c#Dh Player: MrDarkGreen Game: DCSS 0.33 Server: clan Filename: 2025-06-07.11:32:51.ttyrec Time: (1749295971) Sat Jun 7 13:32:51 2025 d#DhV}v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cd#Dhd#Dhd#DhWelcome, MrDarkGreen. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy d#DhDeep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Conjurere#Dhe#Dhhe#DhWelcome, MrDarkGreen the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner e#Dhqd - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright e#DhӥZealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolytee#Dh$o - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementaliste#Dhtz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background e#DhĦ# - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Conjurere#Dhf#Dh!Nf#Dhpf#DhEJMrDarkGreen the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================f#DhTFAC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13f#DhF@XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedf#DhGDCast: Magic Dartf#DhcM?######+#######.........).##...........#f#DhMN#...........##...........##...........##.....@.....##...........#f#Dh?N#...........##...........##...........##...........#f#DhNK######+######f#DhwUf#DhxhWelcome, MrDarkGreen the Deep Elf Conjurer.The majestic Orb of Zot lies far below, as if waiting for you to find it.f#DhUPress ? for a list of commands and other information.  Found a spear.f#Dh6f#DhX[ _Found a staircase leading out of the dungeon.f#Dh f#Dh XInventory: 2/52 slots Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !) f#DhU @ b - a potion of magicg#Dhڦg#Dhg#DhMcMrDarkGreen the Conjurerg#Dh@Deep Elf######+######Health: 10/10 ========================#.........).#g#Dh /Magic: 6/6========================#...........#AC: 2Str: 4g#Dh`X#...........#EV: 11Int: 22#...........#SH: 0g#DhDex: 13#...........#XL:  1 Next:  0% Place: Dungeon:1#.....@.....#g#Dh-Noise: ---------  Time: 0.0 (0.0)#...........#-) Nothing wielded#...........#Cast: Magic Dart#...........##...........##...........#######+######Welcome, MrDarkGreen the Deep Elf Conjurer.The majestic Orb of Zot lies far below, as if waiting for you to find it.Press ? for a list of commands and other information.  Found a spear. _Found a staircase leading out of the dungeon.g#Dhg#Dhgg#Dhg#Dhg#Dh)Ig#Dh6g#Dhg#Dh$ _g#Dh^,g#Dh,g#Dhg#Dhag#Dh,g#Dh_g#Dhg#Dh _You open the door.  There is an open door here.g#Dhk######### ..[.....#  #@# 7.0 (7######'#######.........).#g#DhX#...........##...........##...........##...........##.....<.....##...........#g#DhA8.0 (8g#Dh"g#Dh$- _Found a leather armour.g#DhXg#DhGbng#Dhc,g#Dh@ng#DhoF  You see here a +0 leather armour.g#Dhuqg#Dhq _g#Dhrg#Dhtg#Dh-}G # #####.##########.......@.[.....#B####.########.# # ######'######Magic Dart #.........).# #...........#g#Dh} #...........#B   giant cockroach (asleep) #...........# g#Dh}#...........# #.....<.....#g#Dh/15.0 (7.0)g#Dhg#DḧuB.Bg#Dh+6.0 (8g#DhɌg#DhŽb _A giant cockroach comes into view.g#Dh g#Dh g#Dh $ g#Dhl X_A giant cockroach is nearby!g#Dh  # #####.##########  ..B....@.[.....#  .####.########.#  #   ).#          < g#Dh0  # #####.##########  ..B....@.[.....#  .####.########.#  #   )      < _A giant cockroach is nearby!g#Dh; # #####.##########  ..B....@.[.....#  .####.########.#  #   ).#          < h#Dhp # #####.##########  ..B....@.[.....#  .####.########.#  #   )      < #.#.#.#.#. #..#####.#.B...@..[.....#.####.#.# #. ######'######## #.).#  #.# #.#  #.#  #.#  #.....<.....# _A giant cockroach is nearby!h#Dhh#Dh8A.Bh#Dhj27.0 (1 _h#Dhѧh#DhAh#Dh=M ** The magic dart hits the giant cockroach.h#DhFh#DhH.B.h#Dh+_5----=8h#Dhh#Dh$j _The giant cockroach is moderately wounded.h#Dhx #.# #.# #.# #.# #.# #.##.#####.##.....B@...[.....#.####.#.#h#Dho  #.. ######'###### #####.).#  #.# #.#  #.#  #.#  #.....<.....#h#Dhh#Dhs&9h#Dhr _The giant cockroach barely misses you.h#Dh  You miscast Magic Dart.  You are very lightly contaminated with residual magic.  Nothing appears to happen.h#Dh4--------20Contam h#Dhh#Dh G _The giant cockroach bites you but does no damage.h#DhYz%  h#Dhz(The magic dart hits the giant cockroach.h#Dh!  The giant cockroach is heavily wounded.The giant cockroach barely misses you.3--------1 _The giant cockroach bites you but does no damage.h#Dh'W  You miscast Magic Dart. Nothing appears to happen.h#DhN(B----2h#Dhu-h#Dh/\ _The giant cockroach barely misses you.h#Dh ) h#Dh| 7#.# #.# #.#h#Dh  #.# h#Dh '#.# #.# h#DhQ! #.#####.##########  #.....B@...[.....#  ...####.########.# h#Dh! 7 #..   ####).# h#Dh" #   h#Dh^# $    h#Dh$ !  <h#Dh$  h#Dh  #.# #.# #.# #.# #.# #.# #.#####.##########  #.....B@...[.....#  ...####.########.#  #..   ####).#       < _A giant cockroach is nearby!h#Dht  #.# #.# #.# #.# #.# #.# #.#####.##########  #.....B@...[.....#  ...####.########.#  #..   ####).#          < h#Dh ) #.# #.# #.# h#Dh( #.# #.# #.# #.#####.##########  #.....B@...[.....#  ...####.########.#  #..   ####).#       h#Dh ?<h#Dh  3h#Dh$ | _A giant cockroach is nearby!h#DhB y #.# #.# #.# #.# h#DhD 2#.# #.# #.#####.##########  #.....B@...[.....#  ...####.########.#  #..   ####).#        h#DhF 7  < h#DhMh#Dh #.# #.# #.#h#Dh #.# #.# #.# #.#####.##########  #.....B@...[.....#  ...####.########.#  #..  h#Dh; ####).#       <h#Dh(h#Dh)h#Dh`*h#Dh1h#Dh?4 h#Dh4h#DhR5B_A giant cockroach is nearby!h#Dh5i#Dhx  You miscast Magic Dart. Nothing appears to happen.2----3i#Dh0] _The giant cockroach bites you but does no damage.i#Dh.M  The magic dart hits the giant cockroach.i#DhHC.i#Dhn&.i#Dh1--------164Magic Darti#Dhi#DhS _You kill the giant cockroach!i#Dhבi#DhDi#Dhi#Dhi#Dh8 i#Dhԫi#Dhh_You can't see any susceptible monsters within range! (Use Z to cast anyway.)i#Dhq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i#DhIi#Dhi#Dh: _i#Dh5,i#Dhi#DhQi#DhV2====i#Dh@i#Dh~i#Dhi#Dhi#Dh\,i#Dhi#DhDi#Dhi#Dhi#Dhei#Dh<====i#Dhli#Dhi#DhV3====i#Dh[i#Dhi#Dh ,i#Dh#i#Dh<====i#Dhi#Dhi#Dh6;4i#Dh+====i#Dh3i#Dhi#Dhvi#Dhi#Dhi#Dhi#DhMi#Dhhi#Dh$(i#Dhi#DhZ _Your magical contamination has completely faded away.i#Dh<====i#Dhi#Dhi#DhP5====i#Dhi#Dhi#Dhi#Dhzi#Dhi#DhNi#Dh%i#Dh Bi#Dh R====i#Dhi#Dhi#DhAN6====i#DhDi#Dhy4 _Magic restored.i#Dhs3i#Dhi#DhEi#Dh,i#Dhi#Dh?i#Dho i#Dh!i#Dhd!i#Dh"i#DhC$i#Dh$<====i#Dha%i#Dhd&i#Dhs'i#Dh'i#Dh.(i#DhW)i#Dh0  #. #.#  #. #.#  .# #.# i#Dh1F .. #.#  #. #.#  #. #.#   #.#####.########## i#Dh[1  #.@........[.....#-52.0 (28.0)  i#Dh1.....####.########.#  >#####..# #..#######'##  #..# #####........  #... #i#Dh+2..  #... #..   #... #..  i#Dh2, ....# #..    #.....<.. i#Dh6i#Dh-3.0 (29 _Found a stone staircase leading down.i#DhsV i#Dha i#Dhc i#Dhd i#Dhe i#Dhh i#Dhn i#Dho i#Dhp i#DhXs i#Dh{ ,i#DhA} i#Dh i#Dhh i#Dh   There is a stone staircase leading down here. _i#Dh! i#Dh ,i#Dhy i#Dh @ _You now have 9 gold pieces.i#Dhʑ 3i#DhD i#Dh i#Dhh i#Dh i#Dh i#DhƖ i#Dh i#Dh i#Dh5 i#Dh/ i#Dh. i#Dh i#DhΚ i#Dhy i#Dh- i#Dh i#Dh i#Dh i#Dh i#Dh? i#Dh i#Dh i#Dh i#Dh i#Dh= i#DhF i#Dh i#Dh i#DhN i#Dhi i#Dh i#Dh i#DhL i#Dhu i#Dh i#Dh i#Dhv i#Dh i#Dh i#Dh7 i#Dh i#Dhİ i#Dh i#DhM i#Dh² i#Dh i#Dhȵ i#Dh i#Dh i#DhǷ i#Dh i#DhS i#DhŹ i#Dh2 i#Dhf i#Dhͼ i#Dh i#Dh i#Dh  #.# #..########.........   #.# #..... #.........   #.# #...## ###.........   #.#####...# ..##.........  i#Dh-  #.........##...##.........   ########.......##.....<...   ##.##..###.........   i#Dh #.##B.###.........   .....##.........    #..#....##.........    #...###.##.........i#Dh vMagic Dart ### #######+###      B   giant cockroach (asleep)  #i#Dh '82i#Dh$ ,3.0 (30i#Dh i#Dh b _A giant cockroach comes into view.i#Dh*U D #.#  #.# #..... i#DhV j #.# #...##  #.#####...#  #.........# ...< i#DhV ##.##..# ##.##B.## #.@.....# #..#....# #...###.# i#DhW `#.###  #. #. #. #.i#DhX !i#DhH . #.#  #.# #.....  #.# #...##  #.#####...#  #.........# ...< ##.##..# ##.##B.## #.@.....# #..#....# #...###.# #.###  #. #. #. #. _A giant cockroach is nearby!i#Dh #.#  #.# #.....  #.# #...##  #.#####...#  #.........# ...< ##.##..# ##.##B.## #.@.....# #..#....# #...###.# #.###  #. #. #. #.j#Dh! #.#  #.# #.....  #.# #...##  #.#####...#  #.........# ...< ##.##..#j#Dh&s ##.##B.## #.@.....# #..#....# #...###.# #.###  #. #. #. #.j#DhK)j#Dh3*j#Dh/j#Dh3 j#DhA4j#Dh 5B_A giant cockroach is nearby!j#Dh5j#DhdJj#Dh\K j#DhK9#.# #..#j#DhjL.j#DhL)j#DhzM j#DhdN#.# #..... #.j#DhO j#DhO#.# #...## ###.j#DhXP j#DhPl#.#####...# ..##.j#DhqQ j#DhRV#.........##...##.j#DhR j#DhS#j#DhS.......##.....<.j#Dh1T j#DhTp##.##..###.j#DhFU j#DhUp##.##B.###.j#Dh`V j#DhV'#.j#DhnW##.j#DhW j#DhzXg#..#....##.j#DhX j#DhYq#...###.##.j#DhZ j#DhZb#.### #j#Dh [+#j#Dh[ j#Dh \ j#Dh\ j#Dh]+#. j#Dh] j#Dh^^7#.j#DhaP #. j#Dhej#DhQf.j#DhfBj#DhOg Bj#Dhg j#Dh>ij#Dhi4.0 (1j#DhBj .0) j#Dhj _j#Dhj#Dh^ j#Dh!j#Dhx j#Dh>The magic dart hits the giant cockroach.j#Dh1 j#Dh(2 j#Dh2>The giant cockroach is moderately wounded.j#Dh*3j#DhG4j#DhG55j#Dh36----j#Dh6=j#Dh47 5j#Dhj=j#Dh@ j#Dh.Aj#DhH8_The giant cockroach barely misses you.j#DhIj#DhoM  The magic dart hits the giant cockroach.j#Dhv  The giant cockroach is heavily wounded.j#Dh58/10 -----4--------6j#Dhj#DhA| _The giant cockroach bites you. The giant cockroach closely misses you.j#DhBM  The magic dart hits the giant cockroach.j#DhFE†j#Dhj#Dh3--------337Magic Dart _You kill the giant cockroach!j#Dho4j#Dhj#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j#Dh> j#Dhc? 3j#DhoB j#DhUC $ _j#DhL 4====-----j#DhyO b9==j#Dh_ j#Dhn ====j#Dh q f5====j#Dhs j#Dh u j#Dhv I==j#Dhz j#Dh9| j#Dh~ `10/10===j#Dhׁ  j#Dh H_HP restored.j#Dhj ,j#Dh R====j#DhB j#Dh j#Dh! 6j#Dh A====j#Dh- j#Dh j#Dh E=======j#Dh2 j#Dh j#Dh j#Dh j#Dh j#Dh j#Dh j#Dhi j#Dh j#Dh j#Dh j#Dh j#Dhn j#Dh2 j#DhV j#Dhl j#Dh< j#Dh j#Dh* j#Dh j#Dh j#Dh j#Dh" j#DhJ j#DhA j#Dh j#Dh j#Dh j#Dh j#Dhr j#Dh j#Dh j#DhS j#Dh j#Dh; j#Dh j#Dh j#Dh j#Dh j#Dh j#Dh j#Dh5 j#Dh~ j#Dh j#DhK" j#Dh" j#Dh7$ j#Dh% j#Dh' j#Dh( j#Dh) j#DhF+ j#Dh, j#Dho- j#Dhg. j#Dh/ j#Dh1 j#DhL2 j#Dhe3 j#Dh4 j#Dh6 j#Dh7 j#Dh9 j#Dhd: j#Dh; j#Dh< j#Dh= j#Dh> j#DhP@ j#Dh@ j#DhA j#DhIC j#DhD j#DhZE j#Dh?F j#DhG j#Dh[I j#DhJ j#DhJ j#DhXL j#DhM j#DhbN j#DhGO j#DhP j#DhR j#DhR j#DhS j#DhU j#DhCW j#DhW j#DhX j#DhQZ j#Dh[ j#Dhd\ j#DhF] j#Dh_ j#Dhsf j#Dh g 6  j#Dhg \  ..# j#Dh#j   ...   #.#   #.#   #.#  ###.####.#  ....(...#   #@#-129.0 (42.0)  #.#.# #.#  #.#.# #.#  #.#.## #.#  #.#..# #.#  #.##.# #.#  #.##.# #.#  ##.#####.#########   ####.##..........[.....j#Dhj / j#Dh"k j#Dhn j#DhYq j#Dhq -j#Dh]r &30.0 (43j#Dhv j#Dhz  j#Dh{ j#Dh| _Found 2 stones.j#Dh4 j#Dh U nj#Dhb Xj#Dhnd j#Dhg ,j#Dhl ,j#Dhm j#Dhxp j#Dh|s j#Dhv j#Dhx j#Dh| j#DhK} j#Dh j#Dhl j#Dh j#Dh j#Dh Bj#Dh, j#Dhá  j#Dhڢ  j#DhC j#Dh>  j#Dh j#Dh 5   #  #.  #.###  #....####### j#Dh  #.....@....# ####...###.#  #.....##.###  #........... #........... j#Dh- ##...##..### #..###..# #.......#  ##.####.#44.0 (14j#Dh B5.0 (15j#Dh 8 _c - a ring of protection from firej#Dhj#Dh j#Dh!j#Dhn$j#DhV'j#Dh2(j#Dh0,j#Dh4j#DhY5j#Dh7j#Dh0:j#Dhe<j#DhBj#Dh[Dj#DhCE,j#DhEj#Dh Gj#DhGj#DhH,j#DhJj#DhK,j#DhJLj#Dh,Mj#Dh}N,j#DhrOj#DhPj#DhQ,j#Dh2Rj#Dh Sj#DhTBj#DhVj#DhVj#Dh!Wj#DhWj#DhXj#DhYj#DhZj#DhZj#DhE[j#Dhx\j#Dh\j#DhC]j#Dh_j#DhEe(j#DheH    #########  #........  #.......r j#Dhf #@#   #.#   #.# Magic Dart  #.#  #.#  #.# j#Dhir   rat (asleep)  #.#  #.#  #.#j#Dh>58.0 (13r.r9.0 (14j#Dhpj#Dh]V _A rat comes into view.k#DhI #########  #........  #......r.  #@# #.# #.# #.# #.# #.# k#Dh)Y#.# #.# #.#### k#Dh1d #########  #........  #......r.  #@# #.# #.# #.# #.#k#Dhle #.# #.# #.# #.k#Dhkk#Dhlk#DhVrk#DhuZ _A rat is nearby!k#Dh]>A  The magic dart hits the rat.k#DhB\*****.k#Dh+......k#Dh!5----41=60.0)Magic Dartk#Dhk#DhG _You kill the rat!k#Dh 4k#Dh k#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k#Dh(! 4k#DhJ2 H _No target in view!k#Dhq) k#Dh0, k#Dh. k#Dh|1 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k#Dh% k#Dh& 3k#Dh9) k#Dh) $ _k#Dh0 k#Dh1 d6====k#Dh2 k#DhS5 k#Dh7 ,k#Dh7 k#Dh9 k#Dh; ,k#Dh_< k#Dh> k#Dh @ k#Dh@ k#DhA k#DhB k#DhtD k#DhcE <====k#DhF k#DhG k#Dh?I k#DhJ k#DhJ k#DhK k#DhM k#DhBN ,k#DhO k#DhoQ k#Dh@R k#DhR k#DhT k#DhZ         ################ #.......[k#Dh\[  #.......@..#-71.0 (11.0) #.########.# #.# # #.# #.#k#Dh[ #.# #.# #.# #.#k#Dh_ k#Dh` F-2.0 (12k#Dhc k#Dh f - _Found a leather armour.k#Dh49k#Dh0:k#DhR;k#Dh?l#Dh El#Dh { # #.[. l#Dh= 8#........@.#  #.#.#  #.# g# l#Dh? 1Magic Dart #.# .. #.# ### #.# g   hobgoblin (asleep)l#Dh 1   l#Dh,0.0)l#Dh"+3.0 (1l#Dh&l#Dh(\ _A hobgoblin comes into view.l#Dh #################  #..............[.  #........@.# #.########.# #.# g# #.# .. #.# ###  #.# #.# #.# #.#l#Dh>@Y #################  #..............[.  #........@.# #.########.# #.# g# #.# .. #.# ### #.# #.# #.# #.# _A hobgoblin is nearby!l#Dhӧ *g    The magic dart hits the hobgoblin.  The hobgoblin is moderately wounded.l#DhTg.5----====4 _The hobgoblin shouts! You hear a shout!  You hit the hobgoblin but do no damage.The hobgoblin is moderately wounded.=---5 _The hobgoblin closely misses you.l#DhZ=  You hit the hobgoblin.  The hobgoblin is heavily wounded.---6 _The hobgoblin closely misses you.l#DhZ  The magic dart hits the hobgoblin but does no damage.l#Dhnp  The hobgoblin is heavily wounded.l#Dhxg4--------7l#Dhzl#Dh}V _The hobgoblin barely misses you.l#DhG  The magic dart hits the hobgoblin.l#DhF†l#Dh>p l#Dh ----588Magic Dartl#Dh l#Dh M _You kill the hobgoblin!l#Dh l#Dh{ l#Dh l#Dh ,l#Dh ,l#Dh b.-Magic Dartb   bat (wandering)9l#Dh  .  A bat comes into view.-80.0 (2Magic Dartl#Dh0 0 _The bat moves out of view.l#Dh l#Dh l#DhAuQb1.0 (1Magic Dartb   bat (wandering) _A bat is nearby!l#DhD #################  #.........b....[.  #........@.# #.########†# #.# .# #.# .. #.# ###  #.# #.# #.# #.#m#DhzK #################  #.........b....[.  #........@.# #.########†# #.# .# #.# .. #.# ### #.# #.# #.# #.# _A bat is nearby!m#Dhw #################  #.........b....[.  #........@.# #.########†# #.# .# #.# .. #.# ###  #.# #.# #.# #.#m#DhK #################  #.........b....[.  #........@.# #.########†# #.# .# #.# .. #.# ### #.# #.# #.# #.# _A bat is nearby!m#Dh  You hit the bat.  The bat is moderately wounded...bb  m#DhƱD=2m#Dhz: _The bat hits you but does no damage.m#DhaNA  The magic dart hits the bat.m#DhRt*.*m#Dh~/...m#Dhc663Magic Dartm#Dh m#DhW G _You kill the bat!m#DhCJm#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m#DhH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m#DhN 3m#DhpX f _m#Dh^ m#Dh g-Magic Dartg   goblin (wandering)4-5.0 (2 _A goblin comes into view. It is wielding a +0 club.m#DhV  #################  #...........g..[.  #........@.# m#DhW #.########†# #.# .# #.# .. #.# ###  #.# #.# #.# #.#m#Dh #################  #...........g..[.  #........@.# #.########†# #.# .# #.# .. #.# ### #.# #.# #.# #.#m#DhI4m#Dhm#Dhj] _A goblin is nearby!n#Dh #################  #...........g..[.  #........@.# #.########†# #.# .# #.# .. #.# ###  #.# #.# #.# #.#n#Dh #################  #...........g..[.  #........@.# #.########†# #.# .# #.# .. #.# ### #.# #.# #.# #.# ##.g..[.!#.# #.#†# #.# #.# #.# #..#.# #####.# _A goblin is nearby!n#Dhnn#Dhf1g.n#Dhn#Dh~$6.0 (1n#Dhn#Dh n#Dhyn#DhHJ_Found a potion of magic.n#Dh n#Dh7 n#DhThe magic dart hits the goblin.n#Dhn#Dhx)n#Dh!n#Dh2n#Dh3----75=7Magic Dart _You kill the goblin!n#Dhtk4n#Dhqn#Dh:t _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n#Dhu'n#Dh)n#DhA-n#Dhh/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n#Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n#DhP:4==== _n#DhOVXn#Dhu[~====n#Dh\P5====n#DhbXn#Dhgn#Dhm-Magic Dartbb   bat (wandering)n#Dhr,94.0 (7n#Dhw?b.n#DhyE-5.0 (8n#DhM~n#Dh`V _A bat comes into view.n#DhPW  ##################  #..........)...[.!  #.........@# #.########†# #.# #b# #.# #.. #.# #### #.# #.# #.# #.#n#Dh  ##################  #..........)...[.!  #.........@# #.########†# #.# #b# #.# #.. #.# ### #.# #.# #.# #.# _A bat is nearby!n#Dh.r  ##################  #..........)...[.!  #.........@# #.########†# #.# #b# #.# #.. #.# #### #.# #.# #.# #.#n#Dh ##################  #..........)...[.!  #.........@# #.########†# #.# #b# #.# #.. #.# ### #.# #.# #.# #.#n#Dh 4n#Dho n#DhZ _A bat is nearby!n#DhG ##################  #..........)...[.!  #.........@# #.########†# n#DhN#.# #b# #.# #.. #.# #### #.# #.# #.# #.#o#Dh ##################  #..........)...[.!  #.........@# #.########†# #.# #b# #.# #.. #.# ### #.# #.# #.# #.# _A bat is nearby!o#Dh  ##################  #..........)...[.!  #.........@# #.########†# #.# #b# #.# #.. #.# #### #.# #.# #.# #.#o#Dhi ##################  #..........)...[.!  #.........@# #.########†# #.# #b# #.# #.. #.# ### #.# #.# #.# #.# ##################..........)...[.!# ######## #b..###### _A bat is nearby!o#Dhr.=6.0 (1Magic Darto#Dh8 _A bat is nearby! _is nearby! _The bat misses you. _You see here a hobgoblin corpse.o#Dho#Dho#Dh%* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o#Dh^ _No target in view!o#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o#DhvJo#DhH _No target in view!o#Dho#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o#Dh o#Dh o#Dh4 o#Dhg can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)o#Dh%S 3o#DhT o#DhUW o#Dh)X o#Dhc kbMagic Dartb   bato#Dhp p0====7.0 (1o#Dhq o#Dhns wNo target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.) _The bat hits you but does no damage.o#Dh  You hit the bat.  The bat is moderately wounded.o#Dh .6====8Magic Dart _The bat misses you.o#Dh Do#Dh*NXp#DhM#################)...[.!........-9#######b#Magic Dart#.##..#b   bat- _A bat is nearby!p#Dh, ##################  #..........)...[.!  #.........@# #.########b# #.# #.# #.# #.. #.# #### #.# #.# #.# #.#p#DhӮ ##################  #..........)...[.!  #.........@# #.########b# #.# #.# #.# #.. #.# ### #.# #.# #.# #.# _A bat is nearby!p#Dh=200p#Dh8 _You hit the bat but do no damage. The bat closely misses you.p#Dho p#DhO$e The magic dart hits the bat.p#Dhem  The bat is moderately wounded.p#Dh٥p#DhFp#Dh]W5----1p#Dh9p#Dh-P _The bat barely misses you.p#Dh  You closely miss the bat.The bat is moderately wounded.p#DhZ9/10 ---2p#Dhp#DhL _The bat hits you. The bat hits you but does no damage.p#DhA  The magic dart hits the bat.p#DhF†p#DhTp#Dh4--------833Magic Dart _You kill the bat!p#Dh/{ _No target in view!p#Dh:s  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p#Dh  _10/10===5===========p#Dh7 s6====p#Dh ,p#Dhp ,p#DhZ p#Dh p#Dh p#Dhu  ####################..@...[.!.p#Dh L-#..........##.######.########†# ##.# #.#p#Dh #.# #..#.# #### p#Dh / d - an amulet of regenerationp#DhS ,12.0 (9p#Dh I-3.0 (10.0)p#Dh p#Dh - _You see here a +0 club.p#Dh"} p#Dh/~ p#Dh p#Dh p#DhR p#Dhi h====p#Dh ,p#Dh p#Dhf p#Dh` ,p#Dh֢ Xp#Dh p#Dhk F  You see here a +0 leather armour.p#DhX p#Dh  _p#Dh! p#Dh p#Dhձ ,p#Dh p#Dh ,p#Dh p#Dhɹ $ p#Dh. L_b - 2 potions of magic (gained 1)p#DhĻ 3p#Dh p#Dh p#Dh ,p#Dh p#Dh p#Dh p#Dh^ p#Dh_ p#DhE p#Dh p#Dh' p#Dh p#Dh p#Dh ,p#Dh p#Dhk p#Dh ,p#Dh p#Dh p#Dhf ,p#Dh@ p#Dh p#Dh p#Dh p#Dh np#Dh p#Dhi p#Dh p#DhI p#Dh ,p#Dh p#Dh M _You now have 20 gold pieces (gained 11).p#Dh| 3p#Dh p#Dh p#Dh y################## .....)...[.......# .....##.######.#.# ####†##.# #.#.#p#DhQ %#.##.# #.#.##..... ..#.#####.# ..#.# ... #..#.#  ..# #..#@#  p#Dh q......r#  ####..#####.l.!Magic Dart #.# r) p#Dh ###### #. .....# # r   quokka (asleep) .###.# l   frilled lizard (wandering) ..##.##p#Dh: r   rat (asleep) ........p#Dh  32.0 (19  A quokka, a frilled lizard and a rat come into view..l3.0 (20 _Found 2 fuming ruby potions and a dagger.p#Dh)...[.......#.#.#†##.# #.#.#   #.#.#   ..#.#   ..#.# ... #..#.# ..# #..#@# ............r#  ####..#####..l!  #.# r)  #. ###q#DhM~*)...[.......#.#.#†##.# #.#.#   #.#.#   ..#.#   ..#.# ... #..#.# ..# #..#@# ............r#  ####..#####..l!  #.# r) #. # _There are monsters nearby!q#Dh)...[.......#.#.#†##.# #.#.#   #.#.#   ..#.#   ..#.# ... #..#.# ..# #..#@# ............r#  ####..#####..l!  #.# r)  #. ###q#Dh)...[.......#.#.#†##.# #.#.#   #.#.#   ..#.#   ..#.# ... #..#.# ..# #..#@# ............r#  ####..#####..l!  #.# r) #. #q#Dh7 ....)...[.......# ##.######.#.# ###†##.# #.#.#  #.##.# #.#.# #..... ..#.# ####.# ..#.#  ... #..#.# ...# #.#..#.####.... ........@...r#####..#####..l!b #.# r). ######.  # ....# # ###.#  .###b   bat (asleep)..... l   frilled lizard (wandering) r   rat (asleq#Dh6uep) _There are monsters nearby!q#DhiG.lq#Dh14.0 (1.0)q#Dh3q#DhģV _A bat comes into view.q#DhA  The magic dart hits the rat.q#Dh\***†q#DhS  You kill the rat!q#Dh[,q#DhI_...bl!..b   batl   frilled lizardq#Dh~xh5----91=5q#Dh~q#DhUW )...[.# ##.######.#.# †##.# #.#.#  #.##.# #.#.#  q#Dh#..... ..#.#  ####.# ..#.# $... #..#.# ..#..# #.#..#.####..b# ####..#####..l!.q#Dhc#.# r.). #. ###. .# r   quokka ##.### q#Dhˊb   bat l   frilled lizard _The frilled lizard hisses angrily.q#Dhq#Dhq#DhZq#Dh8  Found a gold piece.q#Dh{e  A bat comes into view.q#DhkI  The bat hits you but does no damage.q#Dh3q#DhLx  The quokka twitches its whiskers.q#Dh\br†l...).bJJ   endoplasmq#Dhr   quokkabb 2 bats (1 wandering)l   frilled lizardq#Dh&6q#Dhq#Dhv] _An endoplasm comes into view.q#DhA  The magic dart hits the bat.q#Dhw.b   bat (q#Dh q#Dh,q#Dh_q#Dhbq#Dhq#Dh~rl.bJ..bq#Dhiq#Dh !...)...[.......#MrDarkGreen the Conjurer ...##.######.#.#Deep Elf ##†##.# #.#.#Health: 10/10 ========================#.##.# #.#.#q#Dht!gMagic: 4/6================--------#..... ..#.#AC: 2Str: 4  ####.# ..#.#$q#Dh!nEV: 11Int: 22... #..#.# ..#SH: 0Dex: 13..# #.#..#.####.....XL:  1 Next: 100% Place: Dungeon:1q#Dh>".........@rl†#Noise: =--------  Time: 237.0 (1.0)####..#####..b!..-) Nothing wielded#.#..)J.q#Dh"Cast: Magic Dart #####.###. ...## ##.#J   endoplasm q#Dh#`##.###r   quokka ......b   bat ......l   frilled lizard  Found a gold piece.  q#Dhf#6A bat comes into view.The bat hits you but does no damage.  The quokka twitches its whiskers. _An endoplasm comes into view.The magic dart hits the bat.q#Dh$ _You kill the bat!You have reached level 2!q#DhUF  q#DhG--more--q#DhFHr#Dhx5/155/8-----2 0% batfrilled lizard _r#Dh=I  The magic dart hits the quokka!†b   batl   frilled lizardr#Dhz3,r#DhRMr#DhMNr#DhG^5b...J.r#Dhlq4----68r#Dh0r#DhJ _You kill the quokka!r#Dh:  The magic dart hits the bat.†l   frilled lizardr#Dh@&,r#Dh+kl..J!r#DhLK---109r#DhTr#DhVG _You kill the bat!r#Dh L  The magic dart hits the frilled lizard!r#Dh1 O†r#Dh_ r#Dh (J.r#Dh g3---340r#Dh r#Dh R _You kill the frilled lizard!r#Dh G  The magic dart hits the endoplasm.r#Dh ^**.r#Dhz K†..r#Dh) 2------71Magic Dartr#Dhγ r#Dh M _You kill the endoplasm!r#Dh^ r#Dh3 r#Dh r#Dh r#Dh  r#Dh r#Dhe _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s#Dh{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s#Dh%5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s#Dh< _s#Dh3===s#Dhs#Dh,s#DhFs#Dh,s#Dhs#Dh,s#Dhs#Dhq s#Dh b4======s#Dh s#Dh&===s#DhF{5===s#Dhs#Dhx Bs#Dh36======s#Dh"4s#Dh5s#Dh"6;===s#Dh)7s#Dh8s#Dh49M7===s#DhF:s#Dh;s#DhK<s#Dh2=s#Dhb?,s#Dh#@s#DhB,s#Dh #. #..###.### # ##.. # .# ### s#Dh^?.###s#Dhcs#DhfF-9.0 (28s#Dh|ls#DhBo; _Found a stone staircase leading down.s#DhMs#DhwNs#Dh,Ps#DhSs#Dh>Xs#Dh]Bs#Dh_s#Dh`;===s#Dh"bs#Dh`es#Dh}h,s#Dhjs#DhRye######.#.#  #.#.# .# .# #.#.# .# .. ..#.# .##### .# ..#.# ...$.. .. #..#.# ##...## # s#Dhy.# #.#..#.####.....#........†.†#######..#####...@..#.# #...)...>$..#. #..###.##.##s#Dhz= # ##.. .# #### # #s#Dhz=#s#Dh~272.0 (3.0)s#Dh +3.0 (4s#Dhs#DhY _e - 2 fuming ruby potionss#Dh4&3s#Dh>(s#Dh-s#Dh5Xs#Dh@7s#Dh7s#Dh9s#Dh<s#Dh>,s#Dh?s#DhoAs#DhPC,s#Dh>Ds#DhFR  There is a stone staircase leading down here.s#Dh6I5 _s#DhtJs#DhSH s#Dh\TG_You now have 38 gold pieces (gained 18).s#Dh2Z3s#Dhe[s#Dh1]s#Dh^,s#Dh_s#Dhjas#Dhc,s#Dhcs#DhRes#Dhfs#Dh1gs#Dhgs#Dhis#Dhjs#DhSks#Dhks#DhBn,s#Dh9os#DhpqL _You now have 39 gold pieces (gained 1).s#Dhr3s#Dhts#Dhus#Dh w,s#Dh+xs#Dhys#Dhzs#DhC{s#Dh{s#Dh~s#DhN,s#DhPs#Dh\s#Dhs#Dhfs#DhƂs#Dhs#Dhws#Dhلs#Dh8s#Dhs#Dhs#DhMs#DhZs#Dhs#Dhs#Dh`s#Dhs#Dh~s#Dh\s#Dhs#Dhs#Dhs#Dhds#DhƏs#Dh's#Dh s#Dhs#Dhrs#DhҒs#Dhs#Dh{s#Dhܔs#Dh=s#Dhs#Dhs#Dh~s#Dhs#DhŘs#Dhs#Dh's#Dhs#DhYs#Dhfs#Dh+,s#Dh|s#Dh?,s#Dhs#Dhss#Dh ############# s#Dha### #.........@.# ..# #.#########.# #.# #.# .# Magic Dart #.# #.# .# s#Dh#.# #.# .#.# #.###### r#r   rat (asleep) #.# #......# .# s#DhW#.# ##...##.# .#.####.....#.##s#Dh]1301.0 (28.0)s#Dh,2.0 (29s#Dh4s#DhLV _A rat comes into view.s#Dhp?  ############# #.........@.# #.#########.# #.# .# #.# .# #.# .# #.s#Dh|B r# #......# .# ##...##.# .#.#.##s#Dh0 _ ############# #.........@.# #.#########.# #.# .# #.# .# #.# .# #. r# #......# .# ##...##.# .#.#.##s#Dhx  _A rat is nearby!s#Dh A  The magic dart hits the rat.s#Dh o****†#s#Dh <....s#Dhٷ d7---20=3.0 (1s#Dh B.0)Magic Darts#Dh׿ s#Dh\ G _You kill the rat!s#Dhw s#Dhz s#Dh} s#Dh? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s#Dh4s#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)t#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)t#Dhvt#DhyPut on which piece of jewellery? Jewellery (go to first with "=)  c - a ring of protection from firet#DhBzd - an amulet of regeneration[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip u#Dh u#Dh~  MrDarkGreen the Conjurer  Deep ElfHealth: 15/15 ========================Magic: 7/8=====================---AC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13#############XL:  2 Next: 20% Place: Dungeon:1 u#Dh=### #.........@.#Noise: =--------  Time: 303.0 (0.0) ..# #.#########.#-) Nothing wielded #.# #.#.#Cast: Magic Dart #.# #.#.# #.# #.#.# #.# #.###### †# #.# #......# .# #.# ##...##.# .# #.####.....#.## _A rat is nearby!The magic dart hits the rat. _You kill the rat! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)u#Dhu#Dh3-5 (0.5u#Dh1u#Dh? _c - a ring of protection from fire (worn)u#DhrPut on which piece of jewellery? Jewellery (go to first with "=)  c - a ring of protection from fire (worn)d - an amulet of regeneration[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip v#Dh@  MrDarkGreen the Conjurer  Deep ElfHealth: 15/15 ========================Magic: 7/8=====================---AC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13#############XL:  2 Next: 20% Place: Dungeon:1 ### #.........@.#Noise: ---------  Time: 303.5 (0.0) ..# #.#########.#-) Nothing wielded #.# #.#.#Cast: Magic Dart #.# #.#.# #.# #.#.# #.# #.###### †# #.# #......# .# #.# ##...##.# .#Dh{33m# #.####.....#.##The magic dart hits the rat. _You kill the rat! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _c - a ring of protection from fire (worn)  You start putting on your amulet.4.5 (1v#Dh:v#Dh5.5 (28===6.5 (3v#Dhv#Dh8v#Dh+7.5 (4v#Dhv#Dhv#Dh(+8.5 (5v#Dhv#Dhu _You continue putting on your amulet of regeneration. x5  You finish putting on your amulet of regeneration.  d - an amulet of regeneration (worn)v#DhXv#Dhv#Dht _The amulet throbs as it attunes itself to your uninjured body.v#Dhd3v#Dhev#Dhnhv#DhOkv#Dhu _===v#Dhv,v#Dhxv#Dh|v#Dh`~,v#Dh6v#Dhv#Dh@,v#Dh~v#Dhv#DhZv#Dhv#Dhmv#Dh _  You see here a rat corpse.v#Dhv#Dhď _v#Dh^v#Dh v#Dh,v#Dh=v#Dh&v#Dh<v#Dh˗v#Dh@v#Dhv#Dhv#DhZv#DhКv#Dhv#DhМv#Dh7v#Dhv#Dhv#Dhv#Dh&v#Dhv#Dhuv#Dh]v#DhĢv#Dh:v#Dhv#DhȤv#Dh/v#Dhv#Dh]v#Dhn,v#Dhv#Dh!v#Dh,v#Dh^v#Dhgv#Dhv#Dhzv#Dhv#Dhv#Dhv#Dhv#Dhv#DhCv#Dh!v#Dhv#Dhv#Dhv#Dho,v#Dhv#Dh~v#Dh_,v#Dhָv#Dhv#Dhv#Dhv#Dhjv#Dhv#Dh)v#Dhv#Dhv#Dhؾv#Dhʿv#Dh0v#Dhv#Dhgv#DhUv#Dhv#Dh0v#Dh*v#Dhv#Dhxv#Dhv#Dhv#Dh,v#DhMv#DhNv#Dh/,v#Dhv#DhCv#Dhv#DhKv#Dhv#Dhv#Dhv#Dhv#Dhv#Dhkv#DhIv#Dhv#Dh%v#Dhv#Dh5v#Dhv#Dhv#Dhv#Dhv#Dhv#Dhv#Dh5v#Dhv#Dhv#Dhv#Dhv#Dhv#Dh,v#Dhv#Dhlv#Dhcv#Dhv#DhIv#DhHv#Dhp       #####  #...... #### #.##########g v#Dh....# #.#  Magic Dart#.#########.#   #...........#   #######.....# v#Dh  g   hobgoblin (asleep) #.##.##   #.##.#   #.##.#  v#Dh*044.5 (36.0)v#Dh,5.5 (37v#Dhv#DhK\ _A hobgoblin comes into view.v#Dhy 1v#Dh4z  #############  #....@.......  #.##########g v#Dhz v...# #.#..#  #...........#  .....# v#Dh{ B  v#Dh=  #############  #....@.......  #.##########g ...# #.#..#  #...........#  .....#    _A hobgoblin is nearby!v#Dh  #############  #....@.......  #.##########g ...# #.#..#  #...........#  .....#   v#DhH  #############  #....@.......  #.##########g ...# #.#..#  #...........#  .....#    _A hobgoblin is nearby!       # #.....#  #.#g# ..# #.#  #.#.#  #...........#  #.....#  #.##.##  #.##.#  #.##.#  g.gv#DhW P==6.5 (1.0)v#Dh\  v#Dh] !v#Dh_^ 9**** v#Dhb U_The hobgoblin shouts!  The magic dart hits the hobgoblin.v#Dh 8...g.7----7 _The hobgoblin is moderately wounded.v#Dh; ***The magic dart hits the hobgoblin but does no damage.v#Dh v#DhB&I..g.v#DhH'k6-------8v#Dh,v#Dh5/d _The hobgoblin is moderately wounded.w#DhBh **The magic dart hits the hobgoblin but does no damage.w#Dhw#Dh~H.g.w#Dhe5------9w#Dhw#Dhd _The hobgoblin is moderately wounded.w#Dh** _The hobgoblin is moderately wounded.  The magic dart hits the hobgoblin but does no damage. _The hobgoblin is moderately wounded.  The magic dart hits the hobgoblin but does no damage. _The hobgoblin is moderately wounded.  The magic dart hits the hobgoblin but does no damage.w#Dh)w#Dh09g.w#Dh1C---50w#Dh<7w#DhZ;  The magic dart hits the hobgoblin but does no damage. _The hobgoblin is moderately wounded.  The magic dart hits the hobgoblin but does no damage. _The hobgoblin is moderately wounded.  The magic dart hits the hobgoblin but does no damage. _The hobgoblin is moderately wounded.w#Dh ##############  #.....@g.....#  #.##########.#  #.# w#DhN  w#Dhb ##############  #.....@g.....#  #.##########.#  #.#    _The hobgoblin is moderately wounded.  The magic dart hits the hobgoblin but does no damage. _The hobgoblin is moderately wounded.  The magic dart hits the hobgoblin but does no damage. _The hobgoblin is moderately wounded. _A hobgoblin is nearby!w#DhQc ##############  #.....@g.....#  #.##########.#  #.#   w#Dh( 5w#Dhb) r ##############  #.....@g.....#  #.##########.# w#Dh) j #.# w#DhJ, ,  w#DhE. w#Dh. w#Dh1 w#Dh3   The magic dart hits the hobgoblin but does no damage. _The hobgoblin is moderately wounded.  The magic dart hits the hobgoblin but does no damage. _The hobgoblin is moderately wounded. _A hobgoblin is nearby!w#DhA  _The hobgoblin is moderately wounded.  The magic dart hits the hobgoblin but does no damage. _The hobgoblin is moderately wounded. _A hobgoblin is nearby!  The magic dart hits the hobgoblin.w#Dh l  The hobgoblin is almost dead.w#Dh ^4---1w#Dh w#Dh9 @ _The hobgoblin hits you but does no damage.w#Dhr  The magic dart hits the hobgoblin..w#Dh` &.w#Dh 3------72Magic Dartw#Dh9 w#Dh M _You kill the hobgoblin!w#Dh w#Dh~ w#Dh w#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)x#Dh8"x#Dh&x#Dh*x#Dh- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)x#Dhr1 _4===5=========6===7=========8===x#DhE[40m===       #####  #..........@.#  -77.5 (25.0) #.##########.#   #.# .# ######.# .# .# .# .....# .# #.##.## .# #.##.# (# #.##.#  -8.5 (26x#Dh=Q% _Found 2 stones.x#Dh!3x#Dh;!x#Dh$x#Dh.Xx#Dh.,x#DhO0x#Dh?3x#Dh6,x#Dh7x#Dho:x#Dh<,x#Dh>x#DhAp  You see here 2 stones. _x#Dh sBx#Dhtx#Dhu,x#Dhvx#Dhwx#Dhxx#Dh yx#Dh~yx#Dh{x#Dh|,x#Dh}x#Dhx#Dh,x#Dhx#Dhx#Dh"x#Dhއ,x#Dh7x#Dh,x#Dhx#Dhx#Dhƌ,x#Dh2x#Dhx#Dh,x#Dhmx#Dhx#Dhyx#Dhx#DhQx#Dhx#Dhؔ,x#Dhx#Dhx#DhЗ,x#DhUx#Dhx#DhB####.# .##.# .##.# ######.##.# #......##.# #......##.# #...... #.#  ###.....###.#  b......@....#  ####...######  ##.#  Magic Dart ...   ###     b   bat (asleep)      4045.5 (27 _A bat comes into view.x#Dh ### #.#  .##.#  .##.#  ######.##.#  #......##.# x#Dh #......##.#  #...... #.#  ###.....###.#  b......@....#  ####...######  ##.# ... ###x#Dh|<x#Dh C ### #.#  .##.#  .##.#  ######.##.#  #......##.#  #......##.#  #...... #.#  ###.....###.#  b......@....#  ####...######  ##.# ... ###x#Dhx#Dhx#Dhͨx#Dh#  ### #.#  .##.#  .##.#  ######.##.#  #......##.#  #......##.#  #......##.# .###.....###.# .b.....# #...######  ##.##  ... #### x#Dh^d_A bat is nearby!x#Dhx#Dhƶ86.5 (1.0) _x#Dh̹x#Dh7x#Dh ### #.#  .##.#  .##.#  ######.##.#  #......##.#  #......##.#  #......##.#  .###.....###.#  .b.....@.....#  #####...######  x#Dhy##.## ... ####x#Dh*  ### #.#  .##.#  .##.#  ######.##.#  #......##.#  #......##.#  #......##.#  .###.....###.#  .b.....@.....#  #####...######  ##.## ... #### x#DhJx#DhZ _A bat is nearby!x#DhdA  The magic dart hits the bat.x#Dh`†***** x#Dh@ *.....x#Dhт 7---31=7Magic Dart _You kill the bat!x#DhF 4x#DhÕ x#Dh H _No target in view!x#DhKr  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)x#Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)x#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)y#Dh/ _8======y#Dhy#Dh&y#Dh-y#Dh0y#Dh1y#Dh2y#Dh}4y#Dh5y#Dh_?y#DhAB,y#DhC,y#DhFy#DhGy#DhHy#DhIy#DhRny#Dh6VXy#DhWy#Dh6Xy#DhYy#DhyZy#Dh[y#Dhs\y#Dh]y#Dhg_y#DhSay#Dhby#Dhcy#Dhdy#Dhfy#Dhfy#Dhgy#Dh8iy#Dhjy#Dhfky#Dh/ny#Dhoy#Dhqy#Dhry#Dhty#Dh vy#Dhxy#Dhxy#Dhzy#Dh|y#Dh~y#DhWy#Dhy#Dh^y#Dhy#Dhy#Dhy#Dhy#DhDy#Dhy#Dh4y#Dhy#Dh)y#Dhڏy#Dhy#DhΒy#Dhy#DhVy#Dhy#DhØy#Dhy#DhCy#DhDy#Dhny#Dh.#y#Dh y#Dh) #.# y#Dh .#y#Dh6f...# #.## y#Dh .#y#DhNf...# #..# y#DhѪ .#y#Dh֫ #..# ##.# y#Dh .#y#Dh+ #..# #.# y#Dh .#y#DhJ #.$# #.# y#Dhͮ ##y#Dhb #..# #.#y#Dh y#Dh|\#..########.#y#Dh y#DhR#.@.........#y#Dh-y#Dh.......#y#Dh0####y#Dhij/####### y#DhGy#Dhش y#Dhy#Dh46.5 (3y#Dh 9.0)y#Dhy#Dh-y#Dh%7.5 (40y#Dhfy#Dh y#Dhgy#Dh?_f - 2 scrolls labelled JUILIR VASOAy#Dh{y#DhIy#Dh~y#Dhy#Dh<y#Dh?Xy#Dh|y#Dh2y#Dhfy#Dh$ y#Dh)_You now have 52 gold pieces (gained 13).y#DhHy#Dhy#Dhy#Dhy#DhԷ\).# #.# ..#y#Dh. #. ..#b #. ..### .##### #. .y#Dh[.#.. )...#. ..##.##.#.#. ..#.....#.## ..#.# #..# ..# #@.# ##.# ..# #..# #.# ..# #..##.#Magic Dart ####..##.##..########.##...........#b   bat (asleep).......###################y#Dh252.5 (5.0)y#DhA+3.5 (6y#Dhy#DhUV _A bat comes into view.y#DhW).##.#  . #.# y#Dhl b #.#  ## .##### #.#  .. )...# #.#  #.##.#.# #.#  .....# #.##  #...# #..#  #@.# ##.#  #..# #.#  #..# #.#  #..# #.#  #..#  y#Dhw#...  .......##  ########y#Dh?R).##.#  . #.# y#Dh)SL b #.#  ## .##### #.#  .. )...# #.#  #.##.#.# #.#  .....# #.##  #...# #..# y#Dh+V #@.# ##.#  #..# #.#  #..# #.#  #..#  #..# #...  .......## ######## y#DhM]y#Dhgy#Dhnp _A bat is nearby!y#Dhc$).#y#Dh#.#  . #.#  b #.#  ## .##### #.# y#Dh .. )...# #.#  #.##.#.# #.#  .....# #.##  #...# #..#  #@.# ##.# y#Dh #..# #.#  #..# #.#  #..# #.#  #..#  #...  .......## y#Dhs; ########y#Dhgq).##.#  . #.#  b #.#  ## .##### #.#  .. )...# #.#  #.##.#.# #.#  .....# #.##  #...# #..#  #@.# ##.#  #..# #.#  #..# #.#  #..#  #..# #...  .......## ########  y#Dhr## )##.  .b ## .####.. )..#.##.# #...##..#.#.##. #.. ..#. #.. #### #..# y#Dhz(.######## #..................################### _A bat is nearby!y#Dhy#DhՀ"4.5 (1 y#Dh _y#Dhy#Dhy#DhQ y#Dh y#DhThe magic dart hits the bat.y#Dh̽y#Dh[†y#Dh*y#Dhp*y#Dh*y#Dh} *y#Dh!y#Dh7Oy#Dh:P.y#Dh Q)y#DhS%..y#Dhry#Dhs7y#Dht---y#Dhu4y#Dhjv=y#Dh@w 5y#Dh!xMagic Darty#Dhxy#Dh5y#DhQ y#Dhy#DhՄ#_You kill the bat!y#Dhy#Dh$*  _No target in view!y#Dh? y#Dh}E y#DhQ y#DhW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)y#Dh y#DhG y#Dh y#Dh! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)y#Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z#Dh _8=== #.# #.# #### # #.# .).##. #.#.####. #.#.# .....† #.#.# ###...##### #.#.# ......)...# #..##.##@#.# #-.##......# #.##.####...#.#.# #.#..###.# ...# #.#..# #.# ...##.# #..# #.#z#Dh ###### #..# #.# #..#.# #...........# #.# #.# # #.# ##### #. #.#).# #. #.#.# #####.# #.#.# ......† #.#.# ####...##### #.#.# .......@...# #.#.# ##.##.##.#.# #..# #......# #.##.#####...# ..#.# #.#..###.#.# #.##..# #.# ....# #.# #..# #.# z#Dh][16d####### #..# #.# #..########.#61.5 (6-2.5 (7z#Dh z#Dhbz#Dhj_You see here a +2 dagger of venom.z#Dh=== _z#Dhnz#Dhz#Dhz#Dhz#Dh Xz#Dhz#Dh0 ,z#Dh$ z#Dh(z#Dh0z#Dhz#Dhz#Dh#,z#Dh9z#Dhz#Dhz#Dhjz#Dh&z#Dh z#Dh$"z#Dh"z#Dh`#z#Dh&g  You see here a +2 dagger of venom.z#Dh(z#Dhz) _z#Dh*z#Dh,z#Dha.,z#Dh/z#DhR1z#Dh2z#Dh3z#Dh3z#Dh5z#Dh#7z#Dh7z#DhH8z#Dh9z#Dh";z#Dh <z#Dh<z#Dh>z#Dh=B,z#DhCz#DhpEz#DhF,z#DhHz#DhIz#DhKz#DhJLz#DhLz#DhMz#Dh Oz#Dh{Oz#DhOz#DhQz#DhQz#DhWRz#DhRz#DhSz#DhTz#DhTz#DhkUz#Dh#Vz#Dh Wz#DhWz#DhWz#Dh@Yz#DhHZz#DhZz#Dh:[z#Dh\z#Dh]z#Dh^z#Dhl^z#Dh5_z#Dh5`z#Dh`z#Dhaz#Dhgbz#Dhrcz#Dhh,z#Dhhjz#Dhk,z#Dh9lz#Dhmz#Dhn,z#Dhnz#Dhpz#Dhqz#Dh#rz#Dhrz#Dhsz#Dhtz#Dhuz#Dhquz#DhQvz#DhRwz#Dhwz#Dh-xz#Dhyz#Dhzz#Dhzz#Dhy{z#Dh|z#Dh}z#DhO~z#Dh~z#Dhz#Dhz#Dhtz#Dhz#Dh߂z#Dh"z#Dhz#Dhz#Dhۆz#Dh z#Dh*,z#Dh<z#Dh.z#Dhz#Dh&z#Dh(z#DhNz#Dhˏz#DhEz#Dhz#Dh/#...)...>..........# #.#..###.##.########.#########.z#Dh##.....##.##........... ########.########..... #.# #.##.# z#Dh2#.#  #.##.# ####.######## #.##.# J...........## ..##.# #....@.....# ####..z#Dhl ##.######..# ### #..# Magic Dart #..#z#Dh+ #..# ## #..# #. J   endoplasm (asleep) #..# #. z#Dh#..# #. #.## ..###.z#Dh1510.5 (48.0)z#Dhɦ,1.5 (49z#Dhz#Dhp,You can't see any susceptible monsters within range! (Use Z to cast anyway.) _see here a +2 dagger of venom. _An endoplasm comes into view.z#Dhha #...)...>     z#Dhgi  #.#  #.#  ####.########  J...........##  #....@.....# z#Dhjt ##.######..#  #..#  #..#  #..#  z#Dhjp#..#  #..#  #..#  #.## z#Dht #...)...>       #.#  #.#  ####.########  J...........##  #....@.....#  ##.######..#  #..#  #..#z#Dh| #..#  #..#  #..#  #..#  #.## z#Dh z#Dh}z#DhJ7 _An endoplasm is nearby!# #...)...>.# # #..###.##.#.# ##.....##.# # #.# # #.# #.##. #.# #.##.#.# #.##.#J.## ..##. #...@......# #### ##.######..# # #..# #..# #..#  #..# # #..# # #..# # #.## ..###z#Dh1<v2.5 (1.0) _ #...)...>      #.#  #.#  #####.########  #J...........##  #...@......#  ##.######..#  # #..#  #..#  #..#  #..#  #..#  #..#  #.## z#Dh1 #...)...>      #.#  #.#  #####.########  #J...........##  z#Dh8#...@......#  ##.######..#  # #..#  #..# #..#  #..#  #..#  #..#  #.## z#Dhz#Dh9z#DhSa _An endoplasm is nearby!z#DhU.# #...)...>.# . #..###.##.#. ##.....##.# # #.# # #.# #.## #.# #.## #####.# #.## #J.## ..## #.# #### ##.######..#  ## #..#  #..# #..# #..#  #..# #..# #.## ..z#Dh5z#Dh|-3 _z#Dhoz#Dh1G  The magic dart hits the endoplasm.z#Dh.****z#Dhlw z#Dhx '.....z#Dh #7z#Dho x---41=4Magic Dartz#Dh z#Dh M _You kill the endoplasm!z#Dh z#Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z#Dh z#DhP z#Dh z#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z#Dh3z#DhXz#Dhz#Dh z#DhWz#Dh_You can't see any susceptible monsters within range! (Use Z to cast anyway.){#Dh {#Dh{#Dh{#Dh {#Dhi#B_No target in view!{#Dh _8==={#Dha)===={#Dh*{#Dh,,{#Dh-{#Dh/{#Dhu0{#DhY1{#Dh2{#DhB4{#Dh4{#Dh5{#Dhf7{#Dh8{#Dh9{#Dh:{#Dh;{#Dhm={#Dh>{#Dh?{#DhA{#DhuC{#Dhz.# #.# #.##......... ..# #.# #.###.. #.# #.# #.# ### # # #.# #.# ##.##.####.# #. #.##.........# #. ..# ####.###### #. ### #.# #.#.# #@# #.-#.# .g......# #####.#.# ######### #.....Magic Dart#.# #.###.#.# #.# #.#.# #.# #. {#DhaXg   hobgoblin (asleep) ###.########## #.# #. .......[.....# #.# #. ###.########.# #.# #. 36.5 (22.0)  A hobgoblin comes into view..gg==7.5 (23 _The hobgoblin shouts!{#DhAR #.# #.##... #.# #. #.# #.# ###  # #.# #.#  #.##.####.#  #.........#  ####.######  #.#  #.# #@#  #.# ..g.....#  #.# #########  #.#  #.##.#  #.##.#  #.# [ #.#  #.# {#DhKd #.# #.##... #.# #. #.# #.# ###  # #.# #.#  #.##.####.#  #.........# {#Dhf ####.######  #.#  #.# #@#  #.# ..g.....#  #.# #########  #.#  #.##.#  #.##.#  #.# [ #.#  #.# {#Dh$m{#Dhn{#Dh^s{#Dh~) .# #.# #.###.###### ##.# #.# #.# ### # # #.# #.# # #.##.####.# # ##.# #.........# # ...# ####.###### # #### #.#  # {#DhHt #.# #.######.# # #.# #..g...@.###### #.# ########## #... #.#  #.### #.# #.# # #.# #.# # ####.########## #.# # ........[.....# #.# # ####.########.# #.# # # #..#'###### #.# # _A hobgoblin is nearby!{#Dh{#Dh A.g{#DhA--8.5 (1.0) _{#Dh{#Dh{#Dh?T #.#  #.# #.# ###  # #.# #.#  #.##.####.#  #.........#  ####.######  #.#  #.# #.######.#  #.# #...g..@.#  #.# ##########  #.#  #.##.#  #.##.#  #.# [ #.#  #.# #  #.# {#Dh+2 #.#  #.# #.# ###  # #.# #.#  {#Dh=4T#.##.####.#  #.........#  ####.######  #.#  #.# #.######.#  #.# #...g..@.#  #.# ##########  #.#  #.##.#  #.##.#  #.# [ #.#  #.#   #.# {#Dh7{#Dh89--{#Dh<{#Dh?` _A hobgoblin is nearby!{#Dh[PT #.#  #.# #.# ###  # #.# #.#  #.##.####.#  #.........#  ####.######  #.#  #.# #.######.#  #.# #...g..@.#  #.# ##########  #.#  #.##.#  #.##.#  #.# [ #.#  #.# #  #.# {#Dh #.#  #.# #.# ###  # #.# #.#  #.##.####.#  #.........#  ####.######  #.#  #.# #.######.# {#Dh #.# #...g..@.#  #.# ##########  #.#  #.##.#  #.##.#  #.# [ #.#  #.#   #.# {#Dh{#Dh({#DhN{#Dh] .# #.# #.###.#.# #.# #.# ###  # #.# #.#  #.##.####.#{#DhL  #.# #.........# (...# ####.###### # #.#  #.# #.######.#  #.# #...g.@..# # #.# # # # #.# #. # #.# #.# # #.# #.##.# #.# .[.....# #.# .####.#.# #.# .# #..#'###### #.{#Dh# _A hobgoblin is nearby!{#Dhc:.g{#Dh -9 _{#Dh{#Dhy{#Dh]nq  The magic dart hits the hobgoblin.{#Dh>  The hobgoblin is moderately wounded.7---=40 _The hobgoblin barely misses you.{#Dh% G  The magic dart hits the hobgoblin.{#Dhf) C.{#Dh &.{#Dh 6------81Magic Dart{#Dh {#Dh' M _You kill the hobgoblin!{#Dh {#Dh {#Dh) {#Dh  {#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.){#Dh{#Dh{#Dh{#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|#Dhb& _7======8===|#Dh-===|#Dhj.|#DhD2B|#Dh2|#Dhr3|#Dh3|#Dhx4|#Dh6|#Dh77,|#Dh\8|#DhfE`|#DhG|#Dh. ...####### #.# #..###.##. .........# ##.# ##.....##....###.# ...# ########. #.....##.#######..### #. #...................#. #...........>.....##.#### #####. ##...##..### #@.......# #.....-74.5 (33.0)  #..###..# #.###.##.# #.##  #.......# #.# #.# #.###.  ##.####.# #.# #.# #.# ##  #.# #.# # #.# #.#[4|#DhX0m  #.# #.# #.##.####.# ###.####.#.......# #.........# #....(...#.#####.# ####.###### #.#.######.# #.-5.5 (34 _Found a stone staircase leading down.|#DhB3|#DhTn|#Dh,,|#DhL... #..#.# ##...##.# # ..# #.#..#.####.....#.# # ..........†.†###... # ####..#####..## ##...)...> ...####### #.# #..###.# .#g######.# ##.....# ##...###.#... ### #.....##.#######@.#### # #....................# # #...........>.....##.#### #####. Cast: Magic Dart ##...##..#######........# #.....#..###..# #.###.##.# #.##...|#DhO# #g   goblin (asleep)..#.#|#DhOP17.5 (2.0)|#DhWA8.5 (3|#DhO[ _A goblin comes into view. It is wielding a +2 dagger of draining.|#Dhp ...  # ..# #.#..# # ..........†.† #|#Dh ####.. #.# #...)...> #.# #g######.# #........# #@.#### ............# ...>.....##.#### #######........#  |#Dh! #.###.##.#   #.# ##.#   #.# #.# #.#  #.# #.# # #.# #.#  #.#   |#Dh|#Dh ...   ..# #.#..# ..........†.† ####..|#Dh #.# #...)...> #.# #g######.# #........# #@.#### ............# ...>.....##.#### #######........#   #.###.##.#   #.# ##.#   #.# #.# #.#  #.# #.# # #.#   #.#  |#Dh˟|#Dhԡ|#Dhr|#Dh .#####.# ..#.# #...... .# ... #..#.# ##...##. .#|#Dh4..# #.#..#.####.....# .# ..........†.†###. .# ####..#####......# .####  #.# #...)...>####### #.# #..###.## ..........#g######.#.....## ###...###.#.....@..# ########  #.....##.#######..#### #  #.............# # |#Dh #...........>.....##.#### ######...##..#######........# #.. #..###..# #.###.##.# #. #.......# #.# ##.# #.##.####.# #.# #.# #.# # #.# #.# # #.# #.# _A goblin is nearby!|#Dh|#Dhx29.5 (1 _|#DhF|#Dh,|#Dh,D  The magic dart hits the goblin.|#Dh0_)****|#Dh:)....|#Dhd7---51=80Magic Dart|#Dh|#Dh4J _You kill the goblin!|#DhP |#Dh|#Dh:_No target in view!|#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|#Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|#Dh 4|#Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|#Dh  _|#Dh 8|#Dhc *===|#DhK |#Dh |#DhT ,|#Dh! |#Dh# |#Dh$ |#Dh% |#DhK& |#Dh' |#Dh( |#Dh ) |#Dh) |#Dh* |#Dh, |#Dh|, ;===|#Dhd- |#Dh. |#Dh0 |#Dh0 |#Dh 1 |#Dh7  #.# ####.# ..#.# #  #.# #... #..#.#  #.# #..# #.#..#.####.  #.# #.. ..........†.†#  #.# #.# ####..#####..  #.#### #.# #.# #...  #....#######.# #.# #..  #..........#)######.# ##..  ####...###.#@.......# |#Dh: O- #.....##.#######..####  #..........#  #.....>.....##.#### ##...##..#######........# #..###..# #.###.##.# #.......# #.# ##.# ##.####.# #.# # #.# #.# |#Dh< 78 M.....####.#  .  ### #.#..#.####... ..........†.†# ####..######## .|#Dh}= #######.# #...#..........#@######.# ##..####...###.#........# #####.#######..####....................#|#Dh0A +8.5 (8|#DhC E-9.5 (9|#DhXF |#Dh2I  Things that are here: _a +2 dagger of draining; a goblin corpse}#Dh _}#Dh)#B}#Dh&}#Dh0B}#Dh'4}#Dh 7}#Dh9}#Dh1;}#DhO>}#DhpC}#DhzD}#Dh^F}#DhZJ }#DhK}#DhK)_You now have 69 gold pieces (gained 10).}#Dh#N}#DhR}#DhT #. #.. #.###  #.# #.#  #.# ###  #.# #.# #.# #@# #.....g..  ########. }#Dh3}#Dh=@k #. #.. #.###  #.# #.# }#DhD #.# ###  #.# #.# #.# #@# #.....g..  ########. }#Dh'F}#DhML4}#Dh=R` _A hobgoblin is nearby!}#Dh(a #. #.. #.###  #.# #.#  #.# ###  #.# #.# #.# #@# #.....g..  ########. }#Dh~5 #. #.. #.###  #.# #.#  #.# ###  #.# #.# #.# #@# #.....g..  ########. }#Dh2}#Dhy` _A hobgoblin is nearby!}#Dh8 #...###.##.   #.### #.#######+###   #.# #.#  #.# ###  #.#  #.#  #.#  #.#######. #.@...g..# ########        }#Dh }#Dh 84.5 (1.0) _}#Dh}#Dhc ***g  The magic dart hits the hobgoblin.  The hobgoblin is lightly wounded.}#Dh}#Dh..g.7---===5}#Dh + _The hobgoblin shouts!}#Dh~G  The magic dart hits the hobgoblin.}#Dh>Y**.}#Dh (...}#Dh*6------8--6Magic Dart}#Dh/}#DhY7c _You kill the hobgoblin!}#Dh;9--}#Dh>}#Dh@H _No target in view!}#DhuK }#DhuM }#DhO }#DhR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}#Dh+k }#Dh&q  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}#Dh 3}#Dh }#DhK }#DhL $ _}#Dh 7===}#Dh B}#Dh- ,}#Dh }#Dh 8======}#Dh }#Dh }#Dh ,}#Dh! }#Dh }#Dh ,}#Dh }#Dh }#Dhu ,}#Dh }#Dh }#Dh }#Dhx Q===}#Dh3 }#Dh ,}#Dhk }#Dh\ }#DhD ,}#Dh }#Dh }#Dh }#Dhd ,}#Dh }#DhR }#Dh }#Dh }#Dh }#Dh ,}#Dh% }#Dh$ }#Dh] ,}#Dh }#Dh }#Dh B}#Dh }#Dh ,}#Dh }#Dh }#Dh ,}#DhA }#Dh }#Dh ,}#Dh }#Dh* }#Dh  ##.##..###....## ##.##..###...........#  #.......##...........# #..#....##...........# #...###.##...........# #.###_#.#######+###### #.# #^#.# #.#  #.# #.@...# -}#Dh 87.5 (21.0) #.#.#  #.# #.####### #.#######........ #........######## ########........ ######### }#DhF_-8.5 (22_ _Found a faded altar of an unknown god.~#DhU3~#DhV~#DhuX~#DhY,~#Dh`c~#Dhq~#DhZ~#DhWR~#DhG,~#Dh~#Dh~#Dh|~#DhM,~#Dh~#Dh`~#Dh~#Dh,~#Dh~#Dh~#Dh,~#Dh ~#Dh~#Dh,~#Dhk~#Dh(~#DhG,~#Dh~#Dh ~#Dha ,~#Dh ~#Dh ~#Dh` ,~#Dh~#Dh{~#Dh~#Dh,~#DhU~#Dh,~#Dh~#Dh'~#Dh,~#Dh]~#Dh~#Dhe,~#Dh~#Dh~#Dh#,~#Dh~#Dh_ ~#Dh!~#Dh!~#Dh"~#Dh"~#Dh#~#Dh)$~#Dh$~#Dhh%~#DhN&~#Dh&~#DhF'~#Dh (~#Dh(~#Dhw)~#Dh)~#Dh*~#Dh+~#DhN,~#Dh,~#Dh-~#Dh.,~#Dh/~#Dh0~#Dh1~#Dh2~#Dh2~#Dh93~#Dh24~#Dh4~#Dh*5~#Dh5~#Dh6~#Dhr7~#Dh7~#Dh8~#Dh9~#DhV:~#Dh:~#Dh=~#Dhy>~#DhL?~#Dh?~#DhA~#DhrC,~#DhD~#Dh F~#DhAG,~#DhG~#DhI~#DhZJ~#DhJ~#DhM,~#DhO~#DhO~#Dh4P~#DhQ~#DhR,~#Dh6S~#DhyU~#Dh!W,~#DhX~#DhY~#DhZ,~#Dh%\~#DhEe~#Dhg,~#Dhoh~#Dhk~#Dhdn,~#Dhq~#Dh t~#Dhu,~#Dhw~#DhFz~#Dh7|,~#Dhэ~#Dh~#Dh,~#DhӐ~#Dh~#Dhړ,~#Dh͔~#Dh~#Dh,~#Dh~#Dh~#Dhy,~#Dh~#Dhݟ~#Dh,~#Dh*~#Dh~#Dh/,~#Dh6~#Dh~#Dh,~#Dh~#Dh~#Dh~#Dh~#Dh~#Dh ~#Dh~#Dhs~#Dh~#Dh~#Dh~#Dh,~#DhP~#Dh'~#Dh,~#Dhٵ~#Dh~#Dh-,~#Dh\~#Dh0~#Dh,~#Dh׺~#DhN,~#Dhμ~#Dh~#Dh{~#Dh,~#Dh~#Dh~#Dhp,~#Dh~#Dhk~#Dh,~#Dh~#Dh~#DhS,~#Dhh~#Dh7~#Dh,~#Dh~#Dh~~#DhtB~#Dh,~#Dh}~#Dh~#DhA~#Dh,~#Dh~#Dh,~#DhS~#Dhb~#Dh/~#Dh,~#Dh~#Dh~#Dh ,~#Dh~#Dh,~#Dh~#Dh~#Dh~#DhH,~#DhV~#Dh*~#Dh,~#Dh~#Dho~#Dh,~#Dh~#Dh~#Dh-,~#Dh,~#Dh ~#Dh~#Dh2~#DhC~#DhxB~#Dh~#Dh,~#Dh~#Dh #..#.##.# #..#.##.# #..# ######.##.# #..# #......##.# #..# #......##.# ~#Dh 1#..# #......##.# #.## ...###.....###.# ###.# #.÷...........# ....# #####@..######800.5 (112.0) ###.# ######.## # #.# #......# # #.# #.###### # #.# #~#Dh # # #.# #. # #.##.# # #.##.# # #.##.#~#Dhg~#Dh~#Dh0T _Key pressed, stopping explore.~#Dh/ _~#Dh4~#Dh7,~#Dh7~#Dhr8,~#Dhj;a  You see here a bat skeleton.~#Dh<5 _~#Dh(=~#Dh>~#DhAX~#DhB,~#DhXC~#DhD~#DhK##..........# ####.. #.# ###.######..# #. ### #.# # ### #..# #. .##.# # #..# #. .##.# # #..# #. ######.##.# # #..# #l #......##.# # #..# #. #......##.# #..# #.#### #......##.# ~#DhL#.## #.@..###.....###.# #####.# ####.÷...........# #.....# ######...######Magic Dart #.###.# ######.## #.# #.# #......# #.# #.# #.######l   frilled lizard (asleep) ~#DhcMp#.# #.# #.# #.# #.# #.# #.# #.# #.#~#DhDY\7.5 (7.0)8.5 (8~#Dh;]~#Dh^a _A frilled lizard comes into view.~#Dh..# ..##.# #.# .##..........# #.#####.. #.# .###.######..# #.# ### #.# .# ### #..# #.# .##.# .# #..# #.# .##.# .#~#Dh #..# #.# ######.##.# .# #..# #l# #......##.# ## #..# #.# #......##.# #..# #@#### #......##.# #.## #....###.....###.# #####.# ####.÷...........#~#Dh #.....#####..###### #.###.# ######.## #.# #.# #......# #.# #.# #.###### ~#Dh #.# #.# #.#  #.# #.# #.#~#Dh{~#Dhv+9.5 (1~#Dh~#Dh~#DhNL  The magic dart hits the frilled lizard.~#DhR_†*~#Dh1&.~#Dh7---62=10Magic Dart~#Dh#~#DhR _You kill the frilled lizard!~#Dh%~#Dh;)~#Dh,~#Dh.H _No target in view!~#DhB1~#Dh4~#Dh;~#Dh> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~#Dh~#Dh^~#Dh~#Dh~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~#DhMK ~#DhN ~#Dh6T ~#DhV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~#Dht 3~#Dhb! ~#Dh # ~#Dh# $ _~#Dh+ 8===~#Dh: ~#DhO |  You see here a frilled lizard corpse. _===~#Dhi   You see here a bat skeleton. _~#Dh7t ~#Dhu ~#Dhjv ,~#Dh:w ~#Dhx ~#Dhy ~#DhLz ~#Dhz ~#Dh{ ~#Dh } ~#Dh} ~#Dh~ ~#Dh # #.#   #.#########.# #.#  #...........# #.  #######.....# #.#   #.##.## #.#   #.##.# ####(#  # ####.##.# #....#  #....##.########.####  ~#DhB 5.# #.#####......@##.#  -35.5 (25.0) .# #.# #######.##.#  .# #.# #.##.#  .# #.# #.##.#  .# #.# ######.##.#  .# #†# #......##.#    .# #.# #......##.#    .# #.#### #......##.#    ## #....###.....###.#   ~#Dhȑ 8-~#Dh ~#Dh E _Done exploring.~#Dh=3~#Dh>~#Dhd0.0)....†..........###.~#Dhk~#Dhgl~#DhnE _Done exploring.#Dh#Dh#Dh3#DhH _No target in view!#DhI#Dh #Dh,#Dh2E _Done exploring.#Dht _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh\#Dh5#DhH _No target in view!#Dh#DhD#Dh#Dh_No target in view!Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh ..##.##.#  MrDarkGreen the Conjurer #.#########.##.#  Deep Elf #...........##.#  Health: 15/15 ======================== #######.....##.#  Magic: 8/8========================#.##.###.#  AC: 2Str: 4#.##.#####(#  EV: 11Int: 22 # ####.##.##....#  SH: 0Dex: 13 ## #....##.########.####  XL:  2 Next: 62% Place: Dungeon:1 .# #.#####......@##.#  Noise: ---------  Time: 835.5 (0.0) .# #.# #######.##.#  -) Nothing wielded .# #.##.##.#[1#Dh 1;32H  Cast: Magic Dart .# #.##.##.# .# #.# ######.##.# .# #†# #......##.#   .# #.# #......##.#   .# #.#### #......##.#   ## #....###.....###.#   _Done exploring. _No target in view! _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _#Dh #Dhe& ,#Dh' #Dh( #Dho) #Dh* ,#Dh5, #DhH. B#DhX0 X#Dh2 X#Dh24 #Dh@6 B#Dh8 X#Dh: B#Dh< ,#Dh~> ,#DhA #DhB B#Dhe #Dhcg B#Dhi X#Dh1o X#Dhu #Dhx B#Dh~ No target in view!Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is a stone staircase leading down here.#DhG  #Dh0 4_#DhM2#Dh#DhOB#DhTH  #Dh        #Dh        ######.#    #@.....# 65.3 (29.8)  #########DhH        #Dh˱   _You climb downwards.#Dhϲ#Dh#Dh߶a _There is a stone staircase leading up here.#DhH3#Dh|I#DhJ#DhN#DhT _#DhWWB#Dh"X#DhY#Dh\,#Dhw]#DhM_#Dh b,#Dhb#Dhd#Dhf,#Dhg#Dhi#Dhl#Dhm,#Dh5p#DhrB#Dhtt#Dhu,#Dhyv#Dhw#Dh!z,#Dhz#Dh|#Dhш   ## ######.#  #....@.#  ######.####.#  #<.....# .#Magic Dart ######## .# .. gggg 2 hobgoblins (asleep) g..gg 2 goblins (asleep) g###Dhp 75.3 (10.0  2 goblins and 2 hobgoblins come into view.Found a pair of embroidered gloves.#Dh#Dh,#DhH gg.[g   hobgoblinggg1 wandering).  #DhǢaThe goblin shouts! The hobgoblin shouts! You hear a shout!  The hobgoblin moves out of view.#Dh6===6.3 (11#Dh#Dh' _You hear a shout!#DhPx ## ######.# #....@.# ######.####.# #<.....# .#  .# gg .[ g..  .## #Dh # ## ######.# #....@.# ######.####.# #<.....# .# #Dhn  .#  .[ g..  .###Dh[#DhQ#Dh#Dh"d _There are monsters nearby!#Dh3 ## ######.# #....@.# ######.####.# #<.....# .#  .# gg .[ g..  .## #Dh@  ## ######.# #....@.# ######.####.##Dh { #<.....# .#  .#  .[ g..  .###Dh #Dh` #Dh #Dh0 d _There are monsters nearby!#Dh%  ***gThe magic dart hits the goblin.  The goblin is almost dead.#Dhj #Dhk #DhOm 7  The goblin shouts!#DhVo  A goblin comes into view. It is wielding a +0 dagger.#Dhu ..gggg.ggg 3 goblins (1 wandering)#Dh1x a7---7.3 (1.0)#DhM| #Dhl    ### ######.#  #......#  ######.####@#  #<.....# #.#  ######## #g#  .gg gg[ .....#Dh [g   Robin (wandering) ...## gg 2 hobgoblins (1 wandering) .gg.# gggg 4 goblins (1 wandering) _A goblin comes into view. It is wielding a +0 club.#Dhߍ #Dhj #Dh #Dh  Robin of the Strong Arm comes into view. They are wielding a +0 mace.#Dh #Dh #DhH #Dh̓ #Dh #Dh  gggg...ggggg 4 hobgoblins (2 wandering)gggg 4 goblins (1 wandering)ggg.#  #Dh yA hobgoblin comes into view. x2---8#Dh #Dh . _Robin moves out of view.#Dh3 G  The magic dart hits the hobgoblin.#Dhm l  The hobgoblin is almost dead.#Dhp #Dhs #Dhz S  The hobgoblin shouts! x2; You hear a shout! x2#Dh| #Dh} #Dh/  A goblin comes into view. It is wielding a +0 club.#Dh  gJ.[g   Robin (wandering)gggJ   endoplasmg.ggggg 4 hobgoblinsgg 5 goblins#Dh GAn endoplasm comes into view.#Dh 6------==-9#Dh #Dh W _The hobgoblin closely misses you.#Dh G  The magic dart hits the hobgoblin.#Dh޾ † 3ggg 5 goblins#DhCA\  You kill the hobgoblin!#DhzB#DhC#DhG|  Robin shouts!  Robin roars a battlecry!#DhI#Dh J#DhJ#DhNSg..g.ggg...ggg 3 hobgoblins (strong)..ggggg 4 goblins (strong)#Dh!y ---880 _The goblins go into a battle-frenzy!#DhD#Dhnm _Your Conjurations skill increases to level 5!#Dh&D  The magic dart hits the goblin!#Dhh) 3#DhM#DhOY  You kill the goblin!#DhkR  A kobold comes into view. It is wielding a +0 club.#Dh1S#DhS#DhT#DhU#Dh;Z  A goblin comes into view. It is wielding a +0 dagger.#Dh~bog.g.ggg....gK..gg 4 goblins (strong)K   kobold (wandering)#Dhzi5---72-1#Dh|#Dhe _Robin's bangles clink loudly.#Dh^D  The magic dart hits the goblin.#Dhp*  The goblin is severely wounded.The kobold shouts!#Dh+#Dhl,#Dh-#Dh.#DhNA#DhB#DhPggg.g[gg.....#DhR2-----4------=2#DhY#Dh4\9 _The goblin hits you with a +0 club.#Dhjz  You miscast Magic Dart.  You are very lightly contaminated with residual magic.#DhBl#Dht* ggggKg.K   koboldNothing appears to happen. The goblin barely misses you.#Dh-#Dh=a@ggK..#Dh@-----3-------3Contam #DhL#DhJQ5 _Robin throws the goblin at you!#Dh     ###  ######.##DhL  #....@g#  ######.####.#  #<.....# #g#  ######## #g#  ggg  .g[  K.g.. #Dh ...## 3 ....##Dh#Dh#Dh#Dh)&~g)g. 2#Dh)e3=-4#Dh~0#DhJ4S _The goblin barely misses you.#Dh_    ###  ######.#  #...@.g#  ######.####g#  #<.....# #)#  # #g# #Dha ggg  .g[gg 2 goblins (strong)  K....  ...##   ....##Dhb#DhPg&g.#Dhh4===4===-5#Dh]l#Dh:n#Dh6    ###  ######.#  #..@.gg#  ######.####.#  #<.....# #)#  ######## #g#   ggg  .g[   K....   ...##   ....##Dh#Dh#Dhggg.gg 3 goblins (strong)#Dh5====-6#Dh#Dh#Dh 2    ###  ######.#  #.@.gg.#  ######.####g#  #<.....# #)#  ######## #g#   ggg  .g[   K....   ...##   ....##Dhy #Dh #Dh *g.#Dh -=7#Dhr #Dh y _The goblin attacks as it pursues you! The goblin barely misses you.#Dh-4  ### ######.#  #..ggg.#  ######@####.#  #<.....# #)#  ######## #g#  ggg  .g[ K....  ...## . ggg.-8#DhzXu  ### ######.#  #.ggg..#  ######.####.#  #<...@.# #)#  ######## #g#  ggg  .g[ K....  ...## 2 .  .g5======-9#Dh\ #DhfE_Your magical contamination has completely faded away.#DhQ#Dh    ###  ######.#  #..gg..#  ######g####.#  #<..@..# #)#  # #g#  ggg   .g[   K....  ...##   ....#  gg..gg 3 goblins (strong)==90#DhH     ###  ######.#  #.gg...#  ######.####.#  #<.@.g.# #)#  # #g#  ggg   .g[   K....  ...##   goblin   ....#  #DhH #DhL] A.gg.g 2 goblins (strong)=1 _The goblin attacks as it pursues you! The goblin hits you but does no damage.#DhE -   #Dhv x ###  ######.#  #..g...#  ######g####.#  #<@.g..# #)#  # #g#  ggg   .g[ #Dh   K....  ...##   ....#  #Dh B#Dh bg.gg 3 goblins (2 strong)#Dh .-2#Dh! #Dh B _The goblin no longer looks unusually strong.#Dhy }    ###  ######.#  #..g...#  ######g####.#  #@.g.g.# #)#  # #g#  ggg   .g[   K....  ...##   ....#  #Dh} B#Dh x.g.g====3#Dh #Dȟ _The goblin attacks as it pursues you! The goblin barely misses you. _There is a stone staircase leading up here.#DhT#Dh2#Dh#Dh#Dh(D  The magic dart hits the goblin.#Dha  The goblin is severely wounded.The goblin no longer looks unusually strong.#Dh#Dh#Dh=&?ggg.g   hobgoblin (strong)ggg 3 goblins (1 strong)2-----4#Dh6O _The goblin hits you with a +0 club.#Dh  The magic dart hits the goblin.) 2#Dh<Y  You kill the goblin!#Dh)#DhӘ#Dhf.gg.g#Dhq3=----4---55#Dh,#DhB _The goblin no longer looks unusually strong.#DhzD  The magic dart hits the goblin.#Dh!p  The goblin is moderately wounded.#Dh>#Dhgg.g 3 goblins (1 strong)#Dh4===3------6#Dhܕ#Dh{= _The goblin hits you but does no damage.#Dh D  The magic dart hits the goblin.#Dhچ n  The goblin is severely wounded.#Dh -.g#Dh ~==2------7#Dh #Dh ; _The goblin hits you with a +0 dagger.#Dhu D  The magic dart hits the goblin!#Dh g) 2#Dh ,#Dhx Hgg.#Dh 5==1------98#Dh, #Dh: J _You kill the goblin!#DhmJD  The magic dart hits the goblin.#DhR)   goblin (#Dh  You kill the goblin!gg.g.g 2 hobgoblins#DhK---829#Dh#Dh"E _The hobgoblin no longer looks unusually strong.#Dh~G  The magic dart hits the hobgoblin.#Dh[  The hobgoblin is severely wounded.#Dh,#DhC .g.g#DhThe goblin no longer looks unusually strong.0---900#Dh4Magic Dart#Dh#Dh0O _The hobgoblin misses you.#Dh4v4#Dhy#Dh!|K _You are out of magic!#Dh_ _You are out of magic!#Dh 4#Dh #Dh؊ K _You are out of magic!#Dh g.1-------1#Dh #Dh)#Dh #.#.# #.# #.# #Dh###.#.# #.# #.# #Dh....#.# #.###### #÷# #Dhh##..#.# #......# #.# #Dh?.#..#.# ##...##.# #.# #Dh.#..#.####.....#.## #.# #Dh........÷.÷###....# #.# #Dhn##..#####......#g.###.#####1  #.## #...)...@..........  #.# #..###.##.########.###### ##.# ##.....##.##....... ...# ########.########. #..#### #.# #. ......# #.# #. g   hobgoblin ...##.#### #####.######## ####. #Dh#........# #............## #.... #Dhg#.###.##.# #.##..........# #.### #DhF5_The hobgoblin hits you.#Dh#Dh -------#DhK ---#Dh#Dh3#DhKe3===-2.8 (2.5#DhQ#Dh1U} _You climb upwards. _There is a stone staircase leading down here.#DhU   You hit the hobgoblin but do no damage.The hobgoblin is severely wounded.10----1====3.8 (1.0Magic Dart _The hobgoblin hits you.#Dh%M  You hit the hobgoblin.  The hobgoblin is almost dead.#DhPd11=---4#DhY#Dhf\O _The hobgoblin misses you.#Dh  You hit the hobgoblin but do no damage.The hobgoblin is almost dead.#Dht2===5#Dhc #Dh#O _The hobgoblin misses you.#Dh37 The hobgoblin is almost dead. _The hobgoblin misses you.  You hit the hobgoblin but do no damage.The hobgoblin is almost dead. _The hobgoblin misses you.  You hit the hobgoblin but do no damage.#DhXA y3===6.7 (0.9#DhE #DhEG  _The hobgoblin misses you.  You hit the hobgoblin but do no damage.The hobgoblin is almost dead. _The hobgoblin misses you.  You hit the hobgoblin but do no damage. _The hobgoblin is almost dead.#Dh* ;  You hit the hobgoblin.#Dh^1 g†#DhWI 4===2======97.7 (1.0Magic Dart#DhVN #DhP M _You kill the hobgoblin!#DhSM##  . ####.# #. ..#Dhc#.###### #÷ # #..... ##...##.# #..#.####.....#.# ........÷.÷###....# #.# ##..#####......#@.###.######.)...>..........#  ..###.##.########.###### ##.# ##.....##.##.......#..#Dhi#Dh/{5====-8#Dh֩#Dhv _You see here a hobgoblin corpse.#Dh#Dhz< Spells (Memorise)TypeFailure Level  a - Searing RayConjuration2% 2  b - Fulminant PrismConjuration/Alchemy 38% 4 #Dh c - Iskenderun's Mystic Blast Conjuration/Translocation 38% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit#Dhc#Dh l#DhNv###.#.# #.##.#MrDarkGreen the Conjurer#.#.# #.##.#Deep Elf ###.#.# #.##.#Health: 15/15 ======================== #Dhz....#.# #.###### #÷#Magic: 2/8======------------------ ##..#.# #......# #.#AC: 2Str: 4 .#..#.# ##...##.# #.#EV: 11Int: 22 .#..#.####.....#.## #.#SH: 0Dex: 13 ........÷.÷###....# #.#XL:  2 Next: 89% Place: Dungeon:1 ##..#####......#@.###.######Noise: ---------  Time: 908.7 (0.0)  #.## #...)...>..........#-) Nothing wielded  #.# #..###.##.########.###### [33#DhzmCast: Magic Dart ##.# ##.....##.##....... ...# ########.########. #..#####.##.  ......##.##.  ...##.#### #####.######## ####.  #........# #............## #....  _The hobgoblin misses you.You hit the hobgoblin but do no damage. _The hobgoblin is almost dead.You hit the hobgoblin. _You kill the hobgoblin! _You see here a hobgoblin corpse.#Dh#DhkMemorise Searing Ray, consuming 2 spell levels and leaving 4? Y - Yes  N - No#Dh#Dh+###.#.# #.##.#MrDarkGreen the Conjurer#.#.# #.##.#Deep Elf ###.#.# #.##.#Health: 15/15 ======================== ....#.# #.###### #÷#Magic: 2/8======------------------ #Dh##..#.# #......# #.#AC: 2Str: 4 .#..#.# ##...##.# #.#EV: 11Int: 22 .#..#.####.....#.## #.#SH: 0Dex: 13 ........÷.÷###....# #.#XL:  2 Next: 89% Place: Dungeon:1 ##..#####......#@.###.######Noise: ---------  Time: 908.7 (0.0)  #.## #...)...>..........#-) Nothing wielded  #.# #..###.##.########.###### Cast: Magic Dart ##.# ##.....##.##....... ...# ########.########. #..#Dh#####.##.  ......##.##.  ...##.#### #####.######## ####.  #........# #............## #....  _The hobgoblin misses you.You hit the hobgoblin but do no damage. _The hobgoblin is almost dead.You hit the hobgoblin. _You kill the hobgoblin! _You see here a hobgoblin corpse.#Dh29.7 (1 _#Dh#Dh^#Dh/,10.7 (2#Dh#DhS#Dh+1.7 (3#Dh#Dh  _You start memorising the spell. You continue memorising. x2#Dh#Dh#Dhc _You finish memorising. Spell assigned to 'b'.#Dh?3#Dh@#DhJ3===#DhJK,#DhL#DhN,#DhR,#DhSb4======#DhYX#Dh\#Dh}]#Dhi_#Dhc#Dhc#DhVe#DhgQ===#Dhj#DhulO5===#Dhm#Dhkn#Dhp,#Dhr#Dh`u,#Dh w#Dhwy,#Dh|#Dhd~n6======#Dh~#Dh#Dh8,#Dh#DhS,#Dh#DhU,#Dh#DhQ===#Dh\7===#DhJB#Dh,#Dhכ#Dh _ _You start resting.#Dh033.7 (22.0)#Dho{8======4.7 (23#DhU#Dhݵ% _Magic restored.#DhK  ##. ...#.###### #÷ ###......# #. .##...#####.....#.##.......÷.÷###.... ##..#####......#†.###.######  #.## #...)...@.......... #Dh###.##.########.###### ##.....##.# #.......#.. #.###.##.# #.##..........# #.### #Dh#Dh15.7 (1.0)#DhT#DhEc _There is a stone staircase leading down here.#Dh~6 #Dh _#Dh#Dh     #DhI  ###  ######.#  #..g...# #DhE ######.####.2  #@gg...# #) #Dh ######## #g#   ggg #DhD  .g[  K...#Dh.  ...## g   hobgoblin #Dh ....# g   goblin    #Dh=You climb downwards.#Dh<===#Dhf  Level annotation: Robin#Dh~Ogg 2 hobgoblins#Dh|0G=8.2 (2.5Magic Dart#Dh5#Dh7 _The goblin closely misses you. _There is a stone staircase leading up, spattered with blood here.#DhC   #Dh Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh'#Dh"* Your spells (cast)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration2%2 Select a spell to cast[!]/[I] toggle spell headers#Dhd= #DhE #DhN   MrDarkGreen the Conjurer  Deep Elf Health: 15/15 ======================== Magic: 8/8======================== ###AC: 2Str: 4 ######.#EV: 11#DhCP yInt: 22 #..g...#SH: 0Dex: 13  ######g####.#XL:  2 Next: 89% Place: Dungeon:2  #@gg...# #)#Noise: =--------  Time: 938.2 (0.0)  ######## #g#-) Nothing wielded gggCast: Magic Dart .g[ K.... ...##gg 2 hobgoblins ....#g   goblinYou climb downwards.  Level annotation: Robin #DhQ _The goblin closely misses you. _There is a stone staircase leading up, spattered with blood here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh;Z   MrDarkGreen the Conjurer  Deep Elf Health: 15/15 ======================== Magic: 8/8======================== ###AC: 2Str: 4 ######.#EV: 11Int: 22#Dh]  #..g...#SH: 0Dex: 13  ######g####.#XL:  2 Next: 89% Place: Dungeon:2  #@gg...# #)#Noise: =--------  Time: 938.2 (0.0)  ######## #g#-) Nothing wielded gggCast: Magic Dart .g[ K.... ...##gg 2 hobgoblins ....#g   goblinYou climb downwards.  Level annotation: Robin _The goblin closely misses you. _There is a stone staircase leading up, spattered with blood here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dhh   MrDarkGreen the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 6/8==================------ ###  AC: 2Str: 4 ######.#  EV: 11Int: 22 #..g...#  SH: 0Dex: 13 ######g####.#  XL:  2 Next: 89% Place: Dungeon:2 #@gg...# #)#  Noise: =--------  Time: 938.2 (0.0) ######## #g#  -) Nothing wielded ggg  Cast: Magic Dart .g[  K....  ...##  gg 2 hobgoblins ....#  g   goblin _There is a stone staircase leading u#Dh p, spattered with blood here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (74% to hit)#Dh6Tgghobgoblin (79#DhNUS g*#Dh?**#Dh   MrDarkGreen the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 6/8==================------ ###  AC: 2Str: 4 ######.#  EV: 11Int: 22 #..g...#  SH: 0Dex: 13 ######g####.#  XL:  2 Next: 89% Place: Dungeon:2 #@gg...# #)#  Noise: =--------  Time: 938.2 (0.0) ######## #g#  -) Nothing wielded ggg  Cast: Magic Dart .g[  K....  ...##  gg 2 hobgoblins ....#  g   goblin _There is a stone staircase leading#Dh  up, spattered with blood here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits the goblin! ###      ####.#  #@****.# #)#  ## #g#  ggg  .g[  ...##    Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  The searing ray hits the goblin!  You kill the goblin!#Dh   The searing ray misses the hobgoblin.gg..gg   Robingg 2 hobgoblins#Dh' 93=9.2 (1Ray  _(Press . to maintain the ray.)#Dh #DhD #Dh#The searing ray hits the hobgoblin!#DhB #Dh  #Dhv(You kill the hobgoblin!#Dh9The searing ray hits the hobgoblin.#Dh#Dh(****#Dh!#Dh#Dh`#Dh.#Dhs@)..g#Dh#Dh#Dh+#Dh! #DhR MrDarkGreen the Conjurer#Dh  #Dh|= Deep Elf#Dh #DhU#DheHealth: 15/15 ========================#Dh8 #Dh#Dh0Magic: 5/8#DhO===============---------#Dh: #Dh#Dh ####Dh-AC: 2#Dh-Str: 4#Dh^ #Dh#Dh4######.##Dh-EV: 11#Dh.Int: 22#Dh #Dh3~#..g...#SH: 0Dex: 13 #Dhd ######.####.#XL:  2 Next: 106% Place: Dungeon:2  #@)..g.# #)#Noise: ==-------  Time: 940.2 (1.0) #Dh@ ######## #g#-) Nothing wielded gggCast: Magic Dart .g[Ray+ #Dh K.... ...##g   Robin #Dhi....#You kill the goblin!The searing ray misses the hobgoblin. _(Press . to maintain the ray.)  #Dh6The searing ray hits the hobgoblin!  You kill the hobgoblin!The searing ray hits the hobgoblin. #Dh#Dhi_You kill the hobgoblin!You have reached level 3!#Dh  #Dhn--more--#Dh#Dh  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? #Dhʐ 9/199-----43 3% #Dh #Dh S _You feel clever. x2#Dh SHIFT#Dh/ ****  The searing ray hits Robin.#Dh&#Dh1y).g†#Dh4-------1++ #Dhg#Dh\ _Robin is moderately wounded.#Dhv **** The searing ray hits Robin!#Dh  Robin is severely wounded.)g.†#Dh5}3-------2#DhT _You finish channelling your searing ray.#DhH  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh5  MrDarkGreen the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 1/9==---------------------- #Dh###  AC: 2Str: 4 ######.#  EV: 11Int: 24 #..g...#  SH: 0Dex: 13 ######.####.#  XL:  3 Next:  3% Place: Dungeon:2 #Dh78#@*g.†.# #)#  Noise: ---------  Time: 942.2 (0.0) ######## #g#  -) Nothing wielded ggg  Cast: Magic Dart .g[  K.... #DhY ...##  g   Robin ....# Casting: Searing Ray (safe; 1% risk of failure)  #Dh`Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0  helmet (severely wounded, 85% to hit)#Dho  MrDarkGreen the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 1/9==---------------------- ###  AC: 2Str: 4 ######.#  EV: 11Int: 24 #..g...#  SH: 0Dex: 13 ######.####.#  XL:  3 Next:  3% Place: Dungeon:2 #@)g.†.# #)#  Noise: ---------  Time: 942.2 (0.0) ######## #g#  -) Nothing wielded ggg  Cast: Magic Dart .g[  K....  ...##  g   Robin ....# Confirm with . or Enter, or press ? or * to list all spells.[19;#Dh2HAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0  helmet (severely wounded, 85% to hit)  You focus your ray upon Robin. The searing ray hits Robin! ###      .####.#  #@****.# #)#  ## #g#  ggg  .g[   #Dhaf)).†Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0  helmet (severely wounded, 85% to hit)  You focus your ray upon Robin. The searing ray hits Robin!  You kill Robin!#Dhx2===30==3.2 (1Magic DartRay #Dh{f _(Press . to maintain the ray.)#Dh_b >****#Dh #Dh J)).†J   endoplasm (wandering)#Dh 1-----4Magic Dart+ #Dh #Dh #DhE ###      ######J####.#  #@)).†.# #)#  ######## #g#  ggg  .g[  K....  ...##  ....# #Dh ###      ######J####.#  #@)).†.# #)#  ######## #g#  ggg  .g[   ...##  -- _An endoplasm is nearby!#Dh ###      ######J####.#  #@)).†.# #)#  ######## #g#  ggg  .g[  K....  ...##  ....# #Dh2 ###      ######J####.#  #@)).†.# #)#  ######## #g#  ggg  .g[   ...##  #Dhȧ#Dh#Dh(#Dh'&    ###  ######.#  #..g...#  ######J####.# #DhB #<@).†.# #)#  # #g#  ggg  .g[  ...##   _An endoplasm is nearby!#Dhv#DhI.J#DhL05#DhX#DhD _You stop channelling your searing ray. _Items here: )))) †††.#Dh;    ###  ######.#  #..g...#  ######.####.#  #<)@.J.# #)#  # #g#  ggg  #Dh G...##   #Dh, #Dh ?†J#Dh1 -6 _#Dh #Dh k _Items here: ) [[ †.#Dh+    ###  ######.#  #......#  ######.####.#  #<))@†J# #)#  # #g#  ggg  ...##   #Dhz #Dh. -7 _#Dh# #Dh& #Dhe   ###  ######.#  #......#  ######.####.#  #<)).@J# #)#  # #g#  ggg  ...##   JJ8--2====8 _The endoplasm hits you. _You see here a hobgoblin corpse.#DhI#DhU9==9#Dh#Dh] _You hit the endoplasm but do no damage.#Dhjl  You hit the endoplasm but do no damage.#Dhg'50#Dh#Dh^@ _The endoplasm hits you but does no damage.#Dh   You hit the endoplasm but do no damage.The endoplasm freezes you.#Dhk8--1#Dhh% _You are frozen.#Dh_G  The magic dart hits the endoplasm!#Dh)C.#Dhlc&.#Dh9=====32Magic Dart#Dhӌ#Dhxc _You kill the endoplasm!#Dh#Dh#DhxH _No target in view!#Dh#Dh #Dh#Dhk#Dh(3#Dh,#Dhu3#Dh:: _#Dhn=,#Dh>#DhMC,#DhOG#Dh]KP==#DhWN#Dhf#Dhf#Dhid3===#Dho#Dho#Dh*r#Dhw#Dhxx#Dh{#Dh#Dh#Dh#Dh#Dhv#Dh4#DhΑ(=====#Dh&,#DhI#Dh#Dhn#DhP#Dha#DhΣ#Dhɧ#Dh#Dh#Dh#Dh#Dh"==#Dh#Dh#Dh#Dh#Dh[5#Dhȹ===#DhC#Dh #Dh#Dh #Dh#Dh#Dh##Dh*} kg-675.0)Magic Dartg   goblin- _A goblin is nearby!#Dh   ###  ######.#  #..g...#  ######.####.#  #<)).@.# #)#  ######## #g#  ggg  .g[  K....  ...##  ....# #Dh w ###  ######.#  #..g...#  ######.####.#  #<)).@.# #)#  ######## #g#  ggg  .g[  ...##   _A goblin is nearby!#Dh9 ###  ######.#  #..g...#  ######.####.#  #<)).@.# #)#  ######## #g#  ggg  .g[  K....  ...##  ....# #DhNw ###  ######.#  #..g...#  ######.####.#  #<)).@.# #)#  ######## #g#  ggg  .g[  ...##   _A goblin is nearby!#DhY d     ###  ######.#  #..g...#  ######@####.#  #<)).†.# #)#  ######## #g#  ggg .g[ K....  # ....# g.8.0) _#Dh{n  The magic dart hits the goblin.#Dh C6  The goblin is severely wounded.4---=9 _The goblin misses you.#DhD  The magic dart hits the goblin.#Dh1)#DhUy#DhG---570Magic Dart#Dh.#DhdJ _You kill the goblin!#Dh#DhW #Dh B#Dh/ #Dh H5===#Dh6 #Dh ,#Dh." #Dhi% ,#Dh' #Dh* ,#Dh,- #Dh}0 n6======#Dh0 #Dh4 #Dh7 ,#Dh: #Dh[= ,#DhA? #DhB ,#DhG g===#DhI #DhL d7==#DhO #DhQ ,#DhS #DhV ,#DhX #Dh[ ,#Dh^ #Dha 8=====#Dhc #DhXf ,#DhIh #Dhk ,#Dhn #Dh7r ,#Dhu #Dhxy #Dhy ;===#DhD} #Dh c9===#Dh #Dh 4 _Magic restored.#DhD #Dh 3#Dh# #Dh <  You see here a +0 club.#DhV> #DhC      ### #DhD O ######.#  #.@....# -94.2 (24.0) ######.####K# #Dh8E  #<)).†.# #)# Magic Dart ######## #g# ggg#DhE  .g[ K   kobold (wandering) K.... ##DhmF L ....##DhH 8-#DhP #DhjT ] _A kobold is nearby!#Dhd F ### #Dhe  ######.#  #.@....#  ######.####K#  #<)).†.# #)#  ######## #g#  #Dhf nggg  .g[  K....  ...##  #Dhf -....# #Dh  ###  ######.# #Dh 3 #.@....#  ######.####K#  #<)).†.# #)#  ########  #Dh! .g[    #DhT #Dh #Dh #Dh"    ###  ######.# #Dh#  #.)@...#  ######.####K#  #<)).†.# #)#  #######  .g[ _A kobold is nearby!#Dh$ #Dh% #DhO. 1.#Dh 0 o5.2 (1.0)Magic Dart _#Dhj7 #Dh#Dh5#Dh#DhH _No target in view!#Dh Quiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on#Dh+#DhfT  MrDarkGreen the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 9/9======================== AC: 2#DhcStr: 4 EV: 11Int: 24 ###SH: 0Dex: 13 ######.##DhXL:  3 Next: 35% Place: Dungeon:2 #.)@...#Noise: ---------  Time: 995.2 (0.0)  ######.####.##Dh-) Nothing wielded  #<)).†.# #)#Cast: Searing Ray  ######## #g# ggg .g[ K.... ...## ....# _You kill the goblin! _Magic restored.  You see here a +0 club. _A kobold is nearby! _A kobold is nearby! _No target in view!#DhG#Dh#DhR#Dh#DhH _No target in view!#Dhal #DhMm #Dh2x #Dh| H _No target in view!#Dh$ 4#Dh+ #Dh/ _A kobold is nearby! __No target in view!#Dhs  _   ###  ######.#  #.)..@.#  ######.####.#  #<)).†.# #)# Searing Ray ######## #K# g.. ..[ K   kobold (wandering) K.... ...## 6.2 (1K.K====7.2 (2 __No target in view! _The kobold shouts#Dhq ### ######.# #.)..@.# ######.####.# #<)).†.# #K#  #.# g.. ..[ K....  ...##  ....##Dh4G ### ######.# #.)..@.# ######.####.# #<)).†.# #K#  #.# g.. ..[ K.... ...## #Dhe7#Dh9] _A kobold is nearby!#Dh-#Dhk  ### ######.#  #.)....#  ######.####@#  #<)).†.# #K#  ######## #.#  ... #Dh9..[ ..... ...## ....##Dh#Dh<=---#DhB$8.2 (1#Dh#DhOL _The kobold misses you.#Dh;i  You focus your ray upon the kobold. The searing ray hits the kobold!#Dh?c****#Dhx #Dhf)...  You kill the kobold!#Dh#Dhs7------7=--9ontinue: Searing RayRay #Dh#Dhbf _(Press . to maintain the ray.)#Dh\2(*#DhZ3****#Dh)...6----------1000.2 (1.0)+ #Dh\#Dh#Dh #Dh( #Dhj a  You stop channelling your searing ray.#Dh- / _#Dh: _#Dht z7==#DhR ,#Dh #Dh ,#Dh #Dh[ #Dh^ #DhX #Dh/ #Dh m8=====#Dhc #Dh" ,#Dh. #Dh2 g===#Dh> 9===#DhA [  Items here: )) ††.#DhD 5 _#Dh F #Dh~H #DhI_  #########.##.)....#######.####.#<)).†.# #)###########.#### .......@...#-- ###.....[..# #........#ast: Searing Ray #.....#####.....##.....##.....##.  ### ######.#  #.)....#  ######.####.#  #<)).†.# #)#  ###########.#### ...........#  ####[3#Dh` [7m   #........#  #.....####  #.....# #.....# #.....# #.....# #..... #Dhf 0155.0)#Dhi J===6.2 (16#Dhk #Dh p w _You see here a +2 pair of gloves.#Dh 3#Dh' #Dh- #Dh #Dh` $ _#Dh #Dhʨ #Dh ,#Dh' #Dh #Dhܷ #DhҸ #Dhq #Dh #Dh ,#DhM #Dh #Dh ,#DhP #Dhd #Dh ,#Dh` #Dh_ #Dh ,#Dh #Dh2 #Dh ,#Dh #Dh #Dh ,#Dh #Dh #Dh ,#Dh #Dh #DhT #Dh #Dhx #Dho #DhL ,#Dh #Dh6 #Dh ,#Dhr #Dh" #Dh ,#Dh #Dhr #Dh #Dh #Dh& #Dh #Dh ,#Dhf #Dh #Dhd #Dh+ ,#Dh #Dhr ,#Dh #Dh #Dh #DhK #Dh ,#DhE #Dh ,#DhJ #Dh< #Dh8 #Dh #Dh  #Dh #Dh! z  #.# #.....####  #.# #.....#  #.# #.....#  #.# #.....#  #.# #.....#  #.# #.....#  #.# #######  ##.########## #Dh$ ; #....@......>39.2 (23  #############       #Dh& #Dh' -40.2 (24#Dh) #Dh+ ; _Found a stone staircase leading down.#DhX[?25h[?0c  Search for what [? for help]? #Dh [?25l[?1c#Dh #Dh 1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=] #Dhk > a - [D:2] a +2 pair of gloves#Dh*(Level 2 of the Dungeon<>(Press ? for help) ### ######.# #.)....#  ######.####.#  #<)).†.# #)#  ###########.####  #..............#  ##.####.....[..#  #.# #........#  #.# #.....####  #.# #.....#  #.# #.....#  #.# #.....#  #.# #.....#  #.# #.....#  #.# #######  ##.##########  #Dh #....@......>   ############# #Dh҄#Dh#DhMrDarkGreen the ConjurerDeep ElfHealth: 19/19 ========================Magic: 9/9========================AC: 2Str: 4EV: 11Int: 24SH: 0Dex: 13XL:  3 Next: 37% Place: Dungeon:2Time: _(Press . to maintain the ray.) _You stop channelling your searing ray. #Dh_Items here: )) ††. _You see here a +2 pair of gloves. _Found a stone staircase leading down.  Search for what [? for help]? glove#Dh~4#Dh#Dh#Dhg#Dhh% _#Dh#Dh,#Dhk#DhZ#Dh8,#Dh#Dh#DhX#Dh,,#DhР#Dh#Dh,#Dh0#Dh#Dhw#Dh#Dh#Dhԭ#Dh#Dh#Dh#Dh ,#Dh#Dhg#Dh%#Dh#Dh#Dh!#Dh,#Dh#Dh#Dh,#Dhy#Dh#Dh,#Dh#Dh#DhC,#Dh#DhW#Dh,#Dh#Dh`#DhRX#DhB#Dhn#Dh  ###  ######.#  #.)....#   ######.####.#   #<)).†.# #)#   ###########.####   #..............#   ##.####.....@..#Noise: --------- 1062.2 (22.0)   #.# #........#-) Nothing wielded   #.# #.....####Cast: Searing Ray   #.# #.....#   #.# #.....#   #.# #.....#   #.# #.....#   #.# #.....#   ##DhE5[44m.# ####### _You see here a +2 pair of gloves.#DhM#DhP13.2 (1.0)#DhY#DhJ^M _g - a +2 pair of gloves#Dh3#DhcWear which item? Armour (go to first with [)  a - a +0 robe (worn) #Dhw g - a +2 pair of gloves[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip #Dh#Dh.#Dh MrDarkGreen the Conjurer  ####DhjnDeep Elf  ######.#Health: 19/19 ========================  #.)....#Magic: 9/9#Dhخ========================   ######.####.#AC: 2Str: 4 #DhN  #<)).†.# #)#EV: 11Int: 24   ###########.####SH: 0#DhDex: 13   #..............#XL:  3 Next: 37% Place: Dungeon:2   ##.####.....@..##Dh <Noise: ---------  Time: 1063.2 (0.0)   #.# #........#-) Nothing wielded #Dh  #.# #.....####Cast: Searing Ray   #.# #.....#   #.# #.....# #Dh  #.# #.....#   #.# #.....#   #.# #.....# #Dh  #.# ####### _Items here: )) ††. _You see here a +2 pair of gloves. _Found a stone staircase leading down. _Search for what [? for help]? glove _You see here a +2 pair of gloves. _g - a +2 pair of gloves#Dh#Dh #Dhb#Dhf  You start putting on your armour.#Dh+4.2 (1#Dh_#Dh~#Dh+5.2 (2#Dh#Dh3#Dh+6.2 (3#Dh#Dh<#Dh+7.2 (4#Dh#Dh#Dh +8.2 (5#Dh#Dh 5 _You continue putting on your +2 pair of gloves. x5#Dhb#Dh(#Dh c _You finish putting on your +2 pair of gloves.#DhV3#Dh#Dh#Dh#DhP _#Dh ,#Dh#Dh #Dh6,#DhC#Dh[#Dh,#Dh#Dh#Dh?,#DhD #Dh #DhS,#Dh#Dh#Dh,#Dhe#Dh#Dh,#Dh#Dh56#DhL7#Dh8,#Dh9#Dh9#DhT;,#Dh;#Dh<#Dh=#Dh >,#Dh@X#Dh=A#Dh^B#DhB#DhAC#DhC#Dh"E#DhE#DhF#Dh{F#DhG#Dh-H#DhH#DhI#DhJ#DhJ#DhJ#DhL#Dh6M#DhM#DhN#DhN#DhO#DhhP#DhP#DhQ#DhR#DhpS#DhS#DhT#DhU#Dh`V#DhV#DhmW#DhX#DhRY#DhY#Dh:[#Dha$  #.# #.....####  #.# #.....#  #.# #.....#  #.# #.....#  #.# #.....#  #.# #.....# b  #.# ####### ##...  ##.##########....##  #.....>......  ###################  #Dh b2  b   bat (asleep)   #Dhf095.2 (27.0)#Dhg,6.2 (28#Dhj#DhTmV _A bat comes into view.#DhN #.#   #.#  #.#  #.#  #.#  #.#  b  #.#  ##...  ##.##########....##  #..........@>...... #Dh{ ################### #Dhv #.#   #.#  #.#  #.#  #.#  #.#  b  #.#  ##...  ##.##########....##  #..........@>......  ################### #DhR|#Dh#Dh#DhZ _A bat is nearby!#Dh#Dh! #.# #Dhe #Dh #.#  #.#  #.#  #.#  #.#  b  #.#  ##...  ##.##########....##  #..........@>......  ################### #Dhag  #.#   #.#  #.#  #.#  #.#  #.#  b  #.#  ##...  ##.##########....##  #..........@>......  ###################  _A bat is nearby!#Dh  #.#   #.#  #.#  #.#  #.#  #.#  b  #.#  ##...  ##.##########....##  #..........@>......  ################### #Dhӌ a #.#   #.#  #.#  #.#  #.#  #.#  b  #.#  ##...  ##.##########....##  #..........@>......  ###################  #Dh C #.# #.....####  #.# #.....#  #.# #.....#  #.# #.....#  #.# #.....# # #.# #.....# #b. #.# ####...# ##.#....##Dh  #...........@. #.       _A bat is nearby!#DhՖ #Dh #Dh #DhI #Dh .#Dhy b#Dh b#Dhr #Dh #Dh #Dh 7.2 (1#Dh .0)#Dhz Searing Ray #Dh _#Dhɪ #Dh  #Dh #Dh U_There is a stone staircase leading down here.#Dh^x  #.# #.....####  #.# #.....#  #.# #.....#  #.# #.....#  #.# #.....# # #.# #.....# #. #.# ##########...#  ##.#..b.# #.># #.#       b.=8 _The bat barely misses you.#Dhb.9 _You closely miss the bat. The bat closely misses you. x2#Dh c  You focus your ray upon the bat. The searing ray hits the bat!#DhM*#DhS_ .  You kill the bat!#DhS7------9=100ontinue: Searing RayRay #Dhi#Dhf _(Press . to maintain the ray.)#Dh;;*#Dh.#Dh%6--------1+ #Dh#DhB#Dh;*#Dh[.#Dh~e5-----2++ #Dhf#DhEh#Dh3#Dh#DhOK  You stop channelling your searing ray.#Dh6=== _#Dhm,#Dh8#Dh#DhW#Dh#DhdQ===#DhE#Dh%#DhN7==#Dh#Dh#Dh #Dh#Dh#Dh#Dh^#Dh,#Dhy#Dh 8=====#Dh#Dh`#Dh#Dhz#Dh===#Dh#DhY#DhM9===#Dh#Dh#Dh(#Dh#DhC#Dhk#Dh?#Dh#Dh#Dh#Dh8#Dh#Dh#Dh#Dh #Dh; ;===#Dh#Dhb,#Dh/#Dh0#Dh2#Dh8#Dh?#Dh@#DhB#Dh&Ln#DhjN,#DhO#DhQ#DhT,#DhU#DhX#DhZ,#Dh\#Dhl#Dhj#Dh)N #.....# #DhЂ5 #.....# #Dh}C #.....# ###### #Dh%Y #.....# ###...... #Dh˄H ##########.#Dht# #Dh&l#########....#### [ #Dh׆........>.......# ..... #DhU###############.##.....b #..-- ###.?.!... #Dh"#......ast: Searing Ray  ...... ##### b   bat (asleep) #Dhl7 #Dh\ #DhI27.2 (2#Dh 5.0)  #Dh*A bat comes into view.#Dh:#Dh#DhG--#Dh%8.2 (26#Dh#Dh #Dh#Dh_Found a leather armour.#Dha           ##...# ### ...#### [... >.......# ..... #.##.....b  #.@.......  ###.?.!...  #......  ......  ##### #Dh%<#DhQO v           ##...# ### ...#### [... #DhP z>.......# ..... #.##.....b  #.@.......  ###.?.!...  #......  ...... ##### #DhZ #Dh\ #Dh e #Dhlj  #Dhh 7M#Dh, \#.....#  #.....#  #Dhg \#.....# ######  #.....# ###......  ###...# ####....#### .w[...#>.......# ......##.##.....b##..####.?.!...###......+......###w   ribbon worm (asleep) _A bat is nearby!#Dh #DhE 9.2 (1#Dh .0)#Dh Searing Ray#Dhz #Dh  #Dh± #Dh! :_A ribbon worm comes into view.#Dhߴ #Dh #Dh!            ##...# ####### ..#### .w[...# >.......# ......# #.##.....b#  #..@......#  ###.?.!...#  ##......+  ......#  ####### #Dhy \           ##...# ####### ..#### .w[...# >.......# ......# #.##.....b#  #..@......#  ###.?.!...#  ##......+  ......# #######  _There are monsters nearby!#Dh+ j#.....# #.....# #.....# #.....# ###### #.....# ###...... ##...# ######## #######....#####.w[...# ......>.......##......# #############.##@....b# #.........# ###.?.!...# ##......+#......#########30 _#Dh #Dh **w    You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!#DhR w.(catching breath)  The ribbon worm is severely wounded.(Press . to maintain the ray.)#Dh|g `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.#Dhe!.7------ 5 ==1ontinue: Searing RayHeld Ray #Dh\#Dh. _You are caught in a web!#DhJ  The searing ray hits the ribbon worm.#Dh'**b   bat (asleep) #DhyB†.#Dh6--------46-2Searing Ray#Dhɟ;+ #Dh #Dh"O _You kill the ribbon worm!#Dh-F**#Dh@†.#DhC5------3++ #Dh#Dhy#Dh0F**#DhB#DhϹz†.b...b#Dh---4ast: Searing Ray#DhT#DhJ> _You finish channelling your searing ray.#Dh    ######## #.†[...# >#......# #@.b...#  #.........#  ###.?.!...#  ##......+  #......#  ######## #Dh\ !   ######## #.†[...# >#......# #@.b...#  #.........#  ###.?.!...#  ##......+  #......# ######## #Dh #Dhe #Dh #Dh!# Z _A bat is nearby!#Dhd    ######## #.†[...# >#......# #@.b...#  #.........#  ###.?.!...#  ##......+  #......#  #Dh- K######## #DhV    ######## #Dh|Y #.†[...# >#......# #@.b...#  #.........#  ###.?.!...#  ##......+  #......# ######## #Dhc #Dhe #DhIo #Dht Z _A bat is nearby!#Dh   ######## #.†[...# >#......# #@.b...#  #.........#  ###.?.!...#  ##......+  #......#  ######## #Dhm   ######## #.†[...# >#......# #@.b...#  #.........#  ###.?.!...#  ##......+  #......# ########  _A bat is nearby!#Dh _You are caught in a web!#Dhbc  You focus your ray upon the bat. The searing ray hits the bat!#DhfP****#Dhd .†..  You kill the bat!#DhH3-----8=5ontinue: Searing RayRay #Dh#Dhuf _(Press . to maintain the ray.)#DhO>****#Dh.†..2----------6+ #Dh#Dh#DhO8--#Dh#DhN _You are caught in a web!#Dh>****#Dhg$.†..#Dh_1------7++ _#Dhۍ#Dhˏ#DhrI#Dh)vK  You stop channelling your searing ray.#Dh^}[ _#Dh}K2===#DhԀ#Dhƃ,#DhB#Dhi,#Dh#Dh?,#Dh#Dh#Dhb3======#Dh#Dh,#Dh#Dh4,#Dh #DhS,#DhE#DhhQ===#Dh#Dhkj4==#Dh#Dhl,#Dh#Dh,#Dhγ#Dh,#Dh#Dh#Dh:==#Dh#Dhp5===#Dh#Dh%#Dh#Dhc6======#Dh#Dh,#Dh#Dh,#Dh#Dh,#Dh#Dh3Q===#Dh#Dh\d7==#Dh#DhK,#Dh#Dh,#Dhl#DhW,#Dh#Dh8=====#Dh#Dh`,#Dh#Dh,#Dh#Dh,#Dh#DhQ===#Dhh#Dhc9===#Dh#DhH11 #DhY #Dh 9 _The web tears apart.#Dh4#Dh#Dh#Dho,#Dh#Dh#########...... ##########...# ##############....#####.†[...# ......>.......##......######.##..† #.... #Dh'###.@.! ##+ #...ast: Searing Ray #Dh#074.2 (37.0)#Dh%J===5.2 (38#Dh)#Dh*c _h - a scroll labelled ANAAB CEULUEL#Dh #DhX #Dh #DhR H _No target in view!#Dh] #Dh\` #Dhp ^ _No target in view!#DhI#Dh#DhF#Dh$ _#Dh*,#Dh_,#Dh#Dh:....# ....# ###### ....# ###...... ...# ## #Dh....#####.†[...# >.......##......# #.##..†...# #.........# ###...@...# ##......+ #......# #Dh #Dh7.2 (2.0)8.2 (3 _i - a viscous pink potion#DhШ3#Dhf#Dh#Dhα,#Dh,#DhϹ#Dht#Dhz#Dhn#Dhn#Dhc _You open the door.#Dh  There is an open door here. _#Dh,#Dh,#Dh ,#Dhz#Dh#Dh,#Dh #Dhl#Dh,#DhP#Dh*#Dhr,#Dh#Dhl#Dh,#Dhr#Dhf#Dh#####.##..†...#  #.........#  ###.......### ##......'.#  #......#.###  ########...#  ... ###.# .....###.# .......@.# ..........# ......#........##..#......... ...##Dh1......... ..$#B   giant cockroach (asleep)###...... ...##.####.B ....#Dh \90.2 (12.0)1.2 (13#Dh#Dh(b _A giant cockroach comes into view.#DhZ†...#    . ##......'.# #Dh/.### ########...# ... ###.# .....###.# .......@.# #DhU*..........#  ............#  ........##..#  ......... ...#  ......... ..$#  ###...... ...#  #.####.B .... #DhX†...#    . ##......'.# .### ########...# ... ###.# .....###.# .......@.# ..........#  ............#  ........##..# ......... ...# ......... ..$#  ###...... ...# #.####.B .... #Dh%^#Dh0jw  #......#### ##......'. #......#.##########... .... ###...###.....###DhkQ..#..###. ...#..$###. ...# #.####.B .... ... _A giant cockroach is nearby!#Dho#Dhv_BB.#Dhy82.0) _#Dh|#Dh ~#Dh]]#### ##'. #.##########... .....###.###....##.###..###. ...#...$#####DhB....# #.####....... ..... ..##Dh#Dh#Dh>B.#Dh 93Searing Ray#Dh#Dh#Dh9   ## ########...# .....###.# .....###.# .........##  ..........###  .......@....#  ........##..#  ........B ...#  ............$#  ###...........#  #.####....... #DhW<e #. .....  # .....# #Dh N   ## ########...# .....###.# #DhJ ,.....###.# .........##  ..........###  .......@....#  ........##..#  ........B ...#  #Dh Q............$ ###........ #.####.......  #. ..... #Dh _# .....# #Dh #Dh #Dh #Dh f _A giant cockroach is nearby!#DhB  ##'. #.##########... .....#######Dhg ....##.###..##..#B....#....$###....# #.####....... .....## #Dh z# ##+###Dh #DhȬ .=4#Dh #Dh: U _The giant cockroach misses you.#Dh2 ****You focus your ray upon the giant cockroach.#Dh[ P B...  The searing ray misses the giant cockroach.(Press . to maintain the ray.)7------=5ontinue: Searing RayRay  _The giant cockroach barely misses you.#Dh N  The searing ray hits the giant cockroach.#Dh`****#DhxM†...#Dh6--------506Searing Ray+ #DhV#DhܪS _You kill the giant cockroach!#DhT****#Dh1†...5-------7++ #Dhz#Dhp3#Dhf#DhK  You stop channelling your searing ray.#Dh6=== _#Dhg===#DhA7==8========9===  You see here a giant cockroach corpse. _===########...# .....###.# .....###.# .........## ..........### ............# ........##[40#DhPm..## ........†....# ............@# --2169.0)###...# #.##### ast: Searing Ray #. ##...##....# ##+### #.. <.. #.7.2 (20 _Found a stone staircase leading up.8.2 (21 _You now have 81 gold pieces (gained 12).#DhD#DhR#Dhl _You now have 98 gold pieces (gained 17).........### ##........###  #.....##...#######.....##........####+####.#..###.# #.#<...#.# #.#.#..#. #.###....##.#.# #......#@.....# ########.##...# J.# #...Searing Ray #### ..  J   endoplasm (asleep) 31.2 (13#Dh#>y2.2 (14 ..###...###  ...######  ........#  #..###.# #.#<...#.# #.#.#..#.# #.###....##.#.#  #@.....#  #.##...#  J.# #...  #### ..  _An endoplasm comes into view.#Dh=..###...###  ...######  ........#  #..###.# #.#<...#.# #.#.#..#.# #.###....##.#.#  #@.....#  #.##...#  J.# #...  #### ..  #Dh#Dh#DhԜ#Dh^r ..###...###  ...######  #Dh........#  #..###.# #.#<...#.# #.#.#..#.# #.###....##.#.#  #@.....#  #.##...#  J.# #...  #### ..  _An endoplasm is nearby!#Dh5..###...###  ...######  ........#  #..###.# #.#<...#.# #.#.#..#.# #.###....##.#.#  #@.....#  #.##...#  J.# #...  #### ..  #Dh9#Dh:#Dh=#DhC ..###...###  ...######  ........#  #..###.# #.#<...#.# #DhD\#.#.#..#.# #.###....##.#.#  #@.....#  #.##...#  J.# #...  #### ..  _An endoplasm is nearby!#DhF#Dh+h..###...###  ...######  ........#  #..###.# #.#<...#.# #.#.#..#.# #.###....##.#.#  #@.....#  #.##...#  J.# #...  #Dh#### ..  #Dh#Dh#Dh#Dhe#Dhg #Dh..###...###  ...######  ........#  #..###.# #.#<...#.# #.#.#..#.# #.###....##.#.#  #@.....#  #.##...#  J.# #...  #### .. #Dhw _An endoplasm is nearby!#Dhy ..###...###  #Dhz ...######  ........#  #..###.# #.#<...#.# #.#.#..#.# #Dhz @#.###....##.#.#  #@.....#  #DhD{ Q#.##...#  J.# #...  #### .. #Dh{ / #Dhŀ #Dh #DhS #Dh K _An endoplasm is nearby!#Dh #Dh "..###...###  ...######  ........#  #..###.# #.#<...#.# #.#.#..#.# #.###....##.#.#  #@.....#  #Dh #.##...#  J.# #...  #### .. #Dh2 ..###...###  #Dh3 [...######  ........#  #..###.# #.#<...#.# #.#.#..#.# #.###....##.#.# #DhD4  #@.....#  #.##...#  #Dh4 J.# #...  #### ..  #Dh9 #Dh7< #Dhy@ #DhG ? ..####DhBH f...###  ...######  ........#  #..###.# #DhH #.#<...#.# #.#.#..#.# #.###....##.#.#  #@.....#  #DhvI }#.##...#  J.# #...  #### .. #DhJ e _An endoplasm is nearby!#Dh ..###...###  #Dh e...######  ........#  #..###.# #.#<...#.# #.#.#..#.# #.###....##.#.#  #Dhi k#@.....#  #.##...#  J.# #...  #Dh #### ..  #Dh #DhB ] _is nearby!..###...###  ...######  ........#  #..###.# #.#<...#.# #.#.#..#.# #.###....##.#.#  #@.....#  #.##...#  J.# #...  #### .. #DhF..###...###  ...######  ........#  #..###.# #.#<...#.# #.#.#..#.# #.###....##.#.#  #@.....#  #.##...#  J.# #...  #### ..  **J  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.#DhNr  The endoplasm is lightly wounded.J.7------==3.0)ontinue: Searing RayRay  _(Press . to maintain the ray.)  The searing ray hits the endoplasm.** #DhS...#Dhb/6--------34Searing Ray+  _You kill the endoplasm!#DhqD**#Dh'..5------5++ #Dhl#Dhn#Dh[p#Dhm{  You stop channelling your searing ray.6=== _#Dhw===7==#Dh׏#Dhn#Dh&,#DhBP==#Dh8===#DhX#Dhߣ#Dhr#Dh9======#Dh#Dh #Dh|#Dh?#DhѮ#Dh#Dh۱#Dh,#Dh1n#Dh+ #.....##...######  #.....##........# ###+####.#..###.# #.#<...#.# #Dhp#.#.#..#.# # #.###....##.#.# #......#......# ##########.##...# .......@...# #...--538.0) #.....###### ....... ast: Searing Ray #.._#..#.##Dh,#Dhd===-4.2 (19#DhX#Dh9 _Found a bloodstained altar of Trog.#DhR#DhS#DhT#DhTX#DhVe#. #.....##...###### # #.....##.# ###+####.#..###.# #.#<...#.# #.#.#..#.# # #.###....##.#.# #......#......##.##...#...# #...0.0)#Dhi#.....###### ....#.._.. #..... #..... ##(...######DhtA5.2 (1#Dht#Dhx% _Found 2 stones.#DhV 3#Dh #DhD #Dh$ #Dh\& #Dh* #Dh- ,#Dhn/ #Dh3 #Dh>  #.#<...#.#  #.#.#..#.# # #.###....##.#.##......#......#.###########.##...#.............# #...###.....#######.# ..................J #Dh5@ 7###.._..#@#####. #.....#.# #.......###(....######## J   endoplasm (asleep) #Dh)I +8.2 (3#Dh|J +9.2 (4#DhM #DhO ] _An endoplasm comes into view.#Dh% ###+####.#..###.# #.#<...#.# #.#.#..#.# # #.###....##.#.#  #......#......# .###########.##...# .............# #... ###.....#######.#.............@.....J.#Dhe ###.._..#.#####.###.....#.# #.......###(....#########Dh #Dh% ,60.2 (1#DhC #Dh #DhW###+####.#..###.# #.#<...#.# #.#.#..#.# # #.###....##.#.# #......#......# .####.##...# .......# #... ###.....#.#... .J.###.._..#.#####.##.....#.# #.......###(....######## .1#DhP4#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh###+####.#..###.# #.#<...#.# #.#.#..#.# # #.###....##.#.# #......#......# .#.##...# ......# #... ###.....#.#... .J..?###.._..#.#####.###.#.....#.# ###### ..#Dhp#Dh{92Searing Ray#Dh#Dh(c _Found a scroll labelled LOSKOGOFUN.#Dh o  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.#Dh P****#Dh h ....  You kill the endoplasm!#Dh2 7------7==3ontinue: Searing RayRay #Dh=B | _(Press . to maintain the ray.)#DhIq >****#Dh9 "....#Dh 6----------4+ #Dh #Dh #Dh 8--#Dh #Dh H _No target in view!#Dh   You stop channelling your searing ray. _#Dh7==#Dh#DhB#Dh,#Dh#Dhx#Dh]m8=====#Dh#Dh],#Dh#Dh,#Dh#Dh,#Dh#Dhx#Dh;===#Dhq#Dhc9===#Dh#Dh#Dh#Dhp#Dhg#DhX#DhZB#Dh#Dh#Dh#Dh7;===#Dh#Dh#Dh",#DhK$#Dh&#Dh.#Dhs/###.#..###.# #.#<...#.##.#.#.##.#.#..#.##.#.#.# #.###....##.#.#.# #......#......#.# ##########.##...#.# #Dh0|....##.#...# #.....#######.#...## ..........@?.# 817.0) #.._..#.#####.###...# #.....#.# #.# ...##Dh$3ast: Searing Ray #.......# #.# ##..# ##(....## #.# ....  ###### #.. ...>#######Dh;9#Dh.<,2.2 (18#DhC#DhG; _Found a stone staircase leading down.#Dh?3#Dh#Dh #DhB#Dh5W.#..###.#  #.#<...#.##.#.#.#  #.#.#..#.##.#.#.#  #.###....##.#.#.#  #......#......#.# .##...#.# ##.#...# .....##Dht.#...## ......@.# .._..#.#####.###...# .....#.# #.# #...# .# #.# ###..# ###### #.. ....>### ###Dh13.0)#Dh+4.2 (2#Dh#Dh` _j - a scroll labelled LOSKOGOFUN#Dhm #DhZ #Dh #Dh^#Dh#DhB#Dh!n#Dh",#Dh,#Dh/#Dh1,#Dhv2#Dh4#Dh25#Dh6#DhZ8#Dh9#Dhh:#Dh;#Dh=#Dh0?#Dh?#DhT@#DhA#DhC#Dh9D#DhD#DhF#DhfH#DhH#DhI#Dh5K#DhM#Dh@N#DhN#Dh>P#DhQ#DhvR#DhS#DhT#DhV,#DhdW#DhX#DhZ#Dha#Dh#b#Dhac#Dhd#Dh=e#Dhe#DhQg#Dhi,#Dhi#Dhk#Dhl,#Dhm#DhLn#Dho#Dhp#Dhp#Dhxq#Dhr#Dh0s#Dhs#Dhu#Dhv#Dh3}& ##b## ##.. ## #.. #Dh}.### ... ...### ##...###### # ##........# #.# ##.#..###.# #@#  #.#<...#.##.#.#.# #Dh,~ #.#.#..#.##.#.#.#  #.###....##.#.#.#  #......#......#.####.##...#.# b   bat (wandering) ..........##.#...#Dh~# .....#######.#...## ..................###Dh1303.2 (19.0)#Dh#DhlK.b#Dh,4.2 (20#Dhщ#Dh)V _A bat comes into view.#Dhla ..# ## .. ## #.b### ... ...### #####...... ##.#..###.# #.<...#..#.###....##.#.#. #Dh #......#......#. #########.##...#.......#######.#...###Dhm#Dh4b.#Dh0D5.2 (1.0)Searing Ray#Dh#Dh<#Dh;U ..# ##.## ##... #b. ... #.# #.# #@# #.#  #.#<#.#  #.#  #Dh<g#.#  #.##.#..###Dh ..##.###... #b. ... #.# #.# #@# #.#  #.#<#Dh#.#  #.#  #.#  #.##.#..##Dh#DhK#Dh\#DhZ _A bat is nearby!#Dh; | ..# ##.## ##... #b. ... #.# #.# #@# #.#  #.#<#.#  #.#  #.#  #.##Dh; @#.#..###DhD  ..##.###... #b. ... #.# #.# #@# #.#  #.#<#.#  #.#  #.#  #.##.#..# # ..# ##+# .... ## ##b..### ... ...### #####...... ##.#..###.# <..#..####....##.#  #......#... #########.##...#.....# _A bat is nearby!#DhZ B#Dh2 eb.6 _#Dh #Dh: #Dh& f #.# ..# ##.##+# ##b...  ##... ... #.# #@# #.# #.#  #.#<#.#  #Dh m#.#  #.#  #.##.##Dh( #.# ..##.##+# #b...  ##... ... #.# #@# #.##Dh) #.#  #.#<#.#  #.#  #.#  #.##.##Dh.#Dhw0#Dh5#Dh#&n _A bat is nearby!$..# ..# .##+##  #b....# ## ###.....#### #.......# ...### #####...... ##.#..###.# <..#..####....##.#  #......#... #########.##...#.b7 _Found 10 gold pieces.  You focus your ray upon the bat. The searing ray hits the bat.*** .†.  You kill the bat!#Dh˵7------8==8ontinue: Searing RayRay  _(Press . to maintain the ray.)***#Dh)3.†.#Dhv+6----------9+ #Dh.#Dhn0#Dhj_M***#Dh3.†.#DhZ5-------10++ #Dh#Dh#DhO#DhtQ#DhFV#DhXH _No target in view!#DhQM***#Dh3.†.#Dh---1ast: Searing Ray #Dh#DhN> _You finish channelling your searing ray.#Dh#Dhq4#Dh< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#DhZ"  _#DhR: 6===#DhK u7=====#DhL P==#DhM #DhoO #DhP M8===#DhP #DhR ,#DhXS #DhT ,#DhU #Dh&W #DhW #DhLX #DhY #DhSZ l9======#DhZ #Dh] #Dh9_ #Dh_ #Dhz` #Dhb #Dhd #Dhd #DhYe #Dhg #Dhr K.# #.#B. ..# # ..$..  #Dhs +.#.#  ..# #  #.##+# # ....# ###.†...# .### #.......# ...####.#.##### ##...###### #.#.# ##........# # #.#B   giant cockroach (asleep)#.##Dhz 031.2 (20.0)#Dh| ,2.2 (21#Dh #Dh< b _A giant cockroach comes into view.#Dhi  .# #.# B. ..# .# #.# ..$.. .#.# ..# ##.##+## ##@....#  ###.†...#  #.......#  #.#.#####  #.#.# # #.# #.#  #.#<#.#  #Dh D .# #.# B. ..# .# #.# ..$.. .#.# ..##Dh #.##+## #@....#  ###.†...#  #.......#  #.#.##### #.#.# # #.# #.#  #.#<#.#  #Dhw #Dh #Dh #Dh f _A giant cockroach is nearby!#Dh  .# #.# B. ..# .# #.# ..$.. .#.# ..# ##Dhq #.##+## ##@....#  ###.†...#  #.......#  #.#.#####  #.#.# # #.##Dh X #.#  #.#<#.#  #DhH7 .# #.# B. ..# .# #.# ..$.. .#.# ..##.##+## #@....#  ###.†...#  #.......#  #.#.##### #.#.# # #.# #.#  #.#<#.#  #Dh_ .. .#.# #⌠B. .#.# #.#⌠..$..#.#.#.# =⌠...⌠..# ##+## #  #.. ## ##.†### ....... ...### #.########### #........# # ##.#..###.# <. _A giant cockroach is nearby!.BB===3.2 (1.0)Searing Ray _Found a diamond ring.#Dh" .. ..# #.# #.# ⌠.. ..# #.# #.# ⌠B.$.. #.#.#.#.# =⌠...⌠..# ##@##+## ##.....#  ###.†...#  #.......#  #.#.#####  #.#.# # #.# #.#  #.#<#Dh  .. ..# #.# #.# ⌠.. ..# #.# #.# ⌠B.$.. #.#.#.#.# =⌠...⌠..##@##+## #.....#  ###.†...#  #.......# #.#.##### #.#.# # #.# #.#  #.#< # #. .#⌠.. ..#Dhm..##.# #.#.#⌠...⌠..##.#.#.### ⌠B.$... #.#.#.#.#.#.=⌠...⌠@.# #K#.#.#.#.##+## . ###.....#  ###.†...####  #.......# ....### #.#.##### .##...###### #.#.#K   kobold (asleep) .##........# # #.# ###.#..###.# #.# _A giant cockroach is nearby!#Dh.#DhB#Dh#DhN#Dh4#Dhd# _A kobold comes into view. It is wielding a +0 short sword.#Dh4 #Dh5 #Dhh6!*#Dh6*#Dh7*#Dhc?J*You focus your ray upon the giant cockroach.#Dh  The searing ray misses the giant cockroach.(Press . to maintain the ray.) #Dhu...BK.KThe kobold shouts!7------==5ontinue: Searing RayRay  _The giant cockroach bites you but does no damage.#Dh  The searing ray hits the giant cockroach.****K   kobold#DhO!#Dh'z....=K#DhG6--------626Searing Ray+ #Dh0N#Dh\>  .# #.#.#.⌠.. ....##.#.# #.#.#..⌠...⌠..##.#.#.#.###..⌠..$...##Dh]#.#.#.#.#.# .#.=K...@..# .###.#.#.#.#.##+## ..## ###.....# ..## ###.†...#.### #.......#.### #.#.#####.##...###### #.#.# ..##.# # #.# ####.#..###.# #.# _You kill the giant cockroach!#Dh`#Dh_f?⌠K#Dhht--7ast: Searing Ray#Dhm#Dh #Dh6_You stop channelling your searing ray. #DhێU_There is a fountain of clear blue water here.#Dh #Dh**** You focus your ray upon the kobold. The searing ray hits the kobold.#DhmAm  The kobold is heavily wounded.#DhC]⌠.K.#DhD4--------==8ontinue: Searing RayRay #DhH#DhLf _(Press . to maintain the ray.)#DhpE  The searing ray hits the kobold.#DhP****#DhR ]⌠.).#Dh~t ------4-9Searing Ray+ #Dh| #Dh J _You kill the kobold!#Dh 3#DhD #Dh{ K  You stop channelling your searing ray.#Dh / _#Dh ,#Dhl l--ast: Searing Ray l   frilled lizard (wandering)#Dh '40#Dh E-1.2 (2#Dh #Dh a _A frilled lizard comes into view.#Dh0q.#.# #.#.#.#.⌠...⌠....# #.#.#.#.#.# ..⌠...⌠..# #.#.#.#.### # ..⌠..$...#.#l#.#.#.#.#.##DhF ⌠..=⌠.)@⌠..#.## .#.#.#.#.#.##+##.# #.###.....#.###.###.†...#.####.#.......#.### #.#.#.#####.##...#######.#.#.#.##.##.# #.# +####.#..###.# #.##DhJ#Dh .l2.2 (1Searing Ray#Dh8#Dh%#Dh .#.# #.#.#.#  ..⌠...⌠....#  #.#.#.#.#.#  ..⌠...⌠..#  #.#.#.#.### # ..⌠..$...  .#.#.#.#.#.#  ⌠..l⌠.)@⌠..#  .#.#.#.#.#.##+##  #.###  #.###.†...#  #.#Dh  #. #.#.#.# #.# #.#  #.# #Dh .#.# #.#.#.#  ..⌠...⌠....#  #.#.#.#.#.#  ..⌠...⌠..#  #.#.#.#.###  ..⌠..$...  .#.#.#.#.#.#  ⌠..l⌠.)@⌠..#  .#.#.#.#.#.##+##  #.###  #.###.† #. #. [40#Dhm#.#.#  #Dhˠ#Dh#Dh#Dhe _A frilled lizard is nearby!#Dh .#.# #.#.#.#  ..⌠...⌠....#  #.#.#.#.#.#  ..⌠...⌠..#  #.#.#.#.### ##Dh, ..⌠..$...  .#.#.#.#.#.#  ⌠..l⌠.)@⌠..#  .#.#.#.#.#.##+##  #.###  #.###.†...#  #.  #. #.#.#.# #.# #.#  #.# #DhF .#.# #.#.#.#  ..⌠...⌠....#  #.#.#.#.#.#  ..⌠...⌠..#  #.#.#.#.###  ..⌠..$...  .#.#.#.#.#.#  ⌠..l⌠.)@⌠..#  .#.#.#.#.#.##+##  #.###  #.###.† #. #. [40#DhJm#.#.#  #DhK4#Dh[{ _A frilled lizard is nearby!#Dh P&  #Dh-QZYou focus your ray upon the frilled lizard.  The searing ray hits the frilled lizard!#Dh^P****#DhJ =⌠.)You kill the frilled lizard!#Dh6^2-----6==#Dh*{3ontinue: Searing RayRay #Dh^#DhL #Dh2X_(Press . to maintain the ray.)#Dh%$ :****#Dhй #Dh i=⌠.)#Dhd -------4+ #Dh #Dh :****#Dh# &=⌠.)1-----5++ #Dh   You stop channelling your searing ray. _2===#Dh0 X#DhL #Dh ===#Dh֑ #Dh #Dh5 #Dh #Dh 3#Dha ===#Dh #Dh #Dh #DhY #Dh< #DhQ #Dh #DhϦ #Dh #Dh #Dh #Dh` #Dh' #Dh 4#DhC (=====#Dhɰ #Dh; #Dh #DhH #Dh #DhC #Dh #Dh #Dh #Dhƿ #Dh #DhQ #Dh! #Dh ==#DhQ #Dh< #Dhz #DhA #Dh 5#DhY ===#Dh #Dh #Dh #Dh #Dh #Dh #Dh #DhC #Dh #Dhe #Dh #DhF #DhN #Dh 6#Dhm 3======#Dh #Dh #Dh #Dh #Dh5 #Dhh #Dh" #Dh #Dh #Dh #Dh #Dh #Dh #Dhf 4===#Dh #Dha #Dh& #Dh 7#Dh< ==#Dh #Dhq #Dh#Dh#Dh-#Dh #Dh #DhO #Dh#Dh#Dh=#Dh#Dhc #Dh&"8#Dh!#2=====#Dh $#Dhv*#Dh6#Dh7#Dhv:#DhA#DhB#Dh$E#DhG#DhH#DhJ#DhP#DhQ#Dh _You finish channelling your searing ray.#Dh3#Dh#Dh%n#Dh #Dh,#DhJ#Dh,#Dh#Dhd6==#Dh3#DhS,#Dh|#Dh,#DhM#DhV,#Dh#Dh#Dhl7====#Dh #Dh ,#Dh#Dh,#DhT#Dh^,#Dh#Dhr8=====#DhH#Dh,#Dh6#Dh= ,#Dh!#Dh#,#Dh%#Dh3'#Dh'm9=====#Dh)#Dh+,#Dh,#DhL/,#Dh1#Dh3,#Dh5#Dh7#Dh_8h10/10=====#Dhx:#Dh<#Dh>,#Dh@#Dh\#DhT,#Dh#Dhg#Dh- }===#Dh6 _You now have 108 gold pieces (gained 10).#DhA,#DhC#DhJ#DhO#DhT#DhU#DhX#Dh] #Dhx^  #DhbsThings that are here:  a +0 short sword; a kobold corpse#Dhm _#Dhy  There is a fountain of clear blue water here. _#Dh##...⌠...⌠..# .##.#.#.#.#.#.#.# .### $.⌠...⌠...⌠....# ...##.#.#.#.#.#.#.# ##.#..⌠...⌠...⌠..# ##.# #.#.#.#.#.#.##### ...## ..⌠...⌠........# ....### .#.#.#.#.#.#.#.##.## ......# ⌠...⌠..@⌠.).⌠..#-- ..##..## .#.#.#.#.#.#.#.##+## ..†....# #######.###.....# ..#Dh.....## #.###.†...# ........### #.#.......# ##........### #.#.#.#####  #.....##...#######.#.#.#  #.....##........##.# #.#  ###+####.#..###.# #.#420.2 (31.0)1.2 (32 _k - a +4 ring of protection#DhF3#DhG#DhJ#DhQ#DhR#DhuT#Dh2V,#DhW#DhY#Dh^,#Dha#Dhpe#Dhi,#DhWl#Dho#Dhs,#Dh-v#DhPy#Dh>.. ####### #.. ..#.# #w#. .†[...# #... .⌠...⌠...⌠......# #... #.#?#.#.#.#.#.# # ..†...# .......⌠...⌠...⌠....# ......# #..#.#.#.#.#.#.#.#.#...### ..⌠...⌠...⌠...⌠..##Dho..'.# ##.#.#.#.#.#.#.#.#.### #.@.⌠...⌠...⌠....# #######...# ##.#.#.#.#.#.#.#.#  .....###.# #.⌠...⌠...⌠...⌠..#  .....###.# ##.#.#.#.#.#.#.#.##  ..## #...⌠...⌠...⌠......  ..#####.#.#.#.#.#.#.#.## w   dart slug (asleep)  ............##.⌠...⌠...⌠.).⌠..#........##..###.#.#.#.#.#.#.#.##........†....############.###...#Dh@17.2 (6.0)#Dh+8.2 (7#Dh_#Dh _A dart slug comes into view. _You see here 14 gold pieces.#DhL #.. ..#.# #w#. .†[...# #... .⌠...⌠...⌠...  #... #.#?#.#.# # †...# .......⌠...  #..#.#.#.#  ..⌠...  ##.#.#.#.#  #.@.⌠...⌠.  ##.#.#.#.#   #.⌠...   ##.#.#.#   #...⌠...  #.#.#.#.#  .⌠...⌠...⌠.).⌠..#  #.#.#.#.  †#Dh-h #.. ..#.# #w#. †[...# #... .⌠...⌠...⌠...  #... #.#?#.#.# # †...# .......⌠...  #..#.#.#.#  ..⌠... #Dhi ##.#.#.#.#  #.@.⌠...⌠.  ##.#.#.#.#   #.⌠...   ##.#.#.#   #...⌠...  #.#.#.#.#  .⌠...⌠...⌠.)  #.#.#.#.  †#Dhs#Dhv#Dh#Dh` _A dart slug is nearby!#Dhj #Dh Put on which piece of jewellery? Jewellery (go to first with "=)  c - a ring of protection from fire (worn)  d - an amulet of regeneration (worn)k - a +4 ring of protection[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip #Dh%n#Dht#Dh|..MrDarkGreen the Conjurer ####### #.. ..#.# #w#.Deep Elf .†[...# #... .⌠...⌠...⌠...Health: 19/19 ======================== #Dh<}[......# #... #.#?#.#.#.#.#.# # Magic: 10/10 ======================== ..†...# .......⌠...⌠...⌠....# AC: 5Str: 4 ......# #..#.#.#.#.#.#.#.#.# EV: 11Int: 24 ......### ..⌠...⌠...⌠...⌠..# SH: 0Dex: 13 #Dh}......'.# ##.#.#.#.#.#.#.#.# XL:  3 Next: 67% Place: Dungeon:2 ......#.### #.@.⌠...⌠...⌠....# Noise: ---------  Time: 1428.2 (0.0) #######...# ##.#.#.#.#.#.#.#.# -) Nothing wielded  .....###.# #.⌠...⌠...⌠...⌠..# Cast: Searing Ray.....###.# ##.#.#.#.#.#.#.#.###DhM.........## #...⌠...⌠...⌠................#####.#.#.#.#.#.#.#.## w   dart slug (asleep)  ............##.⌠...⌠...⌠.).⌠..#........##..###.#.#.#.#.#.#.#.##........†....############.###... _a +0 short sword; a kobold corpse _There is a fountain of clear blue water here. _k - a +4 ring of protection _A dart slug comes into view. _You see here 14 gold pieces. _A dart slug is nearby!97 (0.5 _k - a +4 ring of protection (worn)#Dh  #.. ..#.# #w#. .†[...# #... .⌠...⌠...⌠...  #... #.#?#.#.# # †...# .......⌠...  #..#.#.#.#  ..⌠...  ##.#.#.#.#  #.@.⌠...⌠.  ##.#.#.#.#   #.⌠...  #Dh/ ##.#.#.#   #...⌠...  #.#.#.#.#  .⌠...⌠...⌠.).⌠..#  #.#.#.#.  †#DhM  #.. ..#.# #w#. †[...# #... .⌠...⌠...⌠...  #... #.#?#.#.# # †...# .......⌠...  #..#.#.#.#  ..⌠... #DhnP  ##.#.#.#.#  #.@.⌠...⌠.  ##.#.#.#.#   #.⌠...   ##.#.#.#   #...⌠...  #.#.#.#.#  .⌠...⌠...⌠.)  #.#.#.#.  †#DhV #DhbY #DhJ` #Dhc ` _A dart slug is nearby!#Dh! #.. ..#.# #w#. .†[...# #... .⌠...⌠...⌠...  #... #.#?#.#.# # †...# .......⌠...  #..#.#.#.#  ..⌠...  ##.#.#.#.#  #.@.⌠...⌠.  ##.#.#.#.#   #.⌠...   ##.#.#.#   #...⌠...  #.#.#.#.#  #Dh`.⌠...⌠...⌠.).⌠..#  #.#.#.#.  †#Dh #.. ..#.# #w#. †[...# #... .⌠...⌠...⌠...  #... #.#?#.#.# # †...# .......⌠...  #..#.#.#.#  ..⌠...  ##.#.#.#.#  #.@.⌠...⌠.  ##.#.#.#.#   #.⌠...   ##.#.#.#   #DhG#...⌠...  #.#.#.#.#  .⌠...⌠...⌠.)  #.#.#.#.  † _A dart slug is nearby!#Dh9 #.. ..#.# #w#. .†[...# #... .⌠...⌠...⌠...  #... #.#?#.#.# # †...# .......⌠...  #..#.#.#.#  ..⌠...  ##.#.#.#.#  #.@.⌠...⌠.  ##.#.#.#.#   #.⌠...   ##.#.#.#   #...⌠...  #.#.#.#.#  .⌠...⌠...⌠.).⌠..#  #Dh;7#.#.#.#.  †#Dh #.. ..#.# #w#. †[...# #... .⌠...⌠...⌠...  #... #.#?#.#.# # †...# .......⌠...  #..#.#.#.#  ..⌠...  ##.#.#.#.#  #.@.⌠...⌠.  ##.#.#.#.#  #Dh3 #.⌠...   ##.#.#.#   #...⌠...  #.#.#.#.#  .⌠...⌠...⌠.)  #.#.#.#.  †#Dh#Dh+#Dhq#Dh` _A dart slug is nearby!#DhO## .. ... .## #. ####### #.. ..#.# #w#. †[#... .⌠...⌠...⌠... .#... #.#?#.#.#.#.#.# †.......⌠...⌠...⌠...#Dh{ #..#.#.#.#.#.#.#.#### #..⌠...⌠...⌠...⌠.'.# ##@#.#.#.#.#.#.# ......#.### #.$.⌠...⌠...⌠... #######...# ##.#.#.#.#.#.#.##.⌠...⌠...⌠...⌠..####.# ##.#.#.#.#.#.#.#.#### #...⌠...⌠...⌠......#####.#.#.#.#.#.#.#.##....##.⌠...⌠...⌠.).⌠..###..###.#.#.#.#.#.#.#.###Dh#Dhr49.7 (1.0 _#Dh##DhA#Dh7#Dh  # ... .. . . ... ..#### #.w ###### #... ..#.# #w#. †[...# #.....⌠...⌠...⌠... ...# #....#.#?#.#.#.#.#.# # †...# #.......⌠...⌠...⌠....# # #..#.#.#.#.#.#.#.#.# ### #..⌠@..⌠...⌠...⌠..# '.# ###.#.#.#.#.#.#.#.# .....#.### #Dh #.$.⌠...⌠...⌠....# ######...# ##.#.#.#.#.#.#.#.# .....###.# #.⌠...⌠...⌠...⌠..#Dh # .....###.# ##.#.#.#.#.#.#.#.### ww 2 dart slugs (asleep) .## #...⌠...⌠...⌠....... .#####.#.#.#.#.#.#.#.##. ....##.⌠...⌠...⌠.).⌠..##Dhf #DhU C30 #DhV #DhW 8_A dart slug comes into view.#Dh@X #Dh ....  ...... ... ......#### #.w ##### #...?..#.# #w#. [...# #.....⌠...⌠...⌠... ...# #....#.#?#.#.#.#.#.# # †...# #.......⌠...⌠...⌠....# # #..#.#@#.#.#.#.#.#.# ### #..⌠...⌠...⌠...⌠..# '.# ###.#.#.#.#.#.#.#.# ....#.####Dh #.$.⌠...⌠...⌠....# #####...# ##.#.#.#.#.#.#.#.####.# #.⌠...⌠...⌠...⌠..# ###.# ##.#.#.#.#.#.#.#.###### #...⌠...⌠...⌠.......#####.#.#.#.#.#.#.#.##.##Dh#Dhj91Searing Ray#Dh#Dh;d _Found a scroll labelled JORYVI ETYH.#DhC ****w1 asleep)  You focus your ray upon the dart slug. The searing ray hits the dart slug.#Dh  The dart slug is severely wounded.w..w..w8/10 -----==2ontinue: Searing RayRay  _(Press . to maintain the ray.)#Dh,H  The searing ray hits the dart slug!#Dh****   dart slug#Dhs#Dh~b.w...#Dhw7--------75--3+ #Dh#DhM _You kill the dart slug!#Dh>  #Dhd B The searing ray hits the dart slug!#Dh& A****#Dh$ I#Dh: #Dht; H†...#Dh` 6-----82--4#Dha ^Searing Ray++ #Dhk #Dhm  #Dhn G_You kill the dart slug!#Dh@U****#Dh#Dh†#Dh.#Dh.#Dh.#Dh+#Dhw--#DhD5#Dh0ast: Searing Ray #Dh #Dh#DhL #Dh#Dh0_You finish channelling your searing ray.#Dhz#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh,_ _#DhU'7==#DhN8#Dh<,#Dh=F8=====#Dh_B#Dha,#Dh4c#Dhhe9=====#Dhf#Dhh,#Dhi#Dhk#Dhol#Dh2m#Dho#Dho#Dhfp#Dhnr#Dhso10/10=====#Dht#Dhw#Dh y,#Dhz#Dht}R  There is a fountain of clear blue water here.#Dhp#Dh( _#Dh#Dh,#Dhn#Dh{ _j - 2 scrolls labelled LOSKOGOFUN (gained 1)#DhuQ===#Dh9#Dh#Dh,#Dhv#Dh,#Dh& _You now have 119 gold pieces (gained 11).#Dh-b#  (...   .....  ..... .. # ...... ...  ......#######.. #Dh###### #...?..#.#.#†#.#. †[...# #.....⌠@..⌠...⌠... 60.7 (25.0).# #....#.#.#.#.#.#.#.# # .†...# #.......⌠...⌠...⌠....##Dh}.# ###..#.#.#.#.#.#.#.#.# .....### ##..⌠...⌠...⌠...⌠..#.'.# ###.#.#.#.#.#.#.#.#.#.### #.$.⌠...⌠...⌠....# ######...# ##.#.#.#.#.#.#.#.####.# #.⌠...⌠...⌠...⌠..##DhF#Dh6,1.7 (26#Dh3#Dh;% _Found 5 stones.#DhYg#Dh1h#Dhk#Dhh~#Dh.#.....#..(.....#  r...... .. ##. ... .. .......#######.. ####### #...?.@#.#.#†#.# .†[...# #.....⌠...⌠...⌠... .....# #....#.#.#.#.#.#.#.# #†...# #.......⌠...⌠...⌠....#.# ###..#.#.#.#.#.#.#.#.##Dh0.### ##..⌠...⌠...⌠...⌠..# r   quokka (asleep).'.# ###.#.#.#.#.#.#.#.# ......#.### #.$.⌠...⌠...⌠....# #######...# ##.#.#.#.#.#.#.#.##Dh,0.0)#DhN+2.7 (1#Dh#Dh[Y _A quokka comes into view.#Dhb  ...#.. ...#.. .(.... ......# #Dhb r...... ..  ....... ...  .......##  #...?.@#.#.#†#.#. .†[...# #.....⌠...⌠...⌠...  #....#.#.#.#.# # †...# #.......⌠..  ###..#.#.#.#  ##..⌠...⌠..  ###.#.#.#.#  #.$.⌠...⌠.   #Dh  ...#.. ...#.. .(.... ......# r...... ..  ....... ...  .......## #Dh|  #...?.@#.#.#†#.#. †[...# #.....⌠...⌠...⌠...  #....#.#.#.#.# # †...# #.......⌠.. ###..#.#.#.# ##..⌠...⌠..  ###.#.#.#.# #.$.⌠...⌠. #Dh #Dhʝ #Dh #Dh ] _A quokka is nearby!#Dhv h ...#.. ...#.. .(.... ......# r...... ..  ....... ...  .......##  #...?.@#.#.#†#.#. .†[...# #.....⌠...⌠...⌠...  #....#.#.#.#.# # †...# #.......⌠..  ###..#.#.#.#  ##..⌠...⌠..  ###.#.#.#.#  #.$.⌠...⌠.   #Dh2 ...#.. ...#.. .(.... ......# r...... ..  ....... ...  .......##  #...?.@#.#.#†#.#. †[...# #.....⌠...⌠...⌠...  #....#.#.#.#.# # †...# #.......⌠.. ###..#.#.#.# ##..⌠...⌠..  ###.#.#.#.# #.$.⌠...⌠. #Dh#Dh#Dh)"s _A quokka is nearby!#Dh.J ...#.. ...#.. .(.... ......# r...... ..  ....... ...  .......##  #...?.@#.#.#†#.#. .†[...# #.....⌠...⌠...⌠...  #....#.#.#.#.# # †...# #.......⌠..  ###..#.#.#.#  ##..⌠...⌠..  ###.#.#.#.#  #.$.⌠...⌠.  #Dh #Dh\{ ...#.. ...#.. .(.... ......# r...... ..  ....... ...  .......##  #...?.@#.#.#†#.#. †[...# #.....⌠...⌠...⌠...  #....#.#.#.#.# # †...# #.......⌠.. ###..#.#.#.# ##..⌠...⌠..  ###.#.#.#.# #.$.⌠...⌠. #Dh4#DhFs _A quokka is nearby!#Dh;### #..#...#..#...#..(.....##  .r......# .. ####Dh.# ... ... .......@#######.. ######## ###...?..#.#.#†#.# #.†[...# #.....⌠...⌠...⌠... #......# #....#.#.#.#.#.#.#.# # #..†...# #.......⌠...⌠...⌠....#.# ###..#.#.#.#.#.#.#.#.##Dh.### ##..⌠...⌠...⌠...⌠..# #......'.# ###.#.#.#.#.#.#.#.# #......#.### #.$.⌠...⌠...⌠....##Dh#Dhe.rr#Dh]-3 _#Dh #Dh5 #####.... #...#...#...#...+..(.....#.###.# ..# #..r.....# .... #.#######..  #####...?..#.#.#†#.#. ##.†[...# #.....⌠...⌠...⌠... ##Dh\#......# #....#.#.#.#.#.#.#.##..†...# #.......⌠...⌠...⌠.....# ###..#.#.#.#.#.#.#.#. #.### ##..⌠...⌠...⌠...⌠.. ##......'.# ###.#.#.#.#.#.#.#.  #......#.### #.$.⌠...⌠...⌠....#Dh8#Dh.r4Searing Ray#Dh/#DhS #DhQi  You focus your ray upon the quokka. The searing ray hits the quokka.#Dh[z****#DhV .†..  You kill the quokka!#Dh8/10 -----5==5ontinue: Searing RayRay #Dh #Dhf _(Press . to maintain the ray.)#Dh> :****#Dh R.†..#DhJ# 7----------6+ #DhJ* #Dh!, #Dh{ 3#Dh} #Dh K  You stop channelling your searing ray.#Dh / _#Dh 8===#Dh ,#Dh #DhK ,#Dh #Dh ,#DhA #Dh 9=====#Dh #Dhf ,#Dh+ #Dh| ,#Dh #Dh ,#Dh3 #Dhթ P==#Dho #Dhԭ g10/10===#Dhů #Dh2 #Dh# ,#Dh #Dh  #####.......#... #+..(..#.......##... ####. ....†....#######..  ############...@..#.#.#†#.#.-- #Dh ##.†[...# #.....⌠...⌠...⌠.....#.#.#.#.#.#.#.#ast: Searing Ray .#.#....⌠.#.#.#..  ########...# ##.#.#.#.#.#.#.#. #DhO 0782.0)#Dh0 ,9.7 (13#Dh> #Dh< a _l - a scroll labelled JORYVI ETYH#DhK#Dh#Dh#Dhd#Dh#Dhj#Dh}===#Dh#Dh#Dh,#Dh}#Dh2#Dh,#Dht#Dh#Dh#Dh#Dh#Dh)R  There is a fountain of clear blue water here.#Dh 5 _#Dh#Dh#Dh`#Dh#Dhy#Dhg,#DhX#DhN _You now have 133 gold pieces (gained 14).#Dh~3#Dh#Dh#Dh#Dh#Dh#Dh#Dhk,#Dh,#Dhk,#Dh`#Dh{#Dh/,#Dh#DhL#Dh ,#Dh#Dh7#Dh,#Dh#Dh<e  You see here a dart slug corpse.#Dh  #####....  #...#... ##...#... ######### +..(..... ........> #.......## #........ ........# #........ #........# #........ #...†....#######@...$... 94.7 (15##......#.#.#†#.#.#...  #.....⌠...⌠...⌠...⌠.  #....#.#.#.#.#.#.#.# #  #.......⌠...⌠...⌠....#  ###..#.#.#.#.#.#.#.#.# ##..⌠...⌠...⌠...⌠[37#Dh Am..# .# ###.#.#.#.#.#.#.#.# .### #...⌠...⌠...⌠....#5.7 (16 _Found a stone staircase leading down.#Dh_#Dhn#Dh(#Dh#Dhz#Dh,#Dh#DhC _You now have 143 gold pieces (gained 10).  There is a stone staircase leading down here. _ ..#### ...r? . #############! . .........>@'... #........##... .# #........# ##### .# #........# .#######........# ..#.#.#†#.#.#...# r   rat (asleep) .⌠...⌠...⌠..#Dh[D.⌠..# #.#.#.#.#.#.#.#.#. 500  You open the door.r.r6.7 (11Searing Ray _A rat comes into view. _Found a blue potion and a scroll labelled ANAAB CEULUEL.#Dh^#### ..r.?. . #############!..... . .........>@'......  #........##......  #........# #####  #........##Dhjx........#†#.#.#...#...⌠..#.#.#.#.##DhތT#### .r.?.  #############!..... #Dh4l .........>@'......  #........##......  #........# #####  #................†#.#.#...#...⌠...#.#.#.#Dh#Dh#Dhp _A rat is nearby!#Dhxi#### ..r.?. .#Dhj@ #############!..... . .........>@'......  #........##......  #........# #####  #........#........#†#.#.#...#...⌠..#.#.#.#.##Dh#### .r.?. #DhI #############!.....  .........>@'......  #........##......  #........# #####  #................†#.#.#...#...⌠...#.#.#.#Dh|#Dh0#Dh* #Dh Z _A rat is nearby!#Dh#### ..r.?. . #############!..... . .........>@'......  #........##......  #........# #####  #........#........#†#.#.#...#...⌠..#.#.#.#.##Dh d#### .r.?.  #############!.....  .........>@'......  #........##......  #........# #####  #................†#.#.#...#...⌠...#.#.#. _A rat is nearby!#Dh2 ##.. .## ..r.?.  #!. .>.@. #.##. # #..# ## # #........# #........##.#.#†#.#.#...# ⌠...⌠...⌠...⌠..# .#.#.#.#.#.#.#.# .r7.7 (1.0) _#Dh# Q _There is an open door here.#DhQ  You focus your ray upon the rat. The searing ray hits the rat!****#DhA ..!.  You kill the rat!#Dhm [8/10 -----7==8ontinue: Searing RayRay  _(Press . to maintain the ray.)#Dh"K****#Dh!..!.7----------9+ #DhQK****#Dh ..!.6-------10++ #Dhr@   You stop channelling your searing ray.7== _#DhbI#DhPX#DhQ,#DhS#DhU8=====#DhW#DhY,#DhI[#Dh],#Dh2_#Dha,#Dhb#Dhd9=====#Dhe#Dhg,#Dhh#DhXj,#Dh5k#Dhl#Dh5m#Dh n#Dho#Dhpo10/10=====#Dhq#Dhs#Dhu#Dhu#Dhv#Dhx#Dh'z#Dhz#Dh\{#Dhp4###  #.. #.####### #....?########Dhƃ######  ...>.'. #.##........ast: Searing Ray #Dh #.########## #...# #Dhf######........# #.#.#†#.#.#...##Dhw..⌠...⌠...⌠..# #.#.#.#.#.#.#.##Dhj0255.0)#Dh,6.7 (16#Dh#DhQ _m - a blue potion#Dh2_#Dhw$#Dh+#Dh1J===#Dhp5#Dh:#Dhk=,#Dh.'........'.......  ..##........########  ..###########  ..#  #Dhщ  ..#   #  #Dh$  ..#   #Dh#Dh|,2.7 (16#Dh#Dh9 _Found a stone staircase leading up.#Dh0#Dh,#Dh,#DhY#Dh#Dh#Dh@#Dh#Dh5#Dh#Dh#DhV#Dh#Dh,#Dh*#Dh#Dhw#Dh#Dhd#Dh#Dhy#Dh#Dh#Dhr#Dh#DhH#Dh#Dh#DhP#Dh#DhS#Dh!#Dh#Dh#Dh#Dho#Dh#Dh@#Dh#Dh#Dh_#Dh#Dhh#Dh,#Dh2#DhK#Dh#Dh#Dh#Dh#Dhh #Dh ,#Dh #Dh #Dh ,#Dh #Dh #Dhm#Dh#Dhe#Dh0#Dh#Dh#Dh#Dh#Dh#DhW#Dhs#Dhj#Dh#Dh/#Dh#Dh#Dh=#Dh#DhH#Dh#Dh#Dh#Dh#Dh#Dh#Dhj#Dh#Dh#Dh]#Dh#Dh #Dh!#Dh "#Dhd"#Dh@##Dh%B#Dhz(#Dhv),#Dh*#Dh,#Dh,,#Dh-#Dh]/#DhJ0,#Dh0#Dh2#Dh3,#Dh]4#Dh5#Dh6,#Dh7#DhJ9#Dh:,#Dh:#Dh!<#Dh=,#Dh>#Dho?#Dh@,#Dh@#DhF#DhG#DhH#DhI,#DhJ#DhK#DhL,#DhM#DhO@  There is an open door here.#DhP#DhgQ _#DhQ#DhS#DhT,#DhU#DhWR  There is a stone staircase leading down here.#DhY#DhY _#DhMZ#Dhd#Dhf#DhEg,#Dhg#Dh%i#Dh]j,#Dhk#DhMl#Dhm,#Dh?n#Dhp#Dh*r,#Dhr#Dh2t#Dh%u,#Dhu#Dhv#Dh9xB#Dhjy#Dhbz,#Dhz#Dh|#Dh },#Dh}#Dh~#DhԀ,#Dhځ#Dh#Dh'#DhȊ#Dh_#Dh#Dh,#Dh~#Dh#Dh,#Dh#Dh.#Dh,#DhG#Dh#Dhj,#Dh#DhQ#Dh #Dh  You see here 5 stones. _  ######### .###.....# .# ..## #####.....# .# ..... #...#.....# ## ......##...#.....####### ...%..'@.(..............606.7 (64 ......#.......########.. ..... #........# #..  ######+## #........# #..  ###...... #...†....#######.. ##...# ############......#.#.#†#..#####.†[...# #.....⌠...⌠..#Dhc.⌠....##......# #....#.#.#.#.#. #####.##..†...# #.......⌠...⌠.. _You open the door. _Found a maw talisman.#Dh 3#Dh/ #DhP #Dh #Dh $ _#Dh V  There is an open door here.#DhP ############# ...# #### #.....# ...# r...##########.....# ...#......##...#.....# #####Dh ...##...#.....##### # %..'..(............ #....@#.......######## #..#........# # # ######+#####........# # # ###...... #...†....####### ## ############......#.#.#†....#####.†[...# #.....⌠...⌠.. r   rat (asleep) >.......##......# #....#.#.#.#. #######.##..†...# #.......⌠...⌠ #.........# ###..#.#.#.#.#DhY 17.7 (1.0)#Dh +8.7 (2#Dh( 8%#Dh* V _A rat comes into view.#Dhv \  ####   r...##########  ........##...#  ........##...#. # .....%..'..(... # .......@# # ........# # ######+######Dhw #  #...† ††[...# > †...#   #Dh`}  #### #Dh  r...##########  ........##...#  ........##...#. .....%..'..(... .......@# ........#  ######+#####   #...† ††[...# > †...#   #Dh5%#Dh#Dh8%#Dh "Z _A rat is nearby!#Dh/  ####   r...##########  ........##...#  ........##...#. # .....%..'..(... ##Dh .......@# # ........# # ######+##### #  #...† ††[...# > †...# #Dh-  #Dh[  ####   r...##########  ........##...#  ........##...#.#Dh[Q .....%..'..(... .......@# ........#  ######+######Dhl]~   #...† ††[...# > †...#   #DhYf5%#Dhl#Dh>r8%#DhsZ _A rat is nearby!#Dhs.# .# )#  ####  #######.# ##### #.....##DhQt.# #r...##########.....# ....# #.##...#.....# .#### #........##...#.....#### .##.....%@.'..(........... .##.#.......###### .# #........#........# .# ######+#####........#Dhtz# .# ###...... #...†....###### #####...# ############......#.#.# ##....#####.†[...# #.....⌠...⌠ .>.......##......# #....#.#.#.# ########.##..†...# #.......⌠..#Dh{#Dh}29.7 (1 _#DhɈ#Dh8#.#.# #.# #)#  #.####  #######.# ##### #.....##Dh.# #r...##########.....# .....# #.##...#.....# .#### #.....@..##...#.....### ..# #.....%..'..(.......... ..# #.#.##### ..# #........#........# ..# ######+#####........# ..# ###...... #...†....########...# ############......#.# ###....#####.†[...# #.....⌠...⌠ ..>.......##......# #....#.#.##Dh#Dh'10#Dh&#DhO#Dh* y ### ##.# ...# ##.#  #)#  ##.####  #######.# ##### #.....#.# #r...##########.....#....# #.##...#.....# .#### #........##...#.....##.# #.....%..'..(..........# #.######.# #........#........#.# ######+#####........# ...# ###...... #...†....########...# ############......#.# ####....#####.†[...# #.....⌠..#Dh #Dh%! 91Searing Ray#Dh% 6%#Dh' #Dh$ c  You focus your ray upon the rat. The searing ray hits the rat!#Dh) p****%#Dhj* !#Dh w .....%You kill the rat!#Dh 8/10 -----9==2ontinue: Searing RayRay #Dh  #Dh #DhU X_(Press . to maintain the ray.)#DhD b****%#Dh %....#DhK 7----------3+ #DhN #Dhc" #Dh3#Dh#DhnK  You stop channelling your searing ray.#Dh/ _#Dh#8===#Dh%,#Dh&(#Dh),#Dh*#Dh,,#DhL-#Dh.Q===#Dh/#Dh1b9==#Dh2#Dh4#Dh5#Dh5#Dh67#Dh7#DhE8#Dh9#Dh/:#Dh:#DhM<#Dh<o10/10=====#Dh=#Dh?#Dh@#Dh"A#DhA#DhD#Dh2F,#DhUG#DhI#DhlJ,#DhcK#Dh%M#DhSN#DhN;===#DhO#DhFQ#DhR#Dh/S#Dh`T#DhV#Dh{W#DhW#DhX#DhZ7 _You open the door.#Dh\3#Dh]#Dha@  There is an open door here.#DheK _#Dh'}`#Dhˍ`#DhX#Dh#Dhf,#Dh#Dh!#Dhh#Dh#Dhs#Dh#Dh,#Dh՝#Dh?#Dh,#Dhܢ#DhZX#Dh#Dh,#Dh_#Dhl#Dh#Dh#Dhx#Dh#Dh˲#Dh3#Dh#Dh#DhԶ#Dh?#Dhͷ#Dh#Dhͺ#DhG#Dh#Dh@  There is an open door here.#Dh,#Dh _#Dh#Dh#Dh,#Dh#Dh5#Dh#Dh_#Dh#Dh#Dh#Dhy#Dh#Dh,#DhT#Dh#Dh3#Dh^#Dh#Dh#Dhh#Dh'#Dh#Dh|#Dh;#Dh#Dh#Dh#Dh#Dh#Dh,#Dh#Dh#Dh8,#Dhi#Dh#Dh,#Dh#DhZ#Dh,#Dh#Dh#Dh,#Dh #Dh #Dh:,#Dh#Dh ##......'.# ### #......#.### #. #########...# ## #.......###.# #. #.......###.# ## #...........## #. #............##### #..............##. #@.........##..###--#Dh) #.......... #........## Cast: Searing Ray  #####.... #.####....... #.# #.....## #.# #..... #.# ###+### #+# ##Dh!#065.7 (52.0)#Dhl%,6.7 (53#Dh*)#Dh+a _n - a scroll labelled INKUUG JUTY#DhwQ#Dh #Dh#Dh'#Dhc#Dh,#Dh<#Dh#Dh!,#Dh#Dh#Dh,#Dh&#Dhk7 _You open the door.#Dhl#..........##..###.#.#.#...............########Dh#...............## ######...........### .####........### .# #.....##...##.# #.....##......# ###+####.#..## #.#<..#.....# #.#.#.#DhJ]#.....# #.###.#.....# #.....#.....# .###########....# .......... S   adder (asleep)#....# ###..S.. .......... ###.._..#.#Dh-76.7 (10#Dh,7.7 (11#Dh#Dhe _An adder comes into view. _There is an open door here.#Dh #. #....... #.......  ######..  #.#  #.#  #.#  #.#  #@# #.#< #.....#  #.....#  #.....#  #.....#  ##....#  #....#  #..S..  ###.._#DhYU' #. #....... #.......  ######..  #.#  #.#  #.#  #.#  #@# #.#< #.....#  #.....#  #.....#  #.....#  ##....#  #....#  #..S..  ###.._ _An adder is nearby!#Dh #. #....... #.......  ######..  #.#  #.#  #.#  #.#  #@# #.#< #.....#  #.....#  #.....#  #.....#  ##....#  #....#  #..S..  ###.._#Dh` #. #....... #Dha#.......  ######..  #.#  #Dh\c#.#  #.#  #.#  #Dhd/#@# #.#< #.....#  #.....#  #Dh f[#.....#  #.....#  ##....#  #....#  #Dhg#..S..  ###.._#Dhn#Dhr#Dhdw#DhZz] _An adder is nearby!#Dhw  #. #....... #.......  ######..  #.#  #.#  #.#  #.#  #@# #.#< #.....#  #.....#  #.....#  #.....#  ##....#  #....#  #..S..  ###.._#Dh b #. #....... #.......  ######..  #.#  #.#  #.#  #.#  #Dh #@# #.#< #.....#  #.....#  #.....#  #.....#  ##....#  #....#  #..S..  ###.._#Dhd #Dh/ #Dh] #Dh F #......#########........## ######...# #.####.####Dh-! ?#.# #.....##...####.# #.....##......#.# ###+####.#..####'#### #.#<...#..@..##.#.##.....# #.###.#.....# #.....#.....# .############....# ...............# ###.....####..S.. ...........####### ###.._..#.# #.....#.# _An adder is nearby!#Dh& #DhH) 88.7 (1.0) _#Dh4- #Dh. #Dhi #DhB #Dh/ #Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh:_0 #####.### #.####..### ##...###...##+####.#..####'#### #.#<.........##....###########.......... #Dh-`###.....###S.. ...........###### ###.._..#.# #......#DhWd#Dhf-9 _#Dhpj#Dhl#Dh4#DhW#Dh8 #Dh4_You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh#####.### #.####..### ##...###...##+####.#..####'#### #.#<.........##....###########.......... ###.....###S.. ...........###### ###.._..#.# #......#(....#80Searing Ray _#Dh'****S  #DhAn adder is nearby! __You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You focus your ray upon the adder. The searing ray hits the adder.  The adder is severely wounded.#Dh>  The adder hisses angrily.#Dh`#Dhe.S..#DhA8/10 -----==1ontinue: Searing RayRay #Dhӫ#Dh_f _(Press . to maintain the ray.)#DhoD  The searing ray hits the adder.#Dhu+*#DhvA***#Dhtw!#Dhe]....######...........###MrDarkGreen the Conjurer#.####........###Deep Elf#.# #.....##...### Health: 19/19 ========================#.# #.....##...... Magic: 7/10================--------#.# ###+####.#..## AC: 9Str: 4##'#####.#<... EV: 11Int: 24#.....##.#.#.. SH: 0Dex: 13#.....##.###.. XL:  3 Next: 110% Place: Dungeon:2#Dh* "#..@..##...... Noise: =--------  Time: 1682.7 (1.0)#.....# .########## -) Nothing wielded##....# ........... Continue: Searing Ray#....# ###.....### Ray+ #..... ...........####### ###.._..#.# #.....#.# #.......# ##(....##  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You focus your ray upon the adder. The searing ray hits the adder.  The adder is severely wounded.The adder hisses angrily. _(Press . to maintain the ray.)  The searing ray hits the adder. - _You kill the adder!You have reached level 4!#Dh4/  --more--#DhL24/241----54 6% Searing Ray _You feel clever.#Dh 3#Dh% #Dh K  You stop channelling your searing ray.#Dhx  _8==#Dh$ $9====#Dh. 10/11====1=====#Dh> #DhA #DhoB #Dh![ #Dh` ,#DhRb #Dh`d #Dh}o }===#Dhr #Dht ,#Dhv #Dhz #Dh~ ,#Dh #Dh #Dh̆ ,#Dh #Dh7 $.# ###+####.#..###.###'#### #.#<...#.##.#.....# #.#.#..#.##.#.....# #.###....###Dh g#.....# #......#....#.....# .###########.####....# .............###....######.....########......@..........-###########.._..#.#####. #.....#.# #ast: Searing Ray #Dh0  #.......# #. ##(....## # ###### #. ## #Dhϙ 1703.7 (21.0)#Dh F-4.7 (22#Dh #Dh 0 _o - a wand of warping (11)#Dhh #Dhr #Dhr #Dht ,#Dhu #Dhz #Dh| ,#DhL} #Dh, #Dh ,#Dĥ #Dhp #Dh ,#Dhb #Dhz #Dh #Dh #Dh #Dh #Dh #Dh #Dh #Dh #DhS #Dh #DhT #Dh #Dh7 #Dh #Dh- #Dh #DhÙ #Dh) #Dh #Dh #DhE #Dh #Dh #Dh #DhѠ #Dh6 #Dh #Dhɢ #Dh #DhT #DhҤ #Dh #Dh #Dh #Dh #DhB #Dh@ #Dh #Dh #Dh #Dh #Dhs #Dh #Dh #Dh #DhV #DhҰ #Dhc #Dhj ,#Dh #DhX #DhU ,#Dhѹ #DhS #Dh #Dh~ #Dh #Dh #Dh4 ,#Dh #Dh #Dh #Dh ,#Dh; #Dh\ ,#Dh5 #Dh #Dh ,#Dh #DhG #DhS #Dh #Dh #Dh #Dh #Dh #Dh #Dh #Dh$ #Dh #Dh #DhT #Dh #Dh ,#Dh #Dh #Dht #Dh #Dh #Dh #Dh #Dh #Dh #Dh? #Dh #Dh& #Dh`  .⌠...⌠...⌠....# #.#.#.#.#.#.#. ...⌠...⌠...⌠ #.#.#.#.#.#.#.##### .⌠...⌠...⌠........# #.#.#.#.#.#.#.##.## ...⌠...⌠.).⌠..##.# #.#.#.#.#.#.#.##'## #########.###...@.#40.7 (36#DhA C#.###.÷...# ##.#.......# ### #.#.#.##### ..#######.#.#.# .......##.#.#.# #..###.##.#.#.# #<...#.##.#.#.# #.#..#.##.#.#.# _You open the door.#Dh[ #Dhh #Dh E _Done exploring.#Dh 3#Dh #Dh ..0.0)........#Dh ,#Dhs E _Done exploring.#Dhe3#DhX#Dh#DhҼ,#Dh4E _Done exploring.#Dh#Dhb#Dh#Dh,4#Dh[.#DhV3E _Done exploring.#Dh#DhҽWhere to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon #Dh #DhJ #Dh .⌠...⌠...⌠....#MrDarkGreen the Conjurer #.#.#.#.#.#.#.#Deep Elf ...⌠...⌠...⌠..#Health: 24/24 ======================== #.#.#.#.#.#.#.#####Magic: 11/11 ======================== .⌠...⌠...⌠........#AC: 9Str: 4 #.#.#.#.#.#.#.##.##EV: 11Int: 25 ...⌠...⌠.).⌠..##.#SH: 0Dex: 13 #.#.#.#.#.#.#.##'##XL:  4 Next:  6% Place: Dungeon:2 #########.###...@.#Noise: ---------  Time: 1740.7 (0.0)#.###.÷...#-) Nothing wielded ##.#.......#Cast: Searing Ray ### #.#.#.##### ..#######.#.#.# .......##.#.#.# #..###.##.#.#.# #<...#.##.#Dh u#.#.# #.#..#.##.#.#.# _o - a wand of warping (11) _You open the door. _Done exploring. _Done exploring. _Done exploring. _Done exploring.#Dh #Dhy #Dh $ _#Dh X#Dh #Dhj #Dh ,#DhP #Dh/ #Dh #Dh #Dh #Dh #Dh #Dh( #Dh #Dhu #Dhg #Dh #Dh( #DhE #Dh" #Dh #Dh #Dh #Dh #Dh= #Dh #Dh #Dh #Dh #Dh@ #DhP #Dh0 #Dh #Dh #Dh #Dhc! #Dh! #DhJ" #Dhp# #Dhe$ #Dh$ #Dh$% #Dhc& #Dh`' #Dh) ,#Dho) #Dh[* #Dh* #Dh+ #Dh8, #Dh'- #Dh- #DhD/ ,#Dh/ ,#Dh0 #Dh1 #Dh2 #Dh3 #Dh3 #DhP4 #Dh=5 #Dh5 #Dh6 #Dh7 #Dh7 #DhR8 #Dh9 #Dh&: #Dh.; #Dh; #Dh; #Dhi= Y  There is a stone staircase leading down here.#Dh > #Dh> #DhS? $ _#Dh? #Dh 3#Dh #Dhͬ ,#Dh} #Dh޴ > #DhU p ##### ##...## #.⌠.⌠.#.##Dhٵ  #..@....#62.4 (21.7) #.⌠.⌠.#.# ##...###DhM 0 ##### #Dhж %_You climb downwards.#DhD #Dh #Dh a _There is a stone staircase leading up here.#Dh| _#Dh#Dh ,#Dhے#DhƔ#Dh,#Dh#DhM#DhÛ,#Dh#Dh/#Dh #### o..## #####⌠.# ##...##@# #Dh?#.⌠.⌠.#.# #..<....# Searing Ray#.⌠.⌠.#.###...##.######⌠.#o   orc (asleep).####DhB16.4 (4.0)#Dh+7.4 (5#Dh$#Dht _An orc comes into view. It is wielding a +0 war axe.#DhY #####Dh/ o..## #####⌠.# #@# #.##DhX #..<....# #.⌠.⌠.#.# ##...##.# #Dhl`#####⌠.# .## ##DhmJ #### o..## #####⌠.# #@# #.# #..<....# #.⌠.⌠.#.# ##...##.# #####⌠.# .## # #DhsX4#Dhb[ _An orc is nearby!#Dh #### o..## #####⌠.# #@# #.# #..<....# #.⌠.⌠.#.# ##...##.# #####⌠.# .## ##Dh0c #### o..## #####⌠.# #@# #.# #..<....# #.⌠.⌠.#.# ##...##.# #####⌠.# .## #  _An orc is nearby!#Dh4########....o..## #####@.# ##...##.# #.⌠.⌠.#.# #..<....# #.⌠.⌠.#.#...##.######⌠.# .###Dh_(##Dhy#Dh28.4 (1 _#Dhb#Dhc _There is a fountain of clear blue water here.#Dh c  You focus your ray upon the orc. The searing ray hits the orc!#Dh N**#Dh~ ).  You kill the orc!#Dh0 9/11 -----9==9ontinue: Searing RayRay #Dh #Dh2 f _(Press . to maintain the ray.)#Dh;n =**#Dh ).8--------70+ #Dh #Dh8#Dh8#Dhi9#Dh'=K  You stop channelling your searing ray.#DhA _#DhC#Dh~CL9==#DhD#Dh@G,#Dh`H#DhdJ,#Dh~K#DhN,#DhO#DhcQ10/11====#DhR#DhT#DhMU#DhU#DhW,#Dh2X#DhZ,#DhZ#DhG\#Dh\k1=====#Dh`]#Dh_4 _Magic restored.#Dha3#DhfX#Dhn  You see here a +0 war axe. _#Dh}-===#Dh  There is a fountain of clear blue water here.  You take a small sip from the fountain. Refreshing. _###########....)..## #.⌠#####⌠.# #.##...##.# #@#.⌠.⌠.#.#--........#..<....##...g.#.#.⌠.⌠.#.#ast: Searing Ray##...##.##...##.###+# #.⌠#####⌠.# ##. .##g   goblin (asleep) # # 899.0)-90.4 (20 _A goblin comes into view. It is wielding a +0 dagger.#Dh #########  ##....)..##  #.⌠#####⌠.#  #.#  #@#  ........#..<....#  #...g.#.#  ##...##.#  ##+# #.⌠  ##. .##  # # #Dh" #########  ##....)..##  #.⌠#####⌠.#  #.#  #@#  ........#..<....#  #...g.#.#  ##...##.# ##+# #.⌠ ##. .##  #  #Dh#Dh#Dhs _A goblin is nearby!#Dh #########  ##....)..##  #.⌠#####⌠.#  #.#  #DhY#@#  ........#..<....#  #...g.#.#  ##...##.##DhY  ##+# #.⌠  ##. .##  #Dh@# # #Dh #########  ##....)..##  #.⌠#####⌠.#  #.#  #@#  ........#..<....#  #...g.#.#  ##...##.# ##+# #.⌠ ##. .##  #  #Dh ##+###...###..... ##########.>....##....)..##.......#.⌠#####⌠.#.......#.##...##.#.......#.#.⌠.⌠.#.##......@.#..<....###...g.#.#.⌠.⌠.#.# ##...##.##...##.# ##+# #.⌠#####⌠.# ##.. ## ### # _A goblin is nearby!  Found an escape hatch in the floor.#DhQg.g====1.4 (1.0) #Dh3#Dhܗ( _The goblin shouts!#Dh%i  You focus your ray upon the goblin. The searing ray hits the goblin!#DhP****#Dh} o ...)You kill the goblin!#Dh 9/11 -----10==--2ontinue: Searing RayRay  _(Press . to maintain the ray.)#Dh? :****#Dh >...)#Dh 8-----------3+ #Dh{ #Dh- #Dh :****#Dh >...)#Dh 7------4++ #Dh #Dh  You stop channelling your searing ray.8== _9====#Dh0,#Dh-n10/11====#Dh.#DhL1,#Dh>3#Dh4,#Dh;6#Dh8,#Dh9#Dhn=P==#Dh>#DhBc1===#Dh#Dh=#Dh,#Dh #Dh` #DhM #Dh #Dh#Dh#Dh>#Dh#Dh#Dhr#DhQ===#Dh#Dh7 _You open the door.#Dh#DhU #Dh"#Dh;% #Dh%: There is an open door here.#Dh!(#Dh( _#Dhe)#Dh+#Dhc-#Dh-#Dh.#Dh 1#Dh2#Dh 3#Dh>4#Dh7#DhZ:,#Dh:#Dh?#DhvB,#DhC#DhoE#DhG,#DhH#DhJ#Dh|M,#DhxN#Dh2P#Dh R,#DhS#Dh(U#Dh W#DhnW#DhEX#Dh[#Dh\,#Dhp^#Dh_#Dh=dB#DhgB#DhmX#DhL _j - 3 scrolls labelled LOSKOGOFUN (gained 1)#DhE...............###..##......##......#....##......##....#..##......##............##......##.....##.# ##.#.### #.#..# #.#.# .#.## .#.##  #.#@#  #......# ...##...... ast: Searing Ray  ......##...##..... #.5# ##.#.## . 5   ufetubus (asleep)#. .#.# ##[4#Dhݚ0m#Dh͜1833.4 (39.0)#DhH,4.4 (40#Dh#Dh\ _An ufetubus comes into view.#Dhk ........###  ..##......#  ....##.....  ..##......##  .....  .# ##.#.###   #.#.# .#.##  .#.## #  #.#@# #......# ...##......  ......##..  .##..... #.5  # ##.#.## .  #. .# .# ###Dh`V ........###  ..##......#  ....##.....#Dha  ..##......##  .....  .# ##.#.###   #Dhd#.#.# .#.##  .#.## #  #.#@# #......# ...##......  ......##.. .##..... #. # ##.#.## .  #. .# .# ## #Dhg#Dhr4#Dhz  ........###  ..##......#  ....##.....  ..##......##  .....  .# ##.#.###   #.#.# .#.##  .#.## #  #.#@# #......# ...##......  ......##..  .##..... #.5  # ##.#.## .  #. .# .# ## _An ufetubus is nearby!#Dh<  ........###  ..##......#  ....##.....  ..##......##  .....  .# ##.#.###  #Dh #.#.# .#.##  .#.## #  #.#@# #......# ...##......  ......##.. .##..... #. # ##.#.## .  #. .# .# ## #DhO#Dh#Dh#Dhx ` _An ufetubus is nearby!#Dh(8 ........###  ..##......#  ....##.....  ..##......##  .....  .# ##.#.###   #.#.# .#.##  .#.## #  #.#@# #......# ...##......  ......##..  .##..... #.5  # ##.#.## .  #. .# #Dh73.# ###DhK  ........###  ..##......#  ....##.....  ..##......##  .....  .# ##.#.###   #.#.# .#.##  .#.## #  #.#@# #......# ...##......  ......##.. .##..... #. # ##.#.## .  #. .# .# ##  ..##......##..........##......##....# ..##......##Dh' #............##......##.....### ##.#.### #.#..#  #.#.# .#.## .#.## # ###.#.##  #........##......# #......##.....##..... #.5.# ##.#.## .# #.#.# .#r## r   rat (asleep)#. . _An ufetubus is nearby!5.4 (1.0) _A rat comes into view.#Dh~ R....##......##....# ..##......##............##......##.....### ##.#.### #.#..#  #.#.# .#.## #.#.## # # ###.#.## #.#.# #......##.........##....@.# #......##........##..... #.5..#Dh # ##.#.## .# #.#.#.#r## #. .  .#Dh #Dh &6#Dh #Dh #Dh/z _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh4#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#DhZ....##......##....# ..##......##. ....##......##.....## #Dh7[<.# ##.#.### #.#..# #.#.# .#.## #.#.## # # ###.#.## ##.#.##......##......#...##.....@# #......##.#Dh[0..##..... ##.5.# ##.#.## .#.##.#.# #.#r## #. ..#Dh&a#DhbC7Searing Ray _#Dhe#Dhg#DhLF ****5    You focus your ray upon the ufetubus. The searing ray hits the ufetubus.  The ufetubus is moderately wounded.#Dh  The ufetubus shouts!  (Press . to maintain the ray.) #Dhj You hear a shout!.5..55 2 ufetubi9/11 -----===8ontinue: Searing RayRay #Dh#DhO \ _An ufetubus comes into view.#Dh J****#Dh(- H5.5..8----------9+ #Dh)/ #Dhp6 Z _The searing ray misses the ufetubus.#Dh G  The searing ray hits the ufetubus.#Dh y*   ufetubus#Dh/#Dh0#DhH5D5.#DhH7----7==-40++ #DhBM#DhPL _You kill the ufetubus!#Dhf@*#Dh, 5The searing ray misses the ufetubus.You finish channelling your searing ray.  The ufetubus hits you.#Dh-3---1ast#Dh:U _The ufetubus hits you but does no damage.#Dh( * You focus your ray upon the ufetubus. The searing ray hits the ufetubus!#Dh5The ufetubus hits you but does no damage.  You focus your ray upon the ufetubus. The searing ray hits the ufetubus!  The ufetubus is severely wounded.  (Press . to maintain the ray.)  x2  The ufetubus barely misses you.4=5-----2ontinue: Searing RayRay #Dh#Dh? _The ufetubus hits you but does no damage.#Dh2  The searing ray hits the ufetubus.*#Dhr'.#Dh4-------253Searing Ray+ #Dhz#Dh+L _You kill the ufetubus!#Dh.@*#Dh9$.#Dh63----4++ #Dh`#DhH#Dh% 3#Dh #Dh K  You stop channelling your searing ray.#Dh ,4== _=5====6=====#Dh 7=====#Dh #Dh ==8==#Dh4 B#Dh #Dh ,#Dh #Dh 9====#Dh ,#DhP #Dh  ,#Dh #Dh9 ,#Dh" #Dh #Dh} n10/11====#Dh #Dh #Dh #Dh #Dh #Dh #Dh #Dh #Dh) #Dh #Dh"! #Dh! k1=====#Dh& n#DhK' #Dh( #Dh( #Dha) #Dh+ #Dh, #Dh- #Dhd- #Dh. #Dh/ #Dh?0 ;===#Dh0 #Dhq2 #Dh3 #Dh64 #Dh4 #Dh5 #Dh 7 #Dht7 #Dh7 #Dh9 #Dh< ,#Dh< #DhH> #Dh? #Dh @ #Dh@ #DhC #DhcE ,#Dh!F #DhG #Dh8I ,#DhI #DhK #Dh#Q #DhzS #DhT ,#DhGU #DhV #DhW ,#DhAX #DhY #Dh![ #Dh[ #Dh[ #Dh\ #Dh] #DhA^ #Dh^ #Dhi_ #Dh` #Dh` #Dhca #DhEb #Dhc #Dhd #Dhvd #Dhg #Dhh #DhXi #Dhi #Dh+k #Dh1l #Dhl #Dhl #Dhm #Dheo ,#Dho #Dhp #Dhr #Dh}r #Dhr #Dhs #Dh>| #Dh| #Dh n#Dhb ,#Dh' #Dh #Dhև ,#Dh #DhD #Dhڋ #DhO #Dh #Dh #Dh h#Dh ##......##.....########  ##.#.#####.#..# #.#.# ##.#.##  #.#.## #.#.## ##.#.#####.#.## ......##......# ##......##....## ......##.......### ##......##......--  ##.#.## ##.#.##.# #.#.# #.#.##.# ast: Searing Ray .#r## .#.#....  #. . #.#. ##.##. .... #.#g   goblin (wandering)##... #.[40#DhO m#.. g..909.4 (65.0)--10.4 (66#Dhp #Dh1 u _A goblin comes into view. It is wielding a +0 dagger.#Dha....  .#..#  #.#.# ##.#.##   #.#.###.#.##......#.##....##......####......@#   ##.#.##.#  #.#.# #.#.##.#  .#r## .#.#....  #. . #.#. ##.##  . .... #.# ##... #.# .. g..#DhB ....  .#..#  #.#.# ##.#.##   #.#.###.#.##......#.##....##......####......@#   ##.#.##.#  #.#.# #.#.##.#  .#r## .#.#....  #. . #.#. ##.#  . .... #.# ##... #.# .. g.. #Dh#Dh#Dh#Dh] _A goblin is nearby!#Dhd....  .#..#  #.#.# ##.#.##   #.#.###.#.##......#.##....##......####......@#   ##.#.##.#  #.#.# #.#.##.#  .#r## .#.#....  #. . #.#. ##.## #Dh: . .... #.# ##... #.# .. g..#Dh?iT....  .#..#  #.#.# ##.#.##   #.#.###.#.##......#.##....##......####......@#   ##.#.##.#  #.#.# #.#.##.#  .#r## .#.#....  #. . #.#. ##.#  . .... #.# ##... #.# .. g.. #Dhm#Dhq #DhrO_A goblin is nearby!#Dhf#Dhs#Dh#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#DhbS ##.#.#####.#..#  #.#.# ##.#.##.#.## #.#.## ####.#. ......##...... ##......##....## ......##.......### ##......##.......  ##.#.## ##.#.###DhT #.#.# #.#.#.#r## .#.#....  #. . #.#. ##.## ....  ## .. g.. #DhTJ#.##DhV#Dh][J.g#Dh]81.4 (1.0) _#DhPb#Dhw#DhL _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh I #.#.# ##.#.##.#.## #.#.## ####.#. ......##...... ##......##....## ......##.......### ##......##.......  ##.#.## ##.#.## #.#.# .#r## .#.#......##. . #.#.###.##.# ....  # ## .. ... #g#....g2 _#Dh #Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh#.#.## #.#.## ####.# ......##...... ##......##....## ......##.......### ##......##.......  ##.#.## ##.#.## #.#.# #.#.##.####.#r## .#.#..@...##. . #.#.###.## .... #.# # ### .. ... #.#..g#.#gg.==3 _is nearby! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) __The goblin shouts!#Dh0  ####..#   #.#  #.#.# #.#.##.####  .#r## .#.#..@...#  #. . #.#.###.##.#  . .... #.# #  #Dh7##... #.# .. ... #g# ... #.##Dh`b  ###..#   #.#  #.#.# #.#.##.####  .#r## .#.#..@...# #Dhgb #. . #.#.###.##.#  . .... #.# #  ##... #.# .. ... #g# ... #.# #Dh$h#Dhwj#Dh o#Dhr] _A goblin is nearby!#Dhu #Dh\x #Dh6} #Dh. ' ### ......##...... ##......##....## ......##.......### ##......##.......  ##.#.## ##.#.## #.#.# #.#.##.####.#r## .#.#......  #. . #.#.###@##.# .... #.# # ##  .. ... #g#...#.#. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh (g.#DhX L--4Searing Ray _#DhL #Dh #Dh i  You focus your ray upon the goblin. The searing ray hits the goblin.#Dh c****#DhY ..).  You kill the goblin!#DhO 9/11 -----6==5ontinue: Searing RayRay #Dh #Dh f _(Press . to maintain the ray.)#DhoUR****#Dhm:..)#DhX.#Dh 8---------6+ #Dh#Dh&#DhQb#Dhc#DhXd#Dhjz  You stop channelling your searing ray. _#Dhgq9==#Dhwr,#Dhs#DhJv#Dhv#Dhw#Dh10/11====#Dh2#Dhg#Dh#Dhԇ#Dh ,#DhM#Dhn#Dh#:==#Dh#Dh#Dh1M1===#Dh/#Dh#Dh,#Dh-#Dhi#Dh#Dh7#Dh#Dh*B#Dh#Dh>  You see here a +0 dagger.#DhŮ#Dh\B=== _#Dh$#Dh#Dh,#Dh#Dhƽ#Dh,#Dh#Dh#Dh,#DhS,#Dh#Dh!#Dh#Dhs#Dh\B#DhB#Dh#Dh . .... #.# #  ##....##.##.# .......)...# #....##.## ##.#...... # #.##.#.#.###### #.###..........## # #.............. #Dh###....@.###.#.-- ##..#..#  #.....$.ast: Searing Ray  ####..###...###.# .# .#You pick up a book of Geomancy and begin reading...#Dh037.4 (21.0)#Dhw,8.4 (22#Dh#DhM] _You add the spells Sandblast, Stone Arrow and Passwall to your library.#DhyI#Dhg#Dh<#DhX#Dh#Dh#Dhs _You now have 156 gold pieces (gained 13).#Dh#Dh  _You now have 159 gold pieces (gained 3).#Dh #Dh#Dh#.###.##.# ... #.# # #Dh6....##.##.# ......)...# ....##.##### #.#........# # #.##.#.#.###### #.  #.###....#### #........#DhF!......47.4 (9.0)###......###.#......[##..#..###.#.......#.........#.......####..#####?#.<.##.....# .#...######.## .###.#..#Dh"+#.##Dh++#Dh&./8.4 (10.0)#Dh5#DhZ9K _Found a helmet. Found an escape hatch in the ceiling.#Dh<#Dh#Dhd#DhK#Dh#DhB#Dh#Dhh?..##.##### .#........#Dh.#  #.##.#.#.###### ###.## #.###..........###.....# # #.....................  #####.#......[#  ##..#..###.#......  #.........#...  ####..#####@#.<.##. .....# #.#...# ###.# #.##.## #Dh #.# #.# .. #.# #.# ### #.# #.. #.# ### #Dh52.4 (4.0)3.4 (5 _p - a scroll labelled PEGAMAO FEKLOSK#Dhc< 3#Dh= #Dh2@ #Dh(G .)...#  .##.##### # #........# .# .#.#.###### ###.## .###.###.....###...#DhG ............>###......###.#......[# ##..#..###.#.......###.........#.@......#0####..#####.#.<.##.#.....# #.#...# #####.# #.##.###.# #.# ..#DhI L#.# #.# ####.# #..#.# ####Dhd A4.4 (1#DhLi Q _Found a stone staircase leading down.#DhLI#DhN#DhO,#DhQ#Dh_Y#DhO[#Dhz\#Dh-^,#Dh^#Dhf#Dhh#Dhi#Dhrk#Dhk#Dhl#Dhn#DhFp,#Dh&q#Dh)s#Dhrt#Dh u#Dhu#Dhv#Dh{x#Dhx#Dhy#Dh{#Dh#~B#Dh#Dh(,#Dh#Dh#Dh,#Dh#Dh#DhG#DhӇ,#DhI#DhBZ..#........####.#.<.##.# ..# #.#...##.#  #.##.###.### #Dh׏h#.# #.##.......# #.# #.######.#.# #.# #........#.# . #.# ##########.###g... #. ######DhՑ  Searing Ray  g   hobgoblin (asleep) #Dh684.0)9.4 (15 _A hobgoblin comes into view.#Dh/..<.##.# #.#...##.# #.##.###.### #.##.......# .#.# #.# .  #.###g...  #@.......  #######.# #DhQ..<.##.# #.#...##.# #.##.###.### #.##.......# .#.# #.# .  #.###g...  #@.......  #######.#    #........# #####.#.<.##.# # #.#...##.# .# #.##.###.### .# #.##.......# .# #.######.#.# # .# #.#.# ..# .# ##.###g.#.#.# _A hobgoblin is nearby!#Dh.gg====70.0)  _The hobgoblin shouts!#Dhu **** You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.#Dh -  The hobgoblin is almost dead.g...9/11 -----==--1ontinue: Searing RayRay  _(Press . to maintain the ray.)#Dh >****#Dh

