Dh&  Player: MrDarkGreen Game: DCSS 0.33 Server: clan Filename: 2025-06-07.11:13:22.ttyrec Time: (1749294802) Sat Jun 7 13:13:22 2025 Dh} [?1051l[?1052l[?1060l[?1061hDhG)0[?7hDh[?25l[?1cDhlDhGDhIWelcome, MrDarkGreen. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf ConjurerDhy +Welcome, MrDarkGreen the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf ConjurerDhLDh Dht8MrDarkGreen the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic DartDh<h########.....##.@...+#.....##.....+#.....########DhBDhHWelcome, MrDarkGreen the Deep Elf Conjurer.Everyone else who sought the Orb of Zot has failed. Will you be different?DhUMDhPress ? for a list of commands and other information.Dhq _Found a staircase leading out of the dungeon.DhN _DhCDhtDhw,DhDhF/ _You open the door.Dh{♣##..#.)♣#######..♣ #.....#..♣♣##.<...@....#4.0 (4#.....#..♣...#DhWA#.....+)..♣ .#.....#..#♣#######..♣..♣..###♣DhpDh+5.0 (5DhDh _Found a club. _There is an open door here.DhGDhDhoDh$ _DhvDh!♣♣##...# ..)♣ #######..♣ #.....#..♣♣##.<...'....# #.....#@.♣...##.....+)..♣ . #.....#..#♣ Dh#######..♣ ...♣...#♣##♣ Dh @ ♣♣##...)♣#######..♣#.....#..♣♣#Dhv#.<...'....####.....#..♣...#+@..♣ .#..#♣ ######..♣ #Dh+6.0 (1DhL +7.0 (2DhDh } _You see here a +2 short sword of speed.DhLDhDhDhDh"DhP _Dh,Dh_DhVDha,DhDhsDh.#♣.♣♣♣## .....# ...)♣ #######..♣ #.....#..♣♣# #.<...'....### #.....#..♣...###.#+#.....+)..♣@......>10.0 (3.0)#.....#..#♣!.......#######..♣##...........♣ ............# #.##...#.#♣##♣ .# #.♣.#..#♣...Dh Dh +1.0 (4DhDhb; _Found a stone staircase leading down.Dh3 3Dhn5 Dh7 DhsA BDhk t ♣.♣♣♣## ..... ...)♣#######.......#..♣♣#<...'....###....#..♣...###.#++)..♣.......>#..#.######..♣## ....♣  ...2.0 (13.0 (2 _c - a ruby potionDh Dh ...)♣ #######..♣ #.....#..♣♣# ##.<...'....### .##.....#..♣...###.#+###.....+)..♣.......>..#.....#..#♣..........#######..♣##... ....♣ #.5 .....# ##.###.#♣##♣ ..# #.##♣.# )... ##♣ ...... ....... ........#.........#Dh< Dh +6.0 (3DhY Dh # _Found a whip.DhE Dh #.....#..♣♣# .# #.<...'....### .# #.....#..♣...###.#+## #.....+)..♣.......>.. #.....#..#♣.......... #######..♣##......... Dh M....♣ #......... .....####.##.....#.#♣##♣#.@.# #.##♣.# #..)...J# #♣ #.......# Magic Dart .........# ...........#....#J   endoplasm (asleep)..Dh_ ].#####.#Dh+7.0 (1Dhr+8.0 (2DhDhB] _An endoplasm comes into view.Dh{DhDh#Dh'a _An endoplasm is nearby!Dh  .#  #.< .#  ###.#+##  )..♣.......>.. DhS ........  ........  ....♣ #.........  ###.#  #.@.# #.##  ♣.# #..)...J# #  #♣ #.......#  .........#  ...........#  ...........#  ...........#  ####.......# Dhzc  .#  #.< .#  ###.#+##  Dh= ;)..♣.......>..  ........  ........  ....♣ #.........  ###.#  #.@.# #.##  ♣.# #..)...J# #  Dh8!#♣ #.......#  .........# ...........# ...........#  ...........# ####.......# DhY%Dh&Dh*Dh-a _An endoplasm is nearby!Dh֞ **J  The magic dart hits the endoplasm.  The endoplasm is lightly wounded.Dhy Dh$) -.J.Dhu, d5----=9.0 (1Dh7 DhM= ^ _The endoplasm quivers.DhI G  The magic dart hits the endoplasm!Dhz Y*.Dh&: (..Dhl 4--------1620Magic DartDh w Dh M _You kill the endoplasm!Dh͟ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhIDh: _Dh6XDh5====DhOBDh====6====DhDh4 _Magic restored.Dh3DhDh-Dh ,DhODhDh====Dh;Dh,Dh)Dh<DhDhDh,DhnDhDh,DhDhi _You open the door.  There is an open door here.DhK _DhDhDh|DhDhDhDh$6 #.....#..#♣.... #######..♣##... ....♣ #... . .....####.# Dh1&#.# #.#♣##♣#...# #..$ ♣.# #..)...#.... #♣♣####...... #J....######............ #.....'@...'............- #.....######............ #.... #............Magic Dart#... #######......#..#......#.Dh(####### J   endoplasm (asleep)# Dh9J 45.0 (25.0)  You open the door.DhX;F-6.0 (26Dhg@DhzD _An endoplasm comes into view. _Found 8 gold pieces.Dh* ....♣  .  #.# . #..$ ♣.# #..).. #.... . #J....######......... #.....'@...'...... #.....######... #....  #...  #.. #. #DhyH ....♣  .  #.# . #..$ ♣.# #..).. #.... . #J....######......... #.....'@...'...... #.....######... #....  #...  #.. #. #  _An endoplasm is nearby!Dh(  ....♣  .  #.# . #..$ ♣.# #..).. #.... . #J....######......... #.....'@...'...... #.....######... #....  #...  #.. #. #Dh ....♣  .  #.# . Dhq#..$ ♣.# #..).. #.... . #J....######......... #.....'@...'...... #.....######... #....  #...  #.. #. # Dh44DhDha _An endoplasm is nearby!DhNW ....♣  . Dh #.# . #..$ ♣.# #..).. #.... . #J....######......... #.....'@...'......Dhp #.....######... #....  #...  #.. #.Dh`= #Dhu  ....♣  .  #.# . #..$ ♣.# #..).. #.... . #J....######......... #.....'@...'...... #.....######... #....  #...  #.. #. # Dh } Dh4 Dh/ Dh a _An endoplasm is nearby!Dhg)  *****J    The magic dart hits the endoplasm.  The endoplasm is severely wounded.Dhȧ DhŬ 3...J...'Dhέ j5----=7.0 (1.0)Dhb Dh w  #.....#..#♣ #..♣### # ....♣ #. #. .....####. #.#.## #.#♣##♣#... #..$.. ♣.# #..). #..... #♣♣####... #.....######........ #.J...@....'..... #.....###### #..... # #..... # #..... # #.....  #.....#..... _The endoplasm quivers.Dh Dh% .J..Dh .-8Dhz Dh Q _There is an open door here.Dh G  The magic dart hits the endoplasm.Dh Y.**DhS (...Dh 4--------33=9Magic DartDhi c _You kill the endoplasm!Dhi Dh Dh  Dh :_No target in view!DhJDh{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh:DhDh"Dha% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dhy(Dhs.3Dh1Dh~< DhE_5====DhdJBDhLDhPDhRDhySDhTDhgVDh[DhI_~====Dh,aDhaDheb6Dhb====Dh;cDhf,DhhDh&iDh8jDhlDhmDhmnDhoDhqDhsDhsDhtDhVvDhxDhxDh2y====DhyDhzDh|Dh}Dh~Dh Dh:Dh_You now have 8 gold pieces.DhDhDh!DhDhDh=Dh׉DhDh$DhDh9DhDh DhDh0Dh#DhDhJDhDhDhDhDh Dh #..Dh} Dh;#.<.Dhh~+####### ##♣ #...Dhܧ\....... ..# #....DhP|........# #.# #..Dh........# #.# ######Dh=^........####.# DhQ...........#.# Dh..Dh_.#.#.### #.#Dh-Dh{........##.....# ♣.# DhS.......##.....# #♣♣#Dha+Magic DartDhլE........##.....######DhIo?.......##.....'....'Dh##########.....######... S   ball python (constriction, asleep)DhN DhŮA#.....# #...Dh4 DhɯA#.....# ####Dhn#.....+DhDh- Dh!Dh66Dh 7.0)  Dh9A ball python comes into view.DhfFound a scroll labelled QEEMUNOY UPNI.DhDhSDh.DhSDh")DhEDh-Dh&%7.0 (18Dh&Dh DhFDh'_The ball python hisses angrily.Dh'T Spells (Memorise)TypeFailure Level  a - Searing RayConjuration3% 2  b - Fulminant PrismConjuration/Alchemy 43% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 43% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDh Dht#..... MrDarkGreen the Conjurer#.<... Deep Elf#+####### ##♣ #..... Health: 10/10 ========================......... ..# #..... Magic: 6/6========================........# #.# #..... AC: 2Str: 4........# #.# ###### EV: 11Int: 22........####.#. SH: 0Dex: 13...........#.#.. XL:  1 Next: 33% Place: Dungeon:1.......@.#.#.### #.# Noise: ---------  Time: 67.0 (0.0).S......##.....# ♣.# -) Nothing wielded........[4Dh0m##.....# #♣♣# Cast: Magic Dart........##.....######...?.......##.....'....'...##########.....######... S   ball python (constriction)#.....# #...#.....# #####.....+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You now have 8 gold pieces.  A ball python comes into view.Found a scroll labelled QEEMUNOY UPNI. _The ball python hisses angrily.DhP  Okay, then.DhDh Dh. _Dh #.< #+####### ##♣  ......... ..#  ........# #.#  ........# #.#  ........####.#  ...........#.#  .......@.#.#.###  .S......##.....# ♣.#  ........##.....#  ........##.... ?.......##.....' #########      Dh #.< #+####### ##♣  ......... ..#  ........# #.#  ........# #.#  ........####.#  ...........#.#  .......@.#.#.###  .S......##.....# ♣.#  ........##.....#  ........##.... ?.......##.....' #########     Dh.4Dhx _A ball python is nearby!Dhl #.< #+####### ##♣  ......... ..#  ........# #.#  ........# #.#  ........####.#  ...........#.#  .......@.#.#.###  .S......##.....# ♣.#  ........##.....#  ........##.... ?.......##.....' #########      Dh  #.< #+####### ##♣  ......... ..#  ........# #.#  ........# #.#  ........####.#  ...........#.#  .......@.#.#.###  .S......##.....# ♣.#  ........##.....#  ........##.... ?.......##.....' #########     Dh; Dh Dh$ DhF   # #.<#+# ##♣ #. ..# #.# #.# #.# #.# .####.# JDh ...#.# ..#.#.### #.#.S......##.....# ♣.##.##.....# #♣♣#.##.....#######?Dh/ l.##.....'....'##.....######J   endoplasm (wandering) #.....# #S   ball python (constriction)Dh #.....#  #.....+ _A ball python is nearby!DhJ" Dh# Dh& Dh' Dh, F.BJ..S.B   giant cockroachS   ball python (constriction)Dh- +8.0 (1Dh0 Dh2 _An endoplasm comes into view. A giant cockroach comes into view.Dh I  The magic dart hits the ball python.DhX V.**Dh}i ^  You kill the ball python!Dhk Dhx YB..J....JDhS h5----41=9Dh t _The endoplasm quivers.Dh G  The magic dart hits the endoplasm.Dh .****B   giant cockroachDh^ Dh Q.B.....Dh q4--------5870Dh DhF M _You kill the endoplasm!Dh **** The magic dart hits the giant cockroach.Dh6...B..3--------1DhGh _The giant cockroach is severely wounded.Dhs  The magic dart hits the giant cockroach..**Dh(...Dh!2--------662Magic DartDh&Dh`)S _You kill the giant cockroach!Dh87IDh7Dh.8@3====DhN=nDh&@Dh|CDh\DDhNG,DhyIDhKR====Dh(MDhNDhLOP4====DhPDh^Dh_Dh{aDhjBDhk,Dh(====5========Dhd6====Dh/XDhiDhDh,DhDhHDh1,DhqDhDhR====DhODhsDh3,Dh0DhDhƢ,DhpDh.#..........# #.# ............# #.#  ............####.#  ...............#.#  #...........#.#.###  #........##.....#  #........##.....# #........##.....## #@.......##.....'- ###########.....# #.....#  Dhn#.....# #.....+ #.....# #.....# #.....# Dh094.0 (22.0)DhF-5.0 (23DhQDh̼c _d - a scroll labelled QEEMUNOY UPNIDhDh&| _No target in view!Dh}_Dh Dh$ _Dh,Dh ' .##+######## ##♣..g#. ...#.Dh ...# .....####.# ...............#.# #...........#.#.##. ..# ........Dh#........#'.Magic Dart###########.....###.....#g   goblin (asleep)Dh6 6.0 (1.0)  A goblin comes into view. It is wielding a +0 club.DhL@.ggDh04==7.0 (2DhDh( _The goblin shouts!Dh$ ***** The magic dart hits the goblin.DhT g.g.....g 2 goblins (1 wandering)  The goblin is heavily wounded.5-----8.0 (1 _A goblin comes into view. It is wielding a +0 dagger.Dh0  ##♣  ..g#........... ..#  ..#..........# #.#  g...........# #.#  ............  ............  #..........  #........  #@.......  #........ #........ #########          DhU m  ##♣  ..g#........... ..#  ..#..........# #.#  DhhW Xg...........# #.#  ............  ............  #..........  #........  #@.......  #........ #........ ######### DhX a     Dh3_ Dh?f 8-Dh!m Dh(p d _There are monsters nearby!Dhz   ##♣  ..g#........... ..#  ..#..........# #.#  g...........# #.#  ............  ............  #..........  #........  #@.......  #........ #........ #########      DhL ;    Dh ) Dhv  ##♣  ..g#........... ..#  ..#..........# #.#  g...........# #.#  ............  ............  #..........  #........  #@.......Dh   #........ #........ #########      Dhf Dhv Dh# Dh:( Dh* d _There are monsters nearby!Dh D  The magic dart hits the goblin!Dh )****g   goblin (Dh| DhY Dh@ / gg....g   hobgoblin (wandering)g   goblin  You kill the goblin!DhQ 4--------759 _A hobgoblin comes into view.Dh ... ..##+######## ##♣...g. ....g#...) .....###......#.# #...#.#.##. .##........'.#############+Dh Dh1 Dh P.ggDh- 8-100.0 (1.0)Dh4 Dh6 Dh9!D  The magic dart hits the goblin.Dh#'g)***DhDh.g...gDh~3--------83=1DhDhEJ _You kill the goblin!Dh *** The magic dart hits the hobgoblin.DhDhU)g..DhC----2Dh6z _The hobgoblin is moderately wounded.Dh2WG  The magic dart hits the hobgoblin.Dh\a.**Dh4Dhj.Dh.Dh .Dh MrDarkGreen the Conjurer... ..##+######## ##♣Deep Elf....#........... ..#Health: 10/10 ========================....#..........# #.#Magic: 2/6========----------------...))..........# #.#AC: 2Str: 4...............####.#EV: 11Int: 22................#.#SH: 0Dex: 13#...........#.#.### XL:  1 Next: 100% Place: Dungeon:1#@.......##.....# Noise: =--------  Time: 103.0 (1.0)#........##.....# -) Nothing wielded#........##.....## Cast: Magic Dart#........##.....'.Dh[###########.....###.....##.....##.....+#.....# _A hobgoblin comes into view.The magic dart hits the goblin. _You kill the goblin!The magic dart hits the hobgoblin. _The hobgoblin is moderately wounded.The magic dart hits the hobgoblin. _You kill the hobgoblin!You have reached level 2!DhL/  --more--Dh5/152/8------2 0% Magic Dart _Dh3Dh#DhDh$ _DhBDhDh,DhaDhk3===DhDhp,DhDh,Dh2 BDh+ DhZ Q===Dh Dhk4===DhXDhnDh5======Dh,!,Dh"Dh}$,Dh%Dhq',Dh(Dh8+Q===Dh,Dhv.Dh.O6===Dh/Dh1DhA2Dh'3Dh4Dhh5DhG6Dh8Dh8Dhh9Dhk<;7Dh<I======Dh=Dh?,Dh ADhB,DhDDhF,DhGDhJQ===DhlLDhNc8===DhODhRDhkT,DhUDhiWDhEY,Dh [Dh]Dh_,Dh&aDh&cDheQ===DhfDhYiDhk,Dh;mDhqDhs,DhuDhwDh #. >##...  #. #^.#..  #.##.....  #.##+######## #.....#........... #.....#...#))..........# #........###-36.0 (33.0)#...................#.....#.......Dh)#.....###........###.....# #........##.#.....# #........##. #.....# #........##. #.....# ###########. ####+## #. DhDhF-7.0 (34Dh<Dh; _Found a stone staircase leading down.Dh3Dh%DhDhA XDh ,Dh Dh Dh,DhDhDh,DhDhNDh,DhDhDh ,DhDDh!Dh",Dh#Dhk&Dhd(,Dh)Dh+Dh-,Dh)/Dh@2R  There is a stone staircase leading down here.Dh%45 _Dh5Dh8DhR9,Dh9Dh};Dh<,Dh[=Dh6@DhA,Dh BDhCDhE,DhpG,DhH,DhIDhLDhNBDhr  ########### ###  #.........# ....  #.........## .....  #..........######......  #..............B  ######............##### #............# Magic Dart#.......####.##....#...>##.... ### B   giant cockroach (asleep)#.##^.#.... #..#.##....... #.[0;10;Dh"1m<#.......##+######## ##♣ #..60.0 (23B..B1.0 (24 _A giant cockroach comes into view.DhN   ###   ....   .....  ...######......  .........@....B..  ............#####  #............#  #............#  ####.##.........#  #...>##.........#  #.##^.#.........#  #.##............# #.<  #. ##♣ Dh F  DhS  ###   ....   .....  ...######......  .........@....B..  ............#####  Dh٭ #............#  #............#  ####.##.........#  #...>##.........#  #.##^.#.........#  #.##............# #.<  #. ##♣ Dh Dh Dhr Dh f _A giant cockroach is nearby!DhY B  DhZZ ###   ....   .....  ...######......  .........@....B..  DhZ ............#####  #............#  #............#  ####.##.........#  #...>##.........# Dh[  #.##^.#.........#  #.##............# #.<  #. ##♣ DhJ    ###   ....   .....  ...######......  .........@....B..  ............#####  Dh5 #............#  #............#  ####.##.........#  #...>##.........#  #.##^.#.........#  #.##............# #.<  #. ##♣ Dh~ Dh Dh Dh f _A giant cockroach is nearby!DhI  # #### #.# ......K #.## %. #.######. #...............@...B. ######..#.#..# ♣#...####.###...>##.# ##.##^.#.# #.K   kobold (missile, asleep)#.##.# #.<.#.......##+# ##♣ #.DhE  A kobold comes into view. It is wielding a +0 dagger.Dh jB.2.0 (1.0)Dhk :%Dh O ** _Found a storm talisman.  The magic dart hits the giant cockroach.Dhd Dh b%.B.Dh ^7---=3Dhի 8%Dh­ j _The giant cockroach is moderately wounded.Dh} M  The magic dart hits the giant cockroach.Dh %*†K   kobold (missile, asleep)DhF&.Dh_lk6------34Dh6s:%DhUvS _You kill the giant cockroach!DhD  The magic dart hits the kobold!Dh*)*****Dh&m.%.......DhoU5------65Magic DartDhZDh\J _You kill the kobold!Dh4Dh8%Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhDV%Dh@J8%DhM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh3B%% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh/q6=== _===7===DhEt8======DhPDhXc3  You see here a giant cockroach corpse. _===Dhgk  You see here a giant cockroach corpse.DhiDhMk5 _DhKnDh=p,DhqDhktDhGv,DhwDh^yDhm{,Dh|DhDhN,DhӆDhۈDh ,Dh:DhDh,,DhِDh*#..........######.........##.................†.......#######............##########............# #............#  DhF[####.##.........#  #...>##.........#  #.##^.#.........#  #.##....# - ###+######## ##♣  #.....#........... ..#  #.....#..........# #.# #....))..........# #.# #................####.# #...................#.# #.....#...........#.#.###DhH #.....###........##.....#Dhz86.0 (21.0)'.....................................#..........DhDhNM======7.0 (22DhDh- _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _see here a giant cockroach corpse. _As you open the door, it creaks loudly!Dh! 3Dh% Dh- Dh7 BDhk9 @  There is an open door here.Dh< Dh@=  _Dh Dh$?N#....))....Dh? Dh@ Dh@E#.........DhA DhAD#........Dh B DhJB#.....#Dh DhKX#.....#Dh DhKo#.....# Dh DhGo#.....# Dh DhCo#.....# Dh] #...@.#  ####'##  #.#  #..  #J.  #...  #...  #.... Dh; Dh Dh DhpDhDh Dh&[_An endoplasm is nearby!DhA? ***J  The magic dart hits the endoplasm.DhױDh<'.J.Dhi7---=4.0)DhŻDh7 _The endoplasm is lightly wounded.Dh ** The magic dart hits the endoplasm.Dh='J.6------5Dh>] _The endoplasm is almost dead.DhJ  The magic dart hits the endoplasm.*.Dh.'.DhJDh5Dh!------Dh13Dh 6DhMagic DartDhDh.Dh DhgDh )_You kill the endoplasm!DhDh. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dhw _6======7===8======  There is an open door here..........#....#.#####...# ###..#.....# #....#.....# #############'##  #@# - #.......J.......Magic Dart................. J  [39;4Dh{9m endoplasm (asleep).........182.0)-9.0 (13Dhߐs _An endoplasm comes into view.Dh  #.....# #.....# #.....#  #.....#  #.....#  #.....#  ####'##  #@#  #.......J  #........  #........  #........  #........  #........  #........ DhT e #.....# #.....# #.....#  #.....#  #.....#  #.....#  ####'##  #@#  #.......J  #........  #........  #........  #........  #........ #........  _An endoplasm is nearby!Dhf  #.....# #.....# #.....#  #.....#  #.....#  #.....#  ####'##  #@#  #.......J  #........  #........  #........  #........  #........  #........ Dhn e #.....# #.....# #.....#  #.....#  #.....#  #.....#  ####'##  #@#  #.......J  #........  #........  #........  #........  #........ #........  _An endoplasm is nearby!Dh #.....# #.....# #.....#  #.....#  #.....#  #.....#  ####'##  #@#  #.......J  #........  #........  #........  #........  #........  #........ Dhz #.....# #.....# #.....#  #.....#  #.....#  #.....#  ####'##  #@#  #.......J  #........  #........  #........  #........  #........ #........ Dha _An endoplasm is nearby!Dh ******J  The magic dart hits the endoplasm.  The endoplasm is lightly wounded.DhՁ!.....J.7---=20.0) _The endoplasm quivers.Dh#.....##.#.#.....#####...#.....# #.##.#.....# #.##.#.....# #.##.#.....# ###########.####'## #. #.######## #.#.@....J.. #.#..#.#.#.#.#.#.#.#.r   rat (asleep)#..rDh|J.-1DhV _A rat comes into view.DhQ *** The magic dart hits the endoplasm.DhDh)..J.DhNk6------=2DhDhod _The endoplasm is moderately wounded.DhG~ ** The magic dart hits the endoplasm.Dh|l  The endoplasm is almost dead.DhDh u.J.rr.DhW m5------=3DhDhE _The rat squeaks loudly. You hear an angry hiss.Dh$G  The magic dart hits the endoplasm.Dh"*.r   ratDhDhG\  You kill the endoplasm!Dhd$K..rS   ball python (constriction).r   ratSDh DS---20-4Dh'Mt _A ball python comes into view.DhA  The magic dart hits the rat.Dht****.Dh DhP r.....S.Dh0 4---4-5DhH5 Dh7 G _You kill the rat!Dhv I  The magic dart hits the ball python!Dh *****...Dhp E......Dh@ 3------76Magic DartDhz Dh, O _You kill the ball python!Dh Dh Dh Dh" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DheDhDkDhnDh`q _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhjMDho _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhǞIDhDh5$ _Dh4===DhBDh,DhUDhsDh;===DhDh]DhO5===DhDhBDhزDhlDhDhDhCDhȷDh\DhDhDh?n6======DhDhDhNDhDhcDhDhDh1DhDhYDhDh;===Dh*DhDhWM7===Dh+Dh,DhDh,Dh Dh,DhDhDhl8======DhDh<Dh,DhDhmDh=,DhDhDhDh^DhDhDhQ===DhDhsDh,DhUDhLDh,DhDhNDh,Dh8DhDh=,DhDhNDhDhDhYDhDh9DhDh DhDh'DhDhDhDhDhSDhDhDhDhDhDhDhDhS,DhDh BDh Dh$#...........# # #...........# #.....# #...........##...........##...........##...........##...........#### ###########....#####@#-Dh #.# ...Magic Dart..##.... ##.... B   giant cockroach (asleep).........B.DhB061.0 (35.0)DhF-2.0 (36DhvDhc!b _A giant cockroach comes into view.Dhd #.....   .   .....#  .....#  .....#  .....#  .....####  #....# ####@# #.# ... ..##. ... ##  .... ..... ....B.Dhʙp #.....   .   .....#  .....#  .....#  DhÚ$.....#  .....####  #....# ####@# #.# ... ..##. ... ## .... .....Dh5> ....B. DhDhDhDhBf _A giant cockroach is nearby!Dh( #.....   .   .....#  .....#  .....#  .....#  .....####  #....# ####@# #.# ... ..##. ... ##  .... ..... ....B.Dh #.....   .   .....#  .....#  .....#  .....#  .....####  #....# ####@# #.# ... ..##. ... ## .... ..... ....B.  _A giant cockroach is nearby!Dh.H  The magic dart hits the giant cockroach!******†DhL......Dh7---34=3.0 (1.0)Magic DartDh i _You kill the giant cockroach!Dh?Dh?DhH _No target in view!DhL  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh DhM Dh H _No target in view!Dh8: Dh1? DhE Dh"V _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhDhDhqDhM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh 3DhDhDh| _Dh,Dh Dh@$c8===Dh$Dh(DhT7.. ...........##############.... #### -7.0 (4#.........##...(..##...#Dh8 #...... ##.##...... ##..#....†#.....Dh<DhAE-8.0 (5DhLFDhH _No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!DhEIYou can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found 6 stones.DhQ3DhDh*Dh XDhc ,Dh DhDhQ===DhDhX2* #.#  #.#### ###########....# ####.# #######.### #.........# #...(..##...##......# ##.##.....#72.0 (4 #..>.. #....†.####.## #.# #......# #......# ######.# ..#DhVIA3.0 (5DhJ; _Found a stone staircase leading down.Dh_DhDhQDhǯDhDh R  There is a stone staircase leading down here.Dh Dh_DhǾDh@DhMBDh,DhDh)nDh,DhSDhDh.DhDhDh/Dh-DhDhDh\Dh}DhDhJDhDh DhuDh(DhDhDh~DhDh4DhDhzDh Dh,DhDhDhDh}DhDhDhd,DhDhnDhDhDhDh(DhDh%Dh3Dh Dh DhUDh4#+ #.......# ## #...... ######### # #.....# #...... # #.....# #..:..### DhN# ..w.... # ..... # ... # #+##'# DhR#### #.## ...# #.##.# .. ##.# ######.##.####..#Dh[Magic Dart ##.### #...............# .....###............##.# ..##...#............#w   dart slug (asleep) Dh..# ##.#............# ..####.#....#.##...## ......>.....#.####.#Dh7"K 300.0 (27.0)  You open the door.Dh%,1.0 (28DhR*Dh- _A dart slug comes into view. _Found a book of Power.Dh?   #  #......  #  #...... #  #..:..### # ..w.... # ..... #... # #+##'# #.##@# #.##.# ..  #.#  ... ... Dh@......#  ##.#............# ......#.##...## ......>.....#. Dh     #......    #......  #..:..###  ..w....  ........ #+##'# #.##@# #.##.# ..  #.#  ............#  ##.#................#.##...#.....>.....#. # ######+ ...r....#.......#########.... #.....####..:..######......w...................................... + ###.#Dh ...# #.##.# .. ######.##.#### ##.### .........##......##.##...#...........r   rat (asleep) ..# ##.#............ ..####.#....#.##...## _A dart slug is nearby!Dh12.0 (1.0)Dh-Dh  DhC |_A rat comes into view. _There is an open door here.Dh **w  The magic dart hits the dart slug.DhD, z w..  The dart slug is lightly wounded.DhX1 ``The dart slug launches a dart at you.Dh[ +..Dh. 92-----Dh W7---=3Dh Dh  Dhi _The slug dart hits you.DhN ** The magic dart hits the dart slug.Dhi ..w.3=----6------4 _The dart slug is heavily wounded.Dh * The magic dart hits the dart slug.Dh  The dart slug is almost dead..r.r5------=5 _The rat squeaks loudly.Dh>G  The magic dart hits the dart slug.DhG.*r   ratDhDh W.r..Dhg ---48-6 _You kill the dart slug!DhDh/m _Your Conjurations skill increases to level 5!Dh{A  The magic dart hits the rat.Dh-n.****DhX].:...Dhd4---51-7Magic DartDhDhG _You kill the rat!DhoDhKuDheyDh{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhIDh6Dhp4=== _Dh?XDh,Dh5===Dh&:==DhDhb5==Dh7Dh.N _HP restored.Dh_DhQ===DhDh|e6===DhDhDh:==DhxDhDhVDhDhDhDhDh-Dhn7======DhaDhDhIDhDhgDhDhzDhDhDhEDhDhF;===DhDh8===Dh4# #.....# #......# ## #.....# ##########.# .# #.....+ ..#.......# .# #.....# #.......######### .# #.....# #...... .# #.....####..:..###### .#. .#(. .#Dh.......@........-258.0) .# #####+##'#.....#### #.##.# ... ....# #.##.# ..#.# ######.##.####..# ###.### #.......Dh..#....###......##.# (..##...#..........#.# ##.#............#DhR DhTF-6.0 (19Dh3Dh% _Found 5 stones.Dh DhB Dh Dhp DhB Dhh BDh BDh Dhؤ Dh ;===Dh Dh d ...##### ...#Dh '....'...... ##########......   #............. ############.......#Dh7 .+ .........#.......##.....# ###########.....# ## DhӺ #.....####..@..######................ (............... .#................ Dhr .######+##'#..... .#####.##.#.......$Dh ##....You pick up a book of Power and begin reading...Dh 19.0 (3.0)Dhz ,30.0 (4Dh Dh  You add the spells Iskenderun's Battlesphere, Bombard, Fortress Blast and _Spellspark Servitor to your library.DhjDhUDh Dh3DhXDh),DhDh!Dhg+0 #.....# #...#  #.....#############  #.....+ .........##  Dh-#.....# #.......#########  #.....# #.......# #  #.....####.....######..  ............  Dh0q(................. ..........@......J  #####+##'#. # #.##.#. Magic Dart #.##.#...$######.##.####..#.# #...............# J   endoplasm (asleep)###............##.#...#............# . ##.#DhU:+2.0 (2Dh2;+3.0 (3DhEs _An endoplasm comes into view.Dh ******J    The magic dart hits the endoplasm.Dh)W  The endoplasm is almost dead.Dh0]g.....J.g   hobgoblin (wandering)Dhf^c7---=4.0 (1Dh]jr _A hobgoblin comes into view.DhKG  The magic dart hits the endoplasm.Dh*****.g   hobgoblin (wandering)Dh1;\  You kill the endoplasm!DhCzg.......gDhp6------8=5 _The hobgoblin shouts!Dhoh ***** Dho8The magic dart hits the hobgoblin.DhDhT.......gDhm5-------6Dh Dh!b _The hobgoblin is severely wounded.Dh$ **** The magic dart hits the hobgoblin.DhY i......gDh J----7Dh Dh>  Dh O_The hobgoblin is almost dead.Dh G  The magic dart hits the hobgoblin.Dh2 \***†Dh (...Dh² 4---658Magic DartDhM Dh׷ M _You kill the hobgoblin!Dh%8 3Dh9 Dh; Dh@< DhB XDhB ,DhI 5===DhJ ,Dh1L Dh)N ,DhO DhQ DhkR DhoU Dh5n @6=========7===Dho ,Dhq Dh| Dh} 8======Dh Dh Dh? ,Dh Dh DhÉ DhZ Dhg Dhv Dh Dh! Dh? Dh Dh) ;===Dh͖ Dhڛ M _You now have 18 gold pieces (gained 10).Dh Dh Dh" Dh Dh Dh DhP Dh Dh ,Dh Dh Dh. ,Dh Dh Dh Dh\ Dh Dhʽ Dhѿ BDh DhH ,Dh Dh DhL ,DhJ Dh ###+##'#.....#  #.##.#............####  #.##.#............... ###.##.####..#.#####.# .............#.......# ..........##.#.....### ..........##.#.......# ..........##.#.....#.# ..#.##...###.#..@..# # - ..#.####.# #.#.##### .#......# #.# #.########  #.#  #.### 67.0 (29.0)Dhb F-8.0 (30Dh Dh> Z _e - a fuming purple potionDhvDhvDhwDhyDhoXDhހ,DhJDhCDh,Dh<DhDh],Dh8DhߋDhDhUDhDhDh,DhDhDh^,DhPDhJDhg,DhCDhDh,DhМDhsDhdDhПDh8DhDh٢DhDDhãDhDhDhDhcDh%Dh,DhDhDhiBDh1Dh},DhDhDh|,DhdDhDhm,Dh-DhDh<,DhDhDh,DhDhDh<,DhDhDhA,DhVDhDh,DhXDh`Dho,DhDhDh,DhDhDh,DhDh/DhH,DhDhDhDh%DhmDhDh,DhDhxXDhDhE ,Dh DhUDhI,DhDheDhDhSDhDhDh,DhDh Dh@ ,Dh Dh "Dh+#,Dh#DhG%DhZ&,Dh'Dhg(Dhx),Dh1*Dh$,Dh&-,Dh-Dh+/Dh/0,Dh0Dh2Dh2,Dh3Dh5,DhZ6Dh6Dh7Dh9BDh;Dh<Dh<Dh<Dh>Dh>Dh?,DhnDh,DhDhDhCDh,DhDh;Dh,Dh Dh Dh< Dh Dhw Dh?,DhDh*Dh,DhDhDhBDh>,Dh,DhDh,DhDhDhH,DhDh% Dh!,Dh"Dh$DhQ&,Dh'Dh)Dh),Dh*Dh"-Dh.,DhY/Dh0Dh09Dh:BDhl<BDh^=Dh:>Dh?,Dh?DhEDhNHBDhIDhJ,DhJDhKDhLDhLDhMDh&NDhNDhhODhODhPDhQDhRDhRDhSDhT,DhhUDhZDh!\Dh]Dh}]Dh]Dh^Dh_Dh`Dh`Dhb,Dhe,DhBDhDh,DhۓDhޙnDhc #.....# ########.### ###### ..........  #######.#.# Dh #.....#.#  #.#####.#  Dh.#.# #.#  #.# #.#  #.# #.#Dh  #@# #.#  Dh#...S...#  ######### Dh~uMagic Dart    Dh   S   ball python (constriction, asleep)Dh}.455.0 (87Dh,6.0 (88Dh#Dh^ _A ball python comes into view.Dh@ #.....# .###   ...#  #######.#.#  #.....#.#  #.#  #.# #.#  #.# #.#  #.# #.#  #@# #.#  #...S...#  #########  Dh #.....# .###   ...#  #######.#.#  #.....#.#  #.#Dh  #.# #.#  #.# #.#  #.# #.#  #@# #.#  Dh#...S...#  ######### DhDhDh(Dhb _A ball python is nearby!Dh Spells (Memorise)TypeFailure Level  a - Searing RayConjuration2% 2  b - Fulminant PrismConjuration/Alchemy 38% 4  c - Iskenderun's Battlesphere Conjuration/Forgecraft 38% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 38% 4  e - BombardConjuration/Earth 100% 6  f - Fortress BlastForgecraft100% 6  g - Spellspark Servitor Conjuration/Forgecraft 100% 7 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDh1tDhӁ Dhw: #.....# ########.###  MrDarkGreen the Conjurer####### ..........#  Deep Elf#######.#.#  Health: 15/15 ========================#.....#.#  Magic: 8/8========================Dh#.#####.#  AC: 2Str: 4#.# #.#  EV: 11Int: 22#.# #.#  SH: 0Dex: 13#.# #.#  XL:  2 Next: 65% Place: Dungeon:1#@# #.#  Noise: ---------  Time: 456.0 (0.0)#...S...#  -) Nothing wielded#########  Cast: Magic Dart    S   ball python (constriction, asleep)Dh,The magic dart hits the hobgoblin. _You kill the hobgoblin! _You now have 18 gold pieces (gained 10). _e - a fuming purple potion _A ball python comes into view. _A ball python is nearby!DhP  Okay, then.Dh_Dh•Dh. _DhsI  The magic dart hits the ball python!Dh]o**.Dh)...Dh;7---8=7.0 (1Magic DartDh(@DhBO _You kill the ball python!Dh DhDhiDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhE Dhئ DhǨ Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh 3DhU Dhh Dh $ _DhA 8===Dh Dh& Dha ,Dh Dhx Dhh Dh ,Dh Dh BDh Dh{ DhD Q===Dh Dh Dh ,Dh Dh BDh Dh( Dh ,Dh Dh Dh ,Dh Dh Dhv ,DhH Dh' Dh ,Dh Dh Dh8 ,Dh} Dh ,Dh  DhE Dh* Dh ,Dh Dh Dh ,Dh Dh Dh ,Dh* Dh ,Dh Dh% Dh  Dh Dh  Dh Dh ,Dh Dh ! Dh$" Dh" ,Dh% Dh8' BDh( Dh) ,Dhy* Dh, Dh0. BDh0 Dh/1 ,Dh1 Dh~4 ,Dh5 ,Dhl7 Dh8 BDh@; Dh; BDh> Dh> ,Dh? DhG DhG Dh{H Dh I ,DhJ DhK Dh L ,Dh.N DhN DhRV DhV Dh@X Dh4Y ,DhY Dh[ DhJ\ Dh\ DhE] Dh^ Dh` Dh` Dh6a Dhb Dhc Dhd Dhd Dhe Dh,g Dhg Dh&h Dhi Dhk Dhk Dhm Dhn Dh{o Dhp Dhp DhYr Dhs Dh0t Dht Dhv Dhw Dh'x Dhx Dh?z Dh| ,Dh| Dhs~ Dh DhH Dh Dh Dh Dh< DhҌ Dh] Dh[ Dh' Dh Dh+ Dh Dh Dh ,Dh4 Dh< Dh ,Dh. Dh Dh7 ,Dh{ Dh Dh[ ,Dh} Dh` Dh ,DhN Dh/ Dh" Dh Dh Dh۴ Dh۵ DhZ Dh DhT Dh Dh! Dh Dh DhQ ,Dhj Dh Dh ,Dh Dh Dh Dh Dh Dhq Dh Dh= Dh Dh Dh ,Dh, Dh 7 _You open the door.Dh1 3Dh Dh6 @  There is an open door here.Dh Dh  _Dh Dh^ Dh ,Dh Dh Dh DhS Dh Dhx Dh ,Dh, Dh DhE ,Dh Dh Dh Dh Dhx Dh Dh Dh& Dh ,Dh* Dh Dh4 Dh5 j........# ######'##'#....... ........#### #.##.#....... #######....# #.##.#.......####.# ######.##.####..#.#######.### #...............#.#.........###............##.#.#...(..##...#............##.#.#......# ##.#............##.#.#......####.#@...#.##...###.#.-Dh" 537.0 (80.0)#..........>.....#.####.# #.#.#....†.####.####.#......# #.#.#......# #.# #.##########.#.#......# #.# #.##...#.#......# #.# #.##.###.  ######.# #.. ..# #..... ..# ### ### ###### ###Dhw 8-DhZ Dh! j _Key pressed, stopping explore.DhX DhV Dh H _No target in view!Dh93Dh'Dh Dh DhU $ _Dh nDhDh,DhDh~DhS,DhDh#Dh%,Dh&Dh)Dh=+,Dhs,Dh.Dh0Dh|1DhB2Dhn6R  There is a stone staircase leading down here.Dh8Dh9 _Dh ;Dh=Dh ?,Dh?DhxADhbBDhBDhUCDhzDDhEDh(FDhFDhGDhH,DhIDhALDhwM,Dh"NDhODhP,DhQDhSDhSDhsTDhTDhNVDhtWDhWDhXDhYDh[Dh[Dh\Dh]Dh_Dht_Dh_Dh"aDhcbDhbDhlcDheDhjfDhfDhgDhhDhnjDhjDhkDhmDhqo,DhpDhrDh_s,DhtDhuDhvDhTwDhwDhxDhyDhszDhzDhx{Dh|DhD},DhvDh #......####.#..... #......####.#....#.## #..........>.....#.## #......####.####.#... #......# #.# #.#### #......# #.# #.#  #......# #.####.#  Dhp#########.# #......#  [......@..# ######## 63.0 (26 ###########  Dh4.0 (27 _Found a ring mail.DhDhDh4DhDH _No target in view!Dh} _DhNJ  You see here a +0 ring mail. _DhȋDh<DhђDhՔ,Dh(DhDhș,Dh@Dh`Dh,DhDh՟DhDhDh DhDh3 # .. #..... #. #..... #. #.. #. #.....Dhݪ #g #..... #. #..... #.################# #.@.......[........ #############Magic DartDhP^g   hobgoblin (asleep)DhG-78.0 (14Dhn,9.0 (15Dh9Dh\ _A hobgoblin comes into view.DhCG  The magic dart hits the hobgoblin!Dhc†** Dhi,..Dh"e7---75=80DhB.0)Magic DartDhDhM _You kill the hobgoblin!Dh- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh#Dhj*Dhl1Dh4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh Dh> Dh Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh6M \ _8===DhO ,DhP Q===Dh[ J  You see here a hobgoblin corpse. _Dh=\ Dhb DhPd Dhe ,Dhf Dhg Dhh ,Dhi Dh k Dh.l Dhl Dh=m Dhn Dho DhZp ,Dhq Dhr Dh/s Dhs Dht DhP} o ........# ###   #......# #   #......# #   #......# #   #......# #  Dh} ( #.#.#### #   #.#.# #  #.#####.#.# #..  #......@#†# #.DhT -  #.#####.#.# #..  ..#.##############Magic Dart  .#.#.........[.....  .##.################  #r #..r   quokka (asleep)  # ###   Dh7 0977.0)Dht F-8.0 (18Dh Dh Y _A quokka comes into view.Dh\    #......#  #......#  #......#  #......#  #.#.####  #.#.#  #.#####.#.#  #......@#†#  #.#####.#.#  ..#. .#.#..[ .##.# #r #.. # ###Dh   #......#  #......#  #......#  #......#  #.#.####  #.#.#  #.#####.#.#  #......@#†#  #.#####.#.#  ..#. .#.#..[ .##.# #r #.. # ### _A quokka is nearby!   #......#  #......#  #......#  #......#  #.#.####  #.#.#  #.#####.#.#  #......@#Dh#  #.#####.#.#  ..#. .#.#..[ .##.# #r #.. # ###Dh   #......#  #......# Dh #......#  #......#  #.#.####  #.#.#  #.#####.#.#  #......@#†# Dh #.#####.#.#  ..#. .#.#..[ .##.# #r #..Dh3l # ###Dh#DhDhDh] _A quokka is nearby!DhS   #......#  Dh#......#  #......#  #......#  #.#.####  #.#.#  #.#####.#.#  #......@#†#  Dh2#.#####.#.#  ..#. .#.#..[ .##.# #r #.. Dh=# ###Dh`   #......#  #......#  #......#  #......#  #.#.####  #.#.#  #.#####.#.#  #......@#†#  #.#####.#.#  ..#. .#.#..[ .##.# #r #.. # ###Dh?DhDhj Dhb Dh #Dh ..DhT.Dh #.###DhN.#.# DhVe#.#####.#.Dh1......#†DhD#.#####@#.DhWj #...#.##############Dh#..#.#.........[.....Dhi#.##.################DhDh5e#r #..Dhܟ ###Dhנ Dh9_A quokka is nearby!DhƣDhDhDhu9Dh .0) Dh _DhDh̾Dhq Dhf!Dh*Dh*Dh *Dh:r  Dh$   DhThe magic dart hits the quokka.DheDhf.Dhf.Dhg#rDhLh.DhoDhp7Dhhq---Dhr=Dhr 600Dh$yDh} Dh}Dh~6_The quokka is almost dead.Dh/DhC[ **The magic dart hits the quokka but does no damage.Dhr..6------1DhDh _The quokka is almost dead.You hit the quokka.DhP†Dh c822Magic DartDhRDhkJ _You kill the quokka!Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _No target in view!Dh0  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhR  _7======8===Dh s  You see here a quokka corpse. _Dh DhΤ `===Dhe Dh Dh Dh  Dh  DhT =You see here a quokka corpse.DhӴ  _Dh Dh Dh Dh~ Dh Dh Dh Dho Dh Dh8 DhA Dh! Dh ,Dh ,Dhk Dh Dh ,Dh DhY DhE ,Dhz nDh ? #.#.#### #....... #.#.# #......###  #.#####.#.# #......#  #.......#†# #......#  #.#####.#.# #......#  ##.†.#.#################.#  #..#.#.........[.........#  Dh #.##.#####################  #.##.......@....# - #.######..#####.#  #.#.# #.# #.... #.. ..#### ### ##.# ### Dh 023.0 (21.0)Dh} F-4.0 (22Dh` Dh@ T _f - a silvery potionDh-  _No target in view!Dh3Dh _DhCDhDhDh#####.#.# #......# #.# ......#†# #......# #.# #####.#.# #......# #.####.†.#.#################.# #...#..#.#.........[.........# #####.##.############Dh  #.##............#  #.######..#####.#  #.# #..# #@#  #.# #.....g..#  #.. ..########Magic Dart  ### ##.# ### g   goblin (asleep) Dh19.0 (5.0)Dhs\.ggDh,30.0 (6Dh]DhĬs _A goblin comes into view. It is wielding a +0 club.DhdU  #.# †#  #.#    ##.†  [  ####  .....#  #.#  #.# #..# #@#  #.# #......g.# Dhe #.. ..########  ### ##.# ###DhC  #.# †#  #.#    ##.†  [  ####  .....#  #.# Dh #.# #..# #@#  #.# #......g.#  #.. ..########  ###  ### DhDhDhDh] _A goblin is nearby!Dhl  #.# †#  #.#    ##.†  [  ####  .....#  #.#  #.# #..# #@#  #.# #......g.#  #.. ..########  ### ##.# ###Dh%  #.# †#  #.#    ##.†  [  ####  .....#  #.#  #.# #..# #@#  #.# #......g.#  #.. ..########  ###  ###  _A goblin is nearby!  The magic dart hits the goblin.) DhXDh7---6=1.0 (1Magic Dart _You kill the goblin!DhDhDh$Dh$H _No target in view!Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhF Dh Dh_ Dhz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh Dh Dh H _No target in view!Dh T _8===Dh XDh Dh~ ,Dh Dh  _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)You can't see any susceptible monsters within range! (Use Z to cast anyway.) _No target in view!  Things that are here:  a +0 club; a goblin corpseDhw Dh# Dh  _Dh Dh Dhv Dh ;===Dh Dh3 Dhs ,Dh Dh Dh ,Dh>" Dh5$ Dhi% Dh% Dh& Dh( Dhi) DhW* Dh"+ Dh- DhV/ ,Dh0 DhI2 Dh3 ,Dh4 Dh|6 Dh7 Dh7 Dh8 Dh: Dh; Dh5< Dh< Dh= Dh> Dh ? ,Dh? Dh@ DhcA ,DhJB Dh:C DhC ,DhD DhE DhF ,DhG DhH DhH ,DhI DhJ DhsK DhK DhtL DhdM DhM ,DhN DhO DhRP ,Dh:Q DhR DhR ,DhS DhYT DhT ,DhU DhV Dh:W ,Dh4X DhY ,DhZ Dh[ Dh\ Dhh] ,Dhj^ DhV_ Dh_ ,Dh` Dha Dh0b ,Dh c Dhd Dhd ,Dhe Dhf Dhg ,Dhh Dh:i ,Dhi Dhj Dhvk Dhk ,Dhl Dhm DhPn ,Dho Dhvp Dhp ,Dhr Dhr Dhs ,Dht Dhu Dhv ,Dh?w Dhx ,Dhy Dhz Dh{ Dho| Dh| Dh Dh1 ,Dhވ Dh Dh1 ,Dh% Dhߚ XDh= Dh Dhz Dh Dh٢ DhV ,DhW Dh Dh ,Dh@ Dhb Dh^ ,Dhֹ nDhE Dh4 ,Dh Dh e  You see here a hobgoblin corpse.Dh Dh 5 _Dh{ Dhz ,Dh Dh Dh3 ,Dh Dh DhZ ,Dh Dh Dh ,Dh Dh Dh ,Dh Dh XDh DhE ,DhS Dh nDh ,Dhe DhJ DhY Dh Dh Dh" A  You see here a +0 ring mail.Dh Dh  _Dh Dh Dh ,Dh Dh DhG ,Dh\ Dh/ Dht ,Dh DhP# Dh$ ,Dh% Dh( Dh) ,Dh* Dhk- Dh. ,Dh&/ Dh1 Dh82 ,Dh2 Dh5 DhU7 Dh< Dh}= Dh? Dh2A ,Dh%B Dh6E DhF ,DhG DhJ Dh L ,Dh"M DhO DhPQ ,DhR Dh~U DhV ,Dh(X DhZ Dh!\ ,Dh7] Dh_ Dh` ,Dhb Dhd DhTf ,Dhg Dhi Dhk ,Dhl Dho R  There is a stone staircase leading down here.Dhq Dhq  _DhJr Dhvt Dhu ,DhOv Dhmx Dhy ,Dh z DhT| Dhv} Dh} Dh^~ Dh Dh) Dh Dh Dh Dh" Dh Dh Dh ,Dh< Dh Dh# ,DhU Dh: Dhr ,Dh Dh Dh Dh Dh DhH Dh ,Dh Dh Dh ,Dh Dhm Dh? Dh̪ DhT Dh Dh3 Dh Dh6 Dh0 Dh Dh Dh Dh( Dh Dh Dh Dh. Dh Dh Dh Dhڼ Dh Dh Dh0 Dh Dh, Dh Dh, Dhv Dh DhQ Dh< ,DhI Dh DhN Dh< Dhf Dh Dhn Dh DhV ,Dh Dh~ Dh Dh8 Dh Dh9 Dh Dhk DhF Dh Dh Dh Dh Dhn Dh Dh Dh\ Dhu Dh Dh Dh Dh <...'....### .##..♣...###.#+###### ....+)..♣.......>..... ....#..#♣............ #####..♣##.........)  ....♣ #.........  .....####.##.....♣##♣#...####.## ♣.# #..)....#-74009.0) #♣♣####.......##. #.............##.##... '.............##.##... #.............##.##..# #.............##.##..# #######.......##.##..# ......#.......##.##..# ......##########.##..#DhG-1.0 (110DhxDh # _Found a whip.Dh%_Dh),Dh-,Dha.,Dhn/DhD1Dh2,Dh3DhM6Dh9BDhh<Dh>,DhR?DhADhCBDh3FDhLGDhGDhJDhM7 _You open the door.DhNDhODhPDhUu  There is an open door here. _Dh_Dh_Dh:g       Dhg###  # #.# ..#  ### #.# #.#  ..###.#+###### #.#  .......>.....# #.#  .............###@###  #Dh js.........)..'.....#  ....###.#.#  Magic Dart ##.##............#J#  ...####.##...##### #  )....##.##...#   J   endoplasm (asleep) .....##.##...#  ##.##...#  ##.##....  Dhn 52.0)  An endoplasm comes into view.DhsBJ.JDhu,3.0 (12DhxDhz^ _The endoplasm quivers.DhG ### # #.# ..#  #.# #.#  #.# > #.# #@### .)..'.....# ....###.#J# .........#.# .### # ).    DhɅ ###  #.# ..#  #.# #.#  #.# > #.# #@### .)..'.....# ....###.#J# .........#.# .### # ).    Dh7DhۉDhCDhpa _An endoplasm is nearby!Dh: ### # #.# ..#  #.# #.#  #.# > #.# Dh}#@### .)..'.....# ....###.#J# .........#.# .### # ).    Dhb ###  #.# ..# Dhe #.# #.#  #.# > #.# #@### .)..'.....# ....###.#J# .........#.# .### # ).    Dh nDhpDhxDh}a _An endoplasm is nearby!Dhi  The magic dart hits the endoplasm.*.Dh13-..DhO7---93=4.0)Magic DartDhPDhPSM _You kill the endoplasm!Dh;Dh>Dh*DDhdG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh Dh Dho  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh)N 3DhKO DhQ DhQ $ _DhCW Dh\ 8===DhO] Dh^ ,Dh_ Dh\a Dhwb Dhc ,Dh)f Dhg ,DhHh Dhj Dhj Dhxm g===Dh^n Dhn ,Dho Dhp Dhoq ,Dhpr Dhbs Dhs ,Dhu Dh.v ,Dhv Dhz Dh | ,Dh| DhQ~ Dh* Dh ,Dh Dht Dh ,Dh؂ Dhʃ Dh ,Dh> Dh+ Dh ,Dhj DhA Dhˈ ,Dh Dh Dhx Dh Dh Dh Dh Dh Dh? Dh̒ BDh- DhM ,Dh Dh4 DhW ,Dh DhJ Dhs ,Dh< DhP Dh XDh BDh Dh Dh Dh Dh. Dh BDh( BDh Dh DhD BDh Dh ,Dh Dh Dh ,Dh¹ Dh? Dh ,Dho Dhؾ Dh Dh Dh BDh Dh. Dh Dh Dh ,Dh- Dh BDhp Dh/ ,Dh Dh XDhe DhQ ,DhN Dhj Dhf Dh Dh Dh Dh Dh, Dh Dh Dh Dh< DhN Dh DhL DhD DhU Dh DhR DhR Dhl Dh Dhj DhP Dhd Dh Dh_ DhK Dh Dh ,Dh Dh ,DhU Dht Dhw ,Dh Dh Dh ,Dh= Dh ,DhC Dh Dh Dhi ,DhC Dh+ Dh Dh Dhv DhN Dh\ Dh Dh Dht" Dh) nDh+, ,Dh- Dh.. Dh. Dhk/ Dh3 BDht4 Dh7 Dh8 ,Dh: Dh= 7 _You open the door.Dh? 3DhPA DhI u  There is an open door here. _Dh;J DhrL Dh4N ,DhO Dh4R Dh T ,Dh]U Dh#X Dh\ ,Dh] Dh_ Dha ,DhGc DhPe Dhg ,Dhzh Dhj Dhk Dhl Dhfm Dhp Dhq Dhtr Dhs Dhu Dhx BDhz Dh| ,Dh~ DhI Dh Dh Dh DhT Dh Dh Dh Dhщ DhZ Dh܋ Dh Dh XDh Dh ,Dh8 Dh Dh? ,DhX Dh֡ Dh ,DhS Dh Dh Dh Dh Dh$ Dh@ Dh DhL Dh9 Dh Dh ,DhE Dh@ Dhڱ ,Dh Dh Dh ,Dh Dh Dh0 ,Dhܸ DhϹ Dh\ ,Dh Dh DhU Dhݽ Dh Dhٿ Dht ,Dh Dh Dh! Dh Dh DhT ,Dh Dh8 Dh ,Dh( Dh Dh ,DhE Dhy Dh Dh% Dh Dh0 Dh* Dh Dh3 Dh"  ###########  ......)..#  %........#  #.........# ## #####†.......# ##≈# #...########## ##@#♣ #.#.#-852.0 (98.0) Dh d..# ♣#♣♣#.♣.♣♣♣## #.#.# ..# ♣...........# #.#.# ..# #..........)♣ #.#..# #..#######..♣ #.#.# ..# ♣#..#.....#..♣♣# #.#.## ##...#.<...'....### #.#.# ########♣.#..#.....#..♣...###.#'#...##...#.....+)..♣.......>.Dh 8-Dh Dh: _ _Partly explored, can't reach some places.Dh IDh. %...0.0)..................###.#'...♣.......Dh4 Dh 7 9%Dh 9 _ _Partly explored, can't reach some places.Dh 3Dh< Dh O%Dh 9%Dh _ _Partly explored, can't reach some places.Dh N3Dh)PDh _Partly explored, can't reach some places.Dh3DhbDh9%DhhDh9%Dh_ _Partly explored, can't reach some places.Dh8%DhsDh?9%Dh _Partly explored, can't reach some places.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dhu&8%Dh,Dh89%Dh<You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhrDhǏDhŗDhYou can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh 3Dh Dhn M%Dh( Dh You can't see any susceptible monsters within range! (Use Z to cast anyway.)Partly explored, can't reach some places.Dh 3Dh@ Dh 4Dh& 9%Dh You can't see any susceptible monsters within range! (Use Z to cast anyway.)Partly explored, can't reach some places.Dh%DhVWhere to? (? - help)  D - Dungeon Dh]SDhMrDarkGreen the ConjurerDeep ElfHealth: 15/15 ======================== ###########Magic: 8/8======================== #......)..#AC: 2Str: 4 #%........#EV: 11Int: 22 #.........######## SH: 0Dex: 13 ..†.......# ##≈##...# XL:  2 Next: 93% Place: Dungeon:1 ..######### ##@#♣#.#.# Noise: ---------  Time: 852.0 (0.0) ..#♣#♣♣#.♣.♣♣♣## #.#.# -) Nothing wielded ..#♣...........# #.#.# Cast: Magic Dart ..##..........)♣ #.#.. ..#Dh"f#..#######..♣ #.#.# ..#♣#..#.....#..♣♣# #.#.#  ..# ##...#.<...'....### #.#.#  ########♣.#..#.....#..♣...###.#'#  ........##...#.....+)..♣.......>.  _Partly explored, can't reach some places. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Partly explored, can't reach some places. _Partly explored, can't reach some places.DhDhDhُDh$ _DhxXDhODh[Dh+,DhDh_DhT,Dh7Dh'Dh۪,DhDhQDh,Dh{Dh Dh,Dh[DhMDh,DhbDhgDhDhNDh'DhDh,DhDh&Dh,DhoDhDh,DhDhDhDhDhDhDhTDhDhDhBDhDhbDh!DhYou can't see any susceptible monsters within range! (Use Z to cast anyway.)Partly explored, can't reach some places. _ There is a stone staircase leading down here.Dh;Dh: _DhpDhV;2Dh.Dh,Dhv  #.# #.#  #.#  #.#  #.#  #.#    #.#  Dh   #@#  68.8 (16.8)  #.#  #.#  #..  ###     _You climb downwards.Dh9DhDha _There is a stone staircase leading up here.Dht Dhu 3Dhx Dh } Dh P _Dh #.#<.9.8 (1.0).<..<..DhŒ C########Dh Dh B70.8 (2Dh _ _Found an escape hatch in the ceiling. Found a stone staircase leading up.Dh Dh# 3Dh Dh DhĴ Dh   There is a stone staircase leading up here. _Dh BDh> XDhQ R  There is an escape hatch in the ceiling here.Dh a _Dh ,Dh Dhy Dh ,Dhb Dh Dh ,Dh Dh Dhf ,Dh Dh Dh ,Dh] Dh Dh ,Dhg Dh. Dh ,Dh7 Dh ( v #.# .# #<# .# #.# .# #.##########.#### #..<..<.........# ##########...##.# #....# #..#.#.# #.@....# #.##.###  #.# .#  #.# # #. #. #. #. 84.8 (14.0)5.8 (15 _g - a scroll labelled LOMUCO WEMEOGDhM 3Dh Dhԯ DhȻ XDh# m#.# .# #<# #.# #.# #.# #.##########.#### #..<..<.........# ###...##.# #....# #..#.#.# #...@..# 6.0)#.##.### #.#..# #.#.###.#.#>#.#.7.8 (2 _Found a stone staircase leading down.DhEDhDhDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh)4DhIDh{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh_  _  There is a stone staircase leading down here. _DhlDhmDhpDhq,DhXwDh{ #.#.## #.#. Dh|P#.#> #.#.#  #.#.#  #.# # #.# #.########..@.......########  DhW}DhN1900.8 (13.0)Dh,1.8 (14Dh݈Dhg _h - a scroll labelled KUF FOYKHLODDEALUDhY 3DhZ Dh \ Dhf DhNk BDhl Dh4o ,Dh2s ,Dht Dhu ,Dhw Dhz ,Dh{ Dh| Dh BDh JDhu XDhI Dh Dhm ,Dh@ Dh= ,Dh Dh M _You now have 32 gold pieces (gained 14).DhD Dh 3Dh Dh #.#.# #.#.#########...........#.##########DhĪ .#.# #.# #.# #.######### #......@..# #########$#  .rMagic Dart ##Dh er   quokka (asleep)Dh[ Y16.8 (157.8 (16Dh Dh Y _A quokka comes into view.Dh^ 9 #.#.# Dh_  #....  #.  #.# #.# #.#Dh`  #.#########  #......@..#  #########$#  .r  ## Dh`a EDh  #.#.#   #....Dhm   #.  #.# #.# #.# #.#########  DhU T#......@..#  #########$#  .r  ## Dh $ Dh Dh Dh Dh ] _A quokka is nearby!DhɁ l #.#.#   #.... Dh  #.  #.# #.# #.# #.#########  DhM #......@..#  #########$#  .r  ## Dh 3Dhwt #.#.#   Dh##....  #.  #.# #.# Dhw#.# #.#########  #......@..#  #########$#  Dh.r  ##  Dhw!Dh3&Dh;s _A quokka is nearby!Dhڋ ***r    The magic dart hits the quokka.Dhq.r..7---=8.0) _The quokka is moderately wounded.DhD  The magic dart hits the quokka.Dh[*$ Dh y&.Dh0zDh~#.#.#MrDarkGreen the Conjurer#.#.########Deep Elf#...........DhHealth: 15/15 ========================#.##########Magic: 6/8==================------#.#AC: 2Str: 4#.#DhX^EV: 11Int: 22#.#SH: 0Dex: 13#.#########XL:  2 Next: 100% Place: Dungeon:2#......@..#Noise: =--------  Time: 919.8 (1.0)DhH#########$#-) Nothing wielded..Cast: Magic Dart## _A quokka comes into view. _A quokka is nearby! _A quokka is nearby!DhThe magic dart hits the quokka. _The quokka is moderately wounded.The magic dart hits the quokka.Dh _You kill the quokka!You have reached level 3!DhZ/  --more--Dh7  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? DhB 9/199-----43 0% Magic Dart _You feel clever. x2Dh 3Dh> DhT Dh? _7==Dh5 Dh ,Dh, Dh ,Dh@ Dh P==Dh Dhǩ Dh M8===Dh Dh Dh ,Dh Dh ,Dh Dh ,Dh DhS l9======Dh Dh@ 4 _Magic restored.Dh DhJ Dhŷ Dhj Dh Dh] ,Dhb Dh P#.#.#########........... #.########## #.# #.# #.# #.##########.........# #########@# -323.0) #.......>######### Dhx !Dh Dh F-3.8 (14Dh Dh x _Found an escape hatch in the floor.  You now have 44 gold pieces (gained 12).Dh6 J===4.8 (15Dhc Dh S _You see here a quokka corpse.DhDhDh#........... #.########## #.##.# #.# #.##########.........# #########†######### #.....@.>.##########r#  Magic Dartr   rat (wandering)Dh19.8 (5.0)Dh,40.8 (6DhDhV _A rat comes into view.Dh+|     #.#  #.#  #.#      #†#########  #.....@.>.#  #########r# Dhv     #.#  #.#  #.#      #†#########  #.....@.>.#  #########r#   DhDh9DhDh9!Z _A rat is nearby!DhN     #.#  #.#  #.#      #†#########  DhO#.....@.>.#  #########r# Dho     #.#  #.#  #.#      #†#########  #.....@.>.#  Dh#########r#   DhDh5DhDhZ _A rat is nearby!DhA  The magic dart hits the rat.Dh\**. DhM.>.Dh8---1=1.8 (1Magic DartDhվG _You kill the rat!Dh9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh:Dh<Dh> Dh ?:_No target in view!Dh= Dh@ DhD DhI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh͑ Dh Dhٗ Dh$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh  _Dh Dh c9===Dh\ Dh Dhb ,Dh Dh DhV ,Dh DhW P  There is an escape hatch in the floor here.Dh Dh  _Dh Dh Dh Q===Dh Dh Dh ,Dh Dhx Dh ,Dh: Dh Dh DhB Dh Dh Dh DhN Dh Dh Dh0 ,Dh Dh1 Dh DhG Dh Dh7  #### ...# ##†#  #.......>.# ############.####........r#.# -######.## ###Magic Dartr   rat (asleep)554.0)-6.8 (15 _A rat comes into view. _You see here a scroll labelled FOG VYW DOURE.Dh`†  Dh..>.# ##########  #.####........r  #......@# ######.## ###DhEDh/i†  ..>.# ##########  #.####........r  #......@# ######.## ###  DhmDhpDhCtDhvZ _A rat is nearby!Dh†  ..>.# ##########  #.####........r  #......@# ######.## ###DhhNDh۱†  ..>.# ##########  #.####........r  #......@# ######.## ###  DhADhDhDhZ _A rat is nearby!Dhr;†  ..>.# ##########  #.####........r  #......@# ######.## ###Dhs*Dh †  ..>.# ##########  #.####........r  #......@# Dh>######.## ###  DhDhDhfDh#Z _A rat is nearby!Dh%5A  The magic dart hits the rat!Dh7]******† Dh+......Dh8---3=7.0)Magic DartDh{DhG _You kill the rat!DhJDhMDhiSDhW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh06 Dh8 Dh; Dh= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh{ 3Dh| DhE DhY $ _DhL 9===Dhw g..>........-DhJ ,60.8 (3Dh E-1.8 (4Dh| Dh c _i - a scroll labelled FOG VYW DOUREDhi 3Dhj Dhtk Dh=m Dhn ,Dht DhTv Q===Dh-} Dh3~ Dh BDh Dhh DhY ,DhF DhЇ BDhɈ _  You see here a rat corpse.Dh Dh  _Dh[ Dh Dh Dh< ,DhS Dh ,Dh ,Dh ,Dh Dh9 DhĖ Dh ,Dh Dhř Dhs ,Dh| Dh ,Dh= Dh Dh Dh ,Dh Dh4 DhУ ,Dh Dh Dh Dh DhC Dh Dhٴ ,Dh Dh Dh Dh3 Dh۹ Dh Dh Dh Dh ,Dh Dh= Dh ,Dh M _You now have 56 gold pieces (gained 12).Dh Dh? 3Dhj Dh$ BDh Dhy ,Dh ,Dh ,Dh Dh ,Dh Dh, DhA Dh Dh Dh Dh ,Dh Dh Dh ,Dh Dhf Dh . . .#. ... #.# ##### #.# [.....####### #.# #..@....#####.#96.8 (35.0) #######.......# # #.......# .#.####### ##.##.##.##.##.#Dh DhA ,7.8 (36DhDhc7 _Found a ring mail.Dh ,8.8 (37Dh Dh#( _j - a ring of fireDh33DhDh"Dh%Dh4nDh 5Dh6Dh:,Dh;Dh>DhA,DhDh)Dh[,DhDh Dh ,Dh2Dh6Dh,Dh>DhDh,DhDh A  You see here a +0 ring mail.Dh"DhH# _Dh)$Dh%Dh',Dh(Dh*Dh,,Dh-DhW/Dh9..#.#.# ......##. ... .##.###.. ..# .#..##. #.# .#.###. #.# .#.##S #.# .#># #. #.# Dh.;V.#.# #.##.####### .#.# #.@..[.....####### .#.# ####.#####.......## .#.##.# #######...Magic Dart#.#########.# #... ...........#.# #.## .##########..# #.# S   ball python (constriction, asleep) .#### #.# .# #.# .# #.#DhD 1009.8 (11.0)  A ball python comes into view.Dh)G-10.8 (12Dh?JDh_L+ _Found 10 gold pieces.DhN #. ...  .. ..#  #. #.#  #. #.#  #S #.# ># #. #.#  #.##.#######  #.@..[.....  ####.#####... #.#  #.#  #.#  ..# #.# ### #.# #.# #.# Dh6 #. ...  .. ..#  #. #.#  #. #.#  #S #.# ># #. #.#  #.##.####### Dh>h #.@..[.....  ####.#####... #.#  #.#  #.#  ..# #.# ### DhDhDhDhb _A ball python is nearby!Dh}DhXt Spells (Memorise)TypeFailure Level  a - Searing RayConjuration1% 2  b - Fulminant PrismConjuration/Alchemy 36% 4  c - Iskenderun's Battlesphere Conjuration/Forgecraft 36% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 36% 4  e - BombardConjuration/Earth 99% 6  f - Fortress BlastDh'Forgecraft100% 6  g - Spellspark Servitor Conjuration/Forgecraft 100% 7 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDhrDhʈDhS$Dh3..#.#.#Dh6MrDarkGreen the Conjurer Dhʕ......#Dht7#. ...Dh#!Deep Elf Dh͗.##.###Dhu-.. ..#Dh&cHealth: 19/19 ======================== Dhϙ.#..#Dht7#. #.#Dh0Magic: 9/9Dh˛1======================== Dhr.#.##Dh7#. #.#Dh-AC: 2Dhi+Str: 4 Dh>.#.##S #.#EV: 11Int: 24 Dhac.#>##. #.#SH: 0Dex: 13 .#.##.##.#######XL:  3 Next:  3% Place: Dungeon:2 .#.##.@..[.....####### Noise: ---------  Time: 1010.8 (0.0) .#.#####.#####.......## -) Nothing wielded .#.##.# #######... Cast: Magic Dart .#.#########.##... ...........#.##.## .##########..##.# S   ball python (constriction, asleep) .#####.# .#Dhۣ?#.# .##.# _Found a ring mail. _j - a ring of fire _You see here a +0 ring mail.  A ball python comes into view. _Found 10 gold pieces. _A ball python is nearby!Dh Dh DhpOkay, then.DhDhwDhPDh#Dh» Dh_DhIDh  DhhC The magic dart hits the ball python.DhtDhx$Dh|*Dhq *Dhh!Dh{"Dh#.Dh8% .Dhm8---5=1.8 (1Magic DartDh9pO _You kill the ball python!DhNDh1Dh%Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh9d Dhf Dh7l Dh#o _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh 3Dh Dh Dh<& | _Dh( ,Dh6* Dh, c9===Dhe. Dh0 Dh3 ,Dh5 Dh7 Dh: ,Dh]< DhR> DhA ,DhB DhaD DhG Dh8H ;===DhH DhTN M  You now have 66 gold pieces (gained 10).DhN DhQP Dh5T g _You see here a ball python corpse.DhZ ###.####.# ..# ## #...##.# ... .j Dh_[ #....#.# ## #.# . #..#.#.# ......# #......#.#.#... #.##.### .....# #.#..# #.##.# #.#.## #@##.# Dh] H- #.#.# #†##.# #.#>##.##.# Magic Dart #.#.# #.##.####### #.#.# #....[.....##### #.#.# ####.#####.......# j   gnoll (polearm, asleep) #.#.# #.# #######.. #.#.#########.# #.. #...........#.# #.#Dh&d ,20.8 (9Dhe G-1.8 (10.0) Dhi Dhm s _A gnoll comes into view. It is wielding a +0 spear.Dh S ..# ##  ... .j  ## #.# .  ......#  .#.#...  .....#  #.##.#  #@##.#  #†##.# ># #.##.#  #.#  #....[ ### #.#  #.#  #.# Dh[ ..# ##  ... .j  ## #.# .  ......#  .#.#...  .....#  #.##.#  #@##.#  #†##.# ># #.##.#  #.# #....[ ###DhC #.#  #.#  #.# Dh_DhDh׭Dh"\ _A gnoll is nearby!Dh\ ..# ##  ... .j  ## #.# .  ......#  .#.#...  .....#  #.##.#  #@##.#  #†##.# ># #.##.#  #.# Dh #....[ ### #.#  #.#  #.# Dh3 ..# ##  ... .j  ## #.# .  ......#  .#.#...  .....#  #.##.#  #@##.#  #†##.# ># #.##.#  #.# #....[ ### #.#  #.#  #.# DhR7Dh8Dh<Dh?\ _A gnoll is nearby!Dh" ..# ##  ... .j  ## #.# .  ......#  .#.#...  .....#  #.##.# Dh1 #@##.#  #†##.# ># #.##.#  #.#  #....[ ### #.#  #.#  #.# Dh! ..# ##  ... .j  ## #.# .  ......# Dh/ .#.#...  .....#  #.##.#  #@##.#  #†##.# ># #.##.#  #.# #....[Dh< ### #.#  #.#  #.# DhwDh;DhDhu\ _A gnoll is nearby!DhΪ( #.# ###.### ......# ### ... .j.Dh### #.# .#.#$......#####.....#.#.#......#.### #......#.#..†>.#.##Dh6....[.....##########.#####.......# #######.########.Dh/O  Found 8 gold pieces.Dhi j.jwandering)The gnoll shouts! You hear a shout!Dh:===2.0) DhgDh/ ****j   _A gnoll comes into view. It is wielding a +0 whip.The magic dart hits the gnoll.  The gnoll is moderately wounded.DhY,Dh[6  The gnoll shouts!Dh]p  A frilled lizard comes into view.Dhtdhl.jj...j 2 gnolls (1 polearm)l   frilled lizardDheV8---3DhjDhFmr _A gnoll comes into view. It is wielding a +0 club.Dh ***The magic dart hits the gnoll.Dh, Dh> Dh, Dh Dh{ .l.j..Dh l7--------4Dh DhO ] _The gnoll is heavily wounded.Dh } **The magic dart hits the gnoll.Dh Dh ,Dh DhD, *.l. j.j.j 3 gnolls (1 polearm)Dhs. m6-------5Dh99 Dh= ^ _The gnoll is severely wounded.Dh= v *The magic dart hits the gnoll.DhC h  The gnoll is almost dead.DhQE DhG DhQ .. .l# jj..DhS x12-----------6Dhc] Dh` C _The gnoll hits you from afar with a +0 spear!DhC  The magic dart hits the gnoll.Dhn)* 2 gnollsDh'BDhAM.# .l.jj.Dh"5---307 _You kill the gnoll!Dh #.# ..# ..# ##  ... ..  ### #.# .  $...l.j#####  #.#j#).....  #......#  #@##.#  #.##.#  #†##.# ># #.##.#  #.#  #....[ ### #.#  #.# DhQ #.# ..# ..# ##  ... ..  ### #.# .  $...l.j#####  #.#j#).....  #......#  #@##.#  #.##.#  #†##.# ># #.# #.# #....[ ### #.#  #.# DhC4DhDhd _There are monsters nearby!Dh###.####..# .......## #...##. .. .### #.# . #Dhy $...l.j#####... #.#j#).....##.###......# ..# #.##.## †>..#######...[.....##########.#####....... #.# #######..####### ..........#DhDh=Dhi..#jjDhZ5-8 _DhDhDhn%.......## #...##. .. .### #.# . # $...l..#####... #.#.#j.....##.##DhJp..j...# Dh..# #.### >..######...[.....##########.#####....... #.# #######.. j   gnoll####### ..........###########.DhJDhDhB.l#).jjj 2 gnolls3=---------Dh9Dh' _You see here a ball python corpse.Dh0#...##. .. .### #.# . # $......#####... #.#l#).....##.##..j..# ..# #j###. †>.######...[.....##########.#####....... #.# #######..####### ..........###########. ##Dh.Dhȡ=lj.Dhע.Dhߥ7jDh30 Dh_DhDh^Dh`.Dh&af### #.# . Dh'b#DhBco $......#####Dh?d...DhTep #.#.#).....Dhf##.##lj...# ..# #.###jDhh †>..######...[.....##########.#####....... #.# #######..#######Dh m ..........###########. ## DhoDhpDhDh'.lDhjDhf.DhχjDhDhDhk6Dh@===Dh1DhDh/Dh..#.#.# $......##### ......# #.#.#)..... .##.### #..l...# .#..# #j##.# .#.## #.##.# .#.# #j##.# .#># #.##.# .#.# #.##.####### .#.# #.@..[.....####### .#.# ####.#####....... .#.#  #.# #######... .#.#########.# #. ........... #.# #.## .########## ..# #.# .#### #.# .#   Dh[m.lj†j2Dh #.#.# $......##### # #.#.#)..... ##.### #......# #..# #l##.# #.## #j##.# #.# #†##.# #># #j##.# #.# #.##.# #.# #..@.[.....# #.# ####.#####.# #.# #.# #. #.# #.# #. #.# #.# # ..# #.# # ###[Dh m #.# .jj   gnoll14==3DhF #.#.# $......##### # #.#.#)..... .### #......# ..# #l##.# .## #j##.# .# #†##.# ># #.##.# .# #j##.# .# #...@[.....# .# ####.#####.# .# #.# #. .# #.# #. #.# #.# ..# #.#  #  DhJ .j4Dh;.#.# $......##### # #.#.#)..... .### #......# # Dh#l##.# . ## #j##.# . # #†##.# . # #.##.# # # #.##.# # # #.j..@.....####### # # ####.#####.# # #.# #. DhӛD# #.# #. #.# #.# ..# DhD#.# ### Dh-Dhj.jj 2 gnollsDhDhǫ====5Dh^DhR _You see here a +0 ring mail.Dh@#.# $......##### # #.#.#)..... ### #......# # #l##.# .  #j##.# .# #†##.# . #.##.# #. #j##.# #. #..j.[@....####### #. ####.#####.#####. #.# #######. #.# #. #.# #.# ..# #.# ## Dh?C,DhI|.j.jDhJ^7==6 _DhQDhSDhz.# $......##### # #.#.#).....  #......#  #l##.# . . #j##.# .#.#†##.# .#.##.# #.##.##.# #.##.j.j[.@...####### #.#####.#####.#####.##.# #######.Dh|j# #.# #.# #.# #.# ..# #.# DhU}Dh}Dhl.j.jl   frilled lizardDhBB=7DhՏDhDhL# $......##### # #.#.#).....  #......# #l##.# Dh. . #j##.# .#. #†##.# ... #.##.# #.# #l##.# #.# Dhi#..j.j..@..####### #.# ####.#####.#####.# #.# #######.#  ..# #.# Dhj### #.# DhjDh~DhDh.l.j[jDhT5=8DhhDh[Dh|Y DhlZ Dhb` Dhb Dh$  $......#####  #.#.#).....  #......# #l##.# . . #j##.# .#. #†##.# ... #.##.# #.# #.##.# #.# #.l.j[j..@.####### #.# ####.#####.#####.# #.# #######.#  ..# #.# ### #.# .l.j.j9DhN Dh#.#.#)..... #......#  #l##.# . .#j##.# .#. #†##.# ... #.##.# #.# #.##.########.# #..l.j.j...####### #.# ####.#####@......#####.#  #.# #######.......# ####.# #.......# ... #.# #.####### ### ..# #.# ### #.#  #.# ##..[j.j8=====40Dhj#.#.#)..... #......# #l##.# . . #j##.# .#. #†##.# ... #.##.# #.# #.##.####### #.# #....[j.j..# #.# ####.#####.#####.# #.# #.#  #.# #.# ### #.# l.j.jl   frilled lizard1Dh:Dh#.#.#)..... #......# #l##.# . . #j##.# .#. #†##.# ... #.##.# #.# #.##.####### #.# #....l.j.j.# #.# ####.#####.#####.# #.# #.#  #.# #.......# ### #.# #.#  [l.j.j6===2DhDhk #.#.#).....  #......# Dh8 #l##.# . . #j##.# .#. #†##.# ... #.##.# #.# Dh #.##.####### #.# #....[l.j..# #.# ####.#####j..@...#####.# #.# #.#  #.# #.......#  #.# #.####### ### #.# #.# Dh Dhb Dh+ Dh .l.j.jDhB Dh &3Dh Dh s _The frilled lizard unfolds its giant frill.Dh#.#.#)..... #......# #l##.# . . #j##.# .#. #†##.# Dh/... #.##.# #.# #.##.####### #.# #....[.l.j.# #.# ####.#####.j..@..#####.# #.# #.# #.# #.......# #.# #.#####Dhr## ### #.# #.# DhDh]DhaDh .l.j.jDhq D===4DhDhDhXo.#.#)..... ......#  #l##.# DhNt[. .  #j##.# .#.  #†##.# ...  #.##.# #.#  #.##.####### #.#  #....[..l..# #.#  ####.#####j.j..@.#####.# #.# #.# #.# #.......# #.# #.#######..# #.#### #.# #.# #.# Dh"wDhxDht.l.jDhJV9===5DhADhDh ....# #l##.# . . #j##.# .#. #†##.# ... #.##.# #.# #.##.########.# #....[...l.####### #.# ####.#####.jj....#####.#  #.# #######@......# #.# #.# #.# #.####### ..# #.#### #.# #.# #.# #.# Dh Dh, Dh8 Dh9 &.lDhI: 4.jjDh{= DhI 7===6DhL Dhu  #l##. . #j# #Dhv C†. #.#.#######...[....l##########.#####..jj...#####.#  #.# #######...... ######. #.# #####.#Dh Dhg Z7Magic DartDh܌ Dhގ Dh j# #†. #.#.#######...[....l##########.#####..jj...#####.#  #.# #######...... #######. Dh###.# .>.# ##########.#Dh!Dhjj   gnollDhDh8Dh<Magic DartDhfDh<Dh9†. #.#.#######...[....l##########.#####..jj.j.####  #.# #######.......# #.......########. ## #### .>.# ######### ##.####........†jj 2 gnolls===9Dh,.#.#######...[....l##########.#####..jj.j.####  #.# #######j..... #...######. ## #### .>.# ######### ##.####........†  #.......########.j=50Dh######...[....l##########.#####..jj...####  #.# #######j..... #.j######..# ## #### .>.# ######### ##.####........†  #.......#############.##l.j.jl   frilled lizard8=1Dh$u?...[....l####### ####.#####..jj.l.####  #.# #######...... #j.######.j# ##. #### .>.# ######### ##.####........†  #.......#############.## ###.l.j2Dhk ###.#####..jj...####  #.# #######l..... #.j######. ##. #### .>.# ######### ##.####........†  #.......#############.##  ### Dh"Dh#Dh#Dh-|.l.jDh/&3Dh5Dh6Dh7  #.# #######...... #l.######.j# ## #. #### .>.# ######### ##.####........†  #.......#############.##  ### .l.j4DhDs l######..# ##j. #### .>.# ######### ##.####........†  #.......#############.## ### .l.j9===5Dht#######.l# ##. #j. #### .>.# ######### ##.####........†  #.......#############.## ###.l.j6DhQF ..# #.#  ### #l# #.# #j# #j# #.# ##### #.# ..>.# ##########.# ###.####........@.# DhS #.......######### ######.##  # DhUDhVDh^.l.jDhb&7DhRjDhop _You see here a rat corpse.Dh ..# #.# ### #.# #l# #.# #j# #j## #.#.>.# Dh^#.##.####†.# #.# ######.##  ### Dh^Dhd8Magic Dart _Dh%DhDh 4 ..# #.# ### #.# #l# #.# #j# #j## #.#.>.# #.##.####.†.# #.# ######.##  ###Dhi Dhg* Dh* jDhL+ ]j   gnollDh+ Dh. Dh. ==Dh. 9Dhg/ Magic DartDh< Dh9@ Dh H# ..# #.# ### #.# #l# #.# #j# #j## #.#.>.# #j##.####.†.# #.# ######.##  ###jj 2 gnolls60Dh1{# ..# #.# ### #.# #l# #.# # #j# # #j## #.#.>.# #j##.####.j.# #.# ######.##  ###Dh13Dh3Dh7T.jDh]8&1Dh;Dh=Dha&# ..# #.# ### #.# #l# #.# ##Dhdo #j# .# #j# †# #.#.>.# #.##.####.jj.# #.# ######.## Dhe4###DhhDhjDholDhvljj†l   frilled lizardDhx&2DhDhDhu# ..# #.# ### #.# #l# #.## #j# ..# #j# #†# #.# #.>.# #l##.####..@...jj†.# #.# ######.## ###Dh,Dh`Dhx.jj.lDhW&3DhADhDh ### #.# #l# #.# #### #j# ...# #j# ##†######### #.#  #.......>.# ##########.#  #########.####.....jj.l.# #......@######### ######.##  # jj.l†4DhDa ### #.# #l# #.## #j#.# #j##†# #.# #.>.# #.# Dhqb##.####....jj.l†.# #.## ######.## ###DhdDheDhgDhr]jj.l.Dhk<5DhDh ### #.# #l# #.## #j#.# #j##†# #.# #.>.# ##.# ##.####...jj.l.†.# #.## ######.## ###jj.l.6Dh& ### #.# #l# #.## #j#.# #j##†# #.# #.>.# ###.# ##.####..jj.l..†.# #.## ######.## ###.l.j7DhDhq  ### #.# #l# #.## #j#.# #j##†######### #.# #.>.# ####.# ##.####..j.l...†.# #..@...j## ######.## ###.l.j8DhF#6# ### #.# # #l# # #.## #j#.# #j##†######### #.# #.......>.# ##########.# ##.####...l....†.# #.@...jj## ######.## ###l.jj.9Dh .########## ..# #.# .#### #.# .# #l# .#  #.# .######### #j# .........#  #j# ########†######### #.# #.......>.# ##########.##########@####..l.....†.# #....jj.###############.##### DhDhDhsg2.j.jll   frilled lizard70Dh J#........... #.# #.# #.########## ..# #.# #.#### #.# #.# #l# #.#  #.# #.######### #j# #.........#  #j# #########†######### #.# #.......@.# ##########.##########.####........†.# #...j.jl###############.##### j.j   gnoll1Dh a _There is an escape hatch in the floor here.Dh  #. #.# #.  #.# ..# #.  #.# ### #.  #.# #l  #.# #.  #.# #j  #.#Dhy  #j  #†# #. #>.# #. #.####.†.Dh  #..j..jl ######.##  ###Dh Dh% ;j.Dhj* -2 _Dh7 Dh; Dh*B #. #.# # #.# ..# # #.# ### # #.# # #.# # #.# # #.# # ##†# # #.>.# # #.####.† #.j...jl ######.##  ### DhDhj.j   gnollDhI&3Dh^DhDh` #. #.#  #.# ..#  #.# ###  #.#  #.#  #.#  #.#  ##†#  #.>.#  #j####. #.....jl  ######.##  ###DhDhcj.4Dh&Dh{Dh #. #.# #.# ..# #.# ###Dh( #.# #.# #.# #.# ##†#DhO #.j.#  #.#### #.....jl  ######.## Dh;A ###DhDhPDhj>jj 2 gnollsDho&5DhDhvDh=qw **The magic dart hits the gnoll!DhDhmDhDh.j.jll   frilled lizardDhk^8---=6Dh,Dh^ _The gnoll is severely wounded.Dh  The magic dart hits the gnoll!*)   gnollDh.)jl.DhG7------557 _You kill the gnoll!Dhmw **The magic dart hits the gnoll.Dh$H.jl>6-----8 _The gnoll is lightly wounded.Dh *The magic dart hits the gnoll but does no damage.DhVK jl.--9 _The gnoll is lightly wounded.Dh C  The magic dart hits the gnoll.Dh/  The gnoll is lightly wounded.5------5---80Dh4  Dh5 Dh6 *_The gnoll hits you with a +0 club.Dh m  The magic dart hits the gnoll!DhxS  The gnoll is severely wounded.6==----4------1 _The gnoll completely misses you.Dhm  The magic dart hits the gnoll.Dh?:  The gnoll is almost dead.3-----2 _The gnoll barely misses you.Dh,R  The magic dart hits the gnoll.Dh6N )DhIDh=Dh,&l)DhDhDhv2Dh -----Dh80Dh$ 3DhDh DhDh%_You kill the gnoll!DhDh|m  The magic dart hits the frilled lizard.) Dhq DhT ---24Magic Dart _You kill the frilled lizard!Dh^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)== _7=3===Dh#8==Dh===DhzDh4DhU==Dh,Dh DhDh%9Dh0===DhDh<Dh DhDh_ _HP restored.DhDhjDhDhDhODhDhDh:Dh5Dh 2=====DhlDh$DhDhDh==DhNDhDhVDh-Dh Dh Dh3 Dhg DhDh.Dh===DhDhHDhIDhDhg6Dh===Dh@DhDhDh>DhDhDh\ Dh!DhR$Dh$Dh(&Dh(Dh)Dh*7Dh*2=====Dh*Dh&,Dh.Dh"/Dh0Dh2Dh3Dh4Dh7Dh8Dh :DhP<Dh<Dhj===Dh=Dh?DhBADhADh_B8DhB===Dh8CDhtDDhGDhGDhIDhKDh#LDhpMDhODhNPDhQDhSDhzTDhT===DhGUDhWDhYDhZDh[9Dh[===Dh[Dhu]Dh`DhDcDhcDhXeDh6hDh`jDhkDhClDhqDhsDhtDhxDh} Dhv~ Dh~=You see here a quokka corpse.DhDhDh=== Dh_DhxDh\DhdDhDhODhݒDhuDhDh>DhDh4DhDhDhDhDhDhDhСDhmDhDh2DhDhoDhDhDhPDhDhDhDhϯDhıDhbDh:DhDh5DhDh·Dh DhDhDhbDhDh:Dh DhDhNDhoDhDh6DhDhDhLDh0DhtDhVDhDhDh'DhDhvDhQDhDhDh"DhDhDhiDhDhDhMDh2DhDhDhDhDDhG #.#.## Dh/j##.#DhG #.#.# Dh,#†##.#Dh] #.#>#Dh .##.#Dho/ #.#.#Dh#.##.######DhH/ #.#.#Dh7#....[....lDh1F #.#.# Dh####.#####.DhxH #.#.# Dh8#.# ##Dh|Y #.#.###Dh- #.#DhV#........@...# #.# Dh-Dh*138.8 (5Dh 4.0)Dh(#.###Dhzk....) ..# Dh)#.#Dhwj ### ### Dh#.Dho+#Dh#.Dh_+#Dh)#.#########DhK Dh#.........#DhB Dh(#########÷#########Dh* Dhd#....)).>.# #####Dh/ DhDhDh Dh -Dh %9.8 (55DhDh DhuDh_Found a dagger.DhDh< Spells (Memorise)TypeFailure Level  a - Searing RayConjuration1% 2  b - Fulminant PrismConjuration/Alchemy 32% 4  c - Iskenderun's Battlesphere Conjuration/Forgecraft 32% 4 Dh d - Iskenderun's Mystic Blast Conjuration/Translocation 32% 4  e - BombardConjuration/Earth 99% 6  f - Fortress BlastForgecraft100% 6  g - Spellspark Servitor Conjuration/Forgecraft 100% 7 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDh  Dh@#.#.###j##.#MrDarkGreen the Conjurer#.#.##†##.#Deep Elf#.#>##.##.#Health: 19/19 ========================#.#.##.##.###### Magic: 9/9========================#.#.##....[....l AC: 2Str: 4#.#.#####.#####. EV: 11Int: 24#.#.##.# ## SH: 0Dex: 13#.#.########## #.#XL:  3 Next: 82% Place: Dungeon:2#........@...# #.#Noise: ---------  Time: 1139.8 (0.0)#.##########....) ..#-) Nothing wielded#.#### ###Cast: Magic Dart#.##.##.##########........[4Dh0m.##########÷##########....)).>.# #####  _You kill the frilled lizard! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored. _You see here a quokka corpse. _Found a dagger.DhMemorise Searing Ray, consuming 2 spell levels and leaving 5? Y - Yes  N - NoDhb Dh( #.#.###j##.#MrDarkGreen the Conjurer#.#.##†##.#Deep Elf#.#>##.##.#Health: 19/19 ========================#.#.##.##.###### Magic: 9/9========================#.#.##....[....l AC: 2Str: 4#.#.#Dh6+ ####.#####. EV: 11Int: 24#.#.##.# ## SH: 0Dex: 13#.#.########## #.#XL:  3 Next: 82% Place: Dungeon:2#........@...# #.#Noise: ---------  Time: 1139.8 (0.0)#.##########....) ..#-) Nothing wielded#.#### ###Cast: Magic Dart#.##.##.##########.........##########÷##########....)).>.# #####  _You kill the frilled lizard! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored. _You see here a quokka corpse. _Found a dagger.DhY- ,40.8 (1Dh1 Dh< A1.8 (2Dhq> DhC DhE DhaF $2.8 (3Dh`K DhM _You start memorising the spell. You continue memorising. x2DhP Dh%a Dhc c _You finish memorising. Spell assigned to 'b'.Dh I _Dhv XDh ,Dhl ,Dh Dh< Dh,DhBDhDh Dh Dh DhDh@Dh_DhDh$%  Dh@%You see here a +0 dagger.DhJ)Dh0* _Dh,Dhi7BDh+CDhD,DhFDhGDh]IDhIDhJDhrMDh2ODhODhPDhRDhRU,DhVDhXDh[Dhq\Dh^DhaDhe,DhUhDhojDhm,DhDhDh,DhζDh[g  You see here a ball python corpse.DhDh _DhDhDhB,DhDhDhO,DhDh+Dh2DhDhDhDh~.#  #.# ..# #.# #..# #####.#### ..# .........# ##..###### ###...##.# #......... #....#.#.#####.#.#.... #..#.#.#..S.$......##### #......# #@#.#)..... #.##.### #......# #.#..# ###.##.# Magic Dart#.#.## #.##.##.#.# #†##.##.#># #.##.#S   ball python (constriction, asleep)#.#.# #[4Dhl(4m.##.########.#.# #....[.....######.#.# ####.#####..jj..65.8 (23.0)6.8 (24 _A ball python comes into view.Dh% .#  #.# ..#  #.# #..#  ..#  ##..######  #.........  #.#####.#.#....  #..S.$......#####   #@#.#).....   #......#   ###.##.#   #.##.# DhT& #.#.# #†##.#  #.#># #.##.#  #.#.# #.  #.#.# #....[  #.#.# ####.Dh4 .#  #.# ..#  #.# #..#  ..#  ##..######  #.........  #.#####.#.#....  #..S.$......#####  Dha> #@#.#).....   #......#   ###.##.#   #.#  #.#.# #†#  #.#># #.##.#  #.#.# #.  #.#.# #....[  #.#.# ####.DhٿDh@DhDhb _A ball python is nearby!Dho .#  #.# ..#  #.# #..#  ..#  ##..######  #.........  #.#####.#.#....  #..S.$......#####   #@#.#).....  Dh[, #......#   ###.##.#   #.##.#  #.#.# #†##.#  #.#># #.##.#  #.#.# #.  #.#.# #....[  #.#.# ####.Dh; .#  #.# ..#  #.# #..# Dh4 ..#  ##..######  #.........  #.#####.#.#....  DhË3#..S.$......#####   #@#.#).....  Dhڍ #......#   ###.##.#   #.#  #.#.# #†#  #.#># #.##.#  #.#.# #.  #.#.# #....[  #.#.# ####.DhDhDhPDhܤH  .# .# .# #.# ..# #.# Dh:#..# ######.#### ..# <.........# ##..###### ####...##.# #......... #....#.#.#####.#.#....  #..#.#.#..S.$@.....##### #......#######.#.#).....DhѦ #.##.### #......# #.#..####.##.# #.#.## #.##.# #.#.#Dhn #†##.# #.#># #.##.# #.#.# #.##.####### #.#.#Dh  #....[.....#### _A ball python is nearby!Dh:Dh 87.8 (1.0) _DhXDhw .# .# .#  #.# ..# DhY #.# #..#  ..# < ##..######  #... Dh #.#####.#.#....  #..S.$@.....#####  #######.#.#).....   #......#   ###.##.#   #.##.#  #.#.# #†##.#  #.#>#   #.#.#   #.#.# #....[Dh۸ .# .# .#  #.# ..#  #.# #..#  ..# < ##..######  #...  #.#####.#.#....  #..S.$@.....#####  #######.#.#).....   #......#   ###.#   #.#  #.#.# #†##.#  #.#>#   #.#.#   #.#.# #....[DhrDhJDh Dh92 _A ball python is nearby! **S  )The magic dart hits the ball python.Dhy.S$8---=8Dh\Dhʊ  .# .# .# #.# ..# #.# #..##.#### ..# .<Dh΋.# ##..#######...##.# #......... #....#.#.#####.#.#.... #..#.#.#...S.##### #......#.#.#)..... #.##.### #......# #.#..# ###.##.# #.#.## #.##.# #.#.# #†##.# Dh= #.#># #.##.#  #.#.# #.##.# #.#.# #....[..... _The ball python is severely wounded.DhR  The ball python bites you but does no damage.Dh&9DhDh _The ball python misses you. x2 _You see here 8 gold pieces.Dh`I  The magic dart hits the ball python.DhcX.Dh3&.Dh7------370Magic DartDhDhO _You kill the ball python!Dhf Dhk Dh>n Dht DhC  Dh DhƁ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhR\ 4Dhg  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dhk o8=== _===9===Dhx Dh Dh Dh L _You now have 74 gold pieces (gained 8).Dh] IDh5 Dh DhB Dh Dh Dhz Dh ;===Dh Dh* Dh Dh5 Dh Dh Dh Dh Dh Dh+ Dh DhN Dh Dh- DhE Dh DhG Dh Dh Dh Dh Dh Dh) Dh - Dh 5#.# ## ## #.# .g.. . ###.# #g#. ..Dhl e .... ... .. #..# ..#.#  ######..# ...  .# ........##.#  .# #...@.# Dh -  .# #..#### #.# #..# Magic Dart #.# #..# #.#### #..# .....# ##..###### gg 2 goblins (asleep) Dh ..##.# #......... ...#.#.#####.#.#..... .#.#.#...........#####DhM# { 877.0)  2 goblins come into view.Dhh* & Dh* rr   rat (wandering)Found a stone staircase leading down.Dh2 \-8.8 (18Dhf6 V _A rat comes into view.Dhu #.# ## ##  #.# .g.r . Dhv ###.# #g#. ..  .... ... ..  #..# ..#.#  ######..# ...  .# ........##.# Dhy) .# #...@.#  .# #..#### #..# #..# #..# ##.  #.. . .. Dh #.# ## ##  #.# .g.r .  ###.# #g#. ..  .... ... ..  #..# ..#.#  ######..# ...  .# ........##.#  .# #...@.#  .# #..#### #..# #.. #.. ##.  #.. ...DhKDh-DhDhd _There are monsters nearby!DhDh4= #.# ## ## Dh #.# .g.r .  ###.# #g#. ..  .... ... .. DhD #..# ..#.#  ######..# ... Dh0 .# ........##.#  .# #...@.#  .# #..#### #..# #..# #..# ##.  #.. . .. DhDhz #.# ## ##  #.# .g.r .  ###.# #g#. ..  .... ... ..  #..# ..#.#  ######..# ...  .# ........##.#  .# #...@.#  .# #..#### #..# #.. #.. ##.  #.. ...Dhd _There are monsters nearby!Dhm #.# ## ##  #.# .g.r .  ###.# #g#. ..  .... ... ..  #..# ..#.#  ######..# ...  .# ........##.#  .# #...@.#  .# #..#### #..# #..# #..# ##.  #.. . .. DhY- #.# ## ##  #.# .g.r .  Dh\;###.# #g#. ..  .... ... ..  #..# ..#.#  ######..# ...  .# ........##.#  .# #...@.#  .# #..#### #..# #.. #.. ##.  #.. ...Dh^ Dh"eDhiDhnDhrd _There are monsters nearby!Dh[D  The magic dart hits the goblin!Dh\)****   goblinDhY  You kill the goblin!DhDh>g.r....gwandering)rDhq8---5==9.0) Dh!X _The rat squeaks loudly. You hear a shout! x2Dh **** The magic dart hits the rat.Dh  The rat is severely wounded.  A ball python comes into view.g.g Sr...g   Robin (polearm, wandering)g   goblinS   ball python (constriction, wandering)r   rat7-------90Dh& _Robin of the Strong Arm comes into view. They are wielding a +0 spear.Dh A  The magic dart hits the rat.Dh! m†***DhO   You kill the rat!  Robin shouts! The ball python hisses angrily. You hear a shout! x2  Robin roars a battlecry!DhB]  g. .S...g)S   ball python (constriction)  The goblin goes into a battle-frenzy!Dhg t6-----7=1Dhcq = _You hear a shout!Dh I  The magic dart hits the ball python!Dh E.***Dh **Dh:   You kill the ball python!Dh? gg#g.....Dh%@ g   hobgoblin (strong)g   goblin (strong)DhN I--92DhLT DhUW \ _A hobgoblin comes into view.DhI| V ****Dh| J The magic dart hits Robin.Dh1l  Robin is moderately wounded.  A ball python comes into view. gg#. Sg....g 2 hobgoblins (strong)S   ball python (constriction, wandering)A goblin comes into view. It is wielding a +0 dagger.5----3Dh !DhX#\ _A hobgoblin comes into view. DhQ ***The magic dart hits Robin but does no damage. Dhk  Robin is moderately wounded. Dh Dh Dh Dh Dh  Dh  Dh>..g ..g† gg.#S Dhv..g 2 goblins (1 strong)S) Dhs4-------4 Dh9] _The ball python hisses angrily. You hear a shout! Dh8Sx **The magic dart hits Robin. Dh] Dhg Dh Dh Dh Dh DhD)#.g.g .g.#.g.S.   goblin3-----5 _Robin is heavily wounded. DhF  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhZ Dh]# Your spells (cast)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration1% Dh^2 Select a spell to cast[!]/[I] toggle spell headers Dh' Dh DhMrDarkGreen the Conjurer#.# ## ##Deep Elf#.# .>.. .Health: 19/19 ========================###.# #)#. ..Magic: 3/9========----------------.... g.g ..AC: 2Str: 4#..# g.#.#EV: 11Int: 24######..# g.SSH: 0Dex: 13  .# ........##.#XL:  3 Next: 89% Place: Dungeon:2  .##...@.#Noise: =--------  Time: 1195.8 (0.0)  .##..####-) Nothing wielded #.##..#Cast: [39; Dh-49mMagic Dart #.##..# #.#####..# .....# ##..######g   Robin (polearm) ..##.# #.........gg 2 hobgoblins (strong) ...#.#.#####.#.#.....g   goblin .#.#.#...........#####S   ball python (constriction)Robin is moderately wounded. _The ball python hisses angrily. You hear a shout!  The magic dart hits Robin. _Robin is heavily wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh+ Dh8MrDarkGreen the Conjurer Dhc#.# ## ## DhO#Deep Elf Dh l#.# .>.. . Dht eHealth: 19/19 ======================== Dh4 p###.# #)#. ..Magic: 3/9========----------------.... g.g ..AC: 2Str: 4#..# g.#.#EV: 11Int: 24 Dh ######..# g.SSH: 0Dex: 13  .# ........##.#XL:  3 Next: 89% Place: Dungeon:2  .##...@.#Noise: =--------  Time: 1195.8 (0.0)  .##..####-) Nothing wielded #.##..#Cast: Magic Dart #.##..# #.#####..# .....# ##..######g   Robin (polearm) ..##.# #.........gg 2 hobgoblins (strong) ...#.#.#####.#.#.....g   goblin .#.#.#...........#####S   ball python (constriction)Robin is moderately wounded. _The ball python hisses angrily. You hear a shout!  The magic dart hits Robin. _Robin is heavily wounded.Casting: [0;10 Dh<;1mMagic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhR? Dh@R MrDarkGreen the Conjurer Dh@ DhAQ#.# ## ##  Deep Elf DhQB DhC#.# .>.. .  Health: 19/19 ======================== DhC DhDj###.# #)#. ..  Magic: 1/9 DhDEO==---------------------- DhE DhF.... g.g ..  AC: 2 DhYG-Str: 4 Dh H DhH#..# g.#.#  EV: 11 DhI-Int: 24 DhJ Dh=K######..# g.S  SH: 0 DhK,Dex: 13  DhMy .# ........##*# DhN XL:  3 Next: 89% Place: Dungeon:2  DhHO} .# #...@.# Dh=R Noise: =--------  Time: 1195.8 (0.0)  .# #..#### -) Nothing wielded #.# #..# Cast: Magic Dart #.# #..# #.#### #..# .....# ##..######  g   Robin (polearm) ..##.# #.........  gg 2 hobgoblins (strong) ...#.#.#####.#.#.....  g   goblin .#.#.#...........#####  S   ball python (constriction)Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +0  helmet (heavily wounded, 85% to hit) Dh gga hobgoblin (strong, 79% to hit) Dhp @gg Dhr  MrDarkGreen the Conjurer #.# ## ##  Deep Elf #.# .>.. .  Health: 19/19 ======================== ###.# #)#. ..  Magic: 1/9==---------------------- .... g.g ..  AC: 2Str: 4 #..# g.#.#  EV: 11Int: 24 ######..# g.S  SH: 0Dex: 13  .# ........##.# XL:  3 Next: 89% Place: Dungeon:2  .# #...@.# Noise: =--------  Time: 1195.8 (0.0)  .# #..#### -) Nothin Dhg wielded #.# #..# Cast: Magic Dart #.# #..# #.#### #..# .....# ##..######  g   Robin (polearm) ..##.# #.........  gg 2 hobgoblins (strong) ...#.#.#####.#.#.....  g   goblin .#.#.#...........#####  S   ball python (constriction)Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (strong, 79% to hit)  You focus your ray upon the hobgoblin. The searing ray hits Robin.  Robin is almost dead.The searing ray hits the hobgoblin! #.# ## ##  #.# .>.. .  ###.# #)#. ..  .... *.g ..  #..# *.#.#  ##[ Dht40m####..# *.S  .# ........##*#  .#   .#  #..# #.. #.. ##.   #..g   hobgoblin. .. : a hobgoblin (strong, 79% to hit)  You focus your ray upon the hobgoblin. The searing ray hits Robin.  Robin is almost dead.  The searing ray hits the hobgoblin!  You kill the hobgoblin!. DhTq  The hobgoblin is severely wounded. DhQU Dh9Xu  (Press . to maintain the ray.) Dh], Dh:rU g†g#gS.gggg 3 goblins (1 wandering, 2 strong)A goblin comes into view. It is wielding a +0 dagger. Dhh'g.g.#ggS.. DhO7---92=6.8 (1Ray  DhZ Dhn5 _Robin throws the goblin at you! Dh+@  The searing ray hits Robin! Dh?  You kill Robin!The searing ray hits the hobgoblin. Dh4FG****ggg 3 goblins (1 wandering, 2 strong)S   ball python (constriction) DhB Dh7  You kill the hobgoblin!A hobgoblin comes into view. Dhc%g.g...#.).gSg   hobggg 3 goblins (1 wandering, 2 strong)S   ball python (constriction) DhU DhMrDarkGreen the Conjurer#.# ## ## DhPDeep Elf#.# .g.. .Health: 15/19 ==================------###.# #)#g ..Magic: 1/10==----------------------.... ..† ..AC: 2Str: 4 Dh#..# ..#.#EV: 11Int: 24######..# ).gSH: 0Dex: 13  .# ........##S#XL:  3 Next: 123% Place: Dungeon:2  .##...@g#Noise: =--------  Time: 1197.8 (1.0)  .##..####-) Nothing wielded #.##..#Cast: Magic Dart #.##..# DhRay+ #.#####..# .....# ##..######g   hobgoblin ..##.# #.........ggg 3 goblins (1 wandering, 2 strong) ...#.#.#####.#.#.....S   ball python (constriction) .#.#.#...........#####The searing ray hits Robin!  You kill Robin!The searing ray hits the hobgoblin.  You kill the hobgoblin!A hobgoblin comes into view. _The goblin hits you with a +0 dagger. Dh -The searing ray hits the hobgoblin.  You kill the hobgoblin!  A hobgoblin comes into view. _The goblin hits you with a +0 dagger.  Your Stealth skill increases to level 3!You have reached level 4! Dh_/  --more-- Dh3]|9/24=--1543%  Dhi DhlP _You feel clever. Dh]  #g# ## ## #.# .g.. . ###.# #)#g .. .... ..† .. #..# ..#.# Dhg  ######..# ).g  .# .##S# .# #..@.g# .# #..####  #.# #..#  #.# #..# ##.#### #..#.# ##..######ggg 3 s (1 wandering, 1 strong).##.# #.........S   ball python (constriction).#.#.#####.#.#......#.#.#...........##### DhP  You stop channelling your searing ray.  A goblin comes into view. It is wielding a +0 dagger. Dh  Dh1  Dh  Dh .gg..Sg Dh 20===8 DhT S _The goblin shouts! You hear a shout! x2Dh;#.# ## ## #g# .g.. .###.# #)#g .. .... ..† #..# ..#.#######..# )g. .# ........##.# .# #...Sg# .# #.@#####.# #..#  #.# #..# ###.#### #..# .......# ##.###### #...##.# #......... #....#.#.#####.#.#..... #..#.#.#...........##### #......#######.#.#).....  The ball python attacks as it pursues you!Dh*DhS.gSg.Dh-.-9DhDh _The ball python barely misses you. x3; The ball python closely misses you.DhL M.g.. .###g# #)#g . .... ..† .. DhL /#..# ..#.# ######..# )g. .# ........##.#  #..Sg.###### ###.#### .......Dh(M ##..###### #...##..........#.#.#####.#.#   goblin#.#.#...........#####....#######.#.#).....DhM T##.### #......##DhN Dh.O DhPW g.Sg 2 goblins--200Dh` Dhn Dhc K###g# #)#g . .... ..† .. #..# ..#.# ######..# )g. .# ........##.#  #..g.S####.# ###.#### .......##..###### #...##..........#.#.#####.#.##.#.#...........#####   goblin....#######.#.#).....##.### #......##..# ##.##.#Dhu .g.gSg 2 goblinsDhK x2==-1DhC+ ..g. ..† .. #..# ..#.# ######..# )g. .# ........##.#  #....g####S# . ###.#### .......##..###### #...###..........#.#.#####.#.#.#.#.#...........#####....#######.#.#).....   goblin##.### #......## ..# ###.##.##   The ball python attacks as it pursues you!Dh*.gg.gSgg 3 goblins (1 strong)1DhoV===2Dho _The ball python closely misses you.Dh.#.g# ..#.# ######..# )g. .# ........##.#  #..g.####g# S ###.####. .......##.@###### #...###...........#.#.#####.#.#......#.#.#...........#####....#######.#.#).....##.### #......##  2Dhu/N..# ###.##.# # #.##.# †DhL1Dh1Dh22Dh~;.g.g.Sg 3 goblins (1 strong)Dh<&3DhADhcD _The ball python closely misses you. The ball python barely misses you.Dh-######.g# )g. .# ........##.#  #....Dhg#### . ###.####S .......##..####### #...###..@........#.#.#####.#.##.#.#...........#####....#######.#.#).....##.### #......##Dh..# ###.##.#  2# #.##. †##.#>.Dh Dh",Dh%,Dh/m.gg.gDh0<.Sg   hobgoblinggg 3 goblinsS   ball python (constriction)Dh2.-4DhDX _The goblin no longer looks unusually strong.Dh.# .......g##.#  #..g.####g# Dh###.####. .......##.S####### #...##...........#.#.#####.#@#......#.#.#...........#####....#######.#.#).....##.### #......###..# ##.##.#DhM#  †##. 2>.##.#.#######Dh nDh#}.g.g.g.g.Dh\Sg 3 goblinsDhYq3====-5Dht$Dh &Dh  #.g..g####.# g ###.####.g .......##..####### #...##..S........#.#.#####.#.##.#.#........@..#####Dh\....#######.#.#).....##.### #......####..# ###.##.## #.##.# †##.#>.##.# 2.######...[.....#######DhDhQDhDhyDh=Dh .g.g.g.g.Sg 3 goblinsDh" q2==6DhmDh!Dhbg.####.g# . ###.####g .......DhNH##.g####### #...###...........#.#.#####.#S#......#.#.#...........#####....#######.#@#).....##.### #......####..# ##.##.# # #.## †Dh>..###### 2...[.....##########.#####..jj...DhYDh"W  The ball python attacks as it pursues you!  Dh#]The ball python barely misses you. The ball python grabs you.Dh$Dh%Dh8L.g.g.g.Sg 3 goblins1- 1 =7Constr DhADhoL_ _The ball python constricts you.Dh_  The ball python's grasp on you weakens, but your attempt to escape fails.  The ball python bites you but does no damage.Dh BDh ..gg.g  The ball python constricts you.The ball python bites you but does no damage.Dh ^0--8Dh u _The ball python constricts you.Dhp ?# gg ###.#####.. .......##..####### #...##..g........#.#.#####.#g#......#.#.#........S..#####....#######.#.#).....##.### #..@...####..# ##.##.# # #.##.# †##.#>..######...[.....##########.#####..jj... #.# #######..Dhb ,Dh X..gg.gDh 4====11 -9Dh9 Dh_ 9 _You escape the ball python's grasp.DhZ  ###.#####gg .......##..####### #...###...........#.#.#####.#g#.#.#.#........Sg.#####....#######.#.#).....##.### #......####..# ###@##.# # #.##.# †>..#######...[.....##########.#####..jj... #.# #######..######### Dh{ ..gg.g-10DhP?7###.#### .......##g.####### #...##..g........#.#.#####.#.#...#.#.#........Sg.#####....#######.#g#).....##.### #......####..# ###.##.# #  †>..#######...[.....##########.#####..jj... #.# #######..######### ...........######DhBBDh%IDhtK\.g.g.gDhLT1=1DhSDhvVDh-.......##..####### #...##.g.........#.#.#####.#g#...#.#.#........S..#####....#######.#g#).....##.### #..g...####..# ##.##.# Dh #  >..######...[.....##########.#####..jj... #.# #######..#########Dh ...........################....)..Dh Dhz Dh" Dh Dh Dh..gSg 2Dh5&2DhDh x _You see here a ball python corpse.Dh\#...##...........#.#.#####.#.##.#.#........g..#####....#######.#S#).....##.### #..g...####..# ##g##.# # #. Dh †>.######...[.....##########.#####..jj... #.# #######..######### ...........################....).. #########Dh0DhئDhDh]DhDhKg.gSgg 3 goblinsDhȸn5====3 _DhDhDho  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh.,#...##.# #..........  MrDarkGreen the Conjurer #....#.#.#####.#.#......  Deep Elf #..#.#.#.......g...#####  Health: 21/24 =====================--- #......#######.#g#).....  Magic: 3/11======------------------ #.##.### #..S...####  AC: 2Str: 4 #.#..# ###g##.#  EV: 11Int: 25 #.#.## #g##.#  SH: 0Dex: 13 #.#.# #*##.#  XL:  4 Next: 13% Place: Dungeon:2 #.#># #@##.#  Noise: ---------  Time: 1213.8 (0.0) Dh/#.#.# #.##.#######  -) Nothing wielded #.#.# #....[.....####### Cast: Magic Dart #.#.# ####.#####..jj...# #.#.# #.# #######.. #.#.########## #.# #.. g   hobgoblin #............######.# #.# ggg 3 goblins #.##########....)...# #.# S   ball python (constriction) #.# ########## #.# _You see here a ball python corpse.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (76% to hit)DhQ @ggDh7^Sgball python (83DhA# #...##.# #..........  MrDarkGreen the Conjurer #....#.#.#####.#.#......  Deep Elf Dh$#..#.#.#.......g...#####  Health: 21/24 =====================--- #......#######.#g#).....  Magic: 3/11======------------------ #.##.### #..S...####  AC: 2Str: 4 Dh$#.#..# ###g##.#  EV: 11Int: 25 #.#.## #g##.#  SH: 0Dex: 13 #.#.# #†##.#  XL:  4 Next: 13% Place: Dungeon:2 DhO%#.#># #@##.#  Noise: ---------  Time: 1213.8 (0.0) #.#.# #.##.#######  -) Nothing wielded #.#.# #....[.....####### Cast: Magic Dart #.#.# ####.#####..jj...# Dh%#.#.# #.# #######.. #.#.########## #.# #.. g   hobgoblin #............######.# #.# ggg 3 goblins #.##########....)...# #.# S   ball python (constriction) #.# ########## #.#Dh(Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (83% to hit)  You focus your ray upon the ball python.  The searing ray hits the goblin.Dho3BPress: ? - help, Shift-Dir - straight line: a ball python (83% to hit)  You focus your ray upon the ball python.  The searing ray hits the goblin.  You kill the goblin!!Dh;C  You kill the goblin!The searing ray hits the ball python!DhJ  #.# .. #g#)..... DhK: #..*  ###*##.#  #*##.#  #*##.# ># DhgK!    #....[  #.#  #.# DhK    goblin)...#   Dh^  You kill the ball python!Dh;Dh..g))†Dhy6==4.8 (1Ray DhDh DhX_(Press . to maintain the ray.)Dh( H  The searing ray hits the hobgoblin!Dh- ****Dhz Dh g†))†g   goblin2=2--8--5+  _You kill the hobgoblin!DhVN****Dh'DhYZ.†g)DhՔ(†DhZh1------6DhӖ<++ DhWDhDDh3E  The searing ray hits the goblin!Dhw/**DhZ**Dhv †))†You kill the goblin!Dh:wDh:0----97Magic DartDh DhsDh> _You finish channelling your searing ray.DhhkDhlDhmDhqDh+Dh'Dh1==3==Dh DhDhDh2====Dh4==Dh$,DhDh:3====DhDh9=DhIDhDh`DhfDh'Dh,Dh Dh94Dh=====DhDh:,Dh]Dh,DhDhz,DhDhODh`5====Dh DhI6=====DhDhaDhDh;Dh,DhDh&BDhj'Dh';===Dh})Dh+d7==Dh-DhI0,Dh2Dh6,DhJ8Dh:,DhD<Dhe>l8====Dh>DhD@DhB,DhDDhF,Dh`HDhJ,DhLDhN;9DhTOG====DhPDhS,Dh?UDhW,DhZDh\,Dhk^Dh`=10/11DhaG====DhbDh]e,Dh@gDhk,DhlDhto,DhcqDht1=====Dh:wDh{Dh ~,DhDhi  You see here a ball python skeleton.DhFDhg5 _Dh~  Things that are here:  a +0 dagger; a goblin corpseDhDh _DhCDh[  Items here: )) ††.DhDDh͙B=== _DhdDhDhd,DhDhe=  You see here a +0 spear.DhDh% _Dh&DhKDh,Dh/Dh`Dh,DhiDhVDhj,DhDhDho,DhDhDh-,DhmDhDhDhDhDh3DhDh%DhDh,Dh,DhDhDhDh{DhDhSDhDh2DhDhDhWDh.DhADhDhfDhDhnDhDh+DhDhDDhDh/DhDh DhB,DhDhDh,DhDhDhk,DhDhDha,DhDhDh;DhDhDh/DhDhDhc Dhr Dh Dh Dhn DhDhxDhDh<DhDhL,DhDhDhoDhDhDhBDh,DhDhDh Dh Dh1!Dh&Dh0'Dh@(Dh)Dh8*Dh*Dh+Dh3-Dh-Dh.Dh.DhR0Dh0DhF1Dh1Dh3Dh$4,Dhq5Dh6Dh;Dhq<Dh=Dh;?,Dh?DhBDhkCDhCDheDDhEDhFDhGDhGDhHDhIDhJ,DhLDhvM,DhMDhODh6R,DhKWBDh^ ..? ...# ... # ...# #.# .# .... #.# .# ...#  ##.#..# ...# Dh?_g.#..# ...# #####....## ...### #....@....# .....# #.###.###.# ..##.# #.# #.#Dh_Magic Dart ..##.# #.###..##.# #.....# ..##.# #.##### Dh`y g   hobgoblin (wandering) ####.# ##.  #....#  #........#..#Dhf1305.8 (88.0)Dh^i,6.8 (89Dh"nDhp\ _A hobgoblin comes into view.Dhۥ ..? ... #  #.# .#  #.# .# Dhd0 ##.#..#  g.#..#  #####....##  #....@....# .....# #.###.###.# ..##.# #.# #.# ..##.# #.###.# #.##.# #.....# DhԦ..##.# #.#####.# ##.##  #....#  #........#..#DhmE ..? ... #  #.# .#  #.# .#  ##.#..#  g.#..#  #####....## DhH #....@....# ....# #.###.###.# .##.# #.# #.#.##.# #.###.#.##.# #.....# ..##.# #.#####.# ##.  #...  #........Dh ODh+UDhH\DhDa` _A hobgoblin is nearby!Dh ..? ... #  #.# .#  #.# .#  ##.#..#  g.#..# Dh #####....##  #....@....# .....# #.###.###.# ..##.# #.# #.# ..##.# #.###.# #.##.# #.....# ..##.# #.#####.# ##.##  #.DhA...#  #........#..#DhcH ..? ... #  #.# .#  #.# .#  ##.#..#  g.#..#  #####....##  #....@....# ....# #.###.###.# .##.# #.# #.#.##.# #.###.#.##.# #.....# ..##.# #.#####.# ##.  #...  #........[Dh0UK _A hobgoblin is nearby!Dh<O ..? ... #  #.# .#  #.# .#  ##.#..#  g.#..#  #####....##  #....@....# .....# #.###.###.# ..##.# #.# #.# ..##.# #.###.# #.##.# #.....# ..##.# #.#####.# ##.##  #....#  #........#..#Dh; + ..? ... #  #.# .# Dh  #.# .#  ##.#..#  g.#..#  #####....## Dh#  #....@....# ....# #.###.###.# .##.# #.# #.#Dh .##.# #.###.#.##.# #.....# ..##.# #.#####.# ##.  #...  #........Dhm DhI Dh Dh- ` _A hobgoblin is nearby!DhF O ..? ... #  #.# .#  #.# .#  ##.#..#  g.#..#  #####....##  #....@....# .....# #.###.###.# ..##.# #.# #.# ..##.# #.###.# #.##.# #.....# ..##.# #.#####.# ##.##  #....#  #........#..#Dh  ..? ... #  #.# .#  #.# .#  ##.#..#  g.#..#  #####....##  #....@....# ....# #.###.###.# .##.# #.# #.#.##.# #.###.#.##.# #.....# ..##.# #.#####.# ##.  #...  #........[Dh: <KDh5 DhU .#.# ..? ... ##Dh 3.#. #.# .#######.#.......g.#..#  #####@...## ...##............#.###.###.#.##..# # # ..##..### #.##...... ..##.# #.##### ####.# ##.#.######...# _A hobgoblin is nearby!Dhu ggThe hobgoblin shouts! You hear a shout! You hear an angry hiss.DhE O====7.8 (1.0) Dh Dh V _The hobgoblin barely misses you.Dh) q  The magic dart hits the hobgoblin.DhDh SS   adderg   hobgoblinDhThe hobgoblin is moderately wounded.An adder comes into view.0---=---8DhDhW _The hobgoblin closely misses you.DhG  The magic dart hits the hobgoblin.Dhu|Dht .SThe hobgoblin is heavily wounded.Dhp9/11 --------9DhDhcZ _The hobgoblin completely misses you.DhKG  The magic dart hits the hobgoblin.DhQC.Dhbs.S.Dh8----2110 _You kill the hobgoblin!Dh **** The magic dart hits the adder.Dh+R3DhMS.DhgT.DhSUSDhKV.Dh.W .DhZ0 DhZ--Dha51Dhf DhgDh|h<_The adder is moderately wounded.DheiDh4G #.# ..? ... #  #.# .#  #S# .#  #######.#..#  ........#..#  #####@...##  #.........#  #.###.###.#  #.# #.# #  #.###.# #.....