hƍ Player: MrShunz Game: DCSS trunk Server: clan Filename: 2025-04-24.08:14:08.ttyrec Time: (1745482448) Thu Apr 24 10:14:08 2025  h [?1051l[?1052l[?1060l[?1061h h% G)0[?7h hq [?25l[?1c hm  hs  h} nWelcome, MrShunz. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Minotaur Fighter h  h CWelcome, MrShunz the Djinni. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard  hp b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer  h e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist  hʚ f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanter ht x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist  ht :Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudes h ZSpace - Change species ? - Help Tab - Minotaur Fighter h hZ  hU MrShunz the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 7EV: 11Int: 16SH: 0 ha Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: FoxfireFly  h .$.... ....... ...#. ..... . h `.. .... .... ..... #.. .#. (...... .. .. #......#.#.#.#...#................ hu #.@.#................#...#.#.#.#......# .. .. ....... .#. ..# .?$.. .... .... ... ..... .#... ....... ...... h  h Welcome, MrShunz the Djinni Fire Elementalist.It's a long way down to the Orb of Zot, but that shouldn't be any trouble. h~  h  h~n 4Press ? for a list of commands and other information.  Found 7 stones, a scroll labelled METIWU RUBUPN and 22 gold pieces.  Found a staircase leading out of the dungeon. hqs  h t  h^| ~  You begin with the following spells memorised: Foxfire, Scorch, Volatile  --more-- h[ _Blastmotes, Inner Flame, Flame Wave. h*M  Assign waypoint to what number? (0-9)  h  hq  h  h2 I _Waypoint 1 assigned to D:1. h hC  Skill  Level Cost  Apt Skill  Level Cost  Apt  h a - Fighting   0.0   1.0   0   f + Spellcasting 3.0   0.6  +11          b - Unarmed Combat   0.0   1.0   0   g + Conjurations 3.0   0.6  +11     h - Hexes3.0   0.6  +11     i - Summonings3.0   0.6  +11  c - Armour   0.0   1.0   0   j - Necromancy3.0   0.6  +11 d + Dodging2.1   2.5 [ h40m +1   k - Forgecraft3.0   0.6  +11 e + Stealth1.5   2.4  -1   l - Translocations 3.0   0.6  +11     m - Alchemy3.0   0.6  +11     n + Fire Magic3.0   0.6  +11     o - Ice Magic3.0   0.6  +11     p - Air Magic3.0   0.6  +11     q - Earth Magic3.0   0.6   h `+11                                 The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets hأ= a + Fighting 0.0 h  h<  h  hd + h MrShunz the Magician.$.... ......Djinni. ...#. ..... .Health: 15/15 ========================.. .... .... ..AC: 2Str: 7... #.. .#. (..EV: 11Int: 16.... .. .. #...SH: 0Dex: 13...#.#.#.#...#. h XL:  1 Next:  0% Place: Dungeon:1...............Noise: ---------  Time: 0.0 (0.0)#.@.#-) Nothing wielded...............Cast: Foxfire.#...#.#.#.#...Fly ...# .. .. ....... .#. ..# .?$.. .... .... ... ..... .#... ....... ...... _Blastmotes, Inner Flame, Flame Wave.  Assign waypoint to what number? (0-9) _Waypoint 1 assigned to D:1. h!  h  h  h  h  h   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.0   1.0   0   f + Spellcasting 3.0   0.6  +11          h]  b - Unarmed Combat   0.0   1.0   0   g + Conjurations 3.0   0.6  +11     h - Hexes3.0   0.6  +11     i - Summonings3.0   0.6  +11  c - Armour   0.0   1.0   0   j - Necromancy3.0   0.6  +11 d + Dodging2.1   2.5  +1   k - Forgecraft3.0   0.6  +11 e + Stealth hR 1.5   2.4  -1   l - Translocations 3.0   0.6  +11     m - Alchemy3.0   0.6  +11     n + Fire Magic3.0   0.6  +11     o - Ice Magic3.0   0.6  +11     p - Air Magic3.0   0.6  +11     q - Earth Magic3.0   0.6  +11            h :[m                      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets h  a - Fighting   0.0 f - Spellcasting   3.0 g - Conjurations   3.0 h - Hexes   3.0 i - Summonings   3.0 j - Necromancy   3.0 k - Forgecraft   3.0 e - Stealth   1.5 l - Translocations   3.0 m - Alchemy   3.0 n - Fire Magic   3.0 o - Ice Magic   3.0 p - Air Magic   3.0 q - Earth Magic   3.0 hnT a + Fighting 0.0   d - Dodging   2.1 hBe  f + Spellcasting 3.0 g + Conjurations 3.0 h + Hexes 3.0 i + Summonings 3.0 j + Necromancy 3.0 k + Forgecraft 3.0 l + Translocations 3.0 m + Alchemy 3.0 n + Fire Magic 3.0 o + Ice Magic 3.0 p + Air Magic 3.0 q + Earth Magic 3.0 hMrShunz the Magician.$.... ......Djinni. ...#. ..... .Health: 15/15 ========================.. .... .... ..AC: 2Str: 7... #.. .#. (..EV: 11Int: 16.... .. .. #...SH: 0Dex: 13...#.#.#.#...#.XL:  1 Next:  0% Place: Dungeon:1...............Noise: ---------  Time: 0.0 (0.0)#.@.#-) Nothing wielded...............Cast: Foxfire.#...#.#.#.#...Fly ...# .. .. ....... .#. ..# .?$.. .... .... ... ..... .#... ....... ...... _Blastmotes, Inner F h- lame, Flame Wave.  Assign waypoint to what number? (0-9) _Waypoint 1 assigned to D:1. ht _ hقB hP h h hЍ hf hӒ h h h h h hg h6 h=....#....#..(...# hz...........#...##  h8...#.#.#.#...#..#  h{...............##  h.#..#.<.#..#...#  h1e...............##  h.#...#.#.#.#....#  hn{...#...........##  hmA.....#....#..@$.#.......### .........#......# ......[.......###.#.#.#.#.#.#.###########.# [. ##. ho h#6.0 (6 h9 h$7.0 (7 hR hh  h1!U_b - a scroll labelled METIWU RUBUPN h  h Quiver which action? ([-] to clear)  a - Cast: Foxfire  hH < b - Cast: Scorch [*/%] inventory [&] all spells[!] focus mode: off|on h} hX ....#....#..(...#MrShunz the Magician...........#...##Djinni...#.#.#.#...#..# hHealth: 15/15 ========================...............##AC: 2Str: 7.#..#.<.#..#...#EV: 11Int: 16 hc...............##SH: 0Dex: 13.#...#.#.#.#....#XL:  1 Next:  0% Place: Dungeon:1...#...........##Noise: ---------  Time: 7.0 (0.0) h .....#....#..@$.#-) Nothing wielded.......#.......##Nothing quivered.........#......#Fly  h......[.......###.#.#.#.#.#.#.###########.#[.##. _Blastmotes, Inner Flame, Flame Wave.  hAssign waypoint to what number? (0-9) _Waypoint 1 assigned to D:1. _b - a scroll labelled METIWU RUBUPN hV h<> _Clearing quiver. hQ` hB hh% _ hMB h h8 _You now have 6 gold pieces. hS4 h h h, h  h  h, h h h, h% h+ h , h-" hj$ ht&, h' h* h+, h- h)0 h2, h3 h5 h7, h9 h: h< h< h> h? h>A hA hpB hD hI #  K..# ############### hzJ #....#.#.#.#.#.#.#.#. ##..@............## #......#..........# hJ##.......#.......## #.....#....#..(...# ##...........#...## h]K@#....#.#.#.#...#..#K   kobold (asleep)##...............## hK#...#..#.<.#..#...###...............## h[Q 20.0 (13.0)  A kobold comes into view. It is wielding a +0 short sword. hU.KK==1.0 (14 hY h\l _The kobold shouts! _You see here 16 gold pieces. h 4 h  h/  hGR  Cast which spell? (? or * to list)  hs hm.K..#v#v(ally target) hlh4---2.0) hd h/ _You conjure some foxfire! hX hR, h hA  The foxfire hits the kobold. h)v§#§#v§.@§ hg hf.§#§#v§.@§ h5==11--3 h9§ hXJ _You kill the kobold! h<^# ...# #######  hr#.).§#§#v#.#.#.#.#.#. ##§.$@.## #......#.# ##.......#.## #.....#....#.##....#....#.#.#.#.##...#...#..#.<.#.##....## ht hv h^w hx hOz hځw.#.#...$@§§ h§§v-4 hY§§§ hԌ hv h h h _Your foxfire dissipates. hM _You now have 22 gold pieces (gained 16). h  h4== h h h, hG h h hd. ......... .......#. .......##.... S # ..... ...#. ...  ......#.############### #.).@#.#.#.#.#.#.#.#. #..##.......# #. #......#.......... # ##.......#.......# #.....#....#..(... hr+ ##...........#...# S   ball python (constriction, wandering) #....#.#.#.#...#.. ##...............# #...#..#.<.#..#... hU8.0 (49.0 (5 h h ^ _A ball python comes into view. h  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  hH .SvvSally target) h c4--=30.0 (1 h  h / _You conjure some foxfire! h7, ha9 hL:, hd;, hq< h=, hmF vS§§§§v§  hJ7The foxfire hits the ball python. hh, ho.S§§§§§) h-p.-1 htc§§§§ hswd _The ball python is severely wounded. h%  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h7  h .S..#v)v., ally target) h I--=2 h  h / _You conjure some foxfire! h  h , h  h  hL F  The foxfire hits the ball python. hv \v.v§#§§ hC ) h  hL , h6 §.v§#§§ h M 722-3 h2S t§§#§§ h'W O _You kill the ball python! hH h>^R _Your foxfire dissipates.5==  h_ hm` _HP restored. h^c hd h~e hg hHj hl hn hCB h8, há h h+ ###.. ht).. hLU ............. h,|!# ............ hU. #........... hx . ........... h #. ......... h_ #.##.....# -40.0 (7. #..@.....#.## ...#............ ......#.###############....#.)..#.#.#.#.#.#.#>.. #..##.............. #..#§.....#.........# #..##.......#.....##.#.....#....#..(.. ##......... h hȵ== h$1.0 (8 hϺ h  hk h+_Found an escape hatch in the floor. hu~ h@ #..... #...... ....... #####.......... #............... #@##............ #..##........... ##..............  ###.#......... #.##.....# . #........#.##  ...#............  ......#.##########....#.)..#.#.#.#.#51.0 (10.0)2.0 (11 _c - a lumpy clear potion h h h.X h3 h2 h h h h h hR h5 h5 h h h h hb h^ h h h4 h1 h3 hC h h0@###### #....# #....####..> 72.0 (20#...@....... #....####...  ############....# ##.....##......### #..............## ................# ................... ...................# ................####3.0 (21 _Found a stone staircase leading down. h h h( h:######  hc#....# ####....####..>### h#.....#....####...## ##....# ..# ....##......### .# ............##.. .............# .KK   kobold (asleep) ........ ..............  h#5 h' .0) h h$6.0 (3 hM h  hA hV_A kobold comes into view. It is wielding a +0 short sword. h hfP] ###### #....# ### #....####..>### #...... #....####...##.##....# ..#.##......### .#....## .......# .K.. . .# .#### h U hrV+7.0 (1 h Y hd[ hvr ###### #....# ### #....####..>### #. #....####...##.##....# ..# #.....##......### .#..## ......# .K........ hu ..........# .#### hx hy&8 h} h h1@ ###### #....# ### #....####..>### #. #....####...##.  ##....# ..# ##.....##......### .# #......## .....# .K....... ........# .#### hG9<9 hRD hr q ###### #....# ### #....####..>### #. #....####...##. ##....# ..#  ##.....##......### .# ##.......## .. #..# .K #...... .......# .#### h Z80 h  ###### #....# ### #....####..>### #. #....####...##. ##....# ..# ##.....##......### .#  ##......## ..  #.........# .K ##............ .......# #.#### h  hu &1 h  h  h h4 hL h! h" h$ h&, hl( h+ hT., h/ h2 h; #######....# ####....####..>####..............#....####...##.############....# ..###.....##......### .# ##..............## ..  h=!#...............@# .K #...................r... . ....................#... ..............# #............ ..... r   rat (asleep) ...## hSA##.....#......#.# .#.## h@DU5.0 (46.0 (5 hFH hIV _A rat comes into view. h)  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hGvv, ally target)=7.0 (1  h)_You conjure some foxfire! h #....# ### #....####..>### #.............. #....####...##.############....# ..# .....##......### .#.........## . ..  .v.##.r.. .K ##.@.v..r... . .....#... ##### ##... ..# #.###r 2 rats (asleep, 1 ally target) #.##.....##.# #........#.##### .# #.....  A rat comes into view.The foxfire hits the rat.§[39;4 hV9m.##.†§§vv   rat (asleep,  You kill the rat!The foxfire hits the rat.§v† h hC~§§§§. hp44-8§ hG _You kill the rat! hL #....# ### #....####..>### #..... #....####...##. ######....# ..# ##.....##......### .# ##.## . .. #.§.##.†.. .K# h#.§§§.†... ..#... ##.#### .##...###.#.##  #.##.....#......#.#  #.#.######.# .#. h!i....-9 h8% h& h.  h  hy  hF$  hY/ X ha9 _#..............#....####...##. ############....# ..#  ##.....##......### ##...# ##..............## #.... ..  h; #................##.†..b .K #.........†... . ........#... ...#### #.. ..####?..####.....### ........#.######.# b   bat (asleep) ............ ... ..#.###############)..#.#.#.#.#.#.#.#. hF &90 hG +1.0 (2 hWM  hO V _A bat comes into view. h֍  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h9Xvv, ally target) h9b4--=2.0 (1 hӧ h/ _You conjure some foxfire! h 4 hD!  h# N _There are no items here. h9>§§§v§§§§§-3 _§§§§§§§ h hg  The foxfire hits the bat.§§§v.§§ hP  You kill the bat!.†.........55-4 hld _Your foxfire dissipates. hvo4 h.X h•y5== hx h, hi h, h, h hР h+, h h h1q#....####...##. ##########....# ..# ....##......### ##...# . ............## #.... ... ......##.†... ..K ........†....... .......#.... .#####...###...@....... .####?.####.## .# ...#......#.# #...#.######.# ... K   kobold (asleep) ############### #.#.#.#.#.#.#.#...............## h! h*9.0 (5 hk`.KK hV====100.0 (6.0) h] h( _The kobold shouts! h*  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hqUc.Kv@v(ally target)4---1.0 (1 _You conjure some foxfire! hӜ h h h  The foxfire hits the kobold.v)§§§ h hMc.§§§ hs--66--2 hX§§§ h~J _You kill the kobold! h<4 h:> hE@ h@ hmA h}B hJX hL hN hP hR hT, h+V hz h,|c5== h]} hȀ] _Your foxfire dissipates. h4 h  h@ hƏX h########....# #...# .. ..##......######...##.##......####.........##.†........†.........#....)... .#####...###...........-...####@.######..## #..# ##.# ...#  hߗ#.######.# #...... ... ...... #############.#..$...g   goblin (asleep).#.#.#.#.#.#......... .............##....g...## h*7.0 (5 hP+8.0 (6 h h~ _A goblin comes into view. It is wielding a +0 dagger. _You see here a scroll labelled UNIKU NUITOSK. h  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h +vvglly target)g.4--=9.0 (1 _You conjure some foxfire! hYk  hUl , hm  hm  hAn  hn  hwo  hp  hw X §§§§§§§ hx X§§vv The foxfire hits the goblin. h  h/  h §§§§§§§ hU §§gv . h ^5==-10 h_ §§§§§§§§ hy a _The goblin is moderately wounded. h R  The foxfire hits the goblin.§§§§§§)v.......... hPT ==77-1 _You kill the goblin! hk hz h h~  hA !... h02.0 (1 _d - a scroll labelled UNIKU NUITOSK h 4 h  h  h X h , h  h  h , h  h&  Things that are here:  a +0 short sword; a kobold corpse h?  h _ h  hY  h$ , hI  h?  h  hV  hA  h  h  hv  h^  hZ h, h hn h, h h h, h hj, h% h%L _You now have 25 gold pieces (gained 3). hI(J h* hv.B h1 h1, h2 h5 h:D......## ##..# ..#.# #...###### #. #####.####........###..  ............  h@;########.#....).....## #.#.#.#.............. ##........### #........# ###......@.# #..(...#............B# h=..#...##.......##.##.# #.#...#..#...##### #..##... <.#..#...#... B   giant cockroach (asleep) ........##.. #.#.#....#.....## hB/275.0) hrC,8.0 (16 hIG hIb _A giant cockroach comes into view. hx  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h w  You miscast Foxfire.  You are very lightly contaminated with residual magic. h nB.B h 4--9.0)Contam  h F _Nothing appears to happen. h& h/1. h1'30 h7 hE: h  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hpvvBB   giant cockroach3----=1 _You conjure some foxfire! h" ( §§§@v§v (ally target)  The foxfire hits the giant cockroach. h=  h'K  The giant cockroach is moderately wounded.The foxfire hits the giant cockroach. hN I.. h.j  hq §§§@.§.. hs  h| x......## ##..#MrShunz the Magician ....#.# #...###### #.Djinni  h| #####.####........###..Health: 14/15 ======================-- . ..................AC: 2Str: 7 ########.#....).....##EV: 11 hC} qInt: 16 .#.#.#.#..............SH: 0Dex: 13 ........##........###XL:  1 Next: 100% Place: Dungeon:1 .........#.....§§.# h} Noise: ---------  Time: 132.0 (1.0) #.......##.....§@.#-) Nothing wielded ..#..(...#......§......#Nothing quivered ....#...##.......##.##.#Fly Contam  h\~ #.#...#..#...##### # ........##... <.#..#...#... ........##.. #.#.#....# ........##Casting: Foxfire (safe; 4% risk of failure)  h] /Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  The foxfire hits the giant cockroach.  The giant cockroach is moderately wounded.The foxfire hits the giant cockroach. hz 8 -  h _You kill the giant cockroach!You have reached level 2! ha /  --more-- h}9/21=-2 0%  hE§§ h4 _ ha hVb hyc hf hj; _ hry20= h  h) hE hZ _Your magical contamination has completely faded away. h hD h!, h; h1=== h8 h h, h+ h h/, ha hqX h hQ== hԫ hĮ hT, h h  hP, h h h:, h h hȼ, h h5 h, h h h/, h h h h hp h h hM h h h hp h h h, h h_ hI, h? hs h, h  h h, h h hw h hMM _You now have 38 gold pieces (gained 13). h4 h h h, h hW h, h= h% h, h hD h, h h  #..#..####.........##.#..###........ .. ........###........  ...#......#....#  #.. #...........# #  #. #......#....##.#  . .................#  ..########....####  h ... #..  .. #....#  #....#  #....# #.#### #. #. #.  h[61.0 (29.0)2.0 (30 h  h W _e - a fizzy pink potion h'4 h hh h, h h B hT h, h hĬ` h h, hZ h h0, h h  hU h hy h hg h hx h  You see here the inkwell talisman "Serur" {Harm}. h- h _ h h h, h hf h, h h h&, h- . #.#  # .#.. #.#  ..#.#. #.#  #....#. ##.# ..#.#.. #.. . .....###%## _..#.#..#..#  #........## 78.0 (16 ##...$@.## .....#.##....#.....# .......#..........########### 9.0 (17 _Found a faded altar of an unknown god. hy hN h, h= h h hެ h h h he  h  h(_You now have 45 gold pieces (gained 7). h h h h h5 hL h: hd h h h h h; h= h hL h h h##. h3 #.#### h$## . .## ### #.# h ..g. .. ..# #.# hQ ..#.+#..#..# #.# h .......#.#.# #.# hx ...#....#.# ##.# h ... #..#.#..# #..# h.....#.#.....###%## #..._@.#.#..#..# #....#........## #.....##......##..#........#...##...##....#.## #..#......#.#g   goblin (asleep) ..........#.#r   rat (asleep)#r^..........############ h h85.0 (6 h .0) h_ h h hm$6.0 (7 h h__ h h}  h h>_A rat and a goblin come into view. h4 h  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h[>  You conjure some foxfire! hvv, ally target)rr.0--==7.0 (1 h: h- _The rat squeaks loudly. h%  hA&  hL'  h'  h)  h)  hm*  h7+  h+  h,  h:-  h.  h3 = vg h4 §§v§§#§§@§§g  The goblin shouts!  The foxfire hits the goblin. h Q  hQ  hZ ).g hZ §§v§#§§@§§ h)[ 0r. h[ &8 hFb !§ hb B§§ he   h0f S_The goblin is moderately wounded. h  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h6 h h+  You conjure some foxfire! The foxfire hits the goblin.)§v§§§§§ hT-r   rat h}H hI h Q....v#._@.vr. hgq19---5-9 h0l hPnJ _You kill the goblin! h h>  The foxfire hits the rat. h8§§_@v§.#§§§§v† h h§§_@v§.#§§§§. h,!-10--90§§§§§ _You kill the rat! h34 h6 h9 hz: h[; h< h? hGy20= hV hY hY h[ h_G _Your foxfire dissipates. h_4 ha hd he hg hzl hmj1=== ho hfr h+u hu h'w h};  ##. h9~ #.#### ## ...####### #.# .... ......# #.# ..#)+#..#..# #.## #.......#.#.# #.# hcR#.#....#....#.# ##.##.... #..#.#..# #..##.....#.#.....###%##- #...@..#§#..#..# #....#........## #.....##......###..#........#.##...#.†.##....#.##.###..#......#.## ..........#.# #.^..........#  #f - a scroll of immolation hׄ*6.0 (6 hv+7.0 (7 hj hD _There is a faded altar of an unknown god here. h` hT h h hK h*B h&Q== h h h h  h  hd he, h hZ hT, h h h, h} h! hx#, h% h' h), h+ hq- hZ/, h0 h3 h5, h|7 h9 h;, h~> h@ hOC, hD h;G hMI, h/K hM hO, hlS h{U h}W, h8Y h[ h], h(_ ha, hc hk ho<  You see here a +0 club. h{q hq _ hs hu hw, hy hm} hI, h hƂ hy, h h܈ hNJ, h h h, hx h h, h h2 h@, h h hi, h_ h+ h, h h7 h, h hO hX hΫ hV h h hz h= h b...............[...... ...###....#)..##....# ...#....#.####....# #.#....#.......... +......##..#..#)+# #......###.#......  h+.#.#### #.#....#. #.#.# #.....#.. +@#.# #.....#.# #...# #..#..._. +.### #..#....# #.# #.#.....# +.# #..#.....  h;R#.# #...#.†.#  ..# #.###..#.  ### #.. .....  ####.^...  h9##228.0 (31.0)#r'##_r   rat (asleep) h1  As you open the door, it creaks loudly!  A rat comes into view. hb.rr hM======9.0 (32 h#9_ h(- _The rat squeaks loudly. h  hO Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  Flames lash the rat.*_ hbO'_ h/0--5--30.0 (1.0) h79_ hW9G _You kill the rat! h 9-- hi 9_ h  Casting: Scorch (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hٵ 4 hj  h[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)C h}4C hC hC h% _C h8nC h C hC hzC h<M1==C hC hyC h,C h:C hC hM###############.#...............[.........###....#)..C h:...#....#.####....##.#....#..........+......##..#..#)+####......###.#.....r'.#.#### #.#....#----C h###.....#...'.#.# #.....#.####...#.#..._.C h$+.### #..#....#..r   rat (asleep)###C h!C h T 5.0 (5  You reach down and open the door.C hH----6.0 (6C h'_C hV _A rat comes into view.D hv4  Casting: Scorch (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D hR D h%vrr  lly target)You conjure some foxfire! The foxfire hits the rat.D h}D h2w.rv_D h b0--=7.0 (1D hq _The rat is heavily wounded.D h P  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E h9  Flames lash the rat.E hPe*E hinE h§v§§'§_E hU0T19---20====8§§§_ _You kill the rat!E h^E hE h BE h ] _Your foxfire dissipates.E h% E hv E hR ,E h E h E h0 8-E h E hE E h M20=E h E h ,E hQ E hA ,E h E h ,E hh E hA E h j1===E h! ,E hz" ,E h$ E h& E h( ,E h) E h, E hm3 , ......[.......# #.#.#.#.#.#.#.###############.#....................[.........###....#)..##....#...#....#.####.....#....#....r'......##..#..#)+#----.....###.#.....#### #.#....#..#.#...#.#.'.#.# #.....#.#E h3 +###...# #..#..._.#r   rat (asleep)#.#E h=8 49.0 (11.0)  You reach down and open the door.  A rat comes into view.E h/= b.rrE h= L====50.0 (12E hYB !_E hD - _The rat squeaks loudly.F h(-  Casting: Scorch (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F h49  Flames lash the rat.F h:e*F h~iO'_F h+Z0--51F hߔ.0)F h|F hB F hޮA_You kill the rat!F h "--1==F hR }==F hP F h F h# F h.% F h& F hk' F h) F hE, F h - F h. F hy0 F hg2 F h73 F hW4 F h6 F h7 F h8 F h9 F h< F hKC F hC P...# .......#.......#F hiD X....# .........#F hD q....##.......[.......#F hE \ .....# #.#.#.#.#.#.#F hF  #.#.###############.F hF O#..................[F h3G  #......###....#)..#F hG  #........#....#.##F hJH ----F hH  #.@#####.#....#F hlI  #..'r#.'......##..#F hI z #..#####......###.#F hJ o #..+ #.'.#.#### F h)L #..# ###.#.# #.F hL #..+ #.'.#.# #.. r   rat (asleep)F hXM #..# ###...# #..F h*V #..+ +.### #.. #.# #.# F hV F hWW 65F hW 4.0)  F huX !You reach down and open the door.F haY F h*Z ----F hZ %6.0 (15F hw_ F hb  F hb F hHc 2_A rat comes into view.F hc G hg  Casting: Scorch (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G h+  Flames lash the rat.*G h~Y ;†G h} 19---30====7.0)G h G h[ G _You kill the rat!G hG heG h G h,G h20=--G haG h. G hG h1===G hzG hG hT6C==G hS9G h(;G h;G h+<H h #...#..#.<.#..#.#.... ##....... ..#...#.#.#.#........ #...#............... .....#....#..#.....# .......#.............## .........#....!.......##.......[......----78.0 (11.0).......@..# #.#.#.#.#.##....>#.#.###############... #.................### ##......###....#). #........#....#.# #..#####.#....H hu #..'†#.'......## #..#####......####..+ #.'.#.#### H h----9.0 (12 _Found a stone staircase leading down.H h) 4H h޾ H h, H h BH h XH hM nH h BH h BH h nH h; XH he p  ##......   ##...##.#...#..#   ##.......##.....   #........#..#...#   #........##   #.......# .....#   ##.....## ...   #.......## .   #@.......##......   #..........# #.#.   ##....>#.#.#######   ##...##.........   #######......##   #........#   #..#####.#   #..'†#.'..   #..#####..86.0 (7.0)H h[ 7.0 (8 _g - a sedimented white potionI h7I hI hrI hI hI hyI hI hI hrI hI h.I hI hjI hI hI hI hI h I h-I hAI hI h>I h'I h8I hI h7I hI h5I hI h5I hDI hYI hI hZI hEI hnI hI hcI hI hI hcI hI h@I hI hI hI h"I hI hI hI hgI hI hI hI hI hI hxI h,I h4,I hI hI hI hI hjI hI hI hI hI hI hI hI hI h`I hI h0 I h I h I hY I h I hC I h~I hI h<I hI hI h>I hI hHI hI h,I hI hI hI h%I hI hI h,I hI hWI hg& #........##.......[.# #..........#.#.#.#.#.#.# ##....>#.#.############### ##...##..................[ I h'#######......###....#)..# #........#....#.### #..#####.#....# #..'†#.'......##..# #.@#####......###.# #..'r#.'.#.####  #..#####.#.# #.. #..+ #.'.#.# # #..# ###...# #.. #..+ +.### #.. r   rat (asleep) #..# #.#  #..+ +.# #.. #.# I hc-Z 313.0 (26.0)  You reach down and open the door.I h-,4.0 (27I hE2I h4 I h[5H_A rat comes into view.J h   Casting: Scorch (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J h9  Flames lash the rat.J h f*J h'.J he619---5====5.0 (1.0)J h=J h^@G _You kill the rat!K hq+4K h,K h7 20=--K hF@1===K hBK hCK h6F,K h GK hIK hK,K h!MK hPK h S,K h.VK hHWF _You reach down and open the door.K hYK hZQ==K h^@  There is an open door here.K h_K hFa6 _K hb,K hUcK hdL _You now have 58 gold pieces (gained 7).K he4K hxfK hh@  There is an open door here.K hi6 _K hhjK hlK hr5 #######......###....#) #........#....#.### #..#####.#....#... #..'†#.'##..# #..#####......###'.#.'.#.#### #.# #.'.#.'.#.# #..----# #..r# +.### #.. #.# # +.# #.# #.#  #.. ..# # r   rat (asleep) ### ##. ### K ht 294.0)  You reach down and open the door.----30.0 (15K h-V _A rat comes into view.K hY  Casting: Scorch (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K h 9  Flames lash the rat.K h- D*K h '.K h- 19---40====1.0) _You kill the rat!L hL h4L hL hJ"20=--L h#L h$$L h$L h+&L h&L hZ'L h(L hL)L h)L hL+L h,j1===L h|-L h@/L h0L h\1L h2L h3L h?5L h5L h6L hy< #..#####.....'†#.'......##.......###.#.#.'.#.#### #.L h=#.# #... #....'.# +.##---- #.# #+ +.# Fly L h|A{40.0 (9'$###L hEL hEP======1.0 (10.0)L hHL hJ= _As you open the door, it creaks loudly!L hqL hqL h9rL hPsL htL hu;==L hy  There is an open door here. _L h}L h2~,L h L h&G_You now have 73 gold pieces (gained 15).L hL h?L hL h L h: There is an open door here.L hL h _L h#L hL hL hL hL hL hՉL hQ,L hfL hόL htL hL hkL hbL h,L hܐL hۑL hd,L hbL hgL h,L hPL hUL hޗL hHL hʙF _You reach down and open the door.L hL hL hL hΝ@  There is an open door here.L hڞL hb _L hݟL hKL hȡ,L hM _You now have 89 gold pieces (gained 16).L hL h84L h@  There is an open door here.L h L h _L hL hL h3#..#####.#....#......L hO#..'†#.'......##..#..#)+#..#####......###.#......#..'.#.'.#.#### #.#....#.#..#####.#.# #.....#..'.#.'.#.# #.....#.##..#####...# #..#..._#..'.#r'.### #..#....#------#..#####@# #.#....#..'.#.'.# #..#...##.#####.# #...#.†.##.......# #.###..#.###### #.. ...####.^... r   rat (asleep)####L h L h58.0 (17  You reach down and open the door.------9.0 (18L h_L hϻV _A rat comes into view.M h  Casting: Scorch (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M h 9  Flames lash the rat.M h C*M h=F &.M hb 0--5====60.0)M hu m_ _You kill the rat!N huf4N hQgN hlN hnmN hmM1==N hWnN htN hu,N hvN hpxN hryN hyN htzN h|N h}N h~N hSN hN h݂N he;==N hN heN h,N hLjN h/N h,N hN hN h\,N hʓN hN h..........#...##.......##.##.# ..#.#.#.#...#..#...######.##.# ..............##...... #..#..#### .#..#.<.#..#...#......##.#..###. ..............##...........###. #...#.#.#.#....#......#......#... ..#...........##..#...#......... ....#....#.....#.)#..##......#...---- ......#.......##@................ ........#......#N hk......######## ......[.......##......# #... .#.#.#.#.#.#.#........# #.. ##############.#......# # ..............[.......# # ...###....#)..##....###. .....#....#.####....####### #.# ####.#....#...............# #.#83.0 (23.0)----4.0 (24 _h - a lumpy silvery potionN hE. `N hH3 BN hG8 <  You see here a +0 club.N h: N h@; _N h< N hE N hF ,N hH N hVK N hXM ,N hN N h|Q N h|S ,N hNU N hW N hY ,N hZ\ N h5_ N ha ,N hd N h;f N hg ,N h,i N hk N hGl N hl N hm N h?o N hp N h.q N hr N h,t N hu N hv N hv N hx N hz N hyz N hO{ N h| N hf~ N h~ N h N h$ N hw N h N h N h N hɆ N h2 N hׇ N h7 N hw N h N h N h N h ;#....)......# #####...###..##### ##### ###..###### #...# ## ##..# #...# .. N h\ ; #...###### ##...# ... ####........###....#...K .................... ##.#....)##.........##N hƘ ##........####.#  ..#........##...# ..##........#..#.# .....N h9 #.............# #...... K   kobold (asleep)##.......##.##.# ....... #..#...######.##.# ....... ..##......##..#..####.......N h Y400.0 (161.0 (17N h£ N h z _A kobold comes into view. It is wielding a +0 short sword.O hw  Casting: Scorch (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O h) O hE ,.vKvKlly target)0--=2.0)O h O hq / _You conjure some foxfire!O hO h$O h1&  O hT2Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O h2O h4O h5O h6O h7O h8O h9P h[  You conjure some foxfire! The foxfire hits the kobold.P hF!§§.§§v§v)§P h,@P h@P h;I§§v§§§v.§vP h]j19---503P h......###### ##...#....... ####....#......-10.0 (6 ................@..).... #....).....##..##...................## ....... #........####.# ....... #........##...#P hRc J ##..... #........#..#.# ..... #.............# #...........##.##.# ....... #...######.##.# 1.0 (7 _Found a stone staircase leading down.Q h4Q h?}==Q hXQ hQ hQ hQ hGQ hQ h?  Things that are here:  a +0 short sword; a kobold corpseQ hQ h _Q hQ hQ h!,Q h$Q h(Q hS*,Q h0nQ h1Q h2,Q h3Q h6Q h8,Q h29Q h:Q h;,Q h<Q h;>Q hP@BQ h@Q hAQ h,BQ hBQ hCQ hDQ hDQ hEQ hHQ hsH,Q hIQ hJQ hK,Q hlLQ h!NQ h4PBQ hQQ hERQ hRQ h&SQ hTQ hUQ hVQ hVQ hYBQ hZQ hZQ h[Q h\Q h\Q h^BQ hnaL _You now have 98 gold pieces (gained 9).Q hbQ hsbQ hbQ hcQ hBe,Q heQ h4hBQ hjQ hsQ huBQ h|nQ h}nQ hQ h~Q h Q h,Q h:Q hgQ hË,Q hQ h{Q h,Q h$Q hQ h,Q h9Q hQ hKQ hQ h,Q hIQ hǩQ h֪,Q hQ hNQ hد,Q h Q hQ h,Q h·Q hQ h,Q hӻQ h(Q h,Q hQ hAQ h,Q hQ hQ h,Q hEQ hQ hR,Q hQ hQ h,Q hQ hQ h,Q hQ hQ hN,Q hQ hQ h,,Q hQ hQ h,Q hQ hQ h,Q hQ hQ h,Q hQ hQ h,Q hQ h<Q h,Q hQ h=Q h ,Q h Q hXQ h.Q h,Q hQ hD"Q h#,Q h$Q h&Q h)(,Q h)Q hF+Q h,,Q h-Q h/Q he1,Q hA2Q hk4Q h5,Q h6Q h 9Q h:,Q h;Q h=Q h?,Q hFAQ h.......###........#MrShunz the Magician ..####.# #........#####Djinni ..##...# ###..........#Health: 21/21 ======================== ..#..#.# #..........#AC: 2Str: 7 .......# ##..........#EV: 11Int: 16 .##.##.# #...........#SH: 0Dex: 13 ###.##.# #...........#XL:  2 Next: 55% Place: Dungeon:1 ##..#..####...........#Noise: ---------  Time: 567.0 (0.0) ##.#..###.......@.....# hE-) Nothing wielded .....###.........[....#Nothing quivered #......#....##.########Fly #...........##.# #......#....##.# ...............# ########....#### ##....# ##....#Flames lash the frilled lizard. _You kill the frilled lizard! _Your foxfire dissipates. _Done exploring. _Done exploring.  Search for what [? for help]? @!!in_shop hݰ4 h  h. _ h Where to? (* - list waypoints, ? - help)  D - Dungeon  hK .......###........#MrShunz the Magician ..####.# #........#####Djinni ..##...# ###..........#Health: 21/21 ======================== ..#..#.# #..........#AC: 2Str: 7 .......# ##..........#EV: 11Int: 16 .##.##.# #...........#SH: 0Dex: 13 ###.##.# #...........#XL:  2 Next: 55% Place: Dungeon:1 ##..#..####...........#Noise: ---------  Time: 567.0 (0.0) ##.#..###.......@.....#-) Nothing wielded .....###.........[....#Nothing quivered #......#....##.########Fly #...........##.# #......#....##.# [ hfO 14d...............# ########....#### ##....# ##....#Flames lash the frilled lizard. _You kill the frilled lizard! _Your foxfire dissipates. _Done exploring. _Done exploring. _Search for what [? for help]? @!!in_shop hP  hQ % _ h\  h^  h_  h`  hb  hd , he  hg  hAj  hj  hVk  h~m  hao  h,p  hq  ht B h:w , hx  h(y  hhz  h{  hj}  h}  h  h  hQ , hR  h  hf  h  h  hΉ  h#  h  h7  h  hΏ , hw p  There is a stone staircase leading down here. hU  hQ  hՔ % _ hɕ  hK ~2 hx j  ###  #..  #.##  # ...#  #.##..#  #.....# 81.8 (14.8) #@.#  #..#  #..#  #..# #... #.... ..### ... _You fly downwards. h  h~ a _There is a stone staircase leading up here. h  Existing waypoints:  (1) D:1  Assign waypoint to what number? (0-9, D - delete waypoint)  h 4 h  h ] _Waypoint 1 re-assigned from D:1 to D:2. h=Inventory: 8/52 slots Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  f - a scroll of immolation  b - a scroll labelled METIWU RUBUPN  d - a scroll labelled UNIKU NUITOSK Potions (go to first with !)  e - a fizzy pink potion  c - a lumpy clear potion  h - a lumpy silvery potion  g - a sedimented white potion h) h h-&MrShunz the MagicianDjinni###Health: 21/21 ========================#..AC: 2Str: 7#.##EV: 11Int: 16# ...#SH: 0Dex: 13#.##..#XL:  2 Next: 55% Place: Dungeon:2#.....#Noise: ---------  Time: 581.8 (0.0)#@.#-) Nothing wielded#..#Nothing quivered#..#Fly #..##...#......###... _You fly downwards. _There is a stone staircase leading up here.  Existing waypoints:  (1) D:1  Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:1 to D:2. h h h h hRead which item? Scrolls  f - a scroll of immolation  b - a scroll labelled METIWU RUBUPN  hl d - a scroll labelled UNIKU NUITOSK [!] read|quaff[?] describe selected h  hMrShunz the MagicianDjinni###Health: 21/21 ========================#..AC: 2Str: 7#.##EV: 11Int: 16# ...#SH: 0Dex: 13#.##..#XL:  2 Next: 55% Place: Dungeon:2#.....#Noise: ---------  Time: 581.8 (0.0)#@.#-) Nothing wielded#..#Nothing quivered#..# h8Fly #..##...#......###... _You fly downwards. _There is a stone staircase leading up here.  Existing waypoints:  (1) D:1  Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:1 to D:2. hD  MrShunz the Magician  Djinni ### Health: 21/21 ======================== #.. AC: 2Str: 7 #.## EV: 11Int: 16 # ...# SH: 0Dex: 13 h #.##..# XL:  2 Next: 55% Place: Dungeon:2 #.....# Noise: ---------  Time: 581.8 (0.0) #@.# -) Nothing wielded #..# Nothing quivered #..# Fly  #..# #... #....   ..###   ...   Existing waypoints:  (1) D:1  Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:1 to D:2.  Blink to where?Press: ? - help, Dir - move target h͗5@* hwFMrShunz the MagicianDjinni###Health: 21/21 ========================#..AC: 2Str: 7##.##EV: 11Int: 16 hGN# ...#SH: 0Dex: 13#.##..#XL:  2 Next: 55% Place: Dungeon:2#.....#Noise: ---------  Time: 581.8 (0.0)#§@#-) Nothing wielded#..#Nothing quivered#..#Fly #..##...#......###...Existing waypoints:  (1) D:1  Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:1 to D:2.  Blink to where?Press: ? - help, Dir - move target h=Nn  (1) D:1  Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:1 to D:2.  Blink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled METIWU RUBUPN, it crumbles to dust. h+2.8 (1 h hE2 _It was a scroll of blinking. hc  ### #.. ##.## # ...# #.##..# #.....# #@.# #..# #..#  h  #..#  #... #.... ..### ... h <3 h  h a _There is a stone staircase leading up here. h` hcRead which item? Scrolls  f - a scroll of immolation  d - a scroll labelled UNIKU NUITOSK [!] read|quaff[?] describe selected h2MrShunz the MagicianDjinni###Health: 21/21 ========================#..AC: 2Str: 7##.##EV: 11Int: 16# ...#SH: 0Dex: 13#.##..#XL:  2 Next: 55% Place: Dungeon:2#.....#Noise: ---------  Time: 583.8 (0.0)#@.#-) Nothing wielded#..#Nothing quivered#..#Fly #..##...#......###... _Waypoint 1 re-assigned from D:1 to D:2.  Blink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled METIWU RUBUPN, it crumbles to dust. _It was a scroll of blinking. _There is a stone staircase leading up here.  As you read the scroll labelled UNIKU NUITOSK, it crumbles to dust.4.8 (1[0;10; h81mTele Fly  _You feel strangely unstable. It was a scroll of teleportation. h/' 5 h +#...##.########.##.###### ..........#####..#.# ..........##.......# .............###.### ....)......### #.# #...###..### #.#  hK ........## #####..###1 #..###### #...##...##### #..##...#@.......# ...###### ##...#........# ........###....#........# ..................).....# ....).....##..##........# .............###........#  h ........####.# #........##### ........##...# ###..........# ........#..#.# #..........# h  hs  h 7.3 (2.5 _You fly upwards. _There is a stone staircase leading down here. h"y hS.......## ##..# #...#>.....#.# #...###### ##...#...... ######.####........###....#..........................)... #########.#....).....##..##......#.#.#.#...............###...... hQq.##........####.# #...... ..........#........##...# ###.... .#.......##.....@..#..#.# #......(...#.....##....#...##.......##.##.# #..... .#.#...#..#...######.##.# #..........##......##..#..####..... . hn<.#..#...#......##.#..###....... .##...........###........  .#.#.#....#......#......#....##.# .##..#....##.#  h hٗ8.3 (1.0Fly  h! h@ _Your surroundings suddenly seem different. h hWhere to? (* - list waypoints, Tab - D:2, ? - help)  D - Dungeon  hm hlr.......## ##..##...#>..... MrShunz the Magician .....#.# #...###### ##...#...... Djinni ######.####........###....#...... Health: 21/21 ======================== .............................)... AC: 2Str: 7 #########.#....).....##..##...... EV: 11 hm!Int: 16 #.#.#.#.#...............###...... SH: 0Dex: 13 .........##........####.# #...... XL:  2 Next: 55% Place: Dungeon:1 ..........#........##...# ###.... Noise: ---------  Time: 588.3 (0.0) .#.......##.....@..#..#.# #.... -) Nothing wielded ...#..(...#.............# ##.... Nothing quivered .....#...##.......##.##.# #..... Fly .#.#...#..#...######.##.# #..... .........##......##..#..####..... .<.#..#...#......##.#..###....... h p6  .........##...........###........  .#.#.#....#......#......#....##.#  .........##..#...#...........##.#  _There is a stone staircase leading up here.  As you read the scroll labelled UNIKU NUITOSK, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation. _You fly upwards. _There is a stone staircase leading down here. _Your surroundings suddenly seem different. hv h% hށ h3, h h5 hJ, ht h hƌ, h h hC, hC h hb, hj h0 h h h hTB hJ h h, hդ h h, h. h, h h hh h, hb hǻZ  There is a stone staircase leading down here. h7g _ h$2  ### #.. ##.## # ...# #.##..# #.....#603.8 (15.5) #@.# #..# #..# #..# #... #.... ..### ... _You fly downwards. _There is a stone staircase leading up here. h΂ 4 h~  h@  hdž  h Q _ h  h  h  h  h  h3  h  h*  h  h  h  h  hM  h  h^  h  hף , h_  h)  h  hj  h  h  h  h5  h  hh  hI , hϵ  h  hѹ , h  h  h`  h  h  h X h  hy , h3  hr  h, X h , hu  h  h , h  h  h@ B h  h , hG , h , h  h  h , h  h  h , h  h~  h , h  h , h , h` , h3  hI  h X h  h  hZ  h  h0  h , h{  h!  h#  hq C _c - 2 lumpy clear potions (gained 1) h B hˡ  h  h) , hB  hڮ  h/ , h  h C  You see here 5 poisoned darts. h  hٿ 6 _ hz F  You see here a +0 leather armour. h  h _ h  hf  h" , hp  h X         ####   ..#   #.#  #  .#  [#  (#  ####.####  h A#########.......#  ....(...........#  #.######..##.#..#  ..........##.#.[#   h? .48.8 (45.0 h ,9.8 (46 h  h a _b - a scroll labelled GOTSOU SOPT h4J h<X hI hY hi` h@k, hl, h s hw hy hy, hCz h| h}, h~ h  h€ h, hr, h/B h. h, hh hX hn hߒ h hX h: hk, h  h hמ hr, hF hy, h hb h h h hX h1#...##############.......#............#####.############ #.# #######.######## ................ ########.######.# 87.8 (38.......@.# .......#.# .#......... #.###:###### #. #.  #.#  #.  #.#  #>  #.## #.## h8.8 (39 _Found a stone staircase leading down. h5U  hV 4 hrX  h`  hg n hj B hl  hn , ho  h6r  ht  ht  hmu  hw  hGz , h{  h3 c  You see here a book of Storms. h  h8 _ h  h  h$ , h , hԋ , ha  h  h\ , h  h  h  h  h  h~  hj , h  h ##########. #.......... #.##### #.# ######.######## ................ #########.######.#.####.........# ....#.######.#g####.#..............# #.#.###:########## #.#.# #.# #.#.# #.#..# #.# g   goblin (asleep)#..# #># #..# #.##..# #.# 701.8 (13  A goblin comes into view. It is wielding a +0 club.g.g==2.8 (14[1 hK 3;38H h  h ( _The goblin shouts! hj  Casting: Scorch (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h