>(Press ? for help)  #.#.#  #.#.##.####  .#r## #.#.#......# #. .   #.#.###.##.#  .   .... #.# #   ##....##.##.#  .......)...#  #....##.##### # ##.#........# .# # #.##.#.#.###### ####.## #.###..........###.....### # #.....................>  #DhIP[###......###.#......[#  ##..#..###.#.......## #.........#........# ####..#####.#.<.##.#  .....# #.#...##.# #####.# #.##.###.### #.# #.##.......# #.# #.######.#.#  # #.# #........#.#  ..#  #.# ##########.###.....   #.@†......  #######.## #Dhu#Dh#Dh<MrDarkGreen the ConjurerDeep ElfHealth: 24/24 ========================Magic: 7/11===============---------AC: 9Str: 4EV: 11#DhInt: 25SH: 0Dex: 13XL:  4 Next: 28% Place: Dungeon:3Time:Ray++ _(Press . to maintain the ray.)  The searing ray misses the hobgoblin. _The hobgoblin hits you but does no damage.  The searing ray hits the hobgoblin! _You kill the hobgoblin!Search for what [Enter for "glove", or ? for help]? helm#Dh-#Dh#Dha#Dh  The searing ray misses the hobgoblin. _The hobgoblin hits you but does no damage.  The searing ray hits the hobgoblin! _You kill the hobgoblin!  Search for what [Enter for "glove", or ? for help]? helm  You stop channelling your searing ray.#Dh#Dh48== _#Dhé#Dhϫ#Dha,#Dhr#Dh#Dh,#Dh#Dh#Dh#Dhm9====#Dhz#Dh#Dh,#DhL#Dhi#Dh##Dho10/11====#Dhs#Dh#Dhb# # ##.#.J ...##. ######.# ....##.# #.#.###### ####.## .........###.....#### ..................>.+ .....###.#......@#Noise: --------- #DhZ..#..###.#.......##-) Nothing wielded .........#........#Cast: Searing Ray ###..#####.#.<.##.# .....# #.#...##.# ####.# #.##.###.###J   endoplasm (asleep)#.# #.##.......##.# #.######.#.###.# #........#.# ..##Dh 1982.4 (9.0)  An endoplasm comes into view.#DhJ--3.4 (10.0)#Dhi#Dhyk _Found 9 gold pieces. _You see here a +0 helmet.#Dh #Dh{ 14.0)#Dh #Dh % _q - a +0 helmet#Dh#DhWear which item? Armour (go to first with [)  a - a +0 robe (worn)  g - a +2 pair of gloves (worn)#Dhvzq - a +0 helmet[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip #Dh$= #DhD #DhM # #MrDarkGreen the Conjurer ##.#.JDeep Elf ...##.Health: 24/24 ======================== ######.#Magic: 10/11 =====================--- ....##.#AC: 9#DhAP Str: 4 #.#.###### ####.##EV: 11Int: 25 .........###.....####SH: 0Dex: 13 ..................>.+XL:  4 Next: 28% Place: Dungeon:3 .....###.#......@#Noise: ---------  Time: 1984.4 (0.0) ..#..###.#.......##-) Nothing wielded .........#........#Cast: Searing Ray ###..#####.#.<.##.# .....# #.#...##.# ####.# #.##.###.###J   endoplasm (asleep)#.# #.##.......##.# #.######.#.###DhqS #.# #........#.# ..#Search for what [Enter for "glove", or ? for help]? helm _You stop channelling your searing ray.  An endoplasm comes into view. _Found 9 gold pieces. _You see here a +0 helmet. _q - a +0 helmet#DhV  # .J #. #.# #.# ####.#####.....#### .........>.+ #......@##.......###........##.#.<.##.# #.#...##.# #.##.###.###  #.# #.##.......# #DhW d #.# #.######.#.# #  #.# .# ..# #Dho  # .J #. #.# #.# ####.###DhB w###.....#### .........>.+ #......@##.......###........##.#.<.##.# #.#...##.# #.##.###.###  #.# #.##......  #.# #.######.#.#   #.# .# #Dh #DhSpend multiple turns changing equipment while enemies are nearby? Y - Yes  N - No#Dh#Dh#DhaSpend multiple turns changing equipment while enemies are nearby? Y - Yes  N - No #DhұE[Y]es or [N]o only, please.#Dh#Dh? # #MrDarkGreen the Conjurer ##.#.JDeep Elf ...##.Health: 24/24 ======================== ######.#Magic: 10/11 =====================--- ....##.#AC: 9#Dh <Str: 4 #.#.###### ####.##EV: 11Int: 25 .........###.....####SH: 0Dex: 13 ..................>.+XL:  4 Next: 28% Place: Dungeon:3 .....###.#......@#Noise: ---------  Time: 1984.4 (0.0) #Dh ..#..###.#.......##-) Nothing wielded .........#........#Cast: Searing Ray ###..#####.#.<.##.# .....# #.#...##.# ####.# #.##.###.####Dhx J   endoplasm (asleep)#.# #.##.......##.# #.######.#.###.# #........#.# ..#An endoplasm comes into view. _Found 9 gold pieces. _You see here a +0 helmet. _q - a +0 helmet  An endoplasm is nearby!Okay, then.#Dh;#Dh#Dh$. _#Dhr#. #. ##.J ...#  #### ....# #.# #.#.###### ####.## ###.....####......>.+..#####..###.# .........#........# ###..#####.#.<.##.# .....# #.#...##.# #####.###.##.......#######.#.# #Dh}#Dh25.4 (1 _#Dh #Dh #DhU..#.. #. ##.J ...#  #### ....# #.# #.#.###### ####.## ###....@####.....#Dhߍ.>.+.####..#### .........#....... ###..#####.#.<.##.# .....# #.#...# #####.###.##.......##Dh#Dh=V1===6#Dhj#Dhܡ#Dh8: #Dh= #Dh D #DhG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh= #Dh@ #DhM #DhU F #### ....# ##. .##.# ... .# # #.###.# .J# )... #.###### #.# .....# #.#.#.###### ####@## .###.....####.......>.+....###.#.#### #..#..###.### #.........#........# ####..#####.#.<.##.# #DhU  .....# #.#...##.# #####.# #.##.###.### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#DhZ #Dh\ C7Searing Ray _#Dh_ #Dha #DhøK ****J  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  The endoplasm is almost dead.#Dh  The endoplasm quivers.$J..#Dh!9/11 -----==8ontinue: Searing RayRay  #DhK$#Dhe&X_(Press . to maintain the ray.)#DhO  The searing ray hits the endoplasm.#Dh̡"*#Dh6***#DhMEL$...#Dhu8-------30--9Searing Ray+ #DhM _You kill the endoplasm!#DhWear which item? Armour (go to first with [)  a - a +0 robe (worn)  g - a +2 pair of gloves (worn)q - a +0 helmet[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip #Dh#Dh#Dh .####MrDarkGreen the Conjurer ....###.Deep Elf .##.#...Health: 24/24 ======================== .# ##.#Magic: 8/11=================------- .##.#.$#AC: 9Str: 4 )...##.#EV: 11Int: 25 .######.#SH: 0Dex: 13 .....##.#XL:  4 Next: 30% Place: Dungeon:3 .#.#.###### ####@##Noise: ---------  Time: 1989.4 (0.0) ..........###.....####-) Nothing wielded ...................>.+Continue: Searing Ray ......###.#.......####Ray+ #..#..###.#.......##Dh# #.........#........# ####..#####.#.<.##.#.....# #.#...##.# #####.# #.##.###.###You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  The endoplasm is almost dead.The endoplasm quivers. _(Press . to maintain the ray.)  The searing ray hits the endoplasm. _You kill the endoplasm!ast: Searing Ray  _You stop channelling your searing ray.90.4 (19==1.4 (2#Dh,#Dh;+2.4 (3#Dh*#Dh#Dh+3.4 (4#Dh#Dh#Dh+4.4 (5#DhO#Dh 10 _You start putting on your armour. You continue putting on your +0 helmet. x5#Dh3#DhW#Dh[ _You finish putting on your +0 helmet.#DhVc == _#Dhi ,#Dhj P10/11==#Dhk #Dhn ,#Dho #Dhr ,#Dhr #Dh'u ,#Dhv #Dhx #Dhy z1=====#Dh/| #Dh~ ,#Dh #Dh #Dhz ,#Dh/ #Dh #Dh· ,#Dhd #DhX  ## # .# #. .# g. ..#.# .# ..##.#.# ...# # ##.# #.@# )...# #.#.# ##### #. #.# # # #.# .#.#.###### ####.## .###.....####g   goblin (asleep) ...................>.+ .##.#.......#### #..#..###.#.......##2003.4 (9===4.4 (10.0) _A goblin comes into view. It is wielding a +0 club. _You see here 9 gold pieces.#Dh)i #Dhk  # .# #. .# g. .. .# .# .##.# ... # ##.##Dhn  #.@# )...# #.#.# #. #.# # #.# ####.##...#### ....>.+ ...####  #Dhl&  # .# #. .# g. .. .# .# .##.# ... # ##.# #.@# )...# #.#.# #. #.# # #.# ####.#...#### ....>... _A goblin is nearby!#Dh{ : # .# #. .# g. .. .# .# .##.# ... # ##.# #.@# )...# #.#.##Dh| #. #.# # #.# ####.##...#### ....>.+ ...####  #Dh4*y # .# #. .# g. .. .# .# .##.# ... # ##.# #.@# )...# #.#.# #. #.# # #.# ####.#...#### ....>...#Dh::j  # #. .## #g. ..###..# ..#.##.##....# ## .## #.$ )...#  #.#.####.##.....# ## #.#.#.###### ####.## ###.....####......>.+ ....#### _A goblin is nearby!#Dh:@d5.0)Searing Ray _#DhB#DhM  # .# ### #. .# ..# #. .## #.# #g. .. #.####..# .#....###.# #.##.# #@..# #.# # ##.## #.##.# #.$#)... #.#.# #.##### #.##.#.....# ## #.# #.#.#.###### ####.## ####.....####.......>.+6#Dh  You focus your ray upon the goblin. The searing ray hits the goblin!***#Dh7l )..  You kill the goblin!#Dh Lm9/11 -----1==7#DhLrontinue: Searing RayRay #DhpW#DhX #DhYX_(Press . to maintain the ray.)#DhH***#Dh2m,)..#Dho8---------8+ #DhGr#Dhw#Dhx8--#Dh{#Dh}H _No target in view!#Dh3<H***#Dh)..7----9++ _#Dh   You stop channelling your searing ray.8== _9====#Dh7 #DhǮ 10/11====#Dhq #Dhv #DhB #Dh #Dh #Dh #Dh #Dh #Dhн #Dh #Dhj #Dh 1#Dh 2=====#Dh #DhD #Dh #Dh #Dh #Dh #Dh #Dh #DhZ #Dh #Dh #Dh #Dh #Dh  #DhJ #Dh )_You now have 168 gold pieces (gained 9).#Dh ===#Dhs `#Dh- #Dh 3 X#Dh@ n#Dh:G B#DhkI #Dhf /## ###  #.. .# ### #.# # #.####.###.K #)..@......####..###.##### ....##.#.##.#ast: Searing Ray #.####.###...# # #.## ##.## #.##.# ##.###..#K   kobold (missile, asleep) .)...# ##.#.#.###### ##.##.## ####.##Dh x 036.4 (27.0)#Dht B7.4 (28#Dh  A kobold comes into view. It is wielding a +0 short sword and quivering _poisoned darts.#Dh E #Dh m### # #.. .#  #.# .#  #.####.###.K  #)..@......#  #..###.#####  ##.#.##.#  ##.###...#  # #.## ##.##  ##.###..# .#Dh c)...# ##.#.#.# ##.##.# #Dhi V ### #.. .#  #.# .#  #.####.###.K  #)..@......#  #..###.#####  ##.#.##.#  ##.###. # #.## ##. ##.###..#)...# ##.#. ##.  _A kobold is nearby!#Dh  ### # #.. .#  #.# .#  #.####.###.K  #)..@......#  #..###.#####  ##.#.##.#  ##.###...#  # #.## ##.##  ##.###..# .)...# ##.#.#.# ##.##.# #Dhj_t ### #.. .#  #.# .#  #.####.###.K  #)..@......# #Dh"a; #..###.#####  ##.#.##.#  ##.###. # #.## ##. ##.###..#)...# ##.#. ##. #DhuJ#Dhd] _A kobold is nearby!#Dh ### # #.. .#  #.# .#  #.####.###.K  #)..@......#  #..###.#####  ##.#.##.#  ##.###...#  # #.## ##.##  ##.###..# .)...# ##.#.#.# ##.##.# #DhzB ### #.. .#  #.# .#  #.####.###.K  #)..@......#  #..###.#####  ##.#.##.#  ##.###. # #.## ##. ##.###..#)...# ##.#. ##. #DhTQ#Dh1V#Dh$[#Dh*e ### ## #.. .#  #.# .# # #.####.###.K. .# #Dhf#)...# .#### #..###.##### # ##.#.##.# .##.# ##.###...# .# # #.## ##.## .##.# ##.###..# )...# ##.#.#.# .##### ##.##.# _A kobold is nearby!#Dhm#Dho88.4 (1.0) _#Dhs#Dhu#Dh ### ### #.. ..#  #.# #.# # # #.####.###.K. # #).# #### #..###.##### # ##.#.##.# ##.# ##.###...# # # #.## ##.## ##.# ##.###..# ...# ##.#.#.# ##### ##.##.# 9### #### #.. ..#  #.# #.# ## [40#Dh Hm#.####.###.K. #).#  #..###.##### # ##.#.##.# .# ##.###...#  # #.## ##.##.# ##.###..# # ##.#.#.# ##.##.# K.K)===40Searing Ray **** _The kobold shouts!  You focus your ray upon the kobold. The searing ray hits the kobold.#Dhe E K...  The kobold is heavily wounded.(Press . to maintain the ray.)((((#Dh C@...#Dh 9/11 ------1ontinue: Searing RayRay #Dhb #Dh" _The kobold throws a poisoned dart. The poisoned dart closely misses you.The searing ray hits the kobold!#Dh- W****#Dh[ B)...#Dh 8-------2---2Searing Ray+ #Dh #Dh` ` _You kill the kobold!#Dhڶ 8--#Dh #Dh^ H _No target in view!#Dh G****#Dh&8=)...#DhB7----3++ _#Dh/  You stop channelling your searing ray. _8==9====10/11====1=====#Dh### #### #.. ..# #.# #.# ######.# #.####.###).....# #)........@#  #..###.#####  ##.#.##.# ast: Searing Ray  ##.###...# #.## ##.##  ##.###..# ##.#.#.# ##.##.# #Dh78 M#### ###. ..#  #.# ######.####.###@.....#).........###...# #..###.##### .##.#.##.#607.0)===1.4 (18  Things that are here: _a +0 short sword; 4 poisoned darts#Dh&)3#Dhi*#Dh.#Dh5f _#Dh=X#DhcH#DhJ,#DhM,#DhN#Dh_#Dhb,#Dh|c#DhJf#DhKlB#Dho#Dhɜ#DhJ#DhwB#DhO#Dh#Dh#Dh<,#Dhe#DhJ#Dhظ#Dh#Dh#DhX#Dh#DhW,#Dh#Dh#Dh,#Dh#Dht  i - 2 viscous pink potions (gained 1)#Dh#Dh#Dh=M _You now have 172 gold pieces (gained 4).#Dh3#DhG#Dh#DhU#Dh,#Dh%#Dhq #.. #.. #.# #.##Dh #.# ######.# ##### #).....## #... ..###...########.#  ####............@#  #Dh)#############.#   ....   .###...  .. #..#  .# ..#  B   giant cockroach (asleep) #DhB#.#  ## .   #Dh-80.4 (19#Dh,1.4 (20#Dh#Dh2b _A giant cockroach comes into view.#DhP #.. #.. #.# #.# #.#.# ##### #).....## #... #Dh-RX...########.# .........@#  #######.#  ....  .###...  .. #..#  .# ..#  B# .#  ## . #Dh U #.. #.. #.# #.# #.#.# ##### ).....## #... ...########.# .........@#  #######.#  ....  .###...  .. #..#  #Dh .# ..#  B# .#  ## . #Dhj #Dh< #Dh #Dh K # ########## #).....##... ..###...########.# ####............  ############# #.......##.###...##.. #..##.# ..#.B# .####  . ## ## _A giant cockroach is nearby!2.4 (1.0) _#Dh9?  #.#  #.#  #.#  ######.###### ).....## #... ...###...########.# ##..........#  #############.###...  #.@.....#  #.###...# #.. #..# ## ..# .B .# ## .  ## ###  >.+ #DhD B.B3Searing Ray#Dh;F #Dh M {  You miscast Searing Ray.  You are very lightly contaminated with residual magic.#DhQ AB.#DheR 9/11 -----4Contam #DhV #Dh+X 0 _Nothing appears to happen.#Dh  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach!*#Dhd***#Dh? ...#DhE.  You kill the giant cockroach!#DhU7---------4==5ontinue: Searing RayRay #Dh!#Dh f _(Press . to maintain the ray.)#DhX****#Dh4<....#Dh-66--------6+ #Dh8#Dh:#DhN--#Dh#DhH _No target in view!#DhX****#DhC<....#DhF--7++ _#DhjJ#DhP#Dh H3#DhJ#Dh!LK  You stop channelling your searing ray.#Dh M/ _#Dh"S#DheTZ _Your magical contamination has completely faded away.#Dh.UN7==#DhU#DhV,#DhZW#DhLX#DhX,#Dh"Z,#DhZ#Dh[#Dh\:==#Dh]#Dh]#Dh`N8==#Dhwa#Dhb#Dhwc,#Dhd#Dhe,#Dhf#Dhg,#Dhi#Dhil9====#Dhj#Dhak#Dh%l,#Dh}m#Dho,#Dhp#Dhq,#Dhos#Dhgtn10/11====#DhQu#Dhv#Dh}w,#Dh4y#Dh7z,#Dh{#Dh|,#Dh~#Dhk1=====#Dh%#Dh#Dh#Dh,#Dh#Dh#Dh?,#Dh,#Dh"#Dh‡,#Dh#Dh#DhmQ===#Dh5#Dh.#Dȟ,#Dhb#Dhj#Dh,#Dh#Dh#Dh,#Dhl#Dh\#Dh,#Dh#Dh#Dh,#Dhr#Dhb#Dh,#Dh#Dh#Dh,#Dhh#Dho#Dh,#Dhɡ#DhB#DhO#DhqB#Dh#Dh#Dhs#Dh#Dhʫ#Dhk,#Dh#Dh:#Dhb#Dh#Dh~#Dh_#Dh#Dh#Dh#Dhh#Dh#Dh$#DhD#Dhd#Dh #.# ### #### #.# #.. ..# #.# #.# #.# ######.# ##### .####.###).....## #... #).........###...########.# ..###.######.............# #.#.##.# #############.###... #Dh.###...# #..@#...##.......# 127.4 (40.0) ## ##.## #.##.##.##.###...# .###..# _.##.##.##..# #..# Cast: Searing Ray #.#.#.# ####.##.##.### ..# ##.##.# #..###..#.#  ####.# #### #### .  ####.## ##.....#### ........>.+#Dho#Dh ,8.4 (41#Dh#Dh= _Found a white marble altar of Elyvilon.#Dh#Dh?#DhG,#Dhw#Dh#DhB#Dh@X#Dh,#Dhs#DhM#Dh#Dh+#Dh,#Dh^n#Dh@#Dh,#Dh#Dh#Dh<#Dh%#DhT#Dh#Dh(#Dh#Dh#DhcB#Dh#Dh)#Dh #Dh X#Dh #Dh #Dh #Dh #Dh# #Dh4& ,#Dh) n#DhI+ #Dh , #Dh(- #Dh. #Dhs0 #Dh11 #Dh.2 #Dh3 #DhQ5 #Dh6 #Dh 7 #Dh8 #Dhz? #Dh@ #.##Dh@  #Dh5m ## ###.##.##.###  #..###..## ### #### .. ##r### .# . _A quokka is nearby!r.2 _#Dhl   #... .# ##.# .# ..# .### .###...#  ....# ...# _ ##..#  #@.#   #r.#  #### #### #....  ##.###  .#  .#  ..  .. #Dh    #... .# ##.# .# ..# .### .###...#  ....# ...# _ ##..#  #@.#   #r.#  #### #### #....  ##.###  .#  .#  ..  ..  _A quokka is nearby!#DhXi  You focus your ray upon the quokka. The searing ray hits the quokka!#Dh***#Dhl †.  You kill the quokka!#DhN 9/11 -----6==3ontinue: Searing RayRay _(Press . to maintain the ray.) _Your Stealth skill increases to level 3! _No target in view!#DhD**#DhY†.8--------4+ _#DhuUD**#Dh †.7-----5++ #Dh; #Dh 3#Dh K  You stop channelling your searing ray.#Dh `8== _#Dhc #Dh! ,#Dh #Dh 9====#Dh #Dh ,#Dhd #Dh ==#Dh 10/11==#Dh* 1=====#Dh| ,#Dh #Dh #Dhk ,#Dh #Dh0 #Dhb #Dh ;===#Dh #Dhy #Dh #DhR ,#Dh #Dh  ,#Dh #Dh #Dh% .##.##.##.###...#.#  .##.##.##..# ##..#.#  ##.##.### #..#.#  ###..## #†.#.#   #### # #....#   ##. ##.###   ##... #.#   ..@...#.###   #.....@..#  - #........#   #.#.##.#.#  ast: Searing Ray # #. ..#.#  # ###.#   [#DhD' @40m#  @   Jessica (asleep) # ..##Dhh* 075.4 (20.0)#Dht/ \-6.4 (21#Dh(7 _Jessica the Apprentice Sorceress comes into view. She is wielding a +0 dagger.#Dhڲ   ##..#.#  #..#.#  #†.#.#  #### # #....#  ##. ##.###  ##... #.#  ..@...#.###  #.....@..#  #........#  #.#.##.#.#  # #. ..#.#  # ###.#  #   #  ..##DhH   ##..#.#  #..#.#  #†.#.#  #### # #....#  ##. ##.###  ##... #.#  ..@...#.###  #.....@..#  #........#  #.#.##.#.#  #Dh!J # #. ..#.#  # ###.#  #   #  ..##DhAP #DhS #DhZ #Dh^ \ _Jessica is nearby!#Dh   ##..#.#  #..#.#  #†.#.#  #### # #....#  ##. ##.###  ##... #.#  ..@...#.###  #.....@..#  #........#  #.#.##.#.#  # #. ..#.#  # ###.#  #   #  ..##Dh@  ##..#.#  #..#.#  #†.#.#  #### # #....#  ##. ##.###  ##... #.#  ..@...#.###  #.....@..#  #DhKE#........#  #.#.##.#.#  # #. ..#.#  # ###.#  #   #  ..##DhJ#DhM#DhT#DhAg #.##.##.##.###...#.# _.##.##.##..# ##..#.# #.##.##.### #..#.#  #..###..## #†.#.#  #### #### ## #....#  ##.###.### #...##.# .@...#.###  #.#  #.#  #.#.##.#.#  # #. ..#.#  # ###.#  #   #  ..# _Jessica is nearby!#DhYnd7.4 (1.0)Searing Ray _#Dh}#DhY _ ##..#.#  #..#.#  #Dh #†.#.#  #### #### ## #....#  ##.###.###  ###...##.#  ...@...#.###  #....@...#  #........#  #.#.##.#.#  # #. ..#.#  # ###.#  #  #  ..##Dh< _ ##..#.#  #..#.#   #†.#.#  #### #### ## #....#  ##.###.###  ###...##.#  ...@...#.###  #Dh^L#....@...#  #........#  #.#.##.#.#  # #. ..#.#  # ###.#  #  #  ..##Dh#Dh~#Dh #Dh\ _Jessica is nearby!#Dh   You focus your ray upon Jessica. The searing ray hits Jessica!****#Dh' )...  You kill Jessica!#Dh@ 9/11 -----73==8ontinue: Searing RayRay _(Press . to maintain the ray.)#Dh#Dh$ #DhV__Your Conjurations skill increases to level 6!#Dh+#Dh#DhH _No target in view!#DhA****#DhpF7)...#DhJ8---------9+ _#DhHQ#DhS#Dh.A****#Dh7)...#Dh7------80++ #Dh#DhI#DhwJ A****#Dh? )...--1ast: Searing Ray  _You finish channelling your searing ray.#Dh G8==9====10/11====#Dh #DhF ==1===#Dh X#Dh X#Dh #Dh #Dh ,#Dh #Dha #Dh #Dho ;===#Dh #Dh9 #Dh ,#Dh  #Dhu #Dh ,#Dh` #Dh X  Things that are here:  a +0 dagger; a +0 robe#Dh" #Dh"  _#Dh7# #Dh$ #Dhh& ,#Dh&' #Dh( #DhP* ,#Dh+ #Dh- #Dh;/ #Dh/ #Dh1 #Dh,4 7 _You open the door.#Dh7 I#DhK9 @  There is an open door here.#Dh@ a _#Dh@ ,#DhA #Dh6C #DhRE ,#DhE #DhhH ,#DhnI #DhL N _You now have 183 gold pieces (gained 11).#DhN 3#DhN #Dh7Q #DhQR ,#DhR #Dh.U #DhOV ,#DhV #DhX #DhZ ,#DhZ #Dh] 7 _You open the door.#Dh"_ 3#Dh_ #DhYa #Dhb ,#Dhc #Dh_d #Dhe ,#Dh!f #Dhi #Dhj ,#Dhek #Dhl #Dhm ,#Dhn #Dhp ,#Dh|q #Dhr #Dhr #DhLt ,#Dht #Dh!w @  There is an open door here.#DhFy 5 _#Dhy #Dhz #Dh{ ,#Dh| #Dh} #Dh #Dh #Dh #Dh_ ,#Dhl #Dh #Dh ,#Dh #Dh #Dh ,#Dh #Dh #Dh( ,#Dh #Dh #DhL ,#DhS #Dh7 #Dhڔ ,#Dh #Dh #Dh* ,#Dhu #DhL #Dh ,#Dhߜ #Dh #Dh_ ,#Dh' #Dh #Dh ,#Dhf #Dh6 #Dhݢ ,#Dh #Dh #DhA ,#Dh #DhӦ #Dh ,#Dh¨ #Dh #Dh! ,#Dh" #Dh #Dh ,#Dh #Dhu #Dh ,#Dhq ,#Dh ,#Dh #Dh #Dh ,#Dh #Dhh .........####........# #.......## #........# .....## #.#.##.#.# #...## #.#....#.#  ##'## #.#..###.# #.# #.#..###.# #.# #.#......# #Dhg ##.## #.......[#  ##...## ####@## 246.4 (65.0) ##.....## #.# ÷.......# #.# ####.##.########.# ####..........# ############  #DhD #Dh ,7.4 (66#DhY #DhW ) _Found a chain mail.#Dh#Dh(#DhB#Dh#Dh,#Dh#Dhb#Dh#Dh%#Dh #Dh,#Dh%#DhE#Dh '#DhO(#DhN*#Dh,#Dh0#Dh)1#Dh2#Dhf5#Dh7#Dh8#Dhu:#Dh<#Dhr?#Dhe`#Dh&b#Dhd#Dhf#Dhh,#Dhi#Dhk#Dh m#Dhn#Dhp#DhRr#Dhs#Dhgt#Dhw#Dhiy#Dh4z#Dh{#Dh}#Dh#Dh#Dhށ#Dh#Dh#Dh؅#Dh#Dh#Dh#Dhފ#Dhi#Dh'#Dh#Dhh#Dhi#Dh#Dhg#Dh*#Dh)#Dh#DhG#Dh #Dh#Dh#Dh #Dhס#Dh֢#Dh#Dh#Dh#Dhڧ#Dh#Dh#DhƬ#Dh­#Dhp#Dh#Dh±#DhȲ#Dh~#Dh #Dhֶ#Dh#Dh#Dh=#Dh9#DhC#Dh#Dhh#Dh3#Dh5#Dh#DhU#Dh #Dh$#Dh#Dhb#DhD#DhA#Dh#DhM#Dh#Dh#Dh#Dh#Dh#Dh#Dh#Dh#Dh#Dhg#DhF#Dh#Dh#Dh%#Dh&#Dh#Dh#Dhb#Dh+#Dh,#Dh #Dh]#Dhf#Dho#Dh1 J#Dhc? .... . .... .. #..# #h###..## .......#Dh ....# #..######.  #.@......!  #.######## ### #### #.# #Dh}: .. ..# #.# #.# #.# ######.# ####### #.####.###).....###.....# h   jackal (asleep) #).........###...########.###.# #..###.######.............# #.### #.#.##.# #############.###...##Dhe*x 87.4 (40  A jackal comes into view.#Dh_-,8.4 (41#Dh3#Dh!7^ _Found 2 bubbling blue potions.#Dh4 .... . .... .. #..# #h###..## ....... ....# #..######.  #.@......!  #.########  #### #.# ..# #.# #.# ######.#  ).....## #.....# #)....###.# ............# #. .#DhZ .... . .... #Dh.. #..# #h###..## ....... ....# #..######.  #.@......! #Dh% #.########  #### #.# ..# #.#Dhc #.# ######.# ).....## #.....# )....###.#Dh............# #. .#Dh?#Dh#Dh#Dh]M  ...### .... ...... #..##h###..######.................# #Dh #@.######. #........! #.########  ### #### #.#  #.. ..# #.#  #.# #.# ######.# #######  #.####.###).....## #.....#  #).........###...########.###.#  #..###.######.............# #.# _A jackal is nearby!#Dh#Dh0N9.4 (1.0)Searing Ray _#Dh#DhDJ  ...##  # .... .. .... .. #..# #h###..###  ###........  .........# #DhK /#@.#  #........!  #.########  ### #### #.#  #.. ..# #.#  #.# #.# ######.#   ).....##   #)...   #Dh  ...##  # .... .. .... .. #..##Dh/ + #h###..###  ###........  .........# #@.#  #........!  #.######## #Dhf  ### #### #.#  #.. ..# #.#  #.# #.# ######.#   ).....##   #)...   #Dh 4#Dh #DhB ] _A jackal is nearby!#DhJ  ...##  # .... .. .... .. #..# #h###..###  ###........  .........# #@.#  #........!  #.########  ### #### #.#  #.. ..# #.#  #.# #.# ######.#   ).....##   #)#Dh 9...   #DhJ  ...##  # .... .. .... .. #..# #h###..###  ###........  .........# #@.#  #........!  #.########  ### #### #.#  #.. ..# #.#  #.# #.# ######.#   ).....##   #)...   #DhO #Dhd  _A jackal is nearby!#Dh   You focus your ray upon the jackal. The searing ray hits the jackal.****#Dh ....  You kill the jackal!#Dh19/11 -----4==90ontinue: Searing RayRay #Dh#Dhų| _(Press . to maintain the ray.)#Dh#Dhh#Dh*H _No target in view!#DhI****#Dhz....8---------1+ _#Dh.#DhhI****#Dh?....#Dh"7------2++ #Dh*#Dh#Dhv#Dh#Dh#Dh#Dh #Dh  #Dh"&You stop channelling your searing ray.#Dh/#Dh68== _#Dh09#Dh-:#Dh;#Dh>#DhD#DhF#DhcI#DhrJ#Dh4K9#DhK1====#DhL#DhN#Dh)Q#Dh&R#DhS#DhNW#DhX#DhYZ#Dh\#Dh]#Dh]_#Dha#Dhb#DhXc 10/11#Dhd1====#Dhd#Dhf#Dhh#Dhi#Dhnk#Dhm#Dhn#Dh;p#Dhr#Dhgs#Dh;u#Dhw#Dhx#DhAy1#Dhy2=====#Dhz#DhA|#Dh#Dh#Dhh#Dh#Dh#Dh#Dhw#Dh#Dhp#Dh/#Dh#DhD#Dh2#Dh#Dh#Dh===#Dh#Dh#Dhښ#Dh#DhP#Dh#Dhg#Dh#DhS#Dh\#Dhè#Dhת#DhE#Dh#Dhj#Dh;#Dh#Dh#DhY#Dh...###Dh #DhHp# .... ### #Dh #Dh/.. ....#Dh()# #Dh̿ #Dhn.. #..# #.# #Dh #Dh-#.###..### ... #Dh #Dhq###........ #.# #DhP #Dhp.........# #.# #Dh #Dhs#..######.# #Dh #........@#  #.#########  ##.#  Cast: Searing Ray # #.#  # ######.# ####### ###).....## #.....#  ....###...########.###.#  #######Dh[.......# #.###  #DhG-# ####Dh;####.###...#  #Dh#Dh1313.4 (21.0)#Dh#Dh%4.4 (22#Dh#DhC #Dh#Dh7_r - 2 bubbling blue potions#Dh?#Dhl_#Dhj#DhS#Dh,#Dh#Dh"#Dh`,#Dh#Dh #Dh,#Dh#Dha#Dh#DhC#DhR%#Dh #Dh #DhF)#+#Dh #Dh #Dh"#Dh.+## #Dhg #DhC4#.##Dh...# #Dh #DhN4##.###Dh.#.# #Dh #Dh86##...###Dh-#.# #Dh  #####.....########.#  .......@........##.#  h...###..######.##.#  # #.###..###.......#  ###..........##.#### .........######.# ######..######.# h   jackal (asleep) #.........# #.######### #Dha\ ### #### #.##Dh!#DhM$#3#Dh% 0#DhD'#Dh'%5.4 (21#Dh-#Dho0 #Dh!1#Dh25_A jackal comes into view.#Dh3#DhI  #+# #.# +## #.# ..# ##.## #.# ##...## #.##.....#.#...##.#.h...###..######.##.#.###.###..###.......# ###..........##.#### .........######.# ######..######.# #.........# #.###  ### #### #.##DhP #Dh$T 6  The jackal barks!#Dh\ .hhhh 2 jackals (1 wandering)#Dh] #Dh[` :==6.4 (1.0)#Dh/g #Dhj Y _A jackal comes into view.#Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh e #+# #.# +## #.# ..# ##.## #.# ##...## #.##.....#.##.##.#h..h..###..######.##.##h###.###..###.# ###..........##.#### ...######.# ######..######.#h 3 jackals (2 wandering) #...# #.##  ### #### #.#  A jackal comes into view.#Dhi #Dh%hh.h.....hh7Searing Ray _The jackal barks!#Dh #Dhi You focus your ray upon the jackal. The searing ray hits the jackal! #DhO[ You kill the jackal!The searing ray hits the jackal!****   jackal#Dha  You kill the jackal!.h.†.#Dh^489/11 -----78ontinue: Searing RayRay   #+# #.# +## #.# ..# ##.## #.# ##...## #.# #.....#.# #..h.†.##.#.###..######.##.##.###.###..###.# ###..........##.#### .........######.# ######..######.#  #.#  #.#  ### #### #.# _(Press . to maintain the ray.)#DhC†h--9ast #DhJ#DhK._You stop channelling your searing ray.#Dh  You focus your ray upon the jackal. The searing ray hits the jackal!****#DhWu .†††You kill the jackal!#Dhn}7---------9==40ontinue: Searing RayRay #Dh1#Dh0f _(Press . to maintain the ray.)#Dh7:****#Dhm .†††------1+ #DhE :****#DhQ D.†††#DhT 6----2++ #DhX #DhZ #Dh :****#Dh}Q D.†††#Dh7T 5-----3ast: Searing Ray #DhCY #Dh\ > _You finish channelling your searing ray.#Dh 6===7=====8====#Dh'X#Dh/f9====10/11====#Dh`1========.⌠.#.# ..##.##.# ###⌠.##.# #+#.###... #.# ##.##.# #.# #.##.# ##.## #.##.# ##...## #.# #.#######.....#####.# #@#..†††.......... #####.# #.[#Dha30m......###..##### ......# ###.###.###..###.. ####### #.###..........# #..........##### #########..##### #....... #.###### ### #### #.##Dhe073.4 (30.0)#Dhf,4.4 (31#Dhh#Dh3pd _s - a scroll labelled SYEZEL RUCEONA#Dhd63#DhN7#Dh8#Dh9#Dh:,#DhA#Dh8B#DhLJ78 ###⌠.)^ .⌠.##Dh+K... <....# #.# .⌠.#.#  ..##.#  ###⌠.# ##.## #+# .###DhKu#...# #.# # #.# 7.0)#.##.###.##-) Nothing wielded#DhL#.##.# ##...##Cast: Searing Ray#.##.#######.....#####.##.#..†††................# #DhwM.###.# .# . #Dh>S#DhT+8.4 (4#DhW#DhY$ _Found a flail.#Dh}O#Dh[#DhdB#DhpX#Dhr,#Dh`u#Dh }#Dh #..[. #.#.# #.#.# #.#.# #[..## #.. ..).. #..## # ####⌠.# ..#####@..##.# 85.4 (7 ...##.# ........)^...+ ⌠.⌠.#.# #.#####...#### .<...#.## ⌠.⌠. #.# ...#DhHW #.# #Dh####⌠#DhL##.## #+##DhL #Dh .####Dhw#...# #.# #Dh97# ##.##DhބB##.## #.##Dh~!#Dh=#Dh0#Dh֌$6.4 (8#Dhޑ#Dh #Dhq#DhD_Found a leather armour.#Dh͒#Dh0## #.[...#.# #.#.# #[..# ## #@.# )..## #..## # ####⌠.# ..#####...##.# ...##.# ........)^...+ ⌠.⌠.#.# #.#####...####....#78 M#Dh5## #.[..#..# #@..# ###### #Dh# ..)..## #..## ####⌠.# ..#####...##.#.#.##Dhm$8.4 (2#DhR#Dh=$9.4 (3#Dh̵#Dh #Dh#Dhh_You see here a +1 pair of boots.#Dh 2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh #DhN  #DhF #Dh/ :_No target in view!#DhO J#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#DhT #Dhz #Dh #Dh H _No target in view!#Dhc ### #..[.#.#.#.[. ######## ..)..##..## # ####⌠.# ..#####...##..#.# ####⌠.###.###+##Dhrf#Dh2h390.4 (1 _#Dhk#Dhm#Dh .M## #.[..#..# #@..# ###### # ..)..## #..## #DhM ####⌠.# ..#####...##.#.#.##Dh( #Dh[- &1#Dh4 #DhS;  _You see here a +1 pair of boots.can't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.) _No target in view! _You see here a +1 pair of boots.#Dh!\#Dhp^&2#Dhpcan't see any susceptible monsters within range! (Use Z to cast anyway.)No target in view!You can't see any susceptible monsters within range! (Use Z to cast anyway.) _No target in view! _You see here a +1 pair of boots. _t - a +1 pair of boots#Dh>@#DhBWear which item? Armour (go to first with [)  a - a +0 robe (worn)  g - a +2 pair of gloves (worn)  q - a +0 helmet (worn)  t - a +1 pair of boots[?] describe selected #DhOC[!] equip|wield|wear|put on[tab] equip|unequip #DhD#Dhq#Dh:MrDarkGreen the ConjurerDeep ElfHealth: 24/24 ========================### #Magic: 11/11 ========================#..[.AC: 10Str: 4#.#.#EV: 11Int: 25#.#.#SH: 0Dex: 13#.#.#XL:  4 Next: 79% Place: Dungeon:3#@..#Noise: ---------  Time: 2392.4 (0.0) #######Dhm#..##-) Nothing wielded ..)..###..## #Cast: Searing Ray ####⌠.# ..#####...##.# ...##.# ........)^...+ ⌠.⌠.#.# #.#####...#### .<....###.## ⌠.⌠.#.##.# ...##.##.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _No target in view! #Dh_You see here a +1 pair of boots. _t - a +1 pair of boots#Dh#Dh#Dh#Dhf  You start putting on your armour.#Dh+3.4 (1#DhD#Dh#Dh+4.4 (2#Dh #Dh#Dh:+5.4 (3#Dh#Dh #Dh"+6.4 (4#DhL?7.4 (5 2 _You continue putting on your +1 pair of boots. x5 _You finish putting on your +1 pair of boots.#Dh3#Dhm#DhW#Dh#Dh: _#Dh#Dh,#Dh#Dh#Dh,#Dh#DhY#Dh,#Dh#DhQ#Dh ,#Dh#Dh  #Dh+  #Dh !You see here a +0 leather armour.#Dh!V  # #.# #.##.###.##K.......####@#### #..[...# #.#.##.# Searing Ray #.#.# ##DhG- #.#.# #...# K   kobold (asleep) #### #..## )..## #..## # ##⌠.# ..#####...##.##DhP5!402#Dh7#Dh(8$3.4 (6#Dh=#DhC #DhxD#DhDO_A kobold comes into view. It is wielding a +0 whip.#DhVE#DhJ  ### #.. # #.# #.##.###.#  #K.......#  ###@####  #..[...#  #.#.##.#  #.#.# #  #.#.# #...# #..## )..## #..## #   #Dh  ### #.. # #.# #.##.###.#  #K.......#  ###@####  #..[...#  #.#.##.#  #.#.# # #.#.##Dhe V #...# #..## )..## #..##  #Dh 4#Dh #Dh ] _A kobold is nearby!#Dh  ### #.. # #.# #.##.###.#  #K.......#  ###@####  #..[...# #Dh  #.#.##.#  #.#.# #  #.#.# #...# #..## )..## #..## #   #DhH_  ### #.. # #.# #.##.###.#  #K.......#  ###@####  #..[...#  #Dh` #.#.##.#  #.#.# # #.#.# #...# #..## )..## #..##  #Dht J#Dh$x ] _A kobold is nearby!#DhB a ### #.. # #.# #.##.###.#  #K.......#  ###@####  #..[...#  #.#.##.#  #.#.# # #Dh%  #.#.# #...# #..## )..## #..## #   #DhX ### #.. #DhnY# #.# #.##.###.#  #K.......#  ###@####  #..[...#  #.#.##.#  #.#.# # #.#.# #Dh[Q#...# #..## )..## #..##  #Dh]#Dh^#Dhb#Dhg #DhlW_A kobold is nearby!#Dh #Dhc You focus your ray upon the kobold. The searing ray hits the kobold!#Dh<O***#Dh d )..  You kill the kobold!#Dha9/11 -----80==4.4 (1ontinue: Searing RayRay  _(Press . to maintain the ray.)#Dh4??***#Dh)..8---------5+ #Dh#Dh43#Dh5#DhT8K  You stop channelling your searing ray.#DhU9/ _#Dh/>_#Dh>#Dh>@b9==#DhA#DhB#DhB#DhfD,#DhzE#Dh>G,#DhNH#Dh5J#DhJn10/11====#DhK#DhR#DhJS,#DhpT#DhV1=====#DhX#Dh\#Dh^,#Dh`#Dh&c#Dh e,#Dh:f#Dhg#DhFi#Dhi#DhNj#Dhl#DhnQ===#Dho#Dhq#Dhds,#Dht#DhLv#Dhx#Dhx#Dhy#Dh.{#Dh|#Dh}#Dh}#DhJ#Dh#Dh#DhՁ#Dh:#Dh#Dh#Dh#Dhn<  You see here a +0 whip.#Dh #Dh{ _#Dh1#Dh#DhI#Dh#Dh/#DhГ#DhƔ#Dh-#DhǕ#Dh9#Dhř,#DhК#Dh)#Dhu,#DhB#Dh#Dh١,#Dh#Dh#Dh|,#Dhs#Dh#Dhr#Dh(#Dh#Dhp#Dh=#Dhܾ#Dh#Dh#Dh;#Dh#Dh#Dh#Dh#Dh#Dhm#Dh#Dh#Dh#DhH#Dh#Dh#Dh#Dhb#Dh#Dh#Dh#Dh#DhI#Dh#Dh>#DhV#Dh#DhM#Dh #Dh#Dh#Dh[#Dh#Dh#DhC#Dh#Dh$#Dh#DhA #Dh #Dh! #Dh #Dh#DhQ#Dh#Dh#Dh##Dhc#Dh#Dh#Dh#Dh#Dh#Dh/#Dh;#Dhn #Dh!#Dh"#DhF$#Dh%#Dh!&#Dh&#DhE(#Dh{)#Dh*#Dh*#Dh,#Dh-#Dh}.#Dho/#Dh{1 #Dh1#Dhw2_You open the door.#Dh4#Dh4#Dh&5#Dh"6#Dh8 #Dh|9 #Dh9There is an open door here.#Dha;#Dh3< #Dh<_#Dh=#Dh?#Dh~A#DhB#Dh$C#DhE#DhF#DhG#DhyH#DhJ#DhL#DhL#DhM#DhO#DhQ#Dh4R#DhT#DhZ #Dh[#Dh\_You open the door.#DhA_#Dh_#Dhb`#Dha#Dhc#Dhe#Dhf#Dhg#Dh5k #Dhk #Dh!lThere is an open door here.#Dhn#Dhn #Dh[o_#Dhp#Dhs#Dht#Dhu#Dhv#Dhy#Dh%|#Dh|#Dh%~#Dh,#Dhh#Dh#DhN#DhH#Dh,#DhF#Dhp#Dh#Dh #Dh#Dh #Dhԗ#Dhu#Dh#Dhߝ #Dhm#DhY_f - 3 scrolls labelled JUILIR VASOA (gained 1)#Dh#DhA#Dh#Dhģ#Dh#Dhx#Dh#Dh##Dhڪ#Dhf#Dh#Dh #Dh#Dh#Dh@#Dh>#Dhƴ#Dh,#DhŶ#Dh#Dh}#Dhк#Dhi#Dh^#DhV #Dh־#Dh>_You open the door.#Dh#Dhg#Dh#Dh#Dh< #Dh #Dh1There is an open door here.#Dh6 #Dh_#Dhz#Dh#Dh#Dh#Dhz#Dh#Dh#Dh#Dh#Dh#DhN#Dh#Dh#Dh#Dh#Dh#Dhw#Dh#Dh]#Dh#Dh#Dh#Dh,#Dh#Dh)#Dh#Dhn#Dh#Dh# #Dh: There is an open door here.#Dh1#Dh _#Dh#Dh#Dh#DhL#Dh#Dh#Dh#Dh&#Dh#Dhp#Dh#Dh#Dh#Dh  #DhG #Dh #Dh #Dh #Dh< #Dh #Dh #DhK #DhH #Dh ,#Dhn 7 _You open the door.#Dh 3#Dh$ #Dh @  There is an open door here.#Dh #Dh  _#Dh #DhR #Dh ,#Dh #Dh #Dh #Dh ,#Dh #Dh #Dh #DhV #Dh; #Dh: #Dh ,#Dhc #DhU #Dh# #Dh$ #Dh& You open the door. _There is an open door here. _You open the door. _There is an open door here.  #Dh' #Dh'  _#DhJ( #Dh) #Dh* ,#Dhw+ #Dh!- #Dh. ,#Dh(/ #Dh{0 #Dh1 #Dh2 #Dh~2 #Dh3 #Dh!5 #Dhy5 #Dh5 #Dh7 #DhL8 #Dh8 #Dh9 #Dh: #Dh9< ,#Dh< #DhA There is an open door here. _You open the door. _There is an open door here. _You open the door.#DhC 3#Dh2E #DhG #DhI ,#DhK #DhM #DhO ,#DhP #DhS #DhT ,#Dh(V #DhvX #DhnZ ,#Dh\ #Dh^ #Dh` ,#Dh?b #Dh.f You open the door. _There is an open door here. _You open the door.  There is an open door here.#Dhhh #Dhi  _#DhGj #Dhl #Dhn ,#Dhp #Dhq #Dhs ,#Dht #Dh| #Dhh~ ,#Dh #Dhb #Dh ,#Dh #Dh #.#.##.# #.##..##.#.##.# #.###'###.#.##.# ##'## ##ß.ß#####...##.# ##...## ##.....##.#..###.###.....####ß.....ß###..###.##.......##.........# .#####...##.#........#ß.........ß .......)^...+..'........... .#####...####...@....#ß.........ß--51308.0)##.## ##.......##.........##.# ##.....####ß.....ß## Cast: Searing Ray #.# ##...## ##..[3#DhZ ]4m...####.## ##+## ##ß.ß###...# #.###'## ##.## #.##..# #.# ##.## ##.# #.# ##...##.##Dhp #Dh #DhQ  _#Dhŵ You open the door#DhB . _#Dh There is an open #Dh' door here. _#Dh You open the door#Dh . _#Dhw There is an open #Dh door here. #Dh 9_Key pressed, stopping ex#Dh plore.#Dh #Dh; #Dh #Dh #Dh #Dhn #Dh $ _#Dh n#Dh #Dh} ,#Dh #Dh #Dh #Dh, #Dh #Dh 7 _You open the door.#Dh 3#Dh #Dh& @  There is an open door here.#Dh #Dh!  _#DhJ ,#Dhk ,#Dh #Dh #Dh B#Dh #Dh ,#DhM #Dhm #Dh ,#Dh #Dh# =  You see here a +0 flail.#Dh% 5 _#DhB' #DhH( #Dh* ,#Dh)+ #DhM- #DhT5 , #..[...# ##.## #.#.##.# #.# #.#.##.# #.#  #.#.##.# ##'##  #...##.# ##... ######## #..###.###.... ....)..##. #..###.##....... ⌠#####⌠.#....#####...##.#........ ##...##.#.......@..)^...'........ #.⌠.⌠.#.#r##.#####...####........ #..<... ##.## ##....... #.⌠.⌠.#Dh7 ; #.# ##.....# ##...##.# #.# ##...## ⌠#####⌠.#  ##.## ##+## r   quokka (asleep) .. .# #...# #.# ### ##.# ##.## #.# #.# #.#.###Dh4: 325.4 (12.0)#Dh+@ r.r#DhtA ,6.4 (13#Dh,H o _A quokka comes into view.#Dh G #..[...# ##.##   #.#   #.#   ##'##    #..#)..##. #..##....#####...##..r.....@..)^...'....##.#####...####....<....# ##.##  #.#  #.#  ##.## ##+##  .### #...# #.#  ##.# ##.## #.#  #.# #.# ##.## #Dh  #..[...# ##.##   #.#   #.#  #Dhd  ##'##    #..#)..##. #..##....#####...##..r.....@..)^...'....##.#####...####....<....# ##.##  #.#  #.#  ##.## ##+## #Dh 9 .### #...#  ##.# ##.##  #.# #.# #Dh #DhP #Dhi s _A quokka is nearby!#Dh #..[...# ##.## #.#.##.# #.# #.#.##.# #.# #.#.##.# ##'## #...##.# ##...##Dh͈ #..###.###..... #....)..##.# #..###.## .⌠#####⌠.#....#####...##.# .##...##.#.r....@...)^...'.. #Dh.#.⌠.⌠.#.#.##.#####...####... .#..<....# ##.## ## .#.⌠.⌠.#.# #.# ##..... .##...##.# #.# ##... .⌠#####⌠.# ##.## ##+## #.. .### #...# #.#  ### ##.# ##.## #.#  #.##Dhx #.# ##.###Dh..r7.0)Searing Ray _#Dh #Dhʟ#Dh **** You focus your ray upon the quokka. The searing ray hits the quokka.#Dh͚n  The quokka is severely wounded.#Dhk[..r.#Dhc9/11 -----==8ontinue: Searing RayRay #Dhͯf _(Press . to maintain the ray.)#Dh#Q #..[...# ##. #.#.##.# #.# #.#.##.# #.# #.#.##.# ##' # #...##.# ##...# #..###.### ##....)..##.## #..###.## #.⌠#####⌠.#....#####...##.# #DhR#.##...##.#....r@....)^...' #.#.⌠.⌠.#.#.##.#####...#### ..#..<....# # ##.## ## #.#.⌠.⌠.#.# #.# ## #.##...##.# #.# ##... #.⌠#####⌠.# ##.## ##+ ##.. .### #...# #.#  ### ##.# ##.## #.# #.# #.# ##.#Dh]K  You stop channelling your searing ray.#Dh^g-9ast#Dhe#Dh6i> _The quokka bites you but does no damage.#Dhi  You focus your ray upon the quokka. The searing ray hits the quokka!#DhDz****#Dh" ...†You kill the quokka!#DhE 7---------2=30ontinue: Searing RayRay #DhL #Dh$O f _(Press . to maintain the ray.)#Dh :****#Dh R...†#Dh ------1+ #Dh #Dh #Dhq 3#Dh t #Dh>v K  You stop channelling your searing ray.#DhW|  _#Dh 8==9======10/11==1=====  You see here a quokka corpse. _===[40#Dh m  You see here a quokka corpse. _#Dh #Dh #Dh6 ,#Dhz #Dh X#Dhb& #Dh!( #Dh- X#Dh. #Dh/ #Dh70 #Dh0 #Dh3 #Dh3 ,#Dh4 #Dh*7 #Dh7 ,#Dhr8 #Dh: #Dhx; ,#Dh; #Dh> #Dh> ,#DhS? #DhoA #DhB ,#DhB #DhrE #DhbF #DhF #Dh\G #DhH #DhI #DhDJ #DhJ #DhL #Dh%M #DhM #DhN #DhrO #DhzP #DhP #DhkQ #DhR #Dh"T #DhT #Dh$U #DhZV #DhW #DhW #DhrX #DhY #DhI[ #Dh[ #DhO\ #Dh^ #Dhn_ #Dh_ #Dh|` #Dh1b #Dh@d #Dhd #Dh6.4 (9Searing Ray#Dh#DhxV _A bat comes into view.#Dh   # ##.#..  . ##.#. # #. #.#.# #.#.#####.#.# ..........<.# #.........#  .#.....#.#  ##.@.##. ##'###..  #.#   #b# #.#  #.# #.#  !.. #.#  ... #.#  #Dh@... #.#  .# #Dh   # ##.#..  #Dh . ##.#. # #. #.#.# #.#.#####.#.# ..........<.# #.........#  .#.....#.#  #Dhҝ ##.@.##. ##'###..  #.#   #b#  #.# #DhT !.. #.#  ...  ...  .##Dh#Dhu#Dh`#DhƵZ _A bat is nearby!#Dh   # ##.#..  . ##.#. # #. #.#.# #.#.#####.#.# ..........<.# #.........# #Dhٰ\ .#.....#.#  ##.@.##. ##'###..  #.#   #b# #.#  #.# #.#  !.. #.#  ... #.#  ... #.#  .# #DhZ   # ##.#..  . ##.#. # #. #.#.# #.#.#####.#.# ..........<.# #.........#  .#.....#.#  ##.@.##. ##'###..  #.#   #b#  #.#  !.. #.#  ...  ...  .# _A bat is nearby!#Dh F##.#........ .#.#.##.#.#.##### #. #.#.###..........#.#####.#.#............<.###### #..# ##..# .#.....#.# #........ ##...##.#######..### ##@###..........#  #.# ##########b# .!...##.## b.=7.4 (1 _The bat misses you. The bat hits you but does no damage. _There is an open door here.#Dh^ R****#Dh  You focus your ray upon the bat. The searing ray misses the bat.(Press . to maintain the ray.)#Dh `  The bat closely misses you.#Dh .b..BB   giant cockroach (wandering)b   bat#Dh 9/11 -----=8ontinue: Searing RayRay #Dh #Dh b _A giant cockroach comes into view.#DhN R****#Dhm Eb.B..B8--------9+  _The searing ray misses the bat. The bat closely misses you. The bat misses you.#Dh  The searing ray misses the bat.The searing ray hits the giant cockroach!#Dh ****b   bat#DhgPb  You kill the giant cockroach!#DhX^.b†.#Dhs7----4-50++ #Dhw#Dhz: _The bat hits you but does no damage.#DhR #   . ##.#. # #. #.#.# #.#.#####.#.# ..........<.# #.........#  .#.....#.#  ##...# ##@#  #.# #Dh  #b# #.#  #†# #.#  !.. #.#  ... #.#  ... #.#  ##.## .# #Dh9{ #   . ##.#. # #. #.#.# #.#.#####.#.# ..........<.# #.........#  .#.....#.#  ##...# ##@#  #.#   #Dh-;#b# #.#  #†# #.#  !..  ... #.#  ...  ##.##  #DhB#DhC#DhJ#DhOZ _A bat is nearby!#Dh #   . ##.#. # #. #.#.# #.#.#####.#.# ..........<.# #.........#  .#.....#.#  ##...# ##@#  #.#   #b# #.#  #†# #.#  !.. #.#  ... #.#  ... #.#  ##.## .# #Dh #   . ##.#. # #. #.#.# #.#.#####.#.# ..........<.# #.........#  .#.....#.#  ##...# ##@# #DhT #.#   #b# #.#  #†# #.#  !..  ... #.#  ...  ##.##  #Dhv#Dh #Dhp#Dh  .##.#.#.##### #. #.#.###.........#.#.#####.#.#............<.###### #...# ##..# .#.....#.# #........ ##...##.#######..### ##'###..........#  #@# ##########b# †!........##.##  ### _A bat is nearby!#Dh(  You stop channelling your searing ray. The bat barely misses you.#Dhx3-8==1ast#DhJ= _The bat hits you.#Dh .  # #. #.#.# #.#.#####.#.# ..........<. #.........#  .#.....#.#  ##... ##'#  #@#   #b# #.#  #†# #.#  !.. #.#  ... #.#  ..... #.#  ##.## .#  ####Dh .  # #. #.#.# #.#.#####.#.# ..........<. #.........#  .#.....#.#  ##... ##'#  #@#   #b# #.#  #†# #.#  !..  ...  ..... #.#  ##.##  ###  _A bat is nearby!You hit the bat.  The bat is moderately wounded..b4=2 _The bat misses you. The bat closely misses you.#DhUc  You focus your ray upon the bat. The searing ray hits the bat.#Dh8Zc****#Dh .†..  You kill the bat!#Dh6----5=3ontinue: Searing RayRay #Dh#Dhf _(Press . to maintain the ray.)#DhyR****#DhX.†..#Dh5---------4+ #DhD#DhA U--#DhE #Dhd H _No target in view!#DhbU R****#Dh #DhT .#Dhz =†..#Dh ---#Dh 5#Dh9 %++ #Dh _#Dhp #Dho #DhK  _No target in view!#Dh3   You stop channelling your searing ray.= _#Dh2 #Dh' {6===#Dhp #Dh͗ ,#Dhw #Dh} ,#Dh #DhY ,#Dh #Dh& 7=====#DhG #Dh ,#Dh #Dh ,#Dh #Dh+ ,#DhY #Dh? #Dh :==#Dhճ #Dh 8==#Dh ,#Dh #Dh~ ,#Dh #Dh 9====#Dh #DhS ,#DhC #Dh #Dh #DhG #Dh ,#Dh #Dhf 10/11====#DhA n1=====  You see here a giant cockroach corpse. _=== _r - 3 bubbling blue potions (gained 1)#Dh6 #DhI <#DhBJ #DhZK #Dh3L #DhL #DhL #DhN #Dh)O #DhO #DhO #DhP #DhQ #DhiR #DhR #DhV #Dh[ + #.#.# #.#.##. #.#r## #.#.# #.#.## #.#.###.## .....## .... #.# #Dh]  ##..... ##....##.##... ..... .......).. ... #....###. #.# ##.#........# ##@# ##.#.##.#.##. #.#.# #.#.###....#.#####.#.#####.#.#...... Cast: Searing Ray #..............<.###....#.....##.........##..##.##.###.#.....#.# #... r   rat (asleep)#.##.....##...##.########.##########'###........#.##.# ##########Dh(c 1718.4 (63.0)#Dh/f ,9.4 (64#Dhh #Dh{j #Dh8 #.#.#  #.#r##  #.#.##  .....## .... #.#  ##.....  .. ..... ) .. ...  #. #.#  .# ##@#  #. #.#.# #Dh #.#.# #..............< #.....##...  #.##.###.#..  #.##.....##.. #.##########'# #.# #.# #Dh #.#.#  #.#r##  #.#.##  .....## .... #.#  ##.....  .. ..... ) .. ...  #. #.#  .# ##@#  #. #.#.#  #.#.# #..............< #.....##...  #.##.###.#..  #.##.....##.. #.##########'# #.# #.# [39;4#Dh9m # ##.#.## # #.#.# #.#.##.####r##...... ##.#.## #.#.###.##...# .....##..... #.#  ..##......##....##.##.. ......##........)....#......##....##.####. .......# ##.# ##.#.##.#.# #.#.# #.#.####.#####.#.#####.#.#................<.###.........##.........# ##..#.##.###.#.....#.# #....##.....##...##.#######.##########'###........ _A rat #DhZis nearby!20.4 (1.0) _#DhIP #    ##.#.#  #.#r##  . ##.#.## # ..# .....##..... #.#  ..##...... .. ......##........) .. #......# #. #@#  .# ##.#  #Dh#. #.#.#  #.#.# #..............< #.....##...  #.##.###.#.  #.##.....##.#Dhg: #    ##.#.#  #.#r##  #Dhh. ##.#.## # ..# .....##..... #.#  ..##...... .. ......##........) #Dh1im.. #......# #. #@#  .# ##.#  #Dhi#. #.#.#  #.#.# #Dhl#..............< #.....##...  #.##.###.#.  #.##.....##.#Dho#DhFr#Dhv#DhZm ..##......##......# ##.#.## # #.#.# #.#.##.### #DhG#.#r## #.#.#..... ##.#.## #.#.###.##...# .....##..... #.#  ....##......##....##.###DhU?.. #......##........)....#.@....##....##.####. ##.#.#####.#........# ##.# # ##.#.##.#.##Dh #.#.# #.#.####.#####.#.#####.#.#.............<.###........##.........# ##..##.###.#.....#.# #...#Dh\.....##...##.####### _A rat is nearby!#Dh #DhPf.rr#DhԍC1Searing Ray _#Dh #Dh)S   # ##.#.##   #Dh)y##.#.#  #.#.##  . ##.#r## #. ..# .....##..... #.#  #Dh*j....##......# .. #......##........) .. #.@....# #Dht+^#. ##.#.### .# ##.# #  #. #.#.#  .#.#Dhu,d #..............< #.....##..  #.##.###.#. #Dh/-#DhHQ   # ##.#.##   ##.#.#  #.#.##  . ##.#r## #. ..# .....##..... #.#  ....##......# .. #......##........) .. #.@....# #. ##.#.### .# ##.# #  #. #.#.#  .#. #..............< #.....##.. #Dh #.##.###.#. #Dhm4#Dh#Dhf  #......##.......##..##......##......# ##.#.## # #.#.# #.#.##.### #.#.## #.#.#...... ###.#r## #.#.###.##..# ......##..... #.# #Dhj ....##......##....##.##.. #...@..##........).........##......##....##.####.# ##.#.#####.#........# ##.#.# ##.#.##.#.# #.#.## #.#.####.#####.#.#####.#.#............<.###........##.........# ##..####.#.....#.# #... _A rat is nearby!#Dh#DhJ.r#Dho-2 _#Dh#Dh*#Dh=ac  You focus your ray upon the rat. The searing ray hits the rat.#Dh6h}**#Dh& †.  You kill the rat!#Dh(#Dhx+ 9/11 #Dh,{-----6==3ontinue: Searing Ray#DhS.=Ray #DhY6#Dh? #Dh&A#DhAX_(Press . to maintain the ray.)#Dh4E#DhE#DhwK#DhO #DhP#Dh>Q:_No target in view!#Dh B**#Dh/ †.8--------4+ _#Dh c-#Dh  #Dh #Dh :_No target in view!#Dh -  You stop channelling your searing ray. _9==#Dh 10/11====#Dh ==#Dh]6 1===#DhU K===#DhMm ~#Dhhn ,#Dhxt #Dh9u #Dhu #Dhv #DhOw #Dh9x ,#Dhx #Dhz #Dh{ #Dh{ #Dh{ #Dh| #Dh} #Dh} ,#Dh #Dh #Dh #Dhf #DhI #DhV #Dh #Dhx #Dh #Dh #Dh #Dhx #Dhw #Dhʉ ,#DhY #Dhc #Dhp #DhԌ #DhJ #Dh #Dh #Dhx #Dh #Dhj #DhZ ,#Dhԓ #Dh #Dh #Dh} #Dh #Dhė #Dh #Dh- ,#Dh #Dh #Dh ,#Dh #Dhޝ #DhY #Dh #Dhc #DhE #Dh ,#Dh #Dhܣ #DhW #Dh #Dh ,#Dh #Dh #Dh #Dh #Dh #Dho #Dhh #Dhf #Dh٬ #DhJ #Dh2 #Dh #Dh #Dh #Dh #Dh$ #Dh ,#Dh{ #Dhq ,#DhQ v#Dh #Dh #Dh' #Dh #Dh< #Dh #Dhl #Dh #DhE #Dh #Dh #Dh ,#Dh #Dh #Dhl ,#Dh #Dh #Dh ,#Dh #Dh #Dh #Dh; #Dh #Dh #DhL B#DhP #Dh ,#Dh #Dh #Dh #DhWn#Dh#Dh#Dhp#DhO#DhQ#Dh>R#Dh,S#DhT#DhV#DhY#DhZ#Dh\#Dh_#Dh{_#Dh`#Dha#DhLc#Dhc#Dh^d#Dhe#Dheg#Dhh#Dhh#DhLn#Dh/p,#Dhp#DhSu#Dhw#Dhw#DhJx#Dhnz#Dh#Dh\#Dh.#Dh#Dh#Dh2#Dh,#Dh#Dh#Dh#DhM#Dh#Dh#Dh#Dh#Dh<#Dhu#Dh#Dh#Dh#Dh#Dh#Dhp#Dh,#DhΤ#Dh#Dha#Dh#Dh#DhP#Dh#Dh#Dh #Dh#Dh=#Dh#Dh^#Dh#Dh#Dh#Dh#Dh#Dh#Dhz#Dh#Dh#Dhe#Dh$B#Dhw#Dh#Dh!#Dh#Dh8#Dh?#Dh#DhA#Dh#Dh#Dh,#DhL#Dh}#Dh#Dh#Dh#Dh%,#Dh#Dh#Dh#Dh#Dh#Dh#Dh,#Dh#Dh#Dh,#Dhv#Dhc#DhB#Dh #Dh=,#Dh#Dh#Dh#Dh#Dh#Dh`X#Dh< #Dh5   +.......#.#   ... .#   #.# #.....)..#  #.# ##.....#.  #.# ##...##.#   #.# ##'###.⌠   #.# ########.# ##.   ####.#####........# #   #.....@..#....##..## -   #.##.###.#.....#...##   #.#.................### Cast: Searing Ray   ###......##......##......  .##......##......   ###......##......#   #..##......##..[39;4#Dh!99m....   ######.#.#####.#.#####.#.   ##.#.# ##.#.# ##.#You pick up a Handbook of Applied Construction and begin reading...82905.0)-306  You add the spells Construct Spike Launcher, Launch Clockwork Bee and Forge _Blazeheart Golem to your library.#DhV#Dh]#Dh^,#DhK_#Dha#Dhg#Dhon#Dh    ##. ##+#   ... # ##...#  #...## ##....  #.#..## ##.>... # #.#...####.......# #.##....o.oo+.......#  #........# #.......  #@# #.....).  #.# ##.....#  #.# ##...Searing Ray  #.# ##'###  #.# ########.# #  ####.#####........# oo 2 orc priests (asleep)  #Dhb#........#....##..## o   orc (asleep)  #.##.###.#.....#...## .#.................# 6.4 (6.0)  An orc and 2 orc priests come into view.An orc priest is wielding a +1 flail of protection.o.oo.ooo===7.4 (7#Dh@ _The orc priest shouts! x2; The orc shouts!#Dhc ##. ##+#  ... #  #...##  #.#..## ##.> # #.#...### #.##...o.oo. #........#  #@# ) #.#  #.#  #.#  #.#   ####.#  #......  #.##.##Dh; ##. ##+#  ... #  #...##  #.#..## ##.> # #.#...### #.##...o.oo. #........#  #@# ) #.#  #.#  #.#  #.#   ####.#  #......  #.##.# #Dh#Dhl#Dh#Dhd _There are monsters nearby!#Dh ##. ##+#  ... #  #...##  #.#..## ##.> # #.#...### #.##...o.oo. #........#  #@# ) #.#  #.#  #.#  #.#   ####.#  #......  #.##.##Dh ##. ##+#  ... #  #...## #Dh2 #.#..## ##.> # #.#...### #.##...o.oo. #........#  #@# ) #.#  #.#  #.#  #.#   ####.##Dhҫ  #......  #.##.# #Dhٵ#Dh#Dh#DhP=    #Dh]  ##.## +#  ....# ##  #...## ##.....#  #.#..## ##.>....# # #.#...####.#. #.##...o.oo.+.#. #....@...# #.......##Dh$ ####.##.## #.....).. #.# # ##.....#. #.# ##...##. #.# ##'###.  #.# ########.# ## ####.#####........#  #........#....##..## #.##.###.#.....#...## _There are monsters nearby!#Dh#Dh$I.o#Dh#DhÅo.8.4 (1#Dhb _The orc priest miscasts a cantrip.#Dh 2 #Dh?***You focus your ray upon the orc priest. The searing ray hits the orc priest.#Dh #DhL!#Dh@.#DhD.o#Dh:?The orc priest is lightly wounded.  #DhP(Press . to maintain the ray.)#Dht#DhT ,#Dho m.o.o9/11 ------9ontinue: Searing RayRay #Dh ^  The orc priest is lightly wounded.  (Press . to maintain the ray.)casts a cantrip, but nothing happens.You hit the orc priest but do no damage.  You stop channelling your searing ray.#Dh #Dh) x  The orc priest looks braver for a moment.#Dh1 8*#Dh  The orc priest calls down the wrath of Beogh upon you.#DhM Z.@oo0------40ast #Dh% ._Pain shoots through your body!#Dhj  You focus your ray upon the orc priest. The searing ray hits the orc priest.  The orc priest is moderately wounded.The searing ray hits the orc!#Dh n ***  #DhE \You kill the orc!The searing ray hits the orc priest.#Dhh  The orc priest is moderately wounded.#Dh7o _o.o.#Dha 1=---7---------9=1ont#Dh linue: Searing RayRay #DhQ #Dh f _(Press . to maintain the ray.)#Dh׉;*#DhM oThe searing ray misses the orc priest. The orc priest misses you.#Dh$:*#Dh  The orc priest calls upon Beogh to heal the orc priest.#Dh8o#Dh2==----=2+ #Dh#Dhr> _The orc priest's wounds heal themselves!#DhA  ##.####+#  ....#...##  #...##..#  #.#..## ##.>.... # #.#...####.......  #.##.o......+.#  #......o.# #.#  ####@##.## #.....)  #.# # ##.....#  #.# ##...##  #.# ##'###  #.# ########.# # ####.#####........#   #........#....##..##  #.##.###.#.....#...##  #DhL[34m#.#.................#.o.o)3==---3ast _You stop channelling your searing ray.#DhѮ b##.####+#....##Dh G##...###...## ##.....#..## ##.>#.####...#.##........+#DhU #...o.o).# #####.##.## #.....). #@# # ##.....# ##...# ##'##Dh ?########.# ####.#####........#........#....##..##   orc priest#Dh ##.###.#...##.................###......####....#Dh #Dh 16---------- _You stop channelling your searing ray. #Dh = The orc priest attacks as it pursues you!  The orc priest hits you with a +1 flail of protection!  The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" #Dhƺ (press Y on the ability menu to convert to Beogh)#Dh /  --more--#DhfzL.o#Dhl|y ==4Beogh _#Dh#DhՆ#Dh6....##...###...## ##.....#Dh߶|#..## ##.>#..####....##........+....o).# ####o##.## #.....). #.# # ##.....# ##...##Dh ##'#########.# ####.#####........# ........#....##..####.###.#...##.................###......####......##......##......###Dhn#Dho.o 2 orc priests#Dh8*#Dh7  The orc priest calls upon Beogh to heal the orc priest.#Dh3: o7=------=5 _The orc priest's wounds heal themselves!#Dhޒ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dht ....# ##...## MrDarkGreen the Conjurer #...## ##.....# Deep Elf #.#..## ##.>....# Health: 17/24 =================------- # #.#...####.......# Magic: 5/11==========-------------- #.##........+.......# AC: 12Str: 4 #....o.).# #.......# EV: 11Int: 25 ####o##.## #.....). SH: 0Dex: 13 #*# # ##.....# XL:  4 Next: 89% Place: Dungeon:3 #@# ##...## Noise: ===------  Time: 2845.4 (0.0) #.# ##'### -) Nothing wielded #.# ########.# # Cast: [39;49#DhmSearing Ray ####.#####........#  #........#....##..##  #.##.###.#.....#...## oo 2 orc priests #.#.................# ###......##......##.... #..##......##......##..Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +1 flail of protection and wearing a +0 leather  armour (81% to hit)#Dh!<S o##Dhoo#Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (81% to  hit)#Dh4~ ....###...## MrDarkGreen the Conjurer #...## ##.....# Deep Elf #Dh27#.#..## ##.>....# Health: 17/24 =================------- # #.#...####.......# Magic: 5/11==========-------------- #.##.*......+.......# AC: 12Str: 4 #....*.).# #.......# EV: 11Int: 25 ####*##.## #.....). SH: 0Dex: 13 #*# # ##.....# XL:  4 Next: 89% Place: Dungeon:3 #@###...## Noise: ===------  Time: 2845.4 (0.0) #.##DhN:E##'### -) Nothing wielded #.# ########.# # Cast: Searing Ray ####.#####........# #........#....##..## #.##.###.#.....#...## oo 2 orc priests #.#.................#  ###......##......##....  #..##......##......##..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (81% to  hit)  You focus your ray upon the orc priest.#Dh!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  #DhAim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (81% to  hit)  You focus your ray upon the orc priest.  The searing ray hits the orc priest but does no damage. x2#Dh .o.o.  (Press . to maintain the ray.)#Dh#Dh]#Dh^ 18=6===-6.4 (1ontinue: Searing RayRay #DhQf#Dhim _The orc priest looks encouraged for a moment.#Dh I *#Dh ***The searing ray hits the orc priest but does no damage.  The searing ray hits the orc priest!#Dh? #DhN .o.o9==5-----7+ #Dh_ x _The orc priest is heavily wounded.#Dh O **#Dh**The searing ray hits the orc priest.  The orc priest is moderately wounded.#Dh:6 ..ooThe searing ray misses the orc priest.#Dh-920==4-----=8++ #Dh#@#DhKCA _The orc priest hits you but does no damage.#Dhx  The searing ray hits the orc priest!  The orc priest is severely wounded.The searing ray hits the orc priest!#Dh ****   orc priest#Dh}u ..)oYou kill the orc priest!You finish channelling your searing ray.#Dhz  ....###...## MrDarkGreen the Conjurer #...## ##.....# Deep Elf #.#..## ##.>....# Health: 15/24 ===============--------- #Dh| # #.#...####.......# Magic: 3/12======------------------ #.##........+.......# AC: 12Str: 4 #......).# #.......# EV: 11Int: 25 ####)##.## #.....). SH: 0Dex: 13 #o# # ##.....# XL:  4 Next: 132% Place: Dungeon:3 #@###...## Noise: ==-------  Time: 2849.4 (1.0) #.###'### -) Nothing wielded #Dh 7#.# ########.# # Cast: Searing Ray ####.#####........#Beogh  #........#....##..## #.##.###.#.....#...## o   orc priest #.#.................#  ###......##......##....  #..##......##......##..The searing ray hits the orc priest!  The orc priest is severely wounded.The searing ray hits the orc priest!  You kill the orc priest!You finish channelling your searing ray. _The orc priest hits you with a +1 flail of protection.  You kill the orc priest!  You finish channelling your searing ray. _The orc priest hits you with a +1 flail of protection.  Your Spellcasting skill increases to level 4!You have reached level 5!#DhI /  --more--#Dh8/28-----3---57% #Dhv#Dh9 #Dh#._#DhE _Unknown command.#Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh  ....# ##...## MrDarkGreen the Conjurer #...## ##.....# Deep Elf #.#..## ##.>....# Health: 18/28 ===============--------- # #.#...####.......# Magic: 1/13=----------------------- #.##........+.......# AC: 12Str: 4 #......).# #.......# EV: 11Int: 25 ####)##.## #.....). SH: 0Dex: 13 #o# # ##.....# XL:  5 Next: 17% Place: Dungeon:3 #@# ##...## Noise: ==-------  Time: 2849.4 (0.0) #Dh}!#.# ##'### -) Nothing wielded #.# ########.# # Cast: Searing Ray ####.#####........#  Beogh  #........#....##..##  #.##.###.#.....#...## o   orc priest #.#.................# ###......##......##.... #..##......##......##..Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +1 flail of protection and wearing a +0 leather  armour (severely wounded, 81% to hit)#DhL ....###...## MrDarkGreen the Conjurer #...## ##.....# Deep Elf #.#..## ##.>....# Health: 18/28 ===============--------- # #.#...####.......# Magic: 1/13=----------------------- #.##*.......+.......# AC: 12Str: 4 #...*..).# #.......# EV: 11#DhNInt: 25 ####*##.## #.....). SH: 0Dex: 13 #*# # ##.....# XL:  5 Next: 17% Place: Dungeon:3 #@###...## Noise: ==-------  Time: 2849.4 (0.0) #.###'### -) Nothing wielded #.# ########.# # Cast: Searing Ray ####.#####........#Beogh  #........#....##..## #.##.###.#.....#...## o   orc priest #DhO#.#.................#  ###......##......##....  #..##......##......##..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +1 flail of protection and wearing a +0 leather  armour (severely wounded, 81% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc priest.#Dh_..)oarmour (severely wounded, 81% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc priest.  The orc priest is almost dead.  (Press . to maintain the ray.)  The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!"6--2==50.4 (1ontinue: Searing RayRay Beogh #DhL _The orc priest hits you with a +1 flail of protection.#DhYI  The searing ray hits the orc priest!#DhY]****#DhX..))#Dh7=-1/14--401Searing Ray+#Dh! #Dh #DhN _You kill the orc priest!#Dhy3#Dh  You stop channelling your searing ray.8== _#DhI+--2ast: Searing Ray -- _Key pressed, stopping explore.#DhgI#Dh}9== _20==2==1==2=3=3====#Dh#Dh4==5==6==#Dh7==4===#Dh)8== _HP restored.5===#DhZ0=#Dh2#Dhy3,#Dh5#Dh6v6====#Dh}8#Dh:,#Dh.>B#DhB#DhC,#Dh]G,#DhH`7====#DhH#DhK,#DhhNB#DhO#DhR8===#DhU#DhWB#Dhc#Dh|e9===#Dhh,#Dhh#Dh_j#Dhj#Dhk#DhRm#DhInp10/14====#DhqB#Dhs#Dh=vB#DhyB#Dh|1===#Dh,#Dh#DhE2===#Dh#Dh,#DhT#Dh23====#Dhw#DhT,#DhȚ#Dh#Dh#Dh#Dh,#Dhf#Dh4====#Dh#Dh:78 M##.# ##+# ....# ##...#..## ##. .## ##.> #.#...######........+......).# #.......#####)##.## #.....).# ##......##... ##'## #.# ########.# #...#Dhܸ097.4 (45.0)#Dh,8.4 (46#Dh#Dhh  Things that are here: _a +1 flail of protection; a +0 leather armour; an orc corpse#Dh _#Dh$  Things that are here:  a +0 whip; a +0 leather armour; an orc corpse _#DhP==#Dh#Dh#Dh,#Dh#Dh]<  You see here a +0 whip.#Dh5 _#DhQ#Dh#DhY B#Dh#Dh,#Dh@#Dh?#Dh#Dhu#Dh#Dh!#Dh##Dhg$#Dh&#Dh* #Dh*1_You open the door.#Dh-3#Dh/#Dh9  There is an open door here. _#Dh;#Dhr=,#Dh_>#Dh?#Dh-BB#DhDP  There is an escape hatch in the floor here.#DhG5 _#Dh)H#Dh]J#Dh.L,#DhL#Dh?P#Dhee .>r.   .b. ß.. #..  #.  #.#  #.  #.#  ###.## ##'##  .....###.@.##  #...## ##.....#############  #.#..## ##.>....##....)..##.  #.#...####.......#.⌠#####⌠.#... .##........'.......#.##...##.#... ......).####.......#.#.⌠.⌠.#.#.## r   quokka (asleep) ###)##.## ##.....)..#..<....#b   bat (asleep)  #)#### ##.....#.#DhQh[34m#.⌠.⌠.#.#.##  #.# ##...##.##...##.#####DhnH 913.4 (15  You open the door.#Dhq,4.4 (16#Dhk~#Dh _A quokka and a bat come into view. _Found a stone staircase leading down.#Dh' .>r. .b. ß.. #..  #. #.#  #. #.#   ##'##   ##.@.##   ##.....#   ##.>....##....)  #Dh;#.......#....'.......#..).####.......#)##.## ##.....)..#..<  #)#### ##.....#.  #.# #Dhl .>r. .b. ß.. #..  #. #.#  #. #.#   ##'##  #Dh ##.@.##   ##.....#   ##.>....##....)  #.......#....'.......#..).####.......##DhS)##.## ##.....)..#..<  #)#### ##.....#.  #.# #Dh'#DhB#Dh#Dhd _There are monsters nearby!#Dhb .>r. .b. ß.. #..  #. #.#  #. #.#   ##'##   ##.@.##   ##.....#  #Dh ##.>....##....)  #.......#....'.......#..).####.......#)##.## ##.....)..#..<  #)#### ##.....#.  #.# #Dhn l .>r. .b. ß.. #..  #. #.#  #. #.#   ##'##  #Dho  ##.@.##   ##.....#   ##.>....##....)  #.......#....'.......#..).####.......#)##.## ##.....)..#..<  #)#### ##.....#.  #.# #Dhw #Dhy #Dh #Dh% d _There are monsters nearby!#Dh : .>r. .b. ß.. #..  #. #.#  #. #.#   ##'##   ##.@.## #Dh`  ##.....#   ##.>....##....)  #.......#....'.......#..).####.......#)##.## ##.....)..#..< #Dh߳ E #)#### ##.....#.  #.# #DhFN  .>r. .b. ß.. #DhO #..  #. #.#  #. #.#   ##'##   ##.@.##   ##.....##DhY    ##.>....##....)  #.......#....'.......#..).####.......#)##.## ##.....)..#..<  #)#### ##.....#.  #.# #Dhgk  _There are monsters nearby!#Dh J#ß..ß#>r..b..ß #..  #.  #.#  ###.# ##@##  .....# ##...## ..## ##.....############# ## ##.>....##....)..##.##  #.#...####.⌠#####⌠ .##........'#...##.#... ......).####.......#.#.⌠.⌠.# ###)##.## ##.....)..#..<...)#### ##.....#.#.⌠.⌠.#.#.#DhN5.0) _#DhQ _There is an open door here.#Dhg#..##ß..ß###..>r....b...ß..ß #Dh;Y#..  #.  #@#  ###.# ##'##  .....# ##...## ..## ##.....############### ##.>....##....)..##.##  #.#...####⌠#####⌠ .##........'#...##.#... ......).####.......#.#.⌠.⌠.# ###)##.## ##.....)..#..<...#DhB#DhVY.bb#Dh&6#DhSearing Ray _#Dh#Dh#Dhc  You focus your ray upon the bat. The searing ray hits the bat.#Dh#_****#DhfV  You kill the bat!#Dh#Dhu..r.†rwandering)#Dh2----==7ontinue: Searing RayRay #Dhq#Dhf _(Press . to maintain the ray.)#DhcE  The searing ray hits the quokka!#Dh|****#DhV:...†#Dh}{1------1--8Searing Ray+ #DhD#DhJ _You kill the quokka!#Dh N****#Dhf4...†#Dh;i----9++ #Dhru#DhfN****#Dh4...†#Dh30-20ast: Searing Ray #Dh#Dh}> _You finish channelling your searing ray.#Dh #Dh) #Dh #Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dhr 3#Dhg #Dh #Dh $ _#Dhp 1=#Dh ,#Dhc #Dh ,#Dh\! #Dh# 2===#Dh$ #Dh& ,#Dh' #Dh) ,#Dh* #Dh"- #Dh- #Dh. #Dh/ #Dh0 j3====#Dh1 #Dh,3 #Dh3 #Dh4 #Dh7 B#Dh9 #Dh;; j4====#DhL< #Dh? #DhA #DhlB #Dh!C #DhiH _  You see here a bat corpse.#DhK #Dh&L  _#DhEM #DhP #DhQ ,#DhR #DhT #DhV :==#DhW #DhW #DhR\ #Dh c  #### ...# ##..##########ß..ß### >........>....####DhDd  #@.........377.0) ##ß..ß#.## ##..## #. #†## #. #.# ###.## ##'## #Dhd ] .....# ##...##  #...## ##.....##########  #.#..## ##.>....##....)..##.#Dhm B8.4 (18#Dhn #Dhp ; _Found a stone staircase leading down.#Dh 3#Dh #Dh- #Dh#Dh#Dh#Dh%#Dh#Dh#Dh#Dh#Dh#Dh#Dh~ #Dh #Dhw #Dh9 #Dh< #Dh #Dh2 #Dh #Dh8#Dh,#Dh)#Dh#DhV,#Dh#Dh#Dh6#Dh#Dh#Dh#Dh #Dh#Dh#Dh#Dh#Dh#Dhl#Dh,#Dh#Dh #Dh!#Dhs"#Dh"#Dh##Dh$#Dh%,#Dh&#Dh'#Dh',#Dh(#Dh)#DhV*,#Dh{+#Dhi,#Dh,,#Dh-#Dh/#Dh/,#Dh0#Dh1#DhH2,#DhF3#Dh 4#Dh4,#Dh5#Dh6#Dh7,#Dh7#Dh8#Dh^9,#Dh*:#Dh:#Dhx;,#DhF<#Dh=#Dh >,#Dh>#Dh?#Dh+@,#Dh........>.... #..#..#######....... ##...## ##ß..ß#. ##.## ##..###  #.# #†##  #.# #.# ###@## ##'##3005.4 (67 #......# ##...## #<##...## ##.....##  #.#..## ##.>....##  # #.#...####.......#.  #.##........'.......#.  #......).##[34#Dhm##.......#.  ####)##.## ##.....)..  #)#### ##.....6.4 (68 _Found a stone staircase leading up.#DhI#Dh#Dh5X#Dh2,#Dhc#Dh#Dh,#Dh#Dh#Dh,#Dh<#Dh#Dh,#Dh#Dh#Dh(,#Dh#Dh#Dh,#Dh]#Dh#Dh,#Dh#Dh#Dh,#Dh#Dh#Dh,#Dh_#Dh#Dh,#Dh#Dh#DhY#DhB#Dh@  There is an open door here.#Dh4S _#Dht7#Dh/9,#Dh:#Dh<#Dhj?,#DhB#DhC#Dh6F,#DhH#DhM  Things that are here:  a +0 dagger; a goblin skeleton#Dh Q5 _#DhR#Dh_T#DhV,#DhW#DhX#DhhZ,#Dh]#Dh]#Dh;eP.## ##.....############# ..## ##.>....##....)..##.#### ...####.......#.⌠#####⌠.#....#### ......'.......#.##...##.#....†... #Dhf}.).####.......#.#.⌠.⌠.#.#.##.#### #.## ##.....)..#..<....#.##.# ### ##.....#.#.⌠.⌠.#.#.##.#  ##...##.##...##.### ##'###.@#####⌠.#....#  ########.# ##.....S.####### ####........# #########.# ...#....##..## #.# ##.#.....#...## #.# #Dhg..............#### #.# S   adder (asleep) .##......##......# #.# ...##......##....#######.# .##......##..............##Dhn-31.4 (25#Dho,2.4 (26#Dhtu#Dhx _An adder comes into view. _There is a dry fountain here.#Dh_  ..## ##.>....##....) .....#.....'.......#.† .).####.......#. ##.....)..#..<  #.  #Dhx`D#.##  ##'###.@#   ##.....S.#  #########.#  #.#  #.#  #.#  #.#   #Dh  ..## ##.>....##....) ....#.....'.......#.†).####.......#. ##.....)..#..<  #.  #.##  ##'###.@#   ##.....S.#  #########.#    #.#  #Dh"! ##.>....##....)..##.#### # ..####.......#.⌠#####⌠.#....##### .....'.#.##...##.#....†.... ).####.#.#.⌠.⌠.#.#.##.##### .## ##.....)..#..<....#.##.# # ##.....#.#.⌠.⌠.#.#.##.#  ##...##.##...##.####.# '###.⌠#####⌠.#....# #########.# ##.@...S.####### # ###........# #########.# # ..#....##..## #.# #.#.....#...## .............#### ####......# #.# .##......##....#######.# ##......##..............#.##......##.....######## _An adder is nearby!#Dh(%#Dh;&N3.4 (1.0)Searing Ray _#Dh*#Dh?,#Dh+2 ****S    You focus your ray upon the adder. The searing ray hits the adder!  The adder is severely wounded.#DhZ>  The adder hisses angrily.#DhobS..S.#Dh>c2----==4ontinue: Searing RayRay #Dheg#Dhif _(Press . to maintain the ray.)#DhnM## ##.>....##....)..##.#### #. .####.......#.⌠#####⌠.#....#####.'.......#.##...##.#....†. .####.#.#.⌠.⌠.#.#.##.#####. ## ##.....)..#..<....#.##.# # # ##.....#.#.⌠.⌠.#.#.##.# ###...##.##...##.####.# ###'###.⌠#####⌠.#....# ##.# ##..@.S..####### #..# #.# # .#....##..## #.# # .#.....#...## #.# ##### #.# # #......##......# #.# # .##......##....#.# # #......##.# # S.-5ast#DhW _You stop channelling your searing ray. The adder closely misses you.#Dhfg  You focus your ray upon the adder. The searing ray hits the adder!#DhP****#Dh6 †...  You kill the adder!#DhgX 0-------8=6ontinue: Searing RayRay #Dh3[ f _(Press . to maintain the ray.)#Dh >****#DhD 8†...#DhF -----7+ #DhI #DhK #DhUy #Dhy #Dhz #Dh} K  You stop channelling your searing ray.#Dh  _#DhX ,#Dh #DhO #Dh߅ K1=#Dhk #Dh݇ ,#Dh #Dhۉ ,#Dh #Dhq 2===#Dh #Dh #Dh ,#Dhɗ 3====#Dh ,#Dh #Dh? ,#Dh #Dh 4====#Dh #Dh #Dh #Dh #Dh #Dh* #Dh #Dh #Dh #Dh B  There is a dry fountain here.#Dh #Dh  _#Dh #Dhֹ #Dhǻ P==#Dh$ #Dh; #Dh+ ,#Dh #Dh #Dh" #Dh #Dh #DhJ #Dhx ,#Dh #Dh C  There is an open door here. _#Dh #Dh& #Dh #DhV #Dhj n#DhJ#DhX#Dhs#DhB#Dh #Dh X#Dh ,#Dhi#DhX#Dhb#DhfB#DhB#Dh,#Dh,#Dh,,#Dh4 ,#Dh #DhB"#Dh#,#DhN$#Dh&B#DhR)#DhU,#Dh/,#Dh$Z#Dhx[,#Dh\#DhT^#Dhy_,#Dh`#Dhoa#DhKc,#DhJd#Dh)e#Dhg,#Dhg#Dhi#Dhj,#Dhk#Dh$m#DhpB#Dhr#Dhs,#Dht#Dhiu#Dhw,#Dhw#Dhy#Dhz#Dhv{#Dh|#Dh~#Dh\#Dh#Dhe#Dhi#DhEB#DhY#Dhۅ#Dh$#Dh<#Dh#Dh,#Dh#Dhh#DhYX#Dhܡ#DhB#Dhr#Dh#Dh,#Dh#Dh,#Dh#Dhl#Dh#Dhk#Dh#Dh#DhϭB#DhX#DhB#Dh#Dh,#Dh#DhB#Dh#Dh=B#Dh.#Dh#Dh,#Dh#Dhc#Dh,#Dh##.#.#####.#.#................ ......<.###......###.#...##...# ##..#..###.# ##.###.#.....#.# #.........#........##...##.#######..#####.#.<#########'###..........# #.#.. # #.# ##########.# #.##. # #.# ##### #.# #.##. ## ##†## #.@.# #.# #.###--115.4 (78.0) .# ##...###.#.### #.# #....######........#...# #.# ####ast: Searing Ray ..............#####.###.#######.##...#.......# ....# ####[4#DhLR0m#..#..####### #.....# .# ####### ###DhV#DhE _Done exploring.#DhYI#Dhju.........0.0)#Dh3.### #....# #..###........#Dhv,#DhE _Done exploring.#Dh$a#Dha3#Dhx#Dh~,#DhE _Done exploring.#DhS!I#DhD#DhJ,#DhME _Done exploring.#DhH3#DhI#Dh4#Dh#DhE _Done exploring.#Dh #Dh8 Where to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon #Dhu$ #DhL ####.#.#####.#.#................. MrDarkGreen the Conjurer .............<.###......###.#.... Deep Elf ....##.........# ##..#..###.#.... Health: 28/28 ======================== ##.###.#.....#.# #.........#.... Magic: 14/14 ======================== ##.....##...##.#######..#####.#.< AC: 12Str: 4 ##########'###..........# #.#.. EV: 11#DhM DInt: 25 ##.# ##########.# #.##. SH: 0Dex: 13 ##.# ##### #.# #.##. XL:  5 Next: 48% Place: Dungeon:3 ###DhN ##†## #.@.# #.# #.### Noise: ---------  Time: 3115.4 (0.0) .# ##...###.#.### #.# #.... -) Nothing wielded .#######........#...# #.# ##### Cast: Searing Ray ..............#####.###.# ....######.##...#.......# #Dh|O N....# #####..#..###### .#####.....# .######## ## _There is an open door here. _Done exploring. _Done exploring. #DhRP _Done exploring. _Done exploring. _Done exploring.#Dh.Q #DhR #Dh` #Dha #Dhb $ _#Dhg n#Dhi #Dhhj ,#Dhj #Dh'm #Dhm ,#Dh6n #DhEp #Dh#s B#Dht #Dhu ,#Dhv #Dh4x #Dhx ,#Dh+y #Dh#{ #Dh{ ,#Dh| #Dh~ #Dh~ ,#Dh) #Dh #Dh ,#Dh #Dh #Dh ,#Dh #Dh* #Dh ,#Dh #Dhf #Dhh ,#Dh2 #Dh #Dh ,#Dh #Dh #Dhؑ #Dh^ #Dh #Dh~ #DhN #DhǕ #Dh= #Dh4 #Dh #Dh #Dh #Dh #Dh #Dh- #Dh #Dh} #Dh_ #Dh؝ #DhO #DhL #Dh^ #Dhנ #DhN #Dh #Dh ,#Dh #Dh #Dh( ,#DhL #DhG #Dh #Dh] #DhF #Dh #Dh ,#Dh? #Dh #Dh ,#Dh, #Dh0 #Dh ,#Dh. #Dh #Dhu ,#DhX #Dh7 #Dh ,#DhU #Dhp #DhT #Dh #DhD #Dh _Done exploring. _ There is a stone staircase leading down here.#Dh #Dh #Dh $ _#Dh #Dh  You climb downwards.  You hear the hiss of flowing sand.#Dh/  --more--#Dhkx      #Dhy I    ###4  #@##Dh}{ +  #.#  #.#  #.  #.#  ..#  #.#  #.##Dhs| #DhҀ #Dh? F46.1 (30.7)#Dh>  There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried! _There is a stone staircase leading up here.#Dh#Dh Spells (Memorise)TypeFailure Level  a - Stone ArrowConjuration/Earth 7% 3b - SandblastEarth9%1  c - Construct Spike LauncherForgecraft13%2  d - Fulminant PrismConjuration/Alchemy24% 4  e - Iskenderun's Mystic BlastConjuration/Translocation 24% 4  f - Launch Clockwork BeeForgecraft#Dh26% 3  g - PasswallEarth26% 3  h - Forge Blazeheart GolemFire/Forgecraft63% 4 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit#Dh#Dh4 #DhG%[ MrDarkGreen the Conjurer Deep Elf Health: 28/28 ======================== #Dh(&dMagic: 14/14 ======================== AC: 12Str: 4 EV: 11Int: 25 #Dh'SH: 0Dex: 13  ###XL:  5 Next: 48% Place: Dungeon:4  #@#Noise: ---------  Time: 3146.1 (0.0) #Dh"*/ #.#-) Nothing wielded  #.#Cast: Searing Ray  #.#  #.#  ..#  #.#  #.# _There is a stone staircase leading down here.  You climb downwards.  You hear the hiss of flowing sand.There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried! _There is a stone staircase leading up here.#Dh)5#Dh_7Memorise Fulminant Prism, consuming 4 spell levels and leaving 6? Y - Yes  N - No#Dh3 #Dhn  MrDarkGreen the Conjurer Deep Elf Health: 28/28 ======================== Magic: 14/14 ======================== AC: 12Str: 4 EV: 11Int: 25 SH: 0Dex: 13  ###XL:  5 Next: 48% Place: Dungeon:4  #@#Noise: ---------  Time: 3146.1 (0.0)  #.#-) Nothing wielded  #.#Cast: Searing Ray  #.#  #.#  ..#  #.#  #.# _There is a stone staircase leading down here.  You climb downwards.  You hear the hiss of flowing s#Dhs and.There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried! _There is a stone staircase leading up here.7.1 (1 _This spell is extremely dangerous to cast!8.1 (29.1 (350.1 (41.1 (5 _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.#Dh #Dh k Spells (Memorise)TypeFailure Level  a - Stone ArrowConjuration/Earth 7% 3b - SandblastEarth9%1  c - Construct Spike LauncherForgecraft13%2  d - Iskenderun's Mystic BlastConjuration/Translocation 24% 4  e - Launch Clockwork BeeForgecraft26% 3  f - PasswallEarth26% 3  g - Forge Blazeheart GolemFire/Forgecraft63% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help#Dh& <[Esc] exit#DhF~ #Dh #Dh  MrDarkGreen the Conjurer Deep Elf Health: 28/28 ======================== Magic: 14/14 ======================== AC: 12Str: 4 EV: 11Int: 25 SH: 0#Dh· |Dex: 13  ###XL:  5 Next: 48% Place: Dungeon:4  #@#Noise: ---------  Time: 3151.1 (0.0)  #.#-) Nothing wielded  #.#Cast: Searing Ray  #.#  #.#  ..#  #.#  #.#There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried! _There is a stone staircase leading up here. _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.#DhL #Dh Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 2? Y - Yes  N - No#Dhr#Dh MrDarkGreen the Conjurer Deep Elf Health: 28/28 ======================== Magic: 14/14 ======================== AC: 12Str: 4 EV: 11Int: 25 SH: 0Dex: 13  ###XL:  5 Next: 48% Place: Dungeon:4  #@#Noise: ---------  Time: 3151.1 (0.0)  #.#-) Nothing wielded  #.##DhCast: Searing Ray  #.#  #.#  ..#  #.#  #.#There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried! _There is a stone staircase leading up here. _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.#Dh<+2.1 (1#DhP#Dh,y _This spell is extremely dangerous to cast!#DhIA3.1 (2#Dh#Dh+4.1 (3#DhF#DhW5.1 (4#Dhp#Dh +6.1 (5#Dh4#Dh _You start memorising the spell. You continue memorising. x4#Dh#Dh#Dhfc _You finish memorising. Spell assigned to 'd'.#DhI#Dh\#Dh#Dh: _#Dh#Dh#Dh#Dhm,#Dh#Dh#Dh ,#Dh!#Dh"#Dh##Dh$,#Dh%#Dh'#Dh<(,#DhT)#Dh*#Dh7+#Dh+#DhM,#DhZ-#Dh-#Dhp.#Dh/#Dh0#Dh)1,#Dh62#Dh3#DhN4,#Dh75#Dhw6#Dh7,#DhB8#Dh9#Dh2:,#Dh=;#Dh<#Dh~=#Dh=#Dh B,#DhB#DhtDM _You now have 192 gold pieces (gained 9).#DhE3#Dh~F#DhIB#DhI#DhEJ#DhK,#Dh4L#DhM#DhUN#DhN,#DhO#DhYQ#DhR,#Dh%S#DhRT#DhT,#DhU#DhV#DhW,#DhX#DhY#DhZ,#Dh[#Dh]\#Dh\,#Dh]#Dh^#Dh_,#Dh`#Dhb#Dhb,#Dhc#Dhd#Dhfe,#DhMf#Dhg#Dhh,#Dhi#Dhj#Dhrk,#DhFl#DhRm#Dhm,#Dhn#Dho#Dhp,#Dhr#Dh`s#Dhs,#Dht#Dhkv#Dhv,#Dhw#Dh4y#Dhy,#Dhz#Dh{#Dh]|,#Dh}#Dhi#Dh,#Dh#Dhxs ###  #<# #.#o  #.# ...  #.# #..  #.# #.. ##.# #.# #..# # #.#### ##.# #.#.#....#  #.# #....@.# #DhIA #.# ###?##.#  #.# # #..#  #.# #.##  #.# #.#  #.########### #.#o   orc wizard (asleep)  #...........###.#  ###########.....# ########Dh\ 92.1 (36.0)  An orc wizard comes into view. It is wielding a +0 dagger.#DhÓ,3.1 (37#Dh#Dh՛g _Found a scroll labelled WOTECWAI YZUYR.#Dh%  ###  #<# #.#o  #.# ...  #.# #..  #.# #...# #.#.# # #.#### .# #.#.#....#  #.# #....@.#  #.# ###?##.#  #.# # #..#  #.# #.##  #.# #.#  #.#Dh& t #.#  #...........###.#  .....# #DhX G ###  #<# #.#o  #.# ...  #.# #..  #.# #...# #.#.# # #.#### #Dh .# #.#.#....#  #.# #....@.#  #.# ###?##.#  #.# # #..#  #.# #.##  #.# #.  #. #.#  #...........###.  ..... #Dh #Dh #Dh/ #Dh b _An orc wizard is nearby!#Dht 5 ###  #<# #.#o  #.# ...  #.# #..  #.# #...# #.#.# # #.#### .# #.#.#....#  #.# #....@.#  #.# ###?##.#  #.# # #..#  #.# #.##  #.# #.#  #. #.#  #...........###.#  .....# #Dh G ###  #<# #.#o  #.# ...  #.# #..  #.# #...# #.#.# # #.#### #Dh .# #.#.#....#  #.# #....@.#  #.# ###?##.#  #.# # #..#  #.# #.##  #.# #.  #. #.#  #...........###.  ..... #Dh% #Dh^ #Dhk #Dh h #.o<#.#o......  #..#.#Dh&  #.# .. # #.### ##.#.#.#@...#.......#.#.###?##..#.#...# #.##.# #..########### #.o   orc (asleep)...........###.###########..... _An orc wizard is nearby!#Dhj  An orc comes into view. It is wielding a +0 mace.#Dh9 #Dha #Dh1  .ooooThe orc wizard shouts! You hear a shout!  An orc comes into view. It is wielding a +0 club.===4.1 (1.0)#Dh #Dh 0 _The orc moves out of view.#Dh   ### #.#..  #<# #.#o  #.# ..o.  #.# #..  #.# #.. #.# # #.####  #.#.#@...#  #.# #......#.#  #.# ###?##.#  #.# #.#..#  #.# # #.##  #.# #.#  #DhI N #.#    #Dh]V  ### #.#..  #<# #.#o  #.# ..o.  #.# #..  #.# #.. #.# # #.####  #.#.#@...#  #.# #......#.#  #.# ###?##.#  #.# #.#..#  #.# # #.##  #.# #.#   #.#    #Dh;]4#Dhx`#Dh_q  #.#..##.#....<#.#oo...o...  .# #.# . # #@#### ##.#.#...#......#.####?### #.#..# #.## o 2 orcs########### ...........### _There are monsters nearby!#DhS...oooS   adder (wandering)oo 2 orcs---5Searing Ray#Dh|o _An adder comes into view.#Dh  You focus your ray upon the orc wizard. The searing ray hits the orc wizard!  The orc wizard is heavily wounded.The searing ray hits the orc!#Dhi****    orc#Dh  You kill the orc!(Press . to maintain the ray.)  The adder hisses angrily.#DhÝ#DhRy.)..o..#Dh2----50==-6ontinue: Searing RayRay #Dh3#Dh{ _You hear the slow hiss of a very distant avalanche of sand.#DhH3I  The searing ray hits the orc wizard!#Dh8_****#DhX..).#Dh$51------69-7Searing Ray+  _You kill the orc wizard!#DhCN****#Dhd..o).o   orc#Dh0-----8Searing Ray++ #Dh#DhD#DhN****#Dh#Dh"^...o.#Dh#--9ast#Dh+#Dh3> _You finish channelling your searing ray.#Dh- Z #.#..##.  ### #.#....  #<# #.#...  #.# ...).  #.# #...  #.# #o. #.# # #@####  #.#.#....#  #.# #......#.#  #.# ###?##.# #  #.# #.#..#  #.# # #.##  #.# #.#   #.#  #Dh. #Dh#  #.#..##.  ### #.#....  #<# #.#...  #.# ...).  #.# #...  #.# #o. #.# # #@####  #.#.#....# #Dhs  #.# #......#.#  #.# ###?##.# #  #.# #.#..#  #.# # #.##  #.#      #Dh #Dh #Dh #Dh [ _An orc is nearby!#Dh/  #.#..##.  ### #.#....  #<# #.#...  #.# ...).  #.# #...  #.# #o. #.# # #@####  #.#.#....#  #.# #......#.# #Dh0 #.# ###?##.# #  #.# #.#..#  #.# # #.##  #.# #.#   #.#  #Dh #.#..##.  ### #.#....  #<# #.#...  #.# ...).  #.# #...  #.# #o. #.# # #@####  #.#.#....#  #.# #......#.#  #.# ###?##.# #  #.# #.#..#  #.# # #.##  #.#      #Dh<J#Dh[ _An orc is nearby!#Dho **** You focus your ray upon the orc. The searing ray hits the orc.#DhE|  The orc is almost dead.#DhI..)SoS   addero   orc8/14 ----==200ontinue: Searing RayRay  _(Press . to maintain the ray.)#Dh4B  The searing ray hits the orc.#Dh"_****#Dhr#Dh!..).S#Dh 7-----711+ #DhqO_You kill the orc!#Dh#Dhm _Your Spellcasting skill increases to level 5!#Dh **** The searing ray hits the adder!#DhW ..)SThe adder is severely wounded.#Dh@a|-2++ #Dhj _The adder barely misses you. The adder closely misses you.#DhY6 #.#..##.  ### #.#....  #<# #.#...  #.# ...).  #.# #...  #.# #). #S# # #@####  #.#.#....#  #.# #......#.#  #.# ###?##.# #  #.# #.#..#  #.# # #.##  #.# #.#  #Dho: #.#  #DhA #.#..##.  ### #.#....  #<# #.#...  #.# ...).  #.# #...  #.# #). #S# # #@####  #.#.#....#  #.# #......#.#  #.# ###?##.# #  #.# #.#..#  #.# # #.##  #.#      #Dh@E#DhF#Dh[s _An adder is nearby!#DhCp #.#..##.  ### #.#....  #<# #.#...  #.# ...).  #.# #...  #.# #). #S# # #@####  #.#.#....#  #.# #......#.#  #.# ###?##.# #  #.# #.#..#  #.# # #.##  #.# #.#   #.#  #Dh~ - #.#..##.  ### #.#....  #<# #.#...  #.# ...).  #.# #...  #.# #). #S##Dh  # #@####  #.#.#....#  #.# #......#.#  #.# ###?##.# #  #.# #.#..#  #.# # #.##  #.#      #Dh #Dh #Dh֕ #DhA ] _An adder is nearby!#Dh 6 #.#..##.  ### #.#....  #<# #.#...  #.# ...).  #.# #...  #.# #). #S# # #@####  #.#.#....#  #.# #......#.#  #.# ###?##.# #  #.# #.#..#  #.# # #.##  #.# #.#  #Dh´ : #.#  #DhH  #.#..##.  ### #.#....  #<# #.#... #Dh I X #.# ...).  #.# #...  #.# #). #S# # #@####  #.#.#....# #DhI  #.# #......#.#  #.# ###?##.# #  #.# #.#..# #DhhL #.# # #.##  #.#      #DhGS #Dh U #DhA] #Dha ] _An adder is nearby!#Dhz| *The adder is severely wounded. _The adder barely misses you. The adder closely misses you. _An adder is nearby!  The searing ray hits the adder!#DhM _****#Dh ..))You kill the adder!#Dh$ 6--83ast: Searing Ray#Dh)+ #Dh- > _You finish channelling your searing ray.#Dh#Dh#Dh;#Dh= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh#Dh8 #Dh#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh*3#Dh,#Dh.#Dh|/$ _#Dh_4,#Dh(<K--Searing RayK   kobold (missile, wandering)#DhF&4#Dh>Y\--5.1 (2#DhH^z _A kobold comes into view. It is wielding a +0 short sword.#Dhi^ #.#..##.  ### #.#....  #<# #.#...  #.# ...).  #.# #...  #.# #)K #)# # #@####  #.#.#....#  #.# #......#.#  #.# ###?##.# #  #.# #.#..#  #.# # #.##  #.# #.#   #.#  #Dh1U #.#..##.  ### #.#....  #<# #.#...  #.# ...).  #.# #...  #.# #)K #)# # #@####  #.#.#....#  #.# #......#.#  #.# ###?##.# #  #.# #.#..#  #.# # #.##  #.#      #Dh4 #Dh69_A kobold is nearby!#Dh7#DhL#DhM#Dh>N #DhN#.#..##. #DhO& ### #.#.... #Dh]P& #<# #.#... #DhP& #.# ...). #DhQ #.# #... #Dh.R1 #.# #)K#DhR #)##DhcS8 # #@#### #DhT# #.#.#....# #DhT' #.# #......#.# #Dh2U' #.# ###?##.# # #DhU #.# #.#..# #DheV #.# # #.## #Dhu\` #.# #.#   #.#  #DhU #.#..##.  ### #.#....  #<# #.#...  #.# ...).  #.# #...  #.# #)K #)# # #@####  #.#.#....#  #.# #......#.#  #.# ###?##.# #  #.# #.#..#  #.# # #.##  #.#      #Dh:] _A kobold is nearby!#DhO$ #.#..##.  ### #.#....  #<# #.#...  #.# ...).  #.# #...  #.# #)K #)# # #@####  #.#.#....#  #.# #......#.#  #.# ###?##.# #  #.# #.#..#  #.# # #.##  #.# #.#  #DhP: #.#  #Dh  #.#..##.  ### #.#....  #<# #.#...  #.# ...).  #.# #...  #.# #)K #)# # #@####  #.#.#....#  #.# #......#.#  #.# ###?##.# #  #.# #.#..#  #.# # #.##  #.#       _A kobold is nearby!#Dh0a  .. #.#..##..#...<#.#.....#...).............  )K.....## #@# . # #.#### ##.#....#......#.####?##.# ##.#..# #.## ########### KK)7===6.1 (1A kobold is nearby! _A kobold is nearby! _is nearby! _The kobold barely misses you.  Things that are here:a +0 mace; a +0 leather armour; an adder corpse#Dhs U****#DhF ! ...KYou focus your ray upon the kobold. The searing ray misses the kobold.(Press . to maintain the ray.)#Dh 5----=7ontinue: Searing RayRay #Dha #Dh = _The kobold hits you but does no damage.#Dhy E  The searing ray hits the kobold!#Dh b****#Dh [...)#DhH 4------8Searing Ray+ #Dhx J _You kill the kobold!#Dhe U****#Dh4@...)3-----9++ #Dh'vU****#DhPG...)---10ast: Searing Ray  _You finish channelling your searing ray.#Dh3#Dhѡ#Dhɧ,#Dh#Dh,#DhA#Dh94#Dhڻ0=#DhM#DhI,#Dh#Dh,#Dh#DhL,#Dh#Dh#DhX5===#Dh#DhL,#Dh#Dht,#DhF#Dh`6====#Dhg#DhT#Dh-,#Dh#DhF,#Dh#Dh,#Dh#Dh_97#Dh=====#Dh#Dh,#Dh#Dh,#Dh#Dhm8===#DhU#Dh #DhV #Dh #DhM,#Dh#Dho,#Dhj#Dhk9===#Dhl#Dh#Dh<,#DhU#Dh ,#Dh4##Dh%,#Dh'#Dh)p10/14====#DhY*#Dh+#Dhb.,#DhD0#Dh/5,#Dh7#DhY91===#DhS;#Dh=,#Dh?#DhyB,#DhZD#DhF,#DhH#Dh'K2===#DhSM#DhO,#DhQ#Dh,#Dh`#DhΉ93#DhTG====#Dhv#Dh#Dh#DhX#Dh,#DhԦ#Dh _You hear the slow hiss of a very distant avalanche of sand.#Dh#Dh#Dhή4====#Dh#Dh4 _Magic restored.#Dh3#Dh#DhԼ#Dhz,#DhA#DhB#Dh,#Dh#Dh#DhP==#Dh#DhJ#<#..#.#.....##.#.....).....#.#........ #.#)).....##Dh ##.## #.#)#  #..##.#.#.####  ##.##.#.#....#  #.##......#.# #DhE #.####@##.# #  #.# #.#..  #.# #.#.# #.# ..#.#  #.#############.#  #...........###.# ###########.....# ####### #Dh053.1 (43.0)#Dh,4.1 (44#Dh+#Dhd _u - a scroll labelled WOTECWAI YZUYR#Dh#DhI#Dh#Dh#DhܾX#Dh#Dh#Dh#Dhn#Dh#Dh#Dh#DhS,#Dh#Dhy#Dha,#Dh#Dhw #Dh' ,#DhD #Dh#Dh#DhD#Dh#Dh#Dh1,#DhS#Dha#DhM#Dh#Dh#Dh#Dh,#Dh8#n#Dh$#Dhx',#Dh(#Dhs-#Dh7/,#Dh0#Dhj2#Dh4,#Dh5#Dh;8#Dh9#DhA:#Dh3;#Dh0?#DhiA,#DhD#DhG#DhI,#DhK#DhN#DhQ,#DhR#DhT#DhtW,#DhY#DhF[#Dh],#Dh|_#Dha#DhTd,#Dhqf#Dhh#Dhj,#Dhl#Dh&tw  Things that are here:  a +0 short sword; 4 stones; a kobold corpse#Dht#Dh+|! ##...#.###  #........#..# .##  #....#.#.#..# ....  #......#.#..##..# #Dh|## ##...#.#.#......# <# #......#.#..... .# #.........).....#. .# #.##.#.#.........< .# #.##.#.#))@....# 80.1 (26 .# #.##.#.#)#####.... #DhA}.# #.##.#.#.#### . .# #.##.#.#....# .# #.##......#.# .# #.####.##.# # .# #.# #.#Dh}..# .# #.####.#.## .# #......#.##Dh#Dh,1.1 (27#Dh#Dh39 _Found a stone staircase leading up.#Dh63#Dh:#DhE#DhTX#DhU,#DhGX#Dhr\#Dhjh##...#.### #........#..# #.## #....#.#.#..# .... #......#.#..##..#  ##...#.#.#......#  #......#.#.....## #  #.........).....#.#  #.##.#.#.........<#  #.##.#.#))...@.# 3.0)  #.##.#.#)#####...  #.##.#.#.#### .#....  #.##.#.#....# ## ⌠###  #.##......#.# .∩  #.####.##.# # .#  #.# #.#..# ⌠  #.####.#.##  #......#.##Dhl#Dho+4.1 (3#Dhs#Dhu3 _Found Siajih's General Store.#Dh5#Dh#Dh#DhH _No target in view!#Dh_3#DhΕ#Dh#Dh,: _#Dh|,#Dh,#Dh7#Dh#Dhȱ#........#..###.###....#.#.#..##....  #..#..##..#  ##...#.#.#......#  #......#.#.....##  #...).....#.#  #.##.#.#.........<#  #.##.#.#)).....##+#+##.  #.##.#.#)#####.@.......6.1 (2  #.##.#.#.#####.  #.##.#.#....#####⌠####DhU'#.##......#.# ..∩  #.####.##.# # ..#  #.# #.#..# ß.⌠  #.####.#.## .#.##......#.# #Dh∩#.# #########.##Dh#Dh|+7.1 (3#Dh#DhF1 _Found Hev Uhor's Book Shop.#DhZ #Dh[ #Dha #DhGd _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh #Dh| #Dh&  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh)#Dh,#Dh6#Dh7E _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#DhI#DhP#DhDRH _No target in view!#Dh3#Dh#Dh#Dh2#Dh̐$ _#Dh,#Dh&....#.#.#..##.... ...##..# #...#.#.#......# ........## #Dhb...).....#.# .##.#.#.........<# # .##.#.#)).....##+#+##..# .##.#.#)#####.......... .##.#.#.#####.8.1 (1 #Dh".##.#.#....#####⌠###..# .##......#.# (..∩ .####.##.# # ..ß..# .# #.#..# ⌠.ß#ß.⌠. .####.#.## ##.. ..#.# ......#.# #♣. .∩#.# #Dh#######.# ## ### # ....###.##Dh #Dh+9.1 (2#Dh#Dh% _Found 4 stones.#DhZH #DhI #DhM #DhP H _No target in view!#DhAI#Dh}C#DhL .# #...#.#.#.... ......#.#.....## #...).....#. .##.#.#.........<# .#)).....##+#+##..)#####...........#DhzM.#####.#.....#####@###..#.0.....#.# #∩(..∩# ##.##.# # #..ß..#..## ###.....##DhXB90.1 (1#Dh_#Dho _Found Ciecody's Magic Scroll Shop.  There is a fountain of clear blue water here. _You briefly stop to clean your hands.#Dh  _#DhNT <Welcome to Siajih's General Store! What would you like to do?  a -  66 gold 3 boomerangs  b -  268 gold a +4 dagger of venomc -  44 gold a +0 halberd  d -  33 gold a potion of curing (unknown)  e -  88 gold a potion of heal wounds (unknown)f -  165 gold a ring of see invisible (unknown) You have 192 gold pieces. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping list#DhF#DhO#DhZP..#.#.#......#MrDarkGreen the Conjurer ....#.#.....## #Deep Elf .......).....#.#Health: 28/28 ======================== #.#.#.........<# .#Magic: 14/14 ======================== #.#.#)).....##+#+##..#AC: 12Str: 4 #Dh ] #.#.#)#####...........EV: 11Int: 25 #.#.#.#####.#.........SH: 0Dex: 13 #.#.#....#####⌠###..#.XL:  5 Next: 78% Place: Dungeon:4 #......#.# #∩(..@#Noise: ---------  Time: 3292.1 (2.0) ###.##.# # #..ß..#-) Nothing wielded#.#..#...⌠.ß#ß.⌠.Cast: Searing Ray ###.#.######..ß..#.# ....#.# #♣...∩#.# #Dh`^:#####.# ##⌠### # ..###.##. #.....### ####### _Found 4 stones. _No target in view! _Found Ciecody's Magic Scroll Shop.  There is a fountain of clear blue water here. _You briefly stop to clean your hands.There is an entrance to Siajih's General Store here.#Dhj4#Dh|n. _#Dh3#Dh%#Dhx#Dh#Dh2P _#Dh,#Dh#Dh=#Dh#Dhi#Dh#Dh#Dh,#Dh#Dh#DhWelcome to Hev Uhor's Book Shop! What would you like to do?  a -  532 gold an Everburning Encyclopedia  b -  336 gold a Handbook of Applied Constructionc -  588 gold a book of Blasting  d -  280 gold a book of Conjurationse -  308 gold a book of Displacement  f -  280 gold a book of Frost  g -  364 gold a book of Storms  #DhGh -  392 gold a book of the Grave You have 192 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase #Dh[/] sort (type)[A-H] put item on shopping list#DhM~buy|examineexamine item[Enter] describe#Dhb ` An Everburning Encyclopedia. A book of magical spells, meticulously organized, dense, and almost entirely burnt black. Only a few pages are still legible, but the power within still blasts the reader with a furnace-like heat. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Ignite PoisonFire/Alchemy4no  b - Sticky FlameFire/Alchemy4no  c - IgnitionFire8no#DhP Welcome to Hev Uhor's Book Shop! What would you like to do?  a -  532 gold an Everburning Encyclopedia  b -  336 gold a Handbook of Applied Construction  c -  588 gold a book of Blasting  d -  280 gold a book of Conjurations  e -  308 gold a book of Displacement  #DhQf -  280 gold a book of Frost  g -  364 gold a book of Storms  h -  392 gold a book of the Grave You have 192 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list#Dhh` An Everburning Encyclopedia. A book of magical spells, meticulously organized, dense, and almost entirely burnt black. Only a few pages are still legible, but the power within still blasts the reader with a furnace-like heat. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Ignite PoisonFire/Alchemy4no  b - Sticky FlameFire/Alchemy4no  c - IgnitionFire8no#Dh#[Welcome to Hev Uhor's Book Shop! What would you like to do?  a -  532 gold an Everburning Encyclopedia  b -  336 gold a Handbook of Applied Construction  c -  588 gold a book of Blasting  d -  280 gold a book of Conjurations  e -  308 gold a book of Displacement  f -  280 gold a book of Frost  g -  364 gold a book of Storms #Dh1\ h -  392 gold a book of the Grave You have 192 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list#DhX: A book of Blasting. A book of spells used to set off powerful explosions. This edition's binder was careful to pad the cover, so that if its reader lacked sufficient caution, the book, at least, would survive. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevel#Dh;}Known  a - Volatile Blastmotes Fire/Translocation 3 no  b - Fulminant PrismConjuration/Alchemy 4 yes  c - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes  d - Forge Monarch BombFire/Forgecraft6no#Dh<Welcome to Hev Uhor's Book Shop! What would you like to do?a -  532 gold an Everburning Encyclopedia  b -  336 gold a Handbook of Applied Construction  c -  588 gold a book of Blasting  d -  280 gold a book of Conjurationse -  308 gold a book of Displacement  f -  280 gold a book of Frost  g -  364 gold a book of Storms  h -  392 gold a book of the Grave You have 192 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list#Dh7k A book of Displacement. A book of spells to bring others closer, or sometimes farther, depending on the user's whim. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Lesser BeckoningTranslocation2 no  b - Teleport OtherTranslocation3 no  c - Maxwell's Portable Piledriver Translocation3 no$DhAWelcome to Hev Uhor's Book Shop! What would you like to do?a -  532 gold an Everburning Encyclopedia  b -  336 gold a Handbook of Applied Construction  c -  588 gold a book of Blasting  d -  280 gold a book of Conjurations  e -  308 gold a book of Displacement  f -  280 gold a book of Frost  g -  364 gold a book of Storms  h -  392 gold a book of the Grave You have 192 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list$DhJ  A book of Frost. A book of magic spells, often used as an introduction to the elemental magics ofIce. Its pages feel unusually brittle, as if they'd crumble at a touch. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  $Dh! a - FreezeIce1 no  b - Frozen RampartsIce3 no  c - HailstormConjuration/Ice 3 no$Dh9 Welcome to Hev Uhor's Book Shop! What would you like to do?a -  532 gold an Everburning Encyclopedia  b -  336 gold a Handbook of Applied Construction  c -  588 gold a book of Blasting  d -  280 gold a book of Conjurationse -  308 gold a book of Displacement  f -  280 gold a book of Frost  g -  364 gold a book of Storms  h -  392 gold a book of the Grave You have 192 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list$Dh A book of Storms. A book written by the magician Lan Shi, who was preoccupied with the study and control of natural phenomena. Most of Shi's works have been lost, but those still remaining are treasured by wizards lucky (or unscrupulous) enough to get their hands on a copy. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Static DischargeConjuration/Air 2 no  b - AirstrikeAir4no  c - Forge Lightning SpireAir/Forgecraft4no$DhUG Welcome to Hev Uhor's Book Shop! What would you like to do?a -  532 gold an Everburning Encyclopedia  b -  336 gold a Handbook of Applied Construction  c -  588 gold a book of Blasting  d -  280 gold a book of Conjurations  e -  308 gold a book of Displacement  f -  280 gold a book of Frost  g -  364 gold a book of Storms  h -  392 gold a book of the Grave You have 192 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list$Dh3 A book of the Grave. A heavy tome whose vellum smells faintly of dirt and decay. Those who touch it frequently report a palpable sense of unease, as if something unwholesome were buried between its very pages. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Grave ClawNecromancy2 no  b - Animate DeadNecromancy4no  c - Borgnjor's Vile ClutchNecromancy/Earth5no$Dh{ Welcome to Hev Uhor's Book Shop! What would you like to do?a -  532 gold an Everburning Encyclopedia  b -  336 gold a Handbook of Applied Construction  c -  588 gold a book of Blasting  d -  280 gold a book of Conjurationse -  308 gold a book of Displacement  f -  280 gold a book of Frost  g -  364 gold a book of Storms  h -  392 gold a book of the Grave You have 192 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list $Dh A book of Storms. A book written by the magician Lan Shi, who was preoccupied with the study and control of natural phenomena. Most of Shi's works have been lost, but those still remaining are treasured by wizards lucky (or unscrupulous) enough to get their hands on a copy. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Static DischargeConjuration/Air 2 no  b - AirstrikeAir4no  c - Forge Lightning SpireAir/Forgecraft4no $DhgWelcome to Hev Uhor's Book Shop! What would you like to do?a -  532 gold an Everburning Encyclopedia  b -  336 gold a Handbook of Applied Construction  c -  588 gold a book of Blasting  d -  280 gold a book of Conjurations  e -  308 gold a book of Displacement  f -  280 gold a book of Frost  g -  364 gold a book of Storms  h -  392 gold a book of the Grave You have 192 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list $Dh#.#.#)).....##+#+##..##MrDarkGreen the Conjurer #.#.#)#####...........Deep Elf #.#.#.#####.#.........Health: 28/28 ======================== #.#.#....#####⌠###..#.Magic: 14/14 ======================== #......#.# #∩(..∩#.#AC: 12Str: 4 ###.##.# ###..ß..#.#EV: 11Int: 25#.#..#...⌠.ß#ß.⌠.#SH: 0Dex: 13 ###.#.######..ß..#.#XL:  5 Next: 78% Place: Dungeon:4 ....#.# #♣...@#.#Noise: ---------  Time: 3296.1 (4.0)  $Dh#####.# ##⌠### #-) Nothing wielded ..###.##.Cast: Searing Ray #.....### ####### _No target in view! _Found Ciecody's Magic Scroll Shop.  There is a fountain of clear blue water here. _You briefly stop to clean your hands. _There is an entrance to Siajih's General Store here.  There is an entrance to Hev Uhor's Book Shop here. $Dh. _ $DhQ D Spells (Memorise)TypeFailure Level  a - Stone ArrowConjuration/Earth 7% 3b - SandblastEarth9%1  c - Construct Spike LauncherForgecraft12%2  d - Launch Clockwork BeeForgecraft24% 3  e - PasswallEarth24% 3  f - Forge Blazeheart Golem Fire/Forgecraft 63% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit $Dh(#.#.#)).....##+#+##..##MrDarkGreen the Conjurer #.#.#)#####...........Deep Elf #.#.#.#####.#.........Health: 28/28 ======================== #.#.#....#####⌠###..#.Magic: 14/14 ======================== #......#.# #∩(..∩#.#AC: 12Str: 4 ###.##.# ###..ß..#.#EV: 11Int: 25#.#..#...⌠.ß#ß.⌠.#SH: 0Dex: 13 ###.#.######..ß..#.#XL:  5 Next: 78% Place: Dungeon:4 ....#.# #♣...@#.#Noise: ---------  Time: 3296.1 (0.0)  $Dh)L#####.# ##⌠### #-) Nothing wielded ..###.##.Cast: Searing Ray #.....### ####### _No target in view! _Found Ciecody's Magic Scroll Shop.  There is a fountain of clear blue water here. _You briefly stop to clean your hands. _There is an entrance to Siajih's General Store here. _There is an entrance to Hev Uhor's Book Shop here.  Okay, then. _ $Dhq $Dhv@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.1   1%  -2   f + Spellcasting 5.1  34%  +3       $Dhy    b + Unarmed Combat 0.6   3%  -2   g + Conjurations 6.0  35%  +1       h + Translocations   0.0    +1       i + Alchemy   0.0    +1   c + Armour   0.0    -2      d + Dodging2.9  11%  +2   j + Evocations   0.0    +1  e + Stealth3.8  16%  +3      $Dh{u                                                                      $Dh~    The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets $DhjB a + Fighting  $Dhi  a + Fighting  f + Spellcasting  $Dhl f + Spellcasting  g + Conjurations  $Dh{;  a + Fighting   0.1   26 g * Conjurations   6.0  51 h + Translocations  91$Dho  b + Unarmed Combat  h + Translocations $Dh7 $Dha r  b + Unarmed Combat   c + Armour $Dhd  c + Armour  d + Dodging $Dh|+h  d + Dodging   e + Stealth $Dh3 `  d + Dodging  e + Stealth $Dh447 d * Dodging   2.9  16 e + Stealth 0$Dh7_#.#.#)).....##+#+##..##MrDarkGreen the Conjurer #.#.#)#####...........Deep Elf #.#.#.#####.#.........Health: 28/28 ======================== #.#.#....#####⌠###..#.Magic: 14/14 ======================== #......#.# #∩(..∩#.#AC: 12Str: 4 ###.##.# ###..ß..#.#EV: 11Int: 25#.#..#...⌠.ß#ß.⌠.#SH: 0Dex: 13 ###.#.######..ß..#.#XL:  5 Next: 78% Place: Dungeon:4 ....#.# #♣...@#.#Noise: ---------  Time: 3296.1 (0.0) $Dh`e#####.# ##⌠### #-) Nothing wielded ..###.##.Cast: Searing Ray #.....### ####### _Found Ciecody's Magic Scroll Shop.  There is a fountain of clear blue water here. _You briefly stop to clean your hands. _There is an entrance to Siajih's General Store here. _There is an entrance to Hev Uhor's Book Shop here. _Okay, then.$Dh"  _ _You hear the hiss of a very distant avalanche of sand.$Dh* B$Dh5+ $Dh. $DhX1 ,$DhL3 $Dh7 ;  You see here 4 stones.$Dhe; $Dh<  _$DhW> $DhC $DhCK wWelcome to Ciecody's Magic Scroll Shop! What would you like to do?  a -  48 gold a scroll of amnesia (unknown)b -  90 gold a scroll of enchant armour (unknown)  c -  90 gold a scroll of enchant weapon (unknown)  d -  72 gold 3 scrolls of identify (unknown)  e -  24 gold a scroll of identify (unknown) $Dh#M } f -  36 gold a scroll of teleportation (unknown)  g -  36 gold a scroll of teleportation (unknown)  h -  48 gold a scroll of vulnerability (unknown) You have 192 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list$Dhr  a -  48 gold a scroll of amnesia (unknown)  f +  36 gold a scroll of teleportation (unknown) After the purchase, you will have 156 gold pieces.[Enter] buy marked items$Dhj"b - c -  d +  72 gold 3 scrolls of identify (unknown)  f +  36 gold a scroll of teleportation (unknown)84$Dh6' Y Purchase items for 108 gold? (y/N)$Dh $b - c - -  24a of identify  e -  36 gold a scroll of teleportation  f -  48 gold a scroll of vulnerability (unknown) fF$Dh$Dh$Dh@ ##...#.#.#......#MrDarkGreen the Conjurer#......#.#.....## #Deep Elf#.........).....#.#Health: 28/28 ========================#.##.#.#.........<# .#Magic: 14/14 ========================#.##.#.#)).....##+#+##..##AC: 12Str: 4  #.##.#.#)#####...........EV: 11Int: 25  #.##.#.#.#####.#.........SH: 0Dex: 13  #.##.#.#....#####⌠###..#.$Dh%XL:  5 Next: 78% Place: Dungeon:4  #.##......#.# #@(..∩#.#Noise: ---------  Time: 3302.1 (6.0)  #.####.##.# ###..ß..#.#-) Nothing wielded  #.# #.#..#...⌠.ß#ß.⌠.#Cast: Searing Ray#.####.#.######..ß..#.##......#.# #♣...∩#.# #########.# ##⌠### # ......###.##.. #####.....############ _There is an entrance to Siajih's General Store here. _There is an entrance to Hev Uhor's Book Shop here. _Okay, then. _You hear the hiss of a very distant avalanche of sand. _You see here 4 stones.  There is an entrance to Ciecody's Magic Scroll Shop here.$Dh  _Hev Uhor's Book Shop _Okay, then. _You hear the hiss of a very distant avalanche of sand.You see here 4 stones.  There is an entrance to Ciecody's Magic Scroll Shop here.  v - a scroll of teleportation; h - 5 scrolls of identify (gained 3)$Dh$Dhl _Thank you for shopping at Ciecody's Magic Scroll Shop!$Dh~$DhTRead which item? Scrolls  f - 3 scrolls labelled JUILIR VASOAh - 5 scrolls of identify  j - 3 scrolls labelled LOSKOGOFUN  l - a scroll labelled JORYVI ETYH  n - a scroll labelled INKUUG JUTY  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  v - a scroll of teleportation [!] read|quaff|evoke[?] describe selected$Dh$DhC$DhI ##...#.#.#......#MrDarkGreen the Conjurer#......#.#.....## #Deep Elf#.........).....#.#Health: 28/28 ========================#.##.#.#.........<# .#Magic: 14/14 ========================#.##.#.#)).....##+#+##..##AC: 12Str: 4  #.##.#.#)#####...........EV: 11Int: 25  #.##.#.#.#####.#.........SH: 0Dex: 13  #.##.#.#....#####⌠###..#.XL:  5 Next: 78% Place: Dungeon:4  #.##......#.# #@(..∩#.#Noise: ---------  Time: 3302.1 (0.0)  #.####.##.# ###..ß..#.#-) Nothing wielded  #.# #.#..#...⌠.ß#ß.$DhBB⌠.#Cast: Searing Ray#.####.#.######..ß..#.##......#.# #♣...∩#.# #########.# ##⌠### # ......###.##.. #####.....############ _Okay, then. _You hear the hiss of a very distant avalanche of sand. _You see here 4 stones.  There is an entrance to Ciecody's Magic Scroll Shop here.  v - a scroll of teleportation; h - 5 scrolls of identify (gained 3) _Thank you for shopping at Ciecody's Magic Scroll Shop!$Dh\rIdentify which item? (\ to view known items) Scrolls (select first with ?)  f - 3 scrolls labelled JUILIR VASOA  j - 3 scrolls labelled LOSKOGOFUN  l - a scroll labelled JORYVI ETYH  n - a scroll labelled INKUUG JUTY  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR Potions (select first with !)  e - 2 fuming ruby potions  i - 2 viscous pink potions  m - a blue potion  r - 3 bubbling blue potions[?] describe selected$DhJ# $Dh, $Dh6  ##...#.#.#......#MrDarkGreen the Conjurer#......#.#.....## #Deep Elf#.........).....#.#Health: 28/28 ========================#.##.#.#.........<# .#Magic: 14/14 ========================#.##.#.#)).....##+#+##..##AC: 12$Dh7 Str: 4  #.##.#.#)#####...........EV: 11Int: 25  #.##.#.#.#####.#.........SH: 0Dex: 13  $DhE8 #.##.#.#....#####⌠###..#.XL:  5 Next: 78% Place: Dungeon:4  #.##......#.# #@(..∩#.#Noise: ---------  Time: 3302.1 (0.0)  #.####.##.# ###..ß..#.#$Dh8 '-) Nothing wielded  #.# #.#..#...⌠.ß#ß.⌠.#Cast: Searing Ray#.####.#.######..ß..#.##......#.# #♣...∩#.# $Dh9 9#########.# ##⌠### # ......###.##.. #####.....############ _Okay, then. $Dh: _You hear the hiss of a very distant avalanche of sand. _You see here 4 stones.  There is an entrance to Ciecody's Magic Scroll Shop here.  v - a scroll of teleportation; h - 5 scrolls of identify (gained 3) _Thank you for shopping at Ciecody's Magic Scroll Shop!$DhO ]  As you read the scroll of identify, it crumbles to dust.$DhR +3.1 (1$Dh[ $Dh] T _f - 3 scrolls of vulnerability$Dhb3Read which item? Scrolls  f - 3 scrolls of vulnerabilityh - 4 scrolls of identify  j - 3 scrolls labelled LOSKOGOFUN  l - a scroll labelled JORYVI ETYH  n - a scroll labelled INKUUG JUTY  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  v - a scroll of teleportation [!] read|quaff|evoke[?] describe selected$DhK $Dh $Dh  ##...#.#.#......#MrDarkGreen the Conjurer#......#.#.....## #Deep Elf#.........).....#.#Health: 28/28 ========================#.##.#.#.........<# .#Magic: 14/14 ========================#.##.#.#)).....##+#+##..##AC: 12Str: 4  #.##.#.#)#####...........EV: 11Int: 25  #.##.#.#.#####.#.........SH: 0Dex: 13  #.##.#.#....#####⌠###..#.XL:  5 Next: 78% Place: Dungeon:4  #.##......#.# #@(..∩#.#Noise: ---------  Time: 3303.1 (0.0)  #.####.##.# ###..ß..#.#-) Nothing wielded  #.# #.#..#...⌠.ß#ß.$Dh 1⌠.#Cast: Searing Ray#.####.#.######..ß..#.##......#.# #♣...∩#.# #########.# ##⌠### # ......###.##.. #####.....############ _You see here 4 stones.  There is an entrance to Ciecody's Magic Scroll Shop here.  v - a scroll of teleportation; h - 5 scrolls of identify (gained 3) _Thank you for shopping at Ciecody's Magic Scroll Shop!  As you read the scroll of identify, it crumbles to dust. _f - 3 scrolls of vulnerability$DhF DIdentify which item? (\ to view known items) Scrolls (select first with ?)  j - 3 scrolls labelled LOSKOGOFUN  l - a scroll labelled JORYVI ETYH  n - a scroll labelled INKUUG JUTY  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR Potions (select first with !)  e - 2 fuming ruby potions  i - 2 viscous pink potions  m - a blue potion  r - 3 bubbling blue potions[?] describe selected$Dh`5$Dh;$Dh@A ##...#.#.#......#MrDarkGreen the Conjurer#......#.#.....## #Deep Elf#.........).....#.#Health: 28/28 ========================#.##.#.#.........<# .#Magic: 14/14 ========================#.##.#.#)).....##+#+##..##AC: 12$DhBStr: 4  #.##.#.#)#####...........EV: 11Int: 25  #.##.#.#.#####.#.........SH: 0Dex: 13  #.##.#.#....#####⌠###..#.XL:  5 Next: 78% Place: Dungeon:4  #.##......#.# #@(..∩#.#Noise: ---------  Time: 3303.1 (0.0)  #.####.##.# ###..ß..#.#-) Nothing wielded  #.# #.#..#...⌠.ß#ß.⌠.#Cast: Searing Ray#.####.#.######..ß..#.##......#.# #♣...∩#.# #########.# ##⌠### # ......###.##.. #####.....############ _You see here 4 stones.  There is an entrance to Ciecody's Magic Scroll Shop here.  $DhFNv - a scroll of teleportation; h - 5 scrolls of identify (gained 3) _Thank you for shopping at Ciecody's Magic Scroll Shop!  As you read the scroll of identify, it crumbles to dust. _f - 3 scrolls of vulnerability$Dh%P]  As you read the scroll of identify, it crumbles to dust.$DhoQ+4.1 (1$DhU$Dh8X $Dhdh$DhFi(_j - 3 scrolls of noise$Dh[q$Dh$DhosRead which item? Scrolls $Dh0 f - 3 scrolls of vulnerabilityh - 3 scrolls of identify  j - 3 scrolls of noise  l - a scroll labelled JORYVI ETYH  n - a scroll labelled INKUUG JUTY  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  v - a scroll of teleportation [!] read|quaff|evoke$DhG[?] describe selected$Dh`* $Dh=3 $Dh?  ##...#.#.#......#MrDarkGreen the Conjurer#......#.#.....## #Deep Elf#.........).....#.#Health: 28/28 ========================#.##.#.#.........<# .#Magic: 14/14 ========================#.##.#.#)).....##+#+##..##AC: 12$Dh{C Str: 4  #.##.#.#)#####...........EV: 11Int: 25  #.##.#.#.#####.#.........SH: 0Dex: 13  #.##.#.#....#####⌠###..#.XL:  5 Next: 78% Place: Dungeon:4  #.##......#.# #@(..∩#.#Noise: ---------  Time: 3304.1 (0.0)  #.####.##.# ###..ß..#.#-) Nothing wielded  #.# #.#..#...⌠.ß#ß.⌠.#Cast: Searing Ray#.####.#.######..ß..#.##......#.# #♣...∩#.# #########.# ##⌠### # ......###.##.. #####.....############v - a scroll of teleportation; h - 5 scrolls of identify (gained 3) _Than$DhND 2k you for shopping at Ciecody's Magic Scroll Shop!  As you read the scroll of identify, it crumbles to dust. _f - 3 scrolls of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _j - 3 scrolls of noise$Dh%I $DhO Identify which item? (\ to view known items) Scrolls (select first with ?)  l - a scroll labelled JORYVI ETYH  n - a scroll labelled INKUUG JUTY  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR Potions (select first with !)  e - 2 fuming ruby potions  i - 2 viscous pink potions  m - a blue potion $DhP r - 3 bubbling blue potions[?] describe selected$Dhc$Dh+$Dh ##...#.#.#......#MrDarkGreen the Conjurer#......#.#.....## #Deep Elf#.........).....#.#Health: 28/28 ========================#.##.#.#.........<# .#Magic: 14/14 ========================#.##.#.#)).....##+#+##..##AC: 12Str: 4  #.##.#.#)#####...........EV: 11Int: 25  #.##.#.#.#####.#.........SH: 0Dex: 13  #.##.#.#....#####⌠###..#.XL:  5 Next: 78% Place: Dungeon:4  #.##......#.# #@(..∩#.#Noise: ---------  Time: 3304.1 (0.0)  #.####.##.# ###..ß..#.#-) Nothing wielded  #.# #.#..#...⌠.ß#ß.$Dh%6⌠.#Cast: Searing Ray#.####.#.######..ß..#.##......#.# #♣...∩#.# #########.# ##⌠### # ......###.##.. #####.....############v - a scroll of teleportation; h - 5 scrolls of identify (gained 3) _Thank you for shopping at Ciecody's Magic Scroll Shop!  As you read the scroll of identify, it crumbles to dust. _f - 3 scrolls of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _j - 3 scrolls of noise$Dh $Dh $Dh8As you read the scroll of identify, it crumbles to dust.$Dh$Dh$5.1 (1$Dh$Dh  $Dh!$Dh!+_r - 3 potions of mutation$Dh$Dh$Dh`Read which item? Scrolls  f - 3 scrolls of vulnerabilityh - 2 scrolls of identify  j - 3 scrolls of noise  l - a scroll labelled JORYVI ETYH  n - a scroll labelled INKUUG JUTY  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  v - a scroll of teleportation [!] read|quaff|evoke[?] describe selected$Dh>$DhR$Dh ##...#.#.#......#MrDarkGreen the Conjurer#......#.#.....## #Deep Elf#.........).....#.#Health: 28/28 ========================#.##.#.#.........<# .#Magic: 14/14 ========================#.##.#.#)).....##+#+##..##AC: 12$DhjStr: 4  #.##.#.#)#####...........EV: 11Int: 25  #.##.#.#.#####.#.........SH: 0Dex: 13  #.##.#.#....#####⌠###..#.XL:  5 Next: 78% Place: Dungeon:4  #.##......#.# #@(..∩#.#Noise: ---------  Time: 3305.1 (0.0)  #.####.##.# ###..ß..#.#-) Nothing wielded  #.# #.#..#...⌠.ß#ß.⌠.#Cast: Searing Ray#.####.#.######..ß..#.##......#.# #♣...∩#.# #########.# ##⌠### # ......###.##.. #####.....############As you read the scroll of identify, it crumbles to dust. _f - 3 scrolls of vulnerability[4$Dh0mAs you read the scroll of identify, it crumbles to dust. _j - 3 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _r - 3 potions of mutation$Dh$Dh"Identify which item? (\ to view known items) Scrolls (select first with ?)  l - a scroll labelled JORYVI ETYH  n - a scroll labelled INKUUG JUTY  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR Potions (select first with !)  e - 2 fuming ruby potions  i - 2 viscous pink potions $Dh%w m - a blue potion[?] describe selected$Dh$Dh^$Dht ##...#.#.#......#MrDarkGreen the Conjurer#......#.#.....## #Deep Elf#.........).....#.#Health: 28/28 ========================#.##.#.#.........<# .#Magic: 14/14 ========================#.##.#.#)).....##+#+##..##AC: 12Str: 4  #.##.#.#)#####...........EV: 11Int: 25  #.##.#.#.#####.#.........SH: 0Dex: 13  #.##.#.#....#####⌠###..#.$DhXL:  5 Next: 78% Place: Dungeon:4  #.##......#.# #@(..∩#.#Noise: ---------  Time: 3305.1 (0.0)  #.####.##.# ###..ß..#.#-) Nothing wielded  #.# #.#..#...⌠.ß#ß.⌠.#Cast: Searing Ray#.####.#.######..ß..#.##......#.# #♣...∩#.# #########.# ##⌠### # ......###.##.. #####.....############As you read the scroll of identify, it crumbles to dust. _f - 3 scrolls of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _j - 3 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _r - 3 potions of mutation$Dh]  As you read the scroll of identify, it crumbles to dust.$Dh+6.1 (1$Dh$Dh, _e - 2 potions of might$Dh$Dh]Read which item? Scrolls  f - 3 scrolls of vulnerabilityh - a scroll of identify  j - 3 scrolls of noise  l - a scroll labelled JORYVI ETYH  n - a scroll labelled INKUUG JUTY $Dhd p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  v - a scroll of teleportation [!] read|quaff|evoke[?] describe selected$Dhf$Dho$Dh ##...#.#.#......#MrDarkGreen the Conjurer#......#.#.....## #Deep Elf#.........).....#.#Health: 28/28 ========================#.##.#.#.........<# .#Magic: 14/14 ========================#.##.#.#)).....##+#+##..##AC: 12Str: 4  #.##.#.#)#####...........EV: 11Int: 25  #.##.#.#.#####.#.........SH: 0Dex: 13  #.##.#.#....#####⌠###..#.XL:  5 Next: 78% Place: Dungeon:4  #.##......#.# #@(..∩#.#Noise: ---------  Time: 3306.1 (0.0)  #.####.##.# ###..ß..#.#-) Nothing wielded  #.# #.#..#...⌠.ß#ß.$Dh⌠.#Cast: Searing Ray#.####.#.######..ß..#.##......#.# #♣...∩#.# #########.# ##⌠### # ......###.##.. #####.....############As you read the scroll of identify, it crumbles to dust. _j - 3 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _r - 3 potions of mutationAs you read the scroll of identify, it crumbles to dust. _e - 2 potions of mightIdentify which item? (\ to view known items) Scrolls (select first with ?)  l - a scroll labelled JORYVI ETYH  n - a scroll labelled INKUUG JUTY  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR Potions (select first with !)  i - 2 viscous pink potions  m - a blue potion[?] describe selected $Dh R ##...#.#.#......#MrDarkGreen the Conjurer#......#.#.....## #Deep Elf#.........).....#.#Health: 28/28 ========================#.##.#.#.........<# .#Magic: 14/14 ========================#.##.#.#)).....##+#+##..##AC: 12Str: 4  #.##.#.#)#####...........EV: 11Int: 25  #.##.#.#.#####.#.........SH: 0Dex: 13  #.##.#.#....#####⌠###..#.XL:  5 Next: 78% Place: Dungeon:4  #.##......#.# #@(..∩#.#Noise: ---------  Time: 3306.1 (0.0)  #.####.##.# ###..ß..#.#-) Nothing wielded  #.# #.#..#...⌠.ß#ß[47 $Dhwm.⌠.#Cast: Searing Ray#.####.#.######..ß..#.##......#.# #♣...∩#.# #########.# ##⌠### # ......###.##.. #####.....############As you read the scroll of identify, it crumbles to dust. _j - 3 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _r - 3 potions of mutationAs you read the scroll of identify, it crumbles to dust. _e - 2 potions of might  As you read the scroll of identify, it crumbles to dust.7.1 (1 _i - 2 potions of curing!$Dh<2.....## #...).....#.##.#.#.........<# .#)).....##+#+##..##!$Dh,)#####........... .#.........#####⌠###..#.....#.# #∩(..∩#.# ##.##.# ###@.ß..!$Dh #.#..#...⌠.ß#ß.⌠.####.#.######..ß..#.....#.# #♣...∩#.# ######## ##⌠### # ...... #.. #####....### !$DhT ####### !$Dh!$Dh&8!$Dh !$DhH !$Dhk M#...#.# #.#.....## !$Dh,m ........).....#.# .........<# .# )).....##+#+##..##).......#####.#........#.#....#####⌠###..#.......#.# #@(..∩###.##.# ###..ß..#.# #.#..#...⌠.ß#ß.⌠!$DhI"$DhJ,"$DhK"$DhOX"$Dh RR  There is a fountain of clear blue water here."$DhT"$DhU _"$DhU"$DhbX"$Dhe  There is a fountain of clear blue water here.  You briefly stop to clean your hands."$Dhzg5 _"$Dhh"$Dh`j"$Dhk,"$Dhl"$Dhqn"$Dh u......).....#.# .#.#.........<# ..#._ .#.#)).....##+#+##..## .#.#)#####........... "$Dh~uA.#.#.#####.#......... .#.#....#####⌠###..#. ......#.# #∩(..∩#.# ###..ß..#.# ..#...⌠.ß#ß.@.# "$DhuB18.1 (9 ##.#.######..ß..#.# ...#.# #♣...∩#.# ####.# ##⌠###.# "$DhEvD.###.# #....# .....# ####### ###### "$Dh6{8_"$Dh|/9.1 (10.0)"$Dh;"$Dhwa _You briefly stop to clean your hands. _ There is a fountain of clear blue water here. _You briefly stop to clean your hands. _Found a shadowy altar of Dithmenos. _There is a fountain of clear blue water here."$Dh43"$Dh7"$Dh?"$DhSA"$DhgB$ _"$Dh_L"$DhDN,"$DhO"$DhQ"$Dh T,"$DhV"$Dh1["$DhM_,"$Dhb"$Dhe"$Dh:k"$DhHl"$Dhn"$Dhas"$Dhvv,"$Dhw"$DhzJ#..##..# ...##..### #......# ..#.....## #.....## # #....##..##).....#.# #...##....#.......<# #...#._...# ).....##+#+##..##....# #####...........##..####.#............# "$Dh)...#####⌠###..#.@### .#.# #∩(..∩#.##### #.###..ß..#.# .#...⌠.ß#ß.⌠.# ######..ß..#.# # #♣...∩#.# ##⌠###.# ##.....# ########"$Dh226.1 (7.0)"$Dh+7.1 (8"$Dh"$Dhs0 _h - a +6 ring of dexterity"$Dh|< "$Dh< "$Dh> "$DhkA "$DhNC "$DhH B"$DhI ,"$DhJ "$DhM "$DhO ,"$DhP "$DhS "$DhV "$DhzV "$DhW "$DhY "$Dh[ ,"$Dh\ "$Dh^ "$DhG` "$Dh` "$Dhxa "$Dhc "$Dhe "$Dhmf "$Dhqg "$Dh>i "$Dhk ,"$Dh m "$Dho "$DhBq ,"$Dhq "$DhIu "$Dhvw ,"$Dhx "$Dh{ "$Dh} ,"$Dh} "$Dh "$Dh% "$Dh$ ,"$Dh "$Dh "$Dhq ,"$Dh "$DhT ,"$DhЉ "$Dh "$Dh Z #.  ..  #. #  . .#  .##g  ##.####..  ..$.....#  ###.@# ## #......#.###.## #.####.#Searing Ray##.... ." ###.# .#..##..#....##..### .#......#.....#.....##g   goblin (asleep) .#.....##.# #....##..## ..).....#.# #...##....# .........<# ...#._...#"$Dh 41.1 (14.0)_A goblin comes into view. It is wielding a +0 club."$DhK ,2.1 (15"$Dh "$Dh< o _Found 16 gold pieces and a tiny peridot amulet."$Dh 0 #. .. #. #  . .#  .##g ##.####.. ..$.....# ###.@###  #......#  #.####.#  ." ###.# .....##..### .....## .# ..## ) ...# <# ...# "$Dhc #. .. #. #  . .#  .##g ##.####.."$Dh ..$.....# ###.@###  #......#  #.####.#  ." ###.#.....##..##.....## .# .) .<# ."$Dh'"$Dh*"$Dh2"$Dh5] _A goblin is nearby!#$Dh0 #. .. #. #  . .#  .##g ##.####.. ..$.....# ###.@###  #......#  #.####.#  ." ###.# .....##..### .....## .# ..## ) ...# <# ...# #$Dh&v #. .. #. #  . .#  .##g ##.####.. ..$.....# ###.@###  #......#  #.####.#  ." ###.#.....##..##.....## .# .) .<# .#$Dh+#$Dh-#$DhZ19_#$Dh3] _A goblin is nearby!#$DhmJ #. .. #. #  . .#  .##g ##.####.. ..$.....# ###.@### #$DhK #......#  #.####.#  ." ###.# .....##..### .....## .# ..## ) ...# <# _...# #$Dh #. .. #. #  . .#  .##g ##.####.. ..$.....# ###.@###  #......#  #.####.#  ." ###.#.....##..##.....## .# .) .<# ._#$Dh .#.. #. # ##. .##.# .##g...####.####.......#..$....@#  ##.###..### ## #......##.## #.####.#.. .". ###.###..#.....##..### .#.....#.....###$Dh?#.....##.#.#....##..#).....#.#.. _A goblin is nearby!#$DhL#$Dh83.0) _#$Dh #$DhA #$Dhogi  You focus your ray upon the goblin. The searing ray hits the goblin!