%!Dhg Player: MrDarkGreen Game: DCSS 0.33 Server: clan Filename: 2025-06-07.11:23:17.ttyrec Time: (1749295397) Sat Jun 7 13:23:17 2025 &!Dh [?1051l[?1052l[?1060l[?1061h&!DhEV)0[?7h[?25l[?1c&!Dh%'&!Dh 1&!Dh8BWelcome, MrDarkGreen. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Conjurer&!Dh6+Welcome, MrDarkGreen the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Conjurer(!DhX(!Dhܗ(!DhMrDarkGreen the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic Dart(!Dh###+++###.#.....#..###.#.!@..#....#.#.....#...##.#.....#....# ##+++## ....(!Dh(!DhWelcome, MrDarkGreen the Deep Elf Conjurer.A smirking vizier told you that the Orb of Zot is just within this dungeon.(!Dh(!DhWDPress ? for a list of commands and other information.  Found a viscous golden potion.(!DhG(!DhI[ _Found a staircase leading out of the dungeon.)!Dh3)!DhE)!DhD)!Dh)!Dh: _)!Dh ##+++## #.#.....#..## #.#.@<..#.... #.#.....#...# #.#.....#.... # ##+++## ... .)!Dh+1.0 (1)!Dh +2.0 (2)!Dh)!DhS _c - a viscous golden potion)!Dh)!Dh)!Dh)!Dh/)!Dh )!Dh7 _You open the gate.)!Dhx3)!DhL)!DhV@  There is an open gate here.)!Dh)!Dhq _)!Dhb)!Dh)!Dh,)!Dh5)!Dhi)!Dh,)!Dh)!Dh)!Dh)!Dh)!Dh)!Dh)!Dh)!DhnB)!Dh n)!Dhg#.#..<..#.....#.#.....#...#####.#.....#.......#.##+++##.......#...............####...........%##..................... ..@....... 0.0 (18.0).......... .......... #####......##..#..###)!DhH)!Dh,1.0 (19)!Dh )!Dh$ )!Dh$*_Found a fortress talisman.)!Dhk 3)!Dh )!Dh )!DhO )!Dhh! X)!DhS* B)!Dh, ,)!Dh8/ )!Dh2 )!Dh`6 ,)!Dh7 )!Dh9 )!Dhi; ,)!Dhe< )!Dhj> )!Dhy? )!Dh? )!DhP@ )!DhA )!DhB )!Dh-C )!DhC )!DhD )!DhE )!Dh,F )!DhF )!DhH )!DhI )!DhJ )!DhzJ )!DhyK )!DhL )!DhM )!DhyM )!Dh>O )!Dh8P )!DhP )!DhQ )!DhR )!Dh;S )!DhS )!DhT )!DhT )!Dh[V ,)!DhV )!DhX )!DhY )!DhZ )!DhZ )!Dh[ )!Dh\ )!Dh^ B)!Dh_ )!Dh<` )!Dh` )!Dhb )!Dhc )!Dhc )!Dhc )!Dh e )!Dhf ,)!DhYg )!DhHh )!Dhi )!Dhi )!DhNj )!Dhk )!Dhl )!DhHm )!Dhm )!Dhn )!Dho )!Dhp )!Dhap )!DhIq )!DhSr )!Dhr )!Dhs )!Dhs )!Dhu )!Dhv ,)!Dhw )!Dhw )!Dhdx )!Dhy )!Dh?{ ,)!Dh{ )!Dh?| )!Dh} )!Dh5~ )!Dh~ )!Dh )!DhS ,)!Dh )!Dh# )!Dh΃ )!Dh ; ###.##  #.#  #.# w #.#  #.#  #.# ...  #.# ..  ##.##.#  #..@..#  #.....#  #.....# Magic Dart #.....##.....#.....# w   dart slug (asleep)#######)!DhԘ -48.0 (27)!Dh ,9.0 (28)!DhD )!Dh \ _A dart slug comes into view.)!Dh? )!DhB )!DhRL )!Dh\R ` _A dart slug is nearby!)!Dh!M ###.## #.# #.# w  #.# ..  #.# ...  #.# ...  #.# ..  ##.##.#  #..@..#  )!Dh##.....#  #.....#  #.....#  #.....#  #.....#  ####### *!Dh ###.## #.# #.# w  #.# ..  #.# ...  #.# ...  #.# ..  ##.##.#  #..@..#  #.....#  #.....#  #.....# #.....# #.....#  #######  ###.## #.# .##.# .w##.# #.#.# ..#.# ##... #.# ... ##.##.#[39;4*!DhJL9m #...@.# #.....# #.....# #.....# _A dart slug is nearby!50.0 (1.0) _*!DhBO ****!Dhȶ**w    The magic dart hits the dart slug!*!Dh_` w.....  The dart slug is severely wounded. `````The dart slug launches a dart at you.*!Dh6B.....*!Dh8/10 -----5----=*!Dh 1*!Dha*!Dh #....# ###.# #.# *!Dh# #.# .w###.# ##.# ......#.####......#.##........##.##@# *!Dh3#.....# #.....# #.....# #.....######## _The slug dart hits you.*!Dh*!Dhh.-2*!Dh*!Dh*!DhOG  The magic dart hits the dart slug.*!Dh@s.*****!DhB.....*!Dh9==---4--------33=3Magic Dart*!DhD*!Dh#M _You kill the dart slug!*!DhI( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*!Dh*!Dh*!Dh*!Dhʫ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*!Dh: *!Dh" *!Dhw *!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*!Dhj 3*!Dhk *!Dh n *!Dhn $ _*!Dhu 5====*!Dh x P==*!DhEy *!Dh{ Q10/10===*!DhF| *!Dh| *!Dh W _HP restored.====*!Dh *!Dh *!Dh *!Dh G6====*!Dh *!Dh" 4 _Magic restored.*!Dhg 3*!Dhϋ *!DhÍ *!Dh *!Dh ;===*!Dh *!Dhϒ *!Dh2 ,*!Dh *!Dh *!Dhڗ *!Dh? <====*!Dh *!Dhd *!Dhכ *!Dh: *!DhϜ *!Dh *!Dh\ ###.## ..#.# ##.# .. #.# #..##.# #.# ###.....# .*!Dh K#.# #.......# #.####.......#..g#.##............ *!Dh ##.##.#......# #.....#...@$.#-#.....#......##.....########*!Dh~ Magic Dart#.....##.....##.....# g   hobgoblin (asleep)*!Dhէ ;####### *!Dh 0652.0)*!Dh> F-6.0 (13*!Dhi *!Dhη \ _A hobgoblin comes into view.*!DhF *!Dh *!Dh *!Dh F _Unknown command.*!DhN   .. #.# ##.# ..  #.# #..##.#  #.# ###.....# .  #.# #.......# ..  #.####.......#..g  #.##............  ##.##.#......#  #...@$.#  #......#  ########    *!Dh A +!Dh   .. #.# ##.# ..  #.# #..##.#  #.# ###.....# .  +!Dh;#.# #.......# ..  #.####.......#..g  #.##............ +!Dh ##.##.#......#  #...@$.# +!DhM #......#  ########      +!Dhk"+!DhO'+!DhT,+!Dh/` _A hobgoblin is nearby!+!DhFU  .. #.# ##.# ..  #.# #..##.#  #.# ###.....# .  #.# #.......# ..  #.####.......#..g  #.##............  ##.##.#......#  #...@$.#  #......#  ########     +!Dh   .. #.# ##.# ..  #.# #..##.#  #.# ###.....# .  #.# #.......# ..  #.####.......#..g  #.##............  ##.##.#......#  #...@$.#  #......#  ########      +!Dhk +!Dh  +!Dhg>#....# ##+!Dh ###.#+!DhML.. ..#+!Dhu#.# ##.# .. +!Dh?#.# #..##.# +!Dh#.# ###.....# .+!Dh0B#.# #.+!Dh+# ...+!Dh6#.####.+!DhK#..g.+!DhA.##..............+!Dh|##.##.#....@.# +!DhA #.....#....$.# #.....#......# #.....######## #.....# #.....######## _A hobgoblin is nearby!+!Dh +!Dh 7+!Dho  .0) +!Dh  _+!Dh4+!Dh+!Dh?T  ##   #.. ..#  #.# ##.# ..  #.# #..##.#  #.# ###.....# ..  #.# #.......# ...  #.####.......#..g.  #.##..............  #....@.# #....$.# #......# ########    +!DhpM  ##   #.. ..#  #.# ##.# ..  #.# #..##.#  #.# ###.....# ..  #.# #.......# ...  #.####.......#..g.  #.##..............  #....@.# #....$.# #......# ########      _A hobgoblin is nearby!+!Dhn^#....#  #....# ####..K ###.#.. ..##.# ##.# .. #.# #..##.# #.# ###.....# ..#.# #.# ...#.#####..g.##.........+!Dh`a##.##.#......##.....#.....#....$.# .$.#.....#......# .#.....#########.....# #.....# K   kobold (missile, asleep)#.....########+!Dhg  A kobold comes into view. It is wielding a +0 club.Found 5 gold pieces.+!Dh0mmg.g+!Dhp0===8+!Dh ),!Dh ,!Dhx ,!Dhy ,!Dhz ..  ,!Dh{#You kill the ball python!,!Dh(},!Dh,!Dh(,!Dh(,!DhƇ(,!DhĈ (,!Dh,!Dh,!Dh.,!Dh.,!Dh .,!Dh .,!DhS],!Dh^----,!Dh{_75,!Dh>` 3,!Dhnf,!Dh, ,!Dh,!Dh9I_The kobold throws a stone. The stone hits you but does no damage.  ,!Dh͊The magic dart hits the kobold.,!Dhˎ,!Dhm),!Dh*,!Dh*,!DhF*,!Dhݑ *,!Dhu!,!Dhp#,!Dh$.,!DhJ&.,!Dh'.,!Dh( .,!Dha,!Dho1,!Dhp----,!Dhjq83,!Dhr 4,!DhrMagic Dart,!Dhs,!Dhz,!Dh~ ,!Dh,!Dh[&_You kill the kobold!,!Dh ,!Dhsf,!Dhq,!Dhr,!Dhz,!Dh ,!Dh,!Dh$_You can't see any susceptible monsters within range! (Use Z to cast anyway.),!Dh)g ,!Dhr ,!Dhv ,!Dh> ,!Dh  ,!Dh7 ,!DhU _You can't see any susceptible monsters within range! (Use Z to cast anyway.),!Dhi ,!Dht ,!Dh~v ,!Dh~ ,!Dhe  ,!Dh ,!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.),!Dh ,!Dh ,!Dhڲ  _You can't see any susceptible monsters within range! (Use Z to cast anyway.),!DhE,!Dh,!Dh,!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-!Dh-!Dh3-!DhQ$-!DhG) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!-!Dh]-!Dh5^-!Dh^-!Dhna-!DhAb$ _-!Dhz2====-!Dhi{,-!Dh~-!DhA,-!Dh-!DhB,-!DhՊ-!DhR====-!Dh-!Dhn-!DhߑO3====-!Dh-!Dh,-!DhA-!Dh-!Dhj-!Dh`-!Dh,-!Dh====4====-!Dh-!Dh{-!Dht-!Dh<====-!Dh-!Dh-!DhP5====-!Dh-!Dh-!Dh!-!Dh-!Dh7-!Dh̻-!DhƼ-!Dh-!Dh-!Dh-!Dh-!Dh<====-!Dh+-!Dh-!DhVd6====-!Dh-!Dh[,-!Dh-!Dh@-!Dh-!Dh=-!Dh%-!Dh3,-!Dhy-!DhfA _You now have 17 gold pieces.-!Dh@-!Dh5====-!Dh-!Dh-!Dh,-!Dh`-!Dho-!DhD ,-!DhH -!Dh] -!Dh,-!Dh -!Dh-!Dh~,-!Dh%-!Dh-!Dh},-!Dh -!Dh"-!Dh$,-!Dh%-!Dh9/,-!Dh0-!Dh3L _You now have 22 gold pieces (gained 5).-!Dh63-!Dh7-!DhM:-!Dh<,-!Dh=-!Dh/@-!Dh,B,-!DhC-!DhE-!Dh[G,-!DhiI-!Dh~K,-!Dh7L-!Dh~OM _You now have 35 gold pieces (gained 13).-!Dh7Q3-!DhR-!DhT-!DhH\k ####...#### .#  #.....##..# .# ##.##.)##..## .#######..##.##....# .......  ###.....##....##......  -!Dh\a#.......#......#.... ##.......#......#.. ................- .#......##†......... .#......##.............l-!Dh]Magic Dart .#......##....... .#########.............. .# #.....#........l   frilled lizard (asleep) -!Dh].# #.....######### .# #.....# ## #######-!Dhe1115.0 (41.0)-!Dh/iF-6.0 (42-!Dh#m-!Dhioa _A frilled lizard comes into view.-!Dh(_}  #### .#  #..# .#  )##..## .###### -!Dhe` #....# .......  ##....##.......  #......#....... #......#....... .........@....... ..##†............. ..##.............l #.............. #..............  #.....#........  #.....######### -!DhaH #.....# -!Dh  #### .#  #..# .#  )##..## .######  -!Dh#....# .......  ##....##.......  #......#....... #......#....... .........@....... ..##†............. ..##.............l #..............#..............-!Dh #.....#........  #.....######### #..... -!Dh -!Dh -!Dh-!Dhe _A frilled lizard is nearby!-!Dh3  #### .#  #..# .#  )##..## .######  #....# .......  -!Dh4W##....##.......  #......#....... #......#....... .........@....... ..##†............. ..##.............l #.............. #..............  #.....#........ -!Dh4n #.....#########  #.....# -!Dh  #### .#  #..# .# -!Dh )##..## .######  #....# .......  ##....##.......  #......#....... -!Dh#......#....... .........@....... ..##†............. ..##.............l #..............#.............. #.....#........  #.....######### #..... -!Dh-!Dh-!DhG-!DhKe _A frilled lizard is nearby!-!Dhp`  #### .#  #..# .#  -!Dhp)##..## .######  #....# .......  ##....##.......  #......#....... #......#....... .........@....... ..##†............. -!Dhq..##.............l #.............. #..............  #.....#........  #.....#########  #.....# -!DhAr"-!Dhu   #### .#  #..# .# -!Dhc  )##..## .######  #....# .......  ##....##.......  #......#....... -!Dh 0#......#....... .........@....... ..##†............. ..##.............l #..............-!Dh 9#.............. #.....#........  #.....######### #.....-!Dh  -!Dh  -!Dh -!Dh" -!Dh-  ####...#### .##.....##..# ..# -!Dh0 =##.##.)##..##..######.#..##.##....##........ ###.....##....##. #.......#......#. #.#......#. .......... ###†...... #......##......l #......##...... #########. # #.....# # #.....########## # #.....# # ####### _A frilled lizard is nearby!-!Dh6 -!Dh< ol.l-!DhU> 17.0 (1.0)-!DhoC -!Dh*F 8 _The frilled lizard hisses angrily.-!Dh  The magic dart hits the frilled lizard.****†-!Dh )....-!Dht 5----91=8Magic Dart-!Dh -!Dh. R _You kill the frilled lizard!-!Dh -!Dh -!Dh -!Dhm H _No target in view!-!Dh -!Dh -!Dh -!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-!DhY-!Dhr-!Dh-!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.).!DhJ|.!Dh.!Dh.!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.).!Dh 3.!Dh .!Dh.!Dh$ _.!DhCX.!Dh,.!Dh.!Dhd6====.!Dh.!Dh!.!DhP$,.!Dhr'.!Dh(.!Dh?+,.!Dh,.!DhB/.!DhC7====.!Dh8.!Dh:,.!Dhn;.!Dh=.!Dh @,.!DhA.!DhD.!DhF,.!DhYH.!Dh*J.!DhL,.!DhL.!DhN.!DhO.!DhUP.!DhP.!Dh6R.!DhS,.!DhT.!DhV.!Dh9X,.!DhjY.!Dh[.!DhV\.!Dh\.!Dh].!Dh^.!Dh1`.!Dh`.!Dhza.!Dh2b.!Dh0c.!Dhc.!Dh[d.!DhYe.!Dhcf.!Dhg,.!Dhh.!Dhj.!Dhuj.!Dhj.!Dhk.!Dh m.!Dh}m.!Dhm.!Dho.!Dhz.....%.... .......... ...J... ......... ......# .......# #..... .......# #.... .# #...### .# ##..... ##..#...# #....# #.## ..# ##..@#####..-# #.... ..## ##...######Magic Dart.!Dh:{ #....# #...## ##..## J   endoplasm (asleep)  ####...####...#  #.....##..##..###.##.)##..##..######..!Dh039.0 (21.0).!Dh#G-40.0 (22.!Dhj.!Dh] _An endoplasm comes into view..!Dh:%.... ...J...  ......#  #.....  #.... #...###  ##.....  #....# ..# ##..@#  #...........  ##...######..  #....# .!Dh;#...## ##..##  #...#  ##..#  ). .!Dh%.... ...J...  ......#  #.....  #.... #...###  ##.....  #....# ..# ##..@#  #...........  ##...######..  #.... #...# ##..##  #..  ##.  )..!Dhu4.!Dh2.!Dha _An endoplasm is nearby!.!Dh5%.... ...J...  ......#  #.....  #.... #...###  ##.....  #....# ..# ##..@#  #...........  ##...######..  #....# #...## ##..##  #...#  ##..#  ). .!DhY%.... ...J...  ......#  #.....  #.... #...###  ##.....  #....# ..# ##..@#  #...........  ##...######..  #.... #...# ##..##  #..  ##.  ).!Dhj. _An endoplasm is nearby!.!Dh5%.... ...J...  ......#  #.....  #.... #...###  ##.....  #....# ..# ##..@#  #...........  ##...######..  #....# #...## ##..##  #...#  ##..#  ). .!Dhf %%.... ...J...  ......#  #.....  #.... #...###  ##.....  #....# ..# ##..@#  #........... .!Dhh g ##...######..  #.... #...# ##..##  #..  ##.  )..!Dhp .!Dhe| .!Dhǃ .!Dh .%..........J..... ......#.!Dh ..  #...#####. .......# ##..........#. #..@.# #.## ..# ##...#####.. .!Dh #.. #........... ..####...######.. ###.......# ##..####...####..  #.......# _An endoplasm is nearby!.!Dhz .!DhW 81.0 (1.0) _.!DhV .!Dh .!DhC *****J  .!DhzD B  The magic dart hits the endoplasm..!Dh .!Dh <.J....!Dh ..!Dhx V5----=.!Dh5 2.!Dh .!Dh# d _The endoplasm is moderately wounded..!DhE F .r.!DhF F.%... .......... ...J..#.#..  #...##### .!DhnF .......# ##.@........#. #....#######.## ..# ##...##### #.. #......... ..##.!DhF ##...######.. ####.......#r   rat (asleep) ##..#.!Dh;G (###...####..!DhI .!DhM *.J.!DhQ .-3.!DhaU .!DhW V _A rat comes into view..!Dh M  ......... .r..%..h. ..J.. ....J..##.#.....# #.@.#####. .......# ##..........#. #....###### ##.## ..# ##...#####..#JJ 2 endoplasms (1 asleep)h   jackal (asleep)##...!Dh> .!Dhb ..!Dh J.!Dhʹ .!DhԵ -.!Dh 4.!DhQ .!Dh  .!Dh .!Dh2 E_A jackal and an endoplasm come into view..!Dh .!Dh|  .!DhG A The magic dart hits the endoplasm..!Dhp  The endoplasm is heavily wounded..!Dho4--------=5.!Dh6.!DhGW _The endoplasm closely misses you./!DhJ  The magic dart hits the endoplasm..J   endoplasm (/!Dh=.r.r/!DhWD.......MrDarkGreen the Conjurer ........ ..............Deep Elf .......... .............Health: 10/10 ======================== .....%.... r.........hMagic: 4/6================-------- .......... ........JAC: 2Str: 4 ......... ......#EV: 11Int: 22 .......##.....##.#SH: 0Dex: 13 .......##........#XL:  1 Next: 108% Place: Dungeon:1 .......##.@.#####.Noise: =--------  Time: 146.0 (1.0) .......# ##.........-) Nothing wielded ##..#...# #....######Cast: Magic Dart ##.## ..# ##...[40/!DhGtm#####.. #..##........... ..####...######..J   endoplasm (asleep) ####....#h   jackal (asleep)#...##r   rat##..## _A rat comes into view. _A jackal and an endoplasm come into view.The magic dart hits the endoplasm.  The endoplasm is heavily wounded. _The endoplasm closely misses you.The magic dart hits the endoplasm. _You kill the endoplasm!You have reached level 2!/!Dh,O/  --more--/!Dh'8 l5/155/8-2 3% /!Dh?9 >rat/!Dh]< 4 _0!Dh 0!Dh 0!DhrThe magic dart hits the rat.0!DhR0!Dh.0!Dh*0!Dh1*0!Dh*0!DhI *0!Dh!0!Dh\0!Dh].0!Dh^.0!Dh_.0!Dh^a.0!Dh: .0!Dhe0!Dh40!Dh'----0!Dh60!Dh' 70!DhK0!DhN 0!Dh0!Dht#_You kill the rat!0!Dh0!Dht ****J  The magic dart hits the endoplasm but does no damage.0!Dh$.h.J....h3------8 _The endoplasm quivers.0!Dh *** The magic dart hits the endoplasm.0!DhB0!Dh0!Dh.0!Dh(h.0!Dh J0!Dh.0!Dh .0!DhS0!Dhd20!Dh^!------0!Dhv90!DhǺ0!Dh{ 0!Dh0!Dh>_The endoplasm is severely wounded.0!DhO0!Dh 0!Dh 0!Dh"The magic dart hits the endoplasm.0!DhE 0!Dh: .0!Dh *0!Dh  *0!DhRh   jackal0!Dh 0!Dh{ 0!Dh0!Dh۞0!Dh.0!Dh(h.0!Dh-.0!Dh .0!Dh0!Dh 10!Dh !------0!Dh/ 130!Dh 500!Dh% 0!Dhx  0!Dh 0!Dh )_You kill the endoplasm!0!Dh3 0!DhN  0!Dh 0!Dh *0!Dh *0!Dh  0!Dh 5The magic dart hits the jackal.0!Dh(o 0!Dh#p 0!Dhu 0!Dhu .0!Dh]v .0!Dhv *h.0!Dh x 0!Dhx ---0!Dh'y 10!Dh| 0!Dh5  0!Dh 0!DhH :_The jackal is heavily wounded.0!Dh 0!Dh  0!Dh !0!Dh  0!Dh 5The magic dart hits the jackal.0!Dh E  The jackal is almost dead.0---2Magic Dart _The jackal bites you but does no damage.0!DhvL J0!Dh[  0!Dh]k E_You are out of magic!0!Dh/L. ..............  ............. %.... ...........  .........  ......#  #.....##.#  #.h......#  #.@.#####.  ##.........  #....######  ..# ##...#####..  #.....  ##...##  #....# #...## 1!Dh@ ..............  ............. %.... ...........  .........  ......#  #.....##.#  #.h......#  #.@.#####.  ##.........  #....######  ..# ##...## #..... ##...##  #.... #...#  _A jackal is nearby!1!DhRL. ..............  ............. %.... ...........  .........  ......#  #.....##.#  #.h......#  #.@.#####.  ##.........  #....######  ..# ##...#####..  #.....  ##...##  #....# #...## 1!DhR ..............  ............. %.... ...........  .........  ......#  #.....##.#  #.h......#  #.@.#####.  ##.........  #....######  ..# ##...## #..... ##...##  #.... #...#  _A jackal is nearby!1!Dh1!DhK1!Dh!1!DhiK _You are out of magic!1!DhuJ1!Dh 1!Dh1!Dhn=_You are out of magic!1!Dh{ _You are out of magic!A jackal is nearby!You are out of magic!  You hit the jackal..1!Dh203 _You kill the jackal!1!DhWW  _No target in view!1!DhT  _No target in view!1!DhB1!Dhi1!Dh 1!DhQ1!Dhl( 1!Dh+)1!Dh)=_You are out of magic!2!Dh, _You are out of magic!2!Dh _1===2!Dh82======2!Dh}2!DhB2!Dh2!Dh2!Dh2!DhA2!Dh2!Dh2!Dh2!DhR2!Dh===2!Dh?2!Dh,2!Dh2!Dh32!Dh;===2!Dh2!Dh2!Dhi2!Dh2!Dh2!Dh2!Dhx2!Dh2!DhQ2!Dh2!Dh2!Dh2!Dhe2!Dh42!Dh )======2!DhO 2!Dh^ 2!Dh 2!Dh 2!Dh2!DhX2!Dh2!Dh 2!Dh2!DhN2!Dh[2!Dh2!Dh2!Dh$===2!Dh2!DhR2!Dh2!Dh2!Dh52!Dh===2!Dh2!Dh2!Dh 2!DhX!2!Dhd"2!Dh$2!Dh$2!Dh%2!DhW'2!Dh'2!Dh)2!Dh)+2!Dh+2!DhR,62!Dh,3======2!Dh@-2!DhL.2!Dh/2!Dh02!Dh12!DhP32!Dh32!Dh52!Dh62!DhJ72!Dhi82!Dh8:2!Dh:2!Dhe;===2!Dh;2!Dh<2!Dh>2!Dh7?2!Dh?72!Dh+@===2!Dh@2!DhA2!DhXC2!DhC2!Dh E2!DhF2!DhRG2!DhH2!Dh9J2!DhJ2!DhK2!DhM2!DhTN2!DhN82!DhLO3======2!DhO2!DhP2!Dh1S2!DhT2!DhvU2!DhV2!DhX2!DhZ2!Dh`[2!Dh\2!Dhy^2!Dh>`2!Dh`2!Dh b2!Dhd2!Dh&f2!Dhf2!Dhg===2!Dh h2!Dhj2!Dhm2!Dhp2!Dhp2!Dhq2!Dh@t2!Dhv2!Dh8w2!Dhx2!Dhz2!Dh|2!Dhs~,2!DhX2!Dh2!DhƂ2!Dh2!Dh̆2!Dh{2!Dh2!Dh 2!Dh42!Dh(_You now have 38 gold pieces (gained 3).2!Dhs2!Dh2!Dh2!Dh2!Dh2!Dh2!Dh2!Dh'2!DhV2!Dh=2!Dh2!DhB2!Dh2!Dh2!Dhy$#.....#..### .2!Dh#..<..#..... >.#####......... .2!Dh#.....#...#####....##........#. .2!Dh(#.....#....2!Dh}......... .2!Dh)##+++##.....2!Dhr...........2!Dh .....2!Dhr............. 2!Dhe###...........%................. 2!DhlL ##...........2!Dh......... 2!Dhh #............@............#2!Dh-2!Dhh99.0 (42!Dh  6.0) 2!Dh #............#......#.....##.# 2!Dh #............#......#........# 2!Dh #............##....#2!Dh%.#...#####. 2!DhR ######.......##2!Dh%`....##.........2!Dh 2!Dh$###..#...##..##....######2!Dh. 2!Dh 2!Dh##.##...##..##...#####..2!Dh. 2!Dhy####..###. ####...........2!Dh. 2!Dh@######....## ##...######..2!Dh/ 2!Dh2!Dh2!Dhz2!Dh-2!Dht'200.0 (472!Dhi2!Dh 2!Dh12!Dh-_Found a stone staircase leading down.2!Dh\2!Dhd2!Dh,[2!Dh?m  There is a stone staircase leading down here. _ ####  #....  ##....  ##.... .  ###..##.... ###### ####..[22!Dh3G# 42.0 (42 .....# ###....######..> '##.. ##...#### ..#..###..### ..#.......>.#### ..#...#####....##........#. ..#........................ +##................... ............................3.0 (43 _Found a stone staircase leading down.4.0 (44 _d - a scroll labelled NEHALL WIJYE ##### #.... ###.. ##.. ###..##..... ##### ####........##bMagic Dart..# ###.[372!Dhm...######..>. ##.. ##...#### #.#..###..###b   bat (asleep) .#.>.##### .#...#####....###.#5.0 (1.0)b.b6.0 (22!Dh0V _A bat comes into view.2!Dh #####  #.....  ###......  ##@...b...  ###..##.....  ####........##.  ###....######..>.  ##...#### #. ###>   2!Dh  #####  #.....  ###......  ##@...b...  ###..##.....  ####........##.  ###....######..> ##...#### ###> ###.###.##.@..b.###..##. ####........##.# ###....######..>... ##...#### #. #..###..### # _A bat is nearby![9;12!DhJ 7Hb..=7.0 (1 _The bat hits you but does no damage.2!Dh t  The magic dart hits the bat.†2!DhX[ 2!Dh݀ 7---48Magic Dart2!Dh ] _You kill the bat!2!Dh+  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3!Dh.:43!DhUF _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3!Dhަ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3!Dhn _8===3!Dht  You see here a bat corpse. _3!Dh>wX3!Dh|}===3!DhC},3!Dh~3!Dh3!Dh13!Dh3!Dh"3!DhӃ3!Dh̄3!Dh:3!DhÅ3!Dh3!DhՈ3!DhB3!Dhى3!DhD3!Dh3!Dh3!Dh3!Dh~3!Dh ,3!Dh 3!Dh,3!Dh,3!Dh3!Dh3!Dh#3!Dh3!Dh@3!DhL3!Dh##.......#####..........##..†.......#####..##.......## 3!Dh'# ####........##..... # ###....######..>..#####...#########..#...# ###..### #.....##.# .....>.#####....@.3!Dh- .#####....##........# ......................Magic Dart..................... ......................3!Dh{.. ....%...................h   jackal (asleep) ................# ...................##..h 3!DhhA......##.....##.#3!DhO0646.0)3!DhF-5.0 (173!Dh_3!DhY _A jackal comes into view.3!Dh`d ##.  ###..........  ##..†.......##  .......## # ..##..... # #..>..###  #####..#...#  #.....##.#... >.#####....@....... #........#... ............... 3!Dhd............... ............... %................... ..............# ..........##..h  3!Dh 3!Dh 3!DhD##. 3!DhrI ###..........  ##..†.......##  3!DhH.......##  ..##.....  #..>..###  #####..#...#  #.....##.#... >.#####....@....... 3!Dh:#........#... ............... ..............................%................... ..............#3!DhZ..........##..3!Dh{- _A jackal is nearby!3!DhfO~ ##.  ###..........  ##..†.......## 3!DhO .......## # ..##..... # #..>..###  #####..#...# 3!Dh=P #.....##.#... >.#####....@....... #........#... ............... ............... ............... %................... ..............# 3!DhP[..........##..h  3!Dh3 / ##.  ###..........  ##..†.......##  .......##  ..##.....  #..>..###  #####..#...#  #.....##.#... >.#####....@....... #........#... ............... ..............................%................... ..............#..........##..3!Dh 3!Dh 3!Dh 3!Dh ] _A jackal is nearby!3!Dh? 3!Dhe  ##.  ###..........  ##..†.......##  .......## # ..##..... # 3!Dh5 #..>..### 3!Dh 3!DhM #####..#...#  #.....##.#... >.#####....@....... #........#... ............... ............... ............... 3!DhK %................... ..............# ..........##..h  3!Dh?  ##.  ###..........  ##..†.......##  .......##  ..##.....  #..>..###  #####..#...#  #.....##.#... >.#####....@....... #........#... ............... ..............................%................... ..............#..........##.. _A jackal is nearby!3!Dhq ###.... ##..†.......## ###..##.......## ####........##.....  ###....######..>..###  ##...#########..#...### ##..### #.....##.#.... ....>.#####.......... 3!Dhr #####....##.#... ............%.####..h.##.....##.##.#......#........#3!Dh(3!DhS23!Dhj83!DhZ; 3!Dh;B_No target in view!4!DhCJ4!Dh{ 4!Dh4!Dh_You can't see any susceptible monsters within range! (Use Z to cast anyway.)4!Dhd4!Dhx4!Dhby4!Dh4!Dh 4!Dh؍4!Dh_You can't see any susceptible monsters within range! (Use Z to cast anyway.)4!Dh4!Dh4!Dh4!Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4!DhA4!DhA4!DhC4!DhE4!DhL| _4!DhEO4!DhOM8===4!DhkQ4!DhV4!DhY,4!DhZ4!Dh]4!Dh`,4!Dha4!Dhd4!Dhf,4!Dhg4!Dhzi4!Dhk4!Dhqk4===4!Dh l4!Dhn4!Dh|o4!Dho4!Dhp4!DhJr4!Dhs4!Dht4!Dh5u4!Dh..### ######..#...########  #.....##.#........# 4!Dh##.................# ......#........# .............###### ................-#4!Dh G.#Magic Dart###......##..†..!#.....##.##...4!Dh&h   jackal (asleep)#........# ........##...#####. .h.......##...4!Dh078.0 (11.0)4!DhF-9.0 (124!DhK4!Dh~Y _A jackal comes into view.4!Dh,.....>..###...########  .#........# ...........# ...#........# ........######. .......@....... ......#........ ......#........ ....###........ ##..†..!....... #.##..........  .........  .h........ 4!Dh> :.....>..###...########  .#........# ...........# ...#........# ........######. .......@....... ......#........ ......#........ ....###........##..†..!.......#.##..........  ......... .h........4!Dh}? 4!DhE 4!DhfI ] _A jackal is nearby!4!Dhh .....>..###...########  .#........# ...........# 4!Dh2i 1...#........# ........######. .......@....... ......#........ ......#........ ....###........ ##..†..!....... #.##..........  ......... 4!Dhi R .h........ 4!Dh ~.....>..###...########  .#........# ...........# ...#........# 4!Dh ........######. .......@....... ......#........ ......#........ ....###........##..†..!.......#.##..........  ......... .h........4!Dh8 4!Dhk 4!DhT 4!Dh! ] _A jackal is nearby!4!Dh+ l.....>..###...########  4!Dhk .#........# ...........# ...#........# ........######. .......@....... ......#........ ......#........ ....###........ ##..†..!....... #.##..........  .........  .h........ 4!Dha $.....>..###...########  .#........# ...........# ...#........# ........######. .......@....... ......#........ ......#........ ....###........##..†..!.......#.##..........  ......... .h........4!Dhb 4!Dh]p 4!Dh\w 4!Dhz ] _A jackal is nearby!4!Dh .......##..... ######..>..####...######## 4!Dhv T #.....##.#........# #.....#..#........ .................######.4!Dhݏ ..............#..........####..†..!4!Dh? #.....##.##......# .##...#####. .h4!Dh s.........###....######4!Dh 4!Dhڢ 080.0) 4!Dh _4!Dh 4!Dhr  *****h    The magic dart hits the jackal.  The jackal is severely wounded.4!Dh 4!Dh@4!DhpA4!DhF..!.h..4!DhkH_7---==14!DhM4!DhO' _The jackal barks!5!Dh *** The magic dart hits the jackal.5!Dh5!Dh!%\..h.5!Dh'k6-------25!Dh/5!Dh? ######..>..####...########  #.....##.#........ #......5!Dhm@.#.. ..........######.....................#####..†..h###......##.##...#####..5!DhA$.......###....######...############.. _The jackal is almost dead.5!DhE5!DhF5!DhQh!r   quokka (wandering)h   jackal5!Dh%R/r5!Dh.SO--35!DhW5!DhPZY _A quokka comes into view.5!Dh@W  The magic dart hits the jackal but does no damage.5!Dhi  The jackal is almost dead.5!Dh rr.  The jackal barely misses you.5!Dh^m5------=45!Dh5!Dh7> _The jackal bites you but does no damage.5!Dh- 5!Dh. 5!Dh..You hit the jackal but do no damage.5!Dh/5!Dh*= 5!Dh=!5!Dh>#r5!Dhw?.  5!Dh$@.The jackal is almost dead.5!Dh@5!DhQC5!DhC65!DhUKI===55!DhS _The jackal barely misses you.5!DhND  The magic dart hits the jackal.5!DhUD.5!DhS.r.5---76 _You kill the jackal!5!Dh>..###..########  ........# .......# 5!DhO......# ...######. ......... #........ #@....... #........ †..!....... ..r....... #.......... ........... ..........#. ##...####### 5!Dh ?>..###..########  ........# .......# ......# ...######. ......... #........ #@....... #........ †..!....... ..r.......#..................... ..........#.##...#######5!Dhs _A quokka is nearby!5!Dh 6>..###..########  ........# .......# ......# ...######. ......... #........ #@....... #........ 5!Dh †..!....... ..r....... #.......... ........... ..........#. ##...####### 5!Dh5 s>..###..########  ........# .......# ......# ...######. ......... #........ #@....... #........ †..!....... ..r.......#..................... 5!Dh% ..........#.##...#######5!Dh 5!Dh 5!Dh 5!Dh ] _A quokka is nearby!5!Dh ** The magic dart hits the quokka.5!Dh B 5!DhG g.r.5!DhiI k4------75!DhM 5!Dh W Z _The quokka is almost dead.6!Dh  The magic dart hits the quokka.*!6!Dh'.6!Dh\& 3------448Magic Dart _You kill the quokka!6!Dh+6!Dh.m _Your Conjurations skill increases to level 5!6!Dh̢6!Dh6!Dh6!DhĴ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6!Dh_a 36!Dhb 6!Dhbd 6!Dhd $ _6!Dhi 4===6!Dhj ,6!Dhk 6!DhGo ,6!Dhq 6!Dht ,6!Dhu 6!Dhx ;56!Dhy I======6!Dhz 6!Dh} ,6!Dh 6!Dh ,6!DhY 6!Dh( ,6!Dh 6!Dh7 Q===6!Dh/ 6!Dh e6===6!Dh 6!Dh 6!Dh 6!Dh 6!Dh[ ,6!Dh 6!Dh ,6!Dh 6!Dh֣ 7======6!Dh 6!DhF 6!Dh 6!Dhj 6!Dh 6!Dhy 6!Dh 6!Dhc 6!Dhˬ 6!Dhq 6!Dh 6!Dh ;===6!Dhl 6!Dh 6!Dh M8===6!Dh; 6!Dh 6!Dh ,6!Dh" 6!Dh 6!Dhh ,6!Dhw 6!Dh`  #.....##.#........#................. #...#.... .......######. .................#.............#.....###.##..†..-#.....##.##..#........##...6!Dh ..#..#. ##.............. ##...######..6!Dh 1310.0 (22.0)6!Dhn F-1.0 (236!DhD 6!Dh V _e - an amethyst potion6!Dht 36!Dhv 6!Dh| 6!DhV ===6!Dh^ 6!Dh 6!Dh ,6!Dh 6!Dh 6!Dh ,6!Dhk 6!DhC 6!Dh ,6!DhE 6!Dh 6!Dh 6!Dhr 6!Dh 6!Dh 6!Dh ,6!Dh 6!Dh/ 6!Dh ,6!Dh 6!Dh 6!Dh a..........###.. ......##..†.......... #.....##.##.......... ###.......... #...#####............ #..........#. ######...####### ########...#......#.......######......# ###....SMagic Dart## #..## #.6!DhB 0=...# #.............%S   ball python (constriction, asleep) ..# .PPPPP.......... ..######.P$$$P....?.............6!DhZ 9.0 (8.0)  A ball python comes into view.Found an inkwell talisman.6!Dh ~S.S)6!DhC ,20.0 (96!DhV 6!Dhq 5 _The ball python hisses angrily.6!Dh" ; †... . . .... .... #...####### ### ..#......#..... .......@....... .............S.  ###..............  #..............  #..........=...  #.............%  .PPPPP.......... P$$$P....?..... 6!Dh "6!Dh! †... . . .... .... #...####### ### ..#......#..... .......@....... 6!Dh"S.............S.  ###..............  #.............. #..........=... #.............%  .PPPPP..........P$$$P....?.....6!Dh/6!Dh36!Dh96!Dh<b _A ball python is nearby!7!Dh*i] †... . . .... .... #...####### ### ..#......#..... .......@....... .............S.  ###..............  #..............  #..........=...  #.............%  .PPPPP.......... P$$$P....?..... 7!Dhx3 †... . . .... .... #...####### ### ..#......#..... .......@....... .............S.  ###..............  #.............. #..........=... #.............%  .PPPPP..........P$$$P....?..... _A ball python is nearby!7!Dh9P ***** The magic dart hits the ball python.7!Dh&,7!Dh"....S...7---=1.0 (1 _The ball python is heavily wounded.7!Dh!)###. ##..†.... .....##.##... .##... ...#####..... .........#. ######...##############...#......#.....#..@..S.######. .# ###. ## #. ## #.=.# #.%.# .PPPPP.######.P$$$P....?. 7!Dh7!Dhv7!Dh.S.7!Dh7!Dh-7!Dh# 27!Dh7!Dh7!Dhe9I  The magic dart hits the ball python.7!Dh>X*.7!Dh'..7!Dhs6------8=37!Dh"4Magic Dart7!Dhh7!Dh O _You kill the ball python!7!Dh 7!Dh7!Dh97!DhJH _No target in view!7!Dh 7!Dh 7!Dh 7!Dh 7!Dhg  7!Dhl 7!Dh0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7!Dh 7!Dh7 7!Dh 7!DhĠ 7!Dh&  7!Dh 7!Dhx _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7!Dhv 7=== _7!Dhǁ B7!Dh 7!Dh 7!Dhlj 7!Dh_ 7!Dh] 7!Dh ===7!Dh 7!Dh 7!Dhʖ 7!Dh 7!Dhh 87!Dh ===7!Dh 7!Dh 7!Dh, 7!Dhɮ 7!Dhh 5##..†...7!Dh  7!Dh ##.##.7!Dh  7!Dh ..##.7!DhK  7!Dh۲ #####...7!Dhb  7!Dh ,.......7!Dh )#. 7!Dh6 Y######...############7!Dhɵ e#####...#......#.....7!Dhb [...................... 7!Dh ######7!Dht -7!Dh 9.0 (6 7!Dh 8# ### 7!Dh 0# #. #7!Dh 0 #.7!DhJ =7!Dhۺ 0 #.7!Dhd )..% 7!Dh J# .PPPPP7!Dh{ . 7!Dh ^######.P$$$P....?7!Dh #7!Dh? ...... $$P....#..>..##7!DhǾ  7!Dh 7!Dh 7!Dh -7!Dh* %30.0 (77!Dh 7!Dh~  7!Dh! 7!Dh -_Found a stone staircase leading down.8!DhW#8!Dh%8!Dh&8!Dh*8!Dh 18!DhE98!Dh@8!DhD8!Dh>K8!DhV8!DhpY8!Dh;\8!Dh_8!Dhd8!DhQ===8!Dhv8!Dh""#####....8!Dh 8!Dh>.....8!Dhƥ#. 8!Dh]G######...############ . 8!Dh####...#......#.....##..8!Dh.............. 8!Dh ]####.................... 8!Dh 8!Dh"-........8!Dh 8!Dh8 8!DhǪ#8!DhSe.......# 8!Dh 8!Dhb8!Dh)# 8!Dhz 8!Dh #..8!DhA%..# 8!Dh*2 .PPPPP8!Dh)# 8!DhS###.P$$$P....?......## 8!Dh..... $$P....#..>..## 8!Dh=..... $P....####### 8!Dh߲x..... P#...8!Dhy ##8!Dh 8!Dh 8!Dh8!Dhs$3.0 (38!Dh.8!Dh$4.0 (48!Dh8!Dh 8!Dhi8!Dh!_f - a +6 ring of strength8!Dh:8!DhP;8!Dh<8!Dh?8!DhOB8!DhU,8!DhY,8!Dh@\8!Dh%_8!DhCb,8!Dhd8!Dho|..#####...##.....##.................................... # ##..........# # #8!Dh|z# # #..........# # #......%..# # .PPPPP..# 8!Dhc}######.P$$$P.## ....... $$P....#..>..## ....... $$P....###### ....... PPP#...8!Dh.. .# ##.... ##.†.. #... ##..8!DhE+7.0 (38!DhH+8.0 (48!Dho8!Dhj` _g - a scroll labelled YLEUSOUPAT8!Dh638!Dh8!Dh8!Dh.................... .######. .# #### #8!Dh{I# #.# ## #.# .# #....%..# .# .PPPPP............# 8!Dh5.######.P$$$P.....# ........ $$$P...@#..>..#. $$$P....#######. PPPP#.... 8!DhMagic Dart. ..# ##..... . ##.#S.†.. #..#..S   ball python (constriction, asleep)8!Dh.... ##. ..#. . ##.8!Dh` 0  A ball python comes into view.8!Dh8!Dho~S.S)8!Dh+9.0 (18!Dh8!Dhn+ _Found 20 gold pieces.8!Dh aPut on which piece of jewellery? Jewellery (go to first with "=)  f - a +6 ring of strength[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 9!Dh29!DhM9!Dhc^R...........................MrDarkGreen the Conjurer .######....................Deep Elf .# ###................#Health: 15/15 ======================== ###................#Magic: 8/89!Dhzb======================== ###................#AC: 2Str: 4 .##.............%..#EV: 11Int: 22 .# .PPPPP............#SH: 0Dex: 13 .######.P$$$P...........##XL:  2 Next: 48% Place: Dungeon:1 ........ $$$P...@#..>..##Noise: ---------  Time: 339.0 (0.0) ........ $$$P....#######-) Nothing wielded ........ PPPP#....Cast: Magic Dart ........ ..# ##..S. ........ . ##.#.. .....†..#..#..S   ball python (constriction) ........[39!Dhb3m##. ..# ......... ## ........ _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down. _f - a +6 ring of strength _g - a scroll labelled YLEUSOUPATA ball python comes into view. _Found 20 gold pieces.9!DheW  You feel stronger.9!Dhl?S.9!Dhm4105 (0.59!Dhs9!Dhv6 _f - a +6 ring of strength (worn)9!Dhc * The magic dart hits the ball python.9!Dhm9!Dhw@S.9!DhPyf7---=40.5 (1.09!Dh9!Dhc _The ball python is heavily wounded.9!Dh?a s  The magic dart hits the ball python.9!Dh s  The ball python is severely wounded.9!Dh, c6------19!Dh 9!Dh _The ball python closely misses you. The ball python barely misses you.9!Dh,P I  The magic dart hits the ball python!9!DhV D.9!Dh '.9!Dh 5------512Magic Dart9!Dhc" 9!Dh*& O _You kill the ball python!9!DhU 39!Dh 9!Dh;{6===9!Dhb B9!DhH ,9!Dh9!Dh,9!DhQ9!Dh9!Dh;===9!DhZ9!Dh{!c7===9!DhM$9!Dh(,9!Dh*9!Dh2B9!Dh4,9!Dh69!Dh88======9!Dh;9!Dh4?9!Dh B,9!Dh3D9!Dh/F9!Dh H,9!DhI9!Dh:L9!DhN,9!DhO9!DhQ9!Dh\SQ===9!DhT9!Dh;W9!DhX,9!Dh.Z9!Dh[9!Dh],9!Dh^9!Dha9!Dhb,9!Dhc9!Dhg9!DhMi,9!Dhj9!Dhl9!Dhp,9!Dhp9!Dhqs9!Dhu,9!Dhx9!Dhcz9!Dh|,9!DhE9!DhP9!Dh,9!DhP9!Dh_9!DhЋ,9!Dh/9!Dh9!Dh,9!Dh9!Dhs9!DhC,9!Dh9!Dh9!Dhi#### .............#. g. #####...############ #.. 9!Dh#...#......#.....##... ......... ###........  ###........#  #................#  #...........@....# -  #.............%..#  .PPPPP............#Magic Dart ###.P$$$P...........##9!Dh+ $$$P....#..>..## $$$P....####### g   goblin (asleep) PPPP#....## ..# ##....## . ##.#..##9!Dh067.5 (25.0)9!DhF-8.5 (269!Dh49!Dhs _A goblin comes into view. It is wielding a +0 club.:!Dhg g. ########### #.. ....#.....##... ............... ...............  ............#  #................#  #...........@....#  #.............%..#  ............# $$$P...........##  $$$P....#..>..##  $$$P....#######  PPPP#....## ..# ##....## . ##.#..##:!DhW g. ########### #.. ....#.....##... ............... ...............  ............#  #................#  #...........@....#  #.............%..#  ............# :!Dhl\*$$$P...........## $$$P....#..>..## $$$P....#######  PPPP#.... ..# ##.... . ##.#..:!Dhb:!Dh{:!Dh:!DhB] _A goblin is nearby!:!DhJ g. ########### #.. ....#.....##... ............... ...............  ............#  #................#  #...........@....#  #.............%..#  ............# $$$P...........##  $$$P....#..>..##  $$$P....#######  PPPP#....##:!DhI ..# ##....## . ##.#..##:!DhZT8 g. ########### #.. ....#.....##... ............... ...............  ............#  #................#  #...........@....#  #.............%..#  :!Dh:V............# $$$P...........## $$$P....#..>..## $$$P....#######  PPPP#.... ..# ##.... . ##.#..:!Dh`:!DhQ|:!Dh:!Dh߂] _A goblin is nearby!:!Dhag g. ########### #.. ....#.....##... ............... ...............  ............#  #................#  #...........@....#  #.............%..#  ............# $$$P...........##  $$$P....#..>..##  $$$P....#######  PPPP#....## ..# ##....## . ##.#..##:!Dh8 g. ########### #.. ....#.....##... ............... ...............  ............#  #................#  #...........@....#  #.............%..#  :!Dh............# $$$P...........## $$$P....#..>..## $$$P....#######  PPPP#.... ..# ##.... . ##.#..:!Dh:!Dh:!Dh):!Dh] _A goblin is nearby!:!Dh-...## ###. . .............#. g#...############ ##...##.....## ... ##......  ###.# #.# #......# #.............%..# :!Dh/ .PPPPP......# ##.P$$$P......... $$$P....#..>.. $$$P....####### PPPP#..## ..# ##....##:!Dh3:!Dh@89.5 (1.0) _:!Dh]E:!DhG:!Dhz] ! *****g  The magic dart hits the goblin.  The goblin is severely wounded.:!Dh) :!Dhe H.g....:!Dhs `7---==70:!Dh :!Dh ( _The goblin shouts!:!DhQ S#.##. ..## ( ##. ............#. ..#...############ #g..# #...##.....##....# ..# #......# ###.:!Dh # #.# #...# #.....%..#  .PPPPP.# #.P$$$P......... $$$P....#..>.. $$$P....####### PPPP:!Dhy :!Dhк ,.g:!Dh /--1:!Dh :!Dh % _Found 5 stones.:!Dh~ D  The magic dart hits the goblin.:!Dh i)**:!Dh -..:!Dh1N 6------5=-2Magic Dart:!DhS :!DhU J _You kill the goblin!:!Dhw:!Dh":!Dh&:!Dh:) _You can't see any susceptible monsters within range! (Use Z to cast anyway.);!Dh%;!Dh;!Dh9;!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.);!Dh> ...##.(. ###..... ..#.. ####...############ #...#...#......#.....##)...# ..................# ##.#  ####  #.# #;!Dh 2.# #%..#.PPPPP....# ##.P$$$P## ... $$$P....#..>. $$$P....#####. PPPP#....##. ..# ##....##;!Dh ;!Dh5 5-3 _;!Dh ;!Dh . $$$P....#####. PPPP#....##. ..# ##....##. . ##.#..##. $$$P....#####. PPPP#....##. ..# ##. $$$P....#####. PPPP#....##. ..# ##....##. . ##.#..##†.. #..#..#.... ##....#. $$$P....#####. PPPP#....##. ..# ##....##. . ##.#..##†.. #..#..#.... ##....#. #.####..##. $$$P....#######. PPPP#....##. ..# ##....##. . ##.#..##.†.. #..#..#. ##....# . #.####..## #.P$$$P....####### #.PPPPP#....## ..## ##.P$$$P....####### .#.PPPPP#....## .#.####....##.. ##.#..##.†.... #..#..#.. ##....# . #.####..## .##.P$$$P....####### ..#..PPPPP#....## ..#.##....##..... ##.#..##.†.... #..#..#.. ##....# . #.####1.P$$$P....#..>..## ..##.P$$$P....#######.#=!DhWd...PPPPP#....##.#.####....##. ##.#..##=!Dh`X.÷..... #..#.#.. ##....# . #.####=!DhX=!Dhb=!Dhl.-6=!Dht=!DhEv=!DhP.##...#####...#......#.....##)#.#...######. ##....# ###.# ##...## #.##..## #.##...# ###.%..# ..##..# #.PPPPP.# ..##..######.P.##.##.P$$$P....#..>..##.##.P$$$P....#######.#........PPPPP#....##.#.####....##. ##.#.##.÷..... #..#..#. ##....# . #.####=!Dh=!Dh@-7=!Dh1=!Dh=!DhN+8.5 (2=!Dh=!Dh4> _You now have 54 gold pieces (gained 16).=!DhxC#..##...#####...#......#.....##)#..#...######. .##....# ###.# .##...## #.##..## #.##...# ###.%..# #..##..# #.PPPPP.# #..##..######.P.##.##.P$$$P....#..>..##.##=!DhNF.P$$$P....#######.#.PPPPP#....##.#.####.##.# ##.#..##.÷.....# #..#..#.# ##....# . #.####=!Dh@K=!DhcO+9.5 (1=!DhOU=!Dh]=!Dha,90.5 (2=!Dhh=!Dhj= _You now have 55 gold pieces (gained 1).=!Dhh#..##...#####...#......#.....##) .####. .####...######. ..##....# ###.# ..##...## #.# .####..## #.# .####...# ###.%..# ##..##..# #.PPPPP.# ##..##..######.P.## #....##=!Dh5X.P$$$P....#..>..## #....##.P$$$P....#.#.PPPPP#.##.#.####..##.# ##.#..## †.÷.....# #..#..#.# ##....# . #.####=!DhC=!Dh+1.5 (1=!Dh=!Dh =!Dh|+2.5 (2=!DhK=!Dh > _You now have 68 gold pieces (gained 13).=!Dh6R  You hit the fungus. The fungus begins to die.=!Dh~;3=3.5 (1=!DhcD=!DhUG4 _The fungus is lightly damaged.=!DhԨi  You hit the fungus but do no damage.=!Dh&4=!DhQ=!Dh׶4 _The fungus is lightly damaged.=!Dh1L8  You hit the fungus.=!DhS&5=!DhY=!Dh\4 _The fungus is lightly damaged.=!Dh^  You hit the fungus.  The fungus is lightly damaged.=!Dh&.=!Dhu&6=!Dhl=!DhqW _A nearby fungus withers and dies.=!Dh D.##..##...#####...#......#.....## ..####.. ..####...######...##....# ###. #..##...## #. ..####..## #. ..####...# ###.%.. .##..##..# #.PPPPP. )##..##..######. ##....##.P$$$P....#..>..## ##....##.P$$$P....# #......#.PPPPP#..## #......#.####...##.# ##.#..## =!Dh %#†....÷.....# #..#..# #.# ##....# #. #.####=!Dhd=!Dhn.-7=!Dh+ =!Dh%"=!Dh.##..##...#####...#......#......####... #..####...######.... #...##....# ###. ##..##...## #. #..####..## #=!DhJ.####...# ###.% ..##..##..# #.PPPPP .)##..##..######. .##....##.P$$$P....#..>.. .##....##.P$$$P....# .#......#.PPPPP#...## .#......#.####....##.# ##.#..## ##†.....÷.....# #..#..# ##.# ##....# ##. #.####=!Dh=!Dh@-8=!DhD=!Dh=!Dh 3=!Dh =!Dh =!DhE =!Dhq ,=!DhM =!Dh ,=!Dh =!Dhm ,=!Dh7 =!DhC L _You now have 74 gold pieces (gained 6).=!Dh 3=!Dh =!Dh< ,=!Dh =!Dh& L _You now have 82 gold pieces (gained 8).=!Dh% 3=!DhO =!Dh ,=!Dh# =!Dh' M _You now have 94 gold pieces (gained 12).=!Dh[* 3=!Dhs, =!Dh3 ,=!Dh4 =!Dh<8 N _You now have 109 gold pieces (gained 15).=!Dh: 3=!Dh< =!DhL? ,=!DhrA =!DhE M _You now have 118 gold pieces (gained 9).=!DhOG 3=!DhI =!Dh%L ,=!DhM =!DhUS N _You now have 132 gold pieces (gained 14).=!DhU 3=!DhDW =!DhY =!Dh[ ,=!Dh/] =!Dhl_ =!Dhb ,=!Dh!d =!Dhyf =!Dhh ,=!Dh1j =!Dhl =!Dhn ,=!Dhep =!Dhr =!Dh7u ,=!Dhv =!Dh} =!Dh ,=!Dhg =!Dh =!Dh ,=!Dh =!Dh =!Dhl ,=!Dh =!Dh =!Dh֒ ,=!Dh =!Dh֖ =!Dhޘ ,=!Dh =!Dh =!Dh ,=!DhȠ =!Dh% =!DhK ,=!Dh =!DhY =!Dh ,=!Dhc =!Dhe =!Dh ,=!Dhb =!Dh =!Dhc ,=!DhQ =!DhM =!Dh ,=!Dh =!Dhh =!Dh ,=!Dhe =!Dh =!Dh& ,=!Dh =!Dh" =!Dh ,=!Dh =!Dh =!Dh# ,=!Dh =!Dh& =!Dh ,=!Dhn =!Dhl =!Dha =!Dh =!Dh =!Dh =!Dh =!DhJ =!Dh =!Dh =!Dh ,=!Dh =!Dh =!Dh ,=!DhV =!Dh, =!DhG =!Dh =!Dh =!Dh =!Dh ,=!Dhn =!Dha =!DhX ,=!Dh =!Dh =!Dh ,=!Dh' =!Dh= =!Dh+ ,=!Dhz =!Dha =!Dh ,=!Dh9 =!Dh =!Dh0 =!Dh =!Dh! =!Dh$ =!Dh& ,=!Dh' =!Dh* =!DhX, ,=!Dh- =!Dh;0 =!Dh2 ,=!Dh|4 =!Dh6 =!Dh8 ,=!Dh: =!DhM= =!Dh9? ,=!Dh@ =!Dh#C =!DhEE ,=!DhG =!DhI ,=!DhK =!DhxN N _You now have 142 gold pieces (gained 10).=!DhP 3=!DhQ =!DhT =!DhU =!DhV =!DhbW =!Dh/Y =!Dh@[ =!Dh[ =!Dh\ =!Dh|^ =!DhQ` =!Dh` =!Dha =!DhUc =!Dhug ,=!Dhh =!Dhs    .   .##  ###### ..#  .....# #.#  .....# #.#  ..# ########.##  .######.....#...#  ................@#  =!Dhw C...............#  ............####  #......# ##  ........#######.#  ...........#    ...........(...#    ..............#    ..#.....#.....##   =!Dhx 1456.5 (58.0)=!DhM| ,7.5 (59=!Dh$ =!Dh 4 _h - a ring of resist corrosion>!Dh3>!Dh>!Dh>!DhL>!Dh>!Dh>!Dh>!Dh>!Dh>!Dh[>!Dh/>!Dh.>!Dh>!Dh>!Dh>!Dh>!DhK>!Dh >!Dh>!Dh>!Dh:>!Dh>!Dhv>!Dhl>!Dh>!Dh >!Dh>!Dh>!Dh>!Dhk>!DhL>!Dh*>!Dh[>!DhB>!Dh >!DhE,>!Dh>!DhF>!Dh:  ######## #......### #.@......(68.5 (11 #.####~### #.#  >!DhR#.## ###### #..# # ##.# # #.# # ########.## #####...# >!Dh>!Dhf,9.5 (12>!DhM>!Dh% _Found 4 stones.>!Dh3>!Dhm>!Dh>!Dh>!Dh>!Dht>!Dhs,>!Dhݪ>!Dh>!Dh,>!DhZ>!Dh'>!Dh>j  You enter the shallow water.Water >!DhR>!Dh>!DhN _Moving in this stuff is going to be slow.>!Dhk3>!Dh>!Dh9>!Dh,>!DhN>!Dh>!Dh7,>!Dh>!Dh>!Dh.,>!Dh>!Dh>!Dh >>!Dh>!Dh>!Dh3>!Dhd>!Dhc>!Dh#........(.#  #.####~#####  #.#...~PP.#  #.##P.P~P.#  ##..##.P~P##  ###.###P~.#  ##.# #.~P#  # ########.###.~##  ####.....#...#P~@#  >!Dh83.5 (14 ............##~.##  ............#~PP .........####~PP#  .........# _...## ....#######. ............ ........(...#  .............#  >!Dh>!Dh,4.5 (15>!Dh>!Dh< _Found a faded altar of an unknown god.>!Dh@ >!Dh >!Dhֲ '_>!Dh޶ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>!Dh:8_>!Dh=>!DhE'_>!DhT _ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>!Dh!DhZ_'_>!Dh`H _No target in view!?!Dh93?!Dh;?!Dha>?!Dh@?!DhA$ _?!DhI  You enter the shallow water.Water ?!DhJ?!DhIMN _Moving in this stuff is going to be slow.?!DhfO3?!DhP?!DhR?!DhU,?!DhW?!Dh]?!Dh_,?!Dh*a?!DhjX?!Dhj  You enter the shallow water.Water ?!Dh _Moving in this stuff is going to be slow.?!Dh ?!Dh?!Dhٝ?!DhȠ?!Dh,?!Dh?!DhM?!DhX,?!Dh٪?!Dhv?!Dhs>?!Dh?!Dh?!Dh93?!Dhf?!Dhj?!Dh,?!Dh1?!Dh_?!DhS?!Dh_?!Dh?!Dh?!Dhw?!Dh ,?!Dh?!Dh?!DhM,?!Dh5?!Dh?!Dhr,?!Dh?!Dh,?!Dh\?!Dh?!Dh?!Dh6?!Dh?!Dhy?!Dh?!Dhq?!Dh?!Dh?!Dh?!Dh?!Dh?!Dh|?!Dh?!Dh?!DhS?!Dh"?!Dh?!Dh>?!Dh?!Dh?!DhY?!Dh?!Dh?!Dh?!Dh0,?!Dh?!Dh?!Dh,?!Dh?!Dh8?!Dh,?!Dh?!Dh ?!DhE ,?!Dh$?!DhJ?!Dh,?!Dh?!Dh?!Dh ,?!Dh"?!Dhi'?!Dh),?!Dh!,?!Dhq1?!DhP4,?!Dh[6?!Dh9?!Dh:<,?!DhV>?!DhJA?!DhC,?!DhED?!Dh G?!Dh6I,?!DhI?!DhNB?!DhO?!DhR?!DhS,?!Dh2T?!DhKV?!DhoW,?!DhiX?!Dh0Z?!Dh[,?!Dh=\?!DhU_?!Dh&`?!Dh`?!Dh8a?!DhdB?!Dhde?!Dhf?!Dh2h?!Dhh?!Dhi?!Dhj?!DhZl?!Dh m?!Dhm?!Dh7o?!Dhp?!Dh2q?!Dhz{?!Dhn?!Dh,?!DhV?!Dh?!Dh5?!Dhą?!DhK?!Dh?!Dh ?!Dh?!Dh!?!Dh?!Dh?!Dh@,?!Dh[?!DhL?!Dh,?!Dh?!Dh?!Dh,?!Dhf?!Dhs?!Dh,?!Dh^?!Dh??!Dhߖ,?!Dh͗?!Dh?!DhK,?!Dh?!Dhq?!Dh,?!DhY?!Dh),?!Dh?!DhM?!Dhn,?!Dh?!Dhث?!Dh,?!Dh?!Dh?!DhD,?!Dhͱ?!DhF?!Dhi,?!Dh?!Dh}?!Dh,?!Dhy?!Dh?!Dh6,?!Dhǿ?!Dh_?!Dh,?!Dh?!DhR  There is a stone staircase leading down here.?!Dhk?!Dh _?!Dho?!Dh?!Dh #########  ##.......#########  ###................#  ##..÷.......####.####  ###..##.......###..# ####........##.......## ###....######..>..###### ?!Dh* ##...#########..#...######## ..### #....@##.#........# >.#####.................# #####....##........#........# #Magic Dart..................######........................................#....... J   endoplasm (wandering)%....................#............J........###..........##..†.........?!Dh@0561.1 (76.6?!Dh:J.?!DhA,2.1 (77?!Dh?!Dh] _An endoplasm comes into view.?!DhS   ##.......##  ###................#  ##..÷.......####.####  .......###..# # ..##.......## # #..>..  #####..#...  #....@##.#... >.#####.................# #........#........# .........................................................%...................?!Dh|TI....J.........#†?!Dh$   ##.......##  ###................#  ##..÷.......####.####  .......###..#  ..##.......##  #..>..  #####..#...  #....@##.#... >.#####.................# #........#........# .........................................................%.......................J.........#†?!Dh?!Dhb?!Dhwa _An endoplasm is nearby!?!Dhg   ##.......##  ###................#  ##..÷.......####.####  .......###..# # ..##.......## # #..>..  #####..#...  #....@##.#... >.#####.................# #........#........# ..................?!Dhlh.......................................%.......................J.........#†?!Dh   ##.......##  ###................#  ##..÷.......####.####  .......###..#  ?!Dhj..##.......##  #..>..  #####..#...  #....@##.#... >.#####.................# #........#........# .........................................................%.......................J.........#†?!Dhu ?!Dh?!DhK)w _An endoplasm is nearby!?!Dh   ##.......##  ###................#  ##..÷.......####.####  ?!Dhx.......###..# # ..##.......## # #..>..  #####..#...  #....@##.#... >.#####.................# #........#........# .........................................................%.......................J.........#†?!Dh{S   ##.......##  ###................#  ?!Dh~##..÷.......####.####  .......###..#  ..##.......##  #..>..  #####..#...  #....@##.#... >.#####.................# #........#........# ..........................................?!Dh...............%.......................J.........#†?!Dh?!Dh?!Dh?!Dha _An endoplasm is nearby!?!Dh1    ##.......##  ###................#  ##..÷.......####.####  .......###..# # ?!Dh4 ..##.......## # #..>..  #####..#...  #....@##.#... >.#####.................# #........#........# .........................................................%.......................J.........#†?!Dh    ##.......##  ###................#  ##..÷.......####.####  .......###..#  ?!Dh) j..##.......##  #..>..  #####..#...  #....@##.#... >.#####.................# #........#........# .........................................................%.......................J.........#†?!Dh ?!Dh ?!Dh ?!Dh a _An endoplasm is nearby!?!Dh *****J  * _An endoplasm is nearby! _is nearby!  The magic dart hits the endoplasm.  The endoplasm is moderately wounded.?!DhE1 ?!Dha; V......J.?!DhG i7---=3.1 (1.0)?!DhO ?!DhS ^ _The endoplasm quivers.?!Dh *****The magic dart hits the endoplasm.?!Dh?!DhM.....J.?!Dhlc6------4?!Dh$?!Dh'a _The endoplasm is heavily wounded.@!Dh֚##.......############................##..÷.......####.######..##.......###..# # ####........##.......####....######..>..######  ##...#########..#...######## ###..### #.....##.#........ .....>.####.......#####....#....# ...................#####...........J#.......%..####..÷..####J.-5@!DhG  The magic dart hits the endoplasm!@!Dh**.@!DhX6...@!Dh---62=6Magic Dart@!Dh@!DhזM _You kill the endoplasm!@!Dh@!Dh@!Dh1@!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@!Dh @!Dh@!DhH _No target in view!@!DhD@!DhQ@!DhX@!Dh[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@!Dh0I@!Dh2@!Dh4: _@!Dh;>@!Dh@y7===@!DhB@!Dh,C@!DhEB@!DhF@!DhJ,@!DhL8======@!DhJP@!DhT@!DhLV@!DhV@!DhW@!Dh-Z@!Dh\,@!Dh`,@!Dh1a,@!Dhb@!Dh?d@!Dhe@!Dh$f;===@!Dhf@!Dhji@!Dh0k@!Dhk@!Dh]l@!DhrX@!Dhgt@!Dhv,@!Dh4w@!Dhzy@!Dh{,@!Dh{@!Dh~~@!Dh,@!Dh0@!Dhт@!Dh#,@!Dh@!Dh@!Dh@!Dh!@!Dh@!DhR  There is a stone staircase leading down here.@!Dh@!Dh _@!Dh@!Dh*@!DhS@!Dh@!Dhm@!Dh3@!Dhq@!Dh@!Dh@!Dh@!Dh<@!Dh˘@!DhY@!Dh@!Dh@!Dh@!Dh@@!Dh@@!Dh@!Dh@!Dh@!Dh ##. ###.. ##..÷. ###..##. ############ ####....... #..........# ###....###### #.##'''##..# ##...### #.#.....#..###..### #....@!DhK #.#..<..#.@.....>.#####....-92.1 (26.0) #.#.....#...#####....##.... #.#.....#.................. #.##+++##.. #........ ####...%.... ##..... #...... #............#@!Dh 8-@!Dh@!DhE _Done exploring.@!Dh 3@!DhA @!DhR, .....>.0.0)...##.........@!Dh 2 @!DhF< [ _Done exploring.@!Dhl 3@!Dhm @!Dh @!Dh @!Dh @!Dh& E _Done exploring.@!Dh @!Dh @!Dhz @!Dh9 @!Dh: @!Dh? @!Dh+B E _Done exploring.A!Dh&A!DhWhere to? (? - help)  D - Dungeon A!Dh%A!Dh<##. MrDarkGreen the Conjurer###.. Deep Elf##..÷. Health: 15/15 ========================###..##. Magic: 8/8========================############ ####....... AC: 2Str: 10#..........# ###....###### EV: 11Int: 22#.##'''##..# ##...######### SH: 0Dex: 13#.#.....#..###..### #.... XL:  2 Next: 62% Place: Dungeon:1#.#..<..#.@.....>.#####.... Noise: ---------  Time: 592.1 (0.0)#.#.....!DhA1m#...#####....##.... -) Nothing wielded#.#.....#.................. Cast: Magic Dart#.##+++##..................#..........................####...........%........... ##...................... #...................... #............#......#..  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is a stone staircase leading down here. _Done exploring. _Done exploring. _Done exploring. _Done exploring.A!DhIf _A!Dh>OnA!DhP,A!DhwQA!DhRA!Dh T,A!DhTA!DhVA!DhWA!DhWA!Dh%XA!DhYA!Dh[,A!Dh!\A!Dh+]Y  There is a stone staircase leading down here.A!Dh^A!Dh>_A!Dh_$ _A!Dh`A!DhB2A!DhA!Dh,A!DhA!Dh _Done exploring. __There is a stone staircase leading down here. _You climb downwards.  Found 5 gold pieces.  upA!Dh7 ## ####$ #  +....####.##  +..........#  #...# 9.8 (7.7 #........r...  #....r....... Magic Dart #..... .... .....## r   quokka (asleep)###.#r   rat (asleep) ## A!Dhz _There are monsters nearby!A!Dh% = ## ####$ #  +....####.##  +..........#  #....@.....#  #........r...  #....r.......  #............  ..............  .............##  ###..........#  #..........# A!Dh u ## ####$ #  +....####.##  +..........#  #....@.....#  #........r...  #....r.......  #............ .............. .............##  ###..........#  #..........#  _There are monsters nearby!A!DhW = ## ####$ #  +....####.##  +..........#  #....@.....#  #........r...  #....r.......  #............  ..............  .............##  ###..........#  #..........# A!Dh6 u ## ####$ #  +....####.##  +..........#  #....@.....#  #........r...  #....r.......  #............ .............. .............##  ###..........#  #..........#  _There are monsters nearby!A!Dh+N = ## ####$ #  +....####.##  +..........#  #....@.....#  #........r...  #....r.......  #............  ..............  .............##  ###..........#  #..........# A!Dh9 ## ####$ #  +....####.##  +..........#  #....@.....#  #........r...  #....r.......  #............ .............. .............##  ###..........#  #..........#  ######$ #+....####.##......#....<.r...r.........#####  ? _There are monsters nearby!B!Dh?/600.8 (1.0B!DhFB!DhIe _Found a scroll labelled YTEUNG MEYDE.B!DhW r    The magic dart hits the quokka.B!Dh rThe quokka is heavily wounded.B!Dh^7---=1B!Dh)B!DhS _The quokka barely misses you.B!Dh^ B!DhK B!DhThe magic dart hits the quokka!B!DhB!Dh.B!Dher   rat (asleep)B!Dh!B!Dhk'.B!Dh 6------82 _You kill the quokka!B!Dh ] ***r  The magic dart hits the rat.  The rat is moderately wounded.B!DhB!Dh<  The rat squeaks loudly.B!Dh>8..r.B   giant cockroach (wandering)r   ratBB!Dhn5------==3B!Dh6B!DhOb _A giant cockroach comes into view.B!DhY B!Dh The magic dart hits the rat!**†B!Dh/XB!DhZB!Dh{aB!Dhe..B!DhfBB!DhJg BB!Dhh!B!Dht .B!Dh4------72--4 _You kill the rat!B!DhM  The magic dart hits the giant cockroach.B!Dh****....#B!DhA.....B!Dh#---9--5Magic Dart _You kill the giant cockroach!B!DhRB!Dh9  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)B!Dh. IB!Dhv B!Dh $ _B!Dh XB!Dh. 5===B!Dhi1 ,B!DhN2 B!Dh3 B!Dh6 ,B!Dhe9 B!Dh: ,B!Dh)< B!Dh> B!Dhn? 4===B!Dh0@ B!DhB B!DhC H6===B!DhEE B!Dhc w7=========B!Dhwf B!Dhg c8===B!Dhh B!DhJu _Magic restored.B!Dhv ,B!Dhz ===B!Dh| ,B!DhX} B!Dh M _You now have 147 gold pieces (gained 5).B!Dh 3B!Dh B!Dh B!DhJ ,B!DhȆ B!Dh B!Dh ,B!Dh B!Dh݌ B!Dh͎ B!DhF B!Dh" B!Dh B!Dh B!Dh B!Dh B!Dh B!Dh ,B!Dh B!Dh˞ B!Dh& ,B!DhN B!DhP B!Dha ,B!Dh B!Dh B!Dhe ,B!Dh) B!Dh B!Dh ,B!Dho B!DhR B!DhZ ,B!Dh޼ B!Dh #....<.....#......#.......†.........#.................#................................###.B!Dh .............### ####..........# #..........# #.........@# -..#...#....# ?.###.##... ## #. ###.. .. .# ?.. #. B!Dh 039.8 (34.0)B!DhD G-40.8 (35B!Dh B!Dh~ b _i - a scroll labelled YTEUNG MEYDEC!DhC!DhC!DhxC!Dh C!Dh`,C!Dh,C!Dh&A #.......†... #................. #........................###.C!Dh'  ...###  ####...# #...# #...## ..#...#@...#1.8 (1.0) ?.###.##...... ## #.# ###... ... .# ?... # ##....C!Dh( #./..#..(..C!Dh*2C!Dh6+2.8 (2C!Dhe<C!Dh>% _Found 4 stones.C!DhBEU........###. C!DhRa.............### ####..........#  #..........#  #..........##  ..#...#....# ?.###.##...... ## ##.#####... #.@.......# #.?.........# ###.......#. Magic Dart#./.....##..(...... #.......##w   ribbon worm (asleep)...^..#g   hobgoblin (asleep).g....w##C!Dhf&4C!Dhi+5.8 (3C!DhsC!Dhwm _A ribbon worm and a hobgoblin come into view.C!Dh#  *****w  *The magic dart hits the ribbon worm!C!Dhl.....^w.C!Dhtvc7---=6.8 (1C!Dhf~C!DhCc _The ribbon worm is heavily wounded.C!Dh *****The magic dart hits the ribbon worm.C!DhKQC!DhNRC!Dh[9 .....w.rr   rat (wandering)The ribbon worm is heavily wounded.C!Dhdc6------7C!DhFkC!DhppV _A rat comes into view.C!Dh) **** The magic dart hits the ribbon worm.C!Dh;  The ribbon worm is almost dead....w.rgwandering).gr5------=8 _The rat squeaks loudly.C!Dha ***The magic dart hits the ribbon worm.C!Dh  The ribbon worm is almost dead.C!Dh ..w.r.gg.C!DhU B---9C!Dh C!Dhz + _The hobgoblin shouts!C!Dhd    .....###  ....#  ....# C!Dh  ....##  #....#  ?.###.#  ## ##.#####...  #.@.......#  #.?.........#  ###.......#.  #./.w...#  #..(......  #.r.....##  #.g..^..#  .......## C!Dh`    .....###  C!Dhh ....#  ....#  ....##  #....#  ?.###.#  ## ##.#####...  #.@.......#  #.?.........#  ###.......#.  #./.w...# #..(...... #.r.....##  #.g..^..#  .......## C!Dhv C!Dh C!Dhf C!Dh d _There are monsters nearby!C!DhT    .....###  ....#  ....#  ....##  #....#  ?.###.#  ## ##.#####...  #.@.......#  #.?.........#  ###.......#.  #./.w...#  #..(......  #.r.....##  #.g..^..#  .......## C!Dh0   .....###  ....#  ....#  C!Dh3....##  #....#  ?.###.#  ## ##.#####...  #.@.......#  #.?.........#  ###.......#.  #./.w...# #..(...... #.r.....##  #.g..^..#  .......## C!DhLJC!Dh/Qd _There are monsters nearby!C!Dhno   .....###  ....#  ....#  ....##  #....#  ?.###.#  ## ##.#####...  #.@.......#  #.?.........#  ###.......#.  #./.w...#  #..(......  #.r.....##  #.g..^..#  .......## D!Dh   .....###  ....#  ....#  ....##  #....#  ?.###.#  ## ##.#####...  #.@.......#  #.?.........#  ###.......#.  #./.w...# #..(...... #.r.....##  #.g..^..#  .......## D!DhD!DhD!DhD!Dhd _There are monsters nearby!D!Dh()The ribbon worm is almost dead. _The hobgoblin shouts! _There are monsters nearby!  The magic dart hits the ribbon worm.**.g   hobgoblinr   ratD!Dh,D!DhL...rgD!Dh.D!Dhvo4---8-50D!DhhD!DhO _You kill the ribbon worm!D!Dh  The magic dart hits the rat.***.D!Dhdq. ../g.g 2 hobgoblinsgYou kill the rat!D!Dh|3------93-1 _A hobgoblin comes into view.D!Dhr ***The magic dart hits the hobgoblin.D!Dh..g.g.2------2 _The hobgoblin is heavily wounded.D!Dh  The magic dart hits the hobgoblin.**/   hobgoblinD!Dh'6D!DhB>..gD!DhC#.D!DhN...............###.MrDarkGreen the Conjurer.............###Deep Elf####..........#Health: 15/15 ========================#..........#Magic: 1/8===---------------------#..........##AC: 2Str: 10D!DhO..#...#....#EV: 11Int: 22?.###.##......SH: 0Dex: 13## ##.#####...XL:  2 Next: 100% Place: Dungeon:2#.@.......#D!DhPNoise: =--------  Time: 653.8 (1.0)#.?.........#-) Nothing wielded###.......#.Cast: Magic Dart#./.....##..(......#g......##D!DhQg   hobgoblin#....^..#.......##The magic dart hits the rat.  You kill the rat! _A hobgoblin comes into view.The magic dart hits the hobgoblin. D!DhRu_The hobgoblin is heavily wounded.The magic dart hits the hobgoblin.D!Dh9TN _You kill the hobgoblin!D!Dh(U@You have reached level 3!D!Dha/  --more--E!Dh"  Your experience leads to an increase in your attributes!Your base attributes are Str 4, Int 22, Dex 13.Increase (S)trength, (I)ntelligence, or (D)exterity? F!Dhp9/199----43F!Dh" 0% F!DhDhobgoblinF!DhS _You feel clever. x2F!Dh **** The magic dart hits the hobgoblin.F!DhF!Dhd...g.F!Dhm@-4F!DhŪF!Dhȭd _The hobgoblin is moderately wounded.F!DhP ***The magic dart hits the hobgoblin but does no damage.F!DhF!Dh_...g.F!DhE0--5Magic DartF!DhF!DhCd _The hobgoblin is moderately wounded.F!Dh4F!Dh0F!DhQK _You are out of magic!F!DhT5    .....###  ....#  ....#  ....##  #....#  ?.###.#  ## ##.#####...  #.@.......#  #.?.........#  ###.......#.  #.g.....# F!Dh6  #..(......  #.......##  #....^..#  .......## F!Dh    .....###  ....#  ....#  ....##  #....#  ?.###.#  ## ##.#####...  #.@.......#  #.?.........#  ###.......#.  #.g.....# F!Dh y#..(...... #.......##  #....^..# .......## F!Dh F!Dh F!Dh F!Dh ` _A hobgoblin is nearby!F!Dh    .....###  ....#  ....#  ....##  #....#  ?.###.#  ## ##.#####...  #.@.......#  #.?.........#  ###.......#.  #.g.....#  #..(...... F!Dh  #.......##  #....^..#  .......## F!DhO   .....###  ....#  ....#  ....##  #....#  ?.###.#  ## ##.#####...  #.@.......#  F!Dhɣ#.?.........#  ###.......#.  #.g.....# #..(...... #.......##  #....^..# .......## F!Dh>4F!DhF!Dhy` _A hobgoblin is nearby!F!Dh7o   .....###  ....#  ....#  ....##  #....#  ?.###.#  ## ##.#####...  #.@.......#  #.?.........#  ###.......#.  #.g.....#  #..(......  #.......##  #....^..#  .......## G!Dh^   .....###  ....#  ....#  ....##  #....#  ?.###.#  ## ##.#####...  #.@.......#  #.?.........#  ###.......#.  #.g.....# #..(...... #.......##  #....^..# .......##  _A hobgoblin is nearby!G!Dh )### ####..........#  ..## ..#...#.... ?.###.##........## ##.#####.......#.........##.?###.  #.g .(............##^..# .......###G!Dhyg/-6 _G!Dh$G!Dhu J..###. .............######..# #..........#..#...#....#  ?.###.##.......## ##.#####........#.?.........####.g./.....#.(.........###....^...###......#G!Dh g.-7G!Dh% G!DhS' G!Dhʸ  #.............###. .............######.....#.# #..........#..#...#....#  ?.###.##.....## ##@#####........#..#.?.g.......####.../.....#.(.........###....^...##8G!Dh G!Dh  #....................###. ........######...........# #..........##..#...#....#  ?.###@##...## ##.#####........#.........G!Dh #.?.g.......####.......#./.....# .(.........###....^..G!Dhy G!Dh :g.G!Dh e1==9Magic DartG!Dh, G!DhK&T†.. #.............###. .......######...............# #..........#..#...#@...#  ?.###.##.....## ##.#####........#.g...?.........####.......#./.....#.(.........##g.60H!DhN<.....#†....... #........###. ...##### #.......@..##..#...#....# ..?.###.##.....## ##g#####........#..?.........####.......#./.....#(......H!Dh$PH!DhZ:g.H!Dh\&1H!Dh|bH!DhcH!Dh4|+.....###<.....#....†.......... #........###. ...##### #..........###...#....# ?.###g##......## ##.#####........#..?..####.......#./.....#H!Dh]8:g.H!Dh9&2H!DhR>H!Dh?H!Dh1####.## +.....###<.....#†.. #.......###. ...##### #..........###...#g...#?.###.##......## ##.#####........#.H!Dhj.?..####...H!Dh)H!Dh:g.H!Dhr2=====3H!Dh\ H!Dh!H!Dhc@####...##.# ####.## .+.....###<.....#† #H!Dh<I.......###. ...#####...# #.......g..###...#....#?.###.##....H!Dh.## ##.#####........#.?..#H!Dh$H!Dh:g.H!Dh&4H!DhNH!Dh!H!Dh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H!Dh^=  ####...##.# ..  MrDarkGreen the Conjurer +....####.## ...  Deep Elf +..........####...  Health: 19/19 ======================== #....<.....#......  Magic: 1/9==---------------------- #.......†.........  AC: 2H!Dh? Str: 10 #.................  EV: 11Int: 24 #.................  SH: 0Dex: 13 ...............###.  XL:  3 Next:  0% Place: Dungeon:2 ..........@..###  Noise: ---------  Time: 664.8 (0.0) ####.......*..#  -) Nothing wielded #.......g..#  Cast: Magic Dart #..........##  ..#...#....#  ..?.###.##......  g   hobgoblin ..## ##.#####...  .....#H!DhZ@ .........#  #.?.........# _A hobgoblin is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 100% to hit)H!Dhx n ####...##.# ..  MrDarkGreen the Conjurer +....####.## ...  Deep Elf H!Dh +..........####...  Health: 19/19 ======================== #....<.....#......  Magic: 1/9==---------------------- #.......†.........  AC: 2Str: 10 #.................  EV: 11Int: 24 #.................  SH: 0Dex: 13 ...............###.  XL:  3 Next:  0% Place: Dungeon:2 ..........@..###  Noise: ---------  Time: 664.8 (0.0) ####..........#  -) Nothing wielded #.......g..#  Cast: Magic Dart #..........## H!Dh   ..#...#....#  ..?.###.##......  g   hobgoblin ..## ##.#####...  .....#.........#  #.?.........# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 100% to hit)  The magic dart hits the hobgoblin!H!Dh   ..   ...  H!Dh            H!Dh   *..#  †..#     ..##   #.?H!Dh: '.H!Dh o3=5.8 (1Magic DartH!Dh H!Dh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (moderately wounded, 100% to hit)  H!Dhz mThe magic dart hits the hobgoblin! _You kill the hobgoblin!H!Dh=H!DhFKH!DhOH!DhQF _Unknown command.H!Dh4  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I!Dh ;I!DhSI!DhTI!Dh9eI!DhPl I!Dh. #.# I!DhX x......#....^..#......#7......#......# ......# ..... ###...#..... ..##.... ..#I!DhGY #### ..# ##I!Dh_ I!Dh q z8.8 (4 _Found an escape hatch in the floor.I!DhJ3I!DhMI!DhqTI!Dh<\I!Dh c,I!DheI!DhIkBI!Dh%rI!Dhu,I!DhwI!Dh {I!Dhj~I!Dh~I!DhI!DhI!DhАI!Dh~I!DhI!Dh' ###....###.##...... #.#..###..#####.#####... .............#.........# I!Dhv#...#######...........#.#...# ###.......#...########.†.....#..........#..(......g.=.......>..#.......##I!Dh)y?@.....#....^..#........##........#Magic Dart.........#......#..........###...##I!Dh...........# ..##g   goblin (wandering)#####.......# ..########## ..###I!Dh? 24.8 (6  A goblin comes into view. It is wielding a +0 dagger.I!Dh_.ggI!Dht4==5.8 (7I!DhI!Dh @ _The goblin shouts! You hear an angry hiss.J!Dh@t #.#. .... #... .#...#   J!Dh[......########.†  .............#..(  ..=.......>..#  .g....?@.....#....^..#  ...............J!Dhޭf  .............#.  .............#  .............#J!Dho  .............# ..##  ######.......# ..#  ######### ..#  ## J!DhܰJ!DhN #.#. .... #... .#...#   ......########.†  .............#..(  ..=.......>..#  .g....?@.....#....^..#  ...............  .............#.  .............# .............# .............# ..##  ######.......#  #########  ##J!DhY4J!Dhcs _A goblin is nearby!J!Dhz3 #.#. .... #... .#...#   ......########.†  .............#..(  ..=.......>..#  .g....?@.....#....^..#  J!Dh|...............  .............#.  .............#  .............#  .............# ..##  ######.......# ..#  ######### ..#  ## J!Dh #.#. .... #... .#...#   ......########.†  .............#..(  ..=.......>..#  .g....?@.....#....^..#  ...............  .............#.  .............# .............# .............# ..##  ######.......#  #########  ##J!Dh4J!DhE!s _A goblin is nearby!J!Dh ***** The magic dart hits the goblin.J!DhJ!Dh.g...?8----6.8 (1J!DhJ!DhZ _The goblin is almost dead.J!Dha6 D  The magic dart hits the goblin!J!Dhp= [)****J!Dh S...?J!Dh 7------5-7Magic DartJ!Dhx J!Dh J _You kill the goblin!J!Dh J!Dh} J!Dh J!DhtJ!Dh  J!Dh J!Dh_You can't see any susceptible monsters within range! (Use Z to cast anyway.)K!Dh)K!DhJK!DhWK!Dh` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)K!Dh|83K!Dh):K!Dh=K!Dh3>$ _K!DhZCK!Dh2D,K!Dh@L,K!DhUl8===.....-..Magic DartK!DhVl   frilled lizard (wandering)K!Dha+9.8 (2K!DhcF-30.8 (3K!DhxjK!Dhma _A frilled lizard comes into view.K!Dh  #.#. .l.. #... .#...#   ......########.†  .............#..(  ..=.......>..#  K!Dh ..)...?@.....#....^..#  ...............  .............#.  .............#K!Dh3u  .............#  .............# ..##  ######.......# ..# K!DhI ######### ..#  ## K!Dh| #.#. .l.. #... .#...#   ......########.†  .............#..(  ..=.......>..#  ..)...?@.....#....^..#  ...............  .............#.  .............# .............# .............# ..##  ######.......#  #########  ## _A frilled lizard is nearby!K!Dh = *****l  The magic dart hits the frilled lizard.  The frilled lizard is heavily wounded.K!Dh8N K!Dh[ _.l....K!Dhc c7---=1.8 (1K!Dhm K!Dhq 8 _The frilled lizard hisses angrily.K!Dhݸ _  You miscast Magic Dart.  You are very lightly contaminated with residual magic..l6------2Contam K!DhN K!Dh 0 _Nothing appears to happen.K!Dh6L  The magic dart hits the frilled lizard.K!DhHh†***K!Dh/(0...L!Dh5-----7=3Magic DartL!Dh,h _You kill the frilled lizard!L!DhL!DhZL!DhL!Dhy _You can't see any susceptible monsters within range! (Use Z to cast anyway.)L!Dhf3L!Dh?jL!DhoL!Dhgq$ _L!Dhz{6===L!DhЂBL!Dh _Your magical contamination has completely faded away.7=======L!Dhc8===L!DhrBL!DhL!Dh7nL!DhȻL!Dh9======L!DhOL!Dh L!Dh,L!DhL!Dh,L!DhfL!DhY _j - 2 scrolls labelled QEIZAT GOENK (gained 1)===L!DhXL!Dh,L!DhL!Dhd #.....#...#####....####....###.##.#.#..###..#####.##............#..........#...#######........†.## ###.....########.†............#..(.......@.......>..#.....-)..........#....^..........#.....##.....#..... #.....###... . #......# ..#L!Dh. #.......# ..# ######### ..# L!Dh054.8 (21.0)L!Dh F-5.8 (22L!DhL!Dh!, _m - a ring of wizardryL!DhPut on which piece of jewellery? Jewellery (go to first with "=)  f - a +6 ring of strength (worn)h - a ring of resist corrosion  m - a ring of wizardry[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip M!DhM!DhM!Dh##.....#...#.... MrDarkGreen the Conjurer#####....####....###.##. Deep Elf.....#.#..###..#####.### Health: 19/19 ========================..................#..... Magic: 9/9========================M!Dho%......#...#######....... AC: 2Str: 10......#.†.## ###..... EV: 11Int: 24...........########.†... SH: 0Dex: 13..................#..(.. XL:  3 Next:  7% Place: Dungeon:2.......@.......>..#..... Noise: ---------  Time: 755.8 (0.0).......)..........#....^ -) Nothing wielded........................ Cast: Magic Dart..................#........##.............#....... #.............###... . #.............# ..# #######.......# ..# M!Dh&######### ..# The magic dart hits the frilled lizard. _You kill the frilled lizard! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Your magical contamination has completely faded away. _j - 2 scrolls labelled QEIZAT GOENK (gained 1) _m - a ring of wizardryM!Dh/M!Dh=-6.3 (0.5N!DhnN!DhE; _h - a ring of resist corrosion (worn)N!DhPut on which piece of jewellery? Jewellery (go to first with "=)  f - a +6 ring of strength (worn)  h - a ring of resist corrosion (worn)m - a ring of wizardry[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip O!Dhc*O!DhY2O!Dh*8#.....#...#.... MrDarkGreen the Conjurer#####....####....###.##. Deep Elf.....#.#..###..#####.### Health: 19/19 ========================..................#..... Magic: 9/9========================......#...#######....... AC: 2Str: 10O!DhA:......#.†.## ###..... EV: 11Int: 24...........########.†... SH: 0Dex: 13..................#..(.. XL:  3 Next:  7% Place: Dungeon:2.......@.......>..#..... Noise: ---------  Time: 756.3 (0.0).......)..........#....^ -) Nothing wielded........................ Cast: Magic Dart..................#........##.............#....... #.............###... . #.............# ..# #######.......# ..# ######### ..#  _You kill the frilled lizard! _You can't see any susceptible monsters within range! (Use !Dh: mZ to cast anyway.) _Your magical contamination has completely faded away. _j - 2 scrolls labelled QEIZAT GOENK (gained 1) _m - a ring of wizardry _h - a ring of resist corrosion (worn)O!DhI}  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or f - a +6 ring of strength; > or h - a ring of resist corrosionO!Dhx N  You remove your ring of resist corrosion.O!DhP +7.3 (1O!Dh O!Dhȓ 3 _m - a ring of wizardry (worn)P!Dh}8P!Dh<6Put on which piece of jewellery? Jewellery (go to first with "=)  f - a +6 ring of strength (worn)  m - a ring of wizardry (worn)P!Dh=h - a ring of resist corrosion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Q!DhQ!DhQ!DhIR#.....#...#.... MrDarkGreen the Conjurer#####....####....###.##. Deep Elf.....#.#..###..#####.### Health: 19/19 ========================Q!Dh ..................#..... Magic: 9/9========================......#...#######....... AC: 2Str: 10......#.†.## ###..... EV: 11Int: 24...........########.†... SH: 0Dex: 13..................#..(.. XL:  3 Next:  7% Place: Dungeon:2.......@.......>..#..... Noise: ---------  Time: 757.3 (0.0).......)..........#....^ -) Nothing wieldedQ!Dh,........................ Cast: Magic Dart..................#........##.............#....... #.............###... . #.............# ..# #######.......# ..# ######### ..#  _h - a ring of resist corrosion (worn)  To do this, you must remove one of the following items:(? for menu, Esc to cancel)Q!Dh"< or f - a +6 ring of strength; > or h - a ring of resist corrosion  You remove your ring of resist corrosion. _m - a ring of wizardry (worn)Q!Dh'3You remove your ring of resist corrosion. _m - a ring of wizardry (worn)  To do this, you must remove one of the following items:  (? for menu, Esc to cancel)  Q!Dhd8< or f - a +6 ring of strength; > or m - a ring of wizardryQ!DhB  You remove your +6 ring of strength.  You feel weaker.Q!Dh%M 54758.3 (1Q!DhQ Q!DhR ; _h - a ring of resist corrosion (worn)R!Dh³3R!DhlR!DhR!Dh#####....####....###.##......#.#..###..#####.##..............#....#...#######..#.†.## ###<...........########.†........#..(.>..#..)..........#0.................###.# #R!DhYJ.### #.#  #######.# .. ######### ..R!DhR!Dh.+9.3 (1R!DhR!Dh9 _Found a stone staircase leading up.R!Dh~I3R!DhLR!DhSR!Dh_XR!DheR!Dh[fR!DhbiR!Dh mR!Dh ....................#.#.........#...##..#...#.†.## ####..<...........#########!....................##.......>..##.)...##......#....#61.3 (2### #....##... #.....#.... #######.......#..... #########R!Dh=L...<......... R!DhR!Dh+2.3 (3R!Dh^R!Dh9 _Found a stone staircase leading up.R!DhmR!DhnR!Dh9pR!DhtR!DhxR!DhyR!DhXR!Dh=R!DhR!DhR!Dh R!DhtR!Dh R!DhR!DhR!Dh׏R!DhR!Dh,R!DhߔR!DhR!DhaR!DhR!DhR!DhN,R!DhdR!Dhv _c - 2 viscous golden potions (gained 1)R!Dh%3R!DhR!DhR!DhR!Dh^F ..### .b ## ... # .. #. ... .. #.. .# #... .###.######....### #.#..## ....... #...#...#### #@.#.†.##  #..<### #.....Magic Dart #...... #..........)...... #................. b   bat (wandering) #................. #........##.........#........##.........R!Dh,70.3 (8R!DhH .A bat comes into view.R!Dh _1.3 (9Magic DartR!DhR!Dh,0 _The bat moves out of view.R!Dh! R!Dh# R!Dh) R!Dh8- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)R!Dh R!Dh_ R!Dh. R!Dh@ H _No target in view!R!Dh R!Dh8 R!Dhz R!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)S!Dh{ES!DhJS!DhNS!DhP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)S!Dh'IS!Dh(S!DhLF .....b ###... ##... .... #.. ...##..... #.. .# #........###.######....#......#.#..###.................####.#.†.## ..<###Magic Dart.............)S!DhHb   bat (wandering). #..S!DhFW&0S!DhXS!DhXS!Dh_]..bbS!DhAg22.3 (1 _S!DhjS!Dh$lS!Dh .  ... ... ## ...  .... #..  ....b #.. .#  .....###.###### S!Dht ............... ............... #@....... #.........#.†.##  #..<..... #........ #........ #..........) #........ #........S!DhS!DhS_ .  ... ... ## ...  .... #..  ....b #.. .#  S!Dhos.....###.###### ............... ............... #@....... #.........#.†.##  #..<..... #........ #........ #..........) S!Dh'r#........ #........S!DhES!Dh\ _A bat is nearby!S!Dh  .  ... ... ## ...  .... #..  ....b #.. .#  .....###.###### ............... ............... #@....... #.........#.†.##  #..<..... #........ #........ #..........) #........ #........S!DhđZ .  ... ... ## ...  .... #..  ....b #.. .#  .....###.###### ............... ............... #@....... #.........#.†.##  #..<..... #........ #........ #..........) #........ #........S!DhݝS!DhS!DhID _A bat is nearby!S!DhVS!DhI, .  S!Dh... ... ## ...  .... #..  ....b #.. .#  .....###.###### S!Dh............... ............... #@....... #.........#.†.##  #..<.....S!Dh` #........ #........ #..........) #........ S!Dh2#........S!Dh~x .  ... ... ## ...  .... #..  ....b #.. .#  .....###.###### ............... ............... #@....... #.........#.†.##  #..<..... #........ #........ #..........) #........ #........S!Dh^S!Dh S!Dhڡ S!Dh S!Dh####S!DhrQ. . ..S!DhT\. .# ..####S!Dh:O. ##.#S!Dh* #S!Dh[. #... ...##S!Dhb #..# .# #..S!DhƩM###.######....####S!Dh#.#..###S!Dh$.......S!Dh........S!Dh0......##S!Dh.#...###S!Dho...$. #..S!Dh#.†.## ..(. #..<##### # #. #) # #....... _A bat is nearby!S!DhS!DhsS!DhS!DhM.S!Dh;bS!DhJ.=3S!DhS!Dh0You can't see any susceptible monsters within range! (Use Z to cast anyway.) _S!Dh_A bat is nearby! _Found 17 gold pieces and 6 stones. The bat closely misses you.S!Dh ' S!Dh D The magic dart hits the bat.S!Dh %  S!DhA \The bat is severely wounded.S!Dh (b..S!Dhʢ 78---S!Dh 4S!Dh S!Dh P _The bat barely misses you.S!Dhc A  The magic dart hits the bat.S!Dh0 .**S!DhC ,...S!Dhd b7------8S!Dhe =5Magic DartS!Dhl ] _You kill the bat!S!Dh S!Dh S!DhJ S!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)S!DhS!Dh S!DhsS!DhS!Dh! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)T!Dhٰ> _8===T!DhjT!Dh,T!Dh=T!Dh,T!DhT!Dh߻,T!DhT!DhP9======T!DhxT!DhT!Dh,T!DhT!Dh)T!Dht,T!DhT!DhT!DhOT!Dh,T!DhT!DhQ===T!Dh)T!DhW,T!DhT!DhN _You now have 164 gold pieces (gained 17).T!Dh3T!DhqT!DhhT!Dh,T!DhT!DhT!DhBT!DhT!Dh}T!DhT!Dh T!DhT!DhMT!DhmT!DhT!DhBT!DhT!DhT!Dh>T!Dh8T!DhT!DhRT!DhT!DhT!Dh+T!DhT!Dh9T!Dh,T!Dht T!Dh ,T!DhE T!Dh,T!Dhs,T!DhT!Dh,T!DhWT!Dh(T!Dh,T!DhT!DhT!DhT!Dh T!DhJ!T!DhB#T!Dh)%,T!Dh%T!Dh'T!Dh|)T!Dh,*T!Dh*T!Dh/T!DhBB,T!DhGCT!DhDT!DhF,T!Dh[GT!DhIT!DhhK,T!Dh$LT!Dh~OT!Dh2^ #.# # ##. g T!Dh_###..# ##. +.... ..  +...##.# ... #...## #... #@.######++####- ##.........######### ##.........T!Dh_Magic Dart#........# #.#####...#........# ###.#. ##........# ##...#...#....##g   goblin (asleep)T!DhbU#........# #..###...# .#.....##........###.######....####...#..................#.#..###..#T!Dhn1805.3 (30.0)T!DhuF-6.3 (31T!DhwyT!Dhm~u _A goblin comes into view. It is wielding a +0 dagger.T!Dhܯ #. #  ##. g  ###..# ##.  ...... ..  ......##.#  .........  ........##  #@.# ##.......   ##......   #.#....   ###.#.......   ##...#...#   #..#  .  ...T!DhDh #. # T!DhF~ ##. g  ###..# ##.  ...... ..  ......##.#  .........  T!Dh:H........##  #@.# ##.......   ##......  T!DhI\ #.#....   ###.#.......   ##...#...#   #..T!Dh+L#  .  ...T!DhRT!Dh^T!DhdT!Dhh] _A goblin is nearby!T!DhI #. #  T!Dh##. g  ###..# ##.  ...... ..  ......##.#  .........  ........##  #@.# ##.......   ##......   #.#....   ###.#.......   ##...#...#   #..#  .  T!Dhi ...T!Dh]8  #. #  ##. g  ###..# ##.  ...... ..  ......##.#  .........  ........##  #@.# ##.......   ##......   #.#....   ###.#.......   ##...#...#   #..#  .  ...T!DhgD,T!DhU  #. #  ##. g#T!DhW#######..# ##. .. ++##.#.#...#.......@## ......#..######++#### ..... ##....... ######### ##............ #.#......### ###.#....... #...#...#....##...T!DhY #..###...# .#.....####.######....####... _A goblin is nearby!T!Dh*sk7.3 (1.0) _T!Dh# ****g  T!DhnThe magic dart hits the goblin.  The goblin is moderately wounded.T!DhLST!Dh^*.gT!Dhp_...T!Dh%r78---T!Dh^s)===8T!Dh\yT!Dh|( _The goblin shouts!T!Dh #. #   ##. .########..# ###g T!Dh \+....... #.. + +.......##.#.# #....##...#### #.......#..######++#### ..... ##......T!Dhi######## ##.............#.# #.#......####.#.# ###.#....... #.#.# ##...#...#....##....#.# #..###...# .#.....#T!DhTT!Dh$+.gT!Dh0---9T!DhQ"T!Dh$T!DhAD  The magic dart hits the goblin.T!Dh_D)*T!Dh.&.T!Dh7------10=--10T!Dh4Magic DartT!DhT!Dh[J _You kill the goblin!T!Dh T!Dh T!Dh T!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)T!Dh2 T!Dh T!Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)T!DhiP _8===T!Dh'W9======T!DhP^XT!Dh_T!Dh`,T!DhaT!DhQg~  Things that are here:  a +0 dagger; a goblin corpseT!Dh3iT!Dhi _T!DhkT!Dhnw===T!DhY#.##.. #..#   ... ++#  ##..## ≈..≈  #. ....# ≈≈..≈ #####. #..#≈≈.... #######..# ###@'!...ß. +....##-...... #.).'...ßg. +........##.#.#≈≈.... #....<Magic Dart...........#≈≈≈..≈ # ........#### ≈≈..≈ # ......#..######++####..g   hobgoblin (asleep) ......##............  ########!Dh_e3m## ............... #..# #.#......####...... 20.0)  You open the large door.  A hobgoblin comes into view.T!Dhm.ggT!Dh5==1.3 (11T!Dh7T!Dh$ _The hobgoblin shouts! _Found an orange potion.U!Dh[@ Spells (Memorise)TypeFailure Level  a - Searing RayConjuration1% 2  b - Fulminant PrismConjuration/Alchemy 14% 4 U!Dh~] c - Iskenderun's Mystic Blast Conjuration/Translocation 14% 4 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitU!Dh; MrDarkGreen the Conjurer#.#Deep Elf#..Health: 19/19 ========================#..#Magic: 9/9========================... ++#AC: 2Str: 4##..## ≈..≈. EV: 11Int: 24#. ....# ≈≈..≈ ###. SH: 0Dex: 13##. #..#≈≈.... ####... XL:  3 Next: 10% Place: Dungeon:2###..# ###@'!...ß. +....## Noise: ==-------  Time: 821.3 (0.0)...... #.).'...ß.. +...... -) Nothing U!Dh> wielded......##.#.#≈≈.g.. #....<. Cast: Magic Dart...........#≈≈≈..≈ #..............#### ≈≈..≈ #............#..######++####...... g   hobgoblin......##...................########## ##.................. #........# #.#......####......Things that are here: _a +0 dagger; a goblin corpseYou open the large door.  A hobgoblin comes into view. _The hobgoblin shouts! _Found an orange potion.U!Dh;A Memorise Searing Ray, consuming 2 spell levels and leaving 5? Y - Yes  N - NoV!Dh'aV!DhMrDarkGreen the Conjurer#.#Deep Elf#..Health: 19/19 ========================#..#Magic: 9/9========================... ++#AC: 2Str: 4##..## ≈..≈. EV: 11Int: 24#. ....# ≈≈..≈ ###. SH: 0Dex: 13##. #..#≈≈.... ####... XL:  3 Next: 10% Place: Dungeon:2###..# ###@'!...ß. +....## Noise: ==-------  Time: 821.3 (0.0)...... #.).'...ß.. +...... -) Nothing wielded!Dh͕R7H......##.#.#≈≈.g.. #....<. Cast: Magic Dart...........#≈≈≈..≈ #..............#### ≈≈..≈ #............#..######++####...... g   hobgoblin......##...................########## ##.................. #........# #.#......####......Things that are here: _a +0 dagger; a goblin corpseYou open the large door.  A hobgoblin comes into view. _The hobgoblin shouts! _Found an orange potion.g.--2.3 (1 _V!Dhs:g.V!Dh)F--3.3 (2V!DhV!DhXV!Dh0V!Dh.rg.r   ratV!DhM+4.3 (3V!Dh\V!Dh2 _You start memorising the spell. You continue memorising. x2V!DhV!DhV!Dhdzc _You finish memorising. Spell assigned to 'b'.V!Dh* #r# #.. #..# ... ++#  ##..## ≈..≈  #. ....# ≈≈..≈  ##. #..#≈≈....   ###@'g...ß.   #.).'...ß..  #.#.#≈≈.... #....< .....#≈≈≈..≈  V!Dh0,........#### ≈≈..≈  ......#..######++# ......#  ##  V!Dh  #r# #.. #..# ... ++#  ##..## ≈..≈  #. ....# ≈≈..≈  ##. #..#≈≈....  V!Dhj  ###@'g...ß.   #.).'...ß..  #.#.#≈≈.... #....< .....#≈≈≈..≈  ........#### ≈≈..≈  ......#..######++# ......#  ##  V!Dh  _There are monsters nearby!V!Dh A #r# #.. #..# ... ++#  ##..## ≈..≈  #. ....# ≈≈..≈  ##. #..#≈≈....   ###@'g...ß.   #.).'...ß..  #.#.#≈≈.... #....< .....#≈≈≈..≈  ........#### ≈≈..≈  ......#..######++# ......#  ##  V!Dh 2 #r# #.. #..# ... ++#  ##..## ≈..≈  #. ....# ≈≈..≈  V!Dh ##. #..#≈≈....   ###@'g...ß.   #.).'...ß..  #.#.#≈≈.... #....< .....#≈≈≈..≈  ........#### ≈≈..≈  ......#..######++# ......#  ##  V!Dh V!Dhq V!Dh V!Dh d _There are monsters nearby!V!Dh! P #r# #.. #..# ... ++#  ##..## ≈..≈  #. ....# ≈≈..≈  ##. #..#≈≈....   ###@'g...ß.  V!Dh# #.).'...ß..  #.#.#≈≈.... #....< .....#≈≈≈..≈  ........#### ≈≈..≈  ......#..######++# ......#  ##  V!Dh4  #r# #.. #..# ... ++#  ##..## ≈..≈  #. ....# ≈≈..≈  ##. #..#≈≈....  V!Dho  ###@'g...ß.   #.).'...ß..  #.#.#≈≈.... #....< .....#≈≈≈..≈  ........#### ≈≈..≈  ......#..######++# ......#  ##  V!Dh V!Dh$ V!Dh. V!Dh d _There are monsters nearby!V!Dh V!Dh #r# #.. #..