7, h28 h9 h; h; h:< hA|  Things that are here:  a +0 club; a goblin corpse hC hLD _ h~E htG h*I, hcJ hs ht h&u hu hex hy, h{ h| h ~, h1 hT h h hw hDž h, h h h&, h hS h, hj h h%, h’ hؓ h hl h hԖ hB h? h , hڛ h) h h h hܟ h, h h h h5 h h| hz h hp h, hr hZM _You now have 104 gold pieces (gained 6). hW hѬ h߭ h h3#...##.## #..# #.# ##.###.# #..# #.#  h&>#.# #..#.# #### #####.##### #.........# #.#######.#  #.# - h^35.8 (31.0) #@#  <.  #.#####..  #.# h$ #.. ... ##. ..  hB6.8 (32 hh h9 _Found a stone staircase leading up. h* b h%M hd hR|  You see here an amulet of magic regeneration. #.#####. #......< #.#####..# #.## .#######..# ..........# #<###.#####.####.....# #...#58.8 (2#.#.#"#####...# hD.......######.#### #... #.### #.# #.##.# h hy%9.8 (23 hJ h  h h-_Found an escape hatch in the ceiling. hsB4 hC h!F h LX hM, hO hQ hOS, hgT hsV hW hB hX hn h'X hX h X h X h,B h h  h hp, h h h h h hlB h+B h , h"X hp%X h)X hJ@X hd h5 h0 h hJ hD h h h, hx, h B h"X h# h%, h& h( h;0######.#  #.#  #.# ###  #.# #..  #.# #.#  #.# #.# # #.# #.# .K. #.######.####..#-#...@.[..#########.#####.# #.# #.. #### K   kobold (missile, asleep)  h@812.8 (29.0)-3.8 (30 _A kobold comes into view. It is wielding a +0 club. hD h1F.# #.# #.# ### #.# #.. #.# #.# #.# #.# ###.#.# #.# ..K. #.######.####..# #..........@[..# #.#####.#  hF>#.#  hO  hTPKK)The kobold shouts! You hear a shout! hSI(((( hwa...[ hz;===4.8 (1.0) h hW _The kobold throws a stone. The stone hits you but does no damage. hT! h\%M.# #.# ..#.# ### .###.# #.. ..g#.# #.# ..#.# #.# #.###.#.# #.# ...K. #.######.####..# #...# #.#####.# #.# # g   hobgoblin (wandering) hd0 h<` .g  h>FA hobgoblin comes into view. hEA((( hm/... ho/--5 h.t hz _The kobold throws a stone. The stone hits you but does no damage. _You see here the +2 scale mail "Isaageac" {rElec Int+3 Dex-2}. h .# #.# ... #.# ### ..## #.# #.. ... #.# #.# .g #.# #.# ##.###.. #.# #.# #...K.  h #.######.####..# #.[@.# #.#####.# #.# .# #.. ..#### .##.#.### h  h? A(((( h  h  .g..[@ h A--6 hA  h n _The kobold throws a stone. The stone closely misses you. hC  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h hn h.g.K.v@v(ally target) hU0--7 h h9/ _You conjure some foxfire! h hA h   Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h. v§ You conjure some foxfire! The foxfire hits the hobgoblin. h h, h,  The hobgoblin is heavily wounded.The foxfire hits the hobgoblin. h2v..K   kobold (missile) hO h ] h^ hd...vK§@§v, ally target) h'i19---78 h Z§@§ h M _You kill the hobgoblin! hBS hY9§ hoq §@§Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! h hʗ .v@vThe foxfire hits the kobold but does no damage. ha6----9 h h9 _The kobold hits you with a +0 club. h  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h<  Flames lash the kobold. h*C* h-X hB h h), h h§§v§@§§ h5----80====20 hJ9§ hoJ _You kill the kobold! h 4 hW  h  h  hU , h}  h  hz X h?  h  hL  hM h  hH, h h] _Your foxfire dissipates. h h hb6= hQ h, h! h#, ha% h', h) h+P= h- h/ hq0L7= h51 h2, h4 h5, h6 hs8, h9: h; h<i8== ha= h? h{@ hZA hC hC hvD h8F hF hrG hH hI:= hJ hL hLE9= hM h8O hO hP hR, hS hU, hV hSXj20== hX hY ht[, hy\ h^, h}a hc, h]d hDf1=== hg hi hMk, h0l hqU  Things that are here:  a +0 club; 5 stones ht6 _ hu h{w h|.# ##.# ....... ##.# ......  #.# .....  #.# ######...###.# #.. >.....  #.# #.# #... ###.# #.# ##.###...##----48.8 (2 h}8.0)  #.# #.# #..@.......  #..####.)###...###...........[..# ##########.#####.##.# #.##.. ...#### #.###.#..# h_----9.8 (29 h* h@; _Found a stone staircase leading down. h hÊ h h h== hʹ, hs _You now have 122 gold pieces (gained 12). hPB h h hf h=, hM h hX X h h  There is a stone staircase leading down here. hu  h 6 _ h'   You see here a +1 robe of resistance. _  There is a stone staircase leading down here. h, L _ h-  hh6  h9  h;  hV= , h%?  hA  hDB , hC  h%E  hF  h(G  hG  hVK  hS .# #..# .####..# .. ...##..# #. .#.##..#### #. ##### ...##.....# #. #...# # .#####.##.# #S #...# .# ######.##.# #. ####...###.# .......##.# #.##..........# #########.# #.@...........# #.# ####..........###.# #.# ######...###....# #.# # hT ..[>........# #.####...###.### #.# ##.###...##S   adder (asleep).# #.# #..........#.######.####.)###...####...........[..# ## h9_ +60 h_ -70.8 (21 hf  hwj Y _An adder comes into view. hy  Casting: Scorch (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h`0= *S  combustible)Flames lash the adder.  The adder hisses angrily.  The adder is moderately wounded. hd, hrk.S19---====1.8 (1.0) hp hr= _The adder's fire resistance burns away. h,*The adder hisses angrily.  The adder is moderately wounded. _The adder's fire resistance burns away.  Casting: Scorch (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Flames lash the adder. The adder is burned terribly! SThe adder is heavily wounded.6------2 _The adder bites you. h4 hRThe adder is heavily wounded. _The adder bites you.  Casting: Scorch (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the adder. The adder is burned terribly! hC* h&. h5 hB".# #..#MrShunz the Magician .####..#..Djinni ...##..##.Health: 14/22 ===============--------- .#.##..#### #. #####AC: 2Str: 7 ...##.....# #. #...# #EV: 11Int: 16 .#####.##.# #. #...# .#SH: 0Dex: 13 ######.##.# #. ####...###.#XL:  2 Next: 145% Place: Dungeon:2 .......##.# #.##..........#Noise: ====-----  Time: 873.8 (1.0) #########.# #.@...........#-) Nothing wielded#.# ####..........###.# hq# Nothing quivered#.# ######...###....# Fly #.# #..[>........##.# #.####...###.###.# #.# ##.###...###.# #.# #..........#.######.####.)###...####...........[..# ##Flames lash the adder. The adder is burned terribly!  The adder is heavily wounded. _The adder bites you.  Casting: Scorch (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the adder. The adder is burned terribly! _You kill the adder!You have reached level 3! h,/  --more-- h*  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  h~ 7/26---8322%  You feel clever. x2  The power to cast Summon Small Mammal wells up from within. _Spell assigned to 'f'. h _8= h h, h h , h h, h h-<19 hF== h  h[, hy hһ, h h, h h9 hl20== h hX, h  h3, h h, h h  hi1== h8 hY h h h h h8 h hO h h h':= h/ h hoL2= h h h h[ h ho h h h8 h hm hi3== h2 h hX h5 h hC h h h" hO h hi4== h h, h' h, h  h , h  h hi5== h h h hb h, hF h, h# h6== h h hH!, hq" h# hy%, hM& hr) h*, h+ hS- h.P= h/ h]1 hX2 h 3 h 4 h4 h5 h6, h7 h9 h9 he: h; h< h=, h> h? hZ@, hA hB hC, hD hE hF, hG hI hI, hJ hK hL, hM hN hFO, hP hBR hpS, hT hqV, hW hX hY h|Z h[ h2\ h] h)^ h^ hb<  You see here a +0 club. hd hd _ he h>g h'h hh hAi hk hk h{l hm h hF h h hS h, h5 h hU, h h hz, h3 hߤ hХ hh h hé h, h h he, h, hٴ h0, hZ h( h, hh h~ h hG h hu h hC h h h, h h h hF h h h h& h h h h h hO hB h@ hq h h hj h h h hJ h h h, h~  Things that are here:  a +0 club; a goblin skeleton h h; _ h h h], h h hM, h9 h hx, hV  h  h  h7  h  ho  h , h(  h  h , h  h1  h  h  h  hJ  h7  h  hZ  h0  hi  h  h  h"  h  h  h  hI  h:  h  hd  h!  h #  h#  h2$  h%  h&  hd'  h (  h,*  h* , h+  h,  h/.  h.  hh/  ht0  h1  hC2  h2  h3  h%5  h5  hZ6  h\7  h8  h69  h:  hR;  h<  h=  h>  h/?  hA B hC  hsD  hE  hE  hF  h I B hJ  hJ  hK , hL  hM  hN , hYP  hGQ  hQ , hT X h V  hV  hrW , h{X  heY  hZ , h2[  h2\  h&] , h"^  hR_ , hg  hh  h7j  hk , hm  ht A  You see here a +0 ring mail. hv  h%w _ hw  hwz  h| , h.}  h~  h , h^  hN  h , h?  h  h , h  h  hb  h  h  hǓ  h<  hؕ  h  h˥ X h  h , h9  h^  hݳ , h  h  hܻ , h  hE  hD , h  h  h{ , h  hF  h , h  h  h , h,  h  h' , h  ha  h , h  h  h , h  h  h , h  h  h  h  h  h  h B h=  h> , h`  h  h , h  h  h , h^  h-  h , h   h  hr  h!  h!  hy#  h$  h%  hH&  h(  hs. G.#########.......# #.....(...........# .##.######..##.#..# .#..........##.#.[##  #.########.........#  ### ##.....#...#   h0 #..........#  #########..#####...#  ----1019.8 (146.0)..........# #@..#  #.########.# #...#  ...# #.# .?..#  #..# #.# .....#  ...# #.# ..#.###  #<.# #.##..#.#    #..# #.##..#.#    #..# ..... <.#    #..# ..#   h4 `----207 h8  h: 9 _Found a stone staircase leading up. h? Your spells (describe)TypeFailure Level a - FoxfireConjuration/Fire3%1  b + ScorchFire5% 2 c - Volatile BlastmotesFire/Translocation11%3  d - Inner FlameHexes/Fire11%3  e - Flame WaveConjuration/Fire34%4  f - Summon Small MammalSummoning3%1 Select a spell to describe[!]/[I] toggle spell headers h..#########.......#  MrShunz the Magician #.....(...........#  Djinni .##.######..##.#..#  Health: 26/26 ======================== .#..........##.#.[##  AC: 2Str: 7 #.########.........#  EV: 11Int: 18 ### ##.....#...#  SH: 0Dex: 13#..........#  XL:  3 Next: 22% Place: Dungeon:2 #########..#####...#  Noise: ---------  Time: 1020.8 (0.0) #..........# #@..# h  -) Nothing wielded #.########.# #...#  Nothing quivered ...# #.# .?..#  Fly #..# #.# .....# ...# #.# ..#.### #<.# #.##..#.#   #..# #.##..#.#   #..# ..... <.#   #..# ..#   _Spell assigned to 'f'. _You see here a +0 club.  Things that are here: _a +0 club; a goblin skeleton _You see here a +0 ring mail. _Found a stone staircase leading up. h h8g4 hGj h%q hKr hyX h, h ##...##.# .#..........##.#.[## #.##.......# ### ##.....#... #..........######..#####.. #..........# #. h#.# ## ...# #.# #...# #.##...#Fly .##. ... #...#..   #....   hm*2.8 (2 hq+3.8 (3 hx _d - a scroll labelled OCZAF IKOCKI h hg  h  hm hw, h%n hW* h- h. h/ h6, h,8 h*: h? hA, hC h1E hOn hP hJT, hV, hX haX h/d hEf, h/h hj h-n, h p h3w #.....# #.###.....#  #.##..# #.##......#  #.....# #.##..#.###  #.##<.# #.##..#.#  #.##..# ####.##..#.#  #.##..# .........<.##  hhx #.##..# #.##..##.....#  #.##... .....###.##..#  #.##...........@..#..#  #....####.#..#.......#  #..... .............#  # #..#...)..$#  #..##...#..#  ... ...##..#  ... #### ..#  #.. .#  #  h~/34.8 (11.0) h~,5.8 (12 h h ] _i - a scroll of teleportation hY Read which item? Scrolls  f - a scroll of immolation  i - a scroll of teleportation  b - a scroll labelled GOTSOU SOPT  d - a scroll labelled OCZAF IKOCKI [!] read|quaff[?] describe selected h}  hħ  h  #.....# #.###.....#  MrShunz the Magician#.##..# #.##......#  Djinni#.....# #.##..#.###  Health: 26/26 ========================#.##<.# #.##..#.#  AC: 2Str: 7  #.##..# ####.##..#.#  EV: 11Int: 18  #.##..# .........<.##  SH: 0Dex: 13  #.##..# #.##..##.....#  XL:  3 Next: 22% Place: Dungeon:2  #.##... .....###.##..#  Noise: ---------  Time: 1035 h .8 (0.0)  #.##...........@..#..#  -) Nothing wielded  #....####.#..#.......#  Nothing quivered#..... .............#  Fly # #..#...)..$# #..##...#..# ... ...##..#  ... #### ..#   ##...#   # #  Things that are here: _a +0 club; a goblin skeleton _You see here a +0 ring mail. _Found a stone staircase leading up. _d - a scroll labelled OCZAF IKOCKI _i - a scroll of teleportation h  #.#.....###§##.....§§@§§##.#..#§§§§...#.....§§§.....## #..#...)..$##..##.... ..... ###..As you read the scroll labelled OCZAF IKOCKI, it dissolves into smoke. hI +6.8 (1 hk  hj - _It was a scroll of fog. hE>  h#@ Read which item? Scrolls  f - a scroll of immolation  i - a scroll of teleportation  h@  b - a scroll labelled GOTSOU SOPT [!] read|quaff[?] describe selected h R hW h^ #.....# #.###.....#  MrShunz the Magician#.##..# #.##......#  Djinni#.....# #.##..#.###  Health: 26/26 ========================#.##<.# #.##..#.#  AC: 2Str: 7  #.##..# ####.##..#.#  EV: 11 h`Int: 18  #.##..# .........<.##  SH: 0Dex: 13  #.##..# #.##..##.....#  XL:  3 Next: 22% Place: Dungeon:2  #.##... .....###§##..#  Noise: ---------  Time: 1036.8 (0.0)  #.##.........§§@§§#..#  -) Nothing wielded  #....####.#..#§§§§...#  Nothing quivered#..... .....§§§.....#  Fly # #..#...)..$# #..##...#..# ... ...##..#  ... #### ..#   ##...# h"d  # #   _You see here a +0 ring mail. _Found a stone staircase leading up. _d - a scroll labelled OCZAF IKOCKI _i - a scroll of teleportationAs you read the scroll labelled OCZAF IKOCKI, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled GOTSOU SOPT, it crumbles to dust.  It is a scroll of identify. hl/  --more-- h   h zIdentify which item? (\ to view known items) Potions (select first with !)  e - a fizzy pink potion  c - 2 lumpy clear potions  h - a lumpy silvery potion  g - a sedimented white potion h ][?] describe selected h  h  hD  #.....# #.###.....#  MrShunz the Magician#.##..# #.##......#  Djinni#.....# #.##..#.###  Health: 26/26 ======================== h] #.##<.# #.##..#.#  AC: 2Str: 7  #.##..# ####.##..#.#  EV: 11Int: 18  #.##..# .........<.##  SH: 0Dex: 13  #.##..# #.##..##.....#  XL:  3 Next: 22% Place: Dungeon:2  #.##... .....###§##..#  Noise: ---------  Time: 1036.8 (0.0)  #.##.........§§@§§#..#  -) Nothing wielded  #....####.#..#§§§§...#  Nothing quivered#..... .....§§§.....#  Fly # #..#...)..$# #..##. h" ..#..# ... ...##..#  ... #### ..#   ##...#   # #   _d - a scroll labelled OCZAF IKOCKI _i - a scroll of teleportationAs you read the scroll labelled OCZAF IKOCKI, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled GOTSOU SOPT, it crumbles to dust.  It is a scroll of identify. h  h/ +7.8 (1 h  h" \ _c - 2 potions of heal wounds he` h޾, hQX hO h h, h  h> h, h h h, h h, hZ hN _You now have 136 gold pieces (gained 14). h4 hG h h hV h , h h h/ h3 h h  h h'n h), hG+ h^., h/ h2N _You now have 148 gold pieces (gained 12). h44 hp5 h&7 h8, hi9 h; h<, h= hK? h5A hA hBB hC h@E hE hWF hG h9I hI hGJ hL hM hSN hN hP hQ heR hR hET h|U hV hV h=X hsY hY hZ hL[ h;\ h\ hM] h^ h` h` h a ha hb hXc hc hgd h?e he, h=g hh hh, hi hj h!k, hl hUm hm, ho hp h1q, hs hs hxt, hv hx, hx hy h6z hz, h~ h5, h he h, h~ h hP, h= hF h h, h h/ h hd h h h( h ht hr h h h hw, h h hC h\, h hh h h h@ h, h) h h h( h hl hc h h| hZ hB, hˮ h hް hp h h* h, h h_ hB, h hg h, h hۿ h , h h h  h h" h  h h h h h h h) h h hp h h h3, hs h h&, h h h3 h hd h} h hi h  he h, h h hG h hd h h, h ho h^ h h h h h h h h h h h4  h  h  h  hD h( h hq, h h, h h h<, hi hD h, h h h hg hu h hh h hN  h! hZ" h" h$ hx& h' h( h* h+ hz, hM- h/ h1, h(3 h6 h9, h; h< h0>, h? hZA hB hvC h-D hE hG huH hI h^K hM, hN hP hR hS hS hU hX hX hSZ hlcX hf=  You see here a +0 spear. hh h{i _ hwk h-m hYp, hq ht hv, hw hvz hb #.# #.# ##.###...###.#  #.# #.# #............#  #.######.####.)###...#####  #...........[..# ##.##  ########.#####.# #.#  #.#####.####.  #.........)..  #######.#####  #@#   S....!..#   #########   S   adder (asleep)  h 126.8 (89.0)  An adder comes into view. h@q..SS hD,7.8 (90 hGE _The adder hisses angrily. hS  Casting: Scorch (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h34 bv.S.!.v(ally target)5-=8.8 (1.0) h?  hB / _You conjure some foxfire! h, h h v§§§ The foxfire hits the adder. h h h.S§§§ hk\6=-9 hQf§§§ ha] _The adder is heavily wounded. h;c  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h ^.Svv h ]5-=30 h E _You conjure some foxfire! hj  The foxfire hits the adder. h2  h> The adder is almost dead.The foxfire hits the adder.!v§  h h hL h~v§§.§ hs P-5-1 hd 9§ h I _You kill the adder! h4 h h h4, h h6= hs _Your foxfire dissipates. h4 hD= _c - 3 potions of heal wounds (gained 1) h h! #.# #.# #............# #.######.####.)###...##### #...........[..# ##.## ########.#####.# #.# h:" #.#####.####.# #.........)..# #######.######.###########.#-w......@.....############### w   ribbon worm (asleep) h){ 9.8 (8  A ribbon worm comes into view. h*,40.8 (9 h0 h29 _Found an escape hatch in the floor. h4 h h h;  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h< h  Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1  b - ScorchFire4% 2 c - Volatile BlastmotesFire/Translocation10%3  d - Inner FlameHexes/Fire10%3  e - Flame WaveConjuration/Fire 32% 4 f - Summon Small MammalSummoning3%1 Select a spell to cast[!]/[I] toggle spell headers hU#.# #.# #............# MrShunz the Magician#.######.####.)###...##### Djinni#...........[..# ##.##Health: 26/26 ========================########.#####.# #.#AC: 2Str: 7#.#####.####.#EV: 11Int: 18#.........)..#SH: 0Dex: 13#######.######XL:  3 Next: 52% Place: Dungeon:2.###########.#Noise: ---------  Time: 1140.8 (0.0)w......@.....#-) Nothing wielded##############Nothing quiveredFly w   ribbon worm (asleep) _Your foxfire dissipates. _c - 3 potions of heal wounds (gained 1)  A ribbon worm comes into view. _Found an escape hatch in the floor.  Casting: Foxfire (safe; 3% ris hkk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#.# #.# #............# MrShunz the Magician#.######.####.)###...##### Djinni#...........[..# ##.##Health: 26/26 ========================########.#####.# #.#AC: 2Str: 7#.#####.####.#EV: 11Int: 18#.........)..#SH: 0Dex: 13#######.######XL:  3 Next: 52% Place: Dungeon:2.###########.#Noise: ---------  Time: 1140.8 (0.0)w......@.....#-) Nothing wielded##############Nothing quiveredFly w   ribbon worm (asleep) _Your foxfire dissipates. _c - 3 potions of heal wounds (gained 1)  A ribbon worm comes into view. _Found an escape hatch in the floor.  [36 hmCasting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wbwlly target)b   bat (summoned)5-=1.8 (1 _A bat appears in a puff of smoke. h|>wb.6=-2 hP ?#.# #.# #.# #.######.####.)###...##### #.[..# ##.## #.#####.# #.# #.#####.####.# #.)..# #.###### .#.# >w.....b@....# #  b..catching breath, ally ta…)You swap places. hn  ```ed, webbed)The ribbon worm expels a string of sticky webbing.The stream of webbing hits your bat but does no damage. h˯ L ...  Your bat is caught in a web! h{ @-3 h  h] E _Your bat struggles to get unstuck from the web. hB h .wb..) hċ&4 h h- _Your bat tears the web. hҢ h=, hn.w.b h&5 h h4 _Your bat hits the ribbon worm. hL  h  hp  h B=6 h  h G _Your bat hits the ribbon worm but does no damage. hi hq  Your bat hits the ribbon worm. The ribbon worm bites your bat!  Your bat dies! h-###..w§§### 7 hۉ hf _Your bat's corpse disappears in a puff of smoke! h,,#.# #.# #.# #.######.####.)###...##### #.[..# ##.## #.#####.# #.# #.#####.####.# #.)..# #.###### .####.# >..w§§.#  h(?#####  h h\#§w#w   ribbon worm h)&8 h h9 h#.# #.# #.# #.######.####.)###...##### #.[..# ##.## #.#####.# #.# #.#####.####.# #.)..# #.###### .###.# >..§w§.# ####  h hdM..w h&9 h h^ h/#.# #.# #.# #.######.####.)###...##### #.[..# ##.## #.#####.# #.# #.#####.####.# #.........)..# #.###### .#.# >....w.# # .w50 h hq  Casting: Summon Small Mammal (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hW 4 hG`  hc P _You don't know that spell. h _Sorry, you're not good enough to have a special ability. h #.# #.# #.# #.######.####.)###...##### #.[..# ##.## #.#####.# #.# #.#####.####.# #.........)..#  h #######.###### .#.# >.....w.....@# #  h/  h -1 _ h  h%  hđ  Casting: Summon Small Mammal (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h?v.w...v(ally target) h\5-=2 hr hh/ _You conjure some foxfire! h3, h5B h6 h>} §vv§§The foxfire hits the ribbon worm. hN] h^ he .wThe ribbon worm is lightly wounded.  The foxfire hits the ribbon worm. h\ hϊ§.w§§§ h.-3 h=§§ h{9 _The ribbon worm is lightly wounded. hW  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h@  hJ ..w.v(ally target) hK H-=4 hS  h.W / _You conjure some foxfire! hA  hI v§ The foxfire hits the ribbon worm. h9k  h~r ].§ hGs .-5 hx  h5{ f _The ribbon worm is moderately wounded. h[  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hKDv.wv(ally target)4-=6 _You conjure some foxfire! hn!  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h * combustible, ally target)  Flames lash the ribbon worm.  The ribbon worm is severely wounded. h!  The ribbon worm's fire resistance burns away.  The foxfire hits the ribbon worm! The ribbon worm is burned terribly!  h: h;, hz< h$= hG§v§§§ ho2---6====7 hxe§§§ hCz hJ/  --more-- hP _You kill the ribbon worm! h)  h  hT  h֪  h  hd  h  h  h  h m3=- hz  h  hp  h  ht U _Your foxfire dissipates. hQ  h  h  h  h  h  h i4== hi  h  hg  hM  hZ  h  hd  hq  h,  h  h  h := hw  h  h L5= h  h  hU  h  hi  h\  h   h  h  h  h@  hz i6== h" X h%% , h( B h. You see here a ribbon worm corpse. _ h/  h3  h4 P= h6  h: X h#<  h=  hE>  h>  hr@  hA  hC  hC  h?F B hF  h1H  hTO  #.# #.# #......... #.######.####.)###...# #...........[..# ##.## ########.#####.# #.# #.#####.####.# #.........)..#### #######.###### >....###########.#----79.8 (22.0) #>..@......†..# ######### h X `----80.8 (23 h \  h_ 3 _Found a stone staircase leading down. h9` hE hSDThere is an escape hatch in the floor here. _ h] hgk\There is a stone staircase leading down here. _ h h` h2#####.#.##..#### #.# ##"#####...##.....# #.# #.......#####.##.# #.# ####.#.##.# #.######..........##.# #.##...#.###########.# #......#.#  #.# ####...#.# ### #.# ######200#.######@## #.# #..[>.#.......#.# #.# #.############.## #.# #.# ##.# #.# #.# ##.# #.######.#####.# #...........[ #.# ########.#### #.##.#### #.##.....  _Done expl h2 oring. h s[?25h[?0c  Search for what [Enter for "@!!in_shop", or ? for help]?  h  [?25l[?1c h haL21 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading downb - [D:2] an escape hatch in the floor  h>c - [D:2] a +0 club (2 further duplicates)  d - [D:2] a +1 robe of resistancee - [D:2] an escape hatch in the ceiling  f - [D:2] a stone staircase leading down  g - [D:2] a stone staircase leading up  h - [D:2] a shaft  i - [D:2] the +2 scale mail "Isaageac" {rElec Int+3 Dex-2}j - [D:2] 5 stones (6 further duplicates in 1 pile)  k - [D:2] a +0 spear  l - (1) [D:2] a stone staircase leading up  m - [D:2] a stone staircase leading down  h n - [D:2] a staff of airo - [D:2] a +0 ring mail  p - [D:2] 4 atropa-tipped darts  q - [D:2] 5 poisoned darts  r - [D:2] a +0 leather armour  s - [D:2] a mace  t - [D:2] a stone staircase leading up  u - [D:2] a robe h  a - [D:2] a stone staircase leading down  f - [D:2] a stone staircase leading down hLevel 2 of the Dungeon <<<<>>>>^(Press ? for help) #...........# #..# #.##.##.# #.#######.#..##...#..# #<###.#####.####..# #.......# #................##..# #.....# #...##..# ####.#### #...........#######..# #####.# #.#.##..#### #.# #######.######............# #"#####...##.....# #.# #...# #.# ###.########.# #.......#####.##.# #.# #...# #.# ##.## #.# ####.########.##.# #.#####...###.# ####...#######.# #..........##.# #.##..........# #....#.........# #.###########.# #.............# [34 hgm##.##...######### #.# #.# ####..........###.#.##.## #.# ### #.# ######...###....###...# #.######@## #.# #..[>........###.#.#### #.......#.# #.# #.####...###.####.## ########.## #.# #.# ##.###...###.# #.# #.# #.# #............# #.# #.######.####.)###...##### #.# #...........[..# ##.## #.# ########.#####.# #.# #.##.#####.####.# #.# #.........)..# #.####### #######.######[4 hP#..>....###########.########>.........†..# h5 h6 he:+ h;}MrShunz the MagicianDjinniHealth: 26/26 ========================AC: 2Str: 7EV: 11Int: 18SH: 0Dex: 13XL:  3 Next: 62% Place: Dungeon:2Time:Fly _You see here a ribbon worm corpse. _Found a stone staircase leading down. _There is an escape hatch in the floor here. _There is a stone staircase leading down here.  h}=_Done exploring.  Search for what [Enter for "@!!in_shop", or ? for help]?  h?4 h@ hI hJ hR _ hV hW, hX h[ h\ h.^, h,a hb, hc hf hg hh, hjk hm, hn hLq hSr h3s, hv hw hx, h{ h| hF~, h[ h , h  hR  There is a stone staircase leading down here. h h̋6 _ hԎ h_ h, hn hVB hf  There is an escape hatch in the floor here. h6 _ hǥ h, hI h­B h h hB hڴ hi h  h~, h' hѼ, hŽ h7 h׿ h, h  You see here a ribbon worm corpse. _ hB h , h hH h, h h) h h. h, h, hi, h, h h  Things that are here:  a +0 club; 5 stones _ h h-8  There is a stone staircase leading down here. _ h0.##..#### #.# #######.######. .##.....# #.# #...# #.# ## ####.##.# #.# #...# #.# # ####.##.# #.#####...###.# #### .....##.# #.##..........# #... #######.# #.............# ##.###.# ####..........###.#.#### #.# ######...###....###. Noise: --------- 1239.8 (39.0) ##.## #.# #..@>........###.#.# -) Nothing wielded ..#.# #.# #.####...###.####.## Nothing quivered ##.## #.# #.# ##.###...###.##.# #.# #.# #.......... h1..##.# #.######.####.)###...######.# #...........[..# ##.###.# ########.#####.# #.##.##.#####.####.##.##.........)..# hy4 h6{ _You see here a +1 robe of resistance. h 40.8 (1.0) _b - a +1 robe of resistance h Wear which item? Armour (go to first with [)  a - a +0 robe (worn)  b - a +1 robe of resistance[?] describe selected [!] equip|wield|wear[tab] equip|unequip h8.##..#### #.# #######.######. MrShunz the Magician .##.....# #.# #...# #.# ## Djinni ####.##.# #.# #...# #.# # Health: 26/26 ======================== ####.##.# #.#####...###.# #### AC: 2Str: 7 .....##.# #.##..........# #... EV: 11Int: 18 #######.# #.............# ##.## SH: 0Dex: 13#.# ####..........###.#.# XL:  3 Next: 62% Place: Dungeon:2  ### #.# ######...###....###. Noise: ---------  Time: 1240.8 (0.0) [40 hm##.## #.# #..@>........###.#.# -) Nothing wielded ..#.# #.# #.####...###.####.## Nothing quivered ##.## #.# #.# ##.###...###.# Fly #.# #.# #.# #............##.# #.######.####.)###...######.# #...........[..# ##.###.# ########.#####.# #.##.##.#####.####.##.##.........)..# _You see here a ribbon worm corpse.  Things that are here: _a +0 club; 5 stones _There is a stone staircase leading down here. _You see here a +1 robe of resistance. _b - a +1 robe of resistance[39;49 h,m1.8 (12.8 (23.8 (34.8 (45.8 (5 0 _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour.6.8 (67.8 (78.8 (89.8 (950.8 (10.0) 3 _You continue putting on your +1 robe of resistance. x5  You finish putting on your +1 robe of resistance. _You feel resistant to extremes of temperature. h6Drop what?8/52 slots (_ for help) Armour (select all with [)  b - a +1 robe of resistance (worn)a - a +0 robe Scrolls (select all with ?)  f - a scroll of immolation  i - a scroll of teleportation Potions (select all with !)  c - 3 potions of heal wounds  e - a fizzy pink potion  h - a lumpy silvery potion  g - a sedimented white potion [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] h (1 turn)  b - a +1 robe of resistance (worn)  a + a +0 robe[Enter] accept (1 chosen) h? hJ.##..#### #.# #######.######. MrShunz the Magician .##.....# #.# #...# #.# ## Djinni ####.##.# #.# #...# #.# # Health: 26/26 ======================== ####.##.# #.#####...###.# #### AC: 3Str: 7 .....##.# #.##..........# #... EV: 11Int: 18 #######.# #.............# ##.## SH: 0Dex: 13#.# ####..........###.#.# XL:  3 Next: 62% Place: Dungeon:2  hK### #.# ######...###....###. Noise: ---------  Time: 1250.8 (0.0) ##.## #.# #..@>........###.#.# -) Nothing wielded ..#.# #.# #.####...###.####.## Nothing quivered ##.## #.# #.# ##.###...###.# Fly #.# #.# #.# #............##.# #.######.####.)###...######.# #...........[..# ##.###.# ########.#####.# #.##.##.#####.####.##.##.........)..# _You start removing your armour. You continue removing your +0 robe. x5  You finish hQNsremoving your +0 robe.  You start putting on your armour. _You continue putting on your +1 robe of resistance. x5  You finish putting on your +1 robe of resistance. _You feel resistant to extremes of temperature.1.8 (1 hfU hW) _You drop a +0 robe. h2Where to? (* - list waypoints, Tab - D:2 @ (x,y), ? - help)  D - Dungeon  h  h .##..#### #.# #######.######. MrShunz the Magician  h .##.....# #.# #...# #.# ## Djinni ####.##.# #.# #...# #.# # Health: 26/26 ======================== ####.##.# #.#####...###.# #### AC: 3Str: 7 .....##.# #.##..........# #... EV: 11Int: 18 #######.# #.............# ##.## SH: 0Dex: 13#.# ####..........###.#.# XL:  3 Next: 62% Place: Dungeon:2  ### #.# ######...###....###. Noise: ---------  Time: 1251.8 (0.0)  h ##.## #.# #..@>........###.#.# -) Nothing wielded ..#.# #.# #.####...###.####.## Nothing quivered ##.## #.# #.# ##.###...###.# Fly #.# #.# #.# #............##.# #.######.####.)###...######.# #...........[..# ##.###.# ########.#####.# #.##.##.#####.####.##.##.........)..#You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +1 robe of resistance. x5  You finish putting on your +1 robe of resistance. _You feel resistant to extremes of temperature. _You drop a +0 robe. hi  h  h  h  h$   There is a stone staircase leading down here. h&  hy( ; _ hb3 h h h h ht  #.... ......  hh #.... ..... .  ..#. .... ..  #... ... ..#  hן#...#..#...#  .........#  ###......# 4.5 (2.7 #...@# h5 ..............K  ....###..###.##  h#.. .#.# # . .. .. .##  hףK   kobold (asleep) ## .# h(.# _You fly downwards.  There is a stone staircase leading up here. h h h] _A kobold is nearby! h$2  Existing waypoints:  (1) D:2  Assign waypoint to what number? (0-9, D - delete waypoint)  h 4 h  h ] _Waypoint 1 re-assigned from D:2 to D:3. h  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hav.v, ally target) hc5-=5.5 (1.0 h h / _You conjure some foxfire! h  h h  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hn, h,v§v§§§v§v§4--6 h;z§§§§ h/ _You conjure some foxfire! h  h A  The foxfire hits the kobold. h$§v§§§§vv)§ hY4 h5, h6 h7 h8 h9 h G, hMY  You kill the kobold! hM h8T§§§.§.v...§§v hy65-7 h ~`§§§ hN _Your foxfire dissipates. hO heRead which item? Scrolls  f - a scroll of immolation  i - a scroll of teleportation [!] read|quaff hG[?] describe selected hT h hPMrShunz the Magician#.... ......Djinni#.... ..... .Health: 24/26 ======================--..#. .... ..AC: 3Str: 7#... ... ..#EV: 11Int: 18#...#..#...#SH: 0Dex: 13.........#XL:  3 Next: 65% Place: Dungeon:3###..§§§.#Noise: ---------  Time: 1257.5 (0.0)#...@#-) Nothing wielded.......§.v...§§Nothing quivered....###v.###.##Fly #.. .#.## . .... .#### .#.#Casting: Foxfire h[36m (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  The foxfire hits the kobold.  You kill the kobold! _Your foxfire dissipates. §§§Okay, then.§§§§ _ hX §§§You aren't carrying any pieces of jewellery. h m§§§ h . _ hcQuiver which action? ([-] to clear)  a - Cast: Foxfire  b - Cast: Scorchc - Cast: Summon Small Mammal [*/%] inventory [&] all spells[!] focus mode: off|on hnMrShunz the Magician#.... ......Djinni#.... ..... .Health: 24/26 ======================--..#. .... ..AC: 3Str: 7#... ... ..#EV: 11Int: 18#...#..#...#SH: 0Dex: 13.........#XL:  3 Next: 65% Place: Dungeon:3###..§§§.#Noise: ---------  Time: 1257.5 (0.0)#...@#-) Nothing wielded.......§.v...§§Nothing quivered....###v.###.##Fly #.. .#.## . .... .#### .#.# _You conjure som ho(e foxfire!  The foxfire hits the kobold.  You kill the kobold! _Your foxfire dissipates. _Okay, then. _You aren't carrying any pieces of jewellery. h;r§§§§.v...§§ h&t hCf  _ h 5= _Your foxfire dissipates. x26== _HP restored.##......#..#......#.. #............###...........#..#......#... #..........# ####...#..#..65.5 (8.........@...#####......##  #...<##..# ..............)....###..###.####..  h ,.#.# >##. . .. ## .. .#### .#6.5 (9 _Found a stone staircase leading down. h= hӄ, h h h݌, h hΐ hB h h , h h͞ hV, h h2  There is a stone staircase leading down here. _ h֨, h, h h h h, h hh hf, h! h, hڸ h h1, hj hN h, h- h h h'TWater  h[ h , h h h h, ha h, h h hqB h h'? h! h h, h h h, ht h h, h h hK h h h~ hk, h' h h h= h h3 h h: hl h, h h~###~≈≈≈###~.##.# #..~≈~≈≈≈≈≈≈≈..##.# #..~≈≈≈≈≈≈≈≈~...#.# #.≈###≈≈≈≈###~....# hY#.#...#≈~#...#.##.# #.#.⌠.#..#.⌠.#....# #.#...#..#...#.#### #.###..###....###..# #............... ######################  h /95.5 (29.0) h ,6.5 (30 hD hZ _a - a bubbling puce potion h?!& h5 h7B h8 h9, h: h; h< h|=, h?, h@ hBN _You now have 160 gold pieces (gained 12). hC hD hnE hF hG hH, hJ hM, h.O h2Q h}S h$T hU hV hW h_X hNY h] h^, hE_ h-c hd, he hg hk, hLm ho hq, hs hv hx hHy hWz h } h# .# ## #? #.# ...#.##### ..# .. J........#... #. . .#  hx.........#.# . .. #.............# .#... #.⌠...#####... ..##..$#.....#... ~###.#%(...#.#.# #..~≈##.#..#...#####.#..~≈#.#............#.≈###.##.##.########.#.. J   endoplasm (asleep)........###### #.#.⌠####.........# #.#..#########.###..## hE-318.5 (22 h ,9.5 (23 h.s _An endoplasm comes into view. hy  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hGivv, ally target)5-=20.5 (1.0) _You conjure some foxfire! h hz ho  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h, h( hB, h, h h h~v§v§....v§§§v§§ h@-1 hrw§§§§§ h   Casting: Foxfire (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! hl §§§§§§§§§§J  onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the endoplasm.  The endoplasm is heavily wounded.  The endoplasm quivers.The foxfire hits the endoplasm...v§....v§§....§§v§§.v..v§§§§§....v§...§..v h} [4-702§§§§....v§§  --more-- hN _You kill the endoplasm! hH, hI, hBJ hJ hK h?L hL hM h>N hN hO hUP, hNR hS hIT h` hk hs§§v§§§§§§....§....§§.v...§#..§§§§-3 hw;§§§§§§....§§#..§§§§ hyI _Your foxfire dissipates. x2 hr4 h+ hB h h h h, h#, h h= h< h{, h _Your foxfire dissipates. x25= h h h h hK h hK h h+ h hi6== h1 hR h, h ht h], h h, h_ h h h:= h2 hF _You now have 172 gold pieces (gained 12). hr4 h h h, h h h , h_  h hU, h  h< hu, h h h  h h h& ###  ...  #.# #.#.# #.#.###.#...# - h'(# ###.#@......#.# #.#...#.#####...# .. #..........#... #. . ##.........#.# . #............# .#...#.#.........#####... # ###...#.....#... .#%(...#.#.# ##.##.#..#...#####.#. h2\396.0)40.5 (17 h&5 h6\ _d - a scroll labelled DEUCHIE JUKLUS h Read which item? Scrolls  f - a scroll of immolation  i - a scroll of teleportation  d - a scroll labelled DEUCHIE JUKLUS [!] read|quaff[?] describe selected h h h˟MrShunz the MagicianDjinniHealth: 26/26 ========================###AC: 3Str: 7...EV: 11Int: 18#.#SH: 0Dex: 13#.#.#XL:  3 Next: 70% Place: Dungeon:3#.#.###.#...# ho$Noise: ---------  Time: 1340.5 (0.0)# ###.#@......#.#-) Nothing wielded#.#...#.#####...# ..Nothing quivered#..........#... #. .Fly ##.........#.# . ..#............# .#...#.#.........#####...# ###...#.....#...#.#%(...#.#.# #. #.##.#..#...#####.#.  _You kill the endoplasm! _Your foxfire dissipates. x2 _Your foxfire dissipates. x2 _You now have 172 gold pieces (gained 12). _d - a scroll labelled DEUCHIE JUKLUS h  As you read the scroll labelled DEUCHIE JUKLUS, it crumbles to dust.  It is a scroll of amnesia. hi/  --more-- h1.5 (1 _You feel forgetful for a moment. h4 h h h: h hm, h ha h# hJ h  h B h  h  hE  h& , h  h  h" , h  h  h , h  h& X hk'  h( , hw)  h+  h+ , h,  hb/  h 0 , h2  h}3  h5 , h5  h7  hA9 , h7:  h<  h=  h>  hK?  h@  hC , hE  hF  hH , hJ  h_M  hN , hoP  hR  hxT , h)V  hW  h>Y  hY  hZ  h@\  hV^  h^  h_  hDa  hb  hc  hDd  he  hh , h)j  hk  h|m , hn  hep  h_q  hr  hr  h!t  hu  h+v  hv  hw  hx  hy , h|  hn~ , hx  ho  h  h\  h  h݆  h , hp  h%  h  h3  h؍  h  h , h  h  hY , h  h  h 2# #######.##..#. ###.......#<.##... ....#.###.#..#####...  hL ###.#.# #.##### ..#....... # #.#.###.#...# ..#####. ###.#.......#.# ..## . .##... #...#.#####...# ...#... ........ ..........#...###......# ....###79.5 (38.0)  h #.........#.#...#.. #..#... ............#...#...#.#.⌠.#..#.⌠. #.........#####.....# ...#≈~#... ###...#.....#...###.# ~###~≈≈≈####.#%(...#.#.### .#..~≈~≈≈≈≈≈≈≈#.##.#..#...#####.#..~≈≈≈≈≈≈≈≈~#.##.#............#.≈###≈≈≈≈### hw Y#.##.##.##.########.#...#≈~#..#..........###### #.#.⌠.#..#.⌠  Found a stone staircase leading up.  A malevolent force fills the Dungeon... h /  --more-- h Z  You are sucked into a shaft and drop 2 floors! h! /  --more-- h; h)Generating dungeon...o\\/o/ building the Dungeon \o\ h?< /o/ h h<MrShunz the MagicianDjinniHealth: 26/26 ========================###AC: 3Str: 7..#EV: 11Int: 18#.#SH: 0Dex: 13#.#XL:  3 Next: 70% Place: Dungeon:5#.#Noise: ---------  Time: 1379.5 (38.0)#@#-) Nothing wielded+.#Nothing quivered#.#Fly #.....#..##..#...#As you read the scroll labelled DEUCHIE JUKLUS, it crumbles to dust.  It is a scroll of amnesia. _You feel forgetful for a moment.  Found a stone staircase leading up.  A malevolent force fills the Dungeon...You are sucked into a shaft and drop 2 floors! h/80.3 (38.8 h hu7 _The shaft crumbles and collapses. h t _You reach down and open the door. hQ   There is an open door here. _ h0-` h`  You see here a book of Ice. _ h5y hq~n hqX hX hX h ht, h\X hKn hݢB h̥B h+X hA hB hwX h%B hO hؽB h, hPB h3 hg h hhX hkB hk hX hX hX hX h_X hX h h .>#.# ..... #.#.. ..#.# #.#.# #.#.# #.####.#.#### 436.3 (56.0.......@....###.#  ..####.#........#  .####.#.########  #................  #..###.#.########  #..###^#.####  #...........#  #........##.#  #..###.####.#  h6v 7.3 (57 h:Q _Found a stone staircase leading down. h,o  hq  hs  hw  h[{  h  h݌  hi  h> , hi  hR  hu , h  h  h , h  h6  h  h  h  h  hd  hQ  hW  hK  h!  h  h  h  hj  h  h"  h  h  h a _d - a throwing net h  h  h  h  h  h  hy  hs  h  h  h$  h  hB , h]  h  h , h  h<  he  h  h  h  hA , h<  hb  hE , hQ  h  h , h  h  h , h  h!  h B hU  hw  h  h B h  h B h  h B h(  hH  _i - 2 scrolls of teleportation (gained 1) hnQ  hU  hV , h,X , hX  hZZ  h[ , h)]  h{^  hG_ , hp`  ha  hc , hhd  h3f  hTy  h}  h B h  hۉ ..........####.# ####..#.### #.# ........######.# ............>#.###########..#.................####..#.####.#.......................#.######. ....#..#.####.#.# #.89.3 (52 .####.@#.# #.#.# #. #..#.####.#.#### #. ................###. ........####.#........ #.######.####.#.#######<. #................ #..###.#.#######[ h6 37m #..###^#.#### #...........#90.3 (53 h  h 9 _Found a stone staircase leading up. h hWhere to? (* - list waypoints, Tab - D:3, ? - help)  D - Dungeon  h;2 hV@U..........####.#MrShunz the Magician####..#.### #.#Djinni........######.#Health: 26/26 ========================............>#.####### AC: 3Str: 7####..#............... EV: 11Int: 18 hC..####..#.####.#........ SH: 0Dex: 13...............#.######. XL:  3 Next: 70% Place: Dungeon:5....#..#.####.#.# #. Noise: ---------  Time: 1490.3 (0.0).####.@#.# #.#.# #. -) Nothing wielded#..#.####.#.#### #. Nothing quivered................###. Fly ........####.#........#.######.####.#.#######<.#................#..###.#.########..###^#.#####...........# _There is an open door here. _You see here a book of Ice. _Found a stone hF staircase leading down. _d - a throwing net _i - 2 scrolls of teleportation (gained 1) _Found a stone staircase leading up. hJ hV h:X hZ h\ h~^, h>` ha ha, hc hd he hAf hh hj, hk hFn hMp hq hr hs hv hv hw hy h{ h h} hX  There is a stone staircase leading up here. h h hҊ% _ h h ?4 h@ h"E _You fly upwards.  There is a stone staircase leading down here. h h ...  ##..  +... #... #...#+##..........##501.0 (10.7).....J.@#............... .......#....... ...#... ........# ##.. ..#..## ..# ..####J   endoplasm (asleep) #.. .##..# ##  h hra _An endoplasm is nearby! h*  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h>Wvv, ally target) hg5-=2.0 (1.0) h% h'/ _You conjure some foxfire! hk= J   hzl  The foxfire hits the endoplasm.  The endoplasm is almost dead. h& h<  The endoplasm quivers.The foxfire hits the endoplasm... hgI... h+P-5-3 h hfM _You kill the endoplasm! h+ h, h- h96= h; h?1 _HP restored. h h h h h , h h h h hJ h6~= #.K..  ..... . #....##. ## ##...... .# +......##..# .......#..# #...## -#+##...## .......##......#  .......>#......#  ...........# .......#...... ...#...#.......  K   kobold (asleep).# ##.....#..### ..#...#### #..##.## 9.0 (6 hf<.KK10.0 (7 hB h:Hz _A kobold comes into view. It is wielding a +0 short sword. h_  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h7  hA .Kvv(ally target) hqC a5-=1.0 (1 h%K  hO / _You conjure some foxfire! h(  hG   The foxfire hits the kobold.)v§v§§§v§§§§§7-2§§§ _You kill the kobold! ha4 h{e hPh hk hl h7n hň hx6= hʔ] _Your foxfire dissipates. h4 h7 hg h, hm h' h, h. h h ... ..<  ..# ..  ..####.# ..#  ...#..####..[  ##..... .....#  #.....# ....#  #..).##...## -6.0 (4 ##.@.......# h  +......##..#  #.......#..#  #.........## #+##....## .......##......# .......>#......#................# .......#........## h ]=7.0 (5 h h9 _Found a stone staircase leading up. h hq h7 h hB h'  Things that are here:  a +0 short sword; a kobold corpse _ ho hM, h} h h, h h h, h h h, h> h# h, hm h, hA, h hf P  There is a stone staircase leading up here. h  h  _ h, h, h* h_ h(, h h h4!, h" h$ h', h( h* h-, hV< h_  ### ####.