#$DhjT**#$DhLs ).  You kill the goblin!#$Dh#$DhV2----9==4ontinue: Searing RayRay  _(Press . to maintain the ray.)#$Dh`0G**#$Dh=).#$Dhk1-------5#$Dh!;+ #$Dh#$Dhn#$Dh G**#$Dh =).#$DhƢ ---6++ #$Dh #$Dhg #$DhX 3#$Dhd #$Dh K  You stop channelling your searing ray.#$DhW x _#$Dh #$Dh ,#$DhN #$Dhj _You hear the hiss of a distant avalanche of sand.2==#$DhU #$Dh{ ,#$Dh #$Dh# ,#$Dh #$Dh ,#$Dh #$Dh" 3====#$Dh #$Dh* ,#$Dh #$DhF ,#$Dh #$DhZ 4====#$DhW #$Dh- #$Dhj ,#$Dh #$Dh #$Dh3 ,#$Dh #$Dh #$Dh ,#$Dhk! #$Dhb# #$Dh% P==#$Dh& #$Dh( #$Dh* ,#$DhR, #$DhI. #$DhY0 #$Dh0 #$Dha1 #$Dh: L#. # # #. .##.# .##)...#####.####.......#...$.....# ...###.###..### .#.### #......# .....#..#+#.####.# .#.#.#..##......@.####.#- ...#.#..##..#.....##..### .#.#.#......#.....#.....###$Dh; gast: Searing Ray ...#.#.....##.#.#....##..## ......).....#.#.#...##....##.........<#.#...#._...##)).....##+#+##..##....##)#####...........##..## .#.#.#####.#............###$DhdA 0637.0)#$Dh C F-4.1 (18#$DhF #$Dh>M 2 _w - an amulet of the acrobat#$DhD 3#$Dh #$Dh #$Dh X#$Dh ,#$Dh #$DhY #$Dh ,#$Dh #$Dh n#$DhC #$Dh #$Dh #$Dh #$Dhx ,#$Dh #$Dh #$Dh7 ,#$Dh #$Dh ,#$Dh#$DhN _You now have 100 gold pieces (gained 16).#$Dh13#$Dh#$DhD#$Dh,#$DhC #$Dh{ #$Dh ,#$Dh #$Dh#$Dh,#$Dh_#$Dh#$Dh,#$Dhf#$Dh#$Dh{,#$Dh#$Dh<#$Dh9$L#.<...... #........  #........  #........ ##........ ........# #.####.......# ## 78.1 (14 #$Dh$l######.#### #  #####....##.#  #.....##)..###$Dh% #####.####.......# #..........#####.#$Dh>' # #.###.###..### ### #.#......#.#..###.###+#.####.##$DhH*#$Dh+,9.1 (15#$Dh/#$Dh1; _Found an escape hatch in the ceiling.$$DhY3$$Dh7Z$$Dh\$$Dh2dn$$DhJ$$DhV,$$Dh$$DhA$$Dh,$$DhA$$DhI$$Dh,$$Dh:$$Dh$$Dh;$$Dh$$Dh $$Dh(B$$DhE$$Dh$$Dh,$$Dh$$Dh$$Dh,$$Dhq$$Dh7$$Dh,$$Dh&$$Dh$$Dh$#...........#.........#.........#.<.......#.........#$$Dh#........#.##.............#.#. #..####.........@....#.f #.............#####.#.#.  #.####.......# #.##......#####.# .  ######.#####.######....##.# $$DhFf   sleepcap (dormant)  #.....##)...##.####.......#.......#####.$$Dhz 92.1 (13  A sleepcap comes into view.$$Dh-f>f$$Dh,3.1 (14$$DhI $$DhA _Found a staircase to the Ecumenical Temple.$$DhAt #.................  #.................  $$Dh5#.................  #.<...............  #...............#.  #..............#.#  #.............#.#. $$Dh.......@....#f> .....#####.#.#.  .......# #.#  .#####.# . $$Dh Z     )...##$$Dh!$$Dh #.................  #.................  $$Dhٽ#.................  #.<...............  #...............#.  #..............#.#  $$Dhy#.............#.#. .......@....#f> .....#####.#.#.  .......# #.# $$Dh .#####.# .      )$$Dh1$$Dh$$DhW$$DhD$$Dhf #.#.##.##.<.#.#.##.#.#.$$DhX#.#.#.# ..####....@...#f>. .#####.#.#.# #.####.......# .#.#. #......#####.# .#.# ######.#####.# $$Dhc...  #####....##.# ## _A sleepcap is nearby!$$Dh@$$Dh K.f$$DhN4.0)Searing Ray _$$Dh$$DhX$$Dhv #..................  #.................#  $$Dh#.................#  #.<................  #...............#.#  #..............#.#.  #.............#.#.# $$Dhy.......@...#.>. ....#####.#f#.# ....# .#.#.  .#.#  ...   ## $$Dh F )...##$$Dhz #..................  #.................#  #.................#  #.<................ $$Dh #...............#.#  #..............#.#.  #.............#.#.# .......@...#.>. ....#####.#f#.# ....# .#.#. $$Dh% .#.# ...   ##  )$$Dh$$Dh}$$Dhl$$Dh<h #. #.$$Dh# #.#.#.<.#.#.#.$$Dhn#.#.#.##.#.#.#.####.#.>.#$$Dh#####.#f#.#. .####.......# ..#.#.# ......#####.# ...#.#..#####.# .... #####....##.# ##.###. $$DhM#.....##)...## ...####.# ##. _A sleepcap is nearby!$$Dh;f.$$Dh-5 _$$Dh$$Dh$$Dh **You focus your ray upon the sleepcap.$$DhL5Z  The searing ray hits the sleepcap but does no damage.$$Dh@f.2----==6ontinue: Searing RayRay $$DhH$$DhLf _(Press . to maintain the ray.)$$Dh  You hit the sleepcap but do no damage. You stop channelling your searing ray.$$Dh ;-7ast$$Dh ,$$Dh# $$Dh& M _The sleepcap releases spores at you but does no damage.$$Dh [ O  #..................  #.................#  #.................#.  #.<.................  #...............#.#.  #..............#.#.#  #.............#.#.#. .......@f.#.>.# ...#####.#.#.#.  ..#.#.#  ...#.#.  .......  ##.###. )...## ..  ##. $$Dh  #..................  #.................#  #.................#.  #.<.................  #...............#.#.  #..............#.#.#  #.............#.#.#. .......@f.#.>.# ...#####.#.#.#.  ..#.#.#  ...#.#. ....... ##.###. )...## .. ##.- _A sleepcap is nearby!$$Dh  ** You focus your ray upon the sleepcap. The searing ray hits the sleepcap!%$DhY f.  The sleepcap is moderately damaged.(Press . to maintain the ray.)%$Dh^[l0-------=8%$Dh9\yontinue: Searing RayRay %$Dh g%$DhqM _The sleepcap releases spores at you but does no damage.%$Dhv **The searing ray hits the sleepcap!%$Dhy f.  The sleepcap is heavily damaged.---9+  _The sleepcap releases spores at you but does no damage.%$Dh %$Dht %$Dh&&**%$Dh %$Dh8The searing ray hits the sleepcap.%$Dh6--9/14 --The searing ray hits the sleepcap.  The sleepcap is severely damaged.  You hear the brisk hiss of a very distant avalanche of sand.The sleepcap releases spores at you.  You are engulfed in a cloud of soporific spores!  You fall asleep.  %$DhЃ(--more--%$Dhg   #..................  #.................#  #.................#.  #.<.................  #...............#.#.  #..............#.#.#  #.............#.#.#. .......@**#.>.# ...#####.#.#.#.  ..#.#.#  ...#.#.  .......  ##.###. )...## ..  ##.  2 400ast _You stop channelling your searing ray. 7=-The sleepcap barely misses you.%$Dh /  --more--&$Dh,^ -1.1 (2 _  #..................  #.................#  #.................#.  #.<.................  #...............#.#.  #..............#.#.#  #.............#.#.#. .......@f.#.>.# ...#####.#.#.#.  ..#.#.#  ...#.#. ....... ##.###. )...## .. ##.  The sleepcap releases spores at you! You wake up.  You are engulfed in a cloud o&$DhJ_f soporific spores! KK   kobold (wandering)You are unaffected.16----------10/14==11 ==2.1 (3&$DhKh &$DhBi&$DhjQ_A kobold comes into view. It is wielding a +0 dagger.&$Dhj'$Dhm  You focus your ray upon the sleepcap. The searing ray hits the sleepcap!'$DhY**K   kobold (wandering)'$Dh  You destroy the sleepcap!(Press . to maintain the ray.)'$Dh.K..K'$Dh7=---------8/14 ----93.1 (1'$Dh0rontinue: Searing RayRay '$Dh'$Dh( _The kobold shouts!($Dh##. #.....K.# .#.#.##.<.#.#.#.#.#.#.#.#.#.#.#.# ####..@.#.>.#.#####.#.#.#.# ####.# #..#.#.#.#####.# #...#.#..#####.# #.....##.# ###.###. .....##)...## .. . ($Dh($Dh%F.K($Dh=8==--4ast: Searing Ray ($DhE($Dh3I< _You stop channelling your searing ray.($Dh#. ..#......K.#..#.#.#.#.<.#.#.#.#.($DhR #.#.#.#.#.#.#.#....@#.>.#.#####.#.#.#.#..# #..#.#.#.#####.# #...#.#..#####.# #.....##.# ###.###.##)...## .. .. ####.# ##. .. ($Dh($Dhz9==--5($Dh($Dh($Dhw6 #.................. ..#......K#...##..#.#.##.<...##...#.#...##.($Dh7 ##.# ##....#.>.#.. ...#####.#@#.# ### #.. ...#####.# #.. ##.#####.# #.........#....##.# ###.###...# ...##)...## #.. .... ###.......# ###. ....#####. ##..### .($Dh8 ($Dhj> .KK   kobold($Dh+A 20==9==--6($Dh>E ($DhF ($Dh 1 #.h..# #..#...# #.......K#.#.# #.<.....# #...## #.($Dh` ...#.#.# #......#@>.#.. ..#####.# #.......# #..# ..#####.# #...#.#......#####.# #.........# #....##.# ###.###...# h   jackal (asleep) ..##)...## #.. .. ##.......# ###. ... ...#####. ..($Dh h  A jackal comes into view.($Dh ($Dh .h.KhK   kobold($DhM |2====7($Dh ($Dh ' _The jackal barks!)$Dh .# .#h..# .K.#.#.# .<.# .#.#...# .#.#.#. .)$Dh#.#.#.#. ....#.@.#.#####.#.#.#.#. .# #..#.#.#.#####.# #...#.#. .#####.# #.# ....##.# ###.###...# ##)...## #.. ..... )$Dh)$DhZ)$Dh )$Dh!h..Khh 2 jackals (1 wandering)K   kobold)$Dhz3==--8)$Dh)$Dh _A jackal comes into view. _There is a staircase to the Ecumenical Temple here.)$Dh)$Dh9--)$Dh)$Dh)$Dha)$Dh)$Dh )$Dhq )$Dh .h.K.h)$Dh 4==10/14====9 _)$Dhf )$Dh  )$DhZ )$Dh5 h≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##### )$Dh  p≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##### )$Dh x≈≈≈≈≈~≈~~~~≈≈~≈≈~≈≈≈≈≈≈≈≈≈≈≈##### )$Dh l~≈~~~~≈~~~~~~≈≈~~≈≈≈≈≈≈≈≈≈≈≈##### )$Dh ###~#~~##~~.~#~~≈≈~~≈≈≈≈≈≈≈≈##### )$Dhn ~.._~.~_~.._~..~≈~~~≈≈≈≈≈≈≈≈##### .)$Dh: ~~~.....~~...~#~#~≈≈≈≈≈≈≈≈≈##### )$Dh ~...~~~~...~..~.~ß#≈≈≈≈≈≈≈≈≈#####)$Dh Temple~~~.~~.~.~.~...@.#~≈≈≈≈≈≈≈≈##### ~..~.~.......~....~~~≈≈≈≈≈≈≈##### .~~...~..~..~.##~~~~≈≈≈≈≈≈≈≈##### ~.._~ß~_..._.ß~~~~~≈≈≈≈≈≈≈≈≈##### #.##.~.##~~#.#~~~≈≈≈≈≈≈≈≈≈≈≈##### ~~~~~~~≈~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈#####)$Dh!  )$Dh" d≈≈~~~~≈≈~~≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈#####)$DhS#  )$Dh$ W≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#####)$Dh$ -  )$Dh% Y≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#####)$Dhl& . )$DhP' SYou climb downwards. Welcome to the Ecumenical Temple!  )$Dh8( AFound a stormy altar of Qazlal and a basalt altar of Yredelemnul.)$Dh) )$Dh* =)$Dh>+ ==)$Dh, )$Dh7 )$Dh8 _)$Dh39 )$Dh 49 (1.8_~..__ _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.*$Dh٨ |≈≈~≈≈~≈~~~~≈≈~≈≈~≈ ~~≈~~~~≈~~~~~~≈≈~~≈#~#~~##~~.~#~~≈≈~~≈ _~.._~.~_~.._~..~≈~~~≈ ~.~~~.....~~...~#~#~≈ .~...~~~~...~..~.~ß#≈ ~.~~~.~~.~.~.~..@<.#~≈ .~..~.~.~....~~~≈ ..~~...~..~..~.##~~~~≈ *$Dh _~.._~ß~_..._.ß~~~~~≈ .#.##.~.##~~#.#~~~≈~≈~~~~~~~~≈≈~~~~≈≈~~≈≈≈≈≈≈~≈≈~≈≈*$Dh8 H_ _*$Dh b5=100 _*$Dh k_ _~.._*$Dh +$DhP!≈≈~≈≈~≈~~~~≈≈~≈≈~≈ ≈~~≈~~~~≈~~~~~~≈≈~~≈ .####~#~~##~~.~#~~≈≈~~≈ ._~.._~.~_~.._~..~≈~~~≈ ~~.~~~.....~~...~#~#~≈ ..~...~~~~...~..~.~ß#≈ ~~.~~~.~~.~.~.~.@.<.#~≈ ~.~..~.~.~....~~~≈ ~..~~...~..~..~.##~~~~≈ ._~.._~ß~_..._.ß~~~~~≈ #.#.##.~.##~~#.#~~~≈~≈~~~~~~~~≈≈~~~~≈≈~~≈≈≈≈≈≈~≈≈~≈≈_[39;49+$Dh'"m7===1_~.._+$Dh"' _Found two altars.+$Dhd≈≈~≈ ~≈~≈~~~~≈≈~≈≈~≈ +$Dhe~≈~~≈~~~~≈~~~~~~≈≈~~≈ #.####~#~~##~~.~#~~≈≈~~≈ .._~.._~.~_~.._~..~≈~~~≈ +$DhLf@.~~.~~~.....~~...~#~#~≈ ~..~...~~~~...~..~.~ß#≈ .~~.~~~.~~.~.~.~@..<.#~≈ .~.~..~.~+$DhiD.~....~~~≈ ~~..~~...~..~..~.##~~~~≈ .._~.._~ß~_..._.ß~~~~~≈ .#.#.##.~.##~~#.#~~~≈~≈~~~~~~~~≈≈~~~~≈≈~~≈≈≈≈≈≈~≈≈~≈≈+$Dh@p|__~.._+$Dhlu8===1=2+$Dh{d_~.._+$Dh}+$Dh≈ ~≈~≈ ≈~≈~≈~~~~≈≈~≈≈~≈ ≈~≈~~≈~~~~≈~~~~~~≈≈~~≈ ~#.####~#~~##~~.~#~~≈≈~~≈ ~.._~.._~.~_~.._~..~≈~~~≈ ..~~.~~~.....~~...~#~#~≈ .~..~...~~~~...~..~.~ß#≈ ~.~~.~~~.~~.~.~.@...<.#~≈ ~.~.~..~.~.~....~~~≈ .~~..~~...~..~..~.##~~~~≈ ~.._~.._~ß~_..._.ß~~~~~≈ #.#.#.##.~.##~~#.#~~~≈~~≈~~~~~~~~≈≈~~~~≈≈[3+$Dhe6m~~≈≈≈≈≈≈~≈≈~≈≈ +$Dh_~..___You enter the shallow water.+$DhV3Water +$Dhs+$DhR_~.._+$DhD_~.._+$Dh_+$Dh+$DhF  +$Dhi +$Dhj 1_Moving in this stuff is going to be slow.+$DhZ≈ ≈~≈~≈≈~≈~≈~~~~≈≈~≈≈~≈≈~≈~~≈~~~~≈~~~~~~≈≈~~≈ #~#.####~#~~##~~.~#~~≈≈~~≈ _~.._~.._~.~_~.._~..~≈~~~≈.~~.~~~.....~~...~#~#~≈ ~.~..~...~~~~...~..~.~ß#≈ .~.~~.~~~.~~.~.~@~...<.#~≈ .~.~.~..~.~.~....~~~≈ ..~~..~~...~..~..~.##~~~~≈ .~.._~.._~ß~_..._.ß~~~~~≈ ~#.#.#.##.~.##~~#.#~~~≈ ≈~+$Dh[~≈~~~~~~~~≈≈~~~~≈≈~~≈≈≈≈≈≈~≈≈~≈≈+$Dhb_~..__~..__+$Dh-m05.5 (1.6+$Dhqm_~..__+$Dhs+$Dh≈~≈~ ~≈≈~≈~≈~~~~≈≈~≈≈~ ~≈≈~≈~~≈~~~~≈~~~~~~≈≈~~ ~#~#.####~#~~##~~.~#~~≈≈~~ +$Dh._~.._~.._~.~_~.._~..~≈~~~.~~.~~~.....~~...~#~#~ ~~.~..~...~~~~...~..~.~ß# ..~.~~.~~~.~~.~.@.~...<.#~ ~.~.~.~..~.~.~....~~~ ~..~~..~~...~..~..~.##~~~~ ..~.._~.._~ß~_..._.ß~~~~~ #~#.#.#.##.~.##~~#.#~~~ ~≈~~≈~~~~~~~~≈~~~~≈≈~~≈≈≈≈≈≈~≈~+$DhD ___You enter the shallow water.  Moving in this stuff is going to be slow.+$Dh2===60Water +$Dh`a__~.._+$DhW _Found a burning altar of Makhleb and a broken altar of Ashenzari.+$Dh ≈~≈~ ≈~≈≈~≈~≈~~~~≈≈~≈≈~~≈≈~≈~~≈~~~~≈~~~~~~≈≈~~ #~#~#.####~#~~##~~.~#~~≈≈~~ ß._~.._~.._~.~_~.._~..~≈~~~.~~.~~~.....~~...~#~#~ .~~.~..~...~~~~...~..~.~ß# +$DhӨ ~..~.~~.~~~.~~.~@~.~...<.#~ .~.~.~.~..~.~.~....~~~ ~~..~~..~~...~..~..~.##~~~~.~.._~.._~ß~_..._.ß~~~~~ ##~#.#.#.##.~.##~~#.#~~~~≈~≈~~≈~~~~≈≈~~≈≈≈≈≈≈~≈~+$Dh e___+$Dh S=8.1 (1.6+$DhJ R__+$DhM r≈~≈~≈~≈≈~≈~≈~~~~≈≈~≈≈~~≈≈~≈~~≈~~~~≈~~~~~~≈≈~~ ##~#~#.####~#~~##~~.~#~~≈≈~~ .ß._~.._~.._~.~_~.._~..~≈~~~ ~.....~~.~~~.....~~...~#~#~ .+$Dh/ b.~~.~..~...~~~~...~..~.~ß# ~~..~.~~.~~~.~~.@.~.~...<.#~ ~.~.~.~.~..~.~.~....~~~~..~~..~~...~..~..~.##~~~~.~.._~.._~ß~_..._.ß~~~~~#~#.#.#.##.~.##~~#.#~~~~≈~~~~~~~~~~~≈~~~~~~~~≈~~~~≈≈~~≈≈≈≈≈≈~≈~+$Dh) __~..__You enter the shallow water.+$Dh c90Water +$Dh _~..__+$Dh  ≈~≈~≈~≈≈~≈~≈~~~~≈≈~≈≈~~≈≈~≈~~≈~~~~≈~~~~~~≈≈~~ ~##~#~#.####~#~~##~~.~#~~≈≈~~ +$Dh _.ß._~.._~.._~.~_~.._~..~≈~~~ ~~.....~~.~~~.....~~...~#~#~ ~..~~.~..~...~~~~...~..~.~ß# .~~..~.~~.~~~.~~@~.~.~...<.#~ ~~.~.~.~.~..~.~.~....~~~ .~~~..~~..~~...~..~..~.##~~~~ _....~.._~.._~ß~_..._.ß~~~~~ ~###~#.#.#.##.~.##~~#.#~~~~≈~~~~~~~~~~~≈~~~~~~~~≈~~~~≈≈~~≈≈≈≈≈≈~+$Dh [≈~ _Moving in this stuff is going to be slow.+$Dhq __ __~..__+$Dh7 3====20.7 (1.6+$Dh __ __~..__+$Dh" T≈~≈~ ~≈≈≈~≈≈~≈~≈~~~~≈≈~≈≈~ ≈~~~~≈≈~≈~~≈~~~~≈~~~~~~≈≈~~ .~##~#~#.####~#~~##~~.~#~~≈≈~~ ._.ß._~.._~.._~.~_~.._~..~≈~~~~.....~~.~~~.....~~...~#~#~ .~..~~.~..~...~~~~...~..~.~ß# +$Dh3 ?~.~~..~.~~.~~~.~@.~.~.~...<.#~~.~.~.~.~..~.~.~....~~~ ~.~~~..~~..~~...~..~..~.##~~~~ ._....~.._~.._~ß~_..._.ß~~~~~ ~~###~#.#.#.##.~.##~~#.#~~~~≈~~~~~~~~~~~≈~~~~~~~~≈~~~~≈≈~~≈≈≈≈≈≈~≈~+$Dhv 0 __ .__~..__You enter the shallow water.  Moving in this stuff is going to be slow.+$Dh\ c10Water +$Dh Y___+$Dhu _ _Found a shimmering altar of Xom and a snail-covered altar of Cheibriados.+$Dh / ≈~≈~ ≈~≈≈≈~≈≈~≈~≈~~~~≈≈~≈≈~ ~≈~~~~≈≈~≈~~≈~~~~≈~~~~~~≈≈~~ ~.~##~#~#.####~#~~##~~.~#~~≈≈~~ ß._.ß._~.._~.._~.~_~.._~..~≈~~~~.....~~.~~~.....~~...~#~#~ ..~..~~.~..~...~~~~...~..~.~ß# .~.~~..~.~~.~~~.@~.~.~.~...<.#~~.~.~.~.~..~.~.~....~~~ ~~.~~~..~~..~~...~..~..~.##~~~~ ß._....~.._~.._~ß~_..._.ß~~~~~ #~~###~#.#.#.##+$Dh1 [m.~.##~~#.#~~~ ≈~~~~~≈~~~~~~~~~~~≈~~≈~~~~≈≈~~≈≈≈≈≈≈~≈~____3.3 (1.6+$DhU7 A_+$Dh ≈~≈~≈~≈≈≈~≈≈~≈~≈~~~~≈≈~≈≈~ ~~≈~~~~≈≈~≈~~≈~~~~≈~~~~~~≈≈~~ ~~.~##~#~#.####~#~~##~~.~#~~≈≈~~ #ß._.ß._~.._~.._~.~_~.._~..~≈~~~ +$Dhq #~~~~.....~~.~~~.....~~...~#~#~ #..~..~~.~..~...~~~~...~..~.~ß# ..~.~~..~.~~.~~~@~~.~.~.~...<.#~~.~.~.~.~..~.~.~....~~~~.~~~..~~..~~...~..~..~.##~~~~ +$Dh .ß._....~.._~.._~ß~_..._.ß~~~~~ ##~~###~#.#.#.##.~.##~~#.#~~~≈~~~~~≈~~~~~~~~~~~≈~~~~~~~~≈~~~~≈≈~~≈≈≈≈≈≈~≈~+$DhΖ ____~..__+$Dh K4====4.9____~..__+$Dh +$DhoL ≈~≈~≈~≈≈≈~≈≈~≈~≈~~~~≈≈~≈≈~~≈~~~~≈≈~≈~~≈~~~~≈~~~~~~≈≈~~~.~##~#~#.####~#~~##~~.~#~~≈≈~~ ~#ß._.ß._~.._~.._~.~_~.._~..~≈~~~ ~#~~~~.....~~.~~~.....~~...~#~#~ ~#..~..~~.~..~...~~~~...~..~.~ß# ~..~.~~..~.~~.~~@.~~.~.~.~...<.#~~.~.~.~.~..~.~.~....~.~~~..~~..~~...~..~..~.##~~~~ ~.ß._....~.._~.._~ß~_..._.ß~~~~~ ~##~~###~#.#.#.##[3+$Dh O 7m.~.##~~#.#~~~ ~≈≈~~~~~≈~~~~~~~~~~~≈~~~~~~~~ ~≈~~~~≈≈~~≈≈≈≈≈≈~≈~ ____You enter the shallow water.50Water __~..__~.._+$DhT ? _Moving in this stuff is going to be slow.+$Dh# ≈~≈~ ~≈≈≈~≈≈≈~≈≈~≈~≈~~~~≈≈~≈≈~~≈~~~~≈≈~≈~~≈~~~~≈~~~~~~≈≈~~~.~##~#~#.####~#~~##~~.~#~~≈≈ ~~#ß._.ß._~.._~.._~.~_~.._~..~≈ ~~#~~~~.....~~.~~~.....~~...~#~#~ ~~#..~..~~.~..~...~~~~...~..~.~ß# ≈~..~.~~..~.~~.~@~.~~.~.~.~...<.#~.~.~.~.~..~.~.~....~.~~~..~~..~~...~..~..~.## ~~.ß._....~.._~.._~ß~_..._.ß~~~~~ +$Dh% [13d≈~##~~###~#.#.#.##.~.##~~#.#~~~ ≈~≈≈~~~~~≈~~~~~~~~~~~≈~~~~~~~~ ~~≈~~~~≈≈~~≈≈≈≈≈≈~≈~+$Dh _~..__+$Dh0 ,7.5 (1.6+$Dh; ___~.._+$Dh  ≈~≈~ ≈~≈≈≈~≈≈≈~≈≈~≈~≈~~~~≈≈~≈≈~ ≈~~~~≈~~~~≈≈~≈~~≈~~~~≈~~~~~~≈≈~~ ≈~~~~.~##~#~#.####~#~~##~~.~#~~≈≈~#ß._.ß._~.._~.._~.~_~.._~..~≈ ≈~~#~~~~.....~~.~~~.....~~...~#~#~#..~..~~.~..~...~~~~...~..~.~ß≈~..~.~~..~.~~.@~~.~~.~.~.~...<. ≈~.~.~.~.~..~.~.~.... ≈~~~~~.~~~..~~..~~...~..~..~.## ≈~~.ß._....~.._~.._~ß~_.[3+$Dh n4m.._.ß≈~##~~###~#.#.#.##.~.##~~#.#~~~≈~≈≈~~~~~≈~~~~~~~~~~~≈~~ ≈~~≈~~~~≈≈~~≈≈≈≈≈≈~≈~ _Found a glowing silver altar of Zin.+$Dh _____+$Dh '9.1+$Dh; __~..____+$Dh# ≈~≈~≈~≈≈≈~≈≈≈~≈≈~≈~≈~~~~≈≈~≈≈~≈~~~~≈~~~~≈≈~≈~~≈~~~~≈~~~~~~≈≈~~≈~~~~.~##~#~#.####~#~~##~~.~#~~ ≈~~~#ß._.ß._~.._~.._~.~_~.._~..~≈≈~~#~~~~.....~~.~~~.....~~...~#~ ≈~~~#..~..~~.~..~...~~~~...~..~.~≈~..~.~~..~.~~@~~~.~~.~.~.~...<≈~.~.~.~.~..~.~.~≈~~~~~.~~~..~~..~~...~..~..~.##≈~~.ß._....~.._~.._~ß~_..._.ß≈~##~~###[3+$Dh+ 6m~#.#.#.##.~.##~~#.#~~~≈~≈≈~~~~~≈~~~~~~~~~~~≈~≈~~≈~~~~≈≈~~≈≈≈≈≈≈~≈~__~..__==30.7__≈~≈~≈~≈≈≈~≈≈≈~≈≈~≈~≈~~~~≈≈~≈≈≈~~~~≈~~~~≈≈~≈~~≈~~~~≈~~~~~~≈≈≈~~~~.~##~#~#.####~#~~##~~.~#~~≈~~~#ß._.ß._~.._~.._~.~_~.._~..~≈~~#~~~~.....~~.~~~.....~~...~#≈~~~#..~..~~.~..~...~~~~...~..~.≈~..~.~~..~.~@.~~~.~~.~.~.+$Dh0 ~...≈~.~.~.~.~..~.~.~≈~~~~~.~~~..~~..~~...~..~..~.##≈~~.ß._....~.._~.._~ß~_..._.ß≈~##~~###~#.#.#.##.~.##~~#.#≈~≈≈~~~~~≈~~~~~~~~~~~≈~≈~~≈~~~~≈≈~~≈≈≈≈≈≈≈~ ___You enter the shallow water.10Water __~.._ _Moving in this stuff is going to be slow.,$Dh&O≈~≈~≈~≈≈≈~≈≈≈~≈≈~≈~≈~~~~≈≈~≈~~~~≈~~~~≈≈~≈~~≈~~~~≈~~~~~~≈≈≈~~~~.~##~#~#.####~#~~##~~.~#≈~~~#ß._.ß._~.._~.._~.~_~.._~..≈~~#~~~~.....~~.~~~.....~~...~≈~~~#..~..~~.~..~...~~~~...~..~≈~..~.~~..~.@~.~~~.~~.~.~.~≈,$Dh) ~.~.~.~.~..~.~.~≈~~~~~.~~~..~~..~~...~..~..~.≈~~.ß._....~.._~.._~ß~_..._.ß≈~##~~###~#.#.#.##.~.##~~#.#≈~≈≈~~~~~≈~~~~~~~~~~~≈≈~~≈~~~~≈≈~~≈~,$Dh1__~..__,$Dh6,3.3 (1.6,$Dh<__~..____,$DhA?U _Found a radiant altar of Vehumet and an opulent altar of Gozag.,$Dh* ≈~≈~≈~≈≈≈~≈≈≈~≈≈~≈~≈~~~~≈≈~≈~~~~≈~~~~≈≈~≈~~≈~~~~≈~~~~~~≈~~~~.~##~#~#.####~#~~##~~.~#≈~~~#ß._.ß._~.._~.._~.~_~.._~≈~~#~~~~.....~~.~~~.....~~...≈~~~#..~..~~.~..~...~~~~...~..,$Dhǖ ≈~..~.~~..~@~~.~~~.~~.~.~.~≈~.~.~.~.~..~.~.~≈~~~~~.~~~..~~..~~...~..~..~.≈~~.ß._....~.._~.._~ß~_..._.ß≈~##~~###~#.#.#.##.~.##~~#.#≈~≈≈~~~~~≈~~~~~~~~~~~≈≈~~≈~~~~≈≈~~≈~,$Dh ___~..__,$Dh 24.9,$Dh __~..__~..__,$DhH≈~≈~≈~≈≈≈~≈≈≈~≈≈~≈~≈~~~~≈≈≈~~~~≈~~~~≈≈~≈~~≈~~~~≈~~~~~~≈~~~~.~##~#~#.####~#~~##~~.~≈~~~#ß._.ß._~.._~.._~.~_~.._~≈~~#~~~~.....~~.~~~.....~~≈~~~#..~..~~.~..~...~~~~...~≈~..~.~~..@.~~.~~~.~~.~.~.~≈~.~.~.~.~..~.~.≈~~~~~.~~~..~~..~~...~..~..~≈~~.ß._....~.._~.._~ß~_..._.≈~##~~###~#.#.#.##[40,$DhOm.~.##~~#.≈~≈≈~~~~~≈~~~~~~~~~~~≈≈~~≈~~~~≈≈~~≈~,$Dh.k __~.._,$Dh __~.._You enter the shallow water.,$Dhc50Water ,$Dho___~..__ _Moving in this stuff is going to be slow.,$Dhe≈~≈~≈~≈≈≈~≈≈≈~≈≈~,$Dhfn≈~≈~~~~≈~~~~≈~~~~≈≈~≈~~≈~~~~≈≈~~~~.~##~#~#.####~#~~##~~.≈~~~#ß._.ß._~.._~.._~.~_~.._,$Dhtg≈~~#~~~~.....~~.~~~.....~~≈~~~#..~..~~.~..~...~~~~...~≈~..~.~~.@~.~~.~~~.~~.~.~.≈~.~.~.~.~..~.~,$Dh,h{≈~~~~~.~~~..~~..~~...~..~..≈~~.ß._....~.._~.._~ß~_..._≈~##~~###~#.#.#.##.~.##~~#,$DhXi≈~≈≈~~~~~≈~~~~~~~~~~~≈≈~~≈~~~~≈≈~~≈~,$Dhfn<__,$Dhoh_~.._,$DhXr77.5 (1.6,$Dhv__~.._,$Dhw,$Dh≈~≈~≈~≈≈≈~≈≈≈~≈≈~≈~≈~~~~≈~~~~≈~~~~≈≈~≈~~≈~~~~≈≈~~~~.~##~#~#.####~#~~##~~,$Dh≈~~~#ß._.ß._~.._~.._~.~_~..≈~~#~~~~.....~~.~~~.....~~≈~~~#..~..~~.~..~...~~~~...≈~..~.~~@.~.~~.~~~.~~.~.~≈~.~.~.~.~..~.~≈~~~~~.~~~..~~..~~...~..~,$Dhm≈~~.ß._....~.._~.._~ß~_...≈~##~~###~#.#.#.##.~.##~~≈~≈≈~~~~~≈~~~~~≈≈~~≈~~~~≈≈~~≈~,$Dh___~.._,$Dh5,80,$Dh^U__,$Dh-$DhEm#~ #~≈≈≈~≈≈≈~≈≈~~≈~~ #≈~~~~≈~~~~≈≈~≈~~≈~~~~≈ #≈~~~~.~##~#~#.####~#~~## #~~#ß._.ß._~.._~.._~.~_~. #≈≈~~#~~~~.....~~.~~~.....~ #~~#..~..~~.~..~...~~~~.. #≈≈≈~..~.~~..~.~~.~~~.~~.~ #~~~~~~@~.~.~.~..~.~.... #≈~~~~~.~~~..~~..~~...~..~ #≈~~.ß._....~.._~.._~ß~_. #≈≈~##~~###~#.#.#.##.~.##~ #≈~≈≈[-$Dh40m~~~~~≈~~~~~~~~~~~≈ #~≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~≈≈ #≈≈≈≈≈≈≈≈≈≈~ #≈ #__9__-$DhA#~≈≈≈~≈≈≈~≈≈~~≈~~ ##≈~~~~≈~~~~≈≈~≈~~≈~~~~≈ ##≈~~~~.~##~#~#.####~#~~## ##~~~#ß._.ß._~.._~.._~.~_ ##≈≈~~#~~~~.....~~.~~~.... ##~~~#..~..~~.~..~...~~~~. ##≈≈≈~..~.~~..~.~~.~~~.~~.~ ##~~~~~~.~.~.~.~..~.~.. ##≈~~~~~.@~~..~~..~~...~ ##≈~~.ß._....~.._~.._~ß~_. ##≈≈~##~~###~#.#.#.##.~.## ##≈~≈≈~~~~~≈~~~~~~~~~~~≈ ##~≈≈≈≈-$Dh ≈≈≈≈≈≈≈≈≈~~~~≈≈ ##≈≈≈≈≈≈≈≈≈≈ ##≈ ###-$Dh ____You enter the shallow water.-$Dh#^40Water -$Dhrt__~.._-$Dh? _Moving in this stuff is going to be slow.-$Dhm #≈~~~~≈~~~~≈≈~≈~~≈~~~~≈#≈~~~~.~##~#~#.####~#~~##~~~#ß._.ß._~.._~.._~.~_#≈≈~~#~~~~.....~~.~~~....#-$Dhn ~~#..~..~~.~..~...~~~~#≈≈≈~..~.~~..~.~~.~~~.#~~~~~~.~.~.~.~..~.~..#≈~~~~~.~~~..~~..~~...~#-$Dhp a≈~~.ß.@....~.._~.._~ß~_#≈≈~##~~###~#.#.#.##.~.##≈~≈≈~~~~~≈~~~~~~~~~~~≈#~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~≈≈#≈≈≈≈≈≈≈≈≈####-$DhC c__2.1 (1.6___~.._ _There is a radiant altar of Vehumet here..$Dh(N  You kneel at the altar of Vehumet..$DhO/  --more--.$Dh.$DhƦVehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. .$Dh{Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath [J/Enter]: join religion.$Dhg .$Dhh.$Dhl'###≈≈≈≈≈≈≈≈~~~~≈~~~~≈≈~≈~~≈~~~~≈~ MrDarkGreen the Conjurer ###≈≈≈≈≈≈≈≈~~~~.~##~#~#.####~#~~# Deep Elf ###≈≈≈≈≈≈≈~~~#ß._.ß._~.._~.._~.~_ Health: 28/28 ======================== ###≈≈≈≈≈≈≈≈~~#~~~~.....~~.~~~.... Magic: 14/14 ======================== ###≈≈≈≈≈≈≈~~~#..~..~~.~..~...~~~~ AC: 12Str: 4 ###≈≈≈≈≈≈≈≈≈~..~.~~..~.~~.~~~.~~. EV: 11Int: 25 ###≈≈≈≈≈≈≈≈~~~~~~~.~.~.~.~..~.~.. SH: 0Dex:[39;4.$Dh#+9m 13 ###≈≈≈≈≈≈≈≈~~~~~.~~~..~~..~~...~. XL:  5 Next: 99% Place: Temple ###≈≈≈≈≈≈≈≈~~.ß.@....~.._~.._~ß~_ Noise: ---------  Time: 3442.1 (0.0) ###≈≈≈≈≈≈≈≈≈~##~~###~#.#.#.##.~.# -) Nothing wielded ###≈≈≈≈≈≈≈≈≈~≈≈~~~~~≈~~~~~~~~~~~≈ Cast: Searing Ray ###≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~≈≈ ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff .$Dh-is going to be slow. _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.  Vehumet welcomes you!.$Dh>/  --more--.$DhC ~___~.._.$Dh y  of Vehumet ......3.1 (1 _.$Dh! a_~.._.$DhSWhere to? (Tab - D:4, ? - help)  D - Dungeon  T - Temple /$Dh/$Dhz###≈≈≈≈≈≈≈≈~~~~≈~~~~≈≈~≈~~≈~~~~≈~ MrDarkGreen the Conjurer ###≈≈≈≈≈≈≈≈~~~~.~##~#~#.####~#~~# Deep Elf of Vehumet ...... ###≈≈≈≈≈≈≈~~~#ß._.ß._~.._~.._~.~_ Health: 28/28 ======================== ###≈≈≈≈≈≈≈≈~~#~~~~.....~~.~~~.... Magic: 14/14 ======================== ###≈≈≈≈≈≈≈~~~#..~..~~.~..~...~~~~ AC: 12Str: 4 ###≈≈≈≈≈≈≈≈≈~..~.~~..~.~~.~~~.~~. EV: 11Int: 25 ###≈≈≈≈≈≈≈≈~~~~~~~.~.~.~.~..~.~.. SH: 0[7/$Dh;56HDex: 13 ###≈≈≈≈≈≈≈≈~~~~~.~~~..~~..~~...~. XL:  5 Next: 99% Place: Temple ###≈≈≈≈≈≈≈≈~~.ß.@....~.._~.._~ß~_ Noise: ---------  Time: 3443.1 (0.0) ###≈≈≈≈≈≈≈≈≈~##~~###~#.#.#.##.~.# -) Nothing wielded ###≈≈≈≈≈≈≈≈≈~≈≈~~~~~≈~~~~~~~~~~~≈ Cast: Searing Ray ###≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~≈≈ ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ###≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in /$Dhthis stuff is going to be slow. _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet. _Vehumet welcomes you!/$Dh)/$DhaX/$Dhs/$Dh2/$Dh/$Dh/$Dhj,/$Dh@/$Dh/$Dh2,/$Dh+/$Dh/$Dh,/$Dh/$Dh/$Dh/$DhI/$Dh/$Dh#/$Dh6,/$DhM/$DhO/$Dhl,/$Dh /$Dh/$Dh,/$Dh/$Dh/$Dh/$Dh/$Dh/$Dh3/$Dh/$Dh/$Dh&",/$Dh#/$Dh+B/$Dh,/$Dh0/$Dhq2,/$Dh4/$Dhk7/$Dht:,/$Dh</$Dhr?/$DhA,/$DhC/$DhF/$DhI,/$Dh#K/$DhM/$DhP,/$DhTR/$DhCU/$Dh+X,/$Dh Z/$DhQ\/$Dh^,/$Dhq_/$Dha/$Dhb,/$Dhsc/$Dhd/$Dhf/$Dh(g/$Dhg/$Dhi/$Dhj/$Dh0k/$Dhk/$DhpmZ  There is a staircase back to the Dungeon here./$Dh\n/$Dho/$Dh4p$ _/$Dhp/$Dh/$Dh  You climb upwards. Welcome back to the Dungeon!  You hear the hiss of flowing sand./$Dh/  --more--/$Dhκ  .....................# .................#...# .................#.#.# .<.............h.....# .............h.#.#...### ..............#.#.#..... .............#.#.#.#.... Dungeon:4 ..............#.@K#..... .......#####.#.#.#.#.... .......# #..#.#.#..... .#####.# #...[/$Dh&36m#.#...... .#####.# #.........### ....##.# ###.###...#hh 2 jackals (1 wandering) .##)...## #.. .....K   kobold #.......# ###. ..... ..#####. ..  There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!/$Dh,/$Dh  You hear the brisk hiss of a very distant avalanche of sand./$DhdJ  The kobold hits you with a +0 dagger./$Dh/$Dh` rh...hr   quokka (hh 2 jackals (1 wandering)K   koboldA quokka comes into view./$Dh>{5---=70.6 (27.5)Searing Ray0$Dh 0$Dh _The kobold hits you but does no damage. _There is a staircase to the Ecumenical Temple here.0$Dh3  You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold!0$Dh 9M*0$Dhi  Vehumet accepts your kill.0$Dh0$Dh0$Dh6.r.h.h$rh0$DhMrDarkGreen the Conjurer .....................#Deep Elf of Vehumet ...... .................#r..#Health: 26/28 ======================-- .................#.#.#Magic: 12/14 ====================---- 0$Dh.<...................#AC: 12Str: 4 .............h.#.#...###EV: 11Int: 25 ..............#.#.#.....SH: 0Dex: 13 .............#.#h#.#....0$DhZXL:  5 Next: 100% Place: Dungeon:4 ..............#.@$#.....Noise: ==-------  Time: 3471.6 (1.0) .......#####.#.#.#.#....-) Nothing wielded .......# #..#.#.#.....Continue: Searing Ray .#####.# #...#.#......Ray .#####.# #.........### ....##.# ###.###...#r   quokka .##)...## #.. .....hh 2 jackals #.......# ###. ..... ..#####...A quokka comes into view. [40$Dh?0m_The kobold hits you but does no damage. _There is a staircase to the Ecumenical Temple here.  You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold!Vehumet accepts your kill.0$Dh _(Press . to maintain the ray.)  You have reached level 6!0$Dhp/  --more--1$DhD t9/32-5-----1$Dh0 '6 0% 1$Dh 1$Dh 4 _2$DhD8*2$Dhi,2$Dhj2$DhKw<.r.h$30=-2+ 2$DhH~2$Dh _The jackal closely misses you. The jackal misses you.2$Dh=q8*2$Dh.r.h$1==1--3++ 2$DhX2$Dh S _The jackal barely misses you.2$Dh  You hit the jackal but do no damage. You stop channelling your searing ray..r.h2==-4ast2$DhI2$Dh> _The jackal bites you but does no damage.2$Dh *You focus your ray upon the jackal. The searing ray hits the jackal.2$Dhσ   The jackal is heavily wounded.(Press . to maintain the ray.)  The jackal closely misses you.2$DhF .r#hThe jackal bites you but does no damage.  The jackal barely misses you.2$Dh1 9/15 -----=5ontinue: Searing RayRay 2$Dh 2$Dh > _The jackal bites you but does no damage.2$Dhfk ;*2$Dh g  The searing ray misses the jackal.2$Dh] r.#h2$DhW }---6+ 2$DhW _The jackal bites you but does no damage. x23$Dh p  The searing ray hits the jackal!  You kill the jackal!3$Dhܗ*   jackal3$Dho-  Vehumet accepts your kill. .rThe jackal bites you but does no damage.3$Dh0X8--7++  _The jackal closely misses you.3$Dh  The searing ray hits the quokka.  You kill the quokka!3$Dh= *h   jackal3$Dh .Vehumet accepts your kill.You finish channelling your searing ray.3$DhZ  =7---18ast _The jackal misses you.3$Dh 3$Dhw h _Your Dodging skill increases to level 3!3$Dh * You focus your ray upon the jackal. The searing ray hits the jackal.3$DhD hThe jackal is almost dead.(Press . to maintain the ray.)3$Dh8E 5----9ontinue: Searing RayRay 3$DhK 3$DhO > _The jackal bites you but does no damage.4$Dh&  (Press . to maintain the ray.) _The jackal bites you but does no damage.  You hit the jackal but do no damage.  You stop channelling your searing ray.  4$Dh6=---80.5 (0.9ast4$Dh4$Dh S _The jackal barely misses you.4$DhO4*4$Dh?  hYou focus your ray upon the jackal. The searing ray misses the jackal.(Press . to maintain the ray.)4$DhA4---=1.5 (1.0ontinue: Searing RayRay 4$DhKF4$DhZJS _The jackal barely misses you.4$Dh2  The searing ray hits the jackal!  You kill the jackal!4$Dh6 M*4$DhX &.4$Dhy 3-----2Searing Ray+ 4$DhW 4$Dh Z _Vehumet accepts your kill.5$DhM35$DhP5$DhUK  You stop channelling your searing ray.5$DhYf4== _5$Dh{f5$Dhi,5$Dhj5$Dhnv5====5$Dhp5$DhEz6===5$Dhx{5$Dhx},5$Dh~5$Dh̀,5$Dh 5$Dh,5$Dh@5$Dh1u7===5$Dh5$Dhy,5$Dh5$Dhʎ,5$Dh5$Dh,5$Dhh5$Dh8===5$Dh5$DhB5$Dhs,5$Dh5$Dh5$DhBk9===5$Dh 5$Dh 5$Dh5$Dh5$Dh,5$Dh;5$Dh!,5$Dh15$Dh 5$Dhp10/15====5$Dh]5$Dh,5$Dh5$Dh,5$Dh1===5$DhB5$Dh|n5$DhT5$Dh2===5$Dha5$Dh 3===5$Dh55$Dhi,5$Dh B5$Dh,5$Dh24===5$Dh65$Dh _You hear the brisk hiss of a very distant avalanche of sand.5$Dh5==== _Magic restored.5$Dh  You now have 111 gold pieces (gained 11).  Things that are here:5$Dh#w _a +0 dagger; a kobold corpse5$Dha35$Dh5$Dh5$Dh P==5$Dh 5$Dh 5$DhI...............#.#.## #.#...#####.#.#.#........ ..#.#.#.#..........#.>)#........#####.#.#.#.#.......# #..#.#.#........ ####.# #...#.#@........-- 5$DhN;####.# #.........###...##.# ###.###...# ##ast: Searing Ray #)...## #.. .....# ###.. #####. ........K.K   kobold (missile, asleep) ### . #.......... ..# .. #..$....... #.#5$Dh% 527.5 (45.0)  A kobold comes into view. It is wielding a +0 short sword.Found 6 gold pieces.5$Dh*yK.K)5$Dh,5==8.5 (465$DhC25$Dh7( _The kobold shouts!5$DhKj k ..........# ....#.#...#####. ...#.#.#........ ..#.#.#.#....... ...#.>)#........ #.#.#.#.#.......  #..#.#.#........  #...#.#@........  #.........###...  ###.###...# ## #)...## #.. ......  ###........  .......K..  . #..........  .. #..$....... 5$Dh  ..........# ....#.#...#####. ...#.#.#........ ..#.#.#.#....... ...#.>)#........ #.#.#.#.#.......  #..#.#.#........  #...#.#@........  #.........###...  ###.###...# ## )...## #.. ...... ###........ 5$DhI 2 .......K..  . #.......... .. #..$.......5$Dh' 5$Dh 5$Dh 5$DhO ] _A kobold is nearby!6$Dh6$Dh&6$Dhr6$Dh[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6$DhV...# #.#...#####.#..... #.#. >)#.. #####.#.#.#.6$Dh # #... ###.# #... .# #.......@.###... .##.# ###.###...# ## )...## #......... .....# ###... ####. #.......K..# . #...# .# .#..$## #....# .#6$Dh6$Dh">K.6$Dh$W--9.5 (1.0)Searing Ray _6$Dhb-6$Dh/6$DhT****6$Dh=q  You focus your ray upon the kobold. The searing ray misses the kobold.6$Dh0~.K..3----6$Dh?==30ontinue: Searing RayRay 6$Dh| _(Press . to maintain the ray.)6$Dh  **** The searing ray hits the kobold.6$Dhc .K..  The kobold is severely wounded.6$DhmjW(((((((6$Dh .....@.2------1+ 6$Dht m _The kobold throws a stone. The stone barely misses you.6$Dh= q...#.#...#####. ..#.#.#........ .#.#.#.#....... ..#.>)#........ .#.#.#.#.......  #..#.#.#........  #...#.#.........  #.......@.###...  ###.###...# ## )...## #.......K.  ###.........  #..........#  . #..........#  .. #..$.......#  #..........# 6$Dh# ...#.#...#####. ..#.#.#........ .#.#.#.#....... ..#.>)#........ .#.#.#.#.......  #..#.#.#........  #...#.#.........  #.......@.###...  ###.###...# ## )...## #.......K.  ###.........  #..........# . #..........#  .. #6$Dh ..$.......# #..........#- _A kobold is nearby!6$Dhh  The searing ray hits the kobold!  You kill the kobold!6$DhUn`****6$DhY.)..6$Dh-2Searing Ray++ 6$DhL)p _Vehumet accepts your kill.7$Dhĸ"  You stop channelling your searing ray. _7$Dh 3=7$Dh 7$DhI,7$DhO7$Dh34===5====7$Dh7$Dh,,7$Dhz7$Dhn7$DhB7$Dh 7$DhP==7$Dhy7$Dh7$Dh,7$Dhi7$DhSX7$Dh _You now have 117 gold pieces (gained 6).7$DhI7$Dhn7$Dh7$Dh7$Dh7$Dh7$Dh(##)...## #.......).... ## ###..........#####. #..........#### . #..........## .. #..........# ###.# #....# ###.# #... #..### #... .....## #@.........-53.5 (21.0).##..## ........######### .##....# ..>...... ast: Searing Ray .#._...# . .##....# ###. ..##..## #.....## #.... #..### ####7$Dh*7$Dh#-F-4.5 (227$Dh08_7$Dh2; _Found a stone staircase leading down.7$Dhg 7$DhKh 7$Dhh 7$Dh1k 7$Dhm 7$Dhxn 7$Dhxs X7$Dht 7$Dhv 7$Dhbx ,7$Dhwy 7$Dh{ 7$Dh| ,7$Dh} 7$Dhȅ 7$Dh ,7$Dh 7$DhŠ ,7$DhT 7$Dh ,7$Dh 7$Dh M _You now have 126 gold pieces (gained 9).7$Dh 37$Dh 7$DhN n7$Dh ,7$Dh 7$Dh 7$Dhy ,7$Dh- 7$Dh* 7$Dh ,7$Dhǫ 7$Dh 7$Dh 7$Dh 7$Dh+ 7$Dh    ######.#####.# #.........# #####....##.# ###.###...# #.....##)...## #.......)  #####.####.......### ###......  #..........#####.#.## #......  #.###.###..###......#####...... #.#......#.#........#...... ###.###+#.####.#.##.......#...... ##........####.#@##.......#...... ##..#.....##..#####.......#...... ....#.....#.....###.......#...... ...##.#.#....##..##.........##### ....#.#.#...##....#...>.............<#.#...#._...#.............. ##+#+##..##....#####..........  ##...........##..## #.......... .#............## #..........  _You hear the quick hiss of a very distant avalanche of sand.[7$Dh m70.5 (16_1.5 (177$Dh y _x - a scroll labelled POGGEP ZUKAQI8$DhG#M.....#.#....####......####....##.# ###.###...# #.....##)...## #.......)####.####.......### ##.........#####.#.## #.###.###..###......#### #.#......#.#..#.###+#..##.#.##...... ###..####.#. ....#.....#.....###.......#........2.0)9$DhW$9$Dh&9$Dh|)9$Dh*9$DhƦ8_9$DhA9$Dh9$Dh9$DhUM####......#.#.#.....#.#....####......####....##.# ###.###...# #.....##)...## 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#4<$Dh #..###......#### .....#.#......... ####.#.##........ ..###.... #.....<$DhAz#..... ...##....###########....#...>..........# ._.#....#####.##..## w   dart slug (asleep)#.......w..# #<$Dh<$Dh[%&5<$Dh,<$Dh{0\ _A dart slug comes into view.<$Dh .....#.#........ ####.#.##......... ..###. #.....#... ...##....###########....#...>..........# ._.<$Dh .#....#####.##..## ...## #..### #####  w##########<$Dh <$Dh &6<$Dh 7_<$DhI& =$Dh]#..###......#### .....#.#..........###.#..#..###... #.....##...........##..##.........##########.>._...#....##....######..## ......## .#..### #####........w..############7=$Dhs=$DhB...#####.#.## #..###......####. .....#.#.........###.#.....#..###..... #.....##...........##..##.........##########.>._...#....##....######..## ......## .#..#######........w..=$Dhu&8=$DhC=$Dh R#.......### ###. ..#####.#.## #.# ###......#####.# ....#.#........#.# .#.##.......#.##.#.##.......#.......... #####.......#.......... ..###.#.......... ##........@######### .##....#...># 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S$Dh\ #...(#..#.######.#......# # #.#.###..# #.#.#.# ..# #.<S$Dh#.#.. ..# ##.### # S$Dhq(#S$Dh;S$Dh&1S$Dh/S$DhS$Dh  ###.###.####### #. #.............. ###########.##.######..... ........#... ........#.#.........##.##.##.#.#/..# #.@.#...#.# #.......## #..#.#..#..... #...(#..#.######.#......# # #.#.###..# #. #.#.# ..# #.< #.#.. ..# ##.### #2 _There is a stone staircase leading down here.S$Dh: S$Dh; S$DhD S$Dhh M #.....# ##.###.######## #.............#∩###########.##.######........................#..............#.#.##@##.#/>.#...#.....###..#.#..#................ .#.#3 _S$Dhk ####### #.....#  ###.###.###### #.... # #............##∩###########.##.######.....#.........@....#.#...........###.##.##.#.#/..# #.>.#...#. #.......# #..#.#..#..... #...(#..#.#######.#......# # #.#.###..# #. #.#.# ..# #.<4T$Dh! ####### #.....#  ###.###.##### # # #............###∩###########.##.#####....#............#.#.........###.##.##.#.#/. #g#.>.#...##.#.......##.#..#.#..#.....g   goblin (asleep)#.#...(#..#.#####..#.##.#......# #.. #.#.###..# #..T$Dh](T$Dh+95Searing RayT$Dh:T$Dh<u _A goblin comes into view. It is wielding a +0 dagger.T$DhyG # #.....# ###.###. # # ###∩##.##..#.#.#.###.##.##.#.#....../.. #g#.>.#...#. #.#.......# #.#..#.#..# #.#...(#..#.##### #.##.#......# # #.#.###..# #g.g6T$DhKT$DhVMT$Dh/ # #.....# ###.###.# # #. ###∩##.##..#.#.#.###g##.##.#.#......T$Dh0. #.#.>.#...#.. #.#.......#.. #.#..#.#..## #.#...(#..#.##### #.##.#......# # #.#.###..# #T$Dh.3T$Dh<(g.T$DhL?&7T$DhHT$DhKU$Dh  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!U$Dhx*U$Dh )Vehumet accepts your kill.3----2==8ontinue: Searing RayRay  _(Press . to maintain the ray.)U$Dho 4  ###  ... #######  .∩ #.....#   .. ###.###.##   #. #  U$Dh ( #. #.........  ######∩###########.##.##  .  ..#.  ...).......#.#  ..###.##.##.#.#  ... #.#.>.#...#  .... #.#.......#  ..... #.#..#.#..#.....  U$Dh ##### #.#...(#..#.####  #.##.#......#U$Dh U$Dh> --9ast: Searing Ray U$Dh U$Dh \ _You stop channelling your searing ray. Found a sand-covered staircase.V$Dh u   #####  .... #   .∩. #.....#   ... ###.###.   #.# #   #.# #  ##∩##.##.   .#  .).#.#  #......###.##.##.#.#  V$Dh!#...... #.#.>.#...#  #...... #.#.......#  #...... #.#..#.#..#  ## #.#...(#..#.   #.##.#......#V$DhV$Dh-~4==----90V$DhrQV$Dhe]M ##### .....#####∩ #.......##.###.# #.# #........#######@###########.##.#...  .........).......#.#....####### V$Dh;V$Dh&1V$DhfV$Dhc _There is an empty arch of ancient stone here.V$Dh iM #######V$Dh؅  #.....######..∩.. #.......##.###.# #@# #........V$DhƆ #######∩###########.##.#..................  .................#..............#..#.# #..##......V$DhV V$Dhp -2 _V$DhΔ V$Dh֖ V$Dh_ iM #####V$Dh_ \ ##.....########ß..∩..ß# #....V$Dh` #.....# ###.###.# #.# #........#######∩###########.##.#  ..................................). ....###.#V$Dhb Y...#...... #.#V$Dhg V$Dhj &3V$Dhn V$Dh1q W$Dh*W$Dh3+M  ####### #.....#######ß..∩..ß# #....#..@..# ###.###.####.###W$Dh+H #.# #........  #######∩###########.##.#....W$Dh[0W$Dh2#5W$Dh2P====4W$Dh56W$Dh7W$Dh>,M  ####### #.....#######ß..@..ß# #....##.....## ###.###.####.###  #.##..........###W$DhBW$DhD&5W$Dh'HW$DhJ] _There is a sand-covered staircase here.W$DhQr W$Dh#u W$Dh'z W$Dh W$Dh -6 _W$Dh7 W$Dhv W$Dh& > W$Dh. 0 ### ##### W$Dh  #!!!?#...#an Ossuary W$Dh :+!?!!#.@.+ #!!!?#...# W$Dhu ### #####  The world spins around you as you enter the gateway.W$DhC ;==W$Dh W$Dh 7.3 (1.8 _You enter an ossuary!  Found ten items. _There is an empty arch of ancient stone here.X$Dh3X$Dh$X$DhX$DhX$Dh%P _X$Dh)j### ##### ####!!!?#...#.Z∩#+!?!!#.∩@'...##!!!?#...#.Z.#### ##### ..#Searing Ray.##Z   crocodile zombie (drag, dormant)X$DhZ   orc zombie (dormant)X$DhF 80  You open the door.X$Dh h.ZZ)X$Dh +9.3 (2X$DhX$Dh _A crocodile zombie and an orc zombie come into view. _Found a gate leading back out of this place.X$Dh; ### ##### ###  #!!!?#...#..∩#  +!?!!#.∩@'Z..#  #!!!?#...#.Z.#  ### ##### ..#  .#  # X$Dh <*X$Dh ### ##### ###  #!!!?#...#..∩#  +!?!!#.∩@'Z..#  #!!!?#...#.Z.#  X$Dh ### ##### ..#  .# # X$Dh _There are monsters nearby!X$DhFY **** You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie!X$Dh z  The crocodile zombie is moderately damaged.X$Dh, X$DhE 9Z...X$Dh ~Z.ZX$Dhc t3----==700.3 (1ontX$Dh linue: Searing RayRay X$Dh X$Dh f _(Press . to maintain the ray.)X$Dh ****The searing ray hits the crocodile zombie.X$DhU ZZ...The crocodile zombie is moderately damaged.25------2-----1+ X$DhmY X$Dh&ZX$Dh['_The crocodile zombie bites you!Y$Dh _The crocodile zombie bites you!heavi  The searing ray hits the orc zombie!  You destroy the orc zombie!Y$DhBN**** Y$DhO Z...Vehumet accepts your kill.Y$Dh|7==----1---2++ Y$DhH}Y$DhY$DhH _The crocodile zombie bites you but does no damage.Y$DhN ****The searing ray hits the crocodile zombie.Y$Dh] Z...The crocodile zombie is heavily damaged.8===--3astY$Dh±T _You finish channelling your searing ray.Y$Dhd **** You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie.Y$DhР Z...The crocodile zombie is severely damaged.(Press . to maintain the ray.)Y$Dh=9=9/15 ---4ontinue: Searing RayY$Dh=Ray Y$DhY$DhH _The crocodile zombie bites you but does no damage.Y$Dh3S ****The searing ray hits the crocodile zombie.Y$Dh Z...The crocodile zombie is severely damaged.Y$Dht30=8-----Y$DhMZ5+ Y$DhY$Dh^ _The crocodile zombie closely misses you.Y$Dhs **** The searing ray hits the crocodile zombie!Y$Dh W Z...Y$DhK }The crocodile zombie is almost destroyed.1==--6++  _The crocodile zombie closely misses you.Y$Dh  The searing ray hits the crocodile zombie.  You destroy the crocodile zombie!Y$Dh G**** Y$Dh؊ '...Vehumet accepts your kill.Y$Dh 2==7-117ast: Searing RayY$Dhy Y$Dh^  Y$DhȽ 0_You finish channelling your searing ray.Y$DhJY$Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Z$DhIZ$DhZ$Dh: _Z$Dh,Z$Dh!Z$Dh.Z$Dh#M8=Z$DhgZ$Dh{O=Z$Dh0Z$Dh_,Z$DhZ$Dh9===Z$DhGZ$DhQ,Z$DhZ$Dh,Z$DhZ$Dh,Z$DhoZ$DhZ$Dh6p10/15====Z$DhZ$Dh$,Z$DhZ$Dh,Z$DhN Z$Dh;1Z$DhF===Z$DhZ$Dh,Z$Dh`!Z$Dh&,Z$Dh"+Z$Dh0,Z$Dh}4Z$DhE82===Z$Dh;Z$Dhr?,Z$DhuBZ$DhZE,Z$DhGZ$DhJ,Z$DhvMZ$DhPi3===Z$DhPZ$DhfSZ$DhW,Z$DhPZZ$Dhu],Z$DhaZ$Dhdi4===Z$DhdZ$DhHgZ$Dh\j,Z$DhmZ$Dhp,Z$DhXsZ$Dh^v,Z$DhDzZ$DhZ$Dhc5====Z$Dh Z$Dh4 _Magic restored.Z$Dh3Z$Dh%Z$Dh`@  There is an open door here.Z$DhZ$Dh_ _Z$DhZZ$Dh Z$Dh,Z$DhZ$DhZ$DhVP==Z$DhƦZ$Dh5Z$DhI,Z$DhZ$Dh`Z$Dh0Z$DhZ$DhZ$DhZ$Dhش,Z$DhHZ$Dh7 _You open the door.Z$Dhػ3Z$DhZ$Dhƿ@  There is an open door here.Z$DhpZ$Dh _Z$Dh&Z$DhZ$Dh,Z$DhGZ$DhSZ$Dh,Z$Dh.Z$Dh4Z$DhZ$DhZ$DhnZ$DheZ$Dh5<+!?!!#.∩.'...##!!!?#...#...#Z$Dh### #####...##...###'###...# #...#  #...# Z$Dh) #..@# -- ###'#  .Z# Searing Ray..ZZ$Dh##Z.Z##Z..#Z   adder zombie (dormant)##+##ZZ 2 water moccasin zombies (dormant)Z$Dh3Z   gnoll zombie (dormant)Z   orc zombie (dormant)Z$DhaJ 47.3 (40.0)  You open the door.Z$DhGZ$DhwZZ...ZZZZ--8.3 (41  An orc zombie, an adder zombie, 2 water moccasin zombies and a gnoll zombie _come into view.Z$Dh[  ****Z  Z  You focus your ray upon the orc zombie. The searing ray hits the orc zombie.  The orc zombie is severely damaged.The searing ray hits the adder zombie!Z$Dh   The adder zombie is heavily damaged.  (Press . to maintain the ray.)ZZZ..ZZ..   water moccasin zombieZ 2 orc zombies (1 wandering)3----==9.3 (1.0)ontinue: Searing RayRay  _An orc zombie comes into view.Z$Dhon  The searing ray hits the orc zombie!  You destroy the orc zombie!Z$Dhw **** Z   orc zombie (Z$Dhmx )orc  You destroy the orc zombie!  Vehumet accepts your kill.  The searing ray hits the water moccasin zombie.water moccasin zombie is lightly damaged.  Z$Dhx &The searing ray hits the adder zombie!Z$Dh Z$Dh Z$Dh Z$DhZ$DhZ$Dh ZZZZ..ZZ 2 water moccasin zombiesZZ$Dh&2-----50+ Z$Dh.Z$Dh1e _The adder zombie is almost destroyed.[$Dh_M****  _The adder zombie is almost destroyed.The searing ray hits the water moccasin zombie!  The water moccasin zombie is moderately damaged.[$Dhsearing ray hits the orc zombie!  The orc zombie is almost destroyed.  The searing ray hits the gnoll zombie![$DhC[$Dh'Et  The gnoll zombie is almost destroyed.[$DhK`IZZZ.-1++  _The water moccasin zombie bites you but does no damage.[$Dh*The gnoll zombie is almost destroyed. _The water moccasin zombie bites you but does no damage.  The searing ray hits the water moccasin zombie!  The water moccasin zombie is heavily damaged.The searing ray hits the orc zombie.  You destroy the orc zombie![$DhM ****  [$DhzVehumet accepts your kill.The searing ray hits the water moccasin zombie.[$Dh_R  The water moccasin zombie is lightly damaged.[$DhlM  You finish channelling your searing ray.[$DhrZZ.Z.[$Dh41--2ast[$Dhf _The water moccasin zombie bites you but does no damage. x2[$DhThe searing ray hits the water moccasin zombie!  The water moccasin zombie is severely damaged.!  The water moccasin zombie is moderately damaged.The searing ray hits the gnoll zombie.  You destroy the gnoll zombie![$Dha**** [$Dh w ZZ..Vehumet accepts your kill.(Press . to maintain the ray.)[$DhѮa9/15 -----23ontinue: Searing RayRay  _The water moccasin zombie barely misses you.[$Dh|; ****The searing ray hits the water moccasin zombie.  The water moccasin zombie is severely damaged.The searing ray hits the water moccasin zombie![$Dhs ZZ..The water moccasin zombie is heavily damaged.[$Dh1-8-----4+ [$Dh.[$Dh: _The water moccasin zombie bites you.[$Dhr ; ****The searing ray hits the water moccasin zombie!  The water moccasin zombie is almost destroyed.The searing ray hits the water moccasin zombie.[$Dh  ZZ..The water moccasin zombie is severely damaged.2=--5++  _The water moccasin zombie barely misses you.[$Dh   The searing ray hits the water moccasin zombie!  You destroy the water moccasin zombie! ****   water moccasin zombieVehumet accepts your kill.The searing ray hits the water moccasin zombie![$Dha  The water moccasin zombie is severely damaged.[$Dhd Z[$Dhe 6.Z[$Dhaf B..[$Dh 7-26ast[$Dh  [$Dh [$Dh 0_You finish channelling your searing ray.[$Dh  You focus your ray upon the adder zombie.  The searing ray hits the adder zombie.  You destroy the adder zombie![$Dh%X  Vehumet accepts your kill.The searing ray hits the water moccasin zombie!  You destroy the water moccasin zombie!****[$DhI '...Vehumet accepts your kill.[$Dhr5/16-----347ontinue: Searing RayRay  _(Press . to maintain the ray.)\$DhR****\$Dh<'...------8+ \$DhC\$DhG\$DhR****\$DhQB'...=4---9++ \$DhE3\$Dh\$Dh9K  You stop channelling your searing ray.\$Dh _5=\$Dh\$Dh ,\$Dh\$Dhy,\$Dh;\$Dhzu6===\$Dh\$Dhs,\$Dh\$Dh\$DhQ\$Dh\$Dh7===\$DhB\$Dhu,\$DhL\$Dh,\$Dh:\$Dhu8===\$Dh9\$DhA\$Dh\$Dh\$Dh\$Dhl\$Dh\$Dh\$Dh4k9===\$Dh\$Dh\$Dh#\$Dh\$Dh\$Dh\$DhW\$Dhj10/16===\$Dh \$Dh ,\$Dh2 \$Dhb ,\$Dh \$Dh#\$DhB\$Dhlk1===\$Dh\$Dh\$Dhp,\$Dh\$Dh#\$Dh\$Dh2===\$Dh3===\$DhX\$DhW\$Dh\$Dh(\$Dh"\$DhL#i4===\$Dh#\$Dh$\$Dh#%\$Dh%\$Dh~&\$Dh&\$DhN'\$Dh>(\$Dh(i5===\$Dhm)\$Dh*\$Dh+\$Dht+\$Dhm,\$Dh,\$Dh8-\$Dh;.\$Dh.i6===\$Dh$/\$Dh50\$DhS2B\$Dh4@  There is an open door here.\$Dh66\$Dh6 _\$Dh+7\$DhR8\$Dh9,\$Dh9\$DhV;\$Dh;\$DhsA:==\$DhA\$DhB\$DhC,\$DhD\$DhE\$DhTF\$DhF\$Dh"G\$DhI7 _You open the door.\$DhJ3\$Dh+K\$DhTM@  There is an open door here.\$DhN5 _\$DhVO\$Dh .Z.'  The gnoll zombie is heavily damaged.4---==8.3 (1.0)ontinue: Searing RayRay  _(Press . to maintain the ray.)]$Dhzb ****The searing ray hits the gnoll zombie.]$Dhz]$Dh#s  The gnoll zombie is heavily damaged.]$Dh'..Z'ZZ 2 gnoll zombies]$DhM3-------9+ ]$Dh]$Dhe_ _A gnoll zombie comes into view.]$Dh~  The searing ray hits the gnoll zombie!  You destroy the gnoll zombie!]$Dh****   gnoll zombie]$Dh..Z'.]$Dh+2---5=-10++ ]$Dh,]$Dh0Z _Vehumet accepts your kill.]$Dh **** The searing ray hits the gnoll zombie!]$Dhߝt  The gnoll zombie is severely damaged.]$DhW...Z]$DhQy-1ast]$Dh ]$Dhl8_You finish channelling your searing ray.]$Dhh ****You focus your ray upon the gnoll zombie.]$DhNX ...ZThe searing ray misses the gnoll zombie.]$DhXf(Press . to maintain the ray.)]$DhY51-]$DhSZ0---=2ontinue: Searing RayRay ]$Dh.]]$Dh_0 _The gnoll zombie hits you.]$Dh!  The searing ray hits the gnoll zombie.  You destroy the gnoll zombie!**** ]$Dh' E...']$Dh@H 2=9/16 -----3Searing Ray+ ]$DhK ]$DhuN Z _Vehumet accepts your kill.]$Dhn, :****]$Dh` ...'----4++ ]$DhQ:****^$DhIM...'8---5ast: Searing Ray  _You finish channelling your searing ray.^$Dh^$Dh^$Dh^$Dh_^$Dh+^$DhM=9=10/16===1===2===^$Dh'P3===^$Dh(T4===^$Dh^5===^$Dhj6===  There is an open door here. _^$Dhmk^$DhlP==^$Dh?m^$Dhn^$Dho,^$Dho^$Dhq7 _You open the door.^$Dhr^$Dhs^$Dhs^$Dh{u@  There is an open door here.^$Dhv^$Dhxw _^$Dhw^$Dhy^$Dhz^$Dhz^$Dhz^$Dh{^$Dh|^$Dh$}^$Dh}^$Dh+~^$DhB^$Dh,^$Dh^$DhӇ #...# ###'# #...# #...# #...# #...#### ###########'##+..Z#....#...'...#ZZ.'@...'...#...##z^$Dh:.#...#...### ##############Searing Ray z   weeping skull (dormant)Z   jackal zombie (dormant)ZZ 2 gnoll zombies (dormant)^$Dh 51.3 (36.0)  You open the door.  2 gnoll zombies, a jackal zombie and a weeping skull come into view.^$DhԐ^$DhC^$Dh°..Zz○Z.Z°zZwandering)ZZ1 wandering)^$Dh16===2.3 (37^$Dhڙ:○^$Dhۛ> _The weeping skull gives a chilling moan.^$DhBr #...#  ###'#  #...#  #...#  ^$Dh>#...#  #...#  ### ######  +°..#....#...'...#  #Zz○Z@...'...#...#  #.Z°#....#...#...#  ### ###### ^$DhE^$Dh? #...#  ###'# ^$Dh;@ #...#  #...#  #...#  #...#  ### ######  ^$Dh@K+°..#....#...'...#  #Zz○Z@...'...#...#  #.Z°#....#...#...# ^$DhAZ ### ######  ^$DhDH°○^$DhE^$DhKM°°^$DhRd _There are monsters nearby!^$Dh ****Z  You focus your ray upon the gnoll zombie.  The searing ray hits the gnoll zombie!  The gnoll zombie is heavily damaged.The searing ray hits the weeping skull.  is lightly damaged.  The searing ray hits the gnoll zombie!^$Dh^ t  The gnoll zombie is severely damaged.^$Dh^ ^$Dhc .○Z.ZZ.zZ^$Dh2e 4----3.3 (1.0)ontinue: Searing RayRay ^$Dh"o ○ _(Press . to maintain the ray.)^$Dh<  **** _(Press . to maintain the ray.).  The searing ray hits the jackal zombie.  The jackal zombie is severely damaged.The searing ray hits the gnoll zombie.^$Dhy^$Dh °.#°.ZZZThe gnoll zombie is almost destroyed.^$Dh3------4+ ^$Dh({° _The gnoll zombie hits you but does no damage._$Dh +  The searing ray hits the gnoll zombie!  You destroy the gnoll zombie!The searing ray hits the gnoll zombie!  You destroy the gnoll zombie!  Vehumet accepts your kill.  The searing ray misses the jackal zombie.°**** _$Dh.°#...zZ°._$Dhx--75++ ° _Vehumet accepts your kill._$Dh  The searing ray hits the jackal zombie!  You destroy the jackal zombie!_$Dhq  ****°  Vehumet accepts your kill.The searing ray hits the weeping skull!_$Dh+w  The weeping skull is moderately damaged._$Dh....z.°_$Dh32-6ast _$Dh69°_$Dh9> _You finish channelling your searing ray._$Dh<+' _$Dh+****You focus your ray upon the weeping skull.  The searing ray hits the weeping skull._$Dh" ○...z.The weeping skull is heavily damaged.(Press . to maintain the ray.)_$Dh0----7ontinue: Searing RayRay _$Dh_$DhW[ _The weeping skull closely misses you._$DhM ○**** The searing ray hits the weeping skull!_$Dh ○°...z○The weeping skull is severely damaged._$Dh }---8+ _$Dh C°○_$Dh Z _The weeping skull barely misses you._$Dh ○#○°****○ The searing ray hits the weeping skull._$Dh+G o ○#○°.○.z○.#☼The weeping skull is almost destroyed._$DhM  ○#○○.z*******☼The weeping skull's misery bubbles over._$Dh I°#°.°.z@☼☼°○☼☼°.#○_$Dh 9/16 --9++ _$Dh ☼°○☼°.#○_$Dh ; _The wave of grief passes through you._$Dh =  The searing ray hits the weeping skull.  You destroy the weeping skull!°****@☼☼°○☼☼ _$Dh Bo .#....'@○○.°○○..#○Vehumet accepts your kill._$DhMs 8---26560ast: Searing Ray _You finish channelling your searing ray.°○○ _Your Stealth skill increases to level 4!`$Dh _9=10/16===1===2===3===4==='....'...--80`$Dh3.3 (20.0).-- _Key pressed, stopping explore. _5===`$Dh(6===  There is an open door here. _`$Dh`$Dh==`$Dh  #...# #...# ###'# #...# #...# #...# #...####+###############'##..#....#...'...#90.3 (1'....'...#...#∩. #...#....#...#...### ################## _You open the door. _Found a gate leading back out of this place.`$Dh"`$Dh۱`$Dh`$Dhr`$Dh,`$Dh$ _`$DhV  There is an open door here.`$Dh #... #...#+## ###'#.ZZ #...#ZZ. #...#... #....Z. #... ###'######' #...@...#....#...'... #...#...'....'...#... #∩..#...#....#...#...Searing Ray ###########Z   adder zombie (dormant)Z   water moccasin zombie (dormant)ZZ 2 gnoll zombies (dormant)Z   orc zombie (dormant)`$Dh K 1.0)  You open the door.`$Dh`$Dh8.ZZ2.3 (2  An orc zombie, a water moccasin zombie, an adder zombie and 2 gnoll zombies _come into view.a$Dh****Z    An orc zombie, a water moccasin zombie, an adder zombie and 2 gnoll zombiescome into view.  You focus your ray upon the water moccasin zombie.  The searing ray hits the water moccasin zombie.  The water moccasin zombie is lightly damaged.  The searing ray hits the adder zombie!a$DhXOs  The adder zombie is heavily damaged.a$DhDPa$DhZZZ..ZZ.ZZZ1 wandering)Za$Dh]4---==3.3 (1ontinue: Searing RayRay a$DhQda$DhFgf _(Press . to maintain the ray.)a$Dh1s a$Dh=*** The searing ray hits the water moccasin zombie.  The water moccasin zombie is moderately damaged.The searing ray hits the gnoll zombie.a$DhO,a$Dha$Dh ..ZZ...ZZZThe gnoll zombie is lightly damaged.a$Dh3-----4+ a$Dha$Dh a$DhA]_The water moccasin zombie closely misses you.a$Dh ***The searing ray misses the water moccasin zombie.The searing ray hits the gnoll zombie!a$Dhgt  The gnoll zombie is severely damaged.a$Dh2ha$DhHoG...ZZa$DhoBZZZa$Dhr---5++ a$DhLwa$Dh&zb _The water moccasin zombie barely misses you.a$Dh+The gnoll zombie is severely damaged.bar  The searing ray hits the water moccasin zombie.  The water moccasin zombie is moderately damaged.The searing ray hits the gnoll zombie!  You destroy the gnoll zombie!***   gnoll zombiea$DhL  Vehumet accepts your kill.You finish channelling your searing ray.a$Dhx* A..Za$Dh1+ Za$DhE d2-6=6a$DhG 9asta$Dh!L a$DhO c _The water moccasin zombie closely misses you.a$Dhp *** You finish channelling your searing ray. _The water moccasin zombie closely misses you.You focus your ray upon the water moccasin zombie.  The searing ray hits the water moccasin zombie!  The water moccasin zombie is heavily damaged.  The searing ray hits the gnoll zombie!a$DhՕ g .ZZa$Dhu The gnoll zombie is severely damaged.(Press . to maintain the ray.)a$Dh 0----7ontinue: Searing RayRay a$Dhe a$Dh P _The water moccasin zombie bites you but does no damage. x2a$Dh?: (Press . to maintain the ray.) _The water moccasin zombie bites you but does no damage. x2water moccasin zombie!a$Dh: water moccasin zombie is almost destroyed.The searing ray hits the gnoll zombie!  You destroy the gnoll zombie!a$Dh&C ~***   orca$DhD + a$Dh ..ZVehumet accepts your kill.a$Dh^ 9/16 -----78+ a$Dh a$Dh  a$Dh& ?_The water moccasin zombie bites you but does no damage.a$Dh  The searing ray hits the water moccasin zombie!  You destroy the water moccasin zombie!a$Dh***  orc zombie b$Dh8,b$Dh@...Z.Zb$Dh}--79++  _Vehumet accepts your kill.b$Dh7n4 ***  The searing ray hits the adder zombie!  The adder zombie is almost destroyed.The searing ray hits the orc zombie!b$Dh  The orc zombie is almost destroyed. ..ZZYou finish channelling your searing ray.8-900ast _The adder zombie closely misses you.b$DhxM*You focus your ray upon the adder zombie.  You destroy the adder zombie!  Vehumet accepts your kill.  You can now gain magical power from killing.  Vehumet offers you knowledge of Freeze.b$Dh/  --more--c$Dh4hc$Dh6ty ***c$Dh4c$Dh`...Zc$Dhr 6/17-----81ontinue: Searing RayRay _(Press . to maintain the ray.)c$Dhc$Dh~m _Your Spellcasting skill increases to level 6!c$Dhf  c$Dh  The searing ray hits the orc zombie.  You destroy the orc zombie!c$Dhk U*** c$Dhь L..'c$Dh( ----2Searing Ray+ c$Dh c$Dh٩ Z _Vehumet accepts your kill.c$Dh H***c$Dh:MH..'c$DhO5---3++ c$Dh,Rc$DhSd$Dh!H***d$DhH..'d$Dh4-----4ast: Searing Ray d$Dhd$Dh > _You finish channelling your searing ray.d$Dh!  5==d$Dho6===d$Dhmd$Dh'd$Dhd$DhGBd$Dhd$Dht7==d$Dhd$Dh,d$Dhd$Dh!,d$Dhs"d$Dh$98d$Dh$<===d$Dhf%d$Dh5',d$Dh'd$Dh)d$Dh)d$Dh*d$DhD+d$Dh+d$Dh,d$Dh:.d$Dh.k9===d$DhO/d$Dh0d$Dh-1d$Dh1d$Dh4Bd$Dh5d$DhX6o10/17===d$DhT7d$Dhr9d$Dh9d$Dh:d$Dh?Xd$Dh@k1===d$DhAd$DhDCd$DhCd$Dh}Dd$DhFd$DhH,d$DheId$DhId$DhJd$Dh#]2==3===4===d$DhU^,d$Dh_d$DhP`,d$Dh`d$Dhng5===d$Dhh6===d$Dhid$DhQk,d$Dhkd$Dh=m,d$Dhmd$Dho7===d$Dhod$DhJqd$Dhqd$DhKrd$Dhrd$Dhx  There is an open door here.d$DhIzK _d$Dh${d$Dh{d$DhT|:==d$Dh|d$Dh}d$Dh~d$Dh&d$Dhd$Dh,d$Dh d$Dh7 _You open the door.d$Dhd$Dh d$Dhid$Dh@  There is an open door here.d$DhS5 _d$Dh9d$Dhяd$Dh ,d$Dh=d$DhUd$Dh;,d$Dhd$Dhݚd$Dh,d$Dhd$Dhkd$Dh##### ### ###### #...# #!!!?#...#. #Z..+ +!?!!#.∩.' #..Z# #!!!?#...# #Z.Z# ### ##### ZZZ # ##'## #d$Dh #.@.# # #...# # #...# #Searing Rayd$Dh$s #...# #.#'######...##. ZZZZZZZ 7 zombies (1 drag, dormant)#...##.#...##.#...##.d$Dh^ Z57.3 (53.0)Z 6 dormant)You open the door.d$Dh,8.3 (54d$DhDd$DhY _7 zombies come into view.d$Dh ##### ###  #...# #!!!? #Z..+ +!?!!#.∩ #..Z# #!!!? d$Dh#Z.Z# ###  ZZZ  ##'##  #.@.#  #...#  #...#  #...#  #'###  #...#  #...#  #...#  #...# d$DhN ##### ###  #...# #!!!? #Z..+ +!?!!#.∩ #..Z# #!!!? d$Dhw#Z.Z# ###  ZZZ  ##'##  #.@.#  #...#  #...#  #...#  d$Dhb#'###  #...#  #...#  #...#  #...# d$Dh,d$Dhd$Dh4z _There are monsters nearby!d$Dhg?  ##### ###  #...# #!!!? #Z..+ +!?!!#.∩ #..Z# #!!!? #Z.Z# ###  ZZZ  ##'##  #.@.#  d$Dh? #...#  #...#  #...#  #'###  #...#  #...#  #...#  #...# d$DhD@ d$Dhu N ##### ###  #...# #!!!? #Z..+ +!?!!#.∩ #..Z# #!!!? d$Dhg {#Z.Z# ###  ZZZ  ##'##  #.@.#  #...#  #...# d$Dh9  #...#  #'###  #...#  #...#  #...#  #...# d$Dhq d$Dh d$Dh d$Dh1 d _There are monsters nearby!d$Dh&***ZZZZ4 _There are monsters nearby! _There are monsters nearby!focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie!  The crocodile zombie is lightly damaged.  The searing ray hits the adder zombie!d$Dh8t  The adder zombie is almost destroyed.d$Dhd$Dhͮ,d$Dhd$Dh..Z...ZZZZZZZZZZZ1 wandering)5---==9.3 (1.0)ontinue: Searing RayRay d$DhJd$Dhf _(Press . to maintain the ray.)e$Dh[L  The crocodile zombie is moderately damaged.gnoll  The gnoll zombie is heavily damaged.  The searing ray hits the orc zombie!  You destroy the orc zombie!e$Dh\**** 6e$DhC,e$DhQ+ ..ZZ.ZZZg)Vehumet accepts your kill.e$Dh4-----960+  _The crocodile zombie bites you but does no damage.e$Dh _The crocodile zombie bites you but does no damage.  The searing ray hits the crocodile zombie!  The crocodile zombie is heavily damaged.The searing ray hits the gnoll zombie!  You destroy the gnoll zombie!  Vehumet accepts your kill. e$Dh**** 5You feel your power returning. The searing ray hits the jackal zombie.e$Dh ..ZZZThe jackal zombie is heavily damaged.e$DhG26-------1++  _The crocodile zombie bites you.e$DhIcrocodile zombie.  The crocodile zombie is heavily damaged.The searing ray hits the water moccasin zombie!  The water moccasin zombie is moderately damaged.  The searing ray hits the jackal zombie!  You destroy the jackal zombie!****   adder zombieZ   water moccasin zombieZ   crocodile zombie (drag)Z   gnoll zombiee$Dh=@ e$DhE!e$Dh,F".e$DhF.e$DhGZe$DhGZe$DhzH+Vehumet accepts your kill.e$DhH>You finish channelling your searing ray.e$Dhae$Dh3b8e$Dhb ==---e$DhJc80e$Dhc 2e$Dh2d aste$Dhd"e$Dh"e e$Dhoe$Dhq e$DhYre$Dhr=_The crocodile zombie completely misses you.e$DhCse$DhS**** You finish channelling your searing ray. _The crocodile zombie completely misses you.You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie!  The crocodile zombie is severely damaged.  The searing ray hits the water moccasin zombie!e$Dh+ K ..ZZThe water moccasin zombie is heavily damaged.9==2---3ontinue: Searing RayRay  _(Press . to maintain the ray.)e$Dh Y ****  The searing ray hits the crocodile zombie.  The crocodile zombie is almost destroyed.The searing ray hits the water moccasin zombie.e$Dhr  ..ZZThe water moccasin zombie is severely damaged.5---1----4+  _The crocodile zombie bites you.e$Dh   The searing ray hits the crocodile zombie!  You destroy the crocodile zombie! **** Z   gnoll zombie  Vehumet accepts your kill.The searing ray hits the water moccasin zombie.e$DhV ~...ZZe$Dh 06=---85++  _The water moccasin zombie is almost destroyed.e$DhXz  The searing ray hits the adder zombie!  You destroy the adder zombie!e$Dhe$Dh#m ***e$Dh&$h*#..#...##.e$Dhi$zVehumet accepts your kill.The searing ray hits the water moccasin zombie.f$Dhd%  f$DhWXThe water moccasin zombie is almost destroyed.f$Dhf$DhV..Z.Zf$Dh`7==0-96astf$Dh[37mf$Dh=> _You finish channelling your searing ray.f$Dh<E**** The water moccasin zombie is almost destroyed. _You finish channelling your searing ray.  You focus your ray upon the water moccasin zombie.  The searing ray hits the gnoll zombie!f$DhS ..ZZThe gnoll zombie is severely damaged.(Press . to maintain the ray.)  The water moccasin zombie bites you but does no damage.f$Dh«=8/17 ----7f$Dh yontinue: Searing RayRay f$Dhf$Dh;: _The water moccasin zombie bites you.f$Dhl\  The searing ray hits the water moccasin zombie!  f$DhlFYou destroy the water moccasin zombie!f$DhYsa *f$Dhs*** #..#...#f$Dhsz#.Vehumet accepts your kill.The searing ray hits the gnoll zombie.f$Dh<f..Z'f$Dhf$DhMrDarkGreen the Conjurer##### ### ###### Deep Elf of Vehumet *.....#...# #!!!?#...#. Health: 28/32 =====================---#...+ +!?!!#.∩.'. Magic: 8/17===========-------------#...# #!!!?#...#. AC: 12Str: 4f$DhF#...# ### #####. EV: 12Int: 25.Z.#. SH: 0Dex: 13##'#### XL:  6 Next: 100% Place: an Ossuary#.@.##. Noise: ==-------  Time: 3968.3 (1.0)#...#f$Dh#. -) Nothing wielded#...##. Continue: Searing Ray#...##. Ray+ f$DhF#'######...##. Z   gnoll zombie#...#f$Dh!#.#...##.#...##. _The water moccasin zombie bites you.  f$DhhThe searing ray hits the water moccasin zombie!  You destroy the water moccasin zombie!Vehumet accepts your kill.The searing ray hits the gnoll zombie. f$Dh7_The gnoll zombie is almost destroyed.  You destroy the water moccasin zombie!Vehumet accepts your kill.  The searing ray hits the gnoll zombie. _The gnoll zombie is almost destroyed.Your Conjurations skill increases to level 7!You have reached level 7!f$Dhk/  --more--g$Dh31/36-8-7 0% g$Dh?g$Dh4 _g$DhI;  The searing ray hits the gnoll zombie.  You destroy the gnoll zombie!Vehumet accepts your kill.g$DhD****g$DhT...'g$Dh.g$Dh2g$DhZ=g$Dh-g$DhW-g$Dh 9g$DhR"Searing Rayg$Dh&++ g$Dh,g$Dh> g$Dhg$DhR &_You feel your power returning.g$DhBN****g$DhB2...g$Dh'g$Dh14==7---g$Dh2p70ast: Searing Ray g$Dhg$Dh8> _You finish channelling your searing ray.h$Dh' h$Dh"vVehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Title - Scholar of Destruction Favour - Vehumet is aware of your devotion. Granted powers:h$Dhz#(Cost)You can memorise Freeze. You can gain magical power from killing. Vehumet aids your destructive spells. h$Dh#Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrathi$DhK MrDarkGreen the Conjurer##### ### ###### Deep Elf of Vehumet *.....#...# #!!!?#...#. Health: 34/36 ======================--#...+ +!?!!#.∩.'. Magic: 7/18=========---------------#...# #!!!?#...#. AC: 12Str: 4#...# ### #####. EV: 12Int: 25...#. SH: 0Dex: 13##'#### XL:  7 Next:  0% Place: an Ossuary#.@.##. Noise: ---------  Time:$Dh m 3970.3 (0.0)#...##. -) Nothing wielded#...##. Cast: Searing Ray#...##.#'######...##. #...##. #...##. #...##.  _You have reached level 7!The searing ray hits the gnoll zombie.  You destroy the gnoll zombie!Vehumet accepts your kill. _You feel your power returning. _You finish channelling your searing ray.i$Dh= xM#### ### ####### #!!!?#...#+ +!?!!#.∩.'!!!?#...#...# ### ####...i$Dh8 .##@###..#...##..' ..#.i$Dh i$DhY5=1.3 (1i$Dhoi$Dh*Q _There is an open door here.j$DhwM#### ### ####### #!!!?#...#+ +!?!!#.∩.'j$DhT>!!!?#...### #####.@.#.#'###...##...##.#.j$Dh&j$Dh)6==8=2 _j$Dh3j$Dh5j$DhUM#### ### ######j$DhV# #!!!?#...#+ +!?!!#.∩.'!!!?#...### ####....j$DhjW##'####...##.#...#j$DhX*#.j$DhˉY3j$Dh##### ### ########...# #!!!?#...#.#...+ +!?!!#.∩.'.#..@# #!!!?#...#.#...# ### #####.#...# #..##'## ##'#...# #.#...# #.#...# #.#...# #..#'### ###j$Dhj$Dh<4j$Dh6j$Dh Z####.M.#'.∩Z+Z   spectral scorpion (dormant)j$Dh pM   mummy (dormant)j$Dh 7  You open the door.j$DhÚ {Z.Zj$Dh* {9===5Searing Rayj$Dh6 j$Dhέ Y _A mummy and a spectral scorpion come into view. j$Dh \_Found a gate leading back out of this place.k$DhT########### #########...#.M.#!!!?#...#..∩#...@.Z.+!?!!#.∩.'.k$DhQ#...#.M.#!!!?#...#.#...####### #####.#...# #...##'## ##'##...# #.#...# #.M 2 mumk$Dhmies (dormant)#...# #.#...# #...k$Dh}k$Dhk$Dhk$DhM.Z∩M.MMk$Dh؟B=6k$Dhk$Dh _A mummy comes into view. _There is an open door here.l$Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l$Dh  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy17%4  d - Iskenderun's Mystic BlastConjuration/Translocation 17%4 Select a spell to cast[!]/[I] toggle spell headersm$DhӘm$Dh+m$Dhұ MrDarkGreen the ConjurerDeep Elf of Vehumet *.....Health: 36/36 ========================Magic: 9/18============------------AC: 12Str: 4EV: 12Int: 25########### ######## SH: 0Dex: 13m$DhŲ#...#M..#!!!?#...#..∩ XL:  7 Next:  0% Place: an Ossuary#...@Z∩.+!?!!#.∩.'... Noise: ---------  Time: 3976.3 (0.0)#...#M..#!!!?#...#... -) Nothing wielded#...####### #####... Cast: Searing Ray#...##...##'##m$Dh;##'##...##... Z   spectral scorpion#...##... MM 2 mummies#...##...#...##... _A mummy and a spectral scorpion come into view. _Found a gate leading back out of this place. _A mummy comes into view. _There is an open door here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m$Dhy MrDarkGreen the ConjurerDeep Elf of Vehumet *.....Health: 36/36 ========================Magic: 9/18============------------AC: 12Str: 4EV: 12Int: 25########### ######## SH: 0Dex: 13m$Dh'#...#M..#!!!?#...#..∩ XL:  7 Next:  0% Place: an Ossuary#...@Z∩.+!?!!#.∩.'... Noise: ---------  Time: 3976.3 (0.0)#...#M..#!!!?#...#... -) Nothing wielded#...####### #####... Cast: Searing Ray#...##...##'####'#m$Dh#...##... Z   spectral scorpion#...##... MM 2 mummies#...##...#...##... _A mummy and a spectral scorpion come into view. _Found a gate leading back out of this place. _A mummy comes into view. _There is an open door here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m$Dhm$DhThe spell is quite dangerous to miscast (17% risk of failure)! Continue anyway?  Y - Yes  N - Nom$Dh2 m$DhO eMrDarkGreen the ConjurerDeep Elf of Vehumet *.....Health: 36/36 ========================Magic: 5/18======------------------AC: 12Str: 4EV: 12Int: 25########### ######## SH: 0Dex: 13#...#M..#!!!?#...#..∩ XL:  7 Next:  0% Place: an Ossuarym$DhTQ #...@Z∩.+!?!!#.∩.'... Noise: ---------  Time: 3976.3 (0.0)#...#M..#!!!?#...#... -) Nothing wielded#...####### #####... Cast: Searing Ray#...##...##'####'##...##... Z   spectral scorpion#...##... MM 2 mummies#...##...#...##...The spectral scorpion slams into the closed door.  The spectral scorpion is lightly damaged.  The mystic blast hits the mummy.  The mummy is lightly damaged.  The mummy is knocked back by the mystic blast.  The mummy slams into the stone wall.m$Dh\ U.Zm$Dh] j------=====7.3 (1m$Dhj m$Dhm is lightly damaged.mystic blast hits the mummy.ummy is lightly damaged.knocked back by the mystic blast.slams into the stone wall. _The mummy is moderately damaged.n$Dh? *You focus your ray upon the mummy. The searing ray hits the mummy!n$Dh  The mummy is severely damaged. MZ∩(Press . to maintain the ray.)29-----4-==---8ontinue: Searing RayRay  _The mummy closely misses you. The mummy hits you!o$DhR` ###########  #...#M..#!!!?#...#.. #..@'Z∩.+!?!!#.∩.' #...#M..#!!!?#...# #...####### ##### #...# # ##'## ##' #...# # #...# # #...# # #...# #o$DhX Z.You stop channelling your searing ray.o$DhY30=--------9asto$Dhao$DhcH _The spectral scorpion hits you but does no damage.o$Dh   Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o$Dh   MrDarkGreen the Conjurer  Deep Elf of Vehumet *.....  Health: 30/36 ====================----  Magic: 2/18==----------------------  AC: 12Str: 4  EV: 12Int: 25 ########### ####### SH: 0Dex: 13 #...#M..#!!!?#...#.. XL:  7 Next:  0% Place: an Ossuary #..@Z.∩.+!?!!#.∩.'.. Noise: =--------  Time: 3979.3 (0.0) #...#M..#!!!?#...#.. -) Nothing wielded o$Dh #...####### #####.. Cast: Searing Ray #...# #.. ##'## ##' #...# #.. Z   spectral scorpion #...# #.. MM 2 mummies #...# #.. #...# #.. _The spectral scorpion hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a mummy (severely damaged, 91% to hit)p$Dh  MrDarkGreen the Conjurer  Deep Elf of Vehumet *.....  Health: 30/36 ====================----  Magic: 2/18==----------------------  AC: 12Str: 4p$Dh¬k  EV: 12Int: 25 ########### ####### SH: 0Dex: 13 p$Dh֯#...#M..#!!!?#...#.. XL:  7 Next:  0% Place: an Ossuary #..@Z.∩.+!?!!#.∩.'.. Noise: =--------  Time: 3979.3 (0.0) #...#M..#!!!?#...#.. -) Nothing wielded #...####### #####.. Cast: Searing Ray #...# #.. ##'## ##' #...# #.. Z   spectral scorpion #...# #.. MM 2 mummies #...# #.. #...# #..Aim: a mummy (severely damaged, 91% to hit)  You focus your ray upon the mummy.  The searing ray hits the spectral scorpion but does no damage.  The spectral scorpion is lightly damaged.  The searing ray hits the mummy!  You destroy the mummy!p$Dh$ ###  p$DhƼ#...#**.#!!!? #..@*.∩.+!?!!#.∩ #!!!?p$Dh` ###  #...#  ##'##  p$Dhr#...#  #...#    mummy #...# p$Dh> #...# p$DhG dYou focus your ray upon the mummy.  The searing ray hits the spectral scorpion but does no damage.pectral scorpion is lightly damaged.earing ray hits the mummy!  You destroy the mummy!  Vehumet accepts your kill.p$DhH p$Dh^ q..MZp$DhÀ 13=80.3 (1ontinue: Searing RayRay p$Dh p$Dh4 f _(Press . to maintain the ray.)q$Dh@ ***The searing ray hits the mummy.q$Dhq$Dh..MZ.q$Dh2=1+ q$Dhq$Dh` _The mummy is moderately damaged.q$Dh7   q$Dhm Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q$Dhi5   MrDarkGreen the Conjurer  Deep Elf of Vehumet *.....  Health: 32/36 =====================---  Magic: 0/18------------------------  AC: 12Str: 4  EV: 12Int: 25 ########### ####### SH: 0Dex: 13 #...#...#!!!?#...#.. XL:  7 Next:  3% Place: an Ossuary #..@MZ∩.+!?!!#.∩.'.. Noise: ==-------  Time: 3981.3 (0.0) #...#...#!!!?#...#.. -) Nothing wielded #...##q$Dh7 O##### #####.. Continue: Searing Ray #...# #.. Ray+  ##'## ##' #...# #.. Z   spectral scorpion #...# #.. M   mummy #...# #.. #...# #.. _The mummy is moderately damaged.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a mummy (moderately damaged, 91% to hit)r$DhqMZspectral scorpion (lightly damaged, 94% to hit)r$DhgMrDarkGreen the ConjurerDeep Elf of Vehumet *.....Health: 32/36 =====================---Magic: 0/18------------------------AC: 12Str: 4EV: 12Int: 25########### ####### SH: 0Dex: 13r$DhW#...#...#!!!?#...#.. XL:  7 Next:  3% Place: an Ossuary#..@****+!?!!#.∩.'.. Noise: ==-------  Time: 3981.3 (0.0)#...#...#!!!?#...#.. -) Nothing wielded#...####### #####.. Continue: Searing Ray#...##.. Ray+ ##'####'#...##.. Z   spectral scorpion#...##.. M   mummy#...##..#...##..Press: ? - help, Shift-Dir - straight lineAim: a spectral scorpion (lightly damaged, 94% to hit)  r$DhYou focus your ray upon the spectral scorpion.  The searing ray hits the mummy.  The mummy is heavily damaged.The searing ray hits the spectral scorpion.r$DhMZ∩. Aim: a spectral scorpion (lightly damaged, 94% to hit)  You focus your ray upon the spectral scorpion.  The searing ray hits the mummy.  The mummy is heavily damaged.  The searing ray hits the spectral scorpion.  The spectral scorpion is moderately damaged.3=2.3 (1Searing Ray r$Dh| _(Press . to maintain the ray.)r$Dhm   Without enough magic to sustain it, your Searing Ray dissipates.4=-3ast: Searing Ray  _The mummy closely misses you.s$Dhj s$Dh/m 7Drink which item? Potions  b - 2 potions of magice - 2 potions of might  i - 2 potions of curing  m - a blue potion  r - 3 potions of mutation [!] read|quaff|evoke[?] describe selectedv$DhO=v$DhCv$Dh]J1MrDarkGreen the ConjurerDeep Elf of Vehumet *.....Health: 34/36 ======================--Magic: 0/18------------------------AC: 12Str: 4EV: 12Int: 25########### ####### SH: 0Dex: 13#...#...#!!!?#...#.. XL:  7 Next:  3% Place: an Ossuaryv$DhM#..@MZ∩.+!?!!#.∩.'.. Noise: =--------  Time: 3983.3 (0.0)#...#...#!!!?#...#.. -) Nothing wielded#...####### #####.. Cast: Searing Ray#...##..##'####'#...##.. Z   spectral scorpion#...##.. M   mummy#...##..#...##..The mummy is heavily damaged.The searing ray hits the spectral scorpion.  The spectral scorpion is moderately damaged. _(Press . to maintain the ray.)  Without enough magic to sustain it, your Searing Ray dissipates. _The mummy closely misses you.v$DhRn  Okay, then.v$Dh@Xv$DhY. _w$Dhw$Dh>Read which item? Scrolls  f - 3 scrolls of vulnerability  j - 3 scrolls of noise  l - a scroll labelled JORYVI ETYH  n - a scroll labelled INKUUG JUTY  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  v - a scroll of teleportation w$Dh1 x - a scroll labelled POGGEP ZUKAQI [!] read|quaff|evoke[?] describe selected$Dhn $Dhx $Dh MrDarkGreen the ConjurerDeep Elf of Vehumet *.....Health: 34/36 ======================--Magic: 0/18------------------------AC: 12Str: 4EV: 12Int: 25########### ####### SH: 0Dex: 13#...#...#!!!?#...#.. XL:  7 Next:  3% Place: an Ossuary#..@MZ∩.+!?!!#.∩.'.. Noise: =--------  Time: 3983.3 (0.0)#...#...#!!!?#...#.. -) Nothing wielded#...####### #####.. Cast: Searing Ray#...$Dht ##..##'####'#...##.. Z   spectral scorpion#...##.. M   mummy#...##..#...##..The searing ray hits the spectral scorpion.  The spectral scorpion is moderately damaged. _(Press . to maintain the ray.)  Without enough magic to sustain it, your Searing Ray dissipates. _The mummy closely misses you. _Okay, then.$Dh n  Okay, then.$Dh D _$Dhf$Dh7Drink which item? Potions  b - 2 potions of magice - 2 potions of might  i - 2 potions of curing  m - a blue potion  r - 3 potions of mutation [!] read|quaff|evoke[?] describe selected$DhX$Dhc$DhtMrDarkGreen the ConjurerDeep Elf of Vehumet *.....Health: 34/36 ======================--Magic: 0/18------------------------AC: 12Str: 4EV: 12Int: 25########### ####### SH: 0$Dh3wDex: 13#...#...#!!!?#...#.. XL:  7 Next:  3% Place: an Ossuary#..@MZ∩.+!?!!#.∩.'.. Noise: =--------  Time: 3983.3 (0.0)#...#...#!!!?#...#.. -) Nothing wielded#...####### #####.. Cast: Searing Ray#...##..##'####'#...##.. Z   spectral scorpion#...##.. M   mummy#...##..#...##..The spectral scorpion is moderately damaged. _(Press . to maintain the ray.)  Wit$Dhwhout enough magic to sustain it, your Searing Ray dissipates. _The mummy closely misses you. _Okay, then. _Okay, then.$Dh$Dh5=1=-4.3 (1Might $Dh$Dhe _You feel very mighty all of a sudden.$DhLZ  You barely miss the mummy.The mummy is heavily damaged.6===5$Dhia$Dhmd< _The mummy hits you but does no damage.$Dhm  You barely miss the mummy.The mummy is heavily damaged.$DhB %6$Dh $Dh   You barely miss the mummy.  The mummy is heavily damaged. _The mummy hits you but does no damage.  You barely miss the mummy.  The mummy is heavily damaged. _The mummy hits you but does no damage.$Dh The mummy is heavily damaged. _The mummy hits you but does no damage.  You barely miss the mummy.  The mummy is heavily damaged. _The mummy hits you but does no damage.  You completely miss the mummy.$DhX2==7.2 (0.9Searing Ray$Dh0$Dh] _The mummy is heavily damaged.$DhT  You hit the mummy.  The mummy is severely damaged.8.2 (1.0$Dh!WK _The mummy misses you.$Dh:  You hit the mummy.=9$Dh $Dh ^ _The mummy is almost destroyed.$DhI3  You barely miss the mummy.The mummy is almost destroyed.28------3====90$DhR? _The mummy hits you!$Dh+ u  You hit the mummy.  You destroy the mummy!$DhU $Dh `Z.$Dh 9=-----==5-1$Dh` $Dh Z _Vehumet accepts your kill.$DhN  You hit the spectral scorpion.  The spectral scorpion is moderately damaged.30==-2$Dh$DhrH _The spectral scorpion hits you but does no damage.$Dh   You completely miss the spectral scorpion.The spectral scorpion is moderately damaged.1=3.1 (0.9 _The spectral scorpion barely misses you.$Dh9G  You barely miss the spectral scorpion.The spectral scorpion is moderately damaged.2=4=4.1 (1.0$Dhv=^ _The spectral scorpion barely misses you.$Dh{  You hit the spectral scorpion.  The spectral scorpion is heavily damaged.3==5$Dhj^ _The spectral scorpion hits you but does no damage.$Dh   You hit the spectral scorpion. You punch the spectral scorpion!  The spectral scorpion is almost destroyed.The spectral scorpion hits you but does no damage.4=6 _The spectral scorpion barely misses you.$Dh  You barely miss the spectral scorpion.The spectral scorpion is almost destroyed.$Dh5=5==7$Dh{t _The spectral scorpion barely misses you.$Dhv  You hit the spectral scorpion but do no damage.The spectral scorpion is almost destroyed.$Dhp6==8$Dh^ _The spectral scorpion hits you but does no damage.$Dh%  You hit the spectral scorpion.  You destroy the spectral scorpion!$Dhi i'$Dh 89Searing Ray _Vehumet accepts your kill.$Dhe########### ##...#...#!!!?#...#..∩#...@.∩.+!?!!#.∩.'.$DhѤ#...#...#!!!?#...#.#...####### #####.#...# #.##'## ##'##...# #.#...# #.#...# #.#...# #.$Dhf$Dh r6===-4000$Dhg _There is an open door here.$Dh@JO########### ##...#...#!!!?#...#..∩#$DhKd#...'@∩.+!?!!#.∩.'...##...#...#!!!?#...#...##...####### #####...##...# #...###'## ##'##...# #...##...# #...##...# #...##...# #...#$DhW$Dh^F-1 _$Dhte$Dh*g$Dh' ########### # #...#...#!!!?#...#..∩# #...'.@.+!?!!#.∩.'...# #...#...#!!!?#...#...# #...####### #####...# #...# #...# ##...# #...##...# #...##...# #...##...# #...#$Dh $Dh( A=2$Dhz. $Dh|0 j _There is a gate leading back out of this place here.$DhD h########### # #...#...#!!!?#...#..∩# #...'.∩@+!?!!#.∩.'...# #...#...#!!!?#...#...# #...####### #####...# #...# #...# $DhN $DhP k7===3 _$DhY $Dh%[ $Dh######.'!?!!#.#.####$Dh/$Dho1%4$DhD> _You open the door.$Dh+############### #...#...#!!!?#...#..∩# $DhOg#...'.∩.@!?!!#.∩.'...# #...#...#!!!?#...#...# #...##############...# #...# #...# $DhD$Dh%5$Dh$Dh{Q _There is an open door here.$Dh ############### $Dh #...#...#!!!?#...#..∩# #...'.∩.'@?!!#.∩.'...# #...#...#!!!?#...#...# #...##############...# #...# #...# $Dhl"&$Dh-$Dh&0k8==6 _$Dh>$DhP$DhR*7.1 (2$Dh[$DhJ^S _z - a purple potion$Dh ###################### #...#...#!!!?#...#..∩# $Dh:"#...'.∩.'.@!!#.∩.'...# #...#...#!!!?#...#...# #...##############...# #...# #...# $Dhc)$Dh$+*8.1 (1$DhE1$Dh:$Dht<l9===9.1 (2$DhC$DhEd _y - a scroll labelled QULU CACREIMIF$DhɅ M####################.#...#!@!?#...#..∩.'.∩.'..!!#.∩.'.#...#!!!?#...###############...#$Dh~ "#...#$Dhe $Dh~ +10.1 (1$Dh $Dh+ $Dh1 *1.1 (2$Dh h _A - 2 inky potions$Dha  ######## #...#...#@.!?#...#..∩# #...'.∩.'..!!#.∩.'...# #...#...#!!!?#...#...#$Dh i #...########...#  #...# #...#  ##'## ##'##  #...# #...#  #...# #...#  #...# #...#$Dh_ $Dh |10/18===2.1 (1$Dh V3.1 (2$Dh $Dh& 7 _e - 2 potions of might (gained 1)$Dh######## #...#...#.@!?#...#..∩# #...'.∩.'..!!#.∩.'...# #...#...#!!!?#...#...# $Dh#...########...# $DhB$DhQ*4.1 (1$Dh$Dh?$Dhb@Q######## #...#...#..@?#...#..∩# #...'.∩.'..!!#.∩.'...# #...#...#!!!?#...#...# #...##############...# 1==5$DhJ@6.1 (2$Dh^N$DhsPT _B - a silvery potion$Dh&R######## #...#...#...@#...#..∩# #...'.∩.'..!!#.∩.'...# #...#...#!!!?#...#...# #...########...# $Dh$Dh)*7.1 (1$Dh;$Dh?$Dh+*8.1 (2$Dh _n - 2 scrolls labelled INKUUG JUTY (gained 1)$Dh&N ######################...#...#....#...#..∩'.∩.'..!@#.∩.'...#...#!!!?#...##############..Might #...##...#$Dh$Dhix2===9.1 (1$Dh$Dh$Dh+20.1 (2$Dh$Dh  ###################### #...#...#....#...#..∩# #...'.∩.'..@.#.∩.'...# #...#...#!!!?#...#...#$Dh|  #...##############...# #...# #...#  ##'## ##'##  #...# #...#  #...# #...#  #...# #...#  #...# #...# _e - 3 potions of might (gained 1)$Dhc$Dh*1.1 (1$Dh$Dh $Dh9x3===2.1 (2$Dh:$DhQ _C - a grey potion$Dh######################...#...#....#...#..∩'.∩.'....#.∩.'...#...#!!@?#...#.##############.# ##'##'#...$Dh?5...'####'$Dh$Dh*3.1 (1$Dh|$Dh$Dhq*4.1 (2$Dh$Dh.R _D - 2 dark potions$Dh ################ #...#...#....#...#..∩# #...'.∩.'....#.∩.'...# #...#...#!!.@#...#...# #...##############...# #...# #...# ##'## ##'## 4==5.1 (1$DhG 6.1 (2 _l - 2 scrolls labelled JORYVI ETYH (gained 1)$DhC P$Dh3####################$Dh#...#....#...#..∩'.∩.'...@#.∩.'..$Dhd|...#!!..#...#..#############......#'##'#......$Dh$Dh*7.1 (1$Dh$DhU$Dhu ###################### #...#...#....#...#..∩# #...'.∩.'..@.#.∩.'...# #...#...#!!..#...#...# #...##############...# #...# #...#  ##'## ##'##  #...# #...#  #...# #...#  #...# #...#  #...# #...#$Dh$Dhq5===8$Dh,$Dh$Dh, ######################...#...#....#...#..∩'.∩.'....#.∩.'...#...#!!@.#...#.##############.$Dh # ##'##'#......'####'$Dh $Dh %9$Dh" $Dh# $Dh* ###################### #...#...#....#...#..∩# #...'.∩.'....#.∩.'...# #...#...#!@..#...#...# #...##############...# #...# #...# ##'## ##'##  #...# #...#  #...# #...#  #...# #...#  #...# #...#  #'### ###'#$Dh-$Dh.&30$Dh1$Dh 6$Dh7v6===1.1 (2$Dh:$Dh<b _i - 3 potions of curing (gained 1)$Dhc ################ #...#...#....#...#..∩# #...'.∩.'....#.∩.'...# #...#...#@...#...#...# #...##############...# #...# #...# ##'## ##'##  #...# #...#  #...# #...# $Dhׂ1 #...# #...#  #...# #...#  #'### ###'#$DhΆ$Dh*2.1 (1$Dh$Dho  B - 2 silvery potions (gained 1)$Dh?53.1 (2$Dh$Dh՗b _You feel a little less mighty now.$Dh-I$Dh$Dh 7==$Dh8===$Dh,+7.1 (4$DhR$Dh_$DhE _Done exploring.$Dh. 3$Dh $DhR R0$Dh8 E _Done exploring.$DhR^ $Dh^ $Dh4_ $Dh"l 4$Dhp [ _Done exploring.$DhN $Dh&[ An ossuary∩∩∩∩(Press ? for help)#######################...#...#....#...#..∩##...'.∩.'....#.∩.'...##...#...#@...#...#...##...##############...##...##...###'####'###...##...##...##...##...##...##...##...##'######'##...#$Dh5\ #...##...##...##...##...##...##...####'###############'###...'...#....#...'...##...#...'....'...#...##∩..#...#....#...#...#######################$DhI#@$Dh@'#$Dh: 7.'$DhP 9∩.$Dh$DhT MrDarkGreen the ConjurerDeep Elf of Vehumet *.....Health: 36/36 ========================Magic: 18/18 ========================AC: 12Str: 4######################EV: 12Int: 25#...#...#....#...#..∩#SH: 0Dex: 13#...'.∩.'....#.∩.'...#XL:  7 Next:  8% Place: an Ossuary#...#...#@...#...#...#Noise: ---------  Time: 4037.1 (0.0)#...##############...#$Dh -) Nothing wielded#...##...#Cast: Searing Ray##'####'###...##...##...##...##...##...##...##...##'######'# _i - 3 potions of curing (gained 1)  B - 2 silvery potions (gained 1) _You feel a little less mighty now. _Done exploring. _Done exploring. _Done exploring.$Dh4 $Dh $ _$Dh  There is an open door here. _$DhG ###################### #...#...#....#...#..∩# #...'.@.'....#.∩.'...#40.1 (3 #...#...#....#...#...# #...##############...# #...# ...# ##'## ##'##  #...# #...#  #...# #...#  #...# #...# #...# #$Dh8...#$Dh!$Dh#j _There is a gate leading back out of this place here.$Dh-1.1 (1 _$DhJ        #######   ##.....## #######$DhdDungeon:4   #ß..@..ß# #.....#   ##.....## ###.###.#  $Dh ###.### #........   #.##........  $Dh#######∩###########.##.#  ........................   $Dhs.................#......   .........).......#.#....   $Dh\#......###.##.##.#.#.... $Dh$Dh$DhU+8 (1.7$DhY$Dh<\} _Welcome back to the Dungeon! _There is a collapsed entrance here.$Dh(Q T _  There is an empty arch of ancient stone here. _$Dh T $DhIU ,$DhrV $DhOe $Dhl $Dhrn $DhRp ,$Dh}q $Dh?s $Dht ,$Dh v $DhNy >  You see here a +0 dagger.$Dhz $Dhu{  _$Dhy| $Dh~ $Dh ,$Dh" $Dh $Dh ,$Dhc $Dh $Dhn  #.##...........  #########∩###########.##.####  #............................  #..................#......... $Dh N #..........).......#.#.......  ###......###.##.##.#.#....../ #......# #.#.>.#...#....... #......# #.#.......#....... $Dh 7#......# #@#..#.#..#....... ######## #.#...(#..#.#####. #.##.#......# # #.##.#.###..# # #.##.#.# ..# #. #.##.#.. ..# #. B   bombardier beetle (asleep) ..##.### #. B.. #. #..####.$Dh 054.8 (13.0)$Dh< ,5.8 (14$Dhد $Dh± d _A bombardier beetle comes into view.$Dh5 #.#  ∩#####  .......  ......  ..)..  #.#/  #.#.>  #.#  #@#  #.#...( #.#  #.#  #.##.#.# ..#  #.##.#.. ..#  ..##.###  B.. $Dh&{ #.#  ∩#####  .......  ......  ..)..  #.#/  #.#.>  #.#  #@#  #.#...( #.#  #.#  #.##.#.# ..#  #.##.#.. ..#  ..##.###  B..  _A bombardier beetle is nearby!$Dho #.#  ∩#####  .......  ......  ..)..  #.#/  #.#.>  #.#  #@#  #.#...( #.#  #.#  #.##.#.# ..#  #.##.#.. ..#  ..##.###  B.. $Dh4{ #.#  ∩#####  .......  ......  ..)..  #.#/  #.#.>  #.#  #@#  #.#...( #.#  #.#  #.##.#.# ..#  #.##.#.. ..#  ..##.###  B..  _A bombardier beetle is nearby!$Dh#########∩###########.##.####............................$Dh..#...)######.##.##$Dh/  #.#.>.#....#....$Dh.#..#.#######.(#..#.##### $Dh#.##.#......# ### ...##.### $DhJrB.. .#..###....$Dh #:B$Dh#%B$Dh'#6$Dhk(.0) _$Dha0$Dh3$DhDEM............................#)######.##.##/  #.#.>.#......#.#######.(#..#.##### #@##.#......# ### ...##.### B.. .#..###..... #.####B.7Searing Ray$Dhf e#)######.##.##/  #.#.>.#......#.#######.(#..#.##### #.##.#......# ### .$Dhѳ 1.B##.### .. .#..###........... #.####....$Dh׸ $DhO &8$Dh $Dh+ $Dh1 ****You focus your ray upon the bombardier beetle.$Dh c  The searing ray hits the bombardier beetle but does no damage.$Dh f.B..$Dh: 6---==9ontinue: Searing RayRay $DhT $Dh f _(Press . to maintain the ray.)$Dhs **** The searing ray hits the bombardier beetle.$Dhu$DhPB...$Dhā5-----60+ $Dh@$Dhٍl _The bombardier beetle is moderately wounded.$Dh4HR****$DhJB...$Dh---1++ $Dh5$Dhc _The searing ray misses the bombardier beetle.$Dhi ****The searing ray hits the bombardier beetle.$Dho B...  $DhThe bombardier beetle is heavily wounded.You finish channelling your searing ray.$Dhq4--==2ast$Dh t _The bombardier beetle barely misses you.$Dh2  )..  #.#/  #.#.>  #.#  #.#  #.#...( #.#  #@#  #B##.#.# ..#  #.##.#.. ..#  ..##.###  ...  ....  ....  ...... $Dh  )..  #.#/  #.#.>  #.#  #.# $Dh #.#...( #.#  #@#  #B##.#.# ..#  #.##.#.. ..#  ..##.###  ...  ....  ....  ...... $Dh$Dh$Dhv$Dhh _A bombardier beetle is nearby!$Dhbombardier beetle barely misses you. _A bombardier beetle is nearby!  You focus your ray upon the bombardier beetle.  The searing ray hits the bombardier beetle!  You kill the bombardier beetle!  Vehumet accepts your kill.$DhDw****$Dh$DhTb ....  You feel your power returning.$DhW3---153ontinue: Searing RayRay  _(Press . to maintain the ray.)$Dhi R****$Dh 6....$Dh 2----4+ $Dh $Dh^ $Dh! 6***$Dh " *$Dh 6....$Dhݯ ---5++ $Dh $Dh $DhƲ 3$Dh $Dh  You stop channelling your searing ray. _$Dh@ 3=4==$Dh 5===$Dhp 6===7==8===$Dh6 } _Magic restored.$Dh $Dhgs#####.##.##.#.#/ ## #.#.>.#..  #.#........#.#$Dh######(#..#.##### #.##.#......# # #.##.#.###..# .##.#.# . $Dh5849.0)#.......##.### #.####... ast: Searing Ray ....> #..###....... #......$Dh ......... #........... #....######### ## #####$Dh$Dh' ,5.8 (20$DhC $Dh 9 _Found an escape hatch in the floor.$DhI$Dh$Dha  #.#.>.#......#.#######.(#..#.##### #.##.#......# ###. ######.#......@##.### ####.....#  .....>..S.. #..####..........## #......#...# #.####...# #...... S   adder (asleep).....######### ######...... .....0.0)6.8 (1$Dho _An adder comes into view.$Dh  #.#.>  #.#  #.#  #.#...( #.#  #.#  #.##.#.# ..#  #######.##.#.. ..#  #......@##.###  #.####.....#  .....>..S..  #..........##  #..........#  $DhEr............#  .....#########  ..... $Dhc  #.#.>  #.#  #.#  #.#...( #.#  #.#  #.##.#.# ..#  $Dhrd#######.##.#.. ..#  #......@##.###  #.####.....#  .....>..S..  $Dh"eS#..........##  #..........#  ............#  .....#########  ..... $DhyJ$Dh} $Dh W_An adder is nearby!$Dh+  #.#.>  #.#  #.#  #.#...( #.#  #.#  #.##.#.# ..#  #######.##.#.. ..#  #......@##.###  #.####.....#  .....>..S..  #..........##  #..........#  ............#  .....#########  ..... $Dh]  #.#.>  #.#  #.#  #.#...( #.#  #.#  #.##.#.# ..#  #######.##.#.. ..#  #......@##.###  #.####.....#  .....>..S..  #..........##  #..........#  ............#  .....#########  ..... $Dh. _An adder is nearby!$Dh_M#......# #.#.......#.#......# #.#..#.#..#.######## #.#...(#..#.##### #.##.#......# #.#.##.#.###..# #.#.##.#.# ..# #.<#######.##.#.. ..# #.#.......##.### #.#.####..@..# $Dh`#. #......>..S...#..####.#..........####.......#.# #.####...# #......#.....######### ######.#..... . #.....######.####$Dhf$Dhf$Dh؈!S.S===7Searing Ray _The adder hisses angrily.$Dh& $Dh|** You focus your ray upon the adder. The searing ray hits the adder.$Dh2p l  The adder is heavily wounded.$DhBv ;S.$DhBw 6---=8ontinue: Searing RayRay $Dh"| $Dh~ f _(Press . to maintain the ray.)$Dh' :**$Dh $Dh| 5 S.KK   kobold (missile, wandering)The searing ray misses the adder. The adder bites you but does no damage.$DhA 5-----9+ $Dh $Dh s _A kobold comes into view. It is wielding a +0 club.$DhH   The searing ray hits the adder!  You kill the adder!$Dh) **K   kobold (missile, wandering)$Dh $Dh $Dhs _†...K.$Dh -7=90Searing Ray++  _Vehumet accepts your kill.$Dh(    #.  #.#...( #.  #.  #. ..# #.< $Dh\*2#######.##.#.. ..#  #.......##.###  #.####..@†.#  #......>...K.. #..........### #..........#  ............#  .....#########  ..... $DhB+6 ...$DhP    #.  #.#...( #. $Dh #.  #. ..# #.< #######.##.#.. ..#  #.......##.###  #.####..@†.#  #......>...K.. #..........### #..........#  ............#  .....#########  .....  ...$Dh$Dh#$Dh$Dh>] _A kobold is nearby!$Dh(     #.  #.#...( #.  #.  #. ..# #.< #######.##.#.. ..#  #.......##.###  $Dhg &#.####..@†.#  #......>...K.. #..........### #..........#  ............#  .....#########  .....  ...$Dh*m    #.  #.#...( #.  #.  #. ..# #.< #######.##.#.. ..#  #.......##.###  #.####..@†.#  #......>...K.. #..........### #..........#  ............#  .....#########  .....  ... _A kobold is nearby!$Dh9V    #.  #.#...( #.  #.  #. ..# #.< #######.##.#.. ..#  #.......##.###  $Dh[Z&#.####..@†.#  #......>...K.. #..........### #..........#  ............#  .....#########  .....  ...$DhwA    #.  #.#...( #.  #.$Dh{5  #. ..# #.< #######.##.#.. ..#  $DhR#.......##.###  #.####..@†.#  #......>...K.. $Dh#..........### #..........#  ............#  $Dh.....#########  .....  ...$DhH$Dh $Dh$Dh   #......# #.#.#.#......# #.#..#.#..#.# #.#...(#..#.#####.#.##.#......# #.#.##.#.###..# #.#.##.#.# ..# #.<.#.##.#.. ..# #.#.##.### #.#.####...@.# $Dh!!#.#......>...K..#..####.#.####.#.# #.####..# #......#.....# ######.#..... $Dh!#####.... #.....######.####. _A kobold is nearby!$Dh#$Dh(9K.$Dhn)t--1ast: Searing Ray$Dh-$Dh0 _You stop channelling your searing ray. _You see here an adder corpse.$Dh?D***$Dh~i  You focus your ray upon the kobold. The searing ray misses the kobold.(Press . to maintain the ray.)$Dhn.K.K)$Dho3---====2ontinue: Searing RayRay $Dhv$Dhnx( _The kobold shouts!$Dh~  The searing ray hits the kobold!  You kill the kobold!$DhD ***$Dh N.).$Dh 2----=---3Searing Ray+ $Dh! $Dhz# Z _Vehumet accepts your kill.$Dh I***$DhZ M.).$Dh^ -----4++ $Dhs $Dh I***$Dhk M.).$Dh.)....#..####........#..........####.............#####..........# ##.####.......# ............# #......#####.# ....######### ######.#####.# .... #####....##.# ... #.....##)...## #####.####.......###$Dh71125.8 (30.0)$Dh9,6.8 (31$Dh2=$Dh>. _E - a scroll of identify$Dh!i$Dhi$Dhl$Dh_v$Dh!X$Dh,$Dh҅$Dh$Dhy,$Dh<$Dh~$DhΒ,$Dh$Dh}$Dh,$Dh$Dh$DhM,$Dh,$Dhǥ$Dh,$Dh$DhD$Dh,,$Dhw$DhQ$Dh,$Dh$Dhӵ$Dh$Dh$DhL$Dh$Dh$Dh$Dh$Dhr$DhH$Dh$Dhx$Dhj_ß# # ## ###.###.#################### # #.............................###### #########.##.######.# # $Dha>....................### # .......#......... .#.........### ########.#.##.#.#......@..# .#.>.#...#.........# ##.# .#.........# .#..#.#..#............#...(#..#.#####................. .##.#......# #................. .##.#.###..# #................. .##.#.###..# #.<............... .##.#......# #........#.$Dh-38.8 (12$Dh,9.8 (13$Dh$Dh. _F - a wand of flame (11)$Dh7i3$Dhk$DhXr$Dh$Dh$DhB$DhH$DhE,$Dh*$Dh֑$Dh,$Dhv$Dh~B$Dh$Dh$Dh$Dh,$Dhݪ$Dhج$Dh,$Dh0$DhͲ,$DhY$DhF$Dh˵$Dhm,$Dh$Dhg$DhU,$DhI$Dh`$Dh,$Dhh$Dh$DhB$Dh$Dh$DhX$Dh{B$Dh%$Dh,$Dh$Dhn$Dh|$Dh%,$Dh$DhRF _e - 5 potions of might (gained 2)$Dhy3$Dh$Dhi$Dh ,$Dh $Dh $Dh $Dh $DhY$Dh$Dh$Dhq$Dh$Dh$Dh$Dh$Dh$Dh.$Dh$Dh,$Dh$Dh,$Dh$Dhr$Dh!$Dh ,$Dh$Dhg$Dh$DhF$Dhf $Dh.!$Dh!$Dh"$Dh#$Dh#$Dhl$$Dh$$Dh%$Dh&$Dh'$Dhu'$Dh<($Dh4)$Dh)$Dh*$Dh*$Dhy,$Dh-$Dh.$Dh.$Dh/$Dh0$Dh1$Dh82$Dh> ###### #....# ########  $Dh?I##.#.# #.....[# ########.#.#####@####.### 81.8 (42......................># ....###...###.######.#.# .....+.......#......# #.# .....###...#.#.####...#.#....#.......#.########.# ##.#.#.......#..........#....#.......##########.# ##.#............ .. #.#$DhD$DhF,2.8 (43$DhL$DhO( _Found a ring mail.$Dh$Dh$Dh9$Dh$DhB$Dhu#######....# ##########.#.# #.....[# #######.#.#####.####.### ................@.....># 3.8 (1.0)###...###.######.#.# $Dh+.......#......# #.# ###...#.#.####...#.##.......#.########.# #.#.#.......#..........# ....#.......##########.# #.#...... .. #.# ..#.########### ###.#$Dhb$#.#$DhL$Dh{$Dhj _Key pressed, stopping explore.$Dh$DhM $Dh{ H _No target in view!$Dh _$Dh.n$Dh$Dh,$Dh$Dh $Dh ,$Dhc $Dh $Dh/ ,$Dh $Dhl $Dhd ,$Dh $Dhp $Dh ,$Dhi $Dh $Dhn ,$Dh. $Dh $Dh! $Dh2" $Dh" $Dh]$ $DhB% $Dh% $Dh:& $Dh' $Dh( $DhL) $Dh) $Dh*+ $Dh, ,$Dh- $Dh / $Dh>0 $Dh0 $Dh81 $Dh2 $Dh3 $Dh94 $DhW5 $Dh6 $Dh7 $Dhv8 $Dh8 $DhK: $Dh; $Dh?< $Dh= $Dh}> $Dh? $DhO@ $Dh@ $DhYC $DhD $DhJ $Dh4K $Dh#M $DhhN ,$DhN $DhP $Dh R ,$DhR $DhT $DhU $DhV $DhV $DhX $DhY $Dh!Z $DhZ $Dh,] $Dh^ ,$DhI_ $Dh` $Dha $Dha $Dhsb $Dhd $Dhd $Dh>e $Dhe $DhRg $Dhh $Dhh $Dhi $Dhtk ,$Dhk $Dh  $DhJ $Dh j_v - 2 scrolls of teleportation (gained 1)$Dh $Dh ,$Dh $Dh $Dh $Dh ,$DhQ $Dh $Dh $Dh; $Dh$ $Dh $Dh' $Dh $Dh $Dh[ $DhQ $DhE $Dh $Dh $Dh $Dh׺ $Dh $Dh $Dh? $DhM $Dh" $Dh $Dh $DhB $Dh $Dh $Dh $Dh $Dh $Dh $Dh9 $Dh $Dh $Dh $Dh $DhV $Dh $DhA $Dh $Dh $DhO $Dh $Dh_ $Dh $Dh $Dh $Dh $DhL $Dh $Dh) $Dh(  $Dh  $Dh5 !You see here a +0 leather armour.$Dh $Dh.  $Dh _$Dh* $Dh $Dhz $Dh( $DhL $Dh $Dh $Dh0 $DhL $Dh' $Dh $Dh| $Dh $Dh5 $Dh $Dhr <...##########.#$Dh  $Dhp >...........##.#$Dh  $Dhk >##########.##.#$Dh  $Dhf ##......#$Dh  $Dhg d #.#.##.####$Dhg  $Dh ######.#.##.##.#  $Dh #......#.##.#..#####  $Dh}  #.######.##[#.....<#  $Dh ###.# #.#..##@#  $Dhz 230.8 (4$Dh 7.0)$Dh ###.......#  $Dh d##......######  $Dh C...........#  $Dh @##.#####.#  $Dh A......###.#  $Dh . $Dh ]..# #..  $Dh  . $Dh _....# ####  $Dh -  $Dh *#.#####$Dh!  $Dh! / $Dh! $DhS% $Dh& $Dhm' %1.8 (48$Dh* $Dh-  $Dh- $Dh%. +_Found a stone staircase leading up.$Dh2 3$Dh": n$DhB $DhC $DhE ,$DhE $DhG $Dh.H ,$DhI $DhHK $Dh3L ,$Dh$M $DhN $DhP ,$DhkQ $DhlR $DhS ,$DhT $Dh| $Dhk $Dh n$Dh n$Dhi $Dh ,$Dhm $DhO $Dhv $Dh $Dha $Dh $Dh $DhR $Dh& n$Dh $Dh $Dh $Dh $Dh $Dh $Dhs $Dh $Dh $Dhw $Dh $DhV $Dh/ $Dh! $Dh $Dh $Dh $Dh $Dh $Dh $Dh $Dh $Dh| $Dh $Dh $Dh $Dh: $Dh B$Dh' $Dh $Dhz $DhI $Dh $Dh $Dh $DhT $Dh $Dh $Dh $DhV $Dh $Dh $Dh $Dh` $Dh $Dh $Dh $Dh $Dh $Dh0 $Dh $Dh $Dh} $Dh $Dh $Dh $DhJ" $Dh# $Dh$ $Dh% $Dhi) $Dh + $Dh+ $Dh, $Dh0 $Dh3 $Dh4 $Dh5 $DhE9 $Dh: $Dh; $Dh< $Dh? $DhA $DhFB $DhC $Dh"G $DhH $DhbI $DhJ $DhM $Dh_O $DhP $DhMQ $DhT $DhV $DhSW $DhX $Dhp[ $Dhe] $Dh_ $Dh-a $Dhe $Dhi $Dhi $DhVk $Dho $Dh2s $Dhs $Dhfu $Dh $Dh ,$Dhi $DhE $Dh\ ,$Dh$ $Dh $Dh ,$Dhm $Dh $Dh ,$Dh $Dh& $Dh ,$DhC $Dh $Dh ,$Dh> $Dh $Dh ,$DhH $DhM $Dh: ,$Dh $Dh $Dh3 ,$Dh $Dht $Dh ,$DhV $Dh; $Dh ,$Dh2 $DhO $Dh ,$Dh $Dh $Dh $Dh ,$Dh $Dh ,$Dh] $Dh $Dh $Dh $Dh $Dh+h$DhW$DhZo#......# #.................#... #.###..# #.................#.#. #.###..# #.<................... #......# #...............#.#... ####...## #..............#.#.#.. ####.#..# #.............#.#.#.#. )....#..####..............#.>)#.. ..####.............#####.#.#.#.#. ..# ##.####....@..# #..#.#.#..316.8 (85# #......#####.# #...#.#... ### ######.#####.# #......... #####....##.# ###.###... #.....##)...## #.......  #####.####.......### ###..... $Dho #..........#####.#.## #.....  #.###.###..###......#####..... #.#......#.#........#..... _Key pressed, stopping explore.$Dh% _$DhB$DhAX$Dh$DhaR$DhX$Dh$Dh,$Dh$Dh$Dh,$Dh$Dh:$Dh,$Dh$Dh$Dhz,$Dh9$Dh"$Dh,$Dh$Dh$Dh,$Dh$Dh$Dh,$Dh$Dh$Dh,$Dh($Dh$Dhj,$Dh)$Dh$Dh,$Dh$Dh$Dh,$Dh $Dh $Dh ,$Dh$Dh$Dh$DhN$DhS$DhE$Dhe,$DhB$Dh$Dh ,$Dh $Dh"$Dh-$,$Dh:%$Dh*$Dh+,$Dh)-$Dh\/$Dh@0$Dh0$Dhk1$Dhe3$Dhm4,$Dh/5$Dh;$Dh<,$Dh=$Dh-  #.####...†.####.#..#   #.#......>.)....#..#   #.#..........####..   ####.#..........# ##.#   #........#   #.######### ###   #.$Dh.P# ##   #.#   #.# #####.51.8 (3   #.......### #....   #####.....# #.###   ##...#.###### #.# #   #........#..###.###+   #....#.#.#..##.   #......#.#..##..#   ### ##...#.#.#......#   #<# #......#.#.....##.#$Dhw0$Dh3$Dh>6E _Done exploring.$DhoI$DhP.$DhP0.0).............#..##..#..##..#.....#.$DhU$DhV$DhWE _Done exploring.$Dh'$$Dhz%$Dhf'$Dh]Q$Dh!]$Dh^$DhaE _Done exploring.$DhI$DhY$Dh$DhX$DhE _Done exploring.$Dh$Dh$Dh$Dh$Dh$$Dh($Dh+E _Done exploring.$Dh` Where to? (Tab - Ossuary @ (x,y), ? - help)  D - Dungeon  T - Temple $Dh $Dhp  #.####...†.####.#..# MrDarkGreen the Conjurer  #.#......>.)....#..# Deep Elf of Vehumet *..... $Dh ) #.#..........####... Health: 36/36 ========================  ####.#..........# ##.# Magic: 18/18 ========================  $Dh #...............# #.. AC: 12Str: 4  #.......######### ### EV: 12Int: 25  $Dh9 #.......### SH: 0Dex: 13  #.......##. XL:  7 Next: 17% Place: Dungeon:4 $Dh j #.....@.######. Noise: ---------  Time: 4351.8 (0.0)  #.......###$Dhi #..... -) Nothing wielded  #####.....##.###. Cast: Searing Ray  ##...#.###### #.# #.  $Dh m#........#..###.###+  #....#.#.#..##......   #......#.#..##..#...$Dh     ### ##...#.#.#......#...    #<# #......#.#.....##.#.  _Key pressed, stopping explore. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.$Dh $Dh $DhG $Dh $ _$Dh* ,$Dh) ,$Dhx $Dh $Dh ,$Dh $DhH $Dh8 ,$Dh $Dh $Dh ,$Dh $Dhs $Dh ,$Dhj $Dh3$Dh,$Dhc$Dhh$Dh$Dh>$Dh: $Dh  _Done exploring. _ You see here an adder skeleton.$Dh$Dh _$Dh;$Dh]$Dh,$Dh!$Dh$Dh},$Dh$Dh$Dh,$Dh^ $DhY"$Dh$$Dhc$$Dhn%$DhW'$Dh)$Dh)$Dh*$Dh0,$Dh-,$Dh1/$Dh0$DhS2$Dh2$Dh3$Dh:6$Dh7,$Dha9 $Dh ;i There is a stone staircase leading down here.$DhQ=: _$Dh?$Dhi5$Dhoj$Dhk,$Dh3m$DhJ  #.# ..# ... #.# ... #  #. #.# .#  ##...##.#..##.#  .......# 70.6 (18.8) ##...##.##.####  #. #.#   #.# #.# #.# ..# ### _You climb downwards. _There is a stone staircase leading up here.$Dh' $Dh( $Dh'* $Dha+ $Dhp2 : _$Dhe< n$Dh= $Dh? ,$Dh? $DhB B$DhC $DhD $DhG ,$DhG $Dh I $DhzL B$DhKx $Dh>y ,$Dhy $Dh{ $DhJ} ,$Dh} $Dh~ $Dht ,$Dh $Dh $Dh ,$Dhp $DhP $DhD ,$Dh $Dh $DhD ,$Dhދ $Dh $DhԎ ,$DhJ $DhА $Dhݒ ,$Dhk $Dhǔ $Dhj ,$Dhq $Dh $DhX ,$Dhs $Dh $Dh ,$Dh $Dh9 $Dh. ,$Dh $DhB $Dh $Dhq $Dh $Dh: $Dhi $Dh˯ $Dh: $Dhı $Dh% ,$Dh $Dh G        #####  ....#  ##..#.########  #...##.....@.#  $Dh #..#.######.#  #####.#.## .# .....#.##### .# .......#....# .# ..#.#.#.###.# .#  ......##.# .#  #. #.#.#..##.# .#   ##...##.#..##.#  $Dh /93.6 (23.0$Dh[ ,4.6 (24$Dh $Dh] 3 _G - a ring of positive energy$Dhd 3$Dhe $Dh$h $Dhs $Dhv $Dhx ,$Dh[y $Dh~{ $Dhs~ ,$Dha $Dh $Dh ,$Dh݅ $Dh͇ $DhՊ ,$Dh $Dh_ $Dh $Dh $Dh $Dh $Dht ,$Dh $Dh $Dha ,$Dh $Dh' $Dh ,$Dhf $DhŦ $Dh ,$Dh $Dhܪ $Dhݬ ,$Dhϭ $Dh $Dh߱ ,$Dh $Dh7 $Dh& ,$Dh $Dh< ###.#.## #.# ....#.##### #.# .....#....# #.# #.#.#.###.# #.# ......##.# #.# #.#.#..##.# #.# .##.#..##.# #.#### $Dh- ...<......# #....#  .##.##.#### ####@#  #.##.# #)#  .##.# #.#  #.##.# #.#  #.##.# #.#  #.# #.#  ####.# #.#   #.# #.#    $Dh  ....#.#####.#.... #.#.#.###  ...... #.#.# .##.####..<......# #....##.##.#### ####   .$Dh #.#  $Dh\ -408.6 (1$Dh ,9.6 (15$DhB $Dh y _You see here a +1 vampiric trident.$Dhr 3$Dh_ $Dhx$Dhg$DhP _$Dh,$Dh!$Dh#$Dhg)$Dh)$Dh+$Dh-$Dh0,$Dh1$Dh3$Dh6,$Dh8$Dha;$Dho?$Dh?$Dh}A$DhSD$DhuG,$DhaH$DhbJ$DhL$DhBM$DhM$DhO$DhQ$Dh-R$DhS$DhNU$DhX$DhY,$DhZ$Dh`\,$Dh\$Dh]$Dh_,$DhC`$Dha$DhjX$Dh #. #.##.# #)#  #.##.# #.#  #.##.# #.#  #.##.# #.#  ..##.# #.#  ####.# #.#  #.# #.#  #.#########.#  #....@......#  f...###########  #   f   sleepcap (dormant)      22.6 (133.6 (14 _A sleepcap comes into view.$Dh}SZ #.  #)#   #.# $DhS+  #.#  $DhT! #.#  $DhWT> #.#   #.#  $DhT@#.# #.#  #.#########.#  $DhTj#....@......#  f...###########  $Dh!U)#$DhfU3$Dh #.  #)#   #.#   #.#   #.#  $Dh #.#   #.#  #.# #.#  #.#########.#  #....@......#  f...###########  #$Dh/$Dh$Dhb$Dh!$Dh_ _A sleepcap is nearby!$DhV #.  #)#   #.#   #.#   #.#   #.#   #.# $Dhy #.# #.#  #.#########.#  #....@......#  $Dh,_f...###########  #$Dh3$DhN\Z #.  #)#   #.#   #.#   #.#   #.#   #.#  #.# #.#  #.#########.#  #....@......#  f...###########  #$Dhq`$Dha$Dhe$DhWi_ _A sleepcap is nearby!$Dh=X #.  #)#   #.#   #.#   #.#   #.#   #.#  #.# #.#  #.#########.#  #....@......#  $DhC>f...###########  #$Dh #.  #)#   #.#   #.#   #.#   #.#   #.#  #.# #.#  #.#########.#  #....@......#  f...###########  #$DhD  #. #.##.# #)#  #.##.# #.#  #.##.# #.#  #.##.# #.#  ..##.# #.#  ####.# #.#  #.# #.#  #.#.#  #...@.......# .f...# .##       _A sleepcap is nearby!4.0) _$Dh$Dh# l #. #.##.# #)#  #.##.# #.#  #.##.# #.# $DhϪ #.##.# #.#  ..##.# #.#  ####.# #.#$Dh} )  #.# #.#  #.#.#  #.# $DhH .f...# .###  $Dh $Dh .ff5Searing Ray$DhG8 **** You focus your ray upon the sleepcap. The searing ray hits the sleepcap.$Dh r  The sleepcap is moderately damaged.$DhO Q...f$Dh 6---==6ontinue: Searing RayRay $Dh' $Dhd f _(Press . to maintain the ray.)$Dhx9 $Dh: $DhS;%*$Dh-< **$Dh<8The searing ray hits the sleepcap!$Dhtf...5------7+  _The sleepcap is heavily damaged.$Dh9K ** The searing ray hits the sleepcap!$Dh+$DhG.f$Dh&4---=-8++ $Dh<$Dhga _The sleepcap is almost destroyed.$Dh    The searing ray hits the sleepcap.  You destroy the sleepcap!Vehumet accepts your kill.** $DhhM ..  You feel your power returning.$Dh׺ 5==22=9ast: Searing Ray  _You finish channelling your searing ray.$Dha _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$Dh$DhV$Dh:$Dhv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$Dh|: 3$DhT; $Dh@ $DhuA $ _$DhAJ n$Dh1K i6===$DhnL $DhP ,$DhQ $Dh{U ,$DhV $Dhi\ $Dh4] h7==$Dh_^ $Dhb ,$Dh#c $Dh`g ,$Dhh $Dhl 98$Dhm F===$Dh_m $Dh o 4 _Magic restored.$Dhq 3$Dh_r $Dhs $Dhu ,$Dhlv $Dhw $Dhy ,$Dhz $Dhc| $Dh  #.##.# #.# #.##.# #.# ..##.# #.# ####.# #.# $Dh }#.# #.### #.#########.##...###...........#........############...###@# --## #..r....#  #####...#Searing Ray##r   quokka (asleep)$Dh߆ 0412.0)$Dhއ d==--2.6 (13$DhNJ $Dh Y _A quokka comes into view.$Dh   #.#  #.##.# #.#  ..##.# #.#  ####.# #.#  #.# #.#  ## #.##  #...###...  ........#  #@# ## #..r....#  #####...#  ## $Dh? u  #.#  #.##.# #.#  ..##.# #.#  ####.# #.#  #.# #.#  ## #.##  #...###...  ........#  #@# ## #..r....#  #####...#  ##  $Dh$C $DhhD $DhH $DhL ] _A quokka is nearby!$DhY   #.#  #.##.# #.#  ..##.# #.#  ####.# #.#  #.# #.#  ## #.##  #...###...  ........#  #@# ## #..r....#  #####...#  ## $Dh6 *$Dh_  #.#  #.##.# #.#  ..##.# #.#  ####.# #.#  #.# #.#  ## #.##  #...###...  ........#  #@# ## #..r....#  $Dh`#####...#  ##  $Dhp _A quokka is nearby!$DhR]#.##.# #.# ..##.# #.# ####.# #.#  #.# #.# ## #.#########.# #...###...........# ........########### #...###.###...# ## #.@r....# $DhS#####...#  ## $Dh_$Dh`83.0) _$Dh e$Dheh$DhO  You focus your ray upon the quokka. The searing ray hits the quokka!  You kill the quokka!Vehumet accepts your kill.$DhcN**** $Dh)jO ....  You feel your power returning.$Dh ~7--==4ontinue: Searing RayRay $Dh$Dh]f _(Press . to maintain the ray.)$Dh>****$Dh"....$Dh6-----5+ $Dh*$DhA$DhH>****$Dhk....---6++ $DhHJ3$DhK$DhlNK  You stop channelling your searing ray.$DhO, _$Dh,S_$DhTa7=$DhU$DhW,$DhuX$Dh [B$Dhg]8===$Dh3^$DhC_$Dh`,$Dhja$Dhb$Dh6d,$Dhd$Dhe$Dhg,$Dhh$Dhi$DhkP==$Dhl$Dhm$Dho,$DhEp$Dhq$Dh[w@####.# #.#  #.# #.#  ## #.#########.#  #...###...........#  ........###########  #...###.###...#  $Dhw## #.......#   #####...#   ##@##  57.6 (11.0)$Dh x #.#  #.#   Cast: Searing Ray #.# #.#$Dhx #.#  #.#  $Dh{#)#    $Dh!}$Dhe~,8.6 (12$Dh$Dh% _Found a dagger.$Dh 3$Dhӊ $Dh@ $Dhќ X$DhϞ ,$DhĠ $Dh $Dh ,$Dh $Dh $DhҰ ,$Dh $Dh $Dh $Dh $Dh@ $DhN $DhD ,$Dh $Dh? $Dh ,$Dh e  You see here a +0 dagger. _$Dh- B$Dh $Dh ,$Dh $Dh4 $Dh $Dh1 $Dh $Dh" $Dh J$Dh $Dh X$Dh X$Dh$ ,$Dh $Dh $Dhn B$Dh X$Dhw $Dh[ ,$DhJ $Dh $Dh # 3 #.#  ..#....#.#   ..#._..#.#   ..#..5.#.#   ..####s#.#  $Dh%  .......#.  .......#. ≈≈≈≈≈..#. ≈≈≈≈≈..@.# ....$..#.# ........## Searing Ray...###.#  ## .#  .#  s   scorpion (asleep)#.  5   ufetubus (asleep).   $Dh. _81.6 (23  An ufetubus and a scorpion come into view.$Dh1 ,2.6 (24$Dh4 :_$DhJ7 C _Found an ornate altar of the Wu Jian Council.$Dh e #.#  ..#....#.#  ..#._..#.#  ..#..5.#.#  ..####s#.#  .......#.#  .......#.#  ≈≈≈≈≈..#.#  $Dh ≈≈≈≈≈..@.#  ....$..#.#  ........##  ...###.#  ## .# $Dh \ .# #. .$DhL  #.#  ..#....#.#  ..#._..#.#  ..#..5.#.#  ..####s#.#  .......#.#  .......#.#  ≈≈≈≈≈..#.#  ≈≈≈≈≈..@.#  ....$..#.#  ........##  ...###.#  ## .#  .# #. ._$DhYO $DhT :_$DhY N _There are monsters nearby!$DhY $Dhz ~ #.# .5....#.# .#....#.# ≈..#._..#.# ≈..#..5.#.#$Dhz R ≈..####s#.# ≈.#.# .......#.# $Dhx{ 6≈.@#.# ≈≈≈≈≈≈....# $..#.#$Dh|  ......## ...###.# #### .##$Dh|   .# 5 2 ufetubi (asleep) #.$Dhg} P . $DhE k  An ufetubus comes into view.$Dh $Dh $Dh .5_.5ss551 wandering)===3.6 (1.0) _ _The ufetubus shouts!$Dh #.#  ........#.#  ...#5...#.#  ≈..#._..#.#  ≈..#....#.#  ≈..####5#.#  ≈......s#.#  ≈.......#.#  .@#.#  ....#  .....$..#.# $DhM .........##  #...###.#  #### .##  .# #. .$Dh #.#  ........#.#  ...#5...#.#  ≈..#._..#.#  ≈..#....#.#  ≈..####5#.#  ≈......s#.#  ≈.......#.#  $Dhڶ.@#.#  ....#  .....$..#.#  .........##  #...###.#  #### .##  .# #. .$Dh@_$DhT$Dh$Dh$Dh|_$Dh$Dh $Dh^_There are monsters nearby!$DhQ **** You focus your ray upon the scorpion. The searing ray hits the scorpion!  The scorpion is severely wounded.The searing ray hits the ufetubus!$DhkV  The ufetubus is almost dead.(Press . to maintain the ray.)._5...5s56----4ontinue: Searing RayRay $Dhd* _The ufetubus shouts!$Dh _**** The searing ray hits the scorpion.$DhL  The scorpion is almost dead. ..5..s5The scorpion stings you. The ufetubus slips past you!  The ufetubus closely misses you.The ufetubus hits you but does no damage.3--5-----5+  _The scorpion misses you.$Dh  The searing ray hits the scorpion!  You kill the scorpion! $Dh  $DhU 5Vehumet accepts your kill.$Dh ?The searing ray hits the ufetubus!  $Dh You kill the ufetubus!$Dhn $Dh $Dh "*$Dh *$DhY *$Dh *$Dh W5   ufetubus$Dhj! $Dh s _....  $Dh Vehumet accepts your kill.The ufetubus barely misses you. x2  The ufetubus hits you but does no damage.$Dh 4---366++ $DhS $Dh_ U _The ufetubus barely misses you.$Dh $Dh/ _$DhĞ *$DhW *$Dh *$Dhu *$Dh $Dh;   You finish channelling your searing ray.  The ufetubus hits you. s....s   scorpion (wandering)5   ufetubus  The ufetubus hits you but does no damage.1--4---7ast$DhH _ _A scorpion comes into view.$Dh F  You focus your ray upon the ufetubus. The searing ray hits the ufetubus.  You kill the ufetubus!Vehumet accepts your kill._**$Dh@R  You feel your power returning..s_..s$DhE 2=-3---7=8ontinue: Searing RayRay _ _(Press . to maintain the ray.)$DhH**$DhCd$Dhoc.s..$Dhv3==2---9+ $DhO{9_$Dh~$Dhp #.#  ........#.#  ...#....#.#  ≈.s#._..#.#  ≈..#....#.#  ≈..####.#.#  ≈.......#.#  ≈.......#.#  .@#.#  ....#  .....$..#.#  .........##  #...###.#  #### .## $Dh'qP .# #. .$Dh| x #.#  ........#.#  ...#....#.#  ≈.s#._..#.#  ≈..#....#.#  $DhX P≈..####.#.#  ≈.......#.#  ≈.......#.#  .@#.#  ....#  .....$..#.#  .........##  #...###.#  #### .##  .# #. .$Dh< $Dh 7-$Dh $Dh'   #.# ######.###.# )........#.# ....#....#.# ≈.s#._..#.# ≈..#....#.# ≈..####.#.# $Dh) ≈.#.# .....@.#.# ≈..#.# ≈≈≈≈≈≈≈....# $..#.# ..........## ...###.## #### .##  .#  #. _A scorpion is nearby!$Dh- $Dh/ $DhA4 .#._s$Dh5 4=3=-90ast: Searing Ray$Dh9 $Dh< _You stop channelling your searing ray. Found a brightly glowing scimitar.$Dh _**** You focus your ray upon the scorpion. The searing ray hits the scorpion.$Dhr  The scorpion is moderately wounded.$Dh|w_.s..$Dh$5=1---==1ontinue: Searing RayRay  _(Press . to maintain the ray.)$Dh!R _****The searing ray hits the scorpion but does no damage.$Dh_...s.6==0------2+ _ _The scorpion is moderately wounded.$Dh< _**** The searing ray hits the scorpion.$DhF3_...s-=-3++ _ _The scorpion is severely wounded.$Dh $Dh  The searing ray hits the scorpion.  You kill the scorpion!$Dh_$Dhp****$Dh $Dh$Dhz$Dh $Dh$Dhq{ _....  Vehumet accepts your kill.$Dh 9/19 --49=4$Dhast: Searing Ray _You finish channelling your searing ray.$Dh<_ _Your Dodging skill increases to level 4!$Dh<_$Dh$Dh:_$Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$Dh_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$Dh % 3$Dh) $Dh2 $Dh9 : _$Dh < $Dh< #=$DhM= K10/19=-$DhX? $DhD ,$DhG $DhW 1==$DhOX $Dh'[ $Dhb $Dhc $Dhf 2===$Dhh $Dhk ,$Dhl $Dho ,$Dhq $DhBt 3===$DhYv $Dh y ,$Dhz $Dh} ,$Dh  $Dh݁ 4==$Dho $Dh ,$Dh $Dhd ,$Dhs $DhL 5==$Dh $DhX ,$Dhę $Dh ,$Dh< $Dh6 ,$Dh $DhG 6===$Dh $Dh{ ,$Dhū $Dh ,$Dh $Dhͼ 7===$Dh 8==$Dh ,$Dh $Dhf ,$Dh $Dh: 99$Dh F===$Dh $Dh $Dh $Dh [ ######.##)........K...#≈≈..#._.$Dh i###.....≈≈≈≈≈@.--...#......$..#.##$Dh K   kobold (wandering). $Dhg M_524.6 (30.0)$Dh G--5.6 (31$Dh? :_$Dh z _A kobold comes into view. It is wielding a +0 short sword.$DhB    )........#.#  K...#....#.# $DhN  ≈≈..#._..#.#  ≈≈..#....#.#  ≈≈..####.#.#  ≈≈.......#.#  ≈≈.......#.#  .#.#  ....#  ......$..#.#  ..........##  ##...###.##  #### .##  .# #. .$DhP   )........#.#  K...#....#.#  ≈≈..#._..#.#  ≈≈..#....#.#  $DhOQ≈≈..####.#.#  ≈≈.......#.#  ≈≈.......#.#  .#.#  ....#  ......$..#.#  ..........##  ##...###.## $DhQ #### .##  .# #. .$DhV$DhX$Dh)]$Dh_] _A kobold is nearby!$Dh]   )........#.#  K...#....#.#  ≈≈..#._..#.#  ≈≈..#....#.#  ≈≈..####.#.#  ≈≈.......#.#  ≈≈.......#.#  .#.#  ....#  ......$..#.#  ..........##  ##...###.##  #### .##  .# #. .$Dh+   )........#.#  K...#....#.#  ≈≈..#._..#.#  ≈≈..#....#.#  ≈≈..####.#.#  ≈≈.......#.#  ≈≈.......#.#  .#.#  ....#  ......$..#.#  ..........##  ##...###.##  #### .##  .# #. .$Dho&$Dh5)$Dh0$Dh5] _A kobold is nearby!$Dhv #.# .######.###.# .)........#.# .K...#....#.# $Dh.≈≈..#._..#.# .≈≈..#....#.# K≈≈..####.#.# $Dh\K≈≈.......#.# .≈≈....@..#.# .$DhĻ≈..#.# K≈≈≈≈≈≈≈....# ($Dh2'$..#.# ...........## .##...###.##$Dh   K   kobold demonologist (wandering)#### .##   KKK 3 kobolds (wandering) .#$DhR  #. $Dhy $Dh $Dh|A kobold demonologist and 2 kobolds come into view.K._..KKK 2 kobolds (1 wandering)$DhM16.6 (1.0)$Dh$:_$Dh'h _Found 5 large rocks. The kobold moves out of view.$Dh E$DhE $DhF#.# $DhzF $DhF.######.###.# $DhKG $DhG1.)K.......#.# $Dh!H $DhH.....#....#.# $DhH $DhoI!.≈≈..#._..#.# $DhI $DhCJ!.≈≈..#....#.# $DhJ $DhK5K≈≈..####.#.# $DhK $DhK!.≈≈.......#.# $Dh]L $DhL6.≈≈....@..#.# $Dh4M $DhM.$Dh N..#.# $DhtN $DhN.$DhHO....# $DhO $DhP2(K.....$..#.# $DhQ $DhQ...........## $DhR $DhR.##...###.## $DhR $Dh_S#### .## $DhS $Dh6T.#$DhT $DhU#.$DhmU$Dh #.#  .######.###.#  .)K.......#.#  .....#....#.#  .≈≈..#._..#.#  .≈≈..#....#.#  K≈≈..####.#.#  .≈≈.......#.#  .≈≈....@..#.#  ...#.#  .....#  (K.....$..#.#  ...........##  .##...###.##  #### .##  .# #.$Dh$Dh_$Dh~$Dh$ $Dh%$Dh&@_There are monsters nearby!$Dh'$Dh:  #.# . .# #.# #.######.###.# )K.......#.# .....#....#.# K.≈≈..#._..#.# ..≈≈..#....#.# K≈≈..####.#.# .≈≈.#.# K.≈≈.......#.# .≈..#.# ..≈≈≈≈≈≈≈....#(K.....$..#.#...........## ..##...###.## KKKK 4 kobolds (3 wandering)## ####$Dhk [m .## .#  A kobold comes into view. It is wielding a +0 club..K.K.KK.(.KK2==7Searing Ray_ _The kobold shouts!$Dh ...# #.#  #.######.###.#  ..)........#.#  ..K...#....#.#  ..≈≈..#._..#.#  K.≈≈..#....#.#  ..≈≈..####.#.#  KK≈≈.......#.#  ..≈≈.#.#  ..≈≈≈≈≈≈≈..#.#  ..≈....#  .(.K....$..#.#  ............##  ..$Dh ##...###.##   KKK 3 kobolds (1 wandering)## #### .##   .#  #.  .K_K...K==--8_#.######.###.#  ..)........#.#  ......#....#.#  .K≈≈..#._..#.#  K.≈≈..#....#.#  .K≈≈..####.#.#  K.≈≈.......#.#  ..≈≈.#.#  ..≈≈≈≈≈≈≈@.#.#[3$Dh n9;49m  ..≈....#  .(..K...$..#.#  ............##  ..##...###.##  ## #### .##     kobold .#  #.  .  _.K$Dh W--9$Dh; #.######.###.#  ..).#.#  ......#....#.#  .K≈≈..#._..#.#  K.≈≈..#....#.#  .K≈≈..####.#.#  K.≈≈.#.#  ..≈≈.#.#  ..≈.@#.#  ..≈....#  .(...K..$..#.#  .##  ..##...###.##  ## #### .##  .#  #.  .  [$DhO l11;12H.K30$Dh? ..)........#.#  ......#....#.#  .K≈≈..#._..#.#  K.≈≈..#....#.#  .K≈≈..####.#.#  K.≈≈.......#.# $Dh v ..≈≈.#.#  ..≈≈≈≈≈≈≈..#.#  ..≈..@.#  .(....K.$..#.#  ............##  ..##...###.##  $Dhj ## #### .##   .#  #.  .    $Dh $Dh m.K1$Dh $DhY$ ;$Dha6 _ _ _Unknown command.$Dh 9 $DhA F _Unknown command.$Dha2 ..)  ......#....#.#  .K≈≈..#._..#.#  K.≈≈..#....#.#  .K≈≈..####.#.#  K.≈≈.......#.#  ..≈≈.......#.#  ..#.#  ..@.#  .(.....K$..#.#  ............##  ..##...###.##  ## #### .##  .# $Dh=bC#. .$Dh ..)  ......#....#.#  .K≈≈..#._..#.#  $DhK.≈≈..#....#.#  .K≈≈..####.#.#  K.≈≈.......#.#  ..≈≈.......#.#  ..#.#  ..@.#  .(.....K$..#.#  ............##  ..##...###.##  ## #### .##  $Dhm.# #. .$Dh$Dh$Dh :_$Dh] _A kobold is nearby!$Dhj, ..)  ......#....#.#  .K≈≈..#._..#.#  $Dh6-K.≈≈..#....#.#  .K≈≈..####.#.#  K.≈≈.......#.#  ..≈≈.......#.# $Dh-- ..#.#  $Dh.g..@.#  .(.....K$..#.#  $Dh.............## $Dh/$ ..##...###.## $Dh0> ## #### .##  .# $Dh0C#. .$Dh7! ..)  ......#....#.#  $Dh.K≈≈..#._..#.#  K.≈≈..#....#.#  .K≈≈..####.#.#  K.≈≈.......#.#  ..≈≈.......#.#  ..#.#  ..@.#  $Dh#h.(.....K$..#.#  ............##  ..##...###.##  ## #### .## $Dh .# #. .$DhR$Dh<$DhB_$Dh] _A kobold is nearby!$Dhb ` _Unknown command. _Unknown command.A kobold is nearby!A kobold is nearby!  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!$Dh9k _****$Dhm _..)$Vehumet accepts your kill.$Dh 7---==2ontinue: Searing RayRay $Dh 9_$Dh f _(Press . to maintain the ray.)$Dh s  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh6$Dh9% $Dh:Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1  b + Searing RayConjuration1% 2 c - Fulminant Prism$Dh; Conjuration/Alchemy14%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 14% 4 Select a spell to cast$DhB[!]/[I] toggle spell headers$Dh6$Dhc?$DhJ..)........#.#  MrDarkGreen the Conjurer$DhL......#....#.#  Deep Elf of Vehumet *......K≈≈..#._..#.#  Health: 36/36 ========================K.≈≈..#....#.#  Magic: 17/19 =====================---.K≈≈..####.#.#$Dh^N  AC: 12Str: 4K.≈≈.......#.#  EV: 12Int: 25..≈≈.......#.#  SH: 0Dex: 13..≈≈≈≈≈≈≈..#.#  XL:  7 Next: 49% Place: Dungeon:5..≈≈≈≈≈≈≈..@.#$DhsQ  Noise: ==-------  Time: 4532.6 (0.0).(.....)$..#.#  -) Nothing wielded............##  Continue: Searing Ray..##...###.##  Ray ## #### .## .#  #. $DhT .    You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!Vehumet accepts your kill. _(Press . to maintain the ray.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh_S..)........#.#  MrDarkGreen the Conjurer......#....#.#$Dha  Deep Elf of Vehumet *......K≈≈..#._..#.#  Health: 36/36 ========================K.≈≈..#....#.#  Magic: 17/19 =====================---.K≈≈..####.#.#  AC: 12Str: 4K.≈≈.......#.#  EV: 12$DhbnInt: 25..≈≈.......#.#  SH: 0Dex: 13..≈≈≈≈≈≈≈..#.#  XL:  7 Next: 49% Place: Dungeon:5..≈≈≈≈≈≈≈..@.#  Noise: ==-------  Time: 4532.6 (0.0).(.....)$..#.#  -) Nothing wielded$DhAe............##  Continue: Searing Ray..##...###.##  Ray ## #### .## .#  #.  .    You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!Vehumet accepts your kill. _(Press . to maintain the ray.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh>j} _Okay, then.$Dhl$Dhp9_$Dhs. _$Dh  #.######.###.#  ..)........#.#  ......#....#.#  .K≈≈..#._..#.#  K.≈≈..#....#.#  .K≈≈..####.#.#  K.≈≈.#.#  ..≈≈.......#.#  ..≈.@#.#  ..≈≈≈≈≈≈≈....#  .(.....)$..#.#  ............##  ..##...###.## ## #### .##  .#  #. . [39;$Dhv 49mKK   kobold--3.6 (1ast: Searing Ray $Dh $Dhy< _You stop channelling your searing ray.$Dh  .. .# #.#  #.######.###.#  ..)........#.#  ...K..#....#.#  .K≈≈..#._..#.#  K.≈≈..#....#.#  .K≈≈..####.#.#$Dhw s  K.≈≈.#.#  ..≈≈.....@.#.#  ..≈..#.#  ..≈≈≈≈≈≈≈....#  .(.....)$..#.#  ............##  ..##...###.## ## #### .##  .#  #. $Dh $Dh $Dh7 K..≈≈K.#._K   kobold demonologist (wandering)K   kobold$Dh+ ]8=--4$Dh :_$Dh $Dh/  $DhCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dhz $Dhq| 9 Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy14%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 14% 4 Select a spell to cast[!]/[I] toggle spell headers$Dhg $Dh $Dh: I...# #.#  MrDarkGreen the Conjurer#.######.###.#  Deep Elf of Vehumet *.......)........#.#  Health: 36/36 ========================$Dh ..K...#....#.#  Magic: 18/19 ======================--..≈≈K.#._..#.#  AC: 12Str: 4K.≈≈..#....#.#$Dh   EV: 12Int: 25.K≈≈..####.#.#  SH: 0Dex: 13K.≈≈.......#.#  XL:  7 Next: 49% Place: Dungeon:5..≈≈.....@.#.#  Noise: ---------  Time: 4534.6 (0.0)..≈≈≈≈≈≈≈..#.#  -) Nothing wielded..≈≈≈≈≈≈≈....#  Cast: Searing Ray.(.....)$..#.# ............## ..##...###.##  K   kobold demonologist (wandering)## #### .##  K   kobold.# #. Casting: Searing Ray [3$Dh 9;49m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You stop channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh ...# #.#  MrDarkGreen the Conjurer#.######.###.#$Dhl! L  Deep Elf of Vehumet *.......)........#.#  Health: 36/36 ========================..K...#....#.#  Magic: 18/19 ======================--$Dh" ..≈≈K.#._..#.#  AC: 12Str: 4K.≈≈..#....#.#  EV: 12Int: 25$Dh$ 6.K≈≈..####.#.#  SH: 0Dex: 13K.≈≈.......#.#  XL:  7 Next: 49% Place: Dungeon:5..≈≈.....@.#.#  Noise: ---------  Time: 4534.6 (0.0)..≈≈≈≈≈≈≈..#.#  -) Nothing wielded..≈≈≈≈≈≈≈....#  Cast: Searing Ray.(.....)$..#.# ............## ..##...###.##  K   kobold demonologist (wandering)## #### .##  K   kobold.# #. $Dh`% Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You stop channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)  $Dh& \Confirm with . or Enter, or press ? or * to list all spells.$Dh}3 $Dh5 The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes $Dh6 ' N - No$Dha$DhM .. .# #.#  MrDarkGreen the Conjurer #.######.###.#  Deep Elf of Vehumet *..... ..)........#.#  Health: 36/36 ======================== ..K...#....#.#  Magic: 14/19 =================------- ..≈≈K.#._..#.#  AC: 12Str: 4 K.≈≈..#....#.#  EV: 12Int: 25 .K≈≈..####*#.#  SH: 0Dex: 13 K.≈≈...****#.#  XL:  7 Next: 49% Place: Dungeon:5 ..≈≈...**@*#.#  Noise: ---------  Time: 4534.6 (0.0) ..≈≈≈≈≈****#.#  -) Nothing wielded ..≈≈≈≈≈*****.# [3$DhZ9;49m Cast: Searing Ray .(.....)$..#.#  ............##  ..##...###.##  K   kobold demonologist (wandering) ## #### .## K   kobold .# #. _Okay, then. _You stop channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move target$Dhrr****@******.$Dh+E v***≈≈≈..$DheG -*#....*####.*****.****@.*****.$Dh ..##.........@$Dh l≈≈≈≈. _You stop channelling your searing ray.  Casting: Searing Ray (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetThere is a wall there.$Dh-@7##$Dh+ ****#***************$Dh0*******.*****.*****≈$Dh*K***≈≈≈≈≈$Dh\_  .. .# #.#  MrDarkGreen the Conjurer #.######.###.#  Deep Elf of Vehumet *..... ..)........#.#  Health: 36/36 ======================== $Dh<` X..K...#....#.#  Magic: 14/19 =================------- ..≈≈K.#._..#.#  AC: 12Str: 4 K.≈≈..#....#.#  EV: 12Int: 25 $Dh` .K≈≈..####.#.#  SH: 0Dex: 13 K.≈≈.......#.#  XL:  7 Next: 49% Place: Dungeon:5 $Dha M..≈≈.....@.#.#  Noise: ---------  Time: 4534.6 (0.0) ..≈≈≈≈≈≈≈..#.#  -) Nothing wielded ..≈≈≈≈≈≈≈....#  Cast: Searing Ray$Dhb  .(.....)$..#.#  ............##  $Dhc ..##...###.##  K   kobold demonologist (wandering) ## #### .## K   kobold .# #. $Dhc _You stop channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  $Dh\f Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!$Dho  .. .# #.#  #.######.###.#  $Dhjp ..)........#.#  ...K..#....#.#  ..≈≈..#._..#.#  $Dhq xK.≈≈.K#....#.#  .K≈≈.*####.#.#  K.≈≈.$Dhq #.#  ..≈≈.#.#  #.# $Dhr    .(...#.#  $Dh&s .....##  ..##...###.## K$Dh$Dha9==$Dh$Dh,$Dh$Dh,$Dh$Dh9:20$DhF===$Dh$DhK$DhV,$Dh$Dh$Dh{,$Dh$Dhdj  You now have 131 gold pieces (gained 5).  Things that are here:$Dh$Dhm$Dh<f _a +0 short sword; a kobold corpse$Dh$Dh:==$Dh2$Dh$Dh ,$Dh $Dh#$Dh& #....#.#  .K≈≈..#._..#.#  K.≈≈.)#....#.#  ..≈≈..####.#.#  K.≈≈.......#.#  .K≈≈......)#.#  ..≈≈≈≈≈≈≈..#)#  ..≈≈≈≈≈≈≈....#  .(.....)@..#.# -- ............##  ..##...###.## ast: Searing Ray  ## #### .##  .#  #.$Dh'[37m   KK 2 kobolds (1 wandering) .      962.0)$Dh-.K.K$Dh/,7.6 (13$Dh6$Dh? _A kobold comes into view. It is wielding a +0 short sword. _You see here 14 gold pieces.$Dh   ..≈≈..#._..#.#  KK≈≈.)#....#.#  ..≈≈..####.#.#  K.≈≈.......#.#  ..≈≈......)#.#  ..#)#  ......#  .(.....)@..#.#  $Dh............##  ..##...###.##  ## #### .##  .# #. .$Dh% "   ..≈≈..#._..#.#  $DhE) 0KK≈≈.)#....#.#  ..≈≈..####.#.#  K.≈≈.......#.#  ..≈≈......)#.#  ..#)#  ..$Dh, ....#  .(.....)@..#.#  ............##  ..##...###.##  ## #### .##  .# #. $Dh. B.$Dh< $Dhf@ $DhI $DhM d _There are monsters nearby!$Dh 8   ..≈≈..#._..#.#  KK≈≈.)#....#.#  ..≈≈..####.#.#  K.≈≈.......#.#  ..≈≈......)#.#  ..#)#  ..$Dh ....#  .(.....)@..#.#  ............##  ..##...###.##  ## #### .##  .# #. .$Dh    ..≈≈..#._..#.#  KK≈≈.)#....#.#  ..≈≈..####.#.#  K.≈≈.......#.#  ..≈≈......)#.#  ..#)#  ......#  .(.....)@..#.#  ............##  ..##...###.##  ## #### .##  .# #. .$Dh $Dh %_$Dh5 $DhP  $Dh $Dhn @_There are monsters nearby!$Dh $Dh_ $Dhb  $Dhc $Dhe  $DhMf  $Dhi "..≈≈..#._..#.# $Dhn  KK≈≈.)#....#.#  ..≈≈..####.#.#  K.≈≈.......#.#  ..≈≈......)#.#  ..#)#  ......#  .(.....)@..#.#  ............##  ..##...###.##  ## #### .##  $Dhp `.# #. .$Dhd   ..≈≈..#._..#.#  KK≈≈.)#....#.#  ..≈≈..####.#.#  K.≈≈.......#.#  ..≈≈......)#.#  ..#)#  ......#  .(.....)@..#.#  ............##  ..##...###.##  ## #### .##  .# #. .$Dh&$DhR'$Dh$3$Dh3_$Dh4$Dh09 $Dh9$DhV:@_There are monsters nearby!$Dh:$Dh ......#....#.#  ..≈≈..#._..#.#  .K≈≈.)#....#.#  ..≈≈..####.#.#  ..≈≈.#.#  ..≈≈......)#.#  .K≈..#)#  ..≈....#  .(.....@$..#.#  .##  ..##...###.##  ## #### .## .# #.  . _.K.K8.0) __ _You see here a +0 club.$Dh`B ......#....#.#.≈≈..#._..#.#.≈≈.)#....#.#.K≈≈..####.#.#.≈≈$DhAb.#.#.≈≈......)#.#.≈..#)#.K≈....#.(....@)$..#.#$Dhl.##.##...###.##### ####. .###.# #.  .$Dh;w3.K$DhxA.K$Dh}9Searing Ray __$Dh~$Dhn  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!$Dh~y****   kobold$Dhi  Vehumet accepts your kill.$Dhz_.K)...$DhME18---1==600ontinue: Searing RayRay $Dh T| _(Press . to maintain the ray.)$Dhe ......#....#.#.≈≈..#._..#.#.≈≈.)#....#.#.≈≈..####.#.#.≈≈.#.#.K≈≈......)#.##...≈..#)##...≈....##..()..@.)$..#.##.###...##...###.##### ####. .## #.# #.# . #$Dhg_.K$Dht--1ast: Searing Ray$DhnA_$Dh/< _You stop channelling your searing ray.$Dh\  You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold!****$DhE _)≈≈≈Vehumet accepts your kill.$Dhb 7----==2ontinue: Searing RayRay $DhCo $Dhq f _(Press . to maintain the ray.)$Dh E****$Dh K)≈≈≈$Dh 6----3+ $Dh) 9_$Dh, $Dh^A3$DhOG$DhMK  You stop channelling your searing ray.$DhN/ _$Dh.T$Dh#U$DhUD7=$Dh.Z$Dh[,$DhSa$Dhb,$DhWe$Dhh~8==$Dhfk$Dhp,$Dhw$Dhx,$DhD{$Dh~9==$Dhr$Dh,$Dh$DhK,$Dh$Dhn20===$Dh!$Dh$Dh,$Dh$DhH$Dh,$Dh:$Dh<  You see here a +0 club.$Dh۰5 _$Dh$DhP==$DhϺ$DhON _You now have 145 gold pieces (gained 14).$Dh3$Dh$Dh($Dh$Dh$Dh$Dh,$Dh($Dh X$Dh$Dh2"$Dh\#,$Dh &$Dh2 # #)### #. #...# #.# ###.#...# ## #.##..... .# #.#.#.######.###.#..)........#.#....@..#....#.#--≈≈..#._..#.#......≈≈.)#....#.#ast: Searing Ray ....≈≈..####.#.##....≈≈.......#.#......≈≈......)#.####..)≈≈≈≈≈≈≈..#)##...≈≈≈≈≈≈≈....##..()....)...#.#[$DhaEm #.# #.#  # #)### #. #...# ## ###.# ....## ## #.# #..... .# #.# #...#.######.###.# #......#.# #.........#....#.# #.....≈≈..#._..#.#.......≈≈.)#....#.####....≈≈..####.#.# #....≈≈.......#.# ......≈≈......)#.####..)≈.$DhH[40m.#)# #...≈≈≈≈≈≈≈....#27.6 (24.0)8.6 (25$DhO8_$Dhe\ _You see here the +5 scimitar "Demonslayer" {spect, ^Drain rElec MP+5 Int+4}.$Dh+$Dh$Dhe$Dh$Dh $Dh4P _$Dh),$Dh$Dh$Dh,$Dhw$Dh$Dh0,$Dh$Dh$Dh7,$DhD$Dh`$Dh ,$Dhb $Dh& $Dh ,$Dh;$Dh$Dh9,$DhK$Dh$Dh,$Dh$Dh$Dh,$Dh$Dhi$Dh,$Dh/$Dh $Dh!$Dh{$B$Dh1%$Dh%$Dh<&$Dh/($Dh)$Dh*$Dh*$Dh.$Dh/$Dh/$Dh0$Dh1$Dh!3$Dh3$Dh4$Dh5$Dh?6$Dh6$Dh47$Dh88$Dhh9$Dh9$Dh^:$Dh~;$Dh<$Dh8=$Dh=$Dh>$Dh?$Dh @,$DhA$DhB$DhB,$DhwC$DheD$DhD,$DhE$DhF$DhCG,$DhH$DhpI$DhI,$Dh(K$Dh0L$DhL,$DhM$DhN$DhWO,$DhqP$DhyQ$DhQ$DheR$DhS$DhT$DhT$DhT$Dh V$DhW$DhW$DhX$DhX$DhFZ$DhZ$Dh6[$Dh[$Dh\$Dhd]$Dh]$Dh^$Dh_$DhI`$Dh`$Dh^a$Dh[b$Dhb,$DhUd$DhTe$Dhe,$Dhtg$Dh##...##.#..##.# #.#.......<......# #.. ##...##.##.#### ### #...##.##.#  #...##.##.#  # #...##.##.# ..##.##...##.##.# #....[.......##.#  #@#.#####.# 62.6 (34 #.#..# #.#  #.##.## #.######## #.#...###......... #.........######## ###...###.###...# ##.## #.......# #.# #####...# #.# ##.##3.6 (35$Dh( _Found a robe.$Dh3$Dh$Dh$Dh&B$DhL$Dh,$Dh$Dh$Dh #. #.#.#..##.# ####...##.#..##.# #o........<......# #>##...##.##.#### ##. #...##.##.#$Dh #. #...##.##.## #. #...##.##.###.##...##.##.##....@.......##.##...#####.#.#####.## #.#..# #.#  #.##.## #.###### #.#...###.......$Dh #.........###### o   orc (asleep)#...###.###... ##.## #....... #.# #####...$Dh% 5.6 (2.0)  An orc comes into view. It is wielding a +0 club.$Dh[(+6.6 (3$Dh.$Dh=z _Found a stone staircase leading down. _You see here a +0 robe.$Dh> #.   ##$Dh  o.<  #>  #. #...#  #. #...#  # #. #...#  #...##.##...##.##.#  #....@.......##.#  #...#####.#.#####.#  # #.#..# #.#     ##.##  #.# $Dht! " #.   ##  o.<  #>$DhO' V  #. #...#  #. #...#  # #. #...#  #...##.##...##.##.#  #....@.......##.#  #...#####.#.#####.#  # #.#..# #.#    $Dh( d ##.##  #.# $Dh^0 $Dh3 $Dh+< $DhDB [ _An orc is nearby!$Dh(  #.   ##  o.<  #>  #. #...#  #. #...#  # #. #...#  #...##.##...##.##.#  #....@.......##.#  #...#####.#.#####.#  # #.#..# #.#     ##.##  #.# $Dh  #.   ##  o.<  #>  #. #...#  #. #...#  # #. #...#  #...##.##...##.##.#  #....@.......##.#  #...#####.#.#####.#  # #.#..# #.#     ##.##  #.# $Dh  _An orc is nearby!$Dh@a ......##.#  #. #.#.#..##.#  ####...##.#..##.#  o........<......#  #>##...##.##.#### #.##...##.##.# #.##...##.##.# # #.##...##.##.##...##@##...##.##.# #....[.......##.#$DhbE #...#####.#.#####.#### #.#..# #.# #.##.## #.##### #.#...###...... #.........########...###.####.## #...$DhSk$Dhn27.6 (1 _$Dhu$Dhx$Dhq$Dhhs$Dhw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$Dh$Dh$Dhe$Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$Dhsg..#.#.#.# .... #. #.####...##.#..##o........<......>### #...##.##...## #....[.......#...#####.#.#######..# ##.## #.######...###...............########...###.###$Dhy$Dh{C8Searing Ray _$Dh0$Dh&$Dh8 _An orc is nearby! _An orc is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!****$Dh5 )$DhPF>..  $DhDVehumet accepts your kill.$Dh18---==9ontinue: Searing Ray$Dh=Ray $Dh$DhPf _(Press . to maintain the ray.)$DhX N****$DhR `)>..$DhgU 7------70+ $DhY $Dh\ $DhAl N--$Dh.m $Dhp H _No target in view!$DheOI$DhPK  You stop channelling your searing ray.$Dh\|8= _9==$Dh^$Dh`$Dh,a$Dh b$Dhd$Dhdj20===$DhkX$Dhfl$Dh7n$Dho,$Dhp$Dhs$Dhb{#### .....#.#### .......#...# ..#.#.#.##. .......###.o #..#.#.#..##.#...#####...##.#..##.##o...)........<......# ### #.$Dhp|O#.##...##.##.#Cast: Searing Ray# #.##...##.##.##...##.##...##.##.