0 hC  Player: MrShunz Game: DCSS trunk Server: clan Filename: 2025-04-24.09:49:36.ttyrec Time: (1745488176) Thu Apr 24 11:49:36 2025 3 hX [?1051l[?1052l[?1060l[?1061h3 hC)0[?7h3 hj[?25l[?1c3 h3 hWelcome, MrShunz. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinni  w - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Djinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Djinni Fire Elementalist4 hG4 h/4 hWelcome, MrShunz the Djinni. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warper4 h#Jv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Djinni Fire Elementalist4 hN5 h9I5 hqMrShunz the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 7EV: 11Int: 16SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: FoxfireFly 5 hyR 5 h{1####### #.....# #..@..# #.....# #.###.# #.#÷#.# 5 h&#.###.# #.....# #..(..# #.....#5 h5 hxWelcome, MrShunz the Djinni Fire Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...5 h5 h Press ? for a list of commands and other information.  Found the human skeleton of MrShunz and 7 stones.  Found a staircase leading out of the dungeon.5 hK  You begin with the following spells memorised: Foxfire, Scorch, Volatile  --more--7 hf [ _Blastmotes, Inner Flame, Flame Wave.8 hM  Assign waypoint to what number? (0-9) 8 h  J8 hA I _Waypoint 1 assigned to D:1.8 h; 8 hܜ   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 3.0   0.6  +11         8 h i b - Unarmed Combat   0.0   1.0   0   g + Conjurations 3.0   0.6  +11     h - Hexes3.0   0.6  +11     i - Summonings3.0   0.6  +11  c - Armour   0.0   1.0   0   j - Necromancy3.0   0.6  +11 d + Dodging8 h 2.1   2.5  +1   k - Forgecraft3.0   0.6  +11 e + Stealth1.5   2.4  -1   l - Translocations 3.0   0.6  +11     m - Alchemy3.0   0.6  +11     n + Fire Magic3.0   0.6  +11     o - Ice Magic3.0   0.6  +11     p - Air Magic3.0   0.6  +11     q - Earth Magic3.0 [398 h ;49m  0.6  +11                                 The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets9 h= a + Fighting 0.0: hA f - Spellcasting   3.0 g - Conjurations   3.0 h - Hexes   3.0 i - Summonings   3.0 j - Necromancy   3.0 d - Dodging   2.1 k - Forgecraft   3.0 e - Stealth   1.5 l - Translocations   3.0 m - Alchemy   3.0 n - Fire Magic   3.0 o - Ice Magic   3.0 p - Air Magic   3.0 q - Earth Magic   3.0: h_ f + Spellcasting 3.0 g + Conjurations 3.0 h + Hexes 3.0 i + Summonings 3.0 j + Necromancy 3.0 k + Forgecraft 3.0 l + Translocations 3.0 m + Alchemy 3.0 n + Fire Magic 3.0 o + Ice Magic 3.0 p + Air Magic 3.0 q + Earth Magic 3.0: h|w : hi{ : hL 1 MrShunz the Magician Djinni Health: 15/15 ========================: h  AC: 2Str: 7 EV: 11Int: 16 SH: 0Dex: 13 #######XL:  1 Next:  0% Place: Dungeon:1 : h9 #.....#Noise: ---------  Time: 0.0 (0.0) #..@..#-) Nothing wielded #.....#Cast: Foxfire #.###.#Fly  #.#÷#.# : h @#.###.# #.....# #..(..# #.....# _Blastmotes, Inner Flame, Flame Wave.  Assign waypoint to what number? (0-9) _Waypoint 1 assigned to D:1.: h 4: h : h' ; h_Inventory: 1/52 slots Armour (go to first with [)  a - a +0 robe (worn)< h  MrShunz the Magician Djinni Health: 15/15 ======================== AC: 2Str: 7 EV: 11Int: 16 SH: 0Dex: 13 #######XL:  1 Next:  0% Place: Dungeon:1 #.....#Noise: ---------  Time: 0.0 (0.0) #..@..#-) Nothing wielded #.....#Cast: Foxfire #.###.#Fly  #.#÷#.# #.###.# #.....# #..(..# #.....# _Blastmote< h˛s, Inner Flame, Flame Wave.  Assign waypoint to what number? (0-9) _Waypoint 1 assigned to D:1.= hm _= h_B= hP= h,= h = h = hG,= h= hU= h,= h= hX= hs,= h= hQ#3You see here 7 stones.= h%= h;& _= h&= h )= h!.#.....##..<..##.....##.###.##.#÷#.##.###.#.....(##'## #.g  #### = h.qg   hobgoblin (asleep)= h4K7.0 (7  You reach down and open the door.= h4+8.0 (8= h7= h7:T _A hobgoblin comes into view.> h8KR  Cast which spell? (? or * to list) > hsVvv, ally target)> hb4--=9.0 (1> h> h/ _You conjure some foxfire!> hދC#####.<.....##.#÷#.###..v.....###v###.g####> h g    The foxfire hits the hobgoblin.  The hobgoblin is severely wounded.> h&,> h> hh §§v The hobgoblin shouts!  The foxfire hits the hobgoblin.> hs> h"> hC §§g.  The hobgoblin is almost dead.> hH}5======10.0 (1.0)> h;§> h= _You hear a shout!> h  > hG--more--> h@ h_M _You see here 7 stones.@ h  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@ h ,@ h You conjure some foxfire! The foxfire hits the hobgoblin.§§v@ h* @ h7 k.†v'@ hpb 4--22=---1 _You kill the hobgoblin!@ h =M #####.<...###÷####(.@ h ..†v. ###'###@ h7 @ hޟ @ h @ h @ h @ h §§v§§§@ hk Q----2@ h X§§@ h C h. C ht1 Inventory: 1/52 slots Armour (go to first with [) C h42 ? a - a +0 robe (worn)D hO D h D h  MrShunz the Magician #######Djinni #.....#Health: 14/15 ======================-- D h #..<..#AC: 2Str: 7 #.....#EV: 11Int: 16 #.###.#SH: 0Dex: 13 #.#÷#.#XL:  1 Next: 22% Place: Dungeon:1 #.###.#Noise: ---------  Time: 12.0 (0.0) #..@..#-) Nothing wielded #.§§v.#Cast: Foxfire #..§§.#Fly D h | ###§### #.. #### _You see here 7 stones.  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the hobgoblin. _You kill the hobgoblin!D h E§§D h/ D h: N§§D hd Q hInventory: 1/52 slots Armour (go to first with [)  a - a +0 robe (worn)Q h MrShunz the Magician #######Djinni #.....#Health: 14/15 ======================-- #..<..#AC: 2Str: 7 #.....#EV: 11Int: 16 #.###.#SH: 0Dex: 13 #.#÷#.#XL:  1 Next: 22% Place: Dungeon:1 #.###.#Noise: ---------  Time: 12.0 (0.0) #..@..#-) Nothing wielded #.§§v.#Cast: Foxfire #..§§.#Fly  ###§###Q h=- #.. #### _You see here 7 stones.  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the hobgoblin. _You kill the hobgoblin!§§§§§§S hF S h/J Quiver which action? ([-] to clear)  a - Cast: Foxfire S hK < b - Cast: Scorch [*/%] inventory [&] all spells[!] focus mode: off|onT h MrShunz the Magician #######Djinni #.....#Health: 14/15 ======================-- #..<..#AC: 2Str: 7 #.....#EV: 11Int: 16 #.###.#SH: 0Dex: 13 #.#÷#.#XL:  1 Next: 22% Place: Dungeon:1 #.###.#Noise: ---------  Time: 12.0 (0.0) #..@..#-) Nothing wielded #.§§v.#Nothing quivered #..§§.#Fly  ###§### T hY#.. #### _You see here 7 stones.  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the hobgoblin. _You kill the hobgoblin!§§§ _Clearing quiver.T hjT hT hT hT hIT hT hT h&T hBT h] _Your foxfire dissipates.T hHM5==T hT h1 _HP restored.T h4T hT h;  You see here 7 stones.T hT h _T hT he  You see here a hobgoblin corpse.T hT h _T h1T h@  There is an open door here.T hFT hB== _T hT hdT h ,T h T hT hJ #.....# #.###.# ## .. #.#÷#.# .. .). #.###.##.##... #.....#.....# #..(..#g.... #..†..#... ###'###.#  #...@.+  #######  T h   g   goblin (wandering)T h*9.0 (7T hig.20.0 (8T h#T h%s _A goblin comes into view. It is wielding a +0 club.U hO #.....#  #.###.# ## ..  #.#÷#.# .. .).  #.###.##.##...  #.....#g....#  #..(..#.....  #..†..#...  ###'###.#  #....@+  #        1.0 (1U hrU h2  U hCasting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U h3>  You conjure some foxfire!U hD.gvU h<vgally target)U h64--U hd)===2U hU ha( _The goblin shouts!U h U hh U h vv§ The foxfire hits the goblin.U hm" U h@# U hC7  The goblin is moderately wounded.The foxfire hits the goblin.U hd= X)§U hZ U hjc _.§§U hw h5==33---3U h~ U§§U h J _You kill the goblin!V h4V hV hV hBV hV h,V hV h$V h,V hV hV hg==V hqV h,V h V h V h,V h,V hV h,V hV h V h#,V h%V hS)V hB,,V h-V hN0V h3,V h5V h)8V h;,V h<V h>V hB,V hCV hFV hG,V hHV hxJV h_L,V hZMV heOV hU......# ..<..# .....# ##### .###.#####...# V huV.#÷#.##....).# .###.##.##...# .....#.....#.# . ..(..#)....#.#######....V hVV--- ..†..#...#.#....@......r ##'###.#...##...r  #.....+...+V hyW#  #######...# #...# #...#V hWrr 2 quokkas (asleep) #...# ...# V h3Y!V h/]/374.0)V hv^V hdr.r.rrV hjg,8.0 (15V hlV hpY _2 quokkas come into view.W hd>  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W h,W hrv@....r..(1 ally target)W hh4--=9.0)W hW hd/ _You conjure some foxfire!W hE,W hzr.r.W ha/-40W h#W h%X hM#.....# #..<..# #.....# ##### #.###.#####...# #.#÷#.##....).# #.###.##.##...# #.....#.....#.# . #..(..#)....#.#r... #..†..#...#.#...@....r...#'###.#...#.... #.....+...+ #  #...#  #...# #...#  #...#  ...#.r5==-1 _Your foxfire dissipates!X h2 #.....#  #..<..#  #.....# ##### X hWG #.###.#####...#  #.#÷#.##....).#  #.###.##.##...#  #.....#.....#.# .  #..(..#)....#.#....  #..†..#...#.#..@...r.r...  ###'###.#...X h`#.... #.....+...+ #  #...#  #...# #...#  #...# X hn ...#X hrr.r.X h &2X h~X hX hF #.....# #..<..# #.....# #####X hOS #.###.#####...# #.#÷#.##....).# #.###.##.##...# #.....#.....#.# . #..(..#)....#.#.... #..†..#...#.#.@...r.r.... ###'###.#...#.... #.....+...+ #  #...#  #...# #...#  #...#  ...#X h"X h#X h+rr.r.X hB-&3X h4X h8X hg> #.....# #..<..# #.....# ##### #.###.#####...#X hj #.#÷#.##....).# #.###.##.##...# #.....#.....#.# . #..(..#)....#.#.... #..†..#...#.#@...r.r..... ###'###.#...#.... #.....+...+ #  #...#  #...# #...#  #...#  ...#X hm,X hvr.r.4X hX h;V QX hN   X h Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X hJ X h X h vvr.r.(1 ally target)X hP ]4--=5X h X h / _You conjure some foxfire!Z hbwA  The foxfire hits the quokka.Z hf,Z hm §vThe quokka is moderately wounded.The foxfire hits the quokka.Z hm  The quokka is severely wounded.§rr..5==6Z h)§ _The quokka barely misses you.Z h  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z hf Qv(1 ally target)Z ho Z1-------7Z h@ Z h/ E _You conjure some foxfire! The quokka bites you.[ h.3m#####.< ....# ######.#####..÷#.##....)###.##.##.. ...#.....#.# (..#)....#@#######..†..#...#.#.rr.....###'###.#...#########.........+...+########...#rr.-8 _Your foxfire dissipates![ hL#####.< ....# ######.#####..÷#.##....)###.##.##.. ...#. (..#)....#.#######..†..#...#.#rr......###'###.#...#########.........+...+########r.=9[ h[ hXy _The quokka attacks as it pursues you! The quokka barely misses you.[ h&#####.< ....# ######.#####..÷#.##....)###.##.##.. ...#.....#.# (..#)....#r#######..†..#...#.#r.......###'###.#...#########.........+...+#######[ h),[ h34Dr.[ hS5m2==------50[ ha?[ hLC[ hOi  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[ hx< [ h> [ hX [  You conjure some foxfire! The foxfire hits the quokka.[ h_ r.v   quokka[ h} [ h0 [ h0 \ v.[ h; r.(ally target)  You kill the quokka![ h 9/15 -----55=1 _The quokka bites you.[ h( M#####.< ....# ######.#####..÷#.##....v###.##.##... [ h+ #.....#.....#r#.Fly .#.r   quokka (ally target).....++#######[ h- [ hF6 §v The foxfire hits the quokka.[ hZ [ h[ [ hk §r.  The quokka is severely wounded.[ hgl &2[ hs 9§[ hx y _The quokka attacks as it pursues you! The quokka barely misses you.\ hqo  Casting: Foxfire (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ hϠv)v(ally target)\ h\5-----------3\ h\ hE _You conjure some foxfire! The quokka bites you.\ h #####.< ....# ######.#####.v÷#.##....).###.##.##.vr ...#.. (..#)....#.#######..†..#...#.#........###'###.#...#########.........+..+#######  The foxfire hits the quokka but does no damage.\ h3: \ h8< \ hX  The quokka is severely wounded.The foxfire hits the quokka.\ ha q§v.†\ h \ h I§..\ h V------77-4\ h׿ ;§\ h J _You kill the quokka!] h6=] h%=7==] hB,] h] h] h] hq] hx,] h'] h] h`8===] h] h,] h] h,] h}] h,] h4] h] h:=] h] hk9==] h@] ha,] hR] h,] h] h~B] h] h10/15====] h] hM] h*] hB] h] h] h] h] h;==] h,] h] hO11=] h'] h'] h] h] h,] h] h,] h] h] h:2===] h\,] h$] h] h,] h] h,] h] h*;==] h> ] hU ] h2 L3=] hV ] h]B] h] h,] ha] h},] h+94] hG===] h] h,] h] h ,] h!] h#] h#] hO%] h&] h';==] hT(] h.y5==] h/] h2,] hr4] h 8<  You see here a +0 club.] h;:] h; _] h;] h<] h  You conjure some foxfire!c hP vvSally target)S†--=5.0 (1c h c h 5 _The ball python hisses angrily.d hR#####.< ....# ######.#####...#÷#.##....).#d h###.##.##..†# ...#.d h d h(..#)..v.#.#######..†..#...#.#........###'###.#..†#########.........+...+#########...S†d hd hUd hd hC,d h,d h/d h7F  The foxfire hits the ball python.d h=§§§§§vv#†.d hkfM§§§d h1rQ§§v..d h65-6d h§§§§ _You kill the ball python!d h9 GM#####.< ....# ######.#####..÷#.##....).d hL: <###.##.##@.†# ...#...§.#.# #..(..#)..§§#.#######....Fly d h; `.+.###.#...#d h> d h? d h-M n....v.†§.§§-7d hTV U§§d h[ e h M#####.< ....# ######.#####..÷#.##...@).###.##.##..† #.....#.....#.#.Fly #)....#.#..###.#§..§#e he hF§..e hk&8e h?%:§e h)N _Your foxfire dissipates.e hQ 4e hR e h] 7=e hx_ e h c ,e hf e hj ,e h.l e hp ,e h3r e h'v e hv i8==e hw e hu{ ,e hS} e hπ ,e h e h e h ,e h+ 9==e h ne h e h e h e h e ho e h e h? =e h e h e h e h e hl 20e h =e h e h e h e h e h e h* e h e h e hK e h; e h e h e h e h 1e h 1===e h@ e h e h e h e h e hF e hU e h e h e hd e hs e h\ e hG e h e h e h e h Q==e hn e hJ e h5 e h e h  e ha  e h8 =You see here a jackal corpse.e h e h e h e h e h/%  e h& e h& "_You reach down and open the door.e h/ e h0 G#.....# #####e h1 S#.###.#####...#e h2 #.#÷#.##....).#e h3 #.###.##.##..†#e hb4 j#.....#.....#.#e h25 .e h6 #..(..#)....#.#######....e h6 s#..†..#...#.#............e h7 _###'###.#..†#########....e hg  #.....+...@.# # #######...#.#  #..†#.#   #...#.# #..†#.. #...#.g g   goblin (asleep) #...#>.. #... ###  43.0 (25.0)  A goblin comes into view. It is wielding a +0 dagger.4.0 (26 _Found a stone staircase leading down. _There is an open door here.f hUo G #.....# ##### #.###.#####...# #.#÷#.##....).#f hp Y #.###.##.##..†# #.....#.....#.# .f hp  #..(..#)....#.#.... #..†..#...#.#. ###'###.#..†#########....f hs  #.....+..@'.# # #######...#.# #..†#.# #...#.# #..†#.. #...#.g #...#>.. #...####f hǀ f hҁ 85.0 (1.0) _f hK f h/ f h  #.....# ##### #.###.#####...# #.#÷#.##....).# #.###.##.##..†# #.....#.....#.#f h  - . #..(..#)....#.#.... #..†..#...#.#. ###'###.#..†#########.... #.....+.@.'.# # #######...#.# #..†#.#  #...#.#  #..†#.. f he U #...#.g  #...#>..  #...####f h,% <6f hc/ f h2 g h*| ###.#####...÷#.##....).##.##.##..†....#.....#..(..#)######...†..#...#.#........##'###.#..†######### #.....+...'.# #######.@.#.#  #..†#.#.#...#7g h ÷#.##....)##.##.##..†....#.....#..(..#)######...†..#...#.#........##'###.#..†######### #.....+...'.# #######...#.#  #.@†.†#..#...#8g hE  ##.##.##..†....#.....#..(..#)######...†..#...#.#........##'###.#..†######### #.....+...'.# #######...#.  #..†.†#...#.g...[#g h S R9g hY g h{ o ....#.....#..(..#)######...†..#...#.#........##'###.#..†######### #.....+...'.# #######...#  #..†.†#...#.g>.....##g hx g h '50g hz g h g hѐ  (..#)######...†..#...#.#........##'###.#..†######### #.....+...'.# #######...#  #..†.†#...#.g>..###....#1h hj) †..#...#.#........##'###.#..†######### #.....+...'.# #######...#  #..†.†#...#.g>..### ......#2h ho ###'###.#..†#########....  #.....+...'.# # #######...#.#   #..†#.# #...#.# #..†#.. #...#.g #...#>..#..@#### #...# #...# ....[#.....###......##?.....##......h hq <3h hu h hw i h  #.....+...'.# #######...# i h1 #..†.†#...#.g>..###i h .....[#.#......i h޷i hq&4i hi h8i h( ######...#  #..†.†#...#.g>..### #......[#......########i h5<5i h>i hk  #..†.†#...#.g>..### #####......## i h&6i he _You see here a +0 helmet.i h& w7 _b - a +0 helmetj h)|j h~_Wear which item? Armour (go to first with [)  a - a +0 robe (worn)b - a +0 helmet[?] describe selected [!] equip|wield|wear[tab] equip|unequip j h j h j h #..†#.#MrShunz the Magician#...#.#Djinnij h #..†#..Health: 21/21 ========================#...#.gAC: 2Str: 7#...#>..j h EV: 11Int: 16#...####SH: 0Dex: 13#...#XL:  2 Next: 25% Place: Dungeon:1j hs #####...#Noise: ---------  Time: 157.0 (0.0)#......@#-) Nothing wielded#......##Nothing quivered#......#Fly #?.....##......#......j hU Y####### _You reach down and open the door.  A goblin comes into view. It is wielding a +0 dagger. _Found a stone staircase leading down. _There is an open door here. _You see here a +0 helmet. _b - a +0 helmetj h 4j h j h 8.0 (19.0 (260.0 (31.0 (42.0 (5 3 _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet.j h  _j h ,j hw j h j h j h2 j hvj hCj h,j hj hj h,j h6 j h j h;j h!  #...#.g  #...#>..  #...####  #...#  #####...#  #.......# j h59 #......##  #......#  #@.....#  #......#  #......#  ########   j h6#8.0 (6j h8j h:$9.0 (7j h>j hB j hBj hjC@_c - a scroll labelled DEOK BIFOUTUBEj hCk hInventory: 3/52 slots Armour (go to first with [)  b - a +0 helmet (worn)  a - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll labelled DEOK BIFOUTUBEk h #...#.gMrShunz the Magician #...#>..Djinni #...####Health: 21/21 ======================== #...#AC: 3Str: 7 #####...#EV: 11Int: 16 #.......#SH: 0Dex: 13 #......##XL:  2 Next: 25% Place: Dungeon:1 #......#Noise: ---------  Time: 169.0 (0.0) #@.....#-) Nothing wielded #......#Nothing quivered #......#Fly  ######## _There is an open door here. _You see here a +0 helmet. _b - a +0 helmet _ hY,W40mYou start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet. _c - a scroll labelled DEOK BIFOUTUBEl hח1  You see here a jackal corpse. _  You see here a ball python corpse. _l h #.....# #####  #.###.#####...#  #.#÷#.##....).#  #.###.##.##..†#  #.....#.....#.# .  #..(..#)....#.#######....  #..†..#...#.#............  ###'###.#..†#########.... #.....+...@.# # #######...#.#  #..†#.#  #...#.# #..†#.. #...#.gg  l h[40m goblin (asleep) #...#>.. #...#### #...#81.0 (12.0)2.0 (13l h0l hVQ _There is an open door here.m h<8#.....# ##### #.###.#####...# #.#÷#.##....).# #.###.##.##..†# #.....#.....#.# . #..(..#)....#.#.... #..†..#...#.#. ###'###.#..†#########.... #.....+...'@# # #######...#.# #..†#.# #...#.##..†#..#...#.g #...#>..#...#####...#3.0) _m h!m h$m h, vv, ally target)Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0--=4 _You conjure some foxfire!m hn? 3  The goblin shouts!  The foxfire hits the goblin.§§§vv)§§§§v§1==30==5§§§§ _You kill the goblin!m h~  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m h'v..§v0----6§ _You conjure some foxfire!n h$nn hY&n h(]  Your foxfire dissipates.n hb1H§v§§§.§JJ   endoplasm---7n hL8!§n h81§§n hE] _An endoplasm comes into view.o hIg§§-§§§§ _An endoplasm is nearby!o h<  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o h}no hHS.v.†§vvJ.)(ally target)19---=8o hEE _You conjure some foxfire!o h,o hҟo h,o ho hWq §§§#v§vo hҪTYour foxfire dissipates.The foxfire hits the endoplasm.o h o h,o h,o hF\ §Jv o h]The endoplasm is lightly wounded.  The foxfire hits the endoplasm.o ho h§.§§#§§o h31J.o h]20=-9o h§§§§o h5 a _The endoplasm is heavily wounded.p hW  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p h...v.#v.(ally target)p h:^19-=90p he'p h,/ _You conjure some foxfire!p hI5,p h%@ §vv The foxfire hits the endoplasm.p hI`,p h y  The endoplasm is severely wounded.The foxfire hits the endoplasm.p h~L§.p hop hFb§§..p hP-4-1p h<§p hM _You kill the endoplasm!p h 4p h p hl Xp h! p h p h|! :20p h"" )=p h & p h<( ,p h* p h0 ,p h4 p h8 ,p h; p hy? 1===p hA p hE p hsI p hBL p hM p h'O p hR ,p hS p hU p hEX p hY p h}f f.....#...(..#)....#.#######.....†..#...#.#............##'###.#..†#########.... #.....+...'.# r # #######...#.# #..  #..†#.# #....  #...#.#...# - #..†#@....#  #...#.).####...#>..(..#...#########...######...# r   quokka (wandering)#.......##......###......#p hi /200.0)p hn | .  A quokka comes into view.p hn I==2.0 (11p ht p hv 3 _The quokka moves out of view.q h4q h7q hgq hXq hq hİq hq hnq hx,q hq h-q hq hh,q hq hq hh` q hl #÷#.##....).#  ###.##.##..†# ... ....#.....#.# ... .(..#)....#.#######..... .†..#...#.#............. #'###.#..†#########.... #.....+...'.#.. ...#.## #######...#.#.###.......7.0 (5.0)#..†#.#.#.@...# #...#.#r..##..# #..†#.....# .# #...#.).### ..#...#>..(.. ..#...######## ##r   quokka (wandering)#...######...##.q h3r ] _A quokka is nearby!r hC  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v.rvrally target)0--=8.0 (1 _You conjure some foxfire!r hY÷#.##....).# .##.##..†# ..#.....#.# .. (..#)....#.#.. †..#...#.#...... '###.#..†#########..... .....+...'.#.. ....#.#...#.#.###.#..†#.#.#v.@..# #...#.#.rv##..# #..†#.....# ..# #...#.).### ....#...#>..(.. .....#...############## r hVk  The foxfire hits the quokka.r hr h&  r h;kThe quokka is heavily wounded.The foxfire hits the quokka.r hi.†r h r h -..r h/& 65-9r h+ r h. J _You kill the quokka!s hjys h6zs h?|s h+s h{1==s hĈs h?s h5,s hs hs h`,s hs hs hI,s hVs hs h ;==s hs hSs hs hϯ,s hñs h׵s h9 ##### ##...# #........# #....).# #...)....# #.##..†# #........# .....#.# #........# )....#.#######........###.#................J. s hF.#..†#########..- .+...'.#.......#@#####. ##...#.#.###.........(..  #..†#.#.#.....##########...#.#.†.##..  #..†#.....##..#  #...#.).####.... J   endoplasm (asleep)  #...#>..(............################s hB+16.0 (7s h+7.0 (8s hLs hw] _An endoplasm comes into view.t h5/  ####^###......).) #.##..† .  )....#.#########..#.#........J#..†#########..@....... .+...'.#.......#.##### ##...#.#.###.........(..†#.#.#....#########.#.#.†.##..†#.....##..# .).####....>..(.........##############8.0 (1t h  t hYCasting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t h'vv, ally target)0--=9t h't h2,/ _You conjure some foxfire!t hBt hsL/§§§§§vv§§§§1==-20t hS§§§§§§§u h.u h §§§§§§§§§.v§J    The foxfire hits the endoplasm.  The endoplasm is heavily wounded.u h:u hK  The endoplasm quivers.The foxfire hits the endoplasm.u hpP§§§§§§..§§u hmu hu h;%........u h .....u h .u hu h==u h6u h -u h1u hjc _You kill the endoplasm!u h4u h^u h?u h,u hPnu h@Xu h|u h,u hu hu hRu h͹u hu hcu h,u hu hu h,u hFu hsu h,u hou hgBu h nu hm######........## ................ .K..# ##.......... .b..# .......#.#####.. ....# .###.........(.. ....+ #.....######### ....# u h3.†.##..# ....# #..##########....## ###...........# (.............###################... .  b   bat (asleep) K   kobold (missile, asleep) u hx/365.0)u h,7.0 (16u h u h1 b _A bat and a kobold come into view.v h.## ...K..# ......b..# #.#####.......# ###.........(.......+ #.....##....# †.##..# #....# ##..#....## ####............@....# (.#...##.#.K.bbwandering)K)==8.0) _The kobold shouts!v hc  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v h*.K.bv.vbally target)0---9 _You conjure some foxfire!v h 9 vbv@§§.§ The foxfire hits the bat.v h)   The bat is severely wounded.The foxfire hits the bat.v h c ..v h v h ] ...@§v h o§.§You kill the bat!v hg (((((§(§v hB ....@§§.§v h7 W5-40v h2D |§§.§v h%H f _The kobold throws a stone. The stone misses you.w hB  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w how h2.K.vv., ally target)w hA--1w hEE _You conjure some foxfire!w h,w h,w h+ w h) w h w h w hO vv§§§w hP§§ The foxfire hits the kobold.w h@,w hAw h%Bw hQ  The kobold is severely wounded.The foxfire hits the kobold.w hUbv)§ w hpw hv.§§§§§§w h770-2w h;k§§§w hVJ _You kill the kobold!x h84x h9x h<x h]AXx hDBx hEx hGx hGM1==x h4Ix hJx hM,x hOx hPx htS,x h\Tx h0Wx haXx hXx hYx hPa  Things that are here:  a +0 club; 3 stones; a kobold corpsex hdx hdB== _x hGgx h _You reach down and open the door.  There is an open door here.x h........# )....# #....# ........# #....# ## ..# #....# J. ........###....# .# ...............# .# ...............# .# #.#####.......##.#.###.- .......(.......'@...!... .##########)...##.##.##. .# #....# .# .##########....##.# ................#.# ..................#J   endoplasm (asleep) ###############...###.. hۑ(34m##x h[542.0)5.0 (13x hDx hQ] _An endoplasm comes into view.x hS # )....# #....# # #....#### # #....##J. ###....##.# ....##.# ..##.# # #.#####.##.#.###.(.......'.@..!. #)...##.##.##. # #....##.# ##....##.#......#.#........# #####...###.. 6.0)y hB  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y h+;>  You conjure some foxfire!y hD.JvvJlly target)y hMF]0--=7y hLy hnQ^ _The endoplasm quivers.y h?Cy h/Dy hDy hEy hJU v§v§§y hKG The foxfire hits the endoplasm.y hey hlfy hfy hg,y hx  The endoplasm is severely wounded.The foxfire hits the endoplasm.y h?|Pv.§y h7y h ..§§§§y hQ--8-8y hU§§y hM _You kill the endoplasm!z h(4z hz hs1==z h!,z h#z hq%z h(,z hR*z h*z h-z h-z h.z hP=# ..# #....# # #....#### # #....##.. ###....##.####..##.#.. ..##.#.# .####.......##.#.###...#-(.......'....@...)...##.##.##... #....##.##... .......##.#####.. .#.# ###...###.. 62.0 (4==3.0 (5z h.PR _d - a black potionz h 4z hŽ z h z hٟ Xz hF y# # #....# .. ...# #....#### .r .. .# #....##.. .... ..###....##.#### .#. ...##.#.. .. ..##.#.# .#.# z h .......##.#.###...#..#(.......'....)...##.##.##......##....##.##.........#....##.#####......#.# ###....# ....r   quokka (asleep)...# #..##.. .# z hٯ *4.0 (1z h +5.0 (2z h z h Y _A quokka comes into view.{ hD# # #....# ... ....## #....#### ..r ....## #....##.. ........(###....##.#####.#..... ##.#...#..... ##.#.# ..#.# .##.#.###...#..# (.'.......S)...##.##.##......##....##.##.........# ....##.#####.##.# ####....## ....#...# #.S   ball python (constriction, asleep)##.. .# { h0{ h+6.0 (1{ h{ h { hP_A ball python comes into view.{ h^  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{ hy vv, ally target), al…)=7{ hc { hH / _You conjure some foxfire!{ hB  .rv§§§§@§§§v§r    The foxfire hits the quokka.{ hC! }.r.§§§§@§§§§v§-8{ h ? §§@§§§§§ _The quokka is severely wounded.| h| h7m  The ball python hisses angrily.  The foxfire hits the ball python.| h͖§§§§@§§§§§v†§| h3| ha.| h!r| h.| h.| h.| hK[.@....§.| h .| hs15-9 _You kill the ball python!| h  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.| h+| h/6.rv.v(ally target)0--=70| hY8| hm</ _You conjure some foxfire!| h  v§v§The foxfire hits the quokka but does no damage.| h"  vr§The quokka is severely wounded.The foxfire hits the quokka.| h) | h/ .r§§§| h0 .-1| h:6 L§§| h9 _ _The quokka is severely wounded.} h@`  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.} h} h.rvv.(ally target)} h'I--=2} h} h/ _You conjure some foxfire!} hS  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~ h<  Flames lash the quokka.~ hC*~ h$_§§.v§§~ h=18--9====3~ hDh§§§~ hH4 _You kill the quokka!~ hK h)4 h"+ h- h- h. h. h/ h50 hs60w§§§§#v§§§w   dart slug (wandering) h7%0 h7 h<..§.#§.§..vally target) h'=J----4.0 (1 hB{§.#§§ h]D\ _A dart slug comes into view. h  Casting: Scorch (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h/PB hVc..#.v@v..§7---=---5 hbE _You conjure some foxfire! h hǁ hĂ h h v.vw§§§§§@§§The foxfire hits the dart slug. h® h..vw§§§§§@§. hfS8=- h 6 hӻb§§§ h7 _The dart slug is lightly wounded. h §§§§§@§ The foxfire hits the dart slug. hz cw......@.-7 _The dart slug is heavily wounded. h  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h@JVvv(ally target) hL\7-=8 hP h@S/ _You conjure some foxfire! hY, hj, h( h5 v§§v§@§§ The foxfire hits the dart slug. hH: vw§ The dart slug is severely wounded.The foxfire hits the dart slug. hR$.w§§§§@§§-9 h `§§§§@§ _The dart slug is almost dead. hV  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h^ .v..@v.(ally target)6--=80 hg  hk / _You conjure some foxfire! hb  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h! ?  Flames lash the dart slug. h( C* hU  hV  h2W  hW  hX  h%Y  hY  hZ , h[  hd v§§§§§§§§v hFf  hm .#MrShunz the Magician .# #....# h@o 2... ....#Djinni .# #....#### ..v ....#Health: 15/21 =================------- .# #....##.. ..§.....(AC: 3Str: 7 .###....##.#####§#.....EV: 11Int: 16 ........##.#...#.§...SH: 0Dex: 13 ........##.#.# ..#§#XL:  2 Next: 115% Place: Dungeon:1 #.......##.#.###§§§#..##Noise: ====-----  Time: 281.0 (1.0) (.......'.......@§.....†-) Nothing wielded  hq ####)...##.##.##..v...##Nothing quivered#....##.##.........#Fly ####....##.#####.......# .........#.# ####....# ...........#....# ########...##...##...####Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the dart slug. _You kill the dart slug!You have reached level 3! hy /  --more-- h{  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  h$@ 8/25-83 7%  You feel clever. x2  The power to cast Freeze wells up from within.§§§§§§ _Spell assigned to 'f'. h, 4 h-  h/  h<0  h1 B h2  h3  h4  h+I  hY  _Your foxfire dissipates. x2 hzs 9=20== hr}  hV~ := h<  hˁ b1= hY  hτ , hޅ  h , h  h , h 2== hŔ  h;  h.  h  h  h  h , h  h 3== h  h1  h  hҪ  hL  h  h  h| i4== hT  h$  h  h  hη , hz  hL , hÿ  h 5== hN  hb  h- , h  h  hm , h  h  h , hk  h  h_ P= hv  h  h? , hO  h0  hT  h  h  h  h , h  h  h , hf hk h, hm h| h , hC  h  h, hK hl hJ, hS h  ###########  #.........#  #.........#  #.........# ######.........#### ##.............(.. .##.#####.#........+ ----322.0 ( h41.0) .##.#...#.......@..# .##.#.#...#.#).##'## .##.#.###...#..##.# .'..............†.>##.##.##......##..###.##.........#..# .##.#####.......#... ..#.# ####....##.# ....# ....# _You reach down and open the door. h [ _Found a stone staircase leading down. hN 4 h@  h  h  h % _ h  h @  There is an open door here. h  h? 6 _ hj  h{ , h_ , h~  h0 ##.........# h H#.........#  hj #####.........#### #.............(..#  h #.#####.#........+ #.#...#..........# #.#.#...#.#).##'## #.#.###...#..##.########---- ..............†.@......J #.##.##......##..####### #.##.........##..# #.#####.......#... h  #.# ####....##.##.# ....##.# J   endoplasm (asleep).# .#.....# #.. .###.#  ## h 05.0 (3.0) h +6.0 (4 h  _An endoplasm comes into view. _There is a stone staircase leading down here. h;  Casting: Scorch (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h >  You conjure some foxfire! h cvvJ.Jlly target) h? 3=7.0 (1 h5! t _The endoplasm quivers. hԽ h, h h h+ h hXB h§§@§v§vJ.§ h.-8 h2m§@§§ h h  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  §§@§§v§ You conjure some foxfire! The foxfire hits the endoplasm. hk [  The endoplasm is severely wounded.The foxfire hits the endoplasm.§§§§v.§ h.S ..@v....v. h7 6-10=9 _You kill the endoplasm! h  hU v§§§@§§§v§§-30 h! §§@§§§§ h%  h; 6= h#  h  hG , h  h# ` _Your foxfire dissipates. x2 h' 4 h:)  h+  hg- , h.  h1  h3 P= h5  h6  h-8 , h8  h9  hv; , h(<  h<  h0>  h3? , h@  hA  hIB , h0C  hE , hE  hG  hH  hI , hJ  hL  hL , hM  hWO  h!P , h%Q  hwR  h?S , h'T  hrU  h8V , h#W  htX  h]Y , hZ  he[  h.\ , h`]  h^  h_ , h`  hb  hb , hc  h#e  he , hf  hGl .######.......# .# ####....##.####.# .# ....##.# #.# .# .#.....# #.# .. .###.# #.# ## ###.# #.# ...# #.# ######.####.# -50.0 (20.0) #......@....#  hn #.###..######  #...  #..# .... ...#. #.#># #..  hmp  h.q ,1.0 (21 hys  hu ; _Found a stone staircase leading down. hUG #.#####.#.......# #.# ####....##.####.# ..# ....##.# #.# ..# .#.....# #.# #.. .###.# #.#  ## ###.# #.# ...# #.# ######.####.# #.....# #.###..###### #.... #..### .... ...#. #.#>#. #.....2.0 (1.0) heJ hPn ho hw hzB hX}, h h!B##...# .#.....# #.#  ##.. .###.# #.# ## ###.# #.# ...# #.# ######.####.# #...........##.###..######...###.##.......#9.0 (7..#..####.#>.####.....#  #...#.# #.#>#.# h- #...... ###.#### #.# #.##.# hmB60.0 (8 hʯO _Found an escape hatch in the floor. h h!4 hq# haQ hqWX hYB h[ hnf hSg, h h hmk hm, hn hp hpr, hs ht hv, hw hX| h~, h h h , hф hM h h hP hэ h, h h h{, hJ h h h˙ h h  h, h h h, h hx h` hr, hkX h hn h, h5 h hOB hB h3 he hVX h3B h=n hJX hY h# hU( h7+, h, h4 h7, h'9 h0< hg@, hB hgE hH, hJ hM h(P, hQ hT hX, hX h [ h6], hm^ h` hb, hc hf hh, h1j hk hm, htn hOp hq hr h+s hu hv hw hex hxz h{ h| hT} h~ h hS h hl h, h h h, h h h, hҐ hH h, hE h  hB, h| hg h hߠ h h hB h hȦ hP  There is an escape hatch in the floor here. hǯ ###........#####.# #. #..............# #. #.......######.####.####...###...........#......# #.###..######......###.##.......##..[........#..####.# #...>.####.....# #...@.# #...#.# #.....# #.#>#.##.....# #...... he#.....# ###.######+#.## #.# #.# #.#l   frilled lizard (asleep)#.# #.##l.  hݵ 422.0 (62.0)  A frilled lizard comes into view. hMll.3.0 (63 h9 h8 _The frilled lizard hisses angrily. h>  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hQ hvvl(ally target). hg5-=4.0 (1.0) h h / _You conjure some foxfire! hb  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire!  A ball python comes into view.The foxfire hits the frilled lizard.§§§§vv†S   ball python (constriction)S hJ5v§§v§§§v, ally target)S h6g4--25 h§§§§ _You kill the frilled lizard! hH§§The foxfire hits the frilled lizard. _You kill the frilled lizard!miscast Foxfire.  You are very lightly contaminated with residual magic. h hv  ht$ hY%<Nothing appears to happen. The foxfire hits the ball python. h* h+v h,§ h.§ h.1§§ h/§ h0v h1§ h2 § hX3! hA;<v† hP hR, hS hT hV, h5\ h]v hu^'§§ h_§ ht`-§> hca. hQb4§. hPe[..§§v h9 hQ3 h\-- h5 h- hf?6Contam  h§ h§ h§ h§ h h  hM h\+_You kill the ball python! h_ hg§v§§§......†§§4=-7 h§§ _Your foxfire dissipates. h _Your foxfire dissipates.5== _Your magical contamination has completely faded away.6== h(FX h: ####...###........ #......# #.###..### #......###.##..... #..[........#..#### #...>.####.....#  #.....# #...#.#  #.....# #.#>#.#  #.....# #...... #.@...# ###.#### ##+#.##  #†# #.# #.# #.# #†. .. 38.0 (11.0)'#.##.##:##[37 hMm.##.##.#=======9.0 (12 _As you open the door, it creaks loudly! hB hZ[  You see here a frilled lizard corpse. _  You see here a ball python corpse. _ hm h]##'#.## #.# #.#†# #.# #.#.#######.# #:#†....#.# #.#.......# #.#...#...# #.#.#####.# ..##+#.......# ------.......@###### h ............... ........####### .......................# b   bat (asleep)..(.........b.56.0 (17------7.0 (18 _A bat comes into view. h[Inventory: 4/52 slots Armour (go to first with [)  b - a +0 helmet (worn)  a - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll labelled DEOK BIFOUTUBE Potions (go to first with !)  d - a black potion h ##'#.## #.#MrShunz the Magician#.#†# #.#Djinni#.#.#######.#Health: 26/26 ========================#:#†....#.#AC: 3Str: 7#.#.......#EV: 11Int: 18#.#...#...#SH: 0Dex: 13#.#.#####.#XL:  3 Next: 15% Place: Dungeon:1..##+#.......#Noise: ---------  Time: 457.0 (0.0).......@######-) Nothing wielded...............Nothing quivered........#######Fly ........#........#........#b   bat (asleep)..([ h am.....#.....b..# _Your foxfire dissipates. _Your magical contamination has completely faded away. _As you open the door, it creaks loudly! _You see here a frilled lizard corpse. _You see here a ball python corpse. _A bat comes into view. hk  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hwvv, ally target)5-=8.0 (1 _You conjure some foxfire! hX hY hFZ h[ h?\ h\ h] h^ h_ hFa h l§§§§§§§v§§§v hm.-9 h§§§§§§§ h >  The foxfire hits the bat! h ,§§ h v§§§..#† h  h  h  h  h%  h V  You kill the bat! h .......§...§§ h!6=7-60§§ _Your foxfire dissipates. h0 Read which item? Scrolls  c - a scroll labelled DEOK BIFOUTUBE [!] read|quaff[?] describe selected hN8 h  hc  h !##'#.## #.#MrShunz the Magician#.#†# #.#Djinni#.#.#######.#Health: 26/26 ========================#:#†....#.#AC: 3Str: 7#.#.......#EV: 11Int: 18#.#...#...#SH: 0Dex: 13#.#.#####.#XL:  3 Next: 17% Place: Dungeon:1..##+#.......#Noise: ---------  Time: 460.0 (0.0).......@######-) Nothing wielded...............Nothing quivered........#######Fly .....§..# h N........#........#..(..§..#.....§..#Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  hu #The foxfire hits the bat!  You kill the bat! _Your foxfire dissipates.  As you read the scroll labelled DEOK BIFOUTUBE, it crumbles to dust.  It is a scroll of identify. h /  --more-- hr hvIdentify which item? (\ to view known items) Potions (select first with !)  h d - a black potion[?] describe selected hN##'#.## #.#MrShunz the Magician#.#†# #.#Djinni#.#.#######.#Health: 26/26 ========================#:#†....#.#AC: 3Str: 7#.#.......#EV: 11Int: 18#.#...#...#SH: 0Dex: 13#.#.#####.#XL:  3 Next: 17% Place: Dungeon:1..##+#.......#Noise: ---------  Time: 460.0 (0.0).......@######-) Nothing wielded...............Nothing quivered........#######Fly .....§..#........#........#..(..§.. ho#.....§..# _You conjure some foxfire!  The foxfire hits the bat!  You kill the bat! _Your foxfire dissipates.As you read the scroll labelled DEOK BIFOUTUBE, it crumbles to dust.  It is a scroll of identify...†1.0 (1 _d - a potion of curing h hr h hE h, h hX h h7, hD h  h> , h' hP h, hR hB h, h hD" h%, h& hR( h*, h+ h- h/0 h0 h1 h4 h6 h7 hH8 h9 h9< h< hk= h"? h`A hA hC hD hG hGH h0I h|K hSW #.....# # #.....# # #.....# # ##'#.## hU'#.#†# #.#.##### #:#†....# ######### #.#...... #.@.....# #.#...#.. #.#####.###.#.##### hXu PP. #..##+#...... PP.. #........#### P.÷. #............ ~..K #........#### KKK 3 kobolds (2 missiles, asleep) #..K§ #........# #.÷.K #........##........# h̯ 743.0)  3 kobolds come into view.  The kobold shouts! You hear a shout! You hear a loud squeak.KKKKKKK 4 kobolds (2 missiles, 3 wandering)K.==5.0 (14 h h)s _A kobold comes into view. It is wielding a +0 club. hF' #.....# #.#.....# #.#.....# ###'#.## #.#†#  hM( #.#.##:#†....#.# #.#.#..@....# #.#...#.#.#####.###.#.#####.PP. #..##+#.PP.. #........#P.÷. #. h&) ~KKK #.######..K§#.÷..  hB5  h5 :--6.0) h*>  h@  h #.....# #.##.....# #.#.....# ###'#.## ##.#†# ##.#.##:#†....#.## #.#.##.# #.#...#...# h #.#####.###.#.#####.#PP. #..##+#.#PP.. #.#P.÷. #.~KKK #.#  h  hU A--7 h  hx  hw#.....# #.#>#.....# #.#.....# ###.##'#.## #.#.#†# #.#.#.#.#:#†....#.# # #.#.# #.# #.#...#...#  h#.#####.###.#.#####.# PP. #..##+#.# PP.. #....P.÷. #.....~KKK #........##..K§ #...... h@..#  h!<8 h( h* h;#.....# #.#>##.....# #.#.....# ###.###'#.## #.##.#†# #.##.#.#.##:#†....#.# # #.#.# #.# #.#...#...# #.#####.###.#.#####.# PP. #..##+#.# PP.. #..P.÷. #...~KKK #.......#..K§ #........##.÷.. #........# KK   kobold (missile)9 h| h#.....# #.....#.....# ###.####'#.## #.# .#†# #.# #.#.#######.# #:#†....#.# ######### #.#.......# #.......# #.#...#...# #K#####@###.#.#####.# PP. #..##+#.......# PP.. #........###### P.÷. #...............~KKK #........########..K§ #.##.÷.. #.# #.##..(K.K   kobold (missile)80 hƙ  ##.###'#.## #.#  #.#†# .###### hݛ 0:#†....#.# ######### #.#......#.K.....##.#####.###.#.#####PP. #@.##+#......PP.......#####.÷...........~KKK..########..K§##..(.....#.....†..# h= <1 ht  h  hvl  #'#.## #.#  #.#†#  hm .######:#†....#.# ######### #.#.......K..... hm ]######.###.#.##### h&n PP. #..##+#......PP.......#####.÷....... hn bFly #.....†.. h~  hj~ &2 h  hG  h?  #.#†# .###### hȏ:#†....#.# ######### #.#.......K.....######.###.#.#####PP. #..##+#...... h:PP.......#####.÷.......~KKK ho#######Fly #........ h0 h&3 h h( h#.#.#######.# #:#†....#.# ######### #.#.......# #.K.....# #.#...#...#  h #.#####.###.#.#####.# PP. #..##+#.......# PP.. #........###### P.÷. #.......~KKK #.####### #..K§ #. h# #.÷.. #.#  #.##..(.....##.....†..##........##.# h9 hKK   kobold (missile)4 h h hv&#:#†....#.# ######### #.#.......# #.K...K.# #.#...#...# #.#####.###.#.#####.# PP. #..##+#.......# PP.. #........###### P.÷. #.......~KKK #.####### #..K§ #. hB'># #.÷.. #.#  #.# #..(#.....†..##........#  h:/ h3V((((((( h>Yd.....@. hY.=5 h^ hKam _The kobold throws a stone. The stone barely misses you. hw######### #.#.......# #.K...K.# #.#...#...# #.#####.###.#.#####.# PP. #..##+#.......# PP.. #........###### P.÷. #.......~KKK #.####### #..K§ #.# #.÷.. #.#  #.# #..(.....#  hX;#.....†..##...##.# ########## h" h(P(((((( h?Vd......6 huY h]W _The kobold throws a stone. The stone hits you but does no damage. h #.K...K.# #.#...#...# #.#####.###.#.#####.# PP. #..##+#.......# PP.. #........###### P.÷. #.......~KKK #.####### #..K§ #.#  h #.÷.. #.#  #.# #..(.....# #.....†..# #...# #.###########  h  h' .KK   kobold (missile) h .-7 h  hJ  h"  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h .Kvv, ally target)5-=8 hv  h / _You conjure some foxfire! hI h#D  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hUw  You conjure some foxfire! The foxfire hits the kobold!v)§v§§§§ hg hh hq.v§§v§§v.§ hqI-209 hѴq§§§ hJ _You kill the kobold! hUj§§§ h]You conjure some foxfire! The foxfire hits the kobold! _You kill the kobold!miscast Foxfire.  You are very lightly contaminated with residual magic. h> h h h he h h hi h h hE h h h?  Nothing appears to happen. hx §§§§§v.....§v§...§§..§§§.§@.§..4--90Contam §§§§§§...§§§ _Your foxfire dissipates. hz he hc h h h hR h h  h&  h- n...).§§.....§.§....§..§..§ h. ....§.@.§.-1 h3 v§§....§§§ h6 Q _Your foxfire dissipates. x2 h4 h  h(B h*, hR- h4 h?5L5= h,7 hQ= hH h h h h hK...................5.0 (4.K   kobold (wandering) h hۢ h:] _A kobold is nearby! h^y  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h* .Kv.vKally target)You conjure some foxfire!4-=6.0 (1 _Your magical contamination has completely faded away. hb  ho  ho   Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  hG  h  hB  h  h, i.Kvv§.§§.§§§v§@§§v§ hÛ _3--7 h? §§§§§@§§ h / _You conjure some foxfire! h">  The foxfire hits the kobold.)§§§§§@§§v§ h$Q  You kill the kobold! ho§§§§v§.......§§..§§.@.v.§.4=2-8 hes§§§§§§..§§ huN _Your foxfire dissipates. hh hK _Your foxfire dissipates. x25==6== h Y=  Things that are here:  a +0 club; 5 stones _ hi #.....# # #.....# # #.....# # ##'#.## #.#†# #.#.##### #:#†....# ######### #.#......- #.@.....# #.#...#.. #.#####.###.#.##### PP. #..##+#...... PP.. #).).....#### PK÷. #............ ~.l. #........#### K   kobold (missile, wandering)...§ #........#l   frilled lizard (wandering)#.÷.. #........##........#5179.0) h&0.K.l§8.0 (20 _A kobold and a frilled lizard come into view. h;= #.....# #.#.....# #.#.....# ###'#.## #.#†# #.#.##:#†....#.# #.#.#..@....# #.#...#.#.#####.###.#.#####.PP. #..##+#.PP.. #).).....#P.K. #..~... #........######..l§ #........##.÷.. #........##........# hJG9.0 (1.0) hP hQ h-#.....# #.##.....# #.#.....# ###'#.## ##.#†# ##.#.##:#†....#.## #.#.##.# #.#...#...##.#####.###.#.#####.#PP. #..##+#.#PP.. #).).....#P.K. #.~... #.# 20 h ##.....# #.#>#.....# #.#.....# ###.##'#.## #.#.#†# #.#.#.#.#:#†....#.# # #.#.# #.# #.#...#...# #.#####.###.#.#####.#  h 5PP. #..##+#.# PP.. #).).P.K. #.....~... #........##..l§ #........#  h$  h% &1 h.  h1  hV u#.....# #.#>##.....# #.#.....# ###.###'#.## #.##.#†# #.##.#.#.# h r#:#†....#.# # #.#.# #.# #.#...#...# #.#####.###.#.#####.# PP. #..##+#.# PP.. #).P.K. #...~... #.......#..l§ #........##.÷.. #........#  h <2 h  h  hP|#.....# #.#>#.#.....# #.#.....# ###.###'#.## #.# #.#†# #.# #.#.#.# #:#†....#.# # #.#.# #.# #.#...#...# #.#####.###.#.#####.# PP. #..##+#.# PP.. #).).P.K. #.....~... #.......#..l§ #........##.÷.. #  h<3 h h  hm  h  h  hޟ  h: , h , h , h  h˳  h , h4  h  hH , h  h  hJ  #.....# # #.....# # #.....#  ##'#.##  #.#†#  #.#.##### h =#:#†....# ######### #.#...... #.@.....# #.#...#.. #.#####.###.#.##### PP. #..##+#...... hu RPP.. #).).....#### P.r. #.. ~... #........#### r   rat (wandering) #...§ #. h .......# #.÷.. #........# h 2#........# h s 7.0 (4  A rat comes into view. h+ r÷r===8.0 (5 h  hV [ _The rat squeaks loudly. You hear a shout! x2; You hear an angry hiss. h/!#.....# #.#.....# #.#.....# ###'#.## #.#†# #.#.##:#†....#.# #.#.#..@....# #.#...#.#.#####.###.#.#####.PP. #..##+#.PPr. #).).....#P.÷. #.~... #.######...§#.÷.. ---9.0 (1 hY #.....# #.##.....# #.#.....# ###'#.## ##.#†# ##.#.##:#†....#.## #.#.##.# #.#...#...##.#####.###.#.#####.#PP. #..##+#.#PPr. #).).....#P.÷. #.~... #.# rr   rat---30 h^  h #.....# #.#>#.....# #.#.....# ###.##'#.## #.#.#†# #.#.#.#.#:#†....#.# # #.#.# #.# #.#...#...# #r#####.###.#.#####.# PP. #..##+#.# PPr. #).).P.÷. #.....~... #........##...§ #........# r.1 h  h(#.....# #.#>##.....# #.#.....# ###.###'#.## #.##.#†# #.##.#.#.##:#†....#.# # #.#.# #.r...@.# #.#...#...# #.#####.###.#.#####.# PP. #..##+#.# PPr. #).P.÷. #...~... #........# #...§ #........##.÷.. #........# 2 hں#.....# #.....#.....# ###.####'#.## #.# .#†# #.# #.#.#######.# #:#†....#.# ######### #.#.......# #.r.....# #.#...#...# #.#####@###.#.#####.# PP. #..##+#.......# PPr. #).).....###### P.÷. #...............~... #........########...§ #.# #.÷.. #.# #.##..(.r3 h- ##.###'#.## #.#  #.#†# .######:#†....#.# ######### #.#......#..r....##.#####.###.#.#####PP. #@.##+#......PPr).).....#####.÷...............~....########...§##..(.....#.....†..#4 h h #'#.## #.#  #.#†# .######:#†....#.# ######### #.#........r....######.###.#.#####PP. #..##+#......PPr).....#####.÷...............Fly #.....†..#........#5  Things that are here: _a +0 club; 5 stones hO.#†# #.# #.#.#######.# #:#†....#.# ######### #.#.......# #..r....# #.#...#...# #.#####.###.#.#####.# PP. #..##+#.......# PPr. #).).....###### P.÷. #.@.............~... #.####### #...§ #.# #.÷.. #.# #.##..(.....##.....†..##........#  h2rr   rat6 _ h nB#.#.#######.# #:#†....#.# ######### #.#.......# #..r..r.# #.#...#...# #.#####.###.#.#####.# PP. #..##+#.......# PPr. #).).....###### P.÷. #...............~... #.####### #...§ #.# #.÷.. #.#  #..(#.....†..# #...# .r7 ho hr h,#:#†....#.# ######### #.#.......# #..r....# #.#...#...# #.#####r###.#.#####.# PP. #..##+#.......# PPr. #).).....###### P.÷. #...............~... #.####### #...§ #.# #.÷.. #.#  #.# #..(#.....†..##........# ########## h h8K.r h&8 ha h h######### #.#.......# #..r....# #.#...#...# #.#####.###.#.#####.# PP. #r.##+#.......# PPr. #).).....###### P.÷. #...............~... #. hbq####### #...§ #.# #.÷.. #.#  #.# #..(.....# #.....†..##...##.# ##########  hB hp.r9 h h h09  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hF H.rvv(ally target)5-=40 _You conjure some foxfire! h;  h9M  he   Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! The foxfire hits the rat..vv§§.§§§vv§§v4--51§§§§ _You kill the rat! h6 h6 h7 h~8 hv§§§...§§..§.@§§....§§(...v§§...†.§-2§§§§§.@§§....§§(...v§§ _Your foxfire dissipates. h ? _Your foxfire dissipates.5= _Your foxfire dissipates.6== h$V =[39;4 h 3 9m#......# #.###..###### #......###.##.......# #..[........#..####.# #...>.####.....#..# #.....# #...#.#..# #.....# #.#>#.#..# #.....# #........# ..# ###.####.-#'#.## #.#@..#.#†# #.#.####.#.#######.#.. #:#†....#.#.###g ## #.#.......#.# .# .# #.#...#...#.# # g   goblin (asleep) .###.#.#####.#.# ..##+#.......#.#[4 h6 g0m ).).....######.#75.0 (33.0)6.0 (34 _A goblin comes into view. It is wielding a +0 dagger. hv  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h $jvv, ally target) h$9=7.0 (1.0) h3E _You conjure some foxfire! hw   The foxfire hits the goblin.§vv) h §§v§ h 7-8§ _You kill the goblin! h h[ hpn hu h, h  hd] _Your foxfire dissipates. hE4 h h? he, hg h>  You see here a +0 dagger. h hh _ h4 h h, h9 h h, h h hg, h6 h h, hS h h, hW h h, h h h, h h  h , h5 h h, h) hw h, h* h} h, h h@ h3 , h{! h" h$, h% h' h*, h5+ h4- h/, hr0 h 2 hm5 h^< h< h> hA, hC h[E h h@ hB, hC hNE hG, hRH hJ hL hL hL hN hR, hWX hX hhZ h*], h7^ hn` hc, h{f hh hj, hl hq ht, hu hZw hG{, h{ h} h', hx h@  There is an open door here. hۇ hX _ hK h h7B h7 hK, h h՘F _You reach down and open the door. h4 h h@  There is an open door here. hl h _ h% h^ hѩ, h h h#, h h h, h h: h8, hK h h, ht h h|, h h$ hB hB h hB h2 h hP, h hsB h h h, h hZ&  There is an open door here. _ h h6@  There is an open door here. h hg _ h hf h?, h h?!i  You see here a ball python skeleton. h# h$ _ h:% h' h+, h - h/ h72, h3 h5 hc8, h9 h< h5?, hk@ hB hE, hG h'I hHL, hM hbO hQ, h;S h{U h1X, hcY h[ h^, h ` hDb he, hdf hh hk, hBm ho hq, hr hu hxB h{ h}, h h hP, h h hA, h; h' hި4 hQ h@  There is an open door here. h  h _ h  h~ h, h h h, hY h`e  You see here a book of Geomancy. h h' _ hl h] h, h h h, hU h h\, h hqF _You reach down and open the door. hJ4 h h@  There is an open door here. h h7 _ hn h  h, h  h<  You see here a +0 club. h h7 _ h  h  h-, h= hG h , h hh h", h$ h)& hv), h* h^, ht #.....# # #.....# # #.....# # ##'#.## #.#÷# #.#.##### #:#÷....# ######### #.#......- #.@.....# #.#...#.. #.#####.###.#.##### P.. #..##'#...... PP.. #).).....#### P.l. #............ K... #........#### K   kobold (wandering) #...§ #........#.#[ ll[ h 39;49m 2 frilled lizards (wandering) #.÷.l #........#... #........#.#. 71133.0)  A kobold and a frilled lizard come into view.lK÷~K§l   frilled lizard.===24§ _The kobold shouts! The frilled lizard hisses angrily. You hear a shout! h  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hI D  Flames lash the frilled lizard. h2 D* h) a  You kill the frilled lizard! h- , h.: `K†..lK 2 kobolds (1 missile)§l   frilled lizardK hW 4--30====3.0) h c <§ hDf ' _You hear a shout! hV  h[ ( Your spells (describe)TypeFailure Level a - FoxfireConjuration/Fire3%1  b + ScorchFire5% 2 c - Volatile BlastmotesFire/Translocation11%3  d - Inner FlameHexes/Fire11%3  e - Flame WaveConjuration/Fire34%4  f - FreezeIce3%1 Select a spell to describe[!]/[I] toggle spell headers hѦ h hz#.....# # MrShunz the Magician#.....# # Djinni#.....# # Health: 24/26 ======================--##'#.##AC: 3 h,oStr: 7#.#÷#EV: 11Int: 18#.#.##### SH: 0Dex: 13 h#:#÷....# XL:  3 Next: 30% Place: Dungeon:1######### #.#...... Noise: ====-----  Time: 713.0 (0.0)#.@.....# #.#...#.. -) Nothing wielded#.#####.###.#.##### Nothing quiveredP.. #..##'#...... Fly PPK† #).).....####P.÷. #............ hX~..l #........#### KK 2 kobolds (1 missile)#...§ #........#.#[ l   frilled lizard#.÷.K #........#...#........#.#. _The kobold shouts! The frilled lizard hisses angrily. You hear a shout!  Casting: Foxfire (safe; 3% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells.Flames lash the frilled lizard.  You kill the frilled lizard! _You hear a shout! h|X§ h<§ hM h^#.....# #.#.....# #.#.....# ###'#.## #.#÷# #.#.##:#÷....#.# #.#.#..@....# #.#...#.#.#####.###.#.#####.P.. #..##'#.PPK† #).).....# hP.÷. #.~..l #.##...§ #.#.#[.#.÷.K #.#.... #.#.#.#  h5=----4.0 (1 h h hIe #.....# #.##.....# #.#.....# ###'#.## ##.#÷# ##.#.##:#÷....#.## #.#.##.# #.#...#...##.#####.###.#.#####.#P.. #..##'#.#PPK† #).).....#P.÷. #.~..l #.##...§ #.#.#[.#.÷.K #.#.#.#.#.#. hp KK   kobold----5 hˀ  h3 #.....# #.#>#.....# #.#.....# ###.##'#.## #.#.#÷# #.#.#.#.#:#÷....#.#.# #.#.#.#.# #.#...#...#.#K#####.###.#.#####.#. hP P.. #..##'#.#.PPK† #).).....######.P.÷. #.....~..l #........##...§ #........#.#[.#.÷.K #.#.....##.#.#.#.# h  h ;K. h &6 h  h  hqL#.....# #.#>##.....# #.#.....# ###.###'#.## #.##.#÷# #.##.#.#.##:#÷....#.#.## #.#.#.##.K...@.# #.#...#...#.##.#####.###.#.#####.#.#P.. #..##'#.#.#PPK† #).).....######.#P.÷. #......#~..l #........##...§ #........#.#[.#.÷.K #........#.....##.#.#.#.# h'.Kll   frilled lizard7 hj* h. h   Casting: Scorch (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hgl.Kv@v.(ally target)4-=8 _You conjure some foxfire! hk  The foxfire hits the kobold. h.l.KKK 2 kobolds (1 missile, 1 ally target)5=-9 _The kobold is severely wounded. h#-  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h+ hf h9\#.....# #.#># MrShunz the Magician h  hI#.....# #.... Djinni h h#.....# ###.# Health: 24/26 ======================-- h6 hU##'#.## #.# AC: 3 h-Str: 7 h #.#÷# #.# EV: 11Int: 18 #.#.#######.# SH: 0Dex: 13 #:#÷....#.#.# XL:  3 Next: 30% Place: Dungeon:1 ######### #.#.......#.# Noise: ---------  Time: 719.0 (0.0) #..l.K@v# #.#...#...#.# -) Nothing wielded #K#####.###.#.#####.#.# Nothing quivered P.. #..##'#.......#.# Fly  PPK† #).).....######.# h h !P.÷. #...............# h h~..l #........######## KK 2 kobolds (1 missile, 1 ally target) hs h!#...§ #........#.#[.... l   frilled lizard #.÷.K #........#.....## #........#.#.#.##Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  h%Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, ally target, 100% to  hit) hj2 #.....# #.#># MrShunz the Magician #.....# #.... Djinni #.....# ###.# Health: 24/26 ======================-- ##'#.## #.# AC: 3 h8Str: 7 #.#÷# #.# EV: 11Int: 18 #.#.#######.# SH: 0Dex: 13 #:#÷....#.#.# XL:  3 Next: 30% Place: Dungeon:1 ######### #.#.......#.# Noise: ---------  Time: 719.0 (0.0) #..l.K@v# #.#...#...#.# -) Nothing wielded #K#####.###.#.#####.#.# Nothing quivered P.. #..##'#.......#.# Fly  PPK† #).).....######.# P.÷. #...............# ~..l #........######## KK 2 kobolds (1 missile, 1 ally target) #...§ #........#.#[.... l   frilled lizard #.÷.K #........#.....## #........#.#.#.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, ally target, 1 hO;.00% to  hit)  You freeze the kobold. h< h> hJ  #.#>       hK\#.#÷#  #:#÷ #########  #.K.l)@v#  #.#####.# P.. #..# hN PPK† #).). P.÷. #..... ~..l #.......   kobold (missile) hFOL#...§ #........#.#[(ally target) #.÷.K #....... ho<2=20.0 (1 h9~ h!  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, ally target, 100% to  hit)  You freeze the kobold. _You kill the kobold! hj hz#.....# #.#>#.#.....# #.#.....# ###.###'#.## #.#.#.#÷# #.#.#.#.#.#.#:#÷....#.#.## #.#.#.# #.K.l).@# #.#...#...#.#  h|#.#####.###.#.#####.#.# P.. #..##'#.#.# PPK† #).).P.÷. #.....~..l #........##...§ #........#.#[.#.÷.K #..#.....##.#.#.#.# h h% h-b.K.l h.-1 h h*N _Your foxfire dissipates! hD  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h*D  Flames lash the frilled lizard. h65C* hk8) h}2--5====2 h hR _You kill the frilled lizard! h  Casting: Scorch (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hH hcS.K)vv, ally target) hkTv--=---3 h"Z hA\/ _You conjure some foxfire! h8, hZ  The foxfire hits the kobold.)vv§ hs ht, h v h4m)§§§v hY7----4 hS§§§ h٫J _You kill the kobold! h]4 hp h6 hY hW he, h* h, h h, hJ h _Your foxfire dissipates.3= h, h hp, h h, h hl4== h, hm, h h, h h hc(-.K#####...K   kobold (missile, wandering) h+33.0 (9 h/4.0 (10.0) h hu _A kobold comes into view. It is wielding a +0 dagger. hyG  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h>  You conjure some foxfire! hMK.))v.#####vKally target) hV===5.0) h h( _The kobold shouts! h, h , hZ h hA  The foxfire hits the kobold. hr)vv§§§ h, h-v§§§§40--6 hL§§§ _You kill the kobold! h 5==6= h ;  Things that are here:  a +0 dagger; a frilled lizard corpse; a kobold corpse _  Things that are here:  a +0 club; 3 stones= _  Things that are here:  a +0 dagger; 3 stones; a kobold corpse _ hp/ Water  h ♣P.÷...P♣#...........♣~......♣#........#####...§...♣#........#.#[#.÷.....♣#........#..♣......#.#........♣##.÷..P♣#..(.....#♣PP###.P##.....÷. #PPP.....##...--63.0 (27.0) #♣PP..@#P♣#........#### #P#....♣##........#  #♣♣##P♣P###########  ♣####  _Done exploring. h_X[?25h[?0c  Search for what [? for help]?  h [?25l[?1c hv h}14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] 3 poisoned dartsb - [D:1] 5 stones (29 further duplicates in 7 piles)  c - [D:1] a +0 club (5 further duplicates)  h*d - [D:1] a +0 dagger (3 further duplicates)  e - [D:1] a cloak  f - [D:1] a stone staircase leading down  g - [D:1] an escape hatch in the floor  h - [D:1] a robe  i - [D:1] a stone staircase leading down  j - [D:1] a stone staircase leading down  k - [D:1] a spear  l - [D:1] a mace  m - [D:1] a teleport trap  n - (1) [D:1] a staircase leading out of the dungeon hZyLevel 1 of the Dungeon<>>>>(Press ? for help) #.....# #........#.#  #.....# ###.####.#.#  hQ|\ ##'#.## #.#....#.#  #.#÷# #.#.####.#  #.#.#######.#...##.#  #:#÷....#.#.###)##.#  ######### #.#.......#.# #.##.#  #.).))..# #.#...#...#.# #.##.#   h###.#####.###.#.#####.#.# #.##.#  ♣♣P...##♣#..##'#.......#.# #.##.#  ♣PP.†.PPP#).).....######.# #.##.#  ♣P.÷...P♣#...............# #.##.#  ♣~......♣#........##########.##.#  #...§...♣#........#.#[........#.#  #.÷.....♣#........#.....#######.#  ♣......#.#........#.#.#.#######.#  ♣##.÷..P♣#..(.....#.#...#.....:.#  #♣PP###.P##.....÷..#.#####.#######  #PPP.....##........#.......#  #♣PP..@#P♣#........#########   hu#P#....♣##........#  #♣♣##P♣P###########  ♣#### h  h  h* MrShunz the MagicianDjinniHealth: 26/26 ========================AC: 3Str: 7EV: 11Int: 18SH: 0Dex: 13 h .XL:  3 Next: 40% Place: Dungeon:1Time:Fly Things that are here: _a +0 club; 3 stones  Things that are here:  h4 _a +0 dagger; 3 stones; a kobold corpse _Done exploring.  Search for what [? for help]? @!!in_shop hH 4 h  h&  h  h$ ; _ h(  h, , ha6 , h9 , h<  hVC  hF , h@I  hQO  hS  hdU  hIk  h1o , hlr  hv  hz , h~  h3  h , h   You see here a frilled lizard corpse. _ h   Things that are here:  a +0 dagger; 3 stones; a kobold corpse _ h   Things that are here:  a +0 club; 3 stones _  Things that are here:  a +0 dagger; a frilled lizard corpse; a kobold corpse _  You see here a +0 club. _ h ` D h,  h   You see here a +0 dagger. _ h* B hs X hT n hM*  h+  h,  h> X hiK #:#÷....#.#.###)##.# ####### #.#.......#.# #.##.# ).))..# #.#...#...#.# #.##.# #####.###.#.#####.#.# #.##.# .##♣#..##'#.......#.# #.##.# .PPP#).).....######.# #.##.# ..P♣#...............# #.##.# ...♣#........##########.##.#Noise: --------- 827.0 (64.0) ...♣#........#.#@........#.#-) Nothing wielded ...♣#........#.....#######.#Nothing quivered ..#.#........#.#.#.#######.# ..P♣#..(.....#.#...#.....:.# #.P##.....÷..#.#####.####### ...##........#.......# .#P♣#........####### hR j## ..♣##........# P♣P########### h0 d _You see here a +0 cloak. h h*8.0 (1.0) h% h)$ _c - a +0 cloak h Wear which item? Armour (go to first with [)  b - a +0 helmet (worn)  a - a +0 robe (worn)c - a +0 cloak[?] describe selected [!] equip|wield|wear[tab] equip|unequip hl hK h#:#÷....#.#.###)##.#MrShunz the Magician ####### #.#.......#.# #.##.#Djinni ).))..# #.#...#...#.# #.##.#Health: 26/26 ======================== #####.###.#.#####.#.# #.##.#AC: 3 hStr: 7 .##♣#..##'#.......#.# #.##.#EV: 11Int: 18 .PPP#).).....######.# #.##.#SH: 0Dex: 13 ..P♣#...............# #.##.#XL:  3 Next: 40% Place: Dungeon:1 ...♣#........##########.##.#Noise: ---------  Time: 828.0 (0.0) ...♣#........#.#@........#.#-) Nothing wielded ...♣#........#.....#######.#Nothing quivered ..#.#........#.#.#.#######.#Fly ..P♣#..(.....#.#...#.....:.# #.P##.....÷..#.#####.####### ...##........#.......# .#P♣#........######### ..♣##........# P♣P###########Things that are here: _a +0 dagger; [ h 34ma frilled lizard corpse; a kobold corpse _You see here a +0 club. _You see here a +0 dagger. _You see here a +0 cloak. _c - a +0 cloak h< h h  hA9.0 (1 h h- h,30.0 (2 hD$ h+A1.0 (3 h%2 h9A2.0 (4 hA hJA3.0 (5 hR 4 _You start putting on your armour. You continue putting on your +0 cloak. x5 hX hqZZ _You finish putting on your +0 cloak. hKv Inventory: 4/52 slots Armour (go to first with [)  c - a +0 cloak (worn)  b - a +0 helmet (worn)  a - a +0 robe (worn) Potions (go to first with !)  d - a potion of curing h h hNi#:#÷....#.#.###)##.#MrShunz the Magician ####### #.#.......#.# #.##.#Djinni ).))..# #.#...#...#.# #.##.# hHealth: 26/26 ======================== #####.###.#.#####.#.# #.##.#AC: 4Str: 7 .##♣#..##'#.......#.# #.##.#EV: 11Int: 18 .PPP#).).....######.# #.##.#SH: 0Dex: 13 ..P♣#...............# #.##.#XL:  3 Next: 40% Place: Dungeon:1 ...♣#........##########.##.#Noise: ---------  Time: 833.0 (0.0) ...♣#........#.#@........#.#-) Nothing wielded ...♣#........#.....#######.#Nothing quivered ..#.#........#.#.#.#######.#Fly ..P♣#..(.....#.#...#.....:.# #.P##.....÷.. h,^#.#####.####### ...##........#.......# .#P♣#........######### ..♣##........# P♣P########### _You see here a +0 club. _You see here a +0 dagger. _You see here a +0 cloak. _c - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak. h_4 hV h3  hWhere to? (* - list waypoints, Tab - D:1 @ (x,y), ? - help)  D - Dungeon  h~ hܟ#:#÷....#.#.###)##.#MrShunz the Magician ####### #.#.......#.# #.##.#Djinni ).))..# #.#...#...#.# #.##.#Health: 26/26 ======================== #####.###.#.#####.#.# #.##.#AC: 4Str: 7 .##♣#..##'#.......#.# #.##.#EV: 11Int: 18 .PPP#).).....######.# #.##.#SH: 0Dex: 13 ..P♣#...............# #.##.#XL:  3 Next: 40% Place: Dungeon:1 ...♣#........##########.##.#Noise: ---------  Time: 833.0 (0.0) ...♣#........#.#@........#.#-) Nothing wielded  hj...♣#........#.....#######.#Nothing quivered ..#.#........#.#.#.#######.#Fly ..P♣#..(.....#.#...#.....:.# #.P##.....÷..#.#####.####### ...##........#.......# .#P♣#........######### ..♣##........# P♣P########### _You see here a +0 club. _You see here a +0 dagger. _You see here a +0 cloak. _c - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak. _ h hX h h h, h h h, h[ h0>  You see here a +0 dagger. h: h _ hU h8 h , h  h  h`, h h h| h$ h h h:, h h  h$ hZ% h& h( h+ hC, h5. h0 hz3 h 4 h5 h7 hV; h; hg= h&@ h_C, hkE h>]  There is a stone staircase leading down here. _ h <2 he, h hĬU    #.#   #.#   h=z#.#   #.#   #.#   #.#   #.#  58.7 (25. h_7) #@#   #.#   #..   h6#.##   ..#   #.#    #.#  hS]  #.#      _You fly downwards. h hԳa _There is a stone staircase leading up here. hBx  Existing waypoints:  (1) D:1  Assign waypoint to what number? (0-9, D - delete waypoint)  h? h h hӬ] _Waypoint 1 re-assigned from D:1 to D:2. h  _ hX#.# #.#  #.#  #.#  #.#  #.#  #<#### #.#..# #.@.# #.### ...#  ..##.#  ... #.#  .w #.#  w   dart slug (asleep). ..#  ###    h0 160.7 (2.0) hS+1.7 (3 hT h@W\ _A dart slug comes into view. he  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hvvwwlly target)5-=2.7 (1 _You conjure some foxfire! hР hܬ hy  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h. hܴ, hh h1 hܶ ht h h §§v§§wv You conjure some foxfire! The foxfire hits the dart slug. h ho hjv§@v§§§vw. h#_4--3 hk§§§§ hd _The dart slug is moderately wounded. hLj §§The foxfire hits the dart slug. h;.....5=-4 _The dart slug is heavily wounded. h  #.#  #.#  #.#  #.#  #.#  #.#  #<####  #.#v.#  #@.v#  #.###  ...#  ..##.#  ..w #.#  .. #.#   . ..#   ###     §§§v§[0; h 10;1mv§-5§§§ hY ^v§.v...6 h @§ h%'§.§§7 h(O§§§ h+Q _Your foxfire dissipates. x2 h  h  h . h .. h? ww   dart slug6==8 hT  Casting: Foxfire (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h ?  Flames lash the dart slug. hy f* h ;† h9 4--7====9 h  h M _You kill the dart slug! hY5=- h[, h\ hAa hob htc hg6== h8i hm1 _HP restored. ht<####.#.....# ----####.@†.# .....## h(uM.... ... .. .@   Sigmund (polearm, wandering). ##    hu  h{ 76.7 (7@@)Sigmund the Dreaded comes into view. He is wielding a +0 scythe. h%|V=---7.7 (8 h hP _Sigmund barely misses you. h׸  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h" *, combustible)Flames lash Sigmund.  Sigmund is lightly wounded. h4I;@ hIy4--====8.7 (1 hO hGS; _Sigmund's fire resistance burns away. h  h  h. * Sigmund is lightly wounded. _Sigmund's fire resistance burns away.  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash Sigmund. Sigmund is burned terribly! hgm l @Sigmund is heavily wounded.Sigmund giggles. "Time to reap what you sow."2----9 _Sigmund hits you but does no damage. h  hP  hY * Sigmund is heavily wounded. h= Sigmund giggles. "Time to reap what you sow." _Sigmund hits you but does no damage.  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Flames lash Sigmund. Sigmund is burned terribly! h + @Sigmund is almost dead.1---80 _Sigmund hits you but does no damage. hY h hn!Flames lash Sigmund. Sigmund is burned terribly!  Sigmund is almost dead. hE+f* h9) h= 0/27---620%1 _You kill Sigmund!Your Fighting skill increases to level 1!Your Spellcasting skill increases to level 4! h|E/  --more-- hY   Your Conjurations skill increases to level 4!Your Hexes skill increases to level 4!  Your Summonings skill increases to level 4!  Your Necromancy skill increases to level 4!Translocations skill increases to level 4!Forgecraft h] /  --more-- h hF#.#  MrShunz the Magician#.#  Djinni#.#  Health: 20/27 =================-------#.#  AC: 4Str: 7#.#  EV: 11Int: 18#<####  SH: 0Dex: 13#.#..#  XL:  3 Next: 620% Place: Dungeon:2#...# h  Noise: ====-----  Time: 881.7 (1.0)#@###  -) Nothing wielded#.)†.#  Nothing quivered.....##.#  Fly .... #.# ... #.# .. ..#  . ###       h\^Your Fire Magic skill increases to level 4!Your Ice Magic skill increases to level 4!Your Air Magic skill increases to level 4!Your Earth Magic skill increases to level 4!Your Alchemy skill increases to level 4!You have reached level 4! he/  --more-- hM  hS #.#  MrShunz the Magician#.#  Djinni#.#  Health: 23/32 =================-------#.# hJT   AC: 4Str: 7#.#  EV: 11Int: 19#<####  SH: 0Dex: 13 hT #.#..#  XL:  4 Next: 297% Place: Dungeon:2#...#  Noise: ====-----  Time: 881.7 (1.0)#@###  -) Nothing wielded h;U #.)†.#  Nothing quivered.....##.#  Fly .... #.#  hU ... #.# .. ..#  . ### h(V      Your Fire Magic skill increases to level 4!Your Ice Magic skill increases to level 4! hW ?Your Air Magic skill increases to level 4!Your Earth Magic skill increases to level 4!Your Alchemy skill increases to level 4!You have reached level 4!  You feel clever.You have reached level 5! h^ /  --more-- h hܐ#.#  MrShunz the Magician#.#  Djinni#.#  Health: 27/37 =================-------#.#  AC: 4Str: 7#.# h_s  EV: 11Int: 19#<####  SH: 0Dex: 13#.#..#  XL:  5 Next: 106% Place: Dungeon:2#...# hڑ  Noise: ====-----  Time: 881.7 (1.0)#@###  -) Nothing wielded#.)†.#  Nothing quivered.....##.#  Fly .... #.# hMS ... #.# .. ..#  . ###   h   Your Earth Magic skill increases to level 4!Your Alchemy skill increases to level 4!You have reached level 4!You feel clever. h2mYou have reached level 5!The power to cast Momentum Strike wells up from within. hT have reached level 4!feel clever.  You have reached level 5!  The power to cast Momentum Strike wells up from within.  Spell assigned to 'g'.  You have reached level 6! hh/  --more-- h(Q31/426 3%  h+4 _ hCM.# <###.#..#..# #.### #.)†.....##.# ....... ...----2 _ hF M.# <#####..#.. #.####.)†.# #### h:  h. C----3 h  h  hav Your spells (describe)TypeFailure Level a - FoxfireConjuration/Fire1%1  b + ScorchFire2% 2 c - Volatile BlastmotesFire/Translocation4%3  d - Inner FlameHexes/Fire4%3  e - Flame WaveConjuration/Fire17%4  f - FreezeIce1%1  g - Momentum StrikeConjuration/Translocation 2%2 Select a spell to describe[!]/[I] toggle spell headers h Momentum Strike Blasts a target with energy borrowed from the caster's own future movement. For a short time afterward, the caster will be left immotile - unable to walk, fly around, slither, etc. Only motile creatures can cast this spell. Level: 2 Schools: Conjuration/TranslocationFail: 2% Power: 46%Damage: 3d9 (max 3d10) Accuracy: ++++Range: 4Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected. h= Your spells (describe)TypeFailure Level a - FoxfireConjuration/Fire1%1  b + ScorchFire2% 2  c - Volatile Blastmotes Fire/Translocation 4% 3  d - Inner FlameHexes/Fire4% hi3  e - Flame WaveConjuration/Fire17%4  f - FreezeIce  1% 1  h g - Momentum StrikeConjuration/Translocation 2% 2 Select a spell to describe h|[!]/[I] toggle spell headers h  hЮ #.#  MrShunz the Magician#.#  Djinni#.#  Health: 31/42 =================-------#.#  AC: 4Str: 7#.#  EV: 11Int: 19#.#  SH: 0Dex: 13#.#  XL:  6 Next:  3% Place: Dungeon:2#<####  Noise: ---------  Time: 883.7 (0.0)#@#..#  -) Nothing wielded#...#  Nothing quivered#.###  Fly #.)†.# .....##.#  h? +[14;10H.... #.#  ... #.#  .. ..#  . ###  You have reached level 4!You feel clever.You have reached level 5!The power to cast Momentum Strike wells up from within.  Spell assigned to 'g'. _You have reached level 6! h  hܶ  hbJ h 2= hdB hn h-3= hB hB h#, hub4= hB h, h, h, h5== h h  hP hX hB h6= h0 n h7= h8= h' h|99=40= h)<, hB= h?, h1= h  h 2== h h)#=  You see here a dart slug corpse. h^3 #.#  #.#  #.#  #.#  #<####  #.#..#  #...# ####.### 926.7 (43.0)#.@†.#  .......## ......# #. ...... #.#..... ..#>.... ###........ 7.7 (44 h6 h; _Found a stone staircase leading down.  Things that are here: _a +0 scythe; a +0 robe; the human corpse of Sigmund hQ 4 h  h  h/  h % _ h B h  h]  ht  h " , hF$  h'  h+ , h5.  h51  h4 , h6  h9  h; , hh=  hA c  You see here an orb of mayhem. hD  hD _ hVF  hI , hK  hN A _You now have 11 gold pieces. h4Q 4 hR  hT  hX , h9Z  h;\  hI^ , h_  ha  hmc  hd  hd  h+g  h(j , hk  ho  hlr , hs  h\v  h?y , hz  h9}  h o #.##.....S#.#.......#.##....?.#.#.......#.##......#.##......#.# #......#<#### h ! #@....?#.#..# #.######...# #.# ####.###..#####.###.)†.#............##.#...#.......###.#S   adder (asleep) #.......###.# #......[....#....>.....##### h x 42.7 (15  An adder comes into view. h k.SS h ,3.7 (16 h  h / _The adder hisses angrily. h/  Casting: Scorch (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h, h.Svv(ally target) h9=4.0) h h/ _You conjure some foxfire! h  _Unknown command. h  h F _Unknown command. h"  h;#  h#  h$  h- N vv§§ h. C The foxfire hits the adder. hL , htz  The adder is heavily wounded.The foxfire hits the adder! h `†§ h  h\ .§§§ h 68-5 h( B§§ h   h ;_You kill the adder! hpS.# #......#.# .. ##.# .........#.# .#....?.#.# ...†...#.# #......#.# #..§...#.# -#.@....#<#### #.§...?#.##.######...#  #.# ####.###..#####.###.)†.#............##.# S   ball python (constriction, asleep)...#.......###.##.......###.# #......[....# 0  A ball python comes into view. hxr hx[.S.. hIy?S) hDv6.7 (1 _The ball python hisses angrily. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h?~ h h΋.Svv, ally target)1-=7 hɗ h/ _You conjure some foxfire! hJ' hC  h'E hF!The foxfire hits the ball python. hL hMv hfN† h2O§ hO v§ hP §§ hQ §@§ hcR § h$S! hl, h,^  You kill the ball python! h hę hhll h. h&§v hԜ§§ hz0§§ h§@§§ll 2 frilled lizards (1 ally target) h2=-8§§§§§ h  h hrV_A frilled lizard comes into view. x2 h8- h2§§§§@§§ hr  h , h h, h$ h$+..§l§§.§.....@. hR,.   frilled lizard9 h&2§§§§ h4N _Your foxfire dissipates. h5..# #......#.# l§l##......#.# .§.#.# #§#....?.#.# ..§.†...#.# #......#.# #......#.#  h6#..@...#<#### #.....?#.#..# #.######...# ..#####.......##.# l 2 frilled lizards...#....#....  h8, hhB~...l.l†.. h"C'50 hH hJ hF..# #......#.# ...##......#.# l.l.#.# #†#....?.#.# ....†...#.# #......#.# #......#.# #...@..#<####  hV#.....?#.#..# #.######...# #...#####.##.#    frilled lizard  h hF.l.ll 2 frilled lizards h&1 hD hm h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h†lv.v(1 ally target) h\1-=2 h h{ / _You conjure some foxfire! h@  h  h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h , hX  h vv§§§§You conjure some foxfire! The foxfire hits the frilled lizard. h , h  h  The frilled lizard is heavily wounded.The foxfire hits the frilled lizard. h j.†§ h2  h%< ..§.vv§§§§ h] g0--93 hd A§§ h g R _You kill the frilled lizard! hx lvv§§§§§§§§§§l   frilled lizard (ally target)The foxfire hits the frilled lizard. h+ hXF+l†v§§§§§§..§§....-4 hS§§§§§§§§ _The frilled lizard is heavily wounded. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hI  hO c  You conjure some foxfire! The foxfire hits the frilled lizard. h †v§§§§§§§ h$  h* †..†......vv h / -=5  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the frilled lizard. _You kill the frilled lizard!  Your Spellcasting skill increases to level 5!  Your Conjurations skill increases to level 5! h6 /  --more-- ht  Your Hexes skill increases to level 5!  Your Summonings skill increases to level 5!  Your Necromancy skill increases to level 5!  Your Translocations skill increases to level 5!ForgecraftFire Magic  --more-- h#K Ice Magic skill increases to level 5!Air MagicEarth Magic skill increases to level 5! _Your Alchemy skill increases to level 5! h hh h h\'> _Unknown command. h` >..# #......#.# ...##......#.# ....#.# #†#....?.#.# #.†..†...#.# #......#.# #......#.# #..v.@.#<#### #..v..?#.#..# #.######...#  hlc _ hd  hd , hf  hf  hg  hg  hm v§v§§§§§§§§ hn 5-6 _ hs m§§§§§§ ht  h..# #......#.#...##......#.# v........#.#  h#§#....?.#.# #.v§.†...#.#  #§§....#.# #§§....#.# #.§§...#<#####..§..@#.#..# #.######...# #.# ####.### ..#####.###.)†.#............##.#...## h##.# #......[....#....>.....##### h, h h h hG††... hxQ.......-7 h  h _Your foxfire dissipates.8.7 (2 h! hgb _e - a scroll labelled WUCYOM QURAE h@1= hA h+D hH, hyK hXQ, hLT h[ h]i2== h^ h` h#dB hf h h, hGi h k h/oB hyp hr hs:= hLt hu hzB h .. .# .. .# #.#####.# #....... ..# #......#.#...##......#.#....#.# #†#....@.#.# #.†..†...#.#  h ###......#.#  #......#.# #......#<#### #......#.#..# #.######...# #.# ####.########.###.)†.# hu/68.7 (10.0) h rr   rat (wandering)f - a scroll labelled UNION SUCI hщ,9.7 (11 h hޏV _A rat comes into view. hRy  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h' >  You conjure some foxfire! h <  The rat squeaks loudly. hf r.wrv.vw   ribbon wormr   rat (ally target) h( ;==70.7 (1.0) hU  h ^ _A ribbon worm comes into view. he  hk  h|   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h}  h~  hx  h`  h , h  h  h͆  h  h>  h# e..wrvv§§§§§v§§v@§§.§ h \1--1 hΛ §§§§§.§ h / _You conjure some foxfire! h?>  The foxfire hits the rat. hDE†§§§§§v§§v@§§.§ h@_ h_, h` h5e~ v§.§§v§v§§§.§(ally target)  You kill the rat! h, hр, h, hq h- h hB vwv§§§§§§§§.§ The foxfire hits the ribbon worm but does no damage.  The foxfire hits the ribbon worm. hT h0 .§§§§§.§The ribbon worm is moderately wounded.The foxfire hits the ribbon worm. hY h;.w§§.....§..§@.... h&_10--2 h_§ hr  § hM! h9# h#$- h % h1   h3--more-- h3 ha _The ribbon worm is heavily wounded. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hG...v.v.(ally target) h.g0--=3 hʙ h3' _You conjure some foxfire! h#  h/  h Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h۹  ho , h , h vv§§§§.§ You conjure some foxfire! The foxfire hits the ribbon worm! h , h= v.§§§§§v§v h @-4 h §§§§v§ hd _ _The ribbon worm is almost dead. h %   hS !The foxfire hits the ribbon worm. h †§§§v§ h  h , h  h  h  hO  h  h  h  h  hv /§v§..§....§..§.§§ h 61-5 hV# §§§§§§ h' O _You kill the ribbon worm! h) h; hZ h h hp, hX hPX h% _Your foxfire dissipates.1= h+ hQ-2== h. hD0 h 2, h3 hq4 h.6, h&7 ha8 hF;, h)< hK= h>P= h? h4A hcB, hC h/G  Things that are here:  a ribbon worm corpse; a rat corpse hT .(<  #.#  #.# .######.#  #.......#  #.......#  #.......# .#-86.7 (11.0).......@# .#..#..##†#####.## #. #........#..# #......#.#...##......#.##.........#.####†#......#.# #.†..†...#.# ###......#.#7.7 (12 h7]O _Found a stone staircase leading up. h.##. #.#..######.##.......##.......### ##.......# .#S..##........# .#.......#..##†#####.##......#..###........# ##...@.# #......#.# #......##......#.# #....#..........#.##...#####†#......#.# h...#. #†..†...#.#.$ # ###......#.#S   adder (asleep). #.....#.# #......#<#### #......#.#..#92.7 (5.0)3.7 (6 _An adder comes into view. h{  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hHXvv, ally target) hLa1-=4.7 (1 h h/ _You conjure some foxfire! hC3  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v§§§§#v§§@vv0--5 h!wj§§§§  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! h§§S  onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the adder.  The adder is heavily wounded. h` h/...##§Sv.§§vv§..#§v§.v@§§§§-6§§§.v@§§§§ _The adder hisses angrily. h| hg} hSm §§§..#v§§.v@§§§§The foxfire hits the adder. h h  The adder is heavily wounded.The foxfire hits the adder. h6|..§§ h h, hIn h hp, h h h2X  You kill the adder! hsv§##...§.§...§§#v§..§@.... h266-7 h8K§§ hI=N _Your foxfire dissipates. hTV ha hb hB h  h h:#_Your foxfire dissipates. hƜ h  h h hj h1  h hΧ#_Your foxfire dissipates. hw h hE1 h= h hK h h hZ hX hM h h h h2 h[0== h h h h h hD h+ h< hG# #.......# ht.. #.......# hS###. ##.......# .# h....##........# .# h #.......#..##†#####.## h$ ......#..###........# h ##.....###......#.# h[} ##......## h .# h- h$y #..@.#.. h ..#.# hUB#####†#......#.# h#....#. #.†..†...#.# h#..$ #. ###......#.##.. .. #......#.##. S# #......#<## S   adder (asleep)# .. #......#.#... #.######... #.# ####.## h h1004.7 ( h- 7.0) h! h$5.7 (8 h h  hv h5_An adder comes into view. h h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h vv, ally target)1-=6.7 (1 _You conjure some foxfire! hJb  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hTV^  hV! hW§ hOX §§ hX§ hYv h?Z v hZS h[!   h\<You conjure some foxfire! The foxfire hits the adder.   h^The adder is lightly wounded. hx h6z h S. The adder hisses angrily.   hThe foxfire hits the adder! hܱ hv§@v§§§§S.-7§§§§  --more-- hԉ _ _The adder is severely wounded. hA  h & ..######.# # #.......#  .. #.......# ###. ##.......# .# ....##........# .# #.......#..##†#####.## ......#..###..# ##.....###......#.#  h v##..@...###.# §.v#..........#.#  #.§§#####†#......#.# #....#§ #.†..†#..$ #§ ###..#.. S. #......#.##. .##......#<### # .. #......#.#.. ..#.######...#  h  h t.§§.... hg .-8 h <§ h F _Your foxfire dissipates! h/ ##. #.#  ..######.# # #.......#  .. #.......# ###. ##.......# .# ....##........# .# #......†#####.## ......#..###..#  h+ 5##...@.###......#.# ##......##......#.# §§#..........#.#  #...#####†#...#....#. #.†..†#..$ #§ ###......#.# #.. S. #......#.# #. .##......#<##### .. #......#.# h  h4 ..SS   adder-9 h7  h  h&  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h hw hQqvvS.