Dh  Player: MrDarkGreen Game: DCSS 0.33 Server: clan Filename: 2025-06-07.11:08:31.ttyrec Time: (1749294511) Sat Jun 7 13:08:31 2025 Dhmv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cDhDhDhWelcome, MrDarkGreen. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Ice ElementalistDh! f - Troll g - Deep Elf Trolls are monstrous creatures with powerful claws. They regenerate health Dh b e - Draconian f - Troll Dh Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.DhOTh d - Gargoyle e - Draconian Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.Dh c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battleDhD".DhM ; c - Merfolkl - Revenant Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.Dhm ; c - Merfolk l - Revenant Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.Dh) c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.Dh3 d - Gargoyle e - Draconian Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.Dh~ $ e - Draconian f - Troll Trolls are monstrous creatures with powerful claws. They regenerate health rapidly.DhgQ  f - Troll g - Deep Elf Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.Dh-MWelcome, MrDarkGreen the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Ice ElementalistDh: v - Fire Elementalist w - Ice Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.Dh >u - Forgewrightv - Fire Elementalistorgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.Dh0.t - Necromanceru - Forgewright Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.Dh+s - Summonert - Necromancer Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library.Dhbr - Conjurers - Summoner Conjurers begin with the Magic Dart spell, and can learn other non-elementalreliably blast their foes.Dhn Dh6 Dh MrDarkGreen the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Dh% gStr: 4EV: 11Int: 22SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic DartDhV .. #. .#.##.##.#.#####...................................≈.....≈.......ß≈....[≈ß..)Dh <....≈..|..≈........≈..@..≈.......ß≈.....≈ß.......≈.....≈.........≈...≈.....Dh= ....ß≈...≈ß.........≈...≈..........≈...≈.........ß≈...≈ß....Dhk Dh Welcome, MrDarkGreen the Deep Elf Conjurer.Are you destined to find the incredible Orb of Zot, or to die trying?Dh Dhr Press ? for a list of commands and other information.  Found a thick smoking staff, a leather armour and a spear.Dhyt Dhuv [ _Found a staircase leading out of the dungeon.DhjDhDhDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhF3DhGDhWDh7[O## #. # .. #. .# ##.##.#.#####........≈.....≈....ß≈....[≈ß..)Dh]E.≈..<..≈.ßß≈.....≈.≈...≈.ß≈...≈ß.≈...≈.....ß≈...≈ß....DhcDh>o21.0 (1 _Dh(xDh`zz _You see here a staff of conjuration.Dh3DhwDh#DhDhY$ _Dhv ,Dh ,Dh+ Dh Dh! Dh# Dh$ DhD( Dh , Dh3 Dhz< ,Dh&B DhC DhF DhjL DhP DhQ DhY Dh\ Dh]` Dh!a Dhb Dh'g Dhfj Dhk Dhl DhGn Dh5p Dhp Dhq Dhas Dhu Dhu Dhiv Dhw Dh1y Dhy Dhz Dh| Dh} DhE~ Dh Dh% Dh DhS Dh Dh͋ DhJ Dh Dh' Dh Dh Dhm Dh֎ DhC ###########Dh R #..@...Dh 4.0 (Dhz 13.0)Dh 5 #.#########Dh\ a #.# Dhϑ h## #.###DhA t... #...# #Dh .##.##.#.#####..........................§...........≈.....≈.Dhږ Dh  Dh Dh F_Key pressed, stopping explore.Dh Dh DhJ Dh~  Dh Dhf :_No target in view!DhI2  # #.. #.# #.# ## #.### ... #...# # .##.##.#.#####.. ......... ........§. ....≈.....≈.....5.0) _Dhc'  # #. #.# #.# ## #.### ... #...# # .##.##.#.#####.. ......... ........§.  ....≈.....≈.....6DhQDhT ###########..........######### ## #.###......ß≈....[≈ß..).DhgUDh[<7Dh\Dh) ###########..........######### ## #.###... #...#......≈....ß≈....[§ß..)..§..|..≈....Dh{§§8Dhh ###########..........######### ## #@###... #...# #.##.##.#.#####....§.....≈........§..|..§§....Dhh7≈..<DhpV≈§§Dhw&9Dh}DhDh ###########..........######### Dh## #.###... #@..# #.##.##.#.#####.........................≈Dh.......§..<..≈.....ß≈.....≈ßDhODh§§...§§..[≈≈.DhT/§.Dh< '20DhDhDh###########..........######### ## #.###... #...#.##.##@#.#####.....................................§§...§§.......ß§§§..[≈ß..)....§§..|..≈.........§§.<..≈......ß≈.....≈ß..§.≈.....≈≈..≈§≈..ß≈1Dh1 Dh9 Dh  ###########..........######### ## #.###... #...##.##.##.#.#####.........@.......≈.....≈.....≈.....≈.......≈...≈§....Dh 2Dhi Dh( ###########..........######### ### #.###... #...# ##.##.##.#.#####.................≈.....≈ß≈....[≈ß..)......≈...≈......ß≈..§≈ß§3# #... #.## #.# ### #.### ... #...# # #.##.##.#.#####.. . [3Dh&M4m. .....≈.....≈..... ....ß≈....[≈ß..). .....≈..|..≈..........≈..<..≈.........ß≈.....≈ß.........≈.....§...........≈...≈...... §4 ..........######### ### #.### ... #...##.##.##.#.#####.................DhPe..@..§ß≈....[≈ß..).≈..|..≈........ß≈...§ß......≈..§§§§§§5 ######### ### #.### ... #...##.##.##.#.#####.................≈.....§ß≈..@.[≈ß..).≈..|..≈....<.....≈...≈.......≈.....§§§6#.# #.# ###[Dhum #.### ... #...# # #.##.##.#.#####.. . . .....≈.....§..... ....ß≈...@[≈ß..). .....§..|..≈..... .....≈..<..≈..... ....ß§.....≈ß.........≈.....§...........≈...§§.........ß§...§ß..........≈...§. §§..<..§§≈....§§§≈§....[3Dh1m≈≈.≈§7Dhr  ### #.### ... #...##.##.##.#.#####.................≈.....§ß≈....[≈ß..).§..|@.≈§...<..§ß≈....§§ß.....≈...≈......ß≈...≈ß..ß§§...§§...§§.<§§§..§§.§≈§..≈....ß≈§..≈ß......≈§..§§......≈......8DhSDhl #.# ### #.### ... #...# # #.##.##.#.#####.. . . .....≈.....§..... ....ß§§...[≈ß..). .....§§.@..≈§.... .....§§.<§§§§.... ....ß≈...§.§ß.... ....§≈§...§§..... .....§≈§..≈...... ....ß≈§..≈ß..... .....≈§..§[4Dh&*0m...... .....≈...≈......  ....ß≈...≈ß....§§.≈...§§≈§.@..§§...§≈§.<§.§§.........≈....§§.........≈.....9 _You see here a staff of conjuration.Dh0..≈§...§..<.§≈§...§§....§ß...§≈...§.≈.≈...§..§...≈ß.....≈.......DhDh 30DhDh DhWDh ,_c - a staff of conjurationDhDhJX Wield which item (- for none)?  - - Unarmed (current attack) Magical Staves (go to first with |)  c - a staff of conjuration[?] describe selected [!] equip|wield|wear[tab] equip|unequip Dhf5#.#MrDarkGreen the Conjurer### #.###Deep Elf... #...# #Health: 10/10 ========================#.##.##.#.#####..Magic: 6/6========================.................AC: 2Str: 4.................EV: 11Int: 22.....≈.....≈.....SH: 0Dex: 13....ß§§...[§ß..).XL:  1 Next:  0% Place: Dungeon:1....§≈§.@..≈§....Noise: ---------  Time: 30.0 (0.0)....§§[Dh#640m..<.§≈§....-) Nothing wielded....ß§§....§ß....Cast: Magic Dart....§≈...§.≈...........≈...§..........ß§...≈ß..........≈...≈...........≈...≈..........ß≈...≈ß.... _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a staff of conjuration. _Key pressed, stopping explore. _No target in view! _You see here a staff of conjuration. _c - a staff of conjuration....§.§.<..§....ß≈.....≈.≈...§§≈≈...§[9Dh?;65H5 (0.5c) staff of conjurationDh9ADhzE Dh9FDhF+_c - a staff of conjuration (weapon)DhyDhBDh|DhDh]DhDhADhDhfDhDhDhDhDhDh`DhDh,DhzDhDh\DhDhxDhDhDhDhDhDhRDhDhDhDhDhDhDhDh5 #########.###Dh  Dhh#......##...#Dh  Dhk#.#.##.##.#.#####.DhI #................. #................. #......≈.....§.... ########....ß≈....[≈ß..) .............§.....≈.... .######@.....§..<..≈.... ##....ß≈.....≈ß... .......§§.§..≈.... ##.....§§§..≈.....Dh DhB4#.....ß§Dh...≈ß....Dh" Dh4......§§Dh...≈.....Dhq Dh.....§§DhQ...≈.....Dh= Dh.....ß§Dh...≈ß.... Dh!Dh:Dh41.5 (11.Dh&  0)Dh ,§§.Dh !.≈Dh~!#§ß≈Dh!8§.≈Dhb"#§§≈Dh"Dh(Dh)%2.5 (12Dh,Dh/ Dh/Dh/4_d - a murky brown potionDhj0Dh 3Dh Dh Dhp ,Dh ,Dh" ,DhM% DhU( Dh+ ,Dh. Dh 2 Dh5 Dh6 Dh7 DhwD  DhD  #.#.##.##.#.####   #...............   #.............. DhrE   #......≈.....§  ########....ß≈....[≈ß  .............≈.....≈   .######......≈..<..≈..  #...######....ß≈.....≈ß DhE .......@.......≈..§..≈  #...######......≈§..≈  DhG 6# #.....ß§...≈ß   .......≈§..≈   .......≈...≈   ......ß≈...≈ß  ##.?....§.   .......  DhbK 16.5 (4.0)DhN +7.5 (5DhR DhS a _e - a scroll labelled PUT VAGIOGGDhr Dh  #.................. #.....§§§ #.....§≈§....§ ########....ß§§...[≈ß..) .............≈.....≈.... # .######......≈..<..≈... #...######....ß≈.....≈ß.. ...............≈..§..≈.... #...######@.....≈...≈.... # #.....ß§...≈ß.. .......≈...≈....Magic Dart #.......≈...≈... .......ß≈...≈ß.... .##.?....≈. K DhA 7  kobold (missile, asleep) K #......§§ . ..!...§ß≈ Dh} n §§9.5 (2.  Dh _A kobold comes into view. It is wielding a +0 dagger.Dh ,50.5 (3Dh Dh U _Found 2 puce potions.Dh §§§≈.....§########....ß§§§..[≈ß..)............§≈.....≈....# .######......≈..<...######....ß≈.....≈ß...............≈..§..≈.#...######......≈...≈. ß§...≈ß #.......≈...≈.#.ß≈...≈ß.....##.?.....K #......§§.. ..!....ß≈... ........§Dh .≈...§.≈§≈Dh +1.5 (1Dh Dh/ Dh Dh Dh Dh ] _A kobold is nearby!Dh #......≈.....§########....ß≈....[≈ß..) .............≈.....≈...# .######......≈..<..≈ #...######....ß≈.....≈ß ...............≈..§..≈ #...######......≈. # ##.....ß§...≈ß ..≈...≈ #.≈...≈ ß§...≈ß##.?....≈.K #.......≈. ..!....ß§. ........≈ §  The kobold shouts! You hear an angry hiss.≈§Kl.K)l[4DhY0m   frilled lizard (wandering).===2 _A frilled lizard comes into view.Dh_  You feel a surge of power! The magic dart hits the kobold!Dh**)l   frilled lizard (wandering)DhpY  You kill the kobold!Dhv...Dhwel.lDhh5----8--3Dh N _The frilled lizard hisses angrily.Dh^  You feel a surge of power! The magic dart hits the frilled lizard.**)DhX'a..§§Dhd4--------16--4Magic DartDhkDhnR _You kill the frilled lizard!Dh Dh Dh Dh  Dh Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh}; 3Dh> DhB DhU §Magic DartSS   ball python (constriction, wandering)Dh>m V§§§§§§0Dht 3-5.5 (1Dh={ DhF}  Dh} P_A ball python comes into view.Dh  ....ß≈....[≈ß..) .....≈. # ....§§..< .... Dh 1.... ......≈ Dh I# ##.....ß≈ #@...... Dhޛ N#.......≈ ....... )##.?....≈.  Dh@ S. #.......≈  .. ..!....ß§  ... .......§≈  Dh ?... ......§ Dh4 ....ß≈....[≈ß..) .....≈. # ....§§..< .... .... ......≈ # ##.....ß≈ #@...... #.......≈ ....... )##.?....≈ S. #....... .. ..!....ß§ Dh_5i ... ....... ... ...... Dh~:Dh>A8-Dh"FDhHb _A ball python is nearby!Dhmd  You feel a surge of power! The magic dart hits the ball python.DhZqp***.DhDhu .≈§ß≈.DhU?§.§§..).r   rat (wandering).rYou kill the ball python!Dh2~3--------25=6Dh;Dh?V _A rat comes into view.Dhlq *****r  *You feel a surge of power! The magic dart hits the rat.  The rat is severely wounded.DhDhJ.≈.ß≈.§.§..§§§§..≈...r.......Dh K----=7Dh Dh1 - _The rat squeaks loudly.Dh4 ....ß≈....[≈ß..) .....≈. # ....§§..< ....ß≈. ...§.§. .... # ##..§§§ß≈ Dh5:#@...... #.......≈ .......ß≈ )##.?....≈.  .. #.......≈  .. ..!....ß§  ... .r......≈  ... ....... Dh3 ....ß≈....[≈ß..) Dhlh.....≈. # ....§§..< ....ß≈. ...§.§. DhQ.... # ##..§§§ß≈ #@...... #.......≈DhE* .......ß≈ )##.?....≈ .. #.......Dh# .. ..!....ß§  ... .r...... ... ....... DhDh'Dhp _A rat is nearby!Dh\  You feel a surge of power! The magic dart hits the rat!Dh*****.Dhw.§§≈§.ß§..≈§...Dh,...§..≈......§§.§.?...§§...Dh2----33-8Magic DartDhDhG _You kill the rat!Dh^+N-Dh2Dh5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhI Dh Dh. Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh< Dh Dh\ DhǷ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh& 3Dh) Dh$0 Dh0 $ _Dh8 BDh$; Dh> ,Dh@ Dh\D l3====DhF DhdJ ,DhL Dh,P ,Dh7R Dh_U ,DhW DhZ R====Dhn] Dh` f4====Dhb Dhf ,Dh,h Dhk ,Dhl Dh. ....Dh Dh] >§.§Dh *≈.Dh B§≈..Dh §§.Dh #§≈§.Dh §§§Dh Dh Dh -Dh~ &80.5 (22Dh Dh  Dhp Dh ,≈..DhX .Dh .Dh8 .Dh §§ Dh% <_Found a stone staircase leading down.Dh Dh ====Dh %1.5 (23Dh Dh[  Dh DhL >_f - a scroll labelled WAUDACVURANGDh Dh@DhDhB?Dht@Dh[BDhDDhQEDhFDhHDhJDhGKDh4MDhPDh:SDh(TDhUDhZDhn]Dh^Dh]`DhbDhdDheDh_iDhtDhxDh|Dh~DhDhDh DhhnDhXDhDh,Dh,DhtBDhnDh,DhDhDhMDhDhDhK Dh Dho Dh DhDh,DhDh{Dh-DhDhODhDh.DhDh6Dh`Dh,!,DhL"Dh$Dh&,Dh4(Dh*Dh,,Dh-Dhd0Dh2,Dh3Dh6Dh8,Dh:DhR<Dh}>,Dh?Dh BDhD,DhEDhwHDhJ,Dh LDh5NDhP,DhQDhSDhJV,DhWDhYDh[,Dh,]Dh_Dha,DhfbDhcDhe,DhbfDhgDhi,DhjDhkDhmDh0nDhnDhoDhq,DhkrDhuDh8x,DhxDhzDh|,Dh}DhDhΎZ.....ß≈...≈ß.... ....)##......≈.§.≈...).. ......#.......≈.≈....... .............ß§§≈ß...... ..............≈.≈....... .....#........§.§....... ....##.......ß≈.§ß.... ...###........≈.≈......! #>............131.5 (47.0) #####..####.##....####.# DhW# #..# #....#### # #..# ####.# # #..# #.# # #..# #.# # #..# #.# # #..# #.# #...Dhr.≈§§§≈Dh_,2.5 (48DhDh$ _Found a spear.DhH3DhIDhPLDhhDhi###Dhj§§§..≈..Dhj........ß§...§ß.....#Dh8k)##......≈..§≈...)Dhk#.......≈.≈.......#Dhhlt......ß≈.≈ßDhl#DhmU........≈§§.Dhn#Dhnp........§§≈.......# Dhoo...##.......ß≈.§ßDhNp"> Dhqk..###........≈.≈Dh{6!0.0) >.....................###..####.##....####.##  #..# #....####  #..# ####.#  #..# #.#  #..# #.#Dh|.Dhj}≈Dh~.Dh~..Dh7≈.≈DhR.DhJ+3.5 (1DhKDh^; _Found a stone staircase leading down.DhyDh8DhDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh5 DhC Dh0P DhU _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh  _Dh% ###......§§§..≈...... ß≈§..≈ß.....#. )##......≈§..≈...)...# #.......≈.≈.......# ß≈.≈ß......# ≈.≈.......# #..§.≈.......##.##.......ß≈.§ß......>.. ###..≈.≈..@...!..4 .......##..####.##....####.##  #..# #....#### ..  #..# ####.# .##..# #.# ).  #..# #.# # [2;Dh {12H..≈5.5 (2Dh% 9 _Found a whip.DhFDh=GDh8HDhKDhMDhNDhwR,DhSDhfTDhxUDhWDh+ZDhZDh[Dh^DhfDhg.....§§§..≈...... ß≈...≈ß.....#. .....≈)...# ....≈.≈.......# ß≈.≈ß......# ≈.≈.......# ###......≈.≈.......##....g.....ß≈.≈ß......>.... .......≈.§....Dhgo..# ###.## ##.##....####.## Magic Dart # #....#### .... # ####.# .#.#.# # #.# #.#...). g   goblin (asleep) Dhia# #.# # #.# ### # #.# ... Dhp+8.5 (3Dhtq*§Dhs+9.5 (4DhvxDhG _A goblin comes into view. It is wielding a +0 club. _You see here a viscous ruby potion.Dh3.≈ß.....#..≈...)...#≈.......#≈ß......#≈.......# ###. ≈.......##....g ≈ß......>...... ......@.....# .§......###.## ..####.## #  .... #  .#.#.# # #.# #.#...). # #.# # #.# ### # #.# ... # #.#Dhi.≈ß.....#..≈...)...#≈.......#≈ß......#≈.......# ###. ≈.......##....g ≈ß......>...... ......@.....# .§......###.## ..####.##  ..  .#.Dhj #.# #.#...).  #.# # #.#  #.# .. DhpDhrDhuxDh&{] _A goblin is nearby!Dh Dh!Dh*Dh ***DhX **Dh (g  DhǼ   Dh˽AYou feel a surge of power! The magic dart hits the goblin.  Dh3The goblin is severely wounded.DhDhE^.....g..5----==40.5 (1Dha DhobDhc,_The goblin shouts! You hear a shout!DhvC  You feel a surge of power! The magic dart hits the goblin.**)***Dh§§ß§§§§§§..≈§....Dh 4--------41-1Magic Dart _You kill the goblin!DhC - _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh$ m _5====Dh ,Dh Dh Dh Dh Dh Dh, Dh  Dh DhT ====Dh Dh DhN Dh  Dh 6Dh ====Dh Dhy Dh# Dh=% N.≈ß.Dh& .≈Dh& ≈.Dh' .Dh' §Dh5( %§......Dh( -Dhf1 Dh%2 $9.5 (8DhF< Dh< -Dh= %50.5 (9DhI DhuL  Dh M DhM 5_h - a viscous ruby potionDhN Dh9  DhL3There is a stone staircase leading down here.DhrM?≈...≈...... DhN?§§§..≈...... .. ..DhN]ß≈...≈ß.....#.K# #gDhO≈...≈...)...#.#..DhQ≈.≈.......# .#.ß≈.≈ß......# .g ≈.≈.......# .###.##≈.≈.......##......ß≈.§ß......>@...)...≈.§......#### ...............###.##Magic Dart#.##....####.## .#  #....#### ..... #  ####.# #.#.#.# Dh`R?gg 2 goblins (wandering) DhR #.# #.#...). DhS\K   kobold (wandering) Dh b #.# # #.# ###  #.# ... Dhb DhOc 1.5 (1  Dhc:A kobold and 2 goblins come into view.DhrdDheDhg Dhh DhGi.The goblin shouts! x2; You hear an angry hiss.DhjDhr Dhs DhsL.# #.Dh/t5K#.lDht.Dh;u gDhu3g   goblin DhHv DhvYl   frilled lizard  Dhbw5A frilled lizard comes into view.DhwDh|Dhy}====Dh~$2.5 (2DhaDh DhDh*%_The goblin moves out of view.DhEj .. .. .# #. ...)...#K#.l ......# .#. ......# ........# g###.## ......##....... ......>@...)... ...........#### ......###.## ####.## .#   ..... #   #.#.#.#  #.# #.#...).  #.# # #.# ###  #.# ...Dh{: .. .. .# #. ...)...#K#.l ......# .#. ......# ........# g###.## ......##....... ......>@...)... ...........#### ......###.## ####.## .#   ..... #   #.#.#.#  #.# #.#...).  #.# # #.# ###  #.# DhDhtDhz _There are monsters nearby!DhI>j .. .. .# #. ...)...#K#.l ......# .#. ......# ........# g###.## ......##....... ......>@...)... ...........#### ......###.## ####.## .#   ..... #   #.#.#.#  #.# #.#...).  #.# # #.# ###  #.# ...Dh & .. .. .# #. ...)...#K#.l ......# .#. ......# ........# g###.## ......##....... ......>@...)... ...........#### Dh......###.## ####.## .#   ..... #   #.#.#.#  #.# #.#...).  #.# # #.# ###  #.# DhDhDhDhWd _There are monsters nearby!Dh}_  You feel a surge of power! The magic dart hits the goblin.Dh)*K   koboldl   frilled lizardDhWHDhKY  You kill the goblin!DhMDhODhdDhugr.#.gK#lDh`u.g   hobgoblin (wandering)g   goblinK   koboldDhul   frilled lizard(…)Dh5----50=---3.5 (1DhDh _A rat comes into view. A hobgoblin comes into view.DhN ***Dh0You feel a surge of power!Dh3)W  The magic dart hits the kobold but does no damage.Dh*DhI+Dh+Dh,Dh8.g..#gKl).gDh8,Dh>4--------=--4DhHDh>K- _The rat squeaks loudly.DhSV ** You feel a surge of power! The magic dart hits the kobold.Dh Dhx ,Dh ,Dh .§r§.l.K.K   koboldl   frilled lizardr   ratDhN u3---------5Dh Dhc _ _The kobold is severely wounded.Dhq _  You feel a surge of power! The magic dart hits the kobold.Dhw )*l   frilled lizardr   ratDhE Dho Dh֔ Dhy DhE .Dh rDh¡ .gDh lDh= .Dh 5g   goblinDh Zl   frilled lizardDht Or   ratDh6 Dh 2Dh +--------Dh% 8Dh -DhN 6Dh Dh  Dh Dh< &_You kill the kobold!Dh Dh g  You feel a surge of power! The magic dart hits the frilled lizard.Dh )*r   ratDhr ,Dh[u DhЁ Z§g..Dhc §.g.g   hobgobling   goblinDh L----667Dh Dh R _You kill the frilled lizard!Dh[ * You feel a surge of power! The magic dart hits the goblin.Dh4DhR5Dhh7DhE|...g.r)DhFngr   ratDhIR1----8DhQDh!U_ _The goblin is severely wounded.Dh_  You feel a surge of power! The magic dart hits the goblin.Dh)r   ratDhޠ..rr   ratDh0--------759Magic Dart _You kill the goblin!Dh+DhĮDh DhK _You are out of magic!Dh4DhDhKK _You are out of magic!Dh.≈...≈.......§§§..≈§..... .. ...ß≈...≈ß.....#..# #..≈...≈...)...#.#...≈.≈.......# .#..ß≈.≈ß......# ...≈.≈.......# r###.##.≈.≈.##).......ß≈.§ß......@....)....≈.§............####.###.###.##....####.## .# #....#### ..... # ####.# #.#.#.# #.# #.#...).  #.# # #.# ###  #.# ...)§[8;1Dh+9Hr§r   rat-60 _ Dh& Dh !U_There is a stone staircase leading down here.DhE.≈...≈.......§§§..≈§...... .. ...ß≈...≈ß.....#..# #..≈...≈...)...#.#...≈.≈.# .#..ß≈.≈ß......# ...≈.≈.# )###.##.≈.§§......##r.......ß≈.§ß>....)....≈.§§.####.###.###.##....####.## .# # #....#### ..... # # ####.# #.#.#.# # #.# #.#...). # #.# # #.# ### # DhT #.# ...Dh.Dhy.§§)§r-1 _DhG@5.≈...≈.......§§§..≈. .. ...ß≈...§ß.....#..# #. DhMA #......≈...≈...)...#.#.. #.≈.≈.# .#..ß≈.≈ß......# ...≈.≈.# )###.##DhB^.≈.§§§.....##).......ß≈.§ß§...@.>r...)....≈.§§.####§DhB.###.## .####.##....####.## .# .# #....#### ..... # .# ####.# #.#.#.# DhF.# #.# #.#...). .# #.# # #.# ### .# #.# ...DhGDhIDhWQ§§§≈§§DhZ?§§..g§≈r...§g   hobgoblinr   ratDhzlDhttv1====2Magic DartDhDh[Dh#Dh.≈...≈...... Dh#......§§§..≈§......#.. ..Dh".ß≈..§§ß.....#..# #. #Dh#......≈..§≈§..)...#.#.. Dh.#Dh 7.≈.≈Dh L.# .#.Dh+ .ß≈.≈ß......# ..DhR .§.≈..§....# )###.## Dh]#Dhi .≈§§DhO.##g...... Dh#Dh.ß≈§≈ß§..@..r....)... Dh#Dh(0.§.§§DhY.####§.###.## ..####.##..§.####.## .# ..# #....#### ..... # ..# ####.# #.#.#.# .Dh=.# #.# #.#...). ..# #.# # #.# ### ..# #.# ...Dh^"Dh#O...§.§Dh#5.§≈DhA$§Dh$:§≈§..Dh%D≈.≈§Dh)&)Dh&≈§≈ß...@.r>gDh'≈Dh*(..Dh(.Dh8*Dh*3Dh3Dh6Dh#§§...§.§.....#.. .. ..ß≈..§≈ß# # )##......§..§§§..)...#.#. ..#.......≈.≈.......# .# ..ß≈.≈ß......# ...§§≈§......# )###.## .#.≈.≈§......##)...... ##ß≈§≈ß.....r>g...)... ##..≈.§§..@........#### .....###.## #..####.##....####.## . #..# #....#### ..... # #..# ####.# #.#.#.# #..# #.# #.#.Dh..). #..# #.# # #.# ### #..# #.# ... #..# #.#Dh"≈..§≈§§.≈....>..≈§≈...@.r.gDh$4Dh)Dh+DhL #......§§...§.§.....#.. ...ß≈..§≈ß.....#..# #. .)##......≈..§≈§..)...#.#...#§≈.≈.# .#..ß§.≈ß......# ...§.≈.# )###.## ..#.≈.≈.##)...... .##.ß≈.≈ß......>....)...#.≈§≈..@..r.g....####.###.## ##..####.##....####.## .#  #..# #....#### ..... #  #..# ##[40DhM m##.# #.#.#.#  #..# #.# #.#...).  #..# #.# # #.# ###  #..# #.# ...  #..# #.#DhO .DhO ,.≈.Dh P ..§DhP .≈..@.r.g.DhQ DhbR 5DhX DhZ DhP .###......§§...§.§.....#.. ...ß≈...≈ß.....#..# #. ..)##......≈...≈...)...#.#..DhS .#.§.≈.# .#..ß§.≈ß......# ...§.≈.# )###.##.#.≈.≈.##)...... ..##.ß≈.≈ß......>....)... .###.≈.≈.@..r.g.....####.###.###..####.##....####.## .# #..# #....#### ..... # #..# ####.# #.#.#.#DhT E #..# #.# #.#...). #..# #.# # #.# ###  #..# #.# ...  #..# #.#DhW DhY Dhd }≈§r.g.Dhe E====6DhGn Dhp Dh(.###......§§...§.§.....#.. ...ß≈...≈ß.....#..# #..)##......≈...≈...)...#.#...#.§.≈.# .#..ß§.≈ß......# ...≈.≈.# )###.##.#.§.≈.##).......##.ß≈.≈ß......>....)... ..###.≈.≈@..r.g......#### >.###.###..####.##....####.## .# #..# #....#### ..... # [40Dh,m#..# ####.# #.#.#.# #..# #.# #.#...). #..# #.# # #.# ###  #..# #.# ...  #..# #.#≈§§r.g.2====7Dhc _Why would you want to do that?Dh0   Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhu..###......§§...§.§.....#.. ..  MrDarkGreen the Conjurer ...........ß≈...≈ß.....#..# #.  Deep Elf ...)##......≈...≈...)...#.#..  Health: 10/10 ======================== .....#.......§§≈.......# .#.  Magic: 1/6====-------------------- ............ß§.≈ß......# ..  AC: 2Str: 4 .............≈§≈.......# )###.##  EV: 11Int: 22 ....#........§.≈.......##)......  SH: 0Dex: 13 ...##.......ß≈.≈ß......>....)...  XL: [Dh)m 1 Next: 75% Place: Dungeon:1 ..###........≈.≈@*r.g.......####  Noise: ---------  Time: 167.5 (0.0) >......................###.##  c) staff of conjuration ####..####.##....####.## .#  Cast: Magic Dart  #..# #....#### ..... #  #..# ####.# #.#.#.#  #..# #.# #.#...).  g   hobgoblin  #..# #.# # #.# ###  r   rat  #..# #.# ...  #..# #.# _Why would you want to do that?  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)Dh..###......§§...§.§.....#.. ..  MrDarkGreen the Conjurer ...........ß≈...≈ß.....#..# #.  Deep Elf ...)##......≈...≈...)...#.#..  Health: 10/10 ======================== .....#.......§§≈.......# .#.  Magic: 1/6====-------------------- ............ß§.≈ß......# ..  AC: 2Dh$Str: 4 .............≈§≈.......# )###.##  EV: 11Int: 22 ....#........§.≈.......##)......  SH: 0Dex: 13 ...##.......ß≈.≈ß......>....)...  XL:  1 Next: 75% Place: Dungeon:1 ..###........≈.≈@.r.g.......####  Noise: ---------  Time: 167.5 (0.0) >......................###.##  c) staff of conjuration ####..####.##....####.## .#  Cast: Magic Dart  #..# #....#### ..... #  #..# ####.# #.#.#.#  #..# #.# #.#...).  g   hobgoblin Dh #..# #.# # #.# ###  r   rat  #..# #.# ...  #..# #.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)  You feel a surge of power! The magic dart hits the rat.Dh ..  #. )  .#.  ..  ) ) )... *. >  .#  #..#  .....   #..#  Dh  #..# #.# ).  #..# #.# # #.#   #..# #.#   #..# DhWDhc}≈≈§..g.Dh1R83=8.5 (1DhDhLonfirm with . or Enter, or press ? or * to list all spells.DhAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (100% to hit)  You feel a surge of power! The magic dart hits the rat. _You kill the rat!Dh o....ß≈...≈ß# #)##......≈...≈...)...#.#....#.......§§≈.......# .#.ß≈.≈ß......# ...§§≈.# )###.###.§.≈.##)......#Dhf ß≈.≈ß......>....)...#..≈.≈...g........#### #>......@.......###.## Dh <#####..####.##....####.## . # #..# #....#### ..... # # #..# ####.# #.#.#.# Dh՜ # #..# #.# #.#...). # #..# #.# # #.# ### # #..# #.# ... # #..# #.# Dh m# ...Dh \....gDh) .-9Dh DhV Dh.ß≈...≈ß.....#..# #..)##......≈...≈...)...#.#...#.§.≈.# .#..ß≈.≈ß......# ...§.≈.# )###..#.§.≈.##).##.ß≈.≈ß......>....).###.≈.≈. .#>.g....###.## .#####..####.##....####.## .# .# #..# #....#### ..... # .# #..# ####.# #.#.#.# .# #..# #.# #.#...). .#Dh[m #..# #.# # #.# ### .# #..# #.# ... .# #..# #.# .# ....§..≈§§§g.-70DhDhfDhzEDhF#.ß≈...≈ß.....#..# #..)##......§...≈...)...#.#...#.......≈.≈.# .#..ß≈§≈ß......# ..DhI.§§.≈.# )###..#.§§.≈.##) #.....##.ß≈.≈ß......>....) #....###.≈.≈. #.#>.g.....###.## #.#####..####.##....####.## .# #.# #..# #....#### ..... # #.# #..# ####.# #.#.#.# #.# #..# #.# #.#...). #.# #..# #.# # #.# ### DhJ#.# #..# #.# ... DhxN#.# #..# #.# #.# ...DhPDhM\Dh]..≈Dh] .§§Dh=^ §§§Dh^§§≈Dh`§Dh%a'g.DhbDhc1DhlDhtDh֕#.ß≈...≈ß.....#..# # #......)##......§...≈...)...#.#...#.......≈.§§......# .#..ß§§≈ß......# ...§§§§§......# )### #.#......§§≈.≈.##)#.....##.ß§.≈ß......>....)  #....###.≈.≈.  #.#>.g......###.##  #.#####..####.##....####.## .#  #.# #..# #....#### ..... #  #.# #..# ####.# #.#.#.#  #.# #..# Dhߝt#.# #.#...).  #.# #..# #.# # #.# ###  #.# #..# #.# ...  #.# #..# #.#  #.# ...≈...≈....≈§§§..§ß≈§≈ß.§.≈...§.§g.2====2Dh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhE ##.............ß≈...≈ß.....#..# # MrDarkGreen the Conjurer #......)##......≈...≈...)...#.#.. Deep Elf .........#.......≈§§§......# .#.  Health: 10/10 ======================== ...............§ß≈§≈ß......# ..  Magic: 1/6====-------------------- ...............§.≈.§§......# )### AC: 2Str: 4 #.......#........§.§.......##)... EV: 11Int: 22 ##.....##.......ß§.≈ß......>....) SH: 0Dex: 13  #....###........≈.≈............# XL:  1 Next: DhI 7[37m83% Place: Dungeon:1  #.#>...........@**g.......###.## Noise: ---------  Time: 172.5 (0.0)  #.#####..####.##....####.## .#  c) staff of conjuration  #.# #..# #....#### ..... #  Cast: Magic Dart  #.# #..# ####.# #.#.#.#  #.# #..# #.# #.#...).  #.# #..# #.# # #.# ###  g   hobgoblin  #.# #..# #.# ...  #.# #..# #.#  #.# ... _You kill the rat!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)Dh<2 ##.............ß≈...≈ß.....#..# # MrDarkGreen the Conjurer #......)##......≈...≈...)...#.#.. Deep Elf .........#.......≈§§§......# .#. Health: 10/10 ======================== ...............§ß≈§≈ß......# ..Magic: 1/6====-------------------- ...............§.≈.§§......# )### AC: 2Str: 4 #.......#........§.§.......##)... EV: 11Int: 22 ##.....##.......ß§.≈ß......>....) SH: 0Dex: 13  #....###[3DhW 9;49m........≈.≈............# XL:  1 Next: 83% Place: Dungeon:1  #.#>...........@**g.......###.## Noise: ---------  Time: 172.5 (0.0)  #.#####..####.##....####.## .# c) staff of conjuration#.# #..# #....#### ..... # Cast: Magic Dart  #.# #..# ####.# #.#.#.##.# #..# #.# #.#...).#.# #..# #.# # #.# ###g   hobgoblin  #.# #..# #.# ...#.#Dh[ [m #..# #.##.#...Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You feel a surge of power! The magic dart hits the hobgoblin.Dh Dh Dh D§§.≈...Dh N.§.§.Dh ].ß≈§≈ß.Dh /..≈§≈Dh .≈.≈Dh §Dh A.g.Dh DhR =Dh $3.5 (1Dh_ Dh Lonfirm with . or Enter, or press ? or * to list all spells.Dh {Aiming: Magic Dart (safe; 1% risk of failure)  Dh TPress: ? - help, Shift-Dir - straight line  Dh3 HAim: a hobgoblin (100% to hit)  Dh CYou feel a surge of power! The magic dart hits the hobgoblin. Dh R_The hobgoblin is almost dead.DhX&  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhw##.............ß≈...≈ß.....#..# # MrDarkGreen the Conjurer #......)##......≈§§.≈...)...#.#.. Deep Elf Dh2.........#.......≈.§.§.....# .#.  Health: 10/10 ======================== ................ß≈§≈ß......# ..  Magic: 0/6------------------------ .................≈§≈§......# )### AC: 2Str: 4 #.......#........≈.≈.......##)... EV: 11DhtInt: 22 ##.....##.......ß§.≈ß......>....) SH: 0Dex: 13  #....###.......§≈.≈............# XL:  1 Next: 83% Place: Dungeon:1 Dh #.#>...........@*g........###.## Noise: =--------  Time: 173.5 (0.0)  #.#####..####.##....####.## .#  c) staff of conjuration  #.# #..# #....#### ..... #  Cast: Magic Dart  #.# #..# ####.# #.#.#.#  #.# #..# #.# #.#...). DhA #.# #..# #.# # #.# ###  g   hobgoblin  #.# #..# #.# ...  #.# #..# #.#  #.# ... _The hobgoblin is almost dead.Dh̅Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)Dhd ##.............ß≈...≈ß.....#..# # MrDarkGreen the Conjurer #......)##......≈§§.≈...)...#.#.. Deep Elf .........#.......≈.§.§.....# .#.  Health: 10/10 ======================== ................ß≈§≈ß......# ..  Magic: 0/6------------------------ .................≈§≈§......# )### AC: 2Str: 4 Dh/f #.......#........≈.≈.......##)... EV: 11Int: 22 ##.....##.......ß§.≈ß......>....) SH: 0Dex: 13  #....###.......§≈.≈............# XL:  1 Next: 83% Place: Dungeon:1  #.#>...........@.g........###.## Noise: =--------  Time: 173.5 (0.0)  #.#####..####.##....####.## .#  c) staff of conjuration  #.# #..# #....#### ..... #  Cast: Magic Dart  #.# #..# ####.# #.#.#.#  #.# #..# #.# #.#...).  #.# #..# #.# # #.# ###  g   hobgoblin  #.# #..# #.# ...  #.# #..# Dhf  #.#  #.# ...Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  You feel a surge of power! The magic dart hits the hobgoblin.Dhl  )) .#.  ..  ))>....)   #.#>*†  Dhvm  .#  #.# #..#  ..... #  #.# #..#    #.# #..# #.# )  #.# #..# #.# # #.#  Dhn D #.# #..# #.#   #.# #..#   #.# Dh §...≈....≈.≈..Dhw Dh d##.............ß≈...≈ß.....#..# # MrDarkGreen the Conjurer #......)##......§...≈...)...#.#.. Deep Elf .........#.......≈.≈.......# .#. Health: 10/10 ======================== ................ß≈.≈ß......# ..Magic: 0/6------------------------ .................≈.≈.......# )### AC: 2Str: 4 #.......#........≈.≈.......##)... EV: 11Int: 22 Dh2 ##.....##.......ß≈.≈ß......>....) SH: 0Dex: 13  #....###........≈.≈............# XL:  1 Next: 100% Place: Dungeon:1  #.#>...........@.†........###.## Noise: =--------  Time: 174.5 (1.0)  #.#####..####.##....####.## .# c) staff of conjuration#.# #..# #....#### ..... # Cast: Magic Dart  #.# #..# ####.# #.#.#.##.# #..# #.# #.#...).#.# #..# #.#[Dh m # #.# ####.# #..# #.# ...#.# #..# #.##.#...Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  You feel a surge of power! The magic dart hits the hobgoblin.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (almost dead, 100% to hit)  You feel a surge of power! The magic dart hits the hobgoblin. _You kill the hobgoblin!  You have reached level 2!Dh /  --more--Dh 5/1582 0% Magic Dart _DhU. Spells (Memorise)TypeFailure Level  a - Searing RayConjuration2% 2  b - Fulminant PrismConjuration/Alchemy 41% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 41% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDh##.............ß≈...≈ß.....#..# # MrDarkGreen the Conjurer #......)##......§...≈...)...#.#.. Deep Elf .........#.......≈.≈.......# .#. Health: 15/15 ======================== ................ß≈.≈ß......# ..Magic: 0/8------------------------ .................≈.≈.......# )### AC: 2Str: 4 #.......#........≈.≈.......##)... EV: 11Int: 22 ##.....##.......ß≈.≈ß......>....) SH: 0Dex: 13  #....###........≈Dh.≈............# XL:  2 Next:  0% Place: Dungeon:1  #.#>...........@.†........###.## Noise: =--------  Time: 174.5 (0.0)  #.#####..####.##....####.## .# c) staff of conjuration#.# #..# #....#### ..... # Cast: Magic Dart#.# #..# ####.# #.#.#.##.# #..# #.# #.#...).#.# #..# #.# # #.# ####.# #..# #.# ...#.# #..# #.##.#.Dh..Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  You feel a surge of power! The magic dart hits the hobgoblin. _You kill the hobgoblin! _You have reached level 2!DhMemorise Searing Ray, consuming 2 spell levels and leaving 4? Y - Yes  N - NoDh~ Dh $Dh ##.............ß≈...≈ß.....#..# # MrDarkGreen the Conjurer #......)##......≈...≈...)...#.#.. Deep Elf .........#.......≈.≈.......# .#. Health: 15/15 ======================== ................ß≈.≈ß......# ..Magic: 0/8------------------------ .................≈.≈.......# )### AC: 2Str: 4 #.......#........≈.≈.......##)... EV: 11Int: 22 ##.....##.......ß≈.§ß......>....) SH: 0Dex: 13  #....###........§.≈....[40DhB m........# XL:  2 Next:  0% Place: Dungeon:1  #.#>...........@.†........###.## Noise: =--------  Time: 174.5 (0.0)  #.#####..####.##....####.## .# c) staff of conjuration#.# #..# #....#### ..... # Cast: Magic Dart#.# #..# ####.# #.#.#.##.# #..# #.# #.#...).#.# #..# #.# # #.# ####.# #..# #.# ...#.# #..# #.##.#...Aiming: MagiDh c Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  You feel a surge of power! The magic dart hits the hobgoblin. _You kill the hobgoblin! _You have reached level 2!-5.5 (1 _Dhr Dh' .Dhڠ b........§§.§≈§Dhp E-6.5 (2Dh DhC i..§≈Dh| Y1===7.5 (3Dh Dhq Dh'Dh_You start memorising the spell. You continue memorising. x2DhDh|Dh^ Dh\_Dh `U_You finish memorising. Spell assigned to 'b'.Dh1Quiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|onDhy  a - Cast: Magic Dart  b - Cast: Searing RayDhZ[##.............ß≈...≈ß.....#..# # MrDarkGreen the Conjurer #......)##......≈...≈...)...#.#.. Deep Elf .........#.......≈.≈.......# .#. Health: 15/15 ======================== ................ß≈.≈ß......# ..Magic: 1/8===--------------------- .................≈.≈.......# )### AC: 2Str: 4 #.......#........≈§§§......##)... EV: 11Int: 22 ##.....##.......ß≈.≈ß......>....) SH: 0Dex: 13  #....###........Dh\[34m§§≈§...........# XL:  2 Next:  0% Place: Dungeon:1  #.#>...........@.†........###.## Noise: ---------  Time: 177.5 (0.0)  #.#####..####.##....####.## .# c) staff of conjuration#.# #..# #....#### ..... # Cast: Searing Ray#.# #..# ####.# #.#.#.##.# #..# #.# #.#...).#.# #..# #.# # #.# ####.# #..# #.# ...#.# #..# #.##.#...[18;2Dh+_IHAim: a hobgoblin (almost dead, 100% to hit)  You feel a surge of power! The magic dart hits the hobgoblin. _You kill the hobgoblin! _You have reached level 2! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.Dh:l _2===3======DhX)===4===5======DhBDheH,DhKDhDMDh0PDhQDh3SDhYVDht[Dh\===Dh\Dh]Dh=aDh m{6===DhnDhoDhzXDhzDh|Dh~DhxDh7Dh3======DhDhBDhƄDhxDhMDh݉DhDhϋDh`DhDhQDhDh~Dh===DhDhRDh DhߙDhi8Dh===DhnDhDhDh DhDhzDh DhVDhDh"DhصDhZDhGDhDhDhDh`Dh ===DhDhDhDhBDhDh,DhaDhDhr0....###.≈.≈§...........##>.............†........###.## #.#####..####.##....####.## .# #.# #..# #....#### ..... # #.# #..# ####.# #.#.#.# # #..# #.# #.#...). .# #..# #.# # #.# ### #.# #..# #.# ... #.# #..# #@# #.# #......J....  #..#........ Searing RayDhR ......######S ..... .## ######.J   endoplasm (asleep) #. S   ball python (constriction, asleep) .. Dh\ 215.5 (38.0)  A ball python and an endoplasm come into view.DhDhJ...S.JS)Dh,6.5 (39DhbDh5 _The ball python hisses angrily.DhD>..† #.. .#  #..# #....#### ..... #  #..# ####.#   #..# #.# ).  #..# #.# # #.# ###  #..# #.# ...  #..# #@# #.....J.....  #..#......S.  ......######.  ..... .## ######. #. ..Dhă >..† #.. .#  #..# #....#### ..... # Dh  #..# ####.#   #..# #.# ).  #..# #.# # #.# ###  #..# #.# ...  #..# #@# #.....J.....  #..#......S.  Dh֊ ......######. ..... .## ######. #. .. Dh Dhj Dh Dhٞ d _There are monsters nearby!Dh* >..† #.. .#  #..# #....#### ..... #  #..# ####.#   #..# #.# ).  #..# #.# # #.# ### Dh, m #..# #.# ...  #..# #@# #.....J.....  #..#......S.  ......######.  ..... .## ######. #. ..DhJ >..† #.. .#  #..# #....#### ..... #  #..# ####.#   #..# #.# ).  #..# #.# # #.# ### Dh  #..# #.# ...  #..# #@# #.....J.....  #..#......S.  ......######. ..... .## ######. #. .. Dh DhM Dh Dh d _There are monsters nearby!Dh3M .#>.....†........###.## .#####..####.##....####.## .# .# #..# #....#### ..... # DhO .# #..# ####.# #.#.#.# .# #..# #.# #.#...). .# #..# #.# # #.# ### .# #..# #.# ... .# #..# ####.#######. .# #....@J...... #..#......S.#.......######......#.########. #. .. #DhAQ DhS DhX >S.DhY 9=7.5 (1.0)Dhw] Dh` @ _The endoplasm hits you but does no damage.Dh ^>† #. .#  #..# #....#### ..... #  #..# ####.#   #..# #.# ).  #..# #.# # #.# ###  #..# #.# ...  #..# ####.#######.  #....@J.S....  #..#........#  .......######..  .....#.## ######. #. .. #Dh>>† #. .#  #..# #....#### ..... # DhB #..# ####.#   #..# #.# ).  #..# #.# # #.# ###  #..# #.# ...  #..# ####.#######.  #....@J.S....  #..#........#  .......######..  Dh.....#.# ######. #. .. # Dh4 Dh Dh<Dhd _There are monsters nearby!Dh  You hit the endoplasm.  The endoplasm is heavily wounded.Dh:The endoplasm freezes you.Dh#bS. Dha1-------8.7 (1.2DhTDh% _You are frozen.Dh  You feel a surge of power! You focus your ray upon the endoplasm.  The searing ray hits the endoplasm!Dh  You kill the endoplasm!The searing ray hits the ball python!Dh{X****Dhd& DhGqD....  You kill the ball python!Dh:6------Dhb,1=9Dhh>0ontinue: Searing RayDh=Ray DhDh DhX_(Press . to maintain the ray.)Dh>****DhjB§....2==-----5-----------20+ DhrlDhp>****DhA......DhEL4------DhFd--1++ DhYLDhPDhLD >****Dh ....3------2ast: Searing Ray  _You finish channelling your searing ray.Dha 4===3===Dh Dh/ }5======Dh Dh DhU =Dh Dh Dh Dh Dh 4Dh ==Dh ,Dh Dhf Dh Dh Dh Dh+ ===Dh Dh Dh Dh} Dh 6Dh ===Dh  Dh Dh Dh Dh 5Dh 1====DhA DhF Dh  Dh< Dh _HP restored.Dhr Dh Dh Dh! Dh" Dh# Dh% Dhk& Dh& 7Dh}' 3======Dh'( Dh0) Dh + Dh+ Dhr, ==Dh, Dh. Dhk0 Dh(1 Dh92 Dh4 Dh4 Dh%6 Dhb8 Dh)9 Dh9 ===Dh7: Dh:; Dh&= Dh= Dht> 8Dh> ===Dh? Dh@ DhB DhE Dh>F DhbG DhI DhK DhK DhL DhYN DhO DhP DhQ DhS DhU DhV DhKW ===DhW DhX DhfZ Dh\ Dhr DhRt Dhxv Dh>w Dh Dh `Dh Dh DhI Dh Dh Dh Dh Dh9 Dh Dh _ .######.# Dh- a .######.######## Dh w ...............# Dhe  #######.######.# Dh  Dh #.# #.# Dh&  Dh #.### #.# DhS  Dh #...# #.# Dh  Dh ###.# #.# Dh  DhH #.# #@# # Dh ]##.####.#.#####Dh J#.............#Dh& 2 #..####Dh /...###.#Dh T #..# #####Dh. /#..#Dh /#..#Dhe /#..#Dh #..#Dh Dh( Dh 65.7 (4DhL 3.0)Dh Dh %6.7 (44Dh Dh8  Dh Dhp F_i - a silvery potionDh* Dh Dh Dh Dh Dh nDh. Dh Dh Dh Dh Dh^! Dh$ ,Dh& Dh( Dh, ,Dh- Dh4/ Dh2 ,Dh2 Dh 5 Dh7 ,Dh7 Dh9 Dh; Dhz< ,DhT> Dhm@ ,DhA Dh B DhoC Dh(D ,DhsE DhF DhG ,DhH DhYJ Dh.K DhK DhL DhN DhhO ,DhP Dh$T ,DhT DhV DhQY ,DhY Dh[ Dh?_ ,Dh_ Dhb Dh;d ,Dhd Dhf Dhth ,Dhh Dhj DhPl ,Dhl Dhn Dhmo Dho ,Dh*q Dhr DhRs ,Dhjt Dh.v Dhv ,Dh3x Dhy DhWz ,Dh{ Dhz~ ,Dh Dhb Dh ,DhA Dh Dh ,Dh> Dh< Dh ,Dh Dh Dhَ Dh[ Dh؏ Dh Dh Dh Dh Dh Dh Dh- Dh( Dh- H...# #.#######.......# ##.# #.#.......##...###.# #.#.#########.## ##.####.....# #.............##.#### #..####...###.##. #..# ##### #. #..# #. #..#  #..# #.# #..# ..# #... #### Dh Dh. -96.7 (30DhŢ ,7.7 (31Dh7 DhҦ ` _j - a scroll labelled DEID SIOSHDh 3Dh Dh Dh ##.......##...#  .#########.## ##.####.#.....# .............##.#######...###.##.# Dh% i ##### #. #.0.0)..)..... ####.### #DhKJ 8.7 (1 _Found a short sword.DhE3DhDh!Dh DhnDhDhDhj ,Dh!Dh$Dh%(,Dh9)Dh+Dhf-,Dhs.Dh0Dh1,Dh2Dhf4Dh[6,Dhe7Dh8Dh:,Dh;Dh=Dh@@,DhGADhDh,DhzDh_Dh,DhDh Dh Dh Dh Dh`DhHDh,DhDh(Dh)Dh*,Dh\+DhgXDh"Y,DhlDh DhףDhTDh٥DhGDhBDhDhDhDhDhDhDhDhDh:DhRDhȰDhDhDh+ #.# #..# #....#### ..... #.# #..# ####.# #.#.#.#  #.# #..# #.# #.#...).  #.# #..# #.# # #.# ###  #.# #..# #.# ...  #.# #..## ####.#######. Dh #.#####.#.# #............  #........####..#....B...#  ######.......@...######.. ##...## ##.######.##.######.#########...............#########.######.#B   giant cockroach (wandering)#.# #.##.### #.# ##...# #.#######Dht1351.7 (53.0)DhM9B.Dh,2.7 (54DhDhb _A giant cockroach comes into view.Dhy~#.# #..# #....#### ..... ##.# #..# ####.# #.#.#.# #.# #..# #.# #.#...). #.# #..# #.# # #.# ### #.# #..# #.# ... #.# #..## ####.#######. Dh#.#####.#.# #...... #........####..#...B....# ######........@..######.. ##.......#.## ##.######.# #.######.##.........#.######.# #.##.### #.# ##...# #.#.DhDh8B.Dh(D3.7 (1.0)Searing RayDhDh~Dhd #.# #..#  .....  #.# #..#    #.# #..# #.# ).  #.# #..# #.# # #.# ###  #.# #..# #.# ...  #.# #..## ####.#######.   #............  ..####..#..B.....#  .......@..#  ##.......#.##  ##.######.# .#  ..  .#  #.# #.#  #.### #.#  #...# Dh[ #.# #..#  .....  #.# #..#    #.# #..# #.# ).  #.# #..# #.# # #.# ###  #.# #..# #.# ...  #.# #..## ####.#######.   #............  ..####..#..B.....#  .......@..#  ##.......#.##  ##.######.# .# .. .#  #.#  #.###[Dh40m #.#  #...#  _A giant cockroach is nearby!DhA#.# #..# #....#### ..... #  #.# #..# ####.# #.#.#.#  #.# #..# #.# #.#...).  #.# #..# #.# # #.# ###  #.# #..# #.# ...  Dh#.# #..## ####.#######.  #.#####.#.# #.....  #.####..#..B.....#  ######.######.. ##.#.## ##.######.# #.#######.......##.######.# Dh##.### #.# ##...# #.#.Dh+eB.4 _DhDhDh<& ****You feel a surge of power!  You focus your ray upon the giant cockroach.DhP  The searing ray misses the giant cockroach.....BB6Dhz4------==5ontinue: Searing RayRay  _(Press . to maintain the ray.)Dhq 8*Dh\ BThe searing ray misses the giant cockroach.Dh 4--5---------6Dh/ ;+ Dh Dh 4 _The giant cockroach bites you.DhCX N  The searing ray hits the giant cockroach!Dh-^ w*Dh &.Dh 4------77Searing RayDh <++ DhN Dh  S _You kill the giant cockroach!Dhg) 8*Dh, .Dhm ---8ast: Searing Ray Dh Dh% > _You finish channelling your searing ray.Dh:3Dh:Dh<DhQ=DhC--5==Dh E,DhEDhFDhGO5===DhHDhsI,Dh'JDhKDhP==DhLQn6======DhQDh^SDhSDhTDhEVBDhWDhYDh4Zg===DhZDh[Dh,]c7===Dh^BDhZ`Dh`DhUdXDhg8======Dh===Dh%( _You now have 11 gold pieces.  You see here a +0 whip.DhK _DhDhDhTDhDhDhDhDhDhDhDh1DhDhDhnDhDh&Dh;Dh+DhDhVDhDhSDhDhRDhDh{DhDhwDhXDhDhxDhDhhDhDhDhDhDh# Dh Dh& Dh DhU DhDhDhiDh%DhDh>DhDh DhDhDhDh0DhDh8Dh$) .# #.#.#.#####.# .# #.....# #.# .#######.### #.# .........# #.# ........########.### .######............### ## ##########.#.#.. ##.#.#.### ## #@....... -- DhN%j.......# ###.#.### ######.# #.#.# # #.# ##.#.# ### #.# ####....# ..# #.#.......# #.# #.#.......##...## #.# #.#.#########.## #.####.#.######....#  You pick up a book of Burglary and begin reading...Dh)1412.7 (54.0)Dh*G--3.7 (55DhA/Dhf1p  You add the spells Ensorcelled Hibernation, Swiftness and Passwall to your _library.Dh 3Dh΄DhՆDhDhBDhcDh,DhDhHDh%DhDh^#.#### ....# ####.#  #.#  #.#  #.#Dh:##.### .......##############.#.#........25.7 (12  #.#.#.####.##.####  #..........##.#  ###.#.#######.# #.#.# #.#  ##.#.# #.#  ####....# #.##.......# #.# ...##...##DhDhDhٹT _Key pressed, stopping explore.Dh _DhDhDh;Dh,Dh DhDh,DhkDhcDh4Dh,DhDhDh@,DhDhqDhDhDhDhDhmDhDhDh@DhDhDhjDhDhdDhDh(DhDhDhDhDh.,Dh s _d - 2 murky brown potions (gained 1)DhADh3DhDheDh,DhDhDhXDh(DhDhDh,Dh1Dh&Dh,DhDh!Dh!,Dh"Dh#Dhx$Dh$Dhs%Dh&Dh)',Dh(DhK)Dh),Dhi+Dh,Dh=-,Dh).DhT/Dh/,Dh0DhX2Dh2,Dh\4Dhz;C ###  ..# .#  #.# .#  #.# .#  #.# .#  ###.# .#Dh=$  ##.#.# K#  ##.#...#   #.####   ##.#..########   ##.#.#  Searing Ray ##.#.#   #....#   #..###   K   kobold (missile, asleep) #.   #.  #######.. DhJ60.7 (351.7 (36 _A kobold comes into view. It is wielding a +0 short sword.Dh  You feel a surge of power! You focus your ray upon the kobold.  The searing ray hits the kobold!Dh }**Dh} ).  You kill the kobold!Dh^H H 6------20==2.7 (1.0)ontinue: Searing RayRay _(Press . to maintain the ray.)DhN DhR  DhGU DhTV I_Your Conjurations skill increases to level 5!DhcX Dh DhZ Dh+ Dh H _No target in view!Dh* F**DhV<).Dh2g5----------3+ _Dh&F**Dh <).DhT4-------4++ DhDhD3Dh(DhK  You stop channelling your searing ray.Dh</ _Dhޡ5===Dh4DhDh,DhBDh,DheDh]Q===Dh9Dh9e6===DhιDhw,DhڽDh,DhDh:,DhDh7======DhDhZ,DhDh,DhDh[,DhDhDh;===DhDhDhM8===DhDhLDhDh~DhDhDhIDhDhDhDhMDhDhDh  Things that are here:  a +0 short sword; 5 stones; a kobold corpseDh4DhB=== _DhDhDh,DhDh4Dh,DhjDhDh{DhDhDhDhIDhDhVDhDhKDhDheDhDh DhDh(DhDhDh,DhDhDh,DhDhDh$,Dh Dh Dh ,Dh Dh Dh DhH Dh DhDh,DhDh,DhDh6DhBDhDh Dh(,DhBDh ,Dh^!Dh"Dh$,Dh$Dh%Dh&,Dh'Dh|(Dh)Dh^*,DhY+Dh,DhC-,Dh{.Dh/Dh0,Dh1Dh 3Dh3,Dh4Dh:T #####   >.....#######  #..@....# -506.7 (42.0) #.#  #.# ast: Searing Ray Dh; #.#  #.#  #.####  #....#  ####.#  #.# Dhp>Dh?F-7.7 (43DhADh:D; _Found a stone staircase leading down.Dh3DhRDhDhdDh,DhDhDh,Dh2DhDh2DhѲDhtDhDhյDhu,DhoDhDh;,Dh<DhQDh,DhFR  There is a stone staircase leading down here.DhDh5 _DhDh,DhjDhDhwDh,DhzDhODh,DhDh,Dh,Dh,DhDhDhDh,,Dh=DhsDh,DhDhCDh,DhDhtDhDhDhbDh(DhDh<DhCDhDhDhDhDh Dh,DhDhDhy,DhDha #.##.# #.##.# #.##.###.##...###.#####..#...###. #.#### .. #.# # . #@# ### # #....g... ..# # ##.########### #.# #Searing Ray ..... #.# # .)... #.# # .#### ###.# # g   goblin (asleep) ## ##.#.# # # ##.#..###### ##.###.......29.7 (22g.g30.7 (23 _A goblin comes into view. It is wDh eielding a +0 dagger. _You see here 4 gold pieces.Dh #.# #.#  #.# #.#  #.#  #.#  ###.#  .. #...#  #. #.###  #.# .#@# ###  #...g.... ..#  ######### #.# Dh#.# .)...#.# ###.#  #DhG  #.# #.#  #.# #.#  #.#  #.#  ###.#  .. #...#  #. #.###  #.##@# ###  #...g.... ..#  ######### #.# #.# )...#.# ###.#  DhΏ Dh6  #.# #.# #.# #.####.# #....###.# ####..#...#  #. #. #.### #. . #.# #. #$########### #. #.@.g.......# #. #.#############.# #. ....  #.# #. )... #.# #. #### ###.# #. # ##.#.# #)Dhט  ##.#..######. #.###........ #####.#..