hʗ  Player: MrZuerg Game: DCSS trunk Server: clan Filename: 2025-04-24.05:39:45.ttyrec Time: (1745473185) Thu Apr 24 07:39:45 2025  hU [?1051l[?1052l[?1060l[?1061h hWV)0[?7h[?25l[?1c ho hu hfWelcome, MrZuerg. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn Ice Elementalist h, h hWelcome, MrZuerg the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer  hqe - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Demonspawn Ice Elementalist h h?  hU1 MrZuerg the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12EV: 10Int: 15SH: 0Dex: 8XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammer h1 QCast: Kinetic Grapnel hZ: #...##...##...# ##...#.###...#. ###....# ..#....########.@.......#............#..!.####........... ....##......#...#..... h< ,..[. h1C  hJI Welcome, MrZuerg the Mountain Dwarf Forgewright.If you return without finding the Orb of Zot, so far below, it's all over! h?O  h Press ? for a list of commands and other information.  Found an amethyst potion and a robe. h  h [ _Found a staircase leading out of the dungeon. h! _Unknown command. h  hs   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   g + Spellcasting 1.7   2.8  -2           b - Maces & Flails   0.0   0.7  +2   h + Forgecraft4.8   3.5  +2   c - Unarmed Combat   0.0   1.0   0                       d - Armour   h  0.0   0.8  +1      e + Dodging1.3   3.4  -3      f + Stealth1.4   2.8  -2                                                        h ~               The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets hoc = d + Armour 0.0 hC d * Armour   0.0 ho d - Armour   0.0 h#' e * Dodging   1.3 h6%o e - Dodging   1.3 hd f * Stealth   1.4 h/4 p f - Stealth   1.4 hz g * Spellcasting   1.7 hPp g - Spellcasting   1.7 ht hu{ hGMrZuerg the Tinkerer#...#Mountain Dwarf#...#Health: 14/14 ========================#...# #Magic: 3/3========================#...#.#AC: 2Str: 12##...#. ##EV: 10Int: 15#....# ..SH: 0Dex: 8#....#######XL:  1 Next:  0% Place: Dungeon:1#.@.......Noise: ---------  Time: 0.0 (0.0)#............a) +0 hammer#..!.####.....Cast: Kinetic Grapnel...... ....##......#...#.......[.  Welcome, MrZuerg the Mount h֧ain Dwarf Forgewright.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Found an amethyst potion and a robe. _Found a staircase leading out of the dungeon. _Unknown command. h* h2 hw h] h   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   g - Spellcasting   1.7   2.8  -2           b - Maces & Flails   0.0   0.7  +2   h + Forgecraft4.8   3.5  +2   c - Unarmed Combat   0.0   1.0   0                       d - Armour [ hL 37m  0.0   0.8  +1       e - Dodging   1.3   3.4  -3       f - Stealth   1.4   2.8  -2                                                      [ h% 37m                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets hMrZuerg the Tinkerer#...#Mountain Dwarf#...#Health: 14/14 ========================#...# #Magic: 3/3========================#...#.#AC: 2Str: 12##...#. ##EV: 10Int: 15#....# ..SH: 0Dex: 8#....#######XL:  1 Next:  0% Place: Dungeon:1#.@.......Noise: ---------  Time: 0.0 (0.0)#............a) +0 hammer#..!.####.....Cast: Kinetic Grapnel...... ....##......#...#.......[.  Welcome, MrZue hS9(rg the Mountain Dwarf Forgewright.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Found an amethyst potion and a robe. _Found a staircase leading out of the dungeon. _Unknown command. hg h  Your spells (describe)TypeFailure Level  a - Kinetic GrapnelForgecraft3% 1 Select a spell to describe[!]/[I] toggle spell headers h h& h<MrZuerg the Tinkerer#...#Mountain Dwarf#...#Health: 14/14 ========================#...# #Magic: 3/3========================#...#.#AC: 2Str: 12##...#. ##EV: 10Int: 15#....# ..SH: 0Dex: 8#....#######XL:  1 Next:  0% Place: Dungeon:1#.@....... hZNoise: ---------  Time: 0.0 (0.0)#............a) +0 hammer#..!.####.....Cast: Kinetic Grapnel...... ....##......#...#.......[.  Welcome, MrZuerg the Mountain Dwarf Forgewright.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Found an amethyst potion and a robe. _Found a staircase leading out of the dungeon. _Unknown command. h# h  h) h h hi2Inventory: 3/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn) Potions (go to first with !)  c - a potion of magic h 1a - a +0 hammer (weapon). A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.At 100% training you would reach 14.0 in about 8.0 XLs. Damage rating: 8 (Base 8 x 105% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________  h “The hammah that John Henry swung,  It weighed over nine poun',  He broke a rib in his left han' side,  And his intrels fell on the groun', (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. h2  h  h MrZuerg the Tinkerer#...#Mountain Dwarf#...#Health: 14/14 ========================#...# #Magic: 3/3========================#...#.#AC: 2Str: 12##...#. ##EV: 10Int: 15#....# ..SH: 0Dex: 8 h #....#######XL:  1 Next:  0% Place: Dungeon:1#.@.......Noise: ---------  Time: 0.0 (0.0)#............a) +0 hammer#..!.####.....Cast: Kinetic Grapnel...... ....##......#...#.......[.  Welcome, MrZuerg the Mountain Dwarf Forgewright.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Found an amethyst potion and a robe. _Found a staircase leading out of the dungeon. _Unknown command. h  h  h  h9 q _Setting a skill training target for Maces & Flails at 14.0. h   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   g - Spellcasting   1.7   2.8  -2          b + Maces & Flails 0.0   0.7  +2   h + Forgecraft4.8   3.5  +2   c - Unarmed Combat   0.0   1.0   0                       d - Armour [3 hD 7m  0.0   0.8  +1       e - Dodging   1.3   3.4  -3       f - Stealth   1.4   2.8  -2                                                      [3 h 7m                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets h.AMrZuerg the Tinkerer#...#Mountain Dwarf#...#Health: 14/14 ========================#...# #Magic: 3/3========================#...#.#AC: 2Str: 12##...#. ##EV: 10Int: 15#....# ..SH: 0Dex: 8#....#######XL:  1 Next:  0% Place: Dungeon:1#.@.......Noise: ---------  Time: 0.0 (0.0)#............a) +0 hammer#..!.####.....Cast: Kinetic Grapnel...... ....##......#...#.......[.  If you return hEwithout finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Found an amethyst potion and a robe. _Found a staircase leading out of the dungeon. _Unknown command. _Setting a skill training target for Maces & Flails at 14.0. hG hK hO hQ he Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft4% 2  b - Launch Clockwork Bee Forgecraft10% 3  c - Forge Blazeheart Golem Fire/Forgecraft 63% 4  d - Forge Lightning Spire Air/Forgecraft 63% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h  h  h- mMrZuerg the Tinkerer#...#Mountain Dwarf#...#Health: 14/14 ========================#...# #Magic: 3/3========================#...#.#AC: 2 hZ" iStr: 12##...#. ##EV: 10Int: 15#....# ..SH: 0Dex: 8#....#######XL:  1 Next:  0% Place: Dungeon:1#.@.......Noise: ---------  Time: 0.0 (0.0)#............a) +0 hammer#..!.####.....Cast: Kinetic Grapnel...... ....##......#...#.......[.  If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Found an amethyst potion and a robe. _Found a staircase leading out of the dungeon. _Unknown command. _Setting a skill training target for Maces & Flails at 14.0. hI* P  Okay, then. h-  h'4  h(7 . _ h_ _ h#...# #...# # #...#.# ##...#.### #....##.. ##....####### #..#.<....... ##............#..@.####.....?.......###............. #......##.. #. ........#  ...[.....# .........# ...........3.0 (34.0 (4 _d - an amethyst potion h3 h0 h hX h{, hU ha h, hW h hB, h h h, h h h, h h h h  hC  h 7 #...# # #...#.# ##...#.### #....##.. ##....############## #..#.<......#.?....# ##...........#......###....####....#....@................ #### h ...... #......# #......##.. #####.#..........# . #.#....[.....# #............# ##............. #............ h /11.0 (7.0) h +2.0 (8 h   h ` _e - a scroll labelled ZIEHEOMMYU h h hE hI hB h h, h h h, h2 hw  #...#   #...#   #...# #   #...#.#   ##...#.  #....##   ##....###   ######## #..#.<   #.@....# ##   #......###....####   #..................   #......###.........  .....# #......##.  ###.#.........#   #.#....[.....#   #............#  ##............. h$25.0 (36.0 (4 _f - a scroll labelled NIQIHA MATEPLE hG3 hI hN hS h_B hAb hJd he hi hl hm hWo h4s hu h|v hTw hgy h{ hj| h  h h[ h h7 hˆ h\l ##....####### ######## #..#.<....... #......# ##............ h #......###....####..... #...................... #......###............ #......###......##.. #. ####.#..........# .  #.#@...[.....# 22.0 (6 h #............#  ##.....  ##............ .... ......... ........... h ..>..#.#  h h+3.0 (7 h hD; _Found a stone staircase leading down. h_ hGB hX hB h h&! h*q#..................... #......###..... #......###......##.. # ####.#..........# .  #.#....[.....#  h* #......#  ##.......  ######... #....@......... #... #..... #.......>..#.#.#..... h-P####..... g   hobgoblin (asleep)#.......?.....# b   bat (asleep)##.....bg.#.#.# h7+6.0 (3 h9+7.0 (4 h? h!Be _A bat and a hobgoblin come into view. hA Your spells (describe)TypeFailure Level  a - Kinetic GrapnelForgecraft3% 1 Select a spell to describe[!]/[I] toggle spell headers hB  hO #..................... MrZuerg the Tinkerer#......###............ Mountain Dwarf#......###......##.. # Health: 14/14 ========================####.#..........# .Magic: 3/3========================#.#....[.....#AC: 2Str: 12#............#EV: 10Int: 15##.............SH: 0Dex: 8######............XL:  1 Next:  0% Place: Dungeon:1#....@.........Noise: ---------  Time: 27.0 (0.0)#...............a) +0 hammer#................Cast: Kinetic Grapnel#[37 h\ m.......>..#.#..#............####.............g   hobgoblin (asleep)#.......?.....#b   bat (asleep)##.....bg.#.#.# _Okay, then. _d - an amethyst potion _e - a scroll labelled ZIEHEOMMYU _f - a scroll labelled NIQIHA MATEPLE _Found a stone staircase leading down. _A bat and a hobgoblin come into view. h~  hkI#######.. ####.#.... .  [ ......#.. h..######.##...... #.#.>..#.#.. .....###.#?.....##.....bg.#.# ........ h h hw hG hggb.bwandering) h4==8.0 (1 h h*+ _The hobgoblin shouts! hr  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hGg hmi h7n hp _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h##.. ####.#.... .  [ ......#..########..... ##.#.>..#.#.. .....###.#g?#.....b..#.#  h9Q........ h h h; hpjg...b hxP--9Kinetic Grapnel _ h hB h  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hv5 #......###......##.. # MrZuerg the Tinkerer ####.#..........# .  Mountain Dwarf #.#....[.....#  Health: 14/14 ======================== #............#  Magic: 2/3================-------- ##.............  AC: 2Str: 12 ######............  EV: 10Int: 15 ##..............  SH: 0Dex: 8 ##...............  XL:  1 Next:  0% Place: Dungeon:1 #......@.........  Noise: ---------  Time: 29.0 (0.0) #......*>..#.#..  a) +0 hammer #......*.....###   hCast: Kinetic Grapnel #......g......#  #.......?.....#  ##........#.#.#  g   hobgoblin #.......b.....  b   bat (wandering) .............  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit) hj#......###......##.. # MrZuerg the Tinkerer####.#..........# .Mountain Dwarf#.#....[.....#Health: 14/14 ========================#............#Magic: 2/3================--------##.............AC: 2Str: 12######............EV: 10Int: 15##..............SH: 0Dex: 8##...............XL:  1 Next:  0% Place: Dungeon:1 h#......@.........Noise: ---------  Time: 29.0 (0.0)#......*>..#.#..a) +0 hammer#......*.....###Cast: Kinetic Grapnel#......g......##.......?.....###........#.#.#g   hobgoblin (grapneled)#.......b.....b   bat (wandering).............  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin. hQ hS hT hm htm.g.b.b hv4=30.0 (1 h} h)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin. _The hobgoblin is moderately wounded. hjD%bg..3--1 _The bat hits you. h{  The grapnel guides your strike. You hit the hobgoblin.  The hobgoblin is severely wounded. h~  hc D  h \4==2.4 (1.4 h  h _The bat barely misses you. x2; The hobgoblin barely misses you. hċ  You closely miss the hobgoblin.The hobgoblin is severely wounded. h h9  The bat completely misses you. The hobgoblin barely misses you. hC(3.8 hΣ hq: _The bat hits you but does no damage. h`  You closely miss the hobgoblin.The hobgoblin is severely wounded.  The bat barely misses you..b5.2 _The hobgoblin hits you but does no damage. x2 h';  You hit the hobgoblin. h h9\  You kill the hobgoblin! h( h>.bb   bat h=`3--166.6 hKG hK' _The bat hits you. h_  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h4 #......###......##.. # MrZuerg the Tinkerer ####.#..........# .  Mountain Dwarf #.#....[.....#  Health: 13/14 ======================-- #............#  Magic: 1/3========---------------- ##.............  AC: 2Str: 12 ######............  EV: 10Int: 15 ##..............  SH: 0Dex: 8 ##...............  XL:  1 Next: 16% Place: Dungeon:1 #......@.........  Noise: =--------  Time: 36.6 (0.0) #......*>..#.#..  a) +0 hammer #.....*...... hS###  Cast: Kinetic Grapnel #.....b.......#  #.......?.....#  ##........#.#.#  b   bat #.............  .............  _The bat hits you.  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit) ha #......###......##.. # MrZuerg the Tinkerer ####.#..........# .  Mountain Dwarf #.#....[.....#  Health: 13/14 ======================-- #............#  Magic: 1/3========---------------- ##.............  AC: 2Str: 12 ######............  EV: 10Int: 15 h{ ##..............  SH: 0Dex: 8 ##...............  XL:  1 Next: 16% Place: Dungeon:1 #......@.........  Noise: =--------  Time: 36.6 (0.0) #.......>..#.#..  a) +0 hammer #............###  Cast: Kinetic Grapnel #.....b.......#  #.......?.....#  ##........#.#.#  b   bat #.............  ............. Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat. h" hJ  ..........# .  #.#....[.....#  #............#  ........  #........  ##.....  ##......  #.......  #......*>..#.#..  #.....*......###  #.....†.......# #....# ##........#.#.# #............. .............  hv /.. hU m257.6 (1Kinetic Grapnel h  h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel hits the bat. _You kill the bat! h 3 h0  h n h  h , h  h֩ h - _You start resting. h ,40.6 (3 h8 u4==2========- h $1.6 (4 h> 8 _HP restored. h 3 hE h! B h , hp  h , h  h`  hJ S========== h  hA , h  h $ , h&  h* , h,  h_0 , h3  h5 , h7  h?: , h?<  h? , h/A  hD , hF  hI j3======== hK  hO 4 _Magic restored. hZ ####.#..........# .  #.#....[.....# #............# ##...######. ##...... ##.. #....... #.#.#.. 54.6 (13.0)#.....### #.....† #.......?#.#.#.#. h[ .......... .[ hZb  hWf ,5.6 (14 hdm  hw _Found a scale mail.  There is a stone staircase leading down, spattered with blood here. _You see here a hobgoblin corpse. hH I hS  h h?$ _ hC  ho  h2 h hq h h h 9======== h5$ hJ/  ##... ######............##....... ##......... #................ #.......>..#.#.. ......###  h90†.......# ...# ##.#.#  #.............. ........ . h 1[..........$........... he618.6 (3.0) h19+9.6 (4 hZ= h?` _g - a scroll labelled GUHOTINIJI h3 h h+ hHX hM, hO hR hT, hV hX hh[, h\ h^ h`, ha hd, hf hj@ _You now have 8 gold pieces. h n3 ho h"s h[w, h hn h, h h h#.....†.......# #.............# ##........#.#.### # ##..... hW#?# #.........# #.........[........#..................#...............# #..........@....# ##........##.......##......## .......######## .....=. .. rr   quokka (asleep) h,069.6 (10.0) h-70.6 (11 h hY _A quokka comes into view. ha  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h e#.......# #.#.#.###.###..............#?#  h }#........##.........[.#............ #.......# #..#...##........##@...........##..######.......= #.........#..r#.r..#...b   bat (asleep)#b..r   rat (asleep) hu  h  h  h  h rb..rb. h H1.6 (1.0)Kinetic Grapnel hb  h _ _A rat and a bat come into view. hM<  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  #.............# MrZuerg the Tinkerer  ##........#.#.###.#  Mountain Dwarf  ##..............#?#  Health: 14/14 ========================  #.................##  Magic: 2/3================--------  #.........[.........  AC: 2Str: 12  #..................  EV: 10Int: 15  #...............#  SH: 0Dex: 8  #...............#...  XL:  1 Next: 25% Place: Dungeon:1  ##........##@.......  Noise: ---------  Time: 71.6 (0.0) ##......##.*.......  a) +0 hammer ########..* h [39;49m....=..  Cast: Kinetic Grapnel #..r.......  #b.........  #.r........  r   quokka #..........  b   bat #..........  r   rat (asleep) _A rat and a bat come into view.Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit) h^ #.............#MrZuerg the Tinkerer##........#.#.###.#Mountain Dwarf##..............#?#Health: 14/14 ========================#.................##Magic: 3/3========================#.........[.........AC: 2Str: 12#..................EV: 10Int: 15#...............#SH: 0Dex: 8#...............#...XL:  1 Next: 25% Place: Dungeon:1##........##@.......Noise: ---------  Time: 71.6 (0.0)##......##.........a) +0 hammer########.......=..Cast: Kinetic Grapnel#..r.......[33 hqm#b.........#.r........r   quokka#..........b   bat#..........r   rat (asleep)  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit)  Okay, then. h h h h. _ ho?  #.....†.# .....#  ###.#.###.# ###? #.## #[... #.... # hZB .#  #..........@....#.........##.......##.........########.......=.. #..r. #b.. #.r. #...#.......... hE , hQ br.b   bat h5V 22.6 (1 _ ha  hc  hK #.....## #.....†.......# .....#  ###.#.###.# ###? #.## #[.. #.... # h.#  .......#.....##.......##.b.......########..r....=.. #....b   bat #b......... #.r....  #. hƌ hM hU h&br.r   quokkab   bat=3 h h7Q _The bat closely misses you. hP  You closely miss the bat. The bat hits you but does no damage. h h h}Mr.b. h\3--4.9 (1.3 h= h' _The bat hits you. hg  Casting: Kinetic Grapnel (safe; 3% risk of failure)  h\Confirm with . or Enter, or press ? or * to list all spells. hh, #............###  MrZuerg the Tinkerer #.....†.......#  Mountain Dwarf hv!P#.............#  Health: 13/14 ======================-- ##........#.#.###.#  Magic: 2/3================-------- ##..............#?#  AC: 2Str: 12 #.................##  EV: 10Int: 15 #.........[.........  SH: 0Dex: 8 #..................  XL:  1 Next: 25% Place: Dungeon:1 #.........@.....#  Noise: =--------  Time: 74.9 (0.0) #..........r.b..#...  a) +0 hammer ##........##........  Cast: Kinetic Grapnel h"i##......##.........  ########..r....=..  #..........  r   quokka h##b.........  b   bat #.r........  #.......... _The bat hits you.  h,%Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit) hf#............###MrZuerg the Tinkerer#.....†.......#Mountain Dwarf#.............#Health: 13/14 ======================--##........#.#.###.# hMagic: 2/3================--------##..............#?#AC: 2Str: 12#.................##EV: 10Int: 15#.........[.........SH: 0Dex: 8#.................. hμ8XL:  1 Next: 25% Place: Dungeon:1#.........@.....#Noise: =--------  Time: 74.9 (0.0)#..........*.b..#...a) +0 hammer##........##*.......Cast: Kinetic Grapnel##......##..*......########..r.*..=..#..........r   quokka#b.........b   bat#.r........#.......... _The bat hits you.  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit) h>, hFPsbr.....  h7QI Casting: Kinetic Grapnel (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (64% to hit)  The kinetic grapnel misses the quokka. The quokka bites you. hSZ2--5.9 (1 h^ hc: _The bat hits you but does no damage. h  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h #............###  MrZuerg the Tinkerer #.....†.......#  Mountain Dwarf #.............#  Health: 12/14 ====================---- ##........#.#.###.#  Magic: 1/3========---------------- ##..............#?#  AC: 2Str: 12 #.................##  EV: 10Int: 15 #.........[.........  SH: 0Dex: 8 #..................  XL:  1 Next: 25% Place: Dungeon:1 #.........@b....#  Noise: =--------  Time: 75.9 (0.0) #..........r....#...  a) +0 hammer ##........## hh........  Cast: Kinetic Grapnel ##......##.........  ########..r....=..  #..........  r   quokka #b.........  b   bat #.r........  #.......... _The bat hits you but does no damage.  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit) h&#............###MrZuerg the Tinkerer#.....†.......#Mountain Dwarf#.............#Health: 12/14 ====================---- h(##........#.#.###.#Magic: 1/3========----------------##..............#?#AC: 2Str: 12#.................##EV: 10Int: 15#.........[.........SH: 0Dex: 8#..................XL:  1 Next: 25% Place: Dungeon:1#.........@b....#Noise: =--------  Time: 75.9 (0.0)#..........r....#...a) +0 hammer##........##........Cast: Kinetic Grapnel##......##.........########..r....=..#..........r   quokka (grapneled)#b.........[ h+zmb   bat#.r........#..........Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit)  The kinetic grapnel hits the quokka. hʾ(Press: ? - help, Shift-Dir - straight line  Aim: a quokka (64% to hit)  The kinetic grapnel hits the quokka.  The quokka is severely wounded.  hThe bat barely misses you. The bat hits you but does no damage.quokka bites you. The bat hits you but does no damage. hUw9/14 -----6.9 (1 h hT _The quokka closely misses you. h 3X  The grapnel guides your strike. You hit the quokka. h6  You kill the quokka!The bat hits you. The bat hits you but does no damage. hL>j.bb   bat hgT-----418.2 (1.3 hm hoQ _The bat closely misses you. h]>  You closely miss the bat. The bat closely misses you.9.5 _The bat hits you but does no damage. hP5  You hit the bat. h4† h 5080.9 (1.4Kinetic Grapnel _You kill the bat! h hk _Your Forgecraft skill increases to level 5! h|L #>..#.#.. #............### #.....†.......# .....#  ###.#.###.# hMZ ###? #.## #[.. #.... haNC #......#  ..†....#.....##.........##......... h8O########..r=.. #....... #b...... #.r hIP. hmZ h`p10/14==-10 _ hi hl hM  #.......... #>..#.#.. #......### #.....†.# .....#  ###.#.###.# ###? #.## #[.. #.... #......#  ..†....#.....##..........##.........########..r=.. #........ #b.-2 hZ  hi  h  ##. #.......... #>..#.#.. #.....## #.....†.# .....#  ###.#.###.# ###? #.## #[.. #.... #......# ..†#.....##...........##.........########..r=.. #.3 h  h#==1=2======== h12=========== hHj==3== hlJ _You start resting.985.0)==3========9.9 (16 _Magic restored. he #.. #.>..#.#.. #.....### #.....† #.......# ##.#.###.###......#?# #...##.[. #.. #.# #.†....#...###....##.........######..r....=.. #......#b h}l  hn \4==100.9 (1 ht  hv  hrj#.>..#.#.. #.....### #.....†.# #.......# ##.#.###.###......#?# #...##.[. #.. #.# #.†....#...###........##.........######..r....=.. #......#b.........#.r ho hr&1 hx h~ hQO}#.....### #.....†.......# #.............# ##.#.###.###......#?# #...##.[ h7Qg. #.. #.# #.†....#...###........ ##....######..r....=.. #..........#b.........#.r........#.. h[ hh&2 h< h hN #.....† #.............# ##.#.###.###......#?# #...##.[. #.. #.# #.#...###........ ##.. ######.......=. #..........#b....#.r........#.......... ========3 h  _You see here a bat corpse. hZ I#.......# ##.#.###.###......#?# #...##.[. #... #.# #.†....#...##........##@....... ....##.. ######.......=..  #..........#...#.r. r   rat (asleep)#...#... r.r=====4Kinetic Grapnel h - _The rat squeaks loudly. h   h Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hQ: #.............# MrZuerg the Tinkerer  ##........#.#.###.#  Mountain Dwarf  ##..............#?#  Health: 14/14 ========================  #.................##  Magic: 2/3 h================--------  #.........[.........  AC: 2Str: 12  #..................  EV: 10Int: 15  #...............#  SH: 0Dex: 8  #..........†....#...  XL:  1 Next: 50% Place: Dungeon:1  ##........##@.......  Noise: ===------  Time: 104.9 (0.0) ##......##.*.......  a) +0 hammer ########..*....=..  Cast: Kinetic Grapnel #.*........  #.r........  #..........  r   rat #..........  h#..........  _The rat squeaks loudly.  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit) h{ #.............# MrZuerg the Tinkerer  ##........#.#.###.#  Mountain Dwarf  ##..............#?#  Health: 14/14 ========================  #.................##  Magic: 2/3================--------  #.........[.........  AC: 2Str: 12  #..................  EV: 10Int: 15  #...............#  SH: 0Dex: 8  #..........†....#...  XL:  1 Next: 50% Place: Dungeon:1  ##........##@.......  Noise: ===------  Time: 104.9 (0.0) ##......##.........  a) +0 hammer ########.......=..  h֞Cast: Kinetic Grapnel #..........  #.r........  #..........  r   rat #..........  #.......... Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat.   ##........#.#.###.#  ##..............#?#  #.................##  #..........  #.........  #.......  #..........  ...  *.......  *....=..  #.*........  h[33m#.......... #.......... #.......... #..........  h=.... hC8--5.9 (1Kinetic Grapnelonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (74% to hit)  The kinetic grapnel hits the rat. _You kill the rat! _Your Maces & Flails skill increases to level 1! h.  h4 % h5 g Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   i - Spellcasting   1.7   2.8  -2          b + Maces & Flails 1.0   1.4  +2   j + Forgecraft h9 5.0   4.2  +2   c - Axes   0.4   0.7  +2       d - Staves   0.3   0.8  +1       e - Unarmed Combat   0.0   1.0   0                       f - Armour   0.0   0.8  +1       g - Dodging   1.3   3.4  -3   hk; I     h - Stealth   1.4   2.8  -2                                                      The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  h> }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets hV"TargetTarget--  --  14.0 --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets h <[?25h[?0c0  h~ - [?25l[?1c h 6.0 current training targets, if any.=] set aall targets h, h h #.............#MrZuerg the Tinkerer##........#.#.###.#Mountain Dwarf##..............#?#Health: 14/14 ======================== h #.................##Magic: 2/3================--------#.........[.........AC: 2Str: 12#..................EV: 10Int: 15#...............#SH: 0Dex: 8#..........†....#...XL:  1 Next: 58% Place: Dungeon:1##........##@....... hRNoise: =--------  Time: 105.9 (0.0)##......##.........a) +0 hammer########.......=..Cast: Kinetic Grapnel#..........#..........#..........#..........#..........  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat. _You kill the rat! _Your Maces & Flails skill increases to level 1! h  h  hq h& h g##.#.###.###......#?# #...###.[.. #......... #.......# .#.#..........†....#....##........##......##..######.......= #..#.#.#.K   kobold (missile, wandering)#.##...K  A kobold comes into view. It is wielding a +0 whip.  h׭ ! h K h fl   frilled lizard (wandering) h7 l hB hFound a scroll labelled YDISO WADILOSTO. h  h5 - h 6.9 (1 h6  h   h  hQ S_A frilled lizard comes into view. h/7##......#?# #...##l#.[... #.........# .#........#..#..#...†....#....###......##..######....@..= #..#.#.#.#...K##...ll 2 frilled lizards (1 wandering, 1 asl…).  A frilled lizard comes into view. h KlK)?lasleep)  The kobold shouts! The frilled lizard hisses angrily. hPb((((((( h..@....===7  hh_The kobold throws a stone. The stone closely misses you. hE ###.#.###.# ###?#  #...##l #[.........  #...........# . #........#..#.. ..†....#.......##.......##..@........########=.... #. #. #. #..... #...Kl.   frilled lizard?.##.......... h h hlK..---8Kinetic Grapnel _The frilled lizard hisses. ho6 .....#  ###.#.###.# ###?#  #..##l #[.........  #..........# . #...............#..#.. #..........†....#.......##.......##...........########=.... #.. #..... #...l. #..K. #......?. hsqMlK.. hgrB---9 hx h`z ha  #.....†.# .....#  ###.#.###.# ###?#  # h [.##l #[...  #....# . #......#..#.. #..........@....#...........##.......##...........########.......=... #..... #..l. #..K. #..... #..... h  h  hJ( E.. hw+ `10Kinetic Grapnel h3  h 7 p _You see here a bat corpse. h #............###.....†.......# #.....# ##.#.#.###.# ##?# #..##l#.[ hZ _ #...# . #.#..#.. #..†....#..... ##..##. ##......##...........########.......=..#.l. K   kobold (missile)#.K. l   frilled lizard#.....  hu  h|  ho cl.K. h G1Kinetic Grapnel _ h;$  h '  hBE  hlFCasting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h. #............###  MrZuerg the Tinkerer  #.....†.......# h Mountain Dwarf  #.............# Health: 14/14 ========================  ##........#.#.###.#  Magic: 1/3========----------------  ##..............#?#  AC: 2Str: 12  #.................##l  EV: 10Int: 15  #.........[.........  SH: 0Dex: 8  #..................# .  XL:  1 Next: 58% Place: Dungeon:1  #...........@...#..#..  Noise: ---------  Time: 111.9 (0.0)  #..........†*...#.....  a) +0 hammer  ##........##*.........  Cast: Kinetic Grapnel ##.....[40 hVm.##*..........  ########.l.....=....  #..K.........  K   kobold (missile) #............  l   frilled lizard #............  #............ _You see here a bat corpse.  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (57% to hit) hV #............###  MrZuerg the Tinkerer  #.....†.......# Mountain Dwarf  #.............# Health: 14/14 ========================  ##........#.#.###.#  Magic: 1/3========----------------  h[ ##..............#?#  AC: 2Str: 12  #.................##l  EV: 10Int: 15  #.........[.........  SH: 0Dex: 8  #..................# .  XL:  1 Next: 58% Place: Dungeon:1  #...........@...#..#..  Noise: ---------  Time: 111.9 (0.0)  h #..........†....#.....  a) +0 hammer  ##........##..........  Cast: Kinetic Grapnel ##......##...........  ########.l.....=....  #..K.........  K   kobold (missile) #............  l   frilled lizard #............  #............ Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (57% to hit)  The kinetic grapnel hits the frilled lizard. h   #.....†.......#  #.............#  ##........#.#.###.#  h ##......?#  #........##l  #..........  #.........# .  #....... hx  #..........†*  ##........##*.........  ##......##*........ hF ########.......=.. #..K.........  #.......... hX #..........  h he....K. h<66=2.9 (1 h honfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (57% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard! hp  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h @ #............###  MrZuerg the Tinkerer  #.....†.......# Mountain Dwarf  #.............# hZ  Health: 14/14 ========================  ##........#.#.###.#  Magic: 0/3------------------------  ##..............#?#  AC: 2Str: 12  #.................##l  EV: 10Int: 15  #.........[.........  SH: 0Dex: 8  h  #..................# .  XL:  1 Next: 66% Place: Dungeon:1  #...........@...#..#..  Noise: =--------  Time: 112.9 (0.0)  #..........†*...#.....  a) +0 hammer  ##........##*.........  Cast: Kinetic Grapnel hN ##......##.*.........  ########..K....=....  #............  K   kobold (missile) #............  #............  #............  h# 2_You kill the frilled lizard!Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (67% to hit) ho #............###MrZuerg the Tinkerer#.....†.......#Mountain Dwarf#.............#Health: 14/14 ========================##........#.#.###.#Magic: 0/3------------------------##..............#?#AC: 2Str: 12#.................##lEV: 10Int: 15#.........[.........SH: 0Dex: 8#..................# .XL:  1 Next: 66% Place: Dungeon:1#...........@...#..#..Noise: =--------  Time: 112.9 (0.0)#..........†*...#.....a) +0 hammer##........##*.........[4 hf0mCast: Kinetic Grapnel##......##.*.........########..*....=....#............K   kobold (missile)#............#............#............ _You kill the frilled lizard!Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (67% to hit) hUX\...K h^(((((((  Casting: Kinetic Grapnel (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering stones (67% to hit)  The kinetic grapnel misses the kobold. The kobold throws a stone. h@m...@... hgd3.9 (1Kinetic Grapnel h hS _The stone closely misses you. h,i #>..#.#.. #............### #.....†.......# .....#  ## h/#.#.###.# ###?#  #.##l #[..  #....# . #......#..#.. ..†....#.......##.........##...........########..K....=.... #..... #.....  #. hk= hEH(((( hx8.†.. h&4 h' hW _The kobold throws a stone. The stone hits you but does no damage. h8 #.>..#.#.. #...### hq #.....†.......# #....# ##.#.#.###.# ## hDA.#?# #.##l #.[. # h% .# . #.#..#.. #.†....#..... h ##.##.... ##......##.....  h##..K....=.... #....... #.......  hH #. h hE?K. h.-5 h h h( l #.>..#.#.. #....### #.....†.......# #.....# ##.#.#.###.# ##.#?# #.##l #.[. #.# . #.#..#.. #.†....#..... ##.##..... ##......##.K..... ##.......=.... #......... #.........  #. h̺  h ?K. hn 1========-6Kinetic Grapnel h%  h  h #.>..#.#.. #.### hr #.....†.......# #.# ##.#.#.###.# ##.#?# #.##l #.[ h. #.# . #.#..#.. #.†....#..... ##.##K hMm...... ##......##........ ##.......=.... #........... #...... hn\......  #. h{ hc(>K. h+&7 h5 h8 h  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hօ Q #.......>..#.#..  MrZuerg the Tinkerer #............###  Mountain Dwarf #.....†.......#  Health: 14/14 ======================== #.............#  Magic: 0/3------------------------ ##........#.#.###.#  AC: 2Str: 12 h  ##..............#?#  EV: 10Int: 15 #.................##l  SH: 0Dex: 8 #.........[.........  XL:  1 Next: 66% Place: Dungeon:1 h^ #.......@..........# .  Noise: ---------  Time: 117.9 (0.0) #........**.....#..#..  a) +0 hammer #..........K....#.....  Cast: Kinetic Grapnel ##........##..........  ##......##...........  ########.......=....  K   kobold (missile) h  #............  #............  #............ _The kobold throws a stone. The stone hits you but does no damage.  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (67% to hit) h @#.......>..#.#..MrZuerg the Tinkerer#............###Mountain Dwarf#.....†.......#Health: 14/14 ========================#.............#Magic: 0/3------------------------##........#.#.###.#AC: 2 h— Str: 12##..............#?#EV: 10Int: 15#.................##lSH: 0Dex: 8#.........[.........XL:  1 Next: 66% Place: Dungeon:1 h #.......@..........# .Noise: ---------  Time: 117.9 (0.0)#........**.....#..#..a) +0 hammer#..........K....#.....Cast: Kinetic Grapnel##........##.......... hr ##......##...........########.......=....K   kobold (missile)#............#............#............ _The kobold throws a stone. The stone hits you but does no damage.  hL Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (67% to hit) h  h-.K†=8.9 (1Kinetic Grapnel h5 hh:  Casting: Kinetic Grapnel (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  h;Aim: a kobold, wielding a +0 whip and quivering stones (67% to hit) _The kinetic grapnel hits the kobold but does no damage. h  #.>..#.#.. #.### #.....†.......# #..# ##.#.#.###.# ##.#?# #.##l #.[. #.# . #.K.....#..#.. #.†....#..... ##.##. ##......##... #.......=.... #......  #.  #.K.-9 h  h  h  #.>..#.#.. #.### #.....†.......# #...# ##.#.#.###.# ##.#?# #.##l #.[. #.K.# . #.#..#.. #.†....#..... ##.##. ##......##... #.......=....  #.  #.  #.K.-20 h h #.>..#.#.. #.### #.....†.......# #....# ##.#.#.###.# ##.#?# #.##l #.[. #.K.# . #.#..#.. #.†....#..... ##.##. ##......##... #.=....  #.  #.  #. h hQ h6XK..1 h% h hxe  #.>..#.#..   #.###   #.....†.#   #.#   ##.#.#.###.#   ##.#?#   # h~.##l   #.[.   #...@.K.#   #.#..#   #.†....#   ##.##   ##......##   #.=   #   #   # h0K. h2&2 hm h! h+  h, .=4.3 (1.4 hE4  h7 _You closely miss the kobold. The kobold closely misses you. h8  You hit the kobold. he) h+1755.7 h. h2J _You kill the kobold! h,g #.>..#.#..  #.###  #.....†.#  #.#  ##.#.#.###.#  ##.#?#  #.##l  #.[.  #....@.# . #.#..#. #.†....#. ##.##. ##......##. h#.=. #. #. #. hmJ-60 hP hf  Things that are here: _a +0 whip; 2 stones h #.>..#.#.. #.### #.....†.......# #....# ##.#.#.###.# ##.#?# #.##l #.[. #....)# . #.#..#.. #.†....#..... ##. h H##..##......##...#.=....#.#. h U#. h ]-7 _ hR  hpu h]1======== h ho hP hA, h? hc, h h h9======== h h#, h h, hV ht>2======== h@ h5B, hC hTF, hG hqJV======== h9L hN, hP hS, hT h-W, hsY h[, h] hE`, h8b hid, hf h2h, hi hs_ _You start resting. hl|053.7 (26.0) hsc3========4.7 (27 h h% _Magic restored. he#.>..#.#.. #.### #.....†.......# #...# ##.#.#.###.# ##.#?# #.##l #.[. #....).# . #.#..#.. #.†....#..... ##.##...##......##....#.....  h he15.7 (1.0) h hk h=#.>..#.#.. #.### #.....†.......# #..# ##.#.#.###.# ##.#?# #.##l #.[. #....).# . #.#..#.. #.†....#..... ##.##....##......##.....#......#......  h h]&6 hm h h {#.>..#.#.. #.### #.....†.......# #.# ##.#.#.###.# ##.#?# #.##l #.[. #....).# . #. hN #..#.. #.†....#..... ##.##..........##......##...........##.......=....#............#............  h  h &7 he  h`  h#.>..#.#.. #....### #.....†.......# #.....# ##.#.#.###.# ##.#?# #.##l #.[. #....).# . #.#..#.. #.†....#..... ##.##.....##......##......##...#............#............ ========8 h hq#.>..#.#.. #...### #.....†.......# #....# ##.#.#.###.# ##.#?# #.##l #.[. #....).# . #.#..#.. #.†....#..... ##.##....##......##.....##.......=....#.......#....... 9 h#.>..#.#.. #..### #.....†.......# #...# ##.#.#.###.# ##.#?# #.##l #.[. #....).# . #.#..#.. #.†....#..... ##.##..........##......##....##.......=....#.....#.....  hT h/'60 h# h' h #.>..#.#.. #.### #.....†.......# #..# ##.#.#.###.# ##. h #?# #.##l #.[.$#....).# . #.#..#.. #.†....#..... ##....##......##....########.......=.... l   frilled lizard (asleep)#...#..  h8" 9  Found 6 gold pieces. h0 a.ll hj6 &1 h;  h= 8 _The frilled lizard hisses angrily. h ~b#.>..#.#.. #............### #.....†.......# #. hE.....# ###.#.#.###.# ##.#?# #.##.#.[.l$.#....).# . #.#..#.. #.†....#..... ##.##..........##......##..... h&########.=.... #...  h h8l. h=2Kinetic Grapnel hc hO h#.>..#.#..  #......###  #.....†.......# ##.....# .#  ##.#.#.###.#  ##.#?# .  #.##.  #.[.l.$.  #....).# .  #.#..#..  #.†....#.....  ##.##..........##......##............########.=.....#......#....  h~n.l3 h h2 hL  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h}  #.......>..#.#.. MrZuerg the Tinkerer  #............### Mountain Dwarf  #.....†.......# #  Health: 14/14 ========================  #.............# .#  Magic: 2/3================--------  ##........#.#.###.#  AC: 2Str: 12  ##..............#?# .  EV: 10Int: 15  #.................##...  SH: 0Dex: 8  #.........[.........$..  XL:  1 Next: 75% Place: Dungeon:1  #....).........@*l.# .  Noise: ---------  Time: 163.7 (0.0)  #...............#..#..  a)  hہ [40m+0 hammer  #..........†....#.....  Cast: Kinetic Grapnel  ##........##...........  ##......##............  ########.......=.....  l   frilled lizard #.............  #............  #............ _The frilled lizard hisses angrily.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  h DConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (57% to hit) hK #.......>..#.#.. h MrZuerg the Tinkerer  #............### Mountain Dwarf  #.....†.......# #  Health: 14/14 ========================  #.............# .#  Magic: 2/3 h================--------  ##........#.#.###.#  AC: 2Str: 12  ##..............#?# .  EV: 10 h@DInt: 15  #.................##...  SH: 0Dex: 8  #.........[.........$..  XL:  1 Next: 75% Place: Dungeon:1  #....).........@.l.# .  Noise: ---------  Time: 163.7 (0.0)  #...............#..#..  a) +0 hammer  #..........†....#.....  Cast: Kinetic Grapnel  ##........##...........  ##......##............  ########.......=.....  l   frilled lizard #.............  #............  #............ Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line hkAim: a frilled lizard (57% to hit)  The kinetic grapnel hits the frilled lizard. h  >  .....###  h  †.......# #  ......# .#  ..# h( w  ... .  ......   h 4..[$..  #....).........@*†.# .  ... h#}  .....  ..#...   h.##...  #.......=..... h#............. #.........  h&. hʷu83=4.7 (1Kinetic Grapnel h hXonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (57% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard! hy^#....... #.>..#.#.. .# #............### .# #.....†.# .# #.....# .# ##.#.#.###.# ##?# . #..##...( #.........[..$... #....)†.#.... #.....#..#.. . #..†....#..... ##..##...........  ##............########.......=.....#.............. -5 h; h$ _Found a stone. h9m ..........# .>..#.#....# ............####.# .....†.......# #.# ......# #.# .#.#.###.# #?# .. ..##...( .........[..$ ....)†.#.... .....#..#..... ..†....#........ #..#...... ##...............########.......=......#.. h? hNGV-6 hPN ho M# #......>..#.#..........###†...... .....# #.#.###.# #......#@# ... h ##...( .....[...$.... ....)...........†.#.................#.............=.... h|  h} &7 h  hu  hܺ +8.7 (2 h  h d _h - a scroll labelled EDO LONE CEAME h ..# .>..#.#.....####†.......# ....... ##.#.##........ . h q.......@##...([..$....).....†.#.................#.............=....#.............. h h+9.7 (1 hU h .>..#.#.....####†.......# ....... ##.#.##....... h ... ...##...(.[..$....).....†.#..#..#...........................#............ hL h|'70 h hV h* >..#.#.....####†.......# ........#. ##.#.##.........#.# ... ...##...([..$...).....#......#..#.....†....#...........................#............... hF h&1 h  h{ _You see here a frilled lizard corpse. hT C .....####†.......# ........##. ##.#.###.# #........#.# ..  hQ ...##...(.[..$....).....†.#................#.†....#........ ###.............#.................#............... h  h1 -2 _ h  h  hp  †.# ........##. ##.#.###.# #.........#.# ..... .........##...(.[.........$.... h- )...........†.#................#..#.....†...... ###.....###...............#............... h  h &3 h  hF  h .##. ##.#.###.# #........#.# ..... .........##...(.[.........$....)...........†.#...............#..#...†....#... ###.....###.  ########.= .#...? h% h ,&4 h6 h9 h##.#.###.# #........#.# ..... ........##...([.........$...)...........†.#.....#..#.†....#... ###.....###.  ########. h{= .#...? ##... hz h#&5 h0 h1 h ......#.# .. .....##...([.........$...)...........†.#.. hA.#.†. ###.....###.  ########. .##............. h6s3========6 hc h7.7 (2 _i - a ring of fire h  ...##...([.........$...)...........†.#..#.†. ###.....###.  hC q ########.##............ h  h +8.7 (1 h  hG  hM\ b#[...$.... #....).....†.#..... #....#..#..... #..†....#........ ##.##.....  ##.  ######. #. #. #. #. #. ##...?. ##... ##. ##...$.## h] 9 hTd  hh   hh  hYi _Found 5 gold pieces. h{ #....)....†.#.....  #...............#..#.....  #...†....#........  ##.##.....  ##. #######. #. #. #. #. #. ##...?.. ##.... ##.. ##...$.## ####### ## h hJ========80 h? h hk+ #....#..#..... #..†....#........ ####..... h ##. #######. #. #. #. #. #. ##...?. ##..... ##... ##...$.## ####### ##  h h&1 h\ hs hw  †.###..... hG  ####. ########.#...? ##... h  h &2 h:  h  hH ###..... ####. ########. ## ##... h* ## h h2&3 h h h h$4.7 (2 hb h  h hW_j - a scroll labelled YDISO WADILOSTO hK5  ####. ########. ## ## ## ##...$.##... 5.7 (1 h######..  #. #. #. #. #. #   $.##... ##### ## 6 h m #. #. #. #. #. #   $.##... ##### ## 7 h} 4 h1  h@  hVr#. #. #. #. #. ##. ##. ##. ##...@.##... # ## 89.7 (2 _You now have 13 gold pieces (gained 5). hB hs4Read which item? Scrolls  e - a scroll labelled ZIEHEOMMYU  f - a scroll labelled NIQIHA MATEPLE  g - a scroll labelled GUHOTINIJI  h - a scroll labelled EDO LONE CEAME  j - a scroll labelled YDISO WADILOSTO [!] read|quaff[?] describe selected hy#...............MrZuerg the Tinkerer#...............Mountain Dwarf#...............Health: 14/14 ========================#...............Magic: 3/3========================#...............AC: 2Str: 12##..............EV: 10Int: 15##.............SH: 0Dex: 8##............XL:  1 Next: 83% Place: Dungeon:1##...@.##...Noise: ---------  Time: 189.7 (0.0)####### ##a) +0 hammerCast: Kinetic Grapnel _h - a scroll labelled EDO LONE CEAME _You see here a frilled lizard corpse. _i - a ring of fire _Found 5 gold pieces. _j - a scroll labelled YDISO WADILOSTO _You now have 13 gold pieces (gained 5).  [ h40mOkay, then. _ hɒ  h%  h~  h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h53 h h h  h $ _ hAn h h, h h h", h$ h) hX+, hb, h. h0, h1 hR4 h5, h6 h|9 h>;, hm< h> h@, hA h2D hF, htG hI hK, h0M hO h(R, hS hV h`n h]hB hk hYl ho hqq ht hy hH}, hN h hv hf h h h h h0 h h+  h֐ hB(_You now have 19 gold pieces (gained 6). h h h" h h h hU h h hq h hh h h h8 hz h; h hŬ h h hS h h9 h hɷ hh h hλ h h. hq h4 h hS hp h hr h h, hs hg he##......##.. #.  hZY........# .  hM..[.....#  hGF........# ...g  h8..........  h17..........  hf....... ###....B  h?........# #  hq........# #@#  hz.#.#....# ##.#  hV...####.# #..#  h ....# #.# ##.##  hu....# #.# ###..#  h7#.#.###.####...## hbB   giant cockroach (asleep)  h N......#.##.....#.. h\g   hobgoblin (asleep)  hl........##...(.#.#  hj[................# h hy218.7 (2 h 9.0) hZ h%9.7 (30 h h  hX hM_A hobgoblin and a giant cockroach come into view. hI h-  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h h hx _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h3....... ###.. #. ##..K.....# ....[.....# ......#  hF4&....g ... ...... ###....B# #.@....... h4......# #.##....S. #.#....# ##.# #....####.# #..# ... h5;# #.# ##.#. ...# #.# ###..#  h5#.###.####...## #.##.....#.. S   ball python (constriction, asleep) .##...(.#.# K   kobold (asleep) hK hK hQ.gB.Bg hSI20.7 (1.0)Kinetic Grapnel h5X hxZj _A kobold and a ball python come into view. h  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h6#............. MrZuerg the Tinkerer #......##.. #. ##..K..  Mountain Dwarf .......# . .......  Health: 14/14 ======================== .[.....# .......  Magic: 2/3================-------- .......# .......  AC: 2Str: 12 ......... ...g...  EV: 10Int: 15 ......... ..*....  SH: 0Dex: 8 ...... ###**.B...  XL:  1 Next: 83% Place: Dungeon:1 .......# #.@.......  Noise: ---------  Time: 220.7 (0.0) .......# #.##....S.  a) +0 hammer [ h40m#.#....# ##.# #....  Cast: Kinetic Grapnel ..####.# #..# ... ...# #.# ##.## . ...# #.# ###..# B   giant cockroach .#.###.####...## g   hobgoblin .....#.##.....#.. S   ball python (constriction, asleep) .......##...(.#.# K   kobold (asleep) _A kobold and a ball python come into view.Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit) hr} #.............MrZuerg the Tinkerer #......##.. #. ##..K..Mountain Dwarf .......# ........Health: 14/14 ======================== .[.....#.......Magic: 2/3================--------  ĥ .......#.......AC: 2Str: 12 ............g...EV: 10Int: 15 ...........*....SH: 0Dex: 8 ......###**.B...XL:  1 Next: 83% Place: Dungeon:1 .......##.@.......Noise: ---------  Time: 220.7 (0.0) .......##.##....S.a) +0 hammer #.#....# ##.# #....Cast: Kinetic Grapnel ..####.# #..# ... ...# #.# ##.##. ...# #.# ###..#B   giant cockroach .#.###.####...##g  hv e[43m  hobgoblin (grapneled) .....#.##.....#..S   ball python (constriction, asleep) .......##...(.#.#K   kobold (asleep)  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin. hh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is moderately wounded. ha B h .Kg......B.S.S)K h 4==1.7 (1 h@#  h& H _The kobold shouts! The ball python hisses angrily. h  h ###.. #. ##..... ..# . ...K...[.....#  ....... ........# .......... ..g..... ....... ###...# #....B.S...# #@##...... . h I#.#....# ##.# #.... ...####.# #..# .....# #.# ##.## ..# #.# ###.. #.#.###.####...## ......#.##.....#.....##...(.#.# [..........# h  h{  h?  h  h  h  hr .K.gB....K   kobold h /--2 hs  h$  h, .. . ..[ K..............g.... ###.......#..B.....##..... .#.# h<##@# # ...#####..# .# ##.## ###..# #.#.###.####...#....... .......†.#.......# h, hG h.K.B.B   giant cockroach hSA--3 h hC  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h2 ........# . .......  MrZuerg the Tinkerer  hs2 ..[.....# .......  Mountain Dwarf ........# ..K....  Health: 14/14 ======================== .......... .......  Magic: 1/3 h2 o========---------------- .......... .......  AC: 2Str: 12 ....... ###.......  EV: 10Int: 15 ........# #.B.......  SH: 0 h>3 1Dex: 8 ........# #*##......  XL:  1 Next: 83% Place: Dungeon:1  h3 .#.#....# ##@# #....  Noise: ---------  Time: 223.7 (0.0) ...####.# #..# ...  a) +0 hammer  h3 g....# #.# ##.## .  Cast: Kinetic Grapnel ....# #.# ###..# #.#.###.####...## ......#.##.....#.. hB4 L B   giant cockroach ........##...(.#.# K   kobold [................# .......†.#.......#  h4 %_The kobold shouts! The ball python hisses angrily.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h5 Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (74% to hit) h........# ........MrZuerg the Tinkerer ..[.....#.......Mountain Dwarf ........#..K....Health: 14/14 ======================== .................Magic: 1/3========---------------- .................AC: 2Str: 12 .......###.......EV: 10Int: 15 ........##.B.......SH: 0Dex: 8 ........##*##......XL:  1 Next: 83% Place: Dungeon:1 .#.#....# ##@# #....Noise: ---------  Time: 223.7 (0.0) ...####.# #..# ...a) +0 hammer ....# #.# ##.##[ hM34m.Cast: Kinetic Grapnel ....# #.# ###..# #.#.###.####...## ......#.##.....#..B   giant cockroach (grapneled) ........##...(.#.#K   kobold [................# .......†.#.......#Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (74% to hit)  The kinetic grapnel hits the giant cockroach. h h h" hF.KS h.BS   ball python (constriction)K   kobold h3=4.7 (1 h' honfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a giant cockroach (74% to hit)  The kinetic grapnel hits the giant cockroach. _The giant cockroach is almost dead. h!a  The grapnel guides your strike. You hit the giant cockroach. h*X h /.K.gg   hobgoblinK   kobold h5........# ........MrZuerg the Tinkerer ..[.....#.......Mountain Dwarf ........#.......Health: 14/14 ======================== .................Magic: 1/3========---------------- ...........K.....AC: 2Str: 12 .......###.......EV: 10Int: 15 ........##.........SH: 0Dex: 8 ........##g##......XL:  1 Next: 100% Place: Dungeon:1 .#.#....# ##@# #....Noise: =--------  Time: 226.0 (1.3) ...####.# #..# ...a) +0 hammer ....# #.# ##.##.Cas hG6t: Kinetic Grapnel ....# #.# ###..# #.#.###.####...## ......#.##.....#..g   hobgoblin ........##...(.#.#K   kobold [................# .......†.#.......#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (74% to hit)  The kinetic grapnel hits the giant cockroach. _The giant cockroach is almost dead.The grapnel guides your strike. You hit the giant cockroach. _You kill the giant cockroach!You have reached level 2! h</  --more-- hxD20/201/4--2 0%  h;MAkobold hP4 _ hC  h2E  hN  hP  h  You closely miss the hobgoblin. hB .SS   ball python (constriction)The hobgoblin is moderately wounded. h (7.3 h  h8 W _The hobgoblin closely misses you. h`  You hit the hobgoblin. .KSS   ball python (constriction)K   koboldYou kill the hobgoblin! h038.6 h h _The ball python misses you. The ball python barely misses you. h^a =  You hit the ball python. h0b  hg .KK   kobold h 069.9 h e _You kill the ball python! h[V  You hit the kobold.  The kobold is severely wounded.17------31.2 h[ h^w _The kobold hits you with a +0 whip. The kobold barely misses you. h {  You hit the kobold.) h(B2====== hI)c102.5Kinetic Grapnel h_/ h\2J _You kill the kobold! h N8=---=======9= hWT h[h - _You start resting. h_/40.0) h`20===3======-3.5 (11 he hf" _HP restored. h 3 h  h)#  h* n h, , hI/  h1  ht2 Q======== hP4  h7 , h9  h|; , hj=  h#@ , hQB  hD , h G  hyI , hOK  hM , hO  hY _ _You start resting. hcb 504======4.5 (11 he  hr % _Magic restored. hS  h  Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft h N4% 2  b - Launch Clockwork Bee Forgecraft9% 3  c - Forge Blazeheart Golem Fire/Forgecraft 61% 4  d - Forge Lightning Spire Air/Forgecraft 61% 4  h 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hg hur h8........# ........MrZuerg the Tinkerer ..[.....#.......Mountain Dwarf ........#.......Health: 20/20 ======================== .................Magic: 4/4======================== .................AC: 2Str: 12 .......###.......EV: 10Int: 15 ........##......... hSH: 0Dex: 8 ........##)##......XL:  2 Next: 10% Place: Dungeon:1 .#.#....# ##@# #....Noise: ---------  Time: 254.5 (0.0) ...####.# #..# ...a) +0 hammer ....# #.# ##.##.Cast: Kinetic Grapnel ....# #.# ###..# #.#.###.####...## ......#.##.....#.. ........##...(.#.# [................# .......†.#.......#You hit the kobold. _You kill the kobold! _You start resting. _HP restored. _You start resting. _Magic restored. hr hMemorise Construct Spike Launcher, consuming 2 spell levels and leaving 1? Y - Yes  N - No hkU hu........# ........MrZuerg the Tinkerer ..[.....#.......Mountain Dwarf ........#.......Health: 20/20 ======================== .................Magic: 4/4======================== .................AC: 2Str: 12 .......###.......EV: 10 hw"Int: 15 ........##.........SH: 0Dex: 8 ........##)##......XL:  2 Next: 10% Place: Dungeon:1 .#.#....# ##@# #....Noise: ---------  Time: 254.5 (0.0) ...####.# #..# ...a) +0 hammer ....# #.# ##.##.Cast: Kinetic Grapnel ....# #.# ###..# #.#.###.####...## ......#.##.....#.. ........##...(.#.# [................# .......†.#.......#You hit the kobold. _You kill the kobold! _You start resting. _HP restored. _You start resting. _Magic restored. hz+5.5 (1 h} h܉A6.5 (2 h h h-+7.5 (3 h hޛ _You start memorising the spell. You continue memorising. x2 h hF hc _You finish memorising. Spell assigned to 'b'. h M###.. #. ##...[.....# ............ ......  h##................. #@##.. .#.#...##.# #.### #..# .. ....# #.# ##.##.. h*...... h& h"28.5 (1 _ h + h1  Things that are here: _a +0 whip; a ball python corpse; a hobgoblin corpse h [....... ###.. #. ##..... .....# ........ [.....#  h....... # .......  . .. .  ###  h# #.@....... ......# #)##...... #.#....# ##.# #.... ####.# #..# ... h# #.# ##.#. ...# #.# #####.###.####...##.##.....#.. h[l .##...(.#.# h hp-9 _ h  h  h3 h h hkX h, h h h, hI h h h; h h hO, h h= h, h- h  ##....#######  #..#.<....... ##............ #....####..... #....... ### #..... ...... ###...#.#####.......# ......... .[#..#.#.... hZ n. ......... ###................ #............ ###............# #.......... .......# #)##....... #.#....# ##.# .#.....####.# #..# .#.....You pick up a book of Dreams and begin reading... h*,65.5 (6 h+6.5 (7 h hy  You add the spells Ensorcelled Hibernation, Fugue of the Fallen and Anguish to _your library. h  h>  h  h  h X h , hl  h  hF , hG  ht  h_ , h  h  h ..#.# ..#.### ... ..##.. .. ..####### .. < h , . . .# .. ###..... #.##..> .. #### ........ #..#  h 70.5 (4##...#.#####... # ..................## # .##..#..........## h # ##............# ###..........# #..........# . ###.........# h > #............ h~  h +1.5 (5 h  h ; _Found a stone staircase leading down. h  h  h  h  h X h% # # #.# #.#.###..##.. .####### #. < ## .. .  h ^........ g.####. .# ... ###..... .......#.##..># ####........ #........#.###...#.#####...# .........#### .##..### ##...# g   goblin (asleep) ## h ..#. #### h 2.5 (1  A goblin comes into view. It is wielding a +0 dagger. h _.gg h 4==3.5 (2 h  h) ( _The goblin shouts! he  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hB h3 h Jg....#J   endoplasm (wandering)g   goblinYou shape a spike launcher from a nearby wall.2------------4.5 (1 h h'] _An endoplasm comes into view. h7@# # #.# #.... #.### .... ##.. ... # ##.. . ###.. .. ..####...# ........ .Jg....#.##..>#. ####. #........#.# ##...#.#####.# # .. # .##..# # ##.#  ###.#  # ..gg   goblin--5 hw.g--6Kinetic Grapnel hL.g7 hr  hy #.g. h} K------------8 h  hr*5* hJ!`. hD h3!.g h~.=9 h h3X _The rocky spike misses the goblin. h ** hp  You closely miss the goblin. The rocky spike skewers the goblin. hu ) hu 8) hw3=80.8 (1.3Kinetic Grapnel hW$ h=&J _You kill the goblin! h/ h 25--10 hi9 h; h( t--2 ht*m.# # .#.# #.... .#.### .... .##.. ... .# ##.. <. ###.. ... ..####...# ....#..... .#.##..>#.. ####.. #.#.## .##...#.#####.# .# ...### .# .##..#.## .# ##..#. #.#. #.#  ###.##3 _You see here a +0 dagger. hv.# .# # ....#.#  #.....#.### ......##..  ..... ..####### ##... <. ###..# .. ............####...# .... ####............@#.##..>#......####)........ .......... #........#.## ..##...#.#####..........# ..# ..................### ..# .##..#.......###............#. ###..........# .... .# hx3======4 _ h|! h3.#.# # ....#.#! h< #.....#.### ......##.. ......# ##.... #.<. ###..# ...####...# .... .####.#.##..>#..####)... #........#.##.##...#.#####......#.# ......##.# .##..#..........##.# ##.....#. ###..........# ..... #.#! hz! h&5! h! hn! h#...# #...# # ... #...#.# #.... #...#.### ......##.. ......####### ##.... .#.<.. ###..# ...####...# .... ..####.#.##..>#..####)... #........#.##.##...#.#####.........#.# .......###.# .##..#.## ! h....# ##.# ...... ###.# ...... #.#! h! h\&6! h! h! h1* #...#  #...# # ...  #...#.# + #.... ##...#.###. ..... #....##...## ..... #....#######. ##.... ..#.<.. ###..# ...####...# .....####.#.##..>#..####)...#........#.##.##...#.#####....#.# .....###.# .##..#.## .....# ##.# . ###.# . #.#! h<Y7! h  #...# #...# # # #.. ... #...#.# +.+..# #....  ##...#.###.#... .....  #....##...##... ..... ##....#######... ##.... #..#.<.. ###..# .. #.####...# .....####.#.##..>#..####)..#........#.##.##...#.#####.#.# .....### [.....# .##..#.## ......# ##.# . ###.# . #.#! h ]======8! h ! hJ " hk5 #...# #...# #.. ##  #...# # # #.. .# ... #...#.# +.+..#.. #.... ##...#.###.#....## .....  #....##...##..... .....  ##....#######....# ##....  #..#.<" h9..# ###..# .. ##......####...# .... #....####.....#.##..>#..####)........ #.................##.## #......##...#.#####...# .......# ........### .[.....# ..##..#.###..#. ###.#" h?" hE&9" hJ" hL" h #...# #... #. #...# #...###.  #...# # # #....#. ... #...#.# +.+..#.. #.... ##...#.###.#....#### ..... #....##...##....... ..... ##....#######....# ##....  #..#.<..# ###..# ..  ##......####...# .... ##....####.....#.##..>#. ..####)........ ##.................##.## ##......##...#.#####...# ........##........###[.....#...##..#.###..#" h =90" h" h'" h  ...##  #...# #...# #. #...# #...###..  #...# # # #....#..# ... #...#.# +.+..#... #.... ##...#.###.#....#### ....." hs  #....##...##........ ..... ##....#######@...# ##.... # #..#.<..# ###..# .. # ##......####...# .... ###....####.....#.##..>#. ...####)........#.................##.## ###......##...#.#####...#.......##........###[.....#...##..#.##" h " hK &1" h " h$ " h> M  ...## #...# # #...###..  # # #....#..#   +.+..#...# ##...#.###.#....#### ...##@....... .....  ##....#######....######....  #..#.<...........# ###..# # ##...............####...# .......#.##....." hF " hR <2" hT # hAg# h/i# hn# hHp# h9M####  ...## #...# #. #...###..  # # #....#..#   +.+..#...# ##...#.###.#@...#### ...##........ .....  ##....#######....######.... # #..#.<...........# ###..# .......##......#...#.#####3# h3 ###..##.+.'4 _You open the door.# h~  #### ... ...## # h6X #...# ### #...# #. #...# ..##...###..  #...# # #.#....#..# ... #...#.# +.@..#...# #.... ##...#.###.#....#### ..... #....##...##........ .....  ##....#######....######....# #..#.<...........# ###..# .# ##...............####...# ...  .###....####.............#.##..>#  ...............####).......  .###.................##.# # h# h?Y4======5# h: # h$Q _There is an open door here.$ h #### ... ...##  #...##### #...# #. #...##...##...###..  #...# # #@#....#..# ... #...#.# +.'..#...# #.... ##...#.###.#....#### ..... #....##...##........ ..... ##....#######....######.... ### #..#.<.....