(ally target) hH50- hy(=10 h h"' _You conjure some foxfire! hThe foxfire hits the adder!. h{ h hb h5 h  hh  h#§ h[v§§§ hY;51= h<022-1 hCL§§§ hOD2§ hGI _You kill the adder! h8 hI4 _Your foxfire dissipates.2== hN hS hT hV h`X hb hd he h g hgj, hfk hl= h8m hn hp hr hs ht h w hy h{z h{ ha hB h h„  h h9)_You now have 21 gold pieces (gained 10). h hu h( h~ h* hM h8 h h h h֗ h* h0 h h hW hK he hX h h h hĬ h h h hв h h h; h& h3 h׻ h hl hr h h h h h hI h6 h hc h3 h h, h5 h h h hf h ha h h h h h h h hz  h./#.##...### h  h-#....#.# h~  h1-#....#.# hZ## #..#...# h{ w.. #.##..## hzp #.. ###.##..# hA #..#### ##...##... h { #.....####..####.#.# h- h #@..#..## #.....# hM ###...## ...... h  hJ##### ...  h .. w   ribbon worm (asleep) ##  h h36.7 (2 h 5.0) h h%7.7 (26 h  h  h h:_A ribbon worm comes into view. hY ho  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h vv, ally target)1-=8.7 (1.0) h  h / _You conjure some foxfire! h Pvv§§§§§-9§§§§ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hҫ , h_ vv§§§§§w   h) \  You conjure some foxfire! The foxfire hits the ribbon worm. h\  h  h §§§§§§  h xThe ribbon worm is moderately wounded.The foxfire hits the ribbon worm! h  h  h )w§...vv. h I-=40 h  h d _The ribbon worm is severely wounded. hr huB hvB hBx h .wv§v§§§§ The foxfire hits the ribbon worm! hͥ, h«.w.v§§§§§§ hǬ.-1 h Z§§§§§ h5_ _The ribbon worm is almost dead. hڧ  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hu §§You conjure some foxfire! The foxfire hits the ribbon worm. hؐ  h  h p......vv h \0-=2 hٚ  h* _ _The ribbon worm is almost dead. h֬2wvv§§§§§w   ribbon worm-3§§ hq*F  The foxfire hits the ribbon worm. h-y§§§§ hn ho^  You kill the ribbon worm! h"f.§...... h_;1=3-4 hiA hBN _Your foxfire dissipates. h 4 h(  h  h , h  h̲ 2== h  h  h , h  h  h , hռ  hڿ  h  hG  h  ho  h+  h := h  h2  h%  h  ha  h  hp  h  h  h  hO  h  h  h  hh  h  h  h}  h  h  h  h  hk , h  h =  You see here a +0 sling. h'  h _ hu  hh  h3 , h  h_  hy , hs  h  h  h  hC  hA  h , h  h  hh  h  h  h  h  h  h>  h?  h  h#  h  h  hE  h  h  h  h<  h  h  hy  h  hi  h&  hU  h[  h  h  h  h  h8  ht  h4  h  hs  h3  h!  h#  h4$  h$  h(&  h'  hl(  h*)  h!*  h+,  h,  h|-  hb.  h/  hE0  h1  h1  h3  h3  hi4  hB9 L#.# #..  #..  #.#  ...  #.# # #.# ..# ###..# #.# ##.# ##...##.###....##......... ##### # hw:  #..###.### ..%### #########.....##.##. #..........#####....  h= /77.7 (33.0) h> ,8.7 (34 h@  hdB . _g - a scroll of identify hwqRead which item? Scrolls  g - a scroll of identify  f - a scroll labelled UNION SUCI  e - a scroll labelled WUCYOM QURAE [!] read|quaff[?] describe selected h`  h  h MrShunz the Magician#.#Djinni#..Health: 42/42 ========================#..AC: 4Str: 7#.#EV: 11Int: 19...SH: 0Dex: 13#.##XL:  6 Next: 23% Place: Dungeon:2#.# h B.. Noise: ---------  Time: 1078.7 (0.0)#@####. -) Nothing wielded#.#.... Nothing quivered#.##... Fly #.# ##...##.###....##......... ##### # #..###.### ..%### #########.....##.##. #..........#####....  _The ribbon worm is almost dead.The foxfire hits the ribbon worm.  You kill the ribbon worm! _Your foxfire dissipates. _You see here a +0 sling. _g - a scroll of identify h0*  h, Identify which item? (\ to view known items) Scrolls (select first with ?)  f - a scroll labelled UNION SUCI  h,  e - a scroll labelled WUCYOM QURAE[?] describe selected! hPUMrShunz the Magician#.#Djinni#..Health: 42/42 ========================#..AC: 4Str: 7#.#EV: 11Int: 19...SH: 0Dex: 13#.##XL:  6 Next: 23% Place: Dungeon:2#.#.. Noise: ---------  Time: 1078.7 (0.0)#@####. -) Nothing wielded#.#.... Nothing quivered#.##... Fly #.# ##...##.###....##......... ##### # #..###.### ..%###! hVH #########.....##.##. #..........#####....  _The ribbon worm is almost dead.The foxfire hits the ribbon worm.  You kill the ribbon worm! _Your foxfire dissipates. _You see here a +0 sling. _g - a scroll of identify! h_]  As you read the scroll of identify, it crumbles to dust.! hnb+9.7 (1! hf% _f - a scroll of fear% hV% hRead which item? Scrolls  f - a scroll of fear  e - a scroll labelled WUCYOM QURAE [!] read|quaff[?] describe selected% h MrShunz the Magician#.#Djinni#..Health: 42/42 ========================#..AC: 4Str: 7#.#EV: 11Int: 19...SH: 0Dex: 13#.##XL:  6 Next: 23% Place: Dungeon:2#.#.. Noise: ---------  Time: 1079.7 (0.0)#@####. -) Nothing wielded#.#.... Nothing quivered#.##... Fly #.# ##...##.###....##......... ##### # #..###.### ..%### ##% h@ #######.....##.##. #..........#####.... You kill the ribbon worm! _Your foxfire dissipates. _You see here a +0 sling. _g - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _f - a scroll of fear  Okay, then. _% h q  You aren't carrying any pieces of jewellery.% h % h % h . _& h% _Unknown command.& h  _& h & h/ X& h2 ,& h4 & hw7 & ho8 & h9 & h$< & hS? & h?@ & hA & hC & h(F & hG & hH & hJ & hAM & h*N & hO & h{R & hT & hU & hV & hX & hZ & h\ & h] & h` & hb & hj & hm & ho & hq & har & hs & hu & hw & hmx & hy & hf| & h~ & h & h & h & h- & h & h & h & h- & h|   You see here 5 stones. _& h_; ## #...#..### #....>....# ........ ...#...##.#########...#.#........ #.#.#........ 125.7 (46.0)#.#.@.......... #.....#........ #######..........  ##.##...(<........... ####..##.#.....& hk ^...#.#####....###.###.######.......######.# ..# .....#.####.......# #.# ### #..# #.......# .6.7 (47 _Found a stone staircase leading down.' h ' h ' h)# _You now have 34 gold pieces (gained 13).' hO$ ' h& ' h( ,' h) ' h+ ' h. ,' h$/ ' h0 ' hV2 ' h2 ' h3 ' h4 ' h': < ... ##### ....## #...####.###...#####....[...37.7 (11....>..@.#....#####' h; #####.........#  ###...##.######### #.....#.#........ #.#.#.#.#........ ...#.#............ #.####.....#........ ## . #####.......... ##. ##...(<........' h? B8.7 (12' hB ' hD 9 _Found a stone staircase leading up.* hV ..g.<.. #####.## #...####.#...#####....[....>.@..#....######.........# ###...##.# #.....#.#. #.#.#.#.#. ...#.#.... g   goblin (asleep) #.####.....#. ## . #####...  ##. ##...(<.0.0)9.7 (1* h _A goblin comes into view. It is wielding a +0 club.* h`  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.* h\v@v, ally target)=40* h* h/ _You conjure some foxfire!+ h>+ hX+ hD  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ hg[  You conjure some foxfire! The foxfire hits the goblin.+ hj)v§§§§+ h}+ h.§§§v§v+ h\1-41+ hV§§+ h[ J _You kill the goblin!+ hP+ h+ hP+ h| ,+ h + h,+ h+ hS+ h+ h3+ hz+ hY#+ h$8v§+ h'[...§.@.§§..§§v§§v-2+ h.§§§..§§§§+ hC2+ h v+ h ,+ h + h + h + hf + h4 + h` + h" B+ h + h + h׮ B+ h ` _Your foxfire dissipates. x2+ hθ + hX E2=+ h[ + h ] _Your foxfire dissipates.+ hk 4+ hP + hv + h ,+ h + h + h ,+ h + h + h P=+ h. + h + hv ,+ h + h + h ,+ h + h P  There is a stone staircase leading up here.+ h" + h _+ h + h?  Things that are here:  a +0 club; a +0 chain mail; a goblin corpse+ h + h- _+ h + h + h ,+ h + h + hG ,+ h + h  ###### #....# #....#  #....# #####....# -..@..)..## ###.<...#  #.....# #### #.....### #...+ h ' #####...#####... #.......>....#....  #########.  ###...##.#  #.....#.# + hv [542.0)5.7 (13+ h + h / _g - 2 scrolls of identify- h7[Read which item? Scrolls  f - a scroll of fearg - 2 scrolls of identify  e - a scroll labelled WUCYOM QURAE [!] read|quaff[?] describe selected. h . h . h, MrShunz the MagicianDjinniHealth: 42/42 ========================######AC: 4Str: 7#....#EV: 11Int: 19#....#SH: 0Dex: 13#....#XL:  6 Next: 24% Place: Dungeon:2#########....#Noise: ---------  Time: 1155.7 (0.0).......@..)..##-) Nothing wielded#########.<...#Nothing quivered#.....# #### Fly #.....### #...#####...#####...#.......>....#.... #########......... ###...##.# #.....#.#  _Your foxfire dissipates. x2 _Your foxfire dissipates. [3. h% 9;49m_There is a stone staircase leading up here.  Things that are here: _a +0 club; a +0 chain mail; a goblin corpse _g - 2 scrolls of identify. h+ . h, Identify which item? (\ to view known items) Scrolls (select first with ?) . h-  e - a scroll labelled WUCYOM QURAE[?] describe selected/ h6/ hN/ hWMrShunz the MagicianDjinniHealth: 42/42 ========================######AC: 4Str: 7#....#EV: 11Int: 19#....#SH: 0Dex: 13#....#XL:  6 Next: 24% Place: Dungeon:2#########....#Noise: ---------  Time: 1155.7 (0.0).......@..)..##/ h2Y-) Nothing wielded#########.<...#Nothing quivered#.....# #### Fly #.....### #...#####...#####...#.......>....#.... #########......... ###...##.# #.....#.#  _Your foxfire dissipates. x2 _Your foxfire dissipates. _There is a stone staircase leading up here.  Things that are here: _a +0 club; a +0 chain mail; a goblin corpse _g - 2 scrolls of identify/ hf]  As you read the scroll of identify, it crumbles to dust./ hg+6.7 (1/ hm/ hqS _e - a scroll of vulnerability0 h0 h {Drop what?7/52 slots (_ for help) Armour (select all with [)  c - a +0 cloak (worn)  b - a +0 helmet (worn)  a - a +0 robe (worn) Scrolls (select all with ?)  f - a scroll of fearg - a scroll of identify  e - a scroll of vulnerability Potions (select all with !)  d - a potion of curing [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]0 hB(and turn off autopickup for) what?(1 turn)  c - a +0 cloak (worn)  e * a scroll of vulnerability[Enter] accept (1 chosen)0 h 0 h MrShunz the MagicianDjinniHealth: 42/42 ========================######AC: 4Str: 7#....#EV: 11Int: 19#....#SH: 0Dex: 13#....#XL:  6 Next: 24% Place: Dungeon:2#########....#Noise: ---------  Time: 1156.7 (0.0).......@..)..##0 h -) Nothing wielded#########.<...#Nothing quivered#.....# #### Fly #.....### #...#####...#####...#.......>....#.... #########......... ###...##.# #.....#.# Things that are here: _a +0 club; a +0 chain mail; a goblin corpse _g - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _e - a scroll of vulnerabilityAutopickup disabled for scrolls of vulnerability.0 hA +7.7 (10 hi 0 h h _a +0 club; a +0 chain mail; a goblin corpse _g - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _e - a scroll of vulnerability  Autopickup disabled for scrolls of vulnerability. _You drop a scroll of vulnerability.1 h1 h1 h1 hj1 hA% ###### #....# #....# #....##....#h?..)..###.<...# #.....#  #.....### # #####...##### #.>....#h   jackal (asleep) # ###...##. #.....#.08.7 (1 _A jackal comes into view.1 hN  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1 hL 1 h]S .h....v@vhlly target)=91 hX / _You conjure some foxfire!2 h2 h2 h2 h2 h2 h2 h-Mvh§§§§2 hg6.h§§§§2 h 8/-602 h =O§§2 h@E _The foxfire hits the jackal but does no damage.2 h>2 `###### #....# #....# #....# #....# ..h§§§§.@..)..## #.<...# #.....# ##.....### #.#####...#####.#.>....#.#.###...##.##.....#.#.h....-12 h6 _Your foxfire dissipates! _You see here a scroll of vulnerability.2 h 3###### #....# #....# #....# #....# ...h....?@.)..## #.<...# #.....# ##.....### #...######...#####.#.>....#....##.####...##.##.....#.#..h2 _3 h###### #....# #....# #....# #....# ....h...?.@)..## #.<...# #.....# ##### #.....### #...######...#####....[#.......>....#....###..###...##.##.....#.#..h33 h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3 h^3 h_3 hi..h?.@vv(ally target)3 hj\1-=43 hXv3 h{/ _You conjure some foxfire!3 h_3 h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vv.hv@§v§0--5§§  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!3 h43 hز3 h˳§3 h3 h 3 h:_You conjure some foxfire!3 hoasting: Foxfire (safe; 1% risk of failure) 3 hOM Confirm with . or Enter, or press ? or * to list all spells. 3 h:_You conjure some foxfire!3 hasting: Foxfire (safe; 1% risk of failure) 3 hHG Confirm with . or Enter, or press ? or * to list all spells.3 hp3 h2v3 h §3 h~ 3 hr7 Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the jackal.3 h3 h; ,3 h   The jackal is heavily wounded.The foxfire hits the jackal.3 h7 §v?v@§§§3 h: 3 h: 3 h; 3 h= 3 h= 3 hD §§v§§@v§v3 hD 3 h{f @-63 hk \§§§3 hn J _You kill the jackal!3 h[ 3 h ###### #....# #....# #§...# #v§..# .v§§.@..## #§v...# #.....# ##### #.....### #...######...#####....[.#.......>....#....###.# ###...##.##.....#.#.3 h  B3 h 3 h 3 hP 3 h 3 hl 3 h ,3 hw 3 h 3 h §.§.§...§§§v§?.§@.v3 h4 ]v§-73 h V§§3 h _Your foxfire dissipates!Things that are here: _a +0 club; a +0 chain mail; a goblin corpse4 h4 hĭX4 hdX4 h _Your foxfire dissipates. x31=4 hF4 hb2==4 h,4 h,4 h4 h4 h,4 h4 hY4 h,4 h4 h  Things that are here:  a scroll of vulnerability; a jackal corpse4 h4 hA= _4 h 4 h 4 ht ,4 h< 4 h94 h* ###### #....# #....# #....# ..##########....#4 h- .......@..?..)..## h.##########.<...# #.....# # #.....###  #####...##### #.......>....#. h   jackal (asleep)4 hL #########...... ###...# #.....4 h /792.0)4 h -80.7 (134 h71o _A jackal comes into view.4 h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5 hQv@v, ally target)=1.0) _You conjure some foxfire!5 hSMrShunz the MagicianDjinniHealth: 42/42 ========================######AC: 4Str: 7#....#EV: 11Int: 19#....#SH: 0Dex: 13#....#XL:  6 Next: 24% Place: Dungeon:2..##########....#Noise: =--------  Time: 1181.7 (0.0)......v@v.?..)..##-) Nothing wieldedh.##########.<...#Nothing quivered#.....# # Fly #.....### ######...######.......>....#. h   jackal (asleep, ally target)#########......###...##..... _A jackal comes into view.Casting: Foxfire (safe; 1% risk of failure)  Confir5 hLWm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5 hj1  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire!5 h}§§§§§v-2.7 (1 _§§§§§5 h`2 Z  The jackal barks!  The foxfire hits the jackal!5 h6 §†5 hQ 5 hS ,5 hT ,5 hV Y  You kill the jackal!5 h(\ /.....@§§v§h.h   jackal (wandering)5 h; 75==35 h 9§5 h Y _A jackal comes into view.6 h"  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6 h>  You conjure some foxfire!6 h6 hx6 h^6 hW6  The jackal barks!6 h5h....v@v.?vJJ   endoplasmh   jackal (ally target)6 hTT1-46 h6 h] _An endoplasm comes into view.6 h vh§§§§@v.?§§§ Your foxfire dissipates.The foxfire hits the jackal.6 h,6 hd[Jh§§§§@v.?§†§§2=--56 h §§§@v.?§§6 h ^ _The jackal is heavily wounded.7 h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7 hڋ7 h"7 h>  You conjure some foxfire!7 hAuK.Jh..v@v.?..<K   kobold (missile, distracted)7 h~}1-=-67 hv7 hz _A kobold comes into view. It is wielding a +0 short sword.7 hI,7 hhA  The foxfire hits the jackal.7 hVn†v§§K   kobold (missile, distracted)7 h}7 h-7 h7 h7 hբ[.K.J.§§7 h=f(ally target)K)7 h=6-77 h§7 h7 hS 7 h7 h&_You kill the jackal!7 h7 hȧ  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8 h Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1  b - ScorchFire2% 2 c - Volatile BlastmotesFire/Translocation4%3  d - Inner FlameHexes/Fire4%3  e - Flame WaveConjuration/Fire16%4  f - FreezeIce1% 1 g - Momentum StrikeConjuration/Translocation 2%2 Select a spell to cast[!]/[I] toggle spell headers9 hn9 h6u9 h|MrShunz the MagicianDjinniHealth: 41/42 =======================-######AC: 4Str: 7#....#EV: 11Int: 19#....#SH: 09 h)Dex: 13#....#XL:  6 Next: 26% Place: Dungeon:2..##########....#Noise: ---------  Time: 1187.7 (0.0).K.J.§§@v.?..)..##-) Nothing wielded†.##########.<...#Nothing quivered#.....# # Fly #.....### ######...######.......>....#. J   endoplasm (ally target)#########...... K   kobold (missile)###...##.....You conjure some foxfire! _A kobold comes into view. It is wielding a +0 short sword.The foxfire hits the jackal. _You kill the jackal!Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9 hÇMrShunz the MagicianDjinniHealth: 41/42 =======================-######AC: 4Str: 7#....#EV: 11Int: 19#....#SH: 0Dex: 13#....#XL:  6 Next: 26% Place: Dungeon:2..##########....#Noise: ---------  Time: 1187.7 (0.0).K.J.§§@v.?..)..##-) Nothing wielded†.##########.<...#9 h2Nothing quivered#.....# # Fly #.....### ######...######.......>....#. J   endoplasm (ally target)#########...... K   kobold (missile)###...##.....You conjure some foxfire! _A kobold comes into view. It is wielding a +0 short sword.The foxfire hits the jackal. _You kill the jackal!Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9 hC?  MrShunz the Magician  Djinni  Health: 39/42 ======================-- ######  AC: 4Str: 7 #....#  EV: 11Int: 19 #....#  SH: 0Dex: 13 #....#  XL:  6 Next: 26% Place: Dungeon:2 ..##########....#  Noise: ---------  Time: 1187.7 (0.0) .K.J.§§@v.?..)..##  -) Nothing wielded †.##########.<...#  Nothing quivered 9 h #.....# # Fly  #.....### # #####...##### #.......>....#. J   endoplasm (ally target) #########...... K   kobold (missile) ###...# #..... _You kill the jackal!Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm (ally target, 98% to hit): hn*  MrShunz the Magician  Djinni  Health: 39/42 ======================-- ######  AC: 4Str: 7 #....#  EV: 11Int: 19 #....#  SH: 0Dex: 13: h* #....#  XL:  6 Next: 26% Place: Dungeon:2 ..##########....#  Noise: ---------  Time: 1187.7 (0.0) .K.J.§§@v.?..)..##  -) Nothing wielded †.##########.<...#  Nothing quivered #.....# # Fly  #.....### # #####...##### #.......>....#. J   endoplasm (ally target) #########...... K   kobold (missile) ###...# #.....Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm (ally target, 98% to hit)  The concentrated momentum hits the endoplasm!!: hV#         ..##########....#  : h%.K.†.§§@v.?..)..##  †.##########.<...#      >K   kobold (missile)  : hBonfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an endoplasm (ally target, 98% to hit)  The concentrated momentum hits the endoplasm!!  You kill the endoplasm!: hKH.K†..., ally target): hst: hRv7: hw ==: h\8.7 (1-Move Fly : h: h5 : ht: h~_You are unable to move.; h\  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.; h4; h; h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)= hi  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.= hd= hjt.K..v= hk.-9= hq= h:t/ _You conjure some foxfire!= h  The foxfire hits the kobold.)v§§= hԡ.§§@§§v= h--90§§ _You kill the kobold!> hޤ _Your foxfire dissipates.40> h> h> hj& > hx-..@..?..KK   kobold (wandering)  > h͸MYou are able to move again.> h4.7 (45.7 (5Fly > hd> hz _A kobold comes into view. It is wielding a +3 short sword.? hX  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.? hp  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@ h@ hҖ@ h2@ h0 _Unknown command.@ h@ h5  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@ h9|  You conjure some foxfire!K)...@v.Kally target)==6.7 (1 _The kobold shouts!@ hK@ hB.K@ h/--7@ h@ hA hnp  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A hR5A h?o)K.vA h4@X39=-8A h6FA hH/ _You conjure some foxfire!A hA h~A  The foxfire hits the kobold.A h_?)v§A h<)A hA hzA hnA h7.§@§§vA h68-9A hSf§@§§A hTJ _You kill the kobold!B h`B h/40B h] _Your foxfire dissipates.1=B hhB h ,B h)B h,B hB h,B hB h/2==B h`B hB hB huB hB h B h""B h"B h\#B h$B h&B h'B h'B h+  Things that are here:  a +3 short sword; a kobold corpseB h].B h0W= _B hS6\  Items here: ( ) ††.B hd8B h8 _B h9B h;B h>,B h?B hLAB h CB hDB hDB h+Gb  You see here a jackal corpse.B h(IB hI _B hJB hc _You now have 46 gold pieces (gained 12).B h;iXB hjB hmtB hu,B hvB hixB hz,B h-{B h|B h~,B hB hXB h,B hDŽB hB h,B h8B hŏB hő,B h+B h̔B h,B h B hƙB hB hB h8B hՠB h,B h|B hB h,B hJB hMB hM,B h.B h###........)).....?..)..## ........†.##########.<...###..........## #.....# ###.......##..######.....### #.#######.###......#####...#####.B hs:#......###.......>....#..######.# #########....... #.#### ###...##-B h1 #..@.# #.....# ####....# #.#.#.#######.# ...#.#..#.# # #.####....#.##B hS## . #..####. ##..#...#... ####..## #..####.#.###.#####....## #..........### #.......######B hP0233.7 (34.0)B h,4.7 (35B hB hiS _e - a yellow potionC hEhC hJN.....†.##########.<...# ..## #.....# ##### .......##..######.....### #... ######.###......#####...#####... #......###.......>....#....#######.# #########.........# #.#### ###...##.###...#.....#.#.####.#.#.#.#.#### ...#.#.....#.# .# #.####.....##.## ##r# . ######..## ##... ##...(<.#...# ...# ####..##.#. r   quokka (asleep) ####.#.## #.#####....###.## ........### #.......######.####.##...## .....#.####.......#C hjOF7.0)C hVr.rC hW+8.7 (4C h?co _A quokka comes into view.D h^I  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D hgs<  Flames lash the quokka.D hvD*D h'.D hy0--====9.7 (1D hD hJ _You kill the quokka!D h D hҘ Read which item? Scrolls  f - a scroll of fearD h g - a scroll of identify [!] read|quaff[?] describe selectedE h .....†.##########.<...#MrShunz the Magician ..........## #.....# ##### Djinni .......##..######.....### #...# Health: 40/42 ======================-- ######.###......#####...#####.... AC: 4Str: 7#......###.......>....#....# EV: 11Int: 19######.# #########.........# SH: 0Dex: 13#.#######...##.## XL:  6 Next: 28% Place: Dungeon:2#....#### #.....#.#. Noise: ====-----  Time: 1239.7 (0.0)####..@.# #.#.#.#.#. -) Nothing wielded#######.# ...#.#..... Nothing quivered#.#.E h` # #.####.....#. Fly #.####.# . #####...#..####...##...(<.#...#...# ####..##.#. ####.#.###.#####....###.## ........### #.......######.# ####.##...## .....#.####.......# _e - a yellow potion _A quokka comes into view.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the quokka. _You kill the quokka!Identify which item? (\ to view known items) Potions (select first with !)  e - a yellow potion[?] describe selectedF hF h~F h".....†.##########.<...#MrShunz the Magician ..........## #.....# ##### Djinni .......##..######.....### #...# Health: 40/42 ======================-- ######.###......#####...#####.... AC: 4Str: 7#......###.......>....#....# EV: 11Int: 19######.# #########.........# SH: 0Dex: 13#.#######...##.## XL:  6 Next: 28% Place: Dungeon:2#....#### #.....#.#. Noise: ====-----  Time: 1239.7 (0.0)####..@.# #.#.#.#.#. -) Nothing wielded#######.# ...#.#..... Nothing quivered#.#.# hY39;49m #.####.....#. Fly #.####.# . #####...#..####...##...(<.#...#...# ####..##.#. ####.#.###.#####....###.## ........### #.......######.# ####.##...## .....#.####.......# _e - a yellow potion _A quokka comes into view.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the quokka. _You kill the quokka!  As you read the scroll of identify, it crumbles to dust.1=----40.7 (1 _e - a potion of moonshineF h NDrop what?6/52 slots (_ for help) Armour (select all with [)  c - a +0 cloak (worn)  b - a +0 helmet (worn)  a - a +0 robe (worn) Scrolls (select all with ?)  f - a scroll of fear Potions (select all with !)  d - a potion of curing  e - a potion of moonshine [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]G h߻(and turn off autopickup for) what?(1 turn)  c - a +0 cloak (worn)  e * a potion of moonshine[Enter] accept (1 chosen)G ha.....†.##########.<...#MrShunz the Magician ..........## #.....# ##### Djinni .......##..######.....### #...# Health: 41/42 =======================- ######.###......#####...#####.... AC: 4Str: 7#......###.......>....#....# EV: 11Int: 19######.# #########.........# SH: 0Dex: 13#.#######...##.## XL:  6 Next: 28% Place: Dungeon:2#....#### #.....#.#. Noise: ---------  Time: 1240.7 (0.0)####..@.# #.#.#.#.#. -) Nothing wielded#######.# ...#.#..... Nothing quivered#.#.#  he4m#.####.....#. Fly #.####.# . #####...#..####...##...(<.#...#...# ####..##.#. ####.#.###.#####....###.## ........### #.......######.# ####.##...## .....#.####.......#Confirm with . or Enter, or press ? or * to list all spells.Flames lash the quokka. _You kill the quokka!As you read the scroll of identify, it crumbles to dust. _e - a potion of moonshineAutopickup disabled for potions of moonshine.1.7 (1  Flames lash the quokka. _You kill the quokka!  As you read the scroll of identify, it crumbles to dust. _e - a potion of moonshine  Autopickup disabled for potions of moonshine. _You drop a potion of moonshine.G ht= 4G h> G h H 2=G h&I G hNK G hM ,G hN G hO G hQ G hR ,G hU G h;X ,G h.Y G h1[ G hO] G hG^ P=G h` G hc BG he G hZg ,G hh G hj G hl ,G hm G hTo G h q G htr ,G hlt G hqv ,G hMw G hz G h{ ,G h| G hU} G ha~ ,G h( G h G h2 ,G h G h$ G h BG h G hk BG h G h G h ,G h G h[ ,G h' G hS XG hz G h ,G h G h۝ G h G hb ,G hĦ nG h ,G h G h G h8 ,G hϫ G h G h G hƮ ,G hH G h+ G hر ,G h$ G h9 ,G h G h G hG ,G h G h G hԽ G hk G h G h G h ,G h G hL G h G h G hV G ha G h XG h ##.......>....#....#####  #########.........# ### ###...##.######### ..#### #.#........ #..!.# ####.#.#.#.#....@... ####.# #....#.#............ #.###.####.....#........ ##.#...# #####..........  ##....### ##..@(<........  #...### ####..##.#........  #.#.#####....###.###.##### ##.#...G h ....######.# ..# .....#.####.......# #.# ######..# #.... . @   Jessica (wand, wandering)###.###.......# #........# .# .####.......#..##†#####.##74.7 (33.0)G h .  Jessica the Apprentice Sorceress comes into view. She is wielding a +0 falchionand carrying a wand of polymorph.G h ,5.7 (34G h> G hg 0 _Jessica moves out of view.H h=.>....#....##### #.........#  ###...##.######### #### #.....#.#........ ..!.# ####.#.#.#.#.....@.. .# #....#.#...... #.###.####.....#.  ##.#...# #####. ##....### ##...@<. #...### ####..##.#. #.#.#####....###.###.##### .#.......######.# ..#..#.####........# #..... hy37m..# . @   Jessica (wand, wandering).###......##.......  @0.0)@)Jessica says, "Why did you come here?"6.7 (1 _Jessica zaps a wand. You resist with some effort. _You see here 5 stones.I h !  Casting: Scorch (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I h7 _vv, ally target)I hr; I hP\ D=7I ha I hc a _You conjure some foxfire! Jessica zaps a wand. You resist with some effort.I hH   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §v@.§.v§§§§§§§You conjure some foxfire! The foxfire hits Jessica.I hz w§v@.§..§§§§§§v@§v1-8§§§§§§ _Jessica is lightly wounded.J h7§§§§M§§§§§§§ _Jessica is lightly wounded.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits Jessica.J h.....@...v..v0--9 _Jessica is heavily wounded.J h$K  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! The foxfire hits Jessica!v§vv$§#.v§.§§@§§J h_nJ h2l<§§vv§#.§v§v§§@§§J hS39-4380§§@§§J h^ _You kill Jessica!J h!x§§§§§J he  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J hDJ h,J hJ hէJ hBJ hXT  You conjure some foxfire!J hJ h§§...§§§.#§v§§§v§..§..v.@<.....§vJ h&1J h§§§§§§v§§§§§J hcQ _Your foxfire dissipates. x2K h/`K h<K h=K h|>K hD?K h@K h@K hBK hCK hCK hDK hEK htFK hHK hHK hVK h`BK h b` _Your foxfire dissipates. x2K hdK hfK hiK hskK hmK hoK hrK hK hK h4K hK hh~ _Your foxfire dissipates. x2K hK h=40K hK h,K hVK h,K hK h,K h,K hRK h?L1=K h#K h,K hJK hE,K hK h2==K h_K hK h,K h K hK hp,K h,K hi,K h,K hK hP=K hK hK hAK hrK hK h *...# ##### ...### #...####. ...#####....[... ..>....#....##### ####.........#  ###...##.############  #.....#.#..........# ##.#.#.#.#..........# -  K h.#.......@......# #.####.....#..........# ...# #####............# .### ##...(<..........# ## ####..##.#..........#....###.###.######## .....######.# #.#####.......# ##.# ..# #.# .. _Your foxfire dissipates. x2 _Your foxfire dissipates. x2 _Your foxfire dissipates. x2  You now have 57 gold pieces (gained 11).  e - a wand of polymorph (11)  Things that are here:K h/976.0)K hWF-8.7 (17K hSK h= . _a +0 falchion; a +0 robeL h<1L h2L hX5L h;>L h>KXL hQ,L hUL hE]L hrL hs,L huL hwL hxL h*yL h&zL h0|L h}L h~L hL h߁L hL hcL hvL hh,L h,L hL hH,L hwL hL h*XL h`BL hAL h?BL hZL hxL hr,L hkL h,L h,L h,L hL hL hL h[L hL hL hL hL h^L hYL hL hjL h{L hL h,L hsL h0L h&,L h~L hP  There is a stone staircase leading up here.L hL h5 _L h%L hL hL htL hGL hL hL hfL h0L hXL hL h,,L hL hmL hL hKL hL hL h!L hL hL h   Things that are here:  a +0 scythe; a +0 robe; the human skeleton of SigmundL h  L h- _L h L hL h,L hL h!L h#,L h$L h&L h*L h+L h\,L h.L h0,L h2L h$5R  There is a stone staircase leading down here.L h76 _L h8L h:L h<,L h=L h@L hiB,L hCL hTEL hF,L hwHL hJL hkLL h"ML hML h>OL hPL hQL h`RL h!SL hJTL h U,L hqYL hZ,L ha[L h\L h^,L h^L haL hb,L hcL heL hdf,L h$gL hiL h,jL hj,L hmL h0o,L hoL hMqL hr,L h@sL htL huL hdv,L hwL hEyL hz,L hj{L hu|L h5},L h4~L hY,L h)L hՂL heBL hL hL h,L hĈL h,L hmL hgL hL h,L hL h5,L hjL h{L h',L hL h$L h&,L hL hӛL hI,L h8L hL hr,L hbL htL h,L hL h#L h,L hL hL h,L hL hL h,L hL hWL h,L hƻL hL h ,L heL hnL h@,L h7L hL h,L hL hGL h,L hL h}L h],L hQL hL h,L hL hL h3L hL hL hL h)L hL hL hL h#L hL hL hL hL haL hL hL hZL h;L h!L h#L hL h},L hL hSL hL hL hL h,L h}L hLL h,L h_L h+L hD,L h L hL h,L hL hL hL h,L hL hHL hq,L hL h,L h]L hL L hN L h ,L h L hL hL hL hVL hL hjL h3L hsL hL hL hAL hgL hiL h"L hL hL h L h7!L h"L h#L hg%L h%L h&L h'L hX)L h)L hr*L h+L h -L h-L h;.L h|/L h1L h1L h2L h4L h5L h6L h6L hw;^  You see here a +2 helmet.L h>L hD _L h-EL hFL hGL hfHL hHL hKL hNLL hLL hML hEOL hQL hQL hRL h,TL hrUL hUL hVL h2XL hYL hZL hZL h \L ha ##..# #.##.... #..## #.####.. ##.## #.# ##.L hb) #.[# #.# #. #.## #.# #### ##.# ##.###... #..# #........ #.## #..###.##402.7 (104.0) L hUc#@#########.....# #.#..........#### ..###..####..# ...# ##...###.# L hc)>...# ###.)...# #...## ####..## #... ##..####  #... #.....#L hd  #.###.. L hQiL hi,35L hymL ho; _Found a stone staircase leading down.M hM ##.#####.##...##..# #.##.. #..## #.####.#.## #.# #.[.# #. #.## #.# #####.##.###..#....... #..###.##########.....#.#..........####..###..####..#...##..#.#....4.0)N h;SM #..........## ##.######.... #..#####.#.###[ #. #.## #.# ######.###.#......# #..###.###.#########.....# Fly ....5N hΆ4N hN hhN h#..####.#.## ..........### #####.##...####..# #.##....#..## #.####..##.## #.# ##.#.[# #.# #...##.# #######@# ##.###N h#..# #.........#.## #..###.####.#########.....##.#..........####..###..####..#...# ##...###.#>...# ###.)...##...## ####..##N hN h*&6N h N hN h<. 6M## #...# ####.#.##  #..........###  ##.######......# #..#####.#.###[# #.. #@## #.# ########.####..# #......... Fly ...N h3 <7N hK7 N h8 O h̀z### #..## #.## #...# #..####.#.## ..........### #####.##...####..# #.##....##..## #.####...###.## #.# ##.#.@# #.# #...#.#.# ########.# ##.####..# #..........#.## #..###.#####.#########.....# ##.#..........####..###..####..#...# ##...###.#8O hjO h o _You see here a +2 helmet.O h]9 _g - a +2 helmetO hM`Wear which item? Armour (go to first with [)  c - a +0 cloak (worn)  b - a +0 helmet (worn)  a - a +0 robe (worn)  g - a +2 helmet[?] describe selected [!] equip|wield|wear[tab] equip|unequip Q h?Q hFQ hKN)### #..##MrShunz the Magician#.## #...#Djinni#..####.#.##Health: 42/42 ========================#..........### # AC: 4Str: 7##.#####.##...### EV: 11Int: 19##..# #.##....## SH: 0Dex: 13Q hQ#..## #.####...# XL:  6 Next: 43% Place: Dungeon:2##.## #.# ##... Noise: ---------  Time: 1409.7 (0.0)#.@# #.# #... -) Nothing wielded#.## #.# ###### Nothing quivered##.# ##.###..... Fly #..# #..........#.## #..###.#####.#########.....# ##.#..........####..###..####..#...# ##...###.# _a +0 scythe; a +0 robe; the human skeleton of Sigmund _There is a stone staircase leading down here. _You see here a +2 helmet. _Found a stone staircase leading down. _You see here a +2 helmet. _g - a +2 helmetQ hWQ hYQ hf]Q hymX10.7 (1Q hVqQ hq+1.7 (2Q htQ hxA2.7 (3Q h\{Q hLA3.7 (4Q hQ h3A4.7 (5Q hQ h 3 _You start removing your armour. You continue removing your +0 helmet. x5Q h9Q h׎Q h•s  You finish removing your +0 helmet.5.7 (6Q hQ hA6.7 (7Q hOQ hA7.7 (8Q hQ hA8.7 (9Q hQ h[9.7 (10.0)Q h 6 _You start putting on your armour. You continue putting on your +2 helmet. x5Q h.Q h[ _You finish putting on your +2 helmet.Q h Q hDrop what?7/52 slots (_ for help) Armour (select all with [)  c - a +0 cloak (worn)  a - a +0 robe (worn)  g - a +2 helmet (worn)b - a +0 helmet Wands (select all with /)e - a wand of polymorph (11) Scrolls (select all with ?)  f - a scroll of fear Potions (select all with !)  d - a potion of curing [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]R h9(1 turn)  c - a +0 cloak (worn)  b + a +0 helmet[Enter] accept (1 chosen)R h R h$ (### #..##MrShunz the Magician#.## #...#Djinni#..####.#.##Health: 42/42 ========================#..........### # AC: 6Str: 7##.#####.##...### EV: 11Int: 19##..# #.##....## SH: 0Dex: 13#..## #.####...# XL:  6 Next: 43% Place: Dungeon:2R h ##.## #.# ##... Noise: ---------  Time: 1419.7 (0.0)#.@# #.# #... -) Nothing wielded#.## #.# ###### Nothing quivered##.# ##.###..... Fly #..# #..........#.## #..###.#####.#########.....# ##.#..........####..###..####..#...# ##...###.# _You see here a +2 helmet. _g - a +2 helmet _You start removing your armour. You continue removing your +0 helmet. x5  You finish removing your +0 helmet. _You start putting on your armour. You continue putting on your +2 helmet. x5 _You finish putting on your +2 helmet.20.7 (1R h R h + _You drop a +0 helmet.S h/aS h]b4S hdS h~g,S hlonS hqS hsS htS hguS h wS hyS hyS h{,S h~BS h@S h=..## #.####..##.## #.# ##.S h#.[# #.# #.#.## #.# #####.# ##.###.....# #.........## #..###.# #.#########.....#  #@#..........#### #....###..####..# #....# ##...###.# #>...# ###.)...##...## ####..###... ##..#### g   goblin (asleep)#... #.....##g.. #.###.. #.# ###S h. 5.7 (5  A goblin comes into view. It is wielding a +0 dagger.S hbgg.S h4==6.7 (6S hS h( _The goblin shouts!T hy  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T h^oT hwvvg(ally target).1--7.7 (1T hy/ _You conjure some foxfire!T h,-  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T hy §§§§§§vv You conjure some foxfire! The foxfire hits the goblin.T hT h@  The goblin is moderately wounded.The foxfire hits the goblin!.)v§§§§§§..T hl0--8§§§T h( _You kill the goblin!......1=-9U hG4U h IU hgJU hKKU hKU hLU hMU htTnU hUU hYWU hgU hhU hhU hiU hl] _Your foxfire dissipates.U h]mU h'nU hDpi2==U hpU hqU hsU hu,U hvU hxU h'{,U h<|U h5~U hU hU hU h܂U hmU h!:=U hŅU hU hjU h2,U hݍ~  Things that are here:  a +0 dagger; a goblin corpseU hU hm _U hU hʒU hP,U h:U hU hU hƘU hU h͚U h6U h U h˝U hnU h,U h&U hU h,U hhU hzU hoU h',U hU h;U h,U hU hU hl,U h~U hjU h,U hU hU h,U hU hU hn,U hdU h^U h,U hʿU hU hk,U hSU hBU hXU hU h,U hkU hU hU h|U hBU hU hBU hmU hGU hU h,U hU hU h,U hU hXU hU hXU h^BU h[U hBU h,U h,U hXU hF,U h,U hU hU h,U h2U hyBU h U h U h U h U hU hWBU hNU h U h)U h*U hw0BU h1U h4U h6,U h7U h:U hQAXU h5BU hBU hrCU hEU hG,U hHU hJU hKLU hLU hMU hPU hQ,U hSU hgUU h@W,U hXU hV]U h_,U h`U hbU hqd,U heU hgU haiU hk,U hnBU hpU hqU husU h tU htU hNvU hWx,U hyU h\zU hX|,U h}U h~U h%nU h?BU h{BU hhXU hEh  There is a stone staircase leading down here.U h##....# ##########....# .)).....?..)..## ##########.<...# ...## #.....# ##### ##..######.....### #...####. ###......#####...#####....[... .....###.......>....#....##### - ####.# #########@........# #.#### ###...##S##########....#### #.....#.#........####..!.# ####.#.#.#.#........####.# #....#.#.......)....#.###.####.....#........ S   adder (wandering)##.#...# #####..........  h940m###....### ##...(<........ ##...### ####..##.#........U hq98.7 (69.0)9.7 (70U hMY _An adder comes into view.U hX #....# .)).....?..)..###.<...# #.....# ##### ...###  ......#####...#####....[... .....###.......>....#...  #@........#   ###...##   #.....#   #.#  U hmZ......) .  #  ##...(< #  U hv #....#)).....?..)..###.<...# #.....# ##### ...###  ......#####...#####....[... .....###.......>....#...  U hP#@........#   ###...##   #.....#   #.#  ......) .    ##...(<  U h]U hU h U h ] _An adder is nearby!V h'  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V hxy  You conjure some foxfire!vv....S.Sally target)=500.7 (1.0) _The adder hisses angrily.V h\V h V h~&  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V hV(V h-nV hS.V h{0,V h]; §§§§vSvYou conjure some foxfire! The foxfire hits the adder.V hbV hf . The adder is lightly wounded.  The foxfire hits the adder.V hۂV h?v§v§§§§S.V hT1-1V h$g§§§§V hL] _The adder is heavily wounded.V hV h#§§§§§V hl  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V hnV h Z  You conjure some foxfire! The foxfire hits the adder.V hg§§§§§§v§v.V hO§§v§§...v.V hlg0--82V h&§§ _You kill the adder!V hV h ,V hpV hV hV h%!V hy"V h#V h==V hG.>§..§§§vV hH\1=-3V hO§..§§§V hIRN _Your foxfire dissipates.W hW hW h?% _Your foxfire dissipates.W hM&W h(,W hJ*W h,2==W h.W h5W h7,W hU;W h=W hF?,W h@W h;BW h!D,W hEEW hFW h"HW hH:=W hIW hKW hMW hMW hNW hOW hQW h@RW hRW haTW hUW hVW hhWW hXW h-ZW h[,W hQ]W h^W h_W hS`W hbW hcW hRdW heW hhB  You see here a +0 chain mail.W hajW hWk _W hlW hnW h u..# ..#.S#...#.... ..##...## ... ...# .≈ ...# ##### '# ...### #...####.# -...#####....[.@.# W hv...>....#....###### ####.........#...##.#############.....#.#..........#  ####.#.#.#.#..........# S   adder (asleep)  #....#.#.......)......##.####.....#..........# ...# #####............#W hzy{ 185.0)  An adder comes into view.W hUj.SSW h4,9.7 (16W hE _The adder hisses angrily.X h>  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X hn  You miscast Foxfire.  You are very lightly contaminated with residual magic..S1-20.0)Contam  _Nothing appears to happen.X h?.1Y h;#  .# #.J ..#..  .# .. ....  .# ..#...  .## ....  # S.≈  # ##### #'#  ### #...####.#  #...#####....[..@#  >....#....######  .........#  ###...##.#  #.....#.#.#  ####.#.#.#.#.#   S   adder #....#.#.)......#   J   endoplasm (asleep) #.####.....#.#  # #####.#  h3l33H ≈S2=2 _An endoplasm comes into view.Y h;G  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y h  gv(ally target)g   hobgoblin (missile)You conjure some foxfire! The adder bites you.0--=3 _A hobgoblin comes into view.Z h\  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z h * combustible, ally target)  Flames lash the adder.  The adder is heavily wounded.Z h 38---The adder's fire resistance burns away.  The endoplasm quivers.  --more--Z h)F  You hear an angry hiss.  Z h`+<The foxfire hits the adder! The adder is burned terribly!Z hr1J   endoplasmg   hobgoblin (missile)[ hU[ h [ hsy. ..J .g..[ h-54====4 _You kill the adder!\ h2  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ h M,\ hNo\. ..J#gvv(ally target), ally target)7=---5 _You conjure some foxfire!\ h\ ho v§.v§§\ h>§The foxfire hits the endoplasm.\ h\ h\ h\ h\ h?\ hm  The endoplasm is lightly wounded.  The foxfire hits the hobgoblin.\ hD.#v.J(§\ h~;\ h=C  .#..J§.§§§§You kill the hobgoblin!\ h|kd8----6\ hqm§.§§§\ hDtK _Your magical contamination has completely faded away.\ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ hi.≈J≈'vv(ally target)7=7 _You conjure some foxfire!] h|' vv§ The foxfire hits the endoplasm.] hYU!  The endoplasm is almost dead.The foxfire hits the endoplasm..§] hWm] h5e.'§§] hĎ65-8] h;§] h,M _You kill the endoplasm!] h4] h] h] h8S-§S   adder (wandering)] h@.0.] h+9.7 (1] hE] hOY _An adder comes into view.^ hʩ  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^ h^ hъ^ h.Svv(ally target)^ h/77=30^ h^ h/ _You conjure some foxfire!^ hB j  The foxfire hits the adder.^ h ,^ h  The adder is heavily wounded.The foxfire hits the adder!^ hs i'v§^ hl ^ h  ^'.§^ h6 760-1^ h< ;§^ ha I _You kill the adder!_ hY_ h@\4_ h?^,_ h}d~8_ he_ hf_ hg_ hh_ hi_ h+k_ h&l_ hl_ hbn_ hPoL9=_ hPp_ hq_ hr_ hs_ ht_ hu_ hv_ hx_ hyW40=_ h`z_ h8|,_ h}_ h_ h_ h_ h_ h_ hڄ_ h+_ h(L1=_ h݈_ h4_ h_ h_ h_ hˏ_ h̐_ hQ_ h=_ h_ h2==_ hg_ h4_ h_ hȦFM#_ hS..#.[ .?#).≈..#.. ..#...... .... ...#...#...(. ≈.≈ ##### #'#- ..### #...#### #...#####....[... ..>....#....######  Fly S   adder (wandering)_ hB487.0)_ hC ≈_ hAn adder comes into view.9.7 (18_ h_ h2 _The adder moves out of view.` hM ##≈. ### ### .≈##≈..#.[ .?#).≈##S..#.. ..#..≈##≈..... .....≈# #≈.....#.....≈###≈......(....≈# #≈≈≈≈≈≈.≈≈≈≈≈≈# ##### #@# ..### #...#### #...#####....[...#  Fly ...##S   adder (wandering)0.0)≈S50.7 (1 _There is an open door here.a h?  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a h>q3  You conjure some foxfire!..SvvSally target)==1a hxa hD/ _The adder hisses angrily.a hOa h[ v§ The foxfire hits the adder.a h}a hwa h\.S§-2a ha h` _The adder is moderately wounded.b h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b h,b hɷ vSYou conjure some foxfire! The foxfire hits the adder.b hBE.Sv1-=3 _The adder is heavily wounded.b h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b h * combustible, ally target)  Flames lash the adder.  The adder is almost dead.b hr  The adder's fire resistance burns away. The foxfire hits the adder!  The adder is burned terribly!b h Sb hb h$(§.b hU39--6====4b h&ob huq/  --more--c h J _You kill the adder!d hT40-d hXBd hd h,d h:d hs _Your foxfire dissipates.d htd hb1=d hFd h,d hd h,d h3d h,d hSd h2==d hd h/d h,d hd h d h ,d h"SThings that are here:  2 stones; a hobgoblin corpse _=d h#d h&,d h'd hc*d h@,,d h.d h8    ...   ....   ... ≈#   #.. ≈#   #≈ ..# .≈#   #≈. ###⌠### .≈#  ---- #≈..#.[#.@#).≈#  #≈..#..#..#..≈#d h:@  #≈.....#.....≈#  #≈.....#.....≈# # #≈......(....≈# # #≈≈≈≈≈≈.≈≈≈≈≈≈#  # ########'#######   #...####.#  ..#####....[...#  d hAy695.0)----70.7 (16d h*Fd hH[ _b - a scroll labelled ZUTO QUORRATAe hչRead which item? Scrolls  f - a scroll of fear  b - a scroll labelled ZUTO QUORRATA [!] read|quaff|evoke[?] describe selectedf h f h  MrShunz the Magician  Djinni...f h  Health: 42/42 ========================....  AC: 6Str: 7...≈#  EV: 11Int: 19#..≈#  SH: 0Dex: 13#≈ ..# .≈#  XL:  6 Next: 66% Place: Dungeon:2#≈. ###⌠### .≈#  Noise: ---------  Time: 1570.7 (0.0)#≈..#.[#.@#).≈#f h   -) Nothing wielded#≈..#..#..#..≈#  Nothing quivered#≈.....#.....≈#  Fly #≈.....#.....≈# f h=##≈......(....≈# ##≈≈≈≈≈≈.≈≈≈≈≈≈#   # ########'#######f h:   ### #...####.#   ..#####....[...#   f h<_You kill the adder! _Your foxfire dissipates.Things that are here: _2 stones; a hobgoblin corpse _b - a scroll labelled ZUTO QUORRATAf hB%  f h<rAs you read the scroll labelled ZUTO QUORRATA, it crumbles to dust.  It is a scroll of enchant weapon.f h? /  --more--g h  You aren't carrying any weapons that can be enchanted.1.7 (1 _g hZ 4g hx g h g h ,g h ,g hH g h| g h g h$  There is a fountain of clear blue water here.  You briefly stop to clean your hands.g h@( g h* _g h, g h_5 g h8 ,g hTA ,g hD ,g hH g hK g hM ,g h P g hW g h3i g hl g hXp g hq g hs g hTw g hz g h{ g h } g hy g hs ,g h g h g h3 g h g hT g h  ###############  #≈≈≈≈≈≈≈≈≈≈≈≈≈#  #≈...........≈#  #≈.....#.....≈# g h) l832.0) #≈..@..#.....≈#  #≈..#..#..#..≈#  #≈..#..#..#..≈# ##### #≈..###⌠###..≈# ....# #≈..#.[#..#).≈# ....# #≈..#..#..#..≈# ....# #≈.....#.....≈# ....# #≈.....#.....≈#)..## #≈......(....≈#g h g h E _Done exploring.h h 4h h h ha ...#..0.0)..#...h h V..⌠..h h h h E _Done exploring.i hps[?25h[?0c  Search for what [Enter for "@!!in_shop", or ? for help]? i h4 [?25l[?1cj h22 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a robeb - [D:2] a club  c - [D:2] 2 stones (6 further duplicates in 2 piles)  d - [D:2] a +0 chain mail (1 further duplicate)  e - [D:2] a stone staircase leading down  f - [D:2] a +0 club  g - [D:2] a stone staircase leading up  h - [D:2] a +0 falchion  i - [D:2] a +0 robe (1 further duplicate)  j - [D:2] a scroll of vulnerabilityk - [D:2] a stone staircase leading up  l - [D:2] a +3 short swordm - [D:2] a +0 short sword  n - [D:2] a medusa talisman  o - [D:2] a +0 helmet  p - [D:2] a +0 sling  q - (1) [D:2] a stone staircase leading up  r - [D:2] a +0 dagger  s - [D:2] a +0 scythe  t - [D:2] a stone staircase leading down  u - [D:2] an orb of mayhemv - [D:2] a stone staircase leading downl h+  a - [D:2] a robe  g - [D:2] a stone staircase leading up h'MrShunz the MagicianDjinniHealth: 42/42 ========================AC: 6Str: 7###############EV: 11Int: 19#≈≈≈≈≈≈≈≈≈≈≈≈≈#SH: 0Dex: 13#≈...........≈#XL:  6 Next: 66% Place: Dungeon:2#≈.....#.....≈#Noise: ---------  Time: 1583.7 (0.0)#≈..@..#.....≈#-) Nothing wielded#≈..#..#..#..≈#Nothing quivered#≈..#..#..#..≈#Fly ######≈..###⌠###..≈# ....##≈..#.[#..#).≈# ....##≈..#..#..#..≈# ....##≈.... h.#.....≈# ....##≈.....#.....≈# .)..###≈......(....≈# _You aren't carrying any weapons that can be enchanted.There is a fountain of clear blue water here. _You briefly stop to clean your hands. _Done exploring. _Done exploring.  Search for what [Enter for "@!!in_shop", or ? for help]?  h4 h h . _ h@ 4 h~  h < h  h E _Done exploring. h h9Where to? (* - list waypoints, Tab - D:2, ? - help)  D - Dungeon  h U  hWm ;MrShunz the MagicianDjinniHealth: 42/42 ========================AC: 6Str: 7 hen }###############EV: 11Int: 19#≈≈≈≈≈≈≈≈≈≈≈≈≈#SH: 0Dex: 13#≈...........≈#XL:  6 Next: 66% Place: Dungeon:2#≈.....#.....≈#Noise: ---------  Time: 1583.7 (0.0)#≈..@..#.....≈#-) Nothing wielded#≈..#..#..#..≈#Nothing quivered#≈..#..#..#..≈#Fly ######≈..###⌠###..≈# ....##≈..#.[#..#).≈# ....##≈..#..#..#..≈# ....# hPo #≈.....#.....≈# ....##≈.....#.....≈# .)..###≈......(....≈#There is a fountain of clear blue water here. _You briefly stop to clean your hands. _Done exploring. _Done exploring. _Search for what [Enter for "@!!in_shop", or ? for help]? _Done exploring. h>p  h9q  hx  h{  h ; _ h  hԇ  h  h  h  h/ , h  h)   h! L There is a fountain of clear blue water here. h  h _ h  hN  hO , h  h  h1  h  h^  hJ  h , h  h  h  h  h*  h ~  There is an open door here. _ hS B h , h  hQ  h  h  h0 B  You see here a +0 chain mail. h  hg _ h  h  h , hw  h  h*  h  h  h  h  hM!  h$  h%  h6( , hx)  he+  hO- , hp.  h/  hq1 , h2  h3  h5  h5  hn6  h7  h: B h<  h=  h9>  h>  h@  hbA  hA  hB  hC Z  There is a stone staircase leading down here. hE  hF  h_G % _ hMH  h*  hj 3 hF  hJ  hd B h             #######.#  610.5 (26.8) #@......#   #########                     _You fly downwards. hs a _There is a stone staircase leading up here. h  Existing waypoints:  (1) D:2  Assign waypoint to what number? (0-9, D - delete waypoint)  hr hs h%w hz] _Waypoint 1 re-assigned from D:2 to D:3. h",  h1/ Inventory: 6/52 slots Armour (go to first with [)  h;0  c - a +0 cloak (worn)  a - a +0 robe (worn)  g - a +2 helmet (worn) Wands (go to first with /)e - a wand of polymorph (11) Scrolls (go to first with ?)  f - a scroll of fear Potions (go to first with !)  h1 A d - a potion of curing h   MrShunz the Magician  Djinni  Health: 42/42 ========================  AC: 6Str: 7  EV: 11Int: 19  SH: 0Dex: 13  XL:  6 Next: 66% Place: Dungeon:3#######.#  Noise: ---------  Time: 1610.5 (0.0)#@......#  -) Nothing wielded#########  Nothing quivered  Fly            _You fly downwards. _There is a stone staircase leading up here.  Existing waypoints:  (1) D:2  Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:2 to h V D:3. h=~ _ h h, h h%, h hE h, h΋ hc hҎ, h hM h hF h h hp, h> h{ h˙ hx h  h" h0 h h hY hB h! h hS h  h hά h hp h5 h h h, h h  h, hɼ h h, h h hx     #### ... ##.#### #..@.......(# ........## ####...#.# #...#######.# #...#<......#  hV#...######### g   hobgoblin (asleep)#...  #g..     h./26.5 (16.0) hegg. h,7.5 (17 h  h|\ _A hobgoblin comes into view. h       #####  ...#  ##. h; #  #.@........(# .#.## #...# #.#  #...#######.#  #...#<......#  #...##  #.g.#  #...#   h  h g.8.0) h  hE  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h$[ hcv@vg.(ally target) hd.=9 hhh hj/ _You conjure some foxfire! hO  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! The foxfire hits the hobgoblin.§§§v† h hv§§v§. h'J1-30§§ _You kill the hobgoblin! h h, h h] h*, h͎ h hP h h hZ hDD§.@.§§v.§v§v§.§§ h-.-1 h{§§§§§ h h4 h% h h, hO hi hx, hB h< h, h} hy h, h1  HP restored. h122= _Your foxfire dissipates. x3= h:_._ .+ # ..#. #. .#.# ... ... ..#..### ..... ..#-42.5 (11.0)#######  #........#  #.######.########## #.#####..........(# #........#######.## ######...# #.# #...#######.# #..†#<......##...#########3.5 (12 _Found a broken altar of Ashenzari. h  h: Where to? (* - list waypoints, Tab - D:3, ? - help)  D - Dungeon  hE _brancheA - Ashenzari  hrb hpMrShunz the Magician._ .+Djinni# ..#.Health: 42/42 ========================#. .#.#AC: 6Str: 7... ...EV: 11Int: 19..#..###SH: 0Dex: 13.....XL:  6 Next: 66% Place: Dungeon:3#..#Noise: ---------  Time: 1643.5 (0.0)#.@#######-) Nothing wielded#........#Nothing quivered#.######.########## Fly #.#####..........(##........#######.########...# #.##...#######.##..†#<......##...#########Confirm with . or Enter, or press ? or * to list all spells.You conjure s hsHome foxfire! The foxfire hits the hobgoblin. _You kill the hobgoblin!HP restored. _Your foxfire dissipates. x3 _Found a broken altar of Ashenzari. hP|#K. . ._ .+ +# # ..#. ..#. .#.#..... .... ###..#..######................ #@.#  #..####### #........#  #.######.######## #.#####..........( #........#######.# K   kobold (wandering)######...# #.# #...#######.# #..†#<......# h|^4.5 (1 hiu _A kobold comes into view. It is wielding a +0 dagger. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h;>  You conjure some foxfire! h.KvvKally target) h]1-==5 h hR( _The kobold shouts! h] h4 hY  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. v§v§§§§ You conjure some foxfire! The foxfire hits the kobold. h h h h4r.Kv§§ h§v§§v0---6 hS§§§ h_ _The kobold is severely wounded. hM_  The foxfire hits the kobold.)§§§ hg hv....§.v§ h7--7§ _You kill the kobold! hWhere to? (* - list waypoints, Tab - D:3 @ (x,y), ? - help)  D - Dungeon  hBMrShunz the Magician#.. .Djinni._ .+ +#Health: 40/42 ======================--# v.#. ..AC: 6Str: 7.#. .#.#.EV: 11Int: 19.... ....SH: 0Dex: 13###..#..######.XL:  6 Next: 67% Place: Dungeon:3........§......Noise: ---------  Time: 1647.5 (0.0)#@.#-) Nothing wielded#v§#######Nothing quivered#........#Fly #.######.##########.#####..........(#........#######.# ######...# #.#  hD[16;21H#...#######.# #..†#<......# Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the kobold. _The kobold is severely wounded.The foxfire hits the kobold. _You kill the kobold! hF, hG, h H hI, hJ hW h(X hEY h`1= _Your foxfire dissipates. hJc  Your foxfire dissipates! heJ _Found a stone staircase leading down. hQi4 hj hl hq, hms hu h:w2== hx h|b  Things that are here:  a +0 dagger; a +0 leather armour h h _ hȁ h #..#[..... #..#...... #..#...... #..#...... ## #......... .. #.P...... #.#...53.5 (6#...@..+#+#+# h#.#.).#.#... #.#.P.#.#.# #.........#####..#..######.................###...##..######>...#..#..########.#........# h] h h̐` _There is a broken altar of Ashenzari here. h  You hover solemnly before the altar of Ashenzari.  --more-- hh hj+ hkAshenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. Favour - Ashenzari is neutral towards you. Granted powers:(Cost)Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Ashenzari identifies your possessions. Ashenzari reveals the unseen. Ashenzari keeps your mind clear. Ashenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon.  h4l[!]: Overview|Powers|Wrath [J/Enter]: join religion hĖ hQ h MrShunz the Magician#..#[.....Djinni#..#......Health: 42/42 ========================#..#......AC: 6Str: 7#..#......EV: 11Int: 19## #.........SH: 0Dex: 13.. #.P.......XL:  6 Next: 67% Place: Dungeon:3#.#.........Noise: ---------  Time: 1653.5 (0.0)#...@..+#+#+#-) Nothing wielded h|#.#.).#.#...Nothing quivered#.#.P.#.#.#Fly #.........#####..#..######.................###...##..######>...#..#..#############.#........#Your foxfire dissipates! _Found a stone staircase leading down.  Things that are here: _a +0 dagger; a +0 leather armour _There is a broken altar of Ashenzari here.  You hover solemnly before the altar of Ashenzari.  Ashenzari welcomes you! h/  --more-- hQ; hR<S of Ashenzari ......4.5 (1 h? hA  Ashenzari warns you of distant threats and treasures. _Ashenzari shows you where magical portals lie. hR  h  _d - 2 potions of curing (gained 1) h  h n h ` h. , h  h  h , h4  h[  h  h , h 5 h A ####  +@.#  ##.# #..#[..... #.# #..#...... #.# #..#...... #.# #..# h ...... #.######.........  #......#.P.......  ######.#.........  h y#..._..+#+#+  h7 /717.0) h7 ,2.5 (18 h  h 8 _b - a ring of protection from cold hw^4 hn_ ha hb, hg _You reach down and open the door. hj  hr There is an open door here. _ h-w..#+##.....#..... ####..... #..b....##.##....+ #...@# #...#### +...'..# #...##.# #..#[######.# #..# #.# #..#b   bat (asleep) #.# #..# #.#######......#.P...... h|06.5 (4.0) h}+7.5 (5 hw hV _A bat comes into view. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. havv, ally target)=8.5 (1 _You conjure some foxfire! hB  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hB h, h hB h$ hvv§§§§§§v§v§1-9§§§§§§§  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  h Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! h §§§§§§  ! The foxfire hits the bat! h†v§§§§§§ h 1 h2 h: hIl  You kill the bat! hM$§§§v..##§.vv§§.§. hh`0--80 hl§§§§ hoN _Your foxfire dissipates. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h, h, h, hX h h h, hP h >  You conjure some foxfire! h!, h&G§v§.†.§§.##.§§§vv..v h'@-1 h++n§§§§ h=-N _Your foxfire dissipates. hDljPut on which piece of jewellery? Jewellery (go to first with "=)  b - a ring of protection from cold[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hʍ MrShunz the MagicianDjinni of Ashenzari ........#+#Health: 40/42 ======================--#.....AC: 6Str: 7#.§v.. ####EV: 11Int: 19.§... #..SH: 0Dex: 13†.§§.##.#XL:  6 Next: 67% Place: Dungeon:3#§§§v+Noise: =--------  Time: 1681.5 (0.0)#v..@#-) Nothing wielded#..v####Nothing quivered+...'..#Fly #...##.# #..#[....######.# #..#.....#.# #..#..... [1 h p5;18H#.# #..#..... #.######........ #......#.P...... You kill the bat! _Your foxfire dissipates.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! _Your foxfire dissipates.  b - a ring of protection from cold (worn)§§§v§§§§§v-2.0 (0.5§§§§v§§§§ _Your foxfire dissipates. h  _Your foxfire dissipates. hxT? _Your foxfire dissipates. x21=2== _You reach down and open the door.  There is an open door here.= _  You see here a bat corpse. h2 _ _f - 2 scrolls of fear (gained 1)  You see here a bat corpse. _# ######## .# #.. ...#+####.# #.####........# #.#..#......###### #.#.........#..... #.##.#†....##.#...- #@...#.#+#....'... #...####.# #....#........#.# #.# #...#####S[ hm.....+.. ... +...'..#..... #.. #.# #...##.#..... #..# #.# ######.# S   ball python (constriction, asleep).?.. #..# #.# #.##### #..$ #.# #.# #.##709.0 (27.0)10.0 (28 _A ball python comes into view. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h@dvv, al…) h6B9=1.0 (1.0) h<  h / _You conjure some foxfire! hY6  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h\§vv hT1-2 h  h  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! hc, he, hgB hth, hvi hj, hk hl htC.§§.v.§§#§v§§v hcu.-3 hz§§§#§§§ h| hU  h onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  The foxfire hits the ball python. h! §§§§.v§v§ h>  hT@ , hzA , hyB  hdC  h~   h X You kill the ball python! h̃ ..§...#.§§..§ hn  h 8 h - h 4 h%  hB § hD B§..§ hJ  hܽ   hܾ  hԿ *_Your foxfire dissipates. h  h2==#...#.#.........##.#...#.##.#†....#$......#....#.#+#..##+#+#...####.# #..#......#.# #.# #.. hLI. #......+... ... +..... #......#..###.# #.....#......#..# #.# ###.......@....#..# #.# ###########+#..$ #.#  .... 22.0 (83.0 (9  h /_h - 3 scrolls of enchant weapon h'R hf _You reach down and open the door.  There is an open door here. _ h\M _You now have 71 gold pieces (gained 14). h h .w....#+##########  .#.....#.. ...#+## .....#.#.####... :.#...#.#..#... ..#...#.#......#########.#...#.##.#†....#.@.....#....#.#+#.#+'#+#...####.# #.#......#.# #.# #.. #......+... ... +.... #......#..###.# #......#......#..# #.# ## w   ribbon worm (wandering) h ............#..# #.############+#..$ #.#.... h&32 h~/3.0 (10.0) h8 hl^ _A ribbon worm comes into view. h̺  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hTzwvvwally target) hU9=4.0) h Y h[/ _You conjure some foxfire! h& h&- h:  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h_<X h[=, h0> h? h? hE.wvv§§§§v@§§ huFT1-5 hLS§§§ hN  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! h؅  h) w§§§§ hQ §§§§§  The foxfire hits the ribbon worm. h  h  h/ 6 v§§§§§§ The ribbon worm is moderately wounded.The foxfire hits the ribbon worm. hJ  h  h .w§...vv' h _0--6 hW 9§ hW d _The ribbon worm is severely wounded. h , hv X h% vv§§§The foxfire hits the ribbon worm. h+ , h  h .v§§§§ h \1=-7 h [§§§ hq d _The ribbon worm is severely wounded. h0......#+##########.#.....#.. ...#+###.wv..#.#.####......:§#...#.#..#..§#...#.#....#########§#...#.##.#†....##......v.§....#....#.#+##+#######@#+#...####.# #. #......#.# #.# #.. #......+... ... +.... #......#..###.# #......#......#..# #.# ###............#..# #.# w   ribbon worm###########+#..$[39; h^9p49m #.# ....  §§§§v§ (ally target)  The foxfire hits the ribbon worm. h<B hP2.v§§§§ _The ribbon worm is severely wounded.  almost dead.m. h2_, hi..w.§...§.-8 hp _The ribbon worm is almost dead. _There is an open door here. h....#+###########.....#.. ...#+####.....#.#.####.......w.#...#.#..#......#§.#...#.#.........##########.#...#.##.#†....###.......§.....#....#.#+#...#+#######'#+#...####.# #. #..@...#.# #.# #.. #......+... ... +.... #......#..###.# #......#......#..# #.# ####............#..# #.############+#..$ #.#  h7....  h(... hO-9 _ hs  ht  h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hBw  You miscast Foxfire.  You are very lightly contaminated with residual magic. hY: hgw 0-40Contam  _Nothing appears to happen. h44 hY   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..wvv(ally target)-=1 _You conjure some foxfire! h3  vv§§§§The foxfire hits the ribbon worm. hD hE, hZG hP.§v§§§§ hQ.-2 hsYB§§ h]d _The ribbon worm is severely wounded. h 4 hc  hF  h  h  h^  h ' X hn  hf vw.'-3....w   ribbon worm h  h b _A ribbon worm is nearby! hD  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hHG  You miscast Foxfire. Nothing appears to happen.  The foxfire hits the ribbon worm!§ hb hg hvh$.. h<73994 h huO _You kill the ribbon worm! h E405 h  h׶  h .#.....#.. ...#+### .....#.#.####...... :.#...#.#..# ..#...#.#...#########.#...#.##.#† #.............#....#.#+#.. #+#######'#+#...####.# # #......#.# #.# #. #.@....+... ... + ... #......#..###.# # .....#......#..# #.# ### ......#..# #.# ###########+#..$ #.# .... 6 h  .....#.#.####..... :.#...#.#..# ..#...#.#..#########.#...#.##.#† #.............#....#.#+#. #+#######'#+#...####.# # #......#.# #.# # h. #......+... ... + ... #@.....#..###.# # .....#......#..# #.# ## ......#..# #.#  ###########+#..$ #.# ....  h{ h?&7 hT h] hEk 4 hl  h*s 1= hXt , hu , hSw  hx 2== hy  hv|  h~ ? h*  h: Z _Your magical contamination has completely faded away. h 4 h  hP  h  h , h`  hߌ  h := hF  hI  h  hX , h  h ..#...#.#.........##########.#...#.##.#†....##.##.............#....#.#+#....'#+#######'#+#...####.# #....# #......#.# #.# #...###. #......+... ... +...'. h ... #......#..###.# #...#.....#......#..# #.# ######...........@#..# #.# ###########'#..$ #.# #. ...... #. ..... #......o. ##.........o   orc (asleep)#..........#..........# hE 50.0)  You reach down and open the door.  An orc comes into view. It is wielding a +0 club. h o.o h 6===8.0 (11 h  h % _The orc shouts! h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h vvo.(ally target) h$ h1---9.0 (1.0) h  h# / _You conjure some foxfire! hĩ9-- h  hS<  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the orc! h D) hX h?vv§§§§v hJ-7060 hi§§§ hQ#Z §§§  ht$m_You kill the orc! h-K§§§ h0F _Unknown command. h h :.#...#.#..#......### ..#...#.#.........#. #########.#...#.##.#†....##.# #.............#....#.#+#....'#+#######'#+#...####.# #.... #......#.# #.# #...## . #......+... ... +...' ... #......#..###.# #...## .....#....@v#..# #.# ###### ..........§.#..# #.# ############§#..$ #.# # ..§... # .. h%.§  ....v# .... #..........#..........#§v§')v.§§§-1§§§§ _Your foxfire dissipates! h.....#.#.####........ :.#...#.#..#......## ..#...#.#.........#. #########.#...#.##.#†....##. #.............#....#.#+#....#+#######'#+#...####.# #.... #......#.# #.# #...# . #......+... ... +...' ... #...@..#..###.# #... .....#.....§#..# #.# #### ..........v§#..# #.# ###########'#..$ #.# ..)... ..[4 h2mv ....§ .....§ #.....§.... h, hW h, h h '. hR §§§.§..-2 h<§§§ h h Q _Your foxfire dissipates. x2 h> w2=  There is an open door here.= _ h \  Things that are here:  a +0 club; a +0 chain mail h  h _ h  hV  ha , h  h  h  hr  h ] _You now have 81 gold pieces (gained 10). h B hZ X h  hj , hP  h n hG , h  h#  hL , h$  h h  h hs h h- h h hn  h  hL , h  h h@, h h, h hm h h, hg h h h ht  h" h#, h$ he', h( h, h. h/ h0 h2 h4, h5 h]9 h;, h[< h> h@, hB hE hAF, h}G hK hR[ h\ h _ hƇR  You see here a potion of moonshine. _ hX h$ hȚ hכ, h, h, h h, h h h, h hۦ h;B hé hB h_ h, h hV hͱB hP hE, hK hT hFB h hչB hr hk, h3 hQ h[ h!, hI h hl, h# h h h, h h hs, h h h, h]j     h, .#   ..   ######. ..   #..... ....#+##   #.... .#.   .>. .....#.   #'# :.#...824.0 (62.0)   #@# ..#...   #.# #########.#...   #.# #.............   #.# #+#######'#+#.  #.# #......  #.# . #......   #.# ... #......    #.# .....#......    #.# ...........[ h44m.  _You reach down and open the door. _Found a stone staircase leading down. h.  h 4 h  h h% _ h l  There is an open door here. hy 6 _ h&R  There is a stone staircase leading down here. h ho _ hV h hs h_ hI h h; X h! h" h# h% h-% h/ #  ##.#  #####...  ...#.#  #....# 30.0) ######@.# ..  #......#<......#+###### h0} #......#####.#.....#..  #.>..............#.#.## ##'####.#### :.#...#.# #.# ... ..#...#.# h #.# #########.#...#.## #.# #.............#.. #.# #+#######'#+#...##1.0 (7 _Found a stone staircase leading up. hx h{'Inventory: 8/52 slots Armour (go to first with [)  c - a +0 cloak (worn)  a - a +0 robe (worn)  g - a +2 helmet (worn)  hs|Jewellery (go to first with "=)  b - a ring of protection from cold (worn) Wands (go to first with /)e - a wand of polymorph (11) Scrolls (go to first with ?)h - 3 scrolls of enchant weapon  f - 2 scrolls of fear Potions (go to first with !)  d - 2 potions of curing h hE h{MrShunz the MagicianDjinni of Ashenzari ......Health: 42/42 ======================== hP#AC: 6Str: 7##.#EV: 11Int: 19#####...SH: 0Dex: 13...#.#XL:  6 Next: 70% Place: Dungeon:3#....#Noise: ---------  Time: 1831.0 (0.0)######@.# ..-) Nothing wielded#......#<......#+###### Nothing quivered hZc#......#####.#.....#.. Fly #.>..............#.#.####'####.#### :.#...#.#.#.# ... ..#...#.#. #.# #########.#...#.## #.# #.............#... #.# #+#######'#+#...##  _You see here a potion of moonshine. _You reach down and open the door.  h;_Found a stone staircase leading down. _There is an open door here. _There is a stone staircase leading down here. _Found a stone staircase leading up. hb h& hW h h4 h, h h h hg h. h h hr, h  h  h  h  h^  h, h hTX h3n hx! h$ _You reach down and open the door. h'@  There is an open door here. h) h)6 _ h+ hH, h"-, he2p####.. #.# ... #.# #.##+######.#.@...##  #.#######....'.........  #.......#.##.#.........  ######....##.+.....####  ######..######.......  hH3#......#<......#+##########  #......#####.#.....#.. ...#+###.>..............#.#.####....##'####.#### :.#...#.#..#...... h6###..##.#'44.0 (13.0) h: h;M======5.0 (14 h> ha@= _As you open the door, it creaks loudly! h- h h".### ####.. ..##.#####......###.##.##'##.# ------7.0 (2.0)####.#....@## #######....'...> ......#.##.#... ####....##.+.....### ####..######....... # .....#<......#+########## .# .....#####.#.....#.. ...#+####.# >..............#.#.####........# '####.#### :.#...#.#..#......###------8.0 (3 h,)O _Found an escape hatch in the floor. h2  hg3 4 hY  h\ B h^  h_  h`  hUk  hl  hq F _You reach down and open the door. hr  hus  hCt  h1v  hw , hx  hz  h{  h|  h~ , hʀ , h5  h @  There is an open door here. h  h _ h  h  h , h  h  h B h  h , h  h  h3 , h-  h B h  hr  hx  hT , hT  hU  ht , h X h{  h , h}  hK  h( , h  h`  hR  h- , h%  hR , h# , h# , h  h  h  hd , h8  hy , hM  h  hY B hw  h , hĽ  h  h,  h  h  hb  h  h  hO  h  h  h  h-  h  h  h  h  h  h  h  h , h  h$  h,  h  hm  h(  h , h  h  h , h  h  h  h  hp  h  h{ , hX  h  h  h  h~  h  hr  h  h  h#  h  h  hE  ho! @  There is an open door here. h#  h$ _ hY&  h)  h+ , h-  ho0  h2 , h4  h6  h9 , h:  h=  h? , h#A  hNB  h1C  h D , h H  hI , hJ  hL  h*N , hO  h*Q  hR  hKS  hT  hV  hX , h?Z  h\  h^ , h_  h b  hgc  h5d  hd  hg  hkh  hFi  hj  h m  hn  ho  hvp  h1r  hs  ht  hvu  hv  hCx  h?y  h+z  h}  h% , h  hŁ  hj , h  hc  hˆ , h  h  h  hT  h%  h  hא , h  h  h , h  h  hf , hr  hK  h+ , h  h F _You reach down and open the door. h  h 4 h֤ @  There is an open door here. h  h _ h  hƨ  h  hʪ , h  h  h , h  h8  h , h  h'  h , hU  hi  hz , hx  ht  hT , hF  h ##.# ##.#######...... ##.# #b......... ...#########......... .........>.. ....... ............ ..... ...########## ... ............# #' '##########.# #@# ...#......#+####.# #.#.####........#  h ...#.#..#......########## ...#.#.........#.........#.##.#÷....##.#....... b   bat (asleep)#....#.#'#....'....... +#...####.#.#....#....... ...#.####.#.#...######### h. 935.0 (87.0) _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  You reach down and open the door. h#  h  h] ]. bb h3 ,6.0 (88 hu  h V _A bat comes into view. h*q  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hO  hNQ , hT .vb(ally target)You conjure some foxfire! hp  hx ..bv=7.0 (1.0) hz  h } B _The foxfire hits the bat but does no damage. h  hr &8 h#  hT' = _The bat hits you but does no damage. x2 hV  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h9  Flames lash the bat. hEC* h&' hzt0--====9 hR hbG _You kill the bat! h }1=- h B h 4 _Your foxfire dissipates.2== h  h, h  h@  There is an open door here. h ha _ h hD  hq , h7  hy  h h:= h| h hW     ######## # # h# # ####### # #...........# ###...........####.....>................>----40.0) ................@.$..# ##########...........#........####'##.....# ########.# #.##.....# #......#+####.##.....#  h##.####........######## #.#..#......########## #.#.........#.. #.##.#÷....##.#....... h7'----50.0 (11 _Found a stone staircase leading down. h7 h_8 h?9 h: h=, h> hdBL _You now have 87 gold pieces (gained 6). hYE4 hF hH hJ, hK hM h-O hO hP hXS hWU, h@V h_X hY, hZ h]R  There is a stone staircase leading down here. ht_ hV` _ h'a h+d he, hf hh hi hj h}k hl hn hn ho hp hr hs h}t hu h2w hw hx hz h| h} h~ h hG, hՅ h hB h~ hÔ, hĖ h hI, hɝ h h h hB hx h= h h@ h h  h hW, hf h hb h8 h h h[ h h h h hL hs h h{ h7 h hB h h(  h H.##.....##.##......... .#########.##........# ##########.##........# ...........##.######## .#.......#.##.# .'............######### .#.....................  hP #########..##....##### '..# #..#....@...# .# #..#[.......# ##.# #..#........#  #.# #..#...  #.# #..#........'.  #.######...........###r   rat (asleep)  #......#.P.........#  ######.#..........r# #..._..+#+#+# h +81.0 (3 h ,2.0 (32 h) l _A rat comes into view. h`  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hN>  You conjure some foxfire! hvvrlly target)r.1-==3.0 (1.0) hϽ h- _The rat squeaks loudly. h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hj"  h#  h1   h>  h!? 3You conjure some foxfire! The foxfire hits the rat. hC  hD § hE -§.§ hgF .§..§ hKG .§..§ hI §.v..###v hu vv§§.§§..§§..v§.§.. hp  hɋ 0 hԌ -- h 1 h - h 4 h !§ hy § h B§..§ h *§ h G _You kill the rat! h 4-§§.§§..§§.§ h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h  h  h  h  h  hV  h&  h  h >  You conjure some foxfire! h| §§v@v§....§.....§§.....v..§.§-5§§§.....§§§ _Your foxfire dissipates. h3  h.  h  h  h  h$  h  h  h  h  h  h_  h  h  h,  h5 f§§.. h5 z§§.§@§v§vv§.....§.§§...§... h6 .-6 hC= §§§§§§§ h@ N _Your foxfire dissipates. ht& hX#B h$; _Your foxfire dissipates. x31= hQ2== hZ ho= hc{  There is an open door here. _ h1n hNX h>, h+ h h, h h h% hJ hÙ hš h] h; h h{ h h h h^, h" h, he h hk h h, hRX h h h, h h h, h` h hn h2 h( h\ h< h. h. hY h7 h0, h$ h hq, hF, h he h, h h  hb h h h h, h hV h , hO h h{, h h h), hs h h hu h. h h0, h h ht, h h~  h , h h hE, h h h, h h hc, h  h" h), h* h%. h/, h0 h`2 h3, h4 h5 h6 hx7, h8 h?#####.# ######..#..######.# ....... ..................# .###...##..####### ..>...#..#..####### .#######.#........# #.#.######.####### #.#.#####......... #.#........#######- #@######...# # h@#.# #...####### #.# #..†#<..... #.# #...####### #.# #...# #.# #...#w   ribbon worm (asleep) #.# #...# ..w  hE12036.0 (50.0) hF,7.0 (51 hI hL^ _A ribbon worm comes into view. h<  Casting: Foxfire (safe; 1% risk of failure)  h3>\Confirm with . or Enter, or press ? or * to list all spells. h& hYvvwlly t hGarget)w. hpX1-=8.0 ( h1.0) hS h/ _You conjure some foxfire! hy h  hu- h3#####.# ######..#..######.#MrShunz the Magician ....... ..................#Djinni of Ashenzari ...... ####### .###...##..####### h5Health: 41/42 =======================-..>...#..#..#######AC: 6Str: 7.#######.#........#EV: 11Int: 19#.#.######.####### SH: 0Dex: 13#.#.#####......... XL:  6 Next: 71% Place: Dungeon:3#v#........####### Noise: =--------  Time: 2038.0 (0.0)#@######...# # -) Nothing wielded#v# #...####### Nothing quivered#.# #..†#<..... Fly #.# #...####### hi8#.# #...##.# #...#w   ribbon worm (ally target)#w# #...#... _A ribbon worm comes into view.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h; h< h@ hHC  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  h)D[_You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire! h  h B h §§§§v The foxfire hits the ribbon worm! hl  h] e§§§§. hl 3-9.0 (1 h" §§§§ h c _The ribbon worm is heavily wounded. ho  ht n....w. hCu A-40 h'z  h|  hr  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h_ h~#v h6^w.=1 h> h{/ _You conjure some foxfire! h, h §§vThe foxfire hits the ribbon worm. h h  h§§.catching breath, ally ta…)The ribbon worm is heavily wounded. h  ho```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage. h#§§. 5 -2Held  h*B§  h(6(_You are caught in a web! h_i  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h>  You conjure some foxfire! hM hbs.v.w hdB.0 h9-=3 h hN _Your foxfire dissipates. hc  §v The foxfire hits the ribbon worm! hj ,§.)-4§ _The ribbon worm is almost dead. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hH  hXJ  Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Volatile BlastmotesFire/Translocation3%3  d - Inner FlameHexes/Fire3%3  e - Flame WaveConjuration/Fire13%4  f - FreezeIce hDM ,1% 1 g - Momentum StrikeConjuration/Translocation 1%2 Select a spell to cast[!]/[I] toggle spell headers h#  hz  h4 ]#####.# ######..#..######.#MrShunz the Magician ....... ..................#Djinni of Ashenzari ...... ####### .###...##..#######Health: 40/42 ======================--..>...#..#..#######AC: 6Str: 7.#######.#........#EV:  5 Int: 19#.#.######.####### SH: 0Dex: 13#.#.#####......... XL:  6 Next: 71% Place: Dungeon:3#.#........####### Noise: ---------  Time: 2044.0 (0.0) h #@######...# # -) Nothing wielded#§# #...####### Nothing quivered#.# #..†#<..... Fly Held #w# #...########.# #...##.# #...#w   ribbon worm (catching breath)#.# #...#...  You conjure some foxfire! _Your foxfire dissipates.The foxfire hits the ribbon worm! _The ribbon worm is almost dead.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h ]#####.# ######..#..######.#MrShunz the Magician ....... ..................#Djinni of Ashenzari ...... ####### .###...##..#######Health: 40/42 ======================--..>...#..#..#######AC: 6Str: 7.#######.#........#EV:  5 Int: 19#.#.######.####### SH: 0Dex: 13#.#.#####......... XL:  6 Next: 71% Place: Dungeon:3#.#........####### Noise: ---------  Time: 2044.0 (0.0) h0 #@######...# # -) Nothing wielded#§# #...####### Nothing quivered#.# #..†#<..... Fly Held #w# #...########.# #...##.# #...#w   ribbon worm (catching breath)#.# #...#...  You conjure some foxfire! _Your foxfire dissipates.The foxfire hits the ribbon worm! _The ribbon worm is almost dead.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h #####.# ######..#..######.#  MrShunz the Magician ....... ..................#  Djinni of Ashenzari ...... ####### .###...##..#######  Health: 38/42 =====================--- ..>...#..#..#######  AC: 6Str: 7 h6 .#######.#........#  EV:  5 Int: 19 #.#.######.####### SH: 0Dex: 13 #.#.#####......... XL:  6 Next: 71% Place: Dungeon:3 #.#........####### Noise: ---------  Time: 2044.0 (0.0) #@######...# # -) Nothing wielded #§# #...####### Nothing quivered #.# #..†#<..... Fly Held  #w# #...####### #.# #...#  #.# #...#  w   ribbon worm (catching breath) #.# #...#  ... _The ribbon worm is almost dead.Casting: Foxfire (safe; 1% risk of failure)  h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a ribbon worm (almost dead, catching its breath, 91% to hit) h :#####.# ######..#..######.#  MrShunz the Magician ....... ..................#  Djinni of Ashenzari ...... ####### .###...##..#######  Health: 38/42 =====================--- ..>...#..#..#######  AC: 6Str: 7 .#######.#........#  EV:  5 Int: 19 h #.#.######.####### SH: 0Dex: 13 #.#.#####......... XL:  6 Next: 71% Place: Dungeon:3 #.#........####### Noise: ---------  Time: 2044.0 (0.0) #@######...# # -) Nothing wielded #§# #...####### Nothing quivered #.# #..†#<..... Fly Held  #w# #...####### #.# #...#  #.# #...#  w   ribbon worm (catching breath) #.# #...#  ...Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a ribbon worm (almost dead, catching its breath, 91% to hit)  The concentrated momentum hits the ribbon worm! h n ...#  ...........#  .##  ..>...#..#  #.#  #.# #.# #.# #@#  #§#  h #.# #..†#< #.#  #.#  #.#  #.#  ...  hش ..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a ribbon worm (almost dead, catching its breath, 91% to hit)  h uThe concentrated momentum hits the ribbon worm!  You kill the ribbon worm! h{ 9=2==5.0 (1-Move Fly Held  h  h< - _You are unable to move. h hvh40= _You are able to move again.1=2==11  _The web tears apart. h/= #.######...# #.# #...####### #.# #..†#<..... #.# #...####### #.# ## ..#...# #######.##.#.#...# .............# --649.0)#######@##...# ..<..# ....# .....#........##....#.# #.##[39 h9;49m--5.0 (20 _Found an escape hatch in the ceiling. h4 h& hh hF#.# #...#######.#.# #..†#<......#.# #...#########.# ##...# #.# ..#...# #######.##.#.#...# .............# #######.##...# 0.0) #.@.<..# #.#....# #......#  h#.#<......#.#....####.#......#.#..#.####. ..... h h+6.0 (1 hO _Found a stone staircase leading up. h" h4 h h hp h hc h h h/ h h, hK h h h h8 h h, hu h  h#.######...# #.##...#...# #######.##.#.#...#  h&.............#...# #######.##...#g..# #  #...<..#...#.##  #.#....#....... #......#...#.##.#<...@....!##.#....###.####.#...... #.#..#.### h:#.#.....#..... g   goblin (asleep).......####### hJ  hT$72.0 (6 h+3.0 (7 h h!u _A goblin comes into view. It is wielding a +0 dagger. h  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h >  You conjure some foxfire! h .gvvglly target) h 5===4.0 (1 h  h\ ( _The goblin shouts! h hr#.######...# #.##...#...# #.##.#.#...# .......#...# # h.##...#...# # #...<..#g..#.## #.#....#....... #.....v#...#.# #.#<....@...!# #.#....###.### #.#...... ..#.#..#.### .##.#..... ##..... .......####### h h h1 h  Your foxfire dissipates!The foxfire hits the goblin. h{)v§#§§ h hn.§#§§ h083---5 h}C§§ hJ _You kill the goblin! h #.######...# #.##...#...#  #.##.#.#...#  .#...# ##.##...#...#.# #...<..#)..#.## #.#....#....... #.....§#§..#.# #.#<...§.@..!# #.#....###.### #.#...... ... #.#..#.###.#.##.#..... .#.##..... .# #...... ...# ## h G.#... h B---6 h  h  ho9 h(;Z#.######...#  #.##...#...#  #.##.#.#...#  .#...# #  #.##...#...#.#  #...<..#)..#.### #.#....#.......  #......#...#.#  #.#<.!#  hM<O #.#....###.###  #.#..........  #.#..#.###.#.#  #.#..... #.#.#  #..... #.# #   ...... #..  hA9 .####     7 h#.######...#  #.##...#...# .##.#.#...# #...#.#  .##...#...#.#  #...<..#)..#.###  #.#....#.......  #......#...#.#  #.#<........@#  #.#....###.###  #.#..........  #.#..#.###.#.#  #.#..... #.#.#  #..... #.# #  ...... #..  .###[39;49 h m   9.0 (280.0 (3 _i - a fizzy cyan potion h. 4 hE/  h0  h6 n h7  h9  h;  h=  h>  hB  h$E  h6H , hI  hP ~  Things that are here:  a +0 dagger; a goblin corpse hS  hT _ hPV  hX  h[  h[  h\  h^  h a  ha  hb  he  hh , hi  hl  h&n  hn  ho  hq  hns  h&t  ht  hw  h?y  h?z , h{  hE}  h@~ , h  h+  h/ , h  h , h  h  hF  hJ , h  hc  hu  hޔ  hݖ  h , h  hj  hq , h  h  h , h  h  h B hĢ  h , h4  hB  h@ , h/  hM  hK , hO  h  h , h  h  h , h  hH  hZ , hj  h  hS , hg  h  h[ , hz  h  h\ , h  hc  h , h , h , h  h  hb , h  h  h8 , h  h!  h , h  hE  h , h  h  hR , hd  h  h B h  h , h  hA  hS , ht  h  h B hd  h , h  h B h  h , h , h5  hB B hh  hw B h  h B hR  ha B h  h B h  h6 , hK  hf , hy , h  h B h  h , h  h!  h" B hl$  h% , h&  h-)  hI* , hT+  h12 B h3  h*5  h#8 B h7; B hY<  hu>  h? , h:A  h>C  hD , hF  hG  hI , h K  h0V  hW , hX  h]Z  h] , h^  h`  ha , hc  hpd  he , hf  hph  hj , h3k  hl  hAn , ho  h&q  hr , hs  h"u  hv , hw  hz  h | , hB}  h~  h , h  h#  h , hͅ  h9  h , h݉  h" R  There is an escape hatch in the ceiling here. h  hm _ h  h  hߒ , h  h&  hk , h  h  h , h*  hP  h , h  h  h4 , hX  h  h= , hn  h  hs , h  h)  h  h  h  hɲ  hg  hD  h  h  h  #.