####### _A goblin is nearby!Dh~ Dh g.Dh 81.7 (1.0) _Dh Dh8 Dh  You feel a surge of power! You focus your ray upon the goblin.  The searing ray hits the goblin.Dh z****Dhc a )...  You kill the goblin!6------4==2ontinue: Searing RayRay DhVv | _(Press . to maintain the ray.)Dh.A >****Dh Dh 1)...DhR Dh 5DhD -----------3+ Dh Dh0>****Dh)...4--------4++ DhU?  You stop channelling your searing ray.5=== _===Dh{6===Dh,DhDh,DhtDh,DhDh5Dhn7======DhQDhe,Dh;Dhh,DhGDhDhDh DhDh;===DhDhDh[78===DhDhDh2Dh7DhDhDhDh  _You now have 15 gold pieces (gained 4).===Dh Dh[XDh}BDhm5J###.### #..^...@....>.....###### ##..#.#####...... #.# ######ast: Searing Ray  #.#  #.#  #.# #. J   endoplasm (asleep)#.# #.# #. ###.# Dh65.7 (31.0)6.7 (32 _An endoplasm comes into view.Dh J###.##############  #..^...@....>.. ##..#######.### #.#  #.#  #.#  #.#  #.#  #.#  ###.# Dh۫ J###.##############  #..^...@....>.. ##..#######.### #.#  #.#  #.#  #.#  #.#  #.#  ###.#  _An endoplasm is nearby!Dh J###.##############  #..^...@....>.. ##..#######.### #.#  #.#  #.#  #.#  #.#  #.#  ###.# Dh= J###.##############  #..^...@....>.. ##..#######.### #.#  #.#  #.#  #.#  #.#  #.#  ###.#  _An endoplasm is nearby!DhdADh  J###.##############  #..^...@....>.. ##..#######.### #.#  #.#  Dh#.#  #.#  #.#  #.#  ###.# DhGo  J###.##############  #..^...@....>.. ##..#######.### #.#  #.#  #.#  #.#  Dho #.#  #.#  ###.# Dhnr Dhs Dhu Dhw a _An endoplasm is nearby!Dh=  J###.##############  #..^...@....>.. ##..#######.### #.#  #.#  #.#  #.#  #.#  #.#  ###.# Dh. 5 J###.##############  #..^...@....>.. ##..#######.### #.#  #.#  #.#  #.#  #.#  #.#  ###.# Dh+ E ##)..J###.# #..^..@.....>..... ##..#.######. #.# # #.# # #.# # #.# # #.# # #.# # ###.# _An endoplasm is nearby!7.7 (1.0) _Found a hand axe.DhC Z #### )...J###.# #..^.>.....DhD  ##..#.##### #.# #.# #. #.# #.# #.# Dh?E #.# #.# ###.#DhWH DhzO >.JJDhQ 98Searing RayDhW DhY Dh Z  You feel a surge of power! You focus your ray upon the endoplasm.  The searing ray hits the endoplasm!Dh^P****Dh ..^.  You kill the endoplasm!6------7==9ontinue: Searing RayRay  _(Press . to maintain the ray.)Dh:****DhQ..^.5-----------70+ DhXDhZDh:****Dh>..^.Dhb"4--------1++ Dh(DhN*Dh 3DhLDh*K  You stop channelling your searing ray.DhQa5=== _Dh_DhDhϨ===6===DhDh,`7======Dh(===8===DhXDh,Dh0DhqDhQ===DhDh Dh',DhXDhDhDhDh>Dh@DhqDhDh9Dh7DhDh,DhDhod####.. ###.....##### ...... ...#....)..# ............###.########### §.....Dh#.# #..^........>... ≈ß..). ####.!###..#######.#### ≈..... .......#.#.# #.# ≈..... ####.#.##.# #.# ≈ß.... .##......##.# #. ≈..... .......@..#.# #.# ...... #.###.###.#.# #.# ß..... ## .#.# #.# Cast: Searing Ray ...... .#.# ###.# .§.....#.. .. .# #...# ß.....#..# #. .# #.### ...)...#.#...# #.# ......# .#.Dh [39;49m #.######  ......# .. #..).... Dh095.7 (24.0)Dh,6.7 (25Dh Dh~' _k - a ring of iceDh IDh Dh XDhq ,DhŢ Dh Dhq  ##b.# # # ####..# #####.. ###.....##### Dh /....... ...#....)..# ....... ......###.########## .§..... #.#.#..^........>.. [≈ß..). ..####.!###..#######.### .≈.....#.#.# #.# .≈.....Dh{ ##.#.##.# #.# .≈ß.... .##......##.# #.# .≈..... ...........#.# #.# ≈...... .#.###.###.#.# #.# ≈ß..... # ## .#.# #.#b   bat (asleep) ≈......  .#.# ###.# §.§.....#.. .. .# #...# ≈ß.....#..# #. .# #.###Dh 18.0)Dh> +9.7 (3DhD Dhn V _A bat comes into view.Dh!  ##b.# # # ####..#  ###.....#####  ...#....)..#  ...... #.#.#..^> [≈ß..). ..####.!## .......@.#.#.# #.#  #.#####.#.##.# #.#  .##......##.# #.#  ...........#.# #.#  .#.###.###.#.# #.# Dh[" # ## .#.# #.#  .#.# ###.#  .. .# #...#  #. .# #.### Dh *#b.#  # ####..#  ###.....#####  ...#....)..#  ...... #.#.#..^> DhG [≈ß..). ..####.!## .......@.#.#.# #.#  #.#####.#.##.# #.#  .##......##.# #.#  ...........#.#  .#.###.###.#.#  # ## .#.# #.#  .#.#  .. .#  #. .# Dht Dh Dh p _A bat is nearby!DhO W ##b.# # # ####..#  ###.....#####  ...#....)..#  ...... #.#.#..^> [≈ß..). ..####.!## .......@.#.#.# #.#  #.#####.#.##.# #.#  .##......##.# #.#  ...........#.# #.#  .#.###.###.#.# #.#  # ## .#.# #.#  .#.# ###.#  .. .# #...#  #. .# #.### Dhb#b.#  # ####..#  ###.....#####  ...#....)..#  ...... #.#.#..^> [≈ß..). ..####.!##Dh .......@.#.#.# #.#  #.#####.#.##.# #.#  .##......##.# #.#  ...........#.#  .#.###.###.#.#  # ## .#.# #.#  .#.#  .. .#  #. .# DhDhDhDhZ _A bat is nearby!Dh?W ##b.# # # ####..#  ###.....#####  ...#....)..#  ...... #.#.#..^> [≈ß..). ..####.!## .......@.#.#.# #.#  #.#####.#.##.# #.#  .##......##.# #.#  ...........#.# #.#  .#.###.###.#.# #.#  # ## .#.# #.#  .#.# ###.#  .. .# #...#  #. .# #.### Dh\#b.#  # ####..#  ###.....#####  ...#....)..#  ...... #.#.#..^> [≈ß..). ..####.!## .......@.#.#.# #.#  #.#####.#.##.# #.#  .##......##.# #.#  ...........#.#  .#.###.###.#.#  # ## .#.# #.#  .#.#  [3Dh4m.. .#  #. .# Dh* _A bat is nearby!Dh=M####### B  #b # ####..# #####.. ####.....####....#....)..# .......###.########## .§..... #.#.#..^........>.. [≈ß..). ..####.@###..#######.###.........#..#.#####.#. .≈ß.... .##......##.# #.#......##B   giant cockroach (asleep).#600.7 (1 _A giant cockroach comes into view. _You see here a glowing emerald potion.DhMDhPDh8VDhb ...... ######...#  #B.#  Dhd#b.#  # ####..# ####.. ####.....#####  .....#....)..# ..... .........###.########### §..... #.#@#..^........>... ≈ß..). ..####.!###..#######.#### ≈..... .........#.#.# #.# ≈..... #.#####.#.# ≈ß.... .##......# ...........#.# #.# ...... .#.###.###.#.# #.# ß..... # ## .#.# #.# ...... .#.# ###.# _You can't see any susceptible mDhogfonsters within range! (Use Z to cast anyway.)DhxC1 _Dh,zDhlFDhKDhZLDhd Dh{fDhg_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhJDh ###### ......### ######..B #b # ####..# ####.. ####.....######....)..# ........@.###.########### §..... .####.#.#..^........>...ß..). ..####.!###..#######.####.........#.#.#.#.#####.#.##.#ß .### ≈......... ..#.###.### ß# ## _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhBDhqY.bbDhrC2Searing Ray _Dh`DhDh^%can't see any susceptible monsters within range! (Use Z to cast anyway.) __ You feel a surge of power! You focus your ray upon the bat.  The searing ray hits the bat.****DhV  You kill the bat!Dh.B...BDh6------31==3ontinue: Searing RayRay DhDhf _(Press . to maintain the ray.)DhYN  The searing ray hits the giant cockroach!Dh$^_****Dh'8....Dh 5---------7--4Searing Ray+ DhDh> S _You kill the giant cockroach!Dh؊N****Dh2....Dh4--------5++ Dh $Dh&Dhl! 3Dh# Dh( K  You stop channelling your searing ray.Dh-  _5===Dh_. Dh1 ,Dh3 Dh6 ,Dh8 Dh; ,DhZ= Dh7? 6======Dh@ DhXB ,Dh)C DhpE ,DhF DhH ,DhI Dh#L Q===Dh_M DhO c7===Dh{Q DhxS ,DhT Dh%W ,DhZX DhIZ ,DhE[ Dh] 8======Dh}_ Dha Dhc ,Dhd Dhf Dhh ,Dh j Dhr x#...# #..#  #..# # #####..# #####.. ####.....##### ....... .....#....)..# ....... .........###.########## .§..... .####.#.#..^........>.. [≈ß..). ..####.@###.Dhgs ]. .≈..... .........#.#.# #.# .≈..... #.#####.#.##.# #.# Cast: Searing Ray .≈ß.... .##......##.# #.# .≈..... ...........#.# #.#...... .#.###.###.Dhu #.# #.#ß..... # ## .#.# #.# ≈...... .#.# ###.# §.§.....#.. .. .# #...#Dh4y 0227.0)Dhz ,3.7 (18Dh~ Dh& \ _l - a glowing emerald potionDh3DhDh!Dh,}===Dh.,Dhr/DhO2Dh5,Dhg7Dh&:Dh>=DhT>Dh?Dh(DDhCG,DhHDhKDhN,Dh7ODh+RDhS,DhkTDhUDhjW,DhXDhPYDhDhA,DhyDhM _You now have 31 gold pieces (gained 11).Dh 3Dh DhM DhDh8DhDhDh0,DhDhDh?,Dh;Dhm#DhIEDh'HBDhIDhJDhoLDhLDhMDhODh]X  ################  #.............J ####  #.##########.. ...#  #.# #.# #..# #####.### #@# #..# ..##...# ####.# ####..# ##.##.#.#####....#####.....#####Searing Ray................#.....#....)..# ..§§§..........#.#.........###.## ...≈.....≈.......#.####.#.#..^... J   endoplasm (asleep) ..ß§....[≈ß..).....####..###..### ..§§§....≈................#. ..§§§.<..≈......##.#####.#.##Dhea-86.7 (63Dhd,7.7 (64Dh߀s _An endoplasm comes into view.Dh  #####  ...J ####  #.. ...#  #.# #.# #..#  #@# #..#  ####.#  ..# ...#)..# ..#.#.....#^[≈ß..).............. <.. DhRv  #####  ...J ####  #.. ...#  #.# #.# #..#  #@# #..#  ####.#  ..# ...#)..#.#DhV.....#^[≈ß..)..............<..Dht[Dh\DhcDhha _An endoplasm is nearby!Dh\  #####  ...J ####  #.. ...#  #.# #.# #..#  #@# #..#  ####.#  ..# ...#)..# ..#.#.....#^[≈ß..).............. <.. Dh?  #####  ...J ####  #.. ...#  #.# #.# #..#  #@# #..#  ####.#  ..# ...#)..#.#.....#^[≈ß..).............Dhd.<..Dh DhDhDha _An endoplasm is nearby!Dh~  #####  ...J ####  #.. ...#  #.# #.# #..#  #@# #..#  ####.#  ..# ...#)..# ..#.#.....#^[≈ß..).............. <.. Dh  #####  ...J ####  #.. ...#  #.# #.# #..#  #@# #..#  ####.#  ..# ...#)..#.#.....#^[≈ß..)..............<.. _An endoplasm is nearby!Dh6-  #####  ...J ####  #.. ...#  #.# #.# #..#  #@# #..#  ####.#  ..# ...#)..# ..#.#.....#^[≈ß..).............. <.. Dhú`  #####  ...J ####  #.. ...#  #.# #.# #..#  #@# #..# Dh ####.#  ..# ...#)..#.#.....#^[≈ß..)..............<..DhDhFDh?Dh  ################ ............J.################.........  #.# #####.### #.# ...##...# ####.# ####..# ##.##.#.#####....#####.....####.......Dh"#....)..#§§§..........#.#.........###.##.≈.....≈.......##.#..^...ß§....[≈ß..).....####..###..###............#. _An endoplasm is nearby!DhmDh88.7 (1.0) _DhDhUDh **J   _An endoplasm is nearby! _is nearby! _ You feel a surge of power! You focus your ray upon the endoplasm.  The searing ray hits the endoplasm.  The endoplasm is almost dead.Dhc m  The endoplasm quivers.Dhm -.JDho 6------==9ontinue: Searing RayRay Dhw Dh{ f _(Press . to maintain the ray.)Dh H  The searing ray hits the endoplasm!Dh T**DhW -..Dhz 5---------4490Searing Ray+ Dh- Dh M _You kill the endoplasm!Dh{ G**Dh{+..DhC4-------1++ Dh$Dh&Dh3DhШDhK  You stop channelling your searing ray.DhԬ/ _DhF5===Dh,DhgDh,DhDhB,DhDhADhʾn6======DhDhXDhDhDh DhDhfDh,DhDhnDh;===DhDhc7===DhXDh%DhDhDh,DhDh,DhEDhDhJl8======DhkDhmDh,DhDhDh{,DhHDhDh,Dh Dh DhQ===Dh}Dh<Dh,Dh*DhDh,DhrDh!Dh^#,Dhh$Dh (Dh),Dh$+Dh1/Dhy1,Dh2Dha6Dha8,Dh9Dh&=Dh?,Dh@Dh[DDhaF,DhGDhJDhLDhbMDhLNDh RDhT,DhKUDhTXDh_Z,Dh[Dh_Dhb,DhcDhfDhi,DhAlDhoDhr,DhsDh{vDhx,Dh"zDhr}Dh,DhDhDh,DhDhYDh/,DhَDh  Things that are here:  a +0 dagger; a +0 dagger; a goblin skeletonDh5 _Dh7DhDh,DhDhDh0,DhDhDh%,DhLDhDh,DhDhGDh",DhDh.DhA,DhؿDhDh,DhDhDh^,DhqDhDh,DhDhDhI,Dh0Dh}DhDhDhDhDh DhDh,DhDh,,Dh>DhBDhpDhDhDhDhDhDh*DhDh,DhC,Dh'Dh,DhDh,Dh&,DhDhDh Dhv XDhDh,DhDhDh,DhDhDh,DhDhDh Dh!,Dh"Dh#Dh/&BDhj'Dh,(,DhQ)Dho*,Dh*+Dh,Dh>-,Dh-Dh.Dh/,Dh0DhQ1Dh2,Dh[3Dh74DhJ5Dh6,Dhu7Dhz8,Dhu9DhH:Dh>;,Dh<Dh<Dh=,Dh>Dh;?Dh@Dh@,DhADhBDhMC,Dh2DDh5EDhE,DhGDhjH,Dh)IDhIDhK,DhKDhLDhM,DhNDhODhP,Dh|QDhXRDhS,DhDTDh-UDhV,DhVWDhGXDhYDh0Z,Dh0m#.####.##.########.## .......##.# ###.# #.#######.# #...# #.# #.# #.### #.# #.# #.# ..# #.# #.# ..# #.# #.# Dhm.## #.# #.# ## #.# --782.7 (91.0) #.# #. # #.# #.# ast: Searing Ray  DhQp$#.# #. #.# #. #.######. #........ ########## -DhrDhqtE _Done exploring.DhIDh=.. .........0.0).Dh .................Dh: Dhy7_Done exploring.DhDh?,Dh@DhFDh%G,DhGDhMDhNDhMO,Dh UDh3V,DhVDh\Dh],Dh]^DhbDhbDhc,DhvgDhph,DhjDhTmDh7nDhn,DhrDhhs,DhsDhwDhxDh(y,Dh)XDh.,Dh,DhDh ,DhЈDhiDhDh{DhSDhDhS,Dh4DhEDhXDh!DhcXDh@DhDhDhoDhaDh,Dh8Dh]Dh3DhDhDh~DhDhDhDhDhDhDh:DhDhcDhDhDh DhDhDhlDhDh=DhDhDhDhDhDhDhDhfDh( Dh Dh DhDhLDhhDhDhDhDh DhDhH,DhDhm Dh"Dh#Dh`%Dhy(Dh+DhU,Dh-Dh<0Dh}2Dh;3Dh4DhM8Dh;Dho<Dh>DhRADhDhiDhDhDh Dh Dh DhfDh,Dh&Dh/X _ There is a stone staircase leading down here.DhDDhDhs$ _Dh DhP;2Dh^,Dh_Dhi  .  .##  ... Dhj@ #.### #.)...827.5 (44.8) #.### ## DhkA_You climb downwards.  Found a club.Dh\mDhjrDh$ua _There is a stone staircase leading up here.DhD!M< ##...#.####0.0))...<#.####.#Dh#Dhd+8.5 (1DheDhg9 _Found a stone staircase leading up.DhDhaDh DhUDhBDh5DhLDh!Dh"Dh$Dh(Dh_+Dh+,Dh-Dh80Dh2Dh3Dh95Dhp=Dhw> Dh(?6....#Dh?Z ####...#Dh@O +......DhBAY #..#..#DhAy #..#<.#DhBo #..#..#DhGHc##.###.....#######Dh;J #$...@...........#DhJw.......#.#.######DhGMa.###.####.## #.# #.# #.####.##.)...<##.####.##.# #.####Dhrd30.0)9.5 (11 Dh R_m - a scroll labelled JIOQUSOFIODh 3Dh DhY Dh BDh߲ Dh ,Dhй Dhn Dh ,Dh Dh/ Dhl ,Dh Dh ,Dh Dh M _You now have 47 gold pieces (gained 16).Dh 3Dh Dh$ Dh* .##..  ...[ ###+#... ....##......####...#+..!...+.........#..... #..#..#........# #..#<.#  #@# #..#..# Dh 45.5 (6.0) ##.###.....####### #................# #........#.#.#######.#.###.####.##.#.# #.# #.##.#.# Dhg #.####.##.#.# #.)..<#....# #.####.#Dh Dh +6.5 (7Dh Dh ) _Found a chain mail.Dh Dh  .# .# ..# .##..#  ...[..  ###+#.... ....# #......####...# +..!...+.........#..@...#..#..#DhH g........###..#<.# ...#####.# #..#..# . ##.###.....# #................# #........#.#.###### g   hobgoblin (asleep) #.#.###.####.# #.#.# #.# #.# #.#.# #.####.#Dh +7.5 (1Dh} +8.5 (2Dh) r _A hobgoblin comes into view.Dh Dh Dh[  Dh .# Dh  DhG .# ..# Dh  DhI .##..# Dh  DhQ ...[.. Dh  Dh ###+#.... ....# Dh  Dhj #......#Dh Dh  DhC +..!...+Dh Dh  Dh) $...#..@...#Dh Dh _ g........###..#<.#  ...#####.#   Dh;. ##.# #... #..... #.#.##  #.#.# #.# #.#  #.#.#  Dh&l .#  .# ..#  .##..#  ...[..  ###+#.... ....#  #......#  +..!...+  ...#..@...#  g........###..#<.#  ...#####.#   . ##.# #... #..... #.#.## #.#.# #.#  #.#.# Dhʔ` _A hobgoblin is nearby!Dh) .#  .# ..#  .##..#  ...[..  ###+#.... ....#  #......#  +..!...+  ...#..@...#  g........###..#<.#  ...#####.#   . ##.# #... #..... #.#.##  #.#.# #.# #.#  #.#.#  Dh Ky .#  .# ..#  .##..#  ...[..  ###+#.... ....#  #......#  +..!...+  ...#..@...#  g........###..#<.#  ...#####.#   . ##.# #... #..... #.#.## #.#.# #.#  #.#.#  _A hobgoblin is nearby!Dh .#  .# ..#  .##..#  ...[..  Dh,###+#.... ....#  #......#  +..!...+  ...#..@...#  g........###..#<.#  ...#####.#   . ##.#DhI #... #..... #.#.##  #.#.# #.# #.#  #.#.#  Dhd .#  .# ..#  .##..#  ...[..  ###+#.... ....#  #......#  +..!...+  ...#..@...#  g........###..#<.#  ...#####.#   . ##.# #... #..... #.#.## #.#.# #.#  #.#.#  Dh9 .# .# ..# .##..# ...[.. ###+#.........# #......####...# +..!...+...... ...#.@....#..#..#.g..###..#<.#.#####.# #..#..#.. ##.###...... #.... #........#.#. #.#.###.####.# #.#.# #.# #.# Dhں #.#.# #.####.# _A hobgoblin is nearby!DhDh6H9.5 (1 _DhrDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dhn .# .# ..# .##..# ...[.. ###+#.# #......####...# +..!...+...... ...#@.....#..#..##.g.###..#<.##....#####.# #..#..##... ##.###.....#.. #..#. #........#.#.. #.#.###.####.#  #.#.# #.# #.#  #.#.# #.####.#.===50 _The hobgoblin shouts!Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dhͷ  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh/1 _No target in view!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhF- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh[ _Dhl .# .# ..# .##..#  ...[.. ###+#.........# #......####...#  +..@...+...... --- ...#...#..# #...g......###..#<.# #....#####.# #..#..##... ##.###.....########.. #..........# g   hobgoblin#. #........#.#.######.#.#.###.####.##.#.# #.# #.#1Dhp..Dhp---Dhq$2.5 (2DhgwDhO|DhDhRgDhKg   hobgoblinDhDh$3.5 (3DhISearing RayDhDh Dh|Dh.7_n - a murky sapphire potionDh׏Dh  You feel a surge of power! You focus your ray upon the hobgoblin.  The searing ray hits the hobgoblin!****Dh! ...†You kill the hobgoblin!Dh>C ^6------51==4.5 (1ontinue: Searing RayRay  _(Press . to maintain the ray.)Dh L****Dh7d...†Dh95-----------5+ Dh=Dh-?DhoDh6E****Dhsd...†Dh v4--------6++ DhNDhDhDhODh{K  You stop channelling your searing ray.Dh</ _Dh5===Dh,DhKDh,Dh,Dh,DhNDh=;6DhI======DhDh,Dh5Dha,Dh.Dh ===DhDhfM7===Dh) XDh DhR Dh Dh,Dh\Dh Dh;===DhDhDhM8===DhVDh#4 _Magic restored.DhI)Dh*Dh*Dhu.Dh2,Dh(5Dh%8Dh`@7#. #..#.? ... ... #.# # #.# #.# .# .....# ..# .#(###.#.##..#.. DhA#.........[.... ###+#@........# 748.0) #......####...#  +......+...... ast: Searing Ray  ...#.....#.....†....###..#<DhA##....#####.# #..#..##... ##.###.....##.#................##. #........#.#.######Dh/GDh}I,5.5 (19Dh~MDhQO2 _Found 2 curare-tipped darts.Dh3DhMDh,DhC;===Dh. #. .#. #. .... #.. ###... ? #.... #.#.# ###.#.#.#.# .#..K# ..# .(###@#.##..#........[........###+#.........# .. #......####...# +......+...... ...#......#..#..#K   kobold (missile, wandering) #.....†....###..#<.# #....#####.# #..#..# #... ##.###.....#######Dhw5 6.0)  A kobold comes into view. It is wielding a +0 dagger.Dh=f.KK)Dh@H===7.5 (2Searing RayDhIDhS( _The kobold shouts!Dhx #. .#.  #. ....  #.. ###...  #.? #....  ...#.#.# #  ###.#.#.#.# .#  ...K......# ..# .  #(###@#  #.........[....  ....###+#.........#  .. #......####...#  .+  .#  †#..#<.#     #... Dhv #. .#.  #. ....  #.. ###...  #.? #....  ...#.#.# #  ###.#.#.#.# .#  ...K......# ..# .  #(###@#  #.........[....  ....###+#.........#  .. #......#### .+ .#  †#..#<   #...  _A kobold is nearby![37Dh̽mDhx #. .#.  #. ....  #.. ###...  #.? #....  ...#.#.# #  ###.#.#.#.# .#  ...K......# ..# .  #(###@#  #.........[....  ....###+#.........#  .. #......####...#  .+  .#  †#..#<.#     #... Dh_  #. .#.  #. ....  #.. ###...  #.? #....  ...#.#.# #  ###.#.#.#.# .#  ...K......# ..# .  #(###@#  Dh{a #.........[....  ....###+#.........#  .. #......#### .+ .#  †#..#<   #... Dhj Dhm Dhu Dhx ] _A kobold is nearby!DhI x #. .#.  #. ....  #.. ###...  #.? #....  ...#.#.# #  ###.#.#.#.# .#  ...K......# ..# .  #(###@#  #.........[....  ....###+#.........#  .. #......####...#  .+  .#  †#..#<.#     #... DhW  #. .#.  #. ....  #.. ###...  #.? #....  ...#.#.# #  ###.#.#.#.# .#  DhZ ...K......# ..# .  #(###@#  #.........[....  ....###+#.........#  .. #......#### .+ .#  †#..#<   #... Dh$% Dh( DhR- Dh6   #.. .# #..# #.#. #... .... #...###...#.?.#....  ...#.#.# #####.#.#.#.# .# ....K..@...# ..# .####(###.#.##..#..Dh8 4 #.........[....  ....###+#.........#.. #......####...# +......+...... ...#......#..#..# #.....†....###..#<.# #....#####.# #..#..# _A kobold is nearby!Dh> Dh C 4((((((Dh I..@...Dh ---8.5 (1Dh Dh  Dh Dhm I_The kobold throws a stone. The stone barely misses you.Dh Dh} ****You feel a surge of power! You focus your ray upon the kobold.DhP( .K..  The searing ray misses the kobold.(Press . to maintain the ray.)((((((Dh..@...6------=-9ontinue: Searing RayRay  _The kobold throws a stone. The stone barely misses you.Dh  The searing ray hits the kobold.****Dh[wI.)..Dh75---------5--80Searing Ray+  _You kill the kobold!Dh:****Dh>.)..Dh 4--------1++ Dhn DhDhDh&N  You stop channelling your searing ray.5===Bast: Searing RayB   giant cockroach (wandering)0B(2.5 (1Dh.b _A giant cockroach comes into view.Dh #.. .#  #..# #.#.  #... ....  #...###...  #.?.#....  ...#.#.# #  ####.#.#.#.# .#  ...B)..@...# ..# .  ####(###.#.#  #.........[....  +#...Dh  .. #......##  .+  #  †<.#    Dh  #.. .#  #..# #.#.  #... ....  #...###...  #.?.#....  Dh ...#.#.# #  ####.#.#.#.# .#  ...B)..@...# ..# .  ####(###.#.#  #.........[....  +#... .. #......## .+  # †<  Dh Dh6 Dh Dh f _A giant cockroach is nearby!Dhu Dh Dh; & #.. .#  Dh 6#..# #.#.  #... ....  #...###...  #.?.#....  ...#.#.# #  ####.#.#.#.# .#  ...B)..@...# ..# .  ####(###.#.#  Dh #.........[....  +#...  .. #......##  .+  #  †<.#    Dh4  #.. .#  #..# #.#.  #... ....  #...###...  #.?.#....  ...#.#.# #  ####.#.#.#.# .#  ...B)..@...# ..# .  ####(###.#.#  #.........[....  +#... .. #......## .+  # †<  [3Dh 7m Dh g_A giant cockroach is nearby!Dh. Dh  Dh #.. .# Dh  DhB #..# #.#. Dh  Dhƴ #... .... Dh B #...###...  #.?.#.... Dh<  ...#.#.# #  ####.#.#.#.# .#  ...B)..@...# ..# .  ####(###.#.#  #.........[....  +#... Dhȸ  .. #......##  .+  #  †<.#  DhK 0  Dhj  #.. .#  #..# #.#.  #... ....  #...###...  #.?.#....  ...#.#.# #  ####.#.#.#.# .#  ...B)..@...# ..# .  ####(###.#.#  #.........[....  +#... .. #......## .+  # †<  [3Dhu 7mDhz  Dh>| Dh|} = #.. .#Dh~ t #..## #.#.Dh S #.... ....Dh \ #...###...Dhʂ z###.?.#....Dh -.....#.#.# #.####.#.#.#.# .#.B).@....# ..# .Dh #(###.#.##..#.. #.........[.... ....###+#.........# .. #......####...# +......+...... ...#......#..#..# Dh 2 #.....†....###..#<.#  #....#####.# #..#..# _A giant cockroach is nearby!Dh| Dh .Dh BDh^ Dh Dh 3 Dh _Dh Dhn Dh7  DhL I_A giant cockroach is nearby! Dh d_A giant cockroach is nearby!Dh =is nearby! Dhk $ You feel a surge of power! Dh! 3 You focus your ray upon the giant cockroach. Dh * The searing ray hits the giant cockroach.Dhq Dh $*Dh_ *Dh& !Dh} DhQ Dhߠ.Dh{$(Dh/You kill the giant cockroach!DhgDhNDh3Dh-------62==4ontinue: Searing RayRay DhX"f _(Press . to maintain the ray.)Dh}=Dh>$*Dh?**Dh@Dh.(2----------5+ Dhֺ@***DhM.(1-------6++ Dh@***DhnwX.(Dhx---7ast: Searing Ray Dh-Dh> _You finish channelling your searing ray.Dh]Dh s2===Dh;nDh1BDhyQ===DhWDhk3===DhDh,DhpDhR,DhnDhDhФDhDDh94Dh?======DhpDh,DhDh,DhnDhݸ,DhͺDh===5===DhODh,DhDh0DhDhqDhO,DhDhDhrg6======DhGDh,DhDh,DhDh,Dh'DhDh;===DhDhc7===DhOXDh',DhDh ,Dh DhI 8======Dh*DhDhF,DhDhDh,Dh_Dh(Dh: ,Dh!DhJ*.      #..# .# #..#### #.#. #..... ....  #...###... #.####.@.#.... -........#.#.# # ..####.#.#.#.# .# Dh*.....)......# ..# #####(###.#.##..#..#.........[..###+#.........# ....#......####...# #...+......+......Dh/1921.5 (34.0)Dh1d===-2.5 (35Dh4Dh6a _o - a scroll labelled JIAMMA BOAGDh 3Dh Dh^ Dh XDhr Dh2 0..... ..... ....## ..... #..# .# #..######.#. #...@.......3.5 (1Dh3 .0) #...###....> #.####...#....... #........#.#.# .#..####.#.#.#.# .#.....)......# ..# Dh4 I.#####(###.#.##..#..#.........[........###+#.........#Dh< DhU@ +4.5 (2Dh9H DhkL ; _Found a stone staircase leading down.Dh.R Dho_ XDhwj .......... ....## ##..... .#..# .# J##..######.#..#.Dh%k #.............#...###@...>#. #.####...#..........#........#.#.##..#DhMm ..####.#.#.#.# .#.....)......# ..######(###.#.##..#.. J   endoplasm (asleep) #.........[........###+#.........#....#......####...#DhՁ  Dhڂ Dh 6  Dhf 1An endoplasm comes into view.Dh Dhލ -.JDh RJ7.5 (3Searing RayDh DhF ^ _The endoplasm quivers.Dh  ..... .....  ##  ..... .  #..# .# .#  #..######.#J.#.  #..............  #@...>#.  #..........  #.#.##..#..  #.#.# .#  .....)......# ..# .  #####(###.#.#  ....[....  #..   Dh ..... .....  ##  ..... .  #..# .# .#  #..######.#J.#.  #..............  #@...>#.  #..........  #.#.##..#..  #.#.# .# .....)......# ..#  #####(###.#.#  ....[ #.. DhDhDhͬa _An endoplasm is nearby!Dhi= ..... Dh.....  ##  ..... .  #..# .# .#  #..######.#J.#.  #..............  Dh#@...>#.  #..........  #.#.##..#..  #.#.# .#  .....)......# ..# .  Dhu#####(###.#.#  ....[....  #..   DheDhu ..... .....Dhv  ##  ..... .  #..# .# .#  #..######.#J.#.  #.............. Dh[w #@...>#.  #..........  #.#.##..#..  Dh.x:#.#.# .# .....)......# ..#  #####(###.#.#  ....[Dhczy #.. DhO _An endoplasm is nearby!Dhv ..... .....  ##  Dh..... .  #..# .# .#  #..######.#J.#.  #..............  #@...>#.  #..........  #.#.##..#..  #.#.# .#  .....)......# ..# .  #####(###.#.#  ....[....  #..   Dh* ..... .....  ##  ..... .  #..# .# .#  #..######.#J.#.  #..............  Dh;#@...>#.  #..........  #.#.##..#..  #.#.# .# .....)......# ..#  #####(###.#.#  ....[ #.. DhDhXDhDhd  .#..... .#..... .. ....## .##..... .. #..# .# .# #..######.#J.##.......@....... #...###....>#Dh>#.####...#.........#........#.#.##..#.....####.#.#.#.# ..# .......)......# ..# ..#####(###.#.##..#.. #.........[......###+#.........# _An endoplasm is nearby!Dh~(.JDh28.5 (1 _DhDh+Dh{  You feel a surge of power! You focus your ray upon the endoplasm.  The searing ray hits the endoplasm!Dh%P****Dh h ....  You kill the endoplasm!Dh16------5==9ontinue: Searing RayRay DhD;Dh?f _(Press . to maintain the ray.)DhKu>****Dh!....5-----------30+ DhC>****DhU....4--------1++ Dh! >****Dh9 "....Dh# 3------2ast: Searing Ray Dh^ DhA > _You finish channelling your searing ray.Dh&! 3Dh_$ Dh/ 4===Dh4 Dh6 Dh7 Dh1: Dh; Dh< DhA ,DhD DhH Q===DhJ Dh^N e5===DhP DhS ,DhU DhrZ ,Dh\ Dh` ,Dha Dhd DhLe n6======Dh;f Dhkh ,Dhi DhEl ,Dh3n Dh>p Dhp Dhq Dht Dht ;===Dhw Dhy y7===DhT Dh# Dh Dhԍ BDh BDh 8======Dh9 Dh ,Dh Dh Dh; ,Dh Dh Dh= ,DhL DhԬ Dh Dhw ;===Dh: Dh= Dh ,Dh Dh DhL #.#  ..#  ##.#  #### #...  .....#..# ..... #..#..####.##..... #.......[..Dhv ....###.#..@####..#.56.5 (24.0)................... #..######.##.#.... #..######.#..#.... #................ #...###....>#...##.####...#...........##........#.#.##..#...#..####.#.#.#.# ..#Dh@ %...#Dh Dh ,7.5 (25Dht Dhg # _Found a robe.Dh 3Dh" Dh DhJ Dh Dh Dh ,Dh Dh DhT ,Dh Dhv Dh_ ,Dh Dh DhO ,Dh Dh Dh ,Dh Dh Dh ,Dh DhQ Dhm ,Dh DhC Dh ,Dh Dh Dh ,Dh Dh Dh Dh ,Dh Dh Dh ,Dh Dh  #### .# #... #.# ####...## #.# ........## #.# Dh #...@.# #.#  ##.####.#  #......#...##.#  #.............# .....#####.##.###### ..... ####.#.......#r   rat (asleep) r... .....#.####.#Dhj  ...... #..#..####.## ..... #.......[....Dhy -70.5 (13DhP ,1.5 (14Dh Dh V _A rat comes into view.Dh$A #### .#  #... #.#  ####...## #.#  ........## #.#  #...@.# #.#  #......#.####.#  #......#...##.# Dh{ #.............#  .....#####.##.######  ..... ####.#.......#  r... .....#..  ...... #..#..  ..... #.......[.... DhJ5 #### .#  #... #.#  ####...## #.#  ........## #.#  #...@.# #.#  #......#.####.#  #......#...##.#  #............ .....#####.##.# ..... ####.#.......#  r... .....#.. ...... #..#.. ..... #.......[ _A rat is nearby!DhRDhSDhTDhV  #### .#  #... #.#  ####...## #.#  ........## #.#  #...@.# #.#  #......#.####.#  #......#...##.#  DhD_#.............#  .....#####.##.######  ..... ####.#.......#  r... .....#..  ...... #..#..  ..... #.......[.... Dh. #### .#  #... #.#  ####...## #.#  ........## #.#  #...@.# #.#  #......#.####.#  #......#...##.#  #............ .....#####.##.# ..... ####.#.......#  r... .....#.. ...... #..#.. ..... #.......[ _A rat is nearby!DhPR ##### .# #...# #.#####...## #.# ........## #.# ####.....# #.##.....@#.####.# #......#...##.# #.............#......#####.##.######. ####.#.......#r.... .....#..####.#....... #..#..####.##... #.......[.... ....###.#...####..#. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2.0) _Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh0 9##### .# #...# #.#####...## #.# ........## #.# ####.....# #.# #......#.####.# #....@.#...##.# #.............#.......#####.##.#######...... ####.#.......##.r.... .....#..####.##....... #..#..####.##+....... #.......[....#.......###.#...####..#. ...................3 _Dh  ##### .# #...# #.#####...## #.# ........## #.# ####.....# #.# #......#.####.# #......#...##.# #...@.........#........#####.##.########......#####.#.......# #.r..........#..####.# #....... #..#..####.## +.......# #.......[.... #.......###.#...####..# ##.................... #..######.##.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhV Dh R4Searing Ray _Dh DhIT _is nearby! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You feel a surge of power! You focus your ray upon the rat.  The searing ray hits the rat.****Dh(~ ...†You kill the rat!Dh(6------8==5ontinue: Searing RayDh/YRay  Dh6`_(Press . to maintain the ray.)Dh _No target in view!DhQ^S****Dh)...†5-----------6+ _Dh"IDhJK  You stop channelling your searing ray.Dh/ _DhX6===Dhr%7=========8====== _You open the door.[39;Dh-<49m##### . #..#. ####...## #. ........## #. ####.....# #. #......#.####...### #......#...##.#.....#####.............#.....'@.......#####.##.--#.....###......#####.#....... #.†..........#.. Cast: Searing Ray #.S. ###.......###..#..### #.'.......# #..... ###.......###.#S[3Dhԇ9;49m   ball python (constriction, asleep) ..#####.............. ........####..######...#####.# #..######. 1006.5 (30.0)  You open the door.7.5 (31 _A ball python comes into view.DhT #####  #...#        ..### #.... #.....#####.... #.....'@....... #.....###...... ..... #.†..... #.S. ###...... ### #.'.......#  ###...... ..... .  DhX  #####  #...#        ..### #.... #.....#####.... #.....'@....... #.....###...... ..... #.†..... Dh ;#.S. ###...... ### #.'.......#  ###...... ..... .  Dhd Dh Dh Dh- b _A ball python is nearby!Dh  #####  #...#        ..### #.... #.....#####.... Dh #.....'@....... #.....###...... ..... #.†..... #.S. ###...... ### #.'.......#  ###...... ..... .  DhL X #####  #...#        ..### #.... #.....#####.... #.....'@....... #.....###...... ..... #.†..... #.S. ###...... ### #.'.......#  ###...... ..... .  Dh 4Dh Dh b _A ball python is nearby!DhN  #####  #...#        ..### #.... #.....#####.... #.....'@....... #.....###...... ..... #.†..... #.S. ###...... ### #.'.......#  ###...... ..... .  Dh;*  #####  #...#       DhE+ = ..### #.... #.....#####.... #.....'@....... #.....###...... ..... #.†..... #.S. ###...... ### #.'.......#  ###...... .....Dh, I .  Dh/ Dhh1 DhI5 Dhx7 b _A ball python is nearby!Dha o #####  #...#     Dh u   ..### #.... #.....#####.... #.....'@....... #.....###...... ..... #.†..... #.S. ###...... ### #.'.......#  ###...... ..... .  Dh, #####  #...#        ..### #....Dh #.....#####.... #.....'@....... #.....###...... ..... #.†..... #.S. ###...... ### #.'.......#  ###...... Dh8..... .  Dh Dh DhCDh  #####  #...# # ####...## # Dh.## # ####.....# #. #......#.####.#### #......#...## #.....#####... #.....@........#####.## #.....###......#####.#.. #.†..........#.#.S...###.......###..# ###..##.'.......# #Dho#.. ###.......###.##..#####....#........####..###### ..#####.# #..###### _A ball python is nearby!DhDh= N8.5 (1.0)Searing Ray _Dh $Dh\&Q _There is an open door here.Dh܌ #...#####...## . ........## .. ####.....# ... #......#.##...##### #......#... #.....#####........... #.....'........#####.# #....@###......#####.........# #.†..........##.S...###.......###..# ###..##.'.......# #.. #.. ###.###.# #..#####.......... #........####..##### #..#####.# #.. #.# #.......DhȒDh-9 _DhDhDhx  You feel a surge of power!  You focus your ray upon the ball python.  The searing ray hits the ball python.Dh8Z****Dh))Dh< ...†You kill the ball python!DhH6------72==10ontinue: Searing RayRay DhKDhN DhO`_(Press . to maintain the ray.)DheL****Dh...†5-----------1+ DhDh-Dh7cL****DhR...†Dh4--------2++ DhDh&DhT DhU 3Dh_ M  You stop channelling your searing ray.5=== _Dh)g $===6===Dhh ,Dho Dh3y 7======Dh *===8===Dh -===Dhj #.....#####..........#.....'........#####.####.....########..........# #.†.............#.†...###.##.. ###..##.'. #.. #..####.......###.# #..#####........... #.@......####..###32.5 (20.0) #..#####.# #..### ..... #.# #...... Cast: Searing Ray .#...## #.# #...#### ....# #.####...#......# ##.#....... ..####.#.#.##.).... ......)..... #####(###.#Dh Dhr ,3.5 (21DhE Dh ' _Found a hand axe.DhT 3DhU DhaW Dhm^ Dh` DhQb Dhh XDhm XDhn ,Dhp Dhr Dh}} n# #..####.......###.##. #..#####..........##.. #........####..####....##..#####.# #..####........# #.# #......#.#...## #.# #...######.....# #.####...#........#.#......#.#.8.5 (5.0).##.).............).....#.......########(###.#...........$ ....###........[ ....###+#Dh #.#.............#.... #.#......####...+.... #.#......# ....#.....†....Dh̃ Dh +9.5 (6DhM Dh ( _Found a ring mail.DhR3DhUDhZDhugXDhAl,Dh@oDh&sDh:w,DhyDh~DhZ,DhDhY,DhGDhHM _You now have 59 gold pieces (gained 12).Dh3DhDh4A  You see here a +0 ring mail.Dh5 _DhՠDhQDh9,DhDhDh,DhDh\DhX,DhoDhDhuDh)DhDhDht,DhDhDh,DhZDh)Dh,DhDh5Dh,DhDhVDhDhgDhDhDh.###........[#.....###+#.......#.#.............######.#......####...+......+....#.#......###....#......#..#.#......##.....†....###..#<#.###..##....#####.# #..#... ...##....# ##.###.. .#.. #..### #...Dh .... #@.# #........#.55.5 (16.0) #.....# #.#.###.###.._..##..# #.#.# #.# #.# #..# #.#.# #.###. ...# #.#.# #.).. .... ....# #.### ##.# #.### #.# .# Dh$_Dh+,6.5 (17DhA6_Dh< _Found a faded altar of an unknown god.Dh23DhfCDhJBDhQnDheDhXiDhk,DhWpDhuDh.vDh*y,Dh}Dh~DhRDhDhɉDhDh2DhDhDh2DhDhsDhBDhͦXDhe,DhDhBDhDhDh?DhDhnDh%,Dh,Dh]DhEDhDhDhnDhDhDhDhDh Dh#.............#####Dh? Dh%.###........[#.....##Dh Dhl#.#.............#Dh Dh#.#......####...+ #.#......###....#. #.#......##.....† .#.####.#.###..##....###....l..........##....#  #@#.#.#..##..###  #........##..#  ###..#.#.....# #Searing Ray #..._..##..#  #..#.#..#..# # #..........# # l   frilled lizard (asleep)DhrX ###........... . #.######.### ##.# .#Dh]71.5 (15_2.5 (16DhI'_DhNa _A frilled lizard comes into view.Dh\ #########(# .............#####...###........[#.....# #.#.............#Dh #.#......####...+ #.#......###....# #.#......##.....†#.#.####.#.###..##....##.....l.@........##....##.#.####.#.#.#..##..###  #........##..# ###..#.#.....# #..._..##..# #..#.#..#..# Dh #...####........... #.######.###Dh%&_DhQ03.0) Dh9_DhDhkT  You feel a surge of power!  You focus your ray upon the frilled lizard.  The searing ray hits the frilled lizard.****Dh  You kill the frilled lizard!(Press . to maintain the ray.)Dh ....KK   kobold (missile)You hear a shout!DhG6------5===4ontinue: Searing RayRay Dh &_Dh  #.#( ......##### .###.Dh.[#..... #.#. #.#......####... #.#......###.... #.#......##.....#.#.####.#.###..##.....##....##.#K####.#.#.#..##..### #........##..# ###..#.#.....# #...Dhv_..##..# #..#.#..#..# #..........# ###..  #.######.### _A kobold comes into view. It is wielding a +0 short sword.DhDh.$CK._Dh$=---5astDh%,Dh)Dh+< _You stop channelling your searing ray.Dh3  You feel a surge of power! You focus your ray upon the kobold.  The searing ray hits the kobold!****_DhN ..).  You kill the kobold!Dhx 4------------9==-6ontinue: Searing RayRay _ _(Press . to maintain the ray.)Dh \****_Dhj ?..)._3-----------7+ _DhHZ  You stop channelling your searing ray.4=== _DhJ,DhJDhL,DhMDhP5======Dh'RDhrT,DhUDhLX,DhaYDh\,Dh?]Dh`Q===DhaDhee6===DhGfDhh,DhiDhl,DhmDhp,DhqDht7======DhuDhx,DhryDh|,Dh|Dhw,Dh*DhQ===Dh_DhEc8===DhDhDh,Dh؊Dh:Dh΍,DhDh[  Things that are here:  a +0 short sword; a stoneDh #.......###### .......### #..###........[##.. #.##.. #.#......###### #.# #.#......###[. #.# #.#......#####.#.####.#.###..##..#......@).....##..--98.5 (21.0)Dh###.#.####.#.#.#..##.......# #........##.. Cast: Searing Ray ####### ###..#.#..... #..._..##.. #..#.#..#.. #... ### #.######.Dh"'_DhI,9.5 (22Dh̬Dh) _Found a chain mail.Dh3DhDhDhA}===Dh',Dh|DhQDh:,DhJDhDh ,DhDh:B  You see here a +0 chain mail.Dh5 _DhDhDh0 ,Dh:!Dh#Dh$Dh%Dho&Dh/  ......... .# .##.).... #.# #.... #.. #.#..###..... ####  #.#.. ...  #.#. ###.#.# #.#. #...@..[..#.# #.#. ###.#####.#.####.#.## #.#.......)...... #.#####.#.####.#.##. .....# #...#. ####### ###..##. ##.Dh2 #..# #..You pick up a book of Fire and begin reading...Dhd53106.5 (7.0)Dh6+7.5 (8Dh;Dh >\ _You add the spells Foxfire, Plasma Beam and Starburst to your library.Dh3Dh-DhDh|,DhXDhDhuDh,DhSDhDhDhDhDhJDhcDhDDhuDhDhkDhQ,DhDhDh,DhDh#,DhDhDh,DhDhODhH        .#  ## #.#   #.   #. #.#   ##### #.#   #.@........# #.#16.5 (9   ###.#####.#.   #......[..#   ###.####   #.#..   #.#####.#.  .<#.. .....  ##.# ######  #.#DhDh/7.5 (10.0)DheDh9 _Found a stone staircase leading up.Dh3DhDhHDh,Dh0Dh,Dh۪Dh˫DhDh4,DhVDh,DhDhFDh{,Dh<DhBDhDh,P  There is a stone staircase leading up here.DhܿDh _DhNDhODh,Dh,Dh,DhODhDhDhDhqDh; #.# #.########## #..........# #.########.### Dh4 #.# #......  #.# ###.###  #.########.#.  ##########........#.###  #.....@...<########..   ###### #.# # Dh3#.#  #.#     Dh-28.5 (11Dh,9.5 (12Dh9Dh3 _p - a wand of quicksilver (9)DhDhDh+Dh9H _No target in view!Dh@ DhHA DhE Dh\I _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh DhИ Dh Dh H _No target in view!Dhr Dhit DhBw Dh{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh? Dhm Dh Dh8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhDh3DhDhЬDho$ _DhDhBDh5DhDh;,DhDh,DhDhDhDh7,DhDhDhBDh/Dh,DhXDh%BDhFDh BDh!Dh$BDhX&DhS(Dh(Dht+,Dh,,Dh/,Dh1Dh62Dh2DhW:nDh;Dhc<Dh>Dh@Dh',DhtDhDh,DhDhDh Dh1 Dh DhbDh,DhjDhLDhT,DhDhDh|Dh/DhDhDh=DhDh Dh!Dh $,Dh%Dh!(Dh),Dhq*Dh,Dh-,Dh.Dhn0Dhg2,Dh3Dhq5Dh$7Dh7Dh8Dh;Dh;C! ####.....###. #.####). .........# #. #....... ...#.†...###. #..!...# ###..##.'. Dh F#......# # ##..#### ......# #..##..## ###.#....####..##..... .........#.....##..## #.###@............# #71.5 (4 #..........#.#...##  ######.#.###.....# # #.#.........##### #.#.............. #.#..##.)........   ### #.#..##.......###   #.# #................   #.# #.#..###........[ Dh JDhK,2.5 (43DhODhQ _No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a mace.DhDhDhDhBDhDh,DhDhDh,DhDhG #....  ....  ....#####  .## #.....##### ...# #.....' ...####..... #.####)...........#  #...........#.†... #..@...# ###..##. #......# # ##..##Dh #......# #..##..##.###.#....####..##................#.....##..########.###.......#  #..........#.#...##  ######.#.###.....#  #.#...###Dh17.5 (5.0)DhQ +8.5 (6Dh DheQ _q - a ruby potionDhޙDh3DhYDh}Dh},Dh[DhDh,DhDh&Dh,Dh߶Dh Dht ....  #.... ##.... .S####. .## #.........##### ...# #...#...@..# ...####..Dh ;##.###.####)......... #...........#.†.Searing Ray #......#.# ### #......# # ##. #......# #..##. S   ball python (constriction, asleep) .###.#....####..##............#.#####.###...Dh| 83.5 (5  A ball python comes into view.Dh@ .The ball python hisses angrily.Dhh=4.5 (6Searing RayDhDh[8 _The ball python moves out of view.Dhu3DhDh%DhO##.. ...... #.... ###. .... ..S# ....#.. .## #.##### ...# # #..@...# ...#### ##.###.####) #. #..Dh.#.†Searing Ray#. #......#.# ####. #......# # ###. #......# #..## S   ball python (constriction)#.###.#....####..## ...#.....## #####.###Dh&0DhDhK.SDhI-5.5 (1DhDh;T ## .. ....  .. #....  ###. ....  ...#  #####.. .##  ......S##### ...#  #..@...#  ##.###.####) #. † #.   #.  #  #.   #. ..Dh 4 ## .. ....  .. #....  ###. ....  ...#  #####.. .##  ......S##### ...#  #..@...#  ##.###.####) #. † #.   #.  # Dh  #.   #. ..Dh Dhk 8-Dh Dh{ b _A ball python is nearby!Dh^ x ## .. ....  .. #.... DhC  ###. ....  ...#  #####.. .##  ......S##### ...#  #..@...#  ##.###.####) #. † #.   #.  #  #.   #. ..DhyE (DhkF  ## .. ....  .. #....  ###. ....  ...#  #####.. .##  ......S##### ...#  #..@...#  ##.###.####) #. † #.   Dh9G #.  #  #.   #. ..DhK DhM DhO Dh.R b _A ball python is nearby!Dh X  You hit the ball python. You blast the ball python.Dh' i.Dh s82=6.7 (1.2Searing RayDhl Dh> O _You kill the ball python!DhcDh\fDhonDhp _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh%DhDhDhWDhh DhDhؤ_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh~F _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh`uDhma _ ... ##.#  .... .... ..) #... ###.# ... ...## .#######..# .## #.......@.##### ...# #-70#######......# ...####Dhn ##.###.####)...... #.# #........... #.# #......#.#  #.# #......# #  #.# #......# #.. #.###.#....####.. ...........#DhuDhvE-8.7 (2Dhb{Dh}& _Found a trident.DhIh3DhiDhlDhtXDhu,DhvDh\xDh?z,Dh/{Dhm~DhBDhӃDh,Dh[DhPDh,Dh`,Dhݓ,Dh%Dh?  You see here a +0 trident.DhDh _DhcDhDh,DhDhDhT##### ###.... ... .##...#... .. .....#..# #.. ..#.#..# .##.##.#.#..#### ................ ...# 97.7 (9.##...##.#..###.# >................ ##.......)....... #...########.#.####.# ............### ...########..# .## .........##### ...# ######## ...###[Dhq39;49mDh7Dhc/8.7 (10.0)Dh7Dh; _Found a stone staircase leading down.DhDhDhDh#DhӛDhBDh,DhLDh~Dh,DhADhDh0,DhDh DhE,Dh׾DhqDh,DhDhF Dh_############## #.#####.#....#........ #..........#..### ..#.....#.#..# ..##.##.#.#..#### .................  .............## DhS#..##...##.#..###.# ..>.......... ..You pick up a Fen Folio and begin reading...Dh^204.7 (6.0)5.7 (7DhDhMv  You add the spells Summon Forest, Eringya's Noxious Bog and Summon Hydra to _your library.Dh' 3Dh) Dh. XDh{4 XDhlA DhwE XDh9K XDhyL Dh8M ,DhN DhO DhQ ,DhR DhS DhU ,Dh\V DhX Dh]  ############## #............### ##.#....#........ #..........#..### #..#.....#.#..# Dh_ #..##.##.#.#..#### #.................  #.............##  #@.##...##.#..###.  #....g..>........  #.##.......)......Searing Ray  #######.########.#.####.  #..........###  #.########..#g   hobgoblin (asleep) Dhab q #...........#####  #.########......# ##.###.##Dhf ,14.7 (9Dhk C5.7 (10.0) Dh9m \ _A hobgoblin comes into view.Dh  You feel a surge of power! You focus your ray upon the hobgoblin.  The searing ray hits the hobgoblin!Dh****Dhk. †...  You kill the hobgoblin!Dh/6------9==6.0)ontinue: Searing RayRay Dh4Dh6f _(Press . to maintain the ray.)DhL****DhnD†...Dh~q5-----------7+ Dh6vDhwDh!L****DhD†...Dh4--------8++ DhDh{3DhPDhK  You stop channelling your searing ray.Dha5=== _Dh_Dhy===DhM"6===Dhz047======Dh1,Dhx3Dh94Dh4Dh6DhP7Dh8Dh9Dh:;===DhB;Dh<DhM=M8===Dh9>Dh@DhADh^B,DhDDh$FDhF,DhGHDhIDhTJ,DhwKDhLDhM;===DhtNDhKODhPDhgQ,DhZRDhSDhjT,DhZUDhVDh{W,Dh1XDhSYDhZ,DhB[Dhd\Dhs],Dh_Dh5`Dh`,DhaDhbDhc,DhdDheDhfDhFgDhgDh-iDhiDhjDhInDhoDh~p,DhXrDhs,DhtDhuDhvDh~w,DhyDhy,DhzDh{Dhx}Dh3~,DhDhրDh,DhDhDhӄ,DhDhiDh#DhɈDhDhg,DhDh DhޏDhDh]Dh|DhՓDhDhHDh3DhDh^Dh DhDhDhDh[Dh%Dh,DhDhۣDh{Dh5DhۦDhDh0,DhDhDh_,DhDhDhDh,DhgDhwDh2,DhDh;Dh,DhڵDh Dhʷ,DhLDh,DhͽDhkDh,DhODh1Dh,DhrDhDhDhEDhDh#DhDhDh6DhDhDhMDhDhDhDhDh7DhyDh,DhDhDh............... .... . .......).........# #.... # ######.#.####.#..# .... # .......### w#.$## ....##### # ######..# ....## #.....##### ........##### #....# #.....'.... ######......# ....####.....### #######.###.####)# #.† ....# #.# #.....@.....#.†...###. Dh9#.### #.# #......#.##:###..##.' #^# #.# #......# ## ##..####ast: Searing Ray #.# #.# #......# #..##..# #.#####.###.#....####..##........ #................#.....##..#####. w   ribbon worm (asleep) ###########.###..# #. #..........#.#...## #. ######.#.###.....# #.DhR w75.7 (57.0)wcatching breath)  A ribbon worm comes into view.Dh ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.DhA...)Dht 5 6.7 (58Held DhmDhj _You are caught in a web! _There is a web here.Dhm .... ).........# #.... .#..# ....  w#.$##   ....## ...... #....# . ....####..###.####)...........# #.† ....# #.# #.....@.....#.† #.# #......#.##:# #^# #.# #......# ##  #.# #......# .###.#....#..........###.###...  #.......   Dh  .... ).........# #.... .#..# ....  w#.$##   ....## ...... #....# . ....####.Dh( .###.####)...........# #.† ....# #.# #.....@.....#.† #.# #......#.##:#^# #.# #......# ##  #.# #......# .###.#....#..........###.###...  #.......   Dh Dhx Dh! Dh6% b _A ribbon worm is nearby!Dhc  .... ).........# #.... .#..# ....  w#.$##   ....## ...... #....# . ....####..###.####)...........# #.† ....# #.# #.....@.....#.† #.# #......#.##:# #^# #.# #......# ##  #.# #......# .###.#....#..........###.###... Dh L #.......   Dh  .... ).........# #.... .#..# ....  w#.$##   ....## ...... #....# . ....####.Dh֊ .###.####)...........# #.† ....# #.# #.....@.....#.† #.# #......#.##:#^# #.# #......# ##  #.# #......# .###.#....#..........###.###...  #.......   Dh Dh Dhu Dh" b _A ribbon worm is nearby!Dh)  .... ).........# #.... .#..# ....  w#.$##  Dh t ....## ...... #....# . ....####..###.####)...........# #.† ....# #.# #.....@.....#.† #.# #......#.##:# #^# #.# #......# ##  #.# #......# .###.#....#..........###.###...  #.......   DhcR .... ).........# #.... .#..# ....  w#.$##   ....## ......Dh% #....# . ....####..###.####)...........# #.† ....# #.# #.....@.....#.† #.# #......#.##:#^# #.# #......# ##  #.# #......# .###.#....#Dhm"..........###.###...  #.......   DhDh5DhtDh8b _A ribbon worm is nearby!Dh(DhDhDh) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dhf3Dh6Dh9N _You are caught in a web!DhDh)DhDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhDhhDh@DhIYou can't see any susceptible monsters within range! (Use Z to cast anyway.)are caught in a web!can't see any susceptible monsters within range! (Use Z to cast anyway.)are caught in a web!DhP .w11 7.7 (1.0)Searing RayDh: Dh $You can't see any susceptible monsters within range! (Use Z to cast anyway.)are caught in a web!can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh% <are caught in a web! _The web tears apart.DhM#...##.#..###.# #........... .... . .......).........# # ######.#.####.#..# .... .......### .#.$## ....##### ######..# w...###### ........##### #....# #.....'........# #....######.. #######.###.####......# #.† ....# #.........#.†...### #.### #.# #......#.##:#.' #^# #.# #......#### ##..####...# #...###.w   ribbon worm.....[3Dh3m##.......8 _You see here a +0 mace.Dh> *** You feel a surge of power!  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!Dh: w..(catching breath)  The ribbon worm is moderately wounded.(Press . to maintain the ray.) ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.Dh)Dh-.Dh$1.Dha26Dhl3------DhC 5 ==9ontinue: Searing RayHeld Ray DhG DhHDhJ _You are caught in a web!Dh` Dha Dhb!