# ###..# .# ##...............####...# ..###....####.............#.##..>....####)......6 _% h0  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.% h##.#..###...##...#% hǔp2------------==7% h% hD _You shape a spike launcher from a nearby wall.& h~Q#ß'###& h& hG======8& hP& hf= _As you open the door, it creaks loudly!& hT&#### ...# ...###...##### #...# #. #...##...##...###.. #...# ###.#....#..# .. #...#.#ß@.'..#.##...#.###.#....####  #....##...##........ #....#######....###### #### #..#.<...........# ###..# ...# ##.......####...# ..#####.......#.##..............####).....###.#........#& h& hdG------9& hp& h}Q _There is an open door here.' h #### ...# ...## #...##### #...# #. #...##...##...###.. #...# ###.#....#..# .#...#.#ß'@'..#...# #.' hw ##...#.###.#....#### .#....##...##........ .##....#######....## #..#.<....# ##...####...# .###....####.............#.##..>..####).###.#.#.' h ' hp N------300 _' ha ' h ' h/ ' h0 ' h5 ' ht7 ( hCkMM####  ...## ##### #...# ##...##...###..  ###@#....#..#  ß'.'..#...# ##...#.###.#....#####....##...##........ .....####.......#...#( heqh------------1( hk#####....# ....##  #...#######...# #. #...##..@##...###..  #...#.###.#....#..#  #...#.#ß'.'..#...# # ##...#.###.#....####  #....##...##........ .... ##....#######....######.... #### #..#.<...# ###..# .# ##........####...# .###....####.....#.##2 _Your spike launcher falls apart as you grow too distant to maintain it.( h ###.. #####... ....#.. ....## #...#######...# #. #...##.@.##...###.. #...#.###.#....#..#  #...#.#ß'.'..#...# # ##...#.###.#....####  #....##...##..  ##....#######....####### #..#.<...# ###..#.# ##..####...# .###....####.#.##3) hP #### #...## ##### ...J. ....# ... ....## #...#######...# #. #...##@..##...###.. #...#.###.#....#..#  #...#.#ß'.'..#...# # ##...#.###.#....####  #....##...##........  ##....#######....######J   endoplasm (wandering)# #..#.<..# ###..#.# ##.####...#.###....####.#.##) hJ.J) h&4) h) h!) hʃ4) h) h[) hC#### #...## #####) hE #..... ....##...J. ....###...#######...# #. #...##...##...###.. #...#@###.#....#..# #...#.#ß'.'..#.#) hI#...#.###.#....####  #....##...##........ #....#######....###### ####### #..#.<...........#   ......# ##....###...# .#####......#.# ...........####).. ) hHP) hW&5) h^) h#a) h 7 ####...## ######..... ....#...J##...#######...# #.#...##...##...###.#...#.###.#....#..#ß'.'..#...# ####.#....#### .....##...##.........####) h# .....#... ......###.................#...... ) h ) h JJ   endoplasm (wandering)) h<&6) h) h* h~ #####.J.## #####* h#..... .......J#..#######...# #..##...##.* h#.###.#....#..#ß'.'..#...# ####.#....#### .* h#....##...##........##....#######....###### ####### #..#.<...........# ###. * hq......# ##.....####...#* h . . ...  ......###......##...#.#####...... * hv* h[3======7* h* hz* h"#.J.## ######..... ....# #...J. ....##...#######...# #.#...##...##...###.. #...#.###.#....#..# #...#.#ß'.'..#...# #.##...#.###.#....#### ..#....##@..##........ .##....#######....######. ###### #..#.<...........# ###..# .....# ##.......####...####....####....#.#...........####)...###.....#.....###......##...#.#####. ##.#..........##...........* hv* hD&8* hH* h>* h J* h * h#.J.## ##### #..... ....# #...J. ....## #...#######...# #. #...##...##...###.. #...#.###.#....#..# .#...#.#ß'.'..#...# #.##...#.###.#....#### .#....##.@.##. .##....#######....######. #..#.<...........# ###..# # ##...............###....####.............#.##....####).###....#.###......##...#.#####. #.#.##.9* hV+ h#.J.## ##### #..... ....# #...J. ....## #...#######...# #. #...##...##...###.. #...#.###.#....#..# .#...#.#ß'.'..#...# #.##...#.###.#....#### .#....##..@##. .##....#######....######. #..#.<...........# ###..# # ##...............####...# .###....####.......#.##........####).###.......#.####......##...#.#####. .#.##.#10+ h>*#### #.J.## ##### #..... ....# #...J. ....## #...#######...# #. #...##...##...###.. #...#.###.#....# ...#.#ß'.'..#...# ###...#.###@#....#### .+ hA....##...##........ . ##....#######....######.... ### #..#.<.....# ###..## ...........####...# ###....####.............#.##..>........####)......###...........#.# ..#####...#.#####.+ hD+ hEG======1+ hH+ hJ+ h E#### #.J.## ##### #..... ....# #...J. ....## #...#######...# #. + h] B#...##...##...###.. #...#.###.#....# ... ...#.#ß'.@..#...# #.... ##...#.###.#....#### ..... ....##...##........ .  ##....#######....######.... ## #..#.<....# ###..# # ...........####...# ... .###....####.............#.##..>#...+ h܌ ....####)...... .###...........#.#.#+ h + hӕ &2+ h + h Q _There is an open door here., h[#### #.J.########## #............# #...J. .$....## , hՠ#...#######...# #. #...##...##...###.. #...#.###.#@...# ... , h'...#.#ß'.'..#...# #.... ##...#.###.#....#### ..... ....##...##........ . , h ##....#######....######.... # #..#.<.....# ###..# # ...........####...# .... , h###....####.............#.##..># ....####)........, hS, h{&3, hҬ, h* _Found 5 gold pieces., h 7M### J.#########.........# J. .$....## #####...# #, h-#...##@..###.. ###.#....#..#  #ß'.'..#...# ###...#.###.#....#### ........###....., he, h&4, h , h?$, h# M### J.#########.........# ....$....## #####@..# ##...##...###.. ##.#....#..# , h$ u#...#.#ß'.'..#...# #....#.#.....##.....####....##, ho. , hy2 &5, hb8 , h: - hUq} ####  #.J.########## #...... #.......$.@..##  #..J#######...# #. #...##...##...###..  #...#.###.#....#..# ... #...#.#ß'.'..#...# #.... ##...#.###.#....#### ..... J   endoplasm (wandering) #....##...##........ .....  ##....#######....######....# #..#.<..# ###..# J.6- h  #### #...# #.# #...J...$@...##- h  #...#######...# #. #...##...##...###.. #...#.###.#....#..# ... #...#.#ß'.'..#...# #.... ##...#.###.#....#### ..... #....##...##.- h 6.... ..... ##....#....#####....# #..#.<.# ###..#- h8- h98.JJ- h=7Kinetic Grapnel- h- h. h.k  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.. h'4.J#2------==8 _You shape a spike launcher from a nearby wall.. h#### #...# #.# #.....J.$.@..## #...#######...# #. #...##...##...###.. #...#.###.#..#...#.#ß'.'..#. h##...#.###.#....#### ..... #....##...##.....##....#....# #..#.<.# ###..# .. h. h" !.J. h!/--9. hX&. hW(/ h$#### #...# #.# #......J$..@.## #...#######...# #. #...##...##...###.. #...#.###.#/ hZ#...#.#ß'.'##...#.###.#....#### ..... #....##...##....##....#######....# #..#.<.# ###..# ./ h/ h.J../ hB--20/ h/ h"/ h/ h0$J./ hT&1/ hأ/ h֥0 h:q.*0 heAu  The stone spike skewers the endoplasm.0 h0 h '.J0 h6M------=20 h8s _The endoplasm is almost dead.0 h;  You hit the endoplasm.0 hmi.1 hJ204.1 (1.3Kinetic Grapnel _You kill the endoplasm!1 hP(X #### #...# #.# #.$.@..## #...#######...# #.1 h) #...##...##...###.. #...#.###.#....#..# ... #...#.#ß'.'..#...# #.... ##...#.###.#....#### ..... #....##...##........ ..... ##....#######....######.... ## #..#.<.# ###..# 1 h=11 h@44-501 hk91 h8<1 ho  #### #...# #.# #.$@...## #...#######...# #. #...##...##...###.. #...#.###.#....#..# ... #...#.#ß'.'..#...# #.... ##...#.###.#....#### ..... #....##...##.. ..... ##....#....######....# #..#.<.# ###..##-61 h M #### #...# #.# #.@....## #...#######...# #. #...##...##...###.. #...#.###.#....#..#  #...#.#ß'.'..#...# # ##...#.###.#....####  #....##...##........  ##....#....######.... #### #..#.<.# ###..#78.1 (21 h S _You now have 24 gold pieces (gained 5).2 hT #### #...# #.# #.## #...#######...# #. #...##...##...###.. #...#.###.#....#..#  #...#.#ß'.'..#...# # ##...#.###.#....####  #....##...##........  ##....#....###### ##### #..#.<.# ###..#9.1 (12 h b 2 hb 2 hDc 2 hqd 2 hh 3======2 hNi 2 hj ,2 h`k 2 hl 2 hl >======2 hWm 2 hn ,2 ho 2 hp 2 h1q 2 hq 2 hr 2 hs 2 hs 2 ht 2 h u 2 hpu 2 hv 2 hv 2 h[w 2 hx 2 hy 2 hjy 2 hz 2 h){ P4======2 h{ 2 hq} 2 h~ 2 h 2 h 2 h 2 hŁ 2 hK 2 hƂ 2 h 2 h 2 h 2 hv 2 h 2 h 2 h >======2 h 2 hj 2 h ,2 hZ 2 h 2 h ,2 h 2 h8 2 h0 2 h 2 hF 2 h9 2 hO 2 h 2 h 2 hE 2 h֚ 2 hN 2 hǛ 2 hȜ 2 h 2 h 2 h 2 h 2 h 2 h 2 h 2 h 2 h8 2 h 2 h 2 hL 2 hj 2 hѧ 2 h7 2 h 2 h̪ 2 h4 2 h 2 h 2 h 2 hn 2 h5 2 hб 2 hB 2 h 2 ht 2 h 2 h 2 h 2 hv 2 h^ 2 hN 2 h 2 h 2 hx 2 hL 2 h 2 h3 2 hA 2 h2 2 h 2 h 2 he 2 ho 2 h 2 h: 2 hv 2 hv 2 h 2 hX 2 hk 2 hq 2 h 2 h? 2 h 2 h 2 h 2 h 2 h8 2 h@ 2 h 2 h 2 h 2 h 2 h 2 h 2 h 2 h 2 h8 2 h 2 h 2 h 2 ht 2 h 2 h1 2 hr 2 h 2 h> 2 h 2 h' 2 h 2 h 2 h{ 2 h 2 h3 2 h 2 ht 2 h 2 hZ 2 h 2 h 2 h ,2 h 2 h 2 h ,2 h 2 h+ n2 h ############ ######..........# # #####.............. ## #.....##........... 2 h .# ##.######.##.#.##### .###..## 76.1 (47.0) ..#..##.......# #...## #.........$.# ..#### #............# ....................# ..######............# ..# ###..#..........# .####...##.......[..# ......#.##..>#.2 hE 2 h ,7.1 (482 h 2 hw ) _Found a chain mail.3 h< I3 hX #################..........######..............  #.....##...........  ##.######.##.#.##### ..# #..........# #..## #..........# .## #...# 8.1 (1.0) #### #....# .........# ######... # ###..#. ###...[..#..#.##..>#.##.### ####)........ #> #........#.##3 h0 9.1 (2 _Found a stone staircase leading down.3 h 80.1 (3 _You now have 34 gold pieces (gained 10).4 hI4 hX4 h X4 hX4 hy,4 h4 h4 h,4 h4 h4 h,4 h4 hmB  You see here a +0 chain mail.4 hE4 h _4 h&4 h4 hw,4 h4 hR  There is a stone staircase leading down here.4 h4 h* _4 h4 he4 h,4 h4 h4 h,4 h4 hR  There is a stone staircase leading down here.4 h4 hI _4 h4 h 4 h ,4 h4 ht4 h,4 h?4 hY4 h5,4 h 4 h(4 hJ+,4 h-4 hg54 h,8,4 h?94 hl;4 h=,4 h7>4 hH@4 hA,4 hC4 hD4 hG,4 h>H4 hI4 hK,4 hL4 hfN4 hO,4 h&Q4 hR4 hS4 hxT,4 hV4 hW,4 hX4 hD\4 h],4 h^4 hU`4 ha,4 hKc4 he4 hYg4 hm4 ho4 hp4 hr,4 hs4 hu4 hhw,4 hx4 h%z4 h|,4 h~4 hw4 h4 h4 h4 h4 h,4 h4 h|4 h,4 hB4 h!B  You see here a +0 chain mail.4 h4 hi _4 h4 hf4 h?,4 h4 hqR  There is a stone staircase leading down here.4 hE4 h _4 h4 h4 hí+######............# ..................# ######............# 4 h# ###..#..........# ###...##.......[..# ....#.##..>#.##.### ##)........##>## ......#.####..# #..........# ##@# 4 hE.........### #.# ## #.# ........# #.# ........# #.# ........# #.# r   rat (asleep)....# #.# ......... #r# .4 h14155.0)4 h,6.1 (364 h4 hFsee here a +0 chain mail. _There is a stone staircase l4 heading down here. _You see here a +0 chain mail. _There is a stone staircase leading down here. _A rat comes into view.5 h ........ ######.... ###..#........##...##.......[ ....#.##..>#.##.## ####)........##>## ........#.####....# ##. .### ##  r 2 rats (asleep).r#.....7.1 (1.0) _There is a stone staircase leading down here. _You see here a +0 chain mail. _There is a stone staircase leading down here. _A rat comes into view.5 h ###### # ###..#...... ###...#[ ....#.##..>#.##.## ####)........##>## ........#.####....# ## .### ##  .r#..... ..5 hw Y86 h? ###..# ###...#[ ....#.##..>#.##.## ####)........##>## ........#.####....# ## .### ##  .r#..... ..#. ##rr1 asleep)9Kinetic Grapnel6 hy  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6 h :#6 h q2------------==206 h 6 hu D _You shape a spike launcher from a nearby wall.8 h  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.9 h~9 h@~r.r9 hG======19 h9 hF _You shout for attention! The rat squeaks loudly.9 h` B#####.. # ###... ###...##.......[.. ....#.##..>#.##.### ####)........##>##.####. #..# #.### ## #.#r.........r#.#....##.r.r.------29 h* ...... ######........ ###... ###...##.......[.. ....#.##..>#.##.### ####)........##>##.####. #9 h ^..# #.### ## #.r#.r........#.9 h 9 hv 9 h hr.r.9 hZ E------39 h 9 hZ : h: h###### .......#####........ ###..... ###...##.......[.. ....#.##..>#.##.### ####)........##>##.####. #..# #.### #: h$# #.r.#r........#: h: h: hr: h.: hr: h+.: hm: hg%------------: he4: hO: h.: h% r..## ## ######...... .............#####....... ###..... ###...##.......[.. ....#.##..>#.##.### ####)........##>##.####. #..# #.### ## #.r.r#r.r.5: hG ; h3*; h  The rocky spike skewers the rat!   rat; hG; hNI†r.; hv.46; hA}; hG _You kill the rat!< hR#r.< h&7< h< h'> h  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.> h:;..## ##...........# MrZuerg the Tinkerer ######............# Mountain Dwarf ..................# Health: 20/20 ======================== ######............# Magic: 1/4======------------------ # ###..#..........# AC: 2Str: 12 ###...##.......[..# EV: 10Int: 15 ....#.##..>#.##.### SH: 0Dex: 8 ####)........##>## XL:  2 Next: 24% Place: Dungeon:1 #........#.####.@# Noise: ---------  Time: 427.1 (0.0) #..........# ##*# a) +0 hammer .........### #*#> h>[m Cast: Kinetic Grapnel ........## #r# ........# #.# ........# #.# r   rat ........# #.# ........# #.# ......... #.# _You kill the rat!Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)> h<..## ##...........# MrZuerg the Tinkerer ######............# Mountain Dwarf ..................#> h% Health: 20/20 ======================== ######............# Magic: 1/4======------------------ # ###..#..........# AC: 2Str: 12 ###...##.......[..# EV: 10Int: 15 ....#.##..>#.##.### SH: 0Dex: 8 ####)........##>## XL:  2 Next: 24% Place: Dungeon:1 #........#.####.@# Noise: ---------  Time: 427.1 (0.0) > hU#..........# ##.# a) +0 hammer .........### #.# Cast: Kinetic Grapnel ........## #r# ........# #.# ........# #.# r   rat ........# #.# ........# #.# ......... #.#Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat.> h  ........#.......#......# >> h[J) ##*# #*# #†#  #.# #.# #.# > hOy...> ht7=8.1 (1Kinetic Grapnel> h> hPhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (74% to hit)  > hߩcThe kinetic grapnel hits the rat. _You kill the rat!? hHVQ2======? hBg======? hh? hjB? hnX? hr3======? hs? hu,? hv? h|======? hg~? h,? hB? hjX? hB? hl? h - _You start resting.51.1 (23.0)4======-2.1 (24? hg; _Magic restored.C hhaC hc?A +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 It can be maximally enchanted to +8. If you switch to wearing this armour: Your AC would increase by 6.0 (2.0 -> 8.0). Your EV would decrease by 5.6 (10.8 -> 5.2). Your spell failure would worsen by up to 5% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour C hId_________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.E hz ..## ##...........#MrZuerg the Tinkerer ######............#Mountain Dwarf ..................#Health: 20/20 ======================== ######............#Magic: 4/4======================== # ###..#..........#AC: 2Str: 12 ###...##.......[..#EV: 10Int: 15 ....#.##..>#.##.###SH: 0Dex: 8 ####)........##>##XL:  2 Next: 27% Place: Dungeon:1 #........#.####.@#Noise: ---------  Time: 452.1 (24.0) #..........# ##.#a) +0 hammer .........### #.#Cast: Kinetic Grapnel ........## #†# ........##E h y.# ........##.# ........##.# ........##.# .........#.#Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat. _You kill the rat! _You start resting. _Magic restored.G hBq Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft8% 3  b - Ensorcelled Hibernation Hexes/Ice34% 2  c - Fugue of the Fallen Necromancy56% 3  d - Forge Blazeheart Golem Fire/Forgecraft 61% 4  e - Forge Lightning Spire Air/Forgecraft 61% 4  f - AnguishHexes/Necromancy 92% 4 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitH hP3H h7H hM<..## ##...........#MrZuerg the Tinkerer ######............#Mountain Dwarf ..................#Health: 20/20 ======================== ######............#Magic: 4/4======================== # ###..#..........#AC: 2Str: 12 ###...##.......[..#EV: 10Int: 15 ....#.##..>#.##.###SH: 0H h>Dex: 8 ####)........##>##XL:  2 Next: 27% Place: Dungeon:1 #........#.####.@#Noise: ---------  Time: 452.1 (0.0) #..........# ##.#a) +0 hammer .........### #.#Cast: Kinetic Grapnel ........## #†# ........##.# ........##.# ........##.# ........##.# .........#.#Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat. _You kill the rat! _You start resting. _Magic restored.H hEP  Okay, then.H hGH hqD _H h Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft2% 1 b - Construct Spike LauncherForgecraft4%2 Select a spell to describe[!]/[I] toggle spell headersI h@ I hk ..## ##...........#MrZuerg the Tinkerer ######............#Mountain Dwarf ..................#Health: 20/20 ======================== ######............#Magic: 4/4======================== # ###..#..........#AC: 2Str: 12 ###...##.......[..#EV: 10Int: 15 I h Y....#.##..>#.##.###SH: 0Dex: 8 ####)........##>##XL:  2 Next: 27% Place: Dungeon:1 #........#.####.@#Noise: ---------  Time: 452.1 (0.0) #..........# ##.#a) +0 hammer .........### #.#Cast: Kinetic Grapnel ........## #†# ........##.# ........##.# ........##.# ........##.# .........#.#Aim: a rat (74% to hit)  The kinetic grapnel hits the rat. _You kill the rat! _You start resting. _Magic restored. _Okay, then.I h I h I hu I h/ J h  _J hq nJ h! _  You see here a rat corpse.J hl# J h5$  _J h$ J hM& J h( J h( ,J h$* J h+ J h, J h- J hs. J h/ J h0 ,J h!2 J h4 J h4 ,J hD6 J h8 J hR9 ,J h: J h< ,J h= J ho? J h@ ,J h@ J hB J hI ~.....## #†# .......# #.# # #.# .......# #.# .......# #.# ........ #.# .... #.## ..... #.. ## J hJ . ##..  . ...# ##... ## ... ......r   rat (asleep) ....... r....... J hP 063.1 (11.0)J hQ ,4.1 (12J hT J hV V _A rat comes into view.L h|&x .......## #..... #..##. . ##  #.........b.# ####........ # ........ ............b   br.#r   rat (asleep)..#5.0) _A bat comes into view.L h A.#.## #..... . #..... ##.# ##### . ###..##.#...... #...@.....b.# ###. #  ..r#...!L h? L he &6L h L h Y _Found an amethyst potion.M h9/  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M hkW  You shape a spike launcher from a nearby wall.  The rat squeaks loudly.#.br.bbb 3 bats (wandering)rb...b2------------===7Kinetic Grapnel _A bat comes into view. x2N hVq ##.# ........ #.#. #..# #..... ... ##.# #######.#..##@#...... . .... N hr .####.... ###...b. .r.   bat. ............b...b.!#N ht N h{u N h_v N h-{ b..r.bN h| /--8N hx N hy P _The bat barely misses you.N h}^#†## ........ #.# #..# #..... ... ##@# #######.#..##.#...... . .N h#....b...... .####........ ###........r....... ...# .........N h7*O h-E  The rocky spike skewers the bat.O hG3r   rO hO hcV.r.O hd31--9 _You kill the bat!O hZg .### #.#†## ........ # #.@# #..... ... ##.# #######.#..##.# ....... .####.... ###r....... .........r.-70O hl O hCn P hfP h81,P h 5zr.bb 2 bats (wandering)r   ratbb-------------1P h],P hD^P h _P h>bP h=cP hkr.B   giant cockroach (wandering)B..P hl&2P htP hnxb _A giant cockroach comes into view.Q h3*Q hLE  The rocky spike skewers the rat.Q h?)Q h~Q h.BB.Q h4=3Kinetic GrapnelQ hfG _You kill the rat!R hD5aB.bb   bat (wandering)-4R hUB..-5Kinetic GrapnelR h R h R h R hk B.bb   bat (wandering)R h &6R hQ R h S hZ,S h mB.#.3======7T h -  You barely miss the giant cockroach.bb   bat=8.4 (1.3T h T h  T h T hW 9_The giant cockroach bites you but does no damage.U h  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U hb|e  You shape a spike launcher from a nearby wall.#bb 2 bats (1 wandering)1------------=90U h[ _The giant cockroach closely misses you. The giant cockroach barely misses you.U h{#...# ##.#..### #.#.## #†#.# #.#.# #.#.# #.## #.#. #. ......... #@## .#..... . #..# #..... ... ##B# ##### .. ##..##b#...... #. . #...........  .#####.b......## #........ ......... ..U h{U hU hi  The giant cockroach attacks as it pursues you!U hU hf"Bb..   batU h4#/-80U hm'U h)] _The giant cockroach closely misses you.V h#.####. #..# #.### #.#†## ........ #.## #B.# #..... ... ##b# ##### .. ##.#..##.# #. ........####...###....V h3*V h{  The rocky spike skewers the giant cockroach.V hSV hTV hwUV h1V,V hbb  bB.b 2 bats (1 wandering)bThe giant cockroach is severely wounded.V hd@-1V h7kV ho: _The bat hits you but does no damage.V h3*W hk  The rocky spike skewers the giant cockroach.bb 2 bats (1 wandering)W h  You kill the giant cockroach!W h..b   bat.W h/412W hyW h@ P _The bat barely misses you.W h9 ,W h= (b.W h> K------------3W h C W h`E : _The bat hits you but does no damage.X hg-4X h2*X hS E  The rocky spike skewers the bat!X h2W )X h )†X h p4==5Kinetic GrapnelX h X h9 G _You kill the bat!Y hQY hcY2======Y hVZY h[,Y hq^j======Y h^Y h`,Y h aY hb,Y hocY he,Y hfY hg,Y hihY hi,Y hrjY h;l,Y hlY hnY hmoR3======Y hoY hqY hrY hrY h?tY htY h7uY hvY hvY h}wY hxY hjy>======Y hyY h{Y h}Y h}Y h&~Y h--#bb   bat (wandering)Y h --5049.0) _You start resting.Y hY hՌZ _A bat is nearby!Z h.b5.0) _Z h.Obb.Z h}cZ6Kinetic GrapnelZ hDJ ..# ## .### ## #† ..# .#..... . #..#.. ##.# ##### .. ##.. #..##b#...... #. Z h]K  #.....  .# ###...  # #... .....Z hM Z hM Z hT (b.Z hU .=7Z hZ Z h_ _The bat hits you but does no damage. _You see here a bat corpse.[ hԆ  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[ h#..........# ##.# MrZuerg the Tinkerer .........### #.# Mountain Dwarf ........## #†# Health: 20/20 ======================== ........# #.# Magic: 2/4============------------ ........# #.# AC: 2Str: 12 ........# #.# EV: 10Int: 15 ........# #.# SH: 0Dex: 8 ......... #.# XL:  2 Next: 44% Place: Dungeon:1 ......... #@## Noise: =--------  Time: 507.4 (0.0) .#..... . #b.# a) +0 hammer .#..... ... ##.#[ h #####  Cast: Kinetic Grapnel .. ##.. #..##.#...... #. . #...........  .# ####........  b   bat  ## #........  .........  ......... _You see here a bat corpse.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)[ h #..........# ##.#MrZuerg the Tinkerer .........### #.#Mountain Dwarf ........## #†#Health: 20/20 ======================== ........##.#Magic: 2/4============------------ ........##.#AC: 2Str: 12 ........##.#EV: 10Int: 15 ........##.#SH: 0Dex: 8 .........#.#XL:  2 Next: 44% Place: Dungeon:1 .........#@##Noise: =--------  Time: 507.4 (0.0) .#..... . #*.#a) +0 hammer .#..... ... ##.# #####Cast: Kinetic Grapnel .. ##.. [ h|  #..##.#...... #. .#............#####........b   bat###.......................... _You see here a bat corpse.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)[ h( ,[ h:. -.b[ h0 +8.4 (1[ hi4 [ hX7 d  Casting: Construct Spike Launcher (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  [ h-8 Press: ? - help, Shift-Dir - straight line  Aim: a bat (60% to hit) _The kinetic grapnel misses the bat. The bat closely misses you.\ h&J  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ hΑ #..........# ##.# MrZuerg the Tinkerer .........### #.#\ hM  Mountain Dwarf ........## #†# Health: 20/20 ======================== ........# #.#\ hϒ  Magic: 1/4======------------------ ........# #.# AC: 2Str: 12 ........# #.#\ h > EV: 10Int: 15 ........# #.# SH: 0Dex: 8 ......... #.# XL:  2 Next: 44% Place: Dungeon:1 \ h/ x......... #@## Noise: =--------  Time: 508.4 (0.0) .#..... . #.*#\ h& b a) +0 hammer .#..... ... ##b# #####  Cast: Kinetic Grapnel .. ##.. #..##.#...... #. . #...........  .# ####........  b   bat  ## #........  .........  \ h &......... _The kinetic grapnel misses the bat. The bat closely misses you.Casting: Kinetic Grapnel (safe; 2% risk of failure)  \ h :Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)\ h;#..........# ##.# MrZuerg the Tinkerer .........### #.# Mountain Dwarf ........## #†#\ h Health: 20/20 ======================== ........# #.# Magic: 1/4======------------------ ........# #.# AC: 2Str: 12 ........# #.# EV: 10\ hInt: 15 ........# #.# SH: 0Dex: 8 ......... #.# XL:  2 Next: 44% Place: Dungeon:1 ......... #@## Noise: =--------  Time: 508.4 (0.0) .#..... . #..# a) +0 hammer .#..... ... ##b# #####  Cast: Kinetic Grapnel .. ##.. #..##.#...... #. . #...........  .# ####........  b   bat  ## #........  .........  ......... Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat.\ h, ##.# #.# #†# #.#\ hI #.# #.# #.# #.# #@##\ h . #.*# ... ##†# #####  ##..  . \ h}  .# ####...  ## #... .....\ h# ] h '.] hE89.4 (1Kinetic GrapnelMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bat (60% to hit)  The kinetic grapnel hits the bat. _You kill the bat!^ hfM#.####. #..# #.### #.#†# ........ #†## #..# .#..... ... ##†# #####.....2======-10^ hM###)........##>##.####. #..# #.### #.#†#.# ........ #†# .#..... . #..#^ h1(#...^ hp^ hJ@-1^ h,^ h^ hn M....#.##..>#.##.### ####)........##>##.####. #..# #.### #.#†#.# .........^ ho g#†###..^ h ^ h &2^ h4 ^ h ^ hE M###...##.......[.. ....#.##..>#.##.### ####)........##>##.####. #..# #.### #.#†# .........#.#..^ hdJ ^ hK &3^ hDO ^ hP ^ hM;OM ###... ###...##.......[.. ....#.##..>#.##.### ####)........##>##.####. #..# #.### #.#† ........#^ h;[#.#._ h_ hG======4_ hv_ hz _ h5M#####.. # ###... ###...##.......[.. ....#.##..>#.##.### ####)........##>##.####. #..# #.### #.# ........##.###5 _You see here a rat corpse._ hMM...... ######........ ###... ###...##.......[.. ....#.##..>#.##.### ####)........##>##.####. #..# #.###_ h#† ........##.##.._ hV_ h٣-6 __ h_ hd_ h M###### .......#####........ ###..... ###...##.......[.. ....#.##..>#.##.### #_ h ###)........##>##.####. #..# #.### #.#† ........##.##†#_ h _ hx &7_ hL _ h M..## ## ######...... .............#####....... ###..... ###...##.......[.. ....#.##..>#.##.### ####)........##>##.####. #..# #.### #. ........## #†##.#_ h _ h &8_ h ` hx#..## ##.# ...## ##...#######...# .........# .######....# .# ###..#....# ####...##.......[..# .....#.##..>#.##.### .####)........##@## .##.####..# ##...# ##.#..### #.#.## #†#.# #.#.# #.#.# #.## #.#` hG` h&9` h&y _There is a stone staircase leading down here.` hɩ4M` h###..# #..## ##...## ##...######.................#####............# .# ###..#..........# ####...##.......[..#....#.##..>#####)........##>## .#.####..# ##..........# ##.#.#` h` h.20 _` hν` h` h(M ##.######.##.#.###### ###..# #..## ## ...## ## .###### .......#####.. .# ###... ####...##.......@..#....#.##..>#.##.######)........##># .#........#.####..##.#1 _You see here a +0 chain mail.` hgp ` hqs [3======2` hx ` hg ) _k - a +0 chain maila hj a h ^Inventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)k - a +0 chain mail Jewellery (go to first with "=)i - a ring of fire Scrolls (go to first with ?)  e - a scroll labelled ZIEHEOMMYU  f - a scroll labelled NIQIHA MATEPLE  g - a scroll labelled GUHOTINIJI  h - a scroll labelled EDO LONE CEAME  j - a scroll labelled YDISO WADILOSTO Potions (go to first with !)  c - a potion of magic  d - an amethyst potionf hS# ##.######.##.#.######MrZuerg the Tinkerer ###..# #..........#Mountain Dwarf .#..## ##..........#Health: 20/20 ======================== ...## ##...........#Magic: 3/4==================------ f h.######............#AC: 2Str: 12 ...................#EV: 10Int: 15 .######............#SH: 0Dex: 8 .# ###..#..........#XL:  2 Next: 48% Place: Dungeon:1 ####...##.......@..#Noise: ---------  Time: 522.4 (0.0) .....#.##..>#.##.###a) +0 hammer .####)........##>##Cast: Kinetic Grapnel .#........#.####..# ##..........# ##.# ..........### #.# .........## #†# .........##.# .........##.#The kinetic grapnel hits the bat. _You kill the bat! _You see here a rat corpse. _There is a stone staircase leading down here. _You see here a +0 chain mail. _k - a +0 chain mailf h3g h`bInventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)k - a +0 chain mail Jewellery (go to first with "=)i - a ring of fire Scrolls (go to first with ?)  e - a scroll labelled ZIEHEOMMYU  f - a scroll labelled NIQIHA MATEPLE  g - a scroll labelled GUHOTINIJI  h - a scroll labelled EDO LONE CEAME  j - a scroll labelled YDISO WADILOSTO Potions (go to first with !)  c - a potion of magic  d - an amethyst potioni hrk - a +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 It can be maximally enchanted to +8. If you switch to wearing this armour: Your AC would increase by 6.0 (2.0 -> 8.0). Your EV would decrease by 5.6 (10.8 -> 5.2). Your spell failure would worsen by up to 5% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.k h~2  Inventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)  k - a +0 chain mail Jewellery (go to first with "=)i - a ring of fire Scrolls (go to first with ?)  e - a scroll labelled ZIEHEOMMYU  f - a scroll labelled NIQIHA MATEPLE  g - a scroll labelled GUHOTINIJI  h - a scroll labelled EDO LONE CEAME k h3 9 j - a scroll labelled YDISO WADILOSTO Potions (go to first with !)  c - a potion of magic  d - an amethyst potion l h 7# ##.######.##.#.######MrZuerg the Tinkerer ###..# #..........#Mountain Dwarf .#..## ##..........#Health: 20/20 ======================== ...## ##...........#Magic: 3/4==================------ .######............#AC: 2Str: 12 ...................#EV: 10Int: 15 .######............#SH: 0Dex: 8 .# ###..#..........#XL:  2 Next: 48% Place: Dungeon:1 ####...##.......@..#Noise: ---------  Time: 522.4 (0.0) .....#.##..>#.##.###a) +0 hammer .####)........##>##Cast: Kinetic Grapnel .#........#.#### h= m..# ##..........# ##.# ..........### #.# .........## #†# .........##.# .........##.#The kinetic grapnel hits the bat. _You kill the bat! _You see here a rat corpse. _There is a stone staircase leading down here. _You see here a +0 chain mail. _k - a +0 chain mailm hL um h-N m hRS m h.T ,m hV ,m hW m hX m hX m hX m hZ ,m h[ m h\ ,m hW] m h(_ ,m h_ m hwa ,m hb m hc m hd P4======m he m hi 4 _Magic restored.m hFk 3m hl m ho m ho ,m hp m hs R  There is a stone staircase leading down here.m ht m hFu  _m hv m hv m hx T======m hx m hz m h { ,m hz{ m h| m h} ,m h~ m hC _  You see here a rat corpse.m hD m h  _m h m hu m hR m h m h/ m h m h m h m h m h݉ m h֊ ,m h m h m h ,m hn m h m ha m hА m h? m hH _  You see here a bat corpse.m hޔ 5 _m h m hv m h ,m h m hA _  You see here a bat corpse.m hC m h  _m hН m h m h m h m h! m h) m h ,m he m h+ m h m h m h m h\ m h ,m h; m ha m h m h0 m h m h m h m h m hֹ m h Bm h m hM m h Bm h Bm hc _d - 2 amethyst potions (gained 1)m h m h1  _You now have 37 gold pieces (gained 3).m h 4m h   ###.........# #.#  #............ #.#  #)##.........# #†##  ##.# .#..... ... # #..#  #..# .#..... #b.... ##†######## ##.## .. ##..##. #..##.#......# #..# #. #.....## #...........