# #.##### ##.##  Dh7A #.# ..? ... #  #.# .#  #S# .#  #######.#..#  ........#..#  #####@...##  #.........#  #.###.###.#  #.# #.# # #.###.# #.....# #.#####   DhF _An adder is nearby!Dh.cG #.# ..? ... #  #.# .#  #S# .#  #######.#..#  ........#..#  #####@...##  #.........#  #.###.###.#  #.# #.# #  #.###.# #.....# #.##### ##.##  DhA #.# ..? ... #  #.# .#  #S# .#  #######.#..#  ........#..#  #####@...##  #.........#  #.###.###.#  #.# #.# # #.###.# #.....# #.#####   Dh 4Dh Dhy ] _An adder is nearby!DhX G #.# ..? ... #  #.# .#  #S# .#  #######.#..#  ........#..#  #####@...##  #.........#  #.###.###.#  #.# #.# #  #.###.# #.....# #.##### ##.##  Dh u #.# ..? ... #  #.# .#  #S# .#  #######.#..#  ........#..#  #####@...##  #.........#  #.###.###.#  #.# #.# # #.###.# #.....# #.#####   Dh Dh ] _An adder is nearby!Dh ~ .#.# ..? ... #.# .#. #S# .########.#..#.......@#..#  #######....##Dh ###..........##.###. #.# # .### #.... .. #.##### ####.# ##.#Dh Dh P.SDh2 5-2 _Dhy Dh m  The magic dart hits the adder.Dh   The adder is heavily wounded.0----7--=3Dha  Dh Dh _The adder bites you.Dh?C  The magic dart hits the adder.Dhl  The adder is heavily wounded.Dhdc6----4DhRDhV _The adder closely misses you. x2DhAm  The magic dart hits the adder.Dhh  The adder is almost dead.Dh gg   goblinThe adder bites you.Dh118------5-----5 _A goblin comes into view. It is wielding a +0 club.DhǙC  The magic dart hits the adder.DhT†g   goblinDh"Dh1Dho< .gDhcDhd---Dhve34Dh,f 6Dh$mDh{q DhrDhs%_You kill the adder!DhtDh3Dh4*****Dh6DhNDhB!.g....Dh7[4--7DhLDhH _The magic dart hits the goblin but does no damage.Dhf  The magic dart hits the goblin.)****Dh()....DhI--3----58Magic DartDh:Dh0Dh[J _You kill the goblin!Dh`z Dh{ Dh~ Dhf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhDh$Dh,Dh 0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dhoi9= _4==20==5====gDh/6-Magic Dartg   goblin (wandering)25.8 (7-6.8 (8 Dhoo_A goblin comes into view. It is wielding a +0 dagger.DhK ****** The magic dart hits the goblin.Dh .g)....1==4--=7.8 (1 _The goblin is heavily wounded.Dh Dhú DhThe magic dart hits the goblin.DhDh#4)*****Dh!Dh$Dh5)....DhaBDhC--DhD6DhE 8DhtFMagic DartDh'GDhNDh%S DhTDhT&_You kill the goblin!DhUDh% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhVDhDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh  Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 28% 4b - Iskenderun's BattlesphereConjuration/Forgecraft 28% 4  c - Iskenderun's Mystic BlastConjuration/Translocation 28% 4  d - BombardConjuration/Earth 99% 6  e - Fortress BlastForgecraft100% 6  f - Spellspark Servitor Conjuration/Forgecraft 100% 7 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDhXDhCbDhn.MrDarkGreen the Conjurer .#.#Deep Elf#.#Health: 21/24 =====================---..?Magic: 4/11========---------------- ...#... #AC: 2Str: 4 ...##.# .#EV: 11Int: 25 ....DhBp#.# .#SH: 0Dex: 13 ...# #######†#..#XL:  4 Next: 36% Place: Dungeon:2 ...# .))....@#..#Noise: =--------  Time: 1328.8 (0.0) ...# #######....##-) Nothing wielded ...### #.........#Cast: Magic Dart .....# #.###.###.# ..##.# #.# #.# # ..##.# #.###.# #.##.# #.....# Dhq..##.# #.##### ####.# ##.##The magic dart hits the goblin. _The goblin is heavily wounded.The magic dart hits the goblin. _You kill the goblin! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhDh3Memorise Fulminant Prism, consuming 4 spell levels and leaving 3? Y - Yes  N - NoDhDh.MrDarkGreen the Conjurer .#.#Deep Elf#.#Health: 21/24 =====================---Dh..?Magic: 4/11========---------------- ...#... #AC: 2Str: 4 ...##.# .#EV: 11Int: 25 ....#.# .#SH: 0Dex: 13 ...# #######†#..#XL:  4 Next: 36% Place: Dungeon:2 ...# .))....@#..#Noise: =--------  Time: 1328.8 (0.0) ...# #######....##-) Nothing wielded ...### #.........#Cast: Magic Dart .....# #.###.###.# Dh..##.# #.# #.# # ..##.# #.###.# #.##.# #.....# ..##.# #.##### ####.# ##.##The magic dart hits the goblin. _The goblin is heavily wounded.The magic dart hits the goblin. _You kill the goblin! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh 3-9.8 (1Dh|%Dh -} _This spell is astonishingly dangerous to cast!Dh2F-30.8 (2Dh.8DhF>DhAY2=1.8 (3Dh=FDh,MDhP`5==2.8 (4Dh'UDhZDh]+3.8 (5DhaDhd _You start memorising the spell. You continue memorising. x4Dh(hDh7lDhznc _You finish memorising. Spell assigned to 'c'.DhE DhI  Spells (Memorise)TypeFailure Level  a - Iskenderun's Battlesphere Conjuration/Forgecraft 28% 4  b - Iskenderun's Mystic Blast Conjuration/Translocation 28% 4  c - BombardConjuration/Earth 99% 6  d - Fortress BlastForgecraft100% 6 DhK  e - Spellspark Servitor Conjuration/Forgecraft 100% 7 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDhDhDh.MrDarkGreen the Conjurer .#.#Deep Elf#.#Health: 22/24 ======================--..?Magic: 5/11Dh==========-------------- ...#... #AC: 2Str: 4 ...##.# .#EV: 11Int: 25 ....#.# .#SH: 0Dex: 13 ...# #######†#..#XL:  4 Next: 36% Place: Dungeon:2 ...# .))....@#..#Noise: ---------  Time: 1333.8 (0.0) ...# #######....##Dh-) Nothing wielded ...### #.........#Cast: Magic Dart .....# #.###.###.# ..##.# #.# #.# # ..##.# #.###.# #.##.# #.....# ..##.# #.##### ####.# ##.## _You kill the goblin! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _This spell is astonishingly dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.Dh`P  Okay, then.DhDhDh. _Dh5O DhhQ {Quiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray [*/%] inventory [&] all spellsDhCR z[!] focus mode: off|onDhDhs.MrDarkGreen the Conjurer .#.#Deep Elf#.#Health: 22/24 ======================--..?Magic: 5/11==========-------------- ...#... #AC: 2Str: 4 ...##.# .#EV: 11DhInt: 25 ....#.# .#SH: 0Dex: 13 ...# #######†#..#XL:  4 Next: 36% Place: Dungeon:2 ...# .))....@#..#Noise: ---------  Time: 1333.8 (0.0) ...# #######....##-) Nothing wielded ...### #.........#Cast: Searing Ray .....# #.###.###.# ..##.# #.# #.# # ..##.# #.###.# #.##.# #.....# ..##.# #.##### ####.# ##.## _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _DhZ[40mThis spell is astonishingly dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'. _Okay, then.DhSDh Dh Dh< 3Dh Dhq DhW $ _Dh ,DhU Dh Dh Dh }3=6===Dhd Dh ,Dh Dh> ,Dh Dh ,Dh Dh DhK K4==Dh 4===Dh) Dh d7==Dh Dh ,Dh2 Dh$ ,DhO Dh O=Dh Dh l8====Dh@ Dh Dh Dh KK   kobold (launcher, wandering)Dh~$ 045.8 (12.0)Dh%& ,6.8 (13Dh* Dh/ t _A kobold comes into view. It is wielding a +0 sling.Dh=#.# #.# K.? ... #  #.# .#  #.# .#  #######†#..#  .))....@#..# Dh #######....##  #.........#  #.###.###.#  #.# #.# #  #.###.# #.....# #.##### ##.##Dh#.# #.# K.? ... #  #.# .#  #.# .#  #######†#..#  .))....@#..#  #######....##  #.........#  #.###.###.# #.# #.# # #.###.# #.....# #.#####  _A kobold is nearby!Dh&:#.# #.# K.? ... #  #.# .#  #.# .#  #######†#..#  .))....@#..#  #######....##  #.........#  #.###.###.#  #.# #.# #  #.###.# #.....# #.##### ##.##Dh4\1#.# #.# K.?DhW] ... #  #.# .#  #.# .#  #######†#..#  .))....@#..#  #######....##  #.........#  #.###.###.#Dh] #.# #.# # #.###.# #.....# #.##### DhhDhjDhFyDhG #.#.#.# ..#.#..#.#. K.? ... #. #.# #######.)).....#..#  #######....####........#..##.###.# # .### #.... ..Dhv ##### _A kobold is nearby!DhDhCh.KK)DhN===7.0)Searing RayDhVDh_ _The kobold shouts! _You see here an adder corpse.Dhi  You focus your ray upon the kobold. The searing ray hits the kobold!Dh^****Dh< .)..  You kill the kobold!Dh2p 6----7-8ontinue: Searing RayRay Dhq | _(Press . to maintain the ray.)DhYs 7-Dhw Dhz H _No target in view!Dh N****Dh .)..------9+ _Dh˙ Dh Dh N****Dh~?.)..5-----50++  Dhqw3 Dh8z DhBK  You stop channelling your searing ray. Dh'/ _ DhI Dh_Q6 Dh|*=== DhB Dh Dh, Dh. Dh, Dh Dhǡ DhFm7===== Dh Dhl, Dhݦ Dh, DhS DhB Dh8==== Dhm, Dh Dh, Dh< DhB DhP== Dh8 Dh1b9== Dh Dh, Dh Dh, Dh Dh, DhV Dh10/11==== Dh Dh`, Dh Dhy, Dh DhC, DhI Dh1===== Dh` DhT Dh, Dh& Dh  Dh , Dh^  Dh4 Dhc, Dh Dh Dhg=== Dh, Dh Dh!~ _g - 2 scrolls labelled LOMUCO WEMEOG (gained 1) Dh#3 Dhp% Dh' Dh), Dhz+ Dh, Dh., Dh0 Dh1 Dh3, Dh4 Dh7 Dh;, Dh< Dh? DhA, DhC Dh=E DhG, DhVI DheL DhN, Dh'P Dh"R DhT, DhU DhW Dh7Z, Dh[ Dh;ez.# ..# ##.##..# ##...#..##### #..#..#.....# # ## ## # #....#..#.#.# # .g.. .#.#####.#.###.#.#.#  Dhe# #)#g ..#.............#.#.# . ..† .. ........#.##..#.#.## # ..#.# #......@..##.......# # )g. ....####..#####.)....# ##.# #...# #..# ###.#..# Dhg4ast: Searing Ray  #.... ....# #.#..# #### #...#####.#######†#..# # #...# #..)).....#..# # #...# #########....## # #...### #.........# ########.....# #.###.###.# Dh\l089.8 (39.0) Dhn-90.8 (40 Dhs Dh u` _k - a scroll labelled ZYAJAYJOPN Dh߬3 Dh Dh Dhu Dh Dh Dh, Dh Dh DhF, Dh* Dh Dh\, Dhh Dh DhK, Dh Dhs Dh?, Dh Dh_ Dh, Dh Dh Dhb Dh, Dh Dhg, Dh Dh Dh, DhQ DhK DhJ, Dh Dh  Dh , DhF Dh  Dh-, Dh~ Dh+ Dh, Dhv Dh! Dh", Dh# Dh% Dh', DhV) Dh<-, Dh. Dh2~ _i - 2 scrolls labelled FOG VYW DOURE (gained 1) Dh33 Dh4 Dh6 Dh7, Dh8 Dh < Dh=, Dh|> Dh? Dh@, DhA DhB DhcD, Dh E DhH DhH, DhI Dh1L DhM, DhR, Dh~W DhX DhoZ Dh_[, Dh\ Dh^, Dha_ Dhka~ _d - 2 scrolls labelled QEEMUNOY UPNI (gained 1) Dhb3 DhGc Dhd Dhe, DhWf Dh@g Dhh, DhNi Dhj Dhk Dhbl Dhl Dhm Dho Dho Dho Dhp Dhr Dhsr Dhr Dhs DhPu Dhu Dh3v Dh=w Dh^x Dhx DhTy Dh{, DhI| Dh~M _You now have 84 gold pieces (gained 10). Dh 3 Dh Dh DhP #########  .<......#  #@# 429.8 (39 Dhx#######.####  ...........#  ...........# ###.########### Dh#.##............ #.##.###.#...... ..##.# #.# ##### Dhz.######.###.# .#  Dh# DhZ-30.8 (40 Dh Dh<9 _Found a stone staircase leading up. Dh@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   1%  -2   f + Spellcasting 3.5  29%  +3           b + Unarmed Combat   0.0    -2   g + Conjurations 5.9  54%  +1       h + Alchemy   0.0    +1           c + Armour   0.0    -2     Dh  d + Dodging2.8   6%  +2      e + Stealth3.0  10%  +3                                                                [ Dh40m              The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets Dh1B a + Fighting !Dhr  a + Fighting   b + Unarmed Combat !Dh)e  b + Unarmed Combat  g + Conjurations !Dh}421 g * Conjurations   5.9  69 h + Alchemy 3 7!DhY MrDarkGreen the ConjurerDeep ElfHealth: 24/24 ========================Magic: 11/11 ========================AC: 2Str: 4EV: 11Int: 25#########SH: 0Dex: 13.<......#XL:  4 Next: 37% Place: Dungeon:2#@#Noise: ---------  Time: 1430.8 (0.0)#######.####-) Nothing wielded...........#Cast: Searing Ray...........########.##.############.##............#.##.###.#........##.# #.# #####.######.###.#.#  _g - 2 scrolls labelled LOMUCO WEMEOG (gained 1) _k - a scroll labelled ZYAJAYJO!Dhߜ PN _i - 2 scrolls labelled FOG VYW DOURE (gained 1) _d - 2 scrolls labelled QEEMUNOY UPNI (gained 1) _You now have 84 gold pieces (gained 10). _Found a stone staircase leading up.!Dh   There is a stone staircase leading up here. _ ....############.......@.<......#..##.#.########.# #. #######.#### #. ...........# #. ...........##. #######.##.##### g   goblin (asleep).g #.##........ #.##.###.# ..##.# #.# 8.8 (8  A goblin comes into view. It is!DhH T wielding a +0 dagger. . The goblin shouts!==9.8 (9 _The goblin moves out of view.!Dh_!Dh+O##.#!Dh.<......#.##.#.#.## #.##.#### #...# #...# #.g#######.##.g   goblin ...# #.## ..## #.##.###. ..##.# #.!Dhz&0!Dh.g.!DhXH--40.8 (1Searing Ray!Dhܤ!Dhj"Dh; ##### ......############  .......@..<......#  ...##.#.########.#  "Dh;y# #.#  #..  #.  #..# ...#  "DhC>7..##   "Dh,Z ##### ......############  .......@..<......#  "Dh!...##.#.########.#  # #.#  #.. #. #..# ...#  "DhA..##   "Dh"Dh 9--"Dh"Dh  ######......############....<.........##.#@######## # #.########.#### #.............g..#######.##.####...# #.##.....#### ..##.# "DhH_.######.## _A goblin is nearby!"Dh)"Dh6(g."Dhh-1 _"Dh"Dh"Dh######......############..........<.........##.#.######## # ### #g....................#######.##.####...# #.##.....#### ..##.# #.######.##.........=2"Dh~ "Dh7_The goblin hits you but does no damage."DhUi  You focus your ray upon the goblin. The searing ray hits the goblin."Dh****"Dh% )...  You kill the goblin!"Dh3G9/11 -----8=3ontinue: Searing RayRay "DhL"DhSOf _(Press . to maintain the ray.)"Dh~R****"Dh H)..."Dh 8---------4+ "Dh| "Dh "Dht< R****"Dh H)..."Dh" 7------5++ "DhB "Dh "Dh 3"DhH "Dh& K  You stop channelling your searing ray."Dh 8== _"Dh ,"DhY "Dh ,"Dh "Dh9 "Dh l9===="Dh "Dhh ,"Dh "Dh[ ,"Dh "Dh ,"Dh1 "DhB "Dh n10/11===="Dh= "Dh ,"Dh "Dh, ,"Dh "Dh  ,"Dh "Dh P=="Dh "Dh6 c1==="DhJ "Dh "Dhe ,"Dh  "DhU "Dh# ####### .......############.......@...<......# 605.0)....##.#.########.# # #.#.########.####ast: Searing Ray #.#)............##.#.............##.#..#######.##.###"DhE$ x#)...# #.##....:..## #.##.###..# ..##.# #"Dh( "Dh-* ,1.8 (16"Dh- "Dhx/ # _Found a club.#Dh<3#Dh=#Dhv#Dh,===#Dh-#Dh/#Dh2,#Dh3#Dh;X#Dh=#Dh9@,#DhA#DhD#DhG,#DhI#DhP<  You see here a +0 club.#DhT#DhT _#DhV#Dh]j ........############............<......#....##.#.########.## #.#.########.#####.#)............##.#.............# #.#..#######.##.########)...# #.##...## #.##.####..# ..##.#.. #..# .######.## .... #Dh^... ..### ... ... .#####.##. #.## #.# ###.## .# #.# #.>.... # ###.###)#.#..You pick up a book of Necromancy and begin reading...#Dhb18.8 (7.0)#DhhA9.8 (8#Dhlp  You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your _library.#DhM#Dh#Dh#DhH _No target in view!#Dhu#Dh: _#Dhn#DhB#Dh˹#Dh#Dh#Dh+#Dh#Dh#DhR#Dh#Dh#Dho#Dh(#Dh#Dh#DhH#Dh#DhC#Dh#Dh_#Dh#Dh#Dhh#Dh#Dh#Dh#Dh#Dh#Dh;#Dhl#Dhw#Dh#DhK#Dh#Dh#Dh#Dh`#Dh #Dh3#Dh#Dh#DhC#Dh5#Dh/#DhO #................#.##DhdJ######..###......#Dh.#Dh].............#####.##.#.##Dh#####.#.####.# ###.##.#.# #Dh#.#.# #.# #.>....#.#####DhSq#.#.####.###)#.#..#.....#Dht..#..........÷..........#Dh} z. #####..##..#.#..#..#Dh  ######@.##)........###Dh 82.8 (1#Dh+  3.0)#Dh .# >........##.#####...#####Dha .# .######.....# #.......#Dh  .##Dh m#..#### #...#####Dh #.##Dhy#..# #...##DhO#.##Dhx#..# #...# #Dh####.#####Dh[#..# #...####Dh #DhR........# ##..########.....##Dhj#...##.# #.............##.##Dh2#Dh%#Dh%3.8 (14#Dh#Dh ! #Dh!#DhL"-_Found a stone staircase leading down.#Dhy#DhB#Dh#Dh+!#Dh",#Dh##Dh%#DhC&#Dh&,#Dh((#Dhk)#Dh*,#Dh+#Dh,#Dhs-#Dh.#Dhw1#Dh2,#Dhp3#Dh8R  There is a stone staircase leading down here.#Dh@ #...... ######..###......... .............#####.# #####.#.####.# ###.# # #.#.# #.# #.>.. #.# ##. ###.#.####.###)#.# #.#.#...##...#...÷ #DhA#.#...(...#.######..##..#.# #.# #@.######..##)....90.8 (7.0) #.# .# #.>........## #.# .# ##.######.....# #.# .# #.# # #<# #.# ##..# #.# #.# ##..# #.##########.#####..# #..<..<.........#.# ##..####### ########...##.#.# #.......... #DhE#DhG+1.8 (8#DhJ#Dh,MJ _Found 2 large rocks.#DhEJ#DhH _No target in view!#Dh u _#Dh- X#Dh#2 ,#Dh 6 #Dh%<  #Dh<  #Dh? ;You see here 2 large rocks.#DhA #DhB  #DhD 4_#DhI #Dh L #DhL #Dh:W B#Dhv #Dh;x #Dhz #Dh} #Dh} #Dh #Dh< #Dh #Dh . #.##Dh #.B.# #.#..#######Dhe #...######)...# #Dh5 ^####............## #Dh h#.........####..# #Dhג  #Dh! g#.........# #..####.##Dh  #Dh ......... ##DhȖ .#Dh  #Dh ##.:..######..###....#DhX  #Dh( g#...@..............###Dh  #Dh̛ ##....#####.#.####.# #Dh  #Dhp #.##.# #.#.# #.##Dh<  #Dh #.# #.##.#####.#.###Dhߟ ##.###Dh  #Dh #.# #.#...##...#........#DhJ  #Dh- #.# #...(...#.######..## B   giant cockroach (asleep)#Dh)  #Dh< #.# ###...##..######..###Dh  #Dh #.# ##.###.>........###Dh  #.# #.# ##.######....#DhY #Dho &500.8 (9#Dh? #Dh .#Dhw B#Dh B#Dh #Dh3 #Dhм #Dhj 1.8 (1#Dh 0.0)#Dh #Dh  #Dh #Dh# >_A giant cockroach comes into view.#Dh $Dh3P Spells (Memorise)TypeFailure Level  a - Soul SplinterNecromancy10% 1b - Grave ClawNecromancy14%2  c - Vampiric DrainingNecromancy28% 3  d - Iskenderun's Battlesphere Conjuration/Forgecraft 28% 4  e - Iskenderun's Mystic Blast Conjuration/Translocation 28% 4  f - BombardConjuration/Earth 99% 6  g - Fortress BlastForgecraft100% 6  h - Spellspark Servitor Conjuration/Forgecraft 100% 7 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit$Dh #.#........ MrDarkGreen the Conjurer#...# #.#..###### Deep Elf#.B.######)...#Health: 24/24 ========================####............##Magic: 11/11 ========================#.........####..#AC: 2Str: 4#.........# #..####.## EV: 11Int: 25......... #......... SH: 0Dex: 13##.:..######..###.... XL:  4 Next: 38% Place: Dungeon:2#...@..............## Noise: ---------  Time: 1501.8 (0.0)##....#####.#.####.# -) Nothing wielded#.[40$Dh m##.# #.#.# #.# Cast: Searing Ray#.# #.##.#####.#.####.###.# #.#...##...#........#.# #...(...#.######..## B   giant cockroach#.# ###...##..######..###.###.###.>........###.##.# ##.######.... _Found a stone staircase leading down.  There is a stone staircase leading down here. _Found 2 large rocks. _No target in view! _You see here 2 large rocks. _A giant cockroach comes into view.  Okay, then. _$Dh$ #...#  #.B.######)...#  ####.......  #.........#  #.........#  .........  ##.:..###### #...@....... ##....#####.  #.##.# #.#.# #.#  #.# #.##.# #.# #.#... #.# #...(... #.# ###...##. #.# ##.###.> #.# #.# %DhOx #...#  #.B.######)...#  ####.......  #.........#  #.........#  .........  ##.:..###### #...@....... ##....#####.  #.##.# #.#.# #.#  #.# #.##.# #.# #.#... #.# #...(... #.# ###...##. #.# ##.###.> #.# #.# %Dh]U%DhVf _A giant cockroach is nearby!%Dhr #...#  #.B.######)...#  %Dh####.......  #.........#  #.........#  .........  ##.:..###### %Dhn#...@....... ##....#####.  #.##.# #.#.# #.#  #.# #.##.# %Dh7#.# #.#... #.# #...(... #.# ###...##. #.# ##.###.> #.# #.# %Dh%DhZ #...#  #.B.######)...#  ####.......  #.........#  #.........#  .........  ##.:..###### #...@....... ##....#####.  #.##.# #.#.# #.#  #.# #.##.# #.# #.#... #.# #...(... #.# ###...##. #.# ##.###.> #.# #.# %Dh%Dh7%Dh )#........# #.#..###### #.B.######)...###......##%Dh"###..# ## #..####.###.........# #.....##.:@.######..###......................####....#####.#.### #.##.# #.#.# #.##.#####.#.####.###.#...##...#........#...(...####...##..########.###.>........## _A giant cockroach is nearby!%Dh%Dh.B2.8 (1Searing Ray _%Dh%Dh|%DhCe #.#) ##..#  #...#  #...######)...#  ####.B......  #.........#  #.........#  #.........#  ##.:@.# #........... ##....#####.  %Dh#.##.# #.#.# #.#  #.# #.##.# #.# #.#... #.# #...(. #.# ###...# #.# >%Dhe@ #.#) ##..#  #...#  #...######)...#  ####.B......  #.........#  #.........#  #.........#  ##.:@.# %DhZB#........... ##....#####.  #.##.# #.#.#  #.# #.##.# #.# #.#... #.# #...(. #.# ###...# #.# >%DhK%DhT%Dh^%Dh`f _A giant cockroach is nearby!%Dhm]#.####### #.$)#...... #.#..###### #...######)...###.B..........#####..# ####.###.....@...# #.....####.:..######..###......................##%DhY##....#####.#.### #.##.# #.#.# ##.#####.#.####.##.#...##...#........#...(...####...##..######%Dh%Dh4%DhF.B%Dh0&3%Dh%Dh+ _Found 16 gold pieces.%Dh #  #.$# #.#) ##..#  #...#  #...######)...#  ####........  #.........#  #.....B...#  #.....@...#  ####.:..### #....... ##....###  #.##.# #.#.# #.#  %Dhs#.# #.##.# #.# #.#... #.# #...(. #.# %Dhv3 #  #.$# #.#) ##..#  #...#  #...######)...#  ####........  #.........#  #.....B...#  #.....@...#  ####.:..### #....... ##....### #.##.# #.#.#  #.# #.##.# #.# #.#... #.# #...(. #.# %Dh%Dh#%DhǑ%Dhݓf _A giant cockroach is nearby!%Dhݣ ****You focus your ray upon the giant cockroach.%Dh( ...BThe searing ray misses the giant cockroach.(Press . to maintain the ray.)%Dh?* 9/11 -----==4ontinue: Searing RayRay %Dh1 %Dh3 ] _The giant cockroach closely misses you.%Dhӽ **** The searing ray hits the giant cockroach.%DhGS ...BThe giant cockroach is moderately wounded.%DhAV 8-------5+ %Dh` %DhOc G _The giant cockroach bites you but does no damage.%Dh~ ****The searing ray hits the giant cockroach but does no damage.%Dh=v ...BThe giant cockroach is moderately wounded.%Dhx 7----6++ %DhX %Dh \ _The giant cockroach barely misses you.%DhĻ #  #.$# #.#) ##..#  #...#  #...######)...#  ####........  #.........#  #.....B...#  #.....@...#  ####.:..### #....... ##....###  #.##.# #.#.# #.#  %Dhvs#.# #.##.# #.# #.#... #.# #...(. #.# &Dh #  #.$# #.#) ##..#  #...#  #...######)...#  ####........  #.........#  #.....B...#  #.....@...#  ####.:..### #....... ##....###  #.##.# #.#.#  #.# #.##.# #.# #.#... &Dh#.# #...(. #.# &DhZ&Dh&Dh()&Dh6-f _A giant cockroach is nearby!&Dh #  #.$# #.#) ##..#  #...#  #...######)...#  ####........  #.........#  #.....B...#  #.....@...#  ####.:..### #....... ##....###  #.##.# #.#.# #.#  &Dhȝs#.# #.##.# #.# #.#... #.# #...(. #.# &Dhq81 #  #.$# #.#) ##..#  #...#  #...######)...#  ####........  #.........#  #.....B...#  #.....@...#  ####.:..### #....... ##....###  #.##.# #.#.#  #.# #.##.# #.# #.#... #.# #...(. #.# &DhF3&DhK&DhRf _A giant cockroach is nearby!&DhqX #  #.$# #.#) ##..#  #...#  #...######)...#  ####........  #.........#  #.....B...#  #.....@...#  ####.:..### #.......&Dh+ ##....###  #.##.# #.#.# #.#  #.# #.##.# #.# #.#... #.# #...(. #.# &DhC1 #  #.$# #.#) ##..#  #...#  #...######)...#  ####........  #.........#  #.....B...#  #.....@...#  ####.:..### #....... ##....###  #.##.# #.#.#  #.# #.##.# #.# #.#... #.# #...(. #.# &Dh 3&Dh!$&Dh 'f _A giant cockroach is nearby!&DhF  The searing ray hits the giant cockroach.****&Dh} ....  You kill the giant cockroach!&Dh--407ast: Searing Ray&Dh[&Dh> _You finish channelling your searing ray.&Dht+&Dh^1&Dh:&Dh? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&Dh 4&Dh &Dh[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&Dh  3&Dh &Dhy &DhE $ _&Dh B&Dh &Dht" ,&Dh% &Dh2( d8==&Dh* &Dh- ,&Dh/ &Dh3 ,&Dh5 &Dh7 ,&Dh9 &Dh< &Dh> 9====&DhXA ,&DhB &Dh_F ,&DhG &DhI ,&Dh K &DhL 10/11====&DhN &DhQ ,&Dh3S &DhT ,&DhwV &DhSX ,&DhY &Dh[ &Dh\ k1=====&Dh(] &Dh_ &Dha ,&Dhc &Dhfj 7#.$# #.#)......#..# #.# #...# #.#..##### #...######)...# ####............##&Dhj  #..####.. #.# #..####.# #.........# #........ ####.@..######..###-- #..................# ##....#####.#.####.&Dhdk  #.##.# #.#.# #.##.# #.##.#####.#.####.# #.# #.#...##...#....... #.# #...(...#.######..#&Dhk = #.# ###...##..######.. #.# ##.###.>........&DhKp 0247.0)&Dhr G--5.8 (18&Dh=v &Dhw N _You pick up a manual of Short Blades and begin studying.&Dh' 3&Dh) &Dh. &Dh9 X&Dh*; &Dh< ;===&Dh> &DhA &DhD ,&DhF &DhI &DhU  ........#########.g............<...##.#.### #.#.####### #.$# #.#)....... ##..# #.#........ #...# #.#&DhV ] #...######)...# ####..@.........## #.........####..# #.........# #..####.##.........# #......... ####....######..###.... &DhAW n#..................## g   goblin (wandering) ##....#####.#.####.# #.##.# #.#.# #.##.# #.##.#####.#.####.##&Dh\ 18.8 (3.0)&DhDd 9g.&Dhg +9.8 (4&Dhm &Dhwp &Dh0&Dh1&Dh2 &Dh3g...&Dh4<&Dh5 &Dh6 #...&Dh-8 &DhL9#..# &Dhl: #.$# #.#) &DhB<##..#  #...#  #...######)...#  ####..@.........##  #.........####..#  #.........#  &Dh$>#.........#  ####....### #...... ##....#  #.##.# #.#.# #.#  #.# 'Dhwe g...< #... #..#  #.$# #.#) ##..#  #...#  #...######)...#  ####..@.........##  #.........####..#  #.........#  #.........#  ####....### #...... ##....# #.##.# #.#.#  #.#  _A goblin is nearby!'Dh'Dh?'Dh% 'Dhg...< #... #..#  #.$# #.#) ##..#  #...#  #...######)...#  ####..@.........## 'Dh #.........####..#  #.........#  #.........#  ####....### #...... ##....#  'Dh2E#.##.# #.#.# #.#  #.# 'Dhe g...< #... #..#  #.$# #.#) ##..#  #...#  #...######)...#  ####..@.........##  #.........####..#  #.........#  #.........#  ####....### #...... ##....# #.##.# #.#.#  #.#  _A goblin is nearby!'Dh'Dh g...< #... #..#  #.$# #.#) ##..#  #...#  #...######)...#  ####..@.........##  #.........####..#  #.........#  #.........#  ####....### #...... ##....#  #.##.# #.#.# #.#  #.# 'Dhe g...< #... #..#  #.$# #.#) ##..#  #...#  #...######)...#  ####..@.........##  #.........####..#  #.........#  #.........#  ####....### #...... ##....# #.##.# #.#.#  #.#  _A goblin is nearby!'Dh~'DhcN ######### 'Dh5D ##........########'Dhn g.............<...'Dh֝T #......##.#.'Dhz #..# #.#.######'Dh #.$# #.#)'DhY{ ##..# #.#.......'Dh.{ #...# #.#..#####'DhX  #.@.######)...# ####............##'Dh  #.........####..#  #.........# #..####.# #.........# #....####....######..###... #..................###....#####.#.####.# #.##.# #.#.# #.'DhY'Dh .'Dh'Dh]'Dh'Dh 'Dht'Dhc'Dh#30.8 (1 'Dh\ _'Dh='Dh'Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'Dhw'Dhz'Dh'DheH _No target in view!'Dh 'Dh 'Dh 'Dh# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'Dhx 'Dhg 'DhB 'DhE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'DhG 'DhH 'DhIL 'DhS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'Dh4U 'DhX 'DhZ i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!'Dh3'Dh'Dh'Dhg'Dh$ _'Dhn'Dh['DhB,'Dh'DhU,'Dh''DhNo target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.) _No target in view! _You now have 100 gold pieces (gained 16).'Dh3'Dhy'Dh'Dh,'DhW 'Dh 'Dhb 'Dh ,'Dh 'Dh'Dh,'Dh'Dh'Dh,'Dhs'Dh'DhC,'Dh'Dh7'DhV,'Dh'Dh'Dh/,'Dh'Dh'Dh,'DhR'Dhe 'Dh!'Dh"'Dh"'DhV#(Dhr(Dh!}          ##########   #####........###  (Dh}c #........  (Dhj#######.##......##.#.  #....@..##..######.#.#444.0)  #g########..# #.#).   ##..# #.#..Searing Ray   #...# #.#..   #...######)   ####............# g   goblin (wandering)   #...####..#   #.........# #..#   #.........# #...(Dh͠(Dh(DhO] _A goblin is nearby!(Dh   ##### #.... #######.##.. #....@..##.. #g########..# #.#) ##..#  #...#  #..)    (DhoY ######.... #######.##.. #....@..##.. #g########..# #.#)##..# #...# #..)       _A goblin is nearby!(Dh+L   ##### #.... #######.##.. #....@..##.. #g########..# #.#) ##..#  #...#  #..)    (DhY ######.... #######.##.. #....@..##.. #g########..# #.#)##..# #...# #..)       _A goblin is nearby!(Dh|  You focus your ray upon the goblin. The searing ray hits the goblin.****(Dhw ...$You kill the goblin!(Dh[9/11 -----1(Dh==5.0)ontinue: Searing RayRay (Dh!(Dh%f _(Press . to maintain the ray.)(Dh 1*******(Dh (Dh| L...$(Dh E8-------(Dhy c--6+ (Dhl" (Dh$ (DhX (Dh5 8--(Dhg (Dhb  (Dh :_No target in view!(DhYb G*******(Dh L...$(Dh 7----7++ _(Dh (Dh (DhZ G*******(DhztS...$6----8ast: Searing Ray  _You finish channelling your searing ray.(Dhs7==8====(Dht9====10/11====1========)Dh Q  You now have 111 gold pieces (gained 11). _You see here a +0 dagger.  You see here a +0 dagger. _)Dh)Dh^)Dh)Dh)Dh!'B)Dh))DhF)DhI)DhK)DhL)Dh.M,)DhfO)Dh P)DhP,)DhS)DhT,)DhU)DhX)DhX)DhY)DhZ)Dh#\)Dh])Dh])Dh+^)Dh6`)DhbB)DhJn)Dh3z)Dh )Dh=,)Dh)Dh")Dh,)Dh?)Dh)Dh,)Dh)DhZ)Dh.,)Dh)DhB)Dh)Dh?)DhR)Dh)Dh)DhW)Dh,)Dh;)Dhn)Dh)Dh)Dh6)Dh)DhR,)Dhe)Dh>)Dhx)Dh)Dh)DhY)Dh)Dh})Dh)Dh-3)Dh5,)Dh7)Dh9)Dh;,)Dhk=)DhP)DhQ)Dh5R)DhR)DhT)Dh_W,)DhX)DhZ)DhF],)Dh`,)Dha,)Dhb)Dhc)Dhce,)Dhf)Dhh)Dhh,)DhoN _You now have 125 gold pieces (gained 14).)Dhr_)DhuX)Dhj})Dhn)DhX)Dh8,)Dh҇)Dh)Dh,)Dh)Dh)Dh)Dh)Dh^)Dh)Dhu)DhG)Dh.)Dh)Dh)Dh,)Dh:)Dhܟ)DhƠ,)Dh)Dht)Dh9,)Dh)DhM)Dh,)Dh6)Dh)Dh̲,)Dh)DhW)DhC)Dh)Dh5)DhB)Dh )Dh)DhR)Dh)Dh)Dht)Dhe)Dh(B)Dh)DhoB)Dh)Dh )Dh6)DhY)Dh)Dh)Dhy)Dh)DhX)Dh)DhX)Dh,)Dh)DhX.#.# ##.##..# #..# ##...#..##### .### #..#..#.....# )Dh1/.# #....#..#.#.# .#####.#.###.#.#.# .............#.#.# .......#.##..#.#.## .........##.......# .####..#####.)..@.#647.8 (99.0) .####..# ###.#..# .......# #.#..# .#####.#######÷#..# )Dh .# #..)).....#..# .# #########....# .### #.........# ...# #.###.###.# ##.# #.# #.# #)Dh )Dh)DhtT _Key pressed, stopping explore.)Dh71I)Dh3)Dh4)Dh<| _)Dh~=)Dh9?)DhA,)DhB)DhD)DhF)DhG)DhH)DhJ)DhL)DhM)DhgN)DhsQ)DhT,)DhU)DhW)DhY)DhZ)Dh[)DhdX)Dhg)Dhh)Dh_i,)Dh-k)Dhl)DhWm,)Dhp)Dh=r)DhNs,)Dht)DhNv)Dh@w,)Dhx)Dh!z)Dhz,)Dh<|)Dh})DhC~,)Dh)Dh)DhB)Dhل)Dh)Dh)Dh)Dh,)Dhs,)Dhq,)Dh=)Dh)Dhƒ)Dh,)Dh2)Dh)Dhp,)Dh)Dhg)Dh/)Dhٛ)DhМ)DhE)Dh)Dh)DhI##.....# #.###.###.# ....##.# #.# #.# #.# ....##.# #.###.# #.# ###.##.# #.....# #.# ....##.# #.##### #.# ######.# ##.## #.# #.######...## #.# #........#..# #.# ########...@#####.#69.8 (22 ##.#.......# #### ########..####### #.# ##..jj...#####.#  #######.......# #..# #.####### #.# _Done exploring.)DhI)Dhv.........0.0))Dh@......)Dh,)DhE _Done exploring.)Dh|j3)Dhdk)DhފJ)DhE _Done exploring.)Dh)Dh)Dh)DhcH _No target in view!)Dhb 3)Dh )Dhn8J)Dh2:E _Done exploring.*Dhğ*DhWhere to? (Tab - D:2, ? - help)  D - Dungeon *Dh *Dh̲##.....# #.###.###.#MrDarkGreen the Conjurer ....##.# #.# #.# #.#Deep Elf ....##.# #.###.# #.#Health: 24/24 ======================== ###.##.# #.....# #.#*DhMagic: 11/11 ======================== ....##.# #.##### #.#AC: 2Str: 4 ######.# ##.## #.#EV: 11Int: 25#.######...## #.#SH: 0*DhDex: 13#........#..# #.#XL:  4 Next: 41% Place: Dungeon:2########...@#####.#Noise: ---------  Time: 1669.8 (0.0)##.#.......#-) Nothing wielded ####*Dhd#.#########Cast: Searing Ray ...####### #.# ##..jj...#####.########.......##.......##.########.# _Key pressed, stopping explore. *Dh; _Done exploring. _Done exploring. _Done exploring. _No target in view! _Done exploring.*Dh73*Dh*Dh*Dhmf _*Dh*Dh*Dhh*Dh,*Dh*DhW*Dh1,*Dh*Dh**Dh,*Dh*Dh*Dh-,*Dh&*DhT*Dh*,*Dh*Dh*Dh*DhB*Dh*Dh*Dh;*Dh*Dhb,*Dh,*Dh=*Dh;*Dhj,*Dh*Dh#*Dh *Dh*DhE*DhJ*Dh<*Dh*Dhu*Dh*Dht*Dh*Dh*Dh*Dh,*Dh*Dh*Dhr*Dh*Dh*Dh*Dh *Dhw ,*Dh *Dh *Dhm*Dh*Dh*Dhl*Dh*Dh*DhX*Dh,*DhT*DhS*Dh**Dh*Dhl*Dh *Dh/",*DhZ#*Dh%*Dh&*DhN'*Dh'*Dh)*Dh+,*Dh-*Dh.*Dh 0*Dh0*Dhk1*Dh2*Dhv4*Dh 5*Dh5*Dh,7*Dh:,*Dh;*Dh=Y  There is a stone staircase leading down here.*Dh>*DhH@*Dh@$ _*DhmA*Dh`;3*Dha,*DhWb*DhiV  *Dhtjt##  ..  ####.###  #.....@# 98.6 (28.8)...##.### *DhFk # _You climb downwards.*Dh9m*DhKp*Dhsa _There is a stone staircase leading up here.*Dh u*Dh ` _*Dh _*Dh (.#*Dh= ..*Dh ..*Dh .#*Dh`  *Dh .#*Dh  *Dh .#*Dh[ H.###########.#*Dh ...........@.#706.6 (8.0)######.####.##.....<# [#.....##.### ..###. #.# ...*Dh 9# #.# ...##.. ...#..# .#.#..#*DhR *DhwS $7.6 (9*Dhb *Dhe  *Dhtf *Dhg _Found a ring mail.*Dh *Dhx *Dhß *Dh( *Dh5 *Dhj *Dh" *Dh *Dh *Dh *Dh( *Dhf *Dh *Dh *Dha *Dh *Dhn *DhZ *Dh *Dh *Dh( *Dh *Dh *Dh+ *Dh *Dh *Dh" *Dh *Dh\ *Dh% *DhO *Dh *Dh *Dh *Dh *Dh *Dhq *Dh< *Dh *Dh$ *Dh *Dh *DhP *Dh *Dhy *DhE *Dh *Dh *Dht *Dh? *Dh# *Dh *Dh *Dh! *Dh+$ *Dh& *Dh+ *Dh, *Dh_5 *Dh < *DhzB *DhC *DhF  *Dh!H *DhXL Z_d - 3 scrolls labelled QEEMUNOY UPNI (gained 1)*DhM *DhN *DhO *DhfR *DhV *DhBZ *Dh8[ *Dh\ *Dhl_ *Dhc *Dhqe *Dhj *Dh%n *DhNo *Dhs *Dhw  *Dhry *Dh_z Z_d - 4 scrolls labelled QEEMUNOY UPNI (gained 1)*Dh3 *Dh *Dh *Dh܉ *DhS *Dh( *Dh *Dha *Dh *Dh *DhK *Dh *Dh *Dh *Dht *Dhѥ *Dh1 *DhN *Dh *Dh *Dh *Dh *Dhش *Dhʷ *Dh *Dh *Dh[ ?####.####.#.##.....# *Dh }#.....<##[#.##.....# *Dh c..##.###... #.....# *Dh R. #.# .... ###.####.# #....# #.# #.. .....# #.# ..# #..#.# #.# ..# ....###.#####.#... .......@......#34.6 (2*Dh 7.0).... ....#......#### .# #....### #....# ...... ....####.......[... *Dhk *Dh %5.6 (28*Dh 9 _Found a robe.*Dh !*Dh"*Dhp$*Dh~0O.....<##[#.##.....# .##.###... #.....#  #.# .... ###.###  #.# #....# #.# #.. .....# #.# ..# #..#.# #.# ..# ....###.#####.#... ..............#  .... ....##### 0.0) *Dh4.# #....###  #....# .......#.....#####.......[...###).#*Dh 8*DhBe6.6 (1 _Found a spear.+Dh(tI+Dhuv+DhсX+Dh# #.# .... ###.##  #.# #....# #.# . .....# #.# .#.#..# ....###.#####.#. ..............#+DhɎ.... ....#......#### .# #....###  #...@# 7 #.............(#.....#########.#...#..+Dh(+Dh+8.6 (2+Dh$+Dh ) _Found 2 boomerangs.+DhU+Dh+Dh+DhH _No target in view!+Dh"u4+Dh,|+Dh@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+Dhw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+Dh|4+DhB^ _No target in view!+Dh- +Dhƹ +DhY +Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+Dh +Dh +Dh  _No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!+Dh"3+Dh+Dh +Dh"+Dhb'P _+Dhd:4+DhV;+Dh=+Dh5CB+DhE+DhG,+Dh3I+Dh\K+DhTC ..# .....###.#####.# ... ...............# .... ....#......#### .#..#....## #..#....######## #.............(. #.....#########. #(.#.....# .....[.@.#45.6 (7###).## .. ..... +DhnUq ##....# .....# ##....# ####.# ?#+Dh:Z+Dh9\+6.6 (8+Dh`+DhbbYou can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.) _No target in view! _Found 6 stones.,DhfW3,Dh Y,Dh],Dhg .............. ....#......### .####  ########...........(.#.##########(.#.....# .....[#..###)@##..o............#..##....#...### .# ####o   orc (asleep).#,Dhir&0,Dhuw+7.6 (1,Dh>z,Dhr _An orc comes into view. It is wielding a +0 flail.,Dhj  ...   .... ....#......####  .#..#....###  #..#....  #......(.  # #.....#  #(.#.....# .....[...# #..###)@## ..o............  #..##....#...##  # ......# ###  ###....# ####.# ,DhD?# .#,Dh,Dh~ ,Dh,... ,Dh ,DhX .... ....#......#### ,Dh ,Dh.#..#....### ,Dh" ,Dh*O#..#....,Dh ,Dh ,Dh*,#......,Dh7(. ,Dh ,Dh[# #.....#,Dh! ,Dh ,DhKu#(.#.....#,Dh  .....[...# #..###)@## ..o............  #..##....#...##  # ......# ### ###....# ####.# ,Dh?# .# ,Dh,Dh,DhR,Dh,Dh [ _An orc is nearby!,Dh ...   .... ....#......####  .#..#....###  #..#....  #......(.  # #.....#  #(.#.....# .....[...# #..###)@## ..o............  #..##....#...##  # ......# ###  ###....# ####.#,Dh'I ?# .#,Dh ...   .... ....#......####  .#..#....###  #..#....  #......(.  # #.....#  #(.#.....# .....[...# ,Dh #..###)@## ..o............  #..##....#...##  # ......# ### ###....# ####.# ?# .# ,DhF:J,DhxO  ... .# .... ....#......#### .#..#....### #..#....# #.......(. # #.....##.#(.#.....#.[...# #..###@.##.o.#..##....#...## # ......# ### ###....# ####.#  ?#  .# _An orc is nearby!,Dhl_6.oo===8Searing Ray _The orc shouts! _You see here a +0 spear.,Dhq W ****,Dh n You focus your ray upon the orc. The searing ray hits the orc.,Dhj k  The orc is severely wounded.,Dh1u \.o..,Dhw 9/11 ------9ontinue: Searing RayRay ,Dh ,Dhӆ f _(Press . to maintain the ray.),Dh B  The searing ray hits the orc.,Dh O**,Dh= ,Dh{E  S).S   adder (wandering)  You kill the orc!,Dhc 8-------3--50Searing Ray+ ,Dhg ,Dhj Y _An adder comes into view.,DhM >**,Dhr ,Dh h(S).,Dh 7-----1Searing Ray,Dh <++ ,Dh,Dh1 -DhT ...   .... ....#......####  .#..#....###  #..#....  #......(.  -DhT# #.....#  ##(.#.....#  ...S..[...# -DhU #..###@.##  .....)..........  ##..##....#...## -DhUf # ......# ###  ###....#  ####.# -Dh-VW ?#  .# -Dhp ...   .... ....#......####  .#..#....###  #..#....  #......(.  # #.....#  ##(.#.....#  ...S..[...#  #..###@.##  .....)..........  ##..##....#...##  # ......# ###  ###....# ####.#  ?# .# -Dh!-Dh-Dh-Dh] _An adder is nearby!-Dh ...   .... ....#......####  .#..#....###  #..#....  #......(.  # #.....#-DhO  ##(.#.....#  ...S..[...#  #..###@.##  .....).......... -Dh ##..##....#...##  # ......# ###  ###....#  ####.# -DhiW ?#  .# -Dh } ...   .... ....#......####  .#..#....###  #..#....-Dh  #......(.  # #.....#  ##(.#.....#  ...S..[...#  #..###@.##  .....)..........  ##..##....#...##  # ......# ###  ###....# ####.#  ?# .# -Dhb-Dhl-Dh@-Dh] _An adder is nearby!-DhP ...   .... ....#......####  .#..#....###  #..#....  #......(.  # #.....#  ##(.#.....#  ...S..[...#  #..###@.##  .....)..........  ##..##....#...##  # ......# ###  ###....#  ####.#  ?#  .# -Dh ...   .... ....#......####  .#..#....###  #..#....  #......(.  # #.....#  ##(.#.....#  ...S..[...#  #..###@.##  .....)..........  ##..##....#...##  # ......# ###  ###....# ####.#  ?# .# -Dh\-Dh?s _An adder is nearby!-Dhʚ ..# .....###.#####.# ... ...............#.... ....#......####.#..#....###  #..#....######## #.............(. # #.....#########.##(.#.....#....S..@...###..###).## ......)...........##..##....#...### ......# ######....#####.# ?#.#.8==-2ast: Searing Ray _You stop channelli-DhPYng your searing ray. _You see here a +0 robe.-Dh -Dh3 8--Dh -Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-DhX -Dh] -Dhk -DhHp _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-Dh(-Dho--DhF7-Dh; _You can't see any susceptible monsters within range! (Use Z to cast anyway.).Dh.Dh.Dh.Dh # _You can't see any susceptible monsters within range! (Use Z to cast anyway.).Dh_,I.Dh/.DhN0$ _.Dh4.Dh5.Dh5.Dh7.Dh:,.Dh<.Dh8?.DhgB.Dh]:==.Dhy_.Dh`.Dhw.Dh6.6 (4Searing RaySS   adder (wandering).DhY.Dh.Dh~] _An adder is nearby!.Dhop ..#   ... ...............#  .... ....#......####  .#..#....###  #..#....#  #.......(.  # #.....#  .##(.#.....#  .......@...#  .##..###).##  ......)..........  ...#...##  # ......# ###  ###....#  ####.#  ?#  .# .Dhb ..#   ... ...............#  .... ....#......####  .#..#....###  #..#....#  #........Dhd(.  # #.....#  .##(.#.....#  .......@...#  .##..###).##  ......)..........  ...#... # ......# ## ###....#  ####.# ?# .#.DhSp.Dhu.Dh.Dhmcan't see any susceptible monsters within range! (Use Z to cast anyway.) __An adder is nearby!.Dht_ ****S   _An adder is nearby! _An adder is nearby!  You focus your ray upon the adder. The searing ray hits the adder.  The adder is heavily wounded..Dhc >  The adder hisses angrily..Dh X)....Dh 7--==7.6 (1ontinue: Searing RayRay .Dh .Dh f _(Press . to maintain the ray.).Dh2 V****.Dh <)...6------8+ .Dh V****.Dh.Dh~).S.S   adder.Dh#5-------9Searing Ray++ .Dh*.DhB-/DhR8p ..#   ... ...............#  .... ....#......####  .#..#....###  #..#....#  #.......(.  # #.....#  .##(.#.....#  .......@...#  .##..###).##  ......)..........  ...#...##  # ......# ###  ###....#  ####.#  ?#  .# /Dh ..#   ... ...............#  .... ....#......####  .#..#....###  #..#....#  #.......(.  # #.....#  .##(.#.....#  .......@...#  .##..###).##  ......)..........  ...#...##  # ......# ## ###....#  /DhD####.# ?# .#/DhU/DhN/DhE/Dh ] _An adder is nearby!/Dhp ..#   ... ...............#  .... ....#......####  .#..#....###  #..#....#  #.......(.  # #.....#  .##(.#.....#  .......@...#  .##..###).##  ......)..........  ...#...##  # ......# ###  ###....#  ####.#  ?#  .# /DhO? ..#   ... ...............#  .... ....#......####  .#..#....###  #..#....#  #.......(.  # #.....#  /DhmA-.##(.#.....#  .......@...#  .##..###).##  ......)..........  ...#...##  # ......# ## ###....#  ####.# ?# .#/DhL/DhR/DhXZ/Dh]] _An adder is nearby!/DhW  ..#   ... ...............#  .... ....#......####  .#..#....###  #..#....#  #.......(.  # #.....#  .##(.#.....#  .......@...#  .##..###).##  ......)..........  ...#...##  # ......# ###  ###....#  /Dhe####.#  ?#  .# /Dh ..#   ... ...............#  .... ....#......####  .#..#....###  #..#....#  #.......(.  # #.....#  .##(.#.....#  .......@...#  .##..###).##  ......)..........  ...#...##  # ......# ## ###....#  ####.# ?# .#/DhӖ/Dhn/Dh/Dh] _An adder is nearby!/DhD  The searing ray hits the adder!/Dhb****/Dhtx ).†.  You kill the adder!/Dh 4-----5660ast: Searing Ray _You finish channelling your searing ray./Dh/Dh.h _Your Dodging skill increases to level 3!/Dh J/Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/Dh| /Dh /Dh /Dhb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/Dh/Dh[/Dh/Dh8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)0Dh5== _0Dh0DhD,0Dhf0Dhf,0Dh0Dh,0Dh0Dh_6=====0Dh0Dh,0Dh0Dh,0Dh?0Dh,0DhS0Dh)7=====0Dh$0Dh,0Dh0Dh,0Dh 0Dh,0Dh0DhF 8====0Dhr 0Dh,0Dh0Dh3,0Dh0DhB,0Dh0Dh9====0Dh0DhG",0Dh#0Dhg&,0Dh1(0Dh*,0Dh,0DhAP==0DhD0DhI0DhII10/11==0DhlL0DhU,0DhV0Dhp[,0Dh^0Dhb,0DhPe0Dhi0Dhid1=====0Dhl0Dh`s4 _Magic restored.0Dhu30Dhw0Dh${=  You see here a +0 spear.0Dh:.... ....#......####  .#..#....###  #..#....#####.............(.# #.....#########. .##(.#.....# .......[...# .# .##..###).##...##......)....87.6 (27.0)0Dh.##..##.†..#...### >......# ###  ####....# ####.# ?# .#.# 0Dh0Dh,8.6 (280DhȒ0Dh; _Found a stone staircase leading down.0Dhp30Dh0Dh0DhsB0DhS0Dh Q===0Dh0DhF0Dh,0Dhk0Dh0Dh,0DhX0Dh70Dhg,0Dh0Dh,0Dh!0Dh*  _h - 2 scrolls labelled KUF FOYKHLODDEALU (gained 1)0Dh 30DhN 0Dh0Dh,0Dhj0Dhf0Dh~,0Dh70Dh0Dhw,0Dh",0Dh%0Dh(0Dh*0Dh,0Dh.,0DhU<0Dh_XX0Dh^_X0Dh`0DhOa0Dha0Dhc0Dhd0Dh,e0Dhe0Dh^h,0Dhh0Dhi0Dhj0DhOl0Dhl0DhAm0Dh!o0Dhp0Dhq0DhVr0Dht0Dhv,0Dhx0DhQz0Dh|,0Dhw~0Dhw0Dh,0Dh0Dhw0DhS0Dhޕ0DhB0Dh0Dh,0Dhʯ  You see here a +0 robe.0Dh _0Dh0DhŴ0Dh,0Dh0Dhz0Dh ..# #..#.# #.# ##..# .....###.#####.#....##...............#...........#......#### #...#.#..#....### .....#..#....######## #...#.............(. #..#.....#########. ##.##(@#.....#...# #.823.6 (35 ..........[...#...# #.###.##..###).##...#####..)......)..............# #.##..##.†..#...####### #.>......##########....# ####.#0Dh^5#.#0DhiB4.6 (360Dh0Dh& _Found a halberd.0Dh30Dh0Dh0Dh#J0Dh)B0Dh2,0Dh3,0Dh50DhP80Dh%:,0Dh;0Dh=0DhAB0DhJC0DhE,0Dh&G0DhI0DhJ,0DhK0DhDM0Dh\O,0Dh!P0DhQ0DhZ  .........#.##... #> .#.#####.#.##... ...###########.#.##... ..............#.##...0DhkZY .######.####.#.##... .##.....<##[#.##........##.###... #..###..##.# ....  #@.##.###....#35.6 (11 0Dh2\#...#........# #.....# #..#.##  #..#..## .....###. ##......##......... #..............#... ##.####...#.#..#... #..........#..#... ....###.#...#...... 0Dhc_0Dh`,6.6 (120Dh$d0DhjH _Found an escape hatch in the floor.0Dhl,7.6 (130DhLo0Dh2qQ _l - a grey potion0Dh-30Dh.0Dh50Dh>X0Dh8@,0DhA0DhD0DhlP ....#.# #... ......#..#.#.# #... .........#.###>.S .#.#####.#.#####...###########.#.##...................#.##...#...######.####.#.###.......##.....<##[#.#...@...##.###...0DhQ#?####..##.# .... ## #..##.###....#  #...#........# #.....# #..#.## #..#..## .....## S   ball python (constriction, asleep) ##......##....... #..............#. ##.####...#.#..#.0Dh]19.6 (2.0)0Dh_,40.6 (30DhUe0Dhh^ _A ball python comes into view.0Dh  #...  #...  #>.S  ###... ....... ...#...######.#0Dh  #.......##.....<##[ #...@...#  #?####..##.# ....  #..#  0Dh R#...#  #.....#   #..#..##  0Dh 3.0DhC3  #...  #...  #>.S  ###... 0Dh5 7....... ...#...######.# #.......##.....<##[ #...@...#  #?####..##.# ....  #..#  #...# #.....#  #..#..##  .0DhC< 0Dh8? 0DhHT x _A ball python is nearby!0Dh'  #...  #...  #>.S  ###... ....... ...#...######.# #.......##.....<##[ #...@...#  #?####..##.# ....  #..#  #...#  #.....#   #..#..##  .0DhYw N #...  #...  #>.S  ###... ....... ...#...######.# #.......##.....<##[ #...@...#  #?####..##.# ....  #..#  #...# #.....#  #..#..##  .0Dhv 40Dh9 0Dh b _A ball python is nearby!0Dh #...  #...  #>.S  ###... ....... ...#...######.# #.......##.....<##[ #...@...#  #?####..##.# ....  #..#  #...#  #.....#   #..#..##  .1DhL #...  #...  #>.S  ###... ....... ...#...######.# 1Dh&w#.......##.....<##[ #...@...#  #?####..##.# ....  #..#  #...# #.....#  #..#..##  .1Dh1Dh$1DhJ'1Dh8 #.##.#.......###....#..#.#.#... ........ #>.S .#.###...###########..................#...######.####.#......@##.....<##[#.#1Dh:l##.#.......##.###... #.#?####..##.# .... ### #..##.###..#........#....# #..#.##  #..#..## .....###......##.................. _A ball python is nearby!1DhYD1Dh7HH1.6 (1Searing Ray _1DhN1DhsQ1Dh(z  You focus your ray upon the ball python.  The searing ray hits the ball python.1Dh-****1Dhٳy ....  You kill the ball python!1DhX9/11 -----7==2ontinue: Searing RayRay 1Dh1DhBf _(Press . to maintain the ray.)1Dh11Dh51Dh<1Dh@H _No target in view!1Dh N****1Dh....8---------3+ _1Dh?N****1Dhzy2....1Dh#~7------4++ 1DhA1Dhχ1DhKF   You stop channelling your searing ray.8== _1Dhq P9====10/11====1Dhs ,1Dh}t 1DhR| n1Dhl} 1Dh 1Dh d1=====1Dh 1Dhp 1Dh ,1Dh 1Dh 1Dh #### .....# #....# #. #.... ........#. #>... .#.#####.#.##.###...###########.#.# #...................#.# #...#...######.####.#.# #.......##.....<##[#.# ##.#.@.....##.###... 584.0) 1DhW #?####..##.# ....  #. #..##.###....ast: Searing Ray  #[ #...#........##. #.....# #.1Dh/ .#.##. #..#..## .....#. ##......##.....#. #.......1Dh N ##.####...#.#.1Dh+ 1Dh ,9.6 (151DhJ C _Found a leather armour.1DhY 31Dh 1Dh 1Dh! X1Dh" Q===1Dh!D .# #....# #..#.... #....# .........#. #.. #>... .#.#####.#. #.###...###########.#. #...................#. #...#...######.####.#. #.......##.....<##[#. ##.#.......##.###...  #@####..##.# .... #.# #..##.###.... #[# #...#........ #.# #.....# #..#. #.# #..#..## .... #.# ##......## #.# .. #.#[391DhF Q;49m ##.####...#.# #..........#61.6 (2.0)2.6 (3 _m - a scroll labelled EREOLU MAESITH1DhP31DhYX1DhXj1Dh4k,1Dhm1DhMs1Dhv,1Dhx1Dh|1Dh~,1DhI1Dh1Dh,1Dhl1Dh1Dhӈ,1Dh1Dh1Dhʞ,1Dh1Dh1Dh,1Dha1Dh1Dhή ... ..~~.. .♣~ ♣#### .  ~~~#$..# # ####.~#...# .#.#.........< ####.# ...........#.. #....# .............## #....#........# #>.... .#.###71.6 (9#.###...######### #........ #...#...######.## ##.......##.....< ##.#.......##.## #.#.####..##.#  #.#.# #..##.###.#[# #...#..1Dh1Dh/2.6 (10.0)1Dh1Dh9 _Found a stone staircase leading up.2DhZag2Dh:,2Dh,2Dh _You now have 127 gold pieces (gained 2).2DhOB2DhX2DhT2Dh?T######.#  ...~~~.  #.♣~~♣####  #P~~~#...# #####.~#...# .#....<#####.# ....#...##....# ....####....#+#.#.#@#.#..# #>.... ... #...##.###...## ###### #...#...### ##.......##.. ##.#....... #.#.####..# #.#.# #.. #.#[# 83.6 (112Dhb,4.6 (122Dh.g _n - a dark potion2Dh,<2Dh?2DhA2DhDH _No target in view!2DhP42DhW2Dh[ 2Dh\_You can't see any susceptible monsters within range! (Use Z to cast anyway.)2Dh2Dhې2Dh2DhH _No target in view!2Dhq2Dhu2DhW|2Dh* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2Dh _No target in view!2Dh- 2Dhս 2DhU 2Dh _No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!2Dh &You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)2DhQ 32Dh#S 2DhU 2Dh ^  #.#######.##...~~~.  #.♣~~♣####  #P~~~#...# 2Dh_ #########.~#...# .....<#####.# ...#...##....# .......@.....####....#..0.0)#++#.#.#.#.#..# #>.... . ...#...##.###...#######.######...........+. #...#...####+.......##.#.#.#.......). #.#.####.. #.#.# #2Dhbd 2Dh'i +5.6 (12Dhmj 2Dhl IYou can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!2Dh=m You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a flail.2Dh" 2Dh 2Dhc 2Dh^ 2DhI X2Dh ,2Dh 2Dh 2Dh ,2Dh 2Dh 2Dh$ ,2Dhb 2DhO 2Dh  #.# ######.## ...~~~. #.♣~~♣#### #P~~~#...#.####.~#...# ....<#####....#...##..........####...#.#''#.#..# #>.2Dhc #bg#...#...##.###...Searing Ray #Ko###.#######!! +.# #...#...#[? +.# ##...... o   orc (asleep)### #.# ##.#g   hobgoblin (asleep) ).# #.#.## b   bat (asleep) #.#.# K   kobold (asleep)2DhX 9.6 (4  You open the large door.  A bat, a hobgoblin, a kobold and an orc come into view.2DhA J  The orc shouts! The hobgoblin shouts!2Dh 2Dh/ 2Dh 2Dh% h bgo..KogbKThe bat hits you.2DhO y3-====90.6 (52Dh 2Dh a _The kobold shouts! _Found four items.2DhU #.#        #P~~~#...#  .############.~#...#  ..................< ............... ......b@....... ..#.#'g#.#.#.#.#..# #> #o.#... #.K###.# #!! +.#  #[? +.#  ### #.#  ).#  #.#.# 3Dh͋ #.#        #P~~~#...# 3DhT .############.~#...#  ..................< ............... ......b@....... ..#.#'g#.#.#.#.#..# #> #o.#... 3DhPH#.K###.# #!! +.#  #[? +.#  ### #.#  ).#  #.#.# 3DhҘ3Dh3Dh3Dhd _There are monsters nearby!3DhU #.#        #P~~~#...#  .############.~#...#  ..................< ............... ......b@....... ..#.#'g#.#.#.#.#..# #> #o.#... #.K###.# #!! +.#  #[? +.#  ### #.#  ).#  #.#.# 3Dhm #.#        #P~~~#...#  .############.~#...#  ..................< ............... ......b@....... ..#.#'g#.#.#.#.#..# #> #o.#... #.K###.# #!! +.#  #[? +.#  ### #.#  3Dhna).#  #.#.# 3Dh y3Dhy3Dhh3DhՈd _There are monsters nearby!3Dhc  You focus your ray upon the bat. The searing ray hits the bat!3Dh****K   kobold3Dhol  You kill the bat!3Dh' ....o.K.  (Press . to maintain the ray.)3Dh99/11 -----81.6 (1ontinue: Searing RayRay 3DhT3DhV _The hobgoblin barely misses you.3Dhy :****3DhG 3Dh 3Dh l...oK.3Dh 8-------=---2+ 3Dh 3DhU W _The hobgoblin closely misses you.4Dh[  The searing ray hits the orc!****g   hobgoblinK   kobold4Dh"4  You kill the orc!...K'4DhO7----61=--3++ 4Dh5Wl _The hobgoblin barely misses you.4Dh   The searing ray hits the kobold!****4DhB ...)You kill the kobold!You finish channelling your searing ray.4Dh-6----24ast4Dh,4Dh4DhM- _The hobgoblin hits you.4Dho  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!4Dh!V**4Dhmun '.  You kill the hobgoblin!4Dh5-----45ontinue: Searing RayRay 4Dh44Dhf _(Press . to maintain the ray.)4DhH**4DhUs,'.4Dh u4------6+ 4Dh4Dh4Dh4Dh4DheK  You stop channelling your searing ray.4Dh+/ _4Dh(4DhY,a4=4DhL04Dh]41 _HP restored.4Dh;T5==4Dh^=4Dh@,4Dh,C4DhG,4DhI4DhLO=4DhN4DhQ6=====4DhT4DhV,4DhX4Dh[,4Dh^4Dha,4Dhc4Dhf7=====4Dhi4Dhl,4Dh`o4Dh\r,4Dht4DhXw,4Dhy4Dh}8====4Dhn4Dh6,4DhJ4Dh,4Dh4Dhf,4Dhp4Dh9====4Dh+4Dhv,4Dh4Dhz,4Dh4Dhw,4Dh4DhIP==4Dh`4Dhf10/11==4DhW4DhX,4Dh.4Dh,4Dh4Dh,4Dh-4Dh1=====4Dh4Dh4DhQ,4Dh?4DhTE  There is a large open door here.4Dh?5 _4Dh4Dh4Dh!,4Dh4Dh+4DhQ===4Dh54DhE,4Dh4Dhu _e - 2 fuming purple potions (gained 1)4Dhg34Dh4Dh`..############.~#...#...................<####................#...##..#......)..........####....#.#''#.#.#.#.#..# #>. #..#...#...##.###.. #..###.######...... #!.# +.# #...# #[@# +.# ##..-- #### #.# ##.# ).# #.#.# Cast: Searing Ray  #.#.# 4Dh#.#[# #.#.#  #.#.#  #.#.#  #.#.# 4Dh1930.6 (34.0)4DhF-1.6 (354Dh4Dhb _o - a scroll labelled TISAGG SEACS5Dh35Dh5Dh5Dh B5Dhj' . #P~~~#...# ..############.~#...#  ...................<### ..........#...###......)..........####..#.#''#.#.#.#.#..# #> #..#...#...##.### #..###.######... #@.# +.# #...# #[.# +.#.#### #.##.#.).# #.#.5Dh' #.#. #.#[ #.#. #.#. #.#.5Dh"-12.6 (1.0)5DhU.+3.6 (25Dh 25Dh3X _p - a smoky green potion5Dh5Dh'5Dh05Dh5Dh5DhJ5Dh& ######.##  ...~~~. . #.♣~~♣#### .. #P~~~#...# #..############.~#...# ....................<###>................#...5Dh n#......)..........####..#.#@'#.#.#.#.#..# #>5..#...#...##.###..###.######....#..# +.# #...#.#[.# +.# ##....#### #.# ##.#. 5Dh5Dh+6.6 (35Dhx5Dh  _Found a stone staircase leading down. _There is a large open door here.5Dh_U35DhW5Dh3]5Dhb5Dhb$ _5Dhi,5Dhl,5Dho5Dhs5Dhu,5Dh>w5Dhy5Dh;|,5Dh}5Dh5Dhۂ,5Dhx5DhO5DhU: #..... #.♣~~♣##  ...... #P~~~#..   ...#..############.~#..   ......................   ..>................#..  5DhƓ #......)..........   #..#.#''#.#.#.#.#.   #....#..#...#...   #.@###..###.######.  #..'w#..# +.#  ....'S#[.# +.# ##Searing Ray  #.#..###### #.# #  #.##.. ).#  # #.#w   ribbon worm (asleep)  ... 5Dh S   ball python (constriction, asleep)  #.#  5DhL 41.6 (5  You open the large door.5Dhܝ+2.6 (65Dh5Dho _A ribbon worm and a ball python come into view.5Dh    ......  ...#..######## ............. ..>........5Dh  #......) #..#.#' #....# #.@# #..'w#..# +.#  5Dh ....'S#[.# +.#  #.#..###### #.#  #.##.. ).#  # #.# ... #.#5Dh L   ......  ...#..######## ............. ..>........ #......) #..#.#' #....# #.@# #..'w#..# +.#  ....'S#[.# +.#  #.#..###### #.#  #.##.. ) # #.# ... #.# _There are monsters nearby!5Dhs    ......  ...#..######## ............. ..>........ #......) 5Dht #..#.#' #....# #.@# #..'w#..# +.#  ....'S#[.# +.# 5Dh2u p #.#..###### #.#  #.##.. ).#  # #.# ...5Dhu 6 #.#5DhA U   ......  ...#..######## ............. ..>........ #......) #..#.#' #....# #.@#5Dh I #..'w#..# +.#  ....'S#[.# +.#  #.#..###### #.#  #.##.. ) # #.# ... #.#5Dh 5Dh  5Dh,! 5Dh$ d _There are monsters nearby!6DhC **w    You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!6Dhb  The ribbon worm is moderately wounded.S.w.Swandering)9/11 -----==3.6 (1ontinue: Searing RayRay  _(Press . to maintain the ray.)6DhdJ  The searing ray hits the ball python!6Dhj **   You kill the ball python!The searing ray hits the ribbon worm!6DhV†w6Dh' 8-------54+ _The ribbon worm is severely wounded.6Dh.6Dh1m _Your Conjurations skill increases to level 6!6DhJ  The searing ray hits the ribbon worm.6DhU**6DhKX††6DhU67----9-5Searing Ray++  _You kill the ribbon worm!6Dh4H**6DhMV††6Dh---6ast: Searing Ray 6Dh6Dh> _You finish channelling your searing ray.6Dh+ 6Dh_ 6Dh 6Dh[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6Dh?  _6DhxG X6DhN 8==6DhP ,6DhR 6DhU ,6DhEW 6DhY ,6Dh2[ 6Dh ^ 9====6Dh_ 6Dhc ,6Dh|d 6DhRi ,6Dh.m B6Dhm 6Dhp 10/11====6Dhv X6DhAw ,6Dhx 6Dhz ,6Dh{ 6Dh} P==6Dh 6Dh c1===6Dh% 6Dh6 6Dh ,6Dh9 6Dh 6Dh ===6Dh 6Dh n6Dhө 6Dh/ 6Dh 6Dhݷ 6Dh& 6Dh 6Dh 6Dhн 6Dh X6Dh ,6Dh 6Dh 6Dh ,6Dh 6Dh3 6Dh ,6Dh 6Dh 6DhW ,6Dh 6DhL 6Dh" ,6Dh 6Dh_ 6Dh ,6Dh 6Dh 6DhV ,6Dh 6Dh 6Dh ,6Dh 6Dh 6DhG ,6Dh6Dhk`6Dh n6Dh,6Dh6Dh6Dh2,6Dhp6Dh6Dh# #.....#..#.#''#.#.#.#.#..#  #.#.#.#....#..#...#...##.###  #####.#.#.#..###..###.######..  #.......#.#..†.#..# +.# #...# 6Dh3$ ######.......†.#[.# +.# ##. #..#.#..###### #.# ## #..#.##...#SK# ).# #.# 6Dh$#..#.##.#.#''#.#.# #.#  ######.##......@......# #.#-  #.........##.#.#.###### #.# 6Dh$= #########.##.#......# #.Searing Ray #.##.#........ #. #.##.#........# #.# 6Dh_%9#.##.###.##...## S   ball python (constriction, asleep) #.##.# .# ...#K   kobold (asleep) #.##.# 6Dh% .# ..# .##.# .#6Dh, 89.6 (43.0)  You open the large door.  A ball python and a kobold come into view.6Dh.6DhA3K.SS)K6Dh4L====90.6 (446Dh'96Dh<H _The kobold shouts! The ball python hisses angrily.7DhH7l    #.#..  ..#.#..†.#..# +.#  .......†.#[.# +.#  #..#.#..###### #.#  #..#.##...#K.# ).#  #..#.##.#.#S'#.#.#  .##......@......#  ....##.#.#.######  #......#  #.##.#........  #.##.#........#  #.##.###.##...#   .# ...#   .# ..#  .##.# .#7Dh    #.#..  ..#.#..†.#..# +.#  .......†.#[.# +.#  #..#.#..###### #.#  #..#.##...#K.# ).#  #..#.##.#.#S'#.#.#  .##......@......#  ....##.#.#.######  #......#  #.##.#........  #.##.#........#  #.##.##[347Dh*m#.##...#   .# ...#   .# ..# .##.#  _There are monsters nearby!7DhF    #.#.. 7Dhp& ..#.#..†.#..# +.#  .......†.#[.# +.#  #..#.#..###### #.#  #..#.##...#K.# ).#  #..#.##.#.#S'#.#.#  .##......@......#  ....##.#.#.######  #......#  #.##.#........  #.##.#........#  #.##.###.##...#   .# ...#   .# ..#  .##.# .#7DhG    #.#..  ..#.#..†.#..# +.#  .......†.#[.# +.#  #..#.#..###### #.#  #..#.##...#K.# ).#  #..#.##.#.#S'#.#.#  .##......@......#  ....##.#.#.######  #......#  #.##.#........  #.##.#........#  #.##.##[347DhHm#.##...#   .# ...#   .# ..# .##.# 7DhPz _There are monsters nearby!7Dh~S    #.#..  ..#.#..†.#..# +.#  .......†.#[.# +.#  #..#.#..###### #.#  #..#.##...#K.# ).#  #..#.##.#.#S'#.#.#  .##......@......#  7Dh[....##.#.#.######  #......#  #.##.#........  #.##.#........#  #.##.###.##...#   .# ...#   .# ..#  .##.# .#7Dh    #.#..  7Dh!..#.#..†.#..# +.#  7Dh.......†.#[.# +.#  #..#.#..###### #.#  #..#.##...#K.# ).#  #..#.##.#.#S'#.#.#  .##......@......#  ....##.#.#.######  #......#  #.##.#........  #.##.#........#  #.##.###.##...#   .# ...#   .# ..# 7Dh6.##.# 7Dh7Dh07Dh\7Dhd _There are monsters nearby!7Dhb 5  You focus your ray upon the ball python.  The searing ray hits the ball python!**K   kobold7Dh  You kill the ball python!..K7Dh 9/11 -----70==--1.6 (1.0)ontinue: Searing RayRay 7Dh 7Dh f _(Press . to maintain the ray.)7Dhq ** The searing ray hits the kobold.7Dh9 .KThe kobold is severely wounded.8---------2+  _The kobold barely misses you.8DhM  The searing ray hits the kobold.**8DhBM.)8Dhg7----13Searing Ray++ 8Dhr8Dh(uJ _You kill the kobold!8Dh38Dh8DhK  You stop channelling your searing ray.8Dh8== _8Dh8Dhz,8Dh|8Dh,8Dh8Dhk 9====8Dh1 8Dhp8Dhx8Dh68Dh,8Dh8Dh,8Dh8Dh!10/11====8Dh"8Dhd%8Dh%8Dh'8Dh),8Dh+8Dh-,8Dh/8Dh31=====8Dh58DhX:8Dh<,8Dhx>8Dh@8DhB,8DhD8DhF8DhH,8Dh}J8DhO8DhQQ===8DhMS8DhU8DhX,8Dh%Z8Dh_=  You see here a +0 flail.8Dh7b8Dhb _8Dhed8Dh$g8Dhn^........................<#####.# ....>................#...##....# .....#......)..........####....# .....#..#.#''#.#.#.#.#..# #>.... .#.#.#....#..#...#...##.###...### .#.#.#..###..###.######.......... ...#.#..†.#..#b'.# #...#...## #.......†.#[.#b'.# ##.......# #..#.#..########@# ##.#......8DhpZ-- #..#.##...#..#.).# #.#.####. #..#.##.#.#)'#.#.# #.#.# #. Cast: Searing Ray #.##.............# #.#[# #. .....##.#.#.###### #.#.# #. ####.##.#......# #.#.# #. bb 2 bats (asleep)#.##.#........ #.#.# ##.#.##.#........# #.#.# #..#.##.###.##...# #.# ##.8DhxR 20129.0)  You open the large door.8DhyG--3.6 (208Dh8DhV _2 bats come into view.8Dh< >... ).....#.# #>.... ..####.#†.#..#b'.# †.#[.#b'.# #@# 8Dh#.).# )'#.#.# #.#.# .......# #.#[# .###### #.#.# ......# #.#.#  . #.#.#   #.#.#   #.# 8Dh< >... ).....#.# #>.... ..####.#†.#..#b'.# †.#[.#b'.# #@# #.).# )'#.#.# #.#.# .......# #.#[# .###### #.#.# ......# #.#.#  . #.#.#   #.#.#   #.#  _There are monsters nearby!9Dh(!< >... ).....#.# #>.... ..####.#†.#..#b'.# †.#[.#b'.# #@# #.).# )'#.#.# #.#.# 9Dh*.......# #.#[# .###### #.#.# ......# #.#.#  . #.#.#   #.#.#   #.# 9Dh[q< >... ).....#.# #>.... ..####.#†.#..#b'.# †.#[.#b'.# 9Dh"s~#@# #.).# )'#.#.# #.#.# .......# #.#[# .###### #.#.# ......# #.#.#  . #.#.#   #.#.#   #.# 9Dh~9Dh 9DhX9Dh _There are monsters nearby!You focus your ray upon the bat. The searing ray hits the bat!9Dh**   bat9DhV  You kill the bat!9Dhu  (Press . to maintain the ray.)9DhL,b†b.'b9Dh*S9/11 -----2==4.6 (1.0)ontinue: Searing RayRay 9DhY9Dhb ** _The bat barely misses you.9Dh9Dh9DhZ*†'b9Dhl8--------5+ 9Dh 9Dh  ** _The bat closely misses you.9Dh9Dh\ †'b  The searing ray misses the bat. The bat misses you.9Dh7-----6++ 9Dh'9Dh: _The bat hits you but does no damage.9DhVB**9Dh]=M  You finish channelling your searing ray.9DhD2†'b'.9DhmEz--7ast9DhTg _The bat closely misses you.9Dhr- c  You focus your ray upon the bat. The searing ray hits the bat!9Dh : >****9Dh: K9Dh| s ..†.  You kill the bat!9Dh 5-----3=8ontinue: Searing RayRay 9Dh 9Dh f _(Press . to maintain the ray.)9DhC N****9Dh< 4..†.9Dhێ 4---------9+ 9Dhř 9Dh :Dh&3:Dh:Dh;K  You stop channelling your searing ray.:Dh/ _:DhI:Dh:Dh>j5==:Dh:Dh,:Dh:Dh&,:Dhc:Dh,:Dh):Dh6=====:Dh :DhI7=====:Dh:DhK,:Dh=:Dhi,:DhB:Dh,:Dh :Dh; 8====:Dh:Dh0,:Dh:Dh,:Dhg:Dhj,:Dh:Dh59====:Dh% :Dh",:Dh#:Dh%,:Dh5':DhR):Dh):Dh*:DhZ-10/11====:DhA0:Dh2,:Dh3:Dh5,:Dh7:Dh9:DhS::DhJ;:Dh=P==:DhR?:Dh{Ac1===:DhmC:DhsG:DhI,:Dh^K:DhyN=  You see here a +0 flail.:DhaP5 _:Dh R:DhS:DhU,:DhW:DhY:Dh[Q===:Dh]:Dh_:Dha,:DhHc:DhTe:Dhh:Dhlh:Dhj:Dhk:Dhm,:Dhjo:Dh"r:Dhs,:Dhu:Dhv:DhyB:Dh#|:Dh},:Dh_~:Dh:DhC,:Dh:Dh:Dh:Dh{:Dh:Dhf:Dht,:Dh7:Dh~:Dh̋,:Dhx:Dh:Dh:Dh:Dhz:Dhw:Dh,:Dh:Dh:Dho,:Dh :Dh&:Dh:Dh,:Dh:Dh:Dh,:DhC:Dh=:Dh,:Dh1:Dh,:Dh:DhΣ:Dh,:Dh:Dh:Dh,:Dh:Dhg:Dh,:Dhp:Dh:Dh,:Dhep _b - 2 potions of magic (gained 1):Dh3:Dhѵ:Dha:Dh>,:Dhڸ:Dhg:DhQ,:Dh:DhF:Dh,:Dhe:Dh:Dh:Dh,:Dh:Dh:Dh,:Dh):Dh:Dh ,:Dhx:Dh:Dh:Dh2:Dh:Dh:Dh,:Dh:Dh[:Dh,:Dh:Dh :DhQ,:Dh :Dh:Dh,:Dh:Dh":Dh:Dhd:Dh:Dh:Dh:Dh1:Dh:Dhk:DhU:Dh:Dhr:Dh:Dh,:Dh:Dh:Dh:DhJ:Dh:Dhz:Dh:Dh:Dha:Dh:Dh:DhY:Dh:Dh:Dh  #####.##......##.#   #.##...   #.##......# .#   #.##......#   #.####.####   #.# #.#   #.# #.#   #.#   --91.6 (72.0) :Dh #........   ######..< Cast: Searing Ray       :Dh:Dh ,2.6 (73:Dh:Dh9 _Found a stone staircase leading up.:DhG3:Dh:Dh:Dh::Dh:Dh:Dh,:Dh:Dh:Dhm:Dh+:Dh:Dh:DhZ:Dh:Dh :Dhp,:Dh:Dh:Dhg:Dh:Dh:Dh:DhA,:Dh:Dh^  There is a stone staircase leading up here. _:Dh]:Dh :Dh ,:Dh :Dh :Dh ,:Dh :Dho:Dh,:Dh:Dh>:Dh:Dh:DhT":Dhn#:Dh$:Dh<%:Dh%:Dh&:Dh#(:Dh(:DhF):Dh*:Dh,:Dh,:DhO-:Dh[.:Dh~/:Dh.0:Dh0:DhZ1:Dhs2:Dh#3,:Dh4:Dhc6:Dh6,:Dh8:DhA9:Dh9,:DhU;:Dhg<:Dh<,:Dh=:Dh>:DhO?,:Dh/@:DhA:DhA,:DhB:DhC:DhbD,:Dh@E:Dh}F:Dh G,:DhH:DhI:DhJ,:DhM:Dh>b:Dhc:Dhf,:Dhh:Dh&j:DhY:Dh:Dhk:DhƄ:Dh҆:DhT:Dh%:Dh:Dhq:Dhz:DhE:Dho:DhP:Dh :Dh:Dhݗ:Dh:Dhݪ...##.# ...##..  r# ...# .#  .# ...##..#.# .# #####..#.# ### .# # #..#.## #.##.# # #..#.. ..... # #..#.## ##.#.####### #####..#..#.##.#@....... ....#.....#....#..###### .<..........##.#..# .#####.#..#.##.#..# .# #.#..........# .#####.##.######..#r   quokka (asleep) ..................# ######.##.#######.# # [4:DhB0m####.........#:Dh9129.6 (3730.6 (38 _A quokka comes into view. _You see here 7 gold pieces.:DhgP r# .# .# .# ### .# #  #.##.# #  ..... #  ##.#.####### #@....... #..###### .<......:DhDi#..#.#..#.##.#..# #.#..........#.######..#.........#.#######.# # ####.........#:Dh r# .# .# .# ### .#  #.##.# :Dh> r .....  ##.#.####### #@....... #..###### .<......#..#.#..#.##.#..# #.#..........#.######..#.........#.#######.# ####.........:Dh:Dh:Dhi:Dh}] _A quokka is nearby!:Dhj y r# .# .# .# ### .# #  #.##.# #  ..... #  ##.#.####### #@....... #..###### .<......#..#.#..#.##.#..#:Dhm #.#..........#.######..#.........#.#######.# # ####.........#:Dhk \ r# .# .# .# ### .#  #.##.#  .....  ##.#.####### #@....... #..###### .<......:Dh #..#.#..#.##.#..# #.#..........#.######..#.........#.#######.# ####.........:Dh :Dh :Dh :Dh ] _A quokka is nearby!:Dh|3  r# .# .# .# ### .# #  #.##.# #  ..... #  ##.#.####### #@....... #..###### .<......#..#.#..#.##.#..# #.#..........#.######..#.........#.#######.# # ####.........#:Dh q r# .# .# .# ### .#  #.##.#  .....  ##.#.####### #@....... #..###### .<......#..#.#..#.##.#..# #.#..........#.######..#.........#.#######.# ####.........:Dh :Dh :Dh  #..#.. r .# ... ### ### #####.##.#.........#  #..#.## ##.#@####### #####..#..#.##.#$....... ....#.....#....#..######<..........##.#.####.#..#.##.# #.#.........#####.##.######. ..................#####.##.#######. _A quokka is nearby!1.6 (1.0) _:Dh ;Dh..##..#.. r .# ... ####..#.# ### #####.##.......@.#  #..#.#####.#.####### #####..#..#.##.#$....... ....#.....#....#..###### .<.........####.#..#.##.# #.#........#####.##.###### .................2;Dhx;Dhz;Dh];Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.);Dh# ..# ... ##.# #.# ##.# ... ##.. #r# ;Dh# .# ##.# ..##..#.# ..# ###..#.# ####.#  #..#.#####.##@#  #..#..........#  #..#.#####.#.####### ####..#..#.##.#$.........#.....#....#..###### <..........##.#..# #####.#..#.##.#..# # #.#..........# #####.##.######..#;Dh;Dh:3Searing Ray ;Dh _;Dh};DhP;DhC%  ;DhDDYou focus your ray upon the quokka. The searing ray hits the quokka!;Dh$H/**;DhH0**;Dh, .;DhH...  You kill the quokka!;Dh m9/11 -----5==4;Dhrontinue: Searing RayRay ;Dhy;DhPf _(Press . to maintain the ray.);Dh$N****;Dhݫ2....;Dh78---------5+ ;Dh/;Dh;Dh8--;Dh*;Dh2H _No target in view!;Dh2***;Dh~*;Dhz2....;Dh\|c7----6;Dh}C++ _;Dh ;Dh ;Dh;Dh;Dh;DhPH _No target in view!;Dh 3;Dh ;Dh K  You stop channelling your searing ray.;Dh 8== _;Dh ;DhR ,;Dh. ;Dh 9====;Dh ;DhH ,;DhO ;Dh ,;Dh ;Dh" ;Dh{# ;Dh$ ;Dh& ;Dh& n10/11====;Dh' ;Dh) ;DhY* ;Dh, ;Dh.- ,;Dh- ;Dh/ ,;Dhw0 ;Dh4 1=====;Dh4 ;Dh< ;Dh= ;Dh> ;Dh? ;Dh_@ ;Dh@ ;DhgC ;===;DhC ;Dh:D ;DhF M _You now have 134 gold pieces (gained 7).;DhRG 3;DhG ;Dh:I ;DhjJ ,;DhJ ;Dh(L ;DhM ;Dh6N ;DhN ;DhMO ;DhP ,;DhAQ ;Dh|R ;DhW #.....# #.....# .S #.....# ..#....#;DhZ  ....##.# #.##.## ....##.. # #.# ...# .# #.##.# ...##..#.# #..@.# #####..#.# ####.# # #..#.#####.##.# ast: Searing Ray # #..#..........# # #..#.#####.#.####### #####..#..#.##.#........S   ball python (constriction, asleep) ....#.....#....#..###### .<..........##.#..# .#####.#..#.##.#..#;Dhc_ 057.6 (21.0);Dh` ,8.6 (22;Dh5c ;Dhe ^ _A ball python comes into view.;Dh !;DhT .S ..# ... #.##  ... # #.# .# #.##.# #..@.#;Dh% ####.# # .# # ..# # .####### . ;DhƩ E .<;Dh{B .S ..# ...;DhCs #.##  ... # #.# .# #.##.# #..@.# ####.# ;DhgD.# ..# .##. ;DhHEE<;DhiK;DhM;Dh T;Dha .....#.# .....# ### #### .....# ... ..S ;Dhb# .. ..# ..# ..... ##.# .#.####.#  ... ;Dhfk##.. # #.# # .# #.##@# ..##..#.# #....# ###..#.# ####.#  #..#.#####.##.#  #..#..........  #..#.#####.#.####### ####..#..#.##.#..........#.....#....#..###### <......... _A ball python is nearby!;Dh h;Dhnk.SS);DhXp89.6 (1.0) _;DhWs;Dht;Dh' ### #### ... ... .. .S# ..... .#.## ... # #.# .# #.##@# #....# ####.#  #.#  ..#  .####### . #. <<Dh ### #### ... ...<Dh .. .S# ..... .#.## ... # #.# .# #.##@# #....#<DhB ####.#  #.#  ..#  .####### .<Dhc#. <<Dh<Dh<Dh3<Dhb _A ball python is nearby!<Dh#####.# #### ####............. .S#..#...... #..#.#####.###........[.#<Dh>0#..   .# #.## ..#... ### ########.##.........#  #..#.#####.#.####### ####..#..#.##.#........ ...#.....#....#..######<Dh<Dhv<Dh~'F.S<Dh(:60Searing Ray<Dh^/<Dh}8  #### #### ......... .... ..# #...... #..#S#####.#  #........[.#  # #@# .# #.##.# #....# ####.#  #.#  <Dhi9..#  .####### .  _Found a leather armour.<Dh1 #### #### ......... .... ..# #...... #..#S#####.# <Dh  #........[.#  # #@# .# #.##.# #....# ####.#  #.#  ..#  .##.<Dh<Dh<Dh<DhW   # ######.# #. ####.####................##..#...... #S######<Dh#...@....[.##.. #.##.####### .# #.## ..... ### #######.##.........  #..#.#####.#.####### ####..#..#.##.#........ _A ball python is nearby!<Dh^R  The ball python bites you but does no damage.<Dh3- 1 =1Constr <Dh;<Dh`z _The ball python grabs you. The ball python constricts you.<Dhzz  You focus your ray upon the ball python.  The searing ray hits the ball python.<Dh_****<DhK}y ....  You kill the ball python!<Dh9/11 -----11 6=2ontinue: Searing RayRay <Dh<Dhdf _(Press . to maintain the ray.)<DhN****<Dh y2....<Dh}8---------3+ <Dh<Dh'<Dh8--<Dh<DhsH _No target in view!<DhN****<Dhq2....<DhJu7----4++ _<Dhz<Dhf|<DhB 3<DhkD <DhI K  You stop channelling your searing ray.<DhmR 4=8== _<DhAT ,<DhU <DhX ,<DhZ <Dh-] <Dh] L===<Dh^ <DhWb b9==<Dhd <Dhf ,<Dhh <Dh\k ,<Dhm <Dho ,<Dhzq <Dhs 10/11====<Dhu <Dh/w ,<Dhw <Dhy ,<Dhcz <Dh| ,<Dh| <Dht~ <Dh  k1=====<Dh <Dhc <Dh <Dh6 <Dh <Dhc <Dh ,<Dh ,<Dhl ===<Dhw <Dh <Dh7 ......#....##.##(.#. .#.####...# .......... .#.# ..# ###.##..## .#.# .# .)......)#.# ### # # #.##..## .#.# #...# # #.>.. .#.# ########.#.###### .#.# #..........# # .# ####.######@#.###.#85.6 (21.0)# ...................# ........###.#.###.#ast: Searing Ray .# ###......#(# .# ##..#.#####.# .# #........[.# .. #.##.#######.# #.##.# ..#.<Dhy # #....#6.6 (22 _Found 5 stones.<Dh+E 3<DhF <DhJ <DhP X<DhQ <DhQ <Dh S <DhT <Dh\ x##...# #..........#. ##...#... )....###.#...# #......... ..### #.##..#.. .....#.... #.# ##.##(.#.. #.####...# #.. ..........[ #.# ..# #.# ###.##..### #.# .# #.# .)......). #.# ###.# # #.##..##. #.# #.@.# # #.>...8.6 (2.0) <Dh #.# ########.#.# #####. #.# #..........# ## # ####.######.#.###.# # ................... # ........###.#.###.# # ###.........#(# # ##..#.#####.# # #........[.#9.6 (3 _Found a morningstar.<DhQB3<DhD<DhvJ,<DhK<DhRY<Dh\,<Dh`B<Dha<Dh=c,<DhPg,<Dh%i,<Dhj<Dhl<Dh:n<Dhn<Dhio<Dh,q<Dhr,<Dhs<Dhv<Dhx,<Dhy<Dh{<Dh.......##.#[# #...#..... #.###### #.#.# #.....# #..# .....### #.#.# #..#..## ...# #.#.# ##......##. .......# #.#.# #..#...# #.#.####.####...#.#...# ######.#.#.##....##...#........#.#)....###.#...#.............@...### #.##..# .......#........#.#.###.###.##(.#.####...####.#.#..............Searing Ray.#.# ..# #l#.#.##.###.##..# #.#.# .# #.[<DhV_40m..#.# .)...... #.#.# #.###.# # #.##..# l   frilled lizard (asleep) #.#.# #.#...# # #.>. #.#.# ########.#.##### ..#.# #....#<Dh,98.6 (9<Dh-9.6 (10.0) <Dhw _A frilled lizard comes into view.=Dh׬#.###### #.#.# #.....# # ......### #.#.# #..#..## .....# #.#.# ##......##.# #.#.# .. ##.##...# #.#.####.####...#  #.##...########.#.#.##..........  #.##...#........#.#)....###.#... ##.#.........### #.##.. ........##.#.###.###.##(. =Dh##.#.####...####.#.#.............  #.#.# ..# #l#.#.###.###.##  #.#.# .# #...#.# .).....  #.#.# #.###.# # #.##  #.#.# #.#...# # #.>#.#.# ########.#.# ### ...#.# #..........#.# ####.######.#.###.#=Dh=Dhzl.l=Dh;==200.0) =Dh=Dh+8 _The frilled lizard hisses angrily.=Dh  You focus your ray upon the frilled lizard.  The searing ray hits the frilled lizard.=Dhc****=DhH †...  You kill the frilled lizard!=Dh^p9/11 -----71ontinue: Searing RayRay =Dhu=Dh~| _(Press . to maintain the ray.)=Dh=DhÆ=Dh,H _No target in view!=DhR****=DhnJ†...=DhPs8---------2+ =Dhu_=Dhz=DhE  You stop channelling your searing ray. _9===Dh=Dht,=DhS=Dh,=Dh=Dh10/11=====Dh`=Dh=Dho=Dh=Dhg=Dhi=Dh=Dh=Dh =Dh=Dh=Dhk1======Dh,=Dh=Dh,=Dh?=Dh=Dh(,=Dh+=Dh=Dh=Dhx=Dh=Dh.=Dh6=Dh¶;====DhD=DhV=Dhk=Dh=Dhp=Dh=Dh,=Dh=Dh=Dh,=Dh=Dh=Dh,=Dh=Dh=Dh=Dhu=Dh=Dh2=Dhh=Dh=Dht=Dh=Dhb=Dh=Dhx=Dh=DhP=Dh=Dh\=Dh=Dh =Dh=Dh!=DhD=Dh9=Dh=Dh=DhwC  You see here a +0 morningstar.=Dh=Dh _=Dh:=Dh=Dh`,=Dh=Dh]=Dh=Dh]=Dh:=Dh=Dh,=Dh8 =Dh =Dh ,=Dh =Dhx =Dh ,=Dh. =Dh =Dh ,=Dh =Dh =DhQ ,=Dhh =Dh6 =Dh =Dh =Dh =Dh  =Dh ,=Dh@ =Dh% ?  You see here a +0 halberd.=Dh( =Dh)  _=Dhk* =Dh. =Dh0 ,=Dh'2 =DhB4 =DhK6 ,=Dh!9 =Dh ; =Dh= ,=Dh? =Dh!B =DhC ,=DhSE =DhrG =Dh=I ,=Dh|J =Dh1L =DhN =DhyN =Dh#O =DhoP =DhQ =DhMR =DhR =DhS =DhU =DhV =DhV =DhW =DhCY =DhY =Dh4Z =Dh[ =Dh>] =Dh] =Dh.^ =DhS_ =Dh` =Dha =Dha =DhTc =Dhc =DhYd =Dhf N _You now have 149 gold pieces (gained 15).=Dhg =Dh`h =Dhh =Dh:j =Dhk ,=Dh8l =Dhm =Dhn =Dhn =Dho =DhDq =Dh1r =Dhr =Dh+s =Dht =DhHu =Dhu =Dh@v =Dh!w =Dhx ,=Dhy =Dh  #....#....#.#  #.........#.# ...#  #####.....#.# ...#  #.....#.# .<.###  ####.....#.# ..... ....##.##.# ...#  ......##.##.# ... ........#.##.####.#........@.#--62.6 (60.0)##.##.##......#  .. #. #.##.####.....=Dh J[11;38HCast: Searing Ray  #.#### ####$. ... #.# ... ##. 3.6 (61 _Found an escape hatch in the ceiling.=Dh 3=Dh8 =Dh =Dh8 =Dh! =Dh## =DhO$ ,=Dh$ =Dh& =Dh' =Dh[( =Dh( =Dh) =Dh+ =Dh+ =Dh , =Dh- =Dh3 l#.....#.#......# #.....#.# ...<.### #.....#.# ....... ..##.##.# $...# ## ..##.##.# .... .. ...#.##.## .# .......# ####..### #.##.##......###.......S #. #.##.#### =Dh6  #.#### #####$ ... ...... #.# #.#.#.##... #. .#.###. #. .# #S   adder (asleep) #. .# ## ##=Dh; 18.6 (5.0)=Dh< +9.6 (6=Dh? =DhA Y _An adder comes into view.=Dh @ ...<.###  $...# ##  .... ..  .# ....# ####..### ....###.......S  #....@.#   #####$.#  ... ......  #.# #.#.#.##  ... #. .#.#  ##. #. .# #  #. .# ## ##>Dh^1 ...<.### >Dh02 $...# ##  .... ..  .# ....# ####..### ....###.......S  #....@.#   #####$.#  ... ......  #.# #.#.#.#  ... #. .#.#  ##. #. .# #  #. .# ## ## >Dh!9>Dh$<>Dh.B>DhBF >DhFW_An adder is nearby!>Dh>Dh]4>Dh .....#.#......#  .....#.# ...<.###  .....#.# .  .##.##.# $...# ####  .##.##.# .... ...  #.##.####.# ..#  ...# ####..# .##.##......###.S# . #.##.####.....@#  #.#### #####$.#  ... .......  #.# ##.#.#.##  ... #.#.#.#  ##. #.#.# #  #...# >Dh[ #####   _You can't see any susceptible monsters within range! (Use Z to cast anyway.)70.6 (1 _>Dh"%#.# ...#  #.#......#  #.# ...<.### ## ....#.# ....... .#  ##.##.# $...# .#### ##.##.# .... .... .#.##.####.# ..#  .>Dhm'c..........# ####..####  ##.##......###..@....S# #.##.####......#..##.# #.#### #####$.#.^# ... .......#  #.# ##.#.#.# ... #.#.#.#  ##.#.#.#.# #...#.# ##### >Dh0>Dh4&1>Dh<>DhM>Dh%m4>Dh,r>Dh2u _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>Dhlt >Dh+| >Dh~ >Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>DhƖ #.# ...#  #.#......#  #.# ...<.######  #.# . ..#  #.##.# $...# #.####  #.##.# .... #....  #.##.####.# #..#  # ####..####  #.##......###.S#  #.##.####......#..##.#  #.#### #####$.#.^#  ... .......#  #.# ##.#.#.##  ... #.#.#.#  ##. #.#.#.#[39;49>DhR m  #...#.#  #####  >Dh >Dh[ >Dh5 wS..S>Dh[ A=2Searing Ray>Dh >Dh  #.# ...#  #.#......#  #.# ...<.######  #.# . ..#  .##.# $...# #.####  .##.# .... #....  .##.####.# #..#  # ####..####  .##......###....@S..#  .##.####......#..##.#  .#### #####$.#.^#   .......#  .# ##.#.#.##   #.#.#.#  #.[39>Dh ;49m #.#.#.#  #...#.#  #####  _The adder hisses angrily.3>Dh  *** _The adder completely misses you.You focus your ray upon the adder. The searing ray hits the adder.>DhK S..  The adder is heavily wounded.(Press . to maintain the ray.)>DhM9/11 -----=4ontinue: Searing RayRay >DhT>Dht _The adder barely misses you.The searing ray hits the adder.>Dh wy***>Dh >Dhq7†..>DhO4>DhA58>Dh6"------->Dh690>Dh7 5>Dh 8"Searing Ray>Dh8%+ >Dh9>Dha>?Dh3 ?DhW ?Dh%*** ?DhQ_You kill the adder!?Dh2†..7------6++ ?Dhc<***?Dh"6†..?Dh%6------7ast: Searing Ray ?Dh& ?Dhd,?Dh0> _You finish channelling your searing ray.?Dh?Dh?Dhd?DhM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?Dhd 7== _?Dhf,?Dhg?Dhj,?Dh=l?Dho?Dhpe8====?Dhnr?Dhu,?Dhw?Dhz,?Dh}?Dh؀,?Dhǂ?Dh?DhGl9====?Dhʇ?DhҊ?Dh?Dh!?Dh-,?Dh?Dhb,?Dh?Dh=10/11?Dh%G====?Dh?Dh},?Dh ?Dh,?DhD?Dh,?Dhƚ?Dh?Dhk1=====?Dhĝ?DhO?Dh,?Dhc?Dh?Dh,?Dh?Dh`?Dh,?DhR?Dhv?Dh?Dh;===?DhH?Dh?Dh?Dhg?DhܷN _You now have 160 gold pieces (gained 11).?Dh3?Dh?Dh?Dh_,?DhN?Dh?Dh?Dh?Dh0?Dh\?Dh?Dh?Dh?Dh?DhG,?Dh?Dh.?Dh,?Dh?DhB?Dhb?Dh?Dhv?Dh?DhS?Dh?Dhh?Dh?Dh?DhJ?Dh N _You now have 172 gold pieces (gained 12).?Dh3?Dh?Dh#?Dh,?Dh[?Dh7?Dh,?Dh?Dh4?DhE?Dh?Dh+?Dh??DhJ?Dh?Dh.?Dh?Dh?Dh?Dh?Dh?Dh?DhN?Dh?Dh?Dh%,?Dh?Dh+?Dh?Dh?Dh?Dhx?Dh?Dh*?Dh?Dh?Dh=?Dh?Dh#?Dh?Dh9?Dh?Dh?Dh b  You see here an adder corpse.?Dh 5 _?DhT ?Dh[?DhG,?Dh?DhD?Dh{,?Dh ?Dh?Dhx?Dh?Dhi?Dh?Dh/?Dh,?Dh?Dh?Dh?Dh?Dh?Dh,?DhO ?Dh("?Dh#?Dh#?Dh $?Dh%?Dh*?DhC+?Dh,?Dhv,?Dh,?Dh-?Dh%0B?Dh2b  You see here an adder corpse.?Dh4?Dhz4 _?Dh4?DhP6?DhL7,?Dh7?Dh:?DhM;,?Dh;?Dh7=?Dh*>?Dh>?Dh ??Dh@?DhHA?DhA?DhGB?Dh]G?Dh'H?DhI?DhJ,?DhOK?DhL?DhM,?Dh;N?DhO?Dh3P?DhP,?DhQ?DhR?Dh}S,?DhxT?DhWU?DhU,?DhV?DhW?DhbX,?DhY?DhZ?Dh [?Dh[?Dh9\?Dh ]?Dh],?Dh^?Dh{_?Dh_,?Dha?Dha?Dhub?Dhb?Dhc?Dhd?DhTe?Dhe?Dhf?Dh&h,?Dhh?Dhi?Dhsj?Dhj,?Dhbl?Dhr1 ......##.##.#......# #.......  ........#.##.####.### #..#####  ..................# ####..#####  ##.###.##.##......###.....†..## ?Dhms .. #. #.##.####......#..##.## #.#### #####..#.^##... ... ............##### ##.##########.#.#.## # ?Dh~u w......@....#.#.#.# # .##.#######.#.#.#.# # #.#...#.#  #.#####.# #.......# ######### w   dart slug (asleep) ?Dhw1352.6 (75.0)?Dhz[.ww?Dh|,3.6 (76?Dh?DhĀ\ _A dart slug comes into view.?Dh  ....# #..  .### #..  .# ####..  .###.....†..  .. #. .....#..##.  #####..#.^##... ... . ##.##########.#.#.##  .w.....@....#.#.#.#  .##.#######.#.#.#.#  #.#...#.#  #.#####.#  #.......#   ?Dh :  ....# #..  .### #..  .# ####..  .###.....†..  .. #. .....#..##.  #####..#.^##... ... . ##.##########.#.#.##  .w.....@....#.#.#.#  .##.#######.#.#.#.#  #.#...#.#  #.#####. #......   _A dart slug is nearby!?Dh% l ....# #..  .### #..  .# ####..  .###.....†..  .. #. .....#..##.  #####..#.^##... ... . ##.##########.#.#.##  .w.....@....#.#.#.#  .##.#######.#.#.#.#  ?Dhw #.#...#.#  #.#####.#  #.......#   ?Dh.= e ....# #..  .### #..  .# ####..  ?Dh? .###.....†..  .. #. .....#..##.  #####..#.^##... ... . ##.##########.#.#.##  .w.....@....#.#.#.#  .##.#######.#.#.#.#  #.#...#.#  #.#####. #......  ?DhA ?DhB ?DhF ?DhH ` _A dart slug is nearby!?Dh~ H ....# #..  .### #..  .# ####..  .###.....†..  .. #. .....#..##.  #####..#.^##... ... . ##.##########.#.#.##  .w.....@....#.#.#.#  ?DhO .##.#######.#.#.#.#  #.#...#.#  #.#####.#  #.......#   @DhT ....# #..  .### #..  .# ####..  .###.....†..  .. #. .....#..##.  #####..#.^##... ... . ##.##########.#.#.##  .w.....@....#.#.#.#  .##.#######.#.#.#.#  #.#...#.#  #.#####. #......    ......##.##.#......# #. .#.##.####.### #.. ..# ####.. ##.###.##.##......###.....†..@Dh^ .. #. #.##.####......#..##. #.#### #####..#.^##.. ... ...#.#.#.#.## #.w....@.....#.#.#.# #.##.#.#.#.#.#  #.#...#.# #.#####.# #.......# # _A dart slug is nearby!@Dh`'.w@DhWw4.6 (1.0)Searing Ray _@Dh? ......##.##.#......# # .#.##.####.### #.. .# ####.. ##.###.##.##......###.....†.. .. #. #.##.####......#..##. #.#### #####..#.^## ... . ###.#.#.#.## #..w.#.#.#.# #.##.#.#.#.#.## #.#...#.#  #.#####.#  #.# #5@DhM ****@Dh`You focus your ray upon the dart slug. The searing ray hits the dart slug.@DhL @DhM @DhJN!The dart slug is lightly wounded.@DhR@Dh>SB..w.@DhT@Dh-U 9/11 @DhU-----@Dh]V==@DhV 6@DhW ont@Dh=X/inue: Searing Ray@DhtY'Ray @DhZ@Dh^@Dha @Dhfc@DhdX_(Press . to maintain the ray.)@Dhv **** The searing ray hits the dart slug.@Dh ..w.  The dart slug is heavily wounded.@Dh* `The dart slug launches a dart at you.@Dh&.@Dhҙ19-----8--------7+ @DhP@Dhڝ@Dh{  ......##.##.#......# # .#.##.####.### #.. .# ####.. ##.###.##.##......###.....†@Dhu .. #. #.##.####......#..#####.#### #####..#.^##.... . ###.#.#.#.## #...w.#.#.#.# #.##.@DhǦv#.#.#.#.# #. #.#...#.#.. #.#####.#### #.# # _The slug dart hits you.@DhZK  You stop channelling your searing ray.@Dh¯t  The dart slug launches a dart at you.@Dhz0@DhG113------------8ast@Dh1 @Dh4@Dhy6- _The slug dart hits you.@Dho  You focus your ray upon the dart slug. The searing ray hits the dart slug!@Dh.P****@Dh0h ....  You kill the dart slug!@DhV7----3=9ontinue: Searing Ray@DhW=Ray @DhK\@Dh`f _(Press . to maintain the ray.)@DhZ :****@DhG ....@DhL 6------60+ @DhiQ @Dh?S @Dh   You stop channelling your searing ray.4=----- _@Dh> 7==@Dh @Dh @Dh t5==@Dh9 ,@Dh @DhT ,@Dh @DhE @Dh l8====@Dh @Dh @DhF ^6==@Dh @Dh1 ,@Dh @Dh4 @Dh ,@Dh 9====@Dh @Dh @DhT ^7==@Dh @Dh= @Dh @Dh @Dh @DhW @Dh @Dh @Dh$ n10/11====@Dh @Dh; @Dh k18==@Dhr @Dh @Dh] @Dh @Dh @Dh @DhI @DhY @Dh k1=====@Dh @Dh @Dha 9=@Dh @Dh @DhT K9=@Dh @Dh @Dh_ @DhT t===20==1==@Dh 2==@Dha ,@Dh @Dhj .3==@Dh" D4==@Dh<. 4@Dh< =@DhL + _n - 2 dark potions (gained 1)@Dhr @Dhm @Dhˑ @Dh ,@Dh @Dh @Dhә @Dh @Dh @Dh¯ @Dh ,@Dh# @Dh @Dhm ,@Dh @Dh @Dh ,@Dh$ @Dh X@Dhq @DhL ,@Dh @Dh @Dh6 ,@Dh{ @DhJ @Dh ,@Dh @Dh @DhU ,@Dh @Dh @Dh ,@Dh @Dhe @Dh9 ,@Dh @Dh @Dh ,@Dh @Dh @Dh @DhP @Dh @Dh @Dh @Dh ,@Dh @DhB @Dh @Dh @Dh @Dh," @Dh" @Dh# @Dhz% @Dh*' @Dh' @Dhy( @Dh:+ @Dh > ,@Dh? @DhG X@Dh;K @DhN ,@Dh Q @DhS @DhW ,@DhY @Dh[ @Dh] ,@Dh_ @Dhta @DhDc @Dhc @Dhd @Dhf @Dhi ,@Dh[l @Dh}n @Dhp ,@Dh>r @Dht @Dhv ,@Dhw @Dh1z @Dh{ @Dh| @DhX} @Dh~ @Dh @Dh+ @Dh @Dh> @Dh? ,@Dh @Dh @Dh֊ ,@Dha @Dh @Dht @Dh ,@Dh @DhD @Dh ,@Dh @Dh @Dh ,@Dh X@Dh" @Dh ,@DhO @Dh4 @Dh @Dh ,@Dh @Dh @Dh ,@Dh @Dh @Dh ,@Dhz X@Dh @Dh ,@Dh? @Dh @Dh ,@Dh @Dhx @Dh ,@Dh8 @Dh @Dh ,@Dh= @Dh @Dh ,[37m@Dh @Dh @Dh ,@Dh{ @Dh @Dh ,@Dh1 @Dhl @Dh ,@Dh @Dhy @Dh ,@DhR @Dh @Dh@ ,@Dh @Dh^ @Dh ,@Dh @Dh @Dh ,@Dh @Dh @DhK ,@Dh% @Dh~ @Dhr ,@Dhc @Dh @Dhy ,@Dh @DhI @Dh/ ,@Dhy @Dh @Dh X@Dhr ,@Dh @Dh @Dh ,@Dh @Dh @DhQ ,@Dh  @Dh^ @Dh ,@Dh " @Dhm$ @Dh% ,@Dh'' @Dh( @DhD* @Dh* @Dho+ @Dh&- @Dh. @DhQ/ @Dh/ @Dh1 @Dhp3 @Dh4 @Dh6 @Dh\8 @Dh: @Dh: @DhW; @Dh8= @Dh? @Dh? @Dh]@ @DhhB @DhD ,@Dh F @DhG @DhI @DhN @Dh%P @Dh"R @Dh%U ,@DhV @DhX @DhZ ,@DhH\ @Dh!^ @Dh_ ,@Dh` @DhAc @Dhe @Dhe @Dhf @Dhg @Dhj ,@Dhk @Dhu n@Dhv ,@Dhw @Dhy @Dhs{ ,@Dh| @DhM @Dh* ,@Dhd @Dh @DhF ,@Dh6 @Dhh @Dh @Dh @DhZ @DhD @Dhؖ ,@Dh @Dh| A  You see here a +0 ring mail.@Dh[ # # #.#..#.###### # .#.##.#..S......# #####.# ....#.##.# ##....# ......#..#.#.##.### ##....#..........#.##.....#  #>.... .#.#####.#.##.....# ##...###########.#.##.....# .................#.##.....# .#...######.####@#.##.....# -- @DhJ ......##.....<##[#.##.....# .#.......##.###....##.....# ast: Searing Ray .#.####..##.# #....####.### .#.# #..##.###....#.# .#[# #...#........# #.# S   ball python (constriction, wandering) .#.# #.....###..#.## #.# # .#.# #..#..###.....###.#####.# .#.# ##......##...............#@Dh 2511.6 (151.0)@Dh .  A ball python comes into view.@Dhp ,22@Dhw @Dh" 8 _The ball python moves out of view.@Dh! I@DhY @Dh @Dh @Dh n@Dh> @Dh ,@Dh @Dh4 @Dh ,@Dh @DhU @Dh @Dh @Dh @Dh @Dhg @Dh @Dh @Dh @Dh @Dh7 B@DhW @Dh @Dhu @DhH @Dh @DhG @Dh @Dhs @Dh| @Dh @Dh @DhW @Dh @DhQ @Dh @Dh @Dh @Dhd @Dh @Dh @Dh @Dh@DhO@Dh@Dh@Dh,@Dh@Dh,@Dh@Dh@Dh ,@Dh: @Dhh @Dh @Dh ,@Dh@DhX@Dh ,@Dh@Dh&@Dh,@Dh@Dh@Dhs,@Dh2@Dh @Dh,@Dhx@Dh7@Dh,@Dh@Dh@Dh,@Dh@Dh@Dh ,@Dh "@Dh #@Dh#,@Dh$@Dh%@Dh0&,@Dh '@Dh'@Dh(,@DhB)@Dhf*@Dh+,@Dh+@Dh,@Dh-,@Dh.@Dh/@Dh0,@Dh1@Dh2@DhB3,@DhZ4@Dh6,@DhZ7@Dh;@Dh6<,@Dh<@Dh-A@Dh%B,@DhB@Dh!D@DhE,@DhE@DhF@DhrG@DhH,@DhPI@DhNJ,@DhK@DhK@Dh}NX@DhO@Dh/P,@Dh/Q@DhR,@DhqS@DhT@DhfU@DhV@DhV@Dh>[@Dh\@Dhc],@Dhd@Dhe@Dhf@Dhg@Dhuh@Dhh@Dhi@DhHk@Dhk@Dhl@Dhm@Dh o@Dho@Dh*p@Dhp@Dh:r@Dhr@DhZs@Dh=t@DhLu@Dhu@Dhmv@Dhow@Dhx@Dh/y@Dhy@Dhz@Dh^|@Dh|@Dh}@Dho~@Dh@DhN@Dhހ@DhÁ@Dh@Dhu@Dh@Dh܄@Dh@Dh@Dh@Dh@Dh@Dh@Dh,@Dh,@Dh:@Dh:@Dh@Dh,@Dh@Dh@Dh,@Dh˔@Dhʕ@Dhq,@Dh}@Dhu@Dh,@Dh@Dh@Dh,@DhI@DhK## ### ...# #.#.#####.#### ...##### ................@......> 73.6 (61.0)@Dh..#............#.####. #.#..#.######..# # #.#.........#.##........#.##.#.....#..#.#.##.####......#.##.....#####.#.##.....# ######.#.##@Dh"@Dh,4.6 (62@Dhw@Dh>; _Found a stone staircase leading down.ADhJ3ADhKADhMADhWADh[Y,ADh9ZADh[ADhe],ADhL^ADhl_ADha,ADhc,ADh  There is a stone staircase leading down here. _ADhP<ADhXADhADhBADh$ADh,ADhRADhXADh,ADhnADhADh ,ADh ADhADhv,ADhDADhCADh{,ADh=ADh6ADh ADhJ ADh ADhADhADh1ADhADhADh?!ADh!ADh#ADh)ADh-ADh.ADh0ADhn6ADh9ADh%:ADh;ADhCBADhCADhHADhI,ADh]KADhSADhYADhZADhy]ADhgADhkADhoADhAr,ADhsADhUuADh)# #>......#.#####.#.##.....# ###...###########.#.##.....# ..................#.##.....# ## ..#...######.####.#.##.....# #. .......##.....<##[#.##.....# #. #.#.......##.###....##.....# ##..#.####..##.# #....####.### ##.. #.#.# #..##.###....# #.# #..# #.#[# #...#.S..@...# #.# #.##615.6 (41 #.#.# #.....###..#.## #.# #.# #.#.# #..#..###.....###.#####.#Searing Ray #.#.#DhC+c7m ####...............# #.#.# #..............#......#### #.#.####.####...#.#..#....###S   ball python (constriction, wandering) #.#.#.##..........#..#....####### ..#.#)....###.#...#.............( ......###.# #.##..#.....######### _A ball python is nearby!ADhz  You focus your ray upon the ball python.  The searing ray hits the ball python!ADhz****ADhk=j ....  You kill the ball python!ADhci9/11 -----4==6.6 (ADhd1.0)ontinue: Searing RayRay ADhnADhqf _(Press . to maintain the ray.)ADhADhADh ADhǣH _No target in view!ADh:****ADhr....ADh%w8---------7+ _ADhzADhADh! :****ADh ....ADh 7------8++ ADh ADh ADh 3ADh ADh  You stop channelling your searing ray.8== _ADh5 ADh ADh ==9==ADh ,ADh 10/11====ADh2 ADh ,ADh ADh 1=====ADh ADhy ADh ,ADh ADh ADh ,ADh( ADh ADh ,ADh ADht ADhS Q===ADh ADhj ADh ,ADh; ADh ADh ,ADhe ADhV ADh ,ADhDG ADhq   You enter the shallow water.Water  _Moving in this stuff is going to be slow.ADh9 ~ADhW      #   ############# #..   #......##...# #.#   #......##...#######.#   #................~~~.   ###......##...####.♣~~♣   #.....@....#### #P~~~70.2 (51.6)   #....#..############.~#   #...................... Cast: Searing Ray   #....>................#   #.....#......).........   #.....Dhm 34m#..#.#''#.#.#.#.#   #.#.#.#....#..#...#...#   #####.#.#.#..###..###.#####   #.......#.#..†.#..#†'† _Done exploring.BDhE3BDhBDh............##...####.~0.0)....BDhBDhBDh( BDhBDh7_Done exploring.BDhIBDhRBDhSBDhaBDhhBDhnq BDh]rBDhs7_Done exploring.BDh0IBDhBDh~BDhݴBDhBDhE _Done exploring.BDh~ Where to? (Tab - D:3, ? - help)  D - Dungeon BDh H MrDarkGreen the Conjurer  Deep Elf  ### Health: 24/24 ========================  ############# #.. Magic: 11/11 ========================  #......##...# #.# AC: 2Str: 4  #......##...#######.# EV: 11Int: 25 BDh  #................~~~. SH: 0Dex: 13  ###......##...####.♣~~♣ XL:  4 Next: 94% Place: Dungeon:3  #.....@....#### #P~~~# Noise: ---------  Time: 2670.2 (0.0)  #....#..############.~# -) Nothing wielded  #...................... Cast: Searing Ray  #....>................#  #.....#......).........  #.....#..#.#''#.#.#.#.#  #.#.#.#....#..#...#...#   #####.#.#.BDh [40m#..###..###.#####   #.......#.#..†.#..#†'†#You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring. _Done exploring. BDh _Done exploring. _Done exploring.BDhB BDh BDh P _BDh ,BDh BDhB BDh ,BDh BDh Y  There is a stone staircase leading down here.BDha BDh) BDh $ _BDhh BDh4BDhfBDhN9  You climb downwards.BDhBDhzBDhj _The kobold shouts!  There is a stone staircase leading up here.CDhx- .. .  .## ..# #.# #.# #.# #@#===5.0 (4.8 #....# +........Searing Ray ####....## ##K#.# ###.#K   kobold (missile) #.# ...  _A kobold is nearby!CDh& .. . .## ..# #.# #.# #.# #@# #....# +........ ####....## CDh##K#.# ###.# #.# ...CDh_ .. . .## ..# #.# #.# #.# #@# #....# +........ ####....## ##K#.# ###.# #.# ... CDhCDh@s _A kobold is nearby!CDhs .. . .## ..# #.# #.# #.# #@# #....#CDhvw +........ ####....## ##K#.# ###.# #.# ...CDhr (CDh  .. . .## ..# #.# #.# #.# #@# #....# +........ ####....## ##K#.# CDh###.# #.# ... CDh%CDhCDhCDh"] _A kobold is nearby!CDhd .. . .## ..# #.# #.# #.# #@# #....# +........ ####....## ##K#.# ###.# #.# ...CDh(n P .. . CDho .## ..# #.# #.#CDhp  #.# #@# #....# CDhq +........ ####....## ##K#.# CDhs ###.# #.# ... CDhy CDh| CDh CDho ] _A kobold is nearby!CDh &.. . .## ..# #.# #.####.###.#<##..@.#CDh +............. ####....###### ##K#. ###.# #.# ... CDh )#.CDh CDhe P(((((CDhX6 h.<@..CDh 6--6.0 (1.0CDhӏ CDh n _The kobold throws a stone. The stone closely misses you.CDh  You focus your ray upon the kobold. The searing ray hits the kobold.***CDhw  ..)You kill the kobold!9/11 -----5=-7ontinue: Searing RayRay  _(Press . to maintain the ray.)CDh K***CDhF ..)8---------8+ CDh>I CDhxJ CDhK***CDh&O..)CDh*7------9++ CDh0CDht3DDh!k3DDhmDDh  You stop channelling your searing ray.8== _9====DDh10/11======DDhDDh#1DDhO*===DDhDDh; DDh._Magic restored.DDh3DDhDDhlDDh]DDhDDDhDDhDDhlDDhyDDhDDhDDhBDDh%===DDhyDDhDDhDDh,DDhDDh+ DDh DDhDDhDDhDDhDDhADDh~$DDhh&DDh(DDh+DDhv,DDh-DDh.2DDhG4DDh'5DDh7DDhQJDDhTDDhVDDhYDDhK\DDh{^DDhaDDhcDDheDDh-gDDh**EDh "..EDh 7-----2++ EDh EDh\ FDhn83FDh~:FDh>K  You stop channelling your searing ray.FDh@`8== _FDhoH3FDhZFDh]FDhqXFDh]9====10/11====1=====FDhD===###.## ######... .....# #......#. ##...## #.####.#. #..... #.# #.#..####...####.## #.#. ..............###.#. .#####..####........ #.#####..# #.####.###..[@....# #.####.#- #######.## #......# #.# ########ast: Searing Ray  #.# #.# #.# #.# #.#FDh ####.## ###### .....# #......# ##...## #.####.# #..... #.# #.# .####...####.## #.# .###.##.#####..#### #.#####..# #.####. #..@.....# #.####.# #.## #......# #.# #  #.#  #.# FDh #.#  #.#  #.#FDh49FDh 7.0)FDhN]-50.0 (18FDh   c - 2 ruby potions (gained 1)1.0 (19FDh{ _You see here the +0 scale mail of the Lion {Int+2}.FDhǜ IFDh FDh' FDh ,FDh FDh FDhֳ ,FDh FDh FDhٸ ,FDhp FDh FDhþ ,FDh FDh] FDhB ,FDhf FDh FDh ,FDh FDh FDh, ,FDhT FDh FDh ,FDhM FDhK FDh' ,FDh FDh FDh ,FDh FDh% FDh ,FDh FDh\ FDh ,FDh FDh FDh ,FDh FDh FDha ,FDh FDh  ##.#<#  ####....### +........... ####....### ##)#.#  ###.#  ##.##  #+# #...#  #@# #.#.# FDh= A#######.## ######...# #........# #......#.# #.####...## #.####.#.##.# #.....# #.# #.#.##.######.####...####.## #.#.##.....................###.#.#FDh ########.#####..###........##.#####..# #.####.###FDh #.....J...#+.........+......[.................'67.0 (16J   endoplasm (wandering)FDh_  As you open the door, it creaks loudly!  An endoplasm comes into view.FDh m  The endoplasm quivers.FDh. r.JJr   quokkaFDh M======8.0 (17FDhX FDh _A quokka comes into view. _Found a pair of gloves.FDh  ##.#<#  #....r....# +.....J...+ ......[.. ....... ##)#.#  ..... ###.#  ... ##.##  #'# #...#  #@# #.#.#  #.##   #........#   #.####...##   #.# #.....# #.# #.#.#  .####...####.## #.#.#  ..........  .#####..#  #.  GDh;U ##.#<#  #....r....# +.....J...+ ......[.. ....... ##)#.#  ..... ###.#  ... ##.##  #'# #...#  #@# #.#.#  #.##   #........#   #.####...##  #.# #.....# #.#   .####...####.## #.#.#  ..........  .#####..# #.  _There are monsters nearby!GDh ##.#<#  #....r....# +.....J...+ ......[.. ....... ##)#.#  ..... ###.#  ... ##.##  #'# #...#  #@# #.#.#  #.##   #........#   #.####...##   #.# #.....# #.# #.#.#  .####...####.## #.#.#  ..........  .#####..#  #.  GDh ##.#<#  #....r....# +.....J...+ ......[.. ....... ##)#.#  GDh6..... ###.#  ... ##.##  #'# #...#  #@# #.#.#  #.##   #........#   #.####...##  #.# #.....# #.#   .####...####.## #.#.#  ..........  .#####..# #. GDh/GDhGDhz _There are monsters nearby!GDh  ##.#<#  #....r....# +.....J...+ ......[.. ....... ##)#.#  ..... ###.#  ... ##.##  #'# #...#  #@# #.#.#  #.##   #........#   #.####...##   #.# #.....# #.# #.#.#  .####...####.## #.#.#  ..........  .#####..#  #.  GDh:E ##.#<#  #....r....# +.....J...+ ......[..GDh? ....... ##)#.#  ..... ###.#  ... ##.##  #'# #...#  #@# #.#.#  #.##   #........#   #.####...##  #.# #.....# #.#   .####...####.## #.#.#  ..........GDh  .#####..# #.   ###.#.......## ##.#<# #....r....####....####+.....J...+...........#......[..####....#####.......# ##)#.....# ###.# #...##.#. #.# #.#######.## ######..........# #......####...## #.### #.# #.....# #.# ######.####...####.## .....................###.#########.###........ _There are monsters nearby!Dh,39;49m.r.J------9.0)Searing Ray _ _There is an open door here.GDhv#  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!****r   quokkaGDhaR\  You kill the endoplasm!GDhSGDh(\p..r..GDh^GDhTh###.#MrDarkGreen the Conjurer##.......## ##.#<#Deep Elf#.........####....#### Health: 24/24 ========================GDhh+.........+........... Magic: 9/11===================-----#......[..####....#### AC: 2Str: 4#...r...# ##)#.#EV: 11Int: 25GDhi#.....# ###.#SH: 0Dex: 13#...###.##XL:  4 Next: 100% Place: Dungeon:4GDhjn#@##...#Noise: ==-------  Time: 2770.0 (1.0)#.##.#.#-) Nothing wielded#######.## ######...#Continue: Searing Ray#........# #......#.#Ray #.####...## #.####.#.##.# #.....# #.# #.#.#r   quokka#.######.####...####.## #.#.##.....................###.#.#########.#####..####........# _There are monsters nearby! _There are monsters nearby! GDhk_There are monsters nearby! _There is an open door here.  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!GDh n _(Press . to maintain the ray.)  You have reached level 5!GDhJy/  --more--HDh<{8/282------5 0%  _HDhbJ E  The searing ray hits the quokka!HDhO _****HDh 8....HDh 8---1--1Searing Ray+ HDh HDh J _You kill the quokka!HDh6 N****HDhv ....7------2++ HDhN****IDhjK2....IDhfN--3ast: Searing Ray IDhTIDhWY> _You finish channelling your searing ray.IDhSK3IDhiMIDhPIDhWIDhCsIDhvIDhwIDhlyIDh{IDh|IDh~IDhҁIDhIDh݃8IDh==IDh=IDhIDhIDhIDhaIDh IDh IDhǑIDhIDhaIDhIDh IDhIDh9IDhr1====IDhIDhIDh:IDh%IDhIDhIDhIDhCIDhIDhIDhIDhIDhIDha"10/12IDh 1====IDhIDh1IDhIDhaIDhIDh<IDh IDhIDhIDhIDhuIDhIDhIDh~1IDh+1====IDhIDhTIDhIDhIDhIDhIDhIDhUIDhIDhrIDh2IDh1====IDh_IDhIDhIDhIDhIDhfIDhIDhIDhIDhIDhIDhGIDh,IDh{IDhIDhIDhK==IDhIDhIDhIDhpIDhNIDhIDhKIDhIDhhIDh IDhl IDhIDhIDhIDh%IDh~IDh#IDhIDhf IDhP)IDh*!IDh*: .[.. IDhu+= .... .. IDh-,} #..# . IDh -} #..# .## IDh-#.####..# ..# IDhe.Z......# #.# IDh/7##...#IDh/+.# IDhX0##...@.## ###.# IDh0800.0 (2IDh1 7.0)IDhT2##.......## ##.#<# IDh2t #.........####....#####IDh3R +.........+.IDhI4 .....IDh4 #......[..####....##IDh5 ###IDhI6 ##.......## ##)IDh6.#.#IDh7 IDh78y##.....## ##IDh8$#.#IDh9 IDh;:r##...