#....... #.######.. . #.# #.. ~P #.# #.. .. #.# #.. h" e ###. #.######.. _...⌠ #.##...#.. ###P⌠.#########.##.#.#..165.0 (85.0) ....P[.@.............#.. ~~⌠~~..########.##...#.. ......# #...<..#). ###### #.#....#.. #......#.. #.#<...... #.#....### hݿ  #.#.......#.#..#.### hs R_6.0 (86 h 8_ h < _Found a faded altar of an unknown god. h7 o #.#....... #.######...... #.# # ~PP~~. #.# # h6;  ...⌠. #.# ##.⌠. #.#######_...⌠. #.##...##P⌠.#.##.#.#.P[@........#~⌠~~..#.##...#.## #...<..#)# #.#....#. #......# #.#<..... #.#.... #.#...... #.#..#. h*B  hC 17.0 (1.0) hmJ  hL  h+[ #.# ... #.###### ........ #.# # ~PP~~.. h5| #.# # ...⌠.. #.# # ####.⌠.# #.###### #_...⌠.# #.##...#.####P⌠.#.##.#.#.P.#~⌠~~..#.##...#.## #...<..### #.#....# #......# #.#< #.#.... #.# #.#..#. hȟ7_ h&8 h֤ hEv _You see here a scarf of shadows. h h hX h h haM#######5#........####..........~PP~~ ...⌠.. ####### #_...⌠.# #.##...####P⌠@#########.##.# h,......P[............~~~~⌠~~..########.##...# Fly 5   Grinder (asleep) h hI09.0 (1 h hX _Grinder comes into view. h#  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hy _...vv, ally target)1-=70 h& g_ _You conjure some foxfire! h hl&_ hZ   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h , h{  hv§§§§_...§vv h@-1 h-§§§§_...§ h  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! h hp§§§ hv6§§_...§5 _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!  Grinder shouts!  The foxfire hits Grinder! h h@  Grinder is lightly wounded. hB h, h h hL  hd Your foxfire is destroyed! x2 hG<o.... h5 hv§ h4§ h6§ hA§§[§  ho   orc (distracted)An orc comes into view. It is wielding a +0 hand axe.The foxfire hits Grinder! h& h/ h25o.... h3 .. h64)§. h#53§. h?6. h,7/v§ hF9sv§unaware) hA\0-=2 hD§ hD@_...v§ hF§ hF hL  hM:_Grinder is moderately wounded. h%O hl§§_...v§ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! h  .o....5vv§§§§⌠§_..§§§ h{oThe orc shouts!  The foxfire hits Grinder. hO hs.o.....v§.§§⌠§ h_..§§v§v.39-3 hٷ§.§§⌠§§ hs[ _Grinder is heavily wounded. h< hC§.§§⌠§§ hP  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hT hX- §§⌠v§§§v§ (ally target)You conjure some foxfire! The foxfire hits Grinder. hr h9tX hIy v§.§§§§Grinder is severely wounded. hbz/The foxfire hits Grinder. h, hF hGk  Grinder is severely wounded. h h5.o..v.⌠...⌠._...v§⌠ hm§v-4 hL_§ h2- h/  --more-- h& _Grinder blinks! h v_...v§§ hD v~.§v_...§§§§§ The foxfire hits the orc but does no damage.  The foxfire hits the orc. hX`  h(b , he HThe orc is almost dead. hph dAn orc comes into view. It is wielding a +0 dagger. h:i  hq zoo.5.~~o§⌠v§§.§[§ hr o   orc priest (distracted)oo 2 orcs (1 ally target)-5 hF{ §§_§§ h p _An orc priest comes into view. It is wielding a +0 whip. h<>  The foxfire hits the orc. h?F)§_...§ h H§§   orc hFg ho  You kill the orc! hw..oo.5.⌠.⌠ hx⌠⌠.o hsV4-6 h hz _Grinder says, "Mostly I couldn't keep them alive." hA  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h #.#.#### MrShunz the Magician ###.......# #.#..... Djinni of Ashenzari ...... ......oo.. #.###### Health: 37/42 =====================--- h .......... #.# # AC: 6Str: 7 ~PP~5). #.# # EV: 11Int: 19 ...⌠.. #.# # SH: 0Dex: 13 ####.⌠.# #.###### XL:  6 Next: 74% Place: Dungeon:3 #_...⌠.# #.##...# Noise: ---------  Time: 2176.0 (0.0) .####P⌠@#########.##.#.# -) Nothing wielded ......P[...............# Nothing quivered ~~~~⌠~~..########.##...# Fly  ........## #...<..# ######### #.#....# #......# 5   Grinder #.#<.... o   orc priest #.#....# o hZ   orc #.#..... _Grinder says, "Mostly I couldn't keep them alive."Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Grinder (severely wounded, 71% to hit) hX  #.#.#### MrShunz the Magician ###.......# #.#..... Djinni of Ashenzari ...... ......oo.. #.###### Health: 37/42 =====================--- .......... #.# # AC: 6Str: 7 h.  ~PP~5). #.# # EV: 11Int: 19 ...⌠.. #.# # SH: 0Dex: 13 ####.⌠.# #.###### XL:  6 Next: 74% Place: Dungeon:3 #_...⌠.# #.##...# Noise: ---------  Time: 2176.0 (0.0) .####P⌠@#########.##.#.# -) Nothing wielded ......P[...............# Nothing quivered ~~~~⌠~~..########.##...# Fly  ........## #...<..# ######### #.#....# #......# 5   Grinder #.#<.... o   orc priest #.#....# o   orc #.#.....Casting:  h Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Grinder (severely wounded, 71% to hit)  The concentrated momentum hits Grinder!! h  ###.......#  ......oo..  .......... #.#  h % ~PP~~). #.#   #.#  ####.⌠.#  ##  .####P⌠@# ...... ~~~###### h  ........## #...< #########  o   orc priest #.#<o   orc  h% onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Grinder (severely wounded, 71% to hit)  The concentrated momentum hits Grinder!!  You kill Grinder! h\)  h0 |..oo~ hEK F 184%==7.0 (1  hL _You are unable to move. hBV /  --more-- hP  Your Spellcasting skill increases to level 6!  Your Conjurations skill increases to level 6!Your Hexes skill increases to level 6!  Your Summonings skill increases to level 6!Your Necromancy skill increases to level 6!  Your Translocations skill increases to level 6! hU/  --more-- hX#.#.#### MrShunz the Magician###.......# #.#..... Djinni of Ashenzari ................#.###### Health: 37/42 =====================---......oo..#.# # AC: 6Str: 7~PP~~).#.# # EV: 11Int: 19...⌠..#.# # SH: 0Dex: 13####.⌠.##.###### XL:  6 Next: 184% Place: Dungeon:3#_...⌠.##.##...# Noise: ==-------  Time: 2177.0 (1.0).####P⌠@#########.##.#.# -) Nothing wielded......P[...............# Nothing quivered[4 h60m~~~~⌠~~..########.##...# -Move Fly ........###...<..###########.#....##......# o   orc priest#.#<.... o   orc#.#....##.#.....Your Forgecraft skill increases to level 6!Your Fire Magic skill increases to level 6!Your Ice Magic skill increases to level 6!Your Air Magic skill increases to level 6!Your Earth Magic skill increases to level 6!Your Alchemy skill increases to level 6!  --more-- hSf  have reached level 7! hzX/  --more-- h 42/47742%  The power to cast Hailstorm wells up from within. _Spell assigned to 'h'. hs  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells...oovv(ally target)(ally target)1--8 _You conjure some foxfire! hwuv§v§§§ h h, ho{ )⌠ov§ hӞ| The foxfire hits the orc but does no damage.  The foxfire hits the orc. h h⌠o§.§§§§ hO--9 h<§_...§§§ h-^ _The orc is moderately wounded. h(4  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hA  You conjure some foxfire!  The orc priest mumbles some strange prayers to Beogh against you. h9 h6.⌠o_...vv⌠ hM[.(ally target)24 hST---------=80 h&_ h!' _Beogh smites you! h'z _The foxfire hits the orc but does no damage. h4 h= .The orc is moderately wounded.The foxfire hits the orc. hQhB hn h p~ h7qo h1r. hOs ⌠o ht: h'-1 h h  h2 h7_The orc is heavily wounded. hv h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h * (combustible)Flames lash the orc priest.  The orc priest is heavily wounded. hl  h ⌠o_  The orc priest's fire resistance burns away. h" 2---------====2 h  h : _The orc hits you but does no damage. h_ h h<  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the orc. hJj_...⌠* h _...⌠)You kill the orc!You hear an angry hiss._ hb h: l h/l   frilled lizardThe orc priest casts a cantrip, but nothing happens. h#w1/48--3 h% 3 h/ h0 h&</  --more-- hTzb _A frilled lizard comes into view. hF'  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h^ [Flames lash the orc priest. The orc priest is burned terribly! hg *_l   frilled lizard hϑ GYou kill the orc priest! h h)_l. h 19--524Fly  h]  hb S _You are able to move again. hL###.......# #.#................ #.######... #.# #. ~PP~~). #.# #....⌠.. #.# #.####.⌠)# #.######.#_...⌠)# #.##...#..####P⌠.#########.##.#.#.......P[@..............#.~l~~⌠~~..########.##...#. hN........## #...<..#)######### #.#....#. #......#.#.#<.....#.#....###.#......#.#..#.## hP h)ZGl~ h\E----5 hMe hh hF3 ###.# #.#........... #.######........... #.# #.~PP~~). #.# #....⌠.. #.# #.####.⌠)# #.######.#_...⌠)# #.##...#..####P⌠.#.##.#.#...l...P[.#.~~~~⌠~~..#.##...#..## #...<..#).# h4 # #.#....#.#......#.#.#<.#.#....##.#.#.#..#.# h5  h= \_.l h? r20=----6 hC  hE  h####.# #.#.. #.######..... #.# #. hV&=~PP~~). #.# #..÷...⌠.. #.# #.####.⌠)# #.######.#_...⌠)# #.##...#..####P⌠.#.##.#.#....l..P[.#.~~~~⌠~~..#.##...#..## #...<..#).### #.#....#.#......#.#.#<.#.#....###. h4'4#.#.#.#..#.###. hk* h.l7 hi###.# #.#.#. #.######...#. #.# #...#~PP~~). #.# #..÷#...⌠.. #.# #...#####.⌠)# #.######...##_...⌠)# #.##...#...#.####P⌠.#.##.#.#...#....l.P[.#...#~~~~⌠~~..#.##...#...#..## #...<..#)..########## #.#....#.#......#...##.#<.#.#....###.##.#.#.#..#.###.# h_..l8 h|###.# #.#.#. #.######...# . #.# #...#~PP~~). #.# #..÷#<...⌠.. #.# #...#####.⌠)# #.######...#.#_...⌠)# #.##...#...#..####P⌠.#.##.#.#...#......lP[.#...#.~~~~⌠~~..#.##...#...#.........## #...<..#)..#.######### #.#....#.#......#...#.#.#<.#.#....###.##.#.#.#..#.###.#._.l1=9_ h6O###.# #.#.#. #.######...# . #.# #...#~PP~~).  hˤ#.# #..÷#<....⌠.. #.# #...#####.⌠)# #.######...#.#_...⌠)# #.##...#...#.#.####P⌠.#.##.#.#...#.#......P[.#...#.#~~~~⌠~l..#.##...#...#.#........## #...<..#)..#.## #.#....#.#......#...#.# h~#.#<.##.#....###.##.#.##.#..#.###.#.# h7 hެ^_l~ h׭'90 h7_ hӳ hO###.# #.#.#. #.######...# . #.# #...#~PP~~).  h#.# #..÷#<....⌠.. #.# #...#####.⌠)# #.######...#.#_...⌠)# #.##...#...#.#.####P⌠.#.##.#.#...#.# ......Pl.#...#.# ~~~~⌠~~..#.##...#...#.# .## #...<..#)..#.## h #.#....#.#......#...#.##.#<.#  h#P[l h+&1 h%_ h h-Y v###.# #.#.#. #.######...#  . #.# #...#~PP~~). #.# #..÷#<....⌠.. #.# #...#####.⌠)# #.######...#.#_...⌠)# #.##...#...#.#.####P⌠.#.##.#.#...#.#  ......P[l.#...#.#  ~~~~⌠~~..#.##...#...#.#  .## #...<..#)..#.## #.#....#.#......#...#.##.#<...# #.#.... _.l2_ h5 ###.# #.#.# . #.######...# . #.# #...#~PP~~). #.# #..÷#<....⌠.. #.# #...#####.⌠)# #.######...#.#_...⌠)# #.##...#...#.# .####P⌠.#.##.#.#...#.# ......P[.l.#...#.# ~~~~⌠~~..#.##...#...#.# .## #...<..#)..#.# # #.#....#.#......#...#.##.#<..# #.#....##.[3 h 3m#..... _.l2=3 h{ 7_ h  h .# #.#.# #.######...# # #.# #...#~PP~~).  hp p#.# #..÷#<....⌠.. #.# #...# ####.⌠)# #.######...#. #_...⌠)# #.##...#...#.# ####P⌠.#.##.#.#...#.# P[..l.#...#.# ⌠~~..#.##...#...#.# ## #...<..#)..#.# #.#....#.#......#...#.##.#<.........# ##.#....###.### # hy #.#..........# ##.#..#.###.#.# # h! B.l h &4 h%_ ht hq.# #.#.#. #.######...# #. #.# #...#. ~PP~~). #.# #..÷#<....⌠.. #.# #...#.⌠)# #.######...#. _...⌠)# #.##...#...#.#P⌠.#.##.#.#...#.# P[...l.#...#.# ⌠~~..#.##...#...#.# ## #...<..#)..#.# #.#....#.#......#...#.#####.#.#<...# #.#.#....###.### #.# h[39;49m.#..........# #.#.#..#.###.#.# # hh.l5 h h;.# #.#.#.# #.######...# #.# #.# #...#.# PP~~). #.# #..÷#<......#  h>...⌠.. #.# #...#.⌠)# #.######...#. ...⌠)# #.##...#...#.#P⌠.#.##.#.#...#.# #P[....l.#...#.# # ~⌠~~..#.##...#...#.# ### #...<..#)..#.# #.#....#.##......#...#.#####.##.#<.........# #.##.#....###.### #.##.#..........# #.#.#..#.###.#.# # h?A hJB.l hOS3=6 hW hUZ hP$  #.######...# #.#  #.# #...#######.# P~~). #.# #..÷#<......# ..⌠.. #.# #...######### #.⌠)# #.######...#......... ..⌠)# #.##...#...#.####### #P⌠.#########.##.#.#...#.# #. ..P[.....l.........#...#.# #. ⌠~~..########.##@..#...#.# #. ....## #...<..#)..#.#######. ##### #.#....#...........#. #......#...#.#####.#.#.#<.........# #.#.#.#....###.### #.#.#. hB #..........# #...#.#..#.###.#.# #####.#......#.#.#.l7 h;   #...###### P~~). ÷#<..... ..⌠. h6= .########## #.⌠)######...#......... ..⌠)...####### #P⌠.#########.##.# ..P[......l....... ⌠~~..########.## ....## #...@..#)..#.###### ##### #....#........... #..#.#####.#<.........# #.#....###.###.....#.#.....##.#.# hWC  hC &8 h2I  hyK c _There is an escape hatch in the ceiling here. h P~~). ÷#<..... ..⌠..########## #.⌠)######...#.........  hS..⌠)...####### #P⌠.#########.##.# ..P[......ll......  h⌠~~..########.## ....## #...<..#)..#.###### ##### #.#.@..#........... h #..#.#####.Fly  h ..##l   frilled lizard hn#.....##.......##...# he.l9 _ hI..⌠..########## #.⌠)######...#......... ..⌠)...####### #P⌠.#########.##.# ..P[......l.l..... ⌠~~..########.## ....## #...<..#)..#.###### ##### #....#........... #..#.######<.........# #.#....###.###.......#.###.####.... #..########## h.l4=200 h  h  ha ##.⌠)# #.######...#........ ...⌠)# #.##...#...#.####### ##P⌠.#########.##.#.#...#.# # ...P[......l........#...#.# # ~⌠~~..########l##...#...#.# # .....## #...<..#)..#.####### #### #.#....#...........# #......#...#.#####.# #.#@.........# #.# #.#....###.### #.# #.#..........# #. #.#..#.###.#.# ### #.#......#.#.# #.#.....##.#.# #..... h| :..##...# #.##########.# ### ###.ll   frilled lizard1 _There is a stone staircase leading up here. h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h1 hy.lvv(ally target) h(d3-=2 h h/ _You conjure some foxfire! hI  The foxfire hits the frilled lizard! hE† h3 h h h h̲ h h§v§.§§§ hd4=-3 h§§§§§ _You kill the frilled lizard! hTJ hU hV hW hb hx h _Your foxfire dissipates. h0 h h, h h hL5= hB h hͬ hV hs hG h˱ h hG hϵT6= h+ h޹ hZ hͻ h3 h h h hLL7= hs hr h h h hs h h h h hl hT8= h h h h h h h he hL9= h h hU h# h h h hr h h h hU30= h_ h hO h  h hm h h hiE1= h h h) h h, h hA"B2=3= h$, h% h) h)T4= h+ hC., h0 h2, h4 h7, h: h)< h{<Y35= h\> h@, hB hE hE hG hI h0JL6= hK hTN hN hLP hR h-S hT h/W hW hIY h[ h\V7= h] hE` h` hnb hd, hf h5ib8= hi hk, hm hn, h{o hr hr hs huul9= hv hMy, h{ h{ h| h_} hc, he h hzM40= h h~ h h h;B h h-V1= h h h he h h h3 h h hx2= h h_, hS h h~ h3= hJ h h* h h hf h hm h hh h3 hL4= ho h hT h h hz h h hV5= hC h , h h, h| h h h h,6= h, h h\  h  h  h  hgV7= h. hB hD h h6 h hL8= hJ hj$ h&, h( h, h. hL/ h'1 h4 hY7 h7 h~=, h= h>:= hT@ hB hD, h4F hG hEI, h_J hM hP hCU hW hJ[ h^, h5b he hi, h(l h1q hqu, h6y h.} hH h h h h, h h_ hV, hȟ hoX h h  h h h^  Things that are here:  a +0 dagger; a +0 chain mail h hU _ h hO<  You see here a +0 whip. h hD _ h hZ hG h h h>B  Things that are here:  hQa +0 hand axe; a +0 leather armour; an orc corpse h hd _ h h h.....###.#####.# ######..#..#####.## #........ ................  h....# ##########..###...##..###.# #........>...#..#..### ##### #.......#######.#...... #.......# #.#. h'r #.......# #.#.#######.......# #.#......-........@.# #.######. h..........# #.# #.⌠~~PP~~)..# #.# #......⌠...#  #. hX `.####.⌠)### #.######.#_...⌠)# #.##...#. .####P⌠.#########.##.#.#. ......P[...............#. ~~~~⌠~~..########.##...#.  30906.0)  Ashenzari invites you to partake of a vision and a curse of sorcery and rangedcombat. h /  --more-- h\j __ hV hYX Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Sorc/Range)0% [?] toggle between ability selection and description. hNescribe what? hsq Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Sorcery: Conjurations and Alchemy. Ranged Combat: Ranged Weapons and Throwing. Range: N/A This ability costs: nothing. h  Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Sorc/Range) 0%  [?] toggle between ability selection and description. hRG.....###.#####.# ######..#..##### MrShunz the Magician ....## #........ ................ Djinni of Ashenzari ...... ....# ##########..###...##..#### Health: 48/48 ======================== ....# #........>...#..#..#### AC: 6Str: 7 ##### #.......#######.#...... EV: 11Int: 19#.......# #.#.##### SH: 0Dex: 13#.......# #.#.##### XL:  7 Next: 52% Place: Dungeon:3###.......# #.#...... Noise: ---------  Time: 2309.0 (0.0)........@.# #.######. -)  hKJ)Nothing wielded..........# #.# #. Nothing quivered⌠~~PP~~)..# #.# #. Fly ......⌠...# #.# #..####.⌠)### #.######.#_...⌠)##.##...#. .####P⌠.#########.##.#.#. ......P[...............#. ~~~~⌠~~..########.##...#.  _a +0 dagger; a +0 chain mail _You see here a +0 whip.  Things that are here: _a +0 hand axe; a +0 leather armour; an orc corpseAshenzari invites you to partake of a vision and a curse of sorcery and ranged _combat.  Okay, then. _ hg4 h h h hu; _ h ho, h h hc, h h hT, h5  h  hQ, h h hH, h} hb h' , hh" h' h), hH, h3/ h 2, h04 h7 hX9, hn< hBB  There is a dry fountain here. hJL _ hS hV, h!Z h^B  There is a dry fountain here. ha6 _ hc hqh hj, hm hlq h]s, hpu hx h{, h| h hi, h h܆ h, h h hЎ, h h< h3, hؖ hQX h@ h, h} h hH, hn h hթ, h h h, hЯ h h, h  he h, hw hT h], h h h9, h h h, hr h h/, h$ h hX, hO h h, h h h:, h, h, h h h, ho h h, hf hV h , h h: h  h  h  h  h" h h{ h hQ h hz h hD h h\ h h h h^ hl hJ h h= h h hB  h  h+# h# h$ hz$ h% h&, h' hZ( h( hg), h2+ h+ h,, h, hg- he., h. h/ h0 hs1 h1 h.3 h4 h~4 h4 h5 h6 h6 hX7 h!8 h8 h9, h: ht; h;, h7= h= hO> h> h? hk@ h@ hWA hSB h'C hC hD hD hE h.F hF huG hHH hH hVI hVJ h3K hK hL hM hM hlN hN hO hP hVQ hQ hS hT hU hU hW h X, hX hZ hZ hX[ h[ h\ h^] h] hP^ h _ h_ hm` h` ha hb hb hhc h#d hd hfe he hg h)i hi hi hj hk hVl, hmm hCn hn h%o ho hp hQq hq hr hs ht ht hu hv h-w hw hy hy hnz hz h{ h| hi} h} h~ h hh h h݁ hق h@ h hڄ h؅ h= h hj #......# ###......#.....# ########### .....######....^....# ............>##.#######.# ..........##.##.# #.#  h ..........##.##.# #.# ##'##.....##.##.#######.# 90.0 (81.0)  #.##.....##.##.@.......####### ##.##.....##.##...............# [34m...#########.##........######.# .###########.##........# #.# .#...........##.######## #. hpb ##.#.......#.##. #.# ...'............####.# ...#............... hϟ.....# ..#########..##....###### h heE _Done exploring. h [?25h[?0c  h b Search for what [Enter for "@!!in_shop", or ? for help]?  hR [?25l[?1c hc\ h^20 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a stone staircase leading downb - [D:3] a dispersal trap  c - [D:3] a leather armour  d - [D:3] a broken altar of Ashenzari  e - [D:3] a +0 dagger (2 further duplicates)   ht_f - [D:3] a +0 leather armour (1 further duplicate)  g - [D:3] 6 stones (3 further duplicates in 1 pile)  h - [D:3] an escape hatch in the floor  i - [D:3] a stone staircase leading down  j - [D:3] a +0 chain mail (1 further duplicate)  k - [D:3] a +0 club  l - [D:3] a +0 hand axe  m - (1) [D:3] a stone staircase leading up  n - [D:3] a +0 whip  o - [D:3] a faded altar of an unknown god  p - [D:3] a scarf of shadows h_q - [D:3] a stone staircase leading up  r - [D:3] an escape hatch in the ceiling  s - [D:3] a stone staircase leading up  t - [D:3] a stone staircase leading down hX   a - [D:3] a stone staircase leading down  e - [D:3] a +0 dagger (2 further duplicates) h< h[@ h##.#######.#EV: 11Int: 19 ..........##.##.# #.#SH: 0Dex: 13 ..........##.##.# #.#XL:  7 Next: 52% Place: Dungeon:3 ##'##.....##.##.#######.#Noise: ---------  Time: 2390.0 (0.0)  #.##.....##.##.@.......#######-) Nothing wielded ##.##.....##.##...............#Nothing quivered ...#########.##........######.#Fly  hG.###########.##........# #.# .#...........##.######## #.# ##.#.......#.##.##.# ...'............#############.# ...#..........................# ..#########..##....############ _combat. _Okay, then. _There is a dry fountain here. _There is a dry fountain here. _Done exploring.  Search for what [Enter for "@!!in_shop", or ? for help]?  h_Rx _ hV Where to? (* - list waypoints, Tab - D:3 @ (x,y), ? - help)  D - Dungeon  h ^  #......#MrShunz the Magician ###......#Djinni of Ashenzari ...... .........# ###########Health: 48/48 ======================== .........######....^....#AC: 6Str: 7 ............>##.#######.#EV: 11Int: 19 ..........##.##.# #.#SH: 0Dex: 13 ..........##.##.# #.#XL:  7 Next: 52% Place: Dungeon:3 ##'##.....##.##.#######.#Noise: ---------  Time: 2390.0 (0.0)  #.##.....##.##.@.......#######-) Nothing wielded ##.##.....##.##...............#Nothing quivered ...#########.##........######.#Fly .###########.#[33 hzb m#........# #.# .#...........##.######## #.# ##.#.......#.##.##.# ...'............#############.# ...#..........................# ..#########..##....############ _combat. _Okay, then. _There is a dry fountain here. _There is a dry fountain here. _Done exploring. _Search for what [Enter for "@!!in_shop", or ? for help]?  _ hq  h  h\ , h  h n h , h  hő  h"  h , hS X h  h  h , h  h , ho  h=  h , h  h  hw , h+  h  h  h , hG Z  There is a stone staircase leading down here. h  hإ  h % _ h1  h4 hV h  You fly downwards. _The gnoll shouts! x2; You hear a shout! The gnoll shouts!  There is a stone staircase leading up here. hb hgE hh ########## ====408.7 (18.7) #......@j#  #.######.#  j#  j# .. .# jjj 3 gnolls .#  hiT.#  hm hod _There are monsters nearby! h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h *(1 combustible)  Flames lash the gnoll.  The gnoll is moderately wounded. h0nj. hz.#6 h/<-9.7 (1.0) hR5 h8  h9__The gnoll's fire resistance burns away. The gnoll closely misses you. h: hK M*2  The gnoll is moderately wounded. _The gnoll's fire resistance burns away. The gnoll closely misses you.Scorchheavi hRk  hn L  The gnoll's fire resistance burns away. hn  hnt jjj 4 gnolls (1 polearm, 2 combustible)  A gnoll comes into view. It is wielding a +0 spear. hw `5--10 h9y  h{  h /  --more-- hjT _The gnoll closely misses you. h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h   MrShunz the Magician  Djinni of Ashenzari ......  Health: 41/48 ====================----  AC: 6Str: 7  EV: 11Int: 19  SH: 0Dex: 13  XL:  7 Next: 52% Place: Dungeon:4 ########## Noise: ====-----  Time: 2410.7 (0.0) #...***@j# -) Nothing wielded #.######j# Nothing quivered j# Fly  *# .j .# jjjj 4 gnolls (1 polearm, 2 combustible) .# .# _The gnoll closely misses h you.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activate h   MrShunz the Magician  Djinni of Ashenzari ......  Health: 41/48 ====================----  AC: 6Str: 7  EV: 11Int: 19  SH: 0Dex: 13  XL:  7 Next: 52% Place: Dungeon:4 ########## Noise: ====-----  Time: 2410.7 (0.0) #......@j# -) Nothing wielded #.######j# Nothing quivered j# Fly  .# .j .# jjjj 4 gnolls (1 polearm, 2 combustible) .# .#Casting h} S: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the gnoll!  The gnoll is burned terribly!Flame Wave (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activate  A wave of flame ripples out! The flame wave engulfs the gnoll!  The gnoll is burned terribly!  You kill the gnoll!  The flame wave engulfs the gnoll!! The gnoll is burned terribly! #### #.....#@## #.######## j# .# .j .# 2 gnolls (1 polearm) .# .#  h7 L  --more-- h&Dj  .# .# .@)j.j. h"7==1.7 (1Wave  _(Press . to intensify the flame waves.) hM##@###A wave of flame ripples out! The flame wave engulfs the gnoll! h..@)jj.  The gnoll is severely wounded.35---=======2+  _The gnoll hits you with a +0 whip. h hA wave of flame ripples out! The flame wave engulfs the gnoll! ###@####   gnoll (  You kill the gnoll!The flame wave engulfs the gnoll! h # ...@))j.  The gnoll is severely wounded.Your wave of flame reaches its maximum intensity and dissipates.  You hear a shout!33----603  --more-- h D _The gnoll hits you from afar with a +0 spear. hj)  Casting: Flame Wave (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hl h3Flames lash the gnoll. hD* h9) h 1--3====---4 h$ hA _You kill the gnoll! h5|--- h hwT----5 hN&######## h#......#######......##...........# ###########3 ##...........######....^....# ..........##.#######.# ..............##.##.# #.# ###...........##.##.# #.# ..####'##.....##.##.#######.# #.# #.##.....##.##.........##### #+####.##.....##.##..............  .......#########.##........######  .....###########.##........# #  .....#...........##.######## #  hWA----- h ha]-7.2 (2.5 ha h8ez _You fly upwards. _There is a stone staircase leading down here. h#<4 hr= h> h4C2= _ h'Db3= hE hY, hY[ h$\, h\ h _B h` hqac4= hMc, hid he hf, h\h h*iY35= hi hk, hk hm hNn, ho hp hVq hGr hsL6= hs hEu hu hv hw h3x hx hy hzV7= hV{ h| h}, h~ h hl hN h h43 hلE8= h hԆ h| h h% h̉ hm hl h h h hVV9= h  hT h h h h h h)40= h, h, hș h, hv hQ h l1= h. hӞ, h؟ h~, h hdL2= h  hң, ht h@ h, h h, h hBV3= h h, hZ h. h, h hL4= hM h, h h h, h h0, h? hV5= h hL, h hϸ ht, h B hмb6= h h  h hU h" h h h hl7= h h? h h# h hj h hZ h h hKL8= hv hSL 75.2 (58.0) _HP restored. hi h h<E _Done exploring. hX h>Z h[ h^ h_86.2 (1.0) _ hd hVA 4 ##########  #)#  #.######)#  )#  .# .. .# .# .#  hB:= hK hޛ-7.7 (2.5 h h({ _You fly downwards. _There is a stone staircase leading up here. h,Inventory: 9/52 slots Armour (go to first with [)  c - a +0 cloak (worn)  a - a +0 robe (worn)  g - a +2 helmet (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn) Wands (go to first with /)e - a wand of polymorph (11) Scrolls (go to first with ?)h - 3 scrolls of enchant weapon  f - 2 scrolls of fear Potions (go to first with !)  d - 2 potions of curing  i - a fizzy cyan potion hYMrShunz the MagicianDjinni of Ashenzari ......Health: 48/48 ========================AC: 6Str: 7EV: 11Int: 19SH: 0Dex: 13XL:  7 Next: 63% Place: Dungeon:4##########Noise: ---------  Time: 2477.7 (0.0)#......@)#-) Nothing wielded#.######)#Nothing quivered)#Fly .#...#.#.# _You fly upwards. _There is a stone staircase leading down here. _HP restored. _Done exploring. _You fly downwards. _There is a stone staircase leading up here. h _  You see here a +0 club. _  Things that are here:  a +0 whip; a +0 whip _  You see here a +0 spear. hF _ hJ hL hYX h[, ht^ hCc hf hg hh hn, ho h6s hu hy, h9| h1~ h" h* h hn hB hݗ h h hR hϜ h%;#.#......##.##...#.#...###.##.######...................###.###.##.########.# #.##.##.###.##.#........# ####.##@#  #.#...#.......#.#####.#... ..#... ..#g   hobgoblin (wandering) g.. .# ##. .# hʮ/95.7 (18.0) hgd.g hZ,6.7 (19 h~ h\ _A hobgoblin comes into view. h#...#...###.##.######..................###.###.##.####### #.# #.##.# ##.##. ........####.##.## #.#.@.##.......##.#####.#... ..#.... ..#.g.  .##..#  hV h.7.0) hN  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hc  h+h vvgg   hobgoblin hh \7-=8 hal  hS / _You conjure some foxfire! hѴ * §§§vv (ally target)The foxfire hits the hobgoblin. h X h5  The hobgoblin is almost dead.The foxfire hits the hobgoblin.§†v h §§§§. h)8=-9§ _You kill the hobgoblin! hY7Where to? (* - list waypoints, Tab - D:4, ? - help)  D - Dungeon  h h#.##...#.#MrShunz the Magician...###.##.######.Djinni of Ashenzari ........................Health: 48/48 ========================###.###.##.#######AC: 6Str: 7#.# #.##.#EV: 11Int: 19#.###.##.#SH: 0Dex: 13........#XL:  7 Next: 63% Place: Dungeon:4####.##.##Noise: ---------  Time: 2499.7 (0.0)#.#§@.#-) Nothing wielded#.§§....#Nothing quivered#§#####.#Fly .†. ..#......#....###.[15;2 ha2H.#Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  The foxfire hits the hobgoblin.  The hobgoblin is almost dead.The foxfire hits the hobgoblin. _You kill the hobgoblin! h۟, h# h6B h h4, hx h h[ h, h3X h h, h h h], h ht h<, h h h5, h hX he, h h h, h hQ=  You see here a +0 spear. h h _ h hTV  Things that are here:  a +0 whip; a +0 whip h h _ h  htX  There is a stone staircase leading up here. h hy h,% _ h h3 h h h , hj _You fly upwards.  There is a stone staircase leading down here. h h _ h h h+ h, h hA h, h hv hS, hR h, h hH h, h hN hX  h  hT  h{ h/ h h h  h  h h h h hZ  h! h$ h& hW' h( h+ h. hL/ h0 h3 h5 h96 hS7 h0: h= h= h? hEGF  You see here a +0 leather armour. hI h|J _ hL hp ht hw, h, h he h hŠ h hZ hG h h- h hB hě h h he hU h h٧ h h h hį hJ hͳ h  h h\ ho h̽ h h h h* h h h? h@ h h6 hT h[, h( h h[, hE hG h h h hw hW h+ h h h h hQ h h hU h( h[ h, hX h h h h hB h h h  h  h  h h hV hn h- hl, hx h h1, h3 h# h$ hc% h& hq' h(( h) h5* h* h+ h, h. h. h/ h0 h#2 h2 h3 h4 h6, h7 h: h;, hE> hDD##...##..#######  ...#..#..#######  #####.#........#  #.#.######.####  #.#.#####..........(#  #.#........#######.##  #.######...# #.# #.# #...#######.#  hyF567.2 (67.5)#.# #..÷#@......# #.# #...###########  #.######...#.........#  #.##...#...#.#######.#  #####.##.#.#...#.# #.#  ...........#...#.# #.#    #####.##...#...#.# #.#   #...<..#)..#.#######.#   #.#†...#...........#.#    h`J h$La _There is a stone staircase leading up here. hWhere to? (* - list waypoints, Tab - D:3 @ (x,y), ? - help)  D - Dungeon  h.  h }##...##..#######  MrShunz the Magician ...#..#..#######  Djinni of Ashenzari ...... #####.#........#  Health: 48/48 ========================#.#.######.##########   AC: 6Str: 7#.#.#####..........(#   EV: 11Int: 19#.#........#######.##   SH: 0Dex: 13#.######...# #.#  XL:  7 Next: 63% Place: Dungeon:3#.# #...#######.#  Noise: ---------  Time: 2567.2 (0.0) h 0#.# #..÷#@......#  -) Nothing wielded#.# #...###########   Nothing quivered#.######...#.........#   Fly #.##...#...#.#######.#  #####.##.#.#...#.# #.#  ...........#...#.# #.#    #####.##...#...#.# #.#   #...<..#)..#.#######.#   #.#†...#...........#.#    _a +0 whip; a +0 whip _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _You see here a +0 leather armour. _There is a stone staircase leading up here. h 4 hH  hο  hJ % _ hn , h% , hX  hM  h , h(  h  h5 , h  h  h , h  h  h , h  h  h} , h  h  h3 , h  h ` h  h+ , ho  h  h , h&  h@  h , h  h  h# , h  h  h , h  h  h , h  hN  h  h  h  h  h , h.  h  hz! , h#  h$  h?& , h&)  h*  h, , hS.  h0  h2 , h4  hC7  hZ9 , h;  h=  hA B hB  hyD , hE  hH  h^L B h;N  hQ , hS  hU  hW  ht\  h]  hT_  h` , h7b  hc Z  There is a stone staircase leading down here. hPe  hg  hg % _ hh  h6 <4 h9 , hW:  hA O   hB #+##  #...##  #.....#  ##....... 600.0 (32.8) #@....... hB   +........  #........  ##....... ....... ##...## hC  ...># ###.# _You fly downwards.  Found a stone staircase leading down. hC  hF  hI a _There is a stone staircase leading up here. h#  Existing waypoints:  (1) D:3  Assign waypoint to what number? (0-9, D - delete waypoint)  hO&  hy'  h_*  h- ] _Waypoint 1 re-assigned from D:3 to D:4. hP  hnQ  hQ  hS  hU  hPZ Q _ h[  h[  h\  h]  h_ , h`  hb  hd , he  h7g  hh  hni  hi  hl F _You reach down and open the door. hr ##w##....$.... #.# #.# .# ##@##  hr ##...## ##.....## ##.......##<........#+.........+  h^s w   ribbon worm (wandering)#.........###....... hs ^#.......... h&v 05.0 (5.0) hz U.w h +6.0 (6 h  h _A ribbon worm comes into view. _There is an open door here. h ##.## .w. $. h 6#.###'####.@.####.....####.......##<........#+..+#### ....###...#### h  h P.w h 27.0 (1 _ h  h  h|Q  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h+ hm$wvvwally target) h\7-=8 h hy/ _You conjure some foxfire! h hu h֬  h Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h h< hۯ hK vv§§§ You conjure some foxfire! The foxfire hits the ribbon worm. h h h .wThe ribbon worm is moderately wounded.The foxfire hits the ribbon worm. h h.w§§§§vv hLT6-9 hPL§§ hf _The ribbon worm is moderately wounded. hr hwL§§ h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h,..vv@v§ hU5-10 h:§ h/ _You conjure some foxfire! hh hS  h64p  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hk7 vvv§@v§You conjure some foxfire! The foxfire hits the ribbon worm. h]@ §§ The ribbon worm is heavily wounded.The foxfire hits the ribbon worm! hu, hD  The foxfire hits the ribbon worm. h'.. hJ?§ h2 h  hŲ..v§§@§v.v hy!- h$'41 h, h#4§ ha  h+_You kill the ribbon worm! h hi§§.v.@.§§§§§vv§-2§§§§§§§§ h & hd  h[  h  h" hU _Your foxfire dissipates. hz' h( h)L6= hv* h,X _Your foxfire dissipates. x2 h- hB. h/, h0 h2, h3 hv5 h6V7= h6 h8, h: h< h< h= h@x8= hSB) _HP restored. h'D hD hoE h,G8There is an open door here. hH hI _ hqJ hML hM hN hN hO h>Q hQ:= hR h  hD  hJ x..... MrShunz the Magician###.# Djinni of Ashenzari ...... ###.#.# Health: 48/48 ======================== ...#.# AC: 6Str: 7 #..#.. EV: 11 hwL Int: 19 ...############ SH: 0Dex: 13 #.# ######.......#XL:  7 Next: 64% Place: Dungeon:4 #.###...##.#####.#Noise: ---------  Time: 2651.0 (0.0) ........##.#####@#-) Nothing wielded #.###..........#.#Nothing quivered ...#######.###.#.#.. Fly ....# #.# #.#.. ...## #.. ..# hwM ## #.## #### ### #.# #.# #'## _Your foxfire dissipates. x2 _HP restored. _There is an open door here. _You now have 99 gold pieces (gained 12). _You hear a distant slurping noise. _j - a scroll of identify h9v  h`w aIdentify which item? (\ to view known items) Potions (select first with !)  i - a fizzy cyan potion[?] describe selected hAP hS hX..... MrShunz the Magician###.# Djinni of Ashenzari ...... ###.#.# Health: 48/48 ======================== ...#.# AC: 6Str: 7 #..#.. EV: 11Int: 19 ...############ SH: 0Dex: 13 #.# ######.......#XL:  7 Next: 64% Place: Dungeon:4 #.###...##.#####.#Noise: ---------  Time: 2651.0 (0.0) ........##.#####@#-) Nothing wielded #.###..........#.#Nothing quivered ...#######.###.#.#.. Fly ....# #.# #.#.. ...## #.. ..[ hZ33m### #.## #### ### #.# #.# #'## _Your foxfire dissipates. x2 _HP restored. _There is an open door here. _You now have 99 gold pieces (gained 12). _You hear a distant slurping noise. _j - a scroll of identify h%`  As you read the scroll of identify, it crumbles to dust.2.0 (1 hc hf0 _i - a potion of brilliance h؛4 h h͢X h˧, h, hr hI, hӭ h8 hB h; h h#.# ######.......# ###.###...##.#####.# ..........##.#####.# ###.###..........#.# #...#######.###.#.# #.....# #.###.#.# #...## #.......#  ##.## ##9.0 (7  #.#  #.# #:  ##'##  ##...##  #.....## # .......# #.. ........#... ........+<.. ........#60.0 (8 _Found a stone staircase leading up.! hW  You see here a book of Conjurations. _ _You hear a distant slurping noise.[4! hP0m _d - 3 potions of curing (gained 1)  You see here a +0 robe. _! h ##.....##   #.. ##.......#   ##.. ## #<........###   #... .. +.........+..   #... .# #.........###   #...#.####.......##   #.....##........... .   #.K...##.###...#####.   #.##@.##.......># #.   #.....##..# ###.####.   ####.###..# #...##.   ......#! hf4[40m #.#.##.   ####..# #.#.##.    ##.#####...... K   kobold (missile, asleep)    #..[....#....    #####.#######   ### 704.0 (44.0)  A kobold comes into view. It is wielding a +0 dagger..KK)====5.0 (45 _The kobold shouts!! h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells." h<  Flames lash the kobold." hcC*" hN8)" hc_6-6.0 (1.0)" hh" h/J _You kill the kobold!" h4" hI" h7-" h" h ," hX" hԫ," hk" hȯb8=" hl" h" h," h/" hk  Things that are here:  a +0 dagger; a stone; a kobold corpse" hQ" h _" h" h" h," h" h" hP=" h'" h" hi," h" h" h," hQ" hW" h|," h" hI" h," h6" h" h," hB" h" hs," h" hz" h," h]" h" hN," h" h" he," h," h}" h" hS" hR" h," h/" h" hE," h" h;" hk," h" h" h" hh" h" h" h," h2" hW " h ," ha " h " h," h" h" h" hi" h" h" h9" h" h " h" h|," h" hl" h," hA" h" h\#{      ###.   ...   ##..   ######s.. ...  " h# #......# #.# ####---- ###@####.####.###.. ................... ##.##.####.####.###.. " h8$##.#.#.####.###...##### #.###.......##.....# ##.#..### ##...## s   scorpion (asleep) ##.#.# ##.##" h$ ###.# #.# #.# .#" h%" h`*/36.0 (30.0)" h*I----7.0 (31" h." h/0[ _A scorpion comes into view.# hP  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.# hxv.v, ally target)# hVyg7-=8.0 (1.0)# hZ|# h~/ _You conjure some foxfire!$ h:$ hK§v8=-9$ hb  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$ h~ r§-$ h :§$ h[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)% h}.40 _& h) ###. . #######s.. ...  #@.....# #.# ########.####.####.### #...vv............ ##.##.###.###...##.#.#.####.###...######.###.......##.....##.#..### ##...####.#.##.#####..§vsv§§§s& hm.§vs.§§§1& h§§§ _The foxfire hits the scorpion but does no damage.' h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.' h(  MrShunz the Magician  Djinni of Ashenzari ......  Health: 46/48 =======================-  AC: 6Str: 7 ' h###.  EV: 11Int: 19 ...  SH: 0Dex: 13 ##..  XL:  7 Next: 64% Place: Dungeon:4 ######... ...  Noise: ---------  Time: 2741.0 (0.0) #@§vs..# #.# #### -) Nothing wielded ####§####.####.###... Nothing quivered #...§§............... Fly  ##.##.####.####.###... ##.#.#.####.###...##### #.###.......##.....#  s   scorpion (ally target) ##.#..### ##...##  ##.#.# ##.##  ###.# #.# _The foxfire hits the scorpion but does no damage.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAi' hDm: a scorpion (ally target, 74% to hit)' h   MrShunz the Magician  Djinni of Ashenzari ......  Health: 46/48 =======================-  AC: 6Str: 7 ###.  EV: 11Int: 19 ...  SH: 0Dex: 13 ##..  XL:  7 Next: 64% Place: Dungeon:4 ######... ...  Noise: ---------  Time: 2741.0 (0.0) #@§vs..# #.# #### -) Nothing wielded ####§####.####.###... Nothing quivered #...§§............... Fly  ##.##.####.####.###... ##.#.#.####.###...##### #.###.......##.....#  s   scorpion (ally target) ##.#..### ##...' hЊ [##  ##.#.# ##.##  ###.# #.# Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (ally target, 74% to hit)  The concentrated momentum hits the scorpion!!###. ... ##..  ######... ...  #@§v†..# #.#  ####§####.# #...§§ ##.##.## ##.#.#.# #.###... ##.#..###  ##.#.#  ###.# ' h9 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a scorpion (ally target, 74% to hit)  The concentrated momentum hits the scorpion!!  You kill the scorpion!' h^ B' h ' h xv.§...' h 81==2.0 (1-Move Fly ' h\ - _You are unable to move.( h{7 _Your foxfire dissipates.8=Fly  _You are able to move again.( h( h)( h;:=( hL( h/ ( h^ You see here a scorpion corpse.( hD( hT ( h_( h( h( ha( h"!( h ( h4o..( h| ( h*4#.#( h ( hf4#.#( h ( hu#.# ###. ( h5 ( ht#.# ... ( hs ( h"t#.####..# ( h ( h\ h######.......# ####( h --( h  ( h1 #...†.@# #.# ######...( h  ( h{ ####.####.####.###...##.##( h)  ( h #.....( he ##.##( h ( h##.##.##( h1 .....( h1 ( h_##.#.#.####.###...#######.( h~ ( h!#.###.......##.....# #.## o   orc (asleep)( h6@ ##.#..### #####...## #... ##.#.# ##.## #### ( h( h$51.0 (9( hZL( hN.oo--2.0 (10.0)( hq _An orc comes into view. It is wielding a +0 dagger.) h   Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.) h) h.ovv(ally target)) h9=3.0)) h) ht/ _You conjure some foxfire!) hq) h%,) h,) h) h7 vv§§§§ The foxfire hits the orc.) h,) h) h) h  The orc is severely wounded.The foxfire hits the orc.) hdv)§) h) hM.§§§§§) h062-4) h49§) h6G _You kill the orc!) h) h) h;) h) hH!Mo#...) h!B.# )# ###.§# ...  #§#### ) h"-######@§.....# #### #...†§.####.########...####.####.####.###...##.## Fly ) hV###.##o   orc (asleep)) h*D..0..) hI2A5.0 (1) h8  An orc comes into view. It is wielding a +0 club and wearing a +0 ring mail of _poison resistance.* hm  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.* hG * h6 .ovvolly target)* h \7-=6* hA * hr / _You conjure some foxfire!* h,* h* h'* hx* h* h* hL* h* hU* h  The foxfire hits the orc!v)§v§§§§+ h).v§§§§§+ h%+ h]E8=-7§§§ + hZSA_You kill the orc!+ hl 4+ h + h + h[ Mo..#...)v# §# ###. ... - #@####..# ######.§.....# ####+ hҰ #...†.§####.########... Fly #.##o   orc (asleep)###+ h. %0+ h + hs + h v§§§§§o  lly t+ h arget)An orc comes into view. It is wielding a +0 hand axe.The foxfire hits the orc.+ h + h + h .o§§.)...+ hR + h +8.0 (1+ h S§§+ h ^ _The orc is moderately wounded., h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells., hJ, h>#., ho)vv(ally target), h\7-=9, h!, h/ _You conjure some foxfire!, h? , hy , h , h >  The foxfire hits the orc., h 5)v§, h J§§, h)§§§, hC73-60, h @§§, h$G _You kill the orc!- h2- hЙX ...#- h)..#)#§§# ###.... .####f.#- hN)######@......# #####...Nothing quivered#.##Fly - hߛf   sleepcap (wandering)###- h`##.#.###.## ####- h]  Your foxfire dissipates!- hŬ.)..f8=-1- h2- h#[ _A sleepcap comes into view.- hWu  #)..#)#.)# ###..# ... ###.f#######.......####- hw #...†.@####.########...Nothing quiveredFly ##.####.#.#.####.###...#######.##.###.......##.....# #.#..### #####...#.. ##.#.# ##.## #### ## #- hx - h} q.f2- h - h . h|} )..#)#.)# ###..# ... ###..#######......f# ####...†..####.########...####.####...##.##.................##.##.####.####.###........##.#.#.####.###...#######.##.###.......##.....# #.##.#3. h #)#.)# ###..# ... ###..#######......f#####...†..####.########...####.####.####.###...##.##........@........Nothing quiveredFly #.###'##4. h J .)# ###..# ... ###..#######......f####. h ...†..####.########...####.####.####.###...##.##.................##.##.####@####.###........Nothing quiveredFly ##.###...##. h` . h3 B=5. h) . h . h  )# ###..# ... ###..#######......f####...†..####.########...####.####.##...##.##.................##.##.####.####.###........##.#....#######.##.###.......##.....# ..###Fly #.## ##.....## ### . h\$ . h$ &6. h' . h) . hd .# ... ###..#######......f####...†..####.########...####.####...##.##.................. h##.##.####.####.###........##.#.#.####.###...#######.##.###......@##.....# #.#..#########...#... hFly #..## ##.......# ##.# . h<7. h. h~/ h>`4/ h`/ hdb/ hc,/ hhX/ hi/ hς..# )..  #)# #.# #)# ###.  #.# ...  #.####..#  ######....f..# ## #...†.@####.########... ####.####.####.###...##.## #....................##.##.##.####.####.###........##.#.#.####.###...#######.###.###.......##.....# #.## f   sleepcap (wandering)##.#..########...##.#.# ##.## #######.#/ h#[m #.#71.0 (4.2.0 (5/ hnj0 h0 hv0 h0 h0 hβ0 hXM...#)..).# )# ###. ...  #.#### 0 hó ######@......# #### #...†..####f########...####.####.####.###...##.## Fly .0 h!##.##.f   sleepcap (wandering).0 h%00 hCi.0 h+3.0 (10 hT0 h0 h,  Things that are here:  a +0 dagger; a +0 ring mail; an orc corpse _0 hI ,0 h`)0 h*!0 h*+#. 0 h++#. 0 h+\##.### ##0 h,1.... ..#0 hs,'#... .. 0 h,p#..##.# 0 ha-e#)..S# 0 h- 0 hH.D#@#0 h. 0 h2/D#.#0 h/x #)# ###.  0 h0#.#  #.####..# ######.......# ##0 hP1S   ball python (constriction, asleep) #...†..####.########... ####.####.####.###...##.##0 hR>M #....................##.##0 h?#7.0 (40 h@0 h@$8.0 (50 hjG0 hL 0 htM 0 hM:_A ball python comes into view.0 hnN1Things that are here: 0 hN_a +0 club; a +0 ring mail of poison resistance; an orc corpse0 hVO1 h$.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1 h  Flames lash the ball python.*1 hx=^  You kill the ball python!1 hD oo   orc #....................##.##You hear a shout!1 h_x6-====9.0 (11 hVf1 hkx _An orc comes into view. It is wielding a +0 short sword.1 hm3  #. #. ##.### ##  .... ..#  #... ..  #..##.#  #)..o#  #@# #.# #)# ###.  #.# ...  #.#  ######..  #...†..# #.#1 hO  #. #. ##.### ##  .... ..#  #... ..  #..##.#  #)..o#  #@# #.# #)# ###.  #.#  #.# ######..  #...†..# #.# _An orc is nearby!2 h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2 h5q 2 hq3 Flames lash the orc.2 ht"*2 h uC2 h8)2 h h4--4802 h] _You kill the orc!2 h s....ff   sleepcaps   scorpion (wandering)0----1.0 (12 h [ _A scorpion comes into view.3 h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3 h * (combustible)Flames lash the scorpion.  The scorpion is heavily wounded.3 hx.sf.3--====2 _The scorpion's fire resistance burns away.4 hZ  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4 h  MrShunz the Magician #. Djinni of Ashenzari ...... #. Health: 41/48 ====================---- ##.### ##  AC: 6Str: 7 .... ..#  EV: 11Int: 19 #... ..  SH: 0Dex: 13 #..##.#  XL:  7 Next: 84% Place: Dungeon:4 #)..s#  Noise: ====-----  Time: 2782.0 (0.0) #@# -) Nothing wielded #.# Nothing quivered #)# ###.  Fly  #.# ...  #f####..#  ######.......# #### 4 hf   sleepcap #...†..####.########... s   scorpion (combustible) ####.####.####.###...##.## #....................##.## _The scorpion's fire resistance burns away.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (heavily wounded, more vulnerable to fire, 74% to hit)6 h]gsfleepcap (1006 hMrShunz the Magician#.Djinni of Ashenzari ......#.Health: 41/48 ====================----##.### ##AC: 6Str: 76 h.... ..#EV: 11Int: 19#... ..SH: 0Dex: 13#..##.#XL:  7 Next: 84% Place: Dungeon:4#)..s#Noise: ====-----  Time: 2782.0 (0.0)#@#-) Nothing wielded#.#Nothing quivered#)# ###.Fly #.# ...#f####..#######.......# #### f   sleepcap#...†..####.########... s   scorpion (combustible)####.####.####.###...##.###....................##.##Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike6 h (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (100% to hit)  The concentrated momentum hits the sleepcap!6 hs onfirm with . or Enter, or press ? or * to list all spells.6 hjAiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (100% to hit)  The concentrated momentum hits the sleepcap!  The sleepcap is heavily damaged.6 h6 h2Hs)f6 h.6 hr==--3.0 (1-Move Fly 6 h6 h- _You are unable to move.7 h  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7 h *(combustible)Flames lash the sleepcap.  The sleepcap is heavily damaged.7 hgO  The sleepcap's fire resistance burns away.7 hf.36--====47 h7 h. _The scorpion stings you.7 hS  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8 h3  MrShunz the Magician #. Djinni of Ashenzari ...... #. Health: 32/48 ================--------8 h4$ ##.### ##  AC: 6Str: 7 .... ..#  EV: 11Int: 19 #*** ..  SH: 0Dex: 13 #**##*#  XL:  7 Next: 84% Place: Dungeon:4 #**s*#  Noise: ====-----  Time: 2784.0 (0.0) #@# -) Nothing wielded #*# Nothing quivered8 h65 #f# ###.  -Move Fly  #*# ...  #.####..#  ######.......# #### f   sleepcap (combustible)8 h5p #...†..####.########... s   scorpion (combustible) ####.####.####.###...##.## #....................##.##The sleepcap's fire resistance burns away. 8 h6_The scorpion stings you.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activate8 hl68 h  MrShunz the Magician #. Djinni of Ashenzari ...... #. Health: 32/48 ================-------- ##.### ##  AC: 6Str: 7 .... ..#  EV: 11Int: 19 #... ..  SH: 0Dex: 13 #..##.#  XL:  7 Next: 84% Place: Dungeon:4 #).s)#  Noise: ====-----  Time: 2784.0 (0.0) #@# -) Nothing wielded #.# Nothing quivered #f# ###.  -Move Fly  #.# .8 h ..  #.####..#  ######.......# #### f   sleepcap (combustible) #...†..####.########... s   scorpion (combustible) ####.####.####.###...##.## #....................##.##Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the scorpion!  The scorpion is burned terribly! #. #. ##.### ##  .... ..#  #... ..  #  ####)#  #@# ### #f# ###.  #.#  #8 h[m.# ######..  #...†..# #.#onfirm with . or Enter, or press ? or * to list all spells.asting: Flame Wave (dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activate  A wave of flame ripples out! The flame wave engulfs the scorpion!  The scorpion is burned terribly!  You kill the scorpion!)..f)MrShunz the Magician#.Djinni of Ashenzari ......#.Health: 32/48 ================--------##.### ##AC: 6Str: 7.... ..#EV: 11Int: 19#... ..SH: 0Dex: 13#..##.#XL:  7 Next: 101% Place: Dun8 hn^hgeon:4#)..)#Noise: ======---  Time: 2785.0 (1.0)#@#-) Nothing wielded#f#Nothing quivered#)# ###.-Move Fly Wave #.# ...#.####..#######.......# #### f   sleepcap (combustible)#...†..####.########...####.####.####.###...##.###....................##.##Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the scorpion!  The scorpion is burned terribly!  You kill the scorpion! _(Press . to intensify the flame waves.)  --more--9 hSx  You have reached level 8!  --more--: hQW7/54208 0% : h?sleepcap (combustible): h P _You feel clever.: h|?  Casting: Flame Wave (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.; h* Flames lash the sleepcap. The sleepcap is burned terribly!; hfThe sleepcap is severely damaged.5; h-a---6; h; hOz _You stop channelling waves of flame. The sleepcap barely misses you.; hi0 O--; h.F B  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the sleepcap. The sleepcap is burned terribly!; h3J f*; hw '.; h? o3--47; h ; h O _You destroy the sleepcap!< hc4< hf< h< hFFly < h _You are able to move again.< hT4=< h< hG< hJ< h< h< hB< h5=w----w   dart slug (wandering)< h391.0 (4----2.0 (5 _A dart slug comes into view.< hb  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.= h+  * (combustible)Flames lash the dart slug.  The dart slug is almost dead.= h2= h7M.w= h<83-====3.0 (1= h,== h?A _The dart slug's fire resistance burns away.= hy = h = h The dart slug is almost dead. _The dart slug's fire resistance burns away.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the dart slug. The dart slug is burned terribly!= h e*= h :†= h #1= h D--4= h = hg M _You kill the dart slug!> h~4> hI> h,> h2=> h> h> h> h> hB,> hݯ> h\b3=> h> h,> h`> h,> he> h=> hT4=> hA> h,> h#> h|,> h> h7,> h> hu95> h)=> hQ> h,> hg> h,> h!> hqj6=> h\> h3,> h> h>,> h> h[,> h> hb7=> h~> h,> h> h8,> h> h P8> h> hE,> h> hE,> h> h ,> hk > h e39=> hI> h,> h> h,> hq> ho40=> hr> h,> h8> h!,> h#> h%,> hq'> h)b1=> h+> h-,> h/> h2,> h5> hW7l2=> hP9> h;,> h`=> h"@,> hA> hTDb3=> h%F> hcI,> hM> h/P,> hQ> h8U,> hW> h Zl4=> h[> h^,> h`> hob,> hd> hfb5=> hah> hj,> hul> hw,> hSy> h{,> h~> h96> hZ3=> h> hՆ,> h> hz,> hҍ> h[<7> h > hO,> h&B> h> h,> hk> h b8=> h!> h,> h > h,> h&> hTl9=> h> h> h>> h> h,> h> hq,> h> hic50=> h> hc,> h > h,> hs> hl1=> h`B> hX> h2=> h> h!3=> h[+,> h-> h1,> h3> h7> h8E4=> h:> h>> hB,> hD> hsG> h4J,> hK> hqQd  Things that are here:  a +0 hand axe; a +0 leather armour> hT> h*U _> hV> hY> h\P=> h]> h_> ha,> hc> hbk  Things that are here:  a +0 short sword; a ball python corpse> hAn> hn _> h5p> hs> h'v,> hJx> hz> h|,> h|~> hh> h,> h)> h> h&,> h> h;> h.......J............ $ ## #.. ....# #.# #..# ----> h7#.# #.###.####..##...........## #.........##.†##.###.##)..)## #.#J   jelly (asleep)##)#.# .. #.#.# ##> hk #)##.###.> hy881.0 (87.0)----2.0 (88> h> h/X _A jelly comes into view.> h،  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.> hz`vv, ally target)> h{g3-=3.0 (1.0)> h> h/ _You conjure some foxfire!? h? h? h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.? hn B? h? hv§§§§§vv? hT2-4? h{f§§§? hT!/ _You conjure some foxfire!? hx§§ §§§§J  The foxfire hits the jelly.  The jelly is lightly wounded.? h_ .J....vv5? h<Z _The jelly quivers.? hr ? h B? h ,? h, ? h ,? hi? h,? hD? h,? hB? h? h? hn vvJ§v§v§§§v§? hY§§ The foxfire hits the jelly.? h=? h>? hGD .§v? hH{ The jelly is heavily wounded.The foxfire hits the jelly.? hh? h}  The jelly is severely wounded.The foxfire hits the jelly!? hD..? h? h1? hQl...§§§§v? h(m§v§§§§§? hy 9-6 _You kill the jelly!? h§§§§§§§-? hs/  --more--@ h,~g _Your Fighting skill increases to level 2!@ hg 4@ hw @ hv @ h @ h @ hr @ h9 B@ h @ hǾ  _Your foxfire dissipates.@ h @ h* 4@ h) S _Your foxfire dissipates.34=@ h @ hy X@ h ##..w## ##.....####.##@ h #..)......#+.........+ #.........# #.......# #...@$# ######...## #.......## #.####.##.# #..####.####..## w   ribbon worm (asleep)...........###.........##.†##.###.#@ h& +95.0 (9@ h  K=6.0 (10.0)@ h @ h V _A ribbon worm comes into view.B hR  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B h`v.v, ally target)B hbg3-=7.0)B hhB hj/ _You conjure some foxfire!B h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. .wvv§§§§§§§.§wYou conjure some foxfire! The foxfire hits the ribbon worm.B hoB h . The ribbon worm is lightly wounded.  The foxfire hits the ribbon worm!B h/.w..§§§§§§§.§vv2-8B hP§§§§.§ _The ribbon worm is heavily wounded.B h .w§v§v§§§§@§§ The foxfire hits the ribbon worm!B h ,B h.w.v.....§.§@§§B h_63-9B h H§§§B h/_ _The ribbon worm is almost dead.C hB:F  The foxfire hits the ribbon worm.C hxG.§@§§C hYC h^w....@$.C hs{B-900C h9C hނO _You kill the ribbon worm!C ho C hH 2  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   f + Spellcasting 6.7   1.0  +11     C h7      b - Unarmed Combat   0.0   1.0   0   g + Conjurations 6.7   1.0  +11     h + Hexes6.7   1.0  +11 C h     i + Summonings6.7   1.0  +11  c - Armour   0.0   1.0   0   j + Necromancy6.7   1.0  +11 C hu x d - Dodging   2.1   2.5  +1   k + Forgecraft6.7   1.0  +11  e - Stealth   1.5   2.4  -1   l + Translocations 6.7   1.0  +11     C h m + Alchemy6.7   1.0  +11     n + Fire Magic6.7   1.0  +11     o + Ice Magic6.7   1.0  +11     p + Air Magic6.7   1.0  +11     q + Earth Magic6.7   1.0  +11              r - Evocations   0.0   1.0   0           h ;2H        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsE h E h E h MrShunz the Magician##...##Djinni of Ashenzari ......##.....##Health: 53/54 =======================-##.......##AC: 6Str: 7#..)......#EV: 11Int: 20+.........+SH: 0Dex: 13#.........#XL:  8 Next:  9% Place: Dungeon:4#.......#Noise: ---------  Time: 2900.0 (0.0)#...@$#-) Nothing wieldedE h[ ######...##Nothing quivered#.......##Fly #.####..##.# #..####.####..##...........###.........##.†##.###.#The foxfire hits the ribbon worm! _The ribbon worm is heavily wounded.The foxfire hits the ribbon worm! _The ribbon worm is almost dead.The foxfire hits the ribbon worm. _You kill the ribbon worm!E hE 4E hY E h E h4E h%E h4=E h^E h,E hE hg,E hE h]N _You now have 111 gold pieces (gained 12).E hE hiE h!E hE hZf=E hE h,E h# XE h] E hF _You reach down and open the door.E h4E hE h/@  There is an open door here.E h6E h _E h_E hE hu E h E h!E h#E h&,E hZ(E h/ _You now have 128 gold pieces (gained 17).E hr0E h0E h1E h2E h4,E h5E h 7E hK8E h8E hn9E h_;E h<E h4=E h=E h>E h @E h@E h*AE hAF hF hF h'F h3F hF hF hF hF hF hF h F h F h+ F h F h< F h F h_F hF hnF hQF hcF hF huF h4F hF hFF hF h F h`d##.....## #.######.......###.##.## .#..)......##.#...##.##+.........'............#.........####...##.####.......###......#.###.....## #.###....# #####...## #.###..######## .......## #...@..##.... .####..# #####.###.### F h.# #..# O# .####..## .# ........## .# .........# .#O   ogre (asleep) .†##.###.# .# )..)## #.# .# #)#.# ...F hv# 25.0 (25.0)  An ogre comes into view. It is wielding a +0 giant club.F hi)O.OF h+*K====6.0 (26F h.F h3& _The ogre shouts!F h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F h.4 * (combustible)Flames lash the ogre.  The ogre is moderately wounded.F h4G hD"\O1G h#=--7.0 (1.0)G hl'G h)d _The ogre's fire resistance burns away. The ogre hits you with a +0 giant club.G h4G h1G h&  G h~Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the ogre. The ogre is burned terribly!G hD*G h^) 49---228 _You kill the ogre!Your Spellcasting skill increases to level 7!Your Conjurations skill increases to level 7!  --more--H hiv  Your Hexes skill increases to level 7!  Your Summonings skill increases to level 7!  Your Necromancy skill increases to level 7!  Your Translocations skill increases to level 7!ForgecraftFire MagicH hԀ/  --more--H h Ice Magic skill increases to level 7!Air MagicEarth Magic skill increases to level 7!H hH h` _Your Alchemy skill increases to level 7!I huH _50=1=2=3=I hXI hI hI hL4=I hI hI hr,I hI h I h;,I hI ho _You hear a distant slurping noise.  Things that are here:  a +0 giant club; an ogre corpseI hI h _I h)I hI hHI h:=I hbI hI h,I hfI hI h,I h4I hPI hI hGI hVI h"I h,I hI hI h,I h I h` I h0 ,I hAI hI h,I hI haI h/,I h?I h/QpI hSI hS,I hTI hVI hX,I hYI h^I hpe ..#######  I hf#....g..#  ---- #@#   #.#   #.#  #.# ###I hg #.###.## ####.##.#.##g   hobgoblin (asleep)  ##+# #......###.## I halH ##...## #.##..## ##.#  ##.....## #.####.###.##I h4ux68.0 (40.0)----9.0 (41I h r _A hobgoblin comes into view.I hF  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J h?  Flames lash the hobgoblin.J hC*J h&.J h2-====70.0 (1.0)J hJ hM _You kill the hobgoblin!J hN J hO 4J hV 3-J hfW ,J hX J h^ 4=J h_ BJ h:c XJ hi =J h%j J hj J hl ,J h+m J hQn J hio J h"p ,J hq J h$r J hr ,J hs J hu ,J h{v J h.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  N h Aim: an ufetubus (57% to hit)  The concentrated momentum hits the ufetubus!  You kill the ufetubus!N hd 3==1.0 (1-Move Fly N hX N h  N h'_You are unable to move.O h _You cannot move.O hXb _You cannot move.O h _You cannot move.O hb  _You cannot move.O heh 4O h|k O ham F _You cannot move.P hP hP hP htP h1% _P hR3P heP h,P h P h#,P hP h94P hT=Fly P hfP hi _You cannot _You are able to move again.P h<    #####  ###...  ######...#  #.###.  #.##.....#..#P hf}  #.###......##--  #.@.....# ##.#####  #.P hH# #.#  ... #.#   #.#. ##+# # P he #5#. ##...## # # .. ##.....## # 5   ufetubus (asleep) .# ##P h.### . #..)......##  +.'.P hq16.0 (5P h?--7.0 (6P hP h\ _An ufetubus comes into view.P hd  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q huo _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Q h  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q ha  You conjure some foxfire!vv5.5lly target)3-===8.0 (1 _The ufetubus shouts!Q h Q h §v The foxfire hits the ufetubus. The ufetubus is burned terribly!Q h$ BQ h% K5..Q h& 0---9Q hU* Q hq, a _The ufetubus is severely wounded.R h1  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.R hK  Flames lash the ufetubus. The ufetubus is burned terribly!*R h; p§.R hN 2-4====20 _You kill the ufetubus!S h!;S hHS h Rh3S hS] _Your foxfire dissipates.S hJTS hTS h VS hV,S h9XS hX,S h:ZS hZL4=S hh[S hK\S h]S h ^,S hdS h8eS hHfS hf:=S hgS hhS h6jS hjS hAkS hlS hZmS hmS hanS hoS h4pS hpS h?qS hsS htS h-uS huS hS h/S h,S hݏS hWS hS hS h S hS hЛ,S hS hS hS hS hS hS h5S hS hέS hS hS h S hʹS hdS hS hsS hS h>S h˹S hJS hS hS h}S hS hS hS hS h,S hcS hS hES hS hS h,S h S hS h,S hS hS hS hS hS h<S hS hS hS h+S h:,S h*S hS h ,S hS hnS hy,S hXS hgS h,S hS hS hD ,S h(S h<S h,S hS hS hR,S hS hS S hm0,S h3S hS6S h:,S hyMS hOS hOS hRS hYS h\S hb]S h_^S heS h^i,S hPS hBS hУS hY,S hvS hnS hβ,S hbS hS h[,S hS h S h ,S heS h5S hS h,S hS hS h,S hS hS h,S hS hRS h,S hS hS h6,S hTS h-S h,S hS hYXS h S h ,S h S h S h,S hoS hS h5,S hoS heS h6,S hS hGS h,S hS h|"@  There is an open door here.S h?$S h$ _S h%S h+'S h(,S h)S h*+S h,,S h-S h.S h0S h:1S h1S hh3S hb5S h9S hT:S h<S h(>,S h>S h.AS hMS hNS hPS hSS hgXS hZS hkS hjN#.##### #.# ### #.##.###.## #.# ####.##.#.## #+## #......###.## ...## #.##..## ##.# S h˂-....## #.####.###.## .....###.##.##.#.## ......##.#...##.####S#.. ---- ......'.........@....... ......####...#.... .....###......#.## ....## #.###....# ...## #.###..########## ..## #......#  .<)# S   adder (wandering) ..# #####)## #.######)S hF ..##.#  #) S hσr..###.# #.#S hB0101.0 (81.0)S hI----2.0 (82S hϖS h S hS_An adder comes into view.T h5  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T h>  You conjure some foxfire!T h%.v.SvSally target)3-=3.0 (1.0)T hBE _The adder hisses angrily.T hlbT hcT h~i v@§v§The foxfire hits the adder.T hT hZT hv@§S.§T h.-4T h3;§T h3 _The adder is lightly wounded.T hMK  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U hcP+ §*§ combustible, ally target)  Flames lash the adder.  The adder is heavily wounded.U hsU hzDS..U h{~0--====5U hU h)R _The adder's fire resistance burns away. The adder bites you.U hmU hSU h<  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the adder. The adder is burned terribly!U he*U h%U h%U h&U h'U hj(U h32vv§§§§§@.U h Gh49--56U hMU§§§§§U hVI _You kill the adder!U h* 4U h+ U h, U h- U hI. U h: U h~D L _Your foxfire dissipates.50=U h2H ,U hI U hJ ,U hK U hGM ,U h&N U hO l1=U hP U hR ,U hqS U hU ,U hxV U h=X U hX L2=U hY U hZ ,U h[ U hy] ,U hx^ U h&` ,U ha U hc U hxd V3=U he U h_f ,U hMg U h i ,U hi U hRl b4=U hm U hn U ho ,U hp U hq U hs ,U ht U hu U hf| Z### #.# ###  #.###.##  ####.##.#.##  #......###.## ## #.##..## ##.###### #.####.###.##.. ####.##.##.#.## .# ..###.#...##.####.#...----259.0) ...'............####...##.####......>###......#.# ##.##.## #.###....# # ## #.###..## # #......# #......<)# #+  #####)## #.######)# #. #.# #)# #. U h } z# #.# #.###.U hր :----U hy %6.0 (20U h U hA ; _Found a stone staircase leading down.V h± 4V h² V h V h" |=V h V h V hH V hF V h ,V h V h[ V hj ,V h V h V h ,V h V hf V h+ BV h c #......###...#.##..## ##.#### #$##.####.###.##.. ..##.##.##.#.###.###..###..#...##.####.#........ '....................... V hL ####...##.####......>## ##......#.# ###.##.##  #.###....# #@# .!  #.###..### #.##########  #......# #.#......<)# #+#  #####)## #.#.######)# #.# #.# #.# #)# .# #.# #.# #.###.### #.# #.. #.......#.# ####.#..... #.# ###.##...V h 132.0 (6.0)V hM +3.0 (7V h V h . _j - a scroll of identifyW hW h _i - 2 potions of brilliance (gained 1)W h)W h  _You now have 146 gold pieces (gained 18). _You now have 154 gold pieces (gained 8).W hF  #####  ###...# .# #.....#### .# #.......B .# #..#.#.#.#?. .# #...@....... .# ### ##.###.#.### .###.## #.# # .##.#.## #.###.#.# ...###.## #........ ..## ##.######.###.###B   giant cockroach (asleep) ##.###.##......# .# .##.#.###.###..###.# ..##.####.#... hNh {m.....#57.0 (24.0)B.B8.0 (25 _A giant cockroach comes into view.X h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X hX h .v#Bv(ally target)X hg3-=9.0 (1.0)X hX h/ _You conjure some foxfire!X h37 X h< X hdN \  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the giant cockroach.X hj X hSk X hp §vThe giant cockroach is moderately wounded.The foxfire hits the giant cockroach.X h_ X h X h §#.v@BX hw U2-60X h˚ ;§X h؝ g _The giant cockroach is heavily wounded.Y h0  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y h,E  Flames lash the giant cockroach.Y h0]§*Y hb\,Y hi]Y h^Y h6e.#§§@vY hs1-====1Y h;§Y hOS _You kill the giant cockroach!Y h#### ####...## .######... ##[## .......... #.########. #.# .....<)# #+# #.# ######)# #.# #.# #)# #.# #.# #.###.^ hI#### #.#^ h#+.....?............235.0 (53......'^ h[..................#+^ h^ hM======6.0 (54^ h!^ h)= _As you open the door, it creaks loudly!^ h 4^ h+ ^ h ^ h g  ^ h# There is an open door here.^ h ^ h _^ h ^ h ^ h ,^ h ^ hK ^ h ,^ hG ^ h ^ hV ,^ h ^ h; ,^ h ^ h o _f - 3 scrolls of fear (gained 1)^ h: 4^ h ^ hX ^ h ,^ hY ^ h] ^ hj ,^ h  ^ h# X^ hJ( ^ h* ,^ h+ ^ h. ^ hi0 ,^ h2 ^ hb4 ^ hO:  #.# #.#.# #.# #.........# #.###.#.###.# #####.##### # #.........#+## #.# ######.###.###....## #.# #......# #.###.....## ##.# #.###..###.##.......## ##..# ^ h: #.#........#.........####...##......+.........'.......#------ #......>####....@....####...## ###.##.######.......## ##[##  #.##.^ h; .....## #.#  #.###########...## #.#  #.#......<)###+## #.#  #.#.######)# #.# #.#  #.# #)# #.# #.##.# #.###.####^ h<  #.##.. #........# #.#^ h-= ------49.0 (13  Ashenzari invites you to partake of a vision and a curse of elements anddevices.^ hF /  --more--_ hO _ h & __ h" _ hC# ` h Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Elem/Dev)0% [?] toggle between ability selection and description.` hIH Nescribe what?` h6  Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Devices: Evocations and Shapeshifting. Range: N/A This ability costs: nothing.a h_  Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Elem/Dev)0%  [?] toggle between ability selection and description.b hb hb h4#.# #.#.# #.# #.........# MrShunz the Magician#.###.#.###.# #####.##### Djinni of Ashenzari ...... # #.........#+###.#Health: 54/54 ======================== ######.###.###....###.#AC: 6Str: 7 #......# #.###.....## ##.#EV: 11Int: 20 #.###..###.##.......## ##..#SH: 0Dex: 13 #.#........#.........####...##XL:  8 Next: 25% Place: Dungeon:4 b h...........+.........'.......#Noise: ---------  Time: 3249.0 (0.0) #......>####....@....####...##-) Nothing wielded ###.##.######.......## ##[##Nothing quivered#.##.............## #.#Fly #.###########...## #.##.#......<)###+###.##.#.######)# #.##.##.##)# #.#b h #.##.##.###.#### #.##..#........# #.# _You see here a +0 cloak. _As you open the door, it creaks loudly! _There is an open door here. _f - 3 scrolls of fear (gained 1)  Ashenzari invites you to partake of a vision and a curse of elements and _devices.b hP  Okay, then.b h:b hb h%. _b hv Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Elem/Dev)0% [?] toggle between ability selection and description.c h#.# #.#.# #.# #.........# MrShunz the Magician#.###.#.###.# #####.##### Djinni of Ashenzari ...... # #.........#+###.#Health: 54/54 ======================== ######.###.###....###.#AC: 6Str: 7 #......# #.###.....## ##.#EV: 11Int: 20 #.###..###.##.......## ##..#SH: 0Dex: 13 #.#........#.........####...##XL:  8 Next: 25% Place: Dungeon:4 ...........+.........'.......#Noise: ---------  Time: 3249.0 (0.0) #...... hw9;49m>####....@....####...##-) Nothing wielded ###.##.######.......## ##[##Nothing quivered#.##.............## #.#Fly #.###########...## #.##.#......<)###+###.##.#.######)# #.##.##.##)# #.##.##.##.###.#### #.##..#........# #.# _As you open the door, it creaks loudly! _There is an open door here. _f - 3 scrolls of fear (gained 1)  Ashenzari invites you to partake of a vision and a curse of elements and _devices. _Okay, then.Curse which item? (Esc to abort) Armour (go to first with [)  c - a +0 cloak (worn)  a - a +0 robe (worn)  g - a +2 helmet (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)f h*l#.# #.#.# #.# #.........# MrShunz the Magician#.###.#.###.# #####.##### Djinni of Ashenzari ...... # #.........#+###.#Health: 54/54 ======================== ######.###.###....###.#AC: 6Str: 7 #......# #.###.....## ##.#EV: 11Int: 20 #.###..###.##.......## ##..#SH: 0Dex: 13 #.#........#.........####...##XL:  8 Next: 25% Place: Dungeon:4 ...........+.........'.......#Noise: ---------  Time: 3249.0 (0.0) #...... hm<m>####....@....####...##-) Nothing wielded ###.##.######.......## ##[##Nothing quivered#.##.............## #.#Fly #.###########...## #.##.#......<)###+###.##.#.######)# #.##.##.##)# #.##.##.##.###.#### #.##..#........# #.# _As you open the door, it creaks loudly! _There is an open door here. _f - 3 scrolls of fear (gained 1)  Ashenzari invites you to partake of a vision and a curse of elements and _devices. _Okay, then.50.0 (1 _Your +2 helmet glows black for a moment.g hN' g h1_You reach down and open the door.g hi5 g h6 g h6There is an open door here.g h9g h; g h;_g hZ=g hl@g hBg hCg hYEg hHg h1Kg hKg hNg hQg hTg hTg hVg hXg h \g h\g h_g hag hBdg heg hfg h_ig h3lg h^mg hog h?tg hzg h}g hSg hyg hjg hHg hg hg hg hg hg hיg hќg hg hRg hg hg hʥg hog hg hg hȮg hg h1g hUg hg h4g hIg hg hſg hg hg hg hg hg hqg hIg h*g h$g hg hg hg hg h g hg hg hWg hg hg hg h*g h,,g h-g h4ng hW6g h6g h7g h:g h<g h:=g hJ>g hS@g hBg hBg h[Cg h(Eg hDGg hGg hHg htJg hKg hELg hLg h~Ng hPg hPg h&Qg hRg hsTg h Ug hYBg hZg h0[g h$]g h^g h _g h_g hag hcg hdg hdg hfg h]ig hig hjg holg hng hng hdog h)qg hsg hsg htg hyg  You see here a hobgoblin skeleton.g h|g h8< #####.###.##.########  #.# #.##.#  #.###.##.#  g hӅ#........#  #####.##.##  #### #.#...###  ... #.......# g hP# ###.##.#####.#  #...@÷.# ..#  ....# ..# #  g h # w###.##... # #. #.#.. . #.#.## w   dart slug (wandering) # #.#.# ..#.# g h/92.0 (42.0)g hΏ,3.0 (43g hēg hĖ\ _A dart slug comes into view.h hY  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h hV0vvwwally target)3-=4.0 (1.0) _You conjure some foxfire!h hu,h h1,h h,h hc,h hh h`§§.@§§§..§wv.v§§.h h,h hkN§§.@§§§..§w.v§§§.-5§§.@§§§..§§ h h B_The foxfire hits the dart slug but does no damage.h hɚh hc §§§§v§§§§ The foxfire hits the dart slug.h hdh h: §h h|§.§§§§The dart slug is severely wounded.h h$i `````..§h hh§§§§The dart slug launches a dart at you.h hj...@÷.........h hg1--=6h h]<§h h0- _The slug dart hits you.h hh  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i h=vw.....v...(ally target)i h`0-7 _You conjure some foxfire!i hZ_i h i h> The foxfire hits the dart slug!i hŒu§§†v§v§§§i h)i hɲi hi ht§§v§§§§§i h66-8i h~§§§§§i h3M _You kill the dart slug!i hL 4i hq i h i hm ,i h i hX i h i h֟ 1 _Your foxfire dissipates.i h ,i h i h b2=i h# i h ,i hy i h ,i h i h+ ,i h i h* i h V3=i hK i h i h i hw i h i h* i h i h i h} L4=i h i h i h̶ i h> i h i hǸ i h i h i h i he i h i h i hw i h i h i h? :=i h i hk i h] i h i h@ i h i h i h i h i hu i h i hX i h i h i h) i h i h i h i h i hj i h i h5 i hN i h i h1 i h? i hy i h i h\ i h7 i hq i h i hT i h i h i h i h i h i h i h- i h i h i h i h i h i h i h3 i h i h i h i h i h\ i h i h i hL i h i h. i hv i hf ,i h? i h i h2 ,i h i h i hi ,i h/ i hv i h i h! i h i h i h i h i hb i h i h* ,i h i h i h i h; i h ,i hV& ###.### #.#.###.##.#... #.##.#.....##.#.####:##.#.###.##.#.##.##.#........#.#  #.##.......###. ###.##.......# .##..###..##### .....########...####.# -334.0 (36.0) ..<.............@...P# ..###########...##.....> .## ##..# #.#.. .# ##.# # .# #.# .# #.# .# #.# .##.#i h( i[m .##.#i h) ,5.0 (37i h, i h. A _Found a staircase to the Ecumenical Temple.j hkh Where to? (* - list waypoints, Tab - D:4, ? - help)  D - Dungeon  T - Temple k hWk hK###.### #.#.###.##.#...MrShunz the Magician#.##.#.....##.#.###Djinni of Ashenzari ......#:##.#.###.##.#.#Health: 54/54 ========================#.##.#........#.#AC: 6Str: 7#.##.......###.EV: 11Int: 20 ###.###.......#SH: 0Dex: 13 .##..###..#####XL:  8 Next: 26% Place: Dungeon:4 .....########...####.#Noise: ---------  Time: 3335.0 (0.0) ..<.............@...P#-) Nothing wielded ..###########...##.....> h0mNothing quivered .####..# #.#..Fly .###.# # .##.# .##.# .##.# .##.# .##.#Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  The foxfire hits the dart slug! _You kill the dart slug! _Your foxfire dissipates. _Found a staircase to the Ecumenical Temple.k h k h,k hk h~,k h%k hUk hk h9 #.#.....##.#.### # #.#.###.##.#.# # #.#........#.# # #.......###...## ## #.......##..... .# ##..#####.P P.######...####.# .##...........P#...#PJ #########...##..@..>.!.. ##..####.#...#P. ##.# ### .##  #.# P. #.# ## #.# J   jelly (wandering) #.# #.# #..k h*8.0 (3k h|+9.0 (4k hk h<X _A jelly comes into view.k h̐ _You can't go up here!k h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k hl>  You conjure some foxfire!k hev.vJJally target)k h84=40.0 (1k hk h Z _The jelly quivers.l hS4l h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l hl h>  You conjure some foxfire!l h!l h§§@v.>.J.vl h4T3-1l h:T§§l h\P _Your foxfire is destroyed!l h<l h=#l h0  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l h3nl hy8 §§@§§vv§You conjure some foxfire! The foxfire hits the jelly.l hSl hUl hZ §J! The jelly is lightly wounded.  The foxfire hits the jelly.l hvl h}vv@§§§J§l h}T2-2l hQ§§§l h` _The jelly is moderately wounded.l hcl hl hl h,l hNl hʖ,l h l h!.§§@§§Jv§Your foxfire is destroyed!The foxfire hits the jelly.l hԷl hl ht.§§@..J..-3l h#§l hl h` _The jelly is moderately wounded.m h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m h. §§@..*(combustible)Flames lash the jelly.  The jelly is heavily wounded.m h..@..J1m hP-====4m hm hW= _The jelly's fire resistance burns away.m h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n h# #.#.....##.#.###  MrShunz the Magician # #.#.###.##.#.#  Djinni of Ashenzari ...... # #.#........#.#  Health: 49/54 =====================--- # #.......###...##  AC: 6Str: 7 ## #.......##.....  EV: 11n hInt: 20 .# ##..#####.P P.  SH: 0Dex: 13 .########...####.# .##  XL:  8 Next: 26% Place: Dungeon:4 ................P#...#P.  Noise: ====-----  Time: 3344.0 (0.0) #########...##..@..J.!..  -) Nothing wielded ##..####.#...#P.  Nothing quivered ##.# ### .##  Fly  #.# P.  #.# ##  #.# J   jelly (combustible) #.# #.# #.. _The jelly's fire resistance burns away.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike n h[m(safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly (heavily wounded, more vulnerable to fire, 100% to hit)n h-# #.#.....##.#.###  MrShunz the Magician # #.#.###.##.#.#  Djinni of Ashenzari ...... # #.#........#.#  Health: 49/54 =====================--- # #.......###...##  AC: 6Str: 7 ## #.......##.....  EV: 11Int: 20 .# ##..#####.P P.  SH: 0Dex: 13 .########...####.# .##  XL:  8 Next: 26% Place: Dungeon:4 ................P#...#P.  Noise: ====-----  Time: 3344.0 (0.0) #########...##..@..J.!..  -) Nothing wielded ##..####.#...#P.  Nothing quivered ##.# ### .##  n h0Fly  #.# P.  #.# ##  #.# J   jelly (combustible) #.# #.# #..Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly (heavily wounded, more vulnerable to fire, 100% to hit)  The concentrated momentum hits the jelly!n h5m       ##  #.....  ##..#####.P P. ...####.# .## .......P#...#P. #..@..>.!..  ##..####.#...#P.  ##.# ### .##  #.# P. #.# ## #.# #.# #.# #..n hwU%onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a jelly (heavily wounded, more vulnerable to fire, 100% to hit)  The concentrated momentum hits the jelly!  You kill the jelly!n hru31==--5.0 (1-Move Fly n hyn h{- _You are unable to move.n hB n h Where to? (* - list waypoints, Tab - Temple, ? - help) D - Dungeon  T - Temple o hEo h{Um##.#.....##.#.###MrShunz the Magician ##.#.###.##.#.#Djinni of Ashenzari ...... ##.#........#.#Health: 49/54 =====================--- ##.......###...##AC: 6Str: 7 ###.......##.....EV: 11o h[V1Int: 20 .###..#####.P P.SH: 0Dex: 13 .########...####.# .##XL:  8 Next: 31% Place: Dungeon:4 ................P#...#P.Noise: ==-------  Time: 3345.0 (0.0) #########...##..@..>.!..-) Nothing wielded##..####.#...#P.Nothing quivered##.# ### .##-Move Fly o h-Y#.#P.#.####.##.##.##..Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly (heavily wounded, more vulnerable to fire, 100% to hit)  The concentrated momentum hits the jelly!  You kill the jelly! _You are unable to move.o hYo hha....o hiF _You cannot move.p he _50=Fly  _You are able to move again.1=2=p h٢3=4=p h~p h p hͿR There is a staircase to the Ecumenical Temple here.p hp hp h9:= _p h_ #.#.....##.#.###  #.#.###.##.#.#  #.#........#.##  #.......###...##  #.......##.....##  ##..#####.P.P...## ####...####.##.##...####P#...#P.....--...##.....>.@...# ##..####.#...#P.## ##.# ####.##.## #.# #..P.###.# ##.+###.# ##.#.# .#.# .# p h$66.0 (2p hZ 1.0)p hl --7.0 (22 _l - an emerald potionp h=p h>Where to? (* - list waypoints, Tab - Temple, ? - help) D - Dungeon  T - Temple q hzq h #.#.....##.#.###MrShunz the Magician#.#.###.##.#.#Djinni of Ashenzari ......#.#........#.##q h9Health: 54/54 ========================#.......###...##AC: 6Str: 7#.......##.....##EV: 11Int: 20##..#####.P.P...##q hHSH: 0Dex: 13 ####...####.##.##...####XL:  8 Next: 31% Place: Dungeon:4 ...........P#...#P......Noise: ---------  Time: 3367.0 (0.0) ####...##.....>.@...#-) Nothing wielded##..####.#...#P.##q h(Nothing quivered##.# ####.##.##Fly #.# #..P.###.# ##.+###.# ##.#.#.#.#.##..You kill the jelly! _You are unable to move. _You cannot move. _You are able to move again. _There is a staircase to the Ecumenical Temple here. _l - an emerald potionq hDq hq hq hnq hzq h`  There is a staircase to the Ecumenical Temple here.q hVq hvq h4% _q hq hj Temple  You fly downwards. Welcome to the Ecumenical Temple!q hq hFq h,q huq h ..#...###....### ###....###...#.. .#.....#.......###.......#.....#. q hD #..._..#.._.....#....._..#.._...# .......#.................#....... #.....###....#..#..#....###.....# ##...###.#...##...##...## ##...## #.....###...####.##.#...###.....##.....##...##.....#.......70.7 (3.7 .._.......#._#..@..#_.#......._.. .......#.....##...##.....#....... #.....###...#.##.####...###.....# ##...## ##...##...##...#.###...## #.....###....#..#q h..#....###.....# .......#.................#.......  #..._..#.._.....#....._..#.._...#  q hs.#.....#.......###.......#.....#.  ..#...###....### ###....###...#..  _Found a staircase back to the Dungeon.q hY__._q hGd _There is a staircase back to the Dungeon here.r hƔe__r hߙr h(8_r h?1.7 (1.0 ____._r h4 #.#..#.###  #.#.###.##.#.# #.#........#.##  #.......###...##  r h #.......##.....##  ##..#####.P.P...## #####...####.##.##...#### Dungeon:4......P#...#P...... ######...##.....@.....#  ##..####.#...#P.##  ##.# ####.##.##  #.# #..P.## #.# ##.+## r hV<#.# ## #.# . #.# .# #..r hFr hZ-3.2 (2.5r hr h _You fly upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.s h|s h֡CRead which item? Scrolls  h - 3 scrolls of enchant weapon  f - 3 scrolls of fearj - a scroll of identify  k - a scroll labelled QUSOEG MYOTOY s hϤ[!] read|quaff|evoke[?] describe selectedt h,bt hkft hk#.#.....##.#.###MrShunz the Magician#.#.###.##.#.#Djinni of Ashenzari ......#.#........#.##t hlHealth: 54/54 ========================#.......###...##AC: 6Str: 7#.......##.....##EV: 11Int: 20##..#####.P.P...##SH: 0Dex: 13 ######...####.##.##...####t hmXL:  8 Next: 31% Place: Dungeon:4 .............P#...#P......Noise: ---------  Time: 3373.2 (0.0) ######...##.....@.....#-) Nothing wielded##..####.#...#P.##t hmNothing quivered##.# ####.##.##Fly #.# #..P.###.# ##.+###.# ##.#.#.t hMn#.#.##.. _There is a staircase to the Ecumenical Temple here.  You fly downwards. Welcome to the Ecumenical Temple! _Found a staircase back to the Dungeon. t ho_There is a staircase back to the Dungeon here. _You fly upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.t ht hʏnIdentify which item? (\ to view known items) Scrolls (select first with ?)  