# ..## .# #.$.######........# ..#.. ## #..@.....#........# (.#.# ##.#####..........# ....# ... #...........#Kinetic Grapnel...#m hi$  ##.#..............## ..#... #................###### .................#b   bat (asleep)# #..####...........#### .? #...........#  #...........# 70.4 (48.0)  A bat comes into view.1.4 (49 _Found a scroll labelled EDO LONE CEAME.n h[/  #.#  .. #.#  #)##.........# #†##  ##.# .#..... ... # #..#  #..# .#..... #b.... ##†  .. ##..##. #..##.  #. #.....## #.....  .# #.$.######...  ## #..@.....#........# (.#.# ##.#####..........#  ... .....#  ##.#...##  #...#  ...#  #.n h][  .?    n h  #.#  .. #.#  #)##.........# #†##  ##.# .#..... ... # #..#  #..# .#..... #b.... ##†  .. ##..##. #..##.  #. #.....## #.....  .# #.$.######...  ## #..@.....#........# (.#.# ##.#####..........#  ... .....#  ##.#... n hC#... ...#  #. .?  n h n h\n h n hiZ _A bat is nearby!n h#  #.#  .. #.#  #)##.........# #†##  ##.# .#..... ... # #..#  #..# .#..... #b.... ##†  .. ##..##. #..##.  #. #.....## #..... n h .# #.$.######...  ## #..@.....#........# (.#.# ##.#####..........#  ... .....#  ##.#...## n h[ #...#  ...#  #.  .?    n hr   #.#  .. #.#  #)##.........# #†##  ##.# .#..... ... # #..#  #..# .#..... #b.... ##†  .. ##..##. #..##.  #. #.....## #..... n h^ p .# #.$.######...  ## #..@.....#........# (.#.# ##.#####..........#  ... .....#  ##.#... #... ...#  #. .?  n hƥ n h n h n h Z _A bat is nearby!o h̝ .# #.# ###..# #.# #.... #. #)##.........### #†## ##.# .#..... ... # #..#  #..# .#..... #b.... ##†########  ##.## .. ##..##.# #..##.#......# ##..# #. #.....## #...........#.## .# #.@.######........# ...#.. ## #........#........# .(.#.# ##.#####..........#.# .... #.....#...###.#.o hæ'...##.#... #......#.##### ......#.#  #..####.####.? #.#2.4 (1.0) _o hg _You see here 9 gold pieces.o hf  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p h@$p h'w #..........# #.#  MrZuerg the Tinkerer p ht ###.........# #.#  Mountain Dwarf p h~ #............ #.#  Health: 20/20 ======================== p h  #)##.........### #†##  Magic: 3/4p h C==================------ p h  ##.# .#..... ... # #..#  AC: 2p hX ,Str: 12 p h  #..# .#..... #b.... ##†######## EV: 10p h Int: 15  ##.## .. ##..##*# #..##.#......# SH: 0Dex: 8 ##..# #. #....*## #...........# XL:  2 Next: 48% Place: Dungeon:1 ...## .# #.@.######........# Noise: ---------  Time: 572.4 (0.0) ...#.. ## #........#........# a) +0 hammer .(.#.# ##.#####..........# Cast: Kinetic Grapnel p hQ.....# .... #...........# p h-g.....# ##.#..............## p h...#... #................#  b   bat (asleep) p hl'...##### .................# p h '...# #..####...........# p h'...### .? #...........# p h9_You see here 9 gold pieces.  p h[Casting: Kinetic Grapnel (safe; 2% risk of failure)  p hMConfirm with . or Enter, or press ? or * to list all spells.p hZ}Aiming: Kinetic Grapnel (safe; 2% risk of failure)  p h;Press: ? - help, Shift-Dir - straight linep h[=Aim: a bat (asleep, 100% to hit)p h$ #..........# #.#  MrZuerg the Tinkerer  ###.........# #.#  Mountain Dwarf  #............ #.#  Health: 20/20 ========================  #)##.........### #†##  Magic: 3/4==================------  ##.# .#..... ... # #..#  AC: 2Str: 12  #..# .#..... #b.... ##†######## EV: 10Int: 15  ##.## .. ##..##.# #..##.#......# SH: 0Dex: 8 ##..# #. #.....## #...........# XL:  2 Next: 48% Place: Dungeon:1 ...## .# #.@.######........# Noise: ---------  Time: 572.4 (0.0) ...#.. ## #........#........# a) +0 hammer .(.#.# ## h0m.#####..........# Cast: Kinetic Grapnel .....# .... #...........# .....# ##.#..............## ...#... #................#  b   bat (asleep) ...##### .................# ...# #..####...........# ...### .? #...........# Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The kinetic grapnel hits the bat.  #.#  .# #.#  ....... #.#  #)##.........### #†##  ##.# .#..... ... # #..#  #..# .#..... #†.... ##†  ##.## p h5y[34m.. ##..##*#  #. #....*##  .#  ## ..#(.#.# #.. ....   #.... ..... #..#### .? p h,..p hPu51=3.4 (1Kinetic Grapnelp hJp h_onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  The kinetic grapnel hits the bat. _You kill the bat!q h3q hq hq hq h,q hq h,q hq hBq hnq hBq hQq h\q hP4======q hq hUq hq hdq hL _You now have 46 gold pieces (gained 9).q h3q hq hq hk,q hxq h1q hT======q h q h-q hq hq hq hYq h,q h\q hFq hq hzq h,q hq hi,q h q h q h] ,q h q hq h!,q h9 _h - 2 scrolls labelled EDO LONE CEAME (gained 1)q hj3q hq hq h,q hOq hq hxq hq h`q hq h,q hq hK q h!,q h/"q h#q h#,q h$q h&q h(,q h)q h+q h -,q h6.q h/q h01,q hB2q hX4q h5,q h6q h8q h:,q h;q h=q hs@,q hAq hCq hnEq h%Jq hLq hU........ #..........## ..... ###.........## ......# #............# ......# #)##.........### # .#....# ##.# .#..... ... # # .####.# #..##.#..... #†.... ..# #.# ##.##....##..##.# # ..# #.# ###..##.#.# #.....## #.. #.###.####...##.@..# . #...####-q hgW.#.##.....#..#.## #.#........ ......##...(.#.##.# #.##.#####...........##.# #.....###..†.#.......#..#######.#.......#..#.....#........###........ .#........########............ ..........# #######..####... ..........### #.......## #... q h{[1606.4 (33.0)q h\F-7.4 (34q h`q hibc _l - a scroll labelled UGHOUL DEONAUq hH 3q hXK q hQ q hY Xq hZ q hd[ q h-] q he q hh ,q hj q h]n q hbp ,q htq q hcs q hu ,q hv q h]x q hy ,q hG{ q h} q h-~ ,q h~ q h q h) ,q h q h q h ,q h q h q h q h q h q hՍ q hE ,q h q h5 _  You see here a bat corpse.q hʕ q hG  _q h– q h| q h ,q hd q hЛ q hi q h q hu q hߞ q hz q h q h_ q hD q hR ,q hɥ q h q hI ,q hݨ q hŪ q hN q h q h3 q h[ q hS ,q hH q h q h) ,q h! q h q h q h q h q h q hʺ ,q h q hɽ q h ,q h q h7 q h+ q h q h q h q h ,q h q h q h q h. q h q h q hs q h q hY q hw q h q h q hk q h` q hk ,q h5 q h_ q h{ Bq h2 q h q h q h q h9 q h ,q h q h q h q h ,q h q h Bq hL q h ,q h q h q h~ q h ,q h q h q hr ,q h q h ,q h0 q hB q h Bq ho q h ,q h q h q h q h ,q hM q hy q h q h q h q h q h q h ,q h q h q h( ,q hk q h% q h ,q h q h q h ,q h q hTF vq hY Jq h} ~q h q h Xq h q hG q h q hI q h$ a ##....#######....######.. ###### #..#.<...........# ###..# ##...............####...####....####.............#.# .........................####)... .....###.................#.......q hr ...###......##...#.#####....... ##.#..........##...............  #.#....[.....#.@.##..#..........74.4 (67  #............#..####......  ##..............# ###......... ####.....## ...............### ###.............# #......# #)##.>..#.#....# ##.##.#......####.# #..##.#.....#q hx q hͪ q h^ E _Done exploring.r h3r hr h0.0)..............r hb,r hE _Done exploring.u hn _u hu hl  ####.#..........##... #.#....[.....#...##. #..#..## ##....#  ######......##  ##.......###  ##................#  #.................#  #.......@..#.#....# #86.4 (12.0) #............####.# # #.....÷.......# #.# ## #.............# #.# ### ##........#.#.###.#### ## hpm..............#.## #.................##...( #.........[........ #....)...........÷.#.....There is a stone staircase leading down, spattered with blood here. _You see here a hobgoblin skeleton.v h Jv hM" v h' 87.0) _v h8* v h1 v h3 #.#. ..#.#.####.##........##.#.....K## ..  ##  ## 2 #....@.# ##+#.#.# #. .# #. .# #. .# #. [#K   kobold (asleep) ## ## v h|5 v h= KKYou climb downwards.v h N===8.1 (1.7Kinetic Grapnelv h v h` _The kobold shouts!  Found a robe. _There is a stone staircase leading up here.w h̅  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x h҂  MrZuerg the Tinkerer #.#. .. Mountain Dwarf #.#.####.# Health: 20/20 ======================== #........# Magic: 3/4==================------ #.#.....K##  AC: 2Str: 12 ........*. EV: 10Int: 15 #....*.# SH: 0Dex: 8 #....*.# XL:  2 Next: 51% Place: Dungeon:2 #....@.# Noise: ===------  Time: 688.1 (0.0) ##+#.#.# a)  h>40m+0 hammer #. .# Cast: Kinetic Grapnel #. .# #. .# #. [# K   kobold ## ## _There is a stone staircase leading up here.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (67% to hit)x h&  MrZuerg the Tinkerer #.#. .. Mountain Dwarf #.#.####.# Health: 20/20 ======================== #........# Magic: 3/4==================------ #.#.....K##  AC: 2Str: 12 x h.......... EV: 10Int: 15 #......# SH: 0Dex: 8 #......# XL:  2 Next: 51% Place: Dungeon:2 #....@.# Noise: ===------  Time: 688.1 (0.0) ##+#.#.# a) +0 hammer #. .# Cast: Kinetic Grapnel #. .# #. .# #. [# K   kobold ## ##Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel  hǙm(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (67% to hit)  The kinetic grapnel hits the kobold.x hz #.#. .. #.#.####.# #........# x hj#.#.....)##  ........*. #....*.# #....*.# # # #. .# #. .# #. .# #. [# ## ## x h#3...x h(Hu5--9.1 (1Kinetic Grapnelx hFNx hoQonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 club (67% to hit)  The kinetic grapnel hits the kobold. _You kill the kobold!y hr3y hFty hBy h,y hRy h,y hy h~,y hRy h/,y h1y hO,y hy h,y hy h<,y hͧy h,y h6y h f4======y h0y h4 _Magic restored.y h3y hǶy hy h},y h^y h\y hG,y hy h/y hET======y hy hy h,y hy h1y h},y hy hy hy hy hy h/y hKX ...#### #..... # .... #.#. ... #.#.####.##..#.#.#.....)###.......@....#---g.!#......#.##......#.##....<.#.###+#.#.#.# #.#.#.#g   hobgoblin (asleep) #.#.#.##.#.#.#y h7#..[#y h17067.0)y hF-7.1 (18y hy hx\ _A hobgoblin comes into view.z hQ c. ...####. #...... #. ..... #.#. .... #.#.####.# #.##.#.#.....)###<.....#.g.!#......#.#. #......#.# #....<.#.#  ##+#.#.#.# #.#.#.# #.#.#.# #.#.#.#  #..[#<8.0) _Found a stone staircase leading up.{ hܷ# .. ...#### .. #......# #. ..... #.#. .... #.#.####.# #.##.#.#.....)###.<.#.g.!#......#.#.. #......#.#{ hd. #....<.#.#  ##+#.#.#.# #.#.#.#  #.#.#.#  #.#.#.#  #..[#{ h{ h[.gg{ hG===9Kinetic Grapnel{ hB{ h}+ _The hobgoblin shouts!{ hoW  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{ hq   MrZuerg the Tinkerer .. ...####  Mountain Dwarf .. #......  Health: 20/20 ======================== # #. .....  Magic: 3/4==================------ #.#. ....  AC: 2Str: 12 #.#.####.#  EV: 10Int: 15 #........#  SH: 0Dex: 8 ##.#.#.....)###  XL:  2 Next: 55% Place: Dungeon:2 .<...**@......#  Noise: ===------  Time: 709.1 (0.0) ...g*#......#.#  a) +0 hammer{ h [30X ... #......#.#  Cast: Kinetic Grapnel . #....<.#.#  ##+#.#.#.#  #.#.#.#  g   hobgoblin #.#.#.#  #.#.#.#  #..[# _The hobgoblin shouts!  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)| h29MrZuerg the Tinkerer.. ...####Mountain Dwarf.. #......Health: 20/20 ========================# #. .....Magic: 3/4==================------#.#. ....AC: 2Str: 12#.#.####.#EV: 10Int: 15#........#SH: 0Dex: 8##.#.#.....)###XL:  2 Next: 55% Place: Dungeon:2.<...**@......#Noise: ===------  Time: 709.1 (0.0)...**#......#.#a) +0 hammer... #......#.#Cast: Kinetic Grapnel. #....<| hE[40m.#.###+#.#.#.##.#.#.#g   hobgoblin#.#.#.##.#.#.##..[# _The hobgoblin shouts!  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)| h| hng...!| h5--10.1 (1| h\  Casting: Kinetic Grapnel (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (74% to hit) _The kinetic grapnel misses the hobgoblin.| h  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.| h  MrZuerg the Tinkerer .. ...####  Mountain Dwarf .. #......  Health: 20/20 ========================| h # #. .....  Magic: 2/4============------------ #.#. ....  AC: 2Str: 12 | h#.#.####.#  EV: 10Int: 15 #........#  SH: 0Dex: 8 ##.#.#.....)###  XL:  2 Next: 55% Place: Dungeon:2| h% .<..g**@......#  Noise: =--------  Time: 710.1 (0.0) ....!#......#.#  a) +0 hammer | hq... #......#.#  Cast: Kinetic Grapnel . #....<.#.#  ##+#.#.#.#  | hd#.#.#.#  g   hobgoblin #.#.#.#  #.#.#.#  #..[# | h=_The kinetic grapnel misses the hobgoblin.Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line| h:Aim: a hobgoblin (74% to hit)} h0MrZuerg the Tinkerer.. ...####Mountain Dwarf.. #......Health: 20/20 ========================# #. .....Magic: 2/4} h ============------------#.#. ....AC: 2Str: 12#.#.####.#EV: 10Int: 15#........#SH: 0Dex: 8##.#.#.....)###XL:  2 Next: 55% Place: Dungeon:2.<..g**@......#Noise: =--------  Time: 710.1 (0.0)....!#......#.#a) +0 hammer... #......#.#Cast: Kinetic Grapnel. #....<.#.###+#.#.#.##.#.#.#g   hobgoblin (grapneled)#.#.#.##.#.#.##..[40} h˵m[#Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.} hJ.g.1.1 (1} hLM} hMMConfirm with . or Enter, or press ? or * to list all spells.} hNxAim  Press: ? - help, Shift-Dir - straight line} hR: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin. _The hobgoblin is moderately wounded.~ h~ h :.g~ h.-2~ h֨~ h hE    The grapnel guides your strike. You hit the hobgoblin.  The hobgoblin is almost dead.18---=3.4 (1.3 h hb- _The hobgoblin hits you. h9  You closely miss the hobgoblin.The hobgoblin is almost dead. hc:d6-----4.7 hv? hA- _The hobgoblin hits you. h, ;  You hit the hobgoblin. h* E† h o626.1 (1.4Kinetic Grapnel h  h M _You kill the hobgoblin! hQ ... ...#### ..# #...... # #.# ..... #.#.# .... #.#.####.# #..##.#.#.....)###.<....@.......#.!#......#.#.# #......#.#.. #....<.#.#. ##+#.#.#.# #.#.#.# #.#.#.# #. hj#.#.#  #..[# h hݏm7=--70 h hv _You see here a hobgoblin corpse. h.X ... ...#### ..# #...... ###.# ..... #.#.# .... #.#.####.# #........##.#.#.....)####..<...@†.......##.....!#......#.#+....###......#.##... #....<.#.##.# ##+#.#.#.## #.#.#.#  #.#.#.#  #.#.#.#  #..[# hc hkd-8 _ hr|  ... ...#### ..# #...... ###.# ..... #.#.# .... #.#.####.## #........# ####.#.#.....)### #..<..@.†.......# #.....!#......#.# +....###......#.# #.... #....<.#.# #.#. ##+#.#.#.# # #. #.#.#.## #.#.#.#  #.#.#.#  #..[# hR  h$ &9 h  h  h' ... ...##### #......###.# ..... .#.# hp # #.#.####.# #.#.......####.#.#.....)###..<....†..........@#......#+....###......#.... #....<...#.#.####### hH h r3======20 ho hE=1.1 (2 h hY _m - a glowing cyan potion har3 hv h8= h  huT====== h hB h8~9== hĘ h, hV h, h' hx, h hO= h' h20==4====== h@ h1 _HP restored. h3 h~, ht, h0 h h6, h h hg======== he hs hB h hy, h1 h hB hy h, hB h h5, hG h h, hp h hp, h hB hc _You now have 60 gold pieces (gained 14). hm h0 h hX h, h h hO h h) h h, hh h` h , hN  hU  hm, h hz h, h hf h?, h h h, hB ha, h h M _You now have 72 gold pieces (gained 12). h"3 h# hh$ h,&, h', h( h) h) h* h},, h, h. h/ hl0 h0 h1 h3, h=4 hV5 h6 h<7 h7 hK8 h9 hW: h: h~; h= hr= h= h> h$Eb #.#.....#.....# ####.#.#...#.....# #..<....†..#...>.###......#... #.....#.+....###...##.... #.#....# #... .^.. #.#.#.#####+# #.####.#.#.......# #@.....#.#..######63.1 (42.0) ######...#.......# #.####.####.# #..... h}E.# # ########  hI h8J,4.1 (43 hL hN; _Found a stone staircase leading down. hI h{ h X hB hB h$, hLX h, h!, h #B h% hw&, h' hV) h*, h+ h- h/, ha0 h$2 hL3, h4 h6 h9B hH< h>X hJAB hB hE, hE hF hH, hLI hJ hL, h0M hO hjU....#  #...>.## #.....# ###########.....# #........#.^....# #........#.#.#####. #..........#......##...##........#.######...l...'..### #.#######........# #. hU########## # l   frilled lizard (asleep) hZ 80.1 (16  You open the door.  A frilled lizard comes into view. h^e.ll h_C1.1 (17Kinetic Grapnel hb hXd8 _The frilled lizard hisses angrily. h>  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h& hc#.l h{2------------==2.0) hs h$D _You shape a spike launcher from a nearby wall. hq  h >.l h /--3 hϗ  h  h%.* h9w  The rocky spike skewers the frilled lizard.  h&. h߿ 5=-4Kinetic Grapnel _You kill the frilled lizard! h h9o _Your Maces & Flails skill increases to level 2! h> I hD  _------------ he&  h^- 3====== hY4  h5  h6 >====== h6  h8  h09  h9  h< B h@ B hD B hTE  hE  hF  hL B hOP  hP #4 hCQ -====== h%R  hT  hW  hvX  hX  h] @  There is an open door here. h)b  hb  _ hZd  hf  ho n ht >====== hu  hw  hx  h-y  hy  h{  hj~ , h  hz  h2 B h  h B h։  h B hُ  hy B h V### ### ... ..# ..#####.###########.....##.......#.....##....... h #.# #...##... #.###...##....... #..'.......- ##########....... ####### hѠ w813.1 (29.0)-4.1 (30 h  h R _n - an inky potion h^ 3 h  h  h  hC  h , hw  h  he , h  hA  h , h  h^  hX , h  h  h% %            # ###########  #.#.........#   h=& #..@..#####.########  #......#.#.....##  ##.#####.#.....##......  r. #.# #...##......  ##.###...##......   h& #........'...... r   rat (asleep)  ##########......  #######   h, 220.1 (6.0) h1 A1.1 (7 h7 V _A rat comes into view. hj^  .... ... ... .. # #.###########  h ... #.#.........#  #..#.....#####.#######  #....@.#.#.....##.....   ##.#####.#.....##   r. #.# #...##  # #.###...##    #........'   h ##########  ######    hW2.1 (1 h h]W    ....#  ...+  ...#  ..# ### #.#  .... #.#.#  #..#.....#####.  #...@..#.#.....##  ##.#####.#.....##  r. #.# #...##  ## #.###...##  #.'  #r   rat (asleep)     he Z3Kinetic Grapnel h "   ....#  ...+  ...# h _  ..#  #####+#.###  .....#.#.#  h  #..#.....#####.  #..@...#.#.....##  ##.#####.#.....##  h  r.. #.# #...##  #### #.###...##  #.' h  #     h  h &4 hB  h'  hk ....#  ...+  ...#  ..# #####+#.###########  .....#.#.........#  #..#.....#####.####  #......#.#.....##..  ##@#####.#.....##  #...r..# #.# #...##  ######## #.###...##  #........'  ##########  ###   .rr====5 _The rat squeaks loudly. h  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h #You shape a spike launcher from a nearby wall. h2------------==--6 h hzP _The rat barely misses you. hm3   ....#  ...+  ...#   ..#  #####+#.###########  .....#.#.........#  #..#.....#####.##### #..@...#.#.....##. ##.#####.#.....##. #....r.# #.# #...##. ######## #.###...##. #........'. ##########... ####  r..---7 hr@ _The rat attacks as it pursues you! The rat closely misses you. h 2* hԨ E  The rocky spike skewers the rat. hY ) h4;† hWo8=8Kinetic Grapnel h\ h4eG _You kill the rat! h2 S    ..#  ...+ ..#  ..#   ######+#.###########  #......#.#.........#   #.@#.....#####.####  #......#.#.....##  ##†#####.#.....## h   #......# #.# #...##  ######## #.###...##  #........' ##########.. ###  h  h /--9 h  h  h eM ....#+. hE N ..# #####+#.###########.....@#.#.........# #.###..#.....#####.####......# ##†#####.#.....##.. h  hF U--------------30 hi  hm  h=#....#..##.......#......#......+........' hz1 _You open the door. h9M####..#.###......+#......# #......# ######@#.##########.....#.#.........# #.###..#.....#####.#### #......#.#.....##..##2 _Your spike launcher falls apart as you grow too distant to maintain it. _There is an open door here. hP3M ####..#.#+ #...@..# ######'#.###########......#.#.........#   #.###..#.....#####.####3 _ h( 3====== h8 \====== h-: , h5;  h= , h>  h@ , h B  hE  h}E P4====== hF  hH  hI , hVJ  hL  hM , h7N  hO  hQ  h(R  hR  hS  h6V T====== hV  hX  hTZ , hZ  h\  h^ , h_  hna 7 _You open the door. hd 3 hPg  hh @  There is an open door here. h1j K _ h l  hVn B h=o  hvq , hr  hv  hx - hy S...  #.##..  ...#..  #..#..  h{y # #..#.#  #. #..#.#  #.####..#.#  #....#..#@#  hy ; #.......#.#  #......##.#  #......'. hDz 8 #......#### #......#S   ball python (constriction, asleep) hz ######'#.########### #......#.#.........# #.###..#.....#####.######### h8 057.1 (24.0) hw ,8.1 (25 h  hц ^ _A ball python comes into view. h S... #.##.. ...#.. #..#.. # #..#.# hZ#. #..#.# #.# #@# ..#.#  hn.##.# .'..# #......#### #......#  h-L    h S... #.##.. ...#.. #..#.. # #..#.# #. #..#.# #.# #@# ..#.# .##.# .'..# #......#### #......# hx4  hx h. h hb _A ball python is nearby! hP+ ##### S...#.##.... #..#..  ####..#...#..##..'.....#### #......######'#.##########.....#.#.........# h}/  h> .SS)9.1 (1.0) _ h h ..#####.# ......#.##S......#... #..#..  ####. h .##'..### #......######'#.########## h  h  hF.S h]>60Kinetic Grapnel h h  hnr .. ..#####.# ......##.##.....#...#.....# #..#S...#  ####..##'..### #......# hEzR  The ball python bites you but does no damage. hh{.=1 h h=X _The ball python barely misses you. h  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hO h #You shape a spike launcher from a nearby wall.2------------=2 _The ball python closely misses you. x2 h.... #####.#......##.##.....#...#.....##..#S...# #.# .#####..#.#.....#'.#########'#.########### h h$U .SThe ball python attacks as it pursues you!  The ball python bites you but does no damage.18--- 0 -3Constr  hg _The ball python grabs you. The ball python constricts you. hg1* h  The ball python's grasp on you weakens, but your attempt to escape fails.  The rocky spike skewers the ball python. hmM.10 72=4Kinetic Grapnel _You kill the ball python! hq 9=--------------= -- _You start resting. h\ 9.1 (520==--70.1 (6 _HP restored. h3 h hj3============== # _You start resting. h83.1 (13.0)4======4.1 (14 _Magic restored. h3 hE h hڴ h h~ hU, h= h hѽ h#.# ... ..#.. ..# hbE .. .S. .#####.# ......# #.##.....# ...#@....# #..#....## #..#.#### hI#. #..#.##.####..#.##....#..#.#S   ball python (constriction, wandering)..# ha17.1 (3.0) hL======8.1 (4 h h^ _A ball python comes into view. h6"#.#  #... ..# ... .# h_#.. .S.#..#####.# #........# #.##.@...# ...#.....#  #..#....# #..#.#####. #..#.##.####..#.# #....#..#.##.#.##......##.# hb0. hb+9.1 (1 he hxg h  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h NMrZuerg the TinkererMountain Dwarf#.#Health: 20/20 ========================#.....# h Magic: 4/4========================.....#AC: 2Str: 12#.. ...EV: 10Int: 15#..#####.#SH: 0Dex: 8#........#XL:  2 Next: 72% Place: Dungeon:2#.##.@...#Noise: ---------  Time: 889.1 (0.0)...#.....#a) +0 hammer#..#....##Cast: Kinetic Grapnel# #..#.#####. #..#.##.####..#.##....#..#.##.......#.##......##.# _HP restored. _You start resting. _Magic restored. _A ball python comes into view.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to l h- %ist all spells. h9  h  h3  h! q _There are no nearby walls to construct a spike launcher in. h=9#.#  #... ..# ... ##.. ...#..#####.# #.....@..# #.##.....# ...#.....#  #..#....# #..#.#####. #.####....# hF;..#.##.#.# h> h`MP90.1 (1 _ h  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hr :# h! p2------------==1 h%  h') D _You shape a spike launcher from a nearby wall. hx"##.##.# #.##... ..# ... #..# #.. ... #..#####.# #.# #.##.....# ...#.....# #. #..#.##.####..#.##....#..#.##.#.# #  h.$/--2 h|' h) h# ## .# #.# #.# #... # ..# ... .#..# #.. #... #..#####.# #.# #.##.....# ...#.....#  h7' # #..#.#####. #..#.# #.####..#.# #....#..#.# #.#.# # h- SS   ball python (constriction, wandering) he0 A--3 h5  hC8  hl # S# ## ##.# ..#... .#..#.. #...#..#####..#.#.. #..#....## #### #..#.####..##..#.# h .S4Kinetic Grapnel h3 ] _Your spike launcher falls apart as you grow too distant to maintain it. h # .# #### #S#... #...# ... #.[.# #@..#..#####.#.#........# ##.##.....#..... hR#..#....## #### #..#.### h2  Found a robe. hl.SS) hUT------------==5 hW h5 _The ball python hisses angrily. h  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hȔ  h h.S# h 0------------6Kinetic Grapnel h  hw D _You shape a spike launcher from a nearby wall. htw+##.#.# #### #.. #...# . ... #.[.#S #.. #..#####@#.#........# #.##.....# ...#.. hy-#..#....###.#### .#####..#.... h{ hJ.S hG/--7 h hx h1* h$+v  The rocky spike skewers the ball python. hs.5==8 hO _You kill the ball python! h3 h h------------ hd1====== h hk, h hL, h h, h% hT====== hq h, hI h h hS hP, h@ hP, h  hj, h( h*, hs h hzX2====== h+ h, h  h" hY#, hp% hU&, hG( h)>====== h) h+ ht, h%- h~. h'/ h/ ht1 h2 h2 h4 hH5 h5 hT7 h78, hp: h%; h < h~= hM>R3====== h? h@ hA hqB hD hD hE hG huH h:I h9K hK>====== hL h=N hN hO hsQ hR hR hnT hNU, hW h4X h Y h+[ h[ h{\ h^ h^ h_ h` haP4====== h[b hc he hWf h g hh hj, hk hm hyo, h8p hq hsT====== h]t hv h*x hjy, h}{ h~, hR h hԂ, h hi hE, h h h, hi h# h h h h h hH h he h hB h h h h` h h/ h) h, h5 h, he hn h h, hͮ hz hS, h hd h:, h7 h, hո hs hR h, h h h, h h+....#### ##....##.. ....... #.# ....... ####.# ..... .#####....# ... S...........###.#....#####.......@.......--#.......####.####.##.......####...#####......##### #......# #......#####.##S   adder (wandering) #.............# #........###### #.##.........# h0| 955.1 (57.0)  An adder comes into view. h hv.SS hg^--6.1 (58Kinetic Grapnel h\ h/ _The adder hisses angrily. h[  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  hj.S# h:{2------------==7.1 (1.0) h# hD _You shape a spike launcher from a nearby wall. h- ....# ### ##....# #.. ....... #.# ....... ####.# ..... . #####....# ... ... .###.#....# ####......@..S..... #.......####.####.# #.......####... #####......##### #......# #......#####.## #.......# #..###### #.##.........#S.--8 hh   ....#   ### ##....#   #.. .......   #.# .......   ####.# ..... .   #####....# ... ...   .###.#....#   ####.S......   #.####.####.#   #.......####...   #####......#####   #......#   #......#####.##   #.#   #.######   #.##.#S..--9 hv  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hq+ h' hFN MrZuerg the Tinkerer h. h)O....#  Mountain Dwarf h h ### ##....#  Health: 20/20 ======================== h hg#.. .......  Magic: 1/4 hO======------------------ h h#.# .......  AC: 2 h.Str: 12 hR ####.# ..... .  EV: 10Int: 15 #####....# ... ...  SH: 0Dex: 8 hM .........###.#....#  XL:  2 Next: 75% Place: Dungeon:2 ####.....@S........  Noise: ---------  Time: 959.1 (0.0) #.......####.####.#  a) +0 hammer #.......####...  Cast: Kinetic Grapnel h2j #####......#####  #......# #......#####.##  S   adder #.............#  #........######  hy: #.##.........# _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (57% to hit) h y MrZuerg the Tinkerer  ....#Mountain Dwarf  ### ##....#Health: 20/20 ========================  hV] #.. .......Magic: 1/4======------------------  #.# .......AC: 2Str: 12  ####.# ..... .EV: 10Int: 15  #####....# ... ...SH: 0 hDex: 8  .........###.#....#XL:  2 Next: 75% Place: Dungeon:2  ####.....@****.....Noise: ---------  Time: 959.1 (0.0)  #.......####.####.#a) +0 hammer  #.......####...Cast: Kinetic Grapnel  #####......#####  #......#  #......#####.##S   adder  #.............#  #........######  #.##.........# _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  h5Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (57% to hit) h4 h=  Casting: Construct Spike Launcher (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (57% to hit)  The kinetic grapnel misses the adder. The rocky spike skewers the adder. hH S...  The adder is heavily wounded.18---==60.1 (1 _The adder bites you. he7s *You closely miss the adder. hm   The adder is heavily wounded.The rocky spike skewers the adder. h hAf  The adder is almost dead.The rocky spike skewers the adder. hj) h@† h MrZuerg the Tinkerer  ....#Mountain Dwarf  ### ##....#Health: 19/20 ======================--  #.. .......Magic: 1/4======------------------  #.# .......AC: 2Str: 12  ####.# ..... .EV: 10Int: 15  #####....# ... ...SH: 0Dex: 8  .........###.#....#XL:  2 Next: 120% Place: Dungeon:2  ####.....@†........Noise: ==-------  Time: 961.4 (1.3)  #.......####.####.#a) +0 hammer [34 h9m #.......####...Cast: Kinetic Grapnel  #####......#####  #......#  #......#####.##  #.............#  #........######  #.##.........# _The adder bites you.  You closely miss the adder.The adder is heavily wounded.The rocky spike skewers the adder.  The adder is almost dead.The rocky spike skewers the adder. _You kill the adder!You have reached level 3! h" /  --more-- h)7  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  hLD24/26=5--730% Kinetic Grapnel _You feel clever. x2 hInventory: 14/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)k - a +0 chain mail Jewellery (go to first with "=)i - a ring of fire Scrolls (go to first with ?)  e - a scroll labelled ZIEHEOMMYU  f - a scroll labelled NIQIHA MATEPLE  g - a scroll labelled GUHOTINIJI  h - 2 scrolls labelled EDO LONE CEAME  j - a scroll labelled YDISO WADILOSTO  l - a scroll labelled UGHOUL DEONAU Potions (go to first with !)  c - a potion of magic  d - 2 amethyst potions  m - a glowing cyan potion  n - an inky potion hw}k - a +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 It can be maximally enchanted to +8. If you switch to wearing this armour: Your AC would increase by 6.0 (2.0 -> 8.0). Your EV would decrease by 5.6 (10.8 -> 5.2). Your spell failure would worsen by up to 4% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe. h2d Inventory: 14/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)  k - a +0 chain mail Jewellery (go to first with "=)i - a ring of fire Scrolls (go to first with ?)  e - a scroll labelled ZIEHEOMMYU  f - a scroll labelled NIQIHA MATEPLE  g - a scroll labelled GUHOTINIJI  h - 2 scrolls labelled EDO LONE CEAME  j - a scroll labelled YDISO WADILOSTO  h9 l - a scroll labelled UGHOUL DEONAU Potions (go to first with !)  c - a potion of magic  d - 2 amethyst potions  m - a glowing cyan potion  n - an inky potion  hG5  h:  h@ * MrZuerg the Tinkerer  ....#Mountain Dwarf  ### ##....#Health: 24/26 ======================--  #.. .......Magic: 1/5 hB ====--------------------  #.# .......AC: 2Str: 12  ####.# ..... .EV: 10Int: 17  #####....# ... ...SH: 0Dex: 8  .........###.#....#XL:  3 Next: 10% Place: Dungeon:2  ####.....@†........Noise: ==-------  Time: 961.4 (0.0)  #.......####.####.#a) +0 hammer  hB 7 #.......####...Cast: Kinetic Grapnel  #####......#####  #......#  #......#####.##  #.............#   h5C #........######  #.##.........#The rocky spike skewers the adder. _You kill the adder!You have reached level 3!Your experience leads to an increase in your attributes! hC Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 hG  hI  hN  hO  h3 h" h hR5= _ hp h h, ha h96 hE== h h]1 _HP restored. hW2===== h hW, h h, h& hUO= h h'S===== hv h h> h he, h hS, h h<, hD h, h hg, hA hQ3===== h h[ hf, hK h h h h, h hD====== h h6 h, h h , h% h, h h , h  h , h h+, h# hqQ4===== h hJ ht, h hG, h hY, h hS===== h h!, hA" h$, h% h\', hi( h*, hq+ h[-, h). h/, hq0 hu2e5===== hN3 h5 hz7, h8 h;b  You see here an adder corpse. h1= h= _ h{> h@ hA, hB hWD hFS===== hG hEI hJ h)K hK hQM hN hSO hP hR hzT hY h%Z h[ h1^, ho_ hda hb, hc hne hg, h6h hi hk hyk hl hm ho, hWp hq hs h t ht hv7 _You open the door. hx hx hy h.