# .#... ###++#.V!Dh ###..##≈≈≈..≈.#. .....#≈≈≈..≈≈ ###.###. #..#≈≈....≈ ####...#V!Dh ###..# ###.@g...ß.. +....#...... #.).'...ß... +.......##.#.#≈≈....≈ #....<............#≈≈≈..≈≈ #.........####≈≈≈..≈≈ #.......#..######++####.......##. ## ##. .# #.#......####.V!Dh V!DhY.r=5.3 (1V!Dh~, _There are monsters nearby! _There are monsters nearby!There are monsters nearby! _The hobgoblin barely misses you. _There is a large open door here.  The magic dart hits the hobgoblin.V!Dh0!r   ratV!DhV!DhL.rV!DhY^8---46V!DhV!DhM _You kill the hobgoblin!V!DhA  The magic dart hits the rat.V!Dhf.****V!Dh1W!DhP<.....W!Dhl7------67Magic DartW!DhyG _You kill the rat!W!DhOW!Dh{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W!DhĄW!DhW!DhW!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W!DhB3W!DhԅW!DhW!Dh&$ _W!Dh,XW!Dhc8===W!DhxW!Dh,W!DhPW!DhD,W!DhW!Dhw,W!Dh W!Dhq9======W!DhȱW!DhW!Dh,W!DhW!DhP #.# #.. ##..# .#... ####++#.####..##≈≈≈..≈..#W!Dh#. .....#≈≈≈..≈≈≈ ###.###. #..#≈≈....≈≈####...####..# ###.'@...ß...+....#-...... #.).'...ß....+.......##.#.#≈≈....≈≈#....<............#≈≈≈..≈≈≈#.†........####≈≈≈..≈≈≈#.......#..######++####.......##. ##.# #.#......####.n - an orange potionW!Dh,35.3 (8W!DhE-6.3 (9W!DhW!DhV _You see here a hobgoblin corpse.W!Dho W!DhW!DhW!DhH _No target in view!W!Dhi W!Dhkr W!Dhx W!Dh8{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W!Dh 3W!Dh\ W!Dh@ W!Dh) W!Dh $ _W!Dh [  There is a large open door here.W!Dh} W!Dh) B=== _W!Dh W!Dh W!Dh ,W!Dh W!Dh W!Dh ,W!Dhi W!Dh W!Dh BW!Dh W!Dh@ ,W!Dh1 W!DhW3 BW!Dh3: W!Dhq; W!Dhp= W!DhP> W!Dh @ ,W!DhVA W!DhB W!DhB ,W!DhD W!Dh4E W!DhE ,W!DhXG W!DhH ,W!DhdI W!DhOK W!DhQ XW!Dh9W ?W!DhW ######### #  ........# g#### ........####.....#  ..........@.......  ........#####.##.#  ........# #.## Magic Dart #####...## #...W!Dh~X y ###..## #..## ##..###...#####++### g   hobgoblin (asleep) ##..###..##≈≈≈..≈≈≈ ##.......#≈≈≈..≈≈≈ ##..###..#≈≈....≈≈#W!Dh_ 057.3 (21.0)W!DhHc ,8.3 (22W!Dhe W!Dh \ _A hobgoblin comes into view.W!Dh<  ######### #  ........# g####  ........####.....#  ..........@.......  ........#####.##.#  ........# #.##  #####...## #...  ###..## #..##  ##..  ##..  ##......  ##..###..W!Dh  ######### #  ........# g####  ........####.....#  W!Dh: ..........@.......  ........#####.##.#  ........# #.##  #####...##  ###..##  ##..  ##.. ##...... ##..###..W!Dh( W!Dh W!Dh W!DhM W!Dh7  W!Dh W!Dh˥ <_A hobgoblin is nearby!W!Dh| W!Dh W!Dh W!Dh  ######### #  ........# g#### W!Dh1  ........####.....#  ..........@.......  ........#####.##.#  ........# #.##  #####...## #...  ###..## #..##  ##..W!Dh l  ##..  ##......  ##..###..X!DhT ######### #  ........# g####  ........####.....#  ..........@.......  ........#####.##.#  ........# #.##  #####...##  ###..##  ##..  ##.. ##...... ##..###..X!DhYX!Dhj ######### ### ........# .g#### .####.....#.....#####.##.#.........# #.## #####...###..##..###...#####++### ##..##......##..###..#≈≈....≈≈# _A hobgoblin is nearby!9.3 (1.0) _X!Dhw  ###  ........# .g####  ........####.....##  ...........@.......  ........#####.##.#.  ........# #.##   #...   #..##       X!DhGN  ###  ........# .g####  ........####.....##  ...........@.......  X!DhP........#####.##.#.  ........# #.##         X!DhTX!DhWX!Dh^X!DhoO ######### #### ........# #.g#### ........####@....## ...................#####.##.#.#........# #.## ..#####...## #... ####..## #..## ##..###...#####++#####..###..###.......#≈≈≈..≈≈ _A hobgoblin is nearby!X!DhyTggX!Dh|/=60X!DhX!DhOW _The hobgoblin closely misses you.X!Dhߴ  The magic dart hits the hobgoblin.†X!Dh2X!Dh9k8---91Magic Dart _You kill the hobgoblin!X!DhX!DhX!DhX!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X!DhX!DhϪX!DhX!Dh% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X!DhdX!DhiX!Dh$oX!Dhs _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X!Dh9D 3X!DhE X!DhH X!DhJ $ _X!DhR nX!DhS X!DhT X!DhV X!DhYW M9===X!Dh*X X!Dh[ X!Dh] ,X!Dh^ X!Dhb X!Dhro !######### ####........# #.†####........####.....#####X!Dhq v..............@......(-6.3 (5..#####.##.#.#.#........# #.## .. #####...## #... .# ###..## #..## ....###...#####++#####..###..##≈≈≈..≈≈≈##.......#≈≈≈..≈≈≈ ## ##..###..#≈≈....≈≈####. X!Dh w X!Dh{ !-X!DhA} $7.3 (6X!Dh X!Dh- - _Found 5 poisoned darts.X!Dh5 3X!DhN7 X!Dh: X!DhD # ####  .# #.†####  .####.....#.(>0  .X!DhF #####.##.#.#.#.# #.##...  #####...## #......####..## #..##....##..###...#####++### ##..###..##≈≈≈..≈≈≈ ##.#≈≈≈..≈≈≈ ###..###..#≈≈....≈≈####.X!DhM A8.3 (1X!Dh` Q _Found a stone staircase leading down.X!Dh 3X!Dh X!Dhy X!Dh X!Dh ===X!Dh X!Dhh X!Dh X!Dhk X!Dh< X!Dh X!Dh$ ,X!Dh X!Dh X!DhX ,X!Dh X!Dh X!Dh* ,X!Dh X!Dhh X!Dh ,X!Dh X!Dh* X!Dh ,X!Dh ,X!Dh ,X!Dh X!DhX X!Dh  ,X!Dh X!Dh C  You see here 5 poisoned darts.X!Dh X!Dh  _X!Dh; X!Dh R  There is a stone staircase leading down here.X!Dh X!Dh!  _X!Dh! X!Dh" X!Dh"$ ,X!Dh\% X!Dh& X!Dhc( ,X!Dh) X!Dh1* X!DhP+ X!Dh+ X!Dh, X!Dh- X!Dh5/ X!Dh/ X!Dh0 X!Dhx1 X!Dh2 X!Dh3 X!Dh,4 X!Dh4 X!Dh5 X!Dh6 ,X!Dh7 X!Dh> c ##### ####### ...##############......[ .......(>.......@.# 88.3 (20.0) ##.#.#.############ ##...#.# .....#.### ## .##......# .. ..#####++### .# ..##≈≈≈..≈≈≈ ..#### ...#≈≈≈..≈≈≈ ###.##.. X!DhI? q#..#≈≈....≈≈####...##.# ..X!DhyB X!Dh"D ,9.3 (21X!DhG X!DhH ) _Found a scale mail.X!Dh+X!Dh3X!DhX!DhX!DhPX!DhnX!Dh'X!DhTX!DhX!DhX!DhX!DhX!DhX!Dh)X!DhX!DhSX!DhX!DhX!DhhX!Dh,X!DhbX!DhX!Dh% ,X!Dh{ X!Dh X!Dh,X!DhX!DhJ X!Dhn< You see here a +0 scale mail.X!DhK _X!Dh|X!DhP%X!Dh < ########### ###......[..# >.........######@##98.3 (9.0)######### #.#  ..# ## ##>### .... +### .## X!Dh"X!Dh##9.3 (1X!Dhy$ 0.0)X!Dh&X!DhK(; _Found a stone staircase leading down.Y!Dh/Y!Dh?1Y!Dhd5Y!Dh,7H _No target in view!Y!Dh'AY!DhGBY!DhGY!DhK _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Y!DhY!DhI4Y!DhH _No target in view!Y!DhY!DhS Y!Dh:&Y!Dh) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Y!DhC4Y!DhIY!DhS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Y!DhUY!DhZY!Dh\ _No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!Y!Dh!tw ########### #########......[..# >.........######.## ########### #@# 0.0) #<. ####>##..#.# ß...+....####.## ...900.3 (1Y!DhuY!Dh%}uYou can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view! _Found an escape hatch in the ceiling.Y!Dhu QY!Dh{  There is an escape hatch in the ceiling here. _Y!DhM  There is a stone staircase leading down here. _Y!Dh= Y!DhF ############ #############......[..# ...(>.........######.## .#.###### ###.# .#.# #<..# .#.### ####>### .....# #.@..# ###++### #.#### ≈≈≈..≈≈≈ #..####Y!Dh Magic Dart ≈≈≈..≈≈≈ ###.##.. ≈≈....≈≈####..w##.# .. †...ß...+....####.## ...w   dart slug (wandering)..ß....+..........####... ≈≈....≈≈#....<.....#...... ≈≈≈..≈≈≈#.......†.........Y!Dh +5.3 (5Y!Dh :w.Y!Dh +6.3 (6Y!Dhl Y!Dh \ _A dart slug comes into view.Y!DhV   [..# (>##  ###.#  #<..#  ####>###  #.@..# Y!DhI #.####  #..####  ###.##...##.# .. †.####.## ... .. ...< † Y!DhC   [..# (>##  ###.#  #<..#  ####>###  #.@..#  #.####  #..####  ###.#.##.#  †.####.## ... .....<†Y!Dh Y!Dh Y!Dh v _A dart slug is nearby!Y!Dh   [..# (>##  ###.#  #<..#  ####>###  #.@..#  #.####  #..####  ###.##...##.# .. †.####.## ... .. ...< † Z!Dhi>  [..# (>##  ###.#  #<..#  ####>###  #.@..# Z!Dh?w #.####  #..####  ###.#.##.#  †.####.## ... .....<†Z!Dhy _A dart slug is nearby!Z!Dh  [..# (>##  ###.#  #<..#  ####>###  #.@..#  #.####  #..####  ###.##...##.# .. †.####.## ... .. ...< † Z!Dh]B  [..# (>##  ###.#  #<..#  ####>###  #.@..#  #.####  #..####  ###.#.##.#  †.####.## ... .....<† _A dart slug is nearby!Z!Dhr_Z!Dh_Z!Dh_` Z!Dh` Z!Dh&aZ!Dha Z!Dha[..# Z!DhUb (>Z!Dhb## Z!Dh'c ###.# Z!Dhc# #<..# Z!Dhc! ####>### Z!Dhod6 #.@..# Z!Dhd #.#### Z!DhAe #..#### Z!Dhe ###.##..Z!Dhf.##.# .. Z!Dhzf †Z!Dhf.####.## ... Z!DhYg ..Z!Dhg Z!DhQh ...<Z!Dhh Z!Dhi †Z!Dh|i Z!DhiZ!Dh  [..# (>##  ###.#  #<..#  ####>###  #.@..#  #.####  #..####  ###.#.##.#  †.####.## ... .....<† _A dart slug is nearby!Z!Dh ***w    The magic dart hits the dart slug.Z!Dh..w.8---=7.3 (1Z!DhZ!Dhd _The dart slug is moderately wounded.Z!DhS ** The magic dart hits the dart slug.Z!Dh^ ...Z!Dhc c7------8Z!Dhh Z!Dh$k ] _The dart slug is almost dead.Z!Dh2 **The magic dart hits the dart slug but does no damage.Z!DhE Z!DhfJ V.w.Z!DhJ d6-----9Z!DhN Z!DhP ] _The dart slug is almost dead.Z!Dh G  The magic dart hits the dart slug.Z!Dhp a*†Z!Dh '.Z!Dh$c 5-----2510Magic Dart _You kill the dart slug!Z!Dhj; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[!Dh 6=== _[!Dh[!Dh[!Dhm7=====[!Dh3[!Dh,[!Dh[!Dh,[!Dh[!Dh*,[!Dhs[!Dh8P==[!Dh [!Dh c8===[!Dh[!Dh,[!Dh[!Dh,[!Dh[!DhS,[!Dh2[!Dh[!Dhbl9======[!Dh[!DhT[!Dh,[!Dh[!Dh [!DhE",[!DhP#[!DhQ)%  [!Dh)@You see here a dart slug corpse.[!Dh2,K _[!Dh,[!Dh.Q===[!Dhy.[!Dh/[!Dh0[!Dh41[!Dh1[!Dh2[!Dh4[!Dhj4[!Dh4[!Dh6[!DhF7[!Dh7[!Dho8[!Dh9[!Dh;,[!Dh;[!Dh<[!Dh2>[!Dh>[!Dh>[!Dh7@[!DhuA[!DhA[!Dh*B[!Dh.C[!Dh8D[!DhD[!DhD[!DhE[!DhF[!DhG[!DhG[!DhH[!DhI,[!DhVJ[!DhK[!DhL,[!DhiM[!DhiN[!DhSO,[!DhO[!DhP[!DhQ,[!Dh}R[!DhS[!DhU,[!DhU[!DhX[!DhY,[!Dh\[!Dh}^[!Dh_,[!Dh`[!Dhjb[!Dhc,[!Dhd[!DhTf[!Dhg,[!Dhh[!Dhl[!Dhy ########### ####......[..#.. .....######.## ... ###.# .... #<..# #.... ####>### ##...## #....# ##......#  ##.#########........  #.†#####....@......)-45.3 (35.0)  ###.##.....##......... ###...##.######......... ....####.## .......... ..........####.......... ....<.....#.................÷................ [!Dhs|{........................ .........[!Dht[!DhF-6.3 (36[!Dh [!Dh + _Found a quarterstaff.[!DhfQ[!DhZln[!Dhsn[!Dht[!Dhu[!Dhx[!Dh5z[!Dhz[!Dh<|[!Dh[!Dhh[!Dhƃ[!Dhq[!Dh[!Dhŋ[!Dh[!Dh[!Dh [!DhH[!Dh[!Dh[!Dhi[!Dh[!Dh[!Dh+[!DhB[!DhW[!DhD  You see here a +0 quarterstaff.[!Dhƫ[!Dh3 _[!Dhp[!Dhu[!DhC[!Dh[!Dhò[!Dh[!Dh[!Dh[!Dh [!Dhĺ[!Dh#<..# ##....######>### ###...### # ##......## [!DhO###........## #####...........).# #.....##..........# #.######..........# #.## #...........# ...####.........@.# ...#.............## ÷................# Magic Dart............###..........# @   Sigmund (polearm, asleep)### ...## @.# †..#[!Dh-61.3 (15[!Dh,2.3 (16[!Dhf[!Dh0 [!Dhr_Sigmund the Dreaded comes into view. He is wielding a +0 scythe.[!DhGB #<..# ##.. >### ###...### ##......##........##.......).#.........#.........# #...........#.......@.#........## ÷........#[!DhH[...........................# .........#[!DhIh @........# †..#[!Dh #<..# ##.. >### ###...### ##......##........##.......).#.........#.........# #...........#[!Dh.......@.#........## ÷........#...........................# .........# @........# †..#[!Dh[!Dh[!Dh[!Dh\ _Sigmund is nearby![!Dh2, #<..# ##.. >### ###...### ##......##........##.......).#.........#.........# #...........#.......@.#........## ÷[!Dh\3........#...........................# .........# @........# †..#[!Dh3[!Dh  #<..# ##.. >### ###...### ##......##........##.......).#.........#[!Dh .........# #...........#.......@.#........## ÷........#.........[!Dh ..................# .........# @........# †..#[!Dh [!DhZ [!Dh+ [!Dh# \ _Sigmund is nearby![!Dh W  #<..# ##.. >### ###...### ##......##........##[!DhW .......).#.........#.........# #...........#.......@.#........## ÷[!Dh1X q........#...........................# .........#[!DhX h @........# †..#[!Dh  } #<..# ##.. >### ###...### ##......##........##.......).#.........#.........# #...........#.......@.#........## ÷........#...........................# .........# @........# †..# _Sigmund is nearby![!DhM *****@)*The magic dart hits Sigmund.  Sigmund is lightly wounded.[!DhX  [!DhY "[!DhCZ .[!DhZ .[!Dhp[ .[!Dh\ .[!Dh\ .[!Dh3] .[!Dh] @[!Dhs^ ,Sigmund shouts!  [!Dh _ ;Sigmund asks, "Do you like me?"[!Dh_ [!Dhee  [!Dhm ![!Dhn *[!Dh.o *[!Dho *[!DhWp *[!Dhp *[!Dhq *[!Dhr Sigmund casts a spell at you.[!Dhr [!Dhm [!Dh .[!Dhn .[!DhX .[!DhA .[!Dh.[!Dh; .[!Dh[!Dh10[!Dhn%------------[!Dh8[!Dh---[!Dhc==[!Dh3[!Dh.0)[!Dh[!Dh [!Dhb[!Dh _The magic dart hits you!\!Dh ***** *The magic dart hits Sigmund.\!Dh_.....@.7-------4 _Sigmund is heavily wounded.\!Dhm \!Dho!\!DhQ*\!Dh%*\!Dh*\!Dh*\!Dh *\!Dh \!DhV2The magic dart hits Sigmund!\!DhX....@.6------5\!Dhr _Sigmund is severely wounded.]!Dha'  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]!Dh J]!Dh P _You don't know that spell.^!Dhc _Unknown command._!DhY **** The magic dart hits Sigmund._!Dh'_!Dh0q...@._!DhO3d5-----6_!Dh|:_!Dh=W _Sigmund is almost dead._!Dh6  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._!Dh _!Dh # Your spells (cast)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration1%_!Dhn 2 Select a spell to cast[!]/[I] toggle spell headers`!Dh`!Dh`!Dhx #<..# ##....######MrDarkGreen the Conjurer ##>### ###...###Deep Elf ...# ##......##Health: 10/19 ============------------ #########........##Magic: 5/9=============----------- #####...........).#AC: 2Str: 4 #.....##..........#EV: 11Int: 24 #.######..........#SH: 0Dex: 13 #.## #...........#XL:  3 Next: 25% Place: Dungeon:2 ...####.........@.#Noise: =--------  Time: 966.3 (0.0) ...#.............##-) Nothing wielded ÷[`!DhV;34m................#Cast: Magic Dart .................. ............@..... .....###..........#@   Sigmund (polearm) ...### .........# ...# .........# †..# _You don't know that spell. _Unknown command.The magic dart hits Sigmund. _Sigmund is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`!Dhz  #<..# ##....######MrDarkGreen the Conjurer ##>### ###...###Deep Elf ...# ##......##Health: 10/19 ============------------ #########........##`!Dh Magic: 5/9=============----------- #####...........).#AC: 2Str: 4 #.....##..........#`!Dh EV: 11Int: 24 #.######..........#SH: 0Dex: 13 #.## #...........#XL:  3 Next: 25% Place: Dungeon:2 ...####.........@.#Noise: =--------  Time: 966.3 (0.0) ...#.............##-) Nothing wielded ÷................#Cast: Magic Dart .................. ............@..... .....###..........#@   Sigmund (polearm) ...### .........# ...# .........# †..# _You don't know that spell. _Unknown command.The magic dart hits Sigmund. `!DhO_Sigmund is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`!Dh* #<..# ##....######  MrDarkGreen the Conjurer ##>### ###...### Deep Elf ...# ##......## Health: 10/19 ============------------ #########........##`!DhL+l Magic: 3/9========---------------- #####...........).# AC: 2Str: 4 #.....##..........# EV: 11Int: 24 `!Dh+Y#.######..........# SH: 0Dex: 13 #.## #...........#`!Dh(, XL:  3 Next: 25% Place: Dungeon:2 ...####.........@.# Noise: =--------  Time: 966.3 (0.0) ...#...........*.## -) Nothing wielded ÷.............*..#`!Dh=.B Cast: Magic Dart .............*.... ............@..... .....###..........# @   Sigmund (polearm) ...### .........# ...# .........# †..#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 77% to  hit)`!Dh$`!Dh{ #<..# ##....######  MrDarkGreen the Conjurer `!DhU0##>### ###...###`!Dh; Deep Elf `!Dh...# ##......## Health: 10/19 ============------------ `!DhU#########........## Magic: 3/9========---------------- #####...........).# AC: 2Str: 4 #.....##..........# EV: 11`!Dh&Int: 24 #.######..........# SH: 0Dex: 13 #.## #...........# XL:  3 Next: 25% Place: Dungeon:2 `!DhU...####.........@.# Noise: =--------  Time: 966.3 (0.0) ...#.............## -) Nothing wielded ÷................# Cast: Magic Dart .................. ............@..... .....###..........# @   Sigmund (polearm) ...### .........# ...# .........# †..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 77% to  hit)  You focus your ray upon Sigmund. The searing ray hits Sigmund!`!Dh #<..# ##.. >### ###...### ##......##........##......... #..............*.## ÷.....*..#....*`!Dh4D...*.........# .........# .........# †..#`!DhG...)Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 77% to  hit)  You focus your ray upon Sigmund. The searing ray hits Sigmund!  You kill Sigmund!`!Dh `!Dh. #<..# ##....######MrDarkGreen the Conjurer ##>### ###...###Deep Elf ...# ##......##Health: 10/19 ============------------ #########........##Magic: 4/11========---------------- #####...........).#AC: 2`!DhStr: 4 #.....##..........#EV: 11Int: 24 #.######..........#SH: 0Dex: 13 #.## #...........#XL:  3 Next: 433% Place: Dungeon:2 ...####.........@.#Noise: ==-------  Time: 967.3 (1.0) ...#.............##-) Nothing wielded ÷................#Cast: Magic Dart ..................Ray ............)..... .....###..........# ...### .........# ...# .........# †..#hit)  You focus your ray upon Sigmund. The searing ray hits Sigmund!  You kill Sigmund! _(Press . to maintain the ray.)  Your Dodging skill increases to level 3!Your Spellcasting skill increases to level 4!`!DhjYou kill Sigmund! _(Press . to maintain the ray.)  Your Dodging skill increases to level 3!  Your Spellcasting skill increases to level 4!Conjurations skill increases to level 6! have reached`!Dh"`!Dh-/  --more--a!Dha!Dh$ #<..# ##....######MrDarkGreen the Conjurer ##>### ###...###Deep Elf ...# ##......##Health: 13/24 =============----------- #########........##a!DhMagic: 4/12========---------------- #####...........).#AC: 2Str: 4 #.....##..........#EV: 11Int: 25 #.######..........#SH: 0Dex: 13 #.## #...........#XL:  4 Next: 188% Place: Dungeon:2 ...####.........@.#Noise: ==-------  Time: 967.3 (1.0) ...#.............##-) Nothing wielded ÷................#Cast: Magic Dart ..................Ray ............)..... .....###..........# ...### .........# ...# .........# †..#You kill Sigmund! _(Press . to maintain the ray.)  Your Dodging skill increases to level 3!a!Dh'Your Spellcasting skill increases to level 4!Your Conjurations skill increases to level 6!You have reached level 4!a!DhXG  You feel clever.a!Dh6You have reached level 5!a!Dh/  --more--a!Dh 6/28=4--547% Magic Darta!Dh% a!Dh 4 _a!Dh# Ia!Dh+  You stop channelling your searing ray. _a!Dh06 5==7=a!DhQ9 ,a!Dh ; a!Dh? a!Dh]@ a!Dh>B a!DhD a!DheE `6====a!DhF a!DhH t8==a!DhN Xa!DhO ,a!DhP a!DhR a!Dh+S `7====a!Dh6T a!DhV a!DhV ^9==a!DhBX a!DhY a!DhpZ a!Dhv\ a!Dh] 8===a!Dh^ a!Dh` ,a!Dhb a!Dh-d a!Dhd k20==a!Dhk Xa!DhHl 9===a!Dhq Xa!Dhur 9=a!Dhs a!DhJt a!Dhv a!Dhv 1=10/14====a!Dhx a!Dh7z ,a!Dhf{ a!Dh;} a!Dh} a!Dh~ a!Dh a!Dh a!Dh a!Dh@ a!Dh 2=1===a!Dh a!DhY Ba!Dh1 a!Dh a!Dh a!Dhv a!Dh i2===a!Dhs 3=a!Dh ,a!Dhj a!Dhk a!Dh a!Dh a!Dh a!Dh j3====a!Dh a!Dh a!Dh h4==a!Dhx a!Dh a!Dh a!DhX a!Dh٩ a!DhY a!DhN a!Dh@ a!Dhޭ j4====a!Dh 5==a!Dh} a!Dh a!Dh̵ a!Dh a!Dh a!Dh a!Dh a!Dh8 :==a!Dh+ a!Dh a!Dh h6==a!DhK a!Dh ,a!Dh[ a!Dh ,a!Dhh a!Dh a!Dhx a!Dh a!Dh= a!Dh 9=a!Dh a!Dh a!Dh[ K7=a!Dh| a!Dhk a!Dh a!Dh a!Dh a!Dho a!Dh a!Dh a!Dh a!Dh a!Dh a!Dha h8==a!Dh` a!DhW 1 _HP restored.a!Dhx 3a!Dh a!Dh a!Dhq ...# ##......## #######........## #####...........).#.....##...........######...## #.. ...####.# ...#...## ÷......# --a!Dhr1018.3 (51.0).. .).....#........## ...## #.>....## ....#a!Dha!Dhs G--9.3 (52a!Dh a!Dh; _Found a stone staircase leading down.b!Dh83b!Dhb!Dh3b!DhOBb!Dh)b!Dh\O=b!Dhb!Dhqb!Dhb!Dh b!Dh<b!Dhb!DhMb!Dhb!Dhb!DhNb!Dhxb!Dhb!Dheb!Dhb!Dh b!Dhb!Dhb!Dhb!Dhb!Dhb!Dhb!DhI b!DhW b!Dh b!Dh!b!Dhb!Dhb!Dh}b!Dhb!Dhb!Dhb!Dh_b!Dhyb!Dh b!DhJ#,b!Dhv$b!Dh &b!Dh',b!Dh(b!Dh*b!Dh&,,b!Dh,b!Dh.b!Dhl0b!Dh0b!Dh1b!Dh3b!Dh`6Bb!Dh7b!Dh@9,b!Dhg:b!Dh=b!DhU?,b!Dh{@b!DhKBb!DhC,b!DhDb!DhIXb!DhJb!Dh%L,b!Dh Mb!DhlNb!DhO,b!DhPb!DhQb!DhRb!Dh?Sb!DhSb!DhU,b!DhVb!Dh&YN _You now have 174 gold pieces (gained 10).b!DhZ3b!Dh"\b!Dh\b!Dh-],b!Dh]b!Dhbb!Dhcb!Dhdb!Dhdb!DhjXb!DhAmb!Dhob!Dhob!Dhqb!Dhrb!Dhtb!Dhub!Dh0vb!Dhwb!Dh^yb!Dhyb!Dhzb!DhJ|b!Dh'~,b!Dhb!DhEb!Dhb!DhQb!Dh|b!Dhb!Dhb!Dhyb!Dhb!Dhb!Dh`,b!Dhb!Dhb!DhB,b!Dhlb!Dh˟b!Dhߡ,b!Dhb!Dhϥb!DhWXb!Dh ,b!Dh<b!Dhab!Dh,b!Dhb!Dhb!DhXb!Dhb!Dhxb!Dh,b!Dhb!Dh_b!Dhܻb!Dhb!Dhb!Dhkb!Dhb!Dhob!Dhb!Dh$b!Dhb!Dhb!Dh&b!Dhb!Dh-b!Dhb!DhOb!Dhb!Dhb!Dhyb!Dhb!Dhb!Dhzb!Dhb!Dhb!Dh8b!Dhb!Dhb!Dhb!DhKb!Dhb!Dhb!Dhb!Dhb!Dhkb!Dh@b!Dh9b!Dhb!Dhb!Dhb!Dh,b!DhUb!Dhb!Dh,b!Dhb!Dhb!Dh,b!Dh.b!Dhb!Dh,b!Dhb!DhTb!Dh,b!Dhb!Dhqb!Dhb!Dhb!Dhb!Dhb!Dh b!Dh"#Bb!Dh$b!Dh )Bb!Dh+b!Dh*-b!Dh-b!Dh5.b!DhF0b!Dh{1b!Dh1b!Dh#4b!Dh4b!Dh76b!Dh6b!Dh97b!Dh8b!Dh:b!Dh ;b!Dh;b!Dh&=b!Dho>b!Dh>b!Dh{?b!Dh@b!DhAb!DhhBb!DhBb!Dh-Db!DhUEb!DhEb!DhNFb!DhIGb!Dh;Hb!DhHb!DhIb!DhqJb!Dh|Kb!DhKb!DhPLb!DhpMb!DhNb!DhNb!Dh]Ob!Dh|Vb!DhW,b!DhWb!Dh\[b!DhX\,b!Dh\b!Dh_b!Dha,b!Dhbb!Dhdb!Dh f,b!Dhgb!Dhjb!DhKl,b!DhCmb!Dhpb!Dhhq,b!Dhrb!Dh>ub!Dhv,b!Dhzxb!Dhzb!DhF|,b!DhU}b!Dhb!Dh6,b!DhTb!Dhτb!Dh9,b!Dh͇b!DhEb!Dh,b!Dh͌b!Dhb!Dh<,b!DhHb!DhWb!DhOb!Dhb!Dhb!Dhib!Dh6Bb!Dhb!Dh,b!Dhb!Dhmb!Dh.b!Dhb!DhXb!Dhvb!Dh,b!Dhb!Dh|Xb!Dh1b!Dh+,b!DhDb!Dhb!Dh,b!Dhb!DhAb!Dh,b!Dhb!Dhb!Dh,b!Dhb!DhWb!Dh,b!Dhb!Dhb!Dh #........##.........#...#### #........##.........#.÷.## #....(...##..<...........### ###########................. #................. #..........)...... #................. ###................. b!Dh#..@.....##......... #........##......... #........##.........Magic Dart #........########... #........##### #.....<..#J   endoplasm (asleep) #........# #..J.....# b!Dh2124.3 (105.0)b!Dh,56b!Dhb!Dh] _An endoplasm comes into view.c!Dh  . #.........#.÷.##  #....(...##..<..... #........ #........ #..........) #........ ###........ #..@.....# #........# #........# #........# #........#  #.....<..#  #........#  #..J.....# d!Dh: . #.........#.÷.##  #....(...##..<..... #........ #........ #..........) #........ ###........ #..@.....# #........# #........# #........# #........#  #.....<..#  #........# #..J.....#  _An endoplasm is nearby!d!Dh4! . #.........#.÷.##  #....(...##..<..... #........ #........ #..........) #........ ###........ #..@.....# #........# #........# #........# #........#  #.....<..#  #........#  #..J.....# d!Dh]  . #.........#.÷.##  #....(...##..<..... #........ #........ #..........) #........ ###........ #..@.....# #........# #........# #........# #........#  #.....<..#  #........# #..J.....# d!DhDZd!Dhd!Dhid!Dh{a _An endoplasm is nearby!d!DhYG  The magic dart hits the endoplasm!d!Dh******.d!Dh]lQ.......d!Dhd!Dh3d!Dh--d!DhV8d!Dh=d!Dhh6d!Dh.0)d!DhܞMagic Dartd!Dhd!DhЧd!Dh d!Dhvd!Dh)_You kill the endoplasm!d!Dhd!Dh _No target in view!d!DhVd!Dhw[4d!Dh^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)d!Dh+d!Dhd!Dhzd!DhH _No target in view!d!Dh>  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)e!DhbX[?25h[?0c  Search for what [? for help]? e!Dhk [?25l[?1ce!Dhse!Dht2 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn) e!DhEResults elsewhere ([,] to cycle)  b - [D:2] a +0 robef!Dh&#........##.........#...#### MrDarkGreen the Conjurer#........##.........#.÷.##Deep Elf#....(...##..<...........### Health: 28/28 ========================###########................. Magic: 13/14 ======================--#................. AC: 2Str: 4#..........)...... EV: 11Int: 25#................. SH: 0Dex: 13###................. XL:  5 Next: 48% Place: Dungeon:2#..@.....##......... Noise: =--------  Time: 1126.3 (0.0)#........##.........f!DhЪ -) Nothing wielded#........##......... Cast: Magic Dart#........########...#........######.....<..##........##........# _You kill the endoplasm! _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [? for help]? robe _f!Dhf3f!Dh6 _4==f!Dhmf!Dh,f!Dhf!Dh$Xf!Dh7f!Dhf!Dh3==f!DhLf!Dhf!Dhʷ,f!Dhf!Dhf!Dh˾,f!Dhf!Dhf!Dhh,f!Dhf!Dhf!Dh8,f!DhVf!Dhxf!Dhf!DhMf!Dh?f!Dhtf!Dhu,f!Dhf!Dh8f!Dh,f!Dhf!Dhf!Dh,f!Dh4f!Dhf!Dhw,f!Dhf!Dhf!Dh,f!Dhf!Dhf!DhJ,f!Dhf!Dhf!Dh,f!Dhf!Dh!f!Dh,f!Dhf!Dhf!Dh,f!Dh2 f!Dh f!Dht ,f!Dht f!Dhf!Dhf!Dhf!Dhof!Dhf!Dhif!Dhf!Dhif!Dhtf!DhPf!Dhf!Dhf!Dhkf!Dhf!Dhf!Dhf!DhCf!Dhf!Dh f!Dhf!Dh\f!Dh f!Dh!f!Dh!f!Dh#f!Dh3%,f!Dh&f!Dh((f!Dh),f!Dh*f!Dh+f!Dh&-f!Dh-f!DhS.f!Dh0f!Dhh2,f!Dh<4f!Dh6= _You open the large door.f!Dh83f!Dh :f!DhAE  There is a large open door here.f!DhC f!DhZD_f!DhEf!DhLf!Dh:N,f!DhOf!Dhe#..## #..##......# #....# ##..###...#####++#### ##.#######..###..##≈≈≈..≈≈≈# #.†####.......#≈≈≈..≈≈≈# ###.####..###..#≈≈....≈≈####...##.### f!Dh)h###..#####.'÷...ß...+....####.## ......##.).'...ß....+...## ......##.#.#≈≈....≈≈#....<.....# ...........#≈≈≈.@≈≈≈#.......÷-60.3 (34.0) ........####≈≈≈..≈≈≈#... ......#..######''####... ......##...................... #########...................... ...# #.#......####..........#  ...# ###.#.......###.......÷..#  ...# ##...#...#....##..........##  ...# #..###...#..#.....#...#....# f!Dhl8-f!Dh>qf!DhrE _Done exploring.f!DhkPf!DhOA0.0).'........ ...# #.. _Done exploring.f!DhIf!Dhf!Dh_f!Dhf!DhE _Done exploring.f!Dhz3f!Dh9|f!Dhf!Dhf!Dhf!DhE _Done exploring.f!Dh{_ 3f!Dh` f!Dhy f!Dh~ f!Dh f!Dh+ E _Done exploring.f!Dhf!DhzWhere to? (Tab - D:2, ? - help)  D - Dungeon g!Dhkg!Dh|#..## #..##......##....# MrDarkGreen the Conjurer ##..###...#####++#### ##.##### Deep Elf##..###..##≈≈≈..≈≈≈# #.†##### Health: 28/28 ========================##.......#≈≈≈..≈≈≈# ###.##.... Magic: 14/14 ========================##..###..#≈≈....≈≈####...##.### AC: 2Str: 4 ###..#####.'÷...ß...+....####.## EV: 11Int: 25 ......##.).'...ß....+..........## SH: 0Dex: 13 ......##.#.#≈≈....≈≈#....<.....#. XL:  5 Next: 48% Place: Dungeon:2 ...........!Dhg*m#≈≈≈.@≈≈≈#.......÷.... Noise: ---------  Time: 1160.3 (0.0) ........####≈≈≈..≈≈≈#............ -) Nothing wielded ......#..######''####............ Cast: Magic Dart ......##......................... #########......................## ...# #.#......####..........#  ...# ###.#.......###.......÷..#  ...# ##...#...#....##..........##  ...# #..###...#..#.....#...#....#  _There is a large open door here. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.g!Dhg!Dh&g!Dhy| _g!Dh'g!Dhعg!Dhݻ,g!Dhg!Dhg!Dh,g!Dh4g!Dhg!Dh ,g!Dhg!DhBg!Dhg!Dhg!Dh,g!Dhg!Dh _Done exploring. _You open the large door.  There is a large open door here. _  You see here 5 poisoned darts. _  There is a stone staircase leading down here.g!DhP _g!Dh7#3g!Dh$g!Dht%,g!DhT&g!Dh)l _You climb downwards.  There is a stone staircase leading up here.g!Dhg!Dhy       g!Dh3Y        ####   #S@#  76.0 (15.7) #.##   g!Dh#.  Magic Dart ..   ###     S   adder (asleep)   g!Dhg!Dhg!Dh] _An adder is nearby!g!DhAg!Dh> ####  #S@#  #.## g!DhL #.  ..  ### g!Dh3g!Dhb\-g!Dh` ####  #S@#  #.##  #.  ..  ### g!Dheg!Dhgg!Dhlg!Dh;r] _An adder is nearby!g!Dhub Ag!Dh ,k!Dh? k!DhMB k!DhB h6==k!DhC k!DhE ,k!DhF k!DhH k!DhvI :==k!Dh#J k!DhL ,k!DhM k!DhMP ~7==k!DhQ k!DhS ,k!DhT k!DhV ,k!DhW k!DhpZ ,k!Dhc[ k!Dh5_ ~8==k!DhH` k!Dhc 1 _HP restored.k!Dhe 3k!Dhf k!DhLi k!Dhl ,k!Dhm k!Dhcn k!Dho ,k!DhEp k!Dhq k!Dhs k!Dhs 9=k!Dhs k!Dht k!Dhv ,k!Dhw k!DhGx k!Dhry k!Dhy ,k!Dhz k!Dh} ,k!Dh*~ k!Dh k!Dh ,k!Dh2 k!DhK k!Dh ,k!Dh k!DhM k!Dh ,k!Dhk k!Dh k!Dh5 k!Dh k!Dh k!Dh k!Dh6 k!Dh k!Dh k!Dh, k!Dh˖   #.  #. # #. .###.##  S.....  #...#  #...#  #..@###### -- #...#....#  #...#.##.# ast: Searing Ray #####.#...#.#  ........###.# k!Dhh  ###.........# S   adder (asleep) #..##..####   ##..##..#  #.......####  k!DhK 1233.0 (34.0)k!DhF G--4.0 (35k!Dh k!Dhڤ Y _An adder comes into view.k!Dhk  #.  #.  # #.  .###.##  S.....  #...#  #...#  #..@######  #...#....#  #...#.##.#  #####.#...#.#  k!Dh ........###.#  ###.........#  #..##..####  ##..##..#   k!Dh  #.  #.  # #.  .###.##  S.....  #...#  #...#  #..@######  k!Dh #...#....#  #...#.##.#  #####.#...#.#  ........###.#  ###.........#  #..##..####  ##..##..#   k!Dh k!Dh k!Dhm k!Dh    #.#  #.#  #.# # # #.# .# #.###.##.# S......  #...# k!Dh  #.@.#  #...######  #...#....#  #...#.##.#  #####.#...#.#  ........###.# ###.........#  #..##..####  ##..##..# _An adder is nearby!k!Dh k!Dhd 85.0 (1.0) _k!Dh k!DhX k!Dh ; #.#  #.#  #.# #  # #.# .#  #.###.##.#  S......  #...#  #.@.#  #...######  #...#....#  #...#.##.#  #####.#...#.#  ........###.#  ###.........#  #..##..####   k!Dh #.#  #.#  #.# #  # #.# .#  #.###.##.#  S......  #...#  #.@.#  k!Dh.!#...######  #...#....#  #...#.##.#  #####.#...#.#  ........###.#  ###.........#  #..##..####   k!Dhk!Dhk!Dh-k!Dh] _An adder is nearby!k!Dh #; #.#  #.#  #.# #  # #.# .#  #.###.##.#  S......  #...#  #.@.#  #...######  #...#....#  #...#.##.#  #####.#...#.#  ........###.#  ###.........#  #..##..####   l!Dhsw8 #.#  #.#  #.# #  # #.# .#  #.###.##.#  S......  #...#  l!Dhx#.@.#  #...######  #...#....#  #...#.##.#  #####.#...#.#  ........###.# l!Dhx ###.........#  #..##..####   l!Dhc~l!Dhl!Dh9l!DhD   .#  #.#  #.#   #.# #  # #.# .# #.###.##.#.# l!DhY/#.S........#  #@..#  #...#  #...######  #...#....#  #...#.##.#  #####.#...#.#  ........###.# ###.........#  #..##..#### _An adder is nearby!l!Dhl!Dhԙ-6 _l!DhDl!Dhbl!Dhm3 ***S    l!Dh4You focus your ray upon the adder. The searing ray hits the adder!  The adder is severely wounded.l!Dh;>  The adder hisses angrily.l!DhV..Sl!Dhm2----==7ontl!Dh2linue: Searing RayRay l!Dhl!Dhf _(Press . to maintain the ray.)l!Dh  The searing ray hits the adder.*l!DhX&.l!Dh1------638Searing Ray+ l!Dhهl!DhxI _You kill the adder!l!DhM;*l!Dh<.--9++ l!DhoO l!Dh=r You stop channelling your searing ray. _l!Dh|_l!Dhm}l!Dh~l!DhZl!DhG2l!Dhւ==l!DhRl!Dhtl!DhІl!Dhl!Dhl!Dhel!Dhl!Dhl!DhQl!Dhl!Dh3l!Dh41====l!Dhl!Dh#l!Dhl!Dhl!Dhl!Dhl!DhOl!DhSl!Dhl!Dhl!Dhl!Dhl!DhTl!Dh4l!Dhl1====l!Dh#l!DhTl!Dhl!Dhݥl!Dhl!Dhl!DhWl!Dhl!Dhl!Dhl!Dhl!DhCl!Dhl!Dhl!Dhil!Dh{l!DhGl!Dhʶ==l!DhSl!Dh9l!Dhl!Dh2l!Dhl!Dh޼l!Dh l!Dhl!Dh!l!Dh]...).#.# #l!Dh  l!Dh%\....#.# .#l!Dh  l!Dh:{...#.# #.#l!Dh  l!DhOY..#.# ..l!Dh  l!DhgE ...#.#.#l!Dh  l!Dh{ #..#.#.# l!Dh l!Dh #....#.# # l!Dh4w# #.# .# l!Dh --l!DhC55l!Dh 6.0)l!Dh]M.###.##.#.# l!Dhz..........# Cast: Searing Ray l!DhJ###...#.###l!Dh; #...#l!Dh!l!DhK l!Dh5#...######l!DhY l!Dh5#...#....#l!Dhl l!Dh5#...#.##.#l!Dh9 #####.#...#.#l!Dhl!Dhl!Dh>--l!Dh%6.0 (17l!Dhl!Dhs l!Dhl!Dh_Found a club.l!Dhc _l!Dhl Xl!Dh ,l!Dh l!Dh l!DhX ..S. ..# ..... ... ....).#.# ......#.# ......#.###l!Dh ......#.#..........#.#.# #.@#.#.# #....#.# # ##.###.# .# #.###.##.#.##..........#l!Dh n#.S   adder (asleep)l!DhZ 18.0 (2.0)l!DhȤ i.SSl!Dh +9.0 (3l!DhI l!Dh^ Y _An adder comes into view.l!Dh| ^ .... ..# ...S. ... ....).#.# #  ......#.# .#  ......#.###.#  ......#.#...#  ........#.#.#  #.@#.#.#  #....#.# #  ##.###.# .#  #.#  #..  ###  #...#     l!Dhp .... ..# ...S. ... ....).#.# #  ......#.# .#  ......#.###.#  ......#.#...#  ........#.#.#  #.@#.#.#  l!DhQ[#....#.# #  ##.###.# .#  #.# #.. ###  #...#  l!Dhl!Dh l!Dh?&m!Dh] _An adder is nearby!m!Dh2^ .... ..# ...S. ... ....).#.# #  ......#.# .#  ......#.###.#  ......#.#...#  ........#.#.#  #.@#.#.#  #....#.# #  ##.###.# .#  #.#  #..  ###  #...#     m!DhN3 .... ..# ...S. ... ....).#.# #  ......#.# .#  ......#.###.#  ......#.#...#  ........#.#.#  #.@#.#.#  #....#.# #  ##.###.# .#  #.# #.. ###  #...#   _An adder is nearby! .... ..# ...S. ... ....).#.# #  ......#.# .# m!Dh ......#.###.#  ......#.#...#  ........#.#.#  #.@#.#.#  #....#.# #  ##.###.# .#  #.#  #..  ###  #...#     m!DhxC .... ..# ...S. ... ....).#.# #  ......#.# .#  ......#.###.#  ......#.#...#  ........#.#.#  #.@#.#.#  #....#.# #  ##.###.# .#  #.# #.. ###m!Dhz  #...#  m!Dh&m!DhT4m!Dh #####+# ........#S..... ).#.# #.#.# .#.#.###.##.#...#.......@.#.#.#.####.#..#.#.# .. #....#.# #... ##.###.# .##.. #.###.##.#.#m!DhP.. #..........#.####...#.### #...# #...###### _An adder is nearby!m!Dhm!DhCm!DhR..Sm!DhI60.0 (1Searing Ray _m!Dhm!DhLO######+#......#...... ).#.# #S#.# .#.#.###.##.#...#.........#.#.##.####.#..#.#.# m!DhwRD ...#....#.# # .....##.###.# .# #..##. #.###.##.#.# ... #. #..........#.. #. ####.#.### #...#m!DhXP.Sm!DhZ&1m!Dh^m!Dh`m!Dh **** You focus your ray upon the adder. The searing ray hits the adder!m!DhN...SAn adder is nearby!  You focus your ray upon the adder. The searing ray hits the adder!  The adder is severely wounded.  (Press . to maintain the ray.)  The adder bites you.  You are poisoned.m!Dh66===--2----==2ontinue: Searing RayPois Ray m!Dh!m!DhO  You are poisoned. _The adder poisons you!  You hit the adder but do no damage.The adder is severely wounded.  You stop channelling your searing ray. You feel sick. The adder bites you.re more poisoned.m!Dh 4========-----3astPois m!Dhm!Dhl, _The adder poisons you!m!Dh< g  You focus your ray upon the adder. The searing ray hits the adder!m!DhL@ _****m!Dh ...†You kill the adder!(Press . to maintain the ray.)m!Dh 1----1------270=4ontinue: Searing RayPois Ray  _You feel very sick.m!DhC> N****m!DhO ^...†m!Dh 0---0-----5+ m!DhZ : _You feel sick.m!Dh` u-  You stop channelling your searing ray.18-- _You feel sick.-- _You feel sick.7-1= m!Dhkc_You feel sick.6-- _You feel sick.5=-- _You feel sick.  =- _You are no longer poisoned.2===6=3====7==4====m!Dhc===8=9==--ast: Searing Ray BB   giant cockroach (wandering)90.0 (25.0)B.1.0 (26Searing Ray m!Dh\_A giant cockroach comes into view.n!Dhz .. ######+#...  ..........#  ...........  ......).#.# #  ........#.# .#  .......†#  .......@#  ..........#.#.#  #.####.#..#.#.#  ...#....#.# #  ..B..##.###.# .#  #..##. #.#  ... #. #..  .. #. ####  #...# n!Dh? .. ######+#...  ..........#  ...........  ......).#.# #  ........#.# .#  .......†#  .......@#  ..........#.#.#  #.####.#..#.#.#  ...#....#.#  ..B..##.###.#  #..##. #.#  ... #. #.. .. #. #### #...#n!DhHn!Dh Nn!DhUn!DhYf _A giant cockroach is nearby!n!Dhkz .. ######+#...  ..........#  ...........  ......).#.# #  ........#.# .#  .......†#  .......@#  ..........#.#.#  #.####.#..#.#.#  ...#....#.# #  ..B..##.###.# .#  #..##. #.#  ... #. #..  .. #. ####  #...# n!Dhq: ..n!Dhz ######+#...  ..........#  ...........  ......).#.# #  ........#.# .#  .......†#  .......@#  ..........#.#.#  n!Dh]b#.####.#..#.#.#  ...#....#.#  ..B..##.###.#  #..##. #.#  ... #. #.. .. #. #### n!Dh/#...#n!Dhn!Dhn!Dhhn!Dhyf _A giant cockroach is nearby!n!Dhd .. ######+#...  ..........#  ...........  ......).#.# #  ........#.# .#  .......†#  .......@#  ..........#.#.#  #.####.#..#.#.#  ...#....#.# #  ..B..##.###.# .#  #..##. #.#  ... #. #..  .. #. ####  #...# n!Dh>n!Dh2 .. ######+#...  ..........#  ...........  ......).#.# #  ........#.# .#  .......†#  .......@#  ..........#.#.#  #.####.#..#.#.#  ...#....#.#  ..B..##.###.#  #..##. #.#  ... #. #.. .. #. #### #...#n!Dh{6n!Dh6L _A giant cockroach is nearby!n!Dhav*..#######+#..............#...).#.# #...#.# .#†#.###.#..#.#...#...#.#.###.####.#..#.#.# ...#....#.# #..B..##.###.#.##..##.##.###.##.#.# ... #.##..........# .. #.#####...#.###? #.# #...# #...######n!Dhxn!Dhj|B.Bn!Dh~20==2.0 (1.0) n!Dhn!Dhh _Found a scroll labelled COMUSH KUTURCHO.n!Dh/<  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach.n!DhB]***n!Dh76 ..n!Dh9E.  You kill the giant cockroach!n!Dh?V2----1n!Dh==3ontinue: Searing RayRay n!Dh n!Dh+ f _(Press . to maintain the ray.)n!Dh K***n!DhW ...1--------4+ n!Dh K***n!Dh3 ...----5++ n!Dh   You stop channelling your searing ray.1== _n!Dh ,n!Dhx2==n!Dhn!Dh2n!DhH=n!Dh n!DhY n!Dh n!Dhn!Dhn!DhT3n!Dh:1====n!Dhn!Dhn!DhCn!Dhn!Dhn!Dh3n!Dhn!Dh3n!Dh=n!Dhn!DhU!n!Dh#n!Dh$n!DhC&n!Dh(n!Dh)n!Dh:*4n!Dh*1====n!DhI+n!Dh,n!Dh/n!Dh0n!DhO2n!Dh4n!Dh;n!DhI<=n!Dh<n!Dh>n!DhAn!DhNBn!DhB4n!DhcC=n!DhCn!DhEn!DhHn!DhHn!DhWI==n!DhIn!DhLn!DhOn!Dh~Pn!DhRn!DhTn!DhCUn!DhVn!Dh1Yn!DhYn!DhZ5n!Dh[/==n!Dh[n!Dh]n!Dh`n!Dhan!Dhicn!Dh'fn!Dhfn!Dhhn!Dhkn!Dhln!Dhpn!Dhsn!Dhftn!Dh u6n!Dhu/==n!DhGvn!Dh/xn!Dh){n!Dh{n!Dh)~n!Dhn!Dhn!Dhփn!Dhn!Dhn!Dhn!Dh3n!Dhn!Dh7n!Dh//==n!Dhn!Dh`n!Dh.n!Dhn!Dhn!Dh8Bn!Dh|Bn!Dhp8==n!Dh nn!DhDn!Dh%............n!Dh- .......).#.# # .........#.# .#S........†#.###.#........#.#...# ...........#.#.# ##.####.#..#.#.# #.......#....#.# #n!Dh #!##.###.# .# #.#..##.##.###.##.#.#..... #.##..........#ast: Searing Ray ..[.... #.#####...#.###....?.. #.# #...##.#+#.. #.# #...###### S   ball python (constriction, asleep)# ##. .# #...#....# #. #...#.##.######.#...#.#n!DhE(1327.0 (32.0)n!Dh+,8.0 (33n!Dh3n!Dh7^ _A ball python comes into view.o!Dh\;   ).#.# #  . #.# .#  .†#.###.#  ....#.#...#  ..........  ##.####.#  #.......# #  #!...@..# .#  #.#..##.#  ..... #.#  ..[....   ....?.. #.# #...#  #.#+#.. #.#  # ##. .#  #. o!Dh4   ).#.# #  . o!Dhj5#.# .#  .†#.###.#  ....#.#...#  .......... o!Dh6 ##.####.#  #.......# #  o!Dh6#!...@..# .#  #.#..##.#  ..... #.# o!Dhn7J ..[....  ....?.. #.#  #.#+#.. #.#  o!Dh8# ##. .#  #. o!DhBo!DhEo!Dh=Po!Dh_Tb _A ball python is nearby!o!Dhag   ).#.# #  . #.# .#  .†#.###.#  ....#.#...#  ..........  ##.####.#  #.......# #  #!...@..# .#  #.#..##.#o!Dh*b  ..... #.#  ..[....   ....?.. #.# #...#  #.#+#.. #.#  # ##. .# o!Dhb7 #. o!DhQ   ).#.# #  . o!DhMz#.# .#  .†#.###.#  ....#.#...#  ..........o!Dh"&  ##.####.#  #.......# #  o!Dh#!...@..# .#  #.#..##.#  ..... #.#  ..[....  ....?.. #.#  #.#+#.. #.#  # ##. .#  #. o!Dho!Dhpo!Dho!Dhb _A ball python is nearby!o!Dh]6  o!Dh]M ).#.# #  . #.# .#  .o!Dhh^L†#.###.#  ....#.#...#  ..........o!Dh_@  ##.####.#  #.......#o!Dh_X #  #!...@..# .#  #.#..##.#o!Dh@`D  ..... #.#  ..[....  o!Dh`^ ....?.. #.# #...#  #.#+#.. #.#  # ##. .#  o!Dh}a2#. o!Dho!Dh 3  o!Dh L ).#.# #  . #.# .#  .†#.###.#  o!DhY....#.#...#  ..........  ##.####.#  #.......# #  #!...@..# .#  #.#..##.#  ..... #.#  ..[....  ....?.. #.#  #.#+#.. #.#  # ##. .#  #. o!Dho!Dh!o!DhG"o!Dhh)o!DhC@ o!Dh@ o!DhLCe # ......  ).#.# #. ..#.# .#S.†#.###.#....#.#...# ...........#.#.# ##.####.#..#.#.#  #.#....#.# # #!......##.###.# .#  #.#..##.##.###.##.#.# .......#.##..........#[....<#.#####...#.###.....?...#.# #...# #.#+#...#.# #...####o!DhD#. ##.##.# #...#....o!DhE#. #...#.##. _A ball python is nearby!o!DhZ  Found a stone staircase leading up..<=o!Dha9.0 (1o!Dhc.0)o!Dhqo!Dhs o!Dh{/_The ball python hisses angrily.o!Dh4o!DhNo!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o!DhG4o!DhQo!DhTH _No target in view!o!Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o!Dhr  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o!Dh  _No target in view!o!Dh\ ....o.......).#.# # ............#.# .# ...S.......†#.###.# ...........#.#...# ...........#.#.# ##.####.#..#.#.# #.......#....#.# # #!.@....##.###.# .# #.#..##.##.###.##.#........#.##.............[....<#.#####...#.#...?...#.# #...####.#+#...#.# o!Dh4[40m#...#### o   orc (wandering) #. ##.##.# #...#... S   ball python (constriction) # #.# #...#.## #####.#...#0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!  A ball python and an orc come into view..o.So==30.0 (1Searing Ray _The orc shouts!p!Dh\ ****You focus your ray upon the ball python.p!Dh[  The searing ray misses the ball python..o..S.2----1ontinue: Searing Rayp!Dh3SRay p!Dh p!Dhp!DhX_(Press . to maintain the ray.)p!Dh p!Dh p!Dh%The searing ray hits the ball python.p!Dhßp!DhY"*p!Dh*p!Dhr*p!Dh *p!Dh!p!Dh(p!Dh;p!Dh<.p!Dh=.op!Dhi>.p!Dh??†p!Dh@.p!Dhnp!Dho1p!Dhp!------p!Dhp2p!Dhq-p!Dhnr 2p!Dh6s%+ p!Dhg{p!Dhp!Dh p!Dhyp!DhF+_You kill the ball python!p!Dhp!Dhp!DhΈ"*p!Dh։*p!Dhʊ*p!Dh*p!Dhp!DhV p!Dh9# f...†.p!Dh) 7p!Dh)? 0-----3Searing Ray++ p!DhA p!Dh| N****p!Dh` ..o.o   orc--4ast: Searing Ray _You finish channelling your searing ray.p!Dh!Dc  You focus your ray upon the orc. The searing ray hits the orc!p!DhF****p!Dh3 ..).  You kill the orc!p!Dh=8/14 ----3==5ontinue: Searing RayRay p!Dhp!Dhf _(Press . to maintain the ray.)q!DhN****q!DhhR..).q!Dhk7-------6+ q!Dh:sq!DhIuq!Dhq!Dhq!DhШq!Dho  You stop channelling your searing ray.8= _q!Dhuq!Dhq!Dh,q!Dhq!Dh$q!Dhk9===q!Dheq!Dh0,q!Dhq!Dhq!Dh#q!Dhq!Dhq!Dhp10/14====q!Dhq!Dh,q!Dhq!Dh<q!Dhq!DhBq!Dh,q!Dhq!Dh 1===q!Dh5q!Dh,q!Dh*q!DhVq!Dhq!Dh5q!Dhz2===q!Dhq!Dh@q!Dhq!Dh1 q!Dh ,q!Dh?q!Dh,q!Dhq!Dh3====q!DhSXq!Dh~ ,q!Dh"q!Dh%,q!Dh(q!Dh:8q!Dh9q!Dh:4q!Dh5;1====q!Dh?,q!DhcJq!Dh@Rq!DhRq!Dhenq!Dhm .. ..........).#.# # ............#.# .# ...........†#.###.# ...........#.#...# ...........#.#.# ##)####.#..#.#.# #.......#....#.#  #@......##.###.# .-- #.#..##.##.###.# .......#.##ast: Searing Ray  ...[....<#.#####...#. .......?..#.# #...# ####.#+#...#.# #... #. ##.##.# #...#!Dho6;12H #. #.# #...#. #####.#..q!Dhq061.0 (25.0)q!Dht,2.0 (26q!Dhyq!Dh |R _o - a black potionq!Dh _q!DhL |==q!Dh ,q!Dh q!Dh ...#.# .#...†#.###. .....#.#..q!DhJ W ...........#. ##)####.#..#.### #.......#..... #.......##.###.# ...#.#.#.#..##.##.###.##........@....#.##.......q!Dhz #.....[....<#.#####...#.......?...#.# #...# #####.#+#...#.# #...###. ...# ........# ###......q!Dh E q!Dh  †#.###.# ...........#.#...# ...........#.#.# ##)####.#..#.#.#q!Dh S#####.......#....#.#. #...#.......##.###.#...#.#.#.#..##.##.###.##...........#.##...... #<#.#####...# #.......?...#.# #...#q!Dha  #####.#+#...#.# #...# #. ##.##.# #... #. #.# #...# #. .. ##### #. .# ......q!Dh #. ###..... #..##q!Dh 14.0)q!Dh +5.0 (3q!Dhp q!Dh% l _You see here a +2 hat.r!Dh6.0 (1 _p - a +2 hatr!Dh yWear which item? Armour (go to first with [)  a - a +0 robe (worn)  p - a +2 hat[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip s!Dh@...........†#.###.# MrDarkGreen the Conjurer...........#.#...# Deep Elf...........#.#.# Health: 28/28 ========================##)####.#..#.#.# Magic: 14/14 ========================#####.......#....#.# AC: 2Str: 4. #...#.......##.###.# EV: 12Int: 25...#.#.#.#..##.##.###.## SH: 0Dex: 13.............#.##....... XL:  5 Next: 73% Place: Dungeon:3#.....@....<#.#####...# Noise: ---------  Time: s!Dh51366.0 (0.0)#.......?...#.# #...# -) Nothing wielded#####.#+#...#.# #...# Cast: Searing Ray#. ##.##.# #...##. #.##...##. .. #####.#. #. .# ........ #.###..... #..##. You kill the orc! _(Press . to maintain the ray.) _You stop channelling your searing ray. _o - a black potion _You see here a +2 hat. _p - a +2 hat7.0 (1s!Dh'>+8.0 (2s!Dh?s!DhKs!DhN+9.0 (3s!DhUs!DhR^s!Dhb,70.0 (4s!Dhhs!Dh ts!Dh[u+1.0 (5s!Dh2ys!Dhz& s!Dh{4 _You start putting on your armour. You continue putting on your +2 hat. x5s!Dh}s!Dhs!DhX _You finish putting on your +2 hat.s!Dhs!DhКs!Dhs!Dhes!Dhs!Dh$ _s!Dh,s!Dh,s!Dhns!Dhq.#.#...# .....s!Dhq# ##)####.#..#.#.# #####.......#....#.# #.. #...#.......##.###.# .#...#.#.#.#..##.##.###.##.#.............#.##.........s!Dh#..........<#.#####...#.##.......@...#.# #...# #####.#+#...#.# #...## #. ##.##.# #...#..#. #.# #...#s!Dhk#. .. #####.#...#. .# ........###. # ### #..##..###..##..#s!Dh+3.0 (2s!Dh+4.0 (3s!Dhs!Dhe _q - a scroll labelled COMUSH KUTURCHOs!Dh _You open the door.s!Dh ...#.#.# ##)####.#..#.#.######.......#....#.#.. #...#.......##.###.# . ...#.#.#.#..##.##.###.##. .............#.##........ #<#.#####...# #...........#.# #...#  #####.#@#...#.# #...## #.#.##.##.# #...#. #.#.##.# #...# #.#.. .. #####.#.. #.#.# .# ........# #...g # ###...... g   goblin (asleep) ###s!DhC #..##..#..##.. #.......s!Dh5.0 (16.0 (2 _A goblin comes into view. It is wielding a +0 dagger. _There is an open door here.s!Dh 7   ##)####.  #####......  .. #...#.....  ...#.#.#.#..## .............# #..........<# #...........#.# #...#  #@#  #.#.#s!Dh  #.#.##.#  #.#.. ..  #.#.# .#  #...g #  ### s!DhV G   ##)####.  #####......  .. #...#.....  s!DhW F...#.#.#.#..## .............# #..........<# #...........#.# #...#  s!Dh}X #@#  #.#.#  #.#.##.#  s!Dh\ #.#.. ..  #.#.# .#  #...g #  ### s!Dhb s!Dhf s!Dhn s!Dh{  ##)####.######.......#..... #.....##.###.# ...#.#.#.#..###............#.##.......s!Dh| j #..........<#.#####...##...........#.# #...# #####.#'#...## #.#@##.#. . .. #####.#.## .# ........#s!Dhw| _..g # ###...... ### #..## #...........## _A goblin is nearby!s!DhZ s!Dh ]g.gs!Dh H===7.0 (1Searing Rays!DhB s!Dh ( _The goblin shouts!s!Dh6+ i ##)  #####......  .. #...#.....s!Dh+  ...#.#.#.#..# ............ #..........< ... #...#  #'# s!DhF,  #.#@#  #.#.##.#  #.#.. ..  #.#g## .#  s!Dh, ^#.... #  ### s!Dh ##)  #####......  .. #...#.....  ...#.#.#.#..# ............ #..........< ... #...#  s!Dh#'#  #.#@#  #.#.##.#  #.#.. ..  #.#g## .#  #.... #  ### s!Dhs!Dhs!Dhs!Dh] _A goblin is nearby!t!Dh; ##)  #####......  .. #...#.....  ...#.#.#.#..# ............ #..........< ... #...#  #'#  #.#@#  #.#.##.#  #.#.. ..  #.#g## .#  #.... #  ### t!Dh ##)  #####......  .. #...#.....  ...#.#.#.#..# ............ #..........< ... #...#  #'#  #.#@#  #.#.##.#  #.#.. ..  #.#g## .#  #.... #  ### t!Dh] _A goblin is nearby!t!Dhi  You focus your ray upon the goblin. The searing ray hits the goblin.t!Dh ****t!Dh: ..).  You kill the goblin!t!Dh3t!Dh^12----t!Dh4-8ontinue: Searing RayRay t!Dh t!Dht!DhX_(Press . to maintain the ray.)t!Dh<****t!Dht!Dht!Dh..).1---------9+ t!Dht!DhR****t!DhqCV..).t!DhF----80++ t!DhMt!DhPt!Dh"  You stop channelling your searing ray. _t!Dht!Dht!DhZ,t!DhL2==t!Dhut!Dh,t!DhXt!Dht!Dhj3====t!Dhp,t!Dht!Dhyt!DhD,t!Dht!Dh$,t!Dh4====t!Dht!DhNt!DhBt!Dht!Dh= Bt!DhA==t!DhpBt!DhO,t!Dh,t!Dhxt!DhD t!Dhw",t!Dha#t!Dhz&t!Dh,#...........#.# #...# #####.#'#...#.# #...###### #.#.##.##.# #...#....# #.#.##.##.# #...#.##.# #.#.......######.#...#.##)##..#..........###.#.# ####.........###.#.# #..##..## #@..# ##..##..# 988.0) #...# #.......#### #..........##.#†<# Cast: Searing Ray t!Dhx/K #..##..######.#.# #... .........#.#.#. ..........#.#. ###########.> . t!Dhy1t!Dh2,9.0 (19t!Dh6t!DhW8; _Found a stone staircase leading down.t!DhBm 3t!Dh;o t!DhE} Xt!Dh Bt!Dhl t!DhV t!DhԌ ,t!Dh t!Dh t!DhM ,t!Dh t!Dhە t!Dhח ,t!Dhw t!Dh| t!Dh ,t!Dh t!Dh t!Dh[ ,t!Dh t!Dh t!Dh t!Dh, t!Dhϭ t!Dh t!Dhݶ  ##.####.........# #######.#.# #..##..####  #...# ##..##..#  #...###.......####  #..........##.#†<#  #..##..######.#.## t!Dh  #.............#.#  ##.#............# #.#@############ #.>.....5.. ###########  5   Grinder (asleep) t!Dhr 3407.0 (8.0)t!Dh +8.0 (9t!Dhz t!Dh X _Grinder comes into view.t!Dhu/    #.#.# #..#  #...# ##..##..#  #...###..  #.......†<#  #..##..#####  #.............#.#  ##.#............#  #.#@#  #.>.....5..  ########### t!DhI0 <t!Dhn    #.#.# #..#t!Dh e  #...# ##..##..#  #...###..  #.......†<#  #..##..#####  #.............#.#  ##.#............#  #.#@#  #.>.....5.. t!DhX v ###########  t!DhP t!Dh t!Dh t!Dh \ _Grinder is nearby!t!Dh;    #.#.# #..#  #...# ##..##..#  #...###..  #.......†<# t!Dh> 5 #..##..#####  #.............#.#  ##.#............#  #.#@#  #.>.....5..  ########### t!Dh   #.#.# #..#  #...# ##..##..#  #...###..  #.......†<#  #..##..#####  #.............#.#  ##.#............#  #.#@#  #.>.....5..  ###########  t!Dh9\ _Grinder is nearby!u!Dh   #.#.# #..#  #...# ##..##..#  #...###..  #.......†<#  #..##..#####  #.............#.#  ##.#............#  #.#@#  #.>.....5..  ########### u!DhH9    #.#.# #..#  #...# ##..##..#  #...###..  #.......†<#  #..##..#####  #.............#.#  ##.#............#  #.#@#  #.>.....5..  ###########   _Grinder is nearby!u!DhX1#######.#.# #..##..####  #...# ##..##..# #...###.......#####..........##.#†<# #..##..######.#.## #.............#.# ##.#............# #.#.############ #.>.@...5... ############5.5===9.0 (1Searing Rayu!Dh~Z u!Dh8[_Grinder shouts!u!Dh4 **** You focus your ray upon Grinder. The searing ray hits Grinder!u!Dh  Grinder is moderately wounded..5..2-----10ontinue: Searing RayRay u!Dh3u!Dh/f _(Press . to maintain the ray.)u!DhϠ ****The searing ray hits Grinder.u!Dhr7 .5..  Grinder is moderately wounded.u!Dh< 8*u!Dh (     #...#   #.  #..†<#  #..##  #....  ##.#.  #.#.############ u!Dh ] #.>.*.5.....  ############ Grinder gestures at you.u!Dhߨ 8@u!Dh 1------ 2 -You suddenly lose the ability to move! You stop channelling your searing ray.u!Dh# /  --more--v!Dh$ -1astPara _v!DhA+v!Dhz-v!DhO2L5.v!Dh@32==--2.0 (2v!Dh6v!Dhw;v!DhH?S5.v!Dh4AD-3.0 (3v!DhDv!DhuFv!DhJP.5v!Dh}K*4.0 (4v!DhOv!Dh=Y      #...#   #.  #..†<#  #..##  v!Dh[,#....  ##.#.  #.#.############  #.>5@.......  ############   _Grinder blinks!v!Dh7fS12 5.0 (5 v!Dh?hR _You can act again.w!DhD ***You focus your ray upon Grinder. The searing ray hits Grinder.w!Dho .>5Grinder is heavily wounded.(Press . to maintain the ray.)  Grinder says, "Tell me all your secrets, or I'll kill you."w!Dh* 5---1--==6.0 (1ontinue: Searing RayRay w!Dhw!Dh< _Grinder hits you. You writhe in agony.w!Dh'8***w!DhCE`.>5w!DhF13-------------0---7+ w!Dh-Mw!Dh#Q\ _The searing ray misses Grinder. Grinder hits you! You writhe in agony.w!Dhf< w!Dh= w!DhB w!DhD ^ _You are too injured to fight recklessly!x!Dha  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x!Dh` x!Dhb V Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 Select a spell to castx!Dhc [!]/[I] toggle spell headersy!Dhy!Dhy!Dhn#######.#.# #..##..####MrDarkGreen the Conjurer#...# ##..##..#y!DhR'Deep Elf#...###.......####Health: 13/28 ===========-------------#..........##.#†<#Magic: 10/14 =================-------#..##..######.#.##AC: 4Str: 4#.............#.#EV: 12Int: 25##.#............#SH: 0Dex: 13#.#.############y!DhsXL:  5 Next: 74% Place: Dungeon:3#.>5@.......Noise: ==-------  Time: 1417.0 (0.0)############-) Nothing wieldedContinue: Searing RayRay+ 5   GrinderGrinder says, "Tell me all your secrets, or I'll kill you." _Grinder hits you. You writhe in agony. _The searing ray misses Grinder. Grinder hits you! You writhe in agony. y!Dh4_You are too injured to fight recklessly!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y!Dh#######.#.# #..##..####MrDarkGreen the Conjurer#...# ##..##..#Deep Elf#...###.......####Health: 13/28 ===========-------------#..........##.#†<#Magic: 10/14 =================-------#..##..######.#.##AC: 4Str: 4#.............#.#EV: 12Int: 25##.#............#SH: 0Dex: 13#.#.############XL:  5 Next: 74% Place: Dungeon:3#.>5@.......Noise: ==-------  Time: 1417.0 (0.0)############-) Nothing wieldedContinue: Searing RayRay+ 5   Grinder!Dh}9;49mGrinder says, "Tell me all your secrets, or I'll kill you." _Grinder hits you. You writhe in agony. _The searing ray misses Grinder. Grinder hits you! You writhe in agony. _You are too injured to fight recklessly!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Okay, then.y!Dhy!Dh. _y!Dhà  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z!Dhm  Okay, then.z!DhD _z!Dh:6z!DhE;Drink which item? Potions  b - a potion of magic  c - 2 viscous golden potions  e - an amethyst potion  n - an orange potion z!Dh(< o - a black potion [!] read|quaff|evoke[?] describe selected{!DhΔ{!DhΕ{!DhG{!DhX4#######.#.# #..##..####MrDarkGreen the Conjurer#...# ##..##..#Deep Elf{!DhX#...###.......####Health: 13/28 ===========-------------#..........##.#†<#Magic: 10/14 =================-------#..##..######.#.##AC: 4Str: 4#.............#.#EV: 12Int: 25##.#............#SH: 0Dex: 13#.#.############XL:  5 Next: 74% Place: Dungeon:3#.>5@.......Noise: ==-------  Time: 1417.0 (0.0)############-) Nothing wieldedContinue: Searing RayRay+ {!Dhvl5   GrinderCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.{!Dhjonfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  It was a potion of heal wounds. You feel much better.{!Dh28=============-8.0 (1ast {!Dh߿{!Dha _You stop channelling your searing ray. Grinder hits you but does no damage.|!DhWD  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|!Dh |!Dh8  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 Select a spell to cast[!]/[I] toggle spell headers}!Dhi}!Dhp}!Dh5x#######.#.# #..##..####MrDarkGreen the Conjurer#...# ##..##..#Deep Elf#...###.......####Health: 28/28 ========================#..........##.#†<#Magic: 10/14 =================-------#..##..######.#.##AC: 4Str: 4#.............#.#EV: 12Int: 25##.#............#SH: 0Dex: 13}!Dhy#.#.############XL:  5 Next: 74% Place: Dungeon:3#.>5@.......Noise: =--------  Time: 1418.0 (0.0)############-) Nothing wieldedCast: Searing Ray5   GrinderConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.It was a potion of heal wounds. You feel much better. _You stop channelling your searing ray. Grinder hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}!Dhu#######.#.# #..##..####MrDarkGreen the Conjurer#...# ##..##..#Deep Elf#...###.......####Health: 28/28 ========================#..........##.#†<#Magic: 10/14 =================-------#..##..######.#.##AC: 4Str: 4}!Dh>#.............#.#EV: 12Int: 25##.#............#SH: 0Dex: 13#.#.############XL:  5 Next: 74% Place: Dungeon:3#.>5@.......Noise: =--------  Time: 1418.0 (0.0)############-) Nothing wieldedCast: Searing Ray5   GrinderConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.It was a potion of heal wounds. You feel much better. _You stop channelling your searing ray. Grinder hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}!Dh1 #######.#.# #..##..####  MrDarkGreen the Conjurer #...# ##..##..#  Deep Elf #...###.......####  Health: 28/28 ======================== #..........##.#†<#  Magic: 8/14=============----------- #..##..######.#.##  AC: 4Str: 4 #.............#.#  EV: 12Int: 25 ##.#............#  SH: 0Dex: 13 #.#.############  XL:  5 Next: 74% Place: Dungeon:3 #.>5@.......  Noise: =--------  Time: 1418.0 (0.0) }!Dh############  -) Nothing wielded  Cast: Searing Ray  5   Grinder _You stop channelling your searing ray. Grinder hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (heavily wounded, 78% to hit)}!DhI########.#.# #..##..####MrDarkGreen the Conjurer#...# ##..##..#Deep Elf#...###.......####Health: 28/28 ========================#..........##.#†<#Magic: 8/14=============-----------#..##..######.#.##AC: 4Str: 4#.............#.#EV: 12Int: 25##.#............#SH: 0Dex: 13#.#.############}!DhMXL:  5 Next: 74% Place: Dungeon:3#***@.......Noise: =--------  Time: 1418.0 (0.0)############-) Nothing wieldedCast: Searing Ray5   Grinder _You stop channelling your searing ray. Grinder hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (heavily wounded, 78% to hit)}!Dhah.>5  Confirm with . or Enter, or press ? or * to list all spells.  Aim  Press: ? - help, Shift-Dir - straight line: Grinder (heavily wounded, 78% to hit)  You focus your ray upon Grinder. The searing ray misses Grinder.  (Press . to maintain the ray.)}!DhCg  Grinder gestures at you.}!Dhe}!Dhf=9.0 (1ontinue: Searing RayRay }!Dhj}!Dhm9 _You resist with significant effort.}!Dh 8***}!Dh  .>5The searing ray misses Grinder.  Grinder says, "I used to sell toenails on the black market."}!Dh( 17-----------20+ }!Dh }!Dh < _Grinder hits you. You writhe in agony.}!Dh ***The searing ray hits Grinder.~!Dhvo  Grinder is heavily wounded..>. ~!DhF8=---------7-=1Searing Ray++  _Grinder blinks!!Dh$#.#.# #..##..#### #...# ##..##..# #...###.#### #...##.#†<# #..##..######.#.## #.....#.# ##.#..# #.#.# #.>.#!DhM?!Dh C!DhnD--!DhE 2!DhF.ast: Searing Ray !DhH !DhN!DhT !DhU!DhwV._You stop channelling your searing ray.!Dh#.#.# #..##..####  #...# ##..##..#  #...###.####  #.##.#†<#  #..##..######.#.##  #.#.#  ##.#.#  #.#.#  #.>. #            8=--3!Dh]h#.#.# #..##..####  #...# ##..##..#  #...###.####  #.##.#†<#  #..##..######.#.##  #.#.#  ##.#.#  #.#.#  #.>. #     !DhO`,   !Dh-c!Dhd&4!Dhf!Dh]h!Dh^ #.#.# #..##..####  #...# ##..##..#  #...###.####  #.##.#†<#  #..##..######.#.##  #.#.#  ##.#.!Dha d#  #.#.#  #.>. #        !Dhc !DhOj 55   Grinder!Dhl g9==5!Dhr !Dhu !Dh #.#.# #..##..####  #...# ##..##..#  #...###.####  #.##.#†<#  #..##..######.#.##  !Dh 0#.#.#  ##.#.#  #.#5# #.>. #      !Dh? %  !Dh !Dh h.!Dh &6!DhR !Dh % _Grinder blinks!!DhG.#.# #..##..####  #...# ##..##..#  #...###.####  #.##.#†<#  #..##..######.#.##  #.#.#  ##.#.#  #.#.#.  #.>. #!Dh        9===7!DhM"!Dh .#.# #..##..####  #...# ##..##..#  #...###.####  #.!Dh ##.#†<#  #..##..######.#.##  #.#.#  ##.#.#  #.#.#.#  #.>.#  #   !Dhr :     !Dh !Dh} &8!Dh !Dh !Dh1+.#.# #..##..####  #...# ##..##..#  !Dh,.#...###.####  #.##.#†<#  #..##..######.#.##  #.#.#  ##.#.!Dhw-#  #.#.#.#  #.>.#  #!Dhh.F      !Dh/,   !DhE;!DhDt20==9!DhH!DhaL!Dh"C.#.# #..##..####  #...# ##..##..#  #...###.####  #.##.#†<#  #..##..######.#.##  #.#.#  ##.#.#  #.#.#.#  #.>.#  #      !Dh$,   !Dh,!Dh+1z10/14====30!Dh 3!Dh4!Dhze .#.# #..##..####  #...# ##..##..#  #...###.####  #.##.#†<#  #..##..######.#.##  #.#.#  ##.#.#  #.#.#.#  #.>.#  #         1!Dhch !DhT!Dh@YDrink which item? Potions  b - a potion of magic  c - a potion of heal wounds  e - an amethyst potion !DhZ n - an orange potion  o - a black potion [!] read|quaff|evoke[?] describe selected!Dh5!Dh<!DhDt##.#.# #..##..####   MrDarkGreen the Conjurer#...# ##..##..#  Deep Elf#...###.......####   Health: 20/28 =================-------#..........##.#†<#   Magic: 10/14 =================-------#..##..######.#.##   AC: 4Str: 4  #.............#.#  EV: 12!DhjG;Int: 25  ##.#............#  SH: 0Dex: 13#.#.#############.#   XL:  5 Next: 74% Place: Dungeon:3#.>...........@...#   Noise: ---------  Time: 1431.0 (0.0)###################   -) Nothing wielded  Cast: Searing Ray           _Grinder hits you. You writhe in agony.  The searing ray hits Grinder.  Grinder is heavily wounded. _Grinder blinks! _You stop channelling your searing ray. _Grinder blinks!!DhMP  Okay, then.!Dh#R!Dh@T!Dh=V. _!Dh: !Dh 22.0 (1 _!Dh !Dh= !Dh]!Dhn`&3!Dhkp!Dhe!Dh1=1=4!Dh!Dh!Dh !Dh &5!Dh !Dhէ !Dh-!Dhh/&6!DhY4!Dho6!Dh!Dhr2===7!Dhn!Dh"!Dhé!Dhϫ^2=8!DhX!Dh!Dh493!Dhr:!DhLF3====!DhqIa3=!DhpJ!DhL,!DhlM!DhJP,!DhP!DhEW_ _You start resting.!DhB\,44.0 (6!Dh]x4====5.0 (7!DhBa!Dhc% _Magic restored.!Dh3!Dhd!Dh;4==!Dh,!Dh!Dh!Dh:==!Dhu!Dh~5==!Dha!Dh,!Dh!Dh,!Dh!Dh,!Dh!Dh~6==!Dh!Dh:,!Dh[!DhB!Dh,!Dh!Dh1O=!Dh}!Dh 7=!Dh ,!Dh !Dh ,!Dh !Dh# 98!Dh E==!Dh !Dh 1 _HP restored.!Dh 3!Dhr !Dh  !DhH ,!Dh7 !Dh !Dh ,!Dh !DhN !Dh O=!Dh !Dh !Dh! ,!Dh" !Dh5$ !DhS& ,!Dh ' !Dh( !Dh* ,!Dh+ !Dh, !Dh0 ,!Dh1 !Dh2 !Dh4 ,!Dh~5 !Dh67 !Dhj9 ,!DhO: !Dh; !Dhi> ,!DhX? !Dh@ !DhB ,!DhC !DhgE !DhG ,!DhH !DhYJ !DhM ,!Dh5N !DhO !DhQ ,!DhLR !DhS !DhU ,!DhXX ,!DhY ,!DhZ !Dh] !Dh^ ,!Dhp_ !Dh a !Dhb ,!Dhrc !DhOe !Dhj ......#.#...# ........#.#.# ####.#..#.#.# .....#....#.# # .....##.###.# .# ..##.##.###.## ...#.##......b !Dhk v..<#.#####...#.##### ...#.# #...#..@.. ...#.# #.... #.##.# #...#....#.#!Dhm Searing Ray #.##.# #...#.##.#.# .....######.#...#.#.## #..#..........###.#..#b   bat (wandering) ...#.####.........#.## ##.#.# #..##..####.#  #...# ##..##..# #.##!Dhp 082.0 (37.0)!Dhp !Dhs .A bat comes into view.!Dht a3.0 (38Searing Ray!Dhw !Dhx 0 _The bat moves out of view.!Dhc!Dhc3!Dhe!Dhm!Dhs...#.# .# †#.###.##.# ........##.# ..##.# #)####.#..#.#.##.# .....#....#.##.# # ....##.###.##.#.# !DhtF#..##.##.###.##.#.# ..#.##.......@..# .<#.#####...#.###### .....#.# #.b.#......# Searing Ray '#...#.# #...######.# ##.##.# #...#....#.# .##.##.# #...#.##.#.# b   bat (wandering)....######.#...#.#.##  )##..#..........###.#..#  .....#.####.........#.## !Dhhx15.0 (2.0)!Dhy!Dhb.b=6.0 (3!Dh!Dh: _The bat hits you but does no damage.!Dhm .# †#.# #.# #.# #)#.# #.# # #.#.# .###.##.#.# ......b@..# <#.#####...#.######  #...#......#  #...######.#  #    )  !DhK\ .# †#.# #.# #.# )#.# #.# # #.#.# .###.##.#.# ......b@..# <#.#####...#.######  #...#......#  #...######.#  #    )   _A bat is nearby!!Dh .# †#.# #.# #.# #)#.# #.# # #.#.# .###.##.#.# ......b@..# <#.#####...#.######  #...#......#  #...######.#  #    )  !Dh  .# †#.# #.# #.# )#.# #.# # #.#.# .###.##.#.# ......b@..# <#.#####...#.######  #...#......#  #...######.#  #    )  !Dh 4!Dh !Dh Z _A bat is nearby!!DhQ :****!Dh^  You focus your ray upon the bat. The searing ray misses the bat.(Press . to maintain the ray.)!Dh 1b....!Dh 2----=7.0 (1ontinue: Searing Ray!DhZ =Ray !Dhx !Dh v _The bat closely misses you. The bat hits you but does no damage.!Dh[ N****!Dh ,!Dh !Dhh 4....b!Dh9 1--------8+ !Dh !Dh U _The searing ray misses the bat.!Dh .# †#.# #.# #.# #)#.# #.# # #.#.# !Dh .###.##.#.# ......b@..# <#.#####...#.######  #...#......#  #...######.#  #    )  !DhF* .# †#.# #.# #.# )#.# #.# # #.#.# .###.##.#.# ......b@..# <#.#####...#.######  #...#......#  #...######.# !DhrL #    )  -- _A bat is nearby!!Dhy% .# †#.# #.# #.# #)#.# #.# # #.#.# .###.##.#.# ......b@..# <#.#####...#.######  #...#......#  #...######.#  #    )!Dh&'(  !Dh .# †#.# #.# #.# )#.# #.# # #.#.# .###.##.#.# ......b@..# !Dh!<#.#####...#.######  #...#......#  #...######.#  #    )  !Dh!Dhj!Dh&!DhZ _A bat is nearby!!DhB  The searing ray hits the bat.!Dhz****!Dhx)....!Dhř --5==9Searing Ray++ _You kill the bat!!Dhj!Dh<m _Your Spellcasting skill increases to level 5!!Dh:****!Dh  ....0---90ast: Searing Ray !Dh !Dh7 > _You finish channelling your searing ray.!Dh !Dh 9--!Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!DhD !DhcE 3!DhF !DhG $ _!Dh%N 1=!Dh O !Dh=P ,!DhP !Dh0R !DhR i2===!Dh}S !Dh^T !DhU ,!DhJV !DhW ,!Dh#Y B!DhD[ 3====!Dh[ !Dh\ !Dh] ,!Dh_ !Dh_ ,!Dh a !Dha j4====!DhXb !Dhkc !Dhd !Dhe ,!Dhg !DhNh ,!Dh i !DhWj !Dhu ==!Dhgw !Dh`y !Dh@z ,!Dh4{ !DhI| !Dh| ,!Dh~ !Dht !Dh ,!Dh !Dh! !Dhɂ ,!Dh !Dh (   .. #+#... # ###  !DhO ...... o..  .).#.# # #.#  #.# .# ####.#  ..†#.###.##.#..#.#  #.#...##.#..#@#  .#.#.##.#....#  #.#..#.#.##.#.####  Searing Ray ..#....#.##.#.#  ..##.###.##.#.#  #.##.###.##.#.#  o   orc (asleep) #.##..........#  #.#####...#.######  #.# #...# !DhΒ 1511.0 (21.0)!Dh ,2.0 (22!Dh !Dh~ q _An orc comes into view. It is wielding a +0 whip.!Dh  ... ###  o.. .).#.# # #.#  .# ####.# †#.# #@# #....# #.#### #.# .# .# ...#    !Dh]S  .. ###  o.. ).#.# # #.#  .# ####.# †#.# #@# #....# #.#### #.# .# .# ...#     _An orc is nearby!!Dh  ... ###  o.. .).#.# # #.#  .# ####.# †#.# #@# #....# #.#### #.# .# .# ...#    !Dh9r  .. ###  o.. ).#.# # #.#  .# ####.# †#.# #@# #....# #.#### #.# .# .# ...#    !Dhv[ _An orc is nearby!!Dh  ... ###  o.. .).#.# # #.#  .# ####.# †#.# #@# #....# #.#### #.# .# .# ...#    !Dh  .. ###  o.. ).#.# # #.#  .# ####.# †#.# #@# #....# #.#### #.# .# .# ...#    !Dh   .. #+#... ####..... o..) # .#.# .# ###†#.####.#...##.#..# ...#.... #.#..##.####..... ..###.##.#..........# ######## _An orc is nearby!.oo====3.0 (1.0) !Dh5!Dhl% _The orc shouts!!Dhg|c  You focus your ray upon the orc. The searing ray hits the orc!!DhZ***!Dh)!Dh .).  You kill the orc!!Dh(2----6==--4ontinue: Searing RayRay  _(Press . to maintain the ray.)!DhH***!Dh> to.).o   orc1----------5Searing Ray+  _An orc comes into view. It is wielding a +0 club.!DhT H***!Dh !Dh X..o.!Dh 0-----6++ !Dh{ !Dh5 !Dh" B  The searing ray hits the orc!!Dh:' ***!Dhի .).  You kill the orc!!Dh P-7=7!Dh Qast: Searing Ray!Dh !Dh > _You finish channelling your searing ray.!DhP$3!DhX&!DhR)!Dh1n!Dh3,!Dhp5!Dh8!Dh9K1=!Dh:!Dh=,!Dh @!Dh^C,!Dh+E!Dh&H!Dh!Ii2===!DhJ!DhO!DhWP!DhQ!Dh=W!Dh X!DhX!Dh[,!Dh]!Dh_93!Dh``G====!Dh`!Dh}b,!Dh)c!Dhpe,!Dhg!Dhh!Dhhj4====!Dh i!DhRk!Dh5m,!Dhan!Dhp!Dhu  ..  #+#!Dh v+ ....# #########... #.o.....#).#.# # - .# ####.†#.###.Searing Ray !Dhv...#.#...##.#..#.#  .....#.#.##.#....#  #o   orc (wandering)!DhPy0325.0)!DhO}Q.o!Dh~F-3.0 (16!Dh!Dh _An orc comes into view. It is wielding a +0 hand axe. _Items here: )) [ †.!Dh>PI  ...!DhPQ #########  #..o....# .).#.# # #@#  .# ####.# †#.# #.# ..# ###  !Dh"R1  !Dh  .. #########  #..o....# ).#.# # #@#  .# ####.# †#.# #.# ..# ###    !Dhu!Dh!Dh!Dh[ _An orc is nearby!!Dhi  ... #########  #..o....# .).#.# # #@#  .# ####.# †#.# #.# ..# ###    !Dh{OM  .. #########  #..o....# ).#.# # #@#  .# ####.# †!DhT#.# #.# ..# ###    !Dhq _An orc is nearby!!Dh5 ***o  You focus your ray upon the orc. The searing ray hits the orc.  The orc is severely wounded.!Dh"4  The orc shouts!!Dh)R.o.!DhC,2----====4.0)ontinue: Searing RayRay !DhA| _(Press . to maintain the ray.)!DhL       ##+#...# ######### ...... #...o@..# !Dh).#.# ##.####)## ..#.# .# ####.# †#.###.##.#..#.# #.#...##.#..#.# ......#.#.##.#....# ##.#..#.#.##.#.#### .#....#.##.#.# ...##.###.##.#.# !Dh !Dh =---5ast!Dh;!Dhw _You stop channelling your searing ray. The orc barely misses you.!Dhp  You focus your ray upon the orc. The searing ray hits the orc!****!Dh l ...)You kill the orc!!Dh w0-------9=--!Dhk 6ontinue: Searing RayRay !Dh !Dh: f _(Press . to maintain the ray.)!Dh :****!DhJb >...)!Dhc -----7+ !Dhci !Dhgk !Dh3!Dh!DhK  You stop channelling your searing ray.!Dh`/ _!Dh@$_!Dh%a1=!Dh'!Dh+,!Dh -!Dh0,!Dh2!Dh5,!Dh7!DhX<!Dh<=i2===!Dh?!DhB,!DhHE!DhH,!DhJ!DhN,!DhO!DhQ3====!DhR!DhGT,!Dh U!DhV,!DhW!DhY4====!DhZ!Dh  You see here a +0 hand axe. _==!Dh !DhE!DhНB!DhuB!Dh,!Dh\,!Dhj!DhԦ!Dhz,!Dh,!Dh,!Dh,!Dh.. .>. #######+#... ... ...........# #.########## ............ ..##...)...# .........).#.# #.##.####)## ...........#.# #.##.####.# ....†#.###.##.#..#.# ....#.#..@##.#..#.# --70.0 (33.0)  ...........#.#.##.#....#  ##)####.#..#.#.##.#.#### ast: Searing Ray ###.......#....#.##.#.# #....##.##.#.# #.#.#..###.##.#.# ............!Dhʸ....# ....<#.#####...#.###### .....#.# #...#......# !Dh!Dhƾ,1.0 (34!Dh!Dh; _Found a stone staircase leading down.!Dh3!Dh!DhL!DhX!DhW,!Dh !Dh!Dh!] #. 0# . .# .##.#  .. .>.  #######+#... ...  ....###.##########  ........##...)...#).#.# #@##.####)##3.0 (2.0) ..!DhY#.# #.##.#### ..........†#.###.##.#..#. ...........#.#...##.#..#.#  ...........#.#.##.#....#  ##)####.#..#.#.##.#.####   .##. .##. #.##.!Dh+!Dh+4.0 (3!Dh}!Dh.+ _Found 3 flux baubles.!Dh3I!DhB!Dhn!Dh)!Dh1 .# #. 0#####. .# ......##.# [......>.# #######+#!Dh.#  ....###@########6.0 (2  ........##...)...#).#.#####)## ...........#.# #.##.####.#  ..........†#.###.##.#..#.#  . #.#!Dh]7.0 (3 _Found a barding.!DhIa_!DhgB!DhLlX!Dh1#### !Dh !Dh0..# !DhǞ !Dh0..# !DhEo.#####'# !DhY......'.....# !Dhá..... #.# #@# !Dhm.......#.# #.# !Dh4 !Dhl.......#.###.### !Dh+n.......#.....'.#!DhK.......#'#####^!Dh ####..................#o   orc (wandering)....)....[........#..................#!DhR..................#!DhI 21.0 (15.0)  An orc comes into view. It is wielding a +0 flail.!Dhx.oo!Dh!DhE==!Dh2.0 (16!DhH!Dhg !Dh_The orc shouts!!Dh1"5 #### ..# ..# ..#####'# .....o'.....# ..... #.# #@#   #.#  #.###  ....'.#  '#####^####  .  ....)....[  .  .... !Dh̷ #### ..# ..#!DhǸb ..#####'# .....o'.....# ..... #.# #@#   #.#  #.###  ....'!Dh{  '#####^  .  ....)....[  .  !Dhq6....!Dh!Dh!Dh!DhA[ _An orc is nearby!!Dh5 #### ..# ..# ..#####'# .....o'.....# ..... #.# #@#   #.#  #.###  ....'.#  '#####^####  .  ....)....[  .  .... !Dh=  #### ..# ..# ..#####'# .....o'.....# ..... #.# #@#   #.#  !DhR? G#.###  ....'  '#####^  .  ....)....[  .  ....!Dh:C !DhD !DhpI !DhFL [ _An orc is nearby!!Dhc#### ..# ..# ...#####'# .....o'...@.# ......#.###.# .#.# #.#  .#.###.### .#.....'.# #'#####^#### ..........# ....)....[.# .....#.o--3.0)Searing Ray _!Dh **** You focus your ray upon the orc. The searing ray hits the orc.!DhP\k  The orc is severely wounded.!DhaS'o..!Dhb2----==4ontinue: Searing RayRay !DhY!Dhf _(Press . to maintain the ray.)!DhB  The searing ray hits the orc.!DhP****!Dh4SI')..!Dh/m1------80--5Searing Ray+ !DhPt!Dh=] _You kill the orc!!DhÊ8--!Dh!DhpH _No target in view!!DhF~:****!Dh( >')..!Dh 0---6++ _!Dh!DhI!Dh&K  You stop channelling your searing ray.!Dhu]1= _!Dhv_!Dh,!Dh!Dh92!Dh\===!Dh,!Dh!Dh*,!Dh/!Dh,!Dh!Dh!Dhj3====!Dh!Dh,!Dh/!Dh,!DhB!Dh`94!DhG====!Dh;!Dhn!Dh,!Dh !Dh @  There is an open door here.!Dh !Dh= _!Dh!Dh!Dh!DhJ!Dh!Dh!Dhq!Dh:==!Dh!Dh############ .......@...#!DhZ  ...........# .....#####'#ast: Searing Ray  ......')....# ......#.### .......#.# #.# .......#.###.### .......#.....'!Dh .# #'#####^####!Dh$0415.0)!Dh(&,2.0 (16!Dh(!Dh*b _r - a scroll labelled NARRYS XUEPN!Dh I!Dh !Dh` n!DhB n!Dhs !DhE !Dh&  #### #......#5.0 (3.0))......###.......#####'# #.......')....# #.......#.###.# #.......#.# #.# #.......#.###.### #....!Dh:) ...#.....'.#  .......#'#####^####!Dh, !Dh- +6.0 (4!Dh0 !Dh2 * _Found a short sword.!DhM6 !DhMN X!DhQ !Dh=T ,!DhIV !DhL^ !Dhc B!Dh0f !Dhf !Dh~h !Dh/k !Dhm !Dhun !Dhp !DhCs !Dhu !Dhv !Dhx !Dh[{ !Dh} !Dh~ !Dh !DhN !Dh !Dh !DhP !Dh !Dh !Dh !Dh !Dh !Dh !Dh !DhȚ !Dh7 !Dh/ !Dh !Dh !DhQ !Dh} !Dhi !DhN !Dh !DhT !Dh{ !DhN !Dh !DhK !Dh" !Dh !Dh !Dh !Dhi !Dh !Dh !Dh !Dh !Dhk !Dho !Dh !Dh^ !Dh: !Dh !Dh$ !Dh !DhH !Dh !Dh !Dh !Dh !Dh !Dh4 !Dh ,!Dh !Dh !Dh !Dh !Dh !Dh !Dh !DhP !Dh !Dh# !Dh ###########!Dh ,########.........!DhB @.....)...........!Dh ,#######.......###!Dh y# ########.......').!DhO y#.###......#.......#.#!Dh  x.....###.##.......#.#!Dh i# #.##.......#.#!Dh 70.0 (!Dh@ 24.0)!Dh #.###.###.##.......#..!Dh  .. #..............#'#!DhU j## ...####.............!Dh  !Dh X. #.......)....[!Dhb 7 .. #.............!Dh / !Dh 7 .. #.............!DhY / !Dh i >.. ..............!Dh / !DhK  !Dh .#..###########!Dh / !Dh0 !Dh~$ !Dh& !DhH' %1.0 (25!Dh+ !Dh-  !DhR. !Dh. -_Found a stone staircase leading down.!DhB !Dh !Dho !Dh" !Dh!Dh<!Dhq!Dh|!Dh!Dh*!Dh+*########.........!Dh,,.....)...........!Dhy-.......###!Dh=.P# ########.......')!Dh=/F#.###......#.!Dh/.!Dh0<#.....###.##.!Dh1 #.#!DhD2^#.....# #.##.!Dh3h#.###.###.##.!Dh3.!Dh4S.. #@.......!DhE5'!Dh52.0 (1!Dh6.0)!Dh7^##.....####....!DhE8.!Dh9#..... #.......)....[!Dh@ #..!.. #..........#..>.. .#.#.## .#..############(.. ..##.# ### ....!DhB!DhC$3.0 (2!Dh_H!DhJ !DhK!DhML_Found 6 poisoned darts.!Dh# ##.. #.###......#... #.....###.##.......... #.....# #.##......#.##.###.###.##...........###.......!Dh5 ##.....###... #.....'.##.) #..@..#.##.... #.....#.##. #..>................ #.#.###..#..######## #(... ..##.# ###.. ...  ### ### . .. 6.0 (37.0 (4 _s - a fuming orange potion!Dh3!Dhl!Dh!Dh!Dh,!Dh5!DhB!Dh$!Dh,!Dh!Dh!Dh,!Dh!Dh!DhH!Dh=,!DhB!Dh!Dh|!Dh,!Dh,!Dh!Dh!DhK!DhB!Dh!Dh!Dh+B!Dh!Dh,!Dh !Dh !Dh B!Dh:!Dhw..###..............#'#####^#### !Dhg.....####...............# .....'.##.......)....[........# .....#.##.....................# .....#.##.....................# ..>....................).###### .#.###..#..############....# (.......##.############....###### ##..............@.....'....'################....##....#.#### ....##....#.#  ....#######.# ....# #..... S...# ##.... S   adder (asleep) ....# #....<..#.....!Dh]!{ 91.0 (14.0)  An adder comes into view.!Dh",2.0 (15!Dh'!Dh*9 _Found a stone staircase leading up.!Dh ^####  )....[ . . >....) . (.##.############.........@.....'.  ########....##. ....#  ....#  ....#  S...#  ....#  .<..#  .. !Dh U^####  )....[ . . >....) . (.##.############.........@.....'.  ########....##. ....#  ....# ....#  S...#  ....#  .<..#  .. _An adder is nearby!!Dh΄ ^####  )....[ . . >....) . (.##.############.........@.....'.  ########....##. ....#  ....#  ....#  S...#  ....#  .<..#  .. !Dh^####  )....[ . . >....) . (.##.############.........@.....'.  ########....##. ....#  ....# ....#  S...#  ....#  .<..#  ..!Dhp!Dh(s _An adder is nearby!!Dhs..####..........# '.##.)....[# #.##.......# ..#.##.# >.......).###### #.###..#..############....# ......##.############....####### #!Dh..............'....'......##############@...##....#.##### #....##....#.# .#....#######.# .#....# #......#S...# ##....# #.<..# .#....# ..  #!Dh!Dh7N3.0)Searing Ray _!Dh!Dh!Dh  ****S    You focus your ray upon the adder. The searing ray hits the adder.!Dho  The adder is moderately wounded.!Dh!Dhf.S..!DhH2----==4ontinue: Searing RayRay !Dh!Dhf _(Press . to maintain the ray.)!Dh'D  The searing ray hits the adder!!Dh[+****!Dh!Dh.!Dh2†!Dh.!Dhĸ .!Dh1------8-5Searing Ray+ !Dh!DhK !Dh;_You kill the adder!!Dh%R****!DhD.†..0-----6++ !Dh 3!Dh !Dh7K  You stop channelling your searing ray.!Dh]1= _!DhiI!Dh!Dh!DhS!Dh!Dh,!Dh !Dh"!Dh_#i2===!Dh"%!Dh>,B!Dh{.,!Dh0!Dhj23====!Dhj4!Dh6,!Dh/8!Dh:,!Dhp<!Dh'?!Dh0D!DhE!Dh?H4====!Dh&J!DhM!DhO,!Dh Q!DhS!Dh7U,!Dh$V!DhCYb  You see here an adder corpse.!Dh![!Dh[ _!Dh\!Dh,^!Dh_P==!DhZ`!Dha!Dhmc,!Dh.d!Dhf!Dhmg!Dhh!Dhh!Dhi!Dhk,!Dhl!Dho!DhEx################....##....#.##### #....##....#.# . #†...#######.# . #....# #...... !Dhx}#....# ##..... #....# #.... #.<..# .... #....# ..   -#.......# #####...........# .. #...# Cast: Searing Ray !Dhy..........#.#.#..........g......#..g   goblin (asleep).........#.............#####.#!DhBz.#.#!Dhނ17159.0)!Dh+,6.0 (20!Dh{!Dhs _A goblin comes into view. It is wielding a +0 club.!Dhyr . #....#  #†...#  #....#  #....#  #....#  #.<..#  #....# ..  #@...#  #.......#  ...........# ..  ...........#  ...........#  g..........#  ...........#  ...........# !Dh . #....#  #†...# !Dh  #....#  #....#  #....#  #.<..#  #....# ..  #@...#  #.......# !Dh v ...........# ..  ...........#  ...........#  g..........#  ...........#  !Dh D...........# !Dh !Dh !Dh !Dh_ ] _A goblin is nearby!!Dh0 . #....#  #†...#  #....#  #....#  #....#  #.<..#  #....# ..  #@...#  #.......#  ...........# ..  ...........#  ...........#  g..........#  ...........#  ...........# !Dhf D. #....#  #†...#  #....#  #....#  #....#  #.<..#  #....# ..  #@...#  #.......#  ...........# ..  ...........#  ...........#  g..........#  ...........#  ...........#  _A goblin is nearby!!Dh2 . #....#  #†...#  #....#  #....#  #....#  #.<..#  #....# ..  #@...#  #.......#  ...........# ..  ...........#  ...........#  g..........#  ...........#  ...........# !DhT. #....# !DhU #†...#  #....#  #....#  #....#  #.<..#  #....# ..  #@...#  #.......#  ...........# ..  ...........#  ...........#  g..........#  ...........#  !Dh;VD...........# !DhY!DhE[!Dh^!Dhf] _A goblin is nearby!!Dh-. #....#  #†...#  #....#  #....#  #....#  #.<..#  #....# ..  #@...#  !Dh>#.......#  ...........# ..  ...........#  ...........#  g..........#  ...........#  ...........# !Dh. #....#  #†...#  #....#  #....#  #....#  #.<..#  #....# ..  #@...#  #.......#  ...........# ..  ...........#  ...........#  g..........#  ...........#  ...........# !Dhџ!Dh!Dh!Dh`  #....##....#.#  #†...#######.#  #....# #.... #....# ## #....# # #.<..#  #....# .. ####....# #..@....####!Dh.....# .. #....# ...#.#..# .......g.# #..# #.# #####.# #. #. _A goblin is nearby!!Dh!Dh87.0 (1.0) _!Dh!Dh!DhW #†...#######.# #....# #.... #....# ## #....# # #.<..#  #....# ####....# ######.......####......# .. #..#.# ...#.##.# .....#.g!DhZ:.# ##..# ##.# ##### @   Jessica (asleep)#.# # g   goblin (asleep)#@..# # #!Dhd!Dhmk@@.!Dhq&8!Dhy!Dhw} _Jessica the Apprentice Sorceress comes into view. She is wielding a +0 dagger.!Dh !Dh !Dh !Dhf   #....# #... #....# ## #....# # #.<..#  #....# ####....# #######.......###.......# .. #. #.# ...# #.# ..... #.g.# # #..# # #.# #### #@..#  #....#  #.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@.!Dhj G[40m9Searing Ray _!DhL **** You focus your ray upon Jessica. The searing ray hits Jessica!!DhE k  Jessica is severely wounded.!Dh~# 9..@.!Dh*& 2----==20ontinue: Searing RayRay !Dhh. !Dh[2 f _(Press . to maintain the ray.)!Dh} 2#....# ##....# #.<..# .#....# .####....#  #######.......# ###!Dh ........# .. #..## ...#.##.# .....#.g# ##........@...# #.#....# ######.# #.# ##.# ######..K...### # K   kobold (polearm, missile, wandering)#!Dhˌ !Dh K  You stop channelling your searing ray.!Dhǔ !Dhޙ ]@.K.!DhJ --1ast _A kobold comes into view. It is wielding a +0 spear.!Dh **** You focus your ray upon Jessica. The searing ray hits Jessica.!Dh5  Jessica is almost dead.(Press . to maintain the ray.) g.....@...K.gK)The kobold shouts! The goblin shouts!  Jessica gestures wildly.!DhQ71*!Dhy9v  Jessica gestures at you while chanting.!Dh1!Dh@.g18---------1------===2ontinue: Searing RayRay  _Pain shoots through your body!!DhZ   #....#  #.<..#  #....#  ####....#  #######.......#  ..............# ..  #............#  #......@.....#  #..g....@....#  #............#  #............#  #............#  #......K.....#  #............#  #####......### !Dh   #....#  !Dh#.<..#  #....#  ####....#  #######.......#  ..............# ..  #............#  #......@.....# !Dh' #..g....@....#  #............#  #............#  #............#  #......K.....#  #............#  #####......###  _There are monsters nearby!!DhJ  The searing ray hits Jessica!!Dh****g   goblinK   kobold (polearm, missile)!Dh- g.....)..K.....#....# ##... MrDarkGreen the Conjurer#....##.. Deep Elf#.<..#.. Health: 18/28 ===============---------#....#.. Magic: 10/14 =================-------####....#AC: 4Str: 4#######.......#### EV: 12Int: 25..............# .. #.. SH: 0Dex: 13#............# ...#.# XL:  5 Next: 108% Place: Dungeon:3#...g..@.....# ...... Noise: ==-[34!Dh'2 m------  Time: 1723.0 (1.0)#.......)....# #.... -) Nothing wielded#............# #.... Continue: Searing Ray#............# ##### Ray+ #......K.....###............## g   goblin#............## K   kobold (polearm, missile)#####......#####The kobold shouts! The goblin shouts!  Jessica gestures wildly.Jessica gestures at you while chanting. _Pain shoots through your body! _There are monsters nearby!The searing ray hits Jessica! - _You kill Jessica!You have reached level 6!!DhaF /  --more--!Dh21/321/16--6 4%  _!Dhc  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh #....# ##... MrDarkGreen the Conjurer #....# #.. Deep Elf !Dh#.<..# .. Health: 21/32 ===============--------- #....# .. Magic: 9/16=============----------- ####....#  AC: 4Str: 4 #######.......# ### EV: 12Int: 25 ..............# .. #.. SH: 0Dex: 13 !Dhf|#............# ...#.# XL:  6 Next:  4% Place: Dungeon:3 #...g**@.....# ...... Noise: ==-------  Time: 1723.0 (0.0) #.......)....# #.... -) Nothing wielded #............# #.... Continue: Searing Ray !Dh=#............# ##### Ray+  #......K.....# # #............# # g   goblin #............# # K   kobold (polearm, missile) #####......### # # !Dh+_You have reached level 6!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (76% to hit)!DhI #....# ##... MrDarkGreen the Conjurer!Dh^ #....# #.. Deep Elf #.<..# .. Health: 21/32 ===============--------- #....# .. Magic: 9/16=============----------- ####....#  AC: 4!DhoStr: 4 #######.......# ### EV: 12Int: 25 ..............# .. #.. SH: 0Dex: 13 #............# ...#.# XL:  6 Next:  4% Place: Dungeon:3 #...g..@.....# ...... Noise: ==-------  Time: 1723.0 (0.0) #.......)....# #.... -) Nothing wielded #............# #.... Continue: Searing Ray #............# ##### Ray+  #......K.....# # #............# # g   goblin #............# # K   kobold (polearm, missile) #####......### # #Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press!DhX ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (76% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin!!Dh9  !DhH  #....#  #.<..#  #....#  !Dhk.#  ####.#  !Dh.....# ..  #...# !Dh{ #..****@.....#  #..!Dh .#  #...#  #...#  #...#  #............#  #............#  #####......### #!Dh ronfirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (76% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!.)..K.!Dh8h4.0 (1 !DhI!Dhf _(Press . to maintain the ray.)!Dh4  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dhk  #....# ##... MrDarkGreen the Conjurer #....# #.. Deep Elf #.<..# .. Health: 21/32 ===============--------- !Dhi #....# .. Magic: 7/16==========-------------- ####....#  AC: 4Str: 4 #######.......# ### EV: 12Int: 25 ..............# .. #.. SH: 0Dex: 13 #............# ...#.# XL:  6 Next:  4% Place: Dungeon:3 !Dh #...)..@.....# ...... Noise: ==-------  Time: 1724.0 (0.0) #......*)....# #.... -) Nothing wielded #......*.....# #.... Continue: Searing Ray #......K.....# ##### Ray  #............# # #............# # K   kobold (polearm, missile) #............# # !Dh[ a#####......### # #Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 spear, wearing a +0 ring mail and quivering stones(78% to hit)!DhtI #....# ##... MrDarkGreen the Conjurer #....# #.. Deep Elf #.<..# .. Health: 21/32 ===============--------- #....# .. Magic: 7/16==========-------------- ####....#  AC: 4Str: 4 !Dh%1#######.......# ### EV: 12Int: 25 ..............# .. #.. SH: 0Dex: 13 #............# ...#.# XL:  6 Next:  4% Place: Dungeon:3 #...)..@.....# ...... Noise: ==-------  Time: 1724.0 (0.0) #.......)....# #.... -) Nothing wielded #............# #.... Continue: Searing Ray #......K.....# ##### Ray  #............# # #............# # K   kobold (polearm, missile) #............# # #####......### # #Confirm with . or Enter, or press ? or * to list all spells.!DhRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 spear, wearing a +0 ring mail and quivering stones(78% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.!Dh   #....#  #.<..#  #....#  .#  !Dh####.#  .....# ..  #...#  #...#  #......*)....#  #......*.....#  #......*.....#  #......*.....#  #............#  #............#   #####......###   # !Dhy..$.  Restarting spell: Searing Ray (safe; 1% risk of failure)  !DhAbPress: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 spear, wearing a +0 ring mail and quivering stones(78% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!!Dhz!Dh$5.0 (1!DhZ!Searing Ray!Dh!Dh%!Dh., !Dh/!Dh/X_(Press . to maintain the ray.)!Dh9R****!DhU V..$.!Dhc--6+ !Dh!DhR****!DhT..