k - a scroll labelled QUSOEG MYOTOY Potions (select first with !) t hf l - an emerald potion[?] describe selectedu hu h0u h #.#.....##.#.###MrShunz the Magician#.#.###.##.#.#u h!Djinni of Ashenzari ......#.#........#.##Health: 54/54 ========================#.......###...##AC: 6Str: 7#.......##.....##EV: 11Int: 20##..#####.P.P...##SH: 0Dex: 13 ######...####.##.##...####XL:  8 Next: 31% Place: Dungeon:4 .............P#...#P......Noise: ---------  Time: 3373.2 (0.0) ######...##.....@.....#-) Nothing wielded##..####.#...#P.##Nothing quivered##.# ####.##.##Fly #.# #..P.###.# ##.+###.# ##.#.#u h".#.#.##.. _There is a staircase to the Ecumenical Temple here.  You fly downwards. Welcome to the Ecumenical Temple! _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _You fly upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.u h*]  As you read the scroll of identify, it crumbles to dust.u hn++4.2 (1u h/u h1+ _l - a potion of mightv h%v h/Drop what?11/52 slots (_ for help) Armour (select all with [)  g - the cursed +2 helmet "Visionary Ressentiment" (worn) {Elem, Dev}  c - a +0 cloak (worn)  a - a +0 robe (worn) Jewellery (select all with "=)  b - a ring of protection from cold (worn) Wands (select all with /)e - a wand of polymorph (11) Scrolls (select all with ?)v h,h - 3 scrolls of enchant weapon  f - 3 scrolls of fear  k - a scroll labelled QUSOEG MYOTOY Potions (select all with !)i - 2 potions of brilliance  d - 3 potions of curingl - a potion of might [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]v hq <(and turn off autopickup for) what?(1 turn)  g - the cursed +2 helmet "Visionary Ressentiment" (worn) {Elem, Dev}  l * a potion of might[Enter] accept (1 chosen)v h #.#.....##.#.###MrShunz the Magician#.#.###.##.#.#Djinni of Ashenzari ......#.#........#.##Health: 54/54 ========================#.......###...##AC: 6Str: 7#.......##.....##EV: 11Int: 20##..#####.P.P...##SH: 0Dex: 13 ######...####.##.##...####XL:  8 Next: 31% Place: Dungeon:4 .............P#...#P......Noise: ---------  Time: 3374.2 (0.0) ######...##.....@.....#-) Nothing wielded##..####.#...#P.##Nothing quivered##.# ####.##.##Fly #.# # h 7;49m..P.###.# ##.+###.# ##.#.#.#.#.##.. _There is a staircase back to the Dungeon here. _You fly upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.  As you read the scroll of identify, it crumbles to dust. _l - a potion of might  Autopickup disabled for potions of might.5.2 (1 _You fly upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.  As you read the scroll of identify, it crumbles to dust. _l - a potion of might  Autopickup disabled for potions of might. _You drop a potion of might.w h_ew hhRead which item? Scrolls  h - 3 scrolls of enchant weapon w hh6 f - 3 scrolls of fear  k - a scroll labelled QUSOEG MYOTOY [!] read|quaff|evoke[?] describe selectedx hpx htx hYI#.#.....##.#.###x h&MrShunz the Magician#.#.###.##.#.#Djinni of Ashenzari ......#.#........#.##Health: 54/54 ========================#.......###...##AC: 6Str: 7#.......##.....##EV: 11Int: 20##..#####.P.P...##SH: 0Dex: 13 ######...####.##.##...####XL:  8 Next: 31% Place: Dungeon:4 .............P#...#P......Noise: ---------  Time: 3375.2 (0.0) ######...##.....@.....#x h-) Nothing wielded##..####.#...#P.##Nothing quivered##.# ####.##.##Fly #.# #..P.###.# ##.+###.# ##.#.#.#.#x h}.##.. _You fly upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.  As you read the scroll of identify, it crumbles to dust. _l - a potion of might  Autopickup disabled for potions of might. _You drop a potion of might.x hf x h8 As you read the scroll labelled QUSOEG MYOTOY, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.6.2 (1x hx h x hex h&_It was a scroll of immolation.x h  ### .......#.##......###...###.....###..#####.P.P...## ######...####.##.##...#### .............P#...#P...... ######...##.....>.....# 0 ##..####.#.@.#P.## ##.# ####.##.## Fly ##.+#.>###7.2 (1 _Found a stone staircase leading down.y ha......##.....###..#####.P.P...## ######...####.##.##...#### ......P#...#P...... ######...##.....>..... ##..####.#...#P.##  ##.# ####.##.##  #.# #..P.##  #.# ##@+##  #.# ##.# #Fly #....#.##y h:rT80.2 (3'#y hb======1.2 (4y hbS _As you open the door, it creaks loudly!z h  There is an open door here. _z hz h@,z hB,z hz hxz h>,z hz h8Bz hhz hBz h,z h,z hz hT,z hh,z hmz hBz hyBz hz h,z h ,z hz hz h*,z h,z hz h}Bz h,z hBz hz hnz h$z hMz h8 h mz h,z hQz hXz hz h,z h'z h&z hPBz hCz hz hz hz h!z hI#z h#z h%z h(z hs*,z h+z hZ3Xz hz6z h8,z h.9z h=z hb?,z hAz hEz hgI,z h Kz hnOz hhS,z h'Uz h]Xz h_z ha,z hZcz hqfz h?h,z hiz hlz hfn,z hpz hsz h+u,z hvz h`yz h{,z h|z hMz h&z hŁz hz hz h,z h?z hz hp,z hz hrz h,z h:z hz hK,z hz h&z h,z hz hIz h,z hz hz h,z h z hz hN,z hǬz hz h,z hSz hcz hNz hQnz h`z hz hL,z hz hz h,z hCz hYz h,z hz hz h ,z h z hfz h ,z hz hP  There is a stone staircase leading up here.z hz hK _z hz hz h,,z h6z hN z h"z h"z h#z h%z h(,z h+z h-z h.,z h0z h1z h\3z h7z h8z h:z h|<,z h=z h@F _You reach down and open the door.z hA4z hBz h E@  There is an open door here.z hFz hYG _z huHz h'Kz hSM,z hNz hPPz hQ,z h$Sz hTz h`Vz hWz hWz hm#.# ##'## #.# #.# ##...## #.# #.## ##.....## ####.## #..## ##.......## ##.##..# #...####<........####......###### .......+.........'......<........ z hWni.....###.........####...######### ...#.####.......######.##------503.2 (122.0) .....##.........@...##.# z h o..)..##.###...#####.##.# .##..##.......># #.##.# .....##..#####.####.##.# ###.###..# #...##.##.##......# #.#.##.##.#z ho#####..# #.#.##.##.###.#####......##.##..[....#.......#z h>p=------z htz h?vE _Done exploring.{ h"s[?25h[?0c  Search for what [Enter for "@!!in_shop", or ? for help]? ~ h? [?25l[?1c~ hC21 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a stone staircase leading downb - [D:4] a +0 robe  c - (1) [D:4] a stone staircase leading up  d - [D:4] a stone staircase leading up  e - [D:4] a +0 dagger (1 further duplicate)  f - [D:4] a stone  g - [D:4] a +0 ring mail  h - [D:4] a +0 club (1 further duplicate)  i - [D:4] a +0 ring mail of poison resistancej - [D:4] a +0 hand axe  k - [D:4] a +0 leather armour  l - [D:4] a +0 short sword  m - [D:4] a potion of might  n - [D:4] a staircase to the Ecumenical Temple  o - [D:4] a +0 spear  p - [D:4] a +0 whip (1 further duplicate)  q - [D:4] a stone staircase leading down  r - [D:4] a stone staircase leading up  s - [D:4] a stone staircase leading down  t - [D:4] a battleaxe  u - [D:4] a +0 cloak hZ  a - [D:4] a stone staircase leading down  f - [D:4] a stone h#.###'###.#MrShunz the Magician #.###...###.#Djinni of Ashenzari ...... #.## ##.....## ####.##Health: 54/54 ======================== #..## ##.......## ##.##..#AC: 6Str: 7 #...####<........####......###### EV: 11Int: 20 .......+.........'......<........ SH: 0Dex: 13 .....###.........####...######### XL:  8 Next: 31% Place: Dungeon:4 ...#.####.......######.##Noise: ---------  Time: 3503.2 (0.0) .....##.........@...##.#-) Nothing wielded ..)..##.###...#####.##.#Nothing quivered .##..##.....[34 h$m..># #.##.#Fly .....##..#####.####.##.# ###.###..# #...##.##.##......# #.#.##.##.######..# #.#.##.##.###.#####......##.##..[....#.......# _There is an open door here. _There is a stone staircase leading up here. _You reach down and open the door. _There is an open door here. _Done exploring.  Search for what [Enter for "@!!in_shop", or ? for help]? @!!in_shop _ hC{Where to? (* - list waypoints, Tab - Temple, ? - help) D - Dungeon  T - Temple  h3  h #.###'###.#MrShunz the Magician #.###...###.# h Djinni of Ashenzari ...... #.## ##.....## ####.##Health: 54/54 ======================== #..## ##.......## ##.##..#AC: 6Str: 7 #...####<........####......###### EV: 11Int: 20 .......+.........'......<........ SH: 0Dex: 13  h $.....###.........####...######### XL:  8 Next: 31% Place: Dungeon:4 ...#.####.......######.##Noise: ---------  Time: 3503.2 (0.0) .....##.........@...##.#-) Nothing wielded ..)..##.###...#####.##.#Nothing quivered  hq _.##..##.......># #.##.#Fly .....##..#####.####.##.# ###.###..# #...##.##.##......# #.#.##.##.######..# #.#.##.##.###.#####......##.##..[....#.......# _There is an open door here. _There is a stone staircase leading up here.  h _You reach down and open the door. _There is an open door here. _Done exploring. _Search for what [Enter for "@!!in_shop", or ? for help]? @!!in_shop h  h<  h  hZ  h; % _ h n h  h , h  h  hV , h  h Z  There is a stone staircase leading down here. h  h*  h % _ h  h 5 h 4 hR , h       #####   # #...# #   #.#...#.#   ##.#...#.##   #.........#  hp /  #.........#   #........# 8.9 (5.7   #.@.#   #...#  h   #..##   #.##   #.   #.  h   ##     _You fly downwards. h  hy w _There is a stone staircase leading up here. h  Existing waypoints:  (1) D:4  Assign waypoint to what number? (0-9, D - delete waypoint)  h4 4 h2 s _Waypoint 1 re-assigned from D:4 to D:5. hK hInventory: 9/52 slots Armour (go to first with [)  g - the cursed +2 helmet "Visionary Ressentiment" (worn) {Elem, Dev}  c - a +0 cloak (worn)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn) Wands (go to first with /)e - a wand of polymorph (11) Scrolls (go to first with ?) hNh - 3 scrolls of enchant weapon  f - 3 scrolls of fear Potions (go to first with !)i - 2 potions of brilliance  d - 3 potions of curing hԜ h h MrShunz the Magician  #####Djinni of Ashenzari ......  # #...# #Health: 54/54 ========================  #.#...#.#AC: 6Str: 7  ##.#...#.##EV: 11Int: 20  #.........#SH: 0Dex: 13  #.........#XL:  8 Next: 31% Place: Dungeon:5  #........#Noise: ---------  Time: 3508.9 (0.0)  #.@.#-) Nothing wielded  #...#Nothing quivered   h#..##Fly  #.##  #.  #.  ##   _You fly downwards. _There is a stone staircase leading up here.  Existing waypoints:  (1) D:4  Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:4 to D:5. hm h h hy h# ` h  h Q _ hѩ B h  hO  hj , h  hW , h\  h  h}  h  hP  h_  h X h , h  h  h  h  ha  h[  h*  h  h7  h  h  h8  h  h B h  h  h  h , hK  hQ  h  hf  h<  h`  h  h  h  ht  h  h]  h  hN  h  hM  h  h  hF  h  h  h  hB  h  h  h  h+  h  h]  hv  hb , h  h  h  h  hw  h , h  h!  h#  h#  h$  h%  h'  h2(  h(  h*  h, , h-  h/  hF2  h2  h3  h66  h8  h!9  h9  h?@ X hA  hD  hD  hSE  hH  h_K  hK  hL  hN  hfQ , hmR  hT  hQW  hW  hX  hZ  h] , h^  hTa  hc , h$e  hf  hi , hk  hm  ho , hCq  hs  h-v , hew  h z  h|  h}  h}  h  hj , h  h  h V### #  ##  h" #  #.# #.#r #  h k #.#.# ##  #.#.# .#  #.#  h .### ##.# ...####@#.#  h\ ....####.#.## ##...# hŐ ##.#  #...### ##.#  #...#.# ##.#.##  h.  #...#.# ##.#.##r   quokka (asleep)  #...#.# #...##  h .#...#.###..#.# ...........##.# h /47.9 (39.0) h ,8.9 (40 ht  h Y _A quokka comes into view. h%  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hg vv3-=9.9 (1.0) h  h / _You conjure some foxfire! hw, h[ hņ h h  h hT hڊ h§v§§§§§4=-50§§§§§ h , h|  h  hu  h  hh  h  h , h .....§... h( o§§v- h 1 h, `§§§ h N _Your foxfire dissipates. hW[J§§ h[ hw_;§ ha h  ## #. #.#r#.#.# #.#.#  ##.#.# #####.#.# ..##.#§# ..##.#@## #...# ##.#.## ...### ##.#.## #...#.# ##§#.## #...#.# ##§#.## #...#.# #v..## #...#.###..#.#.........##.#  h :#.#.##.#..# .#...§2§ h:  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hcvv., ally target)==3 _You conjure some foxfire! h+ h h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h} h h hйv§§§§§#v hT3-4 hh§§§ h=  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure) honfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! h  h# , h  hp  h , h §#vr§#§§#§§#§§#§r h= onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  The foxfire hits the quokka. hM  h §#..#r.#§.#§.#§.#§ hT -5§§§ _The quokka is lightly wounded. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h{....v#.2-=6 _You conjure some foxfire! hfv§#.§#r§§§3-7§§§ h/% # .## #.## v #§#. ##§#r ## ## §#@# ..##  h' . ...# v ...### ...#.# ...#.# ##.# ...#.# #.##.###.# .........##.# h=3 , h4  hf5  hS9 §..#...#r.v§ hI: @-8 h=  ho?  h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h<  Flames lash the quokka. h\C* hC h!E, hI.†§.§v hcs1-====9 h\fX§§ hiJ _You kill the quokka! h# h h h} hc hL2= h _Your foxfire dissipates. hס, hĢ h& h, h héV3= h h hr hC h_ hE h hS hnL4= hP h1 _HP restored. h1 hq4 hb  You see here a quokka corpse. h h _ h hI hP h? h h h* h/:= h h h; h@ h  h h h he h" h!l# #.# .#.#  h=#.#.# #.#.# #.#.#  #.#.## ---- #.#@## ##.#.## ##.#.# ##.#.## ##.#.## ##.#.##l   iguana (asleep) # hr#.#†## ##.#.## # ##.#.## h/734.0) hI----4.9 (15 h hZ _An iguana comes into view. h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hˑ hBvv, ally target)3-=5.0) hl h_/ _You conjure some foxfire! hz2 he9 hP"  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! hR hJS hT hU h\[ .lv§§§§ hT]Dl  The iguana hisses angrily. hW| h..§§§§v hT2-6 h<;§ hE _The foxfire hits the iguana but does no damage. h h7q§§§§ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h hY h h h h^}.lv#.§#.§#.§#v§§7 hU§§§ h / _You conjure some foxfire! h]k  hup o§§§ h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hR B h < §#v§§§#§§§ You conjure some foxfire! The foxfire hits the iguana. hv  h  h g.§#l.#§.#§.#§.v h T1-8 h B§§ h a _The iguana is moderately wounded. h_  h S§§ hS   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h , h , hd  h#   h|$ §#vl§#§§§§ You conjure some foxfire! The foxfire hits the iguana. hU@  hG .#.§#.§#v hVH §§0-9 hM B§§ hP _ _The iguana is severely wounded. hpP htUl§§§ hSb  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hf §#v§#§§Nothing appears to happen.  The foxfire hits the iguana but does no damage. h h&.#..#§.. hV49-80 hX;§ h$_ _The iguana is severely wounded. ha  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h)   MrShunz the Magician .# Djinni of Ashenzari ...... #.# hr  Health: 47/54 ====================---- .#.# AC: 6Str: 7 #.#.# EV: 11Int: 20 #.#l# SH: 0Dex: 13 #.#.# XL:  8 Next: 31% Place: Dungeon:5 #.#§## Noise: =--------  Time: 3580.9 (0.0) #.#@## -) Nothing wielded ##.#v##  Nothing quivered h  ##.#.#  Fly  ##.#.##  ##.#.## ##.#.## l   iguana (ally target) ##.#†## ##.#.## # ##.#.## _The iguana is severely wounded.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (severely wounded, ally target, 77% to hit) h MrShunz the Magician.#Djinni of Ashenzari ......#.#Health: 47/54 ====================----.#.#AC: 6 h" Str: 7#.#.#EV: 11Int: 20#.#*#SH: 0Dex: 13#.#.#XL:  8 Next: 31% Place: Dungeon:5#.#§##Noise: =--------  Time: 3580.9 (0.0)#.#@##-) Nothing wielded##.#v##Nothing quivered##.#.#Fly ##.#.####.#.####.#.##l   iguana (ally target)##.#†## h ##.#.## ###.#.## _The iguana is severely wounded.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (severely wounded, ally target, 77% to hit) h)   Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an iguana (severely wounded, ally target, 77% to hit)  The concentrated momentum misses the iguana. hE+  hG/ .l.. h/ a8==1.9 (1 h3  h(6 N _Your foxfire dissipates. h  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h( <  Flames lash the iguana. h+ C* hX :† h 6-5====2 h  hK J _You kill the iguana! hØ4 h; hT7-8= heX h, h  hl9= hU hC, hM h, hc h, h4 hMc50= h h h h h, h hI hRV1= h  hi h h hV h^, h`x2= h h7 h h0, h h0B h~3=4= hB h  You see here an iguana corpse. _= hX hg h h h h h h hL  h*X hu/#.# #.#  h0o#####.# ### #...#.# ##.## #...#.# ##.#.##---- #...#.## #@#.#.## .......# #.#.#.#.## .......# #.#.###.#.## ......## #.#.## ##.#†##  h?3#.<.### #.#.# ##.#.## #...# #.#.# ##.#.##5   shadow imp (asleep) #..## #.#.# ##.#.## #.## 5#.# ##.#.# #..## ##.#.## h9 616.9 (34.0)  A shadow imp comes into view. h?u55. h@W==--7.9 (35 hRJ hM, _The shadow imp shouts! h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h)zvv5(ally target). hg3--8.9 (1.0) h. h/ _You conjure some foxfire! hg  h+  h  h  h  h  hD  h §§§5#§.#§h   hound (distracted)v5   shadow imp (ally target)h h }4=--9 h l§§§§ h X _A hound comes into view. h h h hM h ..5#..#.hh§. h A-20 hV<§ h h^C  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h  h ;v#v h 5.h..3-=1 h  h / _You conjure some foxfire! ho  h Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h * combustible, ally target)  Flames lash the shadow imp.  The shadow imp is moderately wounded. h^ h>  The shadow imp's fire resistance burns away.  The foxfire hits the shadow imp! The shadow imp is burned terribly! hM§v hV hh, h hK2- h/  --more-- hI} | .§h#§. h~  (ally target)You kill the shadow imp!  The foxfire hits the hound! h]  h  h .#§h#§.#§. h. c6====2 h <§ h U _The hound is heavily wounded. h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h:3Flames lash the hound. h=w§*#§ htlp.†#.. h]0-403 hy hI _You kill the hound! h64 h8 hE;, h@ h B hZ  h ] _Your foxfire dissipates. h b1- h, h h, h hX2= h  h, h+ hwB hJl3= h' h, hg  h! hn" h # h6$ h%L4= h* h6,, h, h/a  You see here a hound corpse. hk1 h2 _ h2 h3 ha5 h6P= h7 hd9, h9 hI< h=, h= h> h$AB h\#.........# ##.#.#.#.###.........# ##†#.###.#.###........## ##.#.##o##.#†######.<.### ##.#.##.# ##.#.## #...# ##.#.##.#. ##.#.## #..## ##.#.##.#.. ##.#.# #.## #.#.##)?::# ##.#. #..## ##.#...#.# ##.#.#---- #...## ##@#.#.## ##.#.## ##...# ##[37 h_Um.#.## ##.#.## ###.### #.## ##.#†##  #####...## ## ##.#.##  ...........## ##.#.##  #########...#.o   orc (asleep) #...### #...#.# ##.#.## #...#.# 44.9 (21.0)  An orc comes into view. It is wielding a +0 dagger. hpb.oo==--5.9 (22 hh hl% _The orc shouts! h,o  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h; hB.ovv(ally target) hD9-6.9 (1.0) hJ hM/ _You conjure some foxfire! h~8- h hI  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hR h# hΡ hY  Nothing appears to happen. The foxfire hits the orc! ht)v§§§§ h# h!.§§§§ ht\3-17 h§§§§ hG _You kill the orc! h hZL§§§ h,  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h- h., h. h0>  You conjure some foxfire! h;]f§§v##)?.#v...vf   sleepcap h<T2-8 hB hlE[ _A sleepcap comes into view. hO hB hF h hr h$ h ha h h, h vf§§##§#v§##§§§§§§§§(ally target)  The foxfire hits the sleepcap. h heg.§.##§#v.##§§§§§§§§ hE.-9 hv&q§§§§§§ hz(6 _The sleepcap is lightly damaged. h h v§#§§§§§§§ hP§The foxfire hits the sleepcap but does no damage. hD hm).#§)?:.....3-50 _The sleepcap is lightly damaged. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h .f.vv(ally target) h 62=1 h  h / _You conjure some foxfire! h h h&  hoCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h h h h  h,)7 v h3*§v§§§§§ You conjure some foxfire! The foxfire hits the sleepcap! h} h hh vf§The sleepcap is moderately damaged.The foxfire hits the sleepcap. hy7)§§v#§§§§§ hK8T1-2 hA h?BC§§§ hF` _The sleepcap is heavily damaged. h0f§§§§ h;< )?v...vCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-3 hC hE/ _You conjure some foxfire! h!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h #.........# ##.#.#.#.##  MrShunz the Magician  h #.........# ##†#.###.#.##  Djinni of Ashenzari ......  #........## ##.#.##.##.#†##  Health: 49/54 =====================---  ####.<.### ##.#.##.# ##.#.##  AC: 6Str: 7 #...# ##.#§##)#. ##.#.## EV: 11Int: 20 #..## ##.#.##f#.. ##.#.# SH: 0Dex: 13 #.## #.#.##)?::# ##.#. XL:  8 Next: 41% Place: Dungeon:5 #..## ##v#v..#.# ##.#.# Noise: =--------  Time: 3653.9 (0.0) #...## ##@#.#.## ##.#.## -) Nothing wielded ##...# ##v#.## ##.#.##  Nothing quivered ###.### #.## ##.#†##  Fly  #####...## ## ##.#.##  ...........## ##.#.##  #########...# ##.#.##  f   sleepcap (ally t hGarget) #...### ##.#.##  #...#.# ##.#.##  #...#.# ##.#.## _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, ally target, 100% to hit) h~ #.........# ##.#.#.#.##  MrShunz the Magician  #.........# ##†#.###.#.##  Djinni of Ashenzari ......  hj #........## ##.#.##.##.#†##  Health: 49/54 =====================---  ####.<.### ##.#.##.# ##.#.##  AC: 6Str: 7 #...# ##.#§##)#. ##.#.## EV: 11Int: 20 #..## ##.#.##f#.. ##.#.# SH: 0 hgDex: 13 #.## #.#.##)?::# ##.#. XL:  8 Next: 41% Place: Dungeon:5 #..## ##v#v..#.# ##.#.# Noise: =--------  Time: 3653.9 (0.0) h> #...## ##@#.#.## ##.#.## -) Nothing wielded ##...# ##v#.## ##.#.##  Nothing quivered ###.### #.## ##.#†##  Fly  #####...## ## ##.#.##  ...........## ##.#.##  #########...# ##.#.##  f   sleepcap (ally target) #...### ##.#.##  #...#.# ##.#.##  #...#.# ##.#.## Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, ally target, 100% to hit)  The concentrated momentum hits the sleepcap!! hm  ##.   hb ##†   ##.#.##.  ####.<.### ##.#.##.#   h\#...# ##.#§##)#.  #..## ##.#.##.#..  #.## #.#.##)?::#  h#..## ##v#v..#.#   ##@#.#.##   ##v#.##   h6j #.## ##.#†##   ##            h   honfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a sleepcap (heavily damaged, ally target, 100% to hit)  hThe concentrated momentum hits the sleepcap!!  You destroy the sleepcap! h h h) hƸ hn h4 ht h h hf h hOv§§ hE§##§v§§#§§§v§ h"5=4.9 (1-Move Fly  h§§##§v§§#§§§ h- _You are unable to move. hrh h;x] _Your foxfire dissipates. hy4 h| hc50= h h, h h, hي hV1= h{7Fly  hՑ h˔j _You are able to move again. h8 h h , h h, hQ h h$E2= hɤ h,, h  h, h h+ hO3= hK h׶, h h , h h hE4= h h h, h h4 h, h h h, hr h=  You see here a +0 sling. h h A= _ h h*.#...#.# ##.#.## .#...#.## ##.#.#.## ........# ##.#.#.#.## ........# ##†#.###.#.## .......## ##.#.##.##.#†## ##.<.### ##.#.##.#.##.#.##  #...# ##.#§##)#.#.##.#.##  #..## ##.#.##.#...#.##.#.## --  #.## #.#.##)@::# ##.#.#  #..## ##.#...#.## ##.#.##  #...## ##.#.#.## ##.#.## hHd  ##...# ##.#.###.### ##.## ##.#†## #####...## ### .........##  #######...# #...### 74.9 (20.0)--5.9 (21 _j - a scroll labelled FAEHOE LIXTOVA h u  hS{  Things that are here:  a +0 dagger; an orc corpse _ h7|  hݬ h h  hP B h  h  hj  h n h  hk , h  h  hV , h=  hL  h  hi  hE  h  hZ  ####.<.### ##.#.##.#.##.#.## #...## ##.#§##)#.#.##.#.## #..##.# ##.#.##.#...#.##.#.# h [ #.##k#.##.#.##).::##.#.##.#. #..##.#.##.#...#.##.#.##.#.# #...##.#.##.#.#.##.#.##.#.## hL  ##...##.#.##.#.##.#.##.#.## ###.###.#.##.##.#.##.#†## #####...##.#@###.#.##.#.# ...........##.#.#.#.##.#.##  h  #########...##.#.#.##.#.##  #...###.#.# #...#.##.##.#.## #...#.####.#.## k   wyvern (asleep) hm # #...#.# #...## ....#...#.###..#. #...........##.# hH ,91.9 (16 h ,2.9 (17 h  hi Y _A wyvern comes into view. hH  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hvv3-=3.0) _You conjure some foxfire! hZ   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h @§vv§#§§#§§§#v2-4 h § h § h< § h § hV  hY   h  h !_You conjure some foxfire! hK§§#§§ _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hrL h+M h*N hN hP h}W§...#v.#v. hW3v hWX&5 h _ ha  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! hgO8 h`& hDa####.<.### ##.#.##.#.##.#.## MrShunz the Magician hce#...## ##.#§##)#.#.##.#.## Djinni of Ashenzari ......#..##§# ##.#.##.#...#.##.#.# Health: 52/54 =======================-#.##k#.##.#.##).::##.#.##.#. AC: 6Str: 7#..##.#v##.#...#.##.#.##.#.# EV: 11Int: 20#...##.#.##.#.#.##.#.##.#.## SH: 0Dex: 13##...##.#v##.#.##.#.##.#.## XL:  8 Next: 45% Place: Dungeon:5 he###.###.#v##.##.#.##.#†## htfNoise: =--------  Time: 3695.9 (0.0) hGg#####...##.#@###.#.##.#.## hh9-) Nothing wielded hh...........##v#v#.#.##.#.## hiNothing quivered hwj#########...##.#.#.##.#.## h=k(Fly  h l#...###.#.##.#.## hlL#...#.##.##.#.## hJn+#...#.####.#.## ho{k   wyvern (asleep) hok# #...#.# #...## hp....#...#.###..#.# hGq#...........##.#  hr7_You conjure some foxfire!  hrCasting: Foxfire (safe; 1% risk of failure)  hsLConfirm with . or Enter, or press ? or * to list all spells.  hSt7_You conjure some foxfire!  huCasting: Foxfire (safe; 1% risk of failure)  huFConfirm with . or Enter, or press ? or * to list all spells. hv h؀ h§ hx4 h h  h$ Casting: Foxfire (safe; 1% risk of failure) hKonfirm with . or Enter, or press ? or * to list all spells.  hF9_You conjure some foxfire!  hې Casting: Foxfire (safe; 1% risk of failure) hqKonfirm with . or Enter, or press ? or * to list all spells.  hX_There is not enough space to conjure foxfire! hL§ ####.<.### ##.#.##.#.##.#.## MrShunz the Magician#...## ##.#§##)#.#.##.#.## Djinni of Ashenzari ......#..##§# ##.#.##.#...#.##.#.# Health: 52/54 =======================-#.##k#.##.#.##).::##.#.##.#. AC: 6Str: 7#..##.#v##.#...#.##.#.##.#.# EV: 11Int: 20#...##.#.##.#.#.##.#.##.#.## SH: 0Dex: 13##...##.#v##.#.##.#.##.#.## XL:  8 Next: 45% Place: Dungeon:5###.###.#v##[4 h)0m.##.#.##.#†##Noise: =--------  Time: 3695.9 (0.0)#####...##.#@###.#.##.#.##-) Nothing wielded...........##v#v#.#.##.#.##Nothing quivered#########...##.#.#.##.#.##Fly #...###.#.##.#.###...#.##.##.#.###...#.####.#.##k   wyvern (asleep)# #...#.# #...##....#...#.###..#.##...........##.# _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.§  Casting: [ h40;10;1mFoxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire! h§ ####.<.### ##.#.##.#.##.#.## MrShunz the Magician#...## ##.#§##)#.#.##.#.## Djinni of Ashenzari ......#..##§# ##.#.##.#...#.##.#.# Health: 52/54 =======================-#.##k#.##.#.##).::##.#.##.#. AC: 6Str: 7#..##.#v##.#...#.##.#.##.#.# EV: 11Int: 20#...##.#.##.#.#.##.#.##.#.## SH: 0Dex: 13##...##.#v##.#.##.#.##.#.## XL:  8 Next: 45% Place: Dungeon:5###.###.#v## h>.##.#.##.#†##Noise: =--------  Time: 3695.9 (0.0)#####...##.#@###.#.##.#.##-) Nothing wielded...........##v#v#.#.##.#.##Nothing quivered#########...##.#.#.##.#.##Fly #...###.#.##.#.###...#.##.##.#.###...#.####.#.##k   wyvern (asleep)# #...#.# #...##....#...#.###..#.##...........##.# _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Casting: [3 h`$7mFoxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire! hR  h  h?  h  h"  hZ  hճ  hW , h4  h  h .§§#§v§#.v§ hA 3-6.9 (1 hq h§§#§ h onfirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire! _Your foxfire dissipates. x2 h^\%  The wyvern hisses angrily. You hear a bark!.#hk#.§..#..v#v..kh   hound (ally target)==7 he h9f§ hdi hl  hl hCm4_A hound comes into view. hm ht  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells...hkvv§-8§ _You conjure some foxfire! h`l-  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  hb  hPcv hc§ hbd§ hd§ he  hGfKYou conjure some foxfire! The foxfire hits the hound. h h h h h*. h'.#h hK(k#§ hߏ. hjv h h h1 h - h9 h1 hК§ hU hƞ  hb h<_The hound is moderately wounded. ht h=  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h: ####.<.### ##.#.##.#.##.#.##  MrShunz the Magician #...## ##.#§##)#.#.##.#.## Djinni of Ashenzari ...... #..##.# ##.#.##.#...#.##.#.# Health: 49/54 =====================--- #.##.#.##.#.##).::##.#.##.#. AC: 6Str: 7 #..##.#.##.#...#.##.#.##.#.# EV: 11Int: 20 #...##.#.##.#.#.##.#.##.#.## SH: 0Dex: 13 ##...##.#h##.#.##.#.##.#.##  XL:  8 Next: 45% Place: Dungeon:5 ###.###k#§##.##.#.##.#†##  Noise: =--------  Time: 3699.9 (0.0)  #####...##.#@###.#.##.#.##  -) Nothing wielded  ...........##v#v#.#.##.#.##  Nothing quivered  #########...##.#.#.##.#.##  Fly  #...###.#.##.#.## [13;10 hgeMH #...#.##.##.#.##  #...#.####.#.##  k   wyvern # #...#.# #...##  h   hound (ally target) ....#...#.###..#.#  #...........##.# _The hound is moderately wounded.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (moderately wounded, ally target, 67% to hit) h2  h:  ####.<.### ##.#.##.#.##.#.## MrShunz the Magician#...## ##.#§##)#.#.##.#.## Djinni of Ashenzari ...... h(< #..##.# ##.#.##.#...#.##.#.# Health: 51/54 ======================--#.##.#.##.#.##).::##.#.##.#. AC: 6Str: 7#..##.#.##.#...#.##.#.##.#.# EV: 11Int: 20#...##.#.##.#.#.##.#.##.#.## SH: 0Dex: 13##...##.#h##.#.##.#.##.#.## XL:  8 Next: 45% Place: Dungeon:5 hw? ###.###k#§##.##.#.##.#†##Noise: =--------  Time: 3699.9 (0.0)#####...##.#@###.#.##.#.##-) Nothing wielded...........##v#v#.#.##.#.##Nothing quivered#########...##.#.#.##.#.##Fly #...###.#.##.#.###...#.##.##.#.###...#.####.#.##k   wyvern# #...#.# #...##h   hound (ally target)....#...#.###..#.##...........##.#Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (moderately wounded[39;49 h @ Wm, ally target, 67% to hit)  Okay, then. hiF ;§ h/G  h-M ;§ hZP . _ hB  h u #...## ##.#§##)#..##.# ##.#.##.#..#.##.#.##.#.##).::##.#. h ..#.##.#.##.#.###.#.##.#.##.#.## #h#.#.##.#.## #.###k#§##.##.#.##.#†## #####...##.#.###.#.##.#.##  ...........##v#@#.#.##.#.##  #########...##.#.#.##.#.##  #...###.#.##.#.## #...#.##.##.#.###...#.### #...#.# #...## ....#...#.###..#.#  #...........##.####.#.##.#..# .# h  h  h  hT  h  h_ ..#.hk hk 5-700.9 (1 hN  h N _Your foxfire dissipates! h8#..##.# ##.#.##.#..#.##.#.##.#.##).::##. h.92 #...#.##.#.##.#.## #.#.##.#.##.#.## # h9#.#.##.#.## #.# h:#.#.##.#†## #####...##.#h###.#.##.#.## ...........##k#.#.#.##.#.##  h:#########...##.#@#.##.#.##  #...###.#.##.#.## #...#.##.##.#.## #...#.# h=U# #...#.# #...##....#...#.###..#.#  #...........##.# ###.#.##.#..# .#  h> h@ hJrk.#h hKR2== hL'=1 hV hZp _The hound attacks as it pursues you! The hound misses you. hX hZi#.##.#.##.#.##).::## h [  h_#. h`..#.##.#.##.#.##  ha#. he#.##.#.##.#.##  hf# hl#.#.##.#.##  hq#.# hpr#.#.##.#†##  hEs#####...##.#k###.#.##.#.##  ht....... huh#.#.##.#.##  h@w|########.#.##.#.##  #...###.#@##.#.## #...#.##.##.#.## #...#.####.#.## # #...#.# #...##....#...#.###..#. hz # #...........##.# ###.#.##.#..# .#  #.#.##.#...... h hY.kh hV48--2 hH h* _The hound bites you. h  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h n  Okay, then. h~ D _ h  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hk * (combustible)Flames lash the wyvern.  The wyvern is heavily wounded. hmHhk6---====3 _The wyvern's fire resistance burns away. hO/  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hʘ _You don't know that spell. h- h5Equip which item?  - - Unarmed (current attack) Armour (go to first with [)  g - the cursed +2 helmet "Visionary Ressentiment" (worn) {Elem, Dev}  c - a +0 cloak (worn)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h9J hT hZ #.##.#.##.#.##).::##.#.##.#.#MrShunz the Magician#..##.#.##.#...#.##.#.##.#.##Djinni of Ashenzari ......#...##.#.##.#.#.##.#.##.#.##Health: 46/54 ====================----##...##.#.##.#.##.#.##.#.##AC: 6 h[Str: 7###.###.#.##.##.#.##.#†##EV: 11Int: 20  #####...##.#.###.#.##.#.##SH: 0Dex: 13  h%]..........##.#h#.#.##.#.##XL:  8 Next: 45% Place: Dungeon:5 ########...##.#k#.##.#.##Noise: ====-----  Time: 3703.9 (0.0)#...###.#@##.#.##-) Nothing wielded#...#.##.##.#.##Nothing quivered#...#.####.#.##Fly # #...#.# #...##....#...#.###..#.##...........##.#k   wyvern (combustible)###.#.##.#..# .#h   hound#.#.##.#..# .##.#.##.#......Flames lash the wyvern.  The wyvern is heavily wounded. _The wyvern's fire resistance burns away.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. h'bP  Okay, then. hb hdg hi. _ h~F  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hm]  #.##.#.##.#.##).::##.#.##.#.#  MrShunz the Magician  #..##.#.##.#...#.##.#.##.#.##  Djinni of Ashenzari ......  #...##.#.##.#.#.##.#.##.#.##  Health: 42/54 ==================------  ##...##.#.##.#.##.#.##.#.##  AC: 6Str: 7  ###.###.#.##.##.#.##.#†##  EV: 11Int: 20  #####...##.#*###.#*##.#.##  SH: 0Dex: 13 ..........##.#h#.#*##.#.##  XL:  8 Next: 45% Place: Dungeon:5 ########...##.#k#*##.#.##  Noise: ====-----  Time: 3703.9 (0.0) #...###.#@##.#.##  -) Nothing wielded #...#.##*##.#.##  Nothing quivered #...#.####.#.# h_ #  Fly  # #...#.# #...##  ....#...#.###..#.#  #...........##.#  k   wyvern (combustible) ###.#.##.#..# .#  h   hound #.#.##.#..# .#  #.#.##.#...... _You don't know that spell. _Okay, then.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate h_ #.##.#.##.#.##).::##.#.##.#.#  MrShunz the Magician  #..##.#.##.#...#.##.#.##.#.##  Djinni of Ashenzari ......  #...##.#.##.#.#.##.#.##.#.##  Health: 42/54 ==================------  ##...##.#.##.#.##.#.##.#.##  AC: 6Str: 7  ###.###.#.##.##.#.##.#†##  EV: 11Int: 20  #####...##.#.###.#.##.#.##  SH: 0Dex: 13 ..........##.#h#.#.##.#.##  XL:  8 Next: 45% Place: Dungeon:5 ########...##.#k#.##.#.##  Noise: ====-----  Time: 3703.9 (0.0) #...###.#@##.#.##  -) Nothing wielded #...#.##.##.#.##  Nothing quivered #...#.####.#.## h  Fly  # #...#.# #...##  ....#...#.###..#.#  #...........##.#  k   wyvern (combustible) ###.#.##.#..# .#  h   hound #.#.##.#..# .#  #.#.##.#...... Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the wyvern!!  The wyvern is burned terribly! h ::  .##.#.  #.##.#.#  .#.##.#.##.#.#  #.#.##.##.#.##.#†##  #.#.###.#.# #.#h#. #.####  #.#@  ###    #     h   hound      h_l/onfirm with . or Enter, or press ? or * to list all spells.asting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  A wave of flame ripples out! The flame wave engulfs the wyvern!!  The wyvern is burned terribly!  You kill the wyvern! h8w .h#..  (Press . to intensify the flame waves.) hN3/5567==4.9 (1Wave  h h hΫ/  --more-- hL _The hound misses you. h ##.###### A wave of flame ripples out! The flame wave engulfs the hound! h.#.#.h#..  The hound is almost dead.0-=======5+  h" _The hound bites you. h [A wave of flame ripples out! The flame wave engulfs the hound! h+ /################### h j.###.#..#.#..#†#...  You kill the hound! h+T-716 h/ hO2V _Your wave of flame reaches its maximum intensity and dissipates. hX4 hY h[B ha1 h{cB hd he hf hh, hni hk hkL2= hNl hnB ho hbp h q hrl3= hs h~vB hKyB h|x4= h hH5= h6=7= hrp8 h9=50= h1=2= hD3=4= h!5=  Things that are here:  a hound corpse; a wyvern corpse _ h= h! hLG # #s #  #.>######.#..  #.# #.!.......... -------#.# ##@..#  #####.# ##.#.### .#...#.# ##.#.## .#...#.# ##.#.##.#.## .#...#.## ##.#.##.#.#.## ........###.#.##.#.#.#.##s   scorpion (wandering) ........##.[40 h2m#.##†#.###.#.## .......##.#.##.#.##.##.#†## ##.<.###.#.##.#.##.#.##.#.## 75.9 (69.0)  A scorpion comes into view. .  Found a dark potion. Found a stone staircase leading down.-------6.9 (70 _The scorpion moves out of view. h% h h  h h3 #  #. #  #.>######.#.. #.# #.!.@........ h#.# #.###...#S..  #####.# ##.#.## #.#...#.# ##.#.## #.#...#.# ##.#.## #.#...#.## ##.#.#S   adder (asleep).###.#.##.#. h<y..##.#.##†#.###.#. ........##.#.##.#.#† h&  hgQ0.0)  An adder comes into view. h h2"sS.s   scorpion (wandering)S   adder h A7.9 (1 h / _The adder hisses angrily. hH  Casting: Flame Wave (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hNb, hc hd hd hej .vs@.S..sally target)(ally target)  You conjure some foxfire! The foxfire hits the scorpion. hR h.>s@.S..v hB.=8 h6 h!6 _The scorpion is lightly wounded. hqC hI h"dR  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the adder. hF~B hP Sv. The adder is moderately wounded.The foxfire hits the adder. hS..4-9 hR h^ _The adder is severely wounded. hH0  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h;  Flames lash the adder. hC* ha .  You kill the adder! h2--2====80 _The scorpion barely misses you. hЮ  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hP   MrShunz the Magician  Djinni of Ashenzari ......  Health: 48/55 ====================----  AC: 6Str: 7  EV: 11Int: 20 h # SH: 0Dex: 13 #* #  XL:  8 Next: 72% Place: Dungeon:5 #**######.#..  Noise: ====-----  Time: 3780.9 (0.0) #.# #**s@***.....  -) Nothing wielded #.# #*###***#...  Nothing quivered  hј  #####.# ##.#*###  Fly #.#...#.# ##.#.##.## #.#...#.# ##.#.##.#.## #.#...#.## ##.#.##.#.#.##  s   scorpion .........###.#.##.#.#.#.## .........##.#.##†#.###.#.## ........##.#.##.#.##.##.#†## You kill the adder! _The scorpion barely misses you.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hI )Casting: Flame Wave (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activate h MrShunz the MagicianDjinni of Ashenzari ......Health: 48/55 ====================----AC: 6Str: 7EV: 11Int: 20#SH: 0Dex: 13#.#XL:  8 Next: 72% Place: Dungeon:5#.>######.#..Noise: ====-----  Time: 3780.9 (0.0) h #.# #.!#@#.......-) Nothing wielded#.# #.####..#...Nothing quivered#####.# ##.#.###Fly #.#...#.# ##.#.##.## #.#...#.# ##.#.##.#.## #.#...#.## ##.#.##.#.#.##s   scorpion .........###.#.##.#.#.#.## .........##.#.##†#.###.#.## ........##.#.##.#.##.##.#†## _The scorpion barely misses you.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the scorpion. hf s@..  Confirm with . or Enter, or press ? or * to list all spells.Flame Wave (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activate  A wave of flame ripples out! The flame wave engulfs the scorpion.  The scorpion is heavily wounded.  (Press . to intensify the flame waves.) hg ==1.9 (1Wave  hk  hm N _The scorpion misses you. h H  Casting: Flame Wave (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h7>  Flames lash the scorpion. hC* hc †You kill the scorpion! h!u781--2 h% hI(: _You stop channelling waves of flame. h# K89=50=1= h- , hA 2= hC b3= hE  hTF , h[G  hI , hDJ  hK , hL  hN  hN V4= hO  hUQ , hR  hS  h_T  heU  hfV  hPW L5= hW  hY  h [ , h=\  h^ d  You see here a scorpion corpse. h`  h8a _ h!b  hvg z##.###... hg q....#.$# #..# #..# # #.>######.#..------ #.# #.@†. hj .. #.# #.###...#... #####.# #.##.#.###  #.#...#.# ###.#.##.##  #.#...#.# ##.#.##.#.##  ##.#...#.## ##.#.##.#.#.##  #..###.#.#.##  #..##.#.##†#.###.#.##  #..##.#.##.#.##.##.#†## hn y811.9 (29.0)----2.9 (30 hr  ht Q _k - a dark potion h&4 h] h hf= hR  There is a stone staircase leading down here. h h} _ h! h h h. h h h, hX hAM _You now have 176 gold pieces (gained 8). h h h' h h: hп hb h h h{ h h3 h hC h h ha h h h h h h> h2 h  h h: hu h  h h6 h hA##### ...#  ##.######## ######........@# .................# .#####..######.#.#  #..# #.#... h[ #..# #.# .## #.>######.#..## #..†..........# #.###...#... ## ##.# #.##.#.### h,25.9 (13 h8,6.9 (14 h hS _l - a golden potion h hRead which item? Scrolls  h - 3 scrolls of enchant weapon  f - 3 scrolls of fear  j - a scroll labelled FAEHOE LIXTOVA [!] read|quaff|evoke[?] describe selected hMrShunz the MagicianDjinni of Ashenzari ......Health: 55/55 ========================AC: 6Str: 7EV: 11Int: 20#####SH: 0Dex: 13...#XL:  8 Next: 81% Place: Dungeon:5##.########Noise: ---------  Time: 3826.9 (0.0)######........@#-) Nothing wielded.................#Nothing quivered.#####..######.#.#Fly #..# #.#...#..# #.# .###.>######.#..##.# #..†..........  #.# #.###...#... ## ##.#  h3[34m#.##.#.### _You stop channelling waves of flame. _You see here a scorpion corpse. _k - a dark potion _There is a stone staircase leading down here. _You now have 176 gold pieces (gained 8). _l - a golden potion  As you read the scroll labelled FAEHOE LIXTOVA, it crumbles to dust.  You hear a loud clanging noise!=========7.9 (1 _It was a scroll of noise. h6 hS hEX hg, h_, h< h h  h+  h# h0v hP2 h4 h7 h9 h: hF= h? h@ hx ## h '.5  h ### h'.#  h1D..###  h:.#  h;k....# .# # #.#.######.#..#--------- #.#...........#  h&#.#..##############.## #.#..## ......# #....##  h3###### h`5   shadow imp (wandering)  hu,.##  h-#.##  hi .#. hx### h  h"48.9 ( h$# 21.0) h#  h% h '"--------- h*(%9.9 (22 h7/ h5  h7 h79_A shadow imp comes into view. h^8 h[  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hL .5v@v(ally target)=50.9 (1.0) hM  hOP / _You conjure some foxfire! h>] hb*### #..  #5# ### #.# ..# #.# ## .#.#.#..# .#............v.@...# .#..#.## .#..## #.#  ## .## #.## hdB he hcj v§§§§Your foxfire dissipates!The foxfire hits the shadow imp. hՅ h hO.5§§§§ hN.-1 h}N§§ h8 _The shadow imp is lightly wounded. hx  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hgq§§§§ h8- hC§§ h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h ^§§§§ h  h ;§ h` F _Unknown command. h,  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h: h MrShunz the Magician  Djinni of Ashenzari ...... ### Health: 53/55 =======================- #.. AC: 6Str: 7  hRf## #.# EV: 11Int: 20 .### #5# SH: 0Dex: 13 ...# #§# ##  XL:  8 Next: 81% Place: Dungeon:5 .#.#############§#..#  Noise: ---------  Time: 3851.9 (0.0)  h.#............§§@...#  -) Nothing wielded .#..##############.##  Nothing quivered .#..## #  Fly .....# ....## ##### 5   shadow imp ## .## #.## _Unknown command.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadow imp (lightly wounded, 73% to hit) hc`MrShunz the MagicianDjinni of Ashenzari ......###Health: 53/55 =======================-#..AC: 6 hStr: 7 ###.#EV: 11Int: 20 .####*#SH: 0Dex: 13 ...##§# ##XL:  8 Next: 81% Place: Dungeon:5 .#.#############§#..#Noise: ---------  Time: 3851.9 (0.0)  h2.#............§§@...#-) Nothing wielded .#..##############.##Nothing quivered .#..### hFly .....# ....## #####5   shadow imp ## .## #.## _Unknown command. hTCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadow imp (lightly wounded, 73% to hit) h! h&[.5... h^'4==2.9 (1 h* hp.S  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  h0/Press: ? - help, Dir - move target  Aim: a shadow imp (lightly wounded, 73% to hit) _The concentrated momentum misses the shadow imp. h  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hym * (combustible)  Flames lash the shadow imp.  The shadow imp is almost dead. hޚ hL.5 hs1-====3 h hHB _The shadow imp's fire resistance burns away. h  ha  h! F  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the shadow imp. The shadow imp is burned terribly! h0 C* h@ &. h g0--24 h  h8 N _You kill the shadow imp! h<3 h4 hb5 h*7 hC> hABq1= h EX h#...# #.#.# #.#.#h   hound (asleep) .#.#.#############.#..# ..................# h/79.9 (25.0) hç hh..h---- hF&80.9 (26 h h6X _A hound comes into view. h9  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h|P  hV h.vv(ally target) h7W g4-=1.9 (1.0) h[  h;` / _You conjure some foxfire! h 6 hv7B huE vv§§ The foxfire hits the hound. h-e §hvThe hound is moderately wounded.The foxfire hits the hound. hy| h§h.§§ h\5=-2 hU§§ h] _The hound is heavily wounded. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h8 *§(combustible)Flames lash the hound.  The hound is heavily wounded. hGh...3-====3 _The hound's fire resistance burns away. h*k  hn  h` <  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the hound. The hound is burned terribly! hH C* h &. h< g1--64 hE _ _You kill the hound! hK02- hqV3= hW hY, h[ h4c4= hBd, hd hf hgL5= hwh hi hk hAp hq hr ht hNu h0v h]w h?y hy hz h{ h~P= h~ h0 hӂ h, h( h h h h hR###### ######....## ----901 hT7.0)##.....@....##..######...##.## ..####.# ...#...# ... hŐ #.#.# ++ #.#.# . #.#.## ########.#..# h3 h.I----2.9 (18 h h; _Found a large runed translucent door. hE 4 hF  hG  htN  hO  h Q , hQ  hS  hU , hlV  hoX  hZ  h9[  h[  h]  h`  h`  hka  hg  hp ############....####..........##..######...# #.## ##..###########.# #....#...# #........###.#.# +.##++##..##.#.# ### ..ß# ##.#.## ...ß# ###.#..# O..)#.  hq O   two-headed ogre (asleep) .......# .y.[#.#y   vampire mosquito (dormant) #####.## ...ß#.hh   howler monkey (asleep)  #.# hx 8.9 (6.0)  A howler monkey comes into view. h+z  h .yOwandering)Oy h„ +9.9 (7 h7 P _The vampire mosquito buzzes angrily. hI]E ###### ######....##  .....#  #...#  #.## ##..########  ###.# #..@.......  #...# #........##  #.#.# +.##++##..#  #.#.# ### ..ß# #   ...ß#  .y.)#.  .O.[#.#  ...ß#.h  #.# h L ###### ######....##  .....#  #...#  #.## ##..########  ###.# #..@.......  #...# #........##  h  #.#.# +.##++##..#  #.#.# ### ..ß# #   ...ß# .y.)#.  .O.[#.#  ...ß#.h   hf 4 h0  h d _A howler monkey is nearby! h&  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h;>  You conjure some foxfire! h< hD= hWCv@vyOO hE.4-=10.9 (1 h J hM  hM5_The two-headed ogre shouts in stereo! hS  hE[  hn Z  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. htp  hp  hq  hr  h0s  hz !§v§§@§§vv..§v§O. h{ T3-1 h §§§@§§§ h? / _You conjure some foxfire! h>  hb §§§@§§§ h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  hn  h  hY  h  h  h  hL  hD  h  h  hz  hG  h  h  h >  You conjure some foxfire! h  hM  h ' v§.v§.§v.@..§§§§§§v...v.O. h' T2-2 h- §§§§§ h2 N _Your foxfire dissipates. hb h}j§§§§§§§§ hhz  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h`{, h}, hj~ h~ hz h h1>  You conjure some foxfire! hڍ hr, h h3 h h; h h h h? hE§§§§§§....§§v@v§....§.v§..§ h7§§-3 h;l§§§§§§§v@v§§.v§§ hQ _Your foxfire dissipates. x3 h h  §§§§§§v@v§§§ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h hy h h h  h ! h! h/5 h??>  You conjure some foxfire! h? hH...v..§§...@§..§§.v§v§vv§.. h=I.14 hOw§§§§ hRSN _Your foxfire dissipates. h ###### ######...v## ##..........# #..######§..# #.## ##§.####.# #...@..§§.  #...# #.v§v§vv§##.  #.#.# +.##++##..#  #.#.# ###ßyOß# l#  #.#.## ....ß#.#..# $....)#. # )....[#.# .## #ß....ß#.h #.# l   iguana (asleep)[ h 39;49m §v§@..§§ h܊ L§v§§§§v§vllly target)  An iguana comes into view.The foxfire hits the iguana but does no damage. h  v§§@..§§§v§§§§ The iguana hisses angrily.  The foxfire hits the iguana! h  h  hS  h  hM  h  h) ..§§v@....§§v§..§.l.hhwandering) h .-5 h {§§§§v§ h ^ _The iguana is heavily wounded. h ###### ######...v## ##..........# #..######...# #.## ##..# ###.# #§§v.# #...# #§§v§..§.##.# #.#.# +.##++##l.#  h #.#.## ß....ß# #.#..# #$....)#. # #)....[#.# .## #ß....ß#.h l   iguana#.# h  h] , h  h , hD  h , h Z §§§ h §§§§vlv(ally target)  The foxfire hits the iguana but does no damage. h  hX m  The iguana is heavily wounded. h ...§..§.§§. h V2-6 h u§.§§ hI N _Your foxfire dissipates. h^  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h..v.v(ally target) h61=7 h  h/ _You conjure some foxfire! h.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the iguana. hE, hI?v@lv..0-8 _The iguana is severely wounded. h(  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h6 Flames lash the iguana. hj "* h ! h2M  hMi You kill the iguana! h|N h)O hO hFP hP hiQ h R hR h0S hS hET hv[ h \vv§@†§v§§§ h%w49-90====9 hNh§§§ h& _You hear a howl! hr F###### ######...v##  ##.#  #..######...#  #.## ##.v# .# #..v§.@.....#  h`s ...# #..§v§§§.##.# .#.# +.##++##..# .#.# ###ßyOß##.# .#.## #ß....ß#.# .#..# #$....)#.## #)....[#.# .## #ß....ß#.h  hs . #.# hWu , hu  hv  hOw  hw  hJx  hx  hy  he{  h{  hh|  h §§.v§.v.v. h F----20 hD B§§ hٌ t _You see here an iguana corpse. hyoE######  ######...v## ##.# #..######..§# #.## ##.§# h:p .# #...v§†@....# # #...v.v..##.# #.# +.##++##..# #.## #ß....ß#.# #..# #$....)#h# # #)....[#.# .## #ß....ß#.h h   howler monkey (wandering) #.# h=  The howler monkey howls! h h h͖ h_ hޟ..§.§§§h. hQ===-1 hd§§§ h֩  hK_Your foxfire dissipates. x3 hh4  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h ....vvh.(ally target) hV ]8---2 h  h / _You conjure some foxfire! hU9-- h!X he  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h0h hl §§vv You conjure some foxfire! The foxfire hits the howler monkey. h܇ h5 .The howler monkey is moderately wounded.The foxfire hits the howler monkey! h hA h^ v@v§§h..catching breath, ally …) The howler monkey hoots and howls with incredible vigour! hZ-=========3 h:§ h$9 _You hear an angry hiss. You hear a bark! x2 h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hR ;Flames lash the howler monkey. h9Y t§§* h  h , hL  h  h  hU  h  h  h1  hٗ §@§§v..§v§ hs 1 Thaumaturge65====-----4 _You kill the howler monkey!Your Spellcasting skill increases to level 8! h JYour Conjurations skill increases to level 8! h# /  --more-- h_  -----Your Hexes skill increases to level 8!  Your Summonings skill increases to level 8!  Your Necromancy skill increases to level 8!  Your Translocations skill increases to level 8!ForgecraftFire Magic  --more-- h;7 Ice Magic skill increases to level 8!Air MagicEarth Magic skill increases to level 8!§@§§§ _Your Alchemy skill increases to level 8! h4 h h, h hg h h hY h h. h/ h7B hCU _Your foxfire dissipates. hV hW&7 hY h_U _Your foxfire dissipates. ho` hl, h\o h0s h|, h h hو&8 hg h hy h^ h h hK hF hPL9= h h h  h@ h: h hʹ h hK h h hW50= h h, h h , h hib1= h h, hB h, h h, h hz hV2= h  h, h hB h%3= h*, h+ h1 h2V4= h4 h9 h: hFX hK, hN hUx5= hW h/Z h] hb hc h4e h>g hi h n, ho hWr huB hw h= h hΊ, h hR h , h hA h h h h h h~ h  h h h h h, h h hm hH hB h hI, h h h& h h h  h: h  h\ hK h hf, h  hq, h` hrB h1q _d - 4 potions of curing (gained 1) hx` h###ß..ß##.#.# #ß...Oß#.#.# #$....O#.#.# #)....y#.#.###  #ß....ß#.....#  #.###.##  #.. #..#  ... ##.##  ----72.9 (48.0) .### #.@#   . #....#   ###'.#   .#.#   ..#.#   ...###   _.##   ...      [3 h7m hm_----3.9 (49 hT h6 _Found a sacrificial altar of Ru. h I4 hI h%K hL hjRZ #ß...Oß#.#.#  h#S #$....O#.#.#  #)....y#.#.###  #ß....ß#.....#  #.###.##  hS. #..# ... ##.## ### ###..#  #..@.#  hT###'.#  .#.# .#.# .### _.##   hIUb   bat (wandering).b.  #   h&Z+0.0) hbN.b hc+4.9 (1 hol _A bat comes into view. hK  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h, h hIvvbbally target). h.=5 hR hɤ/ _You conjure some foxfire! h+ hY h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h_, h hz h  hY §§vbv h^[ You conjure some foxfire! The foxfire hits the bat. h h  The bat is severely wounded.The foxfire hits the bat. h t†. h% h,v§@v§§. hDT4-6 hI<§ hNG _You kill the bat! h h :§ hI2  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h3 h3, h4 h?5 h5 h7 h9 h@v§§§§v@§'v.§ h+A;§v hAT3-7 hE§§§§§§ hG/ _You conjure some foxfire! h9  h(? §§§§§ h)V   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ha §.vv.§v§@vv§†.§§8 ho §§§§§§  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! h[ v h+i , hu .§§§.§.§.§.v§§.v-9§§§§§§§ h& onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! _Your foxfire dissipates. x2 hAc h]d4 he hf, hu, hS h`, h, hV hȳ, h _Your foxfire dissipates. x2 h h h h hi  hj}_Your foxfire dissipates.4 h/ h h[, hCB hb5= h h$ h hG, h9  There is an open door here. _ hZ h h h_  You see here a bat corpse. hr #.###.##  #.. #..#  ... ##.##  ..### ###..# .. #....#  .'# ####'.#  #.. #...#.#  #...#.†.#.# - #....@..### ###._.### #......  #...#.S. #...#...# .'#######+ S   ball python (constriction, wandering,…)...   ..      hD+88.9 (9 hK=9.9 (10.0) h{ h^ _A ball python comes into view. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h r vvo   orc wizard (mute)oS   ball python (constriction, paralysed,…)You conjure some foxfire! hE h4-=90.0) hz  h z _An orc wizard comes into view. It is wielding a +0 dagger. hp h h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h §§vv You conjure some foxfire! The foxfire hits the ball python. h  The ball python is moderately wounded.The foxfire hits the ball python. h`§.v† h h hv§@v§§...o hx3-1§§ _You kill the ball python! hQ h Wk§§§ hd  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h)fX hf hh hh hj hj hfk hq5v§.@§v.§§vvo, ally target). hKr&2 huvW§§ hSy/ _You conjure some foxfire! hS huW§§ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h §§v§§You conjure some foxfire! h  hB h h v§§§§vv h  The foxfire hits the orc wizard but does no damage.  The foxfire hits the orc wizard! ha, h h h §§§  The foxfire hits the orc wizard. hB h hw h§†v@v§v...o' hG52- h3 h"<§ h%[ _The orc wizard is severely wounded. hP §Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.§§@§§§§§vvv You conjure some foxfire! The foxfire hits the orc wizard. hl  h   The orc wizard is almost dead.The foxfire hits the orc wizard.§.) h Mvv§@§_§§§.§v hU W1-94§@§§§§ _You kill the orc wizard! hD |§§§§ hD "  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! hG  h , h , h  hl  hL jv§§§.@v§v..§.v§ h &5 h s§§§§ hp N _Your foxfire dissipates. h  h }§§§§ h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  hG  h  h , h  h  h ho, h>  You conjure some foxfire! hC h  h§v§vv†§v@§§v§§§.§.§§§ hT0-6 h §§§§§ h#N _Your foxfire dissipates. h4 hҵ hB h", h hX h, h h hB h hG h h hS h h, h, h h h hG 5.§'§. #§.§§v§#v§.-§§@§§.§§.§§§#§†§)..#..§.'5   white imp (wandering).   Your foxfire dissipates. x3 h ;7 h3k  A white imp comes into view. hv. #......#.†§v@§._..§§.#§§Kdistracted, ally target)K   kobold (missile, wandering, corona)-8.9 (2 h§§§§ h$ z _A kobold comes into view. It is wielding a +0 short sword. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hJ>  You conjure some foxfire! hW7  The kobold shouts! h1c hd hee hk.'..§#v.§@.v...†...KK   kobold (missile, corona, ally target) hlN-==9.9 (1 hq;§ hGtQ _Your foxfire dissipates. x2 h h~K§§ h  h( Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hq hr §§§§§v§  h5LYou conjure some foxfire! The foxfire hits the kobold. h, hp h]5.v@v§§§K§'5   white impK   kobold (missile, corona, ally target)49-4000 h<§ ha _The kobold is moderately wounded. h+"- h h hAZ§§§ h  hn( Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h, h, hO, h h   hU You conjure some foxfire! The foxfire hits the kobold. h hJ§§@§§_§v.§v.§)v h ht h hN h h""' h"S5§v§@§§v.§..§..vv h?T8-1 hQD§§§§ h G  hGD_You kill the kobold! h' §§@§§§§  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. v§v.#§§§§@§v§§v§§§§ (ally target)  You conjure some foxfire! The foxfire hits the white imp.  The white imp is burned terribly! h*Z s  The white imp is moderately wounded.  An adder comes into view. h S§v.. #..§5.#v§§§.@..§v.§.§§§S   adder5   white imp (ally target)-2§§§§§§§ _Your foxfire dissipates. h<  h/ `§§§ h Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h}  h  h  ha  h Z§§§§ h j§v.@.v§§§§§§ You conjure some foxfire! The foxfire hits the white imp.  The white imp is burned terribly! h  h  h  h( , h .S.'...#vv§.5v@§§_v..). h .73 hL T§§ h b _The white imp is severely wounded. h hL§§ hk3@  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! hcD  Your foxfire dissipates.The foxfire hits the white imp! The white imp is burned terribly! hFv§§.v@§§§ he hf, hwg ht.§v #§v§#§§..§@v.v. hx#.###.##  MrShunz the Thaumaturge#.. #..#  Djinni of Ashenzari ......... ##.##  Health: 46/55 ====================---- h-z..### ###..#  AC: 6Str: 7.. #....#  EV: 11Int: 20.'# ####'.#  SH: 0Dex: 13#§v #§..#.# hg{  XL:  8 Next: 100% Place: Dungeon:5#.v§#§§.#.#  Noise: =--------  Time: 4004.9 (1.0)#...§@v.###  -) Nothing wielded###.v.###  Nothing quivered#......  Fly #...#.†.  h}#)..#...# .'#######+  ...  ..     _The white imp is severely wounded.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!  Your foxfire dissipates.The foxfire hits the white imp! The white imp is burned terribly! h~c _You kill the white imp! h/  --more-- h`nf  You have reached level 9! hr/  --more-- h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  h50/5929 0%  You feel clever. x2  The power to cast Olgreb's Toxic Radiance wells up from within. h§v #§§#§§§ hD _Spell assigned to 'i'. h  h  hZ  h  h  hI , h  h  h9  h  h , h}  h.  h  hv  h  h , hr  h th§Sv§ #v§§#§§§§@§§§§vS   adderh   jackal (distracted) h %0 h h  A jackal comes into view. h ...#.†.@§§§§vunaware) h 3-5.9 (1 h §§.@§§ _Your foxfire dissipates. hk  h  Your spells (describe)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Volatile BlastmotesFire/Translocation1%3  d - Inner FlameHexes/Fire h c1%3  e - Flame WaveConjuration/Fire2%4  f - FreezeIce1%1  g - Momentum StrikeConjuration/Translocation 1%2  h - HailstormConjuration/Ice1%3  i - Olgreb's Toxic RadianceAlchemy2% h 4 Select a spell to describe[!]/[I] toggle spell headers h6 Olgreb's Toxic Radiance Causes the caster to radiate toxic energy, continuously inflicting poison on everything in line of sight for as long as the spell lasts. Level: 4 School: Alchemy Fail: 2% Power: 44% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also poisons you. h  Your spells (describe)TypeFailure Level a + FoxfireConjuration/Fire1%1  b - ScorchFire1% 2  c - Volatile Blastmotes Fire/Translocation 1%3  d - Inner FlameHexes/Fire1%3  e - Flame WaveConjuration/Fire2%4  f - FreezeIce1%1  g - Momentum StrikeConjuration/Translocation 1%2  h - HailstormConjuration/Ice1%3  i - Olgreb's Toxic Radiance Alchemy he 2% 4 Select a spell to describe[!]/[I] toggle spell headers h  h hD#.###.## h=  MrShunz the Thaumaturge#.. #..#  Djinni of Ashenzari ......... ##.##  Health: 50/59 ====================----h.### ###..#  AC: 6Str: 7.§ #....#  EV: 11Int: 22.S# ####'.#  SH: 0Dex: 13#.. #v..#.#  XL:  9 Next:  0% Place: Dungeon:5#.§.#.†.#.# hwM  Noise: ---------  Time: 4005.9 (0.0)#..§.@§.###  -) Nothing wielded###.§§###  Nothing quivered#...§..  Fly #..§#.†. #).v#...# .'#######+  S   adder...  h   jackal (unaware)..  Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2  The power to cast Olgreb's Toxic Radiance wells up from within. _Spell assigned to 'i'.  A jackal comes into view. _Your foxfire dissipates. h""§ h"§§§§ hq* h+§§.@§§ h . h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h>  You conjure some foxfire! h h h, h hW h h hv6  The jackal barks! h) h3h.'S. #§.v#§ h͜.§@v_v..§§§§h   hound§S   adder (ally target) hZ649- h-==6.9 (1 h§§§§§§§ hȥX _A hound comes into view. h§§§§§§  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. v #§v#v§@§§§§§§§ You conjure some foxfire! The foxfire hits the adder. h X h  The adder is heavily wounded.The foxfire hits the adder! h†v #§§§§§ hV.v§ #.§#.v.@§v§)..' . 8--7§§§§ _You kill the adder! h78- hU§§§ h$^  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! hl<hv. #..§§.#v§§§§.@v§.h   hound (ally target)8§§.#v§§§§ _Your foxfire dissipates. h _ ^§§§§ h`  hc s§§§§ hf N _There are no items here. hKf  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h hަ  hv§§§.#v§§§ You conjure some foxfire! The foxfire hits the hound. hn h, h h h h( hy$§ hTh§h. #§....#vv...v@§_vh   jackal79 h hn§§§§ h>` _The hound is moderately wounded. h.3N§§§ h3 h7\§§§ h:N _There are no items here. h  h B hf X hs  h §§v #§v#§§ h& pvv@§§§ The foxfire hits the hound. h  hY B h/  The hound is severely wounded.The foxfire hits the hound. hF7 -§§†v #§v§§h   jackal hT  hW  hp |  You kill the hound!The foxfire hits the jackal. hYw §'§. h  h  h .''v #. hM .§#.§§§@.§§ hK 73-10 h §#.§§§§ h] J _You kill the jackal! h9  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hHF §#.§§§Okay, then. hG 8- h5K §#.§§§§ hM . _ he 4 hh B hl  hAw  hy <8 h  h _Your foxfire dissipates. h B h B h <9 hĝ  h , h]  h B hh  hپ =50=h..#.†.._.h   hound (wandering) hf U7.9 (78.9 (8 h1 n _A hound comes into view. hw  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h(  You conjure some foxfire! .chvvc   centaur (distracted)h   hound (ally target)  The hound barks!49-==9.9 (1 h6Z _A centaur comes into view. h@ p .hvv§§#§§§@§§The foxfire hits the hound. hT  hJe  hg  hg  hh  h _The centaur shoots an arrow. The arrow hits you. h؟ #ß....ß#.....#  ###.##  #.. #..#   ... ##.##  ..### ###..#  .. #....#  .'# ####'.#  #†. #..c#.#  #...#.@.#.#  #..†..§.### ###._§### #......  #...#.†.  #)..#...#  '#######+ . .. ..The centaur unwields a +0 shortbow. The centaur completely misses you.Th hǢ e centaur kicks you but does no damage.  The centaur hits you but does no damage.4--=---4 _The centaur kicks you. _You see here a bat corpse. h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hi *(combustible)Flames lash the centaur.  The centaur is heavily wounded. h0 cThe centaur's fire resistance burns away.  The centaur hits you but does no damage.3-====5 hL  --more-- hN _The centaur misses you. hw h  hk)Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the centaur. The centaur is burned terribly! h e* h 8) hd3 f41-116 hX8  h; C _You kill the centaur! h(T42= hOZ3= h\, hN^ h`, hMb he<4 hf hi, hj hm, ho hr, hfs hvb5= hix h@{, h| h, hp h%6= he, h hY, h hH, h hz hCL7= h h, hh hܞ, h' h!l8= h h, h* h , hU h, hG h<9 h hS, h h, hؽ hWc50= h h, h| h;, h~ h@l1= h h, h h:, hJ h+, h hb2= hI he, h4 h, h hl3= h h, h h, hs h, hs h<4 h h , h| hS, hw  h b5= h  h, h h(, h h, h& hl6= h h , h! h$, h& h&)b7= h* h,, h5. h0, h2 hD5, hv6 h9l8= h: hT>, h? hB h1C hC hFGb9= hH hLJ h]_  You see here a bat corpse. hii #.###.## . #..# ... ##.## 5.### ###..#  .. #....#  h}k .'# ####'.#  #†. #..)#.#  #...#.†.#.# ---- #..†.@..###  ###._.###   #......   #...#.†.  #)..#...# .'#######+ 5   white imp (wandering)..         hp/89.9 (63.0) hxU.5 hyJ----90.9 (64 h~ h[\ _A white imp comes into view. h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h T.5vv5ally target) hUU==1.9 (1.0) hP^ hc/ _You conjure some foxfire! hg h], h , h hg , h  h  h  h h>.5vv§§#§§§@§-2 h  hG§§ h h/  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h@  §§#§§ You conjure some foxfire! The foxfire hits the white imp.  The white imp is burned terribly! h\  h]  hTb v§§§#§§§ h*c qThe white imp is heavily wounded.The foxfire hits the white imp. h7~  hu  h '5§..#.†v@v h \8-=3 hd 9§ h<  h; /  --more-- h b _The white imp is heavily wounded. hn h^The foxfire hits the white imp! The white imp is burned terribly! hz†vv#§§@§ h8Qv.§#§§@§9=-4 h.I§§ _You kill the white imp! hj  h  _Your foxfire dissipates.There is a sacrificial altar of Ru here. _=Items here: ( )) [ †. _ hL  There is an open door here. _ h B h  hv B h8X h7  h B h@)#.# #.. #..# #.# #.... ... ##.## #.# #.##..### ###..# #.# ##.# ... #....# .. ## ..# .'#######'.#  .. ... #†..#..)#.# #.#.##.###o#...#.†.#.# .......#..†....### - #@# ###._.###  ####.#####.......#  #........#...#.†.#  #.#####..#)..#...# # #..'###### hE7#+ #.......... o   orc (wandering) #......#... #.#..)##..#####105.9 (11.0)6.9 (12 _An orc comes into view. It is wielding a +0 hand axe. h:  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h(   You conjure some foxfire!.v.v.ooally target)8-===7.0) hg0 ; _The orc shouts! hAC§§vv §The foxfire hits the orc but does no damage.  The foxfire hits the orc. h$9§§§o.9=---8§§ _The orc is lightly wounded. h%  Casting: Foxfire (safe; 1% risk of failure)  h \Confirm with . or Enter, or press ? or * to list all spells. h §§*  orc (combustible)Flames lash the orc.  The orc is almost dead. h< hY..o.7-====9 _The orc's fire resistance burns away. h"4 hp38  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the orc. The orc is burned terribly! h7C* hj8) ho`5--10 he hG _You kill the orc! hn 4 hBp  hw x6- hYx , hy  h| , h}  hބ .----_.......#...' hh ----4.9 (4  Ashenzari invites you to partake of a vision and a curse of melee combat andcompanions. hƍ /  --more-- h  h & _ h?  h  he" Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Melee/Comp)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description. hNescribe what? h Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Companions: Summonings, Necromancy and Forgecraft. Range: N/A This ability costs: nothing. h Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Melee/Comp) 0%   H - Shatter the ChainsCursed item h0% [?] toggle between ability selection and description. h}`  h)f  hl #.##.. #..#MrShunz the Thaumaturge#.##.... ... ##.## Djinni of Ashenzari ......#.##.##..### ###..# Health: 56/59 ======================--#.# ##.# ... #....# AC: 6Str: 7.. ## ..# .'#######'.# EV: 11Int: 22.. ... #†..#..)#.# SH: 0Dex: 13#.#.##.###.#...#.†.#.# XL:  9 Next: 11% Place: Dungeon:5 hn #.....)...#..†....### Noise: ---------  Time: 4114.9 (0.0)#@# ###._.###-) Nothing wielded####.#####.......#Nothing quivered#........#...#.†.#Fly #.#####..#)..#...## #..'#######+#..........#......#...#.#..)##..#####Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the orc. The orc is burned terribly! _You kill the orc!Ashenzari invites you to partake of a vision and a curse of melee combat and _companions. hs P  Okay, then. ht  hy  h{ . _ h 4 h  h F _Unknown command. hř7= _8=9=  Things that are here:  a +0 hand axe; a +0 ring mail; an orc corpse _....... h#)....y#.#.### ######.##ß....ß#.....# #.# ### ß #.###.## #.# '.# +##.. #..# #.# #........ ##.## #.# #.##..#### ###..# #.# ##.##.....# #....# ..######..#...'#######'.# 25.9 (11.0)....(...@.# #†..#..)#.##.#.##.###.#...#.†.#.##.....)...#..†....########.#######._.#######.#### h'#.......##........#...#.†.##.#####..#)..#...## #..'#######+#..........=6.9 (12 _Found a large runed translucent door. hbJ hkn hx, h b _The two-headed ogre shouts in stereo! h; h #...# #........##. #.#.# +.##++##..#.# ###ß..ß##.#.# .## #ß....ß#.#.# ######.#..# #$....)#.#.# ..........# #)....[#.#.## ########.## #ß....ß#. #.# #####ßy.ß##.###.###.# #.@.##++##..# #..##.# #..#........## ##.###.# ##h#.##..#### ###..##.# .##.##.....# ....#..######..#...'#######'.#....(.....#.#†..#..)#.# h   he[m black bear (wandering).##.###.#...#.†.#.# #.....)...#..†....########.#######._.###41.9 (15h.2.9 (16 _A black bear comes into view. _There is an open door here. h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h8C *h  combustible)Flames lash the black bear.  The black bear growls angrily.  The black bear is moderately wounded. h e 7-The black bear's fire resistance burns away. hV>/  --more-- hm hThe black bear barely misses you.  The black bear claws you but does no damage.====3.0) hS'e _The black bear barely misses you. hH  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. heW #...# #........##.#  MrShunz the Thaumaturge #.#.# +.##++##..#.#  Djinni of Ashenzari ...... #.#.# ###ß..ß##.#.#  Health: 56/59 ======================-- #.#.## #ß....ß#.#.#  AC: 6Str: 7 ######.#..# #$....)#.#.#  EV: 11Int: 22 ..........# #)....[#.#.###  SH: 0Dex: 13 ########.## #ß....ß#.....#  XL:  9 Next: 11% Place: Dungeon:5 #.# #####ßy.ß##.###.##  Noise: ====-----  Time: 4143.9 (0.0) #.# #.@.##++##..# #..#  -) Nothing wielded #.# #.h#........## ##.## Nothing quivered #.# ##.#.##..#### ###..# Fly  #.# .##.##.....# #....# ..######..#...'#######'.# ....(.....#.#†..#..)#.# h   h Y black bear (combustible) #.#.##.###.#...#.†.#.# #.....)...#..†....### #####.#######._.### _The black bear barely misses you.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, more vulnerable to fire, 100% to hit) h( h#...# h#........##.# hNMrShunz the Thaumaturge#.#.#+.##++##..#.#Djinni of Ashenzari ......#.#.####ß..ß##.#.#Health: 56/59 ======================--#.#.###ß....ß#.#.#AC: 6Str: 7 ######.#..##$....)#.#.#EV: 11Int: 22 ..........##)....[#.#.###SH: 0Dex: 13  h########.## h#ß....ß#.....# hXL:  9 Next: 11% Place: Dungeon:5 h^#.# #####ßy.ß##.###.## Noise: ====-----  Time: 4143.9 (0.0) h-1#.# #.@.##++##..# #..# -) Nothing wielded h #.# #.h#........## ##.## Nothing quivered h#.# ##.#.##..#### ###..# Fly  hMq#.# .##.##.....# #....#..######..#...'#######'.#....(.....#.#†..#..)#.# h   black bear (berserk, combustible)#.#.##.###.#...#.†.#.##.....)...#..†....########.#######._.###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  hCPress: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, more vulnerable to fire, 100% to hit)  You freeze the black bear!  The black bear is severely wounded. hY=---4.9 (1 h/ h  hiAiming: Freeze (safe; 1% risk of failure)  h7;Press: ? - help, Shift-Dir - straight line hTAim: a black bear (moderately wounded, more vulnerable to fire, 100% to hit)  You freeze the black bear!  The black bear is severely wounded. _goes berserk! hx  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h1  Flames lash the black bear. The black bear is burned terribly!* h'. h%4-8====5 hd _You kill the black bear! h 5=6= h8/ 7= hE 8= h`\ 9= h҉ n= hD   You see here a +0 halberd. _ h)  hu  h}  h < #...# #........## #.#.# +.##++##..# #.#.# ###ß..ß##.# #.#.## #ß....ß#.#######.#..# #$....)#.# h V......##### #)....[#.#######.##..h #ß....ß#.. ## #.#..#######ßy.ß##.#---- .# #.#@##.#.'.##++##..# ## #.#.#)#..#....... # #.#.####.#.##..####  #.##....##.##.....# ..######..#...'### ....(.....#.#†.h   howler monkey (asleep) # #.#.##.###.#.. ## #.....)...#..†. †## #####.#######._72.9 (27.0)----3.9 (28 _A howler monkey comes into view. h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h I *h  combustible)Flames lash the howler monkey.  The howler monkey howls!  The howler monkey is heavily wounded. h  hg Bh. h4 w7-====4.9 (1.0) h  hT E _The howler monkey's fire resistance burns away. h]4VThe howler monkey howls!  The howler monkey is heavily wounded. _The howler monkey's fire resistance burns away.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Flames lash the howler monkey. The howler monkey is burned terribly! h_e* ht<† hȐ5--215 _You kill the howler monkey! ho 6-7= hI h8=9= h  h-  h  h!  h   h  h  h  h   hw  h,! DYou see here a howler monkey corpse. hMb  _=  You see here a staff of alchemy. _ h   You see here a howler monkey corpse. _ h  h  h  hu  hڕ  ha  h@  h  hP  h=  h  h#  h?  h,  h`  hӴ  h  h  h4  h&  h  h  h  h{  h  h  h  h  h}  hi  h  h$  h#  h  h  ho  h  h  hD  h   h  h There is an open door here. h 6 _ h   h  h  h   hI  h  h8 , hJ:  h=  hH /######.#..# #$....)#.#.# ..........###### #)....[#.#.### ########.##.†.|# #ß....ß#.....# #.#..#######ßy.ß##.###.##  #.#.##.#.'.##++##..# #..#  #.#.#)#..#........## ##.# #.#.####.#.##..#### ###..# #.##....##.##.....# #...---- hI ,..######@.#...'#######' ....S(.....#.#†..#..)#. ..#.#.##.###.#...#.†.#.##.....)...#..†....########.#######._#######.#####.......# S   adder (wandering) #........#...#.†.# #.#####..#)..#...# # #..'#+ hM | 207.9 (32.0)  An adder comes into view. hbO  hqX y.(SS hY W==--8.9 (33 hba  hc / _The adder hisses angrily. h   Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hLH ;  Flames lash the adder. hN D* h '. h ~7-====9.9 (1.0) h:  h= I _You kill the adder! hy8- hB hp, h; h, h hlb9= hg hX hX hY  You see here 6 poisoned darts. h̽.............###### #)....[#.#.## ###########.##.†.|# #ß....ß#..... #.#..#######ßy.ß##.###. #.#.##.#.'.##++##..# #. #.#.#)#..#........## ## #.#.####.#.##..#### # #.##....##.##.....# #.. ##..######..#...'######---- #......@(.....#.#†..#..)#.#.##.###.#...#.†.5 ##.....)...#..†..... #####.#######._. # ####.#####....... ## #........#...#.†. 5   white imp (wandering) .## #.#####..#[30 hbm)..#... #.# # #..'####### .## #.......... hs17.9 (8----8.9 (9 h1 h\ _A white imp comes into view. h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h 5.#v#v.5ally target) hj a8-=9.9 (1 h h=/ _You conjure some foxfire! hu h h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h h h< §v#§#v§ You conjure some foxfire! The foxfire hits the white imp.  The white imp is burned terribly! hI&X h),5§.@v§..#§#v h-U7-20 h3<§ h#6a _The white imp is heavily wounded. hFo hjp, hmq h9r hm§§#§ hLs **The white imp gestures at you. hF h?..@v..#.4--=1 _The puff of frost hits you. hf  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h.5vv---2 _You conjure some foxfire! h,W  The foxfire hits the white imp but does no damage. h/K hY  The white imp is heavily wounded.The foxfire hits the white imp! The white imp is burned terribly! h7d\.. h} hX h̉..@§§v.#.##§ h2--3§§§ h`M _You kill the white imp! ht.4 h^0 he1 h*2 h2 h3 hF4 h;B hF hI hBJL5= hK h?O] _Your foxfire dissipates. hP h8Q hRT hU haW hY[ ht\V6= h^ hQb hc he h]i, h,l hp, hs hx97 hy)= hF{ h, h$ hp, h ht hV8= h h, h h, h h, hF hb9= h! h h, hP h h , h h hr, h h h##############.##.†.|# #ß....ß#. .## #.#..#######ßy.ß## ..# #.#.##.#.'.##++##. .## #.#.#)#..#........# ## #.#.####.#.##..## #.##....##.##..... ##..######..#...'### ###.......(.....#.#†..-429.0) ##..#.#.##.###.#... .## h##.#...####.....)...#..† #†## #... #####.####### .#.## ..... ####.#####... #.#.## ##..<. #........#.#.## ##... #.#####..#)..#.# .... # #..'### ##.#.## #?..# #...... #.#.## # h hH=3.9 (20 h h9 _Found a stone staircase leading up. h J h n h , h  h  h#  h  h  h  h  h ...## #.#.#)#..#..... ##### #.#.####.#.##..# ## # #.##....##.##.#. ##..######..#...' #.######.##.......(.....#. .#.## ...........#.#.##.### #.#.## . .##.#...####.....)... ##.#†## ....###...# #####.##### .##.#.##..# ####.##### #.##.#.##....##..<.$...#........# .#.##.#.##. ##...###.# h j..# #.#.##.#.# ....# # #..' .#.##.#.## #?..## .##.#.## #...# #.l   iguana (asleep)# #.... #.#.† ...l# ..## #### h 06.9 (3.0) h +7.9 (4 h  h' Z _An iguana comes into view. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hv.v, ally target) hZ8-=8.9 (1 h2 h/ _You conjure some foxfire! h  h  hR  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h , hլ , h  h`  h@ , h  h  h  h{  ho h §.§§§ ht §§§§§§l  vlvYou conjure some foxfire! The foxfire hits the iguana. h  h v§v§§§§§§§§§v h _.-9 h2 {§v§§§§§§ h a _The iguana is moderately wounded. hQ) h0§§§§§ hPV§v§§§§§§You conjure some foxfire! The foxfire hits the iguana. _The iguana is moderately wounded.  The foxfire hits the iguana but does no damage. hzV §§§§§§§§§§§§§vv.The iguana is moderately wounded.The foxfire hits the iguana but does no damage. hҎ hA5v§.§v§..§..§..v..750§§v§§  --more-- hL7 b _The iguana is moderately wounded. h§v§v§ The foxfire hits the iguana! h§§§§§v§§.vThe iguana is severely wounded.The foxfire hits the iguana but does no damage. hj1 h2, h:§..§.§. h*<§.v.l.-1 hA`§§§ hDW _The iguana is severely wounded. h P§The foxfire hits the iguana..<..l.-2 h u _The iguana is severely wounded. hW  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h<vvl.(ally target)=3 hE _You conjure some foxfire! h, hX hE §§ hw§@§§vv The foxfire hits the iguana. h , h  The iguana is almost dead.The foxfire hits the iguana! hL§. h! h)§§§@§§§.. hA64-4 hZHw§§@§ h,KJ _You kill the iguana! hH689=  There is a stone staircase leading up here. _ hrCn h9y hE{ h|= h } h~ h{  h h)_You now have 184 gold pieces (gained 8). hԇ h hƉ hˋ h: h? h h? h h h#.## ####.##.......(.....#.#  h.#. hp;...........#.#.##.### # hn.#.## ...##.#...####.....)...#  hK##.#†## ....###...# #####.#####  hտ/.##.#.## ..........########.#### #.##.#.##....##..<.....#....... .#.##.#.##. ##...###.#.##### #.#.##.#.# #....# # #..'-.##.#.## #?@.## #... #...# #...#.#.## #..... #.#. ##.#†## ....#.$. ..## #.#.## ####......# #### .#.## #...lB.. B   bombardier beetle (wandering) #.##  #... $.. l   iguana (asleep)  h,.##  h% ....... h,# h hE65.9 ( h 11.0) h2 h&%6.9 (12 h h<  h+ h&M_An iguana and a bombardier beetle come into view. h h3  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hB >  You conjure some foxfire! hF ?  The iguana hisses angrily. hb vvlB..Bllly target) h g8-=7.0) h  hB e _The iguana hisses menacingly. h9 hGA hP&   hoSCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h[T, h]U hDV hGW h a  hb§§§v§§vYou conjure some foxfire! The foxfire hits the iguana. h h} hN h&p§§§vvv h§§#Bl.. hT7-8 hy§§§§ h4 _The iguana is lightly wounded. hh§§§  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §§§§§v§vv(ally target) You conjure some foxfire! The foxfire hits the iguana. h, §§vThe iguana is moderately wounded.The foxfire hits the iguana. h3P  The foxfire hits the iguana!§§. h|hv..v@.§.§§.§§... hZ\6-69 h§§.§ _You kill the iguana! hX§ h:EfCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.§§@§§§§vv§ You conjure some foxfire! The foxfire hits the bombardier beetle. h_{ §§§B§.#v The bombardier beetle is heavily wounded.The foxfire hits the bombardier beetle. h~ h h$3v§v h,=§@§ hK.§. hь.§B..#.-70 hM§ hm§ hi§ hw h  hƖ hF_The bombardier beetle is severely wounded. hϘ htJ§§  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §§§v§@§§v You conjure some foxfire! The foxfire hits the bombardier beetle.§v§v?@v..51§v§ _The bombardier beetle is almost dead. h 1§v§  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! The foxfire hits the bombardier beetle. h §§§§@vv.v† hn.   You kill the bombardier beetle!.§v.§@§§v§§§v§4-82§@§§§§ hM N _Your foxfire dissipates. hm h h^ ha hq, hZ, hc h', hF, h., h h, h665= _Your foxfire dissipates. h8 h: h= hq? h@ hB h D hE h|S hU4 h7W hMe] _Your foxfire dissipates. hg4 hh h9l{ _Your foxfire dissipates. hdm hpl6= hq hs, hu hw, hx h{b7= hS} h, h< h, hކ h׉, h h|l8= h h', h' hǔ, hޕ h b9= h+ ha h, h h.#.## ####.##.(.....#. #.#.## ...........#.#.##.###. ##.#.## ...##.#...####.....)... .##.#†## ....###...# #####. #.##.#.## ..........########. .#.##.#.##....##..<.....#. ..#.##.#.##. ##...###.#.#####.. ##.#.##.#.# #....# # #..- #.#.##.#.## #@..## # .#.##.#.## #...# # #.##.#.## #...†.. #.# .##.#†## ....#.$.. .. ##.#.## ####......# #### #.#.## #....... .#.## #....$ hk[39;49m.. #.## ....... .##886.0)-9.9 (17 _j - a scroll labelled VIJERO DUYXO h hΒRead which item? Scrolls  h - 3 scrolls of enchant weapon  f - 3 scrolls of fear  hu j - a scroll labelled VIJERO DUYXO [!] read|quaff|evoke[?] describe selected h+  hy9 .#.######.##.......(.....#. MrShunz the Thaumaturge #.#.## ...........#.#.##.###. Djinni of Ashenzari ...... ##.#.## ...##.#...####.....)... Health: 59/59 ======================== .##.#†## ....###...# #####.#### AC: 6Str: 7 #.##.#.## ..........########.#### EV: 11Int: 22 .#.##.#.##....##..<.....#........ SH: 0Dex: 13 ..#.##.#.##. ##...###.#.