# ###...#.## ####.....@..###..###.....#...##....### ###...B ##..##......# #.#... #..... hg .....## #.... #..:........####... #..........##....#.. B   bombardier beetle (asleep). #..........####..... .......#.....# ##.........##+###..).#50.0 (33.0)1.0 (34 _A bombardier beetle comes into view. h ########.# ###...#.## #####........###..#.....#.@.##....### ####...B ##..##......# #..#... #..........## #.... #..:........####.#.. #..........##....#..#. #....####.....# h,  .......#.....#. ##.........##+###..).## #......##..# ##.....  hA  hh 12.0 (1.0) hi  h  hb ########.# ###...#.## #####........###..#.....#...##....### #####...B ##.@##......# #..<#... #..........## #. h@d :... #..:........####.#).. #..........##....#..#. #...####.....#. ......#.....#..##.........##+###..).##......##..# ##............. ...# +......# hl  hCn &3 hdt  hv  hib########.# ###...#.## #####........###..####.....#...##....### ######...B ##..##......# #..<.#... #..@.......## #....... #..:##.#).. #..........##....#..###. #...####.....#.. .....#.....#..##..##+###..).##......##..# ##............. ...# +......## #.4 h hgyWhere to? (* - list waypoints, Tab - D:4, ? - help)  h6 D - Dungeon  h! hNQMrShunz the MagicianDjinni###Health: 26/26 ========================#####.#AC: 3Str: 7###...#.## ####EV: 11 huInt: 18#........###..### SH: 0Dex: 13#.....#...##....### ##### XL:  3 Next: 77% Place: Dungeon:4#...B ##..##......# #..<. Noise: ---------  Time: 1554.0 (0.0)#... #..@.......## #.... -) Nothing wielded... #..:........####.#). Nothing quivered.. #..........##....#..### Fly . #..........####.....#................#.....#...##.........##+###..).##.. h5 #......##..# ##....... ....... ...# +......## #.......#  _Your foxfire dissipates. _Found a stone staircase leading up.  Things that are here: _a +0 short sword; a kobold corpse _There is a stone staircase leading up here. _A bombardier beetle comes into view. h hC h~B h h, h hs  h, h h hn, hN h+ hW, hr  hw" h$, h% h' h), h+ h- hV/, h0 hd2 hg4, h5 h7 h:, hb< hC> h@, hB hC hAF, hIG h5I h@L, hM hO hR, hS hU h1X, hZ h[X  There is a stone staircase leading up here. h2] h_ h`% _ ha h<3 hu h: h  h6( _You fly upwards.  There is a stone staircase leading down here. h s #   #.#.#  # 70.8 (16.8) #@.w....#  ........###.###  ###.###.. .... #.### #.#w   dart slug #.# #.#  hB  h ` _A dart slug is nearby! ho9  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h * (combustible)  Flames lash the dart slug.  The dart slug is almost dead. h 8w h ~5-====1.8 (1.0) h0  h A _The dart slug's fire resistance burns away. h44 h  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the dart slug. The dart slug is burned terribly!* h! h† h hHi3---852 hi hM _You kill the dart slug! h h4 hi, h, hl----l   frilled lizard (wandering) hP3 hH----4.8 (2 hN hQa _A frilled lizard comes into view. h  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h hj hU .lvv.###rr   quokkal   frilled lizard (ally target)You conjure some foxfire! hvN--=5.8 (1 h hjY _A quokka comes into view. h  h!, h#B h# h4I  The foxfire hits the frilled lizard. h9t§vv†§§§§ h^, hKp  You kill the frilled lizard!The foxfire hits the quokka..†. h} h'§§.§§§§###. h}792-6 h֧V§§ hөJ _You kill the quokka! h h?4= hG, hM hѨ h, hث hx5== h, hy hy, hb hT hL, h2 h&6== h31 _HP restored. h h4 h hڽ hѾ, h h}# #.#.#.####...†..####.###>.††...#.........###.###-####.###@............g######.######.# h1~g   goblin (asleep) h/893.0) hS h^ hg.h   jackal (wandering)g   goblinA goblin comes into view. It is wielding a +0 dagger. h-90.8 (14 hw hY _A jackal comes into view. h  Casting: Foxfire (safe; 3% risk of failure)   h\Confirm with . or Enter, or press ? or * to list all spells. hi6  You conjure some foxfire!vh..g.....vhally target)(ally target)5-==1.0) _The jackal barks! You hear a bark! ha  hW h$  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h&n h ( hx+ §v§§hv§§You conjure some foxfire! hF hH hI hPv§§v.§§h......v§§ hQH--2 h$W`§§§ hYE _The foxfire hits the jackal but does no damage. h8- h]x§§§§§ hu  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hB h)B h hq v§§§§§§v§§§§v You conjure some foxfire! The foxfire hits the jackal. hJ hk h, h §h..hgh 2 jackals (1 distracted, 1 ally target)g   goblinThe jackal is severely wounded.A jackal comes into view.The foxfire hits the jackal. h h)v§vv§§.h..hg..§..§.unaware h T4-3 hQZ§§§ h@ hl/  --more-- hF[ _The jackal is almost dead. h , h , hu X hK  h9The foxfire hits the jackal. h§§§§vvv†§h   jackal (unaware) h;, h< hS>, h@, hDz§.§§..§v.h..gv....hally target)(ally target) h7`67-4 h1eV§§ hBgB _You kill the jackal! h_ h5y9The foxfire hits the goblin. h~n§§v) hY hȫCYou kill the goblin! h h' h}>...h§.. hѶ hMrShunz the MagicianDjinniHealth: 24/26 ======================--# #AC: 3Str: 7.#.#.#EV: 11Int: 18###...†..SH: 0Dex: 13####.###>.††...#XL:  3 Next: 100% Place: Dungeon:3.........###.###Noise: ---------  Time: 1595.8 (1.0)####.###@...h§..-) Nothing wielded.....)......###Nothing quivered.######.##### h˼xFly #.##.##.#h   jackal#.##.# _The jackal is almost dead.The foxfire hits the jackal. _You kill the jackal!The foxfire hits the goblin.  You kill the goblin! h _Your foxfire dissipates.You have reached level 4! hD/  --more-- hr 9/3194 0% §jackal _You feel clever. h l  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h4 h;§ h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) hԤ  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h\Tvv.h†.(ally target)8-=6 _You conjure some foxfire! hh §§vv The foxfire hits the jackal.  The jackal is severely wounded.The foxfire hits the jackal.§v. hH §§§..†..hh   jackalYou kill the jackal! hwd9=2-7 hHV§§ hY _A jackal comes into view. hK!  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  ho.v...†.h.v(ally target) hۓ\8-=8 h) h/ _You conjure some foxfire! hҁ hM  A jackal comes into view.The foxfire hits the jackal. h\§###h§§§v†.§§§§v hi\§###h§§§v†.§§§§§(ally target) hP-5-9 h[§§§§ hDJ _You kill the jackal! h §§§§§§§§The foxfire hits the jackal. he  hf  h`h  hfr .###..h.†..... hu B-600 hN J _The jackal is lightly wounded. h  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h <  Flames lash the jackal. h C* h& :† h8 7-8====1 h>  hA J _You kill the jackal! hb8= h9==30==1== h$ hB hp h>, h3 h{  You see here a dart slug corpse. h###..##.# #.# .# #  #.#.# #  #.#.---- ###@..†..####.###>.††.........###.####.###..†.††o......)......###.######.#####o   orc (wandering)#.##.##.# h209.0)=----1.8 (20 _An orc comes into view. It is wielding a +0 club. hb  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hN hCV'v†vo.oally target)0-=2.8 (1.0) h|^ h&a/ _You conjure some foxfire! h6  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  You conjure some foxfire! The foxfire hits the orc!§v) h+v§v§§###.v hi29--123 h<§ h2 G _You kill the orc! hU hV, hUX, hzY hZ h[ h;] hR^ hs` ha h(jR§§.§†§.###v§.†.§§§ hZk.-4 hqa§§§ hs h  hH  ha  hІ  h , h  h  h  hV M30= h  _Your foxfire dissipates. h}  h , h  h: , h7  hr 1== h߿  h  h , h  hg b  You see here a quokka corpse. h  h _ hE  h  h , h  h |  Things that are here:  a +0 club; a jackal corpse h  h A= _ h  hO  h , hJ  h  h , h  h^  hM , h  hX  h B h  hS , h,  hA  h$ , h  hx  h h, h h, h9  h0 , h  h  h[+### ..#.# #.#.# #.#.########## -#.#.#......@.# #.#.#.######.# #.#.#.######.# ###...†......... .###>.††...######h.# .....###.########...hh 2 jackals (wandering)  h .###..†.†)..........h ..)......#########.## ####.##### h{/439.0) hZ h h!.hh 3 jackals (wandering)h h",4.8 (20 hz- _2 jackals come into view. A jackal comes into view. h  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h >  You conjure some foxfire! h  h , h  h+  hC vvh.hhh 2 jackals h [..===5.8 (1.0) h  ha * _The jackal barks! x3 hg h$rD ### ..#.# #.#.# #.#.# #.#.#.....@..# #.#.#.######v# #.#.#.######.# ###...† hVs\... #.###>.††...######.h#.###.#.h. #.###..†.†)......)......##.## #####.##### ht hu, h`v§§ h0---6 h<§ hhN _Your foxfire dissipates! h& ### ..#.# #.#.# #.#.# #.#.#....@.v.# #.#.#.######§# #.#.#.######§#  ###...†. ##.###>.††...######.h# .###.#.h. ##.###..†.†). ....)......#.## ######.#####§hh   jackal (ally target)---7§ hW~ ### ..#.# #.#.# #.#.# #.#.#...@.§v.# #.#.#.######h# #.#.#.######§#  ###...†. ###.###>.††...######.h#.###.#.h. ###.###..†.†). .....)......#.## .######.##### hTA  The foxfire hits the jackal. ha§. h3 hC hݳ h`.h.h   jackal ho58 _You kill the jackal! h ### ..#.# #.#.# #.#.# #.#.#..@...h.# #.#.#.######.# #.#.#.######§#  ###...†. ####.###>.††...######.h#.###.#.h. ####.###..†.†).  .....)......#.##  .######.##### h, hlh.hh 2 jackals h&9 h h h: 6 ### ..#.# #.#.# #.#.# #.#.#.@...h..# #.#.#.######h# #.#.#.######§# ###...†..  ####.###>.††...######.h#  .###.########.h.  ####.###..†.†). .....)......#.##  .######.##### hE eh.50 h"G  hH  hox### ..#.# #.#.# #.#.########## #.#.#...h.h..# #.#.#@######.# #.#.#.######§####...†.........####.###>.††...######.h# .........###.########.h. ####.###..†.†)........... .....)......#########.## .######.##### #.# hYJh.h.1 h  ###..#.############..h.h...######.§###...†.........####.###>.††...######.h#.........###.####.####.###..†.†)...........#.#h.h   jackal2 h  ###..#.############.h..h...#.#.#######.#.#.######.###...†@........Nothing quiveredFly .....)......#########.########.#####  #.# h ghh 2 jackals h &3 h  hU  h   Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h׉ hٕ.hv@v(1 ally target)28---=4 h+[ _You conjure some foxfire! The jackal bites you. hZ  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hZ *combustible, 1 ally targ…)Flames lash the jackal.  The jackal is moderately wounded. h   The jackal's fire resistance burns away.  The foxfire hits the jackal! The jackal is burned terribly!   jackal h 6---- hv /  --more--! h  You kill the jackal!  The foxfire hits the jackal.! h o††@§! h#2 ! h9< T†§! hB -21====5 _You kill the jackal!! h8C Your Spellcasting skill increases to level 4!Your Conjurations skill increases to level 4!Your Hexes skill increases to level 4!! hsM /  --more--# h2#  Your Summonings skill increases to level 4!Your Necromancy skill increases to level 4!  Your Translocations skill increases to level 4!ForgecraftFire Magic# hB3mIce Magic skill increases to level 4!# hR:/  --more--# hk Air MagicEarth Magic skill increases to level 4!# h 9§# h ` _Your Alchemy skill increases to level 4!$ hL4$ h$ hS _7$ h8=$ ho$ h$ hW$ hE$ hР,$ hơ$ hR$ hi9==$ h$ h$ hX$ hߪ$ h$ h$ hͭ$ h$ h j30==$ h$ h$ h$ h$ h1==$ h$ hj$ h,$ h$ hbYou see here a frilled lizard corpse.$ hY$ h _$ h$ h$ h,$ h]$ h$ hO$ h:=$ h"$ h$ h8$ h$ hm$ h$ h$ h$ h$ h$ h$ h$ h{$ h$ h$ h-$ h$ h$ h$ h$ hw$ h$ h$ h$ hh$ h=$ h$ hg$ h$ h*$ h5$ h}$ h$ hr$ h1,$ h$ h:$ hd$ h$ hL$ h$ h,$ h$ h $ h($ hr$ h$ h$ h$ h $ h#$ h$ h$ hK$ h$ h$ h $ hh $ h- $ h $ h $ hh $ h $ h$ h{,$ h*$ hs$ h$ h$ h$ h$ h $ hZ$ h$ h_,$ hK$ hFE _You now have 179 gold pieces (gained 7).$ h* $ h%$ h9&$ hk($ h),$ h*$ hf,$ h-$ hF.$ h.$ h/$ h0$ hP1$ h1$ h2$ h3$ h3$ hj4$ hs5$ h^6$ h6$ h7$ h8$ h8$ hC9$ h9$ h ;$ h;$ hN<$ h<$ h=$ h>$ h??$ h?$ h@$ hA$ h;B$ hB$ hC$ hD$ hBE$ hE$ hF$ hG$ hPH$ hH$ hI$ h(K$ h{K$ hK$ hM$ h#N$ huN$ hN$ hwQ$ hS,$ hS$ hU$ h7W,$ hW$ hY$ hSZ,$ hZ$ h\$ h\$ h=]$ h]$ h^$ h_$ hF`$ h`$ hb$ hc$ h`c$ hc$ hd$ he$ h;f$ hg$ hi$ hk,$ hl$ hn$ h=p,$ h5q$ hs$ ht,$ hu$ hww$ hx,$ h|y$ h\{$ h{$ h+|$ h|$ h~$ h,$ h6#^.# #..# #..# #..## #...# # #######..######.### #.................. #..#.....######.###----725.8 (70.0) #!@..###.# .....). #....## #.# .###### ##.#.# #.# # #.#.# #.. # #>#.# ### # #.#$ h3[37m.## #.#..# #.... ----6.8 (71 _Found a stone staircase leading down.% he #^.# #..# #..# #..## #...#  #######..######. #....... #..#.....######. #@...###.# .....) #....## #.# . ##.#.# #.#  #.#.# #.. #>#.# # #.#.# #.#.. #....7.8 (1.0)8.8 (2 _j - a sapphire potion% h% hVB% h% h7#######..######.###>% h1e#...................% h[#..#.....######.###.% hs z##....###.# .....)..% hx M#....## #.# .######.##.#.# #.# #.#.#.# #.. ##>#.# ### #.33.8 (5% h \#.#@# #.#.#....# #.#.....<.... #.........###.###.##.##. .# #% h}.. .#.# #. ###.#% h% h$$4.8 (6% h:% h % hm% h+_Found a stone staircase leading up.& h? & h & h1 & h& h& h& hm#& hA&& h'& h(& hB.& h/,& h0& h5P  There is a stone staircase leading up here.& h6& h7 _& h8& hL;& hz=& h >& hz?& h]A& hJ& hPM& hPX##.#.# #.# #.# #.#.# #.. #.# #>#.# ### #.# #.#.#### #.# #.#....########## #.# #.....<.......... #.........#####  ##.###.##.#  #. #.# ..............# #.# ##.###.##.####.# #.# #. #.#... ##.##..... ##.#......K # K   kobold (missile, asleep)#.#....... ##.# #######.#& hZ...## ##.###.......#<.#& h_+42.8 (8& h_+3.8 (9& hyc& hgz _A kobold comes into view. It is wielding a +0 short sword.& h;  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.& h vv, ally target)0-=4.8 (1& h & h / _You conjure some foxfire!' h' h' h  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.' hQ' h' h*,' h§vv§§-5' hBf§§§' h/ _You conjure some foxfire!' hm' h' h,' h' h+' hA,' h §§§§§vKThe foxfire hits the kobold but does no damage.' h1,' h8.§§.v.K' h9/==6' h=<§' h˚( _The kobold shouts!' h ' h\ ' hM ' h@ ,' h ' h g..§.' h 0---7' hP$ <§' h' N _Your foxfire dissipates.( h0)( h%-M....##.######.#######...>#.# ####.#### #....########## #.#....<...................#######.###. #.##.# ..............#Fly .###.##.####.##.#..§( h-..... .#...## ( h.( h2KK   kobold (missile)( hZ3B---8( hi6( h.8N _Your foxfire dissipates!( h #....##....)......##....##.######.#######.#.# #..( hz>#.# ####### #....########## #.#<..................@#######.###.##. #.##.#  .............##.###.##.####.##. #.#..K#..... ..... ....... ( h( h:K.( hT1=9( h( h( h7  #..#.....######.###..†.†).#....##....)......##....##.######.#######.#.# #..( hl >#.# ####### #....########## #.#<..@................#########.###.##. #.##.# .............##.###.##K####.# ( hN ]#. #.##..... ( h0 ( hR :K.( h_ '50( h`' ( h) ( hז  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.) h) hʆ) h Y vvK.g   hobgoblinK   kobold (missile, ally target)) h!gYou conjure some foxfire!0-=1) hȘr _A hobgoblin comes into view.) hD) hס) h  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §vvYou conjure some foxfire! § The foxfire hits the kobold but does no damage.  The foxfire hits the kobold.v@§§K.g.29--2§§ _The kobold is moderately wounded.* h}JZ§* hR  Casting: Foxfire (safe; 2% risk of failure)  * hlS\Confirm with . or Enter, or press ? or * to list all spells.* hL[_ §v§ * h\LYou conjure some foxfire! The foxfire hits the kobold.* h!z* h{* h|* h}* h  The kobold is severely wounded.The foxfire hits the kobold.* h/m§.§vg.* h* h$§@v.).g(ally target).* h* h-* h2* h 3* h|* h  * h* h&_You kill the kobold!* h* h= * hڲ * hThe foxfire hits the hobgoblin.* hI* h <§@§* h§* h§* h§* h†* hv* h* h* h * h * h* h* h* hM?.@§* h§* hV§* h§* hY.* h{* hV5* h-* h 4* hC* h §* h §* ha* h~ * h>* h)_You kill the hobgoblin!* h+ hj 30=1==  Things that are here:  a +0 short sword; 3 stones _+ h + h -=  You see here a hobgoblin corpse. _+ h  + h* + hJ, + h- + h/ + hk/ + h/ + h2 + hx3 + h3 + hq4 + h5 + h*7 + h7 + h8 + h]: + h6< + h= B+ h> + h@ + hA ,+ h=B + hB ,+ h}D P  There is a stone staircase leading up here.+ hE + hE _+ hF + hL n+ h1N ,+ hN + hO + h7Q + hQ + hR + hHS + hLT + hT + h(U + hSV + hW ,+ hLX + huY + h[ ,+ h[ + hb + hb + hd + he ,+ huf + hg + hi ,+ h|i + h6k + hk + hnl + hl + ho + hp ,+ hr ,+ hs ,+ hRt + hu + hhv + hv + hUw + hMx + hjy + hz ,+ h%| + h~ ,+ h# + h + hD + h + hR + hS + h~  ##### #.... ..# ....# #.. ....g ###.# #..)#..#. ###.# ##............ .##.## #..#......#. .....# #............## .##..# #.............#- ###..# #.@#......#... # #<.# ##..........#+ hI \#..# ######...#..#...# # #..# ###..............# # #..# #....#####......## # #..####.#...##...<##..######## g   goblin (asleep) # #...#...................)..... ###......###....###..###.#####.# ........#...#..#...#.###>#+ h /94.8 (40.0)+ h ,5.8 (41+ hK + h u _A goblin comes into view. It is wielding a +0 dagger., h  , hCasting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells., h^ A  You miscast Foxfire.  , hz_ WYou are very lightly contaminated with residual magic.  Nothing appears to happen., he [g.g, hnf T0-==, hg C6.8 (1.0)Contam , hk , h+n ( _The goblin shouts!, hu , h[| , h   Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells., hy .gvv(ally target), h H--7, h , h / _You conjure some foxfire!- hR- hS- hT- hGV- h#W- hX- hsY- hFZ- h"[- h[- h+}A  The foxfire hits the goblin.- h.)vv§§§§§§§- h - hQ.v.§§§§§§§- hW7--8- h§§§§§§§ - hD_You kill the goblin!- h `- h ,- h2 - h - h ,- h  _Your foxfire dissipates.- hP 0g1=. ...........-..<.........# #....####.g   hobgoblin (wandering).#....800.8 (21.8 (3 _A hobgoblin comes into view.- h@ . h  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.. h  You conjure some foxfire! g.vv. hgally target)The hobgoblin shouts!0-==2.8 (1. ha _Your magical contamination has completely faded away.. h} L  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.. h ,. h . h ,. h4 ,. h% ,. h 5.g. h v§§§§§.vv@#§§v. h A29--. h '-3. h [§§§§. hc! / _You conjure some foxfire!. hW{ . h| . h1 D  The foxfire hits the hobgoblin.. h l.§§§v§. hܔ S§§. h . h ,. h6 ,. h~ . h . h ~vv§§§§..... h N.§§... h r-30--4. h3 h§§§. h M _You kill the hobgoblin!/ hl/ h\/ h/ hy30=/ h֜~ _Your foxfire dissipates. x3/ h/ h,/ h/ h̤,/ h/ h1==/ h/ hX/ h,/ h/ h/ ho,/ h / h/ h/ h:=/ h/ hr~  Things that are here:  a +0 dagger; a goblin corpse/ h/ h4 _/ h}/ h/ h,/ h2/ hU/ h,/ h/ h/ h&,/ h/ h/ h6,/ h\/ h,/ h/ h M _You now have 186 gold pieces (gained 7)./ hw4/ h/ h/ hM,/ h/ hY/ h/ h1/ h/ h5/ h,/ h/ h/ hA/ h/ hM _You now have 192 gold pieces (gained 6)./ h4/ h}/ hp n/ h. ,/ h8/ h4/ h<,/ h / hm/ hl,/ h=/ h/ h,/ hr/ hu/ hl/ h/ h/ h/ h/ h/ hQ / h / h!,/ hZ"/ h#/ h#/ h$,/ hB%/ h&/ h&,/ hr'/ h;(/ h(,/ h)/ h;+/ h+/ h,-/ h-/ h./ hZ/,/ h1/ h2/ h`3/ h4/ h4/ h76,/ h7/ h[8/ hc9/ h<B/ h=,/ h>/ h?/ h@,/ hA/ hC/ h/D/ hD/ hE/ hkF/ hG,/ hH/ h|O=  You see here a +0 spear./ hrQ6 _/ hR/ hwT/ hU,/ hV/ h~X/ hZB/ h,_/ hw`,/ hza/ h;c/ hqd,/ he/ hf/ h#h,/ hh/ hqj/ hk/ h@l/ hl/ hn/ ho,/ hap/ h.r/ hs/ hOt/ h u/ hv/ hx/ h1y/ h,/ h,/ hE/ h/ h,/ h/ hŠ/ hR,/ hZ/ h3/ hq/ h/ h‘/ h4/ h”,/ h/ h`/ h/ hS/ h/ h/ hW/ h/ h/ h0/ h,/ h/ h./ h,/ h/ h,/ h¯/ hc/ h./ hL/ h/ h/ h/ h;/ h,/ h/ h8/ h,/ h/ hJj/ h^/ hdj/ h  There is a dry fountain here. _Water Water   There is a dry fountain here. _/ h d  There is a stone staircase leading up here. _/ hP/ hpb  You see here a +0 dagger. _/ hp  There is a stone staircase leading down here. _/ h/ hs/ h/,/ h 1 ########### ########.........# ...........#######.# #.########### ##.# #.#  #..# #.################.## -99894.0)/ h ...............@#.# ..#############.#.# #^.# #.#.########## #..# #.#.#....h...# #..# #.#.#†######.# #..## #.#.#÷######.## #...# ### ###...÷.........#..######.###>..÷...######..#### .......###.########....). / hF/ h|/ hE _Done exploring.0 hG s[?25h[?0c  Search for what [Enter for "@!!in_shop", or ? for help]? 1 h [?25l[?1c1 hD1 h *16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a stone staircase leading downb - [D:3] a +0 club  c - [D:3] a +0 dagger (1 further duplicate)  d - [D:3] a +0 spear  e - [D:3] a dispersal trap  f - [D:3] a stone staircase leading up  g - [D:3] 3 stones (8 further duplicates in 1 pile)  h - [D:3] a +0 short sword  1 h +i - [D:3] a stone staircase leading down  j - [D:3] a short sword  k - [D:3] a war axe  l - [D:3] a stone staircase leading up  m - (1) [D:3] a stone staircase leading up  n - [D:3] a +0 whip  o - [D:3] a stone staircase leading down  p - [D:3] a talisman of death3 h MrShunz the MagicianDjinni###########Health: 31/31 ======================== ###########.........#AC: 3Str: 7 #...........#######.#EV: 11Int: 19 #.########### ##.#SH: 0Dex: 13 #.##..#XL:  4 Next: 30% Place: Dungeon:3 #.################.##Noise: ---------  Time: 1998.8 (0.0) #...............@#.#-) Nothing wielded #..#############.#.#Nothing quivered #^.##.#.##########Fly #..##.#.#....h...# #..##.#.#†######.# #..###.#.#÷######.## #...# ### ###...÷.........# ##..######.###>..÷...######..####  ..............3 hM [40m.###.########....).  _There is a dry fountain here. _There is a stone staircase leading up here. _You see here a +0 dagger. _There is a stone staircase leading down here. _Done exploring.  Search for what [Enter for "@!!in_shop", or ? for help]? 3 h . _4 h4 hWhere to? (* - list waypoints, Tab - D:3, ? - help)  D - Dungeon 4 h:4 h>kMrShunz the MagicianDjinni###########Health: 31/31 ======================== ###########.........#AC: 3Str: 7 #...........#######.#EV: 11Int: 19 #.########### ##.#SH: 04 hAEDex: 13 #.##..#XL:  4 Next: 30% Place: Dungeon:3 #.################.##Noise: ---------  Time: 1998.8 (0.0) #...............@#.#-) Nothing wielded #..#############.#.#Nothing quivered #^.##.#.##########Fly #..##.#.#....h...# #..##.#.#†######.# #..###.#.#÷######.## #...# ### ###...÷.........# ##..######.###>..÷...######..####  ...............###.########....).  _There is a dry fountain here. _There is a stone staircase leading up here. _You see here a +0 dagger. _There is a stone staircase leading down here. _Done exploring. _Search for what [Enter for "@!!in_shop", or ? for help]? 4 hpA4 hA4 hE4 hF4 hRG% _4 hKn4 hM4 hN,4 h P4 hgQ4 hR4 hR4 hS4 hU4 hV4 hV4 hLX4 hk4 hm4 hZn4 ho4 hr4 h6t,4 hv4 hF|4 h~4 h%4 hڀ4 h݃Z  There is a stone staircase leading down here.4 hJ4 h{4 h % _4 h54 hBX&44 hX4 h)[,4 h\4 hidi     #4 hgg # ## #### .###..##### .##....### #####..## 2009.3 (10.5) .### #..@....## .........## #........# .:........####.#).#..##  ......##....#..####..[#  ......####.....#.....##  ........#.....#.....##  ....##+###..).##...##   ##.........#   ...# +......##..#  _You fly downwards.4 hh4 hUm4 hoa _There is a stone staircase leading up here.4 h  Existing waypoints:  (1) D:3  Assign waypoint to what number? (0-9, D - delete waypoint) 5 haJ5 hec] _Waypoint 1 re-assigned from D:3 to D:4.5 hj _5 hQ .B ##..##......# #..<....## . #..........## #........# #..:........####.#).#..##  #..........##....#..####..[#  #..........####.....#.....## ..............#.....#.....## #.........##+###..).##...## .....##..#≈.≈≈##.........# ..... ...#≈.≈.'@.....##..#  .+.§g≈#.#..#  #§≈. #.........##[39;5 hSG 49m  ###+##..........## .......##......# .......>#......# g   hobgoblin (asleep) .................# .......#........## ...#...#.......## 17.3 (8.0)#≈§§≈§You reach down and open the door.5 hs8.3 (9 _A hobgoblin comes into view.6 h  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6 h5  *g  combustible)Flames lash the hobgoblin.  The hobgoblin is heavily wounded.6 h` 6 hf §.§g§.§§.##6 hHg z29--====9.3 (16 hl 6 ho A _The hobgoblin's fire resistance burns away.7 h'7 hE7 hD  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the hobgoblin. The hobgoblin is burned terribly!7 hC*7 hJ#≈.≈†≈.≈≈≈##7 hP j7----2207 h7 hcM _You kill the hobgoblin!7 hT 8=-7 h{ B7 h n7 h 7 h 9==7 h 7 h ,7 hJ 7 h n7 hZ 7 h 30==7 h\ 7 h ,7 h 7 h ,7 hx 7 h ,7 h 7 hR 1==7 h 7 h 1 _HP restored.7 h] 47 hQ 7 h_ @  There is an open door here.7 hp 7 h DLava _7 h 7 h 7 hE ?7 h 7 h! 7 h P=7 h 7 h  F _You reach down and open the door.7 h9 47 hT 7 hY @  There is an open door here.7 h 7 hM _7 h 7 h 7 h" ,7 hy# 7 hx% 7 h' ,7 ho) 7 h7+ 7 h. B7 h0 7 h2 7 hH3 7 h)4 7 h6 7 h7 ,7 h8 7 h: 7 h< ,7 h= 7 h2? 7 hF X7 hJ  ..............#.....#. ##.........##+###..).## #......##..#≈.≈≈##..... ...........#≈.≈†'...... 7 hK F.........+.≈§§#...... #.... #§§.§#...... #...######'##...... #.....###.......##.---- #.@.............>#. #.####............. #f #..........#.. #. #.......#...#.. #. #..##.####..... #. #......# ..#... f   sleepcap (dormant) #.........# #..##.# #.......... # ### ...7 h]Q /46.3 (26.0)7 hQ I----7.3 (277 hVU 7 hZX _A sleepcap comes into view. _You see here a scroll labelled REPOINOULI.8 hH  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8 hL *fcombustible)Flames lash the sleepcap.  The sleepcap is lightly damaged.8 hwv O  The sleepcap's fire resistance burns away.8 h{ @f.8 hM| 29--====8.3 (1.0)8 hH 8 hI - _You hear an angry hiss.9 h 9 hbD%9 hG09 hH9 hmI*9 h"J 9 hJ=The sleepcap is lightly damaged.  9 hK0The sleepcap's fire resistance burns away. 9 hFL_You hear an angry hiss.  9 hOCasting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Flames lash the sleepcap. The sleepcap is burned terribly!9 h" 9 h!9 h$f9 h4The sleepcap is heavily damaged.9 h9 h9 hx229 h*-------9 hk99 h]9 hϏ 9 hW9 hѐ,_The sleepcap releases spores at you.9 h[C* The sleepcap is heavily damaged. _The sleepcap releases spores at you.  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the sleepcap. The sleepcap is burned terribly!9 ht\  The sleepcap is severely damaged. fl   iguanalThe sleepcap completely misses you.9 h(um0-------509 hiy9 he{Z _An iguana comes into view.9 h- 9 hA9 9 h\Y *Casting: Scorch (safe; 4% risk of failure)  9 hZ |Confirm with . or Enter, or press ? or * to list all spells.Flames lash the sleepcap.9 hƆ 9 h fl.  The sleepcap is severely damaged.9 h \10----------19 h 9 h$ : _The sleepcap releases spores at you!9 hD* The sleepcap is severely damaged. _The sleepcap releases spores at you!  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the sleepcap. The sleepcap is burned terribly!9 h"0 ##.........#) #......##..# ...........#≈.≈†'. .........+.≈§§ #.... #§§. 9 h##...######' #.....###. #.@.......> #*####.... 9 ht##. #.... #.  #.  #. 9 h,&  #  #. ..#  ... : hJ ##.........#) : h#......##..# ...........#≈.≈†'. .........+.≈§§ #.... #§§.: h #...######' #.....###. #.@.......: h> #*####.... #. #....: h"< #.  #.  #.  : h #  #. ..#  ...: h  ##.........#): ha! #......##..# ...........#≈.≈†'. .........+.≈§§ #.... #§§.: h! #...######' #.....###. #.@.......>: ht" #*####.... #. #.... #.  : h"y#.  #.   # : h# #. ..#  ... The sleepcap is almost destroyed.: h$H* * * LOW HITPOINT WARNING * * *: hFt ##.........#) #......##..# ...........#≈.≈†'. .........+.≈§§ #.... #§§. #...######' #.....###. #.@.......> #*####.... #. #.... #.  #.  #.   #  #. ..#  ...  The sleepcap releases spores at you.fl.7/31 ----------2  --more--: h W _* * * LOW HITPOINT WARNING * * *; h  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.; h~WFlames lash the sleepcap. The sleepcap is burned terribly!; hf*l   iguana; hN. ##.........#) #......##..# ...........#≈.≈†'. .........+.≈§§ #.... #§§. #...######' #.....###. #.@.......> #*####.... #. #.... #.  #.  #l   #.  #. ..#  ... ; hw ##.........#) #......##..# ...........#≈.≈†'. .........+.≈§§ #.... #§§. #...######' #.....###. #.@.......> #*####.... #. #.... #.  #.  #l   #.  #. ..#  ...You destroy the sleepcap!.l.; h]6---853; h; hN _* * * LOW HITPOINT WARNING * * *< h.#.....#.##.........##+###..).##.#......##..#≈.≈≈##......#≈.≈†'......#.........+.≈§§#.#.... #§§.§#.#...######'##.#.....###.......##.#.?@............>#.#.####.#. #....#.#. #.......#...#.#l #..##.####.....##. #......# ..#...##..# #..##.##. ----4< h< hP=.#.....#.##.........##+###..).##.#......##..#≈.≈≈##............#≈.≈†'......#.........+.≈§§#.##.... #§§.§#.#...######'##.#.....###.##.#.?.>#.#.####.#. #...#.#. #.......#...#.#l #..##.####.....#.#. #......# ..#...# ----5< h6H .#.....#.##.........##+###..).##.#......##..#≈.≈≈##............#≈.≈†'......##..........+.≈§§#.#.#.... #§§.§#.#...######'##.#.....###.##.#.?.>#.#.####.#. #..#.#. #.......#...#.< hH #l #..##.####.....#.#. #......# ..#...##.........##....... < hpJ < hFO ll   iguana< hO &6< hFT < h[ < h .#.....#.##.........##+###..).##...##......##..#≈.≈≈##............#≈.≈†'......##..........+.≈§§#.#.#.... #§§.§#.##...######'##.#.....###.##.#.?.>#.< h #l####.#. #.#.#. #.......#...#.#l #..##.####.....#..##. #......# ..#...##.....#..... < h$ < h <l.< h R7=7< h7 < hN = hH3-.#.....#.....###.##+###..).##...##......##..#≈.≈≈##.#...........#≈.≈†'......##..#.........+.≈§§#.#..##.... #§§.≈#.##...######'##.##.....###.##.#.l.>#.#.####.#. #.#.#. #.#...#.#l #..##.####.....#..##. #......# ..#...#### #.........#.......... = h$>n?l8= h@= hUA= h#.#.....#.....###.##+###..).##...## #......##..#≈.≈≈##.# .#≈.≈†'......##..# .........+.≈§≈#.#..# #.... #§§.≈#...## #...######'##.##.....###.##......##.?l.>#......#= h#.####.#. #.#.#. #.#...#.##l #..##.####.....#..##. #......# ..#...#### = h= h= h§.l9= hR= h= h.#.....#.....## ##.##+###..).##...## = hD X#......##..#≈.≈≈##.# .#≈.§†'......##..# .+.≈.§#.......#..# #.... #§§.≈#...## #...######'##.## #.....###.##......# #.?.l.>#......# #.####.#. #.#.##. #.#...#.##l #..##.####...#. #......# ..#...#### #........#........ = hy= h`≈.l= h7'60= h_= h5= h; .#.....#.....## ##.##+###..).##...## #......##..#≈.≈≈##.........# .#≈.≈†'......##..# .+.§.§#.......#..# #.... #§≈.≈#..## #...######'##.## #.....###.##......# #.?..l.>#......# #.####.##. #.#.# #l #..##.####....#. #......# ..#...#### #.........#= h`  #..##.###.......... .l8==1= hX .#.....#.....##  ##.##+###..).##...##  = hbY #......##..#≈.≈≈##.........#  .#≈.≈†'......##..# .+.§.§#.......#..# = hY #.... #§≈.≈#..## #...######'##.= hZ ## #.....###.##......# = h[ #.?...l.>#......# #.####.= h[ # #. #.#.## = hU^ #. #......# ..#...#### #.........# #..##.###.......... ..# ### = h_ = hl B.l= hCm &2= h1x = h{z > h> hx.> h#*#.....#.....## > h##.> hF##+###..).##...## > hg#......##..#≈.≈≈##..> hv'# > h.> h#≈.≈†'......##..# > h..> hp+.§.§#.......#..# > he#.... #≈≈.≈#.> h)## > h_#...######'##.> h{)## > hO#.....###.> h:##......# > h7t#.?....l.> hE>#......# > h_9#.####.> h)# > hO#. #.> h'#.> h*## > h9K#. #.> hR#...#...> hV > h#l #..##.###> hy!> h#. #......# ..#...#### > h#.........# #..##.##> h@ > hd#.......... ..##> hW6### > h > h> h> h1 ~§.l3> h > h> h#### .....#.....#.....##+###..).##...## ##..#≈.≈≈##...# ..#≈.≈†'......##..#  .........+.§.§#.#..# #.... #≈§.≈#.> ho## #...######'##..........## #.....###.##......# #.?.....l>#......# #.####.. #. ...#...#. #.......#...#.......#l #..##.####.....#..###> h p#. ## ..#...#####..# #..##.###.......... ..#####> h7 > hW`§.l> h &4> h> h/? hfLevel 4 of the Dungeon<>(Press ? for help)#.....#...##....### #####..###...B ##..##......# #..1....## #...  #..........## #........# ... #..:........####.#).#..## .. #..........##....#..####..[# . #..........####.....#.....## ..............#.....#.....####.........##+###..).##...## #......##..#≈.≈≈##.........# ...........#≈.≈†§......##..# .........+.§.§#.......#..# #.... #≈§.≈#.........###...######'##..........###.....###....@..##......##.?......l......>#......# #.####....................##.   #..........#........###.  #.......#...#.......###l #..##.####.....#..####. #......#  ..#...#####.........# #..##.###.......... ..##### ... @ hV@ hI #..........####.....#.....##MrShunz the Magician ..............#.....#.....##Djinni #.........##+###..).##...##Health: 8/31======------------------ ......##..#≈.≈≈##.........#AC: 3Str: 7 ..........#≈.≈†§......##..#EV: 11Int: 19  .........+.§.§#.......#..#SH: 0Dex: 13#.... #≈§.≈#.........##XL:  4 Next: 85% Place: Dungeon:4#...######'##..........##Noise: ---------  Time: 2064.3 (0.0)#.....###....@..##......#-) Nothing wielded#.?......l......>#......#Nothing quivered#.####...............[@ hB34m.....#Fly #. #..........#........###. #.......#...#.......###l #..##.####.....#..###l   iguana#. #......# ..#...#####.........# #..##.###.......... ..##### _* * * LOW HITPOINT WARNING * * *Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the sleepcap. The sleepcap is burned terribly!  You destroy the sleepcap! _* * * LOW HITPOINT WARNING * * *@ h3@ h@ hݽ@ he I....#..####..[  #####.....#.....## .....#.....#.....## #.........##+###..).##...###≈##....... .#≈.≈†§#.........+.§.§#... #≈§.≈## ######'##@.........#....###.##...?......l>#......# ###.......... #....#........##. #.......#...#.......##l #..##.####.....#..### #......# ..#...##### #..##.##@ hi @ hq '.l95.3 (1@ hu @ h D #..:........####.#).#..#....#..####..[  #####.....#.....## .....#.....#.....## #.........##+###..).##...###@ h ≈##....... .#≈.≈†'#.........+.§.§#... #≈§.≈## ######'##..........#....###.......##...?.......l.....>#......#####.............. #............##. #.......#...#.......##l #..##.####.......### # ..#...####@ h @ hl <6@ h A hwIM..A hx## #........ #..:........####.#).#..#....#..####..[  #####.....#.....## .A hIy....#.....#.....## #.........##+###..).##...###..#§.≈≈##....... .#≈.≈†'A hsz#.........+.§.§#... #≈§.≈## #...######'##..........##Fly .....>#...A h{|.........##.####.....#.A h`}A h≈ll   iguana7A hkA hA hB ##..### #..<....## #..........## #........#  #..:........####.#).#..## #.##....#..####..[# #####.....#... ....#.....#......##+###..).##...## ##..#≈.≈≈##...# .#≈.≈†'.@....##..# .........+.≈.≈#.#..# #.... #≈≈.≈#.## #...######'##..........###.....###...l...##......##.?...A h{....l.....>#......# #.####................##. ......#.....#. #.......#...#.......§l..8A hH .#...##....### #####..##  ##..##......# #..<....## #..........## #........#  #..:........####.#).#..## .##....#..####..[# ####.....#.......#.....#.......##+###..).##...## ##..#≈.≈≈##...# #§.≈†'......##..# ........+.≈.≈#.#..#  #.... #≈≈.≈#..##  #...######'##l.........##  #.....###.......##......#  A hY0 u#.?.......l.....>#......#  #.####.........#  #. ...#.§l..10/31=9A h ....###..## #### .#...### #####..##  ##..##......# #..<....#........## #........  #..:........####.#).#..#....#..####..[####.....#.....##....#.....#.....##....##+###..@.##...###..#≈.≈≈##.......#§.≈†'##.. ........+.≈§≈#.......#... #≈≈.≈#.l######'##..........#....###.......##?.......l.....>#.####..l.70A hR   Things that are here: _a +0 short sword; a kobold skeletonB hy#.## ####  ....###..## #### .#.### #####..##  B hU##..### #..<....#........## #........  #..:........####.#).#..##....#..####..[####.....#.....##B ha....#...@.#.....##....##+###..).##...###..#≈.≈≈##.........#§.≈†'......## B hT........+.≈§≈#..l....#... #≈≈.≈## ######'##..........#....###.......##B hrk?.......l.....>#B hB h':l.B h+-1 _B hO@B h5CB hy##.# #.## ####  ...###..## #### #...##....### #####..## ##..##......# #..<....##  #....## #........#  #..:........####.#).#..## ##....#..####..[# ###...#.....#.....#...##+###..).##...## ##..#≈.≈≈##.........##§.≈†'..l...##..# .......+.≈§≈#.......#..# #.... #≈≈.≈#.........## #...######'##..........## h\m #.....###.......#B h}l.2B ha # #.# #.## ####  B h6b a...###..## #### ...##....### #####..## #..##......# #..<....## #..........## #........# #..:........####.#).#..## B hb ##....#.@####..[# ###.....#...#.....#.....##...##+###..).##...##B hJc ##..#≈.≈≈##.l.......##§.≈†'......##..# ......+.≈§≈#.......#..B he  .... #≈≈.≈#.........## ...######'##..........##B hg B hq <l..B hsr o1==3B hL} B h~ C h!## #.## ####  #..## #### .### #####..## ## #..<....#.## #........ #..:........####@#).#..#C h"|....#..####..[####.....#.....##....#....l#.....##....##+###..).##...###..#≈.≈≈##........#§.≈†'##....+.≈§#..#. #≈≈.≈#C h%C h C:l.C hC&4C hwPC hSC hj# .# ## ####  ###..## #### ..##....### #####..## ..### #..<....## ....C h## #.@......# :........####.#).#..## ##....#..####..[# ####....l#....#.....#.....##+###..).##...## ##..#≈.≈≈##.........##§.≈†'......##..#.+.≈§≈#.#..#C hyC hw:l.C h%&5C h C hC h     #  #  C h \## ####   .###..## ####  .##....### #####..##  .##C h # #.##  .C hU N## #........#  .:........####.#).#..##  C h E##....#.l####..[#  ####.....#.....## ...#.....#..C h  ....##+###..).##...##  ##..#≈.≈≈##.........#  C h8 q#§.≈†'......##..#  C hn C h  &6C h5& C hs) a _There is a stone staircase leading up here.D h4D hD hD hD h<8l.D hs2==7 _D hD h߸L#.################.## #................#.# #..#############.#.#  #^.##.#.##########  #..##.#.#....h...#  #..# #.#.#†######.#  #..## .#.#÷######.## 3  #...# ### ###...÷.........# D h0####..######.###@..÷...######..##........###.########.... #.....######.###..÷.÷)...........###.# #.....)......#########.## .## #.# #.######.##### #.## .# #.###.# #.# #.## .# #.....# #.# #.#.  .# ####### #.# ##.#.  .#### #.# ######.... =D hD hB4-8.8 (2.5D hA _You fly upwards. _There is a stone staircase leading down here.D hT  _D h[ XD hb 13=D hf ,D hg D hn 4=D hp D hr ,D ht D h~ D h D h T5=D h D h+ D hބ D h D h D h9 D h` D h D h D h؎ D h\ D h _6==D hr D hՕ D hp D hЗ D h% D hš D h D h[ D h8 D ha D h D h` _7==D h D h@ D h D h% D h D h D hٰ D hj D h D h~ D hA D h L8=D h D h0 D h˽ D hZ D h D h^ D h D h D h| D h D h D h T9=D hE D h D h D h D h D h D h D h- D h D h D hk D h% `20==D h D h D h D h D h D h? D hq D h D hN D h D h D h _1==D hc D h ,D h4 D h D h2 ,D h D h D hM D h D h _2==D hp D h3 D h D hs D h ,D h? D h D h~ D h" D h D hz Y23=D h% D h D h~ D h& D h ,D hc D h> D h D h D h D h L4=D h D h^ D h D h- D h! D h D h D h8 D hw ,D h D h i5==D h D h]" D h" D h# D h% D h& D hF' D h') ,D h* D h, D h- i6==D h_. D h0 D h0 D h_1 D h2 ,D h04 D h5 D hr6 D h7 D h8 D h9 V7=D hn: D h9< D h< D h= D hd? ,D h@ D hzB ,D hC D htE D h+F L8=D h.G D h2J D hK D hK D h0M D hM D hvN D h9P ,D haQ D h S D hS i9==D hT D h 4You kill the iguana!F h%E F h%P   MrShunz the Magician  Djinni  Health: 7/31=====------------------- #  AC: 3Str: 7 #  EV: 11Int: 19 ## ####  SH: 0Dex: 13 .###..######  XL:  4 Next: 137% Place: Dungeon:4 .##....### #####..##  Noise: ====-----  Time: 2159.3 (1.0) .##......# #..@....##  -) Nothing wielded .........## #...†....#  Nothing quivered .:........####.#).#..##  Fly ......##.... hcS 0m#..####..[# ......####.....#.....## ........#.....#.....##   ....##+###..).##...##   ##..#≈.≈≈##.........#   ....#§.≈†'......##..#  The iguana bites you. _* * * LOW HITPOINT WARNING * * *Casting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the iguana. The iguana is burned terribly!  You kill the iguana! _* * * LOW HITPOINT WARNING * * *You have reached level 5!F h[ /  --more--G h 8/36-520%  The power to cast Mercury Arrow wells up from within.G hG hi&L _Spell assigned to 'g'.G hH  _Unknown command.H hH hޙH hdH h9H hy9=----60 _H h̽H hVl#.################.## #................#.# #..#############.#.#  #^.##.#.##########  #..##.#.#....h...# H hŔ #..# #.#.#†######.#  #..## .#.#÷######.## 3  #...# ### ###...÷.........# ####..######.###@..÷...######..##........###.########.... #.....######.###..÷.÷)...........###.# #.....)......#########.## .## #.# #.######.##### #.## .# #.###.# #.# H h*#.## .# #.....# #.# #.#. .# ####### #.# ##.#. .#### #.# ######....H hW=----H hH h -1.8 (2.5H h _You fly upwards. _There is a stone staircase leading down here.I hJI hPM,Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: throwing net I h#NUSpells ([,] to cycle)  b - Cast: Foxfire  c - Cast: Scorch  d - Cast: Volatile Blastmotes (6%)  e - Cast: Inner Flame (6%)f - Cast: Summon Small Mammal I hNC g - Cast: Mercury Arrow [*/%] inventory [&] all spells[!] focus mode: off|onJ hRM J h\  #.################.##MrShunz the Magician#................#.#J hH] Djinni#..#############.#.#Health: 9/36======------------------#^.##.#.##########J h] AC: 3Str: 7#..##.#.#....h...#EV: 11J h@^ Int: 19#..##.#.#†######.#SH: 0Dex: 13#..##J h^ #.#.#÷######.## XL:  5 Next: 20% Place: Dungeon:3#...# ### ###...÷.........# Noise: ---------  Time: 2161.8 (0.0) ####..######.###@..÷...######..