$.2=6---7++ !DhQ3!Dh!DhK  You stop channelling your searing ray.!Dh2/ _!Dh7=!Dh!DhF,!Dh!Dhb23==!Dh!Dh@!Dh_8===!Dh!Dh,!Dh !Dh= ,!Dh !Dh4==!Dhz!Dh9===!Dh!Dh,!DhW!Dhl,!Dh!Dh'5=10/16===!Dho!!Dhr$,!Dh%!DhV(,!Dh*!DhF,1===!Dh-!Dh0a6=!Dh1!Dh3,!Dh5!Dh|7,!Dh9!DhD;2===!Dh<!Dh>~7==!Dh;@!DhB,!DhD!DhF3===!Dh_H!DhwJ,!DhL!Dh_N~8==!DhNQ!DhT4===!DhU!DhW,!DhY!Dh3[,!Dh\!Dh^k9=!Dh0`!Dhb!Dhici5===!Dhd!Dhf,!Dhdh!Dh{j,!Dhl!DhWn30=6===!Dho!Dhr,!Dhs!Dhu,!Dhow!Dhvy,!Dhz!DhC}1====!Dh !Dh7,!Dh`!Dhw,!Dh!DhM,!Dh!Dhd~2==!Dh6!Dhr!Dh,!Dh!Dh!Dh ,!Dh!Dh|!Dh,!Dh^!Dh3N  You now have 195 gold pieces (gained 10).!Dh9=!Dh5!Dh[ _Items here: ( ) [ †.!Dh83!Dh!Dh(!DhN,!Dh!Dh!Dh,!Dh!DhA!Dh_,!Dh!Dhq!Dh,!Dh!!Dh8!Dh,!Dh!Dh!Dh,!Dh!Dh!Dh,!Dh!DhY!DhG,!Dh!Dhx!Dh!DhC!DhB!Dhc!Dh>,!DhY!Dh!DhJ,!Dh}!Dhd!Dh,!Dhu!Dh!Dh@,!Dh!Dh!Dh!Dh !Dhs !Dhm !DhW !Dh !Dh !Dh !Dh !Dh !Dhh !Dh !Dh !Dhe !Dh !Dh !Dh % #†##  #.) ##. #. #. #.  #. #. #### #.#############.... #.@..........89.0 (62.0) !Dh( ##########..... #...)...ast: Searing Ray  #.......). #......... #......).. #......... #.........#.........!Dh !Dh -90.0 (63!Dh !Dh % _Found a dagger.!Dh !Dh 3!Dh !Dh !Dh !Dh ,!Dh~ !Dhh !Dhp! !Dh! !Dh" !DhX$ !DhR& ,!Dh'' !Dh. >  You see here a +0 dagger.!Dh0 5 _!Dh1 !Dhr3 !Dh85 ,!Dh5 !Dh7 !Dh9 ,!Dh: !Dh< !Dh= ,!Dh> !Dh0@ !Dh[  _You open the door.!Dhjc s  There is an open door here.!Dhc 5 _!Dhd !Dhh !Dhi ,!Dhi !Dh"l !Dhm ,!Dho !Dhp !DhIr ,!Dhs !Dht !Dhv !Dhv !Dhw !Dh0y !Dhz !Dh{ !Dh{ !Dh -  #######.#####  #......# ###   #...####.#   #...'....#####  !Dh  #...##......)#   #...########.#   #...##.#   #...# #.#   #@..# #.#   ##### #.#####  #....  #######   !DhU }  !Dh7 -813.0 (2!DhG ,4.0 (24!Dh !Dh a _t - a scroll labelled VUCAQIRUEHU!Dh 3!Dh !Dh !Dh !Dh B!Dhd !Dh ,!Dh !Dh5 !Dh ,!Dh_ !DhJ !Dh ,!Dh !DhR n!Dh J!Dhv X!Dh B!Dhe !Dh> !Dh ,!Dh !Dh !Dh_ !Dh !Dh !DhQ' ##.....####...   ##.#####.....'.##...   #...... #.....#.##...   ...... #.....#.##...   #.... #..>.........   #... #.#.###..#..#   #.. #(.......##.#   #.#####.###..........   #######...@...# ###########   #......########  #.##...####.#  # #...'....##### #...##......)#   #...########.#   #...##.#   #...##.#   #...##.#!DhF+ -29.0 (15!DhE- -30.0 (16!Dh0 !Dh1 \ _u - a glowing silvery potion!Dh !Dh !Dh6 !Dh !Dh X!Dh y ##.....####.. ###.#####.....'.##.. #.......#.....#.##.. ...... J#.....#.##.. #.... .#..>.. #... .#.#.###..#..## #.. .#(.......##.## #.#####.###..  #######.....@.# ##  #......##!Dh   #.##...####.#  # #. #. #...##.# J   endoplasm (asleep) #. #. #...# #.# #!Dh| 11.0)!Dh +2.0 (2!Dh !DhC ] _An endoplasm comes into view.!Dht/ ## .#  J# #.... .#..> #... .# #.. .#( #.#####.#  #.....@.#  #......########    #   )#    #...# #.#  #...# #.#  #...# #.# !Dhӹz ## .#  J# #.... .#..> #... .# #.. .#( #.#####.#  #.....@.#  #......########    #  )   #...#  #...# !Dhdo #...# #.# !Dh!Dh!Dh!Dha _An endoplasm is nearby!!Dh\$J ## .#!Dh$Z  J# #.... .#..> #... .# !Dh%Q#.. .#( #.#####.#  #.....@.# !Dh &d #......########    #   !Dh&[)#    #...# #.# !Dh#'a #...# #.#  #...# #.# !Dh`x ## .#!Dh  J# #.... .#..> !Dh#... .# #.. .#( #.#####.# !Dh"{ #.....@.#  #......########    #  )   #...#  #...#  #...# #.# !Dh_!Dh!DhI!Dhba _An endoplasm is nearby!!DhL#....###..... #. ##.....####.###.#####.....'.##.#.......#.....#.##........J#.....#.###.......#..>............#.......#.#.###..#..##.......#(.......##.#### #.#####@###.............#######.......# ###############......#########.##...####.## #...'....######...##......)# #...########.# #...# #.#3.0 (1Searing Ray _!Dh#  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!****!Dhw ....  You kill the endoplasm!!Dh4---5==4ontinue: Searing Ray!Dh=Ray !Dh#!Dhkf _(Press . to maintain the ray.)!DhHN****!Dh2....!Dh3-------5+ !Dh!Dhc!Dh- N****!Dh ....----6++ !Dh !Dhl   You stop channelling your searing ray. _!Dh?u !Dh(w b4==!Dhx !Dhz ,!Dh1| !DhC~ ,!Dh !Dh` !Dh i5===!Dh !Dh) n!Dh !Dh !Dh i6===!Dh !Dh 4==!Dh ,!Dh$ B!Dh߰ ,!Dh ,!Dh ,!DhJ !DhU !Dhn ,!Dh !DhC !DhO ,!Dh !Dh !Dh ,!Dh !Dh !Dh !Dh !Dh ,!Dh^ !Dh !Dh ,!DhH !Dh> !Dh ,!Dh !Dh' X!Dh& !Dh7 B!Dh !Dh !Dhe !Dh !Dh !Dhb !Dh !Dha !Dh !Dh ,!Dh !Dh\ !Dh !Dh !Dh !Dh !Dhz !Dh !Dh !Dh !Dh !DhD !Dh !Dh !Dh ,!Dh !DhE !Dh !Dh !Dh !Dh' !Dh; !Dh !DhO !Dh !Dhw ,!Dh' !Dh !DhG !Dh !Dh !Dh !Dh ,!Dhi! !DhD# !Dh% ,!Dh& !Dh`( !Dh) !Dh* !Dh* !Dh!, !Dh- !Dh:. !Dh. !Dh2 X!DhC !DhE !DhH B!DhJ !DhnM ,!DhN !Dhg !Dhfn !Dho !Dh~   #.###.##.##  #.# #....##  #.# ###  ###.#####  ######.......#  #............#  #.####.......#..>.  #.# #.......#.#.  #@# #.......#(  #.g...# #.#####.###..  ##.#######.......# ### Cast: Searing Ray  # #......########  #.##...####.#  # #...'....#####g   hobgoblin (asleep)  ..##......)# !Dh _ #...########.#  ..##.#94.0 (58.0)5.0 (59 _A hobgoblin comes into view.!Dh" #.###.##. #.# #... #.#  ###. ######... #........ #.#.> #.# #.....!Dh" #@# ..#( #.g...# . ##.####  #     #   !Dh#U)#    #...# #.# !Dhy #.###.##. #.# #... #.#  ###. ######... #........ #.#.> #.# #..... #@# ..#( #.g...# . ##.####  #   #   )  #...# !Dh؁4!DhE!Dhى` _A hobgoblin is nearby!!Dh6G #.###.##. #.# #... #.#  ###. ######... #........ #.#.>!DhK= #.# #..... #@# ..#( #.g...# . ##.####  #     #   )#    #...# #.# !Dh #.###.##. #.# #... #.#  ###. ######... #........ #.#.> #.# #..... #@# ..#( #.g...# . ##.####  #   #   ) !Dh|M #...# !DhT!Dh!Dh%!Dhr   #.# #....  #.# ###... ###.##### ######.......#  #............#  #.####.......#..>  #.# #.......#.#!Dhh  #####.# #.......#(..  #.g.@.# #.#####.###  ##.#######.......# ##  # #......########   #.##...####.#  # #...'....#####  #...##......)#  #...########.#  #...# #.#   #...# #.# _A hobgoblin is nearby!!Dh!Dh@_.gg!Dh86.0 (1.0) _!Dh*!Dh!DhCt1 #.#  #.#  ### #.. #.#> #.#  #####.# ( #..g@.#  ##.####  #     # !Dh\u  )#    #...# #.#  #...# #.# !DhL #.#  #.#   ### #.. #.#> #.#  #####.# ( #..g@.#  ##.####  #    #  )#   #...#  #...#  _A hobgoblin is nearby!!Dho  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.!DhO***!Dh$g ...You kill the hobgoblin!!Dh%GM4---==7ontinue: Searing RayRay  _(Press . to maintain the ray.)!Dh' 8***!Dh}w ...3-------8+ !Dh !Dh 3!Dhx K  You stop channelling your searing ray.!DhV  _4==!Dh !Dh ,!Dh( !Dh 95!Dh F===!Dh@ !Dh " ,!Dh" !Dh$ ,!Dh% !Dh' !Dh( i6===!DhE) !Dh+ !Dh5- !Dh34 !Dh4 !Dh5 !Dh6 ,!Dhd7 !Dh8 !Dh9 !Dhd: ,!Dhr< !Dh = !Dh= :==!Dh> !Dh ? !Dh@ !Dh@ !Dh A !DhA !DhB !Dh\C !DhC !DhP !DhQ ,!DhCR !DhW !DhX ,!Dh*Y !Dhv^ !Dh_ ,!Dh_ !Dhd !Dhe ,!Dhf !DhTk !Dh|l ,!Dhl !Dhq !Dhr ,!Dh$s !Dhw !Dh\y ,!Dhy !Dh~ !Dh" ,!Dh !Dh !Dhdž ,!DhT !Dh1 !DhB ,!Dh܎ !Dhm !Dh& ,!Dh !Dh !Dhw ,!DhŞ !Dh̢ !Dhz ,!Dh !DhH !Dh ,!Dhլ !Dh !Dh ,!Dh !DhӶ !Dh ,!DhI !Dh߽ !Dh# ,!DhB !Dh !Dh ,!Dh7 !Dh !Dh ,!Dh !Dh !Dh ,!Dh !Dh !Dh ,!Dh !Dh !Dh ,!Dh< !Dh !Dh ,!DhB !Dh !Dh ,!Dh !Dh !Dh3 ,!Dho !Dh' !Dh ,!Dh !Dh !Dh8 ,!Dhi !Dh !Dh< ,!Dh: !Dh !Dh ,!Dh !DhJ !Dh ,!Dh !Dh !Dh| ,!Dh !Dh !Dh ,!Dhq !Dh !Dh ,!Dhq !DhW !Dh ,!Dh !Dh@# !Dh$ ,!Dh% !Dh9( !Dh) ,!Dh* !Dh- !DhL. ,!Dh1/ !Dho1 !Dh2 ,!Dh{3 !Dh6 !Dhi7 ,!Dh8 !Dh: !DhU< ,!Dh= !Dh? !DhA ,!DhC !DhcF !DhUH ,!Dh J !DhL !DhN ,!DhP !DhR !DhT !Dh:U !DhJV !DhX !Dh[ ,!Dh\ !Dh_ !Dha ,!Dh)d !Dhu !Dhw !DhȄ ,!Dh @  There is an open door here.!Dh !Dh(  _!Dh !Dhq !Dh ,!Dh !Dh !Dh՘ ,!Dh !Dh !Dh ,!Dh !Dh   There is an open door here. _!Dh !Dh !Dh !DhW !Dh !Dh !Dh !DhW !Dh7 !Dh X!Dh !Dh !Dh< !Dh !Dh !Dh ,!DhW !Dh !Dh. !Dh !Dh !Dhd !Dh !DhH !Dh' !Dh !DhY ,!Dh7 !Dh !Dh !Dh !Dh !DhV .........'....'............[..... ####....##....#.###########+#.  #....##....#.#..............##  #÷...#######.#.............  #....# #............).#.##  #....# ##........#  #....# ##...........÷#.## !Dh'  #.<..#########........#  #....#.......@..............--974.0 (76.0) ####....#.......######)####.#..#. #.......#.......#####.......#.... Cast: Searing Ray ........#.......#...#.......##.## ........#.......#.#.#.#..##.##.## ........####..............#.##...!Dh K  ...)....# ####..........<#.#####  ........# #...........#.# #  ..).....# #####.#'#...#.# # !Dh!Dh!Dh E _Done exploring.!Dh/:3!DhB;!DhCTq.........'....'.........0!DhT.0)!Dh.Y!Dhd[ _Done exploring.!Dh\3!Dh]!Dh4!Dh !DhE _Done exploring.!Dh+I!DhN _There is an open door here. _Done exploring.!Dh.I!DhO _Done exploring.!Dh#!DhbWhere to? (Tab - D:3, ? - help)  D - Dungeon !Dh0 !Dh; .........'....'............[..... MrDarkGreen the Conjurer ####....##....#.###########+#.... Deep Elf#....##....#.#..............## Health: 32/32 ========================#÷...#######.#................ Magic: 16/16 ========================#....# #............).#.## AC: 4Str: 4#....# ##.............#.# EV: 12!Dh Int: 25#....###...........÷#.## SH: 0Dex: 13#.<..#########............#.#. XL:  6 Next:  5% Place: Dungeon:3#....#.......@..............#. Noise: ---------  Time: 1974.0 (0.0) ####....#.......######)####.#..#. -) Nothing wielded #.......#.......#####.......#.... Cast: Searing Ray ........#.......#...#.......##.## ........#.......#.#.#.#..##.##.## ........####..............#.##...  ...)....# ####..........<#.#####  ........# #...........#.# #  ..).....# #####.#'#...#.# #  _There is an open door here. _Done exploring. _Done!Dh exploring. _Done exploring. _Done exploring. _Done exploring.!Dh !DhP !Dhp !Dh< $ _!Dh ,!Dhg ,!Dh !Dh !Dh ,!DhI !Dh8 !DhJ ,!Dh* !Dhr !Dh ,!Dhl !Dh !DhM ,!DhS !Dh !Dh) ,!Dh !Dh !Dh) ,!Dh !Dh !Dh# ,!Dh% !DhI( !Dhy* ,!DhJ, !Dh. !Dh0 ,!Dh2 !DhG5 !Dh9 ,!Dh; !Dh-> !DhNC B!DhbE !DhH ,!DhJ !DhpM !DhP !DhP !DhS !DhvU !Dh}Y ,!Dh\ !Dh_ !Dhhj B!Dh'k !Dh0o ,!Dh2r !Dh)u _Done exploring. _ There is a stone staircase leading down here.!Dhx !Dh| !Dh!} $ _!Dh !DhgU4  ###############  ........#  ........#  ........#  # 93.7 (19.7) ..%....#  .......+  .......# ##############. _You climb downwards.  Found a scarab talisman.% _There is a stone staircase leading up here.!Dh} _!Dh&Cv.............# ......<......# ........%....# .............+ ............. #############.. #... #.... #. #........... ##### # #........#........##........#.....##+##!Dh=G!Dh|b)2000.0!Dh,4.7 (11!Dh 9%!Dhz/ _v - a +6 ring of strength!DhF43!Dh6!Dh;!DhBJn!DhP!Dh8Q!DhU!Dh^Z,!Dh\!Dh^!Dh@c,!Dhle!Dhug!Dhj,!Dhj!Dhl!DhNt #........... #........... #........... ##........... !Dhtt#........#### #..# #.# #.# #!DhWu##..##+###.+ #.!DhuN#.#.r   quokka (asleep)...######...... ..r.!Dh*19.7 (5.0)!Dh,10.7 (6!Dhυ!Dh<Y _A quokka comes into view.!Dh   #...........  #...........  ##...........  #........####  #........#  #........# !Dh #........#  #@.......#  #.........##+##  #.........+  #.........#  #.........#  #.........#  ...######...  ... ..r. !DhY M   #...........  #...........  ##...........  #........####  #........#  #........#  #........#  #@.......#  #.........##+##  #.........+  #.........# #.........# #.........#  ...######... ... ..r. !DhY !Dhza s _A quokka is nearby!!Dhc !Dhe !Dh l !Dhop _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Dh    #...........  #...........  ##...........  #........####  #........#  #........#  #........#  #@.......#  #.........##+##  #.........+  #.........#  #.........#  #.........#  ...######...  !Dh} e... ..r. !Dh!   #...........  !Dh #...........  ##...........  #........####  #........#  #........#  #........#  !Dhp"#@.......#  #.........##+##  #.........+  #.........# #.........# #.........#  ...######... ... ..r. !Dhz)!Dh9.!DhT4!DhD #. #. ##..... #........#### #........# #........# #..!Dh'V# ####+#..# #......@..##+## #.+ #.# ...######... ... ..r .... _A quokka is nearby!!Dhp]!Dh`21.7 (1 _!Dhd!Dh7n!DhpH#. ##.... #..#### #.# #.# #.# !DhZ!####+#........# #.........##+## #.+ #.# #.# #...######... #..r #.....+.....!DhW_!Dhir.r!Dh3p92Searing Ray!Dhv!Dhlz!DhP#.##### .#..#####+............##+#+ #...######.r.. #.... #.....+......#?......r.3!Dh%e _Found a scroll labelled CYNLEI LUYKU.!Dhoa ****!DhZt You focus your ray upon the quokka. The searing ray hits the quokka.!DhͿ  The quokka is severely wounded.(Press . to maintain the ray.) Br...B   giant cockroach (wandering)The quokka bites you but does no damage.4---==4ontinue: Searing RayRay !DhU !Dh&!Dh>_A giant cockroach comes into view.!Dh!Dh+7!  The searing ray hits the quokka.****B   giant cockroach (wandering)!Dh .†...!Dh!'3-----65Searing Ray+  _You kill the quokka!!Dhw   You stop channelling your searing ray. _4==!Dh X!Dh i5===!Dh !Dh ,!Dhw !DhK ,!Dhr !Dh !Dh b6===!Dh !Dhߙ 4 _Magic restored.!Dh .####.# ...####+.!Dh s.........##+#+ ..#--....######....ast: Searing Ray . ...... !Dhw #.......#+.......#5   ufetubus (asleep)#?......#..5....#!Dh ,23.7 (8!Dh F--4.7 (9!Dh !Dh _An ufetubus comes into view. _You see here a quokka corpse.!Dhh #.# #........# #........# !Dhi P####+#........# #.........##+## #.+ #.# !Dhj Z#.†.# #.# ...######.......#... #.......#!Dh`k  #.#+#?!Dh$l # #..5....####<.....!Dh-u H  Found a stone staircase leading up.!Dhv !Dhz 9  The ufetubus shouts!!Dh| !Dh5 555 2 ufetubi (1 wandering)5!Dh x<==5.7 (1Searing Ray!Dh˩ r _An ufetubus comes into view.!Dh    #........#  #........#  ####+#........#  #.........##+##  #.........+!Dhu  #.........# #.......†.# #........@# ...######.......#  !Dh ... #.......#  #.......#  +.5.....#  #?......# !Dhi  #..5....#  ###<..... !Dh}@   !Dh~#........#  #........#  ####+#........#  #.........##+## !DhM #.........+ #.........# !Dh f#.......†.# #........@# ...######.......#  !DhƀD... #.......#  #.......# +.5.....# !Dh=#?......#  #..5....# ###<..... !Dh!Dh7!Dh!Dhud _There are monsters nearby!!Dh?####+.........##+#+ #†!Dh?j..##+###...######.@.....#  +.5#?...5!Dh?T##<...... .......!DhB!DhNC!Dh^5..5--6 _!DhER****!Dh  You focus your ray upon the ufetubus. The searing ray misses the ufetubus.(Press . to maintain the ray.) 5..5...5  The ufetubus shouts!4---===7ontinue: Searing RayRay !DhY _The ufetubus closely misses you. x2!Dh(  You barely miss the ufetubus. You stop channelling your searing ray.5.29-----8ast _The ufetubus closely misses you. The ufetubus hits you.!Dh  ****You focus your ray upon the ufetubus. The searing ray misses the ufetubus.The searing ray hits the ufetubus.!Dhx  The ufetubus is severely wounded.(Press . to maintain the ray.)!Dh.4 55....  The ufetubus hits you. The ufetubus barely misses you. x2  The ufetubus closely misses you. The ufetubus slips past you!!Dh5------2------=-9ontinue: Searing RayRay  _The ufetubus hits you. x2!Dh- ****The searing ray hits the ufetubus.!DhB ...5The ufetubus is moderately wounded.The ufetubus hits you but does no damage. x26=-----30+  _The ufetubus misses you. The ufetubus completely misses you.!Dh-G  The searing ray hits the ufetubus.!Dh>2>****!Dh2L   ufetubus!Dh ' !Dhڽ....  You kill the ufetubus!The ufetubus hits you. The ufetubus barely misses you. The ufetubus misses you.!Dh20----1--81++ !Dh), _The ufetubus hits you.!Dh?( N****!Dh{ h ....  You finish channelling your searing ray.!Dh[ 0----2ast!Dh< !Dh Y _The ufetubus closely misses you. x2!DhjV _The ufetubus closely misses you. x2  You barely miss the ufetubus.The ufetubus is severely wounded.   but does no damage.  The ufetubus hits you.  The ufetubus hits you but does no damage.!Dhck18------1=-3!Dh]o!DhqN _The ufetubus misses you.!Dhm  You focus your ray upon the ufetubus. The searing ray hits the ufetubus!!DhN*!Dh7e .  You kill the ufetubus!!Dh~9=-9/16 ---!Dh.10!Dh=!DhG 4!Dh5ontinue: Searing Ray!Dh^'Ray !Dh!Dhi!Dh !Dh!Dh6X_(Press . to maintain the ray.)!Dh<*!Dha.8----5+ !Dhd!Dhgf!Dh<*!Dh{ .!Dh}|-6++ !Dh9!DhE!DhHv<*!Dh,!.7--7ast: Searing Ray  _You finish channelling your searing ray.!Dh 20==!Dh !Dh j8==!Dh0 B!Dh !Dhr. 1=9===2=10/16===!Dh1 ,!DhL X23==1===2===!Dh[P 4==!DhR ,!DhIS !DhZ 3===!Dh*[ !Dh^ !Dh^ U5=!Dh_ !Dhb ,!Dh^c !Dh| %4===6=5===!Dh "7==6===!Dh ,!Dh !Dh| ,!DhZ !Dhm ,!DhA !Dhʔ !DhV 8====!DhV !Dh ,!Dh !Dh ,!Dh% !Dhڠ ,!Dh| !DhѤ !DhT U9=!DhD !Dh ,!DhA !DhC ,!Dh~ !Dh ,!Dh% !Dh޴ !Dh` L30=!DhT !Dh. ,!Dh !DhY ,!Dh !Dh ,!Dh !Dh0 !Dh h1==!Dh !Dhj ,!DhT !Dh& ,!Dh^ !DhT ,!Dh !DhN !Dh h2==!Dh !Dh2 1 _HP restored.!Dh 3!Dh !Dh> !Dh? ,!DhZ !Dh, !Dh ,!Dh !Dhn !Dhu := _k - 2 scrolls labelled CYNLEI LUYKU (gained 1)!Dh !Dh !Dh !Dh ,!Dh !Dh !DhZ ,!Dhj !Dh P  There is a stone staircase leading up here.!Dh !Dh"  _!Dh !DhY !Dhn ,!Dh  !DhJ !Dh ,!Dh !Dh 7 _You open the door.!Dh 3!Dh !Dh !Dh" ,!Dh># !Dh+  There is an open door here. _!Dh', !Dh. ,!Dh/ !Dh1 7 _You open the door.!Dhp4 3!DhJ5 !Dh6 !Dh8 ,!Dh^9 !Dh~< @  There is an open door here.!Dhf> !Dh>  _!Dh!DhuD!DhGH _No target in view!!Dh!DhJ!Dh!Dh!Dh !DhF_Key pressed, stopping explore.!DhNo target in view!!Dh%Key pressed, stopping explore.!Dh No target in view!!DhYou can't see any susceptible monsters within range! (Use Z to cast anyway.)!Dh=f!Dhf!Dhh!DhWy| _!DhX!Dh̊B!DhB!Dh^!Dhҗ!Dhښ!Dh`!Dh!Dh5!Dh,!Dh.!Dh<!Dh,!Dh!Dh............#......# ............+# ............#......# ............#......# ....##......#......+ ### ##......#......#  #.......# ##.....)#  ##  #+  ##  #......#!DhN ######## !Dh$,26.7 (7!Dhh+7.7 (8!DhB!Dh6 _x - an amulet of guardian spirit!Dhm .+......# .....#......# ....#......# ....##......#......+ ### ##......#......#  #.......# #)# #......# #.....@+ #......# #......# ######## !Dh.w .....................'....$.8.7 (1.....................!Dhy !Dh9z !======!Dhz $9.7 (2!Dhf~ !Dh  !Dh !Dh ._As you open the door, it creaks loudly! !Dh" <_Found 9 gold pieces.!Dh$  _!Dh<) V  There is an open door here.!Dh *  _!Dh4+ !Dh3- !DhX1 ,!Dh= ,!DhC? ,!Dh@ !Dh"F !DhL .....+......# ............#......# ............#......# ....##......#......+ ### ##......#......# !DhL #.......#......# ##.....)#......# #......#......# #......'...@$.# ------33.7 (4#......#......# !DhoR #......#......# ########......#>.......................................####+#....!DhS !DhU J------4.7 (5!DhY !Dh2[ ; _Found a stone staircase leading down.!Dh !Dh !Dh !Dhf !Dh M _You now have 204 gold pieces (gained 9).!Dh\ !Dh !DhM !Dh B!Dh !Dh !Dh B!Dh !Dh !Dhk !Dh !DhX!Dh!Dh,!Dh!Dhf!Dh !Dh ,!Dh} !Dh ,!Dh!Dh*7 _You open the door.!Dh63!Dh!Dh@  There is an open door here.!Dh!Dh _!Dh!Dh!Dhx,!Dh!Dh(!Dh|8= ##......#  ########......###### .>............# ..............# ............ ....####'#........ ..#....#........ #....######... +.....@...#... #....##...# .. ###### ...#Searing Ray ...# .$K# .=.# K   kobold (asleep) ...# #### 48.7 (14.0)  A kobold comes into view. It is wielding a +0 club.!Dh;,9.7 (15!DhA!DhEq _Found 9 gold pieces and a blackened emerald ring.!Dh!DhePut on which piece of jewellery? !Dh'Jewellery (go to first with "=)  h - a ring of resist corrosion (worn)  m - a ring of wizardry (worn)f - a +6 ring of strength  v - a +6 ring of strength  x - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip !DhX !Dh] !Dhc  #......#......#MrDarkGreen the Conjurer!Dh{c ########......######Deep Elf.>............#Health: 32/32 ========================..............#Magic: 16/16 ========================..................!Dh8d SAC: 4Str: 4....####'#........EV: 12Int: 25..#....#........SH: 0Dex: 13#....######...XL:  6 Next: 10% Place: Dungeon:4+.....@...#...Noise: ---------  Time: 2149.7 (0.0)!Dhe #....##...# ..-) Nothing wielded###### ...#Cast: Searing Ray...#.$K#.=.#K   kobold (asleep)...##### _Found a stone staircase leading down. _You now have 204 gold pieces (gained 9). _You open the door. _There is an open door here.  A kobold comes into view. It is wielding a +0 club. _Found 9 gold pieces and a blackened emerald ring.!Dhrk P  Okay, then.!Dh~q !Dhs !Dhu . _!Dh^a!DhkDrop what?24/52 slots (_ for help) Armour (select all with [)  a - a +0 robe (worn)  p - a +2 hat (worn) Jewellery (select all with "=)  h - a ring of resist corrosion (worn)  m - a ring of wizardry (worn)!Dhkf - a +6 ring of strength  v - a +6 ring of strength  x - an amulet of guardian spirit Wands (select all with /)l - a wand of polymorph (10) Scrolls (select all with ?)  d - a scroll labelled NEHALL WIJYE  g - a scroll labelled YLEUSOUPAT  i - a scroll labelled YTEUNG MEYDE !Dh l9 j - 2 scrolls labelled QEIZAT GOENK  k - 2 scrolls labelled CYNLEI LUYKU  q - a scroll labelled COMUSH KUTURCHO  r - a scroll labelled NARRYS XUEPN  t - a scroll labelled VUCAQIRUEHU Potions (select all with !) !Dhql[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]!Dh*(1 turn)  a - a +0 robe (worn)  f + a +6 ring of strength[Enter] accept (1 chosen)!DhVB 2 turns)  f + a +6 ring of strength  v + a +6 ring of strength2!Dh|3  v + a +6 ring of strength  x + an amulet of guardian spirit!DhL3!DhlY #......#......#MrDarkGreen the Conjurer########......######Deep Elf.>............#Health: 32/32 ========================..............#Magic: 16/16 ========================..................AC: 4Str: 4....####'#........EV: 12Int: 25..#....#........SH: 0Dex: 13#....######...XL:  6 Next: 10% Place: Dungeon:4+.....@...#...Noise: ---------  Time: 2149.7 (0.0)#....##...# ..-) Nothing wielded###### ...#Cast: Searing Ray...#.$K#.=.#K[39;49!Dha8m   kobold (asleep)...##### _You now have 204 gold pieces (gained 9). _You open the door. _There is an open door here.  A kobold comes into view. It is wielding a +0 club. _Found 9 gold pieces and a blackened emerald ring. _Okay, then.!Dhh!Dh-l,50.7 (1!Dh#m!Dhp!DhuSK.K!DhcwV1.7 (2!Dhz!Dh}G _You drop a +6 ring of strength. x2!DhC?K.!DhW+2.7 (3!Dh!Dh!Dh<!Dh]< _You drop an amulet of guardian spirit.!Dh i  You focus your ray upon the kobold. The searing ray hits the kobold!!Dh\ Z***!Dh4u 3 .)!DhMv <.  You kill the kobold!!Dhԛ V4---==!Dh 3.7 (1ontinue: Searing RayRay !Dh !DhG f _(Press . to maintain the ray.)!DhS N***!DhH2.).!DhRJ3-------4+ !Dh%Q!Dh3T!Dh3!Dhy!Dh/K  You stop channelling your searing ray.!Dh/ _!Dhz,!Dh>L4==!Dh~!Dh",!Dh!Dh,!Dh !Dh!Dhi5===!Dh!Dh,!Dhi!Dh,!DhG!Dhe96!DhF===!Dh!Dh!Dh,!Dhe !Dh !Dh,!DhL!Dh!Dh,!Dhr!Dhw<  You see here a +0 club.!Dh!Dh A== _!Dh!!Dh/$!Dh]',!DhD)!Dh-,!Dh/!Dh1M _You now have 213 gold pieces (gained 9).!Dh43!Dh"6!Dhg>p ....####'#........ ..#....#........ #....######... +....."...#... #....##...# ..  #######.).# !Dh@ .........# ...[.....# .......@.# --.........# ########## ast: Searing Ray       !Dh-F0695.0)!DhDH-70.7 (16!DhK!Dh`P3 _f - a ring of positive energy!Dh W!DhZ4Put on which piece of jewellery? Jewellery (go to first with "=)  h - a ring of resist corrosion (worn)  m - a ring of wizardry (worn)f - a ring of positive energy[?] describe selected [!] equip|wield|wear|put on!Dh3[[tab] equip|unequip !Dh' !Dh; ....####'#........MrDarkGreen the Conjurer..#....#........Deep Elf#....######...Health: 32/32 ========================+....."...#...Magic: 16/16 ========================#....##...# ..AC: 4Str: 4#######.).#EV: 12Int: 25.........#SH: 0Dex: 13...[.....#XL:  6 Next: 10% Place: Dungeon:4.......@.#Noise: ---------  Time: 2170.7 (0.0).........#!Dhe-) Nothing wielded##########Cast: Searing Ray    You kill the kobold! _(Press . to maintain the ray.) _You stop channelling your searing ray. _You see here a +0 club. _You now have 213 gold pieces (gained 9). _f - a ring of positive energy!DhP  Okay, then.!Dh!Dh!Dh. _!Dhx( ..............####'#...#....#........ #....######... +....."...#... #....##...# ..#######.).#+.........##...[..@..##.#.........############!Dh}!Dh21.7 (1 _!Dh!Dh|!DhY!DhD . ....####'#. ..#....#. #....######... +....."...#... #....##...# .. #.).# +.# #...[.@...# #.#!Dhn #.#  #!Dhή!Dh/&2!Dh1!Dh!Dhd  . ....####'#. ..#....#. #....######... +....."...#... #....##...# .. #.).# +.# #...[@....# #.# #.#  #!Dhk !Dhm &3!Dhs !Dht !Dh  . ....####'#. ..#....#. #....######... +....."...#... #....##...# .. #.).# +.# #...@.....# #.# #.#  #!DhB !DhK &4!Dh !Dhv n _You see here a +1 cloak.!Dh5 _v - a +1 cloak!DhWear which item? Armour (go to first with [)  a - a +0 robe (worn)  p - a +2 hat (worn)  v - a +1 cloak[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip !Dh ..................MrDarkGreen the Conjurer....####'#........Deep Elf..#....#........Health: 32/32 ========================#....######...Magic: 16/16 ========================+....."...#...AC: 4Str: 4#....##...# ..EV: 12Int: 25#######.).#SH: 0Dex: 13+.........#XL:  6 Next: 10% Place: Dungeon:4#...@.....#Noise: ---------  Time: 2175.7 (0.0)#.........#-) Nothing wielded#.........#Cast: Searing Ray###########   _You see here a +0 club. _You now have 213 gold pieces (gained 9). _f - a ring of positive energy _Okay, then. _You see here a +1 cloak. _v - a +1 cloak[39;4!DhF 9m6.7 (17.7 (2!Dhu8.7 (39.7 (4!Dh!DhV !Dh %80.7 (5!Dh"!Dh_ !Dh !Dh6 !Dh(_You start putting on your armour. You continue putting on your +1 cloak. x5!Dh.!Dh!Dh!Dh !Dh-!DhL_You finish putting on your +1 cloak.!Dhy _!Dh _You open the door.!Dh$ @  There is an open door here.!Dh!Dh, _!Dh!Dh|!DhO,!DhF!Dh,!DhE!DhV* _You now have 232 gold pieces (gained 19).!DhC/B!Dh1!Dho4!Dh5!Dh6!Dho8!Dh];!Dh;!Dh<!Dh>!DhsA!DhB!DhcC!Dh'E!DhM #'......# ......#......#......#......#......#......#!DhN>.....########......####............>................................................................####'#...........@......#....#....!DhO 93.7 (13.0)########......#....##### #......+....."... #......#....##...#......#######.).!DhDP;#......'.........#......#.........#......#......... #......#.........!Dh"X!Dh[,4.7 (14!DhT`!Dh:c; _Found a stone staircase leading down.!Dh!Dh@!Dh,!Dh!Dh!Dh,!Dh|!Dhh!Dh,!DhA!Dh!Dh,!Dh^!Dh!Dh,!Dh!Dh7 _You open the door.!Dh#3!Dh!Dh @  There is an open door here.!Dh !Dh  _!Dh} !Dh!Dh!Dh!Dhz!Dh!Dh,!Dh#!Dh!Dh !Dh`!!Dh!!Dh#!Dh&,!Dh&!Dh(!Dh*,!Dh|+!Dh.7 _You open the door.!Dh03!Dh1!Dh4@  There is an open door here.!Dh6!Dh7 _!Dh8!Dh9!Dh=<,!Dh\=!Dhh?!Dh4G........#.....##......# ........#'######......' ...............#......# +##............#...... ######.>.....######## #...'......> #...#...... #...#........... #..@#........... #...#...............#...##########...!DhG5#.... #...#.... #.....#..... #oo 2 orcs (asleep)...... #...o..o.. # #!Dh!Q.212.7 (18!DhR,3.7 (19!DhV!Dh]V _2 orcs come into view.!Dh!DhA!Dh  !Dh" !Dh-  .#'!Dh6  !DhI!Dh.:.. ... ######.>.. !Dh#...'.....> #...#...... #...#. #..@#. #...#. !Dh<#...# #....  #....  #.....  ......  ..o..o.. !Dh .#' .. !Dh... ######.>.. #...'.....> #...#...... #...#. #..@#. #...#. #...# #....  #.... !Dh? #.....  ......  ..o..o.. !Dh'!Dh!Dh6!Dho  .#'######...... .........#...... +##............#...... ######.>.....###### #...'.............> #...#..... #...#..... #...#...... #.@.#. #...########## #..... # #....... # #......o.. # ......o... #ooo 5 orcs (asleep)..o..o..... # ..?...o.... # # _There are monsters nearby!!DhK   3 orcs come into view.Found a scroll labelled JUL COLOCH.!Dh !Dh !Dh !Dh !Dh oo.o....ooooo..oo.!DhnN===4.0)Searing Ray!Dhu!Dh( _The orc shouts! x5!Dh6 . . ######.> #...'> #...# #...# #...# #.@.# #...# #.....  #.....o.  #.....o...  ..o.......  ....oo.....  ..?........ !Dh3  . . ######.> #...'> #...# #...# #...# #.@.# #...# #.....  #.....o.  #.....o...  ..o.......  ....oo.....  ..?........  _There are monsters nearby!!Dh 6 . . ######.> #...'> #...# #...# #...# #.@.# #...# #.....  #.....o.  #.....o...  ..o.......  ....oo.....  ..?........ !DhH  . . ######.> #...'> #...# #...# #...# !Dh'K #.@.# #...# #.....  #.....o.  #.....o...  ..o.......  ....oo.....  ..?........ !DhTV !DhW !Dhc !Dhh d _There are monsters nearby!!Dhpx O****!Dh  You focus your ray upon the orc. The searing ray misses the orc.!Dh !Dhk !Dh !Dh! !Dh ..oo.o.....oo..!Dh 4----5ontinue: Searing RayRay !Dh !Dh f _(Press . to maintain the ray.)!DhB  The searing ray hits the orc!!Dh^**** 4 orcs!DhՉ!Dh!Dh‹!Dh!Dh3.o)..o.!Dhv3-----1---6+ !Dh!DhG _You kill the orc!!Dh .....#'#####...........+##.............!Dh ######.>.....#######'>.........#########o) ...... #.o.o..... ...o............?........!Dh !Dh !Dh" !Dhu, o.oo..!Dh0 z--7ast!Dh; !Dh? < _You stop channelling your searing ray.!Dh9|.#.....##.....)#.#.....##......#.#'######......'....#......#+##............#......######.>.....#########...'.>#...#.#..@#.!Dh  #...#.#...#..........#..o##########.#....) #.#..o.... #.#.oo...... #........... #..... #.!Dh!Dh.!Dh2!Dh!Dhc}o.oo..!DhU4==8!Dh!Dh!Dh!Dh6 !Dhb.#.....!Dhu ..!Dh !Dh*.#.....##.....)!Dh !Dh .#.....##......!Dh !Dh#'######...... ...............#......+##............#......######.>.....####### #...'.....> #.@.#!Dh #...# #...# #..o#........ #...########## #..o.) # #.oo.... #!Dh #......... # . #!Dh!Dh!Dh!Dhxo!Dh.!Dho!Dh=o.!Dh.!Dhz!Dh 9!Dh"!Dhv!Dhrg `  You focus your ray upon the orc. The searing ray hits the orc.  The orc is severely wounded.The searing ray hits the orc!**** 3 orcs!Dh> V  You kill the orc!!Dh !Dh !Dh Po..)!Dh2---2==20ontinue: Searing RayRay !Dh#!Dh&f _(Press . to maintain the ray.)!DhɠB  The searing ray hits the orc!!Dh**** 2 orcs!Dh$!Dh3)..)o.!DhV---31Searing Ray+ !Dh^!DhraG _You kill the orc!!Dh R****!Dh!DhT!Dh*})..oo..!Dh1----2Searing Ray++ !Dhܛ!Dh!DhjB  The searing ray hits the orc!!Dhs****   orc!Dh  You kill the orc!)..o).!Dhy0---4--3ast!Dh !Dh$!Dh'> _You finish channelling your searing ray.!Dh|eY ***!Dhefn You focus your ray upon the orc. The searing ray hits the orc.!Dh4j  The orc is heavily wounded.!Dh \)o..!Dh9/16 ---==4ontinue: Searing RayRay !Dh!Dh!Dhf _(Press . to maintain the ray.)!Dh# R****!Dhy] !Dhe Do..!Dhw =)8-----5+  _The searing ray misses the orc.!Dh B  The searing ray hits the orc!!Dh ****!DhV n)..)!Dhz 7---5==6Searing Ray++ !Dh_ !Dh G _You kill the orc!!Dh R****!Dh ah)..)!Dhqd6-----7ast: Searing Ray !Dhm!Dhq> _You finish channelling your searing ray.!Dh3!DhN!Dh$7=!DhN,!Dh!Dh,!Dh!Dh98!Dh<===!Dh)!Dh,!Dh!Dh,!Dhc!Dh9===!Dh!Dh,!DhU!Dh,!Dh!Dh ,!Dh !Dh?10/16!Dh`F===!Dh!Dh,!Dh!Dh,!Dh"!DhT"1===!Dh#$!DhB(,!Dh*!Dh0/,!Dh3!Dh@!DhA!Dh!Dh@7 _You open the door.!DhJ~ #...##....##.).##....##...#....+.....#...#....#.....#.).######### #..K. #....)...  #... #........  ###'####.........  #..@.............  #..........  +................ Searing Ray#...............################K   kobold (missile, asleep) !Dh6R274.7 (5.0)!DhS+5.7 (6!Dh[!Dh?d  A kobold comes into view. It is wielding a +0 whip and quivering poisoned _darts.!Dh~V #....##.) #....## +.....# #.....#.) #..K. #....)...  #...  !Dh6X ###'####...  #..@.......  #..........  +..........  #...............  ################ !DhiZ #....##.) #....## +.....# #.....#.) #..K. #....)...  #...   ###'####...  #..@.......  #..........!Dhg  +..........  #.......... ########### !Dh(!Dh!Dh!Dh ] _A kobold is nearby!!Dh #....##.) #....## +.....# #.....#.) #..K. #....)...  #...   ###'####...  #..@.......  #..........  +..........  #...............  ################ !Dh$  #....##.) #....## +.....# #.....#.) #..K. #....)...  #...   ###'####...  #..@.......  !Dh& ?#..........  +..........  #.......... ########### !Dh/ !Dh2 !Dh; !DhJ E '.#..#.)#....#+.....#...#...........#.).##########..K..#....) #....##........ ###@####....#.+.....................################ !Dh!DhC,!DhE!DhI,!DhK!Dh@O,!DhYQ!DhT!DhUi5===!DhW!Dh:[,!DhX]!Dh!b,!Dh=d!Dhj!Dhj6!DhJk0===!Dhvl!Dh=n!Dhdw!DhV{!Dh8|!Dh}!Dh!DhuV######.>.....##!Dh&=#.....#...'.!Dh=#.....#...#.!Dh@[#....##.).#.!DhЈG#....##...#.!DhbE+.....#...#.........!Dhc#.....#.).##########!Dh#..)..#....)... #!Dha#..@.##.!Dh- #!Dh1e###'####......... #!DhÌ#................ # Cast: Searing Ray !DhOg#................ #!Dhٍ4+...........!Dh^ #!Dh:#...............!Dho- #!DhO################ #!Dh #!Dh!Dh78 !DhÖ&M!Dh3h+##...........).######.>.....##'.#..#.)#....#+..#............#.).#########.#....) #....## ##'#####................ ##!Dh!Dh90.7 (!Dh 11.0)!Dh!Dh4%1.7 (12!Dh!Dhq !Dh !Dh_Found a partisan.  !DhThings that are here: !DhC_a +0 whip; 6 poisoned darts!Dhw3!Dh?!Dh!Dh(!Dh$ _!DhV,!DhP==!Dh!Dh!Dh&,!Dh!Dh7 _You open the door.!DhI3!Dhy!DhN@  There is an open door here.!Dh !Dh_!Dh7!Dh*!Dhs,!Dh!Dh!Dhl,!Dh!Dh   #'#   ...........  !DhI ###+##   ...).######.>  ##########.....#...'  #.......##.....#...#  !Dh#.......##....##.).#  #.......##....##...#...  #.....@..'.....#...#...  #........#.....#.).###  !Dhl#.......##..)..#....)..  ###+######....##.......   ###'####.......   #....   #!Dh.....   +..............  #..............You pick up a book of Callings and begin reading...!Dh;18.7 (7.0)!Dh;+9.7 (8!Dh!Dh  You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and _Eringya's Surprising Crocodile to your library.!Dha!DhF!Dh !Dh"H _No target in view!!Dh3!Dh2!Dh_!Dhg!Dh$ _!Dh,!Dhw!,!Dh#!Dh0 _You open the door.!Dh9_!Dh:,!Dh?!DhDV  There is an open door here.!DhI _!DhJ!DhL!DhO,!DhXP!DhAR!Dh_T,!DhU!DhW!Dh\,!Dh ^!DhI`!Dhc,!Dh e!Dh@g!Dhj,!DhVl!Dho@  There is an open door here.!Dhr!Dhds _!Dhu!Dh^w!Dhdz,!Dh%|!Dh\~!Dh,!DhS!Dh!Dh,!Dh!Dh!Dh,!Dh8!DhF!Dh͖,!Dh!Dh@  You see here a +0 partisan.!Dh3!Dhs!Dhʰ  ...###### ....##. #...........######## !DhM#...........# #...........#.....## .[.........#.....## ..........#'###### ................# !Dhñ####'##............# #...@.######.>.....##317.7 (18.0)  ##########.....#...'......... !DhY #.......##.....#...#.......  #.......##....##.).#..  #.......##....##...#..  #........'.....#...#  #........#.....#.).##########  #.......##..)..#....)... #  ###'######....## # _You open the door.!DhsC _Found a robe.!Dhm!Dhju4!Dh%|H _No target in view!!Dh 3!Dh !Dh" P _!Dh# V  There is an open door here.!Dh !DhE!  _!Dh" !Dh* !DhNz i ..... #[.....+ ..... ## .... ####### ....###...........#########...........#.....#...........## #.[.........## #..@........#'####9.7 (2.0) #..........# ####'##....# #...).######.>.....# ##########.....#...' #.......##.....#...# #.......##....##.).#........ #.......##....##...#........ #........'.....#...#........20.7 (3 _Found a ring mail.!Dh3H !DhK !DhW !DhN[ H _No target in view!!Dhi !DhOk !Dho !Dhr _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Dh_!Dhf _!Dh ,!Dh"!Dh%!Dh#*!Dh*,!Dh]-!Dh0,!Dhl3!Dh2<X!Dh2R!DhIS!DhT!Dh\.o. ##+##  !DhD].... #...#  #.... #...# ..o..+......#...#....##!Dhx_M #...#### ### ## ..... ## ..... #[.....+ ..... #......# ..... #......###### ....# #...........####### oo 2 orcs (asleep) #...........#.....# #...........#.....# #.[.........#.....#!Dh]g4 8.7 (8  !Dhgt2 orcs come into view.An orc is wielding a +1 hand axe of freezing.!Dhh!Dhj4  The orc shouts!!Dhq>.oo!DhRr.oooo 3 orcs (2 wandering)!DhrsH===9.7 (9Searing Ray!Dh+x!Dh2~u _An orc comes into view. It is wielding a +0 falchion.!Dha!Dhc ... ##+## .oo. #...#  .... #...#  ...o.+... ...#... ....## #...####  #.@....#  #......#  #[.....+  #......#  #......######  #........ #......... !DhPd8#......... #.[.!Dh4 ... ##+## .oo. #...#  .... #...# !Dh ...o.+... ...#... ....## #...####  #.@....#  !Dh#......#  #[.....+  #......#  #......######  !DhC#........ #......... #......... #.[.!Dh!Dh~!Dhw!Dhd _There are monsters nearby!!Dh ... ##+## .oo. #...#  !Dh.... #...#  ...o.+... ...#... ....## #...#### !Dh #.@....#  #......#  #[.....+  #......#  #......######  #........!DhT #......... #......... #.[.!Dh@  ... ##+## .oo. #...#  .... #...#  ...o.+... ...#... ....## #...####  #.@....#  !DhU" -#......#  #[.....+  #......#  #......######  #........ #......... #......... #.[.!DhO, !Dh. !Dh9 !Dh> d _There are monsters nearby!!Dh 5 ... ##+## .oo. #...#  .... #...#  ...o.+... ...#... ....## #...####  #.@....#  #......#  #[.....+  #......#  #......######  #........ #......... #......... #.[.!Dh  ... ##+## .oo. #...#  .... #...#  ...o.+... ...#... ....## #...####  #.@....#  #......#  !Dhܭ #[.....+  #......#  #......######  #........ #......... #......... #.[.!Dhp !Dh !Dhm !Dh  . ... ##+## oo. #...# .. #...# ....o.+...# ......#...#.........##   #@..#### #### #......#  #......# !Dho o #[.....+  #......# .... #......###### .... #...##### #...#..... #...#..... _There are monsters nearby!!Dh) !Dh !DhM !Dh| ..oo.o!Dh =---30.7 (1 _!Dh, !Dh !Dh  You focus your ray upon the orc. The searing ray misses the orc.The searing ray hits the orc!!DhB **** 2 orcs (1!Dh(  You kill the orc!(Press . to maintain the ray.)!Dhk.o..oo!Dh4---6===1ontinue: Searing RayRay !Dh!Dhl% _The orc shouts!!DhQ  The searing ray hits the orc.  The orc is almost dead.The searing ray hits the orc!****   orc!Dhz )..oYou kill the orc!The orc hits you with a +1 hand axe of freezing.!DhY25------3------2+ !Dh>!Dh!* _The orc freezes you.!DhM B  The searing ray hits the orc!!Dh****!Dhj!Dh@`)..)!Dh!Dhv--!Dh7!Dh-!Dhv3!Dh>"Searing Ray!Dh &++ !Dh!Dh!Dh !Dh!Dh#_You kill the orc!!Dhc!Dh%M****!Dhc)..)6=-----2---4ast: Searing Ray !Dh> _You finish channelling your searing ray.!Dh-- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Dha  _!Dhx !3=7==!Dh. 4===8==5===9=6===30===!Dh4 1==2==M... .. ##+#..). #.+#.........)@.##  #######...##########......#.....#........!Dh ..................##+##....#...#.)..#...#..+...#.#...#.@..###...####  #......#  #......#  #[.....+  #......#  #......######  #..... #.#59.7 (25.0)60.7 (26  Things that are here: _a +1 hand axe of freezing; an orc corpse!Dh` * _=!Dhq !Dhnw X!Dh{ !Dh~ ,!Dh X!Dh !Dh !Dh̊ ,!Dh !Dh !Dh ,!Dh !Dh$ !Dh ....... ........##### ......# .......# ...............# .........# ...S......#.................@'......!Dh ........##+##....j? ........#...# ..... #.....)..#...# .... #........+...# ..j #........#...# j. #. jjj 3 gnolls (1 polearm, wandering)........)..## . # S   adder (asleep)#########...#### ##......# ......!Dhե K 9.7 (9.0)  You open the door.!Dh !Dh֧ !Dh !Dh / j.jjj...j 4 gnolls (1 polearm, wandering)  An adder and 3 gnolls come into view.!Dh 070.7 (10.0)!Dh !Dh1 _A gnoll comes into view. It is wielding a +0 flail. _Found a scroll labelled XOUNKI MOGE.!Dh3 ; ....... ........##### .  ............# ..  ............# ...  ............# ....  ............# ...S.  ............#.....j  ...........@'......  ........##+##.....?  ........#...# ...j.  .....)..#...# ...j  !Dhg .+...# j..  .#...# ..  )..## .     !Dh ....... ........##### .  ............# ..  ............# ...  ............# ....  ............# ...S.  !Dh............#.....j  ...........@'......  ........##+##.....?  ........#...# ...j.  .....)..#...# ...j  .+...# j..  .#...# ..  )..## .     !Dhe!Dh-!Dh!Dhd _There are monsters nearby!!Dh1 ....... ........##### .  ............# ..  ............# ...  ............# ....  ............# ...S.  ............#.....j  ...........@'......  ........##+##.....? !Dh*3B ........#...# ...j.  .....)..#...# ...j  .+...# j..  .#...# ..  )..## .     !Dh ....... ........##### .  ............# ..  ............# ...  ............# ....  ............# ...S.  ............#.....j  ...........@'......  ........##+##.....?  ........#...# ...j.  .....)..#...# ...j  .+...# j..  .#...# ..  )..## .     !Dh!DhB!Dh!DhW d _There are monsters nearby!!DhK? ....... !Dh`........##### .  ............# ..  ............# ...  ............# ....  ............# ...S.  ............#.....j  ...........@'......  !Dhe........##+##.....?  ........#...# ...j.  .....)..#...# ...j  .+...# j..  .#...# ..  )..## .     !Dho ....... ........##### .  ............# ..  ............# ...  ............# ....  ............# ...S.  ............#.....j  ...........@'......  ........##+##.....?  ........#...# ...j.  .....)..#...# ...j  .+...# j..  .#...# ..  )..## .     !Dh7 !DhÂ!Dhs.!Dh(2 #######!DhՄ.!Dh;#####......!Dh5.!Dh"#.....!Dh.!DhA!#....!Dh.!Dh #...!DhNJ.!DhM#....S.!Dh/.!DhN#.....j.!Dh.!DhG\...@......#!Dh.!Dh}##+##.....?.!DheX........#...#....j.!Dh#.!Dhґc.....)..#...#.....j.!Dh#.!Dh0.!DhߓH+...#...j.!Dh#.!Dh=.!Dh(#...#.....!Dh#.!DhF.!Dh=)..##......!Dh#.#...######## ######.#......# . _There are monsters nearby!!Dh!Dhס!Dh&!Dhd!Dh!Dh3.!DhϬ>Sj.!Dh_ .!DhHjj..!Dh.j!Dhjj!Dh+ 2 wandering)!Dh=S!Dh˰ !Dhn!Dh ===!Dh1!Dh.0)!DhSearing Ray!Dh!Dhs !Dh !Dh2_The adder hisses angrily. The gnoll shouts! !Dh;C_There is an open door here.!DhhY !Dhd!!Dh>e"*!DhSf*!Dhmg*!Dhh*!DhiXYou focus your ray upon the gnoll. The searing ray hits the gnoll!!Dh !Dh  !Dh~8The gnoll is heavily wounded.!Dh?f(Press . to maintain the ray.)!Dh!Dh!Dh!DhV!Dh"!Dh!Dh..!Dh IS.j!Dh .!Dh jj!Dhs ..!DhW 4j.!Dh0jj!Dh")!Dh!Dh4!Dh---!Dh2!Dho ont!Dhz/inue: Searing Ray!DhT'Ray !Dh%!Dh!!Dh% !Dh>&!Dh&_The gnoll shouts! x2!Dh1 . ####### .#####....... .#....... .#....... .#....... .#....... .#. '.S.j..# .##+##.....?. ........#...#.jj.... # .....)..#...#....... # .+...#...j... # .#...#....... # .)..##....... # #...######## ###### #......#   You stop channelling your searing ray. The gnoll attacks as it pursues you!!Dhy8!Dh9`S.j.!Dh:jj!Dh4;..!Dh;j!Dh<.!Dhy>!Dh$?--!Dh? 3!Dh@9ast!Dh:J!DhkU !Dh_L_The gnoll barely misses you.!DhC  You focus your ray upon the gnoll. The searing ray hits the gnoll! **** 3 gnolls  You kill the gnoll!The searing ray hits the gnoll!!DhMt  The gnoll is severely wounded.!DhARvS.)j.!Dh\p 3-----21=-4ontinue: Searing RayRay !Dh!Dh f _(Press . to maintain the ray.)!Dhr  The searing ray hits the adder.  The adder is heavily wounded.The searing ray hits the gnoll!!Dh" **** 2 !DhN n  You kill the gnoll!!Dh] S.j.))..   gnoll!DhH} 2---55+ !Dh !DhԆ = _The adder bites you but does no damage.!DhE **** The searing ray hits the adder.!DhMI  The adder is almost dead.Sj.)).1-1---6++  _The adder bites you but does no damage. The adder bites you.!Dhto !Dhq !DhrThe searing ray hits the adder!!Dh|!Dh~"*!Dh**!Dh**!Dh0  You kill the adder!j.j).j 2 gnolls!Dh5Ax--87ast!DhB !Dh K!DhiO !DhIP!DhQ0_You finish channelling your searing ray.!Dh- ****You focus your ray upon the gnoll. The searing ray hits the gnoll.!Dhd   The gnoll is heavily wounded.(Press . to maintain the ray.)jj..)2=9/16 ---8ontinue: Searing RayRay  _The gnoll hits you but does no damage.!Dh !Dh !Dh'****!Dhk'iThe searing ray misses the gnoll. The searing ray hits the gnoll.!Dhle,!Dhs\jj..8-----9+  _The gnoll is heavily wounded.!DhpJ  The searing ray hits the gnoll! !Dh You kill the gnoll!The searing ray hits the gnoll!!Dhs****!Dh1ZE$)..!Dh= !Dh) !Dhт7!Dh&---!Dh36!Dhf=!DhE 80!Dh!"Searing Ray!Dh%++ !Dh;_You kill the gnoll!!Dh,,!Dhp _Your Conjurations skill increases to level 7!!Dhc%****!Dh!DhWn >$)..!Dhs ----1ast: Searing Ray !Dh~ T _You finish channelling your searing ray.!DhzXI!Dhy[!Dh\9=!DhoX!Dh r!DhrT8==!Dht!Dhw,!Dh$z!Dh},!Dh!Dh}!Dhk9===!Dh!DhV,!DhՌ!Dh,!Dh=!Dh,!Dh3!Dh10/16===!Dh!Dh,!Dh!Dh,!Dh!Dh1===!Dh԰!Dh,!Dh!DhE,!Dhf!Dh!Dhk2===!Dh!Dh,!Dh!DhS,!DhS!DhP,!Dh{!DhJ3===!Dh}!DhL,!Dh<!DhE,!DhF!Dh!Dhjb4===!Dh!Dh!Dh !Dh$!Dhm,!Dh!Dh 5===!Dh!DhjE6===!Dh$,!Dh%(,!Dh+!DhC1  You now have 244 gold pieces (gained 12).  There is an open door, spattered with blood here.  Things that are here:!Dh1!Dh3!Dha8 _a +0 flail; a gnoll corpse; an adder corpse!DhB[....... #######........#####........ ....#........ ....#........ ....#........ ..#........ ..#........ ...)).....#. ........##+##@)...?.) --413.7 (32.0)!DhC........#...#........ #........)..#...#........ #..........+...#........ #....#...#........ #....)..##........ #.#########...######### ######.. #......# ........#......# ..!DhJ!DhpL,4.7 (33!DhR!DhVg _Found a dagger. _You see here a +0 halberd.!Dh* 3!Dhp !DhK !Dh !Dh A== _!Dh !Dh {  Things that are here:  a +0 whip; a gnoll corpse!Dh !Dhw  _!Dh% !Dh !Dhm ,!DhO !Dh" !Dh ,!Dh !Dh !Dh ,!Dh/ !Dh1 P...... ####### #.... ......#####.....#.... ....#........### ....#........+. ....#.....#.. ....#.....#.. ...#.....#.. ...)).....#.....### ......##+##))...@.)..... ###.. ......#...#.....#...#. ...)..#...#.....#...#. ......+...#.....#...#. ......#...#.....#...#. ......)..##.....#..##..# #######...#######..##..##......# .....!Dh9 ##......# .....+9.7 (5.0)!Dh< ,20.7 (6!DhA !DhD a _y - a scroll labelled XOUNKI MOGE!Dh 3!Dh" !Dh !Dh" !Dh' B!Dh( !Dh6. X!Dh. !Dhz0 ,!Dh1 !Dh3 !Dh5 ,!Dh6 !Dhl9 7 _You open the door.!Dhp; 3!Dh< !DhfC @  There is an open door here.!DhE 5 _!DhF !DhH !DhI ,!DhcJ !DhK !DhM !DhM !Dh%N !Dh j h!DhLk !Dheq  _You open the door.!Dht !Dhu @  There is an open door here.!Dhw !Dhx  _!Dhx !Dh/z !Dh{ !Dh%| !Dh| !Dh} !Dh~ !Dh| !Dh !Dh !Dh !Dhԃ !DhP !Dh !Dh !Dh !Dh !Dh !Dhz !Dh !Dh !Dh !Dh !Dhx !Dh !Dh !Dh ,!Dh !DhY !Dh ,!Dh !Dhg !Dh ,!Dh !Dh !Dh ,!DhU !Dh !Dhv ,!Dh !Dh< !Dh !Dh. !Dh !Dh 7 _You open the door.!Dh !Dh !Dh !Dhr You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.!Dhk !Dh  _!Dh !Dh !Dh ,!Dh !Dh} !Dh ,!Dh !Dh !DhQ ,!Dh޿ !DhM !Dh ,!DhP !Dh: !Dh ,!Dh !DhC There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.!DhA 3!Dhf !Dh !Dh` ,!Dh !Dh You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.!Dh~ !Dh  _!Dh !Dhj !Dh ,!Dh !Dh  ############## ######........... #....#........... #....+........... #....#.......<..... #.@..#.........%. #....#......... ###'##......... #.....############# #.....#.... #.....'.......#.... #.....#.......+.... #.....###....## ###+#####....##...#66.7 (46.0)7.7 (47% _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _z - a scroll labelled ONESHR SESOESH!Dh!Dh   There is an open door here. _!Dh"!Dhw:!Dh !Dh A#....#.......<......!Dh y#....#.........%....!Dh6#....#..............###'##..............#.....###############.....#.......#....##.....'.......#....##...+....##..@..###....##...#####'#####....##...# B.....#Searing Ray.................#.##.........##.....###...####'#. B   giant cockroach (asleep)####### #...#...... .....#...... .......#......!DhIL 74.7 (7.0)  You open the door.!Dh&+5.7 (8!DhE!Dh;Ub _A giant cockroach comes into view.!DhV$ < #....#...% #....#.. ###'##. #.....##### #.....#.... #.....'.. #.....# #..@..# ###'### B.. ..... ##..... #.....# ####### !Dh6 < #....#...% #....#.. ###'##. #.....##### #.....#.... #.....'.. #.....# #..@..# ###'### B.. ..... ##..... #.....# ####### %% _A giant cockroach is nearby!!Dh!Dh7 !Dhv!Dh<!Dh !Dh#....#...!DhP%!Dh !Dh#....#..!DhO !Dh###'##.!Dh~ #.....##### #.....#.... #.....'.. #.....# #..@..#!DhX ###'### B.. ..... ##..... #.....# ####### !Dh6 < #....#...% #....#.. ###'##. #.....##### #.....#.... #.....'.. #.....# #..@..# ###'### B.. ..... ##..... #.....# ####### %% _A giant cockroach is nearby!!Dhp  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach!!Dhu%***!Dh7{ '..  You kill the giant cockroach!!Dh4---7==6.7 (1ontinue: Searing RayRay !Dh9%!Dhf _(Press . to maintain the ray.)!Dha`%***!DhL%'..!Dhf 3-------7+ !DhT9%!Dh% !Dh}`%***!Dh5N%'..!DhE:----8++ !Dh@!DhrD!Dh& m[?25h[?0c  Search for what [Enter for "robe", or ? for help]? !Dh;X [?25l[?1c!Dhrq;%veh!Dhvt!Dhx9%!DhQ{X _Can't find anything matching that.!Dh3!Dhs!DhK  You stop channelling your searing ray.!Dh߹/ _!Dh4==!Dh,!Dh!Dh!Dh{!Dhx!Dh!Dh,!Dh7!Dh4i5===!Dh!Dh(,!Dh!Dh&!Dh!Dh!Dh@!DhSi6===!Dh!Dh>!DhV,!Dh!Dh@  There is an open door here.!Dh!Dh _!Dh!Dh!Dh,!Dh!Dh!Dh!Dh:==!DhX!Dht!Dh!Dh@ !Dh !Dh !DhU !Dh !Dhp !Dh !Dht- !Dh0 B!Dh61 !Dhq3 !Dh35 ,!Dh6 !Dh7 !Dh[9 !Dh: !Dh: !Dh< !DhC n!DhDN !DhyO B!DhQQ 7 _You open the door.!DhS 3!DhS !Dh] u  There is an open door here. _!Dh^ !Dhb !DhDd !Dhd !Dhe !Dhai !Dhj !Dh}k ,!Dho !Dhq ,!Dhr !Dhv !Dhx !Dh9y !DhQz !Dh} !Dh ,!Dh !DhƂ !Dh ,!Dh !Dh !Dh8 ,!Dh !DhŠ !Dh ,!Dh !Dh\ !Dh ,!Dh !DhI !Dhܕ !Dh !Dh~ !Dh/ !Dh !Dh !DhԜ !Dh !Dh[ ,!Dh9 !Dh !Dh ,!Dh٤ !Dh' !Dh ,!Dh !Dh !Dh ,!Dh !Dhկ @  There is an open door here.!Dh !Dh  _!Dh !Dh !Dh ,!Dh !Dh* !Dh! ,!DhS !Dh !Dh ,!Dh !Dh !Dh ,!Dh} !Dh !Dh #.......+....#..... ###....##...##..... ###....##...#........#### ............#........# !Dh ]............#........# ............#........# .###...####'#........# ####...#.........##+#### .......#........@'...... .......#.........#...... ####...#.......÷.# .g... Cast: Searing Ray ...#####.........##+###. !Dh ]...#.....######.......# ...#.....+....#.......#g   goblin (asleep) ...#.....#....#.......# ...#.....#....'.......# ...#.....#....#.......#!Dha - 529.7 (!Dhf 51.0)  You open the door.!DhQ -30.7 (52!Dh !DhC s _A goblin comes into view. It is wielding a +0 club.!Dhs L ##........... #........#### #........# #........# ............#........# ...####'#........# ...#.........##+#### .......#........@'...... ........#...... ......÷.# .g... ........##+###. ######.......# #.......# #.......# '.......#  !Dh  ##........... #........#### #........# #........# ............#........# ...####'#........# ...#.........##+#### .......#........@'...... ........#...... !Dh ......÷.# .g... ........##+###.######...#.......# #...'....!Dh !Dh !Dh !Dhj ] _A goblin is nearby!!Dhk L ##........... #........#### #........# #........# ............#........# ...####'#........# ...#.........##+#### .......#........@'...... ........#...... ......÷.# .g... ........##+###. ######.......# #.......# #.......# '.......#  !Dh < ##........... #........#### #........# #........# ............#........# ...####'#........# ...#.........##+#### .......#........@'...... ........#...... ......÷.# .g... ........##+###.######...#.......# #...'....!Dh@!Dh !Dh!Dh ] _A goblin is nearby!!Dh!DhLevel 4 of the Dungeon<<>>(Press ? for help) #.....##############...........  #.....#.......#....#...........  #.....'.......#....#...........  #.....#.......+....#...........  #.....###....##...##...........  ###'#####....##...#........####  #.................#........#  #.................#........#  #######................#........#  #.....#.....###...####'#........#  #.....#########...#.........##+####  #.....'...........#........@'......    #.....#...........#.........#......   .......  ###############...#.......÷.# .g...   ........#####.............#####.........##+###.   ............#.............#.....######.......#   ............#.............#.....+....#.......#   ............#.............#.....#....#.......#   ............#.............#.....#....'.......#   ............#.............#.....#....#.......#   ............)).....#......'.....###'##.......###   ........##+##)).....).....#######....###<.......   ........#...#.............#...#........#........ !DhG.@!Dh 7..!Dh3P7..!Dh7#.!Dh}!7##!Dh7.#!Dh2, !Dh4 #.......+....#...........MrDarkGreen the Conjurer ###....##...##...........Deep Elf !Dhd5 ###....##...#........####Health: 32/32 ======================== ............#........#Magic: 16/16 ======================== ............#........#AC: 6Str: 4 ............#........#EV: 12Int: 25 .###...####'#........#SH: 0Dex: 13 !Dh6 }####...#.........##+####XL:  6 Next: 37% Place: Dungeon:4 .......#........@'......Noise: ---------  Time: 2530.7 (0.0) .......#.........#......-) Nothing wielded ####...#.......÷.# .g...Cast: Searing Ray ...#####.........##+###. ...#.....######.......# ...#.....+....#.......#!Dh6 _g   goblin (asleep) ...#.....#....#.......# ...#.....#....'.......# ...#.....#....#.......# _There is an open door here. _There is an open door here.  You open the door. _A goblin comes into view. It is wielding a +0 club. _A goblin is nearby! _A goblin is nearby!!Dh8 !Dh< !Dhc> !DhE.+....#. !Dhx)....##...##........... ....##...#........#### #........# #........# ...........#........# ###...####'#........# ...#.........##+# ......#.........@.#.!Dha#....#.÷.#..g.#####.##+###.##.....######.......# ##.....+....#.......# #.....#....#.......##.....#....'.......# !Dh3!DhH1.7 (1 _!DhQ _There is an open door here.!Dh  You focus your ray upon the goblin. The searing ray hits the goblin!****!Dh6Sk ..).  You kill the goblin!!Dh`4---==2ontinue: Searing Ray!Dha=Ray !Dhe!Dh>gf _(Press . to maintain the ray.)!Dh0@J****!Dh...).!Dh03-------3+ !Dh!Dh.!Dh3!Dh!DhK  You stop channelling your searing ray.!Dh/^4== _!Dh_!Dh,!DhӬ!Dh,!Dhׯ!Dh!Dhi5===!Dh!Dh,!Dh!Dh,!Dh !Dh!DhEi6===!Dh'!Dh!DhL,!Dhl!Dh!Dh,!Dhn!DhE!Dh,!Dh!Dh<  You see here a +0 club.!Dh?W== _!Dh,!Dh3,!Dhx!Dh`!Dh`,!Dh!Dht!Dhu,!Dh!Dh!Dh,!Dh@!DhG!Dh,!Dhu!DhJ!Dh,!Dhy!Dha !Dh2 ,!Dh !DhZ i#..#### ........# .....# ........# ....# ## ...# ## #..# ##+######..### .....'............# .....#...# ÷.#..).......@.# --##+###.####..# ....#.# #..# ast: Searing Ray .......#.. .......#... .....#!Dh c'.......#.........#..#.........# '#..#########+###<.......!Dh  0529.0)!Dh ,3.7 (20!Dh !Dh . _A - a +5 ring of evasion!Dh 3!Dh !Dh !Dhs !Dh !Dh ,!DhQ !DhF B!Dh !Dh^ !Dh ,!Dh !Dh  !Dhs ,!Dh* !Dh $ !Dhc' ,!Dh!>  ......# ...# ......# #..# ..##+######..### . ..'......# .. ..#......# ... ÷.#..).........# ....##+###.####..# ....#..#.####..###.....#....#........@'.....'60.7 (7.0)..#.........#.(...# .......#.........# ....#.....#.........# ...#.....#########+# ..# ##< ..#. . .#.#. _You open the door. _Found 5 stones.!Dh+ 3!Dh !DhH !Dh !Dh $ _!Dh6 V  There is an open door here.!Dh, [# ...#  # #..# ........... ##+######..###......... '......#........!Dh  #.....#....... #..).........#...... ##+###.####..# ......# !Dh = #.####..###.....#.. #.........'@....'.< 1.7 (1#..!Dhg j#.(...#.. #...#.....#  #.........#.....# !Dhh Z #########+#.....#  <....... ##.....#    ..!Dh m .....#    .. .....#   ..   !DhB!Dh9 +2.7 (2!Dh!Dh9 _Found a stone staircase leading up.!Dh 3!DhS !Dhn!Dh#!Dh)X!Dh*!Dh-!Dhm2,!Dh4!Dh7!DhC].......  ....... ..K..#  ........... .....#  . ....####### .#### #. .......# .....#. .......# ....#..... ..# ...#............ ..# #..#.@.......... !DhmD##+######..###.......... '............#.......... #............#..........÷.#..).........#.......... ...##+###.####..#.......# K   kobold (missile, asleep) ##.####..###.....#.. ##.........'.....'.< ##.........#.(...#..!DhI 8.7 (6  A kobold comes into view. It is wielding a +0 dagger.!DhNk.KK)!DhP4==9.7 (7!DhWT!DhZ( _The kobold shouts!!Dhr  .....# ..K..# ....#######  #..........  .....#..........  ....#...........  ...#............  #..#.@.......... ###.......... .......... .......... .÷.#..).......... .......# ##.....#.. .....'.< ( !Dh .....# ..K..# ....#######  #..........  .....#..........  ....#...........  ...#............  #..#.@.......... ###.......... .......... .......÷.#..)..............# ##..........'.<(!Dh!Dh;!Dh1!Dh57h ......K..# .... ....########## . . .!Dh8V....# #..#...##+######..###.'...#....÷.#..).........#.......... ...##+##...####..###.....#..'.....'.< _A kobold is nearby!!Dh';!DhW@F.K!DhBR--70.7 (1Searing Ray _!Dh:F!DhH!Dh4 **** You focus your ray upon the kobold. The searing ray hits the kobold.!Dhu K...  The kobold is severely wounded.(Press . to maintain the ray.)!Dh}Q(((((!Dh} _...@.!Dh(4---==1ontinue: Searing RayRay !Dh[!Dhn _The kobold throws a stone. The stone closely misses you.!Dhi N****!Dh DK...!Dh (((The searing ray misses the kobold. The kobold throws a stone.!Dhau 2...!Dh}w 3------2+ !Dhu !Dh5 V ###########..........# .... ..K.########## . !Dh ?. .....# #..#..##+######..###' ...#... .÷.#..).......... !Dh ...##+##..####..###.....#.. _The stone hits you but does no damage.!Dho !DhK F.K!Dhk 4==--3ast!Dh՛ !Dh? < _You stop channelling your searing ray.!Dh(  You focus your ray upon the kobold. The searing ray hits the kobold!****!Dh% ..).  You kill the kobold!!Dhe 2---==4ontinue: Searing RayRay !Dh: !Dh f _(Press . to maintain the ray.)!Dh !Dh !Dh !Dh K  You stop channelling your searing ray.!DhS / _!Dh _!Dh !Dhe F3=--!Dh !Dh9 ,!Dh !Dh ,!DhS !Dh !DhB i4===!Dh7 !Dh ,!Dh !Dh ,!DhV !Dh !Dh x5===!Dh !Dhd! !DhL" !Dh$ ,!Dh& !Dh ) ,!Dh* !Dh6- !Dh- b6===!Dh. !Dh2 !Dh4 ,!Dh6 !DhO9 !Dh; ,!DhM= !Dh? !DhA ,!DhKC !DhjG !DhI :==!DhJ !DhJ !DhL !DhN !DhsO !Dh7P !DhR !DhT ,!DhZ B!Dhj[ !Dh_\ !DhP^ !Dh ` ,!Dh a !Dhg !Dhh ,!Dh>j !Dh;l !Dhm ,!Dhn !Dhp !Dhr ,!Dht !Dhu !Dhw !Dh+x !Dhx !Dh2{ !Dh} ,!DhY~ !Dh9 !Dh? ,!Dh !Dh !Dhn !Dh !Dh !Dh^ !DhŒ ,!Dh !Dh !Dh~ ,!Dh !Dh& !Dh !Dh6 !Dh !Dh !Dhw ,!Dh !Dh !Dh ,!DhW !Dh !Dh7 ,!Dh !Dh !Dh !Dh !Dh !Dhѷ !Dhj ,!Dh !Dh !Dh ,!Dh0 !Dh !Dh& ,!Dh !Dh !Dh ,!Dh !Dh[ !DhE ,!Dh !Dh !Dhe ,!Dh !Dh !DhL ,!Dh !Dh !Dh ,!Dh !Dh @  There is an open door here.!Dh !Dh  _!Dh !Dh !Dh ,!Dh !Dh !Dhh ,!Dh !Dh !Dhk ,!Dh !Dh !Dh,!DhU!Dhe!Dh,!Dh !DhU !Dhe ,!Dh!Dh!Dh,!Dh!Dh!Dhn!Dh"N.........#.(...#....#  #.....#....#  #.....#....#  ########+#.....##...#  !Dh{# ##.....#...#   #.....#...#   #.....#...#   #.....#...#   #.....@...#  -- #.....#####  !Dh$H## .......   Cast: Searing Ray ......g   .......   .......   g   goblin (wandering) .......   !Dh$#######    !Dh*1626.7 (52.0)!Dh(-G--7.7 (53!Dh1!DhE9 _A goblin comes into view. It is wielding a +0 dagger. _There is an open door here.!Dh &(...#....# #.....#....# #.....#....# #.....##...#  ##.....#...#  #.....#...#  #.....#...#  #.....#...#  #.....@...#  #.....#####  .......  ......g  .......  .......  .......  ####### !Dhh(...#....# #.....#....# #.....#....# #.....##...#  ##.....#...#  #.....#...#  #.....#...#  #.....#...#  #.....@...#  #.....#####  ....... !Dh  ......g  .......  .......  .......  ####### !DhR!Dhn!Dh߻s _A goblin is nearby!!Dh&(...#....# #.....#....# #.....#....# #.....##...#  ##.....#...#  #.....#...#  #.....#...#  #.....#...#  #.....@...#  #.....#####  .......  ......g  .......  .......  .......  ####### !Dhӣ(...#....# #.....#....# #.....#....# #.....##...#  ##.....#...# !DhKp #.....#...#  #.....#...#  #.....#...#  #.....@...#  #.....#####  .......  ......g  .......  .......  .......  ####### !Dh!Dhʳ!Dh:!DhG] _A goblin is nearby!!Dhl!(...#....# #.....#....# #.....#....# #.....##...#  ##.....#...#  #.....#...#  #.....#...#  #.....#...#  #.....@...#  #.....#####  .......  ......g  .......  .......  .......  !Dh":####### !Dh(...#....# #.....#....# #.....#....# #.....##...#  ##.....#...# !Dhp #.....#...#  #.....#...#  #.....#...#  #.....@...#  #.....#####  .......  ......g  .......  .......  .......  ####### !Dh!Dhy!Dh!Dh  #.#.....#....# #.#.....#....# #########+#.....##...# ... ##.....#...# . #.....#...# . #.....#...# . #.....#...# . #.....'...# .!Dh6 #....@##### ####............#  #g.....# #............# #......# #......# g   hobgoblin (asleep#######g....# g   goblin (wandering) .....#  _A goblin is nearby!!Dh!Dh:g.!DhF8.7 (1.0) !Dh\ _A hobgoblin comes into view.!Dh ci  You focus your ray upon the goblin. The searing ray hits the goblin!!Dh_ff****!Dh_ )..!Dh<.  You kill the goblin!!Dhe4---8==9ontinue: Searing RayRay !Dh!Dhf _(Press . to maintain the ray.)!Dhx|########+#.....## ... ##.....#.. #...#..#'...######### ###!Dh}#.....)@.....# ..#######g .!Dh!DhZ--30ast: Searing Ray !Dh!Dh< _You stop channelling your searing ray.!Dh$P O--!DhX !Dh-\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Dh  .....##...#  ##.....#...#  #.....#...#  #.....#...#  #.....#...#  #.....'...#  ###.....######  #.....)@.....#  #............#  #............#  #............#  #............#  .#######g....#  .....#  .....# !Dhz< .....##...#  ##.....#...#  #.....#...#  #.....#...#  #.....#...#  #.....'...#  ###.....######  #.....)@.....#  #............#  #............#  #............#  #............#  .#######g....#  .....#  .....# !Dh!Dh!Dh{!Dh5 ########+# ... ##.....#...# ..#....'.######## ###.....)...... .!Dhҍ.#######g . _A hobgoblin is nearby!!Dh!Dh6}g.g!DhHs5=--===1Searing Ray!Dh!Dhb+ _The hobgoblin shouts!!DhN1  ##.....#...#  #.....#...#  #.....#...#  #.....#...#  #.....'...#  ###.....######  #.....)......#  !Dhu4 #......@.....#  #............#  #............#  #.......g....#  .#######.....#  .....#  .....#  .....# !Dhj  ##.....#...#  #.....#...#  #.....#...# !Dh|g #.....#...#  #.....'...#  ###.....######  #.....)......#  #......@.....#  #............#  #............#  #.......g....#  .#######.....#  .....#  .....#  .....# !Dh;!Dh]!Dh!DhUj ... ##..... '######## ###.....)...... ..g.#######.!Dh/\ _A hobgoblin is nearby!!Dh!Dh:g.!Dh7---2 _!Dh!Dhi!Dh- !Dh!!Dh#*!Dh *!Dh !Dh`You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.!Dh !DhD"!Dhg!Dh.  !Dh®<The hobgoblin is heavily wounded.!Dhf(Press . to maintain the ray.)!Dh!Dh0!DhT--!Dh!3!Dh~---==-3ontinue: Searing RayRay !Dh*!Dh !Dh!Dhg_The hobgoblin hits you.!Dhh !Dh> !Dh#The searing ray hits the hobgoblin.!Dh!Dh|#*!DhR*!Dh!Dhy.!Dh¤ .!Dh?!Dh01!Dh=-!Dh ---!Dh4!Dh"Searing Ray!Dh%+ !Dh!Dh!Dh9 !DhE!Dh:)_You kill the hobgoblin!!Dh#!Dh!Dh #*!Dh3*!Dh!DhT..2--5++ !Dhd!Dhl!DhsF-!Dh{ !DhB_No target in view!!Dh<  You stop channelling your searing ray. _2==3=!Dh%4===!Dh#=!Dh,!Dh!!Dh!Dh!Dh!Dh!Dhc5!Dh0===!Dh!Dh2!Dh!DhO!Dh !Dh #!Dh#!Dh%!Dh (!Dh(!Dh{*!Dh,!Dh-!DhP.6!Dh.0===!Dh/!Dh"1!Dh4!Dh6!Dh7!DhL9!Dh;!Dh=!Dh>!DhZ@!DhD!DhH!DhI!DhxL!Dh-V!DhY!DhZ!Dh[==!Dh\!Dh_!Dh)c!Dhcg!Dhi!Dhk!Dhn!Dhs!DhZt!Dhu!Dhw!Dh|!Dh}!Dh!DhH!Dh!Dhx!DhI!Dh!DhՋ!Dh!Dh!Dh!Dh!Dh!Dh,!Dh$!Dh8##### !Dh=)......# !Dhk !Dh9#............# !Dh !DhcM#............# !Dh  !DhM#............# !Dh] !Dh M#............# !Dh !Dh`W.#######.....# !Dh !Dhl#.....#.....# !DhXo #.....#.....# !Dhy #...@.#.....# !Dh -!Dh9 #...........#  #'###.......# ast: Searing Ray  .. ....####### #........# #### #........# ...# # .......# ...#.......# !Dhak...... ....... !Dh 58.7 (2!Dh 3.0)!Dh!Dh-!Dh7%9.7 (24!Dh&!DhJ !Dh&!Dh46_B - a fuming purple potion!Dh!Dh I!Dh !Dh !Dh !Dh n!Dh !Dhj !Dh !Dh !Dh !Dh  !Dhu  !Dh" There is an open door here.!Dh .#  #......# .# #...# .# #............# .+ .#######.....# .# #.....#.....# .# #.....#.....# .# #.....#.....# .# #...........# .# #@###.......# 62.7 (3.0) .#B.......####### .#........# Searing Ray .###### #........# ......# #........# ......# #........#   B   giant cockroach (wandering)...... ..!Dh .......#   #........ ...........   #........    _A giant cockroach is nearby!       .#######  #.....#  #.....#  #.....#.....#  #...........#  #@# !Dh  #B.......#  #........#  #........#  #........#  #........#  .........#  ........... !Dh        .#######  #.....#  #.....#  #.....#.....#  #...........#  #@#  #B.......#  #........#  #........#  #........#  #........#  .........#  ...........  _A giant cockroach is nearby!       .#######  #.....#  #.....#  #.....#.....#  #...........#  #@#  #B.......#  #........#  #........#  #........# [!Dh 14;8H #........#  .........#  ........... !Dh+       .#######  #.....#  #.....#  #.....#.....#  #...........#  #@#  #B.......#  #........#  #........#  #........#  #........#  .........#  ...........  .# #.# .########.# .+.......#######.....# .#.......#.....#.....# .#.......#.....#.....#!Dh5[39;49m .#.......#.....#.....# .#.......#...........# .#...S...#'###.# .##B.@.....####### .# #.# .###### #.# ......# #.#.# #.#.... .# '#.... S   ball python (constriction, asleep) .#... .######... _A giant cockroach is nearby!.B3.7 (1!Dh: !DhS;!Dh<:_A ball python comes into view.!Dh<!Dh   #######  .......#######  .......#.....#  .......#.....#  .......#.....  .......#...  ...S...#'###.......#  #..@.....#  #........#  #B.......#  #........#  #........#  .........#  ............  ............. !Dhgj   #######  .......#######  .......#.....#  .......#.....#  .......#.....  .......#...  ...S...#'###.......#  #..@.....#  #........#  #B.......#  #........# #........# .........#  ............  ............. .########.#.+ ........#######.....#.#.#.....#.....#.#.#.....#.....#.#.#.....#.....#.# .......#...........#.#!Dhk6 ...S...#'###.......#.# #........#######.# #.# .###### #B.#......# #.# .# #.#.... .# #'#.... ..#. .. ..######... .."...#... _There are monsters nearby!!DhlH.B!Dhn-4 _!Dh-t!Dh/v!DhD  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach!!DhvI**S   ball python (constriction, asleep)!DhJ .†You kill the giant cockroach!!Dht4---9==5ont!Dhxlinue: Searing RayRay !DhQ!DhX f _(Press . to maintain the ray.)!DhkD**!DhsJ.†!Dh3------6+ !Dh!Dh!DhE.**!Dh!DhJ.†!Dh---7++ !Dh!Dhd!Dh\p r   ........#######  ........#.....# !Dhq X ........#.....#  ........#....  .......#...  ...S...#'###..  #........#  #.@......#  #........#  #†.......#  #........# !Dh"s .........#  ............  .............  ............ "!Dhd    ........#######  ........#.....#  ........#.....#  ........#....  .......#...  ...S...#'###..  #........#  #.@......#  #........#  #†.......#  #........#  .........# ............  ............ ............"!Dh !Dh" !Dh, !Dh6  !Dh7 !DhF8 @.# #!Dh8 .#!Dh9 b.# #########............#!Dh< L.+.#######.....#.#.#.....#.....#.#.#.....#.....#.# ...#.....#.....#.# .........#...........#.# .....S...#'###.......#.# #.#######.# #.####### #.#.# #†.## #.# .... # ##'#. ...!Dh< 5.#........ ..!Dhl= ..!Dh> #####!Dh> 7#... ............ !Dh? 4_A ball python is nearby!!Dh+@ !DhqE !Dh.G !DhG -!DhH 8!Dh6I ast!DhI "!DhJ !DhwN !DhZQ  !DhR !DhR ._You stop channelling your searing ray.!DhL  !DhY  !Dh /You focus your ray upon the ball python.  !Dho! %The searing ray hits the ball python.!Dh* !DhE M****!Dh n ....  You kill the ball python!!Dhj 1---==9ontinue: Searing RayRay !Dh !Dh | _(Press . to maintain the ray.)!Dh0 !Dh !Dh H _No target in view!!DhE****!Dh)....-----70+ _!DhXE****!Dhv)....!Dh0---1++ !DhR!Dh!DhT3!DhT!DhW !DhXM You stop channelling your searing ray.!Dh"] _!Dh]c1=!Dh_!Dhy`,!Dha!Dhb,!Dhdc!Dhe2===!Dhf!Dhh,!Dh6i!Dhj,!Dh]k!Dhmk3===!Dhm!DhJn!Dho,!Dh`p!Dhq,!Dhr!Dht,!Dhiu!DhQwi4===!Dhw!Dhx!Dhy!DhGz!Dhz!Dh{!Dh|!Dh+}!Dh]~!Dh~i5===!Dh!Dh!Dhx!Dh!Dh@!Dh׃!Dhn!Dh!DhɆi6===!Dhh!Dh!Dh!DhL!Dh!DhՌ!Dh!Dh!DhC!Dh.!Dh,!DhJ!Dh!Dhl!Dh:==!Dh!DhF!DhR!Dh!Dh!Dho!Dh!DhO!Dh!Dhzk  You see here a giant cockroach corpse.!Dh!Dh _!Dh7!DhT!Dh,!Dh!DhG!Dhv,!Dh^!DhF!Dhޱ,!DhDz!Dh!Dh@,!Dh!Dh!Dh˻,!Dh!Dh!Dh!Dh!Dh^!Dh!Dhg# #........# ###### #........# ...# #†.......# ...#######........# ..................## '#...................... #................ ######.......... "...#......... ##...#.......##'#####.. ###.).#.......+... ast: Searing Ray #.......#....#.......#.....# ..... #....g. g   hobgoblin (asleep) ......# # ####### ######### !DhK 703.7 (32.0)  You open the door.!Dh%,4.7 (33!Dh'!Dha\ _A hobgoblin comes into view.!DhK #.  #........#  #†.......# #####........# .............## ............... ............... ............... "!Dh6.......@....... .....##'#####.. ).#.......+........#....#.....  ..... #....g.  #.......  ######### !DhQ #.  #........#  #†.......# #####........# .............## ............... ............... ............... ".......@....... .....##'#####.. ).#.......+........#....#.....!Dh` ..... #....g.  #....... ######### !Dh$4!Dh!Dh` _A hobgoblin is nearby!!DhR #.  #........#  #†.......# #####........# .............## ............... ............... ............... ".......@....... .....##'#####.. ).#.......+........#....#.....  ..... #....g.  #.......  ######### !Dh_ #.  #........#  #†.......# #####........# .............## !Dh`............... ............... ............... ".......@....... .....##'#####.. ).#.......+........#....#..... ..... #....g. !Dhb| #....... ######### !Dh#k!Dhp!Dh+y!Dh)}` _A hobgoblin is nearby!!Dh R #.  #........#  #†.......# #####........# .............## ............... ............... ............... ".......@....... .....##'#####.. ).#.......+........#....#.....  ..... #....g.  #.......  ######### !Dh  #.  #........#  #†.......# #####........# !Dh! +.............## ............... ............... ............... ".......@....... .....##'#####.. ).#.......+........#....#..... ..... #....g. !Dh$ | #....... ######### !DhP) !Dh, !Dh2 !Dh5 ` _A hobgoblin is nearby!!DhV !Dh[ !Dhd !Dhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Dhl #####......†######.........# '#..!Dh" .. ..#####.."....##.....##@#####.. ###.).#.......+......# ......#.......#.......#....+!Dh  ..... #....g..# ...# ############## !Dh !Dh E5.7 (1.0)Searing Ray !Dhk _!Dh3 !Dh| Q _There is an open door here.!Dhd o  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.!Dhl a****!Dh N ...†!Dh7You kill the hobgoblin!!DhW', 4!Dhv(---40==6ontinue: Searing RayRay _(Press . to maintain the ray.)!DhI.!Dh52h _Your Stealth skill increases to level 3!!DhU****!Dh1[...†!Dhh73-------7+ _!Dh\?!DhB!Dh{U****!Dhv[...†!DhX2-----8++ !DhH !Dh:!Dh#!Dh H _No target in view!!Dhޞ!Dh!Dhۢ!Dh  You stop channelling your searing ray.3= _!Dh\u!Dh4===!Dh!Dh,!Dh!Dh,!Dh!Dh!Dhi5===!Dh!Dh!Dh!Dh!Dhg!DhG!Dhn!Dh!Dh !Dh!Dh!Dhi6===!Dh!Dh}!DhR,!Dh.!Dh!Dh,!Dh!Dh!DhT!Dh,!Dh!DhQ!Dh:==!Dh!DhA!Dh?!Dh,!Dh!Dhr!Dh*,!Dh 7 _You open the door.!Dh7!Dh3!Dh@  There is an open door here.!Dh!Dh5 _!Dhu!Dh,!Dh.!Dh!Dh!Dhg,!Dh<!Dh!Dh,!Dhw!DhW!Dh,!Dhg!Dh!DhE!Dh!Dh!Dh!Dh,!DhU!Dh!DhD!Dh!Dh 7 _You open the door.!Dhf !Dh !Dh !Dh@  There is an open door here.!Dh!Dh _!Dh-!Dh!Dh,!Dh6!Dh@  There is an open door here.!Dh!Dh _!Dh !DhO!!Dh#,!Dh#%!Dhv)open the door. _There is an open door here. _You open the door. _There is an open door here.  !DhE/a _!Dh 0,!Dh0!Dh2!Dh:: #........#  ##### #........#  # #†.......#  ########  ..##### .. .......!Dh@;] ####...J ...#............@....... ...#.......##'#####..... .).#.......'......#######   Cast: Searing Ray #.......#.......#....#  #.......#.......'....#  #.......#....†..#....#   J   endoplasm (asleep) ...#.......#.......#....#  ####.......##############  ######### !DhA041.7 (33.0)!DhC,2.7 (34!Dh|G!DhI _There is an open door here. _You open the door. _There is an open door here. _An endoplasm comes into view.!Dh&z   #........#  #†.......# ##........# ..........##### ............... ............... ..............J .......@....... ..##'#####..... .)'......####### .#....... ...'....# †  !Dh{8  !DhF   #........#  #†.......# ##........# ..........##### ............... ............... ..............J .......@....... ..##'#####..... )!Dhc'......####### .#....... ...'....# †    !Dhz#!Dh'!Dh|0!Dhh5a _An endoplasm is nearby!!DhLl   #........#  #†.......# ##........# ..........##### ............... ............... ..............J .......@....... ..##'#####..... .)!Dh%N'......####### .#....... ...'....# †    !Dh V   #........#  #†.......# ##........# !Dh ..........##### ............... ............... ..............J .......@....... ..##'#####..... )'......####### .#....... ...'....# †    !DhT !Dh3 !DhK !Dh a _An endoplasm is nearby!!Dhm    #........#  #†.......# ##........# ..........##### ............... ............... ..............J !Dh p .......@....... ..##'#####..... .)'......####### .#....... ...'....# †    !Dh V   #........#  #†.......# ##........# !Dh ..........##### ............... ............... ..............J .......@....... ..##'#####..... )'......####### .#....... ...'....# †    !Dh !Dh !Dhl !Dh* #.#   #.#  !Dh. G# #†.#  #.#  #   .J.  #... #.##'#####. ).#.'......#######  #.#.......#....#  #.#.......'....#  #.#....†..#....#  #.#.!Dh+0 #....#  .#  #  _An endoplasm is nearby!!Dh6 !Dh: 83.7 (1.0) _!Dh? !Dh/B !Dh*$ D#.#   #.#  # #†.# !Dh) : #.#  # #  #  .J.#  .#.#  .#.##'#####......#  .#.'......### .#.#.#....#  .#.#.'....#  .#.#....†..#....#  .!Dh, #.#.#....#  .#  #  !Dh6 !Dh'< &4!DhC !DhF !DhZ}!Dh!Dh!DhJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Dh\#"#.#   #.#  .# #†.#  .#.#  #  #  #  #.!Dh,&J.#  #.#  #.##'#####......#  #.'......##  #.#.#....#  #.#.'....#  #.#....†..#....#  #.#.#....#  #.#  #  !Dh-!DhS1C5Searing Ray _!Dh7!DhZ:!Dhk  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.****!Dho ....  You kill the endoplasm!!Dh-!Dh/4!Dh0---!Dhp1==!DhM2 6!DhE3\ontinue: Searing RayRay !Dh9,!Dh> !Dh:@!Dh%AX_(Press . to maintain the ray.)!Dh!Dhx!DhŽ!Dha!Dh !Dh!Dh6:_No target in view!!DhkG****!DhsI....3-------7+ _!DhG****!DhQu....----8++ !Dh  You stop channelling your searing ray. _4==5===!Dh(B!Dh6===!Dh!Dh!Dh!Dh!Dh!Dh!Dh!Dhc!Dh!Dh!Dhz!Dh!Dh !Dh !Dh !DhG==!Dh!DhW!Dh!Dhw!DhM!Dh!Dh!Dh!Dh!Dh=!!Dh4%!Dh('!Dh'!Dhl)!DhT-!DhC/!Dh0!Dh1!Dh.5!Dh7!Dh7!Dhe9!Dh<!Dh>!Dh?!Dh@!DhND!DhG!DhI!Dh M!Dh\!Dh]B!Dhb!Dhe!Dhf!Dhhg!Dhm!Dhp,!Dhar!Dhw!Dhz!Dh{!Dh}!Dh!DhV!Dh]!DhA!Dhw!DhO,!Dh'!Dh*!Dh),!Dh!Dh!Dh,!Dh5!Dhu!Dh`,!Dh!Dh!Dh,!Dh!Dh!DhP,!Dh!Dh!Dh!Dh-!DhQ!Dh!Dh&,!Dh!Dh!Dh!Dh!Dh!Dh!DhT!Dh!Dh!Dh!Dh!Dh,!Dh!DhF,!Dh!Dh!Dh,!Dh!Dh!DhIo..#...#.#........ # ..#...#........+........ # ..##..##..##'###........ ### !Dh}####..##..#......####### #...#......# ... #...+# .... #...## ..... #.. ..##B..##########.. ..##......#'...#.........## ####......#......#...#.........#. ..#.......#......# ..#.........#. Cast: Searing Ray ..##.....)#......# .#.........#. ..##......#......# #.........#. ####......'......# #.........#' B   giant cockroach (asleep) ...#......#......# ########.... ...#......#......# #.... ...##......###### #....!DhJ 87.7 (39.0)  You open the door.!Dh8.7 (40 _A giant cockroach comes into view.!Dh"  ....+.. ##'###.. #......####### #......# ... +......# .... #......# ..... #......#B..##.....@'...##......#...##......# ..#)#......# .##......# #.'......# .#......# #......# . !Dh  ....+.. ##'###.. #......####### #......# ... +......# .... #......# ..... #......#B..##.....@'...#!Dh #......#...##......# ..#)#......# .##......# #.'......# .#......# #......# . !Dh !Dh !Dh0 !Dh f _A giant cockroach is nearby!!Dh\  ....+.. ##'###.. #......####### #......# ... +......# .... #......# ..... #......#B..##.....@'...##......#...##......# ..#)#......# .##......# #.'......# .#......# #......# . !Dh a ....+.. ##'###.. #......####### #......# ... +......# .... #......# ..... #......#B..##.....@'...##......#...##......# ..#)#......# .##......# #.'......# .#......# #......# .  _A giant cockroach is nearby!!Dh  ....+.. ##'###.. #......####### #......# ... +......# .... #......# ..... #......#B..##.....@'...##......#...##......# ..#)#......# .##......# #.'......# .#......# #......# . !Dh^2 ....+.. ##'###.. !Dh3#......####### #......# ... +......# .... #......# ..... #......#B..##.....@'...##......#...##......# ..#)#......# .##......# #.'......# .#......# #......# . !DhQ=!Dh!@!DhP!Dh  !Dh `_A giant cockroach is nearby!!Dh!Dh! !DhA ....+..!Dhl  ##'###..!Dh a #......####### #......# ... +......# .... #......# ..... #......#B..##.....@'...##......#...##......# ..#)#......# .##......# #.'......# .#......# #......# .!Dh " !DhȽ ....+.. ##'###.. #......####### #......# ... +......# .... #......# ..... #......#B..##.....@'...##......#...##......# ..#)#......# .##......# #.'......# .#......# #......# . !DhI!Dh`!Dha!Dh !Dh!Dht#...#.!Dh#.!Dh !Dh#. .!Dh(r#...#........+........ !DhH#. .!Dhs##..##..##'###........ ###.!DhL..##..#......######!Dh#.!DhS#......#....!Dh]#.!DhyH+......#...!Dh#.!DhQ#......#..!Dh2#.!Dhr#......#B..##!Dh. .!Dh[/##......#.!Dh  ...#.!Dh#!Dhso......#......#...#.!Dh, #. .!Dh#.!Dhi#......#...#.!DhE #. .!Dh{##.....)#......#...#.!Dh #. .!Dh@[##......#......#####.!Dh #.!Dh[......'......# #.!DhW #'#!Dh b#......#......# #!Dh.!DhtX#......#......# !Dh)#.!Dh#!DhI9......###### #. !Dh8_A giant cockroach is nearby!!Dh!Dh !DhG!Dh9.7 (1!Dh .0) !Dh~ _!DhS!Dh' !Dh*)!Dh)C_There is an open door here.!DhhC !DhsD  !Dh8E3You focus your ray upon the giant cockroach.  !DhI0The searing ray hits the giant cockroach!!DhuJ#*!Dh/K*!DhK*!DhL *!DhfM!DhN!Dh3W)!Dh ...†You kill the giant cockroach!!Dh#V4---1==90ontinue: Searing RayRay  _(Press . to maintain the ray.)!DhU****!Dhcb...†!Dh!3!Dh-------1+ !Dh !Dhʫ!DhQ%!Dh+!Dh---!DhT.!Dh7!Dh< !Dh->!Dh?:_No target in view!!Dh!Dh\#*!Dh*!Dh *!DhQ*!Dh!Dh!Dh?.!Dh.!Dh".!Dh†!Dh!Dh*!Dh--!Dh2!Dh%++ !Dh_!DhB!Dh!Dh !Dh !DhA !Dh !Dhn !Dh 0!Dh -ast: Searing Ray !DhX !Dh?5 !Dhs6 !Dh'> !DhD  !DhE !Dh`F m_You stop channelling your searing ray. Key pressed, stopping explore.!DhGI !DhI !Dh  !Dh> There is an open door here.!Dh@ !DhA  !DhcB _!DhC !DhF !DhG !DhH !DhBK !DhM !DhN !DhO !Dh4Q !DhbS !DhQU !Dh&V !DhW !DhY !Dh[ !Dh\ !Dh>^ !Dhg` !DhOb !Dh#c !Dhd !Dhf !Dhi !Dhi !Dhk !Dhm !Dhp !Dhp !Dhr !Dht !Dhw !Dhw !Dhy !Dh| !Dh2~ !Dh !Dh !Dh !Dh !Dh !DhT !Dh !Dh !Dh !Dh !Dhԗ !Dh/ !Dh !Dh !Dh% !DhU !Dh* !DhϤ !Dh !Dha !Dh6 !Dh !Dh !Dh !Dh !Dh !Dh !Dh !Dhź !Dhi !Dh" !Dh !Dh !Dh? !Dh !Dh !Dh !DhM !Dh !Dh ,!Dh B!Dh  _You open the door.!Dh -open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here. _!Dhx !Dh ,!Dh ,!Dh !Dhx !Dh ,!Dhn !DhZ !Dh ,!Dh !Dh !Dh/! ,!Dh" !Dh% !Dh?' ,!Dh( !Dh) !Dh>+ ,!Dh+ !Dh- !Dh/ !Dh/ !DhL0 !Dh1 !Dh3 ,!Dh4 !DhN7 !Dh> l  ################ ###### ###..............# #### #.... ..#........# ....# #..+..# ....# #..#.<......#.....# #..#...%....#.....# #..#.!Dh? N.'..S..# #.. '.###########..... ...##############........ ...#.......#....#........Searing Ray..'.......#....#........ ...#.......+....#........ ...###....##...##.......... S   ball python (constriction, asleep) '#####....##...#........########........#........#......#..............#........#......#.!DhD 856.7 (64.0)   A ball python comes into view.!DhnI %S.S)!DhJ 4=7.7 (65!DhN !DhP 5 _The ball python hisses angrily.!Dh   ######### ........# #### ........# ....# ........# ....# .<......#.....# ...%....#.....# ........'.S...# .......@#########..................................................!Dh"  ######### ........# #### ........# ....# ........# ....# .<......#.....# ...%....#.....# ........'.S...# .......@#########...................................!Dh#...............!Dh ,9%!Dh.!Dh7:%!Dh4<b _A ball python is nearby!!DhG  ######### ........# #### ........# ....# ........# ....# .<......#.....# ...%....#.....# ........'.S...# .......@#########..................................................!DhuZ  ######### ........# #### ........# ....# ........# ....# .<......#.....# ...%....#.....# ........'.S...# .......@#########..................................................!DhW!Dh!Dh0:%!Dh b _A ball python is nearby!!Dh.  ######### ........# #### ........# ....# ........# ....# .<......#.....# ...%....#.....# ........'.S...# .......@#########..................................................!Dh   ######### ........# #### ........# ....# ........# ....# .<......#.....# ...%....#.....# ........'.S...# .......@#########..........................................!Dh;W........!Dhl7%!Dh!Dh+!Dhb _A ball python is nearby!!Dho  ######### ........# #### ........# ....# ........# ....# .<......#.....# ...%....#.....# ........'.S...# .......@#########..................................................!Dh `  ######### ........# #### !Dha........# ....# ........# ....# .<......#.....# ...%....#.....# ........'.S...# .......@#########..................................................!Dhj!Dhm!Dh v8%!Dh(E   ################ ####### ##.####### #.....# .#.#.....# #.....# .+.!Dh......#.....# #.....# .#.<......#.....# #.....# .#.%....#.....# #.....# .#..S...# #.....# ##..............###########.....###############........#.#....#........'.#....#........#.......+....#........ ..###....##...##................ #####....##...#........########.)#........#......#. _A ball python is nearby!!Dh!Dh0S.!Dh08.7 (1.0) !DhA:%!DhU _is nearby! _A ball python is nearby! _The ball python closely misses you. The ball python misses you. _There is an open door here.!DhFz  You focus your ray upon the ball python.  The searing ray hits the ball python.!Dh%****!Dhx %....  You kill the ball python!!Dhn 4---=9ontinue: Searing RayRay !DhX 7%!Dh f _(Press . to maintain the ray.)!Dh >****!DhR I%....!Dh 3-------60+ !DhЮ !Dh !Dh!Dh.!Dh!Dh/ !Dht You stop channelling your searing ray. _!Dh! 4==!Dh !Dh!Dh!DhS!Dh!DhY!Dh i5===!Dh!Dh !Dha!DhE!Dh1/6===!Dh3!Dhj9B!Dh;!Dh=,!Dh>!DhB!DhE!DhF:==!DhH!DhM!DhO!DhO!DhVP!Dh V!DhW,!DhX!Dh\!Dh],!Dh^!Dh=c!DhgjX!DhoB!Dh׃!Dh!Dh,!Dh!Dh}d  You see here a quokka skeleton.!DhA5 _!Dh!Dhc!DhО,!Dh!Dh!Dhe!Dh!Dh!Dh!Dh!Dh!Dh  There is an open door here. _!Dh!Dh!Dh!Dh!Dh!Dh !Dh= !DhThere is an open door here.!Dh!Dh !Dh_!DhB!DhT !Dh" !Dh !Dh`!Dh!Dhl!DhE!Dh!Dh!Dh@!Dh!DhV!Dhg!Dh!Dh !Dhb!!Dhp#!Dh%!Dh%!Dh<'!DhX)!Dh+!Dh+!DhD-!Dh!0!Dh:2!Dh3!Dh4!DhU9!Dhk;!DhG<!Dh=!Dhs@!DhB!DhC!Dh;E!DhG!DhI!DhJ!DhAL!DhTO!DhQ!DhtR!DhIT!DhV!DhX!DhY!Dh}[!Dh+o!DhHq!Dh$r!Dhs!Dhx!Dhz!Dh!Dh!Dh!Dh!Dh+!Dh)!Dhє!DhH!DhG!Dh<!Dhg!Dh!Dh!Dhץ!Dh>!Dh!Dh!Dh!Dh!Dhn!DhJ!Dh!Dh !Dh !DhYou see here a +0 dagger.!Dhl!Dhr !Dhz_!Dh!Dh}!Dh!Dh!Dhr!Dh !Dh !DhnThere is an open door here.!Dh!Dh !Dh_!DhL!Dh!Dh!Dh!Dh< !Dh !Dh!Dh!Dh!Dh)!Dh*!Dh!Dh!Dh !Dh"!Dhz#!Dh%!Dh* !Dh. !Dh/-There is a stone staircase leading down here.!Dh 3!Dh4 !Dh6_!Dh9!Dht@!DhC!Dh6E!DhG!Dh9Q!Dh T!Dh9U!DhPV!Dh\!Dh_!Dh`!Dh^a!Dh$f!Dhi!Dhj!Dhbk!Dhp!Dhs,!Dh-v!Dh{!Dh,!DhB!DhC!Dh,!Dh!DhE!Dhԏ,!Dh!Dh̕!Dh,!Dh!Dh!Dhv,!DhN!Dh!Dh>,!Dh!Dh3!Dh8,!Dh!Dhݪ!DhѬ,!DhQ!Dh!DhP,!Dho!Dh!DhM,!Dhf!Dh!Dh,!Dh!DhcB........)..##.............##..##. #########...################..##. #......# #............. #......# #............. #[.....+ #............. ## #............. #......######.....##..... #...........########..... #!Dh#......--934.7 (74.0) #....#.....##..... #.[.........#.....##ast: Searing Ray  #...........#'###### #..................# ####'##............# #...).######.>.....###########.....#...'............. ###.....#...#.....!Dh!Dh!DhT _Key pressed, stopping explore.!Dh@I!Dh!Dh!Dh$ _!Dh<,!Dh,!Dh!Dh!Dh,!Dh!Dh/!Dh !Dh!Dh!DhF ..#...#..#...#  .....)..#...#.............#...#........+...#.......#...#........#...#......#...#........)..##.....##..##########...################..# #......# #......... ## #.......... #[....@+ #...........!DhQ+ #......# #...... #......######.....## #.....## #....#.....# #...........#.....## #.[.........#.....##... #...........#'######... #.........