*DhDc*Dhc *Dhd Dhe;The searing ray hits the ribbon worm!DhG.w. 5-----------80+ DhDh DhDhE;_The ribbon worm is almost dead.DhwDh  The searing ray hits the ribbon worm!***Dh Dh .Dh= .Dh .Dh! Dhn+ $Dhz, #...##.#..###.#Dh- Q# MrDarkGreen the Conjurer Dh. p.................. ....Dh/ <. Deep Elf Dh0 .......).........# #....Dh1 ~# Health: 15/15 ======================== Dh2 ######.#.####.#..# ....Dh3 _# Magic: 4/8Dh4 M============------------ Dh6 .......### .#.$## ....##### # AC: 2Dh7 +Str: 4 DhZ8 ######..# ....## #.....##### EV:  5 Dhf9 ,Int: 22 Dhs: ........##### #....# #.....'.... SH: 0Dh|; ,Dex: 13 Dh< ,######......# #....####.....###.. XL:  2 Next: 103% Place: Dungeon:2 Dh= 9#######.###.####@...........# #.† Noise: =--------  Time: 1281.7 (1.0) Dh> ....# #.# #...........#.†...###.. c) staff of conjuration Dh? #.### #.# #......#.##:###..##.'.. Continue: Searing Ray DhA #^# #.# #......#### ##..####.. Held Ray++ DhC #.# #.# #......# #..##..#####. #.#####.###.#....####..##........  #................#.....##..#####.  ###########.###.............# #. #..........#.#...## #. The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage. _You are caught in a web!  The searing ray hits the ribbon worm! Dh E ;_The ribbon worm is almost dead.DhF ;The searing ray hits the ribbon worm!DhjH  Dh7J Dhx r_You kill the ribbon worm!You have reached level 3!  Dh (--more--Dh_  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Dh> 9/199-----43 1% Searing Ray _You feel clever. x2DhxDh5===11 -2ast: Searing Ray Dhrg _The web tears apart. You stop channelling your searing ray.DhW% ...##.#..###.# #....... .... .).........# #.... #Dhn) .#.####.#..# .... #.### #.#.$## ....##### #...# .....## #.....#####.##### #....# #.....'.......# #....####.....###..###.####)# #.†.# #.# #.#.÷...###. .### #.# #......#.##:###..##.'. ^# #.# #......#### .##..####. .# #.# #......# #..##..#####. .#####.###.#....####..##.# .......#.....##..#####.##.###....# #.##.#.#...## #.#Dh0 Dh3 @-3Dh}8 Dh=: Dhx##.#..###.# #...... .... .).........# #.... #.#.####.#..# .... #.### #.#.$## ....##### #...# .....## #.....#####.##### #....# #.....'.......# #....####.....###..###.####).# #.†.# #.# #.#.÷...###. ### #.# #......#.##:###..##.'. # #.# #......#### .##..####. # #.# #......# #..##..#####. #####.###.#....####..##.##[15;11DhVeH.....#.....##..#####.#.###...# #.##.#.#...## #.#4Dh9H##.#..###.# #..... .... .).........# #.... #.#.####.#..# .... #.### #.#.$## ....##### #...# #.....## #.....#####.##### #....# #.....'.......# #....####.....###..###.####).# #.†. .# #.# #.#.÷...###. #.# #......#.##:###..##.'.  #.# #......####..##..####.  #.# #......# #..##..#####..###.DhO.#....####..##.#....#.....#.### 5DhX##.#..###.# ####..... .... .)...# #.... ####..#.####.#..# .... #.### #.#.$## ....##### #...# #.....## #.....#####.##### #....# #.....'.......# #....####.....###..###.####).# #.†. # #.# #.#.÷...###. # #.# #......#.##:###..##.'.#.# #......####..##..####.#.# #......# #..##..#####..###.#....####..##.#### ....#.....Dh[40m##..#####.# # .###.............# #.# # #.#.#...## #.# # DhRD===6DhDh6DhB .............. ........)...# #....#### ##.#.####.#..# Dha... ...### #.#.$## ....##### ##..# #.....## #.....#### ....##### #....# #.....'.... ##.......####.....####.###.####)...... #.† #.# #.........@.#.÷...###..#.##:###..##.'  ...####..##..####.#.#######.#.###.....# #.#### DhDhX6===7Dh)Dh*Dh>k \ .... .)...# #.... ####. #.#.####.#..# .... #.### #.#.$## ....##### #. #..# #.....## #.....#####.##### #....# #.....'.Dhl # #......# #....####.....###......#.###.####).# #.†.  #.# #.#.÷...###.  #.# #......#.##:###..##.'.#.# #......####..##..####.#.# #......# #..##..#####..###.#....####..##.####.#.....##..#####.# #..###.............# #.# #.#..#.#...## #.# #.######.#.###.....# #.####.Dhw Dh{ &8DhK Dh Dh  )# #....#### #.#.####.#..# ... ..### #.#.$## ....##### #..# #.....## #.....#### ...##### #....# #.....'........# #.......####.....### ##.###.####)...........# #.†..... Dh W #.# #...........#.÷...###.....#.##@###..##.'...####..##..#### #..#####..#.#.........#####...... DhF Dh &9Dh DhB- [  You pick up a There-And-Back Book and begin reading...Dh`0 ,90.7 (2Dh6 DhX8 m  You add the spells Teleport Other, Gell's Gavotte and Dispersal to your _library.Dh 3Dhs Dh* ===7==Dh/ XDhl0 ,Dh1 Dh4 8=====Dhu6 Dh/9 ,Dh: Dh< ,Dh= Dh6@ Dh=F DhG DhK DhL ;===DhN DhlR Dh S M9===DhU DhZ Dh] ,Dh^ Dhbh XDhj Dhl ,Dh ,Dh DhX DhG ,Dh? Dh Dh ,Dh) Dh Dh Dh Dh DhX Dh ,Dh Dh_ Dh ,Dh Dh] &DhV Dh nDh Dh Dh DhE Dh Dh Dh Dhm ,Dh! Dh*" DhF(  .  ############## _.. ...#####..... ##.#....#.......@....... 340.7 (50.0) #..........#..########.. #..#.....#.#..#..##.##.#.#..##### #Dhu* ......#.............###.# #..##...##.#..###.############### ..>............................. ..##.......)..###....#####DhC, 8_DhQ- ,1.7 (51Dh0 8_Dhg2 : _Found a basalt altar of Yredelemnul.Dh Dh\ Dh Dh Dh #........g ##### ._. #.Dh\ #####..#....#....... .#..#. Dh ..#.....#.#..# ..##.##.#.#..##### ....# .###.# Dh g   hobgoblin (asleep) ..##...##.#..###.#>.................Dh: ~##.).###....#Dhc z 0.0)  A hobgoblin comes into view.Dhb wg.gDh l==2.7 (1_Dh + _The hobgoblin shouts!Dh)n #  ..  ...  ..g. ##### ._... ....#####...... .......@....... .#..########...  .>)Dh5*Dh #  ..  ...  ..g. ##### ._... ....#####...... .......@....... .#..########... >)Dh]DhDh_ _A hobgoblin is nearby!Dhռ #  ..  ...  ..g. ##### ._... ....#####...... .......@....... .#..########...  .>)DhV# #  ..  ...  ..g. ##### ._... ....#####...... .......@....... .#..########... DhGWq>)Dh4]7_DhY_Dh*e8_Dhei` _A hobgoblin is nearby!Dh6 #  ..  ...  ..g. ##### ._... ....#####...... .......@....... .#..########...  .>)Dhy #  ..  ...  ..g. ##### ._... ....#####...... .......@....... DhGz.#..########... >)Dhk}Dh~Dh+8_DhA` _A hobgoblin is nearby!DhLl Dhp  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 3% 1b - Ensorcelled HibernationHexes/Ice16%2  c - PasswallEarth32% 3  d - SwiftnessAir32% 3  e - Teleport OtherDhu Translocation32% 3  f - Fulminant PrismConjuration/Alchemy 34% 4  g - Iskenderun's Mystic Blast Conjuration/Translocation 34% 4  h - Summon ForestSummoning/Translocation 96% 5  i - StarburstConjuration/Fire 99% 6  j - DispersalTranslocation 100% 6  k - Eringya's Noxious Bog Alchemy100% 6  l - Gell's GavotteTranslocation 100% 6  m - Plasma BeamFire/Air100% 6  n - Summon HydraSummoning100% 7 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDh Dh DhV MrDarkGreen the ConjurerDeep Elf#Health: 19/19 ========================..Magic: 9/9========================...AC: 2Str: 4..g.EV: 11Int: 24 ############## ._...SH: 0Dex: 13 #............#####......Dh XL:  3 Next:  1% Place: Dungeon:2 #.#....#........@.......Noise: ==-------  Time: 1342.7 (0.0) ..........#..########...c) staff of conjuration ..#.....#.#..#Cast: Searing Ray ..##.##.#.#..##### .................# .............###.#g   hobgoblin ..##...##.#..###.################ .>............................... .##.......).........###....###### _Found a basalt altar of Yredelemnul.  A hobgoblin comes into view. _The hobgoblin shouts! Dh _A hobgoblin is nearby! _A hobgoblin is nearby! _A hobgoblin is nearby!DhB P  Okay, then.Dh Dh Dh . _DhDh~C  Skill  Level Train  Apt Skill  Level Train  Apt Dh a + Fighting   0.0    -2   g + Spellcasting 3.2  11%  +3           b + Staves   0.0     0   h * Conjurations   5.3  80%  +1   c + Unarmed Combat   0.0    -2           i + Evocations   0.0    +1      Dh#     d + Armour   0.0    -2      e + Dodging2.4   3%  +2      f + Stealth2.5   6%  +3                                                  [39;49Dhm                    The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsDh D a + Fighting DhMe  a + Fighting  g + Spellcasting Dh v g + Spellcasting  h * Conjurations DhզoMaces & Flails-3   pDh٧Axes q + Hexes0.0+3  d + Polearms0.0DhΨ-3   r + Summoninge + Staves0.0 0   s + NecromancyDh<0.0+2  f + Unarmed Combatt + Forgecraft0.0+1   g + Throwing   0.0     0   u + Translocations   0.0+1         v + Alchemy0.0+1  h + Short Blades   0.0 0   w + Fire Magic0.0+1  i + Long Blades0.0-1   x + Ice Magic0.0+1  j + Ranged Weapons   0.0Dh9+3   y + Air Magic0.0+1  z + Earth Magic0.0Dh8+1  k + Armour0.0-2   l + Dodging 2.4   3%  +2   0 + InvocationsDh50.0+1  m + Shields0.0-2   1 + EvocationsDhP0.0+1   n + Stealth 2.5   6%  +3   2 + Shapeshifting   0.0 0  useful|allDhu6r p * Conjurations  q + Hexes Dhr q + Hexes  r + Summonings DhXr r + Summonings  s + Necromancy Dh4 r s + Necromancy  t + Forgecraft Dh r t + Forgecraft  u + Translocations DhC s u + Translocations  v + Alchemy Dht v + Alchemy  w + Fire Magic Dh*Jt w + Fire Magic  x + Ice Magic Dh4Dw w + Fire Magic  x + Ice Magic Dh&  97 w * Fire Magic   0.0  12% x + Ice Magic Dh Dh DhP MrDarkGreen the ConjurerDeep Elf#Health: 19/19 ========================..Dh 5Magic: 9/9========================...AC: 2Str: 4..g.EV: 11Dh Int: 24 ############## ._...SH: 0Dex: 13 #............#####......XL:  3 Next:  1% Place: Dungeon:2 Dhr s#.#....#........@.......Noise: ==-------  Time: 1342.7 (0.0) ..........#..########...Dh: ac) staff of conjuration ..#.....#.#..#Cast: Searing Ray ..##.##.#.#..##### .................# .............###.#g   hobgoblin ..##...##.#..###.################ .>............................... .##.......).........###....######A hobgoblin comes into view. _The hobgoblin shouts! _A hobgoblin is nearby! _A hobgoblin is nearby! _A hobgoblin is nearby! _Okay, then.Dh 8_Dh Dh3 Dh Dh"######.....#......#....g.##### .._...# .#####. .#....#..#..#.#.....#.#..# . ####.# ##...##.#..###.# >. ##.).###....#g._--3.7 (1Searing Ray _Dh3a##### ##.....# #......#  #...g..# ############ #.._...##..........##### #....#.....................#..########.... #.....#.#..# .... ##.##.#.#..##### .r....# .#r   quokka (wandering) ...........###.# # g   hobgoblin ##...##.#..###.################## ..................gr.--4 _A quokka comes into view.Dh  You feel a surge of power! You focus your ray upon the hobgoblin.  The searing ray hits the hobgoblin!DhW****Dh[S\  You kill the hobgoblin!Dh[v..._r.Dhڂ7------5==5ontinue: Searing RayRay Dh7_Dh#f _(Press . to maintain the ray.)DhZK****DhDhDh{..._r.Dh6----------6+ DhDhDhq< K****Dh7e Dh i w..._r.Dhj 5-------7++ DhCo Dhq Dh&  ######  ##.....#  #......#  #......#  #.._...## Dh' #@r...... ............... ..########.....  ....  ...  .#  # Dh 0 ######  ##.....#  #......# Dh 5 #......#  #.._...## #@r...... ............... ..########.....  ....  ... .#  #Dh 7_Dh Dh Dh. ] _A quokka is nearby!Dha ######  ##.....#  #......#  #......#  #.._...## Dha#@r...... ............... ..########.....  ....  ...  .#  # Dh  ######  ##.....#  #......#  #......#  #.._...## Dh[#@r...... ............... ..########.....  ....  ... .#  #Dh3Dh&Dh _ _A quokka is nearby!You closely miss the quokka. You stop channelling your searing ray.6----6====8.9 (1.2ast_Dh+ _The quokka bites you.DhF  You feel a surge of power! You focus your ray upon the quokka.  The searing ray hits the quokka!DhJ_****Dh _....  You kill the quokka!Dhvw4------8=90Dhrontinue: Searing RayRay DhDhf _(Press . to maintain the ray.)DhqS>****Dh_....3----------50+ DhDh.Dh[_****DhV?_....DhY2-------1++ Dhb^DhjDh1  You stop channelling your searing ray.7=--- _3====8=4=====Dh79===== _HP restored.5===Dh8DhZ:Dh:Dh<Dh=Dh>Dh9?==Dh?Dh@DhJBDhCDhC6DhD3======DhyDDhxEDhGDhGDhHDhJDh:KDh9LDhMDhNDhODhQDhCRDhR===Dh>SDhATDhUDhVDhCW7DhW==DhCXDhhYDh[Dh[Dh\Dh^DhW_Dha`Dh bDhbDhcDhreDh1fDhf8Dhng2=====DhBjBDhjDhkDh nDhnDhoDhqDh`rDhusDh=uDh vDhv===Dh|BDhQ}Dh}9Dhg~===Dh~Dh<DhDhFDh֌DhDh%DhBDhXDhGDhoDh DhآDhDh%===DhDhإDhDhDhDhDh~Dh&DhկDhDh'DhDhʵDhDh#DhDhDhռDhDhyDh)Dh\DhDhHDhDh8DhDhDh<DhRDh_DhDhDhDhDhZDh DhDhDhDhBDhCDhDhDh3Dh,Dh}DhDhDhDhiDhDhkDhLDhDh DhDhDhDhDhDhDh1DhDhUDh2DhDhDhDh|DhjDhDhDhkDhDh Dh Dh Dh< DhDh6DhDhDhDh-DhDhDhBDhDhDhIDhDhrDhUDhDh3!Dh!DhQ#Dh %Dh(Dhi)Dhv*Dh ,Dh-Dhc.Dhl/DhQ1Dh"3Dh 4Dh5Dh6Dh8Dhq9Dh:DhB<Dh=Dh>Dh?DhADhKCDh+DDhGEDhrGDh+RDhR!DhbS>##### DhSR#...# DhT[###########...########## Dh:Uc.......................> DhVVG###############.DhV)# DhX414.9 (6Dh Y 3.0)DhY DhAZ7#.###Dh [ Dh[e#.# ###Dh5\%ast: Searing Ray Dh\ Dh_]v##### #.#Dhc #...# #.# ######...## #.### #.#####.....# #.  #DhId)#.####.#DhhDhxi,5.9 (64DhkDhm; _Found a stone staircase leading down.Dh"7 Dh+8 3Dh9 Dh$; Dh[C DhJD DhK DhL DhqN Dh)O DhO DhnQ DhY ######...# ######...########### ..................># ##########.......#.### #.###........  #.# #.###.##### #.# #.... #...# #.# #####.....B Dh6\ }#...## #.# .... .....## #.# .##. #.....# #.# # ....#.####.# B   giant cockroach (asleep)#...##.# ......# ..#####.##Dh_ 221.0)Dh B.B2.9 (7 _A giant cockroach comes into view.Dh6 s #####  #...#  ...###  >#  .......#.###  #.###........  #.# #.###.#####.Dho   #.# #...@....B. ...# #.# #####. ...## #.# $. ## #.# .#.##. .....# #.# .#.# . #.####.# .# #  BB 2 giant cockroaches (1 asleep)#...##.# B# # .# .#####.##.######  Dh q  A giant cockroach comes into view.Dh^ Dh B.BB.Dh >3.9 (1Searing RayDh Dh + _Found 10 gold pieces.DhQ /  #####  #...### ># .###  ....  #.# #.###.#####.  #.# #...@...B...  #.# #####.......  #.# $......  #.# .#.##..  #.# .#.# .  B# #  .#  .# Dh   #####  #...### ># .###  ....  #.# #.###.#####.  #.# #...@...B... Dh  #.# #####.......  #.# $......  #.# .#.##..  #.# .#.# .  B# #  .#  .# Dh Dh Dh Dhd _There are monsters nearby!Dh7/  #####  #...### ># .###  ....  #.# #.###.#####.  #.# #...@...B...  #.# #####.......  #.# $......  #.# .#.##..  #.# .#.# .  B# #  .#  .# Dhu&*  #####  #...### ># .###  ....  #.# #.###.#####.  #.# #...@...B...  #.# #####.......  #.# $......  #.# .#.##.. Dh'e #.# .#.# .  B# #  .#  .# Dh.Dh/Dhq7DhT DhT DhvU DhV###### DhV DhW##...# DhW Dh#  .......#.###  #.###........ DhJZ #.# #.###.#####.  #.# #.B. # #.# #####.Dh\ ## #.# #$. ## #.# #.#.##. # #.# #.#.# . #.####.# #B#.# #Dh_ #...##.# #.# # # #.#  #####.##.######  _There are monsters nearby!Dh`DhbDhrhDhgi2B.DhiBDh~j.Dhq-4 _DhsDhJuDh`d #####  #...#  ...###########  ......>#  .......#.###  #.###........  #.# #.###.#####..#DhCfg  #.# #.....@B. .# #.# #####. .## #.# #$.# ## #.# #B#.##. # #.# #.#.# . .#.####.# #.#.# # .#...##.# #.#.#  # #.#.# .##.######  DhohDhm B.  The giant cockroach bites you but does no damage.Dhn.=5DhzrDht\ _The giant cockroach barely misses you.DhNN ****You feel a surge of power!  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach.Dhy  The giant cockroach is moderately wounded.Dh B...B.  (Press . to maintain the ray.)Dh37------=6ontinue: Searing RayRay DhDh` _The giant cockroach completely misses you.DhhTN  The searing ray hits the giant cockroach!DhX****   giant cockroachDhQ †...  You kill the giant cockroach!6--------127+ DhU _The giant cockroach misses you.Dh>****DhV†...5------8++ Dh\ _The giant cockroach barely misses you.Dh 9  You hit the giant cockroach.  The giant cockroach is severely wounded.You stop channelling your searing ray. The giant cockroach barely misses you.Dh> 6===-30.1 (1.2astDh4 Dh U _The giant cockroach misses you.Dh  You feel a surge of power!  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach!DhH **Dh* †.  You kill the giant cockroach!DhS n4------6=1DhS {0ontinue: Searing RayRay DhZ Dh^ f _(Press . to maintain the ray.)DhD**Dh<†.Dh3---------2+ DhDh Dh'=D**DhU†.2------3++ DhKDhOL?**Dhf<†.Dh41------4ast: Searing Ray Dh/Dh> _You finish channelling your searing ray.Dh<3DhDh)a2===Dhj3Dh4Dh8,Dh9Dhu<Dh.=[3======Dh>DhA,DhVCDhWF,DhGDhJ,DhQKDhLDhLM;===DhMDhOj4==DhPDh{WDh*XDhXDh~ZDh [Dhn[m5=====Dhi\Dh^Dh]^Dh^Dht`Dh`DhbDhcDhecDhdDheDhe;===DhfDhiDhiO6===DhjDhm,DhmDho,DhoDhqDhrDhrDhtDh um7=====DhuDhOwDhwDhXxDhyDh>zDh==DhDhDhM8===DhDhGDhDh;DhDhDhDhQDhDhgDhDh<l9======Dh DhdDhDh DhDhڑDhēDh!DhDhԖ,DhϗDheM _You now have 77 gold pieces (gained 10).DhQ===DhDhbDh,DhDh=Dh#...# #...########### .............>##DhK ##.......#.### .#  #.###........ #.#  #.# #.###.#####..##.  Dhȩ{#.# #......†........  #.# #####.†.........  # #.# #...@....#  - ## #.# #.#.##Dh;  #.# #.#.# .....  .####.# #.#.# ##.S  #.# #.#.# .  ......# #.#.#  S   ball python (constriction, asleep) ##.##.#######.#.#   ##.#.......##....   ...#..####.#  DhV071.1 (37.0)DhJF-2.1 (38DhDh^ _A ball python comes into view.Dh0g###### ....># # ..#.### .#  ...... #.#  #.# #.###.#####..##. Dhg> #.# #......†........  #.# #####.†......... # #.# #...@....#  #.# #.#.##......  #.# #.#.# .....  #.#.# ##.S  #.#.# .  #.#.# #.# DhQh8... DhE\###### ....># # ..#.### .#  ...... #.#  #.# #.###.#####..##.  #.# #......†........  #.# #####.†.........  #.# #...@....#  #.# #.#.##......  #.# #.#.# ..... Dh  #.#.# ##.S  #.#.# .  #.#.# #.# ... DhDhDhDhb _A ball python is nearby!Dh%###### ....># # ..#.### .#  ...... #.#  #.# #.###.#####..##.  #.# #......†........  #.# #####.†......... # #.# #...@....#  #.# #.#.##......  #.# #.#.# .....  #.#.# ##.S  #.#.# .  #.#.# #.# ... Dh" g###### ....># # ..#.### .#  ...... #.#  #.# #.###.#####..##.  #.# #......†........  #.# #####.†.........  #.# #...@....#  #.# #.#.##......  #.# #.#.# .....  #.#.# ##.S  #.#.# .  #.#.# #.# ... Dh* Dh- Dht4 Dh38 b _A ball python is nearby!Dhz %###### ....># # ..#.### .#  ...... #.#  #.# #.###.#####..##.  #.# #......†........  #.# #####.†......... # #.# #...@....#  #.# #.#.##......  #.# #.#.# .....  #.#.# ##.S  #.#.# .  #.#.# #.# ... Dhy "###### ....># # ..#.### .#  ...... #.#  #.# #.###.#####..##.  #.# #......†........ Dh E #.# #####.†.........  #.# #...@....#  #.# #.#.##......  #.# #.#.# .....  #.#.# ##.S  #.#.# .  #.#.# #.# ... Dh Dh Dh& Dh6 _ ...#  ...###########  ..># #  .......#.### .#  #.###........ #.# #  Dh9 #.# #.###.#####..##.#  #.# #......†. #.# #####.†.  #.# #....@...#  # #.# #.#.##......#  # #.# #.#.# .. ####.# #.#.# ..##.S#  ##.# #.#.# ..# .#  # #.#.# ..# #  #.##.#.#.# ..# #.#.##.... .## #..####.# Dh; [ _A ball python is nearby!Dhb? DhA 83.1 (1.0) _DhD DhGF Dh########### ........># .# ####.### .#   #.###........ #.# #  #.# #.###.#####..##.##  #.# #......†.........#  #.# #####.†...  #.# #........##.#  #.# #.#.##@.....#   #.# #.#.#.. ###.# #.#.#...##.S##  .##.# #.#.#...# .#  ..# #.#.#...# #  .##.#######.#.#...#[Dhs39;49m  b   bat ( .#.......##......##  S   ball python (constriction, asleep) .#..####.# #.b#  .#..####.# DhN e  A bat comes into view.DhS.S)4Searing Ray _The ball python hisses angrily.Dhb>G  You feel a surge of power!  Dh?TYou focus your ray upon the ball python.  The searing ray hits the ball python!Dh$E0***DhF**DhE^  You kill the ball python!DhvDhDh_...†bb.Dho7------7==5ontinue: Searing RayRay DhRDhB .........>.# ####.####  #.###........ #.# .# #.###.#####..##.##.....†.........#####.†...  #........##.##.#.##......###..# ####†.# . .# ..b.# # .##.######..# .......##......#####.# #..# # ......[.... _(Press . to maintain the ray.)b.-6astDh DhS(a _You stop channelling your searing ray. The bat hits you but does no damage.Dh+  You feel a surge of power! You focus your ray upon the bat.  The searing ray hits the bat!Dh//****Dhw †...  You kill the bat!Dhh5-----------9=7ontinue: Searing RayRay  _(Press . to maintain the ray.)Dh"R****DhF8†...Dhê4----------8+ Dh DhDhx3DhyDh|K  You stop channelling your searing ray.Dh}a5=== _Dh{_Dh[,Dh|Dh\,DhۊDh7Q===DhDhO6===DhDhDh;,DhDh9,DhDh,DhDhDhm7=====DhDhL,DhIDhZBDh,DhDh֯P==DhDhc8===DhiDhzDhDhrDhDhDhDhDhm,DhDhl9======Dh DhDh]DhDh9DhnDhDhDhDDhDhHQ===DhDhDh4\  You see here a ball python corpse. _DhyXDhDh[Dh Dhh Dh Dh Dh Dhc Dh Dh Dh Dh Dh DhF Dh| Dh Dhc Dh DhL Dh Dh Dh DhX Dh Dh: Dhf Dh Dh Dh~ Dh Dh Dh Dh Dh Dh Dh2 Dh Dh Dh Dh Dh Dh) DhW! Dh! Dh9" Dh# DhQ% Dh% Dh& Dh) Dh* ,Dh4, Dh- Dh/ ,DhZ0 Dh3 DhZ5 ,Dh6 DhX8 Dh: ,DhT; Dh> DhOA ,Dh~C DhF DhH ,DhJ Dh N Dh!Q ,DhS DhV DhY ,Dh[ DhG` Dhc ,Dhe Dht ,Dh[w #..####.##.#.#..# #.# ..#..####.##.#.#..# #.#  #.......[..........# #.# ##.#...####..#.#.#.## Dhey H...............#.#.# ######.##.#........# ######.#..#........# .........J.......#.# .###....>#...##.@#.# -- .#...........##..#.# .#.##..#...###.# # ast: Searing Ray .#.#.# ..#...# #.# ....# ..#...# ###  ##.#.##..#....  J   endoplasm (wandering) .......[....    ##+#.........#   ####...#  Dh 1534.1 (56.0)Dh ,5.1 (57Dh  _An endoplasm comes into view. _You see here 9 gold pieces.Dh . #.# ##.##.#.#..# #.#  [..........# #.# ##..#.#.#.## ......#.#.# #........# .#........# .......#.# Dh >#...##.@#.# #..#.# ##.# #   #.#   ### [.....#Dh( . #.# ##.##.#.#..# #.#  [..........# #.# ##..#.#.#.## ......#.#.# #........# Dh G.#........# .......#.# >#...##.@#.# #..#.# ##.# #   #.#   ### [....Dh Dh Dh DhL a _An endoplasm is nearby!Dh.#..####.##.#.#..# #.# #..#..####.##.#.#..# #.# # #.[..........# #.# #.#...####..#.#.#.## .......#.#.#Dh r .######.##.#........# .######.#..#........# .J.......#.# .###....>#...##@$#.# .#.##..#.# .#.#.##..#...###.# # #.#.#.# ..#...# #.# .# ..#...# ### #.#.##..#....Dh  .[.... #+#.# #......####...# DhDhgF.JDh86.1 (1.0) _Dh!Dh $DhDhDhSDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh4Dh?Dh #####.#.......##......###.# ......#..####.##.#.#..# #.# .###..#..####.##.#.#..# #.# .# #.......[..........# #.# ###.#...####..#.#.#.## ................#.#.# .######.##.#.#DhM ######.#..#........# ..........J...@..#.# .###....>#...##.$#.# .#...........##..#.# ...#.#.##..#...###.# # #.#.#.# ..#...# #.# )......# ..#...# ### (###.#.##..#.... .........[....  .###+#.........# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhDh9J....DhC7Searing Ray _Dh Dh[  You feel a surge of power! You focus your ray upon the endoplasm.  The searing ray hits the endoplasm.Dh_{***Dh(k ...  You kill the endoplasm!Dh7------23==8ontinue: Searing RayRay DhFDh] f _(Press . to maintain the ray.)Dh?***Dhc#...Dhg6----------9+ DhlDhmDh?***DhW #...DhY 5-------40++ Dh` Dh 3Dh DhT K  You stop channelling your searing ray.Dh3 / _Dh ,Dhc O6===Dh Dhx ,Dh Dh ,Dhi Dh ,Dhg Dh_ Dh m7=====Dh Dh ,Dh, DhO ,Dh Dh2 Dh Dh DhK P==DhU Dh> c8===Dh Dh ,Dh Dh ,DhS! Dh.$ ,Dh% Dh' 9======Dh) Dh+ Dh 2 DhE4 ,Dh[5 Dh!: L _You now have 86 gold pieces (gained 9).Dh; Q===Dh)= Dh> Dh? ,DhJ@ DhA DhmB ,DhC DhD DhuE DhE Dh]F DhG DhG Dh`H ,DhK DhL ,Dhx DhW Dh Dh Dhe ,DhQ Dh Dh ,Dh- Dh Dh ,Dh} Dhp Dh ,Dh Dh Dh ,Dh Dh Dhמ ,Dhٟ Dh Dh ,DhB Dh Dhק ,Dh Dh Dh@ ,DhZ Dhɮ Dh ,Dh Dh Dh Dh] Dh DhǷ Dh ,Dhr Dh Dh ,Dh Dh3 Dhx ,DhI Dh Dh ,Dh4 DhG Dh ,Dhw Dh Dh ,Dh* Dh Dhl ,Dh7 Dh Dh ,Dh| Dh Dh5 ,Dh? Dh Dh ,Dh Dh7 Dhu ,Dh DhN Dh DhA Dh4 Dh5 Dh Dh Dh Dh N..##..### ##................# ##..# #........#.#.###### #.....# #.#.###.####.# .##..# #.#.# #.# #.# #..#..# #.#.# #.####.# #####.#.# #.)...<# ............# #.####.# #####.#####.#####.# #.#  Dhf .# #.....@.# ### 605.1 (65.0) .# #######.#   .#  Cast: Searing Ray  .# .# .# (# .# Dh DhB Dhf ,6.1 (66Dh Dh6 - _Found 3 poisoned darts.Dh(3Dh*DhN/DhEBDhWIXDh[VDhWDhYDhZ,Dh[Dh2]Dh^DhP_Dh`DhFbDh&dDhdDheDhgDhiDhiDhnjDhlDhmDhHnDhoDh#pDh6qDhqDh)rDhrDh tDht,DhuDh wDhwDhwDhxDhzDhzDh{Dh|Dh}DhE~Dh~DhDhDh+DhDhDh,DhDhZDh.,DhDhDhDh,DhDh #..._..##..# #.#.# #.# # #..#.#..#..# #.#.# #.#### #..........#####.#.# #.)... ###................# #.#### Dh#.######.#####.#####.# # #.# #.# #.......# # #.# #.# #######.# Dh6#.# #.# #.# #.# #@# #.# #.....K..# #.########### #.#Searing RayDhH #(# #.# #.#K   kobold (missile, asleep)DhO ### DhG_25.1 (19Dh,6.1 (20DhDh?z _A kobold comes into view. It is wielding a +3 short sword.Dh*{  #.#.# #.#  ..# #.#.#  ..# #.) Dhr..........#  #.#####.  #.# #.# #.......#  #.# #.# Dh.#  #.# #.# #.#  #.# #@# #.#  #.....K..# #.# DhWd ########## #.#  #(#  #.#  #.#  Dh6### Dh/ #..._ #.#.# #.#  ..# #.#.# Dh ..# #.) ..........#  Dh #.#####.  #.# #.# #.......#  Dhf#.# #.# .#  #.# #.# #.#  #.# #@# #.# Dhl{ #.....K..# #.#  ########## #.#  #(# Dh#.# #.#  ### Dh  Dh<DhDhDhl  #..#.#..#..# #.#.# #.##Dhr #..........#####.#.# #.).. ###................# #.### #.######.#####.#####.#  #.# #.# #.......#  #.# #.# #######.# Dh #.# #.# #.# #.######.# #.# #.....K@.# #.# ##########DhM #.# #(# #.#  #.#Dhy ###  _A kobold is nearby!Dh=DhP87.1 (1.0) _DhDhDh/lR  #.#.#  .# #.)DhlR ..  .#  #.# #.# Dhmo  #.# #.#   #.# #.# #.#  #.######.# #.# DhWn~ #.....K@.# #.#  ########## #.#  #(#  Dh*o8#.#  #.#  ### Dho!Dh:  #.#.#  .# #.) ..  .#  #.# #.#   #.# #.#   #.# #.# #.#  #.######.# #.#  #.....K@.# #.#  ########## #.#  #(#  #.# #.# ###  _A kobold is nearby!Dh #  You feel a surge of power! You focus your ray upon the kobold.  The searing ray hits the kobold.****Dho ...)You kill the kobold!Dh7------5==8ontinue: Searing RayRay Dh?Dh | _(Press . to maintain the ray.)DhtDhDhH _No target in view!DhC:****DhG>...)Dhg6----------DhK9+ _DhDhDhM :****Dh ...)5-------30++ Dh   You stop channelling your searing ray. _6===7=======8===Dh ===9===Dh8 Dh0 Dh1 Kast: Searing Ray Dh: Dh)< p #..#.#..#..# #.#.# #. #..#####.#.# #.) ###...# #. #.######.#####.#####.# #.# #.# #.# #.# #.# #.#Dh?  #.# #.# #.# #.######.# #.# #.....@..# #.# # #.# #(#  #.#  #.# ###DhD DhD 46Dh E 6.0)DhdF DhF %7.1 (17DhJ DhO  DhO  DhEP Things that are here: DhP L_a +3 short sword; 3 stonesDhT  _===Dh^ BDh|DhBDhXDhDh%BDh2Dh4Dh4DhC6Dhu=Dh(BDhBDh DDhlODh6VBDh_YDhylDhqDh!tDhvDh*xDh~DhYDhDhnDhDh2DhDhDhXDhDh,Dh  You see here a hobgoblin skeleton. _DhFDhDh,DhMDhhDh#DhDh DhDh,DhqDhDh],DhDhDhDhJDhDh:Dh,Dh*Dh[DhEBDhhDh5BDhTDh,Dh`DhDh,DhDhDhw,Dh' DhJ Dh[,DhDh|DhX,DhDh!DhX#Dhw&DhR(,Dh6*DhXDh..#.####.# #.#.#.†.##†.##  ..#...##.# #.#.#...##..#  .........# #.#.#...##..#  #####.##.#######.#.#...##.##  Dh#####.#.......##......###.#  ......#..####.##.#.#..# #.#  .###..#..####.##.#.#..# #.#  .# #.......[..........# #.#  .###.#...####..#@#.#.##  82.1 (35 .................#.#.#  ..######.##.#........#  Dh=..######.#..#........#  ...................#.#  ...###....>#...##..#.#DhR  ...#...........##..#.# ...#.#.##..#...###.#.# Dha.#.#.#.##..#...# #.#.# DhDDh T _Key pressed, stopping explore.Dh:IDhh?DhCADhA$ _DhH,DhI,DhVKDhVMDhN,DhtPDhRDhT,DhUDhWDhPY,DhZDh\Dh],Dhc^Dh_Dha,Dh=eXDhhnDhnDh{DhJDhČDhBDhDh,Dh\DhDhDh)Dh DhyDhz,DhDhXDh?i  You see here a ball python skeleton.DhDh* _Dh̯DhDh|,DhDhE# #.###.#####..##.##  # #................#  Dhk# #####............#  # #........##.##  # #.#.##......##  # #.#.#........#  # #.#.#.÷.##÷.##  Dh,&# #.#.#...##..#  # #.#.#...##@.#  707.1 (2 #######.#.#...##.##  ...##......###.#  ####.##.#.#..# #.#  Dh####.##.#.#..# #.#  [..........# #.#  ####..#.#.#.## #.#  .....#.#.# ###  ##.#........#  DhoDhDhE _Done exploring.DhL............#.##..#.#......÷...0.0)...... _Done exploring.Dht Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 3% 1b - Ensorcelled HibernationHexes/Ice16%2  c - PasswallEarth30% 3  d - SwiftnessAir30% 3  e - Teleport OtherTranslocation30% 3  f - Fulminant PrismConjuration/Alchemy 34% 4  g - Iskenderun's Mystic Blast Conjuration/Translocation 34% 4  h - Summon ForestSummoning/Translocation 96% 5  i - StarburstConjuration/Fire 99% 6  j - DispersalTranslocation 100% 6  k - Eringya's Noxious Bog Alchemy100% 6  l - Gell's GavotteTranslocation 100% 6  m - Plasma BeamFire/Air100% 6  n - Summon HydraSummoning100% 7 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDh}# #.###.#####..##.##   MrDarkGreen the Conjurer # #................#   Deep Elf # #####............#   Health: 19/19 ======================== # #........##.##   Magic: 9/9======================== # #.#.##......##   AC: 2Str: 4 # #.#.#........#   EV: 11Int: 24 # #.#.#.÷.##÷.##   SH: 0Dex: 13 # #.#.#...##..# [4Dhu0m  XL:  3 Next: 25% Place: Dungeon:2 # #.#.#...##@.#   Noise: ---------  Time: 1707.1 (0.0) #######.#.#...##.##   c) staff of conjuration .....##......###.#   Cast: Searing Ray ####.##.#.#..# #.#  ####.##.#.#..# #.#  ..[..........# #.#    ####..#.#.#.## #.#    ........#.#.# ###    ##.#........#   _a +3 short sword; 3 stones _You see here a hobgoblin skeleton. _Key pressed, stopping explore. _You see here a ball python skeleton. _DhDone exploring. _Done exploring.  Okay, then. _Dh  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   2%  -2   g + Spellcasting 3.3  12%  +3          b + Staves0.0   2%   0   h * Conjurations   5.4  60%  +1   c + Unarmed Combat   0.0    -2   i * Fire Magic   0.1  13%  +1          DhJ     j + Evocations   0.0    +1   d + Armour   0.0    -2      e + Dodging2.5   2%  +2      f + Stealth2.5   9%  +3                                          [Dh39;49m                            The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsDhBh o   b + Maces & Flails   0.0    -3   pAxes  q + Hexes   0.0    +3d + Polearms0.0-3   r + Summonings0.0+1   e + Staves 0.0   2%   0   s + Necromancy2f + Unarmed Combatt + Forgecraft0.0+1   g + Throwing   0.0     0   u + Translocations   0.0+1         v + Alchemy0.0+1  h + Short Blades   0.0 0   w * Fire Magic   0.1  13%  +1[Dh/k 37m  i + Long Blades0.0-1   x + Ice Magic0.0+1  j + Ranged Weapons   0.0+3   y + Air Magic0.0+1  z + Earth Magic0.0+1  k + Armour0.0-2   l + Dodging 2.5   2%  +2   0 + Invocations0.0+1  m + Shields0.0-2   1 + Evocations0.0+1   n + Stealth 2.5   9%  +3   2 + Shapeshifting   0.0 0  useful|allDhDhʷDh':# #.###.#####..##.##   MrDarkGreen the Conjurer # #................#   Deep Elf # #####............#   Health: 19/19 ======================== # #........##.##   Magic: 9/9======================== # #.#.##......##   AC: 2Str: 4 Dh# #.#.#........#   EV: 11Int: 24 # #.#.#.÷.##÷.##   SH: 0Dex: 13 # #.#.#...##..#   XL:  3 Next: 25% Place: Dungeon:2 # #.#.#...##@.#   Noise: ---------  Time: 1707.1 (0.0) #######.#.#...##.##   c) staff of conjuration .....##......###.#   Cast: Searing Ray ####.##.#.#..# #.#  ####.##.#.#..# #.#  ..[..........# #.#    Dh+####..#.#.#.## #.#    ........#.#.# ###    ##.#........#   _You see here a hobgoblin skeleton. _Key pressed, stopping explore. _You see here a ball python skeleton. _Done exploring. _Done exploring. _Okay, then.DhZDhfDhDhDhIDhQJDhE _Done exploring.Dhj3Dh8kDhDhņ,DhE _Done exploring.Dhy3DhDh4DhxDhE _Done exploring.DhY Dh Dhȍ Dhh JDh E _Done exploring.Dh 3Dh Dh) JDh% E _Done exploring.DhBbDhcWhere to? (Tab - D:2, ? - help)  D - Dungeon DhI<DhiC# #.###.#####..##.##   MrDarkGreen the Conjurer # #................#   Deep Elf DhD# #####............#   Health: 19/19 ======================== # #........##.##   Magic: 9/9======================== # #.#.##......##   AC: 2Str: 4 # #.#.#........#   EV: 11Int: 24 # #.#.#.÷.##÷.##   SH: 0Dex: 13 # #.#.#...##..#   XL:  3 Next: 25% Place: Dungeon:2 # #.#.#...##@.#   Noise: ---------  Time: 1707.1DhG< (0.0) #######.#.#...##.##   c) staff of conjuration .....##......###.#   Cast: Searing Ray ####.##.#.#..# #.#  ####.##.#.#..# #.#  ..[..........# #.#    ####..#.#.#.## #.#    ........#.#.# ###    ##.#........#   _Okay, then. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.DhzHDhRDhTDhEU$ _Dh\Done exploring. Dh{]L_ You see here a ball python skeleton.DhA^DhA`5 _DhaDhb,Dh%dDhfDhCgDhgDhIhDh8jDhqkDhkDhslDh:nDh9oDhoDh@pDhuqDhrDh6sDhsDhyDh{Dh&|Dh|Dh}Dh}Dh~DhhDhDhDhӁDhDh0DhڃDh>Dh,DhzY  There is a stone staircase leading down here.DhDhDh_$ _Dh݉DhO3  ### #@#22.9 (15.8) #.#   #.# ... ..# ... .... _You climb downwards. _There is a stone staircase leading up here.Dhw 3Dhy Dh | DhK~ Dh\ $ _Dh XDhU Dh Dh] ####<##.#.4.9 (2.0).$..........+..###...#.###.......#+...... ##.......+..!....DhI q#....<..#Dhd Dh +5.9 (3Dh Dh 9 _Found a stone staircase leading up.DhX3DhDhDhMXDh,Dh6DhڒDh,DhDhDh|,DhDhDh,DhDhDh,DhDhd.... #.#....####.#.......#.#####..$..........+..###...#.####.......#+.......##.......#+..@....# #....<..# +..........Dh; #.#### #......# ######## Dh,31.9 (6Dh+2.9 (7DhDhQ _r - a cyan potionDhDh3DhsDh$Dhz,Dh.Dh< ##### #....  ###.... ### ###..... #<# ##....... #.##.......####.##.......#.######..$@.........+8.9 (6.......###...#.###>.....##.......#...... +.......#.###. #.......#?. +.......### #....<..#+..........#......####9.9 (7 _Found a stone staircase leading down.DhP&3Dh(Dh,DhH8BDh;,Dh0?DhEM _You now have 96 gold pieces (gained 10).DhJ3Dh_NDhQDhwU,DhWDhZDhX],Dhr^Dh`Dha,DhbDhrdDhe,DhfDhJn ##....... #.#  #.......####.#  ####..#.......#.#####  ......#.............+   #.......###...#.###   #>.....##.......#   #.......+.......# Dhn ####.###..##.......#  .......@...+.......#  ####..##..##....<..#   ## #...+..........  Dh1oP ..###......####   ..# #......#   #.. ########  DhWq ###   Dh%s'46Dht+7.9 (8DhwDhxd _s - a scroll labelled ISAX MA LOETIUDhKCDhmEDhHDhJH _No target in view!DhLDhDhDhf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh Dh Dh& Dh+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dht  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dhl _DhDh"XDh$Dh'Dh-(DhN)Dh+Dh.Dhu/Dh0Dh83Dh5Dh6Dh7Dh-:Dh<Dhr=Dhi?DhBDh|E,Dh,GDhIDhM,DhPDhe`a #######  #....)#  ###....@###  ###.......#<#  ##.........#.#  #.......####.#  ####..#.......#.#####  ......#.............+ #.......###...#.### #>.....##.......# #.......+.......#78 M#####   ###.....## ###.......#<##.........#.#....Dh e057.9 (10.0)Dhg,8.9 (11Dh"lDht _You see here a +2 short sword of electrocution.Dh*3DhDh DhDh$ _DhCnDhfDh:,DhDhdDhS&Dh'Dh*Dh.,DhJ/Dh(1Dh2,Dh 4Dhk5Dh6,Dhf7Dh8Dh9Dh:Dh;DhT<DhC  #######  #....)#  ###.....###  ###.......#<#  ##.........#.#  #.......####.#   ##..#.......#.####   .......@..#............. DhE  #######.......###...#.##   #>.....##.......#   #.......+.......#   ####.##..##.......#   ...........+.......# r   quokka (asleep)   ####..##..##....<..#   ##r #...+.........  ###......###DhJ267.9 (9.0)DhL/8.9 (10.0)Dh PDh;RY _A quokka comes into view.Dh   #....)#  ###.....###  ###.......#<#  ##......  #......  ########..#.. .......@..#. #######.......#Dh #>.....##  #.......+  ####.###..##  ...........+  ####..##..##....<..#  ##r #...Dhe #....)# ###.....###  ###.......#<#  ##......  #......Dh,  ########..#.. .......@..#. #######.......# #>.....##  #.......+ ####.###..## ...........+  ####..##..##....< ##r #...DhDhDhDh.] _A quokka is nearby!Dh}   #....)#  ###.....###  ###.......#<#  ##......  #......  ########..#.. .......@..#. #######.......# #>.....##  #.......+  ####.###..##  ...........+  ####..##..##....<..#  ##r #...DhX #....)# ###.....###  ###.......#<#  ##......  #......  ########..#.. .......@..#. #######.......# #>.....##  #.......+ ####.###..## ...........+  ####..##..##....< ##r #...Dh]s _A quokka is nearby!Dh^#######....)###.....######.......#<##.........#........###########..#.......#.####..........#.............#######@......###...#.## #>.....##.......# .......+####.###..##...........+####..##..##....< ##r #...+......... ....###### #rr.Dhnb89.0) _DhegDhiDhR DhA Dh Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dhk ....)###.....######.......#<##.........#........###########..#.......#.####..........#.............#######.......###...#.## ##.......# .......+####.###..##...........+####r.##..##....< ##..#...+.........Dhk  ....########..# ###.. #######Dhm Dhr Dr.Dhs D70Searing Ray _Dhw Dhz c _There is a stone staircase leading down here.Dh ****You feel a surge of power! You focus your ray upon the quokka.DhT g  The searing ray misses the quokka.Dh\ n.r..Dh_ 7------==1ontinue: Searing RayRay Dhc Dhg f _(Press . to maintain the ray.)Dh E  The searing ray hits the quokka!DhT c****Dh2\....DhAM46--------8-2Searing Ray+  _You kill the quokka!Dh[R****Dh<....5-------3++ DhR****Dh"D....----4ast: Searing Ray  _You finish channelling your searing ray.Dh6===7=====DhZ,DhDhP==Dh5DhDhcM8===DhDh,DhDh,Dh(Dh ,DhDh9Dhܪl9======Dh{Dh4 _Magic restored.DhDhdDhDh DheDhDhDhXDhDh,DhDh #.......####.# ########..#.......#.##### ..........#.............+ #######.......###...#.### #>.....##.......# #.......+.......#  #.####.###..##.#  #............+.......#  ######.@##..##....<..#  ##..#...+...  #....###......####DhV  ###..# #  ##...########  ###.#o   orc wizard (asleep)  ...  .oDh l 95.9 (21.0)oDhoAn orc wizard comes into view. It is wielding a +0 dagger.The orc wizard shouts! You hear a shout!Dh8*Dh,  The orc wizard points at you and mumbles some strange words.Dhq0DhE7 @o   orcoYou are confused.Dh8=====6.9 (22Conf Dh;DhBu _An orc comes into view. It is wielding a +0 falchion.DhX   ## .. DhD#. #>.....##  #.......+  #.####.###..##  #............+ Dhz ######.@#<..#  ##..# #.... ###..#  Dh) ##...  ###.#  ...  oo Dh!DhI}   ## ..DhZ  #. #>.....##  #.......+  #.####.###..## Dh# #............+  ######.@#<..#  ##..# #.... ###..#  ##...###.# ... Dhl+DhX,DhY3Dh37d _There are monsters nearby!DhD@   ## .. #. #>.....##  #.......+  #.####.###..##  #............+  ######.@#<..#  ##..# #....DhTE ###..#   ##...  ###.#  ...  oo DhE!Dh    ## .. #. #>.....##  #.......+  #.####.###..##  #............+  ######.@#<..#  ##..# #.... ###..#  ##...###.# ...  _There are monsters nearby!Dh   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   2%  -2   g + Spellcasting 3.3  13%  +3          b + Staves0.0   1%   0   h * Conjurations   5.4  60%  +1   c + Unarmed Combat   0.0    -2   i * Fire Magic   0.1  13%  +1          Dh      j + Evocations   0.0    +1   d + Armour   0.0    -2      e + Dodging2.5   2%  +2      f + Stealth2.5   9%  +3                                          [Dh 39;49m                            The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsDhx#B a + Fighting Dh3 h  a + Fighting   b + Staves Dh) r  b + Staves   c + Unarmed Combat Dh]n  c + Unarmed Combat  d + Armour Dh1d  d + Armour  e + Dodging Dh$ 2112542 e * Dodging   2.5  13 f + Stealth 7DhDhDhm) #.......####.#MrDarkGreen the Conjurer   ########..#.......#.##### Deep Elf   ..........#.............+ Health: 19/19 ========================   #######.......###...#.### Magic: 9/9========================  Dh #>.....##.......#AC: 2Str: 4  #.......+.......#EV: 11Int: 24  #.####.###..##.......#SH: 0Dex: 13  #............+.......#XL:  3 Next: 28% Place: Dungeon:3  ######.@##..##....<..#Noise: ==-------  Time: 1796.9 (0.0)  ##..#...+.......... c) staff of conjuration  #....###......#### Cast: Searing Ray  ###..# #......#Conf  ##...########  ###.#o   orc wizard  ...o   orc  DhƤoo  The orc wizard shouts! You hear a shout!  The orc wizard points at you and mumbles some strange words.You are confused. _An orc comes into view. It is wielding a +0 falchion. _There are monsters nearby! _There are monsters nearby!Dh'3DhDhdDhUVS########..#.......#.#####..............+#######.......###...#.### #>.....##.......# .......+#.####.###..###............+######..##..##....< ##@.#...+.......... #....#########..# Dh\ZK  ##...####### ###.# ... ooDh[Dhco   orcoDh#e:--7.9 (1 _DhkDh!oDhHA DhsE @o.Dh F @--8Dh{I DhHK 2 _You bump into the rock wall.Dh   #.......####.#   ########..##.####  ..........#.............  #######.......###...#.##  #>.....##.#  #.......+.#  #.####.###..##.#  #............+.......# ######@.##..##....<..#  #..#...+.........  #....###......### ###..# #......# ...######## ###.# .o. o. o.Dh %9Dh Dh DhW3M#... #.......####.# ########..#.......#.####..........#.............#######.......###...#.##>.....## #.......+Dh5####.###..###.....@......+.....######..##..##....<..# ##..#...+.......####  ###..# #......#o   orc wizardoDh^6DhEoo.800Dhl ###<#......... #.......####.# ########..#.......#.####..........#.............#######.......###...#.##>.....## #.......+#.####@###..##............+.....######..##..##....<..# ##..#...+.......########..# #......##.o.###########o#..oo   orc..1Dh~ M #### ###.......#<#......... #.......####.# ########..#.#.####..........#.............#######.......###...#.##>.....## #@......+#.####.###..###............+.....######..##..##....<..#  ##..#...+.........o.##.2 _You feel less confused.Dh@ z  #....)#   ###.....###  #.......#<#  ##..#.#  #.......####.#  ########..#.#.#####Dh  ..........#.............+ #######..##...#.### #>@....##.#   #.......+.#  #.####.###..##.# Dhj  #............+.......# ######..##..##....<..# ##..#...+.... #....###......####Dh  ###.o# #......# ##...########DhL Dh C3Dhz #######   #....)#   ###.....###  #.......#<#  ##.........#.#  #.......####.#  ########..#.#.#####  ..........#.............+  #######..#...#.### #>.....##.Dh<Y#   #.......+.#  #.####.###..## #............+.......# ######..##..##....<..# ##..#...+.... #....###......#### ###.o# #......#Dh/ Dh["&4Dh%Dh'Dh( #  #....)#  ###.....###  ###.......#<#  ##.........#.#  #.......####.#  #..#.......#.#####  .#.+  #######.###...#.###  #>.....##.#  #.+.#  #............+ ######. ##..#. #.... 5Dh~ #  #....)#  ###.....###  ###.#<#  ##.........#.#  #.......####.#  #..#.#.#####  .#.+  #######.###...#.###  #>.....##.#  #.+.#   #......... ######..##..##....<..# o   orc wizard ##..# #..o.### o.6DhDh" #######  #....)#  ###.....### ####<# ##.........#.#  #.......####.# ########..#.#.##### ..........#.@...........+ #######..#...#.####>.....##.#  #.......+#.####.###..###............+.......# ######..##..##....<..###..#o..+....#....###......#### ******The orc wizard casts a spell at you.Dh ......5------=7 _The magic dart hits you. Dh ####### #....)# ###.....### ###.......#<# ##...#.# #.......####.# #..#.#.##### .#.+ #######.###...#.### #>.....##.......# #.......#.####.###..##............+.# ######..##..###..#o.. o.-8 Dh$bF####### #....)# ###.....### ###.......#<# ##...#.# #.####.# #..#.#.##### .#.+ #.###...#.### #>.....##.......# #.......+.......##.####.###..#............+.#######..##.o##..#.. oo   orc wizard.6==-----9 Dhf Dhh DhU #######  #....)#  ###.....### #.......#<# #...#.#  #.......####.#  ########..#.#.#####  DhY ..........#.............+  #######..##...#.####>.....##.......# #.......+.......##.####.###..##.......##.........o..+.......#######..##..##....<..###..#...+.... DhL[  Dhb oo   orc wizard. Dh9f '10 Dh%l  Dhn  Dhu ####### #....)# ###.....### ###.......#<# ##.........#.# #.####.# #..#.#.##### .#.+ #.###...#.### #>.....##.......##.......+.......#  #.####.###o.##.......#  #....+.......#  ######..##..##....<..#  Dh{ <1 Dhh  Dh########....)# ###.....######.......#<# ##...#.# #.......####.# #######..#.......#.##### .........#......+ ######.......###...#.###  #>.....##.......# #.......+.......# #.####.###o.##.. #............+.. ######..##..##....<..#  ##..#...+..............###......####2 Dh8 Q Dh.# #....)# ###.....### ###.......#<# ##.........#.# #.####.# ..#.#.##### #.+ .###...#.### #>.....##.......# #.+ 7===3 Dh1 Dh;#######  #....)#  ###.....### #.......#<# ##.........#.#  #.......####.# #####..#.......#@##### .......#.............+ ####.......###...#.####>.....##  #.......+.......# ####.###o.##.# ...........+.......#  Dh####..##..##....<..###..#...+.... Dh> Dhoo   orc wizard Dh.C4 DhP$##### #....)#  #### ###<#...  #.......####@# #####..#.......#.##### .......#.............+ ####......o###...#.###>.....##.......  #.......+.# ####.###o.##. ...........+.......# ####..##..##....<..#5 Dh YM##### #....)#  #### ###<#...  #.......####.# ######.##### .......#.............+...#.......#.......##.+.......6 DhC M##### #....)#  #### ####...  #.......####.# #####..#.......#.#####...... Dh  Dhɲ q8==7 Dhy  Dh a _There is a stone staircase leading up here. DhƣC8 _ Dh DhW oo   orc wizard9Searing Ray Dh ****You feel a surge of power! You focus your ray upon the orc wizard. Dhwk  The searing ray misses the orc wizard. Dhw]..o. Dh7------==20ontinue: Searing RayRay  Dh Dh҈f _(Press . to maintain the ray.) Dh6 **** The searing ray hits the orc wizard! Dh ..o.  The orc wizard is heavily wounded. Dhj}  The orc wizard gestures at you while chanting. Dh:`  Dhva =6---------1+  Dhg  DhUk 2 _You resist with some effort. Dhu **** The searing ray hits the orc wizard. Dh ..o.  The orc wizard is severely wounded.* Dh6  The orc wizard points at you and mumbles some strange words. Dh8@ Dh# 9==5------2Searing RayConf Ray++  Dh  DhQ _You are confused.DhDh:o.DhW~-3ast: Searing Ray DhDh< _You stop channelling your searing ray.Dh Dh 7-Dhl DhU Y _You're too confused to cast spells.Dh; }Drink which item? Potions  b - a potion of magic  d - 3 murky brown potions  g - 2 puce potions  h - a viscous ruby potion  i - a silvery potion  l - a glowing emerald potion  n - a murky sapphire potion  q - a ruby potion DhK r - a cyan potion [!] read|quaff|evoke[?] describe selectedDhg Dh Dh MrDarkGreen the ConjurerDeep ElfHealth: 19/19 ========================Magic: 5/9=============-----------AC: 2Str: 4#######EV: 11Int: 24#....)