#####.. XL:  9 Next: 28% Place: Dungeon:5 ##.#.##.#.# #....# # #.. Noise: ---------  Time: 4289.9 (0.0) #.#.##.#.## #[30 h< um@..###.. -) Nothing wielded .#.##.#.## #...##.. Nothing quivered #.##.#.###...†..#.# Fly .##.#†##....#.$....# ##.#.######......# #### #.#.###....... .#.###....$.. #.##....... .##You kill the bombardier beetle! _Your foxfire dissipates. _Your foxfire dissipates. _Your foxfire dissipates. _Your foxfire dissipates. _j - a scroll labelled VIJERO DUYXO  As you read the scroll labelled VIJERO DUYXO, it crumbles to dust.  It is a scroll of amnesia. hF /  --more-- h90.9 (1 _You feel forgetful for a moment. hZ  h \  h]  h_  hd  hk , hm  hop  hq  hs  h_w  h| , hz  h m  You see here a bombardier beetle corpse. h  h _ hz  h  h  h͔  hh  hc  hF  _You now have 194 gold pieces (gained 10). h  h׾  hp  ho  h  h` , h  h N _You now have 213 gold pieces (gained 19). h] v h  h  ht  h  he  hR  h*  h , h  h  hP B h  h0  h4  hX I# ..#####......######### # #.........#######  #................  ## #.......#.######  ... #.[....##.#  ....#.#...###.#  .......#### #.#  ........#####.#  .......@......#  ........#######  .......##   W...#.# ... #. .. .. W   phantom (wandering) # ## 314.9 (24.0)5.9 (25 _A phantom comes into view. hچ  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h+3vvW.Wally target)8-=6.9 (1.0) h-/ _You conjure some foxfire! h 4 h9   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h B hY n h   h §§.Wvv§§You conjure some foxfire! h_  h%  hg& !vv§§.W.v§§7-7 hb* #§ h+ ,§§ hn- F _The foxfire hits the phantom but does no damage. hd}§§§ h%  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. vv§§§v§You conjure some foxfire! The foxfire hits the phantom. h §§§§.@§vv..§.§§§The phantom is lightly damaged.  The foxfire hits the phantom. h Wv..§..§§§   h§§§§§§v@....v.....8§§§§ _The phantom is lightly damaged. h§§§§ hŒ hؓCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h hӛ§§§vv§§You conjure some foxfire! The foxfire hits the phantom. hŶ hַ h  h'§§§§§ The phantom is lightly damaged.  The foxfire hits the phantom. h@ h h h..vv..§.W§§§6-9 h hkK§§§§ h(b _The phantom is moderately damaged. hj hZ§§§§ h.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h §§v§vYou conjure some foxfire!  The foxfire hits the phantom but does no damage. h hA$ .§The phantom is moderately damaged.The foxfire hits the phantom. h]3, h;#§§W.@v..v.5-20 h$A3 hiE/  --more-- h1 ` _The phantom is heavily damaged. h*  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h§§* combustible, ally target)Flames lash the phantom.  The phantom is severely damaged.  The phantom's fire resistance burns away.  The foxfire hits the phantom. The phantom is burned terribly!§§ h;3-  --more-- hhv v§§....@§.YY   ice beastYou destroy the phantom! h_~-33====1 hn§§§ hdU _An ice beast comes into view. h^  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hB hJB hC§.§.§.v§...@vvY.(ally target)=---2 h \§§§§ h<' _You conjure some foxfire! h ---§§§ h_   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h{  You conjure some foxfire! h: X hR , h  §§§§§§§§.@§vv.YYour foxfire dissipates.The foxfire hits the ice beast. h!  h \...§§§.§§.@§§v..vv.Y h .23 h §§§§.@§ h- 7 _The ice beast is lightly wounded. h h h  hO(§§ h$§ h h$ he'0 h=( h )§ h)L§.@§ h*§ hi+  h0,)Your foxfire dissipates. h,;The foxfire hits the ice beast.  h-)_The ice beast is lightly wounded.  h.Casting: Foxfire (safe; 1% risk of failure)  h/LConfirm with . or Enter, or press ? or * to list all spells.  h0e You conjure some foxfire! The foxfire hits the ice beast! The ice beast melts! hR hT h4U hHV hQW hbX hkY hZ hBc  hAd! he!§§§ heD§§.@§ hf'§v§§§§ hxgv§§§ hl The ice beast is moderately wounded.The foxfire hits the ice beast! The ice beast melts! hB h  # ##  h%  hԢ§§§§§§.v. h h .....v@v..§§§§..§§§ h1-404 _You kill the ice beast! hYour Spellcasting skill increases to level 9!Your Conjurations skill increases to level 9!Your Hexes skill increases to level 9!Your Summonings skill increases to level 9!  --more-- h8   Your Necromancy skill increases to level 9!  Your Translocations skill increases to level 9!ForgecraftFire MagicIce Magic skill increases to level 9!Air Magic  --more-- hM Earth Magic skill increases to level 9!§§§§ _Your Alchemy skill increases to level 9! h6  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.9   3.0   0   f + Spellcasting 9.0   1.6  +11          b - Unarmed Combat   0.0   1.0   0   g + Conjurations 9.0   1.6  +11     h + Hexes9.0   1.6  +11     i + Summonings9.0   1.6  +11  c - Armour   0.0   1.0   0 h7[40m   j + Necromancy9.0   1.6  +11  d - Dodging   2.1   2.5  +1   k + Forgecraft9.0   1.6  +11  e - Stealth   1.5   2.4  -1   l + Translocations 9.0   1.6  +11     m + Alchemy9.0   1.6  +11      n + Fire Magic   9.3   1.6  +11      o + Ice Magic   9.3   1.6  +11    [ h;40m  p + Air Magic   9.3   1.6  +11      q + Earth Magic   9.3   1.6  +11              r - Evocations   0.0   1.0   0                  The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful[ hB39;49m|all skills [_] enhanced|base level  [!] training|cost|targets ho a - Fighting   2.9 h6 h[l a + Fighting 2.9 f - Spellcasting   9.0 g - Conjurations   9.0 h - Hexes   9.0 i - Summonings   9.0 j - Necromancy   9.0 k - Forgecraft   9.0 l - Translocations   9.0 m - Alchemy   9.0 n - Fire Magic   9.3 o - Ice Magic   9.3 p - Air Magic   9.3 q - Earth Magic   9.3 hC= d + Dodging 2.1 h= e + Stealth 1.5 hY  hѽ  hE .## ..#####......#########MrShunz the Thaumaturge ###.........#######Djinni of Ashenzari ...... ##................Health: 51/59 ====================----## #.......#.######AC: 6Str: 7... #.[....##.#EV: 11Int: 22....#.#...###.#SH: 0Dex: 13.......#### #.# h 9XL:  9 Next: 40% Place: Dungeon:5........#####.#Noise: =--------  Time: 4324.9 (0.0)......v@v.....#-) Nothing wielded....§§§§#######Nothing quivered....§§§##Fly ....#.#... #... ..# ##Your Earth Magic skill increases to level 9! _Your Alchemy skill increases to level 9! h1 §§§§§§§ h  h v§§§§§§ h  h9` hC:, h;, h; h< ha= h> h? hx@S2= _ hEB hF hzH hJ hRK hM hNN hr[ h\ h^, h0` hmU _Your foxfire dissipates. hn4 hp hBs _Your foxfire dissipates.3= h2t hmv, h6w h[y, hK{ hI| h} h} hK h&4 h́ h hx h6 h hՇ h hUb5= h h, h h{, hB h, hf hl6= h hۛ, hٜ h h h hW h0L7= h h hg h hڨ h hM hޫ h hL h  hV8= h h h h h h h_ hӺ hL9= hY h> h, h hk hv, h h$ hW h h h hTP= h hp h hI#.## ...#####.......#.###### .##........#.[....##.# #........#.#...###.# #...........#### #.# #.........#####.# #..............# #.....####### # hH...## - .l......@#.## #....#.# #......##.########## l   iguana (wandering)  h/53.9 (29.0) hF-4.9 (30 h hR _An iguana comes into view. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h0 g  You conjure some foxfire!.l....vvlally target)8-=5.9 (1.0) h 0 _The iguana hisses angrily. h h ho  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. v§§§§v§§§§You conjure some foxfire! h)F h:M . The foxfire hits the iguana but does no damage.  The foxfire hits the iguana! hj h'm hsvv.l§§§§.§§§§ h1u@-6 h{l§§§§ ht^ _The iguana is heavily wounded. h̚§§§§§§§§ h  Casting: Foxfire (safe; 1% risk of failure)   hConfirm with . or Enter, or press ? or * to list all spells. h, hʩ hI §§v§.§§v§§§§§ hf You conjure some foxfire! The foxfire hits the iguana. hl ht  The iguana is severely wounded.The foxfire hits the iguana. h†§§§§§§§§  h §§.§.§§v...v.... h,\ 60427 _You kill the iguana!§§.§§  --more-- hEj _Your Fighting skill increases to level 3! h` h>C _ h  hXn hN _Your foxfire dissipates. x2960= h5.....#.[....##.# .#.#...###.#....#### #.# .#..#####.# .#.......# .#..####### .#.......## ..>..†.....#.#-63.9 (6#.....@.#.  #...# ##.######### # -4.9 (7 _Found a stone staircase leading down. h=..........##.# #.............. #.#.##.#..# .# .............. #.#.##.#..# .# #####............ #.#.##.#...... ..%..>..†.....#.# #.#.##.#.###.# #####..........#.#  #.##....[40 hm # #....#...........#  #....... #.###.##.#########  ####.... #.# #.##.# #.#.## #@# #.##.# ..O[....# #.##.#......... ..##.#...#######..##.#....##.##......O   ogre (asleep)79.9 (15.0)80.9 (16 _An ogre comes into view. It is wielding a +0 giant club. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h&  You conjure some foxfire!v.O..vOlly target)59-===1.0) _The ogre shouts! hX% hE   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hI v§§ You conjure some foxfire! The foxfire hits the ogre! h8, hYA%[O§§v8---2 hIM%§ _The ogre is moderately wounded. h 9-- h X%§§ h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h_ %v§§Nothing appears to happen. The foxfire hits the ogre! he %.O.§3%§ _The ogre is heavily wounded. hM  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h0 %* combustible, ally target)Flames lash the ogre.  The ogre is almost dead. hM h%.O.6-====4 hQR _The ogre's fire resistance burns away. h́  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hQ..........##.# #.............. MrShunz the Thaumaturge #.#.##.#..# .# .............. Djinni of Ashenzari ...... #.#.##.#..# .# #####............ Health: 54/60 =====================--- #.#.##.#...... ..%..>..†.....#.# AC: 6Str: 7 #.#.##.#.###.# #####..........#.# EV: 11Int: 22  #.##.... # #....#...........# SH: 0Dex: 13  #....... #.###.##.######### XL:  9 Next: 42% Place: Dungeon:5  ####.... #v# #.##.#  Noise: ====-----  Time: 4384.9 (0.0) #.#.## #@# #.##.#  -) Nothing wielded ...[..O.# #.##.#  Nothing quivered ......... ..##.#  Fly  ...#######..##.#  .. ..##.#  #......  [ hBU40mO   ogre (combustible, ally target)Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (almost dead, more vulnerable to fire,  ally target, 89% to hit) h_..........##.# #.............. MrShunz the Thaumaturge #.#.##.#..# .# .............. Djinni of Ashenzari ...... #.#.##.#..# .# #####............ Health: 54/60 =====================--- #.#.##.#...... ..%..>..†.....#.# AC: 6Str: 7 #.#.##.#.###.# #####..........#.# EV: 11Int: 22#.##.... # #....#...........# SH: 0Dex: 13#....... #.###.##.######### XL:  9 Next: 42% Place: Dungeon:5####.... #v# #.##.#Noise: ====-----  Time: 4384.9 (0.0)#.#.## [4 hg0m#@# #.##.#-) Nothing wielded...[..*.# #.##.#Nothing quivered......... ..##.#Fly ...#######..##.#....##.##......O   ogre (combustible, ally target)Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (almost dead, more vulnerable to fire,  ally target, 89% to hit) hOonfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (almost dead, more vulnerable to fire,  ally target, 89% to hit)  The concentrated momentum misses the ogre.==--5.9 (1 h6Q _The ogre barely misses you. h  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hx..........##.# #.............. MrShunz the Thaumaturge #.#.##.#..# .# .............. Djinni of Ashenzari ...... #.#.##.#..# .# #####............ Health: 53/60 =====================--- #.#.##.#...... ..%..>..†.....#.# AC: 6Str: 7 #.#.##.#.###.# #####..........#.# EV: 11Int: 22  #.##.... # #....#...........# SH: 0Dex: 13  #....... #.###.##.######### XL:  9 Next: 42% Place: Dungeon:5  ####.... #v# #.##.#  Noise: ==-------  Time: 4385.9 (0.0) #.#.## #@# #.##.#  -) Nothing wielded ...[..O.# #.##.#  Nothing quivered ......... ..##.#  Fly  ...#######..##.#  .. ..##.#  #......  O    h ogre (combustible, ally target)Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, more vulnerable to fire,  ally target, 100% to hit) ht ..........##.# #.............. MrShunz the Thaumaturge #.#.##.#..# .# .............. Djinni of Ashenzari ...... #.#.##.#..# .# #####............ Health: 53/60 =====================--- #.#.##.#...... ..%..>..†.....#.# AC: 6Str: 7 #.#.##.#.###.# #####..........#.# EV: 11Int: 22  #.##.... # #....#...........# SH: 0Dex: 13  #....... #.###.##.######### XL:  9 Next: 42% Place: Dungeon:5  ####.... #v# #.##.#  Noise: ==-------  Time: 4385.9 (0.0) #.#.## #@# #.##.#  -) Nothing wielded ...[..O.# #.##.#  Nothing quivered ......... ..##.#  Fly  ...#######..##.#  .. ..##.#  #......  O    hR (ogre (combustible, ally target)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, more vulnerable to fire,  ally target, 100% to hit)  You freeze the ogre. h& Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, more vulnerable to fire,  ally target, 100% to hit)  You freeze the ogre.  You kill the ogre!  .#  .#  ..%..> ###.   # #....#.......   #.###.##.   #.#    #@#   ...[..).#   .........   ...####### ..    h 48-6.9 (1%-  --more-- h!O _Your foxfire dissipates. h4 hn ho h, h hb5= h h, h h, h hl6= h h, h$ h0 h# h h h&7 h- h, h h;, h]  h , h  hX hL8= h h, h2 h, h) hq h&O9= h h!, h# h%, h[' h) h*F60= h- h0 h2, hx5 h&6 h'8, h49 h=ZYou see here a +0 giant club. h@6 _ hA hC hEP= hF hI hK, h M hO hR, hS hsU hW, hY h>] h_, hDa hb hd, he hg hi, hj hk h+n hUo, hr hs, hRt hu h&w, h0x hx hz hz, h{ h}}, hw~ h/ h[ h-, h' hǃ, h hn hB h+, h, h h̒B hГ hX hP, h, h5, h? hiX hF, hƬ, hh hB hu h h, h  hB h hB hNn hHX h, h:X h~ h) hB h h hL, h`B h h h,, h hp hB h h, h h h" hdN hR hT h[, hj ho h*s h:u hw h:{ h~ hk h h؅ h h h h ht h h h hp hu hM he h( h/ h h+, h0B hPrYou see here a medusa talisman. _ h h  h, h h h, hv h h, h hI hc hO  h  h  ha hD h hw h h he h h!, h\# h& h) h* h+ h- h0 h1 h.3 h5 h8 h9 h9 hG hI hJ hK h O h R hR hS hdW hY, h$[ h_ h1a, hb h)e hh hh hi hl hsB hu hx hx hy h{ h}, hc h΁ h4, hT hU h hW h h h', hl h` hЕ, h h< h hE h h h- h h h h. h h h h , hƲ hY h~, h# h h, h h  hj h, hi h, h h h h_, h hA h, h5 h hj, h h h`, h h  h, h h; h, h h ># #.#.## #ß ##.#.#############.#..# #$  #.#..................###### #)  h< #.#..##############.##.†.|# #ß.. ##.#..## #.#..#######ßy .......# #.#.##.#.'.##+ .#....## ####### #.#.#)#..#.... ####### #>....# #.#.####.#.##.-507.9 (121.0) #.## ...##.##. .#.## #.###..######..#.. #.#.## #########.##.......(.....# .#.#.###...............#.#.##.### ###.#.##.##...##.#...####.....).. #.##.#†###.....###...# #####.###  .#.##.#.##...........########.###  #.#.##.#.##....##..<.....#.......  ...#.##.#.##..####...###.#.#####. hE  hg\-82 hA hY3 _Found a stone staircase leading down. h#Q hR4 hT hK[M## ###ß .....# #.#.#ß ##.#.#############.#..# #$ hl]................###### #)  ############.##.†.|# #ß.. ##.#..#.#######ßy .......# #.#.'.##+ .#....## ######)#..#... ####### #>....####. #.## #j###.# #.##....##.## .#.###.###..######..#.. Fly ........j   gnoll (asleep)........##. hVd+0.0) he+9.9 (1 hm hZoj _A gnoll comes into view. It is wielding a +0 club. h9(  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hlPv, ally target) hn/=10 hs hPu/ _You conjure some foxfire! hk, h v§§j     h7iThe foxfire hits the gnoll.  The gnoll is heavily wounded. h~ h h j§§.==1 h*§§ _The gnoll shouts! You hear a shout! x3 h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hb  hd >  You conjure some foxfire! hk .jvj###vj 2 gnolls (1 ally target) hbl U59-2 hs  hw s _A gnoll comes into view. It is wielding a +0 flail. h.  hc0: The foxfire hits the gnoll. hM hb  h  h The gnoll is almost dead.The foxfire hits the gnoll! h)v§   gnoll h96 h}7 hE8 h>#. h\?*§ hzqg60=9---3 hx h _You kill the gnoll! _A gnoll comes into view. It is wielding a +0 club. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hW t§--- h7] :§ h_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)! hg  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.! h#Uvv(ally target)! h4]59-=4! h! h/ _You conjure some foxfire!! h,! h! h-! h9 vv§§ The foxfire hits the gnoll.! h! h=! hA,! hE j§v! h{ The gnoll is heavily wounded.The foxfire hits the gnoll.! ha! h! h j§§j###§j 2 gnolls  The gnoll is almost dead.! h.-5! hh§§§! h@s _A gnoll comes into view. It is wielding a +0 flail.! h`  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells." h" hjj)..###v(1 ally target)" hH-=6" hO" h!/ _You conjure some foxfire!" hik ," hq @  The foxfire hits the gnoll." h(w )v§§   gnoll" h: " h> " h " h >j)§j###§j 2 gnolls" h @60/6150-7" hp ;§" hJ I _You kill the gnoll!# h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.# hM;j..###v(1 ally target)59=8 _You conjure some foxfire!# h v v§The foxfire hits the gnoll.)jj§-9# h § _The gnoll is heavily wounded.$ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$ h  $ h)5 Flames lash the gnoll.$ h"*$ hcI   gnoll$ hD$ h4)j$ h1.$ hY 8-====20 _You kill the gnoll!$ h $ hh _Your Stealth skill increases to level 2!$ h $ hs M* (combustible) _You kill the gnoll! _Your Stealth skill increases to level 2!Scorch  The gnoll is heavily wounded.$ h :j$ h _5--1$ hB $ h  a _The gnoll's fire resistance burns away. The gnoll hits you with a +0 flail.% h^~% h% hThe gnoll is heavily wounded. _The gnoll's fire resistance burns away. The gnoll hits you with a +0 flail.  % hACasting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Flames lash the gnoll. The gnoll is burned terribly!% he*% h8)% hg3--12% h(% hrI _You kill the gnoll!% h4=% h' 25=% hh >6=% hB@ 07=89=% h i60=1=  Things that are here:  a +0 flail; a +0 flail; a gnoll corpse _  Things that are here:  a +0 club; a gnoll corpse _  You see here a +0 club.= _  There is a stone staircase leading down here. _% hͷ   You see here a +0 club. _  Things that are here:  a +0 club; a gnoll corpse _  Things that are here:  a +0 flail; a +0 flail; a gnoll corpse _% h % hZ   There is a stone staircase leading up here. _% h % hV B% hZ X% h B% h ,% h| n% h: % h % h& % h+ n% h- ,% h. % h1 ,% h2 % hb; % hI % hrZ .......#####.#..)##  #............#####  ......  .........######### .................# .......#.#######.#[....##.# #.####.# #.#----88.9 (66.0) ..#### #.# #@# ...#####.# #.#........# ...####### .## #.# .##  .# #. <.##% h+i u----9.9 (67% h| 9 _Found a stone staircase leading up.& hk .& h ,  There is a stone staircase leading up here.& h  _& h ..#.#...###.# #.# ......#### #.# #.#....#####.# #.#.........# #.#..####### #.### #.# ...#.## #.# ...#.# #######.#...# #..@..<.# ###### #.####### # #### ....& h 600.9 (111.9 (12 _j - a white potion' hw4' h' h' h0' h[,' h#' h' h ' h3,' h&' h,' h' hr' h^' h[,' h' hT' h#,' h' h!' h ,' h' h ' h,' h' h ' h,' h' h0' h ,' h ' hH ' h B' hy,' hi' h*' hB' h,' hf' h[' h\,' h ' hV' h*,' h>' hf' hd,' h/' hR' h',' h' hP ' hO!,' h"' h_#,' h&$' h%' h&' h',' h'' h(' h),' h31' hS2' hl3,' h)5' h86' h6,' h8' h9' h:,' h7<' h?=,' h>' h4?' h@,' hA' hC' hD' hD,' hCF' hG' hH,' hI' hK' hK,' h6M' h'O,' hP' hHQ' hKS' hT' hU' hU' hW' hwX' hlY' h_Z' h\' h\' h]' h_' h`' hb' hb' h5d' hh,' h/i' hk' hl,' hn' hYo' hdp' heq,' hr' ht,' hu' hNv' hKw' hx,' hy' hz,' h{' hc|' h},' h,' hoB' h' hL #...............## ####...#######..## #..## #..## #..#.... #..#.### #..#.# # #..##.# # o#.#..########.### .......@.........##...## .#########.#####....#... #.# ####...###.#########.###...........##############o   orc (asleep) ' h51.9 (502.9 (51 _An orc comes into view. It is wielding a +0 dagger.( h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.( hGv@v, ally target)=3.9 (1.0) _You conjure some foxfire!( h4q( h`sB( hu( hey§v.§§§§( hi{.-4( h7}Q§§§§§( h2( h  §§o  The foxfire hits the orc.  The orc is moderately wounded.( hy ( h ( h.#.o.....==5( hc( h 7 _The orc shouts! You hear a shout!) h-) h1#.##.####...#..##.#..## #..##.#..# #.....#..# #.###.#..# #.# #.#..# #.# #..#.#..#.###.) hj.o.........##...##..#.#####....#.#.# ####...# # ) hϰ) hL.o) h&6) h) hN _Your foxfire dissipates!) hc#.##.#####...#..##.##..## #..##.##..# #.#..# #.###.##..# #.# #.##..# #.# #.#.#.#..#.###.#..o.##...##.#.#.#####....#....##.# ####...##.#) hd#..### ) he) hg) h4mo.oo 2 orcs (1 polearm)) hn/--7) hq) hu} _An orc comes into view. It is wielding a +1 vampiric trident.) h% u#.##.# ####...#..##.# #..## #..##.##..# #.#..# #.###.##..# #.# #.# #..# #.# #.# .#o#..#.###.# ...o.##...##.# .#.#####....#....# ) h& _#.# ####...#### ######    orc) hW) ,) h~. .oo 2 orcs (1 polearm)) h7/ A--8) h2 ) hs4 ) hR ) hZ Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.) h?) h@* hv.oo...v, 1 ally target)* h\0-=9* h * h9 / _You conjure some foxfire!* h!,* h1* h>  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.* h@n* hF §§v§§§@vYou conjure some foxfire!  The foxfire hits the orc but does no damage.* hb* hd,* hd{§v§.oo§§§@vv-60§§§§ _The orc is moderately wounded.* h(§§§§  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.* ht §§vvv@§§You conjure some foxfire! The foxfire hits the orc.* h,* h3,* hf §vo§The orc is moderately wounded.The foxfire hits the orc but does no damage.* hJB* h.§v.oov.@§§* hX /591* h M§§* h^ _The orc is moderately wounded.* hF2* h^8A§§* hI3§§The foxfire hits the orc but does no damage. _The orc is moderately wounded.  The foxfire hits the orc but does no damage.* he,* hUf* h lv§.v@.v* hmT8-2* hq9§* hs^ _The orc is moderately wounded.* h* #.##.# ####...#..##.# #..## #..##.##..# #.#..# #.###.##..# #.# #.# #..# #.# #.# .#.#v§########.###.# ......oo.v.##...##.# .#v#####....#....# #.# ####...#### #.##..####  §§vvv§The foxfire hits the orc.* hD * hE ,* hmJ 9 §* h+K §The orc is severely wounded.The foxfire hits the orc but does no damage.* hcg ,* hh ,* hn §vo§The orc is severely wounded.The foxfire hits the orc but does no damage.* h * hJ * h §..oo§§§)* h \9=-3* ha §§§ _The orc is severely wounded.+ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h+ hr\ Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Volatile BlastmotesFire/Translocation1%+ hх3  d - Inner FlameHexes/Fire1%3  e - Flame WaveConjuration/Fire1%4  f - FreezeIce1% 1 g - Momentum StrikeConjuration/Translocation 1%2  h - HailstormConjuration/Ice1%3  i - Olgreb's Toxic RadianceAlchemy1%4 Select a spell to cast[!]/[I] toggle spell headers, hF #...............##.#MrShunz the Thaumaturge####...#######..##.#Djinni of Ashenzari ......#..## #..##.### Health: 59/61 =======================-#..##........ AC: 6Str: 7#..##.###.### EV: 11Int: 22#..##.# #.#SH: 0Dex: 13#..##.# #.#XL:  9 Next: 51% Place: Dungeon:5.#.#######§.########.###.#Noise: ---------  Time: 4663.9 (0.0).......oo§§@.....##...##.#-) Nothing wielded.#########§#####....#....#Nothing quivered#.# ####...####, h x Fly #.#########.###...........##############oo 2 orcs (1 polearm)The foxfire hits the orc but does no damage.  The orc is severely wounded.The foxfire hits the orc but does no damage. _The orc is severely wounded.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#...............##.#MrShunz the Thaumaturge####...#######..##.#Djinni of Ashenzari ......#..## #..##.### Health: 59/61 =======================-#..##........ AC: 6Str: 7#..##.###.### EV: 11Int: 22#..##.# #.#SH: 0Dex: 13#..##.# #.#XL:  9 Next: 51% , hY Place: Dungeon:5.#.#######§.########.###.#Noise: ---------  Time: 4663.9 (0.0).......oo§§@.....##...##.#-) Nothing wielded.#########§#####....#....#Nothing quivered#.# ####...####Fly #.#########.###...........##############oo 2 orcs (1 polearm)The foxfire hits the orc but does no damage.  The orc is severely wounded.The foxfire hits the orc but does no damage. _The orc is severely wounded.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You begin to radiate toxic energy. #...#..##..##..##..##..#######§.######...o)§§@.....#######§#####...#.#.#.##   orc (polearm, poisoned)You kill the orc![, h 37m, h. #...#..##..##..##..##..#######§.######...o)§§@.....#######§#####...#.#.#.##, h ,, hY ) .o...o...o 2 orcs (1 polearm, 1 wandering, 1 poi…)The orc is poisoned., h 5--===4.9 (1Toxic Fly , ht , h s _An orc comes into view. It is wielding a +0 dagger.- h - h  - hCasting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  - hFConfirm with . or Enter, or press ? or * to list all spells.- h\- h  You conjure some foxfire!  The orc shouts!  The orc looks even sicker. The orc is poisoned.- h- h.o..)..@v- h\ v- h/P   orc (poisoned- h )- h- h- h4- h--- h-- h 5- h- h% - h&- h'#_You kill the orc!- h1. hO?-  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!  Your toxic aura wanes.The foxfire hits the orc!. hYT)v§§§§. h. hvv.§§§§. hv-6Fly . h§. h §. h4 . hq. hؽ9_You kill the orc!. hNRp-§§§§  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.. hnS. h9T. h]N§§v§v).v@.v3-7. h_V§§. h3f/ _You conjure some foxfire!. ha. hhf§§§. h.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.. hЃ,. h,. h,. h. h. hw,. h. h,. hɍX. hYv§§§.v.v§.§§vv@v§§2-8. hܙ§§§.§§. h  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!. h . h$ . h= Xonfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! _Your foxfire dissipates. x3. h{ 3 _Your foxfire dissipates. x2. h ,. h  _Your foxfire dissipates. x2. h^ 94. h) )=. h . h{ ,. h . h ,. h . h׽ . h V5=. h1 . h: . h7 . h . h . h . h . h . h . h# . hO . hL L6=. ht . h ,. h . h . h . h . h . h V7=. h{ . h% . h . hY . h . h . h7 . h <8. h@ . h ,. h . hu . h0 . h . h ,. h . hv . h L9=. hs . h6 ,. h . h ,. h . h3! . hT" W60=. h& . h_( . hj) . h+ . h. ,. h@0 . h!3 . h7 L1=. h : . h?< . h? ,. htB . hE . h&I ,. h;K . hM . hP ,. hR . hic   Items here: )) [[ †.. hf . hg A= _. hi . hl . h~n . ho . hpy n. hF} >  You see here a +0 dagger.. hR . ho _. h . h . h% . h: . h6 . h֍ . hp ,. hE . h . hU ,. h . hI . h . hG . hH . hҦ . h_ ,. h . h . hѰ . h . hʲ . h . h߶ ,. h . hP . hD . h ,. h . h . h . h B. h . hB. h,. h,. h#. h=,. hc. h+ B. hb . h . hB. hP. h}. h,. h. h. h ,. h . hi!. h",. hI#. hZ%. hf',. h"(. hx). h*. h+. hg,. hO-. h.. h/. h|0. h1. h3. h<4. h4. h5. h7. h=8. h8. h>d  #########...##.#  #.# #...###.  #.# #...#. . h? #. #...#.##  #.##### #...#.#   #.##......#...#.##  #.##.# #.........  #.##.# ###.#.##.#-  #@##.# #.#.##.#  #.##^# #.#.##.#. h?  #.##.######.#.##.#  #...........#.##..  ####.######.#.....  ###..####..  #..........# #.#. h_B  #...######## #.#  #..###.. . hXD0736.9 (68.0). hEF-7.9 (69. h@G. hWIV _m - 2 sapphire potions0 hT0 h mh0 hbn0 ho,0 hp0 hq0 hr,0 hzt0 hu0 hvB0 h x0 hTy,0 h\z0 hh{0 h|,0 h}0 h~0 h),0 h00 hH0 hă,0 h0 h0 h,0 h&0 hB0 h,0 h0 h0 h,0 hU0 ho0 h,0 h0 hB0 h0 h0 h',0 h0 h40 hC,0 hf0 hq0 h,0 h0 h&0 h9B0 hw0 hߨ,0 h 0 h0 hGB0 h0 h,0 h0 hװ0 h_,0 h0 hǴ0 h9B0 ha0 hø,0 h0 h0 hP,0 hr0 h0 h,0 h0 h0 h,0 h00 hV0 h,0 h0 h0 hTB0 h/0 hB0 h0 h!0 h,0 h0 hB0 h?0 hX0 hTB0 h0 hB0 h0 hB0 h0 h_B0 h0 hB0 h0 hhB0 h0 h%B0 h8B0 hA,0 h,0 h,0 h0 h0 h\,0 h,0 h0 h0 huB0 hB0 h}X0 h,0 hc,0 h B0 h 0 h X0 hB0 hL0 h,0 hJ0 h,0 h 0 h"B0 h#0 hT$,0 hl%0 h&0 h'B0 h(0 h;*,0 hW+0 hj,0 h-B0 ha/0 h?0,0 h10 hO20 h33,0 h30 h6X0 hE0 h] page down [PgUp|<] page up [Esc] exit[top]8 h  j - [D:5] a +0 halberd  k+0 shortbow  la chain mail  m - [D:5] 5 stones  na +0 dagger (3 further duplicates)  orobe  p - [D:5] a +0 short sword  q - [D:5] a stone staircase leading up  rhort sword  sflail (1 further duplicate)  tclub (1 further duplicate)  uloak  va staircase leading down  wmedusa talisman  xstone staircase leading down  ystone staircase leading up  z+0 sling  Atone staircase leading down  Bscale mail (1 further duplicate)  C - [D:5] a +1 vampiric trident  D - (1) [D:5] a stone staircase leading up  Edispersal trapbot8 hw : hAB: hg #.#.#.#.##.'.##++##..#.#MrShunz the Thaumaturge#.#.#.##.#####ß..ß##.#.#Djinni of Ashenzari ......#.#.##[#..# #ß....ß#.#.#Health: 61/61 ======================== ##.#..###### #$....)#.#.#AC: 6Str: 7 ......###### #)....[#.#.###EV: 11Int: 22 ####.##.†.|# #ß....ß#.....#SH: 0Dex: 13#.#..#######ßyOß##.###.##XL:  9 Next: 54% Place: Dungeon:5#.#.##.#.'.##++##..[: hm40m# #..#Noise: ---------  Time: 4944.9 (0.0) ## #.#.#)#..#...@....## ##.##-) Nothing wielded .# #.#.####.#.##..#### ###..#Nothing quivered .# #.##....##.##.....# #....#Fly .###..######..#...'#######'.# .##.......(.....#.#÷..#..)#.# .......#.#.##.###.#...#.÷.#.#O   two-headed ogre .#...####.....)...#..÷....###y   vampire mosquito ##...# #####.#######._.### .....########.#####.......### _You see here a ball python skeleton. _There is a sacrif: h-p$icial altar of Ru here. _You see here a hound skeleton. _You see here an adder skeleton. _There is an open door here.  Search for what [Enter for "@!!in_shop", or ? for help]? : h4: hD _: h : h Inventory: 13/52 slots Armour (go to first with [)  g - the cursed +2 helmet "Visionary Ressentiment" (worn) {Elem, Dev}  c - a +0 cloak (worn)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn) Wands (go to first with /)e - a wand of polymorph (11) Scrolls (go to first with ?)h - 3 scrolls of enchant weapon  f - 3 scrolls of fear Potions (go to first with !)i - 2 potions of brilliance  d - 4 potions of curing  k - a dark potion  l - a golden potion  m - 2 sapphire potions  j - a white potion; hv; h; hݝ  #.#.#.#.##.'.##++##..#.#MrShunz the Thaumaturge#.#.#.##.#####ß..ß##.#.#Djinni of Ashenzari ......#.#.##[#..# #ß....ß#.#.#Health: 61/61 ======================== ##.#..###### #$....)#.#.#AC: 6Str: 7 ......###### #)....[#.#.###EV: 11Int: 22 ####.##.†.|# #ß....ß#.....#SH: 0; hDex: 13#.#..#######ßyOß##.###.##XL:  9 Next: 54% Place: Dungeon:5#.#.##.#.'.##++##..# #..#Noise: ---------  Time: 4944.9 (0.0) ## #.#.#)#..#...@....## ##.##-) Nothing wielded .# #.#.####.#.##..#### ###..#Nothing quivered .# #.##....##.##.....# #....#Fly .###..######..#...'#######'.# .##.......(.....#.#÷..#..)#.# .......#.#.##.###.#...#.÷.#.#O   two-headed ogre .#...####.....)...#; h!..÷....###y   vampire mosquito ##...# #####.#######._.### .....########.#####.......### _You see here a ball python skeleton. _There is a sacrificial altar of Ru here. _You see here a hound skeleton. _You see here an adder skeleton. _There is an open door here. _Search for what [Enter for "@!!in_shop", or ? for help]? ; h;4; h; h; h; h Your spells (describe)TypeFailure Level a - FoxfireConjuration/Fire1%; hH1  b + ScorchFire1% 2 c - Volatile BlastmotesFire/Translocation1%3  d - Inner FlameHexes/Fire1%3  ; h e - Flame WaveConjuration/Fire1%4  f - FreezeIce1%1  g - Momentum StrikeConjuration/Translocation 1%2  h - HailstormConjuration/Ice1%3  i - Olgreb's Toxic RadianceAlchemy1%4 Select a spell to describe[!]/[I] toggle spell headers> hY> he> hy% > h{#.#.#.#.##.'.##++##..#.#MrShunz the Thaumaturge#.#.#.##.#####ß..ß##.#.#Djinni of Ashenzari ......#.#.##[#..# #ß....ß#.#.#Health: 61/61 ======================== ##.#..###### #$....)#.#.#AC: 6Str: 7 ......###### #)....[#.#.###EV: 11Int: 22 ####.##.†.|# #ß....ß#.....#SH: 0Dex: 13#.#..#######ßyOß##.###.##> h|PXL:  9 Next: 54% Place: Dungeon:5#.#.##.#.'.##++##..# #..#Noise: ---------  Time: 4944.9 (0.0) ## #.#.#)#..#...@....## ##.##-) Nothing wielded .# #.#.####.#.##..#### ###..#Nothing quivered .# #.##....##.##.....# #....#Fly .###..######..#...'#######'.# .##.......(.....#.#÷..#..)#.# .......#.#.##.###.#...#.÷.#.#> h~O   two-headed ogre .#...####.....)...#..÷....###y   vampire mosquito ##...# #####.#######._.### .....########.#####.......### _You see here a ball python skeleton. _There is a sacrificial altar of Ru here. _You see here a hound skeleton. _You see here an adder skeleton. _There is an open door here. _Search for what [Enter for "@!!in_shop", or ? for help]? > h> h!> h#> h٩? h(s[?25h[?0c  Search for what [Enter for "@!!in_shop", or ? for help]? ? h [?25l[?1c? h? hW31 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a glowing halberdb - [D:5] a robe (1 further duplicate)  c - [D:5] 23 gold pieces  d - [D:5] a runed glaivee - [D:5] 6 poisoned darts  f - [D:5] a +0 hand axe  g - [D:5] a +0 ring mail  h - [D:5] a staff of alchemyi - [D:5] a sacrificial altar of Ru  j - [D:5] a +0 halberd  k - [D:5] a +0 shortbow  l - [D:5] a chain mail  m - [D:5] 5 stones  ? h`<n - [D:5] a +0 dagger (3 further duplicates)  o - [D:5] a +0 robe  p - [D:5] a +0 short sword  q - [D:5] a stone staircase leading up  r - [D:5] a short sword  s - [D:5] a +0 flail (1 further duplicate)  t - [D:5] a +0 club (1 further duplicate)  u - [D:5] a cloak  v - [D:5] a stone staircase leading down [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]? h   j - [D:5] a +0 halberd  k+0 shortbow  la chain mail  m - [D:5] 5 stones  na +0 dagger (3 further duplicates)  orobe  p - [D:5] a +0 short sword  q - [D:5] a stone staircase leading up  rhort sword  sflail (1 further duplicate)  tclub (1 further duplicate)  uloak  va staircase leading down  wmedusa talisman  xstone staircase leading down  ystone staircase leading up  z+0 sling  Atone staircase leading down  Bscale mail (1 further duplicate)  C - [D:5] a +1 vampiric trident  D - (1) [D:5] a stone staircase leading up  Edispersal trapbot? h@ h@ hj@ hG #.#.#.#.##.'.##++##..#.#MrShunz the Thaumaturge#.#.#.##.#####ß..ß##.#.#Djinni of Ashenzari ......#.#.##[#..# #ß....ß#.#.#Health: 61/61 ======================== ##.#..###### #$....)#.#.#AC: 6Str: 7 ......###### #)....[#.#.###EV: 11Int: 22 ####.##.†.|# #ß....ß#.....#SH: 0Dex: 13#.#..#######ßyOß##.###.##XL:  9 Next: 54% Place: Dungeon:5#.#.##.#.'.##++##..#@ hE #..#Noise: ---------  Time: 4944.9 (0.0) ## #.#.#)#..#...@....## ##.##-) Nothing wielded .# #.#.####.#.##..#### ###..#Nothing quivered .# #.##....##.##.....# #....#Fly .###..######..#...'#######'.# .##.......(.....#.#÷..#..)#.# .......#.#.##.###.#...#.÷.#.#O   two-headed ogre .#...####.....)...#..÷....###y   vampire mosquito ##...# #####.#######._.### .....########.#####.......### _There is a sacrificial altar of Ru here. _You see here a hound skeleton[39;4@ hS9m. _You see here an adder skeleton. _There is an open door here. _Search for what [Enter for "@!!in_shop", or ? for help]? Search for what [Enter for "@!!in_shop", or ? for help]? @ ht@ h. _@ hQ @ hS Where to? (* - list waypoints, Tab - D:5, ? - help)  D - Dungeon  T - Temple @ h}  #.#.#.#.##.'.##++##..#.#MrShunz the Thaumaturge#.#.#.##.#####ß..ß##.#.#Djinni of Ashenzari ......#.#.##[#..# #ß....ß#.#.#Health: 61/61 ======================== ##.#..###### #$....)#.#.#AC: 6Str: 7 ......###### #)....[#.#.###EV: 11Int: 22 ####.##.†.|# #ß....ß#.....#SH: 0Dex: 13#.#..#######ßyOß##.###.##XL:  9 Next: 54% Place: Dungeon:5#.#.##.#.'.##++##..[3@ h+3m# #..#Noise: ---------  Time: 4944.9 (0.0) ## #.#.#)#..#...@....## ##.##-) Nothing wielded .# #.#.####.#.##..#### ###..#Nothing quivered .# #.##....##.##.....# #....#Fly .###..######..#...'#######'.# .##.......(.....#.#÷..#..)#.# .......#.#.##.###.#...#.÷.#.#O   two-headed ogre .#...####.....)...#..÷....###y   vampire mosquito ##...# #####.#######._.### .....########.#####.......### _There is a sacrificial altar of Ru here. _You see here a hound skeleton[@ hW^m. _You see here an adder skeleton. _There is an open door here. _Search for what [Enter for "@!!in_shop", or ? for help]? _Search for what [Enter for "@!!in_shop", or ? for help]?  _You see here a hound skeleton.n adder skeleton. _There is an open door here. _Search for what [Enter for "@!!in_shop", or ? for help]? _ You see here 6 poisoned darts. _@ hF  Things that are here:  a +0 flail; a +0 flail; a gnoll skeleton _  Things that are here:  a +0 club; a gnoll skeleton _@ h@ h2  You see here a +0 club. _@ hZ  There is a stone staircase leading down here.@ hދ@ hQ _A h8<6A h%,A h|A hC  ########## A h #........#  #........# 69.6 (24.7) #.....@.?#  ..........#  ##........#  #........ #...#######A hJ #.## . _You fly downwards.A hA ha _There is a stone staircase leading up here.A h78  Existing waypoints:  (1) D:5  A h#[Assign waypoint to what number? (0-9, D - delete waypoint) A h9* 4A h 0 A h(3 ] _Waypoint 1 re-assigned from D:5 to D:6.B hhRead which item? Scrolls  h - 3 scrolls of enchant weapon  f - 3 scrolls of fear [!] read|quaff|evoke[?] describe selectedB hDR MrShunz the ThaumaturgeDjinni of Ashenzari ......Health: 61/61 ========================AC: 6Str: 7EV: 11Int: 22##########SH: 0Dex: 13#........#XL:  9 Next: 54% Place: Dungeon:6#........#Noise: ---------  Time: 4969.6 (0.0)#.....@.?#-) Nothing wielded..........#Nothing quivered##........#Fly #........##...########.##. _You fly downwards. _There is a stone staircase leading up here.  Existing waypoints:  (1) D:5  Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:5 to D:6.  Okay, then.B h{V D _B hޠ# #.# #.# #.....<@?# .# ##.# ##.##.B h370.6 (1 _B h C hk# #.# #.# #.....<.@# .# ##.C h<# ##.#.##.C h-C h=&1C hC hA2.6 (2C hbC h=. _n - a scroll of identifyC h Read which item? Scrolls  h - 3 scrolls of enchant weapon  f - 3 scrolls of fearn - a scroll of identify [!] read|quaff|evoke[?] describe selectedD hM D h֚ MrShunz the ThaumaturgeDjinni of Ashenzari ......Health: 61/61 ========================AC: 6Str: 7EV: 11Int: 22##########SH: 0Dex: 13#........#XL:  9 Next: 54% Place: Dungeon:6#........#Noise: ---------  Time: 4972.6 (0.0)#.....<.@#-) Nothing wielded..........#Nothing quivered##........#Fly #........##...########.##.Existing waypoints:  (1) D:5  Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:5 to D:6. _Okay, then. _n - a scroll of identifyD h D h _Identify which item? (\ to view known items) Potions (select first with !)  k - a dark potion  l - a golden potion  m - 2 sapphire potions  j - a white potionD h8 ][?] describe selectedE hR MrShunz the ThaumaturgeDjinni of Ashenzari ......Health: 61/61 ========================AC: 6Str: 7EV: 11Int: 22##########SH: 0Dex: 13#........#XL:  9 Next: 54% Place: Dungeon:6#........#Noise: ---------  Time: 4972.6 (0.0)#.....<.@#-) Nothing wielded..........#Nothing quivered##........#Fly #........##...########.##.Existing waypoints:  (1) D:5  Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:5 to D:6. _Okay, then. _n - a scroll of identifyE h] ]  As you read the scroll of identify, it crumbles to dust.E h^ +3.6 (1E hb E he 3 _m - 2 potions of invisibilityF h JF hm F hZ BF hX F h XF h' F h*2 ###########........##........#####.....<..#............# ##........# ##........# #...####### #@###  . ####..###. .... #. ...## c.c   centaur (asleep) ..#.#.#..##F hJ d 82.6 (9cclauncher)A centaur comes into view. (((((The centaur wields a +0 orcbow. The centaur shoots an arrow.F h^ Q@....F h]` 7=3.6 (10.0)F h6c F h$h R _The arrow barely misses you.G h%  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H hVx...................<...............##.....#...##@#........#.........####..###..... #....## c., poisoned)..#.#.#..##H h ...................<...............##.....#...##@#........#.........####..###..... #....## c...#.#.#..##  You begin to radiate toxic energy. The centaur is poisoned.((((.... (((((The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.@....50-----==4.0)Toxic Fly H hl _The arrow completely misses you.H h ########## #.#  #........# ####.....<..# ............# ##........# ##........# #.@.####### #.###........# .........####..###.. #..## c...##.#..##---5H h ########## #.#  #........# ####.....<..# .....# ##.# ##.@......# #...####### #.###........#.........####..###.. #..## c...##.---6Fly  _Your toxic aura wanes.I h5########## #.#  #........# #####.....<..# ......# ##.# ##........# #...####### #.###.#.........####..###.. #..## c.1=----7I hI hA}########## #.#  #........# #####.....<..# I h......# ####.# ##........# #...####### #.###.#.........####..###.. #.I hI hcc   centaur (launcher, poisoned)I hn(((((((I hr..@....I h.=8I hI ho _The centaur shoots an arrow. The arrow barely misses you.I h U  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I hxc Tvvc., ally tar…)0-9 _You conjure some foxfire!J h4J hUd  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §§v§§v You conjure some foxfire! The foxfire hits the centaur.J hМnJ hb §c.The centaur is severely wounded.The foxfire hits the centaur.J hbv§§§§vc..J h-90§§§§ _The centaur is severely wounded.J hJ ht§§§§J hܭ  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J hiBJ h  §§@§v§§§v§ You conjure some foxfire! The foxfire hits the centaur.J hJ h&  J hiThe centaur is almost dead.The foxfire hits the centaur.J h§.§§§J hYv§.§@..v.§).§4991§§§ _You kill the centaur!J hy§§ J h  J hCasting: Foxfire (safe; 1% risk of failure)  J hFConfirm with . or Enter, or press ? or * to list all spells.J hJ hJ hJ hyJ h8J hJ hmJ hJ h"J hJ h,I§.vJ h2§.J hA§§§vJ h^§§.vJ h§J hvvJ hJ h1T8-2J hV§J hF §§J h?§§J h! §J h J hJ h!_You conjure some foxfire!J hsH J hoK ,J htL J hNM J hR x9=J hT ] _Your foxfire dissipates.J h` J h.a J hb J hhd J he J hg J hi J ht J h5v J hx 4J hry J h{ ` _Your foxfire dissipates. x2J h J h 4J h J h ] _Your foxfire dissipates.J ha J h* J hX J h" W50=J h J h ,J h J h ,J h J h J h՟ E1=J h J hH ,J hH J h J ha J h/ J hר J h V2=J hl J h> J h J hѭ J h4 J h J hİ J hS J h J h J h̵ J h &3J hf J h J hҹ J h J h. J h J h J hN J h L4=J h J h J h J h J h J h J h J h J h V5=J h J h< J h J h J h1 J h J h J hz J hR J h J h J h L6=J hX J hS J h! J h J hv J hH J h J h J h V7=J h J h J h J h J h\ J h ,J hl J h= &8J h J h J hg J h8 J h J h\ J h J h J h J h{ J h J h L9=J hc J h J h J h J h J h J h J h J hZ W60=J hD J h J h J h J hT J h! J h J h J h_ L1=J h* J h< $ J h _HP restored.J h) J hX J h* J h` J hn J h7 J h J h   Things that are here:  a +0 orcbow; a centaur corpseJ h! J h" _J h# J h % J h& J h' 3=J h( J h) J h+ ,J h, J h. J h0 J h0 J h1 J h4 J h5 J h6 J h7 J h8 J h: J h; ,J hb= J hC #........######.....<..#.............#####........#J hD  ##.)......# #...###############.#########.........##.......-....@......S#####..###....$........ .#...........## #. ..........#. ## ##..... .#.. #####S   adder (asleep) ... J hE J hJ 15041.6 (49.0)J hK F-2.6 (50J hGO J hR Y _An adder comes into view.K hQ  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K h #####.#########......##..............@......##..###....$....#.......#. .......K h. ## ##.....#####S  poisoned)K hz <#####.#########......##..............@......##..###....$....#.......#. .......## ##.....#####K h ^  You begin to radiate toxic energy. The adder is poisoned.K h! K hM RS..very poisoned)K h 58--===3.6 (1.0)Toxic Fly K h K h 2 _The adder looks even sicker.L hU  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L h(L hL hL h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)L h`   L hTb ECasting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L hd  You conjure some foxfire!v..S.v , ally target)7----4Fly  _Your toxic aura wanes.M h,M h4,M hM h<@  The foxfire hits the adder!M hW§§v.§§§vM h6$v§§.§§§§§M ho 60---5 _You kill the adder!M htm§§§§M h%wh _Your Dodging skill increases to level 3!M h 4M hc M h M h ,M h_ M h M h M h  _Your foxfire dissipates.8M h M h8 ,M hS M hf ,M h M h b9=M h M h ,M h M h, M h< M h M h M h W60=M h M h ,M h M h ,M h M h ,M h M h M h L1=M h M h M hI ,M h M hh M h ,M hi M h M h ^#####.....<..# .............# ####..# ##.)......# #...####### ########.############.........##.....................#-594.0)M h) #####..###...@$.....#......$.#...........####.....#...#. #####......##.#.. ######..#...  .. >M h M h -60.6 (15M h M h, ; _Found a stone staircase leading down.N hN hfN hkN hON hN hs:=N hwXN h4N _You now have 229 gold pieces (gained 16).N h4N h]N h9N hh,N hMN h2N hIN h$N h N hN hq,N hcN hN h,N h:N hN hU,N h7N h,N hN hN _You now have 239 gold pieces (gained 10).N hP4N h@N h#N h\,N hcN hN h .............# ####........# ##.)......# #...####### ########.############ N hD:.........##.........# ....................# #####..###..........# #...@....#........... .......####...........## ##...#. #####......## #.#..# ######..# .. ...#..# . ... #># h   hound (asleep).$. ...h..N hi ,71.6 (11N h,2.6 (12N h!N h(X _A hound comes into view.O hv  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O h:>  You conjure some foxfire!O h<O h!=M  The hound barks! You hear an angry hiss.O hD vvhhlly target)S   adder (wandering)SO hE:==3.0)O hJO hMY _An adder comes into view.O hwO h}O hk The hound barks! You hear an angry hiss. _An adder comes into view.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!v§v@vv.S   adderS.0--4 _The adder hisses angrily.O h/8-O h9§O hv O h Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O h,O h,O h,O ha,O h<O h,O h,O hO h4 O h+§§§@v§vvvhSh   hound.S   adder (ally target)  You conjure some foxfire! The foxfire hits the hound!O h>O hO h2Y§v§@v.vv§hS.59-5O hs§§§O h] _The hound is heavily wounded.O ht O h O h :§O h~ D  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O h% v§§v§§v#v(ally target)  You conjure some foxfire!  The foxfire hits the hound but does no damage.O hhC O h@L ` §§O hOM iThe hound is heavily wounded.The foxfire hits the hound.O hKk O hl O h~ 8 O h_ BO h O h GYour foxfire dissipates.O hL v§v@§§.§.#.SO h- M.f   sleepcaph   houndfS   adder (ally target)O h T8-6O hΘ O§§O h S _A sleepcap comes into view.O h O h V§§§O h Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O h ,O h O h §§§@§§vv O h> KYou conjure some foxfire! The foxfire hits the hound.O hA BO hC ; §O hpI §.  The hound is severely wounded.The foxfire hits the hound.O h^c O hd ,O hkf ,O hn §§h.#vO ho §S .$... h   hound (ally target) f...S   adder O hݎ O h O h `§v§@..O h §h.#.S.f.O h @-7O h V§§O h_ Q _The hound is almost dead.P h§§Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v.@v.S.f.78 _You conjure some foxfire!P hP hHP h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P h P hMhv.f.5-9 _You conjure some foxfire! The hound barely misses you. The hound bites you.P h P h P h& P h[ .............#MrShunz the Thaumaturge####........#Djinni of Ashenzari ......##.)......#Health: 55/61 =====================---#...#######AC: 6Str: 7########.############ EV: 11Int: 22.........##.........# SH: 0Dex: 13....................# XL:  9 Next: 60% Place: Dungeon:6#####vv###..........# Noise: =--------  Time: 5079.6 (0.0)#..v@v...#........... -) Nothing wielded......h####...........## Nothing quivered##...#. #####......## P h [40mFly #.#§.#######..#.. .f.#..#. ...#># f   sleepcap.$... h   hound (ally target).... _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! The hound barely misses you. The hound bites you.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P h P h P h P h  Casting: Foxfire (safe; 1% risk of failure)P h onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! The hound barely misses you. The hound bites you.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire!Q hY  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q h   Flames lash the hound.*Q h Q h XQ hײ ,Q h Q h˵ XQ h Q h Q h §§v@§§§v*####§v§v(ally target)Q h> S   adder  You kill the hound!The foxfire hits the sleepcap.Q h Q h U 4  The sleepcap is lightly damaged.Q h /  --more--R h m .The foxfire hits the adder.R he R h :The adder is lightly wounded.R h R h .§v.S   adder  The adder bites you. The foxfire hits the adder.R h R h} +§§§@§§§.S####§§v§..R h 3-2====80.6 (1R h §§§@§§§§§§R h U _The adder is heavily wounded.S hA  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S h ;  Flames lash the adder.S h §§@§§§*####§§S h ,S h ,S h0 S hl X  You kill the adder!S h ...@...§†####..§f#.S h; Tf   sleepcapS h0 \1-31S h8 S hG< N _Your foxfire dissipates.T h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U h7; .............#  MrShunz the Thaumaturge ####........#  Djinni of Ashenzari ...... ##.)......#  Health: 49/61 ===================----- #...#######  AC: 6Str: 7 ########.############  EV: 11Int: 22 .........##.........#  SH: 0Dex: 13 ....................#  XL:  9 Next: 63% Place: Dungeon:6 #####..###..........#  Noise: ====-----  Time: 5081.6 (0.0) #[39;49m...@...§#........... -) Nothing wielded ......†####..§........## Nothing quivered ##..f#. #####......##  Fly  #.#§.# ####U hE>*##..#  .. ...#..# . ...#># f   sleepcap .$... .... _Your foxfire dissipates.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (lightly damaged, 100% to hit)U h'.............#MrShunz the Thaumaturge####........#Djinni of Ashenzari ......##.)......#Health: 49/61 ===================-----#...#######AC: 6Str: 7########.############ EV: 11Int: 22U h).........##.........# SH: 0Dex: 13....................# XL:  9 Next: 63% Place: Dungeon:6#####..###..........# Noise: ====-----  Time: 5081.6 (0.0)#...@...§#........... -) Nothing wielded......†####..§........## Nothing quivered##..f#. #####......## Fly #.#§.#######..#.. ...#..#. ...#># f   sleepcap.$.......  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike h,40m (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (lightly damaged, 100% to hit)  The concentrated momentum hits the sleepcap!!U hGonfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a sleepcap (lightly damaged, 100% to hit)  The concentrated momentum hits the sleepcap!!  U hqINThe sleepcap is almost destroyed.U hP.f..==--2.6 (1-Move Fly U hSU hV- _You are unable to move.V h  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V h1 .............#MrShunz the Thaumaturge####........#Djinni of Ashenzari ......##.)......#Health: 49/61 ===================-----#...#######AC: 6Str: 7########.############ EV: 11Int: 22.........##.........# SH: 0Dex: 13....................# XL:  9 Next: 63% Place: Dungeon:6#####..###..........# Noise: ==-------  Time: 5082.6 (0.0)#...@....#........... -) Nothing wielded.....f†####...........## Nothing quivered##...#. #####......## -Move Fly #.V h4 #§.#######..#.. ...#..#. ...#># f   sleepcap.$.......  Aim: a sleepcap (lightly damaged, 100% to hit)  The concentrated momentum hits the sleepcap!!  The sleepcap is almost destroyed. _You are unable to move.  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V h5 V h6 V h: V h2= m _You cannot redirect your momentum while unable to move.W h_4W hz\ _Unknown command.W h:E  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X hZM Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire1%1  b - ScorchFire1%2  c - Volatile BlastmotesFire/Translocation1%3  d - Inner FlameHexes/Fire1%3  e - Flame WaveConjuration/Fire1%4  f - FreezeIce1% 1  g + Momentum StrikeConjuration/Translocation 1% 2 h - HailstormConjuration/Ice1%3  i - Olgreb's Toxic Radiance Alchemy1% 4 Select a spell to cast[!]/[I] toggle spell headersZ hZ h?Z h}.............#MrShunz the Thaumaturge####........#Djinni of Ashenzari ......##.)......#Health: 49/61 ===================-----#...#######AC: 6Str: 7########.############ EV: 11Z hInt: 22.........##.........# SH: 0Dex: 13....................# XL:  9 Next: 63% Place: Dungeon:6#####..###..........# Noise: ==-------  Time: 5082.6 (0.0)#...@....#........... -) Nothing wielded.....f†####...........## Nothing quivered##...#. #####......## -Move Fly #.#§.#######..#.. ...#..#. ...#># f   sleepcap.$.......  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You cannot reZ h:direct your momentum while unable to move. _Unknown command.Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z hr.............#MrShunz the Thaumaturge####........#Djinni of Ashenzari ......##.)......#Health: 49/61 ===================-----#...#######AC: 6Str: 7########.############ EV: 11Int: 22.........##.........# SH: 0Dex: 13....................# XL:  9 Next: 63% Place: Dungeon:6#####..###..........# Noise: ==-------  Time: 5082.6 (0.0)#...@....#........... -) Nothing wielded.....f†####...........## Nothing quivered##...#. #####......## -Move Fly #. h'm#§.#######..#.. ...#..#. ...#># f   sleepcap.$.......  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You cannot redirect your momentum while unable to move. _Unknown command.Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z h .............#  MrShunz the Thaumaturge ####........#  Djinni of Ashenzari ...... ##.)......#  Health: 46/61 ==================------ #...#######  AC: 6Str: 7 ########.############  EV: 11Int: 22 ...******##.........#  SH: 0Dex: 13 Z hF....*****...........#  XL:  9 Next: 63% Place: Dungeon:6 #####..###..........#  Noise: ==-------  Time: 5082.6 (0.0) #**.@.**.#........... -) Nothing wielded ....*f†####...........## Nothing quivered ##..*#* #####......##  -Move Fly  #.#§*# ######..#  .. ...#..# . ...#># f   sleepcap .$... .... _You cannot redirect your momentum while unable to move. _Unknown command.Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Hailstorm (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate[ h#} .............#  MrShunz the Thaumaturge ####........#  Djinni of Ashenzari ...... ##.)......#  Health: 46/61 ==================------ #...#######  AC: 6Str: 7 ########.############  EV: 11Int: 22 .........##.........#  SH: 0Dex: 13 ....................#  XL:  9 Next: 63% Place: Dungeon:6 #####..###..........#  Noise: ==-------  Time: 5082.6 (0.0) #...@....#........... -) Nothing wielded .....f†####...........## Nothing quivered ##...#. #####......##  -Move Fly [ hF #.#§.# ######..#  .. ...#..# . ...#># f   sleepcap .$... ....Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Hailstorm (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateA cannonade of hail descends around you!  The hail pelts the sleepcap!![ h   ####...  ##.)  #..  ########.#  ...÷÷÷÷÷÷#  [ hkz....÷÷÷÷÷  #####..###.....  #÷÷.@.÷÷.# ....÷.†####.... ##..÷#÷ #####  #.#§÷#  .. ... . ...#> .$. .... [ h`..............@......#..[ hyC7253.6 (1[ h~[ h.onfirm with . or Enter, or press ? or * to list all spells.asting: Hailstorm (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateA cannonade of hail descends around you!  The hail pelts the sleepcap!! _You destroy the sleepcap!\ hYwjFly  _You are able to move again.8\ h9=50=\ h(1=\ hB2=3\ ha4=\ h 5=\ h6=\ h H7=8.....--....SS   adder (wandering)121.6 (38.0)--2.6 (39 _An adder comes into view.\ h   Casting: Hailstorm (safe; 1% risk of failure)  \ h7\Confirm with . or Enter, or press ? or * to list all spells.] hY>  You conjure some foxfire!] hs[] ha_vvS.] hMbSally target)=3.6 (1.0)] hxE _The adder hisses angrily.] h4] h0%  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §v§§§v§ You conjure some foxfire! The foxfire hits the adder!] ha=§§v§v@v§§S§.] hm74§§§ _The adder is severely wounded.] h7)6§§§  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! The foxfire hits the adder!§§§v@§v§†v] hYE] hF,] hG] hH] hI] h Z..§v§@§.v§vv] hi6665] hrv§§@§] h5vI _You kill the adder!] h>] hCl§§@§§] hS  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.] h-dT  You conjure some foxfire!] hgX] hh] h}n] hv§.@v§§§§.§§####§v†§5-6§§§§§.§§####§§] h]Q _Your foxfire dissipates. x2^ h2^ hz4^ hv6^ h@^ hA^ hC,^ h#D^ hd6=^ hn^ hq^ ht^ hw^ hSy^ h"|^ h^ h ^ ho,^ hT^ h+` _Your foxfire dissipates. x3^ hB^ h^^ hЙ97^ h3=^ h^ h,^ h&^ h^ h^ h*^ h}^ h&8^ h^ ho^ h^ hۮ^ h,^ hw^ hs,^ h^ h^ hL9=^ h^ h^ h^ hZ^ h,^ h^ h^ hW60=^ h^ h',^ h(^ h=,^ h}#W1=  Things that are here:  an adder corpse; a hound corpse _= _You now have 250 gold pieces (gained 11).^ h5Bh^ hV^ hd^ hiB^ h;oX^ hsB^ ht^ h |X^ h ~^ hs,^ h^ hl  You now have 266 gold pieces (gained 16).^ hu^ hn _You see here a Young Poisoner's Handbook.^ hv4^ h^ hʕB^ h,^ hX^ h|X^ h9~..## ### #># ...## .. ....# ##### ....# #...# ..#.###.### ........# ###....##  #......########### - ...#..#^...:....@.# .###.############.# . .... .#  #.##. ..  #. .. #.#  . .# K   kobold (asleep)^ h .< #K 78.6 (52.0)  A kobold comes into view. It is wielding a +0 whip.-9.6 (53 _Found an escape hatch in the ceiling._ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._ hvv, ally target)=80.6 (1.0)_ hxE _You conjure some foxfire!_ h_ h _ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._ hY,_ h'_ h_ hv§§§§§v_ hmT0-1_ h"U§§§_ h{%  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!_ hgonfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  The foxfire hits the kobold!_ hFW§§#)_ h(_ h_ h,_ hV _ h"!_ h!_ h"_ h#_ h/§v§@§....v<_ hU--2§_ h*XJ _You kill the kobold!` h5.## ### #>#.## .. .....# #####..# #...#.#.###.###......##....## #......# #...#..#^...:.§v@.§#.###.#.#. .... .# # #.##. .. #. .. #.# . v# .< #)v§§..@..1=-3§` hq.## ### #>#.## ...# #####.# #...#.#.###.###.##....## #......#  #...#..#^..v§§.@...# #..###.#.#. .... .# ## #.##. ..  #. .. #.#  . v#  .< ` hl #)` hV` h8` hS§:..4` h%§` h` h6N _Your foxfire dissipates.` h ` hL .## ### #>#.## ...# #####.# #...#.#.###.### #.##....## #......# #...#..#^..§:.@....#  #..###.#.#. .... .# ### #.##. ..  #. .. #.#  . v#  .<  #)` h.:.` h&5` ht` h<` h E.## ###` h #>#.## ...# #####.# #...#.#.###.### .#.##....## #......# #...#..#^...:@.....# #..###.##.#  .... .... .#  ### #.##. ..  #. .. #.# ` h . v#  .<  #)` hF` h&6` h` h`` h ,.## ### #>#.## ...# #####.# #...#` h .#.###.### ..#.##....## #......# #...#..#^....# #..###.##.# .... .... .#  ### #.##. ..  #. .. #.#  . v#  .<  #)` h$ X=7` he ` h-  _You see here a Young Poisoner's Handbook.` hx .## ### #>#.## ..` h{ .# #####.# #...#.#.###.###.#..........##....## #......# #...#..#^..@:......# #..###.##.# .... .... .#  ### #.##. ..  #. .. #.#  . v# ` h} { .<  #)` h ` hi -8 _` h ` h[ ` hk.## ### #>#.## ...# #####..# #...#.#.###.###.#..........# .#....## . #......# #...#..#^.@.:......# #..###.##.# .... .... .#  ### #.##. ..  #. .. #.#  . v#  .<  #)9a h-#.## ### #>#.## .....# #####..# #...# #.#.###.### #....#...# ..#....## .. #......# . #...#..#^@..:......# #..###.##.# .... .... .#  ### #.##. ..  #. .. #.#  . v#  .<  #)90a hx~ a h Really fly into that teleport trap? Y - Yes  N - Nob h{##.........## ####>#MrShunz the Thaumaturge #...........##..Djinni of Ashenzari ...... .............# #####Health: 61/61 ======================== #............# #...#AC: 6Str: 7 ##.........#.###.###EV: 12Int: 22  #....#..........#SH: 0Dex: 13 #..#########....##XL:  9 Next: 66% Place: Dungeon:6 ...#......###########Noise: ---------  Time: 5190.6 (0.0) #.#...#..#@...:......#-) Nothing wielded#..###.############.#Nothing quivered.... .....#Fly ### #.##...#. ..#.#.v#.<# hm)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  The foxfire hits the kobold! _You kill the kobold! _Your foxfire dissipates. _You see here a Young Poisoner's Handbook.  ### .........# # ..?....... # .........# .# ######## .........# ... ........ ....?..5.# ............ ..>..>...####...#####..# ......###..#...... .......@# ........†### .#.....## ###.†.#..# ##.### ####.#..#... # ##.......#### ##.........## #...........## 5b h[40m   white imp (asleep).............##............###.........#.#You enter a teleport trap! The teleport trap disappears.  Your surroundings suddenly seem different.  A white imp comes into view.Found a scroll of amnesia and a scroll labelled YRA COESECOPN.  Found an escape hatch in the floor. Found a stone staircase leading down..55====1.6 (1  The white imp shouts, "Remove thy stench, thou grime-gilt elf-skinned  --more--c h # _Cock-Lorel!"d h~  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d hjYFlames lash the white imp. The white imp is burned terribly!d hKe*d h&.d hqU59-2d hMd hoE _You kill the white imp!d hEd hd hd hd h6M60-d h d hc,d hd hYd hAb1=d hd hd h"t...#.....####.## ?....... .# .# #######......# ... ?....?....# ...........>..>...####...#####----7.6 (5.....###..#.............###.........†##..#.....## ###.†.#..#d h##.#### ####.#..#..#< ###### ## # . ...d h(d h1*H----8.6 (6d h-d h?01 _Found a stone staircase leading up.e h\ve he he hpP  There is an escape hatch in the floor here.e hpe hK _e he hf  You see here a scroll of amnesia.e he hA= _e he he h#############..e hf.## #.....#.....### ..............### ....?......... 201.6 (3.# .# ###.....# ... ...<...?....?....# ..............>..>...####...###.................###..#..............###........#.....## ###.†..#######.#### ####.#e h6%#<# ##  Found a stone staircase leading up.  Ashenzari invites you to partake of a vision and a curse of melee combat andfortitude.e he h/  --more--f h f h 6 2.6 (4 _f h f h g h7/ Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Melee/Fort)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.g h@ Nescribe what?g h4g  Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Fortitude: Armour and Shields. Range: N/A This ability costs: nothing.h h v Ability - describe what? CostFailure h ho  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Melee/Fort) 0%   H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.h h|=MrShunz the ThaumaturgeDjinni of Ashenzari ......#############Health: 61/61 ========================............AC: 6Str: 7...........##EV: 12Int: 22#.....#.....###SH: 0Dex: 13..............###XL:  9 Next: 66% Place: Dungeon:6.......?.........Noise: ---------  Time: 5202.6 (0.0).......@......# .# ### -) Nothing wielded..............# ... ... Nothing quivered<...?....?....# ....... Fly .......>..>...####...###.................###..#..............###.i h....... ......#.....## ###.†. .#######.#### ####.#. #<###......  _Found a stone staircase leading up. _There is an escape hatch in the floor here. _You see here a scroll of amnesia.  Found a stone staircase leading up.  Ashenzari invites you to partake of a vision and a curse of melee combat and _fortitude.i hn  Okay, then.i hu i h . _i h0Evi hEU _M##############...................## #.....#.....### .###... ..# ###.......... <...?....?....# .......>. .#######.####3.6 (14.6 (2i hny _n - a scroll labelled YRA COESECOPNi h% 4i h i h i h Xi h ,i h i h& i h ,i h ! i h?' g.###############...........................##. ##.....#.....####.......###.......... #...............# .# #.........# ... #.<?....# ....i he(  #........>..>...####... #......### ##.............### ..#.....## #######.#### ####!. #<# ## #.. ... ## #....i h- U7.6 (38.6 (4i hT2 i h~4 e _o - a scroll labelled LANEFR QA VARIDj hj h  Read which item? Scrolls  h - 3 scrolls of enchant weapon  f - 3 scrolls of fear  o - a scroll labelled LANEFR QA VARID  n - a scroll labelled YRA COESECOPN [!] read|quaff|evoke[?] describe selectedk hk hk h".###############MrShunz the Thaumaturge...............Djinni of Ashenzari ..................##Health: 61/61 ========================. ##.....#.....###AC: 6Str: 7..#..............###EV: 12Int: 22....................SH: 0Dex: 13#...............# .#XL:  9 Next: 66% Place: Dungeon:6#...............# ... Noise: ---------  Time: 5208.6 (0.0)#.<...@....?....# .... -) Nothing wielded#........>..>...####... Nothing quivered#...........k h&$.......###. Fly ##.............###.............#.....## ###....#######.#### #### ..!.#<###... ...#.. ##.... ###..... Found a stone staircase leading up.  Ashenzari invites you to partake of a vision and a curse of melee combat and _fortitude. _Okay, then. _n - a scroll labelled YRA COESECOPN _o - a scroll labelled LANEFR QA VARIDk h/j  As you read the scroll labelled LANEFR QA VARID, it crumbles to dust.k h1x9.6 (1Tele Fly k hT6k h8~ _You feel strangely unstable. It was a scroll of teleportation.l hlRead which item? Scrolls  h - 3 scrolls of enchant weapon  f - 3 scrolls of fear  n - a scroll labelled YRA COESECOPN [!] read|quaff|evoke[?] describe selectedl h.###############MrShunz the Thaumaturge...............Djinni of Ashenzari ..................##Health: 61/61 ========================. ##.....#.....###AC: 6Str: 7..#..............###EV: 12Int: 22....................SH: 0Dex: 13#...............# .#XL:  9 Next: 66% Place: Dungeon:6#...............# ... Noise: ---------  Time: 5209.6 (0.0)#.<...@....?....# .... -) Nothing wielded#........>..>...####... Nothing quivered# hbAm..................###. Tele Fly ##.............###.............#.....## ###....#######.#### #### ..!.#<###... ...#.. ##.... ###.....  _fortitude. _Okay, then. _n - a scroll labelled YRA COESECOPN _o - a scroll labelled LANEFR QA VARIDAs you read the scroll labelled LANEFR QA VARID, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.l h!S bb....bbbbb.bbbb.bl h4#bbb.b.bb..b@bbb..bbb..b.bbbb.bbb....bbAs you read the scroll labelled YRA COESECOPN, it crumbles to dust.10.6 (1l h+4bb....bbbbb.bbbb.bl h,Hbbb.b.bb..b@bbb..bbb..b.bbbb.bbb....bbl h./Z _You hear the flapping of tiny wings. It was a scroll of butterflies.m hm hm hm hm h ................l .##...##.....#..b..###..#...b....bb....### ..b......bb.b....... #...bbb.b.......# .#m h #...bbb.b.b.....# ... #.b..b.bb..?....# ... #...b@.bb>..>...#### #b..b.bbbb.b.......### ##...bb....b...###... ........#.b...## ###....#######.###..!. #<# .. l   iguana (asleep)#.. #..#... ##  .....m hbb....bbbbb.bm hbbb.bbbb.b.bb..b.bb0b@.bb..b.bbbb.bbb....bbm h#  ##########  #........#  #...@....# #####.....<..# .............# ####..# ##.)......# #...####### .# ########.############ ... .........##.........# m h<........................#  An iguana comes into view.m h m h%  Your surroundings suddenly seem different.1.6 (1Fly m h/I _The iguana moves out of view.n hA4n h~n h#O##########........ ##########........ ........ ################.....<.. ......## l......@................ .#..b..##################........ ...bb....### ##.)...... .bb.b....... #...###### .b.......# .# ########.######## .b.b.....# ... .........##...... l   iguana (asleep) bb..?....# ..................... bb>..>...####...#####..###....... bbb.b###..#..#§..... 22.6 (11.0)  An iguana comes into view..ll3.6 (12 _The iguana hisses angrily. h8  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hY% 4 h3+  h- _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h{x  hR B.l h 84.0) _ h<  hQ  h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hP *  Casting: Scorch (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Scorch (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) hXQ.l5 _ hK  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h7 hu>G.l h?_58--==6 hC hF  Casting: Scorch (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Scorch (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _A cloud of volatile blastmotes flares up around you! Run! hM`##.# #........# #.....<..# h~b## ....l..§@...............# #..b..#.#bb....### ##.)......# bb.b. #...# b.# .# #.# b.b.....# ... .##. b..?....# . b>..>...####...#####..###..b.###..#.#§. hYg hk_.l.§ hlh9=---7 hp'§ hqr h@8# #.#  #.#  #.....<..# ## .....l.§.# ..b..#.# bb....### ##.)......# .# .# #.# .b.....# ... .##. ..?....# . >..>...####...#####..###. b.b.###..#.#§. h hA.l h9A--8 h* h/5  Casting: Volatile Blastmotes (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h hz  h### A cloud of volatile blastmotes flares up around you! Run!  The cloud of blastmotes explodes!  The concussive blast engulfs the iguana! h7.l.6-=======9 h9_ _The iguana is severely wounded. hJ# #.#  #.#  #.....<..#  hL## .l.§# b..#.# bb....### ##.)......# # .# #.# b.....# ... .##. .?....# . ..>...####...#####..###. .b.###..#.#§. hU h]>.l h^m7--------30 hc hSe hh V# #.#  #.#  #.....<..# ## .l§.# b..#.# ....### ##.)......# # .# #.# .....# ... .##.# ?....# .# .>...####...#####..###.# b.###..#.#§.§-------1 hx  h]# #.#  #........#  #.....<..# ## .l§.# ..#.# ....### ##.)......# # ... .##.# .###..#.#§. h  The cloud of blastmotes explodes!  The concussive blast engulfs the iguana!!### hYJ.†. h 8=======2 _You kill the iguana! h4 h#  h}<8 hX hL" h-9= h760= h8, h9 hB=, h> hAb1= hC hHE hHH, h.I hJ hM, hM hO hKQ, h*R h=Tc  You see here an iguana corpse. hU hVW= _ hW hY, hqZ ha[ h\ h], h` hEa, h b hmc hd, h\e hXf h1g h=h, hj h hB hˊB h׋ hX hӓ h, hF h hb, h h h, hn h hY, h5 h hu................######.l ............##..........##.....#.....########...#..............###....................#...............##..# hi#...............# ... #.<........?....# ...------- #..>..>...####.. #..........### ##.............###.... ........#.....## ## #....#######.#### ### hCv #..!. #<# ##.. l   iguana (asleep) #... #.. ##... #... ## #.... ..... h {65.6 (33.0)-------6.6 (34 hR h h   Casting: Volatile Blastmotes (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hRKvv, ally target)=7.6 (1.0) _You conjure some foxfire! hI hEr  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!.lvv§§§§§§.v§vl0-8§§§§§§ _The iguana hisses angrily. h'§§§§§§ h6M§§§ _The iguana hisses angrily.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the iguana. hyS hcUB hV ha; v§§§.vv§§.§§§The iguana is lightly wounded.  The foxfire hits the iguana. hf h, h, h' hM, hq h.l#§vv.§ hL §..§§...§§...§§v§v hU59-9 hǖs§§§§§§ h *§ hљ4 _The iguana is lightly wounded. h` hۨ§§§§...§ ht§§§§...§§ The iguana is lightly wounded.  The foxfire hits the iguana. _The iguana is lightly wounded.  Casting: Foxfire (safe; 1% risk of failure)  hWConfirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! The foxfire hits the iguana. h hC ..§§..§§§...§§ The iguana is heavily wounded.The foxfire hits the iguana. hJ, hX hGB hL , h l v#§.l.§§§§v§§§§§§  The foxfire hits the iguana but does no damage. h}!  h"  h( .#..l..v§...§§..<§v...§@v.§ h) '70 h{/ g§§§§§ h1 R _The iguana is almost dead. h , h7  hN2The foxfire hits the iguana. h h. h§ h§v h§§v h § h§ h'%K h: h=B h@, h'B hYD, h:K hdL/v§ h_MJ§.§ hN5v..§ hO?.§§ hP5.@§ hQ. h-60/6270-1§§§§§ _You kill the iguana! hwR h8 U _Your foxfire dissipates. h  hw 1 hX  h U _Your foxfire dissipates. h  h/  h0  h  h  h< , h  hs  hx E2= hW  h  h , h"  h3$  h%  h&  h'  h)  h0  ...#...... ........... #...............##. #.........# #.<........?....# # h2 >..>...### #.... ####.............###- #...@.....#.....##  #....#######.####  #..!.. #<# # # #..  #....... ## #. #.....#.#  j   gnoll (polearm, asleep) #.....j.. #. #....## #. ## # h=: *9.6 (8 h}; ,80.6 (9 h?  h3E u _A gnoll comes into view. It is wielding a +0 halberd. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hXovvjjlly target).1-=1.6 (1 hv hz/ _You conjure some foxfire! hw  h~  hI D  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h B hi §§§§§.§§vvYou conjure some foxfire! The foxfire hits the gnoll. h  hv  hh j.. The gnoll is lightly wounded.  The foxfire hits the gnoll. h  h] ?v§v@§§§§.§§.j.. h T0-2 h< Z§§§§ h ` _The gnoll is moderately wounded. h §§§ h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §§§@§§§v§vYou conjure some foxfire! The foxfire hits the gnoll. h , h3# §§§The gnoll is heavily wounded.The foxfire hits the gnoll but does no damage. h]:  h <  hTB §v§@v..!§.j. hD &3 hLH T§§ hHK ] _The gnoll is heavily wounded. h=  h n§§§ h Z  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h 5  You conjure some foxfire! The foxfire hits the gnoll!§§§@§§vv) hB hv§.@§§v§.v h%]59-14 h5§§§ _You kill the gnoll! h{ hcg§§§ hY  Casting: Foxfire (safe; 1% risk of failure)  ha rConfirm with . or Enter, or press ? or * to list all spells. hV  h  h  h, hB h h-$j  You conjure some foxfire! h*Vv§§§§vv@..§.§§§v§§ h-T8-5 h]9§§§§ _Your foxfire dissipates. hM§§§§§§§§ hE  Casting: Foxfire (safe; 1% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells. h hԺ h hȽ, h h9 ha h h>  You conjure some foxfire! h§§<..§§.§v.v hYv§§§v§!.§§§)§..v76 hn=§§ h§§.§§§§§§§ h}N _Your foxfire dissipates. h  h$  h  he  h  h(  h)  h,+ , h_,  h- , h.  hC0 , hq1  h2  h4 , h/5  hk6  hD  hS  h8W  hX &8 h` v _Your foxfire dissipates. x3 hb  he  hh  hAk  h.n  hq  hs  h  h  h  h  hDz  hӵ  h   h  h #_Your foxfire dissipates. h  hf  _Your foxfire dissipates.9 h  h 60= hw< 1=2= h   .....   #.##   #..#   #.<..?....#   #.>..>...##   #.................  ####..###   #.........# -   #..@.#######.##   #..!..# #<#   #...)...# #..   #.........###   #.....#.#..    #........j# # jj 2 gnolls (1 polearm, asleep)   #....##.#.. #[3 h[ 9;49m   #....# .j##  3004.0)-1.6 (15 _2 gnolls come into view. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h3  You miscast Olgreb's Toxic Radiance.  You are very lightly contaminated with residual magic.  Nothing appears to happen.j.j   gnoll bouda (wandering)j   gnoll (polearm)j58--==2.0)Contam  _The gnoll shouts!  --more-- h _A gnoll bouda comes into view. It is wielding a +0 club. h L  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h You conjure some foxfire!vvj.jj 2 gnolls (1 polearm, 1 ally target)jj--3 h M _The gnoll bouda shouts! You hear a shout! ho7 hD hZ  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hs[, hU\, hF^ hY` hh §§v§§§§vYou conjure some foxfire! The foxfire hits the gnoll. h h ho  The gnoll is moderately wounded. hސ h[§§§vvv§§§j.jswift, 1 ally ta…) h>.7-4 hըk§§§§ hc*§ h   hN_The gnolls pick up the pace! h8- h^§§§ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h(n h h §§§§§§§.vv.v hKYou conjure some foxfire! The foxfire hits the gnoll. h h, h$B §§ h[qvThe gnoll is heavily wounded.The foxfire hits the gnoll. h= h> h@ hwA h)Xh  The gnoll is almost dead. hJdv...§§!v§)j§ hBg..jj6-5 ha§§§  --more-- hƯO _Your foxfire dissipates. hN  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hR  Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Volatile BlastmotesFire/Translocation1%3  d - Inner FlameHexes/Fire1%3  e - Flame WaveConjuration/Fire1%4  f - FreezeIce1% 1 g - Momentum StrikeConjuration/Translocation 1%2  h - HailstormConjuration/Ice1%3  i - Olgreb's Toxic RadianceAlchemy1%4 Select a spell to cast[!]/[I] toggle spell headers hv  ................... MrShunz the Thaumaturge  #...............## Djinni of Ashenzari ......  #...............# Health: 56/62 =====================---  #.<........?....# AC: 6Str: 7  #........>..>...## EV: 12Int: 22  #................. SH: 0Dex: 13  ####.............### XL:  9 Next: 71% Place: Dungeon:6  #.v.......#.....##Noise: =--------  Time: 5305.6 (0.0)  #..@§#######.####-) Nothing wielded  #.§!v§# #<[4 h! 0m#Nothing quivered  #...)j§.# #.. # Fly Contam  #.........####  #.....#.#...  #.........## j   gnoll bouda  #....##j#..# jj 2 gnolls (1 polearm, swift, 1 ally ta…) #....# .j##  # _Your foxfire dissipates.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ................... MrShunz the Thaumaturge  #...............## Djinni of Ashenzari ......  #...............# Health: 56/62 =====================---  #.<[3 h' 7m........?....# AC: 6Str: 7  #........>..>...## EV: 12Int: 22  #................. SH: 0Dex: 13  ####.............### XL:  9 Next: 71% Place: Dungeon:6  #.v.......#.....##Noise: =--------  Time: 5305.6 (0.0)  #..@§#######.####-) Nothing wielded  #.§!v§# #<#Nothing quivered  #...)j§.# #.. # Fly Contam  #.........####  #.....#.#...  [4 hP/ 0m#.........## j   gnoll bouda  #....##j#..# jj 2 gnolls (1 polearm, swift, 1 ally ta…) #....# .j##  # _Your foxfire dissipates.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hE yYou begin to radiate toxic energy. The gnoll bouda is poisoned.  The gnoll is poisoned. h` ..................................####.......#.v.......##..@§##.§!v§##...))§.##.........##.....#.#..#.........#(poisoned)#....##j#..   gnoll (swift, poisoned)#....# .j## hC ..................................####.......#.v.......##..@§##.§!v§##...))§.##.........##.....#.#..#.........##....##j#..#....# .j##You kill the gnoll!  The gnoll bouda looks even sicker. The gnoll looks even sicker.2-  --more-- h$D §§@§§!§§§)§§§.§v#§v very poisoned, ally targ…)jj 2 gnolls (1 polearm, 1 missile, swift…)j.A gnoll comes into view. It is wielding a +0 halberd.The foxfire hits the gnoll bouda but does no damage. h_ hh§§@..!§.§)§.§.§v#§.jj. h-==6.6 (1Toxic Fly Contam  hLj§§§§.§ h[ _The gnoll bouda is heavily wounded. hA L  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  §§)§§§#§v You conjure some foxfire! The gnoll is poisoned.  The foxfire hits the gnoll bouda but does no damage. hB $ §.vv§§)§§..j.  The gnoll bouda is severely wounded.§§.§* h §§§§#§The gnoll bouda calls upon its god to heal the gnoll. h7 ...))...§#.j--7 h#M §--  --more-- h: : _The gnoll's wounds heal themselves! h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hwH§§@§§.§§)§§.jv#v.You conjure some foxfire! The gnoll looks even sicker.  The foxfire hits the gnoll. h .The gnoll is lightly wounded.  The foxfire hits the gnoll. h hq h=v§§@§§v§ hii§)§§.j.#.j..).1-8 hC§@§§§ h/  --more-- h a _The gnoll is moderately wounded. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h& SYou conjure some foxfire! The gnoll looks even sicker. h( , h0 §§§@§v§§§)v§ h72 | Your toxic aura wanes.The foxfire hits the gnoll. hZ^ ) 0-The gnoll is heavily wounded.  --more-- hř §§§§§§§vj..The foxfire hits the gnoll but does no damage. h hj§v§@v§§§§§§.j..  The gnoll is heavily wounded. hc h§§§§§§§* h&§§§§§The gnoll bouda calls upon its god to heal the gnoll. h!§.!§..§).jThe gnoll is healed somewhat. h#7=9 h,:§ h/ _You hear a shout! h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hqI B h8O , hX §§§§§v§)vYou conjure some foxfire! The foxfire hits the gnoll. hm B h/   The gnoll is heavily wounded.  A gnoll comes into view. It is wielding a +0 spear.The gnoll bouda gazes fiercely through you!  --more-- hv  §§§j.j#j..jj 3 gnolls (2 polearms, 1 missile, swi.You feel your attacks grow feeble.  The foxfire hits the gnoll. hi  h v§§v@§.§)j..j#j..j.  The gnoll is severely wounded. h -10Weak Fly  hx e§§§ h C _Your magical contamination has completely faded away. h-  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h5  Flames lash the gnoll.§* 2 gnolls (polearms, 1 missile, swift, h.  h<:   You kill the gnoll!The foxfire hits the gnoll bouda.§§§@§§!.§§vv)jj 2 gnolls (polearms, 1 missile, swift,…) hQ  hZ n §§§§@§§!.§§)§.vYou kill the gnoll bouda! ha (§(§(§§)(( h|  h!~  h2 =.§..§@.§!..§)§§vj. h 48-4====1§§§)§§ hX  h$ /  --more-- h j _The gnoll throws a stone. The stone barely misses you. hn  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hRYou conjure some foxfire! The foxfire hits the gnoll. h§§§)   gnoll (polearm, swift, ally target) h, h h޸ hv..v.))j... h7-5=---2 h h@A _You kill the gnoll! h :--- h '  h 4   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h7  h!; §v§v You conjure some foxfire! The foxfire hits the gnoll. h\W  hX , h_ §The gnoll is moderately wounded.The foxfire hits the gnoll. hC{  h|  h §§v@v§j. h &3 hS L§§ hˎ ` _The gnoll is moderately wounded. h9 hA§§ h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §§@§§vv You conjure some foxfire! The foxfire hits the gnoll. h% §§!The gnoll is severely wounded.The foxfire hits the gnoll. h .vv.§@§ hdg.!.  The gnoll is severely wounded.6-4§@§ h </  --more-- h S _The gnoll barely misses you. h5  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h+3Flames lash the gnoll. h/§* h\BYou kill the gnoll! h,^, h_ h_ h` ha hc.You hear a shout! hd hlv§§§§§.@. hn*§)))§vj   gnoll (polearm, ally target)j.## h#44-6====5 he§§§§§§ hl| _A gnoll comes into view. It is wielding a +0 spear of venom. ht  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  You conjure some foxfire! v§§§§§§§§§ vYour attacks no longer feel as feeble.The foxfire hits the gnoll. hH#v§§§§§.....vv...§§§j.3-=---6Fly §§§ _The gnoll is heavily wounded. h:| :--- h §§§§ hu "  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! h  h% ]  Your foxfire dissipates. h  §§§§§§§§§§§§§vv§j 2 gnolls (polearms, 1 swift, 1 ally t…)jA gnoll comes into view. It is wielding a +0 spear.The foxfire hits the gnoll. h  hh  hm §.....v§v§§§§§.§#)vj..j hZ @-7 h: {§§§§ h  h /  --more-- h_ _The gnoll is severely wounded. h$  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h, hRYou conjure some foxfire! The foxfire hits the gnoll. h§§§@v§v§)   gnoll (polearm, swift) h hB h2 h9, hA h;§§@§§§§§§§§v§.v t, ally target)j.You kill the gnoll!The foxfire hits the gnoll! h8 h^: hB.v§v@§§!§))§..§)#v.)j. h5]B28 h#e§§§!§§ hLh^ _The gnoll is severely wounded. h]  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h> h@B hE §§v§v§ hFSvYou conjure some foxfire! The foxfire hits the gnoll. ha, hb, hc, hd he hf hm<§.v§@..v.§))§v. ho§#§vj.1-9 ht^§§§ hSw^ _The gnoll is severely wounded. h , h &  h2 §.§v§§v§§The foxfire hits the gnoll. hE  h  h  h  h`  h  h  h U §§§ h~ §§v§§vv)  h jThe gnoll is severely wounded.The foxfire hits the gnoll. hG  h  hD  h  hD  h>  The gnoll is almost dead.The foxfire hits the gnoll! hB §§§§#§v  h^  h&`  hf |..§.@§§.§)§§.§§)#v. h m2=7-20 hW §§§§§§ hp I _You kill the gnoll! h84 h; hP< hM= hX>, h>K hSB hSW] _Your foxfire dissipates. h=X hnZ h]b3= h` hc, hC4= hİ 45= h.6 h hL7= h hY, h h6, h6 hl8= h hP, hM h, hZ h<9 h9 hU, h  h , h4 h9, hl hc50= h h, h" h)', h1* h-l1= hC0 h,4, h6 h;, hu> hAb2= hE h+H, hJ hM, hEP hS hT hzV h#Zl3= h\ h`, hd hh, h'k hn<4 hlq h4w, h_z h~, h hz hL5= hG h, h hǓ h h hϚ, h ht hV6= h hخ, hj7= hV8= hL hB h(, h h, h h h&9 h hS, h hq, h hK :60 hO )= h   h\ , h  h , h  h% 91 h 3= h9  hs , h  hf , h#  h ( , h(+  hk/ b2= h2  hP5  h: , h+=  hA , hD  hG l _k - 2 dark potions (gained 1) hJ 4 hbM  h@Q ?  You see here a +0 halberd. h4T  hNU A= _ hV  h]  Things that are here:  a +0 club; a +0 spear; a gnoll corpse hK` 6 _ hc  hf  hi , h l  hq  Things that are here:  a +0 club; a +0 robe; a gnoll corpse ht  hu _ h.y  h~  Things that are here:  a +0 spear of venom; a gnoll corpse h  h _ h]  h ]  Items here: ( )) ††. h  h _ h  h%  h?  h2  h  h  h= , h  h  hd , h  h@  h , h  h<  h , hy  hL  h , h  h  hR , hA  h;  hG , ho  h  h , h  hn  h , h  h  h1 , h  h  h  #.....### #<# ## #..)))..####.. ##....... #.........##### #.. #....)#)#.....# ......... #.....)...### #........ #....##.#...# ## #....##..##.# #....#.. ########..#.## #..######- ##.#@.# ...  #.##.# #. # #.# ... #. #.# ###.. ... #.# S# ### #.. .. S  [39;49 h m adder (asleep) ..# # .## 407.6 (87.0)8.6 (88 _An adder comes into view. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h ###..##.##.###@.###.#...###..#.. hS  poisoned)#You begin to radiate toxic energy.  The adder hisses angrily. h###..##.##.###@.###.#...###..#..# h h hAS. h958--===9.6 (1.0)Toxic Fly  h h, _The adder is poisoned. hEF  h} iS.  hb `9-----10 h#  hB  h  The adder looks even sicker.  Your toxic aura wanes. h#H† h8---1Fly  h hI _You kill the adder! h  h  h  h  h  h{ , h" c60= h[%  h& O1= hz;  hO 2= hLp ,= h ^  You see here an adder corpse. _ h2 n h X h  h , hE  h  h , hz  hՖ  h , h  h  h- , hz  h  h , h  h  h , h  h  hة  hê  h#  hĭ  h  h¯  hΰ  h6  hG  h2  h,  hv  h , h{  h/  hA , h  h #.# #....#..........# #.## #..#########....## #..# ...### #......####### ##.#### #....# #...#..#....: ##..†.###..# .###..###.########## #####.#.)......... ##.....#####..#### #.##. ...##........#######.##.. 40.6 (29.0) ## #.#####.....@......>  h4 # #..# #########$####  #.##  #...###  h B1.6 (30 h  h ; _Found a stone staircase leading down. h74 h<, hCT hqn2 _You now have 278 gold pieces (gained 12). hp, hF h  You see here a +0 short sword. hY _ h h hӧ h hͩ hV h= h# h h h h h h, h h h h h h hּ hZ hA h+ h% h h hz h hJ h2 h- h h, h h h h h h hJ h3 h h h h hp hZ hA, hD h h, h h h, h h5 hM h5, hV h hi, hc hK h2, h- ho hX, h\ hw h^, hy h h~, h h h, h h h, h h  h , h  h  h , h  h5  h , h  h  h , h  h  h , hO  hv , h  h  h , h  h^  h8 B hn  h B h  h , h   hO  hy B h!  h" , h$  h.%  hY& B h'  h( , h)  h+  hT,  hr- , h/  h1  h2 , h4  h6  h 8 , h;  h^=  h> , h^@  hA  h*C , hD  hSF  h~G , h I  hJ  hM  hN  hP  hR , hS  h;U  hV  hW , h_[  h] , h:^  h`  hc  hd  he  hh  hgj  hk  hl  hn  hp  hq  hr  h.t  hBv  hiw  hx  hz  h| , hM~  h C  You see here a +0 short sword. h  h _ hO  hM  h , h[  hڒ  h  h  h , h  h  hD , h , h , hq  h  h  h  hh  h  h- , h  h  h  hC  h  h{  h  hi  h  h  h , h  h  h , hR  h  hs  hK  h>  h@  h  h  h  hZ  ha  h9  h  h X hT  h , h(  h9  h , h  h  h  h , h!  h"  h$ , h%  h'  h( , h*  h]-  h.  h/  h3  h6  h38  h9  h~<  h?  h@  hA  h9E  hLG , hH  hJ  hL , hM  hQ B hWS  h#W B h%Y , hf  hsh  h...## v# ###.####[...#.< #.# ##.......@..##) ...## ###.##.###.....K ...).# #....# #.... #....# ###..## ... ###..###..#...# ######..#####K   kobold (missile, asleep) ###..####...........##  h ........#............## .##################...#546.6 (105.0)76 _A kobold comes into view. It is wielding a +0 club. h U  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hS G  You begin to radiate toxic energy. h ...########.......@..###.##.###.....)...# #....##.... h ...########.......@..###.##.###.....)...# #....##.... h  hd 58--===8.0)Toxic Fly  hں  h; J _You kill the kobold! h&###......# h8- ...#..#....:......# ..###.#.# ....## .# .##..# .. .##..### #.# ......>...## v# .####[...#.< .# ##........@.##) ...## ###.##.###.....). ..).# #....# ##. ....# ###..## ...# ##..# ..  #..# ######..##### ....####...........## #......#..... hY.## #...# h h<0---9 h~ h7 h ...#..#....:......# .###.############.# ....## .# ##.##..# .. .##..####.# .....>...v# # #.####[...########.< ..#.# ##..........##)..K# ..## ###.##.###@....).#).# #....# ###.....#.# ###..## ....# #..# ##..# #..# ######..##### ..# #..####...........## ##K   kobold brigand (missile, asleep) ......#. #################...# .# .# #####  You begin to radiate toxic energy. _You kill the kobold!  A kobold brigand comes into view. It is wi h, Yelding a +0 short sword and quiveringcurare-tipped darts.  The kobold brigand shouts!  The kobold brigand is poisoned.K.Kpoisoned)9--==-50Fly  _Your toxic aura wanes. hu#..#....:......# ###.#.# ## .# .##..# .. .##..### #.# >...## v# ### .####[...##.<...# .# ##.##).K.#  hs## ###.##.###.@...).# ).# #....# ###.....# # ###..## #....# ..# ##..# ....# ..# ######..##### [..# ..####.######  h# hsS.K h/--1 hN h^ h+U  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hj###########.<...#.......##)...##.@..K).####.....##....#....#[..##### hU@very poisoned) h5X###########.<...#.......##)...##.@..K).####.....##....#....#[..#####K. 5-===2Toxic Fly  ht _You begin to radiate toxic energy. The kobold brigand looks even sicker. h U  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hU * …Flames lash the kobold brigand.  The kobold brigand is almost dead. hۋ  KThe kobold brigand's fire resistance burns away.  The kobold brigand looks even sicker.4-- he /  --more-- hƍ (The kobold brigand throws a curare-tipped dart. h% k.====3 hR  h d _The curare-tipped dart hits you. You resist. h% h* h7Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the kobold brigand. The kobold brigand is burned terribly! h5C* h ])You kill the kobold brigand! hz& 2-834Fly  _Your toxic aura wanes. h2 _Your Fighting skill increases to level 4! h  h  h  h  h" % _ hc B h  h R3 h , h  hK  h2  h  h  h* &4 hX  h , h  h\ , h  h~  h{ L5= h  h  h  hi  h6!  h"  h^$  h((  h )  h +  h1  h3 V6= ho5  he9 , h;  h? , h^B  hCF  hqG L7= hSI  hL  hM  hO  hS , hV  hZ  h%[ V8= h?]  hra  hqb  hBd  hg  hh  hj  htn  hso  hr  hFw  hvx &9 hz  h~  hz  h1  h؅ , h  h  h4 M60= h  hĖ , h;  h  h  h>  h  h V1= h|  ha , h  h , hV  h: , h  h  h L2= hR  h,  h , h  h  hn , h6  h  Things that are here:  a +0 short sword; a curare-tipped dart; a kobold corpse h  h( _ hw  h2  h  h := h  h  Things that are here:  a +0 club; 4 stones; a kobold corpse hT  hZ _ h  h  hx , hS  h R  There is an escape hatch in the ceiling here. hJ  h7 _ h!  h$  h'  h(  hb*  hO1  h4  h9  h[;  hI  hM  hN  hoP  hU  hX  hY  h\  hC ` h   You see here a Young Poisoner's Handbook. _ hغ  h  h  hc  h  h ` h  hx B hi  hV , h@  h+  h , h  h  h , h  hR  hg!  h# , h% B h&  hk(  h)  h + , h_,  h-  h. , h0  h2  h3 , hL6  hs7 , hr8  hq9  h:  he< , hr=  h>  h? , h&A  hWC B hyE  h9G  hH , h!K , hM B h S   There is a stone staircase leading down here. hU L _ hV  hV_  h` B h?b  hi ######........#  ##.)......#  #...####### ####.############ ......##.........# .............# ##..###..........##### ......#...h.# ----÷####..........@## #..#######......## .#....#########..## .####......# ##..# ..########.## ##>##### ...## #..#####.....# hl uh   hound (asleep)...# #####......####.# ....# #.........# ..#.###.########### hn   ho 646.6 (92.0)  A hound comes into view. h#####........## #..#####.....# h x74.6 (25.0)----5.6 (26 h  h} u _A gnoll comes into view. It is wielding a +0 halberd. hb  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h>  You conjure some foxfire! h..##vvjjally target) h٤i1-===6.6 (1.0) h] hX' _The gnoll shouts! ho  hn  h_,   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h. X hX3 §§vv§§You conjure some foxfire! The foxfire hits the gnoll. hN , h9U § The gnoll is lightly wounded.  The foxfire hits the gnoll. hq  hBs  hx §§v.j§§§v hz I---7 h W§§§ hZ ` _The gnoll is moderately wounded. hU9-- h[n§§§§ hKj  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hl, hq §§§v§@§§§vYou conjure some foxfire! The foxfire hits the gnoll. hB hJ §§§§ The gnoll is heavily wounded.The foxfire hits the gnoll. h h hvv§.j.@§.§§ hN.08 hg<§ hY _The gnoll is almost dead. h#.# .....<..# †.# .# ##.)......# #...# # ########.##  . h*##vv§......# j..@......# ...#####..###.§§.##### ..#........#....# ÷####..###.# ###.÷.#..#######......## #.#.#..#....#########..##### .####......# ##..##.## ##  h h@  The foxfire hits the gnoll! h§§)v§ h, hq h h h .§.§§..v h_*y 6-9 _You kill the gnoll! h0b§§§ h2h _Your Stealth skill increases to level 3! h#.# .....<..# †.# .# ##.)......# #...#  #.##  .##.§.# §§.# #####..###...v......##### ..#.#.# ÷####.###.# ####......# ##..##.## ##>##### .)..§§§§§1-80§§§§ _Your foxfire dissipates. h)'#.# .....<..# †.# .# ##.)......# #...#  #.##  .##.# ).# #####..###...§......##### ..#.#§§.# ÷####.§§.###.# .#..#....#########..#########......# ##..#  hF|.....1 h  h  hW  h  h  hc 2= ho  h#  h  hפ  h  h =  You see here a +0 halberd. _ he  h  h.  h  hq  hE  h-  hw , h  h"  hi , ht  h , hX  h}  h , h  h  h! , h"#  h$  h& , h'  h)  h+ , h6-  h0  h3 , h4  h#8  h :  h; , h=  h?  h@ , hB  h~D  hE , hG  hI  hK , hQ  hS  hT , hV  hX  hZ , h]  h`  hxa  hb  h;d  hwf  hg  h=i  hk  hm  hn  ho  hq  h^s  ht , hv  hy  hz , h|  h~  h+ , h́  h  h , h*  h  h , h  hQ  h , h  h B h  h  h* , h  h  h , h  h  h , h?  hN  h , h  h  h޴  h/  hϸ  hX  hv , hL  h  h  hc  h  h  hv  h  h7  hZ , h6  h X h  h , h  h  h , h  h  h , hF  hw  h"  h , h  h  h , h  hs  h , h  h  h , h  h  h" , h!  h$ B h&  h) , h+  hR-  h/  h0  h1  h%3  h`5  h6  hH9 , h&; , h<  h->  hW@  hA , hE , hIG , hH  hJ  hK , hN  hQ B h;T  hW B hY  hj[ , h\  hvd n hg B hj  hk  h!m , ho  hx  #.##..÷.###..##.### #.#####.....###.).. #.##.....#####..### #....##........#### ..## ##.#####...... .## #..# ####### h{  # #.### #.#####.### #..@....##.. #..###### #..# #..# ###.## #(. #...# ..j ########...## ##.j ...........#. jj 2 gnolls (1 polearm, asleep) #. #########.##. #.#.##. #.### h* { 752.6 (71.0)  2 gnolls come into view. h ,3.6 (72 h1  _A gnoll is wielding a +2 flail of protection. hT  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h> Z ##.#####.##..@....##..#######..##(...##.jjpoisoned)#.#.You begin to radiate toxic energy.  The gnoll shouts! h ##.#####.##..@....##..#######..##(...##.#.#.  The gnoll is poisoned. x2 h h jj. h dpolearms, 1 poisoned)  You hear a shout!58-- h ===4.6 (1.0)Toxic Fly  h  h  h* /  --more-- hGq _A gnoll comes into view. It is wielding a +0 spear. hL  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  hI  h= v@vj(j.poisoned, 1 ally …) h} ^7----5 h  h > _You conjure some foxfire! The gnoll is poisoned. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h ;  Flames lash the gnoll. h, *   gnoll (polearm, poisoned, ally target) hN  h;P  h1Q  h$R  hS  hT , h` ~  You kill the gnoll! x2  The foxfire hits the gnoll. htd §@§v§§v hA  h… §@§v§§§. ha 5-8====6 h  hǥ i§§§§ h I _You kill the gnoll! h 4 h  h , hI , h  hB E ....6-.....§§v§.§§hh   hound (wandering) #.###  Your toxic aura wanes. hb %0 h .@v§§.))ally target)----7.6 (1Fly §§ _A hound comes into view. h?  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hFn.v@v..v.h5=---8 hJQ/ _You conjure some foxfire! h] 4 hk #.##..÷.###..##.### MrShunz the Thaumaturge#.#####.....###.).. Djinni of Ashenzari ......#.##.....#####..### Health: 55/62 =====================---#....##........#### AC: 6Str: 7..## ##.#####...... EV: 12Int: 22.## #..# ####### SH: 0Dex: 13# #.### XL:  9 Next: 88% Place: Dungeon:6#.#####.#### Noise: =--------  Time: 5758.6 (0.0)#.v@v...###.. -) Nothing wielded#.v#######..# Nothing quivered#.)####.##  hm @Fly #()#...#.h.########...####.............#. h   hound (ally target)#.#########.##.#.#.##.#.### _A hound comes into view.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h+r  hs  hw  hy   Casting: Scorch (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  h| Confirm with . or Enter, or press ? or * to list all spells. _There is not enough space to conjure foxfire! he  hg , h/i  ho   hTp §§§v§v The foxfire hits the hound! h(  hޏ B h  §hv The hound is heavily wounded.The foxfire hits the hound!§§§§§h.-9.6 (1 h §§§§ _The hound is almost dead. hSf  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hQ  hY v.v.h(=60 h'^  h` / _You conjure some foxfire! hC  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h;  Flames lash the hound. h.f* h  You kill the hound! h.§§§§§§v hz3-90====1 h§§§§ _Your foxfire dissipates. h? h h h! h7&, hW] _Your foxfire dissipates. h6[x4- hh+ _Your foxfire dissipates. hVo5= hy6= h~X h4x7= hB h]8=960= h1= h hh>2= h+B hs  Things that are here:  a +0 spear; a hound corpse= _ h  Things that are here:  a +2 flail of protection; a +0 spear; a gnoll corpse h _ h  h hin hB h hb% h(B h-, h3B h6 h8, h9 h< hS>, h^@ hB h^E, hF hG hI, h@K hO hQ, hcR h7V hWB hI\ h h h` hҭ hBn hIX hW  Things that are here:  a +0 spear of venom; a gnoll skeleton h6 _ h h0  Things that are here:  a +0 club; a +0 robe; a gnoll skeleton h2 h _ hQ h h, h hu  You see here a +0 halberd. _ hX hn ho? hEX h)IB hXJ hXX hp[ h\, hT^ h*a hb hc, hf hh, hi hn hp hq h s hGy hz, hO| h h=, h h hݏ, hp h hכ, hў h hR, hۧ h h, h h+ hJ, h hP  There is a stone staircase leading up here. h6 _ hg h% hD, hQ hJ hk, hw hs hB h h)B hi h, h h hI hW, h h h, hA h, h h hs h, hP h h9, h h h, h h h, h hB h, h he h, hm@  You see here a +0 lajatang. h hQ _ h  h  h` , h  hF h, h h hF, h h h h h hS! h2# h&$ h% h& hj( h^) hO* h+ h- h. h/ hJ1 h3, h5 h6 h8 h9 h: h#< h>, hA@ hB hD hE hF hIC  You see here a +0 short sword. hK hL _ huM hqN h2P, hR hSS h7U, h-V hX hK[, hN\ h ^ h_ h_, ha hb, hc hd hf hf, h&h h% _ hk, hϰ........ ..#....... ......... #....... .. .... .# # # ....##.##.#..####/#..1.3 (1..........$<......# h........##........#.....#...####..###..##...# ##.# ##>#. #..# #...#.. h h+2.3 (2 h8 h޾; _Found a stone staircase leading down. h~v h, h....... ....#...#............#............... ..........#.# # #.......##.##.#.. ..####@#...................$<......#........##........#.....#..####..###..##....# ##.# ##.>#. ## #...3.3 (1 hѸ+4.3 (2 h h  h: h _n - a wand of light (11)  hi`  h.............. ...........#...# ............... ...........#.. ........... ..........#.# # # .........##.##.#..#..####.#................@...........$......<#...###...#....####..##### ##.# F   Prince Ribbit (asleep)>#. #..F.#. #... # 0  Prince Ribbit comes into view.FF.[8  hưr;45H==5.3 (1 _Prince Ribbit croaks.  h  hEvoke which item? Wands  n - a wand of light (11)e - a wand of polymorph (11) [!] read|quaff|evoke[?] describe selected  h  hq  h...............MrShunz the Thaumaturge...........#...#Djinni of Ashenzari .....................Health: 62/62 ========================...........#..AC: 6Str: 7.............EV: 12Int: 22..........#.# # #SH: 0Dex: 13  hu7.........##.##.#..XL:  9 Next: 90% Place: Dungeon:7.#..####.#.........Noise: ==-------  Time: 5935.3 (0.0).......@...........-) Nothing wielded....$......<......#Nothing quivered..................#Fly ...#........#.....#......####..###..##...F.# ##.# ##  h#!F   Prince Ribbit..>#. #.....#. #...#..Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:6 to D:7. _Found a stone staircase leading down. _n - a wand of light (11)  Prince Ribbit comes into view. _Prince Ribbit croaks.  h ..............  MrShunz the Thaumaturge ...........#...#  Djinni of Ashenzari ...... ...............  Health: 62/62 ======================== ...........#..  AC: 6Str: 7 .............  EV: 12Int: 22 ..........#.# # #  SH: 0Dex: 13 .........##.##.#..  XL:  9 Next: 90% Place: Dungeon:7 .#..####.#.........  Noise: ==-------  Time: 5935.3 (0.0) .......@...........  -) Nothing wielded ....$.*....<......#  Nothing quivered[11  h;9H .....*............#  Fly  ...#.*......#.....#  ....*.####..###..##  ...F.# ##.# ##  F   Prince Ribbit ..>#. #..  ...#. #...  #.. _n - a wand of light (11)  Prince Ribbit comes into view. _Prince Ribbit croaks.  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (50% to hit)  h J..............  h MrShunz the Thaumaturge...........#...#Djinni of Ashenzari .....................Health: 62/62 ========================...........#..AC: 6Str: 7.............EV: 12Int: 22..........#.# # #SH: 0Dex: 13.........##.##.#..XL:  9 Next: 90% Place: Dungeon:7.#..####.#.........Noise: ==-------  Time: 5935.3 (0.0).......@...........-) Nothing wielded....$.*....<......#Nothing quivered.....*............#Fly ...#.[0;10;1  ho m*......#.....#....*.####..###..##...*.# ##.# ##F   Prince Ribbit..>#. #.....#. #...#.. _n - a wand of light (11)  Prince Ribbit comes into view. _Prince Ribbit croaks.  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (50% to hit)  h ...F..====6.3 (1  h   hy g  Prince Ribbit comes into view. _Prince Ribbit croaks.  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (50% to hit) _The bolt of light misses Prince Ribbit.  hǬ  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  hY ....#............#.........#..##.##.#..####.#............@...........$......<.....................#........#.....F..####..###.....# ##.#(poisoned)..>#......#...  h&....#............#.........#..##.##.#..####.#............@...........$......<.....................#........#.....F..####..###.....# ##.#..>#......#...  You begin to radiate toxic energy. Prince Ribbit is poisoned.§59--===-7Toxic Fly  _Prince Ribbit looks even sicker. Prince Ribbit blinks! h4 hb hn h] h hxj 60=-.----z.z   wight (polearm, wandering)Your toxic aura wanes. hA 9.3 (2---40.3 (3Fly  h  h _A wight comes into view. It is wielding a +4 spear of freezing. h[P   hQECasting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hjjvvz.zally target)59-=1.3 (1 _You conjure some foxfire! h9I4 h"VD  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h_YX h&[, h\, hUa §§§§§§z§v#vYou conjure some foxfire! ha} h§v§v§§§§z§v#. hdT8-2 h^§§§§§§ hD _The foxfire hits the wight but does no damage. h` §§§§§§§M§§§§§ _The foxfire hits the wight but does no damage.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the wight. hS  h B h B h/ §§§§§§v§v§.The wight is lightly damaged.  The foxfire hits the wight but does no damage. h!  h#  h[$  h,  h|- 1v@v§.§§§...v..73 h2  h3 §.§§§ h5 3 _The wight is lightly damaged. hf3 §.§§  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h: §§v§§§ h)= e You conjure some foxfire! The foxfire hits the wight. hW  hNY X hZ , h` §§§§§§§ h9b §§§vvThe wight is moderately damaged.The foxfire hits the wight but does no damage. h!  h  h , hy §§zv  The foxfire hits the wight! h$  h Pv§@§§.§v.§.§§§z. h &4 h §v.§§ hk V _The wight is severely damaged. hV h d§§§§§ h l-Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hw§§@§§§.v§vYou conjure some foxfire!  The foxfire hits the wight but does no damage. h hI §§The wight is severely damaged.The foxfire hits the wight but does no damage. h{ h§.@..vv§..... hT6-5 hY§ h/  --more-- hlf_ _The wight is severely damaged. h §§§§§v§§§vThe foxfire hits the wight but does no damage..zz 2 wights (1 polearm, 1 distracted, 1 …)The wight is severely damaged.A wight comes into view. It is wielding a +0 short sword.The foxfire hits the wight but does no damage..§§.§z§§§..zunaware)-6§§§§ _The wight is severely damaged. hM§§.§§§ h8- h1<§§ hF _Unknown command. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h` hM h%vzv..........z.zally target) h&H-=7 h+ hl./ _You conjure some foxfire! hJ@  The foxfire hits the wight. hR)   wight h/k h$mB h*n ho hq h6z2.§....#. #..  ...#. #...  #.. Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a h; wight, wielding a +0 short sword and wearing a +0 robe (heavily damaged,78% to hit) h ..............  MrShunz the Thaumaturge ...........#...#  Djinni of Ashenzari ...... ...............  Health: 54/62 ====================---- ...........#..  AC: 6Str: 7 .............  EV: 12Int: 22 ..........#.# # #  SH: 0Dex: 13 .........##.##.#..  XL:  9 Next: 94% Place: Dungeon:7 .#..####.#.........  Noise: ---------  Time: 5950.3 (0.0) .......@§§z........  -) Nothing wielded ....$...§§.<......#  Nothing quivered .............. hz)z...#  Fly  ...#........#.....#  ......####..###..##  .....# ##.# ##  zz 2 wights (1 wandering) ..>#. #..  ...#. #...  #.. Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 short sword and wearing a +0 robe (heavily damaged,78% to hit)  The concentrated momentum hits the wight!   ....#...#  ........  ....#..  ..  #.# # #  ##.##.#..  .#..####.#.........  ...)........  ....$...§§.[ hA40m<......#  .....z...#  ...##.. ......####..### .....# ##.# ## z   wight ( ..>#. #.. ...#. #... #..Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 short sword and wearing a +0 robe (heavily damaged,78% to hit)  The concentrated momentum hits the wight!  You destroy the wight!.)..z.z8==1.3 (1-Move Fly   --more-- h. _You are unable to move. h  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hrr  hbx vvz.(ally target) hMz 53-2 h~  h= ' _You conjure some foxfire! hu, h h h§§§§..z§vv.. hi, h§§§§.vz§§... hO--3 hk h§§§§§ h< _The foxfire hits the wight but does no damage. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hL } §§§§ hF T§You conjure some foxfire! The foxfire hits the wight. h  h  h` v...v.z<.. hK .=4 h$$  h' 3 _The wight is lightly damaged. h §v§vThe foxfire hits the wight but does no damage. h ) The wight is lightly damaged.  The foxfire hits the wight. h5 h h-§z§.. h.-5 h;§ h<` _The wight is moderately damaged. h{R  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hP §*§ (combustible)Flames lash the wight.  The wight is almost destroyed. hu.z). hs1-====6 hS _The wight's fire resistance burns away. hҧ h" h<  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the wight. The wight is burned terribly! hC* hW)..............MrShunz the Thaumaturge...........#...#Djinni of Ashenzari .....................Health: 50/63 ===================-----...........#..AC: 6Str: 7.............EV: 12Int: 22..........#.# # #SH: 0Dex: 13.........##.##.#..XL:  9 Next: 101% Place: Dungeon:7.#..####.#.........Noise: ====-----  Time: 5957.3 (1.0).......@)))........-) Nothing wielded....$......<......#Nothing quivered..................#-Move  h[63Fly ...#........#.....#......####..###..##.....# ##.# ##..>#. #.....#. #...#..Flames lash the wight.  The wight is almost destroyed. _The wight's fire resistance burns away.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the wight. The wight is burned terribly! _You destroy the wight!You have reached level 10!  --more-- h25/6910 0%  _ hce 4 hr \ _You cannot move. h1X6Fly  _You are able to move again.7 h~8=9= hh?601=2= hs h h h hO h h h h& h h _You hear the slow hiss of a very distant avalanche of sand. h&3 h h- h hQ  h. h(0 h2 h7 hc9 h:4 h;= h< h? hh h h hc  h  h h< h h#5 hC= h^ h h! h0# hB& ha+ h, h/ h{4 h#6 hF76 hx: h? hA hC hH hDJ hL h8Q hS hU hZ h\ h?]7 h^^= hv_ h.b hg hrh hm hu h| h{ h h hb8 hؔ_= hA h\ h), hܛ hNb9= hG h91 _HP restored. hr  Things that are here:  a +3 scimitar; a +0 robe _  Things that are here:  a +4 spear of freezing; a +0 ring mail _ hG]  Things that are here:  a +0 short sword; a +0 robe h hA= _ hH h h, hm h h, h h h, h h hZ #...#................................#...............................#.# # #............##.##.#.....#..####.#.........(.........)))..----6007.3 (50.0)$@.....<......#>.......###.....#.....####..###..##....## ##.# ##..>#. #.. h#....#. #.... ....#. #....  hj_----8.3 (51 h h ; _Found a stone staircase leading down. h 4 h  hq  h A .#...#........#........o.............#.# # #............##.##.#...#..####.#..(..)))..@......<......#.>.#.#.#.....#.....####..###..## h .....## ##.# ##...>#.# #..#o   orc (polearm, asleep).....#.# #..........#.# #.... h V0.0)9.3 (1 hͧ  h< _An orc comes into view. It is wielding a +0 trident. _You see here 12 gold pieces. hEvoke which item? Wands  n - a wand of light (10)e - a wand of polymorph (11) [!] read|quaff|evoke[?] describe selected hy ...........#...#MrShunz the Thaumaturge...................Djinni of Ashenzari .....................#..Health: 69/69 ========================.................AC: 6Str: 7o.............#.# # #EV: 12Int: 22.............##.##.#..SH: 0Dex: 13....#..####.#.........XL: 10 Next:  0% Place: Dungeon:7.(.........)))........Noise: ---------  Time: 6009.3 (0.0).......@......<......#-) Nothing wielded.>...................#Nothing quivered......#........#.....#Fly .........####..###..##........## h  ##.# ##.....>#.# #..#o   orc (polearm, asleep)......#.# #..........#.# #.... _a +4 spear of freezing; a +0 ring mail  Things that are here: _a +0 short sword; a +0 robe _Found a stone staircase leading down. _An orc comes into view. It is wielding a +0 trident. _You see here 12 gold pieces. h:  ...........#...#  MrShunz the Thaumaturge ...................  Djinni of Ashenzari ...... ...............#..  Health: 69/69 ======================== .................  AC: 6Str: 7 o.............#.# # #  EV: 12Int: 22 .............##.##.#..  SH: 0Dex: 13 ....#..####.#.........  XL: 10 Next:  0% Place: Dungeon:7 .(.........)))........  Noise: ---------  Time: 6009.3 (0.0) .......@......<......#  -) Nothing wielded .>...................#  Nothing quivered ......#...... hC [40m..#.....#  Fly  .........####..###..##  ........## ##.# ##  .....>#.# #..#  o   orc (polearm, asleep) ......#.# #....  ......#.# #....  _Found a stone staircase leading down. _An orc comes into view. It is wielding a +0 trident. _You see here 12 gold pieces.  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight line h  h That beam is likely to hit you. Continue anyway? Y - Yes  N - No  h>   hP ...........#...#MrShunz the Thaumaturge...................Djinni of Ashenzari .....................#..Health: 69/69 ========================.................AC: 6Str: 7o.............#.# # #EV: 12Int: 22.............##.##.#..SH: 0  h9T Dex: 13....#..####.#.........XL: 10 Next:  0% Place: Dungeon:7.(.........)))........Noise: ---------  Time: 6009.3 (0.0).......@......<......#-) Nothing wielded.>...................#Nothing quivered......#........#.....#Fly .........####..###..##........## ##.# ##.....>#.# #..#o   orc (polearm, asleep)......#.# #..........#.# #.... _Found a stone staircase leading down. _An orc comes into view. It is wielding a +0 trident. _You see here 12 gold pieces.  Aiming: Bolt of Light[  hU x36mPress: ? - help, Shift-Dir - straight lineOkay, then.  hY   h[ . _  h E...........#.......o.............#.# # #..............##.##.#..#..####.#.........(.........)))..$......<#>....@........#......##.....#....####..###..##..## ##.# .>#.# #..#..#.# #.......#.# #....## ..  hI   h 310.3 (1 _  h   h ! hEvoke which item? Wands  n - a wand of light (10)e - a wand of polymorph (11) [!] read|quaff|evoke[?] describe selected! h#o ...................MrShunz the Thaumaturge................#..Djinni of Ashenzari ........................Health: 69/69 ========================.o.............#.# # # AC: 6Str: 7..............##.##.#.. EV: 12Int: 22.....#..####.#......... SH: 0Dex: 13..(.........)))........ XL: 10 Next:  0% Place: Dungeon:7........$......<......# Noise: ---------  Time: 6010.3 (0.0)..>....@..............# -) Nothing wielded.......#........#.....# Nothing quivered.....! h5u .....####..###..## Fly .........## ##.# ##......>#.# #..#.......#.# #....o   orc (polearm, asleep).......#.# #.........## .. _Found a stone staircase leading down. _An orc comes into view. It is wielding a +0 trident. _You see here 12 gold pieces.  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight line _Okay, then.! h}~  ...................  MrShunz the Thaumaturge! hk 4 ................#..  Djinni of Ashenzari ...... ..................  Health: 69/69 ======================== .o.............#.# # #  AC: 6Str: 7 ..............##.##.#..  EV: 12Int: 22 .....#..####.#.........  SH: 0Dex: 13 ..(.........)))........  XL: 10 Next:  0% Place: Dungeon:7 ........$......<......#  Noise: ---------  Time: 6010.3 (0.0) ..>....@..............#  -) Nothing wielded .......#........#.....#  Nothing quivered! h'  ..........####..###..##  Fly  .........## ##.# ##  ......>#.# #..#  .......#.# #....  o   orc (polearm, asleep) .......#.# #....  .....## ..Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight line _Okay, then.Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight line" hs...................MrShunz the Thaumaturge................#..Djinni of Ashenzari ........................Health: 69/69 ========================.o.............#.# # # AC: 6Str: 7..............##.##.#.. EV: 12Int: 22.....#..####.#......... SH: 0" h.Dex: 13..(.........)))........ XL: 10 Next:  0% Place: Dungeon:7........$......<......# Noise: ---------  Time: 6010.3 (0.0)..>....@..............# -) Nothing wielded.......#........#.....# Nothing quivered..........####..###..## Fly .........## ##.# ##......>#.# #..#.......#.# #....o   orc (polearm, asleep).......#.# #.........## ..  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight line _Okay, then.Aiming: Bolt of LightPress: ? - help, Shift-Dir - strai" hNght lineOkay, then." h[" h. _" h~n _Okay, then.  Aiming: Bolt of Light  Press: ? - help, Shift-Dir - straight line _Okay, then.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells." h vv, ally target)8-=1.3 (1" h " h  " h )_You conjure some foxfire!" hy 4" h| &  " h~ Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells." h( ," h8 " h; ," hF " h " h ] vv§§§§§§§§" hݑ §o  You conjure some foxfire! The foxfire hits the orc.  The orc is severely wounded." hȸ .vo§§§§§§.vv§§§7-=2" h §§§§§§§ _The orc shouts!# h `M§§§§The orc is severely wounded. _The orc shouts!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the orc.# h.g)§§§§§# h)# h.vv§§..§#§..§§§..v§§..@v.# hF   Prince RibbitF# hׯ61-3# h§§§#§§§§# hG _You kill the orc!# h5    ..........  .........  ...............#.# # #  ..vv§§........#  ....§#§.####.#.  ..(..§§§....)))  ......v§§......<  ..>....@v......  .......#.......  ..........####.  .........## ##.# ##  ......>#.# #..#  .......#.# #....  .......#.# #....  ...F.## ..# hp    ..........  .........  ...............#.# # #  ..vv§§........#  ....§#§.####.#.  ..(..§§§....)))  ......v§§......<  ..>....@v......  .......#.......  ..........####.  .........## ##.#  ......>#.#  .......#.# #....  .......#.#  ...F.## .. §§#§§§§# hIu 8-# h4 §§#§§§§§§ _Prince Ribbit is nearby!$ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$ h5....................................vv§§........#....§#§.####.#...(..§§§....)))......v§§........>....@v.............#.................####..........##......>#.#.......#.#(poisoned).......#.#...F.## ..$ hI....................................vv§§........#....§#§.####.#...(..§§§....)))$ h6......v§§........>....@v.............#.................####..........##......>#.#.......#.#.......#.#...F.## ..$ h$ hO$ h ,$ h ,$ h $ h $ h ,$ h $ h ,$ h ,$ h %  $ h =You begin to radiate toxic energy. Prince Ribbit is poisoned.$ h( {  Prince Ribbit hops awkwardly around.$ h* $ h*. $ hiG $ hAU §§§...v§.#.$ hV ~§.....§....§.$§§v#§§§ , ally target)F.$ hX 3--==4Toxic Fly $ hb n§§§§§$ h0d *§$ h$g Q _Your foxfire dissipates. x2% h'U  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.% h§§§§§§% h7% h §§§§§§% h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)% h~ U  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.% h % h % h= r §§§§§§§v...@§§§§vF.You conjure some foxfire! The foxfire hits Prince Ribbit!% hi % h. % h % h8p  Prince Ribbit is heavily wounded.% h..)..(§..§....v% h.>§..v@.§..§#.§.§.§.F..2% h;----5% h("§% h*§§§..§§§% h{.N _Your foxfire dissipates.& hi--§§§§§  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §§....§§..§@§§.§§#§§§.§vv very poisoned, ally ta…)You conjure some foxfire! Prince Ribbit looks even sicker.  The foxfire hits Prince Ribbit!....vv§...§@§..§.#§§..§§F.6& h§@§§§ _Prince Ribbit is almost dead.& hrS§@§§.#§§& hU& h^$§& hb`§@§§§..§§& hbF _Unknown command.( hw§@§§§§§@§§.#§§ _Unknown command.) hMEvoke which item? Wands  n - a wand of light (10)e - a wand of polymorph (11) [!] read|quaff|evoke[?] describe selected) h) h') hO...................) h\MrShunz the Thaumaturge................#..Djinni of Ashenzari ........................Health: 62/69 =====================---...............#.# # # AC: 6Str: 7..)...........##.##.#.. EV: 12Int: 22.....#..####.#......... SH: 0Dex: 13..(.........)))........ XL: 10 Next:  1% Place: Dungeon:7......vv§......<......# Noise: =--------  Time: 6016.3 (0.0)..>...§@§.............# -) Nothing wielded.....§.#§.......#.....# Nothing quivered) h[m....§..§§.####..###..## Toxic Fly ....F....## ##.# ##......>#.# #..#.......#.# #....F   Prince Ribbit (very poisoned, ally ta…).......#.# #.........## ..  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! Prince Ribbit looks even sicker.  The foxfire hits Prince Ribbit! _Prince Ribbit is almost dead. _Unknown command. _Unknown command.) h ...................  MrShunz the Thaumaturge ................#..  Djinni of Ashenzari ......) h ..................  Health: 62/69 =====================--- ...............#.# # #  AC: 6Str: 7 ..)...........##.##.#..  EV: 12Int: 22 .....#..####.#.........  SH: 0Dex: 13 ..(.........)))........  XL: 10 Next:  1% Place: Dungeon:7 ......vv§......<......#  Noise: =--------  Time: 6016.3 (0.0) ..>...§@§.............#  -) Nothing wielded .....§*#§.......#.....#  Nothing quivered ....§*.§§.####..###..## [39;4) h9m Toxic Fly  ....F....## ##.# ##  ......>#.# #..#  .......#.# #....  F   Prince Ribbit (very poisoned, ally ta…) .......#.# #....  .....## .. _Prince Ribbit is almost dead. _Unknown command. _Unknown command.Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (almost dead, very poisoned, ally target, 50% to hit)) hWR ...................  MrShunz the Thaumaturge ................#..  Djinni of Ashenzari ...... ..................  Health: 62/69 =====================--- ...............#.# # #  AC: 6Str: 7 ..)...........##.##.#..  EV: 12Int: 22 .....#..####.#.........  SH: 0Dex: 13 ..(.........)))........  XL: 10 Next:  1% Place: Dungeon:7 ......vv§......<......#  Noise: =--------  Time: 6016.3 (0.0) ..>...§@§.............#  -) Nothing wielded .....§.#§) hX.......#.....#  Nothing quivered ....§..§§.####..###..##  Toxic Fly  ....F....## ##.# ##  ......>#.# #..#  .......#.# #....  F   Prince Ribbit (very poisoned, ally ta…) .......#.# #....  .....## .. _Unknown command.Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (almost dead, very poisoned, ally target, 50% to hit)  The bolt of light hits Prince Ribbit!!  You kill Prince Ribbit!   ..........  ......... ) hf# ...#.# # #  ...#  ..#.  ..))  ..§......<  ..§......  .....§*..  ....§*#.  ....* ##.#  ..  ..  .......#.#  .....## .. ) h{  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (almost dead, very poisoned, ally target, 50% to hit)  The bolt of light hits Prince Ribbit!!  You kill Prince Ribbit!  Prince Ribbit returns to his original shape as he dies.) h}B) h~,) h B) h) hhy§§$§v@.§.§#..§.§.§v) h8====7.3 (1Fly ) hԷ§§§§§) h]/  --more--+ hS T _Your toxic aura wanes., h4, hF, h, h,, h X, h, hF, h B, h,U _Your foxfire dissipates., h!7R3, h8U _Your foxfire dissipates., h :, h;, h?,, hB, hG,, hJ, hPb4=, hS, h8X,, hZ, h _,, ha, hil5=, hl, hq,, hs, h$x,, hdz, h}<6, hT, h4,, h, h?,, h, h _You hear the slow hiss of a very distant avalanche of sand.7=, h, h,, h , h,, hX, hũ,, h~8=, h<9= #...#..............#........... ...............#.# # # ..)...........##.##.#.. .....#.h####.#.. ..(.........))).. ----........<# ..>...........# .......#........#.....# ..........####..###......†....## ##.# ##......>#.# #..# h   hound (wanderin, h\g).......#.......#.# #.........## ..39.3 (22.0)----40.3 (23 _A hound comes into view. _You see here 12 gold pieces.- h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.- h>  You conjure some foxfire!- h .hvvhally target)- h"~8-====1.3 (1.0)- h<< _The hound barks!- hK  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.- h * combustible, ally target)  Flames lash the hound.  The hound is severely wounded.- hy  The hound's fire resistance burns away.  The foxfire hits the hound but does no damage.- h- hK7-- hC/  --more--. h6 . foxfire hits the hound. The hound is burned terribly!. hR . h] h..)  The hound is almost dead.. h{_ &2. hxe . hKh _The hound completely misses you. The hound misses you./ h)4/ h_'~  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the hound. The hound is burned terribly!*/ he<†/ h5-93 _You kill the hound!/ h J/ h B/ h / h L6-/ h / h ,/ hZ / h8 ,/ h / h b7=/ h@ / h ,/ h / h) ,/ h / h ,/ h / h l8=/ h / h ,/ h / h ,/ h  / h" b9=/ h % / h) ,/ h, / hp1 N _You now have 290 gold pieces (gained 12)./ hc5 4/ h7 / h: / h9> ,/ h\@ / hC / hG P=/ hI / hmL / hzP ,/ hcR / hAU / hY ,/ hZ / h\ / h` ,/ hbb / hl ^  Things that are here:  a +0 trident; a +0 ring mail/ hp / hq _/ hs / hu / hp} q ##..##>  ##.!.....  ##........#######....................................#...........................#..----63.3 (20.0).........#)...........##.##...####.#....../ h= ##.....(.....†...)))..... #..................<....  #.....>.................  #..........#........#...  #.............####..###. / h _----4.3 (21/ hH / h ; _Found a stone staircase leading down.0 hD 40 hE 0 hI 0 h{Q B0 hR 0 hV ,0 h"X 0 hZ 0 h~_ ,0 h` 0 hc 0 hPf 0 hzg 0 hh 0 hj 0 hq B0 hQs 0 h>v ,0 hw 0 hO{ ,0 hb| 0 hH q _d - 5 potions of curing (gained 1)0 h΄ 40 h 0 h 0 h 0 h 0 h 0 hV 0 h ,0 h( 0 h 0 hR ,0 ht 0 hɗ 0 h 0 hƛ ,0 hT 0 h 0 hԠ ,0 hL 0 hԤ 0 h ,0 h@ 0 h 0 h< ,0 hi 0 h< ,0 h 0 h[ ,0 h 0 h N _You now have 301 gold pieces (gained 11).0 h 40 h' 0 h _You hear the slow hiss of a very distant avalanche of sand.0 hz 40 h 0 h 0 h i... #F #.0 h 7.. #. #... ##. #. ##.##.. #. .....# #. ..#.## #.## ##....# #..#######.@.# ###..##>.....## ##..........#....... ##....#...... ###................. ...........#...#.F   sky beast (asleep) ....................... 0 h/ ...........#..... ..........#.#.0 h n83.3 (194.3 (200 h \ _A sky beast comes into view.1 h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1 h vv, ally target)8-=5.3 (1.0) _You conjure some foxfire!1 ht 1 h 1 h2 O v@vCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1 hn T7-61 hН 1 h / _You conjure some foxfire!2 h2 h2 hT& _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2 h3B2 h,2 hB2 h<2 hc,2 hv§v§vvv§§§2 hF&72 hU§§2 h  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!2 hPy§§§ _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v§vvv§#§v§v§@§§§F    Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the sky beast!2 hd2 hi §§v§§§§§The sky beast is moderately wounded.The foxfire hits the sky beast.2 h",2 h.X2 h,2 h2 h vF§§v§#v§§§  The foxfire hits the sky beast!2 he2 h(\.F§.§v§#v§§.§@vv.2 hT6-82 h§§§§ _The sky beast is severely wounded.2 h2 h x§§§§2 h Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2 h",2 h8$X2 hP%2 ht,(vv§§§#v§§§§@§§v You conjure some foxfire! The foxfire hits the sky beast.2 h!M,2 hNX2 hP,2 hY §§§§§The sky beast is almost dead.The foxfire hits the sky beast.2 hy2 hz.§.§.#vvv§.@§§§5-92 hg§§§§2 hŏ] _The sky beast is almost dead.2 hk,2 hmn2 hFoB2 h|D  The foxfire hits the sky beast.2 hM.vv§v§#§§§§§§§2 hB2 h2 hR1v§v§.§#.§§....2 h@612-902 h 2 hd§§§§ 2 hG_You kill the sky beast!3 hZ43 hf3 h.j3 hF}3 hK,3 h,3 hq` _Your foxfire dissipates. x23 h43 h[7=8=9=M.  . . #... ... #..yy .. ##...##.##........#  ..#.#-## ##@...# #..#######...#.....###..##>.....## ^..Fly ................yy 2 killer bees (asleep)....#................3 h...#.....100.0)1.3 (11 _2 killer bees come into view.4 h^  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4 h}vv, 1 ally target)8-=2.3 (1.0)4 h$4 hc/ _You conjure some foxfire!4 h4 hf4 hu  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4 hhB4 h4 h00 v§§§§vy1 asleep, 1 ally target)You conjure some foxfire! The foxfire hits the killer bee.  The killer bee is heavily wounded.4 h 4 h4 hJ y..§§§v§vv   killer bee (4 h)I-==34 hO§§4 hsY _The killer bee buzzes angrily. x2; You hear an angry buzzing noise.4 hg §§§The killer bee is heavily wounded. _The killer bee buzzes angrily. x2; You hear an angry buzzing noise.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire!  You hear a shout! y..yyv§v§§§v§§§yy 3 killer bees (1 ally target)  A killer bee comes into view.The foxfire hits the killer bee.  The killer bee is heavily wounded.j.yj.y.v§v§§vv§§§j   gnoll sergeant (polearm)yy 2 killer bees (1 ally targ4 h et)j   gnoll  A gnoll comes into view. It is wielding a +3 whip.7-4§§§§§ _A gnoll sergeant comes into view. It is wielding a +0 spear.5 h(|  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5 hI.j... ..... ....yj .. ##.y##.##..v§...##v§#.###@§..##vv§#.......§§## ^......#...............#..........., poisoned)........#.poisoned, 1 ally target)...........(poisoned)  You begin to radiate toxic energy. The killer bee is poisoned. x25 hci.j... ..... ....yj .. ##.y##.##..v§...##v§#.###@§..##vv§#.......§§## ^......#...............#...................#............  The gnoll sergeant is poisoned. The gnoll is poisoned.  The gnoll sergeant looks even sicker. The foxfire hits the killer bee..vv§§§§§vvery poisoned)   killer bee (poisoned) 5 h5 hS,5 hB5 h5 h/  You kill the killer bee!.j j...y§.§..§§.§..v§§§vy   killer bee5 hujj 2 gnolls (1 wandering, 1 poisoned)5 h @R3--4=5Toxic Fly §§§§§§5 h N/  --more--6 hp _A gnoll comes into view. It is wielding a +0 club.6 h&U ....j j.. #.#. .. ... #. ... .. ## #. ..##.##. #. y§....# #. #§.#.## #.## ##....# #..#######@§.#.....##..##>..§..## ^.........v§§#............§...#...... ##v........... ..........#...#...........#........#.#...§..6 h [12;14H.v§§§§4=----6§§§ _Your foxfire dissipates.6 hR j j.. #.#. .. ... #. ... .. ## #. ..##.##. #. y§....# #. #§.#.## #.## ##....# #..#######...#.....##..##>..@..## ^.........§..#..........v..#..... ###§§§.......... .....§......#...#..................#..........#.#.#.# # #6 h] sYour toxic aura wanes.6 hsb }y.§...6 hPd .y   killer bee---7Fly 6 hh <§6 hl F _Your foxfire dissipates.6 h:m#. .. ... #. ... .. ## #. ..##.##. #. y§....# #. #§.#.##6 hJ #.## ##....# #..#######y..#.....##..##>.....## ^..........@.#........§..#.... ####........... ......##........#........#.#.#.## # #)#.##.#..6 h,6 h6 h'y.y 2 killer bees (1 poisoned)6 hl*_57---=86 h26 hv6( _The killer bee stings you!7 h  #. ... .. # #. ..##.##. #. y§....# #. #§.#.## #.## ##....# #..#######y..#.....##..##>..y..##. ^............#..........# #####........ ......#...#........#........#.#.#.## # #)#.##.#......#..####.#.........The killer bee attacks as it pursues you!7 ht.y97 h  _The killer bee closely misses you. The killer bee barely misses you.7 h; #. ..##.##. #. y§....# #. #§.#.## #.## ##....# #..#######...#.....##..##>..y..##. ^..........y.#............######........  ......#...#. 7 h/ .......  #....  ...#.#.  #.## # #  )#.##.#..  ....#..####.#.........  ##.....(.....†...))).7 h7 h]7 h  You kill the killer bee!The killer bee attacks as it pursues you!7 h7 h#jj†.yj   gnoll sergeant (polearm, poisoned)y   killer beej   gnoll7 hVi8=--5107 h[7 h^ _The killer bee completely misses you. The killer bee closely misses you.7 hmU  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7 hِ  * (combustible)  Flames lash the killer bee.  The killer bee is heavily wounded.  The killer bee's fire resistance burns away.  The killer bee barely misses you..jjy6-====17 h /  --more--9 h1MD _The killer bee stings you but does no damage.9 hVh  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9 h w#.#..#.#.##j..#..#######j..####..##>..†..###..........#...........y...#.........@....................#................9 h .............#............................#.#very poisoned)...........##.# poisoned, combustible)..#..####.#. (poisoned)  You begin to radiate toxic energy. The killer bee is poisoned.9 hz #.#..#.#.##j..#..#######j..####..##>..†..###..........#...........y...#.........@....................#.............................#............................#.#9 h ...........##.#..#..####.#.9 hm  The gnoll sergeant looks even sicker. The gnoll is poisoned.  The gnoll sergeant looks even sicker. The gnoll looks even sicker.  The killer bee completely misses you.9 hj 9 h .jj   very poisoned)2--===-2Toxic Fly 9 hi 9 h 4-9 h /  --more--; hM+A _The killer bee stings you but does no damage.; hje L  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.; h:[Flames lash the killer bee. The killer bee is burned terribly!< h*j   gnoll (very )< h<7{You kill the killer bee!The gnoll sergeant looks as sick as possible!< hE< hOOh)).< hV& 1/70--39====3 _You kill the gnoll! You kill the gnoll sergeant!< hL^/  --more--< hS A  Your Fighting skill increases to level 5!  Your Dodging skill increases to level 5! _Your Stealth skill increases to level 4!= h 4= hן = h: = hu 2-Fly  _Your toxic aura wanes.= h X= h> x3== h ,= hT = h B= hd 4== h B= hX B= hs <5= h X= h n= h 6== h9 H7== hD# /8 _You hear the hiss of a very distant avalanche of sand.= h) x9== h+ = h3/ ,= h0 = h4 ,= hB6 = h; ,= hmE 60== hP = hS <1= hU = hu] B= hsh 2== h/ 23== h 4= h{ = h@ 5== h 6== h 7= h 8== hC 9== hV 70== h[ ,= hri X= h{p B= h Items here: ) [[ †.= _= h  You see here a +3 whip. _= h  ....... . ...... .. ..... #. #. ... .... #.o #. .... ... ##... #. #..##.##...# #. ## ---- #. #@.#.##  #.## ##....#  #..#######)..#.....  ###..##>..)..##..^.  ##..........#.......  ##............#...... o   orc (wand, wandering) ####.................... ..........#...#. .....= h >...........77.3 (64.0)o.o)----8.3 (65= h  An orc comes into view. It is wielding a +0 flail and carrying a wand of _charming.> hg  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.> ho > h c `vv, ally target)> hfg :*> hf S  You conjure some foxfire! The orc zaps a wand.> hս 8@> h 69-=9.3 (1.0)Conf Fly > hZ > h _Your will is overpowered! You are confused.> h  _You're too confused to cast spells.? h4? hB? h? h o _You're too confused to cast spells.? h,? hP3? h<;? hGo _You're too confused to cast spells.? h?   The foxfire hits the orc!v)§§§§§§#§§§? hY ? h9\ ? h'e j.§§§§§§? hf §§j   gnoll (polearm)  You kill the orc!? h} I--80? h §§§§§? hL u _A gnoll comes into view. It is wielding a +0 halberd.@ hM"§§§-@ h'g§§§§@ hs*Y _You're too confused to cast spells.@ h@ h5  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Melee/Fort) 0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.@ hl7@ h1=@ hBMrShunz the Thaumaturge...j...Djinni of Ashenzari ....... ......Health: 69/70 =======================-.. ..... #.AC: 6@ hDStr: 7#. ... .... #..EV: 13Int: 22#. .... ... ##)..SH: 0Dex: 13#. #..##.##.§.#XL: 10 Next: 19% Place: Dungeon:7#. #...§§§§#Noise: ---------  Time: 6180.3 (0.0)#.#@§#§##-) Nothing wielded#.## ##§§..#Nothing quivered#..#######)..#.....Conf Fly ###..##>..)..##..^..##..........#........##............#......j   gnoll (polearm) ####@ hH2.................... ..................#...#. ........................ _You're too confused to cast spells. _You're too confused to cast spells.  The foxfire hits the orc!  You kill the orc! _A gnoll comes into view. It is wielding a +0 halberd. _You're too confused to cast spells.@ hN §§§§§§§Okay, then.@ hmP@ hT§§§§§§@ hdW. _A hZ\§§§§§§§§§§§§§ _Unknown command.B h...j.... ...... .. ..... #.#. ... .... #.. #. .... ... ##).. #. #..##.##.§.# #. #...§§§§# #. #.§#v##.## ##@§..# #..#######)..#.....###..##>..)..##..^.. ##..........#.......##............#...... ###............... .................#...#..........B hҭ ..#......j§....#..j   gnoll (polearm)1.3 (1 _B h$d .j.. B h'!. ..... #.#. ... .... #.... ... ##) #..##.##§..#  #.......#  #..#.#####.....#######)@.#.....###..##>..)..##..^..##..........#........##............#.. ###..........#..............#..... ...................#.#.B h)B h/.jj   gnoll (polearm)B hR0U70=2B hFB h3 _You bump into the rock wall.C h5  You bump into the rock wall.  You hear the hiss of a very distant avalanche of sand.C h2=.j4Fly C hBC h[EW _You feel less confused.C hWO. #.#. ... ..j. #... ... ##). #..##.##...#  #.......#  #..#.#### ##....#.#######)..#.....###..##>..).@##..^##..........#........##...#....... ###............ ........#...#......................#.........#.#.##.## # #C hˍ,C hPR.jC hϔ&5C h_C hfC h  #. ... #.. ... ##). #..##j##...#  #.......#  #..#.#### ##....# #.#######)..#.....###..##>..)..##..^..##..........#@.......C h C##..# ###.... .......#...#................#C h] .C h ..#.#.#.#.##)##.##.#..C hu C h" P.jC h# B=6C ha+ C h- D hY^ #. .... ... ##).. #. #..##.##...# #. #....j..#  #. #..#.## #.## ##....# # #..#######)..#.....##..##>..)..##..^..D h6[l..........#...............@#....... ##.. .....#...#.............#..........#.#.#.#.##.#.#)##.##.#......#..####.#.........D h[D ha0.D h b&7D h3gD hhD h #. #..##.##...# #. #.......#  #. #..#.## #.## ##....# # #..#######)..#.....##..##>..)..##..^............#........D h..#. ###......... ....#...#..........#.........#.#.##.##.#D hU.#)#.##.#......#..####.#.........(.....†...))).D hD hSjj   gnoll (polearm)8D hD hD hD h΢m #. #.......# D hW #. #..#.##D h #.## ##j...# #D h #..#######)..#.....##..##>..)..##..^............#........D hn..#....... ####.. .....#...#..........#.........#.#.#D h#.##.#.#)#.##.#......#..####.#......... #.....(.....†...)))........ D hia#..................<#D hD hD.D hֹjD hbD hVD h9D hD hD hj #. #..#.## #.## ##....# # #..#######j..#.....##..##>..)..##..^............#..........#. #####.. ......#...#..........#.........#.#.##.##.#.#)#.##.#......#..####.#......... ##.....(.....†...)))........  #..................<......#  #.....>..#D hU)jD h'90D h{D hE D ho2  #.## ##....# # #..#######)..#.....##..##>..)j.##..^..D h;3 ..........#..........#.#####..  ......#...#..  ........  D h3 $#......  ...#.#.#  #.##.#.#  )#.##.#..  D h4 ....#..####.#.........  ##.....(.....†...)))........  #..................<......# #.....>..............D h5 p.....# #..........##.....#D h7 D h)? V.jD h? &1D hH D hJ D hIn  #..#######)..#.....###..##>..)..##..^...........j#...........#.#####.. ......#...#.. ........ #...... ...#.#.# #.##.#.# )D hq #.##.#.. ....#..####.#......... ##.....(.....†...)))........ #..................<......# #.....>...................# #..........#........#.....# #....####..###..##D h=z |.j2D h~ D h~g##..##>..)..##..^............#........j..#.#####..... ......#...#.. ........ #...... ...#.#.# #.##.#.# )#.##.#.. ....#..####.#......... ##.....(.....†...))).. #..................<# #.....>...................# #..........#........#.....# #....####..###..## #† ##.# .j3E hV  Casting: Foxfire (safe; 1% risk of failure)  E hW\Confirm with . or Enter, or press ? or * to list all spells.E hE h.jvv, ally target)E h.=4E hE h/ _You conjure some foxfire!E h2E hE h0  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E hE h c v§v§.§§@.§§ You conjure some foxfire! The foxfire hits the gnoll.E hHA .j§ The gnoll is moderately wounded.The foxfire hits the gnoll!E hh.j.§§v§.§§@.§v§69-5E hwx§§§.§§§ _The gnoll is almost dead.E h E h_! §§§.§§E h< .  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E h{O Z  You conjure some foxfire! The foxfire hits the gnoll.E hm[ $v§§§v§E h\ §@§§§§E h{ E hi| ,E h~ E h 2§..v§v§..@§.§vE h ]8-206E h §v§§§ _You kill the gnoll!E h E hW v§§v§§E h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E h> E h0 E hü E h E h E h E h E h8 E hg E hG >  You conjure some foxfire!E h E hR $§§§vv§..§.§v..§§v.§7-7E h §§§..§.§§E h$ N _Your foxfire dissipates.F hSF hF h9F hIF hF hF hF hF hF h}F hF h:F hF hN,F h#,F hYF hF hF hF hF h0F hb8=F h] _Your foxfire dissipates.F hHF hF hF h F hF h&F h+F h/F h2F h5F h,9F hIF hK4F hMF h[` _Your foxfire dissipates. x2F h`4F heF hj] _Your foxfire dissipates.F hgkV9=F hmF hp,F hsF hv,F hyF hK}c70=F hF hF hUBF hnF hh,F hF hF h. #..#.##  #.## ##o...# #  #..#######)..#.....  ###..##>..)..##..^..  ##F h~#........  ##.....# #######............. .........#...#.. -.............. ..............#...... .............#.#.# ....................#.##.#.#.......)...........##.##.#............#..####.#.. o   orc priest (wandering)##.....(.....†...)))...F h]#.....<......##.....>...................F hƷ,206.3 (9F hJ.oF hI-7.3 (10.0)F h5F h _An orc priest comes into view. It is wielding a +0 club.Things that are here: _19 gold pieces; a +0 halberd; a gnoll corpseG hR  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G h,~G hʑso.v.voally target)69-=8.0) _You conjure some foxfire!G h>G h G h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G hBG h_,G h,G hBG hL% vv§§§§§.§ You conjure some foxfire! The foxfire hits the orc priest.G hDG hgN .v§§§§§v§vThe orc priest is heavily wounded.G hrSl§§§§§G hHzw§§§§G h{T8-9G hք§§§v§G h6i _The orc priest looks braver for a moment.G hыG hm§§§§§v§G hǨ.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G h+ v§§v§§§§v§ You conjure some foxfire! The foxfire hits the orc priest.G hnG h,G hGG h  The orc priest is severely wounded.The orc priest mumbles some strange prayers to Beogh against you.G hJ|v§v§.G h;§....v§v§§G h[52------10G h9§G h%' _Beogh smites you!G hG §§§§G h\   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G h. _  You conjure some foxfire! The foxfire hits the orc priest!G h )§§v§§§G hO G h G h G h G h G h G h ,G he G h G h G h G h ]  You kill the orc priest!G hs G h G h §vv)§§.§#§§.§.§§.§§.§.G h <.vvG h M------11G h §§§§.§§.§G h7 N _Your foxfire dissipates.G h G hͱ §§§§§.§§§G h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G hZ G h >  You conjure some foxfire!G h ,G h -§§))§§§...#.........v..v@§§§v§v§§.§12G h -§§§§§§.§ _Your foxfire dissipates. x2H ho4H hH h9vH hO _Your foxfire dissipates.H hb,H hoBH hcyBH hH hH h0H hH h)&2H h@H hz] _Your foxfire dissipates.H hH h!H h94 o...)§....§§..§-.@.§§..§...§§§.§§§H ho   orc wizard (wandering)  Your foxfire dissipates. x2H h...4.3 (2........§..H h-E-5.3 (3H hnH hw{ _An orc wizard comes into view. It is wielding a +0 war axe.H h/  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I hn o§vvoally target)  You conjure some foxfire!  The orc wizard shouts!I h ***§...***The orc wizard casts a spell at you.I hUv)).........I h<0==6.3 (1I hI h= _The puff of flame hits you. You resist.I htI h"I hb  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I hXI hv,I h1,I hoI hq5.oI hOvv§§§§§v§§v-7I h§§§§§§§I hy/ _You conjure some foxfire!I h-§§§§§§I hs §§§§Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!I hY v§§§§v§v§§I h nI h,I hL v§§§§§§§§§§The foxfire hits the orc wizard but does no damage. x2  The foxfire hits the orc wizard.I h7I h;I huK5)oI hLn.v.§..§v.§§v@§.§I hTM]49-8I h[P§§§§I h ]I h`8 _The orc wizard is lightly wounded.I hzgI hrb§§§§I hs§§§§ The foxfire hits the orc wizard but does no damage. x2  The foxfire hits the orc wizard. _The orc wizard is lightly wounded.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! The foxfire hits the orc wizard.I hI hnI hBI hK,I h  vo.v§§§§§§§§§§The orc wizard is moderately wounded.The foxfire hits the orc wizard but does no damage.I hI h7 )I h§§§§  The foxfire hits the orc wizard.I hI h o.§.§§.I h  §§v.§@v.I h \8-9I h:% h§§§§§I h}) [ _The orc wizard is severely wounded.I hD I h m§§§§§I h} Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I h] ,I hj WYou conjure some foxfire! The foxfire hits the orc wizard.I hY )§v§§§v§§§§I h( I h* ,I h, I h,< W§.v..§§..§§v@§vI h1T /220I h ] g§§§§§I h#` F _You kill the orc wizard!J hD4J hJ h=J hJ hJ h,J hJ h,J h}J h_,J h+ J h J h J hBJ h] _Your foxfire dissipates.J h|J h"J h5&J ho)J hz,J h/J h)3J hl7J hCJ h^HJ hUIJ hKJ hcZ] _Your foxfire dissipates.J h^J h_:9J hcJ h9j{ _Your foxfire dissipates.J hmJ hr,J hxJ h|J h}J hJ hJ hO50=J h/J hn,J h܏J h,J h.J hTJ hOX1=J hǡJ hJ hJ hݪJ hJ hNJ hеJ hȾJ h&2J hJ hJ h}J hq _You hear the brisk hiss of a very distant avalanche of sand.3=J hXJ h-J hXJ hJ hW J h^ V4=J hoJ huJ h[J h^J hJ hJ hJ h#J h%&5J h'J h!-J h.J h0J h5J h6J h8J h6?J h@L6=J hCJ hGJ hIJ hJJ hNJ hOJ hRJ hVJ h|WV7=J h[J h`bJ hcJ hjJ hktJ huJ hozJ hJ hȃ&8J hJ h,J hrJ h,J hɥJ h,J hJ hWJ h'E9=J hJ hQ,J h J h,J hJ hJ hP60=J hgJ hm,J hJ h},J hJ hJ h &1J hBJ hsJ h/,J h4J hn<J h=L2=J h-AJ h G,J hMJ h]UJ huVJ hYJ htb,J hdJ hlJ hmO3=J hrJ hz,J h)J hي,J hJ hǘJ h4J heJ hw,J hJ hy,J hBJ hJ hE5=J hJ h,J hJ hu,J hJ hJ hV6=J hJ h,J hqJ hT,J h+J h,J h!J h(J h)&7J h.J hp6,J h3;J hr'8= _You hear the brisk hiss of a very distant avalanche of sand.9=J hJ hJ hc70=J hJ hQYour foxfire dissipates.You hear the brisk hiss of a very distant avalanche of sand.You hear the brisk hiss of a very distant avalanche of sand.  You now have 320 gold pieces (gained 19).  Things that are here:J hJ hʥa _a +0 halberd; a gnoll corpseJ h}J hJ hwJ hJ h8J hi#. #..##.##...# #. #.......# J hH#. #..#.## #.## ##...5# # ..#######)).#..... #..##>..)..##..^..  ).#  ##...#....... - #######.@. ........#...#.. ..)... ..#...... .....#.#.# ..........#.##.#.# J h 5   shadow imp (wandering) .......)...........##.##.#.. ....#..####.#......... ##.....(.....†...)))93.3 (73.0)-4.3 (74J h s _A shadow imp comes into view.L hg  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L h; >  You conjure some foxfire!L hJ 5.vv5ally target)L hM h69-=5.3 (1.0)L h\ L h` i _The shadow imp puffs mist at you.L h L h L h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L h v..§)5§§v§)§§v§§§v§8-6L hE §§)§§§§ _You conjure some foxfire!M hCM h§§§§v§§§M h?  §§§)§§§§ M hCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the shadow imp.M h+,M h.BM hm4 .§v§§§v§§§§M h!6§§v The shadow imp is moderately wounded.The foxfire hits the shadow imp.M hRM hTXM hT,M haC  The foxfire hits the shadow imp.M hf"§v.§§§#v§§§§§§§§M hM h..)).M h̍J.)§.§.#vv§..§v§§.§M hT7-7M hr§§§§§M hiF _You kill the shadow imp!M hM h§§§..§§§M hCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M h&,M h,M hM h,M hjM hBM hLYou conjure some foxfire!M hzM hv§§.§v).#§§§v.§.§.v..M h@-8M h §§.§§§§v.§§M hF _Your foxfire dissipates.M h M h4 ,M h/ # _Your foxfire dissipates.M hF XM hq JM h  _Your foxfire dissipates. x28=9=70=M h Y  Things that are here:  a +0 war axe; a +0 robe; an orc corpse _  Items here: ) [[ †.= _  You see here a +3 whip. _M h  ......... . ....... . .. <..... #.. #. ... .... #... #. .... ... ##)..# #. #..##.##...# #. #.......# -3124.0) #. #.@#.##  #.## ##....# #  #..#######)).#.....  ###..##>..)..##..^  ##........).#........  ##............#....... ###..........M h ...................#...#.. ..........).....-3.3 (15 _Found a stone staircase leading up.N hZ2~N h?XN h@N h@DN hHN hMN hENN hPN hPY N hY N hdZ N hZ@....... .N hq[5....... ###N h[l ......... #..N h\Z. ........ ......N h ]n....<..... #......  N h]#. .......... ##....#N h^#. ..........##@..#  N hy`\#. #..##.##...#......  #. #.......### .#####. ####..#.## #  #.## ##....# #  #..#######)).#.....##>..)..##..^ #).#...........#  o - a wand of charming (10)N hgN hh9.3 (6N hh .0)N hliN hi%20.3 (7N hnN hQq N hqN h s _You see here a +0 flail.O hJO h2O hO hnO hO h O hA(BO hd.O h*fBO hKlXO h  _You hear the brisk hiss of an avalanche of sand nearby. _You now have 334 gold pieces (gained 14).O h........##)..###............. #..##.##...#......###....##..#.......###..#######....#####..#.###.## #.....#O hJ##....##.# #.###.##. #####)).#..... ##.##....) #>..)..##..^.. ##......### ...).#.........###..####.# ......#.........@...# ...................## .......#...#..#....... )...................### .......#......#...### .........#.#.##...# ......#.##.#.####.. .....##.##.#.. #.. ###.#. 48.3 (28.0)  Ashenzari invites you to partake of a vision and a curse of elements andcompanions.O h/  --more--P hP h8& _P h P hP h  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Elem/Comp)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.Q hNescribe what?Q h  Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Companions: Summonings, Necromancy and Forgecraft. Range: N/A This ability costs: nothing.R hx  Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Elem/Comp)0%   H - Shatter the ChainsCursed itemR h 0% [?] toggle between ability selection and description.R h R h R h ........##)..###.............MrShunz the Thaumaturge #..##.##...#......###....##..Djinni of Ashenzari ......#.......###..#######....#Health: 70/70 ========================####..#.###.## #.....#AC: 6Str: 7##....##.# #.###.##.EV: 13Int: 22 #####)).#..... ##.##....)SH: 0Dex: 13 #>..)..##..^.. ##......###XL: 10 Next: 22% Place: Dungeon:7 ...).#.........###..####.#Noise: ---------  Time: 6348.3 (0.0) ......#.........@...#-) Nothing wielded R h A...................##Nothing quivered .......#...#..#.......Fly )...................### .......#......#...### .........#.#.##...# ......#.##.#.####.. .....##.##.#.. #.. ###.#.........o - a wand of charming (10) _You see here a +0 flail. _You hear the brisk hiss of an avalanche of sand nearby. R h _You now have 334 gold pieces (gained 14).  Ashenzari invites you to partake of a vision and a curse of elements and _companions.  Okay, then. _S hn S h# 7Inventory: 15/52 slots Armour (go to first with [)  g - the cursed +2 helmet "Visionary Ressentiment" (worn) {Elem, Dev}  c - a +0 cloak (worn)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn) Wands (go to first with /)o - a wand of charming (10)  n - a wand of light (9)  e - a wand of polymorph (11) Scrolls (go to first with ?)h - 3 scrolls of enchant weapon  f - 3 scrolls of fear Potions (go to first with !)i - 2 potions of brilliance  d - 5 potions of curingm - 2 potions of invisibility  k - 2 dark potions  l - a golden potion  j - a white potionV hFNV hdVV hS\........##)..###.............MrShunz the Thaumaturge #..##.##...#......###....##..V h\[Djinni of Ashenzari ......#.......###..#######....#Health: 70/70 ========================####..#.###.## #.....#AC: 6Str: 7##....##.# #.###.##.EV: 13V h]Int: 22 #####)).#..... ##.##....)SH: 0Dex: 13 #>..)..##..^.. ##......###XL: 10 Next: 22% Place: Dungeon:7 V h_...).#.........###..####.#Noise: ---------  Time: 6348.3 (0.0) ......#.........@...#-) Nothing wielded ...................##Nothing quivered .......#...#..#.......Fly )...................### .......#......#...### .........#.#.##...# ......#.##.#.####.. .....##.##.#.. #.. ###.#......... _You see here a +0 flail. _You hear the brisk hiss of an avalanche of sand nearby. _You now have 334 gold pieces (gained 14).  Ashenzari invites you to partake of a vision and a curse of elements and _companions. _Okay, then.V hoeV heV hoV hI4V hYV h(F _Unknown command.V h'  _V h; V hsA ,V hH ###..#######....# ##..#.###.## #.o...#  ##....##.### #.###.##. ###)).#......# ##.##....) ..)..##..^...# ##......### .).#.........###..####.# ....#.............# ... .......##..# #...#..#...@..##......#...### .#.#.##...##.##.#.####..##.##.#.. #... o   orc (polearm, wandering) #.#......... ..... .)))........ .#... ....< hJ .2G#V hRN V53.3 (54.3 (6V hbS V hW t _An orc comes into view. It is wielding a +0 trident.W ha  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W h^>  You conjure some foxfire!W hB.ovvoally target)W hc69-==5.3 (1W hW h׳% _The orc shouts!W h? 4W h. &  W h Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W h W h W h ,W h BW h v§v§§§§§§ You conjure some foxfire! The foxfire hits the orc.W h- .o§v§§§v@§§§v--6§§§§ W h1/ N_The orc is severely wounded.W hW-§§§§§W hRe  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W hf,W hrX  You conjure some foxfire! The foxfire hits the orc.W hDx)v§§§v§@v§§§W hW hϔW hdW hW hW h?W hɗW hXW hMv....v.##§§@.§v.§X h'k87§§@.§ _You kill the orc!X h§@.§  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire!§§§§§v.§§§§##.§v@v.v§..7-8§§§§§§§ _Your foxfire dissipates.X hX h,X hdX hl,X hX h/ 8= _Your foxfire dissipates.X h X h X h X hL X h X hN X h! X h. X hr: X h< 4X hR= X h@@ ~ _Your foxfire dissipates. x3X hA X hC l9=X hPE X h4G ,X hH X hDJ ,X h#K X hIM X hM M70=X hN X hGP X h$R X hR X hYS X hT X hV X hW X hW X hY X hZ X hV[ X h\ X h] X h` P=X ha X h}c X h[e ,X hf X hm c  Things that are here:  a +0 trident; a +0 leather armourX ho X hPp _X hsq X h7s X hZu ,X hv X hx X h { ###.............##.. . ##....#............. .##)..###............. ...#......###....##.. ###..#######....# . #.###.## #.....# ...##.### #.###.##...o## ##)##....)- ##..^...# ##....@.###X hR ###..####.# ........# .........##..#..## #...#..#.......# #............### ...o   orc (asleep).....#...### .....#.#.##...# .....##.#.####..X h5 /724.0)X hÇ F-3.3 (15X h X hҐ u _An orc comes into view. It is wielding a +0 hand axe.Y h:  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y hY hвvY hr vY h(, ally target)Y hY hY hL69Y hܶ-Y hi=Y h4Y h.0)Y hhY h Y hY h8!_You conjure some foxfire!Y hT  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.§##.vv§§§§v@§v-5Y hs§§§§§ Y hM Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. Y h:_You conjure some foxfire!Y hc §§§§§§Y hs §§§§o    The foxfire hits the orc.Y h ,Y h Y h}  The orc is moderately wounded.The foxfire hits the orc!Y h §##.§v)v§§§@§Y hv Y hC Y h Y h Y hI Y h Y h Y he Y h J.##v..§v..)§@v§§§vY h .86Y h$ Y h% §Y h<& §Y h& §Y h' §Y h+  Y h9 A_You kill the orc!Z hZ h@Z hZ hZ hFZ h] _Your foxfire dissipates.Z hZ hZ h4Z h) Z hS Z hZ hZ hZ hlZ h!Z hN-Z h/Z hK0&9Z h2Z hZ5` _Your foxfire dissipates. x3Z h6Z h7Z h:Z h<;Z h=Z h?Z h@Z h+BZ hEZ hEM70=Z hGZ hsKZ hN,Z haPZ hORZ h@U,Z hVZ h)YZ h[,Z h]Z h`Z h(gf=Z hpXZ hptZ hTxZ hxZ h|Z h  _You hear the quick hiss of an avalanche of sand very nearby.Z hĂZ hbZ hZ hZ hZ hZ h Z hEZ hxZ hZ h^Z hfZ h Z hZ h/Z hZ hZ h,Z h+Z hZ hrZ h«Z hZ hBZ h̶Z hZ hZ h:Z hZ hpZ hZ h?Z hZ hZ hZ hZ hZ h)....#.....##### #.# Z h8..........! #.# ......##..... #.# ...........# #.# ..............##.# Z h9##....##.. o...#.# ##....# . #...#######-.....# ... #@....... Z h#.###.##...) #........ #)##....)# #####..........######............ .####.#......###........Z h##.....###### #........o   orc (polearm, missile, asleep) ##..#..## #######.#.###...  ..Z hS# #.....Z h/98.3 (22.0)Z hzF-9.3 (23Z hZ ht _An orc comes into view. It is wielding a +0 trident.[ h<  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[ h ovvo 2 orcs (1 polearm, 1 missile, 1 aslee…)You conjure some foxfire!69-=400.3 (1.0) _An orc comes into view. It is wielding a +4 hand axe of venom.[ h[ h[ h"M_An orc comes into view. It is wielding a +4 hand axe of venom.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire![ h[ hI[ h[ h|[ h .ov§§§§ooally taThe orc shouts!  The foxfire hits the orc.[ h[ h[ hf[ h .oo.§§§§vvally target)[ hlI-==1[ hcM§§§[ hG _The orc is lightly wounded.[ h /  --more--\ h _An orc comes into view. It is wielding a +0 short sword.\ hU  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ hʠ .oo.vv§§§v§§o 3 orcs (1 polearm, 1 missile, 2 ally…)8--2§§ _You conjure some foxfire!\ h49--\ h"JP§§\ hWCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ hGZX\ h \\ hf+ vvv§v§§§v§§§ally tYou conjure some foxfire! The foxfire hits the orc.\ h@,\ hB\ h\ h  The orc is heavily wounded.The foxfire hits the orc.\ h@).#§v§v§§§§§ 2 orcs (ally target)\ hU\ hsB\ h\ h[\ h\ h vov§§§§  The foxfire hits the orc.\ h$,\ h...ov#§§§§.vv..§§..   orc] hdW7-3§§§§§§ _The orc is heavily wounded.] h§§Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the orc.)v#§§§§§v§] hSM>You kill the orc!o.#..v.v§§v..o   orc-4] hfld _Your foxfire dissipates.^ h=,^ h^ hb v§v§§§v  orc (ally target)The foxfire hits the orc.^ h|^ h<^ h^ h^ h^ hq §§§^ heThe orc is heavily wounded.The foxfire hits the orc.^ hV^ h^ h^ h)^ h#).o§§§..v§^ hH§§^ hh.-5^ h'o§§§^ hy+[ _The orc is heavily wounded.^ hc.o..§§...-6§^ huoN _Your foxfire dissipates._ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._ h9  Flames lash the orc._ ha*§_ hN).._ hrc6====7_ h] _You kill the orc!_ h _ h _ h _ h' _ hU ,_ h ,_ h1 _ h _ h _ hI _ h <7_ h _ h ,_ h _ hw ,_ h: _ h5 98_ h )=_ hK _ h ,_ h X_ h _ h V9=_ h# _ h' ,_ h@, _ h0 _ h+1 _ hK4 _ h8 _ hh9 M70=_ h9E X_ hI _ hnK _ hR _ h,T _ hmV _ h^ g  Things that are here:  a +0 short sword; a +0 leather armour_ h)c _ hc __ hg _ hjk _ ho _ h{p :=_ hr _ h~  Items here: ( )) [ ††._ hN _ h __ h? n_ h _ hś ,_ h _ h _ hߤ ,_ ha _ h1 ,_ h _ hn m _j - 2 white potions (gained 1)_ hȳ 4_ h: _ h _ h ,_ hH _ h B_ h _ h _ h  #.....D....# #..........# #..........# #..........# #..........# #..........# #...........##..----#######...............#######..#####....)....# .# ......#####..###.#...............## #.#.........##.....# #.# D   steam dragon (asleep)................###.# #.................##.#..###....##.....).#.#_ h 32.3 (25.0)----3.3 (26 _A steam dragon comes into view.` hߒ  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.` ho bvv, ally target)` h' Z69-=4.3 (1` h .0)` h: ` h / _You conjure some foxfire!` hG ` h ` h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.` h, X` h ` h ` h ` h ` hg ` h 3vv§§§§.§§v§§@§§v` h T8-5` hv §§§§@§§` hy / _You conjure some foxfire!a hva h§§§§§@§§a hH~ _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a h81vv§§§a h]T§§v.§§§§§@v§D  Confirm with . or Enter, or press ? or * to list all spells. a hB_You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!  a hH8The foxfire hits the steam dragon but does no damage.a h,a h{a h^ .v§§v§§@§a hr§The steam dragon hisses angrily.  The foxfire hits the steam dragon.a h/,a h),a ha ha h|a h2a h$..vD§§§v...§.a he%v§v.@..§a h%&6a hz*V§§a h5,a h%3/  --more--a h3O ; _The steam dragon is lightly wounded.b hM@  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b hY#..........##.....vD...##....§§....##....§v....##..........##......§...#......v§v..##.........@.......#######.§#####.#......###.#.## #.#..poisoned, ally target).....b hf#..........##.....vD...##....§§....##....§v....##..........##......§...#......v§v..##.........@.......#######.§#####.#......###.#.## #.#.......b hm=§§§ very poisoned, ally tar…)You begin to radiate toxic energy. The steam dragon is poisoned.  The steam dragon looks even sicker. The foxfire hits the steam dragon!b h,b hb hVb h .§§v§§vv§§§b h/  The steam dragon is heavily wounded.The foxfire hits the steam dragon.b h6 ,b h  b h ,b ha ,b h L4--b h# /  --more--c h` % §vv§§§§§§§§§§The steam dragon is severely wounded.  The foxfire hits the steam dragon.c h6 c h O.§§§c hx  The steam dragon is severely wounded.The foxfire hits the steam dragon.c h5 c h c h) |....D..§§§c hV C§§.§§.§.)==7Toxic Fly §§§§ _The steam dragon is almost dead.d hIVT  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d hT A §§§vv§, catching…)You conjure some foxfire!  Your toxic aura wanes.d hkW 3--The steam dragon breathes steam at you.The ball of steam hits your foxfire.d hJ_ /  --more--e h b# §*§**§*§**  Your foxfire resists.e h.......§§.§§.§§.v.@§e h1-=====8Fly e he h׍5 _The ball of steam hits you. You resist.f hR#..........# #..........# #......D...# #.....§§...# #.....§§...# #.....§§...# #......vv...##..§ .#§.#####.? ....)....# ##.....# #####..###.#f hH..## #.###.....# #.# D   steam dragon (very poisoned, catching…)..... ........##.####....##.....).#.#f hrhYou hear the quick hiss of a distant avalanche of sand.f hf h)f hf h%f hf hf hPf hf h[f hf hE[........v§.§v§§.§§§.§§.f h~-7-----9f hIn§§§§f hH _You kill the steam dragon!g hQM ...............v§§v§§§§ #.....§.§..#  #§.@..##... #######........§........ ........#######§.#####.?Fly #....................§§.§.§§....v..§§§.§...§.2=-----40§§ _Your foxfire dissipates.g h-M########## ...........§..§.§.§§.....v..§§§.§ #.....§.@..#  #.....##... #######.......§.........Fly ....g h g h §...§..§...§....§..§.§........g h &1g h g h% F _Your foxfire dissipates.h h!P3=h h%'Bh h'h h@(&4h h<)h hs+,h h,h h.,h h/h h1b5=h h?3h hP5,h hA6h hn8,h h9h h;h hR<V6=h h+=h h?,h h@h hBh h|H................yy   hornet (wandering)h hI/532.0)h hNey.4.3 (13h hRh hUY _A hornet comes into view.h h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h h   You conjure some foxfire!v.vy.yally target)5====5.0)h h 0 _The hornet buzzes angrily.i h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i h2 ###########..........#..........#..........#..........#..........#..........#.......@..#......v.vy#.............######..#####.?#.....##poisoned, ally target).#..i h 0###########..........#..........#..........#..........#..........#..........#.......@..#......v.vy#.............######..#####.?#.....##.#.. §v You begin to radiate toxic energy. The hornet is poisoned.  