## -) Nothing wielded J hD_ .................###.########.... Cast: Mercury Arrow #.....######.###..÷.÷)........... Fly ..###.# #.....)......#########.## J h_ N.## #.# #.######.######.## .# #.###.# #.##.##  J hFb ,.# #.....# #.##.#.  .# ####### #.###.#.  .#####.# ######.... You have reached level 5!The power to cast Mercury Arrow wells up from within. _Spell assigned to 'g'. _Unknown command. _You fly upwards. _There is a stone staircase leading down here.J h]y ;K h  _10/361=K h -2==3=4=15==K h !6=7=8==9=K h 20=K h 1==K h ,K h K h ,K hG 2=K hn 3=K hW ,K h K h ,K h K hT 4==K h K h K h K h K h ,K h K h ,K h K h b5=K h K h$" K h" K h^# K h$ K h% K h& K h' K h( K h3) K h* K h@+ O26=K h, K h- K h&. K h. K h1 K h1 K hQ2 K h3 K ho4 K h5 K hF7 K h7 k7==K h9 K hj: K h: K h; K h= K h= K hQ> K h? K hP@ K hA K hzB K hC V8=K hC K hE K h,F K hF K hRH K hH K hI K hK K hK K h:L K hM K hJN L9=K hO K hP K h"Q K hR K hYU ,K hxV K h.X 30==K hY K hi[ ,K hU\ K h&^ ,K h^ K h{` ,K hwa K hwc l1=K hd K hf K hf K h}g K hh K hui K hj K hk K hl K hl K h*n K hn L2=K ho K h_q ,K hr K hGt ,K hu K hw ,K hx K hy 93K hqz F==K h{ K h| ,K h(~ K h ,K h K hA K h K h K hF K h V4=K hȆ K hU ,K h K h( ,K h2 K h- K h K h K hW K h L5=K h1 K hƔ K hP K h3 K hɗ K hU K h K h K h i6==K h K h N 263.8 (102.0) _HP restored.K h y _Done exploring.L h Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: throwing net Spells ([,] to cycle)  b - Cast: Foxfire  c - Cast: Scorch  d - Cast: Volatile Blastmotes (6%)  e - Cast: Inner Flame (6%)f - Cast: Summon Small Mammal  g - Cast: Mercury Arrow [*/%] inventory [&] all spells[!] focus mode: off|onN hK N h0Q " #.################.##MrShunz the Magician#................#.#Djinni#..#############.#.#Health: 36/36 ========================#^.##.#.##########AC: 3Str: 7#..##.#.#....h...#N hQ 0EV: 11Int: 19#..##.#.#†######.#SH: 0Dex: 13#..###.#.#÷######.## XL:  5 Next: 20% Place: Dungeon:3#...# ### ###...÷.........# Noise: ---------  Time: 2263.8 (0.0) N h{R ####..######.###@..÷...######..## -) Nothing wielded .................###.########.... Cast: Mercury Arrow #.....######.###..÷.÷)........... Fly ..###.# #.....)......#########.## .## #.# #.######.######.## .# #.###.# #.##.##  .# #.....# #.##.#.  N hR .# ####### #.###.#.  .#####.# ######....  _Spell assigned to 'g'. _Unknown command. _You fly upwards. _There is a stone staircase leading down here. _HP restored. N hPT 0_Done exploring.N hT N hY N hZ O hVO hO hO hO h24.8 (1 _O hO h"      #  #  ## #### .###..#####  4 .##....### #####..##  .##......# #..@....##  O h,k## #...†....#  .:........####.#).#..##  ....##....#..####..[#  ......####.....#.....##  ........#.....#.....##  ....##+###..).##...##  ##..#≈.≈≈##.........#  ....#§.≈†'......##..#  O hO hO h8-6.3 (2.5O hJO h { _You fly downwards. _There is a stone staircase leading up here.O hJO hO h+ O hZ; _O hO h ,O hXO hN O h@#,O h%O h(O h+,O hW-O hW1O h3,O h5O h~9O hl<,O hP>O h BO h^O hcV  There is an open door here.O hnLava _O hipO h&r,O hsO hv@  There is an open door here.O hyO hy _O hzO h}O h,O hO hO h<,O hxO hnO hq,O hO hߍO h,O hϑO hO h,O h_O hO h,O hO hO h,O hO h..............#.....#.##.........##+###..).###......##..#≈.≈≈##..... ...........#≈.≈÷'...... .........+.≈.≈#...... #.... #≈§.≈#...... #...######'##...... #.....###.......##. #.@.............>#. #.####............. #. #..........#.. #. #.......#...#.. #. #..##.####..... #. #......# ..#... #.........# #..##.# #.......... ..##### ...O hͰ.80.0)O h_,7.3 (21O hO h` _k - a scroll labelled REPOINOULIQ h-Q hh1Read which item? Scrolls  f - a scroll of immolation  i - 2 scrolls of teleportation  k - a scroll labelled REPOINOULI [!] read|quaff[?] describe selectedQ h!Q hQ hĪq..............#.....#. MrShunz the Magician##.........##+###..).## Djinni#......##..#≈.≈≈##..... Health: 36/36 ========================...........#≈.≈÷'...... AC: 3Str: 7Q h7z.........+.≈.≈#...... EV: 11Int: 19#.... #≈§.≈#...... SH: 0Dex: 13#...######'##...... XL:  5 Next: 20% Place: Dungeon:4#.....###.......##. Noise: ---------  Time: 2287.3 (0.0)#.@.............>#. -) Nothing wielded#.####............. Cast: Mercury Arrow#. #..........#.. Fly #. #.......#...#..#. #..##.####.....#. #......# ..#...#.........# #..##.##.......... ..#####... _Done exploring. _You fly downwards. _There is a stone staircase leading up here. _There is an open door here. _There is an open door here. _k - a scroll labelled REPOINOULIQ he  As you read the scroll labelled REPOINOULI, it crumbles to dust.Q hMm19------------8.3 (1Q hWQ h%Q _Your body is wracked with pain! It was a scroll of torment.S h S h Where to? (* - list waypoints, Tab - D:4, ? - help)  D - Dungeon S hE S hS ..............#.....#. MrShunz the Magician##.........##+###..).## Djinni#......##..#≈.≈≈##..... Health: 19/36 ============------------...........#≈.≈÷'...... AC: 3Str: 7.........+.≈.≈#...... EV: 11Int: 19#.... #≈§.≈#...... SH: 0Dex: 13S hW #...######'##...... XL:  5 Next: 20% Place: Dungeon:4#.....###.......##. Noise: ---------  Time: 2288.3 (0.0)#.@.............>#. -) Nothing wielded#.####............. Cast: Mercury Arrow#. #..........#.. Fly #. #.......#...#..#. #..##.####.....#. #......# ..#...#.........# #..##.##.......... ..#####... _There is a stone staircase leading up here. _There is an open door here. _There is an open door here. _k - a scroll labelled REPOINOULIAs you read the scroll labelled REPOINOULI, it crumbles to dust. _Your body is wracked with pain! It was a scroll of torment.S hs\ S he XS hg ,S h5h S hpk S hAn S hn U20=S ho S hr S hv BS hUy S h{ ,S h5} S h S h ,S h S h S h u1==S h S hy S h ,S h S h @  There is an open door here.S h S hu DLava _S hK S hQ S h; ,S hD S h\ S h! m2=S h S h@ @  There is an open door here.S h S h _S h S h S hK S hp S h S h S he j3=S hֺ S h  Things that are here:  a +0 short sword; a kobold skeletonS h S h( _S h S h S h ,S h> S hL S h ,S hk S h S h u4==S hX S hU S hv S h S h2 S h S hC S h S h^ S h X  There is a stone staircase leading up here.S h S hm S hc % _S h S h 3=5S h   #.################.## #................#.# #..#############.#.# #^.# #.#.########## #..# #.#.#....h...# #..# #.#.#†######.# #..## #.#.#÷######.## #...# ### ###...÷...# 310.8 (22.5) ####..######.###@..÷...######..## .................###.######## #.....######.###..÷.÷)... ..###.# #.....)......#########.## .## #.# #.######.##### #.## .# #.###.# #.# #.##  .# #.....# #.# #.#.  .# h 39;49m ####### #.# ##.#.  .#####.# ######....  _You fly upwards. _There is a stone staircase leading down here.T h}~ T h T ha T h: T h& 81.8 (1.0) _T h0 T hq~       #  #  ## #### .###..#####  4 .##....### #####..##  .##......# #..@....##  ## #...†....#  .:........####.#).#..##  ....##....#..####..[#  ......####.....#.....##  ........#.....#.....##  ....##+###..).##...##  ##..#§.≈≈##.........#  ....#≈§≈÷'......##..#  T h| T h3 -3.3 (2.5T h T h { _You fly downwards. _There is a stone staircase leading up here.T hz26= _T hEBT hT hxnT hQT h"7==T h %T h',T hg*T h/,T h2T h?;,T hn=T hBT hBV8=T hET hK,T hOMT hR,T h=TT hW,T hZT h]T hz^L9=T h`T hfBT hWg,T h iT hOk30==T hlT hto,T h`qT hs,T hxuT hw,T h*yT hu{l1=T h}T h,T hT hDŽ,T hkT h,T hT hyb2=T hQT hD,T hT h,T hT h*,T hT hT h)b3==T h64=T h5=T hT h6==T he _HP restored.T hT hT h},T hT hCT h,T hWT hT hkP=T h^T hT h,T huT hwT h ,T h} T h T h,T hT hT h,T hT hIT h,T hT hvT h!,T h+#T h$T h&,T h'U h" U h?,U h,U h,U hU hPU hU hU h#.... #≈≈.≈#.........## #...######'##..........## #.....###.......##......#  #...............>#......###  #.####....................#  #. #..........#........## U h #. #.......#...#.......##  #. #..##.####.....#..### 74.3 (61.0)  #. #......# #.@#...####  #...# #..##.##   #......#####   ..... ....... ......$ ....... ....>.. U hS#U h$,5.3 (62U h(U hH+; _Found a stone staircase leading down.U h. 4U h[ U h U h U h U h ,U h ,U h U h U h ,U h U h U h ,U h U h U h ,U h U hQ ,U h  U h& N _You now have 210 gold pieces (gained 18).U h U hE U h7 U hy! U h+ ^#. #..##.####..##. #......# #..#...####  #.........###..##.##  #.......#####  ........##  .........###  .........#.####.#  ................. 82.3 (7.0) .....>...@.......  ................. ...........?................###.....[.[. .#....... .U hw, #...#.....#####.#..>U h1 U h4 +3.3 (8U h8 U h: ; _Found a stone staircase leading down.V hU4V h+WV hYV h8sBV hGtV h+x,V hzV hЉ.........###..##.## .......#####  ..##  ### ## #..#.####.#..V h:.................>.......................# ..###....#..[.[. .###..V hЋ.. .#...#.....###.##.#..> ..###. #.V h*5.3 (2V hܗ+6.3 (3V h*V he _k - a scroll labelled URHODO NOYMERPHV h1 V h Read which item? Scrolls  f - a scroll of immolation  i - 2 scrolls of teleportation V hʷ  k - a scroll labelled URHODO NOYMERPH [!] read|quaff[?] describe selectedW hvuW hyW h~8.........###..##.##MrShunz the Magician .............#####Djinni........##Health: 36/36 ========================.........### ## #AC: 3Str: 7.........#.####.#..EV: 11W h/>Int: 19...................SH: 0Dex: 13.....>.............XL:  5 Next: 20% Place: Dungeon:4...................Noise: ---------  Time: 2386.3 (0.0)...........@.....#-) Nothing wielded...........###....#Cast: Mercury Arrow........[.[. .###Fly ............. .#...#.....###...##.#..>..###.#. _There is a stone staircase leading up here. _HP restored. _Found a stone staircase leading down. _You now have 210 gold pieces (gained 18). _Found a stone staircase leading down. _k - a scroll labelled URHODO NOYMERPHW h  As you read the scroll labelled URHODO NOYMERPH, it crumbles to dust.  It is a scroll of enchant weapon.W h/  --more--X h5+{  You aren't carrying any weapons that can be enchanted.X h .27.3 (1 _X h4X h5X h X h X h X h X h X h X h ,X h BX hl X hm ,X h X h X h X h X hH X h: X h= ,X h X h X h ,X h X h X hP ,X h X h` X hY ,X h X h-" X h$ ,X h% X ht( X hl0  .....>.............#  ............. .................## .....###....#  ..[.[.#...###  .........#  #...#.....###...#  ##.#..>.#...#   #..###..@..##  X hj1 Q #....#   ...........##   .....   ............#  l...........#  l   iguana (asleep)...........## ##.......#.#  X h9 +96.3 (9X h)< /7.3 (10.0)X h A X hD Z _An iguana comes into view.Y h  Casting: Scorch (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y h v#v, ally target)Y h g5-=8.0)Y h Y h / _You conjure some foxfire!Y hJ+  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! §#§§.@§§...§§...§§...vlvlThe iguana hisses angrily.  The foxfire hits the iguana.Z h§#§§.@§§.vv§§...§§..v§.-9Z h§§.vv§§§..v§Z h4 _The iguana is lightly wounded.Z h8§§§§...§§..v§Z h .  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §§.§§§§§§.§§§vvv You conjure some foxfire! The foxfire hits the iguana.Z hY §.§§§§.§§§§.§§§§§v§The iguana is moderately wounded.The foxfire hits the iguana.Z hpZ h=z{.#...@vZ h{+..§§v..§§...§§..§§v§Z haV4-400Z hu§§§§§§Z h^ _The iguana is heavily wounded.Z h,Z hP §§vv§§§§ The foxfire hits the iguana.Z h,Z h,Z hC,Z hZ h,Z h)§..§..l.....vv..-1Z hZ h_ _The iguana is severely wounded.Z h&z ~ §The foxfire hits the iguana but does no damage.Z h ,Z hݣ  The iguana is severely wounded.The foxfire hits the iguana.Z h f.v.§Z h: Z h r.....§Z h4 q 5/37-48-2 _You kill the iguana!§ _Your Fighting skill increases to level 1![ h.J[ h:5[ h;i6= _[ h<,[ h>[ hC,[ hE[ hJ7==[ hOM[ hR[ hW,[ h[Y[ h\[ h`,[ hDc[ hc[ h...........###....#  ........[.[.#...###  .......#  #...#.....###...#  ...##.#..>.#...#   #..###.....##   #...........#  ........###  8.3 (6..........@.#  ...#  ..#  ...##  ##.......#.#  #...##..###  ### #..   ##<   [ hA9.3 (7[ h[ h; _Found an escape hatch in the ceiling.[ hf`[ hT(=[ h84\ h\ h.\ hy \ h"1\ hm7,\ h>H .#####....##.#..>.#...# ....#.#...##..###.....## ...........#...........# ......................## ........................ ...).................... ...........#............ #........##...........# #.#####.......#.# \ h>## #...##..###  ######....# ##..##<.## #..........#.## ##....##.S..### S   adder (asleep) #...# ..#####.# ### \ h3D{ 29.3 (20.0)  An adder comes into view.\ hwIS.S\ hLKE30.3 (21Mercury Arrow\ h%O\ hQ/ _The adder hisses angrily.\ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ h \ h \ h kvvS.(ally target)\ h) g6-=1.3 (1.0)\ h \ h| / _You conjure some foxfire!\ h4\ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. v§vSv You conjure some foxfire! The foxfire hits the adder.\ h@  . The adder is heavily wounded.The foxfire hits the adder.\ hg?] hk ov§v@.S.5--2 _The adder is almost dead.] he] h9§] h+kThe adder is heavily wounded.The foxfire hits the adder. _The adder is almost dead.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! The foxfire hits the adder.§.] hAG,] hH] hJ] h&Tv§§v...@v.] h-53Mercury Arrow] h=;§] h7I _You kill the adder!] hq] h,] h] h] h6] hU] hW] h\§§§.v§)..§...v§......§v...§..§§§] hg .-4] hn§§§)..§§§§] h`] hL J] hg ] hY ] h ,] h ] h ] h ,] h ] h ,] h  _Your foxfire dissipates. x2] h ] hs 4] h ] h _Your foxfire dissipates.6=] h ] h ,] h ] h ,] h( ] h ,] h! ] h; 7==] h ] hS ] h ,] ha ] h ] h ,] hz ] h# ] hS$ ] h$ ] hn% ] h( ] h) P=] h* ] h, ] h- ,] h|. ] h1 ] h3 ,] h4 ] h: X] hW; ] h= ,] hm> ] hM@ ] h8C ,] hpD ] h F ] hG ,] hH ] hJ ] hK ] h L ] hL ] h.. ...)............... ..............#. #..####....... ....#.......#####.... ..........## #...## #..........## ###### ##........## -55.3 (21.0)] hzb  #.@........##  ##....##....#  #...###..###  ##.## #### ### ] hf ] hh ,6.3 (22] hk ] hTm 9 _Found an escape hatch in the floor.^ h^ hQ^ h^ hċ^ hL,^ h,^ h,^ h^ h^ h #... g........##...........^ hڤ. .>......)........ ..................##..##........##.............#.......#####...........#...........## ####^ h ##........## #..........## ##....##....# #...###..#####.## ####g   goblin (asleep)###^ h08.3 (2.0)^ h;+9.3 (3^ hڷ^ hs _A goblin comes into view. It is wielding a +0 club._ h@  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._ hQx>  You conjure some foxfire!_ hl.g.vvglly target)_ h==60.3 (1 _The goblin shouts! You hear a shout!_ h8_ h>_ hL  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._ hMM,_ hM_ hN_ hnO,_ haQ,_ hR>  You conjure some foxfire!_ hS_ h§§)vv§.§§§§_ hnd,_ he_ h$n@..v..§...§.§§.§§@._ hp9-3Mercury Arrow_ hA§§.§§.§§_ hzJ _You kill the goblin!` h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.` h^  You conjure some foxfire! The foxfire hits the dart slug.` hE†§§§§` h` h,` h` g>....v.v.g   hobgoblinYou kill the dart slug!` hs1Q-62=4` h8` hT<\ _A hobgoblin comes into view.` hª ` h8 ` hE   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.` h  vg§v§§§§§.§ (ally target)You conjure some foxfire! The foxfire hits the hobgoblin.` h~ ` h ..g§v§§§§§v§v45` h c§§§§§` h b _The hobgoblin is severely wounded.` h ` h5 §§§v§` h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.` h X` hM ^  You conjure some foxfire! The foxfire hits the hobgoblin!` h .v§§§vv§§§§§` h ,` h< ` ha ` h ,` h ` h \  You kill the hobgoblin!` h v†S .>§....v§.v@§S   ball python (constriction, distracted…)` h1 \3-36` hq8 n§§§` h7< ^ _A ball python comes into view.` h!` h,` h؛` hw` h,` hGn` h  Your foxfire dissipates.f. .§.v §§§##§§§§§§.§@.f   sleepcap (distracted, ally target)-7§§§§§§` he[ _A sleepcap comes into view.a hT1  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a h> a hEF s §§##§§§§§§f  You conjure some foxfire! The foxfire hits the sleepcap.a hUd a hre ,a h:w  The sleepcap is moderately damaged.a h) .f>§ §.a h .##......v@va h@ H-=8a hO ;§a hz N _Your foxfire dissipates.a h.b  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a h6a h:E vfv§§a hN;§§§.§§.§§@§You conjure some foxfire! The foxfire hits the sleepcap.a h_.v. §§§§§§.§§v§v§@§a hAaT2-9a hf§§§.§§§a hdmc _The sleepcap is moderately damaged.b hB{b h§§§§.§§b h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §§.v§§v§You conjure some foxfire! The foxfire hits the sleepcap.b hu .vv§.§§The sleepcap is moderately damaged.The foxfire hits the sleepcap.b h.v.......§.§v@v1-70b hh§ _The sleepcap is heavily damaged.b h-b h3;§b hMThe foxfire hits the sleepcap. _The sleepcap is heavily damaged.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!  The foxfire hits the sleepcap but does no damage.b hj,b hkb hdl,b hPm,b hmb hnb hob hv Svv§§§§§§§@§ b h!xS   ball python (constriction)The sleepcap is heavily damaged.The foxfire hits the sleepcap.b hߔb h,b h>Sv§§§§§v§v§@§S   ball python (constriction, ally target)b h#0b h͢1-1b h^§§§§§v§§@§b h6b hd/  --more--c hZb _The sleepcap is severely damaged.c h >The foxfire hits the ball python.c h .§§§§§v§§@§c h$ c h% c h& c h& c h*' c h' c h6( c h( c hB) c h) c hN, HYou kill the ball python!c h0 wv§§§§§§§v§c h1 §@§w   dart slug (ally target)  A dart slug comes into view.The foxfire hits the dart slug.c hL c hSM c h9Y Hgw.c hZ P.....§.§.v§.@.g   goblin (wandering)The dart slug is lightly wounded.c h` d1=4-2c h C§§c hj u _A goblin comes into view. It is wielding a +0 dagger.d ho  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d h4yd hj  You conjure some foxfire!d hd h!I  The goblin shouts! You hear a shout!d hd hd hf##.§.g§§.vv..d hT.f   sleepcapw   dart slug (ally target)g   goblind h]0-==3d hN§§d hN _Your foxfire dissipates.d h d h\ Y§§§d h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d h Bd h ,d h/ i vv§§§§§§ d h m(ally target)You conjure some foxfire! The foxfire hits the dart slug!d h"9 d hG  The dart slug is almost dead.The foxfire hits the goblin.d hBL x§.). d hHi d h!j d hj d hr †>fw.§.d hfs ]§§§§vvd h p29--5-4d h Mercury Arrowd h `§§§d hA J _You kill the goblin!d hq+ d h- Bd h,. d h// d h^  The foxfire hits the dart slug..vv§§§§§§§§d h  v.§§(ally target)You kill the dart slug!The foxfire hits the sleepcap but does no damage.d h< ,d h! d h  K>.f..§§....§§K   kobold (missile)The sleepcap is severely damaged.d h W7--5d hL `§§§d h u _A kobold comes into view. It is wielding a +0 dagger.e h9  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e hsC7.K.f...v..@v(ally target)e hEH-=6e hLe hO/ _You conjure some foxfire!e h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. vv§You conjure some foxfire! The foxfire hits the sleepcap.e hE ,e hۤ §The sleepcap is severely damaged.The foxfire hits the sleepcap but does no damage.e h1 e h e h e hf †K.fv§v§e hl .87e h5 9§e h. a _The sleepcap is severely damaged.f hq .#.... .........†##....... .>K.)...)... ...)....#....##..##.##.......f.#.#####.......v§v......## #...##..@.## #####..## #...## ##....##....##...##.## #### ### f hJ f h v§ The foxfire hits the sleepcap.f h6. f h04 .§The sleepcap is almost destroyed.The foxfire hits the sleepcap but does no damage.f hiP f hQ ,f h/[ .K...f§f hP] .-8f h#d ;§f hg a _The sleepcap is almost destroyed.f h .#.... .......†##..... .>..)...)... ..K)...#....##..##.##..#.#####..f§......## #...##.## #####.## ##..## ##....##....##...###..#####.## #### f h 5### f h f h f h o.K..ff h V9-9f hx f hz g h8%  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g h5,  Flames lash the kobold.*g huZ g hhf)You kill the kobold!g h[y7-8====80g hl _The sleepcap closely misses you.g hp).#.... .....†##.... .>..)...)... ...)..#....##.)##.##..#.#####..## #...##.#..f.## ######.####.## ##.## ###....##....# ##...###..#####.## #### ###.f----1g he;  Casting: Scorch (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h hi *(combustible)Flames lash the sleepcap.  The sleepcap is almost destroyed.h hc fThe sleepcap's fire resistance burns away.25--====2 _The sleepcap misses you. h|  Casting: Scorch (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h g *Flames lash the sleepcap. h) fThe sleepcap is almost destroyed. hx i1----3 h  hY : _The sleepcap releases spores at you. hv  h  h( -The sleepcap is almost destroyed. _The sleepcap releases spores at you.  Casting: Scorch (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the sleepcap. The sleepcap is burned terribly!* hN &. hMh j19----96 h i C4Mercury Arrow h7o  hq O _You destroy the sleepcap! hp=4 hFN hYn ho20- h+r ht, hu hw91 hx1= h| hOB h, hB h h2== h h, hˠL3= hӡ h, h h, h hD h h  h h͹T4= hQ5== h h, hE h, h hb6= hg h, hz hr, h h, h h<27 h)= hZ ht h h h B h , h  h hKk8== hN hn, h h, h7 h , h%9= hZ' h), h+ h:0, h2 h5, ha7 h :c30= h; h[>, h@ hB, hE hG1== hI hsL, hN hQ, h S hU, hRW hYl2= h>\ hd^, h` hjc, he hsh, h]j him hmE3= hOo hq, hs hu, hw h{, h%~ h h+i4== h h؄, h h , h% h, h^ hБ hVO5= h h, h h, h؜ h, hנ h_b6= h hG, h hí, he hD, h; hͷ7== h hü hv, hQ h hF, h h h, h h hUP= h h  Things that are here:  a +0 dagger; 5 stones; a kobold corpse h h _ h2 hr  You see here a +0 club. _ h h~  Things that are here:  a +0 dagger; a goblin corpse h ho _ hf hq h, h h h h h h  h, hl h h , h' h h# h h  h" h$, h', hB), h2* h+ h-, h. h0 h3B h5 hX7, hP8 h:, h; hv@M _You now have 219 gold pieces (gained 9). hA4 hB hD hL' #. #..##.#### #.### #..# # ####..## #. #. hEM#### #ß. #.....##  #.. .......### .#...##........#.# ....l...........---- h O.....##@##.......>...............#..............Mercury Arrow.........................#......................# #....#.....#........[.[...##....#...###............ l   iguana (wandering)............# ##...#.....#...........#####....##.#..>.............#.#...##..###. hLXv572.3 (88.0).l hا----3.3 (89 _An iguana comes into view. h  Casting: Scorch (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h#6 *l  combustible)Flames lash the iguana.  The iguana hisses angrily.  The iguana is moderately wounded. hg8 h1D.l5--====4.3 (1.0) _The iguana's fire resistance burns away. h  hʹ  hh c* h| The iguana hisses angrily.  The iguana is moderately wounded. _The iguana's fire resistance burns away.  Casting: Scorch (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Flames lash the iguana. The iguana is burned terribly! hr, [ lThe iguana is heavily wounded.You hear a shout!3---5 _The iguana misses you. hIThe iguana is heavily wounded.You hear a shout! _The iguana misses you.Casting: Scorch (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Flames lash the iguana. The iguana is burned terribly!* hF. 2--125%6 _You kill the iguana!Your Spellcasting skill increases to level 5!Your Conjurations skill increases to level 5! hϓ/  --more-- hP   Your Hexes skill increases to level 5!  Your Summonings skill increases to level 5!  Your Necromancy skill increases to level 5!  Your Translocations skill increases to level 5!ForgecraftFire Magic  --more-- h#. #..##.####.... MrShunz the Magician#.##......# #..#.. Djinni# #.........###..##. Health: 32/37 ====================----#. #.............#### AC: 3Str: 7#ß. #.............##EV: 11Int: 19#.. ...............### SH: 0Dex: 13.#...##..............#.# XL:  5 Next: 125% Place: Dungeon:4........................ Noise: ====-----  Time: 2576.3 (1.0).....##@##.......>...... -) Nothing wielded..........#.............. Cast: Mercury Arrow......................... h Fly #......................## #....#.....#........[.[...##....#...###............ ............# ##...#.....# ...........#####....##.#..> .............#.#...##..###. Your Ice Magic skill increases to level 5!Your Air Magic skill increases to level 5!Your Earth Magic skill increases to level 5!Your Alchemy skill increases to level 5!You have reached level 6! h/  --more-- hu6/4263% Mercury Arrow h hP6 _ h h4  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.1   2.0   0   g + Spellcasting 5.0   0.9  +11          h b - Unarmed Combat   0.0   1.0   0   h + Conjurations 5.0   0.9  +11  c - Throwing   0.0   1.4  -2   i + Hexes5.0   0.9  +11     j + Summonings5.0   0.9  +11     k + Necromancy5.0   0.9  +11  d - Armour   0.0   1.0   0   l + Forgecraft5.0   0.9  +11  e - Dodging   2.1   2.5  +1   m + Translocations 5.0   0.9  h3[m +11  f - Stealth   1.5   2.4  -1   n + Alchemy5.0   0.9  +11     o + Fire Magic5.0   0.9  +11     p + Ice Magic5.0   0.9  +11     q + Air Magic5.0   0.9  +11     r + Earth Magic5.0   0.9  +11                  h[39;49m                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets hb hNg hlx#. #..##.####.... MrShunz the Magician#.##......# #..#.. Djinni# #.........###..##. Health: 36/42 ====================----#. #.............#### AC: 3Str: 7#ß. #.............##EV: 11Int: 19 ho#.. ...............### SH: 0Dex: 13.#...##..............#.# XL:  6 Next: 13% Place: Dungeon:4........................ Noise: ====-----  Time: 2576.3 (0.0).....##@##.......>...... -) Nothing wielded..........#.............. Cast: Mercury Arrow......................... Fly #......................## #....#.....#........[.[...##....#...###............ ............# ##...#.....# ..........[ ho47m.#####....##.#..> .............#.#...##..###. Your Ice Magic skill increases to level 5!Your Air Magic skill increases to level 5!Your Earth Magic skill increases to level 5!Your Alchemy skill increases to level 5! _You have reached level 6! hr hTu hSy hz hc hd hf huj hv _7= h7w h{ hUg----.Mercury Arrow.....g   goblin (wandering)... hU8.3 (2 hH----9.3 (3 hԢ hqm _A goblin comes into view. It is wielding a +0 dagger. h  Casting: Scorch (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h0Y<  Flames lash the goblin. h\e* hw8) h5-====80.3 (1Mercury Arrow hε hڸJ _You kill the goblin! h  h  h/  h 6- hW X h  h@  h  h  h L7= hJ  hS , hL  h , h  h , h  h  h V8= hZ  h , h,"  h# , h$  h&  h;'  h'  h* b9= h1  hL2  h3  h4  h05  h6  h7 W40= hq8  h:  h;  hR<  h>  h>  h_?  hA  hB L1= hDC  hD  hE  hIF  h3H  hN  h~P  hT , hU  hW 2== hIY  h]  hy_ , h`  hb  h,d , he  hWg  hh  h{i  hj  hZo >  You see here a +0 dagger. hq  hur A= _ hs  hy  h ~  #.####.....##.. #.# #....... ... #.# #.......#. ##.. #.# #..##.####. #..) #.##......# #.. ##..###.........###.. #...._#... #ß..ß###----608.3 (28.0) #..@.)........ .#...##..... #.......##.##.......>... h~  ............#.......... ............... ##.#.................... ####....#.....#........[ ..##....#...###........ hO  h, I----9.3 (29 h  h] C _Found an ancient bone altar of Kikubaaqudgha. h  h\  h*  hN B h , h , h  hR  h) , h  h  h 4 #.... #≈≈.≈# _#_. #...######'## .... #.....###... ##..# #............ .... #.####......#..###.# #...... ..... #.# # hQ \#. ##..###.# #..##.###12.3 (3.0)#..@..#.##......# # ##..###.........### #...._#.... #ß..ß##...............#....).......#...#####....... h6 ........##.##.>.. ............#. ho A3.3 (4 h9  h _Found an iron altar of Okawaru and a bloodstained altar of Trog. _You see here a +0 glaive. h 4 h  h  h  h0 % _ h , h T...........#≈§≈÷'. .........+.≈.§#.##### #.... #≈≈.≈##_#_. #...######'##.... #.....######..# #......#_.... #.###.###..###.# #.........4.3 (1#....@.#.# .#.###..###.# #..##.##..)..#.### ###..###.### #...._#.# #ß..ß##.# h .....#....).....#...##.....###. h  h +5.3 (2 h  hڱ : _Found a glowing silver altar of Zin. hv hd .....###.##+### #......##..#§.≈≈## ...........#≈§≈÷' .........+.≈.§# #######.... #≈≈.≈# ##_#_.##...######'## #....._#.....###7 ###.@###.... #_....##.####.......##..###.# #......#......#.# #.......###..###.# #..##.### #..)..#.### #. ##..###### #...._# #ß..ß##_8.3 (3 _Found a basalt altar of Yredelemnul. hLJ h h, h h, hx hn h, h h h# h h h@ hM, h h hc, h h h , h  h) hJB hn h , h! h)X h* h0B h4 hE #_....##.####.##....###..###.# #.......#......#.# #....##....###..###.# #..##. .....##..)..#.##...... ..?.###..###.......#.##..##...._#.........##....##ß..ß##...32.3 (14.0)<......@..#....)..........#.....^..###............#.........##.##....... #.............#....... ..................... ....##.#................#####....#.....#...  hG6[34m..##....#...### hI hJ,3.3 (15 h#O h"Q9 _Found a stone staircase leading up. h hADungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information)  hDungeon (5/15) Temple: D:4-7 Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($83) hHepliaklqanaMakhleb Nemelex XobehOkawaruQazlalRu TrogUskayawWu Jian hQXom YredelemnulZinThe Shining One h  h#_....##.####... MrShunz the Magician##....###..###.# #... Djinni.....#......#.# #.... Health: 42/42 ========================##....###..###.# #..## AC: 3Str: 7. .....##..)..#.##..... EV: 11Int: 19.. ..?.###..###........ SH: 0Dex: 13#.##..##...._#........ XL:  6 Next: 13% Place: Dungeon:4..##....##ß..ß##........ Noise: ---------  Time: 2633.3 (0.0)<......@..#....)........ h  -) Nothing wielded..........#...##........ Cast: Mercury Arrow..^..###................ Fly ....#.........##.##........ #.............#....... ..................... . ....##.#.............. ...#####....#.....#... ... ..##....#...###...  _Found an ancient bone altar of Kikubaaqudgha. _Found an iron altar of Okawaru and a bloodstained altar of Trog. _You see here a +0 glaive. _Found a glowing silver altar of Zin. _Found a basalt altar of Yredelemnul. _Found a stone staircase leading up. h  h] hw ##_#_.##...####.......#....._#.....##.###..###... .....#_....##.####.. ##....###..###.# #.. #.....#......#.# ##..##....###..###.# #..##........##..)..#.##..###..####.##..##...._# ..##....##ß..ß##.<.........#....).............#...##.....^..###...........#.........##.##.....#.............#......................_6.3 (37.3 (4 hl8_ h. _k - a scroll of identify h hRead which item? Scrolls  k - a scroll of identify  f - a scroll of immolation  i - 2 scrolls of teleportation  h[!] read|quaff[?] describe selected h:4 ##_#_.##...#### MrShunz the Magician.......#....._#.....## Djinni......###..###....... Health: 42/42 ========================.....#_....##.####.. AC: 3Str: 7##....###..###.# #.. EV: 11Int: 19.. #.....#......#.# #... SH: 0Dex: 13#..##....###..###.# #..# XL:  6 Next: 13% Place: Dungeon:4#........##..)..#.##.... Noise: ---------  Time: 2637.3 (0.0).......@.###..###....... -) Nothing wielded...#.##..##...._#....... Cast: Mercury Arrow..##... h8 .##ß..ß##....... Fly .<.........#....)..................#...##..........^..###............... .....#.........##.##.... .....#.............#.... ........................  _Found an iron altar of Okawaru and a bloodstained altar of Trog. _You see here a +0 glaive. _Found a glowing silver altar of Zin. _Found a basalt altar of Yredelemnul. _Found a stone staircase leading up. _k - a scroll of identifyIdentify which item? (\ to view known items)  h9 Potions (select first with !)  a - a bubbling puce potion  e - a fizzy pink potion  h - a lumpy silvery potion  j - a sapphire potion  g - a sedimented white potion[?] describe selected hq ##_#_.##...#### MrShunz the Magician.......#....._#.....## Djinni......###..###....... Health: 42/42 ========================.....#_....##.####.. AC: 3Str: 7##....###..###.# #.. EV: 11Int: 19.. #.....#......#.# #... SH: 0Dex: 13#..##....###..###.# #..# XL:  6 Next: 13% Place: Dungeon:4#........##..)..#.##.... Noise: ---------  Time: 2637.3 (0.0).......@.###..###....... -) Nothing wielded...#.##..##...._#....... Cast: Mercury Arrow..##.... h w ##ß..ß##....... Fly .<.........#....)..................#...##..........^..###............... .....#.........##.##.... .....#.............#.... ........................  _Found an iron altar of Okawaru and a bloodstained altar of Trog. _You see here a +0 glaive. _Found a glowing silver altar of Zin. _Found a basalt altar of Yredelemnul. _Found a stone staircase leading up. _k - a scroll of identify  As you read the scroll of identify, it crumbles to dust. hx $8.3 (1 h}  hɀ   h  h_ 5_a - a potion of moonshine h  hmsDrop what?10/52 slots (_ for help) Missiles (select all with ()  d - a throwing net Armour (select all with [)  b - a +1 robe of resistance (worn) Scrolls (select all with ?)  f - a scroll of immolation  i - 2 scrolls of teleportation Potions (select all with !)  c - 3 potions of heal wounds  a - a potion of moonshine  e - a fizzy pink potion  h - a lumpy silvery potion  j - a sapphire potion  g - a sedimented white potion [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] h (and turn off autopickup for) what?(1 turn)  d - a throwing net  a * a potion of moonshine[Enter] accept (1 chosen) hI h##_#_.##...#### MrShunz the Magician.......#....._#.....## Djinni......###..###....... Health: 42/42 ========================.....#_....##.####.. AC: 3Str: 7##....###..###.# #.. EV: 11Int: 19.. #.....#......#.# #... SH: 0Dex: 13#..##....###..###.# #..# XL:  6 Next: 13% Place: Dungeon:4#........##..)..#.##.... Noise: ---------  Time: 2638.3 (0.0).......@.###..###....... -) Nothing wielded...#.##..##...._#....... Cast: Mercury Arrow..##...[3 h7m.##ß..ß##....... Fly .<.........#....)..................#...##..........^..###............... .....#.........##.##.... .....#.............#.... ........................  _Found a basalt altar of Yredelemnul. _Found a stone staircase leading up. _k - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _a - a potion of moonshineAutopickup disabled for potions of moonshine.9.3 (1_ _Found a stone staircase leading up. _k - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _a - a potion of moonshine  Autopickup disabled for potions of moonshine. _You drop a potion of moonshine. hև ` hʭ  #######....  .##_#_.##...#.......#....._#.....#.###..###.... .....#_....##.#### ##....###..###.# # .. #.....#......#.# #.. #..##....###..###.# # #.##..)..#.##.....!.###..###....#.##..##...._#o...##....##ß..ß##..<.........#....) ...........#...##o   orc (asleep) ...^..###.............. .....#...##.##... .....##..._040.3 (1 h  _An orc comes into view. It is wielding a +0 mace. h]q  You aren't carrying any pieces of jewellery. hb hAe8_ hg. _ hE 7_ hI  hS 8_ hW F _Unknown command. h2  Casting: Scorch (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hqF  You conjure some foxfire!vv.oolly target)==1 _The orc shouts! hM hvS8_ hcD  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hd, hne hZg>  You conjure some foxfire! hxh, hpi h&o _§§v§§.§§ovS. S   ball python (constriction)A ball python comes into view.The foxfire hits the orc. h", hv§§v§§v§§So... h\1--2 ha_§§§v§ hǝW _The orc is almost dead. h 8- hg [§§§§ h S§§§§v§The foxfire hits the orc. _The orc is almost dead.  The foxfire hits the orc but does no damage. h@+  h7:   The orc is almost dead.The foxfire hits the orc.§§§v§§§§§)v#§S   ball python (constriction) hwY X h_ §§vS. , ally target)You kill the orc!  The foxfire hits the ball python. hF|  h §.v§..@v§..§.!.S.#§) h g0--43 h} §§..§§ h \ _The ball python is severely wounded. h* h+B h,, h=-, h-, h6.§§..§@§.§§.§v#v, ally target) h=.-4 hkDV§§ h,G hx>The foxfire hits the ball python! h_§§@§§§.§) h5 h6, h8, hDHYou kill the ball python! hM_...@.§....§.#§ hc1=5-5 hlhW§§ hykF _Your foxfire dissipates. h 2== h  h\  hH P= h6  hm  h , h;  hN  Things that are here:  a +0 mace; a +0 leather armour; an orc corpse h  he _ h  h& h', h ht he, h  h  h , h h  h h[ h h h>, h h h`, h  h" h* . #.......l.. ................!.. ###.......#...#.... ..#......#####......# ...........###.#......##.... ......##.............########..#..............##_#_.##...#.......#....._#................###..###.........#.....#_....##.###........###....###..###.##........#.....#......#.# # h^+ ......#..##....###..###.# # l   iguana (asleep)......#........##..)..#.##.#............!.###..###....#......).#.##..##...._#.... h4/605.0) h6,1.3 (16 h*; h=Z _An iguana comes into view. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h* cvv, ally target) h% g1-=2.0) h.  h=2 / _You conjure some foxfire! hJv hQ h؈  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h' h h_ h h h hy h  h1v§§v§§§§§§ h˕v@§v.§ h@-3 h՝§§§_§ h  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  h:_You conjure some foxfire! hAL hxS§§§§§_§ ha< _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hiF§v§§§§v§.§l  Confirm with . or Enter, or press ? or * to list all spells.  hit_You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!  The foxfire hits the iguana but does no damage. h .v§§§v§v§§§§_ The iguana hisses angrily.  The foxfire hits the iguana! h h.l..v.§v....§.v§§@v_§.. h:0-4§§§ hv/  --more-- hj_ _The iguana is heavily wounded. hr, hB h5  h,)vv§§v§.§§v@§_§§The foxfire hits the iguana. hH hIB hrJ h%K, hrT§v§§§§_The iguana is heavily wounded.The foxfire hits the iguana but does no damage. hr hs, ht h.vl..§v§§§.§§ h..@§.§ h .-5 h§§§§§§ hV _The iguana is heavily wounded. hl h2vv§§§§§ The foxfire hits the iguana. hQ hP  The iguana is almost dead.The foxfire hits the iguana. hL.†§§§ hx§§§ h h{....§....... hq-30-6 h9§ h*J _You kill the iguana! h r1= h 2==#... ###....?##S..... #..:#...... ............. #.............  ........!.. ###. #†..#.... ..#......## #### .............###.###..... ....##.....########.... #......##_#_.##...........#....._#..............###..###........#.....#_....##.#### S   adder (asleep)..###....###..###.# h 9[39;49m ##........#.....#......#.# #.......#..##....###..###.# #.73.3 (7_4.3 (8 _An adder comes into view. hDN  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h՘  You conjure some foxfire!.SvvSlly target)1-=5.3 (1_ _The adder hisses angrily. hd s  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. .Sv§§§v§ You conjure some foxfire! The foxfire hits the adder....S§§§vv§v_ 0--6Mercury Arrow h §§§ _The adder is moderately wounded. h+ b vv§§§§v§_ The foxfire hits the adder! hD  hE  hEF  hW  The adder is almost dead.The foxfire hits the adder. h\ L†§v. hF] §§§v_ hx  h5 X  You kill the adder! h !...§§.§ h b§.._ h -5-7Mercury Arrow h e§§§_ h N _Your foxfire dissipates. h9 h_; hE= hRH1= hRI hK hIO hP hRR hU, hX h-\ h#]i2== h_ hc hg, hi hl hhp, hr ht h{F #........## ##W... #.....#...## ..... ###...B ##..## h=~b ##.... #..#... # ##....?##...... #..: #........ #............... #................†.....- ........@....#### #†..#....##...#......##.###......## ............. Fly ###.#......##..... ........##.............########........#W   phantom (dormant).....#.#.....#.....# h@+84.3 (7 ht+5.3 (8 h h_ _A phantom comes into view. _You see here a sedimented white potion. h$  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. huvvt, ally target)1-=6.3 (1 _You conjure some foxfire! h- h h&  hCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hl hR h h h h1 h h h .Wvv§§.§§§§§ h§§WYou conjure some foxfire! The foxfire hits the phantom. h hH..v§§.§§§§§v§§.v_ h_0--7 hm§§§§§§§_ h5 _The phantom is lightly damaged. h  hH§§§§§§§§ hh  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. v§§.§§v§§§§@v§.§You conjure some foxfire!  The foxfire hits the phantom but does no damage. hFpB hq hq, hr hs, hz .W§§v§§§§§§§§§§@§§The phantom is lightly damaged.  The foxfire hits the phantom but does no damage. h..§.§v...§§ h%I..§§ h @..§v h@.@§ h <v.§ hƢ hL39-8§.§§§§§§  --more-- hm6 _The phantom is lightly damaged. hHH  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hg, hirR§.§§§§v§v@§§.§ You conjure some foxfire! The foxfire hits the phantom. h, h, h+, hVv?v§§§§§§§@§_The phantom is moderately damaged.The foxfire hits the phantom but does no damage. hF h> hx  The phantom is moderately damaged. h/  --more-- h] .§.W§The foxfire hits the phantom. hy h؀d......§..§v§§@.§.v_ ht>9Mercury Arrow h܈{§§v§§ hZ _The phantom is moderately damaged. hc:§v§§_Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h9< hEv§§§§v§§_You conjure some foxfire! The foxfire hits the phantom. hbX hj9 .Wv§§§§§§§§The phantom is moderately damaged.The foxfire hits the phantom but does no damage. h hֲ6...