## IDh;,#IDh; IDh<K##'## #IDhp=%...#IDhBIDhFIDhF%1.0 (28IDhKIDh:O IDhPIDhP_Found a leather armour.JDhPv .[.....#..# ###.###. ....# ##...####.....## ####....@..## ##.#<#.........####....#####+...+.................JDhTn##'###.##.#.#JDh%[JDh a12.0 (1.0)JDhjhJDhkJDhD ...#..# ###.###. ....# ##...####.....## ####.......## ##.#<#..####....#####++............#JDh[..####....######.#######.## ######...#JDhJDh3&3JDhJDhZJDhP #..#  #..# .###.####..# ..# JDh ` ......# #.# ##...##.# ##..###.# ##..##.#<# #..###....######+.+.............#......[..####....#######.## ##)#.# ## JDh '#.### .#'## #...#.# #.#.########.## ######...##........# #......#.#JDh JDh &4JDh· JDh JDhs  ###.###. ....# ##...##JDhv ##.....## ####.......## ##.#<..####....######++.............#####....#######.......## ##)#.#  ##.....## ##..#.####...## #.####.#.#JDh: JDh &5JDh JDh W _You see here a +0 pair of gloves.KDhwKDh&6KDhGKDh- _q - a +0 pair of glovesKDhKDhpWear which item? Armour (go to first with [)  a - a +0 robe (worn)KDhΊq - a +0 pair of gloves[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip KDhǴKDhKDh#..#.##MrDarkGreen the Conjurer#.####..#..#Deep Elf......##.#Health: 28/28 ========================KDh##...###.#Magic: 12/12 ========================##.....## ###.#AC: 2Str: 4##.......## ##.#<#EV: 11Int: 25#.........####....###### SH: 0KDh1Dex: 13+.........+............. XL:  5 Next:  1% Place: Dungeon:4#......@..####....###### Noise: ---------  Time: 2806.0 (0.0)KDh##.......## ##)#.#-) Nothing wielded##.....## ###.#Cast: Searing Ray##...##KDh##.####'###...##.##.#.########.## ######...##........# #......#.##.####...## #.####.#.#The searing ray hits the quokka! _You kill the quokka! _You finish channelling your searing ray. _Found a leather armour. _You see here a +0 pair of gloves. _q - a +0 pair of glovesKDhKDhqKDhKDhf  You start putting on your armour.KDh+7.0 (1KDhEKDhA8.0 (2KDh7KDh:KDh+9.0 (3KDhKDhKDh,10.0 (4KDhD KDhKDh?+1.0 (5KDhuKDh# 3 _You continue putting on your +0 pair of gloves. x5KDhKDhKDh !c _You finish putting on your +0 pair of gloves.LDhK 3LDhULDhLDhLDh P _LDh?",LDh$LDh8nLDhX,LDh_XLDh`LDhcLDh6f,LDhgLDhiLDhk,LDhPmLDhpLDhs,LDhEuLDhwLDhz,LDhx{LDh~LDhi,LDhLDhHLDh3,LDhыLDhRLDh ,LDhLDhLDhژ,LDhvLDhSLDhI,LDhLDhXLDh  _l - 2 grey potions (gained 1)LDh,LDhLDh|LDh,LDhLDhJLDh#,LDh8LDhF  You see here a +0 leather armour.LDhLDh _LDhLDh^LDh,LDhLDhLDh,LDhhLDhLDhLDhLDhLDhLDhJ,LDhhLDhLDh,LDhLDhLDh+ ,LDh LDhz LDh'*LDh/nLDh0,LDh1LDhi3LDh4,LDh6LDhv7LDh8LDh9LDh9LDh;LDh>,LDh?LDhBBLDhC,LDhDLDhELDhCG,LDhGLDh.ILDhILDhCJLDhAKLDhLLDhMLDh}MLDhMLDhNLDheP,LDhPLDhtQLDhRLDhSLDhSLDhULDhWBLDhdYLDh]ZLDh%_LDh`,LDhaLDhbLDhd,LDheLDhfLDhgLDhIhLDhhLDhjLDh:lLDhlLDh/mLDhoP  There is a stone staircase leading up here.LDhx}LDh;~ _LDhgLDh\LDh߃,LDhLDh.nLDhLDhXLDhjLDhULDhLDh)LDh|LDh}LDhLDhxLDhڥLDhLDhGLDhƫLDhiLDhͮLDhLDhfLDh&LDhALDhLDh~LDh=LDhLDh######.#  #.## .. #..# .# ##.# S# #.# .# ###.# .# # # ##.#<# .#.### ####....#########.....## LDhg>+...............@....... ####....##########....## # ##)#.# ..## ###.# ...##.## ####...#  S   ball python (constriction, asleep)#.#.# ######...# #......#.#LDh]0676.0)LDhK,8.0 (57LDhLDhy^ _A ball python comes into view.LDh]?p.# #.## .. #..# .# ##.# S# #.# .#  ###.# .# # # ##.#<# .#.### .#########.....## ........@....... #########....## #LDhC ##)#.# ..##  ###.# ...  ##.## ###  #...# #.#.#LDhea.# #.## .. #..# .# ##.# S# #.# .#  ###.# .# #  ##.#<# .#.### .#########.....## ........@....... #########....##  ##)#.# ..##  ###.# ... ##.## ### #...# #.#.# _A ball python is nearby!LDhi<.# #.## .. #..# .# ##.# S# #.# .#  ###.# .# # # ##.#<# .#.### .#########.....## ........@....... #########....## # ##)#.# ..##  ###.# ...  ##.## ###  #...# #.#.#LDhX .# #.## .. #..# .# ##.# S# #.# .#  ###.# .# # LDhY O ##.#<# .#.### .#########.....## ........@....... #########....##  ##)#.# ..##  ###.# ... ##.## ### #...# #.#.#LDh8` 4LDhec LDhf b _A ball python is nearby!LDh .# #.## .. #..# .# ##.# S# #.# .#  ###.# .# # # ##.#<# .#.### .#########.....## ........@....... #########....## # ##)#.# ..##  ###.# ...  ##.## ###  LDh Q#...# #.#.#LDhΊ .# #.## .. #..# .# ##.# S# #.# .#  ###.# .# #  ##.#<# .#.### .#########.....## ........@....... #########....##  ##)#.# ..## LDh  ###.# ... ##.## ### #...# #.#.#LDhS LDhg LDh LDh X ......# #####.# ... #.## ... #..# #.# ##.# #S#  #.# #.#  ###.# #.# #  ##.#<# #.#.### LDh@ `###....#########@....## .......................+##....##########....#####)#.# #..#####.# ....##.## #.####...# .#  #.#.# .#####...# _A ball python is nearby!LDh[ LDh N9.0 (1.0)Searing Ray _LDh LDh LDh z  You focus your ray upon the ball python.  The searing ray hits the ball python.LDh _****LDh]U 8 ...LDhV A.  You kill the ball python!LDh q LDhq 0----==70ontinue: Searing RayRay LDh | _(Press . to maintain the ray.)LDh-N****MDh:MDh<.MDh<.MDhR=.MDh=.MDhAMDh4B 9/12 MDhB!------MDhC--MDhwD 1MDhQE%+ MDhFMDhKMDhZOMDhN****MDhd....8------2++ MDhV  You stop channelling your searing ray.9== _10/12====MDhvy1====MDhUMDhVMDh2MDh1====MDh,MDh MDhMDhGMDh=MDhMDhMDhMDhMDhMDhMDhMDhMDhMDhMDhP==MDhkMDhCMDhMDhMDh'MDhMDhoMDh>MDh{MDhMDh'MDhOMDh MDhGMDh2)_You open the door.MDhMDhEMDhiMDhV  MDh  MDh There is an open door here.MDhTMDhI MDh_MDh)MDh_MDhMDhjMDhMDhMDhMDheMDhY MDh $MDh$MDh&MDhF) MDh)MDhP**_You now have 189 gold pieces (gained 17).MDh,MDh-MDh.MDhw/MDh1MDh3MDh8MDh9MDh?MDh CMDhCMDh>EMDhHMDh KMDhKMDhaMMDhOMDhWMDhXMDhYMDhY\MDhe^MDh_MDhYbMDhtqMDhq5#.# MDhr.# ##+## MDhs#.# ##...## MDhs`#.### ##.....# MDh1t#.#.### ##.......## MDht#.....###.........# MDh]um........'.........+ MDhu{##....###.........# MDhtv ##..## ##......@## MDhv MDhxW ##.....## MDhUz.###.### ##...## ast: Searing Ray  #.# ##+##.##. MDh_~MDh~903.0 (MDhi 31.0)MDhMDh%4.0 (32MDhMDhV MDhMDh>_r - a scroll labelled CUTETT YMURAMDheMDh _MDhGMDhXMDhf _You open the door.MDh@  There is an open door here.MDhEMDh _MDhMDhMDht,MDhMDhWMDh1,MDh<MDh(MDh,MDhMDhKMDhvMDhMDhMDhMDh,MDh MDh5MDh_,MDhMDh9MDh^,MDhtMDhMDh,MDhMDhMDh<,MDhJMDhMDh,MDhMDhMDh,MDhMDhMDhwMDhMDhbMDh<MDhMDhMDhMDhMDhMDhMDhyMDhMDhMDhQMDhMDhMDhMDh)MDhzMDhoMDhMDhMDhMDhMDhMDh)MDhMDh MDh MDhD MDh MDh MDh MDh MDhdMDhfMDh,MDhMDh)MDhMDh|MDhMDhiMDhMDh` MDh!MDh "MDh"MDh#MDh$MDh%MDhp%MDhl&MDh'MDh'MDhU(MDh)MDh*MDhV+MDh+MDh,MDh.MDh}.MDh~/MDh0MDh1MDhb2MDh2MDh3MDh\5MDh5MDh.6MDh7MDh8MDh8MDh@9MDh`:MDh;MDh;MDhb<MDh8=MDh>MDh>MDh`?MDho@MDhAMDhBMDhBMDhEMDhGMDhGMDhHMDhJMDhLMDh'MMDhMMDhOMDh(Q,MDhQMDhSMDhVBMDhXMDhX^XMDh`MDhq`MDh`MDhbMDhcMDhcMDhTdMDhfMDhhMDhihMDhhMDhjMDhkMDhlMDhlMDhLnMDhoMDhoMDhcpMDhqMDhrMDh0sMDhsMDhtMDh({MDh|MDh%  MDh'There is an open door here.MDhAMDh  _MDhMDhAMDh,MDhMDhŋMDhߎ,MDhMDhMDh9,MDhxMDh|9 #.###...##MDh#..###.#  #.###.....## ###..###.#  #.#.###MDh....## #........# ###.....#....####....##.## ..........'...'.......##.# ####....###...####....##.# MDh. ##..## ##.......## #..#.##.#  ...... ##.....## #.......#.###.### ##..####.##### #.# ##+#.# #.# #.# #. MDh #.# #.# ##.##..#####MDhh61.0 (57'#[#.#.MDhN..>...MDh]MDhaM======2.0 (58MDhϸMDh3 _As you open the door, it creaks loudly! You hear a loud squeak. x6 _Found a chain mail. Found a stone staircase leading down.MDhlMDhMDhMDhZMDhof _MDhi #.###..## ###..###. #.#.###..## #........ ####.....#..####....## ...........'.'.......##. #####....###..####....##.#  ##..## ##.## #..#.##.# ...... ##.....## #.......##.###.### ##.. ####.#### # #.# ## #.# ------ #.# #[ #.# #. #.# #.# #.# #.# ...#.# >.# #..#r   rat (wandering) ..# ######MDh/v.r3.0 (1.0) MDh|t.  A rat comes into view.MDh`------4.0 (2MDh MDhAd_The rat moves out of view. _There is an open door here.MDh9*MDhh-MDh 8^ _No target in view!MDhS  .### ##.......## #....... ####.....###..####....##.# ...........''... #####....#######  ##..## #### #..#...... ##.....## #......#.###.### ##...## ####.### #.# ##'## #.#   #@#  .#r   rat (wandering)#r#0.5.0 (1 _MDhn S _You see here a +0 chain mail.MDh MDhN MDhi MDhZ H _No target in view!MDh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)NDhBCNDhnDNDhGNDhKJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)NDh ]NDh3_NDho _You can't see any susceptible monsters within range! (Use Z to cast anyway.)NDhyNDhNDh+NDheNDh] ####.....###..####....##.# ...........'..'... #####....###.........####  ##..## ##.......## #..#NDhתZ...... ##.....## #......#.###.### ##...## ####.### #.# ##'## #.#   #[#   ...#.>.###r   rat (wandering)#r#NDhî&0NDh1NDh]rr.NDhA6.0 (1NDhV _A rat comes into view.NDhF............   ##.......##   ##.....##   ##...##  # #.# ##'## #.#  #.# #[# #.#  #. #@# #.#  #.# #.#  ... ##.#  .>.## #..#  ##..# ####  ##.r #.# #.#NDhs(............   ##.......##   ##.....##   ##...##  # #.# ##'## #.#  NDh#.# #[# #.#  #. #@# #.#  #.# #.#  NDh, ... ##.#  .>.##  NDhz ##..#  ##.r NDh #.# #.# NDh|'4NDh+NDh.Z _A rat is nearby!NDh ............   ##.......##   ##.....##   ##...##  # #.# ##'## #.#  #.# #[# #.#  #. #@# #.#  #.# #.#  ... ##.#  .>.## #..#  ##..# ####  ##.r #.# #.#NDhG (............   ##.......##   ##.....##   ##...##  # #.# ##'## #.#  NDhH #.# #[# #.#  #. #@# #.#  #.# #.#  ... ##.#  .>.##  ##..#  ##.r #.# #.# NDh~M NDhQ NDhU NDh7` C ............   ##.......##   ##.....##   ##...##  # #.# ##'## #.#  #.# #[# #.#  #. #@# #.#  #.# #.#  ... ##.#  .>.## #..#  ##..# ####  ##.r #.# #.# _A rat is nearby!NDh............   ##.......##   ##.....##   ##...##  # #.# ##'## #.#  #.# #[# #.#  #. #@# #.#  #.# #.#  ... ##.#  .>.##  ##..#  ##.r #.# #.# NDhNDh$NDhNDhC ............   ##.......##   ##.....##   ##...##  # #.# ##'## #.#  #.# #[# #.#  #. #@# #.#  #.# #.#  ... ##.#  .>.## #..#  ##..# ####  ##.r #.# #.# _A rat is nearby!ODhNH............   ##.......##   ##.....##   ##...## ODh^Q # #.# ##'## #.#  #.# #[# #.#  #. #@# #.#  #.# #.#  ... ##.#  .>.##  ##..#  ##.r #.# #.# ODh6UODhVODhM[ODhF_D _A rat is nearby!ODh_ODhs...........''... #####....###.........####  ##..## ##.......## #..#...... ##.....## #......ODht#.###.### ##...## ####.### #.# ##'## #.#   #[#  .ODh9u#...##..>.##.###..# ODhu!## ##.r #.#r 2 rats (1 wandering)rODhxODh3zODh|ODhNMrr.ODh97Searing RayODhӲ#####....#######  ##..## ##.......## #..#...... ##.....## #......#.###.### ##...## ####.### #.# ##'## #.#   #[#  . ##.###.@.###....>.#....###.r# ### ##.r #.#r 3 rats (2 wandering)r _A rat comes into view. _is nearby! _comes into view.rrrr1.8ODhODh _is nearby! _comes into view. _ODhBcomes into view.  You focus your ray upon the rat. The searing ray hits the rat!ODh{  You kill the rat!The searing ray hits the rat!ODh****   ratODhs  You kill the rat!(Press . to maintain the ray.)ODh6ODhC †r..r 2 ratsYou hear a loud squeak.  A rat comes into view.ODh0----2===9ontinue: Searing RayRay ODhd _You hear a loud squeak. x8  The searing ray hits the rat!ODh****   ratODh_ZV  You kill the rat!ODhngR†r...ODhQH9/12 ------ODhc370+ ODhODh0 _You hear a loud squeak. x2ODhPB  The searing ray hits the rat.ODhc****ODhi7ODh$=\††..ODhy=r   ratrODh_8------1Searing Ray++ ODhdODhRn  ##..## #### #..#ODhn...... ##.....## #......#.###.### ##...## ####.### #.# ##'## #.#  ODhxo #[#  . ##.###..##...ODhp##....>@##....###.†# ##ODhp# ##..  #.##rODhqV. _You kill the rat!ODhsODhx:r.ODh|9==---2ast: Searing Ray ODhXODh< _You stop channelling your searing ray. ODhjb_You see here a rat corpse.ODhK|     ##.....##   ##...##  # #.# ##'## #.#  #.# #[# #.#  #. #.# #.#  ##.## #.#  #..##...# ##.#  #....>@## #..#  ...###.†# ####  ODhK# ##.. #.## #.# #r# #.# #.#ODh     ##.....##   ##...##  # #.# ##'## #.#  ODh#.# #[# #.#  #. #.# #.#  ##.## #.#  #..##...# ##.#  #....>@## #..#  ...###.†# ####  # ##.. #.## #.# #r# #.# #.# ODh#ODh8-ODhODhZ _A rat is nearby!ODh      ##.....##   ##...##  # #.# ##'## #.#  #.# #[# #.#  #. #.# #.#  ##.## #.#  #..##...# ##.#  #....>@## #..#  ...###.†# ####  # ##.. #.## #.# #r# ODh^ F#.# #.#ODh% :    ODh8&  ##.....##   ##...##  # #.# ##'## #.#  #.# #[# #.#  #. #.# #.#  ##.## #.#  #..##...# ##.# ODh& R #....>@## #..#  ...###.†# ####  # ##.. #.## #.# ODh' #r# #.# #.# ODh. ODh1 ODh$9 ODh=  ODh> T_A rat is nearby!ODh=ODhFODhZODh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ODhL_1...... ##.....## #......#.###.### ##...## ####.### #.# ##'## #.#   #[#  .ODh]` #. ##.###..##...##..>†##....###.@# ### ##....rrr#  #.##....#.# ..##r# ##.rrr 4 rats (3 wandering)...ODh6gODhiODhl  3 rats come into view. A rat comes into view.ODhmODhQnODhp  An ogre comes into view. It is wielding a +0 giant spiked club.ODhqODhJ{ r.r..rrODh{Wr.O   ogre (wandering)rrrrr 5 rats (1 wandering)OA rat comes into view.ODhH}93Searing RayODhrODh _The rat moves out of view.  Things that are here: _a rat corpse; a rat corpsePDhQ  You focus your ray upon the rat. The searing ray hits the rat.*rrr 4PDhO]e  You kill the rat!  (Press . to maintain the ray.)PDhf6rrrrr.r##r...OOrrrrrr 7 rats (1 wandering).PDh17----4==4ontinue: Searing RayRay PDh2PDhY _A rat comes into view. x3PDhB  The searing ray hits the rat!PDh*r 6PDhV  You kill the rat!PDh ?  You hear a loud squeak. x2PDh!PDh!PDh"PDh"PDh#PDh$PDhu$PDh,rrr.r.r.##rrO.r   quokkarrrrrr 6 ratsPDhM6------====5+ PDhmWPDh&d _A quokka comes into view. A rat comes into view.PDh;ePDhDfPDhfPDhgPDhwrL rr...O.rrrrrr 6 rats  You closely miss the rat. You stop channelling your searing ray.PDhs7===---6astPDh{PDh|v _The rat barely misses you. The rat bites you but does no damage.PDh{  You miscast Searing Ray.  You are very lightly contaminated with residual magic.PDh[ O.  Nothing appears to happen. The rat bites you.PDhO7-5-------7Contam PDh֙PDhO; _The rat bites you but does no damage.QDhDH##..## ##.......## #..#.## ...... ##.....## #........###.### ##...## ####.#####QDhK##'###[#. #.# #. ##.## ##...## #....>@##.....###.†# ##### ##rrrrr..#.##r...#O# ..#### 2 rats#.#...QDhrf-rr.r.O.r 3 ratsQDhvq8=-8QDh~p _You see here a rat corpse.QDhI<#####....###..####...##..## ##.......## #..#.## ...... ##.....## #........###.### ##...## ####.#######'###[#. #.# #. ##.# #..##.@.## #....>†##..QDh...###rr# ##### ##.r.rrO##r.....#####.#QDhJQDhQDhQDhCrO..QDhYm6==---9 _QDhQDhQDhT...........''... #####....###.........####...##..## ##.......## #..#.##QDh4i ...... ##.....## #........###.### ##...## ####.#######'###[#. #.#  ##@## QDh##..##...# #....>r##.....###rr# ##### ##O..rr#r.....####QDhQDhbQDh QDh}QDhGQDhrr.O.rr 4 ratsQDhr&80QDh<QDhQDhhb####.....####### ...........'.........'... #####....###.........####...##..## ##.......## #..#.## ...... ##.....## #........###.### ##...## ####.#####QDhi##'###[#. #@#  ##.## ##.r.## #....rr##.....###.O# ##### ##.r.rr#r.....####QDhjQDhRkQDhr  The rat attacks as it pursues you! The rat bites you.QDhwrr>†rr 5 ratsQDh.x\6--=1QDh}QDhRV _A rat comes into view.QDh #.#.### #### #........ ####.....###..#### ...........'.........'... #####....###.........####...##..## ##.......## #..#.## ...... ##.....## #........###.### ##...## ####.#######'####. #.#  ##r# ##rr.## #....>†##.....###.O# ##### ##rr.rr#r.....##r.Or.7=--2QDhGi _You see here a +0 chain mail.RDh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RDh RDh_  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjurationRDh +1% 2 c - Fulminant PrismConjuration/Alchemy26%4 Select a spell to cast[!]/[I] toggle spell headersTDhޣ TDh* #.#.### ##.......## #........ MrDarkGreen the Conjurer ####.....###.........####....##.# Deep Elf ...........'.........'.......##.# Health: 27/28 =======================- #####....###.........####....##.# Magic: 6/12============------------##..## ##.......## #..#.##.# AC: 3Str: 4...... ##.....## #.......# EV: 11Int: 25#.###.### ##...## ####.#### SH: 0Dex: 13# #.# ##'###.#XL:  5 Next:  4% Place: Dungeon:4#.##@##.#TDhsNoise: ---------  Time: 2982.0 (0.0)#.#r##.#-) Nothing wielded#. ##.###.#Cast: Searing Ray#..##rr.###.#Contam #....>O###..#...###.r#####O   ogre# ##r..rr..#rrrrr 5 rats#.##r...##.# ..## _You see here a rat corpse.  The rat attacks as it pursues you! The rat bites you. _A rat comes into view. _You see here a +0 chain mail.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TDh #.#.### ##.......## #........ MrDarkGreen the Conjurer ####.....###.........####....##.# Deep Elf ...........'.........'.......##.# Health: 27/28 =======================- #####....###.........####....##.# Magic: 6/12============------------##..## ##.......## #..#.##.# AC: 3Str: 4...... ##.....## #.......# EV: 11Int: 25#.###.### ##...## ####.#### SH: 0Dex: 13# #.# ##'###.#XL:  5 Next:  4% Place: Dungeon:4#.##@##.#Noise: ---------  Time:Dh޾9m 2982.0 (0.0)#.#r##.#-) Nothing wielded#. ##.###.#Cast: Searing Ray#..##rr.###.#Contam #....>O###..#...###.r#####O   ogre# ##r..rr..#rrrrr 5 rats#.##r...##.# ..## _You see here a rat corpse.  The rat attacks as it pursues you! The rat bites you. _A rat comes into view. _You see here a +0 chain mail.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The spell is astonishingly dangerous to miscast (26% risk of failure)! Continue anyway?  Y - Yes  N - NoTDhTDh%K #.#.### ##.......## #........ MrDarkGreen the Conjurer ####.....###.........####....##.# Deep Elf ...........'.........'.......##.# Health: 27/28 =======================- #####....###.........####....##.# Magic: 2/12====-------------------- TDhaN ##..## ##.......## #..#.##.# AC: 3Str: 4  ...... ##.....## #.......# EV: 11Int: 25  #.###.### ##...## ####.#### SH: 0Dex: 13  # #.# ##'## #.#  XL:  5 Next:  4% Place: Dungeon:4 #.# #@# #.#  Noise: ---------  Time: 2982.0 (0.0) #. #r# #.#  -) Nothing wielded #. ##*## #.#  Cast: Searing Ray #..##rr*# ##.#  Contam  #....*O## #..#  ...###*r# ####  O   ogre # ##r..rr..#  rrrrr 5 rats #.##r...#  #.# ..## _You see here a +0 chain mail.  Casting: Searing Ray DhO37m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (astonishingly dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetAim: a ratTDh T r*UDhg #.#.### ##.......## #........ MrDarkGreen the Conjurer ####.....###.........####....##.# Deep Elf ...........'.........'.......##.# Health: 27/28 =======================- #####....###.........####....##.# Magic: 2/12====--------------------  ##..## ##.......## #..#.##.# AC: 3Str: 4  ...... ##.....## #.......# EV: 11Int: 25  #.###.### ##...## ####.#### SH: 0Dex: 13  # #.# ##'## #.#  XL:  5 Next:  4% Place: Dungeon:4 #.# #@# #.#  Noise: ---------  Time: 2982.0 (0.0) #. #r# #.#  -) Nothing wielded #. ##.## #.#  Cast: Searing Ray UDhj#..##rr.# ##.#  Contam  #....>O## #..#  ...###.r# ####  O   ogre # ##r..rr..#  rrrrr 5 rats #.##r...#  #.# ..## _You see here a +0 chain mail.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (astonishingly dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetUDhky  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (astonishingly dangerous; 26% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The ogre hits your fulminant prism with a +0 giant spiked club!!UDhlUDh~mk  Your fulminant prism detonates feebly.UDh5nUDhv    ##.........##'.........'.........           # #.# ##'## #.#  #.# #@# #.#  #. #r# #.#  #. ##r## #.#  #..##.r.# ##.#  #....rO##  ...###r†# ####  UDhxa# ##.r r   quokka #.# rrrrr 5 rats #.# 3=====3.0 (1UDh}UDh I _The rat misses you.VDh## ##.....## ###..###  #.#.### #### #........ ####.....####### ...........''... #####....###..####...##..## ##.......## #..#.## ...... ##.....## #.......VDh;.###.### ##...## ####.#######@###[#. #r#  ##r# ##.r.# #....rO##.....###r†# ##### ##.r.rr#r...VDh`VDhVDhVDhVDhyVDhVDh= r.rrO>r.rrr 6 ratsThe rat attacks as it pursues you! The rat bites you but does no damage.VDhx9--4VDhVDhU  _Your magical contamination has completely faded away. _There is an open door here.WDh%{ #.# ## #..### #.### ## ###..###  #.#.### ## #....... #####.....###.####....##. ............'.'.......##. ######....#..####....##.WDh ##..##..## #..#.##. ........## #....... #.###.### ##@..## ####.#### #.##'## #.# #.# #r# #.##. #.# #.# #. ##r##WDh= #.# #..##rrO# ##.# #....>r## #..# ...###.r# #### 4 rats# ##.r.rr..#WDhWDhWDhxWDhWDhiWDhٟWDhWDhr[rOr†rrrrr 5 ratsr.WDh2W---5 _WDhٵWDh'WDh] #.# ##+ #... #.# ## #.. #.### ## ###..## #.#.### ## #..... ######.....###.####....## .............'.'.......## #######....#WDh..####....## ##..##..## #..#.## ........## #...... #.###.### ##...## ####.### #.##r## #.# #.# #[# #.##. #r# #.# #. ##r## #.# r   rat #..##rOr# ##.# #....>†## #..# ...###.r# ####WDhWDhSWDhWDhr.r 2 ratsWDh\8==6WDhlWDhis _The rat attacks as it pursues you! The rat barely misses you.WDhi #.#  #.#. #.# ##+ #... #.# ## #.. #.### ## ###..# #.#.### ## #..... #######.....###.####.... ..............'.'....... ########....#..####.... ##..##WDhBk..## #..#.# ...... ##.....## #..... #.###.### ##r..## ####.## #.##r## #.# #.# #[# #.##. #.# #.# #. ##r## #.# #..##rOr# ##.# #....>†## #..#WDhm,WDhpWDhvr#'rr 3 ratsWDhZxi4====7WDhy}WDhs _The rat attacks as it pursues you! The rat barely misses you.WDh&8z ... #.# #.#  #.# #.# ##+ #.. #.# ## #.. #.### ## ### #.#.### ## #.... ########.....###.####.... ...............'WDhQ:.'....... #########....#..####.... ##..## ##.......## #..# ........## #.... # #.###.### ##r..## ####. # # #.##'## #. # #.# #r# #. ##. #.# #. # #. ##r## #. # #..##rOr# ##.WDh=WDh>WDh?WDhC,WDhL r#.rOO   ogrerrr 3 ratsWDhO.-8WDh$WWDh-ZWDhv3  ... #. # ... #. # #.#  # # #.# ##+ # # #.# ##WDh[5  # # #.### ## ### # #.#.### ## # #########.....###.#### .................'.. ##########....###...####.. # ##..##..## #..# ...... ##r....## #.. ## #.###.### ##.r.## #### .# # #.##'## # .# #.# #O# # .##. #.# # .# #. ##r## #WDhP8 WDh8 WDh: WDhD r.r.O[-9WDhJ WDhYk Q _There is an open door here.XDh# ... # ## ... # .# #.# # .# #.# ##+## # .# #.# ##...## # .# #.### ##.....## ### <# #.#.### ##.## # .#.....###.####'.' .#....###r.#### .# ##..## ##.## #.. .# ...... ##rr...## # .## #.###.### ##...## .# # #.# ##O## #.# #.# XDh: #[# .# #. #.# #.# #. ##r##r.Orr   quokkarrr 3 rats=90 _XDhҫXDhXDh<.# ... .## ... .# #.# #.# #.# ##+## #.# #.# ##...## #.# #.### ##.....## #<# #.#.### ##.......## # ..#.....###.####.'.' ..#....###r.#### XDh%#.# ##..## ##r......## # #.# ...... ##.r...## # #.## #.###.### ##O..## .# # #.# ##r##r   rat .#.# #.# #[#.# #. #.# .#.# #. ##r##XDhXDh%r.r.r 2 rats5====1XDhXDh@~E#.# ... #.## ... #..# #.# ##.# #.# ##+##  #.# #.# ##...## ##.# #.### ##.....## .#<#XDhP #.#.### ##.......## #.#.....###.####.r.'.#....###.r.#### )#.# ##..## ##.......## # ##.# ...... ##.r...## # ##.## #.###.### ##O..## #...# # #.# ##r## #.#.# #XDh`.# #[# #...# #. #.# ..#.# #. ##r##XDhFXDh]r'r.XDh&2XDhXDh7XDhyq#.# ...  #.## ...  #..# #.#  ##.# #.# ##+## #.# #.# ##...###.# #.### ##.....## #.#<# #.#.### ##.......## .XDhyO#.....###..r'r.'.#....###. #)#.# ##..## ##.......## #.# ...... ##.r...## XDh-z; ##.## #.###.### ##O..##  #...# # #.# ##r##  #.#.# #.# #[# ##...#XDhz #.. #.# ...#.# #. ##r##XDhg}BXDhy~XDh~XDhrr'.rOO   ogrerrr 3 ratsXDhO&3XDh^XDh #.# ... #.## ... #..# #.# ##.# #.# ##+## #.# #.# ##...##  ###.# #.### ##.....## ##.#<# #.#.### ##.## #....#.....###..rr'.' #....#....###rO. ##)#.# ##..## ##.##  ###.# ...... ##.r...## ##.## #.###.### ##O..## #...# # #.# ##r## #.#.# #.# #[##...# Dh0m#.. #.# ....#.# #. ##r##rr.rOr.r   quokkarrr 3 rats4XDhXDh(> <#.# ... #.## ... #..# #.# ##.#XDh>  #.# ##+## #.# #.# ##...## ###.# #.### ##.....##  ##.#<# #.#.### ##XDh@ .## ##....#.....###..rr.rO.' ##....#....###r.  ##)#.# ##..## ##.## ###.# ...... ##.r...## ##.## #.###.### ##O..## #...# # #.# ##r## #.#.# #.# #[##...# #.. #.# .....#.# #. ##r##XDhA XDhhB XDhC XDhC XDhF XDh L }rr.rOr.XDhiM i6====5XDhSR XDh]Dh]Dh]Dh%rr..rO.O   ogrerrr 3 rats]Dh u9====6]DhI]Dhv]Dh M...[..######### .##............ ###..#########.#  #]Dhŗ3... ####. ......# ##...##  #.....## ###.## ]Dhe### ##.#@# #.#.### ####....#########r....##+........rr..rO......... .........####....##########....##]Dh ##'##.#  #.# #.##]Dh]Dhr.r   rat]DhrB=7]DhDz]Dhea _There is a stone staircase leading up here.]Dhd ..## ...[..######### .##............ ###..#########.#  #... ####. ......# #]Dhd #...##  #.....## #### ### ##.#<# #.#.### ####....#########r....##+.......r.r..rO......... ]Dhe .]Dhtf .####....##########....## #.......## ##)##..## ##.....## ###.# ......  ##...###.#.###.]Dh#g ;#####'##.#]Dhi ]Dhcj ]Dhs frr 2 rats]Dhu -8 _]Dh} ]Dh ]DhI  ..## ...[..######### .##............ ###..#########.#  #.#... ####. ......# ##...##  #.....## ###.## ### ##.#<# #.#.### ####...r#########r....##+.......r.r..rO......... ..####....##########....## #.......## ##)##..## ##.....## ###.# ......  ##...###.#.###.###]Dh%L :r.]DhL &9]DhX ^DhȷH  Casting: Fulminant Prism (astonishingly dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^Dh.^DhL2The spell is astonishingly dangerous to miscast (26% risk of failure)! Continue ^DhD3anyway?  Y - Yes ^Dh4' N - No^Dh- ^DhL ......# MrDarkGreen the Conjurer ......## Deep Elf ....[..########## Health: 28/28 ======================== ^DhL .##.............# Magic: 5/12==========-------------- ####..#########.# ...  AC: 3Str: 4 # #..# #.## ...  EV: 11^DhM Int: 25 ####..# #..# #.#  SH: 0Dex: 13 ......# ##.# #.#  XL:  5 Next:  4% Place: Dungeon:4 ###...## #@# #.#  Noise: ---------  Time: 3009.0 (0.0) ^DhM ^##.....## ###*# #.###  -) Nothing wielded #.......## ##.#r# #.#.###  Cast: Searing Ray .........####..*r#########r....## .........+.....***.r..rO......... .........####.***##########....## rr 2 rats #.......## ##)#.# ##..## ^DhN ##.....## ###.# ......  ##...## ##.## #.###.### _There is a stone staircase leading up here.  Casting: Fulminant Prism (astonishingly dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^Dh~N ,Aiming: Fulminant Prism (astonishingly dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetAim: a rat_Dh )U *r_Dh......# MrDarkGreen the Conjurer ......## Deep Elf ....[..########## Health: 28/28 ======================== .##.............# Magic: 5/12==========-------------- ####..#########.# ...  AC: 3Str: 4 # #..# #.## ...  EV: 11Int: 25 ####..# #..# #.#  SH: 0Dex: 13 ......# ##.# #.#  XL:  5 Next:  4% Place: Dungeon:4 _Dh###...## #@# #.#  Noise: ---------  Time: 3009.0 (0.0) ##.....## ###.# #.###  -) Nothing wielded #.......## ##.#r# #.#.###  Cast: Searing Ray .........####...r#########r....## .........+.........r..rO......... .........####....##########....## rr 2 rats #.......## ##)#.# ##..## ##.....## ###.# ......  ##...## ##.## #.###.### _There is a stone staircase leading up here.  Casting: Fulminant Prism (astonishingly dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (astonishingly dangerous; 26% risk of failure)  Press: ? - help, Dir - move target_Dh|_DhJA[###..##.# ...  #..# #.## ...  #..# #.# _Dh ##.# #.#  #@# #.#  ###r# #.###  ##.#r#  *.#...#(1 ally target) ##)#.#  *   fulminant prism ###.#    ##.## _Dhim6=====10.0 (1_Dh0V**_DhK6 _You conjure a prism of explosive energy!`DhN####.## ..## ...[..######### .##............ ###..#########.#  #.#... #####. ......# ##...## #. #.....## #### ### ##.#r# #.#.#######..*.#########r....##+.........r..rO......... ..####....##########....## *.......## ##)##..## ##.....## ###.# ......`DhpB`Dhr<rr 3 rats (1 ally target)`Dh0---1`DhB**`Dh:e _Your fulminant prism crackles loudly.aDh aDh aDh aDh# S  You barely miss the rat. The rat bites you.  Your fulminant prism explodes!The blast of energy engulfs the rat!Your fulminant prism explodes!  The blast of energy engulfs the rat!  You kill the rat!  The blast of energy engulfs the ogre!  The ogre is moderately wounded.#######O   ogre##r   rataDh/w .<.†..O..  You kill the rat!aDh 6--5=======2aDh aDh [ _You hear a loud squeak. x2; You hear a shout! You hear a loud squeak.bDha c  You focus your ray upon the rat. The searing ray hits the rat!bDhj c****bDh V  You kill the rat!bDhR bDh †.<Orr   quokkabDh0 *4----6==-----3ontinue: Searing RayRay  bDhn8 `_(Press . to maintain the ray.)cDh ` ****cDh4The searing ray hits the ogre!cDh:cDhcDhQ†.O†r.cDh-----------4+ cDhcDh\ _The ogre is heavily wounded.cDhW5 **** The searing ray hits the ogre!cDh cDhE cDh cDh. †O<r.rr   rat7=-3----5++ cDh8 cDh G _The ogre is severely wounded.cDhR dDh1jC  The searing ray hits the ogre!dDh}&  dDh=~YYou kill the ogre!The searing ray hits the quokka!dDh2**dDhz**r   ratdDh  You kill the quokka!†)<r.dDh5 dDh6 dDh7=dDh82/13-----272=6dDhf>hast _You finish channelling your searing ray.dDh2CdDhI dDhIdDhJI_Your Spellcasting skill increases to level 4!dDhrKeDhK #[####..##.# ... # #..# #.## ...  #..# #.#  ##@# #.#  #†# #.#  ###)# #.###  ##.#<#  .r#.....# ##)#.#   ###.#  eDh][####..##.# ...  #..# #.## ...  #..# #.#  ##@# #.#  #†# #.#  ###)# #.###  ##.#<# .r#.....# ##)#.#  ###.# eDhoeDhHZ _A rat is nearby!eDhz......##[..########## .##............. ####..#########... # #..# #.#####..#.# ....## ###...## eDh{9.....## ###)## #.......## ##.#<.### ..####...r#########r....##+.........r..rO.........####....##########....## ### ##)#.# ##eDhN..###.....## ##......  ##...## ##.## #.###.###eDh eDh<r†eDh5-7 _eDhIeDhp _You see here a rat corpse.eDhc  You focus your ray upon the rat. The searing ray hits the rat.eDh****eDh;L R )<†eDh1M O.  You kill the rat!eDh 1-----==8ontinue: Searing RayRay eDh eDh f _(Press . to maintain the ray.)eDh R****eDhC b)<†.eDh=E 0-----9+ eDhtN eDh0Q eDh63eDh8eDh@K  You stop channelling your searing ray.eDhAV8=eDhGeDhHN _HP restored.eDhJeDh OeDhOI1=eDhQeDhV,eDhZeDh\eDhs]9=eDh@_eDh~c,eDh^eeDhieDhSjg2===eDhSleDh p,eDhqeDh@s,eDh~teDh3w~3====eDhxeDh9|,eDh}eDhۀ,eDh؆BeDhweDhUeDh`4====eDheDhk,eDhܔBeDhLeDh,eDh9eDhIv5====eDheDh#,eDhneDhף,eDheDh,eDhDeDhv6====eDh6eDh`,eDheDhȴ,eDheDhy,eDheDhVeDhڼk7===eDheDh:,eDhgeDh,eDheDh@,eDhqeDh<8===eDheDh7,eDh[eDh,eDh9eDh9====eDh,eDhQeDh,eDh)eDh ,eDheDhh10/13====eDheDhneDh*eDh,eDhSeDh1====eDheDhq,eDhaeDh,eDhXeDhJ,eDhfDh52====3====  You see here a +0 giant spiked club. _  There is a stone staircase leading up, spattered with blood here. _  You see here a rat corpse.== _fDh #..#########.#... #..# #.##... #..# #..# #.# ...# ##.# #.# ...## #†# #.# # ....## ###)# #.### ## .....## ##.#<# #.#.### ##.###...†#########r....###.. ......+.........@.............'..-- ......####....##########....###.. .....## ##)#.# ##..## ##. Cast: Searing Ray ## ###.# ...... ## ##.## #.###.### # #'## #...# # #.# r   rat (wandering)# #.#.# #.#.## ######...# DhG#.. ...# #......#.# #.fDh073.0 (54.0)fDh,4.0 (55fDhfDhwV _A rat comes into view.fDhϚ ...  #.## ...  #..# #.#  ##.# #.#  #†# #.#  ###)# #.###  ##.#<#  #...†#########.......@.......#....########## ##)#.#   ###.#   ##.## fDhG fDh #...# # #.#  #.#.# #.#   #..   #. fDhL ...  #.## ...  #..# #.#  ##.# #.#  #†# #.#  ###)# #.###  ##.#<#  #...†#########.......@.......#....########## ##)#.# fDhO  ###.#   ##.##   #...# # #.#  #.#.#     fDh2[fDh]fDhgfDhlZ _A rat is nearby!fDh  ...  #.## ...  #..# #.#  ##.# #.# fDh #†# #.#  ###)# #.###  ##.#<#  #...†#########.......@.......#....########## ##)#.#   ###.#   ##.##   #...# # #.#  #.#.# #.#   #..   #. fDhȢ ...  #.## ...  #..# #.# fDhl ##.# #.#  #†# #.#  ###)# #.###  ##.#<#  #...†#########fDh3.......@.......#....########## ##)#.#   ###.#  fDhw ##.##   #...# # #.#  #.#.#  fDh>   fDhlfDh ..#.# ... ..# #.## ... ..# #..# #.# # ##.# #.# ### #†# #.# ### ###)# #.### ##.## ##.#<# #.#.### ##.####...†#r....###.+...'.####....#....###.## ##)#.# ##..## ##.## ###.# ...... ##.## ##.## #.###.### # '## fDh ~#...# # #.# # # #......#.# #. # _A rat is nearby!fDhA\.rfDh185.0 (1.0) _fDhfDhgT ...  #.## ...  #..# #.#  ##.# #.#  #†# #.#  ###)# #.###  ##.#<#  ...†#########........@...........##########.fDhg ##)#.#   ###.#   ##.##   #...# # #.#  #.#.# #.#   #..   #. fDhw ...  #.## ...  #..# #.#  ##.# #.# fDh1 #†# #.#  ###)# #.###  ##.#<#  ...†#########........@.......fDh6>....##########. ##)#.#   ###.#   ##.##   #...# # #.#  #.#.#     #. fDhfDh% fDhWfDhU#U #.# fDh#... # #.## ... fDhS$# #..# #.# # ##.# fDh$X#.# # .## fDh'%#†# #.# ##.## ###)# fDh%#.### ##.## ##.#<# #.#.### ##.####...†#fDh%.r...###.+.'.####....#fDhe& ....###.## ##)#.# ##..## ##.## ###.# fDh&...... ##.r .## ##.## #.###.### ##O ## fDh8'#...# # #.# # # #.#.# #.#fDh' # ## ######...# #.. # .# #......#.# fDh(w#. # _A rat is nearby!fDh2+fDh2J.rfDh>5-6 _fDhv;fDh=fDh fDh fDhS fDh #.# ... # #.## ... fDh # #..# #.# # ##.# #.# ##+ ## #†# #.# ##. .## ###)# #.### ##.## ##.#<# #.#.### ##.####...†#.....###.+.r....'.####....#....###.## ##)#.# ##..## ##. .## ###.# ...... ##.r. ## ##.## #.###.### ##O. # #...# # #.# ##r #.#.# #.# #[ ######...# #.. #. # #......#.# #. ##r _You can't see any suscfDhI oeptible monsters within range! (Use Z to cast anyway.)fDh fDh qr.rfDh6 /==7fDh; fDhK H _The rat squeaks loudly. You hear a loud squeak. x2fDh{ 4fDh fDh= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fDh1 .# ...  #.## ...  #..# #.#  ##.# #.# ##+# # #†# #.# fDhb3 ##. ## ###)# #.### ##. .## ##.#<# #.#.### ##.####...†#.....###.+.r.....'.####....#....###. .## ##)#.# ##..## ##. ## ###.# ...... ##.r. # ##.## #.###.### ##O.fDh:7 M #...# # #.# ##r##.#.# #.# #[#  ######...# #.. #.#  #......#.# #. ##r#fDh9 fDhn: fDhC r.rr 2 ratsfDhzE L--8Searing Ray _fDh*N fDhqQ fDhFc  You focus your ray upon the rat. The searing ray hits the rat.fDh****   ratfDh%V  You kill the rat!fDh2s..†.r.gDh 1----3==9ontinue: Searing RayRay gDhgDhD .# ... #.## ... #..# gDh/ #.# ##.# #.# ##+# #†# #.# ##...# # ###)# #.### ##. ## ##.#<# #.#.### ##. .####...†#.....###. .+.gDh †......'. .####....#r...###. ## ##)#.# ##..## ##. # ###.# ...... ##.r. gDh###.## #.###.### ##O..##...# # #.# ##r#  #......#.# #. ##r# _(Press . to maintain the ray.)gDh%gDh-;r.gDh.i--80astgDhg4gDh48< _You stop channelling your searing ray.gDh**c  You focus your ray upon the rat. The searing ray hits the rat.gDh3z****gDh .†..  You kill the rat!gDh9/13 --------==1ontinue: Searing RayRay gDhygDhf _(Press . to maintain the ray.)gDh>****gDhPD.†..gDhTR------2+ gDhXgDh\8 _You hear a distant slurping noise.gDh>****gDhD.†..gDh8----3++ gDhgDhزgDhPq3gDh"rgDhwK  You stop channelling your searing ray.gDh1 _gDh9==gDhgDhgDh,gDh6gDh׍p10/13====gDhcgDhMgDhސ,gDhgDhR,gDh,gDh&gDh1gDhl1====gDh,BgDhgDh֟gDhf,gDhgDh{,gDhgDh2====gDh<gDhѩ,gDh gDhgDh&gDh³gDhR,gDhgDhj3====gDh6gDhgDhY.# ... #.## .gr #..# #.# ##.# #.# ##+## #†# #.# gDhA=##...#  ###)# #.### ##.....# # ##.#<# #.#.### ##. ####...†#.....###. +..@†......'. ####....#....###. # ##)#.# ##..## ##.ast: Searing Ray  ###.# ...... ##.r...###.## #.###.### ##O..##...# # #.# ##r## g   hobgoblin (wandering)#.#.# #.# #[# r   rat (wandering) ######...# #.. #.# #......#.# gDhT#. ##r##gDh 1018.0)  A rat and a hobgoblin come into view.gDh{gDh^r.gg==2.0 (19gDh6gDh+ _The hobgoblin shouts!gDh  ... #.## .r. #..# #g# ##.# #.# ##+##  #†# #.#  ###)# #.### # ##.#<# #.#.### †#########.....##.......@†......#########....## # ##)#.# ##..##  ###.# ......  gDh ##.## ###  #...# # #.# ##r##  #.#.# #.# #[#  #.. #.#  #. ##r## gDh  ... #.## .r. gDh #..# #g# ##.# #.# ##+##  #†# #.#  ###)# #.###  ##.#<# #.#.### †#########.....##.......@†......#########....## ##)#.# ##..##  ###.# ......  gDh, 4##.## ###  #...# # #.# ##r##  #.#.# #.# #[#  #..  #. gDhi gDh gDh~ gDh) d _There are monsters nearby!gDh5  ... #.## .r. #..# #g# ##.# #.# ##+##  #†# #.#  ###)# #.### # ##.#<# #.#.### gDh06 †#########.....##.......@†......#########....## # ##)#.# ##..##  ###.# ......  ##.## ###  #...# # #.# ##r## gDh6 | #.#.# #.# #[#  #.. #.#  #. ##r## gDh  ... #.## .r. #..# #g# ##.# #.# ##+##  #†# #.#  ###)# #.###  ##.#<# #.#.### †#########.....##.......@†......#########....## ##)#.# ##..##  ###.# ......  ##.## ### gDh  #...# # #.# ##r##  #.#.# #.# #[#  #..  #. gDh gDhn gDh gDh d _There are monsters nearby!gDh8 ... #.## .r. #..# #g# ##.# #.# ##+##  gDh3#†# #.#  ###)# #.### # ##.#<# #.#.### †#########.....##.......@†......#########....## # ##)#.# ##..##  ###.# ......  ##.## ###  #...# # #.# ##r##  #.#.# #.# #[#  #.. #.#  #. ##r## hDhw ... #.## .r. #..# #g# ##.# #.# ##+## hDhP #†# #.#  ###)# #.###  ##.#<# #.#.### †#########.....##hDh@.......@†......#########....## ##)#.# ##..## hDh( ###.# ......  ##.## ###  #...# # #.# ##r##  #.#.# #.# #[#  #..  #. hDhhDhJhDh}hDh  ......#  #####.# ... hDh}#.## .r. #..# #g#  hDh##.# #.# +##  #†# hDhW&#.# ##  ###)# #.### hDh]##  ##.#<# #.#.### ## ###...†#########@....###. hDh2................†......'. ###....##########....###..##)#.# hDhT##..## ##....###.# ...... ##.r.##.## #.###.### ##O..hDh #...# # #.# ##r#  #.#.# #.# #[#####...# hDh|#.. #.# _There are monsters nearby!hDh hDh0 hDhqn.r.ghDhUN--3.0)Searing Ray hDh _hDhhDhhDhsS###### .....### #####.# .#..r.. ##.g ##+## hDhv #† ##...##  ###)## ##.....#  ##.#<# #@#.### ### ###...†#########.....### ................†......' ###....##########....###..##)##..## ##.......###.# ...... ##.r...###.#.###.### ##O..##.###r##  #.##[hDh{hDhP}hDh]..ghDhA--4hDh3hDhihDho  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!hDh_****hDh*\  You kill the hobgoblin!hDh0r..†.r   rat (wandering)hDh~I1----5==5ontinue: Searing RayRay hDhOhDh&Rf _(Press . to maintain the ray.)hDhdN****hDhOhDh".r.†.rhDh50------=6Searing Ray+ hDhhDhPE _The rat squeaks loudly. You hear a loud squeak.hDh  The searing ray hits the rat!****hDh, n†.†.hDhT 9/13 ------7Searing Ray++ hDhXe hDh h G _You kill the rat!hDh͔ N****hDh hDhB- r†.†.r   rathDh0 -----8ast: Searing Ray hDh: hDhH @  ###### .....### #####.# r#....† ##.. ##+##  #††# ##...##  ###)## ##.....#  ##.#<# #.#.### ### hDhH ###...†#########.....### ................†......' ###....##########....###..##)##..## ##.......###.# ...... ##.r...###.#.###.### ##O..##.###r## _You finish channelling your searing ray.hDh1J hDhN J.rhDhqP S-9Searing RayhDh>T hDhU hDh6  You focus your ray upon the rat. The searing ray hits the rat.****iDh1 ††.†You kill the rat!7----6==10ontinue: Searing RayRay iDhf _(Press . to maintain the ray.)iDh?  You stop channelling your searing ray. _8==--iDh 9====10/13====--ast: Searing Ray JJ   jelly (wandering)iDh 21.0 (11.0)--2.0 (12 _A jelly comes into view.iDh% ### ...  #.## ..†  #..# #†#  ##.# #.# ##+##  #†# #†#   ###)# #@###  ##.#<# #.#.### †#...†..##...  ##)#.# ##.J##  ###.# ......  ##.## #.###.###   #...# # #.# ##r## iDhj ### ...  #.## ..†  #..# #†#  ##.# #.# ##+##  #†# #†#   ###)# #@###  ##.#<# #.#.### †#...†..##...  ##)#.# ##.J##  ###.# ......  ##.## #.###.###   #...# # #.# iDht4iDhOw\ _A jelly is nearby!iDh% ### ...  #.## ..†  #..# #†#  ##.# #.# ##+##  #†# #†#   ###)# #@###  ##.#<# #.#.### †#...†..##...  ##)#.# ##.J##  ###.# ......  ##.## #.###.###   #...# # #.# ##r## iDhT ### ...  #.## ..†  #..# #†#  ##.# #.# ##+##  #†# #†# iDhd!  ###)# #@###  ##.#<# #.#.### †#...†..##...  ##)#.# ##.J##  ###.# ......  ##.## #.###.###  iDhY" #...# # #.# iDh,iDh]/iDh9iDhJ ####### ......### #####...  #.##†.iDhJ3#†##.##+## #††##...#####).### ##.....####.#<iDhmK-.### ##....... ###...†#########.....###.. ................†......' ###....##########....###  ##)#.# ##.J## ##iDhK# ##...... ##.r...# ##.## #.###.### ##O..##... #.# ##riDhNL###  #[# _A jelly is nearby!iDhOiDh7SX.JiDhU1====3.0) _iDhyYiDh[iDhnN ### ...  #.## ..†  #..# #†#  ##.# #.# ##+##  #†# #†#   ###)# #.###  ##.#<# #@#.### †#.....#.†......'###....###  ##)#.# ##..##  ###.# ..J...  ##.## #.###.###   #...# # #.# ##r##  #.#.# #.# #[# iDh~  ### ...  #.## ..† iDh  #..# #†#  ##.# #.# ##+##  #†# #†#   ###)# #.###  ##.#<# #@#.### iDh x†#.....#.†......'###....###  ##)#.# ##..## iDh́ S ###.# ..J...  ##.## #.###.###   #...# # #.#   #.#.# #.# #[iDh iDh iDh iDhO iDh d .....# ### ####.# ...  #.#..† #..# #†# iDh ##.# #.# ##+##†# #†# ##...###)# #.### ##..##.#<# iDh 3#.#.### ##.. ##...†#########.@...###.. ...............†......'.' ##....##########....###.#  ##)#.# ##..## #####.# ..J... ##.r...##.##.###.### ##O..## #...# # #.# ##r###.#.# #.# [# ####...# #.. #.# _A jelly is nearby!iDhų iDh BJ.iDh GJiDh޼ C4Searing Ray _iDh iDh iDhl **** You focus your ray upon the jelly. The searing ray hits the jelly!iDh/ l  The jelly is heavily wounded.iDh f.J...iDhg 9/13 ----==5ontinue: Searing RayRay iDh iDh2 f _(Press . to maintain the ray.)iDhV ** The searing ray hits the jelly.iDh$iDhS/BJ.iDh18-------6+ iDh:iDhX?^ _The jelly is severely wounded.jDh  The searing ray hits the jelly!**jDh ...jDh jDhe-.....####MrDarkGreen the Conjurer ####.#...Deep Elf#.##..†jDhHealth: 28/28 ========================#..##†#Magic: 8/13==============----------##.##.###+##AC: 3Str: 4#†##†###...##EV: 12Int: 25###)##.### ##.....## SH: 0Dex: 13  ##.#<##.#.### ##.......## XL:  5 Next: 100% Place: Dungeon:4 ##...†#########.@...###.........# Noise: ==-------  Time: 3127.0 (1.0) ...............†......'.........' -) Nothing wielded ##....##########....###.........# Continue: Searing Ray  ##)#.###..## ##.......#jDhB# Ray++ ###.#...... ##.r...####.## #.###.### ##O..###...# # #.# ##r###.#.##.##[# ####...##..#.#You focus your ray upon the jelly. The searing ray hits the jelly!  The jelly is heavily wounded. jDh_(Press . to maintain the ray.)  The searing ray hits the jelly. _The jelly is severely wounded.The searing ray hits the jelly!jDh _You kill the jelly!You have reached level 6!jDh'/  --more--jDh? 32/324-6 0% Searing Ray _kDhQ)  You stop channelling your searing ray.rast: Searing Ray r   rat (wandering)0--8.0 (1kDh5 kDhDP_A rat comes into view.kDhQ ### ...  #.## ..†  #..# #†#  ##.# #.# ##+##  #†# #†#   ###)# #.###   ##.#<# #.#.### †#.@...#......†......'.#######....###  ##)#.# ##..##  ###.# ......   ##.## #.###.###   #...# # #.# ##r##  #.#.# #.# #[#  #.. #.# kDh ### ...  #.## ..†  #..# #†#  ##.# #.# ##+##  #†# #†#   ###)# #.###   ##.#<# #.#.### †#.@...#......†......'.#######....###  ##)#.# ##..##  ###.# ......   ##.## #.###.###   #...# # #.#   #.#.# #.# #[ Dh40m#.. --kDh.p _A rat is nearby!kDhkDh( ###kDhy ...  #.## ..†  #..# #†#  ##.# #.# ##+##  #†# #†#   ###)# #.###   ##.#<# #.#.### †#.@...#......†......'.#######....###  ##)#.# ##..##  ###.# ......  kDh7 ##.## #.###.###   #...# # #.# ##r##  #.#.# #.# #[#  #.. #.# kDh ### ...  #.## ..†  #..# #†#  ##.# #.# ##+##  #†# #†#   ###)# #.###   ##.#<# #.#.### †#.@...#......†......'.#######....###  ##)#.# ##..##  ###.# ......   ##.## #.###.###   #...# # #.#   #.#.# #.# #[ Dh40m#..  _A rat is nearby!kDh)3Q ### ...  #.## ..†  #..# #†#  ##.# #.# ##+##  #†# #†#   ###)# #.###   ##.#<# #.#.### †#.@...#......†......'.#######....###  ##)#.# ##..##  ###.# ......   ##.## #.###.###   #...# # #.# ##r##  #.#.# #.# #[#  #.. #.# kDh  ### ...  #.## ..†  #..# #†#  ##.# #.# ##+##  #†# #†#   ###)# #.###   ##.#<# #.#.### †#.@...#......†......'.#######....###  ##)#.# ##..##  ###.# ......   ##.## #.###.###   #...# # #.#   #.#.# #.# #[ Dh{40m#.. kDhF ###.# ...  #.#..† #..# #†# ##.# #.# ##+##†# #†# ##...kDh###)# #.### ##.. ##.#<# #.#.### ##.. #...†#########.....###.. ..............†.@....'..'. #....##########....###r##)#.# ##..## ##.## #.# ...... ##.r...##.##.###.### ##O..###...# # #.# ##r## #.#.# #.# [# ###...# #.. #.# ....#.# kDh} #. ##r# _A rat is nearby!kDhZkDh7=r.kDh`-9 _kDhkDhkDh4 j ...  #.## ..†  #..# #†#  ##.# #.# ##+##  #†# #†#   ###)# #.###  <# #.#.###  †#########.....###.......†.@....'.######....###..)#.# ##..##   ###.# ......   ##.## #.###.###   #...# # #.# ##r##  #.#.# #.# #[#  #.. #.#  #. ##r## kDhH1  ...  #.## ..†  #..# #†#  ##.# #.# ##+##  #†# #†#   ###)# #.###  <# #.#.###  †#########.....###.......†.@....'.######....###..)#.# ##..##   ###.# ......   ##.## #.###.###   #...# # #.# ##r##  #.#.# #.# #[ #.. kDh=  #.  _A rat is nearby!kDh .# ...  #.## ..†  #..# #†#  ##.# #.# ##+## #†# #†# ##...## ###)# #.### ##.....## .#<# #.#.### ##.## ...†#.....###.#†..@...'.r.'. ....#....###.# #)#.# ##..## ##.##  ##.## #.###.##  #...# # #.# ##r##  #.#.# #...# #Dh m r.30 _kDh| | ...  #.## ..†  #..# #†#  ##.# #.# ##+##  #†# #†#  )# #.###  <# #.#.###  †#########.....###.......†..@...'r..#####....###... #)#.# ##..##   ......   ##.## #.###.###   #...# # #.# ##r##  #.#.# #.# #[#  #.. #.#  #. ##r## lDhn ...  #.## ..†  #..# #†#  ##.# #.# ##+##  #†# #†#  )# #.###  <# #.#.###  †#########.....###.......†..@...'r..#####....###...)#.# ##..##   ......   ##.## #.###.###   #...# # #.# ##r##  #.#.# #.# #[ #..  Dh#34m#.  .# ... #.## ..† #..# #†# ##.# #.# ##+##  #†# #†# ##...## )# #.### ##.....## # .#<# #.#.### ##.......## #†#.....###.#†...@..'r.'.#....###.# )#.# ##..## ##.......## #.# ...... ##.r...## # ##.## #.###.### ##O..## Dh*m# #...# # #.# ##r## #.#.# #.#...# #.. _A rat is nearby!r.9==1Searing Ray _lDhRU _is nearby! _ You focus your ray upon the rat. The searing ray hits the rat!lDh]P****lDh ..†.  You kill the rat!lDhU7---==2ontinue: Searing RayRay  _(Press . to maintain the ray.)lDh< _No target in view!lDh>****lDh,D..†.lDh#K6-----lDh.%j--3+ _lDh0lDh?4lDhP,>****lDhD..†.lDhd----4++ lDhlDhlDhhlDh\jlDh%llDhsK  You stop channelling your searing ray.lDh  _lDhlDhlDhlDh lDhBT7==lDhMlDhlDhlDhlDhlDhAlDhlDh"lDhk8===lDhԢlDhlDhlDhWlDhmlDh lDh©lDhzlDhlDhclDhưlDhk9===lDhzlDhlDh"lDhֵlDhlDhlDhZlDhlDhdp10/14====lDh+lDhglDh1lDhlDh,lDhlDh,lDh3lDhblDh[k1===lDh6lDhHlDhlDhlDhlDhlDhLlDh~lDh#lDhlDhlDh i2===lDhlDhlDhlDhlDh 3====lDhlDhlDhXlDhlDhlDhlDhlDhj4====lDhilDhlDhlDh$,lDhlDhlDhx lDh lDhY lDhlDhlDh?lDhlDhlDhe:==lDhlDh.lDhlDhmlDhlDh lDh*#lDh#lDh$lDhs'lDh*,lDhn,lDh/lDhN2lDh2lDh 4lDh5lDh+V`lDh`nlDhyalDhblDhdlDhglDhQhlDhjilDh mlDholDh2plDhrlDh+tlDhvlDhqwlDhylDh,{lDhp}lDh~lDh>lDh_lDhAlDhlDhlDhوlDhlDhZlDhjlDhlDhs #.###.###.###O..## ####.####  # #.# #.####'###.# #.###...##[##.# #.......##.# #.# #####...##.## #.# lDh#..##...# ## ##.#  .#######....>÷##..##( #..#  .........###.÷#.....# ####  ########## ##@......# 83.0 (49.0) #.##....#  #.# ..## Cast: Searing Ray  #.# # #.# #.# ... lDh7#.. lDhulDh,4.0 (50lDh)lDh% _Found 3 stones.lDh IlDh lDhb XlDh ,lDh lDh lDh ,lDh lDh lDh* ,lDh lDh lDhN ,lDh lDhY lDh ,lDh lDh BlDh) lDh lDh> lDh lDh| lDhH ;  You see here 3 stones.lDh  _lDhm ;  You see here 3 stones.lDh lDh  _lDh lDhy lDha ,lDh lDh lDh ,lDh lDhU lDh ,lDh lDh. lDh lDh lDh lDh{ lDh ,lDh lDh lDh ,lDh lDh lDh\ lDh lDh lDhX lDh lDh ,lDhJ lDhj ,lDh lDh{! lDh# ,lDh$ lDh& lDh) lDh) lDhI* lDh+ lDh- lDhX. lDh. lDh0 lDh2 lDh3 lDh<4 lDh5 lDhx8 lDh9 lDh9 lDh)S  _d - 5 scrolls labelled QEEMUNOY UPNI (gained 1) #.# #####.######## lDhT  #.............  #.###...#####.  ##...####  #.......#  #....##.##.#  ##....##.r...  #...^#.......######.###...### Searing Ray....#.......###### S   electric eel (asleep)~~S~~ r   rat (wandering)...lDh[ D213.0 (29lDh] .S~S~  A rat comes into view.lDh_ a4.0 (30Searing RaylDh8b lDh=d 0 _The rat moves out of view.lDh% 3lDhn( lDh+ lDh(1 lDh9 BlDh; lDh~P #####.######## #.............lDhQ ? #.###...#####. ##...#### #.......# #....##.##.# ##....##......#...^.......#.@..######.5.0 (1.0) ### lDhR  .....#......#########~~~~~S~#P#.......#.+...⌠...+)©lDhT lDhU lDh[ r~Sr   rat (wandering)lDhb >6.0 (2Searing RaylDhh lDhk : _Found a glaive. Found a transporter.lDh  #.# #####.######## #............. #.###...#####.##...#### #....r..# ....##.##.#  ##....##..... #.#...@.......# #.......######.###...###lDh B.....#.#.........######### #~~~~~~S#P #.......#.+...⌠...+)©lDhb lDh <r.lDh +7.0 (1lDhI lDhw L _There is a shaft here.lDhU V #.# #####.########  #.............  #.###...#####.  ##..r####  #.......#  #....##.##.#  ##....##.....  #.#...@.......#  #.......######.  ###...### .....#.# ......... ######### #~~~~~~S#P #.......#. )©lDhN% #.# #####.########  #.............  #.###...#####.  ##..r####  #.......#  #....##.##.#  ##....##.....  #.#...@.......#  #.......######.  ###...### .....#. ........ ######### #~~~~~~S#P #....... )©lDhb lDhlDh6_A rat is nearby!lDhJ mDhyV #.# #####.########  #.............  #.###...#####.  ##..r####  #.......#  #....##.##.#  ##....##.....  #.#...@.......#  #.......######.  ###...### .....#.# ......... ######### #~~~~~~S#P #.......#. )©mDh= #.# #####.########  #.............  #.###...#####.  ##..r####  #.......#  #....##.##.#  ##....##.....  #.#...@.......#  #.......######.  ###...### .....#. ........ ######### #~~~~~~S#P #....... )©mDho ##### #.# ####.########...........#.###...#####.#..r###...#  #.##.# ##..@.##.....#.#...^.......#.......######. ###...### .....#.#.........######## ~~~~~~S#P#.......#. _A rat is nearby!r.8 _mDhDU   #.# #####.########  #.............  #.###..r#####.  ##...####  #.......#  #....#  ##..@.#  #.#...^.......#  #.......######.  ###...### .....#.# ......... ######### #~~~~~~S#P mDh   #.# #####.########  #.............  #.###..r#####.  ##...####  #.......#  #....#mDhk  ##..@.#  #.#...^.......#  #.......######.  ###...### .....#. ......... ######### #~~~~~~S mDhmDh-mDhŲmDh*Z _A rat is nearby!mDhc  You focus your ray upon the rat. The searing ray hits the rat.mDh`****mDher ....  You kill the rat!mDh12----==9ontinue: Searing RayRay mDhkmDh f _(Press . to maintain the ray.)mDhVR****mDh%6....mDh(1--------20+ mDhB,mDh.mDhpmDhr8--mDhvmDhozR _No reachable target in view!mDhgR****mDh)6....mDh--1++ _mDhmDhmDh  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.1   3%  -2   g + Spellcasting 4.3  30%  +3          b + Unarmed Combat 0.1   1%  -2   h * Conjurations   6.8  52%  +1      i + Alchemy0.0   1%  +1   c + Short Blades   0.0     0 +4      mDhC[m       d + Armour   0.0    -2      e + Dodging3.4   5%  +2      f + Stealth3.3   8%  +3                                                mDhA"[37m                      The species aptitude is in white. Bonus from skill manuals is in red.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsnDhV B a + Fighting nDh_ h  a + Fighting   b + Unarmed Combat oDhs  b + Unarmed Combat  h * Conjurations oDh~  b + Unarmed Combat  h * Conjurations pDh]0` a + Fighting  b + Unarmed Combat pDhh  a + Fighting   b + Unarmed Combat pDhr  b + Unarmed Combat   c + Short Blades pDh` n  c + Short Blades  d + Armour pDh d  d + Armour  e + Dodging qDhM 28 b + Unarmed Combat   0.1   47 i + Alchemy   0.0    e * Dodging   3.4  14 f + Stealth rDh oMaces & Flails   0.03   pc + Axes0.0-2   q + Hexes 3d + Polearms -3   r + Summonings0.0+1  e + Staves0.0 0   s + Necromancy0.0+2  f + Unarmed Combat   0.1t + Forgecraft0.0rDh +1   g + Throwing   0.0     0   u + Translocations   0.0+1         v + Alchemy0.0+1  h + Short Blades   0.0 0 +4 w + Fire Magic0.0+1  i + Long Blades0.0-1   x + Ice Magic0.0+1  j + Ranged Weapons   0.0+3   y + Air Magic0.0+1  z + Earth Magic0.0+1  k + Armour0.0-2   l * Dodging   3.4  14%  +2   0 + Invocations0.0+1  m + Shields0.0Dh [m-2   1 + Evocations0.0+1   n + Stealth  3.3   8%  +3   2 + Shapeshifting   0.0 0  useful|allsDht  n + Stealth  2 + Shapeshifting sDhsDh w 1 + Evocations  2 + Shapeshifting sDha w 0 + Invocations  1 + Evocations sDhhy z + Earth Magic  0 + Invocations tDhqw y + Air Magic  z + Earth Magic tDhw x + Ice Magic  y + Air Magic tDhx >141 x * Ice Magic   0.0  15% y + Air Magic 36uDhGw x * Ice Magic  y + Air Magic uDhw w + Fire Magic  x * Ice Magic uDhi 136 f + Unarmed Combat 0.1   1%uDh  w * Fire Magic   0.0  12% x * Ice Magic 207uDhg uDhl uDhr #.######MrDarkGreen the Conjurer#.#Deep Elf#####.########Health: 32/32 ========================#.............Magic: 11/14 ==================------#.###...#####.AC: 3Str: 4uDhs v##...####EV: 12Int: 25#.......#SH: 0Dex: 13#....##.##.#XL:  6 Next:  0% Place: Dungeon:4##..@.##.....uDht Noise: ---------  Time: 3221.0 (0.0)#.#...^.......#-) Nothing wielded#.......######.Continue: Searing Ray###...###Ray++ .....#.#.........S   electric eeluDhw D##########~~~~~~S#P#.......#. _A rat is nearby! _A rat is nearby!You focus your ray upon the rat. The searing ray hits the rat.  You kill the rat! _(Press . to maintain the ray.) _No reachable target in view!uDh} uDh :vDh{5"  You stop channelling your searing ray. _vDh:BvDhg;b2==vDh<vDh?,vDh@vDhC,vDhEvDhGvDh"Hc3====vDhHvDhbK,vDhLvDhO,vDhPvDhR,vDh]SvDh]U94vDhUG====vDhXVvDhkXvDh ZvDhZvDh[vDh]vDh`,vDhavDhcvDhf,vDhpgvDhivDhl:==vDhmvDhnvDhpvDh"tvDh{v,vDhSxvDhszvDh^vDhn,vDhvDhvDhYvDh,vDhƖvDhvDhSvDh%,vDhɟvDhvDhtvDhn,vDhvDh`vDhcvDhK,vDh5vDhϲvDh,vDh,vDh[vDhvDhtvDhvDhvDhBvDhvDhovDhvDhGBvDh*vDhvDh #.###...#####. #.###...#### #.##.......# #.##....##.##.# #.##....##.....vDh #.#...^.......# #.......######.#########...### #......@..#.######46.0 (25.0).................#.###############.#ast: Searing Ray vDh.#ßP#~~~S~~~#Pß#.#.#..#.......#..#..# ©#©/+...⌠...+)©#©..#SS 3 electric eels .#..#.......#..#...#vDh#4 .#ßP#~~~~S~S#Pß#.... ############.###vDhvDh!vDhvDhjS~S~S~vDh5,7.0 (26vDhvDh* _Found a transporter.vDh&uvDh*,vDht1BvDh6,vDh<,vDhY=,vDh-@vDhFCvDhEvDhGvDhI,vDhLvDhNvDh;QvDhS,vDhmVvDh;ZvDh],vDh^vDh`vDhc,vDh/dvDhXfvDhh,vDhkvDhmvDhp,vDh rvDh tvDhv,vDhQxvDhzvDh|,vDhX~vDhvDh6,vDhvDhvDhb,vDhNvDhˍvDh,vDhvDhvDhؔ,vDhvDhvDh2vDh,vDhCvDh #########.. ##.........### #............. #.###########. ##.#ßP#S~~~~~vDh#.#####..#..#....... #.#.....©#©/+...⌠......##.#.###..#..#............#ßP#SS~~~~62.0 (15#.##.#.#....########## vDh+S#.#............. >.####.######### ### #.# #.# #.# ... vDhvDhe,3.0 (16vDhQvDhB; _Found a stone staircase leading down.vDhIvDhvDhN.......### .... ..# #.######### #.# ##.#ßP#S~~~~# #.#####..#..#.....#.#> #.#.....©#©/+...⌠....##.#.###..#..#..............#ßP#SS~~~ ..#.##@#.#....#########0vDh.0) #.#.............  >.####.############# #.# #.#  #.# ... vDhvDhA4.0 (1vDh ; _Found a stone staircase leading down.vDhEvDhi,vDhvDh,vDh; nvDh vDh,vDhvDh9y  There is a stone staircase leading down here. _vDh<vDh>vDhCvDh HvDhIvDhKvDhOvDh_s - a scroll labelled GEEHEER CYEWvDhlvDh vDh9 vDh vDh vDh vDh vDh# vDh5% vDh' vDh) vDhX* vDhY+ vDh, vDh. vDh/ vDh0 vDhV2 vDhY4 vDh(5 vDh6 vDha8 vDh: vDhV; vDh< vDh@ vDhB vDhF BvDhW t #..[.....# #.####.# #######.## #......# #.# ######## #.#vDhX  vDhlY #.#vDh Z  vDhZ #.#vDhQ[  vDh[ #.#vDh\  vDh?] )###.vDh] "#######vDh^ gvDhp_ .......#.....##########.###... #.###. #.#vDh` # #.# ####.#### g   hobgoblin (asleep) #.......# #.#..##.# #.#.###.####vDh{i  vDhCj vDhj 7.0 (6vDhk .0)  vDh(l 0A hobgoblin comes into view.vDhl vDhn vDh>o $8.0 (7vDhns vDh w  vDhw vDhcx _Found 4 stones.vDh R #..[    vDh  #.#   #.# #.# #.# #.# ###.############## vDh  g......@.........#  #.....##########.#  ##... #.#  ##. #.#  # #.# vDhO i      vDh*! #..[      #.#   #.# vDh?%#.# #.# #.# ###.##############  g......@.........#  #.....##########.#  ##... #.#  ##.  #     vDh*vDh{-vDhZ2vDh5` _A hobgoblin is nearby!vDh #..[      #.#   #.# #.# #.# #.# ###.##############  g......@.........#  #.....##########.#  ##... #.#  ##. #.#  vDh# #.#       wDh@ #..[      #.#   #.# #.# #.# #.# ###.##############  g......@.........#  #.....##########.#  ##... #.#  ##.  #  wDhAF   wDhHwDhJwDhRwDhV` _A hobgoblin is nearby!wDhi9 #..[      #.#   #.# #.# #.# #.# ###.##############  g......@.........#  #.....##########.#  ##... #.#  ##. #.#  # #.#       wDh #..[      #.#   #.# #.# #.# #.# ###.##############  g......@.........#  wDhU#.....##########.#  ##... #.#  ##.  #     wDhwDhwDh wDh` _A hobgoblin is nearby!wDh4 #..[.....# #.####.# #.## #......# #.# # #.# #.# #.# #.##.#.g..........##.....#.# ##...# #.# ##.# #.# #. #.## ####.####  #.#  #.#..##.# #.#.###.wDhO9.0 (1 _wDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)wDhx7 #..[.....# #.####.# #.## #......# #.# # #.# #.# #.# #.#.####.#.g.#.##.....#.# ##...## #.#  ##.# #.#  #. #.# #. ####.##### #.#  #.#..##.# #.#.###.300 _wDh4;wDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)wDh ` #..[.....# #.####.# #.## #......# #.# # #.# #.# #.# #.#<.####.#.g.#.##.....#.# ##...## #.# ##.## #.#  #. #.# #. ####.#### #+ #.#  #.#..##.# #.#.###. _A hobgoblin is nearby! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _wDh i<1Searing RaywDh wDh" _You can't see any susceptible monsters within range! (Use Z to cast anyway.) __Found a stone staircase leading up.wDh o  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!wDhN z****wDhB (...  You kill the hobgoblin!wDhe 2----1==2ontinue: Searing RayRay wDhj wDhr | _(Press . to maintain the ray.)wDh_u wDhVz wDh{ H _No target in view!xDh/3xDhxDh~K  You stop channelling your searing ray.xDh/ _xDh_xDhz3==--xDh~,xDhxDhZ,xDhxDh84====xDhxDhNxDhOBxDh:xDh;xDhL=xDh >:==xDh"?xDhAxDhlC,xDhQDxDhGxDhT& #.#  ## #.# .<.####.######....(................#..##.....##########.###...###.###.###.# #.# #.# #@# ####.###-- #'# #....... ... #.#..##. Cast: Searing Ray  .....#.#.###........ ##.#>###.xDhWg.........####.....##. o   orc priest (asleep)+....o....+.... o   orc (asleep)#...o.....####...#.##.#.##.##.xDhScJ 13.0 (11.0)  You open the door.xDhCeG--4.0 (12xDhoxDh8| _An orc and an orc priest come into view. _Found a stone staircase leading up.xDh' #.# ## #.# .<.####.##  ....(.....  ..##....  ##...## #.#  ##.## #.#  #.# #.#  #@# xDh? #'#  ...  .....  ....... ##.#> ......... +....o....+ #...o.....# xDhמ #.# ## #.# .<.####.##  ....(.....  ..##....  ##...## #.#  ##.## #.#  #.# #.#  #@#  #'#  ...  .....  ....... ##.#> ......... +....o....+ #...o.....#xDhxDhd _There are monsters nearby!xDhC #.# ## #.# .<.####.##  ....(.....  ..##....  ##...## #.#  ##.## #.#  #.# #.#  #@#  #'#  xDh...  .....  ....... ##.#> ......... +....o....+ #...o.....# xDho" xDhr#.# ## #.# .<.####.##  ....(.....  ..##....  ##...## #.#  ##.## #.#  #.# #.#  #@#  #'#  ...  .....  ....... ##.#> ......... +....o....+ #...o.....#xDhGzxDh|xDhxDhId _There are monsters nearby!xDhW5 #.# ## #.# .<.####.##  ....(.....  ..##....  ##...## #.#  ##.## #.#  #.# #.#  #@#  #'#  ...  .....  ....... ##.#> ......... xDh.8+....o....+ #...o.....# xDh  #.# ## #.# .<.####.##  ....(.....  ..##....  ##...## #.#  ##.## #.#  #.# #.#  #@#  #'#  ...  .....  ....... ##.#> ......... +....o....+ #...o.....# ##.<.####.##############...(................ ..##.....########## ##...##  ##.##Dh i40m  #.# .####.###.......#...##..###.....###.......# ##.#>#..####.....+....o....+..........#...o.....####...#.##oo 3 orcs (asleep)#....o.o## ##.# #.....> _There are monsters nearby!xDhl xDh 15.0)xDh xDh _2 orcs come into view. _There is an open door here.xDhh# xDh& xDh. xDhA  .<.####.##############...(................ ..##.....##########xDhA ; ##...##  ##.##  #.# ####.#####'##.......#.@.##..###.....##xDhB T#.......# ##.#>#..####.....+....o....+..........#...o.....####...#.###....o.o## ##.#xDhVC :o   orc wizard (asleep) ##....o## #.....>. ooo 3 orcs (asleep)###.### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)xDh+U  An orc wizard comes into view. It is wielding a +0 dagger.xDhW xDhKX xDhY ,xDhb 4oo<.o..oo...owandering)xDh~c o.oooxDhGd C===6Searing RayxDhk xDhm ? _The orc priest shouts! The orc shouts! x2xDhΡ R****xDh/ >  You focus your ray upon the orc. The searing ray misses the orc.(Press . to maintain the ray.).oo..o..o....oo.2----7ontinue: Searing RayRay xDh@8 xDh: , _The orc wizard shouts!yDhs*## #.# <.####.#############....(.................##.....###########...####.## #.#  #.# ###.#####@##..... #...# . #.....# #.#. #...o...# ##.#>##...o.....####.....##+....o..o.+...................####...##...o...## ##.##.####.....## #.....>.yDhvyDhwoyDhxo..o..o<...yDhwz6o.yDh7x---8astyDh~ yDhV yDh-_You stop channelling your searing ray. yDhC_There is an open door here.yDh7 ## #.# <.####.#############....(.................##.....###########...####.## #.#  #@# ###.#####'##..... #...# . #..o..# #.#. #..o....# ##.#>##....o..o.####.....##+....<....+..............o....####...##.......## ##.##.##o.yDh* yDhL, yDh4 <o.yDh4 B---9yDhY: yDhG=  _The orc priest begins to cast a cantrip, but forgets the words!zDh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zDhw #.# MrDarkGreen the Conjurer ## #.# Deep Elf .<.####.##############  Health: 32/32 ======================== ....(................#  Magic: 10/14 =================------- ..##.....##########.#  AC: 3Str: 4 ##...## #.#  EV: 12Int: 25 ##.## #.#  SH: 0Dex: 13 #.# #.#  XL:  6 Next:  1% Place: Dungeon:4zDh~yZ #@# ####.### Noise: ---------  Time: 3319.0 (0.0) ##*## #....... -) Nothing wielded #.o.# #.#..##. Cast: Searing Ray #.....# #.#.###. #..o....# ##.#>###. #....o..o.####.....##. o   orc priest +....o....+........... o   orc wizard #.........####...#.##. ooo 3 orcs ##.......## ##.##.##. _The orc priest begins to cast a cantrip, but forgets the words!Casting: Searing Ray (safe; 1% risk of failure)  zDh}KConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (81% to hit)zDhZ o*zDh W*o*.{Dh.o*o  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 falchion and wearing a +0 leather armour (81%to hit){DhE+{DhϾ {Dh#.#{Dh{Q MrDarkGreen the Conjurer{DhM {Dh## #.#{Dh< Deep Elf{Dh1 {Dh.<.####.##############  Health: 32/32 ========================{Dhy {Dh9....(................#  Magic: 10/14 =================-------{Dh {Dh~..##.....##########.#  AC: 3{DhR-Str: 4{Dh {Dh{##...## #.#  EV: 12{DhInt: 25 ##.## #.#  SH: 0Dex: 13 #.# #.#  XL:  6 Next:  1% Place: Dungeon:4 #@# ####.### Noise: ---------  Time: 3319.0 (0.0) {Dh[6##'## #....... -) Nothing wielded #.o.# #.#..##. Cast: Searing Ray #.....# #.#.###. #..o....# ##.#>###. #....o..o.####.....##. o   orc priest +....o....+........... o   orc wizard #.........####...#.##. ooo 3 orcs ##.......## ##.##.##.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 falchion and wearing a +0 leather armour (81%to hit)  You focus your ray upon the orc priest. The searing ray hits the orc! {Dh!{DhX {Dh.#.#{Dh {Dhjt## #.#{Dh9 {DhY.<.####.##{Dh {Dh# {Dh;....(.....{Dh     #.#  ##.## #.# {Dh] #.# #.#  #@#  ##*##  #.*.#  #.*...#  {DhE#..*....# ##.#> #....o..o.  +....o....+ #.........# 2 orcs   Press: ? - help, Shift-Dir - straight line  {Dh%/Aim: an orc priest, wielding a +0 falchion and wearing a +0 leather armour (81%to hit)  You focus your ray upon the orc priest. The searing ray hits the orc!  You kill the orc!The searing ray hits the orc priest!{Dha {Dhc {Dh#e6The orc priest is heavily wounded.{Dhsf{Dhh{DhV {Dh/!{Dh'{Dh){Dh.{DhZUoo..o{Dh1!....  {DhP(Press . to maintain the ray.){Dhs {DhR {DhJThe orc priest calls down the wrath of Beogh upon you.{Dhԏ{Dh & <  You struggle to resist.{DhK* ;*{Dh oo 2 orcs  The orc wizard gestures wildly while chanting.{Dh  ;The orc wizard flickers and vanishes!{Dh 9{{Dh< 1=2==20.0 (1ontinue: Searing Ray{Dh =Ray {Dhn {Dhy _Deactivating autopickup; reactivate with Ctrl-A.|Dh **** The searing ray hits the orc priest.|DhLL')oo.o.....{<0---1+  _The orc priest is almost dead.|Dh˻Q  The searing ray hits the orc priest.|Dh̼$*|Dhx***oo 2 orcs|DhKH,|Dh7I|DhN&'|DhOc.oo)......|Dhp 9/14 ---14--2|Dhr{++ _You kill the orc priest!|Dh>x|Dhzm _Your Conjurations skill increases to level 7!}Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}Dh #.# MrDarkGreen the Conjurer ## #.# Deep Elf}Dh .<.####.##############  Health: 32/32 ======================== ....(................#  Magic: 7/14============------------ ..##.....##########.#  AC: 3Str: 4 ##...## #.#  EV: 12Int: 25 }DhG##.## #.#  SH: 0Dex: 13 #.# #.#  XL:  6 Next: 14% Place: Dungeon:4 #@# ####.### Noise: ---------  Time: 3322.0 (0.0) ##*## #....... -) Nothing wielded}Dh= #.oo# #.#..##. Continue: Searing Ray #.)...# #.#.###. Ray++  #.......# ##.#>###. #.........####.....##. oo 2 orcs }Dh+....<....+........... #.........####...#.##. ##.......## ##.##.##. _Your Conjurations skill increases to level 7!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  }DhPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 chain mail (87% to hit)}DhZ o*}Dh; E**~Dh]b #.# MrDarkGreen the Conjurer ## #.# Deep Elf .<.####.##############  Health: 32/32 ======================== ....(................#  Magic: 7/14============------------ ..##.....##########.#  AC: 3Str: 4 ##...## #.#  EV: 12Int: 25 ##.## #.#  SH: 0Dex: 13 #.# #.#  XL:  6 Next: 14% Place: Dungeon:4 #@# ####.### Noise: ---------  Time: 3322.0 (0.0) ##'## #....... -) Nothing wielded #.oo# #.#..##. Continue: Searing Ray ~Dhf#.)...# #.#.###. Ray++  #.......# ##.#>###. #.........####.....##. oo 2 orcs +....<....+........... #.........####...#.##. ##.......## ##.##.##. _Your Conjurations skill increases to level 7!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou focus your ray upon something. The searing ray hits the orc!~Dhzm #.# ## #.# .<.####.##  ....(.....     #.#  ##.## #.#  #.# #.#  #@#  ##*##  #.*o#  #.)*..#  #...*...# ##.#> #.........   orc +....<....+ #.........#   Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray[0;1~Dh}0m (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  You focus your ray upon something. The searing ray hits the orc!  You kill the orc!~Dh0D  The searing ray hits something.~DhA~Dhdo)...~Dh 8===3.0 (1 ~Dh$,~Dh0f _(Press . to maintain the ray.)~Dh(  The searing ray hits the orc! ****You kill the orc!~Dhf?~DhE\))..~Dh_ 7-54Searing Ray+  _The searing ray hits something!~DhD  The searing ray hits something!~Dh ****Reactivating autopickup.~Dh \))..~Dh77 6---2-5++ ~Dh> ~DhA 6 _You feel a bit more experienced.~Dhj R****~Dhz N))..5------6ast: Searing Ray ~DhH > _You finish channelling your searing ray.DhRDh Te6==-7DhXDhZDh6 Dhv8 Dh: DhH BDh]J ,DhfP Dh+V DhW `7====DhY Dh^ ,Dhb Dhg ,Dhj Dh{ 8===Dh XDh: BDh Dh k9===Dh Dh= ,Dh Dhn 10/14====Dh ,Dh Dh ,Dh? Dh 1===Dh Dh ,Dhd Dh? ,Dh Dh' 2===Dh Dh ,Dhu Dh ,Dh Dh ,Dh Dhj 3====Dh( Dh ,Dh/ Dh ,Dh? Dh 4====Dh6 Dh Dh ,Dh Dh _  There is an open door here.  You see here a +0 club.Dh Dh"  _Dha DhS Dh ,Dh5 Dh  Dh| P==Dh Dh Dh ,Dhp Dh Dhb ,Dh Dh Dh ,Dhd Dh! Dh# ,Dh% Dh' Dh) ,Dh+ Dhu, Dh. Dh. Dha/ Dh1 Dh2 Dhi3 Dh4 Dh5 7 _You open the door.Dh 7 Dh7 3Dh; @  There is an open door here.Dhe= Dh> 5 _Dh? DhLA DhA ,DhZC DhID DhE ,DhVF DhuG Dh4H ,Dh2I DhJ ,DhK DhL Dh N DhN ,Dh8P DhQ DhR ,DhT DhU Dh?V ,DhWW DhX DhmY ,DhZ Dh\ Dh\ ,Dh'^ Dh` ,Dha Dhc Dh e ,Dhe Dhmg Dhh ,Dhi Dhj DhTl Dhm ,Dhq ,DhMr Dhs ~ _d - 6 scrolls labelled QEEMUNOY UPNI (gained 1)Dh/u 3Dhu Dhv Dhw ,Dhx Dh:y DhL{ BDh"| DhO} Dh} ,Dh Dh ,Dhm Dh0 Dh= Dh ,Dhi Dhć Dh ,Dh DhҊ Dh ,Dh Dhm ,Dh Dh Dhj Dh) ,Dh; Dhz Dh9 ,Dh Dh> Dh ,Dhh DhZ vDh vDh DhX Dh Dh Dh Dhu Dh Dh1 DhS Dh &Dh]" Dh$ Dh% ,Dh, Dh. ,Dh. Dh6    #......  #+##.....  ~.~ #.# ##.... DhV9  # ♣.♣ # #.# ##...  +.._..+ #.# ##'#  ~♣.♣~ #.# #.#  ~.~ #.# #.#  # #'#### #.# ##.#  #..##@##.###.# ##...422.0 (95.0)  #...........#####....  #######.####.........  #......######.#  ######## ###     _You open the door.Dh; _ _Found a sparkling altar of Nemelex Xobeh.Dh@o 3DhFp DhPr Dhu Dh{ z _  There is an open door here.Dhf~ A  You enter the shallow water.Dh8 ?Water Dh Dh؂ N _Moving in this stuff is going to be slow.Dh 3Dh Dh Dh >Dȟ Dh Dh 3Dhq Dh 7 _You open the door.Dh 3Dh Dhg @  There is an open door here.Dh5 Dh 5 _Dh Dh6 ,Dh Dh$ Dh ,Dhm Dhj Dh ,Dh4 ,Dh Dh ,Dhj 7 _You open the door.DhE Dh 3Dh @  There is an open door here.Dh Dh^  _Dh Dhl Dh Dh] Dh DhԺ Dhڼ ,Dh Dh_ DhG ,Dh Dht Dh? Dh Dh Dh DhO Dh Dh Dh( Dh ,Dh N _You now have 200 gold pieces (gained 11).Dhm 3Dh Dhr Dh ,Dh Dh Dho Dh. ,Dh Dh ,Dh Dh Dh ,Dh XDhr Dh Dh ,Dhe Dh5 Dh ,Dh Dh Dh ,Dh Dh Dh   #.#    #.#  # # #.#  Dhi . .#### #.#  #. .. .<.####.### ###.###.##....(....... #............##.....#Dh [ #...../..g# ##...##  #@# ##.##  #.# #.#  #.###.###.# #.# Searing RayDh g #.........# ##)# #.###.###.# ##.).##Dh?  #.###.###.# ##.)...## g   hobgoblin (asleep) #.........# ##.......# #####....####......... ###........+....<....Dhg /51.2 (29.2Dh ,2.2 (30Dhy Dh \ _A hobgoblin comes into view.Dh9Qq #.#  #.#  # # #.#  #. .#### #.#  #. .. .<. ###.###.##....( #............ #...../..g#   #@# ##.##  #.# #.#  #.###.###.# #.# DhR #.........# ##)##  #.###.###.# ##.).##  #.###.###.# ##.) #.........#  #####.. ###..<Dh #.# #.#  # # #.#  #. .#### #.#  #. .. .<. ###.###.##....( #............ #...../..g#   #@# ##.##  #.# #.#  #.###.###.# #.#  #.........# ##) #.###.###.# ##.) #.###.###.# ##.) #.........#  #####.. ###..<DhȯDhDhDh1` _A hobgoblin is nearby!Dh #.#  #.#  # # #.#  #. .#### #.#  #. .. .<. ###.###.##....( #............ #...../..g#  Dh6 #@# ##.##  #.# #.#  #.###.###.# #.#  #.........# ##)##  #.###.###.# ##.).##  #.###.###.# ##.) #.........#  #####.. ###..<Dh#.# #.#  # # #.#  #. .#### #.#  #. .. .<. ###.###.##....(Dh #............ #...../..g#   #@# ##.##  #.# #.#  #.###.###.# #.#  #.........# ##) #.###.###.# ##.) #.###.###.# ##.) #.........# DhO #####.. ###..<DhDhDhRv _A hobgoblin is nearby!Dh #.#  #.#  # # #.#  #. .#### #.#  #. .. .<. ###.###.##....( #............ #...../..g#   Dh1#@# ##.##  #.# #.#  #.###.###.# #.#  #.........# ##)##  #.###.###.# ##.).##  #.###.###.# ##.) #.........#  #####.. ###..<DhH#.# #.#  # # #.#  #. .#### #.#  #. .. .<. ###.###.##....( #............ #...../..g#   #@# ##.## DhL #.# #.#  #.###.###.# #.#  #.........# ##) #.###.###.# ##.) #.###.###.# ##.) #.........#  #####.. ###..<Dh#SDhUDh^Dh3c` _A hobgoblin is nearby!Dhe #.# # #.#   #.#  # ## #.#  Dh#. .#### # #.#   #. .. .<.####.##### ###.###.##....(........ #............##.....### #.....@..g# ##.. #.###.###.# ##.# DhE 7 #.# #.#  #.###.###.# #.# #.........# ##)## #.###.###.# ## DhA #.###.###.# ##.)...## #.........# ## #####....####.........#3.2 (1.0) _DhD] _You see here a wand of quicksilver (5).Dh~o  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!Dhy***Dh+s ..†You kill the hobgoblin!DhQ2----6==4ontinue: Searing RayRay DhZZDhE]f _(Press . to maintain the ray.)DhyA <***Dhv B..†Dh 1--------5+ Dh1 <***Dhտ B..†Dh 0-----6++ Dh Dh DhP 3Dh Dht K  You stop channelling your searing ray.Dh^ ]1= _Dh _DhA ,Dhm Dh ,Dh DhC 2===Dh Dhf ,Dh BDh Dhg Dh j3====Dh Dh ,Dh Dh ,Dh Dh ,Dh Dh# Dh# c4====Dh% Dhv- Sast: Searing Ray Dh2 0682.0)Dh3 ,9.2 (13Dh8= I _t - a wand of quicksilver (5)DhT3DhDhDh,DhXDhDhH!Dh#P==Dh%Dh(Dh*,Dh ,Dh-Dh/,DhN0DhE2Dh3,Dht4Dh5Dh7,Dh7Dh8Dh9Dho:,Dh<Dhs>,Dh ?Dh@DhBBDh/DDhbF,DhGDhHDh%J,DhJDhmMDhN,DhWODh,QDhR,DheSDh>UDhV,DhWDhXDhZ,Dh_[Dh\Dhd^,Dh_Dh`Dhe,Dh  You see here a hobgoblin corpse. _DhCDhnDhDhM  There is an open door here. _ _You open the door.Dh@  There is an open door here.DhDh`5 _DhDh,DhDhDhg,Dh<DhDhK,DhDhDhT,DhDh@  There is an open door here.DhiDh _DhXDhfDhDh: ,Dh Dhw Dh,Dh=H#............##.....###........†######...###.###.###.# ##.###.# #.# #.##.###.###.# #.........# ##)## #.###.###.# ##.).## ###.###.# ##.)...## ..# ##.......##517.2 (48####....####.........####........+....<....+ #.......####.........####'###....# ##.......###~~.~~####.# ##.....##Dh\@###~♣.♣~####.# ##...## #.'.._..'.##.# ##'####.#~♣.♣~#.##.# #.##...DhBDhDDhFT _Key pressed, stopping explore.DhXIDh\Dhvbf _DhfXDhbi,DhEjDh2mDho,DhpDhrDht,DhuDh-xDhz,Dh|Dhm~Dh,DhDh1DhM,DhDhDhw4  You see here a hobgoblin corpse. _DhDhcDh,Dh7DhDh֩,Dh$DhDhI,DhDhеB  Things that are here:  Dhm>4 stones; a hobgoblin skeletonDhDh _DhϹDhnDh(,DhbDhDh,DhDhDhl,DhxDhDhDhDhDhDhDhhDhHDhDh,DhpDhDhJ,DhDhDh*,DhDhDh>,DhDhDh,DhSDhPDhT,DhDh8DhRDhy,Dh  You see here the +0 scale mail of the Lion {Int+2}.DhDh  _DhXDhDhXDh,DhDhDh,Dh%Dh Dh",Dh$Dh%DhZ(,Dh_)Dhv+Dh-,Dhk.Dh1Dh2,Dh3DhR5Dh08,Dh9Dh;Dh<,Dh\=Dh>Dhq@DhBA,DhDDhF,DhGDhHDhODhPDhQDhJR,Dh!XnDhYBDhF[DhB\Dha #####...  #.# ##.....#  l.. ##.......  #.# #........  #.. +........  #.# #........  #.# DhGbd......  #.# ##.....#  #@# ##  #.# ##'##   #.# #.#   #.# #######.##  #.# #.#Dhb  #.# #.####...## l   iguana (wandering)  #.# #.# #.....#  #.######.####...##  #.................Dhg-61.2 (44Dhh,2.2 (45Dh|kDhUmZ _An iguana comes into view.Dh*.......# #####...##.#Dh; ##.....#l..###.+.##.......##......Dh8##...##.##'##.# #.######.#........# .Dh###...#.# #.# #......######.####...##DhyDh8l.DhN3.2 (1.0)Dh    #.#  #l#  ...  #.#  #..  #.#  #.#  #@#  #.#  #.# ##'##  #.# #.#  #.#   #.#   #.#  #.# #.# DhC  #.#  #l#  ...  #.# Dhe #..  #.#  #.#  #@#  #.#  #.# ##'##  #.#  #.#  #.#   #.#  #.# #.#  DhMDh DhyDh^ _An iguana is nearby!Dh####........# .#####...#DhF#l# ## ##.....#..... ###. #.+.##.......##.....##...####'Dh## #######.#.......#Dh###...# #.# #.....DhۈDh/F.lDhC4Searing Ray _DhDhDhQjI   #..  Dh"k #.#  #.# ##  ..l..  #.#.  #..  #.#  #@#  #.#  #.# Dhk #.# ##'##  #.# #.#  #.#   #.#   #.#  #.# #.# Dh  #..   #.#  #.# ##  ..l..  #.#.  #..  #.#  #@# Dh #.#  #.#  #.#  #.#  #.#   #.#  #.#  #.# #.# Dhf Dh Dh Dh ^ _An iguana is nearby!Dh  ****lYou focus your ray upon the iguana.  The searing ray hits the iguana but does no damage.Dhy ?  The iguana hisses angrily.DhK Y.l..Dh 2----==5ontinue: Searing RayRay DhB Dh f _(Press . to maintain the ray.)Dh # #.# #####........#  ######...##.# ##.# ##.....#.......# ##l#...####.......+.##.......##.....##...####'Dh ## #.# ######.#.......####...#Dh5 Dh F.lDhL h--6astDh Dh& < _You stop channelling your searing ray.Dhn **** You focus your ray upon the iguana. The searing ray hits the iguana!DhP ...lThe iguana is heavily wounded.(Press . to maintain the ray.)DhC 1------==7ontinue: Searing RayRay Dh Dh S _The iguana barely misses you.Dhy E  The searing ray hits the iguana!Dh3~ ****Dh:Z...†Dh-0---38Searing Ray+ Dh2Dho5J _You kill the iguana!DhlN****Dh\0...†9/14 -----9++ DhD2Dhg4DhBN****DhT...†Dh8------70ast: Searing Ray DhDh> _You finish channelling your searing ray.DhGIDhAR9==10/14====DhTBDhUDheW,DhXDhY,DhZDhe1===DhgDhi,DhNm,DhnDhqDhri2===DhtDhhvDhwDh'yDhzDh{,Dh|Dh}3====DhFDh ,DhSDh,Dh}DhB,DhDhx4====DhЇDhDh!DhDhc  You see here an iguana corpse.DhTDh _DhDhDhDh,DhDh*DhP==DhDh!Dhݙ,Dh*DhtDh:,DhiDhDhZ,DhDhDh,DhDhΦDh,DhDhDh,DhDh}Dh DhDhDh3Dh,Dh̶Dh˷Dh,DhDhADh,DhwDhI,DhDh3Dh>3Dh]=DhCXDhDDhFDhfGDhHDh K7 _You open the door.DhLDhAMDhMDhQ@  There is an open door here.DhhSDhS _DhUDhWDhY,DhZDh ]Dh^,Dh_DhbDhd,DhteDhbgDhriDhjDhjDhlDhJnDhoDhoDhrDh@DhSDh֣XDh/  Things that are here:  a rat skeleton; a rat skeleton #.##..÷  #..##÷#  ##.##.# ##+##  #÷##÷# ##...##  ###)##.### ##.....##  ##.#<##.#.### ##.......## ##...÷#########.....###..# ...............÷......÷..' ##....##########@...###..#  ##)#.#####..#####.......##  ###.##.......r.##.r...##  ##.## #.###.###.###O..##  #...# # #.# #.####'##  #.#.#[Dh37m #.###...##[# r   rat (wandering) ####...# #.......##.# .....#.# #####...##.## ####.#.# #..##...####648.2 (78.0)Dh.rr.r 2 rats (wandering)DhI9.2 (79Searing Ray _DhDhuDh*^ #.## ..÷  #..# #÷#  ##.# #.# ##+##  #÷# #÷#   ###)# #.###   ##.#<# #.#.### ÷#########.....### ...............÷......÷.#@...#  ##)#.# ####..##  ###.# #......r.  ##.## #.###.###.#  #...# # #.#   #.#.# #.#[#  #..  ###  Dhor #.## ..÷  #..# #÷#  ##.# #.# ##+##  #÷# #÷#   ###)# #.###   ##.#<# #.#.### ÷#########.....### ...............÷......÷.#@...# Dh ##)#.# ####..##  ###.# #......r.  ##.## #.###.###.#  #...# # #.#   #.#.# #.#[#  #.. ### DhaDh+DhkDhd _There are monsters nearby!DhS #.## ..÷  #..# #÷#  ##.# #.# ##+##  #÷# #÷#   ###)# #.###   ##.#<# #.#.### ÷#########.....### ...............÷......÷.#@...#  ##)#.# ####..##  ###.# #......r. DhjU ##.## #.###.###.#  #...# # #.#   #.#.# #.#[#  #..  ###  Dhs r #.## ..÷  #..# #÷#  ##.# #.# ##+##  #÷# #÷#   ###)# #.###   ##.#<# #.#.### ÷#########.....### ...............÷......÷.#@...# Dh!  ##)#.# ####..##  ###.# #......r.  ##.## #.###.###.#  #...# # #.#   #.#.# #.#[#  #.. ### DhO Dh0 Dh Dh d _There are monsters nearby!Dh |#..# #÷# ##.# #.# ##+##÷# #÷# ##...###)# #.### ##.. ##.#<# Dh! +#.#.### ##.. #...÷#########.....###r. ..............÷......÷..'. #....##########....###..##)#.# ##### #.# #......r..##.r...## .##.###.###.###O..## #...# # #.# #.####'###.#.# #.###...##[# ###...# #.......##.# # ....#.# #####...##.## # ###.#.#  #..##...#####  #.#.# .#######....>÷##..Dh# Dhb$ Dh;) V.rr.Dh* 950.2 (1.0) _DhK/ Dh1 Dht Z #..# #÷#  ##.# #.# ##+##  #÷# #÷#   ###)# #.###  <# #.#.###  ÷##.....###...÷......#....#)#.# ####@.#  ###.# #.....r...#  ##.## #.###.###.#  #...# # #.#   #.#.# #.#[#  #..  ###   #.#.# >÷Dh4  #..# #÷#  ##.# #.# ##+##  #÷# #÷#   ###)# #.###  <# #.#.###  ÷##.....###...÷......#....#)#.# ####@.#  ###.# #.....r...#  ##.## #.###.###.#Dh i  #...# # #.#   #.#.# #.#[ #..  ###   #.#.# >÷Dh Dha Dh Dh d _There are monsters nearby!Dhc  You focus your ray upon the rat. The searing ray hits the rat.Dhk**   ratDh@/  You kill the rat!(Press . to maintain the ray.)r÷.†rDh2----===1ontinue: Searing RayRay  _The rat squeaks loudly.DhYAB**DhDhcr..†DhV1--------2+ Dh$DhfDh؞^ #..# #÷#  ##.# #.# ##+##  #÷# #÷#   ###)# #.###  <# #.#.###  ÷##.....###...÷....r.÷#....#)#.# ####@.#  ###.# #.....†...#  ##.## #.###.###.#  #...# # #.#   #.#.# #.#[#  #..  ###   #.#.# >÷Dh6 #..# #÷#  ##.# #.# ##+##  #÷# #÷#  Dh7X ###)# #.###  <# #.#.###  ÷##.....###...÷....r.÷#....#)#.# ####@.#  ###.# #.....†...#Dh8  ##.## #.###.###.#  #...# # #.#   #.#.# #.#[DhI9 #..  ### DhH:  #.#.# >÷Dh FDhcG8--DhTDh XZ _A rat is nearby!Dh#.## ..÷  #..# #÷#   ##.# #.# +##  #÷# #÷# ## #)# #.### ## Dh#<# #.#.### ##.## ÷#########.....###...### .............÷....r.÷...'.. ....##########..@.###..# #)#.# ####..#####.... ###.# #.....†...##.r.##.## #.###.###.###O..#...# # #.# #.####'#  #.#.# DhP#.###...##[# ##...# #.......##.# # ...#.# #####...##.## #. ##.#.#  #..##...#####.Dh2G.rDh2==-3astDhDh< _You stop channelling your searing ray.Dh c  You focus your ray upon the rat. The searing ray hits the rat!Dh w*Dh| k †You kill the rat!Dh 0---7==4ontinue: Searing RayDh =Ray DhP | _(Press . to maintain the ray.)Dh]= 8*Dh 0†DhE 9/14 -----5+ Dh= Dh Dhf8*Dh0†Dh8----6++ Dh Dh  You stop channelling your searing ray.9== _10/14====Dh 1===Dho ,Dh2===Dh,Dh+Dh,Dh|Dh3====Dh5Dh0,DhDh,DhDhe!,Dh!"Dh`$Dhd%4====Dh'Dh(Dhz),Dh*Dh+Dh,,Dh`-Dhj.Dh(/,Dh%0Dh71Dh1P==Dh2Dht4DhR5,Dh98Dh8Dh9,Dh=Dh>,Dh?Dh@DhSBBDhNE,DhCF,Dh/GDhH,DhoIDhYJDhKDhL,DhMDhODhO,DhW  Things that are here:  a rat skeleton; a rat skeleton _DhXDhYDhOZ,Dh.[DhQ\Dh],Dh]DhF`BDhe  You see here a hobgoblin skeleton. _DhMkDhu .# # #.  #. .. #### #. .# # ......# #.###.#.#.# #####.# #.........#  #.## #...÷<..#  #..# #@#--92.2 (36.0)  ##.# #.# ##+ #÷# #÷# ##...##ast: Searing Ray  ###)# #.### ##.....## ##.#<# #.#.### ##.......# ###...÷#########.....###......... ................÷÷......... ###....###Dh+#######...†###........  ##)#.#####..#####.......#--3.2 (37 _Found an escape hatch in the ceiling. _You see here a rat skeleton.Dh6DhB83Dh:Dhp=Dhb>$ _DhDnDhTGa  You see here a rat skeleton.DhIDhJ _DhqKDhjMDhNDhO,Dh.QDhRDhKT,DhVDhW,Dh^XDh+YDhZDh=_Dh`Dh`Dh5bDhc,DhCeDhhDhSiDhAjDhpnDhvq,Dh0rDh tDhuDhvDhwDhxDhEzDh {Dh{Dh}Dh~DhDhFDhDhaDh&DhDhԆDh&#########  ........#  #####.# ## ...#.# .. ###.#.#####.####Dh:N#. #.......@......[#.708.2 (15. #.#.#.###.....## #.#.###.#.#.# #.=.## ###. #.........# #.## #... #...÷<..### .# #.#.  ###÷##### # #.# #.# ##+## # #÷# ##...## #..# #.### ##.....## ###DhDh,9.2 (16DhmDhF# _Found a robe.Dh'DhDhDh۩........0.0).....÷÷DhDhDhj _Key pressed, stopping explore.DhDhDhQH _No target in view!Dh;3DhDh8P _Dh ,DhBDhDh,DhDh(#########........######.# ####.# ###..## ###.#.#####.###### #.#  Dh_*a#. #..............[.. #.#  #. #.#.#.###.....### #.#  #.###.#.#.# ##.@.## ###.####.........# ##.## #.....#...÷<..### #.# #.#.###÷##### #.# #.#.##Dha+#.# ##.## #...##÷# ##...## #..###.### ##.....## ###..####.#.### ##.......## #........ ####.....###.........####....##Dh2,12.2 (3Dh5+3.2 (4Dh<DhC3 _u - a +6 ring of intelligenceDhDhDhDhH _No target in view!Dh 4Dh Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh2 Dh]5 Dhp; Dh> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh$:DhG<DhgBDhGE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh1Dh5Put on which piece of jewellery? Jewellery (go to first with "=)  j - a ring of fireu - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put onDh8[tab] equip|unequip DhDh]Dh<MrDarkGreen the Conjurer#########Deep Elf........#Health: 32/32 ========================#####.####Magic: 14/14 ========================...#.# ###..#AC: 3DhqStr: 4  # ###.#.#####.###### #.#EV: 12Int: 25  #. #..............[.. #.#SH: 0Dex: 13  #. #.#.#.###.....####.#XL:  6 Next: 37% Place: Dungeon:4  #.###.#.#.# ##.@.#####.### Noise: ---------  Time: 3713.2 (0.0)  #.........# ##.###...... -) Nothing wielded  #...÷<..### #.##.#.##. Cast: Searing RayDhI###÷##### #.##.#.##.#.###.###...##.#÷###...###..###. #.### ##.....## ###..###. #.#.### ##.......## #........  ####.....###.........####....##.#  _No target in view! _u - a +6 ring of intelligence _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) DhiD_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhU  You feel clever.Dh4317 (0.5DhDh5: _u - a +6 ring of intelligence (worn)DhcDh(f Put on which piece of jewellery? Jewellery (go to first with "=)  u - a +6 ring of intelligence (worn)Dhf}j - a ring of fire[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip DhGDhFMrDarkGreen the Conjurer#########Deep Elf........#Health: 32/32 ========================#####.####Magic: 14/14 ========================...#.# ###..#AC: 3Str: 4  # ###.#.#####.###### #.#EV: 12Int: 31  #. #..............[.. #.#SH: 0Dex: 13  #. #.#.#.###.....####.#XL:  6 Next: 37% Place: Dungeon:4  #.###.#.#.# ##.@.#####.### Noise: ---------  Time: 3713.7 (0.0)  #.........# ##.###...... -) Nothing wielded  #...÷<[4Dh0m..### #.##.#.##. Cast: Searing Ray###÷##### #.##.#.##.#.###.###...##.#÷###...###..###. #.### ##.....## ###..###. #.#.### ##.......## #........  ####.....###.........####....##.#  _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You feel clever. _u - a +6 ring of intelligence (worn)  Okay, then. _DhX_Dh^######### ........#  #####.# ###  ...#.# ### ..# # ###.#.#####.#######. #.# #. #..............[..>. #.# #. #.#.#.###...@.### #.# #.###.#.#.# ##..###.#### #.........# ##.##......# #...÷<..### #.# #.#.##.# ###÷##### #.# #.#.##.##.# #.## #...##.##÷# ...## #..###.##.### ##.....## ###..###.#  #.#.### [34Dh^Pm## #.......DhfA4.7 (1DhuO _Found an escape hatch in the floor.Dh\3Dh}Dh;Dh,DhnDhBDhXDh<  You see here a +0 robe.Dh0" _Dh5 DhE7J There is an escape hatch in the floor here.Dh8Dhw9 _Dhm:Dh6<Dh>Dh?Dh@DhBDhV  There is an escape hatch in the floor here. _  You see here a +0 robe. _Dh@  You see here a rat skeleton. _Dh?  You see here a hobgoblin skeleton. _  You see here a rat corpse. _DhZDhDhDhGDhDhDh#.###### #.#  #####.#########  #.............# #.###...#####.#  #.###...#####.#   #.##.......##.# #   #.##....##.##.###...#   #.##..........   #.#...^.......#......   #.......######.......  ######...### .......  .......#.###### .......  ..............# #......   S   ball python (constriction, asleep) #############.# #.....   P#S~~~~~~#Pß#.# #.$S[39Dh'"W;49m   .#.......#..#..#  91.7 (77.0)  A ball python comes into view.2.7 (78Dh-@ _Found 6 gold pieces.Dh.# #####.#########.............###...#####...#####........##.# ####.##.###.....##..............^......@#............######. ######...### .. .......#.###### ..........# #... #############.# #... P#S~~~~~~#Pß #.$S# .#.......#..#..# #.## /+...⌠...+)©#©..#DhDh13.7 (1.0)DhADhw #####.######### #.............#  #.###...#####.#  #.###...#####.#  #.##.......##.# #### #.##....##.##.###... #.##....##........ #.#...^.......# #.......######@....... #####...### #. ......#.###### #. ......# ## ############.# # #S~~~~~~#Pß#.# #.$S## #.......#..#.##  +...⌠...+)©#©.#  #.......#..#...#  Dh <4Dh Dh_DheDhkDhfo _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhGeDhgDhjDḣ Dh  Dh$7#.............# Dh  Dh-#.###...#####.# DhA7 #.###...#####.#  #.##.......##.# #### #.##....##.##.###... #.##....##........ #.#...^.......#. #.......######..Dh& ####...### #. .....#.###### #. ......# ##  ###########.# ##  S~~~~~~#Pß#.# #.$S##  .......#..#.##  ...⌠...+)©#©.#  Dh>.......#..#...# .#  SS~~~~~#Pß#....  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhܜDh#Dh<5Searing Ray _Dh/DhjDh  You miscast Searing Ray.  You are very lightly contaminated with residual magic.2----6Contam DhDh| #.###...#####.#  #.###...#####.#  #.##.......##.# #### #.##....##.##.###... #.##....##........ #.#...^.......# #.......######.. ###...### #.#  ....#.###### #.Dh<#  ......# ###  ##########.# ##  ~~~~~~#Pß#.# ##.$S##  ......#..#.##  ⌠...+)©#©.#  ...#..#...# .#  S~~~~~#Pß#.... .#  ##########.###  _Nothing appears to happen.DhDh`%7DhgDhDh7.###...#####.#  .##.......##.# ##### .##....##.##.###... .##....##........ .#...^.......# .......######..  ##...### #.#  ...#.###### #.#  ......# ###  #########.# ##  ~~~~~#Pß#.# ##.$S##  .....#..#.##  .⌠...+)©#©.#  ...#..#...# .#  ~~~~~#Pß#.... .#  #########.### .#  .  Dh ?s3==--8Dh Dht You focus your ray upon the ball python.  The searing ray hits the ball python!Dh`h**DhDhez .†You kill the ball python!Dht1----==9ontinue: Searing RayRay DhDhDhf _(Press . to maintain the ray.)DhMH**Dh*~ .†0------800+ Dh1 - _No target in view!Dh H**DhY N.†Dh^^ 9/14 ---1++ _Dhe Dh-h Dhd 3DhGf Dhk K  You stop channelling your searing ray.Dhl d10/14== _Dh}t jDhpv Z _Your magical contamination has completely faded away.Dh,y 3Dh8| 1===Dh~ ,Dh8 Dh BDhm Dh9 ,Dh 2===Dhz ,Dh Dh ,Dhi BDhc DhG Dh5 j3====DhZ BDh BDh Dh2 Dh- j4====Dh̠ Dhϡ DhŨ Dh Dh ,Dhy Dh M _You now have 206 gold pieces (gained 6).Dh6 P==Dh DhV Dho Dh? ,DhI Dh] Dh ,DhҸ Dh Dhֺ ,Dh Dh BDh Dh ,Dh Dh Dh ,Dh Dh Dh ,Dh ,Dh BDhO DhW ,DhN Dh Dh{ Dhn ,Dhe Dh Dh ,Dh Dhc Dha ,Dh Dh Dh Dh` ,Dh Dh nDh DhI ,Dh Dh Dh# Dh Dh XDh Dh ,Dh Dh Dh Dh ,Dh Dh Dh# DhG% ,Dhd' Dh) Dh/+ Dh, ,Dh- Dh0 Dh52 Dh'4 ,Dhq5 Dhc8 7 _You open the door.Dh>: Dh; 3Dh[= Dh? @  There is an open door here.DheA DhXB Dh C  _DhC DhE DhG ,DhH DhI Dh:K ,DhL Dh9M DhdN ,DhO DhO DhQ DhQ ,DhS DhT DheU ,DhV DhW DhtX ,DhqZ Dh>[ ,Dh\ Dh,] DhJ^ ,Dh_ Dh` Dh0a Dh b ,Dhc Dh j Dh k ,Dhk Dhl Dhvm Dh:n ,Dh"o Dhp Dhr BDhSs ,Dh;t Dh7u Dhv Dhv ,Dh:x Dh z Dhz Dh|{ DhM| Dh} DhF~ Dh~ Dh DhH Dh DhN Dhs Dh Dh ,Dh~ r....##.# #.#### #........# ####.##.# .....# #.####.#.# ....##.# # #.# #.# ##.#.# #.......# #.##.####.###....# #.##.#### #................# ##.# ####.####.##....#.. Dh> .....# #.# #.##.#.#.## ####.# #.####.# #.##.....# # #...@..# #........# - ######## ##########  Cast: Searing Ray Dh Dh 063.7 (62.0)Dh F-4.7 (63Dh Dh+ , _v - an amulet of faithDh3DhDhWDh5Dh5DhDh٣,DhDhDh$DhקDh}DhDhNDhDhDh Dh,Dh~DhDhƴDhpDh$DhsDh,DhDhDhܼDhDhfDhDhDhDhtDhDh,DhDhMnDhP,DhMDh3DhDh,DhDhDh,DhDh(Dh3,DhDhEDh0,Dh Dh"Dh,Dh DhJDh2,Dh*Dh,,Dh0Dh_Dh,DhqDh}Dh,DhDhDhBDhuDh,DhDhDhDh,DhDhDhCBDhODhxDh\,DhDhDh,Dh DhqDhD,Dh@3C#########.....#### ##.#  ##...## #.#  ######'### #.# ## #........# #.# ..# #.####.#.# #.# Dh4#.# #.# ##.#.# #.# #.####.###....# #.# ..............########.# #.####.##....#..@......# 95.7 (31.# #.##.#.#.#### #.# #.##.....# ..# #........# ### ##########Dh7Dhv8DhJ:] _Partly explored, unvisited transporter.DhW3Dh`YDh( .............#..0.0).#..DhƓDh s _Partly explored, unvisited transporter.Dh<Dh>DhCDh+JH _No target in view!Dh IDh`Dh˗2 DhW_Partly explored, unvisited transporter.DhIDh _Partly explored, unvisited transporter.DhT4DhDh _Partly explored, unvisited transporter.No target in view!Partly explored, unvisited transporter.No target in view!DhOoDh|No target in view!Partly explored, unvisited transporter.No target in view!Partly explored, unvisited transporter.DhWQLevel 4 of the Dungeon <<<<>>>>^_(Press ? for help) #.# #.# #.# #.##.###.........#.###### #.........#  #.###.###.# #.#####.#### #.................# ##.......##  #.........# ##)###.......# #.###############.# ##.....##  #.###.###.# ##.).## #.#..##.# ##.#ßP#~~~~~~S#Pß#.## ##..†##  #.###.###.# ##.)...## #.#.###.#####..#..#.......#..#..######.##  #.........# ##.......## ##.#>###.#.....©#©/+...⌠...+)©#©..##.##.#  #####....####.........####.....##.#.###..#..#.......#..#...#...#.#  ###........+....<....+..................#ßP#~~~~~SS#Pß#.........#  #.......####.........####...#.##.#.#....###############.###.....#   ###'###....# ##.......## ##.##.##Dh\W.#......................# ##..###   #~~.~~####.# ##.....## #.....>.####.##########.....#### ##.#   ###~♣.♣~####.# ##...## ####.#### #.###...###.#   #.'.._..'.##.# ##'############.# #.# ######'####.#   #.#~♣.♣~#.##.# #.##........##.# ###.#### #........##.#   #.#~~.~~####.# #.##.######.##.# #......# #.####.#.##.#   #.###'#### #.# ##.##........##.# #.#.##.# #.# ##.#.##.#   #..##.##.###.# ##...#..##.......# #.#.##.####.###....##.#   ##...........#####.......##.##.#### #.#................########.#   #######.####...............##.##.####.####.##....#..@......#  #......######.##........##.# #.# #.##.#.#.##########  ########DhZ( #####.#####.##.####.# #.##.....#  #.......##......# #........#  ################# ##########.Dh[ @Dh-  Dh@-# Dh7##Dh;7.#Dhs7..Dh7..Dhg\7#.Dh*Dh96##Dh-LDhJS  #Dh=TDh-  Dh*Z    Dh Dh+ -  Dh1 ,  DhC DhD ,  DhV DhW ,  Dhp Dhq ,# Dht Dh #Dho #Dh" Dh.A.#DhnA..DhDh.Dh.Dh Dh K@..Dh$5..Dh" A©.Dh Dh* #########.....#### ##.#MrDarkGreen the Conjurer##...###.#Deep Elf######'####.#Health: 32/32 ======================== ### #........##.#Magic: 14/14 ======================== ..# #.####.#.##.#AC: 3Str: 4 #.# #.# ##.#.##.#EV: 12Int: 31 #.####.###....##.#SH: 0Dex: 13 ..............########.#XL:  6 Next: 37% Place: Dungeon:4 #.####.##....#..@......#Noise: ---------  Time: 3895.7 (0.0) #.