#!Dhb-##..#...#'...#8.7 (4.0)...####======9.7 (5 _As you open the door, it creaks loudly!!Dh(3!Dh!Dh)!Dh%  There is an open door here. _!DhX!DhQX!Dh!Dh>,!Dhz!DhS!Dh,!Dh)!DhK!Dh,!Dh!Dhp  Things that are here:  a +1 hand axe of freezing; an orc skeleton!Dh5 _!Dh!Dh!Dh,!Dh !Dh\!Dh,!DhH!Dh!DhZ,!Dh!Dh`!DhF,!Dh7v!Dh>X!Dh @!DhRR!DhOS!DhT,!DhU!Dh[X!Dh\!Dh],!Dh<_!Dh`!Dha,!Dhvb!DhfB!Dhf!Dhkn!Dhl,!DhWm!Dhn!Dhp,!Dhq!Dh}t!DhvB!Dh x!Dh!y,!Dhy!Dh{!Dh|!Dh1}!Dh~!Dh,!Dhڃ,!Dh'!Dhu!Dh,!Dh!Dhُ!Dh,!Dh!DhY!DhM,!Dh!Dh!Dh   ###########   #.......... #  #.......... #.  #.........> #.  #.......... #.  #.......... # !DhD #........# #  #..@.....# ##------77.7 (38.0)  #........# #  #........# #  #........# #  #........# #  #........# #  #........# ##  #........# #  #. #!Dh!DhiK------8.7 (39!DhŶ!Dh; _Found a stone staircase leading down.!DhI!Dh8!Dh,!Dhǣn!DhF!Dhs,!Dh4!Dh$!Dht,!Dh\!Dh!Dh,!Dh!Dhj!Dhź,!Dh۽,!DhC!Dh!Dh!Dh!Dh=!Dh!Dh!Dh!Dhq!Dh$!Dh!Dh!DhfB!Dh,!Dh!Dhv!Dh!Dh!DhF!Dh!Dh-!Dh,!Dh!Dh!Dh,!Dh!Dh!Dh,!Dh:!Dh!Dh,!Dh!Dh!Dh,!Dh!Dh !Dh ,!Dh !Dh-!Dh,!Dh!Dh(!Dh,!Dh !DhB%!Dh^',!Dh")!Dh-!Dh0,!Dh 2!Dh6!Dh:,!Dh=!DhAA!DhC,!DhF!DhJ!DhL,!DhN!DhS!DhV!Dh \!Dh8^!Dhb!Dhe,!Dhg!Dh6l!Dho,!Dhdq!Dhv!Dhy,!Dh|!Dhm!Dh;,!Dh!Dh!Dh,!Dh!Dh!Dhژ,!Dh!Dh  Things that are here:  a +1 hand axe of freezing; an orc skeleton!Dh˥5 _!Dh4!Dh<!Dh֮,!Dh<!Dh!Dh,!DhQ!Dh!Dh`,!Dh3!Dhy!Dh,!DhQ!Dh'!Dh,!Dh!Dh!Dh7,!Dh !Dh!Dh,!Dh#!Dh!DhK!Dh!Dh!Dh%!Dh,!DhI!Dh{!Dh",!DhQ!Dh!DhMX!Dh. !Dh u  There is an open door here. _!Dh; ,!Dh ,!DhD !Dh !Dh2 J!Dhm8 X!Dhb s  ####'##............#......#..  #...).######.>.....########.. ######.....#...'.............>... ....##.....#...#................ ....##....##.).#................ ....##....##...#...............## .....'.....#...#............... .....#.....#.).##########...... ....##..)..#.....#......+.3033.7 (55 ######....##.....#...... ....###'####.....#......## ....#..........!Dhc ..#......' ....#............#...... ....+............#......#. ....#............#......#. #########################......## ########  Things that are here:  a +0 whip; a +0 leather armour!Dhd !Dhh !Dhj E _Done exploring.!Dh> 3!DhRB !Dho ..'......0.0)!DhH !Dh E _Done exploring.!DhD 3!DhH !Dh 4!Dh !Dh E _Done exploring.!Dh{3!Dh~!Dho4!Dh!Dh۾E _Done exploring.!DhWw3!Dhy!Dh!DhG!Dh!DhoE _Done exploring.!Dh!DhWhere to? (Tab - D:4, ? - help)  D - Dungeon !DhΌ!Dh+7 ####'##............#......#.. MrDarkGreen the Conjurer#...).######.>.....########.. Deep Elf ######.....#...'.............>... Health: 32/32 ======================== ....##.....#...#................. Magic: 16/16 ======================== ....##....##.).#................. AC: 6Str: 4 ....##....##...#...............## EV: 12Int: 25 .....'.....#...#...............#. SH: 0Dex: 13 !DhN.....#.....#.).##########......#. XL:  6 Next: 41% Place: Dungeon:4 ....##..)..#....@.......#......+. Noise: ---------  Time: 3033.7 (0.0) ######....##............#......#. -) Nothing wielded ....###'####............#......## Cast: Searing Ray ....#...................#......'. ....#...................#......#. ....+...................#......#. ....#...................#......#. #########################......##########a +0 whip; a +0 leather armour _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.!Dh!Dh _!DhJ 9 _Done exploring. _ There is an open door here. _!Dh !Dh !Dh ,!Dh !Dh  !Dh S There is a stone staircase leading down here.!Dh? !Dh_ !Dh $ _!DhN !DhϨ 5!Dhթ !Dhw V  You climb downwards.!DhX !Dhv _The hound barks!  Found a scroll labelled GAFFUANWEL.  There is a stone staircase leading up here.!Dhr !DhD~  ##  ...  ....  !Dh # ..?.  ...##.###..#.#  h..# ==44.5 (10.8) .....####.####  ### #  h   hound !Dhx !Dh !Dh \ _A hound is nearby!!Dh ##..#. ###. ...#. ..... #. ..?..##.###..#.##h<.....#.####.####.#### #.h!Dh[ A--5.5 (1.0) _!Dh-` !Dh*b !DhA  ### ..# #.# ## #.# .... #.# ...... #.# ..?..##.###..#.# #.h...@.<.....##......####.#####.####. ##.#.#.......h--6Searing Ray!Dh **** You focus your ray upon the hound. The searing ray hits the hound!!Dhks/  The hound is severely wounded....h 4---==7ontinue: Searing RayRay  _(Press . to maintain the ray.)!Dh(:****!Dhۼ ...hThe searing ray misses the hound. The hound barely misses you.3------8+  _The hound bites you but does no damage.!Dhf **** The searing ray hits the hound.!Dh~ ...hThe hound is almost dead.!DhΟ_2---=!DhE9++ !Dh!Dhp= _The hound bites you but does no damage.!DhD  The searing ray hits the hound.!Dh P****!Dhd ....  You kill the hound!!Dh@-53!Dh[50ast: Searing Ray!Dhջ!Dh !Dh0_You finish channelling your searing ray.!DhMK!DhL,!DhM!DhR!DhcTK3=!DhU!DhZ,!DhZ\!Dha,!Dhb!Dh5h4===!Dhi!Dhn,!Dhp!Dht,!Dhu!Dhx,!DhVy!Dh}}5===!Dh~!Dh,!DhB!DhD,!Dh!Dh6===!DhNj!Dh%4 _Magic restored.!Dhd3!DhВ!Dh)!Dh,!Dh!DhP  There is a stone staircase leading up here.!Dh5 _!Dh!DhQ!DhңP==!Dh!Dh!Dh,!DhX!Dh!Dh,!Dhۯ!Dhu!Dh,!Dh9!DhƼ### ####  ..# ..# #.# #.#######. #.# #......... . #.# ##......... ... #.# ##..@....... --.....##.###..#.######. #.......<.....# !Dh#......####.#####.####. #.##. #.##. #.##. #.#.. #.#!DhV070.5 (20.0)!DhG--1.5 (21!Dh(!Dh ` _C - a scroll labelled GAFFUANWEL!Dhhy.#y #.  yy  #. !DhQ #W  ####.####  ..##.@..#  #.#####.#######. #.# #.........Searing Ray . #.# ##......... ... #.# ##...............##.###..#.######.W   phantom (dormant)#.......<.....#yyyy 4 killer bees (asleep)#......####.#####.####. #.# 6.5 (5.0)  A phantom and 4 killer bees come into view.  The killer bee buzzes angrily. x2 ..yyyWWyyy 3 killer beesA killer bee comes into view.The killer bee moves out of view. x2===7.5 (6!Dh: _You hear an angry buzzing noise. The killer bee buzzes angrily.  You hit the phantom.  The phantom is lightly damaged.yyyyy 5 killer bees (1 wandering)8.5 (1!Dh!Dh%  .. #y #. yy #y #y ####W####  ..##.@..#  #.#####.#  #.# #...  . #.# ##.........  ... #.# ##..........  ####.  <     #.# _The phantom barely misses you.!Dh9I .. #y #. yy #y #y !Dh ####W####  ..##.@..#  !Dh@#.#####.#  #.# #...  . #.# ##..... ... #.# ##....... !Dh####.  <    !Dh>!DhE!Dh!DhB!Dh !Dh !Dh!Dhk !Dh#..!Dh !Dh"#y!DhU !Dh #.!Dh !Dh,yy!Dh@ !Dh"#y!Dh !Dhm"#y!Dh* !Dh####W#### !Dh !DhP2..##.@..# !Dh! !Dh#.#####.#!Dh !Dhi !Dh(#.# #...!DhL  . #.# ##.........  ... #.# ##..........  ####.  <!Dh     #.# _There are monsters nearby!!DhM, .. #y #. yy #y #y ####W####  ..##.@..#  #.#####.#  #.# #...  . #.# ##..... ... #.# ##....... ####.  <     !Dhd_There are monsters nearby! !Dho  !Dh%The killer bee buzzes angrily.  !Dh`/You hit the phantom but do no damage.!DhD!Dh!DhI!Dh!Dh!Dh} !Dh~ !Dh` ..#!DhK #.#!Dhf+ #y#!DhW+ .yy!Dh?+ #y#!Dh++ #y#!DhO ####W####!Dh ..##@...# #.#####.#######. #.# #... . #.# ##......... ... #.# ##.......... .....##.###..#.######. #.<.....#y  #......####.####  #.####. #.#The phantom is lightly damaged.!Dh!DhJ!Dh.!Dhy!Dh"§!Dh!Dhy!Dh@1!Dh-!Dh9!DhS!Dh!Dh"*!DhQ*!Dh*!Dh *!Dh !DhGPThe phantom hits you. The phantom blinks! You blink. !DhM You focus your ray upon the phantom. The searing ray hits the phantom. !Dh> The phantom is moderately damaged.!DhzThe searing ray misses the killer bee. The searing ray hits the killer bee!  !DhPVThe killer bee is heavily wounded.!Dh searing ray hits the killer bee!!Dh‹ !Dh!!Dhny!Dhy!Dhy!DhW!Dh0>The killer bee is severely wounded.!Dhf(Press . to maintain the ray.)!Dh9!Dhɜ4!Dhf---!Dh-!Dh| 80!Dh ont!Dh/inue: Searing Ray!DhT'Ray !Dh!Dh"!Dh !Dh!Dh1_The phantom closely misses you.!Dh\!DhF7!DhK****The searing ray hits the phantom.  The phantom is heavily damaged. .!Dh& %  !Dh \The searing ray misses the killer bee. The phantom hits you.!Dh)# G#.##.# !Dh$ yyy #y# #y# ####§#### ..##.§..# #.#####.#######.#.# #.@.......!Dh<& . #.# ##..W...... ... #.# ##.......... .....##.###..#.######. #.......<.....##......####.#### !Dho* #.####. #.# #. #.# !Dh+ !Dh6 N#.#y.!Dh7 y   killer bee!Dh: \0--3!Dhe; ------1ast!Dh8@ !DhNB [ _The phantom blinks! You blink. You stop channelling your searing ray.!Dhb' #.# yyy #y# #.#####y#### ..##....# #.#####.#######. #.# #.......... #.# ##@.W...... ... #.# ##.... .....##.###..#.######. #.......<.....####.#### #.####. #.#  #. #.#  #. #.#  #. #.#yW.y   killer bee1=4==--[9;6!Dh-*(5H2!Dhh yyy #y# #.#####y#### ..##..y.# #.#####.#######. #.# #.......... #.# ##.W. ... #.# ##@..!Dhq .....##.###..#.######. #.......<.....# ####.#### #.####. #. #. #.# #. #.#  #. #.# .. #.#!Dh|z!Dh.yy   killer bee--!Dh<3!DhR>  #y# #.#####y#### ..##....# #.#####y#######. #.# #.......... #.# ##.W. ... #.# ##... .....##.###@.#.######. #.......<.....# ...####.#### #.####. #. #. #.# #. #.# #. #.# .. #.# .. ..#!Dh$F .y.Wy   killer bee!DhL <4!DhN !DhPk #.#####y#### ..##....# #.#####.#######. #.# #.......... #.# ##y. ... #.# ##.W........!DhT .....##.###..#.######. #.......<@....# ####.#### #.####. #.#  #. #.# #. #.# #. #.# .. #.# .. ..# !DhpX!Dh=Z,!Dh[!Dh]!Dhcd.yWy 2 killer bees!Dhg&5!DhOm!Dhp!DhAk #.# ####y#### ..##....# #.#####.#######. #.# #.. . #.# ##y. ... #.# ##..........!DhB .....##.###yW#.######. #.@.....# #......####.#### #.####. #.# #. #.# #. #.# #. #.# .. #.# .. ..#!DhH!DhI!DhJ!DhYM!DhTy..yWy 3 killer bees!DhW=5====6!Dh[!Dh^ _The killer bee stings you. _There is a stone staircase leading up here.!Dh;$ ****You focus your ray upon the phantom. The searing ray hits the killer bee!  The killer bee is almost dead.The searing ray hits the phantom.!Dhr%  The phantom is heavily damaged.  (Press . to maintain the ray.)!Dh..yyWy..3---=7ontinue: Searing RayRay  _The killer bee stings you but does no damage.!DhZ  The searing ray hits the phantom!  The phantom is severely damaged.The searing ray hits the killer bee.****  2!Dhf.Wy..!Dhr2----718+ !DhN _You kill the killer bee!!Dh>5 >****!Dh E  The searing ray misses the phantom. The searing ray misses the killer bee. .....##.###y.#.######.#.......<§y...# #......####.#### #.####. #.# #. #.#  #. #.#  #. #.#  ...####W#  # !Dhݺ  ########....... .##.##. .#  .. ..  ...   killer bee .##The phantom hits you. The phantom blinks! You blink.!Dh !Dh .yy 2 killer bees!DhG28-----9ast _You stop channelling your searing ray.!Dh N****!Dh[I  You focus your ray upon the phantom. The searing ray misses the phantom.!DhJ !DhTK !DhtM u  (Press . to maintain the ray.)!Dh^S §.yy...W!DhNU 4-----0---==90ontinue: Searing RayRay !DhY !Dh]\ + _The phantom hits you.!DhF  The searing ray hits the phantom!!Dh >****!Dh vyy 2 killer bees!Dh)!Dhw,!Dh!Dh3D...yy!Dh%..!Dh!Dh<.....##.###..#.######.MrDarkGreen the Conjurer#.......<.....#!Dh+Deep Elf#......####.####Health: 24/32 ==================------#.####. #.#Magic: 9/17============------------#. #y#AC: 6Str: 4#. #y#EV: 12Int: 25#. #.#SH: 0Dex: 13...####.#XL:  6 Next: 101% Place: Dungeon:5!Dh4.......@#Noise: ==-------  Time: 3091.5 (1.0)########.......-) Nothing wielded.##.##.Continue: Searing Ray.#Ray+ ....yy 2 killer bees....## _You stop channelling your searing ray.  You focus your ray upon the phantom. The searing ray misses the phantom.!Dh(Press . to maintain the ray.) _The phantom hits you.  The searing ray hits the phantom! _You destroy the phantom!!Dh\  (Press . to maintain the ray.) _The phantom hits you.  The searing ray hits the phantom! _You destroy the phantom!Your Spellcasting skill increases to level 6!You have reached level 7!!Dh/  --more--!Dh7/369/18---7 1%  _!Dhm ****The searing ray misses the killer bee. The searing ray hits the killer bee.!Dh..yy--2++  _The killer bee is moderately wounded.!DhG  The searing ray hits the killer bee! ****   killer beeYou kill the killer bee!!Dha&  The searing ray misses the killer bee. ...yYou finish channelling your searing ray.!Dhtx 8--9==3ast _The killer bee stings you but does no damage. _Your Stealth skill increases to level 4!!Dhq  You focus your ray upon the killer bee. The searing ray hits the killer bee!!Dh_****!Dh x ....  You kill the killer bee!!Dh D8/376!Dh ----184ontinue: Searing RayRay !Dh$ !Dh f _(Press . to maintain the ray.)!Dh. N****!Dh^ 2....!Dhԙ 9----5+ !Dhk !Dhp !Dh!Dh3!DhK  You stop channelling your searing ray.!Dh/ _!Dh!DhP30=7=!Dh X!Dh,!Dh!Dh!Dh1==8==!Dhg,!Dh-!Dh!Dh,!Dh!Dhu9===!Dh2=!Dh!Dh 10/18===!Dh!!Dh%,!Dh%!Dh(a3=!Dh)!Dh,1==!Dh-!Dh31,!Dh1!Dhx4,!Dh>5!Dh84==2===!Dhf9!Dhs<,!Dh@=!Dh@,!DhA!DhnD3===!Dh?E!Dh_Hk5=!Dh*I!DhjL,!Dh%M!DhQ4==!DhQ!DhT,!DhuU!DhAYa6=!DhY!Dh*],!Dh{^!Dhua5===!Dh/b!DhMe~7==!Dhf!DhjN _HP restored.!Dhj!Dhm6===!Dhn!Dhq,!Dh%t!Dht!DhuO=!Dhx~7==!Dhy!Dh5|!Dha~!Dh,!Dh\!Dh!Dh!Dhu&y--131.5 (36.0)ast: Searing Ray y   killer bee (wandering)!Dh(!Dh(-!Dh1a _A killer bee is nearby!!Dhb J!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Dh1 Z #.# ##..............##.###..#.######. #.......<..........####y#####.### #. ...####........# ########.......#.##.#!DhH R ...##!Dh !Dh !Dh F.y!Dh3 N2.5 (1.0)Searing Ray _!Dh !Dhb !Dh@, n ****y  You focus your ray upon the killer bee. The searing ray hits the killer bee!  The killer bee is heavily wounded.!Dh% C  The killer bee buzzes angrily.!Dh !Dh D...y6-====3ontinue: Searing RayRay !Dh !Dh f _(Press . to maintain the ray.)!Dh# **** The searing ray hits the killer bee!!Dhc` ...yThe killer bee is almost dead.5--==--4+  _The killer bee stings you but does no damage. x2!DhyI  The searing ray hits the killer bee!!Dh_****!DhQZ...†!Dhf4---27--5Searing Ray++ !Dh*k!Dh/qd _You kill the killer bee!!Dhr!DhV^ _No target in view!!DhL0N****!Dh>...†!Dh\!DhJ----6!DhPast: Searing Ray !Dh!Dh> _You finish channelling your searing ray.!Dh!Dhn Spells (Memorise)Type!DhFailure Level  a - Summon Small Mammal Summoning2% 1b - Call ImpSummoning4%2  c - Fulminant PrismConjuration/Alchemy!DhBM6% 4  d - Iskenderun's Mystic BlastConjuration/Translocation 6% 4  e - Call Canine FamiliarSummoning9% 3  f - Eringya's Surprising Crocodile Summoning!Dh26% 4 15 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit!Dh\- ... #.# ##..........MrDarkGreen the Conjurer.....##.###..#.######.Deep Elf#.......<.....#Health: 37/37 ========================#......####.####Magic: 14/18 ==================------#.####. #.#AC: 6Str: 4#. #.#EV: 12Int: 25#. #.#SH: 0Dex: 13#. #†#XL:  7 Next: 27% Place: Dungeon:5...####@#Noise: ---------  Time: 3136.5 (0.0)........#-) Nothing wielded########.......Cast: Searing Ray.##.##..#........##The killer bee is almost dead. _The killer bee sting!DhK2 s you but does no damage. x2  The searing ray hits the killer bee! _You kill the killer bee! _No target in view! _You finish channelling your searing ray.!Dh8 !Dh= $!Dh> eMemorise Fulminant Prism, consuming 4 spell levels and leaving 11? !Dh? "Y - Yes !Dh@  N - No!DhI !Dh ... #.# ##..........MrDarkGreen the Conjurer.....##.###..#.######.Deep Elf#.......<.....#Health: 37/37 ========================#......####.####Magic: 14/18 ==================------#.####. #.#AC: 6Str: 4#. #.#EV: 12Int: 25#. #.#SH: 0Dex: 13#. #†#XL:  7 Next: 27% Place: Dungeon:5...####@#Noise: ---------  Time: 3136.5 (0.0)........#-) Nothing wielded########.......Cast: Searing Ray.##.##..#........##The killer bee is almost dead. _The killer bee stings yo!Dhu but does no damage. x2  The searing ray hits the killer bee! _You kill the killer bee! _No target in view! _You finish channelling your searing ray.7.5 (1!Dh> !Dh!Dh;_This spell is quite dangerous to cast!!Dh!Dh#!Dh&$8.5 (2!Dh\!Dh#!Dh!Dh5!Dhu==!Dh9$9.5 (3!Dhx!Dh!Dh!Dh%40.5 (4!Dh !Dh!Dh!Dh$1.5 (5!Dh!DhM !Dh!!Dh_You start memorising the spell. You continue memorising. x4!Dh!Dh !Dh  !Dh!!Dhe"U_You finish memorising. Spell assigned to 'c'.!Dh Spells (Memorise)TypeFailure Level  a - Summon Small Mammal Summoning2% 1b - Call ImpSummoning4%2  c - Iskenderun's Mystic BlastConjuration/Translocation 6% 4  d - Call Canine FamiliarSummoning9% 3  e - Eringya's Surprising Crocodile Summoning26% 4 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit!DhJ$!Dhx)!Dh.... #.# ##..........MrDarkGreen the Conjurer.....##.###..#.######.Deep Elf#.......<.....#Health: 37/37 ========================#......####.####Magic: 15/18 ====================----#.####. #.#AC: 6Str: 4#. #.#EV: 12!Dh0tInt: 25#. #.#SH: 0Dex: 13#. #†#XL:  7 Next: 27% Place: Dungeon:5...####@#Noise: ---------  Time: 3141.5 (0.0)........#-) Nothing wielded########.......Cast: Searing Ray.##.##..#........## _You kill the killer bee! _No target in view! _You finish channelling your searing ray. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.!Dh9!Dhk;Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 7? Y - Yes !DhG<' N - No!Dhb` !Dh A... #.# ##..........MrDarkGreen the Conjurer.....##.###..#.######.Deep Elf#.......<.....#Health: 37/37 ========================#......####.####Magic: 15/18 ====================----#.####. #.#AC: 6!Dh Str: 4#. #.#EV: 12Int: 25#. #.#SH: 0Dex: 13#. #†#XL:  7 Next: 27% Place: Dungeon:5...####@#Noise: ---------  Time: 3141.5 (0.0)........#-) Nothing wielded########.......Cast: Searing Ray.##.##..#........## _You kill the killer bee! _No target in view! _You finish channelling your searing ray. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.!Dh Y6=2.5 (1!Dh !Dh u _This spell is quite dangerous to cast!!Dh A3.5 (2!Dh !Dh +4.5 (3!Dh !Dh !Dh v7==5.5 (4!Dh !Dh !Dh +6.5 (5!Dh !DhV _You start memorising the spell. You continue memorising. x4!DhƷ !Dh !Dh c _You finish memorising. Spell assigned to 'd'.!Dhy !Dh}   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.4   7%  -2   f + Spellcasting 6.4  34%  +3          !Dh b + Unarmed Combat 0.1   2%  -2   g + Conjurations 7.3  27%  +1       h + Translocations   0.0    +1       i + Alchemy   0.0    +1   c + Armour   0.0    -2      d + Dodging3.8  11%  +2   j + Evocations   0.0    +1  e + Stealth4.2  19%  +3         !Dh                                                                      The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/!Dhv ] auto|manual mode [*] useful|all skills [!] training|cost|targets!DhCB a + Fighting !Dhi  a + Fighting  f + Spellcasting !Dh?l f + Spellcasting  g + Conjurations !Dh 4626 g * Conjurations   7.3  43 h + Translocations  94!Dh !Dh !Dh n... #.# ##..........MrDarkGreen the Conjurer.....##.###..#.######.Deep Elf#.......<.....#Health: 37/37 ========================#......####.####Magic: 17/18 ======================--#.####. #.#AC: 6Str: 4!Dht #. #.#EV: 12Int: 25#. #.#SH: 0Dex: 13#. #†#XL:  7 Next: 27% Place: Dungeon:5...####@#Noise: ---------  Time: 3146.5 (0.0)........#-) Nothing wielded########.......Cast: Searing Ray.##.##..#........## _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'.!Dh !Dh !DhW !Dhu !Dh3!Dh!Dh!Dh !Dh#J_!Dh$!Dh+&!Dh+!DhG-!Dh<.8!Dh{/==!Dh.1,!DhS;,!DhMX!Dh^!DhP==!Dhwh!Dh׭B!Dh _You now have 254 gold pieces (gained 10).!Dh!DhV3!Dh!Dhk,!Dh!Dh!Dh,!Dh!Dh!Dhr,!DhR!Dh!Dh!Dhg!Dh!Dh!Dh,!Dh!Dh?!DhxB!Dh!Dh,!Dh:!Dh,!Dh!Dhp _e - 3 amethyst potions (gained 2)!Dh3!DhR!Dh}!Dh,!Dh!Dh8!Dh%,!Dh!Dh"!Dh,!DhP!Dh!Dh,!Dh!Dh !Dh ,!Dh!Dh%!Dh,!Dh!Dh !DhB!Dh!DhB,!Dh!Dh !Dh'#,!Dh#!Dh$!Dhl(,!Dh~)!Dh8*!Dh1n!Dh1,!DhU3!Dh5,!Dh]6!Dhe7!Dh:,!Dh,;!Dh0<!Dh>,!Dh?!Dh2@!Dh#C,!DhC!Dh E!DhG,!DhH!DhI!Dh M,!DhM!DhRN!Dh@Q,!DhQ!DhR!Dh.U,!DhU!DhV!DhY,!DhWZ!Dh[!Dh ^,!Dh^!Dhv_!DhPb,!Dhb!Dhc!Dhgf,!Dhg!DhJh!Dhk,!Dhk!Dh^l!Dho,!Dhr,!Dh$s!Dhs,!Dht!Dhx,!Dhx!Dhfy!Dh4|,!Dh|!Dh{}!Dh:,!Dh!Dh!Dh@!Dh !Dh!DhT!Dh7,!Dhۏ!Dh!Dhx,!Dh!Dh!Dhė,!Dhg!Dh!Dh,!DhY!Dh!Dh",!DhǠ!Dhp!Dh7,!Dhۤ!Dh!Dh# .... ##..##. ..§#.# ....## .$.#: #.#.... _... !Dh<##.# .. ... #.## .. .# ##.# .# #..# ## ##@##211.5 (65.0) ## ##...## .# #...#.# .###.#.## .###..## ..# ###!Dh#.## ..# ##.########.# ..###...........# .......##########!DhZ!Dh,2.5 (66!Dh.!DhYC _Found an ancient bone altar of Kikubaaqudgha.!Dh,!DhV!Dh-!Dh!Dh!Dh!Dh,!Dh!Dhdz!Dh!Dh!Dh!Dh!Dhl!Dh!Dh!Dh!Dh!Dh!Dh!Dh!Dhl!DhQ!Dh4!Dh!Dh#!Dh#. ... .### ##. ....## ## ... ..... f# # #..# .# ... # ###.###.# ##. #.#§...§#.# ##.#...$.#: ... #...._..@.#  .. #.#.....###  #§...§#  ###.### #..# ##.## f   sleepcap (dormant) ##...## #...#.#[17;!Dh9H ##.#.##8.5 (6.0)9.5 (7 _A sleepcap comes into view.!Dh .### ....## ## ..... f# #..# .#!Dh@ # ###.###.# #.#§...§#.# #.#...$.#:# #...._..@.#  .. #.#.....### #§...§# ###.### #..# ##.## !DhdW##...## #...#.# !Dh .### ....## ## ..... f# #..# .# # ###.###.# #.#§...§#.# #.#...$.#:#!Dh #...._..@.#  .. #.#.....### #§...§# ###. #..# ##.## ##. #.. !Dh!Dhg!Dh!Dh_ _A sleepcap is nearby!!Dh5n .### ....## ## ..... f# #..# .# # ###.###.# #.#§...§#.# #.#...$.#:# #...._..@.# !Dh7, .. #.#.....### #§...§# ###.### #..# ##.## ##...## #...#.# !Dh  .### ....## ## ..... f# #..# .# # ###.###.# #.#§...§#.#!Dh  #.#...$.#:# #...._..@.#  .. #.#.....### #§...§# ###. #..# ##.## ##. #.. !DhK !Dh !Dh !Dh _ _A sleepcap is nearby!!DhG  .### ....## ## ..... f# #..# .# # ###.###.# #.#§...§#.# #.#...$.#:# #...._..@.#  .. #.#.....### !Dh #§...§# ###.### #..# ##.## ##...## #...#.# !DhW  .### ....## ## ..... f# #..# .# # ###.###.# #.#§...§#.#!Dh6[  #.#...$.#:# #...._..@.#  .. #.#.....### #§...§# ###. #..# ##.## ##. #.. !DhCd !Dh1l !Dhz !Dhh| _ _A sleepcap is nearby!!Dh). #.  .. .### #. ....## ### .. ..... .f# ## #..# #.# .. # ###.###.# !Dh-+. #.#§...§#.# # #.#...$.#@# .. #...._....# .. #.#.....####§...§####.####..# #.####...###...#.#!Dh1!DhU8p.ff!Dh9I20.5 (1Searing Ray _!Dh8?!DhWCU _You see here a book of Duality.!Dh5 ****You focus your ray upon the sleepcap. The searing ray hits the sleepcap.!DhyE  The sleepcap is lightly damaged.!DhX..f.!Dhm6---==1ontinue: Searing RayRay !Dh!Dhef _(Press . to maintain the ray.)!Dh **** The searing ray hits the sleepcap.!DhD...f5-----2+ !Dhy _The sleepcap is moderately damaged.!DhF ****The searing ray hits the sleepcap.!Dh ...fThe sleepcap is heavily damaged.!Dh-=3++ !Dh&!Dh?V _The sleepcap closely misses you.!Dh **** The searing ray hits the sleepcap!!Dh?c ...fThe sleepcap is almost destroyed.You finish channelling your searing ray.!Dh,e 4--4ast!Dhi !Dhl M _The sleepcap releases spores at you but does no damage.!Dhc,!Dhq.%.!Dh1 .###  ### ..... ..# #..# #.# # .# # # $.#@# #...._....# #.#.....### #§...§# !Dh=###.### #..# ##.## ##...## !Dhh .###  ### ..... ..# #..# #.# # .# # $.#@# #...._....# #.#.....### #§.. ###. #..# ##.## ##.  _A sleepcap is nearby!!Dh j. .###  ### ..... ..# #..# #.# # .# # # $.#@# #...._....# #.#.....### !Dh #§...§# ###.### #..# ##.## ##...## !DhM w .###  ### ..... ..# #..# #.# # .# # $.#@# #...._....# #.#.....### !Dhh u#§.. ###. #..# ##.## ##. !Dh  _A sleepcap is nearby!!DhT ****You focus your ray upon the sleepcap. The searing ray hits the sleepcap.!Dh5 ...fThe sleepcap is almost destroyed.(Press . to maintain the ray.)2----5ontinue: Searing RayRay  _The sleepcap closely misses you.!Dhw)G  The searing ray hits the sleepcap!!Dh-_****!Dh8....!Dh--336Searing Ray+ !Dh!DhwO _You destroy the sleepcap!!DhoI N****!Dh ....1----7++ !Dh !Dh !DhZ #. ..### #!Dh"...## ### . ..... .. ## #..# # .. # ###.### #.#§...§ # ...$.#: ....._...!Dh##.....## #§...§# ##.##!Dh&<...##.#.##!Dh 4!Dh6--8ast: Searing Ray !DhU<!Dh?< _You stop channelling your searing ray.!DhM. # .### #....## ## ....... . ## #..# # . ###.## #.§...§#. # #...$.#!Dh)C..._.... .. #.#.....####§...§#...!Dhp!Dh1W2==9!Dh!Dh"W  You pick up a book of Duality and begin reading...!Dh,30.5 (2!DhT!Dh  You add the spells Vampiric Draining, Nazja's Percussive Tempering and _Splinterfrost Shell to your library.!DhR!DhT!Dh@X!DhZN _There are no items here.!Dh[&3!Dh<(!Dh5/!Dh7 _3===!DhCX!DhE,!DhhG!DhM;4!DhME==!DhN!DhT,!DhT!Dh^B!Dh.ai5===!Dha!Dh0c!Dhe,!Dhyf!Dhai,!Dhj!Dhl6===!Dhm!Dh&q,!Dhzq!Dhtt,!Dh/u!Dh x,!Dhx!Dh{~7==!Dh}!Dh~,!Dhm!Dh,!Dh !DhV8===!Dh!Dh!Dh,!Dh!DhW!Dh},!Dh!Dh!DhȔ,!Dhf!Dh!DhVP==!Dh!Dhۚ!Dh,!Dh(!Dh!Dh,!Dh!Dh!Dhç,!Dh|!Dh!Dh,!DhU!Dh!Dhͱ,!DhP!Dh!Dh,!Dh!Dhܸ!Dh,!DhQ!Dh!Dh,!Dh!Dh!Dh,!Dh_!Dh!Dh,!Dh!DhQ!Dht,!Dho!Dh!Dh.#.######. ....# .#### # .# #. ##.. ### .#... ..# †# ..... #.# .# #####.##.#..###.# .###............@#.#### !Dh~n#........##...........###### #.##.##.........##.........#Searing Ray #.##.# .####......##..#.#.# #....# .......h##.###.###.# .....##..##..... #.#§...§#.#h   hound (wandering) #........##.#... #.#...$.#.# #.##.#.#......!Dh$# #...._....# #...###.# .. #.#.....###!Dhz 63.5 (33.0)  A hound comes into view.!Dhn.4.5 (34Searing Ray!Dh!DhH _Found 30 gold pieces. The hound moves out of view.!Dhj3!Dh^l!Dh:q!DhRz...# #.#### #... #.# #... #.# #...## ### #.##..... ..# #†#!Dhz ...... #.# #.# #####.##.#..###.# ..###.............#.#### ##........##....@......######  #.##.##...!Dh){V##.........#  #.##.# .####......##..#.#.# ##....# ........##.###.###.# !Dh{......##..##......#.#§...§#.# ##........##.#...##.#...$.#.#o   orc (asleep) #!Dhc#.##.#.#......$###...._....# ##...###.#o....# #.#.....### #####.#.## ###§...§#!Dhd0.0)hh   hound (wandering)o   orc (asleep)!Dhښ!Dh!Dhs$5.5 (1!DhSearing Ray!Dh+!Dh !Dh!DhjP_An orc comes into view. It is wielding a +0 war axe.!Dh߽!Dh!Dhd!DhI #...!Dh* #...!Dh $ #...## ### !Dh$ ##..... ..# #!Dh(†# ...... #.# !Dh% #####.##.#..###.# !Dh1.........#.#### #....@......######  ........##h........#   .####......##..#.#.# !Dh ........## #...... #.#...#$.#.# ....$## !Dh4 N....#    !Dh0 0 #... #... #...## ###  ##..... ..# †# ...... #.#  #####.##.#..###.# .........#.#### #....@......######  ........##h........#   .####......##..#.#.#  ........###......#.#...#$.#.# ....$## ....#   _There are monsters nearby!!Dh d #... #... #...## ###  ##..... ..# #†# ...... #.#  #####.##.#..###.# .........#.#### #....@......######  ........##h........#   .####......##..#.#.#  ........## #...... #.#...#$.#.# ....$## ....#    !Dh  #... #... #...## ###  ##..... ..# †# ...... #.#  #####.##.#..###.# .........#.#### #....@......######  ........##h........#   .####......##..#.#.#  ........###......#.#...#$.#.# ....$## ....#  !Dh7 !Dhi !Dh !Dhŧ d _There are monsters nearby!!Dh  #... #... #...## ###  ##..... ..# #†# ...... #.#  #####.##.#..###.# .........#.#### #....@......######  ........##h........#   .####......##..#.#.#  ........## #...... #.#...#!Dh $.#.# ....$## ....#    !Dht #... #... #...## ###  ##..... ..# †# ...... #.#  #####.##.#..###.# .........#.#### #....@......######  ........##h........#   .####......##..#.#.#  ........###......#.#...#$.#.# ....$## ....#  !Dhd _There are monsters nearby!!Dh# .#### #... .# #... .# #...## ### .# ##..... ..# †# ...... #.# .# #####.##.#..###.# ###.#.#### .##.###### #.##.##.##h.# #.##.# .####......##..#.#.# ....# ........####..##.......##.#...##.#...$.#.# .##.#.#......$###...._....# [8!Dh;19Hh.6 _!Dh **hYou focus your ray upon the hound. The searing ray hits the hound.  The hound is lightly wounded.!Dhuz  The hound barks!.h6---====7ontinue: Searing RayRay !Dh| _(Press . to maintain the ray.)!DhB **** The searing ray hits the hound.!Dh0 h...  The hound is heavily wounded.!Dhԇ5----==--8+ !Dh!Dhz _The hound barely misses you. The hound bites you but does no damage.!DhD  The searing ray hits the hound!!Dh****o   orc (asleep)!Dh;;....!Dh;a-9--9Searing Ray++ !Dh g!DhiI _You kill the hound!!Dh!Dh%****!Dh!Dhr<7....4----70ast: Searing Ray  _You finish channelling your searing ray.!Dhۥ e--!DhM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Dhq !Dhf  #... #... #...## ###  ##..... ..# †# ...... #.# !Dh ##.#..###.# ........#.#### #.....@.....###### .......##.........#  .####......##..#.#.#  ........ #..... !Dhk y#.#...$.#.# .....$# ....#   !Dh` $ !Dh  #... #... #...## ###  ##..... ..# †# ...... #.#  ##.#..###.# ........#.#### #.....@.....###### .......##.........#  .####......##..#.#.#  ........#.....#.#...$.#.# .....$#....#  !Dh  !Dh U_An orc is nearby!!DhҚ K #... #... #...## ###  ##..... ..# †# ...... #.#  ##.#..###.# ........#.#### #.....@.....###### .......##.........#  .####......##..#.#.#  ........ #..... #.#...$.#.# .....$# ....#    !Dh_ #... #... #...## ###  ##..... ..# †# ...... #.#  ##.#..###.# ........#.#### #.....@.....###### .......##.........#  .####......##..#.#.#  ........#.....#.#...$.#.# .....$#....#   #.#### #... #.# #... #.# #...##[39;4!Dh 9m ### #.##..... ..# #†# ...... #.# #.# #####.##.#..###.#.###.............#.#### ##..##...........######  #.##.##...##.........#  #.##.# .####......##..#.#.# ##....# ........##.###.###.# ......##..##......#.#§...§#.# ##........##.#...##.#...$.#.# ##.##.#.#......$###...._....#o   orc wizard (asleep)#...###.#o....# #.#.....###o   orc (asleep) #####.#.##.o... ###§...§##..# [17;!DhT }18H ###.### _An orc is nearby!!Dh>1!Dh!Dh !Dh !Dh[!V_An orc wizard comes into view. It is wielding a +0 dagger.!Dh"!Dh #.# #...  #.# #...### ###  #.##...... ..#  #†# ......# #.# ##.# #####.##.#..###.# ...###.............#.#### ###..##...........######  #.##.##...##.........# #.##.# .####.@....##..#.#.# ###....# .........##.###.###.# .......##..##......#.#§...§#.# .##........##.#...##.#...$.#.# .##.##.#.#......$###...._....# .##...###.#o....## #.#.....###o !Dh  orc (asleep) .#####.#.##.o... ###§...§# .#####..# #..... ###.### ........# #..#!Dh~!Dh5!Dhe==!Dh֧2!Dh!DhD!Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Dh% #.# #...### ### #.###...... ..# #†# ......# #.# ###.# #####.##.#..###.# ....###.............#.#### ####........##...........######  #.##.##.........##.........# #.##.##..####......##..#.#.# ####....##......@..##.###.###.# #.......##..##......#.#§...§#.# #.##........##.#...##.#...$.#.# #.##.##.#.#......$###...._....# #.##...###.#o....## #.#.....### #.#####.#.##.o...# ###§...§# [!Dh*&35mo   orc wizard (asleep) #.#####..# #.....# ###.###oo 2 orcs (asleep) #........# #.o...# #..# ######.####.##  An orc comes into view. It is wielding a +1 hand axe of draining. !Dh+ !Dh,6The orc shouts! The orc wizard shouts! The orc shouts!!Dhj-!Dh6!DhOo!Dh*P(.o!DhP.!Dh Qo!DhQ!DhQo!DhaR<ooo 3 orcs (1 mis!DhRsile, 1 wandering)!DhqS5..o!DhS!Dh _You finish channelling your searing ray.!Dh!Dh9--!Dh1!DhXH _No target in view!!DhM!DhR!Dh_k _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!DhpI!DhM!Dh9!Dh$ _!Dh,!Dho!Dhx---2!DhxSearing Rayoo   orc (missile)!Dhz9--!Dhz!Dh[ _An orc is nearby!!Dh #.#  ..#  #†# # ......# #.#  ..###.# ....#.#### .......  #.........##..  #..####......#  #.........##  #.@....#  #)#...##.#...$.#.#  .....$##  !DhƋ #.)..o##   #.....#    #.....#    #.....# #..#   #... .# ##.##    !Dh1' L #.#  ..#  #†# # ......# #.#  ..###.# ....#.#### .......  !Dhz) #.........##..  #..####......#  #.........##  #.@....#  #)#...##.#...$.#.#  .....$##  #.)..o##   #.....#    #.....#    #.....#    #... .#    !Dh20 !Dhe3 !DhS; !DhU> [ _An orc is nearby!!Dhl *** You focus your ray upon the orc. The searing ray hits the orc.!Dhc j  The orc is heavily wounded.!Dhp `...!Dho m6=7---!Dh ==3ontinue: Searing RayRay !Dh1 !Dh~ f _(Press . to maintain the ray.)!Dh O***!Dh l..oo   orc (missile)-----4Searing Ray+ !Dh] !Dh !Dhw *** The searing ray hits the orc.!DhO~ ..oThe orc is almost dead.!Dh$/(((!Dh!DhO@..6-=-5++  _The orc throws a boomerang. The boomerang misses you.!DhO #.#  ..#  #†# # ......# #.#  ..###.# ....#.#### .......  #.........##..!Dh]}  #..####......#  #.........##  #.@....# !DhT  #)#...##.#...$.#.#  .....$##  #.)..o## !Dh)!V  #.....#    #.....#   !Dh!} #.....# #..#   #... .# ##.##    !Dh #.#  ..#  #†# # ......# #.#  ..###.# ....#.#### .......  #.........##..  #..####......#  #.........##  !Dho#.@....#  #)#...##.#...$.#.#  .....$##  #.)..o##   #.....#    #.....#    #.....#    #... .#    !Dh!Dh!Dh!Dh[ _An orc is nearby!!Dh #.#  ..#  #†# # ......# #.#  ..###.# ....#.#### .......  #.........##..  #..####......#  #.........##  #.@....#  #)#...##.#...$.#.#  .....$##  !Dh #.)..o##   #.....#    #.....#    #.....# #..#   #... .# ##.##    !DhF3 #.#  ..#  #†# # ......# #.#  ..###.# ....#.#### .......  #.........##..  #..####......#  #.........##  #.@....#  !Dh H#)#...##.#...$.#.#  .....$##  #.)..o##   #.....#    #.....#    #.....#    #... .#    !DhM!DhO!DhU!DhX[ _An orc is nearby!!Dh@ #.#  ..#  #†# # ......# #.#  ..###.# ....#.#### .......  #.........##..  #..####......#  #.........##  #.@....#  #)#...##.#...$.#.#  .....$##  #.)..o##   #.....#    #.....#    #.....# #..#   #... .# ##.##    !DhsH3 #.#  ..#  #†# # ......# #.#  ..###.# ....#.#### .......  #.........##..  #..####......#  #.........##  #.@....#  !DhGKq#)#...##.#...$.#.#  .....$##  #.)..o##   #.....#    #.....#    #.....#   !DhL #... .#    !Dh`3!Dhlg!Dhp  #†# # ......# #.# ###.# #####.##.#..###.# ....###.............#.#### !Dh@qL####........##...........######  #.##.##.........##.........# #.##.##..####......##..#.#.# ####....##.........##.###.###.# #.......##..##!Dhq.#§...§#.# #.##........##)#@..##.#...$.#.# #.##.##.#.#......$###...._....# #.##...###.#.)..o## #.#.....### !Dhmr#.#####.#.##.....# ###§...§# #.#####..# #.....# ###.### #........# #.....# #..# ######.### #.....# ##.#!DhIs.#  ####.### ####### ##..#......# #...#.# _An orc is nearby!!DhEw!Dh}No.!Dh~g-6ast!DhK!DhX< _You stop channelling your searing ray.!Dh ****You focus your ray upon the orc.  The searing ray hits the orc but does no damage.!Dh)  o...  The orc is almost dead.(Press . to maintain the ray.)7==4----==7ont!Dh-, /inue: Searing Ray!Dh- 'Ray !Dh$. !Dh; !Dh@  !DhvB !DhH ,_The orc barely misses you.!DhfN !DhԢ B  The searing ray hits the orc.!Dhͩ !Dh [****!DhE X)...!Dhq l---58Searing Ray!Dhr ;+ !Dh !DhH G _You kill the orc!!DhUW R****!Dh R)...!Dh 3---9++ !Dhr !Dh^ !Dh=H3!DhI!DhOK  You stop channelling your searing ray.!DhSE _!DhDW=4=!Dh\,!DhaB!Dhi5==!Dhj!DhqB!Dht,!Dh"w!Dh&6===!Dh,!Dh3,!Dh,!Dh+u7===!Dh!Dh,!Dh!DhT,!Dh!Dht8==!Dh!DhB!Dh<!Dh!Dh}!Dh59===!DhG!Dh!Dh!Dh;B!Dh?10/18!Dh:F===!Dh!Dh,!Dh!DhP,!Dh !Dhn,!Dh!Dh!Dhj1==!Dh!Dh,!Dhg!Dh,!Dh,!Dh%2===!Dh!Dh ,!Dh!Dhx,!Dhe!Dh3===!Dh!DhY ,!Dh!!Dh&,!Dh}'!Dh,4==!Dhb.!Dh6B!Dhh:,!Dh<!DhW@5===!DhB!DhW,!DhJ!Dhf ,!DhQ !Dh06===!Dh!Dh ,!Dh!Dh@,!Dh!Dhz ~7==!Dh$"!Dh&,!Dh(!Dh,,!Dh.!Dh18===!Dh3!Dh6!Dh4:,!Dh;!Dh?,!Dh]A!DhvDN _You now have 284 gold pieces (gained 30).!DhH3!DhI!DhkK!DhNP==!DhEP!DhVXd #.# ##...... ..#  #†# # ......# #.# ####.# #####.##.#..###.# .....###.............#.#### #####........##...........###### #.##.##.........##.........#  #.##.##..####......##..#.#.#  ####....##...#.###.###.#  #.......##..##.@....#.#§...§#.#-- !Dh[ #.##........##)#...##.#...$.#.#  #.##.##.#.#.....).###...._....#ast: Searing Ray  #.##...###.#.)...## #.#.....###  #.#####.#.##.....# ###§...§#  #.#####..# #.....# ###.###  #........# #.....# #..#######.### #.....# ## ####.### ####### ##...##!Dh4^. #†# # #.# .####.# #####.##.#..###.# ......###.............#.#### ######..##...........###### #.##.##.........##.........# #.##.##..####......##..#.#.#####....##.........##.###.###.#!DhN_ #.......##..##......#.#§...§#.# #.##........##@#...##.#...$.#.# #.##.##.#.#.....).###...._....# #.##...###.#.)...## #.#.....### #.#####.#.##.....# ###§...§#  #.#####..# #.....# ###.### #........# #.....# #..#  ######.### #.....# ##.## ####.### #######...## #......# .#!Dhj]338.5 (49.0)9.5 (50!Dh q _Items here: )) [ †.!Dhm3!Dh!!Dh='!Dh-!Dh/$ _!DhB6,!Dh,:,!Dhz<!DhO!Dh!Dh!Dhf _(Press . to maintain the ray.)!DhoK  The searing ray hits the hound!!Dhr****!Dh !Dh=!Dh.!Dhe.!Dh? .!Dh<!Dh/=5!Dh=----!Dh>51!Dh?-!DhyA|2Searing Ray+ !DhpJ!DhZ !Dh[!Dh\%_You kill the hound!!Dh]!Dh~N****!DhD=...!Dh 4-----3++ !Dh-!Dh!DhfmN****!DhD=...!Dh----4ast: Searing Ray !Dh !Dhw> _You finish channelling your searing ray.!DhQ 3!DhLT !Dh~ W5==6===!Dh B!Dh< 7==!DhG ,!Dh٤ !DhM ,!Dhϩ !Dh; 8===!Dhs !Dh !Dh/ ,!Dh !Dh !Dh0 ,!Dh !Dh$ !Dh$ ###y#### .##....# #..># .#####.#######...## .# #............. # ##............. # ##............. .###..#.######...# ..<.....# #=..# ###.#### #..@# 884.0)  #.# .#  #.# #...#######  #.# ###.........#  #†# #.......###.# ####.# #####.##.#..###.# .....###.............#.#### #####........##[3!Dh~ 7m...........###### #.##.##.........##.........#9.5 (15!Dh_ ; _Found a stone staircase leading down.!Dh/ _!DhK8 |==!Dh = ,!Dh? !DhA !DhCG ,!DhmI !DhL !DhrQ ,!DhJS !DhV !Dh[ ,!Dh] !DhB_ !Dhc ,!Dhe !Dh g !Dhdk ,!Dhl !Dhn !Dhis ,!Dht !Dhy ,!Dh/{ !Dh} N _You now have 296 gold pieces (gained 12).!Dh 3!Dh !Dh !Dh| 8 ....# #...# # #...# ########## # #..># #......h.# # !Dh h#######...###.##.# ..#.#................#.....#................#...#......................# .######...###...@...#. .# #=..# ####.#.## ## #...# #.....  #...# ###.### #...####### .#  ###.........# # h   hound (asleep)  #.......###.###.#..###.# #.............#.####!DhP v 90  A hound comes into view.!Dh .400.5 (11!DhK !Dh֧ * _Found 9 gold pieces.!Dhwi ....# #...# # #...# ########## # #..># #......h.# # .###.##.# ..#.# ........#.....# ........#...#.. .............# .###...@...#.  #=..# ####.#.##  #...# #.....  #...# ###.###   .#   #   !Dh_7 ....# #...# #...# ##########  #..># #......h.# # .###.##.# ..#.# ........#.....# ........#...#.. .............# .###...@...#.  #=..# ####.#.##  #...# #.....  #...# ###.###  .#   #  !Dhg!Dhl _A hound is nearby!!Dh)i ....# #...# # #...# ########## # #..># #......h.# # .###.##.# ..#.# ........#.....# ........#...#.. .............# .###...@...#.  #=..# ####.#.##  #...# #.....  #...# ###.###   .#   #   !Dhi ....# #...# #...# ##########  #..># #......h.# # .###.##.# ..#.# ........#.....# ........#...#.. .............# !Dh.###...@...#.  #=..# ####.#.##  #...# #.....  #...# ###.###  .#   #  !Dh!Dh!Dh%!Dh!Dh\ _A hound is nearby!!Dh7 ....# #...# # #...# ########## # #..># #......h.# # .###.##.# ..#.# ........#.....# ........#...#.. !Dh8A.............# .###...@...#.  #=..# ####.#.##  #...# #.....  #...# ###.###   .#   #   !Dh\9!Dh ....# #...# #...# ##########  #..># #......h.# # .###.##.# ..#.# ........#.....# ........#...#.. .............# !Dh5.###...@...#.  #=..# ####.#.##  #...# #.....  #...# ###.###  .#   #  !Dh!Dh!Dhm!Dh\ _A hound is nearby!!Dh!Dh!Dh!DhW ....#  #...#  !Dh(#...# ##########  #..># #......h.# # ######...###.##.##..#.# #.....# .......#...#..................@....# ######...###.......#.#!Dh #=..# ####.#.## # #...# #.....#...# ###.### #...####### .# ###...# .#  #.......###.# ..###.##.#..###.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Dhx"[1.5 (1.0)Searing Ray !Dh6# _!DhE'!Dh(!Dho ****h  You focus your ray upon the hound. The searing ray hits the hound!!Dh  The hound is severely wounded.!Dh p$.h.!Dh 6---==2ontinue: Searing RayRay !Dh !Dh.( R ....# #...# #...# ##########  #..># #......$.# # #####...###.##.##..#.# ......#h....# ......#@..#... ............!Dh( o.# ####...###.......#.#  #=..# ####.#.## ##...# #.....#...# ###.### #...########!DhN+ T.####...##.#  #.......###.# .. _(Press . to maintain the ray.)!Dh4 !Dh5 g-3ast!Dh; !Dh= y _You stop channelling your searing ray. The hound barely misses you.!Dh g  You focus your ray upon the hound. The searing ray hits the hound!!Dh M*!Dh0? a .You kill the hound!!Dh9_ 5----7=4ontinue: Searing RayRay !Dhg !Dhk f _(Press . to maintain the ray.)!Dh ;*!Dh 1.!Dha( 4---5+ !Dhn/ !Dh1 !Dh ;*!Dh1.!Dh3---6++ !Dh1 !Dhc"!DhO<3!Dh=!DhFK  You stop channelling your searing ray.!DhM4= _!DhN!DhT,!DhV!DhY5===!DhZ!Dh^,!Dh_!Dh]dB!Dhy[6===!Dhg7==8===!DhDf==!DhM _You now have 305 gold pieces (gained 9).!DhU3!Dh&!Dh!Dh[. #.  ....# ..  #...# .#  #...# ##########S#  #..># #........#.# ##...###.##.##..#.# #...@.# --...#...#....... .................####.^.ast: Searing Ray ##...###.......#.# .  #=..# ####.#.##.#  #...# #......# S   adder (asleep)  #...# ###.#####...########.# ##..##.#!Dh~0259.0)!DhG--6.5 (20!DhF!DhWY _An adder comes into view.!DhXG . #. !DhZ ....# ..  #...# .#  #...# ##########S#  #..># #........#.###..#.##...@.##...#....... ........####.^. ......#.# .  #=..# ####.#.##.#  #...# #......#  #...# ###.####  !Dh . #.  ....# ..  #...# .#  #...# ##########S#  #..># #........#.###..#.##...@.##...#....... ........####.^. ......#.# .  #=..# ####.#.#  #...# #......# !Dh #...# ###  !Dh#!Dh-!Dhws _An adder is nearby!!Dh6 . #.  ....# ..  #...# .#  #...# ##########S#  #..># #........#.###..#.##...@.##...#....... ........####.^. ......#.# .  #=..# ####.#.##.#  #...# #......#  #...# ###.####  !Dh . #.  ....# ..  #...# .#  #...# ##########S#  #..># #........#.#!Dhϼ##..#.##...@.##...#....... ........####.^. ......#.# .  #=..# ####.#.#  #...# #......#  #...# ###  !Dh !Dh!Dh !DhU] _An adder is nearby!!Dh%G . #. !Dhb ....# ..  #...# .#  #...# ##########S#  #..># #........#.###..#.##...@.##...#....... ........####.^. ......#.# .  #=..# ####.#.##.#  #...# #......#  #...# ###.####  !Dh . #.  ....# ..  #...# .#  #...# ##########S# !Dh #..># #........#.###..#.##...@.##...#....... ........####.^. ......#.# .  #=..# ####.#.#  #...# #......#  #...# ###  !Dhr!Dh!Dh!Dh۠] _An adder is nearby!!Dh6## ##. .  .#. ....# ... #...# #.# #...# ##########S# !Dh7..># #........#.# #...###.##.##..#@# #.....# ..#...#....... .........####.^. #...###.......#.# . #=..# ####.#.##.# #...# #......# #...# ###.#### #...########.#!DhCd7.5 (1.0) _!Dh9M!Dh A ****S    You focus your ray upon the adder. The searing ray hits the adder!  The adder is severely wounded.!Dhh >  The adder hisses angrily.!Dh b...S!Dh 6---==8ontinue: Searing RayRay !Dh$ !Dh( f _(Press . to maintain the ray.)!Dhr D  The searing ray hits the adder!!Dhs _****!Dh 8....!Dh* 5/19------99Searing Ray+ !Dh(2 I _You kill the adder!!Dh$ N****!Dh% 2....!Dh -----30++ !Dhr !Dh8 !DhҪN****!Dhc12....!Dh24---1ast: Searing Ray !Dhq5!DhJ7> _You finish channelling your searing ray.!DhT!Dh!Dh!Dh!Dh#5=!Dh?$!Dh&!Dh'!Dh#(!DhE+!Dh+!Dhe,!Dh/!Dho0i6===!Dh1!Dh3!Dh|4!Dh!5!Dh7!Dhi8!Dh 9!Dh;!Dh<i7===!Dh)=!Dh@!DhzA!DhB!DhD!DhnE!DhF!Dh*I!DhIh8==!DhJ!Dh@M!DhSN!DhO!DhQ!Dh]R!DhS!DhU!DhFV!DhV!DhY!DhpZi9===!Dh [!Dh\!Dh`!Dh`!Dha!Dh/c!Dh0f!Dhf!DhNg!Dhh!Dhk!Dh+l!Dhl!Dho!Dhu. ..#. ..#... ..##.# !DhXwl# ##########.# .># #........#.# #### ..###.##.##..#.# M...# .........#.....###.....# .........#...#..@......#.....####.^...####.......#.# ....#Searing Ray# ####.#.##.# #### ..# #......#!Dhx ..# ###.#### M   Menkaure (dormant) ..########.# ........##.# ..# ..!Dh0498.0)!DhJ==50.5 (19!Dh$!Dhۇi _Menkaure, Prince of Dust comes into view.!Dh4 . . .#. ... #.# ###### .># #........#.# #### ##..#.# M...# #.....###.....# !Dh5#..@......# .....####.^...# ...#.# ....#  ####.#.##.# ####    ..!DhW . . .#. ... #.# ######># #........#.# #### ##..#.# M...# #.....###.....# #..@......# .....####.^...# ...#.# ....#  ####.#.##.# ####  !Dhu@ ..!Dh4!Dh!Dh] _Menkaure is nearby!!Dh . . .#. ... #.# ###### .># #........#.# #### ##..#.# M...# #.....###.....# #..@......# .....####.^...# ...#.# ....#  ####.#.##.# ####    ..!Dh}xf . . .#. ... #.# ######># #........#.# #### ##..#.# M...# #.....###.....# !Dhqz1#..@......# .....####.^...# ...#.# ....#  ####.#.##.# ####   ..!Dhi!Dh!DhЉ!Dhe] _Menkaure is nearby!!Dh . . .#. ... #.# ###### .># #........#.# #### ##..#.# M...# #.....###.....# #..@......# .....####.^...# ...#.# ....#  ####.#.##.# ####  !Dh.a  ..!Dhf . . .#. ... #.# ######># #........#.# #### ##..#.# M...# #.....###.....# !Dh˓1#..@......# .....####.^...# ...#.# ....#  ####.#.##.# ####   ..!Dh!Dho!Dht!Dh٤5 . . .#. # ... # #.# # ##########.# ># #........#.# ###### ###.##.##..#.# .M...# #.....###.....# #...#...# ####.^...# ###.......#.# .....# # ####.#.##.# ##!Dh#### # ###.#### _Menkaure is nearby!!Dh!Dh81.0) _!DhA!Dh!Dh **M  !Dh You focus your ray upon Menkaure. The searing ray hits Menkaure!  Menkaure is heavily damaged.!Dh 5  Menkaure shouts!!Dh Q.M7---====2ontinue: Searing RayRay !Dh f _(Press . to maintain the ray.)!Dhn l ** !Dhp 4The searing ray hits Menkaure.!Dh .MMenkaure is severely damaged.!DhC 24---------6----==--3+ !Dh !Dh ( _Menkaure hits you!!DhzC **The searing ray hits Menkaure.!DhH .MMenkaure is severely damaged.!Dha---4++ !Dh3g _Menkaure barely misses you.!Dh ** The searing ray hits Menkaure!!Dh=h .MMenkaure is almost destroyed.5--5ast _You finish channelling your searing ray.!DhWe  You focus your ray upon Menkaure. The searing ray hits Menkaure.!Dh\T**!DhKj ..  You destroy Menkaure!!Dhh? Destroyer5=--------3----836ontinue: Searing RayRay !Dh@_(Press . to maintain the ray.)  Your Spellcasting skill increases to level 7!!Dh;!Dh7m _Your Conjurations skill increases to level 8!!Dh G**!Dhs ..---7+ _!Dh 3!Dh6 !Dh K  You stop channelling your searing ray.!Dh E _!DhY I!Dh !Dh {6=4=!Dho !Dh !DhY !Dh !Dhl! !Dh" !Dh" !Dh3' !Dh' j5==!Dh( !DhE+ !Dh , N27=!Dh, !Dh/ !Dh0 !Dh0 !Dh3 !DhV4 i6===!Dh5 !Dhp: !Dh: !Dh; !Dhk> !Dh@? j8==!Dh? !DhB !DhoC i7===!Dh'D !DhH B!DhK !DhxL !Dh>M !DhEQ !Dh_R 9=8==!DhS !DhX ,!DhX !Dh\ !Dh/] !Dh_ !Dhh 30=9!Dhi F===!Dh$j !Dhl !Dhpm !Dh*n !Dhp !Dhbq !Dhr !Dht !Dhu h1==!Dhev !DhEy !Dhz :==!Dhz !Dh~ ,!Dh !Dh !Dh !Dhф !Dh !Dh} U2=!Dh$ !Dh !Dh !DhN !Dh( !Dhʐ !Dh !Dh !Dhw !Dh: !Dh !Dh K3=!Dh !Dh !DhD !Dh !Dhܡ !Dh; !Dhң !Dh !Dhy !Dh; !DhE !Dh4 h4==!Dhެ !Dh߯ !Dhn !Dh- !Dh ,!Dh !Dhu !Dh !Dh !Dh !Dh U5=!DhQ !Dh !Dh ,!Dh ,!Dh !Dhn ,!Dh !Dh a6=!Dh !Dh ,!Dh_ !DhE ,!Dh !Dh ~7==!Dh_ !Dh !Dh ,!DhK !DhV !Dh ,!Dh !Dh !Dh !Dh !Dh !Dh !Dh O=!Dhf !Dh !Dh ,!Dh4 !DhN !Dh, ,!Dh !Dh!Dh,!Dhc!Dh!Dh,!Dh' !Dh !Dh ,!Dh8!Dh !Dhv,!Dh{!Dh!Dh ,!Dh!Dh!Dh!,!Dhc !Dh!!Dh %,!Dh&!Dh*,!Dho+!Dh- _z - 2 scrolls labelled ONESHR SESOESH (gained 1)!Dh13!Dh4!Dh4!DhO:X!Dh=,!Dh?!Dh-B!DhG,!DhH!DhK!DhdQ,!DhR!DhT!DhGY,!DhZ!Dh[!Dha,!Dhb!Dhid!Dh"i,!Dhi!Dhk!DhVq,!Dhr!Dhs!Dh ######### #.......# ######.#####.#  #...##.####  #.#.......##.##.# #...##.#...--525.5 (68.0) !Dh{'##.###.##.##.##.. #########.# #..>... ast: Searing Ray ........#.# #########.##..#.# #.....# ....#..........# ....#...#.........#..####.^...#....#.# #.....#!Dh!DhF-6.5 (69!Dh!Dh; _Found a stone staircase leading down.!DhY3!DhZ!Dh\!Dh%j# #.......# ######.#####.# #...##.#### ##.#.......##.##.##...##.#.)0.0)##.###.##.##.##..# #..>... ##.# ######## ##.##..#.#.....#...#.........# !Dh!Dh*A7.5 (1!Dh) _Found a demon whip.!DhZ3!Dh!Dh!DhrX!Dh,!Dh!Dh!Dh,!DhY!Dh!Dh,!Dh*!Dh!Dhj   #########  #.......# ### ######.#####.# ..  #...##.#####.# .#  #.#.......##.##.####  #...##.#......@..)?#  31.5 (4##.###.##.##.##.... .# #..>....# .##.##. #.# ######### .. .. #..#.# #.....# [## . !Dh..###.....# .#  ......# ..  ####.^...# ##  #.# #.....#   !Dh!Dho+2.5 (5!Dh!Dh - _Found a leather armour.!DhH3!Dh!Dh!DhX!Dh?,!Dh!Dhi!Dh,!Dh!DhB  You see here a +0 demon whip.!Dh!DhZ _!Dha!Dh ,!Dhh!Dh  _z - 3 scrolls labelled ONESHR SESOESH (gained 1)!Dh 3!Dh!Dh !Dh&,!Dh'!Dh*!Dh-,!Dh.!Dh0!Dhq6,!Dh7!Dh:!Dh>,!Dh@!DhA!Dh2H,!DhI!DhyK!DhHR3       ### #.......##########  !DhR#.#####.##...g...#  #.#####.##.# #@#  .....##.##.#####.#  #.#.........).##.#  Searing Ray #.##.##.##.......#  >....##.##.##.#  ##########.......#  g   Ijyb (wand, asleep) #.....# #[##.##.#  !DhgS#.....# #.##.##.# ....# #.......#!Dh'Z 43.5 (11.0)  Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carryinga wand of light.!Dhn^p.gg)!Dh$_K====4.5 (12!Dh c!Dhj" _Ijyb shouts!!Dh\F######### #....g..#  #@# #.# ...).##.# !DhJ....# >#.# ..#  #[##.##.#  #.#   !Dhz######### #....g..#  #@# #.# ...).##.# ....# >#.# ..#  #[##.##.#  #.#   !Dh!Dh!Dh!Dh\Y _Ijyb is nearby!!Dh ~ **You focus your ray upon Ijyb.!Dh6 g.  The searing ray hits Ijyb but does no damage.  (Press . to maintain the ray.)!Dh G**!Dhn) K.@!Dh+ *22----------7---5.0)ontinue: Searing RayBlind Ray !Dh2 !Dh86 T _Ijyb zaps a wand. The bolt of light hits you! You are blinded!!DhDf=**!Dh!Dh A.g!Dh6----=---6+ !Dh!Dh8C _The searing ray hits Ijyb but does no damage.!Dhْ ;*!Dhy# 1g!Dh) 4*!Dh *@!Dh -====7++ !Dh !Dh _The searing ray misses Ijyb. Ijyb zaps a wand. The bolt of light misses you.!DhM * The searing ray hits Ijyb!!Dh gIjyb is moderately wounded.You finish channelling your searing ray.!Dhj5--==--8ast!Dhl!Dh7 _Ijyb hits you but does no damage.!Dh: ;*!Dh gYou focus your ray upon Ijyb. The searing ray misses Ijyb.  (Press . to maintain the ray.)!Dh7 $3----------3------9ontinue: Searing RayRay !Dh !DhC 7 _Ijyb hits you but does no damage.!DhX *The searing ray hits Ijyb but does no damage.!Dh&} gIjyb is moderately wounded.!Dhj/[ !Dh72######### #.....g.#  #@# #.# ...).##.# ....# >#.# ..#  #[##.##.#  #.#   Ijyb zaps a wand. The bolt of light hits you!!!DhB######### #.....g.#  #@# !Dh #.# ...).##.# ....# >#.# ..#  #[##.##.#  #.#   !Dh  *You are blinded for an even longer time.!Dh68@!Dh5/37 -------------====50+ !Dh!DhrV _* * * LOW HITPOINT WARNING * * *!Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dho !Dhr  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1 !Dh4t  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy4%4  d - Iskenderun's Mystic BlastConjuration/Translocation 4%4 Select a spell to cast[!]/[I] toggle spell headers!Dh !Dha !DhA# \  MrDarkGreen the Destroyer  Deep Elf  Health: 5/37!Dhb& ===---------------------  Magic: 13/19 ================--------  AC: 6Str: 4 #########  EV: 12Int: 25 #.......##########   SH: 0Dex: 13 #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 !Dh( &#.#####.##.# #@#   Noise: ====-----  Time: 3550.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#   Continue: Searing Ray #.##.##.##.......#   Blind Ray+ #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) !Dh+ q#.....# #[##.##.#  #.....# #.##.##.#  ......# #.......#  Ijyb is moderately wounded.Ijyb zaps a wand. The bolt of light hits you!!  You are blinded for an even longer time. _* * * LOW HITPOINT WARNING * * *Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh / !Dh 8 \  MrDarkGreen the Destroyer  Deep Elf  Health: 5/37!Dh9 ===---------------------  Magic: 13/19 ================--------  AC: 6Str: 4 #########  EV: 12Int: 25 #.......##########   SH: 0Dex: 13 #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 !Dh; &#.#####.##.# #@#   Noise: ====-----  Time: 3550.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#   Continue: Searing Ray #.##.##.##.......#   Blind Ray+ #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) !DhI= q#.....# #[##.##.#  #.....# #.##.##.#  ......# #.......#  Ijyb is moderately wounded.Ijyb zaps a wand. The bolt of light hits you!!  You are blinded for an even longer time. _* * * LOW HITPOINT WARNING * * *Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhNH !Dh%J The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes !DhJ ' N - No!Dh !DhZ;  MrDarkGreen the Destroyer  Deep Elf  Health: 5/37===---------------------!Dh=  Magic: 9/19===========-------------  AC: 6Str: 4 #########  EV: 12Int: 25 #.......##########   SH: 0Dex: 13 #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 #.#####.##.# #@#   Noise: ====-----  Time: 3550.5 (0.0) .....##.##.#####.#   -) Nothing wielded !Dh5?/#.#.........).##.#   Continue: Searing Ray #.##.##.##.......#   Blind Ray+ #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) #.....# #[##.##.#  #.....# #.##.##.#  ......# #.......#  _* * * LOW HITPOINT WARNING * * *!DhRB8Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits Ijyb.  Ijyb is heavily wounded.Ijyb is knocked back by the mystic blast.-----=1.5 (1ast!DhE!DhH  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits Ijyb.  Ijyb is heavily wounded.  Ijyb is knocked back by the mystic blast. _Ijyb slams into the rock wall. You stop channelling your searing ray.!Dh]  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh? !Dh The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes !DhV ' N - No!Dh4!Dh?Vj  MrDarkGreen the Destroyer  Deep Elf  Health: 5/37===---------------------  Magic: 5/19======------------------  AC: 6Str: 4 #########  EV: 12Int: 25 #.......##########   SH: 0Dex: 13 #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 !DhX#.#####.##.# #@#   Noise: =====----  Time: 3551.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#   Cast: Searing Ray #.##.##.##.......#   Blind #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) #.....# #[##.##.#  #.....# #.##.##.#  ......# #.......#  _Ijyb slams into the rock wall. You stop channelling your searing ray.  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  [36!DhZTmConfirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force!  The mystic blast hits Ijyb but does no damage.  Ijyb is heavily wounded.6-----2.5 (1!Dh_!Dhb@  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  You erupt in a blast of force!  The mystic blast hits Ijyb but does no damage.  Ijyb is heavily wounded. _Ijyb misses you.!DhK]  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh'!Dh!Dh!DhDP _You don't know that spell.!Dh Drink which item? Potions  b - a potion of magic  c - a potion of heal wounds  e - 3 amethyst potions  n - an orange potion  o - a black potion  s - a fuming orange potion  u - a glowing silvery potion  w - a dark potion  B - a fuming purple potion [!] read|quaff|evoke[?] describe selected!Dh  MrDarkGreen the Destroyer  Deep Elf  Health: 6/37===---------------------  Magic: 5/19======------------------  AC: 6Str: 4 #########  EV: 12Int: 25 #.......##########   SH: 0Dex: 13 #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 #.#####.##.# #@#   Noise: =====----  Time: 3552.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#  [40!Dhm Cast: Searing Ray #.##.##.##.......#   Blind #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) #.....# #[##.##.#  #.....# #.##.##.#  ......# #.......#  The mystic blast hits Ijyb but does no damage.  Ijyb is heavily wounded. _Ijyb misses you.Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  You feel much better.  Ijyb screams, "It's all mine!"26/37=============6==----3.5 (1 _Ijyb hits you but does no dam!Dh! age.!Dh]  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dhs  Okay, then.---- _!Dhi]  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhK  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy4%4  d + Iskenderun's Mystic Blast Conjuration/Translocation 4% 4 Select a spell to cast[!]/[I] toggle spell headers!Dh&  MrDarkGreen the Destroyer  Deep Elf  Health: 26/37 ================--------  Magic: 6/19=======-----------------  AC: 6Str: 4 #########  EV: 12Int: 25 #.......##########   SH: 0Dex: 13 #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 #.#####.##.# #@#   Noise: =--------  Time: 3553.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#  [37!Dh*m Cast: Searing Ray #.##.##.##.......#   Blind #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) #.....# #[##.##.#  #.....# #.##.##.#  ......# #.......#  _Ijyb hits you but does no damage.  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  MrDarkGreen the Destroyer  Deep Elf!Dh.  Health: 26/37 ================--------  Magic: 6/19=======-----------------  AC: 6Str: 4 #########  EV: 12Int: 25 #.......##########   SH: 0Dex: 13 #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 #.#####.##.# #@#   Noise: =--------  Time: 3553.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#   Cast: Searing Ray #.##.##.##.......#   Blind #..>[0;1!DhJ20m....##.##.##.#  ##########.......#   g   Ijyb (wand) #.....# #[##.##.#  #.....# #.##.##.#  ......# #.......#  _Ijyb hits you but does no damage.  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No!Dh   MrDarkGreen the Destroyer  Deep Elf  Health: 26/37 ================--------  Magic: 2/19==----------------------  AC: 6Str: 4 #########  EV: 12Int: 25 #.......##########   SH: 0Dex: 13 #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 #.#####.##.# #@#   Noise: =--------  Time: 3553.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#  [4!Dh 0m Cast: Searing Ray #.##.##.##.......#   Blind #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) #.....# #[##.##.#  #.....# #.##.##.#  ......# #.......#  _Okay, then.Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force!  The mystic blast hits Ijyb but does no damage.  Ijyb is heavily wounded.!Dhs 4------=====4.5 (1!Dh !Dh  !Dh Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)!Dh eonfirm with . or Enter, or press ? or * to list all spells.  !Dh You erupt in a blast of force!  The mystic blast hits Ijyb but does no damage.  Ijyb is heavily wounded. _Ijyb hits you with a +0 dagger.!DhZWDrink which item? Potions  b - a potion of magic  e - 3 amethyst potions  n - an orange potion  o - a black potion  s - a fuming orange potion  u - a glowing silvery potion  w - a dark potion  B - a fuming purple potion [!] read|quaff|evoke[?] describe selected!Dh9   MrDarkGreen the Destroyer  Deep Elf  Health: 24/37 ===============---------  Magic: 2/19==----------------------  AC: 6Str: 4 #########  EV: 12Int: 25 #.......##########   SH: 0Dex: 13 #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 #.#####.##.# #@#   Noise: =====----  Time: 3554.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#  [4!DhV H0m Cast: Searing Ray #.##.##.##.......#   Blind #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) #.....# #[##.##.#  #.....# #.##.##.#  ......# #.......#  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force!  The mystic blast hits Ijyb but does no damage.  Ijyb is heavily wounded. _Ijyb hits you with a +0 dagger. !Dh% *Magic courses through your body. Ijyb zaps a wand. The bolt of light hits you!!Dh @17----19/19======================-5.5 (1 !Dh !Dh 0_You are blinded for an even longer time.!Dh ]  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhThe spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No!Dha  MrDarkGreen the Destroyer  Deep Elf  Health: 17/37 ===========-------------  Magic: 15/19 ==================------  AC: 6Str: 4 #########  EV: 12Int: 25 #.......##########   SH: 0Dex: 13 #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 #.#####.##.# #@#   Noise: ====-----  Time: 3555.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#   !Dhd Cast: Searing Ray #.##.##.##.......#   Blind #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) #.....# #[##.##.#  #.....# #.##.##.#  ......# #.......#  _You are blinded for an even longer time.  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits Ijyb!  Ijyb is almost dead.Ijyb is knocked back by the mystic blast.8------=6.5 (1  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)onfirm with !Dhg3. or Enter, or press ? or * to list all spells.  You erupt in a blast of force! The mystic blast hits Ijyb!  Ijyb is almost dead.  Ijyb is knocked back by the mystic blast. _Ijyb slams into the rock wall.!DhK ]  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dhy !Dh The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No!Dh!DhKb  MrDarkGreen the Destroyer  Deep Elf  Health: 18/37 ===========-------------  Magic: 11/19 =============-----------  AC: 6Str: 4 #########  EV: 12Int: 25 #.......##########   SH: 0Dex: 13 #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 !DhW#.#####.##.# #@#   Noise: =====----  Time: 3556.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#   Cast: Searing Ray #.##.##.##.......#   Blind #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) #.....# #[##.##.#  #.....# #.##.##.#  ......# #.......#  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You!Dh9 erupt in a blast of force!  The mystic blast hits Ijyb but does no damage.  Ijyb is almost dead.Ijyb screams, "Time for continue experiment!"2==---7.5 (1!Dh!Dhonfirm with . or Enter, or press ? or * to list all spells.  You erupt in a blast of force!  The mystic blast hits Ijyb but does no damage.  Ijyb is almost dead.  Ijyb screams, "Time for continue experiment!" _Ijyb hits you!Dh ]  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhA%!Dh'The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No!DhZ!Dh=uu  MrDarkGreen the Destroyer  Deep Elf  Health: 18/37 ===========-------------  Magic: 8/19==========--------------  AC: 6Str: 4 #########  EV: 12Int: 25 #.......##########   SH: 0Dex: 13 #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 !Dhv#.#####.##.# #@#   Noise: =====----  Time: 3557.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#   Cast: Searing Ray #.##.##.##.......#   Blind #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) #.....# #[##.##.#  #.....# #.##.##.#  ......# #.......#  _Ijyb hits you but does no damage.  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or pr!Dhyess ? or * to list all spells.You miscast Iskenderun's Mystic Blast.  You are very lightly contaminated with residual magic.  You catch a glimpse of the back of your own head.7-----=----8.5 (1-Tele -Move Blind Contam !Dh|!DhF  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  You miscast Iskenderun's Mystic Blast.are very lightly contaminated with residual magic.catch a glimpse of the back of your own head. _You are magically locked in place. Ijyb hits you with a +0 dagger.!Dhz!Dhz:----!Dh~!Dhq^ _You are too injured to fight recklessly!!Dhq  !DhMCasting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh= !Dh/ o Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy4%4 !Dh 9 d + Iskenderun's Mystic Blast Conjuration/Translocation 4% 4 Select a spell to cast[!]/[I] toggle spell headers!Dh3O!DhW!Dh`m  MrDarkGreen the Destroyer  Deep Elf  Health: 17/37 ===========-------------  Magic: 8/19==========--------------  AC: 6Str: 4 #########  EV: 12Int: 25 !Dh+a#.......##########   SH: 0Dex: 13 #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 #.#####.##.# #@#   Noise: =--------  Time: 3558.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#   Cast: Searing Ray !Dha#.##.##.##.......#   -Tele -Move Blind Contam #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) #.....# #[##.##.#  #.....# #.##.##.#  ......# #.......#  !DhbtYou are very lightly contaminated with residual magic.  You catch a glimpse of the back of your own head. _You are magically locked in place. Ijyb hits you with a +0 dagger. _You are too injured to fight recklessly!  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhkA  MrDarkGreen the Destroyer  Deep Elf  Health: 17/37 ===========-------------  Magic: 8/19==========--------------  AC: 6Str: 4 #########  EV: 12!DhlInt: 25 #.......##########   SH: 0Dex: 13 #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 #.#####.##.# #@#   Noise: =--------  Time: 3558.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#   Cast: Searing Ray !Dhm#.##.##.##.......#   -Tele -Move Blind Contam #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) #.....# #[##.##.#  #.....# #.##.##.#  ......# #.......#  !DhnpYou are very lightly contaminated with residual magic.  You catch a glimpse of the back of your own head. _You are magically locked in place. Ijyb hits you with a +0 dagger. _You are too injured to fight recklessly!  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh;U  MrDarkGreen the Destroyer  Deep Elf  Health: 17/37 ===========-------------  Magic: 6/19=======----------------- !Dh? AC: 6Str: 4 ######### EV: 12Int: 25 #.......########## SH: 0Dex: 13 #.#####.##.....g.# XL:  7 Next: 83% Place: Dungeon:5 #.#####.##.# #@# Noise: =--------  Time: 3558.5 (0.0) .....##.##.#####.#!DhF -) Nothing wielded #.#.........).##.# Cast: Searing Ray #.##.##.##.......# -Tele -Move Blind Contam #..>....##.##.##.# ##########.......# g   Ijyb (wand) #.....# #[##.##.# #.....# #.##.##.# ......# #.......#Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand of!Dhalight (almost dead, 58% to hit at this distance)!Dhm  MrDarkGreen the Destroyer  Deep Elf  Health: 17/37 ===========-------------  Magic: 6/19=======-----------------  AC: 6Str: 4 #########  EV: 12Int: 25 !Dhv#.......##########   SH: 0Dex: 13 #.#####.##.....*.#   XL:  7 Next: 83% Place: Dungeon:5 #.#####.##.# #@#   Noise: =--------  Time: 3558.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#   Cast: Searing Ray #.##.##.##.......#   -Tele -Move Blind Contam #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) #.....# #[##.##.#  #.....# #.##.#[33!Dh@~m#.#  ......# #.......#  Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand oflight (almost dead, 58% to hit at this distance)!Dh{WgAiming: Searing Ray (safe; 1%  Press: ? - help, Shift-Dir - straight line: Ijyb, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand oflight (almost dead, 58% to hit at this distance)  You focus your ray upon Ijyb. The searing ray misses Ijyb.  (Press . to maintain the ray.)!DhS ######### #.....g.#  #@# #.# ...).##.# !Dh^#....# >#.# ..#  #[##.##.#  #.#   Ijyb zaps a wand. The bolt of light hits you!!DhR######### #.....g.#  #@# #.# ...).##.# !Dh+T....# >#.# ..#  #[##.##.#  #.#   !Dhg *You are blinded for an even longer time.!DhI@1/37 -----------====9.5 (1ontinue: Searing RayRay !DhX!DhV _* * * LOW HITPOINT WARNING * * *!Dh !Dh  !DhCasting: Searing Ray (safe; 1% risk of failure)  !DhʑFConfirm with . or Enter, or press ? or * to list all spells.!Dhz!DhF !DhH  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy4%4  d - Iskenderun's Mystic BlastConjuration/Translocation 4%!DhI 4 Select a spell to cast[!]/[I] toggle spell headers!Dh !Dh~ !Dh   MrDarkGreen the Destroyer  Deep Elf  Health: 1/37------------------------  Magic: 6/19=======-----------------  AC: 6Str: 4 #########  EV: 12Int: 25 #.......##########   SH: 0!Dh Dex: 13 #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 #.#####.##.# #@#   Noise: ====-----  Time: 3559.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#   Continue: Searing Ray #.##.##.##.......#   -Tele -Move Blind Contam Ray #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) #.....# #[##.##.#  #.....# #.##.##.#  ......#!Dh  9[37m #.......#  (Press . to maintain the ray.)  Ijyb zaps a wand. The bolt of light hits you!  You are blinded for an even longer time. _* * * LOW HITPOINT WARNING * * *Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dhq   MrDarkGreen the Destroyer  Deep Elf  Health: 1/37------------------------  Magic: 6/19=======-----------------  AC: 6Str: 4 #########  EV: 12Int: 25 #.......##########   SH: 0Dex: 13 !DhT #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 #.#####.##.# #@#   Noise: ====-----  Time: 3559.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#   Continue: Searing Ray #.##.##.##.......#   -Tele -Move Blind Contam Ray #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) #.....# #[##.##.#  #.....# #.##.##.#  ......# #.......#[!Dh 37m  (Press . to maintain the ray.)  Ijyb zaps a wand. The bolt of light hits you!  You are blinded for an even longer time. _* * * LOW HITPOINT WARNING * * *Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh !Dh The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No"Dh@"DhK  MrDarkGreen the Destroyer  Deep Elf  Health: 1/37------------------------  Magic: 2/19==----------------------  AC: 6Str: 4 #########  EV: 12Int: 25 #.......##########   SH: 0Dex: 13 #.#####.##.....g.#   XL:  7 Next: 83% Place: Dungeon:5 #.#####.##.# #@#   Noise: ====-----  Time: 3559.5 (0.0) .....##.##.#####.#   -) Nothing wielded #.#.........).##.#   Continue: [3"DhS7mSearing Ray #.##.##.##.......#   -Tele -Move Blind Contam Ray #..>....##.##.##.#  ##########.......#   g   Ijyb (wand) #.....# #[##.##.#  #.....# #.##.##.#  ......# #.......#  Ijyb zaps a wand. The bolt of light hits you!  You are blinded for an even longer time. _* * * LOW HITPOINT WARNING * * *Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits Ijyb!"Dh[6)Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You erupt in a blast of force! The mystic blast hits Ijyb!  You kill Ijyb!  You stop channelling your searing ray.  You are no longer firmly anchored in space."Dh| 2=3=----8=60.5 (1ast: Searing RayBlind Contam  _You are able to move again."Dhy"Dh#h _Your Dodging skill increases to level 4!"DhrM######## ......##########.....) #.#####.##.#####. .....##.##.#####..........).##. #.##.##.##.......#  #.#"Dh "DhkL-----1 _"Dh\"Dh"Dh D       #  #.## #.#####.##.....@.# "Dh!#.#####.##.#####.# .##.##.#####.# #.#.).##.# #.##.##.##.......#  #..>....##.##.##.#  #.......#  #.....# #[##.##.# #.....# #.##.##.# "Dh/"Dh1C-----2"Dh\9"DhGY  b - a wand of light (8)  Things that are here:"DhIt4===3.5 (2"DhlM"DhNOm _a +0 dagger; a +0 chain mail; the goblin corpse of Ijyb"Dhy4       #  #.## #.#####.##....@).# .##.#####.##.#####.# .##.##.#####.# .##.#"Dh |i.).##.# #.##.##.##.......# # #..>....##.##.##.# # #.......# # #.....# #[##.##.# #.....# #.##.##.# "Dhb"Dh߃`3=4.5 (1"Dh"DhU"Dh u"Dh= 5==="Dh ,"DhD "Dh "Dh I4="DhL "Dh  9.5 (5 _You start resting. _Your magical contamination has completely faded away."Dh)6=="Dh5=="Dh"DhC"Dh ^7=="Dh¾"Dh,"Dh"Dhi6="DhT"Dh|u8==="Dh"Dh ,"DhO"Dh,"DhQ7=9==="Dh10/19=="Dh"Dh*8=="Dh"Dh;1"DhXE=="Dh "Dh"Dhj 85.5 (16.0) _You start resting."Dh66.5 (17"Dh|"Dh^ _Your vision returns to normal."Dh3"Dh!"DhS9="DhݗB"Dhjk2==="Dh"DhΜ,"Dh"Dh),"Dh"Dh"Dh^10/37=3==="Dh"DhB,"Dht"Dh1==4=="Dh"Dh,"Dh3"Dh"Dhj5=="Dhy"Dh22="Dh,"Dh"Dh]6==="Dh"Dh_3="Dh"Dh8,"Dh"DhM7==="Dh"Dh"DhK "Dhr"Dhw"Dhf4=="Dh"DhB"Dhh8=="Dh"Dh"Dhi"Dh"Dht"Dh"Dh "Dh( "Dh@)5= _You start resting."Dh609.5 (239===10.5 (24 _Magic restored."DhG3"Dh0I"DhXB"Dh\,"Dh@`"Dhc16==="Dh,"Dhd"Dh5t7=="Dh"Dh,"Dh"DhÚ,"DhM"Dhm,"Dhɠ"Dhdw8="Dhة,"DhC"DhY,"Dh"Dhi9="Dh"Dh),"Dh"Dh,"Dh""Dh,"Dh"Dhb20="Dhk"Dh,"Dh"Dh,"Dh"Dh,"Dh"Dhi1="Dh\"Dhe,"Dh"Dh,"Dh"Dh,"Dh"DhVt2=="Dhb"Dhj,"Dh"Dh,"Dh"DhP,"Dhy"Dhza3="Dh"Dhd,"Dh"Dh,"Dh"Dh ,"Dh "Dh1i4="Dh"Dh,"Dh"Dh,"Dh'"Dh;,"Dhk"Dh_!t5=="Dh""Dh?',"Dh("Dh#,,"Dh-"Dh0a6="Dh1"Dh4,"Dh6"Dh9,"Dh_:"Dh+=,"Dht>"DhAd27="Dh)E"DhH,"DhRI"Dh5L,"DhNM"DhP,"DhQ"Dh;c\8=="DhHfk9="Dhg"Dh k,"Dhl"Dho,"Dhs"Dh9y30="Dh~B"Dh"DhVB"Dh1=="Dh2="Dh"Dh"Dh˱"DhD3="Dh"Dh],"DhZD4=="Dh""Dhr"Dh,"Dh"Dh,"Dh"Dhs5="Dh ,"Dh "Dh ,"Dh "Dh^ 6="Dh B"DhD ,"Dh "Dh# ,"Dh$ "Dh/ _ _You start resting."DhV4 ,94.5 (8"Dh`5 w7==5.5 (85"Dhe9 "Dh: " _HP restored."DhI _"DhCR   Things that are here:  a +0 dagger; a +0 chain mail; the goblin corpse of Ijyb"DhQT 5 _"DhU "DheW "Dhc ="Dh@e "Dhh ,"Dhj "Dhk "Dhp ,"DhOr "Dhlt "Dhx ,"Dhy "DhC{ "Dh~ "Dh7 "Dh% "DhU "Dh ,"Dh "Dh "Dh݋ "DhÑ "Dh( "Dh "Dhٙ ,"DhL "Dh "Dh ,"Dh! "Dhm "Dhë X"Dh "DhH "Dh "Dh "DhG ,"Dhn "Dhɸ "Dh ,"Dh "Dh "DhZ ,"Dh "Dh "DhC ,"Dh} "Dh "Dh ,"Dh "Dh "Dh ,"Dh "Dh "DhO ,"Dh] "Dh "Dh ,"Dh "Dh3 "Dh ,"Dh ,"Dh ,"Dh "Dh "Dh ,"Dh "DhG "Dh ,"DhN "Dh "Dhx ,"Dh "Dh "Dh ,"Dh "Dh "Dh ,"Dh9 "Dh "DhX ,"Dh "Dhp "Dh^ ,"Dh "Dhx "Dh ,"Dh "Dhm "Dh ,"Dh "Dh "Dh ,"Dh( "Dh_ "Dh ,"Dhi "Dh "Dhy ,"Dh  "DhY "Dh ,"Dh "Dh "Dh ,"Dhv "Dh "Dhb# ,"Dh# "Dh$% "Dh' ,"DhR( "Dh) "Dh+ ,"Dhy, "Dh- "Dh/ ,"Dh0 "Dh1 "Dh64 ,"Dh4 "Dh5 "Dh8 ,"Dhm9 "DhZ: "Dh< ,"Dhr= "Dh> "DhA ,"DhA "DhE "DhuH ,"Dh I "DhJ "DhL ,"DhM "DhN "DhHQ ,"DhQ "DhFS "DhU ,"Dh%V "DhW "DhwZ ,"Dh [ "Dh\ "Dh_ ,"Dh_ "DhEa "Dhc ,"Dhd "Dhf "Dhm ....##...##.#....#...###.###.##.## ## #...# ##########.# #..>... .# #..># #........#.# ####### .#######...###.##.##..#.# #.....# ..................#.....###.....# "Dh p ..................#...#.........# ...J.............####.^...# #.######...###..@....#.# #.....# ..# #=..# ####.#.##.# ####### ### #...# #......#  #...# ###.#### #...########.# ###.........##.#### #### J   jelly (wandering) #.......###.##....# ##...  #####.##.#..###.#####.######.###.............#.#####........# #"DhIs .748.5 (53"Dhw Q.J"Dhhy ,9.5 (54"Dh| "Dh~ X _A jelly comes into view."Dh  ....#  #...#  #...# ###### #..> #..># #........#.# ..###.##.##..#.# .........#..............#...#."Dh H.J............####.^#..@....#.#  #=..# ####.#.##.#  #...# #......#  #...# ###.####  .#  .####  ...# ##.  .."Dh '........# "Dh~) ....#  #...#  #...# ###### #..>"DhUs #..># #........#.# ..###.##.##..#.# .........#..............#...#..J............####.^#..@....#.#  #=..# ####.#.##.#  #...# #......#  #...# ###.# .# .####  ...# ##.  ..........# "Dh/ _A jelly is nearby!"Dh"DhS "Dh....# "Dh "Dh#...# "Dh #...# ######"Dh& #..> #..># #........#.# ..###.##.##..#.# .........#..............#...#..J............####.^#..@....#.# "Dh" #=..# ####.#.##.#  #...# #......#  #...# ###.####  .#  .####  ...# ##.  ..........# "Dh/"Dh ....#  #...#  #...# ###### #..> #..># #........#.# ..###.##.##..#.# .........#..............#...#..J............####.^#..@....#.#  #=..# ####.#.##.#  #...# #......#  #...# ###.# .# .####  ...# ##.  ..........#  _"DhB[0;10;1mA jelly is nearby!"Dh= ....#  #...#  #...# ###### #..> #..># #........#.# ..###.##.##..#.# .........#..............#...#..J............####.^#..@....#.#  #=..# ####.#.##.#  #...# #......#  #...# ###.####  .#  .####  ...# ##.  ..........# "Dh ....#  #...#  #...# ###### #..> #..># #........#.# ..###.##.##..#.# .........#..............#...#..J............####.^#..@....#.#  #=..# ####.#.##.#  #...# #......#  #...# ###.# .# .####  ...# ##.  ..........# "Dh"Dh"\ _A jelly is nearby!"Dh[ ....# #...##.# #...# ##.###.##."Dh \# #...# ##########.# #..>.# #..># #........#.# #.#...###.##.##..#.# #..... #.#.....###..... #.#...#."Dh\N.J.####.^... .#.######...###.#.# #......# #=..# ####.#.##.# # #...# #......# #"Dh]^ #...# ###.#### # #...#.# # ###.##.#### # #"Dh`.###.##....# ## # #####.##.#..###.#####.######.#.#.#####........#"Dhb"DhjP.J"Dh5nO50.5 (1.0)Searing Ray _"Dhu"Dh"Dh"Dh߱a _A killer bee is nearby!"Dh9  ..# .....#  #.# ....#  #.# #...#  yyy ###...#  #y# .....#  #.# #...#  #...#   #..@#  #...#  ........ ##....y......... ............#####...###.. < #=..# ###  #...#   #.# #...#  "Dhh  ..# .....#  #.# ....#  #.# #...#  yyy ###...#  #y# .....#  #.# #...#  #...#   #..@#  #...#  ........ ##....y......... ............#####...###.. < #=..# ###  #...#   #.# #...# "Dh2m"Dhn"Dhs"Dhta _A killer bee is nearby!"Dh9  ..# .....#  #.# ....#  #.# #...#  yyy ###...#  #y# .....#  #.# #...#  #...#   #..@#  #...#  ........ ##....y......... ............#####...###.. < #=..# ###  #...#   #.# #...#  "Dh[  ..# .....#  #.# ....#  #.# #...#  yyy ###...#  #y# .....#  #.# #...#  #...#   #..@#  #...#"Dh]  ........ ##....y......... ............#####...###.. < #=..# ###  #...#   #.# #...# "DhCf"Dhj"Dhs"Dhwa _A killer bee is nearby!"DhE..#.....#  #.# ....##### #.# #...# #... yyy###...# #.#.. #y# .....#"Dh; #...# #.# #...# ## ####y#### #...# ##########.# ..##....# #..># #........#.# #.#####.#######.@.###.##.##..#.# #.# #..................#.....# #.# ##....y.............#...#... #.#............### #.###..#.######...###.......#.#..<.....# #=..# ####.#.##.# ####.#### #...# #......# . #.# #...# ###.#### . #.# #...########.#"Dh"Dh"Dh@y."DhN3.0)Searing Ray _"Dh$"Dh= C*****"Dhh t _A killer bee is nearby! _A killer bee is nearby! _ You focus your ray upon the killer bee. The searing ray misses the killer bee.  (Press . to maintain the ray.)"Dhl "Dh]t y...yy"DhAw 7---===4ontinue: Searing RayRay "Dh "Dhm 4 _The killer bee buzzes angrily."Dh  **** The searing ray hits the killer bee!"Dh"Dh y....  The killer bee is heavily wounded."Dhj6------5"Dh;+ "Dh6"DhC _The killer bee stings you but does no damage."Dhz * The searing ray hits the killer bee."Dh8 ky _The killer bee stings you but does no damage.  The searing ray hits the killer bee.  The killer bee is almost dead.  The killer bee stings you!  You are poisoned.killer bee poisons you!"Dh 0====------=-6Pois Ray++ "Dh"Dh)C _The killer bee stings you but does no damage."DhʔI  The searing ray hits the killer bee."DhMM*"DhV  †You kill the killer bee!You finish channelling your searing ray."Dh!"Dh) ..#.....#MrDarkGreen the Destroyer#.#....###### Deep Elf#.##...##...# Health: 28/37 ==================------yyy###...##.#.. Magic: 15/19 ==================------#y#.....##...# AC: 6Str: 4#.##...###.## EV: 12Int: 25 ####y#### #...# ##########.# SH: 0Dex: 13 ..##....# #..># #........#.# XL:  7 Next: 103% Place: Dungeon:5 #.#####.#######†@.###.##.##..#.# Noise: ==-------  Time: 3777.5 (1.0) #.#[39;4"Dh ,_9m #..................#.....## -) Nothing wielded #.# ##..................#...#... Cast: Searing Ray #.# ##........................### Pois #.###..#.######...###.......#.# ...<.....# #=..# ####.#.##.# .####.#### #...# #......# . #.##...# ###.#### . #.##...########.#You are poisoned.The killer bee poisons you! _The killer bee stings you but does no damage.  The searing ray hits the killer bee.  You kill the killer bee!You finish channelling your searing ray. - _You feel sick.  You have reached level 8!"Dh3/  --more--"Dhk32/42=20--68 1% Searing Ray"Dh:r"DhWtP _You feel clever."Dh"Dh¶"Dh"DhCw1-"Dh]3 _You feel sick."Dhy0-6="Dh"Dh3 _You feel sick."Dh"Dh"Dh3 _You feel sick."DhU29=-"Dh"DhUI _You feel sick.  You feel sick."Dhh8=-7=="Dh"Dht _You are no longer poisoned."Dh"DhO9"Dhw"Dh~8=="Dh"Dh,"Dh"Dh0d30="Dh"Dh~9=="Dh] "Dh ,"Dh "Dh,"Dhc"Dh1=20==="Dh5"Dh{,"Dh"Dh,"DhH!"Dh?$,"Dh%"Dh(~2==="Dh*"Dh-,"Dh/"Dh2,"Dho4"Dh7k3="Dh49"Dh<,"Dh="Dh@,"DhSB"DhYE,"DhF"Dh-Ja4="DhK"DhN,"Dh;P"Dh-S,"DhT"DhW"Dh_"Dhb"Dhe~5=="Dhg"Dhj,"DhXl"DhXo,"Dhp"Dhsk6="Dhau"Dh}x,"Dh&z"Dh},"Dh:"Dh,"Dh("Dha7="Dh"Dh0,"Dh"Dhђ,"Dh~"Dha,"Dh "Dhk8="Dh"Dh&,"Dh"Dh,"Dh"Dh,"Dhq"Dha9="Dh"Dh?,"DhK"DhL,"Dh"Dh'l40="Dh"Dh,"Dh"Dh,"Dh_"Dh`,"Dh"Dha1="Dh_"Dh,"Dh"Dh,"Dh["Dh,"Dh"Dh~2=="Dh"Dh"Dh,"Dh"DhX"Dh5,"Dh"DhS"Dh,"Dh/"Dh"DhO="Dh"Dh;"Dh ..#.# <#  .... .##  ... ..  #..##.#  ..#.....#  #.# ....# ####  #.# #...# #... "Dh4  yyy #.###@..# #.#.--836.5 (59.0)  #y# #.......# #...  #.# #####...# ##.#  ####y#### #...# ##########.  ..##....# #..># #........#.#  #.#####.#######†..###.##.##..#.#   #.# #..................#.....#   #.# ##..................#...#..   #.# ##........................## "Dh "DhmG--7.5 (60"Dhv"DhI9 _Found a stone staircase leading up."Dh#3"Dhv"Dh "Dh#X"Dhs,"DhZ"DhK"DhR _#... ..#..#. . #..#.##><#...... .### #..... ... .###.#..##.#  ..# ...........#  #.# #@...# ###9.5 (2.0) #.# ##...# # yyy #.###...#  #y# #.......# #.."Dh  #.# #####...# ##. ####y#### #...# ##########. ..##....# #..># #........#. #.#####.#######†..###.##.##..# #.# ##....."Dh B40.5 (3"Dh Q _Found a stone staircase leading down."Dh  3"Dh "Dh "Dhe ,"Dh X"Dh "DhM "Dh8# B"Dh$ "Dh' ,"Dh( "Dh~) "Dh, ,"Dh3- "Dh. "Dh0 "Dh1 "Dhv2 "DhC4 "Dh`: .#.   l. ##  .###.### ## .#.... ..# #..#.# ..# #..#.##><# #.@......###  ##.........  #.###.#..##.#"Dh<   ..##...........# #.##.###.##....# #.# #.###...# l   iguana (asleep) yyy #.###...# #y# #.......# #.# #####...#"DhB +6.5 (6"DhD +7.5 (7"Dh=H "DhJ Z _An iguana comes into view."DhW #. #. l. ## .###.### ##  .#.... ..#  #..#.# ..#  #..#.##><#  #.@......###  ##.........  #.###.#..##.#  ........#  #.##....#  #.# #.###...#  yyy #.###...#  #y# #.......#  #.#  "DhcQ3 #. #. l. ## .###.### ##  .#.... ..#  #..#.# ..#  #..#.##><#  "DhR#.@......###  ##.........  #.###.#..##.#  ....... #.##....# #.# #.###...#  yyy #.###...# #y# #.......# #.# "DhW"DhY"Dhq\"Dh_^ _An iguana is nearby!"Dh7 #. #. l. ## .###.### ##  .#.... ..#  #..#.# ..#  #..#.##><#  #.@......###  ##.........  #.###.#..##.#  ........#  #.##....#  "DhF#.# #.###...#  yyy #.###...#  #y# #.......#  #.#  "DhV #. #. l. ## .###.### ##  .#.... ..#  #..#.# ..#  #..#.##><#  #.@......###  ##.........  #.###.#..##.#  ....... #.##....# #.# #.###...#  yyy #.###...# #y# #.......# #.# "Dh"Dh4"Dh1^ _An iguana is nearby!"DhT# # #.#. l. ## ##.### ## .#.... ..# #..#.# ..# #@.#.##><#  #.### ##......... #.###.#..##.# ..##...........# #.##.###.##....# #.# #.###...# yyy #.###...# #y# #.......#"Dh*^8.5 (1Searing Ray _"Dh"3"DhK ****l    You focus your ray upon the iguana. The searing ray hits the iguana!  The iguana is moderately wounded."Dh"?  The iguana hisses angrily."Dhc)U.l.."Dh,18---==9ontinue: Searing RayRay "Dh1"Dh5f _(Press . to maintain the ray.)"Dhȩ **** The searing ray hits the iguana!"Dh'. "Dh4 V..l."Dh8 7------50+ "Dh> "DhA _ _The iguana is severely wounded."Dh E  The searing ray hits the iguana."Dh R**"DhY +.."Dh} -4=-1Searing Ray++ "Dhf "DhU J _You kill the iguana!"Dh:3"Dh0"DhgK  You stop channelling your searing ray."DhK/ _"Dh8=9=="Dh,"Dh"Dh,"Dh "Dh720==="DhR"Dh"Dh,"DhV"Dh8"Dh,"Dh"DhY"Dh=="Dh"Dh"Dhk,"Dh"Dhu"Dh!,"Dh"Dh`"Dh,"Dh "Dh "Dh ,"Dh "Dh"Dh,"Dh"Dh1"Dh,"Dh"Dh"Dh ,"Dh"Dh"Dh4,"Dh"Dh"Dh7","Dhf#"Dh$"Dh&,"Dh'"DhV)"DhQ/#.#... ########.# #.....##.# #.s...##.#### #....."Dh0F##.##.## .....# ##....#.## .... #....###.###.## ##....#.....@.# -##.##..#.##..# #.##..#.##><# ast: Searing Ray ..##........#####.###.........#.###.#..##.#. s   scorpion (asleep)"Dh3..##...........#..#.##.###.##....# ## ######.# #.###...# #...#"Dh;074.5 (23.0)"DhP=F-5.5 (24"DhPB"DhD[ _A scorpion comes into view."Dh #.# ... #######  #.# #.....#  #.# #.s...#   #.....