#o   orc priest (polearm, asleep)#####o   orc (asleep)$Dhڅ 8.6 (8  An orc priest and an orc come into view.Found a stone staircase leading down.$Dh$Dhf$Dh  >oooo   orc warrior (polearm, wandering)o   orc priest (polearm)o   orcThe orc priest shouts! The orc shouts! You hear a shout!$Dh5===9.6 (9$DhԔ$DhF _An orc warrior comes into view. It is wielding a +0 halberd. _There is a stone staircase leading down here.$Dh֢z     .....  # ..#.#  #. ..  #.> #..#.#  #..o#####...##  #oo..)........<  #@#  #.#  #.#  # #.#  #...##.#  #....[  #...####  ###  #.#   $DhL     .....  # ..#.#  #. ..  #.> #..#.#  #..o#####...##  #oo..)........<  #@#  #.#  #.#  # #.# #...##.# #....[  #...####  ###  #.#    $DhVYV_There are monsters nearby!$Dhi% $Dh!)    .....  # ..#.#  #. ..  #.> #..#.#  #..o#####...##  #oo..)........<  $DhAd#@#  #.#  #.#  $Dh_ # #.#  #...##.#  #....[  #...####  ###  #.#   $Dhb     .....  # ..#.#  #. ..  #.> #..#.#  #..o#####...##  #oo..)........<  #@#  #.#  #.#  # #.# #...##.# #....[  #...####  ###  #.#    _There are monsters nearby!$Dh #..#.#########.#.##  .....#.##### .......#....# #..#.#.#.###.# #. .......##.# #.> #..#.#.#..##.# #..o#####...##.#..##.##oo..@........<......#..o..###>##...##.##.#####.# #.##...##.##.# #.##...##.##.# # #.##...##.##.##...##.##...##.##.# #....[.......##.# #...#####.#.#####.#o 2 orcs (1 wandering)### #.#..# #.#o....o$Dho.o==---80.6 (1 _An orc comes into view. It is wielding a +0 club.Things that are here: _a +0 club; an orc corpse$Dh%  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!$Dh) ( ****    orcVehumet accepts your kill.The searing ray hits the orc priest!$Dh  The orc priest is heavily wounded.(Press . to maintain the ray.)  The orc warrior shouts!$Dh] $Dh .o.oo).o)$Dh 18---===1ontinue: Searing RayRay $Dhv $Dh A _The orc priest hits you but does no damage.$DhV>The orc warrior shouts! _The orc priest hits you but does no damage.  The searing ray hits the orc priest.  The orc priest is almost dead.searing ray hits the orc!  You kill the orc!$DhbZk**** $Dh= .)o)Vehumet accepts your kill.$Dh8*$Dh  The orc priest calls down the wrath of Beogh upon you.$DhrS$DhZk.o@$Dh!v34-----7------2+ $Dh$Dh4 _Pain shoots through your body!$Dh@  The searing ray hits the orc priest!  You kill the orc priest!$DhqGP****$Dh .)))Vehumet accepts your kill.$DhS225----------1--4=-3++  $Dh-E_The orc warrior hits you from afar with a +0 halberd!$Dh$#..#.######.#.## .....#.##### .#....# # ..#.#.#.###.# #. .##.# #.> #..#.#.#..##.# #..o#####...##.#..##.# #.))))<......# .....###>##...##.##.#### #.# #.##...##.##.# #.##...##.##.# # ##...##.##...##.##.# #...#...##  .oYou stop channelling your searing ray.  The orc warrior attacks as it pursues you!1--------4ast$Dha(`[m _The orc warrior hits you from afar with a +0 halberd.$DhӀ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh $Dh  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy12%4  d - Iskenderun's Mystic BlastConjuration/Translocation 11%$Dh\ 4 Select a spell to cast[!]/[I] toggle spell headers$Dh\~ $Dh #..#.##### MrDarkGreen the Destroyer#####.#.##Deep Elf of Vehumet *..........#.##### Health: 21/41 ============------------.......#....# Magic: 17/21 ===================-----#..#.#.#.###.# AC: 12Str: 4#........##.# EV: 12Int: 26#.> #..#.#.#..##.# SH: 0Dex: 13#...#####...##.#..##.# XL:  8 Next:  4% Place: Dungeon:5#.))o)@.......<......# Noise: =--------  Time: 4684.6 (0.0).....###>##...##.##.#### -) Nothing wielded#.#[$Dh 39;49m #.##...##.##.#Cast: Searing Ray#.##...##.##.## #.##...##.##.##...##.##...##.##.#o   orc warrior (polearm)#....[.......##.##...#####.#.#####.#### #.#..# #.# _The orc warrior hits you from afar with a +0 halberd!  You stop channelling your searing ray.  The orc warrior attacks as it pursues you! _The orc warrior hits you from afar with a +0 halberd.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#..#.##### MrDarkGreen the Destroyer#####.#.##Deep Elf of Vehumet *..........#.##### Health: 21/41 ============------------.......#....# Magic: 17/21 ===================-----#..#.#.#.###.# AC: 12Str: 4#........##.# $Dh [33mEV: 12Int: 26#.> #..#.#.#..##.# SH: 0Dex: 13#...#####...##.#..##.# XL:  8 Next:  4% Place: Dungeon:5#.))o)@.......<......# Noise: =--------  Time: 4684.6 (0.0).....###>##...##.##.#### -) Nothing wielded#.# #.##...##.##.#Cast: Searing Ray#.##...##.##.## #.##...##.##.##...##.##...##.##.#o   orc warrior (polearm)#....[.......##.##...#####.#.#####.#### #.#..# $Dhj [40m#.# _The orc warrior hits you from afar with a +0 halberd!  You stop channelling your searing ray.  The orc warrior attacks as it pursues you! _The orc warrior hits you from afar with a +0 halberd.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - No$DhR#..#.##### MrDarkGreen the Destroyer#####.#.##Deep Elf of Vehumet *..........#.##### Health: 21/41 ============------------.......#....# Magic: 13/21 ==============----------#..#.#.#.###.# AC: 12Str: 4#........##.# EV: 12Int: 26#.> #..#.#.#..##.# SH: 0Dex: 13#...#####...##.#..##.# XL:  8 Next:  4% Place: Dungeon:5#o))))@.......<......# Noise: =--------  Time: 4684.6 (0.0).....###>##...##.##.#### -) Nothing wielded#.#$DhLZ #.##...##.##.#Cast: Searing Ray#.##...##.##.## #.##...##.##.##...##.##...##.##.#o   orc warrior (polearm)#....[.......##.##...#####.#.#####.#### #.#..# #.#The orc warrior attacks as it pursues you! _The orc warrior hits you from afar with a +0 halberd.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits the orc warrior!  The orc warrior is heavily wounded.2-----=====5.6 (1Searing Ray _The orc warrior hits you from afar with a +0 halberd.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits the orc warrior!  The orc warrior is heavily wounded. _The orc warrior is knocked back by the mystic blast.$Dh0d$Dh^ $#..#.######.#.## #.....#.##### #.......#....# ## $Dh_ ..#.#.#.###.# ##. .......##.# ##.> #..#.#.#..##.# ##...#####...##.#..##.# ##o)))).<......# #$Dhj` .....###>##...##.##.#### ##.# #.##...##.##.# #.##...## #.##...##...##.##...##.##.# $Dh*a ]#...#### $Dhc $Dhm L.o$DhAp 3=4==-----6$Dhy $Dh| $Dhr#..#.######.#####.#.## #.......#.##### #........#....# #.# ..#.#.#.###.# #.#. .........##.# #.#.> #..#.#.#..##.# #.#...#####...##.#..##.# #.#.o))).<......# #......###>##...##.##.#### ##.# #.##...##.##.# #.##..# #.##...#...##.##...##.##.# #....[.....#...#####.#.#####.# )o$Dhq[m4==-----7$Dh {^  Casting: Iskenderun's Mystic Blast (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh=1  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy12%4  d + Iskenderun's Mystic Blast Conjuration/Translocation 11% 4 Select a spell to cast[!]/[I] toggle spell headers$Dhq#..#.######. MrDarkGreen the Destroyer#####.#.## #. Deep Elf of Vehumet *...........#.##### #. Health: 24/41 ==============----------.......#....# #. Magic: 14/21 ================--------#..#.#.#.###.# #. AC: 12Str: 4#..........##.# #. EV: 12Int: 26#.> #..#.#.#..##.# #. SH: 0Dex: 13#...#####...##.#..##.# #. XL:  8 Next:  4% Place: Dungeon:5#.)o[4$Dh6m))..@.....<......# #. Noise: ---------  Time: 4687.6 (0.0).....###>##...##.##.#### ## -) Nothing wielded#.# #.##...##.##.#Cast: Searing Ray#.##...##.##.## #.##...##.##.##...##.##...##.##.#o   orc warrior (polearm)#....[.......##.##...#####.#.#####.#### #.#..# #.#Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits the orc warrior!  The orc warrior is heavily wounded. _The orc warrior is knocked back by the mystic blast.  Casting: Iskenderun's Mystic Blast (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * $Dhto list all spells.#..#.######. MrDarkGreen the Destroyer#####.#.## #. Deep Elf of Vehumet *...........#.##### #. Health: 24/41 ==============----------.......#....# #. Magic: 14/21 ================--------#..#.#.#.###.# #. AC: 12Str: 4#..........##.# #. EV: 12Int: 26#.> #..#.#.#..##.# #. SH: 0Dex: 13#...#####...##.#..##.# #. XL:  8 Next:  4% Place: Dungeon:5#.)[0;$Dh10;1mo))..@.....<......# #. Noise: ---------  Time: 4687.6 (0.0).....###>##...##.##.#### ## -) Nothing wielded#.# #.##...##.##.#Cast: Searing Ray#.##...##.##.## #.##...##.##.##...##.##...##.##.#o   orc warrior (polearm)#....[.......##.##...#####.#.#####.#### #.#..# #.#Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits the orc warrior!  The orc warrior is heavily wounded. _The orc warrior is knocked back by the mystic blast.  Casting: Iskenderun's Mystic Blast (quite dangerous; 11% risk of failure)  Confirm $Dhk6with . or Enter, or press ? or * to list all spells.The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - No$DhY $Dh 0 #..#.######. MrDarkGreen the Destroyer #####.#.## #. Deep Elf of Vehumet *..... ......#.##### #. Health: 24/41 ==============---------- .......#....# #. Magic: 10/21 ===========------------- # ..#.#.#.###.# #. AC: 12Str: 4 #. .........##.# #. EV: 12Int: 26 $Dh #.> #..#.#.#..##.# #. SH: 0Dex: 13 #.**#####...##.#..##.# #. XL:  8 Next:  4% Place: Dungeon:5 #.*o***.@.....<......# #. Noise: ---------  Time: 4687.6 (0.0) ....*###*##...##.##.#### ## -) Nothing wielded #.# #.##...##.##.#  Cast: Searing Ray #.##...##.##.# $Dh r # #.##...##.##.#  #...##.##...##.##.#  o   orc warrior (polearm) #....[.......##.#  #...#####.#.#####.#  ### #.#..# #.# The orc warrior is heavily wounded. _The orc warrior is knocked back by the mystic blast.  Casting: Iskenderun's Mystic Blast (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move target$Dh){.)o****.$Dh[ .o))..#> _The orc warrior is knocked back by the mystic blast.  Casting: Iskenderun's Mystic Blast (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetThere is a wall there.$Dh;##$DhS  #.You can't see that place.  [the floor.]$Dh9} ****@*.$Dhc #..#.######. MrDarkGreen the Destroyer #####.#.## #. Deep Elf of Vehumet *..... ......#.##### #. Health: 24/41 ==============---------- .......#....# #. Magic: 10/21 ===========------------- # ..#.#.#.###.# #. AC: 12Str: 4 #. .........##.# #. EV: 12$DhϞInt: 26 #.> #..#.#.#..##.# #. SH: 0Dex: 13 #...#####...##.#..##.# #. XL:  8 Next:  4% Place: Dungeon:5 #.)o))..@.....<......# #. Noise: ---------  Time: 4687.6 (0.0) .....###>##...##.##.#### ## -) Nothing wielded #.# #.##...##.##.#  Cast: Searing Ray #.##...##.##.#  # #.##...##.##.#  #...##.##...##.##.#  o   orc warrior (polearm) #....[.......##.#  #...#####.#.#####.#  ### #.#..# #.# Casting: Iskenderun's Mystic Blast (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangero$Dhbus; 12% risk of failure)  Press: ? - help, Dir - move target$DhZ} #####.#.##  ......#  ......  # ..#.#.#  #. ......  #.> #..#.#  $DhH#...#####...##.#  #.))o.<.  .....###*##...##.#  #.# ##  # # # ...# $Dh#, ally target) #....[..... *   fulminant prism .#.## ###  5===8.6 (1Searing Ray$Dho* _You conjure a prism of explosive energy!$Dhu> #..#.######.#######.#.## #.#.......#.##### #.##.......#....# #.#$Dh? # #..#.#.#.###.# #.##. #.........##.# #.##.> #..#.#.#..##.# #.##...#####...##.#..##.# #.##.))o).<......# #.$Dh@ N.....###*##...##.##.#### ##.# #.##...##.##.# #.### #.###...##.##...##.##.# $DhrA #....[.......##.# *#...##### $DhE $DhT u)o**$DhV 6=11=---$DhW 9$Dha V**$Dhf ] _Your fulminant prism crackles loudly.$Dha #..#.######.# ######.#.## #.# .......#.##### #.# #.......#....# #.# # #..#.#.#.###.# #.# #. #.........##.# #.# #.> #..#.#.#..##.# #.# #...#####...##.#..##.# #.##.)))o.<......# #......###*##...##.##.#### ##.# #.##...##.##.# ##.##...##.##.# ## #.##...$Dh1v _##.##.# ##...##.##...##.##.# ##....[.......##.# ##...#####.#.#####.# #### #.#..# #.# #$Dh%  ###### )  Your fulminant prism explodes!The blast of energy engulfs the orc warrior!$DhR)o...>7========90Searing Ray _The orc warrior is almost dead.$Dh#..#.######.# #######.#.## #.# $Dh.......#.##### #.# #.......#....# #.# # #..#.#.#.###.# #.# #. #.........##.# #.# $DhA#.> #..#.#.#..##.# #.# #...#####...##.#..##.# #.##.)))o.<......# #......###>##...##.##.#### ####.#.# #.##...##.##.# #)#.##...##.##.# #.# #.##...##.##.# #.#...##.##...##.##.# #.#....[.......##.# #.#...#####.#.#####.# #.### #.#..# #.# #.$Dh$DhxH)o$DhU8=-------$Dh1$DhR$Dh$Dh #..#.######.# #######.#.## #.# .......#.##### #.# #.......#....# #.# # #..#.#.#.###.# #.# #. #.........##.# #.# #.> #..#.#.#..##.# #.# #...#####...##.#..##.# #.##.))))o.<......# #....#.....###>##...##.##.#### ####.##.# #.##...##.##.# #)##.##...##.##.# #.## #.##...##.##.# #.##...##.##...##.##.# [$Dh31G#.##....[.......##.# #.##...#####.#.#####.# #.#### #.#..# #.# #.#.o9=2==-------2$DhS#..#.######.# #######.#.## #.# .......#.##### #.# #.......#....# #.# # #..#.#.#.###.# #.# #. #.........##.# #.# #.> #..#.#.#..##.# #.# #...#####...##.#..##.# #.#### #.)))).o.....@<......# #....#  .....###>##...##.##.#### ####.#  #.# #.##...##.##.$Dh# #)# #.##...##.## #.##...##.##...##.##...##.##.# #.# #....[.......##...#####.#.#### .o30=3#..#.######.# #######.#.## #.# .......#.##### #.# #.......#....# #.# # #..#.#.#.###.# #.# #. #.........##.# #.# #.> #..#.#.#..##.# #.# #...#####[39;49$Dhm...##.#..##.# #.#### #.))))..o.....@......# #....# .....###>##...##.##.#### ####.# #.# #.##...##.##.# #)# #.##...### #.##...###...##.##...##.##.# #.# #....[......#...#####.#.## .o1==4 _There is a stone staircase leading up here.$Dh$Dh L.o$Dh`2=3==5Searing Ray _$Dh$Dhޡ$DhD$DhXThe orc warrior is almost dead. _There is a stone staircase leading up here.  You focus your ray upon the orc warrior.searing ray hit  You kill the orc warrior!  Vehumet accepts your kill.$DhBP****$Dho )...  You feel your power returning.$DhB4=2-1==6ontinue: Searing RayRay  _(Press . to maintain the ray.)$Dh Z :****$Dh 0)...$Dh# 5==1----7+ $Dh $Dh $DhJ7I$DhBv  You stop channelling your searing ray.6==2= _7=$DhK8=$Dh*P9=3==$Dh$Dh@,$DhA$Dh'$Dh,$DhX$Dh$Dh$Dh,$Dhy$Dh#$Dh7$Dh9,$DhZ;$DhH$DhH,$DhI$Dh`J$DhK,$Dh;L$DhM$DhM,$Dh]N$DhXT$Dh U$DhU,$DhW$DhXB$DhzY$Dh*[B$Dh5\$Dh\$Dh]$DhC^$Dh0_$Dh`,$Dh`$Dhe$Dhl$Dhx$Dh$Dh$Dh͛$Dh6,$Dh̟$Dh $Dh,$Dh$Dh~  Things that are here:  a +0 halberd; a +0 plate armour _$Dh@$Dh,$Dh$Dh'$Dhn,$Dh$Dh$Dh,$Dh$Dh$Dh,$Dh$Dhz  Things that are here:  a +0 club; an orc corpse$Dh$Dh7 _$DhM$Dh^  Things that are here:  a +0 dagger; a +0 scale mail$Dh$Dha _$Dh$Dh:}  Things that are here:  a +0 trident; an orc corpse$DhI5 _$Dh$Dh8z  Things that are here:  a +0 club; an orc corpse$DhA$Dh/ _$Dhy$Dh$Dhk ,$Dhi $Dh$Dh,$Dh$Dhq$Dh ,$Dh#$Dh&$Dh),$Dh|,$Dh/$Dh1,$Dh3$Dh6,$Dhb8$Dh= _y - 2 scrolls labelled QULU CACREIMIF (gained 1)$DhE ##.######## #######.......... ........#####.... ######...# #..#. # ####....# #.... .. ..#.>..# #..#. #.# #.#...#####...# #..####.#.))))....).. #..@......###>##...#--783.6 (86.0) $DhCG`#..####.##.# #.##...# #.# #.##.# #.##...# Cast: Searing Ray  .[ ..##.# #.##...# . #.##...##.##...# #. .#....[.....  #. #...#####.#.#  #. #####..  #.##. $DhK$DhL,4.6 (87$DhS$DhU, _Found a pair of boots.$Dh I$Dh$DhX$Dh,$Dh$Dh!$Dh$,$Dh&$Dh--$Dh/,$Dh 1$Dh3$Dh5$Dhu6$Dhz7$Dht<$Dhi>,$Dh?$DhEB$DhF$DhSE  You see here a +0 pair of boots.$DhV5 _$DhV$DhX$Dh-Z,$DhZ$Dh\$Dh],$Dh^$Dh`$Dh-b,$DhQc$Dhd$Dhh,$Dhh$Dhk$Dhl,$Dhm$Dh'o$Dhxp,$Dhq$Dhr$Dhis$Dhs$Dhet$Dhu$Dhw$Dhw$Dhx$Dhny$Dhz$Dh$Dh$DhD$Dht,$DhV$DhO$Dh`,$DhZ$Dh.$Dh,$DhɊ$Dh$Dh$Dh$Dh$Dh=$Dh]$Dhې$DhU$Dh$Dh,$Dh<$Dhr$Dh,$Dh$Dhә$Dhƚ,$DhP$Dh$Dh,$Dh4$Dhe$Dh,$Dh,$Dh$Dh$Dhf$Dh$Dh$DhҦ,$Dho$Dh#.......# ####.####  #.#  #.#  #.#  #.#  #.#  #####.###  #.@.....#  #$#####.#  ... .# Searing Ray ###. # #h... h   hound (asleep)#[4$Dh Q0m.#. $DhDY821.6 (32.6 (38$Dh$Dh%X _A hound comes into view.$Dh) #.......#  ####.####  #.#  #.#  #.#  #.#  #.#  #####.###  #.@.....#  #$#####.#  ... .#  ###. #  #h .. $Dh*D#. #.$Dh$ #.......#  ####.####  #.#  #.#  #.#  #.#  #.#  #####.###  #.@.....#  $Dh#$#####.#  ... .#  ###.  #h .. #. #. $Dh$Dh$Dhr _A hound is nearby!$Dh #.......#  ####.####  #.#  #.#  #.#  #.#  #.#  #####.###  #.@.....#  #$#####.#  ... .#  ###. #  #h $DhJX.. #. #.$Dh\$ #.......#  ####.####  #.#  #.#  #.#  #.#  #.#  #####.###  #.@.....#  $Dh#$#####.#  ... .#  ###.  #h .. #. #. $Dh$Dh׎$Dh$Dh \ _A hound is nearby!$DhI ****h  You focus your ray upon the hound. The searing ray hits the hound.  The hound is lightly wounded.$Dh   The hound barks!$.h.19---===3.6 (1.0)ontinue: Searing RayRay  _(Press . to maintain the ray.)$Dh J ####.#### #.#  #.# #.# #.# #.######.### #.......# #@#####.#........# .##.#####h# # #.#  ..# #..  #.# #.#$Dh <h.$Dhe 38--20=----4ast$Dhy _You stop channelling your searing ray. The hound bites you. _You see here 4 gold pieces.$Dh R****$Dhg h..$Dh.  You focus your ray upon the hound. The searing ray misses the hound.(Press . to maintain the ray.)$Dh 9--18--=-5ont$Dhlinue: Searing RayRay $Dh"$DhّR _The hound barely misses you.$Dh a ****$DhʡO The searing ray hits the hound!$Dhf( h...  The hound is heavily wounded.$Dh)40=7---6+ $Dh-$DhS0 _The hound closely misses you. The hound barely misses you.$DhPR****$DhxJh...$Dh1==--7++ $Dh$Dh _The searing ray misses the hound. The hound misses you.$Dh   #.#  #.#  #.#  #.#  #.#  #####.###  #.......#  #@#  .......h# .#  #.#####.# #  #.# ..# #.. #.# #.#$Dh)_   #.#  #.#  #.#  #.#  #.#  $Dh8+#####.###  #.......#  #@#  .......h# .#  #.#####.# #  #.# ..# $Dhf,#.. #.# #.# $Dh2$Dh47-$Dh9$Dh\>\ _A hound is nearby!$Dhk^   #.#  #.#  #.#  #.# $DhV_ #.#  #####.###  #.......#  #@#  .......h# .#  #.#####.# #  #.# ..# #.. #.# #.#$Dh&   #.#  #.#  #.#  #.#  #.#  #####.###  #.......#  #@#  .......h# .#  #.#####.# #  #.# ..# #.. #.# #.#  _A hound is nearby!   #.#  #.#  #.#  #.#  #.#  #####.###  #.......#  #@#  .......h# .#  #.#####.# #  #.# ..# #.. #.# #.#$Dh    #.#  #.#  #.#  #.#  #.#  #####.###  #.......#  #@#  .......h# .#  #.#####.# #  #.# ..# #.. #.# #.#  _A hound is nearby!****$Dh#u  h...  The searing ray misses the hound.You finish channelling your searing ray.6-8ast _The hound barely misses you. The hound misses you.$Dh *  You finish channelling your searing ray. _The hound barely misses you. The hound misses you.  You focus your ray upon the hound. The searing ray hits the hound!  You kill the hound!  Vehumet accepts your kill.  Vehumet offers you knowledge of Frozen Ramparts.$Dh /  --more--$Dh $Dh[ c****$Dh[ R†...$Dh 4---7=9ontinue: Searing RayRay $Dh! $DhB f _(Press . to maintain the ray.)$DhK3$Dh$Dh_K  You stop channelling your searing ray.$Dh`5=- _$Dh=$Dh$DhS6==$Dh9$Dh,$Dh$Dh,$DhD$Dho$Dhh7==$Dh$Dh#D8==$Dh$Dh$$Dh $Dhd $Dh~9==$Dh$DhP,$Dh$Dh%,$Dh$DhF20==$Dh$Dh$Dh$Dh$Dh,$Dhq$Dh1===$DhWi _You now have 149 gold pieces (gained 4).  You see here a hound corpse. _== #.# #####.####.......#.#######.#####.#........†# .###.#####.# # --52.6 (23.0) #.<..#  #.##.. ast: Searing Ray # #.####....$.--3.6 (24 _Found a stone staircase leading up.$Dh$Dh$Dh$Dh$Dh,$Dh,$Dh,$Dh$Dh$Dh$$Dh̨$Dh$DhT$Dh,$Dh$Dhe$Dh޵,$Dhr$Dhi$Dh:,$Dh$DhX$Dh,$Dhtz _You now have 163 gold pieces (gained 14).$Dh3$DhM$Dh,$Dhr$Dh$Dh(,$Dh$Dhn$Dho,$Dh$Dh$Dh$Dh$Dh$Dh$Dh$Dh[$Dh$Dh$Dh/$Dh$DhG$Dh$Dh$Dh;$Dh$Dh$Dh$Dh`$Dh$Dh,$Dh}$Dh`M _You now have 172 gold pieces (gained 9).$DhVI$Dhk$DhZ$Dh$Dh$Dh$Dh$Dh$Dh $Dhf$Dh$Dh&$Dh$Dh$DhI$Dh$Dh>$Dh$Dh $Dh$Dh$Dhr$Dh $DhE $Dh $Dh $Dh $DhS$Dh$Dh$Dh$Dh$Dh$Dh$Dh$Dhu$Dh$Dh$Dh$DhZ$Dh $Dh$Dh$Dhv$Dh $Dhf $Dh!$Dh&"$Dh"$Dhx$$Dhj&$Dh'$Dh'$DhL)$Dh*$Dh +$Dh+$Dh-$Dh1,$Dh2$Dhu3$Dh4,$DhK6$DhG8,$Dh8$Dh;l _C - 2 grey potions (gained 1)$Dh<3$Dh?=$Dh>$Dh?$Dh @$Dh@$Dh)B$DhB$DhxC$DhC$Dh.##.............#####.. ........#######...# #...##.##@######....# #..911.6 (58#^...........#.>..# #..###.#.#.####.#...#####..### ##..####.#.))))....)..## ##.........###>##..#.###..####.##.# #.##.. #.#####..#.#.# ##.##.# #.##.. #........[...# #..##.# #.##.. #######.###### $Dh[40m#.##...##.##.. 2.6 (59 _Found a stone staircase leading down.$DhI$Dh4$DhWX$DhZ,$Dh$Dh$Dh,$Dh$Dh~$Dh,$Dh}$Dh$Dh,$Dh$Dh>$Dh,$DhI$Dh$Dh ,$Dh' $Dhg$DhV #.###### #######.....>.##............##.[ .........#######.##...# #.##.##.######......) #^...........#.> ... ###.#.#.####. #.###.###..####.#.)$Dh #.@..## ##.......9.6 (7.0) #####.###..####.## #.#####..#.#.# ##.## #........[...# #..##. #######.###### #. #.......# #.# .#$Dh7  #.#####.#  #.# #.# #.#### #.# #.# $Dhd$Dh ,20.6 (8$DhX%$Dh7'; _Found a whip and storm dragon scales.$Dhė 3$Dh $Dh $Dh= ,$Dh̫ ,$Dh $Dhȭ $Dhͯ $Dh $Dhٹ ,$Dh $DhN $Dh3 ,$Dh $Dh $Dhi ,$Dh $Dh[ $Dh ,$Dh $Dh $Dh $Dh $DhD $DhQ $Dh ,$Dh; $Dh $Dh ,$Dh $DhT $Dh $Dhy $DhP $Dh $DhQ ,$Dh $Dh $Dh ,$Dh $Dh $Dho ,$Dh $Dh $Dh ,$DhF $Dh $Dh ,$Dhk $Dh( $Dh_ ,$Dh: $Dh $Dh $Dh, $Dh $Dh $Dh $Dh" ,$Dh? $Dh $Dh ,$Dh $Dh $Dh5 ,$Dh8 $Dh $Dh ,$Dh $DhX $Dh ,$Dh $Dh $DhX ,$Dh $Dhu $Dh ,$Dh  $Dh $Dh_ ,$Dhr $DhD $Dh ,$Dh $Dh $Dh ,$Dh! $Dh! $Dhk" ,$Dh# $Dh|$ $Dh$ ,$Dh& $Dh' $Dh=( ,$Dhu) $Dh+ B$Dh:, $Dh, ,$Dh`- $DhN. $Dh)/ $Dh/ ,$Dh0 $Dh1 $Dh/2 $Dh2 $Dh4 $Dhj5 $Dh6 $Dh6 $DhN7 $Dh_8 $Dh8 ,$Dh%: $Dh7; ,$Dh< $Dh< $Dh= $DhU> ,$Dh? $Dh@ $DhA ,$DhZB $DhrC $DhC ,$DhE $DhTF $DhF ,$Dh&H $DhI $DhI $Dh$J $DhJ $Dh_P $DhP ,$DhsQ $DhQ $DhR $DhS $Dh8T ,$DhU $DhV $Dh!W $DhW $DhTX $Dh=Y $DhY ,$DhZ $Dh[ $DhI\ $Dh\ $Dha $DhGb ,$Dhb $Dhd $Dh2f ,$Dhf $Dhh $DhOi ,$Dhi $Dhl $Dhl ,$Dh $Dh<@ ,$Dh@ $DhA $DhB ,$Dh)C $DhD $DhSF ,$DhF $DhLH $DhI ,$DhJ $DhPL $DhM $DhN $DhN $Dh=P $DhQ ,$DhR $DhS $DhU ,$DhV $DhnZ ,$DhF\ $Dht^ o _B - 4 silvery potions (gained 2)$Dh_ 3$Dh` $Dhb $Dhgc $Dhc $Dhod $Dhe $Dhg ,$Dhg $Dh j $Dh o X$Dho $Dhlp $Dhp $DhMr $Dhqs $Dhs $Dhqt $Dhv ,$Dh\w $Dhy | _n - 3 scrolls labelled INKUUG JUTY (gained 1)$Dhz 3$DhS{ $Dh| $Dh} ,$Dh~ $Dh $Dh# $Dh $Dh$ $Dh $Dh $Dhb $Dh $Dh! $Dh< $Dh $Dh7 $Dh[ $Dhy $Dh $Dhv $Dh $Dh $Dh $Dh $Dh $Dh $Dh $Dh $Dh $Dhu #.######.#........†# #.# #.##.###.#####.# #.# #.#.# #.#####.# #.####$Dh #.###.##.<..#####........#.##.##.......######...#.## #.##..### ####...#.## ##.##..# #.........#[##.##..# #........@..#...#..# 5059.6 (139.0)......................# #######...######...#.## #...# ##.##...#.... ..# ##.......## .## #####. . #. ##$Dh $Dh .60.6 (140$Dh $DhD - _Found a leather armour.$Dh 3$DhK $Dh $Dh X$Dh ,$Dhs $Dh3 $Dh ,$Dh $DhH $Dh ,$Dh4 $Dh $Dh $Dha $Dh $Dh $Dh $Dh- $Dh $Dh $Dhm ,$Dh $Dh $Dh8 ,$Dh1 $Dh $Dh $DhJ ,$Dh $Dh $Dh $DhL $Dh\ $DhI $Dh ,$DhZ $Dh} $Dh ,$Dh $Dh ,$Dh $Dh1 $Dh ,$Dh $Dh" $Dh ,$Dhh $Dh $Dh2 $Dh $Dhy $Dh $Dh ,$Dh0 $Dh0 n$Dh $Dh; $Dh $Dh r#...#.#... #....#......# ##.. ....###....## . ####.#.###.##$DhI #. #..###.# #.# #.#######.#  #.....@...#  ###########  $Dh +$Dh 379.6 (19.0)$Dh -80.6 (20$Dh $Dh% 1 _H - a wand of charming (13)$Dh@3$Dh$Dht$DhMX$Dh..#.#####.##... # ...#......# ##......###....## ...##.#.###.## .##. #..# (#$Dhh##.# .##.# .##.#######.# #.......@.# 1.6 (1.0)## $DhZ$Dh+2.6 (2$Dh$Dh% _Found 3 stones.$DhEE $Dh`F $DhH $DhL $DhP ,$DhgW B$DhX $DhY $Dh] $Dh_ ,$Dh a $Dhc $Dh $Dh [ _A scorpion comes into view.$Dh #.....# .s... .....  ##.... $Dh ...  #.#  #. #..# #(# ##.# #@# #.# #.# #.# $Dh h..# ###$Dht #.....# .s... .....  ##....  ...  #.#  #. #..# #(# ##.# #@# #.# #.# #.# ..# ### $DhRw $Dhcx $Dhn u _A scorpion is nearby!$DhT#.....# .s... .....  ##....  ...  #.#  #. #..# #(# ##.# #@# #.# #.# #.# ..# $DhVL###$Dh$#.....# .s... .....  ##....  ...  #.#  #. #..# #(# ##.# #@# #.# #.# $Dh##.# ..# ### $Dh$DhX$Dh>$Dh_ _A scorpion is nearby!$Dhę#.....# .s... .....  ##....  ...  #.#  #. #..# #(# ##.# #@# #.# #.# #.# ..# ###$Dh+|#.....# .s... .....  ##....  ...  #.# $Dh'-Q #. #..# #(# ##.# #@# #.# #.# #.# ..# ### $Dh23$DhP4$Dh78$Dh|>_ _A scorpion is nearby!$Dhvf#[##.##...#..###.## # .............#.....#....#####...#.##.s...##### .#.#####.##......... # ..#......# ##........ .###......## #.#.###.#$Dh]Y.  #. #.#. #.#######.#.........###########$Dh$DhP.s$Dh1H7.6 (1Searing Ray _$Dhk$DhL _You see here 3 stones.$Dh' **** You focus your ray upon the scorpion. The searing ray hits the scorpion.$Dhur  The scorpion is moderately wounded.$Dh;.s..19---==8ontinue: Searing RayRay $DhҌ| _(Press . to maintain the ray.)$Dhۥ **** The searing ray hits the scorpion!$DhMD ..s.8------9+  _The scorpion is severely wounded.$Dh5  The searing ray hits the scorpion!  You kill the scorpion!Vehumet accepts your kill.$Dh _****$Dh~k 8....$Dh 20==323=-90Searing Ray$Dh\ a++ _You feel your power returning.$DhM $Dh" h _Your Dodging skill increases to level 5!$DhqN****$Dhj@2....$Dh B19=--1ast: Searing Ray $Dh:E$Dh(G> _You finish channelling your searing ray.$Dhi m[?25h[?0c  Search for what [Enter for "helm", or ? for help]? $DhE[?25l[?1c  Okay, then.- _$DhB<Put on which piece of jewellery? Jewellery (go to first with "=)  c - a ring of protection from fire (worn)  d - an amulet of regeneration (worn)  k - a +4 ring of protection (worn)h - a +6 ring of dexterity  w - an amulet of the acrobat  G - a ring of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip $DhQB $DhK $DhT ....#[##.##..##.. MrDarkGreen the Destroyer ......#...#..###.####.. Deep Elf of Vehumet **.... .............#.....#$Dh-m ..... Health: 41/41 ======================== .######...#.##.....######. Magic: 19/21 =====================--- .#.#####.##.........#. AC: 12Str: 4 ..#......# ##........ EV: 13Int: 26 .###....## ...### SH: 0Dex: 13 #.#.###.## #.## XL:  8 Next: 23% Place: Dungeon:5  #. #..# #@## Noise: ---------  Time: 5091.6 (0.0)##.# #.## -) Nothing wielded#.# #.## Cast: Searing Ray#.#######.###.........############[18;$Dhn %2HVehumet accepts your kill. _You feel your power returning. _Your Dodging skill increases to level 5! _You finish channelling your searing ray.  Search for what [Enter for "helm", or ? for help]? _Okay, then.  Okay, then. _$Dh $DhP Drop what?34/52 slots (_ for help) Armour (select all with [)  a - a +0 robe (worn)  g - a +2 pair of gloves (worn)  q - a +0 helmet (worn)  t - a +1 pair of boots (worn) Jewellery (select all with "=)  c - a ring of protection from fire (worn)  d - an amulet of regeneration (worn)  k - a +4 ring of protection (worn)$Dh( h - a +6 ring of dexterity  w - an amulet of the acrobat  G - a ring of positive energy Wands (select all with /)o - a wand of warping (11)  F - a wand of flame (11)  H - a wand of charming (13) Scrolls (select all with ?)  f - 3 scrolls of vulnerability $Dhi  j - 3 scrolls of noise  l - 2 scrolls labelled JORYVI ETYH  n - 3 scrolls labelled INKUUG JUTY [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]$Dh(1 turn)  a - a +0 robe (worn)  h + a +6 ring of dexterity[Enter] accept (1 chosen)$Dhd2 turns)  h + a +6 ring of dexterity  G + a ring of positive energy2$DhҲ$DhXu....#[##.##..##.. MrDarkGreen the Destroyer ......#...#..###.####.. Deep Elf of Vehumet **.... .............#.....#..... Health: 41/41 ======================== .######...#.##.....######. Magic: 19/21 =====================--- .#.#####.##.........#. AC: 12Str: 4 ..#......# ##........ EV: 13Int: 26 .###....## ...### SH: 0Dex: 13 $Dh#.#.###.## #.## XL:  8 Next: 23% Place: Dungeon:5  #. #..# #@## Noise: ---------  Time: 5091.6 (0.0)##.# #.## -) Nothing wielded#.# #.## Cast: Searing Ray#.#######.###.........############ _You feel your power returning. _Your Dodging skill increases to level 5! _You finish channelling your searing ray.  Search for what [Enter for "helm", or ? for help]? _Okay, then. _Okay, then.$Dh$Dh6$DhW2.6 (1$DhKE _You drop a +6 ring of dexterity.$DhZ20=3.6 (2$Dh$Dh1$Dh$Dh)9 _You drop a ring of positive energy.$Dh3$Dh$Dh1===$Dh$Dh{,$Dh>$Dh$Dh,$Dh$Dh$Dh2#.##.##.......###### ######. #.##.##.##..###. #. #.##.##.##..# #.#  # ...#[##.##..# #.#  #.. .....#...#..###.### #...$Dh6...#.....#... ######...#.##.....####.# ####..####.##............<.#.. .#......# ##...@.#....8.6 (5 ###....## #.....####. .#.###.## ###.####. #. #..# #=# #.##.# #.# #.#.# #.# $Dhz#.#.#######.####.........############$Dh$Dh+9.6 (6$Dh!$Dh$9 _Found a stone staircase leading up.$Dh 3$Dh} $Dh $Dh P==$Dh $Dh ,$Dh $Dh $DhV $Dh0" ,$DhA# $Dh% $Dh' ,$Dh( $DhR+ $Dh2- ,$DhH   There is a stone staircase leading up here. _$DhAK B$DhL $DhrM $DhKN $DhN ,$Dhǥ [$Dh m _n - 4 scrolls labelled INKUUG JUTY (gained 1)$Dh( $Dhs B$Dh~ $Dh* $Dh $Dh $Dh $Dh $Dh $Dh $Dh# $Dh% ,$Dh, ,$DhZ- ,$DhJ0 $DhT5 $Dh7 ,$Dh9 $Dh> $DhA ,$DhC $DhF $DhH ,$DhJ $DhM $DhP ,$Dh_R $DhT $DhV ,$DhX $Dh>[ $Dh] ,$Dh_ $Dhql $Dhp ,$Dhs $Dhw $DhHz ,$Dh| $Dh $Dh ,$Dh= $Dh $Dh ,$Dh} $DhA $Dh ,$Dh $DhI $Dhk ,$Dh4 $Dh $Dh ,$Dhg $Dh $Dh4 ,$Dh $Dh $Dhz $Dh $Dh$ ,$Dh $Dh $Dh $Dh $Dh $Dh $Dh ,$Dh P  There is a stone staircase leading up here.$Dh $Dh  _$DhA $Dhc $Dhc $Dh 9.$Dh $Dh $Dh $DhY ,$Dh $Dh $Dh= ,$Dh $Dh< $Dh ,$Dh$ $Dh0 $Dh ,$Dh $Dh ,$DhW $Dh $Dh ,$Dh $Dh $Dhz ,$Dh $DhA $DhC $Dh $DhN $Dh $Dh ,$Dh $Dhn $Dh ,$Dh $Dh $Dh $Dh $Dh $Dh~ $Dh) $Dh $DhV $Dh $DhK $Dh $Dh $Dh( $Dh $Dh $Dh $Dh. $Dhk $Dh $Dhw $Dh $Dho ,$Dh4 $DhN _ #...#.##.##.##..###... ####...#.##.##.##..# #.##### #.........#[##.##..# #.# $Dhd  #...........#...#..###.###  ......................#.....#  #######...######...#.##.....### #...#.#####.##........... #....#......#####.....###$Dh  .....###.@..## #.....# #195.6 (96.0) #####.#.###.## ###.### # #. #..# #=#  $Dh # ##.# #.# #.# #.# #.#######.# #.........# ########### $Dh* $DhB $Dh T _Key pressed, stopping explore.$Dh*  _$Dh}. ,$Dh/ ,$Dhu0 $DhO2 $Dh2 $Dhm3 ,$Dh5 $Dh6 ,$Dh7 $Dh&: $Dh]; $Dh; $Dhf< $Dh&> $Dhm? $DhD $DhWE $DhG $Dh{H ,$DhI $DhJ $DhK ,$Dh}L $DhuM $DhXN $DhN $Dh`O $DhQ $DhQ $DhIR ,$DhS $DhgT $DhT ,$DhV $DhV $Dh^W ,$DhoX $DhY $DhBZ ,$Dhk[ $Dh;\ $Dh\ ,$Dh] $Dh^ $Dh9_ ,$DhH` $Dh+a $Dha ,$Dh+c $Dhd $Dhd $Dhe $Dhe $Dhf $Dh^g $Dhg $Dh+i $Dh_j $Dhj $Dhk $Dhl $Dhm $Dhon $Dho $Dho $Dhp $Dhq $Dh$r $DhOs $DhMt $Dht $Dhvu $Dhv $Dhw $Dhx ,$Dh{ ,$Dh{ ,$Dh| $Dh} $DhU~ ,$Dh] $DhR $Dhۀ ,$Dh $Dh $Dhk ,$Dh $Dh j  #.# #.#   #~._ ### #.# $Dh&   #~.. #.#   #~.. ####.#######  #~Z. #..........##  #≈.. #.######.#...  #.. # #.###.  #'## #.# #.  #.@# .# #.###.  ##.# .# #...#.  #.####.# #...#.Searing Ray  #.##.#.######...#. $Dh )#.#.....##........ #.#....###........ Z   spectral kobold (dormant) #........ ###...#...## ##.## #...#.$Dh H 222.6 (27  You open the door.$DhW ,3.6 (28$DhB $Dh _A spectral kobold comes into view. _Found a hazy altar of Hepliaklqana.$Dh2! #.# #.#  #~._ ### #.#  #~.. #.#  #~..   #~Z.  #≈..  #.. #  #'## #.#  #.@# .#  ##.# .#  #.####.#  #.# #.# #.# #... ###.. ##.## $Dh} #.# #.#  #~._ ### #.#  #~.. #.#  #~..   #~Z.  #≈..  #.. #  #'## #.#  #.@# .#  ##.# .#  #.####.#  #.# #.# #.# #... ###.. ##.##  _A spectral kobold is nearby!$DhS2 #.# #.#  #~._ ### #.#  #~.. #.#  #~..   #~Z.  #≈..  #.. #  #'## #.#  #.@# .#  ##.# .#  #.####.#  #.# #.# #.# #... ###.. ##.## $Dh #.# #.#  #~._ ### #.#  #~.. #.#  #~..   #~Z.  #≈..  #.. #  #'## #.#  #.@# .#  ##.# .#  #.####.#  #.# #.# #.# #... ###.. ##.##  _A spectral kobold is nearby!$Dhw #.# #.#  #~._ ### #.#  #~.. #.#  #~..   #~Z.  #≈..  #.. #  #'## #.#  #.@# .#  ##.# .#  #.####.#  #.# #.# #.# #... ###.. ##.## $Dh' #.# #.#  #~._ ### #.#  #~.. #.#  #~..   #~Z.  #≈..  #.. #  #'## #.#  #.@# .#  ##.# .# $Dho #.####.#  #.# #.# #.# #... ###.. ##.## $Dh$DhO$Dh* $Dh f _A spectral kobold is nearby!$Dhni 7  #.# #.#  ##...##.# #.#  #~._.~### #.#  #~...~# #.#   #~...~# ####.#####  #~Z.K~# #..........#  #≈...~# #.######.#. $Dhk ...# # #.###  #@## #.# #  #..# .# #.### #.# .# #...#  #.####.# #...#  #.##.#.######...#  #.#.....##  #.#....###K   kobold (asleep)  #................ ###...#######...#$DhЂ $DhR 04.6 (1.0) $Dh $Dh _A kobold comes into view. It is wielding a +2 vampiric whip. _There is an open door here.$DhE\ ****$DhZ  You focus your ray upon the spectral kobold.  The searing ray hits the spectral kobold.$Dht  $Dh19 The spectral kobold is almost destroyed.~..K....Z.Kwandering)19---==5ontinue: Searing RayRay $Dh7$Dhd<f _(Press . to maintain the ray.)$Dh  The searing ray hits the spectral kobold.  You destroy the spectral kobold!$Dh****K   kobold (wandering)$DhNRi  Vehumet accepts your kill.$Dhg...K..K$Dh8----=6+ $Dhq( _The kobold shouts!$DhN****$DhV%$Dh&T...K.$Dhn'----7++ $Dhi,$DhV.$DhOt  The searing ray hits the kobold!  You kill the kobold!$Dhy ****$Dhq ..).  Vehumet accepts your kill.$Dh' *7-=--8ast: Searing Ray$Dh0 > _You finish channelling your searing ray.$Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$Dh] _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$Dh3$Dh$Dh$Dh$ _$Dh%8=$Dhd$Dh,$Dh$Dh ~9==$Dh $Dh,$Dho$Dh,$Dh$Dh20==$Dh$Dh,$Dh$Dh$Dhc $Dh!$Dh"$DhM#i1===$Dh$$Dh%$Dh($Dh8)$Dh)$Dh/M #######...##._.~### #.# ###.######~...........##≈.).~# #.######.#..#.@.# ##$Dhm0B-##'##  ..### ##.# .# #...#..$Dh378 M  #######...##._.~### #.# ###.######~...........##≈.@.~# #.######.#..##...## ####'##   #..# .# #.###$Dh64#.#$Dh80402.0)$Dh:F-1.6 (13$Dhy=$DhM  Things that are here: _a +2 vampiric whip; a kobold corpse$Dhe3$Dhg$Dh:m$Dho$Dh\p$ _$Dhu|==$Dh|v$Dhz@  There is an open door here.$Dh>}$Dh} _$Dh~$Dh=$Dh,$Dh$Dh$Dh-,$Dh$Dh2$Dh%,$Dh$Dh$Dh,$Dh|$Dh$Dhi$DhL,$Dh$Dhq,$Dh$Dh$Dh$Dh,$Dh-$Dh.$Dh$Dhh$Dh$Dhǥ$DhY$Dh$Dht$Dhǩ$DhV$Dh$Dh$Dh,$Dh$Dh$Dh޾,$Dh$Dh$Dh$DhB$Dh$Dh$Dh$Dh3$Dh$Dh$Dh\,$Dhn$Dh<$Dht,$Dh$Dhi$DhS$Dh$Dh$Dh $Dh{,$Dh$DhG$DhHB$Dh$Dh$Dh$Dha $Dh$Dhm$Dh$Dh$DhE$Dh8$DhX$Dh$Dh!$Dh#$Dh%$Dh9&$Dh)$Dhj+$DhB,$DhY-$Dhh1$Dh"3$Dh3$Dhk5$Dhk9$Dh,;$Dh<$Dhd=$DhAA$DhC$DhC$DhZE$Dh.I$DhJ$DhK$Dh!M$DhP$DhtR$DhMS$DhT$DhX$DhUZ$Dh-[$Dh~\$Dh_$Dha$Dhb$Dhc$Dhg$Dhi$Dhj$Dhl$Dhn$Dhhp$Dh@q$DhTr$DhWu$Dhv$Dhw$Dhx$Dh`{$Dh|$Dh}$Dh~$DhE$Dh$Dhʃ$Dhe$Dh$Dhy$DhQ$Dh_$Dh$Dh^$Dh5$Dh?$Dh $Dh$Dh$Dh$Dh)$Dh$DhB$DhS$Dh%$Dh3$Dh$Dh0$Dh$Dh($DhQ$Dh$DhG,$DhD$Dh+$Dh,$Dh$Dh $Dh$Dh3$Dh,$Dh$Dh$Dh,$DhT,$Dh"$Dh$Dhe!$Dh"$Dh"$Dh%$Dh'$Dh\($DhB/,$Dh71$Dh1$Dh2$Dh5$DhkB  You see here a +0 pair of boots. _$DhC$DhE$DhF$DhG$DhIH$DhEJ$Dh L$Dh8P$DhxQ$DhS$DhU$DhV$DhW$DhY$Dh\$Dh\$Dh^$Dh9a$Dhc$Dhkd$Dhe$Dhh$Dhk,$Dhso$Dhr$Dhv,$DhPw$Dhez$Dh6~,$Dhf$Dh$Dh,$Dh$Dhe$Dh,$Dh$Dh̔$Dh-,$Dhϝ$Dh6$DhҤ,$Dh$Dh.........#######...# #..#.#.#.## ##.##.##.######....# #.........# ##^...........#.>..# #..#.#.#..# ####.#.#.####.#...#####...##.#..# ###.###..####.#.))))....)...<.... ...## ##.........###>##...##.##.# ###.###..####.##.# #.##...##.##. $Dhƴ###..#.#.# ##.##.# #.##...##.## .....[...# #..##@# #.##...##.##.#311.6 (70 ###.###### #.##...##.##...##.##. #.......# #.##.#....[.......##. #.#####.# #.##...#####.#.#####. #.# #.# #.###### #.#..# # #.# #.# #.# #.##.## # #.# #.# #.# #.#...###.. #.#####.# #.# #...# #.......# #.# ###...###.#$Dh$Dh$Dh_T _Key pressed, stopping explore.$DhXI$DhS$Dh$Dhm$ _$Dh5$Dh_ ##.##.##........$Dh^...........#.>..#.#.###.#.#.####.#...#####...#.###.#.))))....)...<.... ...## ##.........###>##...##.##.# ###.###..####.##.# #..#.#.# ##.##. .....[...# #..##.## ###.###### #.##.@.#2.6 (1.0).......# #....[......#####..#####.#.### #...... ####.#### #.###.## #.. $Dh$Dh($DhbE _Done exploring.$Dh4 3$Dh6 $Dh^ D.0$Dh1b $Dhd E _Done exploring.$Dh$DhWhere to? (Tab - D:5, ? - help)  D - Dungeon  T - Temple $Dh&$Dh9D##.##.##.######....# #.........# MrDarkGreen the Destroyer $DhD##^...........#.>..# #..#.#.#..# Deep Elf of Vehumet **.... ####.#.#.####.#...#####...##.#..# Health: 41/41 ======================== ###.###..####.#.))))....)...<.... Magic: 21/21 ======================== ...## ##.........###>##...##.##.# AC: 12$DhDStr: 4 ###.###..####.##.# #.##...##.##.# EV: 13Int: 26 ###..#.#.# ##.##.# #.##...##.##.# SH: 0$DhCEDex: 13 .....[...# #..##.###.##...##.##.# XL:  8 Next: 23% Place: Dungeon:5 ###.###### #.##.@.##.##...##.##.# Noise: ---------  Time: 5312.6 (0.0) $DhE#.......# #.##.#....[.......##.# -) Nothing wielded #.#####.# #.##...#####.#.#####.# Cast: Searing Ray #.# #.# #.###### #.#..# #.# $Dh0F#.# #.# #.##.##.## #.# #.# #.# #.##.#...###..  #.#####.# #.##.........#  #.......# #.####...###.#  $DhF.####.#### #.###.## #..  _a +2 vampiric whip; a kobold corpse _There is an open door here. $DhYH_You see here a +0 pair of boots. _Key pressed, stopping explore. _Done exploring. _Done exploring.$Dh%J$DhR$DhV$Dh0\P _$Dh+],$Dh_$DhgX$Dh;i$DhIk,$Dhm$Dh1o$Dhq,$Dh=t$Dhx|  Things that are here:  a +0 club; an orc skeleton$Dhf{$Dh{ _$Dhg}$Dh_$Dh,$Dh|$DhY  There is a stone staircase leading down here.$Dh$Dhn$Dhˆ$ _$Dh$Dh g6$Dh $Dh _You climb downwards.  Found 17 gold pieces.  There is a stone staircase leading up here.$DhA  #### #### #  ##...##...#.#  ##......$....#  #.......jj..j#  ........j....#  .......@....j# 21.3 (8.7 ........j......  ...........###. Searing Ray .#########... .### .j   gnoll bouda (asleep) .jjjjj 5 gnolls (1 missile, 4 asleep) ..  _There are monsters nearby!$Dh24$Dhl #### #### #  ##...##...#.#  ##......$....#  $Dh #.......jj..j#  ........j....#  .......@....j#  $Dhq"........j......  ...........###.  .#########...  .###  .  .  .. $DhZ #### #### #  ##...##...#.#  ##......$....#  #.......jj..j#  ........j....#  .......@....j#  ........j......  ...........###.  .#########... .### .  .  ..  _There are monsters nearby!$Dhw] #### #### #  ##...##...#.#  ##......$....#  #.......jj..j#  ........j....# $Dh .......@....j#  ........j......  ...........###.  $Dhs.#########...  .###  .  .  $Dh3.. $Dh7 #### #### #  ##...##...#.#  ##......$....#  #.......jj..j#  ........j....#  .......@....j# $Dh8P ........j......  ...........###.  .#########... .### .  .  .. $DhE$DhG$DhpQ$DhFWd _There are monsters nearby!$Dh; #### #### #  ##...##...#.#  ##......$....#  #.......jj..j#  ........j....#  .......@....j#  $Dh........j......  ...........###.  .#########...  .###  .  $DhL.  .. $Dh #### #### #  ##...##...#.#  ##......$....#  #.......jj..j#  ........j....#  .......@....j#  ........j...... $Dh! ...........###.  .#########... .### .  .  $Dh!.. $Dh/$Dh5$Dhz@$Dh0Jd _There are monsters nearby!$Dh1  _There are monsters nearby! _There are monsters nearby!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$DhJ#$DhH% Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy10%4  d - Iskenderun's Mystic BlastConjuration/Translocation 10%$Dh%4 Select a spell to cast[!]/[I] toggle spell headers$DhMrDarkGreen the DestroyerDeep Elf of Vehumet **....Health: 41/41 ========================#### #### #Magic: 21/21 ========================##...##...#.#AC: 12Str: 4##......$....#EV: 13Int: 26#.......jj..j#SH: 0Dex: 13........j....#XL:  8 Next: 23% Place: Dungeon:6.......@....j#Noise: ---------  Time: 5321.3 (0.0)........j......-) Nothing wielded...........###.Cast: Searing Ray.#########....###.j   gnoll bouda (asleep).jjjjj 5 gnolls (1 missile, 4 asleep)$Dh)[16;22H.. _There are monsters nearby! _There are monsters nearby! _There are monsters nearby! _There are monsters nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MrDarkGreen the DestroyerDeep Elf of Vehumet **....Health: 41/41 ========================#### #### #Magic: 21/21 ========================##...##...#.#AC: 12Str: 4##......$....#EV: 13Int: 26#.......jj..j#SH: 0Dex: 13........j....#XL:  8 Next: 23% Place: Dungeon:6.......@....j#Noise: ---------  Time: 5321.3 (0.0)........j[$Dh(m......-) Nothing wielded...........###.Cast: Searing Ray.#########....###.j   gnoll bouda (asleep).jjjjj 5 gnolls (1 missile, 4 asleep).. _There are monsters nearby! _There are monsters nearby! _There are monsters nearby! _There are monsters nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  Y - Yes  N - No$Dh5$Dh}TMrDarkGreen the DestroyerDeep Elf of Vehumet **....Health: 41/41 ========================#### #### #Magic: 17/21 ===================-----$DhT##...##...#.#AC: 12Str: 4##......$....#EV: 13Int: 26#.......jj..j#$DhVMSH: 0Dex: 13........j....#XL:  8 Next: 23% Place: Dungeon:6.......@....j#Noise: ---------  Time: 5321.3 (0.0)........j......-) Nothing wielded...........###.Cast: Searing Ray.#########....###.j   gnoll bouda (asleep).jjjjj 5 gnolls (1 missile, 4 asleep)..  The gnoll bouda slams into the rock wall.  The mystic blast hits the gnoll!  The gnoll is heavily wounded.The gnoll is knocked back by the mystic blast.  The gnoll slams into the rock wall!  $DhyW3You kill the gnoll!$DhpiThe gnoll is heavily wounded.gnoll shouts!  The gnoll is knocked back by the mystic blast.$Dhicollides with the gnoll bouda.bouda is lightly wounded.  The gnoll is almost dead.$Dhj$Dhw)j.j......jj..jjjjjj 4 gnolls (1 missile)$Dh-----4=====2.3 (1$Dh$Dh' _The gnoll shouts!$Dh ^  Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh$Dho p Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy10%4 $Dh` 9 d + Iskenderun's Mystic Blast Conjuration/Translocation 10% 4 Select a spell to cast[!]/[I] toggle spell headers$Dh$Dh$DhZMrDarkGreen the DestroyerDeep Elf of Vehumet **....Health: 41/41 ========================#### #### #Magic: 17/21 ===================-----##...##.).#.#AC: 12Str: 4##......$.j..#EV: 13Int: 26#........j...#SH: 0Dex: 13...........j.#XL:  8 Next: 24% Place: Dungeon:6$Dh1 .......@...j.#Noise: =====----  Time: 5322.3 (0.0)...............-) Nothing wielded.........j.###.Cast: Searing Ray.#########....###.j   gnoll bouda.jjjj 4 gnolls (1 missile)..  The gnoll collides with the gnoll bouda.  The gnoll bouda is lightly wounded.  The gnoll is almost dead. _The gnoll shouts!  $DhRCasting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$DhiMrDarkGreen the DestroyerDeep Elf of Vehumet **....Health: 41/41 ========================#### #### #Magic: 17/21 ===================-----##...##.).#.#AC: 12Str: 4##......$.j..#EV: 13Int: 26#........j...#SH: 0Dex: 13...........j.#XL:  8 Next: 24% Place: Dungeon:6.......@...j.#$Dh Noise: =====----  Time: 5322.3 (0.0)...............-) Nothing wielded.........j.###.Cast: Searing Ray.#########....###.j   gnoll bouda.jjjj 4 gnolls (1 missile)..  The gnoll collides with the gnoll bouda.  The gnoll bouda is lightly wounded.  The gnoll is almost dead. _The gnoll shouts!  Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$DhX$Dh'The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  Y - Yes $Dh' N - No$Dh>$Dh-%  MrDarkGreen the Destroyer  Deep Elf of Vehumet **....  Health: 41/41 ======================== #### #### #  Magic: 13/21 ==============---------- ##...##.).#.#  AC: 12Str: 4 $Dh.N##......$.j..#  EV: 13Int: 26 #........j...#  SH: 0Dex: 13 ...........j.#  XL:  8 Next: 24% Place: Dungeon:6 .......@***j*#  Noise: =====----  Time: 5322.3 (0.0) ........*****..  -) Nothing wielded ........*j*###.  Cast: Searing Ray .#########***  *###  .  j   gnoll bouda .  jjjj 4 gnolls (1 missile) .. $Dh0The gnoll is almost dead. _The gnoll shouts!  Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target$DhKx***j***.$Dh -  MrDarkGreen the Destroyer  Deep Elf of Vehumet **....  Health: 41/41 ======================== #### #### #  Magic: 13/21 ==============---------- ##...##.).#.#  AC: 12Str: 4 ##......$.j..#  EV: 13Int: 26$Dh  #........j...#  SH: 0Dex: 13 ...........j.#  XL:  8 Next: 24% Place: Dungeon:6 .......@...j.#  Noise: =====----  Time: 5322.3 (0.0) ...............  -) Nothing wielded .........j.###.  Cast: Searing Ray .#########...  .###  .  j   gnoll bouda .  jjjj 4 gnolls (1 missile) .. The gnoll is almost dead. _The gnoll shouts!  Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to li$Dh `st all spells.Aiming: Fulminant Prism (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target$Dhg $DhV $  #### #### #  ##...##.).#Y#  ##.j..#  #..$Dh j...#  ....#  ....#  ........j.*....  .....###.  .#########... .### . Y   ice beast .j   gnoll bouda ..jjjj 4 gnolls (1 missile, 1 ally target) *   fulminant prismCasting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh Aiming: Fulminant Prism (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!  An ice beast comes into view.$Dh t(((((((**$Dhe` $Dhg j...@...j*jjjj 4 gnolls (1 ally target)*$Dhh 4=====--3.3 (1$Dho ;*$Dhs { _The gnoll throws a throwing net. The throwing net closely misses you.$Dh!@$DhB$DhB$Dh6EK  The gnoll hits you but does no damage.$DhT..Yj.jj.*$DhRVQ----4$Dh`V**$Dh8ee _Your fulminant prism crackles loudly.$Dh~$DhA$Dh$Dhbb  The gnoll closely misses you.$Dhþ$Dh _Your fulminant prism crackles loudly.  The gnoll closely misses you.  A phantom comes into view.  Your fulminant prism explodes!  The blast of energy engulfs the gnoll!  You kill the gnoll!$Dh[  The blast of energy engulfs the gnoll!  You kill the gnoll!  Vehumet accepts your killThe blast of energy engulfs the gnoll!  You kill the gnoll!  Vehumet accepts your kill.$DhuYou feel your power returning.  The blast of energy engulfs the gnoll bouda!!  You kill the gnoll bouda!$DhJ  Vehumet accepts your kill.The blast of energy engulfs the gnoll!  You kill the gnoll!$DhVehumet accepts your kill.!!$Dhe ..Y#####################W   phantomW $Dhv..Y))...$DhW.))..)..........  The blast of energy engulfs the gnoll!  You kill the gnoll!  Vehumet accepts your kill.The blast of energy engulfs the gnoll!  You kill the gnoll!  $Dh̏DVehumet accepts your kill.$Dh5===31=======5$Dh$Dh"  You kill the gnoll!  Vehumet accepts your kill.The blast of energy engulfs the gnoll!  You kill the gnoll!  $Dh~Vehumet accepts your kill. _You hear an angry hiss. You hear a shout! x4$Dhw S  Casting: Fulminant Prism (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dhl $Dh The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes $Dh6 ' N - No$Dh3$Dh7 $DhS MrDarkGreen the Destroyer$Dh $DhBO Deep Elf of Vehumet **....$Dh $Dh Health: 41/41 ========================$Dh2 $Dh#### #### #  Magic: 11/21 ============------------$Dh $DhD##...##***#*#  AC: 12$Dh,Str: 4$Dh $Dh.##......*****#  EV: 13$Dh}Int: 26 #.......**Y**#  SH: 0Dex: 13 ........*****#  XL:  8 Next: 31% Place: Dungeon:6 ....(..@*****#  Noise: =======--  Time: 5325.3 (0.0) ........)......  -) Nothing wielded ...........###.  Cast: Searing Ray .#########...  .###  .  Y   ice beast $DhA.  W   phantom$Dh $Dh.W $DhX  $DhJ_You hear an angry hiss. You hear a shout! x4  $DhCasting: Fulminant Prism (quite dangerous; 9% risk of failure)  $DhaMConfirm with . or Enter, or press ? or * to list all spells.$Dh9Aiming: Fulminant Prism (quite dangerous; 9% risk of failure)  $Dh3Press: ? - help, Dir - move target$Dh.Aim: an ice beast$DhY .).#.Y******$Dh=$....*****$Dh"  MrDarkGreen the Destroyer  Deep Elf of Vehumet **....  Health: 41/41 ======================== #### #### #  Magic: 11/21 ============------------ ##...##.).#.#  AC: 12Str: 4 ##......$....#  EV: 13Int: 26 #.........Y..#  SH: 0Dex: 13 ........))...#  XL:  8 Next: 31% Place: Dungeon:6 ....(..@.))..#  Noise: =======--  Time: 5325.3 (0.0) ........)......  -) Nothing wielded ...$Dh'>[m........###.  Cast: Searing Ray .#########...  .###  .  Y   ice beast .  W   phantom .W  _You hear an angry hiss. You hear a shout! x4  Casting: Fulminant Prism (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move target$DhD. #### #### #  ##...##.).#.#  ##.$Dh.{.#  #.....#  ...Y...#  ...*..#  ...$Dh0...  ...###.  .#########... .### . (ally target) W  ..*   fulminant prism $Dh72====----6.3 (1$Dh<U**$Dh@6 _You conjure a prism of explosive energy!$Dh&)Y)*W.-------7** _Your fulminant prism crackles loudly.$Dhi $Dh: / #######################   Your fulminant prism explodes!The blast of energy engulfs the ice beast!$Dh] $Dhy^ $Dhs  .....))...Y))..).......Wll   iguana  The ice beast is moderately wounded.An iguana comes into view.========8$Dhy $Dh} @ _The ice beast hits you but does no damage.$DhD   $DhD CCasting: Fulminant Prism (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$DhB$DhyThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No$Dh&$Dh$DhI$MrDarkGreen the DestroyerDeep Elf of Vehumet **....Health: 41/41 ========================#### #### #Magic: 12/21 =============-----------##...##.).#.#AC: 12Str: 4##......$....#EV: 13Int: 26#............#$Dh)'SH: 0Dex: 13........))...#XL:  8 Next: 31% Place: Dungeon:6....(..@Y))..#Noise: ========-  Time: 5328.3 (0.0)........)......-) Nothing wielded...........###.Cast: Searing Ray.#########...W###lY   ice beast.W   phantom..l   iguana  The ice beast is moderately wounded.An iguana comes into view. _The ice beast hits you but does no damage.  Casting: Fulminant Prism (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.$Dh/$Dh<0$Dh?7$DhD:. _$Dh ~$Dh Wl.3======-------9.3 (1$DhH $Dh9$Dh ($DhN! $Dh="!#.#########..#.#$Dh"(#.#$Dh##...##.$Dht$(#.#$Dh^%##..#.#$DhC& $Dh 'T##.#########.#.## $Dh'P#################............#.## $Dh(~.>.##.............#####.......#.. $Dh+p.........#######...# #..#.#.#.## $Dh+##.##.##.######Y...# #.........#$Dh/.5 ##^...........#.@..# #..#.#.#..# ####.#.#.####.#...#####...##.#..# ###.###..####.#.))[)....)...<.... ...## ##.........###>##...##.##.# ###.###..####.##.# #.##...##.##.# ###..#.#.# ##.##.# #.##...##.##.# .....[...# #..##.###.##...##.##.# ###.###### #.##...##.##...##.##.# #.......# #.##.#....[.......##.# $Dh7/d An iguana comes into view. $Dh/5_The ice beast hits you but does no damage.$Dh0asting: Fulminant Prism (quite dangerous; 9% risk of failure)  $Dh1LConfirm with . or Enter, or press ? or * to list all spells. $DhS2I_The ice beast closely misses you.$Dh2$DhR4$Dh5=$Dh5!-------$DhQ6$DhA?$Dh$Dh-$DhR30.8 (2.5$Dh;$Dhê $Dhx $Dh_You climb upwards. $DhU_There is a stone staircase leading down here.$DhAS  Casting: Fulminant Prism (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$DhW Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c + Fulminant PrismConjuration/Alchemy 9% 4 d - Iskenderun's Mystic BlastConjuration/Translocation 10%4 Select a spell to cast[!]/[I] toggle spell headers$Dh $Dh#.#########..#.# MrDarkGreen the Destroyer#.##...##. Deep Elf of Vehumet **....#.###..#.# Health: 41/41 ========================##.#########.#.## Magic: 13/21 ==============---------- #################............#.## AC: 12Str: 4 $Dh5.>.##.............#####.......#.. EV: 13Int: 26 .........#######...# #..#.#.#.## SH: 0Dex: 13 ##.##.##.######Y...# #.........# XL:  8 Next: 31% Place: Dungeon:5 ##^...........#.@..# #..#.#.#..# Noise: ---------  Time: 5330.8 (0.0) ####.#.#.####.#...#####...##.#..# -) Nothing wielded ###.###..####.#.))[)....)...<.... Cast: Searing Ray ...## ##.........###>##...##.##.# ###.###..####.##.# #.##...##.##.# ###..#.#.# ##.##.# #.##...##.##.#$DhG[39;49m Y   ice beast .....[...# #..##.###.##...##.##.# ###.###### #.##...##.##...##.##.# #.......# #.##.#....[.......##.# _Okay, then. _The ice beast closely misses you. _You climb upwards. _There is a stone staircase leading down here.  Casting: Fulminant Prism (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$DhC#.#########..#.# MrDarkGreen the Destroyer#.##...##. Deep Elf of Vehumet **....#.###..#.# Health: 41/41 ========================$Dhd##.#########.#.## Magic: 13/21 ==============---------- #################............#.## AC: 12Str: 4 .>.##.............#####.......#.. EV: 13Int: 26 .........#######...# #..#.#.#.## SH: 0Dex: 13 ##.##.##.######Y...# #.........# XL:  8 Next: 31% Place: Dungeon:5 ##^...........#.@..# #..#.#.#..# Noise: ---------  Time: 5330.8 (0.0) ####.#.#.####.#...#####...##.#..# -) Nothing wielded ###.###..####.#.))[)....)...<.... Cast: Searing Ray ...## ##.........$Dh ###>##...##.##.# ###.###..####.##.# #.##...##.##.# ###..#.#.# ##.##.# #.##...##.##.# Y   ice beast .....[...# #..##.###.##...##.##.# ###.###### #.##...##.##...##.##.# #.......# #.##.#....[.......##.# _Okay, then. _The ice beast closely misses you. _You climb upwards. _There is a stone staircase leading down here.  Casting: Fulminant Prism (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  Y - Yes  N - No$DhA $DhU n#.#########..#.# MrDarkGreen the Destroyer#.##...##. Deep Elf of Vehumet **....#.###..#.# Health: 41/41 ========================##.#########.#.## Magic: 9/21==========-------------- #################............#.## AC: 12Str: 4 .>.##.............#####.......#.. EV: 13Int: 26 .........#######...# #..#.#.#.## SH: 0$Dh Dex: 13 ##.##.##.######Y...# #.........# XL:  8 Next: 31% Place: Dungeon:5 ##^...........#.@..# #..#.#.#..# Noise: ---------  Time: 5330.8 (0.0) ####.#.#.####.#...#####...##.#..# -) Nothing wielded ###.###..####.#.))[)....)...<.... Cast: Searing Ray ...## ##.........###>##...##.##.# ###.###..####.##.# #.##...##.##.# ###..#.#.# ##.##.# #.##...##.##.# Y   ice beast .....[...# #..##.###.##...##.##.# ###.###### #.##...##.##...##$DhB 2.##.# #.......# #.##.#....[.......##.# _You climb upwards. _There is a stone staircase leading down here.  Casting: Fulminant Prism (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits the ice beast!  The ice beast is severely wounded.----=====1.8 (1$Dh $Dhr  _There is a stone staircase leading down here.  Casting: Fulminant Prism (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits the ice beast!  The ice beast is severely wounded. _The ice beast closely misses you.$Dhq #.# #...##..#.# ##..#.####.#########.#.## $Dh r ################............#.# >.##.............#####.. ........#######...# #..#.#.#.### #.##.##.######Y...# #........ #$Dht ^...........#.>..# #..#.#.#..##.#.#.####.#..@#####...##.#..#.###..####.#.))[)....[...<..... ..## ##.........###>##...##.##.## ##.###..####.##.# #...#.#.# ##.##.# #.# ....[...# #..##.###.##...##.##.# ##.###### #.##... .......# #.##.#....[.......##.# .#####.# #.##...#####.#.#####.#$DhBu $Dh  .YThe ice beast attacks as it pursues you!10/21==----2 _The ice beast hits you but does no damage.$Dh^  Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$DhE$DhUFThe spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  Y - Yes  N - No$Dh`$Dh+$Dh[#.#$Dh[#...##.. MrDarkGreen the Destroyer$Dhv:#.#$DhW##..#.## Deep Elf of Vehumet **....$Dh##.#########.#.## Health: 41/41 ======================== $Dh################............#.### Magic: 6/21$DhM======------------------ $DhӲ>.##.............#####.......#... AC: 12Str: 4 ........#######...# #..#.#.#.### EV: 13Int: 26 $DhQ#.##.##.######....# #.........## SH: 0Dex: 13 #^...........#.Y..# #..#.#.#..## XL:  8 Next: 31% Place: Dungeon:5 ###.#.#.####.#..@#####...##.#..## Noise: =--------  Time: 5332.8 (0.0) ##.###..####.#.))[)....[...<..... -) Nothing wielded ..## ##.........###>##...##.##.## Cast: Searing Ray ##.###..####.##.# #.##...##.##.# ##..#.#.# ##.##.# #.##...##.##.# ....[...# #..##.###.##...##.##.# Y   ice beast ##.###### #.##$Dh...##.##...##.##.# .......# #.##.#....[.......##.# .#####.# #.##...#####.#.#####.# _The ice beast hits you but does no damage.  Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dhc`You erupt in a blast of force! The mystic blast hits the ice beast!  $DhsYou kill the ice beast!Vehumet accepts your kill.$Dh5>$Dh!$DhE$Dh7$DhY==---$Dhn40=====3.8 (1Searing Ray$Dh $Dh Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure)$Dheonfirm with . or Enter, or press ? or * to list all spells.  $Dh` You erupt in a blast of force! The mystic blast hits the ice beast!  You kill the ice beast!  Vehumet accepts your kill. _You feel your power returning.$Dh#.# ##..#.#####.#########.#.## ###############............#.#### .##.............#####... .......#######...# #..#.#.#.### .##.##.######....# #.........##. ^...........#.>..# #..#.#.#..##. #$DhLb#.#.#.####.#...#####...##.#..##. #.###..####.#.))@)....[...<...... .## ##.........###>##...##.##.### #.###..####.##.# #.##...##.##.# ..#.#.# ##.##.# #.# ...[...# #..##.## #.###### #.##... ......# #.##.#....[.......##.# #####.# #.##...#####.#.#####.# # #.# #.###### #.#..# #.#$DhϪ$DhF-----4$Dh]$Dho  Things that are here: _a +0 scale mail; a +0 dagger$Dhy#.# ##..#.###.#.#.## ##..#.# ##...#####.#....########...# #..#.#.#.###.# ##.##.######....# #.##.# .$Dh #.>..# #..#.#.#..##.# #.#.#.####.#...#####...##.#..##.# .###..####.#.))[@....[...<......# ## ##.###>##...##.##.# .###..####.##.# #.##...##.##.# ..#.#.# ##.##.# #.#[...# #..##.###.# .###### #.##...##.## #.##.#.....# #.##...#### $DhO$Dh{8===-----5 _$Dh$Dh  Things that are here: _a +0 club; an orc skeleton$DhS$DhzVehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Title - Caster of Ruination Favour - Vehumet is pleased with you. Granted powers:(Cost)$DhH{You can memorise Frozen Ramparts. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath$DhD #.###..#.#### MrDarkGreen the Destroyer##.#########.#.##Deep Elf of Vehumet **.... ##############............#.##### Health: 41/41 ======================== ##.............#####.......#....# Magic: 8/21=========--------------- ......#######...# #..#.#.#.###.# AC: 12Str: 4 ##.##.######....# #.........##.# EV: 13Int: 26 ...........#.>..# #..#.#.#..##.# SH: 0Dex: 13 #.#.#.####.#...#####...##.#..##.# XL:  8 Next: 40% Place: Dungeon:5 .###..####.#.))[@....[...<......# Noise: ---------  Time: 5335.8 (0.0) ## ##....[3$DhX 9;49m.....###>##...##.##.#### -) Nothing wielded .###..####.##.# #.##...##.##.#Cast: Searing Ray ..#.#.# ##.##.# #.##...##.##.# ..[...# #..##.###.##...##.##.# .###### #.##...##.##...##.##.# .....# #.##.#....[.......##.# ####.# #.##...#####.#.#####.##.# #.###### #.#..# #.#Vehumet accepts your kill. _You feel your power returning.  Things that are here: _a +0 scale mail; a +0 dagger  Things that are here: _a +0 club; an orc skeleton$Dh)##.#########.#.## #############............#.##### #.............#####.......#....# .....#######...# #..#.#.#.###.# #.##.######....# #.........##.# ..........#.>..# #..#.#.#..##.# #.#.####.#...#####...##.#..##.# ##..####.#.))[)....[...<......# # ##.........###@##...##.##.#### #..####.##.# #.##...##.##.# .#.# ##.##.# #.##...##.##.# [...# #..##.### ###### #.##...##...# #.##.#....[.......##.# ###.# #.##...#####.#.#####.# $DhV #.# #.###### #.#..# #.##.# #.# #.##.## #.##### $Dhм$Dh26.8 (1 _$Dht$Dh7c _There is a stone staircase leading down here.$Dh)$DhMrDarkGreen the Destroyer (Deep Elf Conjurer) Turns: 5335, Time: 00:06:36 Health: 41/41AC: 12 Str:  4 XL: 8 Next: 40% Magic: 8/21EV: 13 Int: 26 God: Vehumet [**....] Gold: 172SH:  0 Dex: 13 Spells: 11/22 levels left rFire + . . - Nothing wielded rCold . . .(no offhand) rNeg . . .a - +0 robe rPois .q - +0 helmet rElec .(no cloak) rCorr .g - +2 pair of gloves SInv .t - +1 pair of boots Will .....d - amulet of regeneration Stlth +++c - ring of protection from fire HPRegen 1.06/turn k - +4 ring of protection MPRegen 0.34/turn %: no passive effects [0;$Dh10;1m@: no status effects A: magic regeneration$Dh_$Dh~##.#########.#.##MrDarkGreen the Destroyer #############............#.##### Deep Elf of Vehumet **.... #.............#####.......#....# Health: 41/41 ======================== .....#######...# #..#.#.#.###.# Magic: 8/21=========--------------- #.##.######....# #.........##.# AC: 12Str: 4 ..........#.>..# #..#.#.#..##.# EV: 13Int: 26 .#.#.####.#...#####...##.#..##.# SH: 0Dex: 13 ###..####.#.))[)....[...<......# XL:  8 Next: 40% Place: Dungeon:5 # ##.........###@##...##.##.##$DhP## Noise: ---------  Time: 5336.8 (0.0) ###..####.##.# #.##...##.##.#-) Nothing wielded .#.#.# ##.##.# #.##...##.##.#Cast: Searing Ray .[...# #..##.###.##...##.##.# ###### #.##...##.##...##.##.# ....# #.##.#....[.......##.# ###.# #.##...#####.#.#####.##.# #.###### #.#..# #.##.# #.##.##.## #.#####  _You feel your power returning.  Things that are here: _a +0 scale mail; a +0 dagger  Things that are here: _a +0 club; an orc skeleton _There is a stone staircase leading down here.$Dh$Dhv$Dhc$Dh93$Dh$DhB$Dhi9=$Dh$Dh&,$Dh$Dh,$Dh $Dh10/21==$Dh$Dh7,$Dh$Dh,$Dhn!$Dh)11==$DhH,,$DhP.$Dh02==$Dh2$Dh4,$Dh8$Dh=B$DhA3==$DhC,$DhE$DhVH,$DhJ$DhqM4===$DhP$DhS,$DhT$DhW,$DhX$DhG[5===$DhM]$Dh~_,$DhZa$Dhc,$Dhe$Dhg6==$Dhk$DhH7==8==9==$Dh,$DhB$Dh/20==$Dh,$Dh$Dhɮ,$Dh$Dh_ _You start resting.$Dh072.8 (36.0)$DhVx1===3.8 (37$Dhm$DhV% _Magic restored.$Dh0 $Dh $Dh $DhM $Dh# 14.8 (1.0)$Dh` $Dh'  ......#  .......  ##.......  ##.....k..  #.........  #.......#.  #><....... 6 #@.......  #...$...#.  #.......#  #.......# ##......./ ##....##$ k   wyvern (wandering) ###.# .. ==$Dh l.k$Dh; @5.6 (1.8Searing Ray$Dhi@ $DhF U _You start resting. _Magic restored. _You climb downwards.  Found 29 gold pieces and a wand of warping (11).  Found an escape hatch in the ceiling. Found a stone staircase leading down. _There is a stone staircase leading up here.$DhCc) $Dhcu......#  .......  ##.......  ##........  $Dhzd#.....k...  #.......#.  #><.......  #@.......  #...$...#.  #.......#  $Dhdw#.......#  ##......./  ##....##$  ###.# $Dhe9 .. $Dh ......#  .......  ##.......  ##........  $Dh~#.....k...  #.......#.  #><.......  #@.......  $Dh >#...$...#.  #.......#  #.......#$Dhi ##......./ ##....##$  $DhFj###.# .. $Dh$Dh_ $Dh $Dh] _A wyvern is nearby!$Dh  ****You focus your ray upon the wyvern. The searing ray hits the wyvern.$DhAC  The wyvern is lightly wounded.$Dh2`.k..$Dh919---==60ontinue: Searing RayRay $Dh$Dhӡf _(Press . to maintain the ray.)$Dh **** The searing ray hits the wyvern.$Dh!....k8------7+  _The wyvern is moderately wounded.$Dh+  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh $Dh j Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy$Dht J9%4  d - Iskenderun's Mystic BlastConjuration/Translocation 9%4 Select a spell to cast[!]/[I] toggle spell headers$Dhpg$Dh:o$DhygMrDarkGreen the Destroyer......#Deep Elf of Vehumet **...........Health: 41/41 ========================##.......Magic: 18/21 ====================----##........AC: 12Str: 4#.........EV: 13Int: 26#.......#.$Dh{SH: 0Dex: 13#><.......XL:  8 Next: 40% Place: Dungeon:6#@k......Noise: ---------  Time: 5377.6 (0.0)#...$...#.-) Nothing wielded#.......#Continue: Searing Ray#.......#Ray+ ##......./##....##$k   wyvern###.#..  The wyvern is lightly wounded. _(Press . to maintain the ray.)  The searing ray hits the wyvern. _The wyvern is moderately wounded.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dhv~$Dh>MrDarkGreen the Destroyer......#Deep Elf of Vehumet **...........Health: 41/41 ========================##.......Magic: 18/21 ====================----##........AC: 12Str: 4$Dh #.........EV: 13Int: 26#.......#.SH: 0Dex: 13#><.......XL:  8 Next: 40% Place: Dungeon:6$Dh-#@k......Noise: ---------  Time: 5377.6 (0.0)#...$...#.-) Nothing wielded#.......#Continue: Searing Ray#.......#$DhARay+ ##......./##....##$k   wyvern###.#..  $DhThe wyvern is lightly wounded. _(Press . to maintain the ray.)  The searing ray hits the wyvern. _The wyvern is moderately wounded.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh$Dh}$DhʙThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes $Dhp' N - No$Dh$Dh MrDarkGreen the Destroyer......#Deep Elf of Vehumet **...........Health: 41/41 ========================##.......Magic: 14/21 ================--------$Dhv##........AC: 12Str: 4#.........EV: 13Int: 26#.......#.SH: 0Dex: 13#><.......XL:  8 Next: 40% Place: Dungeon:6#@k......$DhNoise: ---------  Time: 5377.6 (0.0)#...$...#.-) Nothing wielded#.......#Continue: Searing Ray#.......#Ray+ $DhE##......./##....##$k   wyvern###.#.. _The wyvern is moderately wounded.$DhCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits the wyvern!  The wyvern is severely wounded.The wyvern is knocked back by the mystic blast.$DhW 9 $Dh 5=---=====8.6 (1ast$Dhn$Dh4  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits the wyvern!  $DhThe wyvern is severely wounded.  The wyvern is knocked back by the mystic blast. _You stop channelling your searing ray.$Dhθ]  Casting: Iskenderun's Mystic Blast (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh1+$DhZ-The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No$Dh$DhMrDarkGreen the Destroyer......#Deep Elf of Vehumet **...........Health: 41/41 ========================##.......Magic: 11/21 ============------------##........AC: 12Str: 4#.........EV: 13Int: 26#.......#.SH: 0Dex: 13#><.......XL:  8 Next: 40% Place: Dungeon:6#@k......Noise: =====----  Time: 5378.6 (0.0)$Dh#...$...#.-) Nothing wielded#.......#Cast: Searing Ray#.......###......./##....##$k   wyvern###.#..  The wyvern is knocked back by the mystic blast. _You stop channelling your searing ray.  Casting: Iskenderun's Mystic Blast (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits the wyvern!  The wyvern is almost dead.$Dhr37--------9.6 (1$Dhʼ$Dh= _You stop channelling your searing ray.  Casting: Iskenderun's Mystic Blast (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits the wyvern!  The wyvern is almost dead. _The wyvern bites you.$Dh]  Casting: Iskenderun's Mystic Blast (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dho*$Dh,The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No$Dh$DhMrDarkGreen the Destroyer......#Deep Elf of Vehumet **...........Health: 37/41 =====================---##.......Magic: 7/21========----------------##........AC: 12Str: 4#.........EV: 13Int: 26#.......#.SH: 0Dex: 13#><.......XL:  8 Next: 40% Place: Dungeon:6#@k......Noise: =====----  Time: 5379.6 (0.0)#...$...#.-) Nothing wielded#.......#Cast: Searing Ray#.......###......./##....##$k   wyvern$DhW###.#..  The wyvern is almost dead. _The wyvern bites you.  Casting: Iskenderun's Mystic Blast (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits the wyvern!  You kill the wyvern!$DhC.$DhN<Q40/42=2-----5680.6 (1Searing Ray _The wyvern bites you.  Casting: Iskenderun's Mystic Blast (quite dangerous; 9% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  $Dhm>You erupt in a blast of force! The mystic blast hits the wyvern!  You kill the wyvern! _Vehumet accepts your kill.$DhUA$DhKm _Your Spellcasting skill increases to level 8!$Dh] $Dh $Dh= $DhQ 1==8= _2== _HP restored.$Dh{ 9==$Dh $Dh $Dh $Dh3 $Dh =10/22==$Dh& $Dhg ,$Dh $DhP ,$Dh $Dh u1===$Dh. $Dh ,$Dh $Dh ,$Dhf $Dh1 12===$Dh $Dh ,$Dh $Dh ,$Dh $Dh^ $Dh/ j3==$Dh $Dh ,$Dh $Dh 4==$DhF $Dh ,$Dhb $Dh ,$Dh6 $Dh 5==$Dhj $Dh $Dh $Dh $Dho $Dh $Dh $Dh"# 6==$Dh$ $Dh+ B$Dh[. B$Dhk1 7==$Dh2 $DhB5 ,$Dh7 $Dhv: ,$Dh; $Dh> 98$DhI? E==$DhT@ $DhC ,$DhD $DhH $DhI a9==$DhJ $DhM ,$Dh O $DhQ ,$Dh?S $Dh'W $DhW b20==$DhX $Dh[ ,$DhO] $Dh` ,$Dha $Dhe ~1==$Dh g $Dhtk ,$Dh+m $Dho ,$Dhp $Dht 2===$Dh~v $Dh_y 4 _Magic restored.$DhW| 3$Dh} $Dha $Dhn ,$Dh $Dh ,$Dh& $Dh N _You now have 189 gold pieces (gained 17).$Dh P==$DhՏ $Dh $Dhk ,$Dh $Dht $Dhۙ ,$Dh $DhϜ $Dhq B$Dh+ $Dh& ,$Dhy $Dh ,$Dhk $DhǮ S _o - a wand of warping (22) (gained 11 charges)$Dh" I$Dh۷ $DhS $Dh˸ $Dh# N _You now have 201 gold pieces (gained 12).$Dh P##........##.......W.# #.......#.### ####><.......... ... ##<.......# ... #.......#.###.# #.......#.....##.#.......##.###........@.....# -----$Dh ?##....##........#####.#..#.....###..F...........F   sky beast (asleep).##.........W   phantom (wandering)## ###......!......$Dh  431.6 (51.0)  A sky beast comes into view.$Dhh j.W$Dh J-----2.6 (52$Dh $Dh X _Found a potion of magic.$DhS T  ....# .#W### ###  #><.......... ...  ##<.......# ...  #.......#.###.#  #.......#.....##..  #.......##.......#  ##........@.....#  ##....##........#  ####.##.........  #............  ###.........F  ...........  .##.........  $Dh O## ###......!   $DhD   ....# .#W### ###  #><.......... ...  ##<.......# ...  $DhE #.......#.###.#  #.......#.....##..  #.......##.......#  ##........@.....#  ##....##........#  ####.##.........  #............ ###......... ...........  .##.........  ## ###......! $DhJ $DhFM $DhR $DhV d _There are monsters nearby!$Dh+   ....# .#W### ###  #><.......... ...  ##<.......# ...  #.......#.###.#  #.......#.....##..  $Dhc #.......##.......#  ##........@.....#  ##....##........#  ####.##.........  #............  ###.........F  ...........  .##.........  ## ###......!   $DhN  ....# .#W### ###  #><.......... ...  ##<.......# ...  $DhV#.......#.###.#  #.......#.....##..  #.......##.......#  ##........@.....#  ##....##........#  ####.##.........  #............ ###......... ...........  .##.........  ## ###......! $DhX$Dh[$Dhtc$Dhud _There are monsters nearby!$Dh  ....# .#W### ###  #><.......... ...  ##<.......# ...  #.......#.###.#  #.......#.....##..  #.......##.......#  ##........@.....#  ##....##........#  ####.##.........  #............  ###.........F  ...........  .##.........  ## ###......!   $DhE  ....# .#W### ###  #><.......... ...  ##<.......# ...  #.......#.###.#  #.......#.....##..  #.......##.......#  ##........@.....#  ##....##........#  ####.##.........  #............ ###......... ...........  $Dh .##.........  ## ###......!  _There are monsters nearby!$Dh ###.........# .......#W### ###><.......... ....#<.......# ........#.###.# .....#.....##.........##.###........###....######.##...###F ..$Dhi .##...## ###!$Dh$Dh..$Dhs83.6 (1.0) _$Dh$Dh$Dh $Dh $Dh $Dhk _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$DhZ   ##........# #.........# ..#.### ###  #><.......... .... $Dhb  ##<.......# ...  #.###.#  #.....##..  #@......#  ##..............##  ##....##........#  $DhG ####.##.........  #............  ###.........F  ...........  .##.........  ## ! $Dh|?a  ##........# #.........# ..#.### ###  #><.......... ....  ##<.......# ...  #.###.#  $Dha@#.....##..  #@......#  ##..............##  ##....##........#  ####.##......... #............ ###.........F  ........... $Dh)A.##......... ## !$Dho$Dh:$Dh $Dh ` _A sky beast is nearby!$DhZ##..# #.........# #.#.### #####><......... ##<.# ... #.......#.###.# .#.......#.....##...#.......#..# ##.........@....## ## ##.##.. #....###.F ....#### ###! .$DhbWW   phantom$DhYdC4Searing Ray _$Dhh$Dh{k$Dhw6 .#$Dhw  #.......#.### #### #><............... ##<......W# ...  #.......#.###.# .. #.......#.....##... #.......##.......# ##.......# ##....##..# ####.##... #... ###F. ...##.$Dhtx## ###!. ...... $DhLz$DhF.W$Dh2&5$Dhb$Dh}$DhK ##.### #### #><............... ##<.......# ...  #.......#W###.# .. #.......#.....##... #.......##.......# ##.......# ##....##..# ####.##... #... ###$DhQHF. ...##..## ###!. ...... #$DhX.WW   phantom$Dh$h<6$Dhp$Dh$Dh$Dh$Dh#$Dh! $Dh& $Dh/ $Dh4 $Dhe# ..# .......#.### ####><...............#<.......# ... ......#.###.# ......#.W...##..........##.##.......$Dhh$ ###...# ####.###...###F .. .##...## ###!........#.....$Dh\% $Dh* J.W$Dh9- &7$Dh 1 $Dh3 $Dh{(  ##.# #.........#  #.......#.### #### #><...............$Dh) e ##<.......# ...  #.#.###.# .. #.#.....##... ##W......##......###....#######.##. #......###.F. ... .##....## ###.!. .......$Dh+ $Dh/ G.W$Dh0 &8$Dh\4 $Dh9 $DhRw~ ##.# #...# #.#.### #### #><............... ##<.......# ... #.#.###.# .. #.#.....##... #.##.# ##.W......## ##....##.# ####.##.. #......... ###......F. ............ .##......... ## ###......!.  . W.  The phantom attacks as it pursues you!=9$DhGT _The phantom hits you but does no damage.$Dhx ##.# ##..# #...#  #.#.### #### #><............... ##<.......# ...  #.#.###.# .. #.#.....##... .##.......#..W#....#######.##..... #.....###F. ...... .##....## ###.!.W.-40$Dh$DhJ #.. ##.# ##.# #...#  #.#.### #### #><............... ##<.......# ...  #.#.###.# .. #....@..#.....##... W##.......#..........##....#######.##...... #.....###F. .. .##....$Dh W.  The phantom attacks as it pursues you!=1$Dh T _The phantom hits you but does no damage.$DhK \ # #.. ##.# ##.# #...#  #.#.### #### #><$DhyP ......... ##<.......# ...  #...@...#.###.# .. #.....W.#.....##... ##.......#..........##....#######.##. #.....###.F. ..$DhU z W.  The phantom attacks as it pursues you!$DhV &2$DhZ $Dh^   The phantom attacks as it pursues you! _hits you but does no damage.  attacks as it pursues you! _hits you but does no damage.  attacks as it pursues you! _hits you but does no damage.%DhT  Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dhv%Dho Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy8%4 %Dh9 d + Iskenderun's Mystic Blast Conjuration/Translocation 8% 4 Select a spell to cast[!]/[I] toggle spell headers%Dhp=%Dh>%DhdE<......#MrDarkGreen the Destroyer#........Deep Elf of Vehumet **....##.......#Health: 42/42 ========================##........#Magic: 22/22 ========================#.........#AC: 12Str: 4#.......#.### ####EV: 13Int: 26#><...............SH: 0%DhHDex: 13##<.......# ...XL:  8 Next: 56% Place: Dungeon:6#...@W..#.###.# ..Noise: =--------  Time: 5442.6 (0.0)#.......#.....##...-) Nothing wielded#.......##.......#Cast: Searing Ray##..............####....##........#####.##..........W   phantom#.............###.........F.............The phantom attacks as it pursues you! _The phantom hits you but does no damage.  The phantom attacks as it pursues you! _The phantom hits you but does no damage.  Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%DhOj......#MrDarkGreen the Destroyer#........Deep Elf of Vehumet **....##.......#Health: 42/42 ========================##........#Magic: 22/22 ========================#.........#AC: 12Str: 4#.......#.### ####EV: 13Int: 26#><...............SH: 0Dex: 13%DhQ{##<.......# ...XL:  8 Next: 56% Place: Dungeon:6#...@W..#.###.# ..Noise: =--------  Time: 5442.6 (0.0)#.......#.....##...-) Nothing wielded#.......##.......#Cast: Searing Ray##..............####....##........#####.##..........W   phantom#.............###.........F.............The phantom attacks as it pursues you! _The phantom hits you but does no damage.  The phantom attacks as it pursues you! _The phantom hits you but does no damage.  Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%DhJ]%Dh^The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No%DhY %Dhr / ......#  MrDarkGreen the Destroyer #........  Deep Elf of Vehumet **.... %DhXs ##.......#  Health: 42/42 ======================== ##........#  Magic: 18/22 ===================----- #.........#  AC: 12Str: 4 #.......#.### ####  EV: 13Int: 26 #><..*****........  SH: 0Dex: 13 %Dhu ##<..*****# ...  XL:  8 Next: 56% Place: Dungeon:6 #...@W**#.###.# ..  Noise: =--------  Time: 5442.6 (0.0) #....***#.....##...  -) Nothing wielded #....***##.......#  Cast: Searing Ray ##..............##  ##....##........#  ####.##..........  W   phantom #.............  ###.........F.  ............ The phantom attacks as it pursues you! _The phantom hits you but does no damage.  Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target%Dh......#MrDarkGreen the Destroyer#........Deep Elf of Vehumet **....##.......#Health: 42/42 ========================##........#Magic: 18/22 ===================-----#.........#AC: 12Str: 4#.......#.### ####EV: 13Int: 26#><...............SH: 0Dex: 13##<.......# ...XL:  8 Next: 56% Place: Dungeon:6#...@W.*#.###.# ..Noise: =--------  Time: 5442.6 (0.0)#.......#.....##...-) Nothing wielded#.......##.......#Cast: Searing Ray##..............##%Dh{##....##........#####.##..........W   phantom (ally target)#.............*   fulminant prism###.........F............. _The phantom hits you but does no damage.  Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!==3.6 (1%Dh (*  Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Fulminant Prism (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy! _The phantom hits you but does no damage.%Dh{ S  Casting: Fulminant Prism (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dhei%Dhl Your spells (cast)TypeFailure Level a - Magic DartConjuration1%%Dhmf1  b - Searing RayConjuration1%2  c + Fulminant Prism%Dho~Conjuration/Alchemy 8% 4 d - Iskenderun's Mystic BlastConjuration/Translocation 8%4 Select a spell to cast[!]/[I] toggle spell headers%Dh%Dh^%DhD......#MrDarkGreen the Destroyer#........Deep Elf of Vehumet **....##.......#Health: 42/42 ========================##........#%DhMagic: 18/22 ===================-----#.........#AC: 12Str: 4#.......#.### ####EV: 13Int: 26%Dh3#><...............SH: 0Dex: 13##<.......# ...XL:  8 Next: 56% Place: Dungeon:6%Dh#...@W.*#.###.# ..Noise: ===------  Time: 5443.6 (0.0)#.......#.....##...-) Nothing wielded%Dh#.......##.......#Cast: Searing Ray##..............####....##........#####.##..........%DhlW   phantom (ally target)#.............*   fulminant prism###.........F.............Aiming: Fulminant Prism (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy! _The phantom hits you but does no damage.  Casting: Fulminant Prism (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh4......#MrDarkGreen the Destroyer#........Deep Elf of Vehumet **....##.......#Health: 42/42 ========================##........#Magic: 18/22 ===================-----#.........#AC: 12Str: 4#.......#.### ####EV: 13Int: 26#><...............SH: 0Dex: 13##<.......# ...XL:  8 Next: 56% Place: Dungeon:6#...@W.*#.###.# ..Noise: ===------  Time: 5443.6 (0.0)#.......#.....##...-) Nothing wielded#.......##.......#Cast: Searing Ray##..............##%Dh=##....##........#####.##..........W   phantom (ally target)#.............*   fulminant prism###.........F.............Aiming: Fulminant Prism (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy! _The phantom hits you but does no damage.  Casting: Fulminant Prism (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh%DhS The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No%Dh!%Dh7......#MrDarkGreen the Destroyer#........Deep Elf of Vehumet **....##.......#Health: 42/42 ========================##........#Magic: 14/22 ===============---------#.........#AC: 12Str: 4#.......#.### ####EV: 13Int: 26#><...............SH: 0Dex: 13##<.......# ...XL:  8 Next: 56% Place: Dungeon:6#...@.W*#.###.# ..Noise: ===------  Time: 5443.6 (0.0)#.......#.....##...-) Nothing wielded#.......##.......#Cast: Searing Ray##..............##%DhD8|##....##........#####.##..........W   phantom (ally target)#.............*   fulminant prism###.........F.............You erupt in a blast of force! The mystic blast hits the phantom!  The phantom is moderately damaged.The phantom is knocked back by the mystic blast.  The phantom collides with your fulminant prism.  Your fulminant prism is lightly damaged.  The phantom is moderately damaged.5=---=====4.6 (1%Dh;U**%Dh9@  The phantom is moderately damaged.  The phantom is knocked back by the mystic blast.collides with your fulminant prism.  Your fulminant prism is lightly damaged.  The phantom is moderately damaged. _Your fulminant prism crackles loudly.%Dhrq ]  Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dhd %Dhf The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No%Dh!......#MrDarkGreen the Destroyer#........Deep Elf of Vehumet **....##.......#Health: 42/42 ========================##........#Magic: 11/22 ============------------#.........#AC: 12Str: 4#.......#.### ####EV: 13Int: 26#><...............SH: 0Dex: 13##<.......# ...XL:  8 Next: 56% Place: Dungeon:6#...@.W*#.###.# ..Noise: =====----  Time: 5444.6 (0.0)#.......#.....##...-) Nothing wielded#.......##.......#Cast: Searing Ray##%DhGVt..............####....##........#####.##..........W   phantom (ally target)#.............*   fulminant prism###.........F.............Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits the phantom.  The phantom is heavily damaged.The phantom is knocked back by the mystic blast.  The phantom collides with your fulminant prism.  Your fulminant prism is severely damaged.Your fulminant prism is severely damaged.  The phantom is heavily damaged.  Your fulminant prism explodes!blast of energy engulfs the phantom!!  You destroy the phantom!  Vehumet accepts your kill.###################%Dhao| ...................  You feel your power returning.%Dhc 13==--63%Dh֛========5.6 (1Searing Ray _You hear a shout! x2; You hear an angry hiss.%Dhv%Dh%m _Your Conjurations skill increases to level 9!%Dh D ##. #.. ##.# ##.# #...#  #.#.### #### #><......... ##<@......# ...  #.#.###.# .. #.#.....##... ##.......#.....##....#######.##. #....###F.--------6 _%Dhle #......#. #. ##.# ##.# #.# #.#.### #### #><. ##@.......# ... #.#.###.# .. #.#.....##...  #.##.#  ##.......## ##....##.#  ####.##..  #...  ###.F. 4===--------7 _There is a stone staircase leading up here.%Dh>f[9;17H%DhC\ I%Dh@  _5==%Dh~%Dh52.6 (5FF   sky beast (wandering)%Dh %Dh7%Dh%Dh7H  #......#.  #........  ##.......#  ##........#  #.........#  #.......#.### ####  #><.......  ##@.......# ...  #.......#.###.#  #.......# #.......#  ##.......  ##....##.  ####.# #.. _A sky beast is nearby!%Dhx #......#.  #........  ##.......#  ##........#  #.........#  #.......#.### ####  #><.......  ##@.......# ...  #.......#.###.#  #.......# #.......# ##....... ##....##.  ####.# #.. _A sky beast is nearby!%Dhգ #......#.#.. ##.# ##..# #..# #.#.### #####><......... ##<.# ... #..@....#.###.# ..#.#.....##... #.##.......# #F......####..###.##.. #...###F. ...F.6==3.6 (1 _%Dh %Dhp %DhA#.. ##.# ##..# #...# #.#.### #####><......... ##<.# ... #.......#.###.# ..#.#.....##... #.##.......# #F.......## ##.###.##.. #.... ###F. ....##%Dh%Dh>F.%Dh`94Searing Ray%Dh%Dh#%DhU# ****F  You focus your ray upon the sky beast. The searing ray hits the sky beast!%DhZp  The sky beast is heavily wounded.%Dh-U.F...%Dh4--==5ontinue: Searing RayRay %DhY%Dhf _(Press . to maintain the ray.)%Dh$ *** The searing ray hits the sky beast.%Dh%DhF..---6+ %Dhx _The sky beast is severely wounded.%Dhq *** The searing ray hits the sky beast!%Dh F..  The sky beast is almost dead.%Dh#3-=7++ %Dh%Dh - _The sky beast hits you.%Dh@  The searing ray hits the sky beast!  You kill the sky beast!***%Dh t ...  Vehumet accepts your kill.%Dh  -78ast: Searing Ray _You finish channelling your searing ray.  Your Translocations skill increases to level 1! _Your Alchemy skill increases to level 1!%Dh~C _You can't see any susceptible monsters within range! (Use Z to cast anyway.) %Dh  _4=5==6== %DhF7== %Dh" %DhY %Dho  %Dhf/ %Dh&<8 %Dh+O== %DhQB %DhU %DhVh9== %DhUW %Dh[, %Dh^ %Dhf %Dhjg %Dhh %Dhn %Dhpi20== %DhLq %Dhw, %Dhy %Dh, %Dh %Dhn %DhÜd1==h--h   black bear (wandering) %Dh081.6 (23.0) %DhBG--2.6 (24 %Dho %Dh] _A black bear comes into view. %Dhܔ   ##..h....#  ##........#  #.........#  %Dh#.......#.### ####  #><.........  ##<.......# ...  #.......# ..  #...@...#  #.......#  %Dhd ##..........  ##....##...  ####.##...  %DhX#......  ###.  ...   %Dh  %Dh>s   ##..h....#  ##........#  #.........#  #.......#.### ####  #><.........  ##<.......# ...  #.......# ..  #...@...#  #.......# %DhCA  ##..........  ##....##... ####.##... #......  ###. ...  %Dh!J %Dh.O %DhW %Dhg^a _A black bear is nearby! %Dh3C# #.......B ##..h....##...# .......#.### ####><......... %DhvD#<.......# ... ###.# .....##....##.......##..............###....##.#####.##..............B   bombardier beetle (wandering)###..F .. %DhK %DhFO %Dhknh...B.. %Dh,p}2===3.6 (1.0) %Dh"u %Dhd _A bombardier beetle comes into view. %DhBW ....#.. #..h...B.. ###..# .......#.### ####><.........##<.@.....# ... .###.# .....##... %Dh6X .##.##..............###....##........# ####.##..............###F %Dh[  %Dhb >h. %Dhg &4 %Dh0m  %Dhq  %Dh2 o #...h..#.. #......B.. ##.# ##.# #.# #.#.### #### #><. ##<.# ... #.#.###.# .. # %Dh .#.....##...  #.##.#  ##.......## ##....##........# ####.##.. #......  ###.F. %DhR  %Dh  %Dh  ..B.B   bombardier beetle (wandering) %Dh &5 %Dh"  %Dh,%  %Dh‹  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. %Dh^ %Dh Your spells (cast)TypeFailure Level a - Magic Dart %Dh!Conjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy7%4  %Dh9 d - Iskenderun's Mystic Blast Conjuration/Translocation 7% 4 Select a spell to cast[!]/[I] toggle spell headers %Dh/MrDarkGreen the Destroyer#......#..Deep Elf of Vehumet **....#.....B...Health: 42/42 ========================##.......#Magic: 22/22 ========================##........#AC: 12Str: 4#.........#EV: 13Int: 26#.......#.### ####SH: 0Dex: 13#><...............XL:  8 Next: 73% Place: Dungeon:6##<@......# ...Noise: ---------  Time: 5485.6 (0.0)#.......#.###.# .. -) Nothing wielded#.......#.....##... Cast: Searing Ray#[3 %Dh7m.......##.......###..............####....##........#B   bombardier beetle (wandering)####.##..........#.............###.........F. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A black bear comes into view. _A black bear is nearby! _A bombardier beetle comes into view.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MrDarkGreen the Destroyer#......#..Deep Elf of Vehumet **....#.....B...Health: 42/42 ========================##.......#Magic: 22/22 ========================##........#AC: 12Str: 4#.........#EV: 13Int: 26 %DhA!#.......#.### ####SH: 0Dex: 13#><...............XL:  8 Next: 73% Place: Dungeon:6##<@......# ...Noise: ---------  Time: 5485.6 (0.0)#.......#.###.# .. -) Nothing wielded#.......#.....##... Cast: Searing Ray#.......##.......###..............####....##........#B   bombardier beetle (wandering)####.##..........#.............###.........F. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A black bear comes into view. _A black bear is nearby! _A bombardier beetle comes into view.[0; %Dhk$10mCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes  N - No %Dh  %Dh   MrDarkGreen the Destroyer #......#..  Deep Elf of Vehumet **.... #..***B*..  Health: 42/42 ======================== ##..*****#  Magic: 18/22 ===================----- ##...*****#  AC: 12Str: 4 #....*****#  EV: 13Int: 26 #....***#*### ####  SH: 0Dex: 13 #><...............  XL:  8 Next: 73% Place: Dungeon:6 ##<@......# ...  Noise: ---------  Time: 5485.6 (0.0) #.......#.###.# ..  -) Nothing wielded %Dh #.......#.....##...  Cast: Searing Ray #.......##.......#  ##..............##  ##....##........#  B   bombardier beetle (wandering) ####.##..........  #.............  ###.........F. _A black bear is nearby! _A bombardier beetle comes into view.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target %Dh:+ %Dh; %Dhf<S MrDarkGreen the Destroyer %Dh.> %Dh>a#......#..  Deep Elf of Vehumet **.... %Dh`? %Dh@#.....B...  Health: 42/42 ======================== %Dh@ %Dh3A##.......#  Magic: 18/22 ===================----- %DhA %Dh]B{##........#  AC: 12 %DhB-Str: 4 %DhE #.........#  EV: 13Int: 26 #.......#.### ####  SH: 0Dex: 13 #><...............  XL:  8 Next: 73% Place: Dungeon:6 ##<@......# ...  Noise: ---------  Time: 5485.6 (0.0) #.......#.###.# ..  -) Nothing wielded #.......#.....##...  Cast: Searing Ray #.......##.......#  ##..............##  ##....##........#  B   bombardier beetle (wandering) %DhG %DhT####.##..........  #.............  ###.........F. _A black bear is nearby! _A bombardier beetle comes into view.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target %DhT! %DhRU %DhUy#......#..  %DhV %Dh0W#.....B.l.  %DhW %DhXZ##.......#  %Dh"Y %DhY##.....*..#  %DhMZ %DhZ# %Dhs[I..#  %DhN\ ##.### ####  #...  %Dhi]e ##..# ...  ##.###.# ..  ##  # %Dh^v# ##.. ##....##.. Bally target) ####.##.. %Dha) l   iguana #.. *   fulminant prism  %Dhf5===6.6 (1 %DhUg* %Dhh* %Dhh %Dhfl  %Dhm %DhmY_A bombardier beetle comes into view.  %DhCasting: Searing Ray (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy! %DhE %DhU %DhǑ...Bl**---7 %DhVU** %Dhe _Your fulminant prism crackles loudly. %Dh %Dhs %DhrThe bombardier beetle bites your fulminant prism.  Your fulminant prism explodes!  The blast of energy engulfs the iguana.  The iguana is lightly wounded.  The blast of energy engulfs the bombardier beetle!!  You kill the bombardier beetle! %Dhj######################### %DhVhl   iguana %DhQ .............l.........#.  Vehumet accepts your kill. %Dh2 9=6=======8  %Dh^  %Dh1 _You hear a shout!%DhS  Casting: Fulminant Prism (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%DhֽThe spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - No%Dh3%Dh %DhS MrDarkGreen the Destroyer%Dh\ %Dh#......#..  Deep Elf of Vehumet **.... #..*****..  Health: 42/42 ======================== ##..*****#  Magic: 15/22 ================-------- ##...***l*#  AC: 12Str: 4 %Dh#....*****#  EV: 13Int: 26 #....***#*### ####  SH: 0Dex: 13 #><...............  XL:  8 Next: 76% Place: Dungeon:6 ##<@......# ...  Noise: =======--  Time: 5488.6 (0.0) #.......#.###.# ..  -) Nothing wielded #.......#.....##...  Cast: Searing Ray #.......##.......#  ##..............##  ##....##........#  l   iguana%Dhv) ####.##.......... %Dh #.............  ###.........F. Vehumet accepts your kill. _You hear a shout!  Casting: Fulminant Prism (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 6% risk of failure)  %DhhIPress: ? - help, Dir - move target%Dh0Wr.....*******%DhX*****.****l.*****.****#.*****.%Dh8r r.....*******%Dh  MrDarkGreen the Destroyer #......#..  Deep Elf of Vehumet **.... #.........  Health: 42/42 ======================== ##.......#  Magic: 15/22 ================-------- ##......l.#  AC: 12Str: 4 #.........#  EV: 13Int: 26 #.......#.### ####  SH: 0Dex: 13 #><...............  XL:  8 Next: 76% Place: Dungeon:6 ##<@......# ...  Noise: =======--  Time: 5488.6 (0.0) #.......#.###.# ..  -) Nothing wielded #.......#.....##...  Cast: Searing Ray #.......##.......#  %Dhk##..............##  ##....##........#  l   iguana ####.##..........  #.............  ###.........F. Vehumet accepts your kill. _You hear a shout!  Casting: Fulminant Prism (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move target #......#..  #.........  ##.......#  ##.....l..#  #..#  #.....*.#.### ####  #...  ##..# ...  ##.###.#[39;4%Dh2 M9m ..  ##  ## ##.. ##....##.. (ally target) ####.##.. *   fulminant prism #.. ===----9.6 (1Searing Ray*%Dh!  _You hear a shout!  Casting: Fulminant Prism (quite dangerous; 6% risk of failure)  %Dhl"Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!%Dh4 #......#.. #. ##.# ##.....l..# #.# #.....*.#.### #### #><. ##@.......# ... #.#.###.# .. #.#.....##...  #.##.#  ##.......## ##....##.# ####.##..  #...  ###.F..l**-------90** _[0;%Dh%C10;1mYour fulminant prism crackles loudly. _There is a stone staircase leading up here.%Dh? ,%Dh,  %Dh  %Dh /Your fulminant prism explodes!%Dhv EThe blast of energy engulfs the iguana!!  %Dh) You kill the iguana!%DhԢ %Dh %Dhy #####%Dh. #####%Dh ####%Dhҩ #####%Dh #####%Dh_ %Dh %DhŬ %Dhq %Dh %Dh* Y........................%DhQ G6=9=======1Searing Ray _Vehumet accepts your kill.%Dh8b hh   black bear%Dhb -------%Dhc 2%Dhg %Dhk %Dh+#....h.#.. #. ##.# ##.# #.# #.#.### #### #><. ##<@......# ... #.#.###.# .. #.#.....##... ##....##.# ####.##.. .h-------3%DhRi#......#.. #....h.... ##.# ##.# #.# #.#.### #### #><. ##<.# ... #.#.###.# .. #.#.....##... ##....##........# ####.##...#...... .h7==4%DhE\%Dh S  Casting: Fulminant Prism (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh  Okay, then. _%Dhz..#......#.###......#..#.........h...# ## #..# #.......#.### #### #><.........##<.......#..... #.#.###.# .. #.#.....##...#.......##...###..............## ##....##........#####.##...#....j.hj   gnoll (polearm)%DhH5Searing Ray%Dh& %Dh%DhO_A gnoll comes into view. It is wielding a +0 spear.%Dh?%Dhʶ %Dh; %Dh"*%Dh*%Dh*%Dh *%Dh %DhbYou focus your ray upon the black bear. The searing ray hits the black bear!%DhU %DhOW %DhX9The black bear is moderately wounded.%DhY%Dh\%Dh#g%Dhmh.%Dhjj%Dhk.%Dhl.%Dhnh%DhBo.%Dhr%Dht6%DhPu-%Dhv==%Dhw 6%Dhy ont%Dhy/inue: Searing Ray%Dhoz'Ray %Dh {%Dh>%Dh %Dh%Dh5X_(Press . to maintain the ray.)%Dh **** The searing ray hits the black bear!%Dhlr  The black bear is severely wounded.%Dh.j..h.h(berserk)%Dh5---7+ %Dh%Dh!\ _The black bear goes berserk!%Dh] ****%DhT The searing ray hits the black bear!%Dh%Dh%Dh .j..hThe black bear is almost dead.The black bear closely misses you.%Dh14---8++ %Dh%Dh}E _The black bear claws you but does no damage. x2%Dh  The searing ray hits the black bear!  You kill the black bear!%Dh  ****j   gnoll (polearm)  Vehumet accepts your kill.%Dh(\ f  The searing ray misses the gnoll.%Dhh t.j..%Dh։ -88=9ast _You finish channelling your searing ray.%DhV %Dhœ h _Your Dodging skill increases to level 6!%Dhb **** You focus your ray upon the gnoll. The searing ray hits the gnoll!%Dhwh  The gnoll is almost dead.%Dh?l..j.%DhU2--500ontinue: Searing RayRay %Dh%Dh8f _(Press . to maintain the ray.)%Dh%Dh:"*%Dh(***%Dh&d%Dhe.%Dhf.%Dhgj%Dh0i.%Dhwq%Dh_r11%DhFs&---%DhCzx-1+ %Dh %Dh%Dhq_The searing ray misses the gnoll. The gnoll closely misses you.%DhՂ%DhP %DhN  %Dhz&The searing ray hits the gnoll!  %DhȽ$You kill the gnoll!%Dh.Vehumet accepts your kill.%Dhd%Dh7%Dhl"*%Dh*%Dh*%Dh *%Dh!%DhW%DhY.%DhZ.%Dh[)%Dh7].%Dh.12=9-2Searing Ray++ %Dh2%Dh4 _You feel your power returning.%Dh4N****%DhR#..).11--3ast: Searing Ray  %Dh%DhZ0_You finish channelling your searing ray.%DhU512=3==%Dhaf4==%Dh i,%Dhn%Dho%Dhq%Dhu%Dh w%Dhw5%Dhqx/==%Dh4y%Dhz%Dh3~%Dh%Dh%Dh%Dhq%Dh %Dh%Dh%Dh6%Dh/==%Dh,%Dhʎ%Dhݑ%Dh%DhA%Dh՗%Dh%Dh@%Dh%DhΝ%Dhc7%Dh/==%Dh%Dh %Dh%Dh%Dh>%Dh%Dhߪ%Dhz8%Dh/==%Dh%Dh9%Dh.%Dh%Dh%Dh%Dh %Dh%Dh%Dha%Dh9%Dh/==%Dh%%Dh%Dh%Dh%Dh%Dh%Dh%Dhb%Dh%Dh%Dhu20%Dh /==%Dh,%Dh%Dhy%Dh %Dh%DhT%Dh%Dh%Dh%Dh\1%Dh/==%Dh%Dh%Dh%Dh%Dh\%Dh-%Dh%Dh%Dh%Dh%DhQ2%Dh0===%Dhx%Dh%Dh%DhT%Dh.%Dh%Dh %Dh%Dha%Dh?%Dh%Dh/ %Dh!%Dh"%Dh!%%Dh(%Dh)%Dh)==%Dh-*%DhQ-%Dhx/%Dh2%Dh2%Dh4%Dh6%Dh9%Dh:%Dh4<%Dh>%DhB%DhB%DhD%DhG%DhI%DhJ%DhL%DhN%DhQ%DhR%DhIT%DhV%DhY%DhZ%Dh\%Dh^%Dha%Dhb%Dhd%Dhf%Dhj%Dhhk%DhSn%Dh&q%Dht%Dhu%Dh.w%Dhy%Dh4}%Dh~%Dh%Dh%Dh%Dh%Dh" %Dh%DhL_b - 3 potions of magic (gained 1)%Dh/%Dhj%Dh%Dh(%DhÙ%Dh?B%Dh%Dh%DhA%DhŬ%Dh8%Dhn%Dh%Dh%Dh%Dh,%Dh%Dh%Dh,%Dh%Dh6%Dh,%Dh%Dh%Dhw,%Dh,%Dh,%Dh%Dh%Dh,%Dh%DhE%Dh,%Dh%Dh%DhY%Dh %Dh%Dh%Dh........ .. #......##.# .>. ###.# ....# ..# ....##....## #.# .......# ...# #.## ......## #.###..# .......#####...#.. .............#.#.# %Dh................@# -60.6 (57.0) .................# .................# .................# #................# #..............#.# ##............####  ##..........#############.%Dh 1.6 (58 _Found a stone staircase leading down.%Dh _%Dhf %Dh %Dh %Dh ,%Dh# %Dh %Dh ,%Dh %Dh %Dhq ,%Dh %Dh %Dh ,%DhD %Dh %Dh ,%Dh' %Dh %Dh B%Dhs! %Dh" %DhP# %Dh# %Dh$ %Dh& ,%Dhr' %Dh( %Dh* ,%Dh+ %Dh- %Dhl2 ## #.# .## # ...# #.##..#  #.###..##.# #####...#...#.## .....#.#.#....# %Dh2 ........###..# .......# #..# ......# #..####.....# #...@.#72.6 (11....# ##.##.#.#.# #.# [#%Dhj3 #### #.# .. ......##### ... ##.##......... ... ..  ##########.... .. ##### ... %Dh7 %Dh8 ,3.6 (12%Dh; %Dha> ( _Found a ring mail.%DhJ  _No target in view!%Dh  _%Dhy X%DhN %Dh  %Dh  %Dh You see here a +0 ring mail.%Dh<  _%DhgA %DhUB %DhD %Dh I %DhUL %DhM %DhO %DhV %DhW %DhY %Dhg $ %Dhh "_e - 6 potions of might (gained 1)%Dhu %Dhv %DhYx %Dhz %Dh)~ ,%Dh~ %Dh %Dh ,%Dh %Dh %Dh ,%Dh %DhO %Dh4 ,%Dhʎ %Dh %Dh ,%Dh %Dha %Dhg ,%Dh %Dht %DhG %Dh՛ %Dhd %DhK %Dh %DhW ,%Dh} %Dh ,%Dh %Dh %Dh ,%Dh %Dh %Dh ,%DhM %Dh %Dh &%DhC %Dh X%Dh% %Dh %Dh %Dh %Dh %Dh %Dh %Dh %Dh %Dh !%Dh/  %Dh .....%Dh  %Dh ...%Dh  %Dh) /. ...%DhW  %Dh 0.. ...%Dh  %Dh# 9.. #.#%Dh  %DhZ \#.###.####### %Dh  ##...###.........o..%Dh 5 ...........%DhE # #.>..######.%Dh # ..#.. #..## .%Dh ## #.# .## #...######## %Dh0  ...# #.##..# ###....#...# %Dh  #.###..##.# ##.#.....#%Dhq mo   orc (asleep) %Dh| A###...#...#.## #.###...# ....#.#.#....# #.# #...# ........###..# #.###...#%Dh 4605.6 (3%DhW %6.6 (33%Dh %Dh[  %Dh %Dh Q_An orc comes into view. It is wielding a +0 hand axe.%Dh5 %DhGL ..... ... . ... .. ... .. #.# #.###.#######  ##...###.........o..  ...........@.# #.>..######..# ..#.. #..##  #.# .## #...  ...#  ###....#...#   ##.#.....#  #.#  #.# #...#  #. %Dh ..... ... . ... .. ... .. #.# #.###.#######  ##...###.........o..  ...........@.# #.>..######..# ..#.. #..##  #.# .## #...  ...#  ###....   ##.#.....#  #.# #.#  #. _An orc is nearby!%DhL ..... ... . ... .. ... .. #.# #.###.#######  ##...###.........o..  ...........@.# #.>..######..# ..#.. #..##  #.# .## #...  ...#  ###....#...#   ##.#.....#  #.#  #.# #...#  #. %Dhe} ..... ... . ... .. ... .. #.# #.###.#######  ##...###.........o..  ...........@.# #.>..######..# ..#.. #..##  #.# .## #...  ...#  ###....   ##.#.....#  #.# #.#  #.%Dh?zq _An orc is nearby!%DhL ..... ... . ... .. ... .. #.# #.###.#######  ##...###.........o..  ...........@.# #.>..######..# ..#.. #..##  #.# .## #...  ...#  ###....#...#   ##.#.....#  #.#  #.# #...#  #. %Dh.Z ..... ... . ... .. ... .. #.# #.###.#######  ##...###.........o..  ...........@.# #.>..######..# ..#.. #..##  #.# .## #...  ...#  ###....   ##.#.....#  #.# #.#  #. ...... (... . [... .. ... ..%Dh]0[m #.# #.###.#.##...###.o. .# # #.>..######..# # ..#.. #..## ## #.# .## #... ...# #.##..# ###....#...#  #.###..##.# ##.#.....# ...#...#.## #.##.#.#....# #.###..# #. _An orc is nearby!%Dhbo.o%Dh#eD7.6 (1.0)Searing Ray%Dhdk%Dh;o: _Found a leather armour and 4 stones.%Dhǽ  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!%DhDVehumet accepts your kill.%DhVO***%DhUn ..)You feel your power returning.%DhL1--==8ontinue: Searing RayRay  _(Press . to maintain the ray.)%Dh B***%Dh ..)----9+ %Dh- B***%Dh ..)0---10++ %DhZ %Dh2  You stop channelling your searing ray. _1=2===%DhLX%Dh$%Dh&%DhR)%Dh):==%Dh&+%Dh-%Dh|5#.....W...#........# #........# ##........###...(.....#.....[.....#  %Dh6..#.#  .. # #.###.#######.#  ##...###........)....#ast: Searing Ray .. .............#%Dh6Y# #.>..######..# .# ..#.. #..## W   phantom (dormant) .## #.# .## #...########  ...# #.##..# ###....#...#  #.###..###.#.%Dh9#....#%Dh;+9.6 (9%DhW.WW20.6 (10.0)%Dh]%DhbZ _A phantom comes into view.%Dhr #.........  #.....W..#  #........#  ##........#  ##...(.....#  .....[.....#  ..#........#  .. #@# #.###.#  .....)....#  ....#  #.>..######..# ..#.. #..##  #.# .## #...  ...#  ###.    %DhU #.........  #.....W..#  #........#  ##........#  ##...(.....#  .....[.....#  ..#........#  .. #@# #.###.#  .....)....#  ....# #.>..######..# ..#.. #..##  #.# .## #...  ...#  ###.    _A phantom is nearby!%Dhͯ%Dh_##.#...o..%Dh ....%DhW%Dh? %Dh- ##...%Dh ##...(.....[..#....@...##...###.####  # #.###.#######  ##...###........).... .. .............#########.>..######..# %Dh ..#.. #..## %Dh^mo   orc (asleep) %Dh .## #.# .## #...#######%Dh]...# #.##..# ###....#%Dh>%Dhx%Dh%Dh.%DhW%Dh!%Dh%Dh1%Dh+.0)%DhSearing Ray%Dh%Dh %Dh %DhW%Dh %DhC###.#...o.. %Dh3 %Dh#......... %Dhh %Dh#........# %Dh %DhD#....W...# %Dh %Dhv##........# %Dh> %Dh##...(.....# %Dht %Dh .....[.....# %Dh %DhF3..#....@...# %Dh %Dh#...###.#### %Dh  %Dh # #.###.#%DhL  %Dh  %Dh .....)....# %Dh  %Dh  ...%DhF  %Dh  #.>%Dh}##..#%Dh& ..#.. #..## %Dh #.# .## #...%DhV %Dh ...# %Dh5  _An orc comes into view. It is wielding a +0 short sword.%DhQ ###.#...o..  #.........  #........#  #....W...#  ##........#  ##...(.....#  .....[.....#  ..#....@...#  #...###.####  # #.###.#  .....) ... #.>##..# ..#.. #..##  #.# .## #...  ...#   _There are monsters nearby!%DhM (.#O......##.#...o.... #....W ##...##...(.....[..#...........###.#### ###.###.#######.#O   ogre (asleep)##..##... %Dh %DhNLAn ogre comes into view. It is wielding a +0 giant club.%Dh%Dh%Dh.%Dh%W%Dh%Dh%Dh(2%Dhq%Dh2 %Dh %Dht%Dh %Dh/(.#O...... %DhA %DhC###.#...o.. %Dhw %Dh #......... %Dh %Dhb#........# %Dh %Dh#........# %DhO %Dh##....W...# %Dh %Dh##...(.....# %Dh %DhL3.....[.@...# %Dh %Dh}..#........# %Dh %Dh#...###.#### %Dh$ ###.###.#  .....)....#  ...  #.>#..# ..#.. #..##  #.# .##  _Found 5 javelins.%Dh (.#O......  ###.#...o..  #.........  #........#  #........#  ##....W...#  ##...(.....#  .....[.@...#  ..#........#  #...###.####  ###.###.#  .....) ...  #.>#..# ..#.. #..##  #.# .## %Dh<%Dh%Dh%Dhtd _There are monsters nearby!%Dh2I N****%Dh  You focus your ray upon the phantom. The searing ray misses the phantom.%Dh .%Dh .%Dh .%DhB 0W%DhK 0%Dhz ---%Dh ==3ontinue: Searing RayRay %Dh  %Dh %Dh X_(Press . to maintain the ray.)%Dhr **** The searing ray hits the phantom!%Dh t  The phantom is heavily damaged. %Dhj %Dh %Dh .%Dh  %Dh e(.#O......%Dh  ###.#...o..%Dh - #......... #........# #........# ##W.......# ##..@(.§...#......[.....#.....#........#...#...###.#### %Dh  .. ###.###.#######.# ## ##...###........)....# .. .. .............#########.# #.>..######..# ....# ..#.. #..##  The phantom hits you. The phantom blinks! You blink.%DhK %Dh$ .%Dh .%Dh %Dh^ %Dhc 37%Dh ---%Dh 19%Dh ----%DhV 4%Dh! ast%Dh! "%Dh" %Dh* %Dh/  %Dh0 %DhV1 ._You stop channelling your searing ray.%Dh^G  %DhQ * You focus your ray upon the phantom. The searing ray hits the phantom.%Dh  The phantom is severely damaged.(Press . to maintain the ray.) %Dh <(.#O....... #.. ###.#...o..###.#.. #............#.. #........##..... #........# %Dh_ ##.#... ##§.......# ##.....##...(.....##.........[.....##....@.#........# #....#W..###.####.#..###.###.#######.# #.#### .###...###........)....# ...... .. ..............######## .....##.# ###.>..######..# W   phantom #.# ....# #..#.. #..##.##....## ##.# .## #...#######%Dh.# ...# #.##..# ###....#...The phantom hits you. The phantom blinks! You blink.%Dhn§%Dh%Dh%Dh[3%Dh!------%Dh8%Dh--%Dh{5%DhJ$%Dh' %Dh}(%Dh)._You stop channelling your searing ray.%DhQ;@*%Dhv .WYou focus your ray upon the phantom. The searing ray misses the phantom.(Press . to maintain the ray.)1----6---6ontinue: Searing RayRay  _The phantom hits you.%Dh *The searing ray hits the phantom.%Dh .WThe phantom is severely damaged.2=--7+  _The phantom barely misses you.%Dh * The searing ray hits the phantom.%Dh WThe phantom is almost destroyed.%Dh 3=5-8++ %Dh. T _The phantom hits you but does no damage.%DhP  The searing ray hits the phantom.  You destroy the phantom!Vehumet accepts your kill.%Dhi x*%Dh  %DhJ G.  You feel your power returning.%DhPF 4=6=979ast: Searing Ray%DhK  %DhK %DhL 0_You finish channelling your searing ray.%Dhn1 85==7==6=7=%Dh: 8=8==%DhC B%DhD %DhE 9%Dh)F =%DhF %DhH %DhK %DhnL %DhM 40%DhM =%DhIN %DhP %Dh7i %DhXx 1=9==%DhMy %DhD{ w2==%Dh8~ %Dh %Dhʀ %Dh %Dh %Dh 20%DhB /==%Dhچ %Dh %Dh͋ %Dh %Dh_ %Dhc %Dh\ %Dh' =%Dhϓ 1%Dhr /==%Dh %Dhɖ %Dh %Dh %DhC %Dh4 %Dh %Dh %Dh" %Dh %Dh 2%DhE 0===%Dhܧ %Dhݩ %Dhǭ %Dh %Dh %Dhq %Dh %Dhk %DhF %Dh> %Dh %Dh% %Dh %Dhr %Dh %DhS %Dh? %Dh ==%Dh %Dh %Dh) %Dhx %DhL %Dhz %DhS %Dh^ %Dh%Dh%Dh%Dh8 %Dh %Dh) %Dh %Dh%Dh%Dh%Dhf%Dh%Dh%Dh%Dhk%Dh%Dh%Dh%Dh %Dh#%Dh#%Dh%%Dh&%Dh)%Dh)%Dh+%Dh1%Dh8%Dh9%Dh>%Dh@%Dh%C%DhBO%DhP%DhR%DhZ%Dh[%Dh]%Dh^%Dh7a%Dh b%Dh$c%Dhgf%Dhh%Dhi%Dhj%Dhm%Dhyo%DhMp%Dhuq%Dh;s%Dhu%DhUv%Dhyw%Dh*z%Dh2%Dhւ.%Dh|2 ####.#..#%Dh%. ... #[# .....#..#%Dhτ.. .. #.# #.....#%Dhu#......#.##.# #.#...##%Dh"#......#..#.# #.....##%Dh %Dhf#...........# ##...... %Dh ##.......##..# #......%Dh##........##..# ####....#.%Dh[#....)....# #@# #.......##%Dh--%Dh63.6 (3%DhL 4.0)%Dhk#.......#.###.#######.###...##%Dh #><........................... %DhX^ ##<.......#......##.#####.>  #.......#.###.##....# #..#..  #.......#.....##....## ##.##.  #.......##.......##....# #.##.  ##..............######.###..  ##....##........###...#%Dh%Dh%Dh\--%Dh%4.6 (35%Dh'%Dh3 %Dh%Dh|_Found a ring mail.%Dh %Dh ,%Dh%DhW%Dha,%DhN%Dhw%Dh#,%DhU%%Dh(%Dh,,%Dh.%Dh1%Dhs4,%Dh,6%Dh8%Dh;,%Dh>%Dh@%DhC,%DhE%DhQ##......$....# #............# ........))...#  ....(..<Y))..## .# ........)......### ..# ...........###.... .... .. .#########W.. ..# #... .. #.#####.###..# . #......@.....# ####. ..........##[# ..... ##........##.# # #......#.##.# # #......#..#.#  %Dh|Tw#...........#  ##.......##..#  ##........##..# ####. #....)....###.# #....%Dh\272.6 (8.0)%DhK_+3.6 (9%Dhf%Dhi[ _h - 2 metallic blue potions%Dhp93%Dh=%DhB%DhGJ,%DhQ%Dh-X%DhAc,%DhGf%Dhi%DhYn,%Dhq%Dh+u%Dhy,%Dh,%Dhw,%DhN%Dh%Dh,%Dhs%Dh/ ### #.. #### #####.#  %Dh##...##.).#.#  ##......$....#  #............#  ........[)...#  ....(..<.))@.### .# %DhH........)......######...# ...........###........... .#########.......####... #.#####.###..# #............# ..........##[# ##........##.# #......#.##.#%DhߢR #### #.. #### #####.# ##...##.).#.# ##......$....# #.#%Dhk6 .[)...# ....(..<.)@..### .# .)......######...# .###.. .%Dh#.......###... #.#####.###..# #............# ..........##[# ##.%Dhri.##.#  #......#.##.#%Dh +9.6 (6%DhC,80.6 (7%Dh%Dht _You see here a +2 heavy flail.%Dh۠3%Dhr%Dhw%Dh%Dh : _%DhP~  Things that are here:  a +0 flail; a gnoll skeleton%Dha _%DhB%DhT _You now have 218 gold pieces (gained 17).%Dhn%Dhn%Dh2 ,%Dh %Dh1%DhN%Dha _G - a throwing net%Dhg 4%Dh#%Dh%%Dh)%Dh2#..♣... ##########.#.... ##...##.).#.# .♣...##...........# ..P..#............# ♣............[)...#%Dh3 ...<.))..### o............)......#### .......@........###..... ......#########.......## ♣.... #.#####.## ♣.♣. #.........♣♣P ..........%Dh3♣P ##........ o   orc wizard (wandering)P#......#. #......#. #........%Dh{<090.6 (10.0)%Dh>,1.6 (11%DhD%DhLy _An orc wizard comes into view. It is wielding a +0 flail.%Dh- #..  ♣... ##########.#  .... ##...##.).#.#  .♣...##...........#  ..P..#............#  ♣............[)...#  ............<.))..###  o............). .......@....... ......######### ♣....  ♣.♣.  ♣♣P  ♣P  P%DhQ # #..  ♣... ##########.#  .... ##...##.).#.#  .♣...##...........#  ..P..#............#  ♣............[)...#  ............<.))..###  o............). .......@....... ......######### ♣....  ♣.♣.  ♣♣P  ♣P  P%Dh;U %Dh] %Dh~d %Dh8h b _An orc wizard is nearby!%DhQ  #..  ♣... ##########.#  .... ##...##.).#.#  .♣...##...........#  ..P..#............#  ♣............[)...#  ............<.))..###  o............). .......@....... ......######### ♣....  ♣.♣.  ♣♣P  ♣P  P%DhXS *%DhFW #..  ♣... ##########.#  .... ##...##.).#.#  .♣...##...........#  ..P..#............#  ♣............[)...#  ............<.))..###  o............). .......@....... ......######### ♣....  ♣.♣.  ♣♣P  ♣P  P%Dh,%Dhb _An orc wizard is nearby!%Dh(- #..  ♣... ##########.#  .... ##...##.).#.#  .♣...##...........#  ..P..#............#  ♣............[)...#  ............<.))..###  o............). .......@....... ......######### ♣....  ♣.♣.  ♣♣P  ♣P  P%DhtW #..  ♣... ##########.#  .... ##...##.).#.#  .♣...##...........#  ..P..#............#  ♣............[)...#  ............<.))..###  o............). %Dhu.......@....... ......######### ♣....  ♣.♣.  ♣♣P  ♣P  P%Dhs%Dh%DhM%Dh   #..   ♣... ##########.#  P....# ##...##.).#.#  .♣...##...........#  .P..#............#  #♣...[)...#  '....<.))..###  'o%Dh......)......  '.###  #......#.  #♣....# #.#####.   ♣.♣.. #   ♣♣P.   ♣P♣. ##  #PPP #......#  #... #......#   # _An orc wizard is nearby!%Dh/%Dh=o.%Dh82.6 (1.0) _%Dh%Dha%DhѰ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%Dh4%Dh%Dha%Dh'" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%Dh3   ####   .... #..  ♣ ♣... ##########.#  ♣P....# ##...##.).#.#  ♣..♣...##.#  P...P..#......#  ##♣..[)...#  .'o%Dh/5 <.))..###  .')......##  .'................###...  #......#########.......  #♣....## #.#####   ♣.♣.. #   ♣♣P.. .   ♣P♣..#......   #PPP.. #......  #... #%Dh9 %DhB J.o%DhG -3 _%DhO %DhuS %Dh` %Dht %Dhtz %Dh 1 _is nearby! __You can't see any susceptible monsters within range! (Use Z to cast anyway.) __%DhfB%DhG%DhS%DhkZ __You can't see any susceptible monsters within range! (Use Z to cast anyway.) __%Dh1%DhT>  #### . .... #..  ♣.♣... ##########.#  ♣P....####...##.).#.#  ♣..♣...##.#  P...P..#.# #♣.[)...# ).'.<.))..### >.o.)...... .'.###%Dh@[ #......#  #♣....## #.#####  ♣.♣..# #  ♣♣P..#   ♣P♣... ## %Dh/E #PPP... #  #... #%DhG%DhS%Dh[Uo%DhyV'....%Dhr[%Dh~\4%Dh;4 __You can't see any susceptible monsters within range! (Use Z to cast anyway.) ___Found a dagger. Found an escape hatch in the floor.%DhZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%Dh   ####  ......# #..  ♣.♣...# ##.#  ♣P....####...##.).#.#  ♣..♣...##.#  P...P..#.# #♣.[)...#  .)o'.<.))..  .>.'.)...... .'.### #......#  #♣....## #.  ♣.♣..# #  ♣♣P..#   ♣P♣... ##  #PPP... #%Dh0S  #... # _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o.%Dh8C5 _%DhFW  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%Dh     ......# #..  ♣.♣...# ###.#  ♣P....####...##.).#.#  ♣..♣...##%Dh |.#  P...P..#.# #♣.[)...#  ..o.'.<.))..  ..>.'.) .'.### #......#  #♣....## #.  ♣.♣..# #  ♣♣P..#   ♣P♣... ##  #PPP...# #  #... #%Dh, %Dh B)o%Dh C6Searing Ray _%Dh* %Dhו %DhN    ......# #  ♣.♣...# ###.  ♣P....####...##.).#. %Dh0  ♣..♣...##.  P...P..#. #♣.[)...  '..)o'.<.))..  #..>.'.)  #....'. #......#  #♣....## #.  ♣.♣..# #  ♣♣P..#   ♣P♣... ##  #PPP...# #  #... #%Dh<%DhE.o%Dh&7%Dh %DhF%DhIK ****o    You focus your ray upon the orc wizard. The searing ray hits the orc wizard!  The orc wizard is heavily wounded.%Dh  The orc wizard shouts!  (Press . to maintain the ray.)%Dhj[>.'o%Dh0---====8ontinue: Searing RayRay %Dh%Dh.* _You hear a shout! x2%Dh  The searing ray hits the orc wizard!  You kill the orc wizard!Vehumet accepts your kill.%Dh!z****%Dh5[>.')%Dh@&---9==--9Searing Ray+  _You feel your power returning.%Dh %Dh %Dhg2   You stop channelling your searing ray.1=O--ast: Searing Ray O   ogre (wandering)%DhqB [0%DhI @--700.6 (1%Dh M %DhjV x _An ogre comes into view. It is wielding a +0 giant club.%Dh - ......#  ♣.♣...#  ♣P....####...##.) ♣..♣...##.. P...P..#... ######♣............[) O..).'............<.)) #..>.')@...........) #....'......... ######......### #♣....##  ♣.♣..#  ♣♣P..#  ♣P♣...  #PPP...#  #... %DhB, ......#  ♣.♣...#  ♣P....####...##.) ♣..♣...##.. P...P..#... ######♣............[) O..).'............<.)) #..>.')@...........) #....'......... ######......### #♣....##  ♣.♣..#  ♣♣P..#  ♣P♣...  #PPP...#  #... --%DhG%DhM\ _An ogre is nearby!%Dh- ......#  ♣.♣...#  ♣P....####...##.) ♣..♣...##.. P...P..#... ######♣............[) O..).'............<.)) #..>.')@...........) #....'......... ######......### #♣....##  ♣.♣..#  ♣♣P..#  ♣P♣...  #PPP...#  #... %Dh ......#  ♣.♣...#  ♣P....####...##.) ♣..♣...##.. P...P..#... ######♣............[) O..).'............<.)) #..>.')@...........) #....'......... ######......### #♣....##  ♣.♣..#  ♣♣P..#  ♣P♣...  #PPP...#  #...  _An ogre is nearby!%Dhd    ......# #  ♣.♣...# #  ♣P....####...##.).#  ♣..♣...##  P...P..#  '######♣.[)  .O..).'.<.))  #..>.'.)  #....'.  ######......#  #♣....## #.  ♣.♣..# #  ♣♣P..#   ♣P♣... ##  #PPP...# #  #... #%DhM%DhH'O%Dh--1 _%Dh%DhR  Things that are here: _a +0 flail; a +0 robe; an orc corpse%Dh %Dh %Dh %DhO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%DhE %Dh| %Dh %Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%Dh/%Dh%Dh%Dhr _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%Dh%DhPick up what? 34/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 flail Armour (select all with [)b - a +0 robe %DhCarrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]%Dh %Dh$ %Dh~ A # MrDarkGreen the Destroyer ......## Deep Elf of Vehumet **.... ♣.♣...# ########## Health: 42/42 ======================== %Dh ♣P....####...##.).# Magic: 21/22 ======================-- ♣..♣...##.......... AC: 12Str: 4 P...P..#........... EV: 13Int: 26  '######♣............[).. SH: 0Dex: 13  .'..).'............<.)). XL:  8 Next: 99% Place: Dungeon:6  #O.>.'@............)... Noise: ---------  Time: 5701.6 (0.0)  #....'................# -) Nothing wielded  ######......#########.. Cast: Searing Ray #♣....[3%Dh 3m###.# ♣.♣..##.. ♣♣P..#... O   ogre ♣P♣...##. #PPP...##. #...#.Things that are here: _a +0 flail; a +0 robe; an orc corpse _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Okay, then.%Dh %Dh %Dh %Dh . _%Dh%Dh%Dh*#o.Oo   orc priest%Dh#>2.6 (1Searing Ray%Dh*%Dh4y _An orc priest comes into view. It is wielding a +0 flail.%DhE) **** You focus your ray upon the ogre. The searing ray hits the ogre!%Dhd  The ogre is moderately wounded.'o.O.'0-==3ont%DhAlinue: Searing RayRay %Dh%DhPf _(Press . to maintain the ray.)%Dhi ****The searing ray hits the ogre!%Dh%Dh9%Dhk  The ogre is heavily wounded.%Dh}%o'o.>O'o   orc wizard%Dhm'19----4+ %Dh1%Dh/>z _An orc wizard comes into view. It is wielding a +0 dagger.%Dh A **** The searing ray hits the ogre.%Dh .>O'  The ogre is severely wounded.%Dhcp g  The orc priest looks satisfied for a moment.jo.Oj   gnoll (polearm, wandering)%Dhq -=-5++ %Dhf} %Dhލ s _A gnoll comes into view. It is wielding a +0 spear.%DhK **** The searing ray hits the ogre.%Dh =  The ogre is almost dead.%Dh^EX ''oo>.O  You finish channelling your searing ray.8-=6ast%DhO%DhPTJ _The ogre misses you.%Dh  You focus your ray upon the ogre. The searing ray hits the ogre!  You kill the ogre!%Dh%  Vehumet accepts your kill.The searing ray hits the orc priest!  You kill the orc priest!%Dhv ****o   orc wizard%Dh %Dhά Vehumet accepts your kill..o>.) # MrDarkGreen the Destroyer ......## Deep Elf of Vehumet **.... ♣.♣...# ########## Health: 42/42 ======================== ♣P....####...##.).# Magic: 16/22 =================------- ♣..♣...##.......... AC: 12Str: 4 P...P..#........... EV: 13Int: 26  '######♣............[).. SH: 0Dex: 13  .'..).'............<.)). XL:  8 Next: [39;%Dh49m111% Place: Dungeon:6  #.o>.)@............)... Noise: ==-------  Time: 5707.6 (1.0)  #....'................# -) Nothing wielded  ######......#########.. Continue: Searing Ray #♣....###.# Ray  ♣.♣..##.. ♣♣P..#... o   orc wizard ♣P♣...##. #PPP...##. #...#.You focus your ray upon the ogre. The searing ray hits the ogre!  You kill the ogre!Vehumet accepts your kill.The searing ray hits the orc priest!  You kill the orc priest!Vehumet accepts your kill. _(Press . to maintain the ray.)  You have reached level 9!  --more--%DhD [37m%Dh  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? %Dh4 6/463---89 5% %Dh_9 S _You feel clever. x2 %Dh_:**** %Dh5l o>.)The searing ray misses the orc wizard. %Dhr ***The orc wizard points at you and mumbles some strange words. %DhZ>.) %Dh 4----8+  %Dh3 %Dh. _The magic dart hits you. %Dh **** The searing ray hits the orc wizard! %DhP  %DhQo>.)The orc wizard is heavily wounded. %DhU  %Dh V***The orc wizard casts a spell at you. %DhbZ>.) %Dh %Dh--5-=9++  %DhS %Dh= _The puff of flame hits you. You resist. %Dh %Dh M_The puff of flame hits you. You resist.  The searing ray hits the orc wizard!  You kill the orc wizard!Vehumet accepts your kill. %Dhz**** %DhC  You feel your power returning. %Dhj$>.)j   gnoll (polearm, wandering) %Dh0=5=-7--10ast: Searing Ray %Dh[ %Dhc> _You finish channelling your searing ray. %DhO-- %Dh߯ %Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.) %Dh ( ......#  ♣.♣...#  ♣P....##) ♣..♣...##. P...P..#.. '######♣............[) j'..).'............<.)) #.$>.)@............) #....'........ ######......## #♣....##  ♣.♣..#  ♣♣P..#  ♣P♣...  #PPP...#  #...  %Dh+8  ......#  ♣.♣...#  ♣P....##) ♣..♣...##. P...P..#.. '######♣............[) j'..).'............<.)) #.$>.)@............) #....'........ ######......## #♣....##  ♣.♣..#  ♣♣P..#  ♣P♣...  #PPP...#  #...  _A gnoll is nearby!!%Dh 2    ......#   ♣.♣...#   ♣P....####...##.).  ♣..♣...## !%Dh" P...P..#  ''######♣.[)  .j'..).'.<.))  #.$>.@).)  #....'.  ######......#  #♣....## #.  ♣.♣..# #  ♣♣P..#   ♣P♣...# ##  #PPP...# #  #... #!%Dh$!%Dh&!%Dh.jo.o   orc (wandering)!%Dh06==6=1!%Dh7!%Dh,J  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A gnoll is nearby! _An orc comes into view. It is wielding a +0 flail.  There is an open gate here.  Things that are here:a +0 giant club; an ogre corpse!%Dh!%Dh !%Dh!%Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!%DhS!%DhnW!%Dhsg!%Dhq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!%Dh !%DhW" !%Dh. !%DhB P      ......#   ♣.♣...# ########  ♣P....####...##.)  ♣..♣...##  P...P..#.. #jo######♣..[) #..'..)@'<.)!%DhD  #..#.$>.)))  #....'..............  ######......######### #♣....## #  ♣.♣..# #  ♣♣P .  ♣P♣...#  #PPP...# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!%DhsE !%Dh/F !%Dh=M ''oo   orc (wandering)!%DhN C2Searing Ray _!%DhS !%Dh_ "%Dh7m[?25h[?0c  Search for what [Enter for "helm", or ? for help]? #%DhЧ [?25l[?1c#%Dh5staff#%Dh#%Dh#%DhX _Can't find anything matching that.#%Dh #%Dh #%Dh #%Dhl F _Unknown command.#%Dh  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!#%Dhl P****#%Dhii  Vehumet accepts your kill.#%Dhjj)..)j   gnoll (polearm, wandering)#%DhО#%Dhӟ4#%Dh--#%Dh==3ontinue: Searing RayRay #%Dhѻ #%Dhb#%DhX_(Press . to maintain the ray.)$%DhD:****$%DhG$%Dh [f'j..)$%Dh}]`----4Searing Ray$%Dhra;+ $%Dhj$%Dhn$%Dh    ......#  ♣.♣...#   ♣P....####...##.  ♣..♣...##  P...P..# #''######♣.[ #..j..@.'.<. #..#.$>.)).)  #....'  ######......  #♣....#  ♣.♣..#   ♣♣P..#  ♣P♣...#   #PPP...#$%Dh%($%Dh/Dj)$%Dh2=--5ast$%Dh7$%Dhq<} _You stop channelling your searing ray. _You see here a +0 dagger.$%Dh5 ****j  )  You focus your ray upon the gnoll. The searing ray hits the gnoll!  The gnoll is almost dead.$%DhG  The gnoll shouts!  (Press . to maintain the ray.)$%Dh[W'j..$%DhM]2--===6ontinue: Searing RayRay $%Dhg$%Dh_l* _You hear a shout! x2$%Dh  The searing ray hits the gnoll!  You kill the gnoll!Vehumet accepts your kill.$%DhHP****$%DhY  You feel your power returning.$%Dhi  A centaur comes into view.$%Dhݯj.c..c   centaurj   gnoll$%Dhf3=----7+ $%DhZ$%Dh$%Dhs _A gnoll comes into view. It is wielding a +0 flail.$%Dh" **** The searing ray hits the centaur!$%DhR0 'j.c..(launcher)The centaur is heavily wounded. ((The centaur wields a +0 orcbow. The centaur shoots an arrow.$%Dh'..$%Dhg34-------2-==-8$%Dh<++ $%Dh%$%Dh) _The arrow hits you!$%DhY4n[?25h[?0c  Search for what [Enter for "staff", or ? for help]? &%DhJ [?25l[?1c&%Dhsstaff&%Dht&%Dhqz&%DhФX _Can't find anything matching that.&%Dh&%Dh&%Dh&%DhF _Unknown command.&%Dh **** The searing ray hits the centaur.&%DhD o  The centaur is severely wounded.&%Dh  '.jc.  You finish channelling your searing ray.(((((((&%Dh[8 L.@.'...&%Dh< 5=-------=9ast&%DhF &%DhM  &%DhO Z_The centaur shoots an arrow. The arrow misses you.&%Dhس  You focus your ray upon the centaur. The searing ray hits the centaur!  You kill the centaur!Vehumet accepts your kill.&%Dh ****j   gnoll  You feel your power returning. The searing ray hits the gnoll!&%Dh@  The gnoll is heavily wounded.&%Dh+N < o.)j.o   orc priestj   gnoll  &%DhO P(Press . to maintain the ray.)&%Dh;v 6=11-20ontinue: Searing Ray&%Dhw =Ray &%Dh &%DhP x _An orc priest comes into view. It is wielding a +0 mace.'%Dh0  The searing ray hits the gnoll!  You kill the gnoll!****'%Dh'`  Vehumet accepts your kill.'%DhZio'.o).o   orc'%Dho7=11-2--1+ '%Dhi'%Dhs _An orc comes into view. It is wielding a +0 dagger.'%DhR **** The searing ray hits the orc priest!'%Dh,'%Dht'o)o.'%DhC9==---2++ '%Dh'%Dhc _The orc priest is severely wounded.'%Dha '%Dhc  '%Dh+e+The searing ray hits the orc priest!  '%Dhf"You kill the orc priest!'%Dhg'%Dhw'%Dhw@The searing ray hits the orc priest! '%Dh~xC You kill the orc priest!  '%Dh1yMVehumet accepts your kill. '%Dhy( The searing ray hits the orc!  '%Dhz;You kill the orc!  '%Dh<{.Vehumet accepts your kill.'%Dh{'%DhU'%DhI(****'%Dh;'%Dh! '%Dh"/ '%Dhc1 '%DhG2?))).  '%Dh3You feel your power returning.'%Dh$O'%DhO40'%DhP='%DhPQ3'%Dh(R='%DhgS 3'%DhT1ast: Searing Ray'%DhT '%Dh]'%Dh7i '%Dh j'%Dhj0_You finish channelling your searing ray.'%Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'%DhI'%Dh#L'%DhW'%Dh\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(%Dh1= _2=12=3=4=5=3==6==(%Dh4==(%Dh6=5==(%DhV(%DhyB(%Dh,(%Dh.(%Dh;6(%DhE==(%Dh8(%Dhg,(%Dh(%Dh(%Dh}(%Dh(%Dh(%DhCj7==(%Dh2(%Dh,(%Dh(%Dhm(%Dh(%Dh(%DhJ8==(%Dh3(%Dh,(%Dh (%Dh(%Dh/~9==(%Dho0B(%Dh=,(%Dh@(%DhE(%DhaFb20==(%DhQH(%DhL(%DhFM(%DhO(%DhT,(%DhpV(%DhZ(%DhZh1==(%Dh](%Dha,(%Dh,d(%Dhg,(%Dhk(%Dho~2==(%Dhlr(%Dhuu,(%Dhw(%Dhw{(%Dh |i3===(%Dh(%Dh (%Dh,(%Dh(%DhU  You now have 231 gold pieces (gained 13).(%Dh(%Dh(%Dh] _Items here: )) [ ††.(%Dh(3(%Dh(%DhϢd  Things that are here:  a +0 mace; a +0 flail; a +0 orcbow(%DhO(%DhA== _(%Dh7(%Dh۸   #.. #.. ......# ### ♣.♣...#  #.. ♣P....####.. #.? ♣..♣...##(%Dhv #.. P...P..# #''######♣. #.)@).).'.- #..#.)>.)). #..#....' #..######...... #.. #♣...##(%Dhֺo #.. ♣.♣..# #.. ♣♣P..# #.. ♣P♣...#   #PPP...#I - a ring of resist corrosion  There is an open door, spattered with blood here.(%Dh 059.6 (36.0)(%DhG-60.6 (37(%Dh(%Dh N _Items here: )) [ ††.(%Dh(%Dh(%Dh(%Dh(%Dh ,(%Dh(%Dh|  Things that are here:  a +0 dagger; an orc corpse(%Dh(%Dhi  _(%Dh%(%Dh/E  There is a large open door here.(%Dh9K _(%Dh;(%Dhr>,(%Dh@(%DhF,(%DhMI(%DhOY _v - 3 scrolls of teleportation (gained 1)(%DhZ(%Dh`,(%DhAa(%DheE  There is a large open door here.(%Dhh(%Dhi _(%Dhl(%DhTq|  Things that are here:  a +0 dagger; an orc corpse(%Dhz> #..P #..P ......# #######♣.♣...# ### #.....#♣P....####.. #.....#♣..♣... #.....#P...P.. #''######♣.... #.))).).' #.@#.)>.)) #..#....'. #..######......#### #..# #♣....## #..# ♣.♣.. #..# ♣♣P..#g   hobgoblin (wandering) #..# (%Dh7{♣...# #.g# #PPP...#  #...(%Dh}18.6 (8.0)(%Dh .  A hobgoblin comes into view.(%DhI+9.6 (9(%Dhȉ(%Dhl6 _The hobgoblin moves out of view.(%Dh3(%Dh (%Dh(%Dh4  ......########♣.♣###(%Dhr .....#♣P....####....#♣..♣...##.....#P...P..#.''######♣......))).).'..#.)>.))...'.######### #♣....## g   hobgoblin (wandering)#..g(%Dh ,(%Dh&0(%DhJ!L  The hobgoblin shouts! You hear a shout!(%Dh*%o   orc wizardgg   hobgoblino''(%Dh:/5==70.6 (1(%DhV2(%Dh;z _An orc wizard comes into view. It is wielding a +0 dagger.(%DhQu  ##### #...#...#...#''###.))).)#..#.)>.))#.@##..##..#  #..#  #..#  #..#  #.g#  #.o' #...  '(%Dh+ Y  ##### #...#...#...#''###.))).)#..#.)>.))#.@##..##..#  #..# #..# #..#  #.g#  #.o'  ' _There are monsters nearby!(%Dh   ##### #...#...#...#''###.))).)#..#.)>.))#.@##..##..#  #..#  (%Dhj #..#  #..#  #.g#  #.o' #...  '(%Dh{{   ##### #...#...(%Dh{ #...#''###.))).)#..#.)>.))(%Dha| i#.@##..##..#  (%Dh| 2#..# #..# (%Dh+} T#..#  #.g#  (%Dh} f#.o'  '(%Dht (%Dhq (%Dh' (%Dh d _There are monsters nearby!(%Dh[   ##### #...#...#...#''###.))).)#..#.)>.))(%Dhݵ {#.@##..##..#  #..#  #..#  (%Dhn H#..#  #.g#  (%Dh U#.o' #...  '(%DhR  ##### #...#...#...#''###.))).)(%DhS#..#.)>.))#.@##..##..#  (%DhTK#..# #..# #..#  (%DhT#.g#  #.o'  '(%Dhb(%Dhf(%Dht(%DhE|d _There are monsters nearby!)%Dh######♣.♣###.....#♣P....####....♣...##.P...P..#.''######♣......))).).'..#.)>.)).#....'.######### #♣....##  ♣.♣..# ♣PP♣...#g# #PPPo' #... .' go..--1Searing Ray _)%DhO3.....#♣P....####....♣...##.P...P..#.''######♣......))).).'..#.)>.))...'.######### #♣....##  ♣.♣..# ♣PgP♣...#o.# #PPP..' #...  #)%Dh{5)%Dh7)%DhH)%DhTgo..j   gnoll sergeant (polearm, wandering)jo   orc wizardg   hobgoblin--2)%Dh<[)%DhOe _A gnoll sergeant comes into view. It is wielding a +0 spear of venom.)%Dh>  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin!Vehumet accepts your kill.)%Dhc****)%Dh.o  You feel your power returning.  (Press . to maintain the ray.))%Dhq)%DhruT  The gnoll sergeant shouts! You hear a shout! x5)%Dhw)%Dh. .o...jKj))%Dh}Ioo 2 orc wizards (1 wandering)K   kobold (missile)A kobold comes into view. It is wielding a +0 dagger.An orc wizard comes into view. It is wielding a +0 dagger.)%DhƑ)%Dhc2--4==3ontinue: Searing RayRay )%Dhl)%Dh: _You hear a shout! The kobold shouts!)%Dh@R****)%DhQ .o..  The searing ray misses the orc wizard.You hear a bark!)%DhY ;*)%Dh6  o   orc wizard (  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!)%Dhp )%Dh2 )%Dh  Deactivating autopickup; reactivate with Ctrl-A.)%Dh )%Dh  A gnoll comes into view. It is wielding a +0 halberd.)%Dh7 = {jK.'j   gnoll (polearm, wandering)jK 2 kobolds (missiles)A kobold comes into view. It is wielding a +0 dagger.1---=4+ )%Dh )%Dhf * _You hear a shout! x2)%Dhn A kobold comes into view. It is wielding a +0 dagger. _You hear a shout! x2  The searing ray hits something! The searing ray hits the kobold.  You kill the kobold!  Vehumet accepts your kill.  Vehumet offers you knowledge of Inner Flame.)%DhȾ /  --more--+%DhC+%Dh****   kobold (missile)+%Dh {n+%DhG..j.K'jKK 2 kobolds (missiles)+%Dh~--5++ +%Dh~+%Dhu _A kobold comes into view. It is wielding a +0 dagger.+%Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+%Dh-  #.....#♣P....####.. MrDarkGreen the Destroyer #.....#♣..♣...##... Deep Elf of Vehumet **.... #.....#P...P..#.... Health: 46/46 ======================== #''######♣......... Magic: 19/23 ===================----- #.))).).'.......... AC: 12Str: 4 #..#.)>.))......... EV: 13Int: 28 #..#....'.......... SH: 0Dex: 13 #..######......#### XL:  9 Next: 14% Place: Dungeon:6 #.@# #♣....##  Noise: ==-------  Time: 5775.6 (0.0) #.*# ♣.♣..#  -) Nothing wielded #.*# ♣♣P..# +%DhC  Continue: Searing Ray #.j# ♣P♣...#  Ray++  #.K# #PPP...#  #..' #...  j   gnoll sergeant (polearm) #..j j   gnoll (polearm, wandering) #.K# KK 2 kobolds (missiles)Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear of venom and wearing a +0 scale mail(87% to hit),%Dh jKkobold, wielding a +0 dagger and quivering stones (79% to hit),%Dh  #.....