{@  There is an open door here. h| hf} _ h} h6 hՀ, h\ h ḧ́, hQ hq h h ho h h2 h h h h, hΑ h  hĔ, h֕ hM h, h6 h h}, h, h/B h hb< ######  #....#  #.##.#  #.##'###  #.#....#  #########.#....#  h{: (...#....# --1024.4 (63.0) ###########....# #...........# #.#.........# ####.#.........# #####....#.#....... .........###.#....# ####......†......... #.......####.####.### h hG--5.4 (64 h|; _Found 5 stones. h%R3 hS hU h[\ h^ h_ hI` h` h@a hb hc h}d he hmf hh, hi h.k hl, h~m hn hp, h9q ht;  You see here 5 stones. h~v5 _ hw hVy hz, h{ h} h, h h hV. hѓ #####  #....  #.##.  h= #.##'  #.#..  ################.#.. hC #..@...(.........#..  ##.###############..  #. #........Kinetic Grapnel  #. #.#......  #S ####.#......  #. #####....#.#.... S   adder (asleep) h[  #. .........###.#..  ## ####......†.....   h͕7.......####.### hǠ-35.4 (10 h,6.4 (11 h̩ hY _An adder comes into view. h,e ########### #..@...(....... ##.######## #.  #.  hf #S  #.  #.  ## † h F ########### #..@...(....... ##.######## h  #.  #.  #S  #.  #.  ## †  h 4 h  h ] _An adder is nearby! hu  ####  #...  #.##  #.##  #.#.  ################.#  #......(.........#  ##@###############  #.# #.....  #.# #.# hv?  #S# ####.#  #.######....#.#  #...........###.#  #######......†..  #.......####.##  #.####... h{ h|S.S hQ9==7.4 (1.0) h h/ _The adder hisses angrily. h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h   MrZuerg the Tinkerer #### Mountain Dwarf #... Health: 26/26 ======================== #.## Magic: 4/5===================----- #.## AC: 2Str: 12 #.#. EV: 10Int: 17 ################.#. SH: 0Dex: 8 #......(.........#. XL:  3 Next: 10% Place: Dungeon:2 ##@###############. Noise: ==-------  Time: 1037.4 (0.0) #*# #....... a) +0 hammer #S# #.#..... Cast: Kinetic Grapnel #.# ####.#..... #.######....#.#... #...........###.#. h?  S   adder #######......†.... #.......####.## #.......####... _The adder hisses angrily.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (60% to hit) ht h MrZuerg the Tinkerer #### Mountain Dwarf #... Health: 26/26 ======================== #.## Magic: 5/5======================== #.## AC: 2Str: 12 #.#. EV: 10Int: 17  ################.#. SH: 0Dex: 8 hH #......(.........#. XL:  3 Next: 10% Place: Dungeon:2  ##@###############. Noise: ==-------  Time: 1037.4 (0.0)  #.##....... a) +0 hammer  #S##.#..... Cast: Kinetic Grapnel  #.# ####.#.....  #.######....#.#...  #...........###.#. S   adder  #######......†.... #.......####.## #.......####... hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (60% to hit)  Okay, then. h4 h h. _ h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hgt  h} #S.  You shape a spike launcher from a nearby wall. h~ d3----------8.4 (1 h8  h = _The adder bites you but does no damage. h y    ##### #.... #.##. #.##'#.#. ################.#. #..@...(.........#. ##.############### #S# #... #.# #.#. #.# ####.#... #.######....#.#... #...........###.# #######......†..... #.####.### hb 3* h_ 9   hr` 8The rocky spike skewers the adder. h  h S.-9 h ] _The adder is heavily wounded. h+ t * You hit the adder. h9 w `  The adder is severely wounded. h` SThe rocky spike misses the adder. The adder bites you. hz e4--=40.7 (1.3 h  h = _The adder bites you but does no damage. h  You closely miss the adder.The adder is severely wounded. hn5=--1.9 (1.2 hn hRR _The adder barely misses you. h s *You barely miss the adder. h  The adder is severely wounded.The rocky spike skewers the adder. hk= | SThe adder is almost dead. h'? X----------=3.2 (1.3 hC  hE U _The adder barely misses you. x2 hjt *You closely miss the adder. hjr `  The adder is almost dead. h`L;S hN(4.5 hnU hY _The rocky spike misses the adder. The adder misses you. h = s *You barely miss the adder. h-%  The adder is almost dead.The rocky spike skewers the adder. hx =† hc 6==325.8Kinetic Grapnel _You kill the adder! hד  ####  #...  #.##  #.##  #.#. h  ################.#  #......(.........#  ##@###############  #.# #.....  #.# #.#  #.# ####.# hU  #.######....#.#  #...........###.#  #######......†..  #.......####.##  #.####... h h5--60 h hAs _You see here an adder corpse. hi^3 h>` h7d h)e$ _ h%p4====== hq hGu, h w hz, hd| h{S===== hu h, h h, h hE, h hϑ, hb hW, h h h& h h hO5===== h h@ hϞ, h hj h/, h h h) h h h h h====== h hí hA h hİ h3 h h ht hݵ hz h hh hܹ hU h hg h h, h hn h", h h h, h h\ hE h hk h,n hB h hC h h  h h h: hu hb  You see here an adder corpse. h h\ _ h h#, hv%, h' hX) h) h2+ h, h., hW/ h1 h3 h4 h5 h8 h:B h= h?B h h h~ h h hY h hn  h!  h  h h h###....#.#.......# ... ......###.#....##.. #......†......... .....####.####.### .....####......### ##......#####....#  #......# #.##.#  #......#####.##.#  #.............#@#--86.8 (40.0)  #........######........  #.##.........##........  #.#..#####.#.##........  h& #....#...#...##........  #.... #.[.#..##........  ###..#...#...##........  #..#####.#.##.....0..  #........#.# h) h7+,7.8 (41 h+/ h\1+ _Found 2 flux baubles. h3 h1 hB h}X h h h, h h h, h h h<, hq h hS, h h hs, h hg hr, hs h  h , h  h> h%, h h hO h hU h h, h hj h9 h h% h h! h=" h" h$ h% hQ& h& h( h)* h* h+ hY, h7. h. h/ h!0 h1 h62 h4 h4 h5 h5 h78M _You now have 83 gold pieces (gained 11). h9 h9 hu: hX; h= hB hB hC hEB hG hI, hpJ h|K hL, hRM h[N hO, h}P hT h[[T.##.# #.##'### ###### .#....###....# #.#....##.....# ##....##.....# .###....##.....# .... .......# h.... .......####....h. ..#.......@'...... #.#.....####...h #.#....##.....#  h!\dKinetic Grapnel ..........#...####.. #.####.####......... ### #......###.......... hhh 3 jackals (asleep) #####....#.......... # #.##.#..######.. #####.##.#..# hi 112.8 (25  You open the door.  3 jackals come into view. hj hk hl]  The jackal barks! x3; You hear a bark! You hear a shout! hm hwn hn h[t.h....h.h.h.hhhh 4 jackals h9uK====3.8 (26 hLy hd{Y _A jackal comes into view. h=  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hO  h&  hE S  You shape a spike launcher from a nearby wall. hJ ;hh..#4--3----------==--4.8 (1.0) h4 A _The jackal bites you. h hm, #.##.#  hU #.##'### ######  hƙJ #.#....###....# # h>#.#....##.....# h8( # hT.#....##.....# .###....##.....# .... h.#.....# ......#.....####h......#......@.hhh.... .#.#.....####...... ##.#....##.....# ..... †.#...####...... ##.####.####. ### ##......###. h. .#####....#... .# #.##.#..######.. .#####.##.#..# h h!B hg  hF  h)hhh. hK h_K   kobold (launcher) hdThe jackal attacks as it pursues you! The jackal closely misses you. hL hj5=---- h_5 _A kobold comes into view. It is wielding a +0 sling. hD( #.##.# #.##'### ###### #.#....###....##.#....##.....# #.#....##.....# .###....##.....# .....#.....# ..... #.#.....####h..... #.# h F.hhh..... #.#.#.....####......#.#....##.....# .K... .†.#...####......#.####.####......... ####......###.......... ..#####....#...........# #.##.#..######.. ..#####.##.#..# hsK1* hH  h ` h/;  h]~The rocky spike misses the jackal. The jackal attacks as it pursues you! h  hҗ h(The jackal bites you but does no damage. h~ h. h^hh h5K h . hjK   kobold (launcher) h h hn- h<6 h h  h h0_The jackal closely misses you. ho h  #.##.# #.##'### ###### #.#....###....##.#....##.....# #.#....##.....# .###....##.....# .....#.....# ..... .#.#.....####...... .#.#....@.hhhh..... .#.#.#.....####.K.... .###.#....##.....# ..... ..†.#...####......#.####.####......... ####......###...........#####....#...........# #.##.#..######.. ...#####.##.#..# h' 2* h7 H  The rocky spike skewers the jackal. h M 3 h`f , hg  hl h.h'K. h 65-7 h  h* J _You kill the jackal! hl.* h  You barely miss the jackal. The rocky spike skewers the jackal. h` h 8w `  The jackal is severely wounded. h8 h h' h h h hhh.h'K. hY----------==9.1 (1.3 hF hn _The rocky spike misses the jackal. The jackal closely misses you. h)2* h?  You hit the jackal but do no damage. The rocky spike skewers the jackal. h;w hczi  The jackal is almost dead. h| h| h h׌ K'.hThe jackal bites you. x2 h{a2----20.4 h; h> _The jackal bites you but does no damage. ht *You closely miss the jackal. h,  The jackal is almost dead.The rocky spike skewers the kobold. h@ ) hv )You kill the kobold!The jackal barely misses you. x3  The jackal bites you but does no damage. h 1----7-1.6 (1.2 _The jackal bites you. hs *You barely miss the jackal. h  The jackal is almost dead.The rocky spike skewers the jackal. hvM 2 h5V †You kill the jackal!The jackal bites you.  The jackal bites you but does no damage. h0~18----41=2.9 (1.3 h h܇+ _The jackal bites you. hT#.##.# #.##'### ###### #.#....###....# .#....##.....# # #....##.....# .## ....##.....# .... #.....# ..... #.#....h####...... #.#.....@.)'...... #.#.#....h####...... ###.#....##.....# .....  hX†.#...#.####.####..........###.......... #####....#..........# #.##.#..######..  h6# hI|1----------30 h h  _The jackal bites you. x4 _You see here a jackal corpse. h #.##.#  #.##'### ######  #.#....###....# .#....##.....# # #....##.....# .## ....##.....# .... #.....# ..... .#....h####...... . h #.....†@)'...... .#.#....h####...... .#....##.....# .g... †.#...####.......####.####.........###.......... #####....#.......... g   hobgoblin (wandering) .# #.##.#..##  h  hԗ  h k  A hobgoblin comes into view. h¤ .hh.g. h ------4=====-4 h  h Q _The jackal attacks as it pursues you! The jackal bites you. hZ  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hp  You shape a spike launcher from a nearby wall.  The hobgoblin shouts! h,#g.g hq10-2----------=5 h) _The jackal bites you. The jackal barely misses you. h~2#.##.# #.##'### ###### #.#....###....# .#....##.....# # #....##.....# .## ....##.....# .... #.....# ..... #.....####...... #....hh.@'...... #. h#.....####..g... .#....##.....# ..... .#...####.......####.####. ###......###. #####....#.  he hl h hcw.hh@'.g. h/--6 h hn _Items here: ( )) ††. h  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hu #.##.# MrZuerg the Tinkerer #.##'### ###### Mountain Dwarf #.#....###....# Health: 10/26 =========--------------- #.#....##.....# #  Magic: 1/5====-------------------- ..#....##.....# .##  AC: 2Str: 12 ###....##.....# ....  EV: 10Int: 17 ........#.....# .....  SH: 0Dex: 8 ........#.....####......  XL:  3 Next: 41% Place: Dungeon:2 ........#.....hh@'.g....  Noise: ---------  Time: 1126.9 (0.0) #.......#.....####......  a) +0 hammer #.#....##.....# ..... hov   Cast: Kinetic Grapnel ..........#...####...... #.####.####......... ### #......###..........  hh 2 jackals #####....#..........  g   hobgoblin # #.##.#..######.. #####.##.#..# _Items here: ( )) ††.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (heavily wounded, 70% to hit) huS h@ h5@* h?** h s*gAim: a hobgoblin (76% to hit) hLm#.##.#MrZuerg the Tinkerer  hx#.##'### ######Mountain Dwarf #.#....###....#Health: 10/26 =========--------------- #.#....##.....##Magic: 1/5====-------------------- ..#....##.....#.##AC: 2Str: 12 ###....##.....# ....EV: 10 hInt: 17 ........#.....# .....SH: 0Dex: 8  h........#.....####......XL:  3 Next: 41% Place: Dungeon:2 ........#.....hh@**g.... h\{Noise: ---------  Time: 1126.9 (0.0) #.......#.....####......a) +0 hammer #.#....##.....# ..... hCast: Kinetic Grapnel ..........#...####...... #.####.####......... ### #......###.......... hhh 2 jackals #####....#..........g   hobgoblin (grapneled) # #.##.#..######..  h2#####.##.#..#Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hҨAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin. h(38* h$5  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is heavily wounded.The rocky spike skewers the jackal.   jackal h& h  hs†h@'g. h<4==7.9 (1 h hiJ _You kill the jackal! h ** hwy r  The rocky spike skewers the jackal. hW n  The jackal is severely wounded. h h@g.11=8 hn  h0 A _The jackal bites you but does no damage. x2 hX[  The grapnel guides your strike. You hit the hobgoblin. h[*@† h  You kill the hobgoblin!The rocky spike skewers the jackal. h) h6W:† hzp5130.2 (1.3Kinetic Grapnel h hJ _You kill the jackal! h hv h hd h!X h5" h$92 hj%;== h& h0), hd* h,, h- h)0 h0W2===== h1 h8493 h4;== h5 h7 h&8 h9 hX], h^ haa ha====== hxb hyda4= he hg, huh hj, hk hm, hn hzp h%qS5= hHr h(t, h  hN  #######  #.....#  #.###.############# #.# #......@....?.)227.2 (36#####.#################...#.......# #######.# .....# ####.##### .....# #........#  h5P 0.....# #........# .....####........# .....††)†........# h[ B8.2 (37 h`  h/c # _Found a mace. h- h. hD/ hI hL h֑ h ####### #.....# #.###.##### #.# #......)..... hx.#####...# #######.# # ####.##### # #........# # #........# ####........# ††)†. h 233.2 (5.0) h+4.2 (6 h hUb _o - a scroll labelled BYCORO JAANN hH h+I h)J hUM h P, hU, hwV, hW hD]<  You see here a +0 mace. h_5 _ h+` hma h$c hc hd h[e hg, h{h hj hNm, hm ho hp, hGq hs ht, hIu h6w h6x hx hDy hEz hi{ h{ h`| hk} h~, hP h' h, h  h$ h], h h h- h, h hlB h h%, h h h hc hԑ h hSB hӕ h h h h٘ hޙ hN, h h hW hǝ hUX hu h= h, hˣ h hR, h^ hЧ h@ h h hT, hū h h׭ hH, h h B h, hp  ################## .................# #########.#  #.#  h #.#   #@#  62.2 (28.0) #).....#   #.######                hºE  h  h,3.2 (29 h h% _Found a dagger. hQ& h-n h., h/ hz1 h8X h.9, h9 h; h< h,= h= hoB>  You see here a +0 dagger. h5D hD _ heE h1G hH, hI hK h`L, h+M hnN hO hXP hP hR hS hS hT h!V hyX hY, hpZ h[ hJ\ h\ h] h^ hb_, hS` ha hSb, h[d hd, hpe h&f hh hh, hzi hj htk, hl hm h{n, ho hp hq, h^r hs h3t, hlu hv hx, hhy hz hZ{ h3| h} h8 h hD h hN#######################.# #.# ### #.#  #.######.#  #.#).....#  #.#.###### #######.#.# ........#.# #..@#.#  #K#.#.#  # #.#.# Kinetic Grapnel#.#.# #.#.#  hx5#.#.# K   kobold (asleep)#.#.#  #...#  #####   h֎-87.2 (24 h,8.2 (25 h hs _A kobold comes into view. It is wielding a +0 club. h4  #.#  ### #.#  #.######.#  #.#).....#  #.#.  #######.#.#  ........#.#  #..@#.#  #K#.#.#  # #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #...#  #####  hn  #.#  ### #.#  #.######.#  #.#).....#  #.#.  h#######.#.#  ........#.#  #..@#.#  #K#.#.#  # #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #...#  #####  h hה h h֛] _A kobold is nearby! h=  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hS  You shape a spike launcher from a nearby wall. h K@#.K hM3----------====9.2 (1.0) h h<@ _The kobold shouts! You hear an angry hiss. hO`c###.#####)......############.#.# ........#. #.K.#.#.#@#.# #.#. #.#..#..#..#....###5-=---90 hc he9 _The kobold hits you with a +0 club. h ###.#####).....############.#.# ....... #.K.##.#.#  .### hh  hz F.K h: 6=----1 h,  hͭ  h hC.=2 hŴ hqW _The kobold completely misses you. h1f 1* h9 r  The rocky spike skewers the kobold. h KThe kobold is moderately wounded.----------=3 h  hR S _The kobold barely misses you. h:-8  You hit the kobold. h5e) hv3-4.5 (1.3Kinetic Grapnel h h-"J _You kill the kobold! h`~DM## #####)..... #.#.#############........##...#.##.#.# =--50  Things that are here: _a +0 club; a kobold corpse hZ _4===== hn h h= hO h ===== h h h h= hD h  h  h-  h hQ h h) h h h@ h h h! h! hq$ h( h. hI/5 h{5===== h6 h8 h=  hM> h>_Magic restored. hA hC h.D h+F hI hdM h_N h&P hCS h(V hV hX hZ h] h^ h_ ===== h,` ha h,d hEg hg h_i hGk hm hRn ho hq hs ht h v hy h'| h| h7~ h2 hς h h hՆ h{ h9 h hڍ h hڐ h h~ hL h# h~'#.######.#  h# ha #.#).....#  h4# hȞM #.#.######  hY# hC#########.#.#  h# h1m#.........#.#  hɡ# hl ##.#####...#.#  h# h#.##......#.#)#.#  h# h6#.......#.#.#.#.#  hѥ# ho####...@#...#.#.#  h- hg#....###.#.#.#  hc}####.# #.#.#.#  h6... ###.#.# h6... #...# hN..... ##### S   ball python (constriction, wandering) h&..... h;...S...  hv h+321.5 (2 h̰ 6.0) h h]S h. hҸ hl%2.5 (27 h9 h  h hv:_A ball python comes into view. h  hW \ ##.#) # # ## # #.........#.# # ##.#####...#.# # #.##......#.#)#.# # #.......#.#.#.#.# # ####...@#...#.#.#  #....#  ####.#   ...   ... #...#  ..... #####  ...S. .......  hZ I #.#)   ##  #.........#.#  ##.#####...#.#  #.##......#.#)#.#  #.......#.#.#.#.#  ####...@#...#.#.#  #....#  ####.#   ...  ...  ..... #####  ...S. .......  h 4 h x _A ball python is nearby! h).....##############.#.# ........# ##.#####.#.##......#.#)......#.#.#. hl####....#... ##.###.#  ... ##....> #........# ####.....S.. #.........#.### h h hr"G.S h$13.5 (1.0) h, h/; _Found a stone staircase leading down. h *.##############.#.# ........# ##.#####.##......#.#)#.......#.#.#.####. ######@#  h #.......###......># #..#.......# #####......S.#...### h  hw$ 9S. h* =4Kinetic Grapnel h1  h4  h9  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hL4##.#.######  MrZuerg the Tinkerer # #########.#.#  Mountain Dwarf # #.........#.#  Health: 26/26 ======================== # # ##.#####...#.#  Magic: 4/5 hG===================----- # #.##......#.#)#.#  AC: 2Str: 12 # #.......#.#.#.#.#  EV: 10Int: 17 # ####....#...#.#.#  SH: 0Dex: 8 hN#....###.#.#.#  XL:  3 Next: 53% Place: Dungeon:2 ####@# #.#.#.#  Noise: ---------  Time: 1324.5 (0.0) #....*..###.#.#  a) +0 hammer h& #....*.># #...#  Cast: Kinetic Grapnel #.....*.# #####  #.....S..  #.........  S   ball python (constriction, wandering) h͆ #.......###  #.......#  _Found a stone staircase leading down.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 79% to hit) h ##.#.######MrZuerg the Tinkerer ##########.#.#Mountain Dwarf ##.........#.#Health: 26/26 ======================== ## ##.#####...#.#Magic: 4/5===================----- ##.##......#.#)#.#AC: 2Str: 12 ##.......#.#.#.#.#EV: 10Int: 17 #####....#...#.#.#SH: 0Dex: 8#....###.#.#.#XL:  3 Next: 53% Place: Dungeon:2####@# #.#.#.#Noise: ---------  Time: 1324.5 (0.0)#....*..###.#.#a) +0 hammer#....*.># #...#Cast: Kinetic Grap h nel#.....*.# ######.....S..#.........S   ball python (constriction, grapneled)#.......####.......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 79% to hit)  The kinetic grapnel hits the ball python.  The ball python is moderately wounded. h5  h|= [..S. hA 3=5.5 (1 hG  hI }  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 79% to hit)  The kinetic grapnel hits the ball python.  hJ The ball python is moderately wounded. _The ball python hisses angrily. h22)..... #.#.############## #...... ##.#####...#.##......#.#)#...# ####..#...@## ####.# #.#.......###.# h2g#......># #...#.....S.# ###### ..###.......# h05 hi<>S. h>.-6 hQE h+H hT  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h[#S. hn2----------==7 h hD _You shape a spike launcher from a nearby wall. hb3* hM  The rocky spike skewers the ball python. h) h#;† h#o5-8Kinetic Grapnel h h^O _You kill the ball python! h  h+  Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice30% 2  b - Launch Clockwork Bee Forgecraft6% 3  c - Fugue of the Fallen Necromancy52% 3  h  d - Forge Blazeheart Golem Fire/Forgecraft 52% 4  e - Forge Lightning Spire Air/Forgecraft 52% 4  f - AnguishHexes/Necromancy 89% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h+ Forge Blazeheart Golem Constructs a shell of slag iron around a volatile elemental spark. It is capableof raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact. Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is destroyed while the golem is still active, its exposed core will violently detonate a moment later. It gains greater explosive damage at higher power. Level: 4Schools: Fire/ForgecraftFail: 52% Power: 11% Range: N/A Noise: A bit loud  h8, Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 25 fire damage. You can sustain at most one creature summoned by this spell. You aren't experienced enough to cast this spell. h[ Spells (Memorise)TypeFailure Levela - Ensorcelled HibernationHexes/Ice30% 2  b - Launch Clockwork Bee Forgecraft6% 3  c - Fugue of the Fallen Necromancy52% 3  d - Forge Blazeheart Golem Fire/Forgecraft 52% 4  e - Forge Lightning Spire Air/Forgecraft 52% 4  f - AnguishHexes/Necromancy 89% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h% h/ hg##.#).....#MrZuerg the Tinkerer ##.#.######Mountain Dwarf ##########.#.#Health: 26/26 ======================== ##.........#.#Magic: 2/5=========--------------- # h?# ##.#####...#.#AC: 2Str: 12 ##.##......#.#)#.#EV: 10Int: 17 ##.......#.#.#.#.#SH: 0Dex: 8 #####....#...#.#.#XL:  3 Next: 55% Place: Dungeon:2#...@###.#.#.#Noise: =--------  Time: 1328.5 (0.0)####.# #.#.#.#a) +0 hammer#....†..###.#.#Cast: Kinetic Grapnel#......># #...##.......# ######........#.........#.......####.......# _The ball python hisses angrily.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  h_You shape a spike launcher from a nearby wall.  The rocky spike skewers the ball python. _You kill the ball python! hE #.......### #.......#  Okay, then. h"  h  h . _ h2 h h h h$ _ hX h, hދ h, h h h h h`, h_ h hQ3===== h h, h hל, h hП, hZ h^ h====== ho h, hD h, h hY, he hC, ho hk, hǵ h, h= h hxQ4===== h h, h h, h h, h hD h====== hb h= hh, h hI, h h, h h, hS h`e5===== h\ h h , h h hp, hR h^g  You see here a ball python corpse. h h _ h h hS===== h h h", h h4 h, hg h h, h hz h h h h h hJ h h h, h$  h<  h  h^ , h h hO, h h hZ, hT h h, h h), h h h  h, h0 h2 h, h  h" h", ht# h$ h%, h% hN' h', h( hs* h*, h+ h-, hE. h/ hN0 h0, h1 h2 hV3, h<4 hG5 h5, h6 h8 h8, h9 h*0 h/ h<1B h*i ###+#.#.#.# #.#  .....#.#.#.# #.#  ######.#.#.# #.#  .....#.#.#.# #.#  ####.#..[# #.#  ##### #.#   #.#   [..######.#  ..?....@..#  -407.5 (79.0)_..#.######                  hn   Found a leather armour._-8.5 (80 _Found a shimmering blue altar of Sif Muna. h 3 h6  h  hu X hc  hi  h0  h  h/! , h+#  h=&  h>1 .#.#####+#.#.#.# #.# #.......#.#.#.# #.# .#..######.#.#.# #.# #.......#.#.#.# #.# .####.#..[# #.# ....# #####. #.# #### ##...# #.#  #..[..######.#  h42  #....?@......#  #.._..#.###### #.....#.# Kinetic Grapnel#.....#.#####b...####### b   bat (asleep)  ho= 211.5 (3.0) h? +2.5 (4 hOD  h8G V _A bat comes into view. hM  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hM&;# h+m3----------==3.5 (1 h5 h2;D _You shape a spike launcher from a nearby wall. hZ/#....# #....<.#.# #.# #.#.#####+#.#.#.# #.# #.#.......#.#.#.# #.# #.#..######.#.#.# #.# ..#.......#.#.#.# #.# ####.####.#..[#. #.# .....# #####. #.# ###### ##...## #.# #..[.@######.# #....?.......# #.._..#.###### #.....#.# #.....#.#####b...#######b.b--4 h hں h , h b_..5-=-5_ h ' _The bat hits you. hW6=6 _The bat hits you but does no damage. h b._----------7.8 (1.3_ _You barely miss the bat. The bat barely misses you. h׽  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hE #....# #....<.#.# #.#  MrZuerg the Tinkerer #.#.#####+#.#.#.# #.#  Mountain Dwarf #.#.......#.#.#.# #.#  Health: 26/26 ======================== #.#..######.#.#.# #.#  Magic: 2/5=========--------------- ..#.......#.#.#.# #.#  AC: 2Str: 12 ####.####.#..[#. #.#  EV: 10Int: 17 .....# #####. #.#  SH: 0Dex: 8 ###### ##...## #.#  XL:  3 Next: 55% Place: Dungeon:2 #..b*@######.#  Noise: =--------  Time: 1417.8 (0.0) #....?.......#  a) +0 hammer # hVe [37m.._..#.######  Cast: Kinetic Grapnel #.....#.#  #.....#.#  ####....#  b   bat ######  _You barely miss the bat. The bat barely misses you.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (64% to hit) h4#....# #....<.#.# #.#MrZuerg the Tinkerer #.#.#####+#.#.#.# #.#Mountain Dwarf #.#.......#.#.#.# #.#Health: 26/26 ======================== #.#..######.#.#.# #.#Magic: 2/5=========--------------- ..#.......#.#.#.# #.#AC: 2Str: 12  hR(####.####.#..[#.#.#EV: 10Int: 17 .....# #####.#.#SH: 0Dex: 8 ###### ##...## #.#XL:  3 Next: 55% Place: Dungeon:2#..b*@######.#Noise: =--------  Time: 1417.8 (0.0)#....?.......#a) +0 hammer h7#.._..#.######Cast: Kinetic Grapnel#.....#.##.....#.#####....#b   bat######  h>_You barely miss the bat. The bat barely misses you.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (64% to hit) ha; h>  Casting: Construct Spike Launcher (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line   h>uAim: a bat (64% to hit)  The kinetic grapnel hits the bat but does no damage. hLx@[.b hy+8.8 (1 h} hI _The bat misses you. h4  You hit the bat.  The bat is severely wounded. h  h}  h# b._..#  h& .20.1 (1.3 h. 6_ h3 : _The bat hits you but does no damage. hl  You closely miss the bat.The bat is severely wounded.b.1.3 (1.2 _The bat closely misses you. h-5  You hit the bat. h1. h=i72.5Kinetic Grapnel h8_ hoG _You kill the bat! h] u #.#####+#.#......##### ..#....... ####.####.#..[#. .....# #### ###### ##...## #..[..######...@......._..#.#####...#.# #-30 hub g3=====-4.5 (2 hUg ;_ hp l _g - 2 scrolls labelled GUHOTINIJI (gained 1) hVj ; ......##### ..#....... ####.####.#..[#. .....# #### ###### ##...## #..[..######.........._.@#.##### h'n {...#.# # h%t 0_ hx +5.5 (1 h 8_ h  h_  h`  h{c  hEi  h j  h v B h=w  h{  h| ====== h~  h&  h  hC  hn , hr  hٔ  h  hU  hm  h  hB  h` , hգ  h' , h  hߩ  hs Q4===== h  hz , hu  hv , hO  h , h  hD S===== hI  h, , hT  h , h  h~ , hg  h; , h8  h , h  h , h  h1 e5===== hl  h]  h? , hv  h  hH , h  h  hW , h  h  h S===== h"  h  h , h6  h_  hI , h  h  h , h"  h  h , h  h  hD" , h#  h\%  h& , h(  h)  hS+ , hn,  h-  h/  h/  h0  h-2  h3  h 4  h4  h_6  hN8 , h39  h]   Things that are here:  a +0 club; a kobold skeleton _ h+e  hl 6 #.......# .J.... #.......# ..... #.......##### .... #####.......# ..#######.#  #.# ..# #.# # #.# #.#####.#.#@#### #.........############# h]n #.#...#.#........# ##.###.#.#........# ##### ##### #.#.#.###........# #.... ....# #.#.#.####.####### #.### J   endoplasm (asleep) ....# #.#........##.# ....# ####.#.#.....)### #.# ....# #..<....÷.......# #.# hp 069.5 (44.0) hZu _.JJ h7w -70.5 (45 h{  h} ] _An endoplasm comes into view. h h|U   ......   .J...   ....   ...   ..## #.#  ..# #.#  # #.#  #.#.#@####  #........# #.#...#.#........#  #.###.#.#........#  #.#.#.###........#  .#######  .# #.#  )### #.#  #..<....÷.......# #.#  hC{   ......   .J...   ....   ...   ..## #.#  ..# #.#  # #.#  #.#.#@####  #........# #.#...#.#........#  #.###.#.#........#  #.#.#.###........#  .#######  .#  )###  #..<....÷.......#  hOw _An endoplasm is nearby! h1####..#####.... ...J... #.......####....... #####............. ######.......#.......  # #@# #####.#.#.#### #..... #........#############...#.#........#  #.###.#.#........# ##### #####.###........# #....#.####.########## #.#........# ###.#.#.....)##.J1.5 (1.0)Kinetic Grapnel _ hg  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h: [.J # hI h3----------==2 h  h D _You shape a spike launcher from a nearby wall. h6o.J--3 h h h hp&.J h A--4 h h h=  hAB -* hW u  The rocky spike skewers the endoplasm. h( J  The endoplasm is almost dead.The endoplasm freezes you. hI ^4--==5 h  h % _You are frozen. h= 1* hK  The rocky spike skewers the endoplasm. hp) h\&. hF----------606Kinetic Grapnel h  h2 h)_You kill the endoplasm! h h& h&e====== h(B h*, hd+ h,, hP/B h/ hJ1, h;3 h3, h 75===== h9 h:, h2<, h">B hA hCB hG===== hI hRG #......># #. #r## #.......#### ## #........... .# #........... .# ### .########...... .#....##...... .....##.......#### #.$......@...######.......-- #...........# ##########........## #. #.........# #. ###+#####.# #. hT#.#.#.#### #. r   rat (asleep) #........###### #.#...#.#....... #.###.#.#........# # hZ 97.5 (20.0)  A rat comes into view.Found 15 gold pieces. h:.rr==8.5 (21 _The rat squeaks loudly. h ># # ..## # ..r.#  ......  ......  ......######  ...........#  ...........# $......@...# # ...........#  ###........##  #.........#  ###+#####.#  #.#.#.####  hY. .    h N >#  ..##  ..r.#  ......  ......  ......######  ...........#  ...........# $......@...# ...........#  ###........##  #.........#  ###+#####.#  h\ #.#.#.####  . .   hH  h  h\  h}! Z _A rat is nearby! hU/###.... #....†..### ...  #># #.# ####r.## # ..#. #.... ..#. #.### ..########.##.##.# .... h0.##.......### .#.$....######..... .#......# #######.###..## # #.........# ####+#####.#  # #.#.#.####  #........######## #.#...#.#.# h2 h7J.r h<[--9.5 (1.0)Kinetic Grapnel _ h4A hB h  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h h ###....#....†..### MrZuerg the Tinkerer...#......># # Mountain Dwarf ##...###.......### Health: 26/26 ======================== .#.....###.......... Magic: 5/5======================== ..#....r..#.......... AC: 2Str: 12 ..#.......#.......### EV: 10Int: 17 ..#.......#######.......#SH: 0Dex: 8 ..#............##.......#XL:  3 Next: 60% Place: Dungeon:2 ..........@....##.......### Noise: ---------  Time: 1499.5 (0.0) .#..$..........######...... a) [0;10; h~Z1m+0 hammer .#............# ####### Cast: Kinetic Grapnel.###........####.........#####+#####.## r   rat#.#.#.######........#########.#...#.#........#A rat comes into view.Found 15 gold pieces. _The rat squeaks loudly. _A rat is nearby!Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There are no nearby walls to construct a spike launcher in. h" .....# #####.###.#. ##.... #....†..###. ... #......># #. # ...## #.#### # .....## #. .# ....r.. #.... .# ....... #.#### .# .#######.# # .##.# . ... h# ##.......#### #..$######....... #.....# #######..###.## #.#.........# #.###+#####.# #.#.#.#.#### #. #........######### h$  h+ h. h11 p500.5 (1Kinetic Grapnel _ h6  h8  h  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hN;:# hV?h3----------==1 hE huID _You shape a spike launcher from a nearby wall. h<5 # #####.###.#.# #.... #....†..###.#... #......># #. ...## #.# .....## #.# # ....... #.# # ....... #.#  h:8 # .#######.# # .##.#  .##.# . .$.######.# .# #.#.###.## #.##.# #.####+#####.# #.##.#.#.#### #.#.# h;  hmB rr   rat h F F--2Kinetic Grapnel hM  hVP  hT # #####.###.#.#. .... #....†..###.#.... #......># #....## #.#.....## #.#  ....... #. h H#  ....... #.#####  ......r#######.#  .##.#  .##.#####  .$.######.# ....###.# #.# ###+#####.# #.##.#.#.#### #.#.# h#  h H.r h! A--3 h  h \ hd>.r he&4 hk h=n hK\ .