The foxfire hits the hornet but does no damage.i h# ,i he$ x §vThe hornet is moderately wounded.i h$ 2The foxfire hits the hornet.i hA i hB i h\D K2-i hI /  --more--k hw4 y§§..)The hornet is heavily wounded.49------===-6Toxic Fly §§ _The hornet stings you!k hL  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k h *§, combustible)Flames lash the hornet.  The hornet is heavily wounded.k h7  k hJ8 y.. very poisoned, combustible)The hornet's fire resistance burns away.k h8 37---------====7k h = k h}@ J _The hornet looks even sicker. The hornet stings you!l hl hl hW  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the hornet. The hornet is burned terribly!*l h}  .  You kill the hornet!5----348Fly l hxl _Your toxic aura wanes.l h l h l h l h l h 6l h< l h P7l h? l h/ ,l hv l hA ,l hn l hn j8=l hx l h ,l h l h l h[ l h l h l h l h l h 99l h )=l h6 l h:" ,l hu# l h% ,l hS' l h) Q40l h+ l h- ,l h. l hG1 ,l h|2 l h4 j1=l h6 l h7 l hu8 l h9 l h: l hb; l h$< l h= l h> L2=l hi? l h@A l hA l hB l hE l hE l hF l hVH ,l hI l hkK :3l hK l hL l hN ,l hO l hQ ,l hR l h?U l hU T4=l hV l hX l haY l h&Z l h[ l h\ l hL] l h` b5=l h>c l h.f ,l hg l hj ,l hHk l hm _You hear the rapid hiss of a very distant avalanche of sand.l hn :6l h9o l h5q ,l hor l ht ,l hv l hGx j7=l hIy l h{ ,l h| l hD~ l h l h* l h ,l h/ l h b8=l hT l hh l h l h7 l h l h l hV l h l hZ :9l h l h l h} l h l h( l h l h l h l hF O50=l h l h l h l hU l h ,l h+ l h n1=l hb l hT ,l hT l h ,l hٵ l hҷ ,l h l h <2l h1 l hG ,l hN l h[ ,l h l hv l h L3=l h l h ,l h l h ,l hM l hA l4=l h l h ,l h l h ,l h l hj R5l h6 ,l h l h ,l h l ha b6=l h l h ,l h: l h l h l h Xl hl7=l hl h(l hl h l hC~8l hz,l hl hl hl h l hl hl hPL9=l h7l h* ,l h!l h"l hc#l h$l h%l h&W60=l h'l hj)l h!*l h*l h?l h[B,l huEl h?Fl hNl hPl h2Q&1l hRl h[ _You hear the rapid hiss of a very distant avalanche of sand.l h]b2=l h_l hc,l hdl hDg,l h~hl hjl3=l h2ll h7nl hnl h|ol hq,l hrl ht<4l hFvl hx,l h&yl h7{,l h'|l h0~l h~L5=l hl h,l hl h ,l hMl h",l h6l hTl6=l h_l hl hl hl hyl hl hl hl h&7l hl hɗl hLl h l h l hl hOl hvl hrb8=l hml hl hl h{l hl hl hl h"V9=l hl hͫl h|@ _You hear the rapid hiss of a very distant avalanche of sand.70==l hXl hl hl h)l hl hdl h l h,l hXl h,l hl hl hnl hl hrl hl hl hl h<nl hi# .# ######.# #...##.# #...##.# #...##.# #...##.j# #...#----#..@.###...##...##....#.l hD .......##..#####.?.#)....# ##.....###########..###.# j   gnoll (wandering).##.. l h 158022.0)l h&j.----13l hl h|m h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m hc< >  You conjure some foxfire!m hB m hjC .j....vvjally target)==2m h(E .0)m hH m hJ ' _The gnoll shouts!m h>4m h5m h#<m hQ m hR  m h/SCasting: Foxfire (safe; 1% risk of failure)  m hSFConfirm with . or Enter, or press ? or * to list all spells.m haTm hUm hVm hWm hXm hYm h[m h%\m h)]m hd m he m hfvv§§§m hKg§m hg §.§m hh§m h.i m hiKYou conjure some foxfire! The foxfire hits the gnoll.m h͎m hm hCm hKi.jv§§§m hG§.@vm h2§v§m hc§m hm h>m h 69m h-m h-m h^ 3m hm h §§§m h§m h2§v§m h~§m hm hl m h!m h<_The gnoll is moderately wounded.m hMn h-§§§§§n h*M_The gnoll is moderately wounded.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the gnoll!n h)v§§§§n h7Xn h n hn hNn hn hn hHn htWv§§v...vv§§..@§§.§..n h|*,8-54§§..@§§ _You kill the gnoll!n h:2 T9n h4 ] _Your foxfire dissipates.n h5 n hB n hFD n hDF n hL Bn hM n hmn  n hkr p_Your foxfire dissipates. x3n hs c70=n hu n hw n hz ,n h| n h} n h Bn hU n h ,n h n hk n h P=n hߍ n h n h ,n hޔ n h _You hear the rapid hiss of a very distant avalanche of sand.Things that are here:  a +0 club; a gnoll corpsen h 6 _n h n h n h ,n hҩ n h% n h3 n h n h n hA n hA n h n h n h n hp n h n h{ n hG n h n hR n hj n h n h ,n h n h n h n hH n h4 n hu n h: ,n h n hK n hS ,n h n h n h ,n h} n h n hW ,n h n h n h n h n h n h n h b#...... #...).. ##...... ##....... ########........n h ....... #........#######.......### ####....)....# ##...........##............#####.- . ........ #....@................ ....<..... ###.............##.... .......... ##....#..................##)..###...............  #..##.##...#......###....##....  #.......###..#######....##....   ####..#.###.## #.....##....  # ##....##.### #.###.##...)  #######)).#......# ##)##....)###  -606.3 (22.0)  n h gThe hiss of flowing sand is almost imperceptible now.n h[ /  --more--o hl M 7.3 (23 _o h p h4p hap hp hp hp hp h,p hPp hp h,p hp h,p hp hp hp hp h>,p h)p hp h,p hp hp h,p hp hJp h,p hLp h@p h2,p hp hX _The walls and floor vibrate strangely for a moment.p h"4p hp hbp h*,p hap hp h[p hp hip h p hH p h p h^ p h p hjp hp hp hp h-,p h=p hp h`,p hp hp h,p hDp h p h"",p h#p h&p h',p h(p h-p h|.,p h9/p h0p h2,p h2p h4p h 5p h5p h6p h7p h8p h8p h.9p hoCp h{D,p hEp hGp hWH,p hHp hJp huKp h;L,p hNp hO,p hPp hRp hS,p hTp hVp hWp hRXp hXp hZp h,\p h\p h@]p h_p hcap hMi#....#.............######.#..........##.#.#....<.....#####.#..........####.#..........##) #.####..##.##...#. #.# ##.......###. #.# ####..#. #@## ##....## #..#######)). p hYj{###..##>..)..##..^ ##........).# ##............#.. #######................o   orc wizard (wandering) .....................#...#. ..............)..o......... ...............#.....p h.sX38.3 (319.3 (32p hxp h}z _An orc wizard comes into view. It is wielding a +0 dagger.q h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q hRZ  You conjure some foxfire!vvoally target)o.==40.3 (1.0) _The orc wizard shouts!q hJ  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §§§§§o vYou conjure some foxfire! The foxfire hits the orc wizard.q hm§v§§§§o.69--1§§§§§ _The orc wizard is moderately wounded.q h ,q hS q h §§§§vThe foxfire hits the orc wizard.q h q h; ].§....q h O--2q h_ q h b _The orc wizard is heavily wounded.r h"  Casting: Foxfire (safe; 1% risk of failure)  r h#\Confirm with . or Enter, or press ? or * to list all spells.r h6h t§-r h~m <§r ho _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r h r h T...o.r h \70=3 _r h r h s hEvoke which item? Wands  o - a wand of charming (10)n - a wand of light (9)  e - a wand of polymorph (11) [!] read|quaff|evoke[?] describe selectedt h#....#.............## MrShunz the Thaumaturge####.#..........##... Djinni of Ashenzari ......#.#....<.....####. Health: 70/70 ========================#.#..........###.. AC: 6Str: 7#.#..........##).. EV: 13Int: 22#.####..##.##...#. SH: 0Dex: 13#.# ##.......###. XL: 10 Next: 35% Place: Dungeon:7#v# ####..#.###. Noise: ---------  Time: 6643.3 (0.0)#@## ##....##. -) Nothing wielded#..#######)).#.... Nothing quivered###..## h1m>..)..##..^. Fly ##........).#.......##......o.....#......#######.................... o   orc wizard (ally target).....................#...#...............).................................#..... _The orc wizard is moderately wounded.The foxfire hits the orc wizard. _The orc wizard is heavily wounded.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) #....#.............## MrShunz the Thaumaturge ####.#..........##... Djinni of Ashenzari ...... #.#....<.....####. Health: 70/70 ======================== #.#..........###.. AC: 6Str: 7 #.#..........##).. hƾ40m EV: 13Int: 22 #.####..##.##...#. SH: 0Dex: 13 #.# ##.......###. XL: 10 Next: 35% Place: Dungeon:7 #v# ####..#.###. Noise: ---------  Time: 6643.3 (0.0) #@## ##....##. -) Nothing wielded #.*#######)).#.... Nothing quivered ###.*##>..)..##..^. Fly  ##....*...).#....... ##......o.....#...... #######.................... o   orc wizard (ally target) .....................#...#. ..............)............ .....................#.....Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  t h2Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, ally target, 64% to hit)t he #....#.............## MrShunz the Thaumaturge ####.#..........##... Djinni of Ashenzari ...... #.#....<.....####. Health: 70/70 ======================== #.#..........###.. AC: 6Str: 7 #.#..........##).. EV: 13Int: 22 #.####..##.##...#. SH: 0Dex: 13 #.# ##.......###. XL: 10 Next: 35% Place: Dungeon:7 #v# ####..#.###. Noise: ---------  Time: 6643.3 (0.0) #@## ##....##. -) Nothing wielded #..#######)).#.... Nothing quivered ###..##>..)..##..^. Fly  ##........).#....... ##...t h?...o.....#...... #######.................... o   orc wizard (ally target) .....................#...#. ..............)............ .....................#..... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, ally target, 64% to hit)  The bolt of light hits the orc wizard! #....#............. ####.#... #.#....< ) #.#  #v#  #@##  #.*)) ###.*##>..)^ *...) * ..  hnaV15;6H .......  ...)...   v§§§...)6====4.3 (1§  Aiming: Bolt of Light  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, ally target, 64% to hit)  The bolt of light hits the orc wizard! _You kill the orc wizard!u hJu h=u h,u hBu h Bu hu h,u h:u hu hu hu hu hu hv,u hu h<.X  Things that are here:  a +0 dagger; a +0 robeu h3u h3 _u h08u hAu hHu h Iu hNu hTu hZ,u h^u hau h~eu hnfu h?hu hRlu hop,u hsu hvu hy,u h|u hmu h,u hu h(u h,u hu hu h,u hcu hou h,u hu hƝu h<,u hu hu hj..............#......#...### #. ................#.#.##...# #. .............#.##.#.####.. )...........##.##.#..# #... ...#..####.#.........##..... (.....÷...)))...........#... .............<......# u h&>...................# ---- .....#........#.@...# ........####..###..## ..†....## ##.# .## ....>#.# #..# .# .....#.# #....[ .....#.# #J   jelly (asleep) ...## .. .. .J u hz 595.0)  A jelly comes into view.u hJJ.----u hV&60.3 (16u hu h@Z _The jelly quivers.w hm+Evoke which item? Wands  o - a wand of charming (10)n - a wand of light (8)  e - a wand of polymorph (11) [!] read|quaff|evoke[?] describe selectedw h"w h[(w ho9$w h{:T..............#......#...### #. MrShunz the Thaumaturge ................#.#.##...# #. Djinni of Ashenzari ...... .............#.##.#.####.. #. Health: 70/70 ======================== )...........##.##.#..# #... .. AC: 6Str: 7 ...#..####.#.........##.....w h;EV: 13Int: 22 (.....÷...)))...........#...SH: 0Dex: 13 .............<......#XL: 10 Next: 36% Place: Dungeon:7 >...................#w hX<Noise: ---------  Time: 6660.3 (0.0) .....#........#.@...#-) Nothing wielded ........####..###..##Nothing quivered ..†....## ##.# .##Fly ....>#.# #..# .# w h*=.....#.# #....[. .....#.# #.....#J   jelly ...## ..J.w h>;..  The bolt of light hits the orc wizard! _You kill the orc wizard!Things that are here: _a +0 dagger; a +0 robe  A jelly comes into view. _The jelly quivers.w hg..............#......#...### #. MrShunz the Thaumaturge ................#.#.##...# #. Djinni of Ashenzari ...... .............#.##.#.####.. #. Health: 70/70 ======================== )...........##.##.#..# #... .. AC: 6w hhStr: 7 ...#..####.#.........##.....  EV: 13Int: 22 (.....÷...)))...........#...  SH: 0Dex: 13 .............<......#  XL: 10 Next: 36% Place: Dungeon:7 >...................#  Noise: ---------  Time: 6660.3 (0.0) .....#........#.@...#  -) Nothing wielded ........####..###..##  Nothing quivered ..†....## ##.# .##  Fly w hj....>#.# #..# .# .....#.# #....[. .....#.# #.....# J   jelly ...## .. J. .. _a +0 dagger; a +0 robe  A jelly comes into view. _The jelly quivers.Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight linew hr...............#......#...### #. MrShunz the Thaumaturge ................#.#.##...# #. Djinni of Ashenzari ...... .............#.##.#.####.. #. Health: 70/70 ======================== )...........##.##.#..# #... .. AC: 6Str: 7 ...#..####.#.........##.....EV: 13Int: 22 (.....÷...)))...........#...SH: 0w h,1Dex: 13 .............<......#XL: 10 Next: 36% Place: Dungeon:7 >...................#Noise: ---------  Time: 6660.3 (0.0) .....#........#.@...#-) Nothing wielded x h........####..###..##Nothing quivered ..†....## ##.# .##Fly ....>#.# #..# .# .....#.# #....[. .....#.# #.....#J   jelly ...## ..J... _a +0 dagger; a +0 robe  A jelly comes into view. _The jelly quivers.Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineOkay, then. x h(_x h~  x hCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x hݖx hv.vJ(ally target).x h<b69-=1.3 (1x hεx h/ _You conjure some foxfire!x h 4x h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x h Bx hv x h[ §.§v@.§§§vJ.x h KYou conjure some foxfire! The foxfire hits the jelly.x h2K x h1O §v§v@v§§§.J.x hd -2§v§§§ _The jelly is lightly wounded.x h x h S§§§x h x hү  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x h Bx hұ ,x h ,x hd ,x h x h o §§§@v§x hO §vv You conjure some foxfire! The foxfire hits the jelly.x h x hF x h" x h §§vJ[ x h lThe jelly is moderately wounded.The foxfire hits the jelly.x h x h v§.§@§.vv.Jx h .83x h, b§§@§x hr ^ _The jelly is severely wounded.x hax hZ§@§x h &  x h!Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x h*h §v@§x h,§v You conjure some foxfire! The foxfire hits the jelly.x hP,x h\Z  The jelly is almost dead.x h\1The foxfire hits the jelly!x h;d^§§§.x he!x hx h-x hv§v.@v§§x h&..x hc\7-74x hP§§x hQI _You kill the jelly!y h8=y h5 y h Xy h>& y h2 y h7 y hP; ,y hh? y hL ` _Your foxfire dissipates. x2y h@P 4y h@R y hU { _Your foxfire dissipates.y hW y hZ l9=y hH\ y hl^ ,y ha y hgc ,y hX} U70=y h =y h5 By h y h r  You see here a +0 robe. _y h. ~y h\ >.......# #........#.....# ...####..###..## ......†....## ##.###.##  .......>#.# #..##.###  .......#.# #....[..#  #.######.....#####...  .....###......#..##.........-87.3 (23.0) <......@............. .#################... . -8.3 (24 _Found a stone staircase leading up.z h4z hjz h`z hxXz htz h\z h,z hÚz h,z hz hz h,z hH,z hoBz hʭnz hSBz h˹P  There is a stone staircase leading up here.z hz hF _z h8z hIz h0z hz h|z hz hc,z hz hXz hnz hBz hz h,z hz h3z h,z hBz h] z hh ,z h,z hBz h"Xz h*Xz h.z h2,z h2=Bz h@,z hGz hH,z h%Kz h\_z h+mBz hBz hz h  You see here 9 stones. _z h]z hO U  You see here a hound skeleton.z hO  _z h_ Bz h z hL"  Things that are here:  a +3 scimitar; a +0 robez h" _z h$ z h;*  Things that are here:  a +4 spear of freezing; a +0 ring mailz h. 6 _z h81 z h6 ]  Things that are here:  a +0 short sword; a +0 robez hB9 z h9 _z h; z h> z hRA ,z hD z hH z hGJ ,z hK z hO z hBQ ,z h;S z h[U z hW ,z hZ z h[ z h] ,z h<_ z ha z hc ,z hWd z he z h_g ,z hh z hpo z hp ,z h^r z hat z hv ,z hx z hy z h8{ ,z h| z h} z h^ ,z h= z h Xz h z h Xz h Bz hw z hL Bz hG D....#.#.##...## #.....##.##.#.####..######.....###.##.#..###.............# ##.#.........##.....# ..)))...........#...... .....<......###.# ###.# .....# #.## ......#.....# #..## ####..###..## ##@.# # ##.###.## ##..# #..##.### #.# #....[..# ... #####.....#####....... ....#..##......... ..... .................. ..... ###############... .....z h -746.3 (58z h B7.3 (59z h X _p - a fuming inky potion{ h 4{ h { h F _Unknown command.| h| hfRead which item? Scrolls  h - 3 scrolls of enchant weapon  f - 3 scrolls of fear [!] read|quaff|evoke[?] describe selected} hS} h} hn........#.#.##...## #.....#MrShunz the Thaumaturge .....#.##.#.####..######.....#Djinni of Ashenzari ...... ....##.##.#..###.............#Health: 70/70 ======================== ##.#.........##.....#AC: 6Str: 7 ..)))...........#......EV: 13Int: 22 .....<......###.# ###.#SH: 0Dex: 13 ............# #.##XL: 10 Next: 37% Place: Dungeon:7 ......#.....# #..##Noise: ---------  Time: 6747.3 (0.0) ####..###..## ##@.#-) Nothing wielded # ##.###.## ##..#Nothing quivered#..##.### #.#Fly #....[..# ... #####.....#####....... ....#..##.....} h .... ..... .................. ..... ###############... .....Things that are here: _a +4 spear of freezing; a +0 ring mail  Things that are here: _a +0 short sword; a +0 robe _p - a fuming inky potion _Unknown command.} hWP  Okay, then.} hW} h`} hd. _} h} hYwPut on which piece of jewellery? Jewellery (go to first with "=)  b - a ring of protection from cold (worn)[?] describe selected } h[!] equip|wield|wear|put on[tab] equip|unequip } hVg ........#.#.##...## #.....#MrShunz the Thaumaturge .....#.##.#.####..######.....#Djinni of Ashenzari ...... ....##.##.#..###.............#Health: 70/70 ======================== ##.#.........##.....#AC: 6Str: 7 ..)))...........#......EV: 13Int: 22 .....<......###.# ###.#SH: 0Dex: 13 ............# #.##XL: 10 Next: 37% Place: Dungeon:7 ......#.....# #..##Noise: ---------  Time: 6747.3 (0.0) ####..###..## ##@.#-) Nothing wielded # ##.###.## ##..#Nothing quivered#..##.### #.#Fly #....[..# ... #####.....#####....... ..} h#l ..#..##......... ..... .................. ..... ###############... ..... _a +4 spear of freezing; a +0 ring mail  Things that are here: _a +0 short sword; a +0 robe _p - a fuming inky potion _Unknown command. _Okay, then.  Okay, then. _} h4} h,} h} h} h% _} hc} h#} h,} h} h} h` ,} h } h } h ,} h} h} h,} h} h} hi,} h} h} h>} h} hp} h} hy } h } h!} ha$,} h&} h`)N _You now have 349 gold pieces (gained 15).} h+4} h,} h-} h/,} h/} hu1} hX2} h2} hS3} h}4} h5} h6} h6} h7} h8} hT9} h9} h:} h;} hD<} h<} h}>~ h ~ h,~ hP~ h~ h~ hu~ h~ hV ~ hG ~ h ~ hF ~ h ~ h ~ h ~ h~ hm~ h ,~ h2~ h~ h~ hQ~ h~ h~ h~ h ~ h~ h~ h~ h~ h~~ hM H  There is a collapsed entrance here.~ hk!~ h! _~ hc"~ h#~ h$,~ h%~ h'~ hQ(~ h(~ hG)~ h7*~ hR+,~ h+~ h"-~ h.~ h.~ h0/~ h/~ h1~ h1~ h 2~ h3~ h4~ hZ5,~ h6~ h7~ h+8~ h8~ h0:~ h*;~ h;~ h"<~ h=~ h>~ hH?~ h?~ h@~ hA~ h$B~ hB~ h}C~ hrD~ hYE~ hE~ hF~ hG~ hGH~ hH~ hI~ hJ~ h+K~ hK~ hM~ hqN,~ hN~ hO~ hP~ hdQ~ hQ~ h^S~ hpT~ hT~ h|U~ hV~ hW~ hW~ hX~ h+Y~ hZ~ h~Z~ h[~ h[~ h\~ h]~ h]~ h>^~ h_~ h_~ h`~ hc~ hc~ hh,~ hj~ hk~ hk~ hl~ h:m~ hm~ hOn~ hn~ ho~ hp,~ h4q~ h&w~ hx,~ hy~ hB~ h,~ h~ hV~ h~ h~ h"~ h~ h ,~ h~ h<~ h,~ hW~ h~ hu,~ h ~ h3~ h ~ h,~ h ~ h~ h?~ hˑ~ h~ h~ h~ h~ hT~ hO~ h̖~ hS~ h4~ h(~ h~ h~ h;~ h~ h~ h~ h~ h~ h3~ h~ hà~ h~ h~ h/~ hj~ h~ h/~ hɦ~ h9~ h~ h=~ h~ he~ h,~ h~ hK~ h~ hZ~ h+~ h~ h,~ h$~ hѹ~ h,~ hҼ~ h~ h,~ h~ h~ h,~ h~ he~ hM~ h2~ h~ hR=  You see here a +0 flail.~ h6 _~ h,~ h~ h6 _f - 4 scrolls of fear (gained 1)~ h~ h~ hn,~ h~ h~ h3,~ hS~ hr..##..#..##### #######.#..#.......###.....# #........### #.....# ## .....#...### #.....### #.#.##...## #.....# #. #.#.####..######.....# ##. #.#..###.............##..##.....#.##.....# ### #.#829.3 (8~ hN2.0) ........#.......@....# #ß####.ß ....###.#####.#....).## #.##..## ....# #.## #..#......#####.#...# ....# #..## ##..#####....##...... #..## ##..## ##.# ####.#......# #.## ##..# #.# #..###..##  #.### ####.####.# ##.ß###.#ß  ~ hh.[..# #.......#.# ###..##..#..  ..#####.......#.######...####.... ~ hI$~ h &E _Done exploring. hVC4 hE hbX........0.0).....).##....#####.#......##...... hc.#........###....ß###...##..#... h] page down [PgUp|<] page up [Esc] exit[top] h   j - [D:7] a +4 hand axe of venom  kboomerang  lclub (1 further duplicate)  m - (1) [D:7] a stone staircase leading up  n - [D:7] a +3 whip  o+0 buckler  p - [D:7] a +0 ring mail (1 further duplicate)qcale mail  rspearsspear of freezingt+0 war axe  u - [D:7] a +3 scimitar  v - [D:7] a dagger  w - [D:7] a scroll of noisexstone staircase leading up  ystone staircase leading down  zdagger  Ahalberd  B - [D:7] a stone staircase leading up  Cstone staircase leading down  D - [D:7] 9 stones  Estone staircase leading downbot h% h..........##..#..##### #######. MrShunz the Thaumaturge ..#..#.......###.....##. Djinni of Ashenzari ...... ...........### #.....### Health: 70/70 ======================== .....#...### #.....### AC: 6Str: 7 #.#.##...## #.....##. EV: 13Int: 22 #.#.####..######.....###. SH: 0Dex: 13 #.#..###.............##.. XL: 10 Next: 37% Place: Dungeon:7 .....##.....#.##.....# ### #.# Noise: ---------  Time: 6829.3 (0.0) ........#.......@....# #ß####.ß hB -) Nothing wielded ....###.#####.#....).## #.##..## Nothing quivered ....# #.## #..#......#####.#...# Fly ....# #..## ##..#####....##...... #..## ##..## ##.# ####.#......# #.## ##..# #.##..###..##  #.### ####.####.###.ß###.#ß  .[..# #.......#.# ###..##..#..  ..#####.......#.######...####....  _There is a collapsed entrance here. _You see here a +0 flail. _f - 4 scrolls of fear (gained 1) _Done exploring. _Done exploring.  Search for what [Enter for "@!!in_shop", or ? for help]?  _ h _Done exploring. _Search for what [Enter for "@!!in_shop", or ? for help]?  Offhand : (nothing)  Armour : a - a +0 robe  Helmet : g - the cursed +2 helmet "Visionary Ressentiment" {Elem, Dev}  Gloves : (nothing) h hz _Cloak : c - a +0 cloak h^.  _Unknown command. h1Rs[?25h[?0c  Search for what [Enter for "@!!in_shop", or ? for help]?  hš [?25l[?1c h,9glove h hX _Can't find anything matching that. h Where to? (* - list waypoints, Tab - D:7, ? - help)  D - Dungeon  T - Temple  h\..........##..#..##### #######. MrShunz the Thaumaturge ..#..#.......###.....##. Djinni of Ashenzari ...... ...........### #.....### Health: 70/70 ======================== .....#...### #.....### AC: 6Str: 7 #.#.##...## #.....##. EV: 13Int: 22 #.#.####..######.....###. SH: 0Dex: 13 #.#..###.............##.. XL: 10 Next: 37% Place: Dungeon:7 .....##.....#.##.....# ### #.# Noise: ---------  Time: 6829.3 (0.0) ........#.......@....# #ß####.ß[39 h;49m -) Nothing wielded ....###.#####.#....).## #.##..## Nothing quivered ....# #.## #..#......#####.#...# Fly ....# #..## ##..#####....##...... #..## ##..## ##.# ####.#......# #.## ##..# #.##..###..##  #.### ####.####.###.ß###.#ß  .[..# #.......#.# ###..##..#..  ..#####.......#.######...####.... Helmet : g - the cursed +2 helmet "Visionary Ressentiment" {Elem, Dev}Gloves : (nothing) _Cloak : c - a +0 cloak _Unknown command.Search for what [Enter for "@!!in_shop", or ? for help]? glove _Can't find anything matching that.[ h'37m _ hpB h h h, h3 h h, h] h h, h h hG, h ht h, h$  h  h, h& h h , h h h!, hx# hp& hGn h3J hM hS heY h Z hU_ hik  Things that are here:  a +0 spear; a +0 scale mail; a +0 buckler ho hp _ hx h} hQ, h hم h, h hZ  There is a stone staircase leading down here. hЕg _ h8 h4 h, hA  h_ #  .#  ..#  ...#  ##.######....##  hk55.0 (25.7) ...  ##.######....##  ...#  ..# ##  hXA_You fly downwards. h h;a _There is a stone staircase leading up here. h  Existing waypoints:  (1) D:7  Assign waypoint to what number? (0-9, D - delete waypoint)  hX _Waypoint 1 re-assigned from D:7 to D:8. h $Read which item? Scrolls  h - 3 scrolls of enchant weapon  f - 4 scrolls of fear [!] read|quaff|evoke[?] describe selected h MrShunz the ThaumaturgeDjinni of Ashenzari ......Health: 70/70 ========================#AC: 6Str: 7.#EV: 13Int: 22..#SH: 0Dex: 13...#XL: 10 Next: 37% Place: Dungeon:8##.######....##Noise: ---------  Time: 6855.0 (0.0).......@.......-) Nothing wielded##.######....##Nothing quivered...#Fly ..### _You fly downwards. _There is a stone staircase leading up here.  Existing waypoints:  (1) D:7  Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:7 to D:8.  Okay, then. _ h  hePut on which piece of jewellery?  hJewellery (go to first with "=)  b - a ring of protection from cold (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip  h@ h. #....##. #....###....##....###.######....###........<.........##.######....###. h,7.0 (12 hȅ h.; _Found a stone staircase leading down. h?z _You now have 360 gold pieces (gained 11).  There is a stone staircase leading down here. _ hG hi h he h8 h h, h  h  h[  h  h  h hB h} h h h h h  h h hM h hI h/ h  h! h! h" h% h% h& h' h) h* h* h+ h0.# #.# ... # h0#.# .#.# .#.# .>..#####.# ###.85.0 (18.......@.# #####.......###..###### #....... h2c. ..####......###.####...........###..>..# #....#####..# ###.### #..#..# #.# #..  #..# #.# #..  #..# ##.######..  #... .......<...  h5 h;6,6.0 (19 h8 h:9 _Found an escape hatch in the floor. ho h6 h0, h h, h ha h, h hi h h} h, h h0, h hw h, h` h h h>......... ........# .........  ........#  ........# .........  ........#   hX# .# ....# #.# J.......# ... ........# #.#........# #.#........# #.# J   jelly (wandering).....>..#####.# hC..............# ###.........###..###### #.. h,98.0 (12 h,9.0 (13 h hX _A jelly comes into view. h:l  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hv  You conjure some foxfire!vJ....v.Jally target)69-=900.0) _The jelly quivers. hs  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §§v§§v§§§§You conjure some foxfire! The foxfire hits the jelly. hB h  .vJ The jelly is lightly wounded.  The foxfire hits the jelly. hBo§§.§§.v.J§§§§v-1§§§§§§ _The jelly is heavily wounded. hU §§§§§  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. §§§§.§vv§§§§ You conjure some foxfire! The foxfire hits the jelly! hWy 2  hz   h1{ 4The jelly is almost dead. h{ 1The foxfire hits the jelly! h  h § h: §§ h 6.v§§§ h  h 1 h  h  hY 3.v h 7...§ h J....v§ hZ § h  hB  h0 13 h 8 h 2 hA  h § h § h  h   h  h- %_You kill the jelly! h  hJ §  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hL  hQ §§vv.§.v§§..§..§§v§8-3 hU §§§§§..§§ h%[ / _You conjure some foxfire! hT  h §§§§§..§§ h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h  ho  h  h  hB  h  h  h$  h  h  h"  h  hz  hk  h  h  h$ >  You conjure some foxfire! h%  h1+ ;§v§§§§..v§§...§.vv§.v§§§..§..§. h, @-4 hw/ §§§§§§§§§§ h 2 N _Your foxfire dissipates. hOw` h?, h h h؃ h, h hT hۆ hv h  h hs h h h  h hʪ _Your foxfire dissipates. x3 h{ h٬ h hǯ h h" ho h״ hڷ hd4 h h h h, hK h _Your foxfire dissipates. x29= h h, h h@570=1= _HP restored. hJ= h3\ h ###  #..  #.#  #.# ##########.#######.-...........@...............##.########.................. ........##.#######........##.####..............#........##.##.#........##.# .#........##.##.#24.0 (20.0)-5.0 (21 _q - a brown potion h h#X hj$ hi& h' h)( h( h) h+ hc, h, h- h40, h0 h2 hk4, h4 h6 h,8, h8 hkv hn| h h h` hX hnC ################# ................#####.............@....(#####...#####....... #.#.#####....... #............... h& ####.##.#........ #.......# .......F   sky beast (asleep)###.##.#### .......  #.###......## F......  #.......# h Y49.0 (2450.0 (25 hy hj  hN_A sky beast comes into view. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h* h- h hP _You don't know that spell. h h) h hF _Unknown command. hT### #.#.#####.#......@...(.#####...#####.##.#.#####.##.........#####.##.#..##.......#..####.##.####.. hV# #.###......## #.F......# #...... hg\ h]81.0 (1.0) _ h3a hc h[  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hbvv, ally target) h\0-=2 hf h/ _You conjure some foxfire! h h h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v§§v§§§§vv-3§§§§§  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! h]: }§§§§§§§F    ! The foxfire hits the sky beast! h7d  §v§§v§§§vThe sky beast is moderately wounded.The foxfire hits the sky beast but does no damage. h  §§§§§v§Fv  The foxfire hits the sky beast. h Nv§.v§.§.v.§F.694§§§§ _The sky beast is heavily wounded. h5)  h- ]§§§ hB; Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h<  hc@ §§v§v§vYou conjure some foxfire!  The foxfire hits the sky beast but does no damage. hE\ , h8] B h] , h\c  §§§§v§The sky beast is heavily wounded.The foxfire hits the sky beast. h) B hZ V §vv@§§.§.§v..z   wightzThe sky beast is heavily wounded.8-5 h˖ ]§§§ h# z _A wight comes into view. It is wielding a +3 falchion of freezing. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.§§§@§§§.vv§§vYou conjure some foxfire! The foxfire hits the sky beast. h h h hJ §§§§§§vF zv.The sky beast is heavily wounded.The foxfire hits the sky beast. h h$;.§ h%§@v§.v§.§.§.v h)'Fz..-6 hQ/@§§ h]0N§§ h33b _The sky beast is severely wounded. h/ h8 hR§§@v§§§§ hr§@v§§§§The sky beast is heavily wounded.The foxfire hits the sky beast. _The sky beast is severely wounded.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! The foxfire hits the sky beast. hWB hPX hJP §§ h §§§v§v. The sky beast is severely wounded. h5The foxfire hits the sky beast. h, h E  The foxfire hits the sky beast. h9§§@§§§§.z   wight h h hmv.v@§.§.§.§...z. h42417 h x§§§§ h E _You kill the sky beast! h: hU_§§§ h"Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h#v hv...z.(ally target)78 h  h ' _You conjure some foxfire! h0 h 7 hXD  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hE, hE, h;F hF hWO §§@§v.vvv You conjure some foxfire! The foxfire hits the wight. hAh, hh, hEo §.§vThe wight is moderately damaged.The foxfire hits the wight but does no damage. h͊, hk §  The foxfire hits the wight. h, hz. The wight is heavily damaged.The foxfire hits the wight! h h §v§@§§v§§.z. h&9 h(§§§v§§ hV _The wight is almost destroyed. hE The foxfire hits the wight!§v§§§v) hbD @.§.@..§...v h$ 3-60 _You destroy the wight! h h hz hX h hb h _Your foxfire dissipates. h h&8 hw h, h h, hb h hqE9= h6 h, hq h, h  h hW70= h h, h h6, h h<1 h| hn", h# h-', h( h+L2= h|-, h/ hx2, h4 h8 h<, h> hQ################### #.......#.........#####.......# hGR..................(... #####...#####. #.#..- #...# ####.##.#... h+SFly #........#zz 2 wights (dormant) #####.#.##.## #.........  #....#.##.# #z...z....  #.####....# hT hY_/777.0) h?`,8.0 (18 hf h _2 wights come into view.Things that are here: _a +3 falchion of freezing; a +0 robe h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h5 hv@vz1 dormant, 1 ally target)z. hS1-= h>9.0) he h/ _You conjure some foxfire! h0 h  h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hX h! h! h" hg# h$ h% h+ §@§§..§§§§§ h,Gv§zvYou conjure some foxfire! hOJ hO9. hl ht§@§§vv§§§§§.§z. h@uU0-80 hz§@§§§§§§ h.}G _The foxfire hits the wight but does no damage. x2 hQ h h`§§§§§ h  h Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hqB h5 h'  h§§§§§§§vvYou conjure some foxfire! The foxfire hits the wight! h  h'  h§§§§§§The wight is heavily damaged.The foxfire hits the wight. h. h-Avv@..§§....... hB&1 hM hN4§ hS] _The wight is heavily damaged. h  h  h H§§ h   hC ( Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h , h  h( , h  h`  h  h ) §§@§§§§§.§§§zvvYou conjure some foxfire!  The foxfire hits the wight but does no damage. h2  hA  hKB [§§@§v.v§§.§§§zv. hB /692 htN §§@§§§§§ h6O  hR ] _The wight is heavily damaged. h H  h:Z §@§§§§ hu §§§You conjure some foxfire!  The foxfire hits the wight but does no damage.The foxfire hits the wight. h n h  The wight is almost destroyed.The foxfire hits the wight! hZ §§§.§§§§.§vv§ h ).z   wight (dormant) h , h , h\ vv.@.§.§.§...§..§.§t, ally target)v h \8-53 h l§.§§§ h\ '§§ h3 L _You destroy the wight! h h F§§ h*  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hC  v§§§§z  You conjure some foxfire! The foxfire hits the wight. hZ:§§§§§v.vv§....§....v)..z.-4§§§§§ _The wight is moderately damaged. h h §§§§ hy  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hi §§§ h§§§§§§§§.vvvvYou conjure some foxfire!  The foxfire hits the wight but does no damage. h h, h h= hr D § h §§§§§§§§vvv  h lThe wight is moderately damaged.The foxfire hits the wight! h4, h:  The wight is severely damaged.  The foxfire hits the wight. h?§§...#) hU@ h[ hf....v@.§v§§.§§§.§.§§§v.. h^775§§§.§§§.§§ _You destroy the wight! hm ht§§§.§§§§.§§§ h Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! h  h h7 h hI hÕ, hUv§§v§@..§v.§.§.v..... hY§6 h 6 hk|§§§§ h N _Your foxfire dissipates. h J h X hx n h  h  h B h  h$  hB , h  h h  h h h$ h` hU# hc/ h2<7 hp6 h<~ _Your foxfire dissipates. x4 hdGX hN h,O&8 hR h_B h9a ha hc hfb9= hi hnB hDs hOw hz h~m70= hB h , h h, h h12== hi*X  Things that are here:  a +0 long sword; a +0 robe _ hL  Things that are here:  a +5 great sword; a +0 robe _ hT hY, h_X hx` heB hf, hzh hXoX hp hu, h x hy h,|, hb} hl|#.####....# #.##########.#.# ####.####.###### #####.#######.#.........# ..............#.........# ...##.#########.........# ......######  hL...##.############.# ...##.############.#### - .........#......@.....# ...##.##.#............# ...##.# .#............# ...##.##.#.....# #. ... hN.............##. ...#####.#............#.. ...# #.#............#.# ...# #.#.....#.# >..#####.# ###.# h017025.0 (39.0) hŊF-6.0 (40 hˍ h] _r - a scroll of teleportation h h hD h h h} h+, h hu h hq h hO h h h hn h  h  h h4 h h h9 h hk hS h h0 h h{ h h( h h h h h h h h{ h  h h hW, h h h$ h hX h hZ h h  h  ha , h h, h hM-n h5/B hX~ h...............###..>..# #....#........#####..# ###.### #....#  ........# #..# #.# #....#  # #..# #.# #....#  ........# #..#####.######....#  #####............<...... #.....#####.######....# ###..######.## #....#50.0 (24 #...@......< #....# ##.######### ###### #.#  #.# #.# #.# #.# #. 1.0 (25 _Found a stone staircase leading up. ha h# h hw h h hn h h` hX h h h` h$ h)X hM., h/ hg1 h6B h9 hE=, h> h? hC hkD, hF h_ h- ........#  #.. .........## . #.# #.#.# #. ._ #.# #.#.# # ... #.# #.#.#  ≈≈≈. #.# #.#.# ....≈ #.# #.#.# ### ≈≈≈≈..#.#####.#.# #.# 87.0 (36 #.@........# #.# h[39;49m  #..#####.### #.#  ##.# #.# #.# #.#####.#####.# ..............#### #######........... #######.#### #.##.#_8.0 (37 _Found an opulent altar of Gozag. ha h h h  h X h h"n h## h# hZ$ h_& h&, h( h&5  h\    j  j.  ...  ....   .....   #####......  #..@'..#  #.###.#..≈≈  #.# #.≈.....≈ #.# #.≈.≈≈≈.≈.#.. #.# #.≈≈...≈≈.#.# #.# ###.≈≈._.≈≈.#.# jj 2 gnolls (wandering) #.# #.#.≈≈...≈≈.#.# #.# #.#.≈.≈≈≈.≈.#.# #.# #.#.≈.....≈.#.# 128.0 (40  2 gnolls come into view. ha .._  A gnoll is wielding a +2 flail of holy wrath.9.0 (41_ _The gnoll moves out of view. x2 hM  ###...j ....j. ..... .... ... .. #####. #...@..#  #.###.#..≈ #.# ##.≈.....≈.#  #. #. #.# ###.≈≈._.≈≈.#.# jj 2 gnolls (wandering) #. #. #.0.0)j.._   gnoll30.0 (1_ _There is an open door here. hǴ  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ho  ###..j....................................#####.......#...@..##.###.#..≈≈≈##.≈... hp≈_jpoisoned)  You begin to radiate toxic energy.  The gnoll shouts! hO r###..j....................................#####.......#...@..##.###.#..≈≈≈##.≈...≈  The gnoll is poisoned. The gnoll looks even sicker. hQ Z.jj_j 2 gnolls (1 very poisoned)69-===1Toxic Fly  hU ;_ h7X * _You hear a shout! x3 h9  ####...j. #....j. #. #. #. #. #####. #...'@.#  #.###.#..≈ #.# ###.≈.....≈.#  #.# #.≈. #.# #.≈≈... #.# ###.≈≈._.≈≈.#.#  #.# #.#.≈≈...   The gnoll is poisoned.j...jjj 3 gnolls (1 poisoned, 1 very poisoned)---2 _A gnoll comes into view. It is wielding a +0 club. hRU  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hW P--- h ;_ h5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h s_ h__ _Unknown command. h U  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h|  h}  h}  h~  h؆ .jj....jj hC vvj   gnoll sergeant (polearm, distracted)jjj 3 gnolls (2 poisoned, 1 very poisone…)You conjure some foxfire! The gnoll is poisoned. The gnoll looks even sicker.8--=3 hb _ _A gnoll sergeant comes into view. It is wielding a +0 spear. h hM9_ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The gnoll sergeant is poisoned.  You kill the gnoll! h )v§§j  poisoned) 2 gnolls (1 poisoned, 1 very poisoned  Your toxic aura wanes.The foxfire hits the gnoll. h h=#  The gnoll is heavily wounded.j..jj.j.§§v@vj 3 gnolls (1 polearm, 1 poisoned, 1 v-4Fly  h<§§ _A gnoll comes into view. It is wielding a +0 spear. h§§_Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v§.v§§_You conjure some foxfire!  The foxfire hits the gnoll but does no damage. hy .j...jj.j§_The gnoll is heavily wounded.The foxfire hits the gnoll but does no damage. h;.j...jj.j.vv§§§_75§§_  --more-- hX^ _The gnoll is heavily wounded. h.§§§_The foxfire hits the gnoll but does no damage. ha.§The gnoll is heavily wounded.The foxfire hits the gnoll but does no damage. hv.§§§The gnoll is heavily wounded.The foxfire hits the gnoll but does no damage..j).jj.j..§@.._-6§  The foxfire hits the gnoll but does no damage.  The gnoll is heavily wounded.  The foxfire hits the gnoll but does no damage.  The gnoll is heavily wounded.  The foxfire hits the gnoll but does no damage. _The gnoll is heavily wounded. hn  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h6 !.j..jj'@vv_6=7_ _You conjure some foxfire! The gnoll completely misses you. h2j  The gnoll sergeant looks more healthy. The foxfire hits the gnoll.$v§) 2 gnolls (1 polearm, 1 poisoned) v§@., 1 al…)You kill the gnoll!The foxfire hits the gnoll..j..jj§@.§) hMp788§ _The gnoll is almost dead. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h< ####.....#........#.....)..#........#..j.....#..j.....#####j.......#...§@.##.###§#..≈≈≈≈###.≈.....≈≈≈..._., poisoned)., 1 ve…)You begin to radiate toxic energy. The gnoll sergeant is poisoned. h####.....#........#.....)..#........#..j.....#..j.....#####j.......#...§@.##.###§#..≈≈≈≈###.≈.....≈≈≈..._..  The gnoll looks even sicker. The gnoll is poisoned. h:Y .j$'.    gnoll (polearm, poisoned)  You kill the gnoll!5---==9Toxic Fly _ _The gnoll sergeant hits you from afar with a +0 spear. h6    h ECasting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h< ;  Flames lash the gnoll. h C* hA -  You kill the gnoll!Your toxic aura wanes.You hear a shout! x23-----  --more-- hB  5)_5   lemure (wandering)j   gnoll sergeant (polearm, poisoned)The gnoll sergeant hits you from afar with a +0 spear. hU a--====40 hV AFly  h3] 9_ h-` Q _A lemure comes into view. h5Y_ h%fCasting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the gnoll sergeant.*_ hCKYou kill the gnoll sergeant! hH7  The lemure shouts! h&P5.5$55 2 lemures hXf72511 hn hrY _A lemure comes into view. h0D_  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h4 h h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h>  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h6  You conjure some foxfire!5..5.5vv_5 3 lemures (2 ally target)51=---2 _A lemure comes into view. hlP--- h{  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hc| h} hV~, h~ h: hڀ h hC .5v hM~§§§v§§§_You conjure some foxfire! h  The foxfire hits the lemure but does no damage. h/.K5.5)§5§v§§§v§@v§K   Pikel555 3 lemures (1 ally target)0-3§§§§ h  Pikel, Merchant of Souls comes into view. He is wielding a +0 whip of flaming _and wearing a +2 robe of fire resistance. h ho§§§§_ h§§§§_2The foxfire hits the lemure but does no damage.  Pikel, Merchant of Souls comes into view. He is wielding a +0 whip of flaming _and wearing a +2 robe of fire resistance. h'Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! The foxfire hits the lemure. hK9 §§vv§§§ h>§§§@§_The lemure is lightly wounded.  The foxfire hits the lemure. hUV h\x §.§ h8]k§§  The foxfire hits the lemure. h#}~The lemure is moderately wounded. h~, h5K.5. ha.5.)$§v§§v@§._-4§§§§_ hk _Pikel says, "I touched Geryon's horn once." h i§§§ h -Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h" tvv$§§§§ hŸ §@§_You conjure some foxfire! The foxfire hits the lemure. hڿ  h  h §$§§§1The lemure is heavily wounded.The foxfire hits the lemure! hB  h  h  h n  The lemure is severely wounded. h$  h .55..§5.§v. hO §@v5 4 lemures (1 ally target) h C495 hN U§§_ h9  h /  --more-- h Z _A lemure comes into view. hP  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h####...5.#....K5..#.....)..#........#...5....#.§5.....#####§v......#...§@v##.###.#..≈≈≈≈###.≈.....≈≈≈..._.(poisoned).poisoned, 1 ally target) ha$####...5.#....K5..#.....)..#........#...5....#.§5.....#####§v......#...§@v##.###.#..≈≈≈≈###.≈.....≈≈≈..._..You begin to radiate toxic energy. Pikel is poisoned. The lemure is poisoned.  x4§v§@§3 poisoned, 1 very poiso…)The lemure looks even sicker. The foxfire hits the lemure. 5-The lemure is almost dead. hu/  --more-- h;  The foxfire hits the lemure.  You kill the lemure! hP@§$§._ 3 lemures (2 poisoned, 1 very poison h\ h\, h^, hpe@...5K.5.)5$..'@§ hf}==6Toxic Fly  h(lV§_ hn. _That felt strangely unrewarding. h*L  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h]  h^ You conjure some foxfire! Pikel looks even sicker.  The lemure looks even sicker. x3 h_ h%` hg hOhi5...)K.5$5v@v_very poisoned)very poisoned, 1 ally tar hj---7Fly  hVo9_ h;rV _Your toxic aura wanes. h}[  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h< *combustiFlames lash the lemure.  The lemure is heavily wounded. hc _The lemure's fire resistance burns away.  The foxfire hits the lemure! The lemure is burned terribly! h| h$~93 hP?--- hq/  --more-- hr  The lemure is severely wounded.  The foxfire hits the lemure! The lemure is burned terribly!  You kill the lemure! hT v§@._ 2 lemures (very poisoned) h'  h   h  hW  h 8.5...K.5$.§@._ hH E====8 h ;§ hU . _That felt strangely unrewarding. hm  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hc.5...K)5vv_ , ally target)2-=---9 hg;_ hek/ _You conjure some foxfire! h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h]u  MrShunz the Thaumaturge ####.....  Djinni of Ashenzari ...... #........  Health: 38/72 ============------------ #.....)..  AC: 6Str: 7  h#....5...  EV: 13Int: 22 #****....  SH: 0Dex: 13 #K*5*....  XL: 10 Next: 51% Place: Dungeon:8 #####v***....  Noise: =--------  Time: 7149.0 (0.0) #.**v@*# -) Nothing wielded #.###*#**≈≈≈≈  Nothing quivered #.# ###.*.....≈.#  Fly  #.# #.≈.≈≈≈.≈.#..  #.# #.≈≈...≈≈.#.#  #.# ###.≈≈._.≈≈.#.#  K   Pikel (very poisoned, ally target) #.# #.#.≈≈...≈≈.#.#  55 2 lemures (very poisoned)  h7#.# #.#.≈.≈≈≈.≈.#.#  #.# #.#.≈.....≈.#.# Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate h-  MrShunz the Thaumaturge  ####.....Djinni of Ashenzari ......  #........Health: 38/72 ============------------  #.....)..AC: 6Str: 7  #....5...EV: 13Int: 22  #........SH: 0Dex: 13  #K)5.....XL: 10 Next: 51% Place: Dungeon:8  #######......Noise: =--------  Time: 7149.0 (0.0)  #...#@##-) Nothing wielded  #.#####..≈≈≈≈Nothing quivered  #.# ###.≈.....≈.#Fly  #.# #.≈ hɽ .≈≈≈.≈.#..  #.# #.≈≈...≈≈.#.#  #.# ###.≈≈._.≈≈.#.#K   Pikel (very poisoned, ally target)  #.# #.#.≈≈...≈≈.#.#55 2 lemures (very poisoned)  #.# #.#.≈.≈≈≈.≈.#.#  #.# #.#.≈.....≈.#.#Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs your foxfire.  Your foxfire completely resists.  The flame wave engulfs your foxfire. h <9=asting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  A wave of flame ripples out! The flame wave engulfs your foxfire.  Your foxfire completely resists.  The flame wave engulfs your foxfire.  Your foxfire completely resists. h2 /  --more-- h  (Press . to intensify the flame waves.)  The foxfire hits Pikel but does no damage. h/ he1 h9G_Pikel is moderately wounded. h :GThe foxfire hits Pikel. Pikel completely resists. h9X hY hvZ h!\ hv .5.)$K5§@.._) hw h\z======50.0 (1Wave  h_ _Pikel is moderately wounded. hY The foxfire hits Pikel. Pikel completely resists. _Pikel is moderately wounded.  A wave of flame ripples out! The flame wave engulfs Pikel. Pikel resists.  Pikel is moderately wounded.  The flame wave engulfs the lemure!  You kill the lemure!########@####   lemure h( &   h^ PThat felt strangely unrewarding.  Pikel hits you with a +0 whip of flaming! h %. h .)5K...'@..#._ hz Z28----=======1 h? <+  hq 3 h' /  --more-- hs' _Pikel burns you. h= ###############@######_ A wave of flame ripples out!  The flame wave engulfs Pikel but does no damage.  Pikel is moderately wounded.The flame wave engulfs the lemure! h )  The lemure is severely wounded.Your wave of flame reaches its maximum intensity and dissipates......)$.K5....'@..#..§2------2 hU #_ h  h  h) /  --more-- h*= _Pikel hits you with a +0 whip of flaming. h ?  Casting: Flame Wave (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h>  MrShunz the Thaumaturge ####.....  Djinni of Ashenzari ...... #........  Health: 18/72 ======------------------ #.....)..  AC: 6Str: 7 #........  EV: 13Int: 22 #****....  SH: 0Dex: 13 #****....  XL: 10 Next: 51% Place: Dungeon:8 #####K5**....  Noise: =======--  Time: 7152.0 (0.0) #.***@*# -) Nothing wielded #.###*#**≈≈≈≈  Nothing quivered #.# ###.*.....≈.#  Fly  #.# #.≈.≈≈≈.≈.#..  #.# #.≈≈...≈≈.#.# h  #.# ###.≈≈._.≈≈.#.#  K   Pikel (poisoned) #.# #.#.≈≈...≈≈.#.#  5   lemure (very poisoned) #.# #.#.≈.≈≈≈.≈.#.#  #.# #.#.≈.....≈.#.# _Pikel hits you with a +0 whip of flaming.  Casting: Flame Wave (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate h' MrShunz the Thaumaturge  ####.....Djinni of Ashenzari ......  #........Health: 18/72 ======------------------  #.....)..AC: 6Str: 7  #........EV: 13Int: 22  #........SH: 0Dex: 13  #.)$.....XL: 10 Next: 51% Place: Dungeon:8  #######......Noise: =======--  Time: 7152.0 (0.0)  #...#@##-) Nothing wielded  #.#####..≈≈≈≈Nothing quivered  #.# ###.§.....≈.#Fly  #.# #.≈.≈≈≈.≈.#..  #.# hI #.≈≈...≈≈.#.#  #.# ###.≈≈._.≈≈.#.#K   Pikel (poisoned)  #.# #.#.≈≈...≈≈.#.#5   lemure (very poisoned)  #.# #.#.≈.≈≈≈.≈.#.#  #.# #.#.≈.....≈.#.#Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs Pikel. Pikel resists.  Pikel is moderately wounded.The flame wave engulfs the lemure. hn  ####.....  #........  #.....)..  #........  #........  #.)$.....  #######......  #...#@## #.#####..≈≈≈≈  #.# ###.§.....≈.#  #.# #.≈.≈≈≈  #.# #.≈≈...  #.# _.  #.# .  #.#   #.#  The lemure is severely wounded. hca ####.....  #........  #.....)..  #........  #........  #.)$.....  #######......  #...#@## #.#####..≈≈≈≈  #.# ###.§.....≈.#  #.# #.≈.≈≈≈ #.# #.≈≈... #.# _.  #.# .  #.#  #.#   --more-- hv w K5'@.._ (Press . to intensify the flame waves.)  * * * LOW HITPOINT WARNING * * * hw 9======-3.0 (1Wave  h| ;_ h~ _Pikel completely misses you. The lemure closely misses you. h  A wave of flame ripples out! The flame wave engulfs Pikel! Pikel resists.  Pikel is severely wounded.The flame wave engulfs the lemure!  You kill the lemure! h########@####  h} ####.....  #........  #.....)..  #........  #........  ####.....  ########.....  #..##@## #.######.≈≈≈≈  #.# ###.§.....≈.#  #.# #.≈.≈≈≈  #.# #.≈≈...  #.# _.  #.# .  #.#   #.#   hhK ####.....  #........  #.....)..  #........  #........  ####.....  ########.....  #..##@## #.######.≈≈≈≈  #.# ###.§.....≈.#  #.# #.≈.≈≈≈ #.# #.≈≈... #.# _.  #.# . #.#  #.#   ####.....  #........  #.....)..  #........  #........  ####.....  ########.....  #..##@##  h0l[40m#.######.≈≈≈≈  #.# ###.§.....≈.#  #.# #.≈.≈≈≈  #.# #.≈≈...  #.# _.  #.# .  #.#   #.#  That felt strangely unrewarding.  * * * LOW HITPOINT WARNING * * * h܊ ####.....  #........  #.....)..  #........  #........  ####.....  ########.....  #..##@## #.######.≈≈≈≈  #.# ###.§.....≈.#  #.# #.≈.≈≈≈ #.# #.≈≈... #.# _.  #.# . #.#  #.# 6--  --more-- h  .)$K...'@..#.≈Pikel hits you with a +0 whip of flaming.- h s=======4+  h  h N _* * * LOW HITPOINT WARNING * * * h?  Casting: Flame Wave (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h=*, combustible)Flames lash Pikel. Pikel resists.  Pikel is severely wounded. h?s ####.....  #........  #.....)..  #........  #........  #.)$.....  #####*.......  #...'@.# #.###.#..≈≈≈≈  #.# ###.≈.....≈.#  #.# #.≈.≈≈≈  #.# #.≈≈...  #.# _.  #.# .  #.#   #.#   h ####.....  #........  #.....)..  #........  #........  #.)$.....  #####*.......  #...'@.# #.###.#..≈≈≈≈  #.# ###.≈.....≈.#  #.# #.≈.≈≈≈ #.# #.≈≈... #.# _.  #.# . #.#  #.#  KPikel's fire resistance burns away.  * * * LOW HITPOINT WARNING * * *4-====---5_---  --more-- hucj _You stop channelling waves of flame. Pikel misses you. hpdRead which item? Scrolls  h - 3 scrolls of enchant weapon  f - 4 scrolls of fear  r - a scroll of teleportation [!] read|quaff|evoke[?] describe selected h_  h; MrShunz the Thaumaturge  ####.....Djinni of Ashenzari ......  #........ hs$Health: 14/72 ====--------------------  #.....)..AC: 6Str: 7  #........EV: 13Int: 22  #........SH: 0Dex: 13  #.)$.....XL: 10 Next: 51% Place: Dungeon:8  #####K.......Noise: ====-----  Time: 7155.0 (0.0)  #...'@.#-) Nothing wielded  #.###.#..≈≈≈≈Nothing quivered  #.# ###.≈.....≈.#Fly  h J #.# #.≈.≈≈≈.≈.#..  #.# #.≈≈...≈≈.#.#  #.# ###.≈≈._.≈≈.#.#K   Pikel (poisoned, combustible)  #.# #.#.≈≈...≈≈.#.#  #.# #.#.≈.≈≈≈.≈.#.#  #.# #.#.≈.....≈.#.# _You stop channelling waves of flame. Pikel misses you. h$3As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. Pikel looks frightened! h:K$_Kfleeing, poisoned, combustible) h;v5=----6.0 (1 h@ hV _Pikel screams, "Help!" h-Evoke which item? Wands  o - a wand of charming (10)n - a wand of light (8)  e - a wand of polymorph (11) [!] read|quaff|evoke[?] describe selected h0 h h,  MrShunz the Thaumaturge  ####.....Djinni of Ashenzari ......  #........Health: 15/72 =====-------------------  #.....)..AC: 6Str: 7  #........EV: 13Int: 22  #........SH: 0Dex: 13  #K)$..... hNXL: 10 Next: 51% Place: Dungeon:8  #####$.......Noise: ---------  Time: 7156.0 (0.0)  #...'@.#-) Nothing wielded  #.###.#..≈≈≈≈Nothing quivered  #.# ###.≈.....≈.#Fly  #.# #.≈.≈≈≈.≈.#..  #.# #.≈≈...≈≈.#.#  #.# ###.≈≈._.≈≈.#.#K   Pikel (fleeing, poisoned, combustible)  #.# #.#.≈≈...≈≈.#.#  #.# #.#.≈.≈≈≈.≈.#.#  #.# #.#.≈.....≈.#.# _You stop channelling waves of flame. Pikel misses you.As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. Pikel looks frightened! _Pikel screams, "Help!" h  MrShunz the Thaumaturge ####.....  Djinni of Ashenzari ...... #........  Health: 15/72 =====------------------- #.....)..  AC: 6Str: 7 #........  EV: 13Int: 22 #........  SH: 0Dex: 13 #K)$.....  XL: 10 Next: 51% Place: Dungeon:8 #####*.......  Noise: ---------  Time: 7156.0 (0.0) #...'@.# -) Nothing wielded  h#.###.#..≈≈≈≈  Nothing quivered #.# ###.≈.....≈.#  Fly  #.# #.≈.≈≈≈.≈.#..  #.# #.≈≈...≈≈.#.#  #.# ###.≈≈._.≈≈.#.#  K   Pikel (fleeing, poisoned, combustible) #.# #.#.≈≈...≈≈.#.#  #.# #.#.≈.≈≈≈.≈.#.#  #.# #.#.≈.....≈.#.# _Pikel screams, "Help!"Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +2 robe of fire  resistance (severely wounded, fleeing, poisoned, more vulnerable to fire, 64%  to hit) hHq  MrShunz the Thaumaturge ####.....  Djinni of Ashenzari ...... #........  Health: 15/72 =====------------------- #.....)..  AC: 6Str: 7 #........  EV: 13Int: 22 #........  SH: 0Dex: 13 #K)$.....  XL: 10 Next: 51% Place: Dungeon:8 #####$.......  Noise: ---------  Time: 7156.0 (0.0) #...'@.# hPz -) Nothing wielded #.###.#..≈≈≈≈  Nothing quivered #.# ###.≈.....≈.#  Fly  #.# #.≈.≈≈≈.≈.#..  #.# #.≈≈...≈≈.#.#  #.# ###.≈≈._.≈≈.#.#  K   Pikel (fleeing, poisoned, combustible) #.# #.#.≈≈...≈≈.#.#  #.# #.#.≈.≈≈≈.≈.#.#  #.# #.#.≈.....≈.#.# Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +2 robe of fire  resistance (severely wounded, fleeing, poisoned, more vulnerable to fire, 64%  to hit)  The bolt of light hits Pikel.  --more-- hG   ####.....  #........  ..  ..  ..  ht  #*)$.....  #####*.......     #.# ...≈.#  #.#  #.# #.≈≈... hl  #.# _.  blind, unable to see you, pois…) #.# . h%  #.#  #.#   Pikel is almost dead.Your attack snaps Pikel out of his fear. h  h[ L.K ha J====7.0 (1 h̵  hP  _Pikel is blinded. hO MrShunz the Thaumaturge  ####.....Djinni of Ashenzari ......  #........Health: 15/72 =====-------------------  #.....)..AC: 6Str: 7  #........EV: 13Int: 22  #........SH: 0Dex: 13  #.)$.....XL: 10 Next: 51% Place: Dungeon:8  #####K.......Noise: ====-----  Time: 7157.0 (0.0)  #...'@.#-) Nothing wielded  #.###.#..≈≈≈≈Nothing quivered  #.# ###.≈.....≈.#Fly  #.# #.≈. h8"≈≈≈.≈.#..  #.# #.≈≈...≈≈.#.#  #.# ###.≈≈._.≈≈.#.#K   Pikel (blind, unable to see you, pois…) #.# #.#.≈≈...≈≈.#.#  #.# #.#.≈.≈≈≈.≈.#.#  #.# #.#.≈.....≈.#.#Pikel is almost dead.Your attack snaps Pikel out of his fear. _Pikel is blinded. haX MrShunz the Thaumaturge  ####.....Djinni of Ashenzari ......  #........Health: 15/72 =====-------------------  #.....)..AC: 6Str: 7  #........EV: 13Int: 22  #........SH: 0Dex: 13  h\ #.)$.....XL: 10 Next: 51% Place: Dungeon:8  #####*.......Noise: ====-----  Time: 7157.0 (0.0)  #...'@.#-) Nothing wielded  #.###.#..≈≈≈≈Nothing quivered  #.# ###.≈.....≈.#Fly  #.# #.≈.≈≈≈.≈.#..  #.# #.≈≈...≈≈.#.#  #.# ###.≈≈._.≈≈.#.#K   Pikel (blind, unable to see you, pois…) #.# #.#.≈≈...≈≈.#.#  #.# #.#.≈.≈≈≈.≈.#.#  #.# #.#.≈.....≈.#.#Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +2 robe of fire  resistance (almost dead, blind, unable to h]b see you, poisoned, more vulnerable tofire, 64% to hit)  The bolt of light hits Pikel. h KPikel is almost dead.8.0 (1 h9_ h? _Pikel misses you. h h hw h h) hr MrShunz the Thaumaturge  ####.....Djinni of Ashenzari ......  #........Health: 15/72 =====-------------------  #.....)..AC: 6Str: 7   ha#........EV: 13Int: 22  #........SH: 0Dex: 13  #.)$.....XL: 10 Next: 51% Place: Dungeon:8  #####K.......Noise: ====-----  Time: 7158.0 (0.0)  #...'@.#-) Nothing wielded  #.###.#..≈≈≈≈Nothing quivered  #.# ###.≈.....≈.#Fly  h i #.# #.≈.≈≈≈.≈.#..  #.# #.≈≈...≈≈.#.#  #.# ###.≈≈._.≈≈.#.#K   Pikel (blind, unable to see you, pois…) #.# #.#.≈≈...≈≈.#.#  #.# #.#.≈.≈≈≈.≈.#.#  #.# #.#.≈.....≈.#.#Pikel is almost dead. _Pikel misses you. h9  h vMrShunz the Thaumaturge  ####.....Djinni of Ashenzari ......  #........Health: 15/72 =====-------------------  #.....)..AC: 6Str: 7  #........EV: 13Int: 22  #........SH: 0Dex: 13  #.)$.....XL: 10 Next: 51% Place: Dungeon:8  #####*.......Noise: ====-----  Time: 7158.0 (0.0)  #...'@.#-) Nothing wielded  #.###.#..≈≈≈≈ hkfNothing quivered  #.# ###.≈.....≈.#Fly  #.# #.≈.≈≈≈.≈.#..  #.# #.≈≈...≈≈.#.#  #.# ###.≈≈._.≈≈.#.#K   Pikel (blind, unable to see you, pois…) #.# #.#.≈≈...≈≈.#.#  #.# #.#.≈.≈≈≈.≈.#.#  #.# #.#.≈.....≈.#.# _Pikel misses you.Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +2 robe of fire  resistance (almost dead, blind, unable to see you, poisoned, more vulnerable tofire, 64% to hit) h_> K  Pikel is no longer more vulnerable to fire.69.0 (1 h hF _Pikel barely misses you. hZR4 hU hV hZ hz` MrShunz the Thaumaturge  ####.....Djinni of Ashenzari ......  #........Health: 16/72 =====-------------------  #.....)..AC: 6Str: 7  #........EV: 13Int: 22  #........SH: 0Dex: 13   hc#.)$.....XL: 10 Next: 51% Place: Dungeon:8  #####K.......Noise: ====-----  Time: 7159.0 (0.0)  #...'@.#-) Nothing wielded  #.###.#..≈≈≈≈Nothing quivered  #.# ###.≈.....≈.#Fly  #.# #.≈.≈≈≈.≈.#..  #.# #.≈≈...≈≈.#.#  #.# ###.≈≈._.≈≈.#.#K   Pikel (blind, unable to see you, pois…) #.# #.#.≈≈...≈≈.#.#  #.# #.#.≈.≈≈≈.≈.#.#  #.# #.#.≈.....≈.#.#Pikel is no longer more vulnerable to fire. _Pikel barely misses you. h?  MrShunz the Thaumaturge ####.....  Djinni of Ashenzari ...... #........  Health: 16/72 =====------------------- #.....)..  AC: 6Str: 7 #........  EV: 13Int: 22 #........  SH: 0Dex: 13 #.)$.....  XL: 10 Next: 51% Place: Dungeon:8 #####K.......  Noise: ====-----  Time: 7159.0 (0.0) #...'@.# -) Nothing wielded #.###.#..≈≈≈≈  Nothing quivered #.# ###.≈..... h  .#  Fly  #.# #.≈.≈≈≈.≈.#..  #.# #.≈≈...≈≈.#.#  #.# ###.≈≈._.≈≈.#.#  K   Pikel (blind, unable to see you, pois…) #.# #.#.≈≈...≈≈.#.#  #.# #.#.≈.≈≈≈.≈.#.#  #.# #.#.≈.....≈.#.# _Pikel barely misses you.Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +2 robe of fire  resistance (almost dead, blind, unable to see you, poisoned, 64% to hit)  The bolt of light hits Pikel. h ####.....  #........  ..  ..  ..  ..  #####*.......     #.# ...≈.#  #.#  #.# #.≈≈... #.# _. #.# . #.#  #.#  hsU$_ h6860.0 (1  Aiming: Bolt of Light  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +2 robe of fire  resistance (almost dead, blind, unable to see you, poisoned, 64% to hit)  The bolt of light hits Pikel. _You kill Pikel! h/  --more-- h1  Your Fighting skill increases to level 6!Your Dodging skill increases to level 6! h h` _Your Stealth skill increases to level 5! h) 4 h  h0  h % _ h X h N7 h  h  h  h  h B hf `8= h  h , h  hW , h  h9 j9= h  h" , h  hB , h  hF O20 hU  h , h"  h$ , hN&  h) `1= h*  h, , hg.  h0 , hO2  h4  h5 T2= h6  h8 , h@ X hD  hE 83 hXF  hH , hJ  hL , hTN  h|P `4= hR  hT , hU  hW , hrY  h[ , hU]  h_ j5= h`  h~c , h>e  hg , hj  hk  h_l 86 hNm  ho , h3q  hs , h  ht?  hs@  h*B  hC  hAD  h^H  hvI T1= hpJ  h>L , hM  hP  hNQ  hCR  hHT o52= hU  h9X , h`Y  h[  hh\  h#]  h^  h_ &3 h`  hb  hc  hod  hjf  h'g  hh  hj  hk L4= hUl  hn , hGp  hs , ht  hw l5= hx  hz , hk|  h~ , h  h <6 h  h , h  h , hd  hݏ  h  ho  hX  hU L7= h)  h4  hp , h|  h@  h  h@  h3 V8= hΠ  h , h  hX  h  h[  h) <9 h(  hʺ  hC  h_ , h  h  h c60= h  h , h  h  hs  hT  h  h V1= h  h  h  hu  h  h  h  h  h &2 hg  h$  h  h  h  h  h  h  h L3= h  h  h  h  ha  hA  h  h  h l4= h  hT  h7  hX  h9  h  h  h  h  h  h &5 h  h , h  hX  h  h  h$  h L6= h  hd , h_  h , h  h l7= h  h , h  h , h  h8  h &8 h  h  h  h  h$  h  h  h b9= h"  h#  h#  h$  h%  h&  h'  h(  h]* m70= h, , h-  h/  h0  h0  hz2  h93 &1 h4  h5  h6  hl7  h8  h9  h:  hJ<  hC= L2= h>  h?  hA  hB  hC  hE F _You reach down and open the door. hG  hH  hrI  hL @  There is an open door here. hO 6 _ h.Q  hZ  You now have 400 gold pieces (gained 40).= hc\  ha _Items here: ))) [[ ††. h*d 4 he  hi =  You see here a +0 spear. hl 6 _ hp  h k  You now have 418 gold pieces (gained 18).  Things that are here: h  hς  h ? _a +0 spear; a +0 ring mail hY 4 h  hޓ  h , h n h.  Things that are here:  a +0 short sword; a gnoll skeleton hC  h0 _ h  h  h , h  h  h , h  h|  hq  ..   ......... ..   #........ ..   #........ ..   # #......... ..   #.#..........   #.#........ h A..   ............    #@......... ..    #.......... ..   ####.......... ..   #............. ..   #.....)....... ..   #............. ..    #............. ..    #.))......)... ..    #####)............ ..  348.0 (90.0)  Ashenzari invites you to partake of a vision and a curse of cunning and rangedcombat. h /  --more-- hY _ ha Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Cun/Range)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description. h Nescribe what? h  Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Cunning: Dodging and Stealth. Ranged Combat: Ranged Weapons and Throwing. Range: N/A This ability costs: nothing. hJ  Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone h 0%  G - Curse Item(Boost: Cun/Range)0%   H - Shatter the ChainsCursed item0%  h g[?] toggle between ability selection and description. h  h  h k .. MrShunz the Thaumaturge  ........... Djinni of Ashenzari ......  #.......... Health: 72/72 ========================  #.......... AC: 6Str: 7  # #........... EV: 13 h 5Int: 22  #.#.......... .. SH: 0Dex: 13  #.#.......... .. XL: 10 Next: 68% Place: Dungeon:8  #............ .. Noise: ---------  Time: 7348.0 (0.0)  #@......... .. -) Nothing wielded  #.......... .. Nothing quivered  ####.......... .. Fly  #............. ..   h N#.....)....... ..  #............. ..   #............. ..   #.))......)... ..   #####)............ .. Things that are here: _a +0 spear; a +0 ring mail  Things that are here: _a +0 short sword; a gnoll skeletonAshenzari invites you to partake of a vision and a curse of cunning and ranged _combat. h0 n  Okay, then. hX  h . _ h hmRead which item? Scrolls  h - 3 scrolls of enchant weapon  f - 3 scrolls of fear  h r - a scroll of teleportation [!] read|quaff|evoke[?] describe selected h1  .. MrShunz the Thaumaturge  ........... Djinni of Ashenzari ......  #.......... Health: 72/72 ========================  #.......... AC: 6Str: 7  # #........... EV: 13Int: 22  #.#.......... .. SH: 0Dex: 13  #.#.......... .. XL: 10 Next: 68% Place: Dungeon:8  #............ .. Noise: ---------  Time: 7348.0 (0.0)  #@......... .. -) Nothing wielded  #..........[ h 39;49m .. Nothing quivered  ####.......... .. Fly  #............. ..  #.....)....... ..  #............. ..   #............. ..   #.))......)... ..   #####)............ ..  _a +0 spear; a +0 ring mail  Things that are here: _a +0 short sword; a gnoll skeletonAshenzari invites you to partake of a vision and a curse of cunning and ranged _combat. _Okay, then. h P  Okay, then. h  h  h . _ h?  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting6.1   7.0   0   f - Spellcasting   9.0   1.6  +11          b - Unarmed Combat   0.0   1.0   0   g - Conjurations   9.0   1.6  +11      h - Hexes   9.0   1.6  +11      i - Summonings   9.0   1.6  +11  c - Armour   0.0   1.0   hA[37m 0   j - Necromancy   9.0   1.6  +11 d + Dodging6.3   5.9  +1   k - Forgecraft   9.0   1.6  +11 e + Stealth5.1   7.1  -1   l - Translocations   9.0   1.6  +11      m - Alchemy   9.0   1.6  +11      n - Fire Magic   9.3   1.6  +11      o - Ice Magic   9.3   1.6  +11     [32 h&Dm p - Air Magic   9.3   1.6  +11      q - Earth Magic   9.3   1.6  +11              r - Evocations   0.0   1.0   0                  The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [ hFI_] enhanced|base level  [!] training|cost|targets hy a * Fighting   6.1 hdu f + Spellcasting 9.0 g + Conjurations 9.0 h + Hexes 9.0 i + Summonings 9.0 j + Necromancy 9.0 k + Forgecraft 9.0 l + Translocations 9.0 m + Alchemy 9.0 n + Fire Magic   9.3 o + Ice Magic   9.3 p + Air Magic   9.3 q + Earth Magic   9.3 h  hj$  hN0 7 .. MrShunz the Thaumaturge  ........... Djinni of Ashenzari ......  #.......... Health: 72/72 ========================  #........ h'1 r.. AC: 6Str: 7  # #........... EV: 13Int: 22   h3 &#.#.......... .. SH: 0Dex: 13  #.#.......... .. XL: 10 Next: 68% Place: Dungeon:8  #............ .. Noise: ---------  Time: 7348.0 (0.0)  #@......... .. -) Nothing wielded  #.......... .. Nothing quivered  ####.......... .. Fly  #............. ..  #.....)....... ..  #............. ..    hz5 6#............. ..   #.))......)... ..   #####)............ .. Things that are here: _a +0 short sword; a gnoll skeletonAshenzari invites you to partake of a vision and a curse of cunning and ranged _combat. _Okay, then. _Okay, then. h?  h?  hkI  hL  hJ h0 h; _ hf, h, h h h, h  h hv h! h h h h, h hV h  h, hO h  h h5    .#    .#   ####### .. ###  #.....# ># ...   #.....# .##.### #  #.....#    ###.....## 57.0 (9  .........  #.......  #......#  ######.#.   #.#..   #.#..   #.# h9J.   #............   #.#..  hS8.0 (10.0) _Found a stone staircase leading down. h] hn h/X h} h hV hR #..y..y.. #....$... ###........ .......... #. #.........  #.##..  #.##..  #.##.@..#   ########....#######   #.....##>##.......#   #.....##.##.#####.# ######  #.....##........... .....  ###.....##........... ...... yy 2 killer bees (asleep)  ..................... ......  #.................. ......  #......#........... ...... h)&\66.0 (8.0)7.0 (9 hw* h/] _2 killer bees come into view. h1  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hG vv, 1 ally target)1-=8.0 (1 h  h / _You conjure some foxfire! h h hz  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hb, h h, he h  h hv§v§§§§§v h\§v- hk9 h§§§§§§ h/ _You conjure some foxfire! h'C§§§§§§ hGH _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire! hIasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hRv§§§§§v§§§y1 asleep,  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!asting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the killer bee.   hS%The killer bee is lightly wounded. ho, h]pB h-v v§§§v§v§§The killer bee buzzes angrily.  The foxfire hits the killer bee. h' hI .yv§v§§§§§§The killer bee is moderately wounded.  The foxfire hits the killer bee. h׷, he...y.§y§.v..§.§v§v.§ydistracted, ally tar…) hK60=70 hNo§§§§ hZ _The killer bee is heavily wounded. h§§§§ §§§§§yally target)  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!  The foxfire hits the killer bee but does no damage. h& §v§.yv§§§§§§§§The killer bee is heavily wounded.The foxfire hits the killer bee. ha .§§1 ally target)  The killer bee is severely wounded.  The foxfire hits the killer bee.The killer bee is almost dead. hy.....yk...y.§.§.§.§v@v.k   wyvernyyy 3 killer bees (1 ally target)69-1§§ _A wyvern comes into view. A killer bee comes into view. ho§-§§ _Unknown command. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  You begin to radiate toxic energy. The wyvern is poisoned.  The killer bee is poisoned. x2 h#....y...#....$...###.....y...........#..§......#.§.......#§.§......#v@v.##....#####>##.#.##.....(poisoned)... 2 killer bees (poisoned)... h` 0#....y...#....$...###.....y...........#..§......#.§.......#§.§......#v@v.##....#####>##.#.##...........  You kill the killer bee! 6-The wyvern looks even sicker. The killer bee looks even sicker. h< /  --more-- hE .yv hv§§§§§@§ very poisoned, ally target)1 poisoned, 1 very poi…)The foxfire hits the wyvern. h, h h, h|.yvk.§§ The wyvern is heavily wounded.The foxfire hits the wyvern. h9..y.........k...y§..§.§@§) h*-70==2Toxic Fly  h7, h2T§§ h{9W _The wyvern is severely wounded. hgL  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hL\  You conjure some foxfire! The killer bee looks even sicker.  Your toxic aura wanes.yy...y...kv.y.@v, ally target)yy 4 killer bees (1 poisoned, 1 very p5--- hf3Fly  _A killer bee comes into view. x2 hF 9-- h[  hA- "  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! hQ9 , hb? †v§  2 killer bees  You kill the killer bee! x2  The foxfire hits the wyvern. h[  h*i B  The foxfire hits the wyvern. hm †.yy 2 killer bees h  h0 , h  h  h ..yy.v†v@§(1 ally target) h \4-84 h ;§ h7 B _You kill the wyvern! h   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hRl 4 hp  hs _You can't see any susceptible monsters within range! (Use Z to cast anyway.) hvv§§The foxfire hits the killer bee. h9 .vyy§§The killer bee is lightly wounded.  The foxfire hits the killer bee. h h hmt  The killer bee is moderately wounded. hQo...yy§§§@.o   orc (wandering) h65-5 h9§ hwq _An orc comes into view. It is wielding a +0 club. h  Casting: Foxfire (safe; 1% risk of failure)   h \Confirm with . or Enter, or press ? or * to list all spells. h >  You conjure some foxfire! h , h5  h  h| .o...vyy.@v h. z(1 ally target)o h 74==6 hd  h % _The orc shouts! hM hR h\vM_The orc shouts!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the killer bee. h .The killer bee is severely wounded.The foxfire hits the killer bee but does no damage. hn  The killer bee misses you. The killer bee stings you.  The killer bee closely misses you. hü4o..v@.2--7 _The killer bee stings you but does no damage. hy  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hT#........#....$...###.....o............#..†......#.†.......#.yy......#v@..##....#####>##.#.##.....poisoned, 1 ally target)...  orc (poisoned)...You begin to radiate toxic energy. The killer bee is poisoned. x2 h"X#........#....$...###.....o............#..†......#.†.......#.yy......#v@..##....#####>##.#.##........... h09  The orc is poisoned. hC< h_= h5B )v§   killer bee (poisoned, h^C  You kill the killer bee! You kill the orc!The foxfire hits the killer bee. h59---  --more-- hM .§)  The killer bee is severely wounded.   hvNDThe killer bee barely misses you. h"h-80==8Toxic Fly  hM}Q _The killer bee stings you but does no damage. hV L  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hlV 8Flames lash the killer bee. hZ *§ hB B†. h k71====9 h d _You kill the killer bee! h_]Fly  _Your toxic aura wanes.8960=1=23=4=[3 hIc7m56=7=89=70=12=  Things that are here:  a killer bee corpse; a killer bee corps hje _=  Things that are here:  a +0 club; an orc corpse _ _You now have 425 gold pieces (gained 7).[ hnm ho hp hq h;v h'x, h?|Q _n - a wand of light (15) (gained 11 charges) h~ h h h h" h h h hf h% h9 h  h  hoX hȟ hؠ, hҢ h h, h h h, h h h, hz h h, h hy, h , h8 h-, h8 h-, h5 h" h$, h h hB h h h, hB h h h, h h hB h h h, h h, h h h, h h h, h h h h, h h, h h h, h h h, hy h h , h& h~ h, h h h h, h: hI, hA hM h;, hN h( h<, h/ he h, h h h, h h h2, h= h. hP, hJ hL  hT B h  h , h  h hB h h, h h h h h h h, h h| h, h hZ!, h" h" ho# hg%B h) h/ h2 h3B h5 hk  h  You see here a +0 trident. h#.##..†.........######.#.##....######### #.... ####....####### #.### ..##>##.......# #.# ..##.##.#####.###############.### ..##....................... ..##................##.### ...............)...........---- ................@..........##.### ...#.............?.........##.### ##.#.............................#.#.......................##.##.#.#.......................##.###.#.......................##.##. 5   white imp (wandering)#..................##....  #.#.............5.........#####.  #.#.... ........# #.52647.0)5[3 h(a7m5.==--78 _The white imp shouts, "Run away, thou puking idle-headed fleecer!" h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h5 hcA vv5(ally target).-8.0) _You conjure some foxfire! h 8- h'  h95   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h16 , hm7 B h7= §§§§vv You conjure some foxfire! The foxfire hits the white imp!  The white imp is burned terribly! h8[ B h]  h %  The white imp is severely wounded.The foxfire hits the white imp. The white imp is burned terribly!§.v h  h{ v§v§§§§.. h \1-29 h Y§§§§ h  h /  --more-- hN _You kill the white imp! hwF2= hp _Your foxfire dissipates. h {G#.##....#########  h7|W....# ###....#######  hM}#.#### .##>##.......#  h:~+#.#  h-d##.##.#####.###############.#### . hP##.............................. .##. hM. h2##.####..) h)....... h##.#### hM-#. h ##.# #.#. h!... hɈ!..... #.#. h. h<##.##.# #.#..##.##.# #.#.##.##.# #...##.... #.#§#####.# #.#.# #.# ###. .# #.# _Your foxfire dissipates.32.0 (3.-3.0 (4 h h_ _s - a scroll labelled XOOPUA FEISYIXIFI h V=.##.......................##.### ..............).................. ..........................##.### ..#....................... #..# #... #.#...##.##.# #.#...7 #......##### h  # ...>..### .....)......# ....###. ...>.####.. .))).......8.0 (5 _Found a staircase to the Lair. h Your spells (describe)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Volatile BlastmotesFire/Translocation1%3  d - Inner FlameHexes/Fire1%3  e - Flame WaveConjuration/Fire1%4  f - FreezeIce1%1  g - Momentum StrikeConjuration/Translocation 1%2  h - HailstormConjuration/Ice1%3  i - Olgreb's Toxic RadianceAlchemy1%4 Select a spell to describe[!]/[I] toggle spell headers hϵ h h.##.......................##.#### MrShunz the Thaumaturge  h..............).................. Djinni of Ashenzari ...... ..........................##.#### Health: 72/72 ======================== ..#.......................##.#### AC: 6Str: 7 #.#.............................# EV: 13Int: 22 #.#.......................##.##.# SH: 0Dex: 13 #.#.......................##.##.# XL: 10 Next: 82% Place: Dungeon:8 #.#.......................##.##.# Noise: ---------  Time: 7538.0 (0.0) #...............@.........##..... -) Nothing wielded #.#.......................#####.# Nothing quivered #.#.......................# #.# [0; h&i10;1mFly ###.......................# #.# .......................>..#####.# .....)..........................#  ...........................###..#  ...............>...........####..  .))......)... ...............  _You kill the white imp! _Your foxfire dissipates. _Your foxfire dissipates. _s - a scroll labelled XOOPUA FEISYIXIFI _Found a staircase to the Lair. hIQ h}  h X h  h , ht  hˋ  h , hV  h  ha  h  h  h֖  h̘  hv  h  h  hK , h  h  hF , hs  hw  hڮ  h  hV  h  h , hܹ  h  h , h  hn  hK , h  h  h , h  hY  h  h  h)  h+  h , h)  h  h , hO  h  hS , hk  hz  h , h  h"  h , h  hF  h B hU  h  h  h  hY  h4  h  h  hV  h6  h  h  h!  h#  h$  hR%  h"'  h>)  h,*  h*  hK,  h-  h. , h`0  h1  h2  h4  h9 X hn;  h<  h= , h)?  hJA , h9B  hJ  hK , hL  hM  hN  hO , hjY  hrZ  hj[ , hh]  hm^  h0_ , h?a  h(b  h&c , hQe  hf  hfg  hEh  hVi  hj , hm  hm  hQo  hUp , hq  hos  hGt  hNu  hFv  hw  hx  hy  hwz  h{  h|  h}  h  h׀  h  h  h  h , h_  hk  h$  h  h،  h  h  h  h]  h  hǖ  h  h}  h]  hJ  h=  h  h  h  h  h  h  h= B hֲ {  Things that are here:  a +0 club; an orc skeleton hE  h _ hT  hٸ  hֺ , h3  h  hE  h  h  h  h  h  h  h(  h  h  h  h  h  hC  h  ho  h$ , h  h#  hi  hC  h  h  hK  h=  h  hK  h B h  h  h , h  h  hV , h~  h}  h` , h  h , hz  h  h , h  hD  h  h  h  h8 , h9  h  h B h  h , h2  h  h , h  h  h| , h   h , h  h  h , h  h!  h#  hS$  hs%  h3'  h(  h)  h*  hQ  hPU , hZ B h[ , hq K  You see here 2 stones. ############### #.......# ......#####.......###### 624.0 (86.0) ...............(> ##...########.#.  #.#.######  )#  ####.##.[40m##  #.......## ##.##.####### #.)......#......# #........###.5.0 (87 hv  hz ; _Found a stone staircase leading down. h1J hA5 h8, hX>X h,@ h:B haC, hZD hHF h@G hG hH hI hqK, hjL hM hBO h,P hP hT hU hV hX, hD[X hl\, h] hd he hf, hh hCi hj, hk hm hm, hvo hp hjq, hs ht ht, h8v hw h5x hx hy hz hw{, hXn hDB h) h, hȇ h h hN, h hU h h h hI h h h hbB h h h, h5 hԮ.# #.##########.#.######.#  .####.###### #.#.# .#.........#####.#.# .#.........##......# ##.........#####.#.# ......###### #.#.# .# #.#.# #####.#### ####.#.#  49.0 (24 .........# #...@..#  .........# #..##......< .........# #. #.#.##### ...# #. #.#.# .........##. #.#.# ..#.. #.# .   .........#.# #.# #  .. hh.#.# #.#    ##########.#   50.0 (25 hG hj; _Found an escape hatch in the ceiling. h8####.###### #.#.#  #.........#####.#.#  #.##......#  #.#####.#.#  .....###### #.#.#  ####.# #.#.#  .#### ####.#.#  ........# #......###### 0.0)# #..##.@....<.. # #. #.#.###### # #. #.#.#  ##. #.#.#  #.. #.# h[39;49m..  #.# #.#.#  #.# #.#.#  #########.# #. <#  #####...### 1.0 (1 _Found a stone staircase leading up. hQ  hX  h`  hg n h]| ` hL ` h- & hٶ  h  h  h J h0 , h , h , hV , h X h  hC X h  h*  h2   There is an escape hatch in the ceiling here. _ hE7  h: X h @ B h#C B hD , hF B hG  hH  h|J B hK  hL , hN  hN  hO , h4Q  hSR  hS B hXU , h>V , hX  h]  hp_  h` , hda  h(c  he B hvh  hi  hk , hl  hn  hio  h_p  hq  ht , hv  hw  hy  h{ , h;}  h~  h  h  h#  h* , h  hr , hь B h B ho  h , h  hr          ###   #.......#  .......##############  (.......>.....ooo  ###.......###.#.@####  ###.......# #....#  )......# #.#..#  .#..# #.#..#  .#..# #.#..#  ##..# #.#..#  oo 2 orc wizards (asleep)  #.)......# #....#  o   orc (asleep)  #........###...##[39;49 hp m    #....).........######## 747.0 (96.0)8.0 (97 h  h h _An orc and 2 orc wizards come into view. hN (#######  .# ###.......############## .......(.......>@....ooo.###.#..####### ###. hP #......).#..#.#.. .#.#.. ##..#..) #........###...##  h)Y  hZ  hkf ooooo1 wandering)owander hh [ing)==9.0 (1.0) hq  hlu , _The orc wizard shouts! h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h>  hB  Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1  b - ScorchFire1% 2 c - Volatile BlastmotesFire/Translocation1%3  d - Inner FlameHexes/Fire1%3  e - Flame Wave hC Conjuration/Fire 1% 4  f - FreezeIce1% 1  g - Momentum StrikeConjuration/Translocation 1% 2  h - HailstormConjuration/Ice 1% 3 i - Olgreb's Toxic RadianceAlchemy1%4 Select a spell to cast[!]/[I] toggle spell headers h   MrShunz the Thaumaturge  Djinni of Ashenzari ......  Health: 72/72 ========================  AC: 6Str: 7  EV: 13Int: 22#########  SH: 0Dex: 13#.......#  XL: 10 Next: 82% Place: Dungeon:8 ###.......##############   Noise: ==-------  Time: 7749.0 (0.0) .......(.......>@....ooo   -) Nothing wielded ###.......###.#..#######   Nothing quivered ###.......# #....#  Fly ...)......#[39;4 h 9m #.#..# .#........# #.#..# .#........# #.#..#  oo 2 orc wizards (1 wandering) ##........# #.#..#  o   orc (wandering)#.)......# #....# #........###...## _Found a stone staircase leading up. _There is an escape hatch in the ceiling here. _An orc and 2 orc wizards come into view. _The orc wizard shouts!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  MrShunz the Thaumaturge  Djinni of Ashenzari ......  Health: 72/72 ========================  AC: 6Str: 7  EV: 13Int: 22### h ######  SH: 0Dex: 13#.......#  XL: 10 Next: 82% Place: Dungeon:8 ###.......##############   Noise: ==-------  Time: 7749.0 (0.0) .......(.......>@....ooo   -) Nothing wielded ###.......###.#..#######   Nothing quivered ###.......# #....#  Fly ...)......# #.#..# .#........# #.#..# .#........# #.#..#  oo 2 orc wizards (1 wandering) ##........# #.#..#  o h [40m   orc (wandering)#.)......# #....# #........###...## _Found a stone staircase leading up. _There is an escape hatch in the ceiling here. _An orc and 2 orc wizards come into view. _The orc wizard shouts!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..##############......>@.....###.#..#######....##.#..##.#..##.#..#opoisoned)#..#o  poisoned)...#  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You begin to radiate toxic energy. The orc wizard is poisoned.    The orc is poisoned.  The orc wizard shouts! h=s .##############......>@.....###.#..#######....##.#..##.#..##.#..# hu n#..#...# hw M68-- h /  --more-- hk  The orc wizard is poisoned. The orc wizard looks even sicker.  