#  ##.##.## .....#  ##....#.## ....  #....###.###.##  ##....#.....@.# ##.##..#.##..# #.##..#.##><# ...###  .....  .##.#.  ....#..  #....# ##  #.#  "Dh@ #.# ... #######  #.# #.....#  "Dh#.# #.s...#   #.....#  ##.##.## .....#  ##....#.## ....  #....###.###.##  ##....#.....@.# ##.##..#.##..# #.##..#.##><#"Dh  ...# .... .##.#.  ....#.  #....# ##  #.#  "Dh"Dh"Dhu _A scorpion is nearby!"Dhj #.# ... #######  #.# #.....#  #.# #.s...#   #.....#  ##.##.## .....#  ##....#.## ....  #....###.###.##  ##....#.....@.# ##.##..#.##..# #.##..#.##><# ...###  .....  .##.#.  ....#..  #....# ##  #.#  "Dh' U #.# ... #######  #.# #.....#  #.# #.s...#   #.....#  "Dh* ##.##.## .....#  ##....#.## ....  #....###.###.##  ##....#.....@.# ##.##..#.##..# #.##..#.##><# ...# .... .##.#.  ....#.  #....# ##  #.#  "Dh3 "Dh6 "Dh= "DhA _ _A scorpion is nearby!"Dh  #.# ... #######  #.# #.....#  #.# #.s...#   #.....#  ##.##.## .....#  ##....#.## ....  #....###.###.##  ##....#.....@.# ##.##..#.##..# #.##..#.##><# "Dh ...###  .....  .##.#.  ....#..  #....# ##  #.#  "Dho  #.# ... #######  #.# #.....#  #.# #.s...#  "Dhs  #.....#  ##.##.## .....#  ##....#.## ....  #....###.###.##  ##....#.....@.# ##.##..#.##..# #.##..#.##><# ...# .... .##.#.  ....#.  #....# ##  #.#  "Dhz "Dh} "Dhӄ "Dh* _ _A scorpion is nearby!"Dh$ .#.# ... ######. #.s #.#### #.....# ##.##.###.....##....#.##.....#....###.###@####....#.....##.##..#.##..#.##..#.##>< ..##.####........"Dh% - #.###.#..##...##...........#..#.###.##....# #####"Dh( "DhD+ g.ss"Dh. N6.5 (1.0)Searing Ray _"Dh1 "Dh2 "Dhm N****"Dhd  You focus your ray upon the scorpion. The searing ray misses the scorpion."Dh b...s."Dhij 18---==7ontinue: Searing RayRay "Dh "Dhg f _(Press . to maintain the ray.)"Dh **** The searing ray hits the scorpion! "Dh. "Dh3b...s "DhJ6----8+  "Dh; "Dh?a _The scorpion is severely wounded. "DhA ****The searing ray hits the scorpion. "Dh3 .. "Dh.sThe scorpion is severely wounded.The scorpion barely misses you. The scorpion stings you.  You are poisoned. "DhN39====--7-=9Pois Ray++  "Dh& "Dh1/ _The scorpion poisons you! "Dh,G  The searing ray hits the scorpion. "Dh2**** "DhfW ...† "Dh{mYou kill the scorpion!You finish channelling your searing ray. "Dh8---6/21---1080ast: Searing Ray "Dh "Dh$ _You feel sick. "DhcM- "Dh~ "Dhk~77=- "DhΗ3 _You feel sick. "DhK6- "Dh "Dh3 _You feel sick. "Dh K5- "DhP "Dh3 _You feel sick. "Dhǩh8== "Dh "DhH3 _You feel sick. "Dh,K4- "Dh "Dh = _You feel sick.   "Dhݻa3-- "Dh "Dh2j _You are no longer poisoned. "DhTQ4=9 "DhE== "Dhq "Dh:, "Dh "Dh, "Dh} "Dh20== "Dhq "Dh~5== "Dh "Dh, "Dhi "Dh1=== "Dhv "Dh(, "Dh "Dh96 "Dh2= "Dh "Dh, "Dht "Dh,P== "DhR "Dh97 "DhT(= "Dh "Dhf, "Dhg "Dh} "Dh  "Dh "Dh#, "Dh "Dh98 "DhD2= "Dh  "Dh, "Dhn "Dha, "Dh "Dh "Dh6  "Dh  "Dh a9= "Dhu "Dh "Dhl40= "Dhj "Dh, "Dh "Dh!, "Dh "Dhg$, "Dh% "Dh*a1= "Dh+ "Dh0, "Dh2 "Dh6, "DhY7 "Dh<, "Dh[= "DhB~2== "Dh-D "Dh;G "DhK, "DhL "DhP "DhlS, "DhS "DhU "Dh5X, "DhX "Dh>Z "Dh\O= "Dh{] "Dh^ "Dhoa, "DhIb "Dh[dP  There is a stone staircase leading up here. "Dh%g5 _ "Dh2h "Dhi "Dhk, "Dhl "Dhn "Dh rB "Dhs "Dhu, "Dh,v "Dhw "DhRz, "Dhz "Dh| "Dh~, "Dhl "Dh5 "Dh, "Dh@ "Dh "Dh, "DhT "DhG "Dhk..#.##..†..# .###.###.### .. ..#.......# .# ##..#.##..# o# ##..#.##><# .# ##........### .# ###.........# .# ###.#..##.#.#####.# ########  "Dhw..........#.....@.##.......-- ###.######## ######.#####.#.###...# #...##.#####.#.###...# #.#.......##.#.......# #...##.#.....#####...# ##.###.##.##. o   orc (asleep) # "Dh..# ##########.# #..>.... # #..># #........#.# ######## #######†..###.##.##..#.# #.....# "Dhe1930.5 (50.0) "DhFG--1.5 (51 "Dhƛ "Dh:q _An orc comes into view. It is wielding a +0 whip. "Dhy†..#.### ...# .#.# o#><# .#.### .#..# .##.#####.# #.....@.# #########         "Dhy # #...#  #..> # #..>#  †   "Dh,b †..#.### ...# .#.# o#><# .#.### .#..# .##.#####.# #.....@.# #########       "Dhe H    #...#  #..> #..>#  †  "DhA  _An orc is nearby! "DhZ †..#.### ...# .#.# o#><# .#.### .#..# .##.#####.# #.....@.# #########         # #...#  #..> # #..>#  †   "Dh? <†..#.### ...# .#.# o#><# .#.### .#..# .##.#####.# #.....@.# #########          #...#  #..> #..>#  †  "Dh  "Dh"  "Dh  "Dh [ _An orc is nearby! "Dh:m .†..#.### ...# .#.# o#><# .#.### .#..# .##.#####.# #.....@.# #########   "Dhn       # #...#  #..> # #..>#  †   "Dh†..#.### ...# .#.# o#><# .# "Dh.### .#..# .##.#####.# #.....@.# #########          #...#  #..> "Dh^ #..>#  †  "DhX  "Dh  "Dhq _An orc is nearby! "Dh'#.###.....# .##..†..# ##. ###.###.### #.. .#.......# #.#  "Dh(..#.##..# #o# ..#.##><# #.# ..### #.# .........# #.#  ##.#..##.#.#####@# ######### .........#.......# #.......# ##.##....######### ######.#####.##.###...#  "Dh)#...##.#####.##.###...# #.#.......##.##.......# #...##.#.....  "Dh1* #####...# ##.###.##.##.# #...# ##########.# #..>.... #..># #........#.# ######### "DhJ0 "Dh/1N2.5 (1.0)Searing Ray _ "Dh4 "Dh5 "Dhx:c  You focus your ray upon the orc. The searing ray hits the orc! "Dh=**** "Dhi )...  You kill the orc!19---==3ontinue: Searing RayRay  _(Press . to maintain the ray.) "DhN**** "Dh D2)... "DhXE8------4+  "Dh8M "DhN "DhN-- "DhG "DhH _No target in view! "Dh& N**** "Dhu2)... "DhP-5++ _ "Dh4 "DhtN**** "Dh[)...7-6ast: Searing Ray  "Dhq "DhM> _You finish channelling your searing ray. "Dh/3 "Dh0 "Dhj3 "Dh3 "Dh 98= "Dh;, "Dh; "Dh>, "Dha? "DhA "DhBh9== "Dh4C "DhnE, "DhKX "DhL:20 "DhuME== "DhN "DhX_[1=== "Dhb, "DhEin "Dhi "Dhj "Dhl "DhsoP== "Dhgp "Dhs<  You see here a +0 whip. "Dhv "DhQw _ "Dhqx "Dhy "Dh|, "DhH} "Dh "DhX ..  ####### #  #(  #....# #..... .###  "Dh.##..†..# ###.### #. 537.0) ## #.# ..#.##..# #)# ..#.##><# #.# ........### #.# #..# #.# #.#..##.#.#####.# ######### ........#.......# #.......# #.##....######### ######.#####. "Dh "Dh6,4.5 (18 "Dh "DhV% _Found 9 stones. "Dh? 3 "DhxB  "Dh8G  "DhU X "Dh] , "Dh _  "Dh`  "Dhd , "DhPe  "Dh4g  "Dhwj , "Dhk  "Dhn  "DhZq , "Dhr  "Dht  "Dhw , "DhTy  "Dh} ;  You see here 9 stones. "Dh  # ## . . #.##.## #.#...# <....# #...#  #######.#####60.5 (6.0)  #.....#.....(.  "Dhڇ  #.....#######.# ## #.....# #.####.....# #.###..†..# ##.##.###.### #..# # #.## ..#.##..# #) "Dhݍ  "Dhc +1.5 (7 "Dh  "Dhu 9 _Found a stone staircase leading up. "DhMO g "Dhh X "Dhj  "Dhm , "Dh0r  "Dhz  "Dh{  "Dh0}  "Dh%  "Dh9  "Dh  "Dha  "Dh  "Dh͉  "Dh&  "Dh  "DhГ  "Dh  "Dh5  "Dhߕ  "Dh  "Dh7  "Dhߗ  "Dh ############ "Dh2  "Dhܙ ]#......@...# "Dh #9.5 (8 "Dh.  "Dh #.##.##.##.##  "Dh Z.. #.#...#  "DhD %..  "Dh 5<....# "Dh8 #  "Dh 4##...#  "Dh P.. #######.#####.##  "Dh .# #.....#.....(.# .# #.....#######.# .#### #.....# #.# "Dhͥ  "Dh   "Dh  "Dh F_Key pressed, stopping explore. "Dh߯  "Dh  "Dhճ  "Dh   "Dh  "DhO :_No target in view! "Dh  _ "Dh X "Dh  "Dhu  "Dh9  "Dh  "Dhg  "Dh˖ B "DhM , "Dh  "Dh  "Dh , "Dh  "Dh  "DhX , "Dh  "DhѨ  "Dh , "Dh  "Dh  "Dh  "Dh  "Dhv  "Dh[  "Dh& , "Dh  "Dh X "Dh  "Dh , "Dh  "Dhx  "Dh , "Dh  "Dh  "Dh , "Dh  "Dh , "Dh3  "Dhh _q - 2 scrolls labelled COMUSH KUTURCHO (gained 1) "Dh 3 "DhZ  "Dh  "Dh , "Dh  "Dh%  "Dh  "Dh&  "Dh  "Dh  "Dh , "Dhb  "Dh?  "Dhn , "Dh  "Dh  "Dh , "DhG  "Dh  "Dh! , "Dh  "Dh  "DhM , "Dh  "Dh6  "DhY , "Dh  "Dh  "Dhg, "Dh "Dh "Dhw, "Dhi "Dh "Dh, "Dh;  "Dh  "Dh- , "Dh  "Dh; "Dh!, "Dh "Dh "Dh6, "Dh "Dh "Dh, "Dh "Dh} "Dh , "Dhh! "Dh# "Dh7%, "Dh% "DhT' "Dh), "Dh* "Dh+ "Dh- "Dha. "Dh/ "Dh_0 "Dh2 "Dh*9 "Dh,;, "Dhe=, "Dh= "Dh@ "DhB, "Dh2C "DhD "DhEG, "DhG "DhfI "DhK, "DhkL "DhO "DhP, "DhQ "DhX #.#.....##.# #.##.##.#.##....##.# #.##.##.#.##.......###.##.##< "DhY#.##.##........##.####.......#########.#######.#### #.....#....#.# #.....##### #.#### #.....# ##@##.###.....#4010.5 (41.0) "Dh2Zt ##....#.##..†..# #....###.###.### ##....#.......# ##.##..#.##..# #.##..#.##><# "DhZ ..##........### ##.###.........# #.###.#..##.#.####  "Dh\ "DhC` "Dhej _Key pressed, stopping explore. "Dhlg "Dhj "Dh4lH _No target in view! "Dh0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.) "Dh "Dh· "Dh "Dh  "Dh_You can't see any susceptible monsters within range! (Use Z to cast anyway.) "Dhs}4 "Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.) "DhI "Dh"f _ "Dhn "Dh "Dh "Dh "Dh "Dh "Dh, "Dh  "Dh8X "DhbB "Dh "Dh "Dh, "Dh  "Dhv "Dh "Dh< "Dh "DhB "Dh! "Dh$) "Dh* "Dh, "Dh/ "Dh6 "Dh7 "DhR: "DhO@ "DhD "DhF "DhI "DhL "DhR "Dh\T "DhGX "Dh*Z "Dh` "Dha "Dhd "DhOi "Dhn "DhSq, "Dh#v "Dh~ "Dh; "Dh "Dh "Dhk "Dh "Dh\, "Dh "Dh "Dh "Dh "Dh "DhU, "Dhd "Dh "Dh "Dh, "Dh "Dhh, "Dh "Dh, "Dh, "Dh "Dh "Dh "Dh "Dh, "Dh "Dh "Dh, "Dh "Dh "DhM, "Dhx "Dhm "DhK, "Dhj "Dhe "Dhb , "Dh  "Dh  "Dh, "Dh "Dh "DhT, "Dhq "Dh, "Dh& "Dh' _You now have 320 gold pieces (gained 15). "Dh) "Dh, "Dh0- "Dh- "Dh/ "Dh2 "DhZ3 "Dhp4 "Dh5 "Dh7, "Dh8 "Dh9 "Dh!<, "Dh1= "Dh3> "Dh\H "Dh`I "DhMK, "Dh?L "DhCM "DhN, "DhO "DhP "DhXR, "DhS "DhT "DhV, "DhW "DhX "DhZ "Dh[, "Dh~\ "Dh=^, "Dh1_ "Dh1` "Dha, "Dhb "Dhc "Dhe, "Dhf "Dhg "DhRi, "DhIj "DhFk "Dh?m, "DhAn "Dh5o "Dh?q, "Dhrr "Dhos "Dh u _A kobold comes into view. It is wielding a +0 dagger."Dh7 ****The searing ray hits the kobold brigand!  "DhK PThe kobold brigand is heavily wounded."DhA  The searing ray misses the kobold..K..KK)KK 3 kobolds (1 missile)-====1++ "Dh"Dh]: _The kobold shouts! You hear a shout!"Dhs _The kobold shouts! You hear a shout!  The searing ray hits the kobold brigand!  The kobold brigand is almost dead.  The searing ray hits the kobold.  The kobold is severely wounded.  The searing ray hits the kobold."Dh#****  2"Dh/Y  You kill the kobold!"Dhb"DhM  You finish channelling your searing ray."Dh.K)KKKK 3 kobolds (1 missile)"DhU7-==--2ast"Dh"DhE _The kobold brigand hits you but does no damage."DhN  You focus your ray upon the kobold brigand.  The searing ray hits the kobold brigand."Dh^  You kill the kobold brigand!The searing ray hits the kobold."Dhn  You kill the kobold!The searing ray hits the kobold."Dhs****K   kobold"Dh5Y  You kill the kobold!"Dhd.))K)"Dh~ 5---8--3ontinue: Searing RayRay "Dh-$"DhX'f _(Press . to maintain the ray.)"Dh:****"Dh03"Dh =:)))K"Dh"?----4+ "Dh8E"DhIX _The searing ray misses the kobold."Dh/ E  The searing ray hits the kobold."Dh?4 z****"Dh% s o))))o   orc  You kill the kobold!"Dh D4-==5Searing Ray++  _An orc comes into view. It is wielding a +0 mace."Dh :****"Dh)w "Dh f.o))))"Dh 3-----6ast: Searing Ray "Dh~ "Dhˌ > _You finish channelling your searing ray."Dh 8 # ...  .o...####  ...))))@#  ....).###  ##### "Dh[ *"DhH` # ...  .o...####  ...))))@#  ....).###  ##### "Dhy-- _An orc is nearby!"DhGb # ...  .o...####  ...))))@#  ....).###  ##### "Dh # ...  .o...####  ...))))@#  ....).###  ##### "Dh9"Dh"Dh+"Dh[ _An orc is nearby!"DhOb # ...  .o...####  ...))))@#  ....).###  ##### "Dh # ...  .o...####  ...))))@#  ....).###  ##### "Dh}'"Dh04"Dh3[ _An orc is nearby!"Dh[     ### .. .o...#### .)))@<# .).### .#####. #. #. #. #. #.  "Dhrl.o4==7Searing Ray _ _Items here: ( ))) †."Dhx ****You focus your ray upon the orc."DhU  The searing ray hits the orc but does no damage."Dh U.o))2---==8ontinue: Searing RayRay "Dh? f _(Press . to maintain the ray.)"Dh* **** The searing ray hits the orc."Dh "Dhط o.)o)"Dh4 1------9+ "Dh" "Dh ^ _The orc is moderately wounded."Dhk ####  .....  ......####  ....)o)@<#  .....).###  .#####.  #.  #.  #. "Dh[Q #.  #. "Dh[( ####  .....  ......####  ....)o)@<#  .....).###  .#####.  #.  #.  #.  #.  #. "Dh^8--"Dh]a"Dhp[ _An orc is nearby!"Dh_ ####  .....  ......####  ....)o)@<#  .....).###  .#####.  #.  #.  #.  #.  #. "DhhL5"DhyM ####  .....  ......####  "DhNQ....)o)@<#  .....).###  .#####.  #.  "DhDO#.  #.  #.  "DhP<#. "DhZ"DhZ"Dhe"DhVj "Dh@kM_An orc is nearby!"Dh{ ****The searing ray hits the orc."Dh?"Dh.].))o"Dh?-="DhoF90++ "DhM "Dh?[ _The orc is heavily wounded."DhJQB  The searing ray hits the orc!"DhkVz****"Dhv .)))You kill the orc!"Dh10-=1ast: Searing Ray"Dh"Dh> _You finish channelling your searing ray."Dh5"DhD"Dh"DhM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"DhA 3"DhdF "DhO "DhZQ $ _"DhY "Dh/_ d11="Dh&b "DhFn ,"Dhp "DhYu ,"Dhv "Dhc| 2=="Dh} "Dh ,"Dh "Dh 3=="Dhƌ "Dh ,"Dh "Dhݗ ,"DhT "Dh 4==="Dh "Dh ,"Dh* "Dhެ ,"Dh "Dh 5==="Dh6 "Dh "Dh. "Dh "DhC ,"Dhy "Dh 6=="Dh "Dh ,"Dhf "Dh ,"Dh "DhA ~7=="Dh "Dh ,"Dh "Dhl ,"Dh1 "Dh ~8=="Dh "Dh ,"Dh "Dh2 ,"Dh "Dh ~9=="Dh "Dh ,"Dh "Dh ,"Dh "Dh9$ 20=="Dh& "Dh+ ,"Dh- "Dh2 ,"Dh3 "Dh8 1==="Dh: "DhwA 4 _Magic restored."DhE 3"DhG "DhL [  Items here: ))) [ †."Dhi  _  Things that are here:  a +0 dagger; 3 stones"Dhm W== _"Dhmt "DhIy ,"Dh{ "Dh} "Dh       ####  ..#  #.#  #######@####### --227.2 (36.0).........# #.......#####.# ......))))<# .......).### #..#####.# #.. #.# #( #.# "Dhr 2#.# "Dh <  Found 2 poisoned darts."Dh` G--8.2 (37"Dh, "Dh l _You hear the slow rusting of a drain nearby."Dhj 3"Dh "Dh "Dh X"DhI ,"Dhq "Dh "Dh ,"Dhg "DhU "Dh ,"Dh "Dh "Dh ,"DhJ "Dh "Dh^ ,"Dh "Dh# "DhN' ,"Dh( "Dh* "Dh/ ,"Dh*1 "Dh1 "Dh5 ,"Dh;6 "Dh6 "Dhd: ,"Dhs; "Dh*< "Dh? ,"Dhl@ "DhA "DhD ,"Dh?E "DhE "DhH ,"DhVI "Dh9M "DhP ,"Dh&Q "DhQ "Dh,U ,"DhU "DhV "DhKY ,"Dh[ ,"DhH_ ,"Dh_ "Dh` "Dhd ,"Dhd "Dhxe "Dhh ,"Dhj "Dhj "Dhm ,"Dh0n "Dhn "Dhq ,"Dhr "Dh:s "Dhv ,"Dh|w "Dh'x "Dh{ ,"Dhr| "Dh} "DhW ,"Dh "Dh "Dh܄ ,"Dh "Dh1 "Dh| ,"Dh' "DhՊ "Dhu ,"Dh& "Dhݏ "Dh ,"Dh "DhD "Dh ,"DhL "Dh_ "Dh ,"Dh "DhT "Dhr ,"Dh" "Dhͣ "Dhu ,"Dh "Dh "Dh' ,"Dhӭ "Dh~ "Dh ,"Dh "DhF "Dh ,"DhC "Dh "Dh% ,"DhӼ "Dh~ "Dh ,"DhE "Dh "Dhn ,"Dh "Dh "Dh ,"DhI "Dh- "Dh ,"Dh8 "Dh "Dhv ,"Dh# "Dh "Dh ,"Dh "DhP "Dh ,"Dh5 "Dh "Dh ,"DhA "Dh "Dh| ,"Dh) "Dh "DhV ,"Dh "Dh "Dh B"Dh] "Dh ,"Dh "Dh "Dh ,"Dh ,"Dh ,"Dh "Dh G _You hear a distant slurping noise."Dh 3"Dh7 "DhG { _You hear the slow rusting of a drain nearby."DhB 3"Dh "Dh "Dh4 ,"Dh "Dh "Dh& ,"Dh "Dh! "Dh$ ,"Dh% "Dh& "Dh) ,"DhH* "Dh+ "Dhl/ ,"Dh 0 "DhI1 "Dh6 B"Dh^B "Dh"K X"DhM ,"DhM "DhT "Dh{X ,"DhY "Dh}Z "Dh] ,"Dh3^ "Dhu_ "Dhb ,"Dhjc "Dhe "Dh,i ,"Dhi "Dhk "Dho ,"Dhnp "Dhq "Dhyv ,"Dhw "Dhgx "Dh| ,"Dh9} "Dh~ "Dh/ ,"Dhf "Dh "DhF ,"Dh "Dh& "Dh# ,"DhŽ "Dh "Dh< "Dhߓ ,"Dh "Dh ,"Dh- "Dh "Dh] ,"Dh "DhN "Dh ,"Dh "Dh "DhS "Dh ,"DhM "Dh ,"DhD "Dh9 "Dh ,"DhF "Dh/ "Dh ,"DhH "Dh "Dh; ,"Dh "Dh "Dh ,"Dh "Dh "Dh ,"DhX "Dh "Dhp ,"Dh "DhT "Dhq ,"Dh "Dh5 "Dh ,"Dh "DhO "Dh) ,"Dh "Dh7 "Dh ,"Dh "Dhn "Dh ,"DhN "Dh "Dh9 ,"Dh "Dh "Dh ,"Dh "Dh "DhR,"Dh"Dh"Dh,"Dh"DhP "Dh B"DhI#################  #.....@.........# 322.2 (94 #.#############.# #### #.# #.# ...# #.# #.# ##.# #.# #.#  #.# #.# #.#####  #.# #.# #.....#  "Dhf#.# #.# #####.#  #.##.# #######.###"Dhm"Dh["DhT _Key pressed, stopping explore."Dhb,_"Dh4f _"DhR6,"Dh7"Dh7"Dh:,"Dh~;"Dh<"Dh@,"DhA"Dh0B"DhE,"DhH,"DhK,"Dh9L"DhL"DhP,"DhSQ"DhQ"DhU,"DhbV"DhW| _You hear the slow rusting of a distant drain."Dh}[3"Dh\"Dh\"Dh;a,"Dha"Dhb"Dh1f,"Dhf"Dhh"Dh~l,"Dh/n"DhAr"Dhu,"Dhqw"DhIy"Dhx},"Dh"Dh܀"Dh,"Dhk"Dh>"Dh","Dh"Dh"DhƔ,"Dhs"Dh˘"Dh,"Dh\"Dh "Dh,"Dh"Dh"Dh7,"Dh2"Dh"Dhl,"Dh@"Dh"Dht,"Dhg"Dh1 _You hear a distant slurping noise."Dh,"Dh"Dh"Dh,"Dh"Dh"Dh\ #.# #.#####  #.# .... #.....#  #.# .... #####.#  #.# ..... #########.####### #.# #..). #...............##.# #.....#.#.......#####.# ######.# #.....#.......))))<# .......# #..............).### ######## #......@#..#####."Dh48.2 (26#.......#..# #. #.......#(.# #. #.......#..# #. #..........# #. ......$..... #.# #~..#....... #.# ~~~~~....... "Dh? "Dhb ,9.2 (27"Dh""Dh$ _Found a sling."Dh%03"Dhk2"Dh8"DhgG} #.# .... #.....# #.##...... #####.# #.##......#########.####### #.# #..)..#...............# #.# #.....#.#.......#####.# #######.# #.....#.......))))<# ........# #..............).### ######### #"DhHQ#..#####.#  #.#..# #.# #.#(.# #.# #.#..# #.# #....# #.#.$..... #.##~..#....... #.#B   giant cockroach (wandering).~~~~~....... r   rat (wandering)~~~~B~#.####r"DhO,0.0)"DhQ"DhZ B~.  A rat and a giant cockroach come into view."Dhza,50.2 (1"Dhd"DhIh0 _The rat moves out of view."Dhu)#...... ###############.####### #..)..#..................#.#.......##### #######.......))))<# ................).## #########..#####.#  .#..# (..........$.....#~..#........#"DhwK~~~~~B......r. ~~~~~~~#.####.#r   rat (wandering)~~~~~~~ .. .#"Dh?}"Dh~~"Dh"B.....r..Br"DhB==1Searing Ray"Dhr"Dh- _The rat squeaks loudly."DhpB **** You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach."Dhw  The giant cockroach is severely wounded."Dh"Dh..B$...r......."Dh:d19---2ont"Dhlinue: Searing RayRay "Dh>"Dhf _(Press . to maintain the ray.)"Dh N  The searing ray hits the giant cockroach!"Dh ***r   rat"Dh "Dh ..†$..r."Dh r8----9--3"DhJ ;+ "Dh "Dh= S _You kill the giant cockroach!"Dh K***"Dhzz ....r†$..."Dh ---4++ "Dh "Dh'#.##......#########.########.# #..)..#...............# #.# #.....#.#.......#####.# ######.# #.....#.......))))<# .......# #..............).### ######## #.#..#####.#  #.#..# #.# #.#(.# #.# #.#..# #.# #.r..# #.# ......†$.....># #.# .#~..#........# #.# .~~~~~."Dh+.~~~~~~~#.####.#<~~~~~~~~.. .# ~∩~~~... ."Dh6 <You stop channelling your searing ray. Found a glowing drain.  Found a stone staircase leading down and a stone staircase leading up."Dh8g=5ast"Dh>"DhA; _The rat bites you but does no damage."Dh **** You focus your ray upon the rat. The searing ray hits the rat."Dh1 r...  The rat is severely wounded.(Press . to maintain the ray.)"DhB6--=6ontinue: Searing RayRay "Dh_ _The rat misses you."Dh  The searing ray hits the rat.****"DhqM†..."Dh--7Searing Ray+ "Dhp"DhG _You kill the rat!"Dh}T****"Dh L†..."Dh%5---8++ "Dh1"Dh4"DhjI"Dhz  You stop channelling your searing ray. _"Dh"Dh "Dh K6="Dhu"Dh,"Dh "Dh,,"Dh0"DhB7=="DhG,"DhI"DhAN,"Dh?P"DhU~8=="DhW"Dh\,"Dh]"Dhb"Dhc"Dhke"Dh j~9=="Dh'l"Dhp,"Dhs"DhEy,"Dh@{"Dh`:20"DhE=="Dhz"Dh,"Dh"Dh,"Dh\"Dh"DhF"Dh$1"Dh0==="Dh,"Dhn"Dh0"Dh"Dh"Dh"Dh,"Dh"Dh,"Dh"DhN _You now have 335 gold pieces (gained 15)."DhP=="Dh"Dh "Dh ,"Dh "Dh "Dh4 ,"Dh "Dh t _You hear the slow rusting of a drain."Dhx! 3"Dh# "Dh& "Dh]* ,"Dh+ "DhY- "Dh-2 ,"Dh4 "Dh7 "Dh; ,"Dh< "Dh> "Dh{B ,"DhYC "Dh"F "DhmL  .#~..#........#.#.#  ..~~~~~.... "DhZM  #~~~~~~~#.####.#<  .~~~~~~~~......##  .~~~∩~~~..........  B~~~~~~~..####.##"DhN ~~~~~~~#......# ..~~~~~...####.#  .#...#@.## --##  ####.#### ast: Searing Ray "DhN  #  B   giant cockroach (asleep) "DhW 086.2 (28.0)"DhX ,7.2 (29"Dh[ "Dh^ b _A giant cockroach comes into view."Dh ......†......># #.#.#~..#........#.#.#...~~~~~..........#~~~~~~~#.####.#<.~~~~~~~~......##..~~~∩~~~.........."Dh.B~~~~~~~..####.####~~~~~~~#......#...~~~~@...####.##...#..## #.......######.#####.#..#"Dh,A  You enter the shallow water."Dh1h8.2 (1.0)Water "Dh9"Dh>? _Moving in this stuff is going to be slow."Dh  ##.......†..#.# #.#......†......># #.#.#~..#........#.#.#...~~~~~..........#.#~~~~~~~#.####.#<#..~~~~~~~~......##..~~~∩~~~...........B~~~~~~~..####.### .#~~~~@~~#......#....~~~~~...####.###..#...#..##.......######.#### #. #. ..#"Dh "Dh> ,9.8 (1.6"DhZ "Dh "Dh-  #..# ##.......†..#......†......># #~..#........#.#.#....~~~~~..........#~~~~~~~#.####.#<#..~~~~~~~~## .~~~∩~~~............B~~~~@~~..####.####~~~~~~~#.........~~~~~...####.###..#...#..####.......######.####"Dhk 0#.."DhC "Dh JJ   jelly (wandering)B   giant cockroach (asleep)"Dh (91.4"Dh "Dh X _A jelly comes into view."DhK### #.#(.# #.#Y... #.#..# # #.###.......†..#.# #.#......†......># #.#.#~..#........#.#.#"Dh ....~~~~~.......... #.#~~~~~~~#.####.#<##..~~~~~~~~##..~~~@~~~.............B~~~~~~~..####.###J.#~~~~~~~#......#.....~~~~~...####.#..#...#..####.......##Y   ice beast (asleep)####.####J   jelly (wandering) #.#B   giant cockroach (asleep) #."Dha"Dh+;J."DhH3.0Searing Ray"Dh"Dh _An ice beast comes into view. _There is a glowing drain here."Dhi"Dhm"Dhw"Dh{"Dhz}"Dh~B.B   giant cockroach"DhB340 _"DhɎ"Dh"DhL ############### a Sewerrr..∩@.rrrr.~ ############### "DhM:  r   river rat (asleep) rrrrr 5 rats (asleep)  The world spins around you as you enter the gateway."DhN"Dh]m rr..∩@.rrrrrrrrrr1 wandering)You enter a sewer!"DhM5===8 (1.8"Dh7"Dh[ _The river rat squeaks loudly. The rat squeaks loudly. x3  Found a gate leading back out of this place. _There is an empty arch of ancient stone here."Dh(dc  You focus your ray upon the rat. The searing ray hits the rat!"Dhms{  You kill the rat!The searing ray hits the rat!"Dhxz **** rr 3 ratsYou kill the rat!The searing ray hits the river rat."Dh8p  The river rat is heavily wounded."Dh "Dh"Dh"Dh.rr.∩@.†rr."DhC19---====50ont"DhBFlinue: Searing RayRay "DhgP"Dh\Vf _(Press . to maintain the ray.)"Dh`Q  The searing ray hits the river rat.  The river rat is severely wounded.The searing ray hits the rat!****  2 rats"Dh"Dh"Dh.r∩@.r†."Dh-------6+ "Dh "DhBG _You kill the rat!"Dh  ****The searing ray hits the river rat but does no damage."Dh^"Dh,"Dh.r.r@r††."Dhf8-=---7++ "Dh"Dhb _The river rat is severely wounded."Dh+oH  The searing ray hits the river rat."Dhsr ****"Dh\  You kill the river rat!"Dh .rr@.††.  You finish channelling your searing ray."Dh*7--20=8ast "Dh5g _The rat closely misses you."DhCvc  You focus your ray upon the rat. The searing ray hits the rat!"Dh>{  You kill the rat!The searing ray hits the rat!"Dh4N**** "Dhg z ..†∩You kill the rat!"Dh406--9ontinue: Searing RayRay "Dh5"Dh8f _(Press . to maintain the ray.)"Dh.I"DhYH _No target in view!"Dht:****"DhSL..†∩"Dh5----400+ _"Dh "Dh "Dh 3"DhG "Dh K  You stop channelling your searing ray."Dh5  _6=7==8==9==20==1=== _Magic restored.  There is a gate leading back out of this place here.  You see here a rat corpse. _  There is an empty arch of ancient stone here. "Dh| [m_==  You see here a rat corpse. _  You see here a rat corpse. _  You enter the shallow water.Water  _Moving in this stuff is going to be slow."Dh' .~≈~.#.~≈~.##.~≈~..∩~≈≈~.#.~≈~.###.~≈~~## #########.~~≈~.. ~~~~~~~~~~~~~~~~@~~≈~..#--55.6 (54.8) #########~.~≈~~.#~~~≈~..#ast: Searing Ray #.~~≈~~.##~~≈≈≈~~##~[0;1"Dh 0;1m~≈≈≈~~##.~≈≈≈~~##..~~~~.#7.2 (56.4 _Found a gate leading back out of this place."Dhԏ   You enter the shallow water."Dh=?Water "Dhݠ _Moving in this stuff is going to be slow.  You enter the shallow water.Water  _Moving in this stuff is going to be slow."DhT"Dh"Dh"Dhn"Dh:"Dh"Dh"Dh"Dh"Dh"Dh;A  You enter the shallow water."Dh?Water "Dh"Dh>  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow."Dh1T"Dh3"Dh̿"Dh"Dh,"Dh"Dh"Dhs _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water."Dh?Water "Dh~"Dhi  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow."Dh"Dh"Dh,"Dh"Dh>"Dh _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. "DhP_Moving in this stuff is going to be slow.  You enter the shallow water."Dh*?Water "Dh-"Dh!  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water"Dhm4. _Moving in this stuff is going to be slow."Dh>"Dh"Dh""Dhb _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi"Dh4ng to be slow.  You enter the shallow water."Dh?Water "Dh"Dh  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. "DhP You enter the shallow water. _Moving in this stuff is going to be slow."Dh #.~≈~..∩##~≈≈~.####.~≈~.# "Dh##.~≈~~## ################.~~≈~..# ~~~~~~~~~~~~~~~~~~~≈~..# ################~.~≈~~. #~"Dh #@~~≈~~ #~~≈≈≈~~~≈≈≈~~≈≈≈~~..~~~~..~~.~..K   kobold (missile, asleep)###.### K."DhJg81.4 (24.23.0 (25.8"Dh"Dh  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water"Dhm . _Moving in this stuff is going to be slow. _A kobold comes into view. It is wielding a +0 club."DhfZ #.~≈~..∩#  #~≈≈~.###  #.~≈~.#  ##.~≈~~## #.~~≈~..# ~~~~≈~..# #~.~≈~~.#  #~~~≈~..#  #@~~≈~~.#  #~~≈≈≈~~#  #~~≈≈≈~~#  #.~≈≈≈~~#  #..~~~~.#  #.~~.~..#  ####.####  K. "Dh #.~≈~..∩#  #~≈≈~.### "DhQ #.~≈~.#  "Dh##.~≈~~## "Dh%#.~~≈~..# ~~~~≈~..# #~.~≈~~.#  #~~~≈~..# "Dh #@~~≈~~.#  "Dh^#~~≈≈≈~~#  #~~≈≈≈~~# "DhM #.~≈≈≈~~# #..~~~~.# #.~~.~..#  ####.#### K. "Dh"Dh"DhC"DhT ] _A kobold is nearby!"Dha *#~≈≈~.### #.~≈~.# ##.~≈~~# ###############.~~≈~..# ~~~~~~~~~~~~~~~~~~≈~..# "Dh L###############~.~≈~~.#  #~~~≈~..# #.~~≈~~.# #~@≈≈≈~~# #~~≈≈≈~~# #.~≈≈≈~~# #..~~~~."Dh ##.~~.~..#####.#### K   kobold brigand (missile, asleep) K. KK 2 kobolds (1 missile, asleep)K.K"Dh u  A kobold brigand and a kobold come into view.  The kobold brigand is wielding a +0 short sword and quivering curare-tipped  darts.  The kobold shouts! The kobold brigand shouts! You hear a shout!"Dh "Dh "Dh% KK)KKKK)..."Dh q==4.0 (1.0)Water "Dh "Dh ( _The kobold shouts!"Dh J.~≈~.# ##.~≈~~## ###############.~~≈~.. ~~~~~~~~~~~~~~~~~ ###############~.~≈~~ "Dh #~~~≈~..~~≈~~~~≈≈≈~~..~~~~.~~.~.###K### KK ...#"Dh "DhJ "Dhd "Dh KK.KK 3 kobolds (1 missile)"Dh K--5.6 (1.6Searing Ray"Dh$ "Dht. s _A kobold comes into view. It is wielding a +0 whip."Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhM  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy4%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 3% 4 Select a spell to cast[!]/[I] toggle spell headers"DhT "Dh#.~≈~.#MrDarkGreen the Destroyer##.~≈~~##Deep Elf ###############.~~≈~..#Health: 42/42 ======================== ~~~~~~~~~~~~~~~~~~≈~..#Magic: 21/21 ======================== ###############~.~≈~~.#AC: 6Str: 4#~~~≈~..#EV: 12Int: 26#.~~≈~~.#SH: 0Dex: 13#~~≈≈≈~~#XL:  8 Next: 20% Place: a Sewer#~@≈≈≈~~#Noise: ---------  Time: 4485.6 (0.0)#.~≈≈≈~[0;1"Dh0m~#-) Nothing wielded#..~~~~.#Cast: Searing Ray#.~~K~..#Water ####K####.KK   kobold brigand (missile)K..KKK 3 kobolds (1 missile)...#darts.The kobold shouts! The kobold brigand shouts! You hear a shout! _The kobold shouts! _A kobold comes into view. It is wielding a +0 whip.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#.~≈~.#MrDarkGreen the Destroyer##.~≈~~##Deep Elf ###############.~~≈~..#Health: 42/42 ======================== ~~~~~~~~~~~~~~~~~~≈~..#Magic: 21/21 ======================== ##############"DhT[40m#~.~≈~~.#AC: 6Str: 4#~~~≈~..#EV: 12Int: 26#.~~≈~~.#SH: 0Dex: 13#~~≈≈≈~~#XL:  8 Next: 20% Place: a Sewer#~@≈≈≈~~#Noise: ---------  Time: 4485.6 (0.0)#.~≈≈≈~~#-) Nothing wielded#..~~~~.#Cast: Searing Ray#.~~K~..#Water ####K####.KK   kobold brigand (missile)K..KKK 3 kobolds (1 missile)...#darts.The kobold shouts! The kobold briga"Dhrnd shouts! You hear a shout! _The kobold shouts! _A kobold comes into view. It is wielding a +0 whip.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh #.~≈~.#  MrDarkGreen the Destroyer ##.~≈~~##  Deep Elf ###############.~~≈~..#  Health: 42/42 ======================== ~~~~~~~~~~~~~~~~~~≈~..#  Magic: 17/21 ===================----- ###############~.~≈~~.#  AC: 6Str: 4 #~~~≈~..#  EV: 12Int: 26 #.~~≈~~.#  SH: 0Dex: 13 #~~≈≈≈~~#  XL:  8 Next: 20% Place: a Sewer #~@≈≈≈~~#  Noise: ---------  Time: 4485.6 (0.0) #.*****~# ["Dhm -) Nothing wielded #.*****.#  Cast: Searing Ray #.**K**.#  Water  ####K####  *K  K   kobold brigand (missile) K..  KKK 3 kobolds (1 missile) ...#  _A kobold comes into view. It is wielding a +0 whip.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering stones"Dh3 *****~*****~***K*."DhWu*@*****.K"DhW P~@≈≈≈*"DhW D**K"Dh.#.~≈~.#MrDarkGreen the Destroyer##.~≈~~##Deep Elf ###############.~~≈~..#Health: 42/42 ======================== "Dh~~~~~~~~~~~~~~~~~~≈~..#Magic: 17/21 ===================----- ###############~.~≈~~.#AC: 6Str: 4#~~~≈~..#EV: 12Int: 26"Dh#.~~≈~~.#SH: 0Dex: 13#~~≈≈≈~~#XL:  8 Next: 20% Place: a Sewer"Dh)#~@≈≈≈~~#Noise: ---------  Time: 4485.6 (0.0)#.~≈≈≈~~#-) Nothing wielded#..~~~~.#Cast: Searing Ray"Dh#.~*K~..#Water ####K####.KK   kobold brigand (missile)K.."Dh`UKKK 3 kobolds (1 missile, 1 ally target)...#*   fulminant prism _A kobold comes into view. It is wielding a +0 whip."Dh Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!"Dh.q((((((*"Dh },"Dh~.~@≈~*K.. 2  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The kobold throws a stone. The stone barely misses you."Dhw **The kobold brigand throws a curare-tipped dart."Dh1 "Dh, *hh   jackal (distracted)KK 2 kobolds (1 missile, 1 ally target)*   fulminant prism"Dh[The curare-tipped dart hits your fulminant prism."Dh4===6.6 (1"DhO$U**"Dh (Y _A jackal comes into view."Dh2 "Dh" +*.KK 2 kobolds (1 missile, 1 ally target)*   fulminant prism "DhK R((*"Dh/ : ≈"DhҖ y~*The kobold throws a stone. The stone hits you."Dh{ 9 *"Dh EThe kobold brigand throws a curare-tipped dart."Dh* **The curare-tipped dart hits your fulminant prism."Dh+ "DhN. \1---7"Dh9 A**"Dh= e _Your fulminant prism crackles loudly."Dh`? "Dh@ "DhR "Dh(f  _Your fulminant prism crackles loudly.  Your fulminant prism explodes!blast of energy engulfs the kobold brigand!  The kobold brigand is moderately wounded.  The blast of energy engulfs the kobold!  You kill the kobold!"DhFt i  You hear a splash. x2  The blast of energy engulfs the kobold!"DhI{ d################## "Dh{ )"DhM1.~≈≈≈..)~~.~~K~.)."Dh58="Dh6=======8"Dh?"DhJ _You kill the kobold!"DhjM  Casting: Fulminant Prism (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh #.~≈~.#  MrDarkGreen the Destroyer ##.~≈~~##  Deep Elf ###############.~~≈~..#  Health: 41/42 =======================- ~~~~~~~~~~~~~~~~~~≈~..#  Magic: 14/21 ================-------- "Dh###############~.~≈~~.#  AC: 6Str: 4 #~~~≈~..#  EV: 12Int: 26 #.~~≈~~.#  SH: 0Dex: 13 #~~≈≈≈~~#  XL:  8 Next: 20% Place: a Sewer #~@≈≈≈~~#  Noise: =======--  Time: 4488.6 (0.0) #.*****~#  -) Nothing wielded #.*****.#  Cast: Searing Ray #.**K**.#  Water  ####*####  **  K   kobold "DhJ[brigand (missile) ...  ...# Casting: Fulminant Prism (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (moderately wounded)"DhH *****~*****~***K*."Dh; ≈~**K~."Dh #.~≈~.#  MrDarkGreen the Destroyer ##.~≈~~##  Deep Elf ###############.~~≈~..#  Health: 41/42 =======================- ~~~~~~~~~~~~~~~~~~≈~..#  Magic: 14/21 ================-------- ###############~.~≈~~.#  AC: 6Str: 4"Dh2 #~~~≈~..#  EV: 12Int: 26 #.~~≈~~.#  SH: 0Dex: 13 "Dh #~~≈≈≈~~#  XL:  8 Next: 20% Place: a Sewer #~@≈≈≈~~#  Noise: =======--  Time: 4488.6 (0.0)"Dh #.~≈≈≈~~#  -) Nothing wielded"Dhm #..)~~~.#  Cast: Searing Ray #.~~K~..#  Water "Dh ####.####  ).  K   kobold brigand (missile)"Dh ...  ...# Casting: Fulminant Prism (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target"DhW0r   ##.~≈~~## #.~~≈~..# ~~~~≈~..# #.#  #.#  #.#  #~#  #~#  #~#  #.#  #.*~K~..#  ####K#### ). , ally target) ...K   kobold ...#*   fulminant prism  You conjure a prism of explosive energy!"DhP((((((**The kobold brigand throws a curare-tipped dart."Dh7~.~@≈)**===----9.6 (1"DhK**"Dh` _The curare-tipped dart closely misses you."Dh"Dh^"DhK*~.K.*"Dh7T-------90"DhV:*"Dhe _Your fulminant prism crackles loudly."Dh"Dh"DhB""Dh!-  Your fulminant prism explodes!The blast of energy engulfs the kobold."Dh/3 ############~## )"Dh3  You kill the kobold!The blast of energy engulfs the kobold brigand!"Dh&.K≈≈..)~.~~)~.)"Dh2=5=========1"Dh"Dhfg _The kobold brigand is severely wounded."DhM  Casting: Fulminant Prism (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh, #.~≈~.#  MrDarkGreen the Destroyer ##.~≈~~##  Deep Elf ###############.~~≈~..#  Health: 42/42 ======================== "Dh-~~~~~~~~~~~~~~~~~~≈~..#  Magic: 11/21 ============------------ ###############~.~≈~~.#  AC: 6Str: 4 #~~~≈~..#  EV: 12Int: 26 #.~~≈~~.#  SH: 0"Dh3.]Dex: 13 #~~≈≈≈~~#  XL:  8 Next: 20% Place: a Sewer #~@≈≈≈~~#  Noise: ========-  Time: 4491.6 (0.0)"Dh. #*K**≈~~#  -) Nothing wielded #****~~.#  Cast: Searing Ray #****~..#  Water "Dh[/U ####*####  *.  K   kobold brigand (missile) ...  ...# "Dh/The blast of energy engulfs the kobold brigand! _The kobold brigand is severely wounded.Casting: Fulminant Prism (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dhi2 Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target"DhX#.~≈~.#MrDarkGreen the Destroyer##.~≈~~##Deep Elf ###############.~~≈~..#Health: 42/42 ======================== ~~~~~~~~~~~~~~~~~~≈~..#Magic: 11/21 ============------------ ###############~.~≈~~.#AC: 6Str: 4#~~~≈~..#EV: 12Int: 26#.~~≈~~.#SH: 0Dex: 13#~~≈≈≈~~#XL:  8 Next: 20% Place: a Sewer#~@≈≈≈~~#Noise: ========-  Time: 4491.6 (0.0)#.K≈≈≈"Dh[40m~~#-) Nothing wielded#..)~~~.#Cast: Searing Ray#.*~)~..#Water ####.####).K   kobold brigand (missile, ally target)...*   fulminant prism...#The blast of energy engulfs the kobold brigand! _The kobold brigand is severely wounded.Casting: Fulminant Prism (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target===-----2.6 (1 _The kobold brigand is severely wounded.  Casting: Fulminant Prism (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [0;"DhٶB10;1mFulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!"Dhl **The kobold brigand hits you with a +0 short sword."Dh3n 1--------3"Dhv :*"Dhy e _Your fulminant prism crackles loudly."Dh AThe kobold brigand hits you with a +0 short sword. _Your fulminant prism crackles loudly.  The kobold brigand barely misses you.  Your fulminant prism explodes!blast of energy engulfs the kobold brigand!  You kill the kobold brigand!##############. "Dh?.)≈≈..)~.~~).)-2=7========4Searing Ray "DhiA _You hear a splash. x2 "Dh "Dh "Dh "Dh "Dh "DhO "Dh12= _HP restored. "Dh "Dh3 "DhJ/== "Dhx, "DhQ "DhM "Dhi "Dh "Dh "Dh= "Dh "Dhd "Dh "Dh "Dh14 "Dh0=== "Dh2 "Dh "Dh "DhE "Dh "Dht "Dh( "Dh "Dh "DhF "Dh5 "DhK0=== "Dh "Dh "Dh "Dh? "DhF "Dh "Dht "DhS "Dh "Dh "Dh6 "Dh/== "DhU "Dh "Dh?  "Dh  "Dh1  "Dh "Dh "Dhn "Dh  "Dh "Dh7 "DhB/== "Dh "Dh "Dh# "Dh "Dh "Dh%  "Dh  "Dh" "Dh% "Dh]& "Dh'8 "Dh'/== "Dh( "Dh+ "Dh. "Dh. "Dh1 "DhS4 "Dh5 "Dh59 "Dh6/== "DhE7 "DhB9 "Dh; "Dh< "Dh> "DhkA "DhqB "DhhD "DhF "DhG "Dh@H20 "DhH/== "DhkI "DhcK "DhM "DhN "DhP "DhS "Dht "Dhw "Dhz "Dh@{ "Dh{1 "Dh7|0=== "Dh| "Dh~ "Dh "Dh+"-------- "Dh "Dh "Dhj%  "Dh##.~≈~~##  "Dh###############.~~≈~..  "Dho~~~~~~~~~~~~~~~~~ ###############~.~≈~~ #~~~≈~..~~≈~~~~≈≈≈~~~..)~~~.~~)~.Water ...# "Dh "Dh520.6 (2 "Dhl 6.0) "Dh "Dh!-------- "Dh&2.2 (27.6 "Dh "Dh  "Dh   "Dh|Things that are here:  "DhN_a +0 short sword; a curare-tipped dart "DhX{  "Dhl_  Things that are here:  a +0 club; 5 stones "Dh|E _ "DhH  "Dh€ "Dh"You see here a +0 whip. "Dh: "Dh"H#############~.~≈~~.#  "Dh "Dhn#~~~≈~..#  "Dhc "Dhјd#.~~≈~~.#  "Dh5 "Dh#~~≈≈≈~~#  "Dh#~~≈≈≈~~#  "Dhh#.)≈≈≈~~#  "DhX#..)~~~.#  "Dh#.~~)~..# ####@#### #..h.)..# #..~......# Searing Ray "DhO#.~≈~....####.~.....###....... h   jackal####### "Dh1## "Dh5.4 (3.2 "Dh ) "DhV "Dh*.h "Dh "DhQ "Dh== "Dh= "Dh6.4 (4 "Dh "Dh  "Dh~ "Dh(_The jackal misses you. "DhF "Dh=   #~~~≈~..#  #.~~≈~~.#  #~~≈≈≈~~#  #~~≈≈≈~~#  #.)≈≈≈~~#  #..)~~~.#  #.~~)~..#  ####@####  #...h)..#  #..~......#  #.~≈~....##  ##.~.....#  ##.......  ..  ###  "Dh   #~~~≈~..#  #.~~≈~~.#  #~~≈≈≈~~#  #~~≈≈≈~~#  #.)≈≈≈~~#  #..)~~~.#  #.~~)~..#  ####@####  #...h)..#  #..~......#  #.~≈~.... ##.~..... ##.......  .. ###  _A jackal is nearby!  #~~~≈~..#  #.~~≈~~.#  #~~≈≈≈~~#  #~~≈≈≈~~#  #.)≈≈≈~~#  "DhE[1K #..)~~~.#  #.~~)~..#  ####@####  #...h)..#  #..~......#  #.~≈~....##  ##.~.....#  ##.......  ..  ### !"Dh-)  #~~~≈~..#  #.~~≈~~.#  #~~≈≈≈~~#  #~~≈≈≈~~#  #.)≈≈≈~~#  #..)~~~.#  !"Dhv/H#.~~)~..#  ####@####  #...h)..#  #..~......#  #.~≈~.... ##.~..... ##.......  .. ### !"Dhk7!"Dh8!"Dhs=!"Dh?] _A jackal is nearby!!"Dh 2**!"Dh&**!"Dh\X h.!"Dh/]≈.  You focus your ray upon the jackal. The searing ray misses the jackal.(Press . to maintain the ray.)!"Dht^S0--19!"Dh_---=7.4 (1.0ontinue: Searing RayRay !"Dh+f!"Dh3h+ _The jackal bites you.!"Dhd ****!"DhP The searing ray hits the jackal.!"Dhil h.≈!"Dhj.  The jackal is severely wounded.The jackal barely misses you.!"Dhl1=-8----8!"DhMm;+ !"Dhu!"Dhx> _The jackal bites you but does no damage.!"Dhȱ  #~~~≈~..#  #.~~≈~~.#  #~~≈≈≈~~#  !"DhF#~~≈≈≈~~#  #.)≈≈≈~~#  #..)~~~.#  #.~~)~..#  ####@####  #...h)..#  #..~......#  #.~≈~....##  ##.~.....#  ##.......  ..  !"Dh5### !"DhL K  #~~~≈~..#  #.~~≈~~.#  #~~≈≈≈~~#  #~~≈≈≈~~#  !"DhN L#.)≈≈≈~~#  #..)~~~.#  #.~~)~..#  ####@####  #...h)..#  #..~......#  #.~≈~....##  ##.~..... ##.......  .. ### !"DhWW !"DhX !"Dh` !"Dhc ] _A jackal is nearby!!"Dhd   #~~~≈~..#  #.~~≈~~.#  #~~≈≈≈~~#  #~~≈≈≈~~#  #.)≈≈≈~~#  #..)~~~.#  #.~~)~..#  ####@####  #...h)..#  #..~......#  #.~≈~....##  ##.~.....#  !"DhZe x##.......  ..  ### !"Dh   #~~~≈~..#  #.~~≈~~.#  #~~≈≈≈~~#  #~~≈≈≈~~#  #.)≈≈≈~~#  #..)~~~.#  #.~~)~..#  ####@####  #...h)..#  #..~......#  #.~≈~....##  ##.~..... ##.......  .. ### !"Dh !"DhR !"Dh !"Dh ] _A jackal is nearby!!"Dhk$ E  The searing ray hits the jackal.!"Dhz' f****!"DhD a..≈.!"Dh0 -9Searing Ray++ !"Dhm !"Dhk J _You kill the jackal!!"DhX****""Dh?^^..≈.""Dha7---30ast: Searing Ray ""Dh{T _You finish channelling your searing ray.""Dhٔ3""Dh]""Dh:""Dh""Dh""Dh2==8=""Dh|B""Dh,""Dh´""Dh""Dha9==""Dh+{=""Dh,""Dht20==""Dh""Dhf""Dh""DhX""Dh91===""DhU""Dh=,""Dh|,""Dh==""Dhon""Dhk""Dh",""Dh$""Dh,""Dh.,""Dh0""Dh2""Dh7B""Dh@n""Dh]H #~~≈≈≈~~# #~~≈≈≈~~# #.)≈≈≈~~# #..)~~~.# #.~~)~..# #####.#### ##### ""Dh]IZ#....)..## _!!# #..~......####!!# #.~≈~....###..@# --51.4 (21.0)##.~.....###..## ##.........### #######..#### ""DhVPB2.4 (22""DhR[S _Found a white marble altar of Elyvilon.""Dh!3""Dh#""Dhr&""Dh(,""DhZ.""Dh8M.~~≈~~.~~)≈≈≈~~.)~~~ #.~~)~..# ####.#### #### #....)..## #_!!.~......####@!#.~≈~....###...####.~.....###..####.........###""DhM3.4 (1.0)4.4 (2 _c - 2 potions of enlightenment""Dhh>I""DhB""DhxQ ""DhXRk_e - 4 potions of curing (gained 1)""DhT3""DhT""DhW,""DhY""Dh] _c - 3 potions of enlightenment (gained 1)""Dh_""Dha,""Dhb""Dhhq _e - 5 potions of curing (gained 1)""Dhki3""Dh;j""Dhl""Dhp,""DhPq""Dh*s""Dh,t,""Dh_u""Dhv""Dhx,""Dhz""DhX""Dhт""Dh*""Dh""Dhj""Dh""DhL,""DhՊ""Dhڌ""DhJ,""Dhݐ""Dhm""Dh-,""Dh""Dh""Dh,""Dhx""Dh>  You see here a +0 dagger.""Dh""Dh _""Dh""Dh""Dhq,""Dh ""Dh<  You see here a +0 whip.""Dh   You enter the shallow water.Water ""Dhȴ""Dh|N _Moving in this stuff is going to be slow.""Dh3""Dh'""Dh""DhJ,""DhO""Dh""Dh,""DhD""Dh}""Dh""Dh$ ""Dhe""Dhm""DhO3""Dh""Dh""Dh ,""Dhw""Dhw""DhZ,""Dh""DhE""Dhk""Dh""Dhr""Dh$""DhA  You enter the shallow water.""Dh,UWater ""DhLN _Moving in this stuff is going to be slow.""Dh>""Dh""Dh""Dh7""Dh""Dh""Dh6""DhM""Dh""Dh""Dh<""DhL""Dh""Dh""Dh(""Dh/""Dh""Dh""Dh""Dh  You enter the shallow water.Water ""Dh""DhD ### ##≈# #≈≈## #≈≈≈# #≈≈≈# #≈≈≈#  #≈≈~#  ##~≈@#91.4 (37.0) ""Dh$#.~≈~.# #.~≈~.### #.~≈~..∩# #~≈≈~.### #.~≈~.###.~≈~~## ############.~~≈~..# ~~~~~~~~~~~~~~~≈~..#enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi""Dh3 ng to be slow.""DhW ""Dh ""Dh _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring.""Dh3""Dh""Dh0.0).....~..""Dh3""Dh?  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring.#"DhbI#"Dh9#"Dh _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring.#"DhRI#"Dh]#"DhRc3#"DhoeE _Done exploring.#"DhPI#"Dh[#"Dhq`3#"DhOcE _Done exploring.#"DhI#"Dh\#"Dhs _Done exploring.$"DhkA sewer∩∩∩_(Press ? for help)#####≈##≈≈###≈≈≈##≈≈≈##≈≈≈##≈≈~###~≈@###.~≈~.##.~≈~.####.~≈~..∩##~≈≈~.####.~≈~.###.~≈~~####################################.~~≈~..##.....†∩∩.††...~~~~~~~~~~~~~~~~~~~~~~≈~..###################################~.~≈~~.##~~~≈~..##.~~≈~~.##~~≈≈≈~~##~~≈≈≈~~##.)≈≈≈~~##..)~~~.#$"DhmO@~$"DhT9≈~$"Dhb 7≈~$"Dh5$"DhMrDarkGreen the Destroyer###Deep Elf##≈#Health: 42/42 ========================#≈≈##Magic: 21/21 ========================#≈≈≈#AC: 6Str: 4#≈≈≈#EV: 12Int: 26#≈≈≈#SH: 0Dex: 13#≈≈~#XL:  8 Next: 27% Place: a Sewer##~≈@##$"Dh^%Noise: ---------  Time: 4591.4 (0.0)#.~≈~.#-) Nothing wielded#.~≈~.###Cast: Searing Ray#.~≈~..∩#Water #~≈≈~.####.~≈~.###.~≈~~## ############.~~≈~..# ~~~~~~~~~~~~~~~≈~..# _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.$"Dh|0$"Dh #####≈≈≈##≈~##~≈~###.~≈@.###.∩$"DhT~≈≈~.###~~~~≈~.. ############~.~≈~~.#$"Dh$"Dh_33.0 (1.6 _$"DhF$"Dh%"Dh5### ##≈# #≈≈## #≈≈≈# #≈≈≈# #≈≈≈# #≈≈~# %"Dh8##~≈~## #.~≈~@# #.~≈~.### #.~≈~..∩# #~≈≈~.### %"Dh<%"Dh@24.6%"DhE%"DhYG%"Dh ##≈≈≈##%"Dh.≈~##~≈~##.~≈~.###.∩#~≈≈~.####~%"Dhг##~.~≈~~.#~~~≈~..#%"DhR%"Dh_,50%"Dh%"Dh%"Dh %"Dh %"Dhr %"Dhg %"Dh  ≈≈##≈~##~≈~##.~≈~.###.∩#~≈≈~.##%"Dhn .~≈~.# #~~~≈~..##.~~≈~~.#%"Dh %"Dh &6%"Dh %"Dhx %"DhD#≈≈## #≈≈≈# #≈≈≈# #≈≈≈# #≈≈~# ##~≈~## #.~≈~.# #.~≈~.### #.~≈~.@∩# #~≈≈~.### #.~≈~.# ##.~≈~~###.~~≈~..#≈~..#~.~≈~~.##~~~≈~..# 7&"Dh#≈≈## #≈≈≈# #≈≈≈# #≈≈≈# #≈≈~# ##~≈~## #.~≈~.# #.~≈~.### #.~≈~..@# &"DhB#~≈≈~.### #.~≈~.# ##.~≈~~##.~~≈~..#&"Dh~≈~..#~.~≈~~.##~~~≈~..# &"Dh &"Dh&"Dh &8&"Dh&"Dhi __There is a gate leading back out of this place here.&"Dh4&"DhG&"DhC&"DhZ&"Dh\&"DhGa&"Dhf&"DhnC9 _&"Dh ### #.......#(.# #.#Y... #.......#..# # #.#....##.......÷..#.# #.#.................># #.#.....#~..#........#.#.# ....~~~~~.......... #.#~~~~~~~#.####.#<##..~~~~~~~~......##Dungeon:6...B~~~@~~~..........&"Dh 4...~~~~~~~~..####.###...#~~~~~~~#......# .....~~~~~...####.# ##..#...#..## ##.......##Y   ice beast (asleep) ####.####B   giant cockroach #.# #.&"Dhu &"Dh" &"Dh) .Y.BY&"Dh B600.3 (1.7Searing Ray&"Dh &"Dh } _Welcome back to the Dungeon! _There is a collapsed entrance here.'"DhR  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach!'"DhEP****'"Dh.l  You kill the giant cockroach!.Y.†~~'"Dh"19---==10ontinue: Searing RayRay '"Dhɉ'"Dhf _(Press . to maintain the ray.)'"Dh:****'"Dhy'"Dh.Y.†~~'"Dh߂8------2Searing Ray+ '"Dh'"Dhf'"Dh&  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.("Dh Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy4%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 3% 4 Select a spell to cast[!]/[I] toggle spell headers("Dh8 ("Dhb> ("DhC D####.......#(.# #.# MrDarkGreen the Destroyer.... #.......#..# # #.# Deep Elf....##.......÷..#.# #.# Health: 42/42 ========================.................># #.# Magic: 18/21 ====================----...Y.#~..#........#.#.# AC: 6Str: 4("DhnE ....~~~~~..........EV: 12Int: 26#.#~~~~~~~#.####.#<SH: 0Dex: 13##..~~~~~~~~......##XL:  8 Next: 27% Place: Dungeon:6....†~~@~~~..........Noise: ---------  Time: 4602.3 (0.0)...~~~~~~~~..####.###-) Nothing wielded...#~~~~~~~#......#Continue: Searing Ray("DhG .....~~~~~...####.#Ray+ ##..#...#..####.......##Y   ice beast####.#####.##.You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach!  You kill the giant cockroach! _(Press . to maintain the ray.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.("Dh8P ####.......#(.# #.# MrDarkGreen the Destroyer.... #.......#..# # #.# Deep Elf("Dh@Q ....##.......÷..#.# #.# Health: 42/42 ========================.................># #.# Magic: 18/21 ====================----...Y.#~..#........#.#.# AC: 6Str: 4....~~~~~..........EV: 12("DhQS GInt: 26#.#~~~~~~~#.####.#<SH: 0Dex: 13##..~~~~~~~~......##XL:  8 Next: 27% Place: Dungeon:6....†~~@~~~..........Noise: ---------  Time: 4602.3 (0.0)...~~~~~~~~..####.###-) Nothing wielded...#~~~~~~~#......#Continue: Searing Ray("DhT (.....~~~~~...####.#Ray+ ##..#...#..####.......##Y   ice beast("DhU ####.#####.##.You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach!  You kill the giant cockroach! _(Press . to maintain the ray.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.("Dhgz ### #.......#(.# #.#  MrDarkGreen the Destroyer .... #.......#..# # #.#  Deep Elf .***##.......÷..#.# #.#  Health: 42/42 ======================== .*****...........># #.#  Magic: 14/21 ================-------- .**Y*#~..#........#.#.#  AC: 6Str: 4 .****~~~~..........  EV: 12Int: 26 #*#**~~~~~#.####.#<  SH: 0Dex: 13 ##..~~~~~~~~......##  XL:  8 Next: 27% Place: Dungeon:6 ("Dh| ....†~~@~~~..........  Noise: ---------  Time: 4602.3 (0.0) ...~~~~~~~~..####.###  -) Nothing wielded ...#~~~~~~~#......#  Continue: Searing Ray .....~~~~~...####.#  Ray+  ##..#...#..##  ##.......##  Y   ice beast ####.####  #.# #. _(Press . to maintain the ray.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast[5;1("Dh} 3H)"Dh ...Y**.**)"DhZa.......Y....~.#~~..~~There is a wall there.)"DhQ *Y*#******#*************)"Dh.Y.#~*#*******)"Dh\ ...~~***#***)"Dh .#****.*****.****@.*****.#*****"Dh### #.......#(.# #.#  MrDarkGreen the Destroyer .... #.......#..# # #.#  Deep Elf ....##.......÷..#.# #.#  Health: 42/42 ======================== .................># #.#  Magic: 14/21 ================-------- ...Y.#~..#........#.#.#  AC: 6Str: 4 ....~~~~~..........  EV: 12Int: 26 #.#~~~~~~~#.####.#<  SH: 0Dex: 13 *"Dhf,##..~~~~~~~~......##  XL:  8 Next: 27% Place: Dungeon:6 ....†~~@~~~..........  Noise: ---------  Time: 4602.3 (0.0) ...~~~~~~~~..####.###  -) Nothing wielded*"Dh ...#~~~~~~~#......#  Continue: Searing Ray .....~~~~~...####.#  Ray+ *"Dh| A ##..#...#..##  ##.......##  Y   ice beast*"Dhw" ####.####  #.# #. _(Press . to maintain the ray.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!*"Dh5  (.# #.#  .... #.......#..# # #.#  ....##.......÷..#.# #.#  .................># #.#  .....#~..#.....  *"Dh6=...Y*"Dh;g.  #.##.####.#<  ##.......##  ....†*...  ....##  ...##......#  ....####.#  ##..#...#..## ##.......## (ally target) ####.####*   fulminant prism #.# #.*"Dh1C5====3.3 (1ast*"DhJ*  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy! _You stop channelling your searing ray.*"Dh #.#(.# #.# .... #.#..# # #.# ....##.......÷..#.# #.# .># #.# *"Dh.....#~..#........#.#.# ...Y~~~~~.......... #.#~~~~~~~#.####.#< ##..~~~~~~~~......## ....†*~.@~~. *"DhY...~~~~~~~~..####.### *"Dh2...#~~~~~~~#......# .....~~~~~...####.# ##.## *"DhU####.#### *#.# *"DhA  You enter the shallow water.*"Dh( .Y**Moving in this stuff is going to be slow.*"Dhg---4Water *"Dh7**"Dhe _Your fulminant prism crackles loudly.*"Dh  #.#(.# #.# .... #.......#..# # #.# ....##.......÷..#.# #.# *"Dh" .................># #.# .....#~..#........#.#.# ....~~~~~.......... #.#~Y~~~~~#.####.#< ##..~~~~~~~~......## ....†*~.~@~. ...~~~~~~~~..####.### ...#~~~~~~~#......# .....~~~~~...####.# ##..#...#..##*"Dh# .##.......## ####.#### * *"Dh( *"DheC *"Dh]K / #######################   Your fulminant prism explodes!The blast of energy engulfs the ice beast!*"Dhs *"Dh] Y ~~~~.~~~~.†~~Y~~~~~*"Dh ~~~~The ice beast is heavily wounded.*"DhO 6=========5.9 (1.6*"DhM *"Dhy ? _You hear a shout! You hear an angry hiss.+"Dh **** You focus your ray upon the ice beast. The searing ray hits the ice beast.+"DhR/q  The ice beast is severely wounded.+"Dh8Y~~.Y+"Dht:4--==-----60ontinue: Searing RayRay Water +"DhTF| _(Press . to maintain the ray.)+"Dh H  The searing ray hits the ice beast!+"DhP****+"Dh O~~.~+"Dh 3/433----3-----7+"DhSearing Ray+ Water _You kill the ice beast!Your Fighting skill increases to level 1!+"Dh~+"Dhm _Your Conjurations skill increases to level 9!+"Dh 3+"Dh +"Dh K  You stop channelling your searing ray.+"Dh w4== _+"Dh ,+"Dh +"Dh ,+"Dh' +"Dh 5===+"DhJ +"Dhq d _You hear a distant slurping noise.+"Dh +"Dh ,+"Dh +"Dh 6==--ast: Searing Ray h   hound (wandering)h14.9 (7h.--5.9 (8 _A hound comes into view.+"DhQ1 y (.# #.#  .... #.......#..# # #.#  ....##.......÷..#.# #.#  .................># #.#  .....#~..#.......  ....~~~~~..........  #.#~~~~~~~#.####.#<  ##..~~~~~~~~......##  ....†~~.~@~.......... +"Dh1  ...~~~~~~~~..####.###  ...#~~~~~~~#......#  .....~~~~~...####.#  ##..#...#..##  ##.......##  +"Dh4 h####h#### #.# #.+"DhS S (.# #.#  .... #.......#..# # #.#  ....##.......÷..#.# #.#  .................># #.#  .....#~..#.......  +"Dh ....~~~~~..........  #.#~~~~~~~#.####.#<  ##..~~~~~~~~......##  ....†~~.~@~..........  ...~~~~~~~~..####.###  +"Dh ...#~~~~~~~#......#  .....~~~~~...####.#  ##..#...#..# ##.......##  ####h####+"Dh  #.# #.+"DhA +"Dh +"Dh= +"Dh% \ _A hound is nearby!+"Dhy~ (.# #.#  .... #.......#..# # #.#  ....##.......÷..#.# #.#  .................># #.#  .....#~..#.......  ....~~~~~..........  #.#~~~~~~~#.####.#<  ##..~~~~~~~~......##  ....†~~.~@~..........  +"Dh}$...~~~~~~~~..####.###  ...#~~~~~~~#......#  .....~~~~~...####.#  ##..#...#..##  ##.......##  ####h#### #.# #.,"Dh (.# #.#  .... #.......#..# # #.#  ....##.......÷..#.# #.#  .................># #.#  .....#~..#.......  ....~~~~~..........  #.#~~~~~~~#.####.#<  ##..~~~~~~~~......##  ....†~~.~@~..........  ,"Dh$...~~~~~~~~..####.###  ...#~~~~~~~#......#  .....~~~~~...####.#  ##..#...#..# ##.......##  ####h#### #.# #.,"DhG,"Dh,"Dhr _A hound is nearby!,"Dh .... #.#..# # #.# ....##.......÷..#.# #.# .................># #.# .....#~..#..#.#.#,"Dh6 ....~~~~~..........  #.#~~~~~~~#.####.#<#..~~~~~~~~......## ....†~~.~~.... ...~~~~~@~~..####.### ...#~~~~~~~#......#  .....~~~~~...####.# ##..#...#..##  ##.......## ####h## #. #. ..,"Dh,"Dh,,"Dh:h.,"Dh(7==7.5 (1.6Searing Ray _,"Dh,"Dh,"DhG ****h    You focus your ray upon the hound. The searing ray hits the hound!  The hound is severely wounded.,"Dhv5  The hound barks!,"Dha~~h..5--====80ontinue: Searing RayRay Water ,"DhȎ,"Dhhf _(Press . to maintain the ray.),"DhFD  The searing ray hits the hound!,"Dhc****,"Dhtb~~..,"Dh" 4---40=---9Searing Ray+ Water ,"Dh^,"DhV_ _You kill the hound!,"Dh9---,"Dh3,"DhEH _No target in view!,"Dh R****,"DhL\~~..,"DhIQ--20++ Water _,"Dh&W,"DhZ,"Dhe R****,"DhZ \~~..,"Dh_ 3---1ast: Searing Ray ,"Dhf ,"Dh k > _You finish channelling your searing ray.,"Dh_ 3,"Dha ,"Dhlp B,"Dhs d4==,"Dhu ,"DhE| ,,"Dh} ,"Dhʅ ,,"Dh_ ,"Dh) 5===,"Dhϐ ,"Dha ,,"DhM ,"Dh ,,"Dh՟ ,"Dh: 6==,"Dht ,"Dh# ,"Dh ,"Dhα ,"Dh ,,"Dh] ,"Dh, _You hear a distant slurping noise.7==,"Dhz ,"Dh ,,"Dh+ ,"Dhy ,,"Dh ,"Dh ~8==,"Dh5 ,"Dh< ,,"Dhq ,"Dh ,,"Dh? ,"Dh ~9==,"Dh ,"DhJ ,,"Dh ,"Dh ,,"Dh ,"Dh 20==,"DhF ,"Dh ,,"Dh ,"Dhc ,,"Dh ,"Dhd 1===,"Dh ,"DhQ 4 _Magic restored.,"Dhl 3,"Dh_ ,"DhJ ,"Dh  ,,"Dh ,"Dh ,"Dh' >,"Dh( ,"DhH* ,"Dh`. P==,"DhB/ ,"Dh0 ,"DhP4 ,,"Dhi5 ,"Dh6 ,"Dh; ,,"Dh&< ,"Dh= ,"DhyA ,,"DhA ,"DhgC ,"Dh]H ,,"DhH ,"DhJ ,"DhtR  ...~~~~~~~~..####.## ...#~~~~~~~#......#  .....~~~~~...####.#  .##..#...#..##  ##.......##  ####.####  #.#  ####.###.####  .......@....# 54.3 (32.8) ######.####.#  #. #  .. ...,"DhS  ##.#..._ ,"DhX ;_,"DhY ,5.3 (33,"Dh;\ ,"Dh^ 7 _Found a radiant altar of Vehumet.,"Dh3,"Dh4,"Dh,"Dh7 ...~~~~~~~~..####.### ...#~~~~~~~#......# .....~~~~~...####.#. .##..#...#..##..# ##.......##... ####.####.. #.##.###.####.#0.0)#.####.# #.. # .... ...#.. ##.###.) .. ... ._ ...,"Dh,"Dh J   jelly (wandering)J_Found a dagger.,"DhA6.3 (1,"DhX _A jelly comes into view.-"Dh##......# ..~~~~~...####. .##..#...#..## .####.......##  ...#####.####  ... #.# #####.###.####.............#######@####.# #..# #..... ...#....##.###.)$.. .. J...._ ....#..$.-"Dh-"DhqJ._-"Dh97Searing Ray-"Dh;_-"Dh+ _Found 24 gold pieces.-"Dhf     .   ..##  ...#####.####  ... #.#  #####.###.####  .............#  #@####.#  #..# #  .....  ...#....  ##.###J)$..  .. .....  ._ ....  #.. ..$. -"Dh     .   ..##  ...#####.####  ... #.#  #####.###.####  .............#  #@####.#  #..# #  .....  ...#.... ##.###J)$.. .. .....  ._ .... #.. ..$. -"Dh-"Dh-"Dhd-"Dh&\ _A jelly is nearby!-"Dh     .   ..##  ...#####.####  ... #.#  #####.###.####  .............#  #@####.#  #..# #  .....  ...#....  ##.###J)$..  .. ..... -"Dhm` ._ ....  #.. ..$. -"DhK     .   ..##  ...#####.####  ... #.#  #####.###.####  .............#  #@####.#  #..# #  ..... -"Dhl ...#.... ##.###J)$.. .. .....  ._ .... #.. ..$. -"Dh5_-"Dh-"Dhs-"Dh(m .....~~~~~...####.# . .##..#...#..## ..####.......## ...#####.####  ... #.# #####.###.####.............# #######.####.#  #.@# # #.........# ...#...#...... ##.###J)$..S.. ......_ ..#.. ..$S   adder (wandering).### .... _A jelly is nearby!-"DhoJ.)$.S._-"Dhi&8-"Dh;_-"DhrY _An adder comes into view.-"Dh, _ ****-"Dh- _J    You focus your ray upon the jelly. The searing ray hits the jelly!  The jelly is moderately wounded.-"Dh  The jelly quivers.(Press . to maintain the ray.)-"Dhi -"Dh -"Dh J..S)$...S-"Dh 19---==9ontinue: Searing RayRay -"Dh -"Dh / _The adder hisses angrily.-"Dh22 **** The searing ray hits the jelly!-"DhM  The jelly is almost dead.The jelly jiggles.-"Dh J.S.)._-"DhK 8----60+ -"Dh :_-"DhQ S _The jelly closely misses you.-"DhW D  The searing ray hits the jelly!-"Dh[[ ****S   adder-"Dh -"Dh .S..).-"DhN-31++ -"Dh:_-"DhI _You kill the jelly!."Dhg****_."Dhj."DhynS..).."Dh}7---2ast."Dh~:_."Dh> _You finish channelling your searing ray.."Dhb ****_ You focus your ray upon the adder. The searing ray hits the adder.."DhP= S.)._The adder is heavily wounded.(Press . to maintain the ray.)."DhX5---==3ontinue: Searing RayRay ."DhX."Dh _The adder misses you. The adder barely misses you.."Dhn ****_ The searing ray hits the adder.."Dh."Dhp"%  The adder is almost dead.A water moccasin comes into view.S.).--4+ _ _The adder misses you. The water moccasin moves out of view.."DhD  The searing ray hits the adder.."Dhs****_."Dhm@†.)._."DhKU%4."DhU-45Searing Ray++ ."Dh)Y."Dh[I _You kill the adder!."DhM g****_."Dh †.)._."Dh 3-----6ast: Searing Ray ."Dh :_."Dhr > _You finish channelling your searing ray./"Dh. .##..#...#..##  ..####..... ...#####.## ... #.# #####.###.#### .............# #######.####.# ######..### ##.....@.†.# ....#...#....../"Dh#. ##.###.)$... .. ......_ ......#.. ..$..##. .....#. ../"Dhy/"Dhl `4==--7/"Dh/"Dh/"Dh"V ..####..... ...#####.## ... #.# #####.###.#### .............# #######.####.# ######..### # #.......†.# ....#.@.#...... #. ##.###.)$... ... ......_.. ......#...#. ..$..##.###......#. ... ../"DhV4 # ... ../"Dh3f5_/"Dhi&8/"Dh5p;_/"Dht/"Dh:  ...#####.####  ... #.# #####.###.####.............#######.#### ######..### #.......†.# ....#...#......#. ##@###.)$... #...# ......_.../"DhZ #..#...#....$#.###.###....#. ... ....  ... ..# ../"Dh 5_/"Dh- &9/"Dh 8_/"Dh /"Dh< i  ... #.# #####.###.####.............#######.#### ######..### .......†.# ....#...#......#. ##.###.)$... #.@.# ...#...._.......#..#...#....$/"Dh[= ###.###..#..##../"DhC 4_/"Dh] 5===70_0"Dhw #####.###.####.............#######.#### ######..### .......†.# ....#...#......#. ##.###.)S...#...#...#.....#....@.......#...#....$.###.###....#....0"Dh...## ..S   water moccasin (wandering)###0"DhW0"Dh{D$0"Dh&10"Dh0"Dh_ _There is a radiant altar of Vehumet here.0"DhN  You kneel at the altar of Vehumet.0"Dh\/  --more--1"Dh1"DhVehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. 1"Dhi[!]: Overview|Powers|Wrath [J/Enter]: join religion1"Dh/o1"Dh"s1"Dhy#####.###.####MrDarkGreen the Destroyer.............#Deep Elf#######.####.#Health: 43/43 ========================######..### #Magic: 15/21 =================-------#.......†.#AC: 6Str: 4....#...#......EV: 12Int: 26#. ##.###.)$...SH: 0Dex: 13#...#...#.......XL:  8 Next: 44% Place: Dungeon:6#....@.........Noise: ---------  Time: 4671.3 (0.0)#..#...#....$..-) Nothing wielded1"Dh]zF#.###.###......Cast: Searing Ray#. ... ....# ... ......## ..##..### _The adder misses you. The water moccasin moves out of view.  The searing ray hits the adder. _You kill the adder! _You finish channelling your searing ray. _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.1"DhS{k  Vehumet welcomes you!1"Dh /  --more--1"Dh1"Dh*SS   water moccasin (wandering)1"Dh^y  of Vehumet ......2.3 (1 _1"Dh1"Dh1"Dh+ U  Unknown command.1"Dhb 1"Dh~& 1"Dh+ _Press < or > to pray at altars.1"Dhi   ......#  .####.#  ######..### #  #.......†.#  ....#...#......  #. ##.###.)$S..  #...#...#.......  #....@.........  #..#...#....$..  #.###.###......  #. ... ....  # ... ...  ...## ..  ##.. ###2"Dhs   ......# [3;10H .####.#  ######..### #  #.......†.#  ....#...#......  #. ##.###.)$S..  #...#...#.......  #....@.........  #..#...#....$..  #.###.###......  #. ... .... # ...  ...## ..  ##.. ###  _A water moccasin is nearby!3"Dh#####.###.#### ......# #.####.# ######..### # #.......†.#.##....#...#...... #. ##.###.)$S.. #...#...#. #...._ 3"Dh8#..#...#....$.. #.###.###...... #. ... ....# .... ....#...## ...###.. .###3"Dh3"DhcS._3"Dh [6=3 _3"DhH:_3"Dh3"DhIa,_3"Dh$e3"Dh+m:_3"Dhaq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3"Dh=] ,_3"Dhn` 3"Dhf 3"Dhk _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3"Dh0 #####.###.#### .# #.####.# ######..###.# 3"Dh x#.......†.#.#....#...#...#. ##.###.)S... #...#...#. #...._. 3"Dh #..#...#....$.. #.###.###...... #. #... ..# ..... ..##...## ...###.. ...### +##.3"Dh ,3"Dh| $_.@.SS3"Dh A=4Searing Ray3"Dh :_3"Dha 8 _The water moccasin hisses angrily.3"Dh _.@**** You focus your ray upon the water moccasin.  The searing ray hits the water moccasin!3"Dhu  The water moccasin is heavily wounded.3"DhӕB_.@S...4--=5ontinue: Searing RayRay 3"Dh>9_3"Dhf _(Press . to maintain the ray.)4"Dh **** The searing ray hits the water moccasin!4"DhH  _.@S...  The water moccasin is severely wounded.--6+  _The water moccasin closely misses you. The water moccasin barely misses you.4"Dht_.@****4"Dhr _.@S...  The searing ray misses the water moccasin.4"Dhes4"Dht3---7++ 4"Dh|4"DhفF _The water moccasin bites you but does no damage.4"Dh _.@**** The searing ray hits the water moccasin.4"Dh:j _.@S...  The water moccasin is almost dead.You finish channelling your searing ray.4"Dhl37----2---=8ast4"Dhmm,4"DhEu4"Dh z3 _The water moccasin bites you.4"Dh_1  You focus your ray upon the water moccasin.  The searing ray hits the water moccasin!  You kill the water moccasin!4"Dh7_.@****4"Dh _.@†...  Vehumet accepts your kill.4"Dh ----11/22--559ontinue: Searing RayRay _(Press . to maintain the ray.)4"DhC9_4"Dhm _Your Spellcasting skill increases to level 8!4"Dh 4"Dh 4"Dh 4"DhI K  You stop channelling your searing ray.4"Dh s8= _4"DhŸ d12=4"DhI 4"Dh ,4"Dh 4"DhZ ,4"Dh; 4"Dh 4"Dh 9=3==4"Dh 4"Dhr ,4"Dh B4"Dh= 4"Dh% :404"Dh u=4==4"Dh 4"Dh4 ,4"Dh^ 4"DhH 4"Dh 4"Dh{ 4"Dh{ 4"Dh j5==4"Dh 4"Dho k1=4"Dh 4"Dh 6==4"DhM 4"Dh ,4"Dh 4"Dh 4"DhG 4"Dh\ 4"Dh4' 2=7==4"Dh'* 4"Dh0 ,4"Dh\2 4"Dh: ,4"Dh< 4"DhD 4"DhD n3==84"DhE E==4"Dh J 4"DhK N _HP restored.4"Dh(M 4"DhP ,4"Dh9R 4"Dh@V ~9==4"DhZX 4"Dh{\ O=4"Dh] 4"Dha ,4"Dh c 4"Dhg 20==4"Dhli 4"Dhm ,4"Dhn 4"Dhpt ~1==4"Dhv 4"Dh} ,4"DhQ 4"Dh 4"Dh 4"Dh߈ 4"Dh 4"Dh i2===4"Dh 4"Dhr 4"Dh~ ,4"Dh 4"Dh 4"Dh: ,4"Dh 4"Dhs 4"Dh ,4"Dh@ 4"Dh >  You see here a +0 dagger.4"Dh 4"Dh1 A== _4"Dh 4"Dh^ B4"Dh N _You now have 349 gold pieces (gained 14).4"Dh, 34"Dh 4"Dh 4"DhE ,4"Dh 4"Dh 4"Dh ,4"Dh~ 4"Dh ,4"Dh< 4"Dh N _You now have 359 gold pieces (gained 10).4"Dha 34"DhU 4"Dhm 4"DhW ,4"Dh 4"Dh 4"Dh  ,4"Dh 4"Dhq 4"Dh ,4"Dhv 4"Dh 4"Dh ,4"Dh1 4"DhN 4"Dh ,4"Dh 4"Dh 4"Dh ,4"Dh! 4"Dh:# 4"Dh& ,4"DhN' 4"Dh* 4"Dh/ ,4"Dhq/ 4"Dh 2 4"Dh5 ,4"DhW6 4"Dh+8 4"Dh< ,4"Dh/= 4"Dh> 4"DhB ,4"DhC 4"Dh E 4"DhWI ,4"DhTJ 4"DhK 4"Dh*P 4"DhW 4"DhmX 4"Dh[ 4"Dh` ,4"Dha 4"Dhc 4"Dh h ,4"Dhi 4"Dh*l 4"Dh*q ,4"Dhr 4"Dh:u 4"Dhy ,4"Dh{ 4"Dh} 4"Dhւ ,4"Dh[ 4"DhJ 4"Dh #...#...#.............##...._..†............##..#...#.............#4"Dh ;#.###.###............##. #...#.............# ...................###...##.............####................#####..#+##@....###--737.3 (58.0)##..>...#####  #.###### ast: Searing Ray 4"Dhl 9_4"Dh G--8.3 (594"Dhȝ 4"Dh, ; _Found a stone staircase leading down.4"Dh69 34"DhW: 4"Dh< 4"DhvD X4"DhF ,4"DhF 4"Dh_H 4"DhK ,4"DhL 4"DhrN R  There is a stone staircase leading down here.4"DhR 5 _4"DhS 4"DhU 4"DhY ,4"DhxZ 4"Dh[ 4"Dh_ ,4"Dh_ 4"DhVb 4"Dhff ,4"Dhf 4"DhAh 4"Dh&l ,4"Dhl 4"Dhm 4"Dhq ,4"Dh3r 4"Dhs 4"DhEw ,4"Dhw 4"Dhx 4"Dh} ,4"Dhk} 4"Dh~ 4"Dh ,4"Dh 4"Dh 4"Dh ,4"DhR 4"Dh 4"DhB B4"Dh 4"DhI ,4"Dh 4"Dhӓ 4"Dh ,4"Dhv 4"Dh 4"Dh ,4"Dh/ 4"Dh7 4"Dh ,4"Dh- ,4"DhL ,4"Dh 4"Dh٧ 4"Dh ,4"Dh 4"Dh 4"Dh ,4"Dht 4"Dh <  #.###### #.# #.# #.# 4"Dh #.# #.# ###+# #######. #....[#....... #.....'@#####4"Dhr 59.3 (21#.....### ##### _You open the door.4"Dh! L _Found a pair of boots.4"Dh 34"Dh 4"DhC 4"Dh 4"Dhc z _  There is an open door here.4"Dhu4"Dh6 _4"Dh 4"Dh 4"Dhl,4"DhE4"Dh4"Dh=,4"DhM 4"Dh1"7 _You open the door.4"Dh%34"Dh&4"DhG(4"Dh*,4"Dh,4"Dh_.@  There is an open door here.4"Dh15 _4"Dh24"Dh44"Dh7,4"Dh84"Dh:7 _You open the door.4"Dh=34"Dh/>4"Dh.A@  There is an open door here.4"DhD4"DhE _4"DhF4"Dh H4"Dh L,4"Dh4M4"DhN4"DhS,4"Dh)T4"DhzU4"DhX,4"DhY4"Dh[4"Dha,4"Dhb4"Dhj#..#...#......# ............##...##......##......... ####..#+## ##..>.. ## #.####♣♣♣...#.....# #.#♣.P...'@....# #.#73.3 (14......# #.#..(P♣ ###'### #.#4"Dhl1..P #...##.#. ###'#########.##....[#.......##.....'.########.....##########There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.4"Dhcn _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _Found a large rock.5"Dh35"Dh5"Dh5"Dh{5"Dh$ _5"DhV  There is an open door here.5"Dh _5"Dh5"DhM5"DhG5"Dh5"Dh~,5"Dh5"Dhm _  You see here a large rock.5"Dh 5"Dh _5"Dh5"DhE5"Dh5"Dh\5"Dh5"Dh!5"Dh&5"DhP'5"DhS(5"Dh&*5"Dh#15"Dh15"Dh 35"DhG75"DhH?,5"Dhw@5"DhB5"DhMG5"DhG5"DhH5"DhJ5"Dh'P5"Dh}P5"DhR5"DhS5"Dh>Y5"DhY5"DhZ5"Dh\5"Dhb5"DhVb5"Dhc5"Dhe5"Dh k,5"Dhl5"Dh!r5"Dhw5"Dhx5"Dhcy5"Dho}5"Dh5"DhE5"Dh5"Dh5"Dhɐ,5"Dh5"Dhӗ5"Dh,5"Dhݥ,5"Dh2J5"Dh  There is an open door here. _5"DhB5"Dh5"Dh,5"DhK5"Dh 5"Dh: There is an open door here.5"Dh _5"DhC@  There is an open door here.5"Dh 5"DhP! _5"Dh!5"Dh%5"Dh*,5"Dh05"Dh{15"Dh7,5"Dh85"Dh\<@  There is an open door here.5"DhA5"DhPB _5"DhTC5"Dh{E5"DhJ5"Dh>K5"DhwL5"DhMN5"Dh|R5"DhR5"DhS5"DhU5"DhZ,5"Dhy[5"Dh]5"Dhb,5"Dhe,5"Dhj,5"DhZk5"Dh m5"Dhp5"Dhp5"DhVq5"Dh{n5"Dh,5"Dh5"Dh5"Dhކ,5"Dhf5"Dh5"Dh,5"Dh[5"Dh@5"DhO,5"Dh5"Dh5"Dh,5"Dh5"Dhi5"Dh6,5"Dhģ,5"DhƧ,5"Dhm5"Dh5"Dh,5"Dh5"Dhּn5"DhY5"Dh5"Dh5"DhJ,5"Dhk5"Dh5"Dh,5"Dh85"Dh5"Dh,5"Dh,,5"Dhu,5"Dh5"DhS5"DhB5"Dh5"Dh0X5"Dh-,5"Dh5"Dh5"Dh;5"Dh~5"Dh5"Dhh5"Dh X5"Dh ,5"DhH5"Dh5"Dh,5"Dh5"Dh5"Dhn,5"Dh 5"DhT5"DhF ,5"Dh 5"Dh"5"Dh',5"Dh%(5"Dh)5"Dh-,5"DhG.5"DhS6p..####.......# ...#####.#### ... #.# ### #####.###.#####.. .............#.# #######.####.# #.# ######..###. #.####.......†.#.# #@......#...#.....839.3 (665"Dh6 #.###..###.###.).. #.# #...#...#..... #.# ##...._..†.... 5"Dh7&#.# #..#...#.....#.# #.###.###.... #.# #..#...#..... #.# #............5"Dhj7 .# ###...##..... 5"DhB95"DhF<;_5"Dh>T _Key pressed, stopping explore.5"DhS_5"DhT5"Dh^U$ _5"DhYB5"Dh"Z5"DhZ5"Dh~[5"Dh^,5"Dh _5"DhG`5"Dhd,5"Dhd5"Dh5g5"Dhj,5"Dh&k5"Dhl5"Dho,5"Dh[p5"DhFr5"Dhzu,5"Dhuw,5"Dhz,5"Dh{5"Dh`|5"DhN,5"Dh5"DhP5"Dh B5"Dh׆5"Dhi,5"Dhy5"Dh5"Dh,5"Dh5"DhP5"Dh+,5"Dha5"Dh5"Dh,5"Dh5"Dh̡5"Dh,5"Dh5"Dh*5"Dh,5"Dh45"Dhҳ5"DhB5"Dh5"Dh ,5"Dh5"Dh5"Dh,5"Dh,5"Dh,5"DhL5"Dh5"Dh,5"DhG5"Dh5"Dh,5"Dh5"Dh5"Dh;. ....# #.#~~~~~~. #.#.# #####..~~~~~~#.#.#.# #......~~~.~~#.#.#.####.....~~~~~~~...............#~~~~~~#..............~~~~~#..........##..#.........####......#####...#####.##.# ###...# #.# ########.###.##.............#.#########.####5"Dh.##.# ######..### j   gnoll (polearm, wandering). #.####.......†.#.j #.......#...#... #.###..###.###.)5"Dhi-61.3 (225"Dh@j.5"DhQ,2.3 (235"Dh5"Dhs _A gnoll comes into view. It is wielding a +0 spear.5"DhFf . ....#  . #.#.# #### #.#.#.# #... #.#.#.####... ............. #.......... #.......... #.......# #@#####... #.# ###...# #.#  #.#. #.#........ ..#.5"Dh}G .##.#  j #.† .. #. )5"Dh7 . ....#  . #.#.# #### #.#.#.# #...5"Dh #.#.#.####... ............. #.......... #.......... #.......# #@#####... #.# ###...# #.#  #.#. #.#........ ..#. .##.# 5"Dh j #.† .. #. )5"DhX5"Dh   . #.#.# #####..#.......~~~.#.#.#.####.....~~~~~...............# #........................##..#...# #.......####.......#####...#####.## ###...# #.# 5"Dh>########.###.##.................#.#########.######.# ..j #.####.......†... #.......#...#...... #.###..###.###.) #...#...#... _A gnoll is nearby!5"Dh5"Dh :j.5"Dh N3.3 (1.0)Searing Ray _5"Dh5"DhV5"Dh 3 . #.#.#  5"DhI #.#.#.# #.. #.#.#.####. .......... #...... #..... #.. #.# 5"DhӬ a#@#  #.#  #.# #.# ..# 5"Dh[ hj##.#  .. † ..  ... )5"Dh & #.# 5"DhNF  . #.#.#  #.#.#.# #.. #.#.#.####. .......... #...... #..... #.. #.# 5"Dh2I C#@#  #.#  #.# #.# ..# j##.#  .. † ..  ... ) #.# 5"DhX  _A gnoll is nearby!5"DhJ ****j)  You focus your ray upon the gnoll.  The searing ray hits the gnoll but does no damage.5"Dhԓ  The gnoll shouts!  (Press . to maintain the ray.)...j.0---===4ontinue: Searing RayRay  _You hear a shout! x46"Dh *** The searing ray hits the gnoll.6"Dh`6"DhEi.j.19-----5+ 6"DhWn` _The gnoll is moderately wounded.6"Dh B#.......~~~.#.#.####.....~~~~~...............# #....................##..#...# #.......####......#####...#####.## ###...# #.# ########.###.##j#.................#.#########.####..##.# .... #.####.......†..... #.......#...#........ #.###..###.###.)... #...#...#...#...._..†6"DhH6"Dh;K20=--6ast6"DhN:_6"DhRy _You stop channelling your searing ray. The gnoll barely misses you.6"DhR ** _You focus your ray upon the gnoll. The searing ray hits the gnoll.6"Dh{om  The gnoll is severely wounded.6"Dhf j.jj 2 gnolls (1 polearm)  (Press . to maintain the ray.)  A gnoll comes into view. It is wielding a +0 whip.6"Dh39---18--=7ontinue: Searing RayRay 6"Dh2:_6"Dh9 _The gnoll hits you with a +0 spear.6"Dh **_The searing ray hits the gnoll.6"DhB6"DhrP j.j.6"Dh"QU_The gnoll is almost dead.6"DhR8---7---8+ 6"DhZ:_6"DhK_9 _The gnoll hits you with a +0 spear.6"Dh۲D**6"Dh%:6"DhEyj.j.6"DhG5----9++ 6"Dh|O:_6"DhT{ _The searing ray misses the gnoll. The gnoll hits you with a +0 spear.6"DhY**_6"DhX} @  The searing ray misses the gnoll. jj.._You finish channelling your searing ray.4---6--70ast_6"Dhۆ 9 _The gnoll hits you with a +0 spear.6"Dh 6"Dh You focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll!6"Dho**   gnoll_7"DhM i  Vehumet accepts your kill.7"Dh0"Dj..7"DhXf5--6=1ontinue: Searing RayRay  _(Press . to maintain the ray.)7"Dh{. ####..~~~~#.#.# #......~~~.#.#.#.####.....~...............#~..........~~~~~#..........##..#...#......####......####...#####.## ###...# #.# .#########.###.###j#............... ..#.#### ..##.# ######..## ... #.####.......†.# .... #.......#...#... ..##..###.###.).........#...#.7"Dh7"Dh*j)--2ast7"DhR7"DhV< _You stop channelling your searing ray.7"DhV *** You focus your ray upon the gnoll. The searing ray hits the gnoll!7"Dh  j).  The gnoll is almost dead.(Press . to maintain the ray.)7"DhA 5=3---==3ontinue: Searing RayRay 7"Dh 7"Dh S _The gnoll closely misses you.7"DhF   The searing ray hits the gnoll!  You kill the gnoll!7"Dh ***7"Dh 7"Dhe w )).o   Blorkula the Orculao  Vehumet accepts your kill.7"Dhٽ --74Searing Ray+ 7"DhF 7"DhY _Blorkula the Orcula comes into view. He is wielding a +0 scimitar.7"DhK***7"Dhm27"Dh<)).o.7"Dh>2---5++ 8"Dh8"Dh8"DhMK***8"Dh)).o.6==11----6ast: Searing Ray 8"Dh>T _You finish channelling your searing ray.8"Dh* . #.#.#  #.#.#.# #.. #.#.#.####. .......... #...... #..... #.. #.# #@#  #.#  #)# #)# ..# ..##.#  ..o † ....  ..... )  #.# 8"Dhg5 . #.#.#  #.#.#.# #.. #.#.#.####. .......... #...... #..... #.. #.# #@#  #.#  #)# #)# ..# ..##.#  ..o † ....  ..... )  #.# 8"Dh=8"Dh ?8"DhF8"DhJh _Blorkula the Orcula is nearby!8"Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)9"Dh(?  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9"Dh9"Dh Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration9"Dh1% 2 c - Fulminant PrismConjuration/Alchemy3%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 2% 4 Select a spell to cast[!]/[I] toggle spell headers:"Dh7:"DhA:"DhK.. #.#.# #####..~~~~~~ MrDarkGreen the Destroyer#.#.#.# #......~~~.~~ Deep Elf of Vehumet ......#.#.#.####.....~~~~~~~ Health: 36/43 ====================----...............#~~~~~~ Magic: 11/22 ============------------#..............~~~~~ AC: 6Str: 4#..........##..#...# EV: 12Int: 26:"DhqM#.......####...... SH: 0Dex: 13#.#####...#####.## XL:  8 Next: 57% Place: Dungeon:6#@# ###...# #.# Noise: ---------  Time: 4876.3 (0.0)#)#########.###.## -) Nothing wielded#)#............... Cast: Searing Ray..#.#########.####..##.# ######..###..o #.####.......†.# o   Blorkula the Orcula.... #.......#...#........ #.###..###.###.)...... #.# #...#...#... _Blorkula the Orcula comes into view. He is wielding a +0 scimitar. _You finish channelling your searing ray. _Blorkula the Orcula is nearby! _You can't see any susceptible monsters within range! (Use Z[:"DhnP37m to cast anyway.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:"DhW{. #.#.# #####..~~~~~~ MrDarkGreen the Destroyer#.#.#.# #......~~~.~~ Deep Elf of Vehumet ......#.#.#.####.....~~~~~~~ Health: 36/43 ====================----...............#~~~~~~ Magic: 11/22 ============------------#..............~~~~~ AC: 6Str: 4:"DhY*#..........##..#...# EV: 12Int: 26#.......####...... SH: 0Dex: 13#.#####...#####.## XL:  8 Next: 57% Place: Dungeon:6#@# ###...# #.# Noise: ---------  Time: 4876.3 (0.0)#)#########.###.## -) Nothing wielded#)#............... Cast: Searing Ray..#.#########.####..##.# ######..###..o #.####.......†.# o   Blorkula the Orcula.... #.......#...#........ #.###..###.###.)...... #.# #...#...#... :"Dhu\_Blorkula the Orcula comes into view. He is wielding a +0 scimitar. _You finish channelling your searing ray. _Blorkula the Orcula is nearby! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:"Dh . #.#.# #####..~~~~~~ MrDarkGreen the Destroyer #.#.#.# #......~~~.~~ Deep Elf of Vehumet ...... #.#.#.####.....~~~~~~~ Health: 36/43 ====================---- ...............#~~~~~~ Magic: 7/22=======----------------- #..............~~~~~ AC: 6Str: 4 #..........##..#...# EV: 12Int: 26 #.......####...... SH: 0Dex: 13 #.#####...#####.## XL:  8 Next: 57% Place: Dungeon:6 #@# ###...# #.#  Noise: ---------  Time: 4876.3 (0.0) #)#########.###.## -) Nothing wielded #*#............... Cast: Searing Ray **#.#########.#### .*##.# ######..### .[40:"Dhm*o #.####.......†.# o   Blorkula the Orcula ..** #.......#...#... ..... #.###..###.###.) ...... #.# #...#...#... _Blorkula the Orcula is nearby! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target;"Dh;"Dhe***..;"DhNM. #.#.# #####..~~~~~~ MrDarkGreen the Destroyer#.#.#.# #......~~~.~~ Deep Elf of Vehumet ......#.#.#.####.....~~~~~~~ Health: 36/43 ====================----...............#~~~~~~ Magic: 7/22=======-----------------#..............~~~~~ AC: 6;"DhQStr: 4#..........##..#...# EV: 12Int: 26#.......####...... SH: 0Dex: 13#.#####...#####.## XL:  8 Next: 57% Place: Dungeon:6#@# ###...# #.# Noise: ---------  Time: 4876.3 (0.0)#)#########.###.## -) Nothing wielded#)#............... Cast: Searing Ray*.#.#########.####..##.# ######..###..o #.####.......†.# o   Blorkula the Orcula (ally target).... #.......#...#... *   fulminant prism..... #.###..###.###.)...... #.# #...#...#... _[;"DhRmYou can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!;"Dh`**   Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  Blorkula the Orcula gestures at you while chanting.The sting hits your fulminant prism.;"Dhs*.*8====7.3 (1** _Your fulminant prism partially resists.<"DhS. ....# #.#. ####..~~~~#.#.#.# #......~~~.#.#.#.####.....~...............#~<"Dh$)..............~~~~~#..........##..#...#......####......####...#####.##.# ###...# #.# )#########.###.###)#............... *.#.#### ..##.# ######..## ..o #.####.......†.# * .... #.......#...#... ##..###.###.)<"Dh<"Dh<"Dhb ojj   gnoll*   fulminant prismA gnoll comes into view. It is wielding a +0 whip.<"Dhk0---8<"Dh\9*<"Dh/e _Your fulminant prism crackles loudly.<"Dh˩ ...... ....# #.#. ####..~~~~# #......~~~.#.#.#.####.....~...#~#.....~~~~~#...##..#...#......####......<"Dh'####...#####.##.# ###...# #.# )#########.###.###)#............... *.#.#### .o##.# ######..## ..j #.####.......†.# * ......#...#...<"DhP<"Dh<"Dh  A gnoll comes into view. It is wielding a +0 spear.<"Dhj### #j(polearm, wandering).  A gnoll comes into view. It is wielding a +0 spear.Blorkula the Orcula hits your fulminant prism with a +0 scimitar!  Your fulminant prism explodes!  Vehumet accepts your kill.  You feel a bit more experienced.  The blast of energy engulfs Blorkula the Orcula!<"Dh8j)..o.<"Dh]x8======9Searing Ray<"Dhe<"DhAqj _Blorkula the Orcula is moderately damaged.<"Dh  4<"Dh <"Dh F _Unknown command.<"Dh}M  Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.="Dh="Dh="DhD="DhP _You don't know that spell.="Dhj="Dhcp="Dhq="DhtF _Unknown command.>"Dh.....~~~~~.. ....# #.#~. #.#.# #####..~#.#.#.# #......~~~.~#.#.#.####.....~..j.#~#.~~~~~.#.##..#...#.#.####.#.#####...#####.##.# ###...# #.# #)##.###.##)#...#.#.####..o##.# ######..###.... #.####.†.#..... #.#...#..jo..79==------80 _>"Dh.....~~~~~.. ....# #.#~#. #.#.# #####..~#.#.#.# #......~~~.~~~.#.#.#.####.....~...#~##j.~~~~~.#.##..#...#.#.####.##.#####...#####.##.# ###...# #.# #)#.###.##)#.#o.#.#.####.# j   gnoll (polearm, wandering)..##.# ######..###.#... #.####.†.#.#.... #.#...#.>"Dh>"Dh K.j>"Dh E------1>"Dh>"Dh#.....~~~~~.. ....# #.#~#.. #.#.# #####..~.#.#.#.# #......~~~.~~~.#.#.#.####.....~..>"Dh#~#.#.~~~~~.#j.##..#...#..##.####.##.#####...#####.#### #.# ###...# #.# #)#. o.#.#.####.# ... #.####.†.#.#.... #.#...#.>"Dh>"Dhc >"Dh.55   white imp>"DhH&2>"Dh|>"Dh$\ _A white imp comes into view.>"DhH 0.....~~~~~.. ....# #.#~#.#. #.#.# #####..~.#.#.#.# #......~~~.~~~.#.#.#.####.....~..#.#~#.#.>"Dhn ~~~~~...##.5.##..#...#..##.####.## #.#####...#####.#### #.# ###...# #.# #)##.##)#..o.#.#.####.# ... #.####.†.#.#.... #.#...#.>"Dh >"Dh: Z.5>"Dh 10/22==3>"Dhj) >"Dhm- >"Dh M  Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?"DhQ( .....~~~~~.... MrDarkGreen the Destroyer . ....# #.#~~~~~~~#.# Deep Elf of Vehumet ...... . #.#.# #####..~~~~~~~~.. Health: 37/43 ====================---- #.#.#.# #......~~~.~~~... Magic: 6/22======------------------ #.#.#.####.....~~~~~~~~..# AC: 6Str: 4 ...............#~~~~~~~#.. EV: 12Int: 26 #*****.........~~~~~...# SH: 0Dex: 13 #*****.....##..#...#..## XL:  8 Next: 58% Place: Dungeon:6 #5**.@..####.......##  Noise: ---------  Time: 4883.3 (0.0) #*#####...#####.####  -) Nothing wielded #.# ###...# #.# ?"Dh2) Cast: Searing Ray #)#########.###.####  #)#................#  o.#.#########.####.#  5   white imp ..##.# ######..###.#  ... #.####.......†.#.###?"Dh.Q .... #.......#...#....... _A white imp comes into view.Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a white imp?"Dh  .*****.*****5***?"Dhf Y*******?"Dh# .*****.*****.*****@?"DhO .*****.*****.*****5***@*.@"Dh ; .....~~~~~.... MrDarkGreen the Destroyer . ....# #.#~~~~~~~#.# Deep Elf of Vehumet ...... . #.#.# #####..~~~~~~~~.. Health: 37/43 ====================---- #.#.#.# #......~~~.~~~... Magic: 6/22======------------------ #.#.#.####.....~~~~~~~~..# AC: 6Str: 4 ...............#~~~~~~~#.. EV: 12Int: 26 @"Dh#..............~~~~~...# SH: 0Dex: 13 #..........##..#...#..## XL:  8 Next: 58% Place: Dungeon:6 #5...@..####.......##  Noise: ---------  Time: 4883.3 (0.0) #.#####...#####.####  -) Nothing wielded #.# ###...# #.#  Cast: Searing Ray #)#########.###.####  #)#................#  o.#.#########.####.#  5   white imp ..##.# ######..###.#  ... #.####.......†.#.### .... #.......#...#....... _A white imp comes into view.Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target[40@"Dhim@"Dh@"Dh7 . ....# #.#~ . #.#.# #####..~ #.#.#.# #......~ #.#.#.####.....~~ .....@"Dh.#~ #..... #.....*....# #.5..@..#  #o#####...#  #.# ###...# #.#  #)#.# #).  o   Blorkula the Orcula   5   white imp (ally target) ... †*   fulminant prism .... 8====4.3 (1@"DhU**@"Dh6 _You conjure a prism of explosive energy!@"Dh>.....~~~~~.. ....# #.#~~~~~~~#.#. #.#.# #####..~~.#.#.#.# #......~~~.~~~.#.#.#.####.....~~~~~~~~..#.#~~~~~~~#.#..~~~~~...#@"Dh#.....*....##..#...#..## #.5...@.####.## #o#####...#####.#### #.# ###...# #.# #)#...o.#.#.####.# @"DhJ..##.# ######..###.# ... #.####.†.#.#*.... #.#...#.@"DhS.5@"Dh'e***@"Dh8| *(fast)*Blorkula the Orcula gestures wildly while chanting.@"Dh *oBlorkula the Orcula seems to speed up.@"Dh0d7=-5@"DhM@"Dh6"e _Your fulminant prism crackles loudly.@"Dh .....~~~~~.. ....# #.#~~~~~~~#.#. #.#.# #####..~~~~~~~~.#.#.#.# #......~~~.~~~.#.#.#.####.....~~~~~~~~..#.#~~~~~~~#.#.@"Dh r..~~~~~...##.....*....##..#...#..## #..5...@####.## #o#####...#####.#### #.# ###...# #.# #)##@"Dh= ~ o.#.#.####.# ..##.# ######..###.# ... #.####.†.#.#@"Dh }*.... #.#...#.@"Dh @"Dh fo.*@"Dh ****The white imp gestures at you.@"Dh^[ @"Dh @"Dh  _Your fulminant prism crackles loudly.  The white imp gestures at you.  The puff of frost hits you.  Your fulminant prism explodes!  The blast of energy engulfs the white imp!!  You kill the white imp!@"Dh9 #################### @"Dhʟ   Vehumet accepts your kill.The blast of energy engulfs Blorkula the Orcula!@"DhP > ..........@"Dh .o........  Blorkula the Orcula is almost destroyed.@"Dh* l5--9=======@"Dh 6@"Dh% @"Dh* ' _You hear a shout!A"DhM  Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A"Dhfg .....~~~~~...... MrDarkGreen the Destroyer  . ....# #.#~~~~~~~#.### Deep Elf of Vehumet ...... . #.#.# #####..~~~~~~~~.... Health: 35/43 ===================----- #.#.#.# #......~~~.~~~..... Magic: 3/22===--------------------- #.#.#.####.....~~~~~~~~..### AC: 6Str: 4 .....*****.....#~~~~~~~#.... EV: 12Int: 26 #..*****.......~~~~~...### SH: 0A"DhhDex: 13 #..**o**...##..#...#..##  XL:  8 Next: 59% Place: Dungeon:6 #*****.@####.......##  Noise: =======--  Time: 4886.3 (0.0) #*#####...#####.####  -) Nothing wielded #.# ###...# #.#  Cast: Searing Ray #)#########.###.####  #)#................#  o.#.#########.####.#  o   Blorkula the Orcula (fast) ..##.# ######..###.# A"Dhk2 ... #.####.......†.#.##### .... #.......#...#.........Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +0 scimitar and wearing a +0 robe (almostdestroyed, fast)B"Dhf .*****.*****.*o***.*****B"Dh5(.B"DhM.*****.*****.o****.****@*B"DhC5.*****.*****o*****.*B"Dhe  .....~~~~~...... MrDarkGreen the Destroyer  . ....# #.#~~~~~~~#.### Deep Elf of Vehumet ...... . #.#.# #####..~~~~~~~~.... Health: 35/43 ===================----- #.#.#.# #......~~~.~~~..... Magic: 3/22===--------------------- B"Dh{f V#.#.#.####.....~~~~~~~~..### AC: 6Str: 4 ...............#~~~~~~~#.... EV: 12Int: 26 #..............~~~~~...### SH: 0Dex: 13 B"Dhf #....o.....##..#...#..##  XL:  8 Next: 59% Place: Dungeon:6 #......@####.......##  Noise: =======--  Time: 4886.3 (0.0) #.#####...#####.####  -) Nothing wielded #.# ###...# #.#  Cast: Searing RayB"Dhs  #)#########.###.####  #)#................#  o.#.#########.####.#  o   Blorkula the Orcula (fast) ..##.# ######..###.#  ... #.####.......†.#.##### .... #.......#...#.........Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  . ....# #.#~~~ . #.#.# #####..~~~ #.#.#.# #......~~ #.#.#.####~ .......# #.... #.......*..#  #B"Dhmt L...o..@#  #.#####...#  #.# ###...# #.#  #)##.# #).. .####.# , ally target)  .###.# *   fulminant prism ... † .... B"Dhu 6====----7.3 (1B"Dh n* _You conjure a prism of explosive energy!C"Dh. ....##.#~~~~~~~#.#####.#.# #####..~~~~~~~~.....#.#.#.# #......~~~.~~~..#.#.#.####.....~~~~~~~~..####...............#~~~~~~~#..... #.....~~~~~...#####.*..##..#...#..##  #...o...####.......## #C"Dhb#.#####.@.#####.#### ##.# ###...# #.# ##)#########.###.#### ##)#................# #o.#.#########.####.# #..##.# ..###.# #... #.####.......÷.#.###### *.... #.......#...#............... #.###..###.###.)C"DhC"Dh\C"Dh}*..o*C"DhL4=-------8C"Dh:*C"Dh] _Your fulminant prism crackles loudly.D"Dhe. ....# #.#~#.####.. #.#.# #####..~.#.#.#.# #......~~~.~~~.#.#.#.####.....~..####........#~#.#........~~~~~...####.#.*..##..#...#..## #.#.....o.####.## #.#.#####..@#####.#### #.#.# ###...# #.# #.#)#########.###.#### #.#)#.........# #.o.#.##.####.# #...##.# ######..###.# #.... #.####.......÷.#.######. *.... #.#...#....... #.###..###.###.).D"Dh|D"Dh   Your fulminant prism explodes!The blast of energy engulfs Blorkula the Orcula!!Your fulminant prism explodes!  The blast of energy engulfs Blorkula the Orcula!!  Blorkula the Orcula avoids the killing blow by scattering into a rainbow of  bats!  The blast of energy engulfs the vampire bat!  You destroy the vampire bat!############bb 2 vampire bats (wandering)D"Dh>!........b...b1 wandering)D"Dh3=======9 _That felt strangely unrewarding.E"Dh@#.#.# #####..~......##.#.#.# #......~~~.~~~..#.#.#.####.....~~~~~~~~..####.#...............##......# #.~~~~~...####.##.##..#...#..## #.# #.....b.####.......## #.##.#####...#####.#### #.##.# ###b@.# #.# #.##)#########.###.#### #.##)#................# #.#o.#.#########.####.# #.#..##.# ..###.# #.#... #.####.......÷.#.######.#.... #.......#...#................ #.###..###.###.)...... #.# #...#...#......b.  "DhF37m vampire bat-------90E"Dh^#.#.#.# #......~~~.~~~...#.#.#.####.....~~~~~~~~..####.##...............##......#  #.~~~~~...####.# #.##..#...#..## #.#  #####.......## #.# #.#####.b.#####.#### #.# #.# ###...# #.# #.# #)#########@###.#### #.# #)#................# #.# o.#.#########.####.# #.# ..##.# ######.... #.####.......÷.#.######.#.... #.......#...#.................. #.###..###.###.) ...... #.# #...#...#.... #.# ##...._..†E"Dh9a?E"Dh3tD ..b_The vampire bat bites you.