* hG E  The rocky spike skewers the rat. hN S h :† h& ----------2=5Kinetic Grapnel h  h G _You kill the rat! hb? h@.# hA3 #####.###.#.#  hB #.... hCJ #....†..###.# hiD+ ... hE/ #......># # ...## #. .....## # hbGx.# # ....... #.# # ....... #.##### # .####### hcIN.# # .†@..##.# . .##.##### . .$.######.# hJ? ...# #.# .###.## #.# # h`.# #.# ###+#####.# #. #.#.#.#### # #.-6 hf hu.# #####.###.#. ##.... #....†..###. ... #......># # # ...## #. # .....## #. .# ....... #. .# ....... #. .# .#######.# .# .@...##.# .. .##. #. .$.######. # .# #. .###.## #. #.# #. ###+#####.# #. #.#.#.#### # #.[ h39;49m-7 _You see here a rat corpse. hc 9.# #####.###.##.... .. #....†..### ... #......># # ## ...## #. .# .....## # ..# ....... # ..# ....... #. ..# .#######.# ..# †...##.#. .##. .#. .$.###### .# .# # .###.## # #.# # ###+#####.# # #.#.#.#### # #.8 _ hLP .# #####.###.#.... ... #....†... #......># #.## #. ..#.### #.#.# #.#.# #..#.#######.#.#.†...##.#..##. ..#..$.###### ..#.# .###.##. #.#  ###+#####.#  #.#.#.####  #.9 h9f.# #####.####......... #....†... #......>##.## #..#.### #.#.# #.#.# #..#.#######.#.#.†...##.#..##. 0..#..$.######.#.# ...###.##. #.#. ###+#####.# #.#.#.#### #.#10 hE hȧ hF7P######......... #....†.. # ...... #......> #####.### #....... ....#...### #...#...# #.#.# #.#.#######..#..†...##........##. .0..#.$.######... ....#..# #### ....###.## #..# ###+#####.# #.#.#.#### #........######.#...#.#.......4=====1 h}.# ...... #.... .##### ?......### #...... .....#...### #..#...# #.#.# #.#.#######.#..†...##.......##0..#. >....$.###### .....#..# ### .....###.##  #..# ###+#####.# #.#.#.##### #........#####.#...#.#...... #.###.#.#2 _Found a scroll labelled EDO LONE CEAME. Found a stone staircase leading down. hn .# ...... # ..##### .?......### #.#.### #.# #.# #.# #.# #.# #.#.# #.†...##..##.0..#. .>....$.######.#.# .###.##.. #...#.. ###+##.#... #.#.#.####### #. #.#...#.# #.###.#.# h  h &3 h!  h  h- #..# ...... # #..##### ..?......### #.#.### #.# #.# #.# #.# #.# #.#.###.†...##..##.0..#.(.>.....######.#.# .###.##. #.....#.. ###+###.#.. #.#.#.####### #. #.#...#.# #.###.#.#4 _Found a throwing net.=====5.5 (2 h8 ? _You now have 111 gold pieces (gained 15). hz[.#..######... # .#..# #...#  # .#..######..?### #.### #.# #.# #.# #.# #.# ###########†...##.........##...0..#.(.>.#### ........#.....#####.# #.........#.# ###+#####.# ........# #.#.#.########### #........# #.#...#.# h‚A6.5 (1 hƌ hd .#...........#  ### #.#..######.# # #.#..# #...#  # #.#..######..?### # #.### # #.# #.# # #.# #.# # #.# ######## #.###†...## #.............##.. #.....0..#.(.>.#### #........#....#.######.# #.........##.# ###+#####.# ........# #.#.#.########### #..... hh &7 hkq  h. W###.# ...#...........####### ## ##.#..######.# # ##.#..# #...#  # .#.#..######..?### # ##. h6U ?### # ##.# #.# # ##.# #.# # ##.# ######## ##..###†...## ##.............##. ##.....0..#.(.>.### ##........#.... # #.#### # #.# #.........# # #.# ###+#####.# #........# #.#.#.##8 h&#.####.###########.#  ....#...........####### # .##.#..######.# ##.#..# #...#  # ..#.#..######..?### ##.### # .##.# #.# # .##.# #.# # .##.# ######## .##.###†...## .##............. .##.....0..#.(.>.## .##........#.... .# #.#### .# #.# #.........# .# #.# ###+#####. hX  h 9 h h h......#...####........# #. ##.####.###########.#  #....#...........####### #.##.#..######.# #.##.#..# #...#  ...#.#..######..?### #####.### .##.# #.# #.##.# #.# .##.# ##### ..#####†... ..##............. #.##.....0..#.(.>.# #.##........#........... #.# #..### #.# #.# #......... h h'20 h h_ hM##.....# ......#...####......... ##.####.....####### ...##.....# ...#...........########## #.# #... ...#.#..######..?### ####..## .## # ..##.........# #...........######.......### hB hC1 h M.## ##.....# ......#...####......... ##.####.....####### ...##......# ...#...........########## #.# #... ...#.#..####### ####..## .## #.##.........# #...........#......... h  hٲ X5=====2 hO  h  hH +3.5 (2 h7  h p _h - 3 scrolls labelled EDO LONE CEAME (gained 1) h h # ....#...### ##.####..........###### ...###......  #..........#########.#..######......... ...###### ####..........### ...###.. ## ......... #.##........###........#  h h4H4.5 (1 h ...#...### ##.####..........###### ...###......  #.........#########.#..######......... ...###### ####..........### ...### hˇ".. ## .#####.......### #.##........# #.........  h<5 h h˚ h$A ##.####..........###### ...###......  #.........#########.#..######......... ...####### ####........##...### ...###.. # .######.†............# #.##........# ###+#####.  hkF heIF=====6 hM h-O h  ...###.  #.... hd .....#########.#..######......... # ...#####.## ####........##...### ...###.. # .######.†........ h$ #.##........#.##........# #.#.#.  h¨  h@ &7 hj  ha  h h  h ht hI #.... hS########.#..######......... #.  hS/...#####.## ####........ h ..### ...###.. # .##### h(#.†........... #0..#.(.># h,#........#.########## #.....  h hO&8 h h h  #.##.#..######.........# ##.##.#..# #...# ....#.#..######...### #####........##.....### ...##..###...# .#.##.........# # h&.# ...##.........# #.##### #..##.........###..†....##................ .#.##.....0..#.(.>. .#.##........#.... .#.# ####. .#.# #.# #. ##.# #.# ###+##### # .# #.# #.#.# .# ########## #... #.#...# h hȳ<9 h4 h@h###.##.#..# #.# .....#.#..######.........### ######........##...........### ....##.........###....# #.#.##.........# #. hDi.# #...##.........# #.#### .#..##...###..†...##....  hj#.#.##.....0..#.@.>.#.##........#....#.# #### ..#.# #.# ##.# # hk.# ###+#### .# #.# #.#.  .# ########## #... #.# #.###. hEx h}'30 h h h+1.5 (2 h6 hPR _p - a throwing net h  h%  h>  h  hd , h , hP , h  h  h , hV  h  ho , h  h  h@ , h  h(  h, B h-  h7  h9 , hY;  h=  h=? , hi@  hA  hC , hD  h'F  hG  hG  hH  h9J  hL , h'N  hbO  hP , h R  hT  h:U  hU  h%V  hW  hY  hjY  hZ  h+\  h]  h]  h^  h?`  hqa  ha  hb  hc  he , hf  h$h  hi , hj  h"l  hm  hDn  hn  hNp  h w q ...#.....#.##.########........  #..#....##.##.##### #........  #..#.#### .##.....# #........  h^w ; #..#.# .######.# ######### ####..#.# #......#  hw ...#..#.# ##.##### .....#.# #.# ####### .....##.# #.# #.....#  hx 4.....'..# #@# #.....#576.0)...#### #.......<... #.....# h]x k...#####. #.....# ##'#.########### hx . #...>.# ...#.#.........######### #..... # hz ...#.....#####.############.....# #......#.#.....##........#.^....# ##†#####.#.....##........#.#.#### ...# #.# #...##..........#.... h}  h4 ,8.5 (27 h  h 9 _Found a stone staircase leading up. h3 h h h h)! h#, h9$ h& h(, h) h*, h., h;0 h&2 h 5, h6 h< h@, hA hgD hF, htG hzI h}K, h5L hO hQ, htR h!T h}U, hU h[W hX, hY h[ hX\, h#] h^ h` h` hc he hf, h%g hh hYj, hj hl hm h+n hn h5p hr, hus hu h~v, huw hx h6z, h{ hq| h ~ h~ h hX h, h h@ h|, hV h hc, h  h h$, h h h$ h} h h h% h~ hH h hu hϛ h h h h h] h hץ, hM hL hp, h h; h, hdz h! h, h h h, h hq hý h9 h h h, hC h( h, hj hn h h hc h` h, hf h h, h h h], h h[ h{ h h} h hX h, h h h4 h h h h h hj h@  There is an open door here. h hT _ h h h/ h h h h hN, hK h_B hX h h hkJ h(  You see here a rat skeleton. _ h* hj+ h+ h^, h- h5 #.####..#.# #.#......#  #....#..#.# #.##.#####  #.......#.# #.##.#  #......##.# #.##.#  #......'..# #.##.####### #......#### #.......<...  h6_#......# ####........ ######'#.###########........ #......#.#.@......S######## #.###..#.....#####.######## #.# #......#.#.....##....... #.####÷#####.#.....##....... #......# #.# #...##....... ######## #.###...##....... S   adder (wandering) #..'....... ##########.......  h@73######## h9.622.5 (64 hV: h> .An adder comes into view. h1@,3.5 (65 h&C hD2 _The adder moves out of view. h_ 3 h`  hd  h)g  ht X h~  hH #.####..#.# #.#......# #....#..#.# #.##.##### #.......#.# #.##.# #......##.# #.##.# #......'..# #.##.##......#### #.......<...##......# ####.#######'#.#.##......#.#.#4.5 (1 h .0)#.###..#.....#####S##.# #......#.#.....##.#.####÷#####.#.....##.#......# #.# #...##.######## #.###...##.S   adder (wandering)#........'.####.# hq  h/  h[ ] _An adder is nearby! hU;#.####..#.# #.#......# #....#..#.# #.##.##### #.#.# #.##.# #......##.# #.##.# #......'..# #.##.# #......#### #.<...# #......# ####.# ######'#.#.# #......#.#...## #.###..#.....#####S###.# #......#.#.....##.##.####÷#####.#.....##.##......# #.# #...##.# #.###...##.##........'.#####.##S.5 _ hj  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  You shape a spike launcher from a nearby wall.S.#S h3----------==6Kinetic Grapnel _The adder hisses angrily. hL y #.####..#.# #.#......# #....#..#.# #.##.##### #.#.# #.##.# #......##.# #.##.# huO  #......'..# #.##.# #......#### #.<...# #......# ####.# ######'#.#.# #......#.#.S.## #.###..#.....#####.# #.# #......#.#.....##. #.####÷#####.#.....##. hQ  #......# #.# #...## # #.###...##. #........'. ####.  hT  hV  h] 7S.. h}_ /--7 hf  hi  h~ #.####..#.# #.#......# #....#..#.# #.##.##### #.#.# #.##.# ha( #......##.# #.##.# #......'..# #.##. #......#### #.<... #......# ####. ######'#.#. #......#.#.@...S... #.###..#.....#####. #.# #......#.#.....## #.####÷#####.#.....## #......# #.# #...## ######## #.###...## #........' ####  h S.--8 h2* hq  The rocky spike skewers the adder. hNP hWMS. hX&9 hE_ hb] _The adder is heavily wounded. h[1* h/G  The rocky spike skewers the adder. h<S h6&. h)_----------85=30Kinetic Grapnel he hiI _You kill the adder! h h, Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice30% 2  b - Launch Clockwork Bee Forgecraft5% 3  c - Fugue of the Fallen Necromancy52% 3  d - Forge Blazeheart Golem Fire/Forgecraft 52% 4  e - Forge Lightning Spire Air/Forgecraft 52% 4  h f - AnguishHexes/Necromancy 89% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h   h#.####..#.# #.#......#MrZuerg the Tinkerer#....#..#.# #.##.#####Mountain Dwarf#.......#.# #.##.#Health: 26/26 ========================#......##.# #.##.#Magic: 3/5==============----------#......'..# #.##.####### AC: 2Str: 12#......#### #.......<... EV: 10Int: 17#......#####........ SH: 0Dex: 8######'#.###########........ XL:  3 Next: 85% Place: Dungeon:2#......#.#.@.......######### Noise: =--------  Time: 1630.5 (0.0)#.###..#.....#####.######### a) +0 hammer#.# #......#[37 h!m.#.....##....... Cast: Kinetic Grapnel#.####÷#####.#.....##.......#......# #.# #...##.......######## #.###...##....... #........'....... ##########....... ######## You shape a spike launcher from a nearby wall. _The adder hisses angrily.  The rocky spike skewers the adder. _The adder is heavily wounded.The rocky spike skewers the adder. _You kill the adder!  Okay, then. _ h hVV  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   j - Spellcasting   1.7   2.8  -2          b + Maces & Flails 2.9   2.1  +2   k + Forgecraft5.8   4.2  +2   c - Axes   1.6   0.7  +2       d - Staves   1.5   0.8  +1   h9     e - Unarmed Combat   0.0   1.0   0       f - Throwing   0.0   1.4  -2                       g - Armour   0.0   0.8  +1       h - Dodging   1.3   3.4  -3       i - Stealth   1.4   2.8  -2         [3 h74m                                     The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets$ hTargetTarget--  --  14.0 6.0 --  --  --  --  --  --  --  a-z] set[-] clear selected target$ hccost|targets$ h.}<[?25h[?0c14.0 % h [?25l[?1c% h}14.0 =] set aall targets& hr  b * Maces & Flails   2.9& hbao b - Maces & Flails   2.9( h2a-z] setselected target) hv<[?25h[?0c6.0 * h4;  [?25l[?1c14.0 10.0 current training targets, if any.=] set aall targets+ h#.####..#.# #.#......#MrZuerg the Tinkerer#....#..#.# #.##.#####Mountain Dwarf#.......#.# #.##.#Health: 26/26 ========================#......##.# #.##.#Magic: 3/5==============----------#......'..# #.##.####### AC: 2Str: 12#......#### #.......<... EV: 10Int: 17#......#####........ SH: 0Dex: 8######'#.###########........ XL:  3 Next: 85% Place: Dungeon:2#......#.#.@.......######### Noise: =--------  Time: 1630.5 (0.0)#.###..#.....#####.######### a) +0 hammer#.# #......#+ h3.#.....##....... Cast: Kinetic Grapnel#.####÷#####.#.....##.......#......# #.# #...##.......######## #.###...##....... #........'....... ##########....... ########  _The adder hisses angrily.  The rocky spike skewers the adder. _The adder is heavily wounded.The rocky spike skewers the adder. _You kill the adder! _Okay, then.+ h+  _+ h3 + h14 ,+ h5 + h6 g4=====+ h7 + hN: ,+ hC; + h< ,+ h= + h @ + h#I -#####ww   ribbon worm (wandering)+ hO +8.5 (8+ haQ E-9.5 (9+ h%V + hX ^ _A ribbon worm comes into view.- hB#.####..#.# #.#......# #....#..#.# #.##.##### #.#.# #.##.# #......##.# #.##.# - h#......'..# #.##.##......#### #.<...##......# ####.#######'#.#.##......#.#..@......##.###..#.....#####w##.# #......#.#.....##.#.####÷#####.#.....##.#......# #.# #...##.######## #.###...##.#........'.####.#- hx- h>w.- h$L=====40.5 (1- h- hǫ- h17 6#.####..#.# #.#......# #....#..#.# #.##.##### #.#.# #.##.# #......##.# #.##.# #......'..# #.##.# #......#### #.<...# #......# ####.# ######'#.#.# #......#.#...@....w## #.###..#.....#####.###.# #......#.#.....##.##.####÷#####.#.....##.##......# #.# #...##.# #.###...##.##........'.#####.##ww1- h#  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.. hH. h"#w.2----------==2Kinetic Grapnel _You shape a spike launcher from a nearby wall./ h #.####..#.# #.#......# #....#..#.# #.##.##### #.#.# #.##.# #......##.# #.##.# #......'..# #.##.# #......#### #.<...# #......# ####.# ######'#.###########.# #......#.#..@....w.## #.###..#.....#####.# #.# #......#.#.....##. #.####÷#####.#.....##. #......# #.# #...## # #.###...##. #........'. ####. / hx6(catching breath)/ h `````The ribbon worm expels a string of sticky webbing./ h4dg@..../ heh--3Kinetic Grapnel/ hh/ hjW _The stream of webbing misses you./ hў #.####..#.# #.#......# #....#..#.# #.##.##### #.#.# #.##.# #......##.# #.##.# #......'..# #.##. #......#### #.<... #......# ####./ hp ######'#.###########. #......#.#.@.....w. #.###..#.....#####. #.# #......#.#.....## #.####÷#####.#.....## #......# #.# #...## ######## #.###...## #........' #### / ht/ hw.--4/ h p  #.####..#.# #.#......#   #....#..#.# #.##.#####   #.#.# #.##.#   #......##.# #.##.#   #......'..# #.##.   #......#### #.<  / h  #......# ####   ######'#.###########   #......#.#@.....w..   #.###..#.....#####.   #.# #......#.#.....##   #.####÷#####.#.....##   #......# #.# #...##   ######## #.###...##   #..'   ###   / h / hM 6w./ hl &5/ h / h 0 hZ_----------60 h0 h 0 h 6w.0 h q3=====7Kinetic Grapnel0 h 0 h 0 hv 3*1 hw  The rocky spike skewers the ribbon worm.1 h+w.8 _The ribbon worm is moderately wounded.1 h #.####..#.# #.#......#  #....#..#.# #.##.#####  #.#.# #.##.#  #......##.# #.##.#  #......'..# #.##.# #......#### #.<. #......# ####. ######'#.###########. #......#.#.@.w.....# #.###..#.....#####.# #.# #......#.#.....##. #.####÷#####.#.....##. #......# #.# #...##. ######## #.###...##. #..'. ###. 1 hN##w. 92 h  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2 h #You shape a spike launcher from a nearby wall.2 h4--1----------==502 h F _The ribbon worm bites you.3 hae  #.####..#.# #.#......#   #....#..#.# #.##.#####   #.#.# #.##.#   #......##.# #.##.#  3 hf #......'..# #.##.   #......#### #.<   #......# ####   ######'#.###   #......#.#@.w......   #.###..#.....#####.   #.# #......#.#.....##   #.####÷#####.#.....##   #......# #.# #...##   ######## #.###...##   #..'   ###   3 hvk3 hm/--13 hRo3 hp3 hx  #....#..#.# #.##.#####   #.......#.# #.##.#   #......##.# #.##.#   #......'..# #.##.#####   #......#### #.......<.   #......# ####....   ######'#.###########   #......#.#..w......#######   #.###..#.@...#####.   #.# #......#.#.....##.....   #.####÷#####.#.....##   #......# #.# #...##   ######## #.###...##  #........'   ##########  3 hy~ ######  .w3 h^--24 hM44 hR4 hS4 hh U  #.####..#.# #.#......  #....#..#.# #.##.####  #.......#.# #.##.#  #......##.# #.##.#  4 h  #......'..# #.##.####  #......#### #.......<  #......# ####  ######'#.###########.....  #......#@#.........  #.###..#...w.#####.######  #.# #......#.#.....##  #.####÷#####.#.....##  #......# #.# #...##  ######## #.###...##  #........' ##########.... #####4 h 4 h i.4 hJ 5=-3Kinetic Grapnel4 h9 4 h ] _Your spike launcher falls apart as you grow too distant to maintain it.5 hM ########......#....#####.......#......## #......'..##.#####......#### #.......< #......# #####'#@###########.....5 h٬s.....#.#........##..#.....#####.######   #.# #......#.#.....##...... ##5 h5 hJww   ribbon worm5 hI`----------4Kinetic Grapnel5 hJ5 h6 hz####.##....# #..#########......####.## '..##.####### #.......< #.....@# #####'#.###########.....6 h .....#.#........##..#.w...#####.###### #......#####÷#####.#........ ######## #.###...##........'6 h26(catching breath)6 h  ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.6 h$.. 5 5Held  _You are caught in a web! _There is a web here.6 h@ 6 hD &66 hEL 6 hO C _You struggle to detach yourself from the web.7 hCw.6==10 7 _The web tears apart.7 h@###..#....####.####.##....# #..##########..#......####.#.###.#7 hߨ '..# #.##.####### #.......< #......# #####'#.###########..........#w#........##..#.....#####.###### #......####÷#####.#........ ######## #.###...##7 hm7 hIw.7 h6&87 hҳ7 hԵ7 h7  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7 h 7 hT 7 hr 7 hG e _You don't have enough magic to cast this spell.8 h  #.......#.....#.##.# #.####..#....##.##.##### #.# #..#.#####.##.....# #.# #..#.# #.######.# #.####..#.# #.#...... #....#..#.# #.##.##### #.......#.# #.##.#  #......##.# #.##.#  #...# #.##.##### #......#### #.......< #......# ####. ######'#w###########...... #......#.#.........# #.###..#.....#####.####### #.# #..[39;498 h Mm....#.#.....##. #.####÷#####.#.....##. #......# #.# #...##.w.2=====9 _ _There is an open door here.9 h[G #.#.....#.##.#   #.####..#....##.##.#####  #.# #..#.#####.##.....#  #.# #..#.# #.######.#  #.####..#.# #.#......#  #....#..#.# #.##.#####  #.......#.# #.##.#  #......##.# #.##.#  #......'@.# #.##.#   #......#### #.<.   #.....w# ####.   ######'#.#.   #......#.#.#   #.###..#.....#####.#    #.# #......#.#.....##.   [39 hfTh9;49m #.####÷#####.#.....##.    #......# #.# #...##. w.w   ribbon worm60 _: h@B ######.##.....#.##........ #.......#.....#.##.####### #.####..#....##.##.#####  #.# #..#.#####.##.....#  #.# #..#.# #.######.#  #.####..#.# #.#......#  #....#..#.# #.##.##### #.......#.# #.##.#  #......##@# #.##.#  #......'..# #.##.####### #.....w#### #.......< #......# ####. ######'#.###########........ #......#.#.........# #.###..#.....#####.######### #.# #......#.#.....##. #.####: hO÷#####.#.....##.=1: hӺ M #...#####.#............#####..#....########.##.... ########......#####......## .....'..##.#######: hJ 4#.....w#### #.......<.......##' .. # : h : h _2Kinetic Grapnel: h : h : h]DM#####0 #......#####.#............#####..#....########.##.... ########......#####.## #......'..# #.##.########: h{^6: hsdww   ribbon worm: hgZ=====3Kinetic Grapnel: hn: hq; hP###..#...#...#####0 #......#####.##...............#####..#....########.##.... ########......#####.###.'w.##.#######w#### #.......< #......# #####'#.###########.............#.#........; hp; hdz<w.; h&4; h; h; hq.....#.[.####..#...#...#####.#0 #........#####.##.................#.....#####..#....########.##.... ########......#####.#.##w; hT#.'..##.#######w#### #.......< #......# #####'#.###########........; h+; h"<w.; h#&5; hD+; h-; h  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.; h#0---------==6Kinetic Grapnel; h; hD _You shape a spike launcher from a nearby wall.< h #...#......#.[.#..###..#...#...#####.#0 #........######.##.....#.##..............#.....######..#....##.##.#########.##.... #..#.#< h ########......#..#.#####.#w## .'..##.#######w#### #.......< #......# < h= < h <w.< hų /--7< h < h = hּ3#..#####.##...#...#.....#.[.#..####..#...#....#####0 #...#####.#............######..#@...##.##.#########.##.... #..#.##########..#.......#..#w#####.###.'..##.#######w#### #.......<= hSRw.= hA--8= h= h= hc /...#...#...#.[.#..###..#...#...# #..#####.#.0......######.##.......#############  #..#@#####.##.....# #.#########..#w#........#..#.#.####.##'.#######w###......<....# ####.....*= h)w  The rocky spike skewers the ribbon worm.= h= hBw.= hѶ.=9= h= hf _The ribbon worm is moderately wounded.> hg *You hit the ribbon worm.> hM  The ribbon worm is heavily wounded.The rocky spike skewers the ribbon worm.> hi m wThe ribbon worm is severely wounded.1====-----=70.7 (1.2Kinetic Grapnel _The ribbon worm closely misses you.> hL g *You hit the ribbon worm.> h)  The ribbon worm is severely wounded.The rocky spike skewers the ribbon worm.> h wThe ribbon worm is almost dead.2.0 (1.3 _The ribbon worm closely misses you.? hi=  You hit the ribbon worm.? hJj.? hw92-3.2 (1.2Kinetic Grapnel? h:? hO _You kill the ribbon worm!? h====? hƚ? h? hW2=====? hd? h,? h? hy,? h? hW,? hH? ht? h======? h? h^,? hM? hTB? hG? h? h? h? h=? h۵? h? h? h;? hO? h? h? h? hQ3=====? h? h? ht? h? h`? h? hg? h? h'? h? h*? h======? hV? h? h? h? h? h? hM? h? h@? h? h4=====? h=====? h? h,? h? h? h? h? h,? h? h --# _You start resting.? hS? hd1713.2 (40.0)? h f5=====-4.2 (41? h_? h`% _Magic restored.@ hޒ I@ h @ hʚ ,@ hC n@ h @ h ,@ h] @ h @ h @ h ======@ hz @ h @ h ,@ h @ h& @ h ,@ h1 @ h @ h @ hz @ h @ h @  There is an open door here.@ h޶ K _@ h @ h+ B@ hi @ h B@ h @ h+ @ h @ h3 @ h @ h ,@ h @ hH @ hm @ h @ hJ @ hj @ h @ h B@ h @ h @ h @ h`   There is an open door here. _@ hf X@ hh @ h6 @ h) B@ h n@ h @ h ,@ h @ h @ h @ h @ h ,@ hk ,@ h ,@ h @ hA @ hݦ ,@ hԨ ,@ h ,@ h @ hc @ h B@ h} @ hy @ h ,@ hDZ @ h B@ h @ hO ,@ h @ h @ hĽ ,@ h\ @ h @ h0 @ h @ h @ hv @ h ,@ h[ @ h4 @ h ,@ h @ h ,@ h] @ h @ h ,@ h @ h+ @ h @ h- @ h{ @ hL @ h @ h] @ h @ h @ h, ,@ hf @ h @ h ,@ hx @ h @ hT ,@ h @ h_ ,@ h @ h @ h @ hb ,@ hn @ hu @ h ,@ h @ h. @ h ,@ h] X@ hl @ ha @ h ,@ h @ h @ ho ,@ h @ h\ @ h ,@ h @ h @ h ,@ hr @ hl @ h ,@ h @ h @ h ,@ h @ h @ h\ ,@ hk @ h ,@ h @ h! @ h" ,@ hv# @ h& @ hV' ,@ h' @ he* @ h(+ ,@ h+ @ h- @ h. ,@ h/ @ hQ1 @ h1 @ hl2 @ h2 @ h4 @ h5 ,@ ho6 @ h 8 @ h89 @ h9 ,@ hl; @ h< @ h= @ h= @ h> @ h? @ hi@ @ h@ @ h*B @ h_C ,@ hC @ hE @ h8G @ hG @ hNH @ hJ @ h(L ,@ hdM @ hAO @ hQ ,@ hR @ hWU @ hW @ hW @ h] n@ h^ @ hm` @ he @ hyf @ hh @ h?j ,@ h~k @ hzn @ ho ,@ hq @ hr @ h3t @ ht @ hTu @ hv @ hPx @ hx @ h@y @ hLz @ h\{ @ h{ @ h3| @ h<} @ hH~ @ h~ @ h  @ hK @ h| @ h @ hT @ h @ h @ hN @ h @ hz @ ht @ h @ h^ @ h @ h @ h\ @ hь @ h( @ h @ h @ hm @ hʑ @ hE @ h @ h1 @ h @ h @ h @ h @ h @ h ,@ h @ h @ h ,@ h @ h @ hX ,@ h @ h- @ h ,@ h1 @ h g  You see here a hobgoblin skeleton.@ h @ h  _@ h" @ he @ h ,@ h" @ hz @ h! ,@ h @ h @ h ,@ h @ h @ hf ,@ h @ h @ hY ,@ h| @ h @ hD ,@ h @ h @ h ,@ h+ @ h @ h. ,@ h_ @ h4 @ h ,@ hV @ h @ h ,@ h @ h @ h ,@ h @ h @ h ,@ h @ h @ h @ h @ hW @ h@ hO,@ h@ h@ h ,@ h @ h @ h,@ h@ h @ h,@ h@ h @ h,@ h@ h@ hO@ h@ hz@ h @ hb",@ h#@ h%@ h)9@ hA@ hR@ h3\@ hk`@ h>wJ@ hBx@ h/y@ hy,@ hz@ h{@ h{|,@ h}@ h~@ h%,@ h@ hJ,@ h@ h@ h@ h=,@ hQ@ ha@ h,@ h @ hT,@ hˊ@ hT@ hKB@ h@ hi@ hߏ,@ h@ ht@ hے@ hA@ h/@ hR,@ h@ h@ h@ hj@ h@ h@ h@ h@ hc@ hM@ h@ h&@ h@ hV@ hf@ hs@ hަ@ hH@ hT@ hs@ hݩ@ hG@ ho@ h@ h&@ h@ hL@ h,@ h@ hz@ hĴ,@ h@ h7@ h,@ hF@ h:@ h.,@ h@ h@ h,@ h@ h@ h,@ h@ h@ h,@ h>@ h@ h ,@ h'@ hii  You see here a ball python skeleton.@ h@ h _@ h@ h0@ h,@ hS@ h@ h@ hM@ h@ h*@ h5@ h@ h@ h@ hE@ h@ h%@ h@ h=@ h@ h@ h@ h,@ h@ h@ h,@ hp@ h+@ hL,@ h@ h@ h,@ hw@ h@ h@ hj@ h@ h,@ h@ hw,@ h@ h,@ h@ h,@ h # # ################################# ............)............ ########################### ..# #######.# #.# #...r...# ### #.##### #@# #.#### ......# #.# #.#).. ......# #.# #.#.##Kinetic Grapnel ......# #.# #########.#.# ......# #.# #.........#.# ......# #.###.#####...#.# r   rat (asleep) ......# #.##......#.#)#.# ......# #.......#.#.#.#.# .###### ####....#...#.#.#@ h0^906.2 (192.0)73@ h,l _A rat comes into view.A hĄ #) #######.#  #...r...# ###  #@#  #.# #.#) #.#  #.#   #.#   #.#  #.#)#.#  #....  ####.. A h2) #######.#  #...r...# ###  #@#  #.# #.#) #.#  #.#  #.#  #.#  #.#) #.... ####.. _A rat is nearby!B h( ################################# ...........)..................... ################################# .# #######.# .# #.@.r...# ### ##### #.#####.# #.###### #.# #.#)...# #.# #.#.#### #.# #########.#.## #.# #.........#.# # #.###.#####...#.## #.##......#.#)#.#....# #.......#.#B h1B h388.0) _B h9B h=B h'). # #.# # # #..@r...# ### # ##### #.#####.# #.## #.# #.#).# #.# #.#.## #.# #.# #.#.# # #.# #.  rrThe rat squeaks loudly. You hear an angry hiss.====9 _The rat bites you but does no damage.B hX B h c=---10.4 (1.2B h B h _You closely miss the rat. The rat closely misses you.B h06 W  You hit the rat.  The rat is heavily wounded.---1.6 _The rat closely misses you.C he5  You hit the rat.C hI1.C hyn42.9 (1.3Kinetic GrapnelC h\C hjG _You kill the rat!C h ).. #.# #. C h  #.# ### #. #.#####.# #.######.# #.# #.#).# #.# #.#.# C hF C h!C h14-30C hC hC h$).##.##.# #.##.# ### #.# #.#####.# #.######.## #.# # #.#).....## #.# #.#.# C hC h@-4C h/C hhD h3D h D hkD h|!D h#D h:%D h(D hX3v ############################### ......).......................# #############################.#  #######.# #.# D hM4#.......# ### #.# ##.#####@# #.######.#  #.# #$# #.#).....# # #.# #.S #.#.###### Kinetic Grapnel # #.# #########.#.# # D h4l#.# #.........#.# # #.###.#####...#.# S   adder (wandering) # #.##......#.#)D hw5#.# # #.......#.#.#.#.# # ####....#..D h>+6.9 (2D hX+7.9 (3D h^D hWb D hbD hc5_An adder comes into view.D h$dD h  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D h"S  You shape a spike launcher from a nearby wall.D h#S.SD h"m3----------==8.9 (1D hD h/ _The adder hisses angrily.E h6 ############################## ......)...................... ##################################.#  #......@# ### #.#####.#####S#)..... #.. ############## #......#.#####...##......#.#)...#S$-9 _The adder attacks as it pursues you! The adder barely misses you.F h86  ############################## ......)...................... ###################################@#  #.......# ### #.#####S#####F h6C$#)..... #.. ############## #......#.#####...##......#.#)F h=3*F hq  The rocky spike skewers the adder.F hT S.  The adder is moderately wounded.-20 _The adder bites you but does no damage.G h  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G hZg  MrZuerg the Tinkerer  Mountain Dwarf  Health: 26/26 ========================  Magic: 2/5=========---------------  AC: 2Str: 12 ###############################  EV: 10Int: 17 ......).......................#  SH: 0Dex: 8 #############################.#  XL:  3 Next: 94% Place: Dungeon:2 #######@# #.#  Noise: =--------  Time: 1920.9 (0.0) #......S# ### #.#  a) +0 hammer # #.#####.# #.######.#  Cast: Kinetic Grapnel # #.# #$# #.#).....# # #.# #.. #.#.######  hlsf4d# #.# #########.#.#  S   adder # #.# #.........#.# # #.###.#####...#.# # #.##......#.#)#.# _The adder bites you but does no damage.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 60% to hit)G hD@ RMrZuerg the TinkererMountain DwarfHealth: 26/26 ========================Magic: 2/5=========---------------AC: 2Str: 12 ###############################EV: 10Int: 17 G h%A ......).......................#SH: 0Dex: 8 #############################.#XL:  3 Next: 94% Place: Dungeon:2#######@##.#G hA Noise: =--------  Time: 1920.9 (0.0)#......S# ### #.#a) +0 hammer ##.#####.# #.######.#G hD Cast: Kinetic Grapnel ##.# #$# #.#).....# ##.# #.. #.#.###### ##.# #########.#.#S   adder (grapneled) ##.# #.........#.# ##.###.#####...#.# ##.##......#.#)#.#Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 60% to hit)  The kinetic grapnel hits the adder.G h 9*G hV =`onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (moderately wounded, 60% to hit)  The kinetic grapnel hits the adder.  The adder is severely wounded.G h-;SG h.3=1.9 (1G hA5G h"8 _The rocky spike misses the adder. The adder barely misses you.H h? *  The grapnel guides your strike. You hit the adder but do no damage.H h w `  The adder is severely wounded.H hʙ 9*H h2}  The rocky spike misses the adder. The rocky spike skewers the adder.H h~ )H h =†H h H hw -MrZuerg the TinkererMountain DwarfHealth: 26/26 ========================Magic: 2/5H h =========---------------AC: 2Str: 12 ###############################EV: 10Int: 17 ......).......................#SH: 0Dex: 8 #############################.#XL:  3 Next: 117% Place: Dungeon:2#######@##.#H h pNoise: ==-------  Time: 1923.1 (1.2)#......†# ### #.#a) +0 hammer ##.#####.# #.######.#Cast: Kinetic Grapnel ##.# #$# #.#).....# ##.# #.. #.#.###### ##.# #########.#.# ##.# #.........#.# ##.###.#####...#.# ##.##......#.#)#.#The adder is severely wounded. H h _The rocky spike misses the adder. The adder barely misses you.The grapnel guides your strike. You hit the adder but do no damage.The adder is severely wounded.The rocky spike misses the adder. The rocky spike skewers the adder. _You kill the adder!H h u  The grapnel guides your strike. You hit the adder but do no damage.H h SThe adder is severely wounded.  The rocky spike misses the adder. The rocky spike skewers the adder. _You kill the adder!Your Forgecraft skill increases to level 6!You have reached level 4!H h# /  --more--J h-33/336-340% Kinetic Grapnel _You feel stronger.K h0  ############################### ......)....................... ############################# #######.# #......@# ### ######.# #.######.# #$).... ##.......#.#.#.#.#K h K h <--40 _K h$ K hj) s _You see here an adder corpse.K h+ ############################### ......)....................... ############################# #######.# ......†# ### ##.#####@# #.######.# #$)......K hj.###### #####....#...#.#.#K hK h H--5 _K hK h=L hzL h|$ L hE}q############################### ......)....................... L h~############################# #######.