#SH: 0Dex: 13###.....###XL:  3 Next: 28% Place: Dungeon:3###.......#@#Noise: ---------  Time: 1823.9 (0.0)##.........#.#c) staff of conjuration#.......####o#Cast: Searing Ray #####..#.......#.#####Conf .......#.............+ ####......o###...#.###o   orc wizard#>.....##.......##.......+.......# ####.###o.##.......#The searing ray hits the orc wizard.  The orc wizard is severely wounded.The orc wizard points at you and mumbles some strange words. _[Dh@ 0;10;1mYou are confused. _You stop channelling your searing ray. _You're too confused to cast spells.o.6===4.9 (1Searing RayDh A _It was a potion of curing. You feel better.Dh  You feel a surge of power! You focus your ray upon the orc wizard.  The searing ray hits the orc wizard.Dh#*Dh-*Dh*Dh *DhV!DhĂ Dh!Dhlu)...  You kill the orc wizard!Dha4------91==5ontinue: Searing RayRay  _(Press . to maintain the ray.)Dh1R****DhI)...3----------6+ DhPDhR****Dh# H)...Dh% 2-------7++ DhK. Dh!1 Dhk R****Dh H)...Dhi ---8ast: Searing Ray Dh4 T _You finish channelling your searing ray.DhC IDh~ ,Dhq XDh ,Dh Dh ,Dh Dh Dhv U3===Dhr Dh ,Dh Dh& ,Dh Dh ,Dhc Dh w4=====Dh Dh ,Dh Dh ,Dh Dh0 ,Dhp Dhv P==Dh Dh$ e5===Dh# Dhs ,Dh Dhq ,Dh Dhf ,Dhp Dh Q===Dh Dh e6===Dh Dh Dhc Dh Dhz ,Dh Dh ,Dh4 Dh Dhq m7=====Dh Dhu ,Dh Dh ,Dh Dh ,Dh Dh} P==Dhd Dh Dhw M8===Dh< DhG ,Dh DhX ,Dh! Dh# ,Dh#% Dh[' 9======Dh) Dh+ DhL- ,DhC. Dh~2 X  Things that are here:  a +0 dagger; a +0 robeDh: K########....)####.....######.......#<###....)#.......### #####..#.##### .......#.............+Searing Ray......o###...#.  #>.....##.o.....#  .+.......# o   orc (wandering) Dh?; ####.###o.##... ....+........##.<Dh> 061.9 (33.0)DhC X.oDhE a2.9 (34Searing RayDh^J DhYN s _An orc comes into view. It is wielding a +0 dagger.Dh  #....)# ### #<#  #)#  DhP#@##.##### ......+ ...#.###  #>......#  .o.....# #.......# +.......# <..# DhEDhFDhGDh#I Dh^J DhKDh4M DhN Dh PF#....)#DhFQ DhwRDhS.###DhT Dh&VDhjX#<#  #)#  #@##.##### ......+ ...#.DhZ  #>......#  .o.....# #......+.......<..#DhcDhseDh fDhlDhMp DhqDhq7_An orc is nearby!Dh=rDhG  #....)# ### #<#  #)#  #@##.##### ......+ ...#.###  #>......#  .o.....# #.......# +.......# <..# Dh   #....)# ### #<#  #)#  #@##.##### ......+ ...#.  #>......#  .o.....# #......+.......<..# _An orc is nearby!Dh1F #######....)###.....######..<##..).####. #####..#.......#@##### .......#......o......+ ####.......###...#.###  #>.....##.......#.......+.o.....DhF..oo 2 orcs (wandering)#....<..###..#...+..........DhZG4.oDhGoDhqH.Dh_JDhJ3.9 (1DhiK.0)DhKSearing Ray DhR_DhUDhFe ****DhzGo1 wandering)  You feel a surge of power! You focus your ray upon the orc.  The searing ray hits the orc.  The orc is heavily wounded.DhGDhw  The orc shouts!  (Press . to maintain the ray.)  The orc shouts!o..o.o4-------7------====4ontinue: Searing RayRay  _The orc hits you with a +0 falchion.DhDV B  The searing ray hits the orc! ****   orc  You kill the orc!The searing ray hits the orc.Dh {)o..Dh {5=------6--------4==--5+  _The orc is moderately wounded.Dh Dhs\ Dhe] $*Dh?^ *Dh?_ *Dh` *Dh8a Dh Dh Dh oDh .Dhw .DhG .Dh; Dh 5Dh^ -----Dh. +----Dh 6DhP &++ Dh Dh Dh  Dh DhO 1_The searing ray misses the orc.Dh Dh{  Dh[|  Dh| The searing ray hits the orc.Dh} Dh $*Dho *Dh *Dhl *Dhӂ !Dh DhD)...  You kill the orc!MrDarkGreen the ConjurerDeep Elf#######Health: 15/19 ==================------#....)#Magic: 4/10=========---------------###.....###AC: 2Str: 4###.......#<#EV: 11Int: 24##.........#)#SH: 0Dex: 13#.......####.#XL:  3 Next: 100% Place: Dungeon:3 #####..#.......#@#####Noise: ==-------  Time: 1867.9 (1.0) .......#.......).....+c) staff of conjuration ####.......###...#.###Cast: Searing Ray#>.....##.......##.......+.......# ####.###o.##.......# ...........[3DhJ7m+.......# ####..##..##....<..###..#...+..........You kill the orc!The searing ray hits the orc. _The orc is moderately wounded. _The searing ray misses the orc.The searing ray hits the orc.  You kill the orc! _You finish channelling your searing ray.  You have reached level 4!  --more--Dh A9/24=1-----54 0% Searing Ray _You feel clever.Dh 5== _20==6=====1==Dh XDhD#e7=====2==8=====3=9====4== _HP restored.DhK==10/11===1=====DhDaU=== _You open the door.DhJe@  There is an open door here.Dh[gDhg _DhhDhlDhn,Dh?pDhqDh>yf  #######  #....)# ##.....### ### .......#<# .... Dhy.......#)# ######..... ....####.# #..@.......--.#####.......... .......).....'.........# DhyD...###...#.###.........# ..## #.........# ...+.......# #.........#Dh$|J   endoplasm (asleep) o.### #...#.#.#.# ...+.......# #.........J ..##....<..# #####.#.#.Dh1901.9 (34.0)DhӃG--2.9 (35DhbDh] _An endoplasm comes into view.Dh    #....)### ### <# .... )# ######.....  #..@....... .#####.......... ).....'.........# #.###.........#  #.........#  #.........#  #...#.#.#.#  #.........J <..#  Dh^    #....)# ### <# .... )# ######.....  #..@....... .#####.......... ).....'.........# #.###.........# #.........# #.........#  #...#.#.#.# #.........<..# Dh ba _An endoplasm is nearby!DhY    #....)### ### <# .... )# ######.....  #..@....... .#####.......... ).....'.........# #.###.........#  #.........#  #.........#  #...#.#.#.#  #.........J <..#  DhW    #....)# ### <# .... )# ######.....  #..@....... .#####.......... ).....'.........# #.###.........# #.........# #.........#  #...#.#.#.# #.........<..# DhJDhDhDha _An endoplasm is nearby!Dh    #....)### ### <# .... )# ######.....  #..@....... .#####.......... ).....'.........# #.###.........#  #.........#  #.........#  #...#.#.#.#  #.........J <..#  Dhn    #....)# ### <# .... )# ######..... Dhp #..@....... .#####.......... ).....'.........# #.###.........# #.........# #.........#  #...#.#.#.# #.........<..# DhuDhxDh}Dha _An endoplasm is nearby!Dh7  DhN  #....)### ### <# .... )# ######.....  #..@....... .#####.......... ).....'.........# #.###.........#  #.........#  #.........#  #...#.#.#.#  #.........J <..#  Dh    #....)# ### Dh><# .... )# ######.....  #..@....... .#####.......... ).....'.........# #.###.........# #.........# #.........#  #...#.#.#.# #.........<..# DhDhDhDh ####### #....)# #.....######## ......#<# .....Dh2Q#)# ######.....#####.# #..........#..#.#####.).....'...#####...#.###..# ##.......# +##.Dhk# #...#.#.#.# ..+.# #.........J.##....<..# #####.#.#.#.+.......... .... _An endoplasm is nearby!DhDh83.9 (1.0) _DhDh Q ###### ....)# .....######### .....#<# .....# #)# ######.....# ####.# #..........#..#.#####..).....'.## ###...#.###.# ##.......# #.# + ##.# #...#.#.#.#+.# #.........J. ##....<..# #####.#.#.#.#+.......... ........ ##......####Dh Dh &4Dh Dh DhH *##### ...)# ###########<# #.....# #)# ######.....# ####.# #..........##...#.#####...).....'.## ###...#.###.# Dh #.......# #.# +.# #.# #.# #...#.#.#.# +.# #.........J. #....<..# #####.#.#.#.# +.......... .......... #......#### #. .# # #.#Dh Dh) 95Searing RayDh Dh Dh|L _An endoplasm is nearby! _is nearby! _ You feel a surge of power! You miscast Searing Ray.  You are very lightly contaminated with residual magic.  Nothing appears to happen.DhaJ.JDh_9/11 -----6Contam DhDh^ _The endoplasm quivers.Dh..)# ###########<# #.....# #)# ######.....# DhE####.# #..........##. ...#.#####... ).....'.## ##...#.###.# .......# #.Dhz# .# #.# .# #...#.#.#J# Dh.# #........... ....<..# #####.#.#.#.# .......... .......... DhK@......#### #.#.# # #.# ......# ... .######Dh$Dh],J.Dhr%7DhDDh **** You feel a surge of power! You focus your ray upon the endoplasm.  The searing ray hits the endoplasm.DhHh J...  The endoplasm is moderately wounded.(Press . to maintain the ray.)2--7---------==8ontinue: Searing RayRay DhlDh+n- _The endoplasm hits you.DhIH  The searing ray hits the endoplasm!DhcN`****Dhe9....Dh----29Searing Ray+ DhRDhPM _You kill the endoplasm!Dh.T****Dh....6----10++ DhDhDh Dh DhQ Dh K  You stop channelling your searing ray.Dh 3=- _Dh+ Z _Your magical contamination has completely faded away.Dh¹ N7==Dh 4==Dhs Dh4 ,Dh DhJ 8====DhU Dh ,Dh Dhj O=Dh5 DhV ,Dh Dh2 9====Dh Dh8 ,Dh DhV Dh Dh6 Dhn ,Dh^ Dh P==Dh" DhV f10/11==Dh^ Dh ,Dh Dh ,Dh Dh 1=====Dhi Dh. BDh3 Dh Dh- Dh% Dh Dh "#)# ######.....# ##.# #..........##. .#.#####............. .).....'.........## ...#.###.........# Dh* ..# #.........# ..# #.........# # .....# #...#.#.#.#.#.#.## #....$..--<..# #####.#.#.#.#.#.#. +..........ast: Searing Ray #### ##.#.#.#.#.## #......!..... ##### ##.#.#.# #.#.#S   adder (asleep)Dh!  .. ... .... ## #.# #S Dhu 032.9 (22.0)Dh ,3.9 (23Dh Dho Y _An adder comes into view.Dh )#  #..........##. ............ .)........##........# #.........# #.........# #  #...#.#.#.#.#.#.#  #........@....$.. <..# #####.#.#.#.#.#.#  +..........  ##.#.#.#.#.# Dh #......!.....  ##.#.#.# #.#.#  .. ... ....  ## #.# #S Dhi)#  #..........##. ............ )........##........# #.........# #.........# #  #...#.#.#.#.#.#.#  #........@....$.. <..# #####.#.#.#.#.#.#  +..........  ##.#.#.#.#.# #......!..... Dh[33m##.#.#.# #.#.#  .. ... .... ## #.# #  _An adder is nearby!DhBi)#  #..........##. ............ .)........##........# #.........# #.........# #  #...#.#.#.#.#.#.#  #........@....$.. <..# #####.#.#.#.#.#.#  +..........  ##.#.#.#.#.#  #......!.....  ##.#.#.# #.#.#  .. ... ....  ## #.# #S Dh)#  #..........##. ............ )........##........#Dh #.........# #.........# #  #...#.#.#.#.#.#.#  #........@....$.. <..# #####.#.#.#.#.#.#  +..........  ##.#.#.#.#.# #......!..... ##.#.#.# #.#.#  .. ... .... ## #.# # DhDhDhHDhD ] _An adder is nearby!Dh5I##.# #.....#. .#.#####.... .).....'.........## ..#.###.... ..# #..............###..#.#.#.#.#.#.#..........$..<..# #####.#.#@#.#.#.#...... +.............#### ##.#.#.#.#.#.# #......!..... ######.#.#.# #.#.# #.. ... ....## #.# #S# ... ..Dh[9Dh(<V===4.9 (1.0) _Dh*ADhBDh:UD.#####... ).....'.........## .#.###.........# .# #.........# ## #...###.## #...#.#.#.#.#.#.#DhV# #.............$.. <..# #####.#.#.#.#.#.#..... +......@.......#### ##.#.#.#.#.#.## #......!..... #### ##.#.#.#.#.#.# #............##.# #.#.# #S# #.. ..... ...S   ball python (constriction, asleep)## #. .# #SDhvem  A ball python comes into view.DhhDhiDhjDhx .SS 2 adders (1 wandering)SSS)SThe ball python hisses angrily. You hear an angry hiss.  An adder comes into view.Dh{&5DhDh.' _You hear a shout!DhDh DhVDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh[ Dh] Dhm  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dhpw .....'.## .#.###.........# .# #...# ## #..###.#### #...#.#.#.#.#.#.## #.............$.. <..# #####.#.#.#.#.#.#.#..... +..............#### ##.#.#.#@#.#.#. # #......!....... ### ##.#.#.#.#.#.#.# #............##.#.#.#.# #.##......[Dh{ ^39;49m... .SS##.# #.#.# #S# ... ..Dh| Dh~ Dh S..   adder.#DhW K=6Searing Ray _Dh1 Dhb Dh **** You feel a surge of power! You focus your ray upon the adder.  The searing ray hits the adder!Dh  The adder is severely wounded...SSS   ball python (constriction)9/11 -----=7ontinue: Searing RayRay  _(Press . to maintain the ray.)DhJ  The searing ray hits the adder! DhR  Dh $You kill the adder!Dh;The searing ray hits the ball python!Dhh****DhJy..††Dhr{88-------16--8Searing Ray+  _You kill the ball python!DhsT****Dh..††@@   Jessica7------9++ DhDh^x _Jessica the Apprentice Sorceress comes into view. She is wielding a +0 dagger.Dh!Dh~ T****DhS ..†@.--40ast: Searing RayDh7  Dh] Dh1 0_You finish channelling your searing ray.Dh ****You feel a surge of power! You focus your ray upon Jessica.Dh1N L  The searing ray misses Jessica.DhRO .DhJP .Dh>Q @Dh0R †DhS DhU Dh}V 5DhsW -----DhX ==DhFY 1DhY ontDhZ /inue: Searing RayDhT[ 'Ray Dh[ Dh$b Dhe  Dh@f Dhf X_(Press . to maintain the ray.)Dh......# #.........# #  #.........###.###  #.#.#.#.#.#  .......$.. <..# #####.#.#.#.#.#.#.#  +...............  #@#.#.#.  #......!........  ##.#.#.#.#.#.#.#  #..........@..  ##.#.#.#.# #†#  #......... ...  ##.# #.#.# #.#  ## ... .. Dh+@......# #.........# #  #.........###.###  #.#.#.#.#.#  .......$.. <..# #####.#.#.#.#.#.#.#  +...............  #@#.#.#.  #......!........  ##.#.#.#.#.#.#.#  #..........@..  ##.#.#.#.# #†# #......... ...  ##.[4DhJ0m# #.#.# #.# ## ... ..  _Jessica is nearby!Dh......# #.........# #  #.........###.###  #.#.#.#.#.#  .......$.. <..# #####.#.#.#.#.#.#.#  +...............  #@#.#.#.  #......!........  ##.#.#.#.#.#.#.#  #..........@..  ##.#.#.#.# #†#  #......... ...  ##.# #.#.# #.#  ## ... .. Dh[:e......# #.........# #  #.........###.###  Dh@;(#.#.#.#.#.#  .......$.. <..# #####.#.#.#.#.#.#.#  +...............  #@#.#.#. Dh=s #......!........  ##.#.#.#.#.#.#.#  #..........@..  ##.#.#.#.# #†# #......... ...  ##.# #.#.# #.# ## ... .. DhEDh'GDh,ODhyS\ _Jessica is nearby!DhqK^ ****DhrLM The searing ray hits Jessica.DhYDh  Jessica is heavily wounded.Dhr.@†B#JDhtJ   endoplasm (wandering)B   giant cockroachDh,u4---------2Dh(;+ DhvDh[ _A giant cockroach comes into view. An endoplasm comes into view.Dh@B  The searing ray hits Jessica!Dh  You kill Jessica!The searing ray hits the giant cockroach!Dh****J   endoplasm (wandering)Dh4 b  You kill the giant cockroach!Dh@ P.)†DhA v†JJ.Dhl 3----55=-Dh8m 3Searing Ray++ _The endoplasm quivers.Dhos Dhu m _Your Conjurations skill increases to level 6!Dh T****Dhx ..)†J.---4ast: Searing RayDh|  Dh} Dh{~ 0_You finish channelling your searing ray.Dh  You feel a surge of power! You miscast Searing Ray.  You are very lightly contaminated with residual magic.Dh JDh †DhB Dhp 1-----5Searing RayContam DhB Dh " Dh9+ 0 _Nothing appears to happen.Dh% Dh DhDhe _You don't have enough magic to cast this spell.Dhs ,#.#####..... ).....'.........###.###...# .# #..# # .# #.........###.###.# #...#.#.#.#.#.#.# ....# #.............$.. <..# #####.#.#.#.#.#.#.#..... +......@........Dht p.#### ##.#.#.#.#.#.# ...# #......!........ #### ##.#.#.#.#)#.#.# #..........J.. ##.#.#.#.# #†# #......... ....# #.#.# #.### ... ..DhEx Dh[ J†6 _Dh Dh Dh*#.# ###. .#.#####............. .).....'.........###.###.........# .# #...# # .# #.........###.###.# #...#.#.#.#.#.#.#....# #.............$.. <..# #####.#.#@#.#.#.#.#..... +................#### ##.#.#.#.#.#.# ....# #......!........ ##### ##.#.#.#.#J#.#.# #..........†.. #Dh*#.#.#.#.# #†# #......... ....# #.#.# #.#J)7Dh3Dh"6Dh^..#)# ######.....# ###.# #...##. ..#.#####.............).....'..## #...#.###.........# .# #.........# # .# #.........###.###.# #...#.#.#.#.#.#.#Dhd....# #.......@.....$.. <..# #####.#.#.#.#.#.#.#..... +................#### ##.#.#.#.#.#.# .....# #......!.J...... ###### ##.#.#.#.#)#.#.# #..........†.. ##.#.#.#.# #†# #......... ...DhPDhJ.2==--8Searing RayDh9DhDhQ.#<# #.....# ...#)# ######.....# ####.# #....##..#.#####....... ...).....'...## ##...#.###.........# .# #.........# # .# #.........###.###.# #...#.#@#.#.#.#.#....# #.............$.. <..# #####.#.#.#.#.#.#.#..... +................#### ##.#.#.#J#.#.# ......# #......!........ ####### ##.#.#.#.#)#.#.# #..........†.. .[1DhM7;12H ##.#.#.#.# #†#Dh;9Dh#Dh.### #######.#<# #.....# ....#)# ######.....# ####.# #.##..#.#####..... ....).....'.## ###...#.###.# #.# #.# # +.# #.....@...###.### #.# #...#.#.#.#.#.#.# +.......# #.............$.. #....<..# #####.#.#.#.#.#.#.# +.......... +............... #......#### ##.#.#.#J#.#.# #......# #...[DhF"39;49m...!........ ######## ##.#.#.#.#)#.#.# # #..........†..J.Dh.'50Dh-Dh,2Dh8)#  .### #######.#<# #.....#....#)# ######.....# ####.# ###..#.#####..... .....).....'.## .###...#.###.# ##.# #.# # .+.# #.........###.### ##.# #...#.#.#.#.#.#.# .+.......# #.............$.. ##....<..# #####.#.#.#.#.#.#.# .+.......... +......J........ ##......#### ##.#.#.#.#.#.#  #......# #......[Dh;t40m!........ .######## ##.#.#.#.#)#.#.#J.1 _Your magical contamination has completely faded away.Dh####### #....)#  #.....### #######.#<# #.....#....#)# ######.....# ####.# ###..#.#####..... ......).....'.## ..###...#.###.# ##.# #.# # ..+.# #.........###.### .##.# #...#.#.#.#.#.#.# ..+.......# #.............$..##....<..# #####.#.#J#.#.#.#.# ..+.......... +............... ###......#### ##.#.#.#.#.#.# # #......#DhR 4 #......!........J.3====2DhI?  #  #....)# ##.....### #######.#<# #.....#.#)# ######.....#.####.# #.##..#.#####..).....'.##.###...#.###.#.##.# #.# #.+.# #.###.### o.##.# #...#.#.#.#.#.#.#.+.# #.......J.....$.. ..##....<..# #####.#.#.#.#.#.#.#.+. +....... .###......#### ##.#.#.#.#.#.#. o# #......# #......!.J.3DhTU # #....)##.....### ####### #.#<# #.....#.#)# ######.....#.####.# #.##. #.#.#####. #.).....'.##.###...#.###.#.##.# #.# #.+.# #.###.### #o.##.# #...#.#J#.#.#.#.#.+.# #.............$.. #..##....<..# #####.#.#.#.#.#.#.# #...+. +....... ..###......#### ##.#.#.#.#.#.#. .o# #......# #......!.DhkRJ.4DhP~Dh #######  #....)#   ###.....### ####### ##.#<# #.....#....#)# ######.....# ......####.# ###. .#.#.#####..... .#.......).....'.##..###...#.###.# ##.# #.........# # .....+DhL.# #.....J...###.### ##o.##.# #...#.#.#.#.#.#.# .....+.......# #.............$.. #..##....<..# #####.#.#.#.#.#.# .#...+.......... +.............. ...###......#### ##.#.#.#.#.#.#DhDh9,J.Dhv&5DhDh#Dh! # #....)# ###.....### ########.#<# #.....# #.#)# ######.....#.####.# #.##. ..#.#.#####. ..#.)......##.###...#.###.#.##.# #....J....# #.+.# #..###.####o.##.# #...#.#.#.#.#.#.#.+.# #......$.. .##..##....<..# #####.#.#.#.#.#.# ..#...+. +.....###......#### ##.#.#.#.#.#.#J.Dh[#C==6Dh'Dh*Q _There is an open door here.DhZN # #....)# ###.....### #  ###.#<# #.....# ##Dh$.#)# ######.....# #.####.# #..##. #..#.#.#####..#.)....@'.##.###...#.###...J.....# >.....##.......# #..# #.+.......# #...###. .###o.##.......# #...#.#.#.#.#.#..+.......# #......$.##..##....<..# #####.#.#.#.#.#. #..#...+. +.. #....###......#### ##.#.#.#.#.#.Dhk'J.Dh:d4==7 _Dh#Dh)Dht  # #....)# ###.....### # ###.#<#Dh l #.....#  ##.#)# ######.....#  #.####.# #...##. ##..#.#.#####..#.)...@.'.## #.###...#.###..J......# #>.....##.......# #...# # #.+.......# #.........###. #.###o.##.......# #...#.#.#.#.#.#.+.......# #......$ #..##..##....<..# #####.#.#.#.#.# #Dhj #..#...+.......... +  #....###......#### ##.#.#.#.#.#Dhm Dh Dhg *J..Dh &8Dh Dhm Dh*y  # #....)# ###.....### # ###.#<# #.....# ##.#)# ######.....# #.####.# #....##.#..#.#.#####..#.)..@..'J.## ##.###...#.###.#  #>.....##.......# #.........#  #.+.......# #.........###. ##.###o.##.......# #...#.#.#.#.#..+.......# #. ##..##..##....<..# #####.#.#.#.#.  ##..#...+.... + #....###......#### ##.#.#.#.#.Dh}{ Dh "J.Dhy &9Dh Dh Dh  You feel a surge of power! You focus your ray upon the endoplasm.  The searing ray hits the endoplasm!Dhx****Dh|\h ..'.  You kill the endoplasm!Dhy2----7==60ontinue: Searing RayRay DhADhPf _(Press . to maintain the ray.)DhQ>****Dh"..'.Dh------1+ DhuDh<DhR>****Dhr..'.1----2++ Dh>****DhP$%..'.0----3ast: Searing Ray  _You finish channelling your searing ray.Dhs1==Dh@DhnBDhDh@h2====DhaDhZ,Dh\Dh,DhWDhO,DhDh`3====Dh2DhDh,Dh>Dhn,DhDh^,DhDhj94Dh=====DhDh ,DhDh,DhDh,DhmDhP==DhNDhT5==DhDhADhv,DhDh,DhnDhp,DhDh!m6=====DhDhDh\,DhDh ,Dh DhM ,DhDhm7=====DhaDh,Dh=DhDhDh1,DhDh,DhDhc l8====Dh Dh"Dh$Dh6%Dh&Dh%),Dh*Dh&-,Dh.Dh0l9====DhB1Dh2Dhb5Dh<Dh=Dh@,DhCBDhC,DhREDh|Gn10/11====DhGDh]JDhL,DhNDhO,DhQDhZT,DhVDhXDhY3==DhqZDh\Dh']F1===Dh^DhcDhe,DhgDhjDhtl,DhnDhpDhr,DhtDhw@  There is an open door here.DhzDhzzB=== _Dh |DhO~Dhʀ,Dh9Dh3DhՅ,DhDhDh,DhDhҍDh,DhDh#Dhm,DhӖDhDh ,Dh؜DhҞDhY,DhDhʤDh,Dh*DhީDh ,DhDhW,DhDhkt _h - 2 viscous ruby potions (gained 1)Dhl3DhDhDhDh`#####............. ....'.........## .# #.###.........# .. ..# #.........# .# Dhc..# #.........###.### ..# #...#.#.#.#.#.#.# ..# #.............$.. ..# #####.#.#.#.#.#.#.#.  +........@....... Dh&.#### ##.#.#.#.#.#.#.#. .# #............... ## ##.#.#.#.#)#.#.# #..........†... ##.#.#.#.#.#†#.#g   goblin (missile, wandering) #................ ##.#.#.#.#.#.#.#g ## ..... ....Dh22022.9 (59.0)Dh,3.9 (60DhDhu _A goblin comes into view. It is wielding a +0 dagger.DhY  ....'.........## .#.........# .. #.........# .# #.........###.###  #...#.#.#.#.#.#.#  ........$..  #####.#.#.#.#.#.#.#.  +........@.......  ##.#.#.#.#.#.#.#.  ..........  ##.#.#.#.#)#.#.#  #..........†...  ##.#.#.#.#.#†#.#  #................  ##.#.#.#.#.#.#.#g  ## ..... .... Dh ...'.........## .#.........# .. #.........# .# #.........###.###  #...#.#.#.#.#.#.#  ........$..  #####.#.#.#.#.#.#.#.  +........@.......  ##.#.#.#.#.#.#.#.  ..........  ##.#.#.#.#)#.# #.........Dh .†... ##.#.#.#.#.#†#.#  #................ ##.#.#.#.#.#.#.# ## .....  _A goblin is nearby!DhQ  ....'.........## .#.........# .. #.........# .# #.........###.###  #...#.#.#.#.#.#.#  ........$..  #####.#.#.#.#.#.#.#.  +........@.......  ##.#.#.#.#.#.#.#.  ..........  ##.#.#.#.#)#.#.#  #..........†...  ##.#.#.#.#.#†#.#  #................  ##.#.#.#.#.#.#.#g  ## ..... .... Dh...'.........## .#.........# .. #.........# .# #.........###.###  #...#.#.#.#.#.#.#  ........$..  #####.#.#.#.#.#.#.#.  +........@.......  ##.#.#.#.#.#.#.#.  ..........  ##.#.#.#.#)#.# #.........Dh.†... ##.#.#.#.#.#†#.#  #................ ##.#.#.#.#.#.#.# ## .....  _A goblin is nearby!Dh ....'.........## .#.........# .. #.........# .# #.........###.###  #...#.#.#.#.#.#.#  ........$..  #####.#.#.#.#.#.#.#.  +........@.......  ##.#.#.#.#.#.#.#.  ..........  ##.#.#.#.#)#.#.#  #..........†...  ##.#.#.#.#.#†#.#  #................  ##.#.#.#.#.#.#.#g  ## ..... .... Dhb...'.........## .#.........# .. #.........# .# #.........###.###  #...#.#.#.#.#.#.#  ........$..  #####.#.#.#.#.#.#.#.  +........@.......  ##.#.#.#.#.#.#.#.  Dhf..........  ##.#.#.#.#)#.# #..........†... ##.#.#.#.#.#†#.#  #................ ##.#.#.#.#.#.#.# ## ..... Dhm4DhT|s _A goblin is nearby!Dh  ....'.........## .#.........# .. #.........# .# #.........###.###  #...#.#.#.#.#.#.#  ........$..  #####.#.#.#.#.#.#.#.  +........@.......  ##.#.#.#.#.#.#.#.  ..........  ##.#.#.#.#)#.#.#  #..........†...  ##.#.#.#.#.#†#.#  #................  ##.#.#.#.#.#.#.#g  ## ..... .... DhFw...'.........## .#.........# .. #.........# .# #.........###.###  #...#.#.#.#.#.#.#  ........$..  #####.#.#.#.#.#.#.#.  +........@....... DhI ##.#.#.#.#.#.#.#.  ..........  ##.#.#.#.#)#.# #..........†... ##.#.#.#.#.#†#.#  #................ ##.#.#.#.#.#.#.# ## ..... Dh] _A goblin is nearby!DhoE...'.## .# .###...# #.. . .# #..# #.# .# #...###.###.## #...#.#.#.#.#.#.#.## #.............$...# #####.#.#.#.#.#.#.#.#.. +................ #### ##.#.#.#.#@#.#.#. # #................ # ##.#.#.#.#)#.#.#.# #..........†...##.#.#.#.#.#†#.##..DhPJ..............##.#.#.#.#.#.#.#g###............. ## .. ..g)g(((((Dh.....2--=4.9 (1.0) ###.# #.. . # #.# #.# . .# # #.###.###.#..# # #...#.#.#.#.#.#.#.#.# # #.............$..... # #####.#.#.#.#.#.#.#.# ... +................. ### ##.#.#.#.#.#.#.#.## #..........@....... ##.#.#.#.#)#.#.#Dh.# #..........†... ##.#.#.#.#.#†#.##................##.#.#.#.#.#.#.#g###.............. ### ... ... _The goblin throws a stone. The stone hits you.DhDhJ(Dh(DhZ(Dh(Dh(Dhu(Dh(DhxDhi..@....5 _The goblin throws a stone. The stone closely misses you.Dh JDh   #.# #.# . .#  #.###.###.#..#  #...#.#.#.#.#.#.#.#.##  #.............$.....  #####.#.#.#.#.#.#.#.# Dh .. +................. ## ##.#.#.#.#.#.#.#.###  #...................##.#.#.#.#)#@#.#.#. #..........†.......##.#.#.#.#.#†#.#>#..#................##.#.#.#.#.#.#.#g###.............. ###........  # ... ? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh Dh ,g.Dh .-6Dh Searing RayDh DhJ _Found a scroll labelled JIAMMA BOAG. Found a stone staircase leading down.Dha  You feel a surge of power! You focus your ray upon the goblin.  The searing ray hits the goblin!Dh& `****Dh4( ..).  You kill the goblin!DhO.3=-9/11 -----8==7ontinue: Searing RayRay Dhqf _(Press . to maintain the ray.)DhT****Dh:AX..).Dh7F8---------8+ DhiPDhDhNT****DhX..).Dh7------9++ DhDho  You stop channelling your searing ray.Dh8== _=Dh"w4=DhUDh,DhDhc9====DhDh,DhxDh2Dhݽ9=Dh7Dh,DhDh)10/11====DhDh,,DhDh ,DhDh,DhDh1=====DhDhDh,DhADh*Dh,DhxDhDh ,DhmDhfDhKQ===DhDhCDh,DhDhk,DhDhbM _You now have 102 gold pieces (gained 6).DhDh ,DhDhDh5,DhjDh)Dh,Dh6!Dh#Dhq%,Dh'Dh-XDhy.Dhl0,Dh1Dh3Dhu5,Dh6Dhl8DhAG............ .#.#.#.#.#.#.#.#### ..................# .#.#.#.#)#.#.#.#..# .........†........# #.#.#.#.#†#.#>#..# .............)....# Dh DN.#.#.#.#.#.#.#.#..# ###.............@.# 57.9 (28.0)##...#  .........?.# ast: Searing Ray  ........### ....... ....... .........<....DhHDhJ,8.9 (29DhMDhO; _Found an escape hatch in the ceiling.Dh 3DhDhDh?#XDh&,Dht)Dh=BDh_@| _o - 2 scrolls labelled JIAMMA BOAG (gained 1)DhD3DhFDhSHDhUDhQVDh:X,DhYDhZDh[Dho\Dh\Dh^Dhf+#.#.#.#.#.#.#.#.#..# ####...............#  ###.............# # ...........# ........### ........#  ........#  ........#  ...<...@# 66.9 (8.0) #######........ Dh@i....##.[. .....# #$....# #.....# #.....# #######DhkDh^m+7.9 (9DhpDhr, _Found a pair of boots.Dhx3DhqDhDh=XDh: Dh Dh Dhs Dh/ Dh> Dh Dh Dh Dh!  Dh" Dhq# *_You now have 118 gold pieces (gained 16).Dhh% DhP& Dh& Dh?( Dh+  Dhb, Dh- _You open the door.Dh1 Dh1 Dh2 Dh4 Dh8 DhB Dh!I  DhI @# ...........#DhJ  Dh/K ........###DhK  DhL ........#DhM  DhBN ........#DhN 3 ........#DhO k ...<....######+DhaP m #######........DhQ  ######.....##.[.DhQ v #....@.....#DhR w....####.....# DhS g #.....#  #.....# ####### g   hobgoblin (asleep) Dh]  Dh^ Dha [74.9 (7  A hobgoblin comes into view.Dha $5.9 (8Dhe Dh8h  Dhh DhNi _Found a short sword. Dhi C_There is an open door here.Dh=1  #           ...<....######+  #######........  ######.....##.[.  #....@.....#  ....####.....#  g #.....# Dh2 v #.....#  ####### DhK  #           ...<....######+  #######........  Dh" ######.....##.[.  #....@.....#  ....####.....#  g #.....#  #.....# ####### Dh Dh Dh Dh& ` _A hobgoblin is nearby!Dhu  #           ...<....######+  #######........  ######.....##.[.  #....@.....#  ....####.....#  g #.....#  #.....#  ####### Dh% #           ...<....######+  #######........  ######.....##.[.  #....@.....#  DhP'....####.....#  g #.....#  #.....# ####### DhBDhDh>Dh Dh DhDhK<_A hobgoblin is nearby!DhDhH # .# .### .# .# .# ...<....######+ #######. ######.....##.[. #...@'.....##....####.....##g# #.....# #.....# #######Dh?(g)g==6.9 (1Dh +Dh8+ _The hobgoblin shouts!DhD3 # .# .### .# .# .# ...<....######+ #######. ######.....##.[. #..@.'.....# #.g..####.....# #)## #.....# #.....# #######DhDhaG.gDhB--7Searing RayDh DhDh.  You feel a surge of power! You focus your ray upon the hobgoblin.  The searing ray hits the hobgoblin!Dh:2U*** DhM{ .†.  You kill the hobgoblin!DhDh9/11 -----60==8ontinue: Searing RayDh=Ray Dh[Dh| _(Press . to maintain the ray.)DhDhDh*H _No target in view!DhB****Dhh .†..8---------9+ _Dhו B****Dh; H.†..Dh 7------80++ Dh& Dh( Dh$a B****Dh -.†..--1ast: Searing Ray  _You finish channelling your searing ray.Dh4Dh35Dh26DhF9DhG:Dh>BXDh$C,Dh2DDhFDhnGDh-HDhJDh_KN8==DhELDhN,DhODhNRDhRDhSDhUDh$VDhVDhXDhYl9====Dh?ZDh\Dh&]Dh]Dh_Dh`Dh,aDhbDhcDh>dDh]fDh%gn10/11====DhgDhiDhjDh0kDh'mDhmDh.nDh_oDhoDhWpDhqDhMrk1=====DhrDhtDh,vDh{Dh}Dh~DhXDh,DhjDh(DhQ===DhDhe  You see here a hobgoblin corpse.Dh%* ..### ........# ........# ........# ...<....######+ #######........ ######.....##.[. ####....'.....# #.@†.####.....#102.9 (21.0) #)#### #.....#Dh #. #.....#.. #######>###+DhDh_,3.9 (22DhDh; _Found a stone staircase leading down. DhI Dh DhSX Dh , Dh٥ DhzC  You see here a +0 short sword. DhJ Dh _ Dh~ Dh Dh, Dh6 Dh DhG, Dh Dhf DhC, Dh Dh Dh], Dh DhR  There is a stone staircase leading down here. DhY3 Dhx Dh7 _You open the door. Dh& #######.....### ######.....##..####....'.....##.#..†.####.....##.#)#### #.....# #.#.# #.....# #######...# ####### .......>### #.#####@# .....# +.....# Searing Ray#.....l# #.....## ##+#### Dhl   iguana (asleep) Dhk211.9 (8.0) Dh+2.9 (9 Dh1 Dh. _An iguana comes into view. _There is an open door here. Dh[ ###  ..####  #.#..†  #.#)####   Dhd\#.#.#   #######...#   .......>###  #@# #.....#  Dh]+.....#  #.....l#  #.....##  ##+####  DhO ###  ..#### Dh  #.#..†  #.#)####   #.#.#   #######...#   Dh$.......>###  #@# #.....#  +.....#  #.....l# Dh #.....## ##+####  Dht Dh DhM Dh Dhe ^ _An iguana is nearby! DhY ###  ..####  #.#..†  #.#)####   #.#.#   #######...#   .......>###  #@# #.....#  +.....#  Dh#.....l#  #.....##  ##+####  DhCE ###  ..####  #.#..†  #.#)####   #.#.#   #######...#   .......>###  #@# #.....#  +.....#  #.....l# #.....## ##+####  DhF DhI Dh{L DhN^ _An iguana is nearby! DhY ###  ..####  #.#..†  #.#)####   #.#.#   #######...#   .......>###  [16G Dh  #@# #.....#  +.....#  #.....l#  #.....##  ##+####  Dhv  ###  ..####  #.#..†  #.#)####   #.#.#   #######...#   .......>###  #@# #.....#  +.....#  #.....l# #.....## ##+####  _An iguana is nearby! Dh ### ######.....##..####....'.....# #.#..†.####.....# #.#)#### #.....# #.#.# #.....# #######...# ####### .......>### #.#####'#### #..@..#+.....# #.....l#.....####+#### Dh  Dh[ 23.9 (1 _ Dh~  Dhf ***l _An iguana is nearby! _is nearby! _An iguana is nearby!  You feel a surge of power! You focus your ray upon the iguana.  The searing ray hits the iguana.  The iguana is lightly wounded. Dh  The iguana hisses angrily..l. Dh 9/11 -----==4ontinue: Searing RayRay  Dh | _(Press . to maintain the ray.) Dhn *** The searing ray hits the iguana. Dh DhFl... Dh8--------5+  Dht _The iguana is heavily wounded.!Dh> ** The searing ray hits the iguana!!DhV l.  The iguana is almost dead.!DhW14----------7----=6++ !DhEX!Dh]!Dhz`+ _The iguana bites you!!DhyE  The searing ray hits the iguana.!DhqL** !DhVV †.  You kill the iguana!!Dhx ------------977ast: Searing Ray!DhzO _You finish channelling your searing ray.!Dh΀!Dhԅh _Your Dodging skill increases to level 3!!Dh3!Dh!Dh !Dhs $ _!Dh55=!Dh,!Dh!DhO;8!Dh)==!Dh!Dh,!Dh!Dh!Dh ^6==!Dh=#!Dh',!Dh)!Dh,!Dh,3==!Dh0.!DhX1!Dh2L9==!Dh3!Dh6!DhL7^7==!Dh8!Dh ;,!DhA10/11====!DhDe=!DhF!DhXGL18=!DhH!DhI,!DhJ!DhM1=====!DhN!DhKQ,!DhR!DhV~9==!DhdW!Dh^===!Dha,!Dhb!Dhf!Dhfi20==!Dh}1==!Dh!Dho!Dh h2==!Dh!Dh!Dh!Dh-!Dh,!Dhٌ!Dh_!DhP,!Dh!DhWh3==!Dhz!DhQ,!Dh!Dh,!Dh!Dh!Dhz!Dh!DhG!Dhכ9=!Dhp!DhÞa4=!Dh!DhV!Dh,!Dhl!Dh]!Dh,!Dh!Dh!Dh,!DhI!DhI!Dh!Dh@9=!Dh!DhY!Dh!Dh!Dh9!Dh7 _You open the door.!Dh!Dhʵ3!Dh6!Dh!Dh!Dhm!Dh@  There is an open door here.!Dh!Dh _!Dh`!Dh!Dh$.......>### #.#####'#### . #...†.# .. +.....## ... #......#  ...? #.....##  ).... ###'#### ......#..........@.--65.9 (48.0)........##......### #.!...#!Dh%####!Dh!DhG--6.9 (49!DhW!Dhz) _Found a long sword.!Dh53!Dh8!Dh=!DhQ .>###.#.#.#####'####....## #...†.##...... +.....###.....[ #......##...?.. #.....###).....###'#####......#...##...#0.0)#.####......#####.!... ######!Dha[A7.9 (1!Dh,^!Dh_# _Found a robe.!Dh! 3!Dh# !DhZ& !DhO. X!Dhq1 ,!Dh3 !Dh-5 !Dha7 ,!DhZ= B!Dh= !DhRA | _o - 3 scrolls labelled JIAMMA BOAG (gained 1)!DhOC 3!DhD !Dh G !DhH ,!DhIJ !DhL !DhN ,!DhP !Dh#R !DhS ,!DhRU !Dh\W !DhY ,!DhF[ !Dh] !Dh\_ ,!Dha !Dhc ,!Dhd !Dhg t _h - 3 viscous ruby potions (gained 1)!Dhi 3!Dh.k !Dhm !Dhn ,!Dhp !Dhq !Dh.s !Dhs !Dhht !Dhv !Dhy ,!Dh{ !Dh| !Dh~ ,!Dh !Dh B  You see here a +0 long sword.!Dh !Dh  _!Dh !Dh !DhS ,!Dh0 !DhE !Dh !Dh !Dh !Dhe !Dh ,!Dh9 !Dh !Dha ,!Dh !Dh; !Dhҟ ,!Dh !Dh !Dh! ,!Dh !Dh !Dh[ !Dhߨ !Dhȩ !Dh{ !Dh~ !Dh !Dh !Dh !Dh- !Dh !Dh/ !Dh! !Dh: !Dhϳ ,!Dh !Dh Q # ... ..#..... .. # #...... .. #. ....). .. .##...> .. ..... .. ... ## ####.# ### ###!Dh  #...@# ..####..94.9 (27.0) ####.### #.#..†.# #.#.# #.#)#### #.#.# #.#.# #.#.#######...##.#........>####.#.#.#####'#####.....####...†.###.......+.....##!Dh !Dh ,5.9 (28!Dh{ !Dha 9 _Found an escape hatch in the floor.!DhJ3!DhL!DhP!DhYX!DhZ,!Dh[!Dh]!Dh_,!Dh`!Dhb!Dh1d!Dhg!Dhi!DhpRo.#..........# ##.#.#.#.#.#.##. #. ####.......#.##.###########.......#.#........ # ...# ...#........ ..!Dh r#.##.......... ....#......)...... ....#.##..@>...... ..#.......#..### ...<#......## # ####.### ### ######....# ..####....####.### #.#..†.####.#.# #.#)#.#.# #.#.##.#.#######...#!Dhx... ##.#.#.#.#.#†#o. #..............# ##.#.#.#.#.#.##. #. ####...#.##.###########......#.#.!Dhz## ..##...## .#.##..........# .#......@......# .#.##...>......# .....#...#### ...<.#......##..# ####.### ...### #######....# ##...####....' ####.### ##.#..†.#### #.#.# #.#)#### # #.#.# #.#.# # !Dhd19.9 (4.0)!Dhe-200.9 (5!Dh!Dhb _You see here the +1 flail "Weah Zorgh" {freeze, +Blink Str+3 Dex-5}."Dh|"Dh4"DhH _No target in view!"Dh'"Dh>"DhE"DhH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"Dh%"Dh"DhA"DhA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$Dhd3$Dh$Dh$Dhq$DhB$ _$Dh,$Dh,$DhJ$Dh$Dh,$Dh$Dh$Dh,$DhC$DhJ$DhL,$Dh$Dh$Dh,$Dh8$Dh0 $Dh~ ,$DhF$Dh$Dh$,$Dh$Dh/$Dhb,$Dh$Dh$Dh$Dh> $Dh!$Dh#$Dhr%,$Dh&$Dh)  You see here the +1 flail "Weah Zorgh" {freeze, +Blink Str+3 Dex-5}.$Dh+$Dh, _$Dh-$Dh.$Dh0,$Dh1$Dh3$Dh5$Dh5$Dh76$Dh8$Dh:,$Dh;$Dh>$Dhe?$Dh?$Dh@$DhB$DhD,$DhG$DhH$DhPJ$DhJ$DhK$DheSn$DheT$DhT$DhsU$Dh#W$DhbX$DhX$DhjY$Dh[$Dh ],$Dh]$Dh`$Dha,$Dh)b$Dhc$Dhd,$Dhpe$Dh,g$Dhg$Dh^h$Dhh$Dhor  #............+.......# #....######..##..##....<..# ######..#...+.......... +. #....###......#### ## ###..###......# # ##...######## ## ###.### # ###...# ###### ## #<'@..# #....# #25.9 (25.0)$Dhp{ #####...###.##.# ## #.........##.##.# ## #..........#.##.## #.............#.#...... #........####...#...... #........# #.##........#.^......# #......)....######...# #.##...>.... _You open the door.$DhsY _Found a stone staircase leading up.$Dh,* 3$Dh* $DhK. $Dh/ $Dh70 $ _$DhO5 n$Dh8 $Dh: ,$Dh; $Dh*C X$Dh?D $DhE $DhE $DhF $DhG $DhhI ,$DhJ $DhdK $Dh5L ,$Dh*M $Dh&O $DhO $DhNP $Dh+Q $DhR $DhS ,$Dh8T $DhU $DhwW B$Dh,Y $DhEZ ,$DhZ $Dh[ $Dh] ,$Dh^ $Dh_ $Dh` ,$Dh=a $Dh3b $Dh~c ,$Dhd $Dhe $Dh5g $Dhg $DhVh $Dhbi $Dhk ,$Dhk $Dh3m $Dhn $DhMo $Dh&p $Dhq $Dhiz N  ##.........#)  #.......  ########..#.......#  ..........#.......) $Dh |  #######.......###.  .r #>.....##....  #. #.......+...  #.####.###..##....  #.@..........+...  ######..##..##....<  ##..#...+.....Searing Ray  #....###.....  ###..### ##...###### r   quokka (asleep) ###.### ###...# ## #<'...# #.$Dh -42.9 (17$Dhz ,3.9 (18$Dh> $Dhq Y _A quokka comes into view.$Dh  ) ) ### .r #> #.  #.####.### #.@....... ######..##< ##.. #... ###.. ##.. ###.###  ###...#  #<'...# $DhB6 )   ) ### .r #> #.  #.####.### #.@....... ######..##< ##.. #... ###..##..###.###...# #<'...# $Dh9$Dh;$Dhf@$Dh3C] _A quokka is nearby!$Dh ) ) ### .r #> $Dh#.  #.####.### #.@....... ######..##< ##.. #... ###..$DhBg ##.. ###.###  ###...#  #<'...# %DhR )   ) ### .r #> #.  #.####.### #.@....... ######..##%DhS+< ##.. #... ###..##..###.###...# #<'...# %DhiZ%Dh7]%Dhrd%Dhg] _A quokka is nearby!%Dh%Dh %Dh) ) ### .r #> #.  #.####.### #.@....... ######..##< ##.. #... ###.. ##.. ###.###  ###...#  #<'...# %Dha )   ) ### .r #> #.  #.####.### #.@....... ######..##< ##.. #... ###..##..###.###...# #<'...# %DhV%Dh~   ###.#  ##.........#  #.......####  ########..#%Dh..#  ..........#.......)  #######.......###  .r# #>.....##  #.# #.......+  #@####.###..##%Dh:-  #............+.... ######..##..## #..#...+  #....### ###..###.... ...#####  ###.###  ###...# # _A quokka is nearby!%Dh%Dh84.0) _%Dh(%Dẖ%DhjB  You feel a surge of power! You focus your ray upon the quokka.  The searing ray hits the quokka!%DhZG}**%Dhh ..  You kill the quokka!%Dhr%Dh ###.......# MrDarkGreen the Conjurer ##.........# Deep Elf #.......#### Health: 24/24 ========================  ########..#.......# Magic: 9/11===================----- %Dh4 ..........#.......) AC: 2Str: 4  #######.......###.. EV: 11Int: 25 ..# #>.....##.... SH: 0Dex: 13%Dh #.# #.......+.... XL:  4 Next: 100% Place: Dungeon:3 #@####.###..##.... Noise: ==-------  Time: 2245.9 (1.0) #............+.... c) staff of conjuration%DhEh ######..##..##.... Continue: Searing Ray ##..#...+.... Ray  #....###.... ###..###....%Dh  ##...#####  ###.### ###...# #%Dh_S  _A quokka is nearby! _A quokka is nearby! _A quokka is nearby!You feel a surge of power! You focus your ray upon the quokka.  The searing ray hits the quokka!  You kill the quokka! _(Press . to maintain the ray.)  You have reached level 5!%Dh/  --more--&Dh+8/282------5 0% Searing Ray&Dh5J _&DhҊ &Dh  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 2% 1b - Ensorcelled HibernationHexes/Ice14%2  c - Fulminant PrismConjuration/Alchemy26% 4  d - Iskenderun's Mystic BlastConjuration/Translocation 26% 4  e - PasswallEarth28% 3  f - SwiftnessAir28% 3  g - Teleport OtherTranslocation28% 3  h - Summon Forest&Dh Summoning/Translocation 95% 5  i - StarburstConjuration/Fire 98% 6  j - DispersalTranslocation 100% 6  k - Eringya's Noxious Bog Alchemy100% 6  l - Gell's GavotteTranslocation 100% 6  m - Plasma BeamFire/Air100% 6  n - Summon HydraSummoning100% 7 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit(Dh ###.......# MrDarkGreen the Conjurer ##.........# Deep Elf #.......#### Health: 28/28 ========================  ########..#.......# Magic: 9/12==================------  ..........#.......) AC: 2Str: 4  #######.......###.. EV: 11Int: 25 ..# #>.....##.... SH: 0Dex: 13 #.# #.......+.... XL:  5 Next:  0% Place: Dungeon:3 #@####.###..##.... Noise: ==-------  Time: 2245.9 (0.0) #............+.... c) staff of conjuration #####(Dh #..##..##.... Continue: Searing Ray ##..#...+.... Ray  #....###.... ###..###....  ##...#####  ###.### ###...# #  _A quokka is nearby!You feel a surge of power! You focus your ray upon the quokka.  The searing ray hits the quokka!  You kill the quokka! _(Press . to maintain the ray.) _You have reached level 5!(DhbMemorise Fulminant Prism, consuming 4 spell levels and leaving 4? Y - Yes  N - No(Dh ###.......# MrDarkGreen the Conjurer ##.........# Deep Elf #.......#### Health: 28/28 ========================  ########..#.......# Magic: 9/12==================------  ..........#.......) AC: 2Str: 4  #######.......###.. EV: 11Int: 25 ..# #>.....##.... SH: 0Dex: 13 #.# #.......+.... XL:  5 Next:  0% Place: Dungeon:3 #@####.###..##.... Noise: ==-------  Time: 2245.9 (0.0) #............+.... c) staff of conjuration ######(DhU..##..##.... Continue: Searing Ray ##..#...+.... Ray  #....###.... ###..###....  ##...#####  ###.### ###...# # You feel a surge of power! You focus your ray upon the quokka.  The searing ray hits the quokka!  You kill the quokka! _(Press . to maintain the ray.) _You have reached level 5!This spell is astonishingly dangerous to cast!--6.9 (1ast: Searing Ray   The searing ray hits the quokka!  You kill the quokka! _(Press . to maintain the ray.) _You have reached level 5!  This spell is astonishingly dangerous to cast! _You stop channelling your searing ray.(Dh\--7.9 (2(Dh(Dhs^10/12==8.9 (3(Dh)(Dh(Dh[+9.9 (4(Dh(Dh (DhZ,50.9 (5(Dh(Dhm _You start memorising the spell. You continue memorising. x4(Dh(Dh(Dh^c _You finish memorising. Spell assigned to 'c'.(Dh  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 2% 1b - Ensorcelled HibernationHexes/Ice14%2  c - Iskenderun's Mystic BlastConjuration/Translocation 26% 4  d - PasswallEarth28% 3  e - SwiftnessAir28% 3  f - Teleport OtherTranslocation28% 3  g - Summon ForestSummoning/Translocation 95% 5  h - StarburstConjuration/Fire 98% 6  i - DispersalTranslocation 100% 6  j - Eringya's Noxious Bog Alchemy100% 6  k - Gell's GavotteTranslocation 100% 6  l - Plasma BeamFire/Air100% 6  m - Summon HydraSummoning100% 7 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit)Dh  ###.......# MrDarkGreen the Conjurer ##.........# Deep Elf #.......#### Health: 28/28 ========================  ########..#.......# Magic: 10/12 ====================----  ..........#.......) AC: 2Str: 4  #######.......###.. EV: 11Int: 25 ..# #>.....##.... SH: 0Dex: 13 #.# #.......+.... XL:  5 Next:  0% Place: Dungeon:3 #@####.###..##.... Noise: ---------  Time: 2250.9 (0.0) #............+.... c) staff of conjuration ######[4)Dh 0m..##..##.... Cast: Searing Ray ##..#...+.... #....###.... ###..###....  ##...#####  ###.### ###...# #  _(Press . to maintain the ray.) _You have reached level 5!This spell is astonishingly dangerous to cast! _You stop channelling your searing ray. _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.)Dhe )Dhy Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 0? Y - Yes )Dh( ' N - No*Dh]*Dhj ###.......# MrDarkGreen the Conjurer *Dh.....##.... SH: 0Dex: 13 #.# #.......+.... XL:  5 Next:  0% Place: Dungeon:3 #@####.###..##.... Noise: ---------  Time: 2250.9 (0.0) *Dhn#............+.... c) staff of conjuration ######..##..##.... Cast: Searing Ray ##..#...+.... #....###.... ###..###....  ##...#####  ###.### ###...# #  _(Press . to maintain the ray.) _You have reached level 5!This spell is astonishingly dangerous to cast! _You stop channelling your searing ray. _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.*Dhq+1.9 (1*Dhez _This spell is astonishingly dangerous to cast!1==2.9 (2*DhW3.9 (3*Dh*Dh͇A4.9 (4*Dh5.9 (5 _You start memorising the spell. You continue memorising. x4*Dh͝ _You finish memorising. Spell assigned to 'd'.*Dh 3*Dhy *Dhx 2==== _*Dh *Dh *Dhk n*Dh *Dh P==*Dh *Dh *Dh ,*Dh *Dh *Dh ,*DhX *DhY *Dh ,*Dh *Dh *Dh B*Dh *DhG ,*Dh *Dhs *Dh ,*Dh *Dh *Dh ,*DhK *Dh *Dh2 ,*Dh *Dh *Dh ,*Dh *Dh *Dh ,*Dh *Dh1! *Dha" ,*Dh" *Dh$ *Dh% ,*Dh& *Dh@( *Dh) ,*Dh0* *Dh, *Dh- ,*Dh. *Dh.0 *Dh|1 ,*Dh2 *Dh4 *Dh,5 *Dh5 *Dh=6 *Dh8 *Dh: ,*Dh1; *Dh= 7 _You open the door.*Dh? 3*Dh@ *DhCC @  There is an open door here.*DhD 5 _*DhF *DhUI *DhJ ,*DhK *DhM *Dh P ,*DhP *DhdR *DhS ,*Dh U *DhV *Dh ] B*DhZb *Dhc *Dhod *Dh]e *Dh/h *Dhni ,*Dhj *Dhl *Dhn ,*Dh,o *Dhfq *DhAs ,*Dhs *Dhv *DhDw *Dhw *Dh[x *Dhz *DhP{ *Dh{ *Dh} *Dh B*Dh *DhӇ E#.......#.#####............. #.......).....'.........###.# ....###...#.###.........# #.. ... ...##.......# #.........# #.# #.. ....+.......# ###.###.# #..##.......# #...#.#.#.#.#.#.#.# ....+.......# #.............. #..##....<..#######.#.#.#.#.#.#.# #...'...........@+........... ..###......########.#.#.#.#.#.#.# ..###......# #........... #...######## ##.#.#.#.#)#.#.# ###.### *Dh #..........† ###...# ###### ##.#.#.#.#.#†#.# #<'...# #....# #..............) ###...###.##.# ##.#.#.#.#.#.#.# .......##.##.# ####...........*Dh #.#.#.'......90.9 (35.0)#.#.#.*Dh *Dh M======1.9 (36*Dh *DhT = _As you open the door, it creaks loudly!*DhG 3*DhH *Dh#U *Dh[_   There is an open door here.*Dhb *Dhc  _*Dhd *Dhg *Dhj ,*Dhl *Dh+y n*Dh({ ,*DhC| *Dh!~ *Dh ,*Dh *Dh݂ *Dh ,*Dhօ *Dh *Dh *DhM *Dhp *Dhi *Dh ,*Dh# *Dh *Dh2 ,*Dh *DhȜ *Dhu ,*Dh *DhY *Dh ,*Dh) *Dh) *Dh ,*DhM *Dh *Dhc ,*Dh *Dh *Dh< ,*Dhտ *DhL *Dh ,*DhT *Dh> i  You see here a ball python skeleton.*Dh *Dh@  _*Dh *Dh *Dh ,*Dh *Dh *Dh ,*DhO *Dh *Dh ,*Dh *Dh *Dh ,*Dh| *Dh_ *Dh *DhA *Dh *Dh *DhI ,*Dh *Dh8 *Dh ,*Dh *Dhp *Dh ,*Dhs *Dh *DhN ,*Dh *Dh *Dh0 *Dh ,*Dh *Dh *Dh\ ,*Dh *Dh 2#. .....S ##.# .### ..  #.. .....# ..  #.# #....# ##.#.###.#..# #..#.#.#.#.## #.# ..........# #.# *Dh< .#.#.#.#.#######@#------ .................##.#.#.#.#######.# ............# #.# .#)#.#.#.#..# #.# ...÷........# #+#S   adder (wandering) .#.#÷#.#>#..# .......)....# .#.#.#.#.#..#*Dhi .319.9 (28*Dhp ..*DhA L------20.9 (29*Dh *Dh *DhR*Dh3*Dh*DhгX*Dh< # .... ..... ... ..... *DhV##.# .### .....S.  #.. ... .......  #.# #....#....... ##.###.#....# .# #.#######. .................# .#.#.#.#.#######.#.S   adder (wandering)..÷*Dh11.9 (1.0)*Dh8Q.S*Dh+2.9 (2*Dh*Dh+Dh6....... ....... .......  .### ......S  #..  .......  #.#  ##.......  #.....#  #@# #.##.#..##.# #.#) #.#÷ #+#÷#.#>#..#+Dhj....... ....... .......  .### ......S  #..  .......  #.#  ##.......  #.....#  #@# #.##.#..##.# #.#) #.#÷ #+#÷#.#> _An adder is nearby!+Dh`....... ....... .......  .### ......S  #..  .......  #.#  ##.......  #.....#  #@#+Dh #.##.#..##.# #.#) #.#÷ #+#+Dh,÷#.#>#..#+Dhƪ....... ....... .......  .### ......S  #..  .......  #.#  ##.......  #.....# +Dh #@# #.##.#..##.# #.#) #.#÷ #+#÷#.#>+DhD+Dh+Dhй+Dhq] _An adder is nearby!