=5===------1E"DhM{^ _The vampire bat draws vitality from your injuries!F"Dhz#.#.#.####.....~~~~~~~~..####.### ...............##......#  #.~~~~~...####.# #.##..#...#..## #.#  #####.......## #.# #.#####...#####.#### #.# #.# ###.b.# #.# #.# #)#########.###.#### #.# #)#.........@......# #.# o.#.#########.####.# #.# ..##.# ######..###.# #.# ... #.####.......÷.#.######.###.... #.......#...#............. ..... #.###..###.###.)..# ..... #.# #...#...#....#F"Dh} #.# ##...._..†##.# #..#...#..#.b_-2_F"Dh .#.#.####.....~..####.### #~#......#  #..~~~~~...####.#  #...##..#...#..## #.# #.####.## #.# #.#####...#####.#### #.# #.# ###...# #.# #.# #)#b###.#### #.# #)#.# #.# o.#.#.####.# #.# ..##.# ######..###.# #.#  ... #.####.......÷. .... #.#...#... #.###..###.###.)...#  #.# #...#...#.....#.# ##...F"Dhf m.  .b_The vampire bat bites you.  The vampire bat draws vitality from your injuries!5-=3 F"Dh; F"Dh 5_The vampire bat closely misses you.F"Dh F"Dh#.#.####.....~..####.### #~~~~~~~#......# #.~~~~~...####.# #...##..#...#..## #.# #.......####.......## #.# #.#####...#####.#### #.# #.# ###...# #.# #.# #)#.###.#### #.# #)#.b.@....# #.# o.#.#.####.# #.#  ..##.# ######..###.# #.# ... #.####....... #.#...#.. #.###..###.###.).#  #.# #...#F"Dh-...#....#.# ##...._..†.... F"Dh .bThe vampire bat attacks as it pursues you!6==4F"DhF"DhF _The vampire bat bites you but does no damage. x2G"DhF.#.####.....~..####.### #~~~~~~~#......# .~~~~~...####.# .##..#...#..## #.#  #.####.......## #.#  #.#####...#####.#### #.#  #.# ###...# #.# #.#  #)#.###.#### #.#  #)#.b.@...# #.#  o.#.#.####.# #.# ..##.# ######..###.# #.#  #.####...... #.#... #.###..###.###.).#  #.# #...#..#.# ##.... "DhK9m.b_6=-5_G"DhA#.####.....~..####.### #~~~~~~~#......# ~~~~~...####.# ##..#...#..## #.# G"Dh`B#.####.......## #.# #.#####...#####.#### #.# #.# ###...# #.# #.# #)#.###.#### #.# #)#.b.@..# #.# o.#.#.####.# #.# G"DhBI##.# ######..###.# #.#  #.###..###.###.).#  #.# ##...._G"DhfEA G"DhIG"Dh _You finish channelling your searing ray.I"DhX8=4=5==I"DhB9=I"Dh[6==I"Dhl]I"Dh^I"Dh(`40=7==I"DhgBI"DhnI"DhlpI"DhqI"Dh1uI"DhvI"Dhw1I"Dh}=I"Dhy8==I"DhI"DhI"Dh'I"Dh؉I"DhRI"DhGI"Dh,I"Dh9I"Dh5%==I"DhI"DhI"DhI"DhsI"Dh2I"Dh=I"Dh I"DhyI"DhSI"Dh,I"DhsI"DhI"Dhp10/22==I"DhI"DhI"DhI"DhwI"DhtI"Dh3I"Dh/==I"Dh1I"Dh&===I"Dh(I"DhsI"Dh+I"DhI"DhI"DhbI"DhI"DhI"DhI"DhMI"Dh12I"DhU0===I"DhI"DhI"DhI"DhI"Dh<=I"DhI"DhI"DhI"DhlI"DhI"DhI"DhI"DhB3I"Dh/==I"DhEI"DhyI"DhI"DhWI"DhI"Dh\I"Dh I"DhC I"Dh I"DhI"Dh14I"Dh/==I"DhI"DhI"Dh$I"DhI"Dh5I"Dh.I"Dh%I"Dh'I"Dh5+I"Dh,I"Dh,5I"Dh)-/==I"Dh-I"Dh/I"Dh3I"Dh3I"DhF5I"Dh&9I"Dh:I"Dh:6I"Dh%;/==I"Dh;I"Dh?I"DhDI"DhaEI"DhFI"DhJI"DhKI"DhLI"Dh8PI"Dh QI"Dh R7I"DhR/==I"DhFSI"DhTI"DhXI"Dh]YI"DhZI"DhSaI"DhiI"DhkI"DhqI"DhrI"Dh|s8I"Dht/==I"DhtI"DhwI"Dhu{I"DhF|I"Dh0~I"Dh!I"DhI"DhI"Dh I"DhI"Dh9I"Dh/==I"DhI"Dh˔I"DhI"DhI"DhI"DhI"DhL20==I"DhI"DhȣI"DhI"DhI"DhI"DhɩI"DhխI"DhI"Dh1I"DhI/==I"DhȰI"DhI"Dh2I"DhI"DhI"DhI"DhI"DhͼI"DhI"DhI"Dhg2I"Dh0===I"DhkI"DhI"DhrI"DhI"DhI"DhCI"DhI"DhI"DhI"DhI"DhI"DhhI"DhI"DhI"Dh>I"DhI"Dhy:==I"DhI"DhI"Dh I"DhI"DhWI"DhI"DhI"Dh;I"DhI"DhYI"Dh I"DhXI"DhI"DhxI"DhI"DhhI"DhI"Dh"I"Dh*I"Dh*I"Dhl-I"Dh0I"Dh<XI"Dh=I"Dh>I"Dh?I"DhAI"Dh+G,I"DhNHI"DhJI"DhWQ,I"Dh5SI"DhdUI"Dh[,I"Dh8]I"Dh`I"Dhd,I"Dh fI"DhlI"DhRp,I"DhqI"DhrI"Dhu,I"DhvI"DhwI"DhÂnI"DhmI"DhI"Dh$I"Dhʋ,I"DhDI"DhI"Dh,I"Dh@I"DhI"Dh,I"DhsI"Dh[I"Dh؜,I"DhTI"DhI"Dh,I"DhYI"DhI"Dhw,I"DhI"Dh~I"Dh,I"Dh I"DhI"Dh,I"Dh&I"DhI"Dh,I"Dh`I"DhۻI"Dh,I"DhI"Dh.I"DhJ,I"DhI"DhiI"Dh,I"Dh-I"DhI"Dh,I"DhI"DhHI"Dh7,I"DhHI"DhI"Dho,I"DhI"DhTI"DhI"Dh,I"DhI"DhI"Dh ###.# ........B....o #...##### .#..#....#..#.≈##....... ..............≈##.###### ..............≈#..# #..#....#§.#.≈#### #### I"DhDo.§........ #..# #... §§.§§≈§ #..###... #'@##### ##........-- #...##.# #...###... #...##.###......... ......#...........##### ....#.######..#.#.# ## I"Dh....... ##.#.#.# #. B   bombardier beetle (asleep) .....## #.#.#.####. o   orc wizard (wandering) ##### ........... #.#........I"DhqB....o≈..§§...§.#..#§≈..§o§≈≈≈≈≈≈.§§≈≈≈§87.3 (86.0)o   Blorkula the Orcula (wandering, catch…)B   bombardier beetleo   orc wizard (wandering)I"Dh+?8.3 (87Searing RayI"Dh#I"Dhx  _A bombardier beetle and an orc wizard come into view. _There is a large open door here.J"Dhn>  J"Dh?Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J"Dh J"Dh  Your spells (cast)TypeFailure Level J"Dh| a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 J"Dh c - Fulminant PrismConjuration/Alchemy3%4 J"Dh 9 d - Iskenderun's Mystic Blast Conjuration/Translocation 2% 4 Select a spell to cast[!]/[I] toggle spell headersK"Dh2K"Dh8K"Dh+?A###.#MrDarkGreen the Destroyer........B....o≈#...##### Deep Elf of Vehumet ......K"Dh@.#..#....#..#.≈##....... Health: 43/43 ========================.............§§##.###### Magic: 22/22 ========================..............§#..#AC: 6Str: 4.#..#....#..#§≈#### #### EV: 12K"DhZCInt: 26..§o§........§ #..# #... SH: 0Dex: 13≈≈≈≈≈≈.§§≈≈≈§ #..###... XL:  8 Next: 59% Place: Dungeon:6#'@##### ##........ Noise: ---------  Time: 4988.3 (0.0)#...##.# #...###... -) Nothing wielded#...##.###......... Cast: Searing Ray......#...........#####....#.######..#.#.# ##....... ##.#.#.# #. o   Blorkula the Orcula (wandering, catch…).....###.#.#.####. B   bombardier bK"DhCeetle#####........... o   orc wizard (wandering)#.#........ _That felt strangely unrewarding. _You finish channelling your searing ray. _A bombardier beetle and an orc wizard come into view. _There is a large open door here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K"DhJN###.#MrDarkGreen the Destroyer........B....o≈#...##### Deep Elf of Vehumet .......#..#....#..#.≈##....... Health: 43/43 ========================.............§§##.###### Magic: 22/22 ========================..............§#..#AC: 6Str: 4K"Dh?P.#..#....#..#§≈#### #### EV: 12Int: 26..§o§........§ #..# #... SH: 0Dex: 13≈≈≈≈≈≈.§§≈≈≈§ #..###... XL:  8 Next: 59% Place: Dungeon:6#'@##### ##........ Noise: ---------  Time: 4988.3 (0.0)#...##.# #...###... -) Nothing wielded#...##.###......... Cast: Searing Ray......#...........#####....#.######..#.#.# ##....... ##.#.#.# #. o   "DhP10;1mBlorkula the Orcula (wandering, catch…).....###.#.#.####. B   bombardier beetle#####........... o   orc wizard (wandering)#.#........ _That felt strangely unrewarding. _You finish channelling your searing ray. _A bombardier beetle and an orc wizard come into view. _There is a large open door here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K"Dhvy ###.#  MrDarkGreen the Destroyer ........B....o≈#...##### Deep Elf of Vehumet ...... .#..#....#..#.≈##....... Health: 43/43 ======================== .............§§##.###### Magic: 18/22 ===================----- K"Dhz.*****........§#..#  AC: 6Str: 4 .#**#*...#..#§≈#### #### EV: 12Int: 26 .**o**.......§ #..# #... SH: 0Dex: 13 ≈*****.§§≈≈≈§ #..###... XL:  8 Next: 59% Place: Dungeon:6 K"Dh{#'@##### ##........ Noise: ---------  Time: 4988.3 (0.0) #...##.# #...###... -) Nothing wielded #...##.###......... Cast: Searing Ray ......#...........##### ....#.######..#.#.# ## ....... ##.#.#.# #. o   Blorkula the Orcula (wandering, catch…) K"Dhs|.....## #.#.#.####. B   bombardier beetle ##### ........... o   orc wizard (wandering) #.#........Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +0 scimitar and wearing a +0 robe (lightlydamaged, wandering, catching his breath, hasn't noticed you)K"Dh .**.***.*o***≈*****K"Dh *K"Dh .....***L"Dh#]o.*#***§o****L"Dh]n≈*****@*L"Dh5.#****o*****≈******L"Dhm#  ###.#  MrDarkGreen the Destroyer ........B....o≈#...##### Deep Elf of Vehumet ...... .#..#....#..#.≈##....... Health: 43/43 ========================L"Dh.$ p .............§§##.###### Magic: 18/22 ===================----- ..............§#..#  AC: 6Str: 4 .#..#....#..#§≈#### #### EV: 12Int: 26L"Dh%  ..§o§........§ #..# #... SH: 0Dex: 13 ≈≈≈≈≈≈.§§≈≈≈§ #..###... XL:  8 Next: 59% Place: Dungeon:6 #'@##### ##........ Noise: ---------  Time: 4988.3 (0.0) L"Dh% #...##.# #...###... -) Nothing wielded #...##.###......... Cast: Searing Ray ......#...........##### ....#.######..#.#.# ## L"Dh( ....... ##.#.#.# #. o   Blorkula the Orcula (wandering, catch…) .....## #.#.#.####. B   bombardier beetle ##### ........... o   orc wizard (wandering) #.#........Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!  Blorkula the Orcula shouts! You hear a shout! You hear an angry hiss.L"DhW. ,L"Dh<  ###.#  §.............≈ .#..#...B#..#o≈ ............. .....§§#..#  .#..#....#..#§§####  ....o..≈#..#  ≈≈≈≈§≈*.≈≈≈≈§≈≈ #'@#####  #...##.# #... #...#........ L"Dh< M#........ ....#.####  .......  ocatching breath,L"Dh =  .....##  ##### oL"Dh=  *   fulminant prismL"Dh? 5===9.3 (1L"DhE U**L"DhH onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  Blorkula the Orcula shouts! You hear a shout! You hear an angry hiss. L"DhI _You hear a shout!M"Dh0§.............≈#...######.#..#...B#..#o≈##.....................§§##.#######......§§#..# .#..#....#..#§§#### #####....o.........≈#..# #....≈≈≈≈§≈*.≈≈≈≈§≈≈#..###.M"Dh1 #''##### ##......#..@##.# #...####...##.###.............#...........######....#.######..#.#.# ....... ##.#.#.# #.......## .#.#.####.##### ............ *   fulminant prism #.##.#.M"Dh;M"Dh{ih.o§≈§*---90** _Your fulminant prism crackles loudly.M"Dh#M"Dh$:---M"Dh-M"Dh4M"Dh .#..#...B#..#o≈##....................§§##.#######..# #..#....#..#§§#### #####....o........≈#..# #....≈≈≈§≈§*.≈≈≈≈§≈≈#..## #''##### ##........##.# #...#####............#...........######M"Dh ....#.######..#.#.# ....... ##.....## ####### .......... #.#*#M"Dh  Blorkula the Orcula is briefly surrounded by a halo of turquoise light.Blorkula the Orcula hits your fulminant prism with a +0 scimitar.M"DhR ^ ################ )  Blorkula the Orcula bites your fulminant prism.  Your fulminant prism explodes!The blast of energy engulfs Blorkula the Orcula!M"DhL9  ...§o§.≈≈..''...  Blorkula the Orcula is almost destroyed.M"Dh\? l9========1M"DhF M"DhO  ............§§##.#######...# #..#....#..#§§#### #####...§o§.......≈#..# #....≈≈≈§≈≈..≈≈≈≈§≈≈#..## #''##### ##........##.# #...####.###............#@..........######....#.######..#.#.# ....... ##.#......## ####### .......... #.#.M"DhP l# #.##### _You hear a shout! x3M"DhQ\ M"Dh_ r§...§o#M"Dho` F-------2M"Dhe N"DhbM  Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N"Dhn(N"DhY N"Dh1m.............§§##.####### MrDarkGreen the DestroyerN"Dh N"Dhi.............§§#..#  Deep Elf of Vehumet ......N"DhD N"Dh.#..#***.#..#§§#### ##### Health: 43/43 ========================N"Dh N"Dh....****......≈#..# #.... Magic: 15/22 ================-------- ≈≈≈§≈*o*≈≈≈≈§≈≈#..###.... AC: 6Str: 4 #**##### ##......... EV: 12Int: 26 #***##.# #...###.... SH: 0Dex: 13 #...##.###.......... XL:  8 Next: 59% Place: Dungeon:6 ......#@..........###### Noise: ---------  Time: 4992.3 (0.0) ....#.######..#.#.# ### -) Nothing wielded ....... ##.#.#.# #.. Cast: Searing RayN"Dh N"DhO .....## #.#.#.####..N"Dh N"Dh<!##### ............N"Dh N"Dh#.#......... o   Blorkula the Orcula (catching breath)N"Dh? N"Dh#.#.........N"Dh N"Dh/#.#.#.......N"DhՏ N"Dh}#.#####.N"Dh<Casting: Fulminant Prism (dangerous; 3% risk of failure)  N"DhMConfirm with . or Enter, or press ? or * to list all spells.N"DhAiming: Fulminant Prism (dangerous; 3% risk of failure)  N"DhS3Press: ? - help, Dir - move targetN"Dh Aim: Blorkula the Orcula, wielding a +0 scimitar and wearing a +0 robe (almostN"Dh<destroyed, catching his breath)N"Dh §..o****N"Dh l....**@O"Dh5M***O"DhF]§o.**O"DhO"DhNL .............§§##.####### MrDarkGreen the Destroyer .............§§#..#  Deep Elf of Vehumet ...... .#..#§...#..#§§#### ##### Health: 43/43 ======================== ..............≈#..# #.... Magic: 15/22 ================-------- ≈≈≈§≈§o.≈≈≈≈§≈≈#..###.... AC: 6Str: 4 #''##### ##......... EV: 12Int: 26 #...##.# #...###.... SH: 0Dex: 13 #...##.###.......... XL:  8 Next: 59% Place: Dungeon:6 ......#@..........###### Noise: ---------  Time: 4992.3 (0.0) ....#.######..#.#.# ### -) Nothing wielded ....... ##.#.#.# #.. Cast: Searing Ray .....## #.#.#.####.. ##### ..O"DhOc.......... #.#......... o   Blorkula the Orcula (catching breath) #.#......... #.#.#....... #.#####.Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetO"DhpV ........  .#..#...  ........  ≈≈≈§≈≈. #o'#####  #...##.#  #.*.##.###. #@....... ######..#.#.#       #####  ,…) *   fulminant prismO"DhY5===3.3 (1O"Dh];*O"Dh0c6 _You conjure a prism of explosive energy!O"Dh o.§§##.#.............§§#..# .#..#....#..#§§#### #..............≈#..# #.O"Dh ≈≈≈§≈≈..≈≈≈≈§≈≈#..###.#o'##### ##.#...##.# #...###.#.*.##.###.......#.#....#.######..#.#.# #. ##.#.#.# #.O"Dh] .....## #.#.#.####.##### .#.#.#.#.*#.#.#.##.#####.O"DhA O"DhJ 'o**O"Dh `6=---4O"Dh U**O"Dh?$ ] _Your fulminant prism crackles loudly.O"DhZ]a.§§##.#.............§§#..# .#..#....#..#§§#### #..............≈#..# #.≈≈≈§≈≈..≈≈≈≈§≈≈#..###.#''##### ##.#.o.##.# #...###.O"Dh5^r#.*.##.###.......#.#....#.######..#.#.# #. ##.#.#.# #......## #.#.#.####.##### .#.#.#.#.O"Dh_# *#.#.#.##.#####.O"DhDh?**O"Dh1kl***P"Dh *fast, catching bBlorkula the Orcula mumbles some strange words.P"Dh&P"Dh۳Your fulminant prism explodes!  The blast of energy engulfs Blorkula the Orcula!  Blorkula the Orcula attempts to avoid another deathblow, but is too exhausted  to transform.  You destroy Blorkula the Orcula!  Vehumet accepts your kill.P"Dh|########P"Dh> '.$P"Dh.....  A faint prismatic mist rises from Blorkula's broken form and then dissipates.P"Dh*=74=======5Searing RayP"Dh0P"Dh\4 P"Dh4_You hear a shout!P"DhKP"Dh2P"DhݾP"Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)P"Dh# IP"Dh P"Dh h7= _P"Dh ,P"Dh P"Dh P"Dh ,P"Dh P"Dhj P"Dh$ ;o-------8.3 (3Searing Rayo   orc wizard-------P"Dh P"Dhb b _An orc wizard is nearby!P"Dh&0   .#..  .....  ≈≈≈§≈≈ #''#####  #.o.##.#  #...##.###... #..@....... ######..#.#.#  P"Dh's ##.#.#.#    ##### P"Dh"(Q"Dh   .#..  .....  ≈≈≈§≈≈ #''#####  #.o.##.#  #...##.###... #..@....... ######..#.#.#   ##.#.#.#    #####  _An orc wizard is nearby!Q"Dh   .#..  .....  ≈≈≈§≈≈ #''#####  #.o.##.#  #...##.###... #..@....... ######..#.#.#   ##.#.#.#    ##### Q"DhƩ4   .#..  .....  ≈≈≈§≈≈ #''#####  #.o.##.#  #...##.###... #..@....... ######..#.#.#  Q"Dh ##.#.#.#    ##### Q"DhQ"DheQ"DhsQ"Dhb _An orc wizard is nearby!Q"Dh **** You focus your ray upon the orc wizard. The searing ray hits the orc wizard!Q"Dh*  .o..  The orc wizard is severely wounded.Q"Dh f(Press . to maintain the ray.)Q"Dh(:*Q"Dhc The orc wizard casts a spell.The orc wizard flickers and vanishes!Q"Dhx {6-===9.3 (1ontinue: Searing RayRay Q"Dhl}Q"Dh _Deactivating autopickup; reactivate with Ctrl-A.Q"DhE****Q"Dh)Q"Dh/I.$..Q"DhJ15-----5000+ Q"Dh4Q"DhN65 _The searing ray hits something.Q"Dh3Q"Dh6Q"DhRK  You stop channelling your searing ray.Q"Dh]Q"DhE _Q"DhB6=---Q"Dh/Cast: Searing Ray Q"DhJ§§§1Q"DhY3=2.3 (2Q"Dh8{Q"DhL\ _Something barely misses you.R"DhR"DhR"Dh R"Dhp _There is a strange disturbance nearby!R"DhR"DhR"DhR"Dhdp _There is a strange disturbance nearby!R"DhuR"DhR"DhR"Dh: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)R"Dh R"Dh@ R"DhF R"Dhb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)R"Dh+W R"Dh3Y R"Dh] R"DhUb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)S"Dh%.S"Dh+3.3 (1S"DhS"DhU _There is a strange disturbance nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You miss something. Something completely misses you.S"DhS"Dh&  You hit something but do no damage. Something hits you but does no damage.S"Dh- o§.≈oo   orc priest (wandering)o   orc #.#####...  An orc priest comes into view. It is wielding a +0 falchion.S"Dh094Searing RayS"Dh=5S"Dh@u _An orc comes into view. It is wielding a +0 hand axe.S"Dhw% S"Dh+ S"Dhd4 ..o'oS"Dhu7 0--7==5S"Dh< S"DhA g _You miss something. Something hits you.S"Dh| BS"Dh7 .$o.ooo 2 orcs (1 wandering)  S"Dh uYou miss something.  An orc comes into view. It is wielding a +0 mace.S"Dh; U1--6S"Dh S"DhH f _Something hits you but does no damage.T"Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T"Dh  .............§§##.######### MrDarkGreen the Destroyer .............§§#..#  Deep Elf of Vehumet ...... .#..#....#..#§§#### ####### Health: 41/43 ======================-- ..............≈#..# #...... Magic: 15/22 ================-------- ≈≈≈§≈≈..≈≈≈≈§≈≈#..###...... AC: 6Str: 4 #''##### ##........... EV: 12Int: 26 #.$.##.# #...###...... SH: 0Dex: 13 T"Dh #o.o##.###............ XL:  8 Next: 74% Place: Dungeon:6 ......#.*@........######## Noise: =--------  Time: 5006.3 (0.0) ....#.######..#.#.# ##### -) Nothing wielded ....... ##.#.#.# #.... Cast: Searing Ray .....## #.#.#.####.... ##### .............. #.#........... oo 2 orcs (1 wandering) #.#..........# #.#.#.......## #.#####... _Something hits you but does no damage.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (87% to hit)T"Dh&FT *oU"Dh֢6*.U"Dh .............§§##.######### MrDarkGreen the Destroyer .............§§#..#  Deep Elf of Vehumet ...... .#..#....#..#§§#### ####### Health: 41/43 ======================-- ..............≈#..# #...... Magic: 15/22 ================-------- U"DhP≈≈≈§≈≈..≈≈≈≈§≈≈#..###...... AC: 6Str: 4 #''##### ##........... EV: 12Int: 26 #.$.##.# #...###...... SH: 0Dex: 13 #o.o##.###............ XL:  8 Next: 74% Place: Dungeon:6 ......#.{@........######## Noise: =--------  Time: 5006.3 (0.0) ....#.######..#.#.# ##### -) Nothing wielded ....... ##.#.#.# #.... Cast: Searing Ray .....## #.#.#.####.... ##### .............. U"Dh#.#........... oo 2 orcs (1 wandering) #.#..........# #.#.#.......## #.#####...Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits something!  Vehumet accepts your kill.U"Dh%   .#..  .....  ≈≈≈§≈≈ #  #**.##.#  #o.*... *@....... U"Dh(#.#.#   ##.#.#.#    #####   Aim  Press: ? - help, Shift-Dir - straight line  The searing ray hits something!  Vehumet accepts your kill.  Reactivating autopickup.  You feel a bit more experienced. The searing ray hits the orc.U"Dh  The orc is moderately wounded.(Press . to maintain the ray.)U"Dh)U"Dh~U"Dh .o.o.ooo 3 orcsThe orc shouts! You hear a shout! x2U"Dh$6=7==7.3 (1ontinue: Searing RayRay U"DhaU"Dhs _An orc comes into view. It is wielding a +0 dagger.U"Dh }The orc shouts! You hear a shout! x2 _An orc comes into view. It is wielding a +0 dagger.  The searing ray hits the orc.  The orc is severely wounded.searing ray hits the orc!  You kill the orc!U"Dhn **** 2 orcsU"Dh]qU"Dhvi  Vehumet accepts your kill.U"Dh<- o§$..ooo 3 orcsAn orc comes into view. It is wielding a +0 flail.U"Dh 5--8+ U"DhU"Dh: _The orc hits you but does no damage.V"DhU{  The searing ray hits the orc!  You kill the orc!V"Dh**** 2 orcsV"DhQV"DhTi  Vehumet accepts your kill.V"Dh)WV"DhHXV"Dh{YV"Dh_ .o§o$..oV"DhO`o   orc priestoo 2 orcsAn adder comes into view.V"Dhqr 4---9V"Dhar_++ _The adder moves out of view.V"Dh~wV"DhJzn _Your Conjurations skill increases to level 10!V"Dh:  V"Dh:Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W"DhX .............§§##.######### MrDarkGreen the Destroyer .............§§#..#  Deep Elf of Vehumet ...... .#..#....#..#§§#### ####### Health: 41/43 ======================-- ....o.........≈#..# #...... Magic: 12/22 =============----------- ≈≈≈§≈≈..≈≈≈≈§≈≈#..###...... AC: 6Str: 4 #'§##### ##........... EV: 12Int: 26 #o$.##.# #...###...... SH: 0Dex: 13 #...##.###............ XL:  8 Next: 77% Place: Dungeon:6 ......#.o@........######## Noise: ==-------  Time: 5009.3 (0.0) ....#.######..#.#.# ##### -) Nothing W"Dh&[wielded ....... ##.#.#.# #.... Continue: Searing Ray .....## #.#.#.####.... Ray++  ##### .............. #.#........... o   orc priest #.#..........# oo 2 orcs #.#.#.......## #.#####... _Your Conjurations skill increases to level 10!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (83% to hit)W"Dh T *oW"Dh6*.W"Dh n..o  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  You can't see that place.  [the floor.]W"DhN W#.a rock wall.]W"DhxS Q§#n open door.]X"Dh  §**oX"DhPo$*Aim: an orc priest, wielding a +0 falchion (83% to hit)X"DhX  .............§§##.######### MrDarkGreen the Destroyer .............§§#..#  Deep Elf of Vehumet ...... .#..#....#..#§§#### ####### Health: 41/43 ======================-- ....o.........≈#..# #...... Magic: 12/22 =============----------- X"Dh[Z \≈≈≈§≈≈..≈≈≈≈§≈≈#..###...... AC: 6Str: 4 #'§##### ##........... EV: 12Int: 26 #o$.##.# #...###...... SH: 0Dex: 13 #...##.###............ XL:  8 Next: 77% Place: Dungeon:6 ......#.o@........######## Noise: ==-------  Time: 5009.3 (0.0) ....#.######..#.#.# ##### -) Nothing wielded X"Dh\ }....... ##.#.#.# #.... Continue: Searing Ray .....## #.#.#.####.... Ray++  ##### .............. #.#........... o   orc priest #.#..........# oo 2 orcs #.#.#.......## #.#####...Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineX"Dh-] Aim: an orc priest, wielding a +0 falchion (83% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc!  You kill the orc!X"Dh+i <   .#..  ....  ≈≈≈§≈≈ #  #*  #.**... *@....... #.#.#   ##.#.#.#    #####     orc  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 falchion (83% to hit)  X"Dhk You focus your ray upon the orc priest. The searing ray hits the orc!  You kill the orc!Vehumet accepts your kill.X"Dh k  The searing ray misses the orc priest.X"Dhp X"DhL .§.o.$X"Dh 2=3=810.3 (1 X"Dha | _(Press . to maintain the ray.)X"Dh **** The searing ray hits the orc priest.X"DhG X"Dh t  The orc priest is moderately wounded.X"Dhд '.o..o$o   orcX"Dh 2---1+ X"Dh X"DhW s _An orc comes into view. It is wielding a +0 dagger.Y"Dhz Y"Dhy** The searing ray hits the orc priest!Y"Dh-TIY"DhV§Y"DhAX §Y"DhzYoY"DhZ0.oY"Dh[&.oY"Dh]Eo 2 orcsY"Dh8^Y"Dh)aY"DhUb11Y"Dhc%--Y"Dhd)=-Y"Dhe2Y"Dhg&++ Y"DhVhY"DhlY"Dhp Y"DhpY"Dh4yP_The orc priest is almost dead.Y"Dhn  The searing ray hits the orc priest!  You kill the orc priest!**oo 2 orcsY"Dhz  Vehumet accepts your kill.Y"Dhf 'o.o$Y"Dh !3==-81=3ast _You finish channelling your searing ray.Z"Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z"DhD .............§§##.######### MrDarkGreen the Destroyer .............§§#..#  Deep Elf of Vehumet ...... .#..#....#..#§§#### ####### Health: 43/43 ======================== Z"Dh]e...§..........≈#..# #...... Magic: 9/22=========--------------- ≈≈≈§§≈..≈≈≈≈§≈≈#..###...... AC: 6Str: 4 #'§##### ##........... EV: 12Int: 26 #.o.##.# #...###...... SH: 0Dex: 13 #...##.###............ XL:  8 Next: 81% Place: Dungeon:6 Z"DheO......#o*@........######## Noise: ==-------  Time: 5013.3 (0.0) ....#.######..#.#.# ##### -) Nothing wielded ....... ##.#.#.# #.... Cast: Searing Ray .....## #.#.#.####.... ##### .............. #.#........... oo 2 orcs #.#..........# #.#.#.......## Z"Dh\F#.#####... _You finish channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (83% to hit)Z"DhI.............§§##.######### MrDarkGreen the Destroyer.............§§#..#Deep Elf of Vehumet .......#..#....#..#§§#### ####### Health: 43/43 ========================...§..........≈#..# #...... Magic: 11/22 ============------------≈≈≈§§≈..≈≈≈≈§≈≈#..###...... AC: 6Str: 4#'§##### ##........... EV: 12Int: 26#.o.##.# #...###...... SH: 0Dex: 13#...##.###............ XL:  8 Next: 81% Place: Dungeon:6......#o$@........######## Noise: ==-------  Time: 5013.3 (0.0)"Dh8H....#.######..#.#.# ##### -) Nothing wielded....... ##.#.#.# #.... Cast: Searing Ray.....###.#.#.####....#####..............#.#........... oo 2 orcs#.#..........##.#.#.......###.#####...Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (83% to hit)  Okay, then.Z"DhD _Z"Dhs c.§§##.#.§§#..# .#..#....#..#§§#### #...§..≈#..# #.≈≈≈§§≈..≈≈≈≈§≈≈#..###.#'§##### ##.#.o.##.# #...###.#...##.###.Z"Dh< ......#o$.#.....#.######..#.#.# #####.. ##.#.#.# #......## #.#.#.####.##### .#.#.   orc#.#.##.#.#.##.#####...#Z"Dh Z"Dh Z"Dh Z"Dh &$So.oS   adderoo 2 orcsZ"DhL ;--4.3 (1 _Z"DhR Z"Dh ["Dh)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!["Dh`/***   orc["DhG  Vehumet accepts your kill.["Dhc..So.["Dh9/22 ---==5ontinue: Searing RayRay ["Dh["Dhf _(Press . to maintain the ray.)["Dh{  The searing ray hits the orc!  You kill the orc!["Dh7w _(Press . to maintain the ray.)  ["DhThe searing ray hits the orc!  You kill the orc!  Vehumet accepts your kill.adder!adder!["Dh.***["DhK["DhsD.$.["Dh---2-6Searing Ray+ ["Dh&["DhѱZ _Vehumet accepts your kill.["Dh'8***["Dh8.$.["DhU8---7++ ["Dhe["Dh["Dh 8***["Dhx ["DhO 6 o.$.o   orc priest #.#####...#You finish channelling your searing ray.["Dh 7---8ast: Searing Ray["Dh ["Dh9 y _An orc priest comes into view. It is wielding a +0 flail.["Dh ["Dh2 ["Dh ["Dh b _An orc priest is nearby!\"DhJ       #'§#####  #.$.##.# #...# #..o##.###.... #.$.@....... ######..#.#.#   ##.#.#.#   #.# ##### \"Dhg5f       #'§#####  #.$.##.# #...# #..o##.###.... #.$.@....... \"Dh6######..#.#.#   ##.#.#.#   #.# ##### \"Dh1B4\"Dh3D\"Dh]Ib _An orc priest is nearby!\"DhW **** You focus your ray upon the orc priest. The searing ray hits the orc priest!\"Dh f .o$.  The orc priest is almost dead.(Press . to maintain the ray.)  The orc priest calls down the wrath of Beogh upon you.\"Dhc 35-----6--==9ontinue: Searing RayRay \"Dh \"Dh ' _Beogh smites you!\"Dhs  The searing ray hits the orc priest!  You kill the orc priest!\"Dhv ~****\"Dh W.)$.\"DhZ- 5--5--20Searing Ray+ \"Dh1 \"Dh4 Z _Vehumet accepts your kill.\"Dh;A****]"Dh7.)$.6=-------1++ ]"Dh1'  You stop channelling your searing ray. _7=6=]"Dh'PB]"DhYb7==8]"Dhp=]"Dhq]"Dh-r8]"Dhr%==]"DhQs]"Dht]"DhD{]"Dh4B]"Dh9=9==]"Dhן]"Dh7,]"Dhɧ]"DhJ]"Dh]"Dh]"Dh40=10/22==]"Dh]"DhB]"Dh1===1=12===]"Dh> ]"DhX2=]"Dh)Z3==]"DhcX]"Dhi4==]"Dh m~3==]"Dhso]"Dhp]"Dhp]"Dh/uj5==]"Dhu]"Dhwv]"Dhcz,]"Dh`{]"DhVO=]"Dh 6==]"Dh]"Dh,]"Dh]"Dh,]"Dh,]"DhSj7==]"Dh]"Dh,]"Dh]"Dh8==]"Dhƥ,]"Dh]"Dh~9==]"Dhͫ]"DhC,]"Dh]"Dhг,]"Dh]"Dh20==]"Dh^,]"DhJ]"Dh,]"Dh]"Dh~1==]"Dh=]"Dh3,]"DhU]"Dh,]"Dh5]"Dh=2===]"Dht]"Dh]"Dh,]"Dh{]"Dh*]"Dh,]"Dh]"Dhk  You now have 407 gold pieces (gained 48).]"Dh]"Dhlj _Items here: )))))) [[[[ ††††.]"DhQP==]"Dh]"Dh{  Things that are here:  a +0 flail; an orc corpse]"Dh]"Dh\ _]"Dh]"Dhk  You now have 438 gold pieces (gained 31).]"Dh{]"Dh Z _Items here: )) [ †.]"Dh3]"Dh]"Dh8]"Dh5 §.....§§##. .............§§#..# .#..#....#..#§§####  ..§...........≈#..# # ≈≈≈§§≈..≈≈≈≈§≈≈#..###]"Dh #### #''##### ##..o.. #.).##.# #...###......#..)##.### .......@#.).........#### :.....#.######..#.#.# # ........# ##.#.#.# # Cast: Searing Ray  ......### #.#.#.#### ######  #.#o   orc (wandering) #.#....... #.#.#..... #.####]"Dh!#076.3 (55.0)]"Dhx*Q.o]"Dh,?7.3 (56Searing Ray]"Dh)2]"Dh9q _An orc comes into view. It is wielding a +0 club.]"Dh ...........  .#..#....#  ..§.......  ≈≈≈§§≈..≈ #### #''#####  ...o. #.).##.#  ......#..)# .......@#.).. :.....#.#  ........#   ......###  ###### ]"Dh 1 ...........  .#..#....#  ..§.......  ≈≈≈§§≈..≈ #### #''#####  ...o. #.).##.#  ......#..)# .......@#.).. :.....#.#  ........#   ......###  ###### ]"DhH ]"Dhy ]"Dh ]"Dh [ _An orc is nearby!]"Dh4 a ...........  .#..#....# ]"Dh  ..§.......  ≈≈≈§§≈..≈ #### #''#####  ...o. #.).##.# ]"DhH b ......#..)# .......@#.).. :.....#.# ]"Dh V ........#   ......###  ###### ]"Dh9 ?]"Dhp  ...........  .#..#....#  ..§.......  ≈≈≈§§≈..≈ #### #''#####  ...o. #.).##.# ]"Dh3r  ......#..)# .......@#.).. :.....#.#  ........#   ......###  ###### ]"Dhxz ]"DhW| ]"Dhm ]"Dh [ _An orc is nearby!]"Dhן x ...........  .#..#....#  ..§.......]"DhJ C  ≈≈≈§§≈..≈ #### #''#####  ...o. #.).##.#  ......#..)# .......@#.).. :.....#.#  ........#   ......###  ###### ]"Dhܤ 6]"Dh#A  ...........  .#..#....#  ..§.......  ]"DhC S≈≈≈§§≈..≈ #### #''#####  ...o. #.).##.#  ......#..)# .......@#.).. :.....#.#  ........#   ]"Dh'D ......###  ###### ]"DhLP ]"DhR ]"DhQj q _An orc is nearby!]"Dh  ...........  .#..#....#  ..§.......  ≈≈≈§§≈..≈ #### #''#####  ...o. #.).##.#  ......#..)# .......@#.).. :.....#.#  ........#   ......###  ###### ^"DhU1 ...........  .#..#....#  ..§.......  ≈≈≈§§≈..≈ #### #''#####  ...o. #.).##.#  ......#..)# .......@#.).. :.....#.#  ........#   ......###  ###### ^"Dhv]4^"Dhmrq _An orc is nearby!^"Dh; §.§§##. .............§§#..# .#..#....#..#§§#### ^"Dh2 ..§...........≈#..# # ≈≈≈§§≈..≈≈≈≈§≈≈#..#######''##### ##.o..#.).##.# #...###.#..)##.###.#.)...:.....#.######..#.#.# ....# ##.#.#.# ...### #.#.#.####  #.# #.# #.#.# #.^"Dh^"Dh!P.o^"DhL88.3 (1.0) _^"Dh^"Dht^"Dh _An orc is nearby! _is nearby! _^"Dhw You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!^"Dh|**^"Dh& ).  Vehumet accepts your kill.^"Dh0---==9ontinue: Searing Ray^"Dh=Ray ^"Dh!^"DhHf _(Press . to maintain the ray.)^"DhB**^"Dh*x).----80+ ^"Dh^"DhRB**^"DhS8).^"Dh[19--1++ ^"Dhf^"DhDg^"Dh2 ^"Dh3 ^"Dh5 ^"Dh> K  You stop channelling your searing ray.^"DhFC E _^"Dh E :20^"DhE (=^"Dh:H ^"DhP ,^"DhS ^"DhZ ,^"Dh}^ ^"Dha ~1==^"Dhc ^"Dhg ,^"Dhi ^"Dhl ^"Dh~m ^"Dho ^"Dh t 2===^"Dh6v ^"Dh| ^"Dhˀ ,^"Dh ^"Dh ^"DhZ ,^"Dh ^"Dh ^"Dh ,^"Dh8 ^"Dhv ^"Dh :==^"Dh ^"Dh ^"Dh ^"DhL ,^"Dh ^"Dh ^"Dh ,^"Dh$ ^"Dhp   .....§§ .. .#..#....#..#§§# #. ..§.....§§....≈###. ≈≈≈§§≈§.§≈≈≈§≈≈# ...########§'##### ##^"Dh  #......).#.).##.# ######........#..)##'..........#.) #..@.....#.######..- #............# ##.# #.#........### #.# Cast: Searing Ray  # ########## ...^"Dhw  #.# #.# #.#  ^"Dh ;You pick up a book of Burglary and begin reading...^"Dh" 0954.0)^"Dh~ F-6.3 (15^"Dh ^"Dh p  You add the spells Ensorcelled Hibernation, Swiftness and Passwall to your _library.^"Dhs, 3^"Dh5 ^"Dh< ^"Dh^J X^"DhhM ,^"DhT ,^"DhDW ^"DhW ^"DhY ^"Dhe ^"Dhh ,^"Dhi ^"Dh?l ^"Dhr B^"Dh]t ^"Dh@x ,^"Dhcy ^"DhL{ ^"Dh~ ,^"Dh ^"Dh ^"Dh ,^"Dh ^"Dh ^"Dh ,^"Dhҕ ^"Dh ^"Dh ^"Dh ^"Dh% ^"Dh ^"Dh ,^"DhR ^"Dh ^"Dhٲ ,^"Dh ^"Dh ^"Dh ,^"DhS ^"Dh ^"Dh ,^"DhL ^"Dh ^"DhL ,^"Dh ^"Dh   ######......  .....'...... ^"Dh  #.####...... #.##........  #.##.#...... ########.##.#######  ....#   #.....#  ^"DhD >.....#   #.....   ....###   #............# #............# #.............# ................ ##.........##...^"Dh XYou pick up a Necronomicon and begin reading...^"Dh? (111^"Dh B2.3 (16^"Dh r  You add the spells Haunt, Borgnjor's Revivification and Death's Door to your _library.^"DhZ 3^"Dhd[ ^"Dh] ^"Dhe ^"Dhg ^"Dh0i ^"Dhi ^"DhXj ^"Dhvk ^"Dho B^"Dho ^"Dhr ^"Dhs ,^"Dhu ^"Dhv ^"Dhw ^"Dh&x ^"Dhy ^"Dh*| ^"Dh| ^"Dhm ^"Dhr ^"Dh 1 #............#  #...............  #............###  #............#  #............#  ######.............#  #...........  ##.###..##...  #....@..## ^"Dh7  #####..#Y#   #..# Searing Ray  #.##  #.#  #.. Y   ice beast (wandering)  #  #^"Dh7 221.3 (9.0)^"Dh -2.3 (10.0) ^"Dh% ^"Dh ] _An ice beast comes into view._"Dh_"Dh!^ #...  #...............  #............###  #............#  #............#  ######.............#  #...................  ##.###.........##...  #....@..##  _"Dh#####..#Y#  #..# #.## #.# #.. #.. #.._"Dh2!`"Dh #...  #...............  #............###  #............#  #............#  ######.............#  #...................  ##.###.........##...  #....@..##  #####..#Y#  #..# #.## #.# #.. #.. #..`"Dh֝`"Dh`"Dhɡ`"DhJa _An ice beast is nearby!`"DhjJ #...  #...............  #............###  #............#  #............#  ######.............#  #...................  ##.###.........##...  #....@..##  #####..#Y#  #..# #.## #.# #.. #.. #..`"Dh"@ #...  #...............  #............###  #............#  #............#  ######.............#  #...................  ##.###.........##... `"DhWA #....@..##  #####..#Y#  #..# #.## #.# #.. #.. #..`"Dh E`"DhhF`"DhII`"Dh"La _An ice beast is nearby!`"Dh@_ #...  #...............  `"Dh#............###  #............#  #............#  ######.............#  #...................  ##.###.........##...  #....@..##  #####..#Y#  #..# #.## #.# #.. #.. #..`"Dh; #...  #...............  #............###  #............#  #............#  ######.............#  #...................  ##.###.........##... `"Dh #....@..##  #####..#Y#  #..# #.## #.# #.. #.. #..`"Dh``"Dh.`"Dh`"Dha _An ice beast is nearby!`"Dh #...  #...............  #............###  #............#  #............#  ######.............#  #...................  ##.###.........##...  #....@..##  #####..#Y#  `"Dh#..# #.## #.# #.. #.. #..`"Dh1* #...  #...............  #............###  #............#  #............#  ######.............#  #................... `"Dh3o ##.###.........##...  #....@..##  #####..#Y#  #..# #.## #.# #.. #.. #..`"Dh#:`"Dh$=`"DhC`"DhIa _An ice beast is nearby!`"DhN #...  #...............  #............###  #............#  #............#  ######.............#  #...................  ##.###.........##...  #....@..##  #####..#Y#  #..# #.## #.# #.. `"DhiF#.. #..`"Dhr  #...  #...............  #............###  #............#  #............#  ######.............# `"Dht  #...................  ##.###.........##...  #....@..##  #####..#Y#  #..# #.## #.# #.. #.. #..`"Dhp 4`"Dh `"Dh$ a _An ice beast is nearby!`"Dh $***Y   _is nearby!  You focus your ray upon the ice beast. The searing ray hits the ice beast!a"Dh8s  The ice beast is moderately wounded.a"Dh<W.Y.a"Dh=0---==3.0)ontinue: Searing RayRay a"Dh(F| _(Press . to maintain the ray.)a"Dh ** The searing ray hits the ice beast!a"Dhea"Dhu;Y.a"Dh/----4+ a"Dha"Dh!b _The ice beast is severely wounded.a"Dhr ** The searing ray hits the ice beast.a"Dhe a"Dhf a"Dh=h3Y.  a"Dhh1The ice beast is almost dead.a"Dh~ia"Dh*ka"Dhk19a"Dhl-a"Dh1m=a"Dh&{[5++ a"Dh a"Dha"Dh3_The ice beast closely misses you.a"Dha"Dh  The searing ray hits the ice beast.  You kill the ice beast!**a"DhLs ..  Vehumet accepts your kill.a"Dhm 8--96ast: Searing Ray _You finish channelling your searing ray.a"Dh, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a"Dh$  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a"Dhg 9= _a"Dhu 20==a"Dhw a"Dhx a"Dh| a"Dh1 a"Dh a"Dh a"Dh a"Dh 1a"Dh /==a"Dh} a"Dh0 a"Dhّ a"Dh a"Dh a"Dhu a"Dh^ a"Dhљ a"Dh4 a"Dh* a"Dh 2a"Dh 0===a"DhE a"Dh a"Dh a"Dh a"Dh a"Dh< a"Dh a"Dh" a"Dh 2 #.....a"Dh # a"DhD 3 #....a"Dh *.. a"Dh 2 #...a"Dh] 5### a"Dh 2 #...a"Dhʼ )# a"Dhw 2 #...a"Dh2 )## a"Dh < ######...a"Dh )# a"DhD 2 #........a"Dh *.. a"Dh r ##.###.........##... a"Dhh n #......@## a"Dh --a"DhT z #####..#.# a"Dh a"Dh b#..##.#a"Dh:  a"Dh w#.## #$$a"Dhv  a"Dh D#.# a"Dh 2 $$#a"DhC  a"Dh |#.. #.#a"Dh} ^o   orc priest (asleep)a"Dh a"Dh f#.. #.#a"Dh  #.. #o a"Dh a"Dh' 37.3 (a"Dh 11.0)  a"Dhd SAn orc priest comes into view. It is wielding a +0 short sword.a"Dh a"Dh a"Dh! --a"Dh %8.3 (12a"Dh a"Dh  a"Dh a"Dh: _Found 13 gold pieces.a"Dh s   #...............  #............###  #............#  #............##  ######.............#  #...................  ##.###.........##...  #......@## #####..#.# #..##.#  #.## #$$  #.# $$#  #.. #.#  #.. #.#  #.. #o a"DhM   #...............  #............###  #............#  #............##  ######.............#  #...................  ##.###.........##...  #......@## #####..#.# #..##.#  #.## #$$ #.# $$# #.. #.#  #.. #.# #.. # _An orc priest is neara"DhO by!a"DhYs   #...............  #............###  #............#  #............##  ######.............#  #...................  ##.###.........##...  #......@## #####..#.# #..##.#  #.## #$$  #.# $$#  #.. #.#  #.. #.#  #.. #o b"Dh0   #...............  #............###  #............#  #............##  ######.............#  #...................  ##.###.........##...  #......@## #####..#.# #..##.#  #.## #$$ #.# $$# #.. #.#  #.. #.# #.. #b"Dh 4b"Dh$5b"Dh?b"Dh@C b"DhCb"DhD>_An orc priest is nearby!b"Dh(Eb"Dh/s   #...............  #............###  #............#  #............##  ######.............#  #...................  ##.###.........##...  #......@## #####..#.# #..##.#  #.## #$$  #.# $$#  #.. #.#  #.. #.#  #.. #o b"DhDG   #...............  #............###  #............#  #............##  ######.............#  #...................  ##.###.........##...  #......@## #####..#.# #..##.#  #.## #$$ #.# $$#b"DhI #.. #.#  #.. #.# #.. #b"DhKb"Dh3Nb"DhRb"DhVb _An orc priest is nearby!b"Dh #...   #......###  #......#  #......##   ######.......#  #............. b"Dhp ##.###..##...  #.##  #####..#@#   #..# #.## #$$ #.# $$# #.. #. #..  #.. o.  .. b"Dh`b"Dh89.0) _b"Dhb"Dhb"Dh  #.###  #............#  #............#  ######........  #.............  ##.###.........##...  b"Dhb +#.......#####  #####..#.#..# #..# #.##.#$$# #.##. $$# #..## ##. #..  #.. o. .. b"Dh w==40b"Dhi  An orc priest comes into view. It is wielding a +0 short sword. _Found 13 gold pieces. _An orc priest is nearby! __You can't see any susceptible monsters within range! (Use Z to cast anyway.)c"Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)c"Dh?#.# #......#######...... .  #............ ..  ##.###.........##..... #.......##### ..#####..#.#..#.# #..##.###.##.#@$##.##.#$$# #..##.##.#.. .# #...# #o. ......##c"Dh>R _An orc priest is nearby! __You can't see any susceptible monsters within range! (Use Z to cast anyway.)  The orc priest shouts! You hear a shout! x2c"Dho.ooo   orc (missile)c"DhuY===1Searing Rayc"DhIc"DhY+ _An orc comes into view. It is wielding a +0 mace. _You see here 14 gold pieces.c"DhWx **** c"DhbYou focus your ray upon the orc priest. The searing ray hits the orc priest!c"Dh'&  c"Dh(The orc priest is heavily wounded.(Press . to maintain the ray.)c"Dh-6  You hear a shout!c"Dh0c"Dh<:$oc"Dh=.o.oo 2 orcs (1 missile)c"Dh?70---c"Dh@-2ontinue: Searing RayRay c"DhFc"DhRs _An orc comes into view. It is wielding a +0 dagger.c"Dh<  You hear a shout! _An orc comes into view. It is wielding a +0 dagger.  The searing ray hits the orc priest.  The orc priest is almost dead.The searing ray hits the orc! c"Dh'5 You kill the orc!c"DhY**** c"Dhg   orcc"DhY $o.oo 2 orcsVehumet accepts your kill.An orc comes into view. It is wielding a +0 hand axe.c"Dhc"DhR c"Dhx.   orcc"Dh^ -----3+  _The orc priest miscasts a cantrip.c"Dhuw  The searing ray hits the orc priest!  You kill the orc priest!c"Dhb| C ****o   orc  Vehumet accepts your kill.The searing ray hits the orc.c"Dh ,c"Dh $).o c"Dh2  19/23--8-4++ _The orc is heavily wounded.c"Dhq; c"Dhc 9 _Your Spellcasting skill increases to level 9!The searing ray hits the orc!  You kill the orc!****c"DhE  Vehumet accepts your kill.You finish channelling your searing ray.c"Dh $).oo   orcc"Dh8----5astc"Dhc"Dh - _You hear an angry hiss.d"Dhd"Dh8-d"Dhd"DhhF _Unknown command.d"Dh!  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!****d"Dh $).)d"Dh DVehumet accepts your kill.d"Dh h7--==6d"Dh rontinue: Searing RayRay d"Dh) d"DhE f _(Press . to maintain the ray.)d"Dh$f d"Dhh d"Dho d"Dhjt H _No target in view!d"Dhw 0**d"Dhl $**d"Dhv $).SS   adder (wandering)6----7Searing Ray+ d"Dh* o _An adder comes into view.d"Dh &  d"Dht YThe searing ray hits the adder!  You kill the adder!d"Dh `****d"Dh$).)d"DhB5--9--8d"DhC^Searing Ray++ d"DhJd"Dh3NZ _Vehumet accepts your kill.d"DhT****e"DhIb$).)-9ast: Searing Ray  _You finish channelling your searing ray.e"Dh] _You can't see any susceptible monsters within range! (Use Z to cast anyway.)e"DhP _e"Dh/),e"Dh+e"Dh,e"Dh.\6=e"Dh8e"Dh<Be"Dh=e"Dhy>7e"Dh?/==e"Dh?e"DhzAe"DhDe"DhEe"DhkGe"DhxJe"DhMKe"Dh Me"DhPe"Dh|Qe"Dh\R8e"DhS/==e"DhSe"Dh_Ue"DhXe"DhYe"Dh[e"Dhh^e"Dh<_e"Dhae"Dhde"Dhee"Dh2f9e"Dhf/==e"Dhqge"Dh;ie"Dhle"Dhkme"Dh5oe"Dh8re"Dh se"Dhte"Dhexe"DhOye"Dhy20e"Dhz/==e"Dh7{e"Dh}e"Dhee"Dhe"Dhse"Dhˆe"Dhe"Dhae"Dhe"DhKh1==e"Dhңe"Dh ,e"Dhte"Dhˬe"Dhh2==e"Dhe"Dh,e"Dh9e"Dho,e"Dhe"Dhi3===e"Dhe"Dh'e"Dh,e"Dhye"Dh3N _You now have 452 gold pieces (gained 14).e"Dh3e"Dhse"Dh,e"Dhe"DhN _You now have 468 gold pieces (gained 16).e"Dh6P==e"Dhje"Dh,e"Dhe"DhM _You now have 474 gold pieces (gained 6).e"Dh3e"Dh"e"Dh ,e"DhI e"Dh N _You now have 487 gold pieces (gained 13).e"Dh3e"Dhe"Dh(e"Dh!,e"Dh#e"Dh*e"Dh/,e"Dh2e"Dh6e"DhZ>,e"Dh*Be"DhEC  You see here a +0 short sword.e"DhZIe"Dh-J _e"DhoKe"DheOe"DhFR,e"Dh,e"Dh5e"Dhde"Dh,e"Dhe"Dh,e"Dhe"Dh} _j - 3 scrolls labelled QEIZAT GOENK (gained 1)e"Dh^3e"Dhpe"Dh5e"Dh,e"Dhe"Dhe"Dhs,e"Dhe"Dhe"Dh@,e"Dhe"Dhe"Dh",e"Dhe"Dhe"DhH,e"DhPe"Dh.... ....#......# #.#####. ..###...######......##.#.# ### ..# #...#....'......'..#)###########...#.####......####)###...#.# #......##...#.######....#.# #........).##.# ### #e"Dh@.#.# #....#. ###.......# #..........##....... .#.#......# ###@.......##.###.. #.##......# #.[..##.# # .#.##.....# #....##.# ##.. .#.## #.....#.... #.# #.. #)## #.....#.... #.# #. e"Dh^.#.#......# #.....# ... #.# # ###)......# #.....# .. #.# #. #.........# ####### #.# ### ..........#  e"Dh `###...######.#.# ###.# #...#....'......'..#)#######.###...#.####......####)#........##...#.# #......##...#.#####......#.# #........).##.# ##.#.# #..........##.####. ####.......# #....##.... e"DhL ..#.#......# ###..##.### ##.##......# #..##.# #.. ..#.##.....# #..##.# ## ..#.##.....# #.....#.... #.# # ##).# #.....#.... #.# # ..#.#......# #.....# ... #.# #. ####)......# #.....# .. #.# #. e"Dh  #...# ####### #.# ## ..# ##.#e"Dh-14.3 (11e"Dhx,5.3 (12e"Dhe"Dh(!n _You see here a +2 cloak.e"Dh~3e"Dhge"Dhe"Dh@e"DhDP _e"Dh,e"Dh)e"Dh2e"Dh,e"Dhe"Dhիe"Dh,e"Dhe"Dhne"Dh,e"Dhse"Dhqe"Dh:,e"Dhe"Dhe"Dh,e"Dh`e"Dhe"Dhf,e"Dh#e"Dh e"Dh,e"Dhe"Dh.# #..........##.......#...#..# ###........##.###..###.e"Dho.# #.[........##.# #...#...# #..........##.# ##...._..†# #.....#....##.# #..#...#. ....# #.....#....##.# #.###.### e"Dh4....# #.....#....##.# #..#...#..# #.....#....##.# #...... ....# #######..@.##.# ###...##..# #....# ###...e"Dh$..# #?...# ### ....# ###.## ## ###.# ############ #  .# ♣♣♣...#.....# #  ♣♣♣♣♣♣♣♣.P...'.....#   ♣♣....♣♣......#.....# #  ♣P........(P♣♣###'### # e"Dh>224.3 (9.0)e"Dh /5.3 (10.0)e"Dh:_e"Dhic _D - a scroll labelled FUXTOB ADANIZe"Dhe e"DhP6 ..# #.[..##.# #...#.. #.....# #..........##.# ##...._. #.....# #.....#....##.# #..#....# #.....#....##.# #.###.#..# #.....#....##.# #..#....# #.....#....##.# #........# #######....##.# ###...#..# #....# ###..# #@...# ###..# ###.## #####.# ############  .# ♣♣♣...#.....# ♣♣♣♣♣♣♣♣.P...'.....# ♣♣....♣♣......#.....#  "DhG (0m♣P........(P♣♣###'###  ♣♣P.......P♣♣ #...#  ♣.P........♣♣♣###'######_7.3 (2.0)8.3 (3_ _E - a scroll labelled BEKUOZ GIPNOFFe"Dh e"Dh ,e"Dh e"Dhf e"DhI ,e"Dh1 e"Dh e"DhE e"Dh e"DhV e"Dh* e"Dh ,e"DhF e"Dh0 e"Dh ,e"Dh; e"Dh e"Dh ,e"DhS e"Dh& e"Dh- ,e"Dh e"Dh e"Dh ,e"Dh e"Dhp e"Dh ,e"Dh^ e"Dh e"Dh4 ,e"Dh e"Dhd e"DhU ,e"Dh e"DhK e"Dh ,e"Dh e"DhN e"Dh ,e"Dh e"Dh e"Dh? ,e"Dha e"Dh! @  There is an open door here.e"DhP& 5 _e"Dht( e"Dh60 e"Dh7 Be"Dh; @  There is an open door here.e"Dh> e"Dh?  _e"Dh;@ e"DhB e"DhE ,e"DhG e"DhI e"DhrK ,e"DhL e"DhN e"DheR ,e"DhT e"DhV e"DhhY ,e"Dh.[ e"Dhz] e"Dh` ,e"DhSb e"Dhel e"Dh_o ,e"Dhq e"Dhs e"Dhw ,e"Dhx e"Dh:| e"Dh ,e"Dh! e"Dhw e"Dh{ ,e"Dḣ e"Dh e"Dh ,e"Dhލ e"Dh e"Dh ,e"Dhx e"DhM e"Dh֘ ,e"DhS e"Dhћ e"Dh ,e"Dht e"Dh e"Dh ,e"DhH e"Dh e"DhT ,e"Dh e"Dh e"DhD ,e"Dh e"Dh e"Dh\ ,e"Dh e"Dh e"Dhϻ ,e"Dhl e"Dh e"Dh ,e"Dh e"Dh e"Dh ,e"Dh{ e"Dh e"Dh e"Dh ,e"DhH e"Dh e"Dh ,e"Dh` e"Dh# ,e"Dh e"Dhs e"Dh ,e"Dho e"Dh e"DhG ,e"Dh e"Dh e"Dh ,e"Dh ,e"DhR ,e"Dh e"Dh1 e"DhU ,e"Dh e"Dh e"Dh ,e"Dh, e"Dh e"Dh ,e"Dh, e"Dh e"Dh ,e"Dh e"Dhz e"Dh ,e"Dhv e"Dh e"Dh ,e"Dh! e"Dhqe"Dhw,e"Dhe"DhQe"Dh,e"Dhye"Dh e"Dh< ,e"Dh e"Dhoe"Dh,e"Dhe"Dh%@  There is an open door here.e"Dhe"Dhj _e"Dhe"Dhe"DhQ,e"DhVe"Dh#e"Dh#,e"Dh%e"Dh)e"DhQ,,e"Dh#-e"DhV/e"Dh7 .S....# .....# ....# §............. ###...# .#..#....#..# .....# §............§ .####...# .......§.....§ ...B....# .#..#....#..#§ e"Dh%8#@# ..§.....§§.... #.#####.# ≈≈≈§§≈§.§≈≈≈§≈ #.......########§'#####Searing Ray #######......).#.).##.########........#..)##.## #.....'..........#.).... B   bombardier beetle (wandering) ##.####........#.######. S   adder (wandering) #.##............# ## #.##.#........##e"DhD@e"Dh@87.3 (5e"DhB 9.0)e"DhJ e"DhK e"Dh-L.e"DhLBe"DhM Be"DhOe"Dh_R  An adder and a bombardier beetle come into view.e"DhS%8.3 (60e"DheH _The adder moves out of view.e"Dh ......# .....# ....#  ###...#  .....#  .####...# e"DhM ...B....#  #@#  #.#  ..#  #######......).#.).##.#  #..) #.....'...) ##.####... #.##......  #.f"DhQ ......# .....# ....#  f"DhU]###...#  .....#  .####...#  ...B....#  #@#  #.#  ..#  #######......).#.) #..) #.....'...) ##.####... #.##......  #.f"Dh$_f"Dhaf"Dhif"DhLoh _A bombardier beetle is nearby!f"Dh5j ......# .....# ....#  f"Dh8###...#  .....#  .####...#  ...B....#  #@#  #.#  ..#  #######......).#.).##.#  #..) #.....'...) ##.####... #.##......  #.f"Dh ......# .....# ....#  ###...#  .....#  .####...#  ...B....#  #@#  #.#  ..#  #######......).#.) #..) #.....'...) ##.####... #.##......  #.f"Dhf"Dhf"Dhf"Dhf"Dhh _A bombardier beetle is nearby!f"DhD ......# .....# ....#  ###...#  .....#  .####...#  ...B....#  #@#  #.#  ..#  #######......).#.).##.#  #..) #.....'...) ##.####... #.##......  #.f"Dh%\ ......# .....# ....#  ###...#  .....#  .####...#  ...B....#  #@#  #.#  ..#  #######......).#.) #..) #.....'...) ##.####... #.##......  #. _A bombardier beetle is nearby!f"Dh ......# .....# ....#  ###...#  .....#  .####...#  ...B....#  #@#  #.#  ..#  #######......).#.).##.#  #..) #.....'...) ##.####... #.##......  #.f"Dh  ......# .....# ....#  ###...#  .....#  .####...#  ...B....#  f"DhF#@#  #.#  ..#  #######......).#.) #..) #.....'...) f"Dh##.####... #.##......  #.f"Dh3f"Dhf"Dhcf"DhPh _A bombardier beetle is nearby!f"Dh(  ......#......#.# ....# §...........###...# .#..#....#..# .....# §............####...# .......§.........B..@.# .#..#....#..#f"Dht* H#..#####.# ..§.....§§... #.#####.# ≈≈≈§§≈§.§≈≈≈§ #.......########§'##### #######......).#.).##. ########..)##.# #.....'..........#.)..#.#####.#### #.##....# f"Dh/ ,f"Dh: S.BS   adder (wandering)f"Dh= 89.3 (1.0) _f"Dh1E f"Dh H f"Dhx b**** _A bombardier beetle is nearby! _A bombardier beetle is nearby! _ You focus your ray upon the bombardier beetle.  The searing ray hits the bombardier beetle!f"Dh  The bombardier beetle is heavily wounded.(Press . to maintain the ray.)f"Dh9 .S..B.Sf"Dh> 1---==90ontinue: Searing RayRay f"Dh% f"Dha. / _The adder hisses angrily.f"Dh **** The searing ray hits the bombardier beetle!f"DhM f"Dh& .S..B.  The bombardier beetle is almost dead.f"Dh *The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.f"DhZ8 &.f"Dh9 0----=1Fire Ray+ f"Dh@ f"DhB m _You are covered in liquid fire! Move or burn!f"Dh  The searing ray hits the bombardier beetle!  You kill the bombardier beetle!f"Dhc ****S   adderf"Dh!yi  Vehumet accepts your kill.f"Dh{f"Dh`.S....f"Dhf"DhґMrDarkGreen the Destroyer......#Deep Elf of Vehumet ............#Health: 40/43 ======================--.....#Magic: 20/23 ====================----....# §............ AC: 6Str: 4###...# .#..#....#..# EV: 12Int: 26.....# §............ SH: 0Dex: 13..####.S.# .......§..... XL:  8 Next: 103% Place: Dungeon:6.......@.# .#..#....#..# Noise: =--------  Time: 5292.3 (1.0)#..#####.# ..§.....§§... -) Nothing wielded#.#####.# ≈≈≈§§≈§.§≈≈≈§"DhN40m Continue: Searing Ray#.......########§'##### Fire Ray++ #######......).#.).##.########........#..)##.# S   adder#.....'..........#.)...##.####........#.#######.##............# #The bombardier beetle sprays incendiary fluid at you.The burning spray hits you. _You are covered in liquid fire! Move or burn!The searing ray hits the bombardier beetle!  You kill the bombardier beetle!Vehumet accepts your kill. -- _The liquid fire burns you!You have reached level 9!f"DhD/  --more--g"Dh'~  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? h"Dhu p4/47--489 1% h"Dh& h"Dh˿ S _You feel clever. x2h"Dh{t  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i"Dh  MrDarkGreen the Destroyer ......# Deep Elf of Vehumet ...... ......# Health: 44/47 ======================-- .....# Magic: 18/24 ==================------ ....# §............ AC: 6Str: 4 ###...# .#..#....#..# EV: 12Int: 28 .....# §............ SH: 0Dex: 13 ..####.S.# .......§..... XL:  9 Next:  1% Place: Dungeon:6 .......@.# .#..#....#..# Noise: =--------  Time: 5292.3 (0.0) #..#####.# ..§.....§§... -) Nothing wielded #.#####.# ≈≈≈§§≈§.i"Dho≈≈≈§ Continue: Searing Ray #.......########§'##### Fire Ray++  #######......).#.).##.# #######........#..)##.# S   adder #.....'..........#.)... ##.####........#.###### #.##............# # _You feel clever. x2  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (72% to hit)i"DhL5MrDarkGreen the Destroyer......#Deep Elf of Vehumet ............#Health: 44/47 ======================--.....#Magic: 18/24 ==================------i"DhY60..*.# §............ AC: 6Str: 4###.*.# .#..#....#..# EV: 12Int: 28...*.# §............ SH: 0Dex: 13..####.*.# .......§..... XL:  9 Next:  1% Place: Dungeon:6.......@.# .#..#....#..# Noise: =--------  Time: 5292.3 (0.0)i"Dh9#..#####.# ..§.....§§... -) Nothing wielded#.#####.# ≈≈≈§§≈§.§≈≈≈§ Continue: Searing Ray#.......########§'##### Fire Ray++ #######......).#.).##.########........#..)##.# S   adder#.....'..........#.)...##.####........#.#######.##............# #Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (72% to hit)  You focus your ray upon the adder. The searing ray hits the adder!i"Dh1/...i"DhhSPress: ? - help, Shift-Dir - straight line  Aim: an adder (72% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is severely wounded.  (Press . to maintain the ray.)  The liquid fire burns you!i"Dh39---=3.3 (1 i"Dh}i"DhS _The adder closely misses you.i"DhP  The searing ray hits the adder.  You kill the adder!i"Dh5***i"DhT*i"DhJ ....i"DhDVehumet accepts your kill.i"Dh.5_5-----7i"Dh5-24Searing Ray+ i"Dh_Hp _The liquid fire burns you!i"DhhN****i"Dhx....31-------5++ i"Dhp _The liquid fire burns you!i"DhpN****i"Dhv ....You finish channelling your searing ray.i"Dh~ 0--6---6ast: Searing Ray i"Dh i"Dh Z _The liquid fire burns you!i"Dh# i"Dh& i"Dh. i"Dh2 Z _You are on fire!i"Dh 8i"Dh9i"DhM>i"DhBZ _You are on fire!j"Dhi _You are on fire!j"Dh _You are on fire!j"Dh3 ......# ......# .....# ....# § ###...# .#..#....#.. .....# §.####...# .§.# .#..#....#..#..#####.# ..§.....§§ #.#####.# ≈≈≈§§≈§.§≈≈≈ #.......#§' #......).#.).##. #..#..)##. #.....'...#.) ##.####........#. #.##.#7=7 _You shake off the liquid fire.k"DhNj......# ......# .....# ....# §.###...# .#..#....#..#.....# §....####...# .§..# .#..#....#..###..#####.# ..§.....§§.#.#####.# ≈≈≈§§≈§.§≈≈≈§#.......#§'##......).#.).##.##..#..)##.# #.....'...#.)... ##.####........#.# #.##.# # 8k"Dh.......# ......# .....# ....# §.####...# .#..#....#..#.......# §.§...####...# .§.....§.# .#..#....#..#§##..#####.# ..§.....§§.#.#####.# ≈≈≈§§≈§.§≈≈≈§≈#......##############........#..)##.##.....'....#.).##.####........#.######.k"DhZP#.##.# #k"Dh|k"DhB19k"Dh k"Dh>k"Dhdk"Dh .......# ......# .....# ....# § ####...# .#..#....#..# ......# §. ...####...# .§..... .# .#..#....#..# ##..#####.# ..§.....§§k"Dh #.#####.# ≈≈≈§§≈§.§≈≈≈§ #.......##§'##### #######......).#.).##.# #######........#..)##. #.....'....#.) ##.####........#.###### #.##k"Dh#.# k"DhMk"DhJu8==300k"Dhk"Dhk"Dh k"Dh} k"DhA k"Dh Bk"Dh ~9==k"Dh2 k"Dh# k"Dh$ S2=k"Dh& k"DhI3 20==k"Dh?4 k"Dh8 ,k"Dh<9 k"Dhy; a3=k"Dh}< k"Dh> ~1==k"Dh? k"DhA ,k"DhfB k"Dh7E 34=2==k"DhfF k"DhH ,k"DhhI k"DhK ,k"DhL k"DhN ~3==k"DhO k"Dh^R m5=k"DhS k"DhU ,k"Dh W k"DhWY ~4==k"Dh-Z k"Dh\ ,k"Dh] k"Dh_ a6=k"Dh` k"Dhcc ,k"Dh[d k"Dhg k"Dh h O=k"Dh.j ,k"Dhj k"Dhqm k7=k"Dhn k"Dhp ,k"Dh:q k"DhPs ,k"Dhs k"Dhw a8=k"Dh x k"Dh-z ,k"Dhz k"Dh0} ,k"Dh} k"Dh ,k"Dh̀ k"Dht k9=k"Dh k"Dh^ ,k"Dh< k"Dhp ,k"Dh k"Dh܍ k"Dhw k"Dhl k"Dh b40=k"Dh k"Dh* ,k"Dh k"Dh ,k"Dh k"Dh k1=k"Dhʢ k"Dh^ ,k"Dh2 k"Dh/ ,k"Dh k"Dhz ,k"Dh* k"Dh a2=k"Dh k"Dh ,k"Dhg k"Dhߵ ,k"Dh k"Dh̸ ,k"Dhl k"Dh k3=k"Dh< k"DhϿ ,k"Dh k"Dh ,k"Dh_ k"Dh ,k"Dh k"Dh? a4=k"Dh k"Dhv ,k"Dh k"Dh& ,k"Dh k"Dh- k5=k"Dh# k"Dhh ,k"Dh k"Dh^ ,k"Dh k"Dh ,k"DhP k"Dh a6=k"Dh k"Dh ,k"Dh= k"DhN ,k"Dh} k"Dh ,k"Dh k"Dh ~7==k"Dh k"Dh4 k"Dh  ......#......#......#.....#  ....# §...........#######...# .#..#....# >.........# §...... ...####@..# .......§....59.3 (59.0) ..........# .#..#....###..#####.# ..§.....§§....#.#####.# ≈≈≈§§≈§.§≈≈≈ #.......########§'### #......).#.).##. #######..#..)## #.....'..........#.)..#.#####.####k"Dhp k"Dh -60.3 (60k"Dht k"Dh? ; _Found a stone staircase leading down.k"Dh _k"Dh k"Dh k"Dh/ k"Dh( #.l.##.........##.........##.........##.........#  #.........#  #.#  #.....@...# §...... #######...# .#..#....# >.........# §........ ...####...# .......§.............# .#..#....#.##..#####.# ..§.....§§. l   iguana (asleep)..#.#####.# ≈≈≈§§≈§.§≈≈ #.......########§'### #######).#.).##k"Dh / } 2.3 (2.0)  An iguana comes into view.k"Dh5 `.llk"Dh8 G=3.3 (3k"Dh= k"Dh7@ 0 _The iguana hisses angrily.k"Dh j #.........#  #.l.......#  #.........#  #.........#  #.........#  #.........#  #.........#  #.....@...#  #######...#  >k"Dh ...#  ...#  ...#  ##.#  .#  .# ).#.)l"Dh0 #.........#  #.l.......#  #.........#  #.........#  #.........#  #.........#  #.........#  #.....@...#  #######...#  >...#  ...#  ...#  ##.#  .#  .# ).#.)l"Dh24l"Dh;l"Dh<l"Dh`@^ _An iguana is nearby!l"Dh #.........#  #.l.......#  #.........#  #.........#  #.........#  #.........#  #.........#  #.....@...#  #######...#  >...#  ...#  ...#  ##.#  .#  .# ).#.)l"Dhj&{ #.........#  #.l.......#  #.........#  #.........#  #.........#  #.........#  #.........#  #.....@...#  l"Dh:)#######...#  >...#  ...#  ...#  ##.#  .#  .# ).#.)l"Dh"Bl"DhDl"DhLl"DhoP^ _An iguana is nearby!l"Dhl #.........#  #.l.......#  #.........#  #.........#  #.........#  #.........#  #.........#  #.....@...#  #######...#  >...#  ...#  ...#  ##.#  l"Dh5pN.#  .# ).#.)l"Dh #.........#  #.l.......#  #.........#  #.........#  #.........#  #.........#  #.........#  #.....@...#  #######...#  >...#  ...#  l"Dh=...#  ##.#  .#  .# ).#.)l"Dhl"Dh l"Dhl"Dh)^ _An iguana is nearby!l"Dhy #.........#  #.l.......#  #.........#  #.........#  #.........#  #.........#  #.........#  #.....@...#  #######...#  >...#  ...#  ...#  ##.#  .# l"Dh{C .# ).#.)l"DhBv #.........#  #.l.......#  #.........#  #.........#  #.........#  #.........#  #.........#  #.....@...# l"Dh+ #######...#  >...#  ...#  ...#  ##.#  .#  .# ).#.)l"Dh !l"Dh&l"Dh-l"Dh2^ _An iguana is nearby!l"Dhwl"Dht ##.# #..# #.l.# #.# #.# #.# #.# #.#  #.........# §........ #######...# .#..#....# >.........# §...... ...####...# .......§. ..........# .#..#....# ##..#####.# ..§.....§§..#.#####.# ≈≈≈§§≈§.§≈ #.......########§'l"Dhtl"Dhw.l"Dhkll"DhSl"Dhl"Dh$4.3 (1l"DhSearing Ray l"DhA _l"Dhl"Dhl"Dh\  ########## ##.# #.# #...# #..l......# #.# #.# #.# #.#  #.........# §........ #######...# .#..# >.........# §...... ...####...# .......§. ..........# .#..#.... ##..#####.# ..§.....§..#.#####.# ≈≈≈§§≈§.§.l5l"Dh N****l"Dhmt 6  You focus your ray upon the iguana. The searing ray misses the iguana....l2--==6ontinue: Searing RayRay  _(Press . to maintain the ray.)l"Dh **** The searing ray hits the iguana.l"Dh3 ...lThe iguana is moderately wounded.l"Dh8 |--7+ l"DhC= l"Dh*A L _The iguana misses you.l"Dhv  The searing ray hits the iguana!  You kill the iguana!l"Dh&h****l"Dh˒!l"DhX....m"Dh71-38Searing Ray++ m"Dh| m"Dh7m"Dh,6_Vehumet accepts your kill.m"Dh m"DhN****m"DhQ&....0----9ast: Searing Ray  m"Dhu8_You finish channelling your searing ray.m"Dh3m"Dhm"Dh1=m"Dh),m"Dhm"Dh~2==m"Dh,m"DhS,m"DhDm"DhK~3==m"Dhm"Dh,m"Dhqm"Dh,m"Dhm"Dh2m"Dhh4==m"Dhm"Dhm"Dh,m"Dhm"Dh m"Dh[ ,m"Dhm"Dh|m"Dh1,m"Dhm"DhOm"Dh=m"Dh& m"Dh",m"Dh#m"Dh$m"Dh&,m"DhM'm"DhS(m"Dh*m"Dh*m"Dh/+m"Dh+m"Dh-m"DhK.m"Dh.m"Dhs/m"Dh0m"DhT1m"Dh1m"Dh&5R  There is a stone staircase leading down here.m"Dh6m"Dhi7 _m"Dh8m"Dh99m"Dh6;,m"Dh;m"Dh"=m"Dh`>m"Dh>m"Dh?m"DhR@m"DhCBm"DhYm"Dho\m"Dhc,m"Dhdm"DhHf,m"Dhfm"Dhgm"Dh$i,m"Dhim"Dhyjm"Dhk,m"Dhlm"Dh2mm"Dho,m"Dhom"DhWpm"DhNrm"Dhr,m"DhWum"Dhv,m"Dhvm"Dhwm"DhUym"Dh z,m"Dhzm"Dh|m"Dh|},m"Dh~m"Dh,m"Dh,m"DhIm"Dhm"Dhb,m"DhJm"Dhm"Dhb,m"Dh<m"Dhm"Dh,m"Dhm"Dh;m"Dh,m"Dhm"Dhm"Dh~,m"Dhm"Dh m"Dh,m"Dhm"Dhm"Dhw,m"DhUm"Dhm"Dh,m"Dhm"DhZ,m"DhZm"Dhtm"Dhm"Dhf,m"DhJm"Dhm"Dh,m"DhMm"Dhѧm"Dh,m"Dhm"Dhm"Dh,m"DhXm"Dh,m"Dhm"Dhm"DhR,m"Dhqm"DhVm"DhBm"Dhm"Dh,m"Dhm"DhXm"Dhm"Dh,m"Dh[m"Dhm"DhQ,m"Dhm"Dham"Dh,m"Dhm"Dhm"Dhv,m"Dh1m"Dh'm"DhO,m"Dhm"Dhm"Dh-m"Dh,m"Dhm"Dhm"Dh~,m"Dh5m"Dhm"Dh,m"Dh*m"Dhm"Dh,m"Dh\m"Dh"m"Dh,m"Dhm"Dh,m"Dhm"Dhxm"Dhm"Dh m"Dh m"Dh.m"Dh,m"Dhm"Dhm"Dh,m"Dhm"Dhm"Dh,m"Dhm"DhM#m"Dh(&,m"Dh'm"Dh*m"Dh.-,m"Dh/m"Dh3m"Dh5,m"Dh6m"Dh>m"Dh?m"Dh@m"DhAm"DhDm"DhH,m"DhiJm"DhjMm"DhP,m"DhRm"Dh|Um"Dh/b........# §.............≈#...#### #####...# .#..#..B.#..#.≈##...... ........# §............§§##.##### .####...# .............§§#..# ........# .#..#....#..#§§#### ### ..#####.# ..§..§.§.§....≈#..# #.. #.#####.# ≈≈≈§§≈§§§≈≈≈§≈≈#..###.. #.......########'§##### ##....... #######......).#@).##.# #...###..-- #######........#..)##.###........ #.....'..........#.).........#### ##.####........#.######..#.#.# # ##.##........"Dh;c39;49m....# ##.#.#.# ##.##.#........#########.#.#.#### B   bombardier beetle (wandering) ##.##.###########................ ......# #.######.#....... ......# #.#<# #.#.......m"Dh e1441.3 (72.0)m"Dhl;B.m"Dhn,2.3 (73m"Dh}sm"Dh_um"DhZ ....# ...# .#..#.B..#..# ........# §........... ........... . .#..#....# . ..§..§.§. #. ≈≈≈§§≈.....#'§##### ......).#@).##.# .#..)#........#.)...#.###### ....# m"Dh f  ...######  #.#<# m"Dh....# ...# .#..#.B..#..# ........# §........... ........... . .#..#....# . ..§..§.§. . ≈≈≈§§≈.....#'§##### ......).#@).##.# .m"Dh#..)#........#.)...#.###### ....#   ...######  #.#<# m"Dhm"DhKm"Dhjm"Dhh _A bombardier beetle is nearby!m"Dh/C....# ...# .#..#.B..#..# ........# §........... ........... . .#..#....# . ..§..§.§.m"DhF# #. ≈≈≈§§≈.....#'§##### ......).#@).##.# .#..)#........#.)...#.###### ....#   ...######  #.#<# m"Dh m"DhI >....# m"Dh ...# .#..#.B..#..# m"Dh ........# §...........m"Dh S ...........m"Dh  . .#..#....# . ..§..§.§. . ≈≈≈§§≈.....#'§##### ......).#@).##.# .#..)#........#.)...#.###### ....#   ...###### m"Dh a #.#<# m"Dh) m"Dh m"Dh  m"Dh m"Dh> D_A bombardier beetle is nearby!m"Dhz m"Dh@ m"Dh&C ....# m"DhD =...# .#..#.B..#..# m"DhE ........# §...........m"DhSF  ...........m"DhG m"DhH .m"DhoI  .#..#....#m"DhxP  m"Dh] ?. ..§..§.§. #. ≈≈≈§§≈.....#'§##### ......).#@).##.# .#..)#........#.)...#.###### ....#   ...######  #.#<# m"Dh ....# ...# .#..#.B..#..# ........# §........... ........... . .#..#....# . ..§..§.§. . ≈≈≈§§≈.....#'§##### ......).#@).##.# .#..)#........#.)...#.###### ....#   ...######  #.#<# m"Dh4 m"Dh m"Dh h _A bombardier beetle is nearby!m"DhZ ....# ...# .#..#.B..#..# ........# §...........m"DhU\ { ........... . .#..#....# . ..§..§.§. #. ≈≈≈§§≈.....#'§##### ......).#@).##.# .#..)#........#.)...#.###### ....#   ...######  #.#<# m"Dh ....# ...# .#..#.B..#..# ........# §........... ........... . .#..#....# . ..§..§.§. .m"Dh ^ ≈≈≈§§≈.....#'§##### ......).#@).##.# .#..)#........#.)...#.###### ....#   ...######  #.#<# m"Dh m"Dhxm"Dh m"Dh ....####.# ........#≈..............≈#...#### #####...#≈.#..#.B..#..#.≈##...... ........#≈........§##.##### .####...#§..............§#..# m"Dhv........#≈.#..#....#..#§§#### ### ..≈.....§.§......≈#..# #####.#≈≈≈≈≈§≈§§§≈≈≈§≈≈#..### #.......########@§##### ##..........).#.).##.# #...### #######........#..)##.###........ #.....'...#.).........#####..#.######. ##.##............#   ........#########.#.#.#### ##.##.###########.........#### _A bombardier beetle is nearby!m"Dh*.#..#§....§..#..#...§§§....≈≈.§≈≈≈≈≈≈'§§m"Dh3m"Dh\13.3 (1.0) _m"Dhll _There is a large open door here.n"Dh% n"Dh n"Dh4n"Dh2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n"Dhn . ###.# ..................≈#...#### n"Dh p######..#.B..#..#§≈##...... ........#≈....§##.##### .####...#§..............§#..# ......#≈.#..#.§..#..#.§#### ### ........§§§....≈#..# #####.#≈≈≈≈≈≈≈@§≈≈≈≈≈≈≈#..### #n"Dhrj.......########§'########.....).#§§.##.# #...### ########..)##.###........ #.....'..#.).........######.######. ##.##....#   ........#########.#.#.#### ##.##.###########.........n"DhҋA.§§.§....B§§....§..§§#..#..§.#..#...≈§'.)#...#.#..####4Searing Ray _n"Dhn"DhC ****B    You focus your ray upon the bombardier beetle.  The searing ray hits the bombardier beetle!n"Dh.' B§..  The bombardier beetle is heavily wounded.(Press . to maintain the ray.)n"Dh3 ***The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.n"Dhؿ..§≈§§..§......≈n"Dh 2--===5ontinue: Searing Rayn"DhLFire Ray n"Dhn"Dhm _You are covered in liquid fire! Move or burn!n"Dh^  The searing ray hits the bombardier beetle!  You kill the bombardier beetle!n"Dh>f****n"DhrO ..†........#..#......§§..§§≈≈##Vehumet accepts your kill.n"DhP3-----5---6Searing Ray+ n"Dh$n"Dh'Z _The liquid fire burns you!n"DhX N****n"Dh @.....†§......≈...#§§#..≈≈≈≈≈§§#####n"DhY 1----1----7++ n"Dh$ n"DhT& Z _The liquid fire burns you!n"Dh8 N****n"Dh ~ §§§§....†.§.........§.§...#§.#§§§.........§.§§#You finish channelling your searing ray.39--0--8ast: Searing Ray  _The liquid fire burns you!n"Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o"Dhĥ3o"Dho"DhZ _You are on fire!o"DhK3o"Dh|Wo"DhtZ _You are on fire!o"Dhbo"Dho"Dho"Dh]Z _You are on fire!o"Dho"Dh o"Dho"DhZ _You are on fire!o"Dho"Dhäo"Dho"DhoZ _You are on fire!o"Dh o"Dh o"Dh o"Dh dYou are on fire!No target in view!p"Dh:p"Dh<p"DhJp _You are on fire!p"DhZ M§§  ###.# ........#≈..............≈#...#### ######..#....#..#.≈##...... .p"Dh= .......#§§....†........§##.##### .####...#≈§.........§.§.§#..# ......#≈.#..#....#§.#§§#### ### .§§.....@...§.§.≈#..# #####.#§§≈≈≈§§..≈§§§≈§≈#..### #.......########''########.....).#.).##.# #...### #######........#..)##.###........###p"Dh` i ≈§§§....§...§§.§≈§.≈§§≈#§##.#.p"Dh _..#.#..#You shake off some of the fire as you move.p"DhD 5---1=9p"Dh4 p"DhvK Z _The liquid fire burns you!p"Dh` M.§ § ###.# ........#≈..............≈#...#### ######..#....#..#.≈##...... .....†#.##### .####...#§§.............§#..# ......#≈.#..#.@..#.§#§§#### ### ....§§....§.. #####.#§§≈≈≈§≈§.≈§§≈≈§≈#..### #.......########§'########....... Fire  .≈.≈..§≈≈§≈≈≈≈§.≈§≈§§#####You shake off some of the fire as you move.p"Dh p"Dhf 29p"Dh (-----p"Dhv 550p"Dh@  p"Dh p"DhA 6_The liquid fire burns you!p"Dh p"DhM#..#....#..# § ###.# ........#≈..............≈#...#### #####...#§§#..#....#..#.≈##...... ........#≈.....†#.##### .####...#≈§.....@.......§#..# ......#≈.#..#....#..#§§#### ### .§.§..§§....§.. #.#####.#≈≈§≈≈≈≈§.≈§≈§§§≈#..###.. Fire #####.§.§§.§.≈......§.......≈≈≈≈≈.§≈§p"Dhø.≈§≈'##.#...30=--1p"Dh% p"Dh`p"Dh:_You shake off the liquid fire.p"Dhq"Dhy"lM............#..#....#..#. .§ ###.# ........#≈.§............≈#...#### ######..#....#..#.≈##...... ........#§.....†#.##### .####............§§#..# ......#≈.#..#....#..#.§#### ### ..#####.#≈......§.......≈#..# #....#.q"Dh%.§.§.§≈§≈§§....§§§≈≈≈≈≈§..≈≈§≈§§§#.#.q"Dh)q"Dh*2q"Dh+/==q"Dh-2q"Dh6q"Dhg=q"Dh M##............#..#....#..#.. §§ ###.# .................§≈#...#### ######..#.@..#..#§≈##...... .....q"Dh †#.##### .####...#≈.............§§#..# ........#§.#..#....#..#.§#### ###.q"Dh1 "....§§.....§§§≈§.§§######'#§q"Dhp &3q"Dh q"Dh! q"Dh M..§#§.#....#..#§ ##............#..#....#..#.  ###.# ..........@......§≈#...#### ######..#....#..#§≈##...... .....†#.##### .####...#≈..............§#..###§).q"DhM 9.#.§§§§.§§§§.§§§≈§≈#####'q"Dh q3==4q"DhI q"Dh q"Dh3q"Dhq"Dh w1=q"Dhn ,q"DhOq"Dhc~4==q"Dhq"DhN,q"Dhq"Dhi2=q"Dh-q"Dh1q"Dh*3q"Dh4q"Dh9q"DhW:q"Dh;=q"Dh;q"Dh=q"DhoAr"Dh?r"Dh3r"Dh=r"Dhhr"Dh3r"Dh r"Dh( r"Dh r"Dhr"Dhr"Dhr"Dhr"Dhr"Dhdr"Dh7#r"Dh`%r"DhX*34r"Dh+=r"Dh,r"Dh0r"Dh7r"Dh8r"Dht>r"Dhw5=6=7=r"Dh&8=9=40=1=r"Dh2=r"DhXr"Dh]r"Dh3=r"Dh,r"Dhr"Dh,r"Dhr"Dhgr"Dhr"Dhr"Dhwa4=r"Dhr"DhS,r"Dhr"Dha,r"Dhr"Dh,r"Dh r"DhU95r"Dh2=r"Dhr"Dh5,r"Dhr"Dh,r"Dhr"Dhr"DhD6=r"Dhur"Dh ,r"Dhfr"Dha,r"Dhr"Dhp,r"DhOr"Dhr"Dh6a7==r"Dhr"Dh r"Dh,r"Dhr"Dhr"Dh,r"Dh8r"Dhfr"Dh,r"Dhr"DhY&r"Dh(O=r"Dh&*r"DhR,r"Dh/,r"Dh0r"DhSBr"DhD,r"DhFr"DhIr"DhL,r"DhMr"DhQr"DhS,r"Dh6Ur"DhYr"Dh[,r"Dh}]r"Dhar"Dhd,r"Dhwfr"DhJjr"Dh>m,r"Dhyor"Dhnsr"Dhv,r"Dhxr"DhU|r"Dh,r"Dhr"DhDžr"DhT,r"Dhr"Dhr"Dh,r"Dhr"DhE  There is a large open door here.r"Dh՛r"Dh _r"Dhxr"Dhr"DhXr"Dh,r"Dhr"Dhr"Dh#,r"Dhr"DhVr"Dhl,r"DhIr"Dhr"Dh,r"Dhr"Dhr"Dh,r"Dhr"Dhr"Dh,r"Dh[r"Dhr"Dh,r"Dhr"Dhy#.......#≈.#..#....#..#.≈# #.#####..#####.#≈..............≈# ##.#####.#≈≈≈§≈≈≈..≈≈≈≈§≈≈# ######.#.......########''######## #.#######......).#.).##.# #. r"Dh#.########..)##.###. ######.#.....'..#.)......##.####.#.######..# #########.##....@.......# ##.538.3 (84.0) #.##.#........#########.# #########.##.###########......... #............# #.######.# #.....# #.#<# #. #............###########.#.####.#.......................#......#r"Dh.....###...######......## #......# #...#....'......'r"Dhr"DhCT _Key pressed, stopping explore.r"DhSIr"DhQr"DhRr"Dh$$ _r"Dh<"nr"Dh$r"Dha&,r"Dh'r"Dh`)r"DhL+,r"Dh+r"Dh-r"Dh/r"Dh/r"DhZ0r"Dh1r"Dh3,r"DhQ4r"Dh7r"Dh9,r"Dhy:r"Dh<r"Dh>,r"Dh?r"DhAr"DhCr"Dh"Dr"DhDr"DhFr"DhIr"DhIr"DhQJr"DhLr"DhN,r"DhOr"DhQr"Dh7T,r"Dh?Ur"Dh%Wr"DhvY,r"DhEZr"Dh=\r"Dh#^,r"Dh^r"Dhq`r"Dh^br"Dhcr"Dhcr"Dhdr"Dhg,r"Dh1hr"Dhir"DhSk,r"Dhkr"Dhpmr"Dho,r"Dh.pr"Dh qr"Dh;s,r"Dhsr"Dhtr"Dhv,r"Dhwr"DhZxr"Dhyr"DhCz,r"Dh}r"Dh,r"Dh?r"DhTr"Dh)"DhV-mr"DhA/(r"Dh3,r"Dh4r"Dh> #####..#.#..#.#......# ###..... #..##.##.##......# #.[..... #.##.#..#.##.....# #.......r"Dh9? #.##.#..#.##.....# #.....#..##.##)##......# #......#.#..#.# #..... #...######)# #.....# #.....##..# #######. #.. ...r"Dhs@...# #.608.3 (70### ####.........# #. #.........# ## #########.# #.# ♣ #.# ♣♣♣♣♣♣♣♣ #####################.# ♣♣....♣♣. ......................# ♣P....... ####################### ♣♣P.....r"DhCr"DhHr"DhKT _Key pressed, stopping explore.r"Dhl _r"Dh@r"Dhr"DhSr"Dhr"DhQr"Dh,r"Dhr"Dhr"Dh,r"Dhr"Dhr"Dhr"Dhr"Dhݠr"DhШr"Dhc,r"Dh#r"Dhr"Dh,r"Dhor"Dh(r"Dh,r"Dhor"Dhr"Dh ,r"Dhr"Dhr"Dh,r"Dhsr"Dhr"Dh,r"Dhzr"Dhr"Dhr"DhZr"Dhr"Dh r"Dh,r"Dhr"Dhr"Dh,r"Dhr"Dhr"Dh,r"Dhr"Dhr"Dh,r"Dhr"Dh*r"Dh},r"Dhr"Dh r"Dh,r"DhJr"Dh@  There is an open door here.r"Dh8r"Dh _r"Dh6r"DhCr"Dhr"DhOr"DhA r"Dhu#r"Dh&,r"Dh'r"Dh,r"DhR0,r"Dh2r"Dh6r"Dh/>Br"Dh?r"DhAr"DhEr"DhGr"DhPr"DhURr"Dh*Sr"DhUr"Dh[r"Dh _r"Dh_r"Dhar"Dhber"Dhhr"DhZir"Dhkr"Dhpr"Dh:ur"DhBvr"Dhxr"DhXr"Dhor"Dhˊ,r"Dh‹r"Dhr"Dh,r"Dh"r"DhzXr"Dhr"Dhr"DhWr"Dh;r"Dhr"Dh),r"Dhr"DhWr"Dhǯr"Dhr"DhWr"Dhgr"DhQr"Dhr"Dhr"Dhr"Dhs,r"Dhor"Dh r"Dhr"Dhp,r"Dhr"DhDr"Dh",r"Dhr"Dhr"Dh ,r"Dhr"Dhr"DhVr"Dhr"Dhr"Dhor"Dhr"Dhr"Dhr"Dhkr"Dhr"Dhr"Dhnr"DhKr"Dhr"Dhr"Dhr"Dh,r"Dhvr"Dhr"Dh,r"Dh r"Dh# #.# #.##......#########.## # #.# #.# #..)..#...... ###.# #.# #.....#.#.......## r"Dho#...########.# #.....#.......)))) ##...........# ........).# ##.########### .#..#####.# #..# #.#..# #.# #### ###########.#(.# #.# #..# #........##@......#..# # #.#54.3 (46 r"Dh#..###........##.......÷..#.# #.# #..........................># #. ...###.........#~..#........#.#.# ...............~~~~~.......... ....########.#~~~~~~~#.####.#<.#.# #####..~~~~~~~~......## #.#.# #......~~~.~~~......#.####.....~~~~~~~~..####.###r"Dhd  _Key pressed, stopping explore.r"Dh2Ir"Dh#r"Dh#r"Dh$$ _r"Dh+nr"Dh/Br"Dhr0r"Dh4r"Dh8,r"Dh9r"Dh;r"Dh=,r"Dh>r"Dh@r"DhFXr"DhGr"DhHr"Dh4Ir"DhJr"Dh0Lr"DhLr"DhoMr"DhSr"DhJV,r"DhWr"DhYr"Dh\,r"Dhc]r"Dh_r"Dha,r"Dhbr"Dher"Dh@h,r"Dhir"Dhlr"DhVn,r"Dhpr"Dh~rr"Dhsur"Dh vr"DhTwr"Dhyr"Dh |,r"Dh}r"Dhr"Dhr,r"Dh,r"Dhr"Dh,r"Dhr"Dh+a  You see here a rat skeleton.r"Dht5 _r"Dhr"Dh6r"Dh,r"Dhr"Dhr"DhV,r"DhXr"Dhsr"DhŮ,r"Dhr"Dhr"Dhܵ,r"Dhr"Dhr"Dhk,r"DhMr"Dhr"Dh,r"Dhr"Dh,r"Dhr"Dh#r"Dh_r"Dh,r"Dhr"Dhr"DhV,r"DhKr"Dhr"Dh,r"Dhr"Dh'r"Dh]r"Dhr"Dhr"Dhr"Dhr"Dh]r"Dhr"Dh@P  There is a stone staircase leading up here.r"Dhgr"Dh _r"Dhr"Dhr"Dh,r"Dhr"Dhr"Dh,r"Dhor"Dhr"Dh@ r"Dh r"Dh~ r"Dh r"Dhf r"Dh ,r"Dh r"Dh9r"Dh,r"Dhr"Dh0,r"Dhr"Dhr"Dh,r"Dhr"Dhqr"Dh6,r"Dhr"Dhzr"Dh,r"Dhr"DhZr"Dhk!,r"Dh"r"Dh"r"Dh#r"Dh$,r"Dhg%r"Dh&r"Dh4',r"Dh(r"Dh5*r"Dh*,r"DhM-Br"Dh-r"Dh/r"Dh1,r"Dh2r"Dh5r"Dh7,r"Dh8r"DhGGr"DhH,r"DhNIr"DhLr"DhM,r"DhNr"DhaQr"Dh{R,r"DhSr"DhHVr"DhWBr"DhZr"Dh[,r"Dh\r"Dhd_r"DhlcBr"Dher"DhJfr"Dhf,r"Dhajr"Dhckr"Dhl,r"Dhnr"Dhp,r"Dh0qr"Dh tr"Dhu,r"Dh&wr"Dhxr"Dh(zr"Dhz,r"Dhq}r"Dh<r"Dhr"Dhr"Dhar"Dh,r"Dhkr"Dh9Xr"Dhr"Dhr"Dh,r"Dhr"Dh1r"Dhˑ,r"Dhr"Dhor"Dh,r"Dhr"Dhr"Dh&r"DhϚr"Dhr"Dhr"Dh,r"Dhnr"Dh֡r"Dhr"Dhr"DhVr"Dhr"Dhr"Dh"r"DhIr"Dhکr"Dhr"Dhr"Dhr"Dhr"DhVr"Dhr"Dh,r"Dhr"Dhr"Dh7r"Dh|r"Dhz,r"DhGr"Dh.#.# #......~~~.~~~............. .#.####.....~~~~~~~~..####.###### ............#~~~~~~~#......# r"Dho ..............~~~~~...####.# ..##..#...#..## #.# .#.......####.......## #.# .#.#####...#####.#### #.# .#.# ###...# #.# #.# .#)#########.###@#### #.# 726.3 (72#)#................# #.# ...#.#########.####.# #.# ).##.# ######..###.# r"Dh ?#.###.####.......÷.#.######.#####.......#...#.............# ..##.###..###.###.).......... ..##.# #...#...#.......# ..##.# ##...._..†............#r"Dh;_r"DhT _Key pressed, stopping explore.r"Dh.Ir"Dhr"Dh*r"Dh$ _r"DhY,r"Dh,r"Dhr"Dhr"Dh,r"Dhr"Dhtr"Dh,r"Dh r"Dhr"Dhl,r"Dhpr"Dhr"DhIr"Dhr"Dh r"Dh r"Dh ,r"DhW r"DhCr"Dh},r"Dhr"Dhr"DhBr"Dh+"Xr"Dh"r"Dh$,r"Dh#&r"Dh'r"Dho*,r"Dh+r"Dhv-r"Dh+0,r"Dh1r"Dh}3r"Dh]6,r"Dh7r"Dh{:r"Dh<,r"Dhm=r"Dh>r"Dh@,r"DhAr"DhVr"DhPY,r"DhZr"Dhnr"Dhp,r"Dhrr"Dhwr"Dhy,r"Dh.{r"Dh>r"Dh,r"Dhr"Dhr"Dh,r"Dhr"DhXr"Dh,r"Dh'r"Dher"Dh,r"Dhr"DhŴr"Dh,r"Dh4r"DhBr"Dhr"Dh(r"DhH,r"Dhr"Dh>r"Dhn,r"Dh`r"Dhr"Dh,r"Dhr"Dh3r"Dh,r"Dher"Dhr"Dh,r"Dhr"Dhr"Dh,r"Dh r"Dh=r"Dh,r"Dhr"Dhr"Dh,r"Dhmr"Dhur"DhX,r"Dhr"Dhsr"Dhj,r"DhNr"Dh#r"Dh ,r"Dh r"Dhr"Dhl,r"Dhr"Dh%r"Dh',r"Dh(r"Dh+.r"DhV0,r"Dh1r"DhI5r"Dh7,r"DhW<r"Dh>r"DhfA,r"DhBr"DhEr"DheH,r"DhIr"DhQXr"DhTr"DhW,r"Dh[Yr"Dh]r"Dhua,r"Dhdr"Dhhr"Dh/l,r"DhKnr"Dhrr"Dhcw,r"Dhzr"Dh5r"Dh,r"Dh,r"Dh;r"Dhފr"Dhr"Dhwr"Dh,r"Dhyr"Dh^r"Dhי,r"Dhr"Dhf  Items here: )))))) [[[[ ÷÷÷÷.r"Dh`r"Dh _r"DhBr"Dh}  Things that are here:  a +0 flail; an orc skeletonr"DhVr"Dh _r"DhUr"DhY  Items here: )) [ ÷.r"DhԾr"Dh| _r"Dhr"Dhi .......#§..............≈###.# .......#≈..............≈#... #####...#§.#..#....#..#.≈##......#§..............≈##.##### .r"Dh .####...#≈§§...........§≈#..# ..#≈.#..#....#..#§≈#### ### ..#####.#≈......§.......≈#..# #.. #.#####.#≈≈§≈≈≈≈..≈≈≈≈≈≈≈#..###.. #.......########@'########.......80.3 (54#####......).#.).##.# #...###.. #######........#..)##.###........ r"Dh#.....'..........#.).........#### ##.####........#.######..#.#.# # ##.##......# ##.#.#.# #   #.##.#........#########.#.#.####  ##.##.###########........ r"DhW....# #.######.#....... There is a large open door here.r"Dh2r"Dhr"DhT _Key pressed, stopping explore.r"Dh\Ir"Dhr"Dh% r"Dh $ _r"Dh r"Dh r"Dh ,r"Dh r"Dh: r"DhD Br"DhG r"DhN ,r"DhQ r"Dh%X r"Dh] ,r"Dh` r"Dhnf r"Dh+g ,r"Dhh r"Dhz r"Dh~ ,r"Dh~ r"Dh r"Dh ,r"Dh r"Dh r"Dhn ,r"DhB r"Dh r"Dh r"DhC r"Dh r"Dh m ##################  ##########≈§≈≈≈≈≈≈≈§≈≈≈≈§§####  ##........#≈§§...§≈#... r"Dh ^ #.........#≈.#..#....#..#§≈###.  #.........#≈..............≈# #.  #.........#≈.......≈# #  #.........#≈.#..#....#..#.≈# #  #.........#≈..@...........≈# #90.3 (10  #.........#≈..............≈# #  #.........#≈..............≈### r"Dh[  #.........#≈..............≈#...#######...#§.#..#....#..#.≈##.. ..>..#≈.............§≈##. ##...####...#§..............≈#.. ............#≈.#..#....#..#.≈#### ####..#####.#≈..............≈#..#r"DhF r"Dhn r"Dh E _Done exploring.r"Dh r"Dh 3r"DhK0 Z0.0).......r"Dh21 ).r"Dh5 r"Dh7 r"Dh8  r"Dh9 7_Done exploring.r"Dh 3r"DhU r"Dh$J 4r"DhrL r"DheN E _Done exploring.s"Dh3s"Dhs"Dh84s"Dh:s"Dht=E _Done exploring.s"Dht Spells (Memorise)TypeFailure Level  a - Summon Small Mammal Summoning1% 1b - Call ImpSummoning2%2  c - Ensorcelled HibernationHexes/Ice2%2  d - Call Canine FamiliarSummoning5% 3  e - PasswallEarth5% 3  f - SwiftnessAir5% 3  g - Vampiric DrainingNecromancy5% 3  h - Eringya's Surprising Crocodile Summoning17% 4  i - Nazja's Percussive Tempering Forgecraft43% 5  j - HauntNecromancy/Summoning100% 7  k - Splinterfrost ShellIce/Forgecraft100% 7  l - Borgnjor's RevivificationNecromancy100% 8  m - Death's DoorNecromancy100% 9 15 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"Dh  "Dh!MrDarkGreen the Destroyer##################Deep Elf of Vehumet ......##########≈§≈≈≈≈≈≈≈§≈≈≈≈§§#### Health: 47/47 ========================##........#≈........§§...§≈#... Magic: 24/24 ========================#.........#≈.#..#....#..#§≈###. AC: 6Str: 4#.........#≈..............≈# #. EV: 12Int: 28"Dh.##.........#≈..............≈# #. SH: 0Dex: 13#.........#≈.#..#....#..#.≈# #. XL:  9 Next:  5% Place: Dungeon:6#.........#≈..@...........≈# #. Noise: ---------  Time: 5790.3 (0.0)#.........#≈..............≈# #. -) Nothing wielded#.........#≈..............≈###. Cast: Searing Ray#.........#≈..............≈#... #########...#§.#..#....#..#.≈##.. ..>.........#≈.............§≈##.#  ##...####...#§..............≈#..#  ............#≈.#[39;"Dh&#49m..#....#..#.≈####  ####..#####.#≈..............≈#..# There is a large open door here. _Key pressed, stopping explore. _Done exploring. _Done exploring. _Done exploring. _Done exploring."Dh+P  Okay, then."Dh/"Dh/5"Dh7. _"Dh9A "DhI Where to? (Tab - D:6, ? - help)  D - Dungeon "DhI "Dh S MrDarkGreen the Destroyer##################Deep Elf of Vehumet ......##########≈§≈≈≈≈≈≈≈§≈≈≈≈§§#### Health: 47/47 ========================##........#≈........§§...§≈#... Magic: 24/24 ========================#.........#≈.#..#....#..#§≈###. AC: 6Str: 4"DhU #.........#≈..............≈# #. EV: 12Int: 28#.........#≈..............≈# #. SH: 0Dex: 13#.........#≈.#..#....#..#.≈# #. XL:  9 Next:  5% Place: Dungeon:6#.........#≈..@...........≈# #. Noise: ---------  Time: 5790.3 (0.0)#.........#≈..............≈# #. -) Nothing wielded#.........#≈..............≈###. Cast: Searing Ray#.........#≈..............≈#... #########...#§.#..#....#..#.≈##.. ..>.........#≈.............§≈##.#"DhY `  ##...####...#§..............≈#..#  ............#≈.#..#....#..#.≈####  ####..#####.#≈..............≈#..#  _Key pressed, stopping explore. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Okay, then."Dh(e "Dh  _"DhQ "Dh B"Dhl "Dhp B"Dh "Dhr ,"DhȲ "Dh= "Dh ,"DhY "Dh^ "Dh ,"Dhv "Dh "Dh ,"Dh "Dh "Dh6 ,"Dh "Dh E  There is a large open door here."Dh 5 _"Dh. "Dh "Dh[ ,"Dh "Dh' }  Things that are here:  a +0 flail; an orc skeleton"Dh "Dh  _"Dh "Dh f  Items here: )))))) [[[[ ÷÷÷÷."Dh "Dh  _"DhS "Dh X"Dh0& "Dh( ,"Dh* "Dh- "Dh0 ,"DhG3 "Dh6 "Dh9 ,"Dh< "Dh? "DhH B"DhXK "DhVO ,"DhQR "DhU "Dh0Y ,"Dh[[ "Dh] "Dh1a ,"Dhgc "Dhf "Dh "Dh ,"Dh, X"Dh "Dh "Dh X"Dh ,"DhĔ "Dhq W  There is a stone staircase leading up here."Dh "Dh= "Dh $ _"Dh "Dh.5"Dhc"DhB"Dh° # #.# #####.# ######### ......# #.......########## ####### ######.#####.##.....).#  #...##.#####.##.#####.#  #.#.......##.##.#####.#  #...##.#.........).##.#  ##.###.##.##.##.......# "Dhc##########.# ###.##.##.# 821.8 (31.5) #..#.# ##########.......# #.##.##..#.# #.....# #[##.##.# .....#.....###.....# #.##.##.# .....#...#.........# #.......#.####.^...# ####.#### ##.# #.....# #..##.##.# ####### #.##  #......# #.# _You climb upwards."DhO"Dhڷ"Dh\c _There is a stone staircase leading down here."DhL3"Dh"Dht0.0) _Partly explored, can't reach some items."DhAi 3"Dh{j "Dhߟ "Dh "Dhe  _Partly explored, can't reach some items."Dhk iWhere to? (Tab - D:5, ? - help) "Dhl 6 D - Dungeon "Dh. "DhFC # #.#MrDarkGreen the Destroyer #####.##########Deep Elf of Vehumet ...... ......##.......##########Health: 47/47 ======================== ####### ######.#####.##.....).#Magic: 24/24 ========================#...##.#####.##.#####.#AC: 6Str: 4#.#.......##.##.#####.#EV: 12Int: 28#...##.#.........).##.#SH: 0Dex: 13##.###.##.##.##.......#XL:  9 Next:  5% Place: Dungeon:5 ##########.# #..@....##.##.##.#Noise: ---------  Time: 5821.8 (0.0) #........#.# ##########.......#-) Nothing wielded #.##.##..#.# #.....# #[##.##.#"Dh$G Cast: Searing Ray .....#.....###.....# #.##.##.# .....#...#.........# #.......# ..........####.^...# ####.#### #.......#.# #.....# #..# ####.#.##.# ####### #.###......##.# _Items here: )))))) [[[[ ÷÷÷÷. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _Partly explored, can't reach some items. _Partly explored, can't reach some items."Dh+U "DhY "Dh+[ $ _"Dh_ ,"Dh$b ,"Dhb "Dhf "Dhh ,"Dhi "Dhm "Dh"p ,"Dhp "Dh/t "Dhv ,"Dh4w "Dh{ "Dh/ "Dhۑ X"Dh "Dh ,"Dhe "Dhc "Dh* "Dh "Dh "Dh "Dh[ ,"Dh "Dh "Dh ,"Dh­ "Dh "Dh ,"Dh̲ "Dh "Dh ,"Dhͷ "Dhb "Dhɼ ,"Dh "Dh "Dhm ,"Dh# "Dh| "Dh ,"Dh] "Dh$ "Dh ,"Dh "Dh "Dh5 ,"Dh "Dh "Dh ,"DhJ "Dh h  There is a stone staircase leading down here."Dh  _"Dh "Dh ,"Dh! "Dh<   There is a stone staircase leading up here. _"Dh,;4"DhX.,"Dh+0"Dh=D ...########......#......#...#.... ...#.....#.......#......#...#....#.....##.....)#......#...#.... ...#.....##......#......#####.... ...#'######......'......# #.... ........."DhE'#......# ##### ..........#......#......# ###.>.....########......###### ..'...................# 59.3 (37.5) ..#....................#### ).#..............................#...............####'#.........#...............#....#"Dh:H... ).##########......#....######....  ...).......#......+....."...#....  ...........#......#....##...#....  .....#......#######.).#....  _You climb upwards."Dh"O"DhPc _There is a stone staircase leading down here."DhKWhere to? (Tab - D:4, ? - help)  D - Dungeon "Dh;"Dh]...########......#......#...#.... MrDarkGreen the Destroyer ...#.....#.......#......#...#.... Deep Elf of Vehumet ...... ...#.....##.....)#......#...#.... Health: 47/47 ======================== ...#.....##......#......#####.... Magic: 24/24 ======================== ...#'######......'......# #.... AC: 6Str: 4 ..........#......#......# ##### EV: 12Int: 28 ..........#......#......#SH: 0Dex: 13 ###.>.....########......######XL:  9 Next:  5% Place: Dungeon:4 ..'.............@............#Noise: ---------  Time: 5859.3 (0.0) ..#..........................#### -) Nothing wielded ).#........."Dh;_..................... Cast: Searing Ray ..#...............####'#......... ..#...............#....#......... ).##########......#....######....  ...).......#......+....."...#....  ...........#......#....##...#....  ...........#......#######.).#....  _Partly explored, can't reach some items. _Partly explored, can't reach some items. _There is a stone staircase leading down here. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here."DhYo"Dh2q"Dhq$ _"Dhv,"Dhx,"Dhz"Dh~"Dh,"Dh""Dhp"Dh-,"Dhq"Dh"Dh,"Dhi"DhF"Dh,"DhN"Dhu"Dh٘,"DhЙ"Dha"Dhѝ,"Dh"Dhg"Dh,"Dh6"Dh"Dh,"Dh"Dh"Dhk,"Dh"Dh"Dh ,"Dhڲ"Dh"Dhv"Dh"Dh׷"Dhg"Dh"DhY"Dh"DhV"Dh"DhR"Dh"Dh"Dh%"Dh"Dh"Dh{"DhV"Dh ,"Dhv"Dh"DhV,"Dh"Dh"Dh,"Dh"Dh"Dh,"DhC"Dh"DhH"DhF"DhW  There is a stone staircase leading up here."Dh"Dh"Dh$ _"Dh"Dh 3  You climb upwards."Dh  #....###.....###.##... #.....##.....# #.##... #.###.##.###.###.##... #.# #....###.......... "Dh #.# ###.....####...... ###.#####.....'.##.......).. ######.......#.....#.##.......... #............#.....#.##.......... #.####.......#....82.8 (23.5) #.# #.......#.#.###..#..#### #.# #.......#(.......##.######## #.#####.###........ ######.......# ################ ......######### .##...####.##÷##...'....###### .##...##......)## _Level annotation: Grinder"Dh"Dh3y _There is a stone staircase leading down here."Dh@l3"Dhm"DhɑB0.0)"Dh"DhBE _Done exploring."Dh""Dh5Level 3 of the Dungeon<<<>>>(Press ? for help)########.##########.......#####'##....# #.# ########.......')....##....# #.###......#.......#.###.##....###.....###.##.......#.# #.##.....##.....# #.##.......#.###.####.###.##.###.###.##.......#.....'.##.# #....###..............#'#####^#####.# ###.....####.....................####.#####.....'.##.......)....[........#############.......#.....#.##.....................##....##............#.....#.##.....................##.##.##.####.......#..@....................).#######.##0#"Dh9!#.# #.......#.#.###..#..############....#######.##.######.# #.......#(.......##.############....#############......##.##.....# #.#####.###....................'....'............[......>.###.#######.......# ################....##....#.###########+#.......##.#......#########....##....#.#..............###.###########.#.##...####.##÷...#######.#..................##...)...##.#.##...'....######....# #............).#.###.##.####)###...##...##......)##....# ##.............#.# #.##.####.#######...########.##....###...........÷#.###.##.#..#.##...##.##.<..#########............#.#...##.#..#.##...##.##....#......................#.#.##.#....#"DhL@."Dh5.."Dh^5.."DhB5.."Dh5.."Dhg5.."Dhԗ5.."Dh5.."Dh~5.."Dh5.."Dh~_5.."Dh!5.."Dh[5.."Dh65.."DhC5.)"Dhǯ5)."Dh-5.