§§.§.v@v§..§ hɳ1_ hU8-90 hi§§§_ hؿb _The phantom is moderately damaged. h< , h= , hhC vv§.§§@§§The foxfire hits the phantom. h`  hf §§§The phantom is heavily damaged.The foxfire hits the phantom. hW  hh  ho ..W.§..§@§.. hnj .-1 h §§ _The phantom is heavily damaged. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  *§§ (combustible)Flames lash the phantom.  The phantom is severely damaged. h-  h5 x...W.@. h8 #6 h 9 [--====2 h"@  hC ? _The phantom's fire resistance burns away. hl h#9_ h/9@  Casting: Scorch (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the phantom. The phantom is burned terribly! h<e* hj&. hM h5-773Mercury Arrow hò h N _You destroy the phantom! hw4 hF h n h  h= , h hT<6 h  hR h h h, h^ hb7= h  h+#, ha% hW( hN. h/ h2, h4 h7l8= h8 h:, h< h>, h @ hB, hD hFb9= h=I ht hn h' hf hc40 hJ= h5 hO h h; h h hO h hn h h hq h h1 h= h h h h hC hѹ h h h h h hU h= h2 h0== hU h h h ha h  h hT_g - 2 sedimented white potions (gained 1) h h hF h h h5 h h h h\ h_ h= h hZ ht h h h( h\ h9 h h~  h= hG_f - 2 scrolls of immolation (gained 1) h hy h! h~ hs  h#  h  h.  h  hh  hF  hl  h.  h  h  h1  hq  h2  h  hW  ht  hR  h2  h  h  h!  hl"  h#  hI n hU 3##....# ###...#.## #.....## #........###.##......# #.....#...##..#......#####...B ##..####.....##..##.....##.....### #..:##.......##..................##----.........................####...###†..#....##...#......##..#......## .......####.###...............+##. hZ ...########.... # B   bombardier beetle (asleep)#.....##_#_.##...####......#....._#.....##......###..###....... hj 733.3 (40.0)_----4.3 (41 hm 9_ hVo s _You see here an adder corpse. hd  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hiIv.v, ally target)_ hQ}1-=5.3 (1.0) hT/ _You conjure some foxfire! h ho9_ h6&  h1Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h1 hS hf hK h, hl hg sv§§v§§§.§§§v§§v_ h _0--6 h~§§§§.§§§v§_ hf/ _You conjure some foxfire! hM  hU §§§.§§§§ hmm §§§.§§§v§§B  Foxfire (safe; 1% risk of failure)  e! The foxfire hits the bombardier beetle! h4  hu , h , h  h6  h  h K v§.§ h֟ ?§§§v§§§§v§§ The bombardier beetle is heavily wounded.The foxfire hits the bombardier beetle. h޷  h  h+ , h  h  hn 9 .. h2 vB§§§v§§§§§§§  The foxfire hits the bombardier beetle but does no damage. h  hi :..vB..§...§..v§..§v§ h 2§ h @-7 h p§§§§ h ] _The bombardier beetle is almost dead. h s§§§ hc i§§§..§§§ h =Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!  The foxfire hits the bombardier beetle but does no damage. h/  h0 B h1 B hG2 , h7 , hN= R §vB§§§v§ h> §§..§§§§_The bombardier beetle is almost dead.The foxfire hits the bombardier beetle but does no damage. h*a  hb  hVq ..vB§§.§§§v...§.v.._398 hv §§.§§§_ hw  h /  --more-- h f _The bombardier beetle is almost dead. h!, hDThe foxfire hits the bombardier beetle. h .§v.§§§v_  h h h, h hw h- h h h hP§§§v....v.§..§.§§§§ hn%795-9 h*-|§§§§..§ h.J§§§ h9M _You kill the bombardier beetle! h& hӨ h hZ  hzY_Your foxfire dissipates. x2 he640 hp h hi h2 hV h h h h h h h1 h= h h], hw hT h h h) h^ ha hx2== h h- hN h hD hv h= hzIZ h*Pn h;U hX, hZ, h[ hh hv hDz h2n hK, hI h0 hbB hٕ h, h h hX hE, h8 hc hZ, hJ h{ hj, hT hr h h{ h h h, h h| h, hN h h, h h h h h, h  h  h h h h h, h] hm hu hX h B hF h B hT# h%B h.X h5B h6 h9 h<, h*> hA hD, hF hSI hBK, hL hO hQ, hnS h>W h_Y hdB hg, h j h.sX hu hw, h_y h| h~, h{ h h, hۇ hۋ h, h h& hN, h7 ha h, h hѡ h٣, hk h h, hԫ h hv, hX hB h^ h h, h h; hg, h h& h h, h B h hB hzThings that are here:  a +0 dagger; 5 stones; a kobold skeleton hL _ h hB hg hB hX hN hB h h, h h[" h#, h' h-+ h-, h}. h0 h2B h+4 h5, hr8, h9, h@X hB _You now have 229 gold pieces (gained 10). h3D hFB h3H hH hJ, hK hoN hIO hP hP hdR hSB hT hV, hV hY hZ, h[ h] h^, h1` ha hKb, hb h6e he, hf hiB hOk h2nX hpB hq hs hKzt #..........#........ #...##.....#....... ...###............ .........##.#. ...# ...##### # ... ... ..## #. #.# .# #..###.##..#-84506.0) #..@...#... #..#.....##. ##<##....##......... ####..#### #........>. #.#............... ##.....##....... #.#...##......... ###...##.#....... h}} h~,67 hƁ h9 _Found a stone staircase leading up. hL4 hQ hЅX hy h hA h, h hl h\ h, hn h h , h h h, h h hy, ha hۻ h, h h+ h7, h h hU h h h h@, h hj h h  h hs h h| h$ h hB hu hD, hl h h h hV hq h h hL h; hm h  h h h h hl h  h| h( h hH h h h  h hG h h hC h h{ h0 h2  h , hR  hI h, h h# h, h hd hT, h? hp  h! hi" h# h% h& h& hn' h( h*, h+ hw- h0B h2 h3 hQ4 h5 hH6 h7, h8 h=: hu; h/< h< h8C  You see here an iguana skeleton. _ hC hD hE, hF hG hH, h/V hiW, hX hR\ h], h-^ hb hc, hd hie  You see here an iguana skeleton. h8k hk _ hl h[p hq, hr hv h_x, hy h} h, h h hq, hF h hً hs h hE hВ, h h h4, hA hў h, hv h hæB h h9, h] h hܺ, h h h hC h h hf, h h h h hX h, h, h9 h h, h# h h, hd h' h ho h( h h?, h8 h h, h hU  h , h  h  h, hW h h h hs hL h, hK hO hC h h h.! h!, h# hD& hc( h) h) h, h., hy0 h2 h5, h6 hU9 h6;, hx= hK> h.@ h@ hA hOD hF hF hBG hH hJ h/K hK hjM hN hO hPP hQ hT, hU hW hX hMY hY h` ha, h|c h0e hf, hg hj hYm, hn hv hl#.#...##..####...##.#...........#####.##.##.....####....###.....####.....##...###...### #......###.......# ##....###.........# #...#####....#...# ##.## ###932.3 (86.0) hG######@..# ###  #....#  ##..##  ####  h[ h; hɞE _Done exploring. h s[?25h[?0c  Search for what [Enter for "@!!in_shop", or ? for help]?  h [?25l[?1c h;)24 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] 5 stonesb - [D:4] a +0 dagger (2 further duplicates)  c - [D:4] a +0 club  d - [D:4] a short sword  e - [D:4] an escape hatch in the floor  f - [D:4] a stone staircase leading up  g - [D:4] a robe  h - [D:4] a scale mail (1 further duplicate)  i - [D:4] a stone staircase leading down  j - [D:4] a dispersal trap  k - [D:4] a stone staircase leading down  l - [D:4] a stone staircase leading up  m - [D:4] an escape hatch in the ceiling  n - [D:4] a +0 leather armour  o - [D:4] a +0 mace  p - [D:4] a +0 glaive  q - [D:4] a glowing silver altar of Zin  r - [D:4] a stone staircase leading down  s - [D:4] a basalt altar of Yredelemnul  t - [D:4] a bloodstained altar of Trog  u - [D:4] an iron altar of Okawaru  v - [D:4] a +0 short sword [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] hb  c - [D:4] a +0 club  dshort sword  en escape hatch in the floor  ftone staircase leading up  g robe  hcale mail (1 further duplicate)  i - [D:4] a stone staircase leading downjdispersal trap  klstone staircase leading up  mn escape hatch in the ceiling  n+0 leather armour  o +0 mace  pglaive  qglowing silver altar of Zin  rstone staircase leading down  sbasalt altar of Yredelemnul  tbloodstained altar of Trog  un iron altar of Okawaru  v+0 short sword  w hand axe  x - (1) [D:4] a stone staircase leading upbot hd~ h܏ #.#...##............#.......# MrShunz the Magician###...##.#.................## Djinni###.##.##.....##..........# Health: 42/42 ========================#....###.....####........ AC: 3Str: 7##...###...### #......... EV: 11Int: 19###.......# ##....##.. SH: 0Dex: 13#.........# #...###.. XL:  6 Next: 95% Place: Dungeon:4##....#...# ##.## ### Noise: ---------  Time: 2932.3 (0.0)######@..# ###-) Nothing wielded# hؗ[39;49m....#Cast: Mercury Arrow##..##Fly #### _You now have 229 gold pieces (gained 10). _Found a stone staircase leading up. _You see here an iguana skeleton. _You see here an iguana skeleton. _Done exploring.  Search for what [Enter for "@!!in_shop", or ? for help]?  ha. _ h4  hW6 JDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (5/15) Temple: D:4-7 Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($83)HepliaklqanaMakhleb Nemelex XobehOkawaruQazlal h7 Ru TrogUskayawWu JianXom YredelemnulZinThe Shining One h^ he  #.#...##............#.......# MrShunz the Magician###...##.#.................## Djinni###.##.##.....##..........# Health: 42/42 ========================#....###.....####........ AC: 3Str: 7##...###...### #......... EV: 11Int: 19###.......# ##....##.. SH: 0Dex: 13#.........# #...###.. XL:  6 Next: 95% Place: Dungeon:4 hT  hkV Where to? (* - list waypoints, Tab - D:3, ? - help)  D - Dungeon  h+ #.#...##............#.......# MrShunz the Magician###...##.#.................## Djinni###.##.##.....##..........# Health: 42/42 ========================#....###.....####........ AC: 3Str: 7##...###...### #......... EV: 11Int: 19###.......# ##....##.. SH: 0Dex: 13#.........# #...###.. XL:  6 Next: 95% Place: Dungeon:4##....#...# ##.## ### Noise: ---------  Time: 2932.3 (0.0)######@..# ###-) Nothing wielded# hK-[m....#Cast: Mercury Arrow##..##Fly #### _You now have 229 gold pieces (gained 10). _Found a stone staircase leading up. _You see here an iguana skeleton. _You see here an iguana skeleton. _Done exploring. _Search for what [Enter for "@!!in_shop", or ? for help]?  h}B  _ hX hu  Things that are here:  a +0 dagger; 5 stones; a kobold skeleton _ h hǓ h n h hѾ h h hp  There is a stone staircase leading down here. hg _ h5  ## ###  #.####.##.#  ..........#######  ..........## #.####.).# ............####.# ##.####..#.### #.####.##..........######.59.1 (26.8).......@............>#.###..##..####..#.........#.. #..####..#.####.#..#..##...............#.##.........#..#.####.#.##...#..####..#.# #.#.# ###...#..####..#.####.#.# ......................... .................####.#..  _You h5 fly downwards. hw _There is a stone staircase leading up here. hC  Existing waypoints:  (1) D:4  Assign waypoint to what number? (0-9, D - delete waypoint)  h _Waypoint 1 re-assigned from D:4 to D:5. h% _ hn h, h h h, h h' h, h h h, h_ h h, h h h:, h hg h h h  h h& h h hr h h h+ hF h, h h ha h  h h ### ### #######.########.####.#................#####.######.. #.########.####.) #......... #.########.####. #.####.##......... ..........<....... #.###..##..####..# #.. #..####..# h&.72.1 (13.0 hL,3.1 (14 hQ hSe _a - a scroll labelled IDOPUDGHI GEUCU hRead which item? Scrolls  f - 2 scrolls of immolation  i - 2 scrolls of teleportation  a - a scroll labelled IDOPUDGHI GEUCU [!] read|quaff[?] describe selected hX  MrShunz the Magician  Djinni  Health: 42/42 ========================  AC: 3Str: 7EV: 11Int: 19SH: 0Dex: 13###### #### XL:  6 Next: 95% Place: Dungeon:5#######.########.####.## Noise: ---------  Time: 2973.1 (0.0).......@................ -) Nothing wielded#######.######.......... Cast: Mercury Arrow#.########.####.). Fly #.................#.########.####..##.####.##......... ..........<.. h *..... #.###..##..####..# #.. #..####..#  _There is a stone staircase leading up here.  Existing waypoints:  (1) D:4  Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:4 to D:5. _a - a scroll labelled IDOPUDGHI GEUCU §§§§§§§§@§§§§§§§§§§§§§§§§§§The air fills with toxic fumes!  As you read the scroll labelled IDOPUDGHI GEUCU, it crumbles to dust.4.1 (1 _It was a scroll of poison. h h; ########.####.##........ .................<...... ###....#○###..##..####.. .......#.# #..##..####..###....#.# #..##........######.# #.........#..# #.# #...#..####.....####.###...#..####..#......@..........####........# #####..##.#.##### .##<# ##..... #.# ..# ##......= #.....895.0)90.1 (16[ h >39;49m _a - a scroll of identify h` 4 h  h   h_  h  h! , h"  h$  h&  h;( , h.  h/  h0 , h)4  h+6 , hR7  h9  h#; , h;  h<  h=  h> , h:A  hA  hB , h~D  hE  hWF , hH  h`I  h1J , hK  hL  hTR  hS  h/U  hV , hW  hpY  hZ , h[  ha]  h^  hO_  h `  hib  h'd  hd  he  hh  hj , hl  hn  hp , hor  ht  hv  hSw  hx  hz  h{  h|  h}  h  h  hU  h  h  hL  h  h  hˊ  hŒ  h , h r##.###...#..####..#.####.#.#### # .......................### ##..................####.#.....#####..##.#.######.####.#.#######..##<......##......#..##.......##..###.#.#######..##.......##..###^#.#### ............##...........# ##..#.@##........##.# ...##.......##..###.####.#  h # #.......# #.# #.# #.......# #.# #.#####.###### ##.####.#... ..# #.......# ##. #.# #..####.#####.####.# #..# #...........#.# #..# #### h~0 3013.1 (234.1 (24 _k - a ring of positive energy hfJ hi h%m, hsn h"w h ha, hn h h ............##........... ##..##.......##. ...##.......##..###.#### # #.......# #.# #. #.......# #.# # #.#####.###### ##.####. #............# #....... #######.####.# #..####. ###@####.# #..# #. ....#.# #..# ##Mercury Arrow ...5.......#.# #..# .$...'.# #..#.........(.#.####..#####...##...####...:..[39 h;49m 5   white imp (asleep)... #...##...........##### ß...ß###..####.#.# #..# #..#.# h120.1 (6.0)1.1 (7 _A white imp comes into view. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hJAi  You conjure some foxfire!5..vv.5lly target)1-===2.1 (1 h|w _The white imp shouts, "Crawl home, thou churlish pigeon-egg crab-lanthorn!" h5 h( h9D  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h> v.§§v You conjure some foxfire! The foxfire hits the white imp!  The white imp is burned terribly! hZ, hI_s §The white imp is almost dead. h;`5The foxfire hits the white imp. ht.5v§§§---3§-- h/  --more-- hq^ _The white imp is almost dead. hV#..#####^#.### ..............##..##.......##...........##.......##..###.####. #.......# #.#  hiX#.#####.###### ##.#####............# #......###### ###.####......5v§§..###......§....#..$.........'.# #.........(.#.####..#####...##...####...:..... #...##...........##### ß...ß###..#### h[, h], h^, hg§v5..§. hhf5   white imp hj.-4 h's<§ hu h. =M##.#..####..###^#.### ............#..##..##.......##...........##.......##..###.#### #...... #.......# #.# #####.###### ##.#####......@.....# #......#######.####.######.####.# #..# #. Fly §...........5   white imp......(.#.##.. #...# h7  h; @-5 hB  hD  h .<......... ###.#..#####^#.### .......##..####...........##.......##..###.#### #.......# #.......# #.# #.#####@###### ##.####...............#######.####.### ###.###.§v5# ##....§.....#$.........'.# #......(.#.####..########:.. h ~The white imp shouts, "Bolt, thou unhinged moon-mazed zombie-fodder!" h x***The white imp gestures at you. h! 5... h$ `36---==6 hY)  hI+ ) _The puff of frost hits you. hc#####..##.#.######.####.#.### .<......... ##..#.#..#####^#.### .......##.........##..###.#### #...@...# #.# #.#####.###### ##.#####............# #......#######.#### ###.###.§v5##....§.....#$.........'.# #......(.#.####..##### h=5.--7 h"M###....................#####..##.#.######.####.#.### ...##<......... ##..#.#..#####^#.### .......##.........##..###.#### #.......# #.# #.#####.###### ##.####. Fly ##.##5   white imp§v# ##....§.....#$..'.# #5.--8 h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hla  Flames lash the white imp. The white imp is burned terribly! hD* h)'. hkC4----9====9 hhD:Mercury Arrow hjG hPIM _You kill the white imp! hu+ h_/ h24 h7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.) hP4 hQ hS h[TS5= _ hY hY h[, h\ h]l6= h^ h_, h` hb, hd hMeB hf h|gL7= h:h h^i h!j hj hpmB h~{8=9= h~n h40= h h݄B hd, h3 hb1= h׉ h{, hT h, hώ h h, h2== h h%1 _HP restored. h*4 hi h~ hܞ, h h  h., hW h] hj= h h$B h h h, h h? h h hF h h5, h h h% h  h" h h, h h _You now have 242 gold pieces (gained 13). hJ h h, h h h, h h, h, ho h h, hF hB h hB h h h, h h[, h., hB h h& h, h hLB hk h h, hx X h  h)B hQ ho h`, h h h, h_ h h, h h h h hl h ha , h! h6#, hw$ hw% h', h ) h 9? _You now have 248 gold pieces (gained 6). h; #...# #.# #...#..# #...####.###...#.. #....... #...####........... #...# #####..##.#. #...# #..##< # ############..##.. w.#..###.......##..##..---- ..................#..#########.##..##.. # ######.....##.. .........##.## ....###..##.##.. .........##.##### w   dart slug (wandering) ########.##...... #.######## #.######## h,>/93.1 (64.0) hBJ.w hCI----4.1 (65 hJr _A dart slug comes into view. h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hw....v@vwally target) h g1-=5.1 (1.0) h hL/ _You conjure some foxfire! hH h  h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h-B h, h  vw§§§§You conjure some foxfire! The foxfire hits the dart slug. h_) h-.v.w§§§§ h/_0--6 hz5§§§§ _The dart slug is lightly wounded. hb h7i#...# #.# #...#..##...####.###...#..##.#...####. hlq#...# #####..##.#.##...# #..##<.# ####..##...#..###v......##..##...w§§§§.@...........#..#.##..##.# ######.....##..##.##.....###..##.##...##.#####.#.##.#.#.#.#. hnB hTp, h@vx§v...§ hy\1=-7 h~;§ h΂N _Your foxfire dissipates! h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h3 § You conjure some foxfire! The foxfire hits the dart slug. h3vv.....0-=8 _The dart slug is moderately wounded. h$o hu h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hĔ.w...v@v hU39-9 h: h/ _You conjure some foxfire! h h hi h#...# #.# #...#..## MrShunz the Magician#...####.###...#..## Djinni#................... Health: 39/42 ======================--#...####............ AC: 3Str: 7#...# #####..##.#.# EV: 11Int: 19#...##..##<... SH: 0Dex: 13# ############..##.... XL:  6 Next: 99% Place: Dungeon:5..#..###vv.....##..##.... Noise: =--------  Time: 3099.1 (0.0)...w...v@v............... -) Nothing wielded..#..#########.##..##.... Cast: Mercury Arrow#[39 h;49m ######.....##.... Fly .........##.##........###..##.##.............##.#####. w   dart slug (ally target)########.##.......#.########.#.########. _The dart slug is moderately wounded.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h"4 h G  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire! h #...# #.# #...#..##...####.###...#..##.#...####.#...# #####..##.#.##...# #..##<.# ####..##...#..###vv.....##..##....w...v.@...#..#.##..##.# ######.....##..##.##.....###..##.##..##.#####.##.##.#.#.##.#.# §§vv§v§ Your foxfire dissipates!The foxfire hits the dart slug. h  .wvv§The dart slug is almost dead.The foxfire hits the dart slug. h §§.wv§§§40-100.1 (1§§ _The dart slug is almost dead. hƺ#...# #.# #...#..##...####.###...#..##.#...####.#...# #####..##.#.##...# #..##<.# ####..##...#..###§§.....##..##.....wv§§§...#..#.##..##.# ######.....##..##.##.....###..##.##..##.#####.##.##.#.#.##.#.#  The foxfire hits the dart slug..v§§ hM....... h4#...# #.# #...#..#### MrShunz the Magician#...####.###...#..#### Djinni#..................... Health: 40/42 ======================--#...####.............. AC: 3Str: 7#...# #####..##.#.### EV: 11Int: 19 h~ #...##..##<..... SH: 0Dex: 13# ############..##...... XL:  6 Next: 101% Place: Dungeon:5..#..###.......##..##...... Noise: ---------  Time: 3101.1 (1.0)..........@................ -) Nothing wielded..#..#########.##..##...... Cast: Mercury Arrow# ######.....##...... Fly .........##.##..........###..##.##...... hC.........##.#####.## ########.##......... #.########.## #.########.## Your foxfire dissipates!The foxfire hits the dart slug.  The dart slug is almost dead.The foxfire hits the dart slug. _The dart slug is almost dead.The foxfire hits the dart slug. h _You kill the dart slug!You have reached level 7! hX/  --more-- hz{ 5/477 0%  The power to cast Sigil of Binding wells up from within. _Spell assigned to 'h'. _6= hB h, hW7== h h hv hZ:= h0 h! h  h  h  hS h0 h h h h h hq h h&  h! h" h$ h' h( h* h0>  You see here a +0 rapier. h3 h4 _ h6 h9 h= hl> h:@ hB hFF h&G hI hL hO, hQ hS hU, hW hgX hk,#.....#..#########.##..####...#..#########..............)...##................###..##..##................##. #.....##########.## ##........## #.### #....###.?.# #.### #...@#:#.... # #.####+####. #### ... ........ ....... ...###... .# #.... #.### ...#  ##..  h r[24.1 (23.0)5.1 (24 h[u hwc _l - a scroll labelled AXOAPH MA FOW hz Your spells (describe)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Volatile BlastmotesFire/Translocation3%3  d - Inner FlameHexes/Fire3%3  e - Flame WaveConjuration/Fire12%4  f - Summon Small MammalSummoning1%1  g - Mercury ArrowConjuration/Alchemy1%2  h - Sigil of BindingHexes3%3 Select a spell to describe[!]/[I] toggle spell headers h5Q Sigil of Binding Creates two sigils nearby. Anyone who passes over them will be bound, able to act and dodge normally but unable to move away. When the effect wears off, theirmovement speed will rebound, giving them temporary swiftness. Swiftness from anysource grants immunity to binding. Only one set of sigils can be maintained at a time, and they will expire prematurely if they leave your sight. Level: 3School: Hexes heSFail: 3% Power: 26% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also slows you. h} o Your spells (describe)TypeFailure Level a + FoxfireConjuration/Fire1%1  b - ScorchFire1% 2  c - Volatile Blastmotes Fire/Translocation 3% 3  d - Inner FlameHexes/Fire3% 3  e - Flame WaveConjuration/Fire12%4  f - Summon Small MammalSummoning1%1  g - Mercury ArrowConjuration/Alchemy 1% 2  h - Sigil of BindingHexes3% 3  h Select a spell to describe[!]/[I] toggle spell headers h h˱u#.....#..#########.##.. MrShunz the Magician####...#..#########..... Djinni h.........)...........##. Health: 47/47 ========================................###..##. AC: 3Str: 7..##................##. EV: 11Int: 19#.....##########.##. SH: 0Dex: 13##........## #.### XL:  7 Next:  0% Place: Dungeon:5#....###.?.# #.### Noise: ---------  Time: 3125.1 (0.0)#...@#:#.... #.... -) Nothing wielded#.####+####. ####.... Cast: Mercury Arrow............  h!Fly .....................###........# #.... #.### ...# # ##.. #  _You kill the dart slug!You have reached level 7!The power to cast Sigil of Binding wells up from within. _Spell assigned to 'h'. _You see here a +0 rapier. _l - a scroll labelled AXOAPH MA FOW h h  h 2Read which item? Scrolls  a - a scroll of identify  f - 2 scrolls of immolation  i - 2 scrolls of teleportation  l - a scroll labelled AXOAPH MA FOW  h" [!] read|quaff[?] describe selected h4 h|; hrDq#.....#..#########.##.. MrShunz the Magician####...#..#########..... Djinni htE.........)...........##. Health: 47/47 ========================................###..##. AC: 3Str: 7..##................##. EV: 11Int: 19 h0F#.....##########.##. SH: 0Dex: 13##........## #.### XL:  7 Next:  0% Place: Dungeon:5#....###.?.# #.### Noise: ---------  Time: 3125.1 (0.0) hG)#...@#:#.... #.... -) Nothing wielded#.####+####. ####.... Cast: Mercury Arrow............ Fly .....................###....... hG6.# #.... #.### ...# # ##.. #   h?JH_You kill the dart slug!You have reached level 7!The power to cast Sigil of Binding wells up from within. _Spell assigned to 'h'. _You see here a +0 rapier. _l - a scroll labelled AXOAPH MA FOW hL hO Identify which item? (\ to view known items) Scrolls (select first with ?)  l - a scroll labelled AXOAPH MA FOW  hURQPotions (select first with !)  e - a fizzy pink potion  h - a lumpy silvery potion  j - a sapphire potion  g - 2 sedimented white potions[?] describe selected h4  h^9  h@ #.....#..#########.##.. MrShunz the Magician####...#..#########..... Djinni.........)...........##. Health: 47/47 ========================................###..##. AC: 3Str: 7..##................##. EV: 11Int: 19#.....##########.##. SH: 0Dex: 13##........## #.### XL:  7 Next:  0% Place: Dungeon:5#....###.?.# #.### Noise: ---------  Time: 3125.1 (0.0)#...@#[0;1 hA ^0m:#.... #.... -) Nothing wielded#.####+####. ####.... Cast: Mercury Arrow............ Fly .....................###........# #.... #.### ...# # ##.. #  _You kill the dart slug!You have reached level 7!The power to cast Sigil of Binding wells up from within. _Spell assigned to 'h'. _You see here a +0 rapier. _l - a scroll labelled AXOAPH MA FOW hJ ]  As you read the scroll of identify, it crumbles to dust. hL +6.1 (1 hQ  hT O _g - 2 potions of mutation h* Read which item? Scrolls  f - 2 scrolls of immolation  i - 2 scrolls of teleportation  l - a scroll labelled AXOAPH MA FOW [!] read|quaff[?] describe selected h h h)#.....#..#########.##.. MrShunz the Magician####...#..#########..... Djinni.........)...........##. Health: 47/47 ========================................###..##. AC: 3Str: 7..##................##. EV: 11Int: 19 hp#.....##########.##. SH: 0Dex: 13##........## #.### XL:  7 Next:  0% Place: Dungeon:5#....###.?.# #.### Noise: ---------  Time: 3126.1 (0.0)#...@#:#.... #.... -) Nothing wielded#.####+####. ####.... Cast: Mercury Arrow............ Fly .....................###........# #.... #.### ...# # ##.. # The power to cast Sigil of Binding wells up from within. _Spell assigned to 'h'.  h>_You see here a +0 rapier. _l - a scroll labelled AXOAPH MA FOWAs you read the scroll of identify, it crumbles to dust. _g - 2 potions of mutation h  **,,,,*,,* **,,,**,,### ,,,,,,,,,..... **,,,***,....... ,,,,,***,...#.... ,,,,,,,,,...###### **,,,***,.......#*,,,***,...?.#**,,,,***...* **,,,,* *...* ,,,,,,***#....#l^#^#^o#. ***,,,,,,.....##^#.#^##. ***,,,,,,.....#h^#.#^h#. ,,,,,,,,,.....##^#.#^##.#,** h f   sleepcap (dormant) ,,,,,,,,,.....#f^#.#^s#.,,,*s   scorpion (asleep) ,,,,,,,,,...#.####+####.,,,l   iguana (asleep) *****,*****,*,,,,,,,,,,,,,##..**# hh 2 hounds (asleep)(…)As you read the scroll labelled AXOAPH MA FOW, it crumbles to dust. h+7.1 (1 h8 hS!Y _You feel aware of your surroundings. It was a scroll of revelation. h*4 h h h, h%)X h* h1 h3, h4 hF8 h:, h< h? h{A, hdC hvF hI hJ hqL hJW,,,,,.......................... ,*,,##.....#..#########.##..## **,,####...#..#########.....##.. ,,,,.........)...........##.##.. ***,................###..##.##.. ***,...##................##.##### ,,,,...##.....##########.##...... ***,...##........## #.##### ***,...#....###.@.#* #.########  hFX,***...#....#:#....# #..... ,* *...#.####+####.##### ,***#....#l^#^#^o#...... ,,,,.....##^#.#^##................#h^#.#^h#...###.....##.....##^#.#^##.#.#*#.....##.......#f^#.#^s#.,..*#.###.#ß.. ,,,,...#.####+####.,,,...# #.##.. h\+33.1 (6 h^+4.1 (7 hb hd0 _a - a scroll of revelation h hɚ hL hj h> h h hͲ h h hŷ h  h+ h+ hy hX hN h  h hw h h h h h> h h h h  h%X h h h h h h h hr h[ h h h h h h  he h" h h h  h  h  h  hc hy hf hi h h( h h h h hk  hg! h+# h%% h& h& h/* hV, h8- h. h50 hf2 h>3 h84 h6 h;8 h haX h!X hT", h$, h% hF', h%( h......# *,**,,,* **,,,,,* ,,,...........# *.##,,,***,,,,,,* ,,,.........### *...,,,,**,***,**###.#.# *..*,*,,,*,* *,* *####* #.#.# *..,,*,,>,,* *,*  ***** #.#.# *h#*,*,,,,,* *,** ***,,,* #...# *.#*,*,***** *,,, ,,,,,,#####.#.###.#*,*<* *,***,..........@.#*,*,* *,*  *,*,#######.#####*,*,* *,* Mercury Arrow  *,*,,,,,,...# *,*,* *,*  *,*,****#####*****,*,* ***  [4 h810m*,*** *,,,,,,,,,,,,*,*  *,* *,**********,*,* h   hound (asleep) ***,* *,* *,*,*************,* *,,,,,,,,,,* ***,,,,,,,* *,********** h3z 66.1 (32.0)  A hound comes into view. h4 h8j.hh h9K====7.1 (33 h< hK>& _The hound barks! h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h * (combustible)Flames lash the hound.  hҚGThe hound is heavily wounded. hn:h hH`5--8.1 (1.0) h hR _The hound's fire resistance burns away. The hound bites you. h  h-  h L *  h Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the hound. The hound is burned terribly! h { hThe hound is almost dead. h a1----9 h  h g _The hound barely misses you. The hound bites you. hN hU hr  The hound is almost dead. _The hound barely misses you. The hound bites you.asting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You miscast Scorch.  You are very lightly contaminated with residual magic. ht39---=---70Contam  h{ h~m _Nothing appears to happen. The hound barely misses you. hh...#  ...# *.##.### *....#.# *.. *,*  h #.#.# *..,,*,,>,,* *,*  ***** #.#.# *.#  #...# *.# ##.#.###h#*,*<* .......@.#*,*,* *,*  ####.#####*,*,* *,*   hp *,*,* *,*   ***  *,***   *,*   hji *,*       h...#  ...# *.##.### *....#.# *.. *,*  h s #.#.# *..,,*,,>,,* *,*  ***** #.#.# *.#  #...# *.# ##.#.###h#*,*<* .......@.#*,*,* *,*  ####.#####*,*,* *,*   *,*,* *,*   h   *,***   *,*   *,*    h# hH:--- h_ h\ _A hound is nearby! hK  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  Flames lash the hound. The hound is burned terribly!* h(q†7--9====1Mercury Arrow _You kill the hound! h 4 ht  hn 8= h  h l9= h  h , h  h ? h  h Z _Your magical contamination has completely faded away. h 4 h!  h" M40= h#  h$  h% , h( B h* , h+  h-  h. l1= h0 , h22  hI3  h3 , h5  h5 L2= hL6  h6  h7 , h8  hS9 , hw:  h; , h0<  h< V3= h|=  h'>  h> , h?  h@  hA  hMB  hB , hD  hD L4= hsE  h&F  hF , hG  hH , hJ B hK  hL l5= hM  haN , hbO  h3P , heQ  hMR b6= hSS  hW , h(Y , hY  hZ  hO[ , h\ 97 h] \== hD_  h_  h` , hb  hUc  h9d , hyg a  You see here a hound corpse. hh  hi 6 _ hVk  h@l  h2m P= hn  hp , h~q  hQr  hRs  h't , hv  hw , hdx  h6y  hz , h]{  hd|  h}  hq~ , hP  hn  hT , h  hʄ  h , h  hw * #.###.....#*,,,*#.....,.....#* * ##.##...#***,***#.....,, ####.#*...#* *,* *...### ............#ß...ß*##,****,,* ..........####...##..,,,,,,,* ..........# #......#***,*,,,*  ha I..........# #.##...# **,,,,,* ..........# #.##...##*,,,,,,* ----216.1 (45.0) ........### #...@...#*,***,** ....###.#.# #..#.#...#,* *,* ####* #.#.# #....#,.>..# *,* *** #.#.# #.##.#,,...# *,******  h Q,,* #...# #.##.#,**### *,,,,,,, ,,#####.#.###†##.#<* *,****** *,............##.#,* *,* *,#######.######.#,* *,*,,,,,,...# #.#,* *,* h  hӖ I----7.1 (46 h  hʛ ; _Found a stone staircase leading down. h4 h hݿ h #.###.....#*,,,*#.....,.....#*  #.#.##...#***,***#.....,.#.##...#* *,* *...###*#ß...ß*##,****,,* ####...##..,* # #......#***,*,,,* # #.##...# **,,,,,* # #.##...##*,,,,,,* 0.0)### #....@..#*,***,**  hlV###.#.# #..#.#...#,* *,* * #.#.# #....#..>..# *,*  #.#.# #.##.#.....# *,* ,* #...# #.##.#.##### *, ,#####.#.###†##.#<# *,* ,..##.#.# ,#.######.#.#  hA8.1 (1 h h9 _Found a stone staircase leading up. h^ h_4 hb hc h`k hl, hVoR  There is a stone staircase leading down here. htp hq6 _ hus ht, hu hyv hx, hy hUz h~{ hz|, h} h~ h, h h0 h', h h, h h/ hH, hY hH h, h hZ h, h hҟ h , h h  h, h h, h h hg, hB h~ h, h3 hj h,, hr hAn hj, hR h h h, h h h, h hi, h6 h h h, h h, h h h h, h h h, h h h, h( h  h, hg hf hR, hV=[ hp"m  There is a stone staircase leading up here. _ hZr h h@ *⌠,,,ß*****,*,............##. **,,,** #.*,#######.######. *,,,* #h*,,,,,,...# #.  **,,,** #.*,**############.  *ß,,,ß* #.*** #............  **,,,** #.* #.##########. *,,,######.* #.# #. **,,.......#####.# #. ********#.@.....# #. #######.# #. ### ##   h   black bear (asleep)316.1 (98.0)7.1 (99 _A black h.gbear comes into view. _You see here 19 gold pieces. hO  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hbvv, ally target) hg6-=8.1 (1.0) h h/ _You conjure some foxfire! h)5  h=  hU  Casting: Foxfire (safe; 1% risk of failure)  hX rConfirm with . or Enter, or press ? or * to list all spells. hD] , h_g _ v§§§§h hh You conjure some foxfire! The foxfire hits the black bear.  The black bear is lightly wounded. h+  h Sh.§§ h U§§v h g5--=9 h §§§§ h+ 4 _The black bear growls angrily. hW2 hJ9*⌠,,,ß*****,*,.##.#**,,,** #.*,#.######.#*,,,* #h*,,,,,,...# #.#**,,,** #.*,**#.#*ß,,,ß* #§*** #............#**,,,** #§* #.#.#*,,,######§* #.# #.#**,,......§#####.# #..*#v$@....# #.##.# #.#### # h<, hJv§§§.§6=--20§§§§ _Your foxfire dissipates! hx*⌠,,,ß*****,*,.##.#.**,,,** #.*,#.######.#.*,,,* #h*,,,,,,...# #.#.**,,,** #.*,**#.#.*ß,,,ß* #§*** #.#.**,,,** #§* #.#.#.*,,,######§* #.# #.#.**,,..v§§§.#####.# #.*#§$.@...# #.##.# #.# ### ###  h$ h, h h hk@§.... hA--1 h hrN _Your foxfire dissipates. h' *⌠,,,ß*****,*,.##.#.#**,,,** #.*,#.######.#.#*,,,* #h*,,,,,,...# #.#.#**,,,** #.*,**#.#.#*ß,,,ß* #§*** #.#.#**,,,** #§* #.#.#.# hb) *,,,######§* #.# #.#.#**,,..§....#####.# #.*#.$..@..# #.##.# #.# ### ###  h/  h1 &2 h7  h=9  hp *⌠,,,ß*****,*,.##.#.# **,,,** #.*,#.######.#.#  *,,,* #h*,,,,,,...# #.#.# **,,,** #.*,**###.#.# *ß,,,ß* #§*** #..#.# **,,,** #§* #.#.#.#  *,,,######§* #.#  hs "#.#.#**,,..§....#####.# #.*#.$...@.# #.##.# #.# ### ###  h| 7==3 h}  h(Q hR*⌠,,,ß*****,*,. h T###.#.#  hEX,,,** #.*,#.######.#.# *,,,* #h*,,,,,,...# #.#.# ,,,** #.*,**####.#.# ß,,,ß* #§*** #...#.# ,,,** #§* #.##.#.# *,,,######§* #.# #.#.# **,,..§....#####.# #.* hV]|#.$....@# #.##.# #.# ### ###  he h%ih hjh   black bear hFn hp4 h{ h hk  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hu<9.#####vh...v(ally target)6-=5 h? hTB/ _You conjure some foxfire! hZ hE hͥ  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hʧB h, h §vv§§Nothing appears to happen. The foxfire hits the black bear. h  hJB h vh§The black bear is lightly wounded.  The foxfire hits the black bear but does no damage. h h§$h§§§ hw5--6Mercury Arrow hD§§ h  8 _The black bear is lightly wounded. h....6=-7 h hc"  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h v.hv(ally target) h; \5-=8 h  he / _You conjure some foxfire! hk 4 hƀ   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h% \.hv h' T4-9 h  h   Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! he  _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h[3 a* combustible, ally target)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the black bear.  The black bear is moderately wounded. he  The black bear's fire resistance burns away.  The foxfire hits the black bear! The black bear is burned terribly! h , h K2- ha /  --more-- h v§The black bear is severely wounded.  The foxfire hits the black bear. The black bear is burned terribly! h08 , h)> § The black bear is severely wounded.The foxfire hits the black bear. The black bear is burned terribly! hQ[ , h d §.h§)====30 hf M§§ hi V _The black bear is almost dead. h}  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hO  Flames lash the black bear. The black bear is burned terribly!§* h[.†.  h#1--351 _You kill the black bear!Your Spellcasting skill increases to level 6!Your Conjurations skill increases to level 6!  hw--more-- hU hs  Your Hexes skill increases to level 6!  Your Summonings skill increases to level 6!  Your Necromancy skill increases to level 6!  Your Translocations skill increases to level 6!ForgecraftFire Magic  --more-- hv Y Mercury ArrowIce M h agic skill increases to level 6!Air MagicEarth Magic skill increases to level 6! ho v _Your Alchemy skill increases to level 6! h _2=3= h !4= h  l5= h{  hH b6= h  h  h , hF , h  hv , hp  h  h x7== h  h  h , h ^You see here a black bear corpse. h  h> _ h  h  h  h` , h  h  h := h0  h  h!  h{" , h$ , hd%  h(' F _You now have 267 gold pieces (gained 19). h$(  h( 4 h*  h+  h+ , h.  h>/ , h/  h0  hh1  h2 , h2  h3  h4 , h5  hv6  h'7 , h 8  h8  h9 , h:  h;  hm< , h=  h>  h? , h@  hA  hB , hC  hD  hE , hF  hG  hH , hI  hJ  hK , hN  hO , h^P  h@R  hR , hS  hWU  h V , hV  h^X  hY , hY  h\[  h1\  h] , h^  h_  hP` , ha  hb  hXc , hwd  he  h6f , hQg  hh , hSi  hQj  hNk  hl  hl  hm  ho  ho  hcp  hYq  hNv  h w  hy  hz , h{  h~  h , h  h  hՃ , h  h  h3 n h , h  h  hB  h  h‘  h  h  hs  h-  h?  h  h  hs  h  h  h2  h8  hI B hi  h%  hܤ  h  h  hӫ  h  h@  h  hv , h  hV  hB , h  h  hu , hk  h  h  hN  hY  he  h  h  h  h  hV  h  h  h  h  h , h  ht  h2 , h  h  h  hr  h  hw  h)  h  h  h  ht , h  h  ht , h  h  h , h  h  ht , h_  hi  h , h{  h  h7 , h  h  hK  h  h  h  h~  h; , hY  h , hM  hr  h , hJ  h@  h , h  h  h1 , hk  h  h , h  h  hm , h  h  h , h  hz!  h%" , h#  h$  h% , h( B h(  h)  h*  hm+ , h,  h-  h6. , h[/  hY0  h1 , h2  h,4  h4  h5  h6  h7  h8  hZ9  h:  h <  h<  hw=  h>  h?  h@  h@A  hIB  hC  h3D  hD  hE  hG , hH  hJ  hYK  hL  hL  hM  hUO  hP  hP  hW   *,***,,,,,,,,,,,,..# #.##.   *,,,,,,,*,*#.#***#.#####.##.   *****,,**,,...,,,...........   *,,**,*#.#####.#####.##.  hX   *,,*,,,........   #,,#,,*#.##.##.#.###.###   #..#.,*#.##.##.#.###.   #.....##.#............----   **,#...@....##.#.###.   *,#..##.##.##.#.###.###   hoY ;*,#.,*#.##.##..........  *,#,,,.....####...##...  *,**,##.#######.###ß... *,**,*#.........# ##... *,,,,*########### #... ****** *#...*⌠... hm] 143908.0) h^ J----409 hyb  hf 0 _l - a wand of iceblast (5) hQ hUDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (5/15) Temple: D:4-7 Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenos hVElyvilon FedhasGozag ($83)HepliaklqanaMakhleb Nemelex XobehOkawaruQazlalRu TrogUskayawWu JianXom YredelemnulZinThe Shining One h;o   *,***,,,,,,,,,,,,..# #.##. MrShunz the Magician   *,,,,,,,*,*#.#***#.#####.##. Djinni   *****,,**,,...,,,........... Health: 47/47 ========================  *,,**,*#.#####.#####.##. AC: 3Str: 7  *,,*,,,................. EV: 11Int: 19  #,,#,,*#.##.##.#.###.### SH: 0Dex: 13  #..#.,*#.##.##.#.###.### XL:  7 Next: 35% Place: Dungeon:5  #.....##.#.............. Noise: ---------  Time:[39;4 hs 9m 3440.1 (0.0)  **,#...@....##.#.###.### -) Nothing wielded  *,#..##.##.##.#.###.### Cast: Mercury Arrow  *,#.,*#.##.##.......... Fly  *,#,,,.....####...##...  *,**,##.#######.###ß...  *,**,*#.........# ##...   *,,,,*########### #...   *******#...   *⌠... Your Air Magic skill increases to level 6!Your Earth Magic skill increases to level 6! _Your Alchemy skill increases to level 6! _You see here a black bear corpse. _You now have 267 gold pieces (gained 19). _l - a wand of iceblast (5) hdv  hNx  hK h$ hRead which item? Scrolls  f - 2 scrolls of immolationa - a scroll of revelation  i - 2 scrolls of teleportation [!] read|quaff|evoke[?] describe selected hr  hw   *,***,,,,,,,,,,,,..# #.##. MrShunz the Magician   *,,,,,,,*,*#.#***#.#####.##. Djinni   *****,,**,,...,,,........... Health: 47/47 ========================  *,,**,*#.#####.#####.##. AC: 3Str: 7   hSx *,,*,,,................. EV: 11Int: 19  #,,#,,*#.##.##.#.###.### SH: 0Dex: 13  #..#.,*#.##.##.#.###.### XL:  7 Next: 35% Place: Dungeon:5  #.....##.#.............. Noise: ---------  Time: 3440.1 (0.0)   hy i**,#...@....##.#.###.### -) Nothing wielded  *,#..##.##.##.#.###.### Cast: Mercury Arrow  *,#.,*#.##.##.......... Fly  *,#,,,.....####...##...  *,**,##.#######.###ß...  *,**,*#.........# ##...    hz f*,,,,*########### #...   *******#...   *⌠... Your Air Magic skill increases to level 6!Your Earth Magic skill increases to level 6! _Your Alchemy skill increases to level 6! _You see here a black bear corpse. _You now have 267 gold pieces (gained 19). _l - a wand of iceblast (5) h P  Okay, then. h҄  h  hm . _ h` _ hY hP hK, h= hN h, hה h, h hl hS h', h h# h, h h  hϟ, h h hƢ, h h, h hզ h h, h[ h6 h , hͫ h>, h hʮ h, ha hd h. h, hϳ h hh, h* h  h, h h hG, h h] h, h hV, h4 h h h, h h h, hB h h h h h, h hn h/ h$ h h h h h h h h h h6   ***,****,,**,,,*,,,,  *,* *,,,,,,,,,,,,  *,* *,,**,,,,,,,,  *,****>,,,,,,,,,,,  *,,,,,,***,***,,,,  ******,* *,***,,,*  *,* *,,,,,,,,  ########.##*****,,,*  #..@.......,,,,,,,,*  #........).,,,,,,,,,  ##.########*****,,,*  #.# *,,,*  #.# *,,,,  #.# *********,,,,  #.# *,,,,,,,,,,,,  #.# *,********,,,  #.# *,# *****,,,730.0)1.1 (31 hq"3 _m - a wand of quicksilver (7) h h^4 hk h h h hF, hp h h  ***,****,,**,,,*,,,,*,,* *,* *..,, *,* *..**,,,,# *,****>.,,, *,,,,,.#**,***,,,,*,,# ******.# *,***,,,**,,# h  *.# *,,,,. ########.######*,,,***,.4.0) #......***,. #........)..... ##.####,,,***,. #.# *,,,***,. #.# *,,,,***. #.# *********,,,,* *. #.# *,,,,**## #.# *,********,,,,,.. #.