#♣P....####.. MrDarkGreen the Destroyer #.....#♣..♣...##... Deep Elf of Vehumet **.... #.....#P...P..#.... Health: 46/46 ======================== #''######♣......... Magic: 19/23 ===================----- ,%Dh #.))).).'.......... AC: 12Str: 4 #..#.)>.))......... EV: 13Int: 28 #..#....'.......... SH: 0Dex: 13 #..######......#### XL:  9 Next: 14% Place: Dungeon:6 #.@# #♣....##  Noise: ==-------  Time: 5775.6 (0.0) #..# ♣.♣..#  -) Nothing wielded #..# ♣♣P..#  Continue: Searing Ray #.j# ♣P♣...#  Ray++  #.K# #PPP...#  #..' #...  j   gnoll sergeant (polearm) #..j j   gnoll (polearm, wandering)[,%Dhv 34m #.K# KK 2 kobolds (missiles)Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (79% to hit)  You focus your ray upon the kobold. The searing ray hits something!  Vehumet accepts your kill.You feel your power returning.,%Dh ;activating autopickup.  You feel a bit more experienced.  The searing ray hits the gnoll sergeant.  The gnoll sergeant is lightly wounded.  The searing ray hits the kobold!  You kill the kobold!,%Dhv #...#...#''#).))>.))  *#  *#  *#  *# #..' #... #..j#.K#K   kobold (missile),%Dh &  Vehumet accepts your kill.(Press . to maintain the ray.)  The gnoll shouts!$j.)joKoo   orc priest.o   orc wizardj   gnoll (polearm)(…),%Dh  ,%Dh ,%Dh 20/24,%Dh =,%Dh 5,%Dh9 6.6 (1,%Dh <  ,%Dh T_An orc priest comes into view. It is wielding a +0 club.,%Dh ,%Dh ,%Dh)  ,%Dh* ,%Dh>+ I_Your Spellcasting skill increases to level 9!,%Dh, ,%Dh **** The searing ray hits the gnoll sergeant!-%Dhc $j.)The gnoll sergeant is heavily wounded.-%Dhv3*-%DhAh j   gnoll (polearm)K   kobold (missile)The orc wizard casts a spell.The orc wizard flickers and vanishes!-%DhU-%Dh@  Deactivating autopickup; reactivate with Ctrl-A.The gnoll sergeant hits you from afar with a +0 spear of venom!-%Dh-%Dhb jK{'#..#   -%Dh;You are poisoned.-%Dh93=====------19-7Pois Ray+ -%Dh-%Dh' _You hear a shout!-%Dh! ****  -%DhThe searing ray hits the gnoll sergeant!  The gnoll sergeant is almost dead.The searing ray hits the gnoll.-%Dhf?  The gnoll is moderately wounded. $jjK.oo   orc priestj   gnoll (polearm)K   kobold (missile)You feel very sick.32----------8++ -%DhUT _The gnoll sergeant misses you.-%Dh6  The searing ray hits the gnoll sergeant.  You kill the gnoll sergeant! -%Dh~7  -%Dh+85Vehumet accepts your kill.-%Dh8<The searing ray hits the gnoll!  -%DhS9You kill the gnoll!-%Dh:-%DhH -%Dh3I  -%DhI5Vehumet accepts your kill.-%DhJ=The searing ray hits the kobold!  -%Dh KYou kill the kobold!-%DhK-%Dhs-%Dhs#*-%Dht*-%Dht*-%Dht *-%Dhfuao   orc priest-%Dhu-%DhFv-%Dhv -%Dh -%Dh  -%Dh5Vehumet accepts your kill.-%Dht>You finish channelling your searing ray.-%Dh-%Dh$-%DhS)-%Dh)-%Dho-%Dh3'-%Dh;-%Dh#<0-%Dh=&----%Dh=8-%DhG>--%Dh>9-%Dh`?--%Dh?9-%Dh@ ast-%DhG"-%DhH -%DhT-%Dh Y -%DhY-%DhdZ/_You feel very sick.-%DhZ.%Dh[}.%Dhb  You feel very sick..%Dh.%Dho${gg   hobgoblin.%Dh*p28---80.%DhG.{.%Dh\ _A hobgoblin comes into view..%Dhl  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..%Dh| #.....#♣P....####.. MrDarkGreen the Destroyer #.....#♣..♣...##... Deep Elf of Vehumet **.... #.....#P...P..#.... Health: 28/46 ==============---------- #''######♣......... Magic: 16/24 ================-------- #.))).).'.......... AC: 12Str: 4 .%Dh Q#..#.)>.))......... EV: 13Int: 28 #..#....'.......... SH: 0Dex: 13 #..######......#### XL:  9 Next: 19% Place: Dungeon:6 #.@# #♣....##  Noise: ---------  Time: 5780.6 (0.0) .%Dh^#.*# ♣.♣..#  -) Nothing wielded #.*# ♣♣P..#  Cast: Searing Ray #.o# ♣P♣...#  Pois .%Dh #.$# #PPP...#  #..{ #...  o   orc priest #..g g   hobgoblin.%DhG #..# _A hobgoblin comes into view.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..%DhbAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 club (83% to hit)/%DhSZ o*/%Dh7  #.....#♣P....####.. MrDarkGreen the Destroyer #.....#♣..♣...##... Deep Elf of Vehumet **.... #.....#P...P..#.... Health: 28/46 ==============---------- #''######♣......... Magic: 16/24 ================-------- #.))).).'.......... AC: 12Str: 4 /%Dh #..#.)>.))......... EV: 13Int: 28 #..#....'.......... SH: 0Dex: 13 #..######......#### XL:  9 Next: 19% Place: Dungeon:6 #.@# #♣....##Noise: ---------  Time: 5780.6 (0.0) #.*# ♣.♣..#-) Nothing wielded #.*# ♣♣P..#Cast: Searing Ray #.*# ♣P♣...#Pois  #.*# #PPP...# #..{ #...o   orc priest #..gg   hobgoblin #..# _A hobgoblin comes into view.Casting: Searing Ray[4/%Dh u0m (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits the orc priest!/%Dh$   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The searing ray hits the orc priest!  The orc priest is severely wounded.  (Press . to maintain the ray.)/%Dho /%Dh /%DhT $o)$g''/%Dh~ 77===1.6 (1ontinue: Searing RayRay /%DhO /%Dhk $ _You feel sick./%DhM&  /%DhThe searing ray hits the orc priest!  You kill the orc priest!Vehumet accepts your kill./%Dh'****g   hobgoblin/%Dhh/%DhPR  You feel your power returning. You feel sick./%Dh/%Dh^$))g.j   gnoll (wandering)g   hobgoblinj/%Dh/%Dh6/%Dh&=-/%Dh=/%DhA20/%Dh-/%DhL2+ /%Dh`{/%Dh/%Dh6 /%Dh/%Dh~N_A gnoll comes into view. It is wielding a +0 club./%Dh0%Dh?  The searing ray hits something! The searing ray hits the hobgoblin!  You kill the hobgoblin!Vehumet accepts your kill.****0%DhQ  You feel your power returning. You feel sick.${)$j   gnoll sergeant (polearm, wandering)jj   gnoll (wandering)j0%Dh%0%Dh-0%Dh80%Dh;=0%Dhݥ)--0%Dh|30%Dh"Searing Ray0%Dh&++ 0%DhG0%Dh0%Dh 0%Dh0%DhX_A gnoll sergeant comes into view. It is wielding a +0 spear.0%Dh0%DhM  The searing ray hits something!  Vehumet accepts your kill.You feel your power returning. ****Reactivating autopickup.0%Dh. f  You feel a bit more experienced.  You finish channelling your searing ray.  You feel sick.$$)$jjj.0%Dhb 5==2==4ast: Searing Ray  _The gnoll shouts! You hear a shout!3%Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3%DhG3%Dh Your spells (cast)TypeFailure Level a - Magic DartConjuration3%Dh1%1  b + Searing RayConjuration1% 2 3%Dh c - Fulminant PrismConjuration/Alchemy4%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 4% 4 Select a spell to cast[!]/[I] toggle spell headers4%Dh`4%Dh4f4%Dh{ #.....#♣P....####.. MrDarkGreen the Destroyer #.....#♣..♣...##... Deep Elf of Vehumet **.... #.....#P...P..#.... Health: 25/46 =============----------- #''######♣......... Magic: 18/24 ==================------ #.))).).'.......... AC: 12Str: 4 #..#.)>.))......... EV: 13Int: 28 #..#....'.......... SH: 0Dex: 13 #..######......#### XL:  9 Next: 22% Place: Dungeon:6 #.@# #♣....##Noise: ==-------  Time: 5784.6 (0.0) #.$# ♣.♣..#-) Nothing wielded[344%Dh|m #.$# ♣♣P..#Cast: Searing Ray #.)# ♣P♣...#Pois  #.$# #PPP...# #..j #...j   gnoll sergeant (polearm, wandering) #..jj   gnoll #..#You feel a bit more experienced.  You finish channelling your searing ray.  You feel sick. _The gnoll shouts! You hear a shout!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4%Dh #.....#♣P....####.. MrDarkGreen the Destroyer #.....#♣..♣...##... Deep Elf of Vehumet **.... #.....#P...P..#.... Health: 25/46 =============----------- #''######♣......... Magic: 18/24 ==================------ #.))).).'.......... AC: 12Str: 44%Dh #..#.)>.))......... EV: 13Int: 28 #..#....'.......... SH: 0Dex: 13 #..######......#### XL:  9 Next: 22% Place: Dungeon:6 #.@# #♣....##Noise: ==-------  Time: 5784.6 (0.0) #.$# ♣.♣..#-) Nothing wielded #.$# ♣♣P..#Cast: Searing Ray #.)# ♣P♣...#Pois  #.$# #PPP...# #..j #...j   gnoll sergeant (polearm, wandering) #..jj   gnoll #..#You feel a bit more experienced.  You finish channelling your searing ray.  You feel sick. _The4%Dh8 gnoll shouts! You hear a shout!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4%Dh #.....#♣P....####.. MrDarkGreen the Destroyer #.....#♣..♣...##... Deep Elf of Vehumet **.... #.....#P...P..#.... Health: 25/46 =============----------- #''######♣......... Magic: 14/24 ==============---------- #.))).).'.......... AC: 12Str: 4 #..#.)>.))......... EV: 13Int: 28 #..#....'.......... SH: 0Dex: 13 #..######......#### XL:  9 Next: 22% Place: Dungeon:6 #.@# #♣....##  Noise: ==-------  Time: 5784.6 (0.0) 4%Dh#.$# ♣.♣..#  -) Nothing wielded #**# ♣♣P..#  Cast: Searing Ray #**# ♣P♣...#  Pois  #**# #PPP...#  #**j #...  j   gnoll sergeant (polearm, wandering) #**j j   gnoll #..#You feel sick. _The gnoll shouts! You hear a shout!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target4%Dhc# ! .$.).$..j..j _The gnoll shouts! You hear a shout!  Casting: Searing Ray (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetOut of range.4%Dh; 7..5%DhЧ 5%DhŨ!5%Dhm**5%Dhp******j**j5%Dh{ #.....#♣P....####.. MrDarkGreen the Destroyer #.....#♣..♣...##... Deep Elf of Vehumet **.... #.....#P...P..#.... Health: 25/46 =============----------- #''######♣......... Magic: 14/24 ==============---------- #.))).).'.......... AC: 12Str: 4 #..#.)>.))......... EV: 13Int: 28 #..#....'.......... SH: 0Dex: 13 #..######......#### XL:  9 Next: 22% Place: Dungeon:6 #.@# #♣....##  Noise: ==-------  Time: 5784.6 (0.0) #.$# ♣.♣..#  -) Nothing wielded #.$# ♣♣P..#  Cast: Searing Ray #[375%Dhm.)# ♣P♣...#  Pois  #.$# #PPP...#  #..j #...  j   gnoll sergeant (polearm, wandering) #..j j   gnoll #..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!  The gnoll sergeant shouts!  You feel sick.#...#...#''##.))).)#..#.)>.))#..##..##.@#  #.$#  #.$#  #.)#  #*j# #.j' #... j)#..'jj 2 gnolls (1 ally target)#.j#*[39;495%Dh,m   fulminant prism  Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The gnoll sergeant shouts!  You feel sick.hear a shout! x2=5.6 (1Searing Ray** _A gnoll comes into view. It is wielding a +0 flail.5%Dhކ ######♣.♣...# ###P....####♣..♣...##.....#P...P..#''######♣))).).'.)>.))....'....#####......####.# #♣....##.♣$♣P..# .)# ♣P♣*j# #PPP...#j' #...   gnoll (.'*#.j#  You feel sick.5%DhY  5%Dh !5%Dh *j5%DhR j5%Dh j 2 gnoll5%Dh; ^s (1 ally target)jgg   hobgoblin.*   fulminant prismA hobgoblin comes into view.5%Dhސ 55%Dh =5%Dh ---5%Dh 65%Dh2 ?Searing Ray5%Dhٝ *5%Dht 5%Dh$  5%Dh 5%Dh| A_Your fulminant prism crackles loudly.5%Dh 5%Dh] o..P ... ######♣.♣...# ###P....####♣..♣...##.....#P...P..#''######♣))).).'.)>.))....'....#####......####.# #♣....##.♣$♣P..#.)# ♣P♣*j# #PPP...#   gnoll (' #...*   fulminant prismjg  You feel sick.5%DhQv 5%Dh w 6Your fulminant prism explodes! 5%Dhw P The blast of energy engulfs the gnoll sergeant!  5%Dh8x DThe gnoll sergeant is moderately wounded.5%Dhx} BThe blast of energy engulfs the gnoll! 5%Dh~ > You kill the gnoll!  5%Dh~ .Vehumet accepts your kill.5%Dh  5%Dh 5%Dh ##5%Dh ##5%Dh  5%Dh# ##5%Dh  5%Dh' !5%Dh ###5%Dh& !5%Dh .5%Dh6  kill the gnoll5%Dh !!  5%DhF NVehumet accepts your kill.  5%DhΎ LYou feel your power returning. The blast of energy engulfs the gnoll!  5%Dh[ MThe gnoll is almost dead.  5%Dh 6Vehumet accepts your kill.5%Dhf is now aiding you5%Dh r destructive spells.5%Dh 6%DhT .$.).j.$jYou feel a bit more experienced.6%Dhf*6=========76%Dh6%Dh) _You hear a bark! x26%Dh d  Casting: Fulminant Prism (dangerous; 1% risk of failure)  6%Dhp\Confirm with . or Enter, or press ? or * to list all spells.6%Dh #..P ......#  MrDarkGreen the Destroyer 6%Dh#######♣.♣...# ### Deep Elf of Vehumet ***... #.....#♣P....####.. Health: 25/46 =============----------- #.....#♣..♣...##... Magic: 12/24 ============------------ #.....#P...P..#.... AC: 12Str: 4 6%DhR#''######♣......... EV: 13Int: 28 #.))).).'.......... SH: 0Dex: 13 6%Dhk#..#.)>.))......... XL:  9 Next: 22% Place: Dungeon:6 #.@#....'.......... Noise: =======--  Time: 5787.6 (0.0) #..######......#### -) Nothing wielded 6%Dh#**# #♣....##  Cast: Searing Ray #**# ♣.♣..#  Pois  #**# ♣♣P..#  #**# ♣P♣...#  j   gnoll sergeant (polearm)6%Dh4" #*j# #PPP...#  j   gnoll #.$j #...  #..g6%Dh[You feel a bit more experienced. _You hear a bark! x2  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  6%DhJPress: ? - help, Dir - move target6%Dhi u****.j6%Dht 7**6%Dhy..***j7%DhB #..P ......#  MrDarkGreen the Destroyer #######♣.♣...# ### Deep Elf of Vehumet ***... #.....#♣P....####.. Health: 25/46 =============----------- #.....#♣..♣...##... Magic: 12/24 ============------------ #.....#P...P..#.... AC: 12Str: 4 #''######♣......... EV: 13Int: 28 #.))).).'.......... SH: 0Dex: 13 #..#.)>.))......... XL:  9 Next: 22% Place: Dungeon:6 #.@#....'.......... Noise: =======--  Time: 5787.6 (0.0) #..######......#### -) Nothing wielded #..# #♣....##  Cast: Searing Ray #.[437%Dh_+m$# ♣.♣..#  Pois  #.$# ♣♣P..#  #.)# ♣P♣...#  j   gnoll sergeant (polearm) #.j# #PPP...#  j   gnoll #.$j #...  #..gCasting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!  You feel sick.7%Dh`onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!feel sick.  You are no longer poisoned.7%DhT7%DhT 7%Dh_= ##### #...#...##''###.))).)#..#.)>.))#.@##..##..#  #.$#  #*$# #.j#  7%Dh , ally target)#.$#  #.jK #... K   kobold (missile)*   fulminant prism13====----8.6 (17%Dh87%Dh*7%Dh$7%DhE 7%Dh7%Dh^O_A kobold comes into view. It is wielding a +0 whip.7%Dh7%Dh #..P ... ######♣.♣...# ###..#♣P....####♣..♣...##.....#P...P..#''######♣))).).'.)>.))....'....#####......####.# #♣....##..♣*$♣P..# j# ♣P♣*   fulminant prism$# #PPP...#jK #...*jjj   gnoll*   fulminant prism$7%DhV7%DhΓ67%DhD.-------7%Dh97%Dh7%DhH*7%Dh *7%Dh7%Dh 7%Dh"7%DhA_Your fulminant prism crackles loudly.7%Dh7%Dh,h ♣P #..P ... ######♣.♣...# ###..#♣P....####..#♣..♣...##.....#P...P..#''######♣)).).'..)>.))....'..........#####..####.# #♣....##.$.♣*j♣P..# j# ♣P♣*# #PPP...#7%Dhqv 7%Dhe  7%Dh d_A kobold comes into view. It is wielding a +0 whip. 7%Dhc p_Your fulminant prism crackles loudly.  7%Dh /Your fulminant prism explodes!7%Dhr LThe blast of energy engulfs the gnoll sergeant!! 7%Dh F You kill the gnoll sergeant! 7%Dhe . Vehumet accepts your kill7%Dh؇ .7%Dhƒ  7%Dh_  7%Dhٓ MYou feel your power returning. The blast of energy engulfs the gnoll!!  7%DhV $You kill the gnoll!7%Dh͔ .Vehumet accepts your kill.7%DhU 7%Dh  7%Dh "7%Dh ##7%Dhv ##7%Dh !7%Dh\ ##7%DhϜ !7%DhC ##7%DhÝ   7%Dh< %You feel your power returning.  7%Dh .Vehumet accepts your kill.7%Dh& 7%DhU ...$.$.)You feel your power returning. You feel a bit more experienced.7%Dh'  7=7=====6=======90 _You hear a bark!  Your Translocations skill increases to level 2!Things that are here: _a +0 dagger; an orc corpse8%Dh9 #..♣P #..P #..P ......# #######♣.♣...# ##.....#♣P....####.#.....#♣..♣...##.#.....#P...P..#.#''######♣.#.)@).).'.#..#.)>.)).#..#....'.#..######......##..# #♣....###.$##.$##.)# 8%Dh 8%Dh 8=8=====-------1 _8%Dh 8%Dh  There is an open door, spattered with blood here. _Items here: )) [ ††.9%Dh#..P #..P ......########♣.♣...# ######.....#♣P....####...#.....#♣..♣...##..#.....#P...P..#..9%DhS#''######♣......#.))).).'..#..#@)>.))#..#....'..#..######......#######..# #♣.###.$# ♣.♣..##.$# ♣♣P9%Dh J..##.)# ♣P♣.#.$# #PPP...##.$K #...9%Dh9%Dh{9=-------2 _9%Dh9%Dh39%Dh#..P #..P ......# #######♣.♣...# ##.....#♣P....####...##.....#♣..♣...##.#.....#P...P..#.9%DhY#''######♣.#.))).).'.<#..#.@>.)).#..#....'.#..######......##..# #♣....###.$# ♣.♣..# 9%Dh9%DhU30=39%Dh9%Dh5n _Items here: )) [ ††.9%Dh #..♣#..P #..P ......# #######♣.♣...# ######.....#♣P....####...###.....#♣..♣...##.....#P...P..##''######♣[#.))).@.'..<#..#.)>.)))#..#....'........#..######..#########..# #♣....##.$# ♣.♣..##.$# ♣♣P..##.)# ♣P♣...##.$# #PPP...#9%Dh 2=9==4 _9%Dh e _You see here a +0 dagger.9%Dh#..♣P #..P #..P ......# #♣.♣...# ##.....#♣P....####...##.)#.....#♣..♣...##.#.....#P...P..#.#''######♣.[)#.))).)@'.<.)#..#.)>.)).).#..#....'.9%Dh#..######......##..# #♣....# ##.$# ♣.♣..# ##.$# ♣♣P..# .#.)# ♣P♣...# # 9%Dhc9%Dh{33==5 _9%Dh9%Dh:%DhJ:%DhxK:%DhM:%DhR:%DhZS4=20==:%DhX:%Dh_w5=:%Dhp-6=7=1==:%Dhr:%Dhu:%DhFvU8=:%DhLx:%Dh-}:%DhYK9=:%Dh:%Dh:%Dh40=2==:%Dha:%Dh:%DhDK1=:%Dhk:%Dhb:%Dh2=3==:%DhO:%Dh:%Dh=K3=:%Dhn:%Dh:%DhuU4=:%Dh٧:%Dh 5= _You start resting.:%Dhw1806.6 (11.0):%Dh hh   hound (wandering)  Magic restored.:%Dhw4==7.6 (12:%Dh^:%DhX _A hound comes into view.:%Dh   )#..##''######♣.....[)#.))).)@'......<.)#.h#.)>.)).....)#....'......######...... #♣....## $# ♣.♣..# $# ♣♣P..# )# ♣P♣...# $#  :%Dh; R   :%Dhϗ )#..##''######♣.....[)#.))).)@'......<.)#.h#.)>.)).....)#....'......######...... #♣....## $# ♣.♣..# $# ♣♣P..# )# ♣P♣...# $# :%DhL :%Dh :%Dh@ :%Dh"  #..♣P #..P #..P ......# #♣.♣...# :%Dh  #.....#♣P....####...##. #.....#♣..♣...## #.....#P...P..# #''######♣.[ #.))).@.'.<. #.h#.)>.)).) #..#....' #..######...... #..# #♣....# #.$# ♣.♣..#:%Dh9   #.$# ♣♣P..# #.)# ♣P♣...#  #.$# #PPP...# _A hound is nearby!:%Dh :%DhF {h.h:%Dh 6=====8.0)Searing Ray:%Dh :%Dh g _The hound barks! _You see here a +0 dagger.:%Dh **** You focus your ray upon the hound. The searing ray hits the hound!:%Dh l  The hound is heavily wounded.:%Dh= :%Dh c)))h:%DhP 2---9ontinue: Searing RayRay :%Dh2 :%Dh f _(Press . to maintain the ray.);%Dh0 **** The searing ray hits the hound.;%Dhtg )))hThe hound is severely wounded.1----10+  _The hound bites you but does no damage.;%Dhy4  The searing ray hits the hound!  You kill the hound!Vehumet accepts your kill.;%Dh:;P****;%DhO))).;%DhS\2=71;%Dh^Searing Ray++ ;%Dh;%Dh4 _You feel your power returning.;%DhƜ;%Dh;%Dh ;%Dh>K  You stop channelling your searing ray.;%Dhgast: Searing Rayg   hobgoblin;%Dh0=--2.6 (1;%Dh7;%Dh\ _A hobgoblin comes into view.;%DhD  ;%Dh8k .#''######♣....[#.))).@.'.....<#.g#.)>.))....)#....'.....######..... #♣....## $# ♣.♣..# $# ♣♣P..# )# ♣P♣...# $#  ;%Dh(;%Dh}   .#''######♣....[#.))).@.'.....<#.g#.)>.))....)#....'.....######..... #♣....$# ♣.♣..# $# ♣♣P..;%Dh)# ♣P♣.$# ;%Dh^;%Dh9--;%Dhv _A hobgoblin is nearby!;%Dh ;%Dhh    .#''######♣....[#.))).@.'.....<#.g#.)>.))....)#....'.....######..... #♣....## $# ♣.♣..# $# ♣♣P..# )# ♣P♣...# $# ;%Dh $ ;%Dhhm Q   ;%Dhn .#''######♣....[#.))).@.'.....<#.g#.)>.))....)#....'.....######..... #♣....$# ♣.♣..# $# ♣♣P..)# ♣P♣.$# ;%Dhx ;%Dhz ;%Dhv ;%Dh   #..♣P #..P #..P ......# #♣.♣...#  #.....#♣P....####...## #.....#♣..♣...## #.....#P...P..# #''######♣. #.)))@).'.< #.g#.)>.)). #..#....' #..######...... #..# #♣.## #.$# ♣.♣..# #.$# ♣♣P..# #.)# ♣P♣...#  #.$# #PPP...# _A hobgoblin is nearby!g.3==3 _;%Dh ;%Dh ;%Dh   You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin!;%DhP****;%Dh .)))Vehumet accepts your kill.;%Dh}1--==4ontinue: Searing RayRay ;%Dhk;%Dhf _(Press . to maintain the ray.)<%Dha:****<%Dh;R.)))<%Dha0-----5+ <%Dh<%Dh<%Dh- Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire3% 3b - SandblastEarth1%1  c - Stone ArrowConjuration/Earth1%3  d - Construct Spike LauncherForgecraft7%2  e - Launch Clockwork BeeForgecraft13% 3  f - PasswallEarth13% 3  g - Forge Blazeheart GolemFire/Forgecraft41% 4 15 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=%DhB=%Dh4=%Dh9 #..♣PMrDarkGreen the Destroyer #..P=%Dh<LDeep Elf of Vehumet ***... =%DhXP#..P ......#Health: 46/46 =========================%DhPQF #######♣.♣...# ###### Magic: 20/24 ====================---- #.....#♣P....####...## AC: 12=%DhRStr: 4 #.....#♣..♣...##...... EV: 13Int: 28 #.....#P...P..#....... SH: 0Dex: 13 #''######♣............ XL:  9 Next: 27% Place: Dungeon:6=%DhS #.)))@).'............< Noise: ---------  Time: 5815.6 (0.0) #..#.)>.))............ -) Nothing wielded #..#....'............. Continue: Searing Ray=%DhT #..######......####### Ray+  #..# #♣....## #.$# ♣.♣..# #.$# ♣♣P..#=%DhU #.)# ♣P♣...# #.$# #PPP...# _A hobgoblin is nearby! _A hobgoblin is nearby!You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  =%DhXYou kill the hobgoblin!Vehumet accepts your kill. _(Press . to maintain the ray.)=%Dha =%Dhb =%DhxcOkay, then.=%Dhc=%Dh f=%Dhk=%Dhu=%Dh%z =%Dhz_=%Dh{=%DhVehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Title - Traumaturge Favour - A rising star in the eyes of Vehumet. Granted powers:(Cost)You can memorise Inner Flame. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath?%Dhj?%Dh?%Dh #..♣PMrDarkGreen the Destroyer #..PDeep Elf of Vehumet ***... #..P ......#Health: 46/46 ======================== ?%Dh#######♣.♣...# ###### Magic: 20/24 ====================---- #.....#♣P....####...## AC: 12Str: 4 #.....#♣..♣...##...... EV: 13Int: 28 #.....#P...P..#....... SH: 0Dex: 13 #''######♣............ XL:  9 Next: 27% Place: Dungeon:6 #.)))@).'............< Noise: ---------  Time: 5815.6 (0.0) #..#.)>.))............ -) Nothing wielded #..#....'............. Continue: Searing Ray #..######......####### Ray+  #..# #♣....## #.$# ♣.♣..# #.$[34?%Dhm# ♣♣P..# #.)# ♣P♣...# #.$# #PPP...# _A hobgoblin is nearby!You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin!Vehumet accepts your kill. _(Press . to maintain the ray.) _Okay, then.?%Dh?%Dh?%DhW ?%Dh ?%Dh؀3?%Dh  You stop channelling your searing ray.1= _2==?%Dh?%Dh3==?%Dh?%Dh,?%Dh?%Dh~4==?%Dh1?%Dh?%Dh,?%Dht?%Dhd  Things that are here:  a +0 mace; a +0 flail; a +0 orcbow?%Dh4 #..♣P #..P #..P ......# #######♣.♣...#  #.....#♣P....####... #.....#♣..♣...## #.....#P...P..# #''######♣ #.)@).).'. #..#.)>.)) #..#....'ast: Searing Ray  #..######...... #..# #♣...##?%Dh  #.K# ♣.♣..#K   kobold (wandering) #.$# ♣♣P..# #.)# ♣P♣...#  #.$# #PPP...#?%DhN0210.0)?%Dhq K$6.6 (11Searing Ray?%Dh*  _A kobold comes into view. It is wielding a +0 dagger.There is an open door, spattered with blood here. _Items here: )) [ ††.?%Dhh#..P#..P  ### #..#..#..#''######♣.#.)@).).'..#..#.)>.)).#..#....'..#..######..#.K# #♣....## #.$#  #.$#  #.)#  $#  @%Dh)@%Dh#..P#..P  ### #..#..#..#''######♣.#.)@).).'..#..#.)>.)).#..#....'..#..######..#.K# #♣.#.$#  #.$# #.)# $# @%Dh &@%Dh)@%Dh1@%Dh_4] _A kobold is nearby!@%Dh/H  #.. #..P ......# #######♣.♣...# ### #.....#♣P....####.. #.....#♣..♣... #.....#P...P.. #''######♣.... #.))).).' #.@#.)>.)) #..#....'. #..######......#### #.K# #♣....@%Dh(I ## #.$# ♣.♣.. #.$# ♣♣P..# #.)# ♣...# #.$# #PPP...# #.$K #...@%Dh\Z @%Dh\ 87.6 (1.0) _@%Dhg @%Dhi @%Dh  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!@%Dh c****@%Dh? ..)$Vehumet accepts your kill.@%Dhh 2--==8ontinue: Searing RayRay @%Dhs @%Dh~x f _(Press . to maintain the ray.)@%DhtR****@%DhF`..)$@%Dh----9+ @%Dh@%Dh$A%DhOR****A%Dh`..)$A%Dh_1---30++ A%DhA%DhA%Dh+1IA%Dh?3H _No target in view!A%Dht:A%Dh;=A%DhMA%DhRH _No target in view!A%Dhl.3A%Dh3A%Dhx<K  You stop channelling your searing ray.A%Dh EE _A%DhH92A%DhiI(=A%DhMA%DhR,A%DhRUA%DhiZ,A%Dhf3==A%Dhj,A%DhoA%Dht94A%DhtE==A%DhwA%Dh|A%Dh$,A%DhVA%Dh8A%Dhy,A%DhA%DhՓA%Dh#A%DhA%DhA%DhЧ ...#♣P....####..#.....#♣..♣...##........#P...P..#....''######♣.......A%Dh?))).).'........#.)>.)).......#....'..######......#### #♣....## $# ♣.♣..# $# ♣♣P..# Cast: Searing Ray A%Dh#.$' #..' #..#A%DhzZ ..♣...##.A%DhP...P..#.''######♣......))).).'..#.)>.))...'.#########)# #♣....## A%Dh8t ♣.♣..# ♣P)P♣...#A%Dh}f#..#You see here a +0 dagger.A%Dhl~40.0)=1.6 (11 _A%DhNA%DhN  You now have 271 gold pieces (gained 40).A%Dh,2.6 (12A%DhoA%DhP _Items here: )) [[[ ††.B%Dh  Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire3% 3b - SandblastEarth1%1  c - Stone ArrowConjuration/Earth1%3  d - Construct Spike LauncherForgecraft7%2  e - Launch Clockwork BeeForgecraft13% 3  f - PasswallEarth13% 3  g - Forge Blazeheart GolemFire/Forgecraft41% 4 15 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitD%Dhg D%DhHm D%Dh(t " #.....#♣..♣...##... MrDarkGreen the Destroyer #.....#P...P..#.... Deep Elf of Vehumet ***... #''######♣......... Health: 46/46 ======================== #.))).).'.......... Magic: 24/24 ======================== #..#.)>.))......... AC: 12Str: 4 D%Dhu p#..#....'.......... EV: 13Int: 28 #..######......#### SH: 0Dex: 13 #.)# #♣....##XL:  9 Next: 27% Place: Dungeon:6 #.@# ♣.♣..#Noise: ---------  Time: 5842.6 (0.0) #.$# ♣♣P..#-) Nothing wielded #.)# ♣P♣...#Cast: Searing Ray #.$# #PPP...# #.$' #... #..' #..# #..# _No target in view! _No target in view! D%Dhix _You stop channelling your searing ray. _You see here a +0 dagger.  You now have 271 gold pieces (gained 40). _Items here: )) [[[ ††.D%Dhb} P  Okay, then.D%Dh D%Dh D%Dhˇ . _D%Dh 3D%DhD%Dh X...)D%Dh  P...P..#.''######♣......))).).'..#.)>.))...'.#########)# #♣....## )# ♣.♣..# ♣P)P♣...#$# #PPP..#..#..D%Dh"D%DhM1K   kobold (missile, wandering)K'3.6 (1D%Dh4E%Dh E%Dh E%Dh6N_A kobold comes into view. It is wielding a +0 club. E%Dh_Items here: $ ))) [[ ††.E%DhH h#''##.))).)#..#.)>.))#..##..##.)# E%Dh _ #.)#  #.@#  #.)# E%Dh| R #.$#  #.$' #... #..'E%Dh x#..#.#..#.#.K#..  'E%Dhy#''##.))).)#..#.)>.))#..##..#E%Dht#.)#  #.)#  #.@#  E%Dh#.)#  #.$#  #.$' E%Dh\<#..'#..#.#..#.E%Dh ^#.K#.. 'E%DhE%DhE%DhE%Dh] _A kobold is nearby!E%Dhh#''##.))).)#..#.)>.))#..##..##.)# E%Dh_ #.)#  #.@#  #.)# E%DhR #.$#  #.$' #... #..'E%Dhmx#..#.#..#.#.K#..  'E%Dhi#''##.))).)#..#.)>.))#..##..##.)#  #.)#  #.@#  #.)#  #.$#  #.$' #..'#..#.#..#.#.K#.. 'E%Dhh E%DhǞW_A kobold is nearby!E%DhK#''##.))).)#..#.)>.))#..##..##.)#  #.)#  #.@#  #.)#  #.$#  #.$' #... #..'#..#.#..#.#.K#..  'E%Dh7 #''##.))).)#..#.)>.))#..##..##.)#  #.)#  #.@#  #.)#  #.$#  #.$' #..'#..#.#..#.#.K#.. 'E%Dh! JE%Dh];  E%Dh,< E%Dh< !''######♣.....E%Dh,= b.))).).'.E%Dh= W.#.)>.))E%Dh*> ...'.E%Dh> #####E%DhG W####)# #♣....## )# ♣.♣..# $♣PP♣...#$# #PPP' #... .'.#..%.K#....''# #### _A kobold is nearby!E%Dh@P  E%DhP "E%Dh"Q KE%DhQ )E%DhQ KE%DhcR 7Found a rimehorn talisman.  E%DhR $The kobold shouts! You hear a shout!E%DhW E%DhgX (E%DhX (E%Dh4Y (E%DhY (E%DhZ (E%DhiZ (E%DhZ (E%Dh2[ E%Dh E%Dhp $E%Dh @E%Dh $E%Dh $E%Dh .E%Dh .E%Dh .E%Dh' E%DhR ==E%Dh 4E%DhA E%Dhb(  E%Dh ) E%Dh) J_The kobold throws a stone. The stone closely misses you.E%DhR* 1Things that are here: E%Dh* Z_a +0 flail; a +0 halberd; a gnoll corpseE%Dh+ F%Dh+F%DhDF%DhF%Dh F%DhC$.))).).'..#.)>.))...'.#########)# #♣....## )# ♣.♣..# $♣P)P♣...##PPP'....#... .'....#. #....#♣%..#K#....#''# ####... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)F%DhQ6OK.O   ogreK   kobold (missile)F%DhT B--5Searing RayF%DhF%Dh  _An ogre comes into view. It is wielding a +0 giant club. _Items here: $ ( )))) ††.F%Dh1 **** You focus your ray upon the ogre. The searing ray hits the ogre!F%Dh  The ogre is heavily wounded.F%DhF%Dhw  O...K.j   gnolljK   kobold (missile)(Press . to maintain the ray.)F%Dh"2--==6ontinue: Searing RayRay F%Dh;,F%DhQ8r _A gnoll comes into view. It is wielding a +0 whip.F%Dh  **** The searing ray hits the ogre.F%Dh)F%Dhl  The ogre is severely wounded.F%DhOK'..#...j.F%Dh1---7+ F%DhF%DhU _The ogre completely misses you.G%DhJ}  The searing ray hits the ogre!  You kill the ogre!G%DhI****j   gnollK   kobold (missile)G%DhG%DhG%DhK).'...j'G%Dh-328++ G%DhG%Dh Z _Vehumet accepts your kill.G%Dhlb T****G%Dh  )..j#.%..  You finish channelling your searing ray.G%Dhp 0--9astG%Dh  G%Dh T _The kobold closely misses you.H%DhwH%Dho<j.H%DhYd3--1=H%Dh(-50H%Dh%H%Dhu _You barely miss the kobold. The kobold hits you with a +0 club.H%Dh{  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!H%Dh ****   Vehumet accepts your kill.The searing ray hits the gnoll!H%Dhm  The gnoll is severely wounded.H%Dh#b$j..H%Dh75=-19--=1ontinue: Searing RayRay H%Dhk| _(Press . to maintain the ray.)H%DhS  The searing ray hits the gnoll!  You kill the gnoll!H%DhPc****H%DhN$)..H%Dh;6==8----2Searing Ray+ H%DhH%DhZ _Vehumet accepts your kill.H%Dh)FR****H%DhH%Dh$)..h   hound (wandering)hH%Dh---3++ H%DhH%DhX _A hound comes into view.H%Dh R****H%Dh H%Dh v$)..h.H%Dh 7--4ast: Searing Ray H%Dh H%Dh > _You finish channelling your searing ray.H%DhX K))).)#..#.)>.))#..##..##.)#  #.)#  #.$#  #.)#  #.@#  #.$)....#... #.)'....#. #..#....#♣ #..#.%..# H%DhY |#..#....# #h'# #### #...H%Dh ))).)#..#.)>.))#..##..##.)#  #.)#  #.$#  #.)#  #.@#  #.$)....#... #.)'....#. #..#....#♣H%Dh #..#.%..##..#....# #h'# #####...H%Dh H%Dh H%DhT`r _A hound is nearby!H%Dh))).)#..#.)>.))#..##..##.)#  #.)#  #.$#  #.)#  #.@#  #.$)....#... #.)'....#. #..#....#♣ #..#.%..# #..#....# #h'# #### #...I%Dh))).)#..#.)>.))#..##..##.)# I%Dh #.)#  #.$#  #.)#  #.@# I%DhN  #.$)....#... #.)'....#. #..#....#♣I%Dh#..#.%..##..#....# #h'# #####...I%DhMI%DhI%DhX I%Dh\ _A hound is nearby!I%Dh))).)#..#.)>.))#..##..##.)#  #.)#  #.$#  #.)# I%Dh #.@#  #.$)....#... #.)'....#. #..#....#♣ #..#.%..# I%Dhw|#..#....# #h'# #### #...I%DhDI))).)#..#.)>.))#..##..##.)#  #.)#  #.$#  #.)#  #.@#  #.$)....#... #.)'....#. #..#....#♣#..#.%..##..#....# #h'# #####...I%Dh5V4I%DhbI%Dhq} .#.)>.))...'.I%Dh h.hI%Dh =8====6Searing RayI%Dh I%Dhy v _The hound barks! You hear a bark! _You see here a +0 whip.I%Dh9 **** You focus your ray upon the hound. The searing ray hits the hound!I%Dhl  The hound is heavily wounded.I%DhKI%Dhf.h.'I%Dh6---7ontinue: Searing RayRay I%DhAI%Dhf _(Press . to maintain the ray.)J%DhzR****J%Dh>J%Dh Jh..'J%Dh -----8+ J%DhJ%DhQW _The searing ray misses the hound.J%DhR****J%Dhw  The searing ray misses the hound. The hound bites you.  A hound comes into view.h..hh 2 hounds4--5-=-9++  _The hound barely misses you.J%DhW-  The searing ray hits the hound!  You kill the hound! J%DhM."J%Dh/#*J%Dh/*J%Dh0*J%Dh1*   hound  Vehumet accepts your kill.The searing ray hits the hound!J%Dh J%Dh J%Dh2The hound is severely wounded.J%DhmJ%DhTJ%Dh&.J%Dh.J%DhhJ%Dh0'J%Dh J%Dh{ J%Dh5J%Dh=-J%Dh4J%Dh--J%Dh54J%Dh=J%Dh 60J%Dh( astJ%Dh"J%Dh  J%DhJ0_You finish channelling your searing ray.J%Dh J%Dhu J%Dh2J%DhJ_Your Conjurations skill increases to level 10!J%DhwJ%Dh  You focus your ray upon the hound. The searing ray hits the hound!  You kill the hound!Vehumet accepts your kill.J%Dh c****J%Dhū D ...'  J%Dh^ You feel your power returning.J%Dh 6==-51J%Dh- rontinue: Searing RayRay J%Dh J%Dh. f _(Press . to maintain the ray.)J%Dh 3J%Dhξ J%Dh K  You stop channelling your searing ray.J%Dh E _J%Dh 3J%Dh J%Dh c5=J%Dh8 J%Dh O=J%Dh J%Dh 6==J%DhX J%Dh ,J%Dh> J%Dh} ,J%Dh J%DhZ 7==J%Dh J%Dh ,J%Dhn J%Dh ,J%Dh_ J%Dh 8==J%Dh J%Dh# ,J%Dh% J%Dh) ~9==J%Dh+ J%Dh / ,J%Dh1 J%Dh4 ,J%Dh`7 J%Dh; 20==J%DhW? J%DhB ,J%Dh E J%DhNH J%DhT 1==--ast: Searing Ray hh   hound (wandering)J%Dh?V 0787.0)J%DhL\ ?h.J%Dh%] Z--9.6 (18Searing RayJ%Dhb J%Dhe X _A hound comes into view.J%Dh#..#######.)# ..# #.)# ..!# #.$# ...# #.)#....# #.$#....#P #.$)....#... #.@'....#. #..#....#♣ #..#.%..# #..#....# #'h# #### #...#...#..?K%DhU&#..#######.)# ..# #.)# ..!# #.$# ...# #.)#....# #.$#....#P #.$)....#... #.@'....#. #..#....#♣ #..#.%..# #..#....##'h# #####...#...#..?K%Dh^K%Dh{_K%DhkK%Dho\ _A hound is nearby!K%DhB#..#######.)# ..# #.)# ..!# #.$# ...# #.)#....# #.$#....#PK%Dh) #.$)....#... #.@'....#. #..#....#♣ #..#.%..# #..#....# #'h# #### #...#...#..?K%Dh 1#..#######.)# ..# #.)# ..!# #.$# ...# #.)#....# #.$#....#P #.$)....#... #.@'....#. #..#....#♣ K%Dh1:#..#.%..# #..#....##'h# #####...#...#..?K%DhAK%Dh_CK%DhcPK%DhGV\ _A hound is nearby!K%Dh ****h  K%Dh  You focus your ray upon the hound. The searing ray hits the hound.  The hound is moderately wounded.K%Dh1%5  The hound barks!K%Dh8f..h'K%Dh7;19--===80.0)ontinue: Searing RayRay K%Dh)HK%DhNf _(Press . to maintain the ray.)K%Dh#########)# ...#♣....## )# ..!#♣.♣..# $#....#♣♣P)#....#♣P♣...#$PPP)....#... )'....#. #....#♣.%..# K%Dh;h#....#''# ####...?..K%DhmK%Dh<h.K%Dhh--1astK%DhBK%Dhy _You stop channelling your searing ray. The hound barely misses you.K%Dh]G ****You focus your ray upon the hound. The searing ray hits the hound.K%Dh  h.'.  The hound is heavily wounded.(Press . to maintain the ray.)K%Dh8---=-2ontinue: Searing RayRay K%Dh(K%DhS _The hound closely misses you.K%DhY   The searing ray hits the hound!  You kill the hound!K%Dh c****K%Dh R†.'.K%Dh 7--73Searing Ray+ K%Dh K%Dh Z _Vehumet accepts your kill.K%Dh R****K%Dh7 †.'.6----4++ L%DhR****L%DhL†.'.L%Dh---5ast: Searing Ray L%DhL%Dhլ> _You finish channelling your searing ray.L%DhXq3L%DhvL%Dh:}L%Dh}L%Dh;y7=L%Dh8==L%DhXL%Dh,L%DhL%Dhb9==L%Dh.,L%DhL%Dh20==L%DhL%Dh,L%DhZL%Dh,L%DhoL%Dho~1==L%Dh#L%Dh,L%DhL%DhL%Dhh2==L%Dh}L%Dh L%Dh+L%DhL%Dh,L%DhaL%Dh 3==L%Dh<L%Dh<L%Dh/@L%DhOGL%DhHL%DhpR4==L%DhUL%Dhm[L%Dh_L%Dh_L%DhbL%Dhh<  You see here a +0 whip.L%DhtnL%Dhn _L%DhqL%DhxN  You now have 347 gold pieces (gained 76).L%Dh{L%Dh|L%Dh&] _Items here: ( )) ††.L%Dh9=L%DhL%DhyL%Dh  You now have 365 gold pieces (gained 18). _Items here: ( )))) ††.  Things that are here:  a +0 flail; a +0 halberd; a gnoll corpseL%Dh5 _L%Dh"L%Dhk  You now have 396 gold pieces (gained 31).L%DhL%Dh _Items here: ))) [[ ††.L%Dh>3L%Dh/L%Dh  Things that are here:  a +0 flail; a +0 halberd; a gnoll corpseL%DhL%Dh _L%DhL%Dh _  Items here: ( )))) ††.L%Dh 5 _L%Dh/L%DhV  There is a large open door here.  Things that are here:  a +0 giant club; an ogre corpseL%Dh$L%Dhu% _L%Dh(L%Dh1L%Dh5,L%Dh9L%Dh AL%DhE,L%Dh?JL%DhcPL%DhT,L%DhYL%Dh_,L%DhbL%Dhnl _m - 2 blue potions (gained 1)L%Dht3L%DhxL%Dh~L%Dh ,L%DhL%DhŊL%Dhݎ,L%Dh6L%Dh˕L%Dh:,L%DhL%Dh@M_m - 2 blue potions (gained 1)  There is a large open door here.  Things that are here:  a +0 giant club; an ogre corpseL%DhK _L%Dhв<  You see here a +0 whip.L%DhOL%Dh _L%DhӹL%DhL%Dh,L%DhL%Dh6a  You see here a hound corpse.L%DhzL%Dh _L%DhaL%DhL%Dh,L%DhL%Dh.[  There is a large open door, spattered with blood here.L%DhL%Dho _L%DhlL%Dh%L%Dh,L%DhzL%DhbL%Dhb,L%DhL%Dh#.))....#... #.)'....#.... #..#....#♣PP. #.†#.%..# ♣.. #..#....# P. #''####### #........# #........# #..@.....# #........##........#.L%Dh#........#.#........#♣###########..#.. L%Dh1934.6 (49.0)L%Dh,5.6 (50L%DhL%Dhfd _J - a scroll labelled LEUDOL RILIPTIL%DhH3L%DhJL%DhcL%DhmBL%DhapL%DhsL%DhtL%DhxL%Dh{L%DhX~,L%DhL%DhO[  There is a large open door, spattered with blood here.L%DhML%Dh/ _L%Dh L%DhL%DhpL%DhmL%Dhw  You see here a hound corpse.L%Dhأ5 _L%DhiL%Dh>L%Dh,L%DhzL%Dh<  You see here a +0 whip.L%Dh$L%Dh _L%Dh"L%Dh ]  Items here: ( )) ††.L%DhmL%Dh _L%DhL%Dh _  Items here: ( )))) ††.L%DhL%DhV _L%Dh!L%Dhl   Things that are here:  a +0 flail; a +0 halberd; a gnoll corpseL%DhoL%DhK _L%DhL%Dhs  Items here: ))) [[ ††.L%Dh!L%Dh% _L%Dh#Eu  Items here: )) [[[ ††.L%DhCZL%Dh"d5 _L%Dhi>  You see here a +0 dagger.L%DhnL%DhNo _L%DhqsL%Dh9}BL%DhcL%DhͅL%Dho,L%DhSL%DhAL%DhǓ,L%DhL%DhO  There is an open door, spattered with blood here.  Items here: )) [ ÷÷. _L%DhL%DhL%DhL%DhL%DhBL%DhL%DhW@  There is an open gate here.L%DhK _L%DhHL%DhO,L%DhTL%DhL%Dh,L%Dh,L%Dh#.....#♣P....####...##.).#.##.....#♣..♣...##...........##.....#P...P..#............##''######♣............[)...##.))).).'............<.))..##..#.)>.))............).....#..#....'................####..######......#########....#.)#....#♣.@..## #.###60.6 (25#.)#....#♣.♣..# #....#.)#....#♣♣P..# .....#.)#....#♣P♣...# ##...#.)#....#PPP...# #...#.))....#.....## #... #.)'....#....L%Dh].##... #..#....#♣PP...##... #.†#.%..# ♣..##.... L%Dh!L%Dh%T _Key pressed, stopping explore.L%DhD _L%DhLLL%DhPBL%Dh)VBL%DhXL%Dh`L%Dhd,L%DhfL%DhiL%Dhk,L%DhVmL%DhoL%Dhsr,L%Dh L%Dh L%DhL%Dh_BL%DhEL%DhwL%Dh,L%Dh#L%Dh6&,L%Dh;L%Dh>BL%DhAL%DhCL%DhfDL%DhFL%DhHL%DhJL%DhKL%DhQLL%DhOL%DhVBL%DhZL%Dh ^,L%DhgXL%DhBiL%DhlL%Dho,L%Dh5rL%DhuL%DhNx,L%Dh}zL%DhU}L%Dh`,L%DhكL%DhL%DhL%DhL%DhL%DhܑL%Dh,L%Dh{L%Dh˚L%Dh,L%DhL%DhL%Dh,L%DhL%Dh/L%DhBL%Dh@L%Dh,L%DhL%DhFL%DhL%Dh L%Dh ,L%Dhh L%Dh L%Dh^ L%Dh L%Dhq L%Dh L%Dh  ,L%Dh L%Dh L%Dh ,L%DhW L%Dh L%Dh ,L%Dh L%DhA L%DhO L%DhQ L%Dhmd ########.......####.........##.♣P♣P.....##.PPP.♣.....# .P♣♣♣......# #######♣.♣.@.# ##########.6019.6 (59....#♣P....####...##.).#.#....#♣..♣...##...........#....#P...P..#............#''######♣............[)...#))).).'............<.))..#.#.)>.))............)...#....'....%Dh_g 9m............###.######......#######L%Dhj L%Dhn T _Key pressed, stopping explore.L%Dh IL%Dh L%Dh L%Dh $ _L%DhP L%Dh L%Dh ,L%Dh L%Dh L%Dh ,L%Dh L%Dh L%Dh ,L%Dh L%Dh L%Dh; ,L%Dh L%Dh L%Dh^ ,L%Dh L%Dh[ L%Dh{ ,L%Dh L%Dhs L%Dh+ ,L%DhF L%Dh0 L%DhN ,L%DhZ L%Dh L%Dh L%Dh L%Dh L%Dhm L%Dh ,L%Dh, L%Dhu L%Dh L%DhJ L%Dh L%DhW L%Dh ,L%Dh L%Dh L%Dh ,L%Dhq L%Dh}! L%Dh$ ,L%Dh4& L%Dh( L%Dh+ ,L%Dh, L%Dhk/ L%Dh 2 ,L%Dh4 L%Dh9 L%Dh= ,L%Dh? L%DhB L%DhN L%DhR L%DhT L%DhU L%Dh5W L%Dh]Z L%Dh[ L%Dh~\ L%Dh*] L%Dh4^ L%Dh` ,L%Dh` L%Dha L%DhFc ,L%Dhc L%Dh'e L%Dh9f L%Dhf L%Dhol L%DhFm L%Dhm L%DhDn L%Dhn L%Dho L%Dh:p L%Dhp L%Dhs L%Dht ,L%DhNu L%Dhv L%Dhfw L%Dhw L%Dhdx L%Dhy L%Dh..).R%DhWW--------70ast: Searing Ray R%Dh_R%Dhl> _You finish channelling your searing ray.R%DhJ3R%DhR%DhnR%DhR%Dh̹R%DhsK8=R%DhR%DhD,R%DhfR%DhBR%Dhh9==R%DhR%Dh{R%Dh!R%DhR%DhR%DheR%DhR%DhR%Dh&i20==R%DhR%Dh R%DhR%DhR%DhR%DhR%DhR%DhR%Dh;h1==R%DhR%Dh,R%DhR%Dh92R%Dh,E==R%DhZR%Dh,R%DhWR%Dh,R%DhR%Dh[93R%DhE==R%DhR%Dh,R%DhBR%Dh94R%DhIE==R%Dh&R%DhR%Dh>,R%DhR%Dh5R%Dh,R%Dh6R%Dh'R%Dh R%Dh ,R%Dh_ R%Dh R%Dh49=R%DhcR%DhNR%DhR%Dh(R%DhR%DhR%DhT,R%DhR%Dh2R%Dh,R%DhR%DhG R%DhZ!,R%Dh*"R%DhP#R%Dh$,R%Dha%R%Dh&R%Dh<(,R%Dh(R%Dh.R%Dh/,R%DhS0R%Dh2R%Dh3,R%Dh4R%Dh6R%Dh8R%DhVJR%DhaW,R%DhXR%DhZR%Dh \,R%DhX]R%Dh_R%Dh,aR%DhaR%DhbR%DhdR%Dh6fR%DhfR%DhRgR%Dh:iR%DhjR%DhjR%DhkR%DhNmR%DhnR%DhoR%DhoR%DhqR%DhNrR%DhrR%DhbsR%Dhu,R%Dhv,R%DhxR%Dh3yR%DhyR%DhzR%DhE{R%DhF|,R%Dh|R%DhR%Dh,R%DhR%DhR%Dh,R%DhgR%Dh4R%Dh,R%DhR%DhKR%Dhd,R%DhR%Dh֑R%DhR%DhO,R%DhR%DhR%Dh,R%DhR%DhnR%Dhѣ,R%Dh,R%Dh,R%DhIR%DhR%DhR%DhLR%DhԪR%DhR%Dh,R%DhR%DhR%DhrR%DhҰR%DhR%DhR%DhѳR%Dh2R%DhR%Dh R%DhR%DhNR%DhR%DhR%Dh3R%DhR%DhR%DhR%Dh,R%DhNR%DhR%Dh,R%DhCR%DhR%Dh,R%DhhR%DhR%DhR%Dh R%DhR%Dh/R%DhR%Dh/R%DhR%Dh>R%Dht,R%DhR%DhR%Dh3,R%DhR%DhR%DhcR%DhR%Dh%R%DhER%DhR%DhR%DhR%DhR%Dh!R%DhR%DhR%DhR%Dh$R%DhR%Dh)R%DhR%Dhg7R%Dhw . #  .. .#  .### .#  ...## .$##  #..####...##.  #.##@....... R%Dh #....#F#.### .# #.####.# # Searing Ray ####...######.####.#.. ...................... ....... ####...######......## (.#O...... F   marrowcuda (dormant) ###..#R%DhT>##..#..# ###.#...o.. .....#.########.#..# #......... ..##[#..........#..# #........#R%Dh 1142.6 (72.0)R%Dh*,3.6 (73R%DhR%Dh] _A marrowcuda comes into view.R%Dh:! . #  .. .#  .### .#  ...## .$##  #..####...##.  #.##@.......  R%Dh;#....#F#.###  .# #.####.# # #. ..  .. ( ##..#..#  .#..#  [...#..#  R%DhqF . #  .. .#  .### .#  ...## .$##  #..####...##.  #.##@.......  #....#F#.###  .# #.####.# # #...R%Dh. .. ( ##..#..# .#..# [R%DhL...#..# R%DhR%Dh0R%DhR%Dha _A marrowcuda is nearby!R%Dhi 1 . #  .. .#  .### .#  ...## .$##  #..####...##.  #.##@.......  #....#F#.###  .# #.####.# # #. ..  .. ( ##..#..#  .#..#  [...#..#  R%Dh  . #  .. .#  .### .#  ...## .$##  R%Dh2 #..####...##.  #.##@.......  #....#F#.###  .# #.####.# # #... ..R%Dh A ( ##..#..# .#..# [...#..# R%Dh R%Dh R%Dh R%Dh a _A marrowcuda is nearby!R%Dh 1 . #  .. .#  .### .#  ...## .$##  #..####...##.  #.##@.......  #....#F#.###  .# #.####.# # #. ..  .. ( ##..#..#  .#..#  [...#..#  R%DhO  . #  .. .#  .### .#  ...## .$##  #..####...##.  #.##@.......  #....#F#.###  .# #.####.# # #... .. ( ##..#..# .#..# [...#..# R%Dh1T R%Dh.X a _A marrowcuda is nearby!R%Dh~ **FYou focus your ray upon the marrowcuda. The searing ray hits the marrowcuda.R%DhG  The marrowcuda is lightly damaged.R%DhY  F.  (Press . to maintain the ray.)R%Dh 2--==4.6 (1.0)ontinue: Searing RayRay R%Dh8R%DhB _The marrowcuda bites you but does no damage.S%Dh **** The searing ray hits the marrowcuda.S%Dh 3 F...  The marrowcuda is moderately damaged.S%Dh51---5+ S%Dh@S%DhyE[ _The marrowcuda completely misses you.S%Dh>****S%Dh 6F...S%Dh"--6++ S%Dhk'S%Dh + _The searing ray misses the marrowcuda. The marrowcuda closely misses you.S%Dh$X S%DhX****The searing ray hits the marrowcuda.S%Dh: S%DhF...  The marrowcuda is heavily damaged.You finish channelling your searing ray.  The marrowcuda bites you but does no damage.S%DhQi0-=7astS%Dh2,S%DhS%Dh[ _The marrowcuda completely misses you.S%Dhk ****You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda.S%DhzF...FF 2 marrowcudas (1 summoned) _The marrowcuda completely misses you.You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda.  The marrowcuda is heavily damaged.  (Press . to maintain the ray.)  The marrowcuda bites you.S%Dh5-18---8ontinue: Searing RayRay S%DhS%Dh ? _Another marrowcuda is drawn to the feast!S%Dh e  The marrowcuda bites you. _Another marrowcuda is drawn to the feast!  The searing ray hits the marrowcuda!  You destroy the marrowcuda!  Vehumet accepts your kill.  You feel your power returning.S%Dh l****§S%Dh1 S....§S%DhCd b6=20==49Searing Ray+  _The marrowcuda disappears in a puff of smoke!S%DhV| >****S%Dh S%Dha ....S%Dh S%Dh 19S%Dh /=-S%Dh+ --50++ S%Dh >****S%DhJ.....S%Dhr---1ast: Searing Ray S%DhS%Dh,"> _You finish channelling your searing ray.T%DhOuT%Dh#Z5=20=T%DhZ,T%Dh_]T%Dhs1==2==T%Dhr3==T%DhR4==T%Dh,T%DhBT%DhJT%Dh4T%DhT%DhKT%DhT%DhזT%DhT%Dh;T%DhȞT%DhxT%DhT%DhT%Dh/T%DhT%Dho=T%DhT%DhʨT%Dh T%DhܬT%DhT%Dh T%Dh:T%Dh2*_You now have 410 gold pieces (gained 14).T%DhռT%DhT%DhT%DhTT%DhUT%Dh.T%DhT%Dh@T%Dh$T%DhT%Dh;T%Dh,T%DhT%DhT%DhT%DhT%DhT%DheT%DhT%Dh_T%Dh7T%DhT%DhT%DhT%DhT%DhT%DhjT%DhT%DhT%DhT%DhET%Dh T%DhGT%DhT%Dh>#.##T%Dh.T%Dh<4#..#T%Dh ..T%Dh74#..#T%Dhl.### #..# T%Dhy...## #..#########.#T%DhX#..####...##.......#T%DhqW#.##........#######T%DhT#....#.#.#### T%Dhz.# #.####.#@# T%Dh&h...######.####.#...# T%DhK........................... T%Dh4>...######......####(T%DhZ.#O...... .T%DhJ# ##..#..# ###.#...oT%Dh!.. T%Dhe.#.########.#..# #......... O   ogre (asleep) T%Dh[#..........#..# #........#T%Dh#########.....# #........#T%Dh :# #.#...##T%Dh"T%Dh5 T%Dh 77.6 (2T%Dhc  6.0)T%Dh T%Dh(%8.6 (27T%DhT%Dh.T%Dht, #.##  . #..#  .. #..# .### #..# ...## #..##  ...##.  #.##........  #.####  .# #@##...# ............ .####(.#O......  ##..#..# ###.# #..# #......... [#..# #........# ...# #........#  T%Dhwu# T%Dh & #.##  . #..#  .. #..# .### #..# ...## #..##  ...##.  #.##........  T%Dh%#.####  .# #@##...# ............ .####(.#O. ##..#..# ###.##..# #......... [#..# #.........# #...... T%Dh4T%DhT%Dh\ _An ogre is nearby!T%Dh #.##  . #..#  .. #..# .### #..# ...## #..##  ...##.  #.##........  #.####  .# #@##...# ............ .####(.#O......  ##..#..# ###.# T%Dh#..# #......... [#..# #........# ...# #........#   T%DhS2/ #.##  . #..#  .. #..# .### #..# ...## #..##T%Dh4  ...##.  #.##........  #.####  .# #@##...# ............ .####(.#O. ##..#..# ###.##..# #......... [#..# #.........# #...... T%Dh@;T%Dh<T%Dh@T%DhC\ _An ogre is nearby!T%DhO #.##  . #..#  .. #..# .### #..# ...## #..##  ...##.  #.##........  #.####  .# #@##...# ............ .####(.#O......  ##..#..# ###.# #..# #......... [#..# #........# ...# #........#   T%Dht K #.##  . #..#  .. #..# .### #..# ...## #..##  ...##.  #.##........  #.####  .# #@##...# ............ .####(.#O. ##..#..# ###.##..# #......... [#..# #.........# #...... T%Dh 4T%Dh T%Dh \ _An ogre is nearby!T%Dhm .#..# .#..#  .### #..# ..## #..#########.##..####...##.......# ##........####### #....#.#.####  .# #.####.#.### ..######.####.#.@.#T%Dh C.......................######......####(.#O...... # ##..#..# ###.#...o.. #.########.#..# #....... #..........#..# #.# #########.....# #..# # #.#...###........# # #.....##...(T%Dh} T%Dh 89.6 (1.0) _T%Dh T%Dh U%Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)U%Dh9.#..#  .### #..# ..## #..#########.##..####...##.......# ##........####### #....#.#.#### .# #.####.#.### . .######.####.#...###..................@........ .##########(.#O...... ##..#..# ###.#...o.. .########.#..# #....... ..........#..# #.########.....# #........#  #.#...###........# o   orc (asleep) #.....##...(.....# #....[U%Dh<[40m80Searing Ray _U%Dh=U%DhR ****O  You focus your ray upon the ogre. The searing ray hits the ogre!  The ogre is moderately wounded.U%Dhk5  The ogre shouts!U%DhkwU%Dh=y..O..o.owandering)U%Dhz2--===1ontinue: Searing RayRay U%Dh΁U%Dhrf _(Press . to maintain the ray.)U%Dh( U%Dh{****The searing ray hits the ogre!U%DhwU%DhU%Dh\5.O..o.1------2+ U%Dh\ _The ogre is heavily wounded.U%Dh **** The searing ray hits the ogre!U%Dh[l  The ogre is severely wounded.U%Dh5^U%Dh fO..o.oU%Dhg-===3++ U%DhnU%Dhr% _The orc shouts!U%Dhv  The searing ray hits the ogre!  You kill the ogre!Vehumet accepts your kill.U%Dh ****o   orcU%Dhk  You feel your power returning. The searing ray misses the orc.U%Dhu e).o.U%Dh L 8-4astU%Dh [ _You finish channelling your searing ray.U%Dh U%Dhv h _Your Alchemy skill increases to level 2!U%Dh$ **** You focus your ray upon the orc. The searing ray hits the orc.U%Dhh j  The orc is heavily wounded.U%Dhm O)o..U%Dhzn 19---5ontinue: Searing RayRay U%Dhit U%Dhy f _(Press . to maintain the ray.)V%Dh  The searing ray hits the orc!  You kill the orc!Vehumet accepts your kill.V%DhgP****V%DhE))..V%Dh20=--6Searing Ray+ V%DhtJ _You feel your power returning.V%Dh?>****V%Dh>))..V%Dh19---7++ V%Dh V%DhV%Dh+V%Dhi,V%Dh/V%Dh86K  You stop channelling your searing ray.V%Dh6^20= _V%Dh+;V%Dh <3V%Dh?V%Dh D,V%Dh5FV%Dh]H~1==V%DhIJV%DheL,V%DhNV%DhP,V%DhTV%DhV~2==V%DhFXV%DhAZ,V%Dh[V%DhL^~3==V%Dh0`V%DheBV%Dhf,V%DhhV%Dhj~4==V%Dh{lV%DhpV%Dhr,V%DhtV%Dhx  Things that are here:  a +0 giant club; an ogre corpseV%Dh{V%Dh _V%DhV%Dhʇ  Things that are here:  a +0 short sword; an orc corpseV%DhV%Dh _V%DhbV%Dh V%DhO=V%Dh1nV%DhV%Dh V%DhV%DhV%Dh'nV%DhBV%Dh`I _E - 2 scrolls of identify (gained 1)V%DhQ3V%DhV%DhV%Dh,V%Dh$V%DhV%Dh,V%Dh^V%DhV%DhV%DhPV%Dh)V%Dh V%Dh V%Dh V%Dh)V%DhV%Dh,V%DhV%DhmV%Dh,V%DhyV%DhKV%Dha,V%Dh\ V%Dh!V%Dh",V%Dhx#V%Dh$V%Dh(BV%Dh+V%Dht,V%Dh,V%DhL-V%Dh.V%Dh/V%Dh'0V%Dh0V%Dh1V%Dh2V%Dh^3V%Dh05,V%DhB6V%Dh6V%Dh7V%Dh?V%Dh,DnV%DhK   <.# ## ..#  .## #.#  ..# #.#  V%DhrK..# #.#  ..# #.  ..#########.# #.#  ##.......# #@# V%DhK -227.6 (40.0).....##########.#  .#.#### ##...#...##   Cast: Searing Ray V%Dh@L.### ##.........##  .#...###...........#  .....))............#    V%DhL.####(.#...........#    .# ###.#..........##    .# #.........#...##  V%Dh ME V%DhnQV%DhR,8.6 (41V%DhWVV%Dh1Y9 _Found a stone staircase leading up.V%Dh 3V%DhV%DhV%DhiV%DhV%Dh,V%DhV%DhV%Dh,V%DhhV%DhV%Dh ### ####< V%DhD## #..c.## # .# #.# Searing Ray.# #.# .#########.# #.# ##.......# #.# V%Dh "c   centaur (asleep).....##########.#  .#### ##...#...##  .### ##.........## V%Dh c32.0)clauncher)A centaur comes into view.The centaur shouts!V%Dh ((The centaur wields a +0 shortbow. The centaur shoots an arrow.V%Dhc K.@V%Dh B(V%Dh" &.V%Dh$ W0----====V%Dhy% $3.6 (5V%Dh+ V%Dh: | _The arrow misses you. The centaur shoots an arrow. The arrow hits you.V%DhP(  ####  ####<.#  #..c..#  #@#  #.#  #.#  #.#  #.#  #.# #.#  ..##   V%Dh  ####  ####<.#  #..c..#  #@#  #.#  #.#  #.#  #.#  #.# #.#  ..##    _A centaur is nearby!V%Dh-  ####  ####<.#  #..c..#  #@#  #.#  #.#  #.#  #.#  #.# #.#  ..##   V%Dh ####  ####<.#  #..c..#  #@#  #.#  #.#  #.#  #.#  #.# #.#  ..##    _A centaur is nearby!W%Dh_ ####  ####<.#  #..c..#  #@#  #.#  #.#  #.#  #.#  #.# #.#  ..##   W%Dh6- ####  ####<.#  #..c..#  #@#  #.#  #.#  #.#  #.#  #.# #.#  ..##    _A centaur is nearby!W%Dho ** You focus your ray upon the centaur. The searing ray hits the centaur!W%Dh5 c.  The centaur is moderately wounded.(Press . to maintain the ray.)(W%Dh}.38-----2--===-4.6 (1ontinue: Searing RayRay  _The centaur shoots an arrow. The arrow hits you.W%DhLJ ** The searing ray hits the centaur!W%Dh c.  The centaur is severely wounded.(W%DhV. (The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.W%DhB.3---1----5+  _The arrow hits you.W%Dh`  The searing ray hits the centaur!  You kill the centaur!W%Dh$hx**W%Dh9).W%Dh5=--52--6Searing Ray++ W%DhW%DhZ _Vehumet accepts your kill.W%Dhz=**W%Dh  3).W%Dh 6=0---7ast: Searing Ray W%Dh W%Dh > _You finish channelling your searing ray.W%Dh l W%Dhm W%Dht W%Dhy _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W%Dh 7=1= _W%Dhn 8=9=W%Dh D40=2==1=W%Dh5 2=3==3=4=5=4==6==W%DhT  _HP restored.=  You see here a +0 shortbow.= _W%DhV W%DhiY W%Dhc[ W%Dh4\ W%Dh2^ W%Dhx` W%Dhae W%Dh,f W%Dh!h W%Dhk W%Dhl W%Dhm W%Dht $ W%Dhmu H_D - 3 dark potions (gained 1)W%Dhx W%Dho~ W%Dh W%Dh W%Dh6 ,W%Dh- W%Dh׋ W%Dhɏ ,W%Dh W%Dh W%Dhr ,W%Dh| W%DhD W%Dhi ,W%Dh\ W%Dh' W%Dh ,W%Dh W%Dh W%Dh ,W%Dh W%Dh W%Dh ,W%Dh޷ W%Dh) W%Dh" ,W%Dh W%Dh W%Dh ,W%Dh W%Dh W%Dh ,W%Dh W%DhX W%Dh ,W%Dh W%Dh W%DhL ,W%DhK W%Dh W%Dh4 ,W%Dh W%Dh W%Dh_ ,W%Dh W%Dh W%Dh_ ,W%Dh W%Dh W%Dh W%Dh W%Dh W%Dh W%Dh ,W%Dh W%Dh W%Dh ,W%DhU W%Dh W%Dhh ,W%Dh W%DhW%Dh",W%DhbW%DhPW%Dh,W%DhW%Dh W%Dh ,W%Dh; W%DhDW%Dh,W%DhLW%DhW%Dh,W%DhW%DhW%Dh),W%DhW%DhW%Dhe,W%DhW%Dh!W%Dhr#,W%Dh$W%Dh&W%Dhj(,W%Dh)W%Dh-W%Dha/,W%Dh0W%Dh2W%DhA4,W%Dh5W%DhL7W%Dh8,W%Dh:W%Dh<W%Dh=,W%Dh?W%DhAW%DhI#.......##.## #### #.......##..# W%DhJ[#.. . #.......##..# #####.# #. #.......#### #..# W%DhfK#.).#.# #>####.##....## #..### ......# .. #.#####..####...## ......# #. #.# ##.##....... .[)...# #.#.# #....#.#.## W%DhK<.))..### #..#.####.#.##-89.6 (52.0))......######...######.####.#.....###.......................... ###.......####...######......#### W%DhHL #.#####.###..#.# ##..#..# ## ###.....#.########.#..# #. #...........##[#..........#..# #. ..##........##.#########.....# #.W%DhO]##......#.##.# #.#...###.W%Dh[VW%DhXG-90.6 (53W%DhcW%Dhg; _Found a stone staircase leading down.W%Dh&W%Dh&W%Dh;W%DhCX%DhnD _X%DhEX%DhGX%DhrIX%DhSJX%DhKX%DhOX%DhQX%Dh&SX%DhTX%DhZ]X%Dh^X%Dh(cX%Dh+c  There is a stone staircase leading down here. _X%DhEhX%DhX%Dh|BX%Dh X%Dh ,X%Dh X%Dh X%Dh,X%DhX%DhX%Dh,X%DhX%DhX%Dh,X%DhX%Dh X%DhB!,X%Dh!X%Dh7%X%Dh &,X%Dh&X%Dh)X%Dh*,X%Dh+X%Dh|.X%Dh2BX%Dh'4X%DhH5,X%Dh6X%Dh9X%Dh:X%Dh:,X%Dh>X%DhZ?,X%Dh@X%DhBX%DhD,X%DhDX%DhGX%DhH,X%DhaIX%DhLX%DhOMX%DhM,X%DhPX%DhR,X%DhRX%DhTVX%DhX,X%DhrYX%Dh]X%Dh"`,X%Dh(bX%DhfX%Dhh,X%DhjX%Dh#nX%Dhp,X%DhqX%DhtX%Dhev,X%DhwX%DhzX%Dh|,X%Dh\~X%DhX%Dho,X%DhׄX%DheX%Dh,X%DhX%DhX%Dh,X%Dh̐X%Dh9X%Dh,X%DhX%DhX%Dh,X%DhqX%Dh՜X%Dh˝X%Dh,X%DhX%Dh/X%DhСX%DhNX%Dh[X%DhIX%DhX%DhfX%DhX%DhX%DhX%DhX%DhX%Dh*X%DhX%DhHX%DhԮX%DhX%DhX%Dh8X%Dh²X%Dh X%DhX%Dh1X%DhX%DhX%DhX%DhX%DhX%DhpX%DhX%DhܽX%DhYX%Dh/BX%Dh2XX%DhmBX%DhgXX%DhcX%DhBXX%Dh,X%DhBX%DhCBX%DhX%DhBX%DhiBX%DheX%Dh(X%Dh,X%DhwX%DhX%Dhf,X%DhaX%DhX%Dh,X%Dh~X%Dh` XX%Dh&X%DhBX%Dh4X%Dh03  You see here a +0 ring mail.X%Dh5K _X%Dh{;XX%DhB...######.##.## #...######## ##....# #.##..# ###....#...# #####.###..##.# ##.#.....# ..#...#.## #.###...# ......#.#.#....# #.# #...# ....###..# #.###...# ....# #..# #..###### X%Dh/C".........# #..#### ##.# ..........# #...@.# ##.## 366.6 (76...# ##.##.###...## ....#.# #.##[##.....## .......#######.##.........# ......######.....##.......#.....##.......#  ##########.....###.....## ########.......# #.......#X%DhDX%DhHX%DhJT _Key pressed, stopping explore.X%DhDaIX%DhpX%DhvrX%Dhs$ _X%DhwX%DhyBX%Dh{X%DhX%DhB,X%DhłX%DhX%DhX%Dh,X%DhX%Dh'X%Dh,X%DhX%Dh?X%DhzX%DhX%DhX%DhX%Dh X%DhvXX%DhĮX%Dhݯ,X%Dh_X%DhX%Dh,X%DhX%Dh>X%DhU,X%DhԺX%DhX%Dh,X%DhX%DhX%Dh,X%DhNX%DhbX%Dhi,X%DhX%DhX%Dh,X%Dh]X%DhdX%Dhs,X%Dh X%DhX%Dh,X%DhX%Dh)X%Dh1,X%DhX%DhOX%Dhf,X%DhX%DhRX%Dh ,X%DhBX%Dh6XX%DhX%Dhv.X%Dh1X%Dh7BX%Dh:X%Dh<,X%Dh>X%DhAX%DhDX%DhIX%DhLX%DhPX%Dh`S,X%DhXUX%Dh XX%DhfZ,X%Dhc\X%Dh_X%Dha,X%Dh>dX%DhfX%Dhni,X%DhkX%DhnX%Dhr,X%DhtX%DhBxX%DhK{,X%Dh}X%Dh@X%Dh,X%Dh&X%DhiX%Dh,X%DhX%DhX%Dh,X%DhX%DhX%Dh,X%DhX%DhnX%Dh\,X%DhTX%Dh&X%DhBX%DhX%DhX%DhAX%DhĸX%DhX%Dh9,X%DhX%DhvX%Dh,X%DhX%DhX%Dh,X%Dh*X%DhEX%Dh3,X%DhX%DhX%Dh6X%DhX%DhX%DhX%Dh,X%DhX%Dh+X%DhM,X%DhX%DhXX%Dh0X%Dh>X%DhX%DhX%Dh,X%DhJX%Dh X%Dh ,X%Dh X%DhiX%Dh,X%DhX%DhX%DhbX%DhX%Dh,X%Dh X%DhS#,X%Dh%X%Dh(X%Dh,,X%Dh.X%Dh1X%DhM4,X%Dh6X%Dh@UX%DhY,X%Dh[X%Dh^X%Dh`,X%DhybX%Dh eX%Dhf,X%DhhX%DhjX%Dhl,X%DhonX%DhqX%Dhr,X%DhxtX%Dh3wX%Dh+y,X%Dh{X%DhC~X%Dh*,X%DhX%DhqX%Dh,X%DhwX%DhˊX%DhL,X%DhݍX%DhW5 #.)#....#♣P♣...# #..##.....  #.)#....#PPP...# #.###.....  #.))....#.....## #.# #.....  #.)'....#.....## ###.# #.....  #..#....#♣PP...# #...###.....  #.†#.%..#♣♣...## #.####......  #..#....#♣PP..## #.# #....).. X%Dhʘ #''#######♣....# #.# #.......  #..#.PP@.# #.# #><.....441.6 (75  #..#♣♣...# #.# ##<.....  #........#♣PP..# #.# #.......  #........#♣...## #.# #.......  #........#....# #.# #.......  ##....# #.# ##......   #........#♣♣..# #.# ##....#   ##########♣PP.# #.# ####.#   #..♣ ♣.♣.## #.# #.. X%Dh X%DhX%DhT _Key pressed, stopping explore.X%DhսIX%Dh5X%DhBX%Dh$ _X%Dh#,X%Dh/,X%DhX%DhX%Dh,X%DhuX%DhX%Dh,X%DhX%Dh&X%DhA,X%DhX%DhpX%Dhc,X%DhX%DhX%Dh,X%Dh8X%DhDX%Dh,X%DhX%Dh)X%Dh ,X%DhZ X%DhX%Dh,X%DhX%DhX%Dh,X%Dh?"X%DhG(X%Dh/,X%Dh3X%Dh;X%Dh+B,X%DhHX%DhOX%Dh|V,X%DhZX%Dhta  There is an open gate here.  Things that are here:  a +0 giant club; an ogre skeletonX%Dh mK _X%DhKoX%Dhkr,X%Dh~vX%Dhz>  You see here a +0 dagger.X%Dh}X%DhB~ _X%DhX%DhX%Dh,X%Dhz  Things that are here:  a +0 mace; a +0 flail; a +0 orcbowX%Dh5 _X%DhzX%Dh   There is an open door, spattered with blood here.  Items here: )) [ ÷÷.X%Dh5 _X%DhX%DhNX%Dh_,X%DhX%DhX%Dh,X%DhX%DhX%Dh,X%DhX%Dh X%Dho,X%DhX%DhX%Dh,X%DhX%DhX%Dh@,X%DhX%DhX%Dh,X%DhX%DhHX%Dh,X%DhX%Dh`X%DhZ ,X%Dh X%DhXX%Dh',X%Dh\X%DhX%Dh],X%DhX%DhX%DhX ,X%Dhw"X%DhV%X%Dh',X%Dh)X%Dh{,E  There is a large open door here.X%Dh.X%Dh/ _X%Dh0X%Dh2X%Dhq4,X%Dh5X%Dh8X%Dh;,X%Dh<X%DhM>X%DhA@,X%DhAX%DhBX%DhDX%DhDX%Dh8EX%Dh$UX%DhqV,X%Dh?WX%Dh}p #.÷#.%..#♣♣...##  #..#....#♣PP..##  #''#######♣....#  #........#.PP..#  #........#♣♣...#  #........#♣PP..#  #........#♣...##  #........#....#  #@.......#....# 80.6 (39 #........#♣♣..#  X%Dhu##########♣PP.#  #..♣ ♣.♣.## #..P ♣?P.# #..P♣PPPP.####  #....P...#  #########   ######X%DhlX%Dhi _Partly explored, can't reach some items and places.X%Dh&IX%Dh<X%Dh<.X%Dh=.X%Dh=.X%Dh>.X%Dh>'X%Dh(?.X%Dh?.X%Dh2@.X%Dh@.X%DhKA.X%DhA.X%DhWB.X%DhB0X%Dh\C.0)X%DhXIX%Dh$MX%DhP X%DhPX%Dh0Q[_Partly explored, can't reach some items and places.X%Dh| IX%Dhv X%Dh X%Dh1 X%Dh i _Partly explored, can't reach some items and places.X%Dh 3X%Dhw X%Dh 4X%Dh X%Dh! i _Partly explored, can't reach some items and places.Y%Dhc Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire3% 3b - SandblastEarth1%1  c - Stone ArrowConjuration/Earth1%3  d - Construct Spike LauncherForgecraft6%2  e - Launch Clockwork BeeForgecraft12% 3  f - PasswallEarth12% 3  g - Forge Blazeheart GolemFire/Forgecraft38% 4 16 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit[%Dhh[%Dh[%Dh s #.÷#.%..#♣♣...##MrDarkGreen the Destroyer #..#....#♣PP..##Deep Elf of Vehumet ***... #''#######♣....#Health: 46/46 ======================== #........#.PP..#Magic: 24/24 ======================== #........#♣♣...#AC: 12Str: 4 [%DhJ#........#♣PP..#EV: 13Int: 28 #........#♣...##SH: 0Dex: 13 #........#....#XL:  9 Next: 52% Place: Dungeon:6 #@.......#....#Noise: ---------  Time: 6480.6 (0.0) #........#♣♣..#-) Nothing wielded ##########♣PP.#Cast: Searing Ray #..♣ ♣.♣.## #..P ♣?P.# #..P♣PPPP.#### #....P...# ######### ######  _Items here: )) [ ÷÷. _There is a large open door here. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places. [%Dh_Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places.[%DhP  Okay, then.[%Dh[%Dh[%Dh . _\%DhiWhere to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple \%Dhr\%Dh #.÷#.%..#♣♣...##MrDarkGreen the Destroyer #..#....#♣PP..##Deep Elf of Vehumet ***... #''#######♣....#Health: 46/46 ======================== #........#.PP..#Magic: 24/24 ======================== #........#♣♣...#AC: 12Str: 4 #........#♣PP..#EV: 13Int: 28 #........#♣...##SH: 0Dex: 13 #........#....#XL:  9 Next: 52% Place: Dungeon:6 #@.......#....#Noise: ---------  Time: 6480.6 (0.0) #........#♣♣..#-) Nothing wielded ##########♣PP.#Cast: Searing Ray #..♣ ♣.♣.## #\%Dh(..P ♣?P.# #..P♣PPPP.#### #....P...# ######### ######  _There is a large open door here. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places. _Okay, then.\%DhM\%Dh\%Dh : _\%Dh8\%Dhk,\%Dh*\%Dh\\%Dh ,\%Dh\%Dh\%Dh,\%Dh\%Dh\%Dh\%Dh\%Dh"\%Dh\%Dh\%Dh8\%DhC\%Dh[  There is a large open door, spattered with blood here.\%Dh^ \%Dh  _\%Dh"\%DhO(\%DhB+,\%Dh-\%Dhs4c  You see here a hound skeleton.\%Dh 8\%Dh8 _\%Dh<\%Dh[  You see here a +0 whip. _\%Dh_\%Dhg[  Items here: ( )) ÷÷.\%Dh7k5 _\%Dhpn\%Dhy]  Items here: ( )))) ÷÷.\%Dh~5 _\%Dh\%Dh  Things that are here:  a +0 flail; a +0 halberd; a gnoll skeleton\%Dh5 _\%DhӒ\%Dh  Items here: ))) [[ ÷÷.\%Dh\%Dhs _\%Dhإ\%Dh]  Items here: )) [[[ ÷÷.\%Dh5 _\%Dh"\%Dh>  You see here a +0 dagger.\%DhU5 _\%Dh\%Dh\%Dhl,\%Dh\%Dh\%Dhd,\%Dhy\%Dh=,\%Dh,\%Dh%  There is an open door, spattered with blood here.  Items here: )) [ ÷÷.\%Dhw\%Dh  _\%Dh\%Dh"d  Things that are here:  a +0 mace; a +0 flail; a +0 orcbow\%DhA5 _\%Dh\%DhK\%DhM,\%Dh5\%DhP&>  You see here a +0 dagger.\%DhX*\%Dh* _\%Dh;/\%Dh5\%Dh9,\%Dh/=\%DhE@  There is an open gate here.\%DhI\%DhgJ _\%Dh`M\%Dh:S\%DhV,\%DhX\%Dh\\%Dh_,\%Dha\%Dhe\%Dhh,\%DhDj\%Dhm\%Dh1p,\%Dhr\%Dhu\%Dh!x,\%Dh*z\%Dh}\%Dh,\%Dh\%Dh\%Dhn,\%Dh\%Dh$\%Dh,\%DhŒ\%DhՕ\%Dh@,\%DhP\%Dh_\%DhB\%Dh)\%Dh,\%Dh-\%Dh2\%DhI,\%Dh\%Dh}\%DhY,\%Dhj\%Dh\%DhE,\%Dh\%Dhj\%Dh>,\%Dhm\%Dh&\%Dh,\%Dh\%Dh\%DhZ,\%Dh\%Dh=\%Dh,\%Dh\%Dh\%Dh,\%Dhy\%Dh\%DhW,\%Dhc\%Dh\%Dh,\%Dh\%Dh\%Dhl,\%Dh\%Dh\%Dhc ,\%Dh \%Dh# \%Dh,\%Dh\%DhY  There is a stone staircase leading down here.\%Dh\%Dh@\%Dh$ _\%Dh\%Dhܿ7\%Dh\%DhV  You climb downwards.\%Dh[\%Dh _The black bear growls angrily. You hear an angry hiss.  There is a stone staircase leading up here.\%Dh\%Dh  ##\%Dhġ- ##..######  #........#  ♣...@.# ===532.3 (51.7) #........#  ##h.######  ##h   black bear\%Dh\%Dhz\%DhRa _A black bear is nearby!]%Dhx8I ## ##..###### #........# ♣...@.# #........# ##h.###### ##]%Dh1 ## ##..###### #........# ♣...@.# #........# ##h.###### ##]%Dh=o ]%Dh7    # ##. ..###### #........# %..k♣...<.# #.....@..#  ##h.######  ##     k   wyvern (wandering)  _A black bear is nearby!]%Dhh  A wyvern comes into view.]%Dh]%Dh.k.h]%Dhe9N---3.3 (1.0)Searing Ray]%Dh>]%Dh@s _Found a distressingly furry quill talisman.]%Dh6 **** You focus your ray upon the wyvern. The searing ray hits the wyvern!]%Dh p  The wyvern is moderately wounded.]%Dh ,]%Dh f..hk.]%Dh 2--==-4ontinue: Searing RayRay ]%Dh ]%Dhs$ f _(Press . to maintain the ray.)]%DhW  **** The searing ray hits the wyvern.  The wyvern is moderately wounded.The searing ray hits the black bear!]%Dhia t  The black bear is moderately wounded.]%Dhyf mh...k]%Dh-g 1---5+ ]%Dhj ]%Dhil S _The wyvern barely misses you.]%Dh **** The searing ray hits the wyvern!^%Dh=^%Dh...k _The wyvern barely misses you.  The searing ray hits the wyvern!  The wyvern is severely wounded.  The wyvern barely misses you.  The wyvern bites you but does no damage.black bear bites you but does no damage.^%Dh03---6++ ^%Dhi^%Dhr _The black bear claws you. The black bear closely misses you.^%Dh#  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._%Dh_%Dh Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4  d - Iskenderun's Mystic BlastConjuration/Translocation 1%_%Dh4 Select a spell to cast[!]/[I] toggle spell headers`%DhV MrDarkGreen the Destroyer  Deep Elf of Vehumet ***...  Health: 43/46 ======================--  #Magic: 21/24 =====================---  ##.AC: 12Str: 4  ##..######EV: 13Int: 28  ##........#SH: 0Dex: 13  %...♣.h.<.#XL:  9 Next: 52% Place: Dungeon:7  #....k@..#Noise: ==-------  Time: 6536.3 (0.0)  ##..######-) Nothing wielded  ##Continue: Searing Ray  Ray++   h   black bear  k  [39;49`%DhYm wyvern   The wyvern barely misses you.The wyvern bites you but does no damage.  The black bear bites you but does no damage. _The black bear claws you. The black bear closely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. MrDarkGreen the Destroyer  Deep Elf of Vehumet ***...  Health: 43/46 ======================--  #Magic: 21/24 =====================---  ##.AC: 12Str: 4  ##..######EV: 13Int: 28  ##........#SH: 0Dex: 13  %...♣.h.<.#XL:  9 Next: 52% Place: Dungeon:7  #....k@..#Noise: ==-------  Time: 6536.3 (0.`%Dh[,0)  ##..######-) Nothing wielded  ##Continue: Searing Ray  Ray++   h   black bear  k   wyvern   The wyvern barely misses you.The wyvern bites you but does no damage.  The black bear bites you but does no damage. _The black bear claws you. The black bear closely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`%Dhcm  You erupt in a blast of force! The mystic blast hits the wyvern!  `%DhqdiYou kill the wyvern!Vehumet accepts your kill.`%Dhlh..   Vehumet accepts your kill.  You feel your power returning. The mystic blast hits the black bear!  `%DhmThe black bear is heavily wounded.  The black bear is knocked back by the mystic blast.  The black bear slams into the rock wall!  The black bear is severely wounded.`%DhB}1 5/47`%Dh}19--60=====7.3 (1ast _You stop channelling your searing ray.`%Dhz`%Dhli _Your Fighting skill increases to level 1!`%DhW  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`%DhM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)`%Dh7 _Unknown command.a%Dh a%Dh*** You focus your ray upon the black bear. The searing ray hits the black bear.a%DhO& h..h(berserk)The black bear is almost dead.(Press . to maintain the ray.)a%Dh=6=8---==---8ontinue: Searing RayRay a%Dhӵa%Dh\ _The black bear goes berserk!a%Dh,---  (Press . to maintain the ray.) _The black bear goes berserk!  a%Dhk-You kill the black bear!  Vehumet accepts your kill.  Vehumet offers you knowledge of Brom's Barrelling Boulder.a%Dh4/  --more--a%Dh:a%DhgW***b%Dhz>0...b%DhzW7==9=5--9Searing Ray+  _You feel your power returning.b%Dh(b%Dh)b%Dh+b%Dh/K  You stop channelling your searing ray.b%Dh9 _20==b%Dhc;b%Dh8<b%Dh =b%DhO?b%DhN@9=b%DhrAb%DhDb%DhEh1==b%DhFb%DhIb%DhJb%DhsKb%Dh Nb%Dh0Oh2==b%DhKPb%Dh Sb%DhSb%DhTb%DhmWb%Dh7Xb%DhYb%Dh?[b%DhZ\h3==b%Dhx]b%Dh_b%Dh`b%Dhbb%DhTdb%Dh:eh4==b%Dhfb%Dhi4 _Magic restored.b%Dhkb%Dhlb%Dhrmb%Dh^ob%Dhqb%Dhrb%Dhsb%Dhub%Dhwb%Dhxb%Dhyb%DhZ{b%Dh^}b%Dh1~9=b%Dh2b%Dhb%Dhƃb%Dh`b%Dhb%DhІb%Dhֈb%Dhob%Dh+b%Dh`Z . ##. ... b%Dh #.#  #.#  ##.#  # ##..######  #.##........#  #.%@..♣...<.#--  ####........#  ##..######b%Dh“ast: Searing Ray  ##.# #+#b%Dh  .  ##.  ...  #.#b%DhØM  ## #.#  #. ##.#  #. ##..######  #.##........#  #.@...♣...<.#  ####........#  ##..######  ##.#  #+#    b%Dh0578.0)b%Dh,8.3 (19b%Dhb%Dhe _You see here the quill talisman of the Swan {rElec Str+3 Stlth+}.b%Dh b%Dh b%Dh b%Dh b%Dh b%Dh P _b%DhB ,b%DhJ b%Dhɰ b%Dh ,b%Dh b%Dh9 b%DhZ ,b%Dh b%Dh b%Dh] ,b%DhZ b%Dh b%Dh ,b%Dh b%Dh} b%Dh8 ,b%Dhh b%DhF b%Dh ,b%Dh b%Dh b%Dh b%Dh b%Dh1 b%DhX b%Dh b%Dh b%Dhj b%Dh b%Dh          ######## ........ ........  ..$....>  ####.@....... b%Dh m60 ##............  ##..#.####.####  ##..##.# .. #..###.# ... #.###..###### .. #.##........# . #.%...♣...<.# ####........#b%Dh b%DhX ,9.3 (11b%Dh b%Dhn ; _Found a stone staircase leading down.b%Dh8 b%DhA nb%Dh7G ,b%DhH b%Dh4N N _You now have 423 gold pieces (gained 13).b%DhCQ 3b%DhR b%DhW b%DhY ,b%Dhx[ b%Dh_^ b%Dhda ,b%Dhc b%Dhe b%Dhg ,b%Dhg b%Dh;i b%Dhj ,b%Dh8k b%Dhcl b%Dhm ,b%Dhjn b%Dho b%Dhp b%Dh[q b%Dhmr b%Dhr b%Dht b%Dh'u b%Dhu b%Dhv b%Dhw b%Dh{x b%Dhx b%Dhy b%Dhz b%Dh}{ b%Dh{ b%Dh| b%Dh} b%Dh/~ ,b%Dh b%Dh b%Dh ,b%Dh{ b%Dh b%Dh ,b%Dh b%Dh b%Dh ,b%DhÉ b%Dh b%Dhv b%Dh b%Dh b%Dh ##..#.####.####..... #..##.#.........## ..###.####......# .###..######....# .##........#....# .%...♣...<.#....# ###........#....# b%Dhԕ f ##..######....##  ##.# #......@# 87.3 (18  #+# #######..#  #...#  #..⌠.# #.#.#.# #..#.∩.# #.# #.#.# ... .... b%Dh b%Dh ,8.3 (19b%Dh~ b%Dh5 6 _Found Ugatoug's Weapon Boutique.c%DhBc%DhCc%DhADc%DhfFc%DhH,c%DhNXc%DhOc%DhrRc%DhzTc%DhUc%DhUc%Dh\  There is a fountain of clear blue water here.  You take a small sip from the fountain. Refreshing.c%Dh\c%Dh] _c%Dh7^c%DhC`c%Dhc,c%Dh^fBc%Dhk0c%DhWelcome to Ugatoug's Weapon Boutique! What would you like to do?  a -  140 gold a +0 battleaxeb -  28 gold a +0 dagger  c -  28 gold a +0 dagger  d -  28 gold a +0 dagger  e -  25 gold 3 poisoned darts  f -  364 gold a +4 halberdg -  49 gold a +0 long sword You have 423 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listc%Dh c%Dh c%DhA 9.♣...<.#....# !#MrDarkGreen the Destroyer .......#....# #.#Deep Elf of Vehumet ***... ..######....####..#+###Health: 47/47 ======================== #.# #.......#.....#..#Magic: 24/24 ======================== #+# #######..#.⌠.#...+AC: 12c%Dh Str: 4#...#.#..$.#EV: 13Int: 28#..⌠.#.⌠...+SH: 0Dex: 13#.#.#.#.#XL:  9 Next: 65% Place: Dungeon:7#..#.@.#Noise: ---------  Time: 6594.3 (6.0)#.#.#.#.#-) Nothing wielded...........Cast: Searing Ray###..........############# _Found a stone staircase leading down. _You now have 423 gold pieces (gained 13). _Found Ugatoug's Weapon Boutique.  There is a fountain of clear blue water here. _You take a small sip from the fountain. Refreshing.There is an entrance to Ugatoug's Weapon Boutique here.c%Dh b _c%Dhc6Ic%Dh7d%DhTd%Dhx d%DhY`_d%Dhd%Dh$d%Dh=d%Dhd%Dhd%Dhi d%Dh$ d%Dh% d%Dh3&-There is a fountain of clear blue water here.d%Dh;)d%Dh[* d%Dh +_d%Dh,d%Dh>/d%Dh1d%Dh2d%DhC5d%Dh9d%Dh{:d%Dh6<d%Dh? d%Dh@d%DhuA)_You now have 432 gold pieces (gained 9).d%DhkDd%Dh+Kd%DhKd%DhMd%DhLPd%DhRSd%DheTd%DhVd%Dh]Xd%DhZd%Dh[d%Dh8]d%Dh_d%Dh _m - 3 blue potions (gained 1)d%Dh #### .........########## ............ ./.$.## ........>... ..... ..........# #.#.# ..........#####.#.###..5 ####.####.......@....... #.........#####.#.###### ####......# #.#)# ######....# #.#.# .....#....# #.#.# ...<.#....# #.#.#5   white imp (wandering) .....#....# ##.#.# ######....####..#+### # #.......#.....#..# d%Dh][18dd%Dh611.3 (17.0)  A white imp comes into view.d%Dhg45.d%Dhd%Dh%2.3 (18d%Dh@d%Dh d%Dhd%Dh*_Found a quarterstaff.d%Dh_>e######### ./.$.## d%Dhd?L>... ..... #.#.#.#####.#.###.5. .......@....... .#####.#.######  #.#)# #.#.# #.#.#< #.#.# ##.#.#..#+### #d%Dh9@8 .#..# d%Dh####### ./.$.## >... ..... #.#.#.#####.#.###.5. .......@....... .#####.#.######  #.#)# #.#.# #.#.#< #.#.# ##.#.#..#+# . _A white imp is nearby!d%Dh######### ./.$.## >... ..... #.#.#.#####.#.###.5. .......@....... .#####.#.######  #.#)# #.#.# #.#.#< #.#.# ##.#.#..#+### # d%Dhj..#..# d%Dh2####### ./.$.## >... ..... #.#.#.#####.#.###.5. .......@....... .#####.#.######  #.#)#d%Dh4e #.#.# #.#.#< #.#.# ##.#.#..#+# .d%Dh9d%Dh <d%DhKBd%Dh_E` _A white imp is nearby!d%Dh######### ./.$.## >... ..... #.#.#.#####.#.###.5. .......@....... .#####.#.######  #.#)# #.#.# #.#.#< #.#.# ##.#.#..#+### # .#..# d%Dh####### ./.$.## >... ..... #.#.#.#####.#.###.5. .......@....... d%Dh6.#####.#.######  #.#)# #.#.# #.#.#< #.#.# ##.#.#..#+# .d%Dhf4d%Dhd%DhZ` _A white imp is nearby!d%Dh*  ##########  ./.$.## >... ..... # #.#.# ######.#.###.5..####.. .#####.#.######.......# #.#)# ....# #.#.##....# #.#.#<.#....# #.#.# #....# ##.#.#....####..#+###  #.#.....#..#d%Dh- d%Dh. d%Dh7 5.555 2 white imps (1 wandering)The white imp shouts!d%Dh: N===3.0)Searing Rayd%DhB d%DhC \ _A white imp comes into view.d%DhB  You focus your ray upon the white imp. The searing ray hits the white imp!  You kill the white imp!Vehumet accepts your kill.d%DhOH ***   white impd%Dh ...  You feel your power returning.  (Press . to maintain the ray.)d%Dh[ ******The white imp gestures at you.d%Dh[ K..@...d%Dhr #3d%Dhr --4ontinue: Searing RayRay d%Dhv d%Dhx S _The puff of frost misses you.d%DhϖL***d%Dh#Z.....5.2-----5+ d%Dh?e%DhvL***e%Dh... **The white imp gestures at you.e%Dh)..0-----==6++  _The puff of frost hits you!e%DhoL***e%DhjE....5.1----1---7aste%DhsT _You finish channelling your searing ray.e%Dh g ##########  ./.$.## >... ..... # #.#.# ##.#####.#.###....#.####.5.#####.#.######.......# #.#)# ....# #.#.##....# #.#.#<.#....# #.#.# #....# ##.#.#....####..#+### e%Dh e%Dh m  The white imp gestures at you.e%DhB 38-==8 _The puff of frost hits you.e%Dh **** You focus your ray upon the white imp. The searing ray hits the white imp!e%Dh׉ c 5...  The white imp is severely wounded.(Press . to maintain the ray.)9-0--9ontinue: Searing RayRay  _The white imp hits you but does no damage.e%DhF   The searing ray hits the white imp!  You kill the white imp!Vehumet accepts your kill.****e%Dh s )....e%Dhb 40=-20Searing Ray+  _You feel your power returning.e%Dh>****f%DhX....1=--1++ f%Dh;>****f%Dh!....2=19---2ast: Searing Ray f%Dhf%Dh> _You finish channelling your searing ray.f%Dh~ 3=4=20=5=6=7==1== _HP restored.2===f%DhW ~3==f%Dh2f%Dhf%Dhw~4==f%Dhf%Dh;f%Dh/,f%Dhf%Dh!f%Dh",f%Dh$f%Dh&f%Dh),f%DhC*f%Dh,f%Dh.f%Dh.9=f%Dh[/f%Dh1,f%Dh3f%Dht5M _You now have 439 gold pieces (gained 7).f%Dh73f%DhC8f%Dh :f%Dh;,f%Dh<f%Dh>,f%Dh?f%DhBT _H - a wand of charming (26) (gained 13 charges)f%Dh\D3f%DhyEf%DhFf%Dh\H,f%Dh'If%DhKf%DhM,f%DhNf%Dh7Pf%Dh|Q,f%Dh=Rf%DhSf%DhTf%Dh Uf%DhUf%Dh3Wf%DhXf%DhXf%DhYf%DhpZf%Dh[f%Dh7\f%Dh:^,f%Dhk_f%Dh_f%Dhp`f%Dhaf%Dhcf%Dhcf%DhJdf%Dhff%Dhmw ############ ......##### .# >.............# .##.. .f%Dhn#####.#.###.###......#####.#.###....................52.3 (30.0)#####.#.######..#.#.#[ ..# #.#)# ##.# f%Dhn..# #.#.# ...# #.#.# ##.. ..# #.#.# ...## ##.#.# ..# ..####..#+### #.# f%Dhrf%Dht,3.3 (31f%Dhzxf%DhY) _Found a chain mail.f%Dhf%Dhf%Dhf%Dhf%Dh,f%Dh1 Xf%Dhf%Dhf%Dhd,f%Dhf%DhSf%Dh2,f%DhM f%Dh"f%Dh$f%Dho%f%Dh &f%Dh'f%Dhx)f%Dh*f%Dh+f%DhN/f%Dh1,f%Dhn2f%Dh&4f%Dh5,f%Dhe6f%DhE8f%Dh~9f%Dh9f%Dh:f%DhD<f%DhD ####### #######..#### #....f%DhDF# 62.3 (9.0)..##### #.##........# ......# #.##.......... #.#.###.###...........## #.#.###....##.........#...................... f%DhSGL#.#.######..#.#.#[###.#< #.#)# ##.#.#.#.# #.#.# .. #f%DhZIf%Dh-K/3.3 (10.0)f%DhiNf%Dh`P9 _Found a stone staircase leading up.f%Dh f%Dh f%Dhf%Dh,f%Dhf%DhHf%Dh$,f%Dhf%Dhf%Dh ,f%Dh!f%Dh#f%Dhg%f%Dh &f%Dh&f%Dh:(f%Dh)f%Dh*f%Dh+f%Dh-f%Dh/f%DhW0f%Dh1f%Dho3f%Dh5,f%Dh6f%Dh8f%Dh:,f%Dh;f%Dh=f%Dh7?f%Dh?f%Dh@f%Dh|Cf%DhhE,f%DhFf%DhHP  There is a stone staircase leading up here.f%DhYJf%DhJ _f%DhlKf%DhQf%DhU~#################.........#...........### # #.##........########## # #.##.................. ###...........#####...## ...##.........#......... .................>..#.#.#[###.#<@..### 76.3 (13  ##.#.#.#.# #.#.####  .... #. #.#..#  ##.. #.#### ...# #.. f%DhW..# ### #.# f%DhYf%Dh[,7.3 (14f%Dh4^f%Dhb`; _Found a stone staircase leading down.f%Dh 3f%Dh f%Dh f%Dhź f%Dh f%Dhٽ f%Dh Bf%Dh f%Dhn f%Dh f%Dh f%Dh f%DhX f%Dh f%Dh f%Dh f%Dh ,f%Dh f%Dhb Xf%Dh R  There is a stone staircase leading down here.f%Dh@ f%Dh  _f%Dh f%Dh f%Dh. ,f%Dh f%Dh R  There is a stone staircase leading down here.f%Dh K _f%Dh Xf%Dh f%Dh ,f%Dh f%Dh_ f%Dh ,f%Dhl f%Dh f%Dh f%Dh] f%Dh f%Dh f%Dh f%Dh f%Dh  f%Dh! f%DhF f%Dh f%Dh f%Dhd f%Dh f%Dh f%Dh f%Dhh f%Dh" Bf%Dhb f%Dh ,f%DhP f%Dh. f%Dh        f%Dh  #### .... ### ###################  f%Dh 0................@.#  #####...#########.#  #...............#.# .........>......#.# #<...####.......#.#f%Dh  #.#### ##......#.#  l   iguana (asleep) #..# ########l# ####.# .f%Dh  f%Dh! -96.3 (19f%Dh" ,7.3 (20f%Dh8% f%Dh7' Z _An iguana comes into view.f%Dh ;f%Dh| ########## ........@.# .#########.# ..# ......>f%Dh f.# #<...#  .#  f%Dh Z#  .# .f%Dh\ C########## ........@.# .#########.# ..# ......>.# f%Dh] ><...#  .#  #  .# f%Dh&c f%Dh0g f%DhPk f%Dhpo ^ _An iguana is nearby!f%Dhb########## ........@.# .#########.# ..# ......>.# #<...#  .#  #  .# .g%Dh[WC########## ........@.# .#########.# ..# ......>.# g%Dh)[><...#  .#  #  .# g%Dh^g%DhQag%Dhgg%Dh%l^ _An iguana is nearby!g%Dh########## ........@.# .#########.# ..# ......>.# #<...#  .#  #  .# .g%Dh########## ........@.# .#########.# ..# ......>.# <...#  .#  #  .# g%Dhr$4g%Dh%g%Dh!(^ _An iguana is nearby!g%Dh'   ### ...  ##  ############### .................#  ####...#########@#  ...............#.# g%Dh)I .>#.#  <...####.......#.#  .#### ##......#.#  ..# ########l#  ### #.#   ..#    g%Dh1g%Dh488.3 (1.0) _g%Dh:g%Dh>g%Dh dJg%Dhvf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)g%Dh?g%Dh g%Dh g%Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)g%Dh  g%Dh g%DhJ g%DhJ/ = ### ... ## ################ ................. ####...######### ...............> <...####. .#### ## ..# ########l ## #. .## _is nearby! __You can't see any susceptible monsters within range! (Use Z to cast anyway.)g%Dhl5 pl.lg%Dh6 A=9Searing Rayg%Dh; g%Dh> __You can't see any susceptible monsters within range! (Use Z to cast anyway.) _The iguana hisses angrily.g%Dh=5 **** You focus your ray upon the iguana. The searing ray hits the iguana.g%DhC p  The iguana is moderately wounded.g%Dh \.l..g%Dht 2--=700ontinue: Searing RayRay g%DhR g%Dh3 f _(Press . to maintain the ray.)g%Dh **** The searing ray hits the iguana!g%DhFg%DhNl...g%Dh,---1+ g%Dhvg%DhZ _The iguana is almost dead.h%Dh& ****The searing ray hits the iguana but does no damage.h%Dha l...  The iguana is almost dead.h%Dhb1-=2++ h%DhAeh%DhcgS _The iguana barely misses you.h%Dh ****The searing ray hits the iguana but does no damage.h%Dh' l...  The iguana is almost dead.You finish channelling your searing ray.h%Dh)38-----0--3asth%Dh-h%Dh0+ _The iguana bites you!h%Dh#### ..# #.# #@# >h%Dhv#l# <#.#  #.#  #.#  #.#  ..#  ###  h%Dhd#### ..# #.# #@# >#l# <#.#  #.#  #.#  #.#  ..#  ### h%Dhgh%DhRhh%Dhkh%Dhn^ _An iguana is nearby!h%Dh6#### ..# #.# #@# >#l# <#.#  #.#  #.#  #.#  ..#  ###  h%Dh#### ..# #.# #@# >#l# <h%Dh#.#  #.#  #.#  #.#  ..#  ### h%Dhh%Dhh%Dhh%Dh^ _An iguana is nearby!h%Dh`b#### ..# #.# #@# >#l# <#.#  #.#  #.#  #.#  h%DhZT..#  ###  h%Dhj4 #### ..# #.# #@# >#l# <#.#  #.#  #.# h%Dh5 #.#  ..#  ### h%Dh28 h%Dh9 h%Dh-; h%Dhr= ^ _An iguana is nearby!h%DhZM ****You focus your ray upon the iguana.  The searing ray hits the iguana but does no damage.h%Dh  l...  The iguana is almost dead.(Press . to maintain the ray.)h%Dh 9-----19--4ontinue: Searing RayRay h%Dh $ h%Dh F_The iguana closely misses you.h%Dh ****The searing ray hits the iguana but does no damage.h%Dhv l...  The iguana is almost dead.h%Dh 7-8--5+ h%Dhh h%DhШ + _The iguana bites you.h%Dh  The searing ray hits the iguana.  You kill the iguana!Vehumet accepts your kill.h%Dh ****h%DhgpP†...h%Dh5 8=9/25-76Searing Ray++ _You feel your power returning.h%Dhh%Dh n _Your Spellcasting skill increases to level 10!i%DhIi%Dh  You stop channelling your searing ray.9= _i%Dhx40=i%Dh1=20=i%DhZ2=i%DhQ|3=4=1==6i%Dhq==i%Dhi%DhT7i%Dh/==i%Dh w2==i%Dhi%Dhzi%Dh{i%Dh-i%Dhi%Dhi%Dhi%Dh]i%Dh?3i%Dh[[==i%Dh.i%Dh i%Dh,H=i%Dhi%Dhi%Dhi%Dh[i%Dh1i%Dh4i%Dh[==i%Dhi%Dhi%Dhi%Dhi%Dhi%DhN5i%Dh/==i%DhBi%Dh i%Dhi%Dh i%Dh  i%Dh  i%Dh>You see here an iguana corpse.i%Dh.i%Dh5 i%Dh_i%Dhi%DhNi%Dhi%Dhi%Dhi%Dh<i%Dhi%Dhi%Dh5=i%Dhi%DhLi%Dhi%Dho!i%Dh<"i%Dh?#i%Dh%i%Dh&i%Dhl'i%Dhp(i%Dh)i%Dht+i%DhB,i%Dh-i%Dh/i%DhB1i%Dh2i%Dh 3i%Dh4i%Dh7Bi%Dh8i%Dh:i%Dh:i%Dh;i%Dh=i%Dh.?i%Dh?i%Dh@i%Dh|Bi%DhCi%DhDi%DhEi%DhcGi%DhHi%DhIi%DhJi%DhLi%DhOi%DhPi%DhRi%Dh;Ti%DhC[i%Dhm\b.......#...............#.# i%Dh^]................>......#†# i%Dh^.#[###.#<...####.......#.# i%Dh_#.# #.#.#### ##......#.# i%Dhw` #. #.#..# ########.# i%DhOa i%Dh;b#.#### ########.# i%Dh"c# #.. ##........# i%Dh d.# ### ####+##.######### i%Dhd\# .......@.......i%Dhe i%DhMg --i%Dh*h i%Dh i>#######.#######i%Dhi  i%Dhj i%Dhki%Dhl7 Cast: Searing Ray i%Dh5n i%DhoN#.#i%Dhrp #.#  y   killer bee (asleep)i%Dh ~#.#..y i%Dh& i%Dhgo36.3 (30.0)  A killer bee comes into view.i%Dhi%Dhyi%Dhk yi%DhE.i%Dh.==7.3 (31i%Dh^k _The killer bee buzzes angrily. You hear an angry buzzing noise.i%Dhv^#.# >†# [###.#<.#   .#  #.  .#   ########.#  #.. ##........#  ### ####+##.#########  .......@.......  #######.#######  #.# #.# #.# #y# #.# ...i%Dhd.# >†# [###.#<.#   .#  #.  .#   ########.#  #.. ##........#  ### ####+##.#########  .......@.......  #######.#######  #.# #.# #.# #y# #.# ... i%DhTi%Dha _A killer bee is nearby!i%Dh.# >†# [###.#<.#   .#  #.  .#  i%Dh ########.#  #.. ##........#  ### ####+##.#########  .......@.......  #######.#######  #.# #.# #.#i%Dh%t #y# #.# ...i%Dh6.# >†# [###.#<.#   i%Dh.#  #.  .#   ########.#  #.. ##........#  ### ####+##.#########  .......@.......  #######.#######  i%Dhɭ~#.# #.# #.# #y# #.#i%Dh ... i%Dhٶi%Dhoi%Dhi%Dha _A killer bee is nearby!i%Dhq#.# >†# [###.#<.#   .#  #.  .#   ########.#  #.. ##........#  ### ####+##.#########  .......@.......  #######.#######  #.# #.# #.# #y# #.# ...i%Dh.# >†# [###.#<.#   .#  #.  i%Dh.#   ########.#  #.. ##........#  ### ####+##.#########  .......@.......  #######.#######  #.# #.# #.# #y# #.# ... i%Dhi%Dhi%Dhi%Dh=a _A killer bee is nearby!i%Dh@.# >†# [###.#<.#   .#  #.  .#   ########.#  #.. ##........#  ### ####+##.#########  .......@.......  #######.#######  #.# i%Dh#.# #.# #y# #.# ...i%Dhue .# >†# [###.#<.#   .#  #.  .#   ########.#  #.. ##........#  ### ####+##.#########  .......@.......  i%Dhf #######.#######  #.# #.# #.# #y# #.# ... i%Dh9k i%Dh9l i%Dhp i%Dh} ^ .>† .#[###.#<...####...# #.#.#### ##.  #. #.#..# ########. #.####. .# #.. ##........## ####+##.######## ...............  #######@####### #.# y....#.# _A killer bee is nearby!i%Dh i%Dh{ i%Dh :y.i%DhȌ W--8.3 (1.0)Searing Ray _i%Dh i%DhE i%Dh { **** i%Dhd bYou focus your ray upon the killer bee. The searing ray hits the killer bee.i%Dhj t  The killer bee is moderately wounded.i%Dh i%DhO G y...y 2 killer bees (1 wandering)y(Press . to maintain the ray.)  i%Dh GA killer bee comes into view.i%DhN 3--==9ontinue: Searing RayRay i%Dh% i%Dh( C _The killer bee stings you but does no damage.i%DhR****i%Dhi%Dhi%Dh  The searing ray misses the killer bee. The killer bee closely misses you.i%Dh6i%Dhz6 y..yy 3 killer bees (2 wandering).yA killer bee comes into view.i%Dh2----40+ i%Dhi%DhC _The killer bee stings you but does no damage.j%Dhk****y1A killer bee comes into view. _The killer bee stings you but does no damage.  The searing ray hits the killer bee.  The killer bee is moderately wounded.  The searing ray hits the killer bee!  The killer bee is heavily wounded.j%Dhj%Dhr  The killer bee buzzes angrily. x2j%DhUTyy..yy.1-----==1++ j%Dhj%Dhշs _The killer bee closely misses you. The killer bee stings you.j%Dhwe MrDarkGreen the Destroyer (Deep Elf Conjurer) Turns: 6740, Time: 00:08:35 Health: 41/47AC: 12 Str:  4 XL: 9 Next: 67% Magic: 22/25EV: 13 Int: 28 God: Vehumet [***...] Gold: 439SH:  0 Dex: 13 Spells: 17/28 levels left rFire + . . - Nothing wielded rCold . . .(no offhand) rNeg . . .a - +0 robe rPois .q - +0 helmet rElec .(no cloak) rCorr .g - +2 pair of gloves SInv .t - +1 pair of boots Will .....d - amulet of regeneration Stlth +++c - ring of protection from fire HPRegen 1.07/turn k - +4 ring of protection MPRegen 0.38/turn %: no passive effects %Dhf d@: no status effects A: magic regenerationk%Dhk%Dh................>......#†#MrDarkGreen the Destroyer k%DhE.#[###.#<...####.......#.#Deep Elf of Vehumet ***... .#.# #.#.#### ##......#.#Health: 41/47 ====================----#. #.#..# ########.#Magic: 22/25 =====================---#.#### ########.#AC: 12Str: 4 .# #..##........#EV: 13Int: 28 .# ### ####+##.#########SH: 0k%DhWDex: 13 .#...............XL:  9 Next: 67% Place: Dungeon:7#######@#######Noise: ===------  Time: 6741.3 (0.0)#y#-) Nothing wielded#y#Continue: Searing Ray#.#Ray++ #.##y#yyy 3 killer bees...#.#The searing ray hits the killer bee.  The killer bee is moderately wounded.The searing ray hits the killer bee!  The killer bee is heavily wounded.The killer bee buzzes angrily. x2 _The killer bee closely misses you. The killer bee stings you.k%Dhk%Dh k%Dh ****The searing ray hits the killer bee!  The killer bee is almost dead.The searing ray hits the killer bee!k%Dh(  The killer bee is almost dead.k%Dh(k%Dh)k%Dh.Uyyy..k%Dh/2=1--2.3 (1astk%DhV3k%Dh65> _You finish channelling your searing ray.l%Dh  You focus your ray upon the killer bee. The searing ray hits the killer bee!  You kill the killer bee!l%DhIYou focus your ray upon the killer bee. The searing ray hits the killer bee!  You kill the killer bee!  Vehumet accepts your kill.  The searing ray hits the killer bee.  You kill the killer bee!  Vehumet accepts your kill.l%Dhs****   killer beel%Dh?  You feel your power returning. The searing ray misses the killer bee.l%Dh[u  (Press . to maintain the ray.)l%Dh^l%Dh-l%DhՑy...y 2 killer bees (1 wandering)yl%Dh"3=-71-3ontl%Dh-linue: Searing RayRay l%Dhl%Dh^] _A killer bee comes into view.l%DhE ****The searing ray hits the killer bee.l%DhAa y...   killer bee.  The killer bee is moderately wounded.4=0-4+ l%Dhel%Dhm _The killer bee misses you. The killer bee barely misses you.l%Dh3a ****l%DhT The searing ray hits the killer bee!l%Dh y...  The killer bee is severely wounded.l%Dhx5=19--5++ l%Dhl%DhF _The killer bee stings you but does no damage. x2l%DhD **** The searing ray hits the killer bee.l%Dh y...  The killer bee is almost dead.You finish channelling your searing ray.  The killer bee completely misses you.6=-6astl%Dhl%DhC _The killer bee stings you but does no damage.l%Dh;  You focus your ray upon the killer bee. The searing ray hits the killer bee!  You kill the killer bee!l%Dh? c****l%Dh3 ....  Vehumet accepts your kill.l%Dh 7==7--47ontinue: Searing RayRay l%Dh | _(Press . to maintain the ray.)l%Dh( R****l%DhD 6....l%Dho 6-----8+ l%Dh l%Dh l%DhR****l%Dh6....l%Dh---9++ l%DhDl%Dh:m%Dh <3m%Dhn=m%Dh;CK  You stop channelling your searing ray.m%DhaD/ _m%DhKXm%DhLi=7=m%DhMm%DhOm%Dhm%Dh+51.3 (2ast: Searing Ray y   killer bee (wandering)ym%Dhm%Dhm%Dha _A killer bee is nearby!m%Dh0X> [###.#<     #.     ##  #.. ##.  ### ####+##.#########  ...............  #@#  m%Dh#.# #.# #.# #.# #.# ... #y#m%Dhbk> [###.#<     #.     ##  #.. ##.m%Dh{l  ### ####+##.#########  ...............  #@#  #.# #.# m%DhnmX#.# #.# #.# ... #y# m%DhGum%Dhwm%Dhg}m%Dha _A killer bee is nearby!m%Dh>> [###.#<     #.     ##  #.. ##.  ### ####+##.#########  ...............  #@#  #.# #.# #.# #.# #.# ... #y#m%Dh(y[> [###.#<     #.     ##  #.. ##.  ### ####+##.#########  ...............  m%DhzY#@#  #.# #.# #.# #.# #.# ... #y# m%DhUm%Dh!m%Dhtm%Dh_ #[###.#<...####...# #.#.#### ##  #. #.#..# ####### #.#### .# #.. ##.......## ####+##.########m%Dh˙ ...............  #######.####### #@# ...#y#... _A killer bee is nearby!m%Dh͛m%Dh˜m%Dh:y.m%Dhn22.3 (1 _m%Dh>m%DhUm%Dhl .# #.#.#### ##  #. #.#..# ####### #.#### .# #.. ##.......## ####+##.######## ...............  #######.####### #.# .y.#.#...#.#m%Dhn m%Dhq ,m%Dhu y.ym%Dhv C===3Searing Raym%Dhy m%Dhz 4 _The killer bee buzzes angrily.m%Dh ****You focus your ray upon the killer bee. The searing ray hits the killer bee.m%DhTN G  The killer bee is lightly wounded.m%DhW y...  (Press . to maintain the ray.)m%DhY 5--6--4ontinue: Searing RayRay m%Dh._ m%Dhb 0 _The killer bee stings you.n%Dhj' n%Dhv**** The searing ray hits the killer bee!n%Dh y... The killer bee is severely wounded.The killer bee stings you.--5---5+  _The killer bee stings you but does no damage.n%Dh  The searing ray hits the killer bee!  You kill the killer bee!n%Dhc****n%Dh\<....n%Dhf7==4--66Searing Ray++  _Vehumet accepts your kill.n%Dh R****n%Dh#....---7ast: Searing Ray  _You finish channelling your searing ray.n%Dhn%Dh9--n%Dh6n%Dh7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n%Dh2 _n%Dh: 5===n%Dhh;n%Dh&<n%Dh<6==n%Dh<>,n%Dh>n%Dh?,n%Dhm@n%DhjA;7n%DhB[==n%DhTC,n%DhCn%DhDn%Dh^E8==n%DhF,n%DhGn%DhHn%DhI,n%DhJn%Dh=K9==n%DhTLn%DhL,n%DhNn%DhN20==n%DhOn%DhP,n%DhQn%DhKR,n%DhT~1==n%Dh\n%Dha^,n%Dh_n%DhbcXn%Dh^dh2==n%Dhdn%Dhf,n%Dhgn%Dhin%Dhjh3==n%Dh_kn%Dhln%Dh mn%Dhmn%DhFon%Dhon%Dhxpn%Dhqn%Dhrh4==n%DhBsn%Dhtn%Dhnun%Dhvn%Dhlwn%Dhxn%Dhxn%Dh)zn%Dhzh5==n%Dh{n%Dh\n%Dhn%Dho #.. . .# ### ####+##.## .# ...............  #######.#######  #.#  #.#  #.# .88.3 (31.0)...................###.#######). ...n%Dh|#.##.#n%DhJn%Dh,9.3 (32n%DhEn%Dh # _Found a whip.n%Dh 3n%Dh n%DhT n%Dh =n%Dh n%DhD n%DhĻ Bn%Dh Bn%Dh ,n%Dhr ,n%Dh n%Dhg n%Dh  ...####.######## .................. ......###.########..).. #................ #.#.########......#.#.#......#...#.........##.#....#@##97.3 (8.0) ##.#> # #. #.#.###n%Dh #.n%Dh% n%Dh +8.3 (9n%Dh/ n%Dh ; _Found a stone staircase leading down.n%Dhl 3n%Dhz n%Dh n%Dh nn%Dhe n%Dh? n%Dh n%Dh n%DhP n%Dh) q....#.#.#  #......#...#  #.........##  .#....#.######### ##.#>........... # #.#.######### #.#.#######+#.#.#.......@.#.#.........#.# .........#.# .........#.#........##...........................# ##.#.##....'808.3 (10.0)n%Dh+ n%Dhr2 ======9.3 (11 _As you open the door, it creaks loudly!n%Dh}6un%Dh==  There is an open door here. _n%DhXCnn%DhDn%Dh........... #.##.#.#.######### #....#.#.# ######'#.#.# ..........#.#..........#.#n%Dhq------7.3 (8 _Found 3 flux baubles.o%Dh3o%Dho%Dho%Dhuo%Dh~ 9.########.###### .+... #< #.# .#.. #. #.# .+..#.####### #.# .#.# #.# o%Dh .# ........####.###### .# #.$................ .+ #.###.###### .##.@..)...#.........9.3 (2 ###.#.#.#######0.......#.#.# #....#......#...#######.........## #.#....#.######## #.##.#>.......... #.##.#.#.######## #....#.#.#o%Dh$20.3 (3 _Found a stone staircase leading up.o%Dh3o%Dho%Dh"o%DhD/Xo%Dh5,o%Dh&9o%Dh?o%Dh?o%DhsAo%DhgEM _You now have 448 gold pieces (gained 9).o%DhGo%DhQHo%DhIo%DhKo%DhMo%DhsNo%DhOo%Dh8Ro%DhT,o%DhNXo%Dh[,o%Dh}\o%Dh _,o%Dha,o%Dhc,o%Dhe,o%Dhwgo%Dh#lBo%Dhs _h - 3 metallic blue potions (gained 1)o%Dhuo%Dh>vo%Dhx,o%DhNyo%Dh{o%Dh###..#+####.#... ...... #.....#..# #....### ######.⌠.#...+ #....#<# .#.#....#. ....#.# ⌠.#.⌠...+.. #..#.####### #.#.#.#..#... #####..#.......# .∩.#...#..h. #........o%Dhۅ### #.#.#.#..#...f.#.###.##.......... .........+......@# #.##..## .........#.........#.##....)...#. #############......#.##........#.Searing Ray #......#.##0.......#. #......#....#......#.#......######........ f   sleepcap (dormant)#......# #.#....#. h   hound (asleep)#......# #.##.#>.. #.##.#.#.o%Dh033.3 (13.0)o%Dhl,4.3 (14o%Dh!o%Dhf _A hound and a sleepcap come into view.o%Dh4}    + <# #.  +..  #... #### ∩.#...#..h. #........#...f.#.#.+......@# #.##..#.........#.##....)####......#o%Dh6 #......#.##0 #......# #......# #......#  #......# >o%Dh&    + <# #.  +..  #... #### ∩.#...#..h. #........#...f.#.#.+......@# #.##..#.........#.##....)####......# #......#.##0 #......# #......# #......#  #......# >o%Dhd _There are monsters nearby!o%Dh"    + <# #.  +..  #... #### ∩.#...#..h. #........#...f.#.#.+......@# #.##..#.........#.##....)####......# #......#.##0 #......# #......# #......#  #......# >o%Dh5     + <# #.  +..  o%Dh ##... #### ∩.#...#..h. #........#...f.#.#.+......@# #.##..#.........#.##....)####......# #......#.##0 o%Dhδ #......# #......# #......#  #......# >o%Dhƻ o%Dh o%Dh o%Dh d _There are monsters nearby!o%Dh K     + <# #.  +..  #... ####o%DhK V ∩.#...#..h. #........#...f.#.#.+......@# #.##..#.........#.##....)####......# #......#.##0 #......# #......# #......#  #......# >o%DhM o%Dh U    + <# #.  +..  #... #### ∩.#...#..h. #........#...f.#.#.+......@# #.##..#.........#.##....)####......# #......#.##0 #......# #......# #......#  #......# > _There are monsters nearby!o%Dh F #..#+### #.#... .#.....#..###### #....### .#.⌠.#...+..... #....#<#.#.#....#..... ....#.# ..⌠.#.⌠...+..... #..#.# .#.#.#.#..#.....#####..#o%DhF j.# ..#.∩.#...#..h..#........ .#.#.#.#..#...f.#.###.##..+.# #.##...#.#.##....)...######......#.##.# #......#.##0.# #......#....#......#o%DhI  #......###### #......# #.#....# #......# #.##.#> #.##.#.#o%DhN o%DhIP 85.0) _o%Dh\T o%Dh?V o%Dh****f  h   _There are monsters nearby! _There are monsters nearby!  You focus your ray upon the sleepcap. The searing ray hits the sleepcap!  The sleepcap is moderately damaged.  The searing ray hits the hound.  The hound is moderately wounded.p%Dh a  The hound barks!p%Dho...hfp%Dh 3--====6ontinue: Searing RayRay p%Dh%p%Dh'f _(Press . to maintain the ray.)p%DhW ****The searing ray hits the sleepcap.p%Dhx ...fThe sleepcap is heavily damaged.The hound closely misses you.p%Dh3z--==--7+ p%Dhp%DhM _The sleepcap releases spores at you but does no damage.p%Dh. **** The searing ray hits the sleepcap!p%Dh ...fThe sleepcap is almost destroyed.The hound bites you but does no damage. The hound closely misses you.2---8++ p%Dhc _The sleepcap releases spores at you but does no damage.p%DhThe sleepcap is almost destroyed.  The hound bites you but does no damage. The hound closely misses you. _The sleepcap releases spores at you but does no damage.  The searing ray hits the sleepcap!  You destroy the sleepcap!  Vehumet accepts your kill.p%Dh ****h   houndp%Dh ....  You feel your power returning.  You finish channelling your searing ray.p%Dh-79astp%Dhnp%Dh= _The hound bites you but does no damage.p%Dh **** You focus your ray upon the hound. The searing ray hits the hound!p%Dh1Z ...hThe hound is severely wounded.(Press . to maintain the ray.)5--1-40ontinue: Searing RayRay  _The hound bites you. The hound misses you.q%Dh6X  You hit the hound.  The hound is almost dead.7==-1astq%Dh q%Dh7q%DhV_You stop channelling your searing ray. The hound bites you but does no damage.q%Dh q%Dh  q%DhIYou focus your ray upon the hound. The searing ray hits the hound!  q%DhyYou kill the hound!q%Dhmq%Dhq%Dhš!*q%Dh*q%Dh{*q%DhR *q%Dh5q%Dhq%Dhq%Dh q%Dhq%Dh, q%Dhu. q%Dh/.q%Dh0.q%Dh1.q%Dh3†q%Dh4$Vehumet accepts your kill.q%Dh6q%DhYUq%DhV0q%DhSW--q%Dh X9q%DhX=q%Dh{Y 2q%Dh q%Dh] q%DhY q%DhE q%Dh~ q%Dh q%Dht! q%DhN" q%Dh# q%Dh5% q%Dh' q%Dh' q%Dh.) q%Dh, q%Dh. q%Dh. q%Dh/ q%Dh'4 q%Dh=6 q%Dh7 q%Dh8 q%Dh: q%Dh< q%Dh= q%Dh;? q%Dh@A q%DhwC q%DhQD q%DhE q%DhNH q%DhLJ q%DhK q%DhRM q%DhwO q%Dh}Q q%DhXR q%DhS q%DhU q%DhX q%DhX q%DhpZ q%Dh:_ q%Dh`a q%Dh q%Dh( q%Dhۤ q%DhW q%Dh q%Dh0 q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh! q%Dh q%Dh q%Dh q%Dh q%Dhj q%DhM q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%DhY q%Dh q%Dh q%Dhh q%Dhp q%Dh q%Dh q%Dhg q%Dhs q%Dh q%Dh q%Dh q%Dh q%Dhv q%Dh( q%Dh q%Dh q%Dh q%Dh q%Dhx q%Dh q%Dh q%Dh q%Dhh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh- q%DhD q%DhU q%Dh q%DhK q%Dhz q%Dh q%Dh q%Dh( q%Dh! q%DhS# q%DhM, q%Dh- q%Dh/ q%Dh2 q%Dh3 q%Dh4 q%Dh7 q%Dh; q%Dhv< q%Dh(> q%Dh@ q%DhAD q%Dh0F q%DhH q%DhJ q%DhN q%DhO q%DhQ q%DhZ q%Dh\ q%Dh] q%Dh_ q%DhVa q%Dhc q%Dhd q%Dhf q%Dhk q%Dhn q%Dho q%Dhp q%DhXs q%Dhu q%Dhv q%Dh#.######..#.#.#@###.#<...####...914.3 (70.0)#)# ##.#.#.#.# #.#.#### ##.. .#.# #.....#.# #.#..# ##ast: Searing Ray .#.# ###...#.# #.#### ## .#.##...#.# #....# ##.. .#.##...#.##########+##.## q%Dh .#+### #.#.#... .......... ..#..#######.#....### #######.## .#...+.......#....#<# #.#  You see here a +0 chain mail.q%Dhg q%Dh q%Dh T _Key pressed, stopping explore.q%Dh^ Iq%Dh q%Dh1 q%Dh $ _q%Dh nq%Dh q%Dh ,q%Dh q%Dh" q%Dh ,q%Dh q%Dh q%Dh] q%Dh q%Dh q%Dh/ q%DhI ,q%Dh  q%Dh q%Dh` ,q%Dh q%Dh q%Dh ,q%Dh q%DhI q%Dhb q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dhn q%DhR q%Dh q%Dh7 q%Dh q%Dh q%Dh q%DhH ,q%Dh' q%Dh> q%Dh ,q%Dh q%Dh^ q%Dh! ,q%Dh " q%Dh## q%Dh# ,q%DhO% q%DhX& q%Dh' ,q%Dh.  #.........#...............#.# ...................>......#†# #.#.#[###.#<...####.......#.# #.#.#.# #.#.####ß###......#.# #.# #.#..#._._.########.# #...#.# #.#####...#########.# #...#.# #....# ⌠.⌠##........# q%DhW/ #...#.##########'##.######### #.#.#...........@.......... 31.3 (17 #.#....############.####### .#....#<# #.# ###....#.# #.#...#..#.####### #.# #####..#.......# #.# #..............####.######## #.###.##.....................###.##........###.######## _You open the door.q%Dh1 G _Found two altars.q%DhR q%Dh 3q%Dh q%Dh q%Dhʑ $ _q%Dh V  There is an open door here.q%Dh* q%DhW  _q%Dh q%Dh q%DhD ,q%Dho q%Dh q%Dhܨ q%Dh ,q%Dh q%DhK q%Dh ,q%Dh` q%Dhد q%Dh ,q%Dh q%Dh q%Dhf ,q%Dhϵ q%DhP q%DhH ,q%Dh q%Dh q%Dhf ,q%DhĽ q%Dh? q%Dh ,q%Dh- q%Dh q%Dhx ,q%Dh q%Dhk q%Dh q%Dh q%Dh q%Dh q%Dhl q%Dh q%Dh5 q%Dh q%Dh q%Dh/ q%Dhn q%DhI q%Dh q%Dh  q%Dhu q%Dh )_You now have 455 gold pieces (gained 7).q%Dh q%Dhu Iq%Dh4 q%DhJ q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%Dh q%DhD q%DhR q%Dh q%Dh q%Dh q%Dh ,q%Dh q%Dh q%Dh? q%Dh q%Dh q%Dh! q%Dh?# q%Dh^% q%Dh& q%Dh' q%Dh) q%Dh. q%Dh/ F ###q%DhS0  q%Dh0 F #.#q%Dh1  q%DhI2 F #.#q%Dh2  q%Dh"4 F #.#q%Dh4  q%Dh5 F #.#q%DhP6  #q%Dh6 %#.#q%Dh7  q%DhG8 g...# ########  #q%Dh:9 ### #....y.#  ################@#  ...............#.#  ##...#########.#.#  q%Dh: 0Searing Ray .............#.#.#  ..>......#†#.#  ..####.......#.#.#   y   killer bee (wandering)##ß####.#.#  _._.########.#.#  q%Dh= z##...#########.#.#  q%Dh= &56.3 (25q%Dh? q%DhB q%DhC 3y..q%DhgE q%DhF %7.3 (26q%Dh[I q%DhK  q%DhL q%Dh:M 9_A killer bee comes into view.q%DhM q%Dh; ###  #.#  #.#  #.#  #.# ########  #..y...# #@# #.# #.# #.# >#.# #.# #.# _._#.# .# r%DhBe ###  #.#  #.#  #.#  #.# ########  #..y...# #@# #.# #.# #.# >#.# #.# #.# _._#.# .#  _A killer bee is nearby!r%Dhd ###  #.#  #.#  #.#  #.# ########  #..y...# #@# #.# #.# #.# >#.# #.# #.# _._#.# .# r%DhE ###  #.#  #.#  #.#  #.# ########  #..y...# #@# #.# #.# #.# >#.# #.# #.# _._#.# .# r%DhV)w _A killer bee is nearby!r%Dh: ###  #.#  #.#  #.#  #.# ########  #..y...# #@# #.# #.# #.# >#.# #.# #.# _._#.# .# r%Dh  ###  #.#  #.#  #.#  #.# ########  #..y...# #@# #.# #.# #.# >#.# #.# #.# _._#.# .# r%Dh4r%Dha _A killer bee is nearby!r%Dh   ###  #.#  #.#  #.#  #.#  #.#   ..# ########   #.@y...# ###############.####.# ..............#.#  #...#########.#.#  ......#.#.#  ...>#†#.#  .####.......#.#.#  ##ß###......#.#.#  ._._.#.#  r%Dh   yyThe killer bee stings you.4--=8.3 (1.0) r%DhGC _The killer bee stings you but does no damage.r%Dh **** You focus your ray upon the killer bee. The searing ray hits the killer bee!r%Dh ? y...  The killer bee is severely wounded.(Press . to maintain the ray.)  The killer bee closely misses you.r%DhL 5--3--=9ontinue: Searing RayRay r%Dhr%DhC _The killer bee stings you but does no damage.r%Dh@n  r%Dho  The searing ray hits the killer bee!  You kill the killer bee!r%Dh z****r%Dh )....r%Dh/  6=2---8160Searing Ray+ _Vehumet accepts your kill. _Your Stealth skill increases to level 5!r%Dh >****r%DhP "....r%DhS 7==---1++ r%DhS _r%DhV r%DhX r%Dh >****r%DhR -....1---2ast: Searing Ray  _You finish channelling your searing ray.s%Dhu2==3==4==5==s%Dh =s%Dh+~s%DhοBs%Dhs%Dhs%Dh,s%Dh4s%DhTs%Dh,s%Dhs%Dhs%Dh?,s%Dhs%Dh,s%DhIs%Dhs%Dhs%DhW,s%Dhs%Dh,s%Dhs%DhHs%Dh,s%Dhys%Dh]s%Dh,s%DhEs%Dh(s%Dh,s%Dh0s%Dh s%Dhs%Dhs%Dh9s%Dhcs%Dhs%Dhs%Dhs%Dhs%Dh+,s%Dhs%Dhts%Dh,s%DhCs%Dhds%DhUs%Dhs%Dhs%Dhls%Dhvs%Dh,s%Dhs%Dhs%Dh,,s%Dhs%Dh s%Dho s%Dh s%Dh s%Dhs%Dh)s%Dhs%Dh9s%Dh\s%Dhs%Dhs%Dhgs%Dhqs%Dh,s%Dh]s%Dhcs%Dh,s%DhOs%DhXs%Dh,s%DhDs%Dhs%Dhw,s%Dh !s%Dh"s%Dhq#s%Dh$s%Dh7%s%Dh&s%Dh+)Bs%Dhv*s%Dh+s%Dh+s%Dh.s%Dhn6#######.##############.#  #.##......#  s%Dh7#.##.###### ### #.##.# ...# #.##.# ...####.#########.# ..................#s%Dh7 ..###.###########  )...#...........@.#  ....#.#.#########...?... #.#.# ..##### ....#...# .... s%Dh%8D## ß.ß.ß #.######### ....... y   killer bee (asleep) #.#>.... ..~≈~..  s%Dh8>.#.#.######### ⌠.~≈y.∩  .#.#.#   s%DhZA 7016.3 (54.0)  A killer bee comes into view.s%DhB,7.3 (55s%DhFs%Dh.I= _Found Umaick's Antique Armour Emporium.s%Dh0.#  #.# #......#  #.# #.  #.# #.#  #.# #.# .# ..........# .########### )........@.# ########...?...  ..#####  ....  ß.ß.ß  ....... > ..~≈~..  ⌠.~≈y.∩ s%DhH}.#  #.# #......#  #.# #.  #.# #.#  #.# #.# .# ..........# .########### )........@.# ########...?...  ..#####  ....  ß.ß.ß  ....... > ..~≈~..  ⌠.~≈y.∩  _A killer bee is nearby!s%Dh .#  #.# #......#  #.# #.  #.# #.#  #.# #.# .# ..........# .########### )........@.# ########...?...  ..#####  ....  ß.ß.ß  ....... > ..~≈~..  ⌠.~≈y.∩ s%Dh"s%DhCS.#  #.# #......#  #.# #.  #.# #.#  #.# #.# .# ..........# .########### )........@.# s%DhE########...?...  ..#####  ....  ß.ß.ß  ....... > ..~≈~..  ⌠.~≈y.∩ s%DhOs%DhQs%DhZs%Dh:_a _A killer bee is nearby!s%DhΡ.#  #.# #......#  #.# #.  #.# #.#  #.# #.# .# s%Dhp..........# .########### )........@.# ########...?...  ..#####  ....  ß.ß.ß  ....... > ..~≈~..  ⌠.~≈y.∩ s%Dh4<.#  #.# #......#  #.# #.  #.# #.#  #.# #.# .# ..........# .########### )s%Dh9>........@.# ########...?...  ..#####  ....  ß.ß.ß  ....... > ..~≈~..  ⌠.~≈y.∩ s%DhFs%DhIs%DhQs%Dhjdp   #.# #......#  #.# #.######  ### #.# #.#  ..# #.# #.#  ####.#########.#  ..............#  s%Dhe###.###########  #.............#######  ...#.#.#########@..?....  #.#.# #...######  #...# #.....  ..## #.ß.ß.ß. #.##########........y  .s%Dhe#>...............~≈~..y  yy 3 killer bees (asleep) .#.#.##########.⌠.~≈y.∩ .#.#.# #...~≈~...  '#.#.#  s%DhgI_A killer bee is nearby!s%Dh]nl  2 killer bees come into view.s%Dhos%Dhvps%Dhqs%Dhrs%DhtC  The killer bee buzzes angrily.s%Dhus%Dh{y.y.yy..yyyy 4 killer bees (1 wandering)~s%Dh~M==8.3 (1.0)Searing Rays%DhÃs%DhN] _A killer bee comes into view.s%Dh) V ***s%Dh* j*You focus your ray upon the killer bee. The searing ray hits the killer bee!s%Dh Z  The killer bee is heavily wounded.(Press . to maintain the ray.)..yßy..y...yy3--9ontinue: Searing RayRay  _The killer bee buzzes angrily.s%Dha h  Your line of fire to the killer bee is blocked by a granite statue.s%Dh8 ,s%Dh s%Dh] s%Dh4 K  You stop channelling your searing ray.s%Dh: s%Dh s%Dh s%Dh yy..h   hound (wandering)s%Dh ~yyy 3 killer beeshs%Dh _--20asts%Dh s%Dh s%Dh X _A hound comes into view.s%Dh  The hound barks!  You hit the killer bee but do no damage.s%DhF s%DhZ s%Dh{ s%Dh s%DhC ,y.hy.hy 4 killer bees.s%Dh ^4=-==1s%Dh s%Dh _The killer bee barely misses you. The killer bee closely misses you.s%Dh  ****You focus your ray upon the killer bee. The searing ray hits the killer bee.t%DhN+  The killer bee is moderately wounded.  (Press . to maintain the ray.)t%DhST t%DhU t%DhV-The killer bee stings you but does no damage.t%Dh`t%Dh^)yy...yh~.∩2--2ontinue: Searing RayRay  _The killer bee barely misses you. The killer bee closely misses you.t%Dh&c q#######.##############.#  #.# #......#  #.# #.###### #### #.# #.#t%Dhxf  .# #.# #.# ####.#########.# ...............# .###.########### )...#...........@.####### .#.#.#########...?.... .#.#.# #.yy###### #...# #..y..  ....## #.ß.ß.ß. ...#.##########....yh... #.#>...............~≈~... #.#.#.##########.⌠.~≈~.∩. ..#.#.##...~≈~... t%Dhj t%Dhm |  You stop channelling your searing ray.  The killer bee attacks as it pursues you!t%Dh-o t%DhWp t%Dhbr t%Dh:t t%Dh y..yh. 3t%Dh. 3---3=--3astt%Dh t%DhH 0 _The killer bee stings you.t%Dhڍ#.#.#  #.# #......#  #.# #.###### # #.# #.# .# #.# #.# .####.#.# .# .###.# .)...#..####### .#.#.#y..?.... .#.#.# #.y.###### .#...# #...y. .## #.ß.ß.ß. #....#.#....h.... yy 2 killer bees#.#>...~≈~... #.#.#.#.⌠.~≈~.∩. .#.#.# #...~≈~...   The killer bee attacks as it pursues you!t%DhX[37myyy..h.h   houndyyyy 4 killer bees4=---4t%DhGt%DhkF _The killer bee stings you but does no damage. x2u%Dh[#.#.#  #.# #......#  #.# #.###### # #.# #.# .# #.# #.# .####.#.# .# .###.# .)...#.yy####### .#.#.#yy.?.... u%Dh^V.#.#.# #...###### .#...# #...h. .## #.ß.ß.ß. .#....#.#.........   yyyy 4 killer bees .##.#>.~≈~...  .##.#.#.#.⌠.~≈~.∩. .#.#.# #...~≈~... u%Dh u%Dh u%Dh?The killer bee attacks as it pursues you!u%Dh> u%Dh  u%DhUHThe killer bee barely misses you.u%Dhy#u%DhQ ..u%Dh 3u%Dh u%Dhbu%Dhu%DhĒ5u%Dhz=u%Dh45u%Dh(u%Dh& u%Dh|u%Dh5_The killer bee stings you but does no damage.u%DhC***  The killer bee barely misses you. _stings you but does no damage.  You focus your ray upon the killer bee. The searing ray misses the killer bee.searing ray hits the killer bee.  The killer bee is severely wounded.  The searing ray hits the killer bee!u%Dh'&  u%Dh%*The killer bee is severely wounded.(Press . to maintain the ray.)u%Dhi= yyyyy 4 killer beesThe killer bee stings you!u%DhB38---2-=6ontinue: Searing Rayu%DhC=Ray u%DhLu%DhrQC _The killer bee stings you but does no damage.u%Dhg 1MThe killer bee stings you! _The killer bee stings you but does no damage.almost dead.  The searing ray hits the killer bee.  You kill the killer bee!u%Dht *** 3Vehumet accepts your kill.The searing ray hits the killer bee.u%DhG   The killer bee is almost dead.u%DhG u%Dh yyyhh   houndyyy 3 killer beesu%Dh4 40=--1--37u%Dh ;+ u%Dh ! u%Dh% _The killer bee misses you. The killer bee barely misses you.u%Dh>  u%Dhk?  u%Dh@ +The searing ray hits the killer bee!  u%DhA )You kill the killer bee!u%DhB .Vehumet accepts your kill.u%DhC u%DhvL  u%DhM !u%DhN '***u%DhjO - 2u%DhP u%DhU You feel your power returning. The searing ray misses the killer bee.The searing ray hits the killer bee!u%Dh  yhy.  The killer bee is heavily wounded.u%Dho =-68++  _The killer bee stings you.u%Dh$,  The searing ray hits the killer bee.  You kill the killer bee!***    killer beeThe searing ray hits the killer bee.  You kill the killer bee!  Vehumet accepts your kill.  The searing ray hits the hound.  The hound is heavily wounded.  The searing ray hits the killer bee.u%Dhr  The killer bee is severely wounded.u%Dhu%DhNhy.u%Dh1L 189astu%Dh[ _You finish channelling your searing ray.u%Dh?u%Dh^n _Your Conjurations skill increases to level 11!v%Dh3 _Your Conjurations skill increases to level 11!You focus your ray upon the hound. The searing ray hits the hound.  The hound is severely wounded.  The searing ray hits the killer bee! v%Dh You kill the killer bee!  Vehumet accepts your kill.v%Dhlj*** v%DhD h..  You feel your power returning.  (Press . to maintain the ray.)v%Dh|2=0-9030ontinue: Searing RayRay  _The hound closely misses you. The hound bites you but does no damage.v%Dh -  The searing ray hits the hound!  You kill the hound!Vehumet accepts your kill.***v%DhF†..v%DhV3=1=21Searing Ray+ v%DhhJ _You feel your power returning.v%Dh{   You stop channelling your searing ray.4= _5=6=2==7==3==v%Dh =4==v%Dhߚ v%Dh v%Dh v%Dhՠ v%Dh v%DhԢ 5v%Dh /==v%Dhƥ ,v%Dh v%Dh v%Dh/ v%Dh v%Dh  v%Dh~  v%Dhb AYou see here a killer bee corpse.v%Dh v%Dh  v%DhQ _v%Dh v%Dh v%Dh v%Dh v%DhJ v%Dh^ v%Dh v%Dh* =v%Dh v%Dhl v%Dh v%Dh v%Dh v%Dh" v%Dh v%DhN v%Dhe v%Dhl ,v%Dh ,v%Dh|  v%DhI v%Dh %_E - 3 scrolls of identify (gained 1)v%Dh v%Dh v%Dh" Bv%Dh v%Dh v%DhB v%Dh v%Dh v%Dhl  #.# #.#  v%Dh# # #.# #.#  v%Dh E####.#########.#  v%Dh 0...............# v%DhL  .v%Dh C###.########### v%Dh  .v%Dhs #..........†..#########  .v%Dh5 m#.#.#########.........#  .v%Dh #.#.# #...######.#  .v%Dh #...# #...@......#  v%Dhz --v%Dh* 51.3 (2v%Dh 0.0)v%Dh ## #.ß.ß.ß.ß..#  .v%Dh x#.##########..........#  v%DhH .ast: Searing Ray v%Dh O>...............~≈~....#  .#.##########.⌠.~≈~.∩..#  # #...~≈~....#  .# #...~≈~....#  .# #[∩.~≈~.⌠..#  .#.# v%Dh" M  v%Dh v%Dh_ --v%Dh %2.3 (21v%Dh v%Dh5  v%Dh v%Dh 4_Found a ring mail. Found Noosul's Book Shop.v%Dh ............#  #.###########  .........†..#########  #.#########.........#  #.# #...######.#  ..# #..........#  # #.ß.ß.ß.ß..#  ##########..........#  .............~≈~@...#  4.0) ##########.⌠.~≈~.∩..#  # #...~≈~....#  # %Dh m#...~≈~....#  # #[∩.~≈~.⌠..#  # #.$.~≈~....#  # #...~≈~....#  # #.⌠.~≈~.∩..#    5.3 (3v%Dh@ v%Dh 7 _Found Vesutzeoto's Weapon Shoppe.v%DhWelcome to Umaick's Antique Armour Emporium! What would you like to do?  a -  142 gold a runed cloakb -  17 gold a robe  c -  17 gold a robe  d -  133 gold a glowing scale maile -  76 gold a scale mail v%Dh f -  171 gold a spiked scale mail You have 455 gold pieces. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping listw%DhR w%Dh'Y w%DhW` .###########  MrDarkGreen the Destroyer ........†..#########   Deep Elf of Vehumet ***... .#########.........#   Health: 47/47 ======================== .#w%Dhc #...######.#   Magic: 25/25 ======================== .##..........#   AC: 12Str: 4 ###.ß.ß.ß.ß..#   EV: 13Int: 28 #########..........#   SH: 0Dex: 13 ............~≈~....#   XL:  9 Next: 92% Place: Dungeon:7 #########.⌠.~≈~.@..#   Noise: ---------  Time: 7056.3 (1.0)#...~≈~....#   -) Nothing wielded#...~≈~....w%Dhe [40m#   Cast: Searing Ray#[∩.~≈~.⌠..#  #.$.~≈~....#  #...~≈~....#   #.⌠.~≈~.∩..#   ...~≈~....#      _You stop channelling your searing ray. _You see here a killer bee corpse. _E - 3 scrolls of identify (gained 1) _Found a ring mail. Found Noosul's Book Shop. _Found Vesutzeoto's Weapon Shoppe.  There is an entrance to Umaick's Antique Armour Emporium here.w%Dht b _w%Dh 3w%DhP w%Dh w%Dh' w%DhT $ _w%Dh ,w%Dhd \.........# .# #...######. #......... #.ß.ß.ß.ß. ######## ............~≈~..⌠.~≈~.∩ #.. w%DhV #..[∩.~≈~.⌠$...~≈~..⌠.~≈~.∩ O   ogre (wandering) ...~≈~..∩.~≈~.Ow%Dh 7 _You see here a killer bee corpse. _E - 3 scrolls of identify (gained 1)a ring mail. Found Noosul's Book Shop. _Found Vesutzeoto's Weapon Shoppe.  An ogre comes into view. It is wielding a +0 giant spiked club.w%Dh MO⌠w%Dh0 +8.3 (2w%Dh w%Dhk 6 _Found Ifahasu's Weapon Boutique.x%Dh  #...######.#  #..........#  #.ß.ß.ß.ß..# ..........# ...~≈~....# .⌠.~≈~.∩..# x%Dh:W #...~≈~....#  #...~≈~.@..#  #[∩.~≈~.⌠..#  #.$.~≈~....#  #...~≈~....#  #.⌠.~≈~.∩..#  ...~≈~....#  ...~≈~..O.#  .∩.~≈~.⌠..# x%Dh  #...######.#  #..........#  #.ß.ß.ß.ß..# ..........# ...~≈~....# .⌠.~≈~.∩..#  #...~≈~....#  #...~≈~.@..#  #[∩.~≈~.⌠..#  #.$.~≈~....#  #...~≈~....#  #.⌠.~≈~.∩..#  ...~≈~....#  ...%DhVUm~≈~..O.#  .∩.~≈~.⌠..# x%Dh=4x%DhO x%Dh$@_An ogre is nearby!x%Dhy%Dh/` #...######......... #ß.ß.ß.ß#######........ ............~≈~ #########.⌠.~≈~.∩ #...~≈~...[∩.$.~≈~...⌠.~≈~.∩ ...~≈~..O∩.~≈~.⌠...~≈~..O.9.3 (1Searing Ray _ _There is a fountain of clear blue water here.z%Dh?_ ****O  You focus your ray upon the ogre. The searing ray hits the ogre.  The ogre is moderately wounded.z%Dh.5  The ogre shouts!z%Dha..O.z%Dh3--===60ontinue: Searing RayRay z%Dhmz%Dhf _(Press . to maintain the ray.)z%Dh UV ***z%Dhmb<*The searing ray hits the ogre!z%Dhz%Dh_b.O...z%Dh-----1+ z%Dhlz%Dh\ _The ogre is heavily wounded.z%DhY **** The searing ray hits the ogre!z%Dhz%Dh:z%DhxO.∩.z%Dh2-=--2++ z%DhMz%DhX _The ogre is almost dead.z%Dh+ ****The searing ray hits the ogre.z%Dh O.∩.The ogre is almost dead.You finish channelling your searing ray.z%Dhķ28----------1--==3astz%Dhz%Dh<E _The ogre hits you with a +0 giant spiked club!!z%Dh  You focus your ray upon the ogre. The searing ray hits the ogre!  You kill the ogre!z%Dh3 ****z%Dhp5 ).∩.Vehumet accepts your kill.z%Dh^ 9----------0--6-4ontinue: Searing RayRay z%DhUe z%Dhh f _(Press . to maintain the ray.){%Dhb{%DhM########...........###### ........ #.ß.ß.ß.ß #########...... ............~≈~.. #########.⌠.~≈~.∩..[∩.~≈~.⌠$.~≈~.)..~≈~..#.⌠.~≈~.∩..#  ...~≈~....#{%DhE30=---5ast: Searing Ray {%Dh{%Dh^< _You stop channelling your searing ray.{%DhT M.......†..################...........###### ........ #.ß.ß.ß.ß #########...... ............~≈~.. #########.⌠.~≈~.∩...~≈~..{%Dh [∩.~≈~.⌠#.$.~≈~.)..#  .∩.~≈~.⌠..#{%Dh {%Dh o1=--6{%Dh; {%DhykM########### .......†..################...........###### ........ #.ß.ß.ß.ß #########...... ............~≈~.. {%Dh+#########.⌠...~≈~..#[∩.~≈~.⌠..#  ...~≈~....#{%Dh{%Dh[2=1=7{%Dh{%Dhwt _There is an entrance to Umaick's Antique Armour Emporium here.|%Dh'{|%DhWelcome to Umaick's Antique Armour Emporium! What would you like to do?  a -  142 gold a runed cloakb -  17 gold a robe  c -  17 gold a robe  d -  133 gold a glowing scale maile -  76 gold a scale mail  f -  171 gold a spiked scale mail You have 455 gold pieces. [Esc] exit|%Dh[!] buy|examine items[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping list}%Dhi }%Dh .###########  MrDarkGreen the Destroyer ........†..#########   Deep Elf of Vehumet ***... .#########.........#   Health: 32/47 ================-------- .##...######.#   Magic: 21/25 ====================---- .##..........#   AC: 12Str: 4 ###.ß.ß.ß.ß..#   EV: 13Int: 28 #########..........#   SH: 0Dex: 13 ............~≈~....#   XL:  9 Next: 96% Place: Dun}%Dh geon:7 #########.⌠.~≈~.@..#   Noise: ---------  Time: 7067.3 (0.0)#...~≈~....#   -) Nothing wielded#...~≈~....#   Cast: Searing Ray#[∩.~≈~.⌠..#  #.$.~≈~.)..#  #...~≈~....#   #.⌠.~≈~.∩..#   ...~≈~....#   ...~≈~....#   You focus your ray upon the ogre. The searing ray hits th}%Dh e ogre!  You kill the ogre!Vehumet accepts your kill. _(Press . to maintain the ray.) _You stop channelling your searing ray. _There is an entrance to Umaick's Antique Armour Emporium here.~%Dh~%Dh&Wear which item? Armour (go to first with [)  a - a +0 robe (worn)  g - a +2 pair of gloves (worn)  q - a +0 helmet (worn)  t - a +1 pair of boots (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ~%Dh ~%Dh ~%Dh z.###########  MrDarkGreen the Destroyer ........†..#########   Deep Elf of Vehumet ***... .#########.........#   Health: 32/47 ================-------- .##...######.#   Magic: 21/25 ====================---- .##..........#   AC: 12~%Dhƕ Str: 4 ###.ß.ß.ß.ß..#   EV: 13Int: 28 #########..........#   SH: 0Dex: 13 ............~≈~....#   XL:  9 Next: 96% Place: Dungeon:7 #########.⌠.~≈~.@..#   Noise: ---------  Time: 7067.3 (0.0)#...~≈~....#   -) Nothing wielded#...~≈~....#   Cast: Searing Ray#[∩.~≈~.⌠..#  #.$.~≈~.)~%Dh [40m..#  #...~≈~....#   #.⌠.~≈~.∩..#   ...~≈~....#   ...~≈~....#   You focus your ray upon the ogre. The searing ray hits the ogre!  You kill the ogre!Vehumet accepts your kill. _(Press . to maintain the ray.) _You stop channelling your searing ray. _There is an entrance to Umaick's Antique Armour Emporium here.~%Dh n  Okay, then.~%Dh( ~%Dh . _%Dh%Dh7Welcome to Umaick's Antique Armour Emporium! What would you like to do?  a -  142 gold a runed cloakb -  17 gold a robe  c -  17 gold a robe  d -  133 gold a glowing scale maile -  76 gold a scale mail  f -  171 gold a spiked scale mail You have 455 gold pieces. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping list%Dhx + After the purchase, you will have 313 gold pieces.[Enter] buy marked items%Dh4Y Purchase items for 142 gold? (y/N)%DhE?  a -  17 gold a robe  c -  133 gold a glowing scale mail  d -  76 gold a scale mail  e -  171 gold a spiked scale mail eE%Dh %DhA .###########  MrDarkGreen the Destroyer ........†..#########   Deep Elf of Vehumet ***... .#########.........#   Health: 32/47 ================-------- .##...######.#   Magic: 21/25 ====================---- .##..........#   AC: 12Str: 4 ###.ß.ß.ß.ß..#   EV: 13Int: 28 #########..........#   SH: 0Dex: 13 ............~≈~....#   XL:  9 Next: 96% Place: Dungeon%Dh :7 #########.⌠.~≈~.@..#   Noise: ---------  Time: 7067.3 (0.0)#...~≈~....#   -) Nothing wielded#...~≈~....#   Cast: Searing Ray#[∩.~≈~.⌠..#  #.$.~≈~.)..#  #...~≈~....#   #.⌠.~≈~.∩..#   ...~≈~....#   ...~≈~....#   You kill the ogre!Vehumet accepts your kill. %Dh 9[20d_(Press . to maintain the ray.) _You stop channelling your searing ray. _There is an entrance to Umaick's Antique Armour Emporium here. _Okay, then.%Dh   K - a +1 cloak of stealth _Thank you for shopping at Umaick's Antique Armour Emporium!%Dh?%DhFWear which item? Armour (go to first with [)  a - a +0 robe (worn)  g - a +2 pair of gloves (worn) %DhH q - a +0 helmet (worn)  t - a +1 pair of boots (worn)  K - a +1 cloak of stealth[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip %Dh%Dh%Dh-.###########  MrDarkGreen the Destroyer ........†..#########   Deep Elf of Vehumet ***... .#########.........#   Health: 32/47 ================-------- .##...######.#   Magic: 21/25 ====================---- .##..........#   AC: 12Str: 4 ###.ß.ß.ß.ß..#   EV: 13Int: 28 #########..........#   SH: 0Dex: 13 ............~≈~....#   XL:  9 Next: 96% Place: Dungeon%Dh4:7 #########.⌠.~≈~.@..#   Noise: ---------  Time: 7067.3 (0.0)#...~≈~....#   -) Nothing wielded#...~≈~....#   Cast: Searing Ray#[∩.~≈~.⌠..#  #.$.~≈~.)..#  #...~≈~....#   #.⌠.~≈~.∩..#   ...~≈~....#   ...~≈~....#    _(Press . to%Dh9 maintain the ray.) _You stop channelling your searing ray. _There is an entrance to Umaick's Antique Armour Emporium here. _Okay, then.K - a +1 cloak of stealth _Thank you for shopping at Umaick's Antique Armour Emporium! _%Dh> %Dh? %Dh@+You start putting on your armour.%DhhA%Dh%Dh 3%Dh $8.3 (1%Dh%Dh%Dh4%Dh34%Dh=%Dh2%DhL=%Dh $9.3 (2%DhJ&%Dh-%Dhg0%Dh216%Dh1/==%Dh2%70.3 (3%Dh8%Dh>%DhA%Dh}B7%DhSC=%DhD$1.3 (4%DhI%DhP%DhU%DhU8%DhV=%DhW3%Dh_X/==%Dh3Y$2.3 (5%DhP_%Dhb %Dh?4 _You continue putting on your +1 cloak of stealth. x5  You finish putting on your +1 cloak of stealth.%DhH _You feel stealthy.%Dhy0~ .......†..######### .#########......... #...######......... #ß.ß.ß.ß#######........ ............~≈~ #########.⌠.~≈~.∩ %Dh 2#..[∩.~≈~.⌠...~≈~....#.∩.~≈~.⌠..#   %Dh8%Dh<j9=3.3 (1 _%Dh7C%Dh)E%Dh #########......... #...######......... #ß.ß.ß.ß#######........ ............~≈~ #########.⌠.~≈~.∩ #...~≈~..[∩.~≈~.⌠.$.~≈~.).∩.~≈~.⌠..#...~≈~....#   40=4%Dh<%Dhoc  #...######......... #ß.ß.ß.ß%Dhc#######........ ............~≈~ #########.⌠.~≈~.∩ %Dhjd6#...~≈~..[∩.$.~≈~.)..~≈~..%Dhd...~≈~....#  %Dh?e%DhAm%Dhq1=4==%Dhr5%DhTw%Dh|  There is a fountain of clear blue water here. _You take a small sip from the fountain. Refreshing.%Dhs ; ...... #ß.ß.ß.ß#######........ ............~≈~ #########.⌠.~≈~.∩ #...~≈~..[∩.~≈~.⌠.$..~≈~..⌠.~≈~.∩...~≈~....#  2=6 _  Things that are here: _a +0 giant spiked club; an ogre corpse%Dh]  #ß.ß.ß.ß#######........ ............~≈~ #########.⌠.~≈~.∩ #...~≈~..[∩.~≈~.⌠.$.~≈~.).⌠.~≈~.∩ ...~≈~...⌠.~≈~.∩..#  3=5==7 _Found Vedyulud's Distillery.%Dh  #######........ ............~≈~ #########.⌠.~≈~.∩ #...~≈~..[∩.~≈~.⌠.$.~≈~.)..~≈~..⌠ ...~≈~.....~≈~....#  %Dhs %Dh 4%Dh =%DhJ 8%Dh %Dh  %Dh %Dh_ `_There is an entrance to Vesutzeoto's Weapon Shoppe here.%Dhs Welcome to Vesutzeoto's Weapon Shoppe! What would you like to do?  a -  38 gold a +0 flail  b -  227 gold a +2 long sword of electrocutionc -  33 gold a +0 mace  d -  33 gold a +0 mace  e -  55 gold a +0 quarterstaff  f -  60 gold a +0 rapier  g -  33 gold a +0 short sword  h -  4 gold 4 stones  i -  5 gold 5 stones  j -  5 gold 5 stones You have 313 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list%Dh1f %Dh`j %Dho F#########..........#   MrDarkGreen the Destroyer ............~≈~....#   Deep Elf of Vehumet ***... #########.⌠.~≈~.∩..#   Health: 44/47 ======================--#...~≈~....#   Magic: 25/25 ========================#...~≈~....#   AC: 14Str: 4%Dhrp #[∩.~≈~.⌠..#   EV: 13Int: 28#.$.~≈~.)..#   SH: 0Dex: 13#...~≈~....#   XL:  9 Next: 96% Place: Dungeon:7#.⌠.~≈~.@..#   Noise: ---------  Time: 7078.3 (0.0)...~≈~....#   -) Nothing wielded...~≈~....#   Cast: Searing Ray.∩.~≈~.⌠..#  %Dhs ...~≈~....#  ...~≈~....#   .⌠.~≈~.∩..#   ...~≈~....#     There is a fountain of clear blue water here. _You take a small sip from the fountain. Refreshing.Things that are here: _a +0 giant spiked club; an ogre corpse _Found Vedyulud's Distillery. _There is an entrance to Vesutzeoto's Weapon Shoppe here.%Dhy 4%Dh| %Dhn~ %Dh  ............~≈~ #########.⌠.~≈~.∩ #...~≈~..[∩.~≈~.⌠.$.~≈~.)%Dhd ..~≈~..⌠.~≈~.∩ ..∩.~≈~.⌠..........#%Dhv X  %Dh %Dh :59.3 (1 _%Dh %Dh7 %Dhd] #########.⌠.~≈~.∩ #...~≈~..%Dh`[∩.~≈~.⌠.$.~≈~.)..~≈~..⌠.~≈~.∩ ...~≈~..∩.~≈~.⌠..~≈~..%Dh`.ß.ß.ß.ß..#  %Dhi%DhoU6=80%Dhw%Dh z%Dh  #...~≈~..[∩.~≈~.⌠.$.~≈~.)..~≈~..⌠.~≈~.∩ ...~≈~..∩..~≈~............#  7==1%Dh( [∩.~≈~.⌠.$.~≈~.)..~≈~..⌠.~≈~.∩ ...~≈~..%Dh{&∩.~≈~.⌠.⌠.~≈~.∩####......#  There is a fountain of clear blue water here. _You take a small sip from the fountain. Refreshing.%Dhc%Dhm-2 _%Dhg%Dh%Dh" y [∩.~≈~.⌠%Dh .$.~≈~.)..~≈~..⌠.~≈~.∩%Dh  ...~≈~..∩.~≈~.⌠..~≈~..%Dh C⌠.~≈~.∩..~≈~..########  %Dh %Dh &3%Dh %Dh  .$.~≈~.)..~≈~..⌠.~≈~.∩ ...~≈~..∩.~≈~.⌠..~≈~..⌠..~≈~.....  4 _There is an entrance to Vedyulud's Distillery here.%DhVWelcome to Vedyulud's Distillery! What would you like to do?  a -  45 gold a potion of attraction (unknown)  b -  45 gold a potion of curingc -  75 gold a potion of enlightenment (unknown)  d -  75 gold a potion of enlightenment (unknown)  e -  75 gold a potion of enlightenment (unknown)  f -  150 gold a potion of haste (unknown)  g -  45 gold a potion of lignification (unknown)  h -  45 gold a potion of lignification (unknown)i -  60 gold a potion of might  j -  60 gold a potion of might You have 313 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list%Dh= #.$.~≈~.)..#   MrDarkGreen the Destroyer#...~≈~....#   Deep Elf of Vehumet ***...#.⌠.~≈~.∩..#   Health: 47/47 ========================...~≈~....#   Magic: 25/25 ========================...~≈~....#   AC: 14Str: 4.∩.~≈~.⌠..#   EV: 13Int: 28...~≈~....#   SH: 0Dex: 13...~≈~....%DhS@ [33m#   XL:  9 Next: 96% Place: Dungeon:7.⌠.~≈~.@..#   Noise: ---------  Time: 7084.3 (0.0)...~≈~....#   -) Nothing wielded..........#   Cast: Searing Ray.ß.ß.ß.ß..#  ..........#  ####......#   ########        _a +0 giant spiked club; an ogre corpse _Found Vedyulud's Distillery. _There is an entrance to Vesutzeoto's Weapon Shoppe here.  There is a fountain of clear blue water here. _You take a small sip from the fountain. Refreshing. _There is an entrance to Vedyulud's Distillery here.%DhI '%Dh$# #[∩.~≈~.⌠..# # #.$.~≈~.)..# # #...~≈~....# ##.⌠.~≈~.∩..# #...~≈~....# #...~≈~....# #.∩.~≈~.⌠..# #...~≈~....# #...~≈~@...# #.⌠.~≈~.∩..# #...~≈~....# #..........# #.ß.ß.%DhV[34mß.ß..# ..........# #####......# ########  %Dh2%Dh*25.3 (1 _%Dhz %Dh2 %Dh%Dh>.# #...~≈~....# .# #[∩.~≈~.⌠..# .# #.$.~≈~.)..# %Dh.# #...~≈~....# .# #.⌠.~≈~.∩..# %Dh@M #...~≈~....#  #...~≈~....#  #.∩.~≈~.⌠..#  #...~≈@....#  #...~≈~....#  #.⌠.~≈~.∩..#  #...~≈~....# %Dh #..........#  #.ß.ß.ß.ß..#  #..........# #####......# ######## %Dh %DhJ; You enter the shallow water.%Dh%Dhb6%DhԤ!Water %Dh:%Dh<%Dh^ %Dh9_Moving in this stuff is going to be slow.%Dh 63%Dh;j _Why would you want to do that?%Dh$ %Dh' %Dh+ %Dh|- T _Why would you want to do that?%Dh 3%DhF %Dh" T _Why would you want to do that?%Dh. [∩.~≈~.⌠.$.~≈~.)..~≈~..%DhE⌠.~≈~.∩ #...~≈~..∩.~≈~.⌠..~≈~..⌠.~≈~.∩..~≈~.....########  %Dh%DhT%Dh37.9 (1.6 _%Dh%Dh%DhVZ .$.~≈~.)..~≈~..⌠.~≈~.∩ #...~≈~..%Dh[9∩.~≈~.⌠..~≈~..⌠.~≈@.∩..~≈~.....ß.ß.ß.ß  %Dhsc%Dhi'9.5%DhCo%Dh|q%Dha  ..~≈~..⌠.~≈~.∩ %Dh:b #...~≈~..∩.~≈~.⌠..~≈~..%Dhb ⌠.~≈~.∩..~≈@.....%Dhb rß.ß.ß.ß.......%Dh=c w  %Dhh %Dhkv E91.1%Dh;M  ⌠.~≈~.∩ #...~≈~..∩.~≈~.⌠..~≈~..⌠.~≈~.∩..~≈~....ß.ß.ß.ß.......Water   2.7%DhJ#  #...~≈~....#  #...~≈~....#  #.∩.~≈~.⌠..#  #...~≈~....#  #...~≈~....#  #.⌠.~≈~.∩..#  #...~≈~....#  #..........#  #.ß.ß@ß.ß..#  #..........#  #####......#  ########     30%Dh %Dh.#.# #.⌠.~≈~.∩..# ## #...~≈~....# # #...~≈~....# # #.∩.~≈~.⌠..# # #...~≈~....#  #...~≈~....#  #.⌠.~≈~.∩..#  #...~≈~....#  #...@......#  #.ß.ß.ß.ß..#  #..........# #####......# ########     4[%Dh37m%DhZZ.#.# #...~≈~....# ..#.# #.⌠.~≈~.∩..# .## #...~≈~....# .# #...~≈~....# .# #.∩.~≈~.⌠..# .# #...~≈~....#  #...~≈~....#  #.⌠.~≈~.∩..#  #..@~≈~....#  #..........#  #.ß.ß.ß.ß..#  #..........# #####......[40%Dh]m# ########    5%Dh#M$.~≈~.)..~≈~...#.#⌠.~≈~.∩#..~≈~..∩.~≈~.⌠ .#..~≈~..⌠@~≈~.∩~≈~.......#.ß.ß.ß.ß..#  6%Dh.M[∩.~≈~.⌠$.~≈~.)..~≈~...#.#⌠.~≈~.∩#..~≈~..∩.~≈~.⌠ .#.@~≈~..⌠.~≈~.∩~≈~#..........#  7%DhH)'#.#.# #...~≈~....# .#.# #[∩.~≈~.⌠..# .#.# #.$.~≈~.)..# .#.# #...~≈~....# ..#.# #.⌠.~≈~.∩..# .## #...~≈~....# .# #...~≈~....# .# #.∩.~≈~.⌠..# ..# #.@.~≈~....#  #...~≈~....#  #.⌠.~≈~.∩..#  #...~≈~....# [13;1%Dh)4H #..........#  #.ß.ß.ß.ß..#  #..........# #####......# ######## 8%Dh2qM.'#...~≈~..[∩.~≈~.⌠$.~≈~.)..~≈~...#.#⌠.~≈~.∩#..~≈~..⌠ ..#..~≈~..#.⌠.~≈~.∩..#  %Dhs2#####.....%Dhz%Dhh&9%Dh%Dhqm _There is an entrance to Ifahasu's Weapon Boutique here.%DhT? %Dh+L <Welcome to Ifahasu's Weapon Boutique! What would you like to do?  a -  998 gold the +3 battleaxe of Anguish {spect, rC+ Will- Int+6}b -  56 gold a +0 flail  c -  112 gold a +0 partisan  d -  80 gold a +0 quarterstaff  e -  524 gold a +4 scimitar of freezingf -  48 gold a +0 short sword  g -  555 gold a +6 sling of draining  h -  232 gold a +1 spear of distortioni -  11 gold 7 stones  j -  56 gold a +0 war axe You have 313 gold pieces. [Esc] exit%DhL [!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list%Dh %DhP %Dh ;.#.#.#%DhU #...~≈~....#   MrDarkGreen the Destroyer '#.#.##...~≈~....#   Deep Elf of Vehumet ***... ...#.##[∩.~≈~.⌠..#   Health: 47/47 ======================== ...#.#%Dh$ U#.$.~≈~.)..#   Magic: 25/25 ======================== ...#.##...~≈~....#   AC: 14Str: 4 ...#.##.⌠.~≈~.∩..#   EV: 13%Dh Int: 28 ..###...~≈~....#   SH: 0Dex: 13 ..##...~≈~....#   XL:  9 Next: 96% Place: Dungeon:7 ..##.@.~≈~.⌠..#   Noise: ---------  Time: 7099.7 (0.0) ..##...~≈~....#   -) Nothing wielded#...~≈~....#   Cast: Searing Ray#.⌠.~≈~.∩..#  #...~≈~....#  #..........#   #.ß.ß.ß.ß..#   #[%Dh C32m..........#   #####......#   You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that? _Why would you want to do that? _Why would you want to do that? _There is an entrance to Ifahasu's Weapon Boutique here.%DhF %DhE %Dh %Dh %Dh #.#.#.##########.⌠.~≈~.∩..# ..#.#.# #...~≈~....# #'#.#.# #...~≈~....# .#.# #[∩.~≈~.⌠..# .#.# #.$.~≈~.)..# .#.# #...~≈~....# ..#.# #.⌠.~≈~.∩..# .## #...~≈~....# .# #@..~≈~....# .# #.∩.~≈~.⌠..# ...# #...~≈~....#  #...~≈~....#  #.[%DhD w40m⌠.~≈~.∩..#  #...~≈~....#  #..........#  #.ß.ß.ß.ß..#  #....# 100.7 (1 _%Dh]5 M>...............~≈~.. ##########.⌠.~≈~.∩ %Dh^7 .. #'#...~≈~..[∩.~≈~.⌠$.~≈~.)..~≈~...#.#⌠.~≈~.∩#..~≈~..∩.~≈~.⌠ ...#%Dh7 #...~≈~....#  #.ß.ß.ß.%DhV> %Dh^A &1%DhF %DhI %DhtM....#.##########......>...............~≈~.. ##########.⌠.~≈~.∩ .. #'#%Dh9w!...~≈~..[∩.~≈~.⌠$.~≈~.)..~≈~...#.#⌠.~≈~.∩#..~≈~.. ...##.∩.~≈~.⌠..#  #........%Dh]|%Dh&2%Dh%Dh"%Dh..## #.ß.ß.ß.ß..#  ...#.##########..........#  .#>...............~≈~....#  .#.#.##########.⌠.~≈~.∩..#  .#.#.# #...~≈~....#  '#.#.# #...~≈~....#  #.# %Dh{E#[∩.~≈~.⌠..#  #.# #.$.~≈~.)..#  #.# #.@.~≈~....#  %Dho.##.⌠.~≈~.∩..#  ##...~≈~....#  # %Dhw#...~≈~....#  # #.∩.~≈~.⌠..#  ..##...~≈~....#  %Dh#...~≈~....#  #.⌠.~≈~.∩..#  #...~≈~....#  %Dh%Dh&3%Dh%Dh/%DhoyPM#.............## #.ß.ß.ß.ß ...#.##########......>...............~≈~..#########.⌠.~≈~.∩ .'#%Dhy|...~≈~..[∩.~≈~.⌠)..~≈~...#.#⌠.~≈~.∩ %Dh{..###...~≈~....#  #.⌠.~≈~.∩.%DhW%Dh؈<4%Dh2%Dh+5.7 (2%DhU _You now have 330 gold pieces (gained 17).%Dh!#.#.# #...######.#  #...# #..........#  ..## #.ß.ß.ß.ß..#  ..#.##########..........#  #>...............~≈~....#  #.#.##########.⌠.~≈~.∩..#  #.#.# #...~≈~....#  #.#.# #...~≈~....#  #.# #[∩@~≈~.⌠..#  #.# #...~≈~.)..#  #.# #...~≈~....#  .##%Dh 8.⌠.~≈~.∩..#  .##...~≈~....#  .# #...~≈~....#  .# #.∩.~≈~.⌠..#  .##...~≈~....#  #...~≈~....#  6.7 (1%Dho %Dh%Dh M########........#...#######.............## #.ß.ß.ß.ß ..#.##########......>...............~≈~..%Dh@*#########.⌠.~≈~.∩ #..@~≈~..[∩.~≈~.⌠) ..#.##...~≈~....#  %Dh5#...~≈~....%DhW%Dh<7%Dh!%Dh.#.#.# #...######.# .#...# #..........# ....## #.ß.ß.ß.ß..# #.##########..........# #>...............~≈~....# .#.#.##########.⌠.~≈~.∩..# .#.#.# #...~≈~....# '#.#.# #...~≈~....# ...#.# #[@.~≈~.⌠..# .#.# #...~≈~.)..# .#.# #...~≈~....# .#.# #.⌠.~≈~.∩..# # [%Dh13;14H #...~≈~....# . #...~≈~....# .# #.∩.~≈~.⌠..# .# #...~≈~....#  #...~≈~....# 8 _There is an entrance to Noosul's Book Shop here.%DhqWelcome to Noosul's Book Shop! What would you like to do?  a -  336 gold a Handbook of Applied Constructionb -  672 gold Iriomyu's Precepts of Synthesised Inhalation  c -  336 gold Nuatzus's Codex of the Burn  d -  224 gold a book of Cantrips  e -  700 gold a book of Chaos  f -  532 gold a book of the Fortress  g -  532 gold a book of the Fortress  h -  616 gold the Unrestrained Analects You have 330 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list%Dh!   a -  336 gold a Handbook of Applied Construction  b -  672 gold Iriomyu's Precepts of Synthesised Inhalationbuy|examineexamine item[Enter] describe%Dh Iriomyu's Precepts of Synthesised Inhalation. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Olgreb's Toxic Radiance Alchemy4 no  b - Alistair's Intoxication Alchemy5 no  c - ArcjoltConjuration/Air 5 no  d - Eringya's Noxious Bog Alchemy6 no%DhWelcome to Noosul's Book Shop! What would you like to do?  a -  336 gold a Handbook of Applied Construction  b -  672 gold Iriomyu's Precepts of Synthesised Inhalationc -  336 gold Nuatzus's Codex of the Burn  d -  224 gold a book of Cantrips  e -  700 gold a book of Chaos  f -  532 gold a book of the Fortress  g -  532 gold a book of the Fortress  h -  616 gold the Unrestrained Analects You have 330 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list%Dh B Nuatzus's Codex of the Burn. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevel%Dh Known  a - Forge Blazeheart Golem Fire/Forgecraft 4 yes  b - Plasma BeamFire/Air6 no%Dhk+/Welcome to Noosul's Book Shop! What would you like to do?  a -  336 gold a Handbook of Applied Construction  b -  672 gold Iriomyu's Precepts of Synthesised Inhalation  c -  336 gold Nuatzus's Codex of the Burn  d -  224 gold a book of Cantrips  e -  700 gold a book of Chaos %DhH, f -  532 gold a book of the Fortress  g -  532 gold a book of the Fortress  h -  616 gold the Unrestrained Analects You have 330 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list%Dh3  %Dh4 yA book of Cantrips. A book containing a small selection of very basic magic spells, intended for beginners who wish to learn the rudiments of one of the featured magical schools. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsType%Dhk5 LevelKnown  a - Poisonous VapoursAlchemy/Air1 no  b - Kinetic GrapnelForgecraft1 no %Dh6 c - Summon Small Mammal Summoning1 no  d - ApportationTranslocation1 no%Dh ( Welcome to Noosul's Book Shop! What would you like to do?  a -  336 gold a Handbook of Applied Construction  b -  672 gold Iriomyu's Precepts of Synthesised Inhalation  c -  336 gold Nuatzus's Codex of the Burn  d -  224 gold a book of Cantripse -  700 gold a book of Chaos  f -  532 gold a book of the Fortress  g -  532 gold a book of the Fortress  h -  616 gold the Unrestrained Analects You have 330 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list%Dh A book of Chaos. A book of spells that leave the caster's surroundings in a state of complete disarray. It's not clear why anyone would write such a thing, but it's here. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  %Dh@a - Conjure Ball Lightning Conjuration/Air 6 no  b - DisjunctionTranslocation8 no  c - DiscordHexes8 no%Dh% Welcome to Noosul's Book Shop! What would you like to do?  a -  336 gold a Handbook of Applied Construction  b -  672 gold Iriomyu's Precepts of Synthesised Inhalation  c -  336 gold Nuatzus's Codex of the Burn  %Dh' Od -  224 gold a book of Cantrips  e -  700 gold a book of Chaos  f -  532 gold a book of the Fortress  g -  532 gold a book of the Fortress  h -  616 gold the Unrestrained Analects You have 330 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list%Dh[  A book of the Fortress. A book of spells that purports to make their caster as resilient as a stone fortress. Its cover is fashioned from thick, magically-reinforced steel, making the book unreasonably heavy for no obvious benefit. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevel%Dh Known  a - Awaken ArmourEarth/Forgecraft 4 no  b - Forge Phalanx Beetle Forgecraft6 no  c - Fortress BlastForgecraft6 no%DhڽWelcome to Noosul's Book Shop! What would you like to do?  a -  336 gold a Handbook of Applied Construction  b -  672 gold Iriomyu's Precepts of Synthesised Inhalation  c -  336 gold Nuatzus's Codex of the Burn  d -  224 gold a book of Cantrips  e -  700 gold a book of Chaos  f -  532 gold a book of the Fortress  g -  532 gold a book of the Fortress  h -  616 gold the Unrestrained Analects You have 330 gold pieces. [Esc] exit%Dh [!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list%Dh A book of the Fortress. A book of spells that purports to make their caster as resilient as a stone fortress. Its cover is fashioned from thick, magically-reinforced steel, making the book unreasonably heavy for no obvious benefit. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  Spells%Dh,TypeLevelKnown  a - Awaken ArmourEarth/Forgecraft 4 no  b - Forge Phalanx Beetle Forgecraft6 no  c - Fortress BlastForgecraft6 no%DhMbpWelcome to Noosul's Book Shop! What would you like to do?  a -  336 gold a Handbook of Applied Construction  b -  672 gold Iriomyu's Precepts of Synthesised Inhalation  c -  336 gold Nuatzus's Codex of the Burn  d -  224 gold a book of Cantrips  e -  700 gold a book of Chaos  f -  532 gold a book of the Fortress %Dhcm g -  532 gold a book of the Fortress  h -  616 gold the Unrestrained Analects You have 330 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list%Dh=  The Unrestrained Analects. A collection of spells that assault everything in sight of the caster, unrestrained by petty limitations like 'needing a clear shot' or 'concern about collateral damage'. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Olgreb's Toxic Radiance Alchemy4 no  b - Ozocubu's Refrigeration Ice7 no  c - DiscordHexes8 no%DhWelcome to Noosul's Book Shop! What would you like to do?  a -  336 gold a Handbook of Applied Construction  b -  672 gold Iriomyu's Precepts of Synthesised Inhalation  c -  336 gold Nuatzus's Codex of the Burn %Dh P d -  224 gold a book of Cantrips  e -  700 gold a book of Chaos  f -  532 gold a book of the Fortress  g -  532 gold a book of the Fortress  h -  616 gold the Unrestrained Analects You have 330 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list%Dhj ...#.#.##...######.#   MrDarkGreen the Destroyer ...#...##..........#   Deep Elf of Vehumet ***... ......###.ß.ß.ß.ß..#   Health: 47/47 ======================== ...#.##########..........#   Magic: 25/25 ======================== .#>...............~≈~....#   AC: 14Str: 4 .#.#.##########.⌠.~≈~.∩..#   EV: 13Int: 28 .#.#.##...~≈~....#   SH: 0Dex: 13 '#.#.##...~≈~....#   XL:%Dhm   9 Next: 96% Place: Dungeon:7 ...#.##[@.~≈~.⌠..#   Noise: ---------  Time: 7108.7 (0.0) ...#.##...~≈~.)..#   -) Nothing wielded ...#.##...~≈~....#   Cast: Searing Ray ...#.##.⌠.~≈~.∩..#  ..###...~≈~....#  ..##...~≈~....#    ..##.∩.~≈~.⌠..#    ..##...~≈~....#   #...~≈~....#    _Why would you want to do that?%Dhn c _Why would you want to do that? _Why would you want to do that? _There is an entrance to Ifahasu's Weapon Boutique here. _You now have 330 gold pieces (gained 17). _There is an entrance to Noosul's Book Shop here.%Dho %Dhq %Dh%I _%Dh`%Dh%Dh,%Dhs%DhK %Dh,%Dh%Dh%Dh.;%Dh;%DhR=%DhP>%DhG%DhH,%DhJ%DhK%DhL,%DhP%DhQ%DhR%DhQS%Dh}.%Dh;,%Dh%Dh%Dh4%DhՋ,%Dh%Dh%Dh%Dh%Dh%Dh%Dh ######'#.#.# #...~≈%Dh* ..........#.# #[∩.~≈ ..........#.# #...~≈%Dhݜ ..........#.# #...~≈ %Dh˝n..#.# #.⌠.~≈ .........##.# #...~≈ .........#.### #...~≈ %DhĞ.........##..# #.∩.~≈ ........#@### #...~≈31.7 (23.0) ##.# #...~≈ %DhhFP^. #.⌠.~≈%Dh %Dhd.P.# #...~≈%DhF %Dhl_.P# #.....%Dh %DhN.^P# #.ß.ß.%Dh %Dhe]^.P# #..... %Dh]#### #####. %Dh*##%DhD%Dh,2.7 (24%Dh%Dhw6 _Found a sacrificial altar of Ru.%Dh'@a _You pick your way through the web.  There is a web here. _%Dh1H%Dh}Sn%Dh m<%DhWn%Dho%DhtX%Dhv,%Dh_w%Dhy%Dh{,%DhQ|%Dh%Dh %Dh%Dhf%Dh%Dh%Dh%DhJ%Dhb%Dh'%Dh;%Dh%Dh,%Dh{%DhD%Dh1%Dh%Dh%Dhy%Dh%Dh>%Dh%Dh,%Dh=%Dhc%Dh9,%Dhm%Dh%DhM,%Dh%Dh<7 _You open the door.%Dh 3%Dh~%Dhb  %Dh= : There is an open door here.%Dh %Dh  _%Dh %Dh%Dh,%Dh%Dh%Dh,%Dh%Dh%DhZ,%Dhg%Dhg%Dh ,%Dh"%Dh#%Dhq%,%Dh&%Dh(%DhP*,%Dh+%DhF-%Dh.,%Dh/%Dhy1%Dh2%Dh3%Dh4%DhX6%Dh 8,%Dhe9%Dh:%DhX<,%Dh=%Dh=@%DhA,%DhB%DhtD%DhE,%DhF%DhH%DhI,%DhK%DhL%DhM%DhMN%Dh6O%DhyQ%DhR,%DhS%DhzU%DhV,%DhX%DhsY%DhZ%Dh2[%Dh\%Dh]%Dh^%Dh~_%Dh_`%Dha%Dhc%Dhc%Dhd%Dhf%DhKh,%Dh|i%Dh}  ##..######....####..  ##.# #.......#....  #+# #######..#.⌠.  #.# #...#.# %Dh# #.# #..⌠.#.  #.# #.#.#.#  #.# #..#.∩.%DhO  #.##########.#.#.#  #@................99.7 (67 ##########......  #######      %DhL%Dh%DhvE _Done exploring.%DhrI%Dh’................0.0)%DhrE _Done exploring.%Dh %Dh@ l  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting%Dh& 1.0   5%  -2   g + Spellcasting 10.2  24%  +3           b + Unarmed Combat   1.5    -2   h * Conjurations  11.2  47%  +1   c + Throwing   0.0     0   i + Translocations 2.3   1%  +1      j + Alchemy2.1   3%  +1      %Dh      d + Armour   0.0    -2   k + Evocations   0.0    +1   e * Dodging   6.8  17%  +2      f + Stealth5.1   3%  +3                                            %Dh` [m                          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%DhGB a + Fighting %DhoMaces & Flails   0.03   pAxes -2   q + Hexes   0.0    +3d + Polearms0.0-3   r + Summonings   0.0   e + Staves0.0%Dh 0   s + Necromancy0.0+2  f + Unarmed Combat   1.5t + Forgecraft g + Throwing   0.0     0   u + Translocations 2.3   1%  +1         v + Alchemy 2.1   3%  +1  h + Short Blades   0.0 0   w + Fire Magic0.0+1  i + Long Blades0.0-1   x + Ice Magic0.0+1  j + Ranged Weapons   0.0+3   y + Air Magic0.0+1  z + Earth Magic0.0+1  k + Armour0.0-2  %Dh l * Dodging   6.8  17%  +2   0 + Invocations0.0+1  m + Shields0.0-2   1 + Evocations%DhGP0.0+1  %DhU n + Stealth 5.1   3%  +3   2 + Shapeshifting   0.0 0  useful|all%Dh i  a + Fighting  o + Spellcasting %Dhm %Dhv o + Spellcasting  p * Conjurations %Dhr p * Conjurations  q + Hexes %Dhlr q + Hexes  r + Summonings %DhDGr r + Summonings  s + Necromancy %Dh% r s + Necromancy  t + Forgecraft %DhVh t + Forgecraft  u + Translocations %Dh m u + Translocations  v + Alchemy %Dhf x v + Alchemy  w + Fire Magic %Dht w + Fire Magic  x + Ice Magic %Dhi 401 f + Unarmed Combat 1.5   1%22 x * Ice Magic   0.0  15% y + Air Magic 32%DhP ##..######....####.. MrDarkGreen the Destroyer ##.# #.......#.... Deep Elf of Vehumet ***... #+# #######..#.⌠. Health: 47/47 ======================== #.##...#.# Magic: 25/25 ======================== #.##..⌠.#. AC: 14Str: 4 #.##.#.#.# EV: 13Int: 28 #.##..#.∩. SH: 0Dex: 13 #.##########.#.#.# XL:  9 Next: 96% Place: Dungeon:7 #@................ Noise: ---------  Time: 7199.7 (0.0) ############......[39%DhQ7;49m -) Nothing wielded ####### Cast: Searing Ray _You pick your way through the web. _There is a web here. _You open the door. _There is an open door here. _Done exploring. _Done exploring.%Dhk3%Dh'n%DhzJ%DhjE _Done exploring.%Dh3%Dh͒%Dhi%Dh,%DhѾ %DhO7_Done exploring.%Dh˸%Dh%Dhw%DhJ%DhE _Done exploring.%Dhr %Dh6u %Dhoz %Dh} Y _Done exploring.No target in view!%Dhnz %DhH| %DhC %Dh No target in view!%DhN3%DhO%DhEtNo target in view!Done exploring.%Dh%Dhf%Dh %Dhg%Dh,%Dhj9No target in view!Done exploring.%Dh%>%Dh|?%DhI@%Dh]%Dh"seNo target in view!Done exploring.%Dh Where to? (Tab - D:7, ? - help)  D - Dungeon  T - Temple %Dh  ##..######....####.. MrDarkGreen the Destroyer ##.# #.......#.... Deep Elf of Vehumet ***... #+# #######..#.⌠. Health: 47/47 ======================== #.##...#.# Magic: 25/25 ======================== #.##..⌠.#. AC: 14Str: 4 #.##.#.#.# EV: 13Int: 28 #.##..#.∩. SH: 0Dex: 13 #.##########.#.#.# XL:  9 Next: 96% Place: Dungeon:7 #@................ Noise: ---------  Time: 7199.7 (0.0) ############......%Dh  -) Nothing wielded ####### Cast: Searing Ray _Done exploring. _No target in view! _No target in view! _Done exploring. _Done exploring. _Done exploring. _%Dh- n%Dh ,%Dh X%Dh %DhO ,%Dh %Dh %Dh ,%Dh %Dh fNo target in view!Done exploring. _You open the door.%Dh/ 3%Dh9 %Dhj @  There is an open door here.%Dh  %Dh[ _%Dh[ %Dhs %Dh ,%Dh %Dh %Dh4 ,%Dhx %Dh) %Dh! ,%Dh %Dh+ %DhB ,%Dh %Dh %Dh$ ,%Dh %Dhs %Dh ,%Dh %Dh %Dh ,%Dh %Dhy %Dhn %Dh %Dh{ %Dhv %Dhu %Dh %Dh  %Dh/ %Dh} %Dh %Dh %Dh %Dh %Dhl %Dh %DhC %Dh B%DhK %Dhl %Dh %Dh %Dh %Dhn %Dh %Dh %Dh %DhU %Dh %Dh %Dh! %Dh<# %Dh# %Dh$ %Dh& %Dhs( %Dh( %Dh) %Dh, Y  There is a stone staircase leading down here.%Dh.0 %Dh01 %Dh1 $ _%Dh2 %Dhk8%Dh%Dh³,%DhL%DhyY %Dh[ #  ##########..#  .......@....# 226.4 (26.7) #########...#  ..#  %Dhm.# # %Dh%_You climb downwards.%Dh^%Dhþ%Dha _There is a stone staircase leading up here.%Dh<%Dhg=%Dh>%Dh@%Dh-I #@# #..# .<@...# #%Dh$J...# ...# Searing Ray#..#..#.##@   Joseph (asleep)#%DhR,0.0)%DhչA7.4 (1%Dh" _Joseph, a Mercenary comes into view. He is wielding a +2 spectral quarterstaff.%Dhzb #  %Dh`@#  ##########..#  .......<@...#  #########...#  ...#  #..#  ..#  .##  # %Dhї =%Dh  #  @#  %Dh. h##########..#  .......<@...#  #########...# %Dh A ...#  #..# ..# .##  # %Dh %DhϦ %Dh& %Dh [ _Joseph is nearby!%Dhk 9%Dhl Q #  @# %Dhl ) ##########..#  %Dh)m w.......<@...#  #########...#  ...# %Dhm 9 #..#  ..# %Dh|n ! .##  %Dho ># %DhY r #  @#  ##########..#  .......<@...#  #########...#  ...#  #..# ..# .##  # %DhM %DhN %Dh %Dh [ _Joseph is nearby!%DhZ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh%Dh Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4 %Dh*9 d - Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast[!]/[I] toggle spell headers%DhyMrDarkGreen the DestroyerDeep Elf of Vehumet ***...Health: 47/47 ========================Magic: 25/25 ========================AC: 14Str: 4#EV: 13Int: 28@#SH: 0Dex: 13##########..#XL:  9 Next: 96% Place: Dungeon:8.......<@...#Noise: ---------  Time: 7227.4 (0.0)#########...#-) Nothing wielded...#Cast: Searing Ray#..#..#.##@   Joseph (asleep)# _There is a stone staircase leading up here. _Joseph, a Mercenary comes into view. He is wielding a +2 spectral quarterstaff._Joseph is nearby! _Joseph is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or%Dh press ? or * to list all spells.MrDarkGreen the DestroyerDeep Elf of Vehumet ***...Health: 47/47 ========================Magic: 25/25 ========================AC: 14Str: 4#EV: 13Int: 28@#SH: 0Dex: 13##########..#XL:  9 Next: 96% Place: Dungeon:8.......<@...#Noise: ---------  Time: 7227.4 (0.0)#########...#-) Nothing wielded...#Cast: Searing Ray#..#..#.##@   Joseph (asleep)# _There is a stone staircase leading up here. _Joseph, a Mercenary comes into view. He is wielding a +2 spectral quarterstaff._Joseph is nearby! _Joseph is nearby!Casting: Searing Ray (safe; 1% risk of failu%DhP fre)  Confirm with . or Enter, or press ? or * to list all spells.%DhW  MrDarkGreen the Destroyer %Dh Deep Elf of Vehumet ***...  Health: 47/47 ========================  Magic: 21/25 ====================----  AC: 14Str: 4%Dh>E #  EV: 13Int: 28 @#  SH: 0Dex: 13 %Dhj##########**#  XL:  9 Next: 96% Place: Dungeon:8 .......<@***#  Noise: ---------  Time: 7227.4 (0.0) #########...#  -) Nothing wielded%Dh ...#  Cast: Searing Ray #..#  ..#  %Dh+.##  @   Joseph (asleep) # Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Joseph, wielding a +2 spectral quarterstaff and wearing a +0 ring mail  (asleep)%Dh*-q @****%DhiS*****%Dh;MrDarkGreen the DestroyerDeep Elf of Vehumet ***...Health: 47/47 ========================Magic: 21/25 ====================----AC: 14Str: 4#EV: 13Int: 28@#SH: 0Dex: 13##########..#XL:  9 Next: 96% Place: Dungeon:8.......<@..*#Noise: ---------  Time: 7227.4 (0.0)#########...#-) Nothing wielded...#Cast: Searing Ray#..#..#.##@   Joseph (launcher, ally target)#*   fulminant prismConfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target%DhM<"You conjure a prism of explosive energy!  Joseph shouts!  Joseph unwields a +2 spectral quarterstaff.((.**Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  %Dh$DYou conjure a prism of explosive energy!  Joseph shouts!unwields a +2 spectral quarterstaff.wields a +0 sling. Joseph shoots a sling bullet.%Dh...*#*30---------====8.4 (1%Dh%Dh %Dh%Dh"_The sling bullet hits you!%Dh96> # @# #..# .@...*# ###...# ...# #..# ..# .##*   fulminant prism #%Dh98*%DhL;1-------------9Searing Ray%Dh=U**%Dh` _Your fulminant prism crackles loudly. _There is a stone staircase leading up here.%Dhű%Dh%DhN .##########@   Joseph (launcher)Your fulminant prism explodes!The blast of energy engulfs Joseph!!%Dhg3 @.........  Joseph is heavily wounded.%Dh4 2=2========30Searing Ray%Dh8 %Dh: V _You hear a loud, deep croak! You hear an angry buzzing noise. x4%DhŽM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh,WS  MrDarkGreen the Destroyer  Deep Elf of Vehumet ***...  Health: 32/47 ================--------  Magic: 18/25 =================-------  AC: 14Str: 4 #  EV: 13Int: 28 .#  SH: 0Dex: 13 ##########@*#  XL:  9 Next: 96% Place: Dungeon:8 .......@****#  Noise: =======--  Time: 7230.4 (0.0) #########***#  -) Nothing wielded ...#  Cast: Searing Ray #..#  ..#  %Dh`Z.##  @   Joseph (launcher) #  _You hear a loud, deep croak! You hear an angry buzzing noise. x4  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Joseph, wielding a +0 sling and wearing a +0 ring mail (heavily wounded)%Dh} o @***%Dhxu Q***%Dh!sMrDarkGreen the DestroyerDeep Elf of Vehumet ***...Health: 32/47 ================--------Magic: 18/25 =================-------AC: 14Str: 4#EV: 13Int: 28.#%Dh"SH: 0Dex: 13##########@.#XL:  9 Next: 96% Place: Dungeon:8.......@....#Noise: =======--  Time: 7230.4 (0.0)#########.*.#-) Nothing wielded%Dh%...#Cast: Searing Ray#..#..#.##@   Joseph (launcher, ally target)#*   fulminant prism _You hear a loud, deep croak! You hear an angry buzzing noise. x4  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!%DhC+((*  Casting: Fulminant Prism (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.%Dh$,tAiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  Joseph shoots a sling bullet.%Dh!..**%Dh߸u3===----1.4 (1%Dhv9*%Dh_C _The sling bullet hits you but does no damage.%DhM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh-Y %DhZ  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c + Fulminant PrismConjuration/Alchemy 1% 4 %Dh3[ 9 d - Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast[!]/[I] toggle spell headers%DhT %Dh%Dh!MrDarkGreen the DestroyerDeep Elf of Vehumet ***...Health: 33/47 ================--------Magic: 18/25 =================-------AC: 14%DhPStr: 4#EV: 13Int: 28.#SH: 0Dex: 13##########@.#%DhmeXL:  9 Next: 96% Place: Dungeon:8.......@....#Noise: ===------  Time: 7231.4 (0.0)#########.*.#-) Nothing wielded...#Cast: Searing Ray%Dh#..#..#.##@   Joseph (launcher, ally target)#%Dh7*   fulminant prismPress: ? - help, Dir - move targetYou conjure a prism of explosive energy!  Joseph shoots a sling bullet. _The sling bullet hits you but does no damage.  %DhSACasting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh%(MrDarkGreen the DestroyerDeep Elf of Vehumet ***...Health: 33/47 ================--------Magic: 18/25 =================-------AC: 14Str: 4#EV: 13%DhT&Int: 28.#SH: 0Dex: 13##########@.#XL:  9 Next: 96% Place: Dungeon:8.......@....#Noise: ===------  Time: 7231.4 (0.0)#########.*.#-) Nothing wielded%Dh&k...#Cast: Searing Ray#..#..#.##@   Joseph (launcher, ally target)#%Dh)t*   fulminant prismPress: ? - help, Dir - move targetYou conjure a prism of explosive energy!  Joseph shoots a sling bullet. _The sling bullet hits you but does no damage.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%DhC*  MrDarkGreen the Destroyer  Deep Elf of Vehumet ***...  Health: 33/47 ================--------  Magic: 16/25 ===============---------  AC: 14Str: 4 #  EV: 13%DhDInt: 28 .#  SH: 0Dex: 13 ##########@.#  XL:  9 Next: 96% Place: Dungeon:8 .......@**..#  Noise: ===------  Time: 7231.4 (0.0) #########.*.#  -) Nothing wielded%Dh}D ...#  Cast: Searing Ray #..#  ..#  .##  @   Joseph (launcher, ally target) %DhD#  *   fulminant prismCasting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%DhGEgAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Joseph, wielding a +0 sling and wearing a +0 ring mail (heavily wounded,  ally target, 85% to hit)%Dh{ (MrDarkGreen the DestroyerDeep Elf of Vehumet ***...Health: 33/47 ================--------Magic: 16/25 ===============---------AC: 14Str: 4#EV: 13%Dh Int: 28.#SH: 0Dex: 13##########**#XL:  9 Next: 96% Place: Dungeon:8.......@**..#Noise: ===------  Time: 7231.4 (0.0)#########.*.#-) Nothing wielded...#Cast: Searing Ray#..#..#.##@   Joseph (launcher, ally target)#*   fulminant prismConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Joseph, wielding a +0 sling and wearing a +0 ring mail (heavily wounded,  ally target, 85% to hit)  %Dh <You focus your ray upon Joseph. The searing ray hits Joseph!%Dh_Z HAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Joseph, wielding a +0 sling and wearing a +0 ring mail (heavily wounded,  ally target, 85% to hit)  You focus your ray upon Joseph. The searing ray hits Joseph!  Joseph is severely wounded. ...@**(Press . to maintain the ray.)34=7=-2.4 (1ontinue: Searing RayRay %Dh] *%Dha $* %Dhb %Dhc A_Your fulminant prism crackles loudly.%Dhgd %Dh ***** *The searing ray hits Joseph.%DhP! .@..*Joseph is almost dead.%Dh#(((((((**%Dh%DhX ###########%Dh5#)  Joseph shoots a sling bullet. The sling bullet closely misses you.Your fulminant prism explodes!The blast of energy engulfs Joseph!%Dh6= ' .......@.@........  Joseph is almost dead.5=6-=======3+  _You hear an angry hiss. You hear a shout!%Dh`  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh $   MrDarkGreen the Destroyer  Deep Elf of Vehumet ***...  Health: 35/47 =================-------  Magic: 14/25 =============-----------  AC: 14Str: 4 #  EV: 13Int: 28 .#  SH: 0Dex: 13 ##########..#  XL:  9 Next: 96% Place: Dungeon:8 .......@*@..#  Noise: =======--  Time: 7233.4 (0.0) #########...#  -) Nothing wielded %Dh$ j...#  Continue: Searing Ray #..#  Ray+  ..#  .##  @   Joseph (launcher) # Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Joseph, wielding a +0 sling and wearing a +0 ring mail (almost dead, 85%  to hit)%DhCMrDarkGreen the DestroyerDeep Elf of Vehumet ***...Health: 35/47 =================-------Magic: 14/25 =============-----------AC: 14Str: 4#EV: 13Int: 28.#SH: 0Dex: 13##########..#XL:  9 Next: 96% Place: Dungeon:8.......@****#Noise: =======--  Time: 7233.4 (0.0)%Dh]#########...#-) Nothing wielded...#Continue: Searing Ray#..#Ray+ ..#.##@   Joseph (launcher)#Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Joseph, wielding a +0 sling and wearing a +0 ring mail (almost dead, 85%  to hit)  You focus your ray upon Joseph.  The searing ray hits Joseph but does no damage.%Dh?Press: ? - help, Shift-Dir - straight line  Aim: Joseph, wielding a +0 sling and wearing a +0 ring mail (almost dead, 85%  to hit)  You focus your ray upon Joseph.  The searing ray hits Joseph but does no damage.  Joseph is almost dead.%Dhs;@...%Dh6===-----4.4 (1 %Dh %Dhf _(Press . to maintain the ray.)%Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh? Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4  d - Iskenderun's Mystic BlastConjuration/Translocation 1%4 Select a spell to cast[!]/[I] toggle spell headers%Dh %Dh& %Dh MrDarkGreen the DestroyerDeep Elf of Vehumet ***...Health: 36/47 ==================------Magic: 14/25 =============-----------AC: 14Str: 4#EV: 13Int: 28.#SH: 0Dex: 13##########..#XL:  9 Next: 96% Place: Dungeon:8.......@@...#%Dh Noise: ==-------  Time: 7234.4 (0.0)#########...#-) Nothing wielded...#Continue: Searing Ray#..#Ray ..#.##@   Joseph (launcher)#You focus your ray upon Joseph.  The searing ray hits Joseph but does no damage.  Joseph is almost dead. _(Press . to maintain the ray.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh: KMrDarkGreen the DestroyerDeep Elf of Vehumet ***...Health: 36/47 ==================------Magic: 14/25 =============-----------AC: 14Str: 4#EV: 13Int: 28.#SH: 0Dex: 13##########..#XL:  9 Next: 96% Place: Dungeon:8.......@@...#Noise: ==-------  Time: 7234.4 (0.0)%Dh #########...#-) Nothing wielded...#Continue: Searing Ray#..#Ray ..#.##@   Joseph (launcher)#You focus your ray upon Joseph.  The searing ray hits Joseph but does no damage.  Joseph is almost dead. _(Press . to maintain the ray.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh`8  You erupt in a blast of force! The mystic blast hits Joseph!  You kill Joseph!Vehumet accepts your kill.%Dh%> C)%Dh@ %Dh,D yMrDarkGreen the DestroyerDeep Elf of Vehumet ***...Health: 37/47 ==================------Magic: 13/25 ============------------AC: 14Str: 4#EV: 14Int: 28.#SH: 0Dex: 13##########..#XL:  9 Next: 112% Place: Dungeon:8.......@)...#Noise: =====----  Time: 7235.4 (1.0)#########...#-) Nothing wielded...#Cast: Searing Ray#..#%DhD ..#.###Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force! The mystic blast hits Joseph!  You kill Joseph!Vehumet accepts your kill. _You feel your power returning. You stop channelling your searing ray.%Dh$G   You erupt in a blast of force! The mystic blast hits Joseph!  You kill Joseph!  Vehumet accepts your kill. _You feel your power returning. You stop channelling your searing ray.  Your Dodging skill increases to level 7!You have reached level 10!%DhL /  --more--%DhG41/5213/26-10 6% Searing Ray%Dh:%Dh<4 _%Dh= %Dh> %Dhh? %Dh5D %DhN h2= _%DhR %DhS U3=%DhWU %Dhz] %Dh 4=146==7=5=8=9=%Dh# %Dh 50=6==1=2=7==%Dh N _HP restored.%Dh %Dh& B%Dh 8==%Dh %Dh O=%Dh %Dh 9==%Dh %Dh ,%Dh %Dh+ ,%Dh %Dh7 20==%Dh5 %Dh ,%Dha %Dhf ~1==%Dhr %Dh ,%Dh %Dh ,%Dh %Dh ~2==%Dh %Dh ,%Dh %Dhn ~3==%Dhz %Dh ,%Dh %Dh ,%Dh %Dhb ~4==%Dh %DhP ,%Dh$ %Dh ~5==%Dh %Dh ,%Dh %Dh ,%Dh %Dh ~6==%Dh %Dhh <-----%Dh | # .# #..# .<@...# ###...# ...# #..#..#.##%Dh :# _Magic restored.%Dh068.4 (33.0)%Dh2J-----9.4 (34%Dh%Dh   Things that are here: _a +0 sling; a +2 spectral quarterstaff; a +0 ring mail%DhI%Dh%Dh%Dh$ _%Dh,%Dh%Dh.%Dhث%Dhԯ%DhLO=%DhW%Dhb%Dhw,%Dh<%Dh %DhT,%Dh%Dh%Dh-#.).#..#..#..#.# #######.##  !........#  #@.# 76.4 (7.0) #..# #..# #..###########..#.......<)...##########...##.......##.####..#7.4 (8 _Found a dagger.%DhI%Dh%DhM.(.)... #.# #######.#!......0#######.#..#.%DhQd.......#%DhA8.4 (1%Dh%DhF% _Found 6 stones.%Dhe3%Dhh%Dhm%Dhx| #..(.j. #.)... #.... #... #.. #.#.#.##.!..#.#..# #..# #..# #..# ##..#j   gnoll (wandering) .<)...# #...#  #.#%Dh!|&0%Dh.j9.4 (1%Dh%DhF _A gnoll comes into view. It is wielding a +0 flail of protection.%Dh6  #..(...  #.).j.  #....  #...  %Dh6 #.. #.# .#######.##  .!.....@..#  .#######..#  #..#  #..#  #..#  ..#  <)...#  ..#   %Dh  #..(...  #.).j.  #....  #...  #.. #.# .#######.##  .!.....@..#  .#######..#  #..#  #..# #..# ..#  <)...# ..# %Dh~ %DhZ %Dh: %Dhr \ _A gnoll is nearby!%Dh ~#..###..(..#.).j#.#.#..  #.# .#######@## .!........# .#######..# #..##..# %DhW Y#..# ##########..#.......<)...##########...#%Dh %Dh U.j%Dh D80Searing Ray _%Dh %DhE %Dh  You focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll!Vehumet accepts your kill.%Dhb****%Dha )...  You feel your power returning.%Dh55-==1ontinue: Searing RayRay %Dhf _(Press . to maintain the ray.)%DhX%Dh%Dh%DhH _No target in view!%Dh T****%Dh8)...%Dh ---2+ _%Dh%Dhu%DhUkT****%Dh' )...4---3++ %DhK %DhϬ O %Dh$  %Dh &You stop channelling your searing ray.%Dh %Dh S _%Dh= %Dh 5%Dh =%Dh %Dhd %DhC %Dh %DhD %Dhh %Dh %Dh% j%Dh 6%Dh` 0==%Dh 0ast: Searing Ray %Dh sj   gnoll (polearm, wandering)%Dh %DhB %Dh $6.4 (3%Dh %Dh4 $7.4 (4%Dhz %Dh  %Dh %Dh Q_A gnoll comes into view. It is wielding a +0 halberd.%Dh %DhGI  #..##..j  #..(...  #.)...  #...)  #... #.. #.# #@## .!........# .#######..# #..# #..# #..# #..# <)...# %Dhh #..##..j  #..(...  #.)...  #...)  #... #.. #.# #@## .!........# .#######..# #..# #..# #..# #..# <)...# %Dh4%Dh%Dh\ _A gnoll is nearby!%Dhly #..##..j  #..(...  %Dh#.)...  #...)  #... #.. #.# #@## %Dhe.!........# .#######..# #..# #..# %Dhb#..# #..# <)...# %DhZ%Dh #..##..j  #..(...  #.)...  #...)  #... #.. #.# #@## .!........# .#######..# #..# #..# #..# #..# <)...# %Dh %DhM. ....##..j..(....#).....#)........##..S.... #@# #######.##!........#.#######..#S   water moccasin (wandering)...# _A gnoll is nearby!%Dhv  .jS.8.4 (1Searing Ray _A water moccasin comes into view.%Dh##.. .<#... .#..##.....#..(..j.# #.).....##...).....#......####.@S...... #.#....###.#######.######.!........#.#######..##..# #..#  #..###########..#  Found an escape hatch in the ceiling. The water moccasin bites you..jSS0-=9 _The water moccasin bites you but does no damage.%Dhz **** You focus your ray upon the water moccasin.  The searing ray hits the water moccasin!%Dh&   The water moccasin is moderately wounded.(Press . to maintain the ray.)  The gnoll shouts! You hear an angry buzzing noise. You hear a shout!%Dh M  You hear an angry buzzing noise.  %Dh GA killer bee comes into view.%Dh %Dh ly.jS...y   killer beej   gnoll (polearm)%Dh 1-4--====90ontinue: Searing RayRay %Dh %DhY [ _The water moccasin barely misses you.%Dh8 %Dh& ;****%Dh   The searing ray misses the water moccasin.%DhҔ j j.yS...j 2 gnolls (1 polearm)The water moccasin closely misses you. The gnoll misses you.2=3---=---1+ %Dhd  %Dh %Dh __A gnoll comes into view. It is wielding a +1 whip of electrocution.%Dh %Dh  %Dhe %Dh* '****%Dh >The searing ray hits the water moccasin!%DhO{  The water moccasin is heavily wounded. %Dhy %DhτThe water moccasin closely misses you.  A killer bee comes into view. %Dhk The water moccasin closely misses you. %Dh# %Dh1A killer bee comes into view.%Dh)%DhP%Dh%Dhޚ1y..%Dh>j.y%Dh5.%Dhy%Dh"S...%Dh'Gyy 3 killer bees (2 wandering)%Dh%Dh,-%Dhˠ*=--%Dhk2%Dh(&++ %Dh%Dh%Dh۬ %Dh%Dh._The gnoll barely misses you.%Dh%Dh" ##.. .y... #... ..j.y #..##..... #..(....# #.).....#. #...jy.... #......### #..S...... #@#....###%Dh .#######.######  .!........#  .#######..# #..# #..# #..#   killer bee##########..# .......<)...#%Dh} %Dh^ %Dh3 %Dh %Dh %Dh %Dh, p  You stop channelling your searing ray. The gnoll attacks as it pursues you!%Dhe <.yj).jSyy 2 killer bees (1 wandering)%Dh/ g-3ast%Dhe %DhA V _The gnoll completely misses you.%Dh &... ....y##yj...(....# ).....#.%DhЭ <..)....j...###Sy......#....###.#######@###### !........# #######..###########.y   killer bee (%DhM .......<)..#########%Dh %Dh޵ R  The water moccasin attacks as it pursues you!%DhӶ %Dh ,%Dh %Dh ..yj.ySyy 2 killer bees (1 wandering)   gnoll%Dhm \4=-4%DhG %Dh _The water moccasin closely misses you. The water moccasin barely misses you.%Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh%Dh Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4  d - Iskenderun's Mystic BlastConjuration/Translocation 1%%Dh4 Select a spell to cast[!]/[I] toggle spell headers%DhN %DhIS#... ....yMrDarkGreen the Destroyer#..##..y..Deep Elf of Vehumet ***...#..(.j..#Health: 52/52 ========================#.).....#.Magic: 24/26 ======================--#...).....AC: 14Str: 4#......###EV: 14Int: 28#.yy......SH: 0Dex: 13#S#....###XL: 10 Next:  6% Place: Dungeon:8.#######@######%DhT.Noise: =--------  Time: 7294.4 (0.0).!........#-) Nothing wielded.#######..#Cast: Searing Ray#..##..##..#S   water moccasin##########..#yy 2 killer bees (1 wandering).......<)...#j   gnoll#########...#You stop channelling your searing ray. The gnoll attacks as it pursues you! _The gnoll completely misses you.The water moccasin attacks as it pursues you! _The water moccasin closely misses you. The water moccasin barely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh U%Dhc#... ....yMrDarkGreen the Destroyer#..##..y..Deep Elf of Vehumet ***...#..(.j..#Health: 52/52 ========================#.).....#.Magic: 24/26 ======================--#...).....AC: 14Str: 4#......###EV: 14Int: 28#.yy......SH: 0Dex: 13#S#....###XL: 10 Next:  6% Place: Dungeon:8.#######@######Noise: =--------  Time: 7294.4 (0.0).!........#-) Nothing wielded.#######..#Cast: Searing Ray#..##..##..#S [3%Dhf0m  water moccasin##########..#yy 2 killer bees (1 wandering).......<)...#j   gnoll#########...#You stop channelling your searing ray. The gnoll attacks as it pursues you! _The gnoll completely misses you.The water moccasin attacks as it pursues you! _The water moccasin closely misses you. The water moccasin barely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh~rerupt in a blast of force! The mystic blast hits the killer bee!  The killer bee is heavily wounded.killer bee is knocked back by the mystic blast.  The mystic blast hits the water moccasin!  The water moccasin is almost dead.  The water moccasin is knocked back by the mystic blast.%Dhms%Dh5t%Dh"u%Dh+.ySj..    killer beej 2 gnolls (1 polearm)0----=====5.4 (1%Dhk _The killer bee buzzes angrily. You hear an angry buzzing noise.%Dh  ##.....(.j..# ).....#..y)....S.....###.j.......#....###.#######.###### !......@.# %Dh e#################........<)..#########   gnoll ( #....%Dh) %DhZ %Dh)! %Dh" %DhpI ..S.jj   gnoll (polearm)=----6 _The gnoll attacks as it pursues you! The gnoll closely misses you.%DhEW  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%DhyYou erupt in a blast of force! The mystic blast hits the gnoll!  The gnoll is severely wounded.  The gnoll is knocked back by the mystic blast.  collides with the water moccasin.  You kill the water moccasin!  Vehumet accepts your kill.%Dh  Vehumet is now extending the range of your destructive spells.You kill the gnoll!Vehumet accepts your kill.%DhC  You feel your power returning.%Dh͑%Dhk%Dhћj.yy   killer bee%Dh*18------9=====%Dh7%Dh %Dh9 _You hear an angry buzzing noise. x3%Dh (.j..# ).....#..j)........###...y#....###.#######.###### !........# #######%Dh ##########........<)..######### #....####%Dhk %Dh %Dh %Dh .j)yj   gnoll%Dh \=----8%Dh %Dhi %Dhy x).....#...)....j....###........)#....###.#######.###### !......y.# #######.##########.%Dhz .......<)..######### #....#### .%Dhw| %Dh~ %Dh %Dh  y.j.yy 2 killer bees (1 wandering)  The killer bee stings you but does no damage.%Dh̓ b9=-----9%DhC %Dhe ] _A killer bee comes into view.%DhW  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh)  You erupt in a blast of force! The mystic blast hits the killer bee!  You kill the killer bee!%Dhӎi  Vehumet accepts your kill.%Dh%Dh%DhC  The killer bee buzzes angrily.%Dhllyj†%Dh5----10=====300%Dh/%Dh] _A killer bee comes into view.%Dhy.).........###y........j#....###.#######.###### !........# %Dhm#######† #.##########........<)..######### #....   killer bee#### .#%Dhf%Dh%Dh`.yj%Dh~F-----1%Dh%Dh .....###...y#....###.#######j###### !........# #######† #.##########........<)..######### #....#### ..# %DhP %DhG %Dh \)yj%Dhe e6=--------2%Dh %Dh %DhJ ...)#....###.#######y###### !......j.# #######† #.#########%Dh i.......<)..######### #....#### ..# .%Dh %Dh %Dh x.y.j%Dhe &3%Dh %Dh %Dhd ***** You focus your ray upon the gnoll. The searing ray hits the gnoll.%Dh   The gnoll is heavily wounded...†yj..5-==4ontinue: Searing RayRay %Dhf _(Press . to maintain the ray.)%Dh, ***** The searing ray hits the gnoll.%Dh1%Dh%Dh%Dh.†..yj.%Dh{4----5+ %Dh>%DhН%Dh^ _The gnoll is severely wounded.%Dh   The searing ray hits the gnoll.  You kill the gnoll!%Dh S**%Dh= %Dh@ .)y.  Vehumet accepts your kill.%Dh 13-1=-6++ %Dhw %DhB P _The killer bee misses you.%Dh )*%Dh *%DhT ] ).  You finish channelling your searing ray.  The killer bee barely misses you.7ast _The killer bee stings you but does no damage.%DhUT*****%DhN:.†..yThe killer bee barely misses you. _The killer bee stings you but does no damage.  You focus your ray upon the killer bee. The searing ray misses the killer bee.(Press . to maintain the ray.)  The killer bee stings you.  You are poisoned.49=--1--=8ontinue: Searing RayPois Ray  _The killer bee poisons you! The killer bee closely misses you.%Dh)T*****%Dhǝz  The searing ray misses the killer bee. You feel sick.%Dhՠ%Dhy.†..yy 2 killer bees (1 wandering)%Dh8=-----9+ %Dh%Dh9 _The killer bee closely misses you. The killer bee completely misses you.%Dh *****The searing ray hits the killer bee!%Dh| r  The killer bee is severely wounded.%Dh %Dh' ..y..y%Dhي 0-=10++ %Dh| %Dh _You feel sick. The killer bee misses you. The killer bee barely misses you.%Dh  The searing ray hits the killer bee!  You kill the killer bee!Vehumet accepts your kill.%Dh G *****   killer bee  You feel your power returning. The searing ray hits the killer bee!  The killer bee is heavily wounded.%Dh  The killer bee buzzes angrily.  You finish channelling your searing ray.%Dh" .%Dh †%Dh .%Dh y%Dh? †%Dh %Dh %Dh -%Dhv 2%Dh6 =%Dh 1%Dhݾ ast%Dh "%Dhc %Dh9 %Dh  %Dh{ %Dhl _You feel sick.%Dh; %DhA 'Ray %Dh_ DYou finish channelling your searing ray. %Dh7 _%Dh sick.  %Dh SYou focus your ray upon the killer bee. The searing ray hits the killer bee!  %Dh BYou kill the killer bee!  %Dh MVehumet accepts your kill. %Dh J Vehumet offers you knowledge of Rending Blade.%Dh %Dh   %Dh --more--%Dh %DhJ$ %Dh6* e*****%Dhk .†.††(Press . to maintain the ray.)%Dh 9/26 -3-2ontinue: Searing Ray%DhB %DhH $ _You feel sick.%DhT*****%Dhp.†.††8-----3+  _You feel sick.%Dh/T*****%Dh .†.††You feel sick.9---4Ray++  _You are no longer poisoned.%DhT*****%Dh+~.†.††%Dh050=7-5ast: Searing Ray %Dh:%Dh>> _You finish channelling your searing ray.%Dhp 1=%Dh %Dh 2=8=%Dh %Dh ,%Dhb %Dh %Dhi" 9==Searing RayFF   bullfrog (wandering)%Dh' +8.4 (3%Dhm/ AF.%Dh/ +9.4 (4%Dh6 %Dhy8 [ _A bullfrog comes into view.%Dh~ O   #)# %Dh>  #.######  .!........# #†.# #..# #†)# #†.# #@.# .......<)...# #########...# #.......# #.####F.# ...# ..## ..# ...#%Dh    #)#  %Dh# /#.######  .!........# #†.# #..# #†)# #†.# #@.# .......<)...#%Dh'  #########...# #.......# #.####F.# ...# ..## ..# ...#%DhB/ %Dh>1 %Dh< %DhA _ _A bullfrog is nearby!%Dh Y   #)#  %Dh #.######  .!........# #†.# #..# #†)# #†.# #@.# .......<)...# #########...# #.......# #.####F.# ...# ..## ..#%Dh + ...#%Dh/C   #)#  #.######  .!........# #†.# #..# #†)# #†.# #@.# .......<)...# #########...# #.......# #.####F.# ...# ..## ..# ...#%DhJ4%Dh]u _A bullfrog is nearby!%Dh)#....###.#######.###### !........# #######† #.†).##########........<).######### #....####F ..# . ..F.%Dh9I20.4 (1 _%Dhct *****F  You focus your ray upon the bullfrog. The searing ray hits the bullfrog!  The bullfrog is severely wounded.%Dh<9  The bullfrog croaks.%Dh F....  (Press . to maintain the ray.)%DhQ=7--====1ontinue: Searing RayRay %Dh%Dh ? _The bullfrog hits you but does no damage.%Dhv  The searing ray hits the bullfrog!  You kill the bullfrog!Vehumet accepts your kill.%DhJ~v*****##%Dhc C.....%Dh59==4==--2Searing Ray+ %DhV<%Dh@4 _You feel your power returning.%DhY*****%DhO=.....%Dh?T8=-----3++ %Dh]%Dh^`%DhY*****%Dhb$ *.....---4ast: Searing Ray  _You finish channelling your searing ray.%Dhk= J9=10/26==1==%Dh]x 2==3==14=5=%Dh? %DhH j6==%DhK %DhB %Dh% %Dhq %Dh ,%Dh͚ %Dh %Dh j7==%Dh %Dhѣ ,%Dh %Dhe %DhK %8%Dh7 E==%Dh3 %Dh 9==%Dh %Dhf %Dh %Dh <20%Dhx E==%Dh~ %Dh ,%Dh? %Dhg ,%Dh: %Dh 91%Dh? E==%Dh %Dh ,%Dh %Dh$ 92%Dh E==%Dh, %Dh ,%Dh8 %Dh ,%Dhd %Dh 93%Dh E==%Dh %DhT ,%Dh %DhX ~4==%Dh %Dh{ ,%Dh %Dh( ,%Dh %DhC h5==%Dh %Dh %Dh ,%Dh %Dh 96%Dh_ E==%Dh %DhS %Dh ,%DhR %Dh %Dh ,%Dhs %Dh# 8 #......###  #......... #)#....###.#######.######%Dh% .!........# .#######†.# #..#  #†)#  #†@# ##########..# .......<)...# #########...##.......##.####..##...#%Dh$* 78 My.).....###......... #)#....###%Dht* #######.######!........#######†.. #†%Dh* ##########.........<)...##%Dh+ "..##%Dh2 071.4 (47.0)%Dh4 ,2.4 (48%Dh}: %DhqI ~ _You see here a +1 whip of electrocution.%Dh_%Dh2%Dh@= _%Dh,%DhɜB%Dh  You see here a killer bee corpse. _%Dh˧,%Dh: #... ....y #..##..... #..(....# #.).D...#. #...)..... #......### #......... #)#....###.#######@######.!........# .#######†.#Searing Ray #..# #†)# #†.#%Dh[D   steam dragon (wandering)##########..#.......<)...##########...#%DhX15.4 (3.0)%Dh%Dhu%Dhy.Dy   killer bee (wandering)%Dh +6.4 (4%Dh%DhV_ _A steam dragon comes into view.%Dh7{5 #... ....y  #..##.y...  #..(....#  #.).....#.  #...  #...  #..  #)#  #@######  .!........# .#######†.# #..# #†)# #†.# #..# <)...# %Dh+ #... ....y  #..##.y...  #..(....#  #.).....#.  #...  #...  #..  #)#  #@######  .!........# .#######†.# #..# #†)# #†.# #..# <)...# %Dh2d _There are monsters nearby!%Dhf #... ....y  #..##.y...  #..(....#  #.).....#.  #...  #...  #..  #)#  #@######  .!........# .#######†.# #..# #†)# #†.# #..# <)...# %Dh%Dh$j  #... ....y  #..##.y...  #..(....#  #.).....#.  #...  #...  #..  #)#  #@######  .!........# .#######†.# #..# #†)# #†.# #..# <)...#  _There are monsters nearby!%Dh#@5 #... ....y  #..##.y...  #..(....#  #.).....#.  #...  #...  #..  #)#  #@######  .!........# .#######†.# #..# #†)# #†.# #..# <)...# %Dhyu #... ....y  #..##.y...  #..(....#  #.).....#.  #...  #...  #..  #)#  #@######  .!........# .#######†.# #..# #†)# #†.# #..# <)...# %Dh%Dho%DhD #.. .<.... ....y##.y....(....# ).....#D.........###......... #@#....##########.######%Dh.f!........#.#######†..) #†##########........<) _There are monsters nearby!%Dh%DhR .yDDcatching breath)y%Dh>  The killer bee buzzes angrily.%Dh  ***  The steam dragon breathes steam at you.%DhO.##...y.§§...##§§.§....@%Dh0-=====7.4 (1Searing Ray%Dhy%Dh% _The ball of steam hits you. You resist.  Things that are here: _a +0 halberd; a gnoll corpse%Dhn %Dh %Dh %Dh8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%DhHq ... ....y#..##.....#..(..y.# #.).....#.#.§.D....#..§...###§§.§.....#....###.#######@###### !........# #######†.#...##########...##..##.#..(.#.)..#.§.#..D..D   steam dragon (catching breath)1------8Searing Ray _%DhS%Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4  d - Iskenderun's Mystic BlastConjuration/Translocation 1%4 Select a spell to cast[!]/[I] toggle spell headers%Dhg %Dh`r #... ....yMrDarkGreen the Destroyer#..##.....Deep Elf of Vehumet ****..#..(..y.#Health: 51/52 =======================-%Dhr ^#.).....#.Magic: 26/26 ========================#.§.D.....AC: 14Str: 4%Dhs s#..D...###EV: 14Int: 28#...§.....SH: 0Dex: 13#§#....###%Dhpt GXL: 10 Next: 14% Place: Dungeon:8.#######@######Noise: ---------  Time: 7378.4 (0.0).!........#-) Nothing wielded.#######†.#Cast: Searing Ray%Dht #..##†)##†.#D   steam dragon (catching breath)%Dhbu ##########..#.......<)...##########...# _The ball of steam hits you. You resist.  %Dhu Things that are here: _a +0 halberd; a gnoll corpse _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  %Dhv Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%DhW #... ....yMrDarkGreen the Destroyer#..##.....Deep Elf of Vehumet ****..#..(..y.#%DhW jHealth: 51/52 =======================-#.).....#.Magic: 26/26 ========================#.§.D.....AC: 14Str: 4#..D...###EV: 14Int: 28#...§.....SH: 0Dex: 13#§#....###XL: 10 Next: 14% Place: Dungeon:8.#######@######Noise: ---------  Time: 7378.4 (0.0).!........#-) Nothing wielded.#######†.#Cast: Searing Ray#..##†)##†.#D   steam dragon (catching breath)##########..#.......<)...##########...# %Dh _The ball of steam hits you. You resist.  Things that are here: _a +0 halberd; a gnoll corpse _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Searing Ray (safe; 1% risk of failure)  %Dh \Confirm with . or Enter, or press ? or * to list all spells.%Dh: P  Okay, then.%Dhǔ %Dh %Dhۜ . _%Dhd%Dh%Dh%DhHF _Unknown command.%Dhv *****You focus your ray upon the steam dragon.  The searing ray hits the steam dragon.%Dh   The steam dragon is lightly wounded.##.........)y.D§§y   killer bee2=4--==9.4 (1ontinue: Searing RayRay  %Dh `_(Press . to maintain the ray.)%DhXC < ***** The searing ray hits the steam dragon!  The steam dragon is heavily wounded.The searing ray hits the killer bee.%Dh R...y.D3----80+ %Dh} %Dh b _The killer bee is heavily wounded.%Dhxearing ray hits the killer bee _The killer bee is heavily wounded.The steam dragon is severely wounded.!  You kill the killer bee!%Dh ***** %Dhf ...†DVehumet accepts your kill.-5=1++  _The steam dragon barely misses you. The steam dragon misses you.%Dhb(~  The searing ray hits the steam dragon!  You kill the steam dragon!%DhN)DVehumet accepts your kill.%Dh4e*****%Dh.J ...†%DhZ[The steam dragon scales are intact enough to wear.%DhJ =2-92%Dhast: Searing Ray _You finish channelling your searing ray.%Dh%Dhj _Your Ice Magic skill increases to level 1!%Dh1g %Dhk %Dhw %Dh{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%DhPI%DhS%Dh]3= _%Dh}cB%Dhf%Dht4==%Dhyv%Dhy%Dhzh5==%Dh{%Dh,%DhX%Dh96%DhE==%Dh%Dh3%DhX%Dh\  Items here: ) [ ††.%Dhs%DhM#.. .<.... ....y##......(....# ).....#)...y.......###†........ #@#....###--90.0)%Dhl#######.######!........#.#######†.#y   killer bee (wandering)...#%Dh 9--%Dh%Dha _A killer bee is nearby!%Dh) ##.. .<...  #... ....y  #..##.....  #..(....#  #.).....#.  #...)...y.  %Dh6#......###  #†........  #@#  #.######  .!........# ##†.# %Dh#..# #†)# #†.# #..# <)...#%DhU ##.. .<...  #... ....y  #..##.....  #..(....#  #.).....#.  #...)...y.  #......###  #†........  #@#%DhV  #.######  .!........# ##†.# #..# #†)# #†.# #..# <)%Dhe%Dhi%Dh~r%Dhva _A killer bee is nearby!%DhE- Pick up what? 37/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 halberd Armour (select all with [)b - +0 steam dragon scales Carrion a gnoll corpse a steam dragon corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]%Dh   b + +0 steam dragon scales[Enter] accept (1 chosen)%Dhk##.. .<...MrDarkGreen the Destroyer#... ....yDeep Elf of Vehumet ****..#..##.....Health: 52/52 ========================#..(....#Magic: 26/26 ========================#.).....#.AC: 14Str: 4#...)...y.EV: 14Int: 28#......###SH: 0Dex: 13#†........XL: 10 Next: 19% Place: Dungeon:8#@#....###Noise: ---------  Time: 7392.4 (0.0).#######.######-) Nothing wielded.!........#Cast: Searing Ray.#######†.##..##†)#y%Dhy[39;49m   killer bee (wandering)#†.###########..#.......<)...# _You finish channelling your searing ray. _Your Ice Magic skill increases to level 1! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Items here: ) [ ††. _A killer bee is nearby! _A killer bee is nearby!y.%Dh$3.4 (1%Dh%Dh %Dh%Dhl"_L - +0 steam dragon scales%Dhс##.. .<... #... ..... #..##.....#..(...y# #.).....#. #...)..... #......### #†@.......  #)#....###.#######.######.!........#.#######†.##..# #†)# #†.###########..#y.4%DhM(  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%Dh21  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%DhT. .....)##.. .<...##... .....##..##...y.#..(....# #.).....##...).....#..@...### #†......... #)#....####.#######.######.!........#.#######†.# #..##†)# #†.#%Dhn>y.%DhT&5%Dh%Dhͩ# _Found a mace.%Dhw<  .....#.. .....).##.. .<...# #... ....y##..##.....#..(....# #.).....#...#...##......#### #†.........  #)#....####.#######.######%Dh4? b.!........# .#######†.##..##†)#%Dh{@ %Dh!A %Dh;G a.yy%DhH C===6Searing Ray%DheQ %DhU _The killer bee buzzes angrily. _You see here a +0 flail of protection.%Dh J***%Dh  You focus your ray upon the killer bee. The searing ray misses the killer bee.%Dh %Dh V...y%Dh! 4---7ontinue: Searing Ray%Dh/" =Ray %Dh+ %Dh%/  %Dh/ X_(Press . to maintain the ray.)%Dhk/ ***** The searing ray hits the killer bee!%DhU y....  The killer bee is severely wounded.%Dh---8+ %DhK%Dh _The killer bee barely misses you. The killer bee completely misses you.%DhKL?*****%Dh{y....  The killer bee is severely wounded. _The killer bee barely misses you. The killer bee completely misses you.  The searing ray misses the killer bee.killer bee stings you but does no damage.  The killer bee stings you.  You are poisoned.%Dh46=---3--9Pois Ray++ %DhG _The killer bee poisons you!%Dh<  The searing ray hits the killer bee!  You kill the killer bee!Vehumet accepts your kill.%DheAQ*****%Dh .....  You feel your power returning.  You finish channelling your searing ray.%Dh5-----20=400ast: Searing Ray%Dh%Dh$ _You feel sick.%Dh%DhS7-%Dh~%Dh a4=%Dh %Dh_ 3 _You feel sick.%DhY" k6=%Dh% 3 _You feel sick.%Dh% R5==%Dh% %Dh'* %Dh/ 3 _You feel sick.%Dh/ %Dhr2 %Dh8 3 _You feel sick.%Dh29 %Dh; %DhS@ = _You feel sick.  %Dh@ ?=6%DhA P==%DhqC %DhF j _You are no longer poisoned.%DhG %7%DhI %DhL %Dh~M D8=%DhO %DhR %DhTS U9=%DhU %Dhu 50==1=2=%Dhy ,%Dh %Dh %Dh %Dh8 %DhՊ %DhT !  Things that are here:  a +0 halberd; a steam dragon corpse; a gnoll corpse= _%Dh %Dh ,%Dh %DhԤ %Dh< ,%Dh~ %Dhv %Dht ,%Dh %Dh` %Dhٶ ,%Dh %Dh %Dh ,%Dh %DhX X%Dh %Dh ,%Dh %Dh8 ,%DhR %Dh> o _B - 5 silvery potions (gained 1)%Dh 3%Dh %Dh %Dh5 ,%Dh! %Dh] %Dha ,%Dh %Dh" %Dh5 ,%Dh %Dh %Dh5 %Dh ######B ............ #. ............# ##.. .<........### #... ...........# #..##..... #....# #..(....# #....# #.).....#. #..@.# #...).....--%Dha  #....# #......######.### #†........#....# #)#....### #....#######.###### #.............#B   boulder beetle (asleep) %Dh N#....#######†.# #....# #..###### #†)#%Dh_ 030.4 (30.0)%Dhk G--1.4 (31%Dh %Dh a _A boulder beetle comes into view.%Dh D ######B  ....... #.  .......# ##.. .< .....### #...  ......#  #....# #..(....#  #....# #.) #..@.# #...) #....# #... ###.### #†. #....# #) #....  #.............#  #...†.#  #....# #..#   #†)# %Dhgb  ######B  ....... #.  .......# ##.. .< .....### #...  ......#  #....# #..(....#  #....# #.) #..@.# #...) %Dh6d #....# #... ###.### #†. #....# #) #.... #.............#  #...† #....#   #†)%Dhjl %Dh p %Dhhx %Dh| e _A boulder beetle is nearby!%Dh(Q ######B  ....... #.  .......# ##.. .< .....### #...  ......#  #....# #..(....#  #....# #.) #..@.# #...) #....# #... %DhZ)###.### #†. #....# #) #....  #.............#  #...†.#  %Dh)U#....# #..#   #†)# %Dh ######B  ....... #.  .......# ##.. .< .....### #...  ......# %Dh0 #....# #..(....#  #....# #.) #..@.# #...) #....# #... ###.### #†. %Dh>p#....# #) #.... #.............#  #...† #....#   #†)%Dhm%Dh%Dh!%Dhe _A boulder beetle is nearby!%Dhi  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh %Dh  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4 %Dh 9 d - Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast[!]/[I] toggle spell headers%Dh%Dh%DhJMrDarkGreen the Destroyer######B..... Deep Elf of Vehumet ****.........#. ..... Health: 52/52 ========================.......###.. .<... Magic: 26/26 ========================.....### #... ..... AC: 14Str: 4......# #..##..... EV: 14Int: 28%Dh#....# #..(....# SH: 0Dex: 13#....# #.).....#. XL: 10 Next: 20% Place: Dungeon:8#..@.# #...)..... Noise: ---------  Time: 7431.4 (0.0)#....# #......### -) Nothing wielded###.### #†........ Cast: Searing Ray#....# #)#....####....#######.#######.............#B   boulder beetle (asleep)#....#######†.##....# #..####### #†)# _B - 5 silvery potions (gained 1) _A boulder%Dh beetle comes into view. _A boulder beetle is nearby! _A boulder beetle is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%DhJMrDarkGreen the Destroyer######B..... Deep Elf of Vehumet ****.........#. ..... Health: 52/52 ========================.......###.. .<... Magic: 26/26 ========================.....### #... ..... AC: 14Str: 4......# #..##..... EV: 14Int: 28%Dhg!#....# #..(....# SH: 0Dex: 13#....# #.).....#. XL: 10 Next: 20% Place: Dungeon:8#..@.# #...)..... Noise: ---------  Time: 7431.4 (0.0)#....# #......### -) Nothing wielded###.### #†........ Cast: Searing Ray#....# #)#....####....#######.#######.............#B   boulder beetle (asleep)#....#######†.##....# #..####### #†)# _B - 5 silvery potions (gained 1) _A boulder%Dh# beetle comes into view. _A boulder beetle is nearby! _A boulder beetle is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh7  MrDarkGreen the Destroyer ######B ..... Deep Elf of Vehumet ****.. ....*** #. ..... Health: 52/52 ======================== ....***# ##.. .<... Magic: 22/26 ====================---- ..***### #... ..... AC: 14Str: 4 .*****# #..##..... EV: 14Int: 28 #....# #..(....#  SH: 0Dex: 13 #....# #.).....#. XL: 10 Next: 20% Place: Dungeon:8 #..@.# #...)..... Noise: ---------  Time: 7431.4 (0.0) %Dhv:o#....# #......### -) Nothing wielded ###.### #†........ Cast: Searing Ray #....# #)#....### #....#######.######  #.............#  B   boulder beetle (asleep) #....#######†.#  #....# #..#  ###### #†)# _A boulder beetle is nearby! _A boulder beetle is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target%Dh f***********.%DhPMrDarkGreen the Destroyer######B..... Deep Elf of Vehumet ****.........%Dh-#. ..... Health: 52/52 ========================.....*.###.. .<... Magic: 22/26 ====================----.....### #... ..... AC: 14Str: 4%DhR ......# #..##..... EV: 14Int: 28#....# #..(....# SH: 0Dex: 13#....# #.).....#. XL: 10 Next: 20% Place: Dungeon:8#..@.# #...)..... Noise: ---------  Time: 7431.4 (0.0)#....# #......### -) Nothing wielded###.### #†........ Cast: Searing Ray#....# #)#....####....#######.#######.............#B   boulder beetle (asleep, ally target)#....#######†.#*   fulminant prism#[39;%Dh 49m....# #..####### #†)# _A boulder beetle is nearby! _A boulder beetle is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target%Dh'5===2.4 (1%Dh/K**%Dh|3  Casting: Searing Ray (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  %Dh5xPress: ? - help, Dir - move target _You conjure a prism of explosive energy!%DhA_######B.... .......##.  .....*.##.. .< .....### #... . ......# #..## #....# #..(....# #....# #.).....# #....# #...)... #.@..# #......#####.### #†....... #....# #)#....## #....#######.###### #.............# #....#######†.#*   fulminant prism%Dh(B[ #....# #..# ###### #†)# #†.#%DhZH**%Dh^^3=---3%DhBj:*%Dh&ne _Your fulminant prism crackles loudly.%Dh M######B ..... #. .......*.# ##.. .<.....##. ..##.....().....#).... #..........##%Dh E##.### #†.......#....# #)#....##....##B   boulder beetle (asleep, ally target)#....##*######%Dh %Dh 8 #################B  Your fulminant prism explodes!The blast of energy engulfs the boulder beetle.%Dh RB................%Dhh F=======4%Dh %Dh/ < _The boulder beetle is lightly wounded.%DhM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh  MrDarkGreen the Destroyer ######B# .... Deep Elf of Vehumet ****.. ....***# #. .... Health: 52/52 ======================== ....***# ##.. .<.. Magic: 19/26 =================------- ..***### #... .... AC: 14Str: 4 .*****# #..##.... EV: 14Int: 28 #....# #..(....# SH: 0Dex: 13 #....# #.).....# XL: 10 Next: 20% Place: Dungeon:8 #.@..# #...).... Noise: =======--  Time: 7434.4 (0.0) #....# #......## -) Nothing wielded ###.### #†....... Cast: Searing Ray[21%DhmX #....# #)#....## #....#######.######  #.............#  B   boulder beetle #....#######†.#  #....# #..#  ###### #†)# The blast of energy engulfs the boulder beetle. _The boulder beetle is lightly wounded.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target%DhlB******%Dh O ^*******.%Dh P .%Dhv+%Dhp  MrDarkGreen the Destroyer ######B# .... Deep Elf of Vehumet ****.. .......# #. .... Health: 52/52 ======================== .......# ##.. .<.. Magic: 19/26 =================------- .....### #... .... AC: 14Str: 4 ......# #..##.... EV: 14Int: 28 #....# #..(....# SH: 0Dex: 13 #....# #.).....# XL: 10 Next: 20% Place: Dungeon:8 #.@..# #...).... Noise: =======--  Time: 7434.4 (0.0) #....# #......## -) Nothing wielded ###.### #†....... Cast: Searing Ray #....# #)#....## %Dh#....#######.######  #.............#  B   boulder beetle #....#######†.#  #....# #..#  ###### #†)# The blast of energy engulfs the boulder beetle. _The boulder beetle is lightly wounded.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  %DhIPress: ? - help, Dir - move target%Dh~!%Dh %DhoZ######.# %Dh %Dhbz......B# #. %Dh %DhM%Dhi# ##.. .<%DhB  %Dh ...*.### #... %Dh( (ally target) #....#†.# *   fulminant prism #....# %Dh(S  #†)%Dh().===----%Dh)$5.4 (1%Dh/%Dh%0*%Dh0%Dhu3 %Dh6%Dh61_The boulder beetle is lightly wounded.  %Dh 7 Cas%Dh7ting: Fulminant Prism (dangerous; 1% risk of failure)  %Dh 8MConfirm with . or Enter, or press ? or * to list all spells.%Dh8Aiming: Fulminant Prism (dangerous; 1% risk of failure)  %Dh592Press: ? - help, Dir - move target %Dh9F_You conjure a prism of explosive energy!%Dh1######.#..........B#.......##.. .< ...*.### #... .. ......## #(....#)...).......#####.##%Dh†...........# #)#....##....#######.#######.............##....#######†#....# #.*####†) #†.%Dh$%DhL.B*%Dh20=-------6%Dh7#*%Dh%Dh %Dhl%Dh;W_Your fulminant prism crackles loudly.%Dhڤ......#.....B##.. .< ...*.### #... .. ......## #(....#)...).......#####@### #†.......#....# #)#....###....#######.###### #.............########† #.####†) #†.##########.%Dhv%Dh#Q ###########%Dh###   Your fulminant prism explodes!The blast of energy engulfs the boulder beetle!%DhO H......B.......%Dh" F=======7%DhI) %Dh_. i _The boulder beetle is moderately wounded.%Dh+ M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh  .......# #. .... MrDarkGreen the Destroyer ....***# ##.. .<.. Deep Elf of Vehumet ****.. ..**B### #... .... Health: 52/52 ======================== .*****# #..##.... Magic: 16/26 ==============---------- #****# #..(....# AC: 14Str: 4 #****# #.).....# EV: 14Int: 28 #....# #...).... SH: 0Dex: 13 #....# #......## XL: 10 Next: 20% Place: Dungeon:8 ###@### #†....... Noise: =======--  Time: 7437.4 (0.0) #....# #)#....## -) Nothing wielded #....#######.######  Cast: Searing Ray #.....[40%Dh* m........#  #....#######†.#  #....# #..#  B   boulder beetle ###### #†)#  #†.#  ##########..# The blast of energy engulfs the boulder beetle! %Dh _The boulder beetle is moderately wounded.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target%Dhָl...******%Dhi..**%Dh }...***..%Dh .......##. .... MrDarkGreen the Destroyer.......###.. .<.. Deep Elf of Vehumet ****......B### #... .... Health: 52/52 ========================......# #..##.... Magic: 16/26 ==============----------#...*# #..(....# AC: 14Str: 4%DhƝ #....# #.).....# EV: 14Int: 28#....# #...).... SH: 0Dex: 13#....# #......## XL: 10 Next: 20% Place: Dungeon:8###@### #†....... Noise: =======--  Time: 7437.4 (0.0)#....# #)#....## -) Nothing wielded#....#######.###### Cast: Searing Ray#.............##....#######†.##....# #..#B   boulder beetle (rolling, ally target)###### #†)#*   fulminant prism#†.###########..# [3%Dhj 9;49m_The boulder beetle is moderately wounded.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!%Dh 7====----8.4 (1%Dhe TB*%Dh   Casting: Fulminant Prism (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy! _The boulder beetle curls into a ball and begins rolling!%Dh M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%DhTP .......# #. .... MrDarkGreen the Destroyer ...****# ##.. .<.. Deep Elf of Vehumet ****.. ..**B### #... .... Health: 52/52 ======================== .****.# #..##.... Magic: 13/26 ============------------ #****# #..(....# AC: 14Str: 4 #***.# #.).....# EV: 14Int: 28 #....# #...).... SH: 0Dex: 13 #....# #......## XL: 10 Next: 20% Place: Dungeon:8 ###@### #†....... Noise: ===------  Time: 7438.4 (0.0) #....# #)#....## -) Nothing wielded #....#######.######  %DhfQg[40mCast: Searing Ray #.............#  #....#######†.#  #....# #..#  B   boulder beetle (rolling, ally target) ###### #†)#  *   fulminant prism #†.#  ##########..# You conjure a prism of explosive energy! _The boulder beetle curls into a ball and begins rolling!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target%Dhe....*****%DhE****%Dha..B********B*%Dh  .......# #. .... MrDarkGreen the Destroyer .......# ##.. .<.. Deep Elf of Vehumet ****.. ....B### #... .... Health: 52/52 ======================== ......# #..##.... Magic: 13/26 ============------------ #...*# #..(....# AC: 14Str: 4%Dh}  #....# #.).....# EV: 14Int: 28 #....# #...).... SH: 0Dex: 13 #....# #......## XL: 10 Next: 20% Place: Dungeon:8 ###@### #†....... Noise: ===------  Time: 7438.4 (0.0) #....# #)#....## -) Nothing wielded #....#######.######  Cast: Searing Ray #.............#  #....#######†.#  #....# #..#  B   boulder beetle (rolling, ally target) ###### #†)#  *   fulminant prism #†.#  ##########..# You conjure a prism of explosive energy! _The boulder beetle curls into a ball and begins rolling!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  %DhF d[36mConfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target%Dh]   #.  .......# ##.. .< ....°### #...  ...B..#  #...*# #..( %Dh #*...# #.) #....# #...) #....#  ###@### #† #....# #) #....#  # #....#######† #....# #..# B ###### #†)# ** 2 fulminant prisms #†.#  _The boulder beetle curls into a ball and begins rolling!  %Dh Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!9.4 (1Searing Ray%Dh4 |**B*%Dh e _Your fulminant prism crackles loudly.%Dh##.. .< ....°### #... .. ...B..## #...*(....#*...).....#..)....#....#...#####.### #†.......#..@.# #)#....########.###### .........# #######† #.####†) #†.**##########........<).%DhC%Dh%Dh%Dh #############B*   fulminant prismYour fulminant prism crackles loudly.Your fulminant prism explodes!The blast of energy engulfs the boulder beetle!%Dh.°..°..*B.....B*=======40°°* _The boulder beetle is moderately wounded.%DhV p ## #... .. ...°..## #.°..#(....#*B..#).#....#..)....#.......#####.##†...........# #)#....########.###### %DhX .........# #######† #.####†) #†.B##########.*.......<).#########%Dh@Z %Dh@v %Dh|  ################)  Your fulminant prism explodes!The blast of energy engulfs the boulder beetle!%DhW ........°..B....%Dh* /141%DhO %Dh f _The boulder beetle is heavily wounded.%Dh-M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh .....### #... .... MrDarkGreen the Destroyer ......# #..##.... Deep Elf of Vehumet ****.. #****# #..(....# Health: 52/52 ======================== #****# #.).....# Magic: 10/26 =========--------------- #*B*.# #...).... AC: 14Str: 4 #***.# #......## EV: 14Int: 28 ###*### #†....... SH: 0Dex: 13 #....# #)#....## XL: 10 Next: 20% Place: Dungeon:8 #..@.#######.######  Noise: =======--  Time: 7441.4 (0.0) #.............#  -) Nothing wielded #....#######†.#  Cast: Searing Ray #%Dh[m....# #..#  ###### #†)#  #†.#  B   boulder beetle (rolling) ##########..#  .......<)...#  #########...# _The boulder beetle is heavily wounded.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (heavily wounded, rolling)%Dh" S B*%Dh]h j....****%DhA .....### #... .... MrDarkGreen the Destroyer ......# #..##.... Deep Elf of Vehumet ****.. #....# #..(....# Health: 52/52 ======================== #.°..# #.).....# Magic: 10/26 =========--------------- #.B..# #...).... AC: 14Str: 4 #....# #......## EV: 14Int: 28 ###.### #†....... SH: 0Dex: 13 #....# #)#....## XL: 10 Next: 20% Place: Dungeon:8 %DhDC#..@.#######.######  Noise: =======--  Time: 7441.4 (0.0) #.............#  -) Nothing wielded #....#######†.#  Cast: Searing Ray #....# #..#  ###### #†)#  #†.#  B   boulder beetle (rolling) ##########..#  .......<)...#  #########...# _The boulder beetle is heavily wounded.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target%DhS  #...  ......#  #....# #..( #....# #.) #.°..# #...) #.°*.#  %Dh4TJ###B### #† #....# #) #..@.#  #.....#  #....#######†.#  #....#  ###### #†) %DhU#†.# , ally target)  *   fulminant prism <) ===----2.4 (1%Dh/\f*B*%Dh^6 _You conjure a prism of explosive energy!%DhM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%DhD  .....### #... .... MrDarkGreen the Destroyer ......# #..##.... Deep Elf of Vehumet ****.. #....# #..(....# Health: 52/52 ======================== #****# #.).....# Magic: 6/26=====------------------- #***.# #...).... AC: 14Str: 4 #***.# #......## EV: 14Int: 28 ###B### #†....... SH: 0Dex: 13 #****# #)#....## XL: 10 Next: 20% Place: Dungeon:8 #..@.#######.######  Noise: ===------  Time: 7442.4 (0.0) #.............#  -) Nothing wielded #....#######†.#  Cast: Searing Ray #....%DhF [40m# #..#  ###### #†)#  #†.#  B   boulder beetle (rolling, ally target) ##########..#  *   fulminant prism .......<)...#  #########...# Press: ? - help, Dir - move target _You conjure a prism of explosive energy!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target%Dh2 ....*B**@* _You conjure a prism of explosive energy!  Casting: Fulminant Prism (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a boulder beetle (heavily wounded, rolling, ally target)%Dh! .°.B******%DhE .....### #... .... MrDarkGreen the Destroyer ......# #..##.... Deep Elf of Vehumet ****.. #....# #..(....# Health: 52/52 ========================%DhGL #....# #.).....# Magic: 6/26=====------------------- #.°..# #...).... AC: 14Str: 4 #.°*.# #......## EV: 14Int: 28 ###B### #†....... SH: 0Dex: 13 #....# #)#....## XL: 10 Next: 20% Place: Dungeon:8 %DhaI#..@.#######.######  Noise: ===------  Time: 7442.4 (0.0) #.............#  -) Nothing wielded #....#######†.#  Cast: Searing Ray #....# #..#  ###### #†)#  #†.#  B   boulder beetle (rolling, ally target) ##########..#  *   fulminant prism .......<)...#  #########...# Casting: Fulminant Prism (dangerous; 1% risk of failure)  %DhKConfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!  The boulder beetle hits your fulminant prism!!!%DhT  #...  ......#  #....# #..( #....# #.) %Dh4W#....# #...) #..*.#  ###B### #† #....# #) #..@.#  #.....#  #....#######†.#  #....#  ###### #†)%DhX #†.#   * <)   Aim  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The boulder beetle hits your fulminant prism!!!  Your fulminant prism detonates feebly.stops rolling and uncurls.%DhjZa7=3.4 (1%Dha%Dh^fe _Your fulminant prism crackles loudly.%Dh   %Dhg =Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%DhMR .....### #... .... MrDarkGreen the Destroyer %DhR......# #..##.... Deep Elf of Vehumet ****.. #....# #..(....# Health: 52/52 ======================== #****# #.).....# Magic: 3/26%DhkS==---------------------- #***.# #...).... AC: 14Str: 4 %DhSm#***.# #......## EV: 14Int: 28 ###B### #†....... SH: 0Dex: 13 %DhfT#****# #)#....## XL: 10 Next: 20% Place: Dungeon:8 #..@.#######.######  Noise: ===------  Time: 7443.4 (0.0) %DhT/#.............#  -) Nothing wielded #....#######†.#  Cast: Searing Ray %DheU#....# #..#  ###### #†)#  #†.#  B   boulder beetle (ally target) %DhU##########..#  *   fulminant prism .......<)...#  #########...# %Dh_VsThe boulder beetle stops rolling and uncurls. _Your fulminant prism crackles loudly.Casting: Fulminant Prism (dangerous; 1% risk of failure)  %DhVlConfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target%Dhh  ....*B**@** _Your fulminant prism crackles loudly.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (heavily wounded, ally target)%Dhh.....*#B......@.*There is a wall there.%Dh,O **#B******@******%Dh ( .....### #... .... MrDarkGreen the Destroyer ......# #..##.... Deep Elf of Vehumet ****.. #....# #..(....# Health: 52/52 ======================== #....# #.).....# Magic: 3/26==---------------------- #....# #...).... AC: 14Str: 4 #..*.# #......## EV: 14Int: 28%Dh4  ###B### #†....... SH: 0Dex: 13 #....# #)#....## XL: 10 Next: 20% Place: Dungeon:8 %Dh% A#..@.#######.######  Noise: ===------  Time: 7443.4 (0.0) #.............#  -) Nothing wielded #....#######†.#  Cast: Searing Ray #....# #..#  ###### #†)#  #†.#  B   boulder beetle (ally target) %Dh ;##########..#  *   fulminant prism .......<)...#  #########...# _Your fulminant prism crackles loudly.%Dh NCasting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target%Dh =  You conjure a prism of explosive energy!  Your fulminant prism explodes!The blast of energy engulfs your fulminant prism!   #...  ......#  #....# #..( ###### #.) ####.# #...) ####.#  ####### #† #.##.# #) #..@.#  #.....#  #....#######†.#  #....#  ###### #†) #†.#   %Dh7 %Dh  %Dh %Dh^ A<) %Dh %Dh   %Dh |Your fulminant prism detonates feebly.The blast of energy engulfs the boulder beetle!%Dhܪ L............B%Dh K=======4.4 (1%Dh %Dh g _The boulder beetle is severely wounded.%Dh. M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh  _You don't have enough magic to cast this spell.%Dh/, .# #..##.#....# #..(....# #....# #.).....#.#....# #...).....#....# #......######.### #†..#..B.# #)#....####....#######.###### #...@.........# #....#######†.# #....# #..# ###### #†)# #†.###########..# .......<)...##########...# #.......# .B  The boulder beetle attacks as it pursues you!46---=------5%Dhn4 I _The boulder beetle bites you.%Dh......# #..##..... #....# #..(....# #....# #.).....#.#....# #...).....##....# #......####.### #†.#....# #)#....##...B#.###### #.# #....#†.# #....# #..# ###### #..# ○B7---4=-------6Searing Ray%Dh%Dh/ _The boulder beetle leaps!%Dh;u......# #..##..... #....# #..(....# #....# #.).....#.#....# #...).....# #....# #......#### ###.### #†. #....# #)#....#### #...○#.###### #.B..# #....#†.# #....# #..# ##### #..# %DhF°B.8=-7Searing Ray%DhIN%Dh![M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dhv  ......# #..##.....  MrDarkGreen the Destroyer #....# #..(....#  Deep Elf of Vehumet ****.. #....# #.).....#... Health: 48/52 ======================-- #....# #...).....#  Magic: 0/26------------------------ #....# #......####  AC: 14Str: 4 ###.### #†.........  EV: 14Int: 28 #....# #)#....####  SH: 0Dex: 13 #...°#######*######  XL: 10 Next: 20% Place: Dungeon:8 #.....@.**B**.#  Noise: ---------  Time: 7447.4 (0.0) #....#######*.#  -) Nothing wielded #....# #..#  Cast: Searing Ray ###### #†)# [1%Dh 3;21H #†.#  ##########..#  B   boulder beetle .......<)...#  #########...#  #.......# _The boulder beetle leaps!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (severely wounded)%Dh}8 °.***B*.†%Dhyt°@***B.%Dhf}g°*@***B%Dh0a ......# #..##.....  MrDarkGreen the Destroyer #....# #..(....#  Deep Elf of Vehumet ****.. #....# #.).....#... Health: 48/52 ======================-- #....# #...).....#  Magic: 0/26------------------------ #....# #......####  AC: 14Str: 4 ###.### #†.........  EV: 14Int: 28 #....# #)#....####  SH: 0Dex: 13 #...°#######.######  XL: 10 Next: 20% Place: Dungeon:8 %Dh33#.....@...B...#  Noise: ---------  Time: 7447.4 (0.0) #....#######†.#  -) Nothing wielded #....# #..#  Cast: Searing Ray ###### #†)#  #†.#  ##########..#  B   boulder beetle .......<)...#  #########...#  #.......# _The boulder beetle leaps!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target%DhD     #..(....#   #.)  #...)     ###.### #†  #....# #)%DhmFG  #....#######.######  #*.B....#  #....#######†.#  #....# #..#  ###### #†) #†.#  (ally target) <)...# *   fulminant prism  %DhiG91===8.4 (1Searing Ray%DhRU**%DhU6 _You conjure a prism of explosive energy!%Dhcg  ......# #..##..... #....# #..(....# #....# #.).....# #....# #...).....# #....# #......#### ###.### #†. #....# #)#....####%Dhj  #....#.###### #....@.*.B....# #....#†.# #....# #..# ###### #†)#  #†.# #..# .<)...#  #...#  #.#%Dhm %Dh{ MB.*%Dh{ _50=---9%Dh 8*%DhI e _Your fulminant prism crackles loudly.%Dh\### #... ...........# #..##..... #....# #..(....#  #....# #.).....#. #....# #...)..... #....# #### ###.### #†........%Dh ] #....# #)#....### #...@#######.###### #......*B.....# #....#######†.# #....# #..####### #†)#%Dh] #†.# ##########..# .......<)...##########...#%Dh%Dh3f #####rolling)%Dh  The boulder beetle curls into a ball and begins rolling!  Your fulminant prism explodes!The blast of energy engulfs the boulder beetle!%Dh ...B.B1========50%Dh$ } _The boulder beetle is severely wounded.%DhN.......# ##.. .<....### #... ......# #..##.... #....# #..(....# #....# #.).....# #....# #...).... #....# ### ###.### #†....... #..@.# #)#....##%DhNO #....#######.###### #.......B.....# #....#######†.# #....# #..####### #†)# #†.# ##########..# .......<)...#%DhO%DhGQ%DhyWB○B   boulder beetle (rolling)%DhYq2=2=-------%DhtZ21Searing Ray%Dh$`'B%Dha%DhF  #. .........# ##.. .<.....##. ..##.....(#).....##....#).... #....# #......#####@### #†....... #)#....#########.######.B○B....######†......#######) #†##########%Dh8N B°○B   boulder beetle (rolling)%DhP F-------2%DhY :°%Dh\ %Dh?%DhD Drink which item? Potions  b - 3 potions of magice - 6 potions of might  h - 3 metallic blue potions  i - 3 potions of curing  m - 3 blue potions  r - 3 potions of mutation  z - a purple potion  A - 2 inky potions  B - 5 silvery potions  C - 2 grey potions  D - 3 dark potions [!] read|quaff|evoke[?] describe selected%DhW.......##. .... MrDarkGreen the Destroyer.......###.. .<.. Deep Elf of Vehumet ****.......### #... .... Health: 52/52 ========================......# #..##.... Magic: 2/26=-----------------------#....# #..(....# AC: 14Str: 4#....# #.).....# EV: 14Int: 28#....# #...).... SH: 0Dex: 13#....# #......## XL: 10 Next: 20% Place: Dungeon:8###@### #†....... [40%Dh$amNoise: ---------  Time: 7452.4 (0.0)#....# #)#....## -) Nothing wielded#...B#######.###### Cast: Searing Ray#....°○○B.....##....#######†.##....# #..#B   boulder beetle (rolling)###### #†)##†.###########..# _You conjure a prism of explosive energy! _Your fulminant prism crackles loudly.The boulder beetle curls into a ball and begins rolling!  Your fulminant prism explodes!The blast of energy engulfs the boulder beetle! _The boulder beetle is severely wounded. B°.BYou feel very mighty all of a sudden.The boulder beetle barely misses you.3==3.4 (1Might %Dhj%Dhm %Dhn%Dho5_The boulder beetle stops rolling and uncurls.%Dh-- .  You hit the boulder beetle.  The boulder beetle is severely wounded.%DhR. %4%DhH6 %Dh9 \ _The boulder beetle closely misses you.%Dh'K  You hit the boulder beetle but do no damage.The boulder beetle is severely wounded.5 _The boulder beetle closely misses you.%DhR8 _The boulder beetle closely misses you.You hit the boulder beetle but do no damage.  The boulder beetle is severely wounded. _The boulder beetle closely misses you.  You hit the boulder beetle but do no damage.  The boulder beetle is severely wounded.B°%DhCVu4==6.3 (0.9%DhTw?° %Dhx> You hit the boulder beetle but do no damage.%Dh݋fThe boulder beetle is severely wounded. _The boulder beetle closely misses you.  You hit the boulder beetle but do no damage.The boulder beetle is severely wounded. _The boulder beetle leaps!%DhRx.# ##.. .< .....### #... ........# #..##.#....# #..(....# #..B.# #.).....#.#....# #...).....#....# #......######.### #†..#..°@# #)#....###%DhS#....#######.###### #.....○○B.....# #....#######†.# #....# #..####### #†)# #†.###########..#.......<)...#%Dh=U%DhZ.B°B   boulder beetle%Dh\4-7.3 (1.0%Dhta%Dh&c%DhTZ%DhP\7-%Dh`%Dhb%Dhڗ t ## #... .. ......## #(....# ).....#.B..)....#.....######.##†..........°.# #)#....###.@#######.###### .........# #######† #.####†) #†.##########........<).#########%Dh] %Dh ,.B.%Dh n5==8%Dh %Dh3 %DhT.# #..##..... #....# #..(....# #....# #.).....#..#....# #...).....##.B..# #......#######.### #†...#....# #)#....####%Dh~#....#######.###### #....@........# #....#######†.# #....# #..# ###### #†)#  #†.#%Dh1##########..# .......<)...##########...# #.......#%Dh5%Dh(.B.%Dhe%9%Dh^%Dh%Dhrps......# #..##..... #....# #..(....# #....# #.).....#.#....# #...).....# #....# #......#### ###B### #†. #....# #)#....#### #....#.###### #.# #....#†.# #....# #..# ###### #†)# %DhtR#..# %Dh|%Dh^60Searing Ray%Dhu%Dh%Dh%Dhe......# #..##..... %Dho#....# #..(....# %Dhr#....# #.).....#... %Dh}#....# #...).....# %Dh]#....# #......#### %Dh_###B### #†.%Dh %Dh#....# #)#....#### %DhZ5#....#%Dh O.###### %Dh)#.%Dh.*# %Dh5#....#%DhND†.# %Dhx#....# #..# %Dhr###### #†)# %Dh %Dh  %Dh  %Dh  %Dh  %Dh %Dhc%DhxB%DhPB   boulder beetle%Dh%Dh%Dh\6%Dh /==%Dh!1%Dh_"Searing Ray%Dh,%Dh%Dhr#%DhP/%Dh3U _There's nothing to open nearby.%Dh%DhPut on which piece of jewellery? Jewellery (go to first with "=)  c - a ring of protection from fire (worn)  d - an amulet of regeneration (worn)  k - a +4 ring of protection (worn)w - an amulet of the acrobat  %DhsI - a ring of resist corrosion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip %Dhs%Dhz%Dh+......# #..##.....MrDarkGreen the Destroyer#....# #..(....#Deep Elf of Vehumet ****..#....# #.).....#... Health: 52/52 ========================#....# #...).....#Magic: 6/26=====-------------------#....# #......####AC: 14Str: 4###B### #†.........EV: 14%Dh(Int: 28#....# #)#....####SH: 0Dex: 13#...B#######.######XL: 10 Next: 20% Place: Dungeon:8#......@......#Noise: ---------  Time: 7461.3 (0.0)#....#######†.#-) Nothing wielded#....# #..#Cast: Searing Ray###### #†)#Might #†.###########..#B   boulder beetle.......<)...##########...##.......#The boulder beetle is severely wounded. _The boulder beetle closely misses you.You hit the boulder beetle but do no damage.The boulder beetle is severely wounded. _The boulder beetle leaps! _There's nothing to open nearby.%Dh'P  Okay, then.%Dh&%Dh)%Dh. _%Dh / ......# #..##..... #....# #..(....# #....# #.).....#... #....# #...).....# #....# #......#### ###B### #†. #....# #)#....#### #...B#.###### #.# #....#†.# #....# #..# ###### #†)# #..# %Dh07 %.B..%DhF8 12.3 (1 _%DhI %DhvK %Dhv......# #..##..... #....# #..(....# #....# #.).....#... #....# #...).....# #....# #......#### ###B### #†. #....# #)#....#### #....#.###### #....B.# #....#†.# #....# #..# ###### #†)# #..# %DhC%DhbBB(rolling)%Dh[7=3%Dh&B%Dh}N _The boulder beetle curls into a ball and begins rolling!%Dh ......# #..##..... #....# #..(....# #....# #.).....#... #....# #...).....# %Dh S#....# #......#### ###B### #†. #....# #)#....#### #....#.###### #....B.# %Dh #....#†.# #....# #..# ###### #†)# #..# B %Dhg %Dh Q°B%DhD %4%Dh) 8°%Dh3- %Dh......# #..##..... #....# #..(....# #....# #.).....#... #....# #...).....# #....# #......#### ###B### #†. #....# #)#....#### #....#%Dh.###### #....°B.# #....#†.# #....# #..# ###### #†)# #†.##..# .<)...##...# %Dh*,%DhD4l.°°B%Dh5%5%DhlI?°%DhWM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh&H ......# #..##.....  MrDarkGreen the Destroyer #....# #..(....#  Deep Elf of Vehumet ****.. #....# #.).....#...  Health: 52/52 ======================== #....# #...).....#  Magic: 3/26==---------------------- #....# #......####  AC: 14Str: 4 ###B### #†.........  EV: 14Int: 28%Dhh) #....# #)#....####  SH: 0Dex: 13 #....#######.######  XL: 10 Next: 20% Place: Dungeon:8 #.....**B**@..#  Noise: ---------  Time: 7465.3 (0.0) #....#######†.#  -) Nothing wielded #....# #..#  Cast: Searing Ray ###### #†)#  Might  #†.#  ##########..#  B   boulder beetle (rolling) .......<)...#  #########...#  #.......# _The boulder beetle curls into a ball and begins rolling!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  %Dh *Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (severely wounded, rolling)%Dh, °*B**@%Dh**°B**@***%Dhs ......# #..##.....  MrDarkGreen the Destroyer #....# #..(....#  Deep Elf of Vehumet ****.. #....# #.).....#...  Health: 52/52 ======================== #....# #...).....#  Magic: 3/26==---------------------- #....# #......####  AC: 14Str: 4%Dh ###B### #[33m†.........  EV: 14Int: 28 #....# #)#....####  SH: 0Dex: 13 #....#######.######  XL: 10 Next: 20% Place: Dungeon:8 #.....°°B..@..#  Noise: ---------  Time: 7465.3 (0.0) #....#######†.#  -) Nothing wielded #....# #..#  Cast: Searing Ray ###### #†)#  Might  #†.#  ##########..#  B   boulder beetle (rolling) .......<)...#  #########...#  #.......# _The boulder beetle curls into a ball and begins rolling!  Casting: Fulminant Prism [4%Dh0m(dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target%Dh  Casting: Fulminant Prism (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The boulder beetle hits your fulminant prism!!%Dh×i       #..(....#   #.)...            #)#  #....#######.######  #.......°B.@..#  #....#######†.#   #..#   #†)#  #†.# #B <)...# ..#   Your fulminant prism detonates feebly.%Dh-`4====6.3 (1%Dh%DhC _The boulder beetle stops rolling and uncurls.%Dhr#....# #..(....# #....# #.).....#...#....# #...).....# #....# #......#### ###B### #†......... #....# #)#....#### #....#######.###### #.......°B....# #....#######@.# #....# #..# ###### #†)#  #†.# ##########..#.......<)...# #########...# #.......##.####..#%Dh7'..B%Dhn/---7%Dh%Dh,w _You see here a killer bee corpse.%DhҀ ).....#.....).....# ...######B##†.............# #)#....##########.###### %Dh.....B...# #######† ####†) #†.##########........<)..##..#...#%Dh%Dh.BB   boulder beetle%Dh5==---8 _%Dh\..).....# ...######B##%Dh8q†.............# #)#....##########.###### ......B..# #######†%Dh #.####) #†.%DhGB##########........<)..######### #....#### .#%DhbcBB(rolling)%Dh%9%Dh1%Dh _The boulder beetle curls into a ball and begins rolling! _You see here a killer bee corpse.%Dh,w...######B##†.............# #)#....##########.###### ......B..# #######† #.####†) #@.%Dhrc##########........<)..######### #....#### ..#...#%Dhe%DhD°BB%Dhk-70 _%Dhb°BB%DhR w _You see here a killer bee corpse.%Dh[d###B##†.............# #)#....##########.###### ......°..# %Dh\ #######B #.####†) #†.#########%Dh\.......<)..######### #....####%Dh]5 ..#%Dh]N...#%Dh:`%Dh`%DhAip.°°B%Dhju6==1 _%Dhr8°%Dhu%Dh M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh  ###B### #†.........  MrDarkGreen the Destroyer  #....# #)#....####  Deep Elf of Vehumet ****..  #....#######.######  Health: 52/52 ========================  #..........***# Magic: 2/26=-----------------------  #....#######**# AC: 14Str: 4  #....# #**# EV: 14Int: 28  ###### #B*# SH: 0Dex: 13 #**# XL: 10 Next: 20% Place: Dungeon:8 ##########@.# Noise: ---------  Time: 7471.3 (0.0) .......<)...# -) Nothing wielded #########...# Cast: Searing Ray%Dh  #.......# Might  #.####..# ...# B   boulder beetle (rolling) ..## ...# ...# _You see here a killer bee corpse. _You see here a killer bee corpse.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target%Dhjl%Dhqm*%DhRn*%Dh0o*%Dhp,†.%Dhp$B%Dhq%Dhݚd.****%DhT } ...*B@* _You see here a killer bee corpse.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (severely wounded, rolling)%Dh3 °.B*****%Dh  ###B### #†.........  MrDarkGreen the Destroyer  #....# #)#....####  Deep Elf of Vehumet ****..  #....#######.######  Health: 52/52 ========================  #.............# Magic: 2/26=-----------------------  #....#######°.# AC: 14Str: 4  #....# #°.# EV: 14Int: 28  ###### #B)# SH: 0Dex: 13 #†.# XL: 10 Next: 20% Place: Dungeon:8 ##########@.# Noise: ---------  Time: 7471.3 (0.0) .......<)...# -) Nothing wielded #########...#%Dh[m Cast: Searing Ray #.......# Might  #.####..# ...# B   boulder beetle (rolling) ..## ...# ...#Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!  The boulder beetle hits your fulminant prism!!!%DhPS  #†   #)#  #.######  %Dh.#  #†.#   #..#   #B)# #†.# #@.# .....# #########...# # #.####..# ...# ..## %Dh...# ...#  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The boulder beetle hits your fulminant prism!!!  Your fulminant prism detonates feebly.%Dh4===2.3 (1%Dhݛ%DhC _The boulder beetle stops rolling and uncurls.%Dh . #....# #)#....#### #....#######.######  #.............#  #....#######†.# #....# #..# ###### #B)# #†.###########..# .......<)@..# #########...#%Dh  #.......# #.####..# ...# ..##... ...# ..%Dh} %Dh7 °3=---3Searing Ray%Dh / _The boulder beetle leaps!%Dhwot #....# #)#....#### #....#.###### #...# #....#†.# #....# #..# ###### #°)# #†.# #..# .<@...# ###...# #.......# #.####..#  ...#  ..## ...# ...#  ..%Dhm---4%Dh  Things that are here: _a +0 sling; a +2 spectral quarterstaff; a +0 ring mail%Dh % #....# #)#....#### #....#.###### #.# #....#†.# #....# #..# ###### #°)#%Dh' #†.# #..# .@)...# ###...# #.......# #.####..# ...# ..## ...#  ...#  ..%Dh1%Dh4,5 _%Dh:%Dh=a _There is a stone staircase leading up here.%Dh=4==5==6==%DhBSearing RayB   boulder beetle%Dh]   #)  %Dh    †.#   #..#   #°)#  #†.#  ##########B.#  .......@)...# 81.3 (6 #########...#  ..#  .#  ...#  ..##  ...#  ...#  .. _You start resting.%Dh\c  #)      †.#   #..#   #°)#  #†.#  ##########B.#  .......@)...#  #########...#  ..#  .#  ...# ..##  ...# ...# .. _A boulder beetle is nearby!%Dh_%Dh5.B2.3 (1 _%Dh+/%Dh/S######### ##.........########## ##..................##### #7#.%Dhz.............# #####..........#####.#.###.#####.............#####.#.###....##..#.####.####................%Dh##..##.#.........#####.#.######.#..###.####......# #.#)# ##  #.###..######....# #.#.# #%Dhg#.##........#....# #.#.# ##.%...♣...<.#....# #.#.#%DhE9=%Dh%Dh+7=3.8 (2.5Searing Ray%Dh?0%DhZ2} _You climb upwards. _There is a stone staircase leading down here.%Dh8==9==10/26==%DhjX%Dh,%Dh,%Dhu^1==%Dh%Dhh,%Dh%Dhct2==%Dh%DhV,%Dh%Dh7%Dh%Dh4%Dh(3==%Dh%Dh%Dhe%Dhn14=%Dh%Dh%Dh0%Dh%Dh%Dh%Dh%Dh\%DhM5=%Dh%Dh ,%Dh%DhV6==%DhY%Dh%Dh:%Dh%Dh%DhY%Dh%DhD%Dhj7==%DhX%Dh\%Dhpk 509.8 (26.0) _You start resting.%Dh8==10.8 (27%Dh%DhAb _You feel a little less mighty now.%Dhv 3%Dh %DhQ %Dh 9==%Dh %Dh ,%Dh) %Dh 20==%Dh %Dh ,%DhѦ %Dh ,%Dh %Dh ~1==%Dhڮ %Dht ,%Dhݱ %Dhó h2==%Dh( %Dhߴ %Dh@ ,%Dh %Dh ,%Dh3 %Dh h3==%Dhs %Dh0 %Dh* ,%Dh %Dh ~4==%Dh %Dh ,%Dhv %Dh %Dh %Dh` %Dh %Dh h5==%Dh %Dh %Dh %Dhw %Dh _ _You start resting.%Dh8 -29.8 (19%Dh x6==30.8 (20%Dh %Dh % _Magic restored.%Dh+@%DhC%Dh[%DheG1.8 (1.0)%Dhg%Dh*h#....# #)#....#####....#######.#######.............##....#######†.##....# #..##### #°)#  #†.#  ##########..# 8 [.B.#  #########...#  #.......#  #.####..# ...# ..##B   boulder beetle ...%Dhh# ...# ..%Dhxi:=%DhBo %Dho3 You climb downwards.%DhwB°B(rolling)%Dh@3.3 (2.5Searing Ray%Dh° _The boulder beetle curls into a ball and begins rolling! _There is a stone staircase leading up here.%Dh'*M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dhl%Dho Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration%DhXp1%2  c + Fulminant PrismConjuration/Alchemy 1% 4 d - Iskenderun's Mystic Blast%DhpConjuration/Translocation 1%4 Select a spell to cast[!]/[I] toggle spell headers%Dh%DhM%DhI#....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#Health: 52/52 ========================#....#######†.#Magic: 26/26 ========================%Dh^p#....# #..#AC: 14Str: 4###### #°)#EV: 14Int: 28#†.#SH: 0Dex: 13##########..#XL: 10 Next: 20% Place: Dungeon:8.......@[B°.#Noise: ---------  Time: 7533.3 (0.0)#########...#-) Nothing wielded#.......#Cast: Searing Ray#.####..#...#..##B   boulder beetle (rolling)...#...#.. _Magic restored.  You climb downwards. _The boulder beetle curls into a ball and begins rolling! _There is a stone staircase leading up here.  %Dh,ACasting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh #....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#Health: 52/52 ========================#....#######†.#Magic: 26/26 ========================#....# #..#AC: 14Str: 4###### #°)#EV: 14Int: 28#†.#SH: 0Dex: 13##########..#XL: 10 Next: 20% Place: Dungeon:8.......@[B°.#Noise: ---------  Time: 7533.3 (0.0)#########...#-) Nothing wielded#.......#Cast: Searing Ray#.####..#...#..##B   boulder beetle (rolling)...#...#.. %Dhp1_Magic restored.  You climb downwards. _The boulder beetle curls into a ball and begins rolling! _There is a stone staircase leading up here.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You erupt in a blast of force!  The mystic blast hits the boulder beetle.  The boulder beetle is lightly wounded..B°2----=====4.3 (1B° _The boulder beetle is knocked back by the mystic blast.%DhW  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dhc %Dh o Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy1%4 %Dh. 9 d + Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast[!]/[I] toggle spell headers%Dh+%DhD%Dh#....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#Health: 52/52 ========================#....#######†.#%Dh"Magic: 22/26 ====================----#....# #..#AC: 14Str: 4###### #°)#EV: 14Int: 28%Dh#†.#SH: 0Dex: 13##########..#XL: 10 Next: 20% Place: Dungeon:8.......@[.B°#Noise: =====----  Time: 7534.3 (0.0)#########...#-) Nothing wielded#.......#%DhTVCast: Searing Ray#.####..#...#..##B   boulder beetle (rolling)...#...#%Dh..You erupt in a blast of force!  The mystic blast hits the boulder beetle.  The boulder beetle is lightly wounded. _The boulder beetle is knocked back by the mystic blast.  %DhVGCasting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh%Dhf#....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#Health: 52/52 ========================#....#######†.#Magic: 22/26 ====================----#....# #..#AC: 14%DhxStr: 4###### #°)#EV: 14Int: 28#†.#SH: 0Dex: 13##########..#XL: 10 Next: 20% Place: Dungeon:8.......@[.B°#Noise: =====----  Time: 7534.3 (0.0)#########...#-) Nothing wielded#.......#Cast: Searing Ray#.####..#...#..##B   boulder beetle (rolling)...#...#..You erupt in a blast of force!  The mystic blast hits the boulder beetle.  The boulder beetle is lightly wounded. _The boulder beetle is knocked back by the mystic blast.  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh #....# #)#....####  MrDarkGreen the Destroyer #....#######.######  Deep Elf of Vehumet ****.. #.............#  Health: 52/52 ======================== #....#######†.#  Magic: 18/26 ================--------%Dh #....# #..#  AC: 14Str: 4 ###### #°)#  EV: 14Int: 28 #†.#  SH: 0Dex: 13 ##########**#  XL: 10 Next: 20% Place: Dungeon:8 %Dh.......@**B*#  Noise: =====----  Time: 7534.3 (0.0) #########***#  -) Nothing wielded #.....**#  Cast: Searing Ray #.####..#  ...#  %Dh ..##  B   boulder beetle (rolling) ...#  ...#  .. _The boulder beetle is knocked back by the mystic blast.  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (lightly wounded, rolling)%Dhm j @**B%Dh}$ #....# #)#....####  MrDarkGreen the Destroyer %Dh4%#....#######.######  Deep Elf of Vehumet ****.. #.............#  Health: 52/52 ======================== #....#######†.#  Magic: 18/26 ================-------- #....# #..#  AC: 14Str: 4 ###### #°)#  EV: 14%Dh%Int: 28 #†.#  SH: 0Dex: 13 ##########..#  XL: 10 Next: 20% Place: Dungeon:8 %Dh#&.......@[.B°#  Noise: =====----  Time: 7534.3 (0.0) #########...#  -) Nothing wielded #.......#  Cast: Searing Ray #.####..# %Dh&# ...#  ..##  B   boulder beetle (rolling) ...#  ...# %Dh( .. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!  The boulder beetle hits your fulminant prism!!!%Dh9  #)      †.#   #..#   #°)#  #†.#  ##########..#  ...#  #########...#  #  # ...# ..##B ...# ...# ..onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The boulder beetle hits your fulminant prism!!!  Your fulminant prism detonates feebly.===--5.3 (1%Dh;C _The boulder beetle stops rolling and uncurls.%Dh¼M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dhm #....# #)#....####  MrDarkGreen the Destroyer #....#######.######  Deep Elf of Vehumet ****.. #.............#  Health: 52/52 ======================== #....#######†.#  Magic: 14/26 ============------------ #....# #..#  AC: 14Str: 4 ###### #°)#  EV: 14Int: 28 #†.#  SH: 0Dex: 13 ##########**#  XL: 10 Next: 20% Place: Dungeon:8 .......@**B*#  Noise: ===------  Time: 7535.3 (0.0) %Dh#########***#  -) Nothing wielded #.....**#  Cast: Searing Ray #.####..#  ...#  ..##  B   boulder beetle ...#  ...#  .. _The boulder beetle stops rolling and uncurls.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (lightly wounded)%Dho B**%DhM[**%DhJ^h..**%Dh6% #....# #)#....####  MrDarkGreen the Destroyer #....#######.######  Deep Elf of Vehumet ****.. #.............#  Health: 52/52 ======================== #....#######†.#  Magic: 14/26 ============------------ #....# #..#  AC: 14Str: 4 ###### #°)#  EV: 14Int: 28 #†.#  SH: 0Dex: 13 ##########..#  XL: 10 Next: 20% Place: Dungeon:8 .......@[.B.#  Noise: ===------  Time: 7535.3 (0.0) #########...#  -) Nothing wielded #.......#  Cast: Searing Ray #.####..#  ...# [14%Dh';18H ..##  B   boulder beetle ...#  ...#  .. _The boulder beetle stops rolling and uncurls.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  #)      †.#   #..#   #°)#  #†.#  ##########..#  ..B..#  #########...#  *#  # ...# ..## (ally target) ...#%Dh!*I*   fulminant prism ...# ..5=6.3 (1%Dh1n* _You conjure a prism of explosive energy!%DhqM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%DhY #....# #)#....####  MrDarkGreen the Destroyer #....#######.######  Deep Elf of Vehumet ****.. #.............#  Health: 52/52 ======================== #....#######†.#  Magic: 11/26 ==========-------------- #....# #..#  AC: 14Str: 4 ###### #°)#  EV: 14Int: 28 #†.#  SH: 0Dex: 13 ##########**#  XL: 10 Next: 20% Place: Dungeon:8 .......@*B**#  Noise: ===------  Time: 7536.3 (0.0) #########***#  -) Nothing wielded #......*#  Cast: Searing Ray #.####..# %DhYh` ...#  ..##  B   boulder beetle (ally target) ...#  *   fulminant prism ...#  .. Press: ? - help, Dir - move target _You conjure a prism of explosive energy!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target%DhAl}**[**%DhM #....# #)#....####  MrDarkGreen the Destroyer %DhT#....#######.######  Deep Elf of Vehumet ****.. #.............#  Health: 52/52 ======================== #....#######†.#  Magic: 11/26 ==========-------------- %Dh;#....# #..#  AC: 14Str: 4 ###### #°)#  EV: 14Int: 28 %Dh+#†.#  SH: 0Dex: 13 ##########..#  XL: 10 Next: 20% Place: Dungeon:8 .......@[B..#  Noise: ===------  Time: 7536.3 (0.0) #########...#  -) Nothing wielded #......*#  Cast: Searing Ray #.####..#  ...#  ..##  B   boulder beetle (ally target) ...#  *   fulminant prism ...#  .. Press: ? - help, Dir - move target _You conjure a prism of explosive energy!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous[%Dh40m; 1% risk of failure)  Press: ? - help, Dir - move target%Dhm  #)  %Dh~}    †.# %Dh  #..#   #°)# %Dh_ #†.#  %Dh##########.*#  ..B...#  #########...# %Dh #  # %Dh2...# ..##  ...#** 2 fulminant prisms %Dh...# .. _You conjure a prism of explosive energy! %Dh S Casting: Fulminant Prism (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  %Dh SYou conjure a prism of explosive energy!7.3 (1%DhAR***%Dhe _Your fulminant prism crackles loudly.%Dh  %Dh{=Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh %Dh o Your spells (cast)Type%Dh Failure Level a - Magic DartConjuration1%1  b - Searing RayConjuration%Dh 1%2  c + Fulminant PrismConjuration/Alchemy 1% 4 d - Iskenderun's Mystic BlastConjuration/Translocation 1%%DhP 4 Select a spell to cast[!]/[I] toggle spell headers%Dh %Dh %DhG #....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#Health: 52/52 ========================#....#######†.#Magic: 11/26 ==========--------------#....# #..#AC: 14Str: 4###### #°)#EV: 14Int: 28#†.#SH: 0%Dh 3Dex: 13##########.*#XL: 10 Next: 20% Place: Dungeon:8.......@B...#Noise: ===------  Time: 7537.3 (0.0)#########...#-) Nothing wielded#......*#Cast: Searing Ray#.####..#...#..##B   boulder beetle (ally target)...#** 2 fulminant prisms...#..%Dh Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy! _Your fulminant prism crackles loudly.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh #....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#Health: 52/52 ========================#....#######†.#%DhW Magic: 11/26 ==========--------------#....# #..#AC: 14Str: 4###### #°)#EV: 14Int: 28#†.#%Dh SH: 0Dex: 13##########.*#XL: 10 Next: 20% Place: Dungeon:8.......@B...#Noise: ===------  Time: 7537.3 (0.0)%Dh h#########...#-) Nothing wielded#......*#Cast: Searing Ray#.####..#...#..##%Dhs B   boulder beetle (ally target)...#** 2 fulminant prisms...#..%Dh) Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy! _Your fulminant prism crackles loudly.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dhz %Dh  You erupt in a blast of force!  The mystic blast hits the boulder beetle!  The boulder beetle is moderately wounded.%Dh %Dh  **######### *   fulminant prismThe boulder beetle is knocked back by the mystic blast.  Your fulminant prism explodes!The blast of energy engulfs the boulder beetle but does no damage.%Dhsc *[.B.......*The boulder beetle is moderately wounded.%DhXd 8/26 ---=======8.3 (1%Dhh 9*%Dhq e _Your fulminant prism crackles loudly.%DhTMW  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh'j  *Okay, then.** _%Dh %Dh %Dh ######## %Dh5   Your fulminant prism explodes!The blast of energy engulfs the boulder beetle!!%DhT..B.....9%Dhg _The boulder beetle is severely wounded.%DhW  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%DhY+ ..B  You erupt in a blast of force!  The mystic blast hits the boulder beetle.  The boulder beetle is severely wounded.%Dh, 4-------=====--40%Dh9 c _The boulder beetle is knocked back by the mystic blast.%Dh:W  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dhh%Dhzo Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy1%4 %Dh1 d + Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast[!]/[I] toggle spell headers%Dh! %Dhq %Dh2 #....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#Health: 52/52 ========================#....#######†.#Magic: 4/26===---------------------#....# #..#AC: 14Str: 4%Dh &###### #°)#EV: 14Int: 28#†.#SH: 0Dex: 13##########..#XL: 10 Next: 20% Place: Dungeon:8.......@[..B#Noise: =====----  Time: 7540.3 (0.0)#########...#-) Nothing wielded#.......#Cast: Searing Ray#.####..#...#..##B   boulder beetle...#...#..You erupt in a blast of force!  The mystic blast hits the boulder beetle.  The boulder beetle is severely wounded. _The boulder beetle is knocked back by the mystic blast.  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh5 C#....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#%Dh Health: 52/52 ========================#....#######†.#Magic: 4/26===---------------------#....# #..#AC: 14Str: 4###### #°)#EV: 14Int: 28#†.#SH: 0Dex: 13##########..#XL: 10 Next: 20% Place: Dungeon:8.......@[..B#Noise: =====----  Time: 7540.3 (0.0)#########...#-) Nothing wielded#.......#Cast: Searing Ray#.####..#...#..##B   boulder beetle...#...#..You erupt in a blast of force!  The mystic blast hits the boulder beetle.  The boulder beetle is severely wounded. _The boulder beetle is knocked back by the mystic blast.  Casting: Iskenderun's Mystic Blast ([0%Dh ;10;1mdangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%DhS Y #....# #)#....####  MrDarkGreen the Destroyer #....#######.######  Deep Elf of Vehumet ****.. #.............#  Health: 52/52 ======================== #....#######†.#  Magic: 0/26%Dh }------------------------ #....# #..#  AC: 14Str: 4 ###### #°)#  EV: 14Int: 28 #†.#  SH: 0Dex: 13 ##########**#  XL: 10 Next: 20% Place: Dungeon:8 .......@[**B#  Noise: =====----  Time: 7540.3 (0.0) #########***#  -) Nothing wielded #.....**#  Cast: Searing Ray #.####..#  ...#  %Dh3 ..##  B   boulder beetle ...#  ...#  .. _The boulder beetle is knocked back by the mystic blast.  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (severely wounded)%Dh&o B**%DhwM****%Dh H #....# #)#....####  MrDarkGreen the Destroyer #....#######.######  Deep Elf of Vehumet ****.. #.............#  Health: 52/52 ======================== #....#######†.#  Magic: 0/26------------------------ #....# #..#  AC: 14Str: 4 ###### #°)#  EV: 14Int: 28 #†.#  SH: 0Dex: 13 ##########..#  XL: 10 Next: 20% Place: Dungeon:8 %DhV 8.......@[..B#  Noise: =====----  Time: 7540.3 (0.0) #########...#  -) Nothing wielded #.......#  Cast: Searing Ray #.####..#  ...#  ..##  B   boulder beetle ...#  ...#  .. _The boulder beetle is knocked back by the mystic blast.  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target%Dh7   #)      †.#   #..#   #°)#  #†.#  ##########..#  ..B.#  %Dh. #########.*.#  #  # ...# ..## (ally target) ...#*   fulminant prism ...# ..%Dh 1===--1.3 (1Searing Ray%Dh ;*%Dh0 6 _You conjure a prism of explosive energy!%Dh*--**%DhI B%Dh(*Brolling, ally target)*The boulder beetle curls into a ball and begins rolling!%Dhҙ0---2%Dh6N**%Dh]~~ ######### ##.........########## ##..................##### #7%Dh#..............# #####..........#####.#.###.#####.............#####.#.###....##..#.####.####................##..##.#.........#####.#.######.#..###.####......# #.#)# ##  #.###..######....# #.#.# #  #.##........#....# #.#.# ##.%...♣...<.#....# #.#.# _Your fulminant prism crackles loudly.%Dhl:---%Dh%DhY2=3.8 (2.5%Dh%Dh9} _You climb upwards. _There is a stone staircase leading down here.%DhI3==4==5==6==%Dh%Dh|^7==%DhD%Dh%Dh",%Dh#%Dh%&,%Dh(%Dhs*%Dh-+^8==%Dh,%Dh/,%Dh49==%Dho5&DhA10/26==1==2==3==14=5=6==7==&DhM[39;49m8==9==20==1==2==3==4==5==&DhZl _You start resting.602.8 (59.0)6==3.8 (60 _Magic restored.&Dh&Dh&Dh]&Dh9G4.8 (1.0)&Dh&DhԾ /#....# #)#....#####....#######.#######.............##....#######†.##....# #..##### #°)#  #†.#  ##########.B# &Dh 8 [...#  #########...#  #.......#  #.####..# ...# ..##&Dh B   boulder beetle ...# ...#&Dh 1 ..&Dh :=&Dh &Dh &Dh} ..B&Dh$ @6.3 (2.5Searing Ray&Dh* &Dh - } _You climb downwards. _There is a stone staircase leading up here.&DhM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh &Dh`  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c + Fulminant PrismConjuration/Alchemy 1% 4 d - Iskenderun's Mystic BlastConjuration/Translocation 1%&DhU 4 Select a spell to cast[!]/[I] toggle spell headers&Dh&Dh&DhΖC#....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#&DhGHealth: 52/52 ========================#....#######†.#Magic: 26/26 ========================&Dh#....# #..#AC: 14Str: 4###### #°)#EV: 14Int: 28#†.#SH: 0Dex: 13##########..#XL: 10 Next: 20% Place: Dungeon:8.......@[B..#Noise: ---------  Time: 7606.3 (0.0)#########...#-) Nothing wielded#.......#Cast: Searing Ray#.####..#...#..##&Dh<B   boulder beetle...#...#.. _You start resting. &Dh_Magic restored. _You climb downwards. _There is a stone staircase leading up here.  &Dh=Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh›&Dh#....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#Health: 52/52 ========================#....#######†.#Magic: 26/26 ========================#....# #..#AC: 14&Dhv}Str: 4###### #°)#EV: 14Int: 28#†.#SH: 0Dex: 13##########..#XL: 10 Next: 20% Place: Dungeon:8.......@[B..#&DhߥNoise: ---------  Time: 7606.3 (0.0)#########...#-) Nothing wielded#.......#Cast: Searing Ray#.####..#...#&DhC..##B   boulder beetle...#...#.. _You start resting. _Magic restored. &Dh_You climb downwards. _There is a stone staircase leading up here.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh# #....# #)#....####  MrDarkGreen the Destroyer #....#######.######  Deep Elf of Vehumet ****.. #.............#  Health: 52/52 ======================== &DhN#....#######†.#  Magic: 22/26 ====================---- #....# #..#  AC: 14Str: 4 ###### #°)#  EV: 14Int: 28 #†.#  SH: 0&Dh+Dex: 13 ##########**#  XL: 10 Next: 20% Place: Dungeon:8 .......@*B**#  Noise: ---------  Time: 7606.3 (0.0) &Dhv#########***#  -) Nothing wielded #.....**#  Cast: Searing Ray #.####..#  ...#  &Dh..##  B   boulder beetle ...#  ...#  .. _You climb downwards. &Dhe_There is a stone staircase leading up here.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhAiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target&Dhp M[B**&Dh Q***&Dh #....# #)#....####  MrDarkGreen the Destroyer #....#######.######  Deep Elf of Vehumet ****.. #.............#  Health: 52/52 ======================== #....#######†.#  Magic: 22/26 ====================---- #....# #..#  AC: 14Str: 4 ###### #°)#  EV: 14Int: 28 #†.#  SH: 0Dex: 13 ##########..#  XL: 10 Next: 20% Place: Dungeon:8 .......@[B..#  Noise: ---------  Time: 7606.3 (0.0) #########...#  -) Nothing wielded #.......#  Cast: Searing Ray #.####..#  ...#  ..## &Dh  B   boulder beetle ...#  ...#  .. _You climb downwards. _There is a stone staircase leading up here.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  #)      †.#   #..#   #°)#  #†.#  ##########..#  ..B...#  #########..*#  #  # ...# ..## (ally target) .&DhV..#*   fulminant prism ...# ..===7.3 (1* _There is a stone staircase leading up here.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!&Dh'M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dhv #....# #)#....####  MrDarkGreen the Destroyer #....#######.######  Deep Elf of Vehumet ****.. #.............#  Health: 52/52 ======================== #....#######†.#  Magic: 18/26 ================-------- #....# #..#  AC: 14Str: 4 ###### #°)#  EV: 14Int: 28 #†.#  SH: 0Dex: 13 ##########**#  XL: 10 Next: 20% Place: Dungeon:8 .......@B***#  Noise: ===------  Time: 7607.3 (0.0) #########***#  -) Nothing wielded #.....**#  Cast: Searing Ray #.####..#  ...#  ..## &Dh]{.  B   boulder beetle (ally target) ...#  *   fulminant prism ...#  .. Press: ? - help, Dir - move target _You conjure a prism of explosive energy!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target&Dh3`B****&DhQ &Dh #....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#Health: 52/52 ========================#....#######†.#Magic: 22/26 ====================----#....# #..#AC: 14Str: 4###### #°)#EV: 14Int: 28&DhG Q#†.#SH: 0Dex: 13##########..#XL: 10 Next: 20% Place: Dungeon:8.......@B...#Noise: ===------  Time: 7607.3 (0.0)#########..*#-) Nothing wielded#.......#Cast: Searing Ray#.####..#...#..##B   boulder beetle (ally target)...#*   fulminant prism...#.. _You conjure a prism of explosive energy!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetOkay, then.&Dh L**&DhF! &Dh% ;*&Dh?( . _&DhM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh; Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c + Fulminant PrismConjuration/Alchemy 1% 4 d - Iskenderun's Mystic BlastConjuration/Translocation 1%4 Select a spell to cast[!]/[I] toggle spell headers&DhU#....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#Health: 52/52 ========================#....#######†.#Magic: 22/26 ====================----#....# #..#AC: 14Str: 4###### #°)#EV: 14Int: 28#†.#SH: 0Dex: 13##########..#XL: 10 Next: 20% Place: Dungeon:8.......@B...#Noise: ===------  Time: 7607.3 (0.0)#########..*#-) Nothing wielded#.......#Cast: Searing Ray#.####..#...#..##B   boulder beetle (ally target)...#*  [3&DhHV7m fulminant prism...#..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target _Okay, then.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#Health: 52/52 ========================#....#######†.#Magic: 22/26 ====================----#....# #..#AC: 14Str: 4###### #°)#EV: 14Int: 28#†.#SH: 0Dex: 13##########..#XL: 10 Next: 20% Place: Dungeon:8.......[47&DhXm@B...#Noise: ===------  Time: 7607.3 (0.0)#########..*#-) Nothing wielded#.......#Cast: Searing Ray#.####..#...#..##B   boulder beetle (ally target)...#*   fulminant prism...#..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target _Okay, then.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[B*asting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force!  The mystic blast hits the boulder beetle.  The boulder beetle is mod&DhZerately wounded.  The boulder beetle is knocked back by the mystic blast.19---=====8.3 (1** _Your fulminant prism crackles loudly.&Dh W  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh&  &Dhe/  You erupt in a blast of force!  The mystic blast hits the boulder beetle!  The boulder beetle is heavily wounded. &Dh$0 !&Dh0 ##&Dh1 2*###&DhW2 ###&Dh3 ##&Dh3 #&Dhd4  &Dh 5 &Dh5   &Dh6 >The boulder beetle is knocked back by the mystic blast.  &DhI7 /Your fulminant prism explodes!&Dh 8 EThe blast of energy engulfs the boulder beetle!&Dhz..[..B......5-------=======9 _The boulder beetle is severely wounded.&DhnW  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh &Dh5 o Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy1%4 &Dh 1 d + Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast[!]/[I] toggle spell headers&Dh@&Dh&Dht#....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#Health: 52/52 ========================#....#######†.#Magic: 15/26 =============-----------#....# #..#AC: 14Str: 4###### #°)#EV: 14Int: 28#†.#SH: 0Dex: 13##########..#&DhXL: 10 Next: 20% Place: Dungeon:8.......@[..B#Noise: =======--  Time: 7609.3 (0.0)#########...#-) Nothing wielded#.......#Cast: Searing Ray#.####..#...#..##B   boulder beetle...#...#..The boulder beetle is knocked back by the mystic blast.  Your fulminant prism explodes!The blast of energy engulfs the boulder beetle! _The boulder beetle is severely wounded.Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh&DhK#....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#Health: 52/52 ========================#....#######†.#Magic: 15/26 =============-----------#....# #..#AC: 14Str: 4###### #°)#&Dh7EV: 14Int: 28#†.#SH: 0Dex: 13##########..#XL: 10 Next: 20% Place: Dungeon:8.......@[..B#Noise: =======--  Time: 7609.3 (0.0)#########...#-) Nothing wielded#.......#Cast: Searing Ray#.####..#...#..##B   boulder beetle...#...#..The boulder beetle is knocked back by the mystic blast.  Your fulminant prism explodes!The blast of energy engulfs the boulder beetle! _The boulder beetle is severely wounded.Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh!9 #....# #)#....####  MrDarkGreen the Destroyer #....#######.######  Deep Elf of Vehumet ****.. &Dh#.............#  Health: 52/52 ======================== #....#######†.#  Magic: 11/26 ==========-------------- #....# #..#  AC: 14Str: 4 ###### #°)#  EV: 14Int: 28 &Dh9#†.#  SH: 0Dex: 13 ##########**#  XL: 10 Next: 20% Place: Dungeon:8 .......@[**B#  Noise: =======--  Time: 7609.3 (0.0) #########***#  -) Nothing wielded &Dh#.....**#  Cast: Searing Ray #.####..#  ...#  ..##  B   boulder beetle ...#  ...#  .. _The boulder beetle is severely wounded.Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (severely wounded)&Dh o B** &Dhf h..** &Dh3 #....# #)#....####  MrDarkGreen the Destroyer #....#######.######  Deep Elf of Vehumet ****.. #.............#  Health: 52/52 ======================== #....#######†.#  Magic: 11/26 ==========-------------- #....# #..#  AC: 14Str: 4 ###### #°)#  EV: 14Int: 28 #†.#  SH: 0Dex: 13 ##########..#  XL: 10 Next: 20% Place: Dungeon:8 .......@[..B#  Noise: =======--  Time: 7609.3 (0.0) #########...#  -) Nothing wielded #.......#  Cast: Searing Ray #.####..#  ...# &Dh6  ..##  B   boulder beetle ...#  ...#  .. _The boulder beetle is severely wounded.Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  #)      †.#   #..#   #°)#  #†.#  ##########..#  ..B.#  #########...#  *#  # ...# ..## (ally target) &Dhj8 ...#*   fulminant prism ...# ..===----10.3 (1 _You conjure a prism of explosive energy! &Dh1M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. &Dh<C #....# #)#....####  MrDarkGreen the Destroyer #....#######.######  Deep Elf of Vehumet ****.. #.............#  Health: 52/52 ======================== #....#######†.#  Magic: 7/26======------------------ #....# #..#  AC: 14Str: 4 &Dh== ###### #°)#  EV: 14Int: 28 #†.#  SH: 0Dex: 13 ##########**#  XL: 10 Next: 20% Place: Dungeon:8 .......@**B*#  Noise: ===------  Time: 7610.3 (0.0) &Dh?#########***#  -) Nothing wielded #.....**#  Cast: Searing Ray #.####..#  ...#  ..##  B   boulder beetle (ally target) ...#  *   fulminant prism ...#  .. _You conjure a prism of explosive energy!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (severely wounded, ally target) &Dh [*B** &Dh t**.* &Dh-C #....# #)#....####  MrDarkGreen the Destroyer #....#######.######  Deep Elf of Vehumet ****.. #.............#  Health: 52/52 ======================== #....#######†.#  Magic: 7/26======------------------ #....# #..#  AC: 14Str: 4 ###### #°)#  EV: 14Int: 28 #†.#  SH: 0Dex: 13 ##########..#  XL: 10 Next: 20% Place: Dungeon:8 .......@[.B.#  Noise: ===------  Time: 7610.3 (0.0) #########...#  -) Nothing wielded #......*#  Cast: Searing Ray #.####..# [1 &Dh+X3;18H ...#  ..##  B   boulder beetle (ally target) ...#  *   fulminant prism ...#  .. _You conjure a prism of explosive energy!  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  #)      †.#   #..#   #°)#  #†.#  ##########.*#  ..B..#  #########...#  *#  # ...#[ &DhdK ..##  ...#** 2 fulminant prisms ...# ..  You conjure a prism of explosive energy!8=1.3 (1****MCasting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target  You conjure a prism of explosive energy! _Your fulminant prism crackles loudly. &Dh@M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. &Dh  &Dh  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  &Dh b - Searing RayConjuration1%2  c + Fulminant PrismConjuration/Alchemy 1% 4 d - Iskenderun's Mystic BlastConjuration/Translocation 1%4 Select a spell to cast[!]/[I] toggle spell headers &Dh &Dh% &Dh5#....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#Health: 52/52 ========================#....#######†.#Magic: 8/26=======-----------------#....# #..#AC: 14 &Dh8Str: 4###### #°)#EV: 14Int: 28#†.#SH: 0Dex: 13##########.*#XL: 10 Next: 20% Place: Dungeon:8.......@[B..#Noise: ===------  Time: 7611.3 (0.0)#########...#-) Nothing wielded#......*#Cast: Searing Ray#.####..#...#..##B   boulder beetle (ally target)...#** 2 fulminant prisms...#..Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!  &Dh9_Your fulminant prism crackles loudly.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. &DhI#....# #)#....####MrDarkGreen the Destroyer#....#######.######Deep Elf of Vehumet ****..#.............#Health: 52/52 ========================#....#######†.# &DhNMagic: 8/26=======-----------------#....# #..#AC: 14Str: 4###### #°)#EV: 14Int: 28#†.#SH: 0Dex: 13##########.*#XL: 10 Next: 20% Place: Dungeon:8.......@[B..#Noise: ===------  Time: 7611.3 (0.0)#########...#-) Nothing wielded#......*#Cast: Searing Ray#.####..#...#..##B   boulder beetle (ally target)...#** 2 fulminant prisms...#..Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy! _Your fulminant prism crackles loudl &DhPNy.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. &DhVk  You erupt in a blast of force!  The mystic blast hits the boulder beetle!  The boulder beetle is almost dead. &DhAy  The mystic blast hits the boulder beetle!  The boulder beetle is almost dead.  The boulder beetle is knocked back by the mystic blast.  Your fulminant prism explodes!blast of energy engulfs the boulder beetle!!  You kill the boulder beetle! &Dh}*#########*   fulminant prism &Dh [.........*(unaware)Vehumet accepts your kill. &Dh 6 4----35=======2.3 (1Searing Ray _Your fulminant prism crackles loudly. &Dh? K** &Dh j _Your Ice Magic skill increases to level 2! &Dhj  &Dh1 X########&Dh0M........&Dh02U5=---3&Dh7&Dh9T _Your fulminant prism explodes!&DhLt&Dhu&DhOw&Dh&Dh;|6==&Dh&Dh,&Dh\&Dh#t7==&Dh&Dh,&Dhם&Dh",&Dhr&DhPt8==&Dh&DhC,&DhA&Dhګt9==&Dh:&Dh ,&Dh&Dh10/26==1==2==3==&Dh &Dh14=&Dh&Dh5=6==7==&DhB&Dh&Dh98==&Dh9==&Dh&Dh ,&Dh&Dh&DhT&Dh"&Dhz20==&Dh&Dh,&Dh &Dh ~1==&Dh &Dh,&Dh%&Dh&Dh_&Dh&Dhp~2==&Dh&DhW,&Dh&Dhh~3==&DhK&Dh3 ,&DhP!&Dh%B&Dh&~4==&Dh'&Dh*B&Dh,&Dh2-h5==&Dhy.&Dh]0,&DhZ1&DhK3&Dh3&Dhh4&Dh6&Dh77h6==&Dh A _Magic restored.&DhFE  Things that are here:  a +0 ring mail; a +2 spectral quarterstaff; a +0 sling&Dh>G&DhG _&DhH&DhJ&DhL,&DhN&DhO&DhaQ&DhQ9=&DhR&DhT&DhW,&DhX&Dh\&Dh],&Dh^&Dh`&Dh{h #..# ##########..# .......<[...# #########...#  #.......#  ##.####..# #........# .........## #####...@# -------72.3 (59.0)........# #####.... .......###......&Dhj#......##......##....>.# &Dh7m&Dh|oL-------3.3 (60&Dhr&Dht; _Found a stone staircase leading down.&Dh%I&Dh&Dhe,&Dhn&Dh &Dh &Dho &Dh &Dh&Dh&Dhy&Dh&DhJ&Dh$&Dh&Dh*&DhZ+&Dh,,&Dh-&Dh62,&Dh<3&Dh5N _You now have 346 gold pieces (gained 16).&Dh 63&Dh6&Dh%8&DhY9,&Dh;&Dh<&Dh=&Dh>&Dh>&Dh|@&DhH #........# #.. .........## #). #####....# ... ........#### ...#########......# #.#..............# #......####......# #......# #......# #...@..# #......#85.3 (12 #......# #....>.#&Dh]K #.##.### #########. #.# # #.# #.# #.# ###&DhdM&DhO,6.3 (13&DhR&DhU# _Found a mace.&Dh &Dh 3&Dhy &Dh' X&Dh( ,&Dh) &Dh- &Dh/ ,&Dh1 &Dh4 &Dh6 ,&Dh8 &Dh/= &Dh? ,&DhA &DhD &DhF ,&Dh-H &DhI &Dh(K ,&DhK &DhM &DhO ,&Dh P &DhQ &DhS &DhS &Dh/T &DhV &DhW &DhX &DhX &Dhx\ &Dh] ,&Dh_ &Dh` &Dh9b ,&Dhb &Dhe &Dhf ,&Dhh &Dhi &Dhk ,&Dhl &Dhfn &DhIo &Dho &DhFp &Dhr &Dh"s &Dhs &Dht &Dh\w &Dh x &Dh|x &DhQz &Dhz &DhR| &DhL &Dh] &Dh &Dh* &Dh) X&DhN &Dhت X&Dh &Dh &Dh ,&Dh &Dh۶ &Dhn ,&Dh &Dhؼ &Dhw ,&Dh &Dh &Dhn ,&Dhp &Dh  Things that are here:  a +0 ring mail; a +2 spectral quarterstaff; a +0 sling&Dh0 &Dh  _&Dh &Dh P  There is a stone staircase leading up here.&Dh! 5 _&Dh &Dh &DhD ,&Dh &Dh &Dh ,&Dh &Dh &DhW &Dh &Dhb &Dh &Dh ,&Dh &Dh} &Dh &Dh &Dh^ &Dh &Dh &DhO &Dh &Dh\ &Dhq &Dh &Dhp &Dh &Dh ,&Dh &Dh &Dh ,&Dhb &Dh &Dh &Dh &Dh &Dht &Dh n&Dh &Dh &Dh &Dh ,&Dh &Dhe &Dh ,&Dh &Dh &Dh &Dh &Dhj &Dh &Dh< ,&Dh &Dh- &Dhk &Dh &DhZ &Dh &Dh &DhW &Dh &Dh &Dh2 &Dh &Dh" &Dh &DhW! &DhO" &Dh" &DhU# &DhI% B&DhF& &DhC' &Dh' &Dh( &Dh( &Dh) &Dh9* &Dh* &Dhr+ &Dhp, &Dh, &DhH- &Dh. &Dh/ &Dh/ &Dh0 &Dh0 &Dh1 &Dhe2 &Dh2 &Dh3 &Dh4 &DhN5 &Dh5 &Dh6 &Dh7 &Dh/8 &Dh8 &Dho9 &Dh: &Dh: &Dh]; &Dh< &Dh= &Dh= &Dh_> &Dh? &Dh@ &Dh@ &DhA &Dh_B &DhnC &DhC &DhHD &Dh=E &DhFF &DhF &Dh G &DhG &DhI &DhI &DhI &DhJ &DhK &DhML &Dh4M &DhM &DhN &DhVO &DhO &DhR B&DhR &Dh3T &DhU &Dh V &DhV &DhtW &DhX &DhY &DhzY &Dh\Z &Dh[ &Dhb Y###### # #....###F# #.....&Dhc  #....##### ###.## ######.# Searing Ray.# .......#.# .......####.## .....###F   bullfrog (wandering)&Dhj Q#....# ......##....# #....##....##....#752.3 (663.3 (67&Dhm &Dh*p [ _A bullfrog comes into view.&DhT t ###### #  &Dh W #....###F#  #.....@..#  #....#####  ###.##   #.#   #.#   ###.##   #....#   #....#   #....#  &Dh{  ###### #  #....###F#  #.....@..#  #....#####  ###.##   #.#  #.#  ###.##   #....#  #....#  #....# &Dhf &Dh &Dh &Dh! _ _A bullfrog is nearby!&Dh&Z  ###### #  #....###F#  #.....@..#  #....#####  ###.##   #.#   #.#   ###.##   #....#   #....#   #....#  &Dh\A ###### #  #....###F#  #.....@..#  #....#####  &DhV###.##   #.#  #.#  ###.##   #....#  #....#  #....# &Dh  _A bullfrog is nearby!&Dh  ###### #  #....###F#  #.....@..#  #....#####  ###.##   #.#   #.#   ###.##   #....#   #....#   #....#  &Dhp ###### #  #....###F#  #.....@..#  #....#####  ###.##   #.#  #.#  ###.##   &Dh#....#  #....#  #....# &Dh&Dh&Dh&Dhݹ_ _A bullfrog is nearby!&Dh?)7##...#.####### .# #....###F# #......@.# #....##### ###.## ######.# #.#.###.## .....### #...#...#....F4.3 (1.0) _&Dh-&Dh0&DhL *&DhɵFYou focus your ray upon the bullfrog. The searing ray hits the bullfrog.  The bullfrog is lightly wounded.&DhD &Dh^b<FThe bullfrog croaks.  (Press . to maintain the ray.)  The bullfrog hits you but does no damage.4--====5ontinue: Searing RayRay  _The bullfrog barely misses you.&Dh * The searing ray hits the bullfrog.&Dh= FThe bullfrog is moderately wounded.&Dhq?--==--6+ &Dh\@&DhHF&DhJU _The bullfrog barely misses you.&Dh *The searing ray hits the bullfrog.&Dh+ Fsearing ray hits the bullfrog.  The bullfrog is moderately wounded. _The bullfrog barely misses you.  The searing ray hits the bullfrog.  The bullfrog is heavily wounded.bullfrog hits you but does no damage.3---7++  _The bullfrog barely misses you.&DhP * The searing ray hits the bullfrog.&Dh>  F The bullfrog is almost dead.You finish channelling your searing ray.2--8ast _The bullfrog hits you but does no damage.&Dh!  ## .. .# .# ###### .# #....###.# #......@F# #....##### ###.##   #.#   #.#              &Dhq ## .. .# .# ###### .# #....###.# #......@F# #....##### ###.##   #.#  #.#           _A bullfrog is nearby!&DhI-  You focus your ray upon the bullfrog. The searing ray hits the bullfrog!  You kill the bullfrog!Vehumet accepts your kill.*&Dhn †You feel your power returning.&Dh6-69ontinue: Searing RayRay  _(Press . to maintain the ray.)&Dh8*&Dh{†1-60+ &Dh &Dh&DhD&Dh,&DhνK  You stop channelling your searing ray.&Dh2= _&Dh,&Dh=&Dh;93&DhE==&Dh&Dh,&Dh]&DhK&Dha4==&Dh&Dh,&Dh&Dh,&Dh&Dh95&DhE==&Dh<&Dhy&Dh)&Dh&Dhi&Dh h6==&Dh&Dh&Dh&Dh&Dh&Dhd  You see here a bullfrog corpse.&Dh&Dh _&Dh;&Dh&DhP,&Dh&Dh&Dh&Dhg9=&Dh&Dh&Dh&Dh,&DhO&Dh &DhD ,&Dh &Dh]&Dh&DhF,&DhL&Dh],&Dh&Dhv&Dhs,&Dh&Dh&Dhd&Dh&DhM&Dh&Dh&Dh&Dh&Dh&DhB&Dh&Dh*&Dh&Dh'&Dh &Dh;!&Dh!&Dh"&Dh9#&Dh#&Dh0$&Dh$&Dh%&DhR&&Dh&&Dh5'&Dh/(&Dh(&Dh^)&Dh)&Dh*&Dh+&Dh ,&Dh,&Dh}-&DhL/,&Dh/&Dh!1&Dh(2&Dh2&Dh 3&Dh0;&Dh<,&Dh=&Dh?&Dh+A,&Dh;B&DhC&DhE,&DhE&DhG&DhH&Dh I&DhI&DhZK&Dh.L&DhL&Dh&M&DhLO&Dh|T&Dh+U&DhV&DhW,&Dh_X&DhY&DhZ&Dh[&Dh[&Dh]&Dh)_,&Dhf`&DhJb&Dhc&Dhi&Dhj&DhFm&Dh\o,&Dh q&Dhds&DhRu,&Dhw&Dhy&Dh{,&Dhx~&Dhc&Dhك,&Dh&Dh&Dhnj,&Dh&Dh&Dh̔,&Dh&Dh&Dh,&Dh&Dhģ&Dh&Dhk&Dh)&Dh   Things that are here:  a +0 halberd; a steam dragon skeleton; a gnoll skeleton&Dh&Dh6 _&Dh&Dh&DhڽB&Dhe&Dh,&Dh&Dh4k  You see here a +0 flail of protection.&Dh`&Dh _&DhW&Dh&Dhi,&Dh|&Dh]&Dh7,&Dh&Dh&DhJ,&Dha&Dh&Dh,&Dh&DhV&Dh,&Dh&DhS&Dh,&Dh&Dh&Dh8,&Dh&Dh",&DhL &Dhtq _i - 4 potions of curing (gained 1)&Dh_3&Dhn&Dh&Dh&Dh:&Dh&Dh&Dh?&Dh&Dho&Dh&Dh( ## ###.### .#.... .#######...### .#&Dh* #....#..... .# #.##.#..#### .# #....@.....#--827.3 (67.0) .# #..#.#.....# .## #........#... ast: Searing Ray .##.##.....#.# < .##........).# .###..#.<...### .### #...#.....# ...# #..##.....# ...# #..(....#.#&Dh.&Dh1G--8.3 (68&DhKO _Found a stone staircase leading up.&Dhp&Dhy,&DhJ&Dh]B&DhX&DhB&Dh&Dh۾&Dh&Dh&Dh&Dh &DhC#####.######.#.#######  ................  ######...###.######  #....#............#  #.##.#..####..###.# &Dh #..........#..#  #..#.#.....#@.#  # #........#....#  #.##.....#.#.#<##  #........).#....  ##..#.<...### #.#  #...#.....# ...  #..##.....# #.#  #..(....#.# #?  #.).....#...&Dh-39.3 (11&Dh-40.3 (12&Dh&Dhe _M - 2 scrolls labelled QEUTOT CEJAXOI&Dh:o 3&Dhq &Dhv &Dh X&Dh ,&Dh &Dh{ P  There is a stone staircase leading up here.&Dh܊ &Dh  _&Dh &Dhӏ &DhJ a######...###.#######....#............# #.##.#..####..###.# #...#..# #..#.#.....#..# .##....#....# .? #.##.....#.#.#<##.###.#........).#..........  ##..#.<...#####@##.####3.3 (3.0)  #...#.....#.......?....  #.#.###.##.#..##..(....#.# #?. ...#.).....#... ## ..#)... >.....######. &Dh #........)#....####&Dh} &Dh +4.3 (4&Dh &Dh ; _Found a stone staircase leading down.&Dh+ &Dhd &Dh% &Dh4 B&Dh( ,&Dh ..........#..# #.#.....#..# # #........#....# .? #.##.....#.#.#<##.###.#........).#..........##..#.<...#####.##.#####.........?....#..##.....#.###.##.#..#..(....#.# #@......#).....#... ####....#.).....#... ..>.#.# ##.###### ....# ##..#&Dhq +7.3 (3&Dhu +8.3 (4&DhV &DhP d _N - a scroll labelled NEGURU EMUEFOF&DhA3&DhF&Dh-M&DhpJ&DhB&Dh _E - 4 scrolls of identify (gained 1)&Dhg&Dh&Dh&Dh&Dh&Dh,&Dhݲ&Dh޴&Dh̵,&Dh&Dhg&Dh[&Dhܹ&Dha&DhBB&Dhʿ| _l - 3 scrolls labelled JORYVI ETYH (gained 1)&Dh&Dhl3&Dh&Dh6,&Dh&Dhv&Dhq&Dh&Dho&Dh<&Dh7&Dh,&Dh&Dh&DhN,&Dhc&Dh###.#.####### ............ >.# ###...###.######.# ..#............#.# #.#..####..###.#.# ........#..#.#.#.# #.#.....#..#.#.#.# ......#..#.# ....#.#.#<##.###@# 64.3 (16.0) ....).#..........# <...#####.##.####### ....#............... ....#.###.##.#..#### ..#.# #.......# ..#... ####....#&Dh... ....>..# .######. #.##.#.#&Dh&Dh,5.3 (17&Dh&Dh*9 _Found an escape hatch in the floor.&DhI&Dhz&Dh&DhH,&Dha`&Dhn&Dhn&Dh,&Dh&Dh$&Dh,&Dh &DhB&Dh&Dh&DhS,&Dh &Dh &Dhb ,&Dh &Dh,&Dh.&Dh&Dh,&Dho&Dh~&Dh&Dh&Dh&Dh]&Dhm&Dh&Dh&DhW&Dhy&Dh&Dh&Dh(&DhG%d #..#.#.....#..#.#.#.#  ##....#...#.# .##.....#.#.#<##.###.#......).#..........# ..#.<...#####.##.########............. .####.##.#..#### .(# #.......# ).....#... ####@...#84.3 (19&Dh&&).....#...(......>..# .....######.####.##.#.#..... ... .#.# #....#### ### # ########&Dh*&Dh,,5.3 (20&Dh0&Dh92% _Found 6 stones.&Dh@_&Dh>GX&DhG,&DhH&DhK&DhN&DhN&Dh0O&Dh7RR  There is a stone staircase leading down here.&Dh T&DhT _&Dh1U&DhW&Dh`;.....#...#.# ....#.#.#<##.###.# ...).#..........# <...#####.##.####### ..#............... ..#.###.##.#..#### .#.# #.......# .#.....####....### ....#...(......>@.# &Dha$######.####.##.#.#  ........#.# Searing Ray#### #########.##  D. .#D   steam dragon (asleep) .# .# &Dhi19.3 (4.0)&Dhl,90.3 (5&Dh)q&Dh?s_ _A steam dragon comes into view.&Dhv<##)......# <.##.####### .......... .##.#..####  #.......####....###(......>@.####.##.#.# ........#.# #########.#D. .# .# .#&Dhp@ C<##)......# <.##.####### .......... .##.#..####  #.......####....###(......>@.#&DhB J###.##.#.# ........#.# #########.#D. .# .# .# &DhwG &DhOL &DhQ &DhT c _A steam dragon is nearby!&Dh <##)......# <.##.####### .......... .##.#..####  #.......####....###(......>@.####.##.#.# ........#.# #########.#D. &Dh X.# .# .#&DhU <##)......# <.##.####### .......... .##.#..####  #.......####....###(......>@.####.##.#.# ........#.# #########.#D. .# .# .# &Dh &DhK &Dh &Dh c _A steam dragon is nearby!&Dh< ****D  You focus your ray upon the steam dragon.  The searing ray hits the steam dragon!  The steam dragon is moderately wounded.&Dh  The steam dragon hisses angrily...D.4--==1.3 (1ontinue: Searing RayRay  _(Press . to maintain the ray.)&Dh' **** The searing ray hits the steam dragon!&Dh@ .D..3-----2+  _The steam dragon is severely wounded.&Dhx ** The searing ray hits the steam dragon!&Dh2 .D(catching breath)The steam dragon is almost dead. **  The steam dragon breathes steam at you.&DhV?@§&DhKY45-----======3++ &Dh7]&Dh`= _The ball of steam hits you! You resist.&DhRp **The searing ray hits the steam dragon.&Dho  The steam dragon is almost dead.&DhuD.