#"Dh 5##"DhU 5##"Dh| 5##"Dh  5##"Dhw 5##"Dh< 5# "Dh-l 9  "DhӀ 9  "Dh- 9  "Dh39  "Dh9  "DhA9  "Dhն9  "Dh?  "Dh? #"Dh#;#."Dhn;.#"Dh;#."Dhm~;.."Dh[;.."Dhy] ;.."Dh? ..#...##.#####....#.......######)####.#..#.#.##.#.####"DhK  "DhN ..######.#############.......#.......#####.......#....#.##.#.#"Dh 7 ."DhI r.#.....................#.......#...#.......##.###.##.#.#"Dh: & "Dh< .###########............#.......#.#.#.#..##.##.###.##.#.#"Dh & "Dh #.#...)........####..............#.##..........#"Dh- 7 ."Dh/ .#.......)....# ####..........<#.#####...#.######"Dhg .##............# #...........#.# #...#......#"Dh #.#......).....# #####.#'#...#.# #...######.#"Dh .<#............##.#.##.##.# #...#....#.#"Dh^ <.#............##.#.##.##.# #...#.##.#.#"Dho ..#............##.#.......######.#...#.#.##"Dhr .######......####.#)##..#..........###.#..#"Dh ###......##.......#.####.........#.##"DhĿ "Dh!"Dh#"Dh."Dh#......#"DhB#######.#.# #..##..####.#"Dh"DhK  "Dh} ..#......##...# ##..##..# #.##"Dhl ..#......##...###.......####..#"Dh  ..#......##..........##.#†<#.##"DhE ..#########..##..######.#.##.#"DhoP "Dh̛ #....###.....###.##....... MrDarkGreen the Destroyer#.....##.....# #.##....... Deep Elf of Vehumet ......#.###.##.###.###.##....... Health: 47/47 ========================#.# #....###.............. Magic: 24/24 ========================#.# ###.....####.......... AC: 6Str: 4###.#####.....'.##.......).. EV: 12Int: 28 ######.......#.....#.##.......... SH: 0Dex: 13 #............#.....#.##.......... XL:  9 Next:  5% Place: Dungeon:3 #.####.......#..@......."Dh c......... Noise: ---------  Time: 5882.8 (0.0) #.# #.......#.#.###..#..######## -) Nothing wielded #.# #.......#(.......##.######## Cast: Searing Ray ..# #.#####.###................. ######.......# ################.. ......#########..  .##...####.##÷.  .##...'....######..  .##...##......)##..  _There is a stone staircase leading down here. _There is a stone staircase leading up here.  You climb upwards. _Level annotation: Grinder _There is a stone staircase leading down here. _Done exploring. _"Dhɴ X"Dh "Dh6 ,"Dh "Dh "Dhl ,"Dh, "Dh "Dh' ,"Dh "Dhs "Dh ,"Dh "Dh "Dh ,"Dh "Dh "Dh= ,"Dh "Dh3 "Dhz ,"Dh "Dh "Dh ,"Dh "Dh "Dhe ,"Dhc "Dh: "Dh< ,"Dh "Dh "Dh ,"Dh "DhX "Dh ,"Dh "Dh "Dhv ,"Dh "DhU "Dh| ,"Dhl "Dh1 "DhO ,"Dh "Dh1 Q  There is an open door here. _"DhA5 B"Dh< X"Dh? "Dh@ ,"DhB "DhE @  There is an open door here."DhG "Dh=H  _"DhH "DhK "DhM ,"DhN "DhQ "DhS ,"Dh5T "DhV "DhX ,"DhZ "Dh\ "Dhd^ ,"Dh,_ "Dha "Dhic ,"Dhud "Dhg "Dhh ,"Dhj "DhGm "Dh\o ,"Dhp "Dhvs "Dhu ,"Dhw "Dhy "Dh | ,"Dh} "DhD  Things that are here:  a +0 dagger; an orc skeleton; a ball python skeleton"DhN "Dh  _"Dh… "DhG "Dh ,"Dhz "Dh "Dh ,"Dhp "Dh= "DhZ ,"Dh "Dh "Dh ,"Dh "Dh "Dhe "Dh "Dhѡ "Dhͣ "DhC "Dh "Dh "Dh "Dh "Dht "Dh5 "Dh "Dhi "Dhe "Dh "Dhl "Dh< "Dh "Dh "Dh- "Dh ,"Dh "Dhl "Dh[ ,"Dh "Dh "Dh ,"Dh} "Dh* X"Dh #...........#.# #...######.#'#...#.# #...###### #.#.##.##.# #...#....# #.#.##.##.# #...#.##.# #.#.......######.#...#.# #.#)##..#..........###.# #.......#.### #######.#.# #..##..#### #@..# ##..##..# #931.8 (49.0) "Dh #...###....... #..........##.#†< #..##..######.#.## #.............#.## ##.#............## #.#.############# #.>............ #################"Dh "Dh "DhZ1M###.<#.########...............#####.#'#...######.##..##.##.# #...#.#.......######.#...#.#)##..#..........####.......#.####.........#######@#.# ## ##..##..# ###.......####..........##.#†<##. ....###.>.."DhD12.8 (1.0)"Dh"Dh c M###....#.##..........# ###...<#.########.............#####.#'#...#.######.##.##.#.."Dhwg #.##.##.# #...#.##.#.......######.#...#)##..#..........####......@#.####.........#######.#.# ##.# ##..##..# #...###.......####.. ....#.####"Dhl "Dhu &3"DhH} "Dh "DhH"DhiTLevel 3 of the Dungeon<<<>>>(Press ? for help)#...##.#####....#.......######)####.#..#.#.##.#.##########.#############.......#.......#####.......#....#.##.#.##.....................#.......#...#.......##.###.##.#.###########............#.......#.#.#.#..##.##.###.##.#.##...)........####..............#.##..........##.......)....# ####..........<#.#####...#.#######............# #...........#.# #...#......##......).....# #####.#'#...#.# #...######.##............#"DhV#.#.##.##.# #...#....#.##............##.#.##.##.# #...#.##.#.##............##.#.......######.#...#.#.#######......####.#)##..#..........###.#..##......##......@#.####.........#.###......########.#.# #..##..####.##......##...# ##..##..# #.###......##...###.......####..##......##..........##.#†<#.###########..##..######.#.##.##.............#.##.###.#............##.##.#.#############.##.>...............####################"Dh3Y<@"Dh3@.<"DhAf 7.."Dhp @.."Dh6"DhBV-###..............#.##..........# MrDarkGreen the Destroyer####..........<#.#####...#.#### Deep Elf of Vehumet ......#...........#.# #...#..... Health: 47/47 ========================#####.#'#...#.# #...###### Magic: 24/24 ========================"DhzZ#.#.##.##.# #...#....# AC: 6Str: 4#.#.##.##.# #...#.##.# EV: 12Int: 28#.#.......######.#...#.# SH: 0Dex: 13#.#)##..#..........###.# XL:  9 Next:  5% Place: Dungeon:3#......@#.####.........# Noise: ---------  Time: 5933.8 (0.0)#######.#.# #..##..#### -) Nothing wielded#...# ##..##..# # Cast: Searing Ray#...###.......#####..........##.#†<##..##..######.#.## #...[4"Dh[0m..........#.## ##.#............## #.#.#############  _There is a stone staircase leading down here. _Done exploring. _There is an open door here. _There is an open door here.  Things that are here: _a +0 dagger; an orc skeleton; a ball python skeleton"Dh f"Dh8h"Dhi"Dhnn"Dho"DhTq,"Dhr"Dhs"Dht"Dhu"Dhsv"Dh#x"Dh{,"Dh=}"Dh~"Dhx,"DhW"Dh"Dh,"Dh\"Dh"Dh܊,"Dhۋ"Dh,"Dh,"Dhݏ"Dh #..).#.###.##.### # ##.............#.# #.##. # ##...........÷#.###.##.# #########............#..#.. #......................#.#.##.#.. #.......######)####.#..#.#.##. #.......#####.......#....#.## #.......#...#.......##.###.##. "Dh #.......#.#.#.#.@##.##.###.##.#42.8 (9 ####..............#.##.......... # ####..........<#.#####...#.## # #...........#.# #...#.... # #####.#'#...#.# #...#### ##.#.##.##.# #...#.... ##.#.##.##.# #...#.##. ##.#.......######.#...#. ##.#)##..#..........###."Dh "Dh"Dh!"Dh[ "Dhc Read which item? Scrolls  d - a scroll labelled NEHALL WIJYE  g - a scroll labelled YLEUSOUPAT  i - a scroll labelled YTEUNG MEYDE  j - 3 scrolls labelled QEIZAT GOENK  k - 2 scrolls labelled CYNLEI LUYKU  q - 2 scrolls labelled COMUSH KUTURCHO  r - a scroll labelled NARRYS XUEPN  t - a scroll labelled VUCAQIRUEHU  x - a scroll labelled JUL COLOCH  y - a scroll labelled XOUNKI MOGE  z - 3 scrolls labelled ONESHR SESOESH  C - a scroll labelled GAFFUANWEL  D - a scroll labelled FUXTOB ADANIZ "Dhc  E - a scroll labelled BEKUOZ GIPNOFF [!] read|quaff|evoke[?] describe selected"Dh0# #............).#.###.##.### MrDarkGreen the Destroyer # ##.............#.# #.##.### Deep Elf of Vehumet ...... ###...........÷#.###.##.#.. Health: 47/47 ======================== #########............#.#...##.#.. Magic: 24/24 ======================== #......................#.#.##.#.. AC: 6Str: 4 #.......######)####.#..#.#.##.#.# EV: 12Int: 28 #.......#####.......#....#.##.#.# SH: 0Dex: 13 #.......#...#.......##.###.##.#.# XL:  9 Next:  5% Place: Dungeon:3 #.......#.#.#.#.@##.##.###.##.#.#"Dh} Noise: ---------  Time: 5942.8 (0.0) ####..............#.##..........# -) Nothing wielded # ####..........<#.#####...#.### Cast: Searing Ray # #...........#.# #...#.... # #####.#'#...#.# #...##### ##.#.##.##.# #...#....  ##.#.##.##.# #...#.##.  ##.#.......######.#...#.  ##.#)##..#..........###.  _There is a stone staircase leading down here. _Done exploring. _There is an open door here. _There is an open door here.  Things that are here: _a +0 dagger; an orc skeleton; a ball python skeleton  Okay, then. "Dh (_"Dhy^M######.#........##...)............).#.####.......#.# ## # ##...........÷#.### #########............#.#.................#)####.#..####......#...@...#.......#.#.#.#..##.##.###.##.# ####..............#.##.......... # ####..........<#.#####...#.###.. .#.##.#.#.##....3.8 (1 _"Dh"Dh"X"Dh- 5Searing Ray5   Grinder (wandering)"Dh7  "Dh ) # #......) # ##..... # ##.....÷#.#"DhB...#.#....##)####.##.......##...@...#50.8 (7#.#..##.#..... # ......<# # #...........#.# # #####.#'#...#.# #"Dh #.#.##.##.# # #.#.##.##.# # _You start waiting."Dh ) #......) ##.....  ##.....÷#.#...#.#....##)####.##.......##...@...##.#..##.#..... "Dh ......<# #...........#.#  #####.#'#...#.#  #.#.##.##.#  #.#.##.##.#  "DhY "Dh "Dh \ _Grinder is nearby!"DhZ ****5  You focus your ray upon Grinder. The searing ray hits Grinder!  Grinder is moderately wounded."Dh 74  Grinder shouts!"Dh=y...."DhZA2--===1.8 (1ontinue: Searing RayRay "DhF"DhBIf _(Press . to maintain the ray.)"Dh;Q****"Dh6"DhcA5...5   Grinder"DhVH1------2Searing Ray+ "DhY"DhWH ****The searing ray hits Grinder but does no damage."Dh   5...  Grinder is moderately wounded.  Grinder gestures at you."Dh7----3++  _You resist with significant effort."Dh+ ****The searing ray hits Grinder!"Dh\  5...  Grinder is heavily wounded.You finish channelling your searing ray.*"DhǪg  Grinder gestures at you."DhA>@5--0-4ast _Pain shoots through your body!"Dht ****You focus your ray upon Grinder. The searing ray hits Grinder."DhgwQ  Grinder is heavily wounded.(Press . to maintain the ray.)....19--==5ontinue: Searing RayRay  _Grinder blinks!"DhVQ****"Dh}.5####...5   Grinder8----6Searing Ray+ "Dh Q****"DhY "Dhb .)####.5..."Dhhc 7----7++ "Dhi "DhQ****"Dh\f ....  You finish channelling your searing ray."Dh6=--=8ast"Dh"DhI _Grinder misses you."Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dhy #######.#..................##...) MrDarkGreen the Destroyer # #............).#.###.##.### Deep Elf of Vehumet ...... # ##.............#.# #.##.### Health: 46/47 =======================- "Dh{ # ##...........÷#.###.##.#.. Magic: 15/24 ===============--------- #########............#.#...##.#.. AC: 6Str: 4 #......................#.#.##.#.. EV: 12Int: 28 #.......######)####.#..#.#.##.#.# SH: 0Dex: 13 #.......#####..5....#....#.##.#.# XL:  9 Next:  5% Place: Dungeon:3 #.......#...#...@...##.###.##.#.# Noise: =--------  Time: 5958.8 (0.0) "Dh| #.......#.#.#.#..##.##.###.##.#.# -) Nothing wielded ####..............#.##..........# Cast: Searing Ray # ####..........<#.#####...#.### # #...........#.# #...#.... # #####.#'#...#.# #...##### 5   Grinder # #.#.##.##.# #...#.... # #.#.##.##.# #...#.##. # #.#.......######.#...#. _Grinder misses you."Dhk~ Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (heavily wounded, 81% to hit)"Dhd #######.#..................##...) MrDarkGreen the Destroyer # #............).#.###.##.### Deep Elf of Vehumet ...... # ##.............#.# #.##.### Health: 46/47 =======================- ###...........÷#.###.##.#.. Magic: 15/24 ===============--------- #########...*........#.#...##.#.. AC: 6Str: 4 "DhRh #............*.........#.#.##.#.. EV: 12Int: 28 #.......######*####.#..#.#.##.#.# SH: 0Dex: 13 #.......#####..*....#....#.##.#.# XL:  9 Next:  5% Place: Dungeon:3 #.......#...#...@...##.###.##.#.# Noise: =--------  Time: 5958.8 (0.0) #.......#.#.#.#..##.##.###.##.#.# -) Nothing wielded ####..............#.##..........# Cast: Searing Ray # ####..........<#.#####...#.### # #...........#.# #...#.... # #####.#'#...#.# #...##### "DhUi H 5   Grinder ##.#.##.##.# #...#.... ##.#.##.##.# #...#.##. ##.#.......######.#...#.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (heavily wounded, 81% to hit)  You focus your ray upon Grinder. The searing ray hits Grinder!"DhL -..)5Aim  Press: ? - help, Shift-Dir - straight line: Grinder (heavily wounded, 81% to hit)  You focus your ray upon Grinder. The searing ray hits Grinder!  Grinder is severely wounded.  (Press . to maintain the ray.)"Dh 8*"Dh\g  Grinder gestures at you."Dh>8@"Dh@@34------=9.8 (1ontinue: Searing RayRay "Dh E"DhF4 _Pain shoots through your body!"DhSZ ****"Dh*M The searing ray hits Grinder!"Dh%6 ..)5Grinder is almost dead."Dh{9b60+ "Dh[_ _Grinder misses you."Dh{  The searing ray hits Grinder.  You kill Grinder!"Dhq&****"DhYU..)."DhK= ------4-11Searing Ray++ _Vehumet accepts your kill."DhG"Dhh _Your Alchemy skill increases to level 1!"DhyM****"DhQ..)."DhC53----2ast: Searing Ray "Dh T _You finish channelling your searing ray."Dh` "Dh}"Where to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon "Dh/ "DhO #######.#..................##...) MrDarkGreen the Destroyer # #............).#.###.##.### Deep Elf of Vehumet ...... # ##.............#.# #.##.### Health: 35/47 =================------- ###...........÷#.###.##.#.. Magic: 13/24 =============----------- #########............#.#...##.#.. AC: 6Str: 4 "Dh$T #......................#.#.##.#.. EV: 12Int: 28 #.......######)####.#..#.#.##.#.# SH: 0Dex: 13 #.......#####.......#....#.##.#.# XL:  9 Next: 15% Place: Dungeon:3 #.......#...#...@...##.###.##.#.# Noise: ---------  Time: 5962.8 (0.0) #.......#.#.#.#..##.##.###.##.#.# -) Nothing wielded ####..............#.##..........# Cast: Searing Ray # ####..........<#.#####...#.### # #...........#.# #...#.... # #####.#'#...#.# #...#####  ##.#.##.##.#[39;"DhV 49m #...#....  ##.#.##.##.# #...#.##.  ##.#.......######.#...#.  _Grinder misses you.The searing ray hits Grinder.  You kill Grinder! _Vehumet accepts your kill. _Your Alchemy skill increases to level 1! _You finish channelling your searing ray."DhZ "Dhp 4="Dhdw B"DhAy "Dh  Things that are here:  a +0 dagger; an orc skeleton; a ball python skeleton"DhӃ "Dh R6= _"Dh "Dh{ "Dh "Dh j5=="Dhǎ "Dhz "Dh "Dh֔ "Dhm "Dh "Dh "DhМ j6=="Dh "Dh6 "Dhң "Dh U7="Dh "Dh <  You see here a +0 club."Dh "Dh  _"DhD "Dhj "Dh+ "Dh j7=="Dh "Dh "Dh+ ,"DhK "Dh" "Dh "Dh K8="DhE "Dh "Dh "Dh j8=="Dh "Dh "Dh ,"Dh "DhY "Dh< 99"Dh E=="Dh "Dh Y  There is a stone staircase leading down here."Dh} "Dh "Dh \9= _"Dh "Dh8 4"Dh9 9="DhB x20="DhX  "DhZ "Dh[ "Dh=^  ################  ######..............#######  #....#..............#.....#  #....+.......#.....#  #....#.......#.....# 79.3 (16.5)  #....#.........%....#.....#  #....#..............'.....#  ###'##........####### "Dh_ m #.....##############...... "Dh_ G #.....#.......#....#.......... "Dha C #.....'.......#....#...... "Dhhb F #.....#.......+....#......... "DhGc F #.....###....##...##......... "Dhd 3_You climb downwards."Dhg "DhTm "Dhs 9% "Dht "Dhu S_There is a stone staircase leading up here."Dh "Dh Wield which item (- for none)?  - - Unarmed (current attack)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip "Dh"Dh"Dh  MrDarkGreen the DestroyerDeep Elf of Vehumet ......Health: 39/47 ===================-----Magic: 20/24 ====================----################AC: 6Str: 4######..............#######EV: 12Int: 28"Dh=#....#..............#.....#SH: 0Dex: 13#....+..............#.....#XL:  9 Next: 15% Place: Dungeon:4#....#.......@......#.....#Noise: ---------  Time: 5979.3 (0.0)#....#.........%....#.....#-) Nothing wielded#....#..............'.....#Cast: Searing Ray"Dho###'##..............###########.....##############..........#.....#.......#....#.......... #.....'.......#....#.......... #.....#.......+....#.......... #.....###....##...##.......... Things that are here: _a +0 dagger; an orc skeleton; a ball python skeleton _You see here a +0 club. "Dh_There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here."Dhv %Okay, then."Dh"Dh;%"Dh. _"Dh"DhRl  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting"Dh1.1   3%  -2   f + Spellcasting 9.3  29%  +3           b + Unarmed Combat   0.1    -2   g * Conjurations  10.4  50%  +1  "Dh>     h + Translocations   0.9    +1      i + Alchemy1.0   5%  +1  "Dhݶ c + Armour   0.0    -2      d + Dodging4.7   9%  +2   j + Evocations   0.0    +1  e + Stealth4.8   4%  +3  "Dh                "Dh{                                                    "Dh;        The percentage of incoming experience used to train each skill is in brown.  "DhThe species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets"Dh<"DhA"DhuG-  MrDarkGreen the DestroyerDeep Elf of Vehumet ......Health: 39/47 ===================-----"DhIMagic: 20/24 ====================----################AC: 6Str: 4######..............#######EV: 12Int: 28#....#..............#.....#SH: 0Dex: 13#....+..............#.....#XL:  9 Next: 15% Place: Dungeon:4#....#.......@......#.....#Noise: ---------  Time: 5979.3 (0.0)#....#.........%....#.....#-) Nothing wielded#....#..............'.....#Cast: Searing Ray###'##..............###########.....##############..........#.....#.......#....#.........."DhyL #.....'.......#....#.......... #.....#.......+....#.......... #.....###....##...##..........  _a +0 dagger; an orc skeleton; a ball python skeleton _You see here a +0 club. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Okay, then."Dh/O;%"DhR"DhW9%"DhY"DhxL"DhoNWhere to? (Tab - D:4, ? - help)  D - Dungeon "Dh0C"Dh~  MrDarkGreen the DestroyerDeep Elf of Vehumet ......Health: 39/47 ===================-----Magic: 20/24 ====================----################AC: 6Str: 4######..............#######EV: 12Int: 28#....#..............#.....#SH: 0Dex: 13#....+..............#.....#XL:  9 Next: 15% Place: Dungeon:4#....#.......@......#.....#Noise: ---------  Time: 5979.3 (0.0)#....#.........%....#.....#-) Nothing wielded#....#..............'.....#Cast: Searing Ray###'##..............###########.....##############..........#.....#.......#....#.......... #.....'.......#....#.......... #.....#.......+....#.......... #.....###....##...##...."Dh......  _a +0 dagger; an orc skeleton; a ball python skeleton _You see here a +0 club. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Okay, then."Dh"Dh"DhY: _"Dh"Dhܣb40="Dh9"Dh"Dhe"DhK1="Dh"Dh "DhQ,"Dh"Dh_"Dht"DhU1="Dhp"Dh"DhYh2=="Dhf"Dh`"Dh"DhB,"Dh"Dh"Dhj~3=="Dh."DhG"Dha2="Dh"Dhw"Dh,"Dh"Dh "Dh~4=="Dh"Dh4 _Magic restored."Dh3"Dh"Dh%"Dh'k3="Dh("Dh:n"Dh;"DhF=O="DhyD"DhF,"DhG"Dh?N"DhOa4="DhQ"DhW"DhDZ,"Dhs\"Dha"Dhdc,"Dhxd"Dhi"Dhgkk5="Dhl"Dhrd  You see here a quokka skeleton."Dht5 _"Dh'v"Dhz"Dhq|,"Dho}"Dh"Dh,"DhS"Dhi"Dha6="Dh"DhF"DhU,"Dhg"DhV@  There is an open door here."Dhښ"Dh _"DhJ"Dhf"DhJ"Dh ,"Dh@  There is an open door here."Dh"DhNh7=="Dh"DhG1 _HP restored."DhS3"Dh"Dh"Dh"Dh,"Dh"Dh"Dh,"DhG"Dh"DhO="Dhʽ"Dhھ,"Dh"Dh@  There is an open door here."Dh"Dh5 _"Dh"Dh,"Dh"Dhj"Dh,"Dh"Dh"Dh,"Dh"Dh"DhS,"Dh""Dh"Dh@,"Dh"Dhb"Dh,"Dh"Dh"Dhu,"Dh="Dh)"Dh"DhM"Dh"Dh"Dh*"Dh"Dh"Dh8"DhI,"DhK"Dh0"Dh"Dh"DhI"Dh"Dh^"Dh "Dh"DhC"Dh"Dh"Dh"Dh"DhX"Dh "Dh "Dh> "Dh "Dhq "Dh1"DhY  There is a stone staircase leading down here."Dh"Dhy"Dh$ _"Dh"Dh;5"Dh!,"Dh#"Dhn5  ####.#### #.....#.....(.# #.# #.....#######.##.#### #.....# #.###.##.###.....# #.###....#.##.....# ##.#....###.###.### #..# #....#.......# #.##  ##.##..#.##..# #)# ######.##..#.##>@# #.# 6030.8 (51.5) .......#"Dh>7### #.# .#####.###.# #.# .#####.###.#..##.#.#####.# ....##...........#.......# # .##.##.###.##....######### ###### .##.##.# #.###...# #...## ..yyy..# #.###...# #.# ###y#### #.......# #...## _You climb downwards."Dh):"Dh>"Dh@a _There is a stone staircase leading up here."Dh|"Dhl  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting"Dhli1.1   3%  -2   f + Spellcasting 9.3  29%  +3           b + Unarmed Combat   0.1    -2   g * Conjurations  10.4  50%  +1       h + Translocations   0.9    +1      i + Alchemy1.0   5%  +1   c + Armour   0.0    -2      "Dh]d + Dodging4.7   9%  +2   j + Evocations   0.0    +1  e + Stealth4.8   4%  +3                                  "DhZ                                            The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets"DhT B a + Fighting "Dh r  a + Fighting   b + Unarmed Combat "DhAn  b + Unarmed Combat  c + Armour "Dh?d  c + Armour  d + Dodging "Dh"646 d * Dodging   4.7  15 e + Stealth 5"DhF "Dh)M "DhV  ####.#### #.....#.....(.#MrDarkGreen the Destroyer#.# #.....#######.#Deep Elf of Vehumet ......#.#### #.....# #.#Health: 47/47 ========================##.##.###.....# #.#Magic: 24/24 ========================##....#.##.....# ##.#AC: 6Str: 4#....###.###.### #..#EV: 12Int: 28##....#.......# #.##SH: 0Dex: 13##.##..#.##..# #)#XL:  9 Next: 15% Place: Dungeon:5 ######.##..#.##>@# #.#Noise: ---------  Time: 6030.8 (0.0) .......##........### #."DhZ #-) Nothing wielded .#####.###.........# #.#Cast: Searing Ray .#####.###.#..##.#.#####.## ....##...........#.......## .##.##.###.##....######### ######  .##.##.# #.###...##...##  ..yyy..# #.###...##.#...  ###y#### #.......##...## There is an open door here. _HP restored. _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here."Dh^ "Dhzb "Dhch "Dhti "Dh̏"DheWhere to? (Tab - D:5, ? - help) "Dh|6 D - Dungeon "Dh7"Dh;I ####.#### #.....#.....(.#MrDarkGreen the Destroyer#.# #.....#######.#Deep Elf of Vehumet ......#.#### #.....# #.#Health: 47/47 ========================##.##.###.....# #.#Magic: 24/24 ========================##....#.##.....# ##.#AC: 6Str: 4#....###.###.### #..#EV: 12Int: 28##....#.......# #.##SH: 0Dex: 13##.##..#.##..# #)#XL:  9 Next: 15% Place: Dungeon:5 ######.##..#.##>@# #.#Noise: ---------  Time: 6030.8 (0.0) .......##........### #."DhoL#-) Nothing wielded .#####.###.........# #.#Cast: Searing Ray .#####.###.#..##.#.#####.## ....##...........#.......## .##.##.###.##....######### ######  .##.##.# #.###...##...##  ..yyy..# #.###...##.#...  ###y#### #.......##...## There is an open door here. _HP restored. _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here."Dh=O"DhR: _"Dh T"Dhg[  There is a stone staircase leading down here. _"Dhc;6"Dhf"Dh'h"DhIj"Dh}:  #.#   #.#  ### #.#####  "DhR..### #.....#  ....# #####.#  ....#########.#######  .)..#...............#  ....#.#.......#####.#  ....#.......)())@##.#  4.3 (3.5......).####.#  ......#..#####.# #.#  ......#..#####.# #.#  ..#(.#...#.# #.#  ......#..#.#.#.# #.#  ......÷..#.#.#.# #.#  ........>#.#.# #.#  ..#........#.#.# #.#  _You climb downwards."Dh"Dhވ"DhI stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.down here. _You climb downwards. _There is a stone staircase leading up here."Dh "Dh Where to? (Tab - D:6, ? - help)  D - Dungeon "Dh&"DhRI#.#  MrDarkGreen the Destroyer#.#  Deep Elf of Vehumet ...... ### #.#####  Health: 47/47 ======================== ..### #.....#  Magic: 24/24 ======================== ....# #####.#  AC: 6Str: 4 ....#########.#######   EV: 12Int: 28 .)..#...............#   SH: 0"DhKDex: 13 ....#.#.......#####.#   XL:  9 Next: 15% Place: Dungeon:6 ....#.......)())@##.#   Noise: ---------  Time: 6034.3 (0.0) .............).####.#   -) Nothing wielded ......#..#####.# #.#   Cast: Searing Ray ......#..#####.# #.#  ......#(.#...#.# #.#  ......#..#.#.#.# #.#    ......÷..#.#.#.# #.#    ..........>#.#.# #.#    ..#........#.#.# #.#    _There is a stone staircase leading down here. _You climb d"DhNownwards. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here."DhtY"Dh\"Dhxh: _"Dh[p+You climb downwards. _There is a stone staircase leading up here.down here. _You climb downwards. _There is a stone staircase leading up here.  Items here: ( ))) ÷."Dht"Dht _"Dhv"Dhy"Dh*~,"Dh"Dh~  Things that are here:  a +0 club; a kobold skeleton"Dh݊"Dh _"Dh["Dh"Dh,"Dh"Dh"Dh"Dh"Dh"Dh"DhƤ,"Dh¦"Dh"Dh(,"Dhh"Dh9"Dh,"DhM"Dh."Dhk,"Dh"Dh/"Dh&,"Dh"Dh{"DhS,"Dhh"Dhj"Dh\,"Dh{"Dhr"Dh7,"Dhz"DhY  There is a stone staircase leading down here."Dh"Dh: _"Dh"DhWj"Dhk  You climb downwards.  You hear the roar of battle."DhY/  --more--"DhC  ..h.+  #...##  ##....  ....#  .... # #.. "DhD #.#.##.#### 7 #..@.......  #.#.##.....  # #.. ...  #### .  h   hound (asleep) "DhE "DhaJ "Dh 050.1 (15.8)"DhѮ "Dh$  There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever! _There is a stone staircase leading up here."Dh%M..#..h.+ j #...## jj###.... .......#.##. .........# #........#.#@##.####.<...#.##..#.#.. ....# #### ..#.j   gnoll sergeant (polearm, asleep)jj 2 gnolls (asleep)"DhG|  A gnoll sergeant and 2 gnolls come into view."DhdI"DhJ"DhW .h+ j..jh   hound (wandering)jj 2 gnolls  The gnoll shouts! x2; You hear a shout!  The gnoll sergeant moves out of view."DhZ:==1.1 (1.0)"Dh^"Dh`* _You hear a shout! x2"DhQ}"Dh:"DhÔ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"DhY "Dhy^ "Dh?k "DhG f .....f ....# ....h+ jj #...## ...# ###.... j. #..#.....#.##.##......# #.@......##.#.##.#####"Dh #..<....... #.#.##.....#.#.. ....## #### ...f   Maurice (wand, wandering)#.#h   hound (wandering)jjj 3 gnolls (1 wandering) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"Dh2 r  Maurice and a gnoll come into view."Dh' "Dh/ "DhN "Dhb "Dh  Maurice is wielding a +0 short sword and carrying a wand of iceblast."Dh "Dh f.h.+ jjjj.)"Dh Lj   gnoll sergeant (polearm, wandering)h   hound (jjj 3 gnolls (1 wandering)"Dhª &2"Dh( "DhI r _A gnoll comes into view. It is wielding a +0 whip."Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh "Dh  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast[!]/[I] toggle spell headers"Dh_"Dh"DhMrDarkGreen the Destroyer....f.Deep Elf of Vehumet .........h# .Health: 47/47 ========================....+ jjMagic: 24/24 ========================#...## jj.AC: 6Str: 4# ###.... ..EV: 12Int: 28#..#.....#.##.#SH: 0Dex: 13#..............XL:  9 Next: 15% Place: Dungeon:7# #.@......#Noise: ==-------  Time: 6052.1 (0.0)#.#.##.#####-) Nothing wielded#..<......."Dh+ Cast: Searing Ray#.#.##.....#.#.. ....## #### ....f   Maurice (wand)#.#j   gnoll sergeant (polearm, wandering)h   hound (wandering)jjj 3 gnolls (1 wandering) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Maurice and a gnoll come into view.Maurice is wielding a +0 short sword and carrying a wand of iceblast. _A gnoll comes into view. It is wielding a +0 whip.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhMrDarkGreen the Destroyer....f.Deep Elf of Vehumet .........h# .Health: 47/47 ========================....+ jjMagic: 24/24 ========================#...## jj.AC: 6Str: 4# ###.... ..EV: 12Int: 28#..#.....#.##.#SH: 0Dex: 13#..............XL:  9 Next: 15% Place: Dungeon:7# #.@......#Noise: ==-------  Time: 6052.1 (0.0)#.#.##.#####-) Nothing wielded#..<.......Cast: Searing Ray#.#."Dh4##.....#.#.. ....## #### ....f   Maurice (wand)#.#j   gnoll sergeant (polearm, wandering)h   hound (wandering)jjj 3 gnolls (1 wandering) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Maurice and a gnoll come into view.Maurice is wielding a +0 short sword and carrying a wand of iceblast. _A gnoll comes into view. It is wielding a +0 whip.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dhg  MrDarkGreen the Destroyer ....f. Deep Elf of Vehumet ...... ...h# .  Health: 47/47 ======================== ....+ jj  Magic: 20/24 ====================---- #...## jj.  AC: 6Str: 4 # ###...* **  EV: 12Int: 28 #..#.....#*##*#  SH: 0Dex: 13 #........**..*.  XL:  9 Next: 15% Place: Dungeon:7 # #.@......#  Noise: ==-------  Time: 6052.1 (0.0) #.#.##.#####  "Dh-) Nothing wielded #..<.......  Cast: Searing Ray #.#.##.....  #.#.. ....#  # #### ....  f   Maurice (wand) #.#  j   gnoll sergeant (polearm, wandering)  h   hound (wandering)  jjj 3 gnolls (1 wandering)  Maurice is wielding a +0 short sword and carrying a wand of iceblast. _A gnoll comes into view. It is wielding a +0 whip.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target"Dh  MrDarkGreen the Destroyer ....f. Deep Elf of Vehumet ...... ...h# .  Health: 47/47 ======================== ....+ jj  Magic: 20/24 ====================---- #...## jj.  AC: 6Str: 4 # ###.... ..  EV: 12Int: 28 #..#.....#.##.#  SH: 0Dex: 13 #..............  XL:  9 Next: 15% Place: Dungeon:7 # #.@......#  Noise: ==-------  Time: 6052.1 (0.0) #.#.##.#####  -) Nothing wielded["Dh34m #..<.......  Cast: Searing Ray #.#.##.....  #.#.. ....#  # #### ....  f   Maurice (wand) #.#  j   gnoll sergeant (polearm, wandering)  h   hound (wandering)  jjj 3 gnolls (1 wandering) _A gnoll comes into view. It is wielding a +0 whip.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help,"DhZ Dir - move target  You conjure a prism of explosive energy!  The gnoll sergeant shouts! The gnoll shouts! The hound barks! You hear a shout!x2 ...... ...f# .  ..h.+ ..  #...## jj.  # ###.... *j  #..#.....#j##.#  #.....  # #..#  #.#.##.#####    #.#.. #.#.. ....# # #### ....  #.# h   hound jjjj 4 gnolls (1 ally target) *  "DhW5 fulminant prism=3.1 (1Searing Ray** _The gnoll hits your fulminant prism with a +0 flail!"Dh"Dhl"Dhh"Dh  Your fulminant prism crackles loudly.A gnoll comes into view. It is wielding a +0 whip.The gnoll hits your fulminant prism with a +0 flail."Dh"Dh"Dh"Dh..f+ jjh.. *.j"DhLj   gnoll sergeant (polearm)h   houndjjjj 4 gnolls (1 ally target) (…)"Dh0---4"Dh:*"DhM _The gnoll hits your fulminant prism but does no damage."Dh"Dh"Dh  Your fulminant prism explodes!The blast of energy engulfs the gnoll!!  You kill the gnoll!"Dh*  Vehumet accepts your kill.The blast of energy engulfs the gnoll!!  You kill the gnoll!"Dhc6 VVehumet accepts your kill."DhC 1You kill the gnoll!  Vehumet accepts your kill.  The blast of energy engulfs the gnoll sergeant!!  The gnoll sergeant is severely wounded. "DhI 5###..# ##h.#######..# "Dh "DhO "Dh "Dh 8 .+ )f.## j.... .)h.#.##j"Dh )....j   gnoll  Vehumet accepts your kill."Dh 1=7=======5"Dhc "Dh ' _You hear a shout!"Dh M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh _  MrDarkGreen the Destroyer ...... Deep Elf of Vehumet ...... ....# .  Health: 47/47 ======================== ****+ ).  Magic: 17/24 =================------- #*f*## j..  AC: 6Str: 4 # ###**** .)  EV: 12Int: 28 #..#.**h*#.##j#  SH: 0Dex: 13 "Dh2 #....*****.....  XL:  9 Next: 17% Place: Dungeon:7 # #.@......#  Noise: =======--  Time: 6055.1 (0.0) #.#.##.#####  -) Nothing wielded #..<.......  Cast: Searing Ray #.#.##.....  #.#.. ....#  # #### ....  f   Maurice (wand) #.#  j   gnoll sergeant (polearm)  h   hound  j   gnoll  Vehumet accepts your kill. _You hear a shout!  Casting: Fulminant Prism (dangerous; 1%[39;4"Dh 9m risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target"DhI{***.******)"Dh~....***@*"Dh.f.***"Dhe o...*****"Dh*****..<"DhS)  MrDarkGreen the Destroyer ...... Deep Elf of Vehumet ...... ....# .  Health: 47/47 ======================== ....+ ).  Magic: 17/24 =================------- #.f.## j..  AC: 6Str: 4 # ###.... .)  EV: 12Int: 28 #..#...h.#.##j#  SH: 0Dex: 13 #........).....  XL:  9 Next: 17% Place: Dungeon:7 # #.@......#  Noise: =======--  Time: 6055.1 (0.0) #.#.##.#####  -) [39;49"Dhv.mNothing wielded #..<.......  Cast: Searing Ray #.#.##.....  #.#.. ....#  # #### ....  f   Maurice (wand) #.#  j   gnoll sergeant (polearm)  h   hound  j   gnoll  Vehumet accepts your kill. _You hear a shout!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target _You hear a shout!  Casting: Fulminant Prism (dangerous; 1% risk of fa"Dh-:ilure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!  A centaur comes into view.  The hound barely misses you."Dh;"DhN Y..... ....# .  ....+ ).  #...## )..  # ###.f.. j)  #..#.....#.##.#  #.....*h.)..j..  # #..#  #.#.##.#####    #c#.. #.#.. ....# # #### ....  #.# Y   ice beast j   gnoll sergeant (polearm) c [42"DhQm  centaur (wandering)(…)===----6.1 (1"Dh{U"Dh]] _An ice beast comes into view."Dh Y..... ....# . ....+ ). #...## )..# ###.f.. j)  #..#.....#.##.# #.....*h.)..j.. # #........#"Dh  #.#@##.##### #..<....... #c#.##..... #.#.. ....# # #### .... #.# j   gnoll sergeant (polearm)c   centaur (wandering)h   hound (ally target)"Dh, *cclauncher)The centaur shouts!"Dhg3 *h((((The centaur wields a +0 orcbow. The centaur shoots an arrow."Dh "Dh b  The arrow closely misses you."Dhs "Dh  .*..).j.h.@."Dh {c   centaur (launcher)h   hound (ally target)j   gnoll  Your fulminant prism crackles loudly."Dh j `######, ally target)   Maurice zaps a wand. The mass of ice explodes! The iceblast engulfs the hound!  The iceblast engulfs your fulminant prism!  Your fulminant prism partially resists."DhE5 "Dh ..*.h.@The iceblast engulfs you!"Dh 33--------8========7"Dh :*"Dh   ....# .+ )#...## ).# ###.f.. .) ..#.....#.##.#...*..).j... # #h.......##.#.##.#####..@....... c#.##.#.. ....## #### .... #.# *   fulminant prism _You hear a shout!"Dh "Dh h*.h"Dhx J*(("Dhp "DhE "Dh FThe iceblast engulfs you! _You hear a shout!centaur shoots an arrow. The arrow barely misses you.Your fulminant prism explodes!blast of energy engulfs the hound!!  You kill the hound!"Dhp K ###j############# )j   gnoll sergeant (polearm)c   centaur (launcher)  Vehumet accepts your kill.The blast of energy engulfs Maurice!!"Dh"Dh ...j..f........#..@Maurice is moderately wounded."Dh\==8"Dh"Dh} _You hear a shout! x2 _There is a stone staircase leading up here."DhM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh9] ....# .  MrDarkGreen the Destroyer ....+ ).  Deep Elf of Vehumet ...... #...## )..  Health: 33/47 ================-------- # ###...j .)  Magic: 14/24 ==============---------- #..#...f.#.##.#  AC: 6Str: 4 #........).j...  EV: 12Int: 28 # #........#  SH: 0Dex: 13 #*#*##.#####  XL:  9 Next: 17% Place: Dungeon:7 #**@.......  Noise: ========-  Time: 6058.1 (0.0) #c#.##.....  -) Nothing wielded #.#.."Dha`r ....#  Cast: Searing Ray # #### ....  #.#   f   Maurice (wand)  j   gnoll sergeant (polearm)  c   centaur (launcher) _There is a stone staircase leading up here.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow"Dh} **c#**"Dh**.*#.*."Dh ....# .MrDarkGreen the Destroyer....+ ).Deep Elf of Vehumet ......#...## )..Health: 33/47 ================--------# ###...j .)Magic: 14/24 ==============----------#..#...f.#.##.#AC: 6Str: 4#........).j...EV: 12Int: 28# #........#SH: 0Dex: 13#*#.##.#####XL:  9 Next: 17% Place: Dungeon:7#..@......."Dh Noise: ========-  Time: 6058.1 (0.0)#c#.##.....-) Nothing wielded#.#.. ....#Cast: Searing Ray# #### ....#.#f   Maurice (wand)j   gnoll sergeant (polearm)c   centaur (launcher, ally target)*   fulminant prism _There is a stone staircase leading up here.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!"Dh Z*(("Dhcq .@  Casting: Fulminant Prism (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The centaur shoots an arrow. The arrow barely misses you."DhYy ^((*"Dh  *.@The centaur shoots an arrow. The arrow barely misses you.Maurice shouts, "Mine, all mine!""Dho ``*######*"Dh7U**"Dh],"DhY.j....@..Y   ice beastj   gnoll sergeant (polearm)c   centaur (launcher, ally target) (…)26----9.1 (1"Dh8*"DhJ^ _Maurice zaps a wand. The mass of ice explodes! The iceblast engulfs you!"Dhc....# . Y...+ ). #...## ).. # ###.... .) ##..#...fj#.##.# #........)..... # #........# #*#.##.##### #..<##c#.##.#.#.. ....# # #### ....#.##Y   ice beastc   centaur (launcher, ally target)*   fulminant prism "DhS**"Dhil*(((*"Dh9"DhU;"DhFJ M.Y.f.<@#f   Maurice (wand) *"DhRKpThe centaur shoots an arrow. The arrow closely misses you."DhM5===------60"Dh%W:*"Dh/[e _Your fulminant prism crackles loudly."Dh(....# . ....+ .). #Y..###).. # ###......) # #..#....j#.##.# #.....f..)..... # #...j....# #*#.##.##### #..<."Dh# #c#.##.#.#.. .....#.# ####......#.#..$.# # c   centaur (launcher, ally target).#.#j   gnoll....*   fulminant prism "Dh :*"Dhm*(((*"Dhw"Dh̝< .*#.##j.<.*Found 15 gold pieces. The centaur shoots an arrow. The arrow hits you."DhƤ (((((*The centaur shoots an arrow. The arrow closely misses you."DhB"DhVFound 15 gold pieces. The centaur shoots an arrow. The arrow hits you.  The centaur shoots an arrow. The arrow closely misses you.  The arrow closely misses the gnoll.  Your fulminant prism explodes!  The blast of energy engulfs the centaur!!  You kill the centaur!"Dh-\#######j   gnoll"Dh 6 .#.##j..<.@)#.  Vehumet accepts your kill."Dh 4----=22=======1"Dh "Dhq ' _You hear a shout!"Dh4 M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh  ....# .  MrDarkGreen the Destroyer ....+ .).  Deep Elf of Vehumet ...... #Y..###)..  Health: 24/47 ============------------ # ###......) #  Magic: 11/24 ===========------------- #..#....j#.##.#  AC: 6Str: 4 #.....f..).....  EV: 12"Dh Int: 28 # #...*....#  SH: 0Dex: 13 #.#.##j#####  XL:  9 Next: 22% Place: Dungeon:7 #..<.@*****#  Noise: =======--  Time: 6061.1 (0.0) #)#.##*****..  -) Nothing wielded #.#.. *****#.  Cast: Searing Ray # ####.......  ...#.#.  .$.# #  j   gnoll .#.#  .... Vehumet accepts your kill. _You hear a shout!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; [0;"Dh 10;1m1% risk of failure)  Press: ? - help, Dir - move target"DhK n@****..."Dh n***@***..."Dh%."Dh ***@**.*##**.."Dh ~.***@*..."Dh1.*#*##j****@.*#*##.."DhiE***@"Dh{ 1 ....# .  MrDarkGreen the Destroyer ....+ .).  Deep Elf of Vehumet ...... #Y..###)..  Health: 24/47 ============------------ # ###......) #  Magic: 11/24 ===========------------- #..#....j#.##.#  AC: 6"Dh1} Str: 4 #.....f..).....  EV: 12Int: 28 # #........#  SH: 0Dex: 13 #.#.##j#####  XL:  9 Next: 22% Place: Dungeon:7 #..<.@.....#  Noise: =======--  Time: 6061.1 (0.0) #)#.##.......  -) Nothing wielded #.#.. .....#.  Cast: Searing Ray # ####.......  ...#.#. "Dh_~ z .$.# #  j   gnoll .#.#  ....  _You hear a shout!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!"DhΌ  ....# .  ....+ .).  #Y..###)..  # ..) #  #.##.#  ..  # #  #.#f##j#####  #.*.#  #)#.##.......  #.#.. .....#.  # "Dh ... ...#.#. .$.# #f   Maurice (wand) .#.#j   gnoll (ally target) ....*   fulminant prism "Dh 3-2====----2.1 (1"Dhe *  Casting: Fulminant Prism (dangerous; 1% risk of failure)"Dhܡ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy! _The gnoll hits you with a +0 whip."DhM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh"Dh Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c + Fulminant PrismConjuration/Alchemy 1% 4 d - Iskenderun's Mystic BlastConjuration/Translocation 1%"Dh4 Select a spell to cast[!]/[I] toggle spell headers"Dhl"Dhq"DhLf....# ."DhMrDarkGreen the Destroyer....+ .).Deep Elf of Vehumet ......#Y..###)..Health: 23/47 ===========-------------# ###......) #Magic: 12/24 ============------------#..#....j#.##.#AC: 6Str: 4#.....f..).....EV: 12Int: 28# #........#SH: 0Dex: 13#.#f##j#####XL:  9 Next: 22% Place: Dungeon:7#.*<.@.....#Noise: ===------  Time: 6062.1 (0.0)#)#.##.......-) Nothing wielded#.#.. .....#.Cast: Searing Ray#"DhY ####..........#.#..$.# #f   Maurice (wand).#.#j   gnoll (ally target)....*   fulminant prismAiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy! _The gnoll hits you with a +0 whip.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dhuf....# ."DhMrDarkGreen the Destroyer....+ .).Deep Elf of Vehumet ......#Y..###)..Health: 23/47 ===========-------------# ###......) #Magic: 12/24 ============------------#..#....j#.##.#AC: 6Str: 4#.....f..).....EV: 12Int: 28# #........#SH: 0Dex: 13#.#f##j#####XL:  9 Next: 22% Place: Dungeon:7#.*<.@.....#Noise: ===------  Time: 6062.1 (0.0)#)#.##.......-) Nothing wielded#.#.. .....#.Cast: Searing Ray#"DhK ####..........#.#..$.# #f   Maurice (wand).#.#j   gnoll (ally target)....*   fulminant prismAiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy! _The gnoll hits you with a +0 whip.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh|"DhO*Maurice is heavily wounded.  The mystic blast hits the gnoll!  You kill the gnoll!  Vehumet accepts your kill.  You can now gain magical power from killing.  Vehumet offers you knowledge of Kinetic Grapnel."DhX/  --more--"DhVR$j, ally target)j   gnoll sergeant (polearm)*"Dho8/24 ----=====3.1 (1"Dh~U**"Dh؂e _Your fulminant prism crackles loudly."DhxA  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh"Dh Maurice is almost dead.  The mystic blast hits the gnoll sergeant.  The gnoll sergeant is almost dead.  The gnoll sergeant is knocked back by the mystic blast.  The gnoll sergeant slams into the rock wall.  You kill the gnoll sergeant!"DhX&"Dh6The gnoll sergeant slams into the rock wall.  You kill the gnoll sergeant!  Vehumet accepts your kill.  Your fulminant prism explodes!blast of energy engulfs Maurice!!Maurice!"Dhb;)#####*#######"Dh .#$##)..<.)#.  Vehumet accepts your kill."Dh4--------344========4Searing RayMaurice! _You hear a shout! x4  Your Dodging skill increases to level 5!Your Stealth skill increases to level 5!Your Conjurations skill increases to level 11!"Dh"Dho _Your Translocations skill increases to level 1!"Dhni ....# . ....+ .). #...###).. # ###......) # #..#....j#.##.# #........).)... # #Y.......#"Dhwa #.#$##)##### #..<.# #)#.##. #.#.. .....#. # ####....... ...#.#. .$.# #Y   ice beast .#.# ...."Dhn"Dh'."DhY"Dh"Dh"Dh^5"Dh=---"Dh--------"DhV5"DhSearing Ray "Dh _"Dh@"DhV"Dh ....# . ..o.+ .). #...###).. # ###......) #"DhZ #..#.....#.##.# #........).)... # #........# #.#Y##)##### #...# #)#.##. #.#.. .....#. # ####...... ...#.#. .$.# # .#.#o   orc wizard (wandering)  ...."Dh "Dha  "DhUAn orc wizard comes into view. It is wielding a +0 dagger."Dh,The orc wizard shouts!"Dh(&"Dh '."Dh(o"Dh(!"Dh*"Dh,4"Dh<[h===------6"Dhi"Dh  _The ice beast barely misses you. _There is a stone staircase leading up here."Dh W  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh]#  You erupt in a blast of force! The mystic blast hits the ice beast!  You kill the ice beast!"Dh'"Dh5.o$o   orc wizard"DhU=1----9=====7Searing Ray"Dhd"DhViZ _Vehumet accepts your kill."Dha J"DhPc "DhEm L.o"Dh4r 2=--------8Searing Ray"Dha| "Dh7f L#.# #.....#.#.......#####.#  #.# #.....#.......)())<##.#  ..# #..............).####.#  ### #.......#..#####.# #.#  #.......#..#####.# #.#  #####.......#(.#...#.# #.#  ...##.......#..#.#.#.# #.#  "Dhh ...##.......÷..#.#.#.# #.#  6 ................@#.#.# #.#  ....#~..#........#.#.# #.#  ....~~~~~..........#.# #.#  #.#~~~~~~~#.####.#<..# #.#  #..~~~~~~~~......########.##  ...~~~.~~~.................#    ..~~~~~~~~..####.###########    ..#~~~~~~~#......#    ....~~~~~...####.#  =-----"Dhp "Dh ~59.6 (2.5Searing Ray"Dhy "Dh } _You climb upwards. _There is a stone staircase leading down here."Dhq3=4==6="Dh|5=="Dh7=6=="Dhk"Dh>8=7=="Dhγ"Dh"Dhx^8=="Dh"Dh"Dh|K9="Dh"Dh3,"Dh9=="Dh,"Dh`"DhF30=10/24=="Dh8"DhB,"DhI"DhL,"Dh"Dht1=="Dh"Dhha1="Dhz"Dh,"Dh"Dht2=="Dh"Dh.i2="Dh#"Dh13=="Dhv"DhW,"Dh8"Dh ,"Dh "Dh3=4=="DhG"Dhf,"DhX"Dhk5=="Dh}"Dh,"Dh""Dh%d34="Dh'"Dh*6=="Dh5-"Dh0,"Dh3"Dh6m5="Dh8"Dh};7=="Dh="Dh@,"Dh^B"DhM;8"DhsNE=="DhO"DhFSa6="DhU"Dh Y,"Dh7["Dhe9=="DhoB"Dh "DhnN7="Dh"Dh(920==1==8=2==9="Dh3=="Dh,"DhB"Dh"Dh 40= _You start resting."Dhu1124.6 (55.0)"Dhw4==5.6 (56"Dh"DhI% _Magic restored."Dh3"Dh"Dhؐ,"Dh"DhA,"Dhx"Dh"Dh 2="Dh"Dh"DhP1="Dh"Dh,"DhK"Dh%,"Dh"Dh"DhD2="DhY"Dh6,"Dh"DhT,"Dh"Dhj"Dh"Dh"Dh"DhU3="Dh"Dh,"Dh"Dh5,"Dh."Dh,"Dh4"DhQ94"Dh(="Dh"DhD,"DhG"Dh,"Dh"Dh"DhN5="DhU "Dh ,"Dh$"Dh},"Dh6"Dh,"Dh"DhK6="DhM!"DhR$"Dh%,"Dh'"Dh+,"Dh<-"Dh%0,"Dh3"DhG "DhI"DhK%_You start resting."DhK"Dhd["Dh ]&50.6 (25"Dhc"Dhe7"Dhf/=="Dhg%1.6 (26"Dht"Dhv" _HP restored."Dh z "DhX} "Dh "Dh "Dh 12.6 (1.0)"Dh "Dh =You climb downwards.  You hear the roar of battle."DhF0/  --more--"Dh,l  ....# .  ....+ .).  #...###)..  # ###......) #  #..#.....#.##.#  #.....o..).)...  # #........#  #.#[##)##### 7 #..@.......#  #)#.##.......  #.#.. .....#.  # ####....... ...#.#. .$.# # o   orc wizard .#.# ....  There is an entrance to a bailey on this leve"Dh&~l. Hurry and find it before the  portal closes forever! o.oo 2 orc wizards  You hear the faint creaking of a portcullis nearby."Dh@4.1 (2.5Searing Ray"Dh"Dh _An orc wizard comes into view. It is wielding a +0 dagger. _There is a stone staircase leading up here."DhPeT ***"Dh4jj*You focus your ray upon the orc wizard. The searing ray hits the orc wizard!"Dh q  The orc wizard is heavily wounded."Dh "Dhg.o..."Dh)o"DhQ2--==5.1 (1.0ontinue: Searing RayRay "Dhj"Dhf _(Press . to maintain the ray.)"DhQ\ ****"DhUS:The searing ray hits the orc wizard."Dh$  The orc wizard is severely wounded."DhI o.o...oo   orc (missile)An orc comes into view. It is wielding a +0 club.1---6+ "DhZ"DhA _The orc wizard hits you but does no damage."Dh[o "Dher The searing ray hits the orc wizard!  You kill the orc wizard!"Dhx****   orc wizard"Dh, ."Dh<l..$Vehumet accepts your kill."Dh%N ***"Dh'Z*The orc wizard points at you and mumbles some strange words."DhS  The magic dart hits you."Dho.o...$o 2 orcs (missiles)"Dh"Dh5"Dh--"Dh-"Dh 50"Dh g7Searing Ray++ "Dh! "Dh u _An orc comes into view. It is wielding a +0 falchion."Dh" N****"Dh "Dh2 ,"Dh .o.o....o..$"Dh 0---8ast: Searing Ray"Dh' "Dh + > _You finish channelling your searing ray."DhY..... ...# .o..+ .) #...###).. ###o.....) #....o#.##.##........).[...# #........#.#@##)####..<.......# )#.##......#.#.. .....#"Dh# ####........#.#.$.# ##.#...."Dh^"DhN"Dh"Dh.o.o..o"Dh6=-1=--9"Dhq"Dh%p _Items here: $ )) / [[ †."Dhi **** You focus your ray upon the orc wizard. The searing ray hits the orc wizard!"Dh~ ..o.  The orc wizard is heavily wounded.(Press . to maintain the ray.)"DhD((("DhW,"DhYm.o..o@19--==60ontinue: Searing RayRay "Dh]"DhZ`k _The orc throws a boomerang. The boomerang misses you."Dh  The searing ray hits the orc wizard!  You kill the orc wizard!Vehumet accepts your kill."Dhh  You feel your power returning. The searing ray hits the orc!  You kill the orc!"Dh L ****o   orc (missile)  Vehumet accepts your kill.The searing ray hits the orc."Dh .o.) 5---21+ _The orc is severely wounded. _Your Spellcasting skill increases to level 10!"Dh  The searing ray hits the orc.  You kill the orc!Vehumet accepts your kill."Dh _****"Dho+ x.$.)"DhB 7==20=--2Searing Ray++ "DhKK "DhN 4 _You feel your power returning."Dhv<N****"Dh& .$.)gg   goblin (polearm)You finish channelling your searing ray."Dh19---3ast: Searing Ray "Dh"Dht _A goblin comes into view. It is wielding a +0 spear."Dh{4"Dh"Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"Dhfb-  ....# .+ .)#...###).# ###......) #..#..$..#.##.......).[..."DhZk # #).......##.#$##)#####..@.......)#.##........#.. .....## ####...... ...#g#"Dh|g.g   goblin (polearm)4 _ _There is a stone staircase leading up, spattered with blood here."Dh/V"Dh>Y"Dhj"Dhm"DhϾ ....# . ....+ .). #...###).. # ###......) # #..#..$..#.##.# #........).[... # #).......# #.#$##)##### #..<# #)#.##. #.#.. .....#. # ####....g.....#.#..$.# # "Dh ,g."Dh \20=5 _"DhX "Dh "Dh  ....# . ....+ .). #...###).. # ###......) # #..#..$..#.##.# #........).[... # #).......# #.#$##)##### #..<.# #)#.##. #.#.. ...g.#. # ####..........#.#..$.# # .#.#.... _Unknown command."Dh g.=6Searing Ray _"Dh "Dh;  _Unknown command."Dh "Dh$ "Dh \ _Unknown command."DhP  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!"Dh4V****"DhP ..).  Vehumet accepts your kill."Dhw19-==7ontinue: Searing RayRay "DhQ"Dhσf _(Press . to maintain the ray.)"Dh6J****"DhdN..)."Dh8----8+ "Dh "Dh; ....+ .). #...###).. # ###......) # #..#..$..#.##.# #........).[...  # #).......# #.#$##)##### #..<.......#.##)#.##.##.#.....)..#.## ####....... ....#.#.#..$.# # #.#.#.#.#...."Dh Y..###.#"Dh "Dh1--9ast: Searing Ray "Dhh;"Dh=< _You stop channelling your searing ray."Dhnt#...###).. # ###......) # #..#..$..#.##.# #........).[...  # #).......# #.#$##)##### #..<.......#.##)#.##.# #.#....@)..#.# # ####......... .....#.#.###....$.# # ##..#.#.##..#....#..###.#.#. .#"Dhy"Dh}U9=70"Dh"Dh"DhP}# ###......) # #..#..$..#.##.# #........).[...  # #).......# #.#$##)##### ##..<.......#.##)#.##.# #.#.....)..#.#.## ####..@......# #......#.#.####....$.# # # #..#.#.##..#....#..###.#.#. ..# ###"Dh_"Dhd&1"Dhp"Dht"Dh # ###......) # #..#..$..#.##.# #........).[... # #).......# ##.#$##)#####.# #..<.#.# #)#.##.# #.#.....)..#.#.# # ####.# #......#.#.### #....$.#.# # #..#.#.#.##..#......#..###.#..#. ..#...###[39"Dh3 T;49m...2"Dh "DhD#..#..$..#.##.# #........).[...  # #).......# ##.#$##)#####.# #..<.......#.# #)#.##.# #.#.....)..#.#.#"Dh# ####.........#  #......#@#.### #....$.#.# # #..#.#.#.# #..#......#..###.#..#. ..#.g   goblin (polearm, wandering) ###... ...g"Dhc"DhG.g"Dhr20==3"Dh&"Dh)t _A goblin comes into view. It is wielding a +0 spear."Dh` ......).[... # #).......# #.#$##)#####..<.......#.#)#.##......."Dh .#.....)..#.#.# ####.........# #......#.#.###$.#@# # #.#.#.# .....##.#... ...... .###....~#. ....g~## ##...~#"DhĮ "Dh "Dh `O   ogre (wandering).g   goblin (polearm, wandering)O.g"Dh &4"Dh "DhZ  _An ogre comes into view. It is wielding a +0 giant spiked club."Dh  # #).......# #.#$##)#####..<......."Dh| )#.##.......#.#.....)..#.#.# ####........"Dh O #......#.#.##$.#.# # #.#.#@# "Dh #............###.#........"Dhi ...#....~~~~ #.##.~##."Dh #. .....~# ##.O.g "Dh% +...~"DhO "Dh# "Dh6 g.O~g)"Dh z1====5"Dh "Dh: ( _The goblin shouts!"Dh!#  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dhh"Dhi Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4 "Dh5j9 d - Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast[!]/[I] toggle spell headers"Dh$ "Dh # #).......# #MrDarkGreen the Destroyer#.#$##)#####.#Deep Elf of Vehumet *.....#..<.......#.#Health: 47/47 ========================#)#.##.......#Magic: 21/25 ====================----#.#.....)..#.#.#AC: 6Str: 4# ####.........#EV: 13Int: 28#......#.#.###SH: 0Dex: 13#....$.#.# #XL:  9 Next: 52% Place: Dungeon:7#..#.#.#@#Noise: ==-------  Time: 6175.1 (0.0)#..#............-) Nothing wielded#..###.#........Cast: Searing Ray#. ..."Dh [40m#....~~~~#.###....~##.#. ....g~#O   ogre (wandering)# ##..O~#g   goblin (polearm)...~# _You stop channelling your searing ray. _A goblin comes into view. It is wielding a +0 spear. _An ogre comes into view. It is wielding a +0 giant spiked club. _The goblin shouts!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.# #).......# #MrDarkGreen the Destroyer#.#$##)#####.#Deep Elf of Vehumet *.....#..<.......#.#Health: 47/47 ========================#)#.##.......#Magic: 21/25 ====================----#.#.....)..#.#.#AC: 6Str:"Dh [m 4# ####.........#EV: 13Int: 28#......#.#.###SH: 0Dex: 13#....$.#.# #XL:  9 Next: 52% Place: Dungeon:7#..#.#.#@#Noise: ==-------  Time: 6175.1 (0.0)#..#............-) Nothing wielded#..###.#........Cast: Searing Ray#. ...#....~~~~#.###....~##.#. ....g~#O   ogre (wandering)# ##..O~#g   goblin (polearm)...~# _You stop channelling your searing ray. _A goblin comes into view. It is wielding a +0 spear. _An ogre comes into view. It is wielding a +0 giant spik"Dh@ ed club. _The goblin shouts!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh  # #).......# #  MrDarkGreen the Destroyer #.#$##)#####.#  Deep Elf of Vehumet *..... #..<.......#.#  Health: 47/47 ======================== "Dh6 #)#.##.......#  Magic: 17/25 ================-------- #.#.....)..#.#.#  AC: 6Str: 4 # ####.........#  EV: 13"Dh Int: 28 #......#.#.###  SH: 0Dex: 13 #....$.#.# #  XL:  9 Next: 52% Place: Dungeon:7"Dh  #..#.#.#@# Noise: ==-------  Time: 6175.1 (0.0) #..#............  -) Nothing wielded "Dh #..###.#.*****..  Cast: Searing Ray #. ...#.*****~~  #.###.****##.  #. ..**g*#  O   ogre (wandering) # ##**O*#  g   goblin (polearm) ...~#  _An ogre comes into view. It is wielding a +0 giant spiked club. _The goblin shouts!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target"Dh"*****.*****~******"Dh.~***~****g~~"Dh.; # #).......# #  MrDarkGreen the Destroyer #.#$##)#####.#  Deep Elf of Vehumet *..... "Dh#..<.......#.#  Health: 47/47 ======================== #)#.##.......#  Magic: 17/25 ================-------- #.#.....)..#.#.#  AC: 6Str: 4 # ####.........#  EV: 13Int: 28"Dh #......#.#.###  SH: 0Dex: 13 #....$.#.# #  XL:  9 Next: 52% Place: Dungeon:7"DhN #..#.#.#@# Noise: ==-------  Time: 6175.1 (0.0) #..#............  -) Nothing wielded "Dh9#..###.#........  Cast: Searing Ray #. ...#....~~~~  #.###....~##.  #. ....g~#  O   ogre (wandering) # ##..O~#  g   goblin (polearm) ...~#  _An ogre comes into view. It is wielding a +0 giant spiked club. _The goblin shouts!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target"Dh"Dh # #) #  #.#$##)#####.#  #..<.......#.# "Dh .....#  )..#.#.#  # "Dhr;  #.#.###  #....$.#.# #  "Dh#@# #..#...  #..###.#........  #. ...#....~~~~"Dh(> #.###.*g.~##. #. ...O.~#O"Dh # ##...~# , ally target) ...~#*   fulminant prism "Dh(=6.1 (1Searing Ray* _The goblin shouts!  Casting: Searing Ray (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!"Dh! e  The ogre hits your fulminant prism with a +0 giant spiked club!!"Dh# "Dh# "DhS3 g.~~~g..g 2 goblins (polearms)"Dh3 f  Your fulminant prism detonates feebly."Dh6 0---7"Dh> "DhE t _A goblin comes into view. It is wielding a +0 spear."Dh "Dh "Dh` Zg.O."Dh `8=---8"Dh`"Dh"DhJM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh # #).......# #  MrDarkGreen the Destroyer #.#$##)#####.#  Deep Elf of Vehumet *..... #..<.......#.#  Health: 47/47 ======================== #)#.##.......#  Magic: 14/25 =============----------- #.#.....)..#.#.#  AC: 6Str: 4 # ####.........#  EV: 13Int: 28 #......#.#.###  SH: 0"DhDex: 13 #....$.#.# #  XL:  9 Next: 52% Place: Dungeon:7 #..#.#.#@# Noise: ---------  Time: 6178.1 (0.0) #..#.....*****..  -) Nothing wielded"Dh #..###.#.g****..  Cast: Searing Ray #. ...#.*****~g  #.###.*O**##.  #. .....~#  O   ogre"Dh} # ##...~#  gg 2 goblins (polearms) ...~# Your fulminant prism detonates feebly. _A goblin comes into view. It is wielding a +0 spear.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target"Dh@*****.*g***.*****~*"Dh-  *****.g**.~~ _A goblin comes into view. It is wielding a +0 spear.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 spear"Dh **g..O."Dhg # #).......# #  MrDarkGreen the Destroyer #.#$##)#####.#  Deep Elf of Vehumet *..... #..<.......#.#  Health: 47/47 ======================== #)#.##.......#  Magic: 14/25 =============----------- #.#.....)..#.#.#  AC: 6Str: 4 # ####.........#  EV: 13Int: 28 #......#.#.###  SH: 0Dex: 13 #....$.#.# #  XL:  9 Next: 52% Place: Dungeon:7 #..#.#.#@# Noise: ---------  Time: 6178.1 (0.0) #..#............  -) Nothing wielded #..###.#.g......  Cast: Searing Ray #. ..."Dh{#....~~~g  #.###..O.~##.  #. .....~#  O   ogre # ##...~#  gg 2 goblins (polearms) ...~#  _A goblin comes into view. It is wielding a +0 spear.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  A goblin comes into view. It is wielding a +0 spear."Dhf # #) #  #.#$##)#####.#  #..<.......#.#  .....#  )..#.#.#  #   #.#.###  #....$.#.# #  #@# #..#.....*......  #..###.#.g......  #. ...#.O..~~g~ #.###....~##g #. .....~#  # ##...~# g 3 goblins (polearms, 1 ally target) ...~#*   fulminant "Dhݢprism 5--===9.1 (1"DhƱ"Dh5 "Dhk #........).[...  #).......# #$##)####..<.......#.#)#.##.......# .#.....)..#.## ####........."Dh5..#.#.###..$.#@# ##.#.#.# #.....*.......###.#.g......#. ...#.O..~~g~#.###....~##g. ..   goblin (polearm,"Dh# ##*...~# _The goblin hits you from afar with a +0 spear."Dhr"DhC"Dh g*O.*The goblin attacks as it pursues you! The goblin hits you but does no damage."Dh`5=--80"Dh<)J** "Dhc__Your fulminant prism crackles loudly."Dhf C#..$..#.##.##........).[...  #).......# #$##)#####.#..<.......#.)#.##.......# .#.....)..#.#.## ####.........#..#@#.###..$.#.# ##.#.# ....g*..###.#.O......#. ...#....~~g~#.###....~##g#. .....~#*# ##"Dh} "Dh~ iThe goblin attacks as it pursues you! The goblin hits you but does no damage. "Dh: Z_Your fulminant prism crackles loudly.  "Dh TThe goblin attacks as it pursues you! The goblin closely misses you. "Dh _ Your fulminant prism explodes!"Dh -blast of energy engulfs the goblin!! "Dh 8 You kill the goblin!"Dh  "Dh ""DhŊ #"Dh\ #"DhP ###"DhD ##"Dhɍ ###"DhX  "Dh "Dhx   "Dh 5Vehumet accepts your kill."Dh ;The blast of energy engulfs the ogre!"Dhk ' "Dhn b.).O..."Dh7 P...  The ogre is heavily wounded."Dh; w6=-=======1"DhC "DhE G _You hear a loud, deep croak! You hear a shout! x3"DhM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh #..#..$..#.##.# MrDarkGreen the Destroyer  #........).[... Deep Elf of Vehumet *..... # #).......# #  Health: 46/47 =======================- #.#$##)#####.#  Magic: 11/25 ==========-------------- #..<.......#.#  AC: 6Str: 4 #)#.##.......#  EV: 13Int: 28 #.#.....)..#.#.#  SH: 0Dex: 13 # ####.........#  XL:  9 Next: 52% Place: Dungeon:7 #......#@#.###  Noise: =======--  Time: 6181.1 (0.0) #....$.#*# #  -) Nothing wielded #..#.#.#*# Cast: [39"DhR;49mSearing Ray #..#...*O*......  #..###.#**......  #. ...#***.~~g~  O   ogre #.###....~##g  #. .....~#  # ##...~# _You hear a loud, deep croak! You hear a shout! x3  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (heavily wounded)"Dhv T O*"Dh' "Dh14#..#..$..#.##.#"DhԈ8MrDarkGreen the Destroyer"Dhsf#........).[..."Dh4Deep Elf of Vehumet *....."Dh# #).......# #"DhcvHealth: 46/47 =======================-"DhG#.#$##)#####.#"DhMagic: 11/25 ==========--------------#..<.......#.#AC: 6Str: 4#)#.##.......#EV: 13Int: 28#.#.....)..#.#.#SH: 0Dex: 13# ####.........#XL:  9 Next: 52% Place: Dungeon:7#......#@#.###Noise: =======--  Time: 6181.1 (0.0)#....$.#.# #-) Nothing wielded#..#.#.#)#Cast: Searing Ray#..#....O*......#..###.#........#. ...#....~~g~O   ogre (ally target)#.###....~##g*   fulminant prism#.[37"DhJ!m .....~#"Dh1# ##...~# "DhO_You hear a loud, deep croak! You hear a shout! x3  "Dh2Casting: Fulminant Prism (dangerous; 1% risk of failure)  "DhMConfirm with . or Enter, or press ? or * to list all spells."DhAiming: Fulminant Prism (dangerous; 1% risk of failure)  "Dh@,Press: ? - help, Dir - move target"Dhӓ"DhE"Dhܕ.===----"Dhz$2.1 (1"DhV"DhӦ*"Dh*"Dh "Dh0_You conjure a prism of explosive energy!"DhL ******You focus your ray upon the ogre. The searing ray hits the ogre."DhSk  The ogre is heavily wounded."Dh .O.*.*(Press . to maintain the ray.)0------3ont"Dhvlinue: Searing RayRay "Dh8*"Dhe _Your fulminant prism crackles loudly."Dh9 ***** *The searing ray hits the ogre."DhA"Dh >"DhQ  The searing ray hits the ogre.  The ogre is severely wounded.  Your fulminant prism explodes!Vehumet accepts your kill.  You feel a bit more experienced. The blast of energy engulfs the ogre!!  You kill the ogre!"Dh$Xp##########"Dh))........"DhT 9/25 --6=======4Searing Ray+ "Dh"DhZ _Vehumet accepts your kill."DhVw ......).[..."DhX # #).......# #.#$##)#####..<.......#.#)#.##........#.....)..#.#.# ####.........# #......#.#.###$.#@# # #.#.#)# ...........##.#.....#.....###....~#.~## ##...~#...~#"Dh~g"DhEz7=-------5ast: Searing Ray  _You stop channelling your searing ray. _You see here a +0 giant spiked club."Dh$   # #).......# #.#$##)#####..<.......)#.##.......#.#.....)..#.#.# ####........ #......#.#.##$.#)# # #.#.#@# #......)g....###.#.........~~~~###.g   goblin (polearm)...~#.10/25=-------6 _ _You see here a +0 spear."Dh-  .#$##)#####..<.......)#.##.......#.....)..#.#.# ####........ #......#.#.##.$.#)# # #.#.#)#g######....@.).....##.#... ...#....~~~~#."Dh. #g   goblin (polearm)#..~#"Dh9 "Dh: A=7Searing Ray"Dh!C S _The goblin hits you but does no damage."Dh. #..<.......#.# #)#.##.......# #.#.....)..#.#.## ####.........# "Dh/ e #......#.#.### #....$.#)#.# "DhX/ #..#.#.#)#g#######..#......)....."Dh&1 #..###.#.@..#. ...#....~~~~~ #.###....~##.##. .....~## ###...~# ....~# F   bullfrog (wandering)##..~# g   goblin (polearm)F.≈≈"Dh: j  A bullfrog comes into view."DhG FF.  The bullfrog gives a loud, deep croak!"DhK o1===8"Dh S _The goblin hits you but does no damage."Dhғ  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!Vehumet accepts your kill."DhS**"DhC  You feel your power returning."Dh "Dh&V))F."DhL=0-9ontinue: Searing RayRay "DhU"DhYf _(Press . to maintain the ray.)"DhF**"Dh5L "DhO "Dh_ I))F.f   sleepcapF   bullfrogf"Dhb 9/25 ---90+ "Dhn "Dhr [ _A sleepcap comes into view."Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhP  Okay, then."Dh7-"Dh= "DhH". _"Dh7"Dh"Dh"DhLF _Unknown command."Dh  #.#$##)#####.# #..<.......#.# #)#.##.......#  #.#.....)..#.#.## ####.........# #......#.#.### #....$.#)#.#  #..#.#.#)#)###### #..#....@.).....# #..###.#.........#. ...#....~~~~~ #.###....~##.# #. ..F..~## ###...~#F   bullfrog ....~#"Dh [16;17H##..~#.f≈≈"Dh "Dh! "Dh" "Dh 2 4F.f   sleepcapF   bullfrogf."Dh6= 10/25=-1ast"DhWC "DhEH < _You stop channelling your searing ray."Dh"Dh8-"Dh"Dh"Dh{M #).......# #$##)####..<.......#)#.##.......# .#.....)..#.## ####............#.#.###..$.#)#.# "Dh#.#.#@#)#####......).....#.###.#.........#. ...#F...~~~~~#.F   bullfrog#...##f.~#"DhI"Dh "Dh"6F.f   sleepcapF   bullfrogf."Dh&2"Dh"DhcN _You see here a +0 spear."Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhK "Dh#  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4  "Dh:$ d - Iskenderun's Mystic BlastConjuration/Translocation 1%4 Select a spell to cast[!]/[I] toggle spell headers"Dh*# #).......# #MrDarkGreen the Destroyer#.#$##)#####.#Deep Elf of Vehumet *.....#..<.......#.#Health: 47/47 ========================#)#.##.......#Magic: 10/25 =========---------------#.#.....)..#.#.#AC: 6Str: 4# ####.........#EV: 13Int: 28#......#.#.###SH: 0Dex: 13#....$.#)#.#XL:  9 Next: 56% Place: Dungeon:7#..#.#.#@#)######Noise: ---------  Time: 6192.1 (0.0)#..#......).....#-) Nothing wielded#..###.#F[3"Dh-7m........Cast: Searing Ray#. ...#....~~~~~#.###....~##.##. .....~#f   sleepcap# ###...~#F   bullfrog..f.~###..~# _Okay, then. _Unknown command. _You stop channelling your searing ray. _You see here a +0 spear.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.# #).......# #MrDarkGreen the Destroyer#.#$##)#####.#Deep Elf of Vehumet *.....#..<.......#.#Health: 47/47 ========================#)#.##.......#Magic: 10/25 =========--"Dh.-------------#.#.....)..#.#.#AC: 6Str: 4# ####.........#EV: 13Int: 28#......#.#.###SH: 0Dex: 13#....$.#)#.#XL:  9 Next: 56% Place: Dungeon:7#..#.#.#@#)######Noise: ---------  Time: 6192.1 (0.0)#..#......).....#-) Nothing wielded#..###.#F........Cast: Searing Ray#. ...#....~~~~~#.###....~##.##. .....~#f   sleepcap# ###...~#F   bullfrog["Dh0034m..f.~###..~# _Okay, then. _Unknown command. _You stop channelling your searing ray. _You see here a +0 spear.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. # #).......# #  MrDarkGreen the Destroyer #.#$##)#####.#  Deep Elf of Vehumet *..... #..<.......#.#  Health: 47/47 ======================== #)#.##.......#  Magic: 6/25=====------------------- #.#.....)..#.#.#  AC: 6Str: 4 # ####.........#  EV: 13Int: 28 #......#.#.###  SH: 0Dex: 13 #....$.#)#.#  XL:  9 Next: 56% Place: Dungeon:7 #..#.#.#["Dh1L47m@#)######  Noise: ---------  Time: 6192.1 (0.0) #..#..*****.....#  -) Nothing wielded #..###.#F**......  Cast: Searing Ray #. ...#***.~~~~~  #.###***.~##.#  #. ****.~#  f   sleepcap # ###...~#  F   bullfrog ..f.~#  ##..~# _You stop channelling your searing ray. _You see here a +0 spear.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target"Dh{  @F*.... _You see here a +0 spear.  Casting: Searing Ray (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog"Dh .*****F*****"Dhr%b***...."Dh  # #).......# #  MrDarkGreen the Destroyer #.#$##)#####.#  Deep Elf of Vehumet *..... #..<.......#.#  Health: 47/47 ======================== #)#.##.......#  Magic: 6/25=====------------------- #.#.....)..#.#.#  AC: 6Str: 4 # ####.........#  EV: 13Int: 28 #......#.#.###  SH: 0"Dhx Dex: 13 #....$.#)#.#  XL:  9 Next: 56% Place: Dungeon:7 #..#.#.#@#)######  Noise: ---------  Time: 6192.1 (0.0) #..#......).....#  -) Nothing wielded #..###.#F........  Cast: Searing Ray #. ...#....~~~~~  #.###....~##.#  #. .....~#  f   sleepcap # ###...~#  F   bullfrog ..f.~#  ##..~# _You see here a +0 spear.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh .Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target"Dh ` # #) #  #.#$##)#####.#  #..<.......#.#  .....#  )..#.#.#  "Dh ^#   #.#.###  #....$.#)#.#  #@#)  #..#....F*).....#  #..###.#.........  #. ...#....~~~~ "Dh #.###....~##. #. .....~#  # ###f..~# (ally target) ....~#*   fulminant prism   You conjure a prism of explosive energy!"Dh2 d5--===3.1 (1"Dh^( N**"Dh+ , _The bullfrog hits you."Dhy#........).[...  #).......# #$##)####..<.......#.#)#.##.......# .#.....)..#.## ####...........#.#.###..$.#@#.# #.#.#)#)######....F*).....#.###.#.........#. ...#....~~~~~#.###....~##.#. ...# ###f*.."DhZ|B"Dh FF.*F   sky beast (wandering)ff   sleepcap.F   bullfrog (ally target)*   fulminant prismA sky beast comes into view.7=---4"DhL**"Dhʓ _Your fulminant prism crackles loudly. _You see here a +0 giant spiked club."Dh#e #..$..#.##.##........).[...  #).F.....# #$##)#####.#..<.......#.)#.##.......# .#.....)..#.#.## ####.........#.##..$.#)#.# #.#F#)#####.....*).....#.###.#.........#. ...#....~~~~~#.###....~##.##. ..f..~## ###"Dhg ,"Dhxh "Dh  .F##########f.  # ###...~#  The bullfrog hits you.  Your fulminant prism explodes!The blast of energy engulfs the bullfrog!"Dh P .FF)........F.  The bullfrog is severely wounded."Dh m4--=======5"Dh "Dh ' _You hear a shout!"Dh M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhA2 #..#..$..#.##.# MrDarkGreen the Destroyer  #........).[... Deep Elf of Vehumet *..... "DhB# #).......# #  Health: 44/47 ======================-- #.#$##F#####.#  Magic: 3/25==---------------------- #..<.......#.#  AC: 6Str: 4 #)#.##.......#  EV: 13Int: 28 "Dh!C #.#.....)..#.#.#  SH: 0Dex: 13 # ####.........#  XL:  9 Next: 56% Place: Dungeon:7 "Dh?Ef#......#@#.###  Noise: =======--  Time: 6195.1 (0.0) #....$.#F#.#  -) Nothing wielded #..#.#.#*#)######  Cast: Searing Ray #..#...***).....#  #..###.#**.......  #. ...#***.~~~~~  F   sky beast #.###f...~##.#  f   sleepcap #. .....~#  F   bullfrog # ###...~# The bullfrog is severely wounded. _You hear a shout!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target"Dh=5**"Dh(7  #..#..$..#.##.# MrDarkGreen the Destroyer  #........).[... Deep Elf of Vehumet *..... # #).......# #  Health: 44/47 ======================-- #.#$##F#####.#  Magic: 3/25==---------------------- #..<.......#.#  AC: 6Str: 4 #)#.##.......#  EV: 13Int: 28 #.#.....)..#.#.#  SH: 0Dex: 13 # ####.........#  XL:  9 Next: 56% Place: Dungeon:7 #......#@#.###  Noise: =======--  Time: 6195.1 (0.0) #....$.#F#.#  -) Nothing wielded #..#.#.#)#)######  Cast: [3"Dhv9 9;49mSearing Ray #..#......).....#  #..###.#.........  #. ...#....~~~~~  F   sky beast #.###f...~##.#  f   sleepcap #. .....~#  F   bullfrog # ###...~# _You hear a shout!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy! $  ..).[... # #).......# #  #.#$##)#####.#  #..<..F....#.["Dhd; l40m#  #)#.###  #.#.....)..#.#.#  # #####  #@#.###  #....$.#F#.#  #)#)  *) # #. ...#f..  #.###...  #. .....~# (ally target) # *   fulminant prism54====----6.1 (1"Dh\< N**"Dh> 4  Casting: Fulminant Prism (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells."DhZ@ Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy! _The bullfrog hits you but does no damage."Dh?,"Dh .Ff.  The bullfrog hits you.  The bullfrog hits you but does no damage."Dh|2-------7"DhV**"Dh!e _Your fulminant prism crackles loudly."Dhئ,"Dh#"DhYour fulminant prism explodes!  The blast of energy engulfs the sleepcap!!  The sleepcap is almost destroyed.last of energy engulfs the bullfrog!!  You kill the bullfrog!  Vehumet accepts your kill."Dh7.F########## "Dh6 .F)).f......  You feel your power returning."DhLV-6===60=======8"Dhc$ "Dhd_You hear a shout! x2"DhýM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhvC  #..#..$..#.##.# MrDarkGreen the Destroyer  #........).[... Deep Elf of Vehumet *..... # #).......# #  Health: 42/47 =====================---"DhD W #.#$##)#####.#  Magic: 2/25=----------------------- #..<.*****.#.#  AC: 6Str: 4 #)#.##****...#  EV: 13Int: 28 "DhD #.#..***F*.#.#.#  SH: 0Dex: 13 # ####****.....#  XL:  9 Next: 60% Place: Dungeon:7 #......#@#.###  Noise: =======--  Time: 6198.1 (0.0)"DhwF  #....$.#)#.#  -) Nothing wielded #..#.#.#)#)######  Cast: Searing Ray #..#....f.).....#  #..###.#.........  #. ...#....~~~~~  F   sky beast #.###....~##.#  f   sleepcap #. .....~#  # ###...~# You feel your power returning. _You hear a shout! x2  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target"Dh\1 .******.**F***@ _You hear a shout! x2  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast"Dhne} .....F**"DhM .*****..*****"Dhyp #..#..$..#.##.# MrDarkGreen the Destroyer  #........).[... Deep Elf of Vehumet *..... # #).......# #  Health: 42/47 =====================--- #.#$##)#####.#  Magic: 2/25=----------------------- #..<.......#.#  AC: 6Str: 4 #)#.##.......#  EV: 13Int: 28 #.#.....F..#.#.#  SH: 0Dex: 13 # ####.........#  XL:  9 Next: 60% Place: Dungeon:7 #......#@#.###  Noise: =======--  Time: 6198.1 (0.0) #....$.#)#.#  -) Nothing wielded #..#.#.#)#)######  Cast: [3"DhL7mSearing Ray #..#....f.).....#  #..###.#.........  #. ...#....~~~~~  F   sky beast #.###....~##.#  f   sleepcap #. .....~#  # ###...~# Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!  The sky beast hits your fulminant prism. $  ..).[... # #).......# #  #.#$##)#####.#  #..<.......#.#  #)#.###  #.#.....F"Dh..#.#.#  # ####...*.....#  #@#.###  #....$.#)#.#  #f#)  ..) # #. ...#... (ally target) #.###...  #. .....~#*   fulminant prism # 33====----9.1 (1"Dh=,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The sky beast hits your fulminant prism. _The air twists around and strikes your fulminant prism!"Dh^# ###......) # #..#..$..#.##.# #........).[... # #).......### #.#$##)#####.# #..<.......#.# #)#.##.......# "Dh#.#.....F..#.#.# # ####...*.@...# #......#.#.####....$.#)#.# #..#.#.#f#)#######..#......).....##..###.#......... #. ...#....~~~~~ #.###....~##.##. .....~#"Dh"Dh f)*The sky beast completely misses your fulminant prism."DhcV-------200"Dh!C**"Dhe _Your fulminant prism crackles loudly."Dh6# ###......) #  #..#..$..#.##.#  #..).[... # #).......### #.#$##)#####.# #..<.......#.# #)#.##.......# ##.#.....F..#.#.# # ####...*..@..# #......#.#.### #....$.#f#.# #..#.#.#)##..#......#..###.#......... #. ...#....~~~~~ *   fulm"Dhinant prism#.###....~##.# "DhM)TThe sky beast completely misses your fulminant prism. "Dh)p_Your fulminant prism crackles loudly.  "Dh*GYour fulminant prism explodes! "Dh++ The blast of energy engulfs the sky beast!"Dh , !  "Dh,@You kill the sky beast! "Dh.-. Vehumet accepts your kill"Dh-."Dh6S  You feel your power returning.  The blast of energy engulfs the sleepcap!!  You destroy the sleepcap!"Dh`"Dha2###.#"Dhb ####"Dhb #####"Dh-c####"Dhc)"Dh>d"Dhd "Dh{......)†........#."Dh5===6========1Searing Ray"DhZ _Vehumet accepts your kill."DhE # ###......) # #..#..$..#.##.# #..).[... # #).......### #.#$##)#####.# #..<.......#.# #)#.##.......# # #.#.....)†.#.#.# # ####.# #......#.#.### #....$.#)#.# #..#.#.#)#)###### #..#......).....# #..###.#........ #. ...#[40"Dhm....~~~~~ #.###...~##.#  #. .....~#--------2"Dh  # ###......) # #..#..$..#.##.# #..).[... # #).......### #.#$##)#####.# #..<.#.# #)#.##.......# # #.#.....)†.#.#.# # ####.# #......#.#.### #....$.#)#.# #..#.#.#)#)###### #..#......).....# #..###.#......... #. [34"Dhm &m...#....~~~~~ #.###....~##.#  #. .....~#4=--------3 _You hear the faint creaking of a portcullis very nearby."DhTld ..#..$..#.##.......).[... # #).......###.#$##)#####.#.<.......#.)#.##.......# #.#.....)†.#.#.# ####........ #......#@#.###....$.#)#.# ..#.#.#)#)######..#......# ###...~#6===4"Dhq"DhNt"Dh _ ......).[... # #).......###.#$##)#####..<.......#.#)#.##.......# #.#.....)†.#.#. ####.........# #......#.#.###$ #.#.#)#)######.....)......#..."Dh y..#.....###....~#.~## ###...~#....~#"DhA "Dh &5"Dh "Dhp z _You see here a +0 giant spiked club."Dh5  # #).......###.#$##)#####..<.......)#.##.......# #.#.....)†.#.#. ####........ #......#.#.##$.#)#.# #.#.#@#)#######......).....###.#..........~~~~###....~###..~#6 _ _You see here a +0 spear."Dhc .#$##)#####..<.......)#.##.......# #.#.....)†.#.#."Dh ####........ #......#.#.##.$.#)#.# #.#.#)#)#######....@.).....##.#........."Dhs ...#....~~~~~#.##..~#..≈≈"DhD"Dh=5=7==7 _"Dh"Dh"Dhک#..<.......#.# #)#.##.......# ##.#.....)†.#.#.# # ####.........#  #......#.#.### #....$.#)#.# #..#.#.#)#)######"Dhͪy#..#......).....# #..###.#.@....... #. ...#....~~~~~  #.###....~##.# #. .....~## ###...~# ....~###..~# ..≈≈ "DhY8"DhT y#)#.##.# ##.#.....)†.#.#.# # ####.........# "DhT #......#.#.### "DhU #....$.#)#.# #..#.#.#)#)#######..#......)....."DhW #..###.#..........#. ...#..@.~~~~~~ #.###....~##.###........~# ######...~# ....~####..~#...≈≈##...."Dhth "Dhn g8==9"Dhxy "Dh | "Dh .#.....)†.#.#. ####........ #......#.#.##..$.#)#.# #.#.#)#)#######......).....####.#.......... ..~~~~~~ #.####.###.... ######.#...10"Dh # ####.........#  #......#.#.### #....$.#)#.# #..#.#.#)#)#######..#......).....#..###.#.......... #. ...#....~~~~~~  #.###....~##.## #.......@~# ######...~#  ......~# #####..~# ...≈≈###.....#...#.#..#6=1"Dhkb  #......#.#.##.$.#)#.# #.#.#)#)######.....).....####.#.......... ..~~~~~~ #.####.##... ##### .....######.##.#...9==2"Dh] $.#)#.# #.#.#)#)######.....).....####.#.......... .."DhY^ >~~~~~~ #.####.##.... ##### .....###### ....≈≈~"Dh_ ####...... #.#.......##... .#"Dho "Dhts &3"Dh{ "Dh#~ "Dhg u #.#.#)#)######.....).....####.#.......... ..~~~~~~"Dhph  #.####.##... ##### ....."Dh%i ######........≈≈~~~~~#######........."Dhi n#.# ..#"Dhw "Dh} q7==4"Dh "DhÈ "Dhg)"Dhn,"Dh1"Dh?5T _Why would you want to do that?"Dhs .....).....####.#.......... ..~~~~~~ #.####.##... ##### ....."DhO ######..~#####~.......@≈≈~~~~~#######........ #.#.......# .#.# .#"Dh"Dh10/25==5 _"Dh\ "DhY"DhK#..###.#.......... #. ...#....~~~~~~  #.###....~##.## #........~# ######...~# ........~# ######..~#####~.........≈≈~~~~~.#######.@....... "DhLg#.##.#..###.#.... .#.#...#.#.#...# ..#.###.# ##. .."DhX"Dh]&6"Dhkc"Dhf"Dh.@ #..#......).....## #..###.#..........#. ...#....~~~~~~ #.###....~##.## #........~#######...~# ........~#  ######..~#####~. .......@≈≈~~~~~.#######.. #.#....... #.#..##... #.#.... .. #.#...#. #.#...# .. #.###.# ##. .."Dh:"Dh!>e1==7"DhkE"DhaH"DhM#.#)#)###### ......).....##.###......#. ...~~~~~####.##"Dh y.....######........~# ######.@~#####~........≈≈~~~~~#######..#.#..............# .#.###.#"Dh"Dh B=8"Dh"Dh9"DhS4M..$.#)#.# #.#)#)###### ......).....##.###......#. ...~~~~~####.##.....######.......@~# ######..~#####~........≈≈~~~~~#######..........#.#...#"Dh"Dh,&9"Dhr""Dh=%"Dh M..#.#.###..$.#)#.# #.#)#)###### ......).....##.###......#. ...~~~~~.####.##.....######........~# ######..~#####........≈≈~~~~~.#........#.#...#"Dh"Dhh2==20"Dhf"Dh"Dh M# ####............#.#.###..$.#)#.# #.#)#)###### ......).....##.###......#. ...~~~~~####.##.....######........~# ######..~#####~..##.#...1"Dh "Dh&"Dh(_#.#.....)†.#.#.# "Dh(w# ####.........# "DhT*\#......#.#.###"Dh-#....$.#)#.# #..#.#.#)#)###### #..#......).....#####..###.#............#. ...#....~~~~~~~.#.###....@##.###........~# ######...~# ........~#######..~#####~.........≈≈~~~~~.#######.........#.#.......#.#..##."Dh-".."Dh< "DhK= "Dh=You enter the shallow water."Dh@"DhA2"DhA!Water "DhA"Dh "Dh  "Dh; "Dh 1_Moving in this stuff is going to be slow."Dh#)#.##.......# #  #.#.....)†.#.#.#  # ####.........# #......#.#.####....$.#)#.# #..#.#.#)#)###### #..#......).....######..###.#............##. ...#....~@~~~~~.##.###....~##.##~.##........~# .#######...~# #........~#######..~#####~.........≈≈~~~~~.#######...#.#......."Dh13==3.7 (1.6"Dh"Dh"Dh #)#.##.# # #.#.....)†.#.#.# # ####.# "Dhe j#......#.#.### #....$.#)#.# #..#.#.#)#)###### #..#......).....##### #..###.#.# #. ...#....~.# #.###....~##.##~.# #.~# ..# ######...~# ∩.# ........~# ..#######..~#####~.........#######.. "Dh "Dh t4==5.3"Dh "Dh - _Found a flagged portal."Dh-.#.....)†.#.#.#  ####.........#  #......#.#.###  #....$.#)#.#  #..#.#.#)#)#######..#......).....######..###.#............#  #. ...#....~~~~~~~.#  #.###....~##@##~.# #........~#...# ######...~#.∩.# ........~#...# ######..~#####~.........≈≈~~~~~.#######......... #.##.#..##...6.9"Dhb"Dh   ####..............#.#.##$.#)#.# #.#.#)#)######.....).....#######.#............# ...#....~~~~~~~.# #.###....~##.##~.#.......~#.@.# #####∩ ......#.#.... ..5==70"Dh"Dhb ......#.#.##$.#)#.# #.#.#)#)######.....).....#######.#............ ..~~~~~~~ #.####.##......# ##### ......######..~#####~.#.#...#.8 _There is a flagged portal here."DhyT "Dh 6=="DhM 7=="Dh "Dh[ "Dhǒ j8=="Dh- "Dhޖ "Dh) "Dhb "Dh "Dh ,"Dh "Dh< j9=="DhV "Dhh "Dh "DhM "Dhi "Dh i20=="Dhu "Dh& "Dhy "Dh "Dh "Dh "Dh$ "Dh9 "Dh h1=="Dh "Dh "Dhl "Dh "DhE "Dh> ~2=="Dh? "Dh "Dh "Dh? "Dh "Dh "Dh "Dh h3=="DhW "Dh "Dh "Dh "Dh "Dh4 "Dh} "Dh "Dhs h4=="Dh "Dh "Dh "Dh? "Dh "Dh$/ c 52.9 (24.0) _You start resting.5==3.9 (25 _You hear the faint creaking of a portcullis."Dhyd4.9 (1.0)"Dh "Dh "Dh "DhA <5"Dh "Dh  "Dh   ##≈.....# #≈.....# ##≈.....#  ##≈≈.....#  "Dh ≈≈≈......#  .........#  .........#a Bailey .......@.# ........∩# ##########  The world spins around you as you enter the gateway."Dho :="Dh& ;∩"Dh" -6.7 (1.8"Dh6  _You enter a bailey!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here."DhP<"DhR@, Spells (Memorise)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1b - Summon Small MammalSummoning1%1  c - Call ImpSummoning2%2  d - Ensorcelled HibernationHexes/Ice2%2  e - Call Canine FamiliarSummoning4% 3  f - Passwall"DhB-Earth4% 3  g - SwiftnessAir4% 3  h - Vampiric DrainingNecromancy4% 3  i - Eringya's Surprising Crocodile Summoning16% 4  j - Nazja's Percussive Tempering Forgecraft38% 5  k - HauntNecromancy/Summoning100% 7  l - Splinterfrost ShellIce/Forgecraft100% 7  m - Borgnjor's RevivificationNecromancy100% 8  n - Death's DoorNecromancy"DhE100% 9 17 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"Dh"Dh"DhwMrDarkGreen the Destroyer##≈.....#Deep Elf of Vehumet *.....#≈.....#Health: 47/47 ========================##≈.....#Magic: 25/25 ========================##≈≈.....#AC: 6Str: 4≈≈≈......#EV: 13Int: 28.........#SH: 0Dex: 13"Dh;,.........#XL:  9 Next: 66% Place: a Bailey.......@.#Noise: ---------  Time: 6256.7 (0.0)........∩#-) Nothing wielded##########Cast: Searing Ray _You start resting. _You hear the faint creaking of a portcullis.The world spins around you as you enter the gateway. _You enter a bailey!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here."Dh|P  Okay, then."Dh6 "Dhi$"Dh'. _"Dh "Dh} R Spells (Memorise)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1b - Summon Small MammalSummoning1%1  c - Call Imp"Dh; Summoning2%2  d - Ensorcelled HibernationHexes/Ice2%2  e - Call Canine FamiliarSummoning4% 3  f - PasswallEarth4% 3  g - SwiftnessAir4% 3  h - Vampiric DrainingNecromancy4% 3  i - Eringya's Surprising Crocodile Summoning16% 4  j - Nazja's Percussive Tempering Forgecraft38% 5  k - HauntNecromancy/Summoning100% 7  l - Splinterfrost ShellIce/Forgecraft100% 7  m - Borgnjor's RevivificationNecromancy100% 8  n - Death's Door"DhN Necromancy100% 9 17 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"DhaMrDarkGreen the Destroyer##≈.....#Deep Elf of Vehumet *.....#≈.....#Health: 47/47 ========================##≈.....#Magic: 25/25 ========================##≈≈.....#AC: 6Str: 4≈≈≈......#EV: 13Int: 28.........#SH: 0Dex: 13.........#XL:  9 Next: 66% Place: a Bailey.......@.#Noise: ---------  Time: 6256.7 (0.0)........∩#-) Nothing wielded##########Cast: Searing Ray _You hear the faint creaking of a portcullis.The world spins around you as you enter the gateway. _You enter a bailey!  Found a ga"Dhte leading back out of this place. _There is an empty arch of ancient stone here. _Okay, then. ∩Okay, then.∩ _"Dh)  "Dh=Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh "Dh 0 Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1  b - Searing RayConjuration"Dh 1% 2  c + Fulminant PrismConjuration/Alchemy 1% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast[!]/[I] toggle spell headers"Dh3"Dhw:"DhThe orc warrior is heavily wounded.#Dh:The blast of energy engulfs the orc!#DhK !  #Dh4You kill the orc!#Dh#Dhg######Dh ######DhB ######Dh ######Dh"A*≈######DhP   orc (launcher#Dh #Dha∩#Dh]   fulminant prism#Dh4#Dh3r_).....o..........)......)*≈.....∩*#Dh=======9.7 (1** _Vehumet accepts your kill.