# #......†# ### ##.#####.# #.#####L h  ).........#.#.##############.#.# #....###.#.#.#L hL h}6L hL hL h(L h#-L h[$7.1 (2L hL h. L h߷L hu0_You now have 119 gold pieces (gained 8).L h. ############################### ......)....................... ############################# .# L hD......†# ### ######.# #.##### #.###.#.#)........#.#.##############.#.# ........ #######.###.#.#.#L h7L hx+8.1 (1L hL hLL h2  ).# ####.# #######.# #.# #......†# ### #.#  #.#####.# #.######.#  #.# #.###.#.#).....#  #.# #.@...#.#.######  #.# ###.#.#  #.# #.#.#     L h L h _3====9L h L h M h  ).# ##.# #######.# #.# #......†# ### #.# #.#####.# #.######.# #.# #.###.#.#).....# #.# #..@..#.#.###### #.# ###.#.# #.# #.M h _#.#  M hM h'30M hM hޟM h[G ).# ##.# #.# ..#.# #......†# .### #.# #.#####.# .#.######.# M hH#.# #.###.#.#).....# #.# #...@.#.#.###### #.# ###.#.# #.# #.M hHM#.# M hI M h8QM hS&1M h>ZM h8\N h N hN h`N h,N h~====N h,N hN hN h#N hwN h>,N hGN hp,N hN h,N hDN hN h8P4====N hXN hS,N hN h,N h_N h^N h5====N hN h#,N hsN h,N hN hf ,N h N h ,N h9 N h,N hN hDN hP5====N hN h,N hN hN hrN h3N hN hN hN hEN h<====N hN h,N hN h N h "N hd"N h36====N h4,N h5N hn7N h8,N h9N h0;N h<N h=<====N h=N h*?N h A,N hAN hW?         ##########################  .).......................#  ########################.#  #######.# #.@.....##.#  64.1 (33.0)#......†# #.########.# N h Z_#.#####.# #.#.######.# #.# #.###.#.#).....# #.# #.....#.#.###### #.# #########.#.#   #.# #......   #.###.#####...#.#   #.##......#.#)#.#   N h\N h_E _Done exploring.N h^n3N hoN hL0.0).....N hݫ,N h-E _Done exploring.O hAO hȄRead which item? Scrolls  e - a scroll labelled ZIEHEOMMYU  f - a scroll labelled NIQIHA MATEPLE  g - 2 scrolls labelled GUHOTINIJI  h - 3 scrolls labelled EDO LONE CEAME  j - a scroll labelled YDISO WADILOSTO  l - a scroll labelled UGHOUL DEONAU O h o - a scroll labelled BYCORO JAANN [!] read|quaff[?] describe selectedP hWP h[P hl  MrZuerg the Tinkerer  Mountain Dwarf  Health: 33/33 ========================  Magic: 6/6========================  AC: 2Str: 13 ##########################  EV: 10Int: 17 .).......................#  SH: 0Dex: 8 ########################.#  XL:  4 Next: 10% Place: Dungeon:2#######.# #.@.....##.#  Noise: ---------  Time: 1964.1 (0.0)#......†# #.########.#  a) +0 hammer#.#####.# #.#.######.#  Cast: Kinetic Grapnel#.# #.###.#.#).....# hoF3G #.# #.....#.#.###### #.# #########.#.#  #.# #.........#.#  #.###.#####...#.#  #.##......#.#)#.#  You have reached level 4! _You feel stronger. _You see here an adder corpse. _You now have 119 gold pieces (gained 8). _Done exploring. _Done exploring.P hsi  As you read the scroll labelled EDO LONE CEAME, it crumbles to dust.P hub5.1 (1Tele P h{P h~~ _You feel strangely unstable. It was a scroll of teleportation.Q hr Read which item? Scrolls  e - a scroll labelled ZIEHEOMMYU  f - a scroll labelled NIQIHA MATEPLE  g - 2 scrolls labelled GUHOTINIJI  h - 2 scrolls of teleportation (cancels current teleport)  j - a scroll labelled YDISO WADILOSTO  l - a scroll labelled UGHOUL DEONAU  o - a scroll labelled BYCORO JAANN [!] read|quaff[?] describe selectedR hR hsR h +R hY  MrZuerg the TinkererR h\7  Mountain Dwarf  Health: 33/33 ========================  Magic: 6/6========================  AC: 2Str: 13 ##########################  EV: 10Int: 17 .).......................#  SH: 0Dex: 8 ########################.#  XL:  4 Next: 10% Place: Dungeon:2R h#######.# #.@.....##.#R h  Noise: ---------  Time: 1965.1 (0.0)R h#......†# #.########.#R hQ  a) +0 hammerR hTm#.#####.# #.#.######.#R hP  Cast: Kinetic GrapnelR hy#.# #.###.#.#).....#R hv;  Tele R h9m#.# #.....#.#.######R h R hM#.# #########.#.#R h6 R h . R h9#.# #.........#.#R h R h. R h7 #.###.#####...#.#R h  R h . R h#.##......#.#)#.#   _You see here an adder corpse. _You now have 119 gold pieces (gained 8). _Done exploring. _Done exploring.  As you read the scroll labelled EDO LONE CEAME, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.R h §@§§§§§§§§R h%§§The air fills with toxic fumes!  As you read the scroll labelled GUHOTINIJI, it crumbles to dust.R h +6.1 (1R h'R h*0 _It was a scroll of poison.T hT hr$Read which item? Scrolls  e - a scroll labelled ZIEHEOMMYU  f - a scroll labelled NIQIHA MATEPLE  g - a scroll of poison  h - 2 scrolls of teleportation (cancels current teleport)  j - a scroll labelled YDISO WADILOSTO  l - a scroll labelled UGHOUL DEONAU T h' o - a scroll labelled BYCORO JAANN [!] read|quaff[?] describe selectedU hU hU hB  MrZuerg the Tinkerer  Mountain Dwarf  Health: 33/33 ========================  Magic: 6/6========================  AC: 2Str: 13 ##########################  EV: 10Int: 17 U h.).......................#  SH: 0Dex: 8 ########################.#  XL:  4 Next: 10% Place: Dungeon:2#######.# #§@§§§§§##.#  Noise: ---------  Time: 1966.1 (0.0)#......†# #§########.#  a) +0 hammer#.#####.# #§#.######.#  Cast: Kinetic Grapnel#.# #.###§#.#).....#  Tele #.# #...§§#.#.###### #.# #########.#.#  #.# #.........#.#  #.###.#####...#.#  #.##......#.#)#.#   _Done exploring.  As you read the scroll labelled EDO LONE CEAME, it crumbles to dust. _You feel strangely unstable. h7m It was a scroll of teleportation.  The air fills with toxic fumes!  As you read the scroll labelled GUHOTINIJI, it crumbles to dust. _It was a scroll of poison.U h=  As you read the scroll labelled NIQIHA MATEPLE, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.U h+7.1 (1U h U h. _It was a scroll of fear.U h{DU h?JRead which item? Scrolls  e - a scroll labelled ZIEHEOMMYU  g - a scroll of poison  h - 2 scrolls of teleportation (cancels current teleport)  j - a scroll labelled YDISO WADILOSTO  l - a scroll labelled UGHOUL DEONAU  o - a scroll labelled BYCORO JAANN U hGK[!] read|quaff[?] describe selectedV h" V h V h]   MrZuerg the Tinkerer  Mountain Dwarf  Health: 33/33 ========================  Magic: 6/6========================  AC: 2Str: 13 ##########################  EV: 10Int: 17 V h x.).......................#  SH: 0Dex: 8 ########################.#  XL:  4 Next: 10% Place: Dungeon:2#######.# #§@§§§§§##.#  Noise: ---------  Time: 1967.1 (0.0)#......†# #§########.#  a) +0 hammer#.#####.# #§#.######.#  Cast: Kinetic Grapnel#.# #.###§#.#).....#  Tele #.# #...§§#.#.###### #.# #########.#.#  #.# #.........#.# V h  #.###.#####...#.#  #.##......#.#)#.#  The air fills with toxic fumes!  As you read the scroll labelled GUHOTINIJI, it crumbles to dust. _It was a scroll of poison.  As you read the scroll labelled NIQIHA MATEPLE, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.V h  As you read the scroll labelled ZIEHEOMMYU, it crumbles to dust.  A wave of despondency washes over your surroundings.V h Z8.1 (1Will/2 V h V hG 7 _It was a scroll of vulnerability.W hW h#sRead which item? Scrolls  g - a scroll of poison  h - 2 scrolls of teleportation (cancels current teleport)  j - a scroll labelled YDISO WADILOSTO  l - a scroll labelled UGHOUL DEONAU  o - a scroll labelled BYCORO JAANN W h[!] read|quaff[?] describe selectedX hX h&  MrZuerg the Tinkerer  Mountain Dwarf  Health: 33/33 ========================  Magic: 6/6========================  AC: 2Str: 13 X h)m##########################  EV: 10Int: 17 .).......................#  SH: 0Dex: 8 ########################.#  XL:  4 Next: 10% Place: Dungeon:2#######.# #§@§§§§§##.#  Noise: ---------  Time: 1968.1 (0.0)#......†# #§########.#  a) +0 hammer#.#####.# #§#.######.#  Cast: Kinetic Grapnel#.# #.###§#.#).....#  Tele Will/2 #.# #...§§#.#.###### #.# #########.#.#  #.# #.........#.#  #.###.#####...#.#X h)*  #.##......#.#)#.#  As you read the scroll labelled NIQIHA MATEPLE, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. X h*_It was a scroll of fear.  As you read the scroll labelled ZIEHEOMMYU, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.X hu-&  X h.mAs you read the scroll labelled YDISO WADILOSTO, it crumbles to dust.  It is a scroll of amnesia.X h>8/  --more--Y hzn  Your spells (forget)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft2%2 Select a spell to forget[!] toggle spell headersZ hvZ h0Z h_  MrZuerg the Tinkerer  Mountain Dwarf  Health: 33/33 ========================  Magic: 6/6========================  AC: 2Str: 13 ##########################  EV: 10Int: 17 .).......................#  SH: 0Z h?Dex: 8 ########################.#  XL:  4 Next: 10% Place: Dungeon:2#######.# #§@§§§§§##.#  Noise: ---------  Time: 1968.1 (0.0)#......†# #§########.#  a) +0 hammer#.#####.# #§#.######.#  Cast: Kinetic Grapnel#.# #.###§#.#).....#  Tele Will/2 #.# #...§§#.#.###### #.# #########.#.#  #.# #.........#.#  #.###.#####...#.#Z h>  #.##......#.#)#.#   _It was a scroll of fear.  As you read the scroll labelled ZIEHEOMMYU, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.  As you read the scroll labelled YDISO WADILOSTO, it crumbles to dust.  It is a scroll of amnesia.Z h  MrZuerg the Tinkerer  Mountain Dwarf  Health: 33/33 ========================  Magic: 6/6Z h========================  AC: 2Str: 13 ##########################  EV: 10Int: 17 .).......................#  SH: 0Z hfDex: 8 ########################.#  XL:  4 Next: 10% Place: Dungeon:2#######.# #§@§§§§§##.#  Noise: ---------  Time: 1968.1 (0.0)#......†# #§########.#  a) +0 hammer#.#####.# #§#.######.#  Cast: Kinetic Grapnel#.# #.###§#.#).....#  Tele Will/2 #.# #...§§#.#.###### #.# #########.#.#  #.# #.........#.#  #.###.#####...#.#  #.##......#.#)#.#   Z hOF_It was a scroll of fear.  As you read the scroll labelled ZIEHEOMMYU, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.  As you read the scroll labelled YDISO WADILOSTO, it crumbles to dust.  It is a scroll of amnesia.Z hZ hReally abort (and waste the scroll)? Y - Yes  N - No[ h   MrZuerg the Tinkerer  Mountain Dwarf  Health: 33/33 ========================  Magic: 6/6========================  AC: 2Str: 13 ##########################  EV: 10Int: 17 .).......................#  SH: 0Dex: 8 ########################.#  XL:  4 Next: 10% Place: Dungeon:2#######.# #§@§§§§§##.#  Noise: ---------  Time: 1968.1 (0.0)#......†# #§########.#  a) +0 hammer#.#####.# #§#.######.#  Cast: Kinetic Grapnel#.# #.###§[0;[ hx10m#.#).....#  Tele Will/2 #.# #...§§#.#.###### #.# #########.#.#  #.# #.........#.#  #.###.#####...#.#  #.##......#.#)#.#  As you read the scroll labelled ZIEHEOMMYU, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.  As you read the scroll labelled YDISO WADILOSTO, it crumbles to dust.  It is a scroll of amnesia.  Okay, then. ###..#...#...## #..#####.#.## #........#.## ######.##.....#.## #.......#.....#.##  #.####..#....##.##  #.# #..#.#####.##  #.# #..#.##  #@####..#.#.  #....#..#.##  #.......#.# #.##  #......##[34[ hJm.# #.##  #......'..# #.##  #......#### #...  #......#####  ######'#.###########  #......#.#.........#[ h[ h[ h)$9.1 (1[ h [ h[ h! [ h![ h"! A wave of despondency washes ove[ h#r your surroundings. [ h%!_It was a scroll of vulnerability[ hC& .  [ hm'As you read the scroll la[ h(3belled YDISO WADILOSTO, it crumbles to dust.  [ h)!It is a scroll of amnesia.  [ h*Okay, then. [ h~.H_Your surroundings suddenly seem different.\ h\ h* Read which item? Scrolls  g - a scroll of poison  h - 2 scrolls of teleportation  l - a scroll labelled UGHOUL DEONAU \ h:  o - a scroll labelled BYCORO JAANN [!] read|quaff[?] describe selected] h] h] h& ###..#...#...## MrZuerg the Tinkerer #..#####.#.## Mountain Dwarf #........#.## Health: 33/33 ======================== ] h######.##.....#.## Magic: 6/6======================== #.......#.....#.## AC: 2Str: 13 #.####..#....##.## EV: 10Int: 17 #.# #..#.#####.## SH: 0Dex: 8 #.# #..#.# #.## XL:  4 Next: 10% Place: Dungeon:2 #@####..#.# #.#. Noise: ---------  Time: 1969.1 (0.0) #....#..#.# #.## a) +0 hammer #.......#.# #.## Cast: Kinetic Grapnel #......##.# #.## Will/2  #......'..# [40] hm#.## #......#### #...  #......#####   ######'#.###########   #......#.#.........# A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.  As you read the scroll labelled YDISO WADILOSTO, it crumbles to dust.  It is a scroll of amnesia.  Okay, then. _Your surroundings suddenly seem different.] h%  As you read the scroll labelled UGHOUL DEONAU, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.70.1 (1 _It was a scroll of immolation.] hibRead which item? Scrolls  g - a scroll of poison  h - 2 scrolls of teleportation  o - a scroll labelled BYCORO JAANN [!] read|quaff[?] describe selected^ hV  ###..#...#...## MrZuerg the Tinkerer #..#####.#.## Mountain Dwarf #........#.## Health: 33/33 ======================== ######.##.....#.## Magic: 6/6======================== #.......#.....#.## AC: 2Str: 13 #.####..#....##.## EV: 10Int: 17 #.# #..#.#####.## SH: 0Dex: 8 #.# #..#.# #.## XL:  4 Next: 10% Place: Dungeon:2 #@####..#.# #.#. Noise: ---------  Time: 1970.1 (0.0) #....#..#.# #.## a) +0 hammer[0;10^ hA m #.......#.# #.## Cast: Kinetic Grapnel #......##.# #.## Will/2  #......'..# #.## #......#### #...  #......#####   ######'#.###########   #......#.#.........# It is a scroll of amnesia.  Okay, then. _Your surroundings suddenly seem different.  As you read the scroll labelled UGHOUL DEONAU, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation. ###..#...#...## MrZuerg the Tinkerer #..#####.#.## Mountain Dwarf #........#.## Health: 33/33 ======================== ######.##.....#.## Magic: 6/6======================== #.......#.....#^ h{ .## AC: 2Str: 13 #.####..#....##.## EV: 10Int: 17 #.# #..#.#####.## SH: 0Dex: 8 #.# #..#.# #.## XL:  4 Next: 10% Place: Dungeon:2 #@####..#.# #.#. Noise: ---------  Time: 1970.1 (0.0) #....#..#.# #.## a) +0 hammer #.......#.# #.## Cast: Kinetic Grapnel #......##.# #.## Will/2  #......'..# #.## #......#### #...  #......# ####  ######'#.###########  #......#.#.........#  _Your surroundings suddenly seem different.  As you read the scroll labelled UGHOUL DEONAU, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolat^ h jion.  Blink to where?Press: ? - help, Dir - move target_ h =@*_ h #........#.##.... MrZuerg the Tinkerer  ######.##.....#.##.... Mountain Dwarf  #.......#.....#.##.### Health: 33/33 ========================  #.####..#....##.##.### Magic: 6/6========================  #.# #..#.#####.##.... AC: 2Str: 13  #.# #..#.# #.###### EV: 10Int: 17  #§####..#.# #.#..... SH: 0Dex: 8  #....#..#.# #.##.### XL:  4 Next: 10% Place: Dungeon:2  #....@..#.# #.##.#Noise: ---------[4_ ha0m  Time: 1970.1 (0.0)  #......##.# #.##.#a) +0 hammer  #......'..# #.##.### Cast: Kinetic Grapnel  #......#### #....... Will/2  #......#####....   ######'#.###########....    #......#.#.........#####    #.###..#.....#####.#####    #.# #......#.#.....##...  _Your surroundings suddenly seem different.  As you read the scroll labelled UGHOUL DEONAU, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation.  Blink to where?Press: ? - help, Dir - move target  As you read the scroll labelled UGHOUL DEONAU, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation.  Blink to where?Press: ? - help, Dir - move target[23_ h;2HAs you read the scroll labelled BYCORO JAANN, it crumbles to dust.1.1 (1_ h,2 _It was a scroll of blinking.a hO4a hQa hkwa h4a hUa h,a h,a hˇa haa hWa hKa h,a ha ha h',a ha h?a hã,a ha h֧a h,a ha ha h,a h a ha h+,a hba hWa h,a hӻa ha h,a h'a hca hBa hOa h,a ha ha h,a hFa ha hn,a ha h"a h,a ha hZa h6,a ha ha h,a ha ha h,a hxa h a h,a ha ha hn,a hoa h&a h@a ha ha h4a h,a ha ha h,a ha h{a h,a h a hN a hh 7a h a h8 n _You feel your willpower return.a h 3a h a h a h ,a h a h a h ,a h) a h< a hN ,a hs a h: A  You see here 2 flux baubles.a hk a h6  _a h a h a h! ,a h! a h3( .....######........##...........# .........##.........###...... .#####.#.##.........# #.......... .#...#...##.........# #.......... ..#.[.#..##.........###...... .#...#...##...................... .#####.#.##.....0..#...>.... .......#.##........#............. ##.....#.##........###..2007.1 (3a h( 6.0) .#.....#.##.########........# #.. .#....##.##.##### #........# .#.#####.##.....# #........# # .#.# #.######.# ########## # .#.# #.#......## .#.# #.##.##### .#.# #.##.# ####### ##.# #.##.# #.....# #a hl+ a h. a h/ b hT b h"   There is a stone staircase leading down here. _##.#..# #...# .#.#..######...### # ###........##...........### # .##.........###...........# # .##.........# #...........# # .##.........# #...........####### .##.........###............†...## .##.....................## .##.....0..#...>@..............##15.1 (8.0)#........#...................# #........#........###........#.########........# #.........#.##### #........# b h ###+#####.#.....# #........# #.#.#.#.#####.# ########## #.#...........#  #.#...#. .##.#####  #.###.#.d h#.##.#..# #.# .#.#..######..### #.##..### .##.###.# #.##.........# #.# .##...# #. ..##.###.†... ..##.. #.##.....0..#.... #.##........#.# #.##........#d hd).###d h. #.##.##.# #. #.##.##### #.# ###+#####. #.##.....# #.# #.#.#.#. d h#.######.# # #.# #.#......# #.#...#. #.##.##### #.###.#.d hd h{$6.1 (1d hAd h  d hd h6U_There is a stone staircase leading down here.e hiJe hҿe h-7 _e he h& ###.#.  #....###  #....#..  #......  #.....# #..... #...#3 #@# #.# ### e he he hm9 (1.8 _You climb downwards. _There is a stone staircase leading up here.f h0) #... ## ###.#. ... #....###... #....#... . #.......... #.....#....#.......#f h0$#.@.####<# #.####f h8f h;380 _f h@f hBg hj.. #  #... ######.#. .#....###...##....#.....#..........##.....#.....#...@...###...##.....###<# ##.#.####g h-og h[q&9g hsg h4ug h.. # #... ######.#. ...#....###...#.#....#......#..........#g h#.....#.....##.# ##...##.###<# ###.##.####g h5g h0'20g h"g hg h ;.. # .##... .#######.#. ....#....###...#.##....#.......##..........## #.....#.....# #.# ##...##.###<# .###.##.# .#### ##g h Y1h hg.. # .##... .########.#. ...... #....###...#.# #....#.......# #..........## #.....#.....# ##.......#.#....h h##...##@.......###<##.###.## #.#..# ###.## #.##h h%h h2&2h h}h h.h hzU.. # .# #... .#####.###.#. ...... #....###...#.# #....#.......# #..........## #.....#.....####.#.#....$##...##.h hVd###<##.###.##.#.#..# ###.## h h]h hva&3h hzfh h~i+ _Found 16 gold pieces.i hwK #... .#####.###.#. ..... #....###...#.# #....#.......# #..........##i hx #.....#.....####i hy #.......#.#....$i ha{ ##...##......... ###<##@###.##.. #.#..#  ###.## #. ## i hi h i hۄ4i hEi hi h###.#. ..... #....###...#.# #....#.......# #..........## #.....#.....#### #.......#.#....$ ##...##......... ###<##.###.##.. #.#@.#  ###.## #. ### 5i hi h i h....###...#.#.............## #.....####..#.#....$#...##......... ###<##.###.## #.#..# ##@##i h2U #.# # i hxi ht&6i hi h~i hSb............## #.....####..#.#....$#...##......... ###<##.###.## #.#..# ##.## #@# #7j h4j h%j hy!j h~}##...##.......#.....## #.....####.......#.#....$##...##.......###<##.###.##...#..####@##j hG.###j hj h&8j hj hj h z##.#. ......##...#.#.......#.....## #.....####.......#.#....$##...##.......###<##.###.##...#@.####.##.###j h j h &9j h j h j h6 #... .########.#. ...... #....###...#.# #....#.......##..........## #.....#.....#### #.......#.#....$ ##...##......... ###<##@###.##..#.#..# ###.##.####30k h _M.. # .#  #... .#####.###.#. ......#....###...##....#.......##..........## #.....#.....#####.......#.#....$##...##@.......k hkc###<##.###.##...#..###.##k hfk hKj&1k hok hrk h6k hk hHk hk h_ .. # .# #... .#####. ###.#. ...... #....###...#.# #....#.......# #..........## #.....#.....#### #.#.#....$ ##...##. k h f###<##.###.##.. #.#..# ###.## k h8 k h+ &2k hF k h l h.. # .# #... ..#####. ###.#. ....... #....###...#.# #....#.......# #..........## #.....#.....####.#.#.#....$###...##.###<##.###.##.#.#..# ..###.## #..#.# ..### .3l h.. # .# #... ..#####. ###.#. ....... #....###...#.# #....#.......# #..........## #.....#.....####.#.#.#....$###...##.###<##.###.##.#.#..# ... .###.## ###..#.# .### .#4l h5.. # .# #......#####. ###.#. . l h53#....###...#.# #....#.......# #..........## ##.....#.....####.#.l h6#.#....$##.##...##.###<##.###.##.#.#..# #... ..l h98###.## ####.. .#.# ...### ..#l h=l h]@&5l hNDl hFl h} r.. # .# #......#####. ###.#. ....... #....###...#.# #....#.......# #..........## ##.l h q#.....#.....####...##.#.#....$##.##...##.####<##.###.##.....##.#..# #... ....#l h V###.## ####.....##.# ....#### ...## .l h l h &6l h? l he l h% .. # .# #......#####. ###.#......... #....###...#.# #....#.......# #..........## ##.#.....#.....####...# #.#.#....$##.##...##.# ###<##.###.##.....# #.#..# #........# ###.## ####.....##.# .....#### .....#.###.... ...7m h3\.. # .# #......#####. ###.#......... #....###...#.# #....#.......# ##.## .##.. #.....#.....####...# .#.#.#....$##.##...##.# ###<##.###.##.....# #.#..# #........# ###.## #####.# #### ##.###....8m h.. # .#  #......#####. #####.#......... .  #....###...#.# #.  #....#.......# .# #m h#..........## .##..#  #.....#.....####...# .  #.......#.#....@##....##...##............# ###<##.###.##.....# #.#..# #...###.## ####.### #.....##.###...... ...m hm h&9m hVm h m h",40.9 (2m hm hl? _You now have 135 gold pieces (gained 16).m hv m hx m hH{ m h| n hFx ##... # .# ..#  #......#####.. ## ###.#........... . #....###...#.##.#. #....#.......# ..# # #..........## #.##..# #.....#.....####@..# . #.......#.#.....##....# ##...##............##...  ###<##.###.##.....# ##.#..# #........####.## ####.....##.# #.....#n hG### #.....##.###...n hNn hp+1.9 (1n hun hxn hQn h ##.  .. # .# ..#  #......#####.. ## .#... . ....###...#.##.#. ....#.##..# ## .## #.##..# .....#.....####.@.# . .#.#.....##....# ...##.....##. ###<##.###.##.....# .#.#.#..# #........####.## ####.....##.# #.....#### #.....# 2n hM##. .... .. # .# ..# ._. #......#####.. ## ....#.. . ..###...#.##.#. ###.##..# .## ## #.##..# #.....####..@# . #.#.....##....# ...##......##.<##.###.##.....# .#.  #.#..# #........# ####.## ####.....##.# #.....#### #.....# 3 _Found a glowing golden altar of the Shining One.o hĔ# .....# ##. .... . # .# ...## .._ ......#####...## .#.............# ..###...#.##.#..## #.##..#..## ....## #.##@.# #.....####...#..# ..#.#.....##....# ..##............##..... #<##.###.##.....# #.#.. #.#..# #........# .# .. ###.## ####.....# . .#.# #.....# #.### #.....#o ho hL&4o hңo hp h1# .....# ##. .....  # .# ...## .._. #####...## ... #....# .. ###...#.##.#..## #.##..#..## ## #.##.@# #.....####...#..# #.#.....##....# ##......##..... <##.###.##.....# #.#.. p h.#..# #..# .# ...## ####.....# ^. .  #.# #.....# ##. p hDp h&5p hRp hp h1  #...## # .....## ##. ......# # .# ...## .._.... ......#####...## ......#.............# .....#p h+ .###...#.##.#..##...+#.......##..#.@##. #.##.....####...#..#....#.#.....##....# ..##............##..... #<##.###.##.....# #.#.#..# #........# .#.. ###.## ####.....# ^. . #.# #.....# ##.p hj& p h) &6p h/ p h.3 q h)6 #...## # .....## .##. ......# # .# ....## .._.... #......#####...## ......# #.#.............##.....#.###...#.##...+#.......##..#..##. ##.##.....####...#..#....#.#.....##....# ...##............##..... ##<##.###.##.....# #.#  #.#..# #........# .#..###.## ####.....# ^. .7q h@ #? # # ..##. ......# q hTHk .. # .##....## .._....  #......#####...## ......# ##.#.............#.###...#.##...+#.......##..#..##. ##.##.....####.#..#....#.#.....##....#...##............##..... ###<##.###.##.....# #.# #.#..# #........# .#..q h#Lq hO&8q hUq hXc _Found a scroll labelled ZICKEISMYE.q h #? # # ...##. ......#q h4 .. # .##....### .._....  #......#####..@## ......# ###.#.............# #....###...#.##...+ q hHR#....#.......##..#..## #..........## ##.# #.....#.....####...#..#....#.#.....##....#...##............##.....###<##.###.##.....# #.#q hq hz&9q h"q hN$q hg( q h* q h1 q h4 r hr hn.r h #...##r hޕ.? ## .....##r hʖV.##. ......#r h .. # .##....### .._....r hI #......#####.@.## ......# r h. ###.#r h9.##.....# r h\ #....###...#.##.#..##...+ r h #....#.......##.r h@.#..## r h# #..## ##.##..#  #.....#.....####...#..#  #.#.#.....##....#  ##...##r hݢ.##.....  ###<##.###.##.....# #.#..r hZr hMr h 50r hqr hpr h#.#.....# #..# #. #..##? ###..# # #....##...# ......# .. # .##...@### .._.... #......#####...## ......# ###.#.............# #....###...#.##...+ #....#.......##..#..## #..........## ##.# #.....#.....####...#..# #.......#.#.....##....#...##............##..... h"F40m1r hA  #. #.. ...## #..#.#.# #..##...##.? ###..# .....## #....##...# ......# .. # .##..@.### .._.... #......#####...## ......# ###.#......##.....# #....###...#.##.#..##...+ #....#.......##..#..## #..## ##.##..# #.....#.....####...#.# #.#.#.....##....#  ##...##.##..... hD W9;17H2r hH r hJ s h{L.. #.#. #.... ...#. # #. #..#.#.##. #..##...##.?. ###..# .....## #....##...# ......# .. # .##.@..### .._.... #......#####...## ......# ###.#.....##.....# #....###...#.##.#..##...+ #....#.##..#..## #.## ##.##.# #.....#.....####...#..# #.#.#.....##....#  ##...##.##.....s hQs h]&3s hs hVs h ##..  ... #. #.. #.. ... ...##. # #.# #..# #.##.# #..##......?.####..# # s hٛ9#...@##...# ......# .. ##..##....### .._.... #......#####...## ......# ###.#.............# #....###...#.##.#..##...+ #....#.......##..## #..... ##.# #.....#.....####...#..# #.......#.#.....##....#s hs hT&4s h¬s h;s h  .. ##..  ...# #. #..# #.. ... ...##. # #.# #..# #.##.# #..##.......@.####..# # ..###....##...# ......# .. ##..##....### .._.... #......#####...## ......# ###.#.............# #....###...#.##.#..##...+ #....#.......##..#..## #..... ##.# #.....#.....####...#..#5s h [40m6.9 (2 _e - a scroll labelled ZICKEISMYEt hG+..##.. ...# #.#..# #.. ... ...# .#. # #.# #..# ....#.##.# #..##...##.........####..# ....###...@##...# . t h0-t.. ##..##....### .._.... #......#####...## ......# ###.#.............##....###...#.##.#+#....#.......##..##..........## ##.##..##.....###...#.......#.#.....##....#t h(4t h6+7.9 (1t h<t hW?t hwm##.. ...# #.#..# #.. ... ...# .#. # #.# #..# ....#.##.# #..##...##.........####..# ..t hH-..###....##...# . .. ##..##.@..### .._.... #......#####...## ......# ###.#.............##.....# #....###...#.##.#+#....#.......##..##..........## ##.###.....###...#.......#.#.....##....###...##............##.....t hLt h&8t hxt hdt h ##.. ...# #. #..# #.. ... ...# .#. # #.# #..# ....#.##.# #..##...## ..####..# .....## ..###....##...# ......# .. ##..##..@.### .._.... #......#####...## ......# ###.#.....##.....# #....###...#.##.#....#.##..#..###.## ##.##..##.....#.....####...# h 0m..##.#.#.....##....# t hN &9t h t hr u h5u h64##.. u h 8T...# #. u h-9T#..# #.. u hR:S... ...# u h;.#. # #.# #..# u h<....#.##.# #..##...## u h=.u hA?x..####..# .....## u hu@..###....##...# ......# u hkBz.. ##..##...@### .._.... #......#####...## ......# u hI###.#......##.....# #....###...#.##....#.......##..#..###..## ##.##..##.....#.....####...#..##.#.#.....##....# u hLu hL 60u hRQu hTu h .. ##.. ....# ##..# # ... ..#. # #.#  ....#.##.# #..##...## .........####..# .....## ###....##.@.# ......# .. ##..##....### .._....  #......#####...## .###.#.............##.....##....###...#.##.#..##...+#....#.##..#..##  #..........## ##.##..#  #.....#.....####...#..#  #.......#.#.....##....#1u hd .. ##.. ......# # #..# # ... ..#. # #.#  ....#.##.# ##..##...## .........####@.# .....## ###....##...## ......# .. ##..##....### .._....  #......#####...## . ###.#.............##.....# #....###...#.##.#..##...+ #....#.##..#..## #..........## ##.##..# #.....#.....####...#..#2u ho  .. ## .. .# ..###.. #. ......# ..#.# #..# .# ... ..#. # #.#  ....#.##.# ##@.##...## .........####..##.....## ###....##...## ......#  .. ##..##....### .._  #......#####...## . ##.#.............##.....# ....###...#.##.#..##...+ ....#.##..#..## ..........## ##.##..#3u hdJ#< ..  . .. ##  .. . .# ..###.. .#. ......# #..#.# #..# #.# ... #.  .#. # #.#   ....#.##.# ##..##...##  .........####..##.....## ###....##...## ......# .. ##..##....### .._.........#####...## ...... #.#.............##.....####...#.##.#..##...+#.##..#..##u h۰<4 _Found a stone staircase leading up.v hSW4#< .. #  ##. .. .##  .. .. .# ..###.. .#. ......# #..#.# #..# #.# ... #. v hfYJ.#. # #.# # ....#.##.# ##..##...## .........####..##.....#####....##...## ......# . ##..##....### .._.... ......#####...## ......# .#.............##.....####...#.##.#..##...+v hB`v hc&5v hgv hjv ha#..##... # #<...### ..##......##  ........#...###.. #..#. ...v hn...# #..#.# #..# #.# ... #. #. # #.# # #.##.# ...##......####..##.....#####....##...## ......#  ##..##....### .._........#####...## ......# #.............##.....#v h5v h9&6v hv hw hy#..##...# #<...### ..##......## ........#...# ##.. #..#.#... ...# #..#.# #..# #.#.@# ... #...## . # #.# ##..## ##..##...w h{\#####. w h~w h*&7w hlw hHw h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w h}Z  You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic.w h]4--------8Contam w hbw hf0 _Nothing appears to happen.x h  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x h#2----------------==9 _You shape a spike launcher from a nearby wall.y h\ y h] y h^ y hi y hj y hn U--------y ho y hr ,y hMs y h} '--y h. f 75.9 (6 _You start resting.y h A--y h y hۑ K _Your magical contamination has completely faded away.z hP3z hRz hE^3====z hA_z hb,z hccz hte,z h&fz hgR====z hhz hj,z hkz hm,z hFnz h_p,z hPqz hrz hsz h1tz h]uz h vz hvz hwz hYxP4====z hyz hMzz hzz h{z h|z h}z h~z h|z h)z hπz hځz h<====z h5z hȄz htz hz hzz h%z hz hz hz h&z hJz h6,z hz hz hz hz h4P5====z hz hߓz hiz h۔z hz hz hBz h7z h4z h<====z h?z hz hz hpz hz hz hz hz hz hz h֢z hbz hգz hz hwz hz hk # _You start resting.z hc1106.9 (31.0)z h۱]6====7.9 (32z hz h% _Magic restored.z hܜ M## #.... # #<...###  ..##......## ........#...#.###.. #..#.#.....#..##..# #.#.. z h '... #...## . # #.# ##..