+Dhس #. #. #. #. .. #.. #.# .### +......S #.. .....# #.+Dhƴ.# #....# #... #.###.#..# #.@...# #.#.#.#.## #.#####........# #.# #.#.#.#.#######.#...............# #.#.#.#.#######.# +Dhw..........# #.# #)#.#.#.#..# #.#.÷........# #+#+Dh+Dh+DhAS.+Dh723.9 (1 _+DhP+Dh: #........  #........  #....S...  #........  .### +........   #........   ##........ +Dh #.@...#  #.#####  #.##.#..##.# #.# #) #.#÷+Dh' #+#+DhnT #........  #........  #....S...  #........  .### +........   #........   ##........  #.@...#  #.#####  #.#+Dhp#.#..##.# #.#) #.÷ +DhMx+Dh{+DhV+Dhχ] _An adder is nearby!+Dhk #.##.# #........# #....S...# . #.# +Dhd j.# .### +.# .. .....# #.# .# #....# #...# .###.#..# #.....######.#.#.## #.##### ........# +Dh1 #.##.#.#.#######.# ...............# #.#.#.#######.# ..........# #.# )#.#.#.#..# #.+Dh !#+Dh5 +Dh >S.+Dh3 -4 _+Dh +Dh +Dh;t +Dhw +Dh9 +Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+DhY +Dhl 4+Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+DhH9########## #.# #........#  #...S....#  #.#  #.# # .### +.# +Dh : .....# #.# # #....# #...# ###.#..# #.....##### #.#.#.## #.#####......# #.# #.#.#.#######.# .............# #.#.#.######+Dh:T#.# .......+Dh <+DhG@:S.,Dh-5 _,Dhm,Dh,DhF4,Dh2,Dhu2 _An adder is nearby! __You can't see any susceptible monsters within range! (Use Z to cast anyway.) __,Dh,Dh,Dh˩,Dhh########.S # # .### + ,DhƱ. .  #..##........##.#.......##### #.#.#.###### .......# #. #.#.#.####### ............. #.#.#.###### __You can't see any susceptible monsters within range! (Use Z to cast anyway.) __,Dh,Dh,Dh78S..,DhŹC6Searing Ray _,Dh4,Dh,Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You feel a surge of power! You focus your ray upon the adder.  The searing ray hits the adder!,Dh^****,Dhr ....  You kill the adder!,Dh&40----7==7ontinue: Searing RayRay ,Dh$7,Dh59f _(Press . to maintain the ray.),Dh3 N****,Dh0 2....,Dh 9/12 --------8+ ,Dhd ,Dh ,Dh N****,DhH 2....,Dh4N ----9++ ,DhS ,Dh0W ,Dh3,Dh,DhB K  You stop channelling your searing ray.,Dhu _10/12==,Dh,,Dh3,Dh,Dhw,Dh4 ,Dh"1====,Dh#,Dh%,,Dh&,Dh(,Dhk*-Dh-Dh~,-DhM-Dh)-Dhj2====-Dh-Dh -Dh ",-Dh#-Dh%-Dh',-Dh(-Dh&+-Dh,-Dh--Dh.-Dh 17 _You open the door.-Dh3-Dh.4:==-Dh}5-Dh8@  There is an open door here.-Dh6:-Dh: _-Dh;-Dh=-Dh>-Dh?,-Dh7A-DhB-DhC,-Dhc_-Dh`,-Dh=b-DhCeX-Dhl-DhD-Dh-DhzX-DhS#.###....#######........# ##.###.#..# #.....##### .#.#.#.#.## #.##### ..........# #.# .#.#.#.#.#######.# .................# .#.#.#.#.#######.# ............# #.# .#)#.#.#.#..# #@# -Dh..÷........# #'# .#.#÷#.#>#..# ... ast: Searing Ray .......)....# ## .#.#.#.#.#..# #........# #...#w   ribbon worm (asleep) ............# #...## #..w# ..........###-Dhtv 85.9 (56.0)  You open the door.6.9 (57-DhC-Dh^ _A ribbon worm comes into view.-Dh3 #.###. .#..# #.. .#.## #.##### ...# #.#.#.#........##.# #.#) #@#÷ #'#÷#.#>#..# ...-Dh)....# #...# #...# #...# #...# #..w#-Dho #.###. .#..# #.. .#.## #.##### ...# #.#.#.#........##.# #.#) #@#÷-Dhp #'#÷#.#>#..# ...)....# #...# #...# #...# #...# #..w#-Dhw-Dhy-DhU-Dh†b _A ribbon worm is nearby!-Dh0 #.###. .#..# #.. .#.## #.##### ...# #.#.#.#........##.# #.#) #@#÷ #'#-Dh#÷#.#>#..# ...)....# #...# #...# #...# #...# #..w#-Dh&gx #.###. .#..# #.. .#.## #.##### ...# #.#.#.#........##.# #.#) #@#÷ #'#÷#.#>#..# ...)....# #...# #...# #...#-Dhh #...# #..w#-Dhim-Dheo-Dh[v-Dhzb _A ribbon worm is nearby!-Dh< #.###. .#..# #.. .#.## #.##### ...# #.#.#.#........##.# #.#) #@#÷ #'#÷#.#>#..# ...)....# #...# #...# #...# #...# #..w#-Dh-Dhէ4 #.###. .#..# #.. .#.## #.##### ...# #.#.#.#........##.# #.#)-Dh   #@#÷ #'#÷#.#>#..# ...)....# #...# #...# #...# #...# #..w#-Dh-Dh!-Dh-Dh ##.###.#..# #.....#### .#.#.#.#.###### ......... #.#.#.#.###### ................#.#.#.#.#######...........# #.#)#.#.#.#-Dhu...÷...... .#.#÷#.#>#..# #...#......)....# #...##.#.#.#.# ..........w### ##+# _A ribbon worm is nearby!-Dh-DhW87.9 (1.0) _-Dh-Dh  You open the door. _A ribbon worm comes into view. _is nearby! __There is an open door here.-Dh2 .#.#.#.#.###### ......... #.#.#.#.###### ................#.#.#.#.#######...........# #)#.#.#.# ...÷........# ##'##-Dh3 #.#÷#.#>#..# #.@.#......).. .#.#.#.#.# ..........w### ##+#-Dh; -Dh? -8 _-DhE -DhH -Dh7T -DhV -Dh^ -Dhc _You can't see any susceptible monsters within range! (Use Z to cast anyway.).Dhp@4.Dh2H.DhI _You can't see any susceptible monsters within range! (Use Z to cast anyway.).Dh'.Dh+.Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.).Dh.Dhw.DhV .Dh ......... #.#.#.#.###### ................#.#.#.#.#######...........# #)#.#.#.# ...÷........# ##'###.#÷#.#>#..# #.........).. .#.#.#.#.# ..........w### ##+# _You can't see any susceptible monsters within range! (Use Z to cast anyway.).Dh.DhC9Searing Ray _.Dh".Dh$.Dhb****w   _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _ You feel a surge of power!  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!.Dhr  The ribbon worm is heavily wounded..Dhe..w..Dh0----==90ontinue: Searing RayRay .Dhz| _(Press . to maintain the ray.).Dhi *** The searing ray hits the ribbon worm!.Dh`.Dhi`.w...Dhk9/12 --------1+ .Dhr.DhGu_ _The ribbon worm is almost dead..Dh.Dh#*.Dh4*.Dh *.Dhޣ*.Dh.Dh@5  .Dh47 .w..(catching breath)  .Dh@ MThe searing ray misses the ribbon worm. .DhA ".DhC $`.Dh!D CThe ribbon worm expels a string of sticky webbing..Dh+E HThe stream of webbing hits you but does no damage..Dh .Dh ..Dh 8---- 5 --2Held Ray++ .DhB ,.DhS  .Dh# (_You are caught in a web!.DhB  .Dh  .Dh} %The searing ray hits the ribbon worm!.Dhi .Dh #*.Dhy *.Dhm *.Dh^ *.DhS !.DhCk  .DhWp !.Dhq ..Dhr †.Dhs ..Dhu .  .Dhv #You kill the ribbon worm!.Dhw .Dho --9=3ast: Searing Ray.Dhʢ .Dh  .Dh~ .Dh3 0_You finish channelling your searing ray..Dh/  _You can't see any susceptible monsters within range! (Use Z to cast anyway.).Dh _9==.Dh@|10/12====1====.Dh.DhM2====.Dhi.Dh@.Dh.Dh9 .Dh|_You struggle to detach yourself from the web.11  _The web tears apart..DhG.Dh.Dh.DhY.Dh.Dh.DhN==.Dh.Dh6.Dh$ .Dh .DhfBYou see here a ribbon worm corpse..Dh.Dh .Dh_.Dh.Dh[.Dh#.Dh.Dh).Dh3.Dh~.Dh!..#.Dh).DhS+..# .Dh ÷.DhW# ##'##.Dh'÷#.#>#..# #...#.Dh).Dh_U#...#.Dh..DhU#...#.DhF..DhA.†..Dh..........DhE..Dh..Dhs-.Dhc.........### ##'#.Dh1# ... .DhBSearing Ray.Dh;# ....l.Dhw1# ........Dh<.Dh####+####l   frilled lizard (asleep) #########........  ######.....##.[. ##....'.....#.Dh$ .Dh .Dhg414.9 (.Dh  21.0)  .DhYou open the door..Dh .Dh l.DhR ..Dh l.Dh.Dh..Dh.Dh{-.Dh%5.9 (22.Dh!.Dh .DhX.Dh=_A frilled lizard comes into view..Dh/Dh #.#) #.#÷ ##'##÷#.#>#..# #...#)....# #...# #...# #.†.# #...# #.@.# ##'## ..l ..... ....... <####+####   /Dh% #.#) #.#÷ ##'##÷#.#>#..# #...#)....# #...# #...# #.†.# #...# #.@.# ##'## ..l ..... .......<####+####    _A frilled lizard is nearby!/Dhs #.#) #.#÷ ##'##÷#.#>#..# #...#)....# #...# #...# #.†.# #...# #.@.# ##'## ..l ..... ....... <####+####   /DhΎ #.#) #.#÷ ##'##÷#.#>#..# #...#)....# #...# #...# #.†.# #...# #.@.# ##'## ..l ..... .......<####+####    _A frilled lizard is nearby!/Dh/Y#)#.#.#.# ...÷........# ##'###.#÷#.#>#..# #.........).. .#.#.#.#.#..........†..### ##@###......l..##.........##b........#<....######+#### #########........ b   bat (asleep)  .....##.[/Dh3l   frilled lizard ##....' .†.####/Dhm6/Dh7/DhCI  A bat comes into view.b.b/DhK8=6.9 (1.0) /Dh[ _The frilled lizard closely misses you. _There is an open door here./DhX ***/Dh-bYou feel a surge of power!  You focus your ray upon the frilled lizard./Dh(  The searing ray misses the frilled lizard.  (Press . to maintain the ray.)/DhO Z...lb.../Dhю l0----=7ont/Dh linue: Searing RayRay /Dh /Dh _The bat barely misses you. The frilled lizard closely misses you./Dh M  The searing ray hits the frilled lizard!/Dh Z***/DhΛ /Dhʝ K  You kill the frilled lizard!/Dh /Dh B†.b./Dh9 ./Dh 9/12 ------8+ /Dh /Dh@ I _The bat misses you./Dh,n N***/Dh ,/Dhs †b...7-8-----9++ /Dh = _The bat hits you./Dh@) #.#÷ ##'##÷#.#>#..# #...#)....# #...# #...# #.†.# #...# #...# ##@###......†..# #.....b...# #.........# <....######+####   /DhF .†0Dh5) #.#÷ ##'##÷#.#>#..# #...#)....# #...# #...# #.†.# #...# #...# ##@###......†..# #.....b...# #.........# <....######+####  †0DhFM-0DhI0DhCJZ _A bat is nearby!0DhwY) #.#÷ ##'##÷#.#>#..# #...#)....# #...# #...# #.†.# #...# #...# ##@###......†..# #.....b...# #.........# <....######+####    .†0Dh5Eh) #.#÷ ##'##÷#.#>#..# #...#)....# #...# #...# #.†.# #...# #...# ##@###......†..# #.....b...# #.........# <....######+####  † _A bat is nearby!0DhVN***0Dh*0DhM  You finish channelling your searing ray.0DhfZb†....0Dh{--20ast0Dh0Dh _The bat hits you but does no damage.  You hit the bat but do no damage. You blast the bat.  The bat is severely wounded.0Dh\0DhD X.b 0Dh -2.1 (1.20Dh>0Dh: _The bat hits you but does no damage.0Dh^u ***You feel a surge of power! You focus your ray upon the bat.0Dhd  The searing ray misses the bat.0Dhu  (Press . to maintain the ray.)0Dh6.b.0Dh 6----=30ontinue: Searing RayRay 0Dh+0Dhd. 0Dh9/0Dhk0,_The bat hits you but does no damage.0Dhn 0Dh^ 0DhThe searing ray hits the bat!0Dh 0Dh#*0DhX*0Dh *0Dh!0DhA$ 6...0DhGP d8=5------10-4Searing Ray+  _You kill the bat!0Dh - _No target in view!0Dhnj O***0Dh ...---5++ _0DhO***1Dh'F...4---6ast: Searing Ray  _You finish channelling your searing ray.1Dh=5==6====7====1Dhû,1Dh8====1Dh1Dh;1Dh51Dh~1Dh1Dh{9====1Dh1Dht,1DhPB1DhzB1Dh 10/12====1Dh!B1Dh:)1====1DhSr2====1Dh^  You see here a frilled lizard corpse.1Dhd5 _1Dhf1DhaX1Dh1Dh^......)....# #...# .1Dh.#.#.#.#.#..# #..............# #.†.#.#...# ............# #...#######'#####......†..##.........##.....@...#<....######'### #########.........  ######.....##.[ ##....'.....##...... .†.####.....##.......g   goblin (asleep) #### #.....g..1Dh( #1Dhu#......... # ######1Dh% 1Dh58.1 (32.0)  You open the door.==9.1 (331Dh1Dhs _A goblin comes into view. It is wielding a +0 club.1Dh)....# #...# #...# #.†.# #...# #...#######'#### #......†..# #.........# #.....@...# <....######'#### ...  .[...#...... .†#.......  1DhO#.....g.. # #......... # 1Dh))....# #...# #...# #.†.# #...#1Dhm #...#######'#### #......†..# #.........# #.....@...# <....######'#### ...  .[...#......†#.......  #.....g.. #......... 1Dhc1Dh1Dh%1DhL] _A goblin is nearby!1Dh])....# #...# #...# #.†.# #...# #...#######'#### #......†..# #.........# #.....@...# <....######'#### ...  .[...#...... .†#.......  1Dh#.....g.. # #......... # 1DhD$)....# #...# #...# #.†.# #...# #...#######'#### #......†..# #.........# #.....@...# <....######'#### ...  .[...#......†#.......  #.....g.. #......... 1Dh0)1DhB+1Dh01Dh: #.#.#.#.# ............# #.†.#.######'####......†....<....######@#### #########.........).....  1Dh;.....##.[........ ##....'#.......... .†.####.... #### g...ww   ribbon worm (asleep) .....g   goblin (asleep)################# _A goblin is nearby!1DhcL ww  A ribbon worm comes into view.60.1 (1.0)1DhO1DhRf _Found a whip. _There is an open door here.1Dh #...# #.†.# #...# #...#######'#### #......†..# #.........# #.........# <#@#### .........).....  ...##.[........ #.......... .†#..........  #.....g...w # 1Dh`b#.......... # ########### #1Dh8  #...# #.†.# #...# #...#######'#### #......†..# #.........# #.........# <#@#### .........).....  1Dh: ...##.[........ #..........†#.......... #.....g...w  #..........  ###########1DhD 1DhJ 1DhT 1Dhs^ V ..........# #.†.# # #...# # #...# ######'#####......†..# #.........# #.........# <....######'######## ########........@).....#.....##.[........# #....'.....##...# 1Dh` =†.####.....##.# ### #.....##.....g...w# #.....##..........# ################### _There are monsters nearby!1Dh[a 1Dh9f g...w.g1Dhh C1Searing Ray _1Dh|m 1Dhn 1Dh:  You feel a surge of power! You focus your ray upon the goblin.  The searing ray hits the goblin!1Dhq b****1DhI] Y  You kill the goblin!1Dhe l..).w....1Dh 0----==2ontinue: Searing RayRay 1Dhs 1Dh f _(Press . to maintain the ray.)1DhĮ V****1Dh0 1Dho6 h..)w..1Dh7 9/12 --------3+ 1Dh< 1Dh= 1DhV****2Dh @S..).(catching breath)2DhT ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.2Dh8..2Dh8---- 5 --4Held Ray++ 2DhW2Dh/ . _You are caught in a web!2Dhj  **** _You are caught in a web!2Dh :..).2Dh z--5ast2Dh 2Dh}  #.†.# #...# #...#######'#### #......†..# ........# ......# <....######'######## .......@).....# ..##.[........# #..........# †2Dho #.....)w...#  #..........#  #..........#  ############  #_You finish channelling your searing ray.3DhW #.†.# #...# #...#######'#### #......†..# ........# ......# <....######'######## .......@).....# ..##.[........# 3DhX#..........# †#.....)w...#  #..........# #..........#  ############ 3Dh_3Dh`3Dhm3Dh  #.†.# #...# #...#######'#### #......†..# ........# ......# <....######'######## .......@).....# ..##.[........# #..........# †#.....)w...#  #..........#  #..........#  ############  #_A ribbon worm is nearby!3Dh #.†.# #...# #...#######'#### #......†..# ........# ......# <....######'######## .......@).....# ..##.[........# #..........# 3Dh †#.....)w...#  #..........# #..........#  ############ 3DhQ3Dh3Dh;!3Dh-**** _You finish channelling your searing ray. _A ribbon worm is nearby! _A ribbon worm is nearby!  You feel a surge of power!  You focus your ray upon the ribbon worm  The searing ray hits the ribbon worm!3Dh5r  The ribbon worm is heavily wounded.3Dhc.w..3Dh6----==6ontinue: Searing RayRay 3Dh3Dh$f _(Press . to maintain the ray.)3DhJ  The searing ray hits the ribbon worm!3Dh|`****3Dh[9....3Dh 5------2-7Searing Ray+ 3Dh]3Dh}O _You kill the ribbon worm!3Dh3Dhi7-3Dh̩3DhF _Unknown command.3Dh%T****3Dh8....3Dh4-----8++ _3Dh3Dh[3Dh T****3Dh܌ 8....3Dhۏ ---9ast: Searing Ray 3Dh 3Dh > _You finish channelling your searing ray.3DhT 33DhX 3Dh n3DhC 5==3Dh& ~6====3Dh@ N7====8====3DhF n3DhCH 3Dh&J ,3DhK 3DhM ;93Dh*N G====3Dh!O 3DhFQ ,3DhS 3DhU 3DhU 3DhV 3DhX 3DhY 3DhZ 3Dh[ 3Dhk\ p10/12====3Dh] 3Dh_ 3Dh` 3Dh;a 3Dhc ,3Dhe 3Dhg ,3Dhi 3Dhj 913Dhvk G====3Dhl 3Dhn ,3Dhp 3Dh!s ,3DhYu 3Dhw ,3DhWy 3Dh{ 3DhL j2====3DhX 3Dh͜ 1500.1 (31.0)3Dh 3Dhȣ 3Dhڦ E _Done exploring.4Dh 4Dh 01.1 (1.0)4Dhn 4Dht C _You struggle to detach yourself from the web.4Dh 4Dh %24Dhe 4Dh C _You struggle to detach yourself from the web.4DhԺP11 34Dhe4Dh>* _The web tears apart.5Dh .######'#####......†..#..........<....######'######## ########.........)..........##.[.@.....'.....##.. †.####) #5DhI5DhC==45DhQ5Dh65Dh.# #...#.# #...#.######'####.#......†..#.#.........#.#.........#.<....######'##.).....#  ######.....##.[.# ##....'.....##.# .†.####.....##.....)....## #.....##.# # #.....##.# # ## ## .#5Dhc5DhE&55Dh5Dh5Dh .# #...#.# #...#.######'####.#......†..#.#.........#.#.........#.<....######'##.).....# ######.....##..##....'.....##.# .5Dhm .†.####.....##.....)....# )#### #.....##.# .# #.....##.# .# ### ### †.#5Dh+* 5Dh+ &65Dh6 l _You see here a +0 pair of boots.5Dh 5DhG &75Dh" 5Dh% , _t - a +0 pair of boots6DhqM6Dhp$6Dhp1Wear which item? 6DhswArmour (go to first with [)  a - a +0 robe (worn)t - a +0 pair of boots[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 6DhS .............# #...#MrDarkGreen the Conjurer .............# #...#Deep Elf ...........######'####Health: 28/28 ======================== ...........#......†..#Magic: 12/12 ======================== ...........#.........#AC: 2Str: 4 ...........#.........#EV: 11Int: 25 ......<....######'########SH: 0Dex: 13 ##########.........).....#XL:  5 Next: 12% Place: Dungeon:3######.....##.@........#Noise: ---------  Time: 2507.1 (0.0) ###....'.....##..........#c) staff of conjuration ..†.####.....##.....)....#Cast: Searing Ray )####6Dh [m #.....##..........# .# #.....##..........# .# ################### ## ### †.# _Done exploring. _You struggle to detach yourself from the web. _You struggle to detach yourself from the web. _The web tears apart. _You see here a +0 pair of boots. _t - a +0 pair of boots6Dh  6DhP  6Dh +You start putting on your armour.6Dh8 6Dh# 6Dh( $8.1 (16Dh!* 6Dh>5 6Dh9 6Dhp: $9.1 (26DhdD 6DhO 6DhVS 6DhS %10.1 (36DhY 6Dh^ 6Dha 6DhGb $1.1 (46Dh5h 6Dh1o 6Dhq 6Dhr $2.1 (56Dhv 6Dhx  6Dhoy 6Dhy 3 6DhYz Z_You continue putting on your +0 pair of boots. x56Dh| 6Dh| 6Dh 6Dh&  6Dh 6Dhy T_You finish putting on your +0 pair of boots.6Dh/I6Dh60 _Done exploring.7DhT, _Done exploring.7DhDv}7DhGx7DhzE _Done exploring.7Dh37Dh7Dh~47Dh7DhE _Done exploring.7Dhg7Dhuq _Done exploring.7Dh Where to? (Tab - D:3, ? - help)  D - Dungeon 8Dh..............# #...#MrDarkGreen the Conjurer .............# #...#Deep Elf ...........######'####Health: 28/28 ======================== ...........#......†..#Magic: 12/12 ======================== ...........#.........#AC: 3Str: 4 ...........#.........#EV: 11Int: 25 ......<....######'########SH: 0Dex: 13 ##########.........).....#XL:  5 Next: 12% Place: Dungeon:3######.....##.@........#Noise: ---------  Time: 2512.1 (0.0) ###....'.....##..........#c) staff of conjuration ..†.####.....##.....)....#Cast: Searing Ray )####8Dh^5P[39;49m #.....##..........# .# #.....##..........# .# ################### ## ### †.# _You finish putting on your +0 pair of boots. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _8DhW48Dhp8Dh~8DhfDone exploring. _ There is a stone staircase leading down here. _8DhEz;48DhF|8DhP}8Dh=8Dh _You climb downwards.  Found a leather armour and 9 gold pieces.  There is a stone staircase leading up here.8DhY8Dh` ##  #..  #...  #.... .  ......#####....  #.....@[8Dh4a 29.8 (17.7) ####o  8Dha####......  ...##$ 8Dhb#..# ..# o   orc (asleep) .# .. 8Dh`b 8Dhd8Dhyk8Dhn[ _An orc is nearby!8DhR ## #.. #... #.... .  ......#####....  #.....@[......  #####........o  ####......  ...##$  ..#  ..#  .#  .. 8Dhv  ## #.. #... #.... .  ......#####....  #.....@[......  #####........o  ####......  ...##$ ..# ..#  .# ..  _An orc is nearby!8Dh:  ## #.. #... #.... .  ......#####....  #.....@[......  #####........o  ####......  ...##$  ..#  ..#  .#  .. 8Dh{  ## #.. #... #.... .  8Dh' `......#####....  #.....@[......  #####........o  ####......  8Dh ...##$ ..# ..#  .#8Dh5  .. 8Dh2 8DhE 8DhS 8Dh_ [ _An orc is nearby!8Dh)  ## #.. #... #.... .  ......#####.... 8Dhڋ  #.....@[......  #####........o  ####......  ...##$  ..#  8Dho i..#  .#  .. 8Dh%w ## #.. #... #.... .  ......#####....  #.....@[......  #####........o  ####......  ...##$ ..# ..#  .# .. 8Dh,48Dhj/8Dh0[ _An orc is nearby!8DhtI## #.. #... .#.... ........#####.#.....<@.#####.o.####....##$....# ....# ...#....8DhQ8Dh Wo.o8Dh;==30.8 (1.0)8Dh8Dh  _An orc is nearby! _An orc is nearby! _The orc shouts!You see here a +0 leather armour.9Dhp .## ..#.. ...#... ...#.... 9Dh]........#####.#.....<[#####.o.####.....##$.....# ......# #9DhX.....#.......9Dh9Dh=o.9DhL--1Searing Ray _9Dhf9Dh9Dh{  You feel a surge of power! You focus your ray upon the orc.  The searing ray hits the orc!9DhYP****9Dhb ..).  You kill the orc!9Dhh0----4==29Dhtrontinue: Searing RayRay 9DhE9Dhf _(Press . to maintain the ray.)9DhO>****9Dh1"..).9Dh'9/12 9Dh--------3+ 9Dh09Dh=9DhC >****9Dh< "..).9Dhk M8------9Dh [4++ 9Dh 9Dhp$ 9Dh 9Dh 9Dh6 9Dh> %  9Dh &You stop channelling your searing ray.9Dh v9== _9Dh 9Dh 9Dh 9Dh 9Dh$ 9Dh 9Dh 9Dh 9Dh 9Dh 9DhB p10/12====9Dh0 9Dh 9Dh 9Dh 9Dh 9Dh 9Dh 9Dh 9Dh j1====9Dh] 9Dh 9Dh 9Dh  9Dh 9Dh? 9Dh 9Dh 9Dh 9Dh 9Dh 9Dhh j2====9Dh0 9Dh 4 _Magic restored.9Dh 9Dh 9DhY! 9Dh`$ 9Dh- .......##9Dh- .......#........#...##......#9DhN. #.... ........#......#####....#.....<[...).#####....... ####..@......#9Dh. S473.0) ..<.....##$........# .ast: Searing Ray .........# #.9Dh/ #........#..........#...........9Dh 5 9Dh~7 ,8.8 (149Dh; 9Dhq> 9 _Found a stone staircase leading up.9Dh9DhK9Dh9Dh$#9Dh%',9Dhw+,9Dh/f==9Dh39DhZ7,9Dh99DhW=9DhwB,9DhE9DhJ,9Dh6M9DhQM _You now have 127 gold pieces (gained 9).9DhS39Dh`T9DhV9Dh*X,9DhY9Dhb]9DhEe#.... .........####......#####.....#.....<[...).........#####................ ####.........#...9Dhe ..<.....##........ ........#..................#.###...###........#@# ..##55.8 (7.0)................# #..9DhfP....># ..##### ## ...#...## #9Dh|fp(..##.9Dhsk9Dhm+6.8 (89Dhq9DhsK _Found 8 stones. Found a stone staircase leading down.:Dh_:DhNi ........#......... .........#.###...## #........#.#....## ................# #..............>#  ...........#####  .........##  ....#...##  .#.....@# 61.8 (5 ..(..##.#  ..... ..#  ...#.### ### .#. ...# .(...:Dhm:DhOp+2.8 (6:DhBw:Dhz2 _Found 4 curare-tipped darts.:DhdX:Dh[:DhEc:DhjfH _No target in view!:Dh:I _:Dh;:Dh>:DhA,:DhC:DhG:Dh9L,:DhVN:DhQ:Dh]#.>#  ...........#####  ..........##  #....#...##  #.#......#  ...(..##.# .#####....#........#######@.###..........#.# ##.$......#.....(.............#..........#h   hound (asleep)..........#h.........#:Dhf+7.8 (5:Dhi+8.8 (6:Dhm:DhoX _A hound comes into view.:DhX  ##### ..........##  #....#...# #.#......# ...(..##.# .........##### ....#........#..######..###............@#.# ##.$......# :Dh8 .....(...#.....#....#....#h.........#.!.......#.#:DhĽ :Dh +9.8 (1:Dh :Dh ^ _Found a glowing yellow potion.:Dhs   #....#... #.#......# ...(..##.# .........#####. ....#........#...######..###............#.# ##.$..@...# .....(...#.....#.#:DhH@.#>.h.#.!#.#.#..:DhX:Dh'70:Dh :Dh9 _Found an escape hatch in the floor.;DhA;Dh. #....#;Dh1 #.#......;DhR. ...(..##.#;Dhˉb.. .........#####;DhX.......#........#;Dhd...######..###.....;Dh=x.......#.# ##.;Dh!_$......## ;Dh n...@.(...#;Dh-.....#;Dhя*.#;Dh;DhU*.#;Dh G>>.;Dhߒh;Dh*.#;Dhb,...!#.#.#...##.?#..... ..;Dh;Dh;Dh1;DhSearing Ray;DhS;Dh ;Dh;Dh~_Found a scroll labelled WULIEFODDAIKK. Found a stone staircase leading down.;Dh ;Dh";DhN$*;Dh=*;Dh*;Dh *;DhV2h  ;DhE;Dh*ZYou feel a surge of power! You focus your ray upon the hound.  ;Dh &The searing ray hits the hound!  ;Dh2The hound is severely wounded.;Dh;Dh ;Dh- ;Dh The hound barks!;Dh*$;Dh$%.;Dh&.;Dh'h;Dh*.;Dh,;Dh-0;Dh.----;Dhy/ ===;DhX0 2;Dh41 ont;Dh2/inue: Searing Ray;Dh2'Ray ;Dh3;Dhy<;DhN? ;Dh?;Dh\@X_(Press . to maintain the ray.);Dh  The searing ray hits the hound.****;Dh ;DhO .;DhA .;Dh †;Dh .;Dh ;Dh 9/12 ;Dhv !------;Dh 36;Dh ---;Dh 3;DhQ "Searing Ray;Dh %+ ;Dh ;Dh ;Dhp  ;Dh0 ;Dh %_You kill the hound!;Dh ;Dh X****;DhW ;Dh` ..†.r   quokka (wandering)r;Dhc 8-------4++ ;DhDi ;Dhrk Y _A quokka comes into view.;Dh 2**;Dh| &**;Dhe|..†..r.--5ast: Searing Ray  _You finish channelling your searing ray.<DhA<DhZ<Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<Dh Where to? (Tab - D:4, ? - help)  D - Dungeon <Dh#....#...##MrDarkGreen the Conjurer#.#......#Deep Elf. ...(..##.#Health: 28/28 ========================.. .........#####Magic: 8/12================--------.......#........#AC: 3Str: 4....######..###.....EV: 11Int: 25..........#.# ##.SH: 0Dex: 13.....$......##XL:  5 Next: 36% Place: Dungeon:4.......@.(...#Noise: ---------  Time: 2575.8 (0.0).............#c) staff of conjuration.............#Cast: Searing Ray....†........#>>...........#...!.......#<Dh .#r   quokka (wandering).....r....##....##.?#..... ..  The searing ray hits the hound. _You kill the hound! _A quokka comes into view. _You finish channelling your searing ray. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Okay, then.<Dh+<Dh<Dh.. _=Dh" #.#.............(..##.#............#####......#........#..######..###............#.# ##.$......## 5.........(...#.....#.#†.#>>...#....!#.##.....r....##...5   white imp (wandering)#.##.?#..... ..r   quokka (wandering)#. ......#.._You kill the hound! _A quokka comes into view. _You finish channelling your searing ray. _You can't see any =Dhsusceptible monsters within range! (Use Z to cast anyway.)  A white imp comes into view..5r.5r=Dh===Dh6.8 (1=DhSearing Ray=Dh=DhJ =Dh=DhX_The white imp shouts!=Dh ****You feel a surge of power! You focus your ray upon the quokka.=DhL m  The searing ray misses the quokka. =DhS !=Dh7 .=Dh .=Dh #r=Dh .  =DhԤ P(Press . to maintain the ray.)=Dh  =Dh =Dh #***=Dh **=Dho (The white imp gestures at you.=DhA =DhE =DhG ...=DhH ..=DhQ =DhR 0=DhS -------=DhT 6=DhU ----=DhV 7=DhW ont=DhTY /inue: Searing Ray=DhZ 'Ray =Dh[ =Dhh =Dhk  =Dh]l =Dhl #_The puff of frost hits you!=Dh! **** The searing ray hits the quokka.=Dh.5..r..5--------8+  _The quokka is severely wounded.>DhiX[?25h[?0c  Search for what [? for help]? ?DhX [?25l[?1c?Dh}veh?Dh.~8--?Dh?DhX _Can't find anything matching that.?Dh E  The searing ray hits the quokka.?DhT c****?Dh x ....  You kill the quokka!?Dh ****The white imp gestures at you.?Dh, -....?DhZ 18-----------8==9Searing Ray++ ?Dhjn ?Dhz e  #.#......#....(..##.#....#####....#........#.######..###......#.# ##..$......##.5.(...#.#.#.†.#.>>.#.!.#.##.##...  #.##.?#..... .. #. ......#... _The puff of frost hits you.?DhV Z.5?Dh u--80ast: Searing Ray?Dhώ ?Dh < _You stop channelling your searing ray.?Dhp ****You feel a surge of power! You focus your ray upon the white imp.?Dhk j  The searing ray misses the white imp.?Dh [..5.?Dh 3----==1ontinue: Searing RayRay ?Dh ?Dh f _(Press . to maintain the ray.)@Dh  **** The searing ray hits the white imp!@Dh2@Dh![...5@Dh#9=-2-------2+ @Dh3x _The white imp is severely wounded.@Dh'H  The searing ray hits the white imp!@Dh.P****@DhC)....@Dh=--43=3Searing Ray++ @DhJ@DhIM _You kill the white imp!@DhJ :****@Dh ....@Dh 1----4ast: Searing Ray @Dh @Dh > _You finish channelling your searing ray.@Dh;IADh20=2==1==3====ADh$nADhV+BADh$/ADh32=4====ADh_5ADh 9,ADh:ADh$>,ADh @ADhsC,ADhFADhIADh P3=5====ADhRADhU,ADhWADhZ,ADh\ADh_,ADh]bADhjk4==6====ADhMsBADh=7====5=ADhƏBADh>ADhw--w   ribbon worm (wandering)ADha1608.8 (24.0)ADh,9.8 (25ADhADh^ _A ribbon worm comes into view.ADhA   .....w..(  ......#####  ...........#  ......######..#  ............#.# ##.  .......$......##  ...........(...#  .......@.......#  ...............#  ......†........#  ..>>...........#  .....!.......#.#  ##..........##...  #.##.?#..... ..  #. ......#... ADhvx   .....w..(  ......#####  ...........#  ......######..#  ............#.# ##.  .......$......##  ...........(...#  .......@.......#  ...............#  ......†........#  ..>>........... .....!.......#. ##..........##...  #.##.?#.....  #. ......#... ADh|ADh>ADhSADhb _A ribbon worm is nearby!ADh_   .....w..(  ......#####  ...........#  ......######..#  ............#.# ##.  ADhb.......$......##  ...........(...#  .......@.......#  ...............#  ......†........#  ..>>...........#  .....!.......#.#  ##..........##...  #.##.?#..... ..  #. ......#... ADh   .....w..(  ......#####  ...........#  ......######..#  ............#.# ##.  .......$......##  ADh...........(...#  .......@.......#  ...............#  ......†........#  ..>>........... .....!.......#. ##..........##...  #.##.?#.....  #. ......#... ADh<ADhADhADhb _A ribbon worm is nearby!ADh[8 #....#...####.#......#w..(..##.# .........#####....#........# ######..###...........#.# ##.$......##(...#[.#..#.....†ADhX8.#>>....#......!.......#.####..........##... #.##.?#..... ..#. ......#...ADh#KwwADhp(8====10.8 (1.0)ADhG7ADh <_ _Found a pair of glowing gloves.ADhx ..........### #....#...####.#.....w..(..##.# .....####...#........# ######..###.........#.# ##.$......#.([.....†>>...ADhZy ,......!.#.####..........##.##.?#..... ..ADh 6(catching breath)ADh `````The ribbon worm expels a string of sticky webbing.ADh ]....@ADhB! q6==1ADh* ADh. W _The stream of webbing misses you.ADhy ADhX ADh ADh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BDhWBDhBDh!BDh$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BDhBDh_BDhSBDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BDh+ .##### ..........### #....#...####.#.....w..(..##.# .....####...#........# ######..###.........#.# ##.$......#.([.BDh ....†>>.........!.#.####..........##.BDh BDh ..BDh -2 _BDh BDh CDhzA6 .#####. ..........##.# #....#...##.##.#......#...(..##.#.w.......#####....#.##.######..###......#.# ##.CDhYB.$......##.(...##[..##..##.†.#w   ribbon worm (catching breath).>>..#.!.#.#  ###.##...CDh}DCDhST.wCDhU93Searing RayCDh@bCDhkG**** _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You feel a surge of power! CDhl[ You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!CDhn  The ribbon worm is almost dead.CDh...w CDhh7--==4ontinue: Searing RayRay CDhjCDhFf _(Press . to maintain the ray.)CDhJJ  The searing ray hits the ribbon worm!CDh_****CDhNd...†CDh,p7==6----55Searing Ray+ CDhuxCDh{O _You kill the ribbon worm!CDhN****CDh~ ^...†CDhń 5------6++ CDhv CDh/ CDhE N****CDh! ^...†CDhH ----7ast: Searing Ray CDh8 CDh > _You finish channelling your searing ray.CDh4 3CDh#CDh/BCDh'5~8==CDhP<DDhN _HP restored.DDh 6==DDhXDDh.=DDh*7====DDh48XDDhf@oo   orc (wandering)20.0)DDhf oo 2 orcs (wandering)An orc comes into view. It is wielding a +0 mace.8.8 (11 _An orc comes into view. It is wielding a +0 flail.DDhx   ..oo. ......  .....# #....#...##  ......##.#......#  ..........(  ..........  .........  #......†######. .......@......#.#  .........$......##  .............(...#  #[...............#  #................#  DDhl#.......†........#  ....>>...........#  .......!.......#.#   DDh@   ..oo. ......  .....# #....#...##  ......##.#......#  ..........(  ..........  .........  #......†######. DDh C@.......@......#.#  .........$......##  .............(...#  #[............. #.............. #.......†........#  ....>>......... .......!....... DDhQDDhPWDDhgdDDhhd _There are monsters nearby!DDh:   ..oo. ......  .....# #....#...##  ......##.#......#  ..........(  ..........  .........  #......†######. .......@......#.#  .........$......##  .............(...#  #[...............#  #................#  #.......†........#  ....>>...........#  .......!.......#.#   DDhd3   ..oo. ......  .....# #....#...##  ......##.#......#  ..........(  ..........  .........  #......†######. .......@......#.#  DDh g.........$......##  .............(...#  #[............. #.............. #.......†........#  ....>>......... .......!....... DDhgtDDhyDDhDDhΆd _There are monsters nearby!DDh|"   ..oo. ......  .....# #....#...##  ......##.#......#  ..........(  ..........  .........  #......†######. .......@......#.#  .........$......##  .............(...#  #[...............#  #................#  #.......†........#  ....>>...........#  .......!.......#.#   DDhP   ..oo. ......  .....# #....#...##  ......##.#......#  ..........(  ..........  .........  DDh#......†######. .......@......#.#  .........$......##  .............(...#  #[............. #.............. #.......†........#  ....>>......... .......!....... DDhhDDhKDDhkDDh #....>#.... ...........#####oo. ..........## #....#...####.#......#.(..##.# ........#####......#........#  #†######..###.........#.# ##DDh}$......##..(...##[...# #..# #.......†...# ....>>....#.......!.......#.# _There are monsters nearby!DDhPDDhDDhX..ooDDhF8====9.8 (1.0) _DDhDDhEDhæ..#  #....># ...... .....###...... .......EDhh2...oo.# #....#...#.##.#......# .(..##.# .....##### ...EDhѧ...#........# #†######..###...........#.# ##..EDh=$......##......(EDh...###[.....# #.EDh........##.......†....>>....#EDhEDhEDh~..ooooEDhgD===30Searing RayEDh> _The orc shouts! x2EDhX##.#....# ...# .. #......EDh..># ...... ..###...... .............# #....#...#EDhy....oo.##.#......# .(..##.# .....##### ...EDhm3...#........# #†######..###..... .......#.# ##.EDhh..$......##..............(...# ##[.....EDhj....##..........##.......†EDh^EDh%EDhn..oo---1EDhEDhEDhha..#.####........#.#....# .......# .. #.....># ...... #...........#####...... .............# #....#...#.......##.#......# EDh=b.....oo...@(..##.# .....##### ......#........# #†######..###............#.# ##...$......## EDhb%..............(...###[......#.EDheEDhlmK.oEDhnB---2EDhtEDhvEDhP#......... .........#.#####........#.#....# .....# .. #..............># .......#...........#####................EDh"S'......# #....#...##.......##.#@.....# .....o.o...(..##.# .....##### ......#........##†######..###............#.# ##....$......##..............(...###[EDhVEDh5YEDhd...o   orcEDhhu9====3EDh qEDhrEDh...<.....# #.#......... ..#.###.###.#....# ...# . #.....># .......#...#####...............EDh~g......# #...@#...##.......##.#......# ........o..(..##.# ...........#####......#........##†######..###..........#.# ##....$......##....(...#EDhEDh[4Searing RayEDh EDh EDh ####.........#... ....<.....## #.#......... ..#.###.###.#....# ...#  #...># .####.............@....#......###....#...#.EDh1 ##.#......# .oo..(..##.#...........#####......#........# oo 2 orcs#†######..###..........#.# ##..$......##EDh EDh EDh .oo5Searing RayEDh EDh FDhMFDhr#####.......########.........#...FDh[n.....<.....##.##.#......... ..#.###...#####.#....##FDh} o...# ..... #....># .......#..#####FDha ..................## ......###....#...## .##.#......# ........oo.(..##.#FDhF .................#####ooo 3 orcs (1 wandering)......#........# #FDh†######..###..... ......#.# ##.FDhFDh}FDh FDh FDh  .FDhoFDh.FDhHoo 2 orcsFDh+IAn orc comes into view. It is wielding a +0 falchion.FDhFDh FDh6FDhFDh FDhFDh"_The orc moves out of view.FDh #.....<[...). #####................########.........#... .....<.....##FDh .##.#......... ..#.###...#####.#....## ...FDht'..# ..... #....># .......#..#####FDh! ..................## ......###....#.## .......##o#......#FDh .........o.(..##.#  .................#####............#........# #FDhvV†######..###.....FDhVFDhFDhFDhoo.o 3 orcs (1 wandering)FDhy10/12====7FDhFDh!q _An orc comes into view. It is wielding a +0 whip.FDhf......#####.. #.....<[...)..# #####................o########.........#... .....<.....##...##.#......... ...#.###...#####.#....## ......# ......#....># .......#..##### ..................## ......###.o..#...## .......##o#......# ...........(..##.# .................#####......#........#DhdmFDh.FDhoFDhC oFDhoFDhmo.FDh .FDhVoooo 4 orcs (FDh2 wandering)FDhFDhhFDh8FDhqFDhFDhFDhR #.... .FDh ####FDh)......#####.FDh.FDhj #.....<[...)FDh.FDh;# #####...FDh .....FDhSU.########.........#... o....<.....##....##.#.........FDh...#.###...## ...###.#....## .......#FDho .....o#......># .......#..o..#####FDhӯ ..................## ###o...#...##oo ##.#......#FDhL ....(..##.# ......#####FDhFDhcFDh~FDhпFDhFDhE2.oFDhV.#.oFDhQso.#.o.FDh .FDhG)ooooFDhFDhFDh9FDhFDhFDhZ- ####FDh  FDhYG#.... .........####FDh*......#####..FDhXS #.....<[...)FDh<# #####....FDhR.FDh| #.########.........#FDhWX. ..o...<FDh#FDhN##FDh........FDhE#......FDh##...##FDh=##FDh#.#....##FDh<G ........FDh.FDh9E ......FDh2...>FDhLao.#.oFDh .#####FDhGX..............##FDh)oooFDh`Z...###....#FDh##FDhev.....##.#.....FDh(..##.FDh^!#FDhFDhFDhFDh2FDhFDh.FDhoFDhoFDhoFDh!@..#..FDhFDh1FDh1====FDh 40FDhFDhFDh .# #### #.... .........####......#####..FDh2 #.....<[...)# #####..... #.########.........#.#......<#...##o..........FDh=##...##...##..#.#....## ....... .....o#.o...>.....#.#####................##....###....#####.#.....FDhFDhFDhFDhqFDh9*.ooo.#..FDh,&1FDh86FDh8FDh ## #.# #.. #.#... ##### #.... ...#### ......#####...  #.....<[...) # #####........ #.########.........#... .#....## ...##..#......... .....o........#.###....##.o......#.#....#...o.o#....#...># .######.....................###....#...#o...oo...ooooFDh Z[9;45H====2FDh[  FDh FDh _The orc shouts! x2 FDhB S_There is a stone staircase leading up here.GDh6/  You feel a surge of power! You focus your ray upon the orc.  The searing ray hits the orc!GDh8e**** 3GDh59& orcsGDhؿV  You kill the orc!GDhGDh&GDho...oo....GDhS 9/12 ----6==--3ontinue: Searing RayRay GDh+Tn_(Press . to maintain the ray.)GDh<[GDhck _Your Fire Magic skill increases to level 1!GDhrB  The searing ray hits the orc!GDhw**** 2 orcsGDhGDhs o.)..  You kill the orc!GDh ----8---4+ GDh& GDh`, P _The orc barely misses you.HDhR****HDh&x o).HDhl.  The searing ray misses the orc. The orc hits you with a +0 falchion.HDhN1------8---5++ HDh_HDh6 _The orc hits you with a +0 whip.HDhhB  The searing ray hits the orc!HDhap****   orcHDh ))..  You kill the orc!You finish channelling your searing ray.HDh(7----50=6astHDh8g _The orc closely misses you.HDhHDh17-----------8.0 (1.2HDhHDhx _You hit the orc but do no damage. The orc hits you with a +0 whip.HDh?  You feel a surge of power! You focus your ray upon the orc.  The searing ray hits the orc!HDh HDh (****HDhh !HDhJ  HDhVK HDhL ...)HDhO 1You kill the orc!HDhw HDhfx 8HDhy '=---HDhy 6HDhz '----HDh.{ 1HDh{ =HDh| 9HDh4} 0HDh} 5ontinue: Searing RayHDh~ 'Ray HDhH HDh̆ HDh<  HDh HDh X_(Press . to maintain the ray.)HDh :****HDhW! >...)HDh[& 5------50+ HDh2. HDhy1 HDh1:****HDh(>...)HDh,4------1++ IDhIDhIDhhIDh IDhK  You stop channelling your searing ray.IDhi/ _IDhIDh09==5==IDhIDh,IDh{IDh,IDhIDh,IDhiIDhIDhQ20==6====IDh IDh IDh IDhIDhIDhIDhIDh7====IDhMIDh2O=IDh_IDhIDh; K1=IDhi"IDh@%,IDh`'IDh<*IDh*l8====IDh12BIDh3IDh\6IDh6?2=IDh}7IDh8IDh;,IDh?IDhC9====IDh FIDhsH,IDh\JIDhLIDhLK3=IDhEOIDhUBIDhVIDhqVi10/12====IDhXXIDhZ,IDh\IDh^94IDh`_E==IDhaIDhd,IDhzfIDhIij1====IDhiIDhkIDhcn,IDhpIDhvs~5==IDhuIDhw,IDhyIDhl|92IDh|G====IDhIDh‚,IDhIDhȆ96IDh(E==IDhֈIDh,IDhߌIDhP==IDhIDh\,IDhQIDh9=IDhIDhIDh97IDhR(=IDhIDh,IDh7IDhɧ,IDhIDh,IDhEIDhIDha8==IDhIDh<IDhr,IDhlIDhIDh!,IDhIDhKIDh,IDh IDh8IDh9=IDhIDh IDhIDhD,IDhIDhIDhM,IDhQIDhEIDh,IDhIDhIDhIDhIDhIDhFIDh,IDhIDha IDh* ,IDh3IDhIDh,IDhIDhIDhd,IDhIDhIDh",IDhG$IDh(g  You see here a ribbon worm corpse.IDh, IDhq,_IDhu.IDh{0IDh2,IDhX4IDh7,IDh+9IDh>M _You now have 129 gold pieces (gained 2).IDhA3IDhCIDhyFIDhI,IDhKIDh=QIDhT,IDhUIDhXIDh[,IDh]IDh;`IDhb,IDh eIDhXgIDh4j,IDh|lIDhw#......†######..###....................#.# ##..................## ..............(...# ##[...............# IDh~w#................# #.......†........# ....>>....#  .........#.# IDhwR .###..........##...  #.##.?#..... .. ast: Searing Ray  #. ......#... .. ..####IDhLxZ .. .... . ## ..:# . ##..# IDhx IDh~1713.0 (62.0)IDh,4.0 (63IDhIDh[ _u - a glowing yellow potionIDhl43IDh7IDh:IDh=,IDhAIDhBIDhKG,IDhIIDh-T...........## .....(.. ##[. #........# .......†# IDhTL....>>...# ...............#.# .###...##... #.##.@#...... .. #.IDhTo#... #.....#### ........ ..####..:# ..?IDh\U ##..# . #....IDhZ16.0 (2.0)IDh\+7.0 (3IDhSaIDhbc _v - a scroll labelled WULIEFODDAIKKIDh-IDhW.IDhM4IDh{=IDhCIDhK,IDhEPXIDhPIDhR,IDhSIDhUIDhyWIDhWIDhXIDh"a   #†..# ....>>...........#IDha ...............#.# .###..........##... #.##..#...... .. ##........#...  ###.....####....  ...... IDhb#####..@###....?  ##..# ... #..#  #..#IDhd #..# ####  You pick up a book of Necromancy and begin reading...IDhrf,21.0 (4IDhh+2.0 (5IDhElIDhnp  You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your _library.IDh 3IDhU IDh IDhʐ IDh IDh XIDh IDhp IDh ,IDhM IDh` IDhx XIDh 2#.......†........# ....>>...........# IDha j...............#.### .###..........##.... #.##..#.......... ##........#....... ###.....####.......# IDhD ............. #####...###.@..?.... ##..# #......... #..# #.........IDh #..# #.........#..##.......##### .........o   orc (asleep).............>...oIDh IDh= 6.0 (4  An orc comes into view. It is wielding a +0 club.IDhn +7.0 (5IDh IDh ; _Found a stone staircase leading down.IDh  †  ....>>...........#  .....#.###  IDh ....##....  .........  ##........#.......  ###.....####.......#  ....................  IDh .###.@..?....  ##..# #.........  #..# #.........  #..# #.........  IDh #..# ##.......#  #### .........  .........  ....>...o IDhU  †  ....>>...........#  .....#.###  IDh+V ....##....  .........  ##........#.......  ###.....####.......# IDhV  ....................  .###.@..?....  ##..# #.........  #..# #.........  IDhW 5#..# #......... #..# ##.......# #### .........  .........IDhW U ....>... IDh] IDh` IDh,e IDhg [ _An orc is nearby!IDh E †  ....>>...........#  .....#.###  ....##....  .........  ##........#.......  ###.....####.......#  ....................  IDh.###.@..?....  ##..# #.........  #..# #.........  #..# #.........  #..# ##.......#  IDh]#### .........  .........  ....>...o JDhm †  ....>>...........#  .....#.###  ....##....  .........  ##........#.......  ###.....####.......#  ....................  .###.@..?....  ##..# #.........  #..# #.........  #..# #......... #..# ##.......# #### .........  ......... ....>...  _An orc is nearby!JDhX....>>....# ...............#.###..###....##..... #.##..#.......JDhXR##........#.###.....####.......#..............#####...###....?....# ##..# #..@......#..# #.JDhPY##..# #.##..# ####### .. #.JDhY##....>...o##.........#JDh\JDhcfoo.JDhg28.0 (1 _JDhmJDhoJDhl.......#.###..###..........##..... #.##..#.......##........#####.....####.......#.#JDh..............######...###....?....#  ##..# #.........# ..# #.# JDh#..# #.# #..# ### #### #..# #.o.##....>....# #.........# JDhJDh< @o.JDh#99Searing RayJDh-JDh10JDh~ **** You feel a surge of power! You focus your ray upon the orc.  The searing ray hits the orc.JDh@   The orc is severely wounded..o..0----==30ontinue: Searing RayRay JDhE  JDh_G JDhH X_(Press . to maintain the ray.)JDh T****JDh֙ xo...9/12 --------1+  _The searing ray misses the orc.JDh   The searing ray hits the orc!****KDh[9)...KDh{/8----3==2Searing Ray++  _You kill the orc!KDh   You stop channelling your searing ray.9== _10/12====1====2====#†.#  ....>>...........# .#...............#.###.###..........## #.##..#..Dhm.. ####  ###.....####.......#............  #####...###.# --##..# #.........# #..# #.... ast: Searing Ray #..# #....)....##..# ####### #.........# #....>....##.........#464.0)--7.0 (15 _w - a scroll labelled ZYUQUR FEFAKDhj3KDhKDhKDhgf==KDhKKDhf,KDhKDh KDh,KDh0 KDh KDh,KDhKDhfKDh,KDhyKDhaKDh!!,KDhj"KDh&KDh(,KDhw*KDhm-KDh/,KDh!1KDhu3KDhk5,KDh6KDh9KDh);,KDh<KDh?KDh@,KDhBKDhDKDhzF,KDh/HKDh)JKDh4LKDhLKDhhMKDhU  .......##.#......# #............(..##.# ..................### #......#....... #.#†######..### ####.......#.# ..............## .....(...#KDhV ##[@..............# #................# #.......†........# ......>>...........# ##.........#.## #.###..........##...  ... #.##..#.........  .## ##........#......  ###.....####....... KDh@\| .##.#......# #.(..##.# .. #.# #.#......†######..#.#.#.###.(...# ##@....# #......# #.......†.#KDh_@ ......>>...# ##........#. #.###..........## ... #.##..#. .## ##........# ###.....####..KDh6b-60.0 (13KDhkd,1.0 (14KDh>hKDh:o _You see here a +2 pair of gloves of stealth.KDh3KDhKDh&KDhmKDh$ _KDhBXKDh KDhKDh,KDhKDhKDhG,KDhKDh KDh?' ......###....# #........##.#... #......(.. ......... #............#..#. #.#†###########........#.@.....KDh+(,5.0 (4.0).......#####[.#.##..# #....#.. #.......†....#. ......>>.......#< ##...........# #.###.. ... #.##..# .## ##........#KDh<-KDh.+6.0 (5KDh1KDh3; _Found an escape hatch in the ceiling.KDhi 3KDh KDh KDh ,KDh XKDh KDh: KDhD ,KDh KDh1 KDh ,KDh KDhy KDh ,KDh KDh KDh ,KDh KDh KDh` ,KDhx KDh KDhh ,KDhC KDh) KDh ,KDh KDh KDhC ,KDhO KDh KDh KDhD KDh KDh KDh KDhm KDh KDhS KDhm ,KDh KDh KDh ,KDh KDhf KDh' KDh KDh KDhA KDhH KDh KDh KDh KDh KDh| KDh KDhO KDhJ KDh KDh KDh KDh ,KDhs KDh KDh ,KDh} KDh KDh KDh KDh KDh" KDh. ,KDh KDhP KDh KDh ! KDhu! KDh# KDh# KDhM$ KDh-& KDh( BKDh( KDh) KDh* KDh0+ KDh+ KDh, KDh- KDhQ. KDh. KDh1 KDh63 ,KDh3 KDh8 KDh: ,KDh: KDh< KDh= ,KDh> KDh@ KDhA KDh B KDhtB KDhgD KDhE KDhF KDhF KDhlH KDhI KDh2N KDhO KDhQ KDhR ,KDhS KDhU KDh W ,KDhX KDhY KDh [ KDhz[ KDh[ KDh+] KDh;^ KDh^ KDhi_ KDh` KDha KDhhb KDhb KDh&d KDhAe KDhe KDhf KDhg KDhq  ......###.).. #........##.## #.. #..... .. .......#. #......#.## #.#......†#.......###### ##..#@.#.....805.0 (39.0)KDhq * #.......#####[ ##.##..## # #.##...#####.......† #.##...........>> #.##<..#### #.####...##.####.# ##.....# #.###.# ##...#####.....KDhv KDhx ,6.0 (40KDh| KDh~ % _Found a dagger.KDh# 3KDhK$ KDh' KDh- KDhg. KDh/0 KDhP1 KDh1 KDhl2 KDh5 KDhQ7 ,KDh8 KDh*: KDh; ,KDh= KDh> KDhM@ ,KDhA KDhD KDhfF ,KDhG KDh'K KDhM KDhM KDhJN KDhtU XKDhV KDhW ,KDhX KDhZ KDhK\ KDh\ KDh] KDh^ KDhP` KDh` KDh\a KDhg KDhh ,KDhMj KDhTl KDh'n ,KDhWo KDh$q KDhr KDh[s KDh%t KDhv KDhw ,KDh y KDhz KDh| ,KDh| KDh~ KDh KDh KDh KDh KDh KDh} KDh KDhS KDh KDhf KDh KDhO ## ...##  .. ...#.. #KDho  #.####...#... #### #........#....  #...... ......#####.. ##.....# #.....