#DhQ.# ......).....# .o....# .# .o..).# ≈≈≈)*≈......# ≈##)#≈≈.....# ≈#∩.##≈.....# .....#≈..@..# ≈##.##≈.....# ###≈≈.....# ..# .∩.# *   fulminant prism.∩# *∩*(#Dh q(((∩(((#Dhb#Dh  #Dh #Dh#.#Dhu.o.)....#DhC*≈...#Dh.#DhT∩.@#Dhp.o   orc (launcher, ally target)*   fulminant prismThe orc warrior shoots a bolt. The bolt barely misses you.#Dh#Dh2#Dh=#Dhu.=------#Dh 90#Dhv9*#Dhe _Your fulminant prism crackles loudly.#Dhi M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dhd  ............#  MrDarkGreen the Destroyer ......).....#  Deep Elf of Vehumet *..... .....**o**..#  Health: 26/47 =============----------- .....*****..#  Magic: 8/25=======----------------- ..o.)*****..#  AC: 6Str: 4 ≈≈≈)******..#  EV: 13Int: 28 ≈##)#*****..#  SH: 0Dex: 13 ≈#∩.##≈.....#  XL:  9 Next: 71% Place: a Bailey .....#≈..@..#  Noise: =--------  Time#Dhh : 6290.7 (0.0) ≈##.##≈.....#  -) Nothing wielded ###≈≈.....#  Cast: Searing Ray ≈≈≈≈≈......#  ...........#  ............#  o   orc warrior (launcher) ..........∩.#  o   orc (launcher, ally target) ...........∩#  *   fulminant prism ############ The orc warrior shoots a bolt. The bolt barely misses you. _Your fulminant prism crackles loudly.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target #DhE ..o............≈....≈≈... _Your fulminant prism crackles loudly.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetOut of range. #Dhgj..** #Dhx *o**************≈*********** #DhK|  ............#  MrDarkGreen the Destroyer ......).....#  Deep Elf of Vehumet *..... .......o....#  Health: 26/47 =============----------- ............#  Magic: 8/25=======----------------- ..o.).......#  AC: 6Str: 4 ≈≈≈)*≈......#  EV: 13Int: 28 ≈##)#≈≈.....#  SH: 0Dex: 13 ≈#∩.##≈.....#  XL:  9 Next: 71% Place: a Bailey .....#≈..@..#  Noise: =--------  Time: 6290.7 (0.0) #DhT}  ≈##.##≈.....#  -) Nothing wielded ###≈≈.....#  Cast: Searing Ray ≈≈≈≈≈......#  ...........#  ............#  o   orc warrior (launcher) ..........∩.#  o   orc (launcher, ally target) #Dh6 p...........∩#  *   fulminant prism ############ _Your fulminant prism crackles loudly.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target #Dh  #Dh̬  You conjure a prism of explosive energy!  Your fulminant prism explodes!The blast of energy engulfs the orc!  You kill the orc! #Dh޲    ......).....#  ............#  ..#####.o...#  ..#####.....#  #Dh& b≈≈#####.....#  ≈##)###.....#  ≈######.....#  .....##  ≈##.###  ####  # ....# ............#  #Dh , ally target) ..........∩.#*   fulminant prism ...........∩#  #Dh/.......o).)...*≈)≈≈.≈≈∩.##≈* #Dh=======1.7 (1∩* _Vehumet accepts your kill. #Dhu`%)..o).)...*≈≈≈)≈≈...##)#≈≈∩.##≈.......# #Dh&a≈##.##≈.. ###≈≈≈≈≈≈.......∩.∩* ###########  #Dhy **  The orc warrior unwields a +0 arbalest.  The orc warrior hits your fulminant prism! #Dhb7-------2 #DhU** #Dhte _Your fulminant prism crackles loudly. #Dh'..o).)...*≈≈≈)≈≈...##)#≈≈∩.##≈.......#≈##.##≈.. ###≈≈≈≈≈≈.......∩.∩ ###########*  #Dh+blauncher, ally target)* #Dh*3 **The orc warrior wields a +0 arbalest. The orc warrior shoots a bolt. #Dh #Dh _Your fulminant prism crackles loudly.  The orc warrior wields a +0 arbalest. The orc warrior shoots a bolt.bolt hits your fulminant prism but does no damage.  Your fulminant prism explodes!  The blast of energy engulfs the orc warrior!  You kill the orc warrior! #Dh@####################∩# #Dh..)............≈....∩ #DhR@9=6=======3 #DhL #DhQZ _Vehumet accepts your kill. #Dh`3 )).)....≈≈≈)≈≈##)#≈≈∩.##≈.......#≈##.##≈.. ###≈ #Dhm4≈≈≈≈≈....... #Dh B #DhWEF-------4 #DhdM #Dhb #Dh  ).)....≈≈≈)≈≈##)#≈≈∩.##≈.......#≈##.##≈.. ###≈≈≈≈≈≈.......∩∩∩8=-------5 #Dh !≈≈≈)≈≈# ≈##)## ≈#∩.##≈.....# .....#≈.....# ≈##.##≈.....#  ###≈≈.....# ≈≈≈≈≈......# ...........# ..# .∩.# .∩# ############ 10/25==6 #Dhc3 f≈##)## ≈#∩.##≈.....# .....#≈.....# ≈##.##≈.....#  ###≈≈.....# ≈≈≈≈≈......# ...........# ..# .∩@# .∩# ############ ∩7 #Dh ∩∩ #Dh]N∩.##.....#≈##.##≈.. ###≈≈≈≈≈≈.......∩. ###########1==8 #Dh2pj _There is a gate leading back out of this place here. #Dh3 #Dh7 #Dhİ9= #Dhut2== #Dh# #Dhֶ, #Dh #Dh #Dhf30=13== #Dhǻ #Dh8, #Dh #Dh, #DhK #Dh #Dhx1=4== #Dh #Dh, #Dh #Dh, #DhI #Dh #DhCj5== #Dh #Dhg #DhS2= #Dh #Dh #Dhj6== #Dh #Dh,, #Dhy #Dh], #Dhb #Dh93 #Dh'u=7== #Dh #Dh, #DhA #Dh, #Dh #Dh<34 #Dhu=8== #Dh] #Dhr #Dh #Dh9 #Dh #Dh:T9== #Dh #Dh( #Dh, #DhJ #Dh #Dh A5= #DhU #Dh #Dh #DhS20== #Dh$ #Dh #Dh: #Dh #Dh #Dh #DhR1== #Dh; #Dh #Dh #DhK6= #Dh[ #Dh #DhG #Dh #Dhh #DhR2== #Dh  #Dh #Dh  #Dh3  #Dh  #Dh  #DhA ?7= #Dh  #Dh  #Dh #Dhyh3== #DhL #Dh #Dh #Dh #Dh0 #Dh58= #Dha4== #DhZ #Dh #Dh%+ oo   orc (launcher, wandering) _You start resting.332.7 (34.0) #Dh&,3.7 (35 #Dh) #Dh[1u _An orc comes into view. It is wielding a +0 arbalest.#Dh  ≈##)#≈≈.....# ≈#∩.##≈.....# .....#≈.o...#≈##.##≈.....# ###≈≈.....# ≈≈≈≈≈......# .# ...# #Dh .#...........∩##############Dhĸ #Dhb n∩.o#Dh 14.7 (1.0)#Dh% 9∩#Dh c _There is an empty arch of ancient stone here.#Dhl$ ≈≈≈).# ≈##)#≈≈.....# ≈#∩.##≈.....# .....#≈.....#≈##.##≈.o...# ###≈≈.....# ≈≈≈≈≈......# .# #Dhf9.# ∩.#...........∩##############DhP#DhLo.#Dh x5==5 _#Dh8∩#Dh:#Dh ..).).≈≈)≈≈.#)#≈≈..≈#∩.##≈.......#≈.o≈##.## ###≈≈≈≈≈≈≈ .∩............∩#############Dh* #Dh Lo.#DhC ^9=6#Dh #Dh #DhC Z......)..).).≈≈)≈≈.#)#≈≈..≈#∩.##≈.o.....#≈..#Dh ≈##.## ###≈≈≈≈≈≈≈ .∩............∩#############Dh$#Dhs.Lo.#Dh5&7#Dh]B∩#DhQMk.......)..).).≈≈)≈≈...#)#≈≈.o≈#∩.##.....#≈..#DhN≈##.## ###≈≈≈≈≈≈≈ .∩............∩#############DhQ#Dh_lo.∩#Dh..@....#DhE.-1#Dh2R<∩#Dh3Wl _The orc shoots a bolt. The bolt completely misses you.#Dh8E!-The orc shoots a bolt. The bolt closely misses you.The orc shoots a bolt. The bolt completely misses you.  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!  Vehumet accepts your kill.  Vehumet offers you knowledge of Volatile Blastmotes.#DhL/  --more--#Dhc w****#Dh .)..∩#DhO #Dh 3#Dh~ --#Dh  2#Dh 5ontinue: Searing Ray#Dh6 'Ray #Dh #Dhb #Dh  #Dh #Dh' X_(Press . to maintain the ray.)#Dhast: Searing Ray #Dh&0#Dhv1=--3.7 (1#Dhg #Dh< o _You start resting. You stop channelling your searing ray.#Dh3#DhԆ#Dhx4=-#Dh ,#Dh#Dh -- _You start resting.#Dh8+5.7 (2#Dhfv5==6.7 (3#Dhͽ<∩#Dh% _Magic restored.#Dh2=#Dh`#Dh ,#Dh#Dh`,#Dh#DhO=#Dh #Dh$k3=#Dh'#Dh*,#Dh-#Dh0,#DhL2#Dh5a4=#Dh8#Dh;,#Dh=#DhpA,#DhHD#DhI,#DhK#DhNk5=#Dh\Q#DhT,#DhX#Dh<\,#Dho^#Dha,#Dh,hw6=#DhmB#Dhny#Dh͋ ∩∩ _You start resting.#Dh[65.7 (19.0)∩#DhJw7==6.7 (20#DhA#Dh]" _HP restored.#Dh .....o.o....# .# ............# ).....# .....# ........)...# ..).).....).# ≈≈≈).# ≈##)#≈≈.@...# ≈#∩.##≈.....# .....#≈.....#≈##.##≈.....# ###≈≈.....# ≈≈≈≈≈......# ...# .....# ∩.##Dh6E#DhL17.7 (1.0)#DhN#DhyP#Dh M...))).).......)....).).....)≈≈)≈≈.##)#≈≈..≈#∩.##.....#≈.....##..........##Dh ∩8∩#Dh #Dh8 M...))).).......)....).)...@.)≈≈)≈≈.##)#≈≈..#Dh8 ≈#∩.##≈.....#..#.........##DhB #DhF &9#Dh"O #Dh Q #DhE}M ...)))#DhF.).......@....).).....)≈≈)≈≈.#DhG ≈##)#≈≈.....##.......##DhNY#DhfC=70#Dhh#Dhn  Things that are here: _a +0 arbalest; a +0 ring mail; an orc corpse#Dhw .# .# ............# .....)))....# .# ............# ).....# .# ........)...# ..).).....).# ≈≈≈)......# ≈##)#≈≈.....# ≈#∩.##≈.....# .....#≈....#≈##.##≈.....# ###≈≈.....#1 _#Dh .#.##.##............##.....)))....##.##............##.#.....#.......)...##Dh b...).)).#.≈≈≈)......#.≈##)#≈≈.....#≈#∩.##≈.....# .....#≈....#≈##.##≈.....##Dhķ #Dh &2#Dh ∩  Things that are here: _a +0 arbalest; a +0 scale mail#DhEeM≈≈≈.≈≈....)))#)..........)...#∩....#≈.....##DhuY3 _#Dh#Dh4=M##.#≈≈≈≈≈.≈≈....))).#).............#.≈#∩.##≈.....#4#DheM ∩.####.#≈≈≈≈≈.≈≈....)@).#......).....#.≈##)#≈≈.....##Dhmn55#Dht #Dheu #Dhv4_Found a gate leading back out of this place.  #DhvThings that are here: #Dh4w__a +0 arbalest; a +0 scale mail; an orc corpse#Dhw#Dh . ... ≈.....#.≈ ∩.##≈.....#.≈##.#≈≈.....#≈≈≈.≈≈......#.#..# #.# #.....@......# #.....)))....# #.# #............# #).....##.....##.........)...#...).)).# .≈≈≈)......#6 _∩#Dh΅ _ ##. ≈...... ... ≈.....#.≈ ∩.##≈.....#.≈##.#≈≈.....#≈≈≈.≈≈......#.#...# #.# #............# #.....)))....# #.# #............# #).....# #.....# #.........)...#...).)).##Dh 8∩#Dh7 &7#Dh #Dh= #Dht.k. ###  ##.# ≈...... .... ≈.....#.≈ ∩.##[40m≈.....#.≈##.#≈≈.....##Dh1p≈≈≈.≈≈......#.#....#..##.# #............# #.....))).# #.# #.......# #).# #.....# #.........)...##Dh9A#Dh&8#DhE#Dh);. ≈≈ . ### ... ##.##≈...... .... ≈.....#.≈ ∩.##≈.....##....≈##.#≈≈.....##....≈≈≈.≈≈......##.##....##..##.## #............# #.....)))..# #..# #............# #)..# #.....##Dh*=&9#DhB<∩#DhD#DhT ∩ _Why would you want to do that?#Dh ∩∩ #Dh N_Why would you want to do that?#Dh֍... ≈≈..≈ ### .....≈##.##≈........... ≈.....#.≈ ∩.##≈.....# #....≈##.#≈≈.....# #....≈≈≈.≈≈......# #.# #.# #..##.# ## #...# #.....)))...# #...# #...# #......)...#  #.##Dh:∩#Dh.80 _#Dh:∩#DhW#Dh*l∩∩ _Why would you want to do that?#Dh∩ _Why would you want to do that?#Dha ∩∩ _Why would you want to do that?#Dh .≈ ≈≈.≈≈### .....≈##.##≈.......... ≈.....#.≈#∩.##≈.....# #....≈##.#≈≈.....# #....≈≈≈.≈≈......# #.# #.# #..##.# ## #....# #.....)))....# #....# #....# #......)....#  #.##Dh9 9∩#Dh -1 _#DhW #Dh #Dh?... ..≈ ≈≈ .≈≈### ≈##.##≈........... ≈.....#........≈#∩.##≈.....# #....≈##.#≈≈.....# #...@≈≈≈.≈≈......# #.# #....# #..##.....###. #............#'. #.....)))....### #.....# #............# #).....#2#DhW.........≈≈≈≈ .≈≈### ≈##.##≈........... ≈.....#.........≈#∩.##≈.....# #..@.≈##.#≈≈.....# #....≈≈≈.≈≈......# #.# #.........# #..##......###. #............# '. #.....)))....###. #......# #............##DhJ;∩#Dhy&3#Dh(:∩#Dh#DhD..........≈≈≈≈ .≈≈### ≈##.##≈........... ≈.....#.......@..≈#∩.##≈.....#######....≈##.#≈≈.....# #....≈≈≈.≈≈......# #.# #....# #..##.###.##............# '.##.....)))....###. #.#∩4#Dh1X.........≈≈≈≈ .≈≈### ≈##.##≈........... ≈.....#...........≈#∩.##≈.....########....≈##.#≈≈.....# #....≈≈≈.≈≈......# #.# #....#  #..##.# #DhZL##.##............#  '.##.....)))....# #Dh]#DhQ`&5#Dhc#Dhe#Dh! .....≈≈≈≈.≈≈### .....≈##.##≈...... ≈......≈#∩.##≈......#....≈##.#≈≈.....#Dh 6 #....≈≈≈.≈≈...... #. #. #..##. ##.##. '.##.....)))....#Dh :∩#Dhe &6#Dhǜ #DhǞ #DhME[############### .........≈≈≈≈ .≈≈### ≈##.##≈...... ≈............≈#∩.##≈#DhtF5..#######....≈##.#≈≈. #....≈≈≈.≈≈ # #... #..####.##.......#DhS:∩#DhX&7#Dh^8∩#Dh`#Dh9################ .........≈≈≈≈ .≈≈### ≈##.##≈...... ≈............≈#∩.##≈..#######....≈##.#≈≈.. #....≈≈≈.≈≈.#Dh #. #... #..###Dh#Dh&8#Dh;;∩#Dhb#DhR]#......≈≈≈≈.≈≈### .≈##.##≈. ≈.≈#∩.##≈.#....≈##.#≈≈#DhG^o.# #....≈≈≈.≈≈.# #..# #.. #..###Dhd#Dhh&9#Dhl=∩#Dho#Dh7 #.#Dhj ^.....≈≈≈≈≈.≈≈### ≈.≈##.##≈. ≈≈.≈#∩.##≈≈....#....≈##.#≈≈#DhL v≈...# #....≈≈≈.≈≈.# #...# #... #..###Dhŗ #Dh '90#Dh1 #Dh #Dh#.....≈.≈≈≈≈≈.≈≈### #≈.≈##.##≈. ≈#≈.≈#∩.##≈#≈....#....≈##.#≈≈≈...# #....≈≈≈.≈≈#Dh.# #...# # #..###Dh:∩#Dh&1#Dh4=∩#Dh#Dhe!#.....≈.≈≈≈≈#≈≈.≈≈####≈.≈##.##o. ∩#≈.≈#∩.## #≈....#....≈##.##Dh"≈...# #....≈≈≈.≈≈ o   orc (launcher, asleep).# #.# # #..###Dh>M _Why would you want to do that? ___ An orc comes into view. It is wielding a +0 arbalest. oo   orc warrior (polearm, wandering)o   orc (launcher, asleep)Found a gate leading back out of this place.#DhB&2#Dh]G#DhZS{ _An orc warrior comes into view. It is wielding a +0 glaive.#Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dhw#Dhh Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4 #Dh[9 d - Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast[!]/[I] toggle spell headers#DhWMrDarkGreen the DestroyerDeep Elf of Vehumet *.....####################Health: 47/47 ========================......................Magic: 25/25 ========================....................... AC: 6Str: 4....................... EV: 13Int: 28o...................... SH: 0Dex: 13≈≈.................≈≈≈≈ XL:  9 Next: 76% Place: a Bailey#≈≈....@..........≈≈### Noise: ---------  Time: 6392.7 (0.0)##≈...............≈##.## -) Nothing wieldedo...................... Cast: Searing Ray∩#≈...............≈#∩.###≈[0#Dh;10;1m....#######....≈##.#≈≈≈≈...##....≈≈≈.≈≈ o   orc warrior (polearm, wandering).....##.......... o   orc (launcher, asleep)....##..........#..##...... _Why would you want to do that?  An orc comes into view. It is wielding a +0 arbalest.Found a gate leading back out of this place. _An orc warrior comes into view. It is wielding a +0 glaive.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhCMrDarkGreen the DestroyerDeep Elf of Vehumet *.....####################Health: 47/47 ========================......................Magic: 25/25 ========================....................... AC: 6Str: 4....................... EV: 13Int: 28o...................... SH: 0Dex: 13≈≈.................≈≈≈≈ XL:  9 Next: 76% Place: a Bailey#≈≈....@..........≈≈### Noise: ---------  Time: 6392.7 (0.0)#Dh9##≈...............≈##.## -) Nothing wieldedo...................... Cast: Searing Ray∩#≈...............≈#∩.###≈....#######....≈##.#≈≈≈≈...##....≈≈≈.≈≈ o   orc warrior (polearm, wandering).....##.......... o   orc (launcher, asleep)....##..........#..##...... _Why would you want to do that?  An orc comes into view. It is wielding a +0 arbalest.Found a gate leading back out of this place. _An orc warrior comes into view. It is wielding a +0 glaive.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh   MrDarkGreen the Destroyer  Deep Elf of Vehumet *..... #Dh####################  Health: 47/47 ======================== ......................  Magic: 21/25 ====================---- .......................  AC: 6Str: 4 .......................  EV: 13#DhOInt: 28 o....*****.............  SH: 0Dex: 13 ≈≈...*****.........≈≈≈≈  XL:  9 Next: 76% Place: a Bailey #≈≈..**@**........≈≈###  Noise: ---------  Time: 6392.7 (0.0) ##≈..*****........≈##.## -) Nothing wielded o....*****.............  Cast: Searing Ray ∩#≈...............≈#∩.## #≈....#######....≈##.#≈ ≈≈≈...# #....≈≈≈.≈≈ o   orc warrior (polearm, wandering) .....# #.......... o   orc (launcher, asleep) ....# #.......... #..##......Foun#Dh}d a gate leading back out of this place. _An orc warrior comes into view. It is wielding a +0 glaive.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target#Dh d*****.*****.***@*.*****.*****.#Dh73d*****.*****.****@.*****.*****.#Dh*****.*****.*****@*****.#DhvQ*****.#DhMp *******.....#Dhc` $*****.*****.*****.*****..#DhK *******≈...#DhT.....******#DhU   MrDarkGreen the Destroyer  Deep Elf of Vehumet *..... ####################  Health: 47/47 ======================== ......................  Magic: 21/25 ====================---- .......................  AC: 6Str: 4 .......................  EV: 13Int: 28 o......................  SH: 0Dex: 13 ≈≈.................≈≈≈≈  XL:  9 Next: 76% Place: a Bailey #Dh #≈≈....@..........≈≈###  Noise: ---------  Time: 6392.7 (0.0) ##≈...............≈##.## -) Nothing wielded o......................  Cast: Searing Ray ∩#≈...............≈#∩.## #≈....#######....≈##.#≈ ≈≈≈...# #....≈≈≈.≈≈ o   orc warrior (polearm, wandering) .....# #.......... o   orc (launcher, asleep) ....# #.......... #..##...... _An orc warrior comes into view. It is wielding a +0 glaive.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!#DhM #Dh!  ####################  ...............  ......  ......  .o....  ≈≈.*...  #...  ##... #Dh# o.....  o#... #≈....#######. ≈≈≈...# oally target) .....# oo 2 orcs (launchers, 1 wandering) ....# *   fulminant prism  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The orc warrior shouts! You hear a shout!#Dh& 5===3.7 (1#Dh+ P∩*#Dh5 u _An orc comes into view. It is wielding a +0 arbalest.#Dh+# . . . .o. ≈≈.*.≈≈≈≈ #≈≈.≈≈### ##≈.≈##.##≈o. ≈o#≈.≈#∩.##≈#≈....#....≈##.#≈≈≈≈...# #....≈≈≈.≈≈......# #.*   fulminant prism....# #.#..##.#Dh].oo∩o   orc (launcher)*   fulminant prism#Dh5 0---4#Dh$i*∩*#Dhi'e _Your fulminant prism crackles loudly. #Dh¯# . . . ..o. ≈≈.*.≈≈≈≈ #≈≈.≈≈### .##≈.≈##.##≈.oo. ≈.∩#≈.≈#∩.##≈.#≈....#....≈##.#≈≈.≈≈≈...# #....≈≈≈.≈≈......# #... #Dhڲ&*   fulminant prism....# #.#..##. #Dh #Dh ####################.o )o   orc (launcher)Your fulminant prism explodes!The blast of energy engulfs the orc warrior! #DhA; ....o.......≈...≈...oThe orc warrior is heavily wounded.2========5 #Dh?=∩ #DhvC* _You hear a shout! x2 #Dh{  #Dh<|=Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. #Dh   MrDarkGreen the Destroyer  Deep Elf of Vehumet *..... #Dh2####################  Health: 47/47 ======================== ......................  Magic: 18/25 =================------- .......................  AC: 6Str: 4 #Dh.......................  EV: 13Int: 28 ..o....*****...........  SH: 0Dex: 13 #Dh8≈≈.....*****.......≈≈≈≈  XL:  9 Next: 76% Place: a Bailey #≈≈....**@**......≈≈### . Noise: =======--  Time: 6395.7 (0.0) ##≈....*****......≈##.##≈. -) Nothing wielded o.o....*****........... ≈. Cast: Searing Ray ∩#≈...............≈#∩.##≈. #≈....#######....≈##.#≈≈. ≈≈≈...# #....≈≈≈.≈≈.. o   orc warrior (polearm) .....# #............ o   orc (launcher) ....# #............ #Dh#..##........The orc warrior is heavily wounded. _You hear a shout! x2  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. #Dh#Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target #Dh d*****.*****.***@*.*****.*****. #Dh d*****.*****.****@.*****.*****. #Dh @*****.*****.*****@*****.*****.!#DhZ*****.*****.*****.*****.*****.!#Dh1  MrDarkGreen the Destroyer  Deep Elf of Vehumet *..... ####################  Health: 47/47 ======================== ......................  Magic: 18/25 =================------- .......................  AC: 6Str: 4 !#Dhm.......................  EV: 13Int: 28 ..o....................  SH: 0Dex: 13 ≈≈.................≈≈≈≈  XL:  9 Next: 76% Place: a Bailey #≈≈......@........≈≈### . Noise: =======--  Time: 6395.7 (0.0) ##≈...............≈##.##≈. -) Nothing wielded o.o.................... ≈. Cast: Searing Ray ∩#≈...............≈#∩.##≈. #≈....#######....≈##.#≈≈. ≈≈≈...# #....≈≈≈.≈≈.. o   orc warrior (polearm) !#Dh`.....# #............ o   orc (launcher) ....# #............ #..##........The orc warrior is heavily wounded. _You hear a shout! x2  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target!#Dh ####################  ......................  ........  ........  ...o.!#Dh...  ≈≈......  #≈≈..*...  ##≈..... o.o.....  ∩#≈..... #≈....#######... ≈≈≈...# #..., ally target) .....# #... ....# *   fulminant prism!#Dhv*(((∩(*  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  A bolt appears from out of your range of vision.!#Dhh< ..≈≈*!#DhS !#DhOT :*..(!#DhT (((!#DhU ((!#Dh}V ∩!#Dh*W *!#DhW !#Dh *........∩*The bolt hits your fulminant prism! The orc shoots a bolt. The bolt hits you!!#Dhv !#Dh- 36!#Dh ------!#Dhz .===----!#Dh +6.7 (1!#Dh *!#Dh[ ∩!#Dh  *!#Dh4  !#Dh= !#Dh _You hear a shout!!#Dh| # . . . ...o. ≈≈.≈≈≈≈ #≈≈..*....≈≈### .##≈.≈##.##≈.o.o. ≈.∩#≈.≈#∩.##≈.#≈....#....≈##.#≈≈.≈≈≈...# #....≈≈≈.≈≈......# #...*   fulminant prism....# #....#..##..o**  A bolt appears from out of your range of vision.  The bolt hits your fulminant prism!!#Dh< .((∩)!#Dh6 !#DhØ !#Dh %.!#Dho %o.!#DhE 7..!#Dh ∩!#Dh+ o   orc (launcher)!#Dh~ !#DhK .-------!#Dh 7!#Dh !#Dh \ _Your fulminant prism detonates feebly."#DhE# . . . ....o. ≈≈.≈≈≈≈ #≈≈........≈≈### .##≈o.≈##.##≈.o. ≈.∩#≈.≈#∩.##≈.#≈....#....≈##.#≈≈.≈≈≈...# #....≈≈≈.≈≈......# #......# #...#..##..o.o∩o   orc (launcher)9=---8∩"#DheM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."#Dh~   MrDarkGreen the Destroyer  Deep Elf of Vehumet *..... ####################  Health: 36/47 ==================------ ......................  Magic: 15/25 ==============---------- .......................  AC: 6Str: 4 .....*****.............  EV: 13Int: 28 .....*****.............  SH: 0Dex: 13 "#Dh ≈≈...o****.........≈≈≈≈  XL:  9 Next: 76% Place: a Bailey #≈≈..*****.@......≈≈### ... Noise: ---------  Time: 6398.7 (0.0) ##≈..*****........≈##.##≈... -) Nothing wielded o...o.................. ≈... Cast: Searing Ray ∩#≈...............≈#∩.##≈... #≈....#######....≈##.#≈≈... ≈≈≈...# #....≈≈≈.≈≈.... o   orc warrior (polearm) .....# #.............. o   orc (launcher) ....# #.............. #..##..........The bolt hits your fulminant prism! _Your fulminant prism detonates feebly."#Dh MCasting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target"#Dhk  ..........o.............. _Your fulminant prism detonates feebly.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetOut of range.##Dhn **********o**************##DhV.....*******##DhL   MrDarkGreen the Destroyer  Deep Elf of Vehumet *..... ####################  Health: 36/47 ==================------ ......................  Magic: 15/25 ==============---------- .......................  AC: 6Str: 4 .......................  EV: 13Int: 28 .......................  SH: 0Dex: 13 ##Dh$ ≈≈...o.............≈≈≈≈  XL:  9 Next: 76% Place: a Bailey #≈≈........@......≈≈### ... Noise: ---------  Time: 6398.7 (0.0) ##≈...............≈##.##≈... -) Nothing wielded o...o.................. ≈... Cast: Searing Ray ∩#≈...............≈#∩.##≈... #≈....#######....≈##.#≈≈... ≈≈≈...# #....≈≈≈.≈≈.... o   orc warrior (polearm) .....# #.............. o   orc (launcher) ....# #.............. #..##.......... _Your fulminant prism detonates feebly.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [##Dh'% 0;10;1mFulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target##Dh|(  ####################  ......................  ..............  .......##Dh) .......  ..............  ≈≈....o...≈≈≈≈  #≈≈....*..≈≈###  ##≈...... o...o.........  ∩#≈...... #≈....#######.... ≈≈≈...# #...., ally target) .....# #..... ....# #.....*   fulminant prism##Dh- =7===9.7 (1##Dh%2 U**##Dh4 6 _You conjure a prism of explosive energy!$#Dh`# . . . . ≈≈....o.≈≈≈≈ #≈≈....*...≈≈### .##≈.$#Dh≈##.##≈.o...o. ≈.∩#≈.≈#∩.##≈.#≈....#....≈##.#≈≈.≈≈≈...# #....≈≈≈.≈≈......# #..*   fulminant prism....# #..#..##.$#Dh,$#DhR@.o.oo   orc (launcher)*   fulminant prism$#Dhib6=---400$#Dh j*∩*$#Dh e _Your fulminant prism crackles loudly.$#Dh>#. . . . ≈≈.....o.≈≈≈≈ #≈≈....*...$#Dh≈≈### .... ##≈.≈##.##≈.o....o. ≈.∩#≈.≈#∩.##≈.#≈....#....≈##.#≈≈.≈≈≈...# #....≈≈≈.≈≈......# #.*   fulminant prism....# #.#..##.$#Dh$#Dhg$#Dhy$#Dh  Your fulminant prism explodes!The blast of energy engulfs the orc!!  You kill the orc!$#DhI ################.#### )  Vehumet accepts your kill.The blast of energy engulfs the orc warrior!$#Dh> ......o.....)...$#DhO?J....The orc warrior is almost dead.$#Dh[et*========1$#Dhel$#Dho' _You hear a shout!$#DhM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$#Dh  MrDarkGreen the Destroyer  Deep Elf of Vehumet **....  #####################  Health: 37/47 ==================------  ......................  Magic: 12/25 ===========-------------  .......................  AC: 6Str: 4  .......*****...........  EV: 13Int: 28  .......*****...........  SH: 0Dex: 13 $#Dh ≈≈.....*o***.......≈≈≈≈  XL:  9 Next: 76% Place: a Bailey  #≈≈....*****.@....≈≈### ....  Noise: =======--  Time: 6401.7 (0.0)  ##≈...)*****......≈##.##≈..... -) Nothing wielded  o...................... ≈..... Cast: Searing Ray  ∩#≈...............≈#∩.##≈.....  #≈....#######....≈##.#≈≈.....  ≈≈≈...# #....≈≈≈.≈≈...... o   orc warrior (polearm)  .....# #................  ....# #................ #..##............The orc warrior is almost dead. _You hear a shout!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; $#Dh1% risk of failure)  Press: ? - help, Dir - move target$#Dh.....*******%#Dh.....*******%#DhZ.o****.*****.*****.*****.*****%#DhY   MrDarkGreen the Destroyer  Deep Elf of Vehumet **....  #####################  Health: 37/47 ==================------  ......................  Magic: 12/25 ===========-------------  .......................  AC: 6Str: 4  .......................  EV: 13Int: 28  .......................  SH: 0Dex: 13  ≈≈......o..........≈≈≈≈  XL:  9 Next: 76% Place: a Bailey  #≈≈..........@....≈≈### ....  Noise: =======--  Time: 6401.7 (0.0)  ##≈...)...........≈##.##≈..... -) Nothing wielded  o...........%#Dh] ........... ≈..... Cast: Searing Ray  ∩#≈...............≈#∩.##≈.....  #≈....#######....≈##.#≈≈.....  ≈≈≈...# #....≈≈≈.≈≈...... o   orc warrior (polearm)  .....# #................  ....# #................ #..##............The orc warrior is almost dead. _You hear a shout!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  ###############  ................  ........  ........  ........  ...o.≈≈≈≈  ...%#Dh` ### ....  )...*##  ........  ...#  #≈....#######....≈#   #...., ally target)  %#Dh]d = #.......%#DhQe f*   fulminant prism %#Dhbk  ....# #.......%#Dho %#Dhp 2(((*%#Dhs (%#Dht ∩ Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target  %#Dhu bYou conjure a prism of explosive energy!  A bolt appears from out of your range of vision.%#Dh p....*%#Dh .===----%#Dh $2.7 (1%#Dh$ Searing Ray%#Dh %#Dh  ∩%#Dh  %#Dh %#Dh" +_The bolt hits your fulminant prism!%#Dh #. . . . ≈≈.o.≈≈≈≈ #≈≈........≈≈### .... ##≈...)...*.≈##.##≈..... o. ≈.....#∩#≈.≈#∩.##≈.....##≈....#....≈##.#≈≈.....#≈≈≈...# #....≈≈≈.≈≈......#.....# #.# *....# #.##..##.#.o*∩* (((*A bolt appears from out of your range of vision.%#Dh %#Dh!/.o%#Dh*%#Dh..∩.* %#Dh"%#Dh,&(((%#Dh;∩%#Dh∩%#Dhc *%#Dh !@The bolt hits your fulminant prism.  %#Dh!0A bolt appears from out of your range of vision.%#Dh ; ...∩*The bolt hits your fulminant prism.8=13=-------3*∩* _Your fulminant prism crackles loudly.&#Dh#..  .  .  ≈≈.≈≈≈≈  #≈≈........o...@..≈≈### ....  ##≈...)...*.≈##.##≈.....  o. ≈.....#  ∩#≈.≈#∩.##≈....#....≈##.#  ≈≈≈...# #....≈≈≈.≈≈......#  .....# #...# * ** *((∩*  A bolt appears from out of your range of vision.&#Dh@.o..∩&#DhTY  The bolt hits your fulminant prism.  A bolt appears from out of your range of vision.&#Dh*^((.∩∩)&#Dh^!&#Dh #########∩∩The bolt hits your fulminant prism!&#Dh ..........∩∩Your fulminant prism explodes!======4∩∩ _You hear a shout! x2&#Dh M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&#Dh   MrDarkGreen the Destroyer  Deep Elf of Vehumet **....  #######################  Health: 38/47 ===================-----  .......................  Magic: 9/25========----------------  .......................  AC: 6Str: 4  .......................  EV: 13Int: 28  ..........*****........  SH: 0Dex: 13  ≈≈........*****....≈≈≈≈  XL:  9 Next: 76% Place: a Bailey  #≈≈.......**o**@..≈≈### ....  Noise: ======---  Time: 6404.7 (0.0)  ##≈...)...*****...≈##.##≈.....  -) Nothing wielded  o.........&#Dh [35m*****........ ≈.....#  Cast: Searing Ray  ∩#≈...............≈#∩.##≈.....#  #≈....#######....≈##.#≈≈.....#  ≈≈≈...# #....≈≈≈.≈≈......#  o   orc warrior (polearm)  .....# #................#  ....# #................#  #..##............# Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail (almostdead)'#Dhs  .*****.*****.*o**@.*****.*****'#Dhr*******.....'#Dh v.*****.*****.*****.o**@*.*****(#Dhv  MrDarkGreen the Destroyer  Deep Elf of Vehumet **....  #######################  Health: 38/47 ===================-----  .......................  Magic: 9/25========---------------- (#Dh .......................  AC: 6Str: 4  .......................  EV: 13Int: 28  .......................  SH: 0Dex: 13  ≈≈.................≈≈≈≈  XL:  9 Next: 76% Place: a Bailey  #≈≈.........o..@..≈≈### ....  Noise: ======---  Time: 6404.7 (0.0)  ##≈...)...........≈##.##≈.....  -) Nothing wielded  o...................... ≈.....#  Cast: Searing Ray  ∩#≈...............≈#∩.##≈.....#  #≈....#######....≈##.#≈≈.....#  ≈≈≈...# #....≈≈≈.≈≈......#  o   orc warrior (polearm)  .....# #................#  ....# #.............(#Dh r...#  #..##............# Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target(#Dh  ###############  ...............  ......  ......  (#Dhz......  ......*  .....o### ....  )....##  ......   ...#∩.#  ######....≈##.#   #.... , ally target)   #....... *   fulminant prism  ....# #........ (#Dh10/25====---5.7 (1(#DhM**(#Dh6 _You conjure a prism of explosive energy!(#Dh. #....≈≈.*....≈ #≈≈..........o..@.≈≈### .... ##≈...).≈##.##≈..... o.(#Dh/g. ≈.....# ∩#≈.≈#∩  #≈....## ≈≈≈...# #....≈≈≈.≈≈......# .....# #....# * (#DhT3(#DhE=*.o ∩∩(#Dh?[9------6(#DhpHh* ∩*(#DhL] _Your fulminant prism crackles loudly.(#Dh2 .*....≈≈≈≈≈. ≈≈.....o..@≈≈### .... ≈...).≈##.##≈..... ... ≈.....# #≈. #≈....#....≈##...# #....≈≈≈.≈≈......# # #..........(#DhM# *# #..... (#DhZ c _You conjure a prism of explosive energy! _Your fulminant prism crackles loudly.  Your fulminant prism explodes!  The blast of energy engulfs the orc warrior!!  You kill the orc warrior!  Vehumet accepts your kill.#########################∩(#Dhw .................).......You feel your power returning.(#Dh~ 1==81=======7Searing Ray(#Dh ;∩(#Dhf ' _You hear a shout!)#Dh[u _Why would you want to do that?)#Dh^  ######################## ........................ ≈)#Dh ≈≈≈≈≈.≈)...≈≈### .... #≈...)...@≈##.##≈..... ...........## #≈≈#∩.##)#Dh W#.....)#Dh #..##....##.##............#)#Dh )#Dh 2==-------8 _)#DhE )#Dh1 )#Dh2####################### ....................... . .. ... ≈≈≈≈≈. )...≈≈### .......)...≈##.##≈. ..........#≈.....# ≈≈#∩.##≈.....# ≈....#######....≈##.#≈≈.....# ≈...# #....≈≈≈.≈≈. ...# #...........# #......# #..##........###.#'.##.....)))....#∩[40)#DhKm-------9*#Dh ...... ...... ...... ...... ≈≈≈≈≈. .)...≈≈### .... ...).≈##.##≈..... *#Dh#≈.....# .≈#∩.##≈.....# ....#....≈##.#≈≈.....# ...# #....≈≈≈.# #.........# #................##..##............###.##............# *#Dh*#Dh<V40=10*#Dh$*#Dh*#Dh<  .................................... ......... ..≈≈≈≈≈. )...≈≈### .... ).≈##.##≈..... #≈.....# ≈#∩.##≈.....# #....≈##.#≈≈.....# # #....# #........... # #................##..##............###.##..... *#Dh? *#DhB t13==1*#DhpK *#Dh*O *#DhQ............................. ..... .*#DhRK..... ..≈≈≈≈≈. ...)...≈≈### ....)...≈##.##≈........#≈.....#....≈#∩@##≈.....# #######....≈##.#≈≈.....# # #....≈≈≈.≈≈......# # #.......... #...........*#Dh S #..##............###.##.......#'.##.....)))..###. #........*#DhqS%....#*#Dh2]*#Dh_&2*#Dhe<∩*#DhHh+#Dhz  ........... ........≈≈≈≈≈. ...+#DhB)...≈≈### .... .)....≈##.##≈..... ...........#≈.....#....≈#∩.##≈....#######....≈##@#≈ .# #....≈≈≈.≈≈..... # .........................#...#...#...........#............#+#Dhr5∩+#Dhs4==3+#Dh:∩+#Dh+#Dhn  ........≈≈≈≈≈. ...)...≈≈### ....)....≈##.##≈..... ..+#Dh.........#≈.....#....≈#∩.##≈....#######....≈##.#≈≈....# #....≈≈≈@≈≈..... # ......#...........#......).....#+#Dh+#Dh9^1=4+#DhH+#Dh+#DhY .....≈≈≈≈≈. ...+#DhCZ$)...≈≈### ...)....≈##.##≈..... ...........#≈.....#+#DhZD...≈#∩.#########....≈##.#≈ .# +#Dh+[≈≈.≈≈. # ...@..+#Dh\####......)....#.............#+#Dhh4∩+#Dh[m&5+#Dhw+#Dhu{+#Dh (≈≈≈≈≈. ... )...≈≈### ≈.. )+#Dh. (...≈##.##≈.......#≈.....#≈#∩.##≈.....# #######....≈##.#≈≈.....# # #....≈≈≈.≈≈......#  #................#  #.# #..### ##.##.# '.##.....)))###. #............+#DhL # #.##......)##.......##.)...#+#Dh +#Dh s5==6+#Dh <∩+#DhU +#Dh=f )...≈≈### ≈.....≈##.##≈.....# .....#≈.....#≈#∩.##≈.....# #######....≈##.#≈≈.....#  #....≈≈≈.≈≈......#  #................# #.# #..### ##.##.+#Dhg j# '.##.....)))....# ##. #............# #.##......).....##.......##.)...#....).).....).#+#Dhap +#DhUs T2=7+#Dhy +#Dh{ ,#Dhc...≈##.##≈.....#....#≈.....# ≈#∩.##≈.....# ######....≈##.#≈≈.....#  ,#Dh7#....≈≈≈.≈≈......# #................# #.# #..### ##.##.,#DhD# '.##.....)))....# ##. #............#  ,#Dh5 #......)#..,#Dh.#.)...#....).).....),#Dh&.#≈≈≈)≈≈.#,#Dhb,#DhQ&8,#Dh,#Dh,#Dh ,#Dh:....#≈.....# ≈#∩.##≈.....# #####....≈##.#≈≈.....#  #....≈≈≈.≈≈......# #................# #.# #..### ##.##.# '.##.....))@....# ##. #............#  #.# #......)#..#.)...#....).).....).#≈≈≈)≈≈.#.≈##)#,#Dh.?,#DhDs6==9,#Dh=O  Things that are here: _a +0 arbalest; a +0 scale mail,#Dh≈#∩.##≈.....# ####....≈##.#≈≈.....#  #....≈≈≈.≈≈......# #................# #.# #..### ##.##.# ,#Dh'.##.....)))....# ##. #........@...#  #.# #......).....# #..#.)...#....).).....).#≈≈≈)≈≈.#.≈##)#.≈#∩.##,#Dhl,#Dh.20 _,#Dh8+,#Dh,,#Dh ###....≈##.#≈≈.....#  #....≈≈≈.≈≈......# #................# #.# #..##,#Dh8 # ##.##.# '.##.....)))....# ##. #............# ,#Dh C #.# #......).....# #.......# #.,#Dh] )...#....).).....).#,#Dh W≈≈≈)≈≈.#.≈##)#.≈#∩.##≈..,#Dhq y...#....,#Dhg# ,#Dh3A 3=7==1,#DhG D∩,#Dh 3,#Dh ,#Dhn ,,#Dh ,#Dh ,,#Dh ,#Dh ,#Dh.  o8==o   orc (launcher),#DhK Z∩ _You start resting.,#Dh~ +3.7 (2,#Dhi +4.7 (3,#Dhu =∩,#Dh u _An orc comes into view. It is wielding a +0 arbalest.-#Dh -#Dh ........≈#∩.##≈.....# ####....≈##o#≈≈.....# #....≈≈≈.≈≈......# #o.# #....# #..##.###.##............# '.##.....)))....###. #.# #............# #).....# #.....# #.........)...#...).).....).#o 2 orcs (launchers) .≈≈≈)......#-#Dh0  .≈##)#≈≈.....#≈#∩.##≈.....#-#Dh6S -#Dh[ 9∩(-#DhN\ *((((((-#Dhl ∩....)@.-#Dh]  -#DhH -#Dh' "(-#Dh (-#Dh (-#Dh (-#DhK (-#DhN (-#Dh (-#DhO xThe orc shoots a bolt. The bolt misses you. The orc shoots a bolt.-#Dh+ ∩≈....)@4==5.7 (1∩ _The bolt closely misses you.-#Dh& ......#≈.....# .........≈#∩.##≈.....# #####....≈##o#≈≈.....# #....≈≈≈.≈≈......# #o.# #....# #..##.###.##............# '.##.....))@....###. #.# #............# #).....# #.....# #.........)...#...).)).# .≈≈≈)......# .≈##)≈≈.....#-#Dh) W(((((((-#Dh -#Dh ∩-#Dhc ....@.. -#Dh ∩(((((The orc shoots a bolt. The bolt barely misses you. The orc shoots a bolt.-#Dhbw≈....0--9==6-#Dhy}3∩-#Dhz -#Dh -#Dh_The bolt hits you.  -#DhThings that are here: -#DhF_a +0 arbalest; a +0 scale mail.#Dh`M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..#Dh3 ) .#Dhi Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1% 2  c + Fulminant PrismConjuration/Alchemy 1% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast[!]/[I] toggle spell headers/#Dh]/#Dh e/#Dhr..............#≈.....#MrDarkGreen the Destroyer .........≈#∩.##≈.....#Deep Elf of Vehumet **.... #####....≈##o#≈≈.....#Health: 40/47 ====================----#....≈≈≈.≈≈......#Magic: 19/25 ==================------#......o.........#AC: 6Str: 4#................#EV: 13/#Dh7t|Int: 28#..##............#SH: 0Dex: 13##.##............#XL:  9 Next: 81% Place: a Bailey'.##.....))@....#Noise: =--------  Time: 6426.7 (0.0)##. #............#-) Nothing wielded#............#Cast: Searing Ray#......).....##.............##.........)...#oo 2 orcs (launchers)....).).....).#.≈≈≈)≈≈......#.≈##)#≈≈.....#The orc shoots a bolt. The bolt barely misses you. The orc shoots a bolt. _The bolt hits you.  /#DhtThings that are here: _a +0 arbalest; a +0 scale mail  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./#Dh\..............#≈.....#MrDarkGreen the Destroyer .........≈#∩.##≈.....#Deep Elf of Vehumet **.... #####....≈##o#≈≈.....#Health: 40/47 ====================----#....≈≈≈.≈≈......#Magic: 19/25 ==================------#......o.........#AC: 6Str: 4#................#EV: 13Int: 28/#Dh#..##............#SH: 0Dex: 13##.##............#XL:  9 Next: 81% Place: a Bailey'.##.....))@....#Noise: =--------  Time: 6426.7 (0.0)##. #............#-) Nothing wielded#............#Cast: Searing Ray#......).....##.............##.........)...#oo 2 orcs (launchers)....).).....).#.≈≈≈)≈≈......#.≈##)#≈≈.....#/#Dh=The orc shoots a bolt. The bolt barely misses you. The orc shoots a bolt. _The bolt hits you.  Things that are here: _a +0 arbalest; a +0 scale mail  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./#Dh0..............#≈.....#  MrDarkGreen the Destroyer .........≈#∩.##≈.....#  Deep Elf of Vehumet **.... #####....≈##o#*≈.....#  Health: 40/47 ====================----  #....≈*****......#  Magic: 15/25 ==============----------  #.....*o***......#  AC: 6Str: 4  #.....*****......#  EV: 13Int: 28  #..##.*****......#  SH: 0Dex: 13  ##.##............#  XL:  9 Next: 81% Place: a Bailey /#Dh#'.##.....))@....#  Noise: =--------  Time: 6426.7 (0.0)  ##. #............#  -) Nothing wielded #............#  Cast: Searing Ray #......).....#  #.............#  #.........)...#  oo 2 orcs (launchers) ....).).....).#  .≈≈≈)≈≈......#  .≈##)#≈≈.....# Things that are here: _a +0 arbalest; a +0 scale mail  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target/#Dhg *≈*****.o****.*****/#DhĠ 7.*****0#DhE)\..............#≈.....#MrDarkGreen the Destroyer .........≈#∩.##≈.....#Deep Elf of Vehumet **.... #####....≈##o#≈≈.....#Health: 40/47 ====================----#....≈≈≈.≈≈......#Magic: 15/25 ==============----------0#Dhs+#......o.*.......#AC: 6Str: 4#................#EV: 13Int: 28#..##............#SH: 0Dex: 13##.##............#XL:  9 Next: 81% Place: a Bailey'.##.....))@....#Noise: =--------  Time: 6426.7 (0.0)##. #............#-) Nothing wielded#............#Cast: Searing Ray#......).....##.............##.........)...#oo 2 orcs (launchers, 1 ally target)....).).....).#*   f0#Dh+lulminant prism.≈≈≈)≈≈......#.≈##)#≈≈.....# _a +0 arbalest; a +0 scale mail  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!0#Dhs1l(((((((*0#Dh*....@..0#Dh(**   Casting: Fulminant Prism (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  0#Dh bThe orc shoots a bolt. The bolt misses you. The orc shoots a bolt.0#Dhso≈**0#Dhx4==7.7 (10#Dh%∩0#DhKk** _The bolt hits your fulminant prism!0#Dh:*0#DhX∩*(((((((0#Dh20#DhK .o*....@..*The orc shoots a bolt. The bolt closely misses you.0#Dh&/--80#Dh:U**0#Dhe _Your fulminant prism crackles loudly.0#Dhw0#Dhy..*o*0#Dhc∩.)0#Dh`~The orc shoots a bolt. The bolt hits your fulminant prism!  Your fulminant prism explodes!blast of energy engulfs the orc.  The orc is severely wounded.blast of energy engulfs the orc!  You kill the orc!0#Dhf∩#########   orc (launcher)0#Dho≈≈...)..0#Dh?}16=======90#Dh0#DhZ _Vehumet accepts your kill.1#Dh=M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1#Dhy..............#≈.....#  MrDarkGreen the Destroyer .........≈#∩.##≈.....#  Deep Elf of Vehumet **.... #####....≈##*#*≈.....#  Health: 41/47 ====================----  #....≈**o**......#  Magic: 12/25 ===========-------------  #.....*****......#  AC: 6Str: 4  #.....*****......#  EV: 13Int: 28  #..##.*****......#  SH: 0Dex: 13  ##.##............#  XL:  9 Next: 81% Place: a Bailey '.##.....))@....#  Noise: ======---  Time: 6429.7 (0.0)  ##. #...1#Dh8.........#  -) Nothing wielded #............#  Cast: Searing Ray #......).....#  #.............#  #.........)...#  o   orc (launcher) ....).).....).#  .≈≈≈)≈≈......#  .≈##)#≈≈.....# You kill the orc! _Vehumet accepts your kill.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target1#Dh..............#≈.....#  MrDarkGreen the Destroyer .........≈#∩.##≈.....#  Deep Elf of Vehumet **.... #####....≈##.#≈≈.....#  Health: 41/47 ====================----  #....≈≈≈o≈≈......#  Magic: 12/25 ===========-------------  #................#  AC: 6Str: 4  #.......)........#  EV: 13Int: 28  #..##............#  SH: 0Dex: 13  ##.##............#  XL:  9 Next: 81% Place: a Bailey '.##.....))@....#  Noise: ======---  Time: 6429.7 (0.0)  ##. #............#  [1#Dh40m-) Nothing wielded #............#  Cast: Searing Ray #......).....#  #.............#  #.........)...#  o   orc (launcher) ....).).....).#  .≈≈≈)≈≈......#  .≈##)#≈≈.....# You kill the orc! _Vehumet accepts your kill.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target1#Dhu ∩.##≈.....# ##.#≈≈.....#  1#Dh.≈≈......#  #.......*o#  #.......#  #..##...# 1#Dh ##.##...#  '.##...#  ##. #...#  #...#  #...# #....# #.........)...# , ally target) ....).).....).#*   fulminant prism .≈≈≈)≈≈......# .≈##)1#Dhjv===---30.7 (1Searing Ray1#Dh U**1#Dh _Vehumet accepts your kill.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!1#Dh **∩*(((((((*1#Dh1N / *...@...*The orc shoots a bolt. The bolt barely misses you.1#DhX J----11#Dh] 1#Dh^ *1#Dh_ *1#Dhe  1#Dhof 1#Dh g A_Your fulminant prism crackles loudly.1#Dh)h 2#DhpM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2#DhF$2#DhZ~..............#≈.....#  MrDarkGreen the Destroyer 2#Dh0.........≈#∩.##≈.....#  Deep Elf of Vehumet **.... 2#Dh#####....≈##*#**.....#  Health: 41/47 ====================---- 2#Dh #....≈≈*****.....#  Magic: 8/252#DhM=======----------------- 2#Dh #......**o**.....#  AC: 62#Dh+Str: 4 2#Dhm #......*****.....#  EV: 13Int: 28 2#Dh #..##..*****.....#  SH: 0Dex: 13  ##.##............#  XL:  9 Next: 81% Place: a Bailey '.##.....))@....#  Noise: ==-------  Time: 6431.7 (0.0) 2#Dh<3 ##. #............#  -) Nothing wielded #............#  Cast: Searing Ray #......).....#  #.............# 2#Dh #.........)...#  o   orc (launcher, ally target) ....).).....).#  *   fulminant prism .≈≈≈)≈≈......#  2#Dh].≈##)#≈≈.....# Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target2#DhAim: an orc, wielding a +0 arbalest and wearing a +0 scale mail (severelywounded, ally target)2#Dh32#Dh$2#Dh)..............#≈.....#2#Dh7MrDarkGreen the Destroyer 2#Dh8.........≈#∩.##≈.....#2#DhJ)Deep Elf of Vehumet **.... 2#Dhg#####....≈##.#≈≈.....#2#Dh&~Health: 41/47 ====================----2#Dhw#....≈≈≈.≈≈......#2#DhgMagic: 12/25 ===========-------------2#Dhe#.......*o.......#2#Dhp5AC: 62#Dh,Str: 42#Dhw#.......)........#2#Dh5EV: 132#Dh-Int: 282#Dh I#..##............#2#Dh5SH: 02#Dh-Dex: 132#DhI##.##............#2#Dh'XL:  9 Next: 81% Place: a Bailey2#Dh'.##.....))@....#2#DhBNoise: ==-------  Time: 6431.7 (0.0)2#Dhj##. #............#2#DhA-) Nothing wielded2#Dh#............#Cast: Searing Ray#......).....##.............##.........)...#o   orc (launcher, ally target)....).).....).#2#Dh*   fulminant prism.≈≈≈)≈≈......#.≈##)#≈≈.....#Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 arbalest and wearing a +0 scale mail (severely2#Dh +wounded, ally target)2#Dh2#Dh∩2#Dhl*2#Dh*2#DhI2#DhP2#Dh2#Dh'2#Dh(∩2#Dh)*2#Dh)2#Dh-2#Dht.2#Dh%/MConfirm with . or Enter, or press ? or * to list all spells.2#Dh/Aiming: Fulminant Prism (dangerous; 1% risk of failure)  2#Dhl0LPress: ? - help, Dir - move target  2#Dh 1Aim: an orc, wielding a +0 arbalest and wearing a +0 scale mail (severely2#Dh1*wounded, ally target2#DhV2 ) 2#Dh2P_You can't place the prism on a creature.3#DhP∩* 3#Dh.(*3#DhpV∩((((3#Dh=(((*3#Dh3#DhYwounded, ally target) _You can't place the prism on a creature.  The orc shoots a bolt. The bolt closely misses you.Your fulminant prism explodes!  The blast of energy engulfs the orc!! 3#DhB5 You kill the orc!3#DhΘ#######################3#Dh*.#≈≈≈.≈≈...)...).......3#Dhe.@...3#Dh!2=13=====3#Dh#q=======2.7 (1Searing Ray3#Dh63#Dh7D _Vehumet accepts your kill.3#Dh*83#Dh%M3#DhOF-------33#Dh[3#Dh]3#Dhf3#Dh#R4==3=4#Dh 5==4=6==4#Dh*7==4#Dh/4#Dh04#DhZ154#Dh1=4#DhZ24#Dh 74#Dh;4#DhV<4#DhFA4#DhF4#DhG4#DhAH84#DhH/==4#DhDI4#DhL4#Dh(Q4#DhQ4#DhU4#Dh&Z4#Dh[4#Dh[64#DhK\=4#Dh\4#Dh/`4#DhI4#Dhۏ9==4#Dh4#Dh\4#DhA4#Dh4#Dh4#DhY204#Dh/==4#Dh4#Dh4#Dh4#Dh4#Dh74#Dh?/==4#Dh4#Dh4#Dh[ 4#Dh4#Dh _HP restored.4#Dh4#Dh'4#Dh|4#Dhb4#DhT4#Dh14#Dh/==4#DhM4#Dh4#Dh4#Dh4#Dh4#Dh4#Dh4#Dhz=4#Dh%24#Dh/==4#Dhw4#Dh4#Dh4#Dh4#Dh4#Dhf4#Dh?4#Dh4#Dh4#Dh4#Dh34#Dhz/==4#Dh4#Dh$4#Dh4#Dh4#Dh. 4#Dh4#Dh4#Dh24#Dh(,4#Dhc.h4==4#Dh 24#Dh74#Dhg84#Dh=4#DhC4#DhD4#DhDE54#DhE/==4#Dh0F4#DhI4#DhW 4#DhX4#Dh0Y_Magic restored.4#Dho4#Dhp4#DhLq4#DhQ4#DhȖ4#Dhפ,4#Dhq4#Dhu#######....≈##.#≈≈.....# #....≈≈≈.≈≈......# #........).......#4#Dh) #.......)..# #..##.....# ##.##....# '.##.....)))....# ##. #......#4#Dh #.....@......#-------65.7 (32.0) #4#Dh).....# #..# #.........)...# ....).).).#4#DhP ..≈≈≈)≈≈......# ..≈##)#≈≈.....# ..≈#∩.##≈4#Dh.....# .....#≈.....#4#Dh4#Dh=∩4#DhT _Key pressed, stopping explore.4#Dh 4#Dh4#Dh4#Dh4#Dh@4#Dh$ _4#Dh!4#Dhw4#DhO=4#DhO4#Dh 4#Dh,4#Dhg4#Dh=4#Dh,4#Dh 4#Dhk$4#Dh',4#Dh2+4#Dh54#Dh8,4#Dh:4#DhA>4#DhA,4#DhC4#DhF4#DhEI,4#DhK4#DhT4#Dh'X,4#Dh[4#Dh^4#Dha,4#Dhc4#DhYm4#Dhvp,4#Dhr4#Dht4#Dhlx,4#DhKz4#Dh4#DhƆ,4#Dh4#Dhm4#Dh,4#Dh΍4#Dh24#Dhӑ,4#Dh4#Dh4#Dh',4#Dh[4#Dh4#Dh,4#Dh4#Dh4#Dh4#Dh4#Dh4#Dh4#DhP,4#Dht4#Dh+4#DhQ,4#Dh4#Dh4#Dhݹ4#Dh< '.##.... ..... ##. #.... .....#.... .....# ##.... ...... #..... o.....# ##..... .......## ##....). ≈.≈≈≈...#### ####...≈≈≈) #≈..@...###......≈##) #≈...............≈#∩............##≈...............≈##.4#Dhi# #≈≈...............≈≈## ≈≈≈...........≈≈≈ o   orc (launcher, wandering)............................................ .....................4#Dh-85.7 (204#Dh,6.7 (214#Dh=∩4#Dh 4#DhXg_An orc comes into view. It is wielding a +0 arbalest.4#Dh[ ..... ##.  ..... 4#DhY.....#  ...... #..... o.....# ##. .......## ##....) 4#Dh≈.≈≈≈...#### ####...≈≈≈) #≈..@...###......≈##) #≈...........∩ ...............4#Dhb #.##≈.......... # #≈≈.......... ≈≈≈........... 4#DhlS............... ...............4#Dh9W* ..... ##.  ..... .....#  ...... #..... o.....# ##. .......## ##....) ≈.≈≈≈...#### ####...≈≈≈) #≈..@...###......≈##) #≈........... ............... #.##≈.......... # #≈≈.......... ≈≈≈........... ............... ...............4#DhY4#DhG`4#Dhc[ _An orc is nearby!4#Dh4 ..... ##.  ..... .....#  ...... #..... o.....# ##. .......## ##....) ≈.≈≈≈...#### ####...≈≈≈) 4#Dh:#≈..@...###......≈##) #≈........... ............... #.##≈.......... # #≈≈.......... ≈≈≈........... ...............4#Dh= ...............4#Dh, 4#Dh..... ##.  ..... .....#  4#Dh...... #..... o.....# ##. .......## ##....) 4#Dh≈.≈≈≈...#### ####...≈≈≈) #≈..@...###......≈##) 4#Dhb#≈...........∩ ............... 4#DhĩC#.##≈.......... # #≈≈.......... ≈≈≈........... 4#Dh................ ...............4#Dh∩ _An orc is nearby!5#DhHM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5#Dh| '.##.... MrDarkGreen the Destroyer ..... ##. #.... Deep Elf of Vehumet **.... .....#.... Health: 47/47 ======================== .....# ##.... Magic: 21/25 ====================---- ...... #..... AC: 6Str: 4 o.....# ##..... EV: 13Int: 28 .....**## ##....). SH: 0Dex: 13 ≈.≈≈≈***#### ####...≈≈≈) XL:  9 Next: 81% Place: a Bailey #≈**@**.###......≈##) Noise: ---------  Time: 6486.7 (0.0) #≈*****..........≈#∩. -) Nothing wielded .....*****..[5#Dh0;10m............ Cast: Searing Ray #.##≈...............≈##. # #≈≈...............≈≈## ≈≈≈.................≈≈≈ o   orc (launcher, wandering) ........................ ........................ ..................... _An orc is nearby! _An orc is nearby!Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target5#Dh  *****@*.*****.*****.5#Dh*f****.....6#Dh2 ******..6#Dh5*******.@.6#Dh.******≈..6#Dh}*******.*****..6#Dh '.##.... MrDarkGreen the Destroyer.....##. #.... Deep Elf of Vehumet **.........#.... Health: 47/47 ========================.....###.... Magic: 21/25 ====================----......#..... AC: 6Str: 4o.....###..... EV: 13Int: 28...*...##6#Dhx ##....). SH: 0Dex: 13≈.≈≈≈...#### ####...≈≈≈) XL:  9 Next: 81% Place: a Bailey#≈..@...###......≈##) Noise: ---------  Time: 6486.7 (0.0)#≈...............≈#∩. -) Nothing wielded........................ Cast: Searing Ray#.##≈...............≈##.# #≈≈...............≈≈##≈≈≈.................≈≈≈ o   orc (launcher, ally target)........................ *   fulminant prism.............................................Casting: 6#Dh` e[37mFulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!  The orc shouts!6#Dh ((*  6#DhfR..*6#Dhth5===7.7 (16#DhmM**6#Dhponfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The orc shouts! _ots a bolt. The bolt hits your fulminant prism.7#Dh '.##. ##. #. #.# ##. #.....o.....## ##.*...## ##....)≈.≈≈≈...#### ####...≈≈≈ #≈.@....###......≈## #≈...............≈#∩ . #.##≈.≈## # #≈≈.≈≈ ≈≈≈. .*  7#Dh%7#Dh.o**7#Dho  ((((* Your fulminant prism crackles loudly.A bolt appears from out of your range of vision.7#DhL- q....**7#Dh1 0---87#Dh}< v∩ _The bolt hits your fulminant prism.7#Dh5J i'.##....... ##. #....... #.......# ##.. #...o....## ##.....*...## ##....).≈≈.≈≈≈...#### ####...≈≈≈)#≈..@...###......≈##)#≈.≈#∩...#.##≈.≈##.# #≈≈.≈≈#≈≈≈.≈..*..7#DhW i*∩*7#Dhj 7#Dhm v(.∩)7#Dh8 #########The orc shoots a bolt. The bolt hits your fulminant prism!8#Dh?Ak ......≈≈≈Your fulminant prism explodes!2=======9 _You hear a shout! x28#Dh ......##.  ##..o....###......####....)≈≈.≈≈≈...#### ####...≈≈≈) #≈......###......≈##....∩.........#.##≈≈### #≈≈## ≈≈≈..≈≈≈.......8#Dh ∩(((((∩8#DhT y..≈..2---=-----90∩ ...... ##. #....... #.......# ##.. #...o....## ##..## ##....).)≈≈.≈≈≈...#### ####...≈≈≈)≈#≈......###......≈##)##≈.≈#∩.#.#.##≈.≈##.## #≈≈.≈≈#≈≈≈.≈.... _The orc shoots a bolt. The bolt hits you.8#Dh8 .o------18#DhU :∩8#Dh 9#Dh...... ##. #....... #.......# ##.. #..## ##....o....## ##....).).≈≈.≈≈≈...#### ####...≈≈≈)≈#≈......###......≈##)#≈#≈.9#DhH≈#∩.#.##.##≈.≈##.## #≈≈.≈≈###≈≈≈≈.≈.9#Dh....9#Dh9∩9#DhG3---3==-29#Dh9#Dh9#DhM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9#Dh T ...... ##. #...... MrDarkGreen the Destroyer ......#...... Deep Elf of Vehumet **.... ......# ##...... Health: 43/47 =====================--- ....... #....... Magic: 19/25 ==================------ 9#Dh-U.......## ##....... AC: 6Str: 4 ...o....## ##....).). EV: 13Int: 28 ≈≈.≈≈≈..*#### ####...≈≈≈)≈≈ SH: 0Dex: 13 #≈..****###......≈##)#≈ XL:  9 Next: 81% Place: a Bailey #≈..**@**........≈#∩.## Noise: ---------  Time: 6492.7 (0.0) .......*****.............# -) Nothing wielded 9#DhU#.##≈..*****........≈##.## Cast: Searing Ray # #≈≈...............≈≈###≈ ≈≈≈.................≈≈≈≈≈ 9#Dh2Vd.......................... o   orc (launcher) .......................... .......................... ...... _You hear a shout! x2 _The orc shoots a bolt. The bolt hits you.  9#DhVMCasting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target9#Dh *****@*.*****.*****.9#Dh/******.****@.*****.*****.:#Dhd)****.....:#DhL*******.*****@*****.:#Dhc******..*****.:#Dh> ......##. #...... MrDarkGreen the Destroyer......#...... Deep Elf of Vehumet **..........#:#Dh>? l##...... Health: 43/47 =====================---.......#....... Magic: 19/25 ==================------:#Dh? .......####....... AC: 6Str: 4:#DhG@ ...o....####....).). EV: 13Int: 28:#Dh@ E≈≈.≈≈≈...#### ####...≈≈≈)≈≈ SH: 0Dex: 13#≈*.....###......≈##)#≈ XL:  9 Next: 81% Place: a Bailey:#DhJA #≈....@..........≈#∩.## Noise: ---------  Time: 6492.7 (0.0).........................# -) Nothing wielded:#DhA #.##≈...............≈##.## Cast: Searing Ray:#DhPB # #≈≈...............≈≈###≈≈≈≈.................≈≈≈≈≈.......................... o   orc (launcher, ally target):#DhE .......................... *   fulminant prism................................ _The orc shoots a bolt. The bolt hits you.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!:#Dh~W ((((((∩*:#Dh .≈....∩*37---===3.7 (1:#Dh@ X*∩*:#Dhs  :#Dh Casting: Fulminant Prism (dangerous; 1% risk of failure):#Dh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy! _The orc shoots a bolt. The bolt hits you.:#Dh[ ...... ##. #....... #.......# ##......)....... #..## ##....o....## ##....).).≈≈.≈≈≈...#### ####...≈≈≈)≈≈.#≈*.....###......≈##)#≈#≈.....≈#∩.##≈.#≈#.##≈.≈##.##≈# #≈≈.≈≈###≈≈≈≈.≈≈≈≈≈..*   fulminant prism.....oo   orc (launcher, ally target)*   fulminant prism20:#Dhc =---4* _Your fulminant prism crackles loudly.;#DhS...... ##. #....... #.......# ##......)........ #........## ##......o..## ##....).).≈≈.≈≈≈...#### ####...≈≈≈)≈≈.#≈*.....###......≈##)#≈≈.#≈......≈#∩.##≈..#≈.#.##≈.≈##.##≈.# #≈≈.≈≈###≈≈.≈≈≈.≈≈≈≈≈...*..*∩*(((*..((((*;#DhK...*.....@* (* The orc shoots a bolt. The bolt closely misses you.A bolt appears from out of your range of vision.;#Dhrn;#DhThe orc shoots a bolt. The bolt closely misses you.A bolt appears from out of your range of vision.  The bolt hits your fulminant prism!  Your fulminant prism explodes!blast of energy engulfs the orc!!  You kill the orc!;#Dh*.#######;#DhӄE############;#Dh[!;#Dh)..≈...≈...≈.......;#Dhx8=--=======5;#Dh)p _Vehumet accepts your kill.;#Dh ]  ##)......###)..####....).)≈≈.≈≈≈...#### ####...≈≈≈)≈≈ #≈......###......≈##)#≈≈.....∩.##...............#.##≈≈##.# #≈≈###≈...............####### -------6;#Dhw 9...... #.......# ##......)........ #..## ##.).....)..## ##....).).≈≈.≈≈≈...#### ####...≈≈≈)≈≈.#≈......###......≈##)#≈≈.#≈......≈#∩.##≈..#≈.#.##≈.≈##.##≈.# #≈≈.≈≈###≈≈.≈≈≈.≈≈≈≈≈......#∩1==-------7;#Dh <#Dh /X...... #.......# ##......).. #...## ##.)......)..## ##....).).<#Dhe/P≈≈.≈≈≈...#### ####...≈≈≈)≈≈.#≈......###......≈##)#≈≈.#≈......≈#∩.##≈..#≈.#.##≈.<#Dh1≈##.##≈.# #≈≈.≈≈###≈≈.≈≈≈.≈≈≈≈≈.....#<#DhA=9∩<#DhA&8<#DhJ<∩<#DhM<#Dh3<#Dh<#Dh<#Dh*9=2==<#Dhs o∩o   orc (launcher, wandering) ######### _You start resting.<#Dh[&9<#Dh-500.7 (2<#Dh<∩<#Dhu _An orc comes into view. It is wielding a +0 arbalest.<#DhJ  ...... # ......# ##......) . #. .## ##.)<#DhWK  .....)..## ##....).) ≈≈.≈≈≈...#### ####...≈≈≈)≈≈ #≈.o....###......≈##)#≈≈ #≈......≈#∩.##≈ <#DhL .#≈ #.##≈.≈##.##≈ # #≈≈.≈≈###≈≈ ≈≈≈.≈≈≈≈≈   <#DhL   <#DhU `oo)<#Dhb k(((∩((<#Dh* ...∩..<#Dh 3=1.7 (1<#Dh <∩<#Dh R _The orc shoots a bolt. The bolt hits you but does no damage.<#Dh M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=#Dh+0 ......#......... MrDarkGreen the Destroyer  ......# ##......).. Deep Elf of Vehumet **....  ....... #.......... Health: 39/47 ===================-----  .......## ##.........) Magic: 18/25 =================-------  .....).*## ##....).).... AC: 6Str: 4  ≈≈.≈≈≈.**#### ####...≈≈≈)≈≈... EV: 13Int: 28 #≈.o****###......≈##)#≈≈.. SH: 0Dex: 13 #≈.*****.........≈#∩.##≈.. XL:  9 Next: 81% Place: a Bailey  ......*****.@............#≈.. Noise: =--------  Time: 6501.7 (0.0)  #.##≈...............≈##.##≈.. -) Nothing wield=#Dh0ed  # #≈≈...............≈≈###≈≈.. Cast: Searing Ray ≈≈≈.................≈≈≈≈≈...  .............................  ............................. o   orc (launcher)  ............................. ......................... ######## _An orc comes into view. It is wielding a +0 arbalest. _The orc shoots a bolt. The bolt hits you but does no damage.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target=#Dh^ ; ......#......... MrDarkGreen the Destroyer......###......).. Deep Elf of Vehumet **...........#.......... Health: 39/47 ===================-----.......####.........) Magic: 18/25 =================-------.....)..##=#Dh_ ##....).).... AC: 6Str: 4≈≈.≈≈≈...#### ####...≈≈≈)≈≈... EV: 13Int: 28#≈.o.*..###......≈##)#≈≈.. SH: 0Dex: 13=#Dh` 8#≈...............≈#∩.##≈.. XL:  9 Next: 81% Place: a Bailey............@............#≈.. Noise: =--------  Time: 6501.7 (0.0)#.##≈...............≈##.##≈.. -) Nothing wielded# #≈≈...............≈≈###≈≈.. Cast: Searing Ray≈≈≈.................≈≈≈≈≈...=#DhHc 6.......................................................... o   orc (launcher, ally target)............................. *   fulminant prism.........................######## _The orc shoots a bolt. The bolt hits you but does no damage.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!=#Dh]h T*(((((((=#Dhh )*=#Dh *.....@.*=#DhR b9===2.7 (1=#Dh U**=#Dh   Casting: Fulminant Prism (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy! _The orc shoots a bolt. The bolt barely misses you.=#Dh#" *∩*Your fulminant prism crackles loudly.=#Dh**(((∩((((*=#Dh*.....@.=#Dh^40=--3=#DhU**=#Dhпl _The orc shoots a bolt. The bolt completely misses you.>#Dhf>#Dh=zu  Your fulminant prism explodes!The blast of energy engulfs the orc!!  You kill the orc!#############∩#####>#DhD...).........∩.....>#Dh| r2=======4>#DhvZ _Vehumet accepts your kill.>#Dh  ...... # ......# ##......) ....... # .## ##. .....)..## ##....).) ≈≈.≈≈≈...#### ####...≈≈≈)≈≈ #≈.)....###......≈##)#≈≈ #≈......≈#∩.##≈ .#≈ #.##≈.≈##.##≈ # #≈≈.≈≈###≈≈ ≈≈≈.≈≈≈≈≈     >#Dhn 20==-------5>#Dh?#Dh ...... # ......# ##......) ....... # .## ## .....)..## ##....).) ≈≈.≈≈≈...#### ####...≈≈≈)≈≈ #≈.)....###......≈##)#≈≈ #≈......≈#∩.##≈ .#≈ #.##≈.≈##.##≈ # #≈≈.≈≈###≈≈ ≈≈≈.≈≈≈≈≈    ?#Dh?#Dh>~1=-------6?#Dh?#Dhө?#Dhi"?#Dh"?#Dh$?#Dhu%?#Dh1#o1==∩o   orc (launcher, wandering)?#Dh;R0)?#DhHC+7.7 (1?#DhYI<∩?#DhlSu _An orc comes into view. It is wielding a +0 arbalest.?#Dh ...... # ....o.# ##...... . # .## ##?#Dh .....)..## ##....).) ≈≈.≈≈≈...#### ####...≈≈≈)≈≈ #≈.)....###......≈##)#∩#≈......≈#∩.## .# #.##≈.≈##.## # #≈≈.≈≈### ≈≈≈.≈≈≈≈≈    ?#Dh  Found a gate leading back out of this place.(((((((@#DhFs......@@#DhoI.=8@#DhNR@#Dh9Zh _The orc shoots a bolt. The bolt barely misses you.@#Dhy ...... # ....o.# ## . # .## ## .....)..##@#Dha ##....).) ≈≈.≈≈≈...#### ####...≈≈≈) #≈.)....###......≈##)#.∩#≈......≈#∩. @#Dh). #.##≈.≈##. # #≈≈.≈≈### ≈≈≈.@#Dh 5    @#Dhj9∩@#Dh)((((((∩(@#Dh\\....)∩#≈...@@#Dh_&9@#Dh|fX∩∩@#Dhhh _The orc shoots a bolt. The bolt barely misses you.@#DhoM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@#DhY  ......#..... MrDarkGreen the Destroyer ....o.# ##..... Deep Elf of Vehumet **.... ....... #...... Health: 41/47 ====================---- .......## ##...... Magic: 17/25 ================-------- .....)..## ##....).) AC: 6Str: 4 ≈≈.≈≈≈...#### ####...≈≈≈)≈ EV: 13Int: 28 #≈.*****###......≈##)# SH: 0Dex: 13 .∩#≈.*****.........≈#∩.# XL:  9 Next: 82% Place: a Bailey ......**@**.............. Noise: =--------  Time: 6509.7 (0.0) #.##≈.*****[0;10@#Dh ;1m.........≈##.# -) Nothing wielded # #≈≈.*****.........≈≈### Cast: Searing Ray ≈≈≈.................≈≈≈≈ ......................... ......................... o   orc (launcher) ......................... ........................ #### _The orc shoots a bolt. The bolt barely misses you. _The orc shoots a bolt. The bolt barely misses you.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target@#Dht......#..... MrDarkGreen the Destroyer....o.###..... Deep Elf of Vehumet **...........#...... Health: 41/47 ====================----.......####...... Magic: 21/25 ====================----.....)..####....).) AC: 6Str: 4≈≈.≈≈≈...#### ####...≈≈≈)≈ EV: 13Int: 28#≈.)....###......≈##)# SH: 0Dex: 13.∩#≈...............≈#∩.# XL:  9 Next: 82% Place: @#Dha Bailey........@................ Noise: =--------  Time: 6509.7 (0.0)#.##≈...............≈##.# -) Nothing wielded# #≈≈...............≈≈### Cast: Searing Ray≈≈≈.................≈≈≈≈.................................................. o   orc (launcher).................................................#### _The orc shoots a bolt. The bolt barely misses you.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetOkay, then.∩[11;76@#DhH∩ _A#Dh  ......##. # ...... # ....o.# ## .  # .....A#DhS ##..... .....)..## ##....).≈≈.≈≈≈...#### ####...≈≈≈) #≈.)....###......≈##) .∩#≈..@..≈#∩A#Dh ......... #.##≈.≈##.# #≈≈## ≈≈≈≈≈≈   .......................A#DhA∩∩A#Dh`(((((((A#Dh....)@.2=2=====10.7 (1∩ _The orc shoots a bolt. The bolt barely misses you.A#DhvM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A#Dh ...... ##. #.... MrDarkGreen the Destroyer ......#.... Deep Elf of Vehumet **.... ..**o*# ##.... Health: 42/47 =====================--- ..***** #..... Magic: 18/25 =================------- ..*****## ##..... AC: 6Str: 4 ..*****.## ##....). EV: 13Int: 28 ≈≈*****..#### ####...≈≈≈) SH: 0Dex: 13 #≈.)....###......≈##) XL:  9 Next: 82% Place: a Bailey .∩#≈..@............≈#∩. Noise: =--------  Time: 6510.7 (0.0) ..........A#Dh.............. -) Nothing wielded #.##≈...............≈##. Cast: Searing Ray # #≈≈...............≈≈## ≈≈≈.................≈≈≈ ........................ o   orc (launcher) ........................ ........................ ....................... _Okay, then. _The orc shoots a bolt. The bolt barely misses you.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA#Dh  ...... ##. #.... MrDarkGreen the Destroyer ......#.... Deep Elf of Vehumet **.... ....o.# ##.... Health: 42/47 =====================--- ....... #..... Magic: 18/25 =================------- A#Dh #.......## ##..... AC: 6Str: 4 .....)..## ##....). EV: 13Int: 28 ≈≈.≈≈≈...#### ####...≈≈≈) SH: 0Dex: 13 #≈.)....###......≈##) XL:  9 Next: 82% Place: a Bailey .∩#≈..@............≈#∩. Noise: =--------  Time: 6510.7 (0.0) ........................ -) Nothing wielded #.##≈...............≈##. Cast: Searing Ray # #≈≈...............≈≈## ≈≈≈.................≈≈≈ A#DhͿ ........................ o   orc (launcher) ........................ ........................ ....................... _Okay, then. _The orc shoots a bolt. The bolt barely misses you.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA#Dh (  ##.  ...... ......#  .....o.  ....*..##  A#Dh =.....)..## ) ≈≈.#### ) ####.) .∩#...∩ ...A#Dh8 ... #.##... # #... ... ..............., ally target) ...............*   fulminant prism ...............A#Dh$ 4==1.7 (1A#Dh :∩* _The orc shoots a bolt. The bolt barely misses you.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!B#Dho *∩*Your fulminant prism crackles loudly.*.((((∩#≈..(((*B#DhO*....)@..*--2** _The orc shoots a bolt. The bolt closely misses you.B#Dh@Your fulminant prism crackles loudly. _The orc shoots a bolt. The bolt closely misses you.  Your fulminant prism explodes!  The blast of energy engulfs the orc!!  You kill the orc!  Vehumet accepts your kill.B#Dh8GB#DhOH5##############B#DhI\##########B#Dh .......).........)..≈≈≈.∩B#Dh 20=========3∩∩ _You feel your power returning.C#Dhk '.## ......##. # ...... # ......# ## .....).  # ..... ##... .....)..## ##....≈≈.≈≈≈...#### ####...≈≈≈ #≈.@....###......≈## .∩#≈.....≈#∩ ....... #.##≈.# #≈≈# ≈≈≈≈≈ . ∩3-------4  Things that are here: _a +0 arbalest; a +0 ring mail; an orc corpseC#DhQPD##.##. '.##.##. #. #..## ##). #. ##.........)..## ##.....≈≈.≈≈≈@..#### ####...≈≈≈≈#.##≈.)....###......≈# .∩#≈.....≈# ....... #.##≈.# #≈≈ ≈≈≈≈ .. 1===-------5 _C#DhSC#Dh?-  #..##.###.##.# '.##.###. #. #..## ##). #. ##......@..## ##.....≈≈.≈≈≈...#### ####...≈.≈≈#.##≈.)....###......≈. #.∩#≈.....C#Dh0 U≈ ...... #.##≈.# #≈≈ ≈≈≈ C#Dh9 C#Dh= &6C#DhE C#DhqM  Things that are here: _a +0 arbalest; a +0 ring mail; an orc corpseC#Dh@n ....# #..... #..##.###.##.# '.##.###. #. #..## ##). # ##C#Dhwo ......)..## ##....≈≈.≈≈≈...#### ####....≈≈#.##≈.)....###........≈ #.∩#≈....... ...... ##.##≈.# #≈≈ ≈≈≈C#Dhv 7∩C#DhD [4=7 _C#Dh ;∩C#Dh D#Dh .....# #.# #..... #...###..# '..###. . ..## #).# #. ##......)..## ##..≈≈.≈≈≈...#### ####.≈≈#.##≈.)....###.≈##.∩#≈.......≈ ....... ##.##≈# #≈≈∩D#Dhe2==8D#Dhe ≈≈≈...# #..# #.# #.... #...###..# '..###.. ..## ).# . #......)..## ##..≈≈.≈≈≈...#### ####.≈≈#.##≈.)....###.≈##.∩#≈.≈ ....... ##.##≈D#Dhi&9D#Dhq;∩D#DhtD#Dh* #≈....#######≈≈.≈≈≈...# #..# #D#Dh.# #..# .###.# '.###.#D#Dh..##).# ...##......)..## #D#Dh..≈≈.≈≈≈...#### ####.≈≈#.##≈.)....###.≈##.∩#≈.≈ ....D#DhD#DhK'20D#Dh3=∩D#DhD#DhЋ ∩#≈..........##.##≈....########≈≈.≈≈≈...# #D#Dh، #..# ##.# ##..# #.###D#Dh .# #.###.##..###).##.##...........)..## #......≈≈.≈≈≈...#### ####.....≈≈#.##≈.)....###.≈##.∩#≈D#Dh D#Dhܝ 5=3==1D#Dh D#Dh D#Dh Mo..##.∩#≈...........D#Dh ≈≈#.##≈....######≈≈.≈≈≈...#.#.## D#Dh* # #............###.....≈≈#.##≈.D#Dh D#DhJ &2D#Dh D#Dh E#Dh/E#Dhs0M##≈...) ....##.∩#≈...........≈≈#.##≈....######≈≈.≈≈≈...#.#.## ##............##......≈≈.≈≈≈..E#DhX9E#Dh:q4==3E#DhA@E#Dh:BE#Dh #≈≈... #.....≈# ##≈...) #.....≈# ..... #.....≈##.∩#≈.......... ##.##≈....##### #≈≈.≈≈≈...#  #..#  #.#  #..#  #.# #.#  #.# #.# #..## #). #. #...........)#Dh^8G4E#DhE#Dh]w  #.....≈≈ #≈≈... #.....≈# ##≈...) #.....≈# ... #.....≈##.∩#≈......... ##.##≈....##### #E#Dh`≈≈.≈≈≈...# #..# #.# #..# #.# #.# #.# #. #..## #). #.E#Dh"9∩E#Dh&T6=5E#Dh/E#Dh2E#Dhj% . #......≈≈  #.....≈≈ #≈≈... #.....≈## ##≈...) #.....≈# ... #.....≈##.∩#≈........ ##.##≈....#### #E#Dh&N≈≈.≈≈≈...# #..# #.# #..# #.# #.# #.# #. #.## #).E#Dhl-;∩E#Dh75==6E#Dh3:E#Dh^WM......≈≈ ≈≈.≈ #≈≈....##.##≈...)#.....##.∩#≈........≈≈#.##≈....####E#Dhӗ≈≈.≈≈≈...#.##.............##...........E#DhE#Dh&7E#Dh0E#Dh$E#Dh   #.. #.......... #......≈≈≈ #.....≈≈# #≈≈... #.....≈##.##≈...) #.....≈#....E#Dh  #.....≈##.∩#≈....... ##.##≈....### #≈≈.≈≈≈...# #..# #...# #...# #..# #..# #..# #.E#Dh 9∩E#Dh &8E#Dh <∩E#Dh E#Dh\......≈≈≈≈≈.≈# #≈≈....##.##≈...)#.....##.∩...≈≈#.##≈....###≈≈.≈≈≈...#....#...#E#DhvE#Dhq7==9E#DhE#DhF#DhhM##########∩......≈≈≈≈≈.≈# #≈≈....##.##≈...)#.....##.∩...≈≈#.##≈....####......≈≈.≈≈≈...##..........∩=30∩∩ _Found a gate leading back out of this place.F#DhM###################∩......≈≈≈≈≈.≈# #≈≈....##.##≈...)#.....##.∩...#.....≈≈#.##≈....####..........1F#Dhj ######################∩#.#.#......#.≈≈≈..#...@.≈≈# #≈≈.....#.....≈##.##≈...)#.....≈#......#.....≈##.∩#≈........#.....≈≈#.##≈....#####......≈≈.≈≈≈#... #.∩2F#Dh #######################∩#.#.#......#.≈≈≈..#.....≈≈###≈≈.....#.....≈##.##≈...)F#Dhy 4#.....≈#......#.....≈##.∩#≈.........#.....≈≈#.##≈....######......≈≈.≈≈≈#.... 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M#DhZm##....# ####.')))##...#.'###)).M#Dh ..#....M#Dhng## ........................#≈.....#M#Dh#<∩M#Dh]%'60M#Dh/Y∩∩M#Dh2M#Dht ≈≈≈...## ≈≈.≈≈. ......## #........).## ). ##....# ###.')))###....'M#Dh####)). #..#....###..#).#∩ .##≈...............≈##.##≈.....#M#DhM#Dh&1M#Dh<∩M#Dh:M#Dh ... #........).# #....#. #..##....###.##.#.# #.'.##.....)))....#.# ###.##............#.#M#Dhs  #.'.##.#.## ###.##).....#).# #@.#.......#...###)...#)..## .).).....).# ≈.≈≈≈...#########...≈≈≈)≈≈......# #.##≈.)....###......≈##)#≈≈.....# #.∩#≈.........≈#∩.##≈.....#  ..........#≈.....#  #.##≈≈##.##≈.....#  # #≈≈.≈≈###≈≈.....# M#Dh X∩∩M#Dh" r2∩∩N#DhW  #.. #..##....##.##..# #.'.##.....))).....# ###.##.............# #.'.##..## ###.##).....).# ##..#..........###)...)..##.....).).....). ≈≈.≈≈≈...#########...≈≈≈)≈≈......#.##≈.)....###......≈##)#≈≈..... ##.∩#≈.........≈#∩.##≈.....  ..........#≈..... ##.##≈≈##.##≈.....  # #≈≈.≈≈###≈≈.....  ≈..≈≈≈.N#DhZ9∩N#Dhb<3N#Dh=cN#Dh&. #..##...##.##.# #.'.##.....))).# ###.##........# #.'.##.## ###.##)).#N#Dh) ##..#....##..#+#+#..##))..##.....).).....)≈≈.≈≈≈...#########...≈≈≈)≈≈....#.##≈.)....###......≈##)#≈≈#.∩#≈.........≈#∩.##≈ ≈ ..........#≈##.##≈≈##.##≈  # #≈≈.≈≈###≈≈ ≈..≈≈≈........N#Dh 5N#Dh7&4N#DhA=∩N#DhDO#DhM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O#Dh........# #..##........... MrDarkGreen the Destroyer .......# ###.##........... Deep Elf of Vehumet **.... .......# #.'.##.....)))... Health: 47/47 ======================== .......# ###.##........... Magic: 21/25 ====================---- .......# #.'.##........... AC: 6Str: 4 .......## ###.##......).... EV: 13Int: 28 ......).# ##*.#............ SH: 0Dex: 13 ........##..#+#+#**##.........).. XL:  9 Next: 82% Place: a Bailey ......)..##...**@*##....).).....) Noise: ---------  Time: 6564.7 (0.0) .≈≈.≈≈≈...#########...≈≈≈)≈≈..... -) Nothing wielded ≈≈#.##≈.)....###......≈##)#≈≈.... Cast: Searing Ray O#Dhe##.∩#≈...............≈#∩.##≈.... ≈ .........................#≈....  ##.##≈...............≈##.##≈....   # #≈≈...............≈≈###≈≈....   ≈≈≈.................≈≈≈≈≈.....   ...............................  _Why would you want to do that? _Why would you want to do that?  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetO#Dh8s..***@O#Dh4 .****@.O#Dh^ \******@P#Dhek?........##..##........... MrDarkGreen the Destroyer .......####.##........... Deep Elf of Vehumet **.... .......#P#Dhki#.'.##.....)))... Health: 47/47 ======================== .......####.##........... Magic: 21/25 ====================---- .......##.'.##........... AC: 6Str: 4 .......##P#Dhn###.##......).... EV: 13Int: 28 ......).###..#............ SH: 0Dex: 13 ........##..#+#+#..##.........).. XL:  9 Next: 82% Place: a Bailey ......)..##..*..@.##....).).....) Noise: ---------  Time: 6564.7 (0.0) .≈≈.≈≈≈...#########...≈≈≈)≈≈..... -) Nothing wielded ≈≈#.##≈.)....###......≈##)#≈≈.... Cast: Searing Ray ≈##.∩#≈...............≈#∩.##≈.... ≈ .........................#≈....##.##≈...............≈##.##≈.... *   fulminant prism (unaware)# #≈≈...............≈≈###≈≈....≈≈≈.........P#Dh)o........≈≈≈≈≈.................................... _Why would you want to do that? _Why would you want to do that?  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetP#DhEp5===5.7 (1P#DhwC**P#Dh{ _Why would you want to do that?  Casting: Fulminant Prism (dangerous; 1% risk of failure)  P#Dh{Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!P#DhM###o'o   orc warrior (polearm, asleep)*   fulminant prism (unaware)P#Dh7 o*∩o)*As you open the door, it creaks loudly!  An orc warrior comes into view. It is wielding a +0 spear.Your fulminant prism crackles loudly.P#Dh6-2=======6Searing RayP#Dh@Y∩∩P#DhI _The orc warrior hits you from afar with a +0 spear.R#Dhܙ]# #..##.# ###.##.# #.'.##.....))).# ###.##.# #.'.##.## #####.##......).).# #o##..#.##..#+#'#..##.).)..##..*...@##....).).....). ≈≈.≈≈≈...#...≈≈≈)≈≈.#.##≈.)....###......≈##)#≈≈. ##.∩#≈.≈#∩.##≈.  .#≈. ##.##≈.≈##.##≈.*   fulminant prism (unaware)# #≈≈.≈≈###≈≈.....≈≈≈.≈≈≈≈≈..R#Dh##+#######∩R#DhR#Dh ..#+#o.....o   orc warrior (polearm)  ................................  Your fulminant prism explodes!=======7R#Dh~=∩R#Dhg* _You hear a shout! x3S#DhZ(M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S#Dh9.......# #..##............ MrDarkGreen the Destroyer ......# ###.##............ Deep Elf of Vehumet **.... ......# #.'.##.....))).... Health: 46/47 =======================- ......# ###.##............ Magic: 18/25 =================------- ......# #.'.##............ AC: 6Str: 4 ......## #####.##......)..... EV: 13Int: 28 .....).# #.##..#............. SH: 0Dex: 13 S#Dhz.......##..#+#o#..##.........)... XL:  9 Next: 82% Place: a Bailey .....)..##.*****@##....).).....). Noise: =======--  Time: 6567.7 (0.0) ≈≈.≈≈≈...#########...≈≈≈)≈≈...... -) Nothing wielded ≈#.##≈.)....###......≈##)#≈≈..... Cast: Searing Ray ##.∩#≈...............≈#∩.##≈.....  .........................#≈..... ##.##≈...............≈##.##≈..... o   orc warrior (polearm)  # #≈≈...............≈≈###≈≈.....  ≈≈≈.................≈≈≈≈≈......  ................................Your fulminant prism explodes! _You hear a shout! x3  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S#Dh#Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetS#Dh .......##..##............ MrDarkGreen the Destroyer ......####.##............ Deep Elf of Vehumet **.... ......##.'.##.....))).... Health: 46/47 =======================- ......####.##............ Magic: 18/25 =================------- ......##.'.##............ AC: 6Str: 4 ......## #####.##......)..... EV: 13Int: 28 .....).# #.##..#............. SH: 0Dex: 13 .......##..#'#o#..##.........)... XL:  9 Next: 82% Place: a Bailey .....)..##...*#Dh 0;1m..@##....).).....). Noise: =======--  Time: 6567.7 (0.0) ≈≈.≈≈≈...#########...≈≈≈)≈≈...... -) Nothing wielded ≈#.##≈.)....###......≈##)#≈≈..... Cast: Searing Ray ##.∩#≈...............≈#∩.##≈..............................#≈..... ##.##≈...............≈##.##≈..... o   orc warrior (polearm, ally target)# #≈≈...............≈≈###≈≈..... *   fulminant prism≈≈≈.................≈≈≈≈≈...................................... _You hear a shout! x3  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!S#Dh_ *∩*  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  You hear a shout!  Something unseen opens the door. The orc warrior completely misses you.S#Dh Y===----8.7 (1S#Dhm *∩∩*S#DhY ' _You hear a shout!T#Dhq,M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T#DhT#DhD Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  T#Dh1"b - Searing RayConjuration1%2  c + Fulminant PrismConjuration/Alchemy 1% 4 d - Iskenderun's Mystic BlastConjuration/Translocation 1%T#Dh4 Select a spell to cast[!]/[I] toggle spell headersU#DhU#DhU#Dh.......##..##............ MrDarkGreen the Destroyer ......####.##............ Deep Elf of Vehumet **.... ......##.'.##.....))).... Health: 46/47 =======================- ......####.##............ Magic: 18/25 =================------- ......##.'.##............ AC: 6Str: 4 ......## #####.##......)..... EV: 13U#DhyInt: 28 .....).# #.##..#............. SH: 0Dex: 13 .......##..#'#o#..##.........)... XL:  9 Next: 82% Place: a Bailey .....)..##...*..@##....).).....). Noise: ===------  Time: 6568.7 (0.0) ≈≈.≈≈≈...#########...≈≈≈)≈≈...... -) Nothing wielded ≈#.##≈.)....###......≈##)#≈≈..... Cast: Searing Ray ##.∩#≈...............≈#∩.##≈..............................#≈..... ##.##≈...............≈##.##≈..... o   orc warrior (polearm, ally target)# #≈≈...............≈≈###≈≈..... *   fulminant prismU#Dh[34m≈≈≈.................≈≈≈≈≈......................................You conjure a prism of explosive energy!  You hear a shout!  Something unseen opens the door. The orc warrior completely misses you. _You hear a shout!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U#Dh8.......##..##............ MrDarkGreen the Destroyer ......####.##............ Deep Elf of Vehumet **.... ......##.'.##.....))).... Health: 46/47 =======================- ......####.##............ Magic: 18/25 =================------- ......##.'.##............ AC: 6Str: 4 ......## #####.##......)..... EV: 13Int: 28 .....).# #.##..#............. SH: 0Dex: 13 .......##..#'#o#..##.........)... XL:  9 Next: 82% Place: a Bailey .....)..##...*U#DhVf..@##....).).....). Noise: ===------  Time: 6568.7 (0.0) ≈≈.≈≈≈...#########...≈≈≈)≈≈...... -) Nothing wielded ≈#.##≈.)....###......≈##)#≈≈..... Cast: Searing Ray ##.∩#≈...............≈#∩.##≈..............................#≈..... ##.##≈...............≈##.##≈..... o   orc warrior (polearm, ally target)# #≈≈...............≈≈###≈≈..... *   fulminant prism≈≈≈.................≈≈≈≈≈......................................You conjure a prism of explosive energy!  You hear a shout!  Something unseen opens the door. The orc warrior completely misses you. _You hear a shout!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U#Dherupt in a blast of force! The mystic blast hits the orc warrior.  The orc warrior is severely wounded.The orc warrior is knocked back by the mystic blast.  The orc warrior slams into the stone wall.  The orc warrior is severely wounded.  You hear a shout!U#Dh'g o*∩∩ o   orc (polearm)*   fulminant prismYour fulminant prism crackles loudly.7=5---=====9.7 (1U#Dh7F*∩* _An orc comes into view. It is wielding a +0 halberd.U#Dh#  U#Dh$GCasting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V#Dh V#Dh  V#DhLYou erupt in a blast of force! The mystic blast hits the orc warrior!  V#Dh:The orc warrior is almost dead.V#DhJThe orc warrior is knocked back by the mystic blast.V#Dh  V#Dh2R The orc warrior is knocked back by the mystic blast.  V#Dh4The orc warrior slams into the stone wall.  V#DhrHYour fulminant prism explodes!  V#Dh#The blast of energy engulfs the orcV#Dh !  V#Dh<;You kill the orc!  V#DhGVehumet accepts your kill.V#Dh V#Dh  V#Dh:%You feel your power returning.  V#Dh4The blast of energy engulfs the orc warrior!!  V#Dh)#You kill the orc warrior!V#DhV#Dh V#Dh <###V#Dh+  #####V#Dh ∩V#Dh V#Dh V#Dh V#Dht  V#Dh V#Dh0v)#).....∩∩V#Dhx12------7========70Searing Ray∩∩ _Vehumet accepts your kill.W#Dh7##.......)#..##.## ###.##............## #.'.##.....)))....## ###.##.## #.'.##......### #####.##).....#).# #.##..#....#.##..#)#)#.....)...# ....)..##.......##....).).....).#.≈≈≈...#########...≈≈≈)≈≈......# #.##≈.)....###W#Dh(;$≈##)#≈≈.....# #.∩#≈≈#∩.##≈.....# ..........#≈.....# #.##≈.≈##.##≈.....# # #≈≈####≈≈≈≈≈≈≈≈#W#DhHW#DhdJG--------1W#DhTW#Dh8WW#DhrW#Dh#.W#Dh# W#Dh:#W#Dh)H#.......)W#Dh )# W#DhH..##.W#Dh# # ###.##............# W#Dh4X# #.'.##.....)))....# # ###.##.# # #.'.##......# ## #####.##).....# ).# #.##.@#....# .##..#)#)#.....)...# W#Dhh...)..##.......##....).).....).# .≈≈≈...#########...≈≈≈)≈≈. .##≈.)....###≈##)#≈∩#≈W#Dh'≈#∩.##≈.....# .........#≈.....# .##≈.≈##.##≈.....#  #≈≈####W#Dh.W#Dh2N∩∩W#Dh313W#Dh@4=--W#Dh4--------W#Dh52W#DhEW#DhiP∩W#DhP∩W#DhiQW#DhSW#Dh }∩∩W#Dh ∩W#Dh W#Dht W#Dh: M≈≈≈...##≈≈≈.≈≈.##.)#.....).# #.##....')))### #.'..#####@##)).# #.##.....##..#)#)#..##.........).. ...)..##.......##....).).....).## .∩W#Dh6 ∩W#Dh W#Dh W#Dh =W#DhI 3W#Dh. W#Dh/ ∩W#Dh0 W#Dh3 W#DhWM##≈....########.#≈≈ .≈≈≈...## #....≈≈≈.≈≈.##.)#.....).# #.##...#.')))## #.'..#####.##)).# #.##... .....##..#)#)#..##.........)...#.#4==4W#DhwY∩∩X#Dh^hM∩.......∩.## .##≈....#######....≈##.#≈≈ .≈≈≈...## #....≈≈≈.≈≈.###.)#.....).# #.###....')))### #.'..#####.##) ...).# #.##..#.............#..##∩∩5∩∩X#DhM........ .∩.......∩.## .X#Dh6##≈....#######....≈##.#≈≈ .≈≈≈...##.≈≈≈.≈≈.###.)##.......).# #.##...#.')))## #.'. ....## #####.##......).....#.#∩∩6∩X#Dh<IX#DhJ5==X#DhI,X#Dh%X#Dh,X#DhX#Dh6==X#DhX#Dh,X#DhNX#DhMX#Dhj7==X#DhX#DhG,X#DhMX#Dh,X#DhX#Dh8==X#DhX#Dh,X#DhX#Dh9==X#DhX#Dh,X#DhsX#Dh1,X#Dh X#Dhi20==X#Dh$X#DhX#DhR X#Dh X#DhX#DhX#DhhX#Dh%,X#Dh@'X#Dh'1X#Dh(/==X#Dh)X#Dh+X#Dh/X#Dho0X#Dhr4X#Dhg9X#DhE:X#Dh:2X#Dh;/==X#Dh<X#Dh?X#DhՀX#DhD3==4==X#DhX#Dhʮ X#Dh X#DhU∩ X#Dh"Q_You start resting.X#Dh(X#Dh602.7 (2X#Dh$ 6.0)X#DhX#DhZ5X#Dh/==X#Dhf%3.7 (27X#DhX#DhJ∩X#DhX#Dhp% _Magic restored.X#Dh 3X#Dh X#Dh X#DhO, BX#Dh/ X#Dh7 ,X#Dh< X#DhuB X#Dh9H ,X#Dh?L X#DhR e=X#DhU X#Dh~W X#DhY ,X#DhZ X#Dh\ X#Dh_ ,X#Dh` X#Dha X#Dhc ,X#Dh e X#Dhf X#Dhh ,X#Dh"j X#Dhm X#Dh2p ,X#Dhq X#Dh&t X#Dhv ,X#DhFx X#Dh| X#DhL ,X#Dh7 X#DhZ X#Dh ### #.......). #...#. #..##..... #............##. ###.##..... #............##. #.'.##..... #............##o ###.##..... #............##. #.'.##..... #............##.#########.##..... #...........).#..##.#.##..#...... #.............##@.#)#)#..##...... X#Dh 2#...........)..##.......##....).) #......≈≈.≈≈≈...#########...≈≈≈)≈Searing Ray #.....≈≈#.##≈.)....###......≈##)#  .....≈##.∩#≈.....≈#∩.# X#Dh  ....≈ ................ o   orc knight (launcher, wandering)  ... ##.##≈...............≈##.# # #≈≈...............≈≈###X#Dh\ h ≈≈≈...........≈≈≈≈X#Dh t o14.7 (11∩o)An orc knight comes into view. It is wielding the +11 triple crossbow ofZavekeulo {antimagic, rPois rC+ Stlth+}.The orc knight shouts! You hear a shout!X#Dh   )#. #. #. #.'.#o ###.#( #.'.#(##.).#.(##.#.##.#@.#)#)#.)..##.......).)#######)))  X#Dh ∩  ....≈  ...  # The orc knight shoots a bolt. The bolt hits you!!X#Dh  )#. #. #. #.'.#o ###.#( #.'.#(##.).#.(##.#.##.#@.#)#)#.)..##.......).)#######)))  ∩  ....≈  ...  #  ∩∩Ouch! That really hurt!* * * LOW HITPOINT WARNING * * *X#Dh0X...14-----------------13------------=====5.7 (12∩∩X#Dh2\a _You feel your power leaking away.Z#Dhul.#. #..##..... .##. ###.##. .##. #.'.##.....) .##o ###.##. .Z#Dhvv##. #.'.##. .##.#########.##. .).#..##.#.##..#.. ..##..#)#)#..##. .)..##@......##....).) ......≈≈.≈≈≈...#########...≈≈≈)≈≈ .....≈≈#.##≈.)....###......≈##)# Z#Dhyg.....≈##.∩#≈...............≈#∩.#≈ ......... ##.##≈≈##.## # #≈≈.≈≈###≈≈≈≈..≈≈≈.........Z#Dh<∩Z#Dh˙M∩ _You feel your power leaking away. Z#Dhg The orc knight shoots a bolt. The bolt hits you!!  Ouch! That really hurt!You die...Z#Dh -21/47 ------------------------  --more--]#Dhe]#DhĬInventory: 31/52 slots Armour (go to first with [)  a - a +0 robe (worn)  p - a +2 hat (worn)  v - a +1 cloak (worn) Jewellery (go to first with "=)  h - a ring of resist corrosion (worn) ]#Dh m - a ring of wizardry (worn)f - a ring of positive energy  A - a +5 ring of evasion Wands (go to first with /)b - a wand of light (8)  l - a wand of polymorph (10) Scrolls (go to first with ?)d - a scroll of enchant weapon {unknown}  g - a scroll of teleportation {unknown}  i - a scroll of noise {unknown}  j - 3 scrolls of blinking {unknown}k - 2 scrolls of enchant armour {unknown}  q - 2 scrolls of identify {unknown}  r - a scroll of torment {unknown}  t - a scroll of poison {unknown}  x - a scroll of acquirement {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]^#Dh7W ^#DhEX,^#Dhu`Goodbye, MrDarkGreen.3623 MrDarkGreen the Destroyer (level 9, -21/47 HPs)Began as a Deep Elf Conjurer on June 7, 2025.Was a Believer of Vehumet.Shot with a bolt by an orc knight (35 damage)... in a bailey.The game lasted 00:09:20 (6578 turns). Best Crawlers -^#Dhz1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57906703 RepoMan TrFi-27 escaped with the Orb4.57167857 EnegeticOc DjNe-27 escaped with the Orb5.56104178 RepoMan TrFi-27 escaped with the Orb6.45340331 EnegeticOc DjWn-27 escaped with the Orb7.40754416 RepoMan TeBe-27 escaped with the Orb8.36241780 RepoMan DrAr-27 escaped with the Orb9.36158184 RepoMan PoWr-27 escaped with the Orb  10.32963854 RepoMan FeSh-27 escaped with the Orb  11.32900669 TCCBaIE-27 escaped with the Orb  12.30032968 RepoMan ReAl-27 escaped with the Orb  13.29697527 sentinel GnRe-27 escaped with the Orb^#Dh^#Dh^#Dh~? [?25h[?0c [?1051l[?1052l[?1060l[?1061l