&Dh86=---2-=-----4ast&Dh&Dh > _You finish channelling your searing ray.&DhV  You focus your ray upon the steam dragon.  The searing ray hits the steam dragon.  You kill the steam dragon!&DhW&Dh]N*&Dh6 §#§  Vehumet accepts your kill.&Dh?!& 7=1/27---40=----5ontinue: Searing RayRay _(Press . to maintain the ray.) _Your Spellcasting skill increases to level 11!&Dh,;  You stop channelling your searing ray.8= _9=&DhD50=2=-1=&Dh F&Dh+J&DhK2=3==&DhM&DhP1 _HP restored.&DhQ&DhR&DhVB&DhUY4==&Dhbe=&Dhc~5==&Dh`e&Dhg,&Dhh,&Dhji&Dh(j&Dhk&DhVl~6==&DhmB&Dho~7==&DhEp&Dhs&Dhs,&Dh u&Dhu&DhwB&DhEy&Dhz,&Dhz&Dh|&Dh~&Dh9=&Dhg&Dh &DhB&Dh&Dh&Dh&Dh&Dh&Dh,&Dh;&Dh&DhB&DhQ,&DhP&DhX&Dhn&Dh/B&Dh&Dh,&Dh(B&Dh,&DhƱ,&Dh&DhݳB&Dh&DhE,&Dh&DhP&Dh,&DhG,&Dh߻B&Dh&DhB&DhB&DhJ,&Dh}B&Dh&DhWB&Dh&Dh&Dh,&Dh&Dh,&DhB&Dh},&Dh,&DhN,&Dh&Dh! #.#   #.########  #........#  ########.#   #.#   #.#   #.#  #.#   #@#  -- #.......#   #.....#.#   Cast: Searing Ray  ####..# #   &Dhf#..# #.  J   jelly (asleep)#. #.J  &DhJ1943.3 (48.0)&DhG--4.3 (49&Dh1&DhX _A jelly comes into view.&Dh  #.# #.########  #........#  #.#  #.#  #.#  #.#  #.#  #@#  #.......#  #.....#.#  ####..# #  #..#  #..#  #..#  &Dh Y#.J# &Dhx  #.# #.########  #........#  #.#  #.#  #.#  #.#  #.#  #@#  &Dh(z #.......#  #.....#.#  ####..# #  #..#  #..#  #..#  #.J# &DhD &Dh' &Dh( &DhՋ \ _A jelly is nearby!&DhN&DhWear which item? Armour (go to first with [)  a - a +0 robe (worn)  g - a +2 pair of gloves (worn)  q - a +0 helmet (worn)  t - a +1 pair of boots (worn)  K - a +1 cloak of stealth (worn)L - +0 steam dragon scales[?] describe selected [!] equip|wield|wear|put on&Dhhy[tab] equip|unequip &Dh&Dh&Dh$Y#.#  MrDarkGreen the Destroyer#.########  Deep Elf of Vehumet ****..#........#  Health: 52/52 ========================########.#&Dh>%  Magic: 27/27 ========================#.#  AC: 14Str: 4#.#  EV: 14Int: 28#.#&Dh%  SH: 0Dex: 13#.#  XL: 10 Next: 40% Place: Dungeon:8#@#  Noise: ---------  Time: 7944.3 (0.0)#.......#   -) Nothing wielded&Dhf&#.....#.#   Cast: Searing Ray####..# #  #..# #..#  J   jelly (asleep)#..# &Dh)#.J#  _(Press . to maintain the ray.) _Your Spellcasting skill increases to level 11! _You stop channelling your searing ray. _HP restored. _A jelly comes into view. _A jelly is nearby!&Dh,G #.# #.######## &DhS-y #........#  #.#  #.#  #.#  #.# &Dh- #.#  #@#  #.......#  #.....#.#  ####..# # &Dh. #..#  #..#  #..#  #.J# &Dh#k #.# #.########  #........#  #.#  &Dh#.#  #.#  #.#  #.#  #@#  #.......# &Dhd #.....#.#  ####..# #  #..#  #..#  &Dh#..#  #.J# &Dhw&DhSpend multiple turns changing equipment while enemies are nearby? Y - Yes &DhC' N - No&Dh#.#  MrDarkGreen the Destroyer#.########  Deep Elf of Vehumet ****..#........#  Health: 52/52 ========================########.#  Magic: 27/27 ========================#.#  AC: 14Str: 4#.#  EV: 14Int: 28#.#  SH: 0Dex: 13#.#  XL: 10 Next: 40% Place: Dungeon:8#@#  Noise: ---------  Time: 7944.3 (0.0)#.......#   -) Nothing wielded#.....#.#   [&Dh40mCast: Searing Ray####..# #  #..# #..#  J   jelly (asleep)#..# #.J#  _You stop channelling your searing ray. _HP restored. _A jelly comes into view. _A jelly is nearby!A jelly is nearby!Okay, then. &DhN_&Dh&Dh.########........#######. #....####.##.##...@...#####..# # #..# J.&Dh25.3 (1 _&Dho&DhBLg.......############.##.#......#.####..# # #..# J.6Searing Ray&Dh[J *****J    You focus your ray upon the jelly. The searing ray hits the jelly!  The jelly is heavily wounded.&Dhaq  The jelly quivers.&Dh9...J..5--==7ontinue: Searing RayRay  _(Press . to maintain the ray.)&Dh^  The searing ray hits the jelly!  You kill the jelly!&Dh_S***** &DhC.....&Dh4---1--8Searing Ray+  _Vehumet accepts your kill.*****&Dh=.....---9++ &Dh-?\*****&Dhv.....3-50ast: Searing Ray &Dh&Dh> _You finish channelling your searing ray.&Dh&Dh&Dhť _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&Dhd&Dh f&Dhh&DhkF _Unknown command.&Dh&Dh7 Spells (Memorise)TypeFailure Level  a - Rending BladeConjuration/Forgecraft 1% 4b - SandblastEarth&Dh 1%1  c - Stone ArrowConjuration/Earth1%3  d - Construct Spike LauncherForgecraft5%2  e - Launch Clockwork BeeForgecraft11% 3  f - PasswallEarth&Dh' 711% 3  g - Forge Blazeheart GolemFire/Forgecraft34% 4 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit&DhX&Dhm_&Dhuc#........#  MrDarkGreen the Destroyer########.#  Deep Elf of Vehumet ****..#.#&Dh{d   Health: 52/52 ========================#.#  Magic: 23/27 ====================----#.#  AC: 14Str: 4#.# #   EV: 14Int: 28####.##.#   SH: 0Dex: 13&Dhe#.......#   XL: 10 Next: 41% Place: Dungeon:8#...@.#.#   Noise: ---------  Time: 7950.3 (0.0)####..# #   -) Nothing wielded#..#  Cast: Searing Ray#..# #..# #..#  &Dhf#..#  #..#    The searing ray hits the jelly!  You kill the jelly! _Vehumet accepts your kill. _You finish channelling your searing ray. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.&DhmP  Okay, then.&Dh4o&Dhr&Dht. _&DhE#&Dh'rMrDarkGreen the Destroyer (Deep Elf Conjurer) Turns: 7946, Time: 00:11:31 Health: 52/52AC: 14 Str:  4 XL: 10 Next: 41% Magic: 23/27EV: 14 Int: 28 God: Vehumet [****..] Gold: 346&Dho+ SH:  0 Dex: 13 Spells: 20/31 levels left rFire + . . - Nothing wielded rCold . . .(no offhand) rNeg . . .a - +0 robe rPois .q - +0 helmet rElec .K - +1 cloak {Stlth+} rCorr .g - +2 pair of gloves SInv .t - +1 pair of boots Will +....d - amulet of regeneration Stlth ++++c - ring of protection from fire HPRegen 1.08/turn k - +4 ring of protection MPRegen 0.40/turn %: no passive effects @: no status effects &DhG,GA: magic regeneration&Dh #........#  MrDarkGreen the Destroyer########.#  Deep Elf of Vehumet ****..#.#  Health: 52/52 ========================#.#  Magic: 23/27 ====================----#.#  AC: 14Str: 4#.# #   EV: 14Int: 28####.##.#   SH: 0Dex: 13#.......#   XL: 10 Next: 41% Place: Dungeon:8#...@.#.#   Noise: ---------  Time: 7950.3 (0.0)####..#[4&Dh +0m #   -) Nothing wielded#..#  Cast: Searing Ray#..# #..# #..#  #..#  #..#    You kill the jelly! _Vehumet accepts your kill. _You finish channelling your searing ray. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _Okay, then.&Dh &Dh XWear which item? Armour (go to first with [)  a - a +0 robe (worn)  g - a +2 pair of gloves (worn)  q - a +0 helmet (worn)  t - a +1 pair of boots (worn) &Dh  K - a +1 cloak of stealth (worn)L - +0 steam dragon scales[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip &DhH &Dh/N #........#  MrDarkGreen the Destroyer########.#  Deep Elf of Vehumet ****..#.#&Dh2O   Health: 52/52 ========================#.#  Magic: 23/27 ====================----#.#  AC: 14Str: 4#.# #   EV: 14Int: 28&Dh:P ####.##.#   SH: 0Dex: 13#.......#   XL: 10 Next: 41% Place: Dungeon:8#...@.#.#   Noise: ---------  Time: 7950.3 (0.0)####..# #   -) Nothing wielded#..#&Dh4Q l  Cast: Searing Ray#..# #..# #..#  &DhR A#..#  #..#    You kill the jelly! &DhS _Vehumet accepts your kill. _You finish channelling your searing ray. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _Okay, then.&DhY &DhB^ _&Dhb &Dhj &Dhr o4=1.3 (1&Dhv &Dhw +2.3 (2&Dhy &Dh| &DhU~ +3.3 (3&Dhs &DhN &Dh6 v5==4.3 (4&Dhe &Dh &Dhԋ +5.3 (5&Dh &Dh+ 2 _You start removing your armour. You continue removing your +0 robe. x5&Dh% &DhF &Dhǖ  You finish removing your +0 robe.  You start putting on your armour.&DhԘ v6==6.3 (6&Dh &Dh̝ &Dh +7.3 (7&Dhá &Dh &Dhf +8.3 (8&Dh &DhF &Dh v7==9.3 (9&DhK &DhU &Dh' 060.3 (10.0)&DhL &Dh 7 _You continue putting on your +0 steam dragon scales. x5&Dh| &Dh &Dh h _You finish putting on your +0 steam dragon scales.&Dh(&Dh Drop what?40/52 slots (_ for help) Missiles (select all with ()  G - a throwing net Armour (select all with [)  g - a +2 pair of gloves (worn)  q - a +0 helmet (worn)  t - a +1 pair of boots (worn)  K - a +1 cloak of stealth (worn) &Dh  L - +0 steam dragon scales (worn)a - a +0 robe Jewellery (select all with "=)  c - a ring of protection from fire (worn)  d - an amulet of regeneration (worn)  k - a +4 ring of protection (worn)w - an amulet of the acrobat  I - a ring of resist corrosion Wands (select all with /)o - a wand of warping (22)  F - a wand of flame (11)  H - a wand of charming (26) Scrolls (select all with ?)  f - 3 scrolls of vulnerability &Dh[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top] &DhD(1 turn)  G - a throwing net  a + a +0 robe[Enter] accept (1 chosen) &Dh{  &Dhr #........#  MrDarkGreen the Destroyer########.#  Deep Elf of Vehumet ****..#.# &Dhi &  Health: 52/52 ========================#.#  Magic: 27/27 ========================#.#  AC: 17Str: 4#.# #   EV: 14Int: 28####.##.#   SH: 0Dex: 13#.......#   XL: 10 Next: 41% Place: Dungeon:8#...@.#.#   Noise: ---------  Time: 7960.3 (0.0) &Dhݐ ####..# #   -) Nothing wielded#..#  Cast: Searing Ray#..# #..# #..#  #..#  #..#     _Okay, then. _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  &Dh You start putting on your armour. _You continue putting on your +0 steam dragon scales. x5 _You finish putting on your +0 steam dragon scales. &Dh0 +1.3 (1 &Dh  &Dh ) _You drop a +0 robe. &DhM &DhPut on which piece of jewellery? Jewellery (go to first with "=)  c - a ring of protection from fire (worn)  d - an amulet of regeneration (worn)  k - a +4 ring of protection (worn)w - an amulet of the acrobat  I - a ring of resist corrosion &DhҵM[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip "&Dh "&DhH "&Dh#........#  MrDarkGreen the Destroyer########.#  Deep Elf of Vehumet ****..#.#  Health: 52/52 ========================#.#  Magic: 27/27 ========================#.#  AC: 17Str: 4#.# #   EV: 14Int: 28####.##.#   SH: 0Dex: 13"&Dh.#.......#   XL: 10 Next: 41% Place: Dungeon:8#...@.#.#   Noise: ---------  Time: 7961.3 (0.0)####..# #   -) Nothing wielded#..#  Cast: Searing Ray#..# #..# #..#  #..#  #..#     _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 steam dragon scales. x5 _You finish putting on your +0 steam dragon scales. _You drop a +0 robe."&Dhs  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or c - a ring of protection from fire; > or k - a +4 ring of protection#&DhD K  You remove your +4 ring of protection.#&Dh, 332.3 (1#&Dh #&Dh ; _I - a ring of resist corrosion (worn)$&DhCm3$&Dh%$&Dh1&$&Dhe'$&Dh'$&Dh($&Dh)$&Dh*$&Dh]+$&Dh+$&Dh-$&Dh,.$&Dh.$&DhK/$&Dh0$&Dh1$&Dh=2$&Dh2$&Dh3$&Dhg4$&Dh 5,$&Dh6$&Dh6$&Dh7,$&Dhp8$&DhT9$&Dh9,$&Dhp;$&Dh><$&Dh<,$&Dhe>$&Dh9?$&DhcD$&DhD$&DhE$&DhF,$&Dh=G$&Dh$H$&DhI,$&DhI$&DhJ$&DhK$&DhL,$&DhM$&Dh4N,$&DhN$&DhO$&DhP$&Dh7Q,$&DhR$&DhS$&Dh8T,$&Dh0U$&DhV$&DhV,$&DhW$&DhrX$&DhY,$&DhY$&DhZ$&Dh{[,$&Dhf\$&Dh]$&DhL^,$&Dh_$&Dh`$&DhUa,$&Dhdb$&Dhc$&DhBd,$&Dhe$&DhRg$&Dhg$&Dhh$&DhLj$&Dh]sg...# ##########..#.# ...###### #........#..#.# ...##...@ #.######.#..#.# ...#$&Dht#.... #.# #.#..#.# .>.##....####.######.#..#.# #####......##.#....#.#..#.##......##.#.#.##.#..#.# #...##.#.#.........# #..@...#.####..#.### #...####...........# #..$# #########)#.# #...# #.#.###.## #.#.# #.#.# @   Psyche (asleep) #.#.# #.#.# #.#.#$&Dh:x 8016.3 (4  Psyche the Insane Magess comes into view. She is wielding a +4 dagger ofdistortion.$&Dhă/  --more--&&DhJ @@Psyche shouts!&&Dh48*&&Dh Psyche mumbles some strange words.Psyche flickers and vanishes!&&Dh5R8{&&Dh]V5==7.3 (43&&DhX[&&Dhj _Deactivating autopickup; reactivate with Ctrl-A.&&Dho6  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'&DhX< Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast[!]/[I] toggle spell headers'&Dh...###########..#.# MrDarkGreen the Destroyer ...###### #........#..#.# Deep Elf of Vehumet ****.. ...##...{ #.######.#..#.# Health: 52/52 ======================== ...##.... #.# #.#..#.# Magic: 27/27 ======================== .>.##....####.######.#..#.# AC: 13Str: 4 #####......##.#....#.#..#.# EV: 14Int: 28#......##.#.#.##.#..#.# SH: 0Dex: 13#...##.#.#.........# XL: 10 Next: 41% Place: Dungeon:8#'&Dh[39;49m..@...#.####..#.### Noise: ==-------  Time: 8017.3 (0.0)#...####...........# -) Nothing wielded#..$# #########)#.# Cast: Searing Ray#...##.#.###.###.#.##.#.#.# #.#.#.# #.#.#.# #.#.# Psyche shouts!  Psyche mumbles some strange words.Psyche flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'&Dh...###########..#.# MrDarkGreen the Destroyer ...###### #........#..#.# Deep Elf of Vehumet ****.. ...##...{ #.######.#..#.# Health: 52/52 ======================== ...##.... #.# #.#..#.# Magic: 27/27 ======================== .>.##....####.######.#..#.# AC: 13Str: 4 #####......##.#....#.#..#.# EV: 14Int: 28#......##.#.#.##.#..#.# SH: 0Dex: 13#...##.#.#.........# XL: 10 Next: 41% Place: Dungeon:8'&Dh#..@...#.####..#.### Noise: ==-------  Time: 8017.3 (0.0)#...####...........# -) Nothing wielded#..$# #########)#.# Cast: Searing Ray#...##.#.###.###.#.##.#.#.# #.#.#.# #.#.#.# #.#.# Psyche shouts!  Psyche mumbles some strange words.Psyche flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'&Dh^...###########..#.# MrDarkGreen the Destroyer ...# ##### #........#..#.# Deep Elf of Vehumet ****.. ...# #...{ #.######.#..#.# Health: 52/52 ======================== ...# #.... #.# #.#..#.# Magic: 23/27 ====================---- .>.# #....####.######.#..#.# AC: 13Str: 4 #### #......##.#....#.#..#.# EV: 14'&DhInt: 28 #...***##.#.#.##.#..#.# SH: 0Dex: 13 #***##.#.#.........# XL: 10 Next: 41% Place: Dungeon:8 #**@**.#.####..#.### Noise: ==-------  Time: 8017.3 (0.0) #***####...........# -) Nothing wielded #***# #########)#.# Cast: Searing Ray #...# #.#.# ##.## #.#.# #. #.#.#  #. #.#.#  #. #.#.#  #.#.# Psyche flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Pre'&Dh;<ss: ? - help, Dir - move target(&Dh#{q...@****(&Dh-P.**(&Dh_ d******...(&Dh 9 ******..$)&Dhѥ...###########..#.# MrDarkGreen the Destroyer ...# ##### #........#..#.# Deep Elf of Vehumet ****.. ...# #...{ #.######.#..#.# Health: 52/52 ======================== ...# #.... #.# #.#..#.# Magic: 23/27 ====================---- .>.# #....####.######.#..#.# AC: 13Str: 4 #### #......##.#....#.#..#.# EV: 14Int: 28 #......##.#.#.##.#..#.# SH: 0Dex: 13)&Dh z #...##.#.#.........# XL: 10 Next: 41% Place: Dungeon:8 #..@...#.####..#.### Noise: ==-------  Time: 8017.3 (0.0) #...####...........# -) Nothing wielded #..$# #########)#.# Cast: Searing Ray #...# #.#.# ##.## #.#.# #. #.#.#  #. #.#.#  #. #.#.#  #.#.# Psyche flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target)&Dh) ##### #........ #.... #.. #.... #.# #.>.# #....####.. ###.#....#.)&Dh ##.#.#.##. #.*.##.#.#........ ##. #...####. #..$# . #...# #.#. ##.##  #. *   fulminant prism (unaware) #.  #.  #.#.#)&Dh3=8.3 (1)&DhA**)&Dhp _Deactivating autopickup; reactivate with Ctrl-A.  Casting: Searing Ray (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!*&Dh5 ]# #..#.# # ##### #........#..#.# # #.... #.######.#..#.# # #.... #.# #.#..#.# >.# #....####.######.#..#.#  #......##.#....#.#..#.# *&DhU x#......##.#.#.##.#..#.# #.*.##.#.#.........# #...@..#.####..#.### #...####..# #..$# #)#.# #...# #.#.###.##*&DhI #. #.#.# * *&Dh/ ,*&Dh8**&Dh^4=---9*&Dh7 *&Dh]#e _Your fulminant prism crackles loudly.*&Dh1+# #..#.# # ##### #..#..#.# # #.... #.######.#..#.# # #.... #.# #.#..#.# .# #....####.######.#..#.#  #......##.#....#.#..#.# #......##.#.#.##.#..#.# #.*.##.#.#.# #....@.#.####..#.### #...####.# #..$# #)#.# #...##.##. #.#.# *#.#. *&DhY, [1P*&DhK7*&Dh; ###############  *&Dh.<>Your fulminant prism explodes!*&Dh ...............=======20*&Dh < _The blast of energy engulfs something.*&Dh| M  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*&Dh; .###########..#.#  MrDarkGreen the Destroyer .# ##### #........#..#.#  Deep Elf of Vehumet ****.. .# #.... #.######.#..#.#  Health: 52/52 ======================== .# #.... #.# #.#..#.#  Magic: 20/27 =================------- .# #....####.######.#..#.#  AC: 13Str: 4 ## #......##.#....#.#..#.#  EV: 14Int: 28 #......##*#.#.##.#..#.#  SH: 0Dex: 13 #..*##*#.#.........#  XL: 10 Next: 41% Place: Dungeon:8 #..**@*#.####..#.###  Noise: =======--  Time: 8020.3 (0.0) #..*####...........#  -) Nothing wielded #*&Dh- ..$# #########)#.#  Cast: Searing Ray #...# #.#.#  ##.## #.#.#  #. #.#.#   #. #.#.#   #. #.#.#   #.#.#  Your fulminant prism explodes! _The blast of energy engulfs something.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target+&Dhr*****@***+&Dh**.##.***##.****@.***+&Dh[*****@+&Dhw .###########..#.#  MrDarkGreen the Destroyer .# ##### #........#..#.#  Deep Elf of Vehumet ****.. .# #.... #.######.#..#.#  Health: 52/52 ======================== +&DhP .# #.... #.# #.#..#.#  Magic: 20/27 =================------- .# #....####.######.#..#.#  AC: 13Str: 4 ## #......##.#....#.#..#.#  EV: 14Int: 28 #......##.#.#.##.#..#.#  SH: 0Dex: 13 #...##.#.#.........#  XL: 10 Next: 41% Place: Dungeon:8 #....@.#.####..#.###  Noise: =======--  Time: 8020.3 (0.0) #...####...........#  -) Nothing wielded #..$# #########)#.#  Cast: Searing Ray #...# #.#.#  ##.## #.#.#  #. #.#.#   #. #.#.#   #. #.#.#   #.#.# [3+&DhG 9;49m Your fulminant prism explodes! _The blast of energy engulfs something.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target+&Dh   ##### #..+&Dh   #.... #.#  #.... #.#   #..#  #..#+&Dh   #..#  #...##.#  #.*..@.# +&Dh , #...####  #..$#   #...#  ##.##  #. #.#.# *   fulminant prism (unaware) #.  #.  #.#.#+&Dh Y===----1.3 (1+&DhC U**+&Dhd ? _The blast of energy engulfs something.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  +&Dh xPress: ? - help, Dir - move target _You conjure a prism of explosive energy!+&Dh +&Dh **Your fulminant prism crackles loudly.+&Dh 846---+&Dh z1=------2+&Dh Z*.{+&DhR S _Something hits you.,&DhԺ,&DhH...# ####. ....#####.... #......##...[......###########. #......# ###### #........#. #......# #....# #.######.#. #......# #....# #.# #.#. #....>.# #....####.######.#. ######## #.@....##.#....#.#. #......##.#.#.##.#. ####...##.#.#...... #.*.{..#.####..# #...####........ #..$# ######### * #...# ,&Dh% # ##.## ##. #,&Dh,&DhiYour fulminant prism crackles loudly. _Something hits you.  Something hits you but does no damage. You blink.  Your fulminant prism explodes!  The blast of energy engulfs something!!  Vehumet accepts your kill.,&DhT ###########,&Dh####Reactivating autopickup.,&Dh3[..........)...$,&Dh7B7---=7========3 _You feel a bit more experienced.  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-&Dh  Okay, then. _-&Dh -&Dh -&Dh; -&Dhj H _No target in view!-&Dhs -&Dht -&Dhru -&Dh} -8=2= _9=-&Dh@ x50=-&Dho -1=3==2=-&Dhr -&Dh -&Dh h4==-&Dhĉ -&DhL ,-&DhC -&Dhэ ,-&Dh -&Dh* -&Dhؐ =5==-&Dh| -&Dh ,-&Dh -&Dh -&Dh8 h6==-&DhZ -&Dh ,-&Dh n-&Dhժ h7==-&Dhl -&DhA -&Dh ,-&Dh -&Dh -&Dh ,-&Dh -&Dh˵ -&Dh ,-&Dh> -&Dhf -&Dh e=-&Dh # ##########..#.## ###### #........#..#.# ...# #....# #.######.#..#.## #....# #.# #.#..#.# -&Dh .>.# #....####.######.#..#.# #### #......##.#....#.#..#.# #......##.#.#.##.#..#.# ####...##.#.#.........# #..@)..#.####..#.###--------#...####...........##..$# #########)#.##...# #.###.## #.#.##.# #.#.#.# #.#.#.# #.#. #.#.-&Dh a# #..#.# # ###### #.#..#.# # #....# #.######.#..#.# # #....# #.# #.#..#.# -&Dh >>.# #....####.######.#..#.#  #......##.#....#.#..#.# #......##.#.#.##.#..#.# ####...##.#.#.# #...@..#.####..#.### #...####.# #..$# #)#.# #...###.###.# #.#.##.# #.#.##.# #.#.##.#.#-&Dh 0418.0)-&Dh( M--------2.3 (19-&Dht -&Dh  Things that are here: _a +4 dagger of distortion; a +0 robe; the human corpse of Psyche.&Dh3.&Dh.&Dh.&Dh@.&Dh$ _.&DhX.&Dh.&Dh,.&DhA.&DhN _You now have 359 gold pieces (gained 13)..&DhN3.&Dh'.&Dh.&DhV ,.&Dh .&Dhd.&Dh,.&Dh%.&DhW(.&Dh/,.&Dh-.&Dhm/.&Dh8.&Dh>,.&Dh@.&DhC.&DhE.&DhF.&DhG.&DhJ.&DhK.&DhL.&DhN.&Dh>P.&DhQ.&DhR.&Dh@T.&Dh>V.&DhW.&DhX.&Dh7Z.&Dh=\.&Dh^.&Dh_.&DhS`.&DhBb.&Dhc.&Dhd.&Dh.f.&Dhg.&Dhi.&Dhj.&Dh!l.&Dhm.&DhMs.&Dhs .&DhtW#.# #.#..&Dh~ #.# #.#. #.# .. #.# ## #.# #.# #.# #.# #@#57.3 (15>.......########## .&Dhb.&Dh,8.3 (16.&Dh!.&Dh΍; _Found a stone staircase leading down..&Dhƃ3.&Dh˅.&Dh.&Dh.&DhT.&Dh},.&Dh.&Dhc.&Dh,.&Dh,.&Dh,.&DhU.&Dẖ,.&Dh.&Dh.&Dh.&Dh,.&DhԸ.&DhO.&Dhּ,.&DhF.&DhR  There is a stone staircase leading down here..&Dh.&Dh@ _.&Dh.&Dhr.&Dh,.&Dh~.&DhVX.&Dh.&DhK.&Dh.&Dh.&Dh,.&Dh.&Dh.&Dh,.&Dh.&Dhw.&Dh,.&Dh.&Dh.&Dh.&Dhk.&Dh.&Dh(.&Dh<.&Dh.&DhC.&Dh.&Dh.&Dh2 .&Dh .&Dh .&Dh .&Dh- .&Dh .&Dh.&Dh.&Dh;.&Dh.&Dh.&Dh.&Dh.&Dh.&Dh.&Dh.&Dh#.&Dh.&Dh.&Dh[.&Dh.&Dhp.&Dh.&Dh.&Dhd.&Dh.&Dh .&Dh!.&Dh9".&Dh#.&Dh1.&DhH2.&Dh7B #......# #....>.# ##.##.### ######## ##.##.# .&Dh8 ##.##.#  #^##.# #.##.## #.####ß#####.##⌠_.'..##.##⌠_.'@.##.&Dh:293.3 (35 ###ß##..# # ##.##..###.####.##############.....................#...#################.##.##.# _You open the large door..&Dh{; .&Dh<u_Found a hide-covered altar of Uskayaw and a sparkling altar of Nemelex Xobeh..&Dhy.&Dh{.&Dh}.&Dh.&Dhq.&Dhx _.&Dh.&Dh.&DhӘ,.&Dh.&DhE.&Dh-,.&Dh5.&Dhߤ.&Dhե,.&Dhߧ.&Dh.&Dhp,.&Dh.&Dh.&Dh~,.&Dh.&Dh~.&DhI,.&Dh.&Dh\.&Dh>,.&Dhй.&Dh.&Dh.&Dh¿.&DhY.&Dh.&Dh,.&DhD.&Dh.&Dh,.&DhX.&Dh.&Dh,.&Dh.&DhY.&Dh,.&Dh.&Dh$.&Dh.&Dh,.&Dh.&DhP.&Dh=,.&Dh.&Dh#.&Dh,.&Dh@.&Dh.&Dh,.&Dh.&Dh,.&Dh.&Dh7.&Dh.&Dhc,.&Dh.&DhK.&Dh$,.&Dh1.&DhB.&Dh.&Dh,.&Dh.&Dh.&Dh .&Dh,.&Dh.&Dh,.&Dhv.&DhX.&Dh.&Dh{,.&Dh.&Dh.&Dh,.&Dhh.&Dh.&Dh,.&Dh .&DhB".&Dh #,.&Dh$.&Dh&.&Dh&,.&Dh).&Dh*.&Dh+,.&Dh"-.&Dhe..&Dh:/,.&Dh0.&Dh1.&Dh2,.&Dh4.&Dh6.&Dh7.&Dh8.&Dh;.&Dh=.&DhH>.&Dh/?.&DhA.&DhK  #....#  #)...# #...... #....# .&DhSNY####.#. #... #.##### #... .......###... .?.....@.# #...133.3 (40...?...#.# #.##.......#.# #.##/.....<#.# #.##.......#.# ^##########.# #.##  #.# #.## #.#.## #.#.##.&DhOE .&Dh S.&DhIU,4.3 (41.&Dh+Z.&Dh\9 _Found a stone staircase leading up..&Dh? 3.&DhA .&DhB .&DhCJ X.&DhgK ,.&DhnL .&DhN .&DhO ,.&DhP .&DhR .&DhfU .&DhU .&Dh W .&Dhb   #).   #..  # #  #. #  #.  ##.######   #.......###   #.?.......# .&Dhcd ?  #...@...#.#   #.......#.#   #/.....<#.#   #.......#.#   #########.#  #.#   #.#   #.#   #.#.&Dhh 18.0).&Dhj +9.3 (5.&Dhn .&DhNp c _a - a scroll labelled IKIRUM MAERPH.&Dh.&Dh.&Dh.&Dh .&Dh6,.&DhX.&DhN.&Dh],.&Dh/.&DhtI _E - 5 scrolls of identify (gained 1).&Dh>3.&Dh.&Dh.&Dh-,.&Dh.&Dhi.&Dh.&Dh.&Dhq.&Dh<6 #.#  #.#   #.#   ##.######   #.......###  #.........#  #.......#.#  #.......#.#  #@.....<#.#  #.......#.#  #########.#  #.#  #.#   #.#   #.#   #.#   #.#.&Dh,45.3 (6.&Dh+6.3 (7.&Dht.&DhF1 _O - a wand of polymorph (9)/&Dhi3/&Dhg/&Dh/&Dh /&Dh/&Dh/&Dh/&DhB/&DhX/&Dhx/&Dh,/&Dh/&Dhc/&Dh7/&Dh,/&Dh"B/&Dh/&Dh /&Dh /&Dh ,/&Dh /&DhY /&Dh3,/&Dh!/&Dh,/&Dh/&Dh/&Dh/&Dh,/&DhN/&Dh/&Dh,/&Dh/&Dh|/&Dh",/&Dh#X/&Dh]&/&Dh',/&Dh'/&Dhw+/&Dh,,/&Dh-/&DhA0/&Dh0,/&Dho3/&Dh9X/&Dh:/&Dh@;,/&Dh;/&Dht?/&Dh@,/&Dh@/&Dh,/&Dh>/&DhF7..####.######.#..#.#  ....##.#....#.#..#.#  ....##.#.#.##.#..#.#  #...##.#.#.........#  /&DhF8#...)..#.####..#.###  #...####...........#  #...# #########)#.#  #...# #.#  ##.## #.#  285.3 (139.0)  #.# /&Dh7G4.#.#   #.# .#.#   #.# #.#.#   #.# #.#.###   #.# #.....#  /&DhiI[   #.# #######     #.#      #.#    /&DhM/&DhOT _Key pressed, stopping explore./&DhlI/&Dhn/&DhSp/&Dhp$ _/&Dh!vX/&DhHw/&Dht{=  You see here a +0 sling./&Dh&} /&Dh}_/&Dh=~/&Dh/&Dh,/&Dh-/&DhJ/&Dh,/&Dhq/&Dh/&Dh;,/&Dhe/&Dh/&Dh,/&Dh/&Dh /&DhZ,/&Dh7/&Dh/&Dhؚ,/&Dh/&Dh/&DhL/&Dh؞/&Dhb/&Dh /&Dh/&Dh@/&Dhɢ/&Dhl/&Dh/&Dh/&Dh2/&Dh/&Dh/&Dhv/&Dh"/&DhX<  You see here a +0 robe./&DhH/&Dhԭ _/&Dh^/&Dh/&Dhɰ/&DhU/&Dh߱/&Dhβ/&Dh/&Dh:,/&Dh/&Dhk/&Dh,/&Dh/&Dhv/&Dhr/&Dh/&Dh/&Dh8B/&Dh/&Dhg,/&Dh/&DhM/&DhH,/&Dh/&Dha/&Dh,/&Dh/&DhW/&Dh/&Dh,/&Dh/&Dh_/&Dh,/&Dh/&Dh/&Dh,,/&Dh/&Dh/&Dhz,/&Dh/&DhB/&Dh,/&Dh!/&Dh/&Dh,/&Dh/&Dh/&DhW,/&Dh_/&DhN/&Dh,/&Dh/&Dh/&Dh,/&Dh/&Dh/&DhV/&Dh/&Dh/&Dh/&Dhn/&Dh /&DhA/&Dh/&Dh!/&Dh/&Dh /&Dh^/&Dh/&Dh/&Dh/&Dh/&Dh/&DhP/&Dh/&Dh/&Dhi/&DhG/&Dh}/&Dhx/&Dh/&Dh/&Dh/&Dh)/&Dh/&Dhq/&Dh/&Dh/&Dh^/&Dh/&Dh*/&Dhg/&Dh/&Dh/&Dh/&Dh,/&Dhj /&Dh /&Dh /&DhK /&Dh /&Dh+/&Dh8,/&Dh/&Dh/&Dh/&Dh,/&Dh~/&Dh,/&DhX/&Dh[ /&Dh!,/&Dh"/&Dh(%/&Dh&,/&Dhl(/&Dh*/&Dh--,/&Dh(//&Dh1/&Dh4,/&Dh6/&Dh9/&DhE<,/&Dh>/&DhsA/&DhE,/&DhBH/&DhJ/&DhL,/&Dh~N/&DhQR  There is an escape hatch in the ceiling here./&DhS /&DhT_/&DhV/&DhWX/&DhfZ,/&Dh-\/&Dhu^/&Dh`,/&Dhb/&Dhd/&Dhf,/&Dhh/&Dh j/&Dhxk,/&Dhel/&Dhn/&Dho/&Dhp/&Dhp/&Dhq/&Dhvs,/&Dht/&Dhpu/&Dhgv/&Dhv/&Dhw/&Dhbx/&DhGy/&Dhy/&Dh`z/&Dh{/&Dh|,/&Dhq  /&Dh### ##### ####### #.######.#.####### .......# #................. ######.#.######...###.### #.#...#..........348.3 (63.0)  #.#/&DhF#.#..####..## #.#.........#..#. #.#.#.#.....#..#. #.#.......#....#. ######.#.##.....#.#.#<##. .......#........).#...... /&Dhӎ.......###..#.<...#####.##. .......### #...#.....#........ _You now have 370 gold pieces (gained 11)./&Dh /&Dh/&Dh2E _Done exploring./&Dhb /&Dh$g 0Read which item? Scrolls  a - a scroll labelled IKIRUM MAERPH  f - 3 scrolls of vulnerability  j - 3 scrolls of noise  l - 3 scrolls labelled JORYVI ETYH  n - 4 scrolls labelled INKUUG JUTY  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  v - 3 scrolls of teleportation  x - a scroll labelled POGGEP ZUKAQI  y - 2 scrolls labelled QULU CACREIMIFE - 5 scrolls of identify  J - a scroll labelled LEUDOL RILIPTI  M - 2 scrolls labelled QEUTOT CEJAXOI  N - a scroll labelled NEGURU EMUEFOF /&Dhg [!] read|quaff|evoke[?] describe selected1&Dh 1&DhP 1&Dh Q  MrDarkGreen the Destroyer  Deep Elf of Vehumet ****..Health: 52/52 ========================Magic: 27/27 ========================### #####AC: 13Str: 4 #########.######.#.####### EV: 14Int: 28 .......#1&Dh D#................. SH: 0Dex: 13 ######.##.######...###.### XL: 10 Next: 47% Place: Dungeon:8#.##@#....#.......... Noise: ---------  Time: 8348.3 (0.0)#.##.#.##.#..####..## -) Nothing wielded#.#1&Dhp #.#..........#..#. Cast: Searing Ray#.##.#..#.#.....#..#.#.##.#........#....#. ######.##.##.....#.#.#<##.  .......##........).#......1&Dh F  .......###..#.<...#####.##.  .......### #...#.....#........  _Key pressed, stopping explore. _You see here a +0 sling. _You see here a +0 robe. _There is an escape hatch in the ceiling here. _You now have 370 gold pieces (gained 11). _Done exploring.1&Dh 1&Dhp Identify which item? (\ to view known items) Scrolls (select first with ?)  a - a scroll labelled IKIRUM MAERPH  l - 3 scrolls labelled JORYVI ETYH  n - 4 scrolls labelled INKUUG JUTY  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  x - a scroll labelled POGGEP ZUKAQI  y - 2 scrolls labelled QULU CACREIMIF  J - a scroll labelled LEUDOL RILIPTI  M - 2 scrolls labelled QEUTOT CEJAXOI  N - a scroll labelled NEGURU EMUEFOF Potions (select first with !)  h - 3 metallic blue potions  m - 3 blue potions 1&Dh z - a purple potion  A - 2 inky potions  B - 5 silvery potions  C - 2 grey potions  D - 3 dark potions[?] describe selected2&Dh 2&Dh 2&Dh# `  MrDarkGreen the Destroyer  Deep Elf of Vehumet ****..Health: 52/52 ========================2&Dh$ Magic: 27/27 ========================### #####AC: 13Str: 4 #########.######.#.####### EV: 14Int: 28 .......##................. SH: 0Dex: 13 ######.#2&Dh& #.######...###.### XL: 10 Next: 47% Place: Dungeon:8#.##@#....#.......... Noise: ---------  Time: 8348.3 (0.0)#.##.#.##.#..####..## -) Nothing wielded#.##.#..........#..#. Cast: Searing Ray#.##.#..#.#.....#..#.#.##.#........#....#. 2&Dh& ######.##.##.....#.#.#<##.  .......##........).#......  .......###..#.<...#####.##.2&Dh( [  .......### #...#.....#........  _Key pressed, stopping explore. _You see here a +0 sling. _You see here a +0 robe. _There is an escape hatch in the ceiling here. 2&Dh( `_You now have 370 gold pieces (gained 11). _Done exploring.2&Dh>  As you read the scroll of identify, it crumbles to dust.9.3 (12&DhA 2&DhC 5 _n - 4 scrolls of enchant weapon2&Dh6 2&Dhn> Read which item? Scrolls  a - a scroll labelled IKIRUM MAERPH  f - 3 scrolls of vulnerability  j - 3 scrolls of noise  l - 3 scrolls labelled JORYVI ETYH  n - 4 scrolls of enchant weapon  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  v - 3 scrolls of teleportation  x - a scroll labelled POGGEP ZUKAQI  y - 2 scrolls labelled QULU CACREIMIF2&Dh? E - 4 scrolls of identify  J - a scroll labelled LEUDOL RILIPTI  M - 2 scrolls labelled QEUTOT CEJAXOI  N - a scroll labelled NEGURU EMUEFOF [!] read|quaff|evoke[?] describe selected4&Dh 4&Dhs:  MrDarkGreen the Destroyer  Deep Elf of Vehumet ****..Health: 52/52 ========================Magic: 27/27 ========================### #####AC: 13Str: 4 #########.######.#.####### EV: 14Int: 28 4&Dh.......##................. SH: 0Dex: 13 ######.##.######...###.### XL: 10 Next: 47% Place: Dungeon:8#.##@#....#.......... Noise: ---------  Time: 8349.3 (0.0)#.##.#.##.#..####..## -) Nothing wielded#.##.#..........#..#. Cast: Searing Ray#.##.#..#.#.....#..#.#.##.#........#....#. ######.##.##.....#.#.#<##.  .......##........).#......  .......###..#.<...#####.##.  .......### #...#.....#........  _You see here a +0 robe. _There is an escape hatch in the ceiling here. _You now have 370 gold pieces (gained 11). _Done exploring.  As you read the scroll of identify, it crumbles to dust. _n - 4 scrolls of enchant weapon4&Dh4&DhIdentify which item? (\ to view known items) Scrolls (select first with ?)  a - a scroll labelled IKIRUM MAERPH  l - 3 scrolls labelled JORYVI ETYH  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  x - a scroll labelled POGGEP ZUKAQI  y - 2 scrolls labelled QULU CACREIMIF  J - a scroll labelled LEUDOL RILIPTI  M - 2 scrolls labelled QEUTOT CEJAXOI  N - a scroll labelled NEGURU EMUEFOF 4&Dh/Potions (select first with !)  h - 3 metallic blue potions  m - 3 blue potions  z - a purple potion  A - 2 inky potions  B - 5 silvery potions  C - 2 grey potions  D - 3 dark potions[?] describe selected4&DhP4&Dh 4&Dh  MrDarkGreen the Destroyer  Deep Elf of Vehumet ****..Health: 52/52 ========================Magic: 27/27 ========================### #####AC: 13Str: 4 ########4&DhSu#.######.#.####### EV: 14Int: 28 .......##................. SH: 0Dex: 13 ######.##.######...###.### XL: 10 Next: 47% Place: Dungeon:8#.##@#....#.......... Noise: ---------  Time: 8349.3 (0.0)#.#4&Dh#.#.##.#..####..## -) Nothing wielded#.##.#..........#..#. Cast: Searing Ray#.##.#..#.#.....#..#.#.##.#........#....#. ######.##.##.....#.#.#<##.4&DhL  .......##........).#......  .......###..#.<...#####.##.  .......### #...#.....#........  _You see here a +0 robe. _There is an escape hatch in the ceiling here. 4&DhW_You now have 370 gold pieces (gained 11). _Done exploring.  As you read the scroll of identify, it crumbles to dust. _n - 4 scrolls of enchant weapon4&Dhx(]  As you read the scroll of identify, it crumbles to dust.4&Dh*,50.3 (14&DhM/4&DhU11 _l - 3 scrolls of revelation5&Dh5&Dh}Read which item? Scrolls  a - a scroll labelled IKIRUM MAERPH  f - 3 scrolls of vulnerability  j - 3 scrolls of noisel - 3 scrolls of revelation  n - 4 scrolls of enchant weapon  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  v - 3 scrolls of teleportation  x - a scroll labelled POGGEP ZUKAQI  y - 2 scrolls labelled QULU CACREIMIFE - 3 scrolls of identify  J - a scroll labelled LEUDOL RILIPTI  M - 2 scrolls labelled QEUTOT CEJAXOI  N - a scroll labelled NEGURU EMUEFOF [!] read|quaff|evoke5&Dh)G[?] describe selected6&Dh< 6&DhS  MrDarkGreen the Destroyer  Deep Elf of Vehumet ****..Health: 52/52 ========================Magic: 27/27 ========================### #####AC: 13Str: 4 #########.######.#.####### EV: 14Int: 28 .......##................. SH: 0Dex: 13 ######.#6&DhԸ#.######...###.### XL: 10 Next: 47% Place: Dungeon:8#.##@#....#.......... Noise: ---------  Time: 8350.3 (0.0)#.##.#.##.#..####..## -) Nothing wielded#.##.#..........#..#. Cast: Searing Ray#.##.#..#.#.....#..#.#.##.#........#....#. ######.##.##.....#.#.#<##.  .......##........).#......  .......###..#.<...#####.##.  .......### #...#.....#........  _You now have 370 gold pieces (gained 11). _Done exploring.  As you read the scroll of identify, it crumbles to dust. _n - 4 scrolls of enchant weapon  As you read the scroll of identify, it crumbles to dust. _l - 3 scrolls of revelation6&DhU6&DhvIdentify which item? (\ to view known items) Scrolls (select first with ?)  a - a scroll labelled IKIRUM MAERPH  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  x - a scroll labelled POGGEP ZUKAQI  y - 2 scrolls labelled QULU CACREIMIF  J - a scroll labelled LEUDOL RILIPTI  M - 2 scrolls labelled QEUTOT CEJAXOI  N - a scroll labelled NEGURU EMUEFOF 6&Dh Potions (select first with !)  h - 3 metallic blue potions  m - 3 blue potions  z - a purple potion  A - 2 inky potions  B - 5 silvery potions  C - 2 grey potions  D - 3 dark potions[?] describe selected7&Dhƹ 7&DhE 7&Dh "  MrDarkGreen the Destroyer  Deep Elf of Vehumet ****..Health: 52/52 ========================Magic: 27/27 ========================### #####AC: 13Str: 4 #########.######.#.####### EV: 14Int: 28 .......##................. SH: 0Dex: 13 ######.##.######...###.### XL: 10 Next: 47% Place: Dungeon:8#.##@#....#.......... Noise: ---------  Time: 8350.3 (0.0)#.##.#.##.#..####..## -) Nothing wielded#.##.#..........#..#. Cast: Searing Ray#.#7&Dhn #.#..#.#.....#..#.#.##.#........#....#. ######.##.##.....#.#.#<##.  .......##........).#......  .......###..#.<...#####.##.  .......### #...#.....#........  _You now have 370 gold pieces (gained 11). _Done exploring.  As you read the scroll of identify, it crumbles to dust. _n - 4 scrolls of enchant weapon  As you read the scroll of identify, it crumbles to dust. _l - 3 scrolls of revelation7&Dhi ]  As you read the scroll of identify, it crumbles to dust.7&Dh +1.3 (17&DhZ 7&Dhe Q _y - 2 scrolls of immolation8&Dh8&Dh+Read which item? Scrolls  a - a scroll labelled IKIRUM MAERPH  f - 3 scrolls of vulnerability  j - 3 scrolls of noisel - 3 scrolls of revelation  n - 4 scrolls of enchant weapon  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  v - 3 scrolls of teleportation  x - a scroll labelled POGGEP ZUKAQI  y - 2 scrolls of immolationE - 2 scrolls of identify  J - a scroll labelled LEUDOL RILIPTI  M - 2 scrolls labelled QEUTOT CEJAXOI  N - a scroll labelled NEGURU EMUEFOF [!] read|quaff|evoke[?] describe selected9&Dh 9&Dh_9&Dh  MrDarkGreen the Destroyer  Deep Elf of Vehumet ****..Health: 52/52 ========================Magic: 27/27 ========================### #####AC: 13Str: 4 #########.######.#.####### EV: 14Int: 28 .......##................. SH: 09&Dh mDex: 13 ######.##.######...###.### XL: 10 Next: 47% Place: Dungeon:8#.##@#....#.......... Noise: ---------  Time: 8351.3 (0.0)#.##.#.##.#..####..## -) Nothing wielded#.##.#..........#..#. Cast: Searing Ray#.##.#..#.#.....#..#.#.##.#........#....#. ######.##.##.....#.#.#<##.  .......##........).#......  .......###..#.<...#####.##.  .......### #...#.....#........ As you read the scroll of identify, it crumbles to dust. _n - 4 scrolls of enchant weapon  As you read the scroll of identify, it crumbles to dust. _l - 3 scrolls of revelation  As you read the scroll of identify, it crumbles to dust. _y - 2 scrolls of immolation9&DhJ9&DhLIdentify which item? (\ to view known items) Scrolls (select first with ?)  a - a scroll labelled IKIRUM MAERPH  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  x - a scroll labelled POGGEP ZUKAQI  J - a scroll labelled LEUDOL RILIPTI  M - 2 scrolls labelled QEUTOT CEJAXOI  N - a scroll labelled NEGURU EMUEFOF Potions (select first with !)  h - 3 metallic blue potions  m - 3 blue potions 9&Dhf z - a purple potion  A - 2 inky potions  B - 5 silvery potions  C - 2 grey potions  D - 3 dark potions[?] describe selected;&Dh ;&Dh   MrDarkGreen the Destroyer  Deep Elf of Vehumet ****..Health: 52/52 ========================Magic: 27/27 ========================### #####AC: 13Str: 4 #########.######.#.####### EV: 14Int: 28 .......##................. SH: 0Dex: 13 ######.##.######...###.### XL: 10 Next: 47% Place: Dungeon:8#.##@#....#.......... Noise: ---------  Time: 8351.3 (0.0)#.##.#.##.#..####..## -) Nothing wielded#.##.#..........#..#. Cast: Searing Ray#.##.#..#.#.....#..#.#.##.#........#....#. ######.##.##.....#.#.#<[3;&Dhy E4m##.  .......##........).#......  .......###..#.<...#####.##.  .......### #...#.....#........ As you read the scroll of identify, it crumbles to dust. _n - 4 scrolls of enchant weapon  As you read the scroll of identify, it crumbles to dust. _l - 3 scrolls of revelation  As you read the scroll of identify, it crumbles to dust. _y - 2 scrolls of immolation;&DhG$ ]  As you read the scroll of identify, it crumbles to dust.;&DhW& +2.3 (1;&Dh) ;&Dh+ [ _B - 5 potions of resistance<&DhX<&Dh^Read which item? Scrolls  a - a scroll labelled IKIRUM MAERPH  f - 3 scrolls of vulnerability  j - 3 scrolls of noise<&Dh|`9l - 3 scrolls of revelation  n - 4 scrolls of enchant weapon  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  v - 3 scrolls of teleportation  x - a scroll labelled POGGEP ZUKAQI  y - 2 scrolls of immolationE - a scroll of identify  J - a scroll labelled LEUDOL RILIPTI  M - 2 scrolls labelled QEUTOT CEJAXOI  N - a scroll labelled NEGURU EMUEFOF [!] read|quaff|evoke[?] describe selected=&DhK =&Dh, =&Dh   MrDarkGreen the Destroyer  Deep Elf of Vehumet ****..Health: 52/52 ========================Magic: 27/27 ========================### #####AC: 13Str: 4 #########.######.#.####### EV: 14Int: 28 .......##................. SH: 0Dex: 13 ######.#=&Dh P#.######...###.### XL: 10 Next: 47% Place: Dungeon:8#.##@#....#.......... Noise: ---------  Time: 8352.3 (0.0)#.##.#.##.#..####..## -) Nothing wielded#.##.#..........#..#. Cast: Searing Ray#.##.#..#.#.....#..#.#.##.#........#....#. ######.##.##.....#.#.#<##.  .......##........).#......  .......###..#.<...#####.##.  .......### #...#.....#........ As you read the scroll of identify, it crumbles to dust. _l - 3 scrolls of revelation  As you read the scroll of identify, it crumbles to dust. _y - 2 scrolls of immolationAs you read the scroll of identify, it crumbles to dust. _B - 5 potions of resistance=&Dh =&Dh| OIdentify which item? (\ to view known items) Scrolls (select first with ?)  a - a scroll labelled IKIRUM MAERPH  p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  x - a scroll labelled POGGEP ZUKAQI  J - a scroll labelled LEUDOL RILIPTI  M - 2 scrolls labelled QEUTOT CEJAXOI  N - a scroll labelled NEGURU EMUEFOF Potions (select first with !)  h - 3 metallic blue potions  m - 3 blue potions  z - a purple potion  A - 2 inky potions  C - 2 grey potions =&Dh x D - 3 dark potions[?] describe selected?&Dh'?&Dh!?&Dhw  MrDarkGreen the Destroyer  Deep Elf of Vehumet ****..?&Dh(Health: 52/52 ========================Magic: 27/27 ========================### #####AC: 13Str: 4 #########.######.#.####### EV: 14Int: 28 .......##................. SH: 0Dex: 13 ######.##.######...###.### XL: 10 Next: 47% Place: Dungeon:8#.##@#....#.......... Noise: ---------  Time: 8352.3 (0.0)#.##.#.##.#..####..## -) Nothing wielded#.#?&Dh,8#.#..........#..#. Cast: Searing Ray#.##.#..#.#.....#..#.#.##.#........#....#. ######.##.##.....#.#.#<##.  .......##........).#......  .......###..#.<...#####.##.  .......### #...#.....#........ As you read the scroll of identify, it crumbles to dust. _l - 3 scrolls of revelation  As you read the scroll of identify, it crumbles to dust. _y - 2 scrolls of immolation?&DhAs you read the scroll of identify, it crumbles to dust. _B - 5 potions of resistance?&Dh]  As you read the scroll of identify, it crumbles to dust.?&Dh+3.3 (1?&Dhj?&DhT _m - 3 potions of lignification@&Dh3@&Dhg@&Dh70........<.@&Dh,@&DhE _Done exploring.@&Dhk@&Dhl@&Dhm@&DhJ@&Dh E _Done exploring.@&DhI@&Dh _Done exploring.@&DhIEg@&DhfKq _Done exploring.@&Dh@&Dh8Where to? (Tab - D:8, ? - help)  D - Dungeon  T - Temple A&Dh_A&Dh=  MrDarkGreen the Destroyer  Deep Elf of Vehumet ****..Health: 52/52 ========================Magic: 27/27 ========================### #####AC: 13Str: 4 #########.######.#.####### EV: 14Int: 28 .......##................. SH: 0Dex: 13 ######.#A&Dh;##.######...###.### XL: 10 Next: 47% Place: Dungeon:8#.##@#....#.......... Noise: ---------  Time: 8353.3 (0.0)#.##.#.##.#..####..## -) Nothing wielded#.##.#..........#..#. Cast: Searing Ray#.#A&DhyM#.#..#.#.....#..#.#.##.#........#....#. ######.##.##.....#.#.#<##.  .......##........).#......  .......###..#.<...#####.##.  .......### #...#.....#........ As you read the scroll of identify, it crumbles to dust. _m - 3 potions of lignification _Done exploring. _Done exploring. _Done exploring. _Done exploring.A&DhdA&Dh5A&Dhr: _A&DhnA&DhBA&DhA&Dhӿ,A&DhA&Dh A&DhA&Dh,A&DhhA&Dh,A&DhA&DhA&Dh,A&DhA&DhA&DhA&DhA&DhA&DhA&DhT,A&DhTA&DhA&DhA&DhA&DhA&DhnA&Dh,A&DhA&DhA&Dh"A&DhA&Dh~A&DhA&DhA&DhVA&Dh|A&DhA&DhA&DhA&DhA&Dh?A&Dh,A&Dh(A&DhA&Dh,A&DhA&DhA&Dh,A&DhA&DhA&Dh!A&DhA&DhA&Dh)A&Dh{A&DhcA&DhA&Dh&A&Dh ,A&Dh A&Dh A&DhBA&DhA&Dh,A&DhA&DhY  There is a stone staircase leading down here.A&Dhf _A&Dh9A&Dh_A&Dh  #.##.##.#.#  #.# #.# #.# #@#77.0 (23.7) A&DhF#.# #.# #.. ### _You climb downwards.A&DhA&Dh A&Dha _There is a stone staircase leading up here.B&Dh _B&DhyB&Dhn,B&Dh B&DhB&DhB&DhB&Dh}B&Dh,B&DhmB&DhBB&Dh^B&Dh,B&DhB&DhB&DhM,B&Dh B&Dh6B&Dh,B&Dh,B&Dhk,B&DhB&DhB&DhBB&Dh B&Dh BB&DhB&Dh#....# ####. . . . . .B&Dh .  #...... #K######       K   kobold brigand (missile, wandering)B&DhD   B&Dh/90.0 (13.0B&Dh@K.B&Dh*{B1.0 (14B&DhD  A kobold brigand comes into view. It is wielding a +0 whip and quivering _curare-tipped darts.B&DhC" #....#  ####.#  #.#  #.#  #.#  #.#  #.#  #.#  #@#  #K......#  #.#######  B&Dhn #....#  ####.#  #.#  #.#  #.#  #.#  #.#  #.#  #@#  #K......#  B&Dh #.####### B&DhB&DhB&DhB&Dhe _A kobold brigand is nearby!B&Dhr #....#  ####.#  #.#  #.#  #.#  #.#  #.#  #.#  #@#  #K......#  #.#######  B&Dh| #....#  ####.#  #.#  #.#  #.#  #.#  #.#  #.#  #@#  #K......#  #.####### B&DhcB&Dh_B&Dh 4B&Dh] e _A kobold brigand is nearby!B&DhK O ####.#  #.#  #.#  #.# B&DhkM 6 #.#  #.#  #.# #######.# #K....@.#  #.####### B&DhO +      B&DhR B&Dhr\ J.KB&Dh] N2.0)Searing Ray _B&Dhc B&Dhe C&DhO *****You focus your ray upon the kobold brigand.C&Dh@fJ ....KK)The searing ray misses the kobold brigand.(Press . to maintain the ray.)  The kobold brigand shouts! You hear a shout!C&Dhi ((((((The kobold brigand throws a curare-tipped dart.C&Dh1 .....@The curare-tipped dart barely misses you.C&Dh5--===3ontinue: Searing RayRay C&DhLC&Dh ' _You hear a shout!C&DhR ####.#  #.#  #.#  #.#  #.#  #.# C&Dh #.#  #.#  #.#  #K#   C&Dh`C&Dh=K.C&Dhk6=---4astC&Dh3* C&DhC&Dh< _You stop channelling your searing ray.C&Dh **** You focus your ray upon the kobold brigand.  The searing ray hits the kobold brigand!C&DhXx  The kobold brigand is moderately wounded.C&Dh`S..K.C&DhYb4--=-5ontinue: Searing RayRay C&DhgC&Dh?kf _(Press . to maintain the ray.)C&Dh **** The searing ray hits the kobold brigand!C&Dh ..K.  The kobold brigand is severely wounded.C&Dh= ((((The kobold brigand throws a curare-tipped dart.C&Dh I.@..C&Dh 3----6+ C&DhG& C&Dh* ` _The curare-tipped dart closely misses you.C&Dh'  The searing ray hits the kobold brigand!  You kill the kobold brigand!C&DhO N**** C&Dh I..).C&Dh7 -9-7Searing RayC&Dh8 <++ C&Dh@ C&DhDD Z _Vehumet accepts your kill.C&Dh :****C&Dhi..).2--8ast: Searing Ray C&Dh"nC&DhFq> _You finish channelling your searing ray.D&Dh13=D&DhZE4==-KSearing RayD&DhFK   kobold (wandering)D&DhLX402.0 (4D&DhQ+3.0 (5D&Dh#VD&DhL`s _A kobold comes into view. It is wielding a +0 whip.D&Dhξ   #.#  #.#  #.#  #.#  #.#  #.#  #######.#  #..).@..#  #K####### D&Dh|N   #.#  #.#  #.#  #.#  #.#  #.#  #######.#  #..).@..#  D&DhR#K#######   D&DhVD&DhYD&DhaD&Dh2g] _A kobold is nearby!D&Dh    #.#  #.#  #.#  #.#  #.#  #.#  #######.#  #..).@..#  #K####### D&DhĢD&DhǦ   #.#  #.#  #.#  #.#  #.#  #.#  D&Dh\#######.#  #..).@..#  #K#######   D&DhD&DhD&DhKD&Dhr] _A kobold is nearby!D&Dhw? ####.# #.# #.# #.# #.# #.# #.# #.# #..)@...# #K#D&Dh{D&Dh:K.D&Dh}5==4.0 (1 _D&Dh‹D&DhpD&Dhm  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!Vehumet accepts your kill.D&DhJo %*** D&Dh _You finish channelling your searing ray.E&DhI  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)E&Dh)  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)E&DhS !3= _4==E&Dh 5==E&Dhc E&Dh ,E&Dh E&Dh ~6==E&Dht E&Dh ,E&Dh E&Dh ~7==E&Dh E&Dh%--E&Dh  ####.# #.# #.# #.# #.# #.# #.# #.# #.)@....# #.## _Magic restored.19.0 (11.0)--20.0 (12 _Items here: (( )) †.F&DhS! _F&Dh90  Things that are here:  a +0 whip; a kobold corpse _ #.# #.# #.# #.# #.# #.########.# #.))....# #@####### #.#  ...Searing Ray....K#......#.....##K   kobold (wandering)#.....##.#.###2.0 (2.0)F&DhQE' K 2 kobolds (wandering)KA kobold comes into view. It is wielding a +0 whip.=3.0 (3F&DhHF&Dh$Ru _A kobold comes into view. It is wielding a +0 dagger.F&Dh3) #.#  #.#  #.#  #.#  #.#  #.#  #######.#  #.))....#  #@#  F&Dh,#.# ... ....K #......  #.....##  #.....#  #.#K### F&Dh #.#  #.#  #.#  #.#  #.#  #.#  #######.#  #.))....#  #@#  F&Dh#.# ... ....K #...... #.....##  #.....# #.#K### F&DhF&DhF&DhkF&Dhd _There are monsters nearby!F&Dh< #.#  #.#  #.#  #.#  #.#  #.#  #######.#  #.))....#  #@#  #.# ... ....K #......  #.....## F&DhVu #.....#  #.#K### F&Dh( #.#  #.# F&Dh #.#  #.#  #.#  #.#  #######.#  #.))....#  #@#  F&Dh#.# ... ....K #...... #.....##  #.....# #.#K### F&Dh*F&DhK.F&Dh5F&Dh7d _There are monsters nearby!F&Dh)  You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold!F&Dhe+ F&Dh 3 F&Dhw4 "*F&Dh5 *F&Dh&7 *F&Dht8 *F&Dh9 I   koboldF&Dh; F&Dh{< F&Dh  F&Dh  F&Dhi Vehumet accepts your kill.(Press . to maintain the ray.)F&Dh=  ..).KK 2 kobolds (1 missile, 1 wandering)K.  The kobold shouts! You hear a shout!F&Dh< 5--==4.0 (1ontinue: Searing RayRay F&DhV(  F&Dh) F&Dh* !######F&Dh+ 9.))....#F&Dh, 9.#######F&Dhv- $ F&Dh. 9#.....#F&Dh/ 9#....)#F&Dh0 E#.....K.F&Dh_1 ###F&DhU2 K..# K 3 kobolds (2 missiles, 2 wandering)F&Dh7 #.##K# _A kobold comes into view. It is wielding a +0 short sword.F&DhG  F&DhuH  F&Dh9I -You stop channelling your searing ray.  F&DhI NA kobold comes into view. It is wielding a +0 short sword.F&DhL F&Dh N F&DhcO F&DhuW F&DhQX .F&DhY 5K.KF&DhZ .F&Dh[ KKF&DhY\ 1F&Dh] KF&Dh] .F&Dh0_ F&Dh_ 5F&Dhja astF&Dh:b "F&Dh'c F&Dhr  F&Dhs F&Dh4v _The kobold shouts!F&Dht  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!F&Dha *****KK 2 kobolds (F&Dh  Vehumet accepts your kill.(Press . to maintain the ray.)F&Dh .F&Dh .F&Dhc ..KF&Dh +)..F&Dh KF&Dh >K).F&DhX4 F&DhH5 4F&Dhi6 ---=6ontinue: Searing RayF&Dh8 =Ray F&DhB F&Dh3H  F&DhJ F&DhK _The kobold shouts!F&Dh Y*****F&Dh5  ...)Kc   centaur (wandering)KK 2 kobolds (missiles)cThe searing ray misses the kobold.A centaur comes into view.F&Dh* D((((F&Dhv}W.@..K.3----7+ F&Dh~ F&DhFF&DhJ_The kobold throws a stone. The stone closely misses you.F&DhF&Dh F&Dh  F&Dh'The searing ray hits the kobold!  F&DhYou kill the kobold!F&DhXF&Dh%F&Dh #*F&Dh׫*F&DhӬ*F&Dh*F&DhB *F&DhR   kobold (missileF&Dh )F&DhUG&Dh G&Dh"G&Dh.G&Dh^.G&Dh.).clauncher)cVehumet accepts your kill.The centaur shouts! G&Dh G&Dh#(G&Dh(G&Dh_(G&Dh(G&Dh=(G&Dha((The centaur wields a +0 orcbow. The centaur shoots an arrow.G&DhiG&Dhξ@..K...)..G&Dh6-=-8++  _The arrow misses you.G&Dh'iY*****G&DhM ...)G&DhF.  You finish channelling your searing ray.G&DhNF(((((G&Dh&((G&Dhb @...G&DhZ)..  The centaur shoots an arrow. The arrow closely misses you.G&Dh?((G&Dh4:?@.G&Dh=2--9astG&DhEG&Dh~Jn _The kobold throws a stone. The stone closely misses you.G&Dhs{  You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold!G&Dh|DVehumet accepts your kill.G&Dh7b****G&Dh d .)..  G&Dhs uYou feel your power returning.  (Press . to maintain the ray.)G&Dh f((((((G&Dh j ...).G&Dh K.  The centaur shoots an arrow. The arrow hits you but does no damage.G&Dh f((((((G&Dh 5 j...)..G&DhFU 1--=30ontinue: Searing RayRay G&Dh\ G&Dh` Y _The centaur shoots an arrow. The arrow hits you but does no damage.H&Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H&Dh H&Dh{  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4 H&Dh 9 d - Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast[!]/[I] toggle spell headersI&Dh'I&DhI&DhA#.#MrDarkGreen the Destroyer#.#Deep Elf of Vehumet ****..#.#Health: 52/52 ========================#.#Magic: 21/27 ==================------#.#AC: 13Str: 4I&DhU#######.#EV: 14Int: 28#.))....#SH: 0Dex: 13#.#######XL: 10 Next: 49% Place: Dungeon:9#@#Noise: ==-------  Time: 8430.0 (0.0)#.....#-) Nothing wielded#...))#I&DhhContinue: Searing Ray#.......Ray #..)..####.....#c   centaur (launcher)#.#.####.#c#You feel your power returning.  (Press . to maintain the ray.)  The centaur shoots an arrow. The arrow hits you but does no damage. _The centaur shoots an arrow. The arrow hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I&DhW#.#MrDarkGreen the Destroyer#.#Deep Elf of Vehumet ****..#.#Health: 52/52 ========================#.#Magic: 21/27 ==================------#.#AC: 13Str: 4#######.#EV: 14I&Dhl`Int: 28#.))....#SH: 0Dex: 13#.#######XL: 10 Next: 49% Place: Dungeon:9#@#Noise: ==-------  Time: 8430.0 (0.0)#.....#-) Nothing wielded#...))#Continue: Searing Ray#.......I&DhnRay #..)..####.....#c   centaur (launcher)#.#.####.#c#You feel your power returning.  (Press . to maintain the ray.)  The centaur shoots an arrow. The arrow hits you but does no damage. _The centaur shoots an arrow. The arrow hits you but does no damage.  I&DhCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I&Dh\ #.#  MrDarkGreen the Destroyer #.#  Deep Elf of Vehumet ****.. #.#  Health: 52/52 ======================== #.#  Magic: 17/27 ===============--------- #.#  AC: 13Str: 4 #######.#  EV: 14Int: 28 #.))....#  SH: 0Dex: 13 #.#######  XL: 10 Next: 49% Place: Dungeon:9 #@#I&Dh Noise: ==-------  Time: 8430.0 (0.0) #.....#  -) Nothing wielded #...))#  Continue: Searing Ray #*****..  Ray  #*****###  #*****#  c   centaur (launcher) #*#*###  #*#c#The centaur shoots an arrow. The arrow hits you but does no damage. _The centaur shoots an arrow. The arrow hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetI&DhX.*****..***..J&Dh'+J&Dh"x#.#MrDarkGreen the Destroyer#.#Deep Elf of Vehumet ****..#.#Health: 52/52 ========================#.#Magic: 17/27 ===============---------#.#AC: 13Str: 4#######.#EV: 14Int: 28#.))....#SH: 0Dex: 13#.#######J&DhXL: 10 Next: 49% Place: Dungeon:9J&Dh(#@#J&DhPNoise: ==-------  Time: 8430.0 (0.0)J&DhV9#.....#J&Dh_0-) Nothing wieldedJ&Dh#...))#Continue: Searing Ray#.......Ray #..)..####...*.#c   centaur (launcher, ally target)#.#.###*   fulminant prism#.#c# _The centaur shoots an arrow. The arrow hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  J&DhgConfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!J&Dh#(J&Dh3(((((*  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!stop channelling your searing ray. The centaur shoots an arrow.J&Dh...)..*8==1.0 (1ast: Searing Ray ** _The arrow hits you but does no damage.J&Dhb U**J&Dh, (((((*(*J&DhE ...).*.J&Dh\  ((((((*(*The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.J&Dh7  @...).*.  The arrow barely misses you.J&DhGC b41-------2J&DhG V**J&DhK e _Your fulminant prism crackles loudly.J&DhH4 U**J&Dho; ((((((*(*J&Dhm  ############# )#####The centaur shoots an arrow. The arrow closely misses you.Your fulminant prism explodes!The blast of energy engulfs the centaur!K&Dh@........).......cK&Dhb2=-----9K&Dh[========3K&Dh K&Dh ` _The centaur is severely wounded.K&DhɶM  Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K&Dhx. #.#  MrDarkGreen the Destroyer #.#  Deep Elf of Vehumet ****.. #.#  Health: 42/52 ===================----- #.#  Magic: 15/27 =============----------- #.#  AC: 13Str: 4 #######.#  EV: 14Int: 28 #.))....#  SH: 0Dex: 13 #.#######  XL: 10 Next: 49% Place: Dungeon:9 #@# Noise: =======--  Time: 8433.0 (0.0) #.....#  -) Nothing wielded #...))#  Cast: Searing Ray #*****..  #*****###  #*****# K&Dh/[39;49m c   centaur (launcher) #*#*###  #*#c#The blast of energy engulfs the centaur! _The centaur is severely wounded.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetK&Dh_ `..***.L&Dh*+L&Dh>#.#L&Dh-?9MrDarkGreen the DestroyerL&Dh @#.#L&Dh@5Deep Elf of Vehumet ****..L&DhB#.#L&DhKCwHealth: 42/52 ===================-----L&DhD #.#L&DhEwMagic: 15/27 =============-----------L&DhFd#.#AC: 13Str: 4L&DhH#######.#EV: 14Int: 28#.))....#SH: 0Dex: 13#.#######XL: 10 Next: 49% Place: Dungeon:9#@#Noise: =======--  Time: 8433.0 (0.0)#.....#-) Nothing wielded#...))#Cast: Searing Ray#.......L&DhI#..)..####.*...#c   centaur (launcher, ally target)#.#.###*   fulminant prism#.#c# _The centaur is severely wounded.Casting: Fulminant Prism (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!L&DhPL&DhQ#(L&Dh.Vt(((*((*L&Dh...)*..(((((*((*  Casting: Fulminant Prism (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.L&Dhc@...)..L&Dhe28-------===----4.0 (1L&Dh  You see here a +0 orcbow.M&Dh^M&Dh_ _M&DhbM&DhdM&DhnBM&DhM&Dh _i - 5 potions of curing (gained 1)M&DhBM&DhM&DhM&Dh©M&DhcM&Dh,M&DhM&Dh(M&Dhȭ,M&DhM&Dh,M&DhTM&DhM&Dh[M&Dh,M&DhLM&DhM&Dh,M&DhM&DhM&Dh,M&DhM&DhҼM&Dhq,M&DhsM&Dh6M&Dh,M&DhM&DhM&DhvBM&Dh M&Dh,M&DhM&Dh M&Dh,M&DhM&DhM&Dh,M&DhM&DhM&Dh~,M&DhM&Dh M&Dh,M&DhM&DhM&Dh,M&DhM&DhrM&Dh,M&Dh5M&DhM&DhI,M&DhM&Dh M&Dh,M&Dh*M&DhM&DhM&Dh(M&DhUM&DhM&Dhi,M&Dh;M&Dh,M&DhM&DhM&Dh$M&Dh,M&DhM&Dh,M&DhM&DhM&DhSM&Dh,M&Dh&M&DhM&DhM&Dh"M&DhM&DhM&Dhb,M&Dh)M&Dh$ M&Dh M&Dh^ M&Dh M&Dhq M&DhM&DhZM&DhM&Dhq,M&Dh M&DhM&Dh8,M&DhwM&DhM&Dh",M&Dha#M&DhE, #.#. #.≈.. #.#. #.≈.. M&Dh -M#.#._ #.≈.# #.≈ ...#?≈.## #.≈.###§#.≈$. ≈.......§.#...# ≈≈≈≈.§≈≈≈.##..# #.........@.##..#M&Dh-#.-------515.0 (79.0).####...###..#####..## #..######...####..# ######......#.......######......####...##...........######.###.##.######## #.##.#M&Dh[0H#. ..##.#M&Dh1Y _Found a bloodstained altar of Trog.M&DhTN3M&DhuOM&Dh^QM&DhGSM&DhS$ _M&Dh4X,M&DhX,M&DhYM&Dhy[M&Dh],M&Dh^M&Dha,M&DhbM&DheN _You now have 388 gold pieces (gained 18).M&Dhdh3M&DhiM&Dh]kM&Dhm,M&DhoM&DhWqM&Dhs,M&DhtM&Dh*wM&Dhy,M&Dh]{M&Dh}~M&DhVs.§≈.##  #.###.≈... ##  #...#.≈§. .. M&Dh% #._.#§≈.# .#  ≈ ...#?≈.##..#  c≈§###.#.≈.....# §≈§§.....≈.#...# §§§≈≈.≈≈≈≈.##..#  ...§...@...##..# -------M&Dh..####...###..#  ##..## #..# #####...####..#  ......#.......######... .####...##...........c   centaur (asleep) ##.###.##.M&Dh## #. #.##.#  #. ..##.#M&DhF....≈M&DhL§..23.0 (8.0)M&Dh+4.0 (9M&DhM&DhZ _A centaur comes into view.M&Dh2X   #.###.≈... ## M&Dh3 #...#.≈.. ..  . #._.#.≈.# .#  .≈ ...#?≈.##..#  c§§###.#.≈.....#  §≈§......≈.#...#  §§§≈≈.≈≈≈≈.##..#  .......@...##..#  ...####...###..#  ##..## #..#  #####...#M&Dh4  ......#.. .####...## ##.##  #.   #.  M&DhH' M&Dh  #.###.≈... ##  #...#.≈.. ..  . #._.#.≈.# .#  .≈ ...#?≈.##..# M&Dh c§§###.#.≈.....#  §≈§......≈.#...#  §§§≈≈.≈≈≈≈.##..#  M&Dh.......@...##..#  ...####...###..#  ##..## #..#  #####...#  ......#.. M&DhV>.####...## ##.## #.  #. M&DhM&DhM&Dh;M&Dh1 M&Dh~P_A centaur is nearby!M&Dhҟ]   #.###.≈... ##  M&Dh#...#.≈.. ..  . #._.#.≈.# .#  .≈ ...#?≈.##..#  c§§###.#.≈.....#  §≈§......≈.#...#  §§§≈≈.≈≈≈≈.##..#  .......@...##..#  ...####...###..#  ##..## #..#  #####...#M&DhۡK  ......#.. .####...## ##.##M&DhCZ  #.   #.  M&Dh=Z   #.###.≈... ##  #...#.≈.. ..  . #._.#.≈.# .#  .≈ ...#?≈.##..#  c§§###.#.≈.....#  §≈§......≈.#...#  §§§≈≈.≈≈≈≈.##..#  .......@...##..#  ...####...###..#  ##..## #..#  #####...#  ......#.. .####...## ##.## #.&Dh`9;49m  #.  _A centaur is nearby!M&DhfX   #.###.≈... ## M&Dh< #...#.≈.. ..  . #._.#.≈.# .#  .≈ ...#?≈.##..#  c§§###.#.≈.....#  §≈§......≈.#...#  §§§≈≈.≈≈≈≈.##..#  .......@...##..# M&Dh ...####...###..#  ##..## #..#  #####...#  ......#.. .####...## ##.## M&DhĩQ #.   #.  M&Dh9@ 9  M&DhB  #.###.≈... ##  #...#.≈.. ..  . #._.#.≈.# .#  .≈ ...#?≈.##..# M&DhD > c§§###.#.≈.....#  §≈§......≈.#...#  §§§≈≈.≈≈≈≈.##..#  .......@...##..# M&DhF ] ...####...###..#  ##..## #..#  #####...#  M&DhH Q......#.. .####...## ##.## #. M&DhJ C #. M&DhiT M&Dh[ M&Dhg M&Dhl ^ _A centaur is nearby!M&Dh M&Dh M&Dh M&Dh R _No reachable target in view!N&Dhv _No reachable target in view!N&DhN(  .§≈.## #.###.≈... ##. #...#.≈.. ... #._.#.≈.# .# .≈ ...#?≈.##..# c§§###.#.≈.....# §≈§......≈.#...#.§§§≈≈.≈≈≈≈.##..#....##..#.####...###..#. ##..## #..# #####...####..#  ......#.......###### .####...##. ##.###.##.#  #. #.##.#  #. ..##.#N&Dh0 N&Dhy2 N&Dh: §.§≈ccN&Dh-@ 4==5.0 (1N&DhI N&DhM _is nearby!No reachable target in view! _The centaur shouts!O&Dh .§≈.###. #.###.§... ###.§ #...#.≈... ..#..≈ #._.#.≈.# .# ..≈. ...#?≈.##..# §≈§###.#.≈.....# §≈§......≈.#...#.c§§≈≈.≈≈≈≈.##..##.##..#.####...###..#.. ##..## #..#. #####...####..#  ......#.......###### .####...##. ##.###.##.  #. #.##.#  #. ..##.#§§(launcher)&DhV37m ((((The centaur wields a +0 orcbow. The centaur shoots an arrow.O&Dh;§§#O&Dh#..≈.#§.§.≈≈...O&Dh=C-6Searing Ray _The arrow hits you but does no damage.O&Dh- ***** You focus your ray upon the centaur. The searing ray hits the centaur!O&DhV  O&DhW !O&Dhaa c≈≈..  The centaur is moderately wounded.(Press . to maintain the ray.)O&Dh c "((O&Dhd (((O&Dhf O&DhB  O&DhH V..k§.§c≈§..@k   wyvernc   centaur (launcher)The centaur shoots an arrow. The arrow barely misses you.A wyvern comes into view.O&Dh O&Dh 5O&Dh v--=7ontinue: Searing RayO&Dh] SRay O&Dh`  O&DhW O&Dh9 "_The wyvern hisses angrily.O&Dh  ***** The searing ray hits the centaur!P&Dh §c≈§..  The centaur is almost dead.(((((P&DhP&Dh9§kP&DhWf≈§..@P&Dh (((((The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow.P&Dh#§.≈§.c≈§..@ P&Dhp'h4----8P&Dh(;+ P&DhC1P&Dh5S _The arrow closely misses you.P&Dh&  The searing ray hits the centaur.  You kill the centaur!Vehumet accepts your kill.P&DhU*****P&Dh~P&DhEP&DhP&Dh9...≈.k)≈≈§..P&Dh95=3--9++ P&Dh* P&DhuP&Dh&_You feel your power returning.P&DhV  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q&Dh2Q&Dh3 Your spells (cast)TypeFailure Level Q&Dh5Ja - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4  d - Iskenderun's Mystic BlastConjuration/Translocation 1%Q&Dh&64 Select a spell to cast[!]/[I] toggle spell headersR&Dh(R&DhR&Dh{.§≈.##MrDarkGreen the Destroyer#.. #.###.§... ##Deep Elf of Vehumet ****..#.. #...#.≈... ..Health: 52/52 ========================#..≈ #._.#.≈.# .#Magic: 25/27 ======================--#..≈. ...#?≈.##..#AC: 13Str: 4#..§.###.#.§.....#EV: 14Int: 28#..§.k.....≈.#...#SH: 0Dex: 13..)≈≈§≈.≈≈≈≈.##..#XL: 10 Next: 53% Place: Dungeon:9#......@&DhD40m.....##..#Noise: ---------  Time: 8529.0 (0.0).....####...###..#-) Nothing wielded... ##..## #..#Continue: Searing Ray. #####...####..# ## Ray++ ......#.......######..####...##........... k   wyvern##.###.##.########. #.##.##. ..##.#The searing ray hits the centaur.  You kill the centaur!Vehumet accepts your kill. _You feel your power returning.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..§≈.##MrDarkGreen the Destroyer#.. #.###.§... ##Deep Elf of Vehumet ****..#.. #...#.≈... ..Health: 52/52 ========================#..≈R&DhJ[40m #._.#.≈.# .#Magic: 25/27 ======================--#..≈. ...#?≈.##..#AC: 13Str: 4#..§.###.#.§.....#EV: 14Int: 28#..§.k.....≈.#...#SH: 0Dex: 13..)≈≈§≈.≈≈≈≈.##..#XL: 10 Next: 53% Place: Dungeon:9#......@.....##..#Noise: ---------  Time: 8529.0 (0.0).....####...###..#-) Nothing wielded... ##..## #..#Continue: Searing Ray. #####...####..# ## Ray++ .R&Dh.....#.......######..####...##........... k   wyvern##.###.##.########. #.##.##. ..##.#The searing ray hits the centaur.  You kill the centaur!Vehumet accepts your kill. _You feel your power returning.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.R&Dh|0 k#..≈......§§§ You erupt in a blast of force! The mystic blast hits the wyvern!  R&Dh,The wyvern is moderately wounded.The wyvern is knocked back by the mystic blast.R&Dh1----=====30.0 (1astR&DhR&Dh< _You stop channelling your searing ray.R&Dh .§≈.## #.. #.###.§... ## #.. #...#.≈... .. #..≈ #._.#.≈.# .# #..k. ...#?≈.##..# R&Dh*#..§.###.#.§.....# #..≈......§§.#...# ..)≈≈§§.≈≈≈≈.##..# #.##..# .....####...###..# ... ##..## #..# . #####...####..# #......#.......######..####...##.###.###.##.# R&DhR&Dh- ≈§§##.§≈k....§§.§§R&Dhlw2=--------1R&DhzR&DhS&DhW  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S&DhU S&Dhs E Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy1%4 S&Dhi 1 d + Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast[!]/[I] toggle spell headersT&Dhϯ T&DhJ.§≈.##MrDarkGreen the Destroyer#.. #.###.≈... ##Deep Elf of Vehumet ****..T&Dh#.. #...#.≈... ..Health: 52/52 ========================#..≈ #._.#.≈.# .#Magic: 22/27 ===================-----#.§§. ...#?≈.##..#AC: 13Str: 4#.§≈k###.#.§.....#EV: 14Int: 28#.§§.......§.#...#SH: 0Dex: 13..)≈≈§§.≈§§≈.##..#XL: 10 Next: 53% Place: Dungeon:9#.......@....##..#Noise: ---------  Time: 8531.0 (0.0).....####...###..#&Dhm-) Nothing wielded... ##..## #..#Cast: Searing Ray. #####...####..# ###......#.......######...####...##...........# k   wyvern##.###.##.#########. #.##.##. ..##.#You erupt in a blast of force! The mystic blast hits the wyvern!  The wyvern is moderately wounded.The wyvern is knocked back by the mystic blast. _You stop channelling your searing ray.  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..§≈.##MrDarkGreen the Destroyer#.. #.###.≈... ##Deep Elf of Vehumet ****..#.. #...#.≈... ..Health: T&Dh52/52 ========================#..≈ #._.#.≈.# .#Magic: 22/27 ===================-----#.§§. ...#?≈.##..#AC: 13Str: 4#.§≈k###.#.§.....#EV: 14Int: 28#.§§.......§.#...#SH: 0Dex: 13..)≈≈§§.≈§§≈.##..#XL: 10 Next: 53% Place: Dungeon:9#.......@....##..#Noise: ---------  Time: 8531.0 (0.0).....####...###..#-) Nothing wielded... ##..## #..#Cast: SearinT&Dhg Ray. #####...####..# ###......#.......######...####...##...........# k   wyvern##.###.##.#########. #.##.##. ..##.#You erupt in a blast of force! The mystic blast hits the wyvern!  The wyvern is moderately wounded.The wyvern is knocked back by the mystic blast. _You stop channelling your searing ray.  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T&Dh .§≈.##  MrDarkGreen the DestroyerT&Dhm #.. #.###.≈... ##  Deep Elf of Vehumet ****.. #.. #...#.≈... ..  Health: 52/52 ======================== #.*≈ #._.#.≈.# .#  Magic: 18/27 ================-------- #.**. ...#?≈.##..#  AC: 13Str: 4T&DhB #.**k###.#.§.....#  EV: 14Int: 28 #.*****....§.#...#  SH: 0Dex: 13 ..*****.≈§§≈.##..#  XL: 10 Next: 53% Place: Dungeon:9 #.......@....##..#  Noise: ---------  Time: 8531.0 (0.0) .....####...###..#  -) Nothing wielded ... ##..## #..#  Cast: Searing Ray . #####...####..# ### ......#.......######.. .####...##...........# k   wyvernT&Dh ##.###.##.######## #. #.##.#  #. ..##.# _You stop channelling your searing ray.  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move targetT&DhiAim: a wyvern (moderately wounded)T&Dh .§§§≈k#§§...)≈≈§§There is a wall there.T&Dh7h **k#***************T&Dh j§****U&Dh ≈k###*§*****≈*****.****@.U&Dhkek###.**U&Dh[.*****≈*****.***@*.####**U&Dh4  .§≈.##  MrDarkGreen the Destroyer #.. #.###.≈... ##  Deep Elf of Vehumet ****.. #.. #...#.≈... ..  Health: 52/52 ======================== #..≈ #._.#.≈.# .#  Magic: 18/27 ================-------- #.§§. ...#?≈.##..#  AC: 13Str: 4 #.§≈k###.#.§.....#  EV: 14Int: 28 #.§§.......§.#...#  SH: 0Dex: 13 ..)≈≈§§.≈§§≈.##..#  XL: 10 Next: 53% Place: Dungeon:9 #.......@....##..#  Noise: ---------  Time:U&Dh  8531.0 (0.0) .....####...###..#  -) Nothing wielded ... ##..## #..#  Cast: Searing Ray . #####...####..# ### ......#.......######.. .####...##...........# k   wyvern ##.###.##.######## #. #.##.#  #. ..##.# _You stop channelling your searing ray.  Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target   #.. #.###.≈... ##  #.. #...#.≈... ..  #..≈ #._.#.≈.&DhE m# .#  #.§§. ...#?§.##..#  #.§≈.###.#.≈.....#  #§.§.k.....≈.#...#  ..)§≈≈§.≈≈≈≈.##..#  #......*@....##..#  .....####...###..#  ... ##..## #..#  . #  # ##(ally target) ##.##*   fulminant prism #.  #. ===2.0 (1*U&Dh @ _You conjure a prism of explosive energy!U&Dh@.§≈.## #.. #.###.≈... ## #.. #...#.≈... .. #..≈ #._.#.≈.# .# #.§§. ...#?§.##..# #.§≈.###.#.≈.....# #§.§.k.....≈.#...# ..)§≈≈§.≈≈≈≈.##..# #......*.@...##..# .....####...###..# ... ##..## #..# . #####...####..#U&Dh[m #......#.......######..####...##.###.###.##.# *  .≈≈..§.§≈§k§....§*...#*The wyvern bites your fulminant prism.---3U&DhU&Dh*U&DhX*U&DhU&Dh  U&DhU&DhA_Your fulminant prism crackles loudly.U&DhqV&Dh .§≈.## ##.. #.###.≈... ## ##.. #...#.≈... .. ##..≈ #._.#.≈.# .# ##.§§. ...#?≈.##..# ##.§§.###.#.≈.....# #§.§.§.....≈.#...# ..)§≈§k§≈≈≈≈.##..# ##.....§*..@..##..# #.....####...###..# #... ##..## #..# . #####...####..# #......#.......######..####...##.#V&Dh##.###.##.# *#.  V&Dh&_V&DhKXYour fulminant prism crackles loudly. V&Dh[I Your fulminant prism explodes!  V&Dh0The blast of energy engulfs the wyvern!!!  V&DhU%You kill the wyvern!V&DhM.Vehumet accepts your kill.V&DhV&Dh~V&Dhd#####V&DhC #####V&Dh ####V&Dh&#V&Dh7 #V&DhV&Dh V&DhEL.#≈.§§...≈≈≈≈§§≈§.§...V&Dh- 21==7========4Searing Ray _You feel your power returning. V&Dh>h_Your Conjurations skill increases to level 12!W&Dhʼ3W&DhW&DhW&Dh _2===W&Dh,W&DhW&DhL,W&DhnW&Dhi~3==W&DhtW&Dh[,W&DhW&Dh~4==W&DhW&Dh,W&Dh#W&Dh=,W&DhkW&Dh~5==W&Dh7W&Dhf,W&DhW&Dh~6==W&DhW&DhE,W&DhsW&Dh,W&Dh.W&Dhr~7==W&DhW&DhW&DhBW&DhoBW&DhW&DhAW&DhA BW&Dho W&Dhxe=W&DhwW&Dh<,W&Dh,W&Dh<,W&DhW&DhvBW&Dh!W&Dh$BW&Dhg&K _l - 4 scrolls of revelation (gained 1)W&Dh=(3W&Dh)W&Dh+W&Dhp,,W&Dh&/,W&Dhf2BW&Dh[6XW&DhP;BW&DhAnW&DhBW&DhD,W&Dh-FW&DhGW&DhJ,W&Dh*KW&DhLW&DhNW&DhOW&DhPW&DhSW&Dh,U,W&DhVW&DhXW&Dh} #..#  ######..###  #####...........#  ......≈≈≈≈≈§≈≈≈.# #  #..≈.......≈.###.#  #..≈.#.###.≈.....### #..§.#...#.§....... #..≈.#._.#.≈.##..#  #..≈@#...#.≈.##..# --------68.0 (34.0) #..≈.###.#.≈.....#  #..§.......§.#...# ...)≈≈§≈.≈≈≈≈.##..# #.#.........§§.##..#........####...###..#&Dh5;10H......### ##..## #..#._.P.#####...####..#. ......#.......#### §§§§≈§.§§≈#..........##....###._.P.--------9.0 (35 _Found an iron altar of Okawaru.W&Dh_3W&Dh`W&DhOgW&DhjW&DhhrBW&Dhs,W&DhuW&DhxW&Dh|,W&Dh}W&DhW&Dh,W&DhW&Dh W&Dh,W&Dh5W&DhW&Dh,W&DhhW&DhW&Dh,W&DhW&DhW&Dh̞,W&DhW&Dh W&Dh,W&DhYW&DhW&Dh,W&DhW&DheW&DhѴ,W&DhTW&DhW&Dh,W&DhEW&DhAW&Dh,W&DhW&DhW&Dhj,W&DhW&DhVW&Dh_,W&Dh W&DhW&Dh,W&Dh_W&DhW&DhW&DhyW&Dh/W&DhJW&Dh,W&DhW&DhW&Dh,W&Dh9 _N - 2 scrolls labelled NEGURU EMUEFOF (gained 1)W&DhW&Dh3W&DhW&DhW&Dh,W&Dh5W&Dh8W&DhW&DhW&DhLW&Dh),W&DhCW&DhW&DhW&DhAW&DhW&DhW&Dh+nW&Dh#W&DhTq _i - 6 potions of curing (gained 1)W&Dhz3W&DhbW&DhW&Dhm,W&DhIW&DhW&Dh! ,W&Dh W&DhW W&Dh=,W&DhW&DhpW&Dh_,W&DhW&DhFW&Dh,W&DhW&DhW&Dh2,W&DhW&DhW&Dh <9 #.P._.P.#####. #............. ####..##.####. ####### #..##.# ## #.....# #..##.# # #.....####..##.# # #...........##.######[###.....#####................@...........#####602.0 (33####################  W&DhNB3.0 (34W&DhpQ( _Found a ring mail.W&Dhm3W&Dh !W&Dh8#W&Dh., #.P._.P.##### #. ####..##.#### # #..##.#  #.....# #..##.#  #.....####..##.#  #...........##.#[###.....#####....S..#S   water moccasin (asleep)W&Dh;C 0.0)  A water moccasin comes into view...SS4.0 (1Searing RayW&DhFN _The water moccasin hisses angrily.W&Dh, #.P._ #######   #.....#   #.....####  #......... ##[###.....#### ..S....@....... ############### W&DhhN  #.P._ #######   #.....#   #.....####  #......... ##[###.....####W&DhuP  ..S....@....... ###############   W&DhV W&DhW W&Dh^ W&Dhb e _A water moccasin is nearby!W&DhPA  #.P._ #######   #.....#   #.....####  #......... ##[###.....#### ..S....@....... ###############W&DhB ` W&Dh  #.P._ #######   #.....#   #.....####  #......... ##[###.....#### ..S....@....... ###############W&DhH b   W&Dh W&Dhe W&Dhd W&Dh e _A water moccasin is nearby!W&Dhө U #.P._ #######   #.....#   #.....####  #......... ##[###.....#### ..S....@....... ############### W&Dh *W&DhA #.P._ #######   #.....#   #.....####  #......... ##[###.....#### ..S....@....... ###############X&Dhb   X&DhX&DhX&Dh X&Dh?e _A water moccasin is nearby!X&DhV #.P._.P. # ####..##. # #..##.#  #.....# #..##.# #.....####..##.# #.##.#[###.....#####.S...@.X&Dh..#X&DhX&DhA.SX&Dh-5 _X&Dh)X&DhX&Dh *****You focus your ray upon the water moccasin.X&DhMo  The searing ray misses the water moccasin.X&Dh*X&DhJ....SX&Dhy5--==6ontinue: Searing RayRay X&DhX&Dhf _(Press . to maintain the ray.)X&Dh *****The searing ray hits the water moccasin.X&DhIx ....SThe water moccasin is lightly wounded.X&Dh|--7+ X&DhX&DhT _The water moccasin misses you.X&Dh>4 ***** The searing ray hits the water moccasin!X&Dh- ....SThe water moccasin is heavily wounded.X&Dh<4-8++ X&DhX&Dh\ _The water moccasin closely misses you.X&Dh5 <*****X&Dhh ....SThe searing ray misses the water moccasin.You finish channelling your searing ray.X&Dhj 3---9ast X&DhIq X&Dh5u _ _The water moccasin closely misses you. x2X&Dh ***** You focus your ray upon the water moccasin.  The searing ray hits the water moccasin!X&DhV 3 ....SThe water moccasin is almost dead.(Press . to maintain the ray.)2--=10ontinue: Searing RayRay  _The water moccasin closely misses you.Y&Dh.'  The searing ray hits the water moccasin.  You kill the water moccasin!Y&Dh*O***** Y&Dh*.....Y&Dh%1--91Searing Ray+ Y&DhY&DhZ _Vehumet accepts your kill.Y&Dhn<*****Y&Dh .....Y&Dh>---2++ Y&Dh/Y&DhY&Dh-3Y&Dhj/Y&Dhs2K  You stop channelling your searing ray.Y&Dh3, _Y&Dh =uY&Dhe>K2=Y&Dh?Y&DhA,Y&DhXBY&DhDY&DhEa3==Y&Dhu4==5==6==7== #.P._.P.#. ##. ####..##.#. ####### #..##.#. #.....# #..##.#. #.....####..##.#> #.....##. #.###[###.....##### #......Y&Dh w--297.0) ##ast: Searing Ray Y&Dhg30.0 (18 Y&Dh-_Found a stone staircase leading down.Y&Dh3Y&DhY&DhY&Dhc{=Y&Dh,Y&DhY&Dh-A  You see here a +0 ring mail.Y&DhbY&Dhd _Y&DhY&DhY&Dh ,Y&Dh!Y&Dh#Y&DhP%Y&Dhg&Y&DhH'Y&DhA(Y&Dh*,Y&Dh+Y&Dh-Y&Dh/Y&Dh,0Y&Dh 1Y&Dh2Y&DhE5Y&Dh[6,Y&DhC8Y&Dh:Y&Dh3;Y&Dh<Y&Dh=Y&Dh ?Y&Dh!@Y&DhAY&Dh#BY&DhCY&DhDY&Dh6EY&DhEY&DhGY&DhsHY&Dh IY&DhIY&DhKY&DhDLY&DhMY&DhMY&Dh`OY&DhPY&DhmQY&DhRY&DhTY&DhKUY&Dh VY&DhVY&DhyXY&Dh:YY&DhYY&DhZY&Dht\Y&Dh6]Y&Dh]Y&Dh^Y&Dh_Y&DhAa,Y&DhbY&DhFdY&Dhe,Y&Dh.fY&DhgY&Dhh,Y&DhiY&Dh)kY&Dhk,Y&DhmY&DhqBY&DhqY&DhsY&Dhnt,Y&DhvY&DhwY&Dhkx,Y&DhyY&DhzY&Dh{,Y&Dh}Y&Dh[~Y&Dh/,Y&DhY&DhY&Dh,Y&Dh܄Y&Dh,Y&DhuN _You now have 399 gold pieces (gained 11).Y&DhֈY&Dh3Y&DhԊY&DhY&Dhw,Y&DhY&DhbY&Dh!,Y&DhY&DhSY&Dh+,Y&DhY&DhY&DhØ,Y&DhY&Dh,Y&DhלY&DhY&DhΦ   #   #j #  ). .#  .#####.# #  ......#.#   .......#   #$.....#  Y&Dh4 #@# .#   #.###.###.#  #.........##### ##  #####.#........ ..  ...#...#####  #####...#j   gnoll (polearm, asleep)  #...#  #...#  .#####...#Y&Dhӯ 64.0 (34  A gnoll comes into view. It is wielding a +0 spear.Y&Dh,5.0 (35Y&DhY&Dh# _Found a mace.Y&Dh` ] # #j #  ). .#  .#####.# #  ......#.#  .......#  #$.....#  #@# .#  #.###.###.#  #.......  #####.#.  ...#..  #####...#  #...#  #...#  ...# Y&DhW  # #j #  ). .#  .#####.# #  ......#.#  .......#  #$.....#  #@# .#  #.###.###.#  #.......  #####.#.  ...#..Y&Dh[  #####...#  #...# #...# .Y&Dh[ Y&DhG^ Y&Dhb Y&Dhd \ _A gnoll is nearby!Y&Dh # #j #  ). .#  .#####.# #  ......#.#  .......#  #$.....#  #@# .#  #.###.###.#  #.......  #####.#. Y&Dhv ...#..  #####...#  #...#  #...#  ...# Z&Dh% # #j #  ). .#  .#####.# #  ......#.#  .......#  #$.....#  #@# .#  #.###.###.#  #.......  #####.#.  ...#.. #####...#  #...# #...# . _A gnoll is nearby!Z&Dh9Z&Dhߌ   #j #). .# #..#####.# ####........##............# #.###.#####.###.# .........##### #######.#........ .. ...#...##########...#...#Z&DhD #.Z&DhZ&Dhn#6.0 (1Z&Dh+.0)Searing Ray _Z&DhZ&DhR _You see here 14 gold pieces.Z&Dh *****j  )You focus your ray upon the gnoll. The searing ray hits the gnoll!Z&Dhnh  The gnoll is almost dead.Z&Dh1su  (Press . to maintain the ray.)Z&Dha}.jj...j 2 gnolls (1 polearm, 1 wandering)Z&DhH5--==7ontinue: Searing RayRay Z&Dh_Z&Dh&       ##   #. #  #jj .#   #..#####.# #  ####.#  #.....Z&Dht!.#  #.#.###$.....#  #.###.##  #.###.###.#   #.........##### # #####.#........ .  ...#.##### #####...#   #...# _A gnoll comes into view. It is wielding a +0 flail.Z&Dh,Z&DhZ&Dhmnj).jZ&Dh$h--8astZ&DhZ&Dh˨< _You stop channelling your searing ray.Z&Dh  You focus your ray upon the gnoll. The searing ray hits the gnoll.  You kill the gnoll!Z&Dh ***j   gnoll (Z&Dh|   Vehumet accepts your kill.(Press . to maintain the ray.)j)).j   gnoll sergeant (polearm)Z&DhT 4---60===9ontinue: Searing RayRay Z&Dh  Z&DhϢ Z&Dh *_The gnoll shouts! You hear a shout! Z&Dh x_A gnoll sergeant comes into view. It is wielding a +0 spear.Z&DhS< H***Z&DhU Z&Dh j).j   gnollZ&Dhe 3-----70+ _Z&Dhھ Z&Dh~ [&Dh" *** The searing ray hits the gnoll.[&Dhm[&Dho[&Dhxfjj).[&Dh|----1++ [&Dhx[&Dh݉` _The gnoll is moderately wounded.[&DhU ## #j #  #j. .#  #.)#####.# #  ###........#.#  #.....@......#  #.#.###$.....#  #.###.##  #.###.###.#  #......  #####.#  ...#  #####...#  #...# [&Dh" ## #j #  #j. .#  #.)#####.# #  ###........#.#  #.....@......#  #.#.###$.....#  #.###.##  #.###.###.# [&Dh#j #......  #####.#  ...#  ##### [&DhZ([&Dh)[&Dh-[&Dh=0d _There are monsters nearby![&Dh *** The searing ray hits the gnoll sergeant.[&DhϦx  The gnoll sergeant is moderately wounded.[&Dhz.jj).[&Dh2-2ast[&Dhe[&DhT> _You finish channelling your searing ray.[&Dh2  [&Dh ![&DhNj !*[&Dh *[&Dh *[&Dhj You focus your ray upon the gnoll sergeant.  The searing ray hits the gnoll sergeant but does no damage.[&Dh   The gnoll sergeant is moderately wounded.  (Press . to maintain the ray.)[&Dh# j).jj.j 2 gnolls (1 polearm, 1 wandering)[&Dh% 0---==3ontinue: Searing RayRay [&Dh+ [&Dhl8 s _A gnoll comes into view. It is wielding a +0 spear.[&Dhl ***The searing ray hits the gnoll sergeant.\&Dhx\x  The gnoll sergeant is moderately wounded.\&Dh]\&Dhs.j.jj.j)47------4+ \&DhL _The gnoll sergeant hits you from afar with a +0 spear.\&Dhܨ " \&Dh   ## #. # #j. .#  #.j#####.# # ###.j......#.#  #......#  #.#.####  #.###.##  #.###.###.#  #.........##### ## #####.#........ ..  ...#...#####  #####...#   #\&Dh ....# \&DhE \&Dh \&DhЭ \&Dh9 )j.jj\&Dh 8=----5ast\&Dhӹ \&Dh@ _You stop channelling your searing ray. _You see here 14 gold pieces.\&Dhu{##.##). .#.j#####.# ####..j.....#.##....j......#.#.###$ #@###.###.###.###.# ........##### ######.#........ .. ...#...##########...#  #...#   gnoll (.#.#### .jThe gnoll sergeant attacks as it pursues you!4--1==6 _The gnoll sergeant hits you from afar with a +0 spear.]&DhV###.##). ..j#####.# ####........#.#....jj......##.###$.....# #.###.###.## #.........##### #######.#........ .. ...#...##########...# #...#..#.####.......j..jj   gnoll5---7]&Dh]&Dh.#). .#.j#####.# ####...j....#............#.###j.. #.###.##.###.###.# #....@....##### ######.#........ .. ...#...##### #####.. #.....#.#####...#..........##.###.##.##]&Dh]&Dh]&Dhn.j$j]&DhWf6=-8]&Dh^]&DhM  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]&Dh ]&Dh! ` Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4  d - Iskenderun's Mystic BlastConjuration/Translocation 1%4 Select a spell to cast[!]/[I] toggle spell headers_&Dht] #.#MrDarkGreen the Destroyer  #). .#Deep Elf of Vehumet ****..  #.j#####.# #Health: 46/52 =====================---   ###........#.#_&DhMagic: 21/27 ==================------   #.....j......#AC: 13Str: 4   #.#.###$.....#EV: 14Int: 28  #j###.##SH: 0Dex: 13  #.###.###.#XL: 10 Next: 60% Place: Dungeon:9  #....@....##### ## Noise: ---------  Time: 8678.0 (0.0)  #####.#........ .. -) Nothing wielded  ...#...#####Cast: Searing Ray  #####...#  #...#  #...#j   gnoll sergeant (polearm)  .#####...#[4_&Dh0mj   gnoll  ..........#  #.###.##.### _You stop channelling your searing ray. _You see here 14 gold pieces.  The gnoll sergeant attacks as it pursues you! _The gnoll sergeant hits you from afar with a +0 spear.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. #.#MrDarkGreen the Destroyer  #). .#Deep Elf of Vehumet ****..  #.j#####.# #Health: 46/52 =====================---   ###........#.#Magic: 21/27 ==================------   #.....j......#AC: 13Str: 4   #.#.###$.....#EV: 14Int: 28  #j###.##SH: 0Dex: 13  #.###.###.[_&DhQ'33m#XL: 10 Next: 60% Place: Dungeon:9  #....@....##### ## Noise: ---------  Time: 8678.0 (0.0)  #####.#........ .. -) Nothing wielded  ...#...#####Cast: Searing Ray  #####...#  #...#  #...#j   gnoll sergeant (polearm)  .#####...#j   gnoll  ..........#  #.###.##.### _You stop channelling your searing ray. _You see here 14 gold pieces.  The gnoll sergeant attacks as it pursues you! _The gnoll sergeant hits you from afar with a +0 spear.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._&Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You erupt in a blast of force!  The mystic blast hits the gnoll sergeant!  The gnoll sergeant is severely wounded.  The gnoll sergeant is knocked back by the mystic blast._&Dh_&Dh=jj. j 2 gnolls (1 polearm)_&Dh718--=====9.0 (1_&Dh_&Dh&' _You hear a shout!_&Dhs). ..j#####.# ####........#......jj....#.###j #.###.##.###.###.# ........##### #######@#........ .......#...##### #.#####...# _&DhEu #...##.####.......#.###.##.##  _&Dhv_&Dhw_&Dhx_&Dh..jj8=-----80_&Dhx  Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`&Dh$\ Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy1%4  d + Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast[!]/[I] toggle spell headers`&DhW|  #). .#MrDarkGreen the Destroyer  #.j#####.# #Deep Elf of Vehumet ****..   ###........#.#Health: 48/52 ======================--   #............#Magic: 18/27 ================--------   #.#.###jj....#AC: 13Str: 4  #j###.##EV: 14Int: 28  #.###.###.#SH: 0Dex: 13  #.........##### ## XL: 10 Next: 60% Place: Dungeon:9  #####@#........ .. Noise: ---------  Time: 8680.0 (0.0)  #.....#...#####[10;3`&Dh 8H-) Nothing wielded  #.#####...#Cast: Searing Ray  #...#  #...#  .#####...#j   gnoll sergeant (polearm)  ..........#jj 2 gnolls (1 polearm)  #.###.##.###  #.##.##The mystic blast hits the gnoll sergeant!  The gnoll sergeant is severely wounded.The gnoll sergeant is knocked back by the mystic blast. _You hear a shout!  Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. #). .#MrDarkGreen the Destroyer  #.j#####.# #Deep Elf of Vehumet ****..   ###........#.#Health: 48/52 ======================--   #............#Magic: 18/27 ================--------   #.#.###jj....#AC: 13[`&Dh 40mStr: 4  #j###.##EV: 14Int: 28  #.###.###.#SH: 0Dex: 13  #.........##### ## XL: 10 Next: 60% Place: Dungeon:9  #####@#........ .. Noise: ---------  Time: 8680.0 (0.0)  #.....#...#####-) Nothing wielded  #.#####...#`&Dh 7Cast: Searing Ray `&Dh}  `&Dhr #...# `&Dh= `&Dh #...# `&Dhϋ `&Dh *.#####...#j   gnoll sergeant (polearm)  ..........#jj 2 gnolls (1 polearm)  #.###.##.##`&DhƠ 6#  #.##.##The mystic blast hits the gnoll sergeant!  The gnoll sergeant is severely wounded.The gnoll sergeant is knocked back by the mystic blast. _You hear a shout!  Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`&Dhm  #). .#  MrDarkGreen the Destroyer #.j#####.# #  Deep Elf of Vehumet ****.. ###...***..#.#  Health: 48/52 ======================-- #.....***....#  Magic: 14/27 ============------------ #.#.###jj....#  AC: 13Str: 4 #j###.##  EV: 14Int: 28 #.###*###.#  SH: 0Dex: 13 #.........##### ## XL: 10 Next: 60% Place: Dungeon:9 #####@#........ .. Noise: ---------  Time: 8680.0 (0.0) #.....#...#####  -) Nothing wielded #.#####...#  Cast: Searing Ray #...#  `&Dh #...# `&Dhצ  `&Dh .#####...#  j   gnoll sergeant (polearm)`&Dh  `&Dho ..........#  jj 2 gnolls (1 polearm)`&Dh5  `&Dh #.###.##.## #`&Dh  `&Dh #.##.# #`&Dh[ Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  `&Dh) MConfirm with . or Enter, or press ? or * to list all spells.`&Dh }Aiming: Fulminant Prism (safe; 1% risk of failure)  `&Dhǯ 3Press: ? - help, Dir - move target`&Dh cAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail  `&Dhb C(severely wounded)a&DhfK......jj.j.  You can't see that place.  [the floor.]a&DhzT.#a rock wall.]a&Dh~ ##There is a wall there.a&Dh} j*###******@**b&Dhv .*****.**b&Dh5 #). .#  MrDarkGreen the Destroyer #.j#####.# #  Deep Elf of Vehumet ****.. b&Dh&###........#.#  Health: 48/52 ======================-- #............#  Magic: 14/27 ============------------ #.#.###jj....#  AC: 13Str: 4 #j###.##  EV: 14Int: 28 #.###.###.#  SH: 0Dex: 13 #.........##### ## XL: 10 Next: 60% Place: Dungeon:9 #####@#........ .. Noise: ---------  Time: 8680.0 (0.0) #.....#...#####  -) Nothing wielded #.#####...#  Cast: Searing Ray #...#  #...#  .#####...#  j   gnoll sergeant (polearm) ..........# &Dh۠^;49m jj 2 gnolls (1 polearm) #.###.##.## # #.##.# #Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move targetb&Dh9 #). .#  #.j#####.# #  .....#.#    #j.....#  #j###.##  #.###j###.#  #.....*...#####  #####@#  #.....#  #.#####...#  b&Dh     , 1 ally target)  # *   fulminant prism  95====1.0 (1b&Dh;*b&Dh6 _You conjure a prism of explosive energy!b&Dh   #.j#####.# #  ###........#.#  #............#  #.#.###j.....#  #j###.## #.###j###.  #.....*...##### # b&Dh ^ #####.#........ .  #...@.#...#####   #.#####...#   #...#   #...# .#####...# .........#  #.###.##.##  #.##. * # #.##.###b&Dh b&Dhǐ b&Dh .j*   gnoll (polearm)*b&Dh~ _51=---2b&Dh 8*b&Dh ] _Your fulminant prism crackles loudly.c&Dhɳ  #.j#####.# #  ###........#.#  #............#  #.#.###j.....#  #.###.##  #.###j###.#  #.....*...#####   #####.#.   #..@..#...#####  #.#####...# # #...#   #...#   .#####...#  .#*   fulminant prism  #.###.##.##  #.##.#  # #.##.#  _You conjure a prism of explosive energy! _Your fulminant prism crackles loudly.  Your fulminant prism explodes!  The blast of energy engulfs the gnoll!!  You kill the gnoll!  Vehumet accepts your kill.&Dhѷm #####You feel your power returning.  Vehumet accepts your kill.c&Dht< ..)..  You feel your power returning. You feel a bit more experienced.2==8====1=======3Searing Ray _You hear a shout!c&Dh<  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c&Dh% B #.j#####.# #  MrDarkGreen the Destroyer ###........#.#  Deep Elf of Vehumet ****.. #............#  Health: 52/52 ======================== #.#.###j.....#  Magic: 14/27 ============------------ #.###.##  AC: 13Str: 4 #.###j###.#  EV: 14Int: 28 #.........#####  SH: 0Dex: 13 #####*#........  XL: 10 Next: 61% Place: Dungeon:9 #**@**#...#####  Noise: =======--  Time: 8683.0 (0.0) c&Dh* P#*#####...#  -) Nothing wielded # #...#  Cast: Searing Ray #...#  .#####...#  ..........#   #.###.##.##   #.##.#   # #.##.# ## You feel your power returning. You feel a bit more experienced. _You hear a shout!  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move targetc&Dh+*.*@*.d&DhTp*.@**d&Dh #.j#####.# #MrDarkGreen the Destroyer  ###........#.#Deep Elf of Vehumet ****..  #............#Health: 52/52 ========================  #.#.###j.....#Magic: 14/27 ============------------ #.###.##AC: 13Str: 4 #.###j###.#EV: 14Int: 28 #.........#####SH: 0Dex: 13 #####)#........XL: 10 Next: 61% Place: Dungeon:9 #..@.*#...#####Noise: =======--  Time: 8683.0 (0.0) #.#####...#-) Nothing wielded # #...#Cast: Searing Ray #...# .#####...# ..........#*  &DhF0m fulminant prism (unaware) #.###.##.## #.##.# # #.##.###You feel your power returning. You feel a bit more experienced. _You hear a shout!  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target5====----4.0 (1d&DhQU**d&Dh _You hear a shout!  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!d&Dh#! !  #.j#####.# #  ###.#.#  #.#  #.#.###j.....# d&Dh" / #.###.##  #.###j###.#  #.........#####  #####)#.  #.@..*#...#####  #.#####...#  #. #...# #. #...# #.#####...#  ...#  #.###.##.## #. #.##.#  # #.##.# d&Dh) :*d&Dh+ T-------5d&Dh8==e&DhbBe&DhE,e&DhGe&DhJ,e&DhLe&DhOm9=e&DhxRe&DhsU,e&DhWe&DhwZd20=e&Dh \e&Dh^,e&Dh`e&Dhb,e&Dhbe&Dhd1==e&Dhee&Dhwge&Dhmy2==e&Dhz,e&Dh}e&Dh}e&Dh_e&Dh(e&DhB~3==e&DhDe&Dh&,e&Dhe&Dhe&Dhh4==e&Dhe&Dh,e&Dhe&Dh,e&Dhe&Dhe&Dhh5==e&Dhe&Dhe&Dhe&Dhe&Dhe&Dhh6==e&Dhe&Dh e&Dhe&Dhϡe&Dhe&Dhe&Dh|e&Dhe&Dh٧h7==e&Dhe&Dh\e&DhƯ,e&Dhe&Dhpe&Dh*,e&Dh e&Dhe&Dh,e&Dhe&Dh4X  Things that are here:  a +0 spear; a +0 flaile&DhZe&Dh9@= _e&Dhe&Dh,e&Dh!e&Dh0z ##  #. #  #). .#  #.j#####.# #  ###........#.#  #............#  #.#.###$c....#   #.###.##  #.###@###.# -------- #...).....##### ##e&DhU #####)#........ ..Searing Ray #.....#...##### #.#####...# #. #...# c   centaur (wandering) #. #...# #.#####...# ..........#e&Dh1718.0 (31.0)e&Dh .  A centaur comes into view. It is wielding a +0 short sword.e&Dha9.0 (32Searing Raye&Dhe&Dhm4 _The centaur moves out of view.e&Dhvf3e&Dhge&Dhke&DhuM ## #. ). .#  #.)#####.# ###........#.#...........##.#.###$.c...# #e&Dh,w#.###.###.# #...).....##### ##Searing Ray  #####)#........ ......#...####c   centaur (wandering).#e&Dhuy,0.0)e&Dhec.20.0 (1e&DhƊe&Dhe&Dh n ## #. #  #). .#  #.)#####.# #  ###........#.#  .......#  #$c....#  #@###.##  #.###.###.#  #...)..  #####)#.  #.....#..  #.#####...#  #. #...#  #. #...#   e&DhgI  ## #. #  #). .#  #.)#####.# #  ###........#.#  .......#  e&DhRN #$c....#  #@###.##  #.###.###.#  #...)..  #####)#.  #.....#.. #.#####...#  #. #...# #. #...# e&Dh2V e&DhW e&Dh` e&Dhe ^ _A centaur is nearby!e&Dhn ## #. #  #). .#  #.)#####.# #  ###........#.#  .......#  #$c....#  #@###.##  #.###.###.#  #...)..  #####)#.  #.....#..  #.#####...#  #. #...#  #. #...#   f&Dh ## #. #  #). .#  #.)#####.# #  ###........#.#  .......#  #$c....#  #@###.##  #.###.###.#  #...)..  #####)#.  #.....#.. #.#####...#  #. #...# #. #...#  _A centaur is nearby!f&Dhoa ***c  You focus your ray upon the centaur. The searing ray hits the centaur!  The centaur is heavily wounded.f&Dht..cYou focus your ray upon the centaur. The searing ray hits the centaur!  The centaur is heavily wounded.  The centaur shouts!  (Press . to maintain the ray.)  The centaur hits you with a +0 short sword!  The centaur misses you. x2f&Dh45----5--====1ontinue: Searing RayRay f&Dhf&Dh? _The centaur kicks you but does no damage.f&Dh *** The searing ray hits the centaur.f&Dh) ..cThe centaur is severely wounded.The centaur hits you with a +0 short sword!f&Dh2+38---------==--2+ f&Dhv1f&DhW4X _The centaur completely misses you.f&DhN***f&Dh, ..cThe searing ray misses the centaur. The centaur completely misses you.The centaur kicks you but does no damage.  The centaur hits you but does no damage.f&Dh9=--4----3++ f&Dhw#f&Dhg&? _The centaur kicks you but does no damage.f&Dhb  The searing ray hits the centaur!  You kill the centaur!f&Dh/ [***f&DhX ..$Vehumet accepts your kill.f&Dhoo 40=3--4=4ast: Searing Rayf&Dhu f&Dhx > _You finish channelling your searing ray.f&Dh f&Dh f&Dhv f&Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f&DhZk 3f&Dh5m f&Dho f&Dh,u n14= _f&DhUw a2=f&Dhy f&Dh{ 3=5==f&Dhg} f&Dh a4=f&DhG f&Dh f&Dh U5=f&Dh f&Dh 6=6==f&Dh f&Dh k7=f&Dh̎ f&DhT 9=7==f&Dh f&DhX 50==f&Dh+ f&Dh k1=f&Dhq f&DhƠ a2=f&DhƢ f&Dh f&Dh O=f&Dhۨ f&Dh̫ ,f&Dhg f&Dh' N _You now have 413 gold pieces (gained 14).f&Dh` 3f&Dh f&Dh k  You now have 426 gold pieces (gained 13).  Things that are here:f&Dhֻ 9=f&Dh׼ f&Dh v _a +0 short sword; a +0 shortbow; a centaur corpsef&DhJ 3f&Dh f&Dh f&Dhx ,f&Dhu f&Dh f&Dh\ ,f&Dh f&Dh f&Dh) ,f&Dh f&Dhd f&Dh    .# #.#  .# ..   ..#..   ?.. #####........##.#...... ## #......(. #. --439.0)f&DhL 4 #). #.#  #.)#####.# #  ###........#.# #............# #.#.###.)....#    #.###.##   #.###.###.# #    #...).....##### ##### f&Dh f&Dh G--4.0 (20f&DhB f&Dhz - _Found 6 poisoned darts.g&Dhg&Dh-Bg&Dhbg&Dh,g&Dh]g&Dhg&Dh,g&Dhg&Dhc-  .#.#  # ... ...  #..... ..  #.... .#  #.#.# #.### #....##.....   #.....#..#   ##....@...#####   #.............#   #.#####.#......   ## #......(.   #. #.#.###.#   #). #.#.# . #.)#####.# #g&Dh2  ###........#.#  #............#8.0 (4.0)9.0 (5 _E - a scroll of identifyg&Dhg&DhWBg&Dh0g&Dh,g&Dhg&Dh2g&Dh,g&Dhg&Dh#g&Dh%,g&Dh&g&Dho(g&Dh+,g&Dh+g&Dh,g&Dh`.,g&DhF/g&Dh2g&Dh4,g&Dh5g&Dhx7g&DhX9,g&Dh:g&Dh<g&Dh=g&Dh>,g&Dh?g&Dh5A,g&DhBg&DhCg&DhVDg&Dh2E,g&DhsGg&DhH,g&DhIg&DhqLg&DhHM,g&DhNg&DhNg&DhV* #### # #########...#.# .>............# ##@....... 63.0 (14.0) ##...  #####..........  # #.............. g&DhW7#.#.###.#........ #.#.###.##......# #................ #............##.. ##....####.### .#g&Dh/[g&Dh^,4.0 (15g&Dh`g&Dh{b; _Found a stone staircase leading down.g&DhIg&Dhg&Dhg&Dhsg&Dhg&Dh,g&Dhg&Dhg&Dhk ,g&Dh g&Dh g&Dh g&Dhy,g&Dhg&Dhg&Dh,g&Dhsg&DhUg&Dh\,g&Dhg&Dhg&Dh,g&Dhg&Dh!,g&Dh"g&Dh$g&Dh%,g&Dh&g&Dhr(g&Dh*,g&Dh+g&Dh'-g&Dh............# ######.......# ##.........##@#.# ####..........#.#..# ...............###..# Searing Ray g&Dh:F.###.#........## #..# .###.##......## #yyy .............. .##yyy 3 killer bees (asleep) ..........##.. . ...####.####.# # .#.## #.####.g&DhJ-78.0 (14g&DhbK,9.0 (15g&DhNg&DhP] _3 killer bees come into view.g&Dh Dg&Dh*PN ### .#  #.. .#  #.# ..   . ..#.# .# >......#####.# .............#  .##@#.# .#.#..# ..###..# ...## #..# ....## #yyy ..... .### .##.. .  #  g&Dh i ### .#  #.. .#  #.# ..   . ..#.# .# >......#####.# .............#  .##@#.# .#.#..# ..###..# ...## #..#....## #..... .### .##.. . # g&Dh d _There are monsters nearby!g&DhT K ### .#  g&Dh #.. .#  #.# ..   . ..#.# .# >......#####.# .............#  .##@#.# .#.#..# ..###..# ...## #..# ....## #yyy ..... .### .##.. .  # g&Dh ( g&Dh)\ 7 ### .#  #.. .#  #.# ..  g&Dh] c . ..#.# .# >......#####.# .............#  .##@#.# .#.#..# ..###..# ...## #..#....## #..... .### g&Dh__ .##.. . # g&Dh......#####.# .............#  .##@#.# .#.#..# ..###..# ...## #..# ....## #yyy ..... .### .##.. .  #  g&DhD ### .#  #.. .#  #.# ..   . ..#.# .# >......#####.# .............#  g&Dh,.##@#.# .#.#..# ..###..# ...## #..#....## #..... .### .##.. . # g&Dhg&Dhgg&Dhg&Dhdd _There are monsters nearby!h&DhD'? ****y2 asleep)  You focus your ray upon the killer bee. The searing ray hits the killer bee!  The killer bee is heavily wounded.h&Dhߴ h&Dhp  h&DhThe killer bee buzzes angrily.  (Press . to maintain the ray.)h&Dhh&Dhh&Dhh&Dh.h&Dhyyh&Dhz.h&DhT..yh&Dh1yyh&Dh;1 wanderh&Dh ing)h&Dhh&Dhm5h&Dhr--h&Dh ===h&Dh80h&Dh.0)h&Dh9 onth&DhX/inue: Searing Rayh&DhSRay h&Dh h&Dh h&DhI_The killer bee buzzes angrily. You hear an angry buzzing noise. x2 h&DhY_A killer bee comes into view.h&Dh T****h&Dh  y....y 2  The searing ray misses the killer bee. The killer bee stings you.0-4-----1+  _The killer bee moves out of view.h&Dh  The searing ray hits the killer bee!  You kill the killer bee!Vehumet accepts your kill.h&Dh{ ****y   killer bee (h&Dh u  You feel your power returning. h&Dhۊ y...yy 2 killer bees (1 wandering)  The killer bee buzzes angrily.h&Dh 2=5=5=-2++ h&Dh h&DhԺ X _The killer bee closely misses you.h&Dh_ ****The searing ray hits the killer bee!h&Dh#   The killer bee is heavily wounded.You finish channelling your searing ray.h&Dh!h&Dhu#C  The killer bee buzzes angrily.h&Dh$h&Dh0 y..y.y.yy 3 killer bees  The killer bee stings you but does no damage. x2h&Dh24-3asth&Dh9i&Dhr6 _You hear an angry buzzing noise.i&Dh  You focus your ray upon the killer bee. The searing ray hits the killer bee!  You kill the killer bee!**** 2i&Dhei  Vehumet accepts your kill.i&Dhg,i&DhYju  (Press . to maintain the ray.)i&Dhk,i&Dht†y.y..y 3 killer beesi&Dh.3--64ontinue: Searing RayRay i&Dh%i&Dhe] _A killer bee comes into view.i&Dh ****The searing ray hits the killer bee!i&DhFi&Dh,i&Dhm  The killer bee is almost dead.i&Dhl  A killer bee comes into view.i&Dhw,i&Dhy.y.y 4 killer beesi&Dh}2---5+ i&Dh"i&DhNW _The killer bee barely misses you.i&Dh^M**** _The killer bee barely misses you. i&Dhib The searing ray hits the killer bee!  The killer bee is heavily wounded.The searing ray hits the killer bee.i&DhLq  The killer bee is heavily wounded.i&DhS,i&Dhi&Dhi&DhLi&Dhmryy.y..i&Dh =1--=6++ i&Dh^i&Dh _The killer bee misses you. The killer bee barely misses you.i&Dhg  The searing ray hits the killer bee!  You kill the killer bee!i&Dhq x **** 3i&Dhrs z  Vehumet accepts your kill.The searing ray hits the killer bee!i&Dh q  The killer bee is heavily wounded.i&Dh M  You finish channelling your searing ray.i&Dh  The killer bee completely misses you. The killer bee barely misses you.i&Dh Ky...i&Dh -77asti&Dh# i&DhI' X _The killer bee closely misses you.i&Dh7  i&DhR  You focus your ray upon the killer bee. The searing ray hits the killer bee!  You kill the killer bee!Vehumet accepts your kill.i&Dh \**** 2i&Dh?  You feel your power returning.  (Press . to maintain the ray.)y....i&Dh 0-88ontinue: Searing RayRay  _The killer bee completely misses you. The killer bee closely misses you. x2j&DhIq  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j&DhQ j&Dh^S  Your spells (cast)TypeFailure Level a - Magic DartConjuration0%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4  d - Iskenderun's Mystic BlastConjuration/Translocation 1%j&DhT 4 Select a spell to cast[!]/[I] toggle spell headersk&Dhz k&Dh k&Dhމ MrDarkGreen the Destroyer###.#Deep Elf of Vehumet ****..#...#Health: 52/52 ========================#.# ..k&Dh Magic: 20/27 =================-------#####.# .AC: 13Str: 4 ########...#.# .#EV: 14Int: 28 >............#####.#SH: 0Dex: 13 ######...........y.#XL: 10 Next: 68% Place: Dungeon:9##.........##@#.#Noise: ==-------  Time: 8788.0 (0.0) ####..........#.#y.#-) Nothing wielded ...............###..#Continue: Searing Ray k&Dh .###.#........## #..#Ray .###.##......## #... ...............###yy 2 killer bees ..........##... ...####.####.## .#.## #.####.Vehumet accepts your kill.You feel your power returning.  (Press . to maintain the ray.) _The killer bee completely misses you. The killer bee closely misses you. x2  k&Dhg Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k&Dh $MrDarkGreen the Destroyer###.#Deep Elf of Vehumet ****..#...#Health: 52/52 ========================#.# ..Magic: 20/27 =================-------#####.# .AC: 13Str: 4 ########...#.# .#k&DhT jEV: 14Int: 28 >............#####.#SH: 0Dex: 13 ######...........y.#XL: 10 Next: 68% Place: Dungeon:9##.........##@#.#Noise: ==-------  Time: 8788.0 (0.0) ####..........#.#y.#-) Nothing wielded ...............###..#Continue: Searing Ray k&Dh# v.###.#........## #..#Ray .###.##......## #... ...............###yy 2 killer bees ..........##... ...####.####.## .#.## #.####.Vehumet accepts your kill.You feel your power returning.  (Press . to maintain the ray.) k&Dh̛ s_The killer bee completely misses you. The killer bee closely misses you. x2  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k&Dhư  You erupt in a blast of force! The mystic blast hits the killer bee!  You kill the killer bee!k&Dh;  Vehumet accepts your kill.The mystic blast hits the killer bee!  You kill the killer bee!k&Dh ††  Vehumet accepts your kill.k&Dh 17--70=====9.0 (1ast: Searing Rayk&Dh k&Dh < _You stop channelling your searing ray.l&Dh3l&Dh|l&Dh,l&Dh`8=-l&DhSI9=l&Dh6l&Dhwd20=l&DhEl&Dh ,l&Dhl&DhZ1==l&Dh l&Dhl&DhXl&Dh$h2==l&Dhl&Dhul&Dhl&Dh*l&Dh3==l&Dhl&Dh,l&Dhl&Dhl&Dhh4==l&Dhl&Dha,l&DhKl&Dh ~5==l&Dh> l&Dh,l&Dhl&Dh:l&Dhl&Dhel&Dh~6==l&Dh]l&Dh,l&Dhl&Dhh97l&DhJE==l&Dh%l&Dh!l&Dh[#,l&Dh?$l&Dh*f  You see here a killer bee corpse.l&DhCv _=l&DhGl&DhJ,l&DhbLl&DhNl&Dhal&DhQdl&Dht,l&Dh xl&Dhzl&Dh},l&Dhl&Dhl&Dhr,l&Dh>l&Dhوl&Dh.,l&Dhl&Dhl&Dh(,l&Dhl&Dhl&Dh˜,l&DhVl&Dh[l&Dh,l&Dh9l&Dhl&DhѤ,l&Dhl&Dhl&Dh,l&Dh:l&Dhl&DhW####...#.# ###.### .........#####.# ##...........†.# #.........##.#.# l&Dh(..........#.#†.## ...........###..## .#........## ##..######.# .##......## ##......... .......... #.@######..-----l&Dh<834.0 (45.0) ......##.. #........>. ###.####.# #..#.#####.. # #.####. ....... ##....... ##.#.#.##..## #.. ...##### # # #.#.....# ... #.#......l&Dh=l&DheJ-----5.0 (46l&Dhl&Dh&; _Found a stone staircase leading down.l&Dh3l&Dh!l&Dh)#l&Dh%,l&Dh.l&Dh0,l&Dh1l&Dh3l&Dh6,l&Dhv7l&Dh9l&DhE.......#.#†.##......###..## .###.#........## ##..######.# .###.##......## ##.............# ##..######..##...###........>. ...####.####.#.?#..#.#####...## #.####. #.......# ##....... ##@#.#.#.# l&Dh G>9.0)#..## #... ........##### #.#.#.#.### ............# ...#...#####.#...... $.. #.##  #......(. #...# .#  #.#.###.# ....) #  #.#.# . #########.# #l&DhOl&DhGS,40.0 (5l&DhYl&Dh[& _Found a halberd.l&Dh3l&Dhl&Dhl&DhXl&Dhl&Dhl&Dhl&Dh,l&Dhl&DhTn _f - 4 scrolls of vulnerability (gained 1)l&Dh 3l&Dh l&Dhl&Dh),l&Dh'l&Dhkl&Dh5,l&DhZl&DhLl&Dh$,l&Dhl&Dh8!l&Dh"l&Dh]#l&DhF$l&Dh%l&Dh',l&Dh )l&Dh+,l&Dh)-l&Dh>0N _You now have 442 gold pieces (gained 16).l&Dh23l&Dhq3l&Dh5l&Dh7,l&DhN8l&Dh;l&Dh=,l&Dh>l&Dh@l&DhNC,l&DhDl&DhFl&DhG,l&Dh;Il&Dh]Kl&DhL,l&DhNl&DhOl&DhQl&DhZRl&Dh@Sl&DhXYl&Dh#[,l&Dh\l&DhN^l&Dh`,l&Dh8al&Dh\cl&Dh@e,l&DhAfl&DhXhl&Dhi,l&Dhkl&Dhpl&Dht,l&Dhul&Dhwl&Dhx,l&Dhyl&Dh{l&Dh},l&Dh.~l&Dhl&DhB,l&Dhml&Dhl&DhLl&Dhl&Dhֆl&Dhl&Dha,l&Dh]l&Dhl&Dhא,l&Dh>l&DhCl&Dh,l&Dhl&Dhl&DhL,l&Dhl&Dhl&Dh,l&Dhl&Dhl&Dh|,l&Dhl&Dh3Xl&Dh]l&DhQl&Dhl&Dhl&Dhٲl&Dh̴,l&Dh2l&Dh!l&Dh0,l&Dhl&DhԾl&Dh_,l&Dh+l&Dhl&Dh,l&Dhql&Dh l&Dh,l&Dhl&Dh'l&DhT,l&Dhel&Dhl&Dh#,l&Dh&l&Dh l&Dh,l&Dhdl&Dhl&Dh,l&Dhgl&Dhl&Dhl&Dhl&Dhl&DhFl&Dh7,l&Dhl&Dhl&Dh,l&Dhql&Dhl&Dh,l&Dhl&Dhl&Dh,l&Dh8l&Dhl&Dh,l&Dhl&Dh7l&Dhl&DhL,l&Dhl&Dhol&Dh4,l&Dhl&DhWl&Dh3,l&Dh l&Dh l&Dh ,l&Dh l&Dh l&Dh ,l&Dh= l&DhX Bl&Dh ,l&Dh l&Dh N _You now have 458 gold pieces (gained 16).l&Dh 3l&Dh l&Dh` l&Dhv ,l&Dh< l&Dh l&Dh ,l&DhQ l&Dh l&Dh; ,l&Dh l&Dh l&DhK! l&Dh" ,l&DhW# l&Dh$ l&Dhe% ,l&Dh& l&Dh( l&Dh2. l&Dh. l&Dh/ l&Dh1 ,l&DhV2 l&Dh.3 l&Dh4 Bl&Dh6 l&Dhx8 ,l&DhK9 l&Dh9: l&Dh; ,l&Dhf< l&Dh> l&Dh? ,l&Dh@ l&DhB l&DhK .# ###.### #####.#....†.#.##.#.##.#†.## ### ###..## #.. ## ##..######.######## # ##............(..(## ##..######.@# 908.0 (6l&DhK 8.0)..###........>..#####. .#..#..#.#####......... .##.......## ##..#####. .###.#.#.#.####..# ## #.............# # ##.#.#.#.####.# ###...#...## #..# ......##.## #..#l&DhL l&DhQ l&DhR ,9.0 (69l&DhW l&DhX : _Found 2 poisoned darts and 3 stones.l&Dh4 3l&Dh6 l&Dh9 l&Dh? Xl&DhKA ,l&DhB l&DhiE l&DhG ,l&DhOI l&Dh`K l&Dh;M ,l&DhN l&DhP l&DhR ,l&DhT l&Dh]X C  You see here 2 poisoned darts.l&DhGa ...# #.### #.# †.# #.# †.## ### #..## #.. ##..######.##########  ##............(@.(.#14.0 (5.0) l&Dh8b ##..######..#####..!..# #........>..#####.....# ..#.#####.............#....## ##..#####........#.#.####..# .....## ............# ##.###.#.#.####..# <##...## #..#l&Dh"i l&Dhj +5.0 (6l&Dhn l&Dhp 9 _Found a stone staircase leading up.l&Dh{ 3l&Dh l&Dh l&Dh Xl&Dh ,l&Dh l&Dh3 l&Dh ,l&Dh_ l&Dhi ,l&Dh l&Dh F _e - 6 potions of might (gained 1)l&DhF 3l&Dh l&Dh l&Dhz l&Dhv l&Dh{ l&Dh l&Dh ,l&DhO l&Dh l&Dh3 ,l&Dh l&DhW l&Dh ,l&Dh l&Dh l&Dh ,l&Dh l&Dh l&DhH ,l&DhY l&Dh l&Dh0 Bl&Dhe l&Dh ,l&Dh l&Dh l&Dh l&DhK ,l&Dh- l&Dh9 l&Dh ,l&Dh l&DhO l&Dh ,l&Dh l&Dhc ,l&Dh3 l&Dh6 l&Dhk ,l&Dh3 l&Dh l&Dh l&Dh ,l&Dh l&Dh l&Dhw ,l&DhS l&DhU l&Dh ,l&Dh  l&Dh l&Dh ,l&Dh l&Dh ,l&Dh l&Dh  l&Dh ,l&DhT l&Dh l&Dh ,l&Dhq l&Dh l&Dh ,l&Dh l&Dh[" l&Dh $ ,l&DhC% l&Dh' l&Dh( ,l&DhM* l&Dh, l&Dh/ ,l&Dh1 l&Dhd3 l&Dh{5 ,l&Dhy7 l&DhS l&DhCU Bl&Dh&} ## #..# #. #.# .# ##..### #<# #.# .# #.....# #.# #.# ## #.....# #.# #.# #.....# #.# #.# #.....# #.# #.# ##### #.....# #.# #.### #.)). ##..### #.# #...# #.### #..# #@# ###.# ###.###l&Dhy 57.0 (42.0)  ######..##### #.# #.# #.....# ##....# #.# #.# #...))#.≈≈≈≈≈≈≈≈≈.# #.# #.# #...... #..≈.......≈.###.# #.# #..)..#.≈.#.###.≈.....######.# #.....#  #..≈.#...#.≈............# #.#)### .≈.#._.#.≈.##..######## #.#.###  #..≈.#...#.≈.##..##.#.... 8.0 (43 _Found a stone staircase leading up.l&Dh3l&Dh&l&Dh\l&DhBl&Dhl&Dh,l&Dhel&DhDl&DhF,l&Dhl&Dhl&DhBl&Dhl&Dh,l&Dhfl&Dhml&Dh,l&Dh\l&Dhel&DhV,l&Dh#l&Dhl&DhO,l&DhMl&DhHl&Dh@,l&Dh'l&Dhl&Dh@,l&Dh!l&Dhl&DhQ,l&Dh8l&Dhl&Dh ,l&Dh l&Dh& l&Dh ,l&Dhwl&Dhl&Dhm,l&Dh>l&Dhl&Dh5,l&Dhl&Dhl&Dh,l&Dhl&Dhl&Dhl&Dhw,l&Dh l&Dh|!,l&DhX"l&Dh#l&Dh$l&Dh%,l&Dh2(l&Dh>*l&Dh+l&Dh+l&Dh-l&Dh/l&Dh0l&DhW1l&Dh#2l&Dh3,l&Dh4l&Dh7,l&Dh7,l&Dh:l&Dh<Bl&Dh@Xl&DhUAm&Dhxm&Dhm,m&DhIm&Dhm&Dh6 Bm&DhA m&Dh m&Dh,m&Dhm&Dhm&Dh,m&Dhm&Dhm&Dh,m&Dhm&Dhm&Dh|,m&DhWm&Dhum&DhA,m&Dh m&Dh!,m&Dh"m&Dh$m&Dh%m&Dhp&,m&Dh(m&DhV*,m&Dh'+m&Dh,m&Dh`/Bm&Dh\1m&Dh)2,m&Dh3m&Dh4m&Dh5,m&Dh6m&Dh?8m&Dhj9,m&Dh2:m&Dh;m&Dh2=,m&Dh>m&Dh?m&Dh A,m&DhBm&DhaDm&Dh.F,m&DhLGm&DhLIm&DhKm&Dh Om&DhOm&Dh,Sm&DhT,m&DhsVm&DhUXm&DhY,m&DhZm&Dh.]m&Dh^,m&Dh_m&Dhbm&Dh?fBm&DhkXm&Dhtm&DhPm&Dhnm&Dh,m&Dhm&Dhm&Dh,m&DhCm&Dhm&DhA,m&Dhm&Dh|m&Dh,m&Dhm&Dhm&Dh,m&Dhm&Dhm&Dh,m&Dhm&Dhdm&Dh,m&DhXm&Dhm&Dhf,m&Dh6m&Dhvm&DhȰ,m&Dhm&Dhm&Dh,m&DhRm&Dhm&Dhy,m&DhDm&Dhm&Dhոm&Dh,m&Dhm&Dhm&DhZ,m&Dhѽm&Dh,m&Dhvm&DhUm&Dh Bm&Dhm&Dh,m&Dhm&Dhm&DhBm&Dhm&Dh,m&Dhym&Dhm&Dhqm&Dha,m&DhAm&Dh,m&Dhm&Dhc,m&DhEm&Dh}m&Dhf,m&DhDm&DhHm&Dhm&Dhmm&Dh:m&Dham&Dh<,m&Dh$ m&Dhr m&Dh,m&Dhm&Dhm&Dh $Xm&Dh(,m&Dht+m&Dh/m&Dh3,m&Dh6m&Dhr9m&Dh;=m&Dh(>m&DhDm&DhH  Things that are here:  a +0 spear; a +0 scale mail; a gnoll skeletonm&DhMK5 _m&DhMm&DhOm&DhQ,m&Dh1Sm&Dh{Um&DhIW,m&DhYm&Dh[m&Dh],m&Dh_m&Dhwdm&Dhg,m&Dhhm&Dhkm&Dhm,m&Dhom&Dhrm&Dh|  ##........#####  #.............##  #.#####.#.......  ##.# #......(..  #..# #.#.###.#.  #).# #.#.# #.. m&Dh|F #.)#####.#.# ##.#  ###........#.# #.  #.@..........# #.9056.0 (98  #.#.###.)....# #  #.#.# #.###.## #.  #.#.###.###.# #.#  #)#...).....#####..  #.#####)#.......... m&Dh #.#.....#...####  #.#.#####...# #  #. #...# #...m&Dhm&Dh΅,7.0 (99m&Dhm&Dhg% _Found a rapier.m&Dh13m&Dh0m&Dh nm&Dh|Bm&Dhm&DhD m&Dh""m&Dh,>  You see here a +0 rapier.m&Dh /m&Dh/ _m&Dh0m&Dh4m&DhGm&DhI,m&DhJm&Dh~Lm&DhN,m&DhOm&DhQm&DhS,m&DhTm&DhS\m&Dh],m&Dh_m&Dh `m&DhLa,m&Dh\bm&Dhkcm&DhmdBm&Dhem&Dhf,m&Dhgm&Dhhm&Dhi,m&Dhjm&Dh sm&Dh-t,m&DhJum&Dhfwm&Dh3x,m&Dhym&Dh\|Bm&Dh-}m&Dhm&Dhb,m&Dh4m&Dhׄm&DhƆ,m&DhNm&Dhϊm&Dh?,m&DhZm&Dh#m&Dh͑,m&Dhʒm&Dhݕm&Dh,m&Dhm&Dhm&Dhm&Dh|m&Dh,m&Dhqm&Dh >  You see here a +0 rapier.m&Dhm&Dh _m&Dhm&Dhm&Dh,m&Dhm&Dhm&Dhom&Dh'Bm&Dh-m&Dhy,m&Dh3m&Dhm&Dhx!a +0 spear; a +0 scale mail; a gnoll skeleton _Found a rapier. _You see here a +0 rapier. _You see here a +0 rapier.  Things that are here:  a +0 spear; a gnoll skeletonm&Dhm&Dh _m&Dh%m&Dh m&Dh,m&DhPm&Dhum&Dh)m&Dh(m&Dhm&Dhm&Dhm&DhK m&Dh m&Dh m&Dh m&DhQm&Dhm&Dhm&Dhm&Dhm&Dhm&DhDm&Dhm&Dhm&Dhrm&Dhm&Dhm&DhDm&Dhm&Dhm&Dh!m&Dhq"m&DhN#m&Dh$m&Dh>%m&Dh%m&Dh&m&Dh'm&Dh<)m&Dh)m&Dh*m&Dh ,m&DhJ-m&Dh2m&Dh(3m&Dh=4m&Dh5,m&Dho6m&Dh@Bm&Dh`Bm&DhWIXm&Dh^MXm&DhLOm&DhP,m&DhQm&DhTm&DhqUm&DhV,m&DhYm&DhZ,m&Dhd[m&Dh]m&Dh`Bm&Dhbm&Dhd,m&Dh em&Dhhm&Dh;jm&Dh9k,m&Dhmm&Dho,m&Dhpm&DhCxXm&Dh6ym&Dh:z,m&Dh-{m&Dh7}m&Dh,m&Dhm&Dh.m&Dh,m&Dhm&Dh;m&Dh͇,m&Dhӈm&DhÊm&Dhm&Dhm&Dhm&Dh>m&Dh@m&Dh m&Dhm&Dhm&Dhϗm&Dhm&Dhzm&Dhm&Dhm&Dhm&DhӞm&Dhm&DhԠ,m&Dhm&Dh̢m&Dh,m&Dhm&Dhm&DhSm&Dh9,m&Dh*m&Dhom&DhW,m&Dh;m&DhNm&Dhî,m&Dhկm&DhӰBm&Dhڱm&Dhm&Dh̳,m&Dhm&Dhm&Dh,m&Dh[m&Dh,m&Dhm&DhGm&DhD,m&Dhxm&Dhm&Dh,m&Dhm&Dhm&Dho,m&Dhm&Dhm&Dh,m&Dhm&Dhm&Dh,m&Dh<m&Dhm&Dhv,m&DhAm&Dh<m&Dh,m&Dh,m&Dh,m&DhUm&Dh!m&Dh,m&Dhm&Dhm&Dh,m&DhSm&Dhm&Dh,m&Dhm&Dhm&Dh,m&Dhm&Dhm&Dh,m&DhUm&Dhm&Dh,m&Dhm&Dhm&Dh=,m&Dhum&Dhm&Dh,m&Dhm&Dhm&DhD m&Dh ,m&Dh m&Dh m&Dh ,m&Dhm&Dhm&Dh,m&Dh,m&DhOm&Dhn _z - 2 purple potions (gained 1)m&Dh3m&Dhm&Dh]m&Dhh,m&Dh4m&Dh.m&Dh,m&Dhnm&Dh m&Dh!m&Dhx",m&DhI#m&Dhq$,m&Dh=%m&Dh&m&Dh@',m&Dh (m&Dh(m&Dh)m&Dh*,m&Dh+m&Dh,m&Dh-,m&DhL.m&Dh/m&Dh/,m&Dh0m&Dh1m&Dhr2,m&Dh;3m&Dh&4m&Dh4,m&Dh5m&Dh6m&Dh7,m&Dh8m&Dh9m&Dhj:,m&DhT;m&Dh\<m&Dh(=,m&Dh=m&Dh?m&Dh?,m&Dh@m&DhAm&DhsB,m&DhGm&DhH,m&DhIm&DhKm&DhJL,m&DhMm&DhNm&DhZO,m&DhQ,m&DhR,m&DhSm&Dh}Tm&DhuU,m&DhbVm&DhHWm&DhFXm&DhzY,m&Dh&\Bm&Dh ]m&Dha#.# #.# #.# #.# #.# #.#### #.# #....# #.# ####.# #.# #.# ..# m&Dhb0#.# ### #.# .### #@#176.0 (119.0) ...# #.# ...# #.# ...#### #<# ......# #.# ...##.# #.#### .####.# #....# <# #.# ####.# .# #.#  #.#m&Dh:dm&Dhfm&DhhT _Key pressed, stopping explore.m&DhpIm&Dh _m&DhYBm&DhP  There is a stone staircase leading up here.m&DhYK _m&Dhm&Dhm&Dhm&Dhm&Dh<vm&Dhv  Items here: (( )) ÷.m&Dhm&Dh _m&Dhm&Dh~  Things that are here:  a +0 whip; a kobold skeletonm&Dhm&Dh _m&Dhm&Dhm&DhJ,m&Dhm&DhVm&Dh,m&Dh%m&Dhm&Dh:,m&Dhm&Dhm&Dh8 ,m&Dh9 m&Dhm&Dh],m&Dhm&Dh^m&Dh54m&Dh7m&Dh>Xm&Dh@m&Dh C,m&Dh{Fm&Dh{Im&Dh&L,m&Dh Nm&DhbPm&DhR,m&DhTm&DhVm&DhZ,m&Dh8\m&Dh]m&Dhq_,m&Dhm`m&DhzS  #  # #######.#  ### #.))....#  ..# #.#######  #.# ###.###  m&Dh2|#.# #.....#  #.# #...))####### #.# #........... 212.0 (36.0) #.# #..)..##### #.# #.....# # #.#)### #. ### #.#.####  #.#....#     #.####.# #.#     #.# #.#     #.####.#####.#   m&Dhm&Dhm&DhE _Done exploring.m&Dh[3m&Dhom&DhM.....................0.0)m&Dh2,m&Dh E _Done exploring.m&Dh 3m&Dh" m&DhO 4m&Dh=Q m&DhS E _Done exploring.m&DhW 3m&Dh m&Dh 4m&Dh m&DhX E _Done exploring.m&DhT3m&Dhžm&DhE4m&DhQm&DhE _Done exploring.n&Dh  Spells (Memorise)TypeFailure Level  a - Rending BladeConjuration/Forgecraft 1% 4b - SandblastEarth1%1  c - Stone ArrowConjuration/Earth1%3  d - Construct Spike LauncherForgecraft5%2  e - Launch Clockwork BeeForgecraft11% 3  f - PasswallEarth11% 3  g - Forge Blazeheart GolemFire/Forgecraft34% 4 20 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exito&Dh o&Dh; o&Dhj $o&Dh$ ##.#  MrDarkGreen the Destroyer ##.#  Deep Elf of Vehumet ****.. # #######.#  Health: 52/52 ======================== ### #.))....#  Magic: 27/27 ======================== o&Dh% H..# #.#######o&Dh2' L  AC: 13o&Dh( +Str: 4 o&Dh/* <#.# ###.###o&Dh+ L  EV: 14o&Dh"- ,Int: 28 o&Dh. <#.# #.....#o&Dh0 L  SH: 0o&Dh1 ,Dex: 13 o&Dh3 a#.# #...))########o&Dh-4   XL: 10 Next: 70% Place: Dungeon:9 o&Dh95 m#.# #...........@#o&DhP6   Noise: ---------  Time: 9212.0 (0.0) o&Dh]7 #.# #..)..######.#o&Dhz8 a  -) Nothing wielded o&Dh9 #.# #.....# #.#o&Dh: Y  Cast: Searing Ray o&Dh; ..# #.#)### #.# ### #.#.#### #.#o&Dh= H #.#....# #.#  #.####.# #.#  #.# #.# #.#  #.####.#####.#   _a +0 whip; a kobold skeleton _Done exploring. _Done exploring. _Done exploring. _Done exploring. o&DhA 0_Done exploring.o&Dh$J  o&DhK A_Done exploring. o&DhhM / Okay, then.o&DhyQ o&DhS o&DhZ o&DhR_  o&Dh'a _o&Dhb q&DhMrDarkGreen the Destroyer (Deep Elf Conjurer) Turns: 9209, Time: 00:12:58 Health: 52/52AC: 13 Str:  4 XL: 10 Next: 70% Magic: 27/27EV: 14 Int: 28 God: Vehumet [****..] Gold: 458SH:  0 Dex: 13 Spells: 20/31 levels left rFire + . . - Nothing wielded rCold . . .(no offhand) rNeg . . .L - +0 steam dragon scales rPois .q - +0 helmet rElec .K - +1 cloak {Stlth+} rCorr + g - +2 pair of gloves SInv .t - +1 pair of boots Will +....d - amulet of regeneration Stlth ++++c - ring of protection from fire HPRegen 1.08/turn I - ring of resist corrosion MPRegen 0.4q&Dh0/turn %: no passive effects @: no status effects A: magic regenerations&Dh2##.#  MrDarkGreen the Destroyer ##.#  Deep Elf of Vehumet ****.. # #######.#  Health: 52/52 ======================== ### #.))....#  Magic: 27/27 ======================== ..# #.#######  AC: 13Str: 4 #.# ###.###  EV: 14Int: 28 #.# #.....#  SH: 0Dex: 13 #.# #...))########  XL: 10 Next: 70% Place: Dungeon:9 #.# #...........@#  Noise: ---------  Time: 9212.0 (0.0) #.# #..)..######.#  -) Nothing wielded &DhԚd#.# #.....# #.#  Cast: Searing Ray ..# #.#)### #.# ### #.#.#### #.# #.#....# #.#  #.####.# #.#  #.# #.# #.#  #.####.#####.#   _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Okay, then.s&Dhns&Dh` s&Dhb Where to? (Tab - D:9, ? - help)  D - Dungeon  T - Temple s&Dh{ s&DhS 2##.#  MrDarkGreen the Destroyer ##.#  Deep Elf of Vehumet ****.. # #######.#  Health: 52/52 ======================== ### #.))....#s&Dh   Magic: 27/27 ======================== ..# #.#######  AC: 13Str: 4 #.# ###.###  EV: 14Int: 28 #.# #.....#  SH: 0Dex: 13 #.# #...))########  XL: 10 Next: 70% Place: Dungeon:9 #.# #...........@#  Noise: ---------  Time: 9212.0 (0.0) #.# #..)..######.#  -) Nothing wielded #.# #.....# #.#  Cast: Searing Ray ..# #.#)### #.# ### #.#.#### #.# #.#....# #s&Dh^ Q.#  #.####.# #.#  #.# #.# #.#  #.####.#####.#   _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Okay, then.s&Dh s&Dh# s&Dh $ _s&Dh3 ,s&Dh ,s&Dh s&Dh s&Dh s&Dh ,s&Dh s&Dh ,s&Dh s&Dh s&Dh s&Dh ,s&Dhs&Dh,s&Dhs&Dhs&Dh,s&Dhss&Dh s&Dh s&Dh ,s&Dhs&Dh,s&Dhs&Dhps&Dh,s&Dhs&Dhs&Dh[,s&Dh\ s&DhF$s&Dh7%,s&Dh&s&Dh)s&DhW+,s&Dh3,s&Dh1s&Dh2s&Dh2,s&Dh6s&Dhu7,s&DhR8s&DhSs&Dh>WXs&Dh]Xs&Dh`s&Dhxa,s&DhUbs&Dhes&Dhf,s&Dhfs&Dhis&Dhj,s&Dhks&Dh[os&DhJp,s&Dh%qs&Dhss&Dht,s&Dhus&Dhxs&Dhys&Dhz,s&Dh}s&Dh~,s&Dhs&Dhvs&Dh,s&Dhps&DhFs&Dhh,s&DhHs&Dh=s&DhǍ,s&Dhs&Dh[s&Dh,s&Dhs&Dh8s&Dh[,s&Dh<s&Dhs&Dh ,s&Dhs&Dhs&Dh,s&DhΡs&DhPs&Dh,s&Dhms&Dhs&Dhs&Dh,s&Dh٭s&Dhs&Dhɯ,s&Dhs&Dh,s&DhJs&Dhs&DhP,s&DhIs&Dh¼s&Dhs&Dh,s&Dhus&Dhs&Dh,s&Dhs&Dhks&DhF,s&Dhs&Dhs&Dh,s&Dhs&Dhs&Dh,s&Dhs&Dhs&Dh,s&DhXs&Dhs&Dh,s&Dhus&Dhs&Dh,s&Dhs&Dhs&Dh,s&DhUs&Dhs&Dh,s&Dh&s&Dh|s&Dh,s&Dhs&Dhs&Dhj,s&Dhs&Dhs&Dh,s&Dh=s&Dhs&Dhv,s&Dhs&Dhs&Dh,s&Dh+s&Dh_s&DhW,s&Dhos&Dhs&Dh,s&Dhs&Dh9s&Dh,s&Dhs&Dh`s&Dh@s&Dh s&Dhs&Dhs&Dh| s&Dhb s&DhA s&Dh s&Dh s&Dhs&DhXs&Dhs&Dhs&Dhls&DhGs&Dhs&Dhs&Dhs&Dh1s&Dhs&Dhs&Dhs&DhY  There is a stone staircase leading down here.s&Dhs&Dh s&Dh $ _s&Dh!t&Dh3t&Dh10t&Dht&Dht&Dhlt&DhJt&Dh& t&Dh t&Dht&Dh_You climb downwards.  t&Dh+There is a stone staircase leading up here.t&Dh7t&Dh   # 78.8 (66.8)   ...t&Dho   .#.## ....# #. ##~ F   marrowcuda (dormant) .. F .# ~ t&Dhpt&Dha _A marrowcuda is nearby!t&DhK  ### #@# #.# ... .#.## ....# #. ##~t&DhM f .. F .# ~t&Dh ### #@# #.# ... .#.## t&Dh[ ....# #. ##~ ..  .# ~ t&DhBt&Dhot&Dht&Dha _A marrowcuda is nearby!u&DhMu&DhPu&DhVu&Dh[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)u&Dh`###<#.............#####..#.#######......#u&Dh\c###. ##~.. F.# ~.. ~~u&Dhsu&DhN9.8 (1.0)Searing Ray _u&DhUu&Dhu&Dhc *****F    u&DheLYou focus your ray upon the marrowcuda. The searing ray hits the marrowcuda.u&Dht  The marrowcuda is moderately damaged.u&Dh~...F~u&Dh 5--==80ontinue: Searing RayRay u&Dh u&Dh# f _(Press . to maintain the ray.)u&DhS Y*****u&Dh u&DhЪ y..F~~u&Dhޮ 4-----1+ u&Dh u&Dhڼ \ _The searing ray misses the marrowcuda.u&Dh? K***u&Dhc u&Dh u&Dh CF..u&Dh ---2++ u&Dh r _The searing ray misses the marrowcuda.v&DhE *** The searing ray hits the marrowcuda!v&Dhǿ F..  The marrowcuda is severely damaged.You finish channelling your searing ray.v&Dh3-==3astv&Dhv&DhX _The marrowcuda closely misses you.v&Dh&  v&DhYou focus your ray upon the marrowcuda. The searing ray hits the marrowcuda!  You destroy the marrowcuda!Vehumet accepts your kill.v&Dh2**v&Dh**v&Dh<5[ ...  You feel your power returning.v&DhYv&Dh_-24ontinue: Searing RayRay v&Dh5d v&Dhev&DhfX_(Press . to maintain the ray.)v&DhHK***v&Dh/...v&Dh2---5+ v&Dhv&Dhv&DhB  You stop channelling your searing ray. _v&DhhK3=v&Dhv&Dh,v&Dhv&Dhv&Dhgw4==v&Dh,v&Dhv&Dh,v&Dhv&Dh=~5==v&Dh v&DhT ,v&Dh v&Dhi v&Dh a6==v&DhY6 7== _Magic restored.v&Dh8 v&Dh{? Xv&Dh0L &#.#+####......#......#....>.#....$####.....#<##.....#.#####.##.....@.......#--3005.0) ####..#.#######v&DhKM ` .......# ast: Searing Ray ####.###~ ... ~~#.#. ~~~.. ~~~~# # ~~~~~v&DhR v&DhU H=1.8 (16v&Dh:X v&Dh[  v&DhCd 5_Found a stone staircase leading down.v&Dh,e 3v&Dhf v&Dhg v&Dhn v&Dhc{ Bv&Dhv v&Dh ,v&DhT v&Dh v&Dh ,v&Dh v&DhR ,v&Dh6 N _You now have 469 gold pieces (gained 11).v&Dh v&Dhޛ 3v&DhD v&Dhǡ v&Dh¢ ,v&Dh v&Dh  ##### ...... ...... ....... ####......#. .........#.#+####....$... #......... 7.8 (6.0)v&Dh& #........#...<.. #....>...# #######.....####.....#<##.....#.#####.##.............#####..#.#######.......#v&Dh۵ v&Dh +8.8 (7v&Dh޼ v&Dh ; _Found an escape hatch in the ceiling.v&DhH 3v&Dh| v&Dh v&Dh Xv&Dh ,v&DhӼ v&Dh v&Dhd ,v&Dh v&DhE v&Dh ,v&Dh v&DhX ,v&Dh v&Dhg M _You now have 472 gold pieces (gained 3).v&Dh ########### #.........# #.........### #..........~. #.####..........~#. #.......~#.#+####............~#........S#........#...<...=.#~v&Dh 2#....>...########.## ##.....### ##.....#<##.....#.#####.# S   electric eel (asleep)#......####. v&Dh ,13.8 (5v&Dh +4.8 (6v&Dh v&Dh ` _An electric eel comes into view.w&DhXx ###########  #.........#  #.........##  # #..........~  . #.####..........~  #. #...............~  ##............~  .......@......S  ...#...<...=.#~  #....>...########.##   #  <#       w&Dh ###########  #.........#  #.........##  # #..........~  . #.####..........~  #. #...............~  ##............~  .......@......S  w&Dh...#...<...=.#~  #....>...########.##   #  <       w&Dhw&Dhw&Dh w&Dh d _An electric eel is nearby!w&Dh? ###########  #.........#  #.........##  # #..........~  . #.####..........~  #. #...............~  w&Dh@z##............~  .......@......S  ...#...<...=.#~  #....>...########.##   #  <#       w&Dhc ###########  #.........#  #.........##  # #..........~  . #.####..........~  #. #...............~  ##............~  .......@......S  ...#...<...=.#~  #....>...########.##   #  <        _An electric eel is nearby!w&Dhqk ###########  #.........#  w&Dhs#.........##  # #..........~  . #.####..........~  #. #...............~  ##............~  .......@......S  ...#...<...=.#~  #....>...########.##   #  <#     w&Dh uG  w&Dh  ###########  #.........#  #.........##  # #..........~  . #.####..........~  #. #...............~  ##............~  .......@......S  ...#...<...=.#~  #....>...########.##   #  <       w&DhB4w&Dhs8z _An electric eel is nearby!w&Dh3;# #.# #.##~# #.~. #.####.~#. #.~#.#+####......~#..S~#.w&Dh<#...<...=.#~#....>...#.## #.....#.#####.# w&DhCw&DhF25.8 (1 _w&DhLw&DhNw&DhH # #.# ~#.##~# #.~. #.####.~#. #.~#.#+####.~#.S~#.#...<...=.#~#....>...#.##  ##.....### .w&DhJ ##.....#<# ##.....#.#####.# w&DhP w&DhQ 96Searing Rayw&DhhV w&Dh*Y w&Dh_ *****S    You focus your ray upon the electric eel.  The searing ray hits the electric eel!w&Dh ....SThe electric eel is severely wounded.5--==7ontinue: Searing RayRay  _(Press . to maintain the ray.)x&Dh x&Dh The searing ray hits the electric eel!  You kill the electric eel!Vehumet accepts your kill.x&Dhx&DhmJ*****x&Dh|J....~x&Dh 6=-3--8Searing Ray+  _You feel your power returning.x&Dh ?*****x&DhVC....~x&Dha[5---9++ x&Dhax&Dhcx&Dh 3x&Dhx&Dh K  You stop channelling your searing ray.x&DhC/ _x&Dhcw6=x&Dhx&Dh7==x&Dh_,x&Dhux&Dh* x&Dhx&DhCx&Dhx&Dh ############.........# #~~~x&Dh ##..##~~~.# #..~~~~.#.####..~~~~. . #.......~~~~. .#+####~~ ...................~~ ..#...<...@.#~~~ ....>...########.## #.....### ..# x&Dh%ast: Searing Ray #.....#<# #### #.....#.#####.# #.............# ####..#.#######  .......# ####.###~x&Dh0,25.8 (6x&Dh3+6.8 (7x&DhD7x&DhC' _P - a ring of icex&Dh( 3x&Dh* x&Dh', x&Dh]7 {=x&DhB |# #.# #~~~##.##~~~.:# #.~~~~.#.####.x&DhC 0~~~~.  #.~~~~. #+####.~~~~~.....~~~~~##...<....@#~~~ 7.8 (1>...#.## .....### #....# .....#<# #.#### .....#.#####.# x&DhG 'x&DhM x&DhR +8.8 (2x&DhV x&Dh/Y O _Found a book of Geomancy.x&Dh~ x&Dh# x&DhZ x&Dh x&Dh x&Dh x&Dh ,x&Dho %  x&Dh [You enter the shallow water.Water x&DhY x&Dh N _Moving in this stuff is going to be slow.x&Dh x&Dh x&Dh x&Dh# x&Dh x&Dh2 x&Dh x&Dhv x&Dh x&Dh x&DhL x&Dh x&Dh x&Dh$ (x&Dh x&Dh1 x&DhW x&Dhm x&Dh x&DhU x&Dh x&Dh x&Dhi x&Dh x&Dh/ x&Dh; x&Dh u _h - 4 metallic blue potions (gained 1)x&Dh. x&DhC x&Dhm x&Dh x&Dh x&Dh x&Dh x&Dh  x&Dh x&Dh x&Dh" x&Dh x&Dh;$ x&DhJ% x&Dh& x&Dh2) x&DhD- x&DhT. x&Dh\/ x&Dh1 x&DhY5 x&Dhm6 x&Dhx7 x&Dh< x&Dh= x&Dh> x&DhB $ x&DhC T_v - 4 scrolls of teleportation (gained 1)x&DhK /x&DhL ### ### ##~## ..###~~~############ ..##~~~.:.# ...~~~~....# ~~~~............# ~~~~.........@..# x&DhO ~~~~~..............~>.~~~~~##...~#.#####~~~.#~~~~~####~~~.~~##~~~~~# #~~~~~# .##~~~~~##~~~~~~~.S   electric eel (asleep)#~~~~#~~~~~~~~~  ##~~~# ~~S~~~  .....#x&DhKZ / 47.2 (18.x&Dhp[ S4)  An electric eel comes into view.x&Dh/^ ,8.2 (19x&Dhc x&Dhf ; _Found a stone staircase leading down.x&Dh  ### ##~############# :..........# ...........# ............# ~.........@..# ~~~..............~> .~~~~~##...~#.#####~~~ ..#~~~~~####~~~.# ~~  #~~~~~##~~~~~~~.~~~~~~~~~   ~~S~~~  y&DhsU ### ##~############# :..........# ...........# ............# ~.........@..# ~~~..............~> .~~~~~##...~#.#####~~~ .#~~~~~####~~~.# ~~y&Dh Xk #~~~~~#~~~~~~~.~~~~~~~   ~~S~~~  y&Dh`y&DhTgy&Dhz _An electric eel is nearby!y&Dh&4Put on which piece of jewellery? Jewellery (go to first with "=)  c - a ring of protection from fire (worn)  d - an amulet of regeneration (worn)  I - a ring of resist corrosion (worn)k - a +4 ring of protection  w - an amulet of the acrobat  P - a ring of ice[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip z&Dh z&Dhd z&Dh MrDarkGreen the DestroyerDeep Elf of Vehumet ****..###Health: 52/52 ======================== ### ##~##Magic: 27/27 ======================== ..###~~~############AC: 13Str: 4 ..##~~~.:..........#EV: 14Int: 28 z&DhY ...~~~~............#SH: 0Dex: 13 ...~~~~............#XL: 10 Next: 73% Place: Dungeon:10 ...~~~~.........@..#Noise: ---------  Time: 9348.2 (0.0) ...~~~~~..............~>-) Nothing wielded ...~~~~~##...~#.#####~~~Cast: Searing Ray ..#~~~~~####~~~.# ~~ z&Dh .##~~~~~# #~~~~~# .##~~~~~##~~~~~~~.S   electric eel (asleep) ####~~~~#~~~~~~~~~##~~~# ~~S~~~.....# _Moving in this stuff is going to be slow. _h - 4 metallic blue potions (gained 1) _v - 4 scrolls of teleportation (gained 1)  An electric eel comes into view. _Found a stone staircase leading down. _An electric eel is nearby!z&Dh+ z&Dh\ P  Okay, then.z&Dhk z&Dh' z&Dh . _{&Dht  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{&Dh P  Okay, then.{&Dh/ {&Dh {&Dhu . _|&Dh### #### ##~## ...###~~~############.##~~~.:..........#..~~~~..#.~~~~...#.~~~~............####.~~~~~....~>.~~~~~##...~#.#####~~~.#~~~~~####~~~.# ~~ #.##~~~~~# #~~~~~#.##~~~~~#~~. #####~~~~~~~  ##~~~# ~~S~~~~ .....#~~~~~~~. ....#|&Dh|&Dh29.2 (1 _|&Dh|&Dh|&Dh ### #### ##~## ...###~~~############~~~.:...........~~~~..###~...~>##...~#@#####~~~#~~~~~####~~~.# ~ #.# #~~~~~ .|&DhD#~~~~~~~. #####~~~~#~~~~~~~~~  ##~~~#~~~S~~~~~ .....#~~~~~~~. ....##.....#.#|&DhB|&Dh :50Searing Ray|&Dh |&Dh |&Dh{  *****S    You focus your ray upon the electric eel.  The searing ray hits the electric eel.|&Dh  ~~~~SThe electric eel is moderately wounded.(Press . to maintain the ray.)|&Dh32 *******The electric eel shoots out a bolt of lightning at you!|&Dh {..@~~~~|&Dh 0-5--===1ontinue: Searing RayRay |&Dh |&Dh? 7 _The bolt of electricity hits you.|&Dh ***** The searing ray hits the electric eel!|&Dh  ~~~~SThe electric eel is severely wounded.|&Dh *******The electric eel shoots out a bolt of lightning at you!}&Dh ..@~~~~The bolt of electricity misses you.}&Dh\1-4---2+ }&Dh }&Dh' _You hear a shout!}&Dh}^*****}&Dh ~~~~SThe searing ray misses the electric eel.}&Dh(% *******The electric eel shoots out a bolt of lightning at you!}&DhM{..@~~~~}&Dh4------3++ }&Dh}&DhJ7 _The bolt of electricity hits you!}&Dhy^*****}&Dh  The searing ray misses the electric eel.~~~S~3=----3----4ast _You finish channelling your searing ray.}&Dhc 5 ### ##~############## :..........# ...........# ...........# ...........#### ..............~> #@# #~~~.# ~~  #~~~~~##~~~~~~~.#~~~~S~~~~  ##~~~#~~~~~~~~~ .....#~~~~~~~. ....##.....#.#  ....#}&DhD u ### ##~############## :..........# ...........# ...........# ...........#### ..............~> #@# #~~~.# ~~  #~~~~~##~~~~~~~#~~~~S~~~  ##~~~#~~~~~~~~~ .....#~~~~~~~. ....##.....#.# ....#}&DhAI }&DhAK :---}&DhP }&DhT d _An electric eel is nearby!}&DhaP ***** You focus your ray upon the electric eel.  The searing ray hits the electric eel.}&Dh ~~~S~The electric eel is almost dead.(Press . to maintain the ray.)}&DhY *******The electric eel shoots out a bolt of lightning at you!~&Dh"~&Dh1 ...@.~~~&Dh3#o   orc warriorS   electric eeloThe bolt of electricity hits you!~&Dh?637--2--===5ontinue: Searing RayRay ~&Dh%?~&DhK| _An orc warrior comes into view. It is wielding a +0 war axe.~&Dh:7^*****~&Dh~&Dh~&Dh~~~S~~o.~&Dh8--1-----6+ ~&DhC~&Dh4^ _The searing ray misses the electric eel.~&Dh  The searing ray hits the electric eel!  You kill the electric eel!Vehumet accepts your kill.~&DhIl*****~&DhKe.~~~~~&Dhv9=-4---7Searing Ray++ ~&Dh~&Dh4 _You feel your power returning.~&Dh6 ### ##~############## :..........# ...........# ...........# ...........#### ..............~> #@# #~~~.# ~~  #~~~~~##~~~~~~~.#~~~~~~~~~  ##~~~#~~~~~~~~~ .....#~~~o~~~. ~&Dh,N....##.....#.#  ....#~&Dhu ### ##~############## :..........# ...........# ...........# ...........#### ..............~> #@# ~&Dh>#~~~.# ~~  #~~~~~##~~~~~~~.#~~~~~~~~  ##~~~#~~~~~~~~~ .....#~~~o~~~. ....##.....#.# ....#~&Dh~&DhF~&Dh~&Dhc _An orc warrior is nearby!&Dh##### ##~## ....###~~~############.##~~~.:..........#..~~~~......#.~~~~.....#.~~~~.....####.~~~~~........~>.~~~~~##...~#.#####~~~#~~~~~####~~@.# ~~ ##.##~~~~~# #~~~~~# ...##~~~~~#~~. ######~~~~~~# ##~~~#~~# # .....#~~~o~~~.# # ....##.....#.# ....##.....#.#   You stop channelling your searing ray. You enter the shallow water.&Dh &Dh  o~o   orc wizard (wandering)oMoving in this stuff is going to be slow.&Dh40=2=8ast: Searing RayWater &Dh&Dh)z _An orc wizard comes into view. It is wielding a +0 dagger.&DhD *****You focus your ray upon the orc warrior.  The searing ray hits the orc warrior.&DhH  The orc warrior is lightly wounded.&Dh~~o~~oo.&Dh10--==9ontinue: Searing RayRay Water &Dh&Dh;f _(Press . to maintain the ray.)&Dh[ ***** The searing ray hits the orc warrior!&Dhb &Dh v ~~o~~o 2 orc wizards (1 wandering)oThe orc warrior is heavily wounded.An orc wizard comes into view. It is wielding a +1 dagger of venom.&Dh 9*&Dh o   orc wizard (  The orc wizard casts a spell.The orc wizard flickers and vanishes!&Dh)| 9{&Dh} 2=---60+ Water &Dh$ &Dhd _Deactivating autopickup; reactivate with Ctrl-A.&Dhׅ *****The searing ray hits the orc warrior but does no damage.&Dh&Dh&Dh1r  The orc warrior is heavily wounded.&Dh(3&DhF~o~~{o..opriest...oo   orc wizard (wandering)&Dh^3=19&Dh---1++ Water &Dh&DhI _An orc priest comes into view. It is wielding a +0 short sword.&DhY ***&Dh@**The searing ray hits the orc warrior but does no damage.  The orc warrior is heavily wounded.&Dh&ct  The searing ray hits something!  You finish channelling your searing ray.&Dh{g&Dhj&Dh'n&Dh o~~~o{..o&DhɊoooo 2 orc wizards  The orc wizard shouts!  An orc wizard comes into view. It is wielding a +0 dagger.&Dh4=8-==2ast&Dh| &Dh˘&Dht, _The orc priest shouts!&Dhr ***** You focus your ray upon the orc warrior.  The searing ray hits the orc warrior!&Dhs  The orc warrior is severely wounded.&Dh&Dh! o~~{o&Dh$ n.  (Press . to maintain the ray.)&DhH 9*&Dh7"  &Dh2$ !&Dh*& 7   orc wizard  &Dh( 1The orc wizard casts a spell.&Dh) &Dht &Dhѿ P{o.&Dh! 5=7-3ontinue: Searing RayRay Water &Dh &DhL ; _The orc wizard flickers and vanishes!&Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhS&DhoTq Your spells (cast)TypeFailure Level a - Magic DartConjuration0%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%&DhsU4  d - Iskenderun's Mystic BlastConjuration/Translocation 1%4 Select a spell to cast[!]/[I] toggle spell headers&Dhs&Dhh~&Dh##### ##~##MrDarkGreen the Destroyer ....###~~~############Deep Elf of Vehumet ****.. ....##~~~.:..........#Health: 45/52 ====================---- .....~~~~............#Magic: 17/27 ===============--------- .....~~~~............#AC: 13Str: 4 .....~~~~............####EV: 14Int: 28 .....~~~~~..............~>SH: 0Dex: 13 .....~~~~~##...~#.#####~~~XL: 10 Next: 74% Place: Dungeon:10 ....#~~~~~####~~@.# ~~&DhNoise: ==-------  Time: 9363.2 (0.0) ##.##~~~~~# #~~~o~#-) Nothing wielded ...##~~~~~##~~~~~~~.Continue: Searing Ray ######~~~~#~~~~~~~~~#Ray Water # ##~~~#~~~~~{~~~# # .....#~~~{o~~.#o   orc warrior #....##...o.#.#o   orc priest....##.....#.#o   orc wizard  The orc warrior is severely wounded.(Press . to maintain the ray.)  The orc wizard casts a spell. _The orc wizard flickers and vanishes!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhC##### ##~##MrDarkGreen the Destroyer ....###~~~############Deep Elf of Vehumet ****.. ....##~~~.:..........#&DhnHealth: 45/52 ====================---- .....~~~~............#Magic: 17/27 ===============--------- .....~~~~............#AC: 13Str: 4 .....~~~~............####EV: 14Int: 28 .....~~~~~..............~>SH: 0Dex: 13 .....~~~~~##...~#.#####~~~XL: 10 Next: 74% Place: Dungeon:10 ....#~~~~~####~~@.# ~~Noise: ==-------  Time: 9363.2 (0.0) ##.##~~~~~# #~~~o~#-) Nothing wielded ...##~~~~~##~~~~~~~.Continue: Searing Ray ######~~~~#~~~~~~~~~#Ray Water # ##~~~#~~~~~{~~~# [3&Dhv4m# .....#~~~{o~~.#o   orc warrior #....##...o.#.#o   orc priest....