# #.##.#.#.##########-) Nothing wielded #.# #.##.....#Cast: Searing Ray ..# #........# ### ##########    DhK, [34m _Partly explored, unvisited transporter. _No target in view! _Partly explored, unvisited transporter. _Partly explored, unvisited transporter. _No target in view! _Partly explored, unvisited transporter.Dh0 Dh}2 Dhh3 $ _DhP9 nDh|> nDhD? DhM ,DhO Dh T Dh*U DhV DhY Dh] Dhf ,Dhg Dhsi Dhk Dh"l Dh"m Dhm Dhn Dhp Dhys Dh&u Dhuv ,Dh} No target in view!Partly explored, unvisited transporter.No target in view! _Partly explored, unvisited transporter.  There is an open door here.Dh~ Dh Dh Dh 5 _Dhq Dh: Dh DhА ,Dh DhՕ Dh) DhП BDh Dh Dh Dh˨ DhK ,Dh Dh Dh Dh Dh Dh DhG Dh Dh$ DhH Dh Dh Dh Dh DhE Dh Dh= Dh' Dh Dh Dh Dhm DhZ Dh DhDhDhDh>Dh Dh Dh DhDhoDhXDhSDhDhDhDhDhQ#Dhs'Dhl(Dh;-Dh1DhN:DhX;DhM=DhFDhG6.#DhqH/#.#...^....Dh.I%#.# DhI #.......###DhJS.# #########...###DhoK Dh3Lk#.# ##.........#.##### DhM* ###DhM[ #................. DhKO #.......# #.###############.  #.#..##.# ##.#ßP#S~~~~~~#Pß#.  #.#.###.#####..#..#.......#..#.  ##.#>###.#.....@#©/+...⌠...+)©#©917.7 (22.0)DhP#.....##.#.###..#..#.......#..#. .................#ßP#SS~~~~~#Pß#. ##...#.##.#.#....###############.  ##.##.##.#......................#.....>.####.##########.....### SSS 3 electric eelsDhR####.#### #.###...## ######.# #.# ######'### ....##.# ###.#### #........#Dh,UDhZDhG]R _There is a transporter here.Dh.# #.#...^..#.# #.......###.# ###...### #.# ##..#.###### ####.#### #..# #.......# #.##.# #.#..##.# ##.#ßP#S~~~~~~#Pß#.## #.#.###.#####..#..#.......#..#..# #.#>###.#.....§#@/+...⌠...+)©#©.. .....##.#.###..#..#.......#..#........#ßP#SS~~~~~#Pß#.. ...#.##.#.#....##.## #.##.##.#..........# #.....>.####.##DhT:[47m.....#### .# #. 8.7 (1.0) _You enter the transporter and appear at another place.Dh8 .# #.#...^.#.# #.......##.# #...### ##.# ##.#.###### #.#### #.# # .# #.#.# Dhs< .#..##.# ##.#ßP#S~~~~~~#Pß#.## .#.###.#####..#..#.#..#..# .#>###.#.....§#©@+...⌠...+)©#©..###.#.###..#..#.#..#...##ßP#SS~~~~~#Pß#.#.##.#.#....#.# .##.##.#.........# # .....>.####.#.....#### .#### #.# ##...##.# #.# ######'#####.# ###.#### #...#DhB 2©DhE &9Dh]L Dh$W DhY ,20.7 (2Dh^ DhUa . _w - a wand of flame (14)DhVS'...⌠..DhrDhu>1.7 (1Searing RayDh+Dhd( _You open the door.Dh UEvoke which item? Wands  t - a wand of quicksilver (5)w - a wand of flame (14) [!] read|quaff|evoke[?] describe selectedDheDhgDhq0###.##.#...^....... MrDarkGreen the Conjurer#.##.......###### Deep Elf#.##########...### # Health: 32/32 ========================#.###.........#.###### # Magic: 14/14 ======================== ###.#### #.................# # AC: 3Str: 4 Dht.......# #.###############.#EV: 12Int: 31 .#..##.# ##.#ßP#S~~~~~~#Pß#.## SH: 0Dex: 13 .#.###.#####..#..#.......#..#..## XL:  6 Next: 37% Place: Dungeon:4 .#>###.#.....©#©@'...⌠...+)©#©..# Noise: ---------  Time: 3921.7 (0.0) ....##.#.###..#..#.......#..#...# -) Nothing wielded ..............#ßP#SS~~~~~#Pß#.... Cast: Searing Ray ..#.##.#.#....###############.### .##.##.#......................# # .....[Dh vj0;10;1m>.####.##########.....####SSS 3 electric eels ###.#### #.###...## ###.# #.# ######'### .##.# ###.#### #........# _Partly explored, unvisited transporter. _There is an open door here. _There is a transporter here. _You enter the transporter and appear at another place. _w - a wand of flame (14) _You open the door.Dh###.##.#...^....... MrDarkGreen the Conjurer  #.##.......###### Deep Elf  #.# #########...### # Health: 32/32 ======================== DhÙ #.# ##.........#.###### # Magic: 14/14 ======================== ###.#### #.................# # AC: 3Str: 4 .......# #.###############.#  EV: 12Int: 31 .#..##.# ##.#ßP#S~~~~~~#Pß#.##  SH: 0Dex: 13 .#.###.#####..#..#.......#..#..## XL:  6 Next: 37% Place: Dungeon:4 .#>###.#.....©#©@*...⌠...+)©#©..# Noise: ---------  Time: 3921.7 (0.0) ....##.#.###..#..#*......#..#...# -) Nothing wielded ..............#ßP#SS~~~~~#Pß#.... Cast: Searing Ray ..#.##.#.#....###############Dh,.### .##.##.#......................# # .....>.####.##########.....####  SSS 3 electric eels ###.#### #.# ##...## ###.# #.# ######'### .##.# ###.#### #........# _You enter the transporter and appear at another place. _w - a wand of flame (14) _You open the door.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (48% to hit)Dh###.##.#...^....... MrDarkGreen the Conjurer#.#Dh#.......###### Deep Elf#.##########...### # Health: 32/32 ========================#.###.........#.###### # Magic: 14/14 ======================== ###.#### #.................# # AC: 3Str: 4 .......# #.###############.#EV: 12Int: 31 .#..##.# ##.#ßP#S~~~~~~#Pß#.## SH: 0Dex: 13 .#.###.#####..#..#.......#..#..## XL:  6 Next: 37% Place: Dungeon:4 .#>###.#.....©#©@*...⌠...+)©#Dh%©..# Noise: ---------  Time: 3921.7 (0.0) ....##.#.###..#..#*......#..#...# -) Nothing wielded ..............#ßP#S**~~~~#Pß#.... Cast: Searing Ray ..#.##.#.#....###############.### .##.##.#......................# # .....>.####.##########.....####SSS 3 electric eels ###.#### #.###...## ###.# #.# ######'### .##.# ###.#### #........# _You enter the transporter and appear at another place. _w - a wand of flame (14) _You open the door.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (48% to hit)DhVt'.S§open the door. DhAX[ Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight line: an electric eel (48% to hit)  The puff of flame misses the electric eel.The electric eel is engulfed in a cloud of scalding steam.Dh] ****The electric eel shoots out a bolt of lightning at you!Dh.@'.25------===2.7 (1Dh{ _The bolt of electricity hits you! The bolt of electricity misses you.DhNDhEvoke which item? Wands  t - a wand of quicksilver (5)Dhw - a wand of flame (13) [!] read|quaff|evoke[?] describe selectedDh Dh[" Dh% E###.##.#...^....... MrDarkGreen the Conjurer#.##.......###### Deep Elf#.##########...### # Health: 25/32 ==================------#.#Dh:( ##.........#.###### # Magic: 14/14 ======================== ###.#### #.................# # AC: 3Str: 4 .......# #.###############.#EV: 12Int: 31 .#..##.# ##.#ßP#S~~~~~~#Pß#.## SH: 0Dex: 13 .#.###.#####..#..#.......#..#..## XL:  6 Next: 37% Place: Dungeon:4 .#>###.#.....©#©@'...⌠...+)©#©..# Noise: ===------  Time: 3922.7 (0.0) ....##.#.###..#..#.......#..#...# -) Dh) ;Nothing wielded ..............#ßP#SS§~~~~#Pß#.... Cast: Searing Ray ..#.##.#.#....###############.### .##.##.#......................# # .....>.####.##########.....####SSS 3 electric eels ###.#### #.###...## ###.# #.# ######'### .##.# ###.#### #........#Press: ? - help, Shift-Dir - straight lineAim: an electric eel (48% to hit)  The puff of flame misses the electric eel.The electric eel is engulfed in a cloud of scalding steam.  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you! The bolt of electricity misses you.Dh{P ###.##.#...^....... MrDarkGreen the Conjurer  #.##.......###### Deep Elf  #.# #########...### # Health: 25/32 ==================------  #.# ##.........#.###### # Magic: 14/14 ======================== ###.#### #.................# # AC: 3Str: 4 .......# #.###############.#  EV: 12Int: 31 .#..##.# ##.#ßP#S~~~~~~#Pß#.##  SH: 0Dex: 13 .#.###.#####..#..#.......#..#..## XL:  6 Next: 37% Place: Dungeon:4 .#>###.#.....©#©@*...⌠...+)©#©..# Noise: ===------  Time: 3922.7 (0.0) ....##.#.###..#..#*DhQ N......#..#...# -) Nothing wielded ..............#ßP#SS§~~~~#Pß#.... Cast: Searing Ray ..#.##.#.#....###############.### .##.##.#......................# # .....>.####.##########.....####  SSS 3 electric eels ###.#### #.# ##...## ###.# #.# ######'### .##.# ###.#### #........# The electric eel is engulfed in a cloud of scalding steam.  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you! The bolt of electricity misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (steam, heavily wounded, 48% to hit)Dh 0###.##.#...^....... MrDarkGreen the Conjurer#.##.......###### Deep Elf#.##########...### # Health: 25/32 ==================------#.###.........#.###### # Magic: 14/14 ======================== ###.#### #.................# # AC: 3Str: 4 Dh .......# #.###############.#EV: 12Int: 31 .#..##.# ##.#ßP#S~~~~~~#Pß#.## SH: 0Dex: 13 .#.###.#####..#..#.......#..#..## XL:  6 Next: 37% Place: Dungeon:4 .#>###.#.....©#©@*...⌠...+)©#©..# Noise: ===------  Time: 3922.7 (0.0) ....##.#.###..#..#*......#..#...# -) Nothing wielded ..............#ßP#S**~~~~#Pß#.... Cast: Searing Ray ..#.##.#.#....###############.### .##.##.#................[34Dh m......# # .....>.####.##########.....####SSS 3 electric eels ###.#### #.###...## ###.# #.# ######'### .##.# ###.#### #........#The electric eel is engulfed in a cloud of scalding steam.  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you! The bolt of electricity misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (steam, heavily wounded, 48% to hit)Dh '.S§  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you! The bolt of electricity misses you.  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight lineAim: an electric eel (steam, heavily wounded, 48% to hit)  The puff of flame misses the electric eel.DhO a6=-3.7 (1Dh Dh P _The electric eel is engulfed in a cloud of scalding steam.DhDhEvoke which item? Wands  t - a wand of quicksilver (5)w - a wand of flame (12) [!] read|quaff|evoke[?] describe selectedDh ###.##.#...^....... MrDarkGreen the Conjurer#.##.......###### Deep Elf#.##########...### # Health: 26/32 ===================-----#.###.........#.###### # Magic: 14/14 ======================== ###.#### #.................# # AC: 3Str: 4 .......# #.###############.#EV: 12Int: 31 .#..##.# ##.#ßP#S~~~~~~#Pß#.## SH: 0Dex: 13 .#.###.#####..#..#.......#..#..## XL:  6 Next: 37% Place: Dungeon:4 .#>###.#.....DhW [40m©#©@'...⌠...+)©#©..# Noise: ==-------  Time: 3923.7 (0.0) ....##.#.###..#..#.......#..#...# -) Nothing wielded ..............#ßP#SS§~~~~#Pß#.... Cast: Searing Ray ..#.##.#.#....###############.### .##.##.#......................# # .....>.####.##########.....####SSS 3 electric eels ###.#### #.###...## ###.# #.# ######'### .##.# ###.#### #........# _The bolt of electricity hits you! The bolt of electricity misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (steam, heavily wounded[3Dh< 9;49m, 48% to hit)  The puff of flame misses the electric eel. _The electric eel is engulfed in a cloud of scalding steam.DhG ###.##.#...^....... MrDarkGreen the Conjurer  #.##.......###### Deep Elf DhHk #.# #########...### # Health: 26/32 ===================-----  #.# ##.........#.###### # Magic: 14/14 ======================== ###.#### #.................# # AC: 3Str: 4 .......# #.###############.#  EV: 12Int: 31 .#..##.# ##.#ßP#S~~~~~~#Pß#.##  SH: 0Dex: 13 .#.###.#####..#..#.......#..#..## XL:  6 Next: 37% Place: Dungeon:4 .#>###.#.....©#©@*...⌠...+)©#©..# Noise: ==-------  Time: 3923.7 (0.0) ....##.#.###..#..#*......#..#...# -) Nothing wielded Dh..............#ßP#SS§~~~~#Pß#.... Cast: Searing Ray ..#.##.#.#....###############.### .##.##.#......................# # .....>.####.##########.....####  SSS 3 electric eels ###.#### #.# ##...## ###.# #.# ######'### .##.# ###.#### #........# Aim: an electric eel (steam, heavily wounded, 48% to hit)  The puff of flame misses the electric eel. _The electric eel is engulfed in a cloud of scalding steam.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (steam, almost dead, 48% to hit)Dhs:###.#Dh#.#...^....... MrDarkGreen the Conjurer#.##.......###### Deep Elf#.##########...### # Health: 26/32 ===================-----#.###.........#.###### # Magic: 14/14 ======================== ###.#### #.................# # AC: 3Str: 4 .......# #.###############.#EV: 12Int: 31 .#..##.# ##.#ßP#S~~~~~~#Pß#.## SH: 0Dex: 13 .#.###.#####..#..#.......#..#..## XL:  6 Next: 37% Place: Dungeon:4 .#>###.#.....©#©@*Dh|#[m...⌠...+)©#©..# Noise: ==-------  Time: 3923.7 (0.0) ....##.#.###..#..#*......#..#...# -) Nothing wielded ..............#ßP#S**~~~~#Pß#.... Cast: Searing Ray ..#.##.#.#....###############.### .##.##.#......................# # .....>.####.##########.....####SSS 3 electric eels ###.#### #.###...## ###.# #.# ######'### .##.# ###.#### #........#Aim: an electric eel (steam, heavily wounded, 48% to hit)  The puff of flame misses the electric eel. _The electric eel is engulfed in a cloud of scalding steam.  Aiming: Throw FlamePress: ? - heDh ) lp, Shift-Dir - straight lineAim: an electric eel (steam, almost dead, 48% to hit) _The electric eel is engulfed in a cloud of scalding steam.  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight line: an electric eel (steam, almost dead, 48% to hit)  The puff of flame misses the electric eel.The electric eel is engulfed in a cloud of scalding steam.'.§§ 2Dh{Ki524.7 (1Searing RayDh_f _You kill the electric eel!Dh Dh Evoke which item? Wands  t - a wand of quicksilver (5)w - a wand of flame (11) Dh [!] read|quaff|evoke[?] describe selectedDh]###.##.#...^....... MrDarkGreen the Conjurer#.##.......###### Deep Elf#.##########...### # Health: 26/32 ===================-----#.###.........#.###### # Magic: 14/14 ======================== ###.#### #.................# # AC: 3Str: 4 .......# #.###############.#EV: 12Int: 31 .#..##.# ##.#ßP#S~~~~~~#Pß#.## SH: 0Dex: 13 .#.###.#####..#..#.......#..#..## XL:  6 Next: 52% Place: Dungeon:4 .#>###.#.....Dhr[40m©#©@'...⌠...+)©#©..# Noise: ==-------  Time: 3924.7 (0.0) ....##.#.###..#..#.......#..#...# -) Nothing wielded ..............#ßP#S§§~~~~#Pß#.... Cast: Searing Ray ..#.##.#.#....###############.### .##.##.#......................# # .....>.####.##########.....####SS 2 electric eels ###.#### #.###...## ###.# #.# ######'### .##.# ###.#### #........#Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (steam, almost dead, 48% to hit)  The puff of flame misses the electric eel.The electric Dh< eel is engulfed in a cloud of scalding steam. _You kill the electric eel!  Okay, then. _Dh^ ......###############...### ##.........#.###### ###.#### #........ .......###############.# #..##.# ##.#ßP#S~~~~~~#Pß#.#####.#####..#..#.......#..#..##>###.#.....©#©.'...⌠...+)©#©.. ....##.#.###..#.@#.......#..#...........#ßP#S§§~~~~#Pß#....#.##.#.#....###############.### .#.....................# ....>.####.##########.....#### ###.#### #.# ##...##  #.######'# .###.####Dh[40m #..............# #.####.#--5.7 (1Searing Ray _Dh V #.#  #.# #########...###  #.# ##.........#  #...........  #.##########  ##.#ßP#S~~~~~ ###..#..#......>....©#©.'...⌠...+)©#..#.@#...........#ßP#S§§~~~#....##########............... >.####.##########..  #.# ##...##  #.#        Dh  #.#  #.# #########...###  #.# ##.........#  #...........  #.##########  ##.#ßP#S~~~~~ ###..#..#......>....©#©.'...⌠...+)©#..#.@#...........#ßP#S§§~~~#....##########............... >.####.##########.. #.# ##...##  #.#     -- _An electric eel is nearby!Dh Dh\ #.#  #.# #########...###  #.# ##.........#  #...........  #.########## DhB_ ##.#ßP#S~~~~~ ###..#..#......>....©#©.'...⌠...+)©#..#.@#...........#ßP#S§§~~~#....##########............... >.####.##########..  #.# ##...##  #.#        Dh4 #.#  #.# #########...###  #.# ##.........#Dhb  #...........  #.##########  ##.#ßP#S~~~~~ ###..#..#......>....©#©.'...⌠...+)©#..#.@#...........#ßP#S§§~~~Dhq #....##########............... >.####.##########.. #.# ##...##  #.#     Dh DhDhDhGDhd _An electric eel is nearby!Dh'  #.# #. #.# #...###  #.# ##.#.###### #.#### #.# #.# #.#.# #.#..##.# ##.#ßP#S~~~~~~#Pß#.## #.#.###.#####..#..#.#..#.. #.#>###.#.....©#©.'...⌠...+)©#©...##.#.###..#@.#.#..#....#ßP#S§§~~~~#Pß#.#.##.#.#....#. #.##.##.#.# #.....>.####.#....#####.#### #.# ##...###.# #.# ######DhV '### ..##.# ###.#### #.# #.##.# #......# #.####.#.#§§.~§6Searing Ray _DhE Dh Dh Dh- DhS#.# #.##.# #...### ##.# ##.#.###### #.#### #.# # .# #.#.# .#..##.# ##.#ßP#S~~~~~~#Pß#.## .#.###.#####..#..#.#..#..# .#>###.#.....©#©.'...⌠...+)©#©..###.#.###..#.@#..§§...#..#...##ßP#S§~§~~~#Pß#.#.##.#.#....#.# .##.##.#.# # .....>.####.#...#### #.# ##DhVa...## .# # ....~~~7=7Searing RayDhZDhh]Dh6 ****The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits you! The bolt of electricity hits the plant!DhDhe.'@PDh20Dh-----Dh")===8Dh-Dh5 Dh$7Dh8H_The plant begins to die. The bolt of electricity hits the plant!Dh c---9DhI ...#~.+---30Searing RayDh ) _You close the door.Dho1----- _You start resting.2=DhB23==4==5=Dh>86=7==8==9=DhQDhT[30=DhZnDh([Dh\Dhv]Dhc^Dh`Dh`h1==DhbDhFoDhoDhpDhrDhsDhLtDhdvDhwDhwDhw ~ _A nearby plant withers and dies.Dh)074.7 (44.0)Dhw2==5.7 (45Dh,8 _HP restored.Dhu###...^....... #.......##### #########...###  #.# ##..#.##### ###.###................# # .......# #.###############.# .##.# ##.#ßP#S~~~~~~#Pß#.## .###.#####..#..#.......#..#..# .#>###.#.....©#©@+...⌠...+)©#©##.#.###..#..#.......#..#...#............#ß~#S~~~~~~#Pß#.... ..#....###############.## .##.##.#......................# # .....>.####.##########.....####### #. [DhپJ40m##... # #.# ######'####.#### #.......6.7 (1.0)Dh...#....## ###...^....... #.......##### #########...###  #.# ###.##### ###.###Dhϣ................# # .......# #.###############.# .##.# ##.#ßP#S~~~~~~#Pß#.## .###.#####..#.@#.......#..#..# .#>###.#.....©#©.+...⌠...+)©#©##.#.###..#..#.......#..#...#............#ß~#S~~~~~~#Pß#.... ..#....###############.## .##.##.#......................# # DhY.....>.####.##########..####### #. ##... # #.# ######'##DhDhұ&7Dh۸DhۺDh###...^...  ......###############...### ##.........#.###### ###.#### #........ Dh.......###############.# #..##.# ##.#ßP#S~~~~~~#Pß#.#####.#####..#..#.......#..#..##>###.#.....©#©@+...⌠...+)©#©.. ....##.#.###..#..#.......#..#...........#ß~#S~~~~~~#Pß#....#.##.#.#....###############.### .#.....................# ....>.####.##########.....#### ###.#### #.# #### #.######'# .###.#### #........DhDh&8DhDhcDhq  ......###############...### ##.........#.###### ###.#### #.......... .......###############.# #..##.# ##.#ßP#S~~~~~~#Pß#.#####.#####..#..#.......#..#..##>###.#.....©#©.+...⌠...+)©#©.. ....##.#.###..#.@#.......#..#...........#ß~#S~~~~~~#Pß#....#.##.#.#....###############.### .#.....................# Dh- !....>.####.##########.....#### ###.#### #.# ##...##  #.######'# .###.#### #..............# #.####.#Dh Dh B=9Dh Dh_ Dh ...#~.'Dhq 7  You open the door.Dh ****The electric eel shoots out a bolt of lightning at you!Dhz e.'@~Dh* w26-----===80Searing RayDh Dh 7 _The bolt of electricity hits you.DhDh3Evoke which item? Wands  t - a wand of quicksilver (5)Dhw - a wand of flame (11) [!] read|quaff|evoke[?] describe selectedDhjDhqDhx_ #.##.......###### MrDarkGreen the Conjurer#.##########...### # Deep Elf#.###.........#.###### # Health: 26/32 ===================----- ###.#### #.................# # Magic: 14/14 ======================== Dhye.......# #.###############.#AC: 3Str: 4 .#..##.# ##.#ßP#S~~~~~~#Pß#.## EV: 12Int: 31 .#.###.#####..#..#.......#..#..## SH: 0Dex: 13 .#>###.#.....©#©.'...⌠...+)©#©..# XL:  6 Next: 52% Place: Dungeon:4 ....##.#.###..#.@#.......#..#...# Noise: ===------  Time: 3980.7 (0.0) Dh..............#ß~#S~~~~~~#Pß#.... -) Nothing wielded ..#.##.#.#....###############.### Cast: Searing Ray .##.##.#......................# # .....>.####.##########.....#### ###.#### #.###...##SS 2 electric eels ###.# #.# ######'### .##.# ###.#### #........# .##.# #......# #.####.#.# _You start resting. _A nearby plant withers and dies. _HP restored.  You open the door.  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you.DhO\ #.##.......###### MrDarkGreen the Conjurer  #.# #########...### # Deep Elf  #.# ##.........#.###### # Health: 26/32 ===================----- ###.#### #.................# # Magic: 14/14 ======================== .......# #.###############.#  AC: 3Str: 4 DhKL.#..##.# ##.#ßP#S~~~~~~#Pß#.##  EV: 12Int: 31 .#.###.#####..#..#*......#..#..## SH: 0Dex: 13 .#>###.#.....©#©.*...⌠...+)©#©..# XL:  6 Next: 52% Place: Dungeon:4 ....##.#.###..#.@#.......#..#...# Noise: ===------  Time: 3980.7 (0.0) ..............#ß~#S~~~~~~#Pß#.... -) Nothing wielded ..#.##.#.#....###############.### Cast: Searing Ray .##.##.#......................# # .....>.####.##########.....#### ###.#### #.# ##...##  SS 2 electric eels ###.# #.# ######'### DhŸ.##.# ###.#### #........# .##.# #......# #.####.#.# You open the door.  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (48% to hit)Dh  #.##.......###### MrDarkGreen the Conjurer#.##########...### # Deep Elf#.###.........#.###### # Health: 26/32 ===================----- ###.#### #.................# # Magic: 14/14 ======================== .......# #.###############.#AC: 3Str: 4 .#..##.# ##.#ßP#S~~~~~~#Pß#.## EV: 12Int: 31 .#.###.#####..#..#*......#..#..## SH: 0Dh Dex: 13 .#>###.#.....©#©.*...⌠...+)©#©..# XL:  6 Next: 52% Place: Dungeon:4 ....##.#.###..#.@#.......#..#...# Noise: ===------  Time: 3980.7 (0.0) ..............#ß~#S~~~~~~#Pß#.... -) Nothing wielded ..#.##.#.#....###############.### Cast: Searing Ray .##.##.#......................# # .....>.####.##########.....#### ###.#### #.###...##SS 2 electric eels ###.# #.# ######'### .##.# ###.#### #........# .##.# Dh2 #......# #.####.#.#The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (48% to hit)  The puff of flame hits the electric eel.Dh .'  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight line: an electric eel (48% to hit)  The puff of flame hits the electric eel.  The electric eel is moderately wounded.electric eel is engulfed in a cloud of scalding steam.Dh[ ****The electric eel shoots out a bolt of lightning at you!Dh e.'@~Dh h17-------1.7 (1Dh$ Dh' 7 _The bolt of electricity hits you!Dh@Dh8D>Evoke which item? Wands  t - a wand of quicksilver (5)w - a wand of flame (10) [!] read|quaff|evokeDhE][?] describe selectedDh DhP Dh  #.##.......###### MrDarkGreen the Conjurer#.#Dh. #########...### # Deep Elf#.###.........#.###### # Health: 17/32 ============------------ ###.#### #.................# # Magic: 14/14 ======================== .......# #.###############.#AC: 3Str: 4 .#..##.# ##.#ßP#S~~~~~~#Pß#.## EV: 12Int: 31 .#.###.#####..#..#.......#..#..## SH: 0Dex: 13 .#>###.#.....©#©.'...⌠...+)©#©..# XL:  6 Next: 52% Place: Dungeon:4 ....##.#.###..[0;10Dh ;1m#.@#.......#..#...# Noise: ===------  Time: 3981.7 (0.0) ..............#ß~#S~~~~~~#Pß#.... -) Nothing wielded ..#.##.#.#....###############.### Cast: Searing Ray .##.##.#......................# # .....>.####.##########.....#### ###.#### #.###...##SS 2 electric eels ###.# #.# ######'### .##.# ###.#### #........# .##.# #......# #.####.#.#Aim: an electric eel (48% to hit)  The puff of flame hits the electric eel.  The electric eel is moderately wounded.The electric eel is engulfed in a cloud of scalding steam.  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you!Dh "  #.##.......###### MrDarkGreen the Conjurer  #.# #########...### # Deep Elf  #.# ##.........#.###### # Health: 17/32 ============------------ ###.#### #.................# # Magic: 14/14 ======================== Dh$ .......# #.###############.#  AC: 3Str: 4 .#..##.# ##.#ßP#S~~~~~~#Pß#.##  EV: 12Int: 31 .#.###.#####..#..#*......#..#..## SH: 0Dex: 13 .#>###.#.....©#©.*...⌠...+)©#©..# XL:  6 Next: 52% Place: Dungeon:4 ....##.#.###..#.@#.......#..#...# Noise: ===------  Time: 3981.7 (0.0) ..............#ß~#S~~~~~~#Pß#.... -) Nothing wielded ..#.##.#.#....###############.### Cast: Searing Ray .##.##.#......................# # .....>.####.##########.....#### ###.#### #.# ##...##  SS 2 electric eels Dh' w[15d###.# #.# ######'### .##.# ###.#### #........# .##.# #......# #.####.#.# The electric eel is engulfed in a cloud of scalding steam.  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you!  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (steam, severely wounded, 48% to hit)DhmJ  #.##.......###### MrDarkGreen the Conjurer#.##########...### # Deep Elf#.###.........#.###### # Health: 17/32 ============------------ ###.#### #.................# # Magic: 14/14 ======================== .......# #.###############.#AC: 3Str: 4 .#..##.# ##.#ßP#S~~~~~~#Pß#.## EV: 12Int: 31 .#.###.#####..#..#*......#..#..## SH: 0Dex: 13 .#>###.#.....©#©.*...⌠...+)©[4DhN 0m#©..# XL:  6 Next: 52% Place: Dungeon:4 ....##.#.###..#.@#.......#..#...# Noise: ===------  Time: 3981.7 (0.0) ..............#ß~#S~~~~~~#Pß#.... -) Nothing wielded ..#.##.#.#....###############.### Cast: Searing Ray .##.##.#......................# # .....>.####.##########.....#### ###.#### #.###...##SS 2 electric eels ###.# #.# ######'### .##.# ###.#### #........# .##.# #......# #.####.#.#The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you!  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: anDh R electric eel (steam, severely wounded, 48% to hit)  The puff of flame hits the electric eel.Dhe :Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (steam, severely wounded, 48% to hit) Dh The puff of flame hits the electric eel.  The electric eel is almost dead.The electric eel is engulfed in a cloud of scalding steam.Dh §.'   electric eelDh`k5--67-2.7 (1DhX5Searing RayDh DhP _You kill the electric eel!Dh IDh 8=Dht Dh Dh ,Dhh Dh ~--- _You start resting.Dhu +5.7 (3Dh c5==--6.7 (4Dh Dh % _Magic restored.Dh3DhDhp9==Dha DhP==Dh6Dh:20Dh;==Dh*S1=Dh-,Dh-Dh/,Dh1Dh3,Dh>2=Dh?DhA,DhBDh4E,Dh]FDh4HDhIDhIDhHKDhKk23==DhLDhTO,DhQDhNR,DhSDhTDhUDhVDh#XDhXj4==DhYDh[Dh[\Dh9]Dh^DhO_Dh`DhaDhmbDh2cDhi5=DhjDhl,DhmDho,DhDqDh8sDhsK6=DhtDhDw,DhxDhozDhN{Dh/|Dh~,DhDhDh݁h7==DhoDhBDhˈ,DhDhDhcDhADhDhh8==DhDhʔBDhtBDhŜ,DhDhƢk9=DhDhr,Dh}DhKDhDhDhIDh DhƭDh6x30=DhĿ1==Dh#DhEDh_ _You start resting.Dh24038.7 (52.0)Dhw2==9.7 (53DhDh" _HP restored.Dh ^###...^....... #.......##### #########...###  #.# ###.##### ###.###................# # .......# #.###############.# Dh .##.# ##.#ßP#~~~~~~~#Pß#.## .###.#####..#..#.......#..#..# .#>###.#.....©#©@'...⌠...+)©#©##.#.###..#..#.......#..#...#............#ß~#S~~~~~~#Pß#.... ..#....###############.## .##.##.#......................# # .....>.####.##########.....####### #. ##... # #.# ######'####.#### #.......Dh Dh 240.7 (1.0)Dh Dh DheEvoke which item? Wands  t - a wand of quicksilver (5)w - a wand of flame (9) [!] read|quaff|evoke[?] describe selectedDhrDh^Dhh%E###.##.#...^....... MrDarkGreen the Conjurer#.##.......###### Deep Elf#.##########...### # Health: 32/32 ========================#.#Dh(##.........#.###### # Magic: 15/15 ======================== ###.#### #.................# # AC: 3Str: 4 .......# #.###############.#EV: 12Int: 31 .#..##.# ##.#ßP#~~~~~~~#Pß#.## SH: 0Dex: 13 .#.###.#####..#..#.......#..#..## XL:  6 Next: 67% Place: Dungeon:4 .#>###.#.....©#©@'...⌠...+)©#©..# Noise: ---------  Time: 4040.7 (0.0) ....##.#.###..#..#.......#..#...# -) NotDhd,uhing wielded ..............#ß~#S~~~~~~#Pß#.... Cast: Searing Ray ..#.##.#.#....###############.### .##.##.#......................# # .....>.####.##########.....####S   electric eel ###.#### #.###...## ###.# #.# ######'### .##.# ###.#### #........#The electric eel is engulfed in a cloud of scalding steam. _You kill the electric eel! _You start resting. _Magic restored. _You start resting. _HP restored.Dh[###.##.#...^....... MrDarkGreen the Conjurer  #.##.......###### Deep Elf  #.# #########...### # Health: 32/32 ========================  #.# ##.........#.###### # Magic: 15/15 ======================== ###.#### #.................# # AC: 3Str: 4 .......# #.###############.#  EV: 12Int: 31 .#..##.# ##.#ßP#~~~~~~~#Pß#.##  SH: 0Dex: 13 .#.###.#####..#..#.......#..#..## XL:  6 Next: 67% Place: Dungeon:4 .#>###.#.....©#©@'...⌠...+)©#©..# Noise: ---------  Time: 4040.7 (0.0) ....##.#.###..#..#.......#..#...#[39Dhi_;49m -) Nothing wielded ..............#ß~#S~~~~~~#Pß#.... Cast: Searing Ray ..#.##.#.#....###############.### .##.##.#......................# # .....>.####.##########.....####  S   electric eel ###.#### #.# ##...## ###.# #.# ######'### .##.# ###.#### #........# _Magic restored. _You start resting. _HP restored.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineDh+###.##.#...^....... MrDarkGreen the Conjurer#.##.......###### Deep Elf#.##########...### # Health: 32/32 ========================Dh#.###.........#.###### # Magic: 15/15 ======================== ###.#### #.................# # AC: 3Str: 4 .......# #.###############.#EV: 12Int: 31 .#..##.# ##.#ßP#~~~~~~~#Pß#.## SH: 0Dex: 13 .#.###.#####..#..#.......#..#..## XL:  6 Next: 67% Place: Dungeon:4 .#>###.#.....©#©@'...⌠...+)©#©..# Noise: ---------  Time: 4040.7 (0.0) ....##.#.###..#..#.......#..#...# -)Dh Nothing wielded ..............#ß~#S~~~~~~#Pß#.... Cast: Searing Ray ..#.##.#.#....###############.### .##.##.#......................# # .....>.####.##########.....####S   electric eel ###.#### #.###...## ###.# #.# ######'### .##.# ###.#### #........# _Magic restored. _You start resting. _HP restored.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineOkay, then. _Dh> ...#....## ###...^....... #.......##### #########...###  #.# ###.##### ###.###................# # .......# #.###############.# .##.# ##.#ßP#~~~~~~~#Pß#.## .###.#####..#.@#.......#..#..# .#>###.#.....©#©.'...⌠...+)©#©##.#.###..#..#.......#..#...#............#ß~#S~~~~~~#Pß#.... ..#....###############.## .##.##.#......................# # .....>.####.##########..####### #DhX . ##... # #.# ######'##Dh̻ Dh" H1.7 (1Searing Ray _Dh Dh Dh4Dh8Evoke which item? Wands  t - a wand of quicksilver (5)w - a wand of flame (9) Dh[!] read|quaff|evoke[?] describe selectedDh( Dh( ....##.##....##.... MrDarkGreen the Conjurer ###.##.#...^....... Deep Elf#.##.......###### Health: 32/32 ========================#.##########...### # Magic: 15/15 ========================#.###.........#.###### # AC: 3Str: 4 ###.#### #.................# # EV: 12Int: 31 .......# #.###############.#SH: 0Dex: 13 .#..##.# ##.#ßP#~~~~~~~#Pß#.## XL:  6 Next: 67% Place: Dungeon:4 .#.###.#####..#.@#.......#..#..## Noise: ------Dh. ---  Time: 4041.7 (0.0) .#>###.#.....©#©.'...⌠...+)©#©..# -) Nothing wielded ....##.#.###..#..#.......#..#...# Cast: Searing Ray ..............#ß~#S~~~~~~#Pß#.... ..#.##.#.#....###############.### .##.##.#......................# # S   electric eel .....>.####.##########.....#### ###.#### #.###...## ###.# #.# ######'### _Magic restored. _You start resting. _HP restored.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line _Okay, then.DhF ....##.##....##.... MrDarkGreen the Conjurer ###.##.#...^....... Deep Elf  #.##.......###### Health: 32/32 ========================  #.# #########...### # Magic: 15/15 ========================  #.# ##.........#.###### # AC: 3Str: 4 ###.#### #.................# # EV: 12Int: 31 .......# #.###############.#  SH: 0Dex: 13 .#..##.# ##.#ßP#~~~~~~~#Pß#.##  XL:  6 Next: 67% Place: Dungeon:4 .#.###.#####..#.@#.......#..#..## Noise: ---------  Time: 4041.7 (0.0) .#>###.#.....©#©.*...⌠...+)©#©..# -) Nothing wielded ....##.#.###..#[3Dh7J M9;49m..#*......#..#...# Cast: Searing Ray ..............#ß~#S~~~~~~#Pß#.... ..#.##.#.#....###############.### .##.##.#......................# # S   electric eel .....>.####.##########.....#### ###.#### #.# ##...## ###.# #.# ######'### Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line _Okay, then.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (48% to hit)Dh ....##.##....##.... MrDarkGreen the Conjurer ###.##.#...^....... Deep Elf#.##.......###### Health: 32/32 ========================#.##########...### # Magic: 15/15 ========================#.###.........#.###### # AC: 3Str: 4 ###.#### #.................# # EV: 12Int: 31 Dh .......# #.###############.#SH: 0Dex: 13 .#..##.# ##.#ßP#~~~~~~~#Pß#.## XL:  6 Next: 67% Place: Dungeon:4 .#.###.#####..#.@#.......#..#..## Noise: ---------  Time: 4041.7 (0.0) .#>###.#.....©#©.*...⌠...+)©#©..# -) Nothing wielded ....##.#.###..#..#*......#..#...# Cast: Searing Ray ..............#ß~#*~~~~~~#Pß#.... ..#.##.#.#....###############.### .##.##.#......................# # S [Dh 230m  electric eel .....>.####.##########.....#### ###.#### #.###...## ###.# #.# ######'###Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line _Okay, then.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (48% to hit)Dh3 '.S Press: ? - help, Shift-Dir - straight line _Okay, then.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (48% to hit)  The puff of flame misses the electric eel.Dh 4==2.7 (1Dh Dhę P _The electric eel is engulfed in a cloud of scalding steam.Dhu}DhEvoke which item? Wands  t - a wand of quicksilver (5)w - a wand of flame (8) [!] read|quaff|evoke[?] describe selectedDhj] DhRg Dhr ....##.##....##.... MrDarkGreen the Conjurer ###.##.#...^....... Deep Elf#.##.......###### Health: 32/32 ========================#.##########...### # Magic: 15/15 ========================#.###.........#.###### # AC: 3Str: 4 Dh ###.#### #.................# # EV: 12Int: 31 .......# #.###############.#SH: 0Dex: 13 .#..##.# ##.#ßP#~~~~~~~#Pß#.## XL:  6 Next: 67% Place: Dungeon:4 .#.###.#####..#.@#.......#..#..## Noise: ==-------  Time: 4042.7 (0.0) .#>###.#.....©#©.'...⌠...+)©#©..# -) Nothing wielded ....##.#.###..#..#.......#..#...# Cast: Searing Ray ..............#ß~#S~~~~~~#Pß#.... ..#.##.#.#....Dh 3[40m###############.### .##.##.#......................# # S   electric eel .....>.####.##########.....#### ###.#### #.###...## ###.# #.# ######'### _Okay, then.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (48% to hit)  The puff of flame misses the electric eel. _The electric eel is engulfed in a cloud of scalding steam.Dh n....##.##....##.... MrDarkGreen the Conjurer ###.##.#...^....... Deep Elf  #.##.......###### Health: 32/32 ========================  #.# #########...### # Magic: 15/15 ========================  #.# ##.........#.###### # AC: 3Str: 4 ###.#### #.................# # EV: 12Int: 31 .......# #.###############.#  SH: 0Dex: 13 Dhͦ .#..##.# ##.#ßP#~~~~~~~#Pß#.##  XL:  6 Next: 67% Place: Dungeon:4 .#.###.#####..#.@#.......#..#..## Noise: ==-------  Time: 4042.7 (0.0) .#>###.#.....©#©.*...⌠...+)©#©..# -) Nothing wielded ....##.#.###..#..#*......#..#...# Cast: Searing Ray ..............#ß~#S~~~~~~#Pß#.... ..#.##.#.#....###############.### .##.##.#......................# # S   electric eel .....>.####.##########.....#### ###.#### #.# ##...## ###.# #.# ######'### Aim: an electric eel (48% to hit)  The puff of flame misses the electric eel. _The electric eel is engulfed in a cloud of scalding steam.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineADhΧ im: an electric eel (steam, heavily wounded, 48% to hit)Dh@U ....##.##....##.... MrDarkGreen the Conjurer ###.##.#...^....... Deep ElfDhX #.##.......###### Health: 32/32 ========================#.##########...### # Magic: 15/15 ========================#.###.........#.###### # AC: 3Str: 4 ###.#### #.................# # EV: 12Int: 31 .......# #.###############.#SH: 0Dex: 13 .#..##.# ##.#ßP#~~~~~~~#Pß#.## XL:  6 Next: 67% Place: Dungeon:4 .#.###.#####..#.@#.......#..#..## Noise: ==-------  Time: 4042.7 (0.0) .#>###.#.....©#©[40Dh[ m.*...⌠...+)©#©..# -) Nothing wielded ....##.#.###..#..#*......#..#...# Cast: Searing Ray ..............#ß~#*~~~~~~#Pß#.... ..#.##.#.#....###############.### .##.##.#......................# # S   electric eel .....>.####.##########.....#### ###.#### #.###...## ###.# #.# ######'###Aim: an electric eel (48% to hit)  The puff of flame misses the electric eel. _The electric eel is engulfed in a cloud of scalding steam.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (steam, heavily wounded, 48% to hit)Dh@ M'.S The puff of flame misses the electric eel. _The electric eel is engulfed in a cloud of scalding steam.  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight line: an electric eel (steam, heavily wounded, 48% to hit)  The puff of flame misses the electric eel.Dh +3.7 (1Dhz Dh P _The electric eel is engulfed in a cloud of scalding steam.DhgDhhEvoke which item? Wands  t - a wand of quicksilver (5)w - a wand of flame (7) [!] read|quaff|evoke[?] describe selectedDhDhDh ....##.##....##.... MrDarkGreen the Conjurer ###.##.#...^....... Deep Elf#.##.......###### Health: 32/32 ========================#.##########...### # Magic: 15/15 ========================#.#Dh7##.........#.###### # AC: 3Str: 4 ###.#### #.................# # EV: 12Int: 31 .......# #.###############.#SH: 0Dex: 13 .#..##.# ##.#ßP#~~~~~~~#Pß#.## XL:  6 Next: 67% Place: Dungeon:4 .#.###.#####..#.@#.......#..#..## Noise: ==-------  Time: 4043.7 (0.0) .#>###.#.....©#©.'...⌠...+)©#©..# -) Nothing wielded ....##.#.###..#..#.......#..#...# Cast: Searing Ray ..Dh............#ß~#S~~~~~~#Pß#.... ..#.##.#.#....###############.### .##.##.#......................# # S   electric eel .....>.####.##########.....#### ###.#### #.###...## ###.# #.# ######'### _The electric eel is engulfed in a cloud of scalding steam.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (steam, heavily wounded, 48% to hit)  The puff of flame misses the electric eel. _The electric eel is engulfed in a cloud of scalding steam.Dh#n  Okay, then.Dh*Dh,. _Dh;|  You focus your ray upon the electric eel.  The searing ray hits the electric eel!Dh[***Dh<w '.§  You kill the electric eel!Dh h3----834.7 (1ontinue: Searing RayRay Dh1oDhqrf _(Press . to maintain the ray.)DhO***Dhʇ4'.§Dh>2-------5+ DhDh0Dh/ Dh 3Dh  You stop channelling your searing ray.3= _Dh , 4===5====Dh0 --53.7 (8ast: Searing Ray ~ _Magic restored.Dh2 Dh6 Dh9 ] _Partly explored, unvisited transporter.Dh s 3Dhdu Dh' <0Dh Dh ] _Partly explored, unvisited transporter.DhDhDh^ _No target in view!DhOQ ###...^...  ......###############...### Dh-U~##.........#.###### ###.#### #........ .......###############.# #..##.# ##.#ßP#~~~~~~~#Pß#.#####.#####..#..#.......#..#..##>###.#.....©#©@'...⌠...+)©#©.. ....##.#.###..#..#.......#..#...........#ß~#~~~~~~~#Pß#....## .##.# ###.#### #........#Dh[^Dhd24.7 (1 _DhkDh:oDh .# #.#...^.##.# #.......######.#.# #...### #.#.# ##.#.###### #..#### #.# ## #.#.# # #..##.# ##.#ßP#~#Pß#.## #.###.#####..#..#.#..#..# #>###.#.....©#©.@...⌠...+)©#©..###.#.###..#..#.#..#...#.#ß~#~#Pß#. .#.##.#.#....#.###. ##.##.#.# #>.####.#.....#Dh ### #.#### #.# ##...##.# #.# ######'### Dh Dh &5Dh g _There is an open door here.DhC.# #.#...^.#. #.# #.......######. #.# #...### #. #.# ##.#.###### #. #.#### #.# ##.Dh# #.#.# # ..##.# ##.#ßP#~#Pß#.## # .###.#####..#..#.#..#..# >###.#.....©#©.'@..⌠...+)©#©..##.##.#.###..#..#.#..#...#.#ß~#~#Pß#. #.##.#.#....#.###. #.##.#.# ##.>.####.#.....#### ##  #.#### #.# ##...## #  #.# #.# ######'### #  #Dh.# ###.#### #.# # DhyDh-6 _DhRDhDh.# #.#...^.#. .# #.......######. .# #...### #. .# ##.#.###### #. .#### #.# ##.# #.#.# ##. .##.# ##.#ßP#~#Pß#.## # ###.#####..#..#.#..#..# ###.#.....©#©.'.@.⌠...+)©#©..##.# .##.#.###..#..#.#..#...#.#ß~#~#Pß#. .##.#.#....#.###. .##.#.# ##.>Dh&.####.#.....#### ##. .#### #.# ##...## #. .# #.# ######'### #. .# ###.#### #.# #.Dh DhHC==7DhDhWM # #.##....##...... # #.#...^....... #  #.......######. # #######...### #. # #Dhm e#.###### #.. Dho #### #.................# ##.. ...# #.###############.# ##...# ##.#ßP#~~~~~~~#Pß#.## ##..#####..#..#..@....#..#..##### Dhdr ##.#.....©#©.'...⌠...+)©#©..##.## ##.#.###..#..#.......#..#...#...# ..........#ß~#~~~~~~~#Pß#..... ##.#.#....###############.###.. ##.#......................# ##..# .>.####.##########.....#### ##.# #### #.# ##...## #.# # #.# ######'### #.#Dh/~ Dh" Dhك 8Dh Dh~ Dh #.##....##. #.#...^.......#. #.......######. #...### #. ##.#.###### #. #.# ##.# #.#Dh.# ##. #.# ##.#ßP#~#Pß#.## ##. #.#####..#..#.#..#..######. #.#.....©#©.'...⌠...+)©#©..##.##. #.#.###..#..#.#..#...#...#.#ß~#~#Pß#. #.#.#....#.###. #.#.# ##..## >.####.#.....#### ##.# #.# ##...## #.# Dhz#.# ######'### #.#DhDh &9DhvDh!#.##....##.#.#...^.......#.#.......######.#...### #.##.#.###### #. #.# ##. .# #.#.# ##. .# ##.#ßP#~Dhu#Pß#.## ##..† .#####..#..#.#..#..######.# .#.....©#©.'...⌠...+)©#©..##.##.# .#.###..#..#.#..#...#...#.##ß~#~#Pß#.# .#.#....#.###.....# .#.# ##..# .####.#.....###Dhxa #.# # Dh.Dh:'60DhDhաDh9(#.#...^.......##.......######..#########...### #.Dh?##.........#.###### #. # #........# # # #.###############.# # ##.#ßP#~~~~~~~#Pß#.#†# #####..#..#.......#..#..######.## #.....©#©.'...⌠.@.+)©#©..##.##.# #.###..#..#.......#..#...#...#.# ......#ß~#~~~~~~~#Pß#.........# #.#....###############.### #......................# ##..### ####.##########.....#### # # #.# ##...DhH@E[33m## #.#  #.# ######'###  ###.#### #........Dh1IDh$O&1DhWDh:[Dhn 1#.......######..#########...### #.##.........#.###### #.#........# #  #.###############.# # Dh:o ' ##.#ßP#~~~~~~~#Pß#.#†## ####..#..#.......#..#..######.## .....©#©.'...⌠...+)©#©..##.##.# .###..#..#......@#..#...#...#.# ......#ß~#~~~~~~~#Pß#.........# #....###############.###.....# ......................# ##..#####.##########.....#### #  #.# ##...## #.#  #.# ######'###Dhu  ###.#### #........ #......# #.####.#Dh]v &2Dhz Dh| Dh Dh Dh Dhg DhDh#Dh.Dhl#DhI.Dh%'Dh'Dhz-Dht.3Dhf5Dh8 Dh9Dh9_You open the door.DhUDhlDhDhcDh #.#...^.......# #.......######.#######...### #.##.###### #..#.................# ##...###############.# ##.....  ##.#ßP#~~~~~~~#Pß#.## ##..† Dh ###..#..#.......#..#..######.# ....©#©.'...⌠...@)©#©..##.##.# ###..#..#.......#..#...#...#.# ....#ß~#~~~~~~~#Pß#.........# #....###############.###.....# .....................# ##..### ##.##########.....#### ##.#  #.# ##...  #.# ######'###.#### #.......Dh Dh &4Dh g _There is an open door here.Dh #.#...^.#.##.......######.##...### #.###.#.###### #.##.# ##.##.#.# ##.....##  Dhŷ 8##.#ßP#~#Pß#.## ##..†## ..#..#.#..#..######.## ©#©.'...⌠...'@©#©..##.##.# ..#..#.#..#...#...#.# #ß~#~#Pß#.# ....#.###.....#.# #.# ######'## Dh Dh -5 _Dh DhD O _You see here a +0 glaive.Dh#.#...^.#.## #.......######.# #...### #.#  ##.#.###### #.#  #.# ##.##  #.#.# ##.....## ##.#ßP#~Dh>o#Pß#.## ##..†## ..#..#.#..#..######.## ©#©.'...⌠...')@#©..##.##.# ..#..#.#..#...#...#.# #ß~#~#Pß#.# #.###.....## ##..### .# .# ##...## DhDhm-6 _DhDhR _There is a transporter here.Dh; R#.#...^.......#.......## #.......######..# ##...### #..# #..Dh S#.###### #..# ..# ##.......## .##.# ##.....## .#ßP#~~~~~~~#Pß#.## ##..†## .#..#.......#..#..######.## ©#©.'...⌠...')§#@..##.##.# .#..#.......#..#...#...#.# #ß~#~~~~~~~#Pß#.........# ##.###.....## ##..### #Dh k.....#### ##.# ##...## #.# 7DhV b _You enter the transporter and appear at another place.Dh3DhjDh&0DhDh,Dhv Dh?_Done exploring.Dh43DhDhJDh$E _Done exploring.Dh IDh] Dh Dh Dh( Dh+  Dh, Dh/1 7_Done exploring.Dhm }Dhq  Dh ?_Done exploring.DhPuWhere to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon DhDhDh #.#...^.......#.......##MrDarkGreen the Conjurer#.......######.........#Deep Elf #########...### #.........#Health: 32/32 ======================== #.........#.###### #.........#Magic: 15/15 ======================== .................# ##.......##AC: 3Str: 4 .###############.# ##.....##EV: 12Int: 31 .#ßP#~~~~~~~#Pß#.## ##..†##SH: 0Dex: 13 Dh~.#..#.......#..#..######.##XL:  6 Next: 83% Place: Dungeon:4 ©#©.'...⌠...')§#@..##.##.#Noise: ---------  Time: 4067.7 (0.0) .#..#.......#..#...#...#.#-) Nothing wielded .#ß~#~~~~~~~#Pß#.........#Cast: Searing Ray .###############.###.....# .................# ##..### #########.....#### ##.###...###.#######'####.# ### #........##.# _There is a transporter here. _You enter the transporter and appear at another place. _Done exploring. _Done exploring. _Done exploring. _Done exploring.DhDhDhDhP _Dh!,Dh"Dhg%Dh&,Dh$(Dh*Dh,,Dh.Dh0Dh2,Dh3Dh;6Dh7,Dh-9Dhz<Dh?,Dh @DhpBDhED,DhEDhHDhI,DhLDhQDhT,DhVDh6anDhbBDhqgBDh3hDhjDhNmBDhGoDhp,DhqDhBvXDhxDhy,DhzDhK}DhBDhxDhF,DhDhDhnBDhDhDhjDhDhDhxXDhnDhqDh9DhDhn,DhDhY  There is a stone staircase leading down here.DhcDhDh{$ _Dh=Dh5Dh+DhDh,Dha  . #.. #....#######.##  Dhae#......@......# 94.5 (26.8) ....########.##  # _You climb downwards.DhDhDhta _There is a stone staircase leading up here.DhDhBDhEDhDhN5.5 (1.0) _Dh####..#####.......## #..#.##.#.....†...##.r...## #.......#.###.###.###O..## ####.####.# #.# #.####'###.##.# #.###...##[##.##.# #.......##.# #### #.##.# #####...##.## #..###.##.# #..##...#####..÷##.#4#.#######....@÷##..##(###..##......÷#.....## ############### ##.......##.##....##.##...###.#######.######.##########.............#Dh'-7.0 (2.5DhiDh} _You climb upwards. _There is a stone staircase leading down here.DhWhere to? (Tab - D:5, ? - help)  D - Dungeon Dhz ####..#####.......## #..#.##. MrDarkGreen the Conjurer#.....†...##.r...## #....... Deep Elf#.###.###.###O..## ####.### Health: 32/32 ========================#.# #.# #.####'###.#Magic: 15/15 ========================#.# #.###...##[##.#AC: 3Str: 4#.# #.......##.# #### #.#EV: 12Int: 31#.# #####...##.## #..###.#SH: 0Dex: 13#.# #..##...#####..÷##.#XL:  6 Next: 83% Place: Dungeon:4#.#######....@÷[4Dh!0m##..##(###..#Noise: ---------  Time: 4097.0 (0.0)#.........###.÷#.....## ####-) Nothing wielded########### ##.......#Cast: Searing Ray#.##....##.##...###.#######.######.##########.............# _Done exploring. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _Dh}5Dh Dh! . #.. Dh"#....#######.##  #......@......# 9.5 (2.5 #####.##  # Dh%c_You climb downwards.Dh1Dh3a _There is a stone staircase leading up here.Dht 3Dh( Dhu Dhw Dh  _Dh Dh nDh #... ...#... #..##.##..###......###.....# #....#######.######......<......#........########.#########@#  #'#  ...........?.........h..h   hound (asleep)Dh |+.........+#.........#Dh I 106.5 (7.0  You open the door.Dh^ Dh_ $7.5 (8Dhk Dhbq _A hound comes into view. _Found 2 scrolls labelled EREOLU MAESITH.Dh A ... ...# ... #..# #.##..## #......##  #.....#  #....#  #####......<  ........#  #@# #'# ... ..... ...?...  ......h..  +.........+  #.........# Dh!|  ... ...# ... #..# #.##..## #......##  #.....#  #....#  #####......<  ........#  #@# #'# ... ..... ...?... ......h..  +.........+ #.........#  _A hound is nearby!Dh;A ... ...# ... #..# #.##..## #......##  #.....#  #....#  #####......<  ........#  #@# #'# ... ..... ...?...  ......h..  +.........+  #.........# Dh ... ...# ... #..# #.##..## #......##  #.....#  #....#  #####......<  ........#  #@# #'# ... ..... ...?... ......h..  +.........+ #.........#  _A hound is nearby!Dhc: ... ...# ... #..# #.##..## #......##  #.....#  #....#  #####......< Dh<] ........#  #@# #'# ... ..... ...?...  ......h..  +.........+  #.........# Dh ... ...# ... #..# #.##..## #......##  #.....#  #....#  #####......<  ........#  #@# #'# Dh0... ..... ...?... ......h..  +.........+ #.........# Dh,DhDhDh\ _A hound is nearby!Dhq4> ... # #.##..##......## #.....########.#######......<..............########.########.# #...##.....##...?...##......h..#+...+####8.5 (1Searing Ray _DhDDhGQ _There is an open door here.Dh ****h  Dh;You focus your ray upon the hound. The searing ray hits the hound!  The hound is heavily wounded.Dhq5  The hound barks!Dh}Dh]..h.Dh?3----===9ontinue: Searing RayRay Dh?Dh DhǏX_(Press . to maintain the ray.)Dhm **** The searing ray hits the hound!DhYDhDhgh....2--------10+  _The hound is almost dead.Dhs]D  The searing ray hits the hound.Dhcc****Dhf..?.Dh 1---95==-1Searing RayDhv++ _You kill the hound!Dh<Dh% _Your Spellcasting skill increases to level 5!Dh'Dh[,Dh/H _No target in view!Dh/ R****Dh= `..?.Dh ----2ast: Searing Ray Dh Dh > _You finish channelling your searing ray.Dh>g Dhk 9--Dhr Dhv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhE Dh Dh`! Dh% Dh% $ _DhN* XDh* ,Dh~, Dh/ Dh 0 L2==Dh 1 Dh4 ,Dh5 DhI DhL ,Dh^O Dh8P DhZ 3===Dhm] ,Dha` DhMa Dhpc Dhof DhZg Dh:i Dh l Dh m Dhm 4Dhnn 0===Dho Dhp Dhs Dht Dhv Dhay DhNz Dh| Dh" Dh DhӀ 5Dh 1====Dh܃ ,Dhg  Dh Dh{ _Magic restored.Dh\ Dh Dh Dh Dh Dh Dh Dhq Dht DhZ Dh Dh` Dh Dhכ Dh\ ==Dhݜ Dh Dh  Dh Dh [_m - 3 scrolls labelled EREOLU MAESITH (gained 2)Dha Dh Dh Dh DhƧ DhL Dh Dh DhĬ DhC Dh Dh Dh Dh? Dh Dh Dh Dhh Dh Dh Dh  DhT Dhѽ _You open the door.DhW Dh Dh Dh2 Dh6  Dh  DhN There is an open door here.Dhr Dh`  Dh _Dh4 DhA Dh Dh Dh. Dh Dh` Dh Dh( Dh5 Dh/ Dh Dhf Dh Dh Dh Dh Dh Dh Dhl Dh Dh Dhf Dh Dh Dh Dh Dhr Dh Dhv Dh2 Dh Dh Dh=Dh`###.# #.#  Dh[u##'## #.# Dh##...## #.# Dh|#.....## #.## Dh.......## #..## Dh........####...######## Dh/ u........'.............. DhU ........##.........# .......###..#..#@#.# #.....## #..##.#.# ##...## #..##.#.#  ##+## #..#..#.##..#.##.##..#. #.##..#. #.# ...DhDhA45.5 (3Dh 3.0)DhDh%6.5 (34DhDh5 DhDh?_x - a scroll labelled ZUSTRO QOMAFODhDh DhDh>DhM,DhDh DhDhFDhDhDh,DhV/DhpC  #.#  #.#  Dh D,#.# DhD Dh E,#.# DhE+#DhpF DhF`#.# $..DhG DhLA##.###### .... # #.......# ...). ########.#####.###............# #..@'......68.5 (22 ....####.# #.###.......#.# #.# #.# ..... #.#.# #.# #.# .... #.#.# #.. ..# ... #.#.# ### ### +# #.#.# #.#.# #.#.# _You open the door. Dh-[?_Found a dagger.Dhs#.# #.# #.# #.# #+##.# #$..###.###### #. #.......# #...)..#####.###......# #...@.0.0).####.# #.###. .#.# #.# #.# #.....< .#.# #.# #.# #. .#.# #.. ..# #...# .#.# ### ### #+# .#.# .#.# .#.#9.5 (1 _Found a stone staircase leading up. _There is an open door here.Dh51Dh6Dh=,Dh_A DhvBDhGC:_No target in view!Dh _Dh{,Dh%nDh})M _You now have 215 gold pieces (gained 9).Dh|+Dh+Dh,Dh7 _You open the door.Dh; ##.## #...# Dh%<&....K #.# ... #.# ... #.# #.#  #.# #.#  #.# ##@## Dh< #.# ##...##  ##.###### ##.....##  #.......# ##...)...# ##.#####.###.........#Dh<..# #...'.........+ K   kobold (asleep) ##.###.........#  #.# ##.....<.##  #.DhV=p# #.# ##.....##DhGW77.5 (88.5 (9DhCKDhR _A kobold comes into view. It is wielding a +0 dagger. _There is an open door here.Dh^ #.# ##.##.##...#. ....K#...#... #@#  ##'##  #.# ##...## #.###### ##.....##  #.......# ##...)...# ##.#####.###.# ....'+ ###.........##.....<.##DhaDhbH9.5 (1Searing Ray _DhpjDhmkDhzx  You focus your ray upon the kobold. The searing ray hits the kobold!****Dh [ )..Dh .  You kill the kobold!(Press . to maintain the ray.)Dh7) 3----==80ontinue: Searing RayRay Dh) Dho0 Dh2 * _You hear a shout! x3Dh S****Dh{U H)...2-----====1+  _You hear an angry hiss.Dh$S****DhY^ SK...S   water moccasinK   kobold brigand (missile)A kobold brigand comes into view. It is wielding a +0 dagger and quiveringpoisoned darts.1-------2Searing Ray++  _A water moccasin comes into view.Dhf #.# #  ##.##S  ##...#.  ....K  #.# #...#  #.# ...  #.# #.#  #.# #@#  #.# ##'##  #.# ##...##   ##.....##   ##...)...# .........#  #...'.........+  #.###.........#  #.# #.# <.## DhI #.# #  ##.##S  ##...#.  ....K  #.# #...#  #.# ...  #.# #.#  #.# #@# Dh=E #.# ##'##  #.# ##...##   ##.....##   ##...)............#  #...'.........+  #.###.........#  #.# #.# <DhDh:----DhDh"d _There are monsters nearby!Dh #.# #  ##.##S  ##...#.  ....K  #.# #...#  #.# ...  #.# #.#  #.# #@#  #.# ##'##  #.# ##...##  Dh ##.....##   ##...)...# .........#  #...'.........+  #.###.........#  #.# #.# <.## DhJDh!Dh Dhűy#.# # Dh Dh##.##S  ##...#. DhD ....K  #.# #...#  #.# ...  #.# #.#  #.# #@#  #.# ##'##  #.# ##...##   ##.....##   ##...)............#  #...'.........+ Dh #.###.........#  #.# #.# <DhDhwDhDhd _There are monsters nearby!DhB  #.# # ##.##S###...#. Dh....K ##.#.#####...#K.K.K..............# #.#  ##'##  #.# ##...## #.###### ##.....# Dh: #.......# ##...)...# ##.#####.###.........# ....'..+KKK 3 kobolds (2 missiles, wandering) ###.........DhDh   You stop channelling your searing ray.  3 kobolds come into view.A kobold is wielding a +0 dagger of protection.Dh Dh Dhr .SKK.KDh"@)The kobold shouts! x2DhG ((The kobold brigand throws a poisoned dart.  The poisoned dart hits you.DhDht .#KK..  You are poisoned.Dhѭ+(((DhDh@=O..@Dh@====2=====3astDhC[Pois DhJDhMn _The kobold throws a stone. The stone closely misses you.Dh\ #.# #.# #  ##.##.#  ##...#S Dh]p ....K ##.#  #.# .#####...#KK.K.  #.# ..............#  #.# #@#  #.# #.#  #.# ##'##  #.# ##...##   ##.....## Dh+^  ##...)...# .......#  ........+   Dh3 #.# Dhw\#.# #  ##.##.#  ##...#S  ....K ##.#  #.# .#####...#KK.K.  #.# ..............#  #.# #@# Dh #.# #.#  #.# ##'##  #.# ##...##   ##....   ##...)...# .......#  DhP........+  Dh Dh Dh2 DhN d _There are monsters nearby!Dh/#.####.##.###...#S  ....K ##.##.# .#####...#KK.K...............# #.# ##'####...##Dh##.###### ##.....##.......# ##...)... ##.#####.###.........# ...# #...'.........+ #####..#   ##.....<.#DhDh{Dh&.)KK   kobold brigand (missile)Dh^0-----4DhDh4$ _You feel sick.Dh8###.##.###...#.  ....) ##.##.# .#####..K#KK.K..............# #.# ##@####...####.###### ##.....##.......# ##...)...# ##.#####.###.........# ...# #...'+ ######   ##.....<.# ##.....##Dh'Dh.KKK   kobold (missile)Dhj29------5Dh^Dhܝg _You feel sick. _There is an open door here.Dh'm  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh)Dh1A Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy11%4 Select a spell to cast[!]/[I] toggle spell headersDhԍ#.# #MrDarkGreen the Conjurer##.##.#Deep Elf##...#.Health: 29/32 =====================---....) ##.#Magic: 12/15 ===================-----#.# .#####...#KK.K.AC: 3Str: 4#.# .......KK.....#EV: 12Int: 31#.##.#SH: 0Dex: 13#.##.#XL:  6 Next: 95% Place: Dungeon:5#.###@##Noise: ---------  Time: 4185.5 (0.0)#.###...##-) Nothing wielded  ##.###### ##.....##Cast: Searing Ray  #.......# ##Dh...)...#Pois ##.#####.###.........# ...# #...'.........+K   kobold brigand (missile) ##.# #.###.........#K   kobold (missile)#.# #.# ##.....<.###.# #.# ##.....## _There are monsters nearby! _You feel sick. _You feel sick. _There is an open door here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#.# #MrDarkGreen the Conjurer##.##.#Deep Elf##...#.Health: 29/32 =====================---....) ##.#Magic: 12/15 ===================-----#.# .#####...[Dh40m#KK.K.AC: 3Str: 4#.# .......KK.....#EV: 12Int: 31#.##.#SH: 0Dex: 13#.##.#XL:  6 Next: 95% Place: Dungeon:5#.###@##Noise: ---------  Time: 4185.5 (0.0)#.###...##-) Nothing wielded  ##.###### ##.....##Cast: Searing Ray  #.......# ##...)...#Pois ##.#####.###.........# ...# #...'.........+K   kobold brigand (missile) ##.# #.###.........#K   kobold (missile)#.# #.# ##.....<Dh.###.# #.# ##.....## _There are monsters nearby! _You feel sick. _You feel sick. _There is an open door here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - NoDhEDhQS #.# #  MrDarkGreen the Conjurer ##.##.#  Deep Elf ##...#.  Health: 29/32 =====================--- ***** ##.#  Magic: 8/15============------------  #.# .#####***#KK.K.  AC: 3Str: 4  #.# ......*KK.....#  EV: 12Int: 31  #.# #*# SH: 0Dex: 13  #.# #*# XL:  6 Next: 95% Place: Dungeon:5  #.# ##@## Noise: ---------  Time: 4185.5 (0.0) Dh u #.# ##...##  -) Nothing wielded  ##.###### ##.....##  Cast: Searing Ray  #.......# ##...)...#  Pois ##.#####.###.........# ...# #...'.........+  K   kobold brigand (missile) ##.# #.###.........#  K   kobold (missile)  #.# #.# ##.....<.##  #.# #.# ##.....## _There is an open door here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 dagger and quivering poisoned dartsDhŰ f )*KDhV. #.# #  MrDarkGreen the Conjurer ##.##.#  Deep Elf ##...#.  Health: 29/32 =====================--- ....) ##.#  Magic: 8/15Dh`X============------------  #.# .#####...#KK.K.  AC: 3Str: 4  #.# .......KK.....#  EV: 12Int: 31  #.# #.# SH: 0Dex: 13  #.# #.# XL:  6 Next: 95% Place: Dungeon:5  #.# ##@## Noise: ---------  Time: 4185.5 (0.0)  #.# ##...##  -) Nothing wielded  ##.###### ##.....##  Cast: Searing Ray  #.......# ##...)...#  Pois ##.#####.###.........# ...# #...'.........+  K   kobold brigand (missile) ##.# #.###.........#  K   kobold (missile)  #.# DhZ #.# ##.....<.##  #.# #.# ##.....## _There is an open door here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!Dhb #.# #  ##.##.#  ##...#.  ....) ##.#  #.# S  #.# *K.  #.# #K# Dh?d #.# #.#  #.# ##@##  #.# ##...##   ##.....##   ### ## #...'.........+S   water moccasin #.###.........#K   kobold brigand (missile, ally target)  #.# #.# ##.....<.##K   kobold (missile)  #.# #.# *   fulminant prismDhel89=====6.5 (1Dhk@**Dhbu  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Dh vpAiming: Fulminant Prism (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy! _You feel sick.DhT  Casting: Fulminant Prism (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh Dh  / Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c + Fulminant PrismDh Conjuration/Alchemy 11% 4 Select a spell to cast[!]/[I] toggle spell headersDhnDhDh[#.# #MrDarkGreen the Conjurer##.##.#Deep Elf##...#.Dh%Health: 28/32 =====================---....) ##.#Magic: 9/15==============----------#.# .#####..S#KK.K.AC: 3Str: 4#.# ......*K......#EV: 12Int: 31#.#Dh#K#SH: 0Dex: 13#.##.#XL:  6 Next: 95% Place: Dungeon:5#.###@##Noise: ===------  Time: 4186.5 (0.0)#.###...##-) Nothing wielded  ##.###### ##.....##Cast: Searing Ray  #.......# ##...)...#Pois ##.#####.###.........# ...# #...'.........+S   water moccasin ##.# #.###.........#K   kobold brigand (missile, ally target)#.# #.# ##.....<.##K   kobold (missile)#.# #.# ##.....##*   [32Dhmfulminant prismAiming: Fulminant Prism (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy! _You feel sick.  Casting: Fulminant Prism (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhDh#.# #MrDarkGreen the Conjurer##.##.#Deep Elf##...#.Health: 28/32 =====================---....) ##.#Magic: 9/15==============----------DhG#.# .#####..S#KK.K.AC: 3Str: 4#.# ......*K......#EV: 12Int: 31#.##K#SH: 0Dex: 13#.##.#XL:  6 Next: 95% Place: Dungeon:5#.###@##Noise: ===------  Time: 4186.5 (0.0)#.###...##-) Nothing wielded  ##.###### ##.....##Cast: Searing Ray  #.......# ##...)...#Pois ##.#####.###.........# ...# #...'.........+DhsS   water moccasin ##.# #.###.........#K   kobold brigand (missile, ally target)#.# #.# ##.....<.##K   kobold (missile)#.# #.# ##.....##*   fulminant prismAiming: Fulminant Prism (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy! _You feel sick.  Casting: Fulminant Prism (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh7 #.# #  MrDarkGreen the Conjurer ##.##.#  Deep Elf ##...#.  Health: 28/32 =====================--- ....) ##.#  Magic: 7/15===========-------------  #.# .#####..S#KK.K.  AC: 3Str: 4  #.# ......*K......#  EV: 12Int: 31  #.# #K# SH: 0Dex: 13  #.# #*# XL:  6 Next: 95% Place: Dungeon:5  #.# ##@## Noise: ===------  Time: 4186.5 (0.0)  #.# ##...##  -) Nothing wielded  ##.###### ##.....## DhA[37m Cast: Searing Ray  #.......# ##...)...#  Pois ##.#####.###.........# ...# #...'.........+  S   water moccasin ##.# #.###.........#  K   kobold brigand (missile, ally target)  #.# #.# ##.....<.##  K   kobold (missile)  #.# #.# ##.....##  *   fulminant prismCasting: Fulminant Prism (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (ally  target, 79% to hit)Dh *KK*, wielding a +0 dagger of protection and quivering stones (79% to  hit)DhGU **KDh0 2*Dh.SK**Aim: a water moccasin (72% to hit)Dh[#.# #MrDarkGreen the Conjurer##.##.#Deep Elf##...#.Dh}Health: 28/32 =====================---....) ##.#Magic: 7/15===========-------------#.# .#####..*#KK.K.AC: 3Str: 4#.# ......*K*.....#DhEV: 12Int: 31#.##*#SH: 0Dex: 13#.#DhY#*#XL:  6 Next: 95% Place: Dungeon:5#.###@##Noise: ===------  Time: 4186.5 (0.0)#.###...##DhԘ-) Nothing wielded  ##.###### ##.....##Cast: Searing Ray  #.......# ##...)...#Pois ##.#####.###.........# Dh...# #...'.........+S   water moccasin ##.# #.###.........#K   kobold brigand (missile, ally target)#.# #.# ##.....<.##K   kobold (missile)#.# #.# ##.....##*   fulminant prismPress: ? - help, Shift-Dir - straight lineAim: a water moccasin (72% to hit)  You focus your ray upon the water moccasin.  The searing ray hits the kobold brigand.  Dh4UThe kobold brigand is lightly wounded.  The searing ray hits the water moccasin!DhFYou focus your ray upon the water moccasin.  The searing ray hits the kobold brigand.  The kobold brigand is lightly wounded.water moccasin!  The water moccasin is heavily wounded.(Press . to maintain the ray.)DhS KS.KKK 2 kobolds (missiles)*You feel sick.-7.5 (1ontinue: Searing RayRay DhVB**DhYe _Your fulminant prism crackles loudly.Dh9J  ***** *The searing ray hits the kobold brigand.  The kobold brigand is moderately wounded.The searing ray misses the kobold.Dh3  The searing ray misses the water moccasin.You feel sick.Dhn Dh j  You are no longer poisoned.Dh Dha Dh   The kobold brigand hits you with a +0 dagger.  Your fulminant prism explodes!The blast of energy engulfs the kobold.Dh  You kill the kobold!The blast of energy engulfs the kobold!Dh!(  You kill the kobold!The blast of energy engulfs the water moccasin!!Dh2  You kill the water moccasin!The blast of energy engulfs the kobold!Dh8 ############K   kobold brigand (missile)  #.# #.# ##.....<.##Dh=9#.# #.# ##.....##  You kill the kobold!The blast of energy engulfs the kobold brigand!Dhn.....)..))†KDhr#.# #MrDarkGreen the ConjurerDht&##.##.#Deep Elf##...#.Health: 24/32 ==================------....) ##.#Magic: 6/15=========---------------Dh,xG#.# .#####.).#KK.K.AC: 3Str: 4#.# .......)).....#EV: 12Int: 31#.##†#SH: 0Dex: 13#.##K#XL:  6 Next: 139% Place: Dungeon:5#.###@##Noise: =======--  Time: 4188.5 (1.0)#.###...##-) Nothing wielded  Dhz##.###### ##.....##Continue: Searing Ray  #.......# ##...)...#Ray+ ##.#####.###.........# ...# #...'.........+K   kobold brigand (missile) Dh|##.# #.###.........##.# #.# ##.....<.###.# #.# ##.....##Dh~The blast of energy engulfs the water moccasin!!  You kill the water moccasin!The blast of energy engulfs the kobold!  You kill the kobold!The blast of energy engulfs the kobold brigand! _The kobold brigand is severely wounded. Dh DhdThe blast of energy engulfs the kobold!  You kill the kobold!  The blast of energy engulfs the kobold brigand! _The kobold brigand is severely wounded.Your Ice Magic skill increases to level 1!You have reached level 7!  Dh--more--Dh=Dh%_7/36---6--79%  _Dh  The searing ray hits the kobold brigand!****Dh j))†)Dhо  5/17--33==-----9Searing Ray++ _You kill the kobold brigand! _Your Fire Magic skill increases to level 1!Dh3DhMDhZK  You stop channelling your searing ray.Dhy|6=- _DhGDh#%8DhcDhM,Dh#DhEDhW7==DhDh,DhMDhzDhD9=DhDh,DhDhF_8===DhDhDh?Dhb30==Dh;Dhw,DhDhDhk9===Dh2Dh1=10/17===2=1===Dh!BDhM4e3==2==DhJ5,Dh7Dh;3===Dh>DhvADhAU4=DhPDDhbBDhfdDhdDhuiDhlDhkmk4===Dh9oDhqDharK5=DhotDhvDhch-------ast: Searing Ray h   black bear (wandering)Dh1218.5 (29.0)DhG--9.5 (30DhDhБ] _A black bear comes into view.DhDh[ Dh#.# # Dhu Dhy##.##.# Dh Dh##...#. Dh Dh+,....h ##.# Dh? #.# Dhð.).Dh Dh #.# Dh8.))Dh) Dh #.# #†# Dhõ #.# #)# DhW2 #.# ##@## Dh' #.# ##...## Dhh Dhp ##.....## Dh Dh ##...)...# Dh#.........# Dh$ #...'.........+ Dh# #.###.........# Dhƽ' #.# #.# ##.....<.## Dh #.# #.# DhO DhDh(o  #.# #  ##.##.#  ##...#.  ....h ##.#  #.# .).  #.# .))  #.# #†#  #.# #)#  #.# ##@##  #.# ##...##   ##.....##   ##...)...##.........# #...'.........+  #.###.........#  #.# #.# ##.....<.##  #.# #.#  Dho I_A black bear is nearby!Dh`  #.# #  ##.##.#  ##...#.  ....h ##.#  #.# .).  #.# .))  #.# #†#  #.# #)#  #.# ##@##  #.# ##...##   ##.....##   ##...)...# #.........#  #...'.........+  #.###.........#  #.# #.# ##.....<.##  #.# #.#  Dh>]  #.# #  ##.##.#  ##...#.  ....h ##.#  #.# .).  #.# .))  #.# #†#  #.# #)#  #.# ##@##  #.# ##...##   ##.....##   ##...)...##.........# #...'.........+  #.###.........#  #.# #.# ##.....<.##  #.# #.#  Dh] _A black bear is nearby! #.# #  ##.##.#  ##...#.  ....h ##.#  #.# .).  #.# .))  #.# #†#  #.# #)#  #.# ##@##  #.# ##...##   ##.....##   ##...)...# #.........#  #...'.........+  #.###.........#  #.# #.# ##.....<.##  #.# #.#  Dh  #.# #  ##.##.#  ##...#.  ....h ##.#  #.# .).  #.# .)) Dh  #.# #†#  #.# #)#  #.# ##@##  #.# ##...##   ##.....##   ##...)...##.........# #...'.........+  #.###.........#  #.# #.# ##.....<.##  #.# #.# Dh Dh7DhDh a _A black bear is nearby!DhaDh_eDhUpDh4u _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh*!)hh5======20.5 (1.0)Searing RayDh:J _The black bear growls angrily.Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhJ  Okay, then.Dh . _Dh23 ****You focus your ray upon the black bear. The searing ray hits the black bear.DhG  The black bear is lightly wounded.DhJk.h†)DhT86==3----1ontinue: Searing RayRay Dhf _(Press . to maintain the ray.)Dh **** The searing ray hits the black bear!DhXDhfi.)h)Dhi2--------2+ DhuDh-zb _The black bear is heavily wounded.DhU **** The searing ray hits the black bear!DhEkDhuj))†hDhv--=-3++ DhԄDhc _The black bear is severely wounded.DhKI  The searing ray hits the black bear!Dhp_****Dhhq ))†)You kill the black bear!DhY > Destroyer=1-52=4ast: Searing Ray _You finish channelling your searing ray.  Your Dodging skill increases to level 4!Your Stealth skill increases to level 4! _Your Conjurations skill increases to level 8!Dhk Dh o Dhw Dhz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhS 4Dh d  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhJDhLDhMDhTDh_\Dhd Dhe_DhhDhlDh`mDhpDhtDhuDhev2Dhv=Dh}wDh|DhDhDh…DhDhފDh DhcDh2Dh3DhK0===Dh˔DhDDhWDhDhuDhDhDhDhDhDhA4Dhө0===DhSDhѬDhODhDhDhjDhDhDhDhDh;DhDh]Dh5Dhy0===DhDhvDhDhUDh^DhDhPDhDhDhDh-6Dh0===Dh>DhDhDhDhDhDhDh@Dh Dh_ Dh 7Dh 0===Dh'DhDhDh* --Dh^78 Dh&MDh  Dh !X #.# #Dh!o ##.##.#Dh%"R##...#. Dh" Dh;#;....) ##.#Dh#]#####.).#KK.K.DhU$J.......)).....#Dh$†Dhr%W #@# Dh &V ##'##  Dh&{ #.# ##...##  Dh.'f##.###### ##.....##Dh'#Dh=( #Dh( #DhG) #Dh).Dh^* #Dh*'##.....<.##Dh+DhV2Dh243Dhl3 9.0)DhC5Dh5--DhY6%4.5 (20Dh;Dh@ Dh@  Dh;AThings that are here: DhAd_a +0 dagger; 2 poisoned darts; a black bear corpseDhNBDh^IDh=DhDh$ _DhDhzM  #.# # ##.##.#DhX##...#.  ....) ##.#.#####.).#............)).....# #)#  ##'## #.###...##........)............'..+##.........#DhnY M  #.#  ##.##.###...#.#  DhV#....).##.######.).#............@).....########†####### #)# #.###'##..)..DhXi.......You see here a water moccasin corpse.Dh15.5 (1.0)Dh26.5 (2 _DhtDh  Things that are here: _a +0 dagger of protection; 3 stones; a kobold corpseDh# 3Dh Dh} Dh# DhP A== _DhX ,Dh Dh ,Dh;  Dh 8 You see here a +0 dagger.Dh Dh/  Dh _Dhp" Dh( Dh5- Dh- Dh0 Dh3 Dh9 Dh9 Dh!< Dh&E XDhG DhJ ,Dh L DhMQ DhBS ,DhU Dh&W DhPY ,DhZ Dh] Dh_ ,Dha Dhoc DhJe ,Dhg Dhi Dhyk Dhk Dhm Dhgp Dhq ,Dhs Dhut Dh v ,Dhw Dhx Dhy Dhy Dhiz DhC{ DhA| Dh| Dh} Dh Dhڀ ,DhE Dh Dh{ Dh Dhy Dh̙ Dh + ##########  #. #........#######  #.##.######.......#  #.##.######..####.#  #.##.##........#  ##.##.##.###..#.#  ##...#.##.# #..#.##>#  #....).##.###...@...#  693.0) ##.).#..............#  ...)).....#####..##.#  Dh ###†####### #..# .#  ) #... #  '## #.#.    ##...## #. .    #Dhh @.....## #. .#   )...#  Dh DhP -70.5 (24Dh Dh  Dh\ 5_Found a stone staircase leading down.DhG DhW DhZ BDh8[ Dh\ Dh] ,Dh_ ,Dh` ,Dhca Dhnb Dhc ,Dh&d Dhe Dh(g ,Dhg Dhh Dh`j Dhj Dhl ,Dhm ,Dhon DhJp Dhq ,DhPr Dhs Dht ,Dhu Dh7z DhD{ ,DhB| Dh} Dh~ Dh( Dh Dh Dh/ ,Dh Dh\ Dh ,Dhd Dh Dhj ,Dh+ Dh Dh ,Dh Dh? Dht ,Dh, Dhܒ Dh ,Dhʕ Dh5 Dh ,Dh Dh] Dh̜ ,Dhŝ Dh Dh ,Dh Dhr Dh nDhۭ Dh] Dh Dh ,Dhm Dh Dh' ,Dh5 DhR   #...'.........+.......#.### #.###.........####........#  #.# ##.....<.## ##.......#  #.# ##.....## #.......#  ..# ##...## #.......#  ### #+## #.......#  #.......#  Dh^ #.#########.......#  #....@.....###.####  .###.# #.#  #.....##.# #.# #.#  #..... ... ..# #.# #.#.# ##...... ..# . ## ####### ###  You pick up a Handbook of Applied Construction and begin reading...Dh= .302.5 (32Dh# ,3.5 (33Dh/ DhW  You add the spells Construct Spike Launcher, Launch Clockwork Bee and Forge _Blazeheart Golem to your library.Dh; Spells (Memorise)TypeFailure Level  a - Soul SplinterNecromancy5% 1b - Construct Spike LauncherForgecraft8%2  c - Grave ClawNecromancy8%2  d - Iskenderun's BattlesphereConjuration/Forgecraft 10% 4  e - Iskenderun's Mystic BlastConjuration/Translocation 10% 4  f - Launch Clockwork BeeForgecraft16% 3  g - Vampiric DrainingNecromancy16% 3  h - Forge Blazeheart GolemFire/Forgecraft36% 4  i - BombardConjuration/Earth83% 6  j - Fortress BlastForgecraft100% 6  k - Spellspark ServitorConjuration/Forgecraft 100% 7 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDh Dh0 Dh  #...'.........+.......#.###MrDarkGreen the Destroyer#.###.........####........#Deep Elf#.# ##.....<.## ##.......#Health: 36/36 ========================Dh #.# ##.....## #.......#Magic: 17/17 ========================..# ##...## #.......#AC: 3Str: 4### #+###.......#EV: 12Int: 31#.......#SH: 0Dex: 13#.#########.......#XL:  7 Next: 52% Place: Dungeon:5#....@.....###.####Noise: ---------  Time: 4303.5 (0.0).........###.# #.#-) Nothing wielded#.....##.# #.# #.#Cast: Searing Ray#..... ... ..# #.##.#.# ##...... ..#. ## ####### [34Dh m### _a +0 dagger of protection; 3 stones; a kobold corpse _You see here a +0 dagger. _Found a stone staircase leading down.  You pick up a Handbook of Applied Construction and begin reading...  You add the spells Construct Spike Launcher, Launch Clockwork Bee and Forge _Blazeheart Golem to your library.DhU Dh Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 6? Y - Yes  N - NoDh!`Dh #...'.........+.......#.###MrDarkGreen the Destroyer#.###.........####........#Deep Elf#.# ##.....<.## ##.......#Health: 36/36 ========================#.# ##.....## #.......#Magic: 17/17 ========================Dh..# ##...## #.......#AC: 3Str: 4### #+###.......#EV: 12Int: 31#.......#SH: 0Dex: 13#.#########.......#XL:  7 Next: 52% Place: Dungeon:5#....@.....###.####Noise: ---------  Time: 4303.5 (0.0).........###.# #.#-) Nothing wielded#.....##.# #.# #.#Cast: Searing Ray#..... ... ..# #.##.#.# ##...... ..#. ## ####### ### _a +0 dagger of protection; 3 stones; a kobold corpse _You see here a +0 dagger. _Found a stone staircase leading down. [2DhR1d You pick up a Handbook of Applied Construction and begin reading...  You add the spells Construct Spike Launcher, Launch Clockwork Bee and Forge _Blazeheart Golem to your library.Dh3+4.5 (1DhDhu _This spell is quite dangerous to cast!DhA5.5 (2DhDhX+6.5 (3DhDhDh7+7.5 (4DhbDh*Dh޷+8.5 (5DhDDhϼ _You start memorising the spell. You continue memorising. x4DhwDhDhc _You finish memorising. Spell assigned to 'd'.Dh Dh  Spells (Memorise)TypeFailure Level  a - Soul SplinterNecromancy5% 1b - Construct Spike LauncherForgecraft8%2  c - Grave ClawNecromancy8%2  d - Iskenderun's BattlesphereConjuration/Forgecraft 10% 4  e - Launch Clockwork BeeDhForgecraft16% 3  f - Vampiric DrainingNecromancy16% 3  g - Forge Blazeheart GolemFire/Forgecraft36% 4  h - BombardConjuration/Earth83% 6  i - Fortress BlastForgecraft100% 6  j - Spellspark Servitor Conjuration/Forgecraft 100% 7 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDh Dh: #...'.........+.......#.###MrDarkGreen the Destroyer#.###.........####........#Deep ElfDh#.# ##.....<.## ##.......#Health: 36/36 ========================#.# ##.....## #.......#Magic: 17/17 ========================..# ##...## #.......#AC: 3DhkStr: 4### #+###.......#EV: 12Int: 31#.......#SH: 0Dex: 13Dh|]#.#########.......#XL:  7 Next: 52% Place: Dungeon:5#....@.....###.####Noise: ---------  Time: 4308.5 (0.0).........###.# #.#-) Nothing wieldedDh:#.....##.# #.# #.#Cast: Searing Ray#..... ... ..# #.##.#.# ##...... ..#. ## ####### ###DhYou pick up a Handbook of Applied Construction and begin reading...  You add the spells Construct Spike Launcher, Launch Clockwork Bee and Forge _Blazeheart Golem to your library. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'.DhlDh Memorise Iskenderun's Battlesphere, consuming 4 spell levels and leaving 2? Y - Yes  N - NoDhwDh: #...'.........+.......#.###MrDarkGreen the Destroyer#.###.........####........#Deep Elf#.# ##.....<.## ##.......#Health: 36/36 ========================#.# ##.....## #.......#DhMagic: 17/17 ========================..# ##...## #.......#AC: 3Str: 4### #+###.......#EV: 12Int: 31#.......#SH: 0Dex: 13#.#########.......#XL:  7 Next: 52% Place: Dungeon:5#....@.....###.####Noise: ---------  Time: 4308.5 (0.0).........###.# #.#-) Nothing wielded#.....##.# #.# #.#Cast: Searing Ray#..... ... ..# #.##.#.# ##...... ..#. ## ####### ###You pick up a Handbook of Applied Construction and begin reading...  You add the spells ConDh@struct Spike Launcher, Launch Clockwork Bee and Forge _Blazeheart Golem to your library. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'.9.5 (1 _This spell is quite dangerous to cast!DhpB10.5 (2DhDhC+1.5 (3DhDhDh/+2.5 (4DhDh=Dh+3.5 (5DhDh _You start memorising the spell. You continue memorising. x4DhDh<Dhc _You finish memorising. Spell assigned to 'e'.Dh _DhnDh,DhDh,DhgDhnDhDhDhDhTDhIDhDh  Dh Dh *_You now have 228 gold pieces (gained 13).Dh DhDhDhX/..#.#.# ### ### #+## .##.#.# ##.#### #####.# . #.#.# ...#.. ...#.######## . #.#.# ....#####.#.............# ................### ..# ###.....##.####.# #........... #.#.####....Dh/* #Dh0Q.### #####Dh 1 Dh14######### Dh!2  Dh2Dh.3 Dh3 DhD4/ Dh4 Dh5/ Dh6 Dh"7/ Dh7 Dh68/ Dh8Dh;Dh<28.5 (Dh< 15.0)Dh>Dh>%9.5 (16Dh'ADhC DhKDDh\E6_z - a bubbling inky potionDhFDhG-Dh=t Dh8|_n - 3 dark potions (gained 1)DhDhDhDhDhBDh"Dh8$Dh %Dh3&Dh(Dh*Dh+Dh,DhG/Dh0Dh1Dh2Dh;5Dh6Dh7Dh9Dh:DhY<Dh=Dh=Dh?DhADhADhBDhgDDhEDhqFDhYGDhIDhJDhKDhLDh6NDhODhDPDh,QDhFSDhUDhUDh=WDh&ZDh]Dh^DhfDhjDhn,DhsDhy@  There is an open door here.Dh~Dhـ _DhDhDhW,DhDhDh},Dh!Dh0Dh*,DhƟDh6DhU,DhDhDhέ,Dh\Dh,7 _You open the door.Dhj3Dh,Dh>@  There is an open door here.DhDh% _Dh^DhGDh,DhKDh.Dh^DhLDhDh]Dh,Dh@DhDh,DhDhDh,DhDhDh9,DhDhKDh,DhDhDha,DhDh9Dh,DhDhTDh,Dh Dh   There is an open door here. _  You see here a +0 dagger. _  There is an open door here. _  Things that are here:  a +0 dagger; 2 poisoned darts; a black bear corpse _  You see here a water moccasin corpse[3DhN9;49m. _DhDh8Dh—,DhDhDhDhDhϲDhDh^,DhDh ######## #. #....... #.##.###### Dh a#.##.####### #.##.##.....#.##.##.### ##...#.##.# ## #....).##.96.5 (67 Dhn##.# #.#####.).#....... ##.# #.......)).....### ##.# ########†########.#Dh#)# #.# ##'##  #.# ##...## # ##.###### ##.....## # Dh## #.......# ##...)...## ##Dh8DhT _Key pressed, stopping explore.Dh3Dh*Dh Dh Dh $ _Dh Dh Dh ,Dh Dhd DhX ,Dh Dh Dh DhH% ,Dh-  #. #..... #.##.###### #.##.##...###### #.##.##..#...@..# ##.##.##.Dh- 400.5 (4.0) #...####.# ##...#.##.# ## #.# #....).##. .## #.# #.#####.).#..... ..# #.# #.......)).....# .## #.# ########†####### .#DhZ.  #.# #) .# #.# ##'## . #.# ##Dhd/ Dh4 Dh9 j _Key pressed, stopping explore.Dh: Dh > Dh? H _No target in view!Dh Dh 3Dhc Dh Dhү $ _Dh\ Dh ,Dh Dh Dhi ,Dh Dh Dh Dh Dh Dhe Dh< DhI Dh` DhH Dh Dh Dh Dh DhT Dh2 DhL Dh DhN Dh Dh Dh Dh Dh DhQ Dh Dh Dha Dh Dh Dh Dh Dh Dh Dhb Dh( Dhg Dh DhU Dh Dhb" Dh% Dh' Dhe( Dh* Dh. Dh1 DhL2 Dhw4 Dh:7 Dh: Dh: Dh= Dh? DhB DhaC Dh^E Dh/H DhJ DhK DhM DhsP DhXS DhT Dh#V Dh;Y Dh\ Dh\ DhE_ Dhb Dhad Dhe Dhf DhEi Dhk Dhl DhUn Dhs Dhu Dhv Dhx Dhy Dh{ Dhm| Dh} DhD Dh Dh Dh Dh Dh{ Dh8 Dh= Dh Dh Dhe Dh DhH Dhԑ Dh Dh Dh/ Dh Dhq Dhx Dh8 Dh Dhi Dhz DhG Dh Dhs Dhk Dhܤ DhG Dh Dh Dh DhV Dh Dh Dh Dhf Dh" Dh& DhY Dhε Dh Dh Dh( Dh DhN DhC Dh۽ Dh` Dh Dh Dh Dh Dh Dh Dh+ Dh Dh Dh Dhr Dh DhK DhO Dh Dh Dh Dh DhR Dh Dh Dh Dh Dh+ Dh Dh Dh Dh! Dh Dh. DhR Dh Dh Dh Dh/  Dh Dh^ _You open the door.Dh Dh_ X##J......##Dh 2#.........#Dh 3+.........+ Dh' ]#.........# Dh \#.......# Dh ^ #.....# DhY U #...#Dh G #@#Dh  Dh D#.#Dh  Dh3 D#.#Dh  DhZ \######.##Dh  Dh} G#.......#Dh "#Dh  Dh5 m#.##.....###Dh yJ   jelly (asleep) Dh  #.#####.###........ Dh@ ] #.........##..###Dh !## Dhl 0 #######.......Dh "#Dh Dh! 46Dh" 6.0)Dh\% Dh% %7.5 (47Dh5  _A jelly comes into view. _There is an open door here.Dh8  ## ##J# #.# +.+..#..#..#..##'##Dh E #.# #.# ######.# #.......##  #.##.....### #.#####.###........ #.........##..#####Dhs Dh^ 88.5 (1.0) _DhW Dh Dh )e ##.....##  ##J......##  #.........#  +.........+  #.........#  #.......#  #.....#  #@..#  ##'##  #.# #.# .##  ..##  ...###  .......   Dh ##.....##  ##J......##  #.........#  +.........+  #.........#  #.......#  #.....#  #@..#  ##'##  #.# #.# .# ..##  .. ..  _A jelly is nearby!Dh]DhaDhgDhl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh$ ## ## ##J# #.# +.+..#..#..#Dhf...###'##  #.# #.# ######. #.......## Dh5n#.##.....### #.#####.###........DhDh*-9 _Dh.Dh/DhDhDhDh7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhDhDhDhA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhDhDhWDh  #+##  ##...##  ##.....## #J###++#..##.@.....###.....####...####'DhB##. #.# #####.##......## #.##.....### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhKZ50Searing Ray _Dhx"Dh%Dhl ****JYou can't see any susceptible monsters within range! (Use Z to cast anyway.)You can't see any susceptible monsters within range! (Use Z to cast anyway.) __DhAm m You focus your ray upon the jelly. The searing ray hits the jelly.  The jelly is lightly wounded.Dh i  The jelly quivers.Dh c..J..Dh 5---==1ontinue: Searing RayRay Dh Dh f _(Press . to maintain the ray.)Dh **** The searing ray hits the jelly!Dhvn Dhu b..J.Dhox 4-------2+ Dhc} Dh ^ _The jelly is severely wounded.Dh6  #+##  ##...##  ##.....## ###...#+..J+Dh #..###.......####.....####...####'## #.######.##......Dh "##DhD Dh =-3astDhS Dh z _You stop channelling your searing ray. The jelly closely misses you.DhJZa #+##  ##...##  ##.....##  ##.......##  #.........#  +..J......+  #..@......#  ##.......## Dht[ ##.....##  ##...##  ##'##  #.#  #.#  .##   DhnL #+##  ##...##  ##.....##  ##.......##  #.........#  +..J......+  #..@......#  ##.......##  ##.....##  ##...## ##'## #.#  #.# .# DhxDhDhDh\ _A jelly is nearby!Dh]a #+##  ##...##  ##.....##  ##.......##  #.........#  +..J......+  #..@......#  ##.......## Dh؉ ##.....##  ##...##  ##'##  #.#  #.#  .##   Dh9 #+##  ##...##  ##.....##  ##.......##  #.........#  +..J......+  #..@......#  ##.......##  ##.....##  ##...## Dh$[##'## #.#  #.# .# Dh&"Dh]#Dh4&Dh(\ _A jelly is nearby!Dhw #+##  ##...##  ##.....##  ##.......##  #.........#  +..J......+  #..@......#  ##.......##  ##.....##  ##...##  ##'##  #.#  #.#  DhyQ.##   DhL #+##  ##...##  ##.....##  ##.......##  #.........#  +..J......+  #..@......#  ##.......##  ##.....##  ##...## ##'## #.#  #.# .# DhDhDhQDh+ _A jelly is nearby! **** You focus your ray upon the jelly. The searing ray hits the jelly.DhJ( ...JThe jelly is almost dead.(Press . to maintain the ray.)Dh@J3---=4ontinue: Searing RayRay  _The jelly closely misses you.DhD  The searing ray hits the jelly!Dh6_****Dh 8....Dhf12---85Searing Ray+ DhF_ _You kill the jelly!Dh46 N****Dh ....1-----6++ Dh   You stop channelling your searing ray.2= _3===Dh 4===Dh 5===Dh 6===Dh5 Dh ,Dh< Dha ,Dh Dh- Dh DhZ Dh Dh% i7===Dh Dh| Dh# ,Dh Dh 7 _You open the door.Dhs P==Dh Dh @  There is an open door here.Dhz  Dh _Dhc! Dh# Dh$ ,Dh% Dh' ,Dh8( Dh* _h - 3 scrolls labelled KUF FOYKHLODDEALU (gained 1)DhS, 3Dh, Dh>. Dh/ Dh/ Dh/ Dh0 Dh!2 ,Dh2 Dh=4 Dh4 Dhr5 Dh5 Dh6 Dh7 Dh:8 Dh8 DhL: Dh; Dh< Dhu< Dhv= Dh> Dh? Dhz? Dhg@ DhA DhA DhgB Dh3C DhFD DhD Dh.E DhIF Dh\G DhG DhDH Dh4I DhJ ,DhMK Dh%L Dh,M DhM DhN DhO Dh%P DhP Dh Q DhQ DhR DhfS DhS DhU DhV Dh=W DhW DhY Dh"[ Dh[ Dh\ DhT] Dh^ Dh*_ Dh_ Dh'a Dhlb Dhb Dhyc Dhd Dhf Dhm Dhm Dht E...##.#### ##### ####..## ##.. ...# #..#...## ##.#.##.###.###...####..#........#.......'..#.##.####......####..##.?###.# ##.##.## ##.Dht .......@# #.#### ##--###.##### #.## #.#ast: Searing Ray  #.. Dht ### ####  #...  #.##Dhtu   #.#####.## Dhy 1500.5 (44.0)Dh={ ,1.5 (45Dhw~ Dhn ` _y - a scroll labelled WASSONOSIHDhoQDhtnDhu,Dhw _d - 7 scrolls labelled QEEMUNOY UPNI (gained 1)DhDhC,DhւDh7Dh{,DhDhDh DhʼnDhODh>DhDhe,DhDhBDhڑDhDh,DhDh&Dhʖ,Dh9Dh B[37mDh* ### ..# #.# #.# #.## #.@+ #.## ##.# #.# ...#.# ##.######.##### ####..###.........# #..#...## ##.#..#.##.###.###...###....###........#.......##.#..#.##.####......#Dh>#≈≈≈#...#≈.....'...∩oo17.5 (16≈.o...#o..#≈≈≈#o   orc wizard (asleep)ooo 3 orcs (asleep)Dh  As you open the door, it creaks loudly!  An orc wizard and 3 orcs come into view.DhH oooo.ooooThe orc shouts! The orc wizard shouts! The orc shouts! *****The orc wizard gestures at you while chanting.DhB '.o.∩o...oDh< 25--------======8.5 (17Searing RayDhDhy _The puff of flame hits you! _Found Doent's Magic Scroll Shop.DhZ### ..# ### ###.# ≈≈ ≈#.# ≈#...#≈#.##≈.....≈#..@.o.∩o.#.##≈o..o.≈##.# Dh#.# ≈#...#≈ ... #.# ≈≈ ≈##.######.##### ####..###.........# #..#...## ###.#..#.##.###.###...#....###..#.'##.#..#.##.####......#Dh4DhtDh.%ooo.o.....Dh'Y------9.0) _Dh91DhE5Q _There is an open door here.DhM ### ..# ### ###  #.# ≈≈ ≈≈≈≈  #.# ≈#...#≈  #.##≈..o..≈  #..@oo.o...  #.##≈.....≈##.#  #.# ≈#...#≈ ...  #.# ≈≈   ### ####..##     DhC ### ..# ### ###  #.# ≈≈ ≈≈≈≈  #.# ≈#...#≈  #.##≈..o..≈  #..@oo.o...  #.##≈.....≈##.#  #.# ≈#...#≈ ...  #.# ≈≈  ### ###    ------ _There are monsters nearby!DhrM ### ..# ### ###  #.# ≈≈ ≈≈≈≈  #.# ≈#...#≈  #.##≈..o..≈  #..@oo.o...  #.##≈.....≈##.#  #.# ≈#...#≈ ...  #.# ≈≈   ### ####..##     DhB( ### ..# ### ###  #.# ≈≈ ≈≈≈≈  #.# ≈#...#≈  #.##≈..o..≈  #..@oo.o...  #.##≈.....≈##.#  #.# ≈#...#≈ ...  #.# ≈≈  ### ###    DhM _There are monsters nearby!DhNo.o∩=20Dh` _You hit the orc but do no damage. The orc barely misses you.Dh Dh Dh>You focus your ray upon the orc. The searing ray hits the orc!Dhd Dh   Dh"You kill the orc!Dh93The searing ray hits the orc!DhЦ Dh  Dh"You kill the orc!Dh3The searing ray hits the orc!DhDh(****DhW!DhvDhH{F)))∩ Dht|Q You kill the orc! Dh}  Dh~P(Press . to maintain the ray.)Dh Dhn DhE*Dh$*Dh$The orc wizard casts a spell at you.DhňDh'Dh .Dh!)Dh"Dh O(1----------5---9=1ontinue: Searing RayRay DhXDhz\. _The magic dart hits you.DhO>****Dh Dh x.)o)∩Dh  4-------2+ Dhy" Dh$ Dh? ****The searing ray hits the orc wizard.Dh Dh; [o))∩DhT --=-3++ Dh Dh 8 _The orc wizard is lightly wounded.Dh **** The searing ray hits the orc wizard!Dh8c o))∩The orc wizard is severely wounded.You finish channelling your searing ray.3-=4astDh:Dh<W _The orc wizard barely misses you.Dh DhA DhLYou focus your ray upon the orc wizard. The searing ray hits the orc wizard!Dh;Dh(****DhDh2 Dh Dhe! Dh!Dh@ )))∩You kill the orc wizard!DhC2--1----645ontinue: Searing RayRay DhDh%f _(Press . to maintain the ray.)Dh>****Dh^)))∩DhL#---Dh --DhD6+ Dh/DhDh   You stop channelling your searing ray. _3=Dh2=DhDh,Dh4==3===Dh ,DhA Dh DhDhDh{Dhk4===DhDhDhK5=Dh|Dh-DhDhDhDh!Dh Dh!Dh!i5===Dh"Dh$Dh%N26=Dh1&Dh'Dhq(DhW)Dha+Dh+i6===DhE-Dh5/Dh/Dh0DhC3Dh3j7==Dh[5Dh"7Dh7i7===Dh*9Dh:Dhg;Dh`<Dh)>Dh>U8=Dh?DhiBDhBDhDDhpFP==Dh-HDhJ,DhKDhMDhdNK9=DhkODhfQDhQDh2SDh^UDhUDhVDhYDhYDhZDh\Dh)]i30==DhN`DhbDh7cDh:dDhփG1=DhBDhs2=DhGnDhYDh^~3==DhӛDhٝ,DhuDhDhDhDh)U4=DhDhDh,DhLDhr,Dh'Dh<,DhDhķ95DhB(=Dh)Dh-DhDhXDhwDhDh+DhEh6==DhDhDh1 _HP restored.Dh3DhDh@[  Items here: )) [[ †.DhDh _DhDh@  You see here a +0 hand axe.DhqDh _DhPDhz  Things that are here:  a +0 club; an orc corpseDhDhS@= _DhDhDhWelcome to Doent's Magic Scroll Shop! What would you like to do?  a -  56 gold a scroll of amnesia (unknown)  b -  56 gold a scroll of fear (unknown)  c -  56 gold a scroll of fog (unknown)d -  28 gold a scroll of identify (unknown) Dh e -  56 gold a scroll of poison (unknown)f -  315 gold 3 scrolls of revelation (unknown)  g -  42 gold a scroll of teleportation (unknown) You have 228 gold pieces. [Esc] exit[!] buy|examine itemsDh+R[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listDhOx  a -  56 gold a scroll of amnesia (unknown)  g +  42 gold a scroll of teleportation (unknown) After the purchase, you will have 186 gold pieces.[Enter] buy marked itemsDhsEX Purchase items for 42 gold? (y/N)Dh;  f -  315 gold 3 scrolls of revelation (unknown) fFDho DhMrDarkGreen the DestroyerDeep ElfHealth: 36/36 ========================###Magic: 17/17 ========================..##########AC: 3Str: 4#.##≈≈≈≈≈≈≈#EV: 12Int: 31#.##≈#...#≈#SH: 0Dex: 13#.##≈.....≈#XL:  7 Next: 64% Place: Dungeon:5#..')))@...+Noise: ---------  Time: 4583.5 (57.0)#.##≈.....≈##.#-) Nothing wielded#.##≈#...#≈#...# Cast: Searing Ray#.##≈≈≈≈≈≈≈##.###.#####.##########..## ##..#.........# #..#...## ##... ##.#..#.DhK~##.###.###...####.... ....###........#.......'.... ##.#..#.##.####......####....  _HP restored. _Items here: )) [[ †. _You see here a +0 hand axe.  Things that are here: _a +0 club; an orc corpseThere is an entrance to Doent's Magic Scroll Shop here.Items here: )) [[ †. _You see here a +0 hand axe.  Things that are here: _a +0 club; an orc corpse  There is an entrance to Doent's Magic Scroll Shop here.  o - 2 scrolls of teleportation (gained 1)DhIj _Thank you for shopping at Doent's Magic Scroll Shop!Dh\=_ _Dh'RXDhT DhUDhdW_You open the door.DhYDh\3Dhf DhhP There is an open door here.Dhi Dhsj_DhkDhnDhoDhpDhrDh tDhuDhozBDh&|Dh|Dh8~DhhDhDh΂DhكDh3DhDhDhDhiDhDhDhDhDh*DhDh Dh`DhDhDhDhuDhyDh`DhrDhDhDh]DhoDhDhDhҮDhDhӲDhDhDhSDhDhDhuDh˽Dh"DhDhDhDhDhWDhDheDh,DhoDhDh:DhDh!DhDhDhDhDhDh}Dh*Dh DhDh5 Dh3 ######### Dhs #.....@.# DhWy#######.#####.# DhP#............... Dh Dhno#.#####..##......# Dh(####### #..##.#....# Dh≈≈≈≈≈≈#####...........# Dh#...#≈##........##...## Dhc.....≈##.##..#### #.## DhB))∩...'..##..#Dh!Dh~Dh0'606.5 (23Dh.Dh%7.5 (24DhyDh DhDhm"_A - a +6 ring of dexterityDh)gDhwDh>,DhߣnDh,Dh Dh1DhDh'DhDhDh,Dh+Dh*Dh/DhбDh~Dh7 _You open the door.Dh˵DhcDhDhӸ@  There is an open door here.Dh(Dh _DhKDhDhDh?DhDhDhDh=DhDhDh DhDh DhUDh _You open the door.#.##..######.## ..##..######.# #.##.........# ......######'## #.##### ##...## ..## ##.....## ...## ##.......## #...####.........####..) .......'........@'......24.5 (17 ....####.........####... ##.## ##.......## #### ##.....## ##...## # ##'## . #.# # # ######.##5.5 (18 _Found a dagger.[Dh"9;17HDh3Dh!!Dh$Dh'-BDh'/@  There is an open door here.DhT3DhY4 _Dh5Dh8Dh6:,Dhh;Dh=Dh?,DhADhCDhwEDhXFDh4GDh$JDhL,Dh"MDh1RDhSDhSDhTDhVDh9W,DhWDhYDhZDh[Dh[Dh\Dh+^,Dh^Dhc`DhaDhXbDh"cDhze@  There is an open door here.DhfDhjg _DhgDhiDhj,DhkDhlDhdmDh nDhnDhoDhrBDhDh_?Dh?DhA,DhB,Dh CDhEDhF,Dh8GDhHDh@J,DhDhԏDhݐDhDhDhDhDhDhDhDhߗDhDhDhDhZDhDh,DhDhDh',DhyDh:Dh,DhǪDh|DhDhDhDhDh%DhDhDh|DhȷDhIDhiDhxDh¼DhIDhxDhDhDh)DhDhDhC,DhDhDhDh3DhyDhJ7 _You open the door.Dh  #.##≈.....≈# #..')))∩...' #.##≈.....≈#Dh  ##+##.##≈#...#≈# #...# #.##≈≈≈≈≈≈≈# .....# #####.########## ......# #.........# #..# .......##.#..#.##.###.## .......@....###........# .......##.#..#.##.####.. ......# #.##..###.# ##. Dhh....# #.........# #. #...# #####.##### #. ##+# #.# #. h   hound (asleep) #.# #. #.# ## #.#Dhw 776.5 (8  A hound comes into view.Dh#,7.5 (86Dho,Dht/m _Found 9 gold pieces. _There is an open door here.Dh J) #..')))∩ ##+#  #...#  .....# ##### ......# #.........#  .......##.#..#.##. .......@....###....... .......##.#..#. ......# #.# ##. h....#  #. #...#  #. ##+# #.# #. #.#  #.#  #.# Dhd #..')))∩ ##+#  #...#  .....# ##### ......# #.........#  .......##.#..#.##. .......@....###....... .......##.#..#. ......# #.# ##. h....#  #. #...#  #.Dh8 ##+# #.# #. #.#  #.#  Dh-#.#DhDh DhDDh)\ _A hound is nearby!Dh8t #..')))∩ ##+#  #...#  Dhr9.....# ##### ......# #.........#  .......##.#..#.##. .......@....###....... .......##.#..#. ......# #.# ##. h....# Dh9 #. #...#  #. ##+# #.# #. #.#  #.#  #.# Dho:DhL #..')))∩ Dho>##+#  #...#  .....# ##### ......# #.........#  .......##.#..#.##. Dhu.......@....###....... .......##.#..#. ......# #.# ##. h....#  #.Dh #...#  #. ##+# #.# #. #.#  #.#  #.#Dh0DhDhDhJ\ _A hound is nearby!DhՇ] #..')))∩ ##+#  Dh#...#  .....# ##### ......# #.........#  .......##.#..#.##. .......@....###....... .......##.#..#. ......# #.# ##.DhA h....#  #. #...#  #. ##+# #.# #. #.# DhE #.#  #.# Dhn6  #..')))∩ ##+#  #...#  .....# ##### ......# #.........#  .......##.#..#.##. .......@....###....... .......##.#..#. ......# #.# ##. h....#  #. #...#  #. ##+# #.# #. #.#  #.#  #.#DhH  DhW  #..')))∩... #.##≈.....≈##+# #.##≈#...#≈...# #.##≈≈≈≈≈≈≈..# #####.########..###.........# #....##.#..#.##.###.'....###........##.#..#.##.####.#.##..###.# ###h #.........# ### #####.##### # ##+# #.# # #.# # #.# # #.#  #.# _A hound is nearby!Dh h$h==8.5 (1.0)Searing Ray _The hound barks!DhP2  Dh? **** You focus your ray upon the hound. The searing ray hits the hound!Dht   The hound is severely wounded.h....5---9ontinue: Searing RayRay  _(Press . to maintain the ray.)Dhr0D  The searing ray hits the hound.DhE1P****Dh )....Dh: 7/374/18------72--80Searing Ray+ _You kill the hound!Dh _Your Spellcasting skill increases to level 6!-- _No target in view!Dh:****Dh>....Dh---1++ _DhyDhGDh :****Dh]....Dh93-2ast: Searing Ray DhWDh> _You finish channelling your searing ray.DhxDhJDh#Dh@' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhB3DhDDhvGDhEH$ _DhBO4=Dh7Q,DhQDhS5===DhTDhGV,DhWDhX,DhzYDhZDh[Dh>\DhM]Dh&^i6===Dh^Dh=`Dh`DhaDhbDh[cDh dDheDheh7==DhfDhgDhwhDh&iDh6jDhjDhkDhlDhmi8===DhnDh6pDhrBDh7tDhuDh8vDhvDhxDhyDh~,DhDhP==DhDhnDhD5 _You now have 195 gold pieces (gained 9). _You open the door.  