# *,# *****,,,,,.. h  hc +5.1 (4 hn  h ; _Found a stone staircase leading down. h4 h h߼ ha h, h hZ  There is a stone staircase leading down here. hL _ hB h hp, hz, hIX hB hqX h! h) hM,B h- h., h/ h1 h2, hv3 he4 h\5 h@6, h7 h8 h9, h; h<, hk= h,> hW@B h*B hC hC, hFE hF hJ hK hL h(N h O hO hQ hR hS, hT hU hV, hyW hX hY, hTZ h:[ h\, h^ h^ h_, h` hga hBb, hc hc hd, he hf hg, hh hi hj, h8l h@m hn, ho hp hq hqr ht hdu h7v hv h%x hmy hAz h{ h{ h} h}, hG hr hY, h h}, hV h> h, ht h" h, hw hK hu hW hI hE hו h h h h, hv hԟ hn, hc h- h , hb hQ h, h h h, h h h, h= h h, h h h, h h h, h h| h, hc h h, hS h h, hy h h hG h h  h h hz h h hM hE h h, h h h, he h h$, h h h , h  h  h#, h& h hU h/ h h h, h h hL h h h'v #.# #....................) ########.#######...###........... #..................###....##..... #........)................##..... ##.#############...###....##.....  #.# #...##*,...#....#  #.# #....#**...#....#:  #.# **....# *...#.####+  h( #.# *,?......@...#*##....#l^#^  #.# *,########...........##^#  #.# *,# *****...........#h^#  #.# *.# *,,,,...........##^#  #.# ###.####.,,,...........#f^#  #.# #.......,,,,.........#.####+  #.# #.#.#.##.***##.#####.#......  #.###........,,,,..# #.##.####  #.......#.##.##**#.#####.##.#### h-0546.1 (71.0) h`/,7.1 (72 h3 hW5S _n - 2 white potions h!<  h@D B hE x _i - 3 scrolls of teleportation (gained 1) hJ  hiL  hGM  hM  hN  htO  hP , hQ  hR  h h h, h9 h ha, hq h h hĤ, h hI hK, h% h@ h, h\ h h, hs hj h:, h9 h; h0, h h, h} h  h h, h h, h h h h, h he h&, h h h, h h, h h h h, h hf h#, h> h, h h h h h h hB hN h, h h{ h h, h h. h hq h2 h4 h h h hl h- h4 h h., h h h, h  h h, hV h9 hl h h hi  hQ  h3  h h h h hy hk h h h h4. h96B h7B hp9 hv:, hW;, hJ@ hA hAB h h h_, h8 h h, h*6. hVh hHZB hb hc, h:t hu h h"B hߘ hR hK h hn h h h hި h˩ h h h= h, h h h hN h8 h= hc h/ h h hѽ h h h he h7 h! h0 hz hG h1 h h h h h h h h h h h h h hu hA, h h h, h h h, hv ha hU h- h" h h h h h h, h> h hB h@ h' h7, h% h0 h, h n h(  h, h h hd, h$ hJ h?, h h h5 , h9" h-# h$, h<& h4' h(, h* h++ h8, h"- h. hI0 h:1, h2 h4 h4 h5 h7 h%8 h8, h: h; h<, hp> h? h@, hB hMC, hED hE hLG hH hI hI h?K hL h M hdN hO hP, hQ hS hT, hU hV hW htX hY hZ h[ hq\ hg] h_, h a hb hHc, hGd hye htfB hg hh hi, hj hl, hm hn ho, hp hq hsB ht hu, h/x, h]yB h|B  There is a dry fountain here. h~6 _ h h h, h; h: h\, hU hu hn, h h h, hؕ h h, h' h h , hˡ hu hB, h$ h hB h. hB h hܵ, h h hl, hQ h h, h h h, h h h, h ha h*, h h hs, h7 h he, hK h hB h h, hi h hy, hc h h, hV hT h, h h> h+, h ho h5, h  h h, h h"X h h h ht!  You see here a hound skeleton. _ h$n h%, h!' h2( h), h* h.,, h- h7 hK9, h : h= hw>, ha? hB hC, h|D hG hH, hI hL hM, hMN hQ hQ, hR h8U h(V, hV hY hNZ, h9[ h] h^, hf_ ha htb, hec h0f hLg, h;y hz h{, h| h h, h h h, h h9 h, hߌ hŽ hJ, h6 h: h[, ha h hy, h} hC h[ h& h he h, hç h h`, hS h h, h h6 h, h h h h, h h, h h h8, h& h h h, hf h, h ho h, h h  h%, h h h, h h h, h h h,, h h h, hn h h h, h h0, h h h h, h h h, h h h, h^####..#.####.#.........#  .............#.######.##  ...#..#.####.#.# #.#  ####..#.# #.#.# #.#  ##..#.####.#.#### #.#  ..................###.#  ........####.#........#  .######.####.#.#########  822.1 (275.0) .....##.........@......#   h.....##..###.#.#########  .....##..###^#.####  .....##...........#  .....##........##.#  .....##..###.####.#  .....##..# #.# #.#  .....##### #.# #.#  #.###### ##.####.#   h h hT ^ _Partly explored, can't reach some items. hA[ s[?25h[?0c  Search for what [Enter for "@!!in_shop", or ? for help]?  h [?25l[?1c h hgt16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a teleport trapb - [D:5] a stone staircase leading down  c - [D:5] a spear  d - [D:5] 6 stones  e - (1) [D:5] a stone staircase leading up  f - [D:5] a stone staircase leading up  g - [D:5] a permanent teleport trap (9 further duplicates)  h - [D:5] a stone staircase leading down  i - [D:5] 14 gold pieces  j - [D:5] a +0 rapier  hk - [D:5] an alarm trap  l - [D:5] a stone staircase leading up  m - [D:5] a sling  n - [D:5] a leather armour (1 further duplicate)  o - [D:5] a flail  p - [D:5] a stone staircase leading down h" h  hN ####..#.####.#.........#   MrShunz the Magician .............#.######.##   Djinni ...#..#.####.#.# #.#   Health: 47/47 ======================== ####..#.# #.#.# #.#   AC: 3Str: 7 ####..#.####.#.#### #.#   EV: 11Int: 19 ..................###.#   SH: 0Dex: 13 ........####.#........#   XL:  7 Next: 35% Place: Dungeon:5 .######.####.#.#########   Noise: ---------  Time: 3822.1 (0.0) .....##.........@......#   -) Nothing wielded  h* .....##..###.#.#########   Cast: Mercury Arrow .....##..###^#.####  Fly .....##...........# .....##........##.# .....##..###.####.#   .....##..# #.# #.#   .....##### #.# #.#   #.###### ##.####.#   _n - 2 white potions _i - 3 scrolls of teleportation (gained 1) _There is a dry fountain here. _You see here a hound skeleton. _Partly explored, can't reach some items.  Search for what [Enter for "@!!in_shop", or ? for help]?  h1  h  hz  h . _ h  hd Level 5 of the Dungeon<<<>>>(Press ? for help)#...................##.#####..###########.####.##..........######.# h ##.####.#.######.##.##.##.........................1............>#.#########.# #.#.# #...........#..######....#.###..##..####..#...............###.# #.#.# #..#.##.###.#..#.........#.# #..##..####..#.####.#.........##.####.#.######..#.##.# #.#..#.####....#.# #..##...............#.######.###.............#..#.##.# #.#..#.#########.# #.........#..#.####.#.# #.########..........#.##.# #.#..#.##...# #.# #...#..####..#.# #.#.# #.##..####.#..#.##.###.#..#.##...####.###...#..####..#.####.#.#### #.##..##..........)....#..#.##...................................###.#########..##.#....#.##.###.#..#..#...####..................####.#........##...................#.........#..#...# #####..##.#.######.####.#.############.####..##...#....#..###.# h: [30m..#..#...##..##<......##.........@......##.# #.........[[...........#..############..##.......##..###.#.##########.# #..##...........#####..#..###.......##..##.......##..###^#.#####.####>...............................................##...........##......###.###....#..##.....#..#########.##..##.......##........##.#######.# #.###...##..####...#..#########.....##.......##..###.####.##.# #....................)...........##.##.......##..# #.# #.#########.#######...###.................###..##.##.......##### #.# #.##..................###....##................##.#####.###### ##.####.##........)................##.....##########.##............# #.......###.#############...###....##........## #.########.####.#  hY 3[34m#..####.#######.##...###....#....###...## #.########.####.# #..# #......# heF.@ h'F.. hF.. hD F . h:Q <.  hl=.. hl .#.##....###...#....#:#....# #.............#.# #..# ######.##.# #########....# #...#.####+####.#####.............#.# #..##.##.# #............####....#l^#^#^o#...................'.# #..##.##.# #.########...........##^#.#^##.................(.#.####..#########.###.# #.# #####...........#h^#.#^h#...###.....##...####.........:........# hE#.# #.# #...............##^#.#^##.#.###.....##...##...........#######.## h, ^#.# ###.####...............#f^#.#^s#....##.###.#ß...ß###..####.#.# #.##.# #....................#.####+####.......# #.##...####..# #..#.# #.##.# #.#.#.##.#####.#####.#.............##..###.##...##....# #..#.# #.##.###..............# #.##.#####..###.###..##.##...##....# #..#.# #.##.......#.##.#####.#####.##.#####..# #.# #..##.#ß...⌠#....###..#.# #.######..##..........................# #.###.....##...##...........#######.##..##.##.#####.#####.##.#####.## #.......#.##...####.####............# hѾ A.# h####..#.####.#.........#   MrShunz the Magician .............#.######.##   Djinni ...#..#.####.#.# #.#   Health: 47/47 ======================== ####..#.# #.#.# #.#   AC: 3Str: 7 ####..#.####.#.#### #.#   EV: 11Int: 19 ..................###.#   SH: 0Dex: 13 ........####.#........#   XL:  7 Next: 35% Place: Dungeon:5 .######.####.#.#########   Noise: ---------  Time: 3822.1 (0.0) .....##.........@......#   -) Nothing wielded .....##..[33 hk+ m###.#.#########   Cast: Mercury Arrow .....##..###^#.####  Fly .....##...........# .....##........##.# .....##..###.####.#   .....##..# #.# #.#   .....##### #.# #.#   #.###### ##.####.#   _n - 2 white potions _i - 3 scrolls of teleportation (gained 1) _There is a dry fountain here. _You see here a hound skeleton. _Partly explored, can't reach some items. _Search for what [Enter for "@!!in_shop", or ? for help]?  _[3 hC o7m hE , hYJ B hK  hU X hV  hY  hmZ  h6[  ha  h`b , hc  hf  h$h , hh  hl  hTn , ho  hmr  hs , hNt  hw  hx , h_y  h|  h)~ , h~  hw  h2  h , h  hK  h , h}  h B h0  h  h , hڑ  h  hT , h^  h  hӖ , hØ  h}  h9 , hf  h;  h , h  h  hv , h-  hs  h-  h  h  hw , hث  h  h  hs  h,  ha  h , h  hܵ  h  h  hg  h  h  h  h^  h  h8  h  h  h  h  h_  h  hD  h  hU  h2  h  h  h  h\  h  h1  h  h  hd  hQ  h  h  h  hE  h  h  h ....###...#....#:#....# #......# #...#.####+###.......####....#l^#^#^o#............ #...........##^#.#^##............ # h ...........#h^#.#^h#...###.....###^#.#^##.#.###.....#....#f^#.#^s#....##.###.# ..........#.####+####.......# #.#66.1 (44.0) ###.#####.#.....@.......##..###.## #.##.#####..###.###..##.# ###.#####.##.#####..# #.# #..##.#...............# #.###.....# ###.#####.##.#####.## #.......#.#........#####.####.......#.# .##.#.###.###...................# . hT ##.#.###.###.##..............### ..............##..............# # hH  h  hJV#+##^###^#.#^##h^#.#^h#.##.#'hh 2 hounds (asleep)7.1 (1.0) hX hD]7 _You reach down and open the door. hXP +M###.##...## #.######...#:#....# #. #...#.####+####.#####  hR ....####....#l^#^#^o#.....##^#.#^##............ ##h^#.#^h#...##^#.#^##.#.###......#f^#.#^s#....##.## ..........#.####@####.......# ###.#####.#.............##..# ....# #.##.#####..###.###..##.# Fly ..##f   sleepcap (dormant)s   scorpionhh 2 hounds (asleep) hV  hY  ha .§   hound hVc &8 hzk  h r n _The hound disappears! _There is an open door here. h[u#........## ###.##...#######...#:#....#  hv #...#.####+####.##### ....####....#l^#^#^o##^#.#^##............ #.^#.#^h#..#§#.#^##.#.###......#f^#@#^s#....##.## ..........#.####'####.......# ###.#####.#.............##..# ....# ####..###.## ###.#####.##.#####..# #.# #..##  h]w....................# #.###.... ###.#####.#### ............#####.#####l   iguana (asleep)....# h   hound (asleep) h%x4(…) hHk  The iguana hisses angrily. h h.§^.s   scorpion (asleep)h   houndo   orc (asleep) hy.=9 h h=E _The sleepcap disappears! The iguana disappears! hkIk...##########.##...#........## ###.##...#######...#:#....#  #...#.####+####.##### ....####....#.^#^#^o#§#.#^##............ #.^#.#^h#..##^#@#^##.#.###......#.^#.#^s#....##.## ..........#.####'####.......# ###.#####.#.............##..# ....# ###..###.## ###.#####.##.#####..# #.# #..## ....................# #.###.... ###.#####.## ............#####.#####^-70 hdO hT hm###...........##.##...##########.##...#........## ###.##...#######...#:#....#  #...#.####+####.##### ....####....#.^#^#^o#^#.#^##............ # h#.^#@#^h#..#^#.#^##.#.###......#.^#.#^s#....##.## ..........#.####'####.......# ###.#####.#.............##..# ....# ###..###.## ###.#####.##.##### #..## ....................# #.###.... ###.#####.##  h h, hi h$..h   hound hx*V-1 h]LB _The orc disappears! The scorpion disappears! h? ..######...........##.##...##########.##...#........## ###.##...####### hcB ...#:#....#  #...#.####+####.##### ....####....#.^#^#^.##^#@#^##............ #.^#.#^h#..#^#.#^##.#.###......#.^#.#^.#....##.## ..........#.####'####.......# ###.#####.#.............##..# ....# ###..###.## ###.#####.##.##### #..## ....................# #.###.... hb Y2 h[ hReally fly onto that alarm trap? Y - Yes  N - No h' h................)...........##.## MrShunz the Magician ...###.................###..##.## Djinni ...###....##................##.## Health: 47/47 ======================== ..........##.....##########.##... AC: 3Str: 7 ...###....##........## #.##### EV: 11Int: 19 ...###....#....###...## #.##### SH: 0Dex: 13 ....###...#....#:#....# #...... XL:  7 Next: 35% Place: Dungeon:5 ....# #...#.####+####.#####...... Noise: ---------  Time: 3872.1 (0.0) ....####....#.^#@#^.#............ -) Nothing wielded #...........##^#.#^##............ Cast: Mercury Arrow #...........#.^# h.#^h#...###.....# Fly ............##^#.#^##.#.###.....# ............#.^#.#^.#....##.###.# ..........#.####'####.......# #.# h   hound (asleep) ###.#####.#.............##..###.# ....# #.##.#####..###.###..##.# ###.#####.##.#####..# #.# #..##.# _You reach down and open the door. _The hound disappears! _There is an open door here.  The iguana hisses angrily. _The sleepcap disappears! The iguana disappears! _The orc disappears! The scorpion disappears! *You set off the alarm! hN  The alarm trap emits a blaring wail!  A sentinel's mark forms upon you.  The hound barks! hU@§. h-W==========3.1 (1Mark Fly  h\ h^+ _The hound disappears! h .......#...........####........###.#:#' h 9^ h ]--------- 4 h  hȩ 7 _You reach down and open the door. hV5##..####...#..#########.................)........######....##................##.##.......##.....##########.##...##........## ###....#....###...## #.#######...#....#:#....#  #...#.####@####.##### ....####....#.^#.#^.#^#.#^##............ #.^#.#^.#..##^#.#^##.#.###......#.^#.#^.#....##.## ..........#.####'####.......# ###.#####.#.............##..# ....# ##.## hj---------5 _There is an open door here. h|'M.#..##..####..####...#..#########..........).....######................##.##.......##.....##########.##...#........## ###.###...########...#....#@#....#  #...#.####'####.##### ....####....#.^#.#^.# #...........##^#.#^##............##... h[#6 _  You now have 281 gold pieces (gained 14).h   houndh7.1 (2 _You see here a book of the Grave. h##..####...............)...........#####....#####...........##########.##...###....##........## #.##### h ....###...##.####:#......... #...#.####@####.#######....#.^#.#^.#...... #...........##^#.#^###.^#.#^.#...###.....# .##^#.#^##.##.^#.#^.#....##.####.####h####.......# ###.#####.#.............##..## ....# #.##.#####..###.###.. h} hC<h' h?+8.1 (1 h/ hQ _There is an open door here. h .............)...........#####...........#####.............##.....##########.##...###....##........## #.######....###...##.###...#....#:#....# #...... #...#.####'####.#######....#.^#@#^.#...... #...........##^#.#^#.^#.#^.#...###.....# .#^#.#^##.##.^#h#^.#....##.####.####'####.......# ###.#####.#.............##..## ....# #.##.#####..###.###.. ###.#### #.# h.9Mercury Arrow _ h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h* hv (ally target)You conjure some foxfire! The foxfire hits the hound. hJh.6-=80 _The hound is moderately wounded. h%z  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  Flames lash the hound.* h'. h5/48--44====1Mercury Arrow h. ha  hi;_You kill the hound! hn hss hà  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h5Z _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h  _ h 6= hC , hݾ  h B h^ l7= hW  h  hQ  h  h^ , hV  h7 , hI  h  hS  h$ L8= h  h;  h----90.1 (9f   sleepcapf---- _A sleepcap is nearby! h;  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h vf(ally target)..hh   hound7-=1.1 (1 h E _You conjure some foxfire! hU  h^  hq   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hLs , h{ §§§vYou conjure some foxfire! The foxfire hits the sleepcap. hT  ho , h v§§§fh. h l6-2Mercury Arrow h D§§ hy 6 _The sleepcap is lightly damaged. hI0 hLK##..####...#..#########.................)........######....##................##.##.......##.....##########.##...##........## ###....#....###...## #.#######...#....#:#....#  #...#.####@####.##### ....####....#.^#.#^.#^#§#^##............ #.^#§#^.#..##^#§#^##.#.###......#.^#f#^.#....##.##  h3PK..........#.####h####.......# ###.#####.#.............##..# ....# ##.## hhR haaq..fh' hIc.-3 hMl ho{ _Your foxfire dissipates! _There is an open door here. h.#..##..####..####...#..#########..........).....######................##.##.......##.....##########.##...#........## ###.###...########...#....#@#....#  #...#.####'####.##### ....####....#.^#.#^.###^#.#^##............ ##.^#.#^.#..##^#f#^##.#.###......#.^#h#^.#....##.## ..........#.####'####.......# ###.#####.#.............##..# hfh.7-4 _ h  hww _You see here a book of the Grave. hA  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h~  h  hvfh.(ally target) h 66=5 h hE/ _You conjure some foxfire! hT  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hL *combustible, ally target)Flames lash the sleepcap.  The sleepcap is lightly damaged. h  h §v The sleepcap's fire resistance burns away.  The foxfire hits the sleepcap. The sleepcap is burned terribly! h  h  h  hs §fh.) hM s4-====6 hd <§ hP  h /  --more-- h$ d _The sleepcap is moderately damaged. hs  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h$) hy,C Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire1%1  b + ScorchFire1% 2 c - Volatile BlastmotesFire/Translocation2%3  d - Inner FlameHexes/Fire2%3  e - Flame WaveConjuration/Fire9% h-4  f - Summon Small MammalSummoning1%1  g - Mercury ArrowConjuration/Alchemy1%2  h - Sigil of BindingHexes2%3 Select a spell to cast[!]/[I] toggle spell headers h ....#..##.....#..#########.##..## MrShunz the Magician ...##..####...#..#########.....## Djinni ................)...........##.## Health: 44/48 ======================-- ...###.................###..##.## AC: 3Str: 7 ...###....##................##.## EV: 11Int: 19 ..........##.....##########.##... SH: 0Dex: 13 ...###....##........## #.##### XL:  7 Next: 44% Place: Dungeon:5 ...###....#....###...## #.##### Noise: ====-----  Time: 3896.1 (0.0) ....###...#....#@[0 h ;10;1m#....# #...... -) Nothing wielded ....# #...#.####§####.#####...... Cast: Mercury Arrow ....####....#.^#f#^.#............ Mark Fly #...........##^#h#^##............ #...........#.^#.#^.#...###.....# ............##^#.#^##.#.###.....# f   sleepcap (combustible) ............#.^#.#^.#....##.###.# h   hound ..........#.####'####.......# #.# ###.#####.#.............##..###.# _The sleepcap is moderately damaged.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[40 hM m....#..##.....#..#########.##..## MrShunz the Magician ...##..####...#..#########.....## Djinni ................)...........##.## Health: 44/48 ======================-- ...###.................###..##.## AC: 3Str: 7 ...###....##................##.## EV: 11Int: 19 ..........##.....##########.##... SH: 0Dex: 13 ...###....##........## #.##### XL:  7 Next: 44% Place: Dungeon:5 ...###....#....###...## #.##### Noise: ====-----  Time: 3896.1 (0.0) ....###...#....#@#....#[ hG m #...... -) Nothing wielded ....# #...#.####§####.#####...... Cast: Mercury Arrow ....####....#.^#f#^.#............ Mark Fly #...........##^#h#^##............ #...........#.^#.#^.#...###.....# ............##^#.#^##.#.###.....# f   sleepcap (combustible) ............#.^#.#^.#....##.###.# h   hound ..........#.####'####.......# #.# ###.#####.#.............##..###.# _The sleepcap is moderately damaged.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^f[3 h 3mh.2-==--7.1 (1 _You inscribe a binding sigil. hE  Casting: Sigil of Binding (dangerous[40m; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hrn *Flames lash the sleepcap. The sleepcap is burned terribly! h| fThe sleepcap is heavily damaged. h~~0--====8 h h/U _The sleepcap barely misses you. hK  * Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the sleepcap. The sleepcap is burned terribly! hA" G fThe sleepcap is severely damaged.38--9 _The sleepcap releases spores at you but does no damage. h  h  ht #* The sleepcap is severely damaged. _The sleepcap releases spores at you but does no damage.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the sleepcap. The sleepcap is burned terribly! h3 fThe sleepcap is almost destroyed. h m31-----900 h  h : _The sleepcap releases spores at you. h hL ht *Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h y fFlames lash the sleepcap but do no damage. h@"_0----1 ha& h!(U _The sleepcap barely misses you. hu hN hB  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the sleepcap. The sleepcap is burned terribly! h*h   hound h hBh. h#028-512 _You destroy the sleepcap! hQ4 h* (combustible)Flames lash the sleepcap. The sleepcap is burned terribly! _ h@You destroy the sleepcap!hound.  The hound is moderately wounded. h  hThe hound's fire resistance burns away. The hound bites you. hli3----3 h hR _The hound barely misses you. h h h" N* The hound is moderately wounded.The hound's fire resistance burns away. The hound bites you. _The hound barely misses you.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Flames lash the hound. The hound is burned terribly! h? | hThe hound is almost dead. hQ 2---4 _The hound completely misses you. hײ 4 h HThe hound is almost dead. _The hound completely misses you.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the hound. The hound is burned terribly!* h '' hK 0-605Mercury Arrow h6O  hQ I _You kill the hound! h$ h. h_L  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h4 h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h=4 h hFly  _The sentinel's mark upon you fades away. h hj1- h hT, h h, h[ h h h#T2= h+ h- hi hr----11.1 (6l   iguanal hu;---- ht _An iguana is nearby! h%+#.##.#.^#.#^.##^#.#^## h4'#.# #l#  hj(+2.1 (1 h- h'08 _You reach down and close the door. hKyJ h|, h hc&. h` 3 _You start resting. h+4.1 (2 h\ hE^ _Your binding sigil disappears. h4 h h3= hX h%, h7 h7j4= hם h, h h, h, h95 h)= h h` hn h h², hM h\, h h hT6= h h, h h, h1 h b7= h h(, h h", h h, h hp98 h71= h h, h h9, hH h hL9= h hB h, hm h/, h} h#k30= h h h, hy h hL1= h hn hv hl hKT2= h$ h, h  hp  hF  h  h h h h hL3= h h  h h h h h h hT4= h h h h  h " h" h# h&, h' h)<35 h*3= h+ h-, h. h;1, h2 hW4b6= h5 h7, h8 h: h; h< h.> h ? h? hA hBV7= hVC hD hwE hLF hG hH hyI hJ hK hL hN hOL8= hO h@Q hR hR h-T hU hU hEW h+XV9= hY hZ h[ h\ h^ h^ h_ hKa h!b hb hd hxeM40= hNf hg hh hi hj hl, hn hvoV1= hyp hr hs ht hWw, htx h+{ h, hk'Mercury Arrow#o##.#.^#.#^.##^#.#^##o   orc (wandering)#.##'# h 82.1 (68.0) _You start resting. _An orc opens the door. It is wielding a +0 hand axe. h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hx9  Flames lash the orc. htf* hW9) h*01====3.1 (1.0)Mercury Arrow hu2] _You kill the orc! hC 4 h-E  hL B ha t12=3=4=5= h9 [6=7=8= _HP restored. hR   There is an open door here. _............)...........###.................###..#####....##............##.....##########.##...#..## #.######....#....###...## #.#####.###...#....#:#....# #.......# #...#.####'####.#####......----4013.1 (30.0)#....#.^#@#^.#...... #...........##^#.#^##......##Fly #^#.#^#.^#.#^.####'####... ....# #.##.#####..### h5 .###..##.#  ###.#####.##.#####..# #.# #..##.# Things that are here:  a +0 hand axe; a +0 leather armour---- _Done exploring. h7 h: Your spells (describe)TypeFailure Level a - FoxfireConjuration/Fire1%1  b + ScorchFire1% 2 c - Volatile BlastmotesFire/Translocation2%3  d - Inner FlameHexes/Fire2%3  e - Flame WaveConjuration/Fire9%4  f - Summon Small MammalSummoning1%1  g - Mercury ArrowConjuration/Alchemy1%2  h - Sigil of BindingHexes2%3 Select a spell to describe[!]/[I] toggle spell headers h  Sigil of Binding Creates two sigils nearby. Anyone who passes over them will be bound, able to act and dodge normally but unable to move away. When the effect wears off, theirmovement speed will rebound, giving them temporary swiftness. Swiftness from anysource grants immunity to binding. Only one set of sigils can be maintained at a time, and they will expire prematurely if they leave your sight. Level: 3School: HexesFail: 2% Power: 29% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also slows you. h r 0 Your spells (describe)TypeFailure Level a - FoxfireConjuration/Fire1%1  b + ScorchFire1% 2  c - Volatile Blastmotes Fire/Translocation 2% 3  d - Inner FlameHexes/Fire2% 3  e - Flame WaveConjuration/Fire9%4  f - Summon Small MammalSummoning1%1  g - Mercury ArrowConjuration/Alchemy 1% 2  h - Sigil of BindingHexes2% 3 Select a spell to describe[!]/[I] toggle spell headers hJ]................)...........##.## MrShunz the Magician ...###.................###..##.## Djinni ...###....##................##.## Health: 48/48 ======================== ..........##.....##########.##... AC: 3Str: 7 ...###....##........## #.##### EV: 11Int: 19 ...###....#....###...## #.##### SH: 0Dex: 13 ....###...#....#:#....# #...... XL:  7 Next: 61% Place: Dungeon:5 ....# #...#.####'####.#####...... Noise: ---------  Time: 4013.1 (0.0) ....####....#.^#@[0;1 h/`0;1m#^.#............ -) Nothing wielded #...........##^#.#^##............ Cast: Mercury Arrow #...........#.^#.#^.#...###.....# Fly ............##^#.#^##.#.###.....# ............#.^#.#^.#....##.###.# ..........#.####'####.......# #.#  ###.#####.#.............##..###.#  ....# #.##.#####..###.###..##.#  ###.#####.##.#####..# #.# #..##.#  _You kill the orc! _HP restored. _There is an open door here.  Things that are here:  a +0 hand axe; a +0 leather armour _Done exploring. hd hg hn hp h} Q hfC Q h;  hȫ  h{  h*  h h h% h'F _Unknown command. h ###.#####.............##.....##########.##...###........## #.#####....###...##.###.#:#.........  hw####'####.#######....#.^#)#^.#...... #...........##^#@#^##.^#.#^.#...###.....# .#^#.#^##.#.^#.#^.#....##.####.####'####.......# ....................# #.###.....#  h h724.1 (1 _ h hs h6 ##......##########.##...###...## #.#####....###...##.####:#......... h[7 ####'####.#######....#.^#)#^.#...... #...........##^#.#^# h7,#.^#@#^.#...###.....# .#^#.#^##.#Fly  hd8###'### ###.#####.##.#####.## #.......#.#  hA hD&5 hL hO hX ...##########.##...###...## #.#####....###...##.####:#.........  h####'####.#######....#.^#)#^.#...... #...........##^#.#^#.^#.#^.#...###.....# . h_^##^#@#^##.#.^#.#^.#....##.######'###Fly  hг .............#####.####.......#.#  h h&6 h h h-G  ###...## #.#####....###...##.####:#......... ####'####.#######....#.^#)#^.#...... #...........##^#.#^#.^#.#^.#...###.....# .#^#.#^##.##.^#@#^.#....##.####.####'####.......# Fly ####....### .##.#.###.###...................#  hOM <7 hM  h  ....###...##.####:#......... ####'####.#######....#.^#)#^.#...... #...........##^#.#^##.^#.#^.#...###.....# .#^#.#^##.#.^#.#^.#....##.####.####@####.......# ###.#####.#.............##..####.#####..###.Fly # .##.#.###.###.##..............###  ha' 8 _There is an open door here. h  .###:#......... ####'####.#######....#.^#)#^.#...... #...........##^#.#^###.^#.#^.#...###.....# .##^#.#^##.##.^#.#^.#....##.####.####'####.......# ###.#####.#.....@.......##..## ....# #.##.#####..###.###...Fly .## ..............##..............# # 9 _ hr J h#&0 h) h 0[ _Done exploring. hi  hGj Where to? (* - list waypoints, Tab - D:5 @ (x,y), ? - help)  hj 6 D - Dungeon  h ? ....###...#....#:#....# #...... MrShunz the Magician ....# #...#.####'####.#####...... Djinni ....####....#.^#)#^.#............ Health: 48/48 ======================== #...........##^#.#^##............ AC: 3Str: 7 #...........#.^#.#^.#...###.....# EV: 11Int: 19 ............##^#.#^##.#.###.....# SH: 0Dex: 13 ............#.^#.#^.#....##.###.# XL:  7 Next: 61% Place: Dungeon:5 ..........#.####'####.......# #.# Noise: ---------  Time: 4019.1 (0.0) ###.#####.#..... hh [47m@.......##..###.# -) Nothing wielded ....# #.##.#####..###.###..##.# Cast: Mercury Arrow ###.#####.##.#####..# #.# #..##.# Fly ....................# #.###.....# ###.#####.##.#####.## #.......#.# .............#####.####.......#.#  .##.#.###.###...................#  .##.#.###.###.##..............###  ..............##..............# # Things that are here:  a +0 hand axe; a +0 leather armour _Done exploring. _Unknown command. _There is an open door here. _Done exploring. _[ hk 39;49m hK h h~   There is a stone staircase leading down here. _ h76 hJ8 h\9 h: h: hSD^    ####.#.   ...)...   .......   .......   .......   .......   ##....... 49.9 (30.8)  #@#  #.#  #.#  #.#  ..#  #.#  ###   _You fly downwards. hF hK hRa _There is a stone staircase leading up here. h  Existing waypoints:  (1) D:5  Assign waypoint to what number? (0-9, D - delete waypoint)  hc  _Waypoint 1 re-assigned from D:5 to D:6. h4. h0Read which item? Scrolls  f - 2 scrolls of immolationa - a scroll of revelation  h:1 i - 3 scrolls of teleportation [!] read|quaff|evoke[?] describe selected h$O  hT  h[ _ MrShunz the Magician ####.#.Djinni ...)... hX] bHealth: 48/48 ======================== .......AC: 3Str: 7 .......EV: 11Int: 19 .......SH: 0Dex: 13 .......XL:  7 Next: 61% Place: Dungeon:6 ##.......Noise: ---------  Time: 4049.9 (0.0) #@#-) Nothing wielded #.#Cast: Mercury Arrow #.#Fly  #.#  h` ..# #.# ### _You fly downwards. _There is a stone staircase leading up here.  Existing waypoints:  (1) D:5  Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:5 to D:6. hTe P  Okay, then. hg  hm  hp . _ hKePut on which piece of jewellery? Jewellery (go to first with "=)  k - a ring of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h  h9  hf  MrShunz the Magician ####.#.Djinni ...)...Health: 48/48 ======================== .......AC: 3Str: 7 .......EV: 11Int: 19 .......SH: 0Dex: 13 .......XL:  7 Next: 61% Place: Dungeon:6 ##.......Noise: ---------  Time: 4049.9 (0.0) #@#-) Nothing wielded #.#Cast: Mercury Arrow #.#Fly  #.# ..# #.# ### _There is a stone staircase leading up here.  Existing waypoints:  (1) D:5  Assign h waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:5 to D:6. _Okay, then. h .50.4 (0.5 h8P _k - a ring of positive energy (worn) hd hae hjf hk, hXl hjsX hTv h} _You reach down and open the door. h#6  #  .#.######.#.##...)...########3.4 (3.0#..@.......##.##.......## #<#......##.#.#######.#.##.#.#..#.# hR#.#..#####There is an open door here. h hL heT _Key pressed, stopping explore. h hInventory: 14/52 slots Missiles (go to first with ()  d - a throwing net Armour (go to first with [)  b - a +1 robe of resistance (worn) Jewellery (go to first with "=)  k - a ring of positive energy (worn) Wands (go to first with /)l - a wand of iceblast (5)  m - a wand of quicksilver (7) Scrolls (go to first with ?)  f - 2 scrolls of immolation ha - a scroll of revelation  i - 3 scrolls of teleportation Potions (go to first with !)  c - 3 potions of heal wounds  g - 2 potions of mutation  e - a fizzy pink potion  h - a lumpy silvery potion  j - a sapphire potion  n - 2 white potions h  h  MrShunz the Magician #Djinni .#.#Health: 48/48 ======================== #####.#.#AC: 3Str: 7 #...)...#EV: 11Int: 19 #.......#SH: 0Dex: 13 #.......#XL:  7 Next: 61% Place: Dungeon:6 ####.......#Noise: ---------  Time: 4053.4 (0.0) #..@.......#-) Nothing wielded #.##.......#Cast: Mercury Arrow # #<#......#Fly  #.#.###### #.#.# #.#.# ..#.# h #.#.. ##### _Waypoint 1 re-assigned from D:5 to D:6. _Okay, then. _k - a ring of positive energy (worn) _You reach down and open the door.  There is an open door here. _Key pressed, stopping explore. h  hVP _ hR hT@  There is an open door here. hnX hX _ h{Z h] h_, ha hJd hf, hg hi hl, hr  hws9 You see here a +0 war axe. hu hjv _ hw hey h{, h} h^ hR, h ho hh, h[ h  h h hӋ h' h, h> h, hΔ, h h h  ###  #..  #.###+##.  h# #.......5  #.  #.   #. h   #@#   #.###   hN #...#  ###.#.# #####.#.# #...)...# hK)5   white imp (asleep) #.......# #.......# he ####.......# h/66.4 (13.0) hǦ5.5 h8,7.4 (14 hi h_\ _A white imp comes into view. h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hq >  You conjure some foxfire! hI{ .5vv(ally target) h~ 9=8.0) h  hω _ _The white imp sputters. h3 h6 hdD.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hJ §v§§ You conjure some foxfire! The foxfire hits the white imp.  The white imp is burned terribly! hPh, hn6§..§.5v§7-9Mercury Arrow hu§§ _The white imp is heavily wounded. h: h? ###..###+##........§....§.5...v§.......# ##...#.#Fly .)...# h-@.........#  #..'.......# huA hAB hB, hF§.§.§. hWHi-70Mercury Arrow h"LV§§ hMN _Your foxfire dissipates! h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h0 ; §§§Okay, then.-§ _ h|c ..###+##.......§..§..5§.....# ##..###.#.#.Fly ....#.#  #.##.......# hU^...1 _ h h7  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h} h5vv5   white imp h`-=2Mercury Arrow h h֫/ _You conjure some foxfire! h  hi  h] v§§v(ally target)  The foxfire hits the white imp but does no damage. hH".5v§§§-3§ _The white imp is heavily wounded. hH  Casting: Foxfire (safe; 1% risk of failure)   h]I\Confirm with . or Enter, or press ? or * to list all spells. hZa  Flames lash the white imp. The white imp is burned terribly! h*`]*§ h h hG h h h$nv§§§§ h,.... hN5-3====4Mercury Arrow hT§§§ hM _You kill the white imp! h6= _Your foxfire dissipates.7=8= hG _HP restored.= _You reach down and open the door.  There is an open door here. _ hhzh h _You reach down and open the door. h4 h  There is an open door here. _ h hy h, h h]n h4, h8 h h, h h h@ ....... ..$.... ..$.... ....... ....... ##.....S! #........---- #@#  #.#   h1########.#  #......#.# #.###'##.# #........# S   adder (wandering) #........# #........# #........# h]0107.4 (33.0) hV.S hI----8.4 (34 h hY _An adder comes into view. hU.$ .#......!....S...###..## #.#######......#.###'##..........S..9.4 (1.0)Mercury Arrow hB  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hc>  You conjure some foxfire! hYrvvS.Sally target) ht^7-==10 h, h/ _The adder hisses angrily. h h h "  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! h hL .  hfThe foxfire hits the adder but does no damage.  The foxfire hits the adder. hQ9 h9 hZE.S.v hYGH--1 hgP hT  hSUO_The adder is heavily wounded. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h * combustible, ally target)  Flames lash the adder.  The adder is almost dead. h  The adder's fire resistance burns away. The foxfire hits the adder.  The adder is burned terribly! hf) h h... hB5-5====2Mercury Arrow hH hH hS/  --more-- h;J _You kill the adder! h6l4 hl hs hfub6= hSv hx, hx hz, hք7= hm hJ, h hx, h" hIb8= h' h h, hƜ h hU, h h0 hͦ, h h h h:= hb h h h h h, h hF _You now have 300 gold pieces (gained 19). h4 h hǻ, h  hZF _You now have 313 gold pieces (gained 13). hf4 h hE hW########## #........# #........# #........# #........# #........# ----319.0)#....@...# #........# ##......!...# #.........### h #.###..#### #.# ..########.# .###......#.##>#.###'##.# h hI----2.4 (20 h hc3 _Found a stone staircase leading down. hǫ h/ h9 h h, huX h> h(###########........##........# #..# #.. hgo# #..# #..# #........###.....#.........###.###..#### #.##...#   hɿO########.##.###  #......#.##>  #.###'##.##  #..  #....... h#.# hA04.0) h+5.4 (3 h hS _o - a bubbling green potion h> 4 h=  h  h  ha B h  h , h9  hK  hh  h , h  h , hD  h  h , h  h  hj , ho  h  h$ , h.  h  hR , h  h  h) , h  h  h,  h  hy  hl  h , h  h? , h  h p _i - 4 scrolls of teleportation (gained 1) h 4 h  h  h , h  h  h , hM  h  h B hk  h , h9  h   h0 , h  h  h , h  h  h! #.###############.#... J...... h" _#.#.. .....##... ... #####... #.# ...##..# #@# ...##..#########.# Mercury Arrow ...##............# ...##.############ ...##.# ...#..# J   jelly (asleep)  h^# ...#.# .....# ...### h( /56.4 (21.0) h* ,7.4 (22 hi-  h/ X _A jelly comes into view. ho  ###############.#....J.........# #.#................  ##.................. #####... #...#########..............#############... ...#.##..8.4 (1.0) h##############J# #.#  ##..........@....... #####... #####.#.#...... .. #.# .....#########.# ...............# ###############.#.##9 h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ho v.v, ally target) h ]7-=60 h E _You conjure some foxfire! h  h~  h "  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! h  hd A v.v§.§J  The jelly quivers.The foxfire hits the jelly. h  h  hP  h l §§  The foxfire hits the jelly. hs  h  h+..§§J§v§v-1 h §§§v§ h U _The jelly is heavily wounded. h(§§§v§ hCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h§§§§v@§v You conjure some foxfire! The foxfire hits the jelly. h1, h §§ The jelly is severely wounded.The foxfire hits the jelly. h h h(...v§vJ@§§62§ h\Y _The jelly is almost dead. h2# #.#.# #.#.##.#.v§v.##. hJ.@.... #####.#§#.##..# .. #.#..##..#########.#...##...#.#####.####.###.# ..#..# ..  hq h9   h' : The foxfire hits the jelly. hf h%b§.v§ h. h$/ h/ hl0 h0 h6<..§ hg7g§§@v. h&dq74-3Mercury Arrow h)hC§§ h%kI _You kill the jelly! h#7  h~< # #.#.# #.#.##.#.§.##. hM> §§.@.... #####.#.#.##..# .. #.#.##..#.#.##..#.###.##.###.# ...#..# ... .#.## hB %.... hD @-4 hH  hbK N _Your foxfire dissipates! h 7 hW18= #  #.###############.# 9.4 (5  #.####  #.#............# ##..............> #... #####.#.#.. #..# .. #.#.......... #..#.#.......... #............#.########+ #.############.# #.# ...70.4 (6 hN; _Found a stone staircase leading down. h'  h *  h+  h2  hF = hO X h>T X hW , heY  h?\  h^ , hb , h~f B hei  h:m B h)r B hv , he{ 2  h~~ L There is a stone staircase leading down here. h  hɁ   he _ hȄ  hS  h8  hA  hy  h   hF ^_You reach down and open the door. hj   There is an open door here. hv   h _ h  h  hi  h  h  h½  h  hx  h  h  hw  h)  h  h  h  h A.#.#..........####### hs =#.#..........#  h >##.#..........#  h 6...#.########'#####  hG ####.# #.......# h ... #.......# h ... #.......#  h   h q#.......#  h(   h s###...@##  hX   h )#... h} . h   h ....(.. hC . h   hX 9####.## h   h =... #.....% h   h B.##. # h |B   bombardier beetle (asleep) h"   h a. #.....[.. hX   ht c#$...B...  h  h 89.4 (1 h 9.0) h@ % h  hP  h &90.4 (20 h &  h(   h~)  h* @_A bombardier beetle comes into view. h*  hg Evoke which item? Wands  l - a wand of iceblast (5)m - a wand of quicksilver (7) [!] read|quaff|evoke[?] describe selected h}* h4 hBS.#.#..........#######MrShunz the Magician#.#..........#Djinni ##.#..........# h4GHealth: 48/48 ======================== ...#.########'#####AC: 3Str: 7 ####.# #.......#EV: 11Int: 19... #.......#SH: 0Dex: 13... #.......#XL:  7 Next: 74% Place: Dungeon:6#.......#Noise: ---------  Time: 4190.4 (0.0)###...@##-) Nothing wielded hpI#...........Cast: Mercury Arrow...(...........Fly ####.##........... #.....%...##. #........B   bombardier beetle (asleep). #.....[..#$...B... _Your foxfire dissipates! _Found a stone staircase leading down. _There is a stone staircase leading down here. _You reach down and open the door. _There is an open door here. _A bombardier beetle comes into view. h}PP  Okay, then. hS hZ h]. _ h8  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hX vv%, ally target) h a7-=1.4 (1 hI 9% h / _You conjure some foxfire! h&  h  hK   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  hέ  h  h n h  h }§v§§v§ h} 6§.§§§ h Tv§v hT T6-2 h §§v§§.§§§§ h   Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! h h§§v§§§§%§ hx§§§§.§§B  The foxfire hits the bombardier beetle. h4X h B hU v§§§§§§.§§v§§ vThe bombardier beetle is lightly wounded.  The foxfire hits the bombardier beetle! h §§§§§§§§..%v B.  The foxfire hits the bombardier beetle. h , hx@v§vv.§.......§..%..B. h&3 hK<§ h1 ] _The bombardier beetle is almost dead. h: h@p§§% hCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h, hB hB h §v§§v§§§§v.v hT5-4 ho§§§% h' _You conjure some foxfire! h$ hV|§§§§ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hVf  You conjure some foxfire! The foxfire hits the bombardier beetle. h §§§§§v§%. h; h<, h> h? h? h@ hA hB, hC hTd  You kill the bombardier beetle! h7V, h7W hY_wv§v§§.