The orc looks even sicker. The orc wizard looks even sicker.hear a shout! hl, hMvo.ooo   orc priestoo 2 orc wizards (very poisoned)  You kill the orc! h9=-=50.0 (1Toxic Fly  h: hО _An orc priest comes into view. It is wielding a +2 short sword of freezing. h T  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hS Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire1%1  b - ScorchFire1% 2 c - Volatile BlastmotesFire/Translocation1%3  d - Inner FlameHexes/Fire1%3  e - Flame WaveConjuration/Fire1%4  f - FreezeIce1% 1 g - Momentum StrikeConjuration/Translocation 1%2  h - HailstormConjuration/Ice 1% 3  i + Olgreb's Toxic Radiance Alchemy1% 4 Select a spell to cast[!]/[I] toggle spell headers h h^ h  MrShunz the Thaumaturge  Djinni of Ashenzari ......  Health: 69/72 =======================-  AC: 6Str: 7  EV: 13Int: 22#########  SH: 0Dex: 13#.......#  XL: 10 Next: 82% Place: Dungeon:8 ###.......##############   Noise: ===------  Time: 7750.0 (0.0)  hK.......(.......>@...o.oo   -) Nothing wielded ###.......###.#..#######   Nothing quivered ###.......# #....#  Toxic Fly ...)......# #.#..# .#........# #.#..# .#........# #.#..#  o   orc priest ##........# #.#..#  oo 2 orc wizards (very poisoned)  #.)......# #....# #........###...## The orc looks even sicker. The orc wizard looks even sicker.  You hear a shout!  You kill the orc! _An orc priest comes into view. It is wielding a +2 short sword of freezing.Casting: Olgreb's Toxic Radiance h (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h<  MrShunz the Thaumaturge  Djinni of Ashenzari ......  Health: 69/72 =======================-  AC: 6Str: 7  EV: 13Int: 22#########  SH: 0Dex: 13#.......# h  XL: 10 Next: 82% Place: Dungeon:8 ###.......##############   Noise: ===------  Time: 7750.0 (0.0) .......(.......>@...o.oo   -) Nothing wielded ###.......###.#..#######   Nothing quivered ###.......# #....#  Toxic Fly  h...)......# #.#..# .#........# #.#..# .#........# #.#..#  o   orc priest ##........# #.#..#  oo 2 orc wizards (very poisoned)  #.)......# #....# #........###...## The orc looks even sicker. The orc wizard looks even sicker.  You hear a shout!  You kill the orc! _An orc priest comes into view. It is wielding a +2 short sword of freezing.Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h +  MrShunz the Thaumaturge  Djinni of Ashenzari ......  Health: 67/72 ======================--  AC: 6Str: 7  h ` EV: 13Int: 22  ######### SH: 0Dex: 13  #.......# XL: 10 Next: 82% Place: Dungeon:8 ###.......##############  Noise: ===------  Time: 7750.0 (0.0) .......(.......>@...o.oo  -) Nothing wielded ###.......###.#..#######  Nothing quivered ###.......# #....# Toxic Fly ...)......# #.#..# .#........# #.#..# .#........# #.#..# o   orc priest ##........# #.#..# h D oo 2 orc wizards (very poisoned)  #.)......# #....#  #........###...##Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, very poisoned, 72% to hit) h 8  MrShunz the Thaumaturge  Djinni of Ashenzari ......  Health: 67/72 ======================--  AC: 6Str: 7  EV: 13Int: 22#########  SH: 0Dex: 13#.......#  XL: 10 Next: 82% Place: Dungeon:8 ###.......##############   Noise: ===------  Time: 7750.0 (0.0) .......(.......>@...*.oo   -) Nothing wielded  h ###.......###.#..#######   Nothing quivered ###.......# #....#  Toxic Fly ...)......# #.#..# .#........# #.#..# .#........# #.#..#  o   orc priest ##........# #.#..#  oo 2 orc wizards (very poisoned)  #.)......# #....# #........###...## Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, very poisoned, 72% to hit) hT  hV o hW   hW '(poisoned)   hX oAiming: Momentum Strike (safe; 1% hY    h{Z LPress: ? - help, Dir - move target hc[ : an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily h@\ @wounded, very poisoned, 72% to hit)   hb The concentrated momentum misses the orc wizard.  The orc wizard looks even sicker. x2; The orc priest is poisoned. h_c * he  hœ  hp /  --more-- hQ    orc wizard  The orc wizard gestures wildly while chanting.  The orc wizard flickers and vanishes! h5g  ho o..{-1.0 (1 hJr  hs _Deactivating autopickup; reactivate with Ctrl-A. h  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h^6You conjure some foxfire! hb 6-Reactivating autopickup.You feel a bit more experienced.  The orc wizard looks as sick as possible! h)i/  --more-- hR' v)vvery poisoned) extremely poisoned, ally …)The orc priest looks even sicker.  Your toxic aura wanes.The orc wizard points at you and mumbles some strange words. hH, h0\ooo 2 orc wizards (1 extremely poisoned,  You easily resist. hp 3-2Fly  _An orc wizard comes into view. It is wielding a +1 dagger of draining. h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h= B h vo..oo)v h @-3 h  h / _You conjure some foxfire! hm  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  Flames lash the orc wizard.*   orc wizard h  h  ho&  hw,   h. ! h/ B§@§*vv h0 §v h1 § hX2   hZ5 , ally target)You kill the orc wizard!The foxfire hits the orc priest. hd  4-The orc priest is severely wounded. hi /  --more-- h/ §@v§vv§§§The orc priest invokes the aid of Beogh against you. h),53-----4====4 hC§@v§§ _Beogh smites you! hhp=The foxfire hits the orc priest. hy§vv)§§§o   orc wizard h§§§vv§§ (ally target)  You kill the orc priest!The foxfire hits the orc wizard. §@§§§§ov§The orc wizard is moderately wounded.The foxfire hits the orc wizard. h>@.).§o)... h4=----5----5§ _The orc wizard is moderately wounded. hz\  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hNv)..v(ally target) hhOQ=---6 hU hW/ _You conjure some foxfire! h h §§vv§ The foxfire hits the orc wizard. h6  The orc wizard is severely wounded.The foxfire hits the orc wizard.)) hP§§§§6-7§§§ _You kill the orc wizard! h+Wr4= h.p^5= h*sR6 hD7=8= hB hO<9 hX hǣ, h; hc60= h h, h h>, hk hl1= h hk, h h, h hF<2 h3= h*B h 4= h- h;5 h B h6= h hB hd , h# hH)l7= h=+ h/, h2 hc;, h> hyB<8 hG hQB hYB h_x9= hln ho hlqm70= hr hu, h h<1 h( h, hˏX hqx2= hY h, h h h h h hũX  Things that are here:  a +0 dagger; a +0 robe h h٬ _ hܭ h hi:= h, h hɼ  Things that are here:  a +1 dagger of draining; a +0 robe h7 h _ h2 h[  You see here a +2 short sword of freezing. _ hi h      #####  ....#  ....######  -822.0 (65.0)(.......>..).))@)..#  ....###.#..##########  ....# #....#  .# #.#..#  ....# #.#..#  ....# #.#..#  ....# #.#..#  ....# #....#  ....###...##  Things that are here:  a +0 dagger; a +0 robe h hbE _Done exploring. hf n[?25h[?0c  Search for what [Enter for "glove", or ? for help]?  h0 [?25l[?1c hm4 hr htX _Can't find anything matching that. hn n[?25h[?0c  Search for what [Enter for "glove", or ? for help]?  hV [?25l[?1c hd30 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a +0 dagger (1 further duplicate)  b - [right here] a +0 robe (5 further duplicates) Results elsewhere ([,] to cycle)  c - [D:8] a +0 whip  d - [D:8] a +2 short sword of freezing  e - [D:8] a +1 dagger of drainingf - [D:8] a stone staircase leading down  g - [D:8] 2 stones  h - [D:8] a +5 great swordi - [D:8] a +0 long sword  j - [D:8] a +3 falchion of freezingk - [D:8] an escape hatch in the ceiling  l - [D:8] a stone staircase leading up  m - [D:8] a stone staircase leading down  n - (1) [D:8] a stone staircase leading up  o - [D:8] an escape hatch in the floor  p - [D:8] a stone staircase leading up  q - [D:8] a longbow  r - [D:8] a staircase to the Lair  s - [D:8] a +0 trident  t - [D:8] a +0 club (1 further duplicate) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [[37 h^gamEsc] exit[top] hb.  i - [D:8] a +0 long sword  j - [D:8] a +3 falchion of freezing  k - [D:8] an escape hatch in the ceiling  l - [D:8] a stone staircase leading up  m - [D:8] a stone staircase leading down  n - (1) [D:8] a stone staircase leading up  o - [D:8] an escape hatch in the floor  pup  q - [D:8] a longbow  r - [D:8] a staircase to the Lair  strident  t - [D:8] a +0 club (1 further duplicate)  u club  vn opulent altar of Gozag  w+0 short sword  x - [D:8] a stone staircase leading down  y +0 ring mail  z+0 spear (1 further duplicate)  A+0 plate armour  B - [D:8] a +0 whip of flaming  C - [D:8] a +2 flail of holy wrath  D - [D:8] a +2 robe of fire resistancebot h ho}Level 8 of the Dungeon <<<<>>>>>_(Press ? for help) #.#.......................##.##.#............# #.###.#.######## #.#.......................##.##.#............###.# #.#.# #.........................##.................##..# #.#.####### #.#.......................#####.#............#..## #.#.......# #.#.......................# #.#............#.## #.#.#####.# ####.......................# #.#............#.# #.#.# #.# #.......................>..#####.##############.# #.#<# #.# #.....)..........................######...### #.### #.#  h#...........................###..###### #.........# #.# #.# #...............>...........####......###.####....# #.# #.# #.))......).......................###..>..# #....# #.# #.# #####).........................#####..# ###.### #....# #.# #.# #...'..#########...............# #..# #.# #....# #.# #.# #.###.#..≈≈≈≈≈..#..............# #..# #.# #....# #.# #.# #.# ###.≈.....≈.#..............# #..#####.######....###.#### #.# #.# #.≈.≈≈≈.≈.#..............#####............1............####.##### #.# #.≈≈...≈≈.#.#####.#.#######.....#####. h;######....###.............# #.# ###.≈≈._.≈≈.#.# #.#.# ###..######.### #....# #.############# #.# #.#.≈≈...≈≈.#.# #.#.##..........<# #....# ### #.# #.#.≈.≈≈≈.≈.#.# #.#.###.########## ###### #.# #.#.≈.....≈.#.# #.#.# ### #.# #.###.#..≈≈≈≈≈..#.#####.#.# #.# #.# #......#########..........# #.# #.# hY;_ h  hȪ MrShunz the ThaumaturgeDjinni of Ashenzari ......Health: 72/72 ========================AC: 6Str: 7EV: 13Int: 22SH: 0Dex: 13XL: 10 Next: 86% Place: Dungeon:8Time:Fly Things that are here:  a +0 dagger; a +0 robe _Done exploring.  Search for what [Enter for "glove", or ? for help]? _Can't find anything matching that.   h ^Search for what [Enter for "glove", or ? for help]? @!!in_shop hN 4 h(  h,  hо  h % _ h  h/ o  You see here a +2 short sword of freezing. h  h| _ h  h,  Things that are here:  a +1 dagger of draining; a +0 robe hU L _ h  h , h  h X  Things that are here:  a +0 dagger; a +0 robe h 6 _ h7  h  h , h  h  h? , h  h R  There is a stone staircase leading down here. h. 6 _ h#  hS)  h>- B h2  h5 , hY7  h;  hM> B hE  hG , h"I  h O  hP , hvR  h^[  hN^  h+_  h`  hA  h+ , h  he  hˢ , hT  hϩ  hi , h߮  h  h# , h  h  hK , h  h  Things that are here:  a +3 falchion of freezing; a +0 robe h  h _ ho  h  h , h6  h  h[ , h  h  h , h  h  hk , h  hB h hu hA hX h h, h4 hL h B h" h#, h$ h' h(, hB* h -, h., h0 h1, h2 h55 h(7B h=X hhAB hLB hE hGB hK h"M hN, hQ hR, hS hV hhX, hRY h} hX h h` h" hN  You see here a +0 club. _ h h2 h #.#..............  #.#..............  ####..............  #.................  #.....)...........  #.................  #...............>.  #.))......)....... Noise: --------- 7885.0 (63.0)  #####@................ -) Nothing wielded  #...'..#########...... Nothing quivered  #.###.#..≈≈≈≈≈..#.....  #.# ###.≈.....≈.#.....  #.# #.≈.≈≈≈.≈.#.....  #.# #.≈≈...≈≈.#.####  #.# ###.≈≈._.≈≈.#.#  #.# #.#.≈≈[3 h1|7m...≈≈.#.#  #.# #.#.≈.≈≈≈.≈.#.# _Items here: ))) [[ ÷÷. h*' h)JPick up what? 19/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 whip of flaming  b - a +2 flail of holy wrathc - a +0 club Armour (select all with [)  d - a +2 robe of fire resistancee - a +0 plate armour Carrion a gnoll skeleton  h+the kobold skeleton of Pikel [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] h  b + a +2 flail of holy wrath[Enter] accept (1 chosen) h  h@&  heQ  #.#.............. MrShunz the Thaumaturge  #.#.............. Djinni of Ashenzari ......  ####.............. Health: 72/72 ========================  #................. AC: 6Str: 7  #.....)........... EV: 13Int: 22  #................. SH: 0Dex: 13  #...............>. XL: 10 Next: 86% Place: Dungeon:8  #.))......)....... Noise: ---------  Time: 7885.0 (0.0)  #####@................ -) Nothing wielded  #[ hV !m...'..#########...... Nothing quivered  #.###.#..≈≈≈≈≈..#..... Fly  #.# ###.≈.....≈.#.....  #.# #.≈.≈≈≈.≈.#.....  #.# #.≈≈...≈≈.#.####  #.# ###.≈≈._.≈≈.#.#  #.# #.#.≈≈...≈≈.#.#  #.# #.#.≈.≈≈≈.≈.#.# _a +0 dagger; a +0 robe _There is a stone staircase leading down here.  Things that are here: _a +3 falchion of freezing; a +0 robe _You see here a +0 club. _Items here: ))) [[ ÷÷.6.0 (1 _t - a +2 flail of holy wrath hEWear which item? Inventory Items Armour (go to first with [)  g - the cursed +2 helmet "Visionary Ressentiment" (worn) {Elem, Dev}  c - a +0 cloak (worn)  a - a +0 robe (worn) Floor Items ([,] to select) Armour a +2 robe of fire resistancea +0 plate armour[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip  h hɒ h, #.#.............. MrShunz the Thaumaturge  #.#.............. Djinni of Ashenzari ......  ####.............. Health: 72/72 ========================  #................. AC: 6Str: 7  #.....)........... EV: 13Int: 22  #................. SH: 0Dex: 13  #...............>. XL: 10 Next: 86% Place: Dungeon:8   hܬh#.))......)....... Noise: ---------  Time: 7886.0 (0.0)  #####@................ -) Nothing wielded  #...'..#########...... Nothing quivered  #.###.#..≈≈≈≈≈..#..... Fly  #.# ###.≈.....≈.#.....  #.# #.≈.≈≈≈.≈.#.....  #.# #.≈≈...≈≈.#.####  #.# ###.≈≈._.≈≈.#.#  #.# #.#.≈≈...≈≈.#.#  #.# #.#.≈.≈≈≈.≈.#.# _There is a stone staircase leading down here.  Things that are here: _a +3 falchion of freezing; a +0 robe _You see here a +0 club. _Items here: ))) [[ ÷÷. _t - a +2 flail of holy wrath hY_ hb9_ hh;_ hA7.0 (1 hA8.0 (2 h;9_ h h+9.0 (3 h;_ h9_ h,90.0 (4 h hMA1.0 (5 h_ 4 _You start removing your armour. You continue removing your +0 robe. x5 h   You finish removing your +0 robe.  You start putting on your armour.2.0 (6 h 9_ hA3.0 (7 h h A4.0 (8 hj';_ h-9_ hd4+5.0 (9 hgJ hL3_ h\E6.0 (10.0) hb9_ he. 8  hh_You continue putting on your +2 robe of fire resistance. x5  You finish putting on your +2 robe of fire resistance. hq h{Q _You feel resistant to fire. heDrop what?21/52 slots (_ for help) Hand Weapons (select all with ))  t - a +2 flail of holy wrath Armour (select all with [)  g - the cursed +2 helmet "Visionary Ressentiment" (worn) {Elem, Dev}  u - a +2 robe of fire resistance (worn)  c - a +0 cloak (worn)a - a +0 robe Jewellery (select all with "=)  b - a ring of protection from cold (worn) Wands (select all with /)o - a wand of charming (10)  n - a wand of light (15)  e - a wand of polymorph (11) Scrolls (select all with ?)h - 3 scrolls of enchant weapon  f - 3 scrolls of fear  r - a scroll of teleportation  s - a scroll labelled XOOPUA FEISYIXIFI Potions (select all with !)i - 2 potions of brilliance  d - 5 potions of curing [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space[3 h\9;49m] toggle selected[top]  h) (1 turn)  t - a +2 flail of holy wrath  a + a +0 robe[Enter] accept (1 chosen)  hz   h o #.#.............. MrShunz the Thaumaturge  #.#.............. Djinni of Ashenzari ......    h ####.............. Health: 72/72 ========================  #................. AC: 8Str: 7  #.....)........... EV: 13Int: 22  #................. SH: 0Dex: 13  #...............>. XL: 10 Next: 86% Place: Dungeon:8  #.))......)....... Noise: ---------  Time: 7896.0 (0.0)  #####@................ -) Nothing wielded  #...'..#########...... Nothing quivered  #.###.#..≈≈≈≈≈..#..... Fly  #.# ##[  hp 37m#.≈.....≈.#.....  #.# #.≈.≈≈≈.≈.#.....  #.# #.≈≈...≈≈.#.####  #.# ###.≈≈._.≈≈.#.#  #.# #.#.≈≈...≈≈.#.#  #.# #.#.≈.≈≈≈.≈.#.# _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +2 robe of fire resistance. x5  You finish putting on your +2 robe of fire resistance. _You feel resistant to fire.7.0 (1  h   hU ) _You drop a +0 robe.  h(  hDrop what?20/52 slots (_ for help) Hand Weapons (select all with ))  t - a +2 flail of holy wrath Armour (select all with [)  g - the cursed +2 helmet "Visionary Ressentiment" (worn) {Elem, Dev}  u - a +2 robe of fire resistance (worn)  c - a +0 cloak (worn) Jewellery (select all with "=)  b - a ring of protection from cold (worn) Wands (select all with /)o - a wand of charming (10)  n - a wand of light (15)  e - a wand of polymorph (11) Scrolls (select all with ?)h - 3 scrolls of enchant weapon  f - 3 scrolls of fear  r - a scroll of teleportation  s - a scroll labelled XOOPUA FEISYIXIFI Potions (select all with !)i - 2 potions of brilliance  d - 5 potions of curingm - 2 potions of invisibility [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[  h^6top]  h: (1 turn)+[Enter] accept (1 chosen)  h^b  hno #.#.............. MrShunz the Thaumaturge  #.#.............. Djinni of Ashenzari ......    h:r####.............. Health: 72/72 ========================  #................. AC: 8Str: 7  #.....)........... EV: 13Int: 22  #................. SH: 0Dex: 13  #...............>. XL: 10 Next: 86% Place: Dungeon:8  #.))......)....... Noise: ---------  Time: 7897.0 (0.0)  #####@................ -) Nothing wielded  #...'..#########...... Nothing quivered  #.###.#..≈≈≈≈≈..#..... Fly  #.# ##[  hu37m#.≈.....≈.#.....  #.# #.≈.≈≈≈.≈.#.....  #.# #.≈≈...≈≈.#.####  #.# ###.≈≈._.≈≈.#.#  #.# #.#.≈≈...≈≈.#.#  #.# #.#.≈.≈≈≈.≈.#.#You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +2 robe of fire resistance. x5  You finish putting on your +2 robe of fire resistance. _You feel resistant to fire. _You drop a +0 robe.  hv+8.0 (1  h  h 8 _You drop a +2 flail of holy wrath.  h   h Read which item? Scrolls  h - 3 scrolls of enchant weapon  f - 3 scrolls of fear   h 8 r - a scroll of teleportation  s - a scroll labelled XOOPUA FEISYIXIFI [!] read|quaff|evoke[?] describe selected h h3 h%o #.#.............. MrShunz the Thaumaturge  #.#.............. Djinni of Ashenzari ......   h####.............. Health: 72/72 ========================  #................. AC: 8Str: 7  #.....)........... EV: 13Int: 22  #................. SH: 0Dex: 13  #...............>. XL: 10 Next: 86% Place: Dungeon:8  #.))......)....... Noise: ---------  Time: 7898.0 (0.0)  #####@................ -) Nothing wielded  #...'..#########...... Nothing quivered   hu#.###.#..≈≈≈≈≈..#..... Fly  #.# ###.≈.....≈.#.....  #.# #.≈.≈≈≈.≈.#.....  #.# #.≈≈...≈≈.#.####  #.# ###.≈≈._.≈≈.#.#  #.# #.#.≈≈...≈≈.#.#  #.# #.#.≈.≈≈≈.≈.#.#You start putting on your armour.  hs4_You continue putting on your +2 robe of fire resistance. x5  You finish putting on your +2 robe of fire resistance. _You feel resistant to fire. _You drop a +0 robe. _You drop a +2 flail of holy wrath. h #.#.............. MrShunz the Thaumaturge #.#.............. Djinni of Ashenzari ...... ####.............. Health: 72/72 ======================== #................. AC: 8Str: 7 #.....)........... EV: 13Int: 22 #................. SH: 0Dex: 13 #...............>. XL: 10 Next: 86% Place: Dungeon:8 #.))......)....... Noise: ---------  Time: 7898.0 (0.0) #####@................ -) Nothing wielded #...'..#########...... Nothing quivered #.###.#..≈≈≈≈≈..#..... F hly  #.# ###.≈.....≈.#..... #.# #.≈.≈≈≈.≈.#..... #.# #.≈≈...≈≈.#.####  #.# ###.≈≈._.≈≈.#.#   #.# #.#.≈≈...≈≈.#.#   #.# #.#.≈.≈≈≈.≈.#.#  You finish putting on your +2 robe of fire resistance. _You feel resistant to fire. _You drop a +0 robe. _You drop a +2 flail of holy wrath.  Blink to where?Press: ? - help, Dir - move target hz}5@* h  #.#............... MrShunz the Thaumaturge  #.#............... Djinni of Ashenzari ......  ####............... Health: 72/72 ========================  #.................. AC: 8Str: 7  #.....)............ EV: 13Int: 22  #.................. SH: 0Dex: 13  #...............>.. XL: 10 Next: 86% Place: Dungeon:8  #.))......)........ Noise: ---------  Time: 7898.0 (0.0)  #####§@................ -) Nothing wielded  #[ h m...'..#########....... Nothing quivered  #.###.#..≈≈≈≈≈..#...... Fly  #.# ###.≈.....≈.#......  #.# #.≈.≈≈≈.≈.#......  #.# #.≈≈...≈≈.#.#####   #.# ###.≈≈._.≈≈.#.# #   #.# #.#.≈≈...≈≈.#.# #   #.# #.#.≈.≈≈≈.≈.#.# # You finish putting on your +2 robe of fire resistance. _You feel resistant to fire. _You drop a +0 robe. _You drop a +2 flail of holy wrath.  Blink to where?Press: ? - help, Dir - move target ) _You feel resistant to fire. _You drop a +0 robe. _You drop a +2 flail of holy wrath.  Blink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled XOOPUA FEISYIXIFI, it crumbles to dust.9.0 (1[ h q13;38H_ _It was a scroll of blinking. h;u.......)0......._ _Done exploring. hž Where to? (* - list waypoints, Tab - D:8 @ (x,y), ? - help)  D - Dungeon  T - Temple L - Lair hNR h4r #.#............... MrShunz the Thaumaturge  #.#............... Djinni of Ashenzari ......  ####............... Health: 72/72 ========================  #.................. AC: 8Str: 7  #.....)............ EV: 13Int: 22  #.................. SH: 0Dex: 13  #...............>.. XL: 10 Next: 86% Place: Dungeon:8  #.))......)........ Noise: ---------  Time: 7899.0 (0.0)  #####)@................ -) Nothing wielded  #...'..#########....... Nothing quivered  #[39;4 hu+9m.###.#..≈≈≈≈≈..#...... Fly  #.# ###.≈.....≈.#......  #.# #.≈.≈≈≈.≈.#......  #.# #.≈≈...≈≈.#.#####   #.# ###.≈≈._.≈≈.#.# #   #.# #.#.≈≈...≈≈.#.# #   #.# #.#.≈.≈≈≈.≈.#.# #  _You drop a +2 flail of holy wrath.  Blink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled XOOPUA FEISYIXIFI, it crumbles to dust. _It was a scroll of blinking. _Done exploring. hz hxQ _ h \  Things that are here:  a +0 spear; a +0 ring mail h h@ _ h hh h), h, hE, hX h, hHB hB h, hz, hC hOB h, hOX hB h h hX h  There is a stone staircase leading down here. h!Q _ h(9  # #.## #.... ###...###920.8 (21.8) .......@# ...............  ........#.###..  ....###..... ... #.. >.. .. ......#.# . ##.. .. . ...... _You fly downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here. ha  Existing waypoints:  (1) D:8  Assign waypoint to what number? (0-9, D - delete waypoint)  h^| h} hu hS  hO_Waypoint 1 re-assigned from D:8 to D:9. h:htInventory: 18/52 slots Armour (go to first with [)  g - the cursed +2 helmet "Visionary Ressentiment" (worn) {Elem, Dev}  u - a +2 robe of fire resistance (worn)  c - a +0 cloak (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn) Wands (go to first with /)o - a wand of charming (10)  n - a wand of light (15)  e - a wand of polymorph (11) Scrolls (go to first with ?)h - 3 scrolls of enchant weapon  f - 3 scrolls of fear  r - a scroll of teleportation Potions (go to first with !)i - 2 potions of brilliance  d - 5 potions of curingm - 2 potions of invisibility  q - a brown potion  k - 2 dark potions  p - a fuming inky potion  l - a golden potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] h  g - the cursed +2 helmet "Visionary Ressentiment" (worn) {Elem, Dev}  u - a +2 robe of fire resistance (worn)c0 cloak Jewellery (go to first with "=)  b - a ring of protection from cold (worn) Wands (go to first with /)  o - a wand of charming (10)  nlight (15)  epolymorph (11) Scrolls (go to first with ?)  h - 3 scrolls of enchant weapon  f - 3 scrolls of fearr - a of teleportation Potions (go to first with !)  i - 2 potions of brilliance  d - 5 potions of curing  m - 2 potions of invisibility  q - a brown potionk - 2 dark potions  p - a fuming inky potion  l - a goldenj - 2 white potionsbot hXQMrShunz the ThaumaturgeDjinni of Ashenzari ......Health: 72/72 ========================AC: 8Str: 7#EV: 13Int: 22#.##SH: 0Dex: 13#....XL: 10 Next: 86% Place: Dungeon:9###...###Noise: ---------  Time: 7920.8 (0.0).......@#-) Nothing wielded...............Nothing quivered........#.###..Fly ....###........ #.. >.... ......#.#. ##.. .. .......  Found a stone staircase leading down. _There is a stone staircase leading up here.  Existing waypoints:  (1) D:8  Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:8 to D:9. hV h>e hARead which item? Scrolls  h - 3 scrolls of enchant weapon  f - 3 scrolls of fear  r - a scroll of teleportation [!] read|quaff|evoke[?] describe selected hx MrShunz the ThaumaturgeDjinni of Ashenzari ......Health: 72/72 ========================AC: 8Str: 7#EV: 13Int: 22#.##SH: 0Dex: 13#....XL: 10 Next: 86% Place: Dungeon:9###...###Noise: ---------  Time: 7920.8 (0.0).......@#-) Nothing wielded...............Nothing quivered........#.###..Fly ....###........ #.. >.... ......#.#. ##.. .. .......  Found a stone staircase leading down. _There is a stone staircase leading up here.  Existing waypoints:  (1) D:8  Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:8 to D:9. _There is a stone staircase leading up here.  Existing waypoints:  (1) D:8  Assign waypoint to wh h8 at number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:8 to D:9.  Okay, then. _ hh hPut on which piece of jewellery? Jewellery (go to first with "=)  h b - a ring of protection from cold (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip  h  h  h MrShunz the ThaumaturgeDjinni of Ashenzari ......Health: 72/72 ========================AC: 8Str: 7#EV: 13Int: 22#.##SH: 0Dex: 13#....XL: 10 Next: 86% Place: Dungeon:9###...###Noise: ---------  Time: 7920.8 (0.0).......@#-) Nothing wielded...............Nothing quivered........#.###.. hY Fly ....###........ #.. >.... ......#.#. ##.. .. ....... _There is a stone staircase leading up here.  Existing waypoints:  (1) D:8  Assign waypoint to what number? (0-9, D - delete waypoint) _Waypoint 1 re-assigned from D:8 to D:9. _Okay, then. h P  Okay, then. hv  h  h! . _ h^` ho _ hJvn h|X h.#..#.######### ...#.........# ....###...###.# .K..........<#.##................@....#........#.###..# ....###..... # ... #...>..... .......#.#. #.##..... .. F   Jeremiah (polearm, asleep)F.. ....... # K   kobold demonologist (asleep)## ##.#...# h 5.8 (5  Jeremiah and a kobold demonologist come into view. h+6.8 (6 h h _Jeremiah is wielding a +2 trident of draining and wearing an orb of energy. hp  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h;,K.vvKlly target)=7.8 (1 _You conjure some foxfire! h٩  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  ...#### ..........# .......###.# K........<#v##.............@....#.....#v###..#.###..... ##........#.##..Fpoisoned).. ... h poisoned, ally t…)## ##.You begin to radiate toxic energy. Jeremiah is poisoned. h@S ...#### ..........# .......###.# K........<#v##.............@....#.....#v###..#.###..... ##........#.##.... ...## ##. hV {  The kobold demonologist is poisoned. Jeremiah looks even sicker. hW , hX  hkY  hDf 0 §v§§ very poisoned)Fvery poisoned, aThe kobold demonologist looks even sicker. hzg 68--==8Toxic Fly  hk <§ hzn s _The kobold demonologist mumbles some strange words. hU  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  *§ cFlames lash the kobold demonologist.  The kobold demonologist is moderately wounded. hB p4.v##K§.4   hellwing (summoned)bF   Jeremiah (polearm, very poisoned)K   kobold demonologist (very poisoned, c…)6--====9b _The kobold demonologist's fire resistance burns away. hI§b *§bCasting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hM  Flames lash the kobold demonologist but do no damage.The kobold demonologist looks even sicker.  You kill the butterfly!  The butterfly disappears in a burst of colours!.4§##.v@K4-30Fly §b  --more-- hyW _Your toxic aura wanes. h=4  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  MrShunz the Thaumaturge  Djinni of Ashenzari ...... .  Health: 62/72 ====================---- #..  AC: 8Str: 7 #.######### ...  EV: 13Int: 22 #.........# ....  SH: 0Dex: 13 ###...###.# 4....  XL: 10 Next: 86% Place: Dungeon:9 .......<#§##......  Noise: ====-----  Time: 7930.8 (0.0) .........v@K...#  -) Nothing wielded ........#.###..#  Nothing quivered ....###...§. #   h Fly  ... #...>...  .. .......#.#  . #.##..... ..  4   hellwing (summoned) Fb. ....... #  F   Jeremiah (polearm, very poisoned) ## ##.#...#  K   kobold demonologist (very poisoned, c…)Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (heavilywounded, very poisoned, more vulnerable to fire, ally target, 69% to hit) hS kMrShunz the ThaumaturgeDjinni of Ashenzari .......Health: 62/72 ====================----#..AC: 8 h Str: 7#.######### ...EV: 13Int: 22#.........# ....SH: 0Dex: 13###...###.# 4....XL: 10 Next: 86% Place: Dungeon:9.......<#§##......Noise: ====-----  Time: 7930.8 (0.0).........v@*...#-) Nothing wielded........#.###..#Nothing quivered....###...§. #Fly ... #...>..... .......#.#. #.##..... ..4   hellwing (summoned)Fb. ....... # h* [40mF   Jeremiah (polearm, very poisoned)## ##.#...#K   kobold demonologist (very poisoned, c…)Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (heavilywounded, very poisoned, more vulnerable to fire, ally target, 69% to hit) h  h' iAiming: Momentum Strike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (heavily h( wounded, very poisoned, more vulnerable to fire, ally target, 69% to hit)  The concentrated momentum misses the kobold demonologist.  Jeremiah yawns. h. ..##4Kb  h0 3===--1.8 (1 h: pb-- h? /  --more-- hV H _The kobold demonologist hits you but does no damage. hG  Casting: Momentum Strike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hd  MrShunz the Thaumaturge  hft Djinni of Ashenzari ...... .  Health: 62/72 ====================---- #..  AC: 8Str: 7 #.######### ...  EV: 13Int: 22 #.........# ....  SH: 0Dex: 13 ###...###.# .....  XL: 10 Next: 86% Place: Dungeon:9 .......<#.##4.....  Noise: ==-------  Time: 7931.8 (0.0) .........v@K...#  -) Nothing wielded  hi........#.###..#  Nothing quivered ....###...§. #  Fly  ... #...>...  .. .......#.#  . #.##..... ..  4   hellwing (summoned) Fb. ....... #  F   Jeremiah (polearm, very poisoned) ## ##.#...#  K   kobold demonologist (very poisoned, c…)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (severely wounded, very poisoned, more vulnerable to fire, ally target, 100% tohit) hi+   MrShunz the Thaumaturge  Djinni of Ashenzari ......  h- .  Health: 62/72 ====================---- #..  AC: 8Str: 7 #.######### ...  EV: 13Int: 22 #.........# ....  SH: 0Dex: 13 ###...###.# .....  XL: 10 Next: 86% Place: Dungeon:9 .......<#.##4.....  Noise: ==-------  Time: 7931.8 (0.0) .........v@K...#  -) Nothing wielded ........#.###..#  Nothing quivered  h0 ....###...§. #  Fly  ... #...>...  .. .......#.#  . #.##..... ..  4   hellwing (summoned) Fb. ....... #  F   Jeremiah (polearm, very poisoned) ## ##.#...#  K   kobold demonologist (very poisoned, c…)Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe  (severely wounded, very poisoned, more vulnerable to fire, ally target, 100% tohit)  You freeze the kobold demonologist. h7  hD> /  --more--  hwy  The kobold demonologist is severely wounded.  ho+Jeremiah hops!  hr  h .  #..  #### ...   hUu#.........# ....  ###...###.# .....  .......<#.##......  .........v@K4..#  ........#.###..#  ....###...§. #  ... #...> .. ..... . #b##..... ..  bb. ..F.... #  ## ##.#...#   h3-2.8 (1  habbb  h}X _The kobold demonologist barely misses you.  hQ/ 8-  h8 Ybbb  hQk   MrShunz the Thaumaturge  Djinni of Ashenzari ...... .  Health: 61/72 ====================---- #..  AC: 8Str: 7 #.######### ...  EV: 13Int: 22  hl /#.........# ....  SH: 0Dex: 13 ###...###.# .....  XL: 10 Next: 86% Place: Dungeon:9 .......<#.##......  Noise: =--------  Time: 7932.8 (0.0) .........v@K4..#  -) Nothing wielded ........#.###..#  Nothing quivered ....###...§. #  Fly  ... #...>...  .. .......#.#  . #b##..... ..  4   hellwing (summoned) bb. ..F.... #  F   Jeremiah (polearm, very poisoned)  ho ## ##.#...#  K   kobold demonologist (very poisoned, c…)The kobold demonologist is almost dead.  hcu GYour foxfire dissipates.  h. +Jeremiah hops!  hI a .  #..  #### ...  #.........# ....   h: ###...###.# .....  .......<#.##......  ..........@K4..#  ........#.###..#  ...b###...§. #  ... #...> .. .b...  h *. #.##b.... ..  Fbb ....... #  ## ##.#...#    hk +3.8 (1  hL bbbbb  h4 B _The kobold demonologist hits you but does no damage.! h~  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.! hj   MrShunz the Thaumaturge  Djinni of Ashenzari ...... .  Health: 60/72 ====================---- #..  AC: 8Str: 7 #.######### ...  EV: 13Int: 22 #.........# ....  SH: 0Dex: 13 ###...###.# .....  XL: 10 Next: 86% Place: Dungeon:9 .......<#.##......  Noise: =--------  Time: 7933.8 (0.0) ..........@K4..#  -) Nothing wielded ........#.###..#  Nothing quivered ...b###...§. #  Fly  ... #...>...  .. .b.....#.#  . #.##b.... ..  4   hellwing (su! h} Mmmoned) Fbb ....... #  F   Jeremiah (polearm, very poisoned) ## ##.#...#  K   kobold demonologist (very poisoned, c…)Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (almostdead, very poisoned, more vulnerable to fire, 100% to hit)! hJw  MrShunz the Thaumaturge  Djinni of Ashenzari ...... .  Health: 60/72 ====================---- #..  AC: 8Str: 7 #.######### ...  EV: 13Int: 22 #.........# ....  SH: 0Dex: 13 ###...###.# .....  XL: 10 Next: 86% Place: Dungeon:9 .......<#.##......  Noise: =--------  Time: 7933.8 (0.0) ..........@K4..#  -) Nothing wielded ........#.###..#  Nothing quivered ...b###...§. #  Fly  ... #...>...  .. .b.....#.#  . #.##b.... ..  4   hellwing (summoned)[! hÍF15;9H Fbb ....... #  F   Jeremiah (polearm, very poisoned) ## ##.#...#  K   kobold demonologist (very poisoned, c…)Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (almostdead, very poisoned, more vulnerable to fire, 100% to hit)  You freeze the kobold demonologist.  You kill the kobold demonologist!1  --more--" h    The hellwing disappears in a puff of smoke! .  #..  #### ...  #.........# ....  ###...###.# .....  .......<#.##......  ..........@)§..#  ........#.###..#  ....###...§. #  ... #...> .. .b..b . #.##b.... ..F   Jeremiah (polearm, poisoned) Fb. .......  " h[ _[36m## ##. " hf' <2/73954.8 (1" h/ b..bbb" hP6 n _Jeremiah looks at their weapon with confusion.# hZ.............# .....#.######### ....#.........# ...###...###.# ...<#.##.....@§..# .#.###..# ....###...§. ## ... #...>..... .b..b..#.#. #.##b.... ..Fb. ...## ##.#...#§.§.b-5# hCb# hŴ  Things that are here: _a +0 dagger; a +0 robe; a kobold corpse# h2;#.#.# #.#.##.#.##.###...###.##..<#.##.§..)@..# .#.###§.# ....###...§. .## # hK3x... #...>...#.. ....b..#.#. #.##b.......Fb. .......#### ##.#...## h(;)..# h<G-6 _# htM# hC#.#.# #.#.##.#.##.###...###.##..<#.##..).@.# .#.###..# ....###...§.#.## ... #...>...#.. ....b..#.#. #.##b.......Fb. .......#### ##.#...#b37b$ hzX#####. #.# #.#.##########.#.........##.###...###.##..<#.##..@...........)...#######.......b#.###..# ....###...§.#.#... #...>...#.. ....b..#.#. #.##b.......Fb. .......#### ##.#...#$ hY$ ha&.$ hc&8$ hf$ hh$ hI......# ######.# #.## #.##.##########.##.........##.####...###.##.#.<#.##..........  ...)...########........#.###..#  ....###...§.#.#... #...>.#  .. ....b..#.#  . #.##b.......Fb. .......#9$ hB`#......# ......# ##### #.#  #.# # #.# #.##########.# #.........##.# ###...###.##.# .<#.##..........# ...)...######## ........#.###..# ....###...§.#.# ... #...>.# .. ....b..#.# . #.##b.4=40$ h#......# #......# ......# ##### #.#  #.#  #.# .##########.# .........##.# ##...###.##.# <#.##..........#..)...########...#.###..####...§.#.##...>.#....b..#.#1$ h] A#......# #......# #......# ......# #$ h` +#### #.# #.#  #.# ##########.# ........##.# #...##<#.##..........#..)...########...#.###..#$ ha ###...§.#.##...>.#$ h[w R2$ hJy % h#...... #......# #......# #......# ......# ##### #.# #.#  #.# #########.% hp# .......#####.##<#.##..........#..)...########...#.###..####...§.#.#% h(% hs^5=3% h% h\% h2% hf% h[% hZ,% hL % h{% h5,% h% hB% hr%% h0% hH6.8 (3FF   Jeremiah (polearm) _Jeremiah is nearby!% h  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.& h#......#......#......#......#......#......####..........#.......@..#..........#& hc..........#..........#..........#.........# , poisoned)...#########..& h1#......#......#......#......#......#......####..........#.......@..#..........#..........#& h..........#..........#.........#...#########..& hF.bb2-===7.8 (1Toxic Fly bb _You begin to radiate toxic energy. Jeremiah is poisoned.& hd U  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.& h; }  You conjure some foxfire!  You kill the butterfly!& hI  The butterfly disappears in a burst of colours!You kill the butterfly!& h&K K1-& hO /  --more--' hu ' hwmvv., ally tar…).  The butterfly disappears in a burst of colours!--8Fly ' h{' h}N _Your toxic aura wanes.' h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.' h"' hYou conjure some foxfire! Jeremiah hops! The foxfire hits the butterfly.  You kill the butterfly!' hs§§§§§.§§F°v§v' h@( hh 0---The butterfly disappears in a burst of colours!The foxfire hits the butterfly.( h/  --more--( ht  ..v§§§.v§§.§§F..§..9§§§§§ _The butterfly disappears in a burst of colours!) h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.) h>) hX) hB) h) h) h) hv§§.@v§§...§v...§§b...§.F.v§b ) h A-50) h§§...§§§b...§§b _You conjure some foxfire!) h|.n§§b§ _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! Jeremiah looks more healthy.  The foxfire hits the butterfly.  You kill the butterfly!) h*S=§§....§§bally target)) hzS §vv.@§§§....§§§v§b  The foxfire hits Jeremiah but does no damage.) h§§§v...§§..§§F..§bv.§§.Jeremiah is almost dead.The foxfire hits Jeremiah.) h§...@§....vv.v.....F.....b§.bb591) hLb§bb _Jeremiah is almost dead.* hHC  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.* hi k§§bb* h * ho hbbb* h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+ hWbbb§b§bb _Unknown command.+ hq@  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h9>   You conjure some foxfire! The foxfire hits Jeremiah.  You kill Jeremiah!§§).§..+ hW ,+ hX ,+ hY ,+ hZ + hU[ + h\ + h\ + h^ + h0h j.v@.v§§..§§§§v§.v..+ ho + hv AMrShunz the Thaumaturge#......Djinni of Ashenzari ......#......#Health: 58/73 ===================-----#......#AC: 8Str: 7#......#EV: 13Int: 22#......#SH: 0Dex: 13##......####XL: 10 Next: 105% Place: Dungeon:9#..........#+ h{x Noise: =--------  Time: 7952.8 (1.0)#......v@..#-) Nothing wielded#......v§§.#Nothing quivered #########.....§§§..#Fly .......##..)§v§....# ...###.##...v......# ....<#.##..........# ........)...######## .....#.###..# .###...§.#.## _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits Jeremiah.  You kill Jeremiah!+ hy _The butterfly disappears in a burst of colours! x3  You have reached level 11!+ h0 /  --more--, h* 62/781 2%  The power to cast Borgnjor's Vile Clutch wells up from within., h:1§§§§§§, h>7L _Spell assigned to 'j'.- h - hw # Your spells (describe)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Volatile BlastmotesFire/Translocation1%3  d - Inner FlameHexes/Fire1%3  e - Flame WaveConjuration/Fire1%4  f - FreezeIce1%1  g - Momentum StrikeConjuration/Translocation 1%2  h - HailstormConjuration/Ice1%3  i - Olgreb's Toxic RadianceAlchemy1%4  j - Borgnjor's Vile ClutchNecromancy/Earth3%5 Select a spell to describe[!]/[I] toggle spell headers. h f Borgnjor's Vile Clutch Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free. Level: 5 Schools: Necromancy/EarthFail: 3% Power: 26% Range: 6 Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 14 draining or fragmentation damage. This spell would have no effect right now because you can't see any hostile targets that would be affected./ h7l Your spells (describe)TypeFailure Level a + FoxfireConjuration/Fire1%1  b - ScorchFire1% 2  c - Volatile Blastmotes Fire/Translocation 1% 3  d - Inner FlameHexes/Fire1%3  e - Flame WaveConjuration/Fire1%4  f - FreezeIce  1%1  g - Momentum StrikeConjuration/Translocation 1%2  h - HailstormConjuration/Ice1%3  i - Olgreb's Toxic RadianceAlchemy1%4  j - Borgnjor's Vile Clutch Necromancy/Earth 3% 5 Select a spell to describe[!]/[I] toggle spell headers/ hMrShunz the Thaumaturge#......Djinni of Ashenzari ......#......#Health: 62/78 ===================-----#......#AC: 8Str: 7#......#EV: 13Int: 22#......#SH: 0Dex: 13##......####XL: 11 Next:  2% Place: Dungeon:9#..........#Noise: =--------  Time: 7952.8 (0.0)#......v@..#-) Nothing wielded#......v§§.#Nothing quivered #########.....§§§..#Fly .......##..)§v§....# ...###.##...v......# ....<#.##/ h0[..........# ........)...######## .....#.###..# .###...§.#.##You conjure some foxfire! The foxfire hits Jeremiah.  You kill Jeremiah! _The butterfly disappears in a burst of colours! x3  You have reached level 11!The power to cast Borgnjor's Vile Clutch wells up from within. _Spell assigned to 'j'.§§§§§§§0 h`0 h,0 hJ0 h"~30 h- _Your foxfire dissipates. x20 h00 hT,0 h`J0 hk _Your foxfire dissipates. x20 hq0 hw<40 hB0 h0 h,0 h0 hL5=0 h0 h,0 h0 h,0 h0 h6=0 hb0 h,0 h0 h۶<70 h0 hY,0 h0 h,0 hH0 h<80 h0 h,0 h0 h~,0 h0 h0 h(L9=0 hH0 h,0 hY0 hU,0 h0 h0 h0W70=0 hZ0 hK,0 h0 h},0 hl0 h<10 h0 h,0 ho0 h2=0 h0 hr!B3=40 h+0 h,0 h8_5=6=0 hF78= _HP restored.=  Things that are here:  a +2 trident of draining; a +0 robe; an orb of energy0 h: _0 hZ #.##########..........##.........##..).......####...###.##..........#.......<#.##..........#...........)...########........#.###..#....##.## ... #...>...# -.. .......#@# . #.##..........h.. Fb.........####... ## ###.#...# ...#.### #.# #. h   howler monkey (asleep)[10 h"lK # .. ._. 0 hZ5 8009.8 (57.0)  A howler monkey comes into view.-10.8 (58 _Found a bloodstained altar of Trog.1 h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1 hvH Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1  b - ScorchFire1% 2 c - Volatile BlastmotesFire/Translocation1%3  d - Inner FlameHexes/Fire1%3  e - Flame WaveConjuration/Fire 1% 4  f - FreezeIce1% 1  g - Momentum StrikeConjuration/Translocation 1% 2  h - HailstormConjuration/Ice 1% 3 i - Olgreb's Toxic RadianceAlchemy1%4  j - Borgnjor's Vile ClutchNecromancy/Earth3%5 Select a spell to cast[!]/[I] toggle spell headers2 hg #.##########..........#MrShunz the Thaumaturge#.........##..).......#Djinni of Ashenzari ......###...###.##..........#Health: 78/78 ========================.......<#.##..........#AC: 8Str: 7...........)...########EV: 13Int: 22........#.###..#SH: 0Dex: 13....###.....#.##XL: 11 Next:  2% Place: Dungeon:9... #...>...#Noise: ---------  Time: 8010.8 (0.0).. .......#@#-) Nothing wielded. #.##..........h[2 hn37m..Nothing quiveredFb.........####...Fly ## ###.#...#...#.####.# #.h   howler monkey (asleep)# ..._.  Things that are here: _a +2 trident of draining; a +0 robe; an orb of energyA howler monkey comes into view. _Found a bloodstained altar of Trog.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. #.##########..........#MrShunz the Thaumaturge#.........##..).......#Djinni of Ashenzari ......###...###.##..........#Health: 78/78 ========================.......<#.##..........#AC: 8Str: 7...........)2 h...########EV: 13Int: 22........#.###..#SH: 0Dex: 13....###.....#.##XL: 11 Next:  2% Place: Dungeon:9... #...>...#Noise: ---------  Time: 8010.8 (0.0).. .......#@#-) Nothing wielded. #.##..........h..Nothing quiveredFb.........####...Fly ## ###.#...#...#.####.# #.h   howler monkey (asleep)# ..._.  Things that are here: _a +2 trident of draining; a +0 robe; an orb of energyA howler monkey comes into view. 2 hE_Found a bloodstained altar of Trog.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Okay, then.2 h . _2 htInventory: 18/52 slots Armour (go to first with [)  g - the cursed +2 helmet "Visionary Ressentiment" (worn) {Elem, Dev}  u - a +2 robe of fire resistance (worn)  c - a +0 cloak (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn) Wands (go to first with /)o - a wand of charming (10)  n - a wand of light (15)  e - a wand of polymorph (11) Scrolls (go to first with ?)h - 3 scrolls of enchant weapon  f - 3 scrolls of fear  r - a scroll of teleportation Potions (go to first with !)i - 2 potions of brilliance  d - 5 potions of curingm - 2 potions of invisibility  q - a brown potion  k - 2 dark potions  p - a fuming inky potion  l - a golden potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]3 hM3 h3 hҧ; #.##########..........#MrShunz the Thaumaturge#.........##..).......#Djinni of Ashenzari ......3 h!###...###.##..........#Health: 78/78 ========================.......<#.##..........#AC: 8Str: 7...........)...########EV: 13Int: 22........#.###..#SH: 0Dex: 133 h....###.....#.##XL: 11 Next:  2% Place: Dungeon:9... #...>...#Noise: ---------  Time: 8010.8 (0.0).. .......#@#-) Nothing wielded3 hw. #.##..........h..Nothing quiveredFb.........####...Fly ## ###.#...#...#.####.# #.3 hh   howler monkey (asleep)# ..._. _a +2 trident of draining; a +0 robe; an orb of energyA howler monkey comes into view. _Found a bloodstained altar of Trog.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.3 h43 h\3 h3  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3 h  #..)..###.##.....<#.##........).....#.###..#.....#.##...>...##@##..........h..........####...###.#...#...#.####.# #.hpoisoned)# ..._.You begin to radiate toxic energy.  The howler monkey howls!3 h #..)..###.##.....<#.##........).....#.###..#.....#.##...>...##@##..........h..........####...###.#...#...#.####.# #.# ..._.3 hm h  The howler monkey is poisoned. The howler monkey looks even sicker.3 h 3 h 5  You hear a howl!3 h h..hhhh 3 howler monkeys (1 wandering, 1 ver…)3 h 4--===1.8 (1Toxic Fly 3 h4 33 h] /  --more--5 h_d _A howler monkey comes into view. x25 h  #.........##..).......# ###...###.##..........# .......<#.##..........# .....)...######## ........#.###..#  ....###.....#.## ... ##...>...#5 hy  .. .......#.#####. . #.##....@....h..h Fb..####.h. ##.###.#...#  ...#.####.# #. # ..h 2 howler monkeys (1 wandering, 1 very ._. ...5 h The howler monkey looks even sicker.  The howler monkey howls!  The howler monkey is poisoned.5 h 5 h Sh..hhh 3 howler monkeys (1 poisoned  The howler monkey hoots and howls with incredible vigour!You hear an angry buzzing noise. You hear a shout! You hear an angry hiss.5 h G========25 hE 5 h * _You hear a shout! x56 hp #.##..).# ###...###.##..........# .......<#.##..........# .....)...## ........#.###..#6 hd ....###.....#.## ... ###...>...# .. #.#.#####. . #.##.hh.. F.####.h. ##.###.#...# ...#.### #.# #.# #. ..# 2 howler monkeys (1 poisoned, 1 very . ._... ...#6 h66 hF,6 hUhh.h.h 3 howler monkeys (1 poisoned, 1 very5=---------36 h' #.##..).# ###...###.##..........# .<#.##..........# ...........)...## ........#.###..# ....###.....#.## ... ###...>...# .. #.#.#####. . #.##.hh... .####h.. ##.###.#...# ...#.### #.###.# #. ..# 2 howler monkeys (1 poisoned, 1 very  . ._.. .#6 h ...#6 h*hh.--------4Fly 6 hql _Your toxic aura wanes.6 h?/ U  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6 h >  You conjure some foxfire!6 h 6 h F vh.hhvh 3 howler monkeys (1 poisoned, 1 very  The howler monkey hoots and howls with incredible vigour!6 h c4-========56 h 6 h: = _You hear a shout! You hear a bellow! x27 hz  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! The foxfire hits the howler monkey!§§v†§§v 2 howler monkeys (1 poisoned)7 h .vh.§, 1 ally …)You kill the howler monkey!The foxfire hits the howler monkey.7 hV~ v§§.†hh.v.§§§  The howler monkey hoots and howls with incredible vigour!-36§§ _You hear a shout! You hear a bellow!7 h7 ht$O§§§7 hA-Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7 hB,7 hSE,7 hH6You conjure some foxfire!7 h0J7 hW §§§§§hv§§§§vcatch  The howler monkey hoots and howls with incredible vigour!The foxfire hits the howler monkey.7 hHo7 hQI  The foxfire hits the howler monkey!7 h6†.   howler monkey (catching breath)7 hx7 h.§vv@§.§†.§§..., ally …)You kill the howler monkey!7 hn63477 hDX§§§7 h" _You hear a shout! x37 h 7 hE§§§7 hZCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7 h˥n7 hݦ,7 hW,7 h§§§@§§v§hv§§ You conjure some foxfire! The foxfire hits the howler monkey.7 h7 hY7 h.§§@v§.vh..v7 h]2=-------87 h7 hh _The howler monkey is moderately wounded.7 h -------§§@v§7 ho$ M§ _The howler monkey is moderately wounded.  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire hits the howler monkey!7 h'@ 7 hI ' §§@§§vv§ The howler monkey is severely wounded.The foxfire hits the howler monkey.7 h   The foxfire hits the howler monkey.§@§§§v†7 h v.@§.§†v§7 h 59§.§§ _You kill the howler monkey!7 hG Z§7 h Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7 h ,7 h< ,7 h{ ,7 h 7 h 7 hs v§#vv§.§v§§...§7 h U1-207 h §§§v§§...§7 h ' _You conjure some foxfire!9 hm  _Your foxfire dissipates.9 hĭ2= _Your foxfire dissipates. x33=4o..#.-..........o   orc warrior (polearm, missile, wander…)9 h 9.8 (9-30.8 (10.0) _An orc warrior comes into view. It is wielding a +0 glaive.9 hj  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9 hp 9 h .ovvoally t3=9 h 1.0)9 h 9 h  9 h !_You conjure some foxfire!: hhg  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. vv§§§§§§§You conjure some foxfire! The foxfire hits the orc warrior.: h  v.§§§§§§§v§vThe orc warrior is lightly wounded.(§(§(§(§: hu.§§§§§§§64---=2§§§§§ _The orc warrior throws a stone. The stone hits you!: h: h{§§§§§: h^M§§§§§§The orc warrior is lightly wounded. _The orc warrior throws a stone. The stone hits you!foxfire hits the orc warrior but does no damage.: h: hX: hB: h: h v§§§§§§v§§: h§§§§§The orc warrior is lightly wounded.  The foxfire hits the orc warrior but does no damage.: hh: h*: h: hh/..o....v§..§§v@v§§§: h^3----3: h${§§§§: h%2-: h2-/  --more--; h]: _The orc warrior is lightly wounded.; h˨; hlB; hivv§§§.v§§@§§§The foxfire hits the orc warrior but does no damage.; h; htB; hKv§§§§§§§§The orc warrior is lightly wounded.  The foxfire hits the orc warrior.; h,; h; h.vo§§§§ The orc warrior is lightly wounded.  The foxfire hits the orc warrior.; h; hu"R..o§§§.§...§@§...); h#.-4; h(§§§§§; h,f _The orc warrior is moderately wounded.; h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.; h §§§§.v§v, ally t…); h §(§(§(§(; h (You conjure some foxfire! The orc warrior throws a stone. The stone misses you.; h$u......@.v; h&K. =5; h-; h}1\ _The stone closely misses your foxfire.< h*< h+X< h2 vv§§§The foxfire hits the orc warrior.< hM< hoO< hU §The orc warrior is heavily wounded.The foxfire hits the orc warrior but does no damage.< hpq< h4u< h..o§§§§)< h).-6< h֍d§§§< hc _The orc warrior is heavily wounded.< h=&  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.< hy ...###.##.........<#.##...........)...#...#.###..##.....#.####.o§>...#.....§.#.#####..@§..††..........§..######.###.#...#..#.###< h (.###.##. ..#, poison…). ._...# ...#< hr ...###.##.........<#.##...........)...#...#.###..##.....#.####.o§>...#.....§.#.#####..@§..††..........§..######.###.#...#..#.###.###.##. ..#. ._...# ...#< h{ d  You begin to radiate toxic energy. The orc warrior is poisoned.< h  o.... o   orc wizard (wandering)  The orc warrior misses you.59-===7Toxic Fly < h} < hF z _An orc wizard comes into view. It is wielding a +0 dagger.< hUU  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.= hk * Flames lash the orc warrior.  The orc warrior is almost dead.= hW 7--The orc warrior's fire resistance burns away.  The orc wizard shouts!= ha\/  --more--= hS  The orc wizard is poisoned.  Your toxic aura wanes.  You hear a shout!= hqV= hd|.oo)o   orc wizard (poisoned)o   orc (polearm, wandering)You kill the orc warrior!= h= hQ8-6====8Fly = h= hl _An orc comes into view. It is wielding a +0 trident.> hL  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.> h. >  You conjure some foxfire!> hy > h ..oovv, ally target)o)> h c7==--9> h > h % _The orc shouts!? h9--? h~? h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.? h? hm v§§You conjure some foxfire! The foxfire hits the orc wizard.? h B? hWo..o§§vv6-40? h-§§ _The orc wizard is heavily wounded.? hf"-? h? hJ;§? h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.? h v§v§.§§.§.§§.@§§v§   You conjure some foxfire! The orc wizard looks more healthy.  The foxfire hits the orc wizard!? h? h| ? h>_  The orc wizard is almost dead.? hB6The foxfire hits the orc wizard!? hM..§o   orc (polearm)? hi? hk? hn? hx .o..§.).§§..v§? hy§v@§v§§, ally target)? h.71? hny§§§§? hۛ? hx/  --more--@ hO _You kill the orc wizard!@ hK @ h< vv§v)§§§§.§§§§§§The foxfire hits the orc.@ h The orc is lightly wounded.  The foxfire hits the orc!)§§.§v.§)§>.§.§..§@....@ h -2§§§ _You kill the orc!@ h^@ hi...).....-3@ h~n@ hiqF _Your foxfire dissipates.A hep4A hqA h,uA h|%7A h}koo   orc wizard (wandering)A h+00A h/+4.8 (1A h.A hz _An orc wizard comes into view. It is wielding a +0 dagger.B h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B h vv(ally target)  You conjure some foxfire!*B h.}  The orc wizard gestures at you while chanting.B hj"@6=5Conf Fly  _You are confused.B hx4B ht{B h|B h}B hKY _You're too confused to cast spells.B h\B hB hĻ;B hlB hY _You're too confused to cast spells.B hv  _You're too confused to cast spells.B hq B h{ BB h B h_ BB h B hR B hƕ B h .vo§§v§§§B h {§§§-B h 6 _B h J§§§B h] r§§§§B h, C h §§§§§ The foxfire hits the orc wizard!C h.v§§§§§ _You're too confused to cast spells. _You're too confused to cast spells. _ The foxfire hits the orc wizard!  The orc wizard is heavily wounded.C hC h# .§§§§§§§  The orc wizard is almost dead.C h ***§*§§The orc wizard points at you and mumbles some strange words.C h).§).....7==7C hZ _The puff of flame hits you but does no damage.D h |V§D hD hCY _You're too confused to cast spells.D hj<D h > Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Cun/Range)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.D hD h#.........##..).......#MrShunz the Thaumaturge###...###.##..........#Djinni of Ashenzari .............<#.##..........#Health: 57/78 =================-------...........)...########AC: 8Str: 7.....o).#.###..#EV: 13Int: 22....###.....#.##SH: 0Dex: 13... ###§).>...#XL: 11 Next:  7% Place: Dungeon:9.. #.......#.#####.Noise: ==-------  Time: 8047.8 (0.0). #.##..@...D h†.....-) Nothing wielded...........####h..Nothing quivered##.###.#...#Conf Fly ...#.####.###.##. ..#o   orc wizard. ._...# ...#The orc wizard is heavily wounded.The foxfire hits the orc wizard!  The orc wizard is almost dead.The orc wizard points at you and mumbles some strange words. _The puff of flame hits you but does no damage. _You're too confused to cast spells.D h §Okay, then.D ht9§D h=. _D hc §§D ho F _Unknown command.E h  You are too confused! _E h 4E h E h6 F _Unknown command.F hH} #.##########...# #.........##..).......# ###...###.##....# .......<#.##..........# ...........)...########F h...#  .. #....@..#.#####. #.##......††..... ...........####h..##.###.#...## ...#.### #.###.# #. ..# . ._...# ...#F hjF hHm7*F h   The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!F h\ {.8.8 (1 _Deactivating autopickup; reactivate with Ctrl-A.F h # #.# #.##########....# #.........##..)# ###...###.##.# .......<#.##..........# ...........)...########.....{).#.###..# ....###.....#.##... ###.).@...# .. #.......#.#####. . #.##††..... ...........####h..##.###.#...## ...#.####.###.##. .F h^j.# ._F hF hF.{F h/--9F h>!F h(c _There is a stone staircase leading down here.F hG #.# # #.# #.##########....# #.........##..)# ###...###.##.# .......<#.##..........# ...........)...########......{.#.###..# ....###....@#.##... ###.).>...# .. #.......#.#####. . #.##††................####h..##.###.#...## ...#.####.###.##. ..#F h8--50 _F hd; I# #F h< .# #.##########.# #.........##..).# ###...###.##...# .......<#.##.# ...........)...######## ...o..{.#.###..#  ....###.....#.## ... ###.).@...# .. #.......#.#####. . #.##......††..... .....####h.. ##.###.#... # ...#.###o   orc (wandering) F h? [40m#.###. #. ..# . ._..F hNW  An orc comes into view. It is wielding a +2 mace of protection.F hY ***You feel less confused.A magic dart appears from out of thin air!F hj~ F h .o...53-=1Fly F hg F h _The magic dart hits you. _There is a stone staircase leading down here.G hG hmG hݢG hŤG hG hCd.o)G h5-2 _G hQG hE -You fly downwards.  You hear the roar of battle.G h/  --more--H h         ###+########   #..........#   #..........+ 10   ...........#   #.....   ####.####+##         -There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!43.6 (1.8H hI _Reactivating autopickup.You have a vision of a gate. _There is a stone staircase leading up here.I h  Existing waypoints:  (1) D:9  Assign waypoint to what number? (0-9, D - delete waypoint) I hN64I h8I h,;^ _Waypoint 1 re-assigned from D:9 to D:10.J h4J hVJ h]; _5J h56=J hq,J h J h^#,J hr$J hr'n7=J h(J h+,J h,J h/,J h0J h3<8J h4J h48,J hM9J h{;J h<,J h?b9=J h@J hC,J hDJ hG,J hHJ hzKm60=J hLJ hSO,J hOPJ hSJ heU,J h|V<1J hWJ hBZBJ h],J h _J hab2=J hbJ he,J hfJ h9h,J hCiJ hkJ hll3=J hrBJ htBJ hw<4J hxJ h"{J h?|,J h-~J hD,J hb5=J hJ h`J h,J hBJ hl6=J hJ hΑ,J h4J h,J hϖJ h/<7J hJ hŜ,J hŝJ hJ hcJ h'J h8J hɰ,J hޱJ hb9=J hJ h,J hJ hJ h[70=J h1B _You hear the faint creaking of a portcullis nearby.1J h>2=J hJ hU,J hJ hl3=J h J h ,J h ,J h#J hJ h<4J h,J hJ h#,J hT&J h?)J h*b5=J h0J hD1,J h6,J h88J h+=J hf>V6=J hs?J hD,J hFJ hXKJ hgL,J hQ<7J hSJ hxW,J hXJ hD],J h^J hdJ hfL8=J h%gJ hbi J hj+_HP restored.J hr`J hvJ hx,J hzJ hyJ h,J hfF _You reach down and open the door.J hJ hRP=J h J hӎ: There is an open door here.J hJ hZ _J h^J hJ h;J h6,J hJ hvJ h},J hJ h,J hJ hȹJ hXJ hJ h,J hJ hXJ hdBJ hJ hJ h,J hJ hjJ h+,J hhJ hBJ hJ hXJ h,J hZJ h^J hJ hMJ h!J h\'J h+J h(.J h61J h3J h(8J hG;J hj=J hZAJ hiJ h*mJ h?w _You hear the faint creaking of a portcullis nearby.J hJ hˇXJ hJ hBJ h,J h J h},J h>J h,J h,J hJ hJ hJ hBJ h]J hJ h',J hgJ h,J hJ hF _You reach down and open the door.J hJJ h@  There is an open door here.J hlJ h6 _J hJ h,J h=J h|J hJ hJ h,J h J h J h+,J hJ hYJ hp,J hPJ hR,J hJ h!q _d - 6 potions of curing (gained 1)J h'4J h)J h=,J h0,J h2J h7<  You see here a +0 robe.J h;J h< _J h>J h?J h&C,J hrDJ hPGJ hO ####. #... #.~~  #.≈##### .#  #.~#.g. ..# J hPK #.~.g∩ ~..#  #.~# ~..##  #@~#####~....  #.~~≈≈≈~~.# #..[......# ###.%....## ###..### #...##gg 2 goblins (polearms, asleep) #.### #.#J hSK ###'########J h@k186.6 (133.0)%74%J hvY _2 goblins come into view.L h*  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L h_ivv, 1 ally t…)L hDag7-=8.0)L h  You conjure some foxfire!M h   Your foxfire dissipates.The foxfire hits the goblin!M h )vv§§§§§§§§§§§§v%M hA3nM h5v§§§v§v~~≈v≈M h87[§§§§%M hLT4-3M hS§§§§§§§M hUM h,kJ _You kill the goblin!M hI M h7     ####. #...  #.~~  #.≈##### .#  #.~#v).# ..#  #.§§)∩.#~..#  #§@# ~..##  #.§#####~.... #v~~≈v≈~~.#  #..[§§§§..# ###.%....# ###..### #...# #.###  #.#M h  Your foxfire dissipates!M h §§~v§.§~§v§.[.%-4Water §§§§% _Found a flagged portal.M h@      ####. #...  #.~~  #.≈##### .#  #.~#§§.# ..#  #.~@§∩.#~..#  #.~#...#~..##  #§~#####~.... #§v~≈v≈~~.# #§.[.§§§..# ###.%.... ###..### #...## #.###))§~@)v.§.§§.%5=-5 h 42H§§ _Your foxfire dissipates!N hK    ####.  #...  #.~~  #.≈##### .#  #.~#)).# ..#  N h#§~.@∩.#~..#  #.v#...#~..##  #.§#####~....  #.§ #.. ###.% N hN h~.~%6N h$9%N h  _Your foxfire dissipates.Things that are here: _a +0 spear; a goblin corpseN hdn    ####.  #...  #.~~  #.≈##### .#  #.~#)).# ..#  #.~.)@.#~..# N hsgA #.~#...#~..##  #.§#####~....  # N hn5%N ho-7 _N h;vN hyU _There is a flagged portal here.N hJ 5%N h( N h.# N h0 {6=8 _N h6 9%N hB: ;%N h [  N ha Bailey ###  #@#  +##   N hoThe world spins around you as you enter the gateway.N hm-9.3 (1.7N hqN ht~ _You enter a bailey! _There is an empty arch of ancient stone here.O h*N4O hOO h1Q; _O h|W7O hXO hYx8=O ha\1 _HP restored.O h]O h1_4O he 206.3 (7.0#'..#..^.O hRg@+..∩.#....#!..+##+ _You reach down and open the door.O hib _Found a gate leading back out of this place.P h `P h+  _  There is an open door here.P hϱ  _=P h P h @#####∩#+##+##'###.....###...^.#+..∩..+.....#....# +##+##+ P h ∩134.3 (8∩ _a - a sedimented blue potionQ h 4Q h Q h Q h ∩'.....#'#j#####j#+#jj 2 gnolls (polearms, asleep)Q h ∩0  You reach down and open the door.5.3 (1Q h ∩ _A gnoll comes into view. It is wielding a +3 halberd of draining.R huY  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.R hP9G###∩#+##+##'##.....##...^.#+..∩..+#.....##@....##'##+##+#j###j1 asleep, 1 poiso…)R hqG ###∩#+##+##'##.....##...^.#+..∩..+#.....##@....##'##+##+#j### ∩jYou begin to radiate toxic energy. The gnoll is poisoned.4--===6Toxic Fly ∩ _The gnoll barely misses you.S hU  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S h  Flames lash the gnoll.*j   gnoll (polearm, asleep)S h49)S ht3--====7S hS hI _You kill the gnoll!S h]#+#)#####j#+#S hߓE----8S h<S h8 _You reach down and close the door.T h[4T h\T hSdFly  _Your toxic aura wanes.T he&4T hfT hg,T hm5=T hm6=T h<7T hT h,T h@T hև,T hT hb8=T hT hkT h=,T hAT hF _You reach down and open the door.T hc4T hpT hrY _The gnoll shouts!  There is an open door here.T h%T h _T hT hk  You see here a +3 halberd of draining.T h{T hcA= _T hJT h@  There is an open door here.T hT hn _T hT hT hܴ,T hT hjT hr,T hT hF _You reach down and open the door.T h4T hT h T hw,T hT h"T h,T hT h=T h ### ###+j# ##∩##'##+##'##----####...^.#.'..∩..+T h4 ###.....# ##.....# ##'##+##+j   gnoll (polearm, asleep)#)#######j#T hCY 42.3 (24.0)  You reach down and open the door.T hG,3.3 (25T hT h _A gnoll comes into view. It is wielding a +2 halberd of electrocution.U ho  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U h3_ *∩j  combustible)Flames lash the gnoll.  U h`[The gnoll shouts!  The gnoll is almost dead.U hd 7-The gnoll's fire resistance burns away.  --more--U h 'j∩You hear a shout!U h8∩U hP====4.3 (1.0)U hU hd _The gnoll misses you. Something unseen opens the door.V hCasting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V hFlames lash the gnoll. The gnoll is burned terribly!*V hG V h='j)j   gnoll (polearm, wandering)You kill the gnoll!V hoAT5-5V hF;∩V h/I _A gnoll comes into view. It is wielding a +1 halberd of electrocution.W h[  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W h! ###)##'##+##'##@....##...^.#'..∩..+##.....##.....#'##+##+j  poisoned)#You begin to radiate toxic energy.  The gnoll shouts!W hO)###)##'##+##'##@....#W h+#...^.#'..∩..+##.....##.....#'##+##+#W h/W ha7'j1--6Toxic Fly W hf?W h7B, _The gnoll is poisoned.W h\ U  Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X h=E * , combustible)Flames lash the gnoll.  The gnoll is almost dead.X h&z X h{F The gnoll's fire resistance burns away.X hS")X h!X h X hBN0--7X haX h+I _You kill the gnoll!X hX hX hڼX hX hnX hSX hg1Fly X hX he _Your toxic aura wanes.X hV4X h,X hX h5X hlL2=X hyX h+ 3=4X h< 5=X hP 6=X hqT BX h} ----....') ----67.3 (20.0)  Ashenzari invites you to partake of a vision and a curse of melee combat andranged combat.  --more--Z hdY _Z h5 Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Melee/Range)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.[ h*+Nescribe what?[ hB Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. [ hD]Ranged Combat: Ranged Weapons and Throwing. Range: N/A This ability costs: nothing.\ h/" Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Melee/Range) 0%   H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.\ hMrShunz the ThaumaturgeDjinni of Ashenzari ......Health: 76/78 =======================-AC: 8Str: 7EV: 13Int: 22######SH: 0Dex: 13')# ##∩#XL: 11 Next:  7% Place: a Bailey#'##+##'##Noise: ---------  Time: 8267.3 (0.0)#@....##-) Nothing wielded###...^.#Nothing quivered#.'..∩..+Fly ###.....###.....###'##+##+#)#######j#The gnoll is almost dead.The gnoll's fire resistance burns away. _You kill the gnoll! _Your toxic aura wanes.Ashenzari invites you to partake of a vision and a curse of melee combat\ h_! and _ranged combat. ∩Okay, then. _\ hNl ### ### ')# ##∩# #'##+##'## #.@...## ###...^.# #.'..∩..+ # 78.3 (1 _∩] hJ### ### ')# ##∩# #'##+##'## #..@..## ###...^.# #.'..∩..+ #### ] h 5Y9] h####o#'o   orc (polearm, asleep)  You reach down and open the door.70 _An orc comes into view. It is wielding a +0 trident.^ hY  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^ h׹9  Flames lash the orc.^ hC*^ h-8)^ h6====1 _You kill the orc!^ hm4^ h^ h#n^ h^ h!<7^ hS^ h,^ h^ hT,^ h^ h`,^ h{^ hb8=^ hk^ h^ h^ hv^ h^ h@  There is an open door here.^ h^ h _^ h^ he^  Things that are here:  a +0 trident; a +0 ring mail^ h^ h _^ h^ h-@  There is an open door here.^ h^ hA= _^ h^ h^ h,^ h"^ h^ h,^ h^ h ^ h ^ h1There is an open door here.^ h  ^ h5_^ h%  Things that are here:  a +1 halberd of electrocution; a +2 halberd of electrocution; a gnoll corpse^ h-L _^ h/L  There is an open translucent door here.^ h1^ h%3 _^ h4^ h)=,^ h?,_ hF z _You reach down and open the door._ h _ h@  There is an open door here._ h_ h" __ h_ h3_ h*,_ h_ h_ h _ hx!_ h`"_ h$_ h (B_ hX*_ h-_ h1_ h9X_ h8>n _l - 2 golden potions (gained 1)_ hU##### ### #####.')###)###∩#+##+##'###'##'##'###.....## ##.....## #...^.# ###...^.#+..⌠..+ #.'..∩..+#.^...# ###.....#----#....@# ##.....#+##+##'###'##+##+ #j#)## #### #j#j# +# #+jj 2 gnolls (polearms, asleep)  ∩95.3 (24.0)  You reach down and open the door.----6.3 (25_ h*Y_ h[ _A gnoll comes into view. It is wielding a +1 halberd of electrocution._ hd  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.` hu ∩*j1 asleep, 1 combu…)Flames lash the gnoll.  ` hy[The gnoll shouts!  The gnoll is almost dead.` hW jThe gnoll's fire resistance burns away.` h63-----====7.3 (1.0)` h` h` hr/  --more--a h>T _The gnoll hits you from afar with a +1 halberd of electrocution!a hX a hea h#+%Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the gnoll. The gnoll is burned terribly!a h>0*j   gnoll (polearm, asleep)a h_9)a hwc1------8a h}a hA _You kill the gnoll!a hJ 2=a hW 3=a hq\ Ba hw 45=a h 6=a h a h a h+ ~7a hW a hv ,a h a hm <8a hm a hޡ ,a hʣ a h ,a h( a hL b9=a h@ a hǯ ,a h a h9 ,a hܸ a hM m70=a hD a h ,a h a h ,a h a hZ <1a hb a h ,a h a he ,a h; a h b2=a h a h ,a h a h ,a h a h] l3=a hf a h ,a h a hW ,a h a h <4a h3 a hp ,a h a h ,a h a h* ~5=6=a hA5 ,a h<7 a hE ,a hF a hRI <7a hCK a hM ,a hO a h;R ,a hS a hrW b8=a h]Y a h[ a h^ ,a h` a hc 8There is an open door here.a he a hf _a hg a hsm p  You see here a +1 halberd of electrocution.a hOp a hKq _a hr a hu @  There is an open door here.a h>x a hPy A= _a hv{ a h} a hJ ,a hh a hT a h ,a h a h a h֐ ,a hO a h F _You reach down and open the door.a h 4a hA a hN a h{ ,a h a h a h ,a h$ a h۪ F _You reach down and open the door.a h= 4a hN a h~ a h ,a h a h a h ,a h a h a hg  ## ### ##### ### ## #o# #.###.')###)###∩ #'##'##'###'##'##'#---- #@....## ##.....## #...^.#####...^.#a h +..⌠..'.#.'..∩..+#.^...#####.....##.....## ##.....#+##+##'###'##+##+ o   orc##)#)########j#j#a h 360.3 (62.0)∩You reach down and open the door.a h I----1.3 (63a h| a h t _An orc comes into view. It is wielding a +0 halberd.b h'  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b h |  Flames lash the orc.*b h 8)b hm b h 7-8====2.3 (1.0)b hz b h) G _You kill the orc!c h8=  There is an open door here. _  Things that are here:  a +0 halberd; a +0 scale mail _  There is an open door here.c h= _### ### ##### ### ###)###.###.')###)###∩##'##'##'###'##'##' ##.....## ##.....#####...^.#####...^.# ----#o'@.⌠..'.#.'..∩..+ ###.^...#####.....Fly '#)#o   orc (polearm, asleep)+# #+c h 71.3 (9∩You reach down and open the door.----2.3 (10.0)∩ _An orc comes into view. It is wielding a +0 halberd.c h{  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d h7 *∩o  combustible)Flames lash the orc.  The orc shouts!  The orc is severely wounded.d h ao∩6-====3.0) _The orc's fire resistance burns away. The orc closely misses you.d h ### ### ##### ###  #)###.###.')###)###∩ ##'##'##'# ##.....##  ###...^.#####...^.#  #o'@.⌠..'.#  ###.^...###  #.....##   +##+##'#  ##)#)##  #####  #j#j#  +# #+ d hp  ### ### ##### ###  d hY #)###.###.')###)###∩ ##'##'##'# ##.....##  ###...^.#####...^.#  #o'@.⌠..'.#  ###.^...###  #.....##   +##+##'# ##)#) #####  #j#j# +# #+ d h 9∩d hZ d h :∩d h_ [ _An orc is nearby!d h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e h8l  Flames lash the orc. The orc is burned terribly!*)∩5-4∩ _You kill the orc!e h 867e h ,e h! e h ,e h e h e h E8=e h e h e h$ ,e h e h @  There is an open door here.e h e h _e h e h  Things that are here:  a +0 halberd; a +0 scale mail; an orc corpsee h e h _e h4 e hC @  There is an open door here.e h e h A= _e h e h e h ,e hL e h  e h ### ### ##### ### ###)###.###.')###)###∩'##'##'###'##'##' ##.....## ##.....##e h >##...^.#####...^.# #)'..⌠..'.#.'..∩..+ ###.^...#####....---- #@....## ##.....# #'##+##'###'##+##+#j# ##)#)## #' ###### #j#j#+# #+j   gnoll (polearm, asleep) e h 895.0)  You reach down and open the door.  A gnoll comes into view. It is wielding a +1 halberd of draining.The gnoll shouts! You hear a shout! x2e h/ ~∩jjjj 2 gnolls (polearmse h1 )2--====90.3 (16e h7 :∩e h< Q _The gnoll hits you from afar with a +1 halberd of draining.f hr  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f h+ ∩*, 1 combustible)Flames lash the gnoll.  The gnoll is severely wounded.f he T jThe gnoll's fire resistance burns away.65----1.0) _The gnoll hits you from afar with a +1 halberd of draining.g h d*The gnoll's fire resistance burns away. _The gnoll hits you from afar with a +1 halberd of draining.  The gnoll is heavily wounded.g hC,j3---2 _The gnoll's fire resistance burns away. The gnoll closely misses you.g ho4g h>The gnoll is heavily wounded. _The gnoll's fire resistance burns away. The gnoll closely misses you.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Flames lash the gnoll. The gnoll is burned terribly!∩*   gnoll (polearmg hg hԺp∩j'g hT2-3g hsg hQI _You kill the gnoll!g hg h.<∩g hwM∩* _You kill the gnoll! g hc- Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the gnoll. The gnoll is burned terribly!g hJ jThe gnoll is almost dead.You hear a shout!g hqOT0-4g hZ<∩g h{\K _The gnoll misses you.g hKg he:∩g hThe gnoll is almost dead.g hjYou hear a shout! _The gnoll misses you.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Flames lash the gnoll. The gnoll is burned terribly!g h0b∩*g h*g h.B  You kill the gnoll!g h/g h9∩gg   goblin rider (polearm, wandering)g hP`58--5g hWg h] _A goblin rider comes into view. It is wielding a +3 spear of venom.h h?y ### ### ##### ###  #)###.###.')###)###∩ ##'##'##'# ##.....##  ###...^.#####...^.#  #)'..⌠..'.#  ###.^...#  #@....##   #'##+##'#  #g# ##)#)##  #' #####  # #j#j#  +# #+ h h"! ### ### ##### ###  #)###.###.')###)###∩ ##'##'##'# ##.....##  ###...^.#####...^.#  #)'..⌠..'.#  ###.^...#  #@....##   #'##+##'#  #g# ##)#)##  #'  #  +# #+ ∩∩ _A goblin rider is nearby!h h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h h g ∩*g  combustible)Flames lash the goblin rider.  The goblin rider shouts!  The goblin rider is moderately wounded.h h* S  The goblin rider's fire resistance burns away.h h7, K7-h hU1 /  --more--i h< ∩goo   orc (polearm)The goblin rider misses you.6 _An orc comes into view. It is wielding a +0 spear.i h: i h $i h Really fly into that tyrant's trap? Y - Yes  N - Noj h!Really fly into that tyrant's trap? Y - Yes  N - No [Y]es or [N]o only, please.j hhMrShunz the Thaumaturge### ### ##### ### ## Djinni of Ashenzari ......#)###.###.')###)###∩ Health: 57/78 =================-------##'##'##'###'##'##'# AC: 8Str: 7##.....## ##.....## EV: 13Int: 22###...^.#####...^.# SH: 0Dex: 13#)'..⌠..'.#.'..∩..+ XL: 11 Next:  8% Place: a Bailey###.^...#####.....# Noise: ==== hm-----  Time: 8396.3 (0.0)#@....## ##.....# -) Nothing wielded#'##+##'###'##+##+ Nothing quivered#g# ##)#)##Fly #o#######j#j#+# #+g   goblin rider (polearm, combustible)o   orc (polearm)The goblin rider misses you. _An orc comes into view. It is wielding a +0 spear.Okay, then.∩j h. _l hF### ### ##### ### ##)###.###.')###)###∩###'##'##'###'##'##'###.....## ##.....## ###...^.#####...^.# #)'..⌠..'.#.'..∩..+ ###.^...#####.....# #.@...## ##.....# #'##+##'###'##+##+ #g# ##)#)## #o#l h.J+# #+ l hPgo'o   orc (polearm)l hRQ----7.3 (1 _l hW&∩l hXl hYl h/ ### ### ##### ### ### #)###.###.')###)###∩# ##'##'##'###'##'##'## ##.....## ##.....## ###...^.#####...^.# #)'..⌠..'.#.'..∩..+ ###.^...#####.....# #..@..## ##.....# #g##+##'###'##+##+ #o# ##)#)## # +# #+ ∩go)l h6 [15;38Ho   orc (polearm)----8∩l hf  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m hVEvv, a…)You conjure some foxfire!44----==9 _The goblin rider hits you from afar with a +3 spear of venom!m hF### ### ##### ### ### #)###.###.')###)###∩# ##'##'##'###'##'##'## ##.....## ##.....## ###...^.#####...^.# #)'..⌠..'.#.'..∩..+ ###.^.v.#####.....# #gv.@.## ##.....# #o##+##'###'##+##+ #)# ##)#)## #' ###### #j#j#+# hbm #+ j   gnoll (polearm)o   orc (polearm) §vally target)The goblin rider is no longer more vulnerable to fire.  The foxfire hits the goblin rider. v§The goblin rider is moderately wounded.The foxfire hits the goblin rider but does no damage.m hY  The goblin rider is moderately wounded.§og§')28---------=400m h§§ _The goblin rider hits you from afar with a +3 spear of venom!m h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m h^ *g§, combustible)Flames lash the orc.  The orc is lightly wounded.m h* ∩.og.gg 2 goblin riders (polearms)The orc's fire resistance burns away.  A goblin rider comes into view. It is wielding a +0 spear.6-----====1∩  m h M(--more--n hB Z _The goblin rider barely misses you.o h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o h)@  MrShunz the Thaumaturge ### ### ##### ### ###  Djinni of Ashenzari ...... #)###.###.')###)###∩#  Health: 22/78 ======------------------ ##'##'##'###'##'##'##  AC: 8o h+Str: 7 ##.....## ##.....##  EV: 13Int: 22 ###*****#####...^.#  SH: 0Dex: 13 #)'*******#.'..∩..+  XL: 11 Next:  8% Place: a Bailey ###*****#####.....#  Noise: ====-----  Time: 8401.3 (0.0) #og*@*## ##.....#  -) Nothing wielded #g##+##*###'##+##+  Nothing quivered #)# ##*#)##  Fly  #' #####  # #j#j#  +# #+  gg 2 goblin riders (polearms)o hw-  j   gnoll (polearm)  o   orc (polearm, combustible) _The goblin rider barely misses you.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateo hIMrShunz the Thaumaturge### ### ##### ### ###Djinni of Ashenzari ......#)###.###.')###)###∩#Health: 22/78 ======------------------##'##'##'###'##'##'##AC: 8Str: 7##.....## ##.....##EV: 13Int: 22###...^.#####...^.#SH: 0Dex: 13#)'..⌠..'.#.'..∩..+XL: 11 Next:  8% Place: a Baileyo hCLN###.^########.....#Noise: ====-----  Time: 8401.3 (0.0)#og#@### ##.....#-) Nothing wielded#g##+##'###'##+##+Nothing quivered#)# ##)#)##Fly #'#######j#j#+# #+gg 2 goblin riders (polearms)j   gnoll (polearm)o   orc (polearm, combustible) _The goblin rider barely misses you.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateo h ### ### ##### ### ###  #)###.###.')###)###∩#  ##'##'##'  ##.....##   ###...^.#####...^.#  #)'..⌠..'.  ###.^####  #og#@###   #g##+##'#  #)# ##)#)##  o h#' #####  # #j#j#  +# #+ A wave of flame ripples out!o h, ### ### ##### ### ###  #)###.###.')###)###∩#  ##'##'##'  ##.....##   ###...^.#####...^.#  #)'..⌠..'.  ###.^####  #og#@###   #g##+##'#  #)# ##)#)##  #' #### # #j#j# +# #+  o ho@  (Press . to intensify the flame waves.) 3=* * * LOW HITPOINT WARNING * * *The orc invokes a tyrant's trap upon you!o h/  --more--p hm o....g.@., strong)Your strength is siphoned away as 2 goblin riders grow stronger!  The goblin rider hits you from afar with a +3 spear of venom!!  You die...p hg-10/78 -------p h1Inventory: 19/52 slots Armour (go to first with [)  g - the cursed +2 helmet "Visionary Ressentiment" (worn) {Elem, Dev}  u - a +2 robe of fire resistance (worn)  c - a +0 cloak (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn) Wands (go to first with /)o - a wand of charming (10)  n - a wand of light (15)  e - a wand of polymorph (11) Scrolls (go to first with ?)h - 3 scrolls of enchant weapon  f - 3 scrolls of fear  r - a scroll of teleportation Potions (go to first with !)  k - 2 potions of attraction {unknown}i - 2 potions of brilliance  d - 6 potions of curing  l - 2 potions of haste {unknown}  q - a potion of heal wounds {unknown}m - 2 potions of invisibility  p - a potion of lignification {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]q hΜGoodbye, MrShunz.5884 MrShunz the Thaumaturge (level 11, -10/78 HPs)Began as a Djinni Fire Elementalist on Apr 24, 2025.Was an Initiate of Ashenzari.Mangled by a goblin rider... wielding a +3 spear of venom(33 damage)... in a bailey.The game lasted 00:21:11 (8407 turns). 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