There is an open door here. _DhXDhXDhܽDh~DhDh\XDhnDhbXDhzDhXDh2Dh #####.### ##+## #.# #.......#.## #.# #.###.#.#### #.#. #.# #...##.. ... #.# ##..##.# ..# #.# #.####..##.# ..# .. #.......##.# <.## #####.#.##.###...###. #.###.....@......# 837.5 (55.0)##.#.#######.##### Dh{##.## # ### #.## ###.#... ...#... #..#Dh ,8.5 (56DhDhC 9 _Found a stone staircase leading up.Dh3DhADhDhDhDhlDh,DhDhP  There is a stone staircase leading up here.DhDh _DhDhDh0,DhDhuDh',DhfDhDha,DhPDhDh,DhDh9Dh ,Dh Dh Dh ,Dh Dh Dh) :##...#.##.........##.#..#.##.###. ........'.........'....###....... ##...####.........##.#..#.##.######.## ##.......###.##..###.# ##.# ##.....## #.........# #.# ##...## #####.##### ###.### ##+## #.# ......# #.##### #.# ###.#.#######.#.@.# #.#48.5 (10#...##.......###.# #.###..##.###..## <# #.# ####..##.##...# .. .. ......##.###<.## ## ###.#.##.###...###.##.###............#  ##.#.#######.#######.## #.#Dh Dh ,9.5 (11Dh! Dh ; _Found an escape hatch in the ceiling.Dh$ 3Dhm Dh DhM   There is an escape hatch in the ceiling here. _Dhf Dh# Dh) Dh7* Dh+ Dh+ ,Dh- Dh. ,Dh/ DhK1 Dh(2 ,Dh2 Dh3 Dh4 ,Dh5 Dh6 Dh7 DhV8 Dh8 Dh9 Dh: ,Dhk< Dhm= Dh> ,Dh? DhB Dh'D ,DhSE DhHG DhuI ,DhJ DhK DhKM ,Dh.N DhP DhrQ DhQ DhR DhxT DhU ,DhV Dh"Y DhZ Dh+[ Dh` Dhe -  #.###............#   ##.#.#######.#####   ##.## #.#   ### #.#  #.#  #.#  #########.#   #####.........#   #.@........#..#Dhe 75.5 (26   #.###.###.##..##   #. #.# #......##   #> #.# ###.....#   #. #.# #....####   #. #.#####......<.   #. #.........#####   #. Dh*f u#########.#   ##'##Dhh Dh j ,6.5 (27Dh+l Dhm 9 _Found an escape hatch in the floor.Dhg7 Dh$9 Dh= Dh;@ H _No target in view!Dh0 3Dh1 Dhn4 Dh`\  _  There is an escape hatch in the floor here. _Dh_ XDhe Dhj Dhk Dhl ,Dhhm Dhin Dho Dho ,Dh>q Dhq Dhr ,Dhqu Dh{  #.# #.#####<..... #.###.........########. #.#.#########.# #. #..#.## ##'## #. ##.###.## ##...## #. Dh{ k#..# ##.####.....## #. #.#... ##.##.......## #. ##.#...#.##.........####. .......@.+.........'.... .##....###.........##... . ##.#. ##.......###..#Dh*| g #.#. ##.....## #..# . #. ##...## #.. . ##+## #..# O   ogre (asleep) #.Dh|  #.. #O #..# #..#Dh -92.5 (16Dh tOO.Dh# ,3.5 (17Dh& Dh x _An ogre comes into view. It is wielding a +0 giant club.Dh  #.# < #. #.#.  #..#.## ##'##  ##.###.##   #..# ##.##  #.#... ##.  ##.#...#.## .......@.+ .##....### . ##.#.  #.#.   . #.   . #. ##+##  #. #O  #. DhN #.# < #. #.#.  #..#.## ##'##  ##.###.##   #..# ##.##  #.#... ##.  ##.#...#.## .......@.+Dh .##....### . ##.#.  #.#.   . #.   . #. ##+##  #. #O  #. DhDhDhDh\\ _An ogre is nearby!DhD"  #.###.........########   #.#.#########.# #   #..#.## ##'## #  ##.###.## ##...## #   #..####.####.....## #  #.#...###...## #  Dh ##.#...#.##..####   #.........+.'..   .##...@###.##   . ##.#.# ###   #.#.# ## #..   . #.# ## #..   #.# ##+## #..  #. #O# #..   #.# #..   ... #..  DhDh:O.DhN4.0)Searing Ray _DhDhDh   # ##'##  ##.   #..####.##  #.#...###.  ##.#...#.## #.........+ .##...@# . ##.#.#  #.#.#   . #.#   . #O# ##+##  #. #.#  #.#  ...  DhDhS    # ##'##  ##.   #..####.##  #.#...###. Dh!h ##.#...#.## #.........+ .##...@# . ##.#.#  #.#.#   . #.#   . #O# ##+##  #. #.# #.# ... Dh(Dh)Dh0Dh? DhADh]C8_An ogre is nearby!DhGDh Dh9!DhӠ**** You focus your ray upon the ogre. The searing ray hits the ogre!Dh[#v  The ogre is moderately wounded.Dh$.DhQ&.Dh'0O.Dh*Dh,X6---==5Dh0yontinue: Searing RayRay Dh5Dh; Dhv=DhZDX_(Press . to maintain the ray.)Dh **** The searing ray hits the ogre!DhO .O..5------6+  _The ogre is severely wounded.Dh  The searing ray hits the ogre!****DhZp \.)..Dh -89=-7Searing RayDh` u++ _You kill the ogre!Dh?  _Your Fire Magic skill increases to level 2!Dh]R****DhbV.)..DhF4---8ast: Searing Ray DhL#Dh&> _You finish channelling your searing ray.DhDh1 5==6===DhE7==Dh,DhADhDh8Dh 0===Dhe#Dh$Dh'Dhk*Dh .BDh/Dh0DhV2Dhs4DhE6Dh$7Dh8Dh;Dh<Dh=Dhq>==Dh?Dhz@DhBDhDDhdEDhFDhVIDhODhYP Dh[Q: ##..####.####.....  DhHR DhRe #.#...###.##.......  DhS DhYTf ##.#...#.##.........  Dh Uf  #.........+.........  DhUn  #.##....###.........  DhsV  #.###.#.# ##.......  Dh'W  #.#.#.#)# ##.....  DhW  #..#..#.# ##...## DhX  #@###.# ##+## Dh*Y-DhY914Dh|Z 6.0)Dh3[  #.# #.# Dh[ Dh\ #.# #.# Dh.] Dh]' ... .Dh^"..Dh&_ Dh_& ...Dha Dhah #...#Dhb Dhhc%.....Dhd DhdW.>...DhhB Dh kDhk%5.5 (17DhoDhr Dh5_Found a stone staircase leading down.DhDhZXDhDhDhDhDhADhDhDhH,DhDhDhIDhDhDhDhADhDhDhDhDhDhf Dh3 DhI Dh DhDhYDhnDhDhDhVDhiDh(DhtDhCDhDh9Dh!Dh!DhR#Dh),Dh*Dh|,Dh /Dh1Dh2Dhb4Dh!<Dhq>DhC?Dh@DhzBDhCDDhEDhFDhHDhJDh]KDhLDheODhRDhjSDhTDh]Dh] #.#.# #.# #..#.##.#. Dh_ #.#.###.#### #..#. #.#. Dh8` #..........# #..#. #.# Dh`b ##...#####.# Dhal ###...### #.# Dhbl #.......# #.# DhOc #..>....# #.# DhYi #.......###.########.# Dh jy ###............@.....# Dhk #...################  #####    Dho     Dho&35.5 (20Dh_qDhr%6.5 (21Dh.uDhe} Dh~Dh~#_C - a ring of magical powerDhrDhDhDhZDhDh:DhSBDhDhIDhDhADhDhDhDhDhNDh$Z#.# #.# Dh3#..#.##.#.# Dh#.###.#### #..#. #.#.# Dh=l.........# #..#. #.#.# # ...#####.# ### ....# # ...### #.# ..#### .....# #.# r... >....# #.# ..# .....###.########.# ............# ...#### #### Searing Rayr   quokka (asleep)Dh9.5 (3Dh.0)DhDhQ%40.5 (4DhuDh DhSDh5_A quokka comes into view.DhDh #.#   #..#. #.#.#  #..#. #.#.#  ### ....#  #.# ..###  #.# r... >....# #.# ..# ########.#.......@.###########Dhw  #.#   #..#. #.#.#  #..#. #.#.#  ### ....#  #.# ..###  #.# r... >....# #.# ..# ########.#.......@.###########  _A quokka is nearby!Dh} Dh  #.#   #..#. #.#.#  #..#. #.#.#  ### ....#  #.# ..###  #.# r... >....# #.# ..# ########.#.......@.###########Dhs<  #.#   #..#. #.#.#  #..#. #.#.#  ### ....#  #.# ..###  #.# r... >....# #.# ..# ########.#.......@.###########  .###.# ##+## #..#..#.#.# ## .# #.# ##..#.##.#.# ###.#### #. #..#. #.#.# .....# .# #..#. #.#.# ######.# .##### ....# #.### #.# ....###DhV |## ....# #.# #.r...## #.# #..###.########@# ..............# ..################ ### _A quokka is nearby!Dhw Dh H1.5 (1 _Dh#  You focus your ray upon the quokka. The searing ray hits the quokka!***DhT .†.  You kill the quokka!Dh6---==2ontinue: Searing RayRay Dhe DhpDhiX_(Press . to maintain the ray.)DhH***DhV".†.5------3+ Dh*DhH-Dh.Dh)3K  You stop channelling your searing ray.Dh4/ _Dh A6=DhDB,DhmCDh+FDhMGh7==Dh|HDhJ,DhIMDh?O,DhPDhHQ98Dh RF===DhRDh TDhQU,Dh(VDhXDhY,DhZDh\Dhf`#.#)# ##.....## #..##.#.#.# #. ..#.# ##...## #..##.#.#.# #.. ###.# ##+## #..#..#.#.# ## # #.# # #..#.##.#.# Dhg###.#### #. #..#. #.#.# ##.....# ##.# #..#. #.#.# ##. .#####.# #...##### ....# #.. .### #.# .>......####.###.# #.# #.†@.....###--50.0)Dhh# #.# #...#######.###.########.ast: Searing Ray ................# .################ ##DhqDhs,4.5 (11DhxDh{; _Found a stone staircase leading down.Dh03Dh'2Dha5Dh7P==Dh:DhZDDhFDhHIDh K,DhtLDhzPDhR,Dh0TDhYDh[,Dh]Dh]_Dh`Dh`,DhPbDhbDhyc,DhdDh~eDhf,Dhhb  You see here a quokka corpse.DhiDhej5 _DhkDhclDhl,DhnDhoDhKp,DhqDhHr,DhrDh&tDhtDhdu,DhvDhawDhw,Dh"yDhzDhz,Dh|Dh:}Dh},DhDh.Dh,DhDh0DhÅ,DhfDhDh,Dh'DhDhN,DhDhDhG,DhDhDh,DhDheDh,DhHDhODhDhuDhHDhbDhDhDhuDhDh.DhDhDhDhKDhޠDhDhDh),DhʪDhbDh,DhDhN,DhDhDh,Dh3DhGDhߵ,Dh,DhDh,DhDh,Dh<Dh<DhԿ,DhjDh\Dh,DhDhtDh ,DhDhfP  There is a stone staircase leading up here.Dh.Dh _DhuDhwDh,DhDhDhzDhDhDh5DhDhDhDhDhJDhDhDhDhY,Dh*DhDh4DhDhhDhDh Dh>DhDhGDh,DhDhDh{,DhXDhDDh",DhDhDhkDh,Dh=DhkDhDhDhDhDhDhbDh.Dh[Dh DhDhrDhDhCDhDhDhDhr,Dh Dh Dh ,Dh Dh Dh,DhDhDh{,DhDhDhd,DhDhDh,DhDh+Dh,DhDhDh,DhDhnDh ,Dh"!Dh!Dh",Dh$,Dh%,Dh&Dh'DhC(,Dh*Dhw+,Dh,Dh-Dh.,Dh.Dh/Dh0,Dh%1Dhm2Dh3,Dh3Dh4Dh5,Dh6Dh 7Dh7Dh8,Dh:Dh:Dhq;,Dh<Dh=Dh>,Dh?Dh?Dh@,DhADhjBDh CDhCDhCDDh'EDhE,DhFDhGDh[H,DhIDhJDhK,Dh1LDh,MDhM,DhNDhODhKP,DhIQDhRDhR,DhbTDhTDhU,DhVDhuWDhX,DhYDhZDh=[,DhO\DhK]Dh],Dh_Dh_Dhs`,DhaDhUbDhb,DhcDhdDhJe,DhfDh]hDh i,DhcjDhXkDhkDhlDh>mDh;nDhnDhjoDhpDhpDhqDh'rDhsDh[tDhtDhuDhoy,DhzDh"|N _You now have 208 gold pieces (gained 13).Dhw}3Dh~DhDhBDhwDhDh2,DhDhDh[DhDhDhDhDhPDhDhDhDh]DhEDh{DhDhDhDhȓDhfDhDh. ### #.. .#  #.# .#  Dhۛ&#.###.##### ###  #.#....... ..# #.#.....# #.##≈  ###########.#....# #.##≈  #........##.#.#.# #.##≈  #.##.........@$.# #..') Dh{ #.##.###.######.# #.##≈  #.##.###.# ##+###.##≈  #.##..##.# ##...###.##≈  #.###.##.# ##.....## #####.###  #.###.##.###.......###........#.##...#.##.........##.#..#.## Dh  #.........'.........'....###..  ####...####.........##.#..#.##Dhe### #.. .# #.# .# #.###.##### ### #.#....... ..#Dhj#.#.....# #.##≈#.#....# #.##≈##........##.#.#.# #.##≈.#.##.....# #..'))DhM#.##.###.######.# #.##≈.#.##.###.# ##+## #.##≈##.##..##.# ##...## #.##≈#.###.##.# ##.....## #####.##.###.##.###.###.#.##...#.##.##.#..#.##.#.........'.'....###.####...####.##.#..#.##.DhH35057.5 (103.0)Dh,84DhMDhN  You now have 227 gold pieces (gained 19).DhG,95DhDhe _You see here a +2 ring mail of cold resistance.DhB2Dh4Dh85Dh:DhA@DhGnDhHIDhLDhO,DhPDh>SDhT,DhUDh-]XDhaDhc,DhdDhfDhh,DhkiDh?kDh}lDh!mDho,DhyBDh9 #######   #....@#  68.5 (9.0) #.###.#   #.###.############ DhӍ #.#..............##### #.#.....########.##≈≈≈###########.#....## #.##≈##........##.#.#.## #.##≈.#.##....[.# #..')))#.##.###.######.# #.##≈.Dh/DhDhݔE _Done exploring.Dh3 '0........[Dh) Dhe E _Done exploring.Dh6 3Dh DhF 4Dh Dh E _Done exploring.Dh W DhW Dh^[ Dh\ H _No target in view!Dh3DhDh Dh ,Dhn E _Done exploring.Dh,LDhNDhXTDhW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh13Dh3DhfJDhnjE _Done exploring.Dh@j Dhmn eWhere to? (Tab - D:5, ? - help) Dho 6 D - Dungeon Dh Dh   MrDarkGreen the Destroyer  Deep Elf Dhh  Health: 37/37 ========================  Magic: 18/18 ========================AC: 3Str: 4EV: 12Int: 31SH: 0Dex: 13#######XL:  7 Next: 89% Place: Dungeon:5#....@#Noise: ---------  Time: 5068.5 (0.0)#.###.#-) Nothing wielded#.###.############Cast: Searing Ray#.#..............######.#.....########.##≈≈≈###########.#....###.##≈#. #........##.#.#.###.##≈.. #.##..........[.##..'))) #.##.###.######.##.##≈..Dh   _Done exploring. _Done exploring. _No target in view! _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.Dh Dh Dh : _Dh1 Dhv ,Dhn Dh Dh ,Dh Dh DhK ,DhP Dht Dh ,Dho Dh  Dh_ ,Dh9 Dh " Dhk# ,Dh$ Dh' Dh) ,Dh) Dh0. Dhk/ ,Dhm0 Dh4 7 _You open the door.Dh6 3Dh7 Dh8< @  There is an open door here.Dh= Dhv>  _Dh? DhC DhE ,DhF DhJ DhL ,Dh:M DhhQ DhR ,DhT DhW Dh2Y ,DhLZ Dh~] Dhr^ ,Dh[_ Dhb Dhc ,Dhyd Dhg Dhh ,Dh1i DhMl Dhm ,Dhm Dhu  #.##..##.# ##...## #.##≈≈≈  #.###.##.# ##.....## #####.#####  #.###.##.###.......###.........#  #.##...#.##.........##.#..#.##.##.........'.........'....###....####...####.........##.#..#.##.###.## ##.......###.##..###.##.# ##.....## #.........##.# ##.@.## #####.#####Dhv G#####.### ##+###.##.......# #.##### #.#.###.#.#######.#...## #.#  #.# #...##.......###.## .# ##..##.###..## ##<####.#####..##.##...# #......#......##.###<.## ##.##########.#.##.###...###.##Dh{ E87.5 (19.0)'#.##.#.....#..##<.#Dh Dh M======8.5 (20Dh؄ Dh = _As you open the door, it creaks loudly!DhIDhQp........0.0)Dhj,DhyE _Done exploring.DhNIDhp4Dh[ _Done exploring.DhDhCeWhere to? (Tab - D:6, ? - help) DhN6 D - Dungeon Dhh'Dh{5% Dh^6B#.##..##.# ##...##Dh<7_#.##≈≈≈ MrDarkGreen the DestroyerDh#8#.###.##.# ##.....## #####.##### Deep ElfDhb<#.###.##.###.......###.........# Health: 37/37 ========================#.##...#.##.........##.#..#.##.# Magic: 18/18 ========================#.........'.........'....###.... AC: 3Str: 4  ####...####.........##.#..#.##.# EV: 12Int: 31##.## ##.......###.##..###.# SH: 0Dex: 13#.# ##.....## #.........# XL:  7 Next: 89% Place: Dungeon:5#.# ##.@.## #####.##### Noise: ======---  Time: 5088.5 (0.0)  #####.### ##'###.#-) Nothing wielded  DhC=#.......# #.##### #.#Dh>1Cast: Searing RayDh~?w#.###.#.#######.#...## #.#DhU@#.# #...##.......###.## #.#Dh/A#.# ##..##.###..## ##<####.#DhBc#.####..##.##...# #......#DhD#.......##.###<.## ##.######DhD#####.#.##.###...###.## DhE,_Done exploring. DhF_You open the door. DhG"_There is an open door here. DhyH._As you open the door, it creaks loudly! DhZ_Done exploring. _Done exploring.Dh\Dh}a DhUb_DhcDhg DhAh DhhThere is an open door here.DhjDhk Dhbl_DhmDhpDhrDhrDhsDhvDhjxDh?yDhrzDhw}Dh~DhDhDhDh3DhDh#DhފDhcDh7DhRDhDhDhbDhDh8Dh=Dh5Dh[Dh DhDhdDhDh!DhDhiDh{Dh[DhDh"Dh9DhƶDh@DhDhǺDh̽DhDhwDhDhDhDhDhDhhDh!DhDhcDhDhDhEDh1DhDhDhDh#DhDhDhDhDhDhDhDhQDhFDh3Dhs Dh DhDhDhSDhDh Dh"Dh{#Dh$Dh'Dh)Dh*Dh+DhN.Dh&0Dh1DhF2Dhn8 Dh:9 Dh9There is an open door here.Dh;Dh< Dh^=_Dh>Dh@DhBDh]CDhDDh`GDhIDhIDhLDhMDhMODh&PDhiQDh&TDhVDhvWDh[DhA^Dh_Dh`DhQcDhfDhjqDhUrDh,tDhavDhwDhxDhyDh{DhX}Dh)~DhQDhDh0DhDh҅Dh" DhވDh_You open the door.Dh DhDhDhƍDh9 Dh DhThere is an open door here.Dh6Dh] Dh_Dh+DhDhkDh=Dh\DhDh۞DhDh͠DhDhݤDhDh DhDhêDhDhDh Dh DhQ4There is a stone staircase leading down here.DhDhDh DhC_DhDhDh6Dh{DhHDh Dh,Dh1 DhW, #.## ...# #..# #..# #..# #..# #..# #.@#------131.3 (42.8) #.....#  #.###.#  #. .. ## ... Dh_`## _You climb downwards.Dh(=------DhoDh"a _There is a stone staircase leading up here.Dh } _Dh Dh ,Dh Dh Dh) /#..#.# .##.#.#.##.....#.<#....#....# ##.###.#.##.......#####.........# #.##.####.#Dh  #@##.# #..@....######.### #.# #.##.# @   Sigmund (polearm, asleep)#..Dhh ...Dh< / 40.3 (9.0Dh u)  Sigmund the Dreaded comes into view. He is wielding a +0 scythe.Dh| E.@@Dh ,)DhW( L===1.3 (10.0)Searing RayDh, Dh6 i _Sigmund shouts! _You see here 10 gold pieces.Dh 7  .##.#  #..#.##.....  #.<#....#  #.....# #  #.###.#.#  #....  ##..  #.#  #@##.# #  ...@.......#  .######.####  #.# #.# #.# #.. ...Dh  .##.#  #..#.##.....  #.<#....#  #.....# #  #.###.#.#  #....  ##..  #.#  #@##.# #  ...@.......#  .######.####  #.# #.# #.# #.. ...  _Sigmund is nearby!Dhz@7  .##.#  #..#.##.....  #.<#....#  #.....# #  #.###.#.#  #....  ##..  #.#  #@##.# #  ...@.......#  .######.####  #.# #.# #.# #.. ...Dh6  .##.#  #..#.##.....  #.<#....#  #.....# #  #.###.#.#  #....  ##..  #.#  #@##.# #  ...@.......#  .######.####  #.# #.# #.# #.. ... DhDh>\ _Sigmund is nearby!Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhh! Dh7%  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy9%Dh& 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 9% 4 e - Iskenderun's BattlesphereConjuration/Forgecraft 9%4 Select a spell to cast[!]/[I] toggle spell headersDhDhDh5&#..#.# .##.#MrDarkGreen the Destroyer#..#.##.....Deep Elf#.<#....#Health: 37/37 ========================#.....# #Magic: 18/18 ========================#.###.#.#AC: 3Str: 4#.......###EV: 12Int: 31Dh89+##.........#SH: 0Dex: 13#.##.####.#XL:  7 Next: 89% Place: Dungeon:6#@##.# #Noise: ===------  Time: 5141.3 (0.0)...@.......#-) Nothing wielded.######.####Cast: Searing Ray#.##.##.#@   Sigmund (polearm)#..... _Sigmund shouts! _You see here 10 gold pieces. _Sigmund is nearby! _Sigmund is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh:DhA)#..#.# .##.#MrDarkGreen the Destroyer#..#.##.....Deep ElfDh1D#.<#....#Health: 37/37 ========================#.....# #Magic: 18/18 ========================#.###.#.#AC: 3Str: 4#.......###EV: 12Int: 31##.........#SH: 0Dex: 13#.##.####.#XL:  7 Next: 89% Place: Dungeon:6#@##.# #Noise: ===------  Time: 5141.3 (0.0)...@.......#-) Nothing wielded.######.####Cast: Searing Ray#.##.##.#@   Sigmund (polearm)#..... _Sigmund shouts! _You see here 10 gold pieces. _Sigmund is nearby! DhE(_Sigmund is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh]NDhVPThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Dh1Q3Y - Yes  N - NoDhOw #..#.# .##.#  MrDarkGreen the Destroyer #..#.##.....  Deep Elf #.<#....#  Health: 37/37 ======================== #.....# #  Magic: 14/18 ==================------ #.###.#.#  AC: 3Str: 4 #.......###  EV: 12Int: 31 ##.........#  SH: 0Dex: 13 #.##.####.#  XL:  7 Next: 89% Place: Dungeon:6DhmR  #@##.# #  Noise: ===------  Time: 5141.3 (0.0) .**@**.....#  -) Nothing wielded .######.####  Cast: Searing Ray #.# #.# #.# @   Sigmund (polearm) #.. ... _Sigmund is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: Sigmund, wielding a +0 scythe and wearing a +0 robeDh5 x .*@***DhR*@.@******Dh7.@@....##..  There is a wall there.Dh5##Dh @*****#***Dhjn #..#.# .##.#MrDarkGreen the Destroyer#..#.##.....Deep Elf#.<#....#Health: 37/37 ========================#.....# #Magic: 14/18 ==================------#.###.#.#AC: 3Str: 4#.......###EV: 12Int: 31##.........#SH: 0Dex: 13#.##.####.#Dh"s XL:  7 Next: 89% Place: Dungeon:6#@##.# #Noise: ===------  Time: 5141.3 (0.0)...@.......#-) Nothing wielded.######*####Cast: Searing Ray#.##.##.#@   Sigmund (polearm, ally target)#..*   fulminant prism... _Sigmund is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!Dhv V**DhF **   fulminant prism  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  Sigmund mumbles some strange words.Sigmund flickers and vanishes!DhZ Dh {Dh| *DhT *Dh DhE Dh $2.3 (1Dh Searing RayDh Dh Dh 6* Dh{ _Deactivating autopickup; reactivate with Ctrl-A.Dh #  .##.#.#.##.....<#....#.....# ##.###.#.# .......### ##........###. #$##.# #...{.......#.######*####*##...*---3 _Your fulminant prism crackles loudly.Dh4   #  .##.#.#.##.....<#....#....# ##.###.#.# #.### ##@........##.####. #$###..{........######*####*##Dh Dh l########Dh Dhd $......  Your fulminant prism explodes!5=========4 _You hear a shout! x2Dh S  Casting: Fulminant Prism (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh4 Dh5 The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes DhZ6 ' N - NoDh #..#.#  MrDarkGreen the Destroyer #..#.# # #  Deep Elf #..#.# .##.#  Health: 37/37 ======================== #..#.##.....  Magic: 11/18 ==============---------- #.<#....#  AC: 3Str: 4 #.....# #  EV: 12Int: 31 #*###.#.#  SH: 0Dex: 13 #****...###  XL:  7 Next: 89% Place: Dungeon:6 ##@**......#  Noise: =======--  Time: 5144.3 (0.0) #*##.####.#  -) Nothing wielded #*##.# #  Cast: Searing Ray ...{.......#  .###Dh###.####  #.#  #.#  #.#  #.. Your fulminant prism explodes! _You hear a shout! x2  Casting: Fulminant Prism (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetDhl**@****Dh% .###......@....##.$ _You hear a shout! x2  Casting: Fulminant Prism (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetThere is a wall there.Dh`;##Dh *##**#*****Dhv #..#.#  MrDarkGreen the Destroyer #..#.# # #  Deep Elf #..#.# .##.#  Health: 37/37 ======================== #..#.##.....  Magic: 11/18 ==============---------- #.<#....#  AC: 3Str: 4 #.....# #  EV: 12Int: 31 #.###.#.#  SH: 0Dex: 13 #.......###  XL:  7 Next: 89% Place: Dungeon:6 ##@........#  Noise: =======--  Time: 5144.3 (0.0) #.##.####.#  -) Nothing wielded #$##.# #  Cast: Searing Ray ...{.......# [Dh413;9H .######.####  #.#  #.#  #.#  #..  _You hear a shout! x2  Casting: Fulminant Prism (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move target   #..#.# # #  #..#.# .##.#  #.  #.<  #.....# #  #.###.#.#  #.###  ##@........#  #.Dh [40m##.####.#  #$##.# #  * #.# #.#*   fulminant prism (unaware) #.# #.# #..===----5.3 (1* _You conjure a prism of explosive energy!Dh #..#.# #..#.#  #..#.# # # #..#.# .##.# #..#.##..... #.<#....# #.....# # #.###.#.#  ###.........# #.##.####.# #$##.# #Dh ...{....*..#.######.#### #.# #.# #.#DhC**Dh;T-------6DhV**Dhe _Your fulminant prism crackles loudly.Dh1 .  #  .##.#.#.##.....<#....#....# ####.#.# .### ##.........##.####. Dh2 #$##.# #..{....*...######.####DhK DhP #######..##DhQ F#Your fulminant prism explodes!Dh[ .##.$....Dhc o2=========7Dh} Dh < _The blast of energy engulfs something!DhvM#.## .  # # .##.#.#.##.....<#....#....# ###.#.# .......### ##.........#.####.#Dh+zDh|Dh~F-------8DhDhcDh #.## ...#.# #..#.# #..#.# #..#.# # # #..#.# .##.# #..#.##.....#.@#....# #.....# # #.###.#.# #.......#####.........##.##.####.# #$##.# #...{.......#.######.####-------9 _There is a stone staircase leading up here.DhyDh|Dh'Dh=Dh҇Dh3===50 _DhpDhW#.###.#.# ##.......###..#..#.#.Dh#.#.#.#)# ##.....## #..##.#.#.Dh#..#..#.# ##...## #..##.#.#.Dh#.#.###.# ##'## #..#..#.#.Dh#.#.# #.# #.# #..#.##.#.Dh3~#.#.###.#### #.# #..#.##.#.#..........# ##.## #..#.##.#.##...#####.###...#####.........5  ###...### #.##.@......####.######.......# #.###...#.†......##..>....# #.# ##.##...#######.......###.########.##  ###.............##...#####################    =You climb upwards.Dh=Dh'>&1.8 (2.5Dh"DDhG DhH DhI3_Reactivating autopickup. Dh}J]_There is a stone staircase leading down here.DhhDh3Dh,DhJ4=Dh,Dh!Dh05===6===Dh}2BDh.4~7==Dh5Dh>DhCC_ _You start resting.DhJ064.8 (13.0)DhLx8===5.8 (14DhRDhT% _Magic restored.DhqDhDsDh/yDh@~DhaG6.0)Dh[5<  #.## ...#.#  #..#.#  #..#.#  #..#.# # #  #..#.# .##.#  #..#.##..... Dh76 #.@#....#  #.....# #  #.###.#.#  #.......### ##....# #.##.####.# #$##.# #...{.......# .######.####  You climb downwards.==Dh:Dh$A @@   Sigmund (polearm)Level annotation: SigmundDhAH=8.3 (2.5Searing RayDhDh—| _Sigmund misses you. _There is a stone staircase leading up here.Dh}] #.## ...#.#  #..#.#  #..#.#  #..#.# # #  #..#.# .##.#  #..#  #.@#....#  #.....# #  #@###.#.#  #.......###  ##.........#  ##.#  #$##.# #     Dh  #.## ...#.#  #..#.#  #..#.#  #..#.# # #  #..#.# .##.#  #..#  #.@#....#  #.....# #  #@###.#.#  #....... ##........ ##.#  #$##.#    _Sigmund is nearby!Dh ** You focus your ray upon Sigmund. The searing ray hits Sigmund!Dh .@Sigmund is almost dead.Dh6---=9.3 (1.0ontinue: Searing RayRay DhDhf _(Press . to maintain the ray.)DhЈB  The searing ray hits Sigmund!DhU**DhN.)DhDhMrDarkGreen the Destroyer#.##Deep Elf...#.#Health: 37/37 ========================#..#.#Magic: 15/18 ====================----#..#.#AC: 3Str: 4#..#.# # #EV: 12Int: 31#..#.# .##.#SH: 0Dex: 13#..#.##.....DhXL:  7 Next: 121% Place: Dungeon:6#.@#....#Noise: =--------  Time: 5170.3 (1.0)#.....# #-) Nothing wielded#)###.#.#Continue: Searing Ray#.......###Ray+ ##.........##.##.####.##$##.# #...{.......#.######.#### _Sigmund is nearby!You focus your ray upon Sigmund. The searing ray hits Sigmund!  Sigmund is almost dead. _(Press . to maintain the ray.)  The searing ray hits Sigmund! _You kill Sigmund!Dh  -  Sigmund is almost dead. _(Press . to maintain the ray.)  The searing ray hits Sigmund! _You kill Sigmund!Your Ice Magic skill increases to level 2!You have reached level 8!Dh7*/  --more--DhB 42/429---280% Searing Ray _You feel clever.Dhj  You stop channelling your searing ray.6== _7===Dh`Dh8==DhBDhDhsDhDhDh9Dh0===DhWDh DhDh_Magic restored.DhDh Dh  Dh2Things that are here:  a +0 scythe; a +0 robeDhDh Dhl_DhDh$DhDhf==DhDhDhDhDhDhkDhDh6Dh>DhDh Dh Dh: *_You now have 237 gold pieces (gained 10).Dhy DhW DhDhnDhgDhZDhFDhDhtDhdDhZDhODhX!Dh#Dh$Dh%Dh'Dh)Dh*Dh+Dh3-Dh/Dh0Dh1Dht<Dhyt DhjDhBZ_g - 3 scrolls labelled LOMUCO WEMEOG (gained 1)DhDhDh,DhDhbDh}DhDhDh<Dh?DhDhDhDhDhDhDhFDhKDhDh,DhXDh,DhCDhDh,DhDhDh Dh_DhDhDhADh9BDhDhDhDhlDhDhFDhDhDhQXDh! &#.##.####.#########.##.# ##...........# #.######.#### ##.# #.# ##.##.# #.# ... DhS#.# #.#######.# #.######.........# #.............@..# -###############..#  ..# ast: Searing Ray .... .o### ..# o   orc (wandering) ..# ..# Dh1217.3 (47.0)Dho.-8.3 (48DhDh#s _An orc comes into view. It is wielding a +0 dagger.Dh@ #.  .##.# #  .....#  .#### #  #.# #.# ##.#  #.# #.# ...  #.# #.#######.#  #.........#  #.............@..#  ########..#  ..#  .o..  ..###  ..#  ..#  ..# DhH #.  .##.# #  .....#  .#### #  #.# #.# ##.#  #.# #.# ...  #.# #.#######.#  #.........#  #.............@..#  ########..#  ..#  .o.. ..### ..#  ..# ..# Dh{[ _An orc is nearby!DhDh) #.  .##.# #  .....#  .#### #  #.# #.# ##.#  #.# #.# ...  #.# #.#######.#  #.........# Dh #.............@..#  ########..#  ..#  .o..  ..###  ..#  DhuT..#  ..# Dh  #.  .##.# #  .....#  .#### #  #.# #.# ##.#  #.# #.# ...  #.# #.#######.#  #.........#  #.............@..#  ########..#  ..#  .o.. ..### ..#  ..# ..#  _An orc is nearby!Dh3  #.  .##.# #  .....#  .#### #  #.# #.# ##.#  #.# #.# ...  #.# #.#######.#  #.........#  #.............@..#  ########..#  ..#  .o..  ..###  ..#  ..#  ..# Dhn # #.  .##.# #  .....#  .#### #  #.# #.# ##.#  #.# #.# ...  #.# #.#######.#  #.........#  #.............@..#  ########..#  ..#  .o.. Dh( ..### ..#  ..# ..# Dh 4Dhc Dh [ _An orc is nearby!Dh  You focus your ray upon the orc. The searing ray hits the orc!****DhQ  DhU !DhF[ m..).  You kill the orc!Dhz Dh{ 7Dh| ---Dh} 1Dht~ ==Dh 9.3 (1.0)ontinue: Searing RayRay Dh Dhv f _(Press . to maintain the ray.)Dh$/V****DhW] ..)c.c   centaurYou hear a shout!6----=20Searing Ray+  _A centaur comes into view. It is wielding a +0 rapier.DhV****Dh{P ..c)..(launcher)The centaur unwields a +0 rapier. The centaur wields a +0 shortbow.((Dh...Dh37-----1++ DhoDhF _The centaur shoots an arrow. The arrow hits you.Dh, #.  .##.# #  .....#  .#### #  #.# #.# ##.#  #.# #.# ...  #.# #.#######.#  #.........#  #.............@..#  ########..#  ..#  Dh(.c)..  ..###  ..#  ..#  ..# Dh? #.  .##.# #  Dh/+.....#  .#### #  #.# #.# ##.#  #.# #.# ...  #.# #.#######.#  #.........#  #.............@..#  ########..#  ..#  c)..  ..### ..#  ..# ..# DheM-DhDh^ _A centaur is nearby!DhQd #.  .##.# #  Dh;RO.....#  .#### #  #.# #.# ##.#  #.# #.# ...  #.# #.#######.#  #.........#  #.............@..#  ########..#  ..#  Dh7Sc)..  ..###  ..#  ..#  ..# Dh? #.  .##.# #  .....#  .#### #  #.# #.# ##.# Dh #.# #.# ...  #.# #.#######.#  #.........#  #.............@..#  ########..#  ..#  c)..  ..### ..#  ..# ..# DhuDh&DhDh^ _A centaur is nearby!Dhb! #.  .##.# #  .....#  .#### # Dh% #.# #.# ##.#  #.# #.# ...  #.# #.#######.#  #.........#  #.............@..#  ########..#  ..#  c)..  ..###  ..#  ..#  ..# DhN  #.  .##.# #  .....#  .#### #  #.# #.# ##.#  #.# #.# ... Dh N #.# #.#######.#  #.........#  #.............@..#  ########..#  ..#  c)..  ..### ..#  ..# ..# Dh Dh~ Dh Dh% ^ _A centaur is nearby!Dh^ V****Dh ..).  You finish channelling your searing ray.Dh8 J((Dh ...Dh 26----------5--2astDhܓ Dh F _The centaur shoots an arrow. The arrow hits you!DhV **** You focus your ray upon the centaur. The searing ray hits the centaur!DhT ..c.  The centaur is moderately wounded.(Press . to maintain the ray.)DhzU((((DhHN .@..  The centaur shoots an arrow. The arrow closely misses you.DhTU((((DhY.@..Dh"7=------3----3ontinue: Searing RayRay DhjDhfp _The centaur shoots an arrow. The arrow closely misses you.DhB **** The searing ray hits the centaur!Dh ..c.  The centaur is almost dead.((DhPc...Dhdf0------4+ DhkDh*nF _The centaur shoots an arrow. The arrow hits you!Dh|DhDhPDh͆^ _You are too injured to fight recklessly!DhDhϦDhDh^ _You are too injured to fight recklessly!Dhe  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh #.##.####.#  MrDarkGreen the Destroyer  ########.##.# #  Deep Elf  #...........# Health: 20/42 ===========-------------  #.######.#### #  Magic: 11/19 =============-----------  #.# #.# ##.#  AC: 3Str: 4  #.# #.# ...  EV: 12Int: 32  #.# #.#######.#  SH: 0Dex: 13  #.######.........#  XL:  8 Next: 11% Place: Dungeon:6 Dh #.............@..#  Noise: ==-------  Time: 5224.3 (0.0)  ###############*.#  -) Nothing wielded *.#  Continue: Searing Ray c)..  Ray+  ..###  ..#  c   centaur (launcher) ..#  ..#  _You are too injured to fight recklessly!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (almost dead, 90% to hit)Dh7s #.##.####.#MrDarkGreen the Destroyer########.##.# #Deep Elf#...........#Health: 20/42 ===========-------------#.######.#####Magic: 11/19 =============-----------#.# #.###.#AC: 3Str: 4#.# #.#...Dhv EV: 12Int: 32#.# #.#######.#SH: 0Dex: 13#.######.........#XL:  8 Next: 11% Place: Dungeon:6#.............@..#Noise: ==-------  Time: 5224.3 (0.0)###############*.#-) Nothing wielded*.#Continue: Searing Ray*)..Ray+ .*###..#c   centaur (launcher)..#..# _You are too injured to fight recklessly!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (almost deDhz %ad, 90% to hit)Dh# Dh $ .Dh% .Dh% cDh& . DhU' N Confirm with . or Enter, or press ? or * to list all spells.Dh( RestartDh( ing spell: Searing Ray (safe; 1% risk of failure)  Dh) TPress: ? - help, Shift-Dir - straight line  Dhu* Aim: a centaur, wielding a +0 shortbow (almost dead, 90Dhd+ % to hit)  Dh, YYou focus your ray upon the centaur. The searing ray misses the centaur.Dh/ e(Press . to maintain the ray.Dh/ )Dh?5 Dh6 #(Dh6 (Dh7 Dhy ...Dh- ((((The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.DhT .@..13----5.3 (1 DhU Dh X S _The arrow closely misses you.DhnF  The searing ray hits the centaur.Dhrsb****Dh[..$.Dh4 ----0-9--6Searing Ray+ _You kill the centaur!DhDhk _Your Evocations skill increases to level 1!DhC IDhG K  You stop channelling your searing ray.DhH 4=1= _Dh3Q _Dh;S ,DhU DhW ;2DhY F===Dh*Z Dh\ Dh] S5=Dhga Dh~b ,Dhc Dhg 3===Dh i Dh-n u6=DhVq ,Dh*r DhYt ,Dhv Dhcw Dhx j4==Dhx Dhz Dh{ S7=Dh } Dh|~ ,Dhz 5==Dh Dh 18=6===Dht Dh Dh Dh Dh Dh K9=Dh0 Dh- 97Dhؔ F===Dht Dh Dh Dh- Dh Dh4 DhК DhF Dh 20=8==DhG Dh Dh Dh* Dh Dh8 Dh DhU i9===Dh Dh 1==Dh Dh ,Dh Dh ,Dh° Dh 92Dhb ;===Dh Dh ,Dh Dh Dh. Dhع Dh0 Dhۻ Dhu Dh` Dh S3=Dh DhS Dh Dh Dh Dh~ Dh( Dh Dhv Dh Dhi Dh K4=Dh Dh Dh Dho Dh DhR Dh DhI Dh Dh Dh Dh S5=Dh- Dh DhV Dh Dhk Dh Dh Dh Dh4 K6=Dh DhZ Dh Dh Dh ,Dh Dhf ,Dh& Dh S7=Dh Dh1 Dh= ,Dh? Dh ,Dh Dh ,Dho Dh Dh ^8==DhO Dh Dh Dhl DhO ,Dh( Dhy Dh: K9=Dh Dh6 Dh Dh Dh Dh Dh Dhh ,Dh" Dh Dh N30=Dh Dh Dh6 BDht Dh0 W1=Dh DhC Dh Dh Dh ,DhT6 2=Dh7 ,Dh8 Dh: ,Dh; Dh^= ,Dh4? Dh@ Dh*A U3=DhA DhC Dh'D DhD DhF Dh:G DhM nDhS a4=DhHU Dh3V DhW Dh[ Dh\ Dh^ Dhb Dhc Dhe Dhk h5==Dh>p BDhq Dh nDh߀ Dhł d6=Dhe Dhe Dh Dh% Dh Dh Dh: Dh Dhؒ Dh Dh Dh 7Dha =Dh6 DhZ Dh Dh Dh Dhʡ Dh Dh9 Dh Dh Dh DhЫ DhŬ Dh 8DhC =Dh Dh Dh5 Dh DhW Dh Dh Dh DhI Dhx Dhg 9DhE =Dh& Dh Dhz Dh Dh Dh Dh Dh Dh Dh Dh Dh Dh. Dh 40DhE =1=2== _HP restored.=  You now have 249 gold pieces (gained 12).  Things that are here: _a +0 shortbow; a +0 rapierDhoI DhJ DhL Dh'O DhP DhQ DhS DhUV Dh 235933.0)DhU -604Dh Dh 9 _D - an amulet of magic regenerationDh 3Dh Dh DhXDh,DhdDhDhBDhDh,Dh'!Dh)Dh)0Dh>BDh8CDhDDhZGDhMDh^PDhQDhSDhUDhXDhaYDhZDh^Dh_Dh`DhaDhcDhgeDhMfDhgDh4iDhjDhkDh5mDhboDhqDhrDhtDhvDhDh)Dh,DhDhq  ##  ..# ##.#############.....>.. .......@.# 6.3 (5.0) #######..#  #..## Dhx ##########...######............#....<... #.#########.#.######. #.#.#.# #.#.#.### #. .....Dh-DhDh/+7.3 (6DhDh; _Found a stone staircase leading down.Dh93DhZ;Dhe>Dh@,DhEnDhGDhMH,DhHDh)JDhyK,Dh%LDhLDhN,DhQ,DhQ,DhRDhSDhTDheU,DhVDhXDhY,DhZDh\Dh\,Dh]Dh^Dh_,Dh`DhQbDhc,DhdDh{eDh:f,DhfDh1hDhi,Dh8jDhk,DhlDhnDhnDho,DhpDhrDhs,Dh"zDh}####..########.###########..................# ..####..#########.# ###.#####23.3 (Dh~16.0) #.......########.....>..[...##............##### .... ...########..# ... ...## #..## ## ############...#### #...........#....< #.#########.#.#### DhW#.# #.#.#DhDh,4.3 (17Dh=Dh]- _Found a leather armour.DhYDh`XDhXDhO,DhaDhDDh,Dh/DhF  You see here a +0 leather armour.DhWDh _DhDhDhN,DhDhoDh ,DhDhZ#### ..# # #.# .########.######DhX  ## #............... .. #...####..###### #.###.######..# ###[@..#.......#.[...##....... #.##.......# ###........## ###.#.########## #.#.##........ ..#.##.####### #.##.##.Dh y# #. #.##.#Dh  #### ..# # #.### .########. ###. #.... ... #...####.. #.###.######..# ###@...#....... #.[...## #.####. ###...## ###.#. #.#.## ..#.##.  #.##.##.#  #. #.##.#Dh-35.3 (11Dh,6.3 (12DhDh n _You see here a +1 cloak.Dh$ _Dh2 ### #### ... ..#  #.# #.#  ##.<.########.######.# #............#....@.# #...####..8.3 (2.0)####.###.######..#  ###[...#.......#........[...##.....#.####...........###........#####.#.#  #.#.##.....  ..#.##.#### DhDh-Dh$9.3 (3DhDh^ DhDDhR+_Found a stone staircase leading up.Dh QDh   There is a stone staircase leading up here.#############  #....(... ..#  ##@## #.# 42 ##.<.########.############.###........Dh E#......# #...####..#######.####.###.######..####[...#.......#######........[...##........#.####...........#########........##Dhj Dh +3.3 (4Dh1 Dh % _Found 4 stones.Dh gDhC% Dh+ Dh< XDhP DhEU BDhTW DhY ,Dh[ Dh2^ Dh` ,Dh c Dh=e Dh&f Dhg Dhfi Dh\k DhFl Dhto Dh r Dhs Dht Dhu Dhw Dhy Dhz Dh{ Dh| Dh~ Dh Dh Dh݃ Dh Dh Dhd BDh@ BDh- Dh Dh' ,Dh͘ Dh Dh Dh+ Dh؞ Dhğ Dh Dhb Dh Dh; Dhy ,Dh Dh% BDhk Dhɲ Dh` Dh DhS Dh Dh Dh5 Dh7 ,Dh Dhx u #.########.####... #.####. #.### #.####### #.......# Dh #.#####.## .## .##  #@#  .70.3 (27.0)  #........ Dh   #.##..... #  #.# >...   #.# ... #  #.. .#    ### # # DhL    # Dh Dha %1.3 (28Dh Dh  Dh DhZ -_Found a stone staircase leading down.DhfDh-A _You now have 291 gold pieces (gained 16).Dh)DhDhXDh(,DhhDhDh,DhDhwDhDh'Dh9Dh+DhHDhDhDh Dh ,DhJDh,DhDhDhDhDhDh!Dh DhDh Dh"Dh,Dh-DhB?DhGADh{BDhWD,DhEDhODhUe  #... #.###.... #.##.##. #.#####.##.# DhV #...##...........# ###.##.######.### ##.##.# #.#  ...##.# #.#  .##.# #.#### #'####.######..... ... #............Searing Ray ..... ############DhW@ ..(.S.. #.......# ###### S   water moccasin (asleep) #...s?..# ...... s   scorpion (asleep) #.......#######DhX DheH 508.3 (37  You open the door.Dh'm,9.3 (38Dh _A water moccasin and a scorpion come into view. _Found 7 stones and a scroll labelled KUF FOYKHLODDEALU.Dh #.#  #.#  #.#  #. #...# ###.# ###.##.# #.# DhP #...##.# #.#  #@#.##.#  #'# ...  .....  ..(.S..  #.......#  #...s?..#  #.......# Dh<> #.#  #.#  #.#  #. #...# ###.# ###.##.# #.#  #...##.# #.#  #@#.##.#  #'# ...  .....  ..(.S.. #.......#  #...s?..#  #.......# Dh>f _There are monsters nearby!Dh~ #.#  #.#  #.#  #. #...# ###.# ###.##.# #.#  #...##.# #.#  #@#.##.#  #'# ...  .....  ..(.S..  #.......# Dhs #...s?..#  #.......# Dh m #.#  #.#  #.#  #. #...# ###.# ###.##.# #.# Dh: #...##.# #.#  #@#.##.#  #'# ...  .....  ..(.S.. #.......#  #...s?..#  #.......# DhDhDhz _There are monsters nearby!Dhf #.#  #.#  #.#  #. #...# Dh/hz###.# ###.##.# #.#  #...##.# #.#  #@#.##.#  #'# ...  .....  ..(.S..  #.......#  #...s?..#  #.......# Dhu < #.#  #.#  #.#  #.DhH  #...# ###.# ###.##.# #.#  #...##.# #.#  #@#.##.#  #'# ...  .....  ..(.S.. #.......#  #...s?..# Dh j #.......# Dh DhM Dh( Dh . N _There are monsters nearby!Dh. Dh****S _There are monsters nearby! _There are monsters nearby!There are monsters nearby!  You focus your ray upon the water moccasin.  The searing ray hits the water moccasin.  The water moccasin is lightly wounded.DhG  The water moccasin hisses angrily.DhBDh#2'S.s.swandering)7---==10.3 (1.0)ontinue: Searing RayRay  _(Press . to maintain the ray.)Dh **** The searing ray hits the water moccasin!Dhu,DhoS..s.Dh6-----1+ DhXDhf _The water moccasin is heavily wounded.DhH **** s  The searing ray hits the water moccasin!  The water moccasin is almost dead.The searing ray hits the scorpion.Dh?  The scorpion is moderately wounded. S.s.  The water moccasin bites you.38----=2++  _The water moccasin completely misses you.Dh . M  The searing ray hits the water moccasin!Dh6 R ****s   scorpion  You kill the water moccasin!The searing ray hits the scorpion!Dh k  The scorpion is almost dead.Dh @'sDhʿ &..DhN ---5--303astDhC Dh) Dh > _You finish channelling your searing ray.Dhw ` ****Dhx ^You focus your ray upon the scorpion. The searing ray hits the scorpion.DhA k  The scorpion is almost dead.DhPs...Dh?3----4ontinue: Searing RayRay Dh>Dhf Dhf _(Press . to maintain the ray.)DhG  The searing ray hits the scorpion!Dhc****Dh<<'...Dh֡ 20---65Searing Ray+ _You kill the scorpion!DhdDhm _Your Spellcasting skill increases to level 7!DhPj X[?25h[?0c  Search for what [? for help]? Dhh8 [?25l[?1cDhW DhzX 1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:6] a +1 cloakDhխXLevel 6 of the Dungeon<<<>>(Press ? for help)  ############# #....(......# ##.#########.# ##.<.########.########### ######.###...................# #......# #...####..#########.# DhF#.####.###.######..###.########  ########.#####[...#.......########.....>....  #........#........[...##............########  #.########.####...........########..# #.##.# ###........###..##   #.##.# ###.#.############...######.  #.########.#  #.#.##...........#....<...  #.......##.#  ..#.##.#########.#.######.  #.#####.##.# #.##.##.##.#.#   #.##.......# #. #.##.# #.#.#  Dh#.##.......#######.## #.# .....  #.##................#.##.# .##.#  #..........#######..#.##.# . #.# #.##.......# #..#.##.##. #.# Dh#.##.>.....# #..#.##.# #   #.##.......# #..#.##.##.#####  #.......#### #..#.##......... DhO1 Dh4MrDarkGreen the DestroyerDeep ElfHealth: 38/42 =====================---Magic: 13/20 ===============---------AC: 3Str: 4EV: 12Int: 32Dh7SH: 0Dex: 13XL:  8 Next: 36% Place: Dungeon:6Time:Ray+ The scorpion is almost dead. _(Press . to maintain the ray.)  The searing ray hits the scorpion! _You kill the scorpion! _Your Spellcasting skill increases to level 7!Search for what [? for help]? cloakDh:IDhB$ _(Press . to maintain the ray.)  The searing ray hits the scorpion! _You kill the scorpion! _Your Spellcasting skill increases to level 7! DhC Search for what [? for help]? cloak  You stop channelling your searing ray.DheFDhKp9= _DhMDhODhODh&V4=Dh%WDh Dh Dhݎ Dhё Dh% Dh: Dh9 Dh Dh@ DhE Dh Dh& DhO DhJ DhT Dhܯ Dhe DhU Dh Dh ,Dh 4Dh ,Dhp Dhe Dh) ,Dh DhO Dh/ ,Dh Dh Dh ,Dh Dh Dh ,DhB Dhg Dh ,DhS Dh Dh ,Dhi Dh Dh5,DhDhDh1",Dh-$Dh&Dh*)Dh*DhF,Dhg/Dh3Dh%4Dh5Dh8DhfEDhHFDhG,DhHDh!JDh%KDhK,DhMDhN,DhAODh0PDhmQ,DhRDhDT,DhTDhWN _You now have 302 gold pieces (gained 11).Dh-XDhX3DhYDh[Dh[,Dh^Dh^Dh_,Dh`DhaDhb,DhcDhodDhe,DhfDhBgDhg,DhhDh8jDhj,DhlDh^nDh$o,Dh qDhBrDhr,DhtDhvDhwDhVxDhyDhH{DhM|Dh }Dh~DhgDh,DhDh<Dh΄DhDhODhzDh&DhDhDhDh,Dh$ Dh[[_m - 4 scrolls labelled EREOLU MAESITH (gained 1)Dh.DhDhUDhDh`,Dh#DhDh=,DhDhDhn`.##............######## .....########..# ....###..## .############...######. DhA.##...........#....<... .##.#########.#.######. .##.# #.#.# .##.#########.#.#### .##.##..........@..# .##.##.#####.##.##.....D .##.##.# #.##.# #.##. .##.##.# #.##.# # .##.##.# #.#..DhʩW# .##.##.#####.#..#D   steam dragon (wandering) .##..........#..# ....##....####### ..#.#####.#Dh16022.0)Dh0 .DhS  A steam dragon comes into view.Dh,3.3 (53Dh Dh9 _The steam dragon moves out of view.Dh<3DhI>DhrADhlDDhF,DhxO,Dh DhI_##.# #..# ## #..## #...######. ##.#....<... ##.#Dh*.#.######. ##.# #.#.# ##.#.#.#### ##.##...........@.# 4.3 (1.0) ##.##.#####.##.##.....D ##.##.# #.##.# ##.##. ##.##.# #.##.Dh ##.##.# #.#..# ##.##.#####.#..# D   steam dragon (wandering) ##..........#..#..##....####### DhDhLDh< c _A steam dragon is nearby!DhT  #..## <...   #.#.####.#.####.......@.###.##.##.....D.  #.##.# ##.##..   #  DhE]<  #..## <...   #.#.####.#.####.......@.###.##.##.....D.  #.##.# ##.##..   #  _A steam dragon is nearby!Dh+  #..## <...   #.#.#Dhl ###.#.####.......@.###.##.##.....D.  #.##.# ##.##..   #  Dh6<  #..## <...   #.#.####.#.####.......@.###.##.##.....D.  #.##.# ##.##..   #  _A steam dragon is nearby!Dhy  #..## <...   #.#.####.#.####.......@.###.##.##.....D.  #.##.# ##.##..   #  Dh/Dh   #..## <...   #.#.####.#.####Dh .......@.###.##.##.....D.  #.##.# ##.##..   # Dh## Dh% Dht* Dh&. c _A steam dragon is nearby!DhZ3 _is nearby! _A steam dragon is nearby!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh` Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy7%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 7% 4 e - Iskenderun's BattlesphereConjuration/Forgecraft 7%4 Select a spell to cast[!]/[I] toggle spell headersDh##............########MrDarkGreen the Destroyer ....########..#Deep Elf ...###..##Health: 42/42 ======================== ############...######.Magic: 20/20 ======================== ##...........#....<...AC: 5Str: 4 ##.#########.#.######.EV: 12Int: 32 ##.##.#.#SH: 0Dex: 13 ##.#########.#.####XL:  8 Next: 36% Place: Dungeon:6 ##.##...........@.#Noise: ---------  Time: 5604.3 (0.0) ##.##.#####.##.##.....D.-) Nothing wielded ##.##.# #.##.# ##.##..Cast: Searing Ray ##.##.# #.##.# # ##.##.# #.#..# ##.##.#####.#..#D [DhZ42m  steam dragon (wandering) ##..........#..# ...##....####### .#.#####.# _A steam dragon is nearby! _A steam dragon is nearby! _A steam dragon is nearby! _A steam dragon is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.##............########MrDarkGreen the Destroyer ....########..#Deep Elf ...###..##Health: 42/42 ======================== ############...######.Magic: 20/20 ======================== ##...........#....<...AC: 5Str: 4 ##.#########.#.######.EV: 12Int: 32 ##.##.#.#SH: 0Dex: 13 ##.#########.#.####XL:  8 Next: 36% Place: Dungeon:6 ##.##...........@.#Noise: ---------  Time: 5604.3 (0.0) ##.##.###DhX##.##.##.....D.-) Nothing wielded ##.##.# #.##.# ##.##..Cast: Searing Ray ##.##.# #.##.# # ##.##.# #.#..# ##.##.#####.#..#D   steam dragon (wandering) ##..........#..# ...##....####### .#.#####.# _A steam dragon is nearby! _A steam dragon is nearby! _A steam dragon is nearby! _A steam dragon is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh Dh The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes Dh ' N - NoDhOO ##............########  MrDarkGreen the Destroyer ....########..# Deep Elf ...## #..## Health: 42/42 ======================== ############...######.  Magic: 16/20 ===================----- ##...........#....<...  AC: 5Str: 4 ##.#########.#.######.  EV: 12Int: 32 ##.# #.#.# SH: 0Dex: 13 ##.#########.#.#### XL:  8 Next: 36% Place: Dungeon:6 ##.##...........@.# Noise: ---------  Time: 5604.3 (0.0) ##.##.#####.##.##.****D.  -) Nothing wielded ##.##.# #.##.# ##*##*.  Cast: Searing Ray ##.##.# #.##.# # ##.##DhRX .# #.#..# ##.##.#####.#..# D   steam dragon (wandering) ##..........#..# ...##....####### .#.#####.# _A steam dragon is nearby! _A steam dragon is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetDhf##............########  MrDarkGreen the Destroyer ....########..# Deep Elf ...## #..## Health: 42/42 ======================== Dhʲ############...######.  Magic: 16/20 ===================----- ##...........#....<...  AC: 5Str: 4 ##.#########.#.######.  EV: 12Int: 32 ##.# #.#.# SH: 0Dex: 13 ##.#########.#.#### XL:  8 Next: 36% Place: Dungeon:6 ##.##...........@.# Noise: ---------  Time: 5604.3 (0.0) ##.##.#####.##.##.....D.  -) Nothing wielded ##.##.# #.##.# ##.##..  Cast: Searing Ray ##.##.# #.##.# # ##.##.# #.#..# ##.##.#####.#..# D   steam dragon (wandering) ##..........#..# ...##....####### .#.#####.# _A steam dragon is nearby!Casting: Searing Ray (safe; 1% risk of faDhilure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!Dhq  #..## <... Dh&  #.#.####.#.####...###.##.##...*D..  #.##.# ##.##..   # Dally target)*   fulminant prismDh5===5.3 (1DhC9*DhX  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy! _The steam dragon hisses angrily.Dhe.##.#.#..#.## #..## .#...######. .##.#....<... .##.#.#.######. .##.# #.#.# .##.#.#.#### .##.##Dh.@..# .##.##.#####.##.##...*D.. .##.##.# #.##.# ##.##.. .##.##.# #.##.# # .##.##.# #.#..# .##.##.#####.#..# .##.#..#*.##....####### ..#.#####.#Dh*catching breath, ally t…)*Dh  ******  The steam dragon breathes steam at you.The ball of steam hits your fulminant prism!  Your fulminant prism resists.Dh8 §####@§§#§..*D.#.##.#The ball of steam hits you!!Dhb:22------------====6Dh=Dh^?. _You hear a loud crackle.Dh3 >.##.#.#..#.## #..## #.#...######. #.##.#....<... #.##.#.#.######. #.##.# #.#.# #.##.#.#§#### #.##.##§# #.##.##.#####.##.##§..*D.. #.##.##.# #.##.# ##.##.. #.##.##.# #.##.# # #.##.##.# #.#..# #.##.##.#####.#..# #.##.#..# #....##....####### ...#.#####.#7==7 _You hear an explosion!DhS  Casting: Fulminant Prism (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhuThe spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes  N - NoDh Dh ..##............########  MrDarkGreen the Destroyer ......########..# Deep Elf .....## #..## Health: 22/42 ============------------ #.############...######.  Magic: 13/20 ===============--------- #.##...........#....<...  AC: 5Str: 4 #.##.#########.#.######.  EV: 12Int: 32 #.##.# #.#*# SH: 0Dex: 13 #.##.#########*#*####  XL:  8 Next: 36% Place: Dungeon:6 #.##.##.......**@**§#  Noise: =====----  Time: 5607.3 (0.0) #.##.##.#####.##*##§..*D..  -) Nothing wielded #.##.##.# #.##*# ##.##..  Cast: Searing Ray #.##.#Dh4 T#.# #.##.# # #.##.##.# #.#..# #.##.##.#####.#..#  #.##..........#..#  #....##....#######  ...#.#####.#  _You hear a loud crackle. _You hear an explosion!  Casting: Fulminant Prism (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetDhZ..*@*Dh?WQ.@**Dhd.§@§§§..  Casting: Fulminant Prism (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target  You can't see that place.  [the floor.]Dh **@**§***Dh֌v..##............########MrDarkGreen the Destroyer ......########..#Deep Elf .....###..##Health: 22/42 ============------------ #.############...######.Magic: 13/20 ===============--------- Dh#.##...........#....<...AC: 5Str: 4 #.##.#########.#.######.EV: 12Int: 32 #.##.##.#.#SH: 0Dex: 13 #.##.#########.#.####XL:  8 Next: 36% Place: Dungeon:6 #.##.##.........@§*§#Noise: =====----  Time: 5607.3 (0.0) #.##.##.#####.##.##§..*D..-) Nothing wielded #.##.##.# #.##.# ##.##..Cast: Searing Ray #.##.##.# #.##.# # #.##.##.# #.#..# #.##.##.#####.#..#*   fulminant prism (unaware) #.##..........#..# #....##....####### ...#.#####.#Casting: [Dh^+37mFulminant Prism (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetDhH3====--8.3 (1Dh6C**DhH6 _You conjure a prism of explosive energy!Dh :.##.#.#..#.## #..## .#.#...######. .#.##..#....<... .#.##.#.#.######. ##.##.# #.#.##.##.#.#.#### ##.##.##.§*§# .#.##.##.#####.##.##§..*D.. .#.##.##.# #.##.# ##.##.. .#.##.##.# #.##.# # .#.##.##.# #.#..# .#.##.##.#####.#..# .#.##.#..# <#....##....####### ....#.#####.#Dh ##.*§#.§§Dhx R-----9Dh 9*Dh ] _Your fulminant prism crackles loudly.DhDh[...##.#.##..#.## #..## #.#.##...######. #.#.##...#....<... ..#.##.##.#.######. .##.##.# #.#.# .##.##.#.#.#### .##.##.##.*§#.#.##.##.#####.##.##.§§*D.. ..#.##.##.# #.##.# ##.##.. ..#.##.##.# #.##.DhT!q# # ..#.##.##.# #.#..# ..#.##.##.#####.#..# ..#.##..#..# .<#....##....####### .....#.#####.#DhIDhPl##########Dhy ......##.§  Your fulminant prism explodes!4========10DhDh? _You hear an angry hiss. You hear a shout!DhS  Casting: Fulminant Prism (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh`DhcThe spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes  N - NoDh  Dh6Dh;[...##............########  MrDarkGreen the Destroyer ........########..# Deep Elf .......## #..##  Health: 23/42 =============----------- #.#.############...######.  Magic: 10/20 ============------------ #.#.##...........#....<...  AC: 5Str: 4 ..#.##.#########.#.######.  EV: 12Int: 32 .##.##.# #*#.#  SH: 0Dex: 13 Dh&?.##.##.#########*#*####  XL:  8 Next: 36% Place: Dungeon:6 .##.##.##.....**@**...#  Noise: =======--  Time: 5610.3 (0.0) ..#.##.##.#####*##*##.§§*D..  -) Nothing wielded ..#.##.##.# #*##.# ##.##..  Cast: Searing Ray ..#.##.##.# #.##.# # ..#.##.##.# #.#..# ..#.##.##.#####.#..#   ..#.##..........#..#   .<#....##....#######   .....#.#####.# Your fulminant prism explodes! _You hear an angry hiss. You hear a shout!  Casting: Fulminant Prism (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetDh_.*@***Dh8Vs.@****..Dh ? y..@******DhA_.**** Dhs!1[...##............########MrDarkGreen the Destroyer ........########..#Deep Elf .......###..##Health: 23/42 =============----------- #.#.############...######. Dh"Magic: 10/20 ============------------ #.#.##...........#....<...AC: 5Str: 4 ..#.##.#########.#.######.EV: 12Int: 32 .##.##.##.#.#SH: 0Dex: 13 .##.##.#########.#.####XL:  8 Next: 36% Place: Dungeon:6 .##.##.##.......@...*.#Noise: =======--  Time: 5610.3 (0.0) ..#.##.##.#####.##.##...*D..-) Nothing wielded  Dh#..#.##.##.# #.##.# ##.##..Cast: Searing Ray ..#.##.##.# #.##.# # ..#.##.##.# #.#..# ..#.##.##.#####.#..#*   fulminant prism (unaware) ..#.##..........#..#  Dhb$.<#....##....####### .....#.#####.#Your fulminant prism explodes! _You hear an angry hiss. You hear a shout!  Casting: Fulminant Prism (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target Dh&Y===----1.3 (1 Dh*C** Dh,r _You hear an angry hiss. You hear a shout!  Casting: Fulminant Prism (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh/TAiming: Fulminant Prism (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy! Dh_o .[...##.#.##..#.## #..## ##.#.##...######. ##.#.##...#....<... #..#.##.##.#.######. #.##.##.# #.#.# #.##.##. DhZr #.#.#### #.##.##.##.*.#.#.##.##.#####.##.##...*D.. #..#.##.##.# #.##.# ##.##.. #..#.##.##.# #.##.# # #..#.##.##.# #.#..# #..#.##.##.#####.#..#* #..#.##...#..# #.<#....##....####### #.....#.#####.# DhFy H** Dh{ p4-------2 Dh ;* Dh e _Your fulminant prism crackles loudly. DhR** DhD:--- DhU** Dh Dh& ........########..# ## #..## ##.#.############...######............#....<.. #.#########.#.####### Dh! #.#.# ########.#.####...........*. ...#.#####@##.##...*D.. ##.# #.##.# ##.## # ..####........*<#....##....######....#.#####.#)###.#.#  Dh@ DhEK##### Dhڦ...... Dhѩo11========3 DhI DhGT _Your fulminant prism explodes! Dh^=  ## #..## ##.#.############...######............#....<.. # Dh? .#########.#.####### #.#.# ########.#.#####.............# ...#.#####.##.##...*D.. #  ##.## # . #.......#####.# DhG  DhI F-------4 DhO  DhQ  Dh_ { ##.#.############...######............#....<.. #.#########.#.####### #.#.#  Dh` ########.#.####............. ...#####.##.##...*D.. #  ##.## # . ### ##.........##.# Dhi  Dhk F-------5 Dhp  Dhr  Dh ...........#....<.. #.#########.#.####### #.#.# ########.#.####............. ...#####.##.##...*D.. #  ##.## # .  DhG###........##.##.####.##.# Dh" Dh$5=2==6 Dh( Dh* Dh8 .#########.#.####### #.#.# ########.#.####............. ...#####.##.##...*D.. #  ##.## # . ###........ Dh<#....##....########## ##.##.# #.##.# Dh Dh@&7 Dh Dh DhW #.##.##.# #.#.#  #.##.##.#########.#.#### ##.##.##.##.............# ....#.##.##.#####.##.##...*D.. ##..#.##.##.# #.##.# ##.##..  #..#.##.##.# #.##.# #  #..#.##.##.# #.#..#  #..#.##.##.#####.#..#  #..#.##........@.#..#  #.<#....##....#######  #.....#.#####.#  #)###.#.# .#  #.......#####.#  Dh ##.........##.#  #.##.####.##.# ###.##.# #.##.# .......# #.##.# Dh Dh+&8 Dh Dh@ Dh,< #.##.##.# #.#.# #.##.##.##.#.#####.##.##.##.............#.#.##.##.#####.##.##...*D..#..#.##.##.# #.##.# ##.##.. #..#.##.##.# #.##.# # #..#.##.##.# #.#..# #..#.##.##.#####.#..# #..#.##.#..# Dh0Q #.<#....##....####### #.....#.#####.# #)###.#.# #.# #.#####.# ##.##.# #.##.####.##.##.##.# #.##.# .# #.##.# Dh8 Dh/6=3==9 Dh  #.##.##.#########.#.#### ####.##.##.##.............# ......#.##.##.#####.##.##...*D.. ####..#.##.##.# #.##.# ##.##..  #..#.##.##.# #.##.# #  Dh> 4 #..#.##.##.# #.#..#  #..#.##.##.#####.#..# #..#.##..........#..# #.<#....##...@####### #.....#.#####.#  #)###.#.# #.# #.......#####.# ##.........##.# #.##.####.##.#  Dh 1#####.##.# #.##.# .........# #.##.# #####.#### #.##.# Dh  Dh '20 Dh  DhT  Dh}N Dh!Ps #.##.##.# #.#.#  DhP+ #.##.##.#########.#.####  DhQ;#####.##.##.##.............#  Dh`S.......#.##.##.#####.##.##...*D.. #####..#.##.##.# #.##.# ##.##.. #..#.##.##.# #.##.# # #..#.##.##.# #.#..# #..#.##.##.#####.#..# #..#.##.....@....#..# #.<#....##....####### #.....#.#####.# #)###.#.# #.# #####.##.........##.# #.##.####.# DhT)#.#  DhU:######.##.# #.# Dh^V)#.#  Dh W......... DhW1.# #.##.# DhqX Dh` Dhb Dhoc1 Dhh Dhl Dhp #.##.##.# #.#.# #.##.##.#########.#.#####.##.##.##..#.#.##.##.#####.##.##...*D#..#.##.##.# #.##.# ##.## #..#.##.##.# #.##.# # #..#.##.##.# #.#..# #..#.##.##.#####.#..# #..#.##.#..# #.<#....##....####### #.....#.#####.#  #)###.#.# #.# #.#####.# ##.##.# #.##.####.##.##.##.# #.##.# .# #.##.#4==2 Dh(# #.##.##.# #.#.# # #.##.##.#########.#.#####.##.##.##...#.#.##.##.#####.##.##...*D#..#.##.##.# #.##.# ##.## # #..#.##.##.# #.##.# #  Dh # #..#.##.##.# #.#..# # #..#.##.##.#####.#..# # #..#.##.#..# #.<#....##....####### #.....#.#####.# #)###.#.# #.# #.#####.#  ##.##.#  #.##.####.##.# #.##.# #.##.# #.# #.##.# Dh^ Dh\7=3 Dhȳ Dh Dh, S.# #.##.##.# #.#.# .# #.##.##.#########.#.#### .#.##.##.##...#.#.##.##.#####.##.##...* .#..#.##.##.# #.##.# ##. .# #..#.##.##.# #.##.# # .# #..#.##.##.# #.#..# .# #..#.##.##.#####.#..# ## #..#.##.#..# #.<#....##....# #.....#.#####.# #)###.#.# #.#  #.#####.#  ##.##.#  #.##.####.##.# #.##.# #.##.# ##.# #.##.#4 Dh+ 0#.# #.##.##.# #.#.# ..# #.##.##.#########.#.#### ..#.##.##.##..# Dhr/ .#.##.##.#####.##.##... ..#..#.##.##.# #.##.# ##. ..# #..#.##.##.# #.##.# .# #..#.##.##.# #.#..# ..# #..#.##.##.#####.#..## #..#.##.#..# #.<#....##....# #.....#.#####.# #)###.#.# #.# #.......#####.# ##.........##.# #.##.####.##.##.##.# #.##.# .##.# #.##.# Dh6  Dhc: t5===5 DhU  Dh#.# #.##.##.# #.#.#.# #.##.##.##.#.####.#.##.##.##.#.#.##.##.#####.##.##.#..#.##.##.# #.##.# ##.# #..#.##.##.# #.##.#.# #..#.##.##.# #.#..#.# #..#.##.##.#####.#..## #..#.##.#..# # #.<#....##....# # #.....#.#####.# # #)###.#.# #.# # #.......#####.# # ##.........##.# # #.##.####.##.##.##.# Dh #.##.# ..##.# #.##.#6 DhY Dh  DhSi....# #.##.##.#########.#.###.#######.##.##.##.......................#.##.##.#####.##.##.#######..#.##.##.# #.##.# #.# #..#.##.##.# #.##.# .# #..#.##.##.# #.#..#.# #..#.##.##.#####.#..# . Dh#### #..#.##..........#..# .# #.<#..@.##....####### .# #.....#.#####.# .# #)###.#.# #.# .# Dh' #.......#####.# .# ##.........##.# .# DhV #.##.####.##.# .###########.##.# #.##.# ...##...........# #.##.# ##.##.######.#### #.##.# Dh Dhmg8==7 Dh DhK Dh=.# #.##.##.#.#..#.##.##.##.#.##.##.#####.##.##.#..#.##.##.# #.##.# .# #..#.##.##.# #.##.#.# #..#.##.##.# #.#..#.# #..#.##.##.#####.#..# ..#### #..#.##.#..# #.# #.<#.@..##....# #.# #.....#.#####.# #.# #)###.#.# #.# #.# #.......#####.# #.# ##.........##.# #.# #.##.##.##.# #.##.##.# #.##.# #...##...........# #.##.# ###.##.######.#### #.##.#6[ Dh`34m===8 Dh`.# #.##.##.#.#..#.##.##.##.#.##.##.#####.##..#..#.##.##.# #.##.#.# #..#.##.##.# #.##.# >.....# #..#.##.##.# #.#..#.# #..#.##.##.#####.#..#.#### #..#.##.#..# ##.# #.<#@...##....#  #.# #.....#.#####.#  #.# #)###.#.# #.#  #.# #.......#####.#  #.# ##.........##.#  #.# #.##.####.##.#  #.#.##.# #.##.#  Dh5 #...##...# #.##.#  ###.##.######.#### #.##.#9 Dh Dh  Dh  Dh  Dho  Dh 9=7== Dh  Dh"  Dh#  Dhi%  DhU*  Dhb+ h8== Dh-  DhX0  DhU1 N30= Dh3  Dh@8 , Dhq9  Dh;  Dh< h9== Dhr=  Dh?  Dh*@  DhA  DhC  DhJD W1= DhSE  DhM _ _You start resting. DhR ,38.3 (9 Dh #..#.#  #..#.##.##O# #..#.##..... #.<#@...#  #.# #.....#.#  #.# #)###.#.# #.#  #.# #......  #.# ##......  #.# #.##.###  .#   .#      Dh #.##.##.#  #..#.# > #..#.#  #..#.##.##O# #..#.##..... #.<#@...#  #.# #.....#.#  #.# #)###.#.# #.#  #.# #......  #.# ##......  #.# #.##.###  .#   .#     _An ogre is nearby! DhuS  Casting: Fulminant Prism (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh| Dh5 Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1% 2  c + Fulminant PrismConjuration/Alchemy 7% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 7% 4 e - Iskenderun's BattlesphereConjuration/Forgecraft 7% Dh݇4 Select a spell to cast[!]/[I] toggle spell headers Dh+B  DhG  DhFM ......# #.##.##.#########.#.# MrDarkGreen the Destroyer ......#######.##.##.##........... Deep Elf ...............#.##.##.#####.##.# Health: 37/42 =====================--- ......#######..#.##.##.# #.##.# Magic: 20/20 ======================== ......# #..#.##.##.# #.##.# AC: 5Str: 4 >.....# #..#.##.##.# #.#..# EV: 12Int: 32 ......# #..#.##.##O#####.#..# SH: 0Dex: 13 ...#### #..#.##..........#..# XL:  8 Next: 36% Place: Dungeon:6 ##.##. DhO <#@...##....####### Noise: ---------  Time: 5660.3 (0.0)  #.##.....#.#####.#-) Nothing wielded  #.##)###.#.# #.#Cast: Searing Ray#.##.......#####.##.###.........##.##.##.##.####.##.#O   ogre (wandering)#.###########.##.# #.##.##...##...........# #.##.####.##.######.#### #.##.# _Magic restored. _You start resting. _An ogre comes into view. It is wielding a +0 giant club. _An ogre is nearby!Casting: Fulminant Prism (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhR X......# #.##.##.#########.#.# MrDarkGreen the Destroyer ......#######.##.##.##........... Deep Elf ...............#.##.##.#####.##.# Health: 37/42 =====================---  DhiU ......#######..#.##.##.# #.##.# Magic: 20/20 ======================== ......# #..#.##.##.# #.##.# AC: 5Str: 4 >.....# #..#.##.##.# #.#..# EV: 12Int: 32 ......# #..#.##.##O#####.#..# SH: 0Dex: 13 ...#### #..#.##..........#..# XL:  8 Next: 36% Place: Dungeon:6 ##.##.<#@...##....####### Noise: ---------  Time: 5660.3 (0.0)  #.##.....#.#####.#-) Nothing wielded  #.##)###.#.# #.#Cast: [ DheV 40mSearing Ray#.##.......#####.##.###.........##.##.##.##.####.##.#O   ogre (wandering)#.###########.##.# #.##.##...##...........# #.##.####.##.######.#### #.##.# _Magic restored. _You start resting. _An ogre comes into view. It is wielding a +0 giant club. _An ogre is nearby!Casting: Fulminant Prism (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh]  Dhb The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes  N - No Dh6 DhH......# #.##.##.#########.#.# MrDarkGreen the Destroyer ......#######.##.##.##........... Deep Elf ...............#.##.##.#####.##.# Health: 37/42 =====================--- ......#######..#.##.##.# #.##.# Magic: 16/20 ===================----- ......# #..#.##.##.# #.##.# AC: 5Str: 4 >.....# #..#.##.##.# #.#..# EV: 12Int: 32 ......# #..#.##.##O#####.#..# SH: 0Dex: 13 ...#### #..#.##..........#..# XL:  8 Next: 36% Place: Dungeon:6 ##. DhJ=##.<#@...##....####### Noise: ---------  Time: 5660.3 (0.0)  #.##.....#.#####.#-) Nothing wielded  #.##)###.#.# #.#Cast: Searing Ray#.##.......#####.##.###.........##.##.##.##.####.##.#O   ogre (wandering)#.###########.##.# #.##.##...##...........# #.##.####.##.######.#### #.##.# _You start resting. _An ogre comes into view. It is wielding a +0 giant club. _An ogre is nearby!Casting: Fulminant Prism (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure a globe of magical energy. DhQ.O*O*   battlesphere (minion) DhSS-----===1.3 (1 DhXB** Dh[C _comes into view. It is wielding a +0 giant club. _An ogre is nearby!asting: Fulminant Prism (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure a globe of magical energy. _The ogre shouts! Dh[*** _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Dhk]  Casting: Iskenderun's Battlesphere (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dhr Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy7%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 7% 4  e + Iskenderun's Battlesphere Conjuration/Forgecraft 7% 4 Select a spell to cast[!]/[I] toggle spell headers Dh......# #.##.##.#########.#.# MrDarkGreen the Destroyer ......#######.##.##.##........... Deep Elf ...............#.##.##.#####.##.# Health: 37/42 =====================--- ......#######..#.##.##.# #.##.# Magic: 16/20 ===================----- ......# #..#.##.##.# #.##.# AC: 5Str: 4 >.....# #..#.##.##.# #.#..# EV: 12Int: 32 ......# #..#.##.##.#####.#..# SH: 0Dex: 13 ...#### #..#.##..O.......#..# XL:  8 Next: 36% Place:  DhDungeon:6 ##.##.<#@...##....####### Noise: ===------  Time: 5661.3 (0.0)  #.##...*.#.#####.#-) Nothing wielded  #.##)###.#.# #.#Cast: Searing Ray#.##.......#####.##.###.........##.##.##.##.####.##.#O   ogre#.###########.##.# #.##.#*   battlesphere (minion)#...##...........# #.##.####.##.######.#### #.##.#Confirm with . or Enter, or press ? or * to list all spells.You conjure a globe of magical energy. _The ogre shouts! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Iskenderun's Battlesphere (quite dangerous; 7% risk of failure)  Dhe[23d Confirm with . or Enter, or press ? or * to list all spells. Dh4......# #.##.##.#########.#.# MrDarkGreen the Destroyer ......#######.##.##.##........... Deep Elf ...............#.##.##.#####.##.# Health: 37/42 =====================--- ......#######..#.##.##.# #.##.# Magic: 16/20 ===================----- ......# #..#.##.##.# #.##.# AC: 5Str: 4 >.....# #..#.##.##.# #.#..# EV: 12Int: 32 ......# #..#.##.##.#####.#..# SH: 0Dex: 13 ...#### #..#.##..O.......#..# XL:  8 Next: 36% Place: [3 Dh7mDungeon:6 ##.##.<#@...##....####### Noise: ===------  Time: 5661.3 (0.0)  #.##...*.#.#####.#-) Nothing wielded  #.##)###.#.# #.#Cast: Searing Ray#.##.......#####.##.###.........##.##.##.##.####.##.#O   ogre#.###########.##.# #.##.#*   battlesphere (minion)#...##...........# #.##.####.##.######.#### #.##.#Confirm with . or Enter, or press ? or * to list all spells.You conjure a globe of magical energy. _The ogre shouts! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Iskenderun's Battlesphere (quite dangerous; 7% risk of failure)  Confirm DhK with . or Enter, or press ? or * to list all spells. Dh......# #.##.##.#########.#.# MrDarkGreen the Destroyer ......#######.##.##.##........... Deep Elf ...............#.##.##.#####.##.# Health: 37/42 =====================--- ......#######..#.##.##.# #.##.# Magic: 15/20 ==================------ ......# #..#.##.##.# #.##.# AC: 5Str: 4 >.....# #..#.##.##.# #.#..# EV: 12Int: 32 ......# #..#.##.##.#####.#..# SH: 0Dex: 13  Dh....#### #..#.##**O.......#..# XL:  8 Next: 36% Place: Dungeon:6 ##.# #.<#@**.##....####### Noise: ===------  Time: 5661.3 (0.0)  #.# #...*.#.#####.#  -) Nothing wielded  #.# #)###.#.# #.#  Cast: Searing Ray  #.# #.......#####.#  #.# ##.........##.#  #.# #.##.####.##.#  O   ogre  #.###########.##.# #.##.#  *   battlesphere (minion)  #...##...........# #.##.#  ###.##.######.#### #.##.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Iskenderun's Battlesphere ([ Dh31mquite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (100% to hit) DhgZm......# #.##.##.#########.#.# MrDarkGreen the Destroyer ......#######.##.##.##........... Deep Elf ...............#.##.##.#####.##.# Health: 37/42 =====================--- ......#######..#.##.##.# #.##.# Magic: 15/20 ==================------ ......# #..#.##.##.# #.##.# AC: 5Str: 4 >.....# #..#.##.##.# #.#..# EV: 12 Dh[Int: 32 ......# #..#.##.##.#####.#..# SH: 0Dex: 13 ...#### #..#.##**O.......#..# XL:  8 Next: 36% Place: Dungeon:6 ##.##.<#@**.##....####### Noise: ===------  Time: 5661.3 (0.0)  #.##...*.#.#####.#-) Nothing wielded  #.##)###.#.# #.#Cast: Searing Ray#.##.......#####.##.###.........##.##.##.##.####.##.#O   ogre#.###########.##.# #.##.#*   battlesphere (minion)#...##...........#[3 Dh^9;49m #.##.####.##.######.#### #.##.#Casting: Iskenderun's Battlesphere (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (100% to hit)  The magic dart hits the ogre! Dh`q*****(ally target)*Aiming: Magic Dart (safe; 1%  Press: ? - help, Shift-Dir - straight line: an ogre, wielding a +0 giant club (100% to hit)  The magic dart hits the ogre!  The ogre is moderately wounded.  Your battlesphere fires at the ogre! The barrage of energy hits the ogre. Dhc , Dh/e  Dhg  Dhr .O.*....* Dhhu G--2.3 (1Searing Ray Dhd} :* DhQ \ _The ogre is heavily wounded. Dh[ **** You focus your ray upon the ogre. The searing ray hits the ogre! Dhl< u  The ogre is severely wounded.Your battlesphere fires at the ogre! The barrage of energy hits the ogre!***   battlesphere (minion) Dh .)*.*You kill the ogre! Dh 4--44=-3ontinue: Searing RayRay ** _(Press . to maintain the ray.) Dh3 Dhj Dh K  You stop channelling your searing ray. Dh%M8 _ DhM( Dh( Dh+ Dh-d5== Dh999= Dh<6=== DhC> DhZA, DhD DhFl40= DhYH DhJ~7== DhYL DhQB DhSB DhAVg1=8 DhWE== DhDX Dh^n Dh_ Dha~9== Dhhc Dhe~2== DhWg DhjN _HP restored. Dhl Dhn20=== DhMp Dhsv4 _Magic restored. Dhz3 Dh| DhB5 _You swap places. Dh$ DhHO= Dh Dh Dh Dh, Dh/ DhG Dh͞ Dhߢ Dh[:== Dhc Dh  You see here a +0 giant club. _ Dh Dhd Dhn Dhn Dh Dhc, Dh Dh Dh Dh, Dh% Dh0 Dh- Dh Dh Dhw Dh Dhw##............######## .##..### #..###.#####...######. #.##...........#....<... .#.##.#########.#.######. ##.## #.#.# ##.##.#########.#.#### #.##......*.@....# --  DhSG.#.##.##.#####.##.##....D.. .#.##.##.# #.##.# ##.##..ast: Searing Ray .#.##.##.# #.##.# # .#.##.##.# #.#.D# .#.##.##.#####.#..# D   steam dragon (wandering) .#.##.)........#..# *   battlesphere (minion) <#....##....####### ....#.#####.# Dh098.3 (35.0) Dh8 Dh,.*.D* Dh|--9.3 (36Searing Ray DhU** Dh  Dh2{X #..# #..###...# Dh|8 ..#....<... #.#.#  #.#.#######.#.#### ......*@....# .#####.##.##....D.. .# #.##.# ##.##.. .# #.##.# # .# #.#..#.# Dh|.)..# * <#...## DhO #..# #..###...# ..#....<... #.#.#  #.#.#######.#.#### ......*@....# .#####.##.##....D..  Dh.# #.##.# ##.##.. .# #.##.# .# #.#..#.#.)..# <#...## DhH* Dh U** Dh#c _A steam dragon is nearby! Dh/ #..# #..###...# ..#....<... #.#.#  #.#.#######.#.#### ......*@....# .#####.##.##....D.. .# #.##.# ##.##.. .# #.##.# # .# #.#..#.#.)..# * <#...## Dht #..# #..###...# ..#....<... #.#.#  #.#.#######.#.#### ......*@....# .#####.##.##....D.. .# #.##.# ##.##.. .# #.##.# .# #.#..#.#.)..#* <#...##*** _[0;10 DhyD;1mA steam dragon is nearby! Dh^c #..# #..###...# ..#....<... #.#.#  #.#.#######.#.#### ......*@....# .#####.##.##....D.. .# #.##.# ##.##.. .# #.##.# #  Dh+.# #.#..#.#.)..# * <#...## DhQ ; #..# #..###...# ..#....<... #.#.#  DhR t #.#.#######.#.#### ......*@....# .#####.##.##....D.. .# #.##.# ##.##.. .# #.##.#  DhS i.# #.#..#.#.)..#* <#... DhT -## Dh\ 8* Dh`  Dhg ;* Dhk c _A steam dragon is nearby! Dh...########..# ## #..## #.############...######. #.##...........#....<... #.##.#########.#.######. #.##.# #.#.# .##.#########.#.#### Dh f.##.##.......*.....# .##.##.#####.##@##....D.. #.##.##.# #.##.# ##.##.. #.##.##.# #.##.# # #.##.##.# #.#..# #.##.##.#####.#.D# #.##.)........#..# #....##....####### * ...#.#####.# ##.#.# #.# Dh, Dh>.*D.D* Dh"P700.3 (1.0)Searing Ray _ Dh*U** Dh - Dhr ***** Dh? *You focus your ray upon the steam dragon.  The searing ray hits the steam dragon! Dh|? *..D.(catching breath)* Dhc@The steam dragon is heavily wounded.(Press . to maintain the ray.) DhE# *****   battlesphere (minion)  The steam dragon breathes steam at you. Dh*.§@§§.#..##..##### Dh'29--------18---=====1ontinue: Searing RayRay  DhJ:* Dhj1 _The ball of steam hits you! DhPi*** Dh*..§§D.D   steam dragon (catching breath)*   battlesphere (minion)7----==---2Searing Ray+ ** _You are engulfed in a cloud of scalding steam. Dh R** Dho §.D§..#..##..#####*6--------------3++  Dhx ** _You are engulfed in a cloud of scalding steam. Dh|  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh9, Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy7%4  d - Iskenderun's Mystic BlastConjuration/Translocation 7%4  e - Iskenderun's BattlesphereConjuration/Forgecraft 7%4 Select a spell to cast[!]/[I] toggle spell headers Dh ......########..#MrDarkGreen the Destroyer .....###..##Deep Elf #.############...######.Health: 26/42 ==============---------- #.##...........#....<...Magic: 17/20 ====================---- #.##.#########.#.######.AC: 5Str: 4 #.##.##.#.#EV: 12Int: 32 #.##.#########.#.####SH: 0Dex: 13 #.##.##........*.§..#XL:  8 Next: 44% Place: Dungeon:6 #.##.##.#####.##@##....D..Noise: ==-------  Time: 5703.3 (0.0) #.##.##.# #.##D# ##.##..-) Nothing wielded #.##.##.# #.##§# #[11; Dhy38HContinue: Searing Ray #.##.##.# #.#..#Ray++ #.##.##.#####.#..# #.##.)........#..#D   steam dragon (catching breath) #....##....#######*   battlesphere (minion) ...#.#####.# ##.#.# #.#The steam dragon breathes steam at you. _The ball of steam hits you! _You are engulfed in a cloud of scalding steam. _You are engulfed in a cloud of scalding steam.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh^)......########..#MrDarkGreen the Destroyer .....###..##Deep Elf #.############...######.Health: 26/42 ==============---------- #.##...........#....<... Dh"Magic: 17/20 ====================---- #.##.#########.#.######.AC: 5Str: 4 #.##.##.#.#EV: 12Int: 32 #.##.#########.#.####SH: 0Dex: 13 #.##.##........*.§..#XL:  8 Next: 44% Place: Dungeon:6 #.##.##.#####.##@##....D..Noise: ==-------  Time: 5703.3 (0.0) #.##.##.# #.##D# ##.##..-) Nothing wielded #.##.##.# #.##§# #Continue: Searing Ray #.##.##.# #.#..#Ray++  Dht#.##.##.#####.#..# #.##.)........#..#D   steam dragon (catching breath) #....##....#######*   battlesphere (minion) ...#.#####.# ##.#.# #.#The steam dragon breathes steam at you. _The ball of steam hits you! _You are engulfed in a cloud of scalding steam. _You are engulfed in a cloud of scalding steam.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh3S......########..# MrDarkGreen the Destroyer .....## #..## Deep Elf #.############...######.  Health: 26/42 ==============---------- #.##...........#....<...  Magic: 15/20 ==================------ #.##.#########.#.######.  AC: 5Str: 4 #.##.# #.#.# EV: 12Int: 32 #.##.#########.#.####  SH: 0Dex: 13  Dh5#.##.##........*.§..#  XL:  8 Next: 44% Place: Dungeon:6 #.##.##.#####.##@##....D..  Noise: ==-------  Time: 5703.3 (0.0) #.##.##.# #.##D# ##.##..  -) Nothing wielded #.##.##.# #.##§# #  Continue: Searing Ray #.##.##.# #.#..# Ray++ #.##.##.#####.#..# #.##.)........#..# D   steam dragon (catching breath) #....##....####### *   battlesphere (minion) ...#.#####.# ##.#.# #.# _You are engulfed in a cloud of scalding steam.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - st DhC6raight lineAim: a steam dragon (heavily wounded, catching its breath, 83% to hit) Dh a ......########..#MrDarkGreen the Destroyer .....###..##Deep Elf #.############...######.Health: 26/42 ==============---------- #.##...........#....<...Magic: 15/20 ==================------ #.##.#########.#.######.AC: 5Str: 4 #.##.##.#.#EV: 12Int: 32 #.##.#########.#.####SH: 0Dex: 13 #.##.##........*.§..#XL:  8 Next: 44% Place: Dungeon:6 #.##.##.#####.##@##....D..Noise: ==-------  Time: 5703.3 (0.0) #.##.##.# #.##*# ##.##..-) Nothing wielded #.##.##.# #.##*#[3 Dhpe 7m #Continue: Searing Ray #.##.##.# #.#.*#Ray++ #.##.##.#####.#.*# #.##.)........#..#D   steam dragon (catching breath) #....##....#######*   battlesphere (minion) ...#.#####.# ##.#.# #.#Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (heavily wounded, catching its breath, 83% to hit)  You focus your ray upon the steam dragon.  The searing ray hits the steam dragon. Dh *..D...*Aim: a steam dragon (heavily wounded, catching its breath, 83% to hit)  You focus your ray upon the steam dragon.  The searing ray hits the steam dragon.  The steam dragon is severely wounded.   Dh (Press . to maintain the ray.)  You are engulfed in a cloud of scalding steam. Dh^ 16-----4.3 (1  Dh J** Dh U _The steam dragon misses you. x2 DhpI##............########.########..# .....## #..## ##########...######..........#....<..########.#.######. #.#.# #######.#.###.......*@...# ####.##§##....BD# ##.##..## ##.#####.###.)........#..#B   bombardier beetle (wandering) #....##....#######*   battlesphere (minion) ...#.#### Dh*JK  You stop channelling your searing ray. DhT B.(catching breath)BA bombardier beetle comes into view. Dh Za  .# #..##..# #....<... #.#  #.#.######.#.#### ......*@...# ####.##*##...B...  Dh[ #.##D# ##.##..  #.##.# #  #.#..#..#)..##### *The steam dragon breathes steam at you. Dh0 .# #..##..# #....<... #.#  #.#.######.#.#### ......*@...#  Dh94'####.##*##...B...  #.##D# ##.##..  #.##.# #  #.#..#..#)..#####* Dh; *****The ball of steam hits you! Dh..##..##..#.#§§*@§* Dh>8/42 ----------======5ast DhT** DhV _* * * LOW HITPOINT WARNING * * * DhwB/##.# #..# ## #..## .#...######. .##.#....<... .##.#.#.######. .##.# #.#§# .##.#.#§#### .##.##.*§@..# .##.##.#####.##§##...B... .##.##.# #.##D# ##.##.. .##.##.# #.##.# # .##.##.# #.#..# .##.##.#####.#..# .##.).#..# ....##....#######  DhE, DhrR;.*D DhRG. DhoXC **** DhYh**The bombardier beetle sprays incendiary fluid at you. Dh=#§. Dh}*@....§* Dh56= DhV===---6 Dh;* DhS _The burning spray misses you. DhA  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh .##............########  MrDarkGreen the Destroyer .....########..# Deep Elf ....## #..## Health: 8/42====-------------------- .############...######.  Magic: 14/20 ================-------- .##...........#....<...  AC: 5Str: 4 .##.#########.#§######.  EV: 12Int: 32 .##.# #.#§# SH: 0Dex: 13 .##.#########.#.####  XL:  8 Next: 44% Place: Dungeon:6 .##.##.........*@..#  Noise: ===------  Time: 5706.3 (0.0) .##.##.#####.##D##...B...  -) Nothing wielded .##.##.# #.#[3 Dh_ 3m#§# ##.##..  Cast: Searing Ray .##.##.# #.##.# # .##.##.# #.#..# .##.##.#####.#..# D   steam dragon .##.)........#..# B   bombardier beetle ....##....####### *   battlesphere (minion) ..#.#####.# _The burning spray misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (severely wounded, 83% to hit) Dh.##............########MrDarkGreen the Destroyer .....########..#Deep Elf ....###..##Health: 8/42====-------------------- .############...######. DhkKMagic: 14/20 ================-------- .##...........#....<...AC: 5Str: 4 .##.#########.#§######.EV: 12Int: 32 .##.##.#§#SH: 0Dex: 13 .##.#########.#.####XL:  8 Next: 44% Place: Dungeon:6 .##.##.........*@..#Noise: ===------  Time: 5706.3 (0.0) .##.##.#####.##*##...B...-) Nothing wielded  DhdL.##.##.# #.##§# ##.##..Cast: Searing Ray .##.##.# #.##.# # .##.##.# #.#..# .##.##.#####.#..#D   steam dragon .##.)........#..#B   bombardier beetle ....##....#######*   battlesphere (minion) ..#.#####.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (severely wounded, 83% to hit)  You focus your ray upon the steam dragon.  The searing ray hits the steam dragon. DhmAim: a steam dragon (severely wounded, 83% to hit)  You focus your ray upon the steam dragon.  The searing ray hits the steam dragon.  The steam dragon is almost dead.r battlesphere fires at the steam dragon!barrage of energy hits the steam dragon! Dhu,*B   bombardier beetle*   battlesphere (minion) Dh   #..## <... #§  #.#§#####.#.#### ......*@..# ###.##*##...B...  Dh #.##§# ##.##..  #.##.# #  #.#..#..#)#..# *####You kill the steam dragon!(Press . to maintain the ray.) DhV  #..## <... #§  #.#§#####.#.#### ......*@..#  Dh(Z###.##*##...B...  #.##§# ##.##..  #.##.# # #.#....#)#..#*#### Dhc* ..#..#..*..*You are engulfed in a cloud of scalding steam. Dh4--58-7.3 (1ontinue: Searing RayRay  Dh3%B** Dh1V _* * * LOW HITPOINT WARNING * * * Dhx.##.#.#..#.## #..## #.#...######. #.##.#....<... #.##.#.#§######. #.##.# #.#.# #.##.#.#.#### #.##.##.@*..# #.##.##.#####.##.##...B... #.##.##.# #.##.# ##.##.. #.##.##.# #.##.# # #.##.##.# #.#..# #.##.##.#####.#..# #.##.).#..#* #....##....####### ...#.#####.# Dh\  You swap places. You stop channelling your searing ray. Dh Dh%v.○B. Dh445-- Dh---8ast: Searing Ray  Dh DhB _Your battlesphere wavers and loses cohesion. Dh" .##.#.#..#.## #..## .#.#...######. .#.##..#....<... .#.##.#.#.######. ##.##.# #.#.##.##.#.#.#####.##.##.○..# .#.##.##.#####.##.##..B.... .#.##.##.# #.##.# ##.##.. .#.##.##.# #.##.# # .#.##.##.# #.#..# .#.##.##.#####.#..# .#.##.).#..# <#....##....####### ....#.#####.#○5==--9○ Dh[...##.#.##..#.## #..## #.#.##...######. #.#.##...#....<... ..#.##.##.#.######. .##.##.# #.#.# .##.##.#.#.#### .##.##.##.○..#.#.##.##.#####.##.##..B.... ..#.##.##.# #.##.# ##.##.. ..#.##.##.# #.##.# # ..#.##.##.# #.#..# ..#.##.##.#####.#..# ..#.##.)..#..# .<#....##....####### .....#.#####.#°B.10° Dhj.........########..#  #..## ##.#.############...######. ##.#.##...........#....<....#.##.#########.#.######. #.##.##.# #.#.# #.##.##.#########.#.#### #.##.##.##..........°..#..#.##.##.#####@##.##.B..... #..#.##.##.# #.##.# ##.##..  Dh #..#.##.##.# #.##.# # #..#.##.##.# #.#..# #..#.##.##.#####.#..# #..#.##.)........#..# #.<#....##....####### #.....#.#####.# #)###.#.# #.# DhV Dh..B.B   bombardier beetle Dhh&1 Dh DhW Dh$  ## #..## ##.#.############...######............#....<.. #.#########.#.####### #.#.# ########.#.#####............B# ...#.#####.##.##....... #  ##.## # . ###)....... #.......#####.#6=6===2 Dhv  ##.#.############...######............#....<.. #. Dh #########.#.####### #.#.#  Dh7 ########.#.####............B ...#####.##.##....... #  Dh} \ ##.## #  Dh /.  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Dh5 Dh< DhUCY1=1 _ Dh&E DhL=  #.###.#.# ##.......###..#..#.#.  #.#.#.#)# ##.....## #..##.#.#  #..#..#.# ##...## #..##.#.#.  #.#.###.# ##'## #..#..#.#.  #.#.# #.# #.# #..#.##.#.  #.#.###.#### #.# #..#.#  Dh> S #..........# ##.## #..#.  ##...#####.###...#####.5  ###...### #.##.@......#####.......# #.###...#.÷.....#..>....# #.# ##.##...######.......###.########.##  ###.............#..####################    Dh? := DhD  Dhr -2.8 (2.5 Dh&  Dha } _You climb upwards. _There is a stone staircase leading down here. DhA 3 DhB  Dh1D  DhD  DhrI 2 DhK B DhL  DhM  DhGN I3= DhN  Dh.P , Dh Q  DhSR , Dh,S  DhT , DhtU  Dh.W |4== DhX  DhY  DhZ  Dh[  Dh] , Dh^  Dh#b B Dhg 5= DhJi , Dhuj  Dh1l , Dhm , Dhbn I6= Dh o  DhWp , Dh6q  Dh~r , Dhbs  Dht  Dhu S7= Dhu  Dhw , Dhw  Dhy , Dhz  Dh | , Dh|  Dh~  Dh~ T18= DhB  Dh , Dhh  Dh , Dh  Dḧ́  Dh!  Dh  Dh  Dh K9= Dh B Dh  DhF , Dh&  DhY  Dhώ T20= Dhw  Dh , Dh  Dh , Dhē  Dh , Dh  Dh} t1== Dh  Dh , Dh  DhU , DhV  Dh۟ , Dh  DhD  Dh K2= Dh[  Dhޤ , Dhɧ B Dh٨  Dh  Dh S3= Dhê  Dh , DhM  DhV , DhI  DhU  Dh  Dh  Dh a4= DhD B Dhڵ  DhC , Dh B Dh! 5=6=7=8== Dha B Dh B Dhh  Dh 9= Dh7  Dh X Dh N30= Dh]  Dh , Dh  Dh , Dh  Dh , Dh  Dh m1= Dh  Dh  DhC  Dh  Dh  Dhj  Dh  Dh(  Dh  Dh  DhG  Dh K2= Dhi  Dh  Dh  Dh  Dh  Dh$  Dh  Dh , Dh  Dh! k3= DhH  Dh| , Dh  Dh , Dh[  Dh a4= Dh  Dh  DhX  Dh  Dh&  Dh  Dh  Dh3  Dh  Dh  DhA D5==6=7=8=9= DhE B DhIF  DhAH B DhI  Dh@J V40= DhJ  Dh!L  DhL  DhGN , DhN  Dh&O  DhP , DhQ  DhR\ =1= DhMb _ _You start resting. Dhf 2844.8 (112.0) Dh%h w2==53 Dh} 8 _HP restored. Dh96.0) Dh#.......# #.##.##.#########.# #.......#######.##.##.##........ #................#.##.##.#####.##  DhZ........#######..#.##.##.# #.## #.......# #..#.##.##.# #.## #.>.....# #..#.##.##.# #.......# #..#.##.##.### .....#### #..#.##.).#6 ####.# #.@#....##... DhsF #.# #.....#.##### #.# #[###.#.# #. #.# #.......####.# #.# ##....##.## #.##.####.##.#.###########.##.# #.##.##...##...........# #.##.#  ###.##.######.#### #.##.#= Dh Dhl8.3 (2.5 _You climb downwards. _There is a stone staircase leading up here. Dhm 3 _ DhU   You see here a +0 giant club. Dh? # #.##.##.# #.#.# ..# #.##.##.#########.#.#### ..#######.##.##.##............B# ...#.##.##.#####.##.##... ..#######..#.##.##.# #.##.# ##. ..# #..#.##.##.# #.##.# ..# #..#.##.##.# #.#..# # #..#.##.##.#####.#..#  #..#.##.@......B.#..# 54.3 (6.0 #.<#....##....###### #.....#.#####.#  #[###.#.# #.# #.......#####.# ##.........##.# DhB [m B   bombardier beetle (wandering) #.##.### ##########.##. .##...........  DhC  DhE Z_A bombardier beetle is nearby! Dhz ^  #.#.#  #. #. Dhz #.#.##.#   #.##.#   #.##.#   #.##.#####.#..#  Dh{ a #.@......  #.<#....##....#######   Dh|{ l#.....#.#####.#  #[###.#.# #.#  ..   Dh{ b..  #.##.## .#    DhP| '  Dh  #.#.#  #. #. #.#.##.#   #.##.#   #.##.#   #.##.#####.#..#  #.@......  #.<#....##....#######  #.....#.#####.#  #[###.#.#  .. ..  #.##.##.#   _A bombardier beetle is nearby! Dh/V.# #.##.##.# #.#.# # #.##.##.#########.#.#### #.##.##.##..B# #.##.##.#####.##.##. .#..#.##.##.# #.##.# ##.# .# #..#.##.##.# #.##.# # .# #..#.##.##.# #.#..# # #..#.##.##.#####.#..#  #..#.##.)B.#..# #.<#....##....# #.....#.#####.# #[###.#.# #.##.......##.........##.# #.##.##.##. B.5.3 (1 _ Dh # #.##.##.# #.#.# # #.##.##.#########.#.#### #.##.##.##...B# #.##.##.#####.##.##. #..#.##.##.# #.##.# ##.# # #..#.##.##.# #.##.# # # #..#.##.##.# #.#..# # #..#.##.##.#####.#..#  #..#.##.).@...B..#..# #.<#....##....# #.....#.#####.# #[### ##.##.# 6Searing Ray DhJf  ****B  You focus your ray upon the bombardier beetle.  The searing ray hits the bombardier beetle. Dh #  The bombardier beetle is moderately wounded...B.18---==7ontinue: Searing RayRay  _(Press . to maintain the ray.) Dh **** The searing ray hits the bombardier beetle! Dh:s..B.7------8+  _The bombardier beetle is almost dead. DhZPP  The searing ray hits the bombardier beetle! DhUP**** DhU..†. Dhz-61--9Searing Ray++  DhbU _You kill the bombardier beetle! Dh>**** DhaN..†. Dhd56- Dhep60ast: Searing Ray  Dhk DhRo> _You finish channelling your searing ray. Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Dh~ _7=8== Dh- Dha9== Dh Dh, Dh; Dhߎ20=== Dhؓ4 _Magic restored. Dh3 Dh@ Dha Dh|, Dh DhtX Dhm  You see here a bombardier beetle corpse. DhO DhǧA== _ Dh Dhƪ Dhɬ, Dh Dh9 DhQ Dh Dh Dh  Dhٳ, DhC DhQ Dhm DhӶ Dh7 Dh) Dhp Dhڹ Dh> Dh; DhQ Dh, Dh Dh Dh` Dh Dh DhD Dh Dh Dh1 DhR Dh Dh Dh9 Dh DhW.##............######## .....########..# ....## #..## ############...######.  DhK.##...........#....<... .##.#########.#.######. .##.# #.#.# .##.#########.#.#### .##.##..........@..# .##.##.#####.##.##....... .##.##.# #.##.# ##.##F. .##.##.# #.##.# # .##.##.# #.#..# .##.##.#####.#..# F   sky beast (wandering) .##.)....†...#..# ....##....####### ..#.#####.# Dh084.3 (24.0) Dh8,5.3 (25 DhK Dhh\ _A sky beast comes into view. Dh, .# #..##.. #....<... #.  #.#.#####.#.#### .......@..# ###.##.##.......  #.##.# ##.##F.  #.##.# #  #.#..# Dh`.#..#)....†...#..##### Dhr  .# #..##.. #....<... #.  #.#.#####.#.#### .......@..# ###.##.##.......  #.##.# ##.##F.  #.##.# # #.#...#..#)....†...#..#### Dh$  Dh(  Dh-  Dh1 ` _A sky beast is nearby! Dh?  .# #..##.. #....<... #.  #.#.#####.#.#### .......@..# ###.##.##.......  #.##.# ##.##F.  #.##.# #  #.#..#.#..#)....†...#..##### Dhz ? .# #..##.. #....<... #.  #.#.#####.#.#### .......@..# ###.##.##.......  #.##.# ##.##F.  #.##.# # #.#...#..#)....†...#..#### Dh  Dh, ` _A sky beast is nearby! Dh  .# #..##.. #....<... #.  #.#.#####.#.#### .......@..# ###.##.##.......  #.##.# ##.##F.  #.##.# #  #.#..#.#..# Dh O)....†...#..##### DhX .# #..##.. #....<... #.  #.#.#####.#.#### .......@..# ###.##.##.......  #.##.# ##.##F.  #.##.# # #.#...#..# Dh8)....†...#..#### Dh Dhɮ Dh1 Dh` _A sky beast is nearby! Dhʣ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhF  Dh  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy6%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 6% 4 e - Iskenderun's BattlesphereConjuration/Forgecraft 6% Dh& 4 Select a spell to cast[!]/[I] toggle spell headers Dhng  Dhp  Dh{ .##............########MrDarkGreen the Destroyer .....########..#Deep Elf ....###..##Health: 42/42 ======================== .############...######.Magic: 20/20 ======================== .##...........#....<...AC: 5Str: 4  Dh1 .##.#########.#.######.EV: 12Int: 32 .##.##.#.#SH: 0Dex: 13 .##.#########.#.####XL:  8 Next: 61% Place: Dungeon:6 .##.##..........@..#Noise: ---------  Time: 5885.3 (0.0) .##.##.#####.##.##.......-) Nothing wielded .##.##.# #.##.# ##.##F.Cast: Searing Ray .##.##.# #.##.# # .##.##.# #.#..# .##.##.#####.#..#F   sky beast (wandering) .##.)....†...#..# ....##....####### ..#.#####.# _A sky beast comes into view. _ DhG A sky beast is nearby! _A sky beast is nearby! _A sky beast is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh- .##............########MrDarkGreen the Destroyer .....########..#Deep Elf ....###..##Health: 42/42 ======================== .############...######.Magic: 20/20 ======================== .##...........#....<...AC: 5Str: 4 .##.#########.#.######.EV: 12 Dhl Int: 32 .##.##.#.#SH: 0Dex: 13 .##.#########.#.####XL:  8 Next: 61% Place: Dungeon:6 .##.##..........@..#Noise: ---------  Time: 5885.3 (0.0) .##.##.#####.##.##.......-) Nothing wielded .##.##.# #.##.# ##.##F.Cast: Searing Ray .##.##.# #.##.# # .##.##.# #.#..# .##.##.#####.#..#F   sky beast (wandering) .##.)....†...#..# ....##....####### ..#.#####.# _A sky beast comes into view. _A sky beast is nearby! _A sky beast is nearby! _[3 Dh 1mA sky beast is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dhʏ P  Okay, then. Dhߑ  Dh  Dh . _! Dh&U##.# #..# ## #..## #...######. ##.#....<... ##.#.#.######. ##.# #.#.# ##.#.#.#### ##.##....@.# ##.##.#####.##.##. ##.##.# #.##.# ##.##F. ##.##.# #.##. ##.##.# #.#..# ##.##.#####.#..# ##.)....†...#..###....####### F.6.3 (1 _! Dh! Dh! Dh .# #..# ## #..## ...######. .#....<... .#.#.######. .# #.#.# .#.#.#### .##.# .##.#####.##.##....F..##.# #.##.####.##..##.# #.##.# .#.##.# #.#..# ..##.#####.#..# ## ! Dh( ! Dh 9F.! Dh 97Searing Ray! Dhw ! Dh ! Dh+v ***FYou focus your ray upon the sky beast. The searing ray hits the sky beast.! DhU F  The sky beast is lightly wounded.! Dh I.F.! Dh 18---==8ontinue: Searing RayRay ! Dh ! Dhr f _(Press . to maintain the ray.)! Dh\ ** The searing ray hits the sky beast!" DhB(" Dh ,:F." Dh^-7-----9+ " Dh0" Dh2b _The sky beast is severely wounded." DhR **" DhS The searing ray hits the sky beast!" Dh8l F.  The sky beast is almost dead." Dh[n-=90++ " Dhs" DhNvW _The sky beast closely misses you." Dhx  #..## <... " Dh0  #.#.###.#.####.......@##.##.##.F......  ###.##...   .#   .  ## )....†" DhA/" Dhy   #..## <...  " Dhc  #.#.###.#.####.......@##.##.##.F......  ###.##...   .#   . ## )....†" Dhb " Dh  _A sky beast is nearby!**" Dh Z _ F.  The searing ray misses the sky beast.You finish channelling your searing ray.6--1ast" Dhf m _The sky beast closely misses you." Dh H**" Dh  F.  You focus your ray upon the sky beast. The searing ray misses the sky beast.(Press . to maintain the ray.)" DhC, I4----=2ontinue: Searing RayRay  _The sky beast misses you." Dh H  The searing ray hits the sky beast." Dhr T**" Dh †. 1---73Searing Ray+ _You kill the sky beast!Your Conjurations skill increases to level 9! _Your Fire Magic skill increases to level 3!" Dh<H**" Dh@†." Dhm3---4++ _# DhU3# DhV# DhZK  You stop channelling your searing ray.# Dh1c _4==# Dhvl5===# Dhr6==# Dhyw7==8==9==20==# Dh1===--ast: Searing Rayll   iguana (wandering)# Dhп1916.3 (22.0)# DhF-7.3 (23# Dh]# DhZ _An iguana comes into view.# Dh+  #..## <...   #.#.###.#.####.......@##.##.##.†......  ###.##...  # Dh .#   l  ## )....†# Dh&  #..## # Dh(*<...   #.#.###.#.####.......@##.##.##.†......  ###.##...   .#   ## )....†# Dh/# Dh3# Dh9# Dh5<^ _An iguana is nearby!# Dhh  #..## <...   #.#.###.#.####.......@##.##.##.†......  ###.##...   .#   l  ## )....†# DhJ9# DhW  #..## <...   #.#.###.#.####.......@##.##.##.†......  ###.##...   .#   ## )....† _An iguana is nearby!# Dh$b ..########..# ## #..# ##########...######. ...........#....<... .#########.#.######. .# #.#.# .#########.#.#### .##.............####.### .##.#####.##.##.@....... .##.# #.##.####.## .##.# #.##.# .# # .##.# #.#..# .l .##.#####.#..# .## .)....†...#..# .. .##....####### #######.# .# #.## Dhjd # Dhg rl.l# DhVi 9==8.3 (1.0) # Dhl # Dho _The iguana hisses angrily. _You see here a sky beast corpse.# DhY *** You focus your ray upon the iguana. The searing ray hits the iguana.# Dhw   The iguana is moderately wounded.l..19---9ontinue: Searing RayRay  _(Press . to maintain the ray.)# Dh *The searing ray hits the iguana.# Dh- lThe iguana is heavily wounded.# Dh< 36----8----20+ # Dh/ A _The iguana bites you.# DhE  The searing ray hits the iguana!# DhN*# DhS.;†# Dh A -31Searing Ray++ _You kill the iguana!$ Dh$ Dh! h _Your Alchemy skill increases to level 1!$ DhT@*$ Dh8†$ Dh7-2ast: Searing Ray $ Dhp$ Dh> _You finish channelling your searing ray.$ Dh$ DhI$ Dhۇ$ Dh$ Dh7=---8=$ Dh$ Dh$ Dhh9==$ Dh6$ Dh $ DhʗU8=$ Dhn$ DhP,$ Dh9$ Dh$ Dhi20==$ Dh$ Dh,$ Dh$ Dhja9=$ Dh$ Dhç1===$ Dh$ Dhg,$ Dh40===1=2== _HP restored.$ Dh  You see here an iguana corpse. _=$ Dh$ Dh#.#### #.# .....####.#### ##...##.†........ >... ##.####†##..... ..... ##.# ##.###.### ..... #..# #......# ...... #..# #..###.######...... #..# #.................. #### ###########@##.....--56.3 (34.0) #.# ... #.# # #.. ### $ Dhb--7.3 (35 _Found a stone staircase leading down.$ Dh$ Dhx3$ DhNv$ Dh $ Dh $ Dh,$ DhL$ Dh"$ Dh ,$ DhD$ Dh$ Dh,$ Dh$ Dh$ DhD,$ Dh> $ Dh"$ Dh#,$ Dh$$ Dh'$ Dh8$ Dh&:$ Dh;$ Dh<$ DhK$ DhL$ DhRX$ DhS,$ DhU$ DhV$ DhX,$ DhVY$ DhM[$ Dh],$ Dh^$ Dh`$ Dhb,$ Dhc$ Dhe$ Dhg,$ Dhh$ Dhk$ Dhm,$ Dh1o$ Dhq$ Dhs,$ Dht$ Dh1w$ Dh"y,$ DhTz$ Dh|$ Dh~,$ Dh#$ Dh~$ Dh,$ Dh$ DhЇ$ DhՉ,$ Dh$ Dh $ Dh $ Dh$ Dh6$ DhԒ$ Dh$ Dh$ Dh$ Dh`$ Dh$ Dhq$ Dh $ Dh`$ Dh$ Dhv$ Dh$$ Dhs$ Dh,$ Dh΢$ Dh$ Dh9,$ Dh$ Dh$ Dh$ Dh$ Dh,$ Dh{$ Dh!$ Dh$ DhK$ Dh$ Dh}$ Dh$ Dh$ Dh״$ Dh`$ Dh$ Dh$ Dh$ Dh $ Dh$ Dh$ Dh$ Dhɾ$ Dhg$ Dh$ DhAR$ Dh$ Dh$ Dh X$ DhR $ Dh$ Dh$ Dh>$ Dh`$ DhA,$ DhQ$ Dh/n$ Dh-$ Dh'/$ Dh1$ Dh3$ DhA4$ Dh5$ Dhz7$ Dhj9$ Dh :$ Dh:$ Dh4=$ Dh?$ Dh@$ Dh@$ DhYC$ Dh_E$ DhE$ DhF$ DhI$ DhK$ DhFL$ Dh-M$ Dh P$ Dh\R$ DhR$ DhS$ DhV$ Dh@Y$ DhY$ DhZ$ Dh[]$ Dh_$ Dh`$ Dh!a$ Dh|c$ Dhe$ DhMf$ DhPg$ Dh j$ Dh'l$ Dhl$ Dhm$ Dh3o$ Dhp$ Dh)q$ Dhq$ Dhr$ Dht$ Dht$ Dh&u$ Dh&v$ Dhw,$ Dh=x$ Dhy$ Dhz$ Dhf{,$ Dhq|$ Dh}$ Dh@~,$ DhY$ Dh$ Dh.,$ Dh $ Dh1$ Dhă$ Dh<$ Dh$ Dh$ Dh,$ Dh$ Dh9$ Dhъ,$ Dh$ Dh$ Dh$ Dh.$ Dhڎ$ Dh$ Dh,$ Dh$ Dh$ Dh$ Dh$ Dh$ Dh$ Dh,$ Dhߗ$ Dh $ Dh,$ Dhǚ$ Dh$ Dh|$ Dh$ Dh$ Dh՞$ Dhk,$ Dh$ Dh$ DhM,$ Dhn$ Dhʤ$ Dh,$ DhŦ$ Dh«$ Dh$ Dh ########.##.....## #........##......# #.##......# ###########......# #.####.# #.# #.# #.