§§vv§....§.§§ hԎ]4-835 h§§§%§§ h>N _Your foxfire dissipates. hc h!§§§§ h0  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h:1, h2 h2, h3 h4 hP5, h+6, h8B hhD>  You conjure some foxfire! h6E, hE hF hG, hNk§§§§.§v..§vv§§.§§§§v§§§.v.v. hrQT3-6 h V§§§§§§§§§§....% h+XN _Your foxfire dissipates. h_| 4 h\~  h^  h  h<  h  h) , h  h  h'  hO  h  h , h  h  h  h , hR  h  hB , hhMH4= _Your foxfire dissipates. x4 _Your foxfire dissipates. _Your foxfire dissipates.5=6=7=8= hZX hu h݄, h h= hȭ h, h"B h h hB h#X h$d _You now have 329 gold pieces (gained 16). h: h h hg hB hH h& h hx h| h_ h  h*, hj hf hf  ###....#####+#  ####...........#  ...(...........#  ####.##........### ... #.....%.... ..##. #........# . #.....[..#........#-#.....@..########.##### .# ## .# .# .o o   orc (asleep) ##  h.223.4 (27.0)o.o-4.4 (28Mercury Arrow h\" _An orc comes into view. It is wielding a +0 falchion. hEvoke which item? Wands  l - a wand of iceblast (5)m - a wand of quicksilver (7) [!] read|quaff|evoke[?] describe selected! ht ! hx###....#####+#MrShunz the Magician####...........#Djinni...(...........#Health: 48/48 ========================####.##........###AC: 3Str: 7... #.....%....EV: 11Int: 19..##. #........#SH: 0Dex: 13. #.....[..#XL:  7 Next: 83% Place: Dungeon:6#........#Noise: ---------  Time: 4224.4 (0.0)#.....@..#-) Nothing wielded#######.#####.Cast: Mercury Arrow.# ##.Fly .#! h|mo#..o   orc## _Your foxfire dissipates. _Your foxfire dissipates. x4 _Your foxfire dissipates. _Your foxfire dissipates. _You now have 329 gold pieces (gained 16). _An orc comes into view. It is wielding a +0 falchion.! h\ ###....#####+# MrShunz the Magician  ####...........#  Djinni  ...(...........#  Health: 48/48 ========================  ####.##........###  AC: 3Str: 7 ... #.....%....  EV: 11Int: 19  ..##. #........#  SH: 0Dex: 13  . #.....[..#  XL:  7 Next: 83% Place: Dungeon:6 #........#  Noise: ---------  Time: 4224.4 (0.0) #.....@..#  -) Nothing wielded! hx[34m #######*#####.  Cast: Mercury Arrow *# ##.  Fly  *# o# .. o   orc ## _Your foxfire dissipates. _You now have 329 gold pieces (gained 16). _An orc comes into view. It is wielding a +0 falchion.Aiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (71% to hit)! h# :###....#####+#MrShunz the Magician####...........#Djinni...(...........#Health: 48/48 ========================####.##........###AC: 3Str: 7... #.....%....! h* EV: 11Int: 19..##. #........#SH: 0Dex: 13. #.....[..#XL:  7 Next: 83% Place: Dungeon:6#........#Noise: ---------  Time: 4224.4 (0.0)#.....@..#-) Nothing wielded#######*#####.Cast: Mercury Arrow*# ##.Fly *#*#..o   orc## _Your foxfire dissipates. ! h m_You now have 329 gold pieces (gained 16). _An orc comes into view. It is wielding a +0 falchion.Aiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (71% to hit)! hT ! h)] f..o.! h` 5===5.4 (1! hf 8%! hk  _You now have 329 gold pieces (gained 16). _An orc comes into view. It is wielding a +0 falchion.  Aiming: Quicksilver Bolt  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (71% to hit) _The bolt of dispelling energy misses the orc." hpH " hIS <%" h#U " hZ " hb ###....#####+#MrShunz the Magician####...........#" hc Djinni...(...........#Health: 48/48 ========================####.##........###AC: 3Str: 7... #.....%....EV: 11Int: 19..##. #........#SH: 0Dex: 13. #.....[..#" hd xXL:  7 Next: 83% Place: Dungeon:6#........#Noise: ===------  Time: 4225.4 (0.0)#.....@..#-) Nothing wielded#######.#####.Cast: Mercury Arrow.# ##.Fly o#.#.." h` 9o   orc## _You now have 329 gold pieces (gained 16). _An orc comes into view. It is wielding a +0 falchion.Aiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (71% to hit) _The bolt of dispelling energy misses the orc." h M ###....#####+# MrShunz the Magician  ####...........#  Djinni  ...(...........#  Health: 48/48 ======================== " h[ 5 ####.##........###  AC: 3Str: 7 ... #.....%....  EV: 11Int: 19  ..##. #........#  SH: 0Dex: 13  . #.....[..#  XL:  7 Next: 83% Place: Dungeon:6 #........#  Noise: ===------  Time: 4225.4 (0.0) #.....@..#  -) Nothing wielded #######.#####.  Cast: Mercury Arrow .# ##.  Fly  " he o# .# .. o   orc ##Aim: an orc, wielding a +0 falchion (71% to hit) _The bolt of dispelling energy misses the orc.Aiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight line" hU xAim: an orc, wielding a +0 falchion (71% to hit)  The bolt of dispelling energy hits the orc!" h6  .    ...(" h <    ... %....  ..##.   . " h _      " hW ,*#####.  *# ##.  *# " h .# .. ## " h` _..)" h m46.4 (1Mercury Arrow" h2 8%" h: G _You kill the orc!# h-v# hT7###....#####+# ####.....# ...(.....# h38B# ####.##..### ... #.....%.... ..##. #..# . #.....[..# # h8B#..# #......@.# #.#####.## h92#.# ###.##)# ##.##.o o   orc (wandering)# hL:.#### h]0---7.4 (1# h6c# hC) hO ..##. #........#MrShunz the Magician. #.....[..#Djinni#........#Health: 48/48 ========================#........#AC: 3Str: 7#######.#####.#EV: 11Int: 19#.# ###.#SH: 0Dex: 13#)# ###o#XL:  7 Next: 85% Place: Dungeon:6) hP#.#####.#Noise: ===------  Time: 4234.4 (0.0)#@).....)-) Nothing wielded#######.#Cast: Mercury Arrow####.#Fly # .#o   orc (wandering)Aiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (asleep, 100% to hit)  The bolt of dispelling energy hits the orc!  You kill the orc! _An orc comes into view. It is wielding a +0 club.) h~p ..##. #........#MrShunz the Magician. #.....[..#Djinni#........#Health: 48/48 ========================#........#AC: 3Str: 7#######.#####.#EV: 11Int: 19#.# ###.#SH: 0Dex: 13#)# ###o#XL:  7 Next: 85% Place: Dungeon:6#.#####.#Noise: ===------  Time: 4234.4 (0.0)#@).....)) hr]-) Nothing wielded#######.#Cast: Mercury Arrow####.#Fly # .#o   orc (wandering)You kill the orc! _An orc comes into view. It is wielding a +0 club.Aiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight lineThat would be overly suicidal.  Okay, then.) h) h) h. _* h .o---5.4 (1 _* h* h6:---* h%* hM_An orc comes into view. It is wielding a +0 club.Aiming: Quicksilver Bolt * hz Press: ? - help, Shift-Dir - straight line  That would be overly suicidal. _Okay, then. _Unknown command.* hr * h;{ T.o* h} -6 _* h+ * h + h~$+ h&Evoke which item? Wands  l - a wand of iceblast (5)m - a wand of quicksilver (3) [!] read|quaff|evoke[?] describe selected+ hi + h + h/ - ..##. #........#MrShunz the Magician. #.....[..#Djinni#........#Health: 48/48 ========================#........#AC: 3Str: 7#######.#####.#EV: 11Int: 19+ hκ x#.# ###.#SH: 0Dex: 13#)# ###.#XL:  7 Next: 85% Place: Dungeon:6#.#####.#+ hh Noise: ---------  Time: 4236.4 (0.0)#@).....o-) Nothing wielded#######.#Cast: Mercury Arrow####.#+ h uFly # .#o   orc (wandering) _An orc comes into view. It is wielding a +0 club.Aiming: Quicksilver Bolt+ h Press: ? - help, Shift-Dir - straight lineThat would be overly suicidal. _Okay, then. _Unknown command.+ h  ..##. #........# MrShunz the Magician  . #.....[..# Djinni #........#+ h M Health: 48/48 ======================== #........# AC: 3Str: 7 + h #######.#####.#  EV: 11Int: 19 #.# ###.#  SH: 0Dex: 13 + hC #)# ###.#  XL:  7 Next: 85% Place: Dungeon:6 + h #.#####.#  Noise: ---------  Time: 4236.4 (0.0) #@******o  -) Nothing wielded + h '#######.#  Cast: Mercury Arrow ####.#  Fly  + h& # .#   o   orc (wandering)+ h WThat would be overly suicidal. + hX _Okay, then. _Unknown command.Aiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight line+ h hAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 71% to hit), hj ..##. #........# MrShunz the Magician  . #.....[..# Djinni #........# Health: 48/48 ======================== #........# AC: 3Str: 7 #######.#####.#  EV: 11Int: 19 #.# ###.#  SH: 0Dex: 13 #)# ###.#  XL:  7 Next: 85% Place: Dungeon:6 , hإo#.#####.#  Noise: ---------  Time: 4236.4 (0.0) #@).....o  -) Nothing wielded #######.#  Cast: Mercury Arrow ####.#  Fly  # .#   o   orc (wandering) _Okay, then. _Unknown command.Aiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 71% to hit)  The bolt of dispelling energy hits the orc!, h~ ..##.   .      #.# ###.#  #)# ###.#    #@*******    ####.#  # .# ).....)6===7.4 (1 _Unknown command.  Aiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 71% to hit)  The bolt of dispelling energy hits the orc! _You kill the orc!, h_Q , hoR , hU , hY , he B, ham  Things that are here:  a +0 whip; a +0 leather armour; an orc corpse, ht , h_u _, h:w , h=z , h| ,, h  , hh , hV .##. #........#   #.....[..# .## #........# .. #........## #.#### #######.#####.###  #.#####.##  #)#####.####. #.#####.####. ---40.4 (3#.)..@..).... #######.##### #####.##### ### #.##  ### #.### ### , h [33m#.####  <#  ##    ---1.4 (4 _Found a stone staircase leading up.- h4- h- h- hƢB- hm- hu,- hE- h- h,- hԷ- h  Things that are here:  a +0 club; a +0 club; an orc corpse- h- h/ _- hn- hW- h,- h- h- h- h- h- h- h,- ht- hC- h,- h- h- h- h#- h- h- h- hE,- h- h- hV- h- h- h2- h- h3- h- ha,- h,- h- h^- h- h - hh,- h- hj- hYB- h- h"- h"- h#- h&- h(- hM*- h ,- hF0- h2- h3- hu6- h28- hq:- h;- ha<- h>- hA. hs. h/. h. h ,. h) . h. h. h. h. h . h. h. h.. h`/,. hN7. h;Z .......# . h< ........# #>#  #######'##### #.#  #.. hF=i# #.#  #.......# #.#  #.......# #.# . h= #.......# #.#  ###....#####'##  68.4 (27.0). h>####.........@.#  ...(...........#  . h.?####.##........###### ... #.....%.......#..##. #........####.#. h?/. #.....[..# #.#######........# #......##........####.####.# #######.#####.####.# . hB_You reach down and open the door. _Found an escape hatch in the floor.. hŠ J. h( . h. . h % _. h6 V  There is an open door here.. hӟ . h _. hQ . hե . h# ,. h^ . h . hҮ ,. hx . hӷ . h ,. h . hȼ . h] ,. h . hL . h . h . h . h @  There is an open door here.. h . hq _. h! . hG . h6 ,. h . h . h ,. h! . hV . hp ,. h* . hW . h ,. hS . h . h ,. h . h . h6 . h . h ,. h . h  . h8 . h . h!# . hI$ . h& . h( . hV+ . h*, . h- . h2 . hS4 . h5 . hG7 . h9 . hB . h{C u#########.# #.......# #.#. hD  . hD y... #.......# #.#. hEF  . hF ... #.......# #.#. h}G  . hH s#.......# #.#. hH  . hQI ^###....#####'##. hI  . hL #######...........# ......(...........# #########.##........#### ..##.....%...... ###.##........####Mercury Arrow + #.##.....[..# # h #.##........# # #!..... #.##........#### #...### #.########.##### h   black bear (asleep). hL O #.# #.. hKM #####. hM d .# #). hxN #####. hO  . hO #.. h;P #####. hP . hZ . hZ %86.4 (18. h\ . h^ %7.4 (19. hc . h5d %. hd . h|g  . hh . hh 9_A black bear comes into view.. hi 0 h}0 h Evoke which item? Wands  l - a wand of iceblast (5)m - a wand of quicksilver (2) [!] read|quaff|evoke[?] describe selected0 h 0 h 0 hT6 #########.# #.......# #.#MrShunz the Magician... #.......# #.#Djinni... #.......# #.#Health: 48/48 ========================#.......# #.#AC: 3Str: 7###....#####'##EV: 11Int: 19#######...........#SH: 0Dex: 13......(...........#XL:  7 Next: 86% Place: Dungeon:6#########.##........#### Noise: ---------  Time: 4287.4 (0.0).......@..##.....%...... -) Nothing wielded#......##.##........#### Cast: Mercury Arrow+...... #.##.....[0 h M 40m[..# # Fly #.....h #.##........# ##!..... #.##........#####...### #.########.##### h   black bear (asleep)#... #.##.######...##)######.##### _a +0 club; a +0 club; an orc corpse _You reach down and open the door. _Found an escape hatch in the floor. _There is an open door here. _There is an open door here. _A black bear comes into view.#########.# #.......# #.#  MrShunz the Magician ... #.......# #.#  Djinni ... #.......# #.#  Health: 48/48 ======================== #.......# #.#  AC: 3Str: 7 ###....#####'##  EV: 11Int: 19 #######...........# [39;490 hP m SH: 0Dex: 13 ......(...........#  XL:  7 Next: 86% Place: Dungeon:6 #########.##........#### Noise: ---------  Time: 4287.4 (0.0) .......@..##.....%...... -) Nothing wielded #.....*##.##........#### Cast: Mercury Arrow +.....* #.##.....[..# # Fly  #.....h #.##........# # #!..... #.##........#### #...### #.########.##### h   black bear (asleep) #... #.# #.##### #.. .# #)##### #.##### _There is an open door here. _There is an open door here. _A black bear comes into view.Aiming: Quicksilver BoltPress: ? - help, Shift-D0 h'S ^ir - straight lineAim: a black bear (asleep, 100% to hit)1 hQa#########.# #.......# #.#MrShunz the Magician... #.......# #.#Djinni... #.......# #.#Health: 48/48 ========================#.......# #.#AC: 3Str: 7###....#####'##EV: 11Int: 19#######...........#SH: 0Dex: 13......(...........#XL:  7 Next: 86% Place: Dungeon:6#########.##........#### Noise: ---------  Time: 4287.4 (0.0).......@..##.....%...... -) Nothing wielded#.....*##.##........#### Cast: Mercury Arrow+.....* #.##.....[0;10;1 h|1m[..# # Fly #.....* #.##........# ##!..... #.##........#####...### #.########.##### h   black bear#... #.##.######...##)######.##### _A black bear comes into view.Aiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight lineAim: a black bear (asleep, 100% to hit)  The bolt of dispelling energy hits the black bear!  The black bear is heavily wounded....====8.4 (1Mercury Arrow%  Aiming: Quicksilver Bolt  Press: ? - help, Shift-Dir - straight lineAim: a black bear (asleep, 100% to hit)  The bolt of dispelling energy hits the black bear!  The black bear is heavily wounded. _The black bear growls angrily.2 h $.# #.# #.# ... #.......# #.# ... #.......# #.# #.......# #.# ###....#####'## #...........# ......(...........# #.##.#..##.....%.2 h'<#......##.##.####.+...... #.##.....[..# #.#...... #.##.# #.#!..... #.##.####.#...### #.#.#####.#... #.# #.#####.#.. .# #)#####.#.#####.2 h(2 h2hh   black bear2 hN5]----9Mercury Arrow2 hu>8%2 hYA3 hhD3 hFEvoke which item? Wands  l - a wand of iceblast (5)m - a wand of quicksilver (1) [!] read|quaff|evoke[?] describe selected3 hs3 h2}3 hj########.# #.......# #.#MrShunz the Magician... #.......# #.#Djinni... #.......# #.#Health: 48/48 ========================#.......# #.#AC: 3Str: 7###....#####'##EV: 11Int: 19#######...........#SH: 0Dex: 133 h......(...........#XL:  7 Next: 86% Place: Dungeon:6#########.##........##### Noise: ---------  Time: 4289.4 (0.0)........@.##.....%....... -) Nothing wielded#.....h##.##........####. Cast: Mercury Arrow+...... #.##.....[..# #. Fly #...... #.##........# #.#!..... #.##........####.#...### #.########.#####. h   black bear#... #.##.#####.#...##)#####.#.#####.Aiming: [393 hیV;49mQuicksilver BoltPress: ? - help, Shift-Dir - straight lineAim: a black bear (asleep, 100% to hit)  The bolt of dispelling energy hits the black bear!  The black bear is heavily wounded. _The black bear growls angrily.3 h^########.# #.......# #.#  MrShunz the Magician ... #.......# #.#  Djinni ... #.......# #.#  Health: 48/48 ======================== #.......# #.#  AC: 3Str: 7 ###....#####'##  EV: 11Int: 19 #######...........#  SH: 0Dex: 13 3 h......(...........#  XL:  7 Next: 86% Place: Dungeon:6 #########.##........##### Noise: ---------  Time: 4289.4 (0.0) .......*@.##.....%....... -) Nothing wielded #.....h##.##........####. Cast: Mercury Arrow +...... #.##.....[..# #. Fly  #...... #.##........# #. #!..... #.##........####. #...### #.########.#####. h   black bear #... #.# #.#####. #.. .# #)#####. #.#####.The bolt of dispelling energy hits the black bear!  The black bear is heavily wounded. _The black bear growls angrily.  3 hMAiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)3 h ########.# #.......# #.#  MrShunz the Magician ... #.......# #.#  Djinni ... #.......# #.#  Health: 48/48 ======================== #.......# #.#  AC: 3Str: 7 3 h ###....#####'##  EV: 11Int: 19 #######...........#  SH: 0Dex: 13 ......(...........#  XL:  7 Next: 86% Place: Dungeon:6 #########.##........##### Noise: ---------  Time: 4289.4 (0.0) ........@.##.....%....... -) Nothing wielded #.....h##.##........####. Cast: Mercury Arrow +...... #.##.....[..# #. Fly  #...... #.##........# #. #!..... #.##........####. #...### #.########.#####. h   black bear #... #.# #.#####. #.. [3 h m.# #)#####. #.#####.The black bear is heavily wounded. _The black bear growls angrily.  Aiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)  The bolt of dispelling energy hits the black bear!3 h   #.#  ...  #.#  ...  #.#   #.#      (3 h j  * *  [..#         3 h #... #.#   #.. .# #)   3 hf4 M.%† _The black bear growls angrily.  3 h5 Aiming: Quicksilver Bolt  Press: ? - help, Shift-Dir - straight line: a black bear (heavily wounded, 79% to hit)  The bolt of dispelling energy hits the black bear!  You kill the black bear!3 h!> 3 hC ########.# #.......# #.#MrShunz the Magician... #.......# #.#Djinni... #.......# #.#Health: 48/48 ========================#.......# #.#AC: 3Str: 7###....#####'##EV: 113 hC hInt: 19#######...........#SH: 0Dex: 13......(...........#XL:  7 Next: 112% Place: Dungeon:6#########.##........##### Noise: ===------  Time: 4290.4 (1.0)........@.##.....%....... -) Nothing wielded3 h%D #.....†##.##........####. Cast: Mercury Arrow+...... #.##.....[..# #. Fly #...... #.##........# #.#!..... #.##........####.#...### #.########.#####. #... #.##.#####. #..3 hF .##)#####. #.#####.  _The black bear growls angrily.  Aiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)  The bolt of dispelling energy hits the black bear!  You kill the black bear! _The now-empty wand crumbles to dust.3 hL /  --more--4 h  You have reached level 8!  --more--5 hZ54/54208 6% 5 hcP _You feel clever.5 hC 5 h) 5 h 5 h\ 5 h 5 h $ Q _5 hr- ##.# #.......# #.# ... #.......# #.# ... #.......# #.# #.......# #.#5 h/  ###....#####'## #######.....# ......(...# ##.##..--- ...##.....% ##.....†##.##..### +.......#.##.....[..#  #.......#.##..# #!......#.##..### #...###.#.5 h0 ##.#### f   sleepcap (wandering) #... .#.# #.#### #... f#.# #)#### #.####5 h6 %15 h&= r%f.5 h? G---2.4 (25 hE 8%5 hNI S _A sleepcap comes into view.6 h\  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6 h6 h~|vvf(ally target).6 h3=3.4 (16 hL8%6 h' _You conjure some foxfire!6 h 6 hC 6 h$   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6 ht% 6 hq& 6 h- §§§vYou conjure some foxfire! The foxfire hits the sleepcap.6 hJ 6 hK 6 hR v§v§§f.6 hU l3-4Mercury Arrow6 h\ V%§6 h^ 6 _The sleepcap is lightly damaged.6 h6 hMf§§§6 h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6 hr6 hS,6 h6 h §@§§v§vvYou conjure some foxfire! The foxfire hits the sleepcap.6 h  %§§ The sleepcap is lightly damaged.  The foxfire hits the sleepcap.6 h=o %§7 h\cf.  The foxfire hits the sleepcap!7 h]7 hEW§@§%v§.§.7 hXT2-57 h%{§§ _The sleepcap is severely damaged.7 h47 hV%§7 hܯCasting: Foxfire (safe; 1% risk of failure)  7 hr\Confirm with . or Enter, or press ? or * to list all spells.7 hI§§§7 hYv§ You conjure some foxfire! The foxfire hits the sleepcap.7 hI7 h47 h8v@.7 hQ`§vf..7 h#17 h1-67 h^<§7 h_Y _The sleepcap is almost destroyed.7 hr7 hV%§7 hM_The sleepcap is almost destroyed.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the sleepcap.7 h %§.7 hm5§@vv§v§§7 h([ -107Mercury Arrow _You destroy the sleepcap!§§ _Your Fighting skill increases to level 2!7 h' 47 hn B7 h 7 h ,7 h 7 hn 7 h 7 hs B7 h_ 7 h 7 hJ 7 hs 7 h  _Your foxfire dissipates.7 hI 7 h 7 hU 7 h 7 h 7 h ,7 h 7 h 7 h 7 hR 47 h ] _Your foxfire dissipates.7 h 7 h{ L2=7 h 7 h" ] _Your foxfire dissipates.7 h 7 h 7 h " ,7 h# 7 h% 7 h)& O3=7 hG' 7 h( ,7 h) 7 h|+ 7 h+ 7 h, 7 h/ ,7 h70 7 h1 7 h82 E4=7 hm3 7 h6 7 hv8 ,7 h9 7 hS< f  You see here a black bear corpse.7 hB  ... #.# #.#  #.# #.# 7 h=C  ###....#####'########..........(...........# ##########.######7 hC ...........##.....%......##.....†##.##.#-308.4 (11.0)7 hD >+......@#.##.....[..# #.......#.##.# #!......#.##........####7 hD #...###.#.########.######... #.#.# #.###... #.#.# #)#7 h[E #.. #.# #.# 7 hE y.<. #.)....###7 hL 8%7 hM F-9.4 (127 h>S 7 hhZ 9 _Found a stone staircase leading up.8 ht8 hrEvoke which item? Wands 8 h+ l - a wand of iceblast (5) [!] read|quaff|evoke[?] describe selected8 h[8 8 h@... #.......# #.#MrShunz the Magician#.......# #.#Djinni###....#####'##Health: 54/54 ========================#######...........#AC: 3Str: 7......(...........#EV: 11Int: 20##########.##........#### SH: 0Dex: 13...........##.....%...... XL:  8 Next: 10% Place: Dungeon:6##.....†##.##........#### Noise: ---------  Time: 4309.4 (0.0)+......@#.##.....[..# # -) Nothing wielded#.......#.##........# # Cast: Mercury Arrow#!......#.##........#### Fly #...###.#.###9 h#####.######... #.#.##.######... #.#.##)##### #.. #.##.##### .<.#.).... #######  _Your Fighting skill increases to level 2! _Your foxfire dissipates. _Your foxfire dissipates. _Your foxfire dissipates.You see here a black bear corpse. _Found a stone staircase leading up.  Okay, then.9 h 8%9 h . _9 h_9 h9 h59 h<9 h9 hg _9 h?9 hػ9 h9 hr9 h"9 h?9 h:9 h9 h9 h*9 h9 h9 h,9 hU9 h]9 h9 h9 h9 h]9 h9 h9 h9 hN9 h9 hu9 h9 h%9 h9 hJ9 h9 h9 ha9 h9 hC9 h,9 h9 h9 h,9 h9 h9 h,9 h9 h^9 h9 h9 ha9 hL9 h,9 h9 h9 hx9 h9 h9 hi9 hp9 h9 h9 hk9 h]9 h9 hr9 h9 h 9 h 9 h 9 h` 9 h9 hp9 h9 h?  You see here a +0 trident.9 hg49 hl9 hlF _You reach down and open the door.9 h49 h9 h @  There is an open door here.9 h 6 _9 h!9 h$9 h&,9 h'9 h(9 h(*,9 h*9 h,9 h.,9 h/9 h09 h`29 h29 hw39 h49 h569 h7,9 h89 hu:B9 h>B9 hBX9 hG,9 hX[##.. .......# ####........# ........#  ##.####### z #.#  .. #.# #.####.####  #....#....#  #..@###...#  #..........#  #[..####.#.#  #...# # #.. #...#  z   wight (dormant) ##### 40.4 (31.0).zz9 hf1.4 (32 _A wight comes into view. It is wielding a +1 short sword.: h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.: hPi: hEu.zv.v(ally target): hzg3-=2.4 (1.0): h: h@/ _You conjure some foxfire!: h4: hh.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.: hכB: hޤ v§v§§§§§You conjure some foxfire!: hq: h,: h: h?.v§§v#v§§§§§: hT2-3: h§§§§§§: hD _The foxfire hits the wight but does no damage.: hN: h§§§§§: h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.: h: h,: h,: h: hu: h ,: h: h: hS >  You conjure some foxfire!: h : h kz #§§####v§..§#§.v..v: h z   wight: h+ T1-4: h V§§: hZ N _Your foxfire dissipates.: h : h §§§..§#§: h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.: h : h/ ,: h : h\ ,: h : h| ,: h : h T v####v§v§§#§§§§§§ (ally target)You conjure some foxfire! The foxfire hits the wight.: h* : h+ ,: h0 5.v####..§§v#vv§§§§: h3 @-5: h8 t§§§§: h: ` _The wight is moderately damaged.: h~N : hSV _§§§: h5p §§The foxfire hits the wight. _The wight is moderately damaged.  The foxfire hits the wight but does no damage.: hǎ : hޏ ,: h& %  : hЧ vThe wight is moderately damaged.: h  v####§§§§#v§§§  The foxfire hits the wight.: hU : h : h .z####§..§#v.: hz =.vv..: h F06Mercury Arrow: h9 V§§: h9 U _The wight is heavily damaged.; h<<; hGE; hVCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.; hW; hX; hwX; h_3vv§§§; h)`dYou conjure some foxfire!  The foxfire hits the wight but does no damage.; h~; h~; hc~ §§The wight is heavily damaged.; hDThe foxfire hits the wight but does no damage.; h; h; hm.####.z§v§§; h^§.v; hU49-7; hE§§§; hc; h/  --more--< hۀ^ _The wight is heavily damaged.< h< h  #........#   #........# ##.####### ..< h &.# . #.# #.####.#####.z§v#v...### #§§.###...###.§.@......##[..####.#.# #...# # #...##...###### < h < h< hH"v§< h§§§Your foxfire dissipates!The foxfire hits the wight but does no damage.< h6< h#8< h?..§z..< hA]50=-8< hG< hJU _The wight is heavily damaged.< h B##. #.# #.# ##.# .. #.# .. #.# #.####.#### #...§#v...### < h #z..###...## #.# #[..####.#.# #...# # #...##...###### < hK < hL M..z< h @-9< h < h < hz ##. #.# #.# ##.# .. #.# .. #.# #.####.#### < h #....#v...### #.z.###...## #.# #[..####.#.# #...# # # #...##...#< hi *##### < h < h F.z< h '50< h< hT= hs##. #.# #.# ##.# .. #.# .. #.# #.####.#### #....#v...### #..z###...## #.# #[..####.#.# #...# .# # #...# ..#...# ##.##### .>##= h"= h6H.z= h7&1= h_== hc@3 _Found a stone staircase leading down.= h)##. #.# #.# ##.# .. #.# .. #.# #.####.#### #....#v...### #...###...## #...z...@..# #[..####.#.# #...# #.# # #...# #..#...# ###.##### .> ##.z1=2= h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.= h 8*= h = h G.z= hq t49-====3= h$ s _Flames lash the wight but do no damage.> h> h> h* (combustible)Confirm with . or Enter, or press ? or * to list all spells.Flames lash the wight but do no damage.  Casting: Scorch (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.> hFlames lash the wight.  The wight is almost destroyed.> h> h.z7--> h4> h> h!= _The wight's fire resistance burns away.> h0F> hcP> h8zThe wight is almost destroyed. _The wight's fire resistance burns away.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the wight. The wight is burned terribly!> h}C*> h68)> h:6-75Mercury Arrow> h> hL _You destroy the wight!> h84> htX> h!n> h+#> h(<7> h*> h,,> h .> h/,> h0> h2L8=> h3> h3> h5,> hQ7> h9> h:> h1;> h^=,> h>> h@l9=? h3? h.,? h? h,? h? h c50=? h ? h ? h] ? hA? h'? h? h? h? hNV1=? h[? hi? h? h? hC? h? h? h ? h? hH? hi b2=? hJ!? h"? hU#? h $? hX&,? hl'? h)? h)V3=? h*? h,? hI-? h:.? h/? hz0? hF1? h2? h_3? h4? h6? h6L4=? hy7? h8? he:? h:? h;? h@}  Things that are here:  a +1 short sword; a +0 robe? hB? hC _? hE? hG? h I,? hI? hcK? hLP=? hN? hRX? hQT? hU? h V? hV? hY? hGZ,? h6[? h\? hH^,? h_? hbh  There is a stone staircase leading down here.? h d6 _? h...#  #######  W   phantom (dormant) ? hy!? h#~/94.4 (39.0)? hjI----5.4 (40? h? hZ _A phantom comes into view.A hA hzEvoke which item? Wands  l - a wand of iceblast (5) [!] read|quaff|evoke[?] describe selectedA h)A hqA hy. #.#MrShunz the Magician #.####.#### #W#Djinni #....#....### #.#Health: 54/54 ========================#...###...## #.#AC: 3Str: 7#......)...# #.#EV: 11Int: 20#[..####.#.# #.#SH: 0Dex: 13#...# #.#.###.#XL:  8 Next: 17% Place: Dungeon:6#...# #....##.#Noise: ---------  Time: 4395.4 (0.0)#...# ###..##@#-) Nothing wielded##### #.>...#Cast: Mercury Arrow#######Fly W    h1mphantom (dormant)Flames lash the wight. The wight is burned terribly! _You destroy the wight!Things that are here: _a +1 short sword; a +0 robe _There is a stone staircase leading down here. _A phantom comes into view.  Okay, then.A hA h`#D _B h . #.# #.####.#### #W #....#....### ###...#......)...[..####.#.# #.#.......# ###..##.##### #.>...#######6.4 (1 _B hB hJB h#Z##.####### . #.# #.####.#### #W #....#....### ###...#......)..[..####.#.# #.#..B h[...# ###..####### #.>...#######B hY7B h)  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C hKvvt, ally target)3-=8 _You conjure some foxfire!C h  v§§§WThe foxfire hits the phantom.C h$ .W§§§-9Mercury Arrow§§§ _The phantom is lightly damaged.D h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D h.W.vD hJ-=400D h›E _You conjure some foxfire!E h E hi #.# #.# .#.####.####...#....###  #...###...## #W...)...# #.[..####.#.# #v...# #.#.###....##..##.#### #.>.. ###### E hE h v§Your foxfire dissipates!The foxfire hits the phantom.E h,E hP"|.W§E hV).-1E h0;§E h45 _The phantom is lightly damaged.E h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E h!E hb&L.WE h']0-==2E hK+E h-O _A cloud of volatile blastmotes flares up around you! Run!F hM.#.####.####...#....###  #...###...##...)...[..####.#.# #W...# #.#.###....##§###### #.>.. ###### F hF hF.WF h]1---3F h*;§F hF hV #.####.#### #.#  #....#....### #.#  #...###...## #.# #......)...# #.# #[..####.#.# #.# #...# #.#.###W# #...# #....##§# #...# ###..##.# ##### #.>.@.# #######F h!F h| ### The cloud of blastmotes explodes!  The concussive blast engulfs the phantom!!F h uR.W.F hwF=======4F hF hԃ` _The phantom is almost destroyed.G hČ  Casting: Volatile Blastmotes (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G h G hS L.WG h% 48-==-----5G h G h O _A cloud of volatile blastmotes flares up around you! Run!G h{a b #.####.#### #.# #....#....### #.# #...###...## #.# #......)...# #.# #[..####.#.# #.# #...# #.#.###.# #...# #....##.# #...# ###..##W# ##### #.>@§.# #G h   The cloud of blastmotes explodes!  The concussive blast engulfs the phantom!! ####  You destroy the phantom!G hg   #.####.#### #.# #....#....### #.# #...###...## #.# #......)...# #.# #[..####.#.# #.# #...# #.#.###.# #...# #....##.# #...# ###..##.# ##### #.@...# #The concussive blast engulfs you. You resist. 3---28=======6 _You are knocked back by the blast.  Your Spellcasting skill increases to level 7!  --more--H h  Your Conjurations skill increases to level 7!Your Hexes skill increases to level 7!  Your Summonings skill increases to level 7!Your Necromancy skill increases to level 7!  Your Translocations skill increases to level 7!ForgecraftH h/  --more--I h5  Mercury ArrowFire MagicIce Magic skill increases to level 7!Air MagicEarth Magic skill increases to level 7!  Your Alchemy skill increases to level 7! _There is a stone staircase leading down here.I h JI h j4-- _I h I h 5=I hE BI h I h ,I h I hk 6=I hO BI h ,I h I h I h8 &7I h I h I h ,I h ,I h b8=I h ,I h E9=50=I h9 XI h" 1=I h& BI h& ,I h8* I h0 2=I h'5 XI hp: 3=I h= BI hB 4=I hCN I hX =I he` I h d nI h$t I hY &I hӌ I h I h9 nI h ,I hG I h| XI hO XI h nI h9 I h I h I h I h I h I hX I hY  #.# ############.# #............# #.############ #.#  #.#  #.#  #.# ------- #@# I h7 S.......# #########S   adder (asleep)I h 91.4 (85.0)-------2.4 (86 _An adder comes into view.J hV############..............###########.# ....######.S......########J hJ h13.4 (1.0)J hJ h  Casting: Volatile Blastmotes (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J h'7 >  You conjure some foxfire!J h: v.S....vSlly target)J h1< \3-=4J hB E _The adder hisses angrily.J hU,J h}BJ hXJ hjJ h J hl§.Svv§§ The foxfire hits the adder.J h#, .S The adder is moderately wounded.The foxfire hits the adder.K h§..S§§§-5Mercury Arrow§§§§ _The adder is severely wounded.K h@  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K h 6v.S.v(ally target)2-=6K h / _You conjure some foxfire!K ha ,K h? @  The foxfire hits the adder!K h f§.vvK h`" XK hA) c§§v§K hE 39-7Mercury Arrow§v§K hQ I _You kill the adder!L h='= _Your foxfire dissipates.4=L h8==L hBXL hEBL h3GL hHL hIL hJL h8LL hML hOL hPL hQL hSL hSL hTL hYVL hWL hXL hYL h[[L h\L h^L hll3L himH...# #....##.#L h:o#...# ###..##.###### #.>...# #######.######## ###########...<...# #..........-512L h*u5.0) ##.######### #.# #.##.# #.##.# #.##.# #.# #.######.# #........# ########## L hwL h#x%3.4 (16L hd|L hs L hDL h߁-_Found an escape hatch in the ceiling.L h.   There is an escape hatch in the ceiling here. _L h0 RL h? L h F  #........#+#####z. ##.#####............ #.# .........# .. #.# ..)......# #.####.####c........# #....#....##........# #...###...$.......# #).......@.# #[..####..........# #...# #.#########.# #...# #.. #.# #...# ### #.# ##### # #.# # c   centaur (asleep) #.# z   wight (dormant) L hR #.##.######## ###L hV ; zc29clauncher)zA wight and a centaur come into view.The centaur shouts!L h` (((((((The centaur wields a +0 orcbow. The centaur shoots an arrow.L hJy ,L h ) .5z......@5   shadow imp (wandering)  The arrow closely misses you.L h. 6==30.4 (17L hNJ L hq ] _A shadow imp comes into view.M h{U  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M hM h\M hM hM hs..5.....z..cvv, ally target)5M hl*ally target)M h9-1.0)M h~M h/ _You conjure some foxfire!M hJN-M h  Casting: Foxfire (safe; 1% risk of failure)  M h8 rConfirm with . or Enter, or press ? or * to list all spells.M h ,M h} M h M hM vv§§§§§§(ally target)You conjure some foxfire! The foxfire hits the centaur.M hh0 M h#6 .  The centaur is lightly wounded.  The foxfire hits the centaur.M h)T M hT M hU M hTV M hp` .5.....z.c.§M h*a §§vv§§§M hb l3-2Mercury ArrowM h;j x§§§§§M hm 5 _The centaur is lightly wounded.M h/# §§§§  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. v..v§§.§§§§§§You conjure some foxfire! The foxfire hits the wight.M hN  .§§§§ The wight is lightly damaged.  The foxfire hits the centaur!M hX  ....§§.§§§§§§§@v§vThe centaur is heavily wounded.((.§§§(§§§(§M hخ  .5....z§§.§§§§§§§@The centaur shoots an arrow. The arrow misses you. The arrow hits your foxfire!((.§§§(§§(§The centaur shoots an arrow. The arrow completely misses you.M h .§.§..§§..@.2-=3§§ _The arrow hits your foxfire!M h M h W§§§M h Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M hV BM h ( §.v§§v.@§§§You conjure some foxfire!  The foxfire hits the wight but does no damage.M h. ,M h M h K v.§.§§.§v§§v@§M hi P§§The wight is lightly damaged.M hf ((§.(§§§M h M h M h& v .5...z§M h' §§§The centaur shoots an arrow. The arrow hits you! The foxfire hits the centaur.M hwD M hL .5.......z§..v§§M hM *§M hN Y41-----4M h)V §§v@§M hW M h_ /  --more--O h$` _The centaur is heavily wounded.P h=P h>Really fire in your foxfire's direction? Y - Yes  N - NoQ h#....... MrShunz the Magician.#+#####..##.##### Djinni............ #.#Health: 41/54 ==================------.........# .. #.#AC: 3Str: 7..)......# #.####.#### EV: 11Int: 20...c5....# #....#....## SH: 0Dex: 13.......z.# #...###... XL:  8 Next: 29% Place: Dungeon:6.$..§..v§# #......).. Noise: ==-------  Time: 4534.4 (0.0).....§v@§# #[..####.#Q h[40m -) Nothing wielded......§§.# #...# #.# Cast: Mercury Arrow########.# #...# #.. Fly #.# #...# ####.# ##### ##.## c   centaur (launcher, ally target)#.#z   wight (ally target)#.#5   shadow imp#.######## ### _The centaur is heavily wounded.Okay, then.§..v§§v@§§§§§Q hO. _Q hP  Casting: Mercury Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q hد ]*§..v§§§§ (combustible)  Flames lash the shadow imp.  The shadow imp is almost dead.Q hr Q h J §v.v§§@§ The shadow imp's fire resistance burns away.  The foxfire hits the wight.Q h ,Q hN K0-Q h: /  --more--R h Y v§§..§§§The wight is moderately damaged.  The foxfire hits the centaur but does no damage.R h R h 45.§..§§@§§§)The centaur is heavily wounded.R h ((§(§((§§R h R h R hl R hM wThe centaur shoots an arrow. The arrow closely misses you.R h zz..c5...§.z..§@...z 2 wightsR hB J====5.4 (1R h 9§R h q _A wight comes into view. It is wielding a +0 short sword.S hF;K.#+#####z.##.######.............# .# #.# ..)# #.####.####.........# #....#....###....c5...# #...###....$...§.z.# #......)......§..# #[..####.#..@# #...# #.#.S h>########.# #...# #... #.# #...# ####.# ##### #.#.# ##.#  #.#    wight#.######## #####....<...# #...T h]d.c§T h(*T hF)T h]T h@^§T h^)The shadow imp gestures at you.T h"hT h|}T h"T hT hb.T hzT hc.T h١..zT h'@z 2 wights35---T hɸ>----6T hMJ _Pain shoots through your body!T hK......z.... #.# ..# ..) #.####.####....#....###5 #...###...$...c...)...T h.......z[..####.#....# ########. ######  ######### #### z   wight...<......#########T hXT hv.z.5c..zz 2 wightsT h;(T h.T h?4--===-7T hT hF _The centaur shoots an arrow. The arrow hits you.T h49z.# ...)......# #.####.####.....#....###... #...###...$...5...)........c[..####.#.......z...# ########.. ######  ######### ####T h:6H...<...... z   wight######### #T hY7,T hq8,T h@.z..c.zz 2 wightsT hBL5---8T hIT hzKT he ).....z# #.####.####.......# #....#....###... #...###...$.......).........[..####.#.c...# ########z. #.######  ## ####### ####...<......######### z   wight #.z.c.zz 2 wights---9T h١  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U h̐ * , combustible)Flames lash the centaur.  The centaur is severely wounded.U hźBU hp .z5.c5   shadow imp (combustible)  The centaur's fire resistance burns away.3-====40 _The wight closely misses you.U h U ha U hN' V*(1 combustible)The centaur's fire resistance burns away. _The wight closely misses you.wight.  The wight is heavily damaged.U h$O L  The wight's fire resistance burns away.U h&Q Y  The shadow imp is no longer more vulnerable to fire.U h7n .z.5z2-1U h} 3U h /  --more--V h22S _The wight barely misses you.V h"  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W hnb8Flames lash the shadow imp.W hjC*W h(GYou kill the shadow imp!W h.z.)The centaur is no longer more vulnerable to fire.W hve0-302W hW h@ W hW hW._The wight barely misses you.W h X hRX h,X hX h[^ _You are too injured to fight recklessly!Y h)  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y hh^Y  Flames lash the wight. The wight is burned terribly!Y hf*   wightY h*n )You destroy the wight!Y hik(((((((Y hY hp.z)@.....Y hp28--83Y hY hp _The centaur shoots an arrow. The arrow closely misses you.Z hZ hrEvoke which item? Wands Z h} l - a wand of iceblast (5) [!] read|quaff|evoke[?] describe selected[ hv[ h[ h..)......# #.####.####MrShunz the Magician.........# #....#....### Djinni.........# #...###...# Health: 28/54 ============------------.$.......# #......)... AC: 3Str: 7.........# #[..####.#. EV: 11Int: 20........z# #...# #.#. SH: 0Dex: 13########c# #...# #... XL:  8 Next: 38% Place: Dungeon:6#)# #...# ###. Noise: ====-----  Time: 4543.4 (0.0)#@# #####[ hM9[40m #. -) Nothing wielded#.### Cast: Mercury Arrow#.#Fly #.##.######## #####....<...# #... c   centaur (launcher)########.# #.## z   wight#.# #.##.# #.# _You are too injured to fight recklessly!  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the wight. The wight is burned terribly!  You destroy the wight! _The centaur shoots an arrow. The arrow closely misses you.[ h'P  Okay, then.[ h[ h[ h9. _[ h; [ h@ RFire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  d - a throwing net Wands (go to first with /)l - a wand of iceblast (5) Scrolls (go to first with ?)  f - 2 scrolls of immolation\ h4\ h..)......# #.####.####MrShunz the Magician.........# #....#....### Djinni.........# #...###...# Health: 28/54 ============------------.$.......# #......)... AC: 3Str: 7.........# #[..####.#. EV: 11Int: 20........z# #...# #.#. SH: 0Dex: 13########c# #...# #... XL:  8 Next: 38% Place: Dungeon:6#)# #...# ###. Noise: ====-----  Time: 4543.4 (0.0)#@# #####\ h|[40m #. -) Nothing wielded#.### Cast: Mercury Arrow#.#Fly #.##.######## #####....<...# #... c   centaur (launcher)########.# #.## z   wight#.# #.##.# #.#Confirm with . or Enter, or press ? or * to list all spells.Flames lash the wight. The wight is burned terribly!  You destroy the wight! _The centaur shoots an arrow. The arrow closely misses you. _Okay, then.Okay, then. _\ hN ~Evoke which item? Wands  l - a wand of iceblast (5) [!] read|quaff|evoke[?] describe selected] h] h ] h..)......# #.####.####MrShunz the Magician.........# #....#....### Djinni.........# #...###...# Health: 28/54 ============------------.$.......# #......)... AC: 3Str: 7.........# #[..####.#. EV: 11Int: 20........z# #...# #.#. SH: 0Dex: 13########c# #...# #... XL:  8 Next: 38% Place: Dungeon:6] h8#)# #...# ###. Noise: ====-----  Time: 4543.4 (0.0)#@# ##### #. -) Nothing wielded#.### Cast: Mercury Arrow#.#Fly #.##.######## #####....<...# #... c   centaur (launcher)########.# #.## z   wight#.# #.##.# #.#Confirm with . or Enter, or press ? or * to list all spells.Flames lash the wight. The wight is burned terribly!  You destroy the wight! _The centaur shoots an arrow. The arrow closely misses you. _Okay, then. _Okay, then.] ht ..)......# #.####.####  MrShunz the Magician .........# #....#....### Djinni .........# #...###...