<[...)## ######....@.##.########## #.##....#.....)<.....##.. #. #.##...##...).....##... #.##.##........).....##...##.##.#.....##........####......##.........#..................#....#..................#.......#.......................You pick up a book of Unlife and begin reading...KDh~ ,26.0 (2KDh ,7.0 (21KDh5 KDh Z _You add the spells Martyr's Knell and Death Channel to your library.MDhEl[?25h[?0c  Search for what [Enter for "veh", or ? for help]? NDhN [?25l[?1cNDhNDho$NDh1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a +2 pair of gloves of stealthNDhpUMLevel 4 of the Dungeon <<<>>>>^(Press ? for help) NDh_V#..................#...........##### #.............................##   #.........#^......###....#...## NDhMW . #.).......#........##.#......#  ..####..#.####............(..##.#  ................................##### NDh X ......#.#######............#........#   ......#.## #.#......†######..###.....  NDhXJ ##.......######...............#.#  ##.  ###............................##   ##..#..#..................(...#NDhA\ #.......#####[...............# ##.##..## #................# #.##...#####.......†........#   #.##...........>>...........#  .#.  #.##<..####...............#.###...  #.####...##.###..........##......#  #.# ##.....# #.##..#............# #.# ##...#####........#........#  ####.####....####.....####.......#.# #.........#........................# #.............#####...###.........##NDh]n #........#........##..# #.........#NDh_ ODhODhODh2LMrDarkGreen the ConjurerDeep ElfHealth: 28/28 ========================Magic: 12/12 ========================ODh<AC: 3Str: 4EV: 11Int: 25SH: 0Dex: 13XL:  5 Next: 53% Place: Dungeon:4Time: _You see here a +2 pair of gloves of stealth. _Found an escape hatch in the ceiling. _Found a dagger.  You pick up a book of Unlife and begin reading... _You add the spells Martyr's Knell and Death Channel to your library.  Search for what [Enter for "veh", or ? for help]? gloveODhODh,ODhODhODh% _ODhNnODhODh,ODhODhODh,ODhODhUODh,ODhODhODh$,ODhODhODhd,ODhODhODh,ODhKODhaODh,ODhODh2ODh,ODhODhODh,ODh\ODhODh,ODhODhODh,ODhODh#ODh,ODhODh ODht ,ODh ODh=ODh ,ODhZODhODhODhODhODhdODhODh\ODhODh O#.).......#........##.#......# .####..#.####............(..##.# ...............................## .....#.#######............#...... .....#.## #.#.......######..## #.......######...............#.# ###............................####..#..#..................(...##.......#####@...............# Noise: --------- 2845.0 (18.0)##.##..## #................# c) staff of conjuration#.##...#####.......÷........# Cast: Searing Ray#.##...........>>...........##.##<..####...............#.##.####...##.###..........##.. #.# ##.....# #.ODhO-##..#........ #.# ##...#####........#..... ####.####....####.....####......  _You see here a +2 pair of gloves of stealth.ODhODh16.0)ODh ODh[X _x - a +2 pair of gloves of stealthODhODhWear which item? Armour (go to first with [)  a - a +0 robe (worn)  t - a +0 pair of boots (worn)  x - a +2 pair of gloves of stealth[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip PDhmield which item (- for none)?  - - Unarmed Magical Staves (go to first with |)  c - a staff of conjuration (weapon) wield|wearPDhRPDhXPDh`R #.).......#........##.#......# MrDarkGreen the Conjurer .####..#.####............(..##.# Deep Elf ...............................## Health: 28/28 ======================== .....#.#######............#...... Magic: 12/12 ======================== .....#.## #.#.......######..## AC: 3Str: 4 #.......######...............#.# EV: 11PDhbInt: 25 ###............................## SH: 0Dex: 13##..#..#..................(...# XL:  5 Next: 53% Place: Dungeon:4#.......#####@...............# Noise: ---------  Time: 2846.0 (0.0)##.##..## #................# c) staff of conjuration#.##...#####.......÷........# Cast: Searing RayPDhb2#.##...........>>...........##.##<..####...............#.##.####...##.###..........##.. #.# ##.....# #.##..#........PDh@e #.# ##...#####........#..... ####.####....####.....####......  _Found a dagger.  You pick up a book of Unlife and begin reading... _You add the spells Martyr's Knell and Death Channel to your library. _Search for what [Enter for "veh", or ? for help]? glove _You see here a +2 pair of gloves of stealth. _x - a +2 pair of gloves of stealthPDhlP  Okay, then.PDhoPDhwPDhy. _QDhKQDhxWear which item? Armour (go to first with [)  a - a +0 robe (worn)  t - a +0 pair of boots (worn) QDh x - a +2 pair of gloves of stealth[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip RDh,RDhF #.).......#........##.#......# MrDarkGreen the Conjurer .####..#.####............(..##.# Deep Elf ...............................## Health: 28/28 ======================== .....#.#######............#...... Magic: 12/12 ======================== .....#.## #.#.......######..## AC: 3Str: 4 #.......######...............#.# EV: 11Int: 25 ###............................## SH: 0Dex: 13##..#..#..................(...# XL:  5 Next: 53% Place: Dungeon:4#.......#####@...............#RDhQ Noise: ---------  Time: 2846.0 (0.0)##.##..## #................# c) staff of conjuration#.##...#####.......÷........# Cast: Searing Ray#.##...........>>...........##.##<..####...............#.##.####...##.###..........##.. #.# ##.....# #.##..#........ #.# ##...#####........#..... ####.####....####.....####...... You pick up a book of Unlife and begin reading... _You add the spells Martyr's Knell and Death Channel to your library. _Search for what [Enter for "veh", or ? for help]? glove _You see here a +2 pair of gloves of stealth. _x - a +2 pair of gloves of stealth _Okay, then. _  You start putting on your armour.Dh"U39;49m7.0 (1RDh^A8.0 (2RDh`RDhdRDhyg+9.0 (3RDhjRDhoRDhq,50.0 (4RDhuRDhzRDh|+1.0 (5RDhRDh6 6 _You continue putting on your +2 pair of gloves of stealth. x5  You finish putting on your +2 pair of gloves of stealth.RDh`RDhɈRDh0H _You feel stealthy.RDh 3RDh RDh1 RDhϒ f _RDho ,RDh RDhh RDh ,RDh RDh RDh ,RDhߜ RDhI RDh ,RDhO RDhd RDh ,RDh2 RDh RDh ,RDht RDhݯ RDhF ,RDhX RDh RDh ,RDh RDh ;  There is a shaft here.RDhJ RDh  _RDh: RDhB RDh RDh RDh RDhQ RDh ,RDhA RDh RDh9 ,RDhk RDh$ RDh ,RDhm RDh RDh9 ,RDhq RDh RDh ,RDh RDhr RDh ,RDh RDhs RDh RDh RDh, RDh RDh RDh RDh RDh: RDh" RDh RDh RDh RDhv RDha RDh RDhK RDhg RDh RDhf RDh_ RDh RDh RDh RDho RDh RDh RDh RDhc RDh RDh RDh RDhL RDh RDh_ RDh RDh RDh RDhD ,RDh RDh P $. .#  ...g##### ...##  ..# #...#..  #@####...#...  #..#....  ##.......##Searing Ray ##.....#..#.....<[ RDh #......##.#####... #......##.######## g   goblin (asleep) ######.##....#.....)< #...##.##.##...##...) #...##.##.##........)RDh  78.0 (27.0)  A goblin comes into view. It is wielding a +0 club.RDh@ ,9.0 (28RDh RDhw$ + _Found 14 gold pieces.SDhO $. .#  ...g##### ...##  ........#   #@#  #........#....  ##....... ##.....#.<[ #......# #......# .##....#.....)< .##.##..) .)SDh$ $. .#  ...g##### ...##  ........#   #@#  #........#....  ##....... ##.....#.<[ #......# #......# .##....#.....)< .##.##..) .) _A goblin is nearby!SDh $. .#  ...g##### ...##  ........#   #@#  SDh3#........#....  ##....... ##.....#.<[ #......# #......# .##....#.....)< SDhL.##.##..) .)SDh2` $. .#  ...g##### ...##  ........#   #@#  #........#....  ##....... SDh6##.....#.<[ #......# #......# .##....#.....)< .##.##..) .)SDhKNSDhOSDhYSDh\] _A goblin is nearby!SDh $. .#  ...g##### ...##  ........#   SDh#@#  #........#....  ##....... ##.....#.<[ #......# #......# SDhh.##....#.....)< .##.##..) .)SDhX $. .#  ...g##### ...##  ........#   #@#  #........#....  ##....... ##.....#.<[ #......# #......# .##....#.....)< .##.##..) SDhX@.)SDh/bSDhdSDhkSDhyI .  $. .g##### ...##.......@.# #...# .....###.####...#... #........#.... . ##.............## ##.....#..#.....< #......##.#####..SDhB} #......##.####### ######.##....#.....)< #...##.##.##...##...) _A goblin is nearby!SDh gglauncher)The goblin unwields a +0 club. The goblin wields a +0 sling.SDh2J((((SDh^ N..@.SDh:==80.0 (1.0) SDhSDhOt _The goblin shoots a sling bullet. The sling bullet misses you.SDh  You feel a surge of power! You focus your ray upon the goblin.  The searing ray hits the goblin.SDh~****SDh`w .)..  You kill the goblin!SDh0----1ontinue: Searing RayRay SDh>SDhxf _(Press . to maintain the ray.)SDh A****SDhVx E.)..SDhz 9/12 --------2+ SDhz SDh SDhISDh  You stop channelling your searing ray. _10/12==SDhSDh 1====SDh#SDhSDhaSDhrSDh>SDhSDhSDhSDh|SDhSDh<"2====SDh$SDhM%SDh&SDh)SDh!1SDh1 #######SDhT2$.......SDh2.......SDhx3 ......SDh 47..$...SDh4 .#SDh:5a..)##### ...##SDh5^...# #...#..SDhW6 --SDh793.0 (SDh7 11.0)SDhP8M..###.####...#...SDh 99.... #........#....SDh90ast: Searing Ray SDh+:4...... ##..SDh: ..SDhO;`.....<. ##.....#..#....SDh;J####### #......##.#####SDht<4 #......##.SDh=H ######.##....#.....)SDh== #...##.##.##...##..SDh*>TDhPTDhTDh(%4.0 (12TDhTDh  TDh5 TDh +_Found a stone staircase leading up.TDhI==TDhXTDhBTDhTDhTDh TDh4TDh*_You now have 143 gold pieces (gained 14).TDhTDhzTDhTDhqTDhTDhTDhTDhTDh TDhTDhTDhTDhTDhbTDhQTDhTDhTDhj TDh TDh TDh'TDhTDhTDhTDhkTDhTDhTDhTDhTDhTDhMTDhTDhnTDh!TDhp"TDh#TDh%TDhi'TDh"(TDho)TDh+TDh,TDhG-TDhY.TDh0TDh1TDhh3TDh 4TDh9TDh:TDh;TDh<TDhc?TDhBTDhBTDhDTDhFTDhITDhITDhKTDhMTDh QTDhQTDhATTDh[TDh<^TDh^TDhaTDhdTDhgTDhhTDhxjTDhmTDhVoTDh pTDhqTDhtTDhvTDhwTDhjyTDh{TDh=~TDh~TDhTDhqTDhTDhsTDhTDh]TDhΛTDhۜTDh_TDhwTDh  TDh2##### TDh+E#...# ...... TDha## #...###### #.......# TDhT.# #...#....# #...... TDh.####...#....#######......# TDhy........#.......@.........####TDh %922.0 (28 TDh#.............#####........... TDh4#.....#..#.....<[...)......... TDhL......##.#####..........TDhK  TDhb%......##.########.........#TDh"... TDhe.##....#.....)<.....##........ TDhLm.##.##...##...).....#......... TDh[.##.##........).....#.###...## TDho'.##.#.....##........#.#....##TDh!TDhWTDhTDh޻ TDhtTDhF_Key pressed, stopping explore.TDhgTDhTDh2TDh"TDh$TDh`%$ _TDh|*TDh/,TDh.,TDh0TDh3TDhS6,TDhP8TDh:TDhq=,TDh(@TDhCTDhG,TDhJTDhwOTDhP,TDhoRTDh;WTDh#Y,TDhZTDh_TDhYa,TDh!cTDhdTDhg,TDhhTDhlTDhrXTDhDv,TDh[wTDh2zTDh },TDhĂ,TDh,TDhTDh`TDh!,TDhTDhTDh,TDhTDhЗTDh;TDhՙTDh՚TDhBTDhTDh)TDh,TDhTDhXTDhmTDhm,TDhTDhTDh TDhyTDhTDhTDh,TDhTDhTTDhV,TDhTDh.TDhTDhTDh^TDh)TDhm,TDhTDhTDh,TDhTDhTDhTDhPTDh9TDhTDhTDhTDh0TDhTDhTDhrTDhWTDhTDhP,TDhTDhLTDhi,TDhTDhTDh0,TDhTDhDTDhTDhz,TDhBTDhTDhTDhy,TDhbTDhTDh,TDhTDhXTDhOTDhTDh,TDhRTDhe,TDhTDhTDh ,TDh%TDhTDh. BTDh TDh ,TDh TDh[TDhBTDhHTDh,TDhuTDhTDh,TDh,TDh,TDhTDhTDhN,TDhTDh TDh",TDh #TDh#TDh$TDhD%TDh%TDh'TDh;(TDh(TDh>)TDh<,TDh-,TDh.TDhj/TDh0,TDh31TDh5TDhS6,TDh!7TDh8TDht9TDh9TDh:TDh;TDh<TDh=TDh=TDh?TDh@,TDh@TDh+BTDhBTDhjCTDh;DTDhQETDh`F,TDhFTDhKTDhL,TDhpMTDhTnTDhV,TDhVTDheXTDhiY,TDhYTDhQ[TDh\TDh\TDh]TDh]TDh^TDh3_,TDh>`TDhaTDha,TDh jTDhj,TDhvkTDhmTDhn,TDh\oTDhqTDhr,TDhnsTDhvTDhTDhŁ,TDhPTDhPTDhTDhTDh1TDhTDhTDhTDhvTDhTDh(TDh7TDhTDh/TDh#TDhPTDhӔTDhTDhϗTDh1,TDh7TDh2TDh,TDhTDhDTDh',TDhޤTDh֦TDh],TDhzTDhTDhЬTDhYTDhTDh0TDhTDhTDhβTDhTDhxTDh TDh·TDhTDh+TDhTDhcTDh?TDhÿTDhuTDhTDhTDhTDh*TDhTDhTDhTDhWTDhTDh$TDh,TDh'TDh5TDh,TDhTDhTDhr,TDhTDhTDh,TDhTDh3TDhO,TDhTDhTDh,TDh`TDh\TDh ,TDhnTDhpTDh,TDh%TDhZ.## #................# ###..... ..#####.......÷........# #....... ..........>>...........# #.#..... ..####...............#.###.....## #...##.###..........##......####.....# #.##..#............# ##...#####........#........## #....####.....####.......#.# ..#................# 3018.0 (96 ......#####.........## TDh2_.#........##..# #.........# ##........##..# #.........#  #........##..# #....)...  ###########..# ##.......## #### #.........# #.........# #....>....#TDh#TDh$T _Key pressed, stopping explore.TDhN>4TDhATDhD^ _No target in view!TDhwDTDhETDh2MTDhNTDh0O$ _TDhS,TDhaT,TDhTTDhWTDhX,TDh}YTDh \TDh5],TDh]TDh`TDha,TDhQbTDhdTDhf,TDhfTDhRiTDhj,TDhkTDhmTDh6o,TDh1pTDhvrTDhs,TDhtTDhvTDhw,TDhsxTDhzTDhb{TDh{TDh`|TDh~TDhmTDhTDh{TDhTDhTDh1,TDhTDhTDh/TDhTDhTDhTDhATDhTDhTDhTDhITDhTDh5TDhKTDhTDhCTDhLTDhwTDhTDhoTDhTDh$TDhTDh>TDhTDhTDh{TDhTDhbTDh,TDh&TDh TDh9 #....... #.............. #.............. ## #.........#^...... s.. #.).......#........ ....####..#.####........ ........................ ........#.#######....... TDh;#.## #.#..... ####.......######....... ###........... ##..#..#........... #.......#####..... ##.##..## #..... s   scorpion (asleep) #.##...#####......##...........>>##<..####......TDhc-39.0 (21TDh=-40.0 (22TDhTDh}[ _A scorpion comes into view.TDh TDhQ TDh TDh( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)TDhTDh%!TDh(TDh, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)UDh# #........ #....... ## #.........#^ s.. #.)... ....####.. ......... ........# .......@#.##  ####.......# ###......... ##..#..#.. #....... ##.##..##  #.##...# #.##...........>> #.##<.UDh #........ #....... ## #.........#^ s.. #.)... ....####.. ......... ........# .......@#.##  ####.......# ###......... ##..#..#.. #....... UDh{##.##..##  #.##...# #.##...........>> #.##<.UDhPUDhUDhUDh"_ _A scorpion is nearby!UDh #........ #....... ## #.........#^ s.. #.)... ....####.. ......... ........# .......@#.##  ####.......# ###......... ##..#..#.. #....... ##.##..##  #.##...# #.##...........>> #.##<.UDhv #........ #....... ## #.........#^ s.. #.)... ....####.. ......... ........# .......@#.##  ####.......# ###......... ##..#..#.. UDhyt#....... ##.##..##  #.##...# #.##...........>> #.##<.UDhf}UDh5UDhUDh̐  ##### #........ #........ #...........### #.........#^s.. #.).......#####..#.####..........#.#######.UDhۑ\.........#.## #.######.......#########........#..#..#..... #.......######.##..## # #.##...#####.... #.##...........> _A scorpion is nearby!UDhUDhh.ssUDh81.0 (1.0) _UDhUDhRUDh.UDh1UDh6UDh8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)UDh+_  #...##.##.# ###......## #....... #....... #..........#### #.........#^#.... #.).......##..s..####..#.#####.........#.#.#######..........#.## #.#######.......#########......#..#..#..... #.......######.##..## # #.##...#####...UDhb P.sUDhld C2Searing Ray _UDhp VDh^VDh@r**** _You can't see any susceptible monsters within range! (Use Z to cast anyway.)A scorpion is nearby! _A scorpion is nearby! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You feel a surge of power! You focus your ray upon the scorpion.  The searing ray hits the scorpion!VDh!  The scorpion is heavily wounded....s.0----==3ontinue: Searing RayRay  _(Press . to maintain the ray.)VDhpG  The searing ray hits the scorpion!VDhY****VDh!VDhB)....VDh0l 9/12 ------298-4Searing RayVDhmx+ _You kill the scorpion!VDhFrVDhth _Your Stealth skill increases to level 3!VDh2:****VDh[....VDh----5++ VDh_VDh VDhsVDh:****VDh$+....8---6ast: Searing Ray  _You finish channelling your searing ray.VDhVDhVDhVDh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)VDh7  _VDh 9==VDh4 VDh ,VDh VDhs ,VDhT VDh׶ ,VDhJ VDhG 10/12====VDh VDh ,VDh VDh ,VDh VDhm ,VDh? VDh 1====VDh_ VDh| VDh VDh VDhh ,VDh7 VDh VDh0 VDh VDh4 VDh j2====VDh VDh VDh ,VDh$ VDh VDhb ,VDh* VDh   #...##.##.#   ###......##   #   #  VDh1  #   ########.........#^   #.....##.).......#   #.....####..#.####   #....@..VDh G637.0)   #..#.#######   #..#.## #.# VDh   ######.......######   ###.....   ##..#..#   #.......#####  VDh3  ##.##..## #   #.##...#####VDh VDhI E _Done exploring.VDh 3VDh VDh K..0.0)VDho VDh- E _Done exploring.VDh3VDhVDh 4VDh VDhN E _Done exploring.WDh3WDhWDh4WDhsWDhE _Done exploring.WDhJ3WDhLWDhGv4WDhwWDhIyE _Done exploring.WDh0 IWDh=T  _Done exploring.WDhe Where to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon WDh> WDh  #...##.##.#.. MrDarkGreen the Conjurer  ###......##.... Deep Elf  #.............. Health: 28/28 ========================  #.............. Magic: 12/12 ========================  #.............. AC: 6Str: 4  ########.........#^... EV: 12Int: 25  #.....##.).......#.... SH: 0Dex: 13  #.....####..#.####.... XL:  5 Next: 98% Place: Dungeon:4  #....@................ Noise: ---------  Time: 3063.0 (0.0)  #.........#.#######... c) staff of conjuration  #.........#.##WDh ~ #.#. Cast: Searing Ray  ######.......######...  ###..............  ##..#..#.......   #.......#####.   ##.##..## #.   #.##...#####.  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _WDh! WDh, WDhi- WDhe. ,WDh/ WDh1 WDh1 WDhi2 WDh2 WDh4 WDh5 WDhk6 WDh6 WDh,8 WDh9 ,WDhP: WDhR; WDhP< WDh< ,WDh?> WDh? WDh? ,WDh@ WDhA WDh_B ,WDhC WDhD WDhE WDhEF WDhF WDhG WDhH ,WDhI WDhJ WDh|K WDh L WDh{M WDhN WDhpO WDhO WDhAQ WDhR WDhRS WDhS WDhU WDh W WDhW WDhBX WDh Z X _ There is a stone staircase leading down here.WDhZ WDhV\ WDh\ $ _WDh] XDhXDh5XDhQXDh XDh XDhXDh2XDh XDh XDhvXDh+ XDh XDh.XDhO5 # XDh3 XDh..XDh .. XDh XDhU...XDh5 .#. XDh XDh_....## ...# XDh: XDh}#...# ....# XDh XDhm}#....##.....# XDh# XDh#XDh'# XDh; 83.7 (20.XDh 7)XDh XDhi\###.......# XDh  XDhz#.##....# XDh XDhqT..# ...#XDh) XDhT.## ..#XDh XDhS## ## XDhDXDhXDhXDh|_You climb downwards.XDhYXDhXDh XDh[_There is a stone staircase leading up here.XDh3XDhXDh!XDhXDhC$ _XDh8nXDhXDh1,XDhXDhXDh,XDh@XDhXDh ,XDh XDh XDhw XDh XDhu XDh XDh. ,XDh XDh XDh` ,XDh XDh XDh XDhk XDh XDh! XDhe# XDh# XDh^$ XDh& XDh)) XDh) XDhq* XDh, XDh-9 XXDh: XDh>; XDh< XDh(@ XDhC XDhI XDhK XDhM XDhP ,XDh|Q XDhS XDh[ ...#h.....####............ .$........#.#.........#......?...# XDhe\ ...........#.##......?.......... .......## #.?..............##...#..#..###........#.#......####........#XDh\ H.##..............##........#..#....h   black bear (asleep)#........#....#..#....#####.....#####...## #....#XDhe /98.7 (15.0XDh ,9.7 (16XDh XDhͼ ] _A black bear comes into view.XDhO q ...#h.....####  .............  ...$........#.#  ............#..  .........?...#  ...........#.##.  .....?.......... .  ........@....## #.?  ..............##...#  ..#..###........#.#  ......####........#  .##.......#  .#..#....  #........#....#..  #........#  ####...## XDh # XDh<  ...#h.....####  .............  XDh= &...$........#.#  ............#..  .........?...#  ...........#.##.  .....?.......... . XDh>  ........@....## #.?  ..............##...#  ..#..###........#.#  XDh> ......####..... .##..... .#..#.... XDh?  #........#... #...... ####...## XDh@ XDhJ XDhS XDhW` w _A black bear is nearby!XDhy ...#h.....####  .............  ...$........#.#  ............#..  .........?...#  ...........#.##.  .....?.......... .  ........@....## #.?  ..............##...#  ..#..###........#.#  ......####........#  .##.......#  .#..#....  #........#....#..  #........#  ####...##  YDhRZ ...#h.....####  .............  ...$........#.#  ............#..  .........?...#  ...........#.##.  YDhT.....?.......... .  ........@....## #.?  ..............##...#  ..#..###........#.#  ......####..... .##..... .#..#....  #........#... #...... ####...## YDh[YDh]YDh`kw _A black bear is nearby!YDh6 ...#h.....####  .............  ...$........#.#  ............#..  .........?...#  ...........#.##.  .....?.......... .  ........@....## #.?  ..............##...#  ..#..###........#.#  ......####........#  .##.......#  YDhl.#..#....  #........#....#..  #........#  ####...##  YDh3 ...#h.....####  .............  ...$........#.#  ............#..  .........?...#  ...........#.##.  .....?.......... .  ........@....## #.?  ..............##...#  ..#..###........#.#  ......####..... .##..... .#..#....  #........#... #...... ####...## YDhRk ....##.## #h.....####....$.#.#....#..?...# .#.##.  ?@......... . .....## #.?............##...##..#..###..#.#......####........##.##..............## #........#..#.... #........#....#.. #....#####.....# _A black bear is nearby!100.0) _YDh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZDh"qZDh-u Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayZDhvConjuration1% 2 c - Fulminant PrismConjuration/Alchemy22%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 22% 4 Select a spell to cast[!]/[I] toggle spell headers[DhG[Dh'P[Dh\9MrDarkGreen the Conjurer.......##.##Deep Elf....#h.....####[Dh9_>Health: 28/28 ========================...............Magic: 12/12 ========================....$........#.#AC: 6Str: 4.............#..EV: 12Int: 25..........?...#SH: 0Dex: 13............#.##.XL:  5 Next: 98% Place: Dungeon:5......?@......... .[Dh8  MrDarkGreen the Conjurer .......##.##  Deep Elf ...*#h**...####  Health: 28/28 ======================== ...*****.......  Magic: 8/12================-------- ...*****.....#.#  AC: 6Str: 4 ...*****.....#..  EV: 12Int: 25 ...*****..?...#  SH: 0Dex: 13 [Dh............#.##.  XL:  5 Next: 98% Place: Dungeon:5 ......?@......... .  Noise: ---------  Time: 3100.7 (0.0) .............## #.?  c) staff of conjuration ..............##...#  Cast: Searing Ray #..#..###........#.#  .......####........#  #.##..............#  h   black bear (asleep) # #........#..#....  #........#....#..  #....#####.....# _A black bear is nearby! _A black bear is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (extremely dangerous; 22% risk of failure)  Press: ? - help, Dir - move target[Dhq .#h***.*****.*****.*****.*****\DhMh*.*****$*****.*****.*****\DhXMrDarkGreen the Conjurer.......##.##Deep Elf....#h.....####Health: 28/28 ========================...............Magic: 8/12================--------....$..*.....#.#AC: 6Str: 4\Dha.............#..EV: 12Int: 25..........?...#SH: 0Dex: 13............#.##.XL:  5 Next: 98% Place: Dungeon:5......?@......... .Noise: ---------  Time: 3100.7 (0.0).............## #.?c) staff of conjuration..............##...#Cast: Searing Ray#..#..###........#.#.......####........##.##..............#h   black bear (asleep, ally target)# #........#..#....*   fulminant prism#........#....#..#....#####.....# _A black bear is nearby!Casti\Dhng: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (extremely dangerous; 22% risk of failure)  Press: ? - help, Dir - move targetYou feel a surge of power!\Dhl5===1.7 (1\Dh(A**\Dhj+C  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (extremely dangerous; 22% risk of failure)  Press: ? - help, Dir - move target  You feel a surge of power! _You conjure a prism of explosive energy!]DhHZ .hh*The black bear growls angrily.]Dh@.-2]Dh{ _Your fulminant prism crackles loudly.]Dh ]DhU ###############]Dh##########   Your fulminant prism explodes!The blast of energy engulfs the black bear!]Dhh]Dhs ...........h.............  The black bear is severely wounded.]Dhu]DhxY=======3Searing Ray]DhE}]Dhd' _You hear a shout!]DhK .......##.###......####.....]Dh $.h#.#.....?...# ..#.##.?.......... ..## #.?.##...##..#..###........#]Dh .......####.#.##...........# #........#..#.... #.#....##....#####.....#]Dh Q###...## #]Dh ]Dh F.h]Dh o9==-------4]Dh| ]DhX ^Dh **** You feel a surge of power! You focus your ray upon the black bear.  The searing ray hits the black bear!^DhK h...  The black bear is almost dead.^Dhe7----==-----5ontinue: Searing RayRay ^Dh^Dhf _(Press . to maintain the ray.)^Dhɥ  The searing ray hits the black bear!****^Dh-7....^Dh2^Dh;.......##.##MrDarkGreen the Conjurer....#......####Deep Elf...............Health: 28/28 ========================^Dh<K....$........#.#Magic: 6/13===========-------------.............#..AC: 6Str: 4..........?...#EV: 12Int: 25^Dh?............#.##.SH: 0Dex: 13......?.......... .XL:  5 Next: 167% Place: Dungeon:5.......@.....## #.?Noise: ---------  Time: 3106.7 (1.0)..............##...#c) staff of conjuration#..#..###........#.#Continue: Searing Ray.......####........#Ray+ #.##..............## #........#..#....#........#....#..#....#####.....#####...## #....#The searing ray hits the black bear!  The black bear is almost dead. _(Press . to maintain the ray.)  The searing ray hits the black bear! _You kill the black bear!Your Spellcasting skill increases to level 4!^DhA-- _(Press . to maintain the ray.)  The searing ray hits the black bear! _You kill the black bear!  Your Spellcasting skill increases to level 4!  Your Conjurations skill increases to level 7! have reached level 6^DhB!!^DhOM/  --more--_Dh<w33/334----635% _Dh=7Searing Ray_DhH_DhPK4 __Dh f_Dhg_Dhj_DhuK  You stop channelling your searing ray._Dh.|7== __Dhc3_Dh_Dh,_DhY_DhΔ,_Dh-_Dh_DhPk8===_Dh_Dh4,_Dh_Dh,_Dh_DhG,_Dh̷_Dh;9_DhF===_Dh_Dh,_Dh_Dhp,_Dh_Dhp10/14====_Dh_Dh_Dh,_Dhk_Dh,_Dh_Dh,_Dh_Dh8k1===_Dh_Dh_DhK,_Dh_Dh0,_Dh_DhM2===_Dh#_Dh,_DhV_Dh,_Dh _Dh,_Dh_DhG93_DhG====_Dh>_Dh ,_Dh _Dh,_Dh_Dh_Dh j4====_Dh _Dh&4 _Magic restored._Dhm4I_Dh9,_Dh9<_Dh`A| _e - 2 scrolls labelled PUT VAGIOGG (gained 1)_DhuN$ ...W..#.# .# ####.## ..#_Dh/O###....$........#.#...#........?...# .#.##. ........... ._DhO|...............## #.?ast: Searing Ray ..........##...#..#..#..###...#.#........####........#W   phantom (wandering)_DhXRP###.##..............##. #........#..#.... #........#....#.._DhY034.7 (28.0)_DhH_t.WW_Dhb,5.7 (29_Dh^f_DhiZ _A phantom comes into view._Dhl ......#.# .#  ##..W....##.##  ......#......####  .................  ......$........#.#  ...............#..  ............?...#  .......@......#.##.  ................... .  ...............## #.?  ...............  ..#..#..###....  #........####..  ###.##.........  #. #...   _Dh&  ......#.# .#  _DhW' p##..W....##.##  ......#......####  .................  ......$........#.#  ...............#..  ............?...#  _Dh( .......@......#.##.  ................... .  ...............## #.?  ..............._Dh(  ..#..#..###.... #........####..  _DhC+ ###.##......... #. #... _Dh. _Dh1 _Dhe= t _A phantom is nearby!_Dh   ......#.# .#  ##..W....##.##  ......#......#### _Dh  .................  ......$........#.#  ...............#..  ............?...#  .......@......#.##.  ................... .  ...............## #.?  ...............  ..#..#..###....  #........####..  ###.##.........  #. #...   _Dh o ......#.# .#  ##..W....##.##  ......#......####  .................  ......$........#.#  _Dh K...............#..  ............?...#  .......@......#.##.  ................... .  ...............## #.?  ............... ..#..#..###.... #........####..  ###.##......... #. #... _Dh- _Dh _Dh _Dh  _Dhj _Dh :_A phantom is nearby!_Dh _Dh l ......#.# .#  ##..W....##.##  ......#......####  .................  ......$........#.#  ...............#..  ............?...#  .......@......#.##.  ................... .  ...............## #.?  ...............  ..#..#..###....  #........####..  ###.##.........  #. #...   _DhN/b ......#.# .#  ##..W....##.##  ......#......####  .................  ......$........#.#  ...............#..  ............?...#  .......@......#.##.  ................... .  ...............## #.?  ............... ..#..#..###.... #........####..  ###.##......... #. #...  _A phantom is nearby!`Dh}i .# # ......#.# .###..W....##.## ######.........$.#.#....#..?...# .#.##. ........... .# #.?.........##...#...#..#..###.#.#........####.......####.##..............##. #.#..#....`DhʪG.W`Dhr==`Dh6.7 (1`Dh.0)`DhaSearing Ray `Dh _`DhH`Dh`Dh&[  `Dh\ !`Dh] "*`Dh_ *`Dh` ** You feel a surge of power! You focus your ray upon the phantom.  `Dhl !The searing ray hits the phantom.`Dh x  The phantom is moderately damaged.`Dh .`Dh W`Dh @$.`Dh 2`Dh ----`Dhy ==`Dh] 7`DhA ont`DhN /inue: Searing Ray`Dh9 'Ray `Dh> `Dh `Dh  `Dh `Dh X_(Press . to maintain the ray.)`Dh ****The searing ray hits the phantom!`Dh`r ...W.1--------8+  _The phantom is heavily damaged.`Dh r *** The searing ray hits the phantom!`Dh[ I.$W0---=-9++ `Dh `Dh ` _The phantom is almost destroyed.`DhF  The searing ray hits the phantom!`Dh#Y***aDh͊ .$.  You destroy the phantom!aDhi -6=40ast: Searing Ray _You finish channelling your searing ray. _Your Fire Magic skill increases to level 2!aDhAaDhaDh, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)aDhm _You can't see any susceptible monsters within range! (Use Z to cast anyway.)aDhD_aDh5ZP _aDho_,aDhQiaDhjaDh,naDhqaDhvraDhs1aDhs=aDhDtaDhvaDhzaDhzaDh|aDhvaDh@aDhaDhمaDhzaDh"2aDh0===aDh_ --aDhj5   ufetubus (wandering)aDh35aDhLaDh$6.7 (6aDhٝaDh5aDh.aDh8aDhҢ--aDhr$7.7 (7aDhaDh aDhaDhT8_An ufetubus comes into view.aDhaDh  ...... .# #  ......#.# .#  ###.......##.##  .......#......####  #.................  .......$........#.#  ................#..  .......@.....?...#  ...............#.##.  .................... .  #...............## #.?  ...............  ...#..#.5###...  ##........####.  ###.##...  #.  aDh'  ...... .# #  ......#.# .#  ###.......##.##  .......#......####  #.................  .......$........#.#  ................#..  .......@.....?...#  ...............#.##.  .................... .  #...............## #.? ............... ...#..#.5###...  ##........####. ###.##... #. aDhA aDh$  aDh aDhڿ <_An ufetubus is nearby!aDh aDhXh  ...... .# #  ......#.# .#  ###.......##.##  .......#......####  #.................  .......$........#.#  ................#..  .......@.....?...#  ...............#.##.  .................... .  aDhp #...............## #.?  ...............  ...#..#.5###...  ##........####.  ###.##...  #.  aDh  ...... .# #  ......#.# .#  ###.......##.##  .......#......####  #.................  .......$........#.#  ................#..  .......@.....?...#  ...............#.##.  .................... .  #...............## #.? ............... ...#..#.5###...  ##........####. ###.##... #.  _An ufetubus is nearby!aDh C...... .# # ......#.# .###.......##.##.......#......#####......$#.#..?...# ..#.##...... .### #.?..##...##..#.5###........###........####. ###.##....... #. #........#..#.... ..#aDh s5.s   scorpion (wandering)aDh f5   ufetubus (wandering)aDh $8.7 (1aDhQ Searing RayaDh aDh  aDh aDh 7_A scorpion comes into view.aDhE bDha ***You feel a surge of power! You focus your ray upon the ufetubus.bDhfn  The searing ray misses the ufetubus.bDh9v.s5...sbDhv45bDhw0---==9ontinue: Searing RaybDhZx=Ray bDh~bDhZf _(Press . to maintain the ray.)bDh ****The searing ray hits the ufetubus.bDhn  The ufetubus is lightly wounded.  The ufetubus slips past you! The ufetubus barely misses you.bDhv5.s....bDhIx9/14 -----50+ bDh=}bDh~N _The ufetubus misses you.bDh **** The searing ray hits the ufetubus.bDh|  The ufetubus is severely wounded.The ufetubus hits you but does no damage.bDh.$.5.sbDh28------1++ bDh6bDhpo _The ufetubus barely misses you. The ufetubus hits you. x2bDh G  The searing ray hits the ufetubus!bDhi /**bDh+ 0**bDhy [  You kill the ufetubus!bDh< =.$bDh X...sbDh1 8--72astbDh bDh > _You finish channelling your searing ray.cDh **** You feel a surge of power! You focus your ray upon the scorpion.  The searing ray hits the scorpion.cDh_  The scorpion is moderately wounded....s6-----3ontinue: Searing RayRay cDhbf _(Press . to maintain the ray.)cDh  You hit the scorpion but do no damage.The scorpion is moderately wounded.You stop channelling your searing ray.9=---7==--4.8 (1.1ast _The scorpion stings you but does no damage.cDh# **** You feel a surge of power! You focus your ray upon the scorpion.  The searing ray hits the scorpion!cDh/ ...sThe scorpion is severely wounded.(Press . to maintain the ray.)5----=50ontinue: Searing RayRay  _The scorpion barely misses you.cDh} cDh cDh!"The searing ray hits the scorpion!cDh,cDhӦ(****cDhq!cDh4 )....cDhG 4------906Searing Ray+ cDhG cDhL cDh5O L _You kill the scorpion!cDh” :****cDhz& ....cDh, 3-----7++ cDh6 cDh9 cDh- :****cDhll D....30=---8ast: Searing Ray  _You finish channelling your searing ray.cDhl3cDh"pcDh}BcDh~,cDhcDhi4=cDhcDh3a1=cDh cDh,cDhscDh,cDhcDhu5===cDhcDhx~2==cDhcDhŭ,cDhcDhv,cDhcDh/v6====cDhcDhcDh? 3==FF   marrowcuda (wandering)HP restored.cDh069.8 (11.0)cDh=-70.8 (12cDhvcDhb] _A marrowcuda comes into view.dDhy  .# #  ......#.# .#  ###.......##.##  .......#......####  #.................  .......$......F.#.#  ................#..  .............?...#  .......@.......#.##.  .................... .  #...............## #.?  ...............  ...#..#..###...  ##........####.  ###.##...  #. #....   dDho  .# #  ......#.# .#  ###.......##.##  .......#......####  #.................  dDh.......$......F.#.#  ................#..  .............?...#  .......@.......#.##.  .................... .  #...............## #.?  ............... ...#..#..###... ##........####.  ###.##... #. #.... dDh!dDh&dDh-dDh2a _A marrowcuda is nearby!dDhtk  .# #  ......#.# .#  ###.......##.##  .......#......####  #.................  .......$......F.#.#  ................#..  .............?...#  .......@.......#.##.  .................... .  #...............## #.?  ...............  ...#..#..###...  ##........####.  ###.##...  #. #....   dDho  .# #  ......#.# .#  ###.......##.##  .......#......####  #.................  dDh.......$......F.#.#  ................#..  .............?...#  .......@.......#.##.  .................... .  #...............## #.?  ............... ...#..#..###... ##........####.  ###.##... #. #.... dDh dDhudDhGdDha _A marrowcuda is nearby!dDhXU......# .# # .......#.# .# ###.......##.## .......##### #.... .$F.#.# ...#...?...# .#.##. ..... . ### #.?.................##...#...#..#..###........#.# ##........####..###.##..............##. #.#..#....F.1.0) _dDhXdDhZf  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)eDh'j# ... ......##.# # .......#.# .# ###.......##.## .......##### #.....F.... .$#.# ...#...?...# .#.##. ..... ### #.?.................##...# ...#..#..###........#.###........####.###.##......#.FFeDh87====2Searing Ray _eDh9 ****You feel a surge of power! You focus your ray upon the marrowcuda.eDh  The searing ray misses the marrowcuda....F=eDh5----==3ontinue: Searing RayRay eDh f _(Press . to maintain the ray.)eDh>****eDh96F...eDhN;4-------4+ eDhR _The searing ray misses the marrowcuda. The marrowcuda barely misses you.eDh>****eDhW. FF...F 2 marrowcudas (1 summoned)The searing ray misses the marrowcuda. The marrowcuda bites you.eDhY29---3----5++ eDh+deDh1h? _Another marrowcuda is drawn to the feast!eDh ****The searing ray hits the marrowcuda.eDhw  The marrowcuda is lightly damaged.  You finish channelling your searing ray.eDh $F@F...  The marrowcuda barely misses you.eDho-=6asteDhTeDhB _The marrowcuda bites you but does no damage.eDh:/ ****You feel a surge of power! You focus your ray upon the marrowcuda.  The searing ray hits the marrowcuda.eDh  F...  The marrowcuda is moderately damaged.(Press . to maintain the ray.)1----7ontinue: Searing RayRay  eDh] eDh _The marrowcuda barely misses you. The marrowcuda closely misses you.eDhh ****The searing ray hits the marrowcuda!eDh A FF...F 3 marrowcudas (2 summoned)The marrowcuda is severely damaged.The marrowcuda bites you.  Another marrowcuda is drawn to the feast!4-------0-----8+ eDh  eDh Q_The marrowcuda barely misses you.eDh feDhfeDhtmeDhoK _You are out of magic!eDh ....# ... ......##.# #  .......#.# .#  ###.......##.##  .......#......####  #.................  .......F........#.#  ........F@F.....#..  .............?...#  ...............#.##.  .................... .  #...............## #.?  .................  ...#..#..###.....  ##........####...   fDhm ....# ... ......##.# #  .......#.# .#  ###.......##.##  .......#......####  #.................  .......F........#.#  ........F@F.....#..  .............?...#  ...............#.##.  .................... .  #...............## #.? .................  ...#..#..###..... ##.......Dh[m.####... fDhlfDhd _There are monsters nearby!fDh~l3fDhwfDh{K _You are out of magic!gDh$gDh"RDrink which item? Potions  b - a potion of magic  d - 2 potions of curing  g - 2 puce potions  h - 3 viscous ruby potions  i - a silvery potion  l - a glowing emerald potion  n - a murky sapphire potion  q - a ruby potion  r - a cyan potion  u - a glowing yellow potion [!] read|quaff|evokegDhG[?] describe selectedhDh~8 hDhB hDhQP -MrDarkGreen the Conjurer....# ...Deep Elf......##.# #Health: 24/33 =================-------.......#.# .#Magic: 0/14------------------------###.......##.##AC: 6hDhkS Str: 4.......#......####EV: 12Int: 25#.................SH: 0Dex: 13.......F........#.#XL:  6 Next: 90% Place: Dungeon:5........F@F.....#..Noise: ==-------  Time: 3178.8 (0.0).............?...#c) staff of conjuration...............#.##.Continue: Searing Ray.................... .Ray+ #...............## #.?.................##...#FFF 3 marrowcudas (2 summoned)...#..#..###........#.###........####........####.##......hDhV V........#The marrowcuda bites you.  Another marrowcuda is drawn to the feast! _The marrowcuda barely misses you. _You are out of magic! _There are monsters nearby! _You are out of magic!hDh[]  _You are out of magic! _There are monsters nearby! _You are out of magic!  Magic courses through your body. You stop channelling your searing ray.  The marrowcuda bites you.  Another marrowcuda is drawn to the feast!hDhm  $FFFFF 5 marrowcudas (4 summoned)The marrowcuda completely misses you. The marrowcuda bites you.hDhno 21--14/14 ========================-9.8 (1ast: Searing RayhDhx hDh7{ ? _Another marrowcuda is drawn to the feast!iDhX  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iDh  MrDarkGreen the Conjurer ....# ... Deep Elf ......##.# #  Health: 21/33 ===============--------- .......#.# .#  Magic: 12/14 ====================---- ###.......##.##  AC: 6Str: 4 .......#......####  EV: 12Int: 25 #.................  SH: 0Dex: 13 iDh.......$F.......#.#  XL:  6 Next: 90% Place: Dungeon:5 ........F@F.....#..  Noise: =--------  Time: 3179.8 (0.0) ..........F..?...#  c) staff of conjuration ...........F...#.##.  Cast: Searing Ray .................... .  #...............## #.?  .................##...#  FFFFF 5 marrowcudas (4 summoned) ...#..#..###........#.#  ##........####........#  ###.##..............# _Another marrowcuda is drawn to the feast!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, 81% to hit)Dh8HiDh MrDarkGreen the Conjurer....# ...Deep Elf......##.# #Health: 21/33 ===============---------.......#.# .#Magic: 12/14 ====================----###.......##.##AC: 6Str: 4.......#......####iDh| EV: 12Int: 25#.................SH: 0Dex: 13.......$F.......#.#XL:  6 Next: 90% Place: Dungeon:5........F@****..#..Noise: =--------  Time: 3179.8 (0.0)..........F..?...#c) staff of conjuration...........F...#.##.Cast: Searing Ray.................... .#...............## #.?.................##...#FFFFF 5 marrowcudas (4 summoned)...#..#..###........#.###........####........####.##..............#Casting: Searing RayiDh  (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, 81% to hit)  You feel a surge of power! You focus your ray upon the marrowcuda.iDh <Press: ? - help, Shift-Dir - straight line  Aim: a marrowcuda (severely damaged, 81% to hit)  You feel a surge of power! You focus your ray upon the marrowcuda.  The searing ray misses the marrowcuda.  (Press . to maintain the ray.)  The marrowcuda barely misses you. x2; The marrowcuda bites you.iDh iDh>% a FF...FF..FF 7 marrowcudas (6 summoned)Another marrowcuda is drawn to the feast!  The marrowcuda bites you.iDh& 18--3===80.8 (1ontinue: Searing RayRay iDh, iDh. ? _Another marrowcuda is drawn to the feast!jDh  The searing ray hits the marrowcuda!  You destroy the marrowcuda!jDhjDhjDhjDhrjDh ,jDh§.§§@****§§§jDh̉Q..§§§§§@§...§..§§jDhjDhMrDarkGreen the Conjurer....# ...Deep Elf......##.# #Health: 18/33 =============-----------.......#.# .#Magic: 12/14 ====================----###.......##.##AC: 6Str: 4.......#......####EV: 12Int: 25#.................SH: 0Dex: 13.......§§§§.....#.#XL:  6 Next: 111% Place: Dungeon:5........§@§.....#..Noise: ==-------  Time: 3181.8 (1.0)jDhE........§....?...#c) staff of conjuration.........§§....#.##.Continue: Searing Ray.................... .Ray+ #...............## #.?.................##...#...#..#..###........#.###........####........####.##..............#The marrowcuda barely misses you. x2; The marrowcuda bites you.  Another marrowcuda is drawn to the feast!  The marrowcuda bites you. _Another marrowcuda is drawn to the feast!  The searing ray hits the marrowcuda!  You destroy the marrowcuda! _The marrowcuda disappears in a puff of smoke! x6  You have reached level 7!jDh/  --more--kDh_21/375---7 5% Searing RaykDhr+kDh,.4 _kDh9 3kDh kDhQ K  You stop channelling your searing ray.kDh E _kDh 3kDh kDh a3=kDh kDh'# i2=kDhZ% kDhw) ,kDh7+ kDh5 4===3=kDh8 kDh'< ,kDh > kDhA ,kDhC kDhTH 5====kDhI kDh>M i4=kDhN kDh3Q ,kDhR kDhU ,kDhMW kDhY P==kDh[ kDh^ t5==kDhn` kDhQc kDhg kDhi kDhk ,kDh@m kDhVp ,kDhq kDh9u a6=kDhw kDhy ,kDh1{ kDh} ,kDhW kDhd ,kDh kDh# d27=kDhֈ kDh ,kDhD kDh( ,kDh kDh ,kDh kDh 8==kDh kDh@ kDh g....$....@.--...ast: Searing Ray ee   Duvessa (wandering)kDhׯ 1208.8 (27.0)kDh G--9.8 (28kDhn kDh _Duvessa, Sister of Dowan comes into view. She is wielding a +0 rapier.kDhLp } ....# ... ......##.# #  .......#.# .#  ###.......##.##  .......#......####  #.................  .......$........#.#  .........@......#..  .............?...#  kDht ...............#.##.  .................... .  #.e.............## #.?  .................  ...#..#..###.....  ##........####...   kDh ) ....# ... ......##.# #  kDhP.......#.# .#  ###.......##.##  .......#......####  #.................  .......$........#.#  .........@......#..  kDhPq.............?...#  ...............#.##.  ....................  #.e.............## #.? .................  kDh&...#..#..###..... ##........####... kDh!%kDh_.kDh6kDh<\ _Duvessa is nearby!kDh2} ....# ... ......##.# #  .......#.# .#  ###.......##.##  .......#......####  #.................  .......$........#.#  .........@......#..  .............?...#  kDh2...............#.##.  .................... .  #.e.............## #.?  .................  ...#..#..###.....  ##........####...   lDh) ....# ... ......##.# #  lDhf.......#.# .#  ###.......##.##  .......#......####  #.................  .......$........#.#  .........@......#..  .............?...#  ...............#.##.  lDhv....................  #.e.............## #.? .................  ...#..#..###..... ##........####... lDh lDhlDhzlDh\ _Duvessa is nearby!lDh # ....# ... ......##.# #  .......#.# .#  ###.......##.##  .......#......####  #.................  .......$........#.#  .........@......#..  .............?...#  ...............#.##.  .................... .  #.e.............## #.?  ................. lDh)x ...#..#..###.....  ##........####...   lDh[} ....# ... ......##.# #  .......#.# .#  ###.......##.##  .......#......####  #.................  .......$........#.# lDh7, .........@......#..  .............?...#  ...............#.##.  ....................  #.e.............## #.? .................  ...#..#..###..... ##........####... lDhQlDhlDhlDhԟ\ _Duvessa is nearby!lDhC....# .........##.# .#.......#.# .# ###.##.#.......#......#####.... lDhh.......$#.#...#.. .?...# ..#.##...... .#.e## #.?.......#...#..#..###..#.#lDh)k##........####.##.##..............# #. #.#..#....lDhlDh.ee   Duvessa (wandering)lDh/910.8 (1.0) _lDhlDh{mDh......##.# .#..# .# ###.##.#.......#......######mDh.... .......$#.#...#.. ....?...# ..#.##...... .#..emDhrq### #.? .....#...#...#..#..###..#.###........####.##.##..............# #. #........#..#.... #.#....#..mDhđmDhޔ^9=1mDhMmDhKmDh<{..# .# ###.##.#.......#......######.... .......$#.#....#.......?...# ..#.##...... .#..e#####.? .....#...# ...#..#..###..#.###........####.##.##.........# #. #........#..#.... #........#....#..#....#####.2mDh{ ###.##.#.......#......######.... .......$#.#....#... ....?...# ..#.##........ .#..e#####.? .....#...# ...#..#..###..#.# ##........####.##.##........# #. #..#..#.... #..#....#..#....#####.####...## ....#mDhܢ mDhɨ &3mDhï mDh mDhF' .......#......######....# .......$#.#....#... ....?...# ..#.##........ .#..e#####.? ........# ...#..#..###..#.# ##........####.# #.##........# #. #........#..#.... #........#....#.#....#####.....#####...## # #....##.....#4mDh( mDh[ u #......$mDh.\ #.#....#......?...# ..#.##........ .#..e#####.?.....##...##..#..###..@.....###........####mDh^ .. ###.##.......# ....#.#...## #....##....####..<......#mDhe mDhhi U30=5mDhn mDh[p nDh.......$#.#..........#...  ....?...#  ..#.##........ .  #..e#####.?  ........#  ...#..#..###..#.#  ##........####.# #.##........##  #. #........#..#.... #........#....##....#####.....######...## #....# #....##.....####..<. ###.6nDhnDhSnDh..#... ....?...# ..#.##.. . ...... .. #..e#####.? ........# ...#..#..###..#.# ##........####.# #.##........##  #. #.#..#.... #..#....#..##....#####.....#######...##### #....##.....####..<. ###. #.##....#7nDh)?...# .#.##.. .......... e#####.?. .......# #..#..###..#.# #........####.# #.##........##  nDh]+ #. #........#.@#.... #........#....#..# #....#####.....### ####...#### #....##.....####..<......# ###.......# #.##....#..# ...#nDh-nDh^:oo   orc (wandering)nDh ?&8nDhGnDh3Uu _An orc comes into view. It is wielding a +0 hand axe.nDh L..#.##.. o..........e#####.?........##...# #..#..###........# #........####. ###.##..............### nDh)  #. #........#..#....# ..######.....#####...####....#  #....##.##..<. ###.. #.##..### nDh nDhz q1==9nDh nDh; nDhҤ  ........e......#####.?........##...# #..#..###........#.# #........####........nDhV ##.##..............###  #. .#..#....# ..######.@...#####...####....#  #....##...#.....###....#####nDh! nDh '20nDh nDh oDhJe#####.?. ....# #..#..###..#.# ......####........# #.##..............##  #. #.#..#....#  #.#....#..# #....#####.....### ####...#  #....##.....# ###..<......#  ###. #.##....##..#...#oDhL### ###### oDhRoDhU&1oDhZoDht\oDh:+...##...##..#..###........#.# #........####........# ###.##..............###  #. #.#..#....# #.#....#..# #....#####.....### ####...####....#  #.....# ###..<......# ###oDhs;.# #.##....#.##....#...###....##### ###### oDhL@oDhB&2oDhWEoDhGoDhy#..#..###........#.# ##........####........#  ###.##..............###  #. #.#..#....# #.#....#..# #....#####.....### ####...####....#  #.....#oDhg ###..<.@....# ###.# #.##....#.##....#...###....##### ###### oDhYoDhoDh2oDh=oDh3oDhoDhX: ##........####........#  ###.##..............### #. #..#..#....# #........#....#..# #....#####.....### ####...####....#  #.....# ###..<......# ###.# #.##....#.##....#...###....##### ###### 4oDh  P ##.####.# ###.##.....### #. #........#..#....# #........#....#..# #....#####.....### ####...####....# #....##.....# ###..<......# ###.# #.##....# #..##....# ...###....# #### ######oDh &5oDh oDhG oDhM ...#..#..###.#.#........####........###.##.......####. #.#..#....# #........#....#..# #....#####.....#######...####....# #....##.....####.@<......####.......# #.##....# #..##....# ...###....##### ######6pDhpDhZpDh pDhF _Unknown command.pDhU ...#..#..###.#.# ##........####.# ###.##...### #. #........#..#....# #........#....#..# #....#####.....### ####...####....# #....##.....# pDhLY ###..@......# ###.# #.##....# #..##....#...###....##### ######pDh` pDhe [3=7 _pDhj pDhч  pDhV pDḧ S_There is a stone staircase leading up here.qDh/  _4==5=6=qDhHZ7==qDhY...#..#..###.#.#  ##.####.......s# ###.##....### #. #........#..#....# #........#....#..# #....#####.....### ####...####....# #....##.....# ###..<# ###.# #.##....# #..##....#...###....##### ###### s   scorpion (wandering)qDh1^0425.0)qDh^qDh2dL.sqDhLw3.8 (16 _A scorpion comes into view.qDh8    ..#  ..###  #. #..#..s.#  #.....#..#  #....#####.....###  ####...####....#  #....##.....#  ###..<@.....#  ###.......#  #.##....# qDh%  #..##....#  ...###....#  #### ###### qDh]   ..#  ..###  #. #..#..s.#  #.....#..#  #....#####.....###  ####...####....#  #....##.....#  ###..<@.....#  ###.......#  #.##....#  #..##....# ...###....# #### ######  _A scorpion is nearby!qDh 0 c.................##...# ...#..#..###........#.# ##........####........#  ###.##........### #. #........#..#..s.# #........#....#..# #....#####.....#######...### qDh0 #....##@....# ###..<# ###.......# #.##....##..##....#...###....# #### ######qDh2 qDhw9 J.sqDh= 84.0) _qDhB qDhKE qDhe#####.?..............##...# ..#..#..###........#.# #........####.o......# ###.##.......### #. #.#..#....# #........#....#.s# #....#####.....#######...### #....##.....# ###..<# ###.......#qDhJ#.##....##..##....# ...###....# o   orc (wandering)#### ######qDhqDh) s.os.qDh95Searing RayqDh%qDhrDh ****oYou feel a surge of power! You focus your ray upon the orc.rDh]R  The searing ray hits the orc but does no damage..o.#..s...s=3----==6ontinue: Searing RayRay rDh| _(Press . to maintain the ray.)rDhKB  The searing ray hits the orc!rDh@]****rDh2rDh8.$.#.s...rDh[2-----6--7+ rDh<`rDhYbG _You kill the orc!rDhN****rDh',rDh,.$.#....srDhC01-----8++ rDhh5rDh7sDh $  You barely miss the scorpion. You stop channelling your searing ray.  The scorpion stings you.  You are poisoned.sDh &6======-2===50.0 (1.2astPois sDh +sDh#-/ _The scorpion poisons you!sDhv *** You feel a surge of power! You focus your ray upon the scorpion.  The searing ray hits the scorpion!sDhA% ..sThe scorpion is moderately wounded.(Press . to maintain the ray.)  You feel very sick.sDh=C4--0---=10ontinue: Searing RayRay sDhHsDhKY _The scorpion completely misses you.sDhy ***The searing ray hits the scorpion.sDhG ..sThe scorpion is heavily wounded.You feel sick. The scorpion completely misses you.sDhJ 2====---9/15 -----2+ sDhS sDhV U _The scorpion barely misses you.sDh ***The searing ray hits the scorpion but does no damage.sDh! ..sThe scorpion is heavily wounded.sDh #26===--------3++ sDh(sDh+= _You feel sick. The scorpion stings you.tDh ***The searing ray hits the scorpion but does no damage.tDh ..sThe scorpion is heavily wounded.You finish channelling your searing ray.4-----8--4ast _You feel sick. The scorpion barely misses you.tDhSa *** You feel a surge of power! You focus your ray upon the scorpion.  The searing ray hits the scorpion.tDh ..sThe scorpion is severely wounded.(Press . to maintain the ray.)tDh-6-----5ontinue: Searing RayRay tDh;tDhPe _You feel sick. The scorpion closely misses you.tDh  tDh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.uDhuDh Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy19%4  d - Iskenderun's Mystic BlastConjuration/Translocation 19%4 Select a spell to cast[!]/[I] toggle spell headersvDh,vDh4vDh>X..e............#####.?.MrDarkGreen the Conjurer ................##...#Deep Elf vDhOA..#..#..###........#.#Health: 24/37 ===============--------- #........####........#Magic: 6/15=========--------------- ###.##..............###AC: 6Str: 4#. #........#$.#....#EV: 12Int: 25#........#....#..#SH: 0vDhCDex: 13#....#####..s..###XL:  7 Next:  6% Place: Dungeon:5####...####@...#Noise: ==-------  Time: 3255.0 (0.0)#....##.....#c) staff of conjuration###..<......#Continue: Searing Ray###.......#Pois Ray #.##....#vDh%q#..##....#s   scorpion...###....##### ######The searing ray hits the scorpion.  The scorpion is severely wounded.(Press . to maintain the ray.) _You feel sick. The scorpion closely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells...e............#####.?.MrDarkGreen the Conjurer ................##...#Deep Elf ..#..#..###........#.#Health: 24/37 ===============--------- #........####........#Magic: 6/15=========--------------- ###.##..............###AC: 6Str: 4#. #........#$.#....#EV:Dhr39;49m 12Int: 25#........#....#..#SH: 0Dex: 13#....#####..s..###XL:  7 Next:  6% Place: Dungeon:5####...####@...#Noise: ==-------  Time: 3255.0 (0.0)#....##.....#c) staff of conjuration###..<......#Continue: Searing Ray###.......#Pois Ray #.##....##..##....#s   scorpion...###....##### ######The searing ray hits the scorpion.  The scorpion is severely wounded.(Press . to maintain the ray.) _You feel sick. The scorpion closely misses you.Casting: Searing Ray (safe; 1% risk of vDhvWfailure)  Confirm with . or Enter, or press ? or * to list all spells.The spell is quite dangerous to miscast (19% risk of failure)! Continue anyway?  Y - Yes  N - NovDh..e............#####.?.MrDarkGreen the Conjurer ................##...#Deep Elf ..#..#..###........#.#Health: 24/37 ===============--------- #........####........#Magic: 2/15===--------------------- ###.##..............###AC: 6Str: 4#. #........#$.#....#EV: 12Int: 25#........#....#..#SH: 0Dex: 13#....#####..s..###XL:  7 Next:  6% Place: Dungeon:5####...####@...#Noise: ==-------  Time: 3255.0 (0.0)#....##.....#c) staff of conjuration###..<Dh;39;49m......#Continue: Searing Ray###.......#Pois Ray #.##....##..##....#s   scorpion...###....##### ######(Press . to maintain the ray.) _You feel sick. The scorpion closely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You feel a surge of power! You erupt in a blast of force!  The mystic blast hits the scorpion!vDhg .  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You feel a surge of power! You erupt in a blast of force!  The mystic blast hits the scorpion!  You kill the scorpion!  You stop channelling your searing ray. You feel sick.vDh/ 3-3=-----18=====6.0 (1ast: Searing RayvDh4 vDh7 ' _You hear a shout!wDh...##...##..#..###........#.# ##........####........#  ###.##..............###  #. #.#$.#....# #.#....#..# #....#####.....###wDh=4 ####...####....#  #.....# ###..<......# ###.# #.##....##..##....#...###....##### ###### wDh¤wDh{2------7wDhzwDhP$ _You feel sick.wDh?  ...#..#..###........#.#  ##........####........#  ###.##..............### #. #..#$.#....#wDh@  #........#....#..# #....#####.....### ####...####....#  #.....# ###..<@.....# ###.# #.##....##..##....#wDhA ...###....##### ###### wDh8N  You feel sick.=-----8wDhR wDhU [ _You are no longer poisoned.wDhe = ##........####........# ###.##......### #. #........#$.#....# #........#....#..# #....#####.....### ####...####....# wDhi  #....##.....# ###..<......# ###.# #.##....##..##....#...###....##### ###### wDh+o wDhr &9wDhw wDhz xDhvQxDh M...#..#..###..###........####........# ###.##..............##xDh S#. #........#$.#..........#....#......#####.....#######...#####....#####..###... #.##..#..##....#...###xDh xDhϜ i4===60xDh xDh? a _There is a stone staircase leading up here.xDh_ xDh* 3xDh4 5====xDh5 xDhk eSearing Raye   DuvessaxDhv       .###  #. #..$.#....#  #....#..#  #....##..###  ####...####....#  #....##.....#  ###..@......# 5.0 (5 ###.......#  #.##....#  #..##....#  ...###....#  #### ######  _You start resting.xDhb     .###  #. #..$.#....#  #....#..#  #....##..###  ####...####....#  #....##.....#  ###..@......#  ###.......#  #.##....#  #..##....# ...###....# #### ###### xDh&r _Duvessa is nearby!yDh&* yDhl. yDh2 yDh4 yDhK: M.eyDh@ h4=6.0 (1 _yDhB yDh ..#.#######....#........# ..#.## #.#.......######..###.. .....######...............#.# #.# ............................###.. yDhP #..#..#..................(...#### #.......#####................# ##.##..## #................# ###.##...#####.......÷........# #.4  #.##...........@>...........# #.#.##<..####........#.###.yDh k#.####...##.###..........##.....#.# ##.....# #.##..#...........#.# ##...#####........#........ ##.####....####.....####.......#. yDh> ........#........................  ............#####...###.........#  .......#........##..# #.........# ===yDhC! yDhD} 6=7.5 (2.5Searing RayyDh yDh } _You climb upwards. _There is a stone staircase leading down here.zDh zDhzDh0zDh5=zDh zDhc zDh _7===zDh zDhf,zDhzDhG,zDh7zDhzDhK6=zDhzDhzDhjk8===zDh!zDhT%,zDh*'zDh9*zDh*zDh,zDh 0zDh0&27zDh0v=9===zDh2zDhP5,zDh6zDh49zDh9zDh;zDh>,zDh@zDhC8==10/15====zDhEzDhGzDhHzDhIzDhL,zDhMzDhPzDh5QzDhXRzDhV9=1===zDh1WzDhYzDh.ZzDh[zDh^zDha,zDhg2===zDhJib30=zDhjzDhl,zDhKnzDh`ozDhozDhpzDhs3===zDhI1==zDh[,zDhzDh4===zDhzDhk2=zDhMzDh",zDh*zDh)zDhzDh-zDh_ _You start resting.zDh098.5 (31.0)zDh'y5====9.5 (32zDhzDh% _Magic restored.zDh3===4==zDhBzDh,zDhPzDh95zDh52=zDhuzDh,zDhzDh[,zDhzDh.,zDhzDhzDhD6=zDhzDh,zDh7zDh,zDhzDh,zDhzDhq_ _You start resting.zDh .315.5 (16zDh_ w7==6.5 (17zDh zDhi " _HP restored.{Dh,M..............#########.....#........##.## #.#######..###..#######.# #.# ..............###..#..#......(...#### #.......#### ### .######...@...÷...........>>..# <..####.....#.####.####...##.###..........##...... .##..7.0){Dh %M##..#.####(..##.# ................#########.....#........##.## #.#######..###..#######.# #.# ..............###..#..#......(...#### #.......#### ### .######.......÷...........>>..#  #.##<..####...............#.###.. #...####...8{Dh+ pM.).......##.#..... ##..#.####(..##.# ................#########.....#........##.## #.#######..###..#######.# #.# ..........###..#..#......(...#### #.......#### ### .######.......÷  #.##...........>>...........# #.#.....####.....###{Dh C9|DhGLevel 4 of the Dungeon <<<<>>>>^(Press ? for help) #..................#...........######.#..#.#  #.............................## #.#.##.#  ########.........#^......###....#...## ##.#.##.##  #.....##.).......#........##.#......# #..#.##..#  #.....####..#.####............(..##.# #.##.###.####  #...................................##### #.#.........#  #.........#.#######............#........###...#.......#  #.........#.## #.#.......######..###...............#  ######.......######...............#.# #.###..##.......#  ###............................###........########  ##..#..#..................(...#####.....#  #.......#####...@............# #.....#  ##.##..## #................# ###.....#  #.##...#####.......÷........# #.......#  #.##...........>>...........# #.#.....#  #.##<..####...............#.###.....###  #.####...##.###..........##......####  #.#[|DhC(39;49m ##.....# #.##..#............#  #.# ##...#####........#........##  ####.####....####.....####.......#.#  #.........#........................#  #.............#####...###.........##  #........#........##..# #.........#|Dh5HY.@|Dh4` @..}Dh&5..}DhS15.#}DhՒ5##}Dh@5#.}Dh5.#}Dh5#.}DhqZ 5..}Dh 5..}DhtM 5..}Dhc 5..}Dh; 5..}Dhе 5.#}DhC 5# }DhZ 9  }Dh 9  }Dh 9  }Dh  #..................#..............>##.##...#  ~Dh   ###......##........................##..#..##  ~Dh  #...##.##.#.....##........#.#....###.#.### ~Dh  #...##.##.##........).....#.###...##.#.#.#~Dh+ 5.>~Dhz ~Dh ~Dh $~Dhp B.).......#........##.#......#~Dh4 6MrDarkGreen the Conjurer ~Dh `##..#.####............(..##.#~Dh !Deep Elf ~Dhy ............................##### Health: 37/37 ======================== ~DhF ..#.#######............#........# Magic: 15/15 ======================== ~Dh ..#.## #.#.......######..###.. AC: 6~Dhȭ +Str: 4 ~Dh .....######...............#.# #.# EV: 12~DhD ,Int: 25 ~Dh ............................###.. SH: 0~Dh۰ ,Dex: 13 ~Dhh #..#..#..................(...#### XL:  7 Next: 18% Place: Dungeon:4 ~Dh w#.......#####...@............#~Dh ~Noise: ---------  Time: 3319.5 (0.0) ~Dh< ##.##..## #................# ## c) staff of conjuration~Dhճ #.##...#####.......÷........# #. Cast: Searing Ray~Dhd #.##...........>>...........# #.~Dh e#.##<..####...............#.###.~Dhz j#.####...##.###..........##.....~Dh . ~Dh #.# ##.....# #.##..#...........~Dh . ~Dh #.# ##...#####........#........~DhB   ##.####....####.....####.......#.  _You climb upwards. _There is a stone staircase leading down here. _You start resting. _Magic restored. _You start resting. _HP restored.~Dh ~Dh ~DhC ~Dh ~Dh ~Dh ~Dhl ~Dh ~Dh ~Dhy ~Dh ~Dh ~DhU ~Dh ~Dhm ~Dh ~Dh ~Dh ~Dh ~Dh ~Dh ~Dh8 ~Dh ~Dh~Dh~Dh ~Dhg~Dh~Dh~DhD ~Dh:_There is a stone ~Dh@"staircase leading down here. ~Dh=_You start resting. _~DhAMagic restored. _~Dh#You start resting.~DhD+HP restored. ~Dh You see her~Dh* e 8 stones.~Dh~Dh| ~Dh_~Dh~Dh"~Dh$~Dh%~Dh_'~Dh.*~Dhy,~Dh -~Dh#/~Dh2~Dh4~DhL5~DhP7~Dh8:~Dh<~Dh=~Dh?~DhSC~DhE~DhnF~DhDH~Dh_J~Dh)L~Dh6M~DhN~DhfP~DhQ~DhR~DhS~Dh*U~DhV~Dh7W~Dh5X~DhY~Dh%[~Dh[~DhD]~Dh^~Dh9`~Dh`~Dha~Dh/h~DhhU....<[...)~Dh:i1......## ~Dhi##....................# ~DhEj#######.........#......## ~Dhj8.[<.....##.~DhGk)....# ~Dhk#...).....#............# ~Dhne[.....#.###...##.#.# ###.#....###.#.## .......##..#..## .#........@##.##...# 37.5 (18.0) .#...........######.#..#.# ............## #.#.##.# ###....#...## ##.#.##.## .##.#......# #..#.##..# .....(..##.# #.##.###.#### ~Dhn{...........##### #.#.........# ~Dho[......#........###...#.......# ~Dho]...######..###...............#~Dh$q~Dhu~Dhx ~Dhx~Dh'yU_There is a stone staircase leading down here.DhR4DhSDhrXDhk]88.0) _Dh]Dh& Dh' ...... .........# #..... .........# # ...... .....# ...... .........#.### ...... ............. ...... ....>...... ...... ...J.....# #..e..5 .......@.# ...... Dh1(;#.......## ...#.. ##.....## ##.... ###### ###.# #. J   jelly (asleep) Dh($ You climb downwards.Dh)Dh+/DhK|@9.3 (1.8Searing RayDhDh Dhs_Level annotation: DuvessaFound a stone staircase leading down. _There is a stone staircase leading up here.Dh .........#  .........# #  ...........#  .........#.###  .............  ....>......  ...J.....#  .......@.#  #.......##  ##.....##  ######   #. DhBZ  .........#  .........# #  ...........#  .........#.###  .............  ....>......  ...J.....#  .......@.#  Dh[ K#.......##  ##.....##  ######   #. DhOb Dhce Dhk Dh2p \ _A jelly is nearby!Dh s  .........#  .........# #  ...........#  .........#.###  .............  ....>......  ...J.....#  .......@.#  #.......##  ##.....##  ######   #. Dht <Dh 3 .........#  .........# #  ...........#  .........#.###  .............  ....>......  ...J.....#  DhC .......@.#  #.......##  ##.....##  ######   #. Dh Dh DhJ Dhx% \ _A jelly is nearby!Dh?  Dh@ !Dh]A "**DhB **Dh[C 2J  Dh_J You feel a surge of power! You focus your ray upon the jelly.  The searing ray hits the jelly!  The jelly is heavily wounded.Dh i  The jelly quivers.Dh 7.J..3----==400ontinue: Searing RayRay Dh Dh f _(Press . to maintain the ray.)Dh,  The searing ray hits the jelly!**** Dh1....Dhe%42/16------24--1Searing Ray+  _You kill the jelly!DhE****Dh)....DhI----2++ DhDhSDh3DhDhܸ  You stop channelling your searing ray. _Dhl3=Dh 4===DhVBDhDh!i5===DhDhnDh|Dh,DhDhDh"i6===Dh@Dh/4 _Magic restored.Dh3DhDh'Dh,DhDh  There is a stone staircase leading up here. _DhPDhDhP:==DhDhSDh,Dh?DhDhJ,Dh,Dh{,Dh Dh Dh ,Dh Dh>DhDhEDhDh`DhDhFDhDhDh,DhDhDh?,DhDh"Dh$,Dh%Dh'Dh),Dh*Dh -Dh/,Dh0Dhi3Dh5,Dh27Dh79Dhu;,Dhl<Dh>Dh0A,DhyBDhlDDhF,DhGDhIDhYL,DhMDhPDhRDh[#.#.# ## ##...  ##.# .#  Dh\`#.# .# .# #########.## .# ...........#......##### .# #.#.#..........# Dh\.### .#.#.......@$........#.#. ...# .....................#... .#.####.##.............e...# Cast: Searing Ray ........##...............#.##.. o Dh\........##....................... .####..^..#...............#####.? e   Dowan (wandering) .# #.###..................##...# ## #.. .....#..#..###........#.# Dh^_# #.######........####........#Dhe076.3 (34.0)Dhg,7.3 (35DhlDhs _Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger.DhȚ ...#.#.# ##  .......##...  .......##.# .#  .......#.# .#  #######.......##.## Dhy ...........#......#####  #.#.#.................#  .#.#.......@$......  ...................Dh #.............e...# #.............. ........##.............. .####..^..#.............? #.###............... #.. .....#..#..###.. # Dh; D ...#.#.# ##  .......##...  .......##.# .#  .......#.# .#  #######.......##.##  ...........#......##### Dh= } #.#.#.................#  .#.#.......@$......  ................... #.............e...# #.............. ........##.............. .####..^..#.............? #.###............... #.. .....#..#..###.. DhCH DhEN Dh X Dh\ Z _Dowan is nearby!Dh  ...#.#.# ##  .......##...  .......##.# .#  .......#.# .#  #######.......##.##  ...........#......#####  #.#.#.................#  .#.#.......@$......  ................... #.............e...# #.............. Dh ........##.............. .####..^..#.............? #.###............... #.. .....#..#..###.. # Dh  ...#.#.# ##  .......##...  .......##.# .#  .......#.# .#  #######.......##.##  ...........#......#####  #.#.#.................#  .#.#.......@$......  ................... #.............e...# #.............. ........##.............. .####..^..#.............? #.###............... #.. .....#..#..###.. [39;49Dh em _Dowan is nearby!Dh`it...#.#.# ##.......##... ##.# .#.#.# .# # #######.......##.# # ...........#......##### # #.#.#....# ### .#.#........$#.#. ..# ............@..#... #.####.##.............e...# ......##.....#.##.. o.##...Dhk........ ####..^..#.#####.? # #.###...e..##...# e   Duvessa (wandering) # #.. .....#..#..###..#.# e   Dowan (wandering)  #.######........####.#  #.# ###.##........##DhzpDhqDhXw?ee.Dhj{:==8.3 (1.0)DhDhh% _Duvessa shouts!Dh&F  .......##... .......##.# .# .......#.# .# .# #######.......##.## .# ...........#......##### .# #.#.#...........# .### .#.#.$#.#. ...# .............#... .#.####.##.....?...# ........##.e.#.##.. o.##.......... .####..^..######.? .# #.###.e...##...# ## #.. .....#..#..###........#.# #.######........####........# #.#DhSP  ###.##.......## #.. #.###$.#....  Dowan shouts!e.e.e9 _Dowan throws and catches a handful of magical flame, then smirks.Dh .......##.# .# .......#.# .# ..# #######.......##.## ..# ...........#......##### ..# #.#.#...........# ..### .#.#.$#.#. ....# .............#...#.####.##.....?...# ........##e..#.##...##...........####..^..#e...##### <.# #.###.......##...# #.. .....#..#..###........#. #.######........####........ #.# ###.##...... #.. #.##........#$Dhd[34m.#... ... ##.#....#e.e.--80Dh k .......#.# .# ...# #######.......##.##.# ...........#......#####.# #.#.#...........#.### .#.#.$#.#....# .............#...#.####.##.....?...# ........##e...#.##...##...........####..^..#e....##### .<.# #.###........##. ..## #........#..#..###........# #.######........####...... #.# ###.##...... #.. #.##........#$.#.. ... #.[4Dhn0m##........#....# ... #....#####....DhyDhߘ%e.e.--1 _Dowan says, "Stay away from my face!"Dh....# #######.......##.##.# ...........#......#####.# #.#.#...........#.### .#.#.$#.#....# .............#...#.####.##.....?...# ........##e....#.##..##.........####..^..#e.....####<.# #.###.........##. ...## #........#..#..###...... #.######........####...... ### #.# ###.##...... #.. #.###$.# ... #.##.#.. ... .#[4Dh0m#....#####.... ####...####eDh ].ee.Dh:&2DhDh .# ...........#......#####.# #.#.#...........#.### .#.#.$#.#...# ..............#.#.####.##.....?...# ........##...#.## >...##e........####..^..#.e###<.# #.###......## #........#..#..###...... #.######........#### #### #.# ###.##...... #.. #.##..#$.# ... #.##........#.. ... .##....##### DhQ [40m####...####e #....##.e.3Dh .# #.#.#............### .#.#.$#....# ......#.#.####.##.....?...#........##...#.# .>...##e......... ......####..^..#..e##<.# #.###......## #......@.#..#..###...... #.######........#### ##### #.# ###.##...... #.. #.##..#$ ... #.##........#.. ... .##....#####e   Dowan ####...####e #....##. ###..<e.Dh -e.e   Duvessae   Dowan4Dh DhMT.# #.#.#.### .#.#........$.#.# .......#.#.####.##..?...DhL;..##..#. ..>.....##.......e.####..^..#.e.Dh#F.<.# #.###..## #.#..#..###.## #.######.####Dh# #.# ###.## #.. #.##.#$ ... #.##.# ...Dhe .##....#####. e   Dowan ####...#### #....## ###..<DhّDhDh?&e..e   Duvessae   DowanDh>&5DhDh_Dhm.# #.#.#.### .#.#.$..# ...#.####.##Dh~nr.?......##...#.>....##.e.####..^..#.....eDhoI..<.# #.###.## #.#..#..### #.....## #.######.####Dho# #.# ###.## #.. #.##.# ... #.##.# ... .##....#####Dh;p ####...### #....## ###..<DhsDhuDhe..ee   DowanDh&6DhDhDh3.# #.#.#.### .#.#........$.# ...........#.####.##.....?...##.....>..##......e.####..^..#.<.# #.###......e #.## #.#..#..### ##.....## #.######.####  # #.# ###.## #.. #.##. ... #.##. ... .##.... ####...##Dh<| #.... ###..<DhDhDheDhќ.Dh e.Dhge   DowanDhkDhǢDh7DhIDh|Dh  .# #.#.# #.### .#.#........$ #.# .......... #.#.####.##......? #.##.....e #....>.##.. #.####..^..# #.<.# #.###.....e  #.## #.#..#..###  ##.....## #.######.#### # #.# ###.## #.. #.## ... #.## ... .##.... ####...# #.... ###..e.e.e   Dowan8Dh Dh Dhr#X .# #.#.#  #.### .#.#.$  #..#  #.#.####.##.  #.....##....e  #....>Dh&....##...  #.####..^..#  #.<.# #.###....e #.## #.#..#..### ##.....## #.######. # #.# ###.## #.. #.## ... #.## ... .##....... ####...... # ###Dh)Dh+Dhz3.e.ee   DowanDh5&9Dh1<Dh>Dh* .# ....# .# #.#.#...... #### .#.#.$ #...# ....  ##.####.## #.......##... #....>...........##...e #Dh...####..^..#..<.# #@###............ ..## #.......e#..#.....## #.######........######### #.# ###.## #.. #.## ...#.##..... ....##....# .....####... #.DhmDhsDhe.e.e   DowanDh'90DhGDhDhXP#######.......## ........# .....# ...# #.#.#Dhe...### .#.#.$.....# ........#.####............##...>...........##..e..####@.^..##.<.# #.###.............DhЊ.......## #......e.#..#..###.....#######........########## ###e   Dowan#. ... .##....#..###DhΫ  Dowan says, "Magic and the sword, together, will defeat you."DhfDh9Dh;&1Dhm?DhUBk _Dowan gestures at something while chanting.DhO .#. .# #######.......# .# ....Dh$# .........# #.#.#...... #...### .#.#........$ #...# ..... ##.####.## #.....##.. #....>.......@...##..e #.........####..^..#.Dḫ..<.# #.###............ ..## #........#..#.....## #.######........######## #.# ###.## #.. #.##....  ...#.##....  .##.... DhDh&2DhDhDhO Dh  DhS .#.Dh i ........# DhM #Dh .DhD  ........# .# ...# #.#.# #.........### .#.#.Dh .$ #...# ..... #.#.####.## #.## #....>.##..e #.####..^..# #.......<.# #.### #.......## #........#..#.. ##.....## #.######. # #.# ###.## #.. #.## ... #.## ... .##Dh Dhw C3Dhei# Dhj .# ........# # ........# .#Dh&p .........# #.#.# #...### .#.#..$ #....# .... #.#.####.## #.## #....>Dh^.##..e #.####..^..# #.<.# #.### #.......## #.#..#.. ##.....## #.###### ####### #.# ###.## #.. #.## ... #.## ... .##ee   Dowan4DhIDhDhܹDh Dh.Dhi ........# Dhý# ........# .# ..# #.#.# #..### .#.#.$ #..#  #.#.####.## #.## #....>.##..e #.####..^.e# #.<.# #.###DhU} #.......## #Dh6 .#..#Dh ##.....## #.######Dh ####### #.# ###.##Dh DhO #.. #.##.DhP/ DhO ... #.##.Dh  ... .##. DhDh\DhhDhSe.^e.Dhge   Duvessa (fast)Dh!pe   DowanDh/Dh Dh&Dh5Dh5Searing RayDhDh0Dhx|Dh@} Dh} DhP~+.# Dh~#Dh[ Dh-.# Dhh.Dh Dhx;.# #.#.#Dh) #Dhb.### .#.#Dh.Dh) #DhA...# Dh #Dh΅p.#.####.##DhV) #Dh).##Dh` #....>Dh.-.##..eDh* #DhEf.####e.^e.#Dha #.<.# #.### #.## #.#..# ##.....## #.###### ####### #.# ###.## #.. #.## ... #.## ... .##Dh;DhDh%>e..eDh6..^.Dh-ge   DowanDhٖDhDh6DhDh!Dh........# #######........#.#.#### .#.#....# ....DhhL#.####.##......>e..e##..e....@####..^..#..Dh<.# #.###.. #.## #........#..##.....## #.######..... ####### Dh  ###.## #.. . Dh$3..... Dh}6Dh7Dho=DhFIGe.....DhJ&7DhODhQi _Duvessa gestures with her weapon.Dh .# .......# #.#.##.### .#.#. #...# ... ##.####.## #........## #....>.....e.....##..e #.........####..^..#. #.# #.###. #.......## #........# ##Dh7& #.######.... ####### #.# ###.# #.. #. ... #. ... ... ...Dh-8e.Dh &8DhDha _There is a stone staircase leading up here.Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh} Dhe j Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/AlchemyDh( L16%4  d - Iskenderun's Mystic BlastConjuration/Translocation 17%4 Select a spell to cast[!]/[I] toggle spell headersDhb< DhB DhqG 8........# .......... MrDarkGreen the Conjurer.........# #.#.#..... Deep Elf#.........### .#.#....... Health: 37/37 ========================#...........# ........... Magic: 16/16 ========================DhI #.........#.####.##...... AC: 6Str: 4#................##...... EV: 12Int: 25#....>....e......##..e... SH: 0Dex: 13#.........####..^..#..... XL:  7 Next: 24% Place: Dungeon:5#.......@.# #.###....... Noise: ---------  Time: 3398.3 (0.0)#.......## #........#.. c) staff of conjuration##.....## #.######.... Cast: Searing Ray####### #.# ###.##..#.#...#.# e   Duvessa (fast)....#........Dowan says, "Magic and the sword, together, will defeat you." [3DhM 9;49m_Dowan gestures at something while chanting. _Duvessa gestures with her weapon. _There is a stone staircase leading up here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhO 8........# .......... MrDarkGreen the Conjurer.........# #.#.#..... Deep Elf#.........### .#.#....... Health: 37/37 ========================#...........# ........... Magic: 16/16 ========================DhR #.........#.####.##...... AC: 6Str: 4#................##...... EV: 12Int: 25#....>....e......##..e... SH: 0Dex: 13#.........####..^..#..... XL:  7 Next: 24% Place: Dungeon:5#.......@.# #.###....... Noise: ---------  Time: 3398.3 (0.0)#.......## #........#.. c) staff of conjuration##.....## #.######.... Cast: Searing Ray####### #.# ###.##..#.#...#.# e   Duvessa (fast)....#........Dowan says, "Magic and the sword, together, will defeat you." [3DhT 9;49m_Dowan gestures at something while chanting. _Duvessa gestures with her weapon. _There is a stone staircase leading up here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh0X DhaY The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway?  Y - Yes  N - NoDhl7DhO ........# .......... MrDarkGreen the Conjurer .........# #.#.#..... Deep Elf #.........### .#.#....... Health: 37/37 ======================== #...........# ........... Magic: 12/16 ==================------ #........*#*####.##...... AC: 6Str: 4 #........*****...##...... EV: 12Int: 25 #....>...*e*.....##..e... SH: 0DhQFDex: 13 #........*####..^..#..... XL:  7 Next: 24% Place: Dungeon:5 #.......@*# #.###....... Noise: ---------  Time: 3398.3 (0.0) #.......## #........#.. c) staff of conjuration ##.....## #.######.... Cast: Searing Ray ####### #.# ###.# #.. #.# ... #.# e   Duvessa (fast) ... .# .....  ... _Duvessa gestures with her weapon. _There is a stone staircase leading up here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 16% risk of failure)  Press: ? - help, Dir - move targetDh`*****.Dh  ........# .......... MrDarkGreen the Conjurer .........# #.#.#..... Deep Elf #.........### .#.#....... Health: 37/37 ======================== #...........# ........... Magic: 12/16 ==================------ #.........#.####.##...... AC: 6Str: 4 #................##...... EV: 12Int: 25 #....>....e......##..e... SH: 0Dex: 13 #.........####..^..#..... XL:  7 Next: 24% Place: Dungeon:5 #.......@.# #.###....... Noise: ---------  Time: 3398.3 (0.0) #.......## #........#.. c) staff of conjuration ##.....## #.######....[Dh 37m Cast: Searing Ray ####### #.# ###.# #.. #.# ... #.# e   Duvessa (fast) ... .# .....  ... _There is a stone staircase leading up here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 16% risk of failure)  Press: ? - help, Dir - move targetYou feel a surge of power!   .........#  #.........###  #...........#  #...#.### #...*..Dh  Dh )#...DhH .Dh  Dhs _#........e####..^Dh.  Dh )#...DhS *# Dh^  Dh S#.......## Dh  Dh ##.....##  ####### #.#  #.. Dh  ... t, ally target) ... *   fulminant prism ..... ...  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 16% risk of failure)  Press: ? - help, Dir - move target  You feel a surge of power!Dhq conjure a prism of explosive energy!0-----===9.3 (1Dh r** _Duvessa hits you with a +0 rapier!DhT  Casting: Fulminant Prism (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh;*DhDhC**DhP _You don't know that spell.Dh]T  Casting: Fulminant Prism (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh7Dh< Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c + Fulminant PrismConjuration/Alchemy 16% 4 d - Iskenderun's Mystic BlastConjuration/Translocation 17%4 Select a spell to cast[!]/[I] toggle spell headersDha........# .......... MrDarkGreen the Conjurer.........# #.#.#..... Deep Elf#.........### .#.#....... Health: 30/37 ===================-----#...........# ........... Magic: 12/16 ==================------#.........#.####.##...... AC: 6Str: 4#..........*.....##...... EV: 12Int: 25#....>...........##..e... SH: 0Dex: 13#........e####..^..#..... XL:  7 Next: 24% Place: Dungeon:5#.......@.# #.###....... Noise: ===------  TimeDh: 3399.3 (0.0)#.......## #........#.. c) staff of conjuration##.....## #.######.... Cast: Searing Ray####### #.# ###.##..#.#...#.# e   Duvessa (fast, ally target)....# *   fulminant prism........ _Duvessa hits you with a +0 rapier!  Casting: Fulminant Prism (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Fulminant Prism (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.........# .......... MrDarkGreen the Conjurer.........# #.#.#..... Deep Elf#DhH[39;49m.........### .#.#....... Health: 30/37 ===================-----#...........# ........... Magic: 12/16 ==================------#.........#.####.##...... AC: 6Str: 4#..........*.....##...... EV: 12Int: 25#....>...........##..e... SH: 0Dex: 13#........e####..^..#..... XL:  7 Next: 24% Place: Dungeon:5#.......@.# #.###....... Noise: ===------  Time: 3399.3 (0.0)#.......## #........#.. c) staff of conjuration##.....## #.######.... [4Dh0mCast: Searing Ray####### #.# ###.##..#.#...#.# e   Duvessa (fast, ally target)....# *   fulminant prism........ _Duvessa hits you with a +0 rapier!  Casting: Fulminant Prism (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Fulminant Prism (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway?  Y - Yes  N - NoDhsDh=........# .......... MrDarkGreen the Conjurer.........# #.#.#..... Deep Elf#.........### .#.#....... Health: 30/37 ===================-----#...........# ........... Magic: 8/16============------------#.........#.####.##...... AC: 6Str: 4Dh#..........*.....##...... EV: 12Int: 25#....>....e......##..e... SH: 0Dex: 13#.........####..^..#..... XL:  7 Next: 24% Place: Dungeon:5#.......@.# #.###....... Noise: ===------  Time: 3399.3 (0.0)#.......## #........#.. c) staff of conjuration##.....## #.######.... Cast: Searing Ray####### #.# ###.##..#.#...#.# e   Duvessa (fast, ally target)....# *   fulminant prism........Casting: Fulminant Prism (DhQ[31mquite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You feel a surge of power! You erupt in a blast of force!  The mystic blast hits Duvessa.  Duvessa is lightly wounded.  Duvessa is knocked back by the mystic blast.Dhݨ1=------=====400.3 (1DhK**Dh~onfirm with . or Enter, or press ? or * to list all spells.  You feel a surge of power! You erupt in a blast of force!  The mystic blast hits Duvessa.  Duvessa is lightly wounded.knocked back by the mystic blast. _Your fulminant prism crackles loudly.Dhؑ ^  Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh(The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway?  Y - Yes  N - NoDh=DhQ........# .......... MrDarkGreen the Conjurer.........# #.#.#..... Deep Elf#.........### .#.#....... Health: 31/37 ====================----#...........# ........... Magic: 4/16======------------------#.........#.####.##...... AC: 6Str: 4#..........*.....##...... EV: 12Int: 25#....>....e......##..e... SH: 0Dex: 13DhS#.........####..^..#..... XL:  7 Next: 24% Place: Dungeon:5#.......@.# #.###....... Noise: =====----  Time: 3400.3 (0.0)#.......## #........#.. c) staff of conjuration##.....## #.######.... Cast: Searing Ray####### #.# ###.##..#.#...#.# e   Duvessa (fast, ally target)....# *   fulminant prism........Confirm with . or Enter, or press ? or * to list all spells.You feel a surge of power! You erupt in a blast of force!  The mystic blast hits Duvessa.  Duvessa is lightly wounded.  Duvessa is knocked back by the mystic blast.  Duvessa collides with your fulminant prism.DhVDhtDhW############### t)e   DowanDuvessa collides with your fulminant prism.  Your fulminant prism is moderately damaged.  Your fulminant prism explodes!The blast of energy engulfs Dowan.  Dowan is moderately wounded.  The blast of energy engulfs Duvessa!Dh ....#........eeDhv 5=-----========1.3 (1Dh q _Duvessa is heavily wounded.Dh^  Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhVDhThe spell is quite dangerous to miscast (17% risk of failure)! Continue anyway?  Y - Yes  N - NoDh2Dhw........# .......... MrDarkGreen the Conjurer.........# #.#.#..... Deep Elf#.........### .#.#....... Health: 31/37 ====================----#...........# ........... Magic: 1/16=-----------------------#.........#.####.##...... AC: 6Str: 4#................##...... EV: 12Int: 25#....>.....e.....##..e... SH: 0Dex: 13#........e####..^..#..... XL:  7 Next: 24% Place: Dungeon:5#.......@.# #.###....... Noise: ========-  Time: 340Dhz1.3 (0.0)#.......## #........#.. c) staff of conjuration##.....## #.######.... Cast: Searing Ray####### #.# ###.##..#.#...#.# e   Duvessa (fast)....# e   Dowan........ _Duvessa is heavily wounded.Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You feel a surge of power! You erupt in a blast of force!  The mystic blast hits Duvessa!  Duvessa is severely wounded.Dhzee.. Dhb------=====---2.3 (1Searing RayDhHDh~L  Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  You feel a surge of power! You erupt in a blast of force!  The mystic blast hits Duvessa!  Duvessa is severely wounded. _Duvessa is knocked back by the mystic blast.DhYDh:---Dh Dh;Dh~Dhu.e.eDhg#F-----3Dh&Dh%Dh&V.....<[...)Dht'4......## Dh+(####....................# Dh(#######.........#......## Dh):...[<.....##.Dh,)....# Dhb-#...).....#............# Dh.....[.....#.###...##.#.# Dh.##........#.#....###.#.## Dh/.........Dh0A##..#..## DhQ14 Dh1.#.......Dh2@##.##...# Dh4q.#...........######.#..#.# Dhb............## #.#.##.# ###....#...## ##.#.##.## .##.#......# #..#.##..# .....(..##.# #.##.###.#### ...........##### #.#.........# ......#........###...#.......# ...######..###...............#-----Dho22==4.8 (2.5DhDh} _You climb upwards. _There is a stone staircase leading down here.Dh/3===3=4===4==Dh7,Dh=85===5=Dh>Dh@DhADhBDhCX6===DhDDhFDhaGDhHDh6JDhKDhK6DhYL(=DhMDhYODh5PDhP7DhQ<===DhRDhUDhIVDhsWDh"YDhYDh[Dh#c DhcDhOd%_You start resting.DhdDhiDhbj22.8 (18.Dhj 0)DhlDhm7Dhm/==Dh+n%3.8 (19DhrDht Dh6uDhu_HP restored.Dh3DhDh8===DhVDhy=9===DhEDh,DhXDh 10/16===Dh ,DhBDhwDh,Dh>DhV1===2Dh===Dh_ DhP)3===Dh*4===Dh;55===Dh=_ _You start resting.DhF-49.8 (26DhGy6===50.8 (27DhNDhTQ% _Magic restored.Dh ]#.....<[...).###.............##.........#......##.[<.....##...........# ##...).....#............#.[.....#.###...##.#.# .##.#.#....###.#.##.##..#..## ..#>##.##...# ..#.######.#..#.#...## #.#.##.# .###....#...## ##.#.##.## ..##.#......# #..#.##..# ......(..##.# #.##.###.#### .##### #.#.# .#.###...#.# ....######..###.#Dhc Dh 11.8 (1.0)Dh Dh DhDh13Dh&0DhDhDhDhDhl*Level 4 of the Dungeon <<<<>>>>^(Press ? for help) #.......###.####...#....#######......## #.......#  #.......# #........#.................#####......##  Dh#.......# ##.............#####................###  #.....<.# ##.....#..#.....<[...).............##  ######### #......##.#####....................#  #......##.########.........#......##  ######.##....#.....[<.....##...........#  #...##.##.##...##...).....#............#  #...##.##.##........[.....#.###...##.#.#  #...##.##.#.....##........#.#....###.#.##  ###......##........................##..#..##  #..................#.............@>##.##...#  #..................#...........######.#..#.#  #.............................## #.#.##.#  ########.........#^......###....#...## ##.#.##.##  #.....##.).......#........##.#......# #..#.##..#  #.....####..#.####............(..##.# #.##.###.####  #...................................##### #.#.........#  #.........#.#######............#........###...#.......#  #.........#.## #.#.......######..###...............#  ######.......######...............#.# #.###..##.......#  ###............................###........########  ##..#..#..................(...#####.....#Dh0S.@DhX7..Dh 7..Dhj Dhv ..Dh5w Dh Dh ..Dh DhI 7..Dh 7..Dh? 7..Dh 7..Dh]2 7..Dhv DhҞ 6..DhT Dh  ..DhDh7..Dh7..Dh;7..Dh7..Dh:I;..Dh  ;..Dhg ;..Dh ;.#DhL ;#.Dh> ;..Dh8 ;..Dh ;..Dh ;..Dh ..  #.......#####................# #.....#Dh 7 .Dh .  ##.##..## #................# ###.....#Dhg ..  #.##...#####.......÷........# #.......#Dhn ..  #.##...........>>...........# #.#.....#Dhj ..  #.##<..####...............#.###.....###Dhw ..  #.####...##.###..........##......####Dhm<^ .>  Dh=#.# ##.....# #.##..#............#DhL >.  #.# ##...#####........#........##Dhe Dh)..  ####.####....####.....####.......#.#Dhk .#  #.........#........................#DhA #.  #.............#####...###.........##Dha ..  #........#........##..# #.........#Dh ..  #####..###........##..# #.........#Dh|P DhbQ..  #.## #........##..# #....)....#Dh .#  ### ###########..# ##.......##Dhא ##  #### #.........#Dhn ##  #.........#Dh, ##  #....>....#Dh ##  #.........#Dh #  #.........#Dh}    ##.......##Dhd-  Dh2N  ##.....##Dh9  Dh;9  Dhdu9  Dh9  Dh|a9 #Dh5#.DhS5..Dh45..DhA5..Dh{5..Dh5..Dh[A..Dh/ 7>.DhU Dh~#.....<[...).............##MrDarkGreen the Conjurer #####....................#Deep Elf ########.........#......##Health: 37/37 ======================== ....[<.....##...........#DhMagic: 16/16 ======================== ##...).....#............#AC: 6Str: 4 .....[.....#.###...##.#.#Dh\EV: 12Int: 25 .##........#.#....###.#.##SH: 0Dex: 13 ..................##..#..##Dh,XL:  7 Next: 24% Place: Dungeon:4 ..#.............@>##.##...#Noise: ---------  Time: 3451.8 (0.0) ..#...........######.#..#.#c) staff of conjuration Dh.............## #.#.##.#Cast: Searing Ray .###....#...## ##.#.##.## ..##.#......# #..#.##..# ......(..##.# #.##.###.#### Dh............##### #.#.........# .......#........###...#.......# ....######..###...............# _You climb upwards. _There is a stone staircase leading down here. Dh$_You start resting. _HP restored. _You start resting. _Magic restored.Dhu$DhA&Dh&Dh.,Dh 0Dh0Dh1Dh5Dh'8Dh8Dh,:DhP@Dh?CDhCDh.FDhnJDhMDhMDhODhSDhVDhVDhHXDh[DhS^Dh^DhB`DhmcDh_eDheDhLgDhlDh oDhoDhqDhtDhuDhvDhxDh{Dh}Dh~DhkDh<Dh)DhDhDh4DhDh3DhDhYDh;DhВDhDhDhPDhDhDhDh[DhDhDhfDh'DhDhإDhDhPDhDh4DhDhDhDhMDhݵDhDhDhκDh+Dhƾ,Dh+DhRDh,DhADhDh7,Dh/DhfDh,DhnDhDhDhhDhUDhDh,Dh-Dh;Dh,Dh Dh/ _There is a stone staircase leading down here. _You start resting. _HP restored. _You start resting.Magic restored. Dh6M You see here a +0 club. _Dh DhTDh,DhDhDh,DhDhDhBDhDhDh,......................# .#####...###.........## .....##..# #.........# .##..# #.........# Dh.....##..# #....)....# #######..# ##.......##  #### #.........#  #.........#  #....@....# 82.8 (3Dhsz1.0) #.........#  #.........#  ##.......## ##.....##DhP ####### DhDh@Dhc _There is a stone staircase leading down here.DhXDh{3.8 (1.0) _DhjL6  .. .... .... #.##.#>####.... #............#Dh!M #...........# #........>.. ##.........#.#.# ##...............##...5#.....##.# .##......#.# .#DhM........###..#######.......##.##........# ## ...........#......# .........# #.#.#.............. .........### .#.#........$.......  ...........# ....................DhOP?  .........#.####.##.............?.  ................##............... You climb downwards.Dh`DhjDh-4.6 (1.8Dh(DhZ _Level annotation: Dowan, DuvessaFound an escape hatch in the floor. Found a stone staircase leading down. _There is a stone staircase leading up here.Dh~E IDhH DhL DhL $ _Dh4T BDhT DhU DhX Dh[ ,Dh7] Dh(` Dhcc ,Dhd Dhdg Dhi ,Dhk Dhn Dhq ,Dhr Dhu Dh Dh‡ Dh Dhg Dh Dhƚ Dh DhO Dh Dh Dhc Dh Dh" Dhw Dh  Dhͺ Dh )_You now have 148 gold pieces (gained 5).Dh Dh Dhl Dh Dh Dh DhT Dh Dh DhK Dh Dh Dh Dh Dh. Dh Dh- Dh) Dh Dh Dh Dh Dh\ Dh Dhq Dh. Dh Dh5  Dh*F _s - 2 scrolls labelled ISAX MA LOETIU (gained 1)DhQ   You now have 168 gold pieces (gained 20).  Things that are here:DhC R _a +0 scale mail; a +0 hand axeDh| Dhy Dh DhI BDh Dhſ Dh ,Dh Dh ....##.## .#......######........## ............#..........# ..........#.#.# ..........#.# ...........##....# .........#.##...# ..........# ..........#####.# ...........##...##.##.# #..###........#.# # ....####........# #......### ##[.#....# ##....#..# #....#####.....### ####...####....#Dh/ 1516.6 (32.0)Dh ,7.6 (33Dh Dh d _b - 3 scrolls labelled RULYDO ZIAGIEDhIDhiDh:XDh,DhYDhJDh ,DhnDhDh6,DhDh|Dh,DhqDhDhO...#..........# .....#.#..........# #............# ......##..........# ..#.##..........# ..............# #####.......# ##...##.##.# ##.##.##@# ###.##.....# ..........######....[.#....# #.....5 ....#....#..# ##.......####.....### .......5   ufetubus (asleep) ..####....# ####### ...##.....#..<......#DhDh23.6 (6DhQ.0)DhA4.6 (7 _An ufetubus comes into view.Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh5#.#.# #....# #.# #.##..# ....# ###### ...##.##.# ..#.##.##.##.##.... ...######........##[.#....# #.....5..##....#..# #..# ####.....### #.# .# #########.....#<.#.5.6 (1Searing Ray _  You feel a surge of power! You focus your ray upon the ufetubus.  The searing ray hits the ufetubus!****Dh m ....  You kill the ufetubus!Dh4---5==6ontinue: Searing RayRay Dh'%Dh'f _(Press . to maintain the ray.)DhUJ****Dh.....DhC3-----Dhc--7+ DhDhDh߻ J****Dh_= .....DhS@ 2-----8++ DhD DhF DhU  You stop channelling your searing ray.3= _Dh 4===DhGBDh5===Dhg,DhDh,Dh#Dhv6===DhlDh4 _Magic restored.Dh3DhDh=Dh{DhDhDhDh==DhIDhDh,Dh3DhDh,DhDhDh,DhDh Dh,DhDhDh0,DhJDhDh),DhnDhDh,DhDhDhT,DhDhDh,DhDh Dhp,DhDh,,Dh,Dh1| _e - 3 scrolls labelled PUT VAGIOGG (gained 1)Dh33Dh4Dh6Dh9,Dh:Dh/<Dh->,Dh>Dh@Dh,Dh8,Dh DhDh?Dh%XDh(Dh"+Dh6BDh6,Dh<7Dh8Dh> #S. ##.. ... .. DhS?#.# ..# ##.# ###@.# #...##  ###.#### Dh?ast: Searing Ray  ##......## ##........## #..........# S   adder (asleep) DhX@5 ..#..........# .##.# #............# .##.# ##...........#Dh_H062.6 (34.0)DhI,3.6 (35DhDMDhwOY _An adder comes into view.Dh.. #S##... ##.# . ##@# ###..#  #...## #.####...## ##........## ## #..... ..#..... ##.# #......#oo   orc (polearm, wandering)4.6 (1.0)Searing RayDh_Dh t _An orc comes into view. It is wielding a +0 trident.Dh   You feel a surge of power! You focus your ray upon the orc.  The searing ray hits the orc!Dh`****DhV  You kill the orc!DhDh.S)..Swandering)DhV4---==5ontinue: Searing RayRay Dh7DhBf _(Press . to maintain the ray.)Dh S****Dhv8 Dh2? c.)..DhB 3-------6Searing Ray+ DhFH DhjK W _The searing ray misses the adder.Dh+ S****DheLS)..S   adder (wandering)----7Searing Ray++ DhS****Dhf  The searing ray misses the adder.DhDhuS.)..Dh2-8ast: Searing RayDh#Dh%> _You finish channelling your searing ray.DhVb ...  #S.  ##..  ...  .) ##.# #..# ##@# ###..# #...## ###.#### ##......## ##...  #...Dhco . ..#...   Dh ...  #S.  Dh_##..  ...  .) ##.# #..# ##@# ###..# #...## ###.## ##...Dh ##...  #... ..#... Dh6JDhd] _An adder is nearby!Dh Dh Dh Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh‚ .. #S###....Dh@ K.) ##.# #. ##.####..#  #...##.######  ### Dh. # #. ..#Dhć Dh P.SDh -9 _DhԐ Dhy Dh Dh Dh[ Dh= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhJDh}, . .... ..... #.S...####............... #.)....o.## #.. ##.####..Dh  #...# ###.####  ##......## o   orc (polearm, wandering) ##........# # _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh  An orc comes into view. It is wielding a +0 trident..So.o)3===70Dhb DhK .... #....########...S#............#.@...o...##.#.......#..#....... ##.###......###..# #..... #...## ######.#### ...## ### _The orc shouts!.o..S@@   Edmund (wandering)S   adder (wandering)o   orc (polearm)--1Searing RayDh]X  An orc comes into view. It is wielding a +0 trident.The orc shouts!  Edmund the Younger comes into view. He is wielding a +4 dire flail of holy _wrath.  Things that are here: _a +0 trident; an orc corpseDh X .....  ..... DhD ' ......  ......  #......  ########.......  #..............  #.@..o..S@  Dh ##.#.......  #..#.......  ##.###......  ###..# #.....  #...## #####  ###.#### ##......## Dh a .....  .....  Dh ......  ......  #......  ########.......  #..............  Dh1 #.@..o..S@  ##.#.......  #..#....... Dh  ##.###...... ###..# #..... #...## ##### Dh(  ###.#### ##......## Dh Dh߉ 9--DhT Dhp d _There are monsters nearby!Dh **** You feel a surge of power! You focus your ray upon the orc.  The searing ray hits the orc.Dh  The orc is heavily wounded.(Press . to maintain the ray.)DhDh-Dh@.o..S..@SDhӤ1---==2ontinue: Searing RayRay DhեDhDh.> _Edmund shouts! The adder hisses angrily.Dh#>****Dhy3,DhO>@..o.S.Dh?0-----3+ DhXIDhL _The searing ray misses the orc. The orc barely misses you.Dh/ **** The searing ray misses the orc. The searing ray hits the adder!Dh  The adder is almost dead.@..oS.5----4++ DhDhC _The orc hits you from afar with a +0 trident.Dh/!..... ........... ......#......#######. #..........@... #.).oS....##@#....... #..#.......##.###......Dh###..# #..... #...## ########.#### ......##..## # ..#Dh+DhKDhöDh Dhw@.S..Dhg-5astDhODh< _You stop channelling your searing ray.Dhb4 x ........... ......#......#######. #.........@.... #.)S......#.#....... #@.#.Dh6 5##.###......###..# #..... #...## ########.####......##..## ## ..# . ..#.#Dh7 Dh9 Dh; Dh}A .o.o   orc (polearm)Dh-C @-6DhgG DhpI Dh Dh Dh Dh1 DhD<{.....#....########................. #.o...##.#..##@######..# #...## ########.######......####........## ##.......... . ..#. ##.# #..SoS   addero   orc (polearm)6=-1==7 _The orc barely misses you.DhARq#...########............ #.S.##o#..###.######.@# ##...## ########.#### ##......####........## ##.......... . ..#... ##.# #.....#S@.o@   EdmundS   addero   orc (polearm)8DhSs _The orc attacks as it pursues you! The orc barely misses you.DhU#......########....... #.............. #S@.#.#Dh,#. #o.#.#.###......###..# #..... #..@## ########.#### ......##DhB#........## .## ..# .. ..#.# .##.# #..# .##.# ##.# .##.## ##.#Dh%DhoDh?Dhz).@oDh!&9DhDhk] _The orc attacks as it pursues you! The orc hits you but does no damage.DhDhsDhDh%Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhe Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy16%4  d - Iskenderun's Mystic BlastConjuration/Translocation 17%4 Select a spell to cast[!]/[I] toggle spell headersDhDh#......MrDarkGreen the Conjurer########.......Deep Elf#..............Health: 36/37 =======================-#S).......Magic: 11/16 ================--------##.#.......AC: 6Str: 4#.@#.......EV: 12Int: 25##o###......SH: 0Dex: 13###..# #.....XL:  7 Next: 25% Place: Dungeon:5#..@## #####Noise: =--------  Time: 3579.6 (0.0)###.####c) staff of conjuration##......##Cast: Searing Ray##........## .###..........# .. [Dh40m..#..........#@   Edmund .##.# #............#S   adder .##.# ##...........#o   orc (polearm) .##.## ##..........# _You stop channelling your searing ray. _The orc barely misses you. _The orc attacks as it pursues you! The orc barely misses you. _The orc attacks as it pursues you! The orc hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#......MrDarkGreen the Conjurer########.......Deep Elf#..............Health: 36/37 =======================-#S).......Magic: 11/16 ================--------##.#.......AC: 6Str: 4#.@#.......EV: 12[40DhmInt: 25##o###......SH: 0Dex: 13###..# #.....XL:  7 Next: 25% Place: Dungeon:5#..@## #####Noise: =--------  Time: 3579.6 (0.0)###.####c) staff of conjuration##......##Cast: Searing Ray##........## .###..........# .. ..#..........#@   Edmund .##.# #............#S   adder .##.# ##...........#o   orc (polearm) .##.## ##..........# _You stop channelling your searing ray. _The orc barely misses you. _The orc attacks as it pursues you! The orc barely misses you. _The orc attacks as it pursues you! The orc hits you but doesDh no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway?  Y - Yes  N - NoDh2 Dh  #......  MrDarkGreen the Conjurer ########.......  Deep Elf Dh] J#..............  Health: 36/37 =======================- #S*.......  Magic: 7/16==========-------------- ##*#.......  AC: 6Str: 4 #*@#.......  EV: 12Int: 25 ##o###......  SH: 0Dh Dex: 13 ###**# #.....  XL:  7 Next: 25% Place: Dungeon:5 #..@## #####  Noise: =--------  Time: 3579.6 (0.0) ###.#### c) staff of conjurationDh  ##......##  Cast: Searing Ray ##........## .## #..........# .. ..#..........#  @   Edmund .##.# #............#  S   adder .##.# ##...........#  o   orc (polearm) .##.## ##..........# _The orc attacks as it pursues you! The orc barely misses you. _The orc attacks as it pursues you! The orc hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 16% risk of failure)  Press: ? - help, Dir - move targetDh #......  MrDarkGreen the Conjurer ########.......  Deep Elf Dh#..............  Health: 36/37 =======================- #S).......  Magic: 7/16==========-------------- ##.#.......  AC: 6Str: 4 #.@#.......  EV: 12Int: 25Dh ##o###......  SH: 0Dex: 13 ###..# #.....  XL:  7 Next: 25% Place: Dungeon:5 #..@## #####  Noise: =--------  Time: 3579.6 (0.0)Dh? ###.#### c) staff of conjuration ##......##  Cast: Searing Ray ##........## .## #..........# DhN.. ..#..........#  @   Edmund .##.# #............#  S   adder .##.# ##...........#  o   orc (polearm) .##.## ##..........# _The orc attacks as it pursues you! The orc hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 16% risk of failure)  Press: ? - help, Dir - move targetYou feel a surge of power!Dh}   ##.......  ...  #.)  ##S#  #*  ##o#  ###..#   #..@## #####  ###.####   ##. #.. ..#. (ally target) #..    *   fulminant prism  Aiming: Fulminant Prism (quite dangerous; 16% risk of failure)  Press: ? - help, Dir - move target  You feel a surge of power!  You conjure a prism of explosive energy!  Edmund hits your fulminant prism with a +4 dire flail of holy wrath.  The adder bites your fulminant prism but does no damage.DhJ"l5-8==Dha#.==80.6 (1Dh-:*Dh1C _The orc hits you from afar with a +0 trident.Dh #...... ########....... #.............. #.). ##S#. #*@#. ##o###...... ###..# #..... # #.@.## ##### ###.#### ##......## ##........##  .## #..........#. ..#..........# #.##.# #............# #.##.# ##...........# ..##.## ##.#Dh  The adder bites your fulminant prism but does no damage.  The orc hits you but does no damage.  Your fulminant prism crackles loudly.DheDYour fulminant prism explodes!blast of energy engulfs Edmund!  Edmund is lightly wounded.blast of energy engulfs the orc.  The orc is severely wounded.  The blast of energy engulfs the adder!Dh####o   orc (polearm)Dhti..@oDhk6=7=======Dh1DhEDhI _You kill the adder!Dh#U #######. #....... #.).#.#. #.@#.#o###......###..# #..... ## #...## ##### .###@#### #......###........##.## #..........# #... ..#..........# ##.##.# #............# .#.##.# ##...........# ...##.## ##..........# #......########DhRX DhTc g.@oDhh F-------2Dhp DhYt DhU....... #.).##.#..###@######o.# # ##...## ##### . ###.####  ##..@...####..##.###..# #... .. #Dhk#.##.# #.. .##..##.## ## #......####### .....#..Dh DhثDhF ..oo   orc (polearm)  Edmund says, "People think my brother is the best. I think he's crazy."DhT=------3Dh _The orc attacks as it pursues you! The orc barely misses you.Dh] #.)##.#..###.######..# # ##.o.## ##### . ###.####  ##......####..##.###..# #... .. ##.##.# #.. .##..##.## ## #......####### .....#..##DhDhT.oDh|9===-4DhDhDha ##.#.##.######..# # ##...## ##### . ###o####  ##......####..##.###..# #... .. ##.##.# #.. .#..##.## ## #......####### .....#..##.#Dhgb 1#.DhWd ,Dh?i E@.o@   Edmundo   orc (polearm)Dhj 7==-5Dhn Dhcp Dht .##.######..# # ##.@.## ##### Dh H. ###.####  ##..o...####........##.##.. DhX #... .. ##.##.# #.. .#..##.## ## #......####### Dh .....#..#.##..##Dh1 Dh Dh .@.oDh &6Dh Dh DhvQT  Casting: Fulminant Prism (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhpDhrDhff _You don't know that spell.Dh DhB Dh Dh F _Unknown command.Dh0T  Casting: Fulminant Prism (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhjsThe spell is quite dangerous to miscast (16% risk of failure)! Continue anyway?  Y - Yes  N - NoDhy  #..#.......  MrDarkGreen the Conjurer ##.###......  Deep Elf ###..# #.....  Health: 37/37 ======================== ## #**.## #####  Magic: 5/16=======----------------- . ###@####  AC: 6Str: 4 ##*****.##  EV: 12Int: 25 ##.**o**..##  SH: 0Dex: 13  .## #..*****...#  XL:  7 Next: 27% Place: Dungeon:5 #... ..#....@.....#  Noise: ---------  Time: 3586.6 (0.0) ##.##.# #............#  c) staff of conjuration .#.##.# ##...........# Dh Q  Cast: Searing Ray ...##.## ##..........# #......######........## ...........#..........#  @   Edmund .........#.#..........#  o   orc (polearm) .........#............# ..........##..........# _You don't know that spell. _Unknown command.Casting: Fulminant Prism (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 16% risk of failure)  Press: ? - help, Dir - move targetDh3..*****.*o***.*****Dh?~.***@***Dh?U@*******DhjDh;  #..#.......  MrDarkGreen the Conjurer ##.###......  Deep Elf ###..# #.....  Health: 37/37 ======================== ## #...## #####  Magic: 5/16=======----------------- . ###@####  AC: 6Str: 4 ##......##  EV: 12Int: 25 ##...o....##  SH: 0Dex: 13  .## #..........#  XL:  7 Next: 27% Place: Dungeon:5 #... ..#....@.....#  Noise: ---------  Time: 3586.6 (0.0) ##.##.# #............#  c) staff of conjuration .#.##.# ##...........#  Cast: Searing Ray Dh ...##.## ##..........# #......######........## ...........#..........#  @   Edmund .........#.#..........#  o   orc (polearm) .........#............# ..........##..........# _Unknown command.Casting: Fulminant Prism (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 16% risk of failure)  Press: ? - help, Dir - move targetYou feel a surge of power!DhT      ###..#   #...## #####  ###.####  ##..@...##  ####  .## #.....*....#  ..#DhF .#  #...#  ##..#  ##.#####..........# #..........# , ally target)...........#*   fulminant prism  Casting: Fulminant Prism (quite dangerous; 16% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Fulminant Prism (quite dangerous; 16% risk of failure)  Press: ? - help, Dir - move target  You feel a surge of power!conjure a prism of explosive energy!Dh l6=====7.6 (1Dh C**Dh? : _The orc hits you but does no damage.Dh>##.######..# # ##...## ##### . ###.####  Dh ##..@...####...o....##.##.....*.... #... ...#.##.# #.. .#..##.## ## #......####### .....#..#.#..##*#DhDht .o**The orc attacks as it pursues you!  The orc hits you from afar with a +0 trident.Dh^5----8Dh;*Dh(e _Your fulminant prism crackles loudly.Dh###..# # ##...## ##### . ###.#### DhD ##..@...####........##.##....o*.... #... ..#......#.##.# #.. .##..##.## ## #......####### .Dh(....#..#...###.#....#DhDh*Dh{The orc hits you from afar with a +0 trident. _Your fulminant prism crackles loudly.  Your fulminant prism explodes!blast of energy engulfs Edmund!  Edmund is heavily wounded.  The blast of energy engulfs the orc!!######################### DhD ......@....).............Dhc 6=-8=======9Dh|n ] _You kill the orc!Dh T  Casting: Fulminant Prism (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhf DhEh The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway?  Y - Yes  N - NoDh/DhG ###..# #.....  MrDarkGreen the Conjurer ## #...## #####  Deep Elf . ###*####  Health: 36/37 =======================- ##*****.##  Magic: 2/16===--------------------- ##.**@**..##  AC: 6Str: 4  .## #..*****...#  EV: 12Int: 25 #... ..#..*****...#  SH: 0Dex: 13 Dhq##.##.# #............#  XL:  7 Next: 28% Place: Dungeon:5 .#.##.# ##.....@.....#  Noise: =======--  Time: 3589.6 (0.0) ...##.## ##..........#  c) staff of conjuration #......######........##  Cast: Searing Ray ...........#..........# .........#.#..........# .........#............#  @   Edmund ..........##..........# ........#.##..........# Dh.....................## Casting: Fulminant Prism (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 16% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +4 dire flail of holy wrath and wearing a +0 ring mail  DhB(heavily wounded)Dh .@******DhU_ !.*****.*@***.*****.*****.*****DhB..@****.*****.*****.*****Dhcz....**@****Dh,*@***.*****.*****.*****.*@***.Dh21  ###..# #.....  MrDarkGreen the Conjurer ## #...## #####  Deep Elf . ###.####  Health: 36/37 =======================- DhB2 ##......##  Magic: 2/16===--------------------- ##...@....##  AC: 6Str: 4  .## #....).....#  EV: 12Int: 25 #... ..#..........#  SH: 0Dh3 Dex: 13 ##.##.# #............#  XL:  7 Next: 28% Place: Dungeon:5 .#.##.# ##.....@.....#  Noise: =======--  Time: 3589.6 (0.0) ...##.## ##..........#  c) staff of conjuration #......######........##  Cast: Searing Ray ...........#..........# .........#.#..........# .........#............#  @   Edmund ..........##..........# ........#.##..........# Dhx5 .....................## Casting: Fulminant Prism (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 16% risk of failure)  Press: ? - help, Dir - move targetYou feel a surge of power!Dh=     #...## #####  ###.####  ##......##  ##........## Dh/@  .## #....@.....#  ..#.....*....#  #...#  ##..#  ##.# #### #.##.#............# (ally target).##..........#*   fulminant prism#..........#DhB 3====----90.6 (1DhM U**DhP 6 _You conjure a prism of explosive energy!DhZpT  Casting: Fulminant Prism (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh tDh v;----Dh.A**Dhe _You don't have enough magic to cast this spell.Dh.##...## ##### . ###.####  ##......####..##.## # #....@..... #... ..#.....*#.##.# #........ .##Dh/}..##.## ## #......####### .....#..#...###.#....#######Dh7Dh ;l)@**Dh7=0---1DhLEA**DhgHe _Your fulminant prism crackles loudly.Dh. ###.####  ##......##Dh##..##.## # #....)..... #... ..#....@*#.##.# #........ .##Dh..##.## ## #......######## .....#..#Dh&#...###.#....#######.##...##.##DhDhDhU ###############Dhh##########   DhriYour fulminant prism explodes!The blast of energy engulfs Edmund!!DhN;......).........@........Dh>l7========2DhFDhKV _Edmund is almost dead.Dh  ##......####..##.## # #....)..... #... ..#.....#.##.# #......@ .##........##.## ## #......####### .....#..#Dh [##...###.#....#######.##...##.#####........###Dh Dho F.@Dh F-------3Dh' Dh_ DhF##..##.## ###....)..... #... ..#.....#.##.# #.. .##.....@..##.## ##..... #......####### .....#..##...##Dh _You finish channelling your searing ray.Dh M... ..# #.#.##.# ##.# ...##.## ##.. ########..#.....#......).#.##......# .........#####.......#...........#..#..DhE Dh &2Dh" Dh$ Dh 4M .## ###....)... ..# ##.#.##.# ##. ...##.## ##.. ########..#.....#....##.##. .....................##....######...Dh Dh\ &3Dh Dh4  Things that are here: _a +4 dire flail of holy wrath; a +0 ring mailDh&RM ##........#  .## ###....)... ..# ##.#.##.# ##. ...##.## ##.. ########..#.#Dh$(#......)..# ........#.##..........#......##.....Dh0Dhs4Z2==4 _Dh<Dh>DhM ####  ##........#  .## ###....)... ..# ##.#.##.# ##. ...##.## ##.. #######Dh#.#.#.....#......) ..........##..........#.#.##.##.#DhcFY5DhgN7M. ###.####  ####  ##........#  .## ###....)... ..# ##.#.##.# ##. ...##.## ##.. #########.#.#..... .........#......).....#.#..##.##.#6Dhm{M## #...## ##### . ###.####  ####  ##........#  .## ###....)... ..# ##.Dh#.##.# ##. ...##.## ##..# ########. .........#.#..........######.......#DhvDh+p3===7DhDhDhE J4===Dh# XDh " ,Dh# Dh)9 5===DhM 6===Dh0g `7===8===Dh1s Dh't 9===Dhu Dhx ,Dh 510/16===Dh؏ BDhĐ DhK Dh̒ Dh: Dh k1===Dh Dh Dh 2===3===Dh ,Dh XDh` ,Dh Dh 4===Dh. Dh ,Dh Dh ,Dh Dh 95Dh F===Dhk Dh ,Dh Dh ,Dh] DhR _ _You start resting.Dh 049.6 (42.0)Dh y6===50.6 (43DhK Dh( % _Magic restored.Dh64;==DhRXDhgT,DhqUDhXDhY,DhpDh){ # #... ##. .... #... ##..> ##. .... .... ...# ###..#>####.....##..# #...# ..........#...#..# ###.### ..........### ##..........>..#.##?.@..## ##.......63.6 (1 ..#.#.##..##..#####....)....##..........#........<........##.##.####...............#.##.# ##.........#######.......##.## ##........  # .....#......######.......   #.#.#.................#........Dh{[37m   .#.#..........#.#........ DhDh,4.6 (14DhDh; _Found a stone staircase leading down.Dh3DhDhDh|XDh,Dh7Dh]#... #..... ##.#. ..... ....##..> # . .... ...... ...# ### .##.#>####.....##..# #....#...#..# ###. #..#......### ## #..>..#.##@....## ## #Dht..#.#.##..##..#####....)..##..........# #.....<..##.##.####... #..#.##.# ##... ##..#######.......##.## ##...  ## ..#......######Dh  #.#.#.................# ## .#.#..#.#Dh16.6 (2.0)Dh+7.6 (3DhDhd _y - a scroll labelled BELUDI REN KOADh5 3DhI Dh Dh ,Dh, nDh< DhD Dh Dhۯ Dhc Dh ....<.  ....! ## .... ..# ...## ....  Dh ## #...###.....  ...##.#.........  .........##..>.#  .. .... #.....@.....# 70 Dh7  #.##.#>####.....##..#  #......#...#..# ## Dhy D #...........#......### ##  #........>..#.##.....## ##  ##.........#.#.##..##..##### ...............##..........##.....<........##.##.####  #...#.##.# ##Dh Dh +1.6 (4Dh? Dhz ; _Found an escape hatch in the ceiling.DhK Dh" Dh Dh DhM ,DhV Dh[ ,Dh BDh DhY Dh ,DhJ Dh߾ BDh# +#########  ........# ........# .....# <.#  ..# # ........# ..# Dh) ..## ....  ######...###..... ...##.#......... .........##..>.#  .. ....##...........## ##.#>####.....##..# #...#..# #Dh +7.6 (6Dh +8.6 (7DhQ Dhw Z _z - a bubbling grey potionDḧ́Dh߅3Dh&DhHBDhnDhBDh&Dh,DhVDh^DhC,Dh.DhDhķhDhqXDhBDh]Dh,DhDhDh+,Dh{DhDhBDhDh Dh,DhVDh#BDhDhn,Dh,DhDhDhd#DhX.Dh=/Dh1,Dh2Dh 5DhT7,Dhq?DhDhDh6Dh!DhG Dh ,DhDhDh ,DhyDh9Dh8"Dh%BDh&DhKDh/ODh\S,DhTDh\DheBDhvnDhjDhDh#\DhW........#........#......<.# ........# ###### ........# #....### ........## #.......#.#########...###.....###........##.#.........#.......##..>.##.##...........####e##.#>####.....##..##............#...#..##...........#......####........>..#.##.....## e   Dowan (wandering) ##.........#.#.##..##..## ...............##........ #.....<........##.##.###[39;Dhr49m7524.0).3.6 (75Dh3DhDhDh`w .# .# ........# <.#  ..# ######  ..# #....## ........## #...... #.#########...###.....# #Dh~l..##.#.........# ...##..>.## e......##...........### #.##.#>####..##..#...........#...#..# #...........#......#e   Dowan (wandering)Dh[[ #........>..#.##.....## ##.........#.#.##..##..#.............Dh,0.0)DhDh4"ee   Duvessa (wand, wandering)DhG)A4.6 (1Dh/DhZ       <.#         #.######## #.....@..# ................##..> e......##......  #.##.#>####....  #............#.  #.....#  #........> ##.....Dhy{       Dh{<.#         #.######## #.....@..# ................##..> e......##......  #.##.#>####.... #............#. #.....#  #........> ##.....DhDhDhUDh\ _Duvessa is nearby!Dhx`       <.#         #.######## #.....@..# ................##..> e......##......  #.##.#>####....  #............#.  #.....#DhaS  #........> ##.....Dhy >   Dh     <.#         #.######## #.....@..# ................##..> e......##......  #.##.#>####.... #............#. #.....#  #........> ##.....Dhc Dh; DhA r _Duvessa is nearby!DhK  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhgp Dh=s  Your spells (cast)TypeFailure Level Dhs a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismDhxt PConjuration/Alchemy14%4 Dh u 9 d - Iskenderun's Mystic Blast Conjuration/Translocation 16% 4 Select a spell to cast[!]/[I] toggle spell headersDh$Dh1Dh9E........#DhgpMrDarkGreen the Destroyer........#Deep Elf........#Health: 37/37 ========================......<.#Magic: 16/16 ========================........# ###### AC: 6Str: 4........# #....## EV: 12Int: 25........## #...... SH: 0Dex: 13#.#########...###.....# XL:  7 Next: 52% Place: Dungeon:5#.....@..##.#.........# Noise: ---------  Time: 3754.6 (0.0)................##..>.## c) staff of conjuratione......##...........### Cast: Searing Ray#.##.#>####.....##..##[Dh{u40m............#...#..##...........#......### e   Duvessa (wand, wandering)#........>..#.##.....####.........#.#.##..##..#...............##....... _Found an escape hatch in the ceiling. _z - a bubbling grey potion _Duvessa is nearby! _Duvessa is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.........#MrDarkGreen the Destroyer........#Deep Elf........#Health: 37/37 ========================......<.#Magic: 16/16 ========================........# ###### AC: 6Str: 4........# #....## EV: 12Int: 25........## #...... SH:Dh{ 0Dex: 13#.#########...###.....# XL:  7 Next: 52% Place: Dungeon:5#.....@..##.#.........# Noise: ---------  Time: 3754.6 (0.0)................##..>.## c) staff of conjuratione......##...........### Cast: Searing Ray#.##.#>####.....##..##............#...#..##...........#......### e   Duvessa (wand, wandering)#........>..#.##.....####.........#.#.##..##..#...............##....... _Found an escape hatch in the ceiling. _z - a bubbling grey potion _Duvessa is nearby! _Duvessa is nearby!Casting: [4Dh܋0mSearing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes  N - NoDh  ........#  MrDarkGreen the Destroyer ........#  Deep Elf ........#  Health: 37/37 ======================== ......<.#  Magic: 12/16 ==================------ ........# ######  AC: 6Str: 4 ........# #....## EV: 12Int: 25 ........## #...... SH: 0Dex: 13 #.#########...###.....# XL:  7 Next: 52% Place: Dungeon:5 #...**@**##.#.........# Noise: ---------  Time: 3754.6 (0.0) .....*****......##..>.## c) staff of conjuration e....**##*..........###  Cast: Searing Ray #.##.#>####Dh [40m.....##..#  #............#...#..#  #...........#......###  e   Duvessa (wand, wandering) #........>..#.##.....## ##.........#.#.##..##..# ...............##....... _Duvessa is nearby! _Duvessa is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetDhN***@*.*****.***##.DhG<****@.*****.**Dh{i***#*Dh ******@*****.**Dhe .*****.*****.*##*#>Dhs ................##.  Casting: Searing Ray (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetOut of range.Dhʇ6 *Dhgo***************##*Dhq........#MrDarkGreen the Destroyer........#Deep Elf........#Health: 37/37 ========================......<.#Magic: 12/16 ==================------........# ###### AC: 6Str: 4........# #....## EV: 12Int: 25........## #...... SH: 0Dex: 13#.#########...###.....# XL:  7 Next: 52% Place: Dungeon:5#.....@..##.#.........# Noise: ---------  Time: 3754.6 (0.0)...*............##..>.## c) staff of conjuratione......##...........### Cast: Searing Ray#.##.#Dhr>####.....##..##............#...#..##...........#......### e   Duvessa (wand, ally target)#........>..#.##.....## *   fulminant prism##.........#.#.##..##..#...............##.......Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetYou feel a surge of power!  You conjure a prism of explosive energy!DhBu5===5.6 (1DhyV**Dh|  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetfeel a surge of power!  You conjure a prism of explosive energy! _Duvessa shouts!DhZj .# .# .# ......<.# .# ###### .# #....#.## #.#.##...###.....##.##.#.# ...*......Dhl ##..>.## e......##.### #.##.#>####.....##..##............#...#..##...........#......### *   fulminant prism#........>..#.##.....####.........#.#.##..##..#.##.Dh9o Dhy 1*.ee   Duvessa (wand, ally target)*   fulminant prismDh{ 0---6Dhv D**DhJ e _Your fulminant prism crackles loudly.Dh .# .# ......<.# ..# ######.# #....####.## #........#.#########...###.....####........##.#.........# ...*.....##..>.## .e.....##...### #.##.#>####.....##..# #............##..#....#......####........>..#.##.....*   fulminant prism##.........#.#.##..##..###.........##.........#.....<##.####Dhk #########.#####e   Duvessa (wand, berserk) _Duvessa shouts! Dh0 b_Your fulminant prism crackles loudly.Your fulminant prism explodes!The blast of energy engulfs Duvessa!  Duvessa is moderately wounded.  Duvessa weeps, and shakes her weapon.Dh= n.........e....DhSs 6=======7 _Duvessa goes berserk! You feel a bit more experienced.Dh T  Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhThe spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes  N - NoDh Dhw  ........#  MrDarkGreen the Destroyer ........#  Deep Elf ......<.#  Health: 37/37 ======================== ........# ######  Magic: 8/16============------------ ........# #....#### AC: 6Str: 4 ........## #........ EV: 12Int: 25 #.#########...###.....### SH: 0Dex: 13 #.....***##.#.........#  XL:  7 Next: 62% Place: Dungeon:5 .......**@**....##..>.##  Noise: =======--  Time: 3757.6 (0.0) ..e....##***........###  c) staff of conjuration #.##.#>####*....##..#  Cast: Searing Ray[DhM 1K #............#...#..#  #...........#......###  #........>..#.##.....##  e   Duvessa (wand, berserk) ##.........#.#.##..##..### ...............##......... #.....<........##.##.####Duvessa weeps, and shakes her weapon. _Duvessa goes berserk! You feel a bit more experienced.  Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetDh.**##*.*@*****DhX***##.**@**...Dh****@*.*##**..Dh*****@.**##*.Dh@**Dhl*****.*****@***##.Dh  ........#  MrDarkGreen the Destroyer ........#  Deep ElfDhhH ......<.#  Health: 37/37 ======================== ........# ######  Magic: 8/16============------------ ........# #....#### AC: 6Str: 4 ........## #........ EV: 12Int: 25 #.#########...###.....### SH: 0Dex: 13 Dh#........##.#.........#  XL:  7 Next: 62% Place: Dungeon:5 .........@......##..>.##  Noise: =======--  Time: 3757.6 (0.0) ..e....##...........###  c) staff of conjuration #.##.#>####.....##..#  Cast: Searing Ray Dh#............#...#..#  #...........#......###  #........>..#.##.....##  e   Duvessa (wand, berserk) ##.........#.#.##..##..### ...............##......... #.....<........##.##.#### Dh_Duvessa goes berserk! You feel a bit more experienced.  Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetYou feel a surge of power!DhDh G   Dhf   <.#        Dh  #.######## #....*...##.#...  .......##..>.##  Dhv....e..##........  #.##.#>####.....##..#  #... #... >..#.## , ally target) #*   fulminant prism  <Dht9====----8.6 (1Dh :*Dh;  Casting: Fulminant Prism (quite dangerous; 14% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  DhxPress: ? - help, Dir - move target  You feel a surge of power! _You conjure a prism of explosive energy!DhV T  Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh2The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes  N - NoDhqDhWv ........#  MrDarkGreen the Destroyer ........#  Deep Elf ......<.#  Health: 37/37 ======================== ........# ######  Magic: 5/16=======----------------- ........# #....#### AC: 6Str: 4 DhwD........## #........ EV: 12Int: 25 #.#########...###.....### SH: 0Dex: 13 #.*****..##.#.........#  XL:  7 Next: 62% Place: Dungeon:5 ...*****.@......##..>.##  Noise: ===------  Time: 3758.6 (0.0) ...*e**##...........###  c) staff of conjurationDh3 #.##*#>####.....##..#  Cast: Searing Ray #............#...#..#  #...........#......###  #........>..#.##.....##  e   Duvessa (wand, berserk, ally target) ##.........#.#.##..##..### *   fulminant prism ...............##......... #.....<........##.##.####You feel a surge of power! _You conjure a prism of explosive energy!  Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetDh...*.......e...#*Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target  You can't see that place.  [a rock wall.]Dh 2*#>*stone staircase leading down.]Dh **********e***#>Dh<........#MrDarkGreen the Destroyer........#Deep Elf......<.#Health: 37/37 ========================........# ######Magic: 9/16=============-----------........# #....#### AC: 6Str: 4........## #........ EV: 12Int: 25#.#########...###.....### SH: 0Dex: 13#....*...##.#.........#XL:  7 Next: 62% Place: Dungeon:5.........@......##..>.##Noise: ===------  Time: 3758.6 (0.0)....e..##...........###c) staff of conjuration#.##.#>####[DhU40m.....##..#Cast: Searing Ray#............#...#..##...........#......####........>..#.##.....##e   Duvessa (wand, berserk, ally target)##.........#.#.##..##..### *   fulminant prism...............##.........#.....<........##.##.####Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetOkay, then.*** Dh(_Dh S  Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh Dhܖ Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1% 2  c + Fulminant PrismConjuration/Alchemy 14% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 14% 4 Select a spell to cast[!]/[I] toggle spell headersDh Dh Dh 7........#MrDarkGreen the Destroyer........#Deep Elf......<.#Health: 37/37 ========================........# ######Magic: 9/16=============-----------........# #....#### AC: 6Str: 4........## #........ EV: 12Int: 25#.#########...###.....### SH: 0Dex: 13Dh #....*...##.#.........#XL:  7 Next: 62% Place: Dungeon:5.........@......##..>.##Noise: ===------  Time: 3758.6 (0.0)....e..##...........###c) staff of conjuration#.##.#>####.....##..#Cast: Searing Ray#............#...#..##...........#......####........>..#.##.....##e   Duvessa (wand, berserk, ally target)##.........#.#.##..##..### *   fulminant prism...............##.........#.....<........##.##.####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% rDh isk of failure)  Press: ? - help, Dir - move target _Okay, then.Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh ........#MrDarkGreen the Destroyer........#Deep ElfDh ......<.#Health: 37/37 ========================........# ######Magic: 9/16=============-----------........# #....#### AC: 6Str: 4........## #........ EV: 12Int: 25#.#########...###.....### SH: 0Dex: 13#....*...##.#.........#Dh XL:  7 Next: 62% Place: Dungeon:5.........@......##..>.##Noise: ===------  Time: 3758.6 (0.0)....e..##...........###c) staff of conjuration#.##.#>####.....##..#Cast: Searing Ray#............#...#..##...........#......####........>..#.##.....##Dh ce   Duvessa (wand, berserk, ally target)##.........#.#.##..##..### *   fulminant prism...............##.........#.....<........##.##.####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move target _Okay, then.Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhq d *Okay, then.Dh Dh 8*Dh . _Dh^DhjbDrink which item? Potions  d - 2 potions of curing  g - 2 puce potions  h - 3 viscous ruby potions  i - a silvery potion  l - a glowing emerald potion  n - a murky sapphire potion  q - a ruby potion  r - a cyan potion  u - a glowing yellow potion  z - a bubbling grey potion [!] read|quaff|evoke[?] describe selectedDh;Dh,"Dh/^........#MrDarkGreen the Destroyer........#Deep Elf......<.#Health: 37/37 ========================Dh3........# ######Magic: 9/16=============-----------........# #....#### AC: 6Str: 4........## #........ EV: 12Int: 25#.#########...###.....### SH: 0Dex: 13#....*...##.#.........#XL:  7 Next: 62% Place: Dungeon:5.........@......##..>.##Noise: ===------  Time: 3758.6 (0.0)....e..##...........###c) staff of conjuration#.##.#>####.....##..#Cast: Searing Ray#............#...#..##...........#......####........>..#[34DhK4ym.##.....##e   Duvessa (wand, berserk, ally target)##.........#.#.##..##..### *   fulminant prism...............##.........#.....<........##.##.####Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move target _Okay, then.Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.DhE  It was a potion of berserk rage.  A red film seems to cover your vision as you go berserk!DhL      <.#   DhTM>      #.######## #....*...##.#...  .........@......##..>.##  .....e.##........DhM  #.##.#>####.....##..#  ..#...#..#  .#...  >..#.##DhN  #*  <You feel yourself moving faster! You feel mighty!DhQO55/55---9.6 (1Berserk DhsU{ _Your fulminant prism crackles loudly.DhTz  You feel a strong urge to attack something.DhXU*.eDhoYI---60.3 (0.7Dh<^:*Dh`V _Duvessa rages.Dh> ############# )  Your fulminant prism explodes!The blast of energy engulfs Duvessa!!Dhg........e....Dhw=======1.0Berserk DhDh \ _Duvessa is severely wounded.Dh{  .# .# ......<.# .# ###### .# #.... .## # #.##...###..... #.##.#Dh| .# .).....e.##..>.## .##.### #.##.#>####.....##..# #......#...#..# #..#......### #.>..#.##.....## ##.#.#.##..##.. .##Dh)  #.....<.##.##.      <.#         #.######## #........##.#..  .).....e@.......##..>.##  .......##.......  #.##.#>####.....##..#  #....#...#..#  ##.. Dhދ d>   <You feel your anger nearly subside. You are no longer berserk.You are exhausted. You feel yourself slow down.Dhw 37/3710/16===------6 (0.6Searing RayDh ISlow -Berserk Dh f _Duvessa barely misses you.Dht  You barely miss Duvessa.  Duvessa is severely wounded.Duvessa misses you. Duvessa hits you with a +0 rapier.Dhu t1----------3.4 (1.8Dh(| Dhl~ P _Duvessa barely misses you.DhGDuvessa is severely wounded.  misses you. Duvessa hits you with a +0 rapier. _Duvessa barely misses you.You barely miss Duvessa.  Duvessa is severely wounded.  Duvessa hits you with a +0 rapier. Duvessa hits you but does no damage.Dh׸m25--------1DhP===5.2Dhg _Duvessa closely misses you.DhCT  Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh5Dh: Your spells (cast)TypeFailure Level a - Magic DartConjuration1%Dh>1  b - Searing RayConjuration1%2  c + Fulminant PrismConjuration/Alchemy 14% 4 d - Iskenderun's Mystic BlastConjuration/Translocation 14%4 Select a spell to cast[!]/[I] toggle spell headersDhR Dh Dh" ........#MrDarkGreen the Destroyer........#Deep Elf......<.#Health: 25/37 ================--------........# ######Magic: 11/16 ================--------........# #....### AC: 6Str: 4........## #....... EV: 12Int: 25#.#########...###.....## SH: 0Dh Dex: 13#........##.#.........# XL:  7 Next: 62% Place: Dungeon:5.).....e@.......##..>.## Noise: =--------  Time: 3765.2 (0.0).......##...........###c) staff of conjuration#.##.#>####.....##..#Cast: Searing Ray#............#...#..#Slow -Berserk #...........#......####........>..#.##.....## e   Duvessa (wand, berserk)##.........#.#.##..##..##...............##........#.....<........##.##.###You barely miss Duvessa.  Duvessa is severely wounded.Duvessa hits you with a +0 rapier. Duvessa hits you but does no damage. _Duvessa closely misses you.Casting: Fulminant Prism[36Dh m (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh7$ K........#MrDarkGreen the Destroyer........#Deep Elf......<.#Health: 25/37 ================--------........# ######Magic: 11/16 ================--------........# #....### AC: 6Str: 4........## #....... EV: 12Int: 25#.#########...###.....## SH: 0Dex: 13Dh& #........##.#.........# XL:  7 Next: 62% Place: Dungeon:5.).....e@.......##..>.## Noise: =--------  Time: 3765.2 (0.0).......##...........###c) staff of conjuration#.##.#>####.....##..#Cast: Searing Ray#............#...#..#Slow -Berserk #...........#......####........>..#.##.....## e   Duvessa (wand, berserk)##.........#.#.##..##..##...............##........#.....<........##.##.###You barely miss Duvessa.  Duvessa is severely wounded.Duvessa hits you with a +0 rapier. Duvessa hits you but does no damage. _Duvessa closely misses you.Casting: Fulminant Prism (Dh0( [40mquite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhq4 Dh 7 The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes  N - NoDh,Dh+........#MrDarkGreen the Destroyer........#Deep Elf......<.#Health: 25/37 ================--------........# ######Magic: 7/16==========--------------........# #....### AC: 6Str: 4........## #....... EV: 12Int: 25#.#########...###.....## SH: 0Dex: 13#........##.#.........# XL:  7 Next: 62% Place: Dungeon:5.).....e@.......##..>.## Noise: =--------  Time: 3765.2 (0.0).......##...........###c) staff of conjuration#.##.#>[0;Dhc10m####.....##..#Cast: Searing Ray#............#...#..#Slow -Berserk #...........#......####........>..#.##.....## e   Duvessa (wand, berserk)##.........#.#.##..##..##...............##........#.....<........##.##.###Duvessa hits you with a +0 rapier. Duvessa hits you but does no damage. _Duvessa closely misses you.Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You feel a surge of power! You miscast Iskenderun's Mystic Blast.  You are very lightly contaminated with residual magic.6------6.7 (1.5Contam  _Duvessa closely misses you.  Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You feel a surge of power! You miscast Iskenderun's Mystic Blast.  You are very lightly contaminatedDh| with residual magic. _Nothing appears to happen. Duvessa closely misses you. x2Dh &   DhA' NCasting: Iskenderun's Mystic Blast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh8DhThe spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes Dhd' N - NoDhִDh........#MrDarkGreen the Destroyer........#Deep Elf......<.#Health: 26/37 ================--------Dh%........# ######Magic: 3/16====--------------------........# #....### AC: 6Str: 4........## #....... EV: 12Int: 25#.#########...###.....## SH: 0Dex: 13#........##.#.........# XL:  7 Next: 62% Place: Dungeon:5.).....e@.......##..>.## Noise: =--------  Time: 3766.7 (0.0).......##...........###c) staff of conjurationDh#.##.#>####.....##..#Cast: Searing Ray#............#...#..#Slow -Berserk Contam #...........#......####........>..#.##.....## e   Duvessa (wand, berserk)##.........#.#.##..##..##...............##........#.....<........##.##.### _Nothing appears to happen. Duvessa closely misses you. x2  Casting: Iskenderun's Mystic Blast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You feel a surge of power! You erupt in a blast of force!  The mystic blast hits Duvessa!  Duvessa is almost dead.Dh+be. Dhh}4==----=====8.2 (1.5DhDhG  Casting: Iskenderun's Mystic Blast (quite dangerous; 14% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  You feel a surge of power! You erupt in a blast of force!  The mystic blast hits Duvessa!  Duvessa is almost dead. _Duvessa is knocked back by the mystic blast.Dh#^  Casting: Iskenderun's Mystic Blast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhšThe spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes  N - NoDh DhO........#MrDarkGreen the Destroyer........#Deep Elf......<.#Health: 26/37 ================--------........# ######Magic: 0/16------------------------........# #....### AC: 6Str: 4........## #....... EV: 12Int: 25#.#########...###.....## SH: 0Dex: 13#........##.#.........# XL:  7 Next: 62% Place: Dungeon:5.)....e.@.......##..>.## Noise: =====----  Time: 3768.2 (0.0).......##...........###c) staff of conjuration#.##.#>DhYG[40m####.....##..#Cast: Searing Ray#............#...#..#Slow -Berserk Contam #...........#......####........>..#.##.....## e   Duvessa (wand, berserk)##.........#.#.##..##..##...............##........#.....<........##.##.###The mystic blast hits Duvessa!  Duvessa is almost dead. _Duvessa is knocked back by the mystic blast.  Casting: Iskenderun's Mystic Blast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You feel a surge of power! You miscast Iskenderun's Mystic Blast.Dhlv .e _Duvessa is knocked back by the mystic blast.asting: Iskenderun's Mystic Blast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You feel a surge of power! You miscast Iskenderun's Mystic Blast.  Nothing appears to happen. Duvessa hits you with a +0 rapier! x2  You die...DhUa-3----------------------  --more--Dh{Inventory: 26/52 slots Armour (go to first with [)  a - a +0 robe (worn)  t - a +0 pair of boots (worn)  x - a +2 pair of gloves of stealth (worn) Magical Staves (go to first with |)  c - a staff of conjuration (weapon) Jewellery (go to first with "=)k - a ring of ice Wands (go to first with /)p - a wand of quicksilver (9) Dh|Scrolls (go to first with ?)b - 3 scrolls of enchant weapon {unknown}  e - 3 scrolls of fear {unknown}  f - a scroll of vulnerability {unknown}  j - a scroll of acquirement {unknown}  m - a scroll of immolation {unknown}  o - 3 scrolls of fog {unknown}s - 2 scrolls of identify {unknown}  v - a scroll of enchant armour {unknown}  w - a scroll of noise {unknown}  y - a scroll of teleportation {unknown} Dhc~[Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]DhR Dh|,DhDhDGoodbye, MrDarkGreen.814 MrDarkGreen the Destroyer (level 7, -3/37 HPs)Began as a Deep Elf Conjurer on June 7, 2025.Slain by Duvessa... wielding a +0 rapier(16 damage)Dh... on level 5 of the Dungeon.The game lasted 00:04:35 (3768 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57906703 RepoMan TrFi-27 escaped with the Orb4.57167857 EnegeticOc DjNe-27 escaped with the Orb5.56104178 RepoMan TrFi-27 escaped with the OrbDh6.45340331 EnegeticOc DjWn-27 escaped with the Orb7.40754416 RepoMan TeBe-27 escaped with the Orb8.36241780 RepoMan DrAr-27 escaped with the Orb9.36158184 RepoMan PoWr-27 escaped with the Orb  10.32963854 RepoMan FeSh-27 escaped with the Orb  11.32900669 TCCBaIE-27 escaped with the Orb  12.30032968 RepoMan ReAl-27 escaped with the OrbDhD DhM DhQ ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l