# #.# ######.# #.# #...@..# #.#6049.3 (92#..#.#### ?.. ... . .....######.$ Dh....$#..?$$.#..._$.#.$ Dh$ DhK-50.3 (93$ DhC$ Dh5 _Found an iron altar of Okawaru.$ Dh*$ Dh.B$ Dh1$ Dh9X$ Dh5>B$ DhA$ Dhc$ Dhe$ DhpX$ Dhs$ Dh?t$ Dhu$ Dhzx _o - 3 scrolls of teleportation (gained 1)$ Dh~$ Dh$ Dh؁$ Dh$ Dhc$ Dhۉ$ Dhˋ$ Dh+$ DhX$ Dh;,$ Dh?$ DhT$ Dhף,$ Dh$ Dh.$ Dh,$ Dh$ Dhx7 _You open the door.$ Dhº3$ Dh$ Dh@  There is an open door here.$ Dh$ Dh _$ Dh$ Dh$ Dh,$ Dh$ Dh###.# #.# ######.# #.# ##......# #.# ####..#.#### ####........# ## #..........# ##.## #.#######..# ##....#.#....$#..# ##...#.@$$.#..# ####.'.._$.#.## # #.#...$.#.# # #.#$.$..#.# [$ Dh13d# #.#######.# #.........# .........## #########..##$ Dh-67.3 (17$ Dhn,8.3 (18$ Dh$ Dha _F - a scroll labelled QOVOGH QEJO$ Dh- 3$ Dh/ $ Dh2 $ Dh5 ,$ Dhn; B$ DhA  _You now have 317 gold pieces (gained 15).$ Dh$[  _You now have 329 gold pieces (gained 12). _You now have 344 gold pieces (gained 15).$ Dh\ ,$ Dh] $ DhJ` M _You now have 351 gold pieces (gained 7).$ Dh/b 3$ Dh^c $ Dhe ,$ Dh*g $ Dhi M _You now have 360 gold pieces (gained 9).$ Dhpk 3$ Dhl $ Dh+n $ Dho ,$ Dhp $ Dhds ,$ Dh]t $ Dhw N _You now have 376 gold pieces (gained 16).$ Dhx $ DhGy $ Dhy $ Dh{ $ Dh} $ Dh~ $ Dh $ Dh L  There is an iron altar of Okawaru here.$ Dh $ DhH  _$ Dh\ $ Dh$ $ DhΈ ,$ Dh։ $ Dh* ,$ Dh $ Dh N _You now have 392 gold pieces (gained 16).$ Dh8 3$ DhL $ Dh̓ $ Dh ,$ Dh $ Dh8 L  There is an iron altar of Okawaru here.$ Dh K _$ Dhȡ B$ Dh $ Dhӣ $ Dh ,$ DhG $ Dhۺ @  There is an open door here.$ Dhڼ $ Dh  _$ Dh! $ Dh $ Dh$ $ Dh $ Dh $ Dhp $ Dh# $ Dh $ DhE $ Dh $ Dh ,$ Dh^ $ Dh? ,$ Dh $ Dh $ Dht $ Dh $ Dhc $ Dh $ Dha $ Dh $ Dh $ Dh $ DhW $ Dh $ Dh% $ Dh $ Dh $ Dh% ,$ Dh $ Dh0 $ Dh $ Dh $ Dhl $ Dh $ Dh $ DhF $ Dh $ Dh $ Dh $ DhS ,$ Dhv $ Dh $ Dh@ ,$ Dh? $ Dh $ DhT ,$ Dh $ Dh $ Dh $ DhH $ Dh $ Dh $ Dh+ $ Dh2 $ Dh"3 $ Dh4 $ Dhz> X$ Dh Y ##.##......#.# #. .> #.####.### ####.# #.. .. #......... ..##.# #.###.## ######.##. #.##.# ..#... ########.##. #.##.# ...⌠. #........##. #.##.# #... #........##. #.##.# ##.################. #.##.##### #..@#...# #.110.3 (42........# #.⌠...⌠.# #. #.##.##### #...#...# #. ..##.# ##.###### ######. ..##.# #.## ##...... ..##.# #..# ####..#.### ..##.#### ##.# ###........# ))......# #.# #..........# ..#####.##.####.#######..# ss   scorpion (wand$ DhY ering)Found a staircase to the Ecumenical Temple.1.3 (43Searing Ray _A scorpion comes into view.$ DhI  #.# #. .>  #.. ..  #.###.##  ..#...  .s.⌠.  #...  ##.## #..@#...#  #.⌠...⌠.#  #...#...#  ##.######  #.##  #..#  ##.#  )) #.#   #. % DhRn  #.# #. .>  #.. ..  #.###.##  ..#...  .s.⌠.  #...  ##.## #..@#...#  #.⌠...⌠.#  #...#...#  ##.######  #.##  #..#  ##.#  )) #.#  #. _A scorpion is nearby!% Dh  #.# #. .>  #.. ..  #.###.##  ..#...  .s.⌠.  #...  ##.## #..@#...#  #.⌠...⌠.#  #...#...#  ##.######  #.##  #..#  ##.#  )) #.#   #. % Dh|  #.# #. .>  #.. ..  #.###.##  ..#...  .s.⌠.  #...  ##.## #..@#...#  #.⌠...⌠.# % Dh/2 #...#...#  ##.######  #.##  #..#  ##.#  )) #.#  #.% Dho% DhL% Dh`u _A scorpion is nearby!% DhE  #.# #. .>  #.. ..  #.###.##  ..#...  .s.⌠.  #...  ##.## #..@#...#  #.⌠...⌠.#  #...#...#  ##.######  #.##  #..#  ##.#  )) #.#   #. % DhT   #.# #. .>  #.. ..  #.###.##  ..#...  .s.⌠.  #...  ##.## #..@#...#  #.⌠...⌠.# % DhW 2 #...#...#  ##.######  #.##  #..#  ##.#  )) #.#  #.% Dh] % Dh_ % Dhf % Dhj _ _A scorpion is nearby!% DhH   #.# #. .>  #.. ..  #.###.##  ..#...  .s.⌠.  #...  ##.## #..@#...#  #.⌠...⌠.#  #...#...#  ##.######  #.##  #..#  ##.#  )) #.#   #. % Dh}   #.# #. .>  #.. ..  #.###.##  ..#...  .s.⌠.  #...  ##.## #..@#...#  #.⌠...⌠.#  #...#...#  ##.######  #.##  #..#  ##.#  )) #.#  #.% DhM % DhԘ % Dhl % Dh _ _A scorpion is nearby!% Dh'   #.# #. .>  #.. ..  #.###.##  ..#...  .s.⌠.  #...  ##.## #..@#...#  #.⌠...⌠.#  #...#...#  ##.######  #.##  #..#  ##.#  )) #.#   #. % Dh  #.# #. .>  #.. ..  #.###.##  ..#...  .s.⌠.  #...  ##.## #..@#...#  #.⌠...⌠.#  #...#...#  ##.######  #.##  #..#  ##.#  )) #.#  #.% Dhі% Dh_ _A scorpion is nearby!& Dh....####### ###########.## #####.# # ... #.##..... # #.# #. .>. #.####.## #####.# #.. ... #....... ...##.# ##.###.###### ######.## ##.##.# ...#...#...########.##  #.##.#.s.⌠... #.##  #.##.# #...# #........##  #.##.# ##@################  #.##.##### #...#...# #  #........# #.⌠...⌠.# # ##.##.##### #...#...# #.##.###.###### ######.##.# #.## ##..... & Dh#..##.# #..# ####..#.## #..##.#### ##.# ###.# #))......# #.# #..........#& Dh& DhF.s& Dh82.3 (1.0) _& Dh$& Dh%& Dh1y5****s   _is nearby! _ You focus your ray upon the scorpion. The searing ray hits the scorpion!& Dhy ...sThe scorpion is heavily wounded.& Dh^f(Press . to maintain the ray.)& Dh19---==3ontinue: Searing RayRay & Dh & Dh  _The scorpion barely misses you. The scorpion closely misses you.& Dh **** The searing ray hits the scorpion.& Dh  ...sThe scorpion is severely wounded.& Dh8----4+ & DhW& DhU _The scorpion barely misses you.& Dh G  The searing ray hits the scorpion.& Dh ****& Dh=M a...†& Dhvt -95Searing Ray& Dh#u y++ _You kill the scorpion!& Dhz & Dh| T _Your Ice Magic skill increases to level 3!& Dh"} & Dh" 2***& DhZ# *& DhP ]...†& Dh" 7---6ast: Searing Ray & Dh~ & Dh > _You finish channelling your searing ray.& Dhw O--& Dh& Dh] _You can't see any susceptible monsters within range! (Use Z to cast anyway.)' DhoM)....†...#..# #.................####### ########## ##### ....... # . .>####.## ###.. ... #........ ..##.###.###### ##...#...#...#########.⌠...⌠...⌠.##†@.# #........ ##.#################.##### #...#..#........# #.⌠...⌠.##..## ##.7 _' Dhn M##.########.###### )....†...#..# #.................####### ########## ##### #...#..... # #. .>####.## ####.. ... #........ ..#.###.###### #..#...#...#########.⌠...@...⌠.##...#†..#...#........ ## ##.################.##.##### #...#...###.⌠... ###..8=8 _There is a dry fountain here.' Dh M ....# ##.########.###### )....†...#..# #.................####### ########## #### #...#...... #  #.>..####.## ####.. ... #........ ..##.###.###### ##...#.@.#...########⌠...⌠...⌠...#†..#...#........#.##.# ##. ##.#################.# #...##.#9 _' Dh, )M#.# ##.###.##### ....# ##.########.###### )....†...#..# #.................####### ########## #### #...#........ #  #.>...####.## ###.. #...# #........ ..#.###@###### ##...#...#...#########.⌠...⌠...⌠.##.##.# #...#†..#...#........#####.###. .###.##20' Dh }M###†##........#.# ##.###.##### ....# ##.########.###### )....†...#..# #.................####### ########## #### #...#...# #.##..... #  #.>...⌠.# #.####.## ###.. #.@.# #........ ..#.###.###### #..#...#...#########.##.# #.⌠...⌠...⌠.#........##....#### ## #...9==1' DhM###.†...>###†##........#.# ##.###.##### ....# ##.########.###### )....†...#..# #.................####### ########## #### #...#....... #  #.@...⌠.# #.####.## ###.. #...#...# #........ ..#.###.###### ##.##.# #...#...#...########.##..⌠...#†..#. .###.####..#. #.⌠.2' Dh ' Dh' Dh[_There is a staircase to the Ecumenical Temple here.( Dh3 _( Dh> ( Dh!( DhS ( Dhd#.( Dh'_( Dh.###( DhI ( DhՏ#....( Dh` #####( Dh ( DhC#._.......#.( Dh  ( Dh( Dh 8#####..( Dh ( Dh@J#...###......._( Dhϔ ( Dh\#####......≈( Dh ≈( Dhr ( DhT#......._.......≈≈≈( Dh ( Dh<2#...........≈≈≈≈≈≈≈( Dh[&Temple( Dh% ( Dh( DhH1....≈≈≈≈≈≈≈≈≈( Dh ( Dh?#.....≈≈≈≈≈≈≈≈≈≈≈≈≈( Dh; ( Dh?#.....≈≈≈≈≈≈≈≈≈≈≈≈≈( Dh ( Dhu##########( Dh# ( Dhѥ( Dh( DhG( Dh( DhҨ  ( Dh~=You climb downwards. Welcome to the Ecumenical Temple!  ( Dh6-Found an ornate altar of the Wu Jian Council.( DhP( Dh=( Dhˮ( Dhh( Dht_( Dh0( Dh\20=4.0 (1.7( Dh l____( DhQ ( Dh _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.) Dh4tThe Ecumenical Temple <_______________(Press ? for help) #...........#####.....#  #._.......#.#......._.#  #.....#####...........#  #...###......._.......#  #####.............#####  #......._.......###...#  #...........#####.....#  #._.......#.#......._.#  #.....#####...........#  #...###......._.......#  #####.............#####  #......._.......###...#  #...........#####.....#  #._.......#.#......._.#  #.....#####...........#  #...###......._.......#  #####......≈......≈≈≈≈#  #......._.......≈≈≈≈≈≈#  #...........≈≈≈≈≈≈≈≈≈≈#  #.@.......≈≈≈≈≈≈≈≈≈≈≈≈#  #.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#  #.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#  #######################) Dh___.___@) Dh3___..___) Dh__..___) Dh5_..___* Dh__..___* Dhe__..* Dha___* Dhb__..___* Dh c* Dh__..___* DhTG_..__* Dh?Y.._* DhA___.#___* Dh___##__* Dh,____##___* Dh!_* DhJ_* Dh;##* Dh4_* Dh_* Dh۪_* Dh* Dh%* Dhl_* Dh_* Dh&##* Dh %_* Dh"_* Dh9#_* DhF$_* Dha%* Dhe* Dh_* Dhl_* Dhd#.* DhE_* Dh:_* Dh*_* Dh* Dh _..___* Dh]__..___* Dhk__._._* Dhll ___.___* Dh&* Dh/#......._.......### MrDarkGreen the Destroyer#...........#####.. Deep Elf#._.......#.#...... Health: 42/42 ========================#.....#####........ Magic: 20/21 ======================--#...###......._.... AC: 5Str: 4#####......≈......≈ EV: 12Int: 32#......._.......≈≈≈ SH: 0* Dh0Dex: 13#...........≈≈≈≈≈≈≈ XL:  8 Next: 79% Place: Temple#.@.......≈≈≈≈≈≈≈≈≈ Noise: ---------  Time: 6124.0 (0.0)#.....≈≈≈≈≈≈≈≈≈≈≈≈≈ -) Nothing wielded#.....≈≈≈≈≈≈≈≈≈≈≈≈≈ Cast: Searing Ray################### _There is a dry fountain here. _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple!  * Dh2Found an ornate altar of the Wu Jian Council. _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.* Dh5* DhG6* Dh6$ _* Dh}=* Dh@* Dh@E1==* DhLA+ Dh4 _Magic restored.+ Dh3+ Dh+ Dh+ Dh ,+ Dh + DhoK _Found a hide-covered altar of Uskayaw.+ Dh3+ Dh+ Dh+ DhP==+ Dh+ Dh)+ Dhx,+ Dh+ Dh+ DhH,+ Dh^+ Dhj!+ Dh#,+ Dh$+ Dh'F _Found a burning altar of Makhleb.+ Dh)3+ Dh*+ Dh-F _Found a radiant altar of Vehumet.+ Dh.3+ Dh=/+ Dh61+ Dh2,+ Dh3+ DhH5+ Dhe6+ Dh6+ Dhl7+ Dh9+ Dh9+ Dhj:+ Dh:+ Dh <+ DhQ=+ Dh=+ DhF>+ DhW?+ Dhw@+ Dh@+ DhkA+ DhhB+ DhC+ Dh}D,+ Dh@K...._.......###...# ........#####.....# ......#.#......._.# ..#####...........# ###......._.......# #.............##### + DhM...._.......###...# ........#####.....# ......#.#.......@.#42.0 (18.0) ..#####...........# ###......._.......# #......≈......≈≈≈≈ ...._.......≈≈≈≈≈≈# ........≈≈≈≈≈≈≈≈≈≈# ......≈≈≈≈≈≈≈≈≈≈≈≈# ..≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ..≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#+ DhO+ Dh... , DhQ3H##.# #.##.####†##.............. , Dh4f##.# #.##.# ##.###.######...... , Dh4##.# #.#..# #......# #......, DhY6D.#####.#..# #..###.######...... , Dh(7)....†...#..# #.................. , Dh7f##....####### ###########.##..... , Dh8f#####.# # #...#...# #.##..... , Dh9# #.# #. #.@...⌠.# #.####.##, DhT:63.5 (20., Dh;5) , Dh<q#####.# #.. #...#...# #........ , Dh=...##.# ##.###.###### ######.## #, DhS>f#.##.# #...#...#...########.## , Dh3? #.##.# #.⌠...⌠...⌠.#........## , Dh? #.##.# #...#†..#...#........##, Dh@-  , DhA #.##.# ##.###.################, DhcB-  , Dh(C #.##.#####.. #...#...#, DhC#, DhD-  , DhuEc #........#. #.⌠...⌠.#, Dh%F#, DhG-  , DhGN_You climb upwards. Welcome back to the Dungeon!, Dh8J, DhN, Dh'Q , DhQ, DhOR[_There is a staircase to the Ecumenical Temple here., Dh3 _, DhB, Dh;, Dh, Dh, Dh, Dh, Dh, Dh, DhV, Dhs, Dhw, Dh~, DhB, Dh, Dh, Dh, Dh,, Dh1 , Dh , Dh`?You see here a scorpion corpse., Dh, Dh , Dhz_, Dh, Dh=, Dh, Dht, Dh, Dhl, Dh, Dh, Dh, Dhx , Dh , Dh,There is a fountain of sparkling water here., Dhe, Dh , Dh _, Dh, Dh, DhJ , Dh , Dh , Dh , Dh0, Dh, Dh, Dh, Dh, Dh, Dh, Dh, Dh, Dh, Dh, DhE, Dh, DhL, DhH, Dh , DhC", Dh", Dh$, Dh6&, Dh', DhT(, DhQ), Dh*, Dh.,, Dh,, Dh-, DhR/, Dh0, Dhh1, Dh`2, Dh 4, Dh5, Dh:6, Dh87, Dh8, Dh):, Dh:, Dh;, DhM=, Dh>, Dht?, Dhk@, DhA, DhC, Dh_D, DhcE, DhF, DhuH, Dh'I, Dh)J, DhL, DhM, DhBN, Dh:O, DhP, DhR, DhnS, DhU, DhV, Dh9\, Dh\..# #.# #.####.'.._..#.##, Dhz]####.# #.# #.#.....#.# , Dh ^ #.......# #.# #.#.....#.# , Dh^ ##..##### #.# #.#######.# , DhB_ #..# ##.####.........# , Dh_z #..# #..., Dhd`(## , Dha #..# #..###########... , Dha #... #..# #### , Dhob ##.## #@.# , Dhc #.# #.F......#, Dhc , Dh=dW#######.##, Dhd , Dh[e...#, Dhe , Dhvf.###, Dhg , DhguF   marrowcuda (dormant) , Dh3h, Dhh, DhSi , Dhn, Dh!o(92.5 (29.0, Dh, DhD%3.5 (30, Dhg, Dh , Dh, Dh9_A marrowcuda comes into view., Dh, Dh #.# #._ #.#    #.#    #.#   #..# ##.##  #..# #...  #..# #..#  #... #..#  ##.## #@.#  #.# #.F......# #######.## ..# ###- Dh-D #.# #._ #.#    #.#    #.#   #..# ##.##  #..# #...  #..# #..#  #... #..#  ##.## #@.#  #.# #.F......# #######.## ..# ###  _A marrowcuda is nearby!- Dh ##.#####.# #.# #.#.....#.  #.......# #.# #.#.....#.# ##..##### #.# #.#######.# #..# #.####.........# #..# #.....# #..# #..###########... #... #..# ### ##.## #.#####..#  #.# #.F...@..# #######.## .. ### 4.5 (1.0)Searing Ray _- Dh% ****F  You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda.- Dht  The marrowcuda is moderately damaged.- DhS.F..- Dh`19---==5- Dhyontinue: Searing RayRay - DhI- Dhf _(Press . to maintain the ray.)- Dh1 **** The searing ray hits the marrowcuda!- DhV- DhS..F.- Dh8------6+ - Dhշ- Dh c _The marrowcuda is severely damaged.- DhC ****The searing ray hits the marrowcuda but does no damage.- DhH- Dh=P* F...FF 2 marrowcudas (1 summoned)The marrowcuda is severely damaged.The marrowcuda bites you.- DhBR36-----=-7++ - DhV- DhX? _Another marrowcuda is drawn to the feast!- Dh?  The searing ray hits the marrowcuda!  You destroy the marrowcuda!Vehumet accepts your kill.- Dh+ i§**** - Dh §....  The marrowcuda disappears in a puff of smoke!- Dh o 7-85=8ast: Searing Ray _You finish channelling your searing ray. _Your Evocations skill increases to level 2!- Dh - Dh - DhG - Dhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.). DhB& _8=. Dh6En7=---. DhwF,. DhG. DhPH~9==. DhH. DhlJk8=. Dh(K. Dh\MB. DhO20==. Dh'P,. DhP. DhRa9=. DhRT1===. DhU. DhAWQ _Magic restored.. DhbX. DhZ40=. Dh}[. Dh@\. Dh8]P==. Dhz^. Dh_,. Dhf=1=. Dhh. Dhh~2==. Dhj1 _HP restored.. Dh6l. Dhl. Dhm. Dh{n. Dhao. Dh p,. Dhq. Dh]r. Dhr,. Dh1t. Dhu. Dhu9=. Dh*v. Dh w. Dh zX. Dh3|B. Dh|. Dh},. Dhp~. Dh. Dh2,. Dh. Dh!. Dh˃. DhX,. Dhx. DhX. Dh,. Dh. Dh. Dh,. Dh. Dh,. Dh. Dhk. Dh. Dh. Dh. DhZ,. Dh. Dh. Dh,. Dh. Dh. Dh. Dh. DhP. DhR. DhwB. Dhj. Dh,. Dh. DhI. Dh,. Dh|. Dh+  #..# #.# #.##...#... #..# #.# #.####.'.._ ##.#####.# #.# #.#... #.......# #.# #.#... ##..##### #.# #.## #..# ##.####.. . DhJ#..# #........... #..####### #..######### #.......@# #..#--##.#####.#####..##.# #........##.###########.###.............################You pick up the Unrestrained Analects and begin reading.... Dhڶ1240.5 (42.0). DhG--1.5 (43. Dh*. Dhc~  You add the spells Olgreb's Toxic Radiance, Ozocubu's Refrigeration and Discord_to your library.. Dh3. Dh. Dh. Dh8. Dh. Dh. Dh,. Dh. Dh. Dh,. Dh . Dh. Dhf. Dh,. DhE. Dh . Dh,. Dh. Dh|,. Dh. Dh. Dh. DhY,. Dh. Dh. Dh7. Dh. Dh. Dh,. Dha. Dh . Dh!. Dh$",. Dh>#. Dh&$. Dh$,. Dh&. Dh%'. Dh'. Dh=(. Dh$). Dh?*. Dh*,. Dh,. Dh-. Dh.. Dh.. Dh/. Dh0. Dh^1. Dh1. Dh3. Dh4,. DhG5. DhL6. Dhg7. Dh7. Dhv8. Dh9. Dh:. Dhy;. Dh<. DhD. DhD,. DhE. Dh G,. DhG. DhI. DhWJ. DhK,. DhlL. DhAM. DhM,. DhN. DhQB. Dh5t`. Dh,u. DhwB. Dhw. DhAx. Dhx,. Dhy. Dhz. Dh{,. Dhg|. DhL}. Dh},. DhO. Dh,. Dhu. Dh݁. Dhv,. Dh. Dh. Dh,. Dh. Dhm. Dhw,. Dh. Dh. Dh. Dh,. Dh. Dh. Dhx,. Dhl. DhM. Dhُ,. Dh.. Dhґ. Dh],. DhV. Dh6. DhĔ,. DhǕ. Dh. Dh5,. Dh@. Dh. Dh,. Dhv. Dh),. Dh. Dh7. Dh,. Dh. Dh. Dh,. Dho. DhX. Dh . Dh,. Dh. Dh. Dh,. Dhf. Dh. Dhl,. Dh. DhN. Dh. Dh,. Dh. Dh,. Dh. Dh. Dh8. Dh,. Dh. Dh,. Dh!. Dh+. Dh,. Dhj. Dh. Dh,. Dh. Dh. Dh. Dhe,. Dh. Dh,. Dh. DhA. Dhs. Dh,. Dh. Dh,. DhK. Dh. Dh>. Dh,. DhI. Dh,. DhK . Dh-. Dh/. Dhf2. Dhj4. Dh2:B. Dh|@. DhZA. DhWB. DhF. DhH. Dh U. DhRX. DhY. DhG[. Dh\,. Dh,_. Dha. DhHb. Dhc. DhVg. Dhh. Dhi. Dhj. Dhm. Dho. DhXp. Dhr. Dh3u. Dhw. Dh4y. Dhz. Dh|. Dh}. Dh~. Dh. Dh. Dhą. Dh. Dh. Dhd. Dh . Dhێ. Dh. Dh!n. DhɖB. Dhi. Dh ,. Dh. Dh. Dh,. Dh%. DhH. Dh&. Dh,. Dh. Dh. DhT,. Dhx. Dhm. Dh,. Dh,. DhB. Dh,. Dh©,. DhI. Dh+,. Dh. Dhy. Dhi. Dh,. DhD. Dh,. DhY. Dh. Dh. Dh,. DhQ. Dh1. DhҶ,. DhӸ. Dh%. Dh. Dh`. Dh*. Dh. Dh-. Dhݿ. Dh. DhC. Dh. Dh`. DhL. Dh,. Dh. DhM. Dh. Dh. Dh. Dh. Dh. Dhf. DhO. Dh. Dho. Dh.. Dh. Dh. Dhr. Dh. Dh. Dh. Dh. Dh!. Dh. Dh. Dh\. Dh. Dh`. Dh. Dh'. Dh. Dh. Dh . Dh. Dh. Dh. Dh,. Dh. Dh. Dh,. Dh. Dh. Dh,. Dh. Dh. Dhz,. Dh. Dh. Dh\,. Dht. Dh!. Dh7X. Dh:,. Dh;. DhE\  Things that are here:  a +0 rapier; a +0 shortbow. DhH. DhI _. DheK. DhQ. Dh?T. DhT. Dh'V. Dh[. Dh^. DhR_. Dh`. Dhe. Dhh. Dhii. Dhj. Dho. Dhq,. Dh%s. Dhu. Dh-w,. Dhx. Dh. DhF,. Dh. DhÆ. Dh!B. DhZ. Dh. Dh,. Dh{. Dh,. Dhn. Dh. DhB. Dh#.##.##.# #.#..# #. #.##.##.#####.#..# #..## #..#.##.)....†...#..# #.#.<#....##....##############.....#.#####.# #...#...#[###.#.# #.# #.⌠.#.>#.......#####.# #...#...###.........##.# ##.###.#.##.####@##.# #...#...#363.5 (122.0) ########.##.# #.##.# #.⌠...⌠.. #...........# #.##.# #...#†..# #.######.#### #.##.# ##.###.## #.# #.# #.##.#####...#...# #.# #.# #........#.⌠.#.⌠..  #.# #.#######.##.#####...#...#  #.######.........##.#. Dhh[37m ######.##  #................##.##.## . DhI. Dho. DhT _Key pressed, stopping explore.. Dh^I. DhF. Dh. DhP _. Dh,. Dh. Dh. Dh,. Dh. DhT. Dh,. Dh. Dh). Dh,. Dh. Dh. Dhd,. Dhn. Dh. DhB. Dh. Dh?,. Dh9. DheP  There is a stone staircase leading up here.. Dh. Dhk _. Dh<. DhuB. Dh`. Dh. Dh,. Dh7. Dh~. Dh,. Dh . Dh . Dh ,. Dh. . Dh. Dh. Dh8. Dh'. Dhj. Dhm. Dh,. Dh. Dh. Dh8,. Dh. Dh. Dh". Dh. Dh . Dh!. Dh=". Dh". Dh $. Dh+%. Dh%. Dh%&. Dh['. Dhv(. Dh(. Dh). Dh*. Dh+. Dhh,. Dh,. Dh,.. DhX/. Dh/. DhQ0. Dh1. Dh2. Dh3. Dh3. Dh4. Dh5. Dh66. Dh6. Dh7. Dh8. Dh9,. Dh;. Dh;. Dhx<,. Dh=. Dh{>. Dh?,. Dh@. Dh@. DhA,. DhB. DhfC. DhC,. DhE. DhE. DhdF,. DhpG. DhEH. DhWI,. DhJ. DhK. DhtL. DhM. DhN. DhP. DhP. DhQ. DhR. Dh`T. DhT. DhU. DhaW. DhY. Dh>Z. DhZ. Dh\. Dh'e  #.# ##.   #.# #.##.   #.###########.##.#   #...##...........   ###.##.######.###   ###.##.# #.#   #...##.# #.#   #.#.##.# #.##   #@####.######.....400.5 (37.0) . Dhg   #.......#..........   #.......############   #..(....#   #.......############   #....?..#............   #.......#############   #...)...#  . Dhj. Dhr,1.5 (38. DhQv. DhAy _Found a lajatang. _There is an open door, spattered with blood here.. DhS. 3. Dh4 . Dh9 . Dh< . Dh= $ _. DhF ,. Dh}H ,. DhJ . DhO . DhR ,. DhUU . DhX . Dh"\ ,. Dh] . Dh_ . Dhha ,. Dh|b . Dh9e ,. Dhgf . Dhw   ###.##.# #.#  #...##.# #.#  #.#.##.# #.####   ####'####.######......   #.......#.............   #.......##############   #..(....#  . Dhrz #.......##########   #....@..#........7.5 (6.0) #.##############   #...)...#  ######### _h - 4 scrolls labelled KUF FOYKHLODDEALU (gained 1). Dhw{ . DhN . Dhπ E _Done exploring.. Dh 3. Dh . Dh E'....0. Dhj . Dh  . Dh E _Done exploring.. Dh "I. Dh8. Dh?. Dh?. DhAE _Done exploring./ Dh]3/ DhR`/ Dh|4/ Dh/ DhE _Done exploring./ Dhˌ / Dh eWhere to? (Tab - D:6, ? - help) / Dh D D - Dungeon  T - Temple 0 Dh0 Dh  ###.##.# #.#MrDarkGreen the Destroyer  #...##.# #.#Deep Elf of Vehumet ......  #.#.##.# #.##### Health: 42/42 ========================  ####'####.######...... Magic: 21/21 ========================  #.......#............. AC: 5Str: 4  #.......############## EV: 12Int: 32  #..(....#SH: 0Dex: 13  #.......############## XL:  8 Next: 85% Place: Dungeon:6  #....@..#............. Noise: ---------  Time: 6407.5 (0.0)  0 Dh\@#.......############## -) Nothing wielded  #...)...#Cast: Searing Ray  #########      _There is an open door, spattered with blood here. _h - 4 scrolls labelled KUF FOYKHLODDEALU (gained 1) _Done exploring. _Done exploring. _Done exploring. _Done exploring.0 Dh]0 Dh$0 Dh$ _0 Dh9,0 Dh,0 Dh0 Dh?0 Dh,0 Dh0 Dh0 Dh,0 Dh0 Dh0 DhL0 Dh0 Dh0 DhV  There is an open door, spattered with blood here.0 DhN0 Dh _0 Dhr0 Dh0 Dh0 Dhy0 Dh0 Dh 0 DhI,0 Dh0 Dh0 Dh0 Dh{0 Dh0 Dh0 DhB0 Dh0 Dh0 Dh0 Dh0 Dh0 Dh0 Dh:,0 Dh10 Dh70 Dh,0 Dh0 Dh,0 DhE0 Dh0 Dh ,0 Dh 0 Dh 0 Dh`0 DhB0 Dh"0 Dh<,0 Dh0 Dh10 Dh,0 DhF,0 Dh,0 DhE0 DhY  There is a stone staircase leading down here.0 Dh0 Dh0 Dh: _0 Dhk[;70 Dh#`,0 Dha0 Dhr  #..#  ##..# 0 Dht#.... #...# #!..# #...#  #.###...# .......@#29.2 (21.7) ...#  #.####..#.#0 Dhv: #..#.# ...# # .#... .##.# . .>. _You climb downwards.  Found a smoky green potion. Found a stone staircase leading down.0 Dh|0 Dh0 Dh(a _There is a stone staircase leading up here.0 Dh/ 30 Dh1 0 Dh0 Dh ...# #..# ##..## #.... #...# #!..# #...# #.###.@.#<# 0 Dho o..........#.#.####..#.#.. #..#.#. ...# #o   orc priest (asleep) .#... .##.#. .>.0 Dh20 0.0)  An orc priest comes into view. It is wielding a +0 falchion.0 Dh9\.oo0 Dh5==30.2 (10 DhA0 Dh> _The orc priest shouts! You hear a shout!0 Dh5 j ...# #..# ##..##  #.... #...# #!..# #...# #.###.@.# ........<# .o.........#  .#.####..#.# 0 Dhs  .. #..#.#  . ...# #  .#... .##.# . .>.1 DhRQ ...# #..# ##..##  #.... #...# #!..# #...# #.###.@.# 1 Dh{T0........<# .o.........#  .#.####..#.# .. #..#.# . ...# #  .#... .##.# . .>1 Dh _An orc priest is nearby!1 Dh:  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2 DhE Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy4%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 6% 4 e - Iskenderun's BattlesphereConjuration/Forgecraft 6%4 Select a spell to cast[!]/[I] toggle spell headers3 Dh MrDarkGreen the Destroyer...#Deep Elf of Vehumet ......#..#Health: 42/42 ========================##..##Magic: 21/21 ========================#....AC: 5Str: 4#...#EV: 12Int: 32#!..#SH: 0Dex: 13#...#XL:  8 Next: 85% Place: Dungeon:7#.###.@.#Noise: ==-------  Time: 6430.2 (0.0)........<#-) Nothing wielded.o.........#Cast: Searing Ray.#.####..#.#.. #..#.#. ...# #o   orc priest.#...[3 Dh 16;15H.##.#. .>. _There is a stone staircase leading up here.  An orc priest comes into view. It is wielding a +0 falchion. _The orc priest shouts! You hear a shout! _An orc priest is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MrDarkGreen the Destroyer...#Deep Elf of Vehumet ......#..#Health: 42/42 ========================##..##Magic: 21/21 ========================#....AC: 5Str: 4#...#EV: 12Int: 32#!..#SH: 0Dex: 13#...#XL:  8 Next: 85% Place: Dungeon:7#.###.@.#Noise: ==-------  Time: 6430.2 (0.0)[103 Dh ;10H........<#-) Nothing wielded.o.........#Cast: Searing Ray.#.####..#.#.. #..#.#. ...# #o   orc priest.#....##.#. .>. _There is a stone staircase leading up here.  An orc priest comes into view. It is wielding a +0 falchion. _The orc priest shouts! You hear a shout! _An orc priest is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3 DhR The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  3 DhV Y - Yes 3 Dhy  N - No3 Dhl 4 Dh4 DhMrDarkGreen the Destroyer...#Deep Elf of Vehumet ......#..#Health: 42/42 ========================##..##Magic: 17/21 ===================-----#....AC: 5Str: 4#...#EV: 12Int: 32#!..#SH: 0Dex: 13#...#XL:  8 Next: 85% Place: Dungeon:7#.###.@.#Noise: ==-------  Time: 6430.2 (0.0)........<#-) Nothing wielded.o.........#Cast: Searing Ray.#.####..#.#.. #..#.#. ...# #o   orc priest.#...[164 Dho;15H.##.#. .>. _There is a stone staircase leading up here.  An orc priest comes into view. It is wielding a +0 falchion. _The orc priest shouts! You hear a shout! _An orc priest is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4 Dh o.o.....*o   orc*   battlesphere (minion)You conjure a globe of magical energy.4 DhxQ-----=1.2 (14 DhV**4 Dh7u _An orc comes into view. It is wielding a +0 hand axe.4 Dh ...# #..##..## #.... #...#4 DhB  #!..# #...####.###...#.......@.<#o.o.....*..#..#.####..#.# .. #..#.#. ...# # .#...  .##.#. .>...* 4 Dh ,4 Dh! 4 Dh' o..@*.o.......*4 Dhn( C---2Searing Ray4 Dh, U**4 Dh. 5 Dhr}*An orc comes into view. It is wielding a +0 hand axe.  Offhand : (nothing)  Armour : a - a +0 robe  Helmet : (nothing)  Gloves : q - a +0 pair of gloves  Boots : (nothing)5 Dh:---5 Dh C**5 Dh!z _Cloak : E - a +1 cloak5 Dh ****@* *You focus your ray upon the orc priest. The searing ray hits the orc priest!5 DhS25 Dh<Z **@.***(ally target)*The orc priest is heavily wounded.Your battlesphere fires at the orc priest!  The barrage of energy hits the orc priest.5 DhD  The barrage of energy hits the orc priest.  The orc priest is heavily wounded.(Press . to maintain the ray.)!  You kill the orc priest!5 Dhzo   orc*   battlesphere (minion)5 Dh|k5 Dhr 5 Dhs 5 DhoVehumet accepts your kill.o..o)..@........*o   orc wizard (wandering)o   orc5 Dh*   battlesphere (minion)5 Dh5 Dh65 Dho-5 Dh!85 Dhɰ ==5 Dhy 35 Dh! ont5 Dh/inue: Searing Ray5 Dhͳ'Ray 5 Dh5 Dh"5 Dh*5 Dh*5 Dh5 Dh, 5 Dh5 DhV_An orc wizard comes into view. It is wielding a +0 dagger.5 DhT5 Dh&{  The searing ray hits the orc!  You kill the orc!5 Dh ******   battlesphere (minion)5 Dh i  Vehumet accepts your kill.5 Dh 5 Dh .o.))..@*.o*5 Dhn 5--4Searing Ray+ 5 Dh 9*5 DhS , _The orc wizard shouts!5 Dh r****@**5 Dh/G ******@. (ally target)*Your battlesphere fires at the orc wizard!  The barrage of energy hits the orc wizard!5 Dh{5 Dh *zo.))..@.z   wight (polearm)o   orc wizard (ally target)*   battlesphere (minion)The orc wizard is severely wounded.A wight comes into view. It is wielding a +4 spear.5 Dh **The orc wizard casts a spell at you.5 Dh6 Dh8c**4----5++ ** _You easily resist.6 Dh n ...# #..# ##..## #.... #...# #!..# #...#.###.###*..#.zo.)).@..<##.##..#.####..#.#. .. #..#.#.. ...# ##. .#...# .##.#. . .>...* 6 Dh 6 Dhs.6 Dh.6 Dh8z....*6 Dh;*6 Dh<You stop channelling your searing ray.6 Dh 6 Dh$!6 Dh*6 Dhn*6 Dh.The orc wizard casts a spell at you.6 Dh6 DhJu6 Dhy 6 Dhjz 6 Dh{You easily resist.6 Dh6 Dhz6 Dhf*6 DhF.6 Dh*>z 2 wight6 Dh%s (1 polearm)6 Dh)*6 Dhݑ6 Dh$6 Dhݕ56 Dh=6 DhG --6 Dh66 Dh0ast: Searing Ray 6 Dhn 6 Dh{6 Dh(*6 DhΣ6 Dh 6 Dh®6 DhX]_A wight comes into view. It is wielding a +1 war axe of freezing.6 Dh6 DhN**6 Dh6 DhU**6 Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6 DhCD**6 DhF6 Dh;\6 Dh`]*6 Dh^*6 Dhd 6 Dhr_You can't see any susceptible monsters within range! (Use Z to cast anyway.)6 Dh N**6 Dh 6 Dh 9*6 Dhz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7 Dhp l**7 Dhu?**7 Dh7 DhF _Unknown command.7 Dhh ###..##.... #!# #.z###.###..o.))*...<#.##.z....@.....#.#.####..#. .. #..#.#... ...# #. .#...# #.#. . .>... *.7 Dhv .z.*****7 DhN 3 *   battlesphere (minion)  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!7 Dh ,7 Dh .z{.)*.7 Dh B==7Searing Ray7 Dh` :*7 Dh _Deactivating autopickup; reactivate with Ctrl-A.8 Dh9  ******You focus your ray upon the wight. The searing ray hits the wight.8 Dh **, 1 ally target)The wight is lightly damaged.  Your battlesphere fires at the wight! The barrage of energy hits the wight.8 Dhe.The wight is lightly damaged.  Your battlesphere fires at the wight! The barrage of energy hits the wight.  The wight is moderately damaged.  (Press . to maintain the ray.)  Your battlesphere fires at the wight! The barrage of energy hits the wight!!  You destroy the wight!8 Dh7*   wight8 Dhż8 Dhݾ8 Dh 8 Dhi  Vehumet accepts your kill.8 Dhz...))z)..*z 2 wights8 Dhr3---938ontinue: Searing RayRay 8 Dh@**8 Dhy _A wight comes into view. It is wielding a +3 great sword.8 DhqF*****8 Dhr8 Dhg  Your battlesphere fires at the wight! The barrage of energy hits the wight!  You destroy the wight!8 Dh )*****   wight*8 Dh& 8 Dh 8 Dh\ ....z..**8 Dh ---9--9Searing Ray+ 8 Dh5 l{.**8 Dh Z _Vehumet accepts your kill.8 Dh  The searing ray hits something!  Vehumet accepts your kill.8 Dhš *****Reactivating autopickup.8 Dh 0 = ** (ally target)You feel a bit more experienced. The searing ray misses the wight.Your battlesphere fires at the wight! The barrage of energy hits the wight!8 Dh 8 Dh 8 Dh 8 Dh 8 Dh *)z..*8 Dh 8 Dh 8#..#MrDarkGreen the Destroyer##..##Deep Elf of Vehumet ......#....Health: 42/42 ========================#...#Magic: 12/21 =============-----------#!..#AC: 5Str: 4# #...#EV: 12Int: 32)###.###...#SH: 0Dex: 138 Dh ....)).*..<#.#XL:  8 Next: 101% Place: Dungeon:7#..)z..@.....#Noise: ---------  Time: 6440.2 (1.0)#..#.####..#.#-) Nothing wielded. .. #..#.#Continue: Searing Ray... ...# #Ray++ #. .#...#.##.#.z   wight (ally target). .>...*   battlesphere (minion) _Vehumet accepts your kill.The searing ray hits something!  Vehumet accepts your kill.Reactivating autopickup.You feel a bit more experienced. The searing ray misses the wight.Your battlesphere fires at the wight! The barrage of energy hits the wight! _The wight is severely damaged.8 Dh ?[32mYou have reached level 9!8 Dh} /  --more--9 DhQ  Your experience leads to an increase in your attributes!Your base attributes are Str 4, Int 26, Dex 13.Increase (S)trength, (I)ntelligence, or (D)exterity? : DhLc6/462-49 0% ** _You feel clever. x2: Dh &  : DhS \The searing ray hits the wight.  You destroy the wight!: Dh ******   battlesphere (minion): Dhmt *))..  Vehumet accepts your kill.: Dhu : Dh- 11-31ast: Searing Ray: Dh̟ : DhX B**: Dh > _You finish channelling your searing ray.; Dhw**** _You can't see any susceptible monsters within range! (Use Z to cast anyway.); Dh t. #..# #..##.. #! # #)###.###...# ....)).@..<#.#))..*....#..#.####..#.#. .. #..#.... ...# ##.... *# .##.#.. .>...; Dh; R**; DhU W12=2; Dh V**; Dhp & _You swap places.; Dh01 ...# #..# ##..## #.... #...# #!..# # #...##)###.###...#.))@...<#.#; Dh2#..))..*.....# #..#.####..#.#..... #..#.#.... ...# # #..# .#...* #.. .##.#.#. . .>...; DhA:*; DhC&3; DhIV**; DhL< Dh3 ...#< Dh#. #..##. ##..###. #....#. #...##. #!..# #. #...##)###.###...#.)@....<#.##..))..*.....# #..#.####..#.#... #..#.#...... ...< Dh# #.##..#. .#...* #..#. .##.#. #...! . .>...< Dh< Dhe*n*.*< Dh-s3==4< Dh6;*< Dh*> _Found a bubbling inky potion.  Things that are here: _a +0 falchion; an orc corpse< Dhx  ...# #.# #..# #.# ##..## #.# #.... #.# #...# #.# #!..# #.# #...##)###.###...#.@)*...<#.#< Dhn '#..)).# #..#.####..#.# ........ #..#.##........ ...# ##.##..#.##.#...*. #..#.# .##.#. #...!.. .>...< Dh۸ ]*.*< Dh 5 _** _You see here a +0 hand axe.< DhoX#.# ###..##.... #!..##...####)###.###..........)*....<#.#####..)@....... #..#.####..#........ #..##......... ...# ##..#.##.#....  .##.#.* #...!.. ..>...## #.# #< Dhe< Dhi-6 _< DhTq9*< Dhhw _Items here: )) [[ †.= Dhv] Pick up what? 32/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +1 war axe of freezing Armour (select all with [)c - a +0 robe  d - a +0 robe Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]> Dh> Dh > Dhi#.# #..#MrDarkGreen the Destroyer#.# ##..##Deep Elf of Vehumet ......#.# #....Health: 46/46 ========================#.# #...#Magic: 13/22 ==============----------> Dh#m#.# #!..#AC: 5Str: 4# #.# #...#EV: 12Int: 34###)###.###...#SH: 0Dex: 13.......)*....<#.#XL:  9 Next:  3% Place: Dungeon:7####..)@........#Noise: ---------  Time: 6446.2 (0.0)> Dh#..#.####..#.#-) Nothing wielded........ #..#.#Cast: Searing Ray#......... ...# ##.##..#.##.#.... #..#.# .##.#.*   battlesphere (minion)> Dh?#...!.. ..>...## #.# # _Found a bubbling inky potion.  Things that are here: _a +0 falchion; an orc corpse _You see here a +0 hand axe. _Items here: )) [[ †.  Okay, then.> Dh> DhEV*> DhK**> Dh. _> DhB3> Dh> Dh־> DhYT4= _> Dh> Dh\B> Dh,> Dhr> Dh?5==> Dhw> DhI,> Dh> Dh,> Dh> Dh6==> Dh> Dh,> DhR> Dh,> Dh> Dh 7==> Dh6> Dh ,> Dh> Dh~8==> Dh> Dh4,> DhJ> Dh ,> Dh$> DhT(~9==> Dh*> DhO.,> Dh0> Dh4,> Dh6> Dh;20==> Dh => DhB,> Dh4D> DhP> DhS,> DhQV> DhL[ Things that are here: _a +0 falchion; an orc corpse _You see here a +0 hand axe. > Dh[_Items here: )) [[ †. _Your battlesphere wavers and loses cohesion.1==> Dh_> Dh"d,> Dh\f> Dhk2===> Dh;n> DhyC)> DhӀO  #.# #..# #.# ##..## #.# #.... #.# #...# #.# #!..# # #.# #...##)###.###...#.))....<#.# ####..@).#> Dh #..#.####..#.# ......... #..#.# #.............# # #.##..#.##.#.... #..#.# .##.#.# #.!.. ..>... ##.#.# # _Magic restored.> Dh069.2 (23.0)> Dh-70.2 (24> Dh> Dhr  Things that are here: _a +4 spear; a +0 robe> Dh~,> Dh-> Dh`3> Dh>> DhG> DhP: _> DhT> DhZ> DhZ> Dh]> DhMa> Dhf> Dhh:==> Dhl> Dhv ...##.# #.# #..##.# #.# ##..###.# #.# #....#.# #.# #...# #.# #.# #!..# #.# #.# #...#> Dhx #####)###.###...# #....@...))....<#.##.####..))........# #..#.####..#.# ... #..#.# #.............# # #.##..#.##.#... ... #..#.# .##.#.#. #...!.. ..>...##.#.# #> Dh}G78 M . #..# #..##..! #.# #.# ######@###.###...# .......))....<#> Dh~#.####..)).......#..#.####..#.#...#....!.> Dh(13.2 (3.0)> DhK+4.2 (4> Dh> Dhlx  Things that are here: _a +3 great sword; a +0 robe> Dh_ > Dh` > Dhc > Dhen > DhWx > Dh4y $ _> Dh1 > DhR > Dh ,> DhА > Dh > Dh #.# #.# ##..###.# #.# #.... #.# #.# #...# #.# #.# #!..# #.# #.# #...# #####)###.###...# #........))....<##.####..))..... #.@#.####..#6.2 (2.............#..#.# (<#.............# # #.##..#.##.#...... #..#.# .##.#..#. #...![3> Dh 7m.. ..>...# ##.#.## # #.# > Dhu > Dh/ +7.2 (3> Dhy > Dh  > Dh) =_Found 4 javelins. Found a stone staircase leading up.> DhR 3> Dha > Dh#c > Dh?q B> Dhu > Dh } ,> Dhl > Dhԁ > Dh] ,> Dh > Dh > Dhi ,> DhV > Dhw > DhP ,> DhI > Dh ,> DhZ > Dh u _z - 2 bubbling inky potions (gained 1)> Dh 3> Dh > Dhf > Dh ,> Dh > Dh3 > Dh ,> Dh > Dh n> Dh_ ,> Dh ,> Dho ,> DhK > Dhr > Dho > Dh > Dh > Dh > Dhi ,> Dh!  _p - 2 smoky green potions (gained 1)> Dh" > Dh3& > Dh( > Dh) > DhY* > Dh, > DhU5 B> DhJ6 > Dhy: ,> Dh; > Dh= > DhG n> DhL > DhuM > DhP > DhS ,> DhVT > DhAV > DhY ,> DhY > DhZ > Dh` 3 #####  ####...######  #.........>.. .# 503.2 (26.0) ##.## #######.# > DhPa 7#.# #......#.# #.####.#.# #.# ##..#####..##.# #.# #...........#.# #.# #...#####..##.# #.# #...#> Dhe > Dh=g ,4.2 (27> Dh}i > Dhk ; _Found a stone staircase leading down.> Dh&3> Dh'> DhQ*> Dh[7X> Dh8,> Dh9> Dh"?> DhC,> DhD> DhF> DhL,> DhL> Dh O> DhS,> Dh|V> Dh}XR  There is a stone staircase leading down here.> Dh ]> Dh9^5 _> Dh_> Dh b,> Dhb> Dhic> Dhe,> DhQf> Dhg> Dhh> DhoS#########...###########.........>.....# ...##...#####.##.# ##.## #@# #######.# #......... # #.......# #..###.... # #.####..# #..# ## # #.# ##..#####. # #.# #..........c > Dho5c   centaur (wandering) # #.# #...#####..# # #.# #...# #. # #.# #...#> DhXu212.2 (8.0)> Dh w+3.2 (9> Dhy> DhZ _A centaur comes into view.? Dh #####  #######  ....>.....#  ..#####.##.#  ##.## #@#   #......... #  #..###.... #  #..# ## # #.# #..# # #.# ? Dh...c # #.# #..# # #.# #...# #..# # #.# #...#? Dh]  #####  #######  ....>.....#  ..#####.##.#  ##.## #@#  ? Dh_E #.........   #..###....   #..# ## #.# #..# #.# ...c #.# #..# #.# #...# #..# #.# ? Dhe? DhHf? Dhi? Dh l^ _A centaur is nearby!? Dhr{ #####  #######  ? Dhs....>.....#  ..#####.##.#  ##.## #@#   #......... #  #..###.... #  #..# ## # #.# #..# # #.# ...c # #.# #..# # #.# #...# #..# # #.# #...#? Dh9  #####  #######  ....>.....#  ..#####.##.#  ##.## #@#  ? Dh;E #.........   #..###....   #..# ## #.# #..# #.# ...c #.# #..# #.# #...# #..# #.# ? Dh->? Dh?? DhB? Dh!E^ _A centaur is nearby!? Dh4 #####  #######  ....>.....#  ..#####.##.#  ##.## #@#   #......... # ? Dh5 #..###.... #  #..# ## # #.# #..# # #.# ...c # #.# #..# # #.# #...# #..# # #.# #...#? Dh #####  #######  ....>.....#  ..#####.##.#  ##.## #@#   #.........   #..###....   #..# ## #.# #..# #.# ...c #.# #..#? Dh=w #.# #...# #..# #.#  _A centaur is nearby!? Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@ Dh @ Dh  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration@ Dh h1% 2 c - Fulminant PrismConjuration/Alchemy4%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 5% 4 e - Iskenderun's BattlesphereConjuration/Forgecraft 5%4 Select a spell to cast[!]/[I] toggle spell headersA DhA DhYA DhtMrDarkGreen the DestroyerDeep Elf of Vehumet ......Health: 46/46 ========================Magic: 22/22 ========================#####AC: 5Str: 4####...##########EV: 12Int: 34#.........>.....#SH: 0Dex: 13...##...#####.##.#A DhoXL:  9 Next:  3% Place: Dungeon:7##.## #@#Noise: ---------  Time: 6513.2 (0.0)#######.# #.........-) Nothing wielded # #.......# #..###....Cast: Searing Ray A Dh # #.####..# #..# ## # #.# ##..#####..# # #.# #..........cc   centaur (wandering) # #.# #...#####..# # #.# #...# #..# # #.# #...# _A centaur comes into view. _A centaur is nearby! _A centaur is nearby! _A centaur is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A DhLMrDarkGreen the DestroyerDeep Elf of Vehumet ......Health: 46/46 ========================Magic: 22/22 ========================#####AC: 5Str: 4####...##########EV: 12Int: 34#.........>.....#SH: 0Dex: 13...##...#####.##.#XL:  9 Next:  3% Place: Dungeon:7##.## #@#A DhNoise: ---------  Time: 6513.2 (0.0)#######.# #.........-) Nothing wielded # #.......# #..###....Cast: Searing Ray # #.####..# #..# ## # #.# ##..#####..# # #.# #..........cc   centaur (wandering) A Dh<# #.# #...#####..# # #.# #...# #..# # #.# #...# _A centaur comes into view. _A centaur is nearby! _A centaur is nearby! _A centaur is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A Dh&\ *cclauncher)*   battlesphere (minion)You conjure a globe of magical energy.  The centaur shouts!A Dh ((((*The centaur wields a +0 orcbow. The centaur shoots an arrow.A Dhk.*...*A Dhh18-----===4.2 (1A Dh;*A Dhʹ< _The arrow hits you but does no damage.B DhC#########...##########.........>........##...#####.##.#### ##.## ##.##.....#######.# #.@....... # #......*.#######..# ## ##..#####B Dh..........c#####..# .##.##B Dhd I**B Dhl*(((*B Dha*...* (*(((*The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.B Dh'v@...*B Dh,t37------5Searing RayB Dh1** _The arrow closely misses you.B Dhb **** *You focus your ray upon the centaur. The searing ray hits the centaur.B Dh ** , ally target)The centaur is moderately wounded.Your battlesphere fires at the centaur! The barrage of energy hits the centaur!B Dh2 The centaur is moderately wounded.  Your battlesphere fires at the centaur! The barrage of energy hits the centaur! The centaur is almost dead.  (Press . to maintain the ray.)  Your battlesphere fires at the centaur! The barrage of energy hits the centaur!You kill the centaur!B Dh)**   battlesphere (minion)B Dh9*...$*B DhrH 8-----7------37-6ontinue: Searing RayRay _Vehumet accepts your kill.** _Your Dodging skill increases to level 5!B Dhaz******B Dh**...$*B Dh6----7+ _B DhU**B DhB Dh z******B Dh B Dhҡ x*...$*B Dh %5B Dh ----8++ B Dh :*B Dhp B DhA# B Dh $ B Dh$ B DhZ* K  You stop channelling your searing ray.B Dhf+ 9=6= _B Dh1 _B Dh4 ,B Dh5 B Dh9 B Dh: 7==B Dh> B Dh? V40=B Dhn@ B Dh$C ,B Dh3D B Dh H B DhH h8==B DhJ B DhM ,B DhvN B DhoQ B DhR 1=9==B DhS B Dh B Dh ~6==B DhW B Dh 1 _HP restored.B Dh$ 3B Dh B Dh B Dh< B Dh ,B Dhv B Dh Q _Your battlesphere wavers and loses cohesion.B Dh 3B Dh B Dh B Dhj O=B Dh ,B Dh ,B Dh B Dh k  You now have 403 gold pieces (gained 11).  Things that are here:B Dh B Dh B Dh0 b _a +0 orcbow; a centaur corpseB Dh 3B Dh B Dhh B Dhj ,B Dh B Dh B Dh ,B Dhj B Dh B Dh# ,B Dh B Dh B Dh ,B Dh B Dh/ B Dh ,B Dh B Dh B Dhy ,B Dhk B Dh B Dh ,B Dh} B Dhi B Dh ,B Dhv B Dh B DhS ,B Dhk B DhC B Dh B Dh  BB DhM& B Dh' B Dh2  ##### ....# ############## .##.#######............. .##..............## .........#.#####@# 72.2 (54.0) .###........# #.....) .# #.###.#..# .........ast: Searing Ray .###.# #.#..# .######### .)...# #.#..## .##### #.#.. .# #.#..# .# #.##.# .# #.# .#B Dh`5 B Dh6 ,3.2 (55B Dh9 B Dh; % _Found a dagger.B DhāB DhXB Dh0,B DhB DhB Dhג,B DhB DhB Dh,B DhԘB DhB Dh,B DhB DhB Dh,B Dh&B DhB Dh,B Dh)B DhB DhS,B DhwB DhB Dh,B DhHB DhǶB Dh:,B DhfB DhB Dh,B DhB DhB Dhr,B DhB DhAB Dh,B DhB DhB Dh,B DhxB Dh B Dh-,B DhB DhB DhN,B DhB DhB Dh/,B DhB Dh4B Dh$,B DhB Dh`B Dh,B DhB DhB Dh^          ################### ................@.# ......###########.#  #####.######## .#  .####.....)... .#  .##........... .#B Dh  .########## .#  o   orc (wandering)#.# .# #.# o# #.#  B Dh-93.2 (20B DhQ . An orc comes into view. It is wielding a +0 club.B Dh,4.2 (21B DhB Dh 0 _The orc moves out of view.C Dh}C DhC Dh1C DhC DhjC DhC DhC DhRr     ################## .................# .....###########.#  ####.######## #@#  C Dh####.....).......#  ............##.#  ##.########## #.#  ##.# #.#  ##.# #.#  o   orc priest (wandering) ##.# #.#  ##.# #o#  ##.# C Dh16.0)C Dh@o.C DhH+7.2 (3C DhcC Dh{ _An orc priest comes into view. It is wielding a +0 war axe.C Dh#### ..# #.#  #@# ).......# .....##.# #### #.#  #.#  #.#  #o#  #.# C DhC#### ..# #.#  #@# ).......# .....##.# #### #.#  #.#  #.#  #o#  #.# C DhC DhsC DhΧb _An orc priest is nearby!C Dh?#### ..# #.#  #@# ).......# .....##.# #### #.#  #.#  #.#  #o#  #.# C Dhh!#### ..# #.#  #@# ).......# .....##.# #### #.#  #.#  #.# C DhJj #o#  #.# C DhipC Dh!sC DhyC Dh~~b _An orc priest is nearby!C Dh ################## .................###########. ####.###########.....)..................############  o.o   orc (wandering).oC DhH  oooo.  The orc priest invokes the aid of Beogh against you.Beogh smites you!30---------8.2 (1C Dh C Dh % _The orc shouts!C DhrC DhktC Dh{C Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D Dh9%  ################## .................########### ####.##########....)..................##D DhS&##########  oo..#  D Dh3D Dhf8D DhY===9Searing RayD DhD Dht _The orc priest casts a cantrip, but nothing happens.D DhR****D Dhm}  You focus your ray upon the orc priest. The searing ray misses the orc priest....oo0----600ontinue: Searing RayRay  _(Press . to maintain the ray.)D DhD)R****D Dh ...oo 2 orc priests (1 wandering)oThe searing ray hits the orc but does no damage.D Dh1=--------------1+ D Dh D DhPr_An orc priest comes into view. It is wielding a +0 club.D Dh D Dhā  D Dh҂$The searing ray hits the orc!  D DhӃYou kill the orc!D Dh˄D DhD Dhŋ#*D Dhˌ*D Dh8*D Dh9 *D Dh=!D Dh!D Dh$D Dh.D Dh/.D Dh0.D Dh1.D Dhm2oD DhX3oD Dh74.D Dh TD DhU19D DhU-D DhV--D DhW2D DhX&++ D DhYD DhXhD Dhx D DhyD DhZ|L_Vehumet accepts your kill.D DhX ****The searing ray hits the orc priest!D DhH F  The orc priest is almost dead.You finish channelling your searing ray. ..o)oo  The orc priest shouts!D DhJ ;*D Dh  The orc priest calls upon Beogh to heal the orc priest.D Dh 9oD Dh< 8--===3astD Dh[ D DhϮ 8 _The orc priest is healed somewhat.D DhU  ################## .................########### #####....)..................############  o)o..#  D Dhs D Dh% D Dh. ho.o.D Dh 2=9=---4D Dh D Dh  You focus your ray upon the orc priest. The searing ray hits the orc priest!  You kill the orc priest!D Dh  ****   orc priest  Vehumet accepts your kill.The searing ray hits the orc priest.D DhHh G  The orc priest is lightly wounded.D Dhm b)o).D Dhω 7--9==-5ontinue: Searing RayRay D Dh D Dh  **** _(Press . to maintain the ray.)  The searing ray hits the orc priest!D DhYD Dhno.).D Dh6----6+ D DhdD Dh^ _The orc priest is almost dead.E DhUs  The searing ray hits the orc priest.  You kill the orc priest!E DhVE DhZ\****E Dh[1E Dh n).).E Dh Q-10=7E Dh ^Searing Ray++ E DhE DhZ _Vehumet accepts your kill.E Dh?bR****E Dhh).).E Dh33=5---8ast: Searing Ray E Dh E Dh!E Dh> _You finish channelling your searing ray.E Dh^ 3E Dh E Dh 6=E Dh E Dhg ,E Dh E Dh E Dh= P4=E Dh9 E Dh E Dh̴ c7==E Dh E Dh ,E Dhѹ E Dh E Dht h8==E Dhj E DhA E Dh= K5=E Dh E Dhy E Dh E Dh E Dh E Dh h9==E Dh E DhN E Dh U6=E Dh* E Dh3 ,E Dh E Dh[ E Dh i20==E Dh E Dh( E Dh E Dh E Dh+ E Dh K7=E Dh7 E Dhe 1==E Dhs E Dh E Dh! E Dh" i2===E Dh{# E Dh% E Dh~& U8=E Dh' E Dhb* ,E Dh+ E Dh. ,E Dh0 E Dh2 E Dh}3 a9===E Dh5 E Dh8 ,E Dh : E Dh< ,E Dh> E DhA E Dh B E Dh0C E DhsF E DhG V40=E DhH E DhJ E Dh K E DhK E DhN E DhO E DhP E Dhjh XE Dhj K1=E Dhk E Dhn ,E Dhup E Dht ,E Dhu E Dhx ,E Dh8 2=E DhA E Dh E Dh E Dh ,E Dh E Dh K3=E Dhx E Dhg E Dh E Dh E Dh5 E Dh E Dh* E Dh E Dh E DhR E Dh E Dh̛ k4=E Dhg E Dh ,E DhТ E Dh@ E Dhϥ E Dh֦ E Dh ,E Dh E Dh E Dh9 K5=E Dh. E Dh ,E Dh E Dh ,E Dh E DhW E Dh h6==E Dh E Dh" E Dh ,E Dh E DhQ E Dhb E Dh E Dh E Dh E Dh E Dhf E Dhk E Dh/ E Dh E Dhg 9=E DhN E Dh# E Dh_ E Dh E Dh E Dh E DhE E Dh E Dh E Dh E Dh E Dh E Dh> E Dh E Dh E Dh E Dh E Dh{ E Dh XE Dhy E Dh E Dh E Dhu E Dhr ,E Dh\ ,E Dh ,E Dh E Dh E Dhp! ,E Dh" E Dhh$ E DhO& E DhG- #..##............##.# #..##.##########.##.# ..##.# #.##)# #..##.# #.##.# E Dh- I#..##.# #.##)# .##.# ###.##.#  .##.# #......#  .##.# #.#.##.#  #.# #.#@##.# -- #.#..# E Dhj. v #.##.#  #. .#  #. .#  #. .# E Dh. o   orc warrior (wand, polearm, wandering) .#   o#    E Dhq5 069.2 (61.0)E Dh6 -70.2 (62E Dh?: E Dh B  An orc warrior comes into view. It is wielding a +0 trident and carrying a wand_of flame.E Dhp ,.##.# E Dhk #.##.#  #.##)#  #.##.#  #.##)#  ###.##.# # .##.# #......# # .##.# #.#.##.#  #.# #.#@##.#  #.#..#  #.##.#  #. .#  #. .#  #. .#  E Dh! `.#  o# E Dh* ".##.# #.##.#  #.##)#  #.##.#  #.##)#  ###.##.#  .##.# #......#  .##.# #.#.##.#  #.# #.#@##.#  #.#..#  #.##.#  #. .# E Dh ; #. .#  #. .#  .#  o# E Dh҅ E Dh E DhK y _An orc warrior is nearby!E Dh .##.# #.##.#  #.##)#  #.##.#  #.##)#  ###.##.# # .##.# #......# # .##.# #.#.##.#  #.# #.#@##.#  #.#..#  #.##.#  #. .#  #. .#  #. .#  .#  o# E Dh9s.##.# #.##.#  #.##)#  #.##.#  #.##)#  ###.##.#  .##.# #......#  .##.# #.#.##.#  #.# #.#@##.#  #.#..#  #.##.#  #. .#  #. .#  #. .#  .#  o# E Dh;E DhAF Dhc _An orc warrior is nearby!F Dhv.##.# #.##.#  #.##)#  #.##.#  #.##)#  ###.##.# # .##.# #......# # .##.# #.#.##.#  #.# #.#@##.#  #.#..#  #.##.#  #. .#  #. .#  #. .#  .#  o# F Dh.##.# #.##.#  #.##)#  #.##.#  #.##)#  ###.##.#  .##.# #......# F DhԬw .##.# #.#.##.#  #.# #.#@##.#  #.#..#  #.##.#  #. .#  #. .#  #. .#  .#  o# F DhJF DhnF DhfF Dh^c _An orc warrior is nearby!F Dh?$.##.# #.##.#  #.##)#  #.##.#  #.##)#  ###.##.# # .##.# #......# # .##.# #.#.##.#  #.# #.#@##.# F DhA #.#..#  #.##.#  #. .#  #. .#  #. .#  .#  o# F Dhэ.##.# #.##.#  #.##)#  #.##.#  #.##)#  ###.##.#  .##.# #......#  .##.# #.#.##.#  #.# #.#@##.#  #.#..#  #.##.#  #. .#  #. .#  #. .#  .#  o# F Dh@c _An orc warrior is nearby!F Dh##########.##. #.##).##..##)####.##. # .....#.##  .## #.#@.# F Dhs#   o..F Dh1 M.oF DhF"81.2 (1.0) _F Dh&F Dh)F Dh| l..##.# #.##)#  ..##.# #.##.#  ..##.# #.##)#  ##.# ###.##.#   .##.# #......#   .##.# #.#.##.#  F Dh  #.# #.#.##.#   #.#..#  #.##@#  #. #.#  #. #.#  #. #.#   #.#  #.#  .o.  #.#   F Dh F Dh ]oo).F Dh /==2F Dhs F DhI - _The orc warrior shouts!G DhH  Casting: Searing Ray (safe; 1% risk of failure)  G Dh|\Confirm with . or Enter, or press ? or * to list all spells.G DhdG Dhg Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy4%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 5% 4 e - Iskenderun's BattlesphereConjuration/Forgecraft 5%4 Select a spell to castG Dhg[!]/[I] toggle spell headersH Dh..##.##.##)#  MrDarkGreen the Destroyer ..##.##.##.#  Deep Elf of Vehumet ...... ..##.##.##)#  Health: 46/46 ======================== #.##.####.##.#  Magic: 22/22 ========================.##.##......#  AC: 5Str: 4  .##.##.#.##.#  EV: 13Int: 34#.##.#.##.#  SH: 0Dex: 13#.#..#  XL:  9 Next: 10% Place: Dungeon:7#.##@#  Noise: ==-------  Time: 6672.2 (0.0)#. #.#  -) H Dh Nothing wielded#. #.#  Cast: Searing Ray#. #.# #.# #o#  o   orc warrior (wand, polearm)... #.#  _An orc warrior is nearby! _An orc warrior is nearby! _An orc warrior is nearby! _The orc warrior shouts!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells...##.##.##)#  MrDarkGreen the Destroyer ..##.##.##.#  Deep Elf of Vehumet ...... ..##.##.##)#  Health: 46/46 ======================== #.##.####.##.#  Magic: 22/22 ========================H Dh[0;10m.##.##......#  AC: 5Str: 4  .##.##.#.##.#  EV: 13Int: 34#.##.#.##.#  SH: 0Dex: 13#.#..#  XL:  9 Next: 10% Place: Dungeon:7#.##@#  Noise: ==-------  Time: 6672.2 (0.0)#. #.#  -) Nothing wielded#. #.#  Cast: Searing Ray#. #.# #.# #o#  o   orc warrior (wand, polearm)... #.#  _An orc warriH Dh6sor is nearby! _An orc warrior is nearby! _An orc warrior is nearby! _The orc warrior shouts!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure a globe of magical energy.*o.55   ufetubus*   battlesphere (minion)18-----=3.2 (1Searing Ray _An ufetubus comes into view.H Dh 7 p *****H Dht8 X*You focus your ray upon the orc warrior.H Dhk l  The searing ray misses the orc warrior.H Dhm | *...oH Dh 5.*(Press . to maintain the ray.)H Dh h******H DhY *.@...*H Dh\ 6--------4ontinue: Searing RayRay H Dh_ T**H Dhb p _The orc warrior zaps a wand. The puff of flame misses you.I DhDg ****I DhFq* *The searing ray hits the orc warrior!I DhI Dhu  The orc warrior is moderately wounded.I DhI DhSI DhnF*..o5.55 2 ufetubi (1 distracted)-----5+ ** _An ufetubus comes into view.I Dh/ **** *The searing ray hits the orc warrior!  The orc warrior is severely wounded.I Dh*.o.55.55---6++ ** _The searing ray misses the ufetubus.I DhC ? ***** The searing ray hits the orc warrior!  The orc warrior is almost dead.The searing ray hits the ufetubus.I Dh   The ufetubus is heavily wounded. .o.5*You finish channelling your searing ray.***I Dh@ *.*4--4--==7ast** _The orc warrior zaps a wand. The puff of flame hits you.J Dh=P#########.##.). . #.##) ###.##.....####.#.##.##*##.o#. #.#5#...*#.#J DhSSBJ Dhx^*o.5.*J Dh__5=--8J DheU**J Dh]gJ Dh9I  You focus your ray upon the orc warrior.  The searing ray hits the orc warrior!  You kill the orc warrior!J DhN  *****55 2 ufetubi*   battlesphere (minion)  Vehumet accepts your kill.The searing ray hits the ufetubus!J DhG ~  Vehumet accepts your kill.  The searing ray hits the ufetubus!  The ufetubus is almost dead.  Your battlesphere fires at the ufetubus!  The barrage of energy hits the ufetubus!  You kill the ufetubus!J Dh ****   ufetubus*J Dhs **(ally target)*The barrage of energy hits the ufetubus!  You kill the ufetubus!  Vehumet accepts your kill.  (Press . to maintain the ray.)  Your battlesphere fires at  The barrage of energy hits the ufetubus.J Dh ,J Dh J Dh J DhQ J DhI .*)5..*J Dh-  5=-3--5==9ontinue: Searing RayRay _The ufetubus is heavily wounded.Your Stealth skill increases to level 5!J Dh J Dh j _Your Ice Magic skill increases to level 4!J Dh  The searing ray hits the ufetubus!  You kill the ufetubus!J Dhw *****   battlesphere (minion)J Dhx *)..*J Dh f2-----80Searing Ray+ ** _Vehumet accepts your kill.J DhR****J Dhr*)..*---1++ **K DhAo*****K DhP&*)..*6==11-2ast: Searing Ray ** _You finish channelling your searing ray.K DhW;12==3==K DhK DhK Dha K DhRK Dhc4==K DhNK DhK DhK DhK Dh0,K DhjK Dh;5K DhSE==K DhT"K DhI$,K Dh%K DhD),K Dh*K Dh-K Dh4T6==K Dh5Ro*Searing Rayo   orc (wandering)*   battlesphere (minion)K DhD?o942.0)*oK Dh?1*K Dh@,5.2 (13K DhPK DhP*K DhU*K DhZu _An orc comes into view. It is wielding a +0 hand axe.K DhQa  #.##)#  #.##.#  #.##)#  ###.##.#  .##.# #.o....#  .##.# #.#.##.#  #.# #.#.##.#  #.#.@#  #.##*#  #. #)#  #. #.#  #. #.#  #.#  #.# * ...  #.# K Dh7  #.##)#  #.##.#  #.##)#  ###.##.#  .##.# #.o....#  .##.# #.#.##.#  #.# #.#.##.#  #.#.@#  #.##*#  #. #)#  #. #.#  #. #.#  #.#  #.# * ...  #.# K Dh R**K Dh K DhL**K Dh[ _An orc is nearby!K Dh< 2  #.##)#  #.##.#  #.##)#  ###.##.#  .##.# #.o....#  .##.# #.#.##.#  #.# #.#.##.#  #.#.@#  #.##*#  #. #)#  #. #.#  #. #.#  #.#  #.#  ...  #.# K Dh:b   #.##)#  #.##.#  #.##)#  ###.##.#  .##.# #.o....#  .##.# #.#.##.#  #.# #.#.##.#  #.#.@#  #.##*#  #. #)#  #. #.#  #. #.#  #.#  #.# * ...  #.# ** _An orc is nearby!K Dh\5 O  #.##)#  #.##.#  #.##)#  ###.##.#  .##.# #.o....#  .##.# #.#.##.#  #.# #.#.##.#  #.#.@#  #.##*#  #. #)#  #. #.#  #. #.#  #.#  #.# * ...  #.# K Dh   #.##)#  #.##.#  #.##)#  ###.##.#  .##.# #.o....#  .##.# #.#.##.#  #.# #.#.##.#  K Dh i#.#.@#  #.##*#  #. #)#  #. #.#  #. #.#  #.#  #.# * ...  #.# K Dh >**K Dh K DhE 9*K Dh  #..##............##.# #..##.##########.##.# #..##.# #.##)# #..##.#K Dh  #.##.# .##.# #.##)# ##.##.# ###.##.# # .##.# #.o....# # .##.# #.#.##.# #.# #.#@##.#  #.#..#K Dh   #.##*#  #. #)#  #. #.# #. #.#  #.#  #.#  ... K Dh M_An orc is nearby!K Dh+ K Dh K Dhw .o*.*K Dhf 86.0) _K Dh L**K Dh L Dh  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!L Dh*****   battlesphere (minion)L Dh^ ...)*Vehumet accepts your kill.L Dh5-6==7ontinue: Searing RayRay L Dh/:*L Dhvf _(Press . to maintain the ray.)L Dh|******L Dhv(?...)L Dhd)*L Dh,L Dh[.%4L Dha0E----8L Dh&1%+ L Dh1L Dh=%*L Dh?*L Dh@L DhEL DhO******L Dhn...)**L Dh3----9++ L Dh*:*L DhL Dh:tL DhuL DhzL Dh(K  You stop channelling your searing ray.L DhXu4= _L DhmL Dh3L Dh(L DhfL DhL DhKL Dhj5==L DhuL DhjL DhGL Dh'L DhL Dh޿O*ast: Searing Ray o   orc (missile, distracted)*   battlesphere (minion)L Dh3oL Dh^704.2 (5*L Dh+5.2 (6L DhD**L Dhx  An orc comes into view. It is wielding a +0 short sword and quivering 2 _throwing nets.L Dh U #.##.#  #.##)# L Dh  #.##.#  #.##)#  ###.##.# # .##.# #......# # .##.# #.#)##.#  #.# #.#@##.#  #.#*.#  #.##.# L Dh| r #. #)#  #. #.#  #. #.#  #.#  L Dh h#o#  ... L DhI  #.##.#  #.##)#  #.##.#  #.##)#  ###.##.#  .##.# #......#  .##.# #.#)##.#  #.# #.#@##.#  #.#*.#  #.##.#  #. #)#  #. #.# L DhR  #. #.#  #.# * #o#  ... L Dh+b H**L Dhk &L DhW} * _An orc is nearby!L Dho L Dh  L Dh͗ #.##.# L Dh8 & #.##)#  #.##.#  #.##)#  ###.##.# # .##.# #......# # .##.# #.#)##.#  #.# #.#@##.#  #.#*.#  #.##.#  #. #)#  #. #.#  #. #.#  #.# * #o#  ... L DhH  #.##.#  #.##)#  #.##.#  #.##)#  ###.##.#  .##.# #......#  .##.# #.#)##.#  #.# #.#@##.#  #.#*.#  #.##.#  #. #)#  #. #.#  #. #.#  #.# * #o#  ... **L DhN T** L DhpO L DhwP 7_An orc is nearby!L DhrQ L Dhj 1 #.##.#  #.##)#  #.##.#  #.##)#  ###.##.# # .##.# #......# # .##.# #.#)##.#  #.# #.#@##.#  #.#*.#  #.##.#  #. #)#  #. #.#  #. #.#  #.#  #o#  ... M Dh|0 #.##.#  #.##)#  #.##.#  #.##)#  ###.##.#  .##.# #......#  .##.# #.#)##.#  #.# #.#@##.#  #.#*.#  #.##.#  #. #)#  #. #.#  #. #.#  #.# * #o#  ... *M Dh79*M DhG ########## #.##).)####.##. # .....#)##  *## #.#@.# # #).. #.o...#.# _An orc is nearby!M DhSco)oM DhY*((((((* _An orc is nearby! _is nearby! _An orc is nearby!  You swap places. The orc throws a throwing net.  The throwing net barely misses you.  The throwing net hits your battlesphere.M DhV*@.M Dh)...*M Dh6===6.2 (1M Dh+**M DhnM DhE _The net passes right through your battlesphere!M Dh%..##.# #.##)#  ..##.# #.##.#  ..##.# #.##)#  ##.# ###.##.#   .##.# #......# M Dh&4  .##.# #.#)##.#   #.# #.#*##.#   #.#..#  #.##@#  #. #)#  #. #.#  #. #.#   #.#  #o#  ...  #.#    M Dh(M Dh4W(**M Dh>; *(((((*The orc throws a throwing net. The throwing net barely misses you.The throwing net hits your battlesphere.M Dh@)...oo   orcM Dh&7M DhK**M DhE _The net passes right through your battlesphere!M Dhm- P**M Dh/ M Dh: M Dh> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)N Dh!P**N Dh;N Dh#U**N DhX& _You can't see any susceptible monsters within range! (Use Z to cast anyway.)N Dh~e<**N Dh9hN Dh rN Dhv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)N DhY0.) ####.##.  .....#)## (##N DhZ #.#.*# ##. .. #.o...#.#*N Dh[N Dh]N Dh1(*o.*-8Searing Ray _* _Items here: ) / [ †.N Dhd  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!N Dh(******   battlesphere (minion)N Dh *..).*Vehumet accepts your kill.N Dh/5-==9ontinue: Searing RayRay N DhT**N Dh-f _(Press . to maintain the ray.)N Dh4~******N Dh(y*..).N DhA4----10+ N DhJ**N DhN Dh v******N Dh?( *..).---1++ N DhI- T**N DhE/ N Dh;a N Dhb N Dhe N Dh q K  You stop channelling your searing ray.N DhKr / _N Dhz N Dh{ 3N Dhr~ N Dh" c5=N Dh N Dh ,N Dh4 N Dh N Dh ,N Dh N DhW _Your battlesphere wavers and loses cohesion.6==N Dhl N Dh ,N Dhͪ N Dh߭ ,N Dh N Dh 7==N Dh8 N Dhf ,N DhH N Dh ~8==N Dh N Dh ,N Dh N Dh ,N Dhf 9==N Dhi N Dh( ,N Dh N Dhf ,N Dh: N Dh 20==N Dh1 N Dh ,N Dh N Dh ,N Dh+ N Dhy ~1==N Dh N Dh ,N Dh N Dh ,N Dh N Dh 2===N Dh N Dht  w - a wand of flame (14) (gained 7 charges)  Things that are here:N Dh8 N Dh" q _a +0 trident; a +0 chain mail; an orc corpseN Dh 3N Dh N Dh N Dh ,N Dh N Dh Q==N DhY N Dh a _G - a throwing netN Dh=! 4N Dh# N Dh3& ,N Dh' N Dh\. m _G - 2 throwing nets (gained 1)N Dh0 4N Dh2 N Dh6 d  Things that are here:  a +0 hand axe; a +0 leather armourN Dh9 6 _N Dh; N Dh= N Dh&E XN DhG ,N DhI N DhL N DhO ,N DhQ N Dh_W N DhZ ,N Dh=\ N DhV^ N Dh` ,N Dhwb N Dh5d N Dhf ,N Dh=i N DhLk N Dh?m ,N DhNn N Dhp N DhXq ,N Dhr N Dht N Dh8v ,N Dhxw N Dhy N Dh{ ,N Dh| N Dh N Dhρ ,N Dh N Dht N Dh ,N Dh N Dh N Dh ,N Dhތ N Dh N Dh ,N Dh N Dh7 N DhF ,N Dhw N Dh N Dh= ,N Dh N Dh N Dh  #.##.#.#  N Dh #.##)#.#  #.##.#.#  #.##.#.#  .# #.##)#.#  ....###.##.#.# #..........# #####.##.### N Dh A #@##.# ..o........# ..#####.#### ast: Searing Ray .. #  o   orc (wandering)N Dh#  N Dhέ 058.2 (47.0)N Dh Y.oN Dhp ,9.2 (48N Dhe N Dh  An orc comes into view. It is wielding a +0 whip and wearing a +1 chain mail of_cold resistance.N DhՐ  #.##.#.#  #.##)#.#  #.##.#.#  #.##.#.#  .# #.##)#.#  ....###.##.#.#  #..........#  #####.##.###  #@##.#  ...........#  .o#####.####  ..#  ###  N Dh/2 #.##.#.#  #.##)#.#  #.##.#.#  #.##.#.#  .# #.##)#.#  ....###.##.#.#  #..........#  #####.##.###  #@##.#  ...........#  .o#####.####  ..#  ### N Dh6[ _An orc is nearby!O Dh #.##.#.#  #.##)#.#  #.##.#.#  #.##.#.#  .# #.##)#.#  ....###.##.#.#  #..........#  #####.##.###  #@##.#  ...........#  .o#####.####  ..#  ###  O Dh> #.##.#.#  #.##)#.#  #.##.#.#  #.##.#.#  .# #.##)#.#  ....###.##.#.#  O Dh#..........#  #####.##.###  #@##.#  ...........#  .o#####.####  ..#  ### O DhOO DhO DhڬO Dhx[ _An orc is nearby!O Dh #.##.#.#  #.##)#.#  #.##.#.#  #.##.#.#  .# #.##)#.#  ....###.##.#.#  #..........#  #####.##.###  #@##.#  ...........#  .o#####.####  ..#  ###  O DhZ #.##.#.#  #.##)#.#  O Dh˜#.##.#.#  #.##.#.#  .# #.##)#.#  ....###.##.#.#  #..........#  #####.##.###  #@##.#  ...........#  .o#####.####  ..#  ### O Dh(&O Dhj4O DhO Dht  #.##)#.#  #.##.#.#  #.##.#.# .# #.##)#.#  ....###.##.#.#  #..........#  #####.##.### ..######.##.#  .......@....# o#####.####  ..#   ###     _An orc is nearby!o.o===60.2 (1.0)Searing Ray _The orc shouts!O DhE #.##)#.#  #.##.#.#  #.##.#.#  .# #.##)#.#  .##.#.#  #..........#  #####.##.###  ..######.##.#  ...o...@....#  ...#####.####  ..#  ###  O Dhf #.##)#.#  #.##.#.#  #.##.#.#  .# #.##)#.#  .##.#.#  #..........#  #####.##.###  ..######.##.# O DhQ ...o...@....#  ...#####.####  ..#  ### O Dh"O DhLO DhO Dh[ _An orc is nearby!O Dh **** You focus your ray upon the orc. The searing ray hits the orc.O DhĐ k  The orc is severely wounded.O Dh O.o..O Dh 0----1ontinue: Searing RayRay O Dh O Dh f _(Press . to maintain the ray.)O Dh9/  #.##)#.#  #.##.#.#  #.##.#.#  .# #.##)#.#  ....###.##.#.#  #..........#  #####.##.### #..######.##.# ..o.# #...#####.#### # ..#  ###      .o 1=-----2astO Dh[ R _You stop channelling your searing ray.O Dho  You focus your ray upon the orc. The searing ray hits the orc.  You kill the orc!O Dh z****O Dh ...)Vehumet accepts your kill.O Dh 19--==3ontinue: Searing RayRay O DhZ O Dh} f _(Press . to maintain the ray.)P Dh:****P Dhە^...)P Dh8-----4+ P DhP DhP DhP DhqQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 throwing netsb - Zap: wand of quicksilver (5)  c - Zap: wand of flame (14) Spells ([,] to cycle)  d - Cast: Magic Dart  e - Continue: Searing Ray  f - Cast: Fulminant Prism (4%)  g - Cast: Iskenderun's Mystic Blast (4%)  h - Cast: Iskenderun's Battlesphere (4%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onQ DhQ Dhw+#.##)#.#  MrDarkGreen the Destroyer#.##.#.#  Deep Elf of Vehumet ......#.##.#.#  Health: 46/46 ========================.# #.##)#.#  Magic: 18/22 ===================-----....###.##.#.#  AC: 5Str: 4Q Dh)&#..........#  EV: 13Int: 34#####.##.###  SH: 0Dex: 13#..######.##.#  XL:  9 Next: 16% Place: Dungeon:7......)@.....#  Noise: ---------  Time: 6764.2 (0.0)#...#####.####  -) Nothing wieldedQ Dh1u#..#  Cast: Iskenderun's Battlesphere (4%) ###  Ray+           _(Press . to maintain the ray.) _You stop channelling your searing ray.  You focus your ray upon the orc. The searing ray hits the orc.  You kill the orc!Vehumet accepts your kill. _(Press . to maintain the ray.)Q DhQ DhQ Dh^R DhYtR DhuQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 throwing netsb - Zap: wand of quicksilver (5)  c - Zap: wand of flame (14) Spells ([,] to cycle)  d - Cast: Magic Dart  e - Continue: Searing Ray  f - Cast: Fulminant Prism (4%)  g - Cast: Iskenderun's Mystic Blast (4%) R Dhmx h - Cast: Iskenderun's Battlesphere (4%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onS DhxS Dhz#.##)#.#  MrDarkGreen the Destroyer#.##.#.#  Deep Elf of Vehumet ......#.##.#.#  Health: 46/46 ========================.# #.##)#.#  Magic: 18/22 ===================-----....###.##.#.#  AC: 5Str: 4#..........#  EV: 13Int: 34#####.##.###  SH: 0Dex: 13#..######.##.#  XL:  9 Next: 16% Place: Dungeon:7......)@.....#  Noise: ---------  Time: 6764.2 (0.0)#...#####.####  -) Nothing wielded#..#  Continue: Searing Ray###  S Dh Ray+           _(Press . to maintain the ray.) _You stop channelling your searing ray.  You focus your ray upon the orc. The searing ray hits the orc.  You kill the orc!Vehumet accepts your kill. _(Press . to maintain the ray.)S DhS DhS Dh S Dh past: Iskenderun's Battlesphere (4%) S Dh8 S DhM T DhK'**   battlesphere (minion)5---===5.2 (1** _You conjure a globe of magical energy. You stop channelling your searing ray.U Dh3Y3U DhA_U DhR`U DhnU Dhąe6=--U DhU DhBU Dh,U DhU DhˬU Dhj7==U Dh/U Dh?,U DhU Dh0U Dhڴh8==U DhU Dh,U DhaU DhnBU DhU Dh~9==U DhKU DhU DhBU DhU DhU Dhi20==U Dh;U DhBU Dh^U Dh,U Dh~1==U DhXU Dh'2===U DhU Dh.*---*U DhL #.##)#.#  #.##.#.#  #.##.#.#  .# #.##)#.#  ....###.##.#.#  #.#  #####.##.### #..######.##.# ...@.*....# #...#####.####  #. ..#  ###  U Dh085.2 (20.0)U Dh *.*---6.2 (21*U Dh  Things that are here: _a +0 whip; a +1 chain mail of cold resistanceU Dh-U DhvU DhhU DhU DhU DhCU Dh2$ _U Dh9nU DhU Dh7U DhU DhHU DhD:==U DhU DhU Dh²BU DhU DhJU DhhU DhU DhλU DhԽU DhU DhU DhjU Dh"U DhU DhU Dh6U DhU DhU DhsU DhGU DhU DhU DhU DhU DhWU DhU DhU DhU Dh#.# #.# .##.# #......# #.# #.##.##.# #.#)##.# #.##.##.## #.#.##.# #.#U DhG.# .#...# #.#..#.#.. ..... #.##.#.##.#...# #.##)#.##..../####.##.##.#.# ##........>.##.##.#.# #...##@.#### #.##)#.#95.2 (9.0) #..........###.##.#.#..##*.##..........###. #..######.##.####.###..######.##.##.........)......######...#####.#####...# ..###.## ###U DhU Dhg*.*U Dhc/6.2 (10.0)U DhV**U Dh; _Found a stone staircase leading down.U DhTI3U DhELU DhQU Dh^.###.## ....#.##.##.# ) #.##.## #.#.##.#...#...(......#...# #.##) #..../####U Dh`#....@...>.##.##.0.0)##..######.##)....*....###.##.##...##..##..........##. #..###########..######.##*.........)......#####...#####.####...# ..U DhbU Dhmi*.*U Dhhq+7.2 (1U Dhw;*U Dh?{% _Found 5 stones.U Dh\U Dh]U Dh`U DhkeU DhgU Dh'lU DhmU DhsU Dh{. #.##) .###.## ....#.##.##.# ) #.##.## #.#U Dh}p.##.#...##...(......#...# #.##) ####.###....*...>.##.##...##..######.##)#..........###.##.##...##..##..........##. #####..######.##.........)......#####...#####.####U DhY8*U Dhg+9.2 (2U DhV**U Dh?/ _H - a wand of digging (3)U Dh/ 3U Dhr2 U Dh,8 U Dhw9 U DhI U Dh&Q ,U Dh~\ U Dh` U Dha U Dhd U Dhl U Dhq U Dhu U Dhv U Dh_ U Dh U DhC U Dh U Dh U Dh U DhH U Dh( ,U DhR U Dh U DhW U Dh U Dh{ XU Dh5 5 _You swap places.U Dh U Dh 3U Dh U Dh U Dh. U Dho ,U Dh U Dh U Dh U Dh# ,U DhA U Dh Q _Your battlesphere wavers and loses cohesion.U Dh 3U Dh U DhS U DhX ,U Dh nU Dh U Dh ,U Dh U Dh U Dho ,U DhX U Dh U Dh ,U Dh U Dh1 U DhW U Dh U Dh U Dh  U Dh U Dh! U Dh*" U Dh# U Dh% U Dh& U Dh(' U Dh( U Dh* U Dh7+ U Dh+ U Dhe- U Dhl/ U Dh0 U Dh0 U DhI2 U Dh5 ,U Dh6 U Dh8 U Dh9 ,U Dh: U DhB< U Dh>> ,U Dh? U Dh@ U Dh*C ,U DhD U DhG U DhI ,U DhJ U Dh>L U DhM ,U DhN U DhGP U DhQ U Dh/R U DhR U Dh)T U DhaV ,U DhW U DhZX U DhY U DhZ U DhQ[ U Dhg\ U Dh)` ,U Dh@a U Dh d ,U Dhd U Dhf l _c - 3 ruby potions (gained 1)U Dhh 3U Dh4i U Dhj U DhSl ,U Dhm U Dhn U Dhko U Dh.p U Dhp U Dhq U Dhs ,U Dh|t U Dhu U Dhw U Dhw U Dhax U Dhy U Dhz U Dhy{ U Dh| U Dh| U Dh~ ,U Dh U DhN  #.# #.#   #.# #.#  .. #.#  #.#  #.   #.#  #.# .######.  ......)@# #########U DhZ                    U Dh  #.# #.#  #.# #.#  .. #.#  #.#  #.#  #.#  #.# #.######.# #......@.# #  U Dh* +U Dhf 1842.2 (43.0)U Dh ,3.2 (44U Dhp U Dh2 z _You see here a +0 sling of freezing.V DhKV Dh3V DhSV Dh V Dh{$ _V Dh(BV Dh)V Dh*V Dh,V Dh1V DhX2V Dh3V Dh7V Dh:V DhG<V Dh>V Dh@V DhDV DhEV Dh GV DhIV DhMV DhNV DhOV DhkQV DhSV DhsTV DhVUV Dh XV DhYV DhYV DhZV Dhc\V Dh_V Dhw`V DhYaV DhbV Dh#eV DheV DhfV DhhV DhjV Dhk,V DhmV DhpV Dhq,V DhtV DhuV DhvV DhXwV DhxV Dhi{,V Dh|V DhV Dh4,V Dh9V DhV Dh]V Dh=V DhƐV Dh,V DhV DhV Dhޕ,V DhQV Dh0V Dh,V DhV DhV DhG,V DhCV DhhV Dh',V DhV DhV DhQ,V Dh V Dh7V Dh,V DhV DhV Dh,V DhV DhV Dh,V DhV DhׯV Dh,V DhYV DhV DhY,V DhV DhZV Dh,V DhV Dh\V Dh$,V Dhϻ,V Dh,V DhV DhCV Dh,V DhV DhV Dhb,V DhmV Dh ####.########## #....# #.##### #.##. #.##. #.##. #.# #.####.# #.@...#V DhM #.#######l#.#...l   iguana (wandering)#V Dh'-76.2 (33V Dh*O.lV Dh,7.2 (34V Dh+V Dhh _An iguana comes into view. _You see here 8 gold pieces.V Dhp ####. #....#  #.####  # #.#  #. #.#  #. #.#  #. #.#  #.####.#  #.@...#  #.######  #. #l #. .. #V Dh( ####. #....#  #.####  # #.#  #. #.#  #. #.#  #. #.#  #.####.#  #.@...#  #.######  #. #l #. .. #  _An iguana is nearby!V Dh ####. #....#  #.####  # #.#  #. #.#  #. #.# V Dh5 #. #.#  #.####.#  #.@...#  #.######  #. #l #. .. #V DhH ####. #....#  #.####  # #.#  #. #.#  #. #.#  #. #.#  V Dh_/#.####.#  #.@...#  #.######  #. #l #. .. # V Dh 4V DhV Dh}^ _An iguana is nearby!V Dh V Dh *l.l*   battlesphere (minion)18-----===8.2 (1.0)V Dh U**V Dh < _You conjure a globe of magical energy.W Dh4h*Searing RayW Dh:*W Dh#W Dhb*****W Dh  You focus your ray upon the iguana. The searing ray misses the iguana.W DhtW Dhw.*l.W Dh7-------9ontinue: Searing RayRay W DhT**W Dhf _(Press . to maintain the ray.)W Dhy ** The searing ray hits the iguana.W Dh*-  The iguana is moderately wounded.  Your battlesphere fires at the iguana! The barrage of energy hits the iguana!  You kill the iguana!  Vehumet accepts your kill.  You can now gain magical power from killing.Vehumet offers you knowledge of Foxfire.W DhU/  --more--X Dh*   battlesphere (minion)X Dh{%T*.X DhHQ-7-80Searing Ray+ * _You feel your power returning.X Dh X Dh 3X Dh- K  You stop channelling your searing ray.X Dhq / _X Dh 8=X DhX BX Dh ,X DhG X Dh X Dh h9==X Dh/ X Dh8! ,X Dhd" X Dh% ,X Dh& X Dh) X Dh* x20==X Dh- ,X Dhk. X DhQ1 ~1==X Dh2 X Dh5 ,X Dh6 X Dh9 ,X Dhe: X Dh< X Dhw= i2===X Dh-> X DhK@ ,X DhA X DhB M _You now have 411 gold pieces (gained 8).X DhD 3X DhQE X DhG K _You swap places.X DhH X DhI 3X DhJ X DhK X Dh\O |==X Dh"P X DhQ X DhR ,X DhS X DhS X DhfU ,X DhAV X DhOW X Dh)X X Dh5Y X Dh~Z ,X Dhg[ X Dh8] X Dhc ,X Dhrd X Dhe X Dhf ,X Dh3h 5 _You swap places.X Dhi X Dh'k X Dh l 3X Dhl X Dhm X Dhn X Dho ,X Dhq X Dhq X Dhys X Dh]t ,X Dhu X Dhv X Dhw X Dhx X Dhy X Dhz X Dh\} ,X Dh\~ X Dh] X Dhʁ X DhG ,X Dh X Dh X Dh X Dh ,X Dh X DhH X Dhu X Dh X Dh X Dhm X DhÑ ,X Dh< X Dh X Dh X Dh• X Dh X Dh X DhR X Dh_ X Dh X Dh؜ X Dh X DhB X Dh X Dh X Dh X Dho X Dh r### #.# #.#.. ..#.# ##.#.# #.# #.# # #.#.# ##.# #.#### #.#.###.## ##....X Dh6 " #.#......## ##.#### #.#..####.###.## #.#*.# ##.#.##.@..######.##-- ###.........# ###########ast: Searing Ray  * X Dh X914.2 (34.0)*X Dh F-5.2 (35X Dh U**X Dhj 2 _I - a wand of mindburst (12)X Dh~_X Dhy,X Dha _You swap places.X Dh3X Dh͆X DhX DhX Dh,X DhX DhX DhOBX Dh,X Dh%X DhX Dh,X Dhj,X DhX Dh7,X DhX DhX Dh7X Dh,X DhX Dh+X Dh8,X Dhd,X Dh%Q _Your battlesphere wavers and loses cohesion.X Dh9X Dh3X DhX DhoX Dh6,X DhX Dh׿BX DhdXX DhX Dh,X DhX DhX DhX Dh,X DhX DhBX DhfX DhX DhX,X DhX Dh6X Dh,X DhX DhX Dh,X DhX DhD,X DhX DhX DhX Dh0,X DhX DhX Dh,X DhRX DhKX Dh",X Dh;X DhX DhX Dh,X DhX DhX Dh,X DhX DhX DhT ,X DhX DhcX Dh(X DhX Dh[X Dh,X Dh:X DhX DhJ X Dh>!X Dh;#,X Dh%X Dh&X Dh+BX Dh,X DhC/,X Dh31X Dh22X DhV3X Dh$5X DhC7X Dh9X Dh6:X Dh-<X Dh>X Dh!?X Dh=@X DhBY DhY DhY Dh.Y Dh}Y Dh^Y Dhj Y Dh Y DhX Y DhkY Dh!Y Dh;Y DhY DhY DhY DhY DhY DhY Dh"Y Dh0'XY Dh (Y Dh(Y DhM*,Y Dh*Y Dh+Y DhT-,Y Dh.Y Dh.Y Dh"0,Y Dh0Y Dh1Y Dh2,Y Dh3Y Dh4Y Dh16Y Dh6,Y Dh7Y Dh8Y Dhm9,Y DhW:Y Dhs;Y Dh<,Y Dh=Y DhR>Y Dh>,Y Dh@Y Dh@Y DhA,Y DhBY Dh D,Y DhUEY DhEY DhFY DhUG,Y DhFHY DhFIY DhI,Y DhJY DhLY DhL,Y DhMY DhNY DhO,Y DhPY DhQY DhlR,Y DhFTY Dh"UY DhU,Y DhVY DhWY DhX,Y DhYY DhZY Dh[,Y Dh\Y Dh*^Y Dh^,Y Dh_Y DhbBY Dh'eY DhjY DhqY Dh #.#.# #  #..# #.#..  #..# ## ... ##... .. .... <... .# #### # .# #.###.#.# .# #.......###.# ?@.....# 81.2 (66###..#  #..# #..##..#####..###.#.#...........#.##.######.#.####Y Dh2.2 (67 _Found a stone staircase leading up.Y Dht3Y Dh?nY Dh _x - 2 scrolls labelled ZUSTRO QOMAFO (gained 1)Y Dh{IY Dh;Y Dho,Y DhgY Dh9Y Dh,Y DhY Dh"Y Dh,Y DhY DhY Dh+Y DhJ,Y DhcY DhY DhU ,Y Dh Y Dh Y Dh| ,Y DhR Y DhY Dhd,Y Dh,Y DhVY Dh%,Y DhZY DhY Dh`Y Dh Y DhY Dh,Y DhY DhY DhY DhY DhY DhEY Dh~Y DhR Y Dh Y Dh&Y Dht(,Y DhR)Y Dh*Y Dh-BY Dh.Y DhJ0,Y Dh0Y Dh2Y Dh3Y Dhy9Y Dh3:Y Dh<Y DhHD#........)).... #.####..))..... .####..#.####. .............#. (<#............ #.##..#.##.#. ... #..#.##.#########.#. #.........#.....@..# ##.#.##.##Y DhJQ#.#####..# #.#.# ##.# #..#.# #.#..Searing Ray#.# #..#.## ...#.# ###.o. .. ....#.# #<......# ####o   orc (missile, wandering)#.# #.#.###.##.###.#.# .##.......###.#Y Dh2P/7001.2 (19Y Dhe&.Y Dhg3oY Dhia2.2 (20Searing RayY DhsY Dh{ _An orc comes into view. It is wielding a +2 mace of protection.Y Dh )) )) ...... (<#... #.# Y Dhu...  ########.#.  #.....@..#  #.#####..# #.#.# #  #.# #..#.# #.#..  #.# #..#.## ...  #.# ###... .. ....  #.# #<.o....# ####  #.# #.#.###.#  #.###.#.# .#  #..... Y Dh6U )) )) ...... (<#... #.#Y Dh 8/ ...  ########.#.  #.....@..#  #.#####..# #.#.# #  #.# #..#.# #.#..  #.# #..#.##  Y Dh1;#.# ###... ..  #.# #<.o....# ####  #.# #.#.###. #.###.#.# .# #.....Y Dh@Y DhBY DhPIY DhL[ _An orc is nearby!Y DhGQ )) )) Y Dh...... (<#... #.# ...  ########.#.  #.....@..#  #.#####..# #.#.# #  #.# #..#.# #.#..  #.# #..#.## ... Y Dh #.# ###... .. ....  #.# #<.o....# ####  #.# #.#.###.#  #.###.#.# .#  #..... Y Dh@ )) )) ...... (<#... #.# ...  ########.#.  #.....@..#  #.#####..# #.#.# #  Y DhAA#.# #..#.# #.#..  #.# #..#.##  #.# ###... ..  #.# #<.o....# ####  #.# #.#.###. #.###.#.# .# #.....Y Dh1KY DhMY DhVY DhZ[ _An orc is nearby!Y Dhk  )) )) ...... (<#... #.# ...  ########.#.  #.....@..#  #.#####..# #.#.# #  #.# #..#.# #.#..  #.# #..#.## ...  #.# ###... .. ....  #.# #<.o....# ####  #.# #.#.###.#  Y Dhm V#.###.#.# .#  #..... Y Dh  )) )) ...... (<#... #.# ...  ########.#.  #.....@..#  #.#####..# #.#.# #  Y Dh A#.# #..#.# #.#..  #.# #..#.##  #.# ###... ..  #.# #<.o....# ####  #.# #.#.###. #.###.#.# .# #.....Y Dh Y Dh Y DhO Y Dh [ _An orc is nearby!Y Dhc Y Dh RIskenderun's Battlesphere (4%) Y Dh Y Dh~Z Dh=G *oo)*   battlesphere (minion)You conjure a globe of magical energy.  The orc shouts!Z Dh ((((*The orc throws a boomerang.Z Dh*....*18-----===3.2 (1.0)Z Dh** _The boomerang hits you but does no damage.Z Dh**Searing RayZ Dh?A**Z Dh!Z DhJW*Z DhPU**Z DhT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Z Dh>(f )) )) ...... (<#... #.# ...  ########*#.  #.....@..#  #.#####..# #.#.# #  #.# #..#.# #.#..  #.# #..#.## ...  #.# ###... .. .... Z Dh) #.# #<.o....# ####  #.# #.#.###.#  #.###.#.# .#  #..... [ Dh )) )) ...... (<#... #.# ...  ########*#.  #.....@..#  #.#####..# #.#.# #  #.# #..#.# #.#..  #.# #..#.##  #.# ###... ..  #.# #<.o....# ####  #.# #.#.###.#* #.###.#.# .# #.....**[11;[ Dh76H** _An orc is nearby![ DhY#.####..))..#.####..#.####.............#.(<#.......#.##..#.##.#.... #..#.##.#########*#. #.........>#........# ##.#.##.###.#####@.# #.#.# # #.# #..#.# #.#.. [ Dh#.# #..#.## ... #.# ###... .. .#.# #<.o....# #####.# #.#.###.# #.###.#.# .# *#.......###.######.......#[ Dhկ[ DhʶJ.*[ Dh *((((*[ DhF*@...*[ Dh,GB--4Searing Ray[ DhL[ DhNs _The orc throws a boomerang. The boomerang closely misses you.[ Dhi*****[ Dh& [ Dh0   You focus your ray upon the orc. The searing ray misses the orc.Your battlesphere fires at the orc! The barrage of energy hits the orc!  You kill the orc![ Dh5 *.******   battlesphere (minion)[ Dh *.......)*Vehumet accepts your kill.[ Dh 7------=-5ontinue: Searing Ray[ Dh =Ray [ Dh @**[ DhN f _(Press . to maintain the ray.)[ Dh******[ Dh1n[ Dhyj.*...[ Dhez;)*[ Dh}6----6+ [ DhB**[ Dh@[ Dh o*****\ DhdEm*...)\ Dh[G5----7++ \ Dh@H\ DhP[**\ Dhy 3\ Dh)"\ DhH%K  You stop channelling your searing ray.\ Dh%_6= _\ DhL+I\ Dh+\ Dh-,\ DhW/\ Dh1;7\ DhM2E==\ Dh 3\ Dhp5,\ Dh6\ DhZ9\ Dh9h8==\ Dh+;\ Dh=,\ Dh&?\ DhA,\ DhD\ DhF99\ DhGE==\ DhH\ DhVK,\ DhL\ DhN,\ DhP\ DhR\ Dh[20==oast: Searing Rayo   orc wizard (distracted)*   battlesphere (minion)\ Dhsb}*18.2 (11.0)*\ Dh,d,9.2 (12\ Dhi:*\ Dhpz _An orc wizard comes into view. It is wielding a +0 dagger.\ Dh**Iskenderun's Battlesphere (4%) *] Dh( oo  You imbue your battlesphere with additional charge.] Dh<D ***] Dh\n*The orc wizard points at you and mumbles some strange words.] DhJ..@.*] DhMn16----===20.0)] DhUU**] DhYS _The puff of flame misses you.] DhF**] Dh31Searing Ray] DhNC**] Dh ] Dh-  ***** *You focus your ray upon the orc wizard. The searing ray hits the orc wizard.] Dh -  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  The orc wizard is moderately wounded.r battlesphere fires at the orc wizard!  The barrage of energy hits the orc wizard! ] Dhi You kill the orc wizard!  Vehumet accepts your kill.] Dh **   battlesphere (minion)] Dhp .).*.*You feel your power returning.] Dh55-----9-1ontinue: Searing RayRay ] Dh0T**] Dhf _(Press . to maintain the ray.)^ Dh(W******^ DhG.).*.*----2+ **^ Dh*****^ Dhѕ.).*.*^ Dh+4---3++ ^ DhJ**^ Dhã^ Dh&3^ Dh^ Dh K  You stop channelling your searing ray.^ Dh_5= _^ DhI^ DhF^ Dh^ Dh^ Dh>^ Dh6==^ Dhc^ Dhw,^ Dh^ DhI,^ Dh^ Dh7==^ Dha^ Dh{V@8==9==20==1==2===^ Dh(<#.........#..).. #..#.##.##########.#. #>#........# ####.#####..# #.#.# # #.# #..#.# #.#.. #.# #*.#.#### ...  ###@....... .... #<.)....### #####.#.###.# ast: Searing Ray #.#.# ..###....*   battlesphere (minion)######..##..##..#..#.##..#.##.#).. ########^ Dh%#.#. #.........>........# ##.#.##.##.#####..# #.#.# #  #..#.#. *.#.#### .###........ ....#<.@....### ####.#.###.# ##.#.# .#......###.#####...... ######*47.2 (24.0).*==8.2 (25** _Items here: ( ) [ †.^ Dh^ Dh^ DhR^ Dh^ Dh^ Dh$ _^ DhhB^ Dh!,^ Dh;"^ Dh#^ Dh&^ Dh(,^ Dh*^ DhP-^ DhC.^ Dh/,^ Dh&1^ Dh.6^ DhA^ DhF,^ Dh#HB^ DhN^ DhQB^ DheS^ DhT^ DhnU^ Dh=W,^ DhiX^ DhlZ,^ Dh!\B^ Dh^^,^ Dh_,^ DhcB^ Dhd^ DhfB^ Dhg^ DhkB^ DhlX^ Dhn^ Dhs^ Dh=t^ Dh[u,^ Dhv^ Dhx,^ DhJ{B^ DhW|^ Dh ~^ Dh~X^ Dhv.####..#.####..#.# #.# #.## ............#..#.# #...( <#.............#.# ####. .#.##..#.##.#....# ).. #..#.##.##.#.### ##. ^ Dh#.. #.........>.... #.. #.# ##.#.##.##.#..# #.. #.# #.#.##.##.#..# #.. #.# #.#.......#@.# ##.65.2 (17 #.####........*...# #. ............#####.# #. ...########## .# ## ##.# .#  #.# (# * ##.#.# ...#.# #..#^ Dh^ DhZi.**^ Dhj,6.2 (18^ DhL**^ Dh- _Found 3 poisoned darts.^ Dhd I^ Dh ^ Dhί ^ Dh9 ^ Dh ^ Dhc ^ Dh7 ^ Dh ,^ DhX ^ Dh Q _Your battlesphere wavers and loses cohesion.^ Dh 3^ Dh ^ Dh ^ Dh ,^ Dhr ^ Dhd ^ Dh ,^ Dh ^ Dh ^ Dh ^ Dh ,^ Dh n^ Dh ,^ Dh ^ DhU ^ Dh? B^ Dh ^ Dh ^ Dh ,^ Dh ^ Dh ^ Dh5 ,^ Dh ^ Dh ,^ Dh? ^ Dh ^ Dh\ ,^ Dh ^ Dh ^ Dh ,^ Dh ^ Dh ^ Dh ,^ Dh ^ Dh ^ Dh3 ^ Dh ^ Dh ^ Dh_ ^ Dh ^ Dh ,^ Dh ^ DhO ^ Dh ^ Dh ^ Dh ^ Dhs ,^ Dh, ^ Dhw ^ Dh ,^ Dh ^ Dh ^ Dh ,^ Dh ^ Dh ^ Dh ^ Dhd ^ Dh% ^ Dh ^ Dh ^ Dh ^ Dhh! ^ Dh" ^ Dh# ^ Dh$ ^ DhB% ^ Dh& ^ Dh!( ^ Dh( ^ Dh) ^ Dh]+ ^ DhP- ^ Dh. ^ Dh. ^ DhJ1 ^ Dh3 ,^ Dh,5 ^ Dh6 ^ DhJ8 ,^ Dh/9 ^ Dh: ^ Dh; ^ DhZ< ,^ DhS= ^ DhK> ^ Dh? ,^ Dh? ^ DhOA ^ DhB ,^ DhC ^ DhD ^ DhD ,^ DhE ^ DhF ^ DhG ,^ DhH ^ DhI ^ DhP ^ DhP ^ DhQ ^ Dh0S ,^ DhS ^ DhT ^ Dh]U ,^ DhV ^ Dh`Y ^ Dh+Z ,^ DhZ ^ Dh[ ^ Dh\ ,^ Dhg] ^ Dh$^ ^ Dh_ ,^ Dh` ^ Dh[a ^ Dhb ,^ Dh[c ^ Dhd ^ Dhd ^ Dhg B^ Dhg ,^ Dhh ^ Dhm ^ Dhn ,^ Dhp ^ Dhoq ^ Dh4r ,^ Dhr ^ Dht ^ Dhu ,^ Dhv ^ Dhx ^ Dhy ^ Dhz ^ Dh>{ ^ Dh|} ^ Dh~ ^ DhO ^ DhC ^ Dh ^ DhE ,^ Dh ^ Dh ^ Dh ,^ Dh ^ Dh ^ Dh/ ,^ Dh ^ Dh ^ Dh ,^ Dh ^ Dhˢ ^ Dh| B^ Dhx }  Things that are here:  a +3 great sword; a +0 robe^ Dh ^ DhQ  _^ Dh ^ Dhx ^ Dh ,^ DhF ^ DhE ^ Dh ,^ Dh ^ DhY ^ Dh` ,^ Dh) ^ Dh ^ Dh ,^ Dh ^ Dh ^ Dh_ ,^ Dho ^ Dh ^ Dh ,^ Dh ^ Dh ^ Dh ,^ Dh ,^ Dhr ,^ Dh ^ Dh ^ Dh ,^ Dh ^ Dh ^ Dh? ,^ DhS ^ Dh ^ Dh ,^ Dh3 ^ Dh ^ Dh" ,^ Dh$ ^ Dh& ^ Dh( ,^ Dh) ^ Dh+ ^ Dh3 g ..))........# #.#  ##.####..#.####..#.# #.#  #.............#..#.# #.#  #(<#.............#.# #.#  ^ Dh5 #..#.##..#.##.#....# #.#  #.)..##..#.##.##.#.####.# ######.#..##.........>.......# ........#.####.#.##.##.#..##### .#####..#.# #.#@##.##.#..# .# #..#.# #.#.......#..# # #..#.####........F...# .# ###..............#####.# .# #<.)....########## #.# .# #.#.###.# #.#F   bullfrog (wandering) .###.#.# #.# #(#....###.# #.# ####.......#..#^ DhV8 .133.2 (67^ Dh= F.F^ DhT? ,4.2 (68^ DhC ^ Dh F [ _A bullfrog comes into view.^ Dh  ..)) #.#  ##.####..#.# #.#  #........... #.#  #(<#........ #.#  ..#.# #.#  #.)..##..#.##.# .......>.......# #.#.#####  #.#@#.#   #.#.......#..#  ......F....#  ......#####.#  #<.)######## #.#  ^ Dh #.#  #.# #(#  #.#  ..# ^ Dh ..)) #.#  ##.####..#.# #.#  #........... #.#  #(<#........ #.#  ..#.# #.#  ^ DhK#.)..##..#.##[6;30H.# .......>.......# #.#.#####  #.#@#.#   #.#.......#..#  ......F....#  ......#####. #<.)########   #.#  #.# #(  ^ Dh^ Dh^ Dhf^ Dh_ _A bullfrog is nearby!_ Dh| ..)) #.#  ##.####..#.# #.#  #........... #.#  #(<#........ #.#  ..#.# #.#  #.)..##..#.##.# .......>.......# #.#.#####  #.#@#.#   #.#.......#..#  ......F....#  ......#####.#  #<.)######## #.#   #.#  #.# #(#  #.#  ..# _ Dh C ..)) #.#  ##.####..#.# #.#  #........... #.#  _ Dhp #(<#........ #.#  ..#.# #.#  #.)..##..#.##.# .......>.......# #.#.#####  #.#@#.#   #.#.......#..#  ......F....#  ......#####. #<.)_ Dh02########   #.#  #.# #(  _ Dhu)J_ Dh,_ _A bullfrog is nearby!_ Dh-@ ..)) #.#  ##.####..#.# #.#  #........... #.#  #(<#........ #.#  ..#.# #.#  #.)..##..#.##.# .......>.......# #.#.#####  #.#@#_ DhAI.#   #.#.......#..#  ......F....#  ......#####.#  #<.)######## #.#   #.#  #.# #(#  #.#  ..# _ DhI~` ..)) #.#  ##.####..#.# #.#  #........... #.#  #(<#........ #.#  ..#.# #.#  #.)..##..#.##.# _ DhX.......>.......# #.#.#####  #.#@#.#   #.#.......#..#  ......F....#  ......#####. #<.)########   #.#  #.# #(  _ Dh_ DhӇ_ Dhv_ Dh _ _A bullfrog is nearby!_ Dh_ DhvRIskenderun's Battlesphere (4%) _ Dha_ Dh_ DhY*F..*   battlesphere (minion)18-----===5.2 (1.0)** _You conjure a globe of magical energy._ Dh ##.####..#.####..#.# #.# #.............#..#.# #.# #(<#.............#.# #.# #..#.##..#.##.#....# #.# #.)..##..#.##.##.#.####.# ######.#..##...*.....>.......# .......#.####.#.##.##.#..##### #####..#.# #.#.##.##.#..# # #..#.# #.#.@.....#..# # #..#.####.....F......# # ###..............#####.# # #<.)....########## #.# # #.#.###.#_ Dh3 9  ###.#.# #.# #(# .....###.# #.# * ###.......# ..#  ######.*F.*---6**_ Dh **You imbue your battlesphere with additional charge.5--------===7_ DhM**_ DhX _The bullfrog barely misses you. x2` Dh ` Dh_ ` Dh3You imbue your battlesphere with additional charge.` Dh` Dh911` Dhg*-------` Dh8` DhX` Dh*` Dh: *` Dh: ` Dho  ` DhP` Dh2_The bullfrog closely misses you.` Dh` Dh'L**Searing Ray*` Dh **** *You focus your ray upon the bullfrog. The searing ray hits the bullfrog!` Dhl` Dh{> .* (ally target)*The bullfrog is heavily wounded.Your battlesphere fires at the bullfrog!  The barrage of energy hits the bullfrog.` DhP  The bullfrog is severely wounded.  (Press . to maintain the ray.)!!  You kill the bullfrog!Vehumet accepts your kill.` Dh$*   battlesphere (minion)` Dh.....**` Dhy` Dh12=---22-9ontinue: Searing Ray` DhERay ` Dh*` Dh*` Dh` Dh ` DhE` DhV&_You feel your power returning.` Dh]$ ` Dh% (****` Dh& *` Dhq' ` Dh ....**11----40+ **` Dh) [*****` Dhj j....**` Dh 0-----1++ ` Dh U**` DhA ` DhkY n******` Dhi T....*` Dh --2ast: Searing Ray ` Dh ` Dh@ > _You finish channelling your searing ray.a DhU 1==12===a Dha";3a Dh#E==a Dh#a Dh$,a Dh%a DhY';4a Dh(E==a Dh(a Dh)a DhW*a Dh+a Dh,,a Dh,a Dh.a Dh/c5==a DhC0a Dh1,a Dh2a Dh05,a Dhv6a Dh8a Dh9j6==a Dh:a Dh<a Dh=a Dh+?a Dhl@a DhuAa DhyBa DhCa DhDj7==a DhFa DhGa DhHa Dh Ja DhqM~8==a Dhgj,a Dhka Dhoa Dhwra DhՄ9==a DhBa Dh220==a Dha Dha DhZh1==a Dha Dhɑa Dh,a Dh,a Dhʔa Dh 2===a Dha Dh/,a Dh,a Dhϣa Dha Dha Dha Dha Dha Dhߩa Dh~,a Dha Dh9a Dha Dha Dh:==a DhȲa Dha Dha DhѶa Dha Dhla Dha Dh^a Dhla DhFa Dh a Dha Dha Dh,a Dhra Dh5a DhLa Dha Dha Dhba Dha Dha Dh a Dha Dha Dhsa Dha Dha Dha DhNa Dh1a Dh'a Dha Dha Dh_a Dhlw _Your battlesphere wavers and loses cohesion.  You see here 3 poisoned darts.a Dh;Y.####.#.##.##.#..##### #... .# #.#.##.##.#..# #... .# #.#.......#..# ##.# .####............# #.# ...........#####.# #.. a Dh ..########## #○# ### #.# #.# .# #(# .# #@# 87.2 (45.0) ..# #......# ..# #...#..# ..# #:#. ##.# ### ..# .. #.# #######.. ..# .∩ #.# .........###.#. . #.# #######.#  ........ #.# .........  .######.  #######.# a DhVe°8.2 (46a DhKa Dh1 _Found Weittun's Distillery.a Dh3a DhKa Dhda DhOa Dhv a Dh(na Dh*a Dh#-,a Dh.a Dh1a Dh2,a Dh4a Dh5a Dh*7a Dh7a Dh8a Dh9a Dhu;a DhB<a Dh=a Dhg>a Dh"GH #..#.####............# ###..............#####.# #<.)....########## #.# #.#.###.# #.# #.#.# #.# #(# ..###.# ######.# ......# #####......#a DhH1#####..# #..5#...#..# #..#..##.# #..# #...#.##.#### #..# #..∩..###.#...Searing Ray  ####..###.#.#...#.##.#  #............#.#..##.# .  #.##.######...#...##.# ### 5   white imp (asleep)  #.#### #### #..  #.#  .##  #.########a Dh*Tc 594.2 (6.0)5A white imp comes into view.Found a lumpy red potion.  The white imp shouts!a DhBU{0----====5.2 (7a DhYa Dh\ _The white imp hits you. The white imp freezes you. _You see here a book of the Fortress.a Dh   #<.) #.#  #.#  #.# #(#  ######.#  #####......#  #..5#...#..#  #..# #@#  #..# #...#.##.#  #..# #..∩..###.#  #.#...#.##.#  a Dhy....#.#..##.#  ###...#...##.#   #### #..  #.# .##  a Dh V   <.) #.#  #.#  #.# #(#  ######.#  #####......#  #..5#...#..#  #..# #@#  #..# #...#.##.#  #..# #..∩..###.#  #.#...#.##.#  ....#.#..##.#  ###...#...##.#   #### #..  #.# .##  a Dhc$4a Dh/v _A white imp is nearby!a Dh   #<.) #.#  #.#  #.# #(#  ######.#  #####......#  #..5#...#..#  #..# #@#  #..# #...#.##.#  #..# #..∩..###.#  #.#...#.##.#  ....#.#..##.#  a Dh###...#...##.#   #### #..  #.# .##  a Dh I   <.) #.#  #.#  #.# #(#  ######.#  #####......#  #..5#...#..#  #..# #@#a Dhn   #..# #...#.##.#  #..# #..∩..###.#  #.#...#.##.#  ....#.#..##.#  ###...#...##.#   #### #..  #.# .##  a Dh a Dh a DhY a Dh٭ ` _A white imp is nearby!a Dh -   #<.) #.#  #.#  #.# #(#  ######.#  #####......#  #..5#...#..#  a Dh b#..# #@#  #..# #...#.##.#  #..# #..∩..###.#  #.#...#.##.#  ....#.#..##.#  ###...#...##.#   #### #..  #.# .##  a Dhv o   <.) #.#  #.#  #.# #(#  ######.#  #####......#  #..5#...#..#  #..# #@# a Dhx  #..# #...#.##.#  #..# #..∩..###.#  #.#...#.##.#  ....#.#..##.#  ###...#...##.#   #### #..  #.# .##  a Dh ~ a Dh~ a Dh a Dhb ` _A white imp is nearby!a DhW a Dh RIskenderun's Battlesphere (4%) a Dha Dh=b Dh6 **   battlesphere (minion)You conjure a globe of magical energy.b Dh\< *The white imp gestures at you.b DhLV**b Dh30---------18-----===-6.2 (1b Dh{b Dh1 _The puff of frost hits you!b Dho**-Searing Ray*b DhN * *You focus your ray upon the white imp. The searing ray hits the white imp!b DhB 5**The white imp is severely wounded.(Press . to maintain the ray.)25-------7-------7ontinue: Searing RayRay * _The white imp hits you. The white imp freezes you.b DhV  The searing ray hits the white imp.  You kill the white imp!b Dh#*b Dh*b Dh*   battlesphere (minion)b Dhy b Dh i!**b Dh 6---8Searing Ray+ ** b Dh/ T_Vehumet accepts your kill.b Dhc b***b Dh S!**5--9++ **c DhiN###........##### #<.)....########## .#.###.#  (# ....########. #.......# #####......# ######..# ###..!#...#..# #..# #...(#:#..###*@.#####..∩..#...####..###.#.#...#.####............#.#.....##.######...#...###### #### #..#  * .#########.......*6=--200ast: Sec Dh=garing Ray * _You stop channelling your searing ray. Found a stone.c DhVKH<.)....########## .#.###.#  (# ....########.# #.......# #####...... ######..# ###..!#...#. #..# #...(#:#..## #.#*..#####..@..#...####..###.#.#...#.####............#.#..#...##.######...#...##### #### #..# .#*#######.......#######.#######**c Dh^m6----1c Dh`*c Dh` *c Dhac Dhd c Dhec Dh^fZ_There is an entrance to Weittun's Distillery here.c Dh" c Dh> Welcome to Weittun's Distillery! What would you like to do?  a -  120 gold 2 potions of brilliance (unknown)b -  75 gold a potion of enlightenment (unknown)  c -  150 gold a potion of haste (unknown)  d -  150 gold a potion of haste (unknown)  e -  120 gold a potion of heal wounds (unknown)  f -  45 gold a potion of lignification (unknown)  g -  120 gold a potion of magich -  60 gold a potion of might (unknown)  i -  15 gold a potion of moonshine (unknown) You have 411 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listd Dh d Dh  #<.)....########## #.#MrDarkGreen the Destroyer #.#.###.##.#Deep Elf of Vehumet *..... #.#.# #.##(#d Dh Health: 26/46 =============----------- ....###.#######.#Magic: 16/22 =================------- #.......# #####......#AC: 5Str: 4 ######..# ###..!#...#..#EV: 13Int: 34#..# #...(#:#..##.#SH: 0Dex: 13#..# #.#*..#.##.#### XL:  9 Next: 22% Place: Dungeon:7#..# #..@..###.#... Noise: ---------  Time: 7201.2 (0.0)####..###.#.#...#.##.#### -) Nothing wielded#............#.# Dh  40m..##.#... Cast: Searing Ray#.##.######...#...##.#####.#### #### #..##.#.##*   battlesphere (minion)#.#########........#########.####### _The white imp hits you. The white imp freezes you.  The searing ray hits the white imp.  You kill the white imp! _Vehumet accepts your kill. _You stop channelling your searing ray. Found a stone. _There is an entrance to Weittun's Distillery here.d Dh 8*d Dh d Dh" U**d Dh% d DhM} ##..............#### #<.)....###########.# #.#.#  #(# ....###.# ######........# #####..... ######..# ###..!#...#.#...(#:#. #.#*@.#.### #..# #..∩..##...###..###.#.#...#.####...........#.#......######...#...##.####### #### #.. .#########........#d Dh N**d DhҊ s2.2 (1 _*e Dhm #..#.####..... ###..............#### #<.)....###########.# #.#.#  #( ....###.# ######.#.......# #####......# ######..# ###..!#...#.#...(#@#. #.#*..#.### #..# #..∩..##...###..###.#.#...#.###...........#.#..#....######...#...##.#### *### #### #..# .#########e Dh~~**7=3 **You pick up a book of the Fortress and begin reading...7=4.2 (2e Dh** _You add the spells Awaken Armour and Forge Phalanx Beetle to your library.e Dh2*e Dh.e Dh;*e DhTf Dh###........##### #<.)....########## .#.###.#  (# ....########. #.......# #####......# ######..# ###..!#...#..# #..# #...(#.#..## #.#*@.#### #..∩..#...####..###.#.#...#.####............#.#.....##.######...#...###### #### #..#  * .#########.......**f DhOS[40m5.2 (1*f Dh<.)....########## .#.###.#  (# ....##f Dh3######.# #.......# #####...... ######..# ###..!#...#. #..# #...(#.#..## #.#*..#### #..@..#...####..###.#.#...#.####............#.#..#...##.######...#...##### #### #..# .#*#######.......#######.#######f Dh?**f Dh!q8==6f DhU**f DhY h _There is an entrance to Weittun's Distillery here.f DhN.#.###.#  ( ....########.# #.......# #####...... ######..# ###..!#...#. ...(#.#..## #.#*..#.#### #..∩..##...####..###.#.#.@.#.###............#.#....##.######...#...###### #### #.. .######### # *.......#######.#######f Dh>PU #.......###f DhiQf DhyYP.*f Dh]-7 _f Dh)eC**f Dh)gf Dha **** _You can't go down here!g Dhh<.)....###########. #.#.#  #(# ....###.# ######........# #####..... #######..!#...#.#...(#.#..# #.#...#.#### #..# #..@..#...###..###.#.#.*.####...........#.#..#....######...#...##.####### #### #..# .##*########........#########.#######**g Dh8=9==8g DhV**g Dhj _You swap places. _There is an entrance to Weittun's Distillery here.g DhWelcome to Weittun's Distillery! What would you like to do?  a -  120 gold 2 potions of brilliance (unknown)b -  75 gold a potion of enlightenment (unknown)  c -  150 gold a potion of haste (unknown)  d -  150 gold a potion of haste (unknown)  e -  120 gold a potion of heal wounds (unknown)  f -  45 gold a potion of lignification (unknown)  g -  120 gold a potion of magich -  60 gold a potion of might (unknown)  i -  15 gold a potion of moonshine (unknown) You have 411 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listj Dh x  a -  120 gold 2 potions of brilliance (unknown)  g +  120 gold a potion of magic After the purchase, you will have 291 gold pieces.[Enter] buy marked itemsl Dh c -  d + 150 gold a potion of haste (unknown)  g +  120 gold a potion of magic14m DhY Purchase items for 270 gold? (y/N)m DhFc - d -  12eal wounds (unknown)  e -  45 gold a potion of lignification (unknown)  f -  60 gold a potion of might (unknown)  g -  15 gold a potion of moonshine (unknown) gGm Dh0m Dhdq#<.)....########## #.#m DhƓ7MrDarkGreen the Destroyer m DhQ#.#.###.##.#Deep Elf of Vehumet *..... #.