##.....#.#o   orc wizard  The orc warrior is severely wounded.(Press . to maintain the ray.)  The orc wizard casts a spell. _The orc wizard flickers and vanishes!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dhb  You erupt in a blast of force! The mystic blast hits the orc warrior!  You kill the orc warrior!Vehumet accepts your kill.&Dh:  You hear a splash. x2&DhK,&DhV&Dh){o~~{oo   orc priest.owizard&Dh 6=13----6=====4.2 (1ast&Dh&Dh< _You stop channelling your searing ray.&DhW  Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh&Dh Your spells (cast)TypeFailure Level a - Magic DartConjuration0%1  b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy1%4  d + Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast[!]/[I] toggle spell headers&Dh &Dh &Dh ##### ##~##MrDarkGreen the Destroyer ....###~~~############Deep Elf of Vehumet ****.. ....##~~~.:..........#Health: 46/52 =====================--- .....~~~~............#&Dhg Magic: 13/27 ===========------------- .....~~~~............#AC: 13Str: 4 .....~~~~............####EV: 14Int: 28 .....~~~~~..............~>SH: 0Dex: 13 .....~~~~~##...~#.#####~~~XL: 10 Next: 76% Place: Dungeon:10 ....#~~~~~####~~@.# ~~Noise: =====----  Time: 9364.2 (0.0) ##.##~~~~~# #~~~)~#-) Nothing wielded ...##~~~~~##~~~~~~~.Cast: Searing Ray ######~~~~#~~~~~{~~~#Water # ##~~~#~~~~o~~~~# # .....#~~~~{o~.#o[3&Dh 77m   orc priest #....##.....#.#o   orc wizard....##.....#.#You kill the orc warrior!Vehumet accepts your kill.You hear a splash. x2 _You stop channelling your searing ray.  Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh M##### ##~##MrDarkGreen the Destroyer ....###~~~############Deep Elf of Vehumet ****.. ....##~~~.:..........#Health: 46/52 =====================--- .....~~~~............#Magic: 13/27 ===========------------- .....~~~~............#AC: 13Str: 4 .....~~~~............####EV: 14&Dh Int: 28 .....~~~~~..............~>SH: 0Dex: 13 .....~~~~~##...~#.#####~~~XL: 10 Next: 76% Place: Dungeon:10 ....#~~~~~####~~@.# ~~Noise: =====----  Time: 9364.2 (0.0) ##.##~~~~~# #~~~)~#-) Nothing wielded ...##~~~~~##~~~~~~~.Cast: Searing Ray ######~~~~#~~~~~{~~~#Water # ##~~~#~~~~o~~~~# # .....#~~~~{o~.#o   orc priest #....##.....#.#o   orc wizard....##.....#.#You kill the orc warrior!Vehume&Dh ht accepts your kill.You hear a splash. x2 _You stop channelling your searing ray.  Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh+ ##### ##~## MrDarkGreen the Destroyer ....###~~~############  Deep Elf of Vehumet ****.. ....##~~~.:..........#  Health: 46/52 =====================--- .....~~~~............#  Magic: 9/27========---------------- .....~~~~............#  AC: 13Str: 4 .....~~~~............####  EV: 14Int: 28 .....~~~~~..............~>  SH: 0Dex: 13 .....~~~~~##...~#.#####~~~  XL: 10 Next: 76% Place: Dungeon:10 ....#~~~~~####~~@.# ~~  Noise: =====----  Time: 9364.2 (0.0) &Dh- <##.##~~~~~# #~~~)~# -) Nothing wielded ...##~~~~~##~*****~.  Cast: Searing Ray ######~~~~#~~*****~~#  Water # ##~~~#~~**o**~~# # .....#~****o~.#  o   orc priest # ....##*****#.#  o   orc wizard ....##.....#.#  _You stop channelling your searing ray.  Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 short sword&Dh(  ~*****~*****~*o***~***o*.&Dh5*****&Dh`*....Aim: Disturbance&DhMQ& &DhFS**@***~~{o~&Dh ##### ##~##MrDarkGreen the Destroyer ....###~~~############Deep Elf of Vehumet ****.. ....##~~~.:..........#Health: 46/52 =====================--- .....~~~~............#&DhW Magic: 9/27========---------------- .....~~~~............#AC: 13Str: 4 .....~~~~............####EV: 14Int: 28 .....~~~~~..............~>SH: 0Dex: 13 .....~~~~~##...~#.#####~~~XL: 10 Next: 76% Place: Dungeon:10 &Dh c....#~~~~~####~~@.# ~~Noise: =====----  Time: 9364.2 (0.0) ##.##~~~~~# #~~~)~#-) Nothing wielded ...##~~~~~##~~~~*~~.Cast: Searing Ray ######~~~~#~~~~~{~~~#Water # ##~~~#~~~~o~~~~# &Dh # .....#~~~~{o~.#o   orc priest (ally target) #....##.....#.#o   orc wizard....##.....#.#*   fulminant prism _You stop channelling your searing ray.  &Dh Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target&Dh5 710/27===--5.2 (1&Dhe 8*&Dh 6 _You conjure a prism of explosive energy!&Dhm ### #### ##~## ###~~~############ ##~~~.:&Dhq....# ~~~~.....# ~~~~.....# ~~~~......#### ~~~~~..............~> ~~~~~##...~#@#####~~~ ...#~~~~~####~~~.# ~~ #.##~~~~~# #~~~)~# ..##~~~~~##~~~~*~~. ####~~~~#~~~~~{~~~#  ##~~~#~~~~o~~~~#  .....#~~~~{o~.# ....##.....#.# *....##.....#.#&Dh,z&Dhƒ {~*Something hits your fulminant prism but does no damage.&DhљV**&Dhj&Dhl1 *o~*The orc priest miscasts a cantrip.&Dh;  Your fulminant prism crackles loudly.A magic dart appears from out of thin air!&Dh&Dh*o~(ally target)*&Dh9=-----6.8 (1.6&DhU**&Dh? _The magic dart hits your fulminant prism!&Dh=h ### #### ##~## #~~~###########&Dh ks##~~~.: .#### .......@......~>.~~~~~##...~#.#####~~ ...###~~~.~~ # #~~~)~# ..##~~~~~##~~~~*~~. #####~~~~#~~~~o{~~~&Dhp##~~~#~~~~~{o~~.....#~~~~~~~.#*&Dh&Dh  A magic dart appears from out of thin air! _The magic dart hits your fulminant prism!  Your fulminant prism explodes!  The blast of energy engulfs the orc priest!!  You kill the orc priest!  Vehumet accepts your kill.&Dhձ4You kill the orc priest!  Vehumet accepts your kill.  You hear a splash.something!!  Vehumet accepts your kill.You hear a splash. x2&Dh#Vehumet accepts your kill.You hear a splash. x2  Reactivating autopickup.  You feel a bit more experienced. The blast of energy engulfs something!!feel your power returning.&Dh^You hear a splash. x2feel a bit more experienced.  The blast of energy engulfs the orc wizard!!  You kill the orc wizard!&Dh#~####################&Dh?~~~.~)~~~~~~~))~~~~))~&Dhjg50==3===9=======70Searing Ray&Dh6t&Dh{U _You hear a splash. x2; You hear a bellow! x3; You hear a shout!&DhI&Dh1=&Dha2=&Dh&Dhr1 _HP restored.&DhQm14====&Dh&Dhm,&DhO&Dh|#&Dh$j5==&Dh&&Dh.O=&Dh1&Dh9,&Dh<&Dh@6==&DhuC&DhZH,&DhJ&DhO7==&DhxQ&DhkV,&DhX&Dh>^,&Dh`&Dhe;8&DhfE==&Dhi&DhHn,&Dhq&Dhvm9=&Dh-y&Dh~,&Dh&DhyB&DhN20=&Dh&Dha&Dhǝ,&Dh4&Dh1==&Dh;&Dhƭ,&Dh&Dhk,&Dh&Dh92&DhE==&Dh&Dhz,&Dh&Dh93&DhE==&DhM&Dh,&Dh&DhL,&Dh&DhU~4==&DhF&Dh,&Dhm&Dh95&DhE==&Dh&Dhs,&Dh&DhY,&Dh&Dh96&Dhy E==&Dh- &DhP,&Dh&Dh ~7==&Dh&Dh&DhU$,&Dh&&Dh)&Dh1,&Dhh4&Dh6&Dh.=A  You enter the shallow water.&DhB?Water &DhD&DhLV _Moving in this stuff is going to be slow.  &Dh(MhThings that are here:  a +0 war axe; a +0 chain mail; an orc corpse&Dho....##~~~.:..........# .....~~~~............# .....~~~~............#..~~~~............####..~~~~~..............~>.~~~~~##...~#.#####~~~#~~~~~####~~~.# ~~ ##.##~~~~~###~~~)~### ##~~~~~##~~~~@~~.# ------- ######~~~~#~~~~))~~~# # ##~~~#~~~~~))~~#  .....#~~~~~~~.# # ....##.....#.# ....##.....#.#Y   yak (wandering) #.....#.# #...Y.. 405.8 (38.0)&Dhr?Y.&Dhe~i=-------7.4 (39.6&DhK&Dh׋V _A yak comes into view.&Dh:: ............# ............# ............#### ........> &Dhы...~#.# ##~~~.# ~~ ##~~~)~### #~~~~@~~.# #~~~~))~~~# # ##~~~#~~~~~))~~# # .....#~~~~~~~.# # ....##.....#.#  ....##.....#.#  #..Y..#.#  #......&Dh-<: ............# ............# ............#### ........> ...~#.# ##~~~.# ~~ ##~~~)~### #~~~~@~~.# #~~~~))~~~#  ##~~~#~~~~~))~~#  .....#~~~~~~~.#  ....##.....#.# ....##.....#.#  #..Y..#.# #...... &DhC&Dhr&DhBz&Dh~Z _A yak is nearby!&Dhړ: ............# ............# ............#### &Dh........> ...~#.# ##~~~.# ~~ ##~~~)~### #~~~~@~~.# #~~~~))~~~# # ##~~~#~~~~~))~~# # .....#~~~~~~~.# # ....##.....#.#  ....##.....#.#  #..Y..#.#  #......&Dhu : ............# ............# ............#### ........> ...~#.# ##~~~.# ~~ ##~~~)~### #~~~~@~~.# #~~~~))~~~#  ##~~~#~~~~~))~~#  .....#~~~~~~~.#  ....##.....#.# ....##.....#.#  #..Y..#.# #......  _A yak is nearby!&Dh [: ............# ............# ............#### ........> ...~#.# ##~~~.# ~~ ##~~~)~### #~~~~@~~.# #~~~~))~~~# # ##~~~#~~~~~))~~# # .....#~~~~~~~.# # ....##.....#.#  ....##.....#.#  #..Y..#.#  #......&Dh2 : ............# ............# ............#### ........> ...~#.# ##~~~.# ~~ ##~~~)~### #~~~~@~~.# #~~~~))~~~#  ##~~~#~~~~~))~~#  .....#~~~~~~~.#  ....##.....#.# ....##.....#.#  #..Y..#.# #...... &Dh6 &Dhy: &DhKA &Dh@D Z _A yak is nearby!&Dh5 [: ............# ............# ............#### ........> ...~#.# ##~~~.# ~~ ##~~~)~### #~~~~@~~.# #~~~~))~~~# # ##~~~#~~~~~))~~# # .....#~~~~~~~.# # ....##.....#.#  ....##.....#.#  #..Y..#.#  #......&Dhp r: ............# ............# ............#### ........> ...~#.# ##~~~.# ~~ ##~~~)~### #~~~~@~~.# #~~~~))~~~#  ##~~~#~~~~~))~~# &Dh=  .....#~~~~~~~.#  ....##.....#.# ....##.....#.#  #..Y..#.# #...... &DhY &DhB &Dh &Dhޚ Z _A yak is nearby!&DhT.~~~~........####~.......~>##...~#.#####~~~###~~~.# ##.###~~~)~### ..##~~~~~~~. ######~~~~#~~~~)@~~~ ##&Dh]&~)) .....#~~~~~~~. ....##.....# ....# #..Y..#.Y 2 yaks (wandering)....Y&Dhr&Dh&Dht&Dh&Dh,&Dh.YY 3 yaks (wandering)Y9.0 (1.6)Searing Ray&Dh&DhQ _A yak is nearby! _is nearby! _comes into view. x2  Things that are here:a +0 dagger; a +0 robe; an orc corpse&Dh!x  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh &Dh  Your spells (cast)TypeFailure Level a - Magic DartConjuration0%1  b - Searing RayConjuration1%2  c + Fulminant PrismConjuration/Alchemy 1% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 Select a spell to cast&Dh [!]/[I] toggle spell headers&DhN&Dh&Dh.....~~~~............#MrDarkGreen the Destroyer .....~~~~............#Deep Elf of Vehumet ****.. .....~~~~............####Health: 52/52 ======================== .....~~~~~..............~>Magic: 27/27 ======================== .....~~~~~##...~#.#####~~~AC: 13Str: 4 &Dh....#~~~~~####~~~.# ~~EV: 14Int: 28 ##.##~~~~~###~~~)~###SH: 0Dex: 13 ...##~~~~~##~~~~~~~.#XL: 10 Next: 79% Place: Dungeon:10 ######~~~~#~~~~)@~~~#Noise: ---------  Time: 9409.0 (0.0) # ##~~~#~~~~~))~~#-) Nothing wielded # .....#~~~~~~~.#Cast: Searing Ray #....##.....#.#Water ....##.....#.##...Y.#.#YYY 3 yaks (wandering)#..Y...#..Y... _A yak is nearby! _A yak comes into view. x2  Things that are here: _a +0 dagger; a +0 robe; an orc corpse&DhjCasting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh.....~~~~............#MrDarkGreen the Destroyer .....~~~~............#Deep Elf of Vehumet ****.. .....~~~~............####Health: 52/52 ======================== .....~~~~~..............~>Magic: 27/27 ======================== .....~~~~~##...~#.#####~~~AC: 13Str: 4 ....#~~~~~####~~~.# ~~EV: 14Int: 28 &Dh##.##~~~~~###~~~)~###SH: 0Dex: 13 ...##~~~~~##~~~~~~~.#XL: 10 Next: 79% Place: Dungeon:10 ######~~~~#~~~~)@~~~#Noise: ---------  Time: 9409.0 (0.0) # ##~~~#~~~~~))~~#-) Nothing wielded # .....#~~~~~~~.#Cast: Searing Ray #....##.....#.#Water ....##.....#.##...Y.#.#YYY 3 yaks (wandering)#..Y...#..Y... _A yak is nearby! _A yak comes into view. x2  Things that are here: _a +0 dagger; a +0 robe; an orc corpseCasting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[3&Dh7m&Dh.....~~~~............#  MrDarkGreen the Destroyer .....~~~~............#  Deep Elf of Vehumet ****.. .....~~~~............####  Health: 52/52 ======================== .....~~~~~..............~>  Magic: 23/27 ====================---- .....~~~~~##...~#.#####~~~  AC: 13Str: 4 ....#~~~~~####~~~.# ~~  EV: 14Int: 28 ##.##~~~~~###~~~)~###  SH: 0Dex: 13 ...##~~~~~##~~~~~~~.#  XL: 10 Next: 79% Place: Dungeon:10 ######~~~~#~~~~)@~~~#  Noise: ---------  Time: 9409.0 (0.0) # ##~~~#~~~~~))~~#  -) Nothing wielded &DhK ,# .....#~~~~~~~.#  Cast: Searing Ray # ....##*****#.#  Water  ....##*****#.#  #***Y*#.#  YYY 3 yaks (wandering) #**Y**. #**Y**.Things that are here: _a +0 dagger; a +0 robe; an orc corpseCasting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target&Dh. ...**Y.*Y***.*Y*** &Dh =_a +0 dagger; a +0 robe; an orc corpse  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (wandering, hasn't noticed you)&DhS ...*Y*..&Dh*******Y...&DhI $&Dh |.....~~~~............#  MrDarkGreen the Destroyer &DhG .....~~~~............#  Deep Elf of Vehumet ****.. &Dh.....~~~~............####  Health: 52/52 ======================== &Dh.....~~~~~..............~>  Magic: 23/27 ====================---- &Dh.....~~~~~##...~#.#####~~~  AC: 13&Dh+Str: 4 &Dh`....#~~~~~####~~~.# ~~  EV: 14&Dh,Int: 28 &Dh##.##~~~~~###~~~)~###  SH: 0&Dh,Dex: 13 &DhU...##~~~~~##~~~~~~~.#  XL: 10 Next: 79% Place: Dungeon:10 &Dh######~~~~#~~~~)@~~~#  Noise: ---------  Time: 9409.0 (0.0) &Dh# ##~~~#~~~~~))~~#  -) Nothing wielded &Dh# .....#~~~~~~~.#  Cast: Searing Ray &Dh2# ....##.....#.#  Water &Dh[ &Dhb....##.....#.# &Dh  &Dh#"#...Y.#.#  YYY 3 yaks (wandering)&DhU# &Dh&#..Y... #..Y... _a +0 dagger; a +0 robe; an orc corpseCasting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!&Dh-3&Dh^4( &DhT5^...........# &DhI6-........&Dh?7 &Dh48A> &Dh492#.#&Dh):$ &Dh!;##~~~.# ~~ &Dh<e##~~~)~### &Dh=##&Dh=*# &Dh>#&Dh?*# &DhAH ##~~~##  .....##  ....##.....#.# &DhC ....##...Y*#.# #...Y.#.#YYY1 ally target) #...Y..*   fulminant prism #...... &DhD&Dh=L6===10.0 (1&DhN*&DhO*&DhP&DhT &DhU&DhV/_The yak bellows! x3; You hear a bellow!&Dh  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhBG .....~~~~............#  MrDarkGreen the Destroyer .....~~~~............#  Deep Elf of Vehumet ****.. .....~~~~............####  Health: 52/52 ======================== .....~~~~~..............~>  Magic: 19/27 ================-------- .....~~~~~##...~#.#####~~~  AC: 13Str: 4 ....#~~~~~####~~~.# ~~  EV: 14Int: 28 ##.##~~~~~###~~~)~###  SH: 0Dex: 13 ...##~~~~~##~~~~~~~.#  XL: 10 Next: 79% Place: Dungeon:10 ######~~~~#~~~~)@~~~#  Noise: ===------  Time: 9410.0 (0.0) # ##~~~#~~~~~))~~#  -) Nothing wielded # ..&DhK ...#~~*****.#  Cast: Searing Ray # ....##.****#.#  Water  ....##.**Y*#.#  #.**Y*#.#  YYY 3 yaks (1 ally target) #.**Y** *   fulminant prism #...... _The yak bellows! x3; You hear a bellow!  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (ally target)&Dh *****~****Y****Y*.*&Dh*******...Y.*&Dhb*****)*****~***.*.*&Dh>( .....~~~~............#  MrDarkGreen the Destroyer .....~~~~............#  Deep Elf of Vehumet ****.. .....~~~~............####  Health: 52/52 ======================== .....~~~~~..............~>  Magic: 19/27 ================-------- .....~~~~~##...~#.#####~~~  AC: 13Str: 4 ....#~~~~~####~~~.# ~~  EV: 14Int: 28 ##.##~~~~~###~~~)~###  SH: 0Dex: 13 ...##~~~~~##~~~~~~~.#  XL: 10 Next: 79% Place: Dungeon:10 ######~~~~#~~~~)@~~~#  Noise: ===------  Time: 9410.0 (0.0) # ##~~~#~~~~~))~~#  -) Nothing wielded # .....#&Dh) [40m~~~~~~~.#  Cast: Searing Ray # ....##.....#.#  Water  ....##...Y*#.#  #...Y.#.#  YYY 3 yaks (1 ally target) #...Y.. *   fulminant prism #...... _The yak bellows! x3; You hear a bellow!  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target&Dh7 { ...........# ........ > #.# ##~~~.# ~~ ##~~~)~### ### ##  ##~~~##  .....## &Dh< 0 ....##.*.Y.#.#  ....##...Y*#.# #....Y#.#  #......** 2 fulminant prisms #......  You conjure a prism of explosive energy!1.0 (1&DhgJ i****&DhN jCasting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy! _Your fulminant prism crackles loudly.&DhME##~~~.:......# .....#### ..............~>....~#.#####~ ....###~~~.# ~~ #####~~~)~## ...##~~~~~##~~~~@~~.#####~))~##~~~#~~~~~))~~.....#~~~~~~~ #..##.*.Y.....##...Y*#.Y#.#**#......&Dh=Y,&Dh)fH  The yak gores your fulminant prism!&Dh)q##############   fulminant prism####&Dh)tfYour fulminant prism explodes!  The blast of energy engulfs the yak!!  The yak is severely wounded.  The blast of energy engulfs the yak!!  The yak is heavily wounded.blast of energy engulfs the yak!!&Dhߚ ~Y~~.*.Y......Y....  The yak is severely wounded.20========2.6 (1.6&DhB8*&Dh* _You hear a shout! x2&DhV#~~~#############~~~.:#.#.# ....#### ~..............~>.#...~#.#####~ ....###~~~.# ~~ ####~~~@~### ...##~~~~~##~~~~~~~.#####~))~##~~~#~~~~~))~~.....#~~~~Y~~ #..##.*.Y....##.....#.*Y#.#&Dh &Dh5_You hear a shout! x2  &Dh/Your fulminant prism explodes!&Dh 0You kill the yak! &Dh/ Vehumet accepts your kill.&Dh&Dhs$ &Dh{%  &Dhu&KYou feel your power returning. The blast of energy engulfs the yak!!  &Dhp'"You kill the yak!&Dh(.Vehumet accepts your kill.&Dho)&Dh.&Dh 0#####&Dh 1 #####&Dh1 ####&Dh2[   yak&Dh3&####Y&Dh4!&Dh5!####.&Dh6&Dh &Dh ~~~~)~~~~†...Y..........  You feel your power returning.&Dh 3====864.2 _You hear a shout! x3&Dh &Dh  Your Ice Magic skill increases to level 3!Things that are here: _a +0 war axe; a +0 chain mail; an orc corpse&Dhh'  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dhn....###~~~############  MrDarkGreen the Destroyer ....##~~~.:..........#  Deep Elf of Vehumet ****.. .....~~~~............#  Health: 52/52 ======================== .....~~~~............#  Magic: 19/27 ================-------- .....~~~~............####  AC: 13Str: 4 .....~~~~~..............~>  EV: 14Int: 28 .....~~~~~##...~#.#####~~~  SH: 0Dex: 13 ....#~~~~~####~~~.# ~~  XL: 10 Next: 86% Place: Dungeon:10 ##.##~~~~~###~~~@~###  Noise: =======--  Time: 9414.2 (0.0) ...##~~~~~##~~~~~~~.#  -) Nothing wield&DhF{ed ######~~~~#~~~~))~~~#  Cast: Searing Ray # ##~~~#~~~*****~#  Water # .....#~~*****.# # ....##.**Y*#.#  Y   yak ....##.****#.#  #.****#.#  #...... _a +0 war axe; a +0 chain mail; an orc corpseCasting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded)&DhP ~*****~*****.*Y*..&Dhn*******#**...&Dh w*******...#.&Dh8....###~~~############  MrDarkGreen the Destroyer ....##~~~.:..........#  Deep Elf of Vehumet ****.. .....~~~~............#  Health: 52/52 ======================== &Dh:.....~~~~............#  Magic: 19/27 ================-------- .....~~~~............####  AC: 13Str: 4 .....~~~~~..............~>  EV: 14Int: 28 .....~~~~~##...~#.#####~~~  SH: 0Dex: 13 ....#~~~~~####~~~.# ~~  XL: 10 Next: 86% Place: Dungeon:10 ##.##~~~~~###~~~@~###  Noise: =======--  Time: 9414.2 (0.0) ...##~~~~~##~~~~~~~.#  -) Nothing wielded ######~~~~#~~~~))~~~#  Cast: Searing Ray # ##~~~#~~~~~))~~#  Water # .....#~~~~†~~.# # ....##...Y[39;49&Dh_<m.#.#  Y   yak ....##.....#.#  #.....#.#  #...... _a +0 war axe; a +0 chain mail; an orc corpseCasting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target&DhI; .:..........# ............# .. ..&DhyM2 ~.> #...~#.# ##~~~.# ~~ #~~~@~### ## ##  ##~~~#*~~#  .....#~~~~Y~~.# ....##...†.#.# (ally target) ....##.....#.#*   fulminant prism #.....#.# &Dh.OX===----5.2 (1&Dh`C**&Dh  EV: 14Int: 28 .....~~~~~##...~#.#####~~~  SH: 0Dex: 13 ....#~~~~~####~~~.# ~~  XL: 10 Next: 86% Place: Dungeon:10 ##.##~~~~~###~~~@~###  Noise: ===------  Time: 9415.2 (0.0) ...##~~~~~##~~~~~~~.#  -) N&Dhiothing wielded ######~~~~#~~~*****~#  Cast: Searing Ray # ##~~~#~~~*****~#  Water # .....#~~**Y**.# # ....##.****#.#  Y   yak (ally target) ....##.****#.#  *   fulminant prism #.....#.#  #...... _You conjure a prism of explosive energy!  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, ally target)&Dhm1 *****~*****~***Y*~***&Dh *******.....*&Dh+*****~*****~**********Y~.&Dhn2***@*****...†&Dh{b....###~~~############  MrDarkGreen the Destroyer ....##~~~.:..........#  Deep Elf of Vehumet ****.. .....~~~~............#  Health: 52/52 ======================== &Dhg.....~~~~............#  Magic: 15/27 =============----------- .....~~~~............####  AC: 13Str: 4 .....~~~~~..............~>  EV: 14Int: 28 .....~~~~~##...~#.#####~~~  SH: 0Dex: 13 ....#~~~~~####~~~.# ~~  XL: 10 Next: 86% Place: Dungeon:10 ##.##~~~~~###~~~@~###  Noise: ===------  Time: 9415.2 (0.0) ...##~~~~~##~~~~~~~.#  -) Nothing wielded ######~~~~#~~~~))~~~#  Cast: Searing Ray # ##~~~#~~~~~)*~~#  Water # .....#~~~~Y~~.# # &Dh&j ....##...†.#.#  Y   yak (ally target) ....##.....#.#  *   fulminant prism #.....#.#  #...... _You conjure a prism of explosive energy!  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target&DhsoEYou conjure a prism of explosive energy!&DhbM .:..........# ............# .. .. &Dhl~.> #...~#.# ##~~~.# ~~ #~~~@~### ## #~~~*))~~~#  ##~~~#~~~~~Y*~~#  .....#~~~~†~~.# ....##...†.#.#YY 2 yaks (1 ally target) ....##.....#.#** 2 fulminant prisms#.Y...#.# .  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  &DhA yak comes into view.6=6.2 (1&Dh_****&Dh=e _Your fulminant prism crackles loudly.&Dh$##### ##~## #~~~#############~~~.:#.# ...#### ~..............~>.#...~#.#####~ ....&DhQ##~~@.# ~~ ####~~~)~### ...##~~~~~##~~~~~~~.# ######~*))~##~~~#~~~~~Y*~~.....#~~~~†~~   yak ( #..##...†**....##..Y...#.#&Dh&DhV"&Dh0&DhrGA yak comes into view. _Your fulminant prism crackles loudly.  Your fulminant prism explodes!  The blast of energy engulfs the yak!!  You kill the yak!  Vehumet accepts your kill.&DhMz#####*############### #####*   fulminant prismY.&Dh   You feel your power returning.~~~~.*))~~~~))~~~†~~.(ally target).Y.#.*.&Dh# 7==90=======7.8 (1.6Searing Ray&Dh A**&DhW e _Your fulminant prism crackles loudly.&Dhߤ &DhM ########################&Dh]~~~)~~~~~~~~))~~~~)~~~~Y†&Dh 8==80Searing Ray&Dh&&Dh!T _Your fulminant prism explodes!&Dh/&Dh7FY†&Dh8E-------9&Dhr@&DhB&DhJn  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dho##### ##~## MrDarkGreen the Destroyer ....###~~~############  Deep Elf of Vehumet ****.. ....##~~~.:..........#  Health: 52/52 ======================== .....~~~~............#  Magic: 14/27 ============------------ .....~~~~............#  AC: 13Str: 4 .....~~~~............####  EV: 14Int: 28 .....~~~~~..............~>  SH: 0Dex: 13 .....~~~~~##...~#.#####~~~  XL: 10 Next: 90% Place: Dungeon:10 ....#~~~~~####~~@.# ~~  Noise: ---------  Time: 9419.8 (0.0) &Dh##.##~~~~~###~~~)~###  -) Nothing wielded ...##~~~~~##~~*****.#  Cast: Searing Ray ######~~~~#~~~*****~#  Water # ##~~~#~~~**Y**~# # .....#~~*****.#  Y   yak # ....##.****#.#  ....##.....#.#  #.....#.# _Your fulminant prism explodes!Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak&Dh@  ~*****~*****~*Y***~*****.***#*&Dh u*****.†.#.&DhQ##### ##~## MrDarkGreen the Destroyer ....###~~~############  Deep Elf of Vehumet ****.. ....##~~~.:..........#  Health: 52/52 ======================== &DhnU.....~~~~............#  Magic: 14/27 ============------------ .....~~~~............#  AC: 13Str: 4 .....~~~~............####  EV: 14Int: 28 .....~~~~~..............~>  SH: 0Dex: 13 .....~~~~~##...~#.#####~~~  XL: 10 Next: 90% Place: Dungeon:10 ....#~~~~~####~~@.# ~~  Noise: ---------  Time: 9419.8 (0.0) ##.##~~~~~###~~~)~###  -) Nothing wielded ...##~~~~~##~~~~~~~.#  Cast: Searing Ray ######~~~~#~~~~))~~~#  Water # ##~~~#~~~~~Y)~~# # .....#~~~~†~&DhV ~.#  Y   yak # ....##...†.#.#  ....##.....#.#  #.....#.# _Your fulminant prism explodes!Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target&Dh`x ##~##~############ .:..........# ..# ..&Dha# ..#### ~.> #...~#.# #~~@.# ~~ #~~~)~### # #~~~~)Y*~~# &Dhd5 ##~~~#~~~~~))~~# .....## (ally target) ....##...†.#.#*   fulminant prism ....##.....#.# ===20.8 (1&DhlC**&Dh.p6 _You conjure a prism of explosive energy!&Dh  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhB{##### ##~## MrDarkGreen the Destroyer ....###~~~############  Deep Elf of Vehumet ****.. ....##~~~.:..........#  Health: 52/52 ======================== .....~~~~............#  Magic: 10/27 ========---------------- .....~~~~............#  AC: 13Str: 4 .....~~~~............####  EV: 14Int: 28 .....~~~~~..............~>  SH: 0Dex: 13 .....~~~~~##...~#.#####~~~  XL: 10 Next: 90% Place: Dungeon:10 ....#~~~~~####~~@.# ~~  Noise: ===------  Time: 9420.8 (0.0) ##.##~~~~~###~****###  [33&Dh}m-) Nothing wielded ...##~~~~~##~~*****.#  Cast: Searing Ray ######~~~~#~~~**Y**~#  Water # ##~~~#~~~*****~# # .....#~~*****.#  Y   yak (ally target) # ....##...†.#.#  *   fulminant prism ....##.....#.#  #.....#.# _You conjure a prism of explosive energy!  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (ally target)&DhW0 8 *&Dh;3 *****~***Y*~*****~*****~*&Dh E~*****~&DhJ ****Y******)*****~*&Dh'$&Dh!##### ##~##&DhJ MrDarkGreen the Destroyer ....###~~~############  Deep Elf of Vehumet ****.. ....##~~~.:..........#  Health: 52/52 ======================== .....~~~~............#  Magic: 10/27 ========---------------- .....~~~~............#  AC: 13Str: 4 .....~~~~............####  EV: 14Int: 28 .....~~~~~..............~>  SH: 0Dex: 13 .....~~~~~##...~#.#####~~~  XL: 10 Next: 90% Place: Dungeon:10 ....#~~~~~####~~@.# ~~  Noise: ===------  Time: 9420.8 (0.0) &Dh{)##.##~~~~~###~~~)~###  -) Nothing wielded ...##~~~~~##~~~~~~~.#  Cast: Searing Ray ######~~~~#~~~~)Y*~~#  Water # ##~~~#~~~~~))~~# # .....#~~~~†~~.#  Y   yak (ally target) # ....##...†.#.#  *   fulminant prism ....##.....#.# &Dh# #.....#.# _You conjure a prism of explosive energy!  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target ##~##~############ .:..........# ..# ..# ..#### ~.> #...~#.# #~~@.# ~~ #~~~)~### #~~~~Y~~.# #~~~*))*~~#  ##~~~## .....##  ....##...†.&Dh= [40m#.#** 2 fulminant prisms ....##.....#.#   You conjure a prism of explosive energy!&Dh &Dh1&Dh=&Dh#1.8 (1&Dh&DhF*))*&Dh*&Dh&Dh!&Dh"M&Dh#Casting: Fulminant Prism (safe; 1% risk of failure) &Dh$N Confirm with . or Enter, or press ? or * to list all spells.&DhAim  Press: ? - help, Dir - move target  You conjure a prism of explosive energy! _Your fulminant prism crackles loudly.&Dh,&Dh &Dh"&DhU###&Dh #####&Dh"*#####&Dh #####&DhV #####&Dh+ *   fulminant prismYour fulminant prism crackles loudly.Your fulminant prism explodes!The blast of energy engulfs the yak!&Dhn`Q ~Y~~~~~.*))~~~~))~~~†~~.*The yak is moderately wounded.&DhcE=======2&DhpA**&Dh3u' _You hear a shout!&Dh&Dht  The yak is moderately wounded. _You hear a shout!  The yak barely misses you.  Your fulminant prism explodes!  The blast of energy engulfs the yak!!!  You kill the yak!&Dh########################&Dh  ~~~)~~~~~~~~))~~~~)&Dhr\~~~~†Vehumet accepts your kill.&Dh?2==43Searing Ray&DhB&DhI&DhL' _You hear a shout!&Dhc&DhFhE-------4&Dhp&Dhs&Dh &Dh Inventory: 42/52 slots Missiles (go to first with ()  G - a throwing net Armour (go to first with [)  g - a +2 pair of gloves (worn)  q - a +0 helmet (worn)  t - a +1 pair of boots (worn)  K - a +1 cloak of stealth (worn)  L - +0 steam dragon scales (worn) &Dh Jewellery (go to first with "=)  c - a ring of protection from fire (worn)  d - an amulet of regeneration (worn)  I - a ring of resist corrosion (worn)k - a +4 ring of protection  w - an amulet of the acrobat  P - a ring of ice Wands (go to first with /)o - a wand of warping (22)  F - a wand of flame (11)  H - a wand of charming (26)  O - a wand of polymorph (9) Scrolls (go to first with ?)  a - a scroll labelled IKIRUM MAERPH [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]&Dh &Dho - a wand of warping (22). A magical device which creates a brief but violent rift in space, damaging everything caught in its wake and sometimes blinking them a short distance away.Damage: 3d7 Noise: A bit loud You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.&DhiInventory: 42/52 slots Missiles (go to first with ()  G - a throwing net Armour (go to first with [)  g - a +2 pair of gloves (worn)  q - a +0 helmet (worn)  t - a +1 pair of boots (worn)  K - a +1 cloak of stealth (worn)  L - +0 steam dragon scales (worn) Jewellery (go to first with "=)  c - a ring of protection from fire (worn)  d - an amulet of regeneration (worn)  I - a ring of resist corrosion (worn)k - a +4 ring of protection  w - an amulet of the acrobat  P - a ring of ice Wands (go to first with /)  o - a wand of warping (22)  F - a wand of flame (11)  H - a wand of charming (26)  O - a wand of polymorph (9) Scrolls (go to first with ?)  a - a scroll labelled IKIRUM MAERPH [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]&DhZ##### ##~##MrDarkGreen the Destroyer ....###~~~############Deep Elf of Vehumet ****.. ....##~~~.:..........#Health: 52/52 ======================== .....~~~~............#Magic: 12/27 ==========-------------- .....~~~~............#AC: 13Str: 4 .....~~~~............####EV: 14Int: 28 .....~~~~~..............~>SH: 0Dex: 13 .....~~~~~##...~#.#####~~~XL: 10 Next: 94% Place: Dungeon:10 ....#~~~~~####~~@.# ~~Noise: ---------  Time: 9424.8 (0.0) ##.##~~~~~###~~~)~###-) &Dh\[mNothing wielded ...##~~~~~##~~~~~~~.#Cast: Searing Ray ######~~~~#~~~~))~~~#Water # ##~~~#~~~~~))~~# # .....#~~~~†~~.# #....##...†.#.#....##.....#.##.....#.#The yak barely misses you.Your fulminant prism explodes!The blast of energy engulfs the yak!!!  You kill the yak!Vehumet accepts your kill. _You hear a shout!&Dhh,&Dhm&Dh~ g3=14==&Dh 5==&Dhڣ 6==&Dh &Dh 7==&Dh &DhH ,&Dh &Dh 8==&Dhp &Dh ,&DhY &Dh ,&Dh5 &Dh m9=&Dh &Dhx ,&Dh &Dh d20=&Dho &Dh ,&Dh &Dh[ ,&Dh &Dh 1==&Dh  &Dh ,&DhK &Dh  h2==&Dh &Dh &Dhx ,&Dh &Dhp ,&Dh" &Dh' &Dhw( a3==&Dhk* &Dh/ ,&Dh01 &Dh6 &Dh7 a4==&Dh{9 &Dh> ,&Dh!A &Dh=F ,&DhI &DhN ~5==&DhQ &DhW ,&Dh[ &Dh9a ~6==&Dhc &DhFi ,&Dhk &DhFp ,&Dh~##...~#.#####~~~#~~~~~####~~~.# ~~ &Dh ##.##~~~~~###~~~)~### ##~~~~~##~~~~~~~.# ######~~~~#~~~~)@~~~#  ##~~~#~~~~~))~~# # .....#~~~~†~~.# ....##...†.#. ....##.....#. #.....#. #...... . &Dh v ...####~.....~>##...~#.#####~~~###~~~.# &DhǶ L##.###~~~)~### ..##~~~~~~~. ######~~~~#~~~~))~~~ ##~@) .....#~~~~†~~. ....##...†.# ....##.....#.##......#Items here: ) [ ††.&Dh 066.6 (41.8)&Dhu P=8.2 (43.4 _&Dhp &Dh  Things that are here: _a +1 dagger of venom; a +0 robe; an orc corpse&Dhc 3&Dh\" &Dh( &Dh- &Dh- $ _&Dh1 &Dh83 &Dh/8 >&Dh]: &Dh< &Dh@ 3&DhB &DhF &Dh=J ,&DhL &DhQO &DhT ,&DhW &Dh] &Dha ,&Dhc &Dhf &Dh0j ,&Dhk &Dhm &Dh7  ##~~~#~~~~~))~~#  .....#~~~~†~~.#  ....##...†.#.#  ....##.....#.#  #.....#.#  #.......#  #......##  #......#  #.....@#  #..........o.. #.....###.##..Searing Ray #.....# ..##...# ...#... ..o   orc wizard (wandering)#... .....76.4 (8.2)  An orc wizard comes into view. It is wielding a +2 dagger of holy wrath. .ooo&Dh o 2 orc wizards (wandering)o   orc (wandering)An orc comes into view. It is wielding a +0 dagger.7.4 (9Searing Ray _An orc wizard comes into view. It is wielding a +0 dagger.&DhB ))~~#  ~~~~†~~.# ....##...†.#.# ....##.....#.# &Dh&Dhۉ.##~~~~~##~~~~~~~. ####~))~##~~~#~~~~~))~~.....#~~~~†~~†....###.#.## #####&DhE.....)###.##........# ))##...# W....#.K.#&DhOK   kobold (missile)K.&DhB=7&Dh&Dh&Dh j#~~~)~## .##~~~~~##~~~~~~~. ####~))~##~~~#~~~~~))~~.....#~~~~†~~†....##&Dh( #.## #####.....)###.##........# ))##...# W..K.&Dh> &Dh K   kobold (missile)K.&Dh &8&DhF) &Dh+ &Dho &Dh &Dh &Dh &Dh6..#~~~~~####~~~.# ~~ #.##~~~~~###~~~)~### ..~##~~~~~~~.# #####~~~~#~~~###~~~#~~~~~))~~#.#~~~~†~~.# ....##...†.#.#....##.....#.# #....@#.# #.......# #......## #......# ######... #..........)... #.....###.##... #.....# ))#.K.# W..&Dh@&DhBK   kobold (missile)K.&DhG&9&Dh O&DhQ&Dh0..~~~~~##...~#.#####~~~ ....#~~~~~####~~~.# ~~ ##.##~~~~~###~~~)~### ...~##~~~~~~~.# ######~~~~#~~# # ##~~~#~~~~~))~~# #.#~~~~†~~.# # ....##...†.#.#....##...@.#.# #.....#.# #.......# #.## #......# ######... #..........)... #.....###.##... #.K...# ))&Dh&Dh&Dh<W   shadowghastWK   kobold (missile)K.&Dh'90&Dh&Dh&Dh .~~~~~..............~>..~~~~~##...~#.#####~~~ .....#~~~~~####~~~.# ~~ ###.##~~~~~###~~~)~### ....&Dhُ ~##~~~~~~~.# .######~~~~#~# .# ##~~~#~~~~~))~~# .#.#~~~~†~~.# ## ....##..@†.#.#....##.....#.# #.....#.#&Dhi  #.......# #.## #......#  #......#####... #......W...&Dh m)... #..K..###.##...&Dh& &Dh &Dh& $WK   kobold (missile)K.....1&Dh .#### ..............~>....~#.#####~ .....###~~~.# ~~ ######~~~)~##...##~~~~~##~~~~~~~.#####~))~##~~~#~~~~~))~~ .&Dh .....#~~~@†~~.# ####...†.#.#....##..##.#...W#####K.......)&Dh r  You enter the shallow water.  Moving in this stuff is going to be slow.&Dh ;*&Dh&   The shadowghast slips into darkness.The shadowghast flickers and vanishes!&Dh} K   kobold (missile)K...{.2Water  _Deactivating autopickup; reactivate with Ctrl-A.&Dh*  ......#### ..............~>....~#.#####~ .....###~~~.# ~~ ######~~~)~##...##~~~~~##~~~~~~~.#####~))~##~~~#~~~~@))~~ ......#~~~~†~~ ####...†.#.#....###.##.....K...{#####&Dh &Dh] &Dh K   kobold (missile)K.....&Dh ,4.0 (1.6&DhF &Dh &DhX&DhjY.&DhY,.# &Dh\&......#### ..............~>....~#.#####~ .....###~~~.# ~~ ######~~~)~##...##~~~~~##~~~~~~~.#####~~##~~~#~~~~~))~~ ......#~~~~†~~ ##...##...†.#.....###.#..&Dh\#&Dh]K&Dh0^ &Dhd&DhPiB&Dhj&Dht&Dh/uqK   kobold (missile)&DhuK&Dh2v.&Dhv&Dh[z&Dhz 5.6&Dh&Dh &DhI  &Dh͉Things that are here: &DhQQ_a +0 short sword; an orc corpse&Dh܊&Dh&Dh=##~~~.:..#...........# .....#### ..............~>....~#.#####~ .....###~~~.# ~~ ######~~~)~##...##~~~~~##~~~@~~~.#####~))~##~~~#~~~~~))~~ ......#~~~~†~~ ##...##...†.#.....#.#...#.#K....#&DhdV&Dhp.(&Dh>B&Dh&DhTK&Dh@.&Dh&DhI 7.2&Dh4&Dh8 &DhY9&Dh9"_The kobold throws a stone.&Dhn#~~~#############~~~.:~.....#~...# ~............#### ..............~>....~#.#####~ .....###~~~.# ~~ #####~~@)~### ....##~~~~~##~~~~~~~.#####~))~##~~~#~~~~~))~~ ......#~~~~†~~ ##..##...†....##.....#.K..#.#.&DhU&Dhշ&Dh&DhK&Dhd.&Dh'8.8&Dh&Dh###### ##~## #~~~#############~~~.:...#.....# ~....#### ~~..............~>.#...~#.#####~ .....&Dh##~@~.# ~~ #####~~~)~### ....##~~~~~##~~~~~~~.#####~))~##~~~#~~~~~))~~ ......#~~~~†~~ ##..##...†....##..K..#.#&Dh&Dh&Dh&Dh<K.&Dh H((((&Dh4 W~)~~W   shadowghastK   kobold (missile)The kobold throws a stone.  The shadowghast strikes at you from the darkness!&Dh|39------==500.4Searing Ray&Dh3&DhX _Reactivating autopickup.&Dh  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh ###### ##~## MrDarkGreen the Destroyer .....###~~~############  Deep Elf of Vehumet ****.. .....##~~~.:..........#  Health: 39/52 ==================------ ......~~~~............#  Magic: 23/27 ====================---- ......~~~~............#  AC: 13Str: 4 ......~~~~............####  EV: 14Int: 28 ......~~~~~..............~>  SH: 0Dex: 13 ......~~~~~##...~#.#####~~~  XL: 10 Next: 95% Place: Dungeon:10 .....#~~~~~####~@~.# ~~  Noise: ==-------  Time: 9500.4 (0.0) ###.##~~~~~###**W**###  -) &Dh Nothing wielded ....##~~~~~##~*****~.#  Cast: Searing Ray .######~~~~#~~*****~~#  Water .# ##~~~#~~*****~~# .# .....#~*****~.#  W   shadowghast ## ....##..K†.#.#  K   kobold (missile) ....##.....#.#  #.....#.# The shadowghast strikes at you from the darkness! _Reactivating autopickup.Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target&Dh@V~~*****~*****~*****~*****&DhF*@****~~†~~&DhXZ###### ##~## MrDarkGreen the Destroyer .....###~~~############  Deep Elf of Vehumet ****.. .....##~~~.:..........#  Health: 39/52 ==================------ ......~~~~............#  Magic: 23/27 ====================---- ......~~~~............#  AC: 13Str: 4 ......~~~~............####  EV: 14Int: 28 &Dh/[......~~~~~..............~>  SH: 0Dex: 13 ......~~~~~##...~#.#####~~~  XL: 10 Next: 95% Place: Dungeon:10 .....#~~~~~####~@~.# ~~  Noise: ==-------  Time: 9500.4 (0.0) ###.##~~~~~###~~W)~###  -) Nothing wielded ....##~~~~~##~~~~~~~.#  Cast: Searing Ray .######~~~~#~~~~))~~~#  Water .# ##~~~#~~~~~))~~# .# .....#~~~~†~~.#  W   shadowghast ## ....##..K†.#.#  K   kobold (missile) ....##.....#.#  #.....#.# The shadowghast strikes at you from the darkness! _Reactivating autopickup.Casting: [39;49&Dh]pmFulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target&Dhh  ##~##~~############ ~.:..........# ~.# ~.# ~.#### ~~> #...~#.# #~@~.# ~~ #~~W)~### #~~~~*~~.# #&Dhik#  ##~~~## .....#~~~K†~~.# (ally target) ....##...†.#.#  ....##.....#.#*   fulminant prism  _Reactivating autopickup.  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!&Dhk940=1.4 (1&DhvM**&DhwzQ _The shadowghast misses you.&Dh  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh ###### ##~## MrDarkGreen the Destroyer .....###~~~############  Deep Elf of Vehumet ****.. .....##~~~.:..........#  Health: 40/52 ==================------ ......~~~~............#  Magic: 19/27 ================-------- ......~~~~............#  AC: 13Str: 4 ......~~~~............####  EV: 14Int: 28 ......~~~~~..............~>  SH: 0Dex: 13 ......~~~~~##...~#.#####~~~  XL: 10 Next: 95% Place: Dungeon:10 .....#~~~~~####~@~.# ~~  Noise: ===------  Time: 9501.4 (0.0) ###.##~~~~~###**W)~###  -) &Dh Nothing wielded ....##~~~~~##*****~~.#  Cast: Searing Ray .######~~~~#*****)~~~#  Water .# ##~~~#*****))~~# .# .....#***K†~~.#  W   shadowghast (ally target) ## ....##...†.#.#  K   kobold (missile) ....##.....#.#  *   fulminant prism #.....#.# You conjure a prism of explosive energy! _The shadowghast misses you.Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target&DhrW~****)~*#***K*&Dh ****~**.#~~~&DhZ )*&Dh9 @W******&Dh: 2**&Dh###### ##~## MrDarkGreen the Destroyer .....###~~~############  Deep Elf of Vehumet ****.. .....##~~~.:..........#  Health: 40/52 ==================------ ......~~~~............#  Magic: 19/27 ================-------- ......~~~~............#  AC: 13Str: 4 ......~~~~............####  EV: 14Int: 28 ......~~~~~..............~>  SH: 0Dex: 13 ......~~~~~##...~#.#####~~~  XL: 10 Next: 95% Place: Dungeon:10 .....#~~~~~####~@~.# ~~  Noise: ===------  Time: 9501.4 (0.0) ###.##~~~~~###~~W)~###  -) &Dh=Nothing wielded ....##~~~~~##~~~~*~~.#  Cast: Searing Ray .######~~~~#~~~~))~~~#  Water .# ##~~~#~~~~~))~~# .# .....#~~~K†~~.#  W   shadowghast (ally target) ## ....##...†.#.#  K   kobold (missile) ....##.....#.#  *   fulminant prism #.....#.# Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!  The shadowghast claws you. ##~##~~############ ~.:..........# ~.# ~.#[37&Dhym ~.#### ~~> #...~#.# #~@~.# ~~ #~~W)~### #~*~~*~~.# ##  ##~~~#~~~~K))~~# .....#~~~~†~~.#  ....##...†.#.#  ....##.....#.#** 2 fulminant prisms 2=20=2.4 (1&DhV`***&Dh1MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The shadowghast claws you. &DhiW_Your fulminant prism crackles loudly.&Dhb ### ###### ##~## #~~~##############~~~.:.&Dh....# .....#### ~~..............~>.#...@#.#####~ .....###~~~.# ~~ &DhwW#####~~W)~### ....##~~~~~##~*~~*~~.######~))~##~~~#~~~~K))~~ &Dh" ......#~~~~†~~ ##...##...†**....#&Dh[<g***&DhZF|**~~**&Dhf!| *K   kobold (missile)** 2 fulminant prisms  The shadowghast slips into darkness.&Dh"<The shadowghast flickers and vanishes!&Dh  Deactivating autopickup; reactivate with Ctrl-A.&DhHAThe shadowghast flickers and vanishes!  Deactivating autopickup; reactivate with Ctrl-A.  Your fulminant prism explodes!blast of energy engulfs something!!  &DhGVehumet accepts your kill.&Dh5Reactivating autopickup.  You feel a bit more experienced.  The blast of energy engulfs the kobold!! kill the kobold!  Vehumet accepts your kill.  &DhYou feel your power returning.&Dh ########*###############*   fulminant prism&DhT ~~~.~~)~*~~~~~~))~~~)))~*(unaware)&Dhu 3=1==9=======4.0 (1.6Searing Ray&Dh|w &DhR y* _You hear a splash. x2; You hear a shout! x2&Dh&Dh)P###################&Dh &DhuQ ~~~~~~~~~~~~~)~~~~)Your fulminant prism explodes!&DhES&DhS4&DhT=&Dha2==50 _You hear a shout!&Dh5=&Dhwa7=&Dh&Dh&Dh:8&Dh/==&DhG3&Dh/==&Dhm&Dh&Dh&Dh&Dh&9&Dh=&Dh'&Dh&DhA &Dh &Dh 50&Dh=&Dh4&Dh#/==&Dh&DhA&Dh[&Dh&Dh1&DhF=&Dh&Dh&Dh!&Dht"&Dh"2&Dh~#=&Dh#&Dh|&&Dh%&Dh'&Dh'5&Dh)(/==&Dh(&DhW+&DhXZ&Dh[[&DhV^&DhU6==&Dhܨe=&Dha&Dhұ&Dh&DhP&Dh7&Dh/==&Dh&Dh&DhH&Dh&Dh&DhU &Dh&DhQ&Dh&Dhf&Dh&Dhn&Dh&Dh&Dh&Dh&Dh &Dh&Dh&Dh<=&Dh&Dh&Dh&DhY&Dh &Dh &Dh &Dh&Dh&Dh&Dh3'&Dh),&Dh*+&Dh/0&DhT3,&Dh4&Dh6&Dh;  You enter the shallow water.Water &Dh =&Dh@N _Moving in this stuff is going to be slow.&Dh\E3&DhE&DhG&Dh-L,&DhL&DhN&DhQ,&DhKR&DhS&DhV,&DhrW&DhgY&Dh[>&Dh@\&Dh]&DhO`3&Dh`&Dhb&Dhc,&Dhyd&Dhwf&Dhh,&Dhi&Dh k&DhCm,&Dhn&Dh^p&DhTr,&Dh:s&Dhu&Dhvx,&Dh'z&Dha|&Dh ,&Dh&Dh&DhΆ,&Dhw&Dh&Dh,&Dh&Dh&Dh~,&Dh~~#~~~~)))~~# #.# ...#~~~~†~~.#####.#######.##...†.#.#.............##.....#.#.###.########  #.....#.# #........  #.......#.###........  #......##............  #......######.  #......#####@........ -------  #..........).........  #.....###.##.........  #.....# # )).........  ##...# ........... #... ....####### #... .....# .... .......#.#....#~~~~†~~.#####.#######..##...†.#.#..............##.....#.#.###.&Dh[40m######## #.....#.# #........ #.......#.###.. ##...... #......######.. #......###. #........... #.....###.##. #.....# # )). ##...# .... #... ....####### #... ..... .... ......#.# #~. 45.6 (40.6)-------6.6 (41&Dh  Things that are here: _a +2 dagger of holy wrath; a +0 robe; an orc corpse&Dhe3&Dh&Dh&Dh.#~~~~†~~.#####.#.  ....##...†.#.#......  ....##.....#.#.###.######## #.....#.# #........ #.#.###........ #......##...... #......######. #......#####. #)&DhXv.0.0) #.....###.##. #.....# #))).. ##...# ......... #... #......#### #... .......# .... .#....... .#.# .#.# #~.&DhA7.6 (1&DhK"&Dh'%* _Found a short sword.&Dhs&Dhx&Dhӂ&Dh†H _No target in view!&Dh3&Dhs&Dh&Dh &Dh_ $ _&Dh&Dh&DhN&Dh;$S ....##.....#.#.###.## #.....#.# # #.......#.###........ #......##............ ######........&Dh$ #......#####......... #..........)... #.....###.##. #.....# #@)). ##...#.....&Dh%0. #...#.#......####### #.... .......# .... .#.........#.# #.#.####~..?&Dhn%S   electric eel (wandering) . .. S... .# .. ...&Dh11&8&Dh3+9.6 (2&Dh=&DhG _An electric eel comes into view.Things that are here: _a +0 short sword; a +0 ring mail&Dh  #.....#.# #........ #.......#.###........ &Dh #......##............ #......######........ #......#####......... #....)......... #.....###.##... &Dh #.....###))). ##...#....@.. ...#.#&Dh d####### #............# ......#..#.#.#.#.####~&Dh &?. # . .. S.....#... .##.# .&Dh$ &Dh# SS~&Dh, I50.6 (1Searing Ray _&Dh3 &Dh6 &Dh     .......  .......  ........  #####.........  &Dh ...).........  #.##.........  #.....###))).........  ##...#....@..........  #...#.#......#######  #............#  ......#........  .#.#.#.#.####S..?.  # . .. ~....  .#... .... &Dh B ##.# .... &Dh_e    .......  .......  ........  &Dh.f#####.........  ...).........  #.##.........  #.....###))).........  ##...#....@.......... &Dhf^ #...#.#......#######  #............#  ......#........&Dhi .#.#.#.#.####S..?. # . .. ~....  .#... .... ##.# .... &Dhx&Dh&Dh&Dhd _An electric eel is nearby!&Dhsh#.......#.###. #......##...... #......######.. #......#####.. #....).. #.....###.##. #.....###))). ##...#....... ...#.######## #............# ......#...#.#.#.#.####S..?.# # .... ~....#.#... ~....###.# ....# ^...#~S&DhJ1 _&Dh9 *****S    You focus your ray upon the electric eel.  &Dh&The searing ray hits the electric eel.&Dh& ..~S.  The electric eel is moderately wounded.(Press . to maintain the ray.)&Dhn ******The electric eel shoots out a bolt of lightning at you!&Dh B&DhC)&DhC.&DhD@&DhE.&DhF.&Dh`G~&Dh*H&DhU&DhV45&DhW----&DhX5&DhY--&DhrZ ===&Dh[ 2&Dh[ ont&Dh\Vinue: Searing RayRay &Dhde,&Dhxi &Dh j&Dhj)_The bolt of electricity hits you!&Dh &Dh!&DhŢ#*&Dh*&Dh*&DhJ*&Dh *&Dh &Dh<The searing ray hits the electric eel.&Dh'5&DhD&DhE.&DhF.&DhGS&DhH~&DhI.&Dh&P&Dh+Q6&Dh7R=---&Dh,S --&Dh$T ---&DhU 3&DhV%+ &DhW&Dhl`&Dhc &Dh%d&DhdA_The electric eel is severely wounded.&Dhe&Dh  The searing ray hits the electric eel!  You kill the electric eel!Vehumet accepts your kill.&Dh`&Dh+*****...#&Dh0na..~~.&Dhhq&Dh}`#.......#.###........MrDarkGreen the Destroyer#......##............Deep Elf of Vehumet ****..#......######........&Dh[~Health: 47/52 =====================---#......#####.........Magic: 25/27 ======================--#..........).........AC: 13&Dh~Str: 4#.....###.##.........EV: 14Int: 28#.....###))).........SH: 0Dex: 13&Dh##...#...............XL: 10 Next: 100% Place: Dungeon:10#...#.#...@..#######Noise: ---------  Time: 9554.6 (1.0)#............#&Dh-) Nothing wielded......#.........Continue: Searing Ray.#.#.#.#.####~..?.#Ray++ # .... ~....#.#... ~....#&DhB##.# ....#^...#The searing ray hits the electric eel. _The electric eel is severely wounded.The searing ray hits the electric eel!  You kill the electric eel!Vehumet accepts your kill. _You feel your power returning.  The searing ray hits the electric eel!  You kill the electric eel!  Vehumet accepts your kill. _You feel your power returning.  Your Dodging skill increases to level 8!You have reached level 11!&DhM/  --more--&Dhg51/568-1 0% &Dh|7Searing Ray&Dh&Dhk 4 _&Dh\ -  You stop channelling your searing ray.2= _3=6=4=&Dh C5=7==6=&Dh &DhJ &Dhʼ 8&DhI /==&Dh &Dhڿ &Dh$ &DhB &Dh &Dh; &Dh* &Dh &Dh &Dh &Dh &Dh &Dh &Dh =&Dh &Dh &Dh~ &Dh &Dh &Dhw =&Dh &Dh &Dh &Dh[ &Dh &Dh &Dh &Dhe &DhB &Dh  &Dh7 &Dh +_n - 5 scrolls of enchant weapon (gained 1)&Dh &Dh &Dh. #....&Dh >).........  &Dh A#.....###.##.........  #.....###))).........  ##...#............... #...#.#K.....####### #............##### ......#..........#  .#.#.#.#.####~....# # .... #~~.@..# .#... #~~~##.##~~~~....# ast: Searing Ray  ...~~~^...###.#~ #.##~~#### &Dh oK   kobold brigand (missile, wandering)&Dh Z# #### &Dh  &Dh &Dh` 66&Dh 2.0)&Dh" &Dhv# %7.6 (13&Dh( &Dhi1  &Dh1  &Dhv2 jA kobold brigand comes into view. It is wielding a +0 short sword and quivering&Dh2 A_poisoned darts.&Dhi3 &Dh i )  #.##.  #))).  ......  .....  ......#####  ........#  ##~....#  # .... #~~.@..#  .#... #~~~....#  ##.##~~~~....#  ...~~~^...#  ###.#~~....#  #.##~~####  # ####&Dhe  )  #.##.  #))).  ......  .....  ......#####  ........#  ##~....#  # .... #~~.@..#  .#... #~~~....#  ##.##~~~~....#  ...~~~^...# ###.#~~....# #.##~~####  # ###  _A kobold brigand is nearby!&DhF i )  #.##.  #))).  ......  .....  ......#####  ........#  ##~....#  # .... #~~.@..#  .#... #~~~....#  ##.##~~~~....#  ...~~~^...#  ###.#~~....#  #.##~~####  # ####&Dh[a )  #.##.  #))).  ......  .....  ......#####  ........#  ##~....#  # .... #~~.@..#  .#... #~~~....#  ##.##~~~~....#  ...~~~^...# ###.#~~....# #.##~~####  # ### &Dhf4&DhS}{ _A kobold brigand is nearby!&Dhti )  #.##.  #))).  ......  .....  ......#####  ........#  ##~....#  # .... #~~.@..# &Dh .#... #~~~....#  ##.##~~~~....#  ...~~~^...#  ###.#~~....#  #.##~~####  # ####&DhUa )  #.##.  #))).  ......  .....  ......#####  ........#  ##~....#  # .... #~~.@..#  .#... #~~~....#  ##.##~~~~....#  ...~~~^...# ###.#~~....# #.##~~####  # ### &Dh\&Dh_&Dhd&Dh he _A kobold brigand is nearby!&Dh ######. #..........)... #.....###.##... #.....###)))...#...#............... #...#.#K.....####### #............##### ......#..........#.#.#.#.#.####~@...## .... #~~....#&Dh%.#... #~~~....###.##~~~~....# ...~~~^...####.#~~....# #.##~~##### ####&Dh&Dh(K.K&Dhx88.0) _&Dh&Dhw&Dh7&Dh=&DhH&DhxM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&Dh &Dh` &DhT &Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&Dh  #......######. ######......... #..........)......... #.....###.##......... #.....###))).........#...#......... #...#.#......#######&Dh$  #......K.....##### ......#.....@....#.#.#.#.#.####~....## .... #~~....#.#... #~~~....###.##~~~~....# ...~~~^...####.#~~...&Dh .# #.##~~##### ####&DhQ &Dh .K9Searing Ray _&Dh &Dh &Dhr *****K  ) _A kobold brigand is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You focus your ray upon the kobold brigand.  The searing ray hits the kobold brigand!  The kobold brigand is moderately wounded.&Dhx &Dh:  &Dhմ!The kobold brigand shouts!  &DhlP(Press . to maintain the ray.)&Dh&DhM.K...&Dh&Dh6&Dh --&Dh ===&Dh* 70&Dh ont&DhH/inue: Searing Ray&Dh'Ray &Dhc&Dh&Dh &Dh&Dhs_You hear a shout!&Dh/ *****The searing ray hits the kobold brigand.&Dhq..K..&Dh=5------1+ &Dh7 &Dh;&Dh#E_The kobold brigand is moderately wounded.&Dh&Dhp ***** The searing ray hits the kobold brigand!&Dh#  The kobold brigand is severely wounded.K#...K.K   kobold----2++ &DhJ/&DhE &DhqF&DhFV_A kobold comes into view. It is wielding a +0 short sword.&DhiG&Dh\~  The searing ray hits the kobold brigand!  You kill the kobold brigand!Vehumet accepts your kill.*****K   kobold&Dh_  You feel your power returning. &DhA &DhNKK&DhsC...).&DhVK 2 kobolds (1 missile, 1 wandering)&Dh >You finish channelling your searing ray.&Dh!I&DhI6&Dh~J=&Dh#K1&DhK=&DhdL 3&Dh M1ast: Searing Ray&DhM &DhV&Dhc &Dh[ -&DhX\ 5&Dh] %+ &Dh^ &Dhk &Dh o  &Dho &Dh,p /_The kobold hits you but does no damage.&DhTf ~  You miss the kobold. You stop channelling your searing ray.2-6.5 (0.9ast _The kobold barely misses you.&Dh-vC7.5 (1.0&Dh&Dh * _You barely miss the kobold. The kobold closely misses you.&Dhi KYou focus your ray upon the kobold. The searing ray misses the kobold.(Press . to maintain the ray.)=0-=8ontinue: Searing RayRay &Dh &DhY$S _The kobold barely misses you.&DhB(Press . to maintain the ray.)  The searing ray hits the kobold!  You kill the kobold!  Vehumet accepts your kill.  Vehumet offers you knowledge of Orb of Destruction.&Dh-K/  --more--&Dhd*&Dh#9)&Dh1=9Searing Ray+  _You feel your power returning.&DhBZ  You stop channelling your searing ray. _2=&Dh{&Dh&Dh2&Dhջ&Dh&Dh#3&Dh=&Dh*&Dh&Dh&Dh[&DhW&Dh/&Dh&Dh &Dh&Dh&Dh4&Dh/==&Dh%&Dh&Dh&Dhu&Dh &Dh+&Dh&Dh{5&Dh/==&Dh&DhG&Dh/&Dh&Dh&Dh &Dh&Dh]6&Dh/==&Dhj&Dh&DhY&Dh$&Dh&Dh &Dh &Dh&Dh&Dh&Dh]7&Dh/==&Dhl&Dh&Dh&DhJ&Dh&Dh#&Dh$&DhU%8&Dh%/==&Dhc&&Dh(&Dh2&Dh3 --&Dh44-ast: Searing Ray &Dh4&Dh:&Dh+;% &Dh;####&Dh6<7#####.&Dh<@....)&Dh=Y..###.##&Dhp=h.###))).......&Dh=8#...#.............&DhB> #...#.#).....#######&Dh>v.....)...##### &Dh?m......#..)@......#&Dh?S.#.#.#.#.####~&Dh?v # .... #~~&DhO@#.&Dh@ .&DhCj#.......# ####&DhFJ&DhJ605&DhK 6.0)&DhM&DhZN--&DhN%6.5 (17&DhU&Dh1Z &DhZ  &Dh[Things that are here: &Dhv[J_a +0 short sword; 8 poisoned darts&DhK _&Dh<  _  Things that are here:  a +0 whip; a kobold corpse&Dh% 5 _&Dh/ &DhD &Dh &DhD 9=&Dh &Dhs &Dh ,&DhM &Dh &Dh ,&Dh &Dh &Dh ,&Dh &DhB &Dh ,&Dh &Dha &Dh! ,&Dh5$ &Dh+ &Dh0. ,&Dh/ &Dh1 &DhR3 ,&Dh4 &Dh; &Dh4= ,&DhO> &Dh? &DhLA ,&DhA &DhhC &Dh*D &DhvK &DhK &DhL &DhvN ,&DhN &Dh|R &DhS ,&DhS &Dh`U &DhV ,&DhaW &Dh"[ &Dh\ ,&Dh\ &Dhk^ &Dh_ ,&Dh#` &Dha &Dhb ,&Dhoc &Dhf &DhBg ,&Dhg &Dhaj &Dhk ,&Dhl &Dhfm &Dhmn ,&Dhn &Dhp &Dhp &Dhq &Dhfq &Dh\r &Dh!t ,&Dht &Dhv &Dhw &Dhw &DhWx &Dhy &Dh3{ &Dh{ &Dh| &Dh"} &Dh~ &Dh~ &Dh` &Dh &Dh &DhD &Dhł &Dhz &Dhh ,&Dh1 &Dh &Dh &Dh: &Dh͊ &Dh &Dhb &Dh &Dh8 &DhU &Dh &Dhߐ &Dhb &Dh~ &Dh; &Dh &Dh &Dh' &Dh &Dh &Dh~ &Dh &Dh &Dh/ &Dh+ N _You now have 491 gold pieces (gained 19).&Dh 3&DhU &Dh &DhС ,&DhR &Dh &Dh &Dh, &Dhz &Dh &Dh٧ &Dh &Dhy &Dh &Dh &Dh &DhQ &DhB &Dhi &Dh &Dh &Dh &Dhݯ &Dh$ &Dhi &Dhk &Dh ,&Dh˳ &Dh> &Dh ,&Dh &Dh5 &DhM &Dh &Dhܹ &Dh &Dh ,&Dh &DhG &Dh n #.#.#  &Dh ###.#.#  #...#..  #.#####  &Dh #.#  #.#  #.# &Dha  #.##### #...)52.5 (46&Dh R ########### &Dh #&Dhj &Dh{ ,3.5 (47&Dh &Dh % _Found a rapier.&Dh I&Dh &DhO &DhK &Dh &Dh ,&Dh} &Dhe &Dh ,&DhD &DhT &Dh ,&Dh~ &Dhq &Dh ,&DhD &DhE &Dh" ,&Dh;$ &DhZ7 >  You see here a +0 rapier.&Dh= #.#.# ###.#.# ###...#.. )##.##### .##.# .##.# .##.# .##.###########.# #..........)@.# 60.5 (7.0)######## &DhC &DhD +1.5 (8&DhG &DhI % _Found a dagger.&Dh Spells (Memorise)TypeFailure Level  a - Orb of DestructionConjuration4% 7b - SandblastEarth1%1  c - Stone ArrowConjuration/Earth1%3  d - Construct Spike LauncherForgecraft4%2  e - Launch Clockwork BeeForgecraft10% 3  f - PasswallEarth10% 3  g - Forge Blazeheart GolemFire/Forgecraft32% 4 22 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit&Dh &Dh# &Dh - y#.#.#MrDarkGreen the Destroyer###.#.###Deep Elf of Vehumet *****.#...#..)#Health: 56/56 ========================#.#####.#Magic: 28/28 ========================#.#.#AC: 13&DhE. `Str: 4#.#.#EV: 14Int: 28#.#.#SH: 0Dex: 13#.###########.#XL: 11 Next:  1% Place: Dungeon:10#..........)@.#Noise: ---------  Time: 9661.5 (0.0)###############-) Nothing wieldedCast: Searing RayThings that are here: _a +0 whip; a kobold corpse _You now have 491 gold pieces (gained 19). _Found a rapier.  You see here a +0 rapier. _Found a dagger.&Dht Memorise Orb of Destruction, consuming 7 spell levels and leaving 15? Y - Yes  N - No&Dh&Dh#.#.#MrDarkGreen the Destroyer###.#.###Deep Elf of Vehumet *****.#...#..)#&Dh޴@Health: 56/56 ========================#.#####.#Magic: 28/28 ========================#.#.#&DhYAC: 13Str: 4#.#.#EV: 14Int: 28#.#.#SH: 0Dex: 13#.###########.#XL: 11 Next:  1% Place: Dungeon:10#..........)@.#Noise: ---------  Time: 9661.5 (0.0)###############-) Nothing wieldedCast: Searing RayThings that are here: _a +0 whip; a kobold corpse _You now have 491 gold pieces (gained 19). _Found a rapier.  You see here a +0 rapier. _Found a dagger.2.5 (1&Dhx _This spell is quite dangerous to cast!Vehumet grants you knowledge of Orb of Destruction.&Dh+3.5 (2&Dh>&Dh&Dh(+4.5 (3&Dh&DhY&Dh+5.5 (4&DhO&DhH&Dhj+6.5 (5&Dh&Dh&Dh+7.5 (6&Dh&DhG&Dh+8.5 (7&Dh3&DhF &Dh +9.5 (8&DhR&Dhw _You start memorising the spell. You continue memorising. x7  You finish memorising.  &Dh7=You add the spell Orb of Destruction to your library.&Dh&DhC&DhL _Spell assigned to 'e'.&DhT &Dh &Dhݮ &Dh/ &DhƷ &Dhl P _&Dh ,&Dh &DhW &Dh) ,&Dh\ &Dh &Dh ,&Dh &Dh &Dh ,&Dh &Dh &Dhn ,&Dh= &Dh &Dh ,&Dh &Dh >  You see here a +0 dagger.&Dh< &Dh  _&Dh &Dh4 &Dh ,&Dh &Dh &Dh &Dh? &Dh &DhL &Dh_ ,&Dh, &Dh &Dh &Dh| &Dh! &Dh &Dh &Dhn &Dh &Dh &DhX &Dh &Dhz &Dh &Dh &Dh| &Dh &Dh &Dh  &Dhq &Dh &Dh &Dh &Dh &Dh &Dh &Dh &Dh &DhY &Dh &DhY &Dh &Dh &Dh  &Dhk &Dh &Dh_! &Dh" &Dh$ &Dh[$ &Dh$ &Dh& &Dh ( &Dhr( &Dh( &Dh* &Dh+ &Dh+ &Dhu, &Dh- &Dh / &Dh^/ &Dh/ &Dh1 &Dh2 &Dh2 &Dhs3 &Dh4 &Dh8 ,&Dhr: &Dh; &Dh= ,&Dh> &Dh$A &DhB ,&DhD &Dh F &DhzG &DhG &DhPH &DhJ &DhK &DhlK &DhK &DhN ,&Dh4O &DhU  _J - 2 scrolls labelled LEUDOL RILIPTI (gained 1)&DhvW 3&DhW &DhY &Dh[ ,&Dh\ &DhT^ &DhM` ,&DhHa &DhBc &Dhfg ,&Dhj &Dh~n &Dhu A  You enter the shallow water.&Dh^v ?Water &Dh6y &Dh* N _Moving in this stuff is going to be slow.&Dh’ 3&Dh &Dh 5 &Dhj ,&Dh &DhI n&Dhf ,&Dh &Dh &Dh B&Dh &Dh ,&Dh &Dhc &Dh ,&Dh &Dh7 &DhB &Dh &Dh &Dhl &Dh &Dh  ,&Dh* &Dh@ &Dh &Dh &Dh{ &Dh- &Dh &Dh( &Dh &Dh ,&Dh &Dh X&DhF &Dh"! ,&Dh! &Dh" &Dh$ &Dhk$ &Dh$ &Dh% &Dh' &Dh' &Dh' &Dh( &Dh#* &Dh* &Dh* &Dh/ &Dh1 ,&Dh1 &Dho3 &Dh4 ,&Dh5 &Dh6 &Dh7 ,&DhT8 &Dh9 &Dh: &DhX; &Dh; &Dh< &DhV> &Dh> &Dh? &DhG@ &DhA &DhFB &DhB &DhqJ &DhK ,&DhL &DhM &DhIO ,&DhO &DhP &DhR ,&Dh9S &DhJT &DhU &DhV &DhV &DhjW &DhX &Dh Y &Dh{Y &DhNZ &Dh[ &Dh\ &Dh\ &Dhs] &Dh__ ,&Dh_ &DhDa &Dhb &Dhc &Dhjc &Dhd &Dh9f &Dhf &Dh!g &Dhoh &Dhi &Dhj &Dhj &Dhk &Dhl &Dhm &Dh}m &Dhn &Dh p &Dhap &Dhp &Dhq &Dhs &Dhps &Dhs &Dht &Dh v &Dh_v &Dhv &Dhw &Dhx &Dhy &Dhyy &DhI{ &Dh{ &Dh| &Dh{}  &Dh ~ H_You now have 505 gold pieces (gained 14).&Dh2 &Dh &Dh &Dh@ &Dht &Dh߂ &Dh3 &Dh &Dh &Dh ,&Dh &Dh &Dh &Dh[ &Dh' &Dh\ &Dh &Dh &Dh% &Dh ,&Dh &Dhא &Dh ,&Dhp &Dh &Dh ,&Dh &Dh ,&Dh} &DhѤ x _v - 7 scrolls of teleportation (gained 3)&Dhj 3&DhӦ &Dh &Dh! ,&Dh &Dh &Dh ,&Dh &Dhd &Dhm &Dh &Dh% &Dh &Dhȴ &Dh &Dh &Dh &Dhs  You enter the shallow water.Water &Dh? &Dh, N _Moving in this stuff is going to be slow.&Dh 3&Dh~ &Dh &Dh{ ,&Dh &Dh+ &Dh &Dh &Dh| &Dhk &Dh &Dh & &Dh &Dhp &Dh &Dh &Dh &Dh &Dh &Dh9 &Dh &Dh3 &Dh ,&Dh. &Dha &Dh ,&Dh\ &Dh &DhF ,&DhV &Dh &DhF ,&DhX &Dh &Dh ,&Dh &Dh &Dh ,&Dh &Dh &Dh ,&Dh" &Dh* ~~~~~###~~~)~### ##~~~~## #..#.# ~~~~~##~~~~~~~.# ##~~## #..#.# #~~~~#~~~~))~~~# #.## #..#.# ##~~~#~~~~)))~~# #.# #..#.#.....#~~~~†~~.#####.#######..#.#....##...†.#.#..............#.#....##.....#.#.###.########.#.# #.....#.#.# #............# #.......#@###........###.#779.7 (110.2) #......##............# #.##......######........# #.##......#####.........# #.##..........).........###.##.....###.##.............# #.....###))).............# ##...#................##.# &Dhz. #...#.#).....#######....# &DhBB &DhD T _Key pressed, stopping explore.&Dh c I&Dhp &Dh\t &Dht $ _&DhGy &Dh{ &Dh~ ,&Dh &Dh` &Dh ,&Dh &Dh &Dh ,&Dh( &Dh &Dh_ ,&Dh &Dh &Dh ,&Dhr &Dh  Things that are here:  a +2 dagger of holy wrath; a +0 robe; an orc skeleton&Dh &Dh  _&Dh7 &DhK &Dh^ ,&Dh &Dhs &DhA ,&Dh &Dha &Dhi ,&Dh &Dh &Dh ,&Dh &Dh! &DhF ,&Dh- &Dh &Dh ,&Dh &DhA &Dh ,&Dh &Dh &Dh ,&DhK &Dh &Dh ,&Dh &Dh &Dh ,&Dh &Dh &Dh!  You enter the shallow water.Water &Dh< &Dh N _Moving in this stuff is going to be slow.&DhK# 3&Dh% &Dh( &Dh, >&Dh/ &Dh{4 &Dh@7 3&DhW9 &Dh; &Dh= ,&Dh? &Dh@ &DhB ,&DhkC &Dh{F &DhH ,&DhI &DhxK ,&DhK &DhVU x _v - 8 scrolls of teleportation (gained 1)&DhV 3&DhW &DhY &Dh[ ,&Dh[ &Dh] &Dh)_ ,&Dh_ &Dha &Dh{d A  You enter the shallow water.&Dhd ?Water &Dh:e &Dhg N _Moving in this stuff is going to be slow.&Dhi 3&Dh=j &Dh"l &Dhm ,&DhVn &Dhp &Dhr ,&Dhs &Dhv &DhHx ,&Dh{y &Dhc{ &Dhg} >&Dh~ &Dh &Dh 3&DhY &Dh0 &Dh ,&Dh &Dhb &Dh ,&Dh &Dha &Dh &DhV &Dh &Dh &DhF &Dh &Dh &Dh &Dh< &Dh &Dh' &Dh &Dh &Dh| &Dh &Dh &Dh &Dh &Dh &Dh &Dh ,&Dhh &Dh, &Dh̷ &Dh B&Dhs &Dh &Dh &Dh &DhO ,&DhF &Dhg &Dh ,&Dh &Dh &Dhm &Dh &Dhc &Dh &DhD ,&Dh3 &DhR &Dh ,&Dhy &DhU &Dh ,&Dh &Dh &Dh ,&Dh8 &Dh &DhW &Dh &Dha &Dh &Dh ,&Dh} &Dh2 &Dh ,&Dh &DhY &Dhu ,&Dh &Dh &Dh! &Dh &Dh &Dh& 7 _You open the door.&Dh 3&Dh &Dhk$  There is an open door here. _&Dh&,&DhY(,&Dh-,&Dh2 #...# #....   #######.#.# #....   ##.....#.#.####....   #....#.#.#.........   #....#.#'####......   #....#.....   #.......#...<   >...####   #@# ##.....### 853.9 (74&Dh4.2)   #....(#.....#<#   #.....#.....#.####   #.....#............   #.....####..#.####   #......#   ##########.###~  ... ~~  #.#. ~~~&Dh7&Dh9,4.9 (75&Dh =&Dh?% _Found 7 stones.&DhZ&Dhz_B&DhH`&Dhb&Dhc,&Dh_d&Dh%f&Dhg&Dh.h&Dhh&Dh4j&Dhl,&Dhm&DhXp&Dhr,&Dh(s&Dht&Dh=v,&DhFw&Dhcy&Dh #....#...................~ ##.###........#...<.....#~ #.# #....>...########.##~ ##.####.....### #....##~ #....(#.....#<# #.###### &Dhe#.....#.....#.#####.# ### #.....#.............# #.. #.....####..#.####### #.. #........@....# #.. ##########.###~~# #.. ..... ~~ #.. #.#..~~~~~ ### ....~~~~~~~ .# #~~~~~~~~~ F   marrowcuda (dormant) ~~~~~~~ ~~~F~~~ &Dh261.9 (7.0)&Dh+2.9 (8&Dh&Dh] _A marrowcuda comes into view.&DhS##.###.#...<.....#~.# #....>...########.##~##.####.....### #....##~#....(#.....#<# #.#####.....#.....#.#####.# #.....#.............# #...&Dh A#.....####..#.####### #.#.............# #.##########@###~~##. #.....~~~~. #.#.#..~~~~~~ ####.....~~~~~~~#.# #~~#. ~~ # ~~~~FK   kobold (asleep)~~~~~~~~K&Dh&Dh iKK~&Dhg +3.9 (1&Dhw&Dhs _A kobold comes into view. It is wielding a +0 club.&DhX < #.# #....>.. ....###  #....(#.....#<#  ...#.#####.#  &Dh ...........#  #.....####..#.#  #.............#  #@###~~#  #.....~~~~.  &Dhs#.#..~~~~~~  .....~~~~~~~  #.# #~~~~~~~~~  #. ~~~~~~~~~ &Dhٴ # ~~~~F~~K~  ~~~~~~~~~ &DhK < #.# #....>.. ....###  #....(#.....#<#  ...#.#####.#  ...........#  &Dh+Lf#.....####..#.#  #.............#  #@###~~#  #.....~~~~.  #.#..~~~~~~  .....~~~~~~~ #.# #~~~~~~~~ #. ~~~~~~~~~  &DhL# ~~~~F~~K~  ~~~~~~~~~ &DhT&DhX&Dh_&Dh2cd _There are monsters nearby!&Dh_ < #.# #....>.. ....###  #....(#.....#<#  ...#.#####.#  ...........#  #.....####..#.#  #.............#  #@###~~#  #.....~~~~.  #.#..~~~~~~  .....~~~~~~~  #.# #~~~~~~~~~  #. ~~~~~~~~~  # ~~~~F~~K~  ~~~~~~~~~ &Dh$- < #.# #....>.. ....###  &Dh"\#....(#.....#<#  ...#.#####.#  ...........#  #.....####..#.#  #.............#  &DhӁq#@###~~#  #.....~~~~.  #.#..~~~~~~  .....~~~~~~~&Dh #.# #~~~~~~~~ #. ~~~~~~~~~  # ~~~~F~~K~  ~~~~~~~~~ &DhF&Dhݓ&Dh&DhMd _There are monsters nearby!&Dhԏ < #.# #....>.. ....###  #....(#.....#<#  ...#.#####.#  &Dh...........#  #.....####..#.#  #.............#  #@###~~#  #.....~~~~.  #.#..~~~~~~  .....~~~~~~~  #.# #~~~~~~~~~  #. ~~~~~~~~~  # ~~~~F~~K~  ~~~~~~~~~ &Dh7.' < #.# #....>.. ....###  #....(#.....#<#  ...#.#####.#  ...........#  #.....####..#.#  &Dh50#.............#  #@###~~#  #.....~~~~.  #.#..~~~~~~  .....~~~~~~~ #.# #~~~~~~~~ #. ~~~~~~~~~  # ~~~~F~~K~  ~~~~~~~~~ &Dh:&Dhl@&DhI&DhwMd _There are monsters nearby!&Dhd N.# #....>...########.##~##.####.....### #....##~#....(#.....#<# #.#####.....#.....#.#####.# #.....#.............# #....#.....####..#.####### #.#.............# # #.##########.###~~#.# #. #...@.~~~~.. #.&Dhe #.#..~~~~~~# #####.....~~ #.#.#~~#.#.~~# #~~~~~F~~K ~~~~~~~~~~K 2 kobolds (1 asleep)#.~K&Dhu &DhŽ 94Searing Ray&Dhޙ &Dh u _A kobold comes into view. It is wielding a +0 dagger.&Dh _There are monsters nearby!dagger.  You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold!  Vehumet accepts your kill.  You feel your power returning.&Dh&*****K   kobold (&Dh2  You hear a splash.~~~~)KKwandering)~&Dh7-==5ontinue: Searing RayRay &Dh&Dh"f _(Press . to maintain the ray.)&DhqcZ*****&Dhw~~~~)6----6+ &Dh &Dh& ##.####.....### #....##~#....(#.....#<# #.#####.....#.....#.#####.# #.....#.............# #.....#.....####..#.####### #.#.............### #.##########.###~~#.#. #. #.....~~~~... #.#.#..@~~~~~# ######&Dh #.....~~. #.#.#~~#.#.~~# #~~~~~F~~) #~~~~~~~~~KK   kobold brigand (missile, asleep)#.~F   marrowcuda (dormant)#.#~~~~~K~~KKK 2 kobolds (1 wandering, 1 asleep)&Dh  _(Press . to maintain the ray.)  You stop channelling your searing ray. You enter the shallow water.  Moving in this stuff is going to be slow.  A kobold brigand and a kobold come into view.The kobold brigand is wielding a +2 short sword of speed and quivering  curare-tipped darts.&Dhu &Dh &Dh' &Dh &Dh# 7  The kobold shouts!&DhB F~~~)~~K~Kwandering)K~KF~~K~KK 3 kobolds (1 missile, 2 wandering)7===7astWater &Dh/) &Dh7  A kobold comes into view. It is wielding a +0 dagger and quivering poisoned _darts.&Dh T ' &DhRU ***&Dh0V **&Dh%W j*You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda.&Dh4  &Dh I The marrowcuda is lightly damaged.  &Dh[ P(Press . to maintain the ray.)&Dh #F&Dh &~~~&Dhf CK~K&Dh& .)K&Dh PKKKK)&Dh &Dhj #5&Dh ?--8ont&Dh |inue: Searing RayRay Water &DhW( &Dhl.  &Dh&/ G_The kobold brigand shouts! The kobold shouts! You hear a shout!&DhZ1h *****&Dh32T The searing ray hits the marrowcuda!&Dh&Dhq  The marrowcuda is heavily damaged.&Dh F~~~~~~K~~~KK 4 kobolds (1 missile)The marrowcuda bites you but does no damage.  A kobold comes into view. It is wielding a +0 dagger.(((((((&Dh,&Dh@~~~~~~K~~~K~&Dh--9+ Water &Dh>&Dhh~ _The kobold throws a poisoned dart. The poisoned dart closely misses you.&Dhd ***** The searing ray hits the marrowcuda.&Dh5  The marrowcuda is severely damaged.F~~~~~~~K~~K~)~~~~K~~4-70++ Water &Dhz>&DhDDS _The marrowcuda misses you. x2&Dh' B #.# #....>...########.## ##.####.....### #.... #....(#.....#<# #.## #.....#.....#.#####.# ####~ #.....#.............# # #.....####..#.####### #&Dhi  #.............### ###########.###~~#.#. # #...@.~~~~... #.... #.#..# ##### #.....~F. #.#.#~~~ #.#.~~~~~~~~~K~# #~~~~~~K~)~~~ #~~~~~K~~~~~~ #.K~K 3#.#~~~~~~~~~~&Dh K  You stop channelling your searing ray.&Dh (((((((The kobold brigand throws a curare-tipped dart.&DhR &Dh &Dh6 &Dh &Dh y @F~~~~~~~K~K~K~~~~~~K~K 4 kobolds (1 missile)The curare-tipped dart closely misses you.&DhQ ((((((kobold brigand throws a curare-tipped dart.  The curare-tipped dart closely misses you.  The kobold brigand throws a curare-tipped dart.  The curare-tipped dart hits you.  You are poisoned.  You have difficulty breathing.&Dh"&Dh%k  You feel yourself slow down.&Dh99~~~K~K~~~~~~&Dh-<045=====-----5=-2.5 (1.6astSlow Pois &DhM&DhQP _The marrowcuda misses you.&Dh{#.###........#...<.....# #.# #....>...########.## ##.####.....### #.... #....(#.....#<# #.## #.....#.....#.#####.# #### #.....#.............# #&DhA|i #.....####..#.####### # #.............### ###########@###~~#.#. # #.....~~~~... #... #.#.F# #### #......&Dh}- #.#.#~~~~~~~~~~ #.#.~~K~K~~~K~~F   marrowcuda# #~)~~~KKK 3 kobolds (1 missile)&Dh} #~~~K~ #.K~~&Dh'&Dh0&DhK&Dh&Dh&Dh)F.K~~~K~~~~~K   kobold brigand (missile)KF   marrowcudaK~~KKKK 4 kobolds (1 missile)~&Dhޭ0---------4.0 (1.5&Dh&DhTN _You feel extremely sick.&Dh  #....#............#.###........#...<.....# #.# #....>...########.## ##.####.....### #.... #....(#.....#<# #.## #.....#.....#.#####.# ###&Dh  #.....#.............# # #.....####..#.####### # #........@....### ###########.###~~#.#. # #..F..~~~~... #.. #.#..~~~~~~# ### #.....~~~~~~~~. #.#.#~~K~~~K~~~F   marrowcuda #.#.~~K~~~~~~~~KKK 3 kobolds (1 missile)# #~~~~~~~~)K~~ #K~~~&Dh| &DhN &Dh &Dh &Dh b  You feel very sick.&Dh &Dh& 1F.KK~~~K~K   kobold brigand (missile)~~~~~KF   marrowcudaK~KKKK 4 kobolds (1 missile)~&Dh( 36----6===5.5&Dh0 &Dh< B _The marrowcuda bites you but does no damage.&Dhtr  #....#. ##.###........#...<.....# #.# #....>...#.## ##.####.....### #....## #....(#.....#<# #. #.....#.....#.#####.#  #.....#.............# # #.....####..#.####### # #.### # #F###~~#.#. # #.....~~~~... # #.#..~~~~~~#  #.....~K~~~. #.#.#~K~~~K~~~~F   marrowcuda #.#.~~~~~~~K~~~K   kobold (missile) # #~~~~~~~~K~~~  #~[9;1&Dh*s 7H&Dh_w &Dhx &Dh~ b  You feel very sick.&DhN F.K~K~K 2 kobolds (1 missile)&Dhȋ 5--7==7.0&Dh &Dhٚ B _The marrowcuda bites you but does no damage.&Dh4a  You feel very sick. _The marrowcuda bites you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh &Dh!  Your spells (cast)TypeFailure Level a - Magic DartConjuration0%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4  d - Iskenderun's Mystic BlastConjuration/Translocation 1%&Dh" 4  e - Orb of DestructionConjuration4%7 Select a spell to cast[!]/[I] toggle spell headers&Dh&Dh&Dhý#....#................... MrDarkGreen the Destroyer##.###........#...<.....# Deep Elf of Vehumet *****.#.# #....>...########.## Health: 35/56 ===============---------##.####.....### #....## Magic: 27/28 =======================-#....(#.....#<# #.##### AC: 13Str: 4#.....#.....#.#####.# ## EV: 14Int: 28#.....#.............# #. SH: 0Dex: 13&DhӾ#.....####..#.####### #. XL: 11 Next:  1% Place: Dungeon:10#.......@F....####. Noise: =--------  Time: 9877.0 (0.0)##########.###~~#.#. #. -) Nothing wielded#.....~~~~... #. Cast: Searing Ray#.#..~~~~~~# ## Slow Pois #.....~K~~~~~~.#.#.#~K~~K~~~~~F   marrowcuda#.#.~~~~~~K~~~~&DhȿkKK 2 kobolds (1 missile)# #~~~~~~~~K~~~#~~~~~~~~~~~~You feel very sick. _The marrowcuda bites you but does no damage.  You feel very sick. _The marrowcuda bites you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh#....#................... MrDarkGreen the Destroyer##.###........#...<.....# Deep Elf of Vehumet *****.#.# #....>...########.## Health: 35/56 ===============---------##.####.....### #....## Magic: 27/28 =======================-#....(#.....#<# #.##### AC: 13Str: 4#.....#.....#.#####.# ## EV: 14Int: 28#.....#.............# #. SH: 0Dex: 13#.....####..#.####### #. XL: 11 Next:  1% Place: Dungeon:10#.......@F....####. Noise: [&Dh=40m=--------  Time: 9877.0 (0.0)##########.###~~#.#. #. -) Nothing wielded#.....~~~~... #. Cast: Searing Ray#.#..~~~~~~# ## Slow Pois #.....~K~~~~~~.#.#.#~K~~K~~~~~F   marrowcuda#.#.~~~~~~K~~~~KK 2 kobolds (1 missile)# #~~~~~~~~K~~~#~~~~~~~~~~~~You feel very sick. _The marrowcuda bites you but does no damage.  You feel very sick. _The marrowcuda bites you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh  You erupt in a blast of force! The mystic blast hits the marrowcuda!  You destroy the marrowcuda!Vehumet accepts your kill.&Dh,&Dhp.KK   kobold brigand (missile)K&Dh 4---=====8.5 (1.5Searing Ray&DhV&Dh &Dhw5_You feel your power returning. You feel sick.&Dh" #....# ##.###.#...<..... #.# #....>...#. ##.####.....### #.... #....(#.....#<# #. #.....#.....#.#####.#  #.....#.............# # #.....####..#.####### # #.### # #.###~~#.#. # #.....~~~~... # #.#..~~~~~~#  #.....~K~~~~~~. #.#.#~K~~KK~~~~ #.#.~~~~~~K~~~~  # #~K~~~  #~&Dhy%&Dh'&Dhy1KK   kobold&Dh24-5=-------80.0Searing Ray&Dh:&Dh6=$ _You feel sick.&Dh8 #....# ##.###.#...< #.# #....>...#. ##.####.....### #.... #....(#.....#<# #. #.....#.....#.#####.#  #.....#.............#  #.....####..#.#  #.K....###  #.###~~#.#.  #.....~~~~...  #.#..~~~~~~#  #.....~K~~~~~~. #.#.#~K~~KK~~~~ &Dh; #.#.~~~~~~K~~~~  # #~K~~~  #~&DhP<&DhB3K.&DhvC-6==-----1.5&DhG&DhI$ _You feel sick.&Dh  Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh3D &DhG  Your spells (cast)TypeFailure Level a - Magic DartConjuration0%1  b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy1%4  d + Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 e - Orb of DestructionConjuration&DhG 4%7 Select a spell to cast[!]/[I] toggle spell headers&Dh &DhM &Dh< i#....#................. MrDarkGreen the Destroyer##.###........#...<.... Deep Elf of Vehumet *****.#.# #....>...########. Health: 34/56 ==============----------##.####.....### #.... Magic: 26/28 ======================--#....(#.....#<# #.### AC: 13Str: 4&Dh #.....#.....#.#####.#EV: 14Int: 28#.....#.............#SH: 0Dex: 13#.....####..#.#######XL: 11 Next:  1% Place: Dungeon:10#.....@.K.....###Noise: ---------  Time: 9881.5 (0.0)##########.###~~#.#.-) Nothing wielded#.....~~~~...Cast: Searing Ray#.#..~~~~~~#Slow Pois #.....~K~~~~~~.#.#.#~K~~KK~~~~K   kobold#.#.~~~~~~K~~~~# #~~~~~~~~K~~~#~~~~~~~~~~~~Vehumet accepts your kill. _You feel your power returning. You feel sick. _You feel sick. _You feel sick.  Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh_ &Dh <#....#................. MrDarkGreen the Destroyer##.###........#...<.... Deep Elf of Vehumet *****.#.# #....>...########. Health: 34/56 ==============----------##.####.....### #.... Magic: 26/28 ======================--#....(#.....#<# #.### AC: 13&Dh Str: 4#.....#.....#.#####.#EV: 14Int: 28#.....#.............#SH: 0Dex: 13#.....####..#.#######XL: 11 Next:  1% Place: Dungeon:10#.....@.K.....###Noise: ---------  Time: 9881.5 (0.0)##########.###~~#.#.-) Nothing wielded#.....~~~~...Cast: Searing Ray#.#..~~~~~~#Slow Pois &Dh* #.....~K~~~~~~.#.#.#~K~~KK~~~~K   kobold#.#.~~~~~~K~~~~# #~~~~~~~~K~~~#~~~~~~~~~~~~Vehumet accepts your kill. _You feel your power returning. You feel sick. _You feel sick. _You feel sick.  Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh,  #....#................. MrDarkGreen the Destroyer ##.###........#...<.... Deep Elf of Vehumet *****. #.# #....>...########. Health: 34/56 ==============---------- ##.####.....### #.... Magic: 22/28 ==================------ #....(#.....#<# #.### AC: 13Str: 4 #.....#.....#.#####.#  EV: 14Int: 28 #.....#.............#  SH: 0Dex: 13 #.....####**#.#######  XL: 11 Next:  1% Place: Dungeon:10 #.....@*K***..###  Noise: ---------  Time: 9881.5 (0.0) ##########*###~~#.#.  -) Nothing wielded #.....~~~~...  Cast: Searing R&Dh say #.#..~~~~~~#  Slow Pois  #.....~K~~~~~~.  #.#.#~K~~KK~~~~  K   kobold #.#.~~~~~~K~~~~  # #~~~~~~~~K~~~  #~~~~~~~~~~~~ _You feel sick. _You feel sick.  Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target&Dh&_.K****&Dh;**&Dhg #....#................. MrDarkGreen the Destroyer ##.###........#...<.... Deep Elf of Vehumet *****. #.# #....>...########. Health: 34/56 ==============---------- ##.####.....### #.... Magic: 22/28 ==================------ #....(#.....#<# #.### AC: 13Str: 4 #.....#.....#.#####.#  EV: 14Int: 28 #.....#.............#  SH: 0Dex: 13 #.....####..#.#######  XL: 11 Next:  1% Place: Dungeon:10&Dhh #.....@.K.....###  Noise: ---------  Time: 9881.5 (0.0) ##########.###~~#.#.  -) Nothing wielded #.....~~~~...  Cast: Searing Ray #.#..~~~~~~#  Slow Pois  #.....~K~~~~~~.  #.#.#~K~~KK~~~~  K   kobold #.#.~~~~~~K~~~~  # #~~~~~~~~K~~~  #~~~~~~~~~~~~ _You feel sick.  Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!&Dh'u ##< #.# #....> ##.###  #<#  #  #  #.....####..#.  #K......###  ##########*###        (ally target) &Dhw *   fulminant prism #  ===3.0 (1.5&Dh}:*&DhUV  Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy! _You feel sick. The kobold barely misses you.&DhY *You conjure a prism of explosive energy! _You feel sick. The kobold barely misses you.  You feel sick.  You are no longer poisoned.  Something completely misses your fulminant prism.  Your fulminant prism crackles loudly.5=3=--4.5* _The kobold barely misses you.&DhP h ########  Something hits your fulminant prism but does no damage.Your fulminant prism explodes!Vehumet accepts your kill.&Dh ........  You feel your power returning. You feel a bit more experienced.&Dh 7=4=========6.0&Dh9 &Dhm _The kobold barely misses you. The kobold misses you.&Dh1  Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dho #....#................. MrDarkGreen the Destroyer ##.###........#...<.... Deep Elf of Vehumet *****. #.# #....>...########. Health: 37/56 ===============--------- ##.####.....### #.... Magic: 20/28 =================------- #....(#.....#<# #.### AC: 13Str: 4 #.....#.....#.#####.#  EV: 14Int: 28 #.....#.............#  SH: 0Dex: 13 #.....####**#.#######  XL: 11 Next:  1% Place: Dungeon:10 #.....@K****..###  Noise: =======--  Time: 9886.0 (0.0) ##########*###~~#.#.  -) Nothing wielded #.....~~~~...  Cast: [40&DhrmSearing Ray #.#..~~~~~~#  Slow  #.....~K~~~~~~.  #.#.#~K~~KK~~~~  K   kobold #.#.~~~~~~K~~~~  # #~~~~~~~~K~~~  #~~~~~~~~~~~~ You feel your power returning. You feel a bit more experienced. _The kobold barely misses you. The kobold misses you.Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target&Dh$QK*****&DhY!M #....#................. MrDarkGreen the Destroyer ##.###........#...<.... Deep Elf of Vehumet *****. #.# #....>...########. Health: 37/56 ===============--------- ##.####.....### #.... Magic: 20/28 =================------- #....(#.....#<# #.### AC: 13&Dh%"Str: 4 #.....#.....#.#####.#  EV: 14Int: 28 #.....#.............#  SH: 0Dex: 13 #.....####..#.#######  XL: 11 Next:  1% Place: Dungeon:10 #.....@K......###  Noise: =======--  Time: 9886.0 (0.0) ##########.###~~#.#.  -) Nothing wielded #.....~~~~...  Cast: Searing Ray&Dh# #.#..~~~~~~#  Slow  #.....~K~~~~~~.  #.#.#~K~~KK~~~~  K   kobold #.#.~~~~~~K~~~~  # #~~~~~~~~K~~~  #~~~~~~~~~~~~ _The kobold barely misses you. The kobold misses you.Casting: Fulminant Prism (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!&Dh*3 ##< #.# #....> ##.###&Dh^+  #<#  #  #  &Dh+:#.....####..#.  #*...###  ##########K###&Dh",w       &Dh,h K   kobold brigand (missile)  K   kobold (ally target) # &Dh,} *   fulminant prism   Casting: Fulminant Prism (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.&DhG-CAiming: Fulminant Prism (safe; 1% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  You feel yourself speed up.&Dh.8=1====----7.5 (1.5&Dh>4@**&Dh5= _The kobold hits you but does no damage.&Dh!$ &Dh3 K.*The kobold barely misses you.&Dh5 9=2=------80&Dh7@ U**&DhC e _Your fulminant prism crackles loudly.&Dh&Dh&Dh _Your fulminant prism crackles loudly.The kobold hits you but does no damage.  Your fulminant prism explodes!  The blast of energy engulfs the kobold brigand!  You kill the kobold brigand!  Vehumet accepts your kill.&Dhm P ########&Dh K   kobold  You feel your power returning.  Vehumet accepts your kill.&Dh:\..).....&DhxX41=4==2=======9&Dh]&Dh`U _You feel your power returning. You feel a bit more experienced.&Dh!  You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold!Vehumet accepts your kill.&Dh%Q*****&Dhp ))...  You feel your power returning.&Dh_2==3=-==-----90ontinue: Searing RayRay &Dh&Dhf _(Press . to maintain the ray.)&Dh ?*****&DhT ))...3=--------1+ &Dha &Dh &Dh P &DhP &DhZT &Dh] K  You stop channelling your searing ray.&Dh` 74 _&Dhi 5=4=&Dhtl &Dhnr &Dh&s U6=&Dhu &Dh%| a7=&DhQ &Dh &Dh؅ 8=5==&Dh &DhO A9=50=6==13=7==&DhO &Dh 4==&DhX k5=&Dhڥ &Dhܨ 6=8==&Dh &Dh! &DhE ,&Dh &Dh9  #....#.##.###.#...<.#.# #....>...#.###.####.....### #....##....(#.....#<# #.##.....#.....#.#####.# ##.....#.............# ##.....####..#.# ##......@).....### #--#.###~~#.#. #&Dh #.....~~~~... # Cast: Searing Ray #.#..~~~~~~# #  Things that are here:&Dh " #....#.##.###.#...<.....##.# #....>...#.###.####.....### #....##....(#.....#<# #.##.....#.....#.#####.# ##.....#.............# #.#.....####..#.####### #.#......)@.....### #.#.###~~#.#. #.#....)~~~~... #.#.#..~~~~~~# ##.....~K~~~~~~.#.#.#~K~~~~~~~~#.#.~~~~~~~~~~~  a +0 dagger; a kobold corpse&Dh= 19043.0)&DhM 35.5 (14 _&Dh5 &Dh  Things that are here: _a +2 short sword of speed; a curare-tipped dart&Dh"_&Dh>>#....#.~##.###........#...<.....#~#.# #....>...#.##~##.####.....### #....##~#....(#.....#<# #.##.....#.....#.#####.# ##.....#.............# #.#.....####..#.####### #.#......)### #.#.###~~#.#. #.#..).)~~~~... #.#.#..~~~~~~# ##.....~~~~~~~~.#.#.#~~~~~~~~~~ K   kobold (wandering)#.#.~~K~~~~~~~~# #~~~~~~~~)~~~ 0.0)~K&Dh26.5 (1 _&Dh &DhC&Dhq ....#...< #.# #....>.. ..###  #....(#.....#<#  ..#.#####.#  #.......  #.....####..#.#  #......))@....###  ##########.###~~#.#.  #..).)  #.#..~~~~~~#  #.....~~~~~~~~.  #.#.#~~~~~~~~~~  #.#.~~~~~~~~~~~  # #~~K~~~~~)~~~  &Dh^+ &DhT0 ....#...< #.# #....>.. ..###  #....(#.....#<#  ..#.#####.#  #.......  #.....####..#.# &Dh0# #......))@....###  ##########.###~~#.#. &Dh91j #..).)  &Dhd2#.#..~~~~~~#  #.....~~~~~~ #.#.#~~~~~~~~~~  #.#.~~~~~~~~ # #~~K~~~~~)&Dh2 &Dh>&DhB&DhO&DhU] _A kobold is nearby!&Dh , &Dh@....#...< #.# #....>.. ..### &Dh< #....(#.....#<#  ..#.#####.# &Dh&| #.......  #.....####..#.#  #......))@....###  &Dh~##########.###~~#.#.  #..).)  #.#..~~~~~~#  #.....~~~~~~~~.  &DhID#.#.#~~~~~~~~~~  #.#.~~~~~~~~~~~  &Dha# #~~K~~~~~)~~~   &DhS ....#...<&Dh; #.# #....>.. ..###  &Dhɬ#....(#.....#<#  ..#.#####.#  #..&Dhx.....  #.....####..#.#  &Dh##......))@....###  ##########.###~~#.#.  &Dh_#..).)  #.#..~~~~~~#  #.....~~~~~~ #.#.#~~~~~~~~~~  #.#.~~~~~~~~ # #~~K~~~~~) &Dh4&Dh&Dh] _A kobold is nearby!&DhR ....#...< #.# #....>..&Dh,C ..###  #....(#.....#<#  &DhS..#.#####.#  #.......  #.....####..#.# &Dhk #......))@....###  ##########.###~~#.#.  #..).)&Dhxq  #.#..~~~~~~#  #.....~~~~~~~~.  #.#.#~~~~~~~~~~  &Dhݧm#.#.~~~~~~~~~~~  # #~~K~~~~~)~~~   &DhA&DhnA % ....#...< #.# #....>.. ..###  &Dh/B #....(#.....#<#  ..#.#####.#  #..&DhB .....  #.....####..#.# &DhoC # #......))@....###  ##########.###~~#.#. &Dh D  #..).)  #.#..~~~~~~# &DhD  #.....~~~~~~ #.#.#~~~~~~~~~~ &Dh=E P #.#.~~~~~~~~ &DhE # #~~K~~~~~) &DhsS &DhX &Dh1g &Dhl  &Dhl O_A kobold is nearby!&Dh ##.###.#...<.....#~.# #....>...########.##~##.####.....### #....##~#....(#.....#<# #.#####.....#.....#.#####.# #.....#.............# #...#.....####..#.####### #.#......)).....### #.##########@###~~#.#. #. &Dhf y#..).)~~~~... #.#.#..~~~~~~# #####.....~~~~~~~~.#.#.#~~#.#.~~ # #~~K~~~~~)~~ #~~~~~~~~~~~~#.&Dh &Dh Y==7 _&Dh &Dh(% &DhT\ #.# #....>...########.###.####.....### #.......(#.....#<# #.######.#.....#.#####.# ####&Dh]........# #...###..#.######....)).....### #########.###~~#.#. #..@.)~~~~..#..~~~~~~# #####.....~~. #.#.#~~.#.~# #~~K~~~~~) #~~~~~~~~~.#&Dh a&DhjD~K&Dh8o&8&Dhv&Dh|f _a +2 short sword of speed; a curare-tipped dart _A kobold is nearby! _A kobold is nearby! _ Things that are here: _a +0 dagger; 3 poisoned darts&Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&Dh]##.####.....### #.......(#.....#<# #.######..#####.# ####........# #...###..#.######.)).....### #########.###~~#.#. #..).)~~~~..#.#@.~~~~~~# #####.....~~. #.#.#~~#.#.~# #~&Dh]) #~K~.~#.# &DhAg&DhkC9Searing Ray _&Dhr&Dhx&Dh a +0 dagger; 3 poisoned darts _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!  Vehumet accepts your kill.  You feel your power returning.&Dhek*****&Dh .~~~)You hear a splash.&Dh^7-==10&Dhrontinue: Searing RayRay &Dh&Dhf _(Press . to maintain the ray.)&DhÿY*****&DhMg.~~~)&DhS---1+ &Dh\&Dhk&Dho8--&Dhw&DhzH _No target in view!&Dhf_ >****&Dh` *&DhG g.~~~)&Dh 6-2++ _&Dh &Dh &Dh &Dh &Dh4 &Dhp K  You stop channelling your searing ray.&Dh s7= _&Dh" 3&Dh &Dh ,&Dh% &Dhz+ 98&Dh, E==&Dh/ &Dh|8 &Dh); ,&Dh*= &Dh? &DhcB ,&DhgD &DhF &DhSI ,&Dh$K &DhIP &Dh;S 9=&DhS &DhU &DhW &DhZ ,&Dh] &Dh_ &Dhc ,&Dh7e &Dh g &Dh+i ,&Dhj &Dhl &Dh_n &Dhn &Dho &Dh;r &Dh5t &Dht &Dhv &Dhy &Dh{ ,&Dh| &DhS~ &Dh ,&Dh &Dh &Dh ,&Dhi &Dh$ ,&Dh &Dh N _You now have 519 gold pieces (gained 14).&Dh؎ 3&Dh &Dh &Dh ,&Dh# &Dh &DhP &Dh &Dh &Dh3 &Dh &Dh7 &DhJ &Dh &Dh$ ,&Dhߩ &Dh> &Dh ,&Dho &Dhh &Dh ,&Dhc &Dhͳ &Dhմ &DhA &Dh &Dh &Dh &Dh &Dh &DhX &Dh ,&Dhu &Dh &Dh6 ###...#~)~~~~~~~~~~ #.....#.~~~~~~~~~~~ ##.#...#.#~~~~~~~~~~ #......#.#.~~~~~~ &Dh #.....## .~~~#......# ##.~  ##......# ..###......#####.#&Dh/ ##...........@#39.5 (27.0)#.........##.# ####.......##.# &Dh # Cast: Searing Ray #.......##.. ##.......#>... ###.......#..... #.##.#.......#.....# #....&Dh! #.............# #....###.#..&Dh4 &Dh> -40.5 (28&Dhp &Dh 9 _Found an escape hatch in the floor.&Dh,3&DhO-&Dh0&Dh3,&Dh 9,&Dh> #.#.~ ###.#~~~~~~~~)~~~ ###...#~)~~~~~~~~~~ #.....#.~~~~~~~~~~~ ##.#...#.#~~~~~~~~~~ #......#.#.~~~~~~~~&DhF?  #.....## .~~~~~~#  #......#.###.~~~<.#  #......#...@.# 1.5 (1&Dh?l.0) #......#####.#  #............# #.........##.####.##.#&Dh?@ #.## #.#>...  # &Dh' #.#..... #.## #.......#.....# #... &Dh&DhA+2.5 (2&Dh: &Dh 9 _Found a stone staircase leading up.&Dhc&Dhi&Dhj  You enter the shallow water.Water &Dho&DhpN _Moving in this stuff is going to be slow.&Dh v3&Dhhx&Dh|&Dh~>&Dh_&Dh&Dh&Dh!&Dh&Dh*&Dh,&Dh&Dh&Dh,&Dh&Dhߐ&Dh,&Dh^&Dh̗&Dhˡd#.....## #..~~~~~~# #..#......#.###.~~~<.# ##..#......#.....#~~### #...&DhT#......#####.#....# #..##............#.#..# # #..##.........##.#....##.# #..####..#.###.....# #..##.......##......#### #...&Dh̢#.......#>...@#...... ##...51.7 (9.2#.......#.....#.##### #.##..###.......#.....#.# #.......#.............#.. #....###.#&DhT ........$.. #.#.. #.# ........##.. # #. #.# ........# . .. [..##...# ## # &Dh)#&Dhs&DhҪ/2.7 (10.2)&Dh,&Dh/- _Found a leather armour.&Dh&Dhc _You now have 529 gold pieces (gained 10).&Dh3&Dh&Dh]&Dh&Dh&Dh9&DhN&Dh&Dh&DhE&Dh&Dh&Dh&Dh&Dh&DhYV......##.#....##.# #..#... &DhF......##.###.....# #..#.#### &Dh\......##......#### #....# &Dh"......#>....#...... ##....# &Dhz......#.....#.##### #.##..###### &DhV......#.....#.## #..........# &Dh............#..# #....###.###.#&Dh ...........####.#.. #.#..&Dh  &Dh.##..@.# #. #.#.#.##&DhP61.7 (9.0&Dh )&Dhn &Dh.#####.# . ..#.#.# &Dh [..##...# .### ###.#.# &Dh ... #.### .# #.&DhM##.#&Dhm.. #. .. ###.#.#&Dhz## #. #...#...&Dhc <# #.###### .# #.##.#&Dh&Dh2.7 (1&Dh: 0.0)&Dhm&Dh &DhY&Dh+_Found a stone staircase leading up.&Dhu _No target in view!&DhT3&DhQ&DhM&Dh&Dhw$ _&Dhn&DhL&DhK,&Dh&Dh¤&DhSp#>....#...... ##....# #.....#.##### #.##..###### #.....#.## #..........#.....#..# #....###.###.### &Dh/ ...........####.#.. #.#......  ........##....# #. #.#.#.###  ..#####.# . ..#.#.# [..##...# #.### ###.#.# ... #.### #@# #.#.# 5.7 (3.0).. #. #........# ###.#.### ## ##.#..>..# #...#.... #. <#.### #.####### #. .#.# #.# .. .. # #.### ## #.#&Dh #.####### #........ &DhĴ&Dh+6.7 (4&Dh8&Dh; _Found a stone staircase leading down.&Dh6 I&Dh: &Dh; ,&Dh2C n&DhG ,&DhH &DhQ X&DhS &Dhf\ n&Dh] ,&Dh^ &Dh` &Dh.c ,&Dh^d &Dhmf &Dhg ,&DhUh &Dhi &Dhj ,&Dhok &Dhl &Dh-n ,&Dhn &Dho &Dhp &DhXq &Dhq &Dhr &Dhs &Dhpt &Dht &Dhnu &Dhv &DhCw ,&Dh} &Dhv~ ,&Dh &Dhc &Dh ,&Dh9 &Dh &DhԄ ,&DhO &Dhv &Dhه ,&Dh[ &DhH &DhK &Dhߊ &DhJ &Dh &Dh &Dh &Dh &Dh &Dh &Dh &Dh &Dh &Dh &Dh &Dh} &Dh &DhԖ &Dh@ &Dh &Dh &Dh &Dh &Dh &Dh &DhS &Dh &Dh? &Dh &Dh &Dh* &Dh &Dh &Dh\ &Dh &Dha &Dh] &Dh &Dh &Dh &Dh &DhG &Dh &Dh7 &Dh~ &Dh &Dh^ &Dh &Dh ,&Dh &Dh N _You now have 541 gold pieces (gained 12).&Dh 3&Dh &Dh &DhA ,&Dh) &Dh4 &Dh &DhD &Dh &Dh &Dh A  You enter the shallow water.&DhY ?Water &Dh &Dh N _Moving in this stuff is going to be slow.&Dh 3&Dhh &Dh &Dh ,&Dh6 &Dh5 &Dho ,&DhH &Dh2 &Dh ,&Dh8 &DhR &Dh ,&Dh &DhD &Dh ,&Dh. &Dh &Dh ,&Dho &Dh &Dh ,&Dh &Dh &Dh >&Dh &Dh &Dh 3&Dh &DhF &Dhe ,&Dh &Dh  &Dh ,&Dh &Dhz &Dh! ,&Dh" &Dh$ &Dh& ,&Dh(( &Dh) &Dh+ ,&Dh, &DhF. &Dh/ ,&DhW0 &Dh1 &Dh2 &DhB3 &Dh3 &Dh4 &Dh'6 &Dh6 &Dh6 &DhQ8 &Dh9 &DhA: &Dh: &DhX= &Dh= ,&Dh> &Dh-A &DhB ,&DhE &DhsG &DhDI ,&DhoJ &Dh@L &DhM &Dh;N &DhpO &Dh8Q &DhS ,&DhT &Dh#X &DhZ &DhZ &Dh[ &DhNb X&Dh-c &Dhe &Dhe &Dhff &Dhh &Dhi &DhCj &Dhk &Dhl &Dho ,&Dhp &Dhq &DhJs ,&DhXu &Dhw ,&DhGx &DhQy &Dh!| &Dh~ ,&DhQ &Dh &DhZ ,&Dh &DhI &Dh &Dh_ &Dh &Dh{ &DhW ,&DhZ &Dh &Dh ,&Dh* &DhΙ &Dh ,&Dh] &Dh &Dh ,&Dh &DhA &Dh ,&DhѨ &Dh &DhҬ &DhF &Dh &Dh4 &Dh ,&Dh &Dh &Dh. &Dh &Dh &Dh &Dh ,&Dh &DhI &Dh n&Dh &Dh &Dh &Dhd ,&DhL &Dh &Dh &Dh0 &Dh &Dh  ###.......##.###.....#  &Dh3 p#.......##......### #.......#>....#.........## &Dh #.......#.....#.#######. #.......#.....#.## ###.&Dh)  #.............#..# #.... #####............####.#..# #.........##....#.#..#&Dh  #....@....#####.#.....10053.1 (86.4) #.[..##...# #.###..&Dh/ c #....##.#######.###..##....##.....#........#....######.##&Dh .#..>..##....# #..#.##.#<#.####....# #....##.#.#.###### ##......#...#############&Dh &Dh^ &DhH j _Key pressed, stopping explore.&Dh &Dhm &Dh H _No target in view!&Dhym 3&Dhn &Dhq &Dhs &Dh8t $ _&Dhx &Dh\  #.......##......######### #.......#>....#.........# #.......#.....#.#######. #.......#.....#.## ###..&Dhї  #.............#..# #.. #####.....####.#.. #..##....#.#.. #.........#####.#.... #.[.@##...# #.###4.1 (1.0&Dh< a) #....##.#######.###.. #....##.....#........ #....######.##.#..>.. #....# #..#.##.#<#.# #....# #....##.#.#.&Dh # ###### ##......#...# ############ &Dh= &Dh &DhO E _Done exploring.&DhnI&Dh..0&Dh2&Dh&&DhSE _Done exploring.&Dh&Dh&Dh &DhH _No target in view!&DhpI&Dh߱&Dh&Dh&DhE _Done exploring.&DhI&Dh'4&DhT&Dh7" _No target in view! &Dhl_Done exploring.No target in view!Done exploring.&Dh8&Dhp9&Dh;&Dh&Dh'&Dh҈&Dhr _Done exploring.No target in view!Done exploring.&Dhܒ&DhȔWhere to? (Tab - D:10, ? - help)  D - Dungeon  T - Temple &DhK4&Dh Xr#.......##......######### MrDarkGreen the Destroyer#.......#>....#.........# Deep Elf of Vehumet *****.#.......#.....#.#######.# Health: 56/56 ========================#.......#.....#.## ###.. Magic: 28/28 ========================&Dh)Y~#.............#..# #.... AC: 13Str: 4#####............####.#.. EV: 14Int: 28#.........##....#.#.. SH: 0Dex: 13&DhcZ#.........#####.#.... XL: 11 Next:  2% Place: Dungeon:10#.[.@##...# #.###.. Noise: ---------  Time: 10054.1 (0.0)#....##.#######.###.. -) Nothing wielded#....##.....#........ Cast: Searing Ray#....######.##.#..>..&Dhp[e#....# #..#.##.#<#.###....# #....##.#.#.####### ##......#...############# _Done exploring. &Dh^(_Done exploring. _No target in view! _Done exploring. _Done exploring. _Done exploring.&Dh`&Dhp&Dhr&Dhy: _&Dh{&Dh~,&DhK&Dh&Dhf,&Dhx&DhX&Dh&Dhw,&Dh&Dh&Dh,&Dh&Dh&Dh,&Dh&DhG&Dh,&Dh&Dh&Dh&&Dhȭ&DhV&Dh&Dh&Dh&Dh&Dh8&Dh,&Dh&DhB&Dh&Dh&Dhu,&Dh&Dh&Dh&Dh]&DhK&Dh&Dh,&Dh&Dh  There is a stone staircase leading down here.&DhK&Dh: _&Dh(1&Dhf)&Dho*,&Dh*+&Dhz:u  #. .# #.# .# #.>##.# .....##  ..... ...## #.##..$# #...@#71.8 (17.7)####...#  ##.##  .. .## .# .### _You climb downwards.  Found 8 gold pieces. Found a staircase to the Lair.&Dh<&Dh @a _There is a stone staircase leading up here.&Dh 3&Dh &Dh&DhlxM ## #.# ...#.>##.# .........#####.........>........##.##@.$#0.0)&Dh ...<#.....#####...####.##.####&DhR&Dhw+2.8 (1&Dh)y&Dh{; _Found a stone staircase leading down.&Dhs&Dhf&Dh"&DhB"&Dh$&Dh!%,&DhK.&Dh 1#. #.# #. #.# ## #.# #.# ...#.>##.# ..### ##......... >..## #.##..@# #...<#.....# ####...####.# ##.##...##.## &Dh1+O   two-headed ogre (asleep)#.#O.# &Dh:&3&Dh=+4.8 (2&DhnB&DhKQ  A two-headed ogre comes into view. It is wielding a +0 dire flail and a +0 _giant club. _You see here 8 gold pieces.&Dhl #. #.# #. #.# ## #.# #.# ...#.>##.# .........### ##......... >........## #.##..@# #...<#.....#  ####...####.#  ##.## &Dh... ##.## #.# O.# ##&DhM #. #.# #. #.# ## #.# #.# ...#.>##.# .........### ##......... >........## #.##..@# #...<#.....#  ####...####.#  ##.## ... ##.## #.# O.# ## _A two-headed ogre is nearby!&DhC #. #.# #. #.# ## #.# #.# ...#.>##.# .........### ##......... >........## #.##..@# #...<#.....#  ####...####.#  ##.## ... ##.## #.# &DhD_O.# ##&Dhp #. #.# #. #.# ## #.# #.# ...#.>##.# .........### ##......... >........## #.##..@# #...<#.....#  ####...####.#  ##.## ... ##.## #.# O.# ## _A two-headed ogre is nearby!&Dh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dhg&DhSi Your spells (cast)TypeFailure Level a - Magic DartConjuration0%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4 &DhTk d - Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 e - Orb of DestructionConjuration4%7 Select a spell to cast[!]/[I] toggle spell headers&Dh &DhMrDarkGreen the Destroyer#. #.#&DhDeep Elf of Vehumet *****.#. #.#Health: 56/56 ========================## #.# #.#Magic: 28/28 ========================...#.>##.#AC: 13Str: 4.........###EV: 14Int: 28##.........SH: 0Dex: 13>........##&Dh[XL: 11 Next:  2% Place: Dungeon:11#.##..@#Noise: ---------  Time: 10074.8 (0.0)#...<#.....#-) Nothing wielded####...####.#Cast: Searing Ray##.##...##.##&DhO   two-headed ogre (asleep)#.#O.### _giant club. _You see here 8 gold pieces. _A two-headed ogre is nearby! _A two-headed ogre is nearby!Casting: Searing Ray (safe; 1% risk of failure)  &Dhv`Confirm with . or Enter, or press ? or * to list all spells.&DhMrDarkGreen the Destroyer#. #.#&DhFDeep Elf of Vehumet *****.#. #.#Health: 56/56 ========================## #.# #.#Magic: 28/28 ========================...#.>##.#AC: 13Str: 4.........###EV: 14&Dh%Int: 28##.........SH: 0Dex: 13>........##XL: 11 Next:  2% Place: Dungeon:11#.##..@#Noise: ---------  Time: 10074.8 (0.0)#...<#.....#-) Nothing wielded####...####.#Cast: Searing Ray##.##...##.##O   two-headed ogre (asleep)#.#O.### _giant club. _You see here 8 gold pieces. _A two-headed ogre is nearby! _A two-headed ogre is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dhn  Okay, then.&DhV&Dhw. _&Dh&Dh&Dh&Dh&Dh*#. #.#.## #.#...#.>##......### #)###.. ..#>........## ..#&Dh+ #.##..$#...#..<#@....#####...####.# ##.##  ...##.## #.# O## &Dhj:&DhS@+5.8 (1&DhH&DhLi _Found a faintly glowing arbalest.&DhM  #. #.### #.# #.# ...#.>##.##&DhZ 1 .........### #)# ##......... .. >........## #.##..$#...# #...<#.....# ####.@.####.# ##.##  ...##.## #.# O.# ### &Dhߦ &DhD 96Searing Ray&Dh &DhϷ &Dh##.##Health: 56/56 ========================.........### #)#Magic: 28/28 ========================##......... ..#AC: 13Str: 4>........## ..#EV: 14Int: 28#.##..$#...#SH: 0Dex: 13#...<#.....#&Dh2 -XL: 11 Next:  2% Place: Dungeon:11####.@.####.#Noise: ---------  Time: 10076.8 (0.0)##.##-) Nothing wielded...Cast: Searing Ray##.###.#O.#O   two-headed ogre (asleep)###  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Found a faintly glowing arbalest.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dhf &Dhȩ o#. #.#MrDarkGreen the Destroyer## #.# #.#Deep Elf of Vehumet *****....#.>##.##Health: 56/56 ========================.........### #)#&Dh SMagic: 28/28 ========================##......... ..#AC: 13Str: 4>........## ..#EV: 14Int: 28#.##..$#...#SH: 0Dex: 13#...<#.....#XL: 11 Next:  2% Place: Dungeon:11####.@.####.#Noise: ---------  Time: 10076.8 (0.0)##.##-) Nothing wielded...Cast: Searing Ray##.###.#O.#O   two-headed ogre (asleep)###  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Found a faintly glowing arbalest.  &Dh Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh &Dh The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No&Dh&DhI #. #.# MrDarkGreen the Destroyer ## #.# #.# Deep Elf of Vehumet *****. ...#.>##.# #  Health: 56/56 ======================== &Dh".........### #)#  Magic: 21/28 ==================------ ##......... ..#  AC: 13Str: 4 >........## ..#  EV: 14Int: 28 &DhO#.##..$#...#  SH: 0Dex: 13 #...<#.....#  XL: 11 Next:  2% Place: Dungeon:11 ####.@.####.#  Noise: ---------  Time: 10076.8 (0.0) ##*## -) Nothing wielded .*. Cast: Searing Ray&Dh ##*## #*# O.#&DhUj O   two-headed ogre (asleep) ### _Found a faintly glowing arbalest.  &DhCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Orb of Destruction (quite dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line&Dh kAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (asleep)&Dh^Q #. #.# MrDarkGreen the Destroyer ## #.# #.# Deep Elf of Vehumet *****. &Dh_...#.>##.# #  Health: 56/56 ======================== .........### #)#  Magic: 21/28 ==================------ ##......... ..#  AC: 13Str: 4&Dh?` >........## ..#  EV: 14Int: 28 #.##..$#...#  SH: 0Dex: 13 &Dh ..#        ##○## .*. ##.## #O# ..#Olly target) ### &DhnQ====7.8 (1 _&Dhs;○&Dhu&DhK &DhS t ○○ &DhU eThe orb of destruction hits the two-headed ogre!!&Dh °#○O..#2===-8°○ _The two-headed ogre is severely wounded.&Dh^V  Casting: Orb of Destruction (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhThe spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No&Dhٖ3&Dh &Dhv#. #.#&Dh1R MrDarkGreen the Destroyer&Dh &Dhۜ## #.# #.# Deep Elf of Vehumet *****.&Dh& ...#.>##.# #  Health: 56/56 ======================== .........### #)#  Magic: 15/28 ============------------ ##......... ..#  AC: 13Str: 4&Dh >........## ..#  EV: 14Int: 28 #.##..$#...#  SH: 0Dex: 13 #...<#.....#  XL: 11 Next:  2% Place: Dungeon:11 ####.@.####.#  Noise: ===------  Time: 10078.8 (0.0) ##*## -) Nothing wielded&DhL &Dh$.*. Cast: Searing Ray ##O## #.# ..# O   two-headed ogre&Dh{ ###Casting: Orb of Destruction (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Orb of Destruction (quite dangerous; 4% risk of failure)  &DhwPress: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (magical  condensation, severely wounded)&Dh #. #.# MrDarkGreen the Destroyer ## #.# #.# Deep Elf of Vehumet *****. ...#.>##.# #  Health: 56/56 ======================== .........### #)#  Magic: 15/28 ============------------ ##......... ..#  AC: 13Str: 4 >........## ..#  EV: 14Int: 28 #.##..$#...#  SH: 0Dex: 13 #...<#.....#  XL: 11 Next:  2% Place: Dungeon:11 ####.@.####.#  Noise: ===[34&Dhm------  Time: 10078.8 (0.0) ##°## -) Nothing wielded .○. Cast: Searing Ray ##O## #.# ..# O   two-headed ogre ###Casting: Orb of Destruction (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Orb of Destruction (quite dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (magical  condensation, severely wounded) #. #.# ## #.# #.#  #   &Dh%y#)#   ..#  > ..#        ##○## O*. ##°## #.# ..# (ally target) ### ====9.8 (1 _○°&Dh  #. #.# #. #.# ## #.# #.#  ...#.>##.# # ...### #)# ##......... ..#>........## ..# #.##..$#...# #...@#....####...####.###○## O*.##°## #.# ..#### ○☼°Vehumet accepts your kill.&DhS4###°○.#.&Dh^z10===-80Searing Ray°○ _You feel a bit more experienced. _There is a stone staircase leading up here.&Dh&Dh8-&DhE°○&Dh$L.○&Dh1+g6=---1 _&Dh,=○&Dhu5C..#.....#.## ###..........# ........#..# #....###.###.###### ...........####.#..# #.#......... ........##....#.#..###.#.#.###### ........#####.#........#.#.# [..##...# #.###..#####.#.# ...##.#######.###..# #.#.# ...##.....#........# ###.#.######&Dh"60 ...######.##.#..@..# #...#....... ...# #..#.##.#<#.### #.########## ...# #....##.#.#.# #.# #### ##......#...# #.############# #.#&Dh9  #.########## #..........) ############=---&Dhd@&Dh]7=3.3 (2.5&DhL&Dhc} _You climb upwards. _There is a stone staircase leading down here.&Dhq_&Dh8==&Dh;&Dh,&Dhi&Dh_9==&Dh&Dhm,&Dh&Dh,&DhZ&Dh020==&Dh&Dh1==&Dh&Dh 2=3=4==5==6==7==&Dh &Dh+C _You start resting.109.3 (26.0)8==10.3 (27 _Magic restored.&Dh &Dh &Dhw &Dh G1.3 (1.0)&Dh &Dh H #. #.#  #. #.# ## #.# #.# ...#.>##.# #  .........### #)#  ##......... ..#  >........## ..#  #.##..$#...# 1 #...@#.....#  ####...####.#  ##.##  O.. ##.###.#..####=&Dh% -2.8 (2.5&Dh) &DhG, } _You climb downwards. _There is a stone staircase leading up here.&DhO+&Dh',&DhZ-&Dh/&Dhc0&Dh1$ _&Dh8X&Dhm:&Dh<,&Dh<>&DhAM _You now have 549 gold pieces (gained 8).&DhC3&DhD&DhG&DhaH&DhI&DhJ&DhK&DhM,&DhP,&DhUB&DhWB&Dh[&Dh` #.#  #.# #. #.# #.#  #. #.# #.# ## #.# #.# #.# ...#.>##.# #.### .........####.#)# ##............@# >........##...## #.##...#...# #...<#.....#####...####.###.## #.#.).. .####.## ##.#&Dhg8#.#  #.# #. #.# #.#  #. #.# #.#  ## #.# #.# #.#  ...#.>##.# #.###  .........####.#  ##.....#.#  >........##...###.##.##...#...# #..#...<#.....# #######...####.###.## #.#.).. .####.##&Dhj.20.8 (8.0&Dh0oA1.8 (9&Dh${ _You see here the +5 arbalest of Instant Death {freeze, rN+}.&Dh&Dh!+2.8 (1&DhO(&Dh, &Dh.l_Q - the +5 arbalest of Instant Death {freeze, rN+}&DhYWield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))  Q - the +5 arbalest of Instant Death {freeze, rN+}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip &DhD&DhN&DhLV"MrDarkGreen the DestroyerDeep Elf of Vehumet *****.#.#Health: 56/56 ========================#.#&DhVMagic: 28/28 ========================#. #.# #.#AC: 13Str: 4#. #.# #.#EV: 14&DhFWInt: 28  ## #.# #.# #.#SH: 0Dex: 13  ...#.>##.# #.###&DhWXL: 11 Next: 10% Place: Dungeon:11  .........####.#@#Noise: ---------  Time: 10122.8 (0.0)  ##.............#.#&Dh0X)-) Nothing wielded  >........##...###.#Cast: Searing Ray&DhX#.##...#...# #..#...<#.....# #######...####.###.## #.#.).. .#&Dh9Y###.## # _Magic restored. _You climb downwards. _There is a stone staircase leading up here. _You now have 549 gold pieces (gained 8). &DhY_You see here the +5 arbalest of Instant Death {freeze, rN+}. _Q - the +5 arbalest of Instant Death {freeze, rN+}&Dh`h  The +5 arbalest of Instant Death {freeze, rN+} is covered in frost.&Dh@b3.3 (0.5Q) +5 arbalest of Instant Death {freeze, rFire: Q) +5 arbalest of Instant Death &Dh|kg _Q - the +5 arbalest of Instant Death (weapon) {freeze, rN+}&DhI&Dh#RB&Dhc&DhfB&Dhqr&Dh2s&Dht&Dh~u&Dhv&Dhw&Dhy&Dh{&Dh }&Dh}&Dh~&DhI&Dh,&Dh&Dh&Dh&Dh&Dh&Dh&DhY&Dh&Dh;&Dh֙&Dh̜&Dh&Dh'&Dh&Dh:&Dhӧ&Dh&Dh&Dh9&Dh&Dh,&Dh'&Dh&DhC&Dh&Dh-&Dh&Dhj&Dhx.>&DhB&DhIn&DhbNX&DhO,&DhO&DhQ&DhS,&DhIT&DhU&Dh"W&DhW&Dh@X&DhlY&DhZ&Dhj[&Dh[&Dh_&Dh{fc[# .# .# .# ##.# #.. #. ##@###89.3 (66.0) #....# #..#...... #..####### #..# #..##&DhgF ##...## #.....# #.....#&DhjC90.3 (67&Dh2n&DhPsa _Found a buckler.1.3 (68&Dhv&Dhnxb _i - 7 potions of curing (gained 1)&Dh&Dh1&Dh,&Dh&Dh&DhB&DhBn&Dh7&Dh&Dh&Dh &Dh&Dh&Dh&Dh&Dh&Dh0&Dh%&DhF&Dh&Dht&Dhv&Dh&Dh&Dh&Dh$&Dh&DhW&Dh&Dh &Dh &Dh.You see here a +0 buckler.&Dh&Dh &Dh6_&Dh&Dh&Dhs+# .####.#####<......@.[#200.3 (9.0).####.###... #.# ## #.# ##.# #..# #. ##.### #....#&Dh(,&Dh,,1.3 (10.0)&Dh/&Dhi19 _Found a stone staircase leading up.&Dhs! &Dh/ n&Dh0 &Dh21 &Dh2 &Dh69 &Dh: &Dhl< &Dh> ,&Dh? &DhzA &DhSC &DhC &DhD &DhAF &DhH &DhH &DhUI &Dh-K &DhL &DhM &DhN &DhO &Dh&Q &DhQ &DhR &DhS &DhU ,&DhW &DhY &Dht .#.#>.D.#### ... # #.####### #. #@..?.... #.###.########.....# ###.####.#...####.####D   acid dragon (asleep)..<........[...####.###.#........# #.#&Dhw 12.3 (11  An acid dragon comes into view.3.3 (12&DhB| &Dh~ 9 _Found an escape hatch in the floor.&Dh[  . #. #> .D .#### ... # #.#######  #. #@..?....  #.###.#######  #.....# ###.### #.# #.##### &Dhr\  ..<........[#  .###.#   #.# &Dhq  . #. #> .D .####&Dhx n ... # #.#######  #. #@..?....  #.###.#######  #.....# &DhB ###.### #.# #.#####  ..<........[&Dh+ g . &Dh  &Dh! &Dh &Dh &Dh c _An acid dragon is nearby!&DhR : . &Dh: K#. #> .D &Dh .#### ... # #.#######  #. #@..?....  #.###.#######  &Dh k#.....# ###.### #.# #.#####  &Dhh ..<........[#  .###.#   #.# &DhU  . #. #> .D .#### ... # #.#######  #. #@..?....  #.###.#######  #.....# ###.### #.# #.#####  ..<........[ .  &DhFYc _An acid dragon is nearby!&Dh (((DYou shoot a bolt.  The bolt hits the acid dragon but does no damage.&Dhll.D..&Dh7n;===5.2 (1.9)&DhPt&DhVw, _The acid dragon roars!&Dh5 &Dh! Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: Q) +5 arbalest of Instant Death {freeze, rN+} (quivered)b - Throw: throwing net  c - Zap: wand of warping (22)  d - Zap: wand of flame (11)  e - Zap: wand of charming (26)  f - Zap: wand of polymorph (9) Spells ([,] to cycle)  g - Cast: Magic Dart  h - Cast: Searing Ray  i - Cast: Fulminant Prism  &DhV" pj - Cast: Iskenderun's Mystic Blast [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on&Dho &Dh w MrDarkGreen the Destroyer.Deep Elf of Vehumet *****.#.Health: 56/56 ========================#>Magic: 28/28 ========================..AC: 13Str: 4D####EV: 14Int: 28...SH: 0Dex: 13# #.#######XL: 11 Next: 10% Place: Dungeon:11#. #@..?....Noise: ===------  Time: 10215.2 (0.0)#.###.#######Q) +5 arbalest of Instant Death {freeze, r#.....#&Dhzz fCast: Iskenderun's Mystic Blast###.####.#...####.#####D   acid dragon..<........[#...####.###.#........# #.# _Found an escape hatch in the floor. _An acid dragon is nearby! _An acid dragon is nearby!You shoot a bolt.  The bolt hits the acid dragon but does no damage. _The acid dragon roars!&DhB~ &Dhw &Dhh Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: Q) +5 arbalest of Instant Death {freeze, rN+}b - Throw: throwing net  c - Zap: wand of warping (22)  d - Zap: wand of flame (11)  e - Zap: wand of charming (26)  f - Zap: wand of polymorph (9) Spells ([,] to cycle)  g - Cast: Magic Dart  h - Cast: Searing Ray  i - Cast: Fulminant Prism  j - Cast: Iskenderun's Mystic Blast &Dh G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on&DhMrDarkGreen the Destroyer.Deep Elf of Vehumet *****.#.Health: 56/56 ========================#>Magic: 28/28 ========================..AC: 13Str: 4D####EV: 14Int: 28...SH: 0Dex: 13# #.#######XL: 11 Next: 10% Place: Dungeon:11#. #@..?....Noise: ===------  Time: 10215.2 (0.0)#.###.#######Q) +5 arbalest of Instant Death {freeze, r#.....#Cast: Fulminant Prism###.####.#...####.#####D   acid dragon..<........[#...####.###.#........# #.# _Found an escape hatch in the floor. [1&Dh>9d_An acid dragon is nearby! _An acid dragon is nearby!You shoot a bolt.  The bolt hits the acid dragon but does no damage. _The acid dragon roars!&Dh; oIskenderun's Mystic Blast&Dh#4  You erupt in a blast of force! The mystic blast hits the acid dragon!.D &Dh5{4----====6.2 (1&Dh?&Dh@f _The acid dragon is moderately wounded.&Dh2]KFulminant Prism&Dhb&Dhc&Dh4RIskenderun's Mystic Blast&Dhm&Dh&Dhs<   You miscast Iskenderun's Mystic Blast.  You are very lightly contaminated with residual magic..D1----------7Contam  _Nothing appears to happen.&Dh  You erupt in a blast of force! The mystic blast hits the acid dragon!  The acid dragon is severely wounded. 17------=====8 _The acid dragon is knocked back by the mystic blast.&Dh(  You erupt in a blast of force! The mystic blast hits the acid dragon!  The acid dragon is almost dead.The acid dragon misses you.14------9&DhC _The acid dragon claws you but does no damage.&Dh~  You erupt in a blast of force! The mystic blast hits the acid dragon!!  You kill the acid dragon!Vehumet accepts your kill.&Dh C[&Dh@ &DhA 0&DhZB )------&DhC Y120Iskenderun's Mystic Blast &DhFE &DhJN &DhR  &DhT &DhU 9_The acid dragon scales are intact enough to wear.&Dhs 1=---&Dh;,&Dh(2== _Your magical contamination has completely faded away.&Dh4&Dhf3==&DhA&Dht4==&DhI&DhY,&Dh&Dh"n15=&Dh&Dh,&Dh&Dh5,&Dh&Dhyc6=&Dh&Dh,&Dh &Dh j7==&Dh &Dh"&Dh,&Dh&Dh&DhKj8==&Dh&Dh,&Dh2&Dh,&Dh &DhU &Dh"%j9==&DhB'&Dh),&Dh+&Dh-<20&Dh .E==&DhZ/&Dh1,&Dh3&DhZ6,&Dh7&Dhc:&Dh:c1==&Dh?<&Dhr@,&DhB&DhD&Dh%EN2=&DhhF&DhH,&Dh J&DhcL&DhLD3=&Dh#N&DhP,&DhJR&Dh4U,&DhV&DhXh4==&Dh^Y&DhZ&Dh],&Dh^&DhNa~5==&Dh!c&Dh2e,&Dhf&Dhh,&Dh"j&Dh;lh6==&Dhl&Dhn&DhJq,&Dh&s&Dhu97&DhvE==&Dh2w&Dhy,&Dhz&Dh|h8==&Dhy}&Dh#&Dh;4 _Magic restored.&Dhх3&DhV&Dh]&Dh3,&Dhp&Dh&Dh,&Dhݑ&DhO=&Dh&Dh8I _E - 2 scrolls of identify (gained 1)&Dhv3&DhƜ&DhܢX&Dh&Dh,&Dh&Dh   Things that are here:  +0 acid dragon scales; an acid dragon corpse&Dh&Dh _&Dhn&Dh۰&Dh,&Dhq&Dhn&Dh",&Dh&Dhr&Dh&Dhi&Dh&DhY&Dh,&DhE&Dh%&Dh,&DhI&DhG&Dh ,&Dh&DhS&Dh',&Dh&Dh&Dho,&Dh9&Dh&Dh4&Dh&Dh<&DhP  There is an escape hatch in the floor here.&Dh&DhO _&Dh&Dh&Dh,&Dh&Dhh&DhB,&Dh&DhZ&Dh,&Dh&Dh&Dh,&Dh&Dh&Dh&Dh<,&DhZ&Dh&Dh,&Dh*&Dha&Dh&DhV&Dh&Dh&Dhm&Dh&Dh&Dh&DhA,&Dh^&Dh}&Dh,&Dh%&Dh&Dh,&Dh&Dh) &Dh &Dh3 &Dh &Dh &Dh ,&Dh &Dh&DhJ&Dh&Dh&Dh&DhV&Dh&Dh&Dh&Dh;&Dh&Dhk&Dh&Dh'&Dh&DhT&DhM&Dh,&Dh &Dh;&Dh,&Dh"n&Dh#,&Dh $&Dh%&Dh&&Dh&&Dhe(,&Dh)&Dh)&Dh *&Dh*&Dh+&Dhw,,&Dh-&Dh(/&Dh/&Dh0&Dh0&Dh1&DhI2&Dh2&Dh3&Dh4&Dh5&Dh5&Dh\6&DhK7&Dh7&Dh<8&Dh8&Dh9&Dhg:,&Dh~;&Dh<&Dh.=,&Dh?>&Dh;?&Dh?&Dh,@&Dh@&DhA&DhDB&DhB&DhJC&Dh8D&DhD&Dh)E&DhE&Dh G&DhG,&DhH&DhJ,&Dh#K&Dh&L&Dh'M&DhM&DhN&DhN&DhO&Dh#P&DhP&Dh}Q&DhR&DhS&DhS&DheT&DhU&Dh V&DhV&DhZW&Dh~X&DhX&DhY&DhZ&Dh)\&Dh\&Dh]&Dh=^&Dh_&Dh`&Dh`&Dha&Dh@c&Dhc&Dh5d&DhFe&Dhf&Dhg&Dhg&DhWi&Dhj&Dh1k&Dhk&Dhl&Dhn&Dhn&Dhn&Dho&Dhiq&Dhq&Dh_r&Dh}s&Dhu&Dh}u&Dhu&Dh#w&Dhy,&Dh0z&Dh{&Dh|&Dh[}&Dh}&Dh&Dh^&Dhڀ&Dh N _You now have 566 gold pieces (gained 17).&Dh3&Dh%&Dh&DhB&Dhщ&DhY&Dh֋&DhN&Dhӎ&Dh,&Dh&Dh$&DhE,&Dh&Dh\&Dh*&Dh&Dh&Dh&Dhę&DhY&DhҚ&Dh&Dh/&Dh&Dh &Dh+&Dh ,&Dh&Dh&Dhɣ&Dh&Dh>&Dh&Dhm,&Dh&Dh@&Dhȯ,&DhH&Dh&DhN,&Dhд&Dhh&Dh,&Dh&Dhz&DhȻ,&Dht&Dh&Dh&Dh&Dh&Dh &DhQ&Dh&DhP&Dh!&Dhi&Dh6&Dh&Dh&Dh&Dh&Dh&Dh&Dh&Dh&Dh&Dh&Dh&DhX,&Dhz&Dh&Dh,&Dhq&Dh7&Dh&Dh>&Dh&Dh*&Dh&Dh0&Dh&Dh &Dh&Dh&Dhn&Dh&Dhh&Dh&Dhc&Dh&Dh ,&Dh&Dh&Dh4&Dh&Dh&Dh,&Dh&Dhf&Dh,&Dh&DhX&Dh&Dh(&Dh&Dhw&Dh&Dh&Dh&Dh&Dh&Dh,&Dh ,&Dh&Dh&&Dh&Dh>&Dh&Dh&Dhl&Dhv&Dh&Dh&DhE&Dh ,&DhV &Dhb &Dh &Dh &Dh &Dhv&Dh&Dh6&Dh&Dh&Dh&Dhz&Dh&Dhf&Dh&Dh.&Dh&Dhw&Dht,&Dh&Dh &Dhx,&Dh4&Dh&Dh9&#...........#..# #.###.##.####..####...# #.....##..# #...########.###&Dh&#..# #.......# #.##..####.#.....####.####........#...<............#####......####.#############...........# #Q......@....#.######## #-----&DhP'#############.### #.####### #. #.......# #. #######.###. &Dh'z#.##.. Q   tengu warrior (asleep) #.##.. #.##.. #.##..&Dh-237454.0)&Dh.J-----55&Dh`1&Dh6: _A tengu warrior comes into view. It is wielding a +0 great sword.&Dhѳ&DhJ .....#..#  ...# &Dh@| #..# #... #..# #.......# #.#  . ...#...< .....&Dh ##########.....  Q......@....#.  #############.#  #.&Dhe  #.......#  . #. #.&Dh&DhU .....#..#  ...#  #..# #... #..# #.......# #.#  . ...#...< ..... ##########.....  Q......@....#.  #############.#  #.  #.......#  . #. #.&DhX&DhZd _A tengu warrior is nearby!&DhL0&Dh,15Fulminant Prism&Dh5&Dh7&Dhz  Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh&Dh"k Your spells (cast)TypeFailure Level a - Magic DartConjuration0%1  b - Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy1%4  d + Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 e - Orb of DestructionConjuration&Dh4%7 Select a spell to cast[!]/[I] toggle spell headers&DhA&Dh&Dh'^#...........#..# #.###.# MrDarkGreen the Destroyer#.####..####...# #.....# Deep Elf of Vehumet *****.#..# #...########.### Health: 56/56 ========================&Dh1#..# #.......# #.#Magic: 28/28 ========================#..####.#.....####.### AC: 13Str: 4#........#...<........ EV: 14Int: 28....#####......####.### SH: 0Dex: 13&Dh##########...........# # XL: 11 Next: 11% Place: Dungeon:11Q......@....#.######## # Noise: ---------  Time: 10375.2 (0.0)#############.### Q) +5 arbalest of Instant Death {freeze, r#.####### #. Cast: Fulminant Prism#.......# #.#######.###.#.##.. Q   tengu warrior (asleep)#.##..#.##..#.##.. _There is an escape hatch in the floor here. _You now have 566 gold pieces (gained 17). _A tengu warrior comes into view. It is wielding a +0 great sword. _A tengu warrior is nearby!Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh&Dha#...........#..# #.###.# MrDarkGreen the Destroyer#.####..####...# #.....# Deep Elf of Vehumet *****.#..# #...########.### Health: 56/56 ========================#..# #.......# #.#Magic: 28/28 ========================#..####.#.....####.### AC: 13Str: 4#........#...<........ EV: 14Int: 28....#####......####.### SH: 0&DhDex: 13##########...........# # XL: 11 Next: 11% Place: Dungeon:11Q......@....#.######## # Noise: ---------  Time: 10375.2 (0.0)#############.### Q) +5 arbalest of Instant Death {freeze, r#.####### #. Cast: Fulminant Prism#.......# #.&Dh5#######.###.#.##.. Q   tengu warrior (asleep)#.##..#.##..#.##.. _There is an escape hatch in the floor here. _You now have 566 gold pieces (gained 17). _A tengu warrior comes into view. It is wielding a +0 great sword. _A tengu warrior is nearby!Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh&The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No&Dh &Dh #...........#..# #.###.# MrDarkGreen the Destroyer #.####..####...# #.....# Deep Elf of Vehumet *****. #..# #...########.### Health: 56/56 ========================&Dhc #..# #.......# #.#  Magic: 21/28 ==================------ #..####.#.....####.### AC: 13Str: 4 #........#...<........ EV: 14Int: 28 ....#####......####.### SH: 0Dex: 13 &Dh##########...........# # XL: 11 Next: 11% Place: Dungeon:11 Q******@....#.######## # Noise: ---------  Time: 10375.2 (0.0) #############.# ## Q) +5 arbalest of Instant Death {freeze, r #.####### #. Cast: Fulminant Prism #.......# #. #######.###. #.##.. Q   tengu warrior (asleep)&Dh  #.##.. #.##.. #.##..Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Orb of Destruction (quite dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (asleep)&Dh- #...........#..# #.###.# MrDarkGreen the Destroyer #.####..####...# #.....# Deep Elf of Vehumet *****. #..# #...########.### Health: 56/56 ======================== #..# #.......# #.#  Magic: 21/28 ==================------ #..####.#.....####.### AC: 13Str: 4 #........#...<........ EV: 14Int: 28&Dh-  ....#####......####.### SH: 0Dex: 13 ##########...........# # XL: 11 Next: 11% Place: Dungeon:11 Q......@....#.######## # Noise: ---------  Time: 10375.2 (0.0) #############.# ## Q) +5 arbalest of Instant Death {freeze, r #.####### #. Cast: Fulminant Prism &Dh.#.......# #. #######.###. #.##.. Q   tengu warrior (asleep) #.##.. #.##.. #.##..&DhE/hCasting: Iskenderun's Mystic Blast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Orb of Destruction (quite dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (asleep)&Dh5 .....#..#  ...#  #..# #... #..# #.......# #.#  &Dh6. ...#...< .   &Dh6b.Q..*○○.  .#  #.  #.......# &Dh7 . #.Qlly target) #.&Dh7+&DhE8J====6.2 (1&Dh;:○&Dh=onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Orb of Destruction (quite dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  &Dh|>-(asleep) _You hear two shouts!&DhZ2○&Dh)&Dh :○&Dh!F _Unknown command.&Dh#.....#..# #.###.##.####..####...# #.....# #..# #...########.### #..# #.......# #.# #..####.#.....####.#&Dhq#........#...<.[....#####......####.###.#....# #..Q..*○○.@...#.# #.#.# ##.#.# #.#.......# #.##.###.##.##.#.##..##.##..##.##..#&Dhu ○.*○○ The orb of destruction hits the tengu warrior!!!&Dh #°○°°°#==--7&DhU A○°°°&Dh &Dh=  &Dhԉ &Dh' B_The tengu warrior is severely wounded.&Dh &Dh7 2 #.#..# #.###. #.####..####...# #.....# #..# #...########.### #..# #.......# #.# #..####.#.....####. #.#...<. ....#####......####.### ####.# # .Q°○°°°@....#.# # ####.# ## #.# # #.# #. #.###. #.## #.##.. #.##.. #.##..&Dh .Q○... 2----8&DhC○&DhZV  Casting: Orb of Destruction (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dhd&Dhf$&DhfThe spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No&Dh^ &DhP  #...........#..# #.###.# MrDarkGreen the Destroyer #.####..####...# #.....# Deep Elf of Vehumet *****. #..# #...########.### Health: 56/56 ======================== #..# #.......# #.#  Magic: 15/28 ============------------ #..####.#.....####.### AC: 13Str: 4 #........#...<........ EV: 14Int: 28 ....#####......####.### SH: 0Dex: 13 ##########...........# # XL: 11 Next: 11% Place: Dungeon:11 &Dh p..Q****@....#.######## # Noise: ---------  Time: 10378.2 (0.0) #############.# ## Q) +5 arbalest of Instant Death {freeze, r #.####### #. Cast: Fulminant Prism #.......# #. #######.###. #.##.. Q   tengu warrior #.##.. #.##.. #.##..Casting: Orb of Destruction (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Orb of Destruction (quite dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (heavily wounded)&Dh #...........#..# #.###.# MrDarkGreen the Destroyer #.####..####...# #.....# Deep Elf of Vehumet *****. #..# #...########.### Health: 56/56 ======================== #..# #.......# #.#  Magic: 15/28 ============------------ #..####.#.....####.### AC: 13Str: 4 #........#...<........ EV: 14Int: 28 ....#####......####.### SH: 0Dex: 13&Dh ##########...........# # XL: 11 Next: 11% Place: Dungeon:11 ..Q○...@....#.######## # Noise: ---------  Time: 10378.2 (0.0) #############.# ## Q) +5 arbalest of Instant Death {freeze, r #.####### #. Cast: Fulminant Prism #.......# #. #######.###. #.##.. Q   tengu warrior #.##.. #.##.. #.##..Casting: Orb of Destruction (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Orb of Destruction (quite dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (heavily wounded)&Dh&Dh >     #..#  #..#  #.#  < O  ...Q.*○        (ally target) O   two-headed ogre&Dh9J====9.2 (1&Dh#:○&Dh9  Aim  Press: ? - help, Shift-Dir - straight line: a tengu warrior, wielding a +0 great sword and wearing a +0 ring mail  (heavily wounded)  A two-headed ogre comes into view. It is wielding a +0 dire flail and a +0 _giant club.&DhFm#.#..# #.###.##.####..####...# #.....# #..# #...########.### #..# #.......# #.# #..####.#.....####.##.#...<.[....#####......####.###.####O.# #....Q.*○.@...#.# #.####.# ##.#.# #.#.# #.##.###.##.##.#.##..##.##..##.##..#&Dh:S&DhX  The orb of destruction hits the tengu warrior!!!  You blow up the tengu warrior!Vehumet accepts your kill.&DhX&Dh]°○*○O   two-headed ogre&DhV^!&DhO&Dh ######.)°○°.@O&Dh########You feel your power returning.&DhKR 7/29==9==--80 _You hear a shout!  Your Spellcasting skill increases to level 12!○° _Your Conjurations skill increases to level 13!&Dhl|V  Casting: Orb of Destruction (quite dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh&Dh|The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway?  Y - Yes  N - No&Dh &Dh* P #...........#..# #.###.## MrDarkGreen the Destroyer #.####..####...# #.....#  Deep Elf of Vehumet *****. #..# #...########.###  Health: 56/56 ======================== #..# #.......# #.#  Magic: 10/29 ========---------------- #..####.#.....####.#### AC: 13Str: 4 #........#...<........[ EV: 14Int: 28 ....#####......####.###. SH: 0Dex: 13 ##########...........# #. XL: 11 Next: 19% Place: Dungeon:11 &Dh. ...)°○°.@O..#.######## #. Noise: ==-------  Time: 10380.2 (0.0) #############.# ##. Q) +5 arbalest of Instant Death {freeze, r #.####### #.. Cast: Fulminant Prism #.......# #.# #######.###.# #.##... O   two-headed ogre #.##..# #.##..# #.##..# _Your Conjurations skill increases to level 13!Casting: Orb of Destruction (quite dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Orb of Destruction (quite dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club&Dh #...........#..# #.###.## MrDarkGreen the Destroyer#.####..####...# #.....# Deep Elf of Vehumet *****.#..# #...########.### Health: 56/56 ========================#..# #.......# #.#Magic: 10/29 ========----------------#..####.#.....####.#### AC: 13Str: 4#........#...<........[ EV: 14Int: 28&Dh ....#####......####.###. SH: 0Dex: 13##########...........# #. XL: 11 Next: 19% Place: Dungeon:11...)°○°.@O..#.######## #. Noise: ==-------  Time: 10380.2 (0.0)#############.###. Q) +5 arbalest of Instant Death {freeze, r#.####### #.. Cast: Fulminant Prism#.......# #.########.###.##.##... O   two-headed ogre#.##..##.##..##.##..#Casting: Orb of Destruction (quite dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Orb of Destruction (quite dangerous[39;49&Dh= .m; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  The wavering orb of destruction weakly hits the two-headed ogre!!&Dh8I .#Q.).○.Q   tengu conjurerPress: ? - help, Shift-Dir - straight line  Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  The wavering orb of destruction weakly hits the two-headed ogre!!  The two-headed ogre is moderately wounded.A tengu conjurer comes into view.two-headed ogre hits you but does no damage.43------====1.2 (1○ _The two-headed ogre hits you with a +0 giant club!&DhӓV  Casting: Orb of Destruction (quite dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh2 &Dh6 The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway?  Y - Yes &Dha8 ' N - No&DhC2&DhM: #...........#..# #.###.## MrDarkGreen the Destroyer #.####..####...# #.....#  Deep Elf of Vehumet *****. #..# #...########.###  Health: 43/56 ==================------ #..# #.......# #.#  Magic: 3/29==---------------------- #..####.#.....####.#### AC: 13Str: 4 #........#...<........[ EV: 14Int: 28 ....#####......####.###. SH: 0Dex: 13 &DhMZ##########...........# #. XL: 11 Next: 19% Place: Dungeon:11 .Q.).○..@O..#.######## #. Noise: ====-----  Time: 10381.2 (0.0) #############.# ##. Q) +5 arbalest of Instant Death {freeze, r #.####### #.. Cast: Fulminant Prism #.......# #.# #######.###.# &DhPv#.##... O   two-headed ogre #.##..# Q   tengu conjurer #.##..# #.##..#Casting: Orb of Destruction (quite dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Orb of Destruction (quite dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded)&Dh_#...........#..# #.###.## MrDarkGreen the Destroyer#.####..####...# #.....# Deep Elf of Vehumet *****.#..# #...########.### Health: 43/56 ==================------#..# #.......# #.#Magic: 3/29==----------------------#..####.#.....####.#### AC: 13Str: 4#........#...<........[ EV: 14Int: 28&Dha....#####......####.###. SH: 0Dex: 13##########...........# #. XL: 11 Next: 19% Place: Dungeon:11.Q.).○..@O..#.######## #. Noise: ====-----  Time: 10381.2 (0.0)#############.###. Q) +5 arbalest of Instant Death {freeze, r#.####### #.. Cast: Fulminant Prism#.......# #.########.###.##.##... O   two-headed ogre#.##..# Q   tengu conjurer#.##..##.##..#Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded)  You miscast Orb of Destruction.  You a&Dhejre very lightly contaminated with residual magic.  A wave of violent energy washes through your body!&DhQj*******Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded)  You miscast Orb of Destruction.are very lightly contaminated with residual magic.  A wave of violent energy washes through your body!  The tengu conjurer casts a spell at you.&Dhx .).°..@The bolt of lightning hits you!  The two-headed ogre hits you but does no damage.  The two-headed ogre closely misses you.19----------4=========2.2 (1Contam &Dh :°&Dht+ _You hear a bellow! x2&Dh &Dh 2Drink which item? Potions  b - 3 potions of magice - 6 potions of might  h - 4 metallic blue potions  i - 7 potions of curing &Dh  m - 3 potions of lignification  r - 3 potions of mutation  z - 2 purple potions  A - 2 inky potions  B - 6 potions of resistance  C - 2 grey potions  D - 3 dark potions [!] read|quaff|evoke&Dh G[?] describe selected&Dh&DhR&Dhx#...........#..# #.###.## MrDarkGreen the Destroyer#.####..####...# #.....# Deep Elf of Vehumet *****.#..# #...########.### Health: 19/56 ========----------------#..# #.......# #.#Magic: 4/29===---------------------#..####.#.....####.#### AC: 13Str: 4#........#...<........[ EV: 14Int: 28....#####......####.###. SH: 0&DhcDex: 13##########...........# #. XL: 11 Next: 19% Place: Dungeon:11.Q.).°..@O..#.######## #. Noise: ========-  Time: 10382.2 (0.0)#############.###. Q) +5 arbalest of Instant Death {freeze, r#.####### #.. Cast: Fulminant Prism#.......# #.# Contam #######.###.##.##... O   two-headed ogre#.##..# Q   tengu conjurer#.##..##.##..#A wave of violent energy washes through your body!  The tengu conjurer casts a spell at you.The bolt of lightning hits you!  The two-headed ogre hits you but does no damage.  The two-headed ogre closely misses you. _You hear a bellow! x2&Dh.&Dh.Q)..20--------3.2 (1Resist Contam &Dh]!&Dh#S _You feel protected.&Dh19&Dh<VRead which item? Scrolls  a - a scroll labelled IKIRUM MAERPH  f - 4 scrolls of vulnerability  j - 3 scrolls of noisel - 4 scrolls of revelation  n - 5 scrolls of enchant weapon &Dh3? p - a scroll labelled PEGAMAO FEKLOSK  s - a scroll labelled SYEZEL RUCEONA  u - a scroll labelled WOTECWAI YZUYR  v - 8 scrolls of teleportation  x - a scroll labelled POGGEP ZUKAQI  y - 2 scrolls of immolationE - 2 scrolls of identify  J - 2 scrolls labelled LEUDOL RILIPTI  M - 2 scrolls labelled QEUTOT CEJAXOI  N - 2 scrolls labelled NEGURU EMUEFOF [!] read|quaff|evoke[?] describe selected&Dh &Dhͅ &Dh #...........#..# #.###.## MrDarkGreen the Destroyer#.####..####...# #.....# Deep Elf of Vehumet *****.#..# #...########.### Health: 20/56 ========----------------#..# #.......# #.#Magic: 4/29===---------------------#..####.#.....####.#### AC: 13Str: 4#........#...<........[ EV: 14Int: 28&Dh ....#####......####.###. SH: 0Dex: 13##########...........# #. XL: 11 Next: 19% Place: Dungeon:11..Q)....@O..#.######## #. Noise: ---------  Time: 10383.2 (0.0)#############.###. Q) +5 arbalest of Instant Death {freeze, r#.####### #.. Cast: Fulminant Prism#.......# #.# Resist Contam #######.###.##.##... O   two-headed ogre#.##..# Q   tengu conjurer#.##..##.##..#The tengu conjurer casts a spell at you.The bolt of lightning hits you!  The two-headed ogre hits you but does no damage.  The two-headed ogre closely misses you. _&DhƔ YYou hear a bellow! x2 _You feel protected.&Dh J       #..# #  #..# ..# #.#  ... ...<[ .....&Dhҩ < ##########......  ..Q)..#  #############.#      #.##..#  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.The tengu conjurer casts a spell.The two-headed ogre completely misses you.&Dh       #..# #  #..# ..# #.#  ... ...<[ &Dh ..... ##########......  ..Q)..#  #############.#     &Dh W  The two-headed ogre hits you with a +0 giant club!&Dhr 4/56 -------===4.2 (1Tele Resist Contam &Dh2 &Dh@ V _* * * LOW HITPOINT WARNING * * *&DhbP Drink which item? Potions  b - 3 potions of magice - 6 potions of might  h - 4 metallic blue potions  i - 7 potions of curing  m - 3 potions of lignification  r - 3 potions of mutation  z - 2 purple potions  A - 2 inky potions  B - 5 potions of resistance  C - 2 grey potions  D - 3 dark potions [!] read|quaff|evoke[?] describe selected&DhF&Dh]#...........#..# #.###.## MrDarkGreen the Destroyer#.####..####...# #.....# Deep Elf of Vehumet *****.#..# #...########.### Health: 4/56=-----------------------#..# #.......# #.#Magic: 4/29===---------------------#..####.#.....####.#### AC: 13Str: 4#........#...<........[ EV: 14Int: 28....#####......####.###. SH: 0Dex: 13##########...........# #. XL: 11 Next: 19% Place: Dungeon:11..Q)....@O..#.######## #. Noise: ===&DhQa------  Time: 10384.2 (0.0)#############.###. Q) +5 arbalest of Instant Death {freeze, r#.####### #.. Cast: Fulminant Prism#.......# #.# Tele Resist Contam #######.###.##.##... O   two-headed ogre#.##..# Q   tengu conjurer#.##..##.##..#As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.The tengu conjurer casts a spell.The two-headed ogre completely misses you.The two-headed ogre hits you with a +0 giant club! _* * * LOW HITPOINT WARNING * * *&Dhhs,&Dh{m *.Q*   battlesphere (minion, distracted)It was a potion of moonshine. You feel tipsy.  The two-headed ogre hits you with a +0 dire flail!!  You die...&Dh~:{-15/56 -5=&DhP/  --more--&Dh' .Inventory: 43/52 slots Hand Weapons (go to first with ))  Q - the +5 arbalest of Instant Death (weapon) {freeze, rN+} Missiles (go to first with ()  G - a throwing net Armour (go to first with [)  g - a +2 pair of gloves (worn)  q - a +0 helmet (worn)  t - a +1 pair of boots (worn)  K - a +1 cloak of stealth (worn)  L - +0 steam dragon scales (worn) Jewellery (go to first with "=)  c - a ring of protection from fire (worn)  d - an amulet of regeneration (worn)  I - a ring of resist corrosion (worn)k - a +4 ring of protection  w - an amulet of the acrobat  P - a ring of ice Wands (go to first with /)o - a wand of warping (22)  F - a wand of flame (11)  H - a wand of charming (26)  O - a wand of polymorph (9) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]&Dh$8&Dh7 Goodbye, MrDarkGreen.9161 MrDarkGreen the Destroyer (level 11, -15/56 HPs)Began as a Deep Elf Conjurer on June 7, 2025.Was a High Priest of Vehumet.Demolished by a two-headed ogre... wielding a +0 dire flail(20 damage)... on level 11 of the Dungeon.The game lasted 00:15:06 (10343 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57906703 RepoMan TrFi-27 escaped with the Orb4.57167857 EnegeticOc DjNe-27 escaped with the Orb5.56104178 RepoMan TrFi-27 escaped with the Orb6.45340331 EnegeticOc DjWn-27 escaped with the Orb7.40754416 RepoMan TeBe-27 escaped with the Orb8.36241780 RepoMan DrAr-27 escaped with the Orb9.36158184 RepoMan PoWr-27 escaped with the Orb  10.32963854 RepoMan FeSh-27 escaped with the Orb  11.32900669 TCCBaIE-27 escaped with the Orb&Dh3&Dh&Dh4? [?25h[?0c [?1051l[?1052l[?1060l[?1061l