# Health: 28/54 ============------------ .$.......# #......)... AC: 3Str: 7 ] h.........# #[..####.#. EV: 11Int: 20 .......*z# #...# #.#. SH: 0Dex: 13 ########c# #...# #... XL:  8 Next: 38% Place: Dungeon:6 #*# #...# ###. Noise: ====-----  Time: 4543.4 (0.0) #@# ##### #. -) Nothing wielded #.# ## Cast: Mercury Arrow #.# Fly  #.# #.######## #### #....<...# #... c   centaur (launcher) ########.# #.## z   wight #.# #.#  #.# #.# _The centaur shoots a] hmn arrow. The arrow closely misses you. _Okay, then. _Okay, then.Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (severely wounded)] hU  ..)......# #.####.####  MrShunz the Magician .........# #....#....### Djinni ] h .........# #...###...# Health: 28/54 ============------------ .$.......# #......)... AC: 3Str: 7 .........# #[..####.#. EV: 11Int: 20 ........z# #...# #.#. SH: 0Dex: 13 ########c# #...# #... XL:  8 Next: 38% Place: Dungeon:6 #)# #...# ###. Noise: ====-----  Time: 4543.4 (0.0) #@# ##### #. -) Nothing wielded #.# ## Cast: Mercury Arrow #.# Fly ] hs  #.# #.######## #### #....<...# #... c   centaur (launcher) ########.# #.## z   wight #.# #.#  #.# #.# _Okay, then. _Okay, then.Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (severely wounded)  The mass of ice explodes! The iceblast engulfs the centaur!] hs  ..)   .........#  ...#  .$ )  #[ ### #...#  ## #...#  ] h y### #...#  #@# #####  #.#  #.# #.#   #....<...# z   wight ###  #.#  #.#   Aiming: Iceblast  Press: ? - help, Shift-Dir - straight line: a centaur, wielding a +0 orcbow (severely wounded)  The mass of ice explodes! The iceblast engulfs the centaur!  You kill the centaur!iceblast engulfs the wight. The wight partially resists.] h ] hJ ] h ]..z)] h b49=======4.4 (1] h ] hg ] h /  --more--^ hF1 _The wight is lightly damaged._ h:z~Evoke which item? Wands  l - a wand of iceblast (4) [!] read|quaff|evoke[?] describe selected` h..)......# #.####.####MrShunz the Magician.........# #....#....### Djinni.........# #...###...# Health: 28/54 ============------------.$.......# #......)... AC: 3Str: 7.........# #[..####.#. EV: 11Int: 20.........# #...# #.#. SH: 0Dex: 13########z# #...# #... XL:  8 Next: 49% Place: Dungeon:6#)# #...# ###. Noise: =======--  Time: 4544.4 (0.0)#@# #####[` hL37m #. -) Nothing wielded#.### Cast: Mercury Arrow#.#Fly #.##.######## #####....<...# #... z   wight########.# #.###.# #.##.# #.# _The wight is lightly damaged.Okay, then.` h ` hE(_` h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a hy* (combustible)Flames lash the wight.  The wight is heavily damaged.a hOa hH)za hg7====---5.4 (1a ha h= _The wight's fire resistance burns away.a h;P---a h* The wight is heavily damaged. _The wight's fire resistance burns away.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the wight. The wight is burned terribly!a h zThe wight is severely damaged.a h L18----6a hE a h ? _The wight hits you with a +0 short sword!a h^) a hpF a hEh The wight is severely damaged. _The wight hits you with a +0 short sword!  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the wight. The wight is burned terribly!a hi C*a h  ..)   .........#  ...#  .$.......# a h ~) ..# #[ ..# #...#  #)# #...#  #*# #...#  #@# #####  #.#  #.# #.# #.#  #....<...# #...  ### #.##  #.# #.# a h;   #.# #.#  a h3  ..)   .........#  ...#  a h| .$.......# ) ..# #[ ..# #...#  #)# #...#  #*# #...#  #@# #####  #.#  #.# #.# #.#  a hD +#....<...#  ###  #.#  #.# a hC n )You destroy the wight!a h 6-----577Mercury Arrowa h& V _* * * LOW HITPOINT WARNING * * *b h ....#....###. #...###...$........).........[..####.#...# ########). #)##.####  ## #.# #.#b hb hq7-----8b hݺb hb h1   #...###...$........)....[..####.#...# ########). #)##.####  ## b hFly #.# #.#b hϽb hC----9b hpb hb hA  $...)....[..####.#...# ########). #)##.####  ## ####### ####Fly ##.######.#50b h  .[..####.#...# ########). #)b h ]##.####  ## ####### ####...<......####.b h7 aFly #........#b h b h &1b hb b hǺ b hJ ...# ########). #)##.####  ## ####### ####...<......#########Fly ##########8=2c h+R.# #...# #.#.###)# #...# #.#)# #...# ###.#.# ##### #.>#.# c h ##.# #.# #.# ##.@..<...# #.#.# #.#c h#.# #.# c hc hC3c h.# #...# #.#.##)# #...# #....##)# #...# ###..##.# ##### #.>.#.# ##.# #.# #.# ##..@.<...# #.#.# #.##.# #.# 4c h,F.# #...# #.#.##)# #...# #....##)# #...# ###..#c h#.# ##### #.>.#.# ##.# #.# #.# ##...@<...# #.#.# #.##.# #.# c hc hM\9=5c h c h? c h.# #...# #.#.###.#)# #...# #....##.#)# #...# ###..##.#.# ##### #.>.#.# ##.# #.# #.# ##....@...# #.#.# #.##.# #.# c h" c h &6c h y _There is an escape hatch in the ceiling here.c hG  _201=2=23=4=c h 5=6=7=c h j8=9c hL 30=c h>1=c hK#2=c h*c h/3=c h3Xc h5Bc h8j4=c h:c h>,c hT@c hB,c hDc hIx5=c hMc hR6=c hfXXc h-_7=c hfc h@m8c h t39=c hr|c ha40=c h1=2=3=4=5=6=78=c hO[40m9=50=1=2=3=4=d h=  Items here: )) [[. _  You see here a +0 orcbow. _d hD,d h$Xd h*Bd he.Bd h1N _You now have 339 gold pieces (gained 10).d h34d hm5d h7d h59,d hd:d h<d h>,d h9@d h7Bd hD,d h-Fd hHd hJ,d hKd hNd hP,d hQd h Td hIVd hZd h\d h^d h`,d hkbd h4dd h f,d hGgd hhd hvj,d hkd hfmd hiup###.#.##.# ####.#.##.# ...)...##.# .......##.### .......#.... .# ... .......# .... .# #... .......# ......# ##.. .......# 5.....###)# ##. #......# .......@......#.# d hu#.###### +####.........#.#+#####. #.##................... #.##................... #.###########...)...... #.. #.......... 5   shadow imp (asleep) d h`v ### #.......... #.......... #..........d hy170448.0)d h~Z.55d h,59d hŃd h _A shadow imp comes into view. _You see here a scroll of revelation.e hal  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e hme h%e h7.5...vv(ally target)3-=6.0)e hQCe hgG/ _You conjure some foxfire!e h e h e h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e hne he hF!Be h% vv§§§§ You conjure some foxfire! The foxfire hits the shadow imp.e h@e hpAe hA,e hQ  The shadow imp is heavily wounded.The foxfire hits the shadow imp.e hdT^v.§e hpe h7}..§§§@v§§ve hH-87e hl§§§§e hN _You kill the shadow imp!e h^e hUfm§§§§e h}  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e h~e he he h6e h6e he hte h+e hv§..v@§..§v§v§e hY.28e hӖg§§§e h/ _You conjure some foxfire!e h e h' V§§e h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e hf e h e hq e hd e hA e ht e h[ e h e h e h\ ,e h e h e hC e h e h T  You conjure some foxfire!e h e h §§§§v§.§§@vv§..v§.§v§§§e h8 T1-9e h §§§§§.§§§.§§§e he! N _Your foxfire dissipates.f hi4f hkf helf hy,f hzf h<{f h{f h|f h+}f h}f h(~f h:,f hf h]f hf hf h'f hf h3,f hf hӚb2=f hs` _Your foxfire dissipates. x2f hkf hf hLf h@f hf hf h\f hf h"f hf h|4f hf h _Your foxfire dissipates. x2f h{ _Your foxfire dissipates.f h23=f hx4=f hBf hK _a - 2 scrolls of revelation (gained 1)f hM ###.#.##.# ##.#.##.# # #...)...##.# # #.##.##### #.#....5.. .# #.#....... .# # '.#f...... .# ## #.#.......#)# ##- <#......#.@.......#.# .#.#######+####.........#.#+#####Mercury Arrow .#.# #....... .#.# #......... .#.# #...) .#.. #f   sleepcap (dormant)# #.5   white imp (asleep) #......... #...f h9  18.4 (9  A sleepcap and a white imp come into view.f h.5.ff5f h9===9.4 (10.0)f hf h] _The white imp shouts, "Escape, thou frothy wibble-sucking foot-licker!"f ho   f ho Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f h4` f h:a f h}f ..f...5vv(ally target)f hh i3---20.0)f hm f ho / _You conjure some foxfire!f h.9--f h3f h!L  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f hV vv§(ally target)  You conjure some foxfire!f hw,f h_  The foxfire hits the white imp but does no damage.  The foxfire hits the white imp! The white imp is burned terribly!f hRJ.§f h,f h.....f..v§@v§f hH-91f h<§f hM _You kill the white imp!g he###.#.##.# #..#.##.# #. ...)...##.# #. .##.##### # .#....... .# . .#....... .# #. .#....... .# ##. .#...f..v#)# ##. #......#......§.@......#.# . #.#+####.§.#.#+#####. #.# #. #.# #. #.# #...). #.. #. #.#.#.g h_ v§§Your foxfire dissipates!The foxfire hits the sleepcap.g h >S.f§§..-2§ _The sleepcap is lightly damaged.g hL8-g h N9§g h[###.#.##.# #..#.##.# #.)...##.# #.##.##### ##.#....... .# ...##....... .# #... #....... .# ##.. #....f§§#)# ##. ......#.#.# . .#+####.#.#+#####. .# #. .# #.# .# #...)......# .. #..# #.##.##.#g hbg hWoF.f...g hC3g hg hg h5.#.##.# #..#.##.# #. .)...##.# #.##.##### g hO##.#. .# ...##....... .# #... #....... .# ##.. #.....f.#)# ##. #.g ho #.# ..# #+####.#.#+#####..# # #. # #. # #... #..#  g h,B#... g hg hF.fg hT4=4g hTg hg h.#.##.# #. #.#.##.# #. )...##.# #.##.##### ##.#.g hC\ .# ...##. .# #... #....... .# ##.. #......f#)# ##. #.#.# ..# g hr+####.#.#+#####..# #. #.# .  #..#  #....#.... g hQg hH.fg hU&5g hGg hg hz1  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g h g hC .fv.v(ally target)g h6 \3-=6g h g h / _You conjure some foxfire!h hh hh h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h h0,h hI vv§§You conjure some foxfire! The foxfire hits the sleepcap.h h߻,h h §The sleepcap is lightly damaged.  The foxfire hits the sleepcap but does no damage.h hp,h hB.fv@v§§§h hT2-7h hH<§h h26 _The sleepcap is lightly damaged.h hh hƀf§§§h hM§§ The sleepcap is lightly damaged.  The foxfire hits the sleepcap but does no damage. _The sleepcap is lightly damaged.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! The foxfire hits the sleepcap.h hnh h#h hzd.fvv.h h&8h hh hc _The sleepcap is moderately damaged.h hgh hh h3qM_The sleepcap is moderately damaged.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h hD4NYou conjure some foxfire! The foxfire hits the sleepcap.h hqS,h hY §vThe sleepcap is heavily damaged.The foxfire hits the sleepcap.h hwh hS .  The foxfire hits the sleepcap.h hh h7§..vThe sleepcap is severely damaged.47---9h hm§ _The sleepcap releases spores at you.h h^ .#.##.# #. .#.##.# #. ...##.# #.##.##### ##.#. .# ...##. .# #... #. h hh i hi i h  Casting: Mercury Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i hn.  Flames lash the sleepcap.*j hE&.j h814-63====3Mercury Arrow _You destroy the sleepcap!j hj h<5=j hj hjj h!j h#j h$V6=j h&j h(j h)j h6+j h4~7j h7j h:j h ;j h<j h>j h>j h@j hBj hCj hDj hGb8=j hHj hJj hKj hLj hNj hNPj hTQj hSj h?TV9=j hUj hVj hVj hWj hXj hYj hZj h[j h\j h]]j h^j h_M50=j h`j h[bj h%cj hdj hZej hfj hfj hqhj h?iV1=j hjj hkj h~lj h:mj hnj hoj hpj h:rj hrj hsj hLuj hUvL2=j h8wj hzBj h-|j h}j h}j hj hV3=j hzj hj hjj h4j hrBj hj hMj h=j hx4=j hɕj h,j h-j h!j h,j hj hvnj hP=j hnj h>  You see here a +0 dagger.j hHj h _j hj hVj h,j hej h _You reach down and open the door.j h4j htj h@  There is an open door here.j h6 _j hj hfj hE,j hj h/ j h ,j h j hj h,j hj hj hij hj hj hj h,j hqj h4 j h!,j hk#j h'j hI),j h*j h,j h.,j h.j h0j h1j h2j h)3j hr4j h!6,j h7j h;j hW=,j h6>j h@j hRB,j hCj hHj heJ,j hYKj h Mj h#Nj hNj hOj hPj hR,j hRj hSVj h X,j hHYj h[j hM],j h"^j h `j haj haj hbj h?dj hej h7fj h gj hhj hjj hikj h4lj hmj h oj hoj hdpj hsj ht,j hvj hxj hR #.#!......#.# B#.#...###.#.## #.#.#...# #.#.#  .### ###.#...# #.#.#  ... ..#.#...###.#.#  ..##.#.....#..<..# #.# ..#.#.....#.....# #.# #.#.#...........#j h---- #.#.#@..#.....#.....# #.#.##..##....#####)# ... #.#.##....##### ##'## ... #.#.###...# #.... ... #.#.# ##..## #... ...#########)#.# ##..# #.... B   bombardier beetle (asleep) ...........#.#)# #..# #.... ##.........#.#'#####..### ##.###......................### #.#j h/99.4 (66.0)j hމr.BBj hBK----800.4 (67j hkj hTd _A bombardier beetle comes into view.k hd  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k hp2^vv(ally target)k h8g3-=1.4 (1.0)k hGE _You conjure some foxfire!k h^k hdk ht  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k h4vk hwk hx,k hGyk hAzk hB}Xk hU.Bv§v§§§#§§vk hT2-2k h[n§§§#§§k h] §§ _You conjure some foxfire!k hk hS§§§§k hF _Unknown command.k hԹ k h §§#§§k h §§#§§k h k h. §§§§#§§k h F _Unknown command.k h) k h/ §§§#§k h16 M§§k h|7 k h< \§§§k h> F _Unknown command.k h§§§§§§§§#§§§§§k hF _Unknown command.l h_ql h"z.#.#...###.#.###.#...# #.#.# B### ###.#...# #.#.# v§. ..#.#...###.#.# .v##.#.....#..<..# #.# §§#.#.....#.....# #.# #§#§#...........# #.#.#.§.#.....#.....# ###.#.##@.##....#####)# .. #.#.##....##### ##'### #.#.###...# #..... #.#.# ##..## #.#########)#.# ##..# #........#.#)# #..# hi|`m #. #.#.#'#####..### ##.### #..............### #.# #..........##...l h@ v§§§§#§§ _Unknown command. _Unknown command. l hg Your foxfire dissipates!  The foxfire hits the bombardier beetle.l h0l hl h v§§#§§ l hmThe bombardier beetle is lightly wounded.  The foxfire hits the bombardier beetle!l h,l h(...l hJ....#..l h=63-3l h _The bombardier beetle is heavily wounded.l h[6##.#...# #.#.# .### ###.#...# #.#.# .. ..#.#...###.#.# l h\##.#.....#..<..# #.# ..#.#.....#.....# #.# #.#.#...........# #.#.#...#.....#.....# ##.#.##..##....#####)# . #.#.##.@..##### ##'#### . #.#.###...# #...... . #.#.# ##..## #. .#########)#.#  #........#.#)# #..# #.#.#'#####..### ##.####  .l h]@............### #.# .##...# #.# #########...)####.####.#### l hwbl hNd@-4l hil hjl hdJ.### ###.#...# #.#.# .. ..#.#...###.#.# ##.#.....#..<..# #.# ..#.#.....#.....# l h= I#.# #.#.#...........# #.#.#...#.....#.....# #.#.##..##....#####)#  #.#.##....##### ##'##### #.#.###.@.# #....... #.#.# ##..## #. #########)#.#  #. ........#.#)# #..# #.#.#'#####..### ##.#####............### #.# .##...# #.# ########...)......####.####.#### #..........# #....#....5m hm h&6m hm hm h m hx BB   bombardier beetlem hY T4=7m h m h n hѬ  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n h)Dn hL.Bvv(ally target)n hO\3-=8n h_E _You conjure some foxfire!n h:n hCn hZ  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n h[n h~\n h]n h]n h^n h`Xn hVqvv§§v§v§§2-9§§§§§n h t  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!n h9n hħ^§§§n h§§§§§  e! The foxfire hits the bombardier beetle!n h,n hv,n h>n h  v§§vv§§The bombardier beetle is almost dead.The foxfire hits the bombardier beetle but does no damage.n h,n h,n h;,n h1 n h n h vBv§§§  The foxfire hits the bombardier beetle but does no damage.n hL-,n h 9.Bv..§.§vv.n h;'10n hAh§.§n hD] _The bombardier beetle is almost dead.n h+ n h h§.§n h 3Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the bombardier beetle.n h4 †§.§n h- ,n hH. n h. n hF/ n h/ n hE0 n h0 n h1 n h62 n h(9 Z.#v§§§v§.v@§§§§§vn h_] \5-71n he §§§§§§§§n hbh M _You kill the bombardier beetle!o hk4o hnjo h o ho ho ho hzo h.o ho ho hUo ho hחo ho hǙo hxo hЛo ho h:o ho ho hBo hשo ho ho hco ho h,o ho ho hh o ho h1o hX3o h%4o h5o h8 o h9o hp:<_Your foxfire dissipates. x4o h.;o h;3o h)<=o h<o hI>o h@o hhAo h Co h=Eo hEo hOHo hJo hLKo hK4o hJL=o hLo hNo hzQo h,Ro hSo hVo hVo hkXo hZo hn[o h]o h_o h`o h o hːHYou see here a bombardier beetle corpse.o h-o h$ o h_o ho h o hio ho ho hro hқo ho hvo hko hLo ho h3o ho ho h?o h{o hAo ho hȮo ho ho ho hio ho ho hTo ho hBo hUo hֿo ho ho hBo ho hlo ho ho h1o ho ho hho h=o ho ho ho ho ho ho ho hjo hBo ho ho h^o ho hCo hQo ho ho ho hso ho ho ho h[o ho ho ho ho ho ho hzo ho hOo ho h-o ho ho ho ha o ho ho)_You now have 342 gold pieces (gained 3).o ho h\o ho ho hB o h o hn o hZ o h o ho ho ho hlo ho h+o hRo ho ho ho ho hco ho h o h!o h/#o h$o hX%o h&o h(o h)o hM*o h,o h`.o h^0o h 1o h72o h3o h5o hZ6o h7o hf9o hy;o h-<o h=o h1Ao hCo hCo hDo h/Go hHo hJo hKo hMo hOo hhPo hIUo h[Wo h^o h_o h`o h........# #####+#####.....†##.o hp- o hq########.# #....@..#.+.......#.##o hq#.###.......#.#.......#.##o hr o hrs#...#.......#.#!......#.##o h(s o hs}###...[.....#.#...###.#.##o h+t o ht^###.#######.#...# #.#.o h(u"#o hu o h'vt#.#######.#...# #.#.#o hv o h*wT#.......#.#...###.#.#o hw o h*xG#.#..##.#.....#..<..#o hgy o hy9 #.#.†.#.#.....#.o hqz!o ho h_####o h߀#..o ha'o hӁ63.4 (5o hT 2.0)o hچo ho h:!======o h%4.4 (53o hǎo h o ho h/_As you open the door, it creaks loudly!p h4p hp hp h=Bp hN@  There is an open door here.p hGp h 6 _p hp h",p hp hp h,p hQp hdp h},p hIp hp hp hp hp hhp hf p h p hx p h p h^,p hwp h"p ho,p hJp h%p h%p hp h;p hp h p hp hp hp hC p h p h]!p h"p h$,p hN%p h&p h,(p h(p h)p h.+p h,p h-p h-p h/p h:  You see here 8 stones. _p h:,p h;p h<p h=p ho>p h>p h$@p h6Ap hAp hBp hYCp heDp hDp hZEp htFp hGp hGp huHp hVJp h\Kp hKp hQLp hZMp h Np hNp hOp hPp hPp hfQp hQp hRp hSp hTp hTp hUF _You reach down and open the door.p hVp hHWp hWp hZ@  There is an open door here.p h[p h[ _p h%\p h_p ha,p hap h*cp h d,p hdp h#fp hfp hNgp hgp hnip hnjp hjp h7m,p h np hnp hop h pp hqp hqp h$rp h?sp hHtp htp hBup hbvp hwp hxp hxp hyp hzp hp hp hkp hz,p hp hHp hp hop hp hp hp hGp hڋp h1p hp hp hŐ,p h,p hAp hsp hvp hp h~p hp hBp hp h p hp hp h*p h9p h ,p hQp hKp hΡp hWp h<p h-p hp hAp hp hp h,p h8p hp h,p hp hp h,p h;p hOp h,p hp h,p h,p hp hp h,p hp hp h,p hp hp h!,p h p hp h,p hp hp hp hp hRp hp hBp h3p h,p hep h$p h,p h0.p h4p ht6,p hd7p h8,p h8p h9p h@p hA,p hoBp hHnp hdJ,p h2Kp h Mp hNp hzNp hOp hPp hQp h0Rp hRp h3Up hcV,p hnWp hXp hY,p hZp h?\p h]p h]p h^p h_p h`p h0ap hap hcp h(ep hep h5fp hgp hhp hhip hip hlp hm,p hop h>qp hrp hCsp hsp hup hvp h:wp hwp hyp hzp h@{p h{p h}p h~p h"p hp hȁF _You reach down and open the door.p hyp hp hdp hk@  There is an open door here.p hZp h݇ _p hPp hgp hWp h,p h"p hp h{,p hp hNp h,p hNBp hВp hѓp hp h/,p h9p hp h,p hyp h<p hә,p hȚp hp hp hp h"p hp hcp hp h{p hLp hp h\p hp h\p hѣp hOp hp hp hnp hڦp hЧp hp h*p hp h]p h-p hp h$p h׬p hp hAp h ,p h,p hp hyp ho,p hp hp hܵp hu,p hp hOp h,p h&p h*Xp hXp hp hp hp hp hp h|,p hz,p h,p hp hp h\p hp hp h{p hp hp hPp h p hp hp hp h1Bp hWp h!p hp hp hp hp h7,p h p hp h,p hBp hp h p hp hp hp h~p hgp h p h2 ,p hZ p h( p h p h p h p h p h1 p h p hA p h  p h p h p h p hd p h p hW p h p h p h? p h p hJ p h ,p h p h p h p hQ ,p hN-   #.##.......#..  #.#<#......#.. #.#.#.#######'### #.#.#.# #.### #.#.#.# #....  #...#.##.  ###.#.  ###############.#.------5011.4 (147.0) p h.  #@..............#.  #.#########.......  #.# #.####  #.#########.#  #.#.........#  #.#.#########  #.#.#  #.#.#  #.#.#p hN0 =------p h2 p h4 E _Done exploring.q h s[?25h[?0c  Search for what [Enter for "@!!in_shop", or ? for help]? r h;[?25l[?1c26 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - (1) [D:6] a stone staircase leading upb - [D:6] a +0 war axe  c - [D:6] a stone staircase leading down  d - [D:6] a +0 dagger  e - [D:6] a ring mail (1 further duplicate)  f - [D:6] a hand axe  g - [D:6] a trident  h - [D:6] a +0 orcbow  i - [D:6] a +0 robe (2 further duplicates)  j - [D:6] a +0 short sword  k - [D:6] a +3 long swordl - [D:6] an escape hatch in the ceiling  m - [D:6] a chain mail  n - [D:6] a stone staircase leading up  o - [D:6] 8 stones  p - [D:6] a +0 trident  q - [D:6] a stone staircase leading down  r - [D:6] a +1 short swords - [D:6] a stone staircase leading down  t - [D:6] a maw talisman  u - [D:6] a +0 falchion  v - [D:6] an escape hatch in the floor [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]t hp8n  e - [D:6] a ring mail (1 further duplicate)  fhand axe  gtrident  horcbow  i+0 robe (2 further duplicates)  j+0 short sword  k - [D:6] a +3 long swordln escape hatch in the ceiling  mchain mail  nt h:.stone staircase leading up  o - [D:6] 8 stones  p +0 trident  qstone staircase leading down  r - [D:6] a +1 short sword  sa staircase leading down  tmaw talisman  u+0 falchion  v - [D:6] an escape hatch in the floor  w+0 leather armour  x+0 whip  ystone staircase leading up  z +0 club (1 further duplicate)botv h[v h1`v hd #.##.......#..... MrShunz the Magician #.#<#......#..... Djinni #.#.#.#######'### Health: 55/55 ======================== #.#.#.# #.### AC: 3Str: 7v hleu #.#.#.# #.... EV: 11Int: 20 #...#.##########. SH: 0Dex: 13 v he###.#..........#. XL:  8 Next: 67% Place: Dungeon:6 ###############.#. Noise: ---------  Time: 5011.4 (0.0) v h2h#@..............#. -) Nothing wielded #.#########....... Cast: Mercury Arrow #.##.###### Fly  #.#########.# #.#.........# #.#.######### #.#.# #.#.# #.#.# _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _Done exploring.  Search for what [Enter for "@!!in_shop", or ? for help]? v hkv h mv hpv hq. _w h%s[?25h[?0c  Search for what [Enter for "@!!in_shop", or ? for help]? x h. [?25l[?1cx hOx hUQ11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +1 robe of resistance (worn) Results elsewhere ([,] to cycle)  b - [D:6] a ring mail (2 further duplicates)c - [D:6] a +0 robe (3 further duplicates)  d - [D:6] a chain mail  e - [D:6] a +0 leather armour (3 further duplicates)  x hQBf - [D:5] a leather armour (1 further duplicate)  g - [D:4] a robe (2 further duplicates)  h - [D:4] a scale mail (1 further duplicate)  i - [D:2] a +0 ring mail  j - [D:2] the +2 scale mail "Isaageac" {rElec Int+3 Dex-2}k - [D:1] a plate armourz hehz hoz hw #.##.......#..... MrShunz the Magician #.#<#......#..... Djinni #.#.#.#######'### Health: 55/55 ======================== #.#.#.# #.### AC: 3Str: 7 z h}|#.#.#.# #.... EV: 11Int: 20 #...#.##########. SH: 0Dex: 13 ###.#..........#. XL:  8 Next: 67% Place: Dungeon:6 ###############.#. Noise: ---------  Time: 5011.4 (0.0) #@..............#. -) Nothing wielded #.#########....... Cast: Mercury Arrow #.##.###### Fly  #.#########.# #.#.........# #.#.######### #.#.# #.#.# #.#.# _There is an open door here. _You reach down and open the door. _There is an open door here. _Done exploring. _Search for what [Enter for "@!!in_shop", or z h{}h? for help]? Search for what [Enter for "@!!in_shop", or ? for help]? armorz hz hz hՈz hЋ. _z h z h Where to? (* - list waypoints, Tab - D:6, ? - help)  D - Dungeon z h= z hN  #.##.......#..... MrShunz the Magician #.#<#......#..... Djinni #.#.#.#######'### Health: 55/55 ======================== #.#.#.# #.### AC: 3Str: 7 z ht #.#.#.# #.... EV: 11Int: 20 #...#.##########. SH: 0Dex: 13 ###.#..........#. XL:  8 Next: 67% Place: Dungeon:6 ###############.#. Noise: ---------  Time: 5011.4 (0.0) #@..............#. -) Nothing wielded #.#########....... Cast: Mercury Arrow #.##.###### Fly  #.#########.# #.#.........# #.#.######### #.#.# #.#.# #.#.# _There is an open door here. _You reach down and open the door. _There is an open door here. _Done exploring. _Search for what [Enter for "@!!in_shop", or z h{x ? for help]? _Search for what [Enter for "@!!in_shop", or ? for help]? armor _z h Xz h Xz h' z hً nz h\ z h z h z h ,z h z h z h ,z h z hQ z hB ,z h z hȝ z h_ z h ,z h z hH Bz h~ z h ,z h z hݪ z hs z h ,z hԮ z hr ,z h z h z h1 ,z h۴ z h z h/ z h ,z h| z h ,z h z h z h ,z h z hR z h ,z h z h z h ,z h" z h, z h ,z hq z h @  There is an open door here.z h z hj _z hI z h z h ,z h z h z h8 ,z h2 z h z h z h z h z h z hE z h z ha z h z hC z h z hm z h ,z h# z h! z h z ho z h z h z h z h z h z h z h z h^ z h z h z h z hM z h z h z h z hP z h z h7 z hH z h z h] z h z h z h9 z h z h z h z hG z h z h z h z h z h z hA z h' z h z h z hB z h z h z h z h z h z h z h z hJ z h z h z h z h z h! Bz h! z h" z h-# z h# z h$ z h% z hf& z h& z h' z h( z h?) z h^+ ,z h$, z h, z h(- z h- z h. z ha/ z h/ z h0 z h_1 z h1 z hb2 z h3 Z  There is a stone staircase leading down here.z h4 z h5 z hk6 % _z h6 z hsz hs  You fly downwards.  You hear the roar of battle.z hV/  --more--{ hb  ## .# ##.##  #...# 7 ..#.###...#####  .......  .#.###.........  ....≈≈≈≈≈.#  #.###.≈g.g≈.# { hd .. Y.≈>∩.~.. ## #.≈g.g≈.. Y   ice beast (asleep) #.≈≈≈≈≈.#gggg 4 goblins (polearms, asleep) #........ { hd { h} Y g.gYg.gYgggg)There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!{ h_ g====64.1 (52.7)Mercury Arrow{ h { h& n  entrance to a bailey on this level. Hurry and find it before the  portal closes forever! _The goblin shouts! x4  Found a blue potion.  Found an escape hatch in the floor and a flagged portal. _There is a stone staircase leading up here.| hv  Existing waypoints:  (1) D:6  Assign waypoint to what number? (0-9, D - delete waypoint) | h| hũ| h| hj] _Waypoint 1 re-assigned from D:6 to D:7.| h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.| ht | h$u | hv | hw | h vvY≈gg!..≈gg..., 2 ally target)| h 4-===-5.1 (1.0)| hQ | h / _You conjure some foxfire!} h_8-} hj} h~  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.} h~} hֆ §v§v(ally target)You conjure some foxfire! The foxfire hits the goblin.} hڣ} hd} hܤ} ho  The goblin is moderately wounded.The foxfire hits the goblin.} hw§§≈v) 3 goblins (polearms, 1} h]} h} ht} h} h,§v@v§§.§Y≈≈≈.≈ggg>∩)} hP$-8--6§§§.§ _You kill the goblin!} hy9--} hjx§§.§} h^  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §@§§vv§You conjure some foxfire!} h } hR§§.§.§} h{v.§@§..Yv...!g37} ha _The foxfire hits the ice beast but does no damage. x2} h} h\;§} h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.} h §v@§ You conjure some foxfire! The foxfire hits the ice beast. The ice beast melts!} h } h .The ice beast is moderately wounded.The foxfire hits the ice beast! The ice beast melts!} h.} h52p  The ice beast is heavily wounded.} h=§v.@.vY.g∩} h>T2-8} h2H} h_J} hR/  --more--~ hA _The ice beast hits you but does no damage.~ hP  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~ h * combustible, ally target)Flames lash the ice beast. The ice beast melts!  The ice beast is severely wounded.~ hkv  The ice beast's fire resistance burns away.  The foxfire hits the ice beast.~ h ~ hs!~ hN"K1-~ h'/  --more-- h{ §§v. foxfire hits the ice beast. The ice beast melts! hY .§..Y)The ice beast is almost dead.====9 h^  h& N _The ice beast barely misses you. hPy  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h^ <  Flames lash the goblin. h_ h* 2 hW Y  You kill the goblin! hϔ U.gg> h V49-70 h`  h& V _The ice beast barely misses you. h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hc  Flames lash the ice beast. The ice beast melts!*gg 2 goblins (polearms) h '. h h7--811 h  h   h  hK )_You kill the ice beast! h  ḧ  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h1mvv, 1 ally target) h56- hT=---2 h h/ _You conjure some foxfire! hS :--- h{  h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  hP  h  hT! [  You conjure some foxfire! The foxfire hits the goblin! h& §§..§§≈vv)   goblin (polearm, h*C  hI ≈ You kill the goblin!The foxfire hits the goblin. hf  hwh  hDp v@§§.v§§≈≈g) hN &3 h §§.v§§ h _ _The goblin is severely wounded. h6  h §.v§§ h   h  h Casting: Foxfire (safe; 1% risk of failure)  hD FConfirm with . or Enter, or press ? or * to list all spells. h  h  h   h U You conjure some foxfire! The foxfire hits the goblin. h  h$ 3§@§ h@ 1§§§vv) h ! h, n h9  v§@......ov§§..§≈§v§o   orcYou kill the goblin! hR 5-4Mercury Arrow§§ hZ q _An orc comes into view. It is wielding a +0 whip. hmb |§§§ hw{ .  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h4| , h| , h}  h u §§@.v§v.v§§§...§§§≈§§§ h   orc (ally target)You conjure some foxfire! The foxfire hits the orc. hԟ , h  h , hm  h-  h  The orc is severely wounded.The foxfire hits the orc. h §@.§§v§)v§§§ h1  h nv§v@.§§v§).§.....§§≈≈≈§) h \4-25 hQ §§§v§§.....§§≈≈≈§ h G _You kill the orc! h  h §§.....§§≈≈≈§ h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hD  h  h  h  hQ  h  h  h" B h. >  You conjure some foxfire! h.  h0  h7 §§§v§§@v....§§ h:8 %.§.v...§.§≈≈≈§v hB &6 hUD §§§v§§§ hH N _Your foxfire dissipates. hR###..# ##.##.§§# ..#.###§v§######......§<v....§§..#.###.§@v...§........§≈≈≈≈.###.###.≈§)!≈.# .. ..≈v∩.~...## .#.≈...≈. #.#.≈≈≈≈≈.#?. #.........## ###..#.###[ hb40m..v###.§.§§.§§....).§.@§....v§..≈§v§∩.~v§§§§-7§§§.@§§..≈§§§§§ hwh###..# ##.## #...# ..#v###.§.#######....§§.§§....)... h.#.###§..§......#..v§..≈@≈≈≈.#. ##.###.≈v)!≈.# .. #...≈§∩.~v...## #.#.≈.§§§§. #.#.≈≈≈≈≈.#?. #..........## ###..#.### #.##.. h  ho hx hB h hD  h  h  h h§###.....<.....§.§§≈§§>∩.~§..≈. hn-8Water  h"§§§>∩.~§ hg%Q _Your foxfire dissipates. x3 h?#### ..# ##.## # #...# ..#§###...#.<.....)..#.###.# ...§.§.≈≈@≈≈.#.  hs##.###§≈§)!≈.# .. #...§>∩.~§.## #.#.≈...≈.#.#.≈≈≈≈≈.#?.. #..## ###..#.###.  h .....≈)≈>∩.~. h&9 h hO hy/####..# ##.## #...# ..#.###...#########.......<.....)......#.###..........# ......≈≈≈≈≈.#. ##.###.≈))@≈.# .. #...≈>∩.~......## #.#.≈...≈. h0* #.#.≈≈≈≈≈.#?. #..........## ###..#.### #.##.. #. .. h: hn>:580 hE hR hV+1.1 (2 hxZ h\Q _m - a blue potion h| ..###.### #...#..#.###...######### .......<.....)..... .#.###..........#  .......≈≈≈≈≈.#. ##.###.≈)).≈.#... h~ .. #...≈>@.~......## #.#.≈...≈...... #.#.≈≈≈≈≈.#?... . #............## ###..#.###... #.##.. .. #. ... #. ##.. h h+2.1 (1 h huU _There is a flagged portal here. h  h  hS h h[6=3 _ h h# h ######+++###### .....hj.jh..... ...............  ≈≈≈≈≈≈...≈≈≈≈≈≈  ............... ♣.............♣a Bailey ♣.........♣  ♣.@.♣  ♣♣.♣♣  hD♣.♣  ♣∩♣ ### hh 2 hounds (asleep) jj 2 gnolls (polearms, 1 missile, asleep)  The world spins around you as you enter the gateway.= h hj.jhhh1 wandering)jj)  You enter a bailey! h)==9 (1.8 _The gnoll shouts! The hound barks! The gnoll shouts!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here. h o######+++######.....hj.jh..........≈≈≈≈≈≈...≈≈≈≈≈≈...............♣..♣ ♣..♣  ♣.∩.♣  h ♣♣@♣♣ ♣.♣ ∩###  h  h  hl  hc  h .....hjhj∩jj 2 gnolls (polearms, 1 missile) hC 340 _ h  h  h >.....................hjhj.....≈≈≈≈≈≈...≈≈≈≈≈≈...............♣......♣ ♣.........♣  ♣.∩.♣ ♣♣.♣♣ ♣@♣  hQ∩###  h h  h! h" h# h-.jj.hh∩h hF1&5 h9 hF?& _The hound barks! hL; hg<jj h0@\≈≈≈≈≈≈...≈≈≈≈≈≈ h@`.......hh...... hAH♣.............♣ hiB~ ♣.........♣  h!C ♣.∩.♣  hD♣.♣ ♣.♣  hFI###  hI h-K hwM hP hY hl ..jj..hhjj 2 gnolls (polearms, 1 missile)7--6  hm h3n\_There is a gate leading back out of this place here. h$; -- _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h; hM h h, h..jj..hhjj 2 gnolls (polearms, 1 missile) h E7Mercury Arrow _ h hǹ h **(weak)The glob of mercury hits the hound! The hound looks weaker.  The mercury splashes! The hound looks weaker. h n h ..jj.h.5-==8 hF t _The hound is severely wounded. hn  Casting: Mercury Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hZ Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire1%1  b - ScorchFire1%2  c - Volatile BlastmotesFire/Translocation1%3  d - Inner FlameHexes/Fire1%3  e - Flame WaveConjuration/Fire3%4  f - Summon Small MammalSummoning1%1  g + Mercury ArrowConjuration/Alchemy 1% 2 h - Sigil of BindingHexes1%3 Select a spell to cast[!]/[I] toggle spell headers h ...............MrShunz the Magician≈≈≈≈≈≈...≈≈≈≈≈≈Djinni...............Health: 45/55 ===================-----♣.....jj......♣AC: 3Str: 7♣.........♣EV: 11Int: 20♣.h.♣SH: 0Dex: 13♣♣h♣♣XL:  8 Next: 82% Place: a Bailey♣.♣Noise: ==-------  Time: 5088.9 (0.0)♣@♣-) Nothing wielded###Cast: Mercury ArrowFly hh 2 hounds (weak)jj 2 gnolls (polearms, 1 missile) _You can't see any susceptible monsters within range! (Use Z[40 h m to cast anyway.)  The glob of mercury hits the hound! The hound looks weaker.  The mercury splashes! The hound looks weaker. _The hound is severely wounded.Casting: Mercury Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells................MrShunz the Magician≈≈≈≈≈≈...≈≈≈≈≈≈Djinni...............Health: 45/55 ===================-----♣.....jj......♣AC: 3Str: 7♣.........♣EV: 11Int: 20♣.h.♣SH: 0Dex: 13♣♣h♣♣XL:  8 Next: 82% Place: a Bailey♣.♣Noise: ==-------  Time: 5088.9 (0.0)♣@♣-) Nothing wielded###[10;38 h. nHCast: Mercury ArrowFly hh 2 hounds (weak)jj 2 gnolls (polearms, 1 missile) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  The glob of mercury hits the hound! The hound looks weaker.  The mercury splashes! The hound looks weaker. _The hound is severely wounded.Casting: Mercury Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You inscribe a binding sigil.  The hound moves over the binding sigil and is bound in place!..jj∩h, 1 bound)3-9.9 (1 h#   h)  hj* '_The hound misses you. h*  h  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h] *1 combustible, weak, 1 bound)Flames lash the hound.  The hound is heavily wounded. h\  h ..jjh1--====90 _The hound's fire resistance burns away. The hound bites you but does no damage. h4 h *Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h,8 jFlames lash the gnoll but do no damage. The hound bites you. hG9h38--1 h? hICR _The hound barely misses you. h=U hlV hl7*, 1 comb…)Flames lash the gnoll but do no damage. The hound bites you. _The hound barely misses you.  Flames lash the gnoll.  The gnoll is lightly wounded. hg6 jThe gnoll's fire resistance burns away. The hound is no longer weakened. x26--2 hK _The hound misses you. h?B The gnoll is lightly wounded.  The gnoll's fire resistance burns away. The hound is no longer weakened. x2 _The hound misses you.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Flames lash the hound. h/K *   hound (combustible) hlr  hs  ht  h@z m.jjh hP [5-6 h 3 h7  hI I _You kill the hound! hP_  hd  hxu *combusFlames lash the hound. _You kill the hound!gnoll  h[v H The gnoll is heavily wounded. h jThe gnoll's fire resistance burns away.  The hound is no longer more vulnerable to fire. hæ _29---4 hͪ  hc  h /  --more-- ht{ _The hound bites you. The gnoll closely misses you. The hound bites you. h.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire1%1  b + ScorchFire1% 2 c - Volatile BlastmotesFire/Translocation1%3  d - Inner FlameHexes/Fire1%3  e - Flame WaveConjuration/Fire3%4  f - Summon Small MammalSummoning1%1  g - Mercury ArrowConjuration/Alchemy1%2  h - Sigil of BindingHexes1% 3 Select a spell to cast[!]/[I] toggle spell headers h h߹ hd...............MrShunz the Magician≈≈≈≈≈≈...≈≈≈≈≈≈Djinni............... hHealth: 29/55 ============------------♣.............♣AC: 3Str: 7♣.........♣EV: 11Int: 20♣.j.♣SH: 0Dex: 13♣♣j♣♣XL:  8 Next: 86% Place: a Bailey♣h♣Noise: ====-----  Time: 5094.9 (0.0)♣@♣-) Nothing wielded###Cast: Mercury Arrow hfFly h   houndjj 2 gnolls (polearms, 1 missile, combus…)_The hound bites you. The gnoll closely misses you. The hound bites you.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h|d...............MrShunz the Magician≈≈≈≈≈≈...≈≈≈≈≈≈Djinni............... hHealth: 29/55 ============------------♣.............♣AC: 3Str: 7♣.........♣EV: 11Int: 20♣.j.♣SH: 0Dex: 13♣♣j♣♣XL:  8 Next: 86% Place: a Bailey♣h♣Noise: ====-----  Time: 5094.9 (0.0)♣@♣-) Nothing wielded###Cast: Mercury ArrowFly h   hound hQjj 2 gnolls (polearms, 1 missile, combus…)_The hound bites you. The gnoll closely misses you. The hound bites you.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h:Okay, then. hV h, h. _ h/  h3 rEvoke which item? Wands  h3  l - a wand of iceblast (4) [!] read|quaff|evoke[?] describe selected hx h h...............MrShunz the Magician≈≈≈≈≈≈...≈≈≈≈≈≈Djinni...............Health: 29/55 ============------------♣.............♣AC: 3Str: 7♣.........♣EV: 11Int: 20♣.j.♣SH: 0Dex: 13♣♣j♣♣XL:  8 Next: 86% Place: a Bailey♣h♣Noise: ====-----  Time: 5094.9 (0.0)♣@♣-) Nothing wielded###Cast: Mercury ArrowFly  hE`h   houndjj 2 gnolls (polearms, 1 missile, combus…)_The hound bites you. The gnoll closely misses you. The hound bites you.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. h'nOkay, then. h. _ h  Casting: Scorch (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h= * (combustible) _Okay, then. _Okay, then.  hv N Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the hound.  The hound is severely wounded. h ^ 4-- h6 zThe hound's fire resistance burns away.  The gnoll is no longer more vulnerable to fire. h /  --more-- hR h1 combThe hound bites you. hOV\17-----5.9 (1 h?_ hd; _The gnoll hits you from afar with a +0 spear! hh  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h\ 8* h    ≈≈≈≈≈≈...≈≈≈≈≈≈  ...............  ♣.............♣  ♣.........♣  ♣.j.♣ ♣♣*♣♣ ♣h♣ ♣@♣ ###   hY    ≈≈≈≈≈≈...≈≈≈≈≈≈  ...............  ♣.............♣  ♣.........♣  h U ♣.j.♣ ♣♣*♣♣ ♣h♣ ♣@♣ ###  j  hz    ≈≈≈≈≈≈...≈≈≈≈≈≈  ...............  ♣.............♣  ♣.........♣  ♣.j.♣ ♣♣*♣♣ h ♣h♣ ♣@♣ ###  Flames lash the gnoll but do no damage.* * * LOW HITPOINT WARNING * * * h    ≈≈≈≈≈≈...≈≈≈≈≈≈  ...............  ♣.............♣  ♣.........♣  ♣.j.♣ ♣♣*♣♣ h T♣h♣ ♣@♣ ###  j  h     ≈≈≈≈≈≈...≈≈≈≈≈≈  ...............  ♣.............♣  ♣.........♣  ♣.j.♣ ♣♣*♣♣ ♣h♣ ♣@♣ ###  The hound bites you.  h @* * * LOW HITPOINT WARNING * * * h%    ≈≈≈≈≈≈...≈≈≈≈≈≈  ...............  ♣.............♣  ♣.........♣  ♣.j.♣ ♣♣*♣♣ h' T♣h♣ ♣@♣ ###  j  h' M2----- hGD /  --more-- h8 jThe gnoll hits you but does no damage. The hound bites you.--6 _* * * LOW HITPOINT WARNING * * * h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hqW*Flames lash the gnoll. The gnoll is burned terribly!   ≈≈≈≈≈≈...≈≈≈≈≈≈  ...............  ♣.............♣  ♣.........♣  ♣.*.♣ ♣♣j♣♣ ♣h♣ ♣@♣ ###   hɸ'   ≈≈≈≈≈≈...≈≈≈≈≈≈  ...............  ♣.............♣  ♣.........♣  ♣.*.♣ ♣♣j♣♣ ♣h♣ ♣@♣ ###  j  jThe gnoll is severely wounded.* * * LOW HITPOINT WARNING * * *0-7 _The hound barely misses you. The gnoll barely misses you. hH  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h* *combusFlames lash the gnoll.  The gnoll is severely wounded. h   ≈≈≈≈≈≈...≈≈≈≈≈≈  ...............  ♣.............♣  ♣.........♣  ♣.j.♣ ♣♣*♣♣ ♣h♣ ♣@♣ ###   h#   ≈≈≈≈≈≈...≈≈≈≈≈≈  ...............  ♣.............♣  ♣.........♣  h&P♣.j.♣ ♣♣*♣♣ ♣h♣ ♣@♣ ###  j  hj* 8/55 --The gnoll's fire resistance burns away.  * * * LOW HITPOINT WARNING * * * h4/  --more-- hS"    ≈≈≈≈≈≈...≈≈≈≈≈≈  ...............  ♣.............♣  ♣.........♣  ♣.j.♣ ♣♣*♣♣ ♣h♣ ♣@♣ ###  The hound closely misses you. hq6   ≈≈≈≈≈≈...≈≈≈≈≈≈  ...............  hs♣.............♣  ♣.........♣  ♣.j.♣ ♣♣*♣♣ ♣h♣ ♣@♣ ###  hsR j  hjThe gnoll hits you from afar with a +0 spear.  * * * LOW HITPOINT WARNING * * *The hound bites you.  You die... hk60---- hl h+p hwInventory: 15/52 slots Missiles (go to first with ()  d - a throwing net Armour (go to first with [)  b - a +1 robe of resistance (worn) Jewellery (go to first with "=)  k - a ring of positive energy (worn) Wands (go to first with /)l - a wand of iceblast (4) Scrolls (go to first with ?)  f - 2 scrolls of immolationa - 2 scrolls of revelation  i - 4 scrolls of teleportation Potions (go to first with !)j - a potion of ambrosia {unknown}  m - a potion of attraction {unknown}h - a potion of brilliance {unknown}  e - a potion of cancellation {unknown}  n - 2 potions of curing {unknown}  c - 3 potions of heal wounds  o - a potion of magic {unknown}  g - 2 potions of mutation h~g  h~h, h9 hGoodbye, MrShunz.1292 MrShunz the Magician (level 8, 0/55 HPs)Began as a Djinni Fire Elementalist on Apr 24, 2025.Slain by a hound (4 damage)... in a bailey.The game lasted 00:10:52 (5097 turns). Best Crawlers -1.157293875 Sapher MeEE-27 escaped with the Orb2.130700237 Sapher MyTm-27 escaped with the Orb3.89282254 Sapher MDEE-27 escaped with the Orb hq4.83792790 Yermak GnEE-27 escaped with the Orb5.82486239 Sergey DEVM-27 escaped with the Orb6.82202889 Yermak GnTm-27 escaped with the Orb7.74863927 Yermak GnSk-27 escaped with the Orb8.69920294 Yermak GnSu-27 escaped with the Orb9.67206680 RiderzOfBr DEAl-27 escaped with the Orb  10.62692548 Yermak BaHu-27 escaped with the Orb  11.62175797 Yermak GnAE-27 escaped with the Orb  12.61031518 Yermak TrCj-27 escaped with the Orb  13.60301013 Yermak GnHu-27 escaped with the Orb  14.59156768 CurlyBrace BaIE-27 escaped with the Orb h hC [?25h[?0c [?1051l[?1052l[?1060l[?1061l