#.# #.##(#Health: 28/46 ==============---------- ....###.#######.#Magic: 19/22 ====================---- #.......# #####......#AC: 5Str: 4 ######..# ###..!#...#..#m DhoEV: 13Int: 34#..# #...(#.#..##.#SH: 0Dex: 13#..# #.#...#.##.#### XL:  9 Next: 22% Place: Dungeon:7#..# #..@..###.#... Noise: ---------  Time: 7208.2 (0.0)####..###.#.#.*.#.##.#### -) Nothing wielded#............#.#..##.#m Dh!... Cast: Searing Ray#.##.######...#...##.#####.#### #### #..##.#.##*   battlesphere (minion)#.#########m Dh#........#########.#######You pick up a book of the Fortress and begin reading... _You add the spells Awaken Armour and Forge Phalanx Beetle to your library. _There is an entrance to Weittun's Distillery here. _You can't go down here! _You swap places. _There is an entrance to Weittun's Distillery here.m Dh m Dhv!m Dh *m Dhn - 4 potions of haste (gained 1); b - 3 potions of magic (gained 1)m Dhm Dhm Dh*m Dhp*m Dh/m Dh m Dhm DhW_Thank you for shopping at Weittun's Distillery!m Dh Im Dh m DhW $ _m Dh| Xm Dh m Dh% L20=m DhA m Dh6 m Dh: S9=m Dh m Dh& ,m Dh m DhE m Dh a1==m Dh* m Dhv ,m Dh@ m Dhl m Dhl E30=m Dhl m Dh m Dh b2===m Dh m Dh' ,m DhY m Dh m Dhn L1=m Dh m Dhc ,m Dh m Dh: m Dh 3==m Dh m DhF" ,m Dh# m Dh& m Dh' K2=m Dh-( m Dh* m Dh* m Dh+ m Dhj- m Dh. m Dh. m Dh0 m Dhp1 m DhA2 m Dh!4 m Dh4 N33=m Dh5 m DhW8 ,m Dh/: m DhD m DhlF ,m DhG m DhBJ X _Your battlesphere wavers and loses cohesion.m DhJ P4=m DhK m DhM ,m DhN m DhP ,m DhQ m DhT ,m DhXV m DhX a5=m DhtZ m DhN\ ,m Dh] m Dh_ ,m Dh` m Dhb m DhMc m Dhd m Dhif m Dhg N6=m Dhg m Dhi m DhKj m Dh k m Dhl m Dhsm m Dho m DhMq m Dhq m Dhr m DhCt m Dhhu K7=m DhZv m Dhox ,m Dhy m Dh?{ m Dh{ m Dh| m Dh6~ m Dh~ U8=m Dh m Dhn m Dh m Dhł m Dhe m DhS m Dh m Dh m Dh] m Dh m DhÊ m Dho K9=m Dhn m DhW m Dh m Dh m Dh ,m Dh m Dh ,m Dh m DhK V40=m Dh m Dh m Dh ,m Dh m Dh ,m Dh^ m Dh m Dh K1=m Dh m Dhc m Dh m DhѪ m Dhw m Dh" m Dh m Dh m Dh4 m Dh m Dh m Dh^ U2=m Dh m Dhr ,m Dh۹ m Dh| ,m Dh m Dh ,m Dh m Dh a3=m Dh m Dh+ m Dh m Dh m Dh m Dh m Dhw m Dh m Dh U4=m Dh m DhI m Dh m Dh m Dhp m Dh? m Dh m DhI m Dh m Dh m Dhr m Dh K5=m Dh m Dh m Dhp m Dh m Dh m Dhz m Dh' m Dh m Dh m Dh m Dh: m Dh h6==m Dh m Dh m DhY m Dh m Dh m Dh_ m Dh m Dh m Dh m Dh m Dh m Dh m Dhx m Dh  #..#.# #.#.......#..#  #..#.####............# m Dh  ###..............#####.#  #<.)....########## #.#  #.#.###.# #.#.#.# #.# #(# .....###.# ######.# ##.......# #####......#  ######..# ###..@#...#..#  #..# #...(#.#..##.#  #..# #.#.#...#.##.# ##m Dhb _ #..# # ##..∩..###.# .. ####..###.#.#...#.##.### #............#.#..##.#.. #.##.######...#...##.### #.#### #### #..# #.# m Dh . .##m Dhu 0770.0)m Dh H=9.2 (71m DhQ m Dh4 V _J - a lumpy red potionm Dhi   You see here a stone. _m Dh&w nm Dhy m Dh${ m Dh} m Dh6 m Dhj m Dh^ m DhÅ m Dh" m Dhԉ m Dh m Dh m Dh~ m Dh m Dh m Dh m DhQ m DhC m Dh m Dh m Dh m Dhy m Dhz m Dh m Dh Xm Dh4 m Dh$ m DhL m Dh m Dhn m Dh^ m Dh m Dh m Dh m Dhu m Dh m DhK m Dh m Dh m Dh, m Dh m Dh m Dh m Dh m Dhp m Dh m Dh( m Dhz m Dh- m Dh m Dh m Dh m Dh m DhA m Dh3 m Dho m Dh+ m Dh m Dhh m Dh m DhV m Dh m Dhc m DhE m Dh3 m Dh m Dh m Dh m Dh m Dh m Dh m Dh m Dh m Dh m Dh m Dh  m Dh m Dh *_You now have 156 gold pieces (gained 15).m Dh m Dh m Dh m Dh m Dh m Dh  m Dh= m Dh m Dh m Dh> m Dh ,m Dh m Dho m Dh m Dh  m Dh m Dh m Dh m Dh m DhG" m Dh% m DhK' m DhG+ ,m Dh. m Dh/ m Dh 1 m Dh3 m Dhq6 m Dh>:  m DhR; m DhX= p_d - 8 scrolls labelled QEEMUNOY UPNI (gained 1)m DhL m DhtM Bm Dh@N m DhO m DhT m Dh=U ,m DhU m DhV m DhW ,m DhwX m DhO[ m Dh\ ,m Dhd] m Dhx U #.##.. #(###. ######.# #.m Dh{  #####......# #. ###...#...#..# #. #...(#.#..##.# ######. #.#.#...#.##.# ############...... #.##..∩..###.# #................. #.#.#...#.##.# #@##########.#####321.2 (42 .....#.#..##.# #...............# ###...#...##.# #..#########.##.# ######..##.# #..## #.##.## #.###.###...# #.##... ## #.# #.....#.# ####.##### .# #.#######...# #....# .#######.........### #.#### .......########### #.#m Dhz| m Dh m Dh E _Done exploring.m Dh*l3m Dhmm Dh@...(...0.0).......##.# #...###.###..# #.................m Dh,m Dh+E _Done exploring.n DhIn Dhn Dh.n Dh[ _Done exploring.n Dh [n Dh\n Dh]n Dh#4n Dh n Dh7E _Done exploring.n Dh%n Dhc'Where to? (Tab - D:7, ? - help)  D - Dungeon  T - Temple o Dho Dh2#.##.. MrDarkGreen the Destroyer#(###. Deep Elf of Vehumet *.....######.##. Health: 46/46 ========================#####......##. Magic: 22/22 ======================== ###...#...#..##. AC: 5Str: 4 #...(#.#..##.#######. EV: 13Int: 34 o Dh6#.#.#...#.##.# ############...... SH: 0Dex: 13 #.##..∩..###.# #................. XL:  9 Next: 22% Place: Dungeon:7 #.#.#...#.##.# #@##########.##### Noise: ---------  Time: 7321.2 (0.0) .....#.#..##.# #...............# -) Nothing wielded ###...#...##.# #..#########.##.# Cast: Searing Ray######..##.# #..###.##.###.###.###...##.##... ## #.# #.....#.# ####.##### .# #.#######...# #....# .#######.........### #.#### .......########### #.# _You now have 156 gold pieces (gained 15). _d - 8 scrolls labelled QEEMUNOY UPNI (gained 1) _Done exploring. o Dh58_Done exploring. _Done exploring. _Done exploring.o Dh/Co DhDo Dh6F$ _o DhyOno DhPo DhQo DhxR,o DhTo DhU,o DhVo DhXo DhY,o DhOZo Dh)\o Dh`]Bo Dh_o Dh`,o Dhao DhdBo DhTeo Dhfo Dhgo Dhzh,o DhLjo Dh3k,o Dh lo Dhmo Dh~no DhUo,o Dh0qo DhMro Dh%so Dhso Dhuo Dh&vo Dhvo Dhwo Dhxo Dhyo Dhzo Dh~{o DhM}o Dhi~o DhAo Dho Dho Dh-o Dho Dho Dho Dho Dho Dhfo Dhso Dho Dhho Dh(o DhŒo Dho Dh׎o Dho DhFC  You see here 3 poisoned darts.o Dhco Dh) _o Dho Dho Dh>,o Dho Dho Dhvo Dh8o Dho Dhqo Dh3,o Dh7o Dhuo Dho Dhdo Dh%o Dhao Dho DhXo Dho Dho DhRo Dho Dho Dho DhBo DhHo DhO,o Dho DhNY  There is a stone staircase leading down here.o Dho Dho DhG$ _o Dh%o Dh 8o Dh o Dh,o Dho Dh l _You climb downwards.  There is a stone staircase leading up here.o Dho Dhs ##  .#  .#  o Dh###.######  .........  ###  #@....... 51.0 (29.8) #....####  #.D..# o DhSearing Ray #.....z #....### #....#D   steam dragon (asleep) ###.## z   wight .# o Dh)o Dho Dhd _There are monsters nearby!o DhF  ## .# .# ###.######  .........  #.....###  #@....... o Dh  #....####  #.D..#  #.....z  #....###  #....#  ###.##  .# o DhV  ## .# .# ###.######  .........  #.....###  #@.......  #....####  #.D..#  #..... #....### #....#  o DhW ###.##  .# o DhZ o Dh:\ o Dh_ o DhQb d _There are monsters nearby!q DhlIskenderun's Battlesphere (4%) q DhNzB *DDcatching breath)*   battlesphere (minion)You conjure a globe of magical energy.q Dh߀ ****The steam dragon breathes steam at you.q Dh q Dh' @*§z.*The ball of steam misses you.q DhLn 18-----======2.0 (1.0)q Dhr U**q Dht 6 _You hear an angry buzzing noise.q Dhv.*q Dh1Searing Rayq DhDK**q Dhªr Dh({ **** r Dhd*lYou focus your ray upon the steam dragon.  The searing ray hits the steam dragon!r DhI **, ally t…)r Dh*The steam dragon is moderately wounded.Your battlesphere fires at the steam dragon!  The barrage of energy hits the steam dragon!r DhUB  The steam dragon is heavily wounded.(Press . to maintain the ray.)  You kill the steam dragon!Vehumet accepts your kill.r Dh&Z*z   wight*   battlesphere (minion)r DhY  You feel your power returning.r Dhp §*.§..z...z.z 2 wightsYou are engulfed in a cloud of scalding steam.r Dh K2---7------9==----3ontinue: Searing RayRay r DhE7*r Dh _A wight comes into view. It is wielding a +1 long sword of freezing.s Dh)=u******s Dhs Dh §*****(1 ally target)*Your battlesphere fires at the wight! The barrage of energy hits the wight!s DhX,s Dh_...z*.....z.s Dhm` .s Dhb-------4+ s DhiU**s Dhcm] _The wight is heavily damaged.s Dh)k ******s Dh ****Your battlesphere fires at the wight!  The barrage of energy hits the wight but does no damage.s Dh9z l  The wight is heavily damaged.s Dh| s Dh} ,s Dh~ S  You are engulfed in a cloud of scalding steam.s Dh s Dht h  A hornet comes into view.s Dhz Az*.....z.z.y   hornet (distracted)zzz 3 wights (1 ally target)y*   battlesphere (minion)s Dh 0----6---5++ s DhH U**s Dh v _A wight comes into view. It is wielding a +0 scimitar.t DhF!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t Dh   MrDarkGreen the Destroyer  Deep Elf of Vehumet *..... ## Health: 40/46 ====================---- .# Magic: 14/22 ===============--------- .# AC: 5Str: 4 ###.######  EV: 13Int: 34 .........  SH: 0Dex: 13 #.....###  XL:  9 Next: 29% Place: Dungeon:8 #@z......  Noise: ---------  Time: 7355.0 (0.0) #.*..####  -) Nothing wielded #....#  Continue: Searing Ray Dh k2;15H #...z.z  Ray++  #....###  #....#  y   hornet (distracted) ###.##  zzz 3 wights (1 ally target) y#  *   battlesphere (minion)Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 scimitar of freezing and wearing a +0 robe (83% to  hit)u Dh[MrDarkGreen the DestroyerDeep Elf of Vehumet *.....##Health: 40/46 ====================----.#Magic: 14/22 ===============---------.#AC: 5Str: 4###.######EV: 13Int: 34.........SH: 0u Dh_HDex: 13#.....###XL:  9 Next: 29% Place: Dungeon:8#@****...Noise: ---------  Time: 7355.0 (0.0)#.*..####-) Nothing wielded#....#Continue: Searing Ray#...z.zRay++ #....####....#y   hornet (distracted)###.##zzz 3 wights (1 ally target)y#*   battlesphere (minion)Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 scimitar of freezing and wearing a +0 robe (83% to  hit)  You focus your ray upon the wight.u Dh"**Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +3 scimitar of freezing and wearing a +0 robe (83% to  hit)  You focus your ray upon the wight.  The searing ray hits the wight but does no damage.r battlesphere fires at the wight! The barrage of energy hits the wight.u DhvTThe searing ray hits the wight but does no damage.  Your battlesphere fires at the wight! The barrage of energy hits the wight.  The wight is almost destroyed.(Press . to maintain the ray.)  u Dh7Your battlesphere fires at the wight! The barrage of energy hits the wight!  You destroy the wight!u Dh9*) 2 wights*u DhrHu DhIu DhQ z...*.z.yy.*Vehumet accepts your kill.The wight hits you with a +3 scimitar of freezing!u Dhs*P: 24/45 (46)--------P: 15/22 =32==6.0 (1 Drainu Dh5y8*u Dh{h _You feel drained. The wight freezes you.v Dh Q8*v DhRv Dh{YU**v Dh\v Dh*]v Dhp^v Dh&h*z.y.*v DhPo5=--------7astDrainv Dhp:*v Dhgu _You stop channelling your searing ray. The wight closely misses you.v Dh&_#####)###.###...#.####.# #.##........))....<#.# #.# #.##.####..))........# #.# #.# ##.####..#.####..#.# #.# #.# #.............#..#.# #.# #.. #(<#.............#.# #.# ### #..#.##..#.##.#....# #.# #.)..##..#.##.##.#.####.##7 #.#..##.........@.## ..#.####.#.##.##z### ..#.# #.#.##.##.#..# ..#.# #.#.......#..# # ..#.####............# .............. Dh`40m#####.#z   wight )....########## #.# .###.##.# .# #.##(#==-v Dh+jv Dh4-8.5 (2.5v Dhv Dh} _You climb upwards. _There is a stone staircase leading down here.w Dh|  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w Dh} w Dh  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy3%4  d - Iskenderun's Mystic Blastw Dh dConjuration/Translocation 4%4  e - Iskenderun's BattlesphereConjuration/Forgecraft 4%4 Select a spell to cast[!]/[I] toggle spell headersx Dh[C x DhN # #####)###.###...#.####.# #.# MrDarkGreen the Destroyer#........))....<#.# #.# #.# Deep Elf of Vehumet *.....#.####..))........# #.# #.# HP: 25/45 (46) =============----------- ##.####..#.####..#.# #.# #.# MP: 15/22x DhUQ ================-------- #.............#..#.# #.# #.. AC: 5Str: 4 #(<#.............#.# #.# ### EV: 13Int: 34 #..#.##..#.##.#....# #.#SH: 0Dex: 13 #.)..##..#.##.##.#.####.## XL:  9 Next: 32% Place: Dungeon:7 #.#..##.........@.......## Noise: ---------  Time: 7358.5 (0.0) ..#.####.#.##.##z#..###### -) Nothing wielded ..#.# #.#.##.##.#..## Cast: Searing Ray  DhST 2d..#.# #.#.......#..## Drain ..#.####............# ..............#####.#z   wight )....########## #.# .###.##.# .# #.##(# _You feel drained. The wight freezes you. _You stop channelling your searing ray. The wight closely misses you. _You climb upwards. _There is a stone staircase leading down here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x Dh"Z f #####)###.###...#.####.# #.# MrDarkGreen the Destroyer#........))....<#.# #.# #.# Deep Elf of Vehumet *.....#.####..))........# #.# #.# HP: 25/45 (46) =============----------- ##.####..#.####..#.# #.# #.# MP: 15/22================-------- x DhC] #.............#..#.# #.# #.. AC: 5Str: 4 #(<#.............#.# #.# ### EV: 13Int: 34 #..#.##..#.##.#....# #.#SH: 0Dex: 13 #.)..##..#.##.##.#.####.## XL:  9 Next: 32% Place: Dungeon:7 #.#..##.........@.......## Noise: ---------  Time: 7358.5 (0.0) ..#.####.#.##.##z#..###### -) Nothing wielded ..#.# #.#.##.##.#..## Cast: Searing Ray ..#.# #.#..... Dh^ A;49m..#..## Drain ..#.####............# ..............#####.#z   wight )....########## #.# .###.##.# .# #.##(# _You feel drained. The wight freezes you. _You stop channelling your searing ray. The wight closely misses you. _You climb upwards. _There is a stone staircase leading down here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x Dhj ~  You erupt in a blast of force!  The mystic blast hits the wight but does no damage.x Dhl |2---=====9.5 (1x Dhs x Dhv = _The wight closely misses you.x Dh y DhhW  Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y Dh  .z You erupt in a blast of force! The mystic blast hits the wight!  The wight is severely damaged.68/22 --------60y Dh] y Dh:y Dh6_The wight is knocked back by the mystic blast.y DhW W  Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y Dh= Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy3%4  d + Iskenderun's Mystic Blast Conjuration/Translocation 4% 4 e - Iskenderun's BattlesphereConjuration/Forgecraft 4%4 Select a spell to cast[!]/[I] toggle spell headersz Dh z Dh z Dhλ 6 #####)###.###...#.####.# #.# MrDarkGreen the Destroyer#........))....<#.# #.# #.# Deep Elf of Vehumet *.....#.####..))........# #.# #.# HP: 26/45 (46) =============----------- ##.####..#.####..#.# #.# #.# MP: 8/22z DhQ ========---------------- #.............#..#.# #.# #.. AC: 5Str: 4 #(<#.............#.# #.# ### EV: 13Int: 34 #..#.##..#.##.#....# #.#SH: 0Dex: 13 #.)..##..#.##.##.#.####.## XL:  9 Next: 32% Place: Dungeon:7 #.#..##.........@.......## Noise: =====----  Time: 7360.5 (0.0) ..#.####.#.##.##.#..###### -) Nothing wielded ..#.# #.#.##.##.#..## Casz Dhi t: Searing Ray ..#.# #.#.......#..## Drain ..#.####........z...# ..............#####.#z   wight )....########## #.# .###.##.# .# #.##(#Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits the wight!  The wight is severely damaged. _The wight is knocked back by the mystic blast.  Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z Dh y #####)###.###...#.####.# #.# MrDarkGreen the Destroyer#........))....<#.# #.# #.# Deep Elf of Vehumet *.....#.####..))........# #.# #.# HP: 26/45 (46) =============----------- ##.####..#.####..#.# #.# #.# MP: 8/22========---------------- z Dh #.............#..#.# #.# #.. AC: 5Str: 4 #(<#.............#.# #.# ### EV: 13Int: 34 #..#.##..#.##.#....# #.#SH: 0Dex: 13 #.)..##..#.##.##.#.####.## XL:  9 Next: 32% Place: Dungeon:7 #.#..##.........@.......## Noise: =====----  Time: 7360.5 (0.0) ..#.####.#.##.##.#..###### -) Nothing wielded ..#.# #.#.##.##.#..## Cast: Searing Ray ..#.# Dh 9m #.#.......#..## Drain ..#.####........z...# ..............#####.#z   wight )....########## #.# .###.##.# .# #.##(#Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits the wight!  The wight is severely damaged. _The wight is knocked back by the mystic blast.  Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z Dh z Dh *z.*   battlesphere (minion)z Dhu 5---===--1.5 (1z Dh+ T**z Dh < _You conjure a globe of magical energy.z Dh% *****You focus your ray upon the wight. The searing ray hits the wight.z DhA{ Dhs  The wight is severely damaged.Your battlesphere fires at the wight! The barrage of energy hits the wight!  You destroy the wight!.****   battlesphere (minion){ Dh$ .*..).  Vehumet accepts your kill.{ Dh ealth: 26/46 agic: 3/22-----4---2ontinue: Searing RayRay  _(Press . to maintain the ray.){ Dh T**{ Dh i _Your life force feels restored.{ Dht******{ Dhd2*..).*7=2------3+ _**{ Dho   You stop channelling your searing ray.3= _{ DhX} I{ Dh 8=4=={ Dh { Dh ,{ Dh { Dh { Dh { Dh@ { Dh 5=={ DhK 99{ Dh 0={ Dh| { Dhݯ ,{ Dhѱ { Dh= { Dh( ^6=={ Dh { Dh { DhϺ { Dhu { Dh { Dh 30=7=={ Dh { Dh { Dh| { Dh: { Dh ,{ Dh 1=8=={ DhY { Dh ,{ Dh { Dh< ,{ Dh { Dh { Dh ^9=={ Dh { Dh { Dh K2={ Dh^ { Dhb B{ Dh3 { Dh 10/22=={ Dh { Dh ,{ Dh { DhB { Dh 33=1==={ DhS { Dh! ,{ Dh" { Dh& ,{ Dh*) { Dh+ ;4{ Dhn, =12==={ Dh'/ { Dh/5 B{ Dh7 ,{ Dh9 { Dh2< ;3{ Dh< E=={ Dhs> { Dh@ { DhA D5={ DhC { Dh I ,{ DhK { Dh{[ 4=={ DhE^ ,{ Dh{` { Dhb 96{ Dhc 2={ Dhe { Dhg j5=={ DhCh { Dhi { Dhw { Dhz ,{ Dh| { Dh _Your battlesphere wavers and loses cohesion.7=6=={ Dh { Dhۋ { DhO { Dh [7==8=8=={ Dh\ 9={ Dh ~9=={ Dh { Dh 20=={ Dh 40={ Dh { Dh { Dh h1=={ Dh 3{ Dh D1={ Dh| { Dh ,{ Dh { Dh 2==={ Dh/ Q _Magic restored.{ Dh { DhN 92{ Dh 2={ Dhp { Dh  ,{ Dh { Dhe =={ Dh. 3=4={ Dh3 B{ Dh4 { Dh; 5={ Dh@ { DhA { DhGB { DhC { DhE ,{ DhG { DhK { DhL h6=={ Dh>N { DhUS $ { DhT _HP restored.{ DhU { DhjV { DhHW { Dh\^ X{ Dhe T.####..))........# ##.####..#.####.. #.............#..#. #(<#...........{ Dhe <##.##..#.##.#... .)..##..#.##.##.#.### #..##.........>......# ..#.####.#.##.##.#..#### ..#.# #.#.##.##@#..# -- #.#......)#..# ###............# Cast: Searing Ray { Dhh ............########### .###.#######.# .....# #####......#{ Dh)k  ##.####..# #.............#. #(<#.{ Dh%l ## #..#.##..#.##.#....# ).#.#.#####.......>...... ..#.####.#.##.##.#..#### #.#.##.# #......###......# ......#####.##{ Dhml n# ###..# ###...#...#..#{ Dh>s 1436.5 (73.0){ Dhgu ,7.5 (74{ Dhz { Dh}   { Dh} qThings that are here: _a +3 scimitar of freezing; a +0 robe| Dh2Level 7 of the Dungeon <<<>>>∩(Press ? for help)#####)###.###...#.####.# #.##.##.##......##........))....<#.# #.# #.##.##.##.#)##.##.####..))........# #.# #.##.##.## #.#.##.###.####..#.####..#.# #.# #.##.#...#######.#..#.##.............#..#.# #.# #...(.........##.##.#.##(<#.............#.# #.# ####.#...####.##.##)#.##..#.##..#.##.#....# #.##.....####.##.##.#.##.)..##..#.##.##.#.####.###........>.##.##.#.#########.#..##.........>.......##...##..######.##)#.##........#.####.#.##.##.#..######..........###.##.#.##.#####..#.# #.#.##.##.#..##...##..##..........##.# #..#.# #.#......@#..###.###..######.##.####.# #..#.####............##.| Dh:###..######.##.##.# ###..............#####.##.........)......##.# #<.)....########## #.######...#####.#####.# #.#.###.##.##...# #...##.###.#.# #.##(###.## #.####.......###.#######.##.# #.######.......# #####......##.# #.#######..# ###...#...#..##.# #.##..# #...(#.#..##.#######.# #.##..# #.#.#...#.##.# ############......# #.##..# #.##..∩..###.# #.................# #.#} DhG.@} Dh5.#} Dh` 5#.} Dh) 5.#} Dh 5# } Dh49  } Dh9 #} Dhn5#.~ DhO5.#~ Dh25# ~ Dhz.9  ~ Dh9  ~ Dh( 9  ~ Dh9  ~ Dh9 #~ Dh_u5#.~ Dh5..~ Dhm5..~ Dh%5.(~ Dh]5(.~ Dh5..~ Dhl=5..~ Dh85..~ Dh-5..~ Dh5..~ Dh:.#~ Dh} :##~ DhI##~ DhѼ Dh5:#. Dh##.####..#.####..#.# #.# #.# MrDarkGreen the Destroyer #.............#..#.# #.# #.. Deep Elf of Vehumet *..... #(<#.............#.# #.# ### Health: 46/46 ======================== #..#.##..#.##.#....# #.#Magic: 22/22 ======================== #.)..##..#.##.##.#.####.## AC: 5Str: 4 #.#..##.........>.......## EV: 13Int: 34 ..#.####.#.##.##.#..###### SH: 0Dex: 13 ..#.# #.#.##.##.#..## XL:  9 Next: 34% Place: Dungeon:7 ..#.# #.#[39 DhV ;49m......@#..## Noise: ---------  Time: 7437.5 (0.0) ..#.####............#-) Nothing wielded ..............#####.#Cast: Searing Ray )....########## #.# .###.##.# .# #.##(# .###.#######.# .....# #####......# ###..# ###...#...#..# _You stop channelling your searing ray. _Your battlesphere wavers and loses cohesion. _Magic restored. _HP restored.  Things that are here: _a +3 scimitar of freezing; a +0 robe _ Dh# Dhf-B Dh/ Dh0 Dh]2 Dh6 Dhm8 Dh9 Dh: Dh= DhA DhIB Dh4D DhJ DhM DhO DhQ Dh[ Dh!] Dh] Dh/_ Dhb Dhd Dhoe Dhf Dhi Dhk DhGl Dhm Dhp Dhr Dh's Dht Dhmw Dhy Dhvz Dh{ Dh~ Dh+ DhÀ Dh+ Dh Dh Dh@ Dhu Dh Dh Dh@ Dhq DhG Dh Dh Dh Dh Dh Dh Dh Dh Dh* Dhǟ Dh Dh  DhR   DhThings that are here:   Dh3)a +0 orcbow; a centaur skeleton Dh DhX Dh;  Dh_ Dh DhN Dh Dhq Dh Dh Dh< Dh Dh Dhx Dh Dh Dhp Dh"  Dh2#  Dh#  Dh$  Dh)(  Dh= J DhH  Dh J  DhnK , DhHL  DhP  Dh3X X Dh6Y , Dh3Z  Dh[  DhI]  Dh]  Dh<^  DhN`  Dh7a  Dha  DhBb  DhFd  Dh@e  Dhe  Dh6f  Dhh  Dh5i  Dhi  DhHj  Dh&l  Dhm  Dh n  Dhn  Dhp  Dhq  Dhkr  Dh,s  Dht  Dhsv  Dhv  Dhw  Dhy  Dh | , Dhj}  Dh+  Dh , DhӁ  Dh  Dh , Dh  Dh  Dh  Dha  Dh6  Dh"  Dh  Dh!  Dh  Dh  #.##.##.# ###.##.#  #.##.##.# #......#  #.##.##.# #.#)##.#  #.##.##.## #.#.##.# #.##.#...#######.#..#.#  #...(.........##.##.#.#   Dh ####.#...####.##.##)#.#  #.....####.##.##.#.#  ##.......@>.##.##.#.# 80.5 (43.0) #...##..######.##)#.# #..........###.##.#.# #...##..##..........# ##.###..######.##.### #.###..######.##.# #.........)......# #####...#####.#### #...#  Dhh C#...# Dh  DhF  Dh -_#.##.##.# ###.##.# #.##.##.# #......# #.##.##.# #.#)##.# #.##.##.## #.#.##.# #.##.#...#######.#..#.# #...(...##.##.#.# ####.#...####.##.##)#.# #.....####.##.##.#.# ##........@.##.##.#.# #...##..######.##)#.# #..........###.##.#.# #...####. 1.5 (1.0) _There is a stone staircase leading down here. Dh DhK Dh Dh Dh-2 _ Dh Dh"h .. .....  . ....###  .##...#...  #.......#  #......#  ####......#  #.........# 8 #.@....#  ########   Dh1-3.3 (1.8 Dh6 Dh8} _You climb downwards. _There is a stone staircase leading up here. Dh I Dhʁ  Dh  DhƔ P _ Dh , Dh  Dh  Dh , Dh  Dh  Dh  Dh  Dhu  Dh  Dhk  Dhܻ  Dhi  Dhw .. ...... .. .....# . ....### Dh  .##...#... #.......# #......# ####......##..###.........##...@##.<....##.############..## DhU -8.3 (5.0 Dh +9.3 (6 Dh+  Dhd ' _K - a ring of ice Dhߌ Dh Dh4 Dh DhX Dh .. ...... .. .....# . ....### .##...#... #.......# #......### ####......# #..###.........# #.@..##.<....# #.###### ...Searing Ray DhCR ##.S#.#..S   water moccasin (asleep)..#.. Dh,90.3 (1 Dh+1.3 (2 Dh Dha _A water moccasin comes into view. DhX ..   ..   .       #......#  ## ####......#  DhY' #..###.........#  #.@..##.<....#  #.####  ... ##.S #.# .. ..# .. DhN  ..   ..   .       #......#  ## ####......#  #..###.........#  #.@..##.<....#  #.####  ... ##.S #.# .. ..# ..  _A water moccasin is nearby! Dh@ Iskenderun's Battlesphere (4%)  Dhp  DhqE You conjure a globe of magical energy. Dhu*S.S*   battlesphere (minion) Dhvh18-----===2.3 (1 Dh+yU** Dhb{8 _The water moccasin hisses angrily. DhY*Searing Ray* Dhk Dha ******You focus your ray upon the water moccasin. Dhtl *** (ally target)*The searing ray misses the water moccasin.Your battlesphere fires at the water moccasin!  The barrage of energy hits the water moccasin! Dhz* *r battlesphere fires at the water moccasin!  The barrage of energy hits the water moccasin!  The water moccasin is moderately wounded.  (Press . to maintain the ray.) Dh*M  The water moccasin is almost dead..*S...*6--------3ontinue: Searing RayRay  Dh 6*  Dh Dh(M_The water moccasin barely misses you. Dh  The searing ray hits the water moccasin!  You kill the water moccasin! Dh ****   battlesphere (minion) Dhm C†. Dhf a--40-4Searing Ray+ * _Vehumet accepts your kill. Dh[o  You stop channelling your searing ray. _7=8== Dh!mX Dhis Dhbt Dhv Dhgw Dhw9 DhMx/== Dhx Dhy DhL} Dh*~ Dh( Dhz DhaB Dh Dh20 Dh/== Dhn Dh Dh< Dh7 DhQ, Dh Dh? Dh, Dh Dh1 Dh /== Dh Dh DhQ Dh  Dh) Dh DhW Dhݿ2 Dha0=== Dh Dh  Dh  Dh3 Dh_Magic restored. Dh DhR .. ...... Dha## .. .....# Dhpb#. . ....### DhB#) .##...#... DhV7#. # Dh .# Dh5@#. #......# Dh ##. ####......# DhN #..### Dh.# Dh #@*..##.<....# Dhb-- Dh510 Dh; 6.0) Dh #†#### Dh!# DhM ...# Dh&ast: Searing Ray  Dhi" # Dh,#... DhH # Dh+.## Dh&! .. Dh* Dh Dhx3..#  Dh Dh! .. Dh Dh Dh-- Dhs%1.3 (17 Dh Dh?* Dh* Dh Dh'  Dh Dh4'_You swap places. Found a flail. DhZ .. ...... ### .. ..... #.. . ....### #)# .##...#... #.# #.......# #.# #......# ##.# ####......##.@###.........#0.0)#[..#.*..##.<....##.###†#############. ...## ##... #.##* .. ..#..*.*2.3 (1**  Dh_Found a robe. DhMU_ DhBc== Dhnn Dh@|R  You see here a +0 robe. Dh| _ Dh} Dh Dh Dh, DhT Dh\ Dh, Dh@ Dh Dh Dh Dhl Dh Dh Dht Dh , Dha Dh Dh' Dh4, Dh Dh Dh! Dh, Dh Dh DhC, Dh Dh DhK Dh=, DhbB Dh, Dh Dh4 Dh#[..#....##.<....###.###†#############......#### #####.....# #####.###.#  Dh^#.....# #...*## #....# #...@# 253.0).....# ###....  #..#..## #........##..#####. * ..####. .(.... #.. Dh-Q.** DhP,6.3 (14 Dh:* Dh'% _Found 4 stones. DhDC  DhH , DheJ  DhM  DhJP  DhcT , Dh5V  DhPX  Dhk  Dho , Dhp  Dhs Q _Your battlesphere wavers and loses cohesion. Dhv 3 Dhw  DhEy  Dh{ , Dh|  DhU~  DhQ  Dh , Dh}  Dhy  Dh  Dh #......#### #####.....# #####.###.# #.....#  Dho! #....## #....# .###....## ###....#.....####....#####.....@.[ Dh" 33m#33.3 (7.0)#..#..#####........  Dh" .###..###### .##...# ###.##### Dh& #.y(. ........ y   hornet (wandering)###... #.....###.#. #<z..#.☼..### DhI(  Dh*/  Dh3 ] _A hornet is nearby! Dh7       .##  #....## ###....  #.....####....#  ####.....@.# #..#..### ##  #........ .#  ##..###### .#  #...#  #.y(.  ###...  #.#. #< Dh(n@       .##  #....## ###....  #.....####....#  ####.....@.# #..#..### ##  #........ .#  ##..######  #...#  #.y(.  ###...  #.#. #< _A hornet is nearby! Dh1'7       .##  #....## ###....  #.....####....#  ####.....@.# #..#..### ##  #........ .#  ##..###### .#  #...#  #.y(.  ###...  #.#. #< Dh       .##  #....## ###....  #.....####....#  ####.....@.# #..#..### ##  #........ .#  ##..######  #...#  #.y(.  ###...  #.#. #< Dh Dha Dh] _A hornet is nearby! Dhd  Dhu RIskenderun's Battlesphere (3%)  Dh  Dh  DhYw K  You conjure a globe of magical energy. Dh,| *y.y*   battlesphere (minion) Dh| h18-----===4.3 (1 Dh> ;* Dhކ 0 _The hornet buzzes angrily. DhRI** Dh:ZSearing Ray** Dh\ Dh=S ** Dh** You focus your ray upon the hornet. The searing ray hits the hornet! DhTM ** (ally target) Dh@N*The hornet is heavily wounded.Your battlesphere fires at the hornet! The barrage of energy hits the hornet! Dh  Your battlesphere fires at the hornet! The barrage of energy hits the hornet!  The hornet is severely wounded.  (Press . to maintain the ray.)r battlesphere fires at the hornet! The barrage of energy hits the hornet!  You kill the hornet!  Vehumet accepts your kill. Dh*   battlesphere (minion) DhV~f*..† Dh21* Dh7 9/23-----5-5ontinue: Searing Ray Dh!Ray _You feel your power returning.  Your Spellcasting skill increases to level 8! Dh[M** Dhk _Your Forgecraft skill increases to level 1! Dh j***** Dhy*..† Dhe---6+ _ DhU** Dh DhHj***** Dhi  Dhr Z*..z Dhs z   wight*   battlesphere (minion) Dhnw }8---7Searing Ray Dhx <++  DhM~ :* Dh: t _A wight comes into view. It is wielding a +0 dagger. Dh        .##  #....## ###....  #.....####....#  ####.....@.# #..#.*### ##  #........ .#  ##..###### .#  #..z#  Dh #..(.  ###... * #.#. #< Dh:       .##  #....## ###....  #.....####....#  ####.....@.# #..#.*### ##  #........ .#  ##..###### .#  #..z#  #..(.  ###...  #.#. #<**** _A wight is nearby! Dhgf       .##  #....## ###....  #.....####....#  ####.....@.# #..#.*### ##  #........ .#  ##..###### .#  #..z#  #..(.  ###... * #.#. #< Dhd       .##  #....## ###....  #.....####....#  ####.....@.# #..#.*### ##  #........ .#  ##..###### .#  #..z#  #..(.  ###... * #.#. #<** Dh[** _A wight is nearby! DhlT       .##  #....## ###....  #.....####....#  ####.....@.# #..#.*### ##  #........ .#  ##..###### .#  #..z#  #..(.  ###... * #.#. #< DhL       .##  #....## ###....  #.....####....#  ####.....@.# #..#.*### ##  #........ .#  ##..###### .#  #..z#  #..(.  ###... * #.#. #< DhM8* DhQ DhX:* Dhx]\ _A wight is nearby! DhpS ** Dh,q|** *The searing ray hits the wight. Dhv| ** (ally target) Dhk*The wight is moderately damaged.Your battlesphere fires at the wight! The barrage of energy hits the wight! Dhf  The wight is severely damaged.*..z†7--8ast** _You finish channelling your searing ray. Dh ******You focus your ray upon the wight. The searing ray hits the wight. Dh   Dh5_You finish channelling your se Dharing ray.  You focus your ray upon the wight. The searing ray hits the wight.  The wight is severely damaged.  Your battlesphere fires at the wight! The barrage of energy hits the wight!!  You destroy the wight!  Vehumet accepts your kill. Dh Dh* Dh\ * Dh"*   battlesphere (minion) DhD J  You feel your power returning. DhE %.* DhG .. DhH .. DhI ) Dh0J . Dh9K * DhL  DhMr  Dhr - Dhs 3 Dh7t == Dht 9 Dh{u 5ontinue: Searing Ray Dh&v 'Ray  Dhv  Dh|  Dh} * DhO~  Dh   Dhn  Dh X_(Press . to maintain the ray.) DhRD ****** DhV T*..) DhY Q.* Dh 6---40+  Dh  Dh 7* Dh]  DhM d***** Dha ..).* Dh 5----1++  Dh^" 9* Dh#  Dh3 Dha Dh K  You stop channelling your searing ray. Dh_6= _ DhT I Dh B Dh Dh Dh\j7== Dh Dh!, Dh# Dh( DhM8==9==20== DhQ, DhkR Dh V DhVh1== DhxX Dh[, Dh\ DhPa~2== Dh c DhRg, Dhyi Dh+m Dhm Dh~n Dhr Dhlsi3=== Dht DhUx Dhcz Dh  Dhڈ Dh Dh Dh Dhؓ Dh Dh0 Dh  Dh͡ Dh Dhۤ Dh5 Dhz Dh Dhy Dh*== DhŰ Dh` Dh DhG Dhl Dh Dhs Dhf Dh0 Dh Dh Dh Dh Dh Dh Dh Dhx DhD Dh Dh Dh0 Dh Dh Dh Dh Dh Dh Dh6 Dh DhV Dh< Dh Dh" Dh  Dhx DhZ_d - 9 scrolls labelled QEEMUNOY UPNI (gained 1) Dhd Dh Dh Dh Dh5  Dh~ Dh= Dh Dh Dh  DhD Dh-_Your battlesphere wavers and loses cohesion. Dh Dh~  Dh  Dh! Dh.% Dh}' Dh0( Dh) Dh* Dh, Dh- Dh. Dh=0 DhK3 Dh4 Dh4 DhZ6 Dhx8 Dh*9 Dh: Dh; Dhu> Dh(? Dh#@ DhB DhF DhrG DhG DhH DhL DhM DhM DhO Dhd Dhd, Dhf Dhj DhCk Dhk Dhl Dho, Dhp Dhr Dh9v, Dhv Dhx Dh`{, Dh"~, DhU, DhT Dh Dh\B Dh Dh, Dh̋ Dh, Dhu DhiN _You now have 167 gold pieces (gained 11). Dh3 Dh Dh Dh, Dh Dh Dh), DhÝ Dh2 DhX Dh............# ......### ... ##...#... .... .......# ##....> ......# # ......# #.95.3 (54.0) ......# #. Dhߪ .<....# #.#  ast: Searing Ray ####### ###.#####...###....### #### ###..####  ..####...##  #.##...### DhM Dh|,6.3 (55 Dh% DhZ; _Found a stone staircase leading down. DhZO3 DhP DhMS DhbX Dhd, Dh?e Dh*h Dhl, Dhm DhJo Dhr, Dhxs Dht DhRx Dh~ Dh Dhs Dh, Dh DhI Dhq, Dh^ Dh^ Dh՗....... ......z ......z ##.... ... ##....# .........### ........ #... ##.@....... DhS# ###....>.....# ###...##....... .# #...### #.....# .##.### .##..# .# #.# .# .#zz 2 wights (wandering) ###.# # # ####... ##....### Dh13603.3 (7.0) DhϠ DhͥL.z DhH+4.3 (8 Dh DhX _2 wights come into view. Dh .......  .......  ......z  ##......z  ##........  .........  ##........  ##.@.......  ###....>.....  ###...##.......  #...### #.....#  #.### .##..#  #.# .# .#  ###.# # #     Dhx0 .......  .......  ......z  ##......z  ##........  .........  ##........  ##.@.......  ###....>.....  ###...##.......  #...### #.....# #.### .##..# #.# .# .#  ###.# # #     _There are monsters nearby! DhG  .......  .......  ......z  ##......z  ##........  .........  ##........  ##.@.......  ###....>.....  ###...##.......  #...### #.....#  #.### .##..#  #.# .# .#  ###.# # #     Dh D .......  Dh  .......  ......z  ##......z  ##........  Dh J .........  ##........  ##.@.......  ###....>.....  Dh{  ###...##.......  #...### #.....# #.### .##..# Dhb / #.# .# .#  ###.# # #     Dh'  Dh  DhC  Dh  Dh d _There are monsters nearby! Dh \ .......  .......  Dhm  ......z  ##......z  ##........  .........  ##........  Dh ^ ##.@.......  ###....>.....  ###...##.......  #...### #.....#  #.### .##..#  #.# .# .#  ###.# # #     DhV|  .......  .......  ......z  ##......z  ##........  .........  ##........  ##.@.......  ###....>.....  ###...##.......  #...### #.....# #.### .##..# #.# .# .#  ###.# # #     Dh z _There are monsters nearby! Dh Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1b - Soul SplinterNecromancy3%1  c - Construct Spike LauncherForgecraft3%2  d - Grave ClawNecromancy4%2  e - Launch Clockwork BeeForgecraft6% 3  f - Vampiric DrainingNecromancy10% 3  g - Forge Blazeheart GolemFire/Forgecraft12% 4  h - Olgreb's Toxic RadianceAlchemy21% 4  i - Awaken ArmourEarth/Forgecraft26% 4  j - BombardConjuration/Earth54% 6  k - Spellspark ServitorConjuration/Forgecraft 95% 7  l - Forge Phalanx BeetleForgecraft96% 6  m - Fortress BlastForgecraft96% 6  n - Ozocubu's RefrigerationIce99% 7  o - DiscordHexes100% 8 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit Dh  DhMrDarkGreen the Destroyer.......Deep Elf of Vehumet *............Health: 46/46 ========================......zMagic: 23/23 ========================##......zAC: 5Str: 4 ...##........EV: 13Int: 34 ..#.........SH: 0Dex: 13 .#####........XL:  9 Next: 53% Place: Dungeon:8 #...##.@.......Noise: ---------  Time: 7604.3 (0.0) ..####....>.....-) Nothing wielded .####...##.......Cast: Searing Ray .##...### #.....# .##.### .##..# .##.#[40 DhT m.# .#zz 2 wights (wandering) ## ###.## #####...###....### _You now have 167 gold pieces (gained 11). _Found a stone staircase leading down. _2 wights come into view. _There are monsters nearby! _There are monsters nearby! _There are monsters nearby!  Okay, then. Dh Dh Dh. _ Dh Dh]RIskenderun's Battlesphere (3%)  DhB Dh Dh] Dh! Dhz..z*zz*   battlesphere (minion)19-----===5.3 (1* _You conjure a globe of magical energy. Dhǿ M** Dh~ ESearing Ray DhG L** Dh  Dh Y*** _You can't see any susceptible monsters within range! (Use Z to cast anyway.) DhW  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh  Dh  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy3%4  Dhv  d - Iskenderun's Mystic Blast Conjuration/Translocation 4% 4  e + Iskenderun's Battlesphere Conjuration/Forgecraft 3% 4 Select a spell to cast[!]/[I] toggle spell headers DhX  Dh\  Dh,c MrDarkGreen the Destroyer.......Deep Elf of Vehumet *............Health: 46/46 ========================.....z.Magic: 19/23 ===================-----##.......AC: 5Str: 4 ...##......z.EV: 13Int: 34 ..#.........SH: 0Dex: 13 .#####........ Dh\e XL:  9 Next: 53% Place: Dungeon:8 #...##.@.......Noise: ===------  Time: 7605.3 (0.0) ..####....>.....-) Nothing wielded .####...##*......Cast: Searing Ray .##...### #.....# .##.### .##..# .##.#.# .#zz 2 wights ## ###.## #*   battlesphere (minion)####...###....### _There are monsters nearby! _Okay, then. _You conjure a globe of magical energy. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure Dhe h)  Confirm with . or Enter, or press ? or * to list all spells. Dhj MrDarkGreen the Destroyer.......Deep Elf of Vehumet *............Health: 46/46 ========================.....z.Magic: 19/23 ===================-----##.......AC: 5Str: 4 ...##......z.EV: 13Int: 34 ..#.........SH: 0Dex: 13 .### Dhl ##........XL:  9 Next: 53% Place: Dungeon:8 #...##.@.......Noise: ===------  Time: 7605.3 (0.0) ..####....>.....-) Nothing wielded .####...##*......Cast: Searing Ray .##...### #.....# .##.### .##..# .##.#.# .#zz 2 wights ## ###.## #*   battlesphere (minion)####...###....### _There are monsters nearby! _Okay, then. _You conjure a globe of magical energy. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Iskenderun's Battlesphere (dangerous;  Dhm [33m3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh s  MrDarkGreen the Destroyer .......  Deep Elf of Vehumet *..... .......  Health: 46/46 ======================== .....z.  Magic: 18/23 ==================------ ##.......  AC: 5 Dh8 Str: 4 ... ##.....*z.  EV: 13Int: 34 ..# ....**...  SH: 0Dex: 13 .### ##.**.....  XL:  9 Next: 53% Place: Dungeon:8 #... ##.@.......  Noise: ===------  Time: 7605.3 (0.0) ..# ###....>.....  -) Nothing wielded .# ###...##*......  Cast: Searing Ray .# #...### #.....# .# #.### .##..# .# #.# .# .#  zz [3 Dh '3m2 wights ## ###.# # #  *   battlesphere (minion)  ####...#  ##....### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 hand axe and wearing a +0 robe (100% to hit) Dh 5MrDarkGreen the Destroyer.......Deep Elf of Vehumet *............Health: 46/46 ========================.....z.Magic: 18/23 ==================------##.......AC: 5Str: 4 ...##.....*z.EV: 13Int: 34 ..#....**...SH: 0Dex: 13 .### DhX ##.**.....XL:  9 Next: 53% Place: Dungeon:8 #...##.@.......Noise: ===------  Time: 7605.3 (0.0) ..####....>.....-) Nothing wielded .####...##*......Cast: Searing Ray .##...### #.....# .##.### .##..# .##.#.# .#zz 2 wights ## ###.## #*   battlesphere (minion)####...###....### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [ Dh 0;10;1mMagic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 hand axe and wearing a +0 robe (100% to hit) Dh *****(1 ally target)*  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Magic Dart (safe; 1%  Press: ? - help, Shift-Dir - straight line: a wight, wielding a +0 hand axe and wearing a +0 robe (100% to hit)  The magic dart hits the wight but does no damage.  Your battlesphere fires at the wight! The barrage of energy hits the wight! Dhn Dhm  The wight is severely damaged. Dh&m.z.zz.........*>.z 3 wights (1 polearm, 1 ally target)* Dh*4--6.3 (1 DhQ2U** DhAu _A wight comes into view. It is wielding a +0 halberd. Dho  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dhs  MrDarkGreen the Destroyer .......  Deep Elf of Vehumet *..... .......  Health: 46/46 ======================== .......  Magic: 17/23 =================------- ##....z.z  AC: 5Str: 4 ... ##.....z..  EV: 13Int: 34 ..# ....**...  SH: 0Dex: 13 .### ##.**.....  XL:  9 Next: 53% Place: Dungeon:8 #... ##.@...*...  Noise: =--------  Time: 7606.3 (0.0) ..# ###.. Dht[37m..>.....  -) Nothing wielded .# ###...##.......  Cast: Searing Ray .# #...### #.....# .# #.### .##..# .# #.# .# .#  zzz 3 wights (1 polearm, 1 ally target) ## ###.# # #  *   battlesphere (minion)  ####...#  ##....###Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 hand axe and wearing a +0 robe (severely damaged,  ally target, 100% to hit) DhMrDarkGreen the Destroyer.......Deep Elf of Vehumet *............Health: 46/46 ========================.......Magic: 17/23 =================-------##....z.zAC: 5Str: 4 ...##.....z..EV: 13Int: 34 ..#....**...SH: 0Dex: 13 .#####.**.....XL:  9 Next: 53% Place: Dungeon:8 #...##.@...*...Noise: =--------  Time: 7606.3 (0.0) ..####....>.....-) Nothing wielded .####...##.......Cast: Searing Ray .##...### #.....# [4 Dhkq0m.##.### .##..# .##.#.# .#zzz 3 wights (1 polearm, 1 ally target) ## ###.## #*   battlesphere (minion)####...###....###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 hand axe and wearing a +0 robe (severely damaged,  ally target, 100% to hit)  The magic dart hits the wight but does no damage. DhbAim: a wight, wielding a +0 hand axe and wearing a +0 robe (severely damaged,  ally target, 100% to hit)  The magic dart hits the wight but does no damage.  The wight is severely damaged.  Your battlesphere fires at the wight! The barrage of energy hits the wight!  You destroy the wight! Dh)*** 2 wights (1 polearm) Dh , Dh3 Dh  Dh Dh".z.z.......*...* DhKR 8=57.3 (1Searing Ray _Vehumet accepts your kill. Dh+[ Dh^n _Your Conjurations skill increases to level 10! Dhg]  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dhɽ x  MrDarkGreen the Destroyer .......  Deep Elf of Vehumet *..... .......  Health: 46/46 ======================== .......  Magic: 17/23 =================------- ##.....z.  AC: 5Str: 4 ... ##....z)..  EV: 13Int: 34 ..# ....*....  SH: 0Dex: 13  Dh .### ##.**.....  XL:  9 Next: 55% Place: Dungeon:8 #... ##.@*......  Noise: =--------  Time: 7607.3 (0.0) ..# ###....>.....  -) Nothing wielded .# ###...##.......  Cast: Searing Ray .# #...### #.....# .# #.### .##..# .# #.# .# .#  zz 2 wights (1 polearm) ## ###.# # #  *   battlesphere (minion)  ####...#  ##....### _Your Conjurations skill increases to level 10!Casting: Magic Dart (safe; 1% risk of failure)   Dh ^[40mConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 war axe and wearing a +0 robe (100% to hit) Dhua1MrDarkGreen the Destroyer.......Deep Elf of Vehumet *............Health: 46/46 ========================.......Magic: 17/23 =================-------##.....z. DheAC: 5Str: 4 ...##....z)..EV: 13Int: 34 ..#....*....SH: 0Dex: 13 .#####.**.....XL:  9 Next: 55% Place: Dungeon:8 #...##.@*......Noise: =--------  Time: 7607.3 (0.0) ..####....>.....-) Nothing wielded .####...##.......Cast: Searing Ray .##...### #.....# .##.### .##..# .##.#.# .#zz 2 wights (1 polearm) ## ###.## #*   battlesphere (minion) Dhf7[K####...###....###Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 war axe and wearing a +0 robe (100% to hit)  The magic dart hits the wight. DhAim: a wight, wielding a +3 war axe and wearing a +0 robe (100% to hit)  The magic dart hits the wight.  The wight is lightly damaged.  Your battlesphere fires at the wight! The barrage of energy hits the wight!!  You destroy the wight!  Vehumet accepts your kill. Dh)***   wight (* Dhi?, DhG# z.z...z 2 wights (1 polearm)*You feel your power returning. Dh`  8=88.3 (1Searing Ray _A wight comes into view. It is wielding a +3 great sword. DhkU** Dhh _Your Dodging skill increases to level 6! Dh=  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhM   MrDarkGreen the Destroyer .......  Deep Elf of Vehumet *..... .......  Health: 46/46 ======================== .......  Magic: 17/23 =================------- ##....z.z  AC: 5Str: 4 ... ##....*)..  EV: 13Int: 34 ..# ...**....  SH: 0Dex: 13 .### ##.*......  XL:  9 Next: 58% Place: Dungeon:8 #... ##.@*......  Noise: =--------  Time: 7608.3 (0.0) ..# ###..[3 Dh 9;49m..>.....  -) Nothing wielded .# ###...##.......  Cast: Searing Ray .# #...### #.....# .# #.### .##..# .# #.# .# .#  zz 2 wights (1 polearm) ## ###.# # #  *   battlesphere (minion)  ####...#  ##....### _Your Dodging skill increases to level 6!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 halberd and wearing a +0 robe (100% to hit) Dhh %MrDarkGreen the Destroyer.......Deep Elf of Vehumet *............Health: 46/46 ========================.......Magic: 17/23 =================-------##....z.zAC: 5Str: 4 ...##....*)..EV: 13Int: 34 ..#...**....SH: 0Dex: 13 .#####.*......XL:  9 Next: 58% Place: Dungeon:8 #...##.@*......Noise: =--------  Time: 7608.3 (0.0) ..# Dhi ####....>.....-) Nothing wielded .####...##.......Cast: Searing Ray .##...### #.....# .##.### .##..# .##.#.# .#zz 2 wights (1 polearm) ## ###.## #*   battlesphere (minion)####...###....###Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dhvl 5Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 halberd and wearing a +0 robe (100% to hit)  The magic dart hits the wight. Dh Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +0 halberd and wearing a +0 robe (100% to hit)  The magic dart hits the wight.  The wight is lightly damaged.  Your battlesphere fires at the wight! The barrage of energy hits the wight!!  You destroy the wight!)****   wight* Dh .))z....** DhS 619.3 (1 _Vehumet accepts your kill. Dh;  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh:  MrDarkGreen the Destroyer .......  Deep Elf of Vehumet *..... Dhd.......  Health: 46/46 ======================== .......  Magic: 16/23 ================-------- ##....)..  AC: 5Str: 4  Dh{... ##....)*z.  EV: 13Int: 34 ..# ....**...  SH: 0Dex: 13  Dhj.### ##.**.....  XL:  9 Next: 61% Place: Dungeon:8 #... ##.@*......  Noise: =--------  Time: 7609.3 (0.0) ..# ###....>.....  -) Nothing wielded .# ###...##.......  Cast: Searing Ray .# #...### #.....# .# #.### .##..# .# #.# .# .#  z   wight ## ###.# # #  *   battlesphere (minion)  ####...#  ##....### _Vehumet accepts your kill.Casting: Magic Dart (safe; 1% risk of f DhTvailure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 great sword and wearing a +0 robe (100% to hit) DheMrDarkGreen the Destroyer.......Deep Elf of Vehumet *............Health: 46/46 ========================.......Magic: 16/23 ================--------##....)..AC: 5Str: 4 ... Dh##....)*z.EV: 13Int: 34 ..#....**...SH: 0Dex: 13 .#####.**.....XL:  9 Next: 61% Place: Dungeon:8 #...##.@*......Noise: =--------  Time: 7609.3 (0.0) ..# Dh۩###....>.....-) Nothing wielded .####...##.......Cast: Searing Ray .##...### #.....# .##.### .##..# .##.#.# .#z   wight ## ###.## #*   battlesphere (minion)####...###....### _Vehumet accepts your kill.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 great sword and wearing a +0 robe (100% to hit) DhH ***** (ally target)*  DhI  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a wight, wielding a +3 great sword and wearing a +0 robe (100% to hit)  The magic dart hits the wight but does no damage.  Your battlesphere fires at the wight! The barrage of energy hits the wight! Dh%  Dh  Dh  Dh  Dh )...z....* Dh  Dh \7=10.3 (1 Dh; ;* Dh2 ^ _The wight is severely damaged. DhP  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh :  MrDarkGreen the Destroyer .......  Deep Elf of Vehumet *..... DhR L.......  Health: 46/46 ======================== .......  Magic: 16/23 ================-------- ##....)..  AC: 5Str: 4 ... ##....))..  EV: 13Int: 34  Dh ;..# .....*z..  SH: 0Dex: 13 .### ##..**....  XL:  9 Next: 61% Place: Dungeon:8 #... ##.@*......  Noise: =--------  Time: 7610.3 (0.0)  Dhj ..# ###....>*....  -) Nothing wielded .# ###...##.......  Cast: Searing Ray .# #...### #.....# .# #.### .##..#  Dh .# #.# .# .#  z   wight (ally target) ## ###.# # #  *   battlesphere (minion)  ####...#  ##....###Casting: Magic Dart (safe; 1% risk of failure)  Dht Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 great sword and wearing a +0 robe (severelydamaged, ally target, 100% to hit) DhFMrDarkGreen the Destroyer.......Deep Elf of Vehumet *............Health: 46/46 ======================== DhW.......Magic: 16/23 ================--------##....)..AC: 5Str: 4 ... Dh ##....))..EV: 13Int: 34 ..#.....[0; Dh  10;1m*z..SH: 0Dex: 13 .#####..**.... Dh XL:  9 Next: 61% Place: Dungeon:8 #...##.@*...... Dh \Noise: =--------  Time: 7610.3 (0.0) ..####....>*....-) Nothing wielded  Dh^ .####...##.......Cast: Searing Ray .# Dh Z#...### #.....# .##.### .##..# .##.# Dh4 <.# .#z   wight (ally target) ## ###.## # Dh *   battlesphere (minion)####...###....###Confirm with . or Enter, or press ? or * to list all spells. Dh +Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 great sword and wearing a +0 robe (severely Dhx pdamaged, ally target, 100% to hit)  The magic dart hits the wight but does no damage. Dhydamaged, ally target, 100% to hit)  The magic dart hits the wight but does no damage.  The wight is severely damaged.  Your battlesphere fires at the wight! The barrage of energy hits the wight!  You destroy the wight!  Dh2GVehumet accepts your kill. Dh̯)****   battlesphere (minion) DhP3 Dh!4 Dht?/.... Dhy@q*....* Dhdc7=31.3 (1 DhkK** Dhn4 _You feel your power returning. Dh4T_ DhNU DhY8== Dh`\ DhTa, Dh&b Dhe~9== Dhg DhqB Dht, Dh8w Dh{20== DhW} DhB DhP, Dh1== Dhf Dh, Dh Dh;, Dh3 Dhm~2== Dh Dh`, Dh DhZ3=== Dh Dh Dh, Dh  Dh Dh,#..|##...##...##........ .........# ##....)...# ####....)) #.....@..)...#-276.0) ## #..##.........#. ##..*......!# #  DhR###....>. ###...##......... #...#####.....##* #.### #.##..# #.# <.# ..# ###.# .# ## Dhj*.* Dh*F-8.3 (17 Dh-B** Dhd9 _Found a stone staircase leading up. Dh 3 Dh^  DhZ  Dh  Dh B Dh 2##.......## #..|# #.# #.##..#.........#  )...# ####...@))..... #......*.)...#  Dh2 # #..##..# . .....!# ###....>####...##..........*#...#####.....#####.### #.##..# #.# <.# ..# Dh ##.## #..|......# #.# ##.#.#.##.# ##....)...#.####....@).....##......*.)...# #..##.#  Dh| ###...##. *#...#####.....#  Dh 9.0)**==30.3 (2**  Things that are here: _a +3 war axe; a +0 robe Dhm  Dh  Dhy4 ..*##.......###..| #.........#####.#.. #..# #.# .##....)...#...####....)).....# #......*.@...### #..##.........#  ##..!# ###....>####...##....#...#########.### #.####.# <.#...####.# .# ##0.*1.3 (1 _ Dh< **  Things that are here: _a +3 great sword; a +0 robe Dhj3 _ Dh Dh  Dh DhH_c - 4 ruby potions (gained 1) Dh  Dh#... Dh^ #.. DhlU#...........# . Dh6#.. Dh6###.#  Dh##....)...#...# Dhn####....)).....#  Dh#........)...###  Dhz#..##.........#  Dhk##........*.#  Dhr###....>....@.#  DhQ;###...##. Dh..# Dhi#...#####.....########.### #.##..##.# /<.#...# ###.# ...#..## W   wraith (dormant) #...# #.. *   battlesphere (minion) ..### .W. ### Dh Dh$5.3 (4 Dh@* Dh Dh Dh;$6.3 (5 Dh Dh* Dh * Dh; Dh  Dh Dh5_A wraith comes into view. Dh Dh~(   #...........# .  #.........###.#  ##....)...#...#  ####....)).....#  #........)...###  #..##.........# ##........*.#  ###....>....@.#  #............#  ##.....#######  #.### #.##..#  #.# /<.#...# ...#..## #.. * .W. Dhq   #...........# .  #.........###.#  ##....)...#...#  ####....)).....#  #........)...###  #..##.........# ##........*.#  ###....>....@.#  #............#  ##.....#######  #.### #.##..  #.# /<.#... ...#..## #..* .W.***  DhfS[23d_A wraith is nearby! Dh^ Dh Dh Dhd  Dh? Dh#...........# .  Dh DhO#.........###.#  Dh Dh##....)...#...#  Dh[ Dh"####....)).....#  Dhe #........)...###  #..##.........# ##........*.#  ###....>....@.#  #............#  ##.....#######  #.### #.##..#  DhN #.# /<.#...# ...#..## #.. * .W. Dhݖi   #...........# .  #.........###.#  ##....)...#...#  ####....)).....#  #........)...###  #..##.........# ##........*.#  ###....>....@.#  #............#  ##.....#######  #.### #.##..  #.# /<.#... ...#..## #..* .W. Dh:* Dh Dh Dh  Dhb Dh 9_A wraith is nearby! Dh DhlK    #...........# .  #.........###.#  ##....)...#...#  ####....)).....#  #........)...###  #..##.........# DhX ##........*.#  ###....>....@.#  #............#  ##.....#######  #.### #.##..#  #.# /<.#...# ...#..## #.. * .W. Dhd   #...........# .  #.........###.#  ##....)...#...#  ####....)).....#  #........)...###  #..##.........# ##........*.#  ###....>....@.#  #............#  ##.....#######  #.### #.##..  #.# /<.#... ...#..## #..* .W. Dh U** Dh  Dh   Dh * Dh * Dh  Dh   Dh#  Dh 9_A wraith is nearby! Dh(  Dh **Iskenderun's Battlesphere (3%) * Dh/ **19-----===7.3 (1 Dh8 A** Dh< I _You imbue your battlesphere with additional charge. DhwH** Dh2zESearing Ray DhՁ;* DhX Dhi W  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh  Dh\ Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  Dhj b - Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy3%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 4% 4  e + Iskenderun's Battlesphere Conjuration/Forgecraft 3% 4 Select a spell to cast[!]/[I] toggle spell headers Dh"  Dhk#.........#..MrDarkGreen the Destroyer#...........# .Deep Elf of Vehumet *.....#.........###.#Health: 46/46 ========================##....)...#...#Magic: 19/23 ===================-----####....)).....#AC: 5Str: 4#........)...###EV: 13Int: 34#..##.........#SH: 0Dex: 13##........*.#XL:  9 Next: 63% Place: Dungeon:8###....>....@.#Noise: ===------  Time: 7637.3 (0.0)###...##............#-) Nothing wielded#...#####.....#######Cast: Searing Ray#.###[ Dhm40m #.##..##.# /<.#...# ###.# ...#..##W   wraith (dormant) #...##..*   battlesphere (minion) ..###.W. ### _A wraith is nearby! _A wraith is nearby! _A wraith is nearby! _You imbue your battlesphere with additional charge.  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#.........#..MrDarkGreen the Destroyer#...........# .Deep Elf of Vehumet *.....#.........###.#Health: 46/46 ========================##....)...#...#Magic: 19/23 ===================-----####.... Dhp)).....#AC: 5Str: 4#........)...###EV: 13Int: 34#..##.........#SH: 0Dex: 13##........*.#XL:  9 Next: 63% Place: Dungeon:8###....>....@.#Noise: ===------  Time: 7637.3 (0.0)###...##............#-) Nothing wielded#...#####.....#######Cast: Searing Ray#.### #.##..##.# /<.#...# ###.# ...#..##W   wraith (dormant) #...##..*   battlesphere (minion) ..###.W. ### _A wraith is nearby!  Dhcr_A wraith is nearby! _A wraith is nearby! _You imbue your battlesphere with additional charge.  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. #.........#..  MrDarkGreen the Destroyer #...........# .  Deep Elf of Vehumet *..... #.........###.#  Health: 46/46 ======================== ##....)...#...#  Magic: 18/23 ==================------ ####....)).....#  AC: 5Str: 4 #........)...###  EV: 13Int: 34  #..##.........# SH: 0Dex: 13 Dhs[34m ##........*.# XL:  9 Next: 63% Place: Dungeon:8  ###....>....@.# Noise: ===------  Time: 7637.3 (0.0)  ###...##......*.....#  -) Nothing wielded  #...#####....*#######  Cast: Searing Ray  #.### #.##.*#  #.# /<.#.*.# ###.# ...#.*## W   wraith (dormant) #...# #*. *   battlesphere (minion) ..### .W. ### _You imbue your battlesphere with additional charge.  C Dhu"asting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (dormant, 100% to hit) Dh y#.........#..MrDarkGreen the Destroyer#...........# .Deep Elf of Vehumet *.....#.........###.#Health: 46/46 ========================##....)...#...#Magic: 18/23 ==================------####....)).....#AC: 5Str: 4#........)...###EV: 13Int: 34#..##.........#SH: 0Dex: 13##........*.#XL:  9 Next: 63% Place: Dungeon:8###....>....@.#Noise: ===------  Time: 7637.3 (0.0)###...##......*.....# Dh1g-) Nothing wielded#...#####....*#######Cast: Searing Ray#.### #.##.*##.# /<.#.*.# ###.# ...#.*##W   wraith #...##*.*   battlesphere (minion) ..###.W. ### _You imbue your battlesphere with additional charge.  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (dormant, 100% to hit) Dhx DhфD..... DhW. Dh4--8.3 (1 Dh#;* Dh  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wraith (dormant, 100% to hit) _The magic dart hits the wraith but does no damage. Dh<  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh #.........#..  MrDarkGreen the Destroyer Dh"=#...........# .  Deep Elf of Vehumet *..... #.........###.#  Health: 46/46 ======================== ##....)...#...#  Magic: 17/23 =================------- ####....)).....#  AC: 5Str: 4 #........)...###  EV: 13Int: 34  #..##.........# SH: 0Dex: 13 ##........*.# XL:  9 Next: 63% Place: Dungeon:8  Dh[ ###....>....@.# Noise: =--------  Time: 7638.3 (0.0)  ###...##.....*......#  -) Nothing wielded  #...#####....*#######  Cast: Searing Ray  #.### #.##*.#  #.# /<.#.*.# ###.# ...#*.## W   wraith #...# #W. *   battlesphere (minion) ..### ... ### _The magic dart hits the wraith but does no damage.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: DhS4a wraith (100% to hit) Dh#.........#..MrDarkGreen the Destroyer#...........# .Deep Elf of Vehumet *.....#.........###.#Health: 46/46 ========================##....)...#...#Magic: 17/23 =================-------####....)).....#AC: 5Str: 4#........)...### Dh|EV: 13Int: 34#..##.........#SH: 0Dex: 13##........*.#XL:  9 Next: 63% Place: Dungeon:8###....>....@.#Noise: =--------  Time: 7638.3 (0.0) DhQ###...##.....*......#-) Nothing wielded#...#####....*#######Cast: Searing Ray#.### #.##*.##.# /<.#.*.#  Dh###.# ...#*.##W   wraith #...##W.*   battlesphere (minion) ..###... ### _The magic dart hits the wraith but does no damage.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (100% to hit) Dh  Dh [.****** (ally target)*  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a wraith (100% to hit)  The magic dart hits the wraith but does no damage.  Your battlesphere fires at the wraith! The barrage of energy hits the wraith! Dh  Dh {.*.......W. Dh* 3* DhG! Y8=9.3 (1 Dh) U** Dh, a _The wraith is moderately damaged. DhbP** DhcRIskenderun's Battlesphere (3%)  DhUm Dhup Dhj0 .*W.*4----==40* _You imbue your battlesphere with additional charge. Dh:?** DhUzSearing Ray** Dh ******You focus your ray upon the wraith. The searing ray hits the wraith. Dhy  ***The wraith is moderately damaged.Your battlesphere fires at the wraith!  The barrage of energy hits the wraith but does no damage. DhU * The wraith is moderately damaged.(Press . to maintain the ray.)  Your battlesphere fires at the wraith! The barrage of energy hits the wraith! DhTX Dh Q*...W Dh|!2.* Dh'2-------1ontinue: Searing Ray Dh'=Ray  Dh0@** Dh.4_ _The wraith is severely damaged. Dh[ **** The searing ray hits the wraith. Dh ****The wraith is almost destroyed.Your battlesphere fires at the wraith! The barrage of energy hits the wraith. Dh~ Dh# Dh Dhs Dhc*.....W.. Dh{3* DhS-----2+  Dh"T** Dhr_ _The wraith is almost destroyed. Dh#   The searing ray hits the wraith!  You destroy the wraith!Vehumet accepts your kill.******   battlesphere (minion) Dh'. *....* DhsP 4==71=-3Searing Ray DhpQ a++ _You feel your power returning. Dh>Y 7* Dh\ k _Your Fire Magic skill increases to level 4! Dh  You stop channelling your searing ray. _ Dhƫ5=== Dh, Dh Dh Dht, Dh Dhs6== Dh7== Dhb Dh 8== Dh Dh Dh~9== DhY DhB Dh, Dh Dh 20== Dh Dh Dh Dh DhC Dha1== Dh Dh$!, Dh# Dh&, Dh`) Dh-92 Dhv-E== Dh/ Dh3, Dh5 Dh89 Dh9 Dh; Dh?93 Dhk@F=== DhoB DhG DhK Dh=N, Dh Q DhS DhV Dh:Z, Dhs\ Dh_ Dh/c, Dhgf Dh%i Dhk Dhn:== Dho Dhp Dh#s Dhwu Dhw Dhnx Dhz Dh(| Dh} Dh Dh Dh! Dhւ Dh˅, DhE DhP  There is a stone staircase leading up here. Dh Dh Dhs _ Dh DhǓ, Dh DhՙQ _w - a wand of flame (27) (gained 13 charges) DhG3 Dh Dhh _You swap places.  There is a stone staircase leading up here. Dh Dh Dhs _ Dh, DhE Dh Dh, Dhi Dh Dhո DhB Dh Dh DhE, Dh9 DhR  There is a stone staircase leading down here. Dh Dh Dh _ Dh Dh Dh Dh, Dh Dh Dh Dh,, Dh@ Dh Dh Dhw, Dh Dh* Dh Dhk, Dh Dht Dhg Dh?, Dhr  Dh<  Dh Dh, Dh Dh. Dh$ Dhf', DhQ) Dh,Q _Your battlesphere wavers and loses cohesion. Dh$/3 Dh0 Dh,9x ####### Dh9##.....## ##.......## #..|......# #..@......####- Dh:#.........#.. #...........# .ast: Searing Ray  #..°......###.# Dh:j##....)...#...# . ####....)).....# #........)...### ## #..##.........# .. Dh;g ..##..........# Dh?78 M #######  ##.....## #.......##  DhA ####.. #...........# .#.........# DhGY90.3 (47.0). DhoIF-1.3 (48 DhM DhtWv _You see here a staff of alchemy. DhJ_ DhKUP _ Dh8V DhZ, Dh] Dh!b Dhf, Dhi Dh} Dh Dh, DhЈ Dh DhB DhB Dhw Dh Dh Dhh Dh DhB Dh DhƯ Dh Dh Dho Dh, Dhv Dh DhS DhV Dh۹ DhJ Dh Dh Dh Dh\ Dhʾ Dht Dh Dhb Dh Dh Dhg Dh DhC Dh< DhA##.....## ##.......## DhgO #..|......# ##### #.........####...# #.........#.....## #...........#..#.#  Dh #.........###.##.#  ##....)...#...#..#  ##....)).....##.@.#  707.3 (16  Dhb.......)...####..##  ##.........# #...#  #..........# #.#.#  Dh4....>......###.#.# .##............#.#   ####.....#######.#    ####.##..# #<#    #..<.#...#   DhU Dh,8.3 (17 Dhk Dh; _Found an escape hatch in the ceiling. Dhx_ Dh5 DhҀ Dhk, Dh Dhn DhA, DhՇ DhĈ Dh4 DhЊ, Dh Dh Dhh, DhW Dh DhQ, DhR  There is an escape hatch in the ceiling here. Dh Dh* _ Dh Dh' Dhܜ, Dht Dh Dh, DhX Dh] DhD, Dh Dh Dh; Dh Dh Dh Dh^ Dh̪ Dh< Dh Dh Dh Dh` DhN DhH Dh Dh% Dh DhW DhŴ Dh5 Dh Dhf DhԷ DhC Dh Dh` DhϺ Dh> Dh Dh- Dh Dh  Dh DhS Dh Dh, Dh Dh Dh Dhr Dh DhI Dh Dh Dh Dh Dh Dh Dh, Dh Dh  Dh Dh Dh2 Dh Dhe Dh Dh5 Dh Dhf Dh Dh; Dh Dh` Dh Dhi Dh Dh Dh2 Dh Dh Dh Dh:, Dh Dh Dh, Dh Dh Dh, Dh% DhO Dh  Dh ..###..#  .##.##  DhLU## #.#  ##.#  ##..#  #..##  Dh] #.##  #.####### #.#  .......@# #.#  Dh/### #z#####.###.# ... #...#.# ## ###...####.#  Dh####.# z   wight (polearm, wandering) ..# .#.##  Dh.#.# DhC-40.3 (32 DhC,1.3 (33 Dh Dh _A wight comes into view. It is wielding a +4 halberd of freezing. Dh | ..## #..#  .# #.##  ## #.#  ##.#  ##..#  #..##  #.##  #.####### #.#  .......@# #.#  #z#####.###.#  #...#.#  ###...# ###.# #.#  ..# .#.# #.#  Dh  ..## #..#  .# #.##  ## #.#  ##.#  ##..#  #..##  #.##  #.####### #.#  .......@# #.#  #z#####.###.#  #...#.#  ###...####.#  ..# Dh.  Dhˆ  Dh  Dh \ _A wight is nearby! DhS > ..## #..#  .# #.##  ## #.#  ##.#  ##..#  #..##  #.##  #.####### #.#  .......@# #.#  Dh[U > #z#####.###.#  #...#.#  ###...# ###.# #.#  ..# .#.# #.#  DhF ..## #..#  .# #.##  ## #.#  ##.#  ##..#  #..##  #.##  #.####### #.#  .......@# #.#  #z#####.###.#  #...#.#  ###...####.#  ..# Dh Dh Dh Dh\ _A wight is nearby! Dh3 ..## #..#  .# #.##  ## #.#  ##.#  ##..#  #..##  #.##  #.####### #.#  Dh v .......@# #.#  #z#####.###.#  #...#.#  ###...# ###.# #.#  ..# .#.# #.#  DhGO ..## #..#  .# #.##  ## #.#  ##.#  ##..#  #..##  #.##  #.####### #.#  DhI.......@# #.#  #z#####.###.#  #...#.#  ###...####.#  ..# DhN Dh@P DhT DhX\ _A wight is nearby! Dho!~Iskenderun's Battlesphere (2%)  Dh" Dh Dh5z.#####*z)*   battlesphere (minion) Dhyn19-----===2.3 (1.0) DhZ;* Dh< _You conjure a globe of magical energy. Dhg^# ..## #..# .# #.## ## #.# ##.# # ##..# # #..## . #.##.#.# #.#.z...@.# #.## .#.#####*###.#. #...#.# .### ###.. Dh_.#. ###.## #.# # ..#* .. #.# ### #.# DhLb DhŌ.z*---3* Dh A** DhU M---Searing Ray Dhu 9* Dh  Dh ***** You focus your ray upon the wight. The searing ray hits the wight. Dhuo  The wight is moderately damaged. DhvW..z.*8------==4ontinue: Searing RayRay  DhM** Dhf _(Press . to maintain the ray.) Dh? ******The searing ray hits the wight. DhO ..z.**The wight is heavily damaged.The wight hits you from afar with a +4 halberd of freezing.P: 38/45 (46)----P: 17/23 ---5+ Drain DhͿ:* Dhh _You feel drained. The wight freezes you. DhW@ ***** * DhA5The searing ray hits the wight! Dh^o ..z.* Dh#The wight is almost destroyed.The wight hits you from afar with a +4 halberd of freezing! Dhe21/43------------- Dhg6--=6++ Drain DhCA** Dhh _You feel drained. The wight freezes you. DhPnW* DhjoU** Dh[t^ _You are too injured to fight recklessly! DhTMj ..## #..# .# #.## ## #.# ##.#  ##..#  #..##  #.## .#.# #.# .....z..@# #.#  .#.#####*###.#  #...#.# ### ###...#  ###.# #.#  ..#   You stop channelling your searing ray. .zz#####*z 2 wights (polearms, 1 wandering)*A wight comes into view. It is wielding a +1 halberd of protection.7=-7astDrain DhN DhO* DhZP DhN^  Dh^ Dhz_L_The wight attacks as it pursues you! The wight misses you. Dh` DhL  ..## #..#  .# #.##  ## #.#  ##.#  ##..#  #..##  #.##  .#.####### #.#  ......z.@# #.#  .#z#####*###.#  #...#.#  ###...# ###.# #.#  ..#  *#.# #.#  DhB  ..## #..#  .# #.##  ## #.#  ##.#  ##..#  #..##  #.##  .#.####### #.#  ......z.@# #.#  .#z#####*###.#  #...#.#  ###...# ####.#  ..#***-*  DhJ ^_There are monsters nearby! Dh$@** Dh Dh_8* Dh^ _You are too injured to fight recklessly! Dhfb ..## #..#  .# #.##  ## #.#  ##.#  Dh*c##..#  #..##  #.##  .#.####### #.#  ......z.@# #.#  .#z#####*###.#  #...#.#  ###...# ###.# #.#  Dhc..#  *#.# #.#  DhF' ..## #..#  .# #.##  ## #.#  ##.#  ##..#  #..##  #.##  Dh .#.####### #.#  ......z.@# #.#  .#z#####*###.#  #...#.#  ###...# ####.#  ..#* DhJe** DhJU** Dhd _There are monsters nearby! Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhF Dh Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy3%4  d - Iskenderun's Mystic BlastConjuration/Translocation 3%4  e - Iskenderun's BattlesphereConjuration/Forgecraft 2%4 Select a spell to cast Dh[!]/[I] toggle spell headers Dh$  Dh  Dh ..###..#MrDarkGreen the Destroyer.##.##Deep Elf of Vehumet *.....###.# Dh HP: 21/43 (46) ===========-------------##.#MP: 17/23=================-------##..#AC: 5Str: 4#..##EV: 13Int: 34#.##SH: 0Dex: 13.#.####### #.#XL:  9 Next: 71% Place: Dungeon:8......z.@# #.#Noise: =--------  Time: 7747.3 (0.0) ### .#z#####*###.#-) Nothing wielded ...#...#.#Cast: Searing Ray ######...#Drain ...###.# ####.#zz 2 wights (polearms, 1 wandering)..#*   battlesphere (minion) .#.# ###.# _The wight attacks as it pursues you! The wight misses you. _ Dh [40mThere are monsters nearby! _You are too injured to fight recklessly! _There are monsters nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh ..###..#MrDarkGreen the Destroyer.##.##Deep Elf of Vehumet *.....###.# Dh HP: 21/43 (46) ===========-------------##.#MP: 17/23=================-------##..#AC: 5Str: 4#..##EV: 13Int: 34#.##SH: 0Dex: 13.#.####### #.#XL:  9 Next: 71% Place: Dungeon:8......z.@# #.#Noise: =--------  Time: 7747.3 (0.0) ### .#z#####*###.#-) Nothing wielded ...#...#.#Cast: Searing Ray ######...#Drain ...###.# ####.#zz 2 wights (polearms, 1 wandering)..#*   battlesphere (minion) .#.# ###.# _The wight attacks as it pursues you! The wight misses you. _There Dh are monsters nearby! _You are too injured to fight recklessly! _There are monsters nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh ..## #..#  MrDarkGreen the Destroyer .# #.##  Deep Elf of Vehumet *..... ## #.#  HP: 21/43 (46) ===========------------- ##.#  MP: 15/23===============--------- ##..#  AC: 5Str: 4 #..##  EV: 13Int: 34 #.##  SH: 0Dex: 13 .#.####### #.#  XL:  9 Next: 71% Place: Dungeon:8 ......z*@# #.#  Noise: =--------  Time: 7747.3 (0.0) ### .#z#####*###.#  -) Nothing wielded ... #...#.#  Cast: Searing Ray  Dh8### ###...#  Drain ...###.# ####.#  zz 2 wights (polearms, 1 wandering) ..#  *   battlesphere (minion) .#.# ###.# Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (almostdestroyed, 83% to hit) Dh$ ..## #..#  MrDarkGreen the Destroyer .# #.##  Deep Elf of Vehumet *..... ## #.#  HP: 21/43 (46) ===========------------- ##.#  MP: 15/23===============--------- ##..#  AC: 5Str: 4 #..##  EV: 13Int: 34 #.##  SH: 0Dex: 13 .#.####### #.#  XL:  9 Next: 71% Place: Dungeon:8 ......z.@# #.#  Noise: =--------  Time: 7747.3 (0.0) ### .#z#####*###.#  -) Nothing wielded ... #...#.#  Cast: Searing Ray ### ###...#  Dhz Drain ...###.# ####.#  zz 2 wights (polearms, 1 wandering) ..#  *   battlesphere (minion) .#.# ###.# Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (almostdestroyed, 83% to hit)  You focus your ray upon the wight. The searing ray hits the wight!  You destroy the wight!Vehumet accepts your kill. ..## #..#  .# #.##  ## #.#  ##.#  ##..#  #..##  #.##  .#.# #.#  ....****@# #.#  .#z#     #.#z Dh   wight (polearm, ..#  DhAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (almostdestroyed, 83% to hit)  You focus your ray upon the wight. The searing ray hits the wight!  You destroy the wight!  Vehumet accepts your kill.You feel your power returning. Dhqz..$..#####*z)* Dhq,46=4=8.3 (1ontinue: Searing RayRay Drain Dh1:* Dh4f _(Press . to maintain the ray.) Dh   Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dhb Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy3%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 3% 4 e - Iskenderun's BattlesphereConjuration/Forgecraft 2%4 Select a spell to cast[!]/[I] toggle spell headers Dhg Dhl Dh"t"..###..#MrDarkGreen the Destroyer.##.##Deep Elf of Vehumet *.....###.#HP: 21/44 (46) ===========-------------##.#MP: 16/23================--------##..#AC: 5Str: 4#..##EV: 13Int: 34#.##SH: 0 Dh>v}Dex: 13.#.####### #.#XL:  9 Next: 74% Place: Dungeon:8...z..$.@# #.#Noise: ==-------  Time: 7748.3 (0.0) ### .#.#####*###.#-) Nothing wielded ...#...#.#Continue: Searing Ray ######...#Ray Drain ...###.# ####.#z   wight (polearm)..#*   battlesphere (minion) .#.# ###.#You destroy the wight!Vehumet accepts your kill.You feel your power returning. _(Press . to maintain the ray.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh w Dh}..###..#MrDarkGreen the Destroyer.##.##Deep Elf of Vehumet *.....###.#HP: 21/44 (46) ===========-------------##.#MP: 16/23================--------##..# DhAC: 5Str: 4#..##EV: 13Int: 34#.##SH: 0Dex: 13.#.####### #.#XL:  9 Next: 74% Place: Dungeon:8...z..$.@# #.#Noise: ==-------  Time: 7748.3 (0.0) ### .#.#####*###.#-) Nothing wielded ...#...#.#Continue: Searing Ray ######...#Ray Drain ...###.# ####.#z   wight (polearm)..#*   battlesphere (minion) .#.# ###.#You destroy the wight!Vehumet accepts your kill.You feel your power returning. _(Press . to maintain the ray.)  Casting: Searing Ray (safe; 1% risk Dh]nof failure)  Confirm with . or Enter, or press ? or * to list all spells. Dhr ..## #..#  MrDarkGreen the Destroyer .# #.##  Deep Elf of Vehumet *..... ## #.#  HP: 21/44 (46) ===========------------- ##.#  MP: 15/23===============--------- ##..#  AC: 5Str: 4 #..##  EV: 13Int: 34 #.##  SH: 0Dex: 13 .#.####### #.#  XL:  9 Next: 74% Place: Dungeon:8 ...z****@# #.#  Noise: ==-------  Time: 7748.3 (0.0)  Dh!### .#.#####*###.#  -) Nothing wielded ... #...#.#  Continue: Searing Ray ### ###...#  Ray Drain ...###.# ####.#  z   wight (polearm) ..#  *   battlesphere (minion) .#.# ###.# Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 halberd of protection and wearing a +0 robe (100%  to hit) Dh..###..#MrDarkGreen the Destroyer.##.##Deep Elf of Vehumet *.....###.# DhQHP: 21/44 (46) ===========-------------##.#MP: 15/23===============---------##..#AC: 5Str: 4#..##EV: 13Int: 34#.##SH: 0Dex: 13 Dh.#.####### #.#XL:  9 Next: 74% Place: Dungeon:8...z****@# #.#Noise: ==-------  Time: 7748.3 (0.0) ### .#.#####*###.#-) Nothing wielded ... DhϺ#...#.#Continue: Searing Ray ######...#Ray Drain ...###.# ####.#z   wight (polearm)..#*   battlesphere (minion) .#.# ###.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 halberd of protection and wearing a +0 robe (100%  to hit)  The magic dart hits the wight. DhC|**** , ally target)* DhcDmPress: ? - help, Shift-Dir - straight line: a wight, wielding a +1 halberd of protection and wearing a +0 robe (100%  to hit)  The magic dart hits the wight.  The wight is lightly damaged.  Your battlesphere fires at the wight! The barrage of energy hits the wight! Dhm  The wight is almost destroyed. Dh Dh Dh Dh.z.$*.*2=6=-9.3 (1ast: Searing RayDrain Dh&R _You stop channelling your searing ray. DhK  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dhj5 ..## #..#  MrDarkGreen the Destroyer .# #.##  Deep Elf of Vehumet *..... Dhf## #.#  HP: 22/44 (46) ============------------ ##.#  MP: 15/23===============--------- ##..#  AC: 5Str: 4 #..##  EV: 13Int: 34 Dh{#.##  SH: 0Dex: 13 .#.####### #.#  XL:  9 Next: 74% Place: Dungeon:8 ....z***@# #.#  Noise: =--------  Time: 7749.3 (0.0) ### .#.#####.###.#  -) Nothing wielded ... #...#.#  Cast: Searing Ray ### ###...#  Drain ...###.# ####.#  z   wight (polearm, ally target) ..#  *   battlesphere (minion) .#.# ###.# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhtAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 halberd of protection and wearing a +0 robe (almostdestroyed, ally target, 100% to hit) DhP..###..#MrDarkGreen the Destroyer.##.##Deep Elf of Vehumet *.....###.#HP: 22/44 (46) ============------------##.#MP: 15/23===============---------##..# DhQ+AC: 5Str: 4#..##EV: 13Int: 34#.##SH: 0Dex: 13.#.####### #.#XL:  9 Next: 74% Place: Dungeon:8 DhUS....z***@# #.#Noise: =--------  Time: 7749.3 (0.0) ### .#.#####.###.#-) Nothing wielded ...#...#.#Cast: Searing Ray ######...# DhpVDrain ...###.# ####.#z   wight (polearm, ally target)..#*   battlesphere (minion) .#.# ###.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 halberd of protection and wearing a +0 robe (almostdestroyed, ally target, 100% to hit)  The magic dart hits the wight but does no damage. Dh`Aim: a wight, wielding a +1 halberd of protection and wearing a +0 robe (almostdestroyed, ally target, 100% to hit)  The magic dart hits the wight but does no damage.  The wight is almost destroyed.  Your battlesphere fires at the wight! The barrage of energy hits the wight!  Dh9You destroy the wight! Dh)***   battlesphere (minion) DhF! Dho e.$** Dh ? ealth: 22/46 -agic: 15/237650.3 (1Searing Ray _Vehumet accepts your kill. Dh:  Dhu T** Dh͙ i _Your life force feels restored. Dh7 _6=3=7== DhB4= Dh3F Dh5G DhG8 DhH/== DhTI DhUN, DhFO DhP DhT DhaU Dh%V5 DhV= DhW9 DhiX/== Dh%Y DhZ Dh] Dh^ Dh` Dh220==6=1==7=2==8= Dh23=== DhG, Dhڵ Dhƶ Dhe9 Dh= Dh Dh4 Dh Dhi Dh== Dh<, Dh Dh Dh Dh30= DhL Dh Dh Dh, Dhc Dhy DhS1= Dh Dh, Dht Dh Dhi Dh Dh, Dh Dh DhmK2= Dh! Dh Dh Dh- Dh Dhb Dh  Dh Dh Dh Dh Dh N33= Dh Dh Dh&, Dh DhLX _Your battlesphere wavers and loses cohesion. Dh Dh7  Dh ;4 Dh* 2= Dh  Dh , Dh Dh, Dh Dh, Dh DhK5= Dh Dh| Dh Dh Dh Dh DhQ Dh Dh , Dh<# Dh% Dh*U6= Dh* Dh,, Dh- Dh/, Dh0 Dh297 Dh53(= Dh3 Dh5, Dh6 Dh48 Dh8 Dh69 Dh: Dhr; Dh< Dh= DhZ>U8= Dh\? Dh%A DhA DhFB DhC Dh~D DhE DhG, DhH DhJ99 DhgK(= DhK DhN, DhO DhQ, Dh+S DhT DhUO40= Dh8V DhX, DhY Dh[, Dh\ Dh_, Dh\` Dh} Dh}#3 Dh~(= Dh Dhā DhF Dh Dh Dh, Dh$ DhU4= Dhw Dh 5=6== _HP restored. DhY# ..## #..# .# #.## ## #.# ##.# # ##..# # #..## . #.## .#.# #.# ....).$@.# #.#-# .#.#####.###.#. #...#.# .### ###...#. ###.## #.# # ..# .. #.# ### #.## ..## #..# # .# #.## ## #.# ##.# ## ##..# .# #..## .. #.###.#.# Dhr #.#.).@..# #.## ..#.#####.###.#. #...#.# ..### ###...#. ###.# .#### #.# z# ..# ).. #.# .### #.# Dh839.3 (89.0)-40.3 (90 Dhbk  You now have 197 gold pieces (gained 30).  Things that are here: Dh,1.3 (91 Dh DhY _a +4 halberd of freezing; a +0 robe Dh@V DhW Dhk Dhr Dh?y Dh=O= Dhz.## ..## #..# ## .# Dh^ #.## ## #.# ##.## ##..# ..# #..##  Dh#.. #.## ##.#.# #.# # Dhˎ.)@)..# #.## #..#.#####.###.#. #...#.#.### ###.. Dh.#. ###.# ..#### #.# .z# Dh8 ..# .).. #.# ..### #.# Dh.## ..## #..## .# Dhs# #.## # ## #.# ##.## ##..#.# #..## ##.. Dh+P# #.## .##.#.# #.# .#.@.)..# #.#  Dh.###### ##..#.#####.###.#.# #...#.# ....### ###...# z...... ###.# ☼..#### #.#  Dh..z# ..# ..).. #.# y..### #.# Dh12.3 (1.0) Dh\+3.3 (2 Dh DhЯ  Things that are here: _a +1 halberd of protection; a +0 robe Dh:I Dh@ DhE DhOF$ _ DhOX DhdR DhU DhY, Dh.] Dha Dhe, Dhh Dhl Dhss#  . ##.#### .##..# .....## ##.#.##  Dhs####..#.#.. #.##  .#####.#.####### #  .........).)..# #.##########..#.#####.###.# . Dh{t:........ #. #.# #...#.# #.....### #. #@# ###...#7.3 (4 #<z......[.......# ###.# #.☼..######>.#.?.. #.# #...z# #. ###.## ..# #...) DhtI#.# #.# #.y..###..# #.# #....#.## #.# ###.## . Dhqu[ #.#  .# Dhz Dhs|+8.3 (5 DhK Dh); _Found a stone staircase leading down. DhL Dh, Dh/, Dh#B Dh' DhI+~ _g - 4 scrolls labelled LOMUCO WEMEOG (gained 1) Dh.3 Dh/ DhO2 DhS5, Dh!7 Dh9 Dh~;, Dh< Dh-? DhB, DhBD DhF DhH, DhtI DhO2..#..####### .# ##.......# #.##.# #.  #######.. #.#..# #. .# #####.#.####### #.  DhGR# .# .........).)..# #. ###.##########..#.#####.###. ..........###.##.# #...#. #.....###..#..##.# ###... #<z......[@......#########. #.☼..######>.#.........# #. #...z# #..####.###.#.. .. #...).. #.## #.# #. #.y..### #. ..# #. #....# .. .## #. ###.## ... .[3 DhR7m #. .# #### ..  Dh V.#..# .# #.# #.##.# #  DhV # #.. #.#..# # . .# #####.#.# # ## .# .........).)..# # ###.##########..#.#####.### Dh W  ..........###.##.# #...# #.....###..#..##.# ### #<.@.......# #....######>.#...# # DhNY #...z# #..####.###.#..  #...).. #.## #.# # #.y..### #. ..# # #....# .. .## # ###.## ... . #  .# #### .. Dhk],56.3 (8 Dh^+7.3 (9 Dhb Dh`k _You see here a +1 pair of boots of flying. DhPS .#..# .# .#####.# #.##.# # #.. #.#..# . .# #####.#.# # .# .).)..#  ###.##########..#.#####. ..........###.##.# #... #z....###..#..##.# ### #<[....... #....######>.#..#  #...z# #..####.###.#..  #...).. #.## #.# #.y..### #. ..# #....# .. .##[ Dhd o37m z   wight (wandering) ###.## ... .  .# #### ..0.zz8.3 (1 _ DhQh  Dhd a .#       .#   .# ).)..#  ##### ..........##  #.....###..#..##.#  #<z.....@[...... #....######>.#..  #...z# #..##  #...).. #.## #.#   #. ..#   .. .##   ... .  .# #### ..  Dh0o .#       .#   .# ).)..#  ### Dh1P## ..........##  #.....###..#..##.#  #.#.. Dh 3  #...z# #..##  #...).. #.##   Dh6C #.   .. .##   ...  .# ####   Dh? Dh DhWr _A wight is nearby! Dha .#       .#   .# ).)..#  ##### ..........##  #.....###..#..##.#  #<z.....@[...... #....######>.#..  #...z# #..##  #...).. #.## #.#   #. ..#   .. .##   ... .  .# #### ..  DhN .#       .#   .# ).)..#  ##### ..........##  #.....###..#..##.#  #.#..  #...z# #..##  #...).. #.##   #.   .. .##   ...  .# ####   DhY DhJZ Dh` Dhc\ _A wight is nearby! DhD|#..# .# # #####.# #.##.# # # #.. #.#..# # .  DhFJ.# #####.#.# # .# .).)..# ####.##########..#.#####.#..........###.##.# #...##.....###..#..##.# ###.#.#.# ##...z# #..####.###.#.. .#...).. #.## #.# ##.y..### #. ..# ##....# .. .## ####.## ... . #  DhBJ DhBQB.z DhS-9 _ DhZ Dh _ _You see here a +1 pair of boots of flying. DhC  DhJ B.z DhM '60 DhQU  DhX V _L - a +1 pair of boots of flying Dh  Dh RIskenderun's Battlesphere (2%)  DhV  Dh  Dh" Dh+.z.**   battlesphere (minion) Dhc19-----===1 DhU** Dhg< _You conjure a globe of magical energy. Dh4l**Searing Ray Dh:* Dh Dh] **** *You focus your ray upon the wight. The searing ray hits the wight! Dh2  The wight is heavily damaged.Your battlesphere fires at the wight! The barrage of energy hits the wight!  You destroy the wight! Dh?< **   battlesphere (minion) Dh i  Vehumet accepts your kill. Dhl e)..* Dh 8------9-2ontinue: Searing RayRay  Dh( @** DhZ f _(Press . to maintain the ray.) DhI@:**** Dhj)..** Dh7-----3+  Dhx Dh* Dh9* Dh_KT***** Dh+)..**6----4++  DhT** Dh Dh!*  You stop channelling your searing ray.7= _8== Dh;=s9==20== Dh,?~1== Dh]s2==3=== Dh fw _You swap places. Dh==  Things that are here:  a +0 scimitar; a +0 robe _ Dhr#..### #######.. #.#..# ...... ..# #####.#.### )###### #.# .........).) †# ####.##########..#.### (. ............###.##.# ... #.....###..#..##.# .#. #<...)...........### #...*######>.#..... #...@# #..####.###. #...[....#.## #.#  #....###.#. ..# Cast: Searing Ray  #....# .. Dha .## ###.## ... . #.# #### ..  .. #....... ..# #####.#.#### )#######.........).) †# ####.##########..#.#### (.............###.##.# ... #.....###..#. .#<...)...........#### #...*######>.#..........#####..####.###..@....#.## #.# .###.#. . .###.## . #.# #### ... *# Dhw[39;49m88.3 (24.0).**9.3 (25  Things that are here: _a +0 robe; a +1 long sword of freezing Dh _ Dh Dhn Dhh Dh, DhR Dh, Dh Dh Dh Dh _Your battlesphere wavers and loses cohesion. Dh3 Dho Dh; Dh, Dh5 Dh Dh, Dh DhK  Dh, Dh Dhp Dh#. #<...).......... #....######>.#....... #....#####..####.###. Dh-#...[....#.##  #....###.#.# . #....###...### .## ###.##.......# . ######.##.#####.... .......@........... 900.3 (11######..######....#  #.## #  #..>###  Dh Dh#,1.3 (12 Dh9& Dh(9 _Found an escape hatch in the floor. Dh% u Dh  Dh X DhW  Dh  Dh! , Dhk"  Dh$  Dh% , Dh&  Dh+ P  There is an escape hatch in the floor here. Dh]-  Dh/.  _ Dh.  Dh/0  Dh1 , Dh2  DhV4  Dh";  #....###.#.# ..# #....###...### .## ###.##.......# . #######.##.#####.... ....................  Dh; e######..######....# .## %.. # #######.###.# .......>..@.# 7.3 (6.0)#######   Dh@  DhA +8.3 (7 DhuF C _Found a quill talisman. Dh  Dhu 3 Dh X DhI X DhȪ  Dh , Dh  Dh C  You see here a quill talisman. Dh 5 _ Dh  Dh  DhP  Dh  Dh  Dh  Dhw , DhA  Dh , Dh  Dh  Dh X Dh , Dh  Dh  Dh# , Dh  Dh  Dh_ , Dh  DhZ  Dh , Dh  Dh  Dh , Dh  Dhm  Dh  Dh: , Dh  Dh , Dh>  Dho  Dh  Dh  Dh  DhA  Dh  Dh  Dh;  Dh  Dhs  Dh  Dh  DhB  Dh*  Dh  Dh7 n Dh  Dh , Dh  DhO  Dh , Dh  Dh  Dh , Dh!  Dh!  DhS# , Dh#  Dh$  Dh&& , Dh&  DhW'  Dh( , Dh{)  Dhu*  Dh*,  Dh, , Dh-  Dh.  Dhy/ , Dh]4  Dh5 , Dh6  Dhh7  Dh8 , Dh;9  DhY:  Dh; , Dh}<  Dh]>  Dh?  DhO@  DhFB  DhB  DhhD  DhE  DhE  Dh.#.........## Dh=#.# #....#####.z####.###.#.....# #...[....#.## ##.# #...###.#50.3 (42.0) zz 2 wights (polearms, wandering)A wight comes into view. It is wielding a +3 trident.1.3 (43 _A wight comes into view. It is wielding a +2 spear of freezing. #..## ##.#  ..## #..#  ..# #.## .## #.# #.# ##.#  .# ##..#  #.##.# #..##  #.#..# #.##  ..# #@# #.#  #.# .........).)..# #.# ####..#.#####.###.# #.##.#  #..##.#  #<...).........z.# ##>.#........ .z####.###.#.....# [ ##.# #...###.#  Dhp #..## ##.#  ..## #..#  ..# #.## .## #.# .# ##.#  .# ##..#  #.##.# #..##  Dh} #.#..# #.##  ..# #@# #.#  #.# .........).)..# #.# ####..#.#####.###.# #.##.# #..##.# <...).........z.# ##>.#.........z####.###.#.[ ##.# #... Dh~ DhL Dhz _There are monsters nearby! Dh? Dh@RIskenderun's Battlesphere (2%)  DhG DhI Dh Dh Dh\*z.z   wight (polearm)*   battlesphere (minion). Dhn19-----===2.3 (1.0) Dh~ L** Dh < _You conjure a globe of magical energy. Dh% M** Dhu 1Searing Ray Dh L** Dh|  Dh *.**** Dh  *You focus your ray upon the wight. The searing ray hits the wight! Dhrl  The wight is heavily damaged. Dhht Dhdv Dh .*).z.zz 2 wights (polearms)* Dh7--------3ontinue: Searing RayRay  Dh-C** Dhf _(Press . to maintain the ray.) Dh L ******The searing ray hits the wight. Dh  Dhm_(Press . to maintain the ray.)  Dh The searing ray hits the wight Dh3 .  Dh RThe wight is almost destroyed.  DhRYour battlesphere fires at the wight! The barrage of energy hits the wight!!  DhA You destroy the wight!  DhGVehumet accepts your kill. Dh  Dh* Dh* Dh[   wight (polearm DhL ) Dh* Dh Dh..$z.##..* Dh i8=-82--- DhZ4+  Dh:* Dha4 _You feel your power returning. Dh8****** Dhp.*.z##$..##.*7---5++  DhR** DheY****** Dh.*z#..##$.*-6ast* Dh'> _You finish channelling your searing ray. Dh\ $ *.**** *You focus your ray upon the wight. The searing ray hits the wight! Dh  The wight is heavily damaged.Your battlesphere fires at the wight! The barrage of energy hits the wight!  You destroy the wight! Dh ****   battlesphere (minion) DhJ ..*)..*Vehumet accepts your kill. Dh5--4==7ontinue: Searing RayRay  Dh/U** Dh_f _(Press . to maintain the ray.) Dhd*.***** DhI6 Dh;:. Dh;) Dh<. Dh;> . Dh?* Dh@ Dh!F DhoG4 DhH--- Dh J-- DhQK 8 DhL%+  DhM DhV DhV* DhfW* DhX Dh;Z DhO/*.***** Dhp.)..*---9++ ** Dh  You stop channelling your searing ray. _5=6== Dh7== Dh Dh Dhy Dh# Dh Dh8 DhC/== Dhܾ Dh Dh* Dh Dh Dh Dh Dh Dhj Dh` Dh9 Dh/== Dh Dh_ Dh Dh n DhZ  DhK  Dh 20 Dh: E== Dh  Dh  Dh  Dh  Dh  Dh% B Dh&  Dhm' 1 Dh( /== Dh* , Dh/  Dh~0  Dh`2  Dh4  Dh5  Dhy6 2 Dh7 /== Dh7  Dh9  Dh.<  Dh=  Dh'?  DhA  DhB  DhqD  DhG  DhG  DhH 3 Dh4I 0=== DhI  DhK  DhN  DhNQ  DhS  Dh[T  Dh[V  Dh^  DhB_ 6...##  Dh_   Dh`  #..#  Dha ...# Dha ( .. Dh_b + #.## . Dhb !###  Dhc J## .## DhPf  #. .# #. .##.# ########. .#.# ......##.##.# #..## #####.. #.#..# #  ..# ######.#.####### #. #.# .......@*.).)..# #.# ###.##########.)#.#####.###.# ...........###.##$# #...#.#ast: Searing Ray  #.....###..#..##.# ###...#  #<...)...........#########.#  #....######>.#.........###.#  #....#####..####.###.#.....#  #...[.. Dhf T..#.## ##.# #...###.#  #....###.#.# #..# ###.# #.# Dhg  Dhl  Dhm ...# Dh&n ( .. Dhn * #.##  Dhlo ##.###  Dhp 6##. .## Dhp ) #. . DhZq .#  Dhq B #.. .# Dhr #.# DhDs ###### Dhs n #.# .# Dht .#  Dh/u .......# Dhu  #.##.# #..##  Dhv ######.. Dh,w  #.#..# #  Dhw  ..# #######.#.####### #. Dhx  #.# .........*.).)..# #.#  Dh1y b####.##########.@#.#####.###.#  Dh{ ............###.##$# #...#.#  #.....###..#..##.# ###...# #<...)...........#########.# #....######>.#.........###.# #....#####..####.###.#.....# #...[....#.## ##.# #...###.# #....###.#.# #..# ###.# #.# #....###...####.## #.###.# Dh|  Dh:} 85.3 (2 Dh} 6.0) Dh  Dh 2*. Dh[ * Dh  Dh+  Dhч %6.3 (27 Dh@  Dh * Dh  Dh   Dh  Dh< Things that are here:  Dh I_a +3 trident; a +0 robe Dh  _You swap places. Dhj i== Dh ..### ..# #.## ## ##. .## #.# # #.. .# ##.# ###### #.# .# ##..# # #.##.# #..## .. #.#..# #.##  ..# #######.#.####### #.#  #.# ..*..).)..# #.# .##.*#@#####.###.# ###.##$# #...#.#  Dh )#.....###..#..##.# ###...# #<...)...........# #....######>.#.... #....#####..####.###.#.....# * #...[....#.## ##.# #....###.#.# #..#  Dh ### ##. .#  .. .# # ####### .###. .....#.##.#..# ####...#.##  ..# #######.#.####### #.#  #.# ........*..).)..# ##.##########.*#.#####.## ..........###.##@# #... #.....###..#..##.# ###.. #<...)...........######### #....######>.#...........####.###.#....[....#.## ##.# #...###*.###.#.# #..# ###.#  DhN a..####.## #.## # Dh @##.##.......##.# #... Dh  Dh"  Dh# 8 Dh%$ .0) Dhs)  Dh#* . Dh* * Dhv+ * Dh,  Dh.  Dh. $9.3 (3 Dh3  Dh4 * Dh5 * Dh66  Dh=   Dhk> ! Dh ? * Dh? FYou now have 213 gold pieces (gained 16).  Dh@ Things that are here: Dh5C  Dh(E %90.3 (4 DhJ  DhK * Dh[L * DhM  DhQ   DhR  DhcS I_a +2 spear of freezing; a +0 robe Dhe Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1b - Construct Spike LauncherForgecraft1%2  c - Soul SplinterNecromancy3%1  d - Grave ClawNecromancy4%2  e - Launch Clockwork BeeForgecraft4% 3  f - Forge Blazeheart GolemFire/Forgecraft9% 4  g - Vampiric DrainingNecromancy10% 3  h - Olgreb's Toxic RadianceAlchemy19% 4  i - Awaken ArmourEarth/Forgecraft21% 4  j - BombardConjuration/Earth50% 6  k - Forge Phalanx BeetleForgecraft91% 6  l - Fortress BlastForgecraft91% 6  m - Spellspark ServitorConjuration/Forgecraft 91% 7  n - Ozocubu's RefrigerationIce98% 7  o - DiscordHexes100% 8 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit Dh7#####. .###.#MrDarkGreen the Destroyer ##.. .###.#Deep Elf of Vehumet *..... #######.# .###..#Health: 46/46 ======================== .....##.##.##..##Magic: 23/23 ======================== ####..#.#..##.##AC: 5Str: 4  ..# #######.#.####### #.#EV: 13Int: 34  #.# ...........).)..# #.#SH: 0Dex: 13 ##.##########.*#*#####.###.#XL:  9 Next: 84% Place: Dungeon:8 ..........###.##@# #...#.#Noise: ---------  Time: 7990.3 (0.0) #.....###..#..##.# ###...#[33 Dh'm-) Nothing wielded #<...)...........#########.#Cast: Searing Ray #....######>.#.........###.# #....#####..####.###.#.....# #...[....#.## ##.# #...###.#*   battlesphere (minion) #....###.#.# #..# ###.# #.# #....###...####.## #.###.# ###.##.......##.# #...#.#Things that are here: _a +3 trident; a +0 robe _You swap places.  You now have 213 gold pieces (gained 16).  Things that are here: _a +2 spear of freezing; a +0 robe Dh+P  Okay, then. Dh Dh'** _ Dh Dh% Wear which item? Inventory Items Armour (go to first with [)  a - a +0 robe (worn)  q - a +0 pair of gloves (worn)  E - a +1 cloak (worn)  L - a +1 pair of boots of flying Floor Items ([,] to select) Armour DhF!ta +0 robe[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Dhm#####. .###.#MrDarkGreen the Destroyer ##.. .###.#Deep Elf of Vehumet *..... #######.# .###..#Health: 46/46 ======================== .....##.##.##..##Magic: 23/23 ======================== ####..#.#..##.##AC: 5Str: 4  ..# #######.#.####### #.#EV: 13Int: 34  #.# ...........).)..# #.#SH: 0Dex: 13 ##.##########.*#*#####.###.#XL:  9 Next: 84% Place: Dungeon:8 ..........###.##@# #...#.#Noise: ---------  Time: 7990.3 (0.0) #.....###..#..##.# ###...#[33 Dhw;@m-) Nothing wielded #<...)...........#########.#Cast: Searing Ray #....######>.#.........###.# #....#####..####.###.#.....# #...[....#.## ##.# #...###.#*   battlesphere (minion) #....###.#.# #..# ###.# #.# #....###...####.## #.###.# ###.##.......##.# #...#.# _a +3 trident; a +0 robe _You swap places.  You now have 213 gold pieces (gained 16).  Things that are here: _a +2 spear of freezing; a +0 robe _Okay, then.** _** **You start putting on your armour.1.3 (1***2.3 (2 DhE DhE* DhF DhM DhN* DhtO DhQ DhnR$3.3 (3 DhKW DhX* DhX Dh^ Dhr_* Dh` Dha Dhb$4.3 (4 Dhng Dh"h* Dhh Dhq Dhq* Dhpr* Dh s Dht Dhu$5.3 (5 Dh} Dh}* Dh~* DhT DhS  DhЅ7 _You continue putting on your +1 pair of boots of flying. x5  You finish putting on your +1 pair of boots of flying. Dhm Dh'Fly  DhLj Dh DhҐ* Dh* Dh DhP  Dh H_You fly up into the air. Dh]>** Dh`,0 _ DhiT** Dhj  You start removing your armour.You continue removing your +1 pair of boots of flying. Dho○6.3 (1 DhV Dhb{ ° _Your battlesphere wavers and loses cohesion. Dh*7.3 (2 Dh Dh7. Dh*8.3 (3 Dh Dh Dh*9.3 (4 Dh Dhm Dhu-8000.3 (5 Dhl Dh _You continue removing your +1 pair of boots of flying. x4  You finish removing your +1 pair of boots of flying. Dh&5 Dh{% Dh$ Dh Dh3 DhZ Dh Dh+1.3 (6 Dh Dh|\ _You float gracefully downwards. You drop a +1 pair of boots of flying. Dh _Unknown command. DhwDrop what?37/52 slots (_ for help) Missiles (select all with ()  G - 2 throwing nets Armour (select all with [)  a - a +0 robe (worn)  q - a +0 pair of gloves (worn)  E - a +1 cloak (worn) Jewellery (select all with "=)  u - a +6 ring of intelligence (worn)j - a ring of fire  v - an amulet of faith  A - a +6 ring of dexterity  C - a ring of magical power  D - an amulet of magic regeneration  K - a ring of ice Wands (select all with /)t - a wand of quicksilver (5)  w - a wand of flame (27)  H - a wand of digging (3)  I - a wand of mindburst (12) Scrolls (select all with ?)  d - 9 scrolls labelled QEEMUNOY UPNI [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top] Dh Dh#####. .###.#MrDarkGreen the Destroyer ##.. .###.#Deep Elf of Vehumet *..... #######.# .###..#Health: 46/46 ======================== .....##.##.##..##Magic: 23/23 ======================== ####.. Dh̦#.#..##.##AC: 5Str: 4  ..# #######.#.####### #.#EV: 13Int: 34  #.# ...........).)..# #.#SH: 0Dex: 13 ##.##########.*#.#####.###.#XL:  9 Next: 84% Place: Dungeon:8 ..........###.##@# #...#.#Noise: ---------  Time: 8001.3 (0.0) #.....###..#..##.# ###...#-) Nothing wielded #<...)...........#########.#Cast: Searing Ray #....######>.#.........###.# #....#####..####.###.#.....#  Dh#...[....#.## ##.# #...###.# #....###.#.# #..# ###.# #.# #....###...####.## #.###.# ###.##.......##.# #...#.# _Your battlesphere wavers and loses cohesion. _You continue removing your +1 pair of boots of flying. x4  You finish removing your +1 pair of boots of flying. _You float gracefully downwards. You drop a +1 pair of boots of flying. _Unknown command.Okay, then. Dh Dhî. _ Dh  Dh Put on which piece of jewellery? Jewellery (go to first with "=)  u - a +6 ring of intelligence (worn) Dh j - a ring of fire  v - an amulet of faith  A - a +6 ring of dexterity  C - a ring of magical power  D - an amulet of magic regeneration  K - a ring of ice[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Dhd  Dh  Dh #####. .###.#MrDarkGreen the Destroyer ##.. .###.#Deep Elf of Vehumet *..... #######.# .###..# Dh Health: 46/46 ======================== .....##.##.##..##Magic: 23/23 ======================== ####..#.#..##.##AC: 5Str: 4  ..# #######.#.####### #.#EV: 13Int: 34  #.# ...........).)..# #.#SH: 0Dex: 13 ##.##########.*#.#####.###.#XL:  9 Next: 84% Place: Dungeon:8 ..........###.##@# #...#.#Noise: ---------  Time: 8001.3 (0.0) #.....###..#..##.# ###...#-) Nothing wielded #<...)...........#########.#Cast: Searing Ray #....######>.#.........###.# #....#####..####.[ Dh 40m###.#.....# #...[....#.## ##.# #...###.# #....###.#.# #..# ###.# #.# #....###...####.## #.###.# ###.##.......##.# #...#.# _Your battlesphere wavers and loses cohesion. _You continue removing your +1 pair of boots of flying. x4  You finish removing your +1 pair of boots of flying. _You float gracefully downwards. You drop a +1 pair of boots of flying. _Unknown command. _Okay, then. Dh  Dh _ DhV  Dh _You continue removing your +1 pair of boots of flying. x4  You finish removing your _You float gracefully downwards. You drop a +1 pair of boots of flying. _Unknown command.You start putting on your amulet.2.3 (1 Dh , Dh~ +3.3 (2 Dh  Dh:  Dh +4.3 (3 Dh  Dh  Dh +5.3 (4 Dh= W6.3 (5 Dh!  Dho$ _You continue putting on your amulet of magic regeneration. x5  You finish putting on your amulet of magic regeneration.  D - an amulet of magic regeneration (worn) DhY&  Dh,  Dh5 j _The amulet throbs as it attunes itself to your body. DhF DhNDrop what?37/52 slots (_ for help) Missiles (select all with ()  G - 2 throwing nets Armour (select all with [)  a - a +0 robe (worn)  q - a +0 pair of gloves (worn)  E - a +1 cloak (worn) Jewellery (select all with "=)  u - a +6 ring of intelligence (worn)  D - an amulet of magic regeneration (worn)j - a ring of fire  v - an amulet of faith  A - a +6 ring of dexterity  C - a ring of magical power  K - a ring of ice Wands (select all with /)t - a wand of quicksilver (5)  w - a wand of flame (27)  H - a wand of digging (3)  I - a wand of mindburst (12) Scrolls (select all with ?)  d - 9 scrolls labelled QEEMUNOY UPNI [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top] Dh5  G - 2 throwing nets  C - a ring of magical power Dh(1 turn)  C - a ring of magical power  d + 9 scrolls labelled QEEMUNOY UPNI[Enter] accept (1 chosen) Dh DhS#####. .###.#MrDarkGreen the Destroyer ##.. .###.#Deep Elf of Vehumet *..... #######.# .###..#Health: 46/46 ======================== .....##.##.##..## DhgMagic: 23/23 ======================== ####..#.#..##.##AC: 5Str: 4  ..# #######.#.####### #.#EV: 13Int: 34  #.# ...........).)..# #.#SH: 0Dex: 13 ##.##########.*#.#####.###.#XL:  9 Next: 84% Place: Dungeon:8 ..........###.##@# #...#.#Noise: ---------  Time: 8006.3 (0.0) #.....###..#..##.# ###...#-) Nothing wielded #<...)...........#########.#Cast: Searing Ray #....######>.#.........###.# #....#####..####.###.#.....# #...[....#.## ##.# #...###.# #....###.#.#[39; Dh49m #..# ###.# #.# #....###...####.## #.###.# ###.##.......##.# #...#.#You start putting on your amulet. _You continue putting on your amulet of magic regeneration. x5  You finish putting on your amulet of magic regeneration.  D - an amulet of magic regeneration (worn) _The amulet throbs as it attunes itself to your body.  Okay, then. Dh Dh. _ Dh^  Dh= Put on which piece of jewellery? Jewellery (go to first with "=)  u - a +6 ring of intelligence (worn)  D - an amulet of magic regeneration (worn)j - a ring of fire  v - an amulet of faith  A - a +6 ring of dexterity  C - a ring of magical power  K - a ring of ice Dh M[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Dh Dh Dh#####. .###.#MrDarkGreen the Destroyer ##.. .###.#Deep Elf of Vehumet *..... #######.# .###..#Health: 46/46 ======================== .....##.##.##..##Magic: 23/23 ======================== ####.. Dh@#.#..##.##AC: 5Str: 4  ..# #######.#.####### #.#EV: 13Int: 34  #.# ...........).)..# #.#SH: 0Dex: 13 ##.##########.*#.#####.###.#XL:  9 Next: 84% Place: Dungeon:8 ..........###.##@# #...#.#Noise: ---------  Time: 8006.3 (0.0) #.....###..#..##.# ###...#-) Nothing wielded #<...)...........#########.#Cast: Searing Ray #....######>.#.........###.# #....#####..####.###.#.....# #...[....#.## ##.# #...###.# #....###.#.# #..# ###.#  Dh`T[40m#.# #....###...####.## #.###.# ###.##.......##.# #...#.#You start putting on your amulet. _You continue putting on your amulet of magic regeneration. x5  You finish putting on your amulet of magic regeneration.  D - an amulet of magic regeneration (worn) _The amulet throbs as it attunes itself to your body. _Okay, then. Dhn _You continue putting on your amulet of magic regeneration. x5  You finish putting on your amulet of magic regeneration.  D - an amulet of magic regeneration (worn)The amulet throbs as it attunes itself to your body. _Okay, then.You feel your magic capacity increase. Dh`32-------8 (0.5 Dh= Dhs8 _C - a ring of magical power (worn) Dhx Dh Drop what?37/52 slots (_ for help) Missiles (select all with ()  G - 2 throwing nets Armour (select all with [)  a - a +0 robe (worn)  q - a +0 pair of gloves (worn)  E - a +1 cloak (worn) Jewellery (select all with "=)  u - a +6 ring of intelligence (worn)  C - a ring of magical power (worn)  D - an amulet of magic regeneration (worn)j - a ring of fire  v - an amulet of faith  A - a +6 ring of dexterity  K - a ring of ice Wands (select all with /)t - a wand of quicksilver (5)  w - a wand of flame (27)  H - a wand of digging (3)  I - a wand of mindburst (12) Scrolls (select all with ?)  d - 9 scrolls labelled QEEMUNOY UPNI [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top] DhI(1 turn)  G - 2 throwing nets  v + an amulet of faith[Enter] accept (1 chosen) Dh02 turns)  v + an amulet of faith  A + a +6 ring of dexterity2 Dh Dh3#####. .###.#MrDarkGreen the Destroyer ##.. .###.#Deep Elf of Vehumet *..... #######.# .###..#Health: 46/46 ======================== .....##.##.##..##Magic: 23/32 =================------- ####..#.#..##.## DhAC: 5Str: 4  ..# #######.#.####### #.#EV: 13Int: 34  #.# ...........).)..# #.#SH: 0Dex: 13 ##.##########.*#.#####.###.#XL:  9 Next: 84% Place: Dungeon:8 ..........###.##@# #...#.#Noise: ---------  Time: 8006.8 (0.0) #.....###..#..##.# ###...#-) Nothing wielded  Dh#<...)...........#########.#Cast: Searing Ray #....######>.#.........###.# #....#####..####.###.#.....# #...[....#.## ##.# #...###.# #....###.#.# #..# ###.# #.# #....###...####.## #.###.# ###.##.......##.# #...#.#You finish putting on your amulet of magic regeneration.  D - an amulet of magic regeneration (worn) _The amulet throbs as it attunes itself to your body. _Okay, then.You feel your magic capacity increase. _C - a ring of magical power (worn) Dh Dh  Dh"o4=7.8 (1 Dh% Dh91A _You drop an amulet of faith. Dh3c5=8.8 (2 Dh7 Dh9 Dh< DhX>6 _You drop a +6 ring of dexterity. DhiM DhN DhP Dh\6=7== DheX DhSg Dhhh8== Dhj Dhm DhnN9= Dhp Dhs DhtE30= Dhv Dhy Dh|~1== Dhy Dhkh2== Dhn Dh  Dh), Dh Dh Dh , Dh Dh Dh3, Dhw Dh Dha Dh69= Dh~ Dhϩ Dh, Dh' Dhڴ Dh, Dh4 Dh0 Dhj Dh, Dh DhB Dh), Dh DhU Dh X DhMB Dh Dh, Dh0 Dh\ Dh  Dh Dh Dh Dhm X Dh , Dh DhC Dh Dh Dhq Dh Dh, Dh! Dhb% Dh\', DhS) Dho4n Dh7, Dh9 Dh; Dh> Dht? DhA DhE DhAG DhG Dh~H DhK Dh>M, DhM DhQ, DhQ DhR DhY Dh~[, Dh\ Dh^ DhbX Dhc, Dhqe Dhg Dhn Dhp Dhp| DhU}, DhB Dhl Dh Dh DhT, Dh7 Dh DhЅ, Dhc Dh Dh, Dh Dh DhS, Dhg DhȒ, Dh Dh+ Dhi, DhQ Dh Dh Dh Dh< Dhd DhÝ Dhd Dh Dh3 Dh> Dhߢ Dh Dh Dh3 DhԦ Dh} Dh Dhl Dh  Dh Dh DhL Dh Dh DhT Dh DhU Dh Dh Dh", DhW Dhһ DhG, Dh$ Dh Dh, Dh Dh Dh? Dh Dh Dh DhP Dh Dh Dh?X  Things that are here:  a +0 dagger; a +0 robe Dh* Dh _ Dhi Dh7 Dh, Dhw Dh,;  You see here 4 stones. Dh Dh7 _ Dh Dh Dhp Dh Dh Dh Dhx, Dh Dh Dh[, Dh DhI Dh, Dh Dh DhB, Dh Dh3 B Dh1  Dhf  Dh  DhV  Dh  DhJ  Dh%  Dh B Dh  Dh  Dh , Dh  Dh  Dhd , Dh_  Dhf  Dh= , DhO  DhH  Dh! , Dh"  Dhi#  DhB$ , Dh&  Dhs' , DhZ(  Dh*  DhG+  Dh ,  Dh,  Dh.  Dh0  Dh[1  Dh2  Dh3  DhM5  Dh 6  Dh6  DhU8  Dh; , Dhl<  Dh?  Dh9A , DhC  DhiD  DhtF , DhG  Dh|I  DhJ  DhL , DhN  DhcP  DhQ  DhMR  DhmW  DhX  DhXY  Dht\  Dh^  DhM`  Dh`  Dha  Dhc  Dhe  Dhl , Dh7m  Dh#o , Dh1p  Dhq  DhSs  Dhs  Dht  Dhv  Dhax  Dhx  Dhy  Dh[{  Dh`}  Dh}  Dh~  Dhl  DhÎ  Dh  Dh֘ n Dh  Dhѝ  DhӞ , DhX  Dh  Dh , Dh  DhQ  Dhp , Dh  Dh^  Dhj , Dh{  Dh] , Dhc  Dhk  Dhյ , Dh  Dh  Dht  Dhƺ , Dh9  Dh , Dh , Dh: , Dh[  Dh  Dh" , Dhy  Dhy  Dh  Dhj  Dh/  Dh  Dh  Dh  Dh}  DhY  Dh  Dh , Dh  Dh ] #.................## ##.)#############.# #...#############.## Dh I#..(................ ###...##########.... #.#..# #<... #.##.## #.... #.##..# #.... #@###.# #...[119.8 (111.0) #.# #.# #.... #.# #.### #.... #.# #...## ###.# Dhp  #.# ###..#######.# #.# ##..........  #.# #########..  #.# #.#  #.##############.#  Dh%  Dh  DhB T _Key pressed, stopping explore. Dh' I Dh-  Dh/  Dh6 P _ Dh9 , Dh:  Dh>  Dh@ , DhRB  DhNE  DhfG , Dh(I  DhL  DhN , Dh Q  DhS  DhHW , DhX  Dh6[  Dhe  DhPg  Dhqi  Dhj  Dh[k  Dhk  Dhn  DhEo  Dho  Dhp  Dh"r  Dhs  DhPt  Dht  Dh?w  Dh0y  Dhy  Dhz  Dh|  Dh~  Dh  Dh|  Dho  Dh]  Dhԅ  Dh  Dh  Dhc  Dh  DhԊ  Dh  Dhq  Dh,  Dh  Dh  Dh  DhL  Dh  Dhǔ  Dh   You see here a water moccasin skeleton. _ ####  ...#  .....  ....>  ...... ...... ##...... .....# ........ ....###  .##...#... 43.8 (24.0) #.......#  #......# ##.# ####......####..###.........##[..#....##.<....# ##.###÷#### #......#### #####.....# # Dh_ [37m4.8 (25 _Found a stone staircase leading down. _You see here a +0 flail. DhM 3 Dh;N  DhYS  Dh V : _ Dhy\ X Dh^  Dh c  Dhve  Dhf  Dho , DhQq , Dhr  Dh,u  Dhw , Dh} , Dh~  Dh  Dh  Dhh k##### #####...##...##....#.....>....#.... Dh l... ###......# #......### #)###@..##...#... #.# ####.......# #.# #......# ##.# ####......####..##[..#....##.<....#  DhU ##.###÷#### ###......#### ####.#####.....# ##.... Dh6 250.8 (6.0) Dh +1.8 (7 Dh  DhU 8 _v - a ring of protection from fire Dh\3 Dh^ Dha DhhX Dh6i, Dhj Dhl Dhn, Dho Dhq Dh s Dhs DhKt Dhu Dhw Dhw DhEx Dhz Dh|, DhA} Dh~ Dhƀ, Dh Dh Dh DhV Dhl##. ## ##.. ##.## #..| .#.ß #...########## (o. #...##...##...# .. #...##.........###.# #... Dh#.....>......#.# ##..#............@.# ####...###............### #......#.............### #..##...Searing Ray  #)###...##...#... ..##....#.# ####.......## ###....>#.# #......## ###...##.. o   orc priest (asleep) ##.# ####......# #...#####. #..###.........# #.### ..#....##.<....# #.# #..< Dh 60.8 (9  An orc priest comes into view. It is wielding a +0 hand axe. Dhg-1.8 (10.0) Dh Dh#) _Found 5 boomerangs. Dh ##  ##.## #..| .#.ß  ########## (o.  ##...##...# ..  .....###.#  >......#.#  .......@.#  ........###  ........###  #)###...##...#...  DhS #.# ####.......## >  #.# #......##  ####......# ......# <....# #.# #..< Dh8 ##  ##.## #..| .#.ß  ########## (o.  ##...##...# ..  .....###.#   Dh9>......#.#  .......@.#  ........###  ........###  #)###...##...#...  #.# ####.......## >  #.# #......##  ####......# ......# <....# #.# #..< Dh; Dh> Dh]@ DhD Dh6Gb _An orc priest is nearby! Dhf; ##  ##.## #..| .#.ß  ########## (o.  ##...##...# ..  .....###.#  >......#.#  .......@.#  ........###  ........###  #)###...##...#...  #.# ####.......## >  #.# #......##  ####......# ......# <....# #.# #..< Dh ##  ##.## #..| .#.ß  ########## (o.  ##...##...# ..  .....###.#  >......#.#  .......@.#  ........###  ........###  #)###...##...#...  #.# ####.......## >  #.# #......##  ####......# ......# <....# #.# #..< _An orc priest is nearby! Dh hIskenderun's Battlesphere (2%)  Dh}  Dh~  DhY K  You conjure a globe of magical energy. Dhq  oo*oo 2 orc priests*   battlesphere (minion)You hear a shout! The orc priest shouts!  An orc priest comes into view. It is wielding a +0 hand axe. Dhu U** DhH **The orc priest invokes the aid of Beogh against you. DhV @*Pain shoots through your body! Dh0 5-29---===2.0) Dh V** Dh' * _You hear a shout! x3 Dh7?** Dh1Searing Ray DhB** Dh& DhdDY *****You focus your ray upon the orc priest. The searing ray hits the orc priest.  The orc priest is heavily wounded.The searing ray hits the orc priest. DhR oo..* Dh*The orc priest is moderately wounded.(Press . to maintain the ray.) DhhU** Dh **The orc priest calls upon Beogh to heal the orc priest. DhD DhxHM  The orc priest's wounds heal themselves! Dh@[ .oo*o   orc*   battlesphere (minion)An orc comes into view. It is wielding a +0 short sword. Dh#_6=7----3ontinue: Searing RayRay  DhpjU** Dhz* _You hear a shout! x3 Dhx****** Dh_ Dh` DhDb Dhq+ ..oo.*o   orc warrior Dhroo 2 orc priests  The searing ray misses the orc priest. Dhu-====4+  DhdK** Dh} _An orc warrior comes into view. It is wielding a +0 hand axe. Dht 3 ******The searing ray hits the orc priest.  The orc priest is severely wounded.The searing ray hits the orc priest! Dh o.oooo   orc*   battlesphere (minion)=---5++  _The orc priest is heavily wounded. DhG  The searing ray hits the orc priest.  You kill the orc priest!**   orc priest* Dh>   Vehumet accepts your kill.You finish channelling your searing ray.  The orc priest mumbles some strange prayers to Beogh against you. Dh Dh.o.o** Dh33-------6=--6ast DhzU** Dh' _Beogh smites you! Dho ` ## ## ## ##.## #.. .#.ß # ########## (.. # ##...##...# oo Dh  # ##.........###.# # #.....>......#o# ## #...........@..# #### ###.....*### # #......### #..## #)###...##...#... ..## Dhk  #.# ####.......## ###.... #.# #......## ###...##  ##.# ####......# #...##### *   battlesphere (minion)#..###.........# #.# [..#....##.<....# #.# #..< Dhf  Dh U )o Dh *  The orc warrior attacks as it pursues you!  The orc warrior hits you with a +0 hand axe! Dh 25-----------8= Dh 7 Dhk  DhG P _The orc warrior hits your battlesphere with a +0 hand axe! Dhr  ## ## ##.## # .#.ß # Dhu ########## (.. # ##...##...# oo # ##.###.# # #.....>......#)# ## #.o.# #### ###.*### # #.### #..## #)###...##...#... ..## #.# ####.......## ### #.# #......## ###...## ##.# ####......# #...#..###.........#  Dhv[40m#. #[..#....##.<....# #.# #.. Dhgx Dhz Dh Coo.*o   orc priest*   battlesphere (minion) Dhg9=--8 DhV** Dh Dh/  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhI  Dh~M  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy3%4  d - Iskenderun's Mystic Blast DhN dConjuration/Translocation 3%4  e - Iskenderun's BattlesphereConjuration/Forgecraft 2%4 Select a spell to cast[!]/[I] toggle spell headers Dh  Dh*  Dh! # MrDarkGreen the Destroyer#### Deep Elf of Vehumet *.....##.###. Health: 25/46 =============-----------.#.ß DhX$ A#. Magic: 29/32 =====================---########## (..#. AC: 5Str: 4##...##...# oo#. EV: 13Int: 34##.........###.##. SH: 0Dex: 13#.....>......#o### XL:  9 Next: 86% Place: Dungeon:8#..........@o..#####. Noise: ---------  Time: 8168.8 (0.0)###...........*####.... -) Nothing wielded Dhk& N#.............####..##. Cast: Searing Ray#)###...##...#.....##..#.# ####.......#####...#.# #......#####...## o   orc warrior##.# ####......##...#### o   orc priest ###..###.........##.###### *   battlesphere (minion) #[..#....##.<....##.# #.. _Beogh smites you!  DhQ( The orc warrior attacks as it pursues you!  The orc warrior hits you with a +0 hand axe! _The orc warrior hits your battlesphere with a +0 hand axe!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dhr/ # MrDarkGreen the Destroyer#### Deep Elf of Vehumet *.....##.###. Health: 25/46 =============-----------.#.ß Dhs0 #. Magic: 29/32 =====================---########## (..#. AC: 5Str: 4##...##...# oo#. EV: 13Int: 34##.........###.##. SH: 0 DhX1 }Dex: 13#.....>......#o### XL:  9 Next: 86% Place: Dungeon:8#..........@o..#####. Noise: ---------  Time: 8168.8 (0.0) DhR2 ###...........*####.... -) Nothing wielded#.............####..##. Cast: Searing Ray#)###...##...#.....##..#.# ####.......## DhC3 7###...#.# #......#####...## o   orc warrior##.# ####......##...#### o   orc priest ###..###.........# Dh84 #.###### *   battlesphere (minion) #[..#....##.<....##.# #.. _Beogh smites you!  The orc warrior attacks as it pursues you!  The orc warrior hits you with a +0 hand axe! _The orc warrior hits your battlesphere with a +0 hand axe!  Dh 5 Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhP n  The orc warrior is knocked back by the mystic blast.slams into the rock wall.  Your battlesphere fires at the orc priest!  The barrage of energy hits the orc priest!!  You kill the orc priest!  Vehumet accepts your kill. DhV )****   battlesphere (minion) Dh C  You feel your power returning. Dh ]o..o*o   orc*   battlesphere (minion) Dh 7-8=====9.8 (1 _You hear a shout! Dh- N** Dh" k _Your Forgecraft skill increases to level 2! Dh0U** Dh3 Dh=D** DhAF _Unknown command. Dh  Dh` RIskenderun's Battlesphere (2%)  Dh 9* Dh  Dh2)oo*3----===--70 DhV** DhI _You imbue your battlesphere with additional charge. DhJo**--** _Unknown command. Dh[t**Searing Ray Dh_V** Dhc Dh=H . _Unknown command.  You focus your ray upon the orc warrior.  The searing ray hits the orc warrior.  The orc warrior is moderately wounded.  The searing ray hits the orc!  You kill the orc!*** *   battlesphere (minion) Dh ( * (ally target)*Vehumet accepts your kill.Your battlesphere fires at the orc warrior!  The barrage of energy hits the orc warrior!! DhO  The barrage of energy hits the orc warrior!!  The orc warrior is almost dead.(Press . to maintain the ray.)  You kill the orc warrior!**   battlesphere (minion).)) DhM62----93-1ontinue: Searing RayRay ** _Vehumet accepts your kill.****.))*----2+ * Dho~ 3 Dh|  Dh K  You stop channelling your searing ray. Dh _3= _ Dh , Dh 7=4== Dh  Dh\ k5= Dh  Dhv a6= DhH  Dh  Dh o--ast: Searing Rayo   orc priest (wandering)*   battlesphere (minion)6.8 (4**7.8 (5** _An orc priest comes into view. It is wielding a +0 dagger. Dh ##  ##.##  .#.ß  ########## (..  Dh݆##...##...# oo  ##.........###.#  #.....>......#o#  #..........@.))#  ........*###  ........###  #)###...##...#...  #.# ####.......##  #.# #......##  ##.# ####......# *.......# #[<....# #.#  Dh#T ##  ##.##  .#.ß  ########## (..  ##...##...# oo  ##.........###.#  #.....>......#o#  #..........@.))#  ........*###  ........###  #)###...##...#...  #.# ####.......##  #.# #......##  ##.# ####......# *.......# [ Dh&c<....# #.#  Dh)8* Dhg+ Dh6D** Dh}8b _An orc priest is nearby! Dh *** *You focus your ray upon the orc priest. The searing ray hits the orc priest! Dh}S  DhlT You focus your ray upon the orc priest. The searing ray hits the orc priest!  The orc priest is almost dead.  Your battlesphere fires at the orc priest!  The barrage of energy hits the orc priest!  You kill the orc priest!Vehumet accepts your kill. DhX  DhY ***   battlesphere (minion) Dh   Dh ).)**You feel your power returning. DhP G8== Dh 4==8.8 (1ontinue: Searing RayRay  Dh U** DhP f _(Press . to maintain the ray.) Dh/+* Dh 1:**** Dh).)** Dhj--9+  DhU** Dh DhW3 Dh  DhV%K  You stop channelling your searing ray. Dh?&]7= _ Dh, Dh/~8== Dh1 Dh5 Dh69=9= Dh'9 Dh<b30= Dh? DhvC DhMwo--ast: Searing Rayo   orc warrior (distracted)*   battlesphere (minion) Dh$Uo83.8 (4*o* Dh1W+4.8 (5 Dh ];* Dh}f| _An orc warrior comes into view. It is wielding a +0 war axe. Dh: ##  ##.##  .#.ß  ########## (..  Dh##...##...# oo  ##.........###.#  #.....>......#o#  #..........@.))#  ........*###  ........###  #)###...##...#...  #.# ####.......##  #.# #......##  ##.# ####......# *.......# #[<....# #.#  Dhn  ##  ##.##  .#.ß  ########## (..  ##...##...# oo  ##.........###.#  #.....>......#o#  #..........@.))#  ........*###  ........###  #)###...##...#...  #.# ####.......##  #.# #......##  ##.# ####......# .......# [<....# #.#  Dhx  Dh%z  Dh V** Dh c _An orc warrior is nearby! Dh_ W ##  ##.##  .#.ß  ########## (..  ##...##...# oo  ##.........###.#  #.....>......#o#  #..........@.))#  DhTa . ........*###  ........###  #)###...##...#...  #.# ####.......##  #.# #......##  ##.# ####......# *.......# #[<....# #.#  DhN  ##  ##.##  .#.ß  Dh ########## (..  ##...##...# oo  ##.........###.#  #.....>......#o#  #..........@.))#  ........*###  ........###  #)###...##...#...  #.# ####.......##  #.# #......##  ##.# ####......# *.......# [<....# #.#  Dh U** Dhx  Dhh V** Dh c _An orc warrior is nearby! Dh|O *****You focus your ray upon the orc warrior.  The searing ray hits the orc warrior. DhI ** (ally target)*The orc warrior is lightly wounded.  Your battlesphere fires at the orc warrior!  The barrage of energy hits the orc warrior! Dh55  The barrage of energy hits the orc warrior!  The orc warrior is heavily wounded.  Dhh7(Press . to maintain the ray.)!  You kill the orc warrior! Dh?**   battlesphere (minion) Dht).)* Dh/ 30=29-9== Dhs5.8 (1ontinue: Searing RayRay _Vehumet accepts your kill. Dh** _Your Ice Magic skill increases to level 5! Dh%i***** Dh Dh Mo.) Dho   orc (missile)*   battlesphere (minion) Dhl---6Searing Ray+  Dh U** Dhzt _An orc comes into view. It is wielding a +0 war axe. Dh  ##  ##.##  .#.ß  ########## (..  DhY ##...##...# oo  ##.........###.#  #.....>......#o#  #..........@.))#  ........*###  ........###  #)###...##...#...  #.# ####.......##  #.# #......##  ##.# ####......#  Dh! }*.......# #[<....# #.#  DhǾ c ##  Dh r##.##  .#.ß  ########## (..  ##...##...# oo  ##.........###.#  #.....>......#o#  #..........@.))#  Dh  ........*###  ........###  #)###...##...#...  #.# ####.......##  #.# #......##  ##.# ####......#  Dh .......# [<....# #.#  Dh2  DhI 8-- Dh 8* Dh [ _An orc is nearby! Dh  _An orc comes into view. It is wielding a +0 war axe. _An orc is nearby!  The searing ray hits the orc!  You kill the orc!  Vehumet accepts your kill.  Vehumet offers you knowledge of Mercury Arrow. Dh[ /  --more-- Dh`*****   battlesphere (minion) Dht).)* Dh 7Searing Ray++ _ DhM** Dh  Dhw***** Dhq).)*8ast: Searing Ray  Dhyx:* Dh{> _You finish channelling your searing ray. Dh 1=30=o*Searing Rayo   orc (wandering)*   battlesphere (minion)0**9.8 (1 Dh   Dh  Dh- Q_An orc comes into view. It is wielding a +0 hand axe. Dhn  Dh  ##  ##.##  .#.ß  ########## (..  ##...##...# oo  ##.........###.#  #.....>......#o#  #..........@.))#  ........*###  ........###  #)###...##...#...  #.# ####.......##  #.# #......##  ##.# ####......# *.......# #[<....# #.#  Dh| ##  ##.##  .#.ß  ########## (..  ##...##...# oo  ##.........###.#  #.....>......#o#  #..........@.))#  ........*###  ........###  #)###...##...#...  #.# ####.......##  #.# #......##  ##.# ####......# *.......# [<....# #.# * Dh** _An orc is nearby! Dh?Q ##  ##.##  .#.ß  ########## (..  ##...##...# oo  ##.........###.#  DhpS#.....>......#o#  #..........@.))#  ........*###  ........###  #)###...##...#...  #.# ####.......##  #.# #......##  ##.# ####......# .......# #[<....# #.#  Dhy ##  ##.##  .#.ß  ########## (..  ##...##...# oo  ##.........###.#  DhC^#.....>......#o#  #..........@.))#  ........*###  ........###  #)###...##...#...  #.# ####.......##  #.# #......##  ##.# ####......# *.......# [<....# #.#  DhyU** Dh Dh@N** Dh [ _An orc is nearby! Dh:* DhSRIskenderun's Battlesphere (2%)  Dh%9* Dh Dh  Dhm)o* Dha27--===90 Dh]D** DhI _You imbue your battlesphere with additional charge. Dh! 6* Dh 1Searing Ray Dh ;* Dh  Dh56m***** Dh   You focus your ray upon the orc. The searing ray misses the orc.Your battlesphere fires at the orc! The barrage of energy hits the orc!  You kill the orc! Dh**   battlesphere (minion) Dh:  Dh_D.))**Vehumet accepts your kill. Dhi5-----1ontinue: Searing RayRay  DhsU** Dhwf _(Press . to maintain the ray.) Dh^`w***** Dh\.))**=-----2+ ** Dh3 Dh Dh}K  You stop channelling your searing ray. Dh26=o--ast: Searing Rayo   orc priest (wandering)*   battlesphere (minion) Dhj0distracted)* Dh 53.8 (1 DhA'U** Dh01} _An orc priest comes into view. It is wielding a staff of air. Dh2~  ##  ##.##  .#.ß  ########## (..  ##...##...# oo  ##.........###.#  #.....>......#o#  #..........@.))#  ........*###  ........###  #)###...##...#...  #.# ####.......##  #.# #......##  ##.# ####......# *.......# #[<....# #.#  Dh " ##  ##.##  .#.ß  ########## (..  ##...##...# oo  Dh ##.........###.#  #.....>......#o#  #..........@.))#  ........*###  ........###  #)###...##...#...  #.# ####.......##  #.# #......##  ##.# ####......# *.......# [<....# #.#  Dhs  Dh  Dh 9* Dh b _An orc priest is nearby! Dh s ##  ##.##  .#.ß  ########## (..  ##...##...# oo  ##.........###.#  #.....>......#o#  #..........@.))#  ........*###  ........###  #)###...##...#...  #.# ####.......##  #.# #......##  ##.# ####......# *.......# #[<....# #.#  Dh]  ##  ##.##  .#.ß  ########## (..  ##...##...# oo  Dh^  ##.........###.#  #.....>......#o#  #..........@.))#  ........*###  ........###  #)###...##...#...  #.# ####.......##  #.# #......##  ##.# ####......# * Dha .......# [<....# #.#  Dhh M** Dhk  Dhr N** Dhu b _An orc priest is nearby! Dh ****o   Dhl  You focus your ray upon the orc priest. The searing ray hits the orc priest! Dh  You focus your ray upon the orc priest. The searing ray hits the orc priest!  The orc priest is almost dead.  Your battlesphere fires at the orc priest!  The barrage of energy hits the orc priest!  You kill the orc priest!Vehumet accepts your kill. Dh"***   battlesphere (minion) DhH  |.)*You feel your power returning.  (Press . to maintain the ray.) Dh Dh%# MrDarkGreen the Destroyer#### Deep Elf of Vehumet **....##.###. Health: 32/46 ================--------.#.ß#. Magic: 26/32 ===================-----########## (..#. AC: 5Str: 4##...##...# oo#. EV: 13Int: 34##.........###.##. SH: 0Dex: 13#.....>......#|### XL:  9 Next: 101% Place: Dungeon:8#..........@.))#####. Noise: ===------  Time: 8194.8 (1.0)###...........*####.... -) Nothing wield Dh(Aed#.............####..##. Continue: Searing Ray#)###...##...#.....##.. Ray #.# ####.......#####...#.# #......#####...## *   battlesphere (minion)##.# ####......##...#### ###..###.........##.###### #[..#....##.<....##.# #..Your battlesphere fires at the orc priest!  The barrage of energy hits the orc priest!  You kill the orc priest!Vehumet accepts your kill.You feel your power returning.  (Press . to maintain the ray.) _You hear a shout!  You have reached level 10! DhT//  --more-- Dh$5/513-10 0% Searing Ray DhjC** Dh4 _ Dhoi 3 Dhk  Dhp K  You stop channelling your searing ray. Dhp o67=  DhSv _ Dhx  Dh~y h8== Dh~ , Dhނ h9== Dhh  Dh6  DhX 37=o---ast: Searing Rayo   orc warrior (polearm, wandering)*   battlesphere (minion) Dh4 7.8 (3)*---8.8 (4 Dh D** Dh% | _An orc warrior comes into view. It is wielding a +0 halberd. DhK  **** *You focus your ray upon the orc warrior.  The searing ray hits the orc warrior! DhO E ** , ally target)*The orc warrior is moderately wounded.Your battlesphere fires at the orc warrior!  The barrage of energy hits the orc warrior! Dhl   The barrage of energy hits the orc warrior!  The orc warrior is severely wounded.  (Press . to maintain the ray.)!  You kill the orc warrior!*   battlesphere (minion) Dht).)** DhP8-2==9.8 (1ontinue: Searing RayRay ** _Vehumet accepts your kill. Dhr n[?25h[?0c  Search for what [Enter for "cloak", or ? for help]?  Dh [?25l[?1c Dh* Dhx52 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:8] a staff of air  b - [D:8] a staff of alchemy Dhw Level 8 of the Dungeon <<<<>>>>(Press ? for help) ####### ##.....## ####.......## ##.###..|......# ##### .#.ß#.........####...###########  (.. #.........#.....####...##...#  oo #...........#..#.###.........###.# #.........###.##.# Dh f#.....>......#)###....)...#...#..##..........@.))#####....)).....##...####...........*### #........)...####..###.............###   #..##.........# #...##)###...##...#...   ..##..........# #.#.##.# ####.......##   ###....>......###.#.##.# #......#####...##............#.###.# ####......##...#####.....#######.####..###.........##.#######.##..# #<##[..#....##.<....##.# #..<.#...# #.###.###÷############ ###.# #....#..## #.##......########...# #....#..##.######.....###....### #####...##.######.###.###### ###..######..## ##.##.....# #......####...####..###..# Dhb  Dh( Dh MrDarkGreen the DestroyerDeep Elf of Vehumet **....Health: 37/51 =================-------Magic: 28/33 ====================----AC: 5 DhRStr: 4EV: 13Int: 34SH: 0Dex: 13XL: 10 Next:  2% Place: Dungeon:8Time:Ray (Press . to maintain the ray.)  Your battlesphere fires at the orc warrior!  The barrage of energy hits the orc warrior!!  You kill the orc warrior! _Vehumet accepts your kill.Search for what [Enter for "cloak", or ? for help]? staff Dhb Dhg Dh" Dh Dh Your battlesphere fires at the orc warrior!  The barrage of energy hits!!  You kill the orc warrior! _Vehumet accepts your kill.  Search for what [Enter for "cloak", or ? for help]? staff  You stop channelling your searing ray. Dh Dh Dhi9= _ Dh)& Dh* Dh/ DhZ0 Dhh130 Dha2= Dh`3 Dh6 Dh{; Dh> DhlC DhD DhE8 DhEF1 DhG= DhG DhJ Dh2==3== DhV9= Dh) Dh Dh Dhw Dh7 Dh[ Dh^, Dh$ Dh Dh; DhP= DhϾ Dh DhU Dh DhW40= Dh Dh DhO Dh, Dh= Dh Dh Dh, Dh3 DhOl  You see here a water moccasin skeleton. Dh Dhi1= _ Dh DhD Dh Dh Dh Dh= B Dh , Dh- Dh Dh Dh, Dh DhR Dh Dhn"2= Dh% Dh( Dh), Dh=* Dh, Dh. Dh0, DhJ1 Dh4 Dh5 Dh9B Dh; Dh< DhNF3= Dh7H, DhN4= DhO Dh Q DhR, DhUB DhV, DhiW DhX DhYZ Dh5[, Dh[ Dh] Dh}^ Dh_b5= DhF` Dhg Dhh, Dhi Dhj Dhk Dh|lV6= Dhm Dhn Dho Dh6p Dh q, DhXr DhQs Dht DhFu Dhu Dhw Dhx Dhy Dh]z, Dh{ Dh8} Dh~ Dh~L7= Dh Dhf Dh= Dh Dhɂ, Dh} Dh DhԆ Dh DhJ Dh: Dh( Dh DhȋV8= Dh Dhv Dhb Dh& Dh, Dh DhR Dh, Dh Dh.Q _Your battlesphere wavers and loses cohesion. Dhs4 Dh Dh Dh DhL9= Dh  Dh_ Dh, Dh DhP DhX DhB Dh Dhkm50= Dh DhS Dh, Dh Dh] Dh, Dh DhY Dh>b1= DhP Dh Dh{, Dho Dh Dh|, Dh  Dhy-#########.....######.......####.###..@......# #####Noise: --------- 8250.8 (51.0)  .#.ß#.........####...#-) Nothing wielded  (..#.........#.....##Cast: Searing Rayoo Dh #...........#..#.# #.##.........###.##.# #)###....)...#...#..# ))#####....)).....##...# ####........)...####..## ###..##.........# #...# Dh9-- Dh DhXv _You see here a staff of alchemy. Dh  Dh{ 11.8 (1.0) Dh  Dh L _A - a staff of alchemy Dh- #########.....######.......####.##..# #####.#.ß ###...(.. ......#oo ...#..#.... Dh/.#.........# .... ..##..........# #.#.# Dh DhlB=2 DhW Dh Dht DhGWield which item (- for none)?  - - Unarmed (current attack) Magical Staves (go to first with |)  A - a staff of alchemy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Dhۻ  Dh MrDarkGreen the DestroyerDeep Elf of Vehumet **....Health: 51/51 ========================Magic: 33/33 ========================#######AC: 5Str: 4##.....##EV: 13Int: 34####.......##SH: 0Dex: 13  ##.###.........# #####XL: 10 Next:  2% Place: Dungeon:8  .#.ß#..@......####...#Noise: ---------  Time: 8252.8 (0.0)  (..#.........#.....##-) Nothing wielded  oo#...........#..#.#Cast: Searing Ray #.##.........###.##.# #)###....)...#...#..# ))#####....)).....##...# ####........)...####..## ###..#[4 Dhj i0m#.........# #...# .... ..##..........# #.#.#Search for what [Enter for "cloak", or ? for help]? staff _You stop channelling your searing ray. _You see here a water moccasin skeleton. _Your battlesphere wavers and loses cohesion. _You see here a staff of alchemy. _A - a staff of alchemy DhC  Dh 3.3 (0.5A) staff of alchemy Dh  Dhb 5 _A - a staff of alchemy (weapon) Dh3 Dh Dha  DhE, Dh, DhZ, Dh Dh! Dh$, Dhk-, DhO0 Dh0 DhW3 Dh6 Dh=B DhA DhD, Dh'G Dh,J Dh4M, DhP DhR DhS, DhU DhY DhZ, Dh)[ Dh\ Dh], Dh^ Dhd Dh{f, Dhh Dhj Dhl, Dh q Dhs Dhv, Dhw Dhz Dh|, Dh} DhS Dh<, Dh Dh Dhe, Dhۉ Dh6 Dh, Dh Dh Dh`, Dh, Dh+B Dh-, DhU, Dh]X Dh Dhh, Dh Dh Dh, Dh DhJ##.####..##.###....#.ß#...########## (..  Dh!>#...##...##...# .. #............###.# #... Dhgl #.....>......#)# ##.. #............@)# ####...###............### ##......#.............###########..##...  Dh #)###...##...#............##....  #.# ####.......############....>  #.# #......## ###...##..  Dh,.# ####......# #...#####.  #..###.........# #.#######. #....##.<....# #.# #..<.  Dh ### ## ###.###.###.... Dh+ ß.#.#.ß#.########..(..#...##...# ...  Dh"#...#....###.# #...#.....>......#@#  Dhm{  #.))# ## ### Dh[## ##.... #.............###########. #)###...##...#............. #.# ####. Dh##########....>.# #......####...##..# ####......#  DhM#...#####.##.........# #.#######.#Items here: )) [ ††. Dh 076.3 (23.0) Dh37.3 (24 _ Dh Dh _Items here: ( )))))) [[[[ | †††††. Dhv_ Dh{ DhÄ  Dh%_ Dh Dhʌ Dh Dhc Dhr DhX Dh+ Dhf## ###_#  .ß)ß  ... #### Dh .. ##.. ## .####... ## Dh##.... #ß.#.#@ß##....80.3 (3 Dhmh.0)#########..(..## #...  ##...##...#.....# #.. ##..###.### #.. #.....>......#)# )...........))# ))...........#........) ............###########..##.... ###...##...#............##....... Dh Dh+1.3 (4 Dh8_ Dh޿p _Found a human corpse. Found a roughly hewn altar of Beogh. Dhi #####_### ##.ß)ß.## #ß....)ß# #### #..... ## ##..@## ##2.3 (1 ##.###.## # #ß.#.#.ß# #  ##########..(..## #  ##...##...#.....# #.....  #####.### #.....  #.....>......#)# ##....  #...))# ####....)............### ##._ Dhb3.3 (2_  Dh$_Found a short sword. Dhƹ  Dhs  Dh>  Dh  ###  ###_## #.ß)ß.## Dh ? #ß..@.)ß# ### ##.....## ## ##...# Dh o ## ##.###.## # #ß.#.#.ß# # ##########..(..## # ##...##...#.....#  #####.### #....  #.....>......#)# ##78  Dh &M Dht  Dh ! DhI  ###  Dh 0 ###_###  Dh' p##.ß@ß.## Dh !  Dh eß....)ß Dhv , ### Dh D##.....## DhS  ## Dh E##...## Dh/ ##... Dh  Dh # Dhn # Dh C..... Dht  Dh _ DhO 5 Dh  Dh $6.3 (3 Dhv  Dh   Dh7  Dh _You see here the +7 staff of the Meek {protect, meekguard}. DhTP Dh_ Dh/0 Dh. Dh. Dh . Dhķ, Dh$E _Done exploring. DhI Dh) Dh_ Dh  Dh  Dh' Dh)  Dh)* Dh*7_Done exploring. Dhl Dh7mWhere to? (Tab - D:8 @ (x,y), ? - help)  DhD D - Dungeon  T - Temple Dh_  Dhj   MrDarkGreen the Destroyer  Deep Elf of Vehumet **....Health: 51/51 ========================Magic: 33/33 ========================AC: 5Str: 4EV: 13Int: 34###SH: 0Dex: 13###_###XL: 10 Next:  2% Place: Dungeon:8##.ß@ß.##Noise: ---------  Time: 8286.3 (0.0)#ß....)ß#### A) staff of alchemy##.....####.. Cast: Searing Ray##...####...##.###.###....#ß.#.#.ß##.... ##########..(..###.... ##...##...#.....##.... [34 Dh o Pm##.........###.####....  _Items here: ( )))))) [[[[ | †††††. _Found a human corpse. Found a roughly hewn altar of Beogh. _Found a short sword. _You see here the +7 staff of the Meek {protect, meekguard}. _Done exploring. _Done exploring. Dh-p  Dh# f _ Dh X Dh  Dh , Dh  DhB B DhG  Dh  DhУ , Dh  Dh'  Dhd  Dh  Dh  Dhh  Dh , Dh\  Dh  Dh , Dh  Dh  Dh , Dht  Dh> q  Items here: ( )))))) [[[[ | †††††. Dhr 5 _ Dh  Dhl ]  Items here: )) [ ††. Dh  Dh  _ DhH  Dh  DhZ , Dh  Dh,  Dh , Dh  Dh  Dh , Dh  Dh  Dh , Dh  DhP  Dh , Dh  Dh  Dh , Dh  Dh Y  There is a stone staircase leading down here. Dh  Dh  Dh $ _ Dh^  Dh 9 Dh  Dh  Dh|  Dh  DhП  #.##.##.# Dh \#.##.########.#........#  #..@# 305.0 (18.7)#....##  .....##  #........ . _You climb downwards. Dhc  Dh  Dhx a _There is a stone staircase leading up here. Dh _ Dh=B Dh Dh* #.# #.# #.# #.# #.# Dh .#######.# .........# ###..<#.##7.0 (2.0)...####...=.........#......... ....[. .. DhA Dha+8.0 (3 Dhe Dh;i, _Found a pair of boots. DhV Dh'W DhX Dh[ Dh^ DheB Dh4h Dhh Dh!j Dhjn DhKq Dhq Dhs Dhs2 #.# #.# #.#.#######.#.........# Dh. ###..<#...###....##........#######...@# #.# .....#.#.#...#.[........##... Dh '11 Dh+2.0 (4 Dh Dh0 _L - a +6 ring of dexterity Dh; Dh Dh Dhז Dh, Dh, Dhަ, Dh7 Dh| Dh?, Dh Dhm Dhx, DhX Dhq Dh6n Dh Dh Dhq Dh Dh& Dh Dh Dh DhV Dh Dh Dh Dh Dh" Dh  Dhn DhOD...###....## ........### ####....# ## #.......# #. ##.....#.# .. .........# )#  DhG .........### .# ....[......##.# ........##..@.#23.0 (11.0)........####..#........# #..########## #..# #..# #..# ...# ...# DhH Dh,4.0 (12 Dh Dh& _Found a trident. Dhb Dh Dhޘ Dh, DhI Dh, Dh Dh Dh DhW Dh , Dh\ DhQ Dh, DhQ Dh?  You see here a +0 trident. Dh Dh/ _ Dhk Dh) Dh, Dhn Dh DhA, Dh? Dh~?  You see here a +0 trident. Dh Dh _ Dh Dh Dh, Dh Dh Dh, Dh Dh DhF, DhT Dh Dh , Dh Dhj Dh, Dh Dh* Dh), DhL Dh Dh> .........# #)##.#.#....[......##.# ..##....#........####..#...# #..######### #. #. #38.0 (14 ....... ....... ....................................... Dh d......#..).........# DhV  Dh ,9.0 (15 Dh  Dh # _Found a whip. Dh*b  Dhb  Dh7e  Dhm  Dh.  ###.# [......##.....##.... Dh ##.. #.######### #. ..... #..............0.0)...#######.....[.# Dh9  Dh ,40.0 (1 Dhh  Dhg , _Found a pair of boots. Dh DhPut on which piece of jewellery? Jewellery (go to first with "=)  u - a +6 ring of intelligence (worn)  C - a ring of magical power (worn)  D - an amulet of magic regeneration (worn)j - a ring of fire  v - a ring of protection from fire  K - a ring of ice  DhJoL - a +6 ring of dexterity[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Dh DhI DhN .........####.#MrDarkGreen the Destroyer....[......##.#Deep Elf of Vehumet **............##....# DhHealth: 51/51 ========================........####..#Magic: 33/33 ========================........# #..#AC: 5Str: 4 Dh######### #..#EV: 13Int: 34..... #..#SH: 0 DhDex: 13......#..#XL: 10 Next:  2% Place: Dungeon:9.......@.#Noise: ---------  Time: 8340.0 (0.0) Dh.........#A) staff of alchemy...........Cast: Searing Ray............# Dh............#............#..).........######.....[.#  Dh_L - a +6 ring of dexterity _Found a trident. _You see here a +0 trident. _You see here a +0 trident.  Dh~+_Found a whip. _Found a pair of boots. Dh` X  To do this, you must remove one of the following items: Dh &(? for menu, Esc to cancel)< or u - a +6 ring of intelligence; > or C - a ring of magical power Dh-r  You remove your ring of magical power. You feel your magic capacity decrease. Dh0724/241.0 (1 Dh}6 Dh>:? _v - a ring of protection from fire (worn) Dh DhPut on which piece of jewellery? Jewellery (go to first with "=)  u - a +6 ring of intelligence (worn)  v - a ring of protection from fire (worn)  D - an amulet of magic regeneration (worn)j - a ring of fire  C - a ring of magical power  K - a ring of ice  L - a +6 ring of dexterity[?] describe selected [!] equip|wield|wear|put on Dh[[tab] equip|unequip Dh Dh Dh .........####.#MrDarkGreen the Destroyer....[......##.# DhDeep Elf of Vehumet **............##....#Health: 51/51 ======================== Dh........####..#Magic: 24/24 ========================........# #..#AC: 5Str: 4######### #..#EV: 13Int: 34..... #..#SH: 0Dex: 13......#..#XL: 10 Next:  2% Place: Dungeon:9.......@.#Noise: ---------  Time: 8341.0 (0.0).........#A) staff of alchemy...........Cast: Searing Ray............#............#............#..).........######.....[.# _Found a pair of boots.  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or u - a +6 ring of intelligence; > or C - a ring of magical power  You remove your ring of magical power. You feel your magic capacity decrease. _v - a ring of prot Dhhection from fire (worn)  Okay, then. Dh. _ Dh4 DhoDrop what?38/52 slots (_ for help) Missiles (select all with ()  G - 2 throwing nets Armour (select all with [)  a - a +0 robe (worn)  q - a +0 pair of gloves (worn)  E - a +1 cloak (worn) Magical Staves (select all with |)  A - a staff of alchemy (weapon) Jewellery (select all with "=)  u - a +6 ring of intelligence (worn)  v - a ring of protection from fire (worn)  D - an amulet of magic regeneration (worn)j - a ring of fire  C - a ring of magical power  DhK - a ring of ice  L - a +6 ring of dexterity Wands (select all with /)t - a wand of quicksilver (5)  w - a wand of flame (27)  H - a wand of digging (3)  I - a wand of mindburst (12) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top] Dh2(1 turn)  G - 2 throwing nets  L + a +6 ring of dexterity[Enter] accept (1 chosen) Dh 2 turns)  C + a ring of magical power  L + a +6 ring of dexterity2 Dh  .........####.#MrDarkGreen the Destroyer....[......##.#Deep Elf of Vehumet **............##....#Health: 51/51 ========================........####..#Magic: 24/24 ========================........# #..#AC: 5Str: 4######### #..#EV: 13Int: 34..... #..#SH: 0Dex: 13......#..#XL: 10 Next:  2% Place: Dungeon:9.......@.#Noise: ---------  Time: 8341.0 (0.0).........#A) staff of alchemy...........Cast: Searing Ray............#............#............#..).........######.....[.#To do this, you must remove one of the following items:([3 Dh 7m? for menu, Esc to cancel)< or u - a +6 ring of intelligence; > or C - a ring of magical power  You remove your ring of magical power. You feel your magic capacity decrease. _v - a ring of protection from fire (worn) _Okay, then. Dh 2.0 (1 _You drop a ring of magical power. Dh W3.0 (2 Dh  Dhy 6 _You drop a +6 ring of dexterity. Dh Dh4 Dhܳ _You can't see any susceptible monsters within range! (Use Z to cast anyway.) DhI DhA Dh Dh\$ _ DhH, Dh%, Dh Dh Dh, Dh Dhf Dh, Dh Dh Dh, Dh DhS Dh##.......####. ########### ........# ...................=......####.o...............##.....#........)#######.....[o   orc priest (asleep) ########  Dhl8.0 (59.0 (6 DhSx _An orc priest comes into view. It is wielding a +0 whip. Dh^  Dh RIskenderun's Battlesphere (2%)  Dh Dh DhK  You conjure a globe of magical energy. Dh_ Dh *oooo   orc (wandering)*   battlesphere (minion)The orc priest shouts! You hear a shout! Dhsg0----===50.0 (1 Dh C** Dhu _An orc comes into view. It is wielding a +0 hand axe. Dh) 7* DhJ7Searing Ray** DhR* 7* Dh.  DhP9 K** Dh0< _You can't see any susceptible monsters within range! (Use Z to cast anyway.) DhW  Casting: Iskenderun's Battlesphere (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh7 Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy2%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 3% 4  e + Iskenderun's Battlesphere Conjuration/Forgecraft 2% 4 Select a spell to cast[!]/[I] toggle spell headers Dh_ Dhk Dhv ........##....#MrDarkGreen the Destroyer........####..#Deep Elf of Vehumet **............# #..#Health: 51/51 ========================############..#Magic: 20/24 ====================----........##..# DhyAC: 5Str: 4.........#..#EV: 13Int: 34..........=.#SH: 0Dex: 13........*...####ooXL: 10 Next:  2% Place: Dungeon:9..........@.......Noise: ===------  Time: 8350.0 (0.0)...............##.A) staff of alchemy...............#Cast: Searing Ray...............#.....).........########.....[.#o   orc priest#########o   orc (wandering)*   battlesphere (minion)You conjure a globe of magical energy.  The orc priest shouts! You hear a shout! _An orc comes into view. It is wielding a +0 hand axe. _You can't see any s DhJusceptible monsters within range! (Use Z to cast anyway.)  Casting: Iskenderun's Battlesphere (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh ........##....#MrDarkGreen the Destroyer........####..#Deep Elf of Vehumet **............# #..#Health: 51/51 ========================############..#Magic: 20/24 ====================----........##..#AC: 5Str: 4.........#..#EV: 13Int: 34..........=.#SH: 0Dex: 13........*...####ooXL: 10 Next:  2% Place: Dungeon:9..........@.......Noise: ===------  Time: 8350.0 (0.0)...............##.A) staff of alchemy...............#Cast: Searing Ray...............#...[39 Dh;49m..).........########.....[.#o   orc priest#########o   orc (wandering)*   battlesphere (minion)You conjure a globe of magical energy.  The orc priest shouts! You hear a shout! _An orc comes into view. It is wielding a +0 hand axe. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Iskenderun's Battlesphere (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ........##....# MrDarkGreen the Destroyer  ........####..# Deep Elf of Vehumet **....  ........# #..# Health: 51/51 ========================  ############..# Magic: 19/24 ===================----- ... DhJ.....##..# AC: 5Str: 4 .........#..# EV: 13Int: 34 ..........=.# SH: 0Dex: 13 ........*...####oo  XL: 10 Next:  2% Place: Dungeon:9 ..........@*****..  Noise: ===------  Time: 8350.0 (0.0) ...............##.  A) staff of alchemy ...............#  Cast: Searing Ray ...............#  .....).........#  #######.....[.#  o   orc priest[1 DhK5;13H #########  o   orc (wandering)  *   battlesphere (minion) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Iskenderun's Battlesphere (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 whip (100% to hit) Dh ........##....#MrDarkGreen the Destroyer........####..#Deep Elf of Vehumet **............# #..#Health: 51/51 ========================############..#Magic: 19/24 ===================-----........##..#AC: 5Str: 4.........#..#EV: 13Int: 34..........=.#SH: 0Dex: 13........*...####ooXL: 10 Next:  2% Place: Dungeon:9..........@*****..Noise: ===------  Time: 8350.0 (0.0)...............##.A) staff of alchemy...............#Cast: Searing Ray Dh...............#.....).........########.....[.#o   orc priest#########o   orc (wandering)*   battlesphere (minion)Casting: Iskenderun's Battlesphere (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 whip (100% to hit)  The magic dart hits the orc priest! DhO+ $onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 whip (100% to hit)  The magic dart hits the orc priest!  The orc priest is heavily wounded. DhI,  Dh-  DhI/  DhC z ..o*@....ooo   orc warrioro   orc priesto   orc*   battlesphere (minion)The orc shouts! Dh6G b20=-1.0 (1 DhN M** DhU _An orc warrior comes into view. It is wielding a +0 morningstar. Dh7  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh" ........##....# MrDarkGreen the Destroyer  ........####..# Deep Elf of Vehumet **....  ........# #..# Health: 51/51 ========================  ############..# Magic: 19/24 ===================----- ........##..# AC: 5Str: 4 .........#..# EV: 13Int: 34 ..........=.# SH: 0Dex: 13 ............####.o  XL: 10 Next:  2% Place: Dungeon:9 .........*@****oo. [ Dh"37m Noise: ==-------  Time: 8351.0 (0.0) ...............##.  A) staff of alchemy ...............#  Cast: Searing Ray ...............#  .....).........#  #######.....[.#  o   orc warrior #########  o   orc priest  o   orc  *   battlesphere (minion) _An orc warrior comes into view. It is wielding a +0 morningstar.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 whip (heavily wounded, 100% to Dh0& hit) Dh7D  ........##....#MrDarkGreen the Destroyer........####..#Deep Elf of Vehumet **............# #..#Health: 51/51 ========================############..#Magic: 19/24 ===================-----........##..#AC: 5Str: 4.........#..# DhE EV: 13Int: 34..........=.#SH: 0Dex: 13............####.oXL: 10 Next:  2% Place: Dungeon:9.........*@****oo.Noise: ==-------  Time: 8351.0 (0.0)...............##.A) staff of alchemy...............#Cast: Searing Ray...............#.....).........########.....[.#o   orc warrior#########o   orc priesto   orc*   battlesphere (minion) DhH 2Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 whip (heavily wounded, 100% to hit)  The magic dart hits the orc priest! Dh  Dh Aim: an orc priest, wielding a +0 whip (heavily wounded, 100% to hit)  The magic dart hits the orc priest!  The orc priest is almost dead.  Your battlesphere fires at the orc priest!  The barrage of energy hits the orc priest!!  You kill the orc priest! Dh u.@****)****o   orc*   battlesphere (minion)  Dhg Dhh Dhox..@....oo*...* Dhj20=3-2.0 (1 DhήV** DhbZ _Vehumet accepts your kill. Dh~ 8* Dh l-Iskenderun's Battlesphere (2%)  Dhx L** Dh  Dh, Dh( Dh"X  You imbue your battlesphere with additional charge. Dh0o*@...oo..o 2 orcs* Dh12`17---==3 DhR;9* DhwFq _An orc comes into view. It is wielding a +0 club. DhF** Dh1Searing Ray DhU** Dhy DhI *****You focus your ray upon the orc. The searing ray hits the orc. Dh  The orc is severely wounded.Your battlesphere fires at the orc! The barrage of energy hits the orc!!  You kill the orc!****.@***   orc* DhJ  Vehumet accepts your kill. .***** (ally target)*(Press . to maintain the ray.)  Your battlesphere fires at the orc!  The barrage of energy hits the orc warrior! Dh Dh DhU....####o..@...o)*...* Dh6-----4ontinue: Searing RayRay  DhiU** Dhaf _The orc warrior is moderately wounded. Dh1a ***** Dh2U The searing ray hits the orc warrior! Dh1 *****(ally target) DhThe orc warrior is severely wounded.Your battlesphere fires at the orc warrior!  The barrage of energy hits the orc warrior. Dh"j...o)o*..*5-----5+ * _The orc warrior is severely wounded. Dh  The searing ray hits the orc warrior!  You kill the orc warrior!Vehumet accepts your kill. Dh 5*****o   orc*   battlesphere (minion)  Dh  You feel your power returning. Your battlesphere fires at the orc!  The barrage of energy hits the orc!  You kill the orc! Dh  Dh **)*****   battlesphere (minion) Dh6 ..))*...* Dh[ 6=6--6Searing Ray++  Dhg\  Dhc 8* Dhg Z _Vehumet accepts your kill. Dhb \****** DhE  Dh   Dh; G You finish channelling your searing ray. Dh   DhR Uj..))).jj   gnoll boudaj   gnoll (polearm, wandering)*   battlesphere (minion)A gnoll bouda comes into view. It is wielding a +0 club. Dh" #= Dh o7ast: Searing Ray  Dh# #* Dh 2* Dh` u _A gnoll comes into view. It is wielding a +0 halberd. DhFX*** _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Dh[S** DhTa DhRm9* Dh} _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Dh.##....# .####..# .# #..# ###..# . Dh!##..# ..#..# ..=.# ...####.j..))).j. Dh.*.....##..# ........ Dh#.....[.# # * Dh Dh4 Dh DhBj.*@.)))j..j)* Dh]7=8 _ Dh! \** Dh0.##....# .####..# .# #..# ####..# .##..# .#..# .=.# .. Dh@####j..*.@)))j..(.##..# ..........#.....[.# # Dhj  Dhc*  Found 6 stones.  The gnoll bouda gazes fiercely through you! Dh ..*@))jj*You feel your attacks grow feeble. DhϤp=9Searing RayWeak  DhnL** Dh' _You hear a shout! DhYB ****  You focus your ray upon the gnoll. The searing ray hits the gnoll!  The gnoll is heavily wounded.The searing ray hits the gnoll bouda! DhHK DhY .@***** , ally target)*The gnoll bouda is moderately wounded. DhsZaYour battlesphere fires at the gnoll! The barrage of energy hits the gnoll. Dhc  The gnoll bouda is moderately wounded.r battlesphere fires at the gnoll! The barrage of energy hits the gnoll.  The gnoll is severely wounded.(Press . to maintain the ray.)  Your battlesphere fires at the gnoll! The barrage of energy hits the gnoll!  You kill the gnoll! Dh*   battlesphere (minion)  DhEw Dhji  Vehumet accepts your kill. Dhj.@))j.*..j   gnoll (polearm)*   battlesphere (minion) Dh6-=60ontinue: Searing Ray Dh=Ray  Dhd Dhms _A gnoll comes into view. It is wielding a +0 spear. DhN ******The searing ray hits the gnoll bouda. Dh: _A gnoll comes into view. It is wielding a +0 spear.The searing ray hits the gnoll bouda.  The gnoll bouda is heavily wounded.Your battlesphere fires at the gnoll bouda!  The barrage of energy hits the gnoll bouda!!  You kill the gnoll bouda! DhTBJ****j   gnoll (polearm)*   battlesphere (minion)  Dh( Dh2j.))).*.. Dh-7--1Searing Ray+  Dh:* DhZ _Vehumet accepts your kill. Dhd****** Dh7t  Your battlesphere fires at the gnoll! The barrage of energy hits the gnoll!  You kill the gnoll!Vehumet accepts your kill. Dh@z *)*******   battlesphere (minion) Dh^ 3 .)))...j*..j   gnoll (wandering)*   battlesphere (minion)You feel your power returning.7=--2++ ** _A gnoll comes into view. It is wielding a +0 whip. DhѮ >**** Dh: M  You finish channelling your searing ray. DhM )))..j(*j DhfR ===3ast: Searing Ray  Dhz` U** Dhf ' _The gnoll shouts! Dh.##....#  .####..#  .# #..#  ####..# .##..# .#..# ..=.# >..####..)..))..j(..*...##..# ..# #.....[.# # * Dh*@)).j.. DhD--4Searing Ray Dh)T** Dh _Found a stone staircase leading down.  Things that are here: _a +0 morningstar; a +0 chain mail; an orc corpse Dh}` *@**** You focus your ray upon the gnoll. The searing ray hits the gnoll. Dhz Dhr .@****** (ally target)*The gnoll is moderately wounded.Your battlesphere fires at the gnoll! The barrage of energy hits the gnoll! Dh  The gnoll is moderately wounded.  Your battlesphere fires at the gnoll! The barrage of energy hits the gnoll!  The gnoll is severely wounded.  (Press . to maintain the ray.)  Your battlesphere fires at the gnoll! The barrage of energy hits the gnoll!  You kill the gnoll! DhA*   battlesphere (minion) Dh|).@)).)*..* DhU\&6-==5ontinue: Searing RayRay ** DhoaZ _Vehumet accepts your kill. Dh W***** Dh)).)** Dh!---6Ray+  Dh8* Dhcf _Your attacks no longer feel as feeble. Dhu \****** Dh] )).)** Dh b }--7++  Dhrm :* Dhr  Dh I Dh K  You stop channelling your searing ray. Dh / _ Dh  Dh  Dh F7= Dh!  Dh)  DhI* c8== Dha.  Dh5  Dh%6 h9== DhL9  Dh,= 20== Dh?  DhC , DhE  DhI ~1== DhM  DhQ 92 DhQ E== DhT  Dh{W ~3== DhY  DhT] , Dh_  DhGd  Dhd a4== DhYg  Dhn 4 _Magic restored. Dhq  Dh&u 3 Dhw  Dh} _  Things that are here:  a +0 hand axe; a +0 ring mail Dh .##....# .####..# .# #..# ###..# ####..##..# #...##...#..# #.....  Dh ...=.# ).>..  ..####..)..  ..*)@.).(..792.0)  Dh} ...##..  ..# ...##ast: Searing Ray ..# ### Dhڊ *.....)..########.....[.# *### DhI  Dhg L)** Dh -80.0 (13 Dh ;* Dh _Found a scimitar. _Items here: )))) [ †††. Dh4*I Dh| _ Dh`$ Dh' DhL*O= Dhb, Dh4{  Things that are here:  a +0 whip; a gnoll corpse Dh=####..# # #..# ########..# ##### ### ......##..# ##...##..> .#..# ##......... . DhV>=.# #).>. .####..)... .)))*).(.. .....##.@....2.0 (2 Dh>'.0) .....###...## .....# ##### ...).........# ######.....[. Dh?# ######### *  Dh@ Dhl.**3.0 (3** _Found a stone staircase leading down. Dh? Dhp@ DhD DhS Dh`U Dh9aB Dhd Dh- Dh DhB Dh Dh͍ Dh>, Dh  Dh Dhz Dh/, Dh Dh Dh, Dh` Dh5 _You swap places. Dh Dh3 Dhе Dh> Dh Dh, Dh Dh& Dh Dh, Dh5 DhZ Dh  Dh!, Dh Dh;  You see here 6 stones. Dh Dh95 _ Dh Dh Dhk Dh, Dh; Dh{  Things that are here:  a +0 whip; a gnoll corpse Dhk Dh Dh _ Dh  Dhk  Dh  Dh, Dhw Dhb  Items here: )))) [ †††. Dh DhV"5 _ DhH% Dh( Dh, Dh0, Dh3 DhO9 Dh< Dh8@, DhC DhF DhU DhW, Dh[ DhW^Q _Your battlesphere wavers and loses cohesion. Dha3 Dhc Dhf Dhj, Dh5m Dh?p Dhs, Dht Dhw Dhz, Dhb| Dh~ Dh, Dh  Dhj Dh, DhH DhB<  You see here a +0 whip. Dhi DhΓ _ Dh Dh DhȘ, DhЙ Dh DhZ, Dhٞ DhV Dhڢ, Dh Dh Dh̳ ############..# (#.............##..# # #.⌠.............#..# ## .#...............=.# #) ⌠.#.......####. ...#.........))). ###............## ................## #..........#412.0 (29.0) ##.......).........# ###########.....[.# #########  Dh½B3.0 (30 Dh Dh)% _Found 4 stones. Dhm#..# #(#.##..# ##.⌠.#..# ##..#.=.# #).⌠.#.####....#.))).) Dhy###.##...##...# ###.......).........# #.....[.#  Dh Dh14.0 (1.0) Dh Dh Dhn.5#..# #(#.##..# ##.#.⌠.#..# ##..#.=.# #).>⌠.#.####..)...#.))).).###.##..###.#.# ###.).# #.....[.#  Dh5KY5 DhF J#..# #(#.##..# ##.#.⌠.#..# ##..#.=.# #).>.⌠.#.####..)....#.))).).(###.##..###.#.# ###.).# #.....[.# ######### Dhj  Dh &6 Dhu  Dh  Dh _ Dh , Dh , Dh X Dhw , Dh  Dhc n Dh/  Dh  Dh)  Dhh  Dh , Dh  Dh  Dh: , Dh  Dh!  Dh[# , Dh$  Dh&  Dh) , Dh+  Dh,  DhH/ , Dh0  Dh>3 R  There is a fountain of clear blue water here. DhV6  Dh7  _ DhP8  Dh9  DhA [ ##............. .........[......# .#..........## #####...........#### ##.#...#.........# # #.#.⌠.#..############ ##.#(#.......## DhA #.∩.#.⌠.......# #@#...............27.0 (11.0) #.⌠.#.............. #.#...#.............#.####..............# .................####............. ##.......).... ###########.. ###  Dh#F  DhH ,8.0 (12 DhK  Dh"N 7 _Found Dyguchak's Weapon Boutique. Dh 3 DhY  Dh  Dh Welcome to Dyguchak's Weapon Boutique! What would you like to do?  a -  954 gold the +1 eveningstar "Brilliance" {foul flame, Umbra} Dh[ b -  120 gold a +0 battleaxe  c -  14 gold 2 poisoned darts  d -  60 gold a +0 dire flail  e -  194 gold a +2 flail of protectionf -  42 gold a +0 long sword  g -  294 gold a +2 spectral quarterstaff  h -  328 gold a +4 shortbow of freezingi -  7 gold 6 stones  j -  240 gold a +0 triple crossbow You have 213 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list Dh7m Dh7u DhD~L.............# MrDarkGreen the Destroyer##.............# Deep Elf of Vehumet **.............[..... Health: 51/51 ========================.#..........## Magic: 24/24 ========================#####...........## AC: 5Str: 4##.#...#.........# EV: 13Int: 34 Dh#.#.⌠.#..########## SH: 0Dex: 13##.#(#............. XL: 10 Next:  7% Place: Dungeon:9#.@.#.⌠............ Noise: ---------  Time: 8430.0 (2.0)##.#.#............. A) staff of alchemy#.#.⌠.#............ Cast: Searing Ray##.#...#...........#.####............# ............... ####........... ##.......).. ###########  _Your battlesphere wavers and loses cohesion. _You see here a +0 whip. _Found 4 stones. _There is a fountain of clear blue water here. _Found Dyguchak's Weapon Boutique.  There is an entrance to Dyguchak's Weapon Boutique here. Dh*4 Dhː. _ Dh _ Dh#  _ DhH  ###  ####....# ## #.......# ##.. ####.....#.# #.#.............# #)####.............####.#<..........[......##.#....#..........#######@..........####9.0 (9##.#...#.........# ##.#.⌠.#..##############.#(#......###.∩.#.⌠......###.#.#....... DhO F.=#.#.⌠.#.......##.#...#......#.####................ DhQQ 040.0 (10.0) Dh\U  DhX _You see here a +0 whip. _Found 4 stones. _There is a fountain of clear blue water here. _Found Dyguchak's Weapon Boutique.  DhX +_Found a stone staircase leading up. DhR  Dh  Dh  Dhl B Dh  Dh  DhD X Dhh , Dh=  Dh}  Dh  Dh+  DhI  Dh  Dh , Dh  Dh  Dhl  #.# #. # #. Dh  .##○#######.# ..R.........# ...#. ###..<# ####.....###....## Dh+ ;.##.###...### .......@.# ####....# .###.###.# #.......# # #.....####.....#.# # ####... # ####...#### #<..........[## R   efreet (wandering) #....#.##... #####.####.#.#...## #. Dh 17.0 (7.0) Dh' X○R° Dh +8.0 (8 Dh  Dh _An efreet comes into view. It is wielding a +2 scimitar of flaming. Dh_  #  .##○ .R°. ...#. ###..< ####..... .##.###........  .......@.#   .###.###.#   #.....#  ####...  ####.... #<....... #....#.... #####......   Dh3e #  Dh5 .##○ .R°. ...#. ###..< ####..... .##.###........  .......@.#   .###.###.#   #.....#  Dhg6####...  ####.... #<....... #....#.... #####...... Dh6   DhH: Dh; Dhp? Dh/C^ _An efreet is nearby! Dh} #  .##○ .R°. Dhe...#. ###..< ####..... .##.###........  .......@.#   .###.###.#   #.....#  ####...  ####.... #<....... #....#.... #####......   DhG #  .##○ .R°. ...#. ###..< ####..... .##.###........  .......@.#   .###.###.#   #.....#  ####...  ####.... #<....... #....#.... #####......   Dhj Dh_k Dhs Dh^ _An efreet is nearby! Dh5A #  Dh  .##○ .R°. ...#. ###..< ####..... .##.###........  .......@.#   .###.###.#   #.....# Dh"  ####...  ####.... #<....... #....#.... #####......   Dhp #  .##○ .R°. ...#. ###..< ####..... .##.###........  .......@.#   .###.###.#   #.....#  ####...  ####.... #<....... #....#.... #####......  Dh  Dh Dh Dh Dh-^ _An efreet is nearby! Dhd Iskenderun's Battlesphere (2%)  DhF~ °☼.**   battlesphere (minion)1---===9.0 (1* _You conjure a globe of magical energy. Dh DhESearing Ray Dh U** Dh  Dht8** _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Dht %.○*2=-----50 _** DhC DhO2○☼RR   efreet*   battlesphere (minion) DhR3==---1Searing Ray DhS[U** Dh_ Dh`  #. #. # #. .##.#. .○. ☼..#. ###..< ####R....###....#.##.###*.###.# ####....# Dh .###.###.# #.#  #.....####.....#.#  ####...# ####.... #<..........[...... #....#....##* #####...........#### ##.#...#.# # Dh  Dh \°R* Dh &2 Dh U** Dh  Dh ******You focus your ray upon the efreet. The searing ray hits the efreet! DhBh5 ** (ally target)*The efreet is lightly wounded.  Your battlesphere fires at the efreet! The barrage of energy hits the efreet. DhB **The efreet is moderately wounded.(Press . to maintain the ray.)  Your battlesphere fires at the efreet! The barrage of energy hits the efreet. Dh6} Dh} Dh~ Dh...R** Dh92-==3ontinue: Searing RayRay * Dha _The efreet is moderately wounded. Dh ****The searing ray hits the efreet. Dh *The efreet is heavily wounded.Your battlesphere fires at the efreet! The barrage of energy hits the efreet. Dh=  Dh5  Dh   Dh  Dh' ..°.R** Dh) ---4+  Dhv0 C** Dh4 ^ _The efreet is heavily wounded. Dhf ***The searing ray hits the efreet. Dh  *The efreet is heavily wounded.Your battlesphere fires at the efreet! The barrage of energy hits the efreet! Dhpz X Dh){ *R☼.* Dht| =-5++  Dh^ T** DhW _ _The efreet is severely wounded. Dh *** The searing ray hits the efreet. Dh>:  The efreet is almost dead.Your battlesphere fires at the efreet! The barrage of energy hits the efreet!  You kill the efreet!***   battlesphere (minion) Dh\  Vehumet accepts your kill..*○* Dh14=6ast: Searing Ray DhdT** Dh8> _You finish channelling your searing ray. Dh0* DhN DhA** DhC _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Dh4 3 Dh5  Dh9  Dh? _3= DhB ~4== DhH w*.--* DhQ #.##.## #.#.##.#.#...#☼..#. ###..<#####.....###....##.##.###.### .*@.# ####....# ..###.###.# #.# ##.....####.....#.# #####...# #####....##<..........[......##....#....##.#####...........####.##.#...#.# #. DhMV R9.0 (3* Dh'X G--60.0 (4 Dhb * _You swap places. _You see here a +2 scimitar of flaming. Dhˠ u Dh  Dhͪ P _ Dh  Dha , Dh8  Dh  Dh  Dh  Dh 9= Dh  Dh  Dhq  Dh\ , Dhc  Dh  Dh , Dh  Dh  Dh1  Dh , Dh  DhF  Dh  Dh , Dh1  Dh  Dh  Dh7 , DhM  Dh  Dh , Dh  Dh  Dh  Dh , Dh  Dh  Dh , Dhe  Dh  Dh  Dh , Dhq  Dh} , Dh  Dh N _You now have 231 gold pieces (gained 18). Dh ##) #..  ..##.#..##...# #.#  Dh J#.## .. #. #@.## . #.#73.0 (13.0) DhY ##*.## . #.#  ##..# .# #.#  ##.##.#######.# ##.....# #...#.#####..<#  Dh N ####.....###....###.##.###..............).####### # Dh& ;* Dh ,4.0 (14 Dh V** Dh( % _Found a rapier. DhP 3 Dh  Dh  Dh  Dh , DhL , Dh  DhW , Dh  Dh Dh, Dh Dhp Dh  Dh , Dh Dh Dh. Dh, Dh DhP Dh# §≈ .≈≈ #... #!#.# ###.#.#. ##)...... ###......#  Dh/$#..@.# ..$F).##.# #...###.*## Searing Ray###.......# #.###...#.## .. #. Dh$#..###..## . #. F   marrowcuda (dormant)#.# ##..## . #. *   battlesphere (minion) #. ##..# .# #. Dh%g: ##.##.#######. Dhl*j 9.0 (5.0)  A marrowcuda comes into view. Dh* Dht+ Dhh2≈.F.##*.F* Dh2 DhZ4,80.0 (6 Dh:V** DhP>< _Found a long sword and 15 gold pieces. Dh1OD ≈≈  DhP.≈≈  #...  #!#.#  ###.#.#.  ##)......  DhP ###......#  #..@.# ..$.F.##*# DhsQl#...###..##  ###.......#  #.## ..   DhT~..## .  #.# ##..## .  #. ##..# .#  :  Dhf ≈≈  .≈≈  #...  #!#.#  ###.#.#.  ##)......  ###......#  #..@.# ..$.F.##*# Dhv#...###..##  ###.......#  #.## ..  ..## .  #.# ##..## .  #. ##..# .#  :  DhU** Dh DhRB** Dha _A marrowcuda is nearby! Dh;p ≈≈  .≈≈  #...  #!#.#  ###.#.#.  ##)......  ###......#  #..@.# ..$.F.##*# #...###..##  ###.......#  #.## ..  ..## .  #.# ##..## . * #. ##..# .#  :  Dh ≈≈  .≈≈  #...  #!#.#  ###.#.#.  DhwN##)......  ###......#  #..@.# ..$.F.##*# #...###..##  Dh^###.......#  #.## ..  ..## .  Dh#.# ##..## . * #. ##..# .#  :  DhBU** Dh Dh Dha _A marrowcuda is nearby! Dh ≈≈  .≈≈  #...  #!#.#  ###.#.#.  ##)......  ###......#  Dh#..@.# ..$.F.##*# #...###..##  ###.......#  #.## ..  Dh ..## .  #.# ##..## . * #. ##..# .#  Dh) :  Dh_: ≈≈  .≈≈  #...  #!#.#  ###.#.#.  ##)......  ###......#  Dh`#..@.# ..$.F.##*# #...###..##  ###.......#  #.## ..  ..## .  Dh`#.# ##..## . * #. ##..# .#  :  DhQeM** Dhf Dh$lN** Dhoa _A marrowcuda is nearby! Dh 8* Dh RIskenderun's Battlesphere (1%)  Dh$ 9* Dh-  Dh%  Dh F).##** Dhe e1---===1.0 (1 Dh N** Dh I _You imbue your battlesphere with additional charge. DhmK** Dh1Searing Ray Dh V** Dh Dh2 ***You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda. Dhl}; . (ally target)*The marrowcuda is lightly damaged.  Your battlesphere fires at the marrowcuda!  The barrage of energy hits the marrowcuda. DhLR  Your battlesphere fires at the marrowcuda!  The barrage of energy hits the marrowcuda.  The marrowcuda is moderately damaged.  (Press . to maintain the ray.)! DhFF*FFF 3 marrowcudas (2 summoned, 1 ally ta…)*  !  The marrowcuda is severely damaged.  The marrowcuda bites your battlesphere.  Another marrowcuda is drawn to the feast!marrowcuda bites your battlesphere. DhO19------2ontinue: Searing RayRay  Dhޅ@** Dh? _Another marrowcuda is drawn to the feast! Dh6** Dh\r_Another marrowcuda is drawn to the feast!  The searing ray misses the marrowcuda.Your battlesphere fires at the marrowcuda!  You destroy the marrowcuda!  Vehumet accepts your kill. Dh, Dh§§*   battlesphere (minion) Dhv.*§§..#.#..*#..#. Dh(--5--3Searing Ray+  Dhˠ Dhf _The marrowcuda disappears in a puff of smoke! x2 Dh[X*** DhB)§§.*...#.#..*#..#. Dh|-4++  Dh*:* Dhy Dh6** Dh9 Dhu:§§ Dh;.. Dh;.* Dhn<. Dh? DhGv5ast: Searing Ray  Dh(J DhJ* DhiK DhO  DhP Dhb0_You finish channelling your searing ray. Dh I Dh! b20= DhD+ B Dh-  Dhv3 ~1== Dh6  Dh= ~2== Dh&A  Dh;G  Dh H a3== DhJ  DhN , DhO  DhR ~4== Dh7T  DhV  DhY  Dhf\ , Dh ^  Dh`  Dhb  Dhd , Dhe  Dhqh  DhC ≈ßß §≈ßß≈≈≈≈≈§.≈≈§≈  #...S !#.# #.#.#.###*.@.......- ###......#.... #....##### #..$.).##.##...###..#####.......# #.# S   lava snake (asleep)###...#.## .. #.# *   battlesphere (minion)#..###..## . #.##.# ##..## . #.#[ Dh ,40m94.0 (9 ≈)**   battlesphere (minion)  A lava snake comes into view.-5.0 (10.0)* _The lava snake moves out of view. DhBP3 DhS Dh[ Dhk M≈≈§ §≈ßß≈ ≈≈≈≈§ .≈S§≈ #...≈ ##!#.#  ###@#.#.#.# ##)*....###......#.... Dhl\Searing Ray#....##### ##.S   lava snake*...# Dhs,0.0) DhzH≈≈≈≈§ Dhzn≈§§§S≈* Dh|T*= Dh|$6.0 (1 Dh9* Dh Dh ≈≈≈≈  §ßß≈  ≈§ßß≈  §§≈≈§  .S≈§≈  #...≈  ##!#.#  ###@#  ##)*........  ###......#....  #....##### ##  ..$.).##.# #...###..## ....# #.#  * ###...#.## .. #.#   . #.#  Dhm ≈≈≈≈  §ßß≈  ≈§ßß≈  §§≈≈§  .S≈§≈  #...≈  ##!#.#  ###@#  ##)*........  ###......#....  #....##### ## ..$.).##. #...###..## ....# #.# * ###...#.## ..   . *** _A lava snake is nearby! Dhx ≈≈≈≈  §ßß≈  ≈§ßß≈  §§≈≈§  .S≈§≈  #...≈  ##!#.#  ###@#  ##)*........  ###......#....  #....##### ##  ..$.).##.# #...###..## ....# #.#  * ###...#.## .. #.#   . #.#  Dh~ ≈≈≈≈  §ßß≈  Dh≈§ßß≈  §§≈≈§  .S≈§≈  #...≈  ##!#.#  Dh%###@#  ##)*........  ###......#....  #....##### ## ..$.).##. #...###..## ....# #.# * ###...#.## ..   .  Dh؋A** Dh DhF;* Dha _A lava snake is nearby! DhZbJ ≈≈≈≈  DhAc§ßß≈  ≈§ßß≈  §§≈≈§  .S≈§≈  #...≈  ##!#.#  DhMd ###@#  ##)*........  ###......#....  #....##### ##  ..$.).##.# #...###..## Dhe ....# #.#  * ###...#.## .. #.#   . #.#  Dhz ≈≈≈≈  §ßß≈  ≈§ßß≈  §§≈≈§  .S≈§≈  #...≈  ##!#.#  ###@#  ##)*........  ###......#....  #....##### ## ..$.).##. #...###..## ....# #.# * ###...#.## ..   . *** _A lava snake is nearby! Dh S** Dhҡ RIskenderun's Battlesphere (1%)  Dh- N** Dh  DhA  DhY W 9*9   molten gargoyleS   lava snake (catching breath)*   battlesphere (minion)You imbue your battlesphere with additional charge.  A molten gargoyle comes into view. It is wielding a +0 mace. Dhu ***The lava snake spits lava at you. DhuL §.!** Dh****!DhC**!Dh!Dhz ≈≈≈ßß§≈ßß§≈§≈≈≈!DhR!≈.!*.*!Dh%4-------9+ !Dh,C**!Dh0!Dho1**!Dhjq[****!Dh!Dh 5≈§!Dh.N≈.9!9   molten gargoyle*   battlesphere (minion)!Dh50-!DhR--500Searing Ray++ !Dhx 8*!DhY*} _A molten gargoyle comes into view. It is wielding a +0 flail.!Dh U****!Dh  * (ally target)Your battlesphere fires at the molten gargoyle!  The barrage of energy hits the molten gargoyle!!Dhc y  The molten gargoyle is moderately damaged.!Dhf !Dhh !Dhmj !Dh+l !DhKy §≈§≈≈9.9.*9 2 molten gargoyles (1 ally target)*  !Dh({ y-1ast!Dh΀ A**!DhZ > _You finish channelling your searing ray.!Dh"  §≈§≈  ≈ßß§  ≈≈ßß≈  ≈≈≈≈≈  .≈≈≈≈  #9..≈  ##9#.#  ###@#  ##)...*.....  ###......#....  !Dhj #....##### ##  ..$.).##.# #...###..## ....# #.#  * ###...#.## .. #.#   . #.# !DhP §≈§≈  ≈ßß§  ≈≈ßß≈  ≈≈≈≈≈  .≈≈≈≈  #9..≈  ##9#.#  ###@# !DhFS  ##)...*.....  ###......#....  #....##### ## ..$.).##. #...###..## ....# #.# * ###...#.## ..   . !Dh]9*!DhM_!Dhju** _There are monsters nearby!!Dh!] §≈§≈  ≈ßß§  ≈≈ßß≈  ≈≈≈≈≈  .≈≈≈≈  #9..≈  ##9#.#  ###@#  ##)...*.....  ###......#....  #....##### ##  ..$.).##.# !DhV_#...###..## ....# #.#  * ###...#.## .. #.#   . #.# !Dh r §≈§≈  ≈ßß§  ≈≈ßß≈  ≈≈≈≈≈  .≈≈≈≈  #9..≈  ##9#.#  ###@#  ##)...*.....  ###......#....  #....##### ## !DhM..$.).##. #...###..## ....# #.#  ###...#.## ..   . !DhZC**!Dhi !Dh!Dh}d _There are monsters nearby!!DhR!Dh9!Dh !Dh§≈§≈ !Dh  !Dhg≈ßß§ !DhD !Dh≈≈ßß≈ !Dh !Dh≈≈≈≈≈ !Dhf .≈≈≈≈  #9..≈  ##9#.#  ###@#  !Dh{##)...*.....  ###......#....  #....##### ##  ..$.).##.# #...###..## ....# #.#  *!Dhg ###...#.## .. #.#   . #.# !Dh §≈§≈  ≈ßß§  ≈≈ßß≈  ≈≈≈≈≈  .≈≈≈≈  #9..≈  ##9#.#  ###@#  !Dhu##)...*.....  ###......#....  #....##### ## ..$.).##. #...###..## ....# #.#  ###...#.## ..   . !Dh_:*!Dh!DhL**!Dhd _There are monsters nearby!!Dh]1 §≈§≈  ≈ßß§  ≈≈ßß≈  ≈≈≈≈≈  .≈≈≈≈  #9..≈  ##9#.#  ###@#  ##)...*.....  ###......#....  #....##### ##  !Dh<2..$.).##.# #...###..## ....# #.#  * ###...#.## .. #.#   . #.# !Dh% §≈§≈  ≈ßß§  ≈≈ßß≈  ≈≈≈≈≈  .≈≈≈≈  #9..≈  ##9#.#  ###@#  !DhU##)...*.....  ###......#....  #....##### ## ..$.).##. #...###..## ....# #.# * ###...#.## ..   . !Dh:*!Dh!Dh9*!DhLd _There are monsters nearby!!Dh^ _There are monsters nearby! !DhF9_There are monsters nearby!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhG !DhJ R Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant Prism!DhK rConjuration/Alchemy2%4  d - Iskenderun's Mystic Blast!DhL Conjuration/Translocation 3%4  e - Iskenderun's BattlesphereConjuration/Forgecraft 1%!DhHN 4 Select a spell to cast[!]/[I] toggle spell headers!Dh* !Dh8 MrDarkGreen the Destroyer§≈§≈Deep Elf of Vehumet **....≈ßß§Health: 44/51 ====================----≈≈ßß≈Magic: 20/24 ====================----≈≈≈≈≈AC: 5Str: 4.≈≈≈≈EV: 13Int: 34#9..≈SH: 0Dex: 13##9#.#XL: 10 Next: 16% Place: Dungeon:9###@#.#.#.#Noise: ---------  Time: 8501.0 (0.0)##)...*.....A) staff of alchemy###......#....Cast: Searing Ray#....##### ##..$.).##.##...###..!Dh`; "##99 2 molten gargoyles (1 ally target)###.......##.#*   battlesphere (minion)###...#.## .. #.##..###..## . #.# _There are monsters nearby! _There are monsters nearby! _There are monsters nearby! _There are monsters nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhI@ MrDarkGreen the Destroyer§≈§≈Deep Elf of Vehumet **....≈ßß§Health: 44/51 ====================----≈≈ßß≈Magic: 20/24 ====================----≈≈≈≈≈AC: 5Str: 4.≈≈≈≈EV: 13Int: 34#9..≈SH: 0Dex: 13!DhB v##9#.#XL: 10 Next: 16% Place: Dungeon:9###@#.#.#.#Noise: ---------  Time: 8501.0 (0.0)##)...*.....A) staff of alchemy###......#....Cast: Searing Ray#....##### ##..$.).##.##...###..##99 2 molten gargoyles (1 ally target)###.......##.#*   battlesphere (minion)###...#.## .. #.##..###..## . #.# _There are monsters nearby! _There are monsters nearby! _There are monsters nearby! _There are monsters nearby!!DhE Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dhi  !Dh S The molten gargoyle collides with the molten gargoyle. !Dhd C The molten gargoyle is severely damaged. !Dh L Your battlesphere fires at the molten gargoyle! !Dh 7 The barrage of energy hits the molten gargoyle!  !DhE JYou destroy the molten gargoyle!  !Dh. GVehumet accepts your kill.!Dhb !Dh6 ≈!Dhڼ *!Dh *****   molten gargoyle*!DhT §≈§≈≈≈≈§9≈..!*.!Dhh  5=17/25----24=====2.0 (1 _You hear a sizzling splash. You hear a howl! x3** _Your Spellcasting skill increases to level 9!!Dh) W  Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhkV**!Dhs!Dh9*!DhG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!DhW  Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh2!Dh%5Y Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy2%4  d + Iskenderun's Mystic Blast Conjuration/Translocation 3% 4 e - Iskenderun's BattlesphereConjuration/Forgecraft 1%!Dh54 Select a spell to cast[!]/[I] toggle spell headers!Dh !Dh' !Dhp5 MrDarkGreen the Destroyer§§≈§Deep Elf of Vehumet **....≈ßß≈Health: 45/51 =====================---≈≈ßß≈Magic: 17/25 ================--------≈≈≈≈§AC: 5Str: 4.9≈≈≈EV: 13Int: 34#...≈SH: 0Dex: 13!Dh7 ##!#.#XL: 10 Next: 24% Place: Dungeon:9###@#.#.#.#Noise: =====----  Time: 8502.0 (0.0)##)..*......A) staff of alchemy###......#....Cast: Searing Ray#....##### ##..$.).##.##...###..##9   molten gargoyle###.......##.#*   battlesphere (minion)###...#.## .. #.##..###..## . #.# _Your Spellcasting skill increases to level 9!Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure)  !Dh; =Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DheF MrDarkGreen the Destroyer§§≈§Deep Elf of Vehumet **....≈ßß≈Health: 45/51 =====================---≈≈ßß≈Magic: 17/25 ================--------≈≈≈≈§AC: 5Str: 4.9≈≈≈EV: 13Int: 34#...≈SH: 0Dex: 13##!#.#!DhpH XL: 10 Next: 24% Place: Dungeon:9###@#.#.#.#Noise: =====----  Time: 8502.0 (0.0)##)..*......A) staff of alchemy###......#....Cast: Searing Ray#....##### ##..$.).##.##...###..##9   molten gargoyle###.......##.#*   battlesphere (minion)###...#.## .. #.##..###..## . #.# _Your Spellcasting skill increases to level 9!Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (!DhK Use Z to cast anyway.)  Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dhs   MrDarkGreen the Destroyer §§≈§  Deep Elf of Vehumet **.... ≈ßß≈  Health: 45/51 =====================--- ≈≈ßß≈  Magic: 15/25 ==============---------- ≈≈≈≈§  AC: 5Str: 4 .9≈≈≈  EV: 13Int: 34 #*..≈  SH: 0Dex: 13 ##*#.#  XL: 10 Next: 24% Place: Dungeon:9 !Dh?u ###@#.#.#.#  Noise: =====----  Time: 8502.0 (0.0) ##)..*......  A) staff of alchemy ###......#....  Cast: Searing Ray #....##### ##  ..$.).##.# #...###..## 9   molten gargoyle ###.......# #.#  *   battlesphere (minion) ###...#.## .. #.#  #..###..## . #.# Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a molten gargoyle, wielding a +0 mace (lava, moderately damaged, 90% to  hit)!Dh MrDarkGreen the Destroyer§§≈§Deep Elf of Vehumet **....≈ßß≈Health: 45/51 =====================---≈≈ßß≈Magic: 15/25 ==============----------≈*≈≈§AC: 5Str: 4.*≈≈≈EV: 13Int: 34#*..≈SH: 0Dex: 13##*#.#XL: 10 Next: 24% Place: Dungeon:9###@#.#.#.#Noise: =====----  Time: 8502.0 (0.0)##)..*......A) staff of alchemy###......#....Cast: Searing Ray#....##### ##!Dh ..$.).##.##...###..##9   molten gargoyle###.......##.#*   battlesphere (minion)###...#.## .. #.##..###..## . #.#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a molten gargoyle, wielding a +0 mace (lava, moderately damaged, 90% to  hit)  You focus your ray upon the molten gargoyle.  The searing ray hits the molten gargoyle!!Dh8n Press: ? - help, Shift-Dir - straight line  Aim: a molten gargoyle, wielding a +0 mace (lava, moderately damaged, 90% to  hit)  You focus your ray upon the molten gargoyle.  The searing ray hits the molten gargoyle!  The molten gargoyle is heavily damaged.!Dhq !Dh"x u  (Press . to maintain the ray.)!Dhdž ≈≈9≈≈≈S≈9!Dh !*9 2 molten gargoylesS   lava snake*   battlesphere (minion)A molten gargoyle comes into view. It is wielding a +0 mace.!Dh 6===---3.0 (1ontinue: Searing RayRay !Dhӑ !Dhٞ ] _A lava snake comes into view.!Dh#W ***!Dh!$}***The searing ray hits the molten gargoyle.!Dh ≈≈§≈9!**The molten gargoyle is severely damaged. *****The molten gargoyle blasts magma at you!!Dhl≈9≈!@..*.*   battlesphere (minion)5-=--4+ ** _The bolt of magma misses you.!Dh ******The searing ray hits the molten gargoyle but does no damage.!DhO  The molten gargoyle is severely damaged.≈≈9≈S≈≈≈§h9h   howler monkey (wandering)S   lava snake*   battlesphere (minion)---5++ ** _A howler monkey comes into view.!Dhu5****h  * _A howler monkey comes into view.  The searing ray hits the molten gargoyle but does no damage.  The molten gargoyle is severely damaged.  The searing ray hits the howler monkey!  The howler monkey is moderately wounded.!DhLI!DhJFThe searing ray hits the howler monkey! !DhKD The howler monkey is moderately wounded.!DhMhowler monkey howls!  You finish channelling your searing ray.molten gargoyle hits you with a +0 mace!  You are engulfed in flames. You resist.!DhQ!Dhgl !Dhm !Dhm≈!Dh.nZS§9≈!Dhn#≈≈§!DhQoh!Dho9!Dhrp*!Dhp/(catching breath)!Dhq*!DhrCThe howler monkey hoots and howls with incredible vigour!!Dhr!DhHt!DhKv33!Dhv------!Dhjw=========!Dh2x6!Dhx ast!Dhwy"!Dhz !Dh"!Dh !Dh3!DhÍI_You hear a bellow! x2; You hear an angry hiss. You hear a bellow! !Dh s  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. !Dh>D !DhFj Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy !DhdG2%4  d - Iskenderun's Mystic BlastConjuration/Translocation 3%4  e - Iskenderun's BattlesphereConjuration/Forgecraft 1%4 Select a spell to cast[!]/[I] toggle spell headers !Dh !Dhh !DhMrDarkGreen the Destroyer≈≈≈≈Deep Elf of Vehumet **....≈ßß≈Health: 33/51 ===============---------≈≈ßß≈Magic: 15/25 ==============----------≈S§9≈AC: 5Str: 4.≈≈§§EV: 13Int: 34#h..≈SH: 0Dex: 13##9#.#XL: 10 Next: 24% Place: Dungeon:9###@#.#.#.#Noise: =========  Time: 8506.0 (0.0)##)..*......A) staff of alchemy###......#....Cast: Searing Ray#....##### ##..$.).##.##..[4 !Dh40m.###..##99 2 molten gargoyles###.......##.#h   howler monkey (catching breath)###...#.## .. #.#S   lava snake#..###..## . #.#*   battlesphere (minion)The molten gargoyle hits you with a +0 mace!  You are engulfed in flames. You resist.  The howler monkey hoots and howls with incredible vigour! _You hear a bellow! x2; You hear an angry hiss. You hear a bellow!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. !Dh-MrDarkGreen the Destroyer≈≈≈≈Deep Elf of Vehumet **....≈ßß≈Health: 33/51 ===============---------≈≈ßß≈Magic: 15/25 ==============----------≈S§9≈AC: 5Str: 4.≈≈§§EV: 13Int: 34#h..≈SH: 0Dex: 13##9#.#XL: 10 Next: 24% Place: Dungeon:9###@#.#.#.#Noise: =========  Time: 8506.0 (0.0)##)..*......A) staff of alchemy###......#....Cast: Searing Ray#....##### ##..$.).##.##..[39;4 !DhZ 09m.###..##99 2 molten gargoyles###.......##.#h   howler monkey (catching breath)###...#.## .. #.#S   lava snake#..###..## . #.#*   battlesphere (minion)The molten gargoyle hits you with a +0 mace!  You are engulfed in flames. You resist.  The howler monkey hoots and howls with incredible vigour! _You hear a bellow! x2; You hear an angry hiss. You hear a bellow!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. !Dh>Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force!  The mystic blast hits the howler monkey!  You kill the howler monkey!  Vehumet accepts your kill. !DhM §.*S   lava snake*   battlesphere (minion) #..###..## . #.#You feel your power returning.  The mystic blast hits the molten gargoyle but does no damage.  The molten gargoyle is heavily damaged. !DhR **.***The molten gargoyle blasts magma at you! !Dh$, !Dh 7§≈≈9§S§@..*..* !Dh! 3--5=====----7.0 (1 _The bolt of magma misses you. !Dh;* !Dh[k _Your Fire Magic skill increases to level 5! !Dh5 W  Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. !DhPl**Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You erupt in a blast of force!  The mystic blast hits the molten gargoyle but does no damage.  The molten gargoyle is heavily damaged.  You hear a howl! !Dh **.****The molten gargoyle blasts magma at you! !DhY !Dh !Dh# 9§ßß§9≈@..*..9 3 molten gargoyles*The bolt of magma misses you. !Dh(%v10---------8 !DhJ>V** !DhlG} _A molten gargoyle comes into view. It is wielding a +0 flail. !Dh% ≈≈9≈ßß§≈§9≈§ !Dh .S§§≈ #...§ ##9#.# ###.#.#.#.###).@*......###......##....##### ##..$.).##.##...###..####.......#.# 2 ###...#.## .. #..###..## . *# ##..## .  !Dh   !Dhr S  The molten gargoyle attacks as it pursues you! !Dh% j≈≈≈§≈§ !Dhz& !9   molten gargoyle* !Dh( \=----9 !Dh0 U** !Dh)6 ` _The molten gargoyle completely misses you. !Dhn@z ≈ßß§≈ßß§ §≈≈§§S§§≈#...§##!#.####9#.#.#.#)..*......###..@...#.... #....##### ##..$.).##.#  #...###.## ###.......##.# ###...#.## .. #.# #..###..## . #.# #.# ##..## #.# #. ##..## #.# !DhA !DhLOU.** !Dh?U1  ≈ßß§  ≈≈ßß§  §≈≈§§  §S§§≈  !Dh1W#...§  ##!#.#  ###9#.#.#.#  ##)*........  ###..@*..#....  #....##### ##  ..$.).##.# #...###..## ###.......# #.#  ###...#.## .. #.#  #..###..## . #.#  #.#  . #.#  * #. ##..# .# #.# The molten gargoyle blasts magma at you! !Dh+ ≈ßß§  ≈≈ßß§  §≈≈§§  §S§§≈  #...§  ##!#.#  ###9#.#.#.#  ##)*........  !DhB.i###..@*..#....  #....##### ##  ..$.).##.# #...###.. ###.......#  ###...#.## .. #.#  #..###..## . #.#  #.#  . #.# * #. ##..# .#  !Dh2 *****The bolt of magma hits you!! You partially resist. !Dh≈§≈≈≈§≈.@*.. !Dh13---------1=--==--10 !DhA** !DhV _* * * LOW HITPOINT WARNING * * * !Dh)≈ßß§ §§≈≈§S§#...≈##!#.####9#.#.#.#).........###...*..#.... #...@##### ##..$.).##.#  #...###..## ###.......##.# ###...#.## .. #.# #..###..## . #.# #.# ##..## #.# #. ##..# .# #.# * [0;10; !DhL."1m: ##.##.#######.#≈≈9.9*.9 2 molten gargoyles2==---1 !Dh;?* !Dhu≈≈§S§≈§ #9..≈ ##!#.# ###.#.#.#.###)9........###..*...#......##### ##..$.).##@# #...###..####.......#.# ###...#.## .. #..###..## . #.# ##..## .  !Dhŕ ##..# .#: ##.##.######*. .......... !Dhc !Dh..9.9.** !Dh~13==---2 !Dhv8* !Dh!DhdY.S§#...≈##9#.####.#.#.#.###).........###.9....#....!Dh$ #...*##### ##..$.).##.#  #...###@.## ###.......##. ###...#.## .. #. #..###..## . #. #.# ##..##!DhC #. #. ##..# .# #. : ##.##.#######. *   battlesphere (minion)./ ##............ !DhA?#...#.#####..<!Dh!Dh!Dh!Dhs!9..*!Dh!   molten gargoyle*!Dh=4---------3Searing Ray!Dh(* _Found a jewelled silver wand.!Dh0S#...≈##!#.####9#.#.#.##).........###......#....# #....##### ##...$.).##*#  #...###..## ###...@...##!Dh ###...#.## .. # #..###..## . # #.# ##..## # #. ##..# .# # :. ##.##.#######./ ##........... *.. #...#.#########.....###....!Dh΃!Dh!DhI!DhJ.99*9 2 molten gargoyles*!DhF4==4Searing Ray!Dh!Dh!DhW  Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh**(1 ally target)*Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force!  The mystic blast hits the molten gargoyle but does no damage.  The molten gargoyle is heavily damaged.Your battlesphere fires at the molten gargoyle!  The barrage of energy hits the molten gargoyle.!DhK!DhM!Dh] 9.**!DhC^GThe molten gargoyle is heavily damaged.!Dhdx  #...≈  ##!#.# !DhIe ###.#  ##).  ###... !Dhe? # #....##### ##  ...$.).##9#  #...###*.##  ###...@...# !Dhf ###..*#.## ..  #..###..## .  #.#  .  !Dhg#. ##..# .#  :.  ./ * !Dhgh... The molten gargoyle blasts magma at you!!Dh?\ #...≈  !Dh?<##!#.#  ###.#  ##).  ###...  !Dhy@x# #....##### ##  ...$.).##9#  #...###*.##  ###...@...# !DhA ###..*#.## ..  #..###..## .  #.#  .  !DhB#. ##..# .#  :.  ./  ... !DhzJ8 *!DhK*.***The bolt of magma hits you! You partially resist.!Dh!Dh!Dh,..@.*..   molten gargoyle (*!Dh!Dh45/51 ----11---=====5!DhaV**!DhV _* * * LOW HITPOINT WARNING * * *!DhT!DhDrink which item? Potions  b - 3 potions of magic  c - 4 ruby potions  e - 2 fuming purple potions  f - a silvery potion  l - 2 grey potions  n - 4 potions of haste  p - 2 smoky green potions  z - 2 bubbling inky potions  B - a viscous emerald potion !Dh J - a lumpy red potion [!] read|quaff|evoke[?] describe selected!Dh7Read Scroll  d - 9 scrolls labelled QEEMUNOY UPNIg - 4 scrolls labelled LOMUCO WEMEOG  h - 4 scrolls labelled KUF FOYKHLODDEALU  i - 2 scrolls labelled FOG VYW DOURE  k - a scroll labelled ZYAJAYJOPN  m - 4 scrolls labelled EREOLU MAESITH  o - 3 scrolls of teleportationr - a scroll labelled CUTETT YMURA  s - a scroll labelled GEEHEER CYEW  x - 2 scrolls labelled ZUSTRO QOMAFO  y - a scroll labelled WASSONOSIH  F - a scroll labelled QOVOGH QEJOread|quaff!DhO&Evoke which item? Wands  t - a wand of quicksilver (5)  w - a wand of flame (27)  H - a wand of digging (3)  I - a wand of mindburst (12) !Dh[wreadevoke!Dh !Dh !DhE #...≈MrDarkGreen the Destroyer##!#.#Deep Elf of Vehumet **....###.#.#.#.#Health: 5/51==----------------------##).........Magic: 11/25 ==========--------------###......#....AC: 5Str: 4# #....##### ##EV: 13Int: 34...$.).##9#SH: 0Dex: 13#...###..##XL: 10 Next: 25% Place: Dungeon:9###...@...## Noise: =====----  Time: 8515.0 (0.0)###.*.#.## .. # A) staff of alchemy[11!Dha# ;14H#..###..## . # Cast: Searing Ray#.# ##..## . ##. ##..# .# #:. ##.##.####### 9   molten gargoyle (ally target)./##........... *   battlesphere (minion)...#...#.#####..####.....###....Your battlesphere fires at the molten gargoyle!  The barrage of energy hits the molten gargoyle.  The molten gargoyle is heavily damaged.The molten gargoyle blasts magma at you!The bolt of magma hits you! You partially resist. _* * * LOW HITPOINT WARNING * * *!Dh. **Okay, then.!Dh1 !Dh8 V**!Dh< . _!Dh7 #...≈ ##!#.# ###.#.#.#.# ##).. ###......#....### #....##### ##.$.).##9# #...###..## ###.# !Dh ###.*.#.## ..  #..###..## .  #.## ##..## . #. ##..# .# :. ##.##. ./# ## ... #...#.##### ####.....###!Dhc!Dh!Dh .9.**!Dh`2=-----6.0 (1 _!Dhm;*!Dh!Dh  #...≈ ##!#.# ###.#.#.#.# ##). ###......#.....#######....##### ##.$.).##.# #...###9.## ###.#!Dh  ###...#.## .. #.*###..## . #.## ##..## . #. ##..# .# :. ##.##. ./# ##* ... #...#.##### ####.....###!Dh !Dh ,!Dhf !Dh: v.9*.!Dh 613==-----7!Dhv V**!Dh !Dh* .S§≈§ #...≈ ##!#.#  ###9#.#.#.# ##)......... ###......#....#.#######...9##### ###.....$.).##.#!Dh #..@###..#####...9...# ###*..#.## .. #..### . #.### . #..# .# 999 3 molten gargoyles (2 wandering, 1 a…) :. ##.##.#### ./# ##........... #...#.####!Dh!Dh!Dha!Dh,!Dh!Dh.99.*9..1 ally target)8!Dh!DhM ≈≈≈.S§≈§ #...≈ ##!#.# #.#.#.#.#  ##)9........  ###......#.... #.#######..9.##### ##!DhqO %#.....$.@.##.# ##.#.*.###..## ###..9....# ###...#.## .#..###..## #.## ##..## .  2 molten gargoyles#. ##..# .# *:. ##.##.#####/# ##.........!Dh` !DhQa !Dh"c !Dhdf !Dhh !Dhs 9.9.*.*!Dhu s4==9!Dhz U**!Dh} S _You see here a +0 long sword.!Dh/ !Dh Read which item? Scrolls  d - 9 scrolls labelled QEEMUNOY UPNI  g - 4 scrolls labelled LOMUCO WEMEOG  h - 4 scrolls labelled KUF FOYKHLODDEALU  i - 2 scrolls labelled FOG VYW DOURE  k - a scroll labelled ZYAJAYJOPN  m - 4 scrolls labelled EREOLU MAESITH  o - 3 scrolls of teleportation  r - a scroll labelled CUTETT YMURA  s - a scroll labelled GEEHEER CYEW !Dho W x - 2 scrolls labelled ZUSTRO QOMAFO  y - a scroll labelled WASSONOSIH  F - a scroll labelled QOVOGH QEJO [!] read|quaff|evoke[?] describe selected!Dh w !Dh ≈≈≈≈§MrDarkGreen the Destroyer.S§≈§Deep Elf of Vehumet **....#...≈Health: 6/51==----------------------##!#.#Magic: 14/25 =============-----------###.#.#.#.#AC: 5Str: 4##9.........EV: 13Int: 34###......#....SH: 0Dex: 13#.#######.9..##### ##XL: 10 Next: 25% Place: Dungeon:9#....*$.@.##.#Noise: ---------  Time: 8519.0 (0.0)##.#...###..##A) staff of alchemy###..9....#Cast: Searing Ray###...#.## ..#..###..## [4!Dh H0m.#.## ##..## .99 2 molten gargoyles#. ##..# .#*   battlesphere (minion):. ##.##.#####./# ##.........The molten gargoyle is heavily damaged.The molten gargoyle blasts magma at you!The bolt of magma hits you! You partially resist. _* * * LOW HITPOINT WARNING * * * _Okay, then. _You see here a +0 long sword.  As you read the scroll of teleportation, it crumbles to dust. *99 3 molten gargoyles (1 ally target)*You feel strangely unstable.!Dh( **The molten gargoyle blasts magma at you!The bolt of magma hits you!! You partially resist.  You die...!Dh!L -15/51 --5=!DhU /  --more--!Dh> !Dh@ Inventory: 36/52 slots Missiles (go to first with ()  G - 2 throwing nets !DhKD Armour (go to first with [)  a - a +0 robe (worn)  q - a +0 pair of gloves (worn)  E - a +1 cloak (worn) Magical Staves (go to first with |)  A - a staff of alchemy (weapon) Jewellery (go to first with "=)  u - a +6 ring of intelligence (worn)  v - a ring of protection from fire (worn)  D - an amulet of magic regeneration (worn)j - a ring of fire  K - a ring of ice Wands (go to first with /)t - a wand of quicksilver (5)  w - a wand of flame (27)  H - a wand of digging (3)  I - a wand of mindburst (12) Scrolls (go to first with ?)d - 9 scrolls of identify {unknown}  g - 4 scrolls of vulnerability {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!Dh\` !Dha ,!Dhx !Dhc} 'Goodbye, MrDarkGreen.4843 MrDarkGreen the Destroyer (level 10, -15/51 HPs)Began as a Deep Elf Conjurer on June 7, 2025.Was a Believer of Vehumet.Killed from afar by a molten gargoyle (22 damage)... with a bolt of magma!Dh} ... on level 9 of the Dungeon.The game lasted 00:09:36 (8522 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57906703 RepoMan TrFi-27 escaped with the Orb4.57167857 EnegeticOc DjNe-27 escaped with the Orb5.56104178 RepoMan TrFi-27 escaped with the Orb!Dh~ 6.45340331 EnegeticOc DjWn-27 escaped with the Orb7.40754416 RepoMan TeBe-27 escaped with the Orb8.36241780 RepoMan DrAr-27 escaped with the Orb9.36158184 RepoMan PoWr-27 escaped with the Orb  10.32963854 RepoMan FeSh-27 escaped with the Orb  11.32900669 TCCBaIE-27 escaped with the Orb  12.30032968 RepoMan ReAl-27 escaped with the Orb!!DhK [?25h[?0c [?1051l[?1052l[?1060l[?1061l