##z hУ z h 18.9 (1.0)z h z hn z hx ....... #..##  #.... # #<...### ##......##  ........#...#.# ##.. #..#.#.@...#...# #..#.#...##..# #.#..#......#  ... #...###.....#  # #.#  #.....#.##.# ##..#. ......####..##.....##..#..##...## ......##.. #..##....### .._z hF z h &9z h z h { hKe....#..###.... # #<...### #..##......##.#........#...#.###.. #..#.#.....# ...# #..#.#@..# #..# #.#..#......#... #...###.....# # #.# ##..## { h#.##.# ##..##...##..#....####..##..# #....##...## .. ..##....### .._.... ## ..#####...## ......#{ h{ h'10{ h${ hH'{ h& .#..## .S#.... .## #<...### .#..##......##.# ........#...#.# ##.. #..#.#.....# .##{ h) z...# #..#.#...#.....#..# #.#..#.@....#... #...### #.# ##..## .##.# ##..##...##..#... ....####..##..###...## .. S   ball python (constriction, asleep) .##....### .._.... #######...## ......# ......{ h4 { h8 E====1{ hO? { hP ^ _A ball python comes into view.{ hr #..## .S#.... #.# ## #<...####.# .#..##......##.# #.#........#...#.# #..###.. #..#.#.....##..##.  ...# #..#.#...#......  #..# #.#..#......#  ... #...###  #.# ##..## ##.# ##..##...##..#...#..####..##.....##..####...## ......##... ##....### .._.... ## #####...## ......# .[16;2{ h H........##.....# ###.##.#+{ h { h &2{ h { hQ" | hD#.... #.# ## #<...####.# .# ..##......##.# #.# ........#...#.# #..# ##.. #..#.#.....##..##. ...# #..#.#...#...... #..# #.#..#......# ... #...### #.# ##..## #.# ##..##...##..#...# ..####..##.....##..####...##.......##... . #....### ..._.... ##.##...##.......# ...# ........#[4| h 0m#.....# ####.##.#..##...+.##.3| hv{# #<...####.# .# ..##......##.# #.#  ........#...#.# #..# #.. #..#.#.....##..##. ..# #..#.#...#...... # #.#..#......# .. #...#### ##..##  .# ##..##...##.@#...# .####..##.....##..##..# .##...##.......##... .. ..### ..._.... ##.##...##.......# ...# .......##.....# ### #.##.#..##...+.##. ## ##.##..#4| h~| hj"..##......##.# #.# ........#...#.# #..# .. #..#.#.....##..##. .# #..#.#...#...... # #.#..#......#  #...###.....# # ##..## ##.....### # ##..##...##..#...# ####..##..# ##...##...#.. ..### ..._#...# ##...##.......# ...# ...# #####.#+ .##. # ##.##..###...5| h Q ........#...#.# #. #..#.#.....##..##. .# #..#.#...#.....#..#......#  #...###.....## # ##..## ##.....#####..##...##..#...#####..##.....##..##..#...##.......##@..#.. ...### ..._....###...# ##...##.......# .# ....##....#6} hi} hm} hor} h[u} h}!h#...#.# #..#  #..#.#.....##..##. # #..#.#...#...... # #.#..#......#  #...###.....##  ##..## ##.....###  ##..##...##..#...## ..##.....##..##..# ...##.##.@.#.. ### ..._....###...# ...##.# ...# ##.....# .### ##.#..##...+ ## 7} h6 " #..#.#.....##..##.  #..#.#...#......  #.#..#......#  #...###.....###..## ####..##...##..#...# ##..##..#. ...##... .### ..._....###@..# } hK8 .##.......##.....# .##....### #.#+#....##. #....###..# #..... ##...#..#..(... ..##....#....##..##.....} hcA } hDE &8} hP C _Found 5 poisoned darts. hH haL Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft4% 3b - Ensorcelled HibernationHexes/Ice30% 2  c - Fugue of the FallenNecromancy52% 3  d - Forge Blazeheart Golem Fire/Forgecraft 50% 4  e - Forge Lightning Spire Air/Forgecraft 50% 4  hM f - AnguishHexes/Necromancy 89% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h1  h|  h 2 #..#.#.....##..##.MrZuerg the Tinkerer#..#.#...#......Mountain Dwarf#.#..#......# h8 uHealth: 33/33 ========================#...###.....##Magic: 6/6========================##..## ##.....###AC: 2Str: 13  ##..##...##..#...##EV: 10Int: 17 ##..##.....##..##..##SH: 0Dex: 8 ...##.......##...#..#XL:  4 Next: 10% Place: Dungeon:3  hE .### ..._....###@..#Noise: ---------  Time: 2118.9 (0.0) ...##.......##.....#a) +0 hammer ....##.....##....###Cast: Kinetic Grapnel #.#..##...+#....## #..#..## #....# ##.##..# #..... ##...#..#..(... ..##....#....## .....##..... _You start resting.  h _Your magical contamination has completely faded away. _You start resting. _Magic restored. _A ball python comes into view. _Found 5 poisoned darts. h!  h Memorise Launch Clockwork Bee, consuming 3 spell levels and leaving 0? Y - Yes  N - No h hJ #..#.#.....##..##.MrZuerg the Tinkerer#..#.#...#......Mountain Dwarf#.#..#......#Health: 33/33 ========================#...###.....##Magic: 6/6========================##..## ##.....###AC: 2Str: 13  ##..##...##..#...##EV: 10 hInt: 17 ##..##.....##..##..##SH: 0Dex: 8 ...##.......##...#..#XL:  4 Next: 10% Place: Dungeon:3 .### ..._....###@..#Noise: ---------  Time: 2118.9 (0.0) ...##.......##.....#a) +0 hammer ....##.....##....###Cast: Kinetic Grapnel #.#..##...+#....## #..#..## #....# ##.##..# #..... ##...#..#..(... ..##....#....## .....##..... _You start resting. _Your magical contamination has completely faded away. _You start resting. _Magic restored. _A ball python comes into view. _Found 5 poisoned darts. h*+9.9 (1 h  hyo _This spell is dangerous to cast! h/B20.9 (2 hA1.9 (3 hX  huOA2.9 (4 hX _You start memorising the spell. You continue memorising. x3 hb\ he`y _You finish memorising. Spell assigned to 'c'. h.......#...#.# #..# . #..#.#.....##..##. # #..#.#...#...... # #.#..#...... #...##  ##..## ##.....##  ##..##.. ###..####..## #...##.......##.@.#..#### ..._....###...# #..##.....# .....##....####...+#....##.#..## #....#  ##.##..# #..... ###...#..#..(...##....#....##3.9 (1 _ hY| ..##......##.# #.# ........#...#.# #..# .. #..#.#.....##..##. .# #..#.#...#...... .# #.#..#...... . #...###.....## # ##..## ##.....# ##..##.###..####..## ##...##......#..# ...### ..._....###...# ##..##.....# ......##....### .##...+#....## .##..#..## #....# # ##.##..# #..... ####...#..#..(...4 hF  # #<...####.# .#  ..##......##.# #.#  ........#...#.# #..# #.. #..#.#.....##..##. . h .# #..#.#...#...... ..# #.#..#...... .. #...###.....## .# ##..## ##.....## .# ##..##. .####..####..## .##...##......#..#  h` ....### ..._....###...# ###..##.....#......##....### #.##...+#....##  h ..##..#..## #....# ##.##..# #..... h  hv &5 h>  h  h P  #.... #.# # # #<...####.# .# ..##......##.# #.#  ........#...#.# #..# ##.. #..#.#.....##..##..# #..#.#...#...... #..# #.#..... #...## #.# ##..## ##.@...# #.# ##..##...##..#...#.####..##.....##..##..####...##.......##...#..# #....### ..._....###...# ####...## hBi g.......##.....# ........##.....##....####.##...+#....## ...##..#..## #....#6 hu #..## .S  #.... #.# # # #<...####.# .# ..##......##.# #.#  hvD ........#...#.# #..#  ##.. #..#.#.....##..##.  ...# #..#.#...#......  #..# #.#...  ... #...#  #.# ##..## ##.....##  hv##.# ##..##...##..#..####..##.....##..##..## ...##...##.......##...#..# hz....### ..._....###...# #####...##.......##.....# .........##.....##....####.##...+#....## h~ h&7 h h h'1M.... ## ..S  #....  ## #<...####.# . ..##......##.# # ........#...#.# #..#  h##.. #..#.#.....##..##..#.#...#......  #..# #.#..#.  ... #...###.....##  #.# ##..## ##.....### ##.# ##..##...##..#...##..##..#..S   ball python (constriction, asleep).....#.....## h$ h +k.SS) h;-&8 hJ0 hl25 _The ball python hisses angrily. h  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hL .... MrZuerg the Tinkerer #..## ... Mountain Dwarf #.... #S# #  Health: 33/33 ========================  # #<...####.# .#  Magic: 3/6============------------  ..##......##.# #.#  AC: 2Str: 13  ........#...#.# #..#  EV: 10Int: 17  ##.. #..#.#.....##..##.  SH: 0 hODex: 8  ...# #..#.#...#......  XL:  4 Next: 10% Place: Dungeon:3  #..# #.#..#..@...#  Noise: ---------  Time: 2128.9 (0.0)  ... #...###.....##  a) +0 hammer  #.# ##..## ##.....###  Cast: Kinetic Grapnel ##.# ##..##...##..#...## ...####..##.....##..##..## ...##...##.......##...#..#  S   ball python (constriction) ##....### ..._....###...# #####...##.......##.....# .........##.....##....### _The ball python hisses angrily.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee ( hP[0;10;1mdangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python hXG .... hY MrZuerg the Tinkerer #..## ... Mountain Dwarf h^#.... #S# #  Health: 33/33 ========================  # #<...####.# .#  Magic: 3/6============------------  ..##......##.# #.#  AC: 2Str: 13  ........#...#.# #..#  EV: 10Int: 17  ##.. #..#.#.....##..##.  SH: 0Dex: 8  ...# #..#.#...#......  XL:  4 Next: 10% Place: Dungeon:3  #..# #.#..#..@...#  Noise: ---------  Time: 2128.9 (0.0)  ... #...###.....##  h_a) +0 hammer  #.# ##..## ##.....###  Cast: Kinetic Grapnel ##.# ##..##...##..#...## ...####..##.....##..##..## ...##...##.......##...#..#  S   ball python (constriction) ##....### ..._....###...# #####...##.......##.....# .........##.....##....### Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python  You lock target on the ball python and prepare to deploy your bee. h` hh .... #..## ... hlk #.... #.# #  # #< .#  S# #.#   #..#  ##..   ...#   #..#   ...   #.#    ...  ..._..... h0m~==9.9 (1Kinetic GrapnelWinding  hs hwbonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a ball python  You lock target on the ball python and prepare to deploy your bee. _(Press . to continue winding your bee.) hX h`F.S h0bZ--30.  h|V _You continue winding your clockwork bee... h R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hG .... MrZuerg the Tinkerer #..## ... Mountain Dwarf #.... #.# #  Health: 33/33 ========================  # #<...####.# .#  Magic: 0/6------------------------  ..##......##.# #.#  AC: 2Str: 13  ........#...#S# #..#  EV: 10Int: 17  ##.. #..#.#.....##..##.  SH: 0Dex: 8  ...# #..#.#...#......  XL:  4 Next: 10% Place: Dungeon:3  #..# #.#..#..@[ hySm...#  Noise: ---------  Time: 2130.9 (0.0)  ... #...###.....##  a) +0 hammer  #.# ##..## ##.....###  Cast: Kinetic Grapnel ##.# ##..##...##..#...##  Winding. ...####..##.....##..##..## ...##...##.......##...#..#  S   ball python (constriction) ##....### ..._....###...# #####...##.......##.....# .........##.....##....### _You continue winding your clockwork bee...  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: hV*a ball python h ....MrZuerg the Tinkerer#..## ...Mountain Dwarf#.... #.# #Health: 33/33 ========================# #<...####.# .#Magic: 3/6============------------..##......##.# #.#AC: 2Str: 13........#...#S# #..#EV: 10Int: 17  ##.. #..#.#.....##..##.SH: 0Dex: 8  ...# #..#.#...#......XL:  4 Next: 10% Place: Dungeon:3  #..# #.#..#..@...#Noise: ---------  Time:[39;49 hs m 2130.9 (0.0)  ... #...###.....##a) +0 hammer#.# ##..## ##.....###Cast: Kinetic Grapnel ##.# ##..##...##..#...##Winding. ...####..##.....##..##..## ...##...##.......##...#..#S   ball python (constriction) ##....### ..._....###...# #####...##.......##.....# .........##.....##....###Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python  Okay, then. h\ L  h _ h  h֧7.S1.9 (1.. onfirm with . or Enter, or press ? or * to list all spells.  Restarting spell: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a ball python _Okay, then. _You continue winding your clockwork bee... hy7M y, ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the ball python.  hS>The ball python closely misses your clockwork bee.The ball python barely misses your clockwork bee.=2 hHg _Your clockwork bee barely misses the ball python. hS h (]  The ball python bites your clockwork bee but does no damage.  The ball python barely misses your clockwork bee.3 _Your clockwork bee barely misses the ball python. hC  The ball python barely misses your clockwork bee. x2  Your clockwork bee stings the ball python. hH†y   clockwork bee (minion) hz============14Kinetic Grapnel hX h_K _The ball python dies! h?  h 3 h  h *0*   dormant clockwork bee (minion)You start resting. h 3-5.9 (1 h  h[ L _Your clockwork bee winds down and falls to the ground. h3 h޳ h hf4==== h  h!, hc h, h h1, h hR==== hl h, h< hB h0B hm _You start resting. ha.Z5======== h8 h; .- _Your dormant clockwork bee falls apart. hB057.9 (22.0) hC]6====8.9 (23 h h,? h? h@ hA h>B hB h&D hE hE hF hG hII hI hI h+K hM, hM hN hO hAP hP hQ h"S hoS hS hT hV h^V hV hX hY h^, h8a hHb, hb hd hae, he hg hh, hh hi hYk hk hEl hm h=o ho hp hXq hr h,s hs ht hv hwv hv h{ h}B h h, h% h hLB h h, h h hk, hK h hR, h h h, hf hF h*, h͟ hʡ h[, h hK hv h, h  h hUX h h_ h  #..# #.#..#... .. ... #...###.. .#. #. #.# ##..##.##. ....#.##.# ##..##...## .........####..##.....# b..###....##...##....... ...##..##....###...._... #......#####...##....... ###.#....@........##.....# #....###...#.##.#..##...'# #....#.......##..#..##.##. #..........#####.##..###.. #.....#.....####...#..#..( #.......#.#.....##....#...  h=[44mb   bat (asleep) ##...##............##..... ###<##.###.##.....###.#.. #.#..# #........# #.#..235.9 (56.0)6.9 (57 _A bat comes into view. h0R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h< #..# #.#..#... MrZuerg the Tinkerer .. ... #...###.. Mountain Dwarf h.#. #. #.# ##..##.##. Health: 33/33 ======================== ....#.##.# ##..##...## Magic: 3/6============------------ .........####..##.....# AC: 2Str: 13 hWb..###....##...##....... EV: 10Int: 17 ...##..##....###...._... SH: 0Dex: 8 #......#####...##....... XL:  4 Next: 11% Place: Dungeon:3 ###.#....@........##.....# Noise: ---------  Time: 2236.9 (0.0) #....###...#.##.#..##...'# a) +0 hammer #....#.......##..#..##.##. Cast: Kinetic Grapnel #..........#####.##..###.. h#.....#.....####...#..#..( #.......#.#.....##....#... b   bat (asleep) ##...##............##..... ###<##.###.##.....###.#.. #.#..# #........# #.#..  hϒ^_A bat comes into view.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  hqcPress: ? - help, Dir - move targetAim: a bat (asleep) hk#..# #.#..#... MrZuerg the Tinkerer.. ... #...###.. Mountain Dwarf.#. #. #.# ##..##.##. Health: 33/33 ========================....#.##.# ##..##...## Magic: 3/6============------------.........####..##.....# AC: 2Str: 13b..###....##...##....... EV: 10Int: 17...##..##....###...._... SH: 0Dex: 8#......#####...##....... XL:  4 Next: 11% Place: Dungeon:3###.#....@........##.....# Noise: ---------  Time: 2236.9 (0.0)#....###[39; ho49m...#.##.#..##...'# a) +0 hammer#....#.......##..#..##.##. Cast: Kinetic Grapnel#..........#####.##..###..#.....#.....####...#..#..(#.......#.#.....##....#... b   bat (asleep)##...##............##.....###<##.###.##.....###.#..#.#..# #........# #.#..Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a bat (asleep)  You lock target on the bat and prepare to deploy your bee.==7.9 (1[1 hmq2;38HWinding onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a bat (asleep)  You lock target on the bat and prepare to deploy your bee. _(Press . to continue winding your bee.) h4h...bb--8Kinetic Grapnel.  _You continue winding your clockwork bee... h hp h h%...b h>l--9..  h> h@ _You continue winding your clockwork bee... hk i  With a metallic buzz, your clockwork bee launches itself at the bat. h  .by(ally target)y   clockwork bee (minion)The bat hits you.  Your clockwork bee barely misses the bat.2-=40 hi  h : _The bat hits you but does no damage. h hl  The bat hits you but does no damage. Your clockwork bee stings the bat. h.†y   clockwork bee (minion) h7g21Kinetic Grapnel h? hBC _The bat dies! hL h% h h' h h- _Your clockwork bee winds down and falls to the ground.3= h1 _HP restored. hu hQ h, h# hf4==== h+ h h=2= h h, h9 hH, h~ hR==== h h, h. h, h h, h  h h< , h.  hz  _Your dormant clockwork bee falls apart. h  h;f5==== h h, hk h/, h0 h, h\ hR==== h h, h hK, h hx , h ! h", hI6======== h .###.#  ..##.###  #.##...# #  #.##...# .. #.##...# .... ##....#.######...# #.....#..# [8;1 h 4H ##.###.#.##.##..#.# #.@# #.#.....-89.9 (48.0) #..## #.#.##..#.###  #..# #....#.##.# # ...# #.........#### ..... ....###....##.. .... .....##..##....# .... ..##......#####..  ..> .###.#...........  #....###...#.##. -90.9 (49 _Found a stone staircase leading down. hSk .###.# ..##.### #.##...# # #.##...# .. #.##...#  ##....#.######... #.....#.##.....# ##.###.#.##.##..#. #@.# #.#...0.0) #..## #.#.##..#.### #..## #....#.##.#  ...# #......... ..... ....###....##.. .....##..##...... ..##......#####[..>. .###.#.... #....###...#.##1.9 (1 _Found a helmet. hD' .##.####.##...#.##.....#....##....#.######.....#.##.....# ##.#####..#.##..# #.#.........#.@## #.#.##..#.####..## #....#.##.# ....# .....###o..o   orc (asleep).....#....#..†....##02.9 (1 _An orc comes into view. It is wielding a +0 dagger. hպR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h+ ..##.###  MrZuerg the Tinkerer #.##...# #  Mountain Dwarf #.##...# .. Health: 33/33 ======================== #.##...# ... Magic: 3/6============------------ ##....#.######... AC: 2Str: 13 #.....#.##.....#  EV: 10Int: 17 ##.###.#.##.##..#. SH: 0Dex: 8 ##..# #.#.......... XL:  4 Next: 12% Place: Dungeon:3 #.@## #.#.##..#.### Noise: ---------  Time: 2292.9 (0.0) #..## #....#.##.#  a) +0 hammer . h2...# #.........### Cast: Kinetic Grapnel o..... ....###....##. ...... .....##..##.... ..... ..##......#####. o   orc (asleep) [..>. .###.#.......... .... #....###...#.## #....#..†....## _An orc comes into view. It is wielding a +0 dagger.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (asleep) hB&  ..##.###  MrZuerg the Tinkerer #.##...# #  Mountain Dwarf #.##...# .. Health: 33/33 ======================== hm( 9 #.##...# ... Magic: 3/6============------------ ##....#.######... AC: 2Str: 13 #.....#.##.....#  EV: 10Int: 17 ##.###.#.##.##..#. SH: 0Dex: 8 ##..# #.#.......... XL:  4 Next: 12% Place: Dungeon:3 h* S#.@## #.#.##..#.### Noise: ---------  Time: 2292.9 (0.0) #..## #....#.##.#  a) +0 hammer ....# #.........### Cast: Kinetic Grapnel o..... ....###....##. ...... .....##..##.... ..... ..##......#####. o   orc (asleep) [..>. .###.#.......... .... #....###...#.## h- T#....#..†....##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (asleep)  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.) h4     #      h6 #   ##..#  #.@##  #..##   ....#  .o....    ..... o h7 [..>.  ....  † h9 d==3.9 (1Winding  h3?  hB 8  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  hB Aim: an orc, wielding a +0 dagger (asleep)  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.) _The orc shouts! h  h' O  You continue winding your clockwork bee... h  h .oSS   ball python (constriction, wandering) h Y--4.  h  h ^ _A ball python comes into view. heoS..--5Kinetic Grapnel..  _You continue winding your clockwork bee... hc , hd  hi S.oy.S(ally target)S)y   clockwork bee (minion) h=k .6 hRp  ht Z _With a metallic buzz, your clockwork bee launches itself at the orc. hϹ hɼ hoS..  h&7 h h 8 _Your clockwork bee stings the orc. h/G  Your clockwork bee stings the orc! h h h)y.S.S   ball python (constriction)y   clockwork bee (minion) h9.58 h hC _The orc dies! h!  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel. h..##.###MrZuerg the Tinkerer#.##...## Mountain Dwarf#.##...#.. Health: 33/33 ========================#.##...# ... Magic: 3/6============------------##....#.######... AC: 2Str: 13#.....#.##.....# EV: 10Int: 17##.###.#.##.##..#. SH: 0Dex: 8##..# #.#.......... XL:  4 Next: 15% Place: Dungeon:3 h2k#.@## #.#.##..#.### Noise: ---------  Time: 2298.9 (0.0)#)y## #....#.##.#a) +0 hammer..S.# #.........### Cast: Kinetic Grapnel...... ....###....##....... .....##..##......... ..##......#####. S   ball python (constriction)[..>. .###.#.......... y   clockwork bee (minion).... #....###...#.###....#..†....##r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a ball python hz ..##.###MrZuerg the Tinkerer#.##...## Mountain Dwarf#.##...#.. Health: 33/33 ========================#.##...# ... Magic: 3/6============------------##....#.######... AC: 2Str: 13#.....#.##.....# EV: 10Int: 17##.###.#.##.##..#. SH: 0 hc| yDex: 8##..# #.#.......... XL:  4 Next: 15% Place: Dungeon:3#.@## #.#.##..#.### Noise: ---------  Time: 2298.9 (0.0)#)y## #....#.##.#a) +0 hammer..S.# #.........### Cast: Kinetic Grapnel...... ....###....##....... .....##..##......... ..##......#####. S   ball python (constriction)[..>. .###.#.......... y   clockwork bee (minion).... #....###...#.###....#..†....##g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a ball python  Attack! hϕ &Gang up on whom?  Press: ? - help, Dir - move targetAim: a ball python  Attack!  Your clockwork bee locks its sights upon the ball python.  Your clockwork bee stings the ball python! hӚ ).y   clockwork bee (minion) ho l69.9 (1Kinetic Grapnel h  h K _The ball python dies! h']***   dormant clockwork bee (minion)300 _Your clockwork bee winds down and falls to the ground. h h&1 h hC h8? h@ h h  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) h >  hM@  hI  hM  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) h#  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) h" ..##.### #.##...# # #.##...#  #.##...#  ##....#.###### #.....#.##.....# ##.###.#.##.##..# ##..# #.# #@.## #.#.##..#. #)*## #....#.##.# ....## #. ...... ....###....##.. .....##..## hl.. ..##......#####.[..>.. .###.#... #....###...#. #....#..†.... hv4====2 _ h hͮ h #.##...# #.##...#  #.##...##....#.###### #.....#.##...#.###.#.##.##...# #.#........# #.#.##..#.#*## #....#.##.#....## #.........#........# ....###..............##..##...# ..##......####[..>... .###.#...............# #....###...#.# #....#..†.... #..........#3  h_Things that are here: _a +0 dagger; a ball python corpse h3#.##.##....#.######.....#.##....##.#######..# #.#......# ##..## #.#.##..#.##..##)*## #....#.##...@## ............# ....###. ...##..##..##......####[..>... .###.#..............# #....###...#..†.........###.....4 _ h  h haq #.##...##....#.###### #.....#.##...##.###.#.##.###..# #.#..... hѺ#)## #.#.##..# #..##)*## #....#.##....##....## #................@.# ....###.............##..##.##..##......###[..>... .###.#..............## #....###...#.# #....#..†...# #..........#.# #.....#..... #.......#.#. h h< h2&5 h_ h  hKk_Found the +7 Throatcutter {drain, coup de grace}. h&>6#....#.######. #.....#.##...#. ##.###.#.##.## #..# #.#...... #)## #.#.##..#... #..##)*## #....#.##....##....## #.......#.........##......####.........##..#####..##......###...[..>.....###.#......#.........####....####.# #....#..†..#.# #.......# h=B.# #.....#....#.$.. #.......#.# ##...##... hR^====6 _Found 6 gold pieces. hZ #. #.....#.##..... #. ##.###.#.##.#... #..# #.#......... #)####..## #.#.##....#..##)*## #....#..##....## #....... #.........##......### #...##..# ###..##...... #...[..>.....###.#..... #.........####....### #.# #....#..† #.# #....... #.# #.....# #.$.. #.......# #########++# ##...##...[39 hԊ T;49m ###<##.## h  h &7 h  h  h(L ####  #....... #. ##.###.#.##.#. #. ##..# #.#.... #)####..## #.#.##...#..##)*###.# htM.....##....## #.....###..........##......##..##......#[..>.....###.#...###....###.#..†..##...$........ #.......##########++# ##...##... hn hNxh. hYz&8 hZs _Your dormant clockwork bee falls apart. hYCM #.##...# #.##  #....... ##.###.#.##.#... #. ##..# #.#...... #)####..## #.#.##....#..##).###.#.....##....## #.....##..#..........##......##..##......##...[..>.....###.#.....##.$........ h b he&9 hfk hm h* M. #.##...# #.##  #..... ##.###.#.##.#... #. ##........ #)####..## #.#.##.. hR .....#..##).###.#.....## #.....##..#..........###.........##..##......###.........# h =10 h  h  h  #.##...# .## #.##...# ..# #.##...#  #.# ##....#.### #.# #.....#.##. ... #.# ##.###.#.## ... #.# ##..# #.#.. .... #)####..## #.#.##. .....#@.##).## #....#.....##....## #.... #.........##......###. #.................##.. hf w #.........##..##. #...[..>.....###.#.. #.........####....### #.........# #....#..† #.# #..... hS  h$ &1 h`  h  h;a h@b&M hb..##.## hc)#  hd# hke. h5f2 #.##...#  hf# hg# hh h?i hi #.... hj3 ##.###.#.## hukp #.# ##.. hl .. hlw #@####..## #.#.# hm..##).###.....##....## #.....#.........##......###... hu#....# hz} hb~5 h ==== h2 hD h  hڎ h_You see here the +7 Throatcutter {drain, coup de grace}. h3 _f - the +7 Throatcutter {drain, coup de grace} hc/Inventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  f - the +7 Throatcutter {drain, coup de grace} Missiles (go to first with ()  p - a throwing net Armour (go to first with [)  b - a +0 robe (worn)k - a +0 chain mail Jewellery (go to first with "=)i - a ring of fire Scrolls (go to first with ?)  e - a scroll labelled ZICKEISMYE  g - a scroll of poison  h - 2 scrolls of teleportation Potions (go to first with !)  c - a potion of magic  d - 2 amethyst potions  m - a glowing cyan potion  n - an inky potion h Fnf - the +7 Throatcutter {drain, coup de grace}. Taken from a paladin of the Shining One by the common cutpurse who murdered her,Throatcutter was used for a long series of increasingly sordid deeds thereafter.Blood, murder and betrayal stain its history and blade both, and little trace now remains of the blade which once stood between danger and the innocent. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 6.4 XLs. Damage rating: 16 (Base 10 x 95% (Dex) x 100% (Skill) + 7 (Ench)). Drain: It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour as well as aflat 2-4 damage, and also weakens them slightly. Coup de Grace: It may instantly kill foes which have little health. This long sword falls into the 'Long Blades' category. It is a one-handed weapon. Enchanting this artefact any further is beyond even your skills. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. hk V Inventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  f - the +7 Throatcutter {drain, coup de grace} Missiles (go to first with ()  p - a throwing net Armour (go to first with [)  b - a +0 robe (worn)  k - a +0 chain mail Jewellery (go to first with "=)  i - a ring of fire Scrolls (go to first with ?)  e - a scroll labelled ZICKEISMYE  g - a scroll of poison  h - 2 scrolls of teleportation Potions (go to first with !)  c - a potion of magic  d - 2 amethyst potions  m - a glowing cyan potion  n - an inky potion  h h  hqR..##.###MrZuerg the Tinkerer##.##...#Mountain Dwarf.## #.##...#Health: 33/33 ========================..# #.##...#Magic: 5/6====================---- h#.# ##....#.### AC: 2Str: 13#.# #.....#.##. EV: 10Int: 17... #.# ##.###.#.##. SH: 0Dex: 8... #.# ##..# #.#.... XL:  4 Next: 16% Place: Dungeon:3.... #@####..## #.#.##. Noise: ---------  Time: 2313.9 (0.0).....#..##).## #....#. a) +0 hammer h.....##....## #...... Cast: Kinetic Grapnel#.........##......###.#.................##..#.........##..##......#...[..>.....###.#....#.........####....###.#.........# #....#..† _a +0 dagger; a ball python corpse _Found the +7 Throatcutter {drain, coup de grace}. _Found 6 gold pieces. _Your dormant clockwork bee falls apart. _You see here the +7 Throatcutter {drain, coup de grace}. _f - the +7 Throatcutter {drain, coup de grace} h h h h> h} u h X h , h  _You start resting. h# ,21.9 (8 h&( \6====2.9 (9 hB ; _Magic restored. h}k##.##...# .## #.##...# ..# #.##...# #.# ##....#.#####.# #.....#.##..... #.# ##.###.#.##.#... #.# ##..# #.#........ #.####..## #.#.## h5.....#.@##).## #....#.#.....##....## #......#.........##......####.................##..##.........##..##......##...[..>.....###.# #.........####....###.. #.........# #....#..† #.# #.........  h) h+3.9 (1 h hT h536 .##.###....#.####......##.######..# #.#...... #.####..###.#..##).## #....#.###@...## ... #...........####...............# h5=#..#..###.........##.........# #.....#...  h8 h;&4 h? h A h  .###....#.####.. hF! _.....##.######..# #.#......... #.####..### h" |.....#..##).## #....#.#.....##....## ... #..... h" ......###......###..##....# h# #.........##.$........ #.......#.  h/  h4 &5 h=  hv@  h #.# ##....#.####.## #.# #.....#.##..... #.# ##.###.#.##..... #.# ##..# #.#......... #.####..## #.#.## h.....#..##).## #....#...##....## #...... #.........##......### #......... ###..##...... #...[..>.....###.#.... #.........####....### #.# #....#..† #.# #....... #.# #.....# #.$.. #.......# #########++# ##...##. h) h]E====6 h h hk#.## #.# #.....#........#.# ##.###.#.##...#.# ##..# #.#....#.####..## #.#.##!......#..##).## #....# ......##....## #.... #.........##......### #... ###..##... #...[..>.....###.# #.........####....### #.# #....#. #.# #....... #.# #.....# #.$..# #..... #########++# ##...##. hn\ ###<## hu hx&7 h} h] _Found a glowing green potion. hx2.......#.# ##.###.#. .#.# ##..# #.#.. .......#.####..## #.#.# !......#..##).## #.... ......##....## #.... #.........##......## #... ###..##... #..@[..>.....###.# #.........####....## #.# #....#. #.# #.... #.# #.....# #.$ h6X..# #..... #########++# ##...## ###<## #. hm= hB&8 h'G h]I h.#.# ##.###.#.#.#.# ##..# #.#........#.####..## #.#.#!......#..##).## #....#......##....## #.#.##......##.##.#.##..##.#...@..>.....###.#.#.####....##.# #....#.#.# #.#.# #.....#.#.$.# #.#########++# ##...##.###<##.#.#. h hv&9 hd h9TO _You see here a +0 helmet. hx30 _j - a +0 helmet hM h3Inventory: 14/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  f - the +7 Throatcutter {drain, coup de grace}  h+Missiles (go to first with ()  p - a throwing net Armour (go to first with [)  b - a +0 robe (worn) hM7j - a +0 helmet  k - a +0 chain mail Jewellery (go to first with "=)i - a ring of fire Scrolls (go to first with ?)  h/< e - a scroll labelled ZICKEISMYE  g - a scroll of poison  h - 2 scrolls of teleportation Potions (go to first with !)  c - a potion of magic  hp d - 2 amethyst potions  m - a glowing cyan potion  n - an inky potion h -o j - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe. h'.......#.# ##.###.#.## MrZuerg the Tinkerer.......#.# ##..# #.#... Mountain Dwarf.......#.####..## #.#.## Health: 33/33 ========================!......#..##).## #....# Magic: 6/6========================......##....## #..... AC: 2Str: 13#.........##......### EV: 10Int: 17#.................##. SH: 0Dex: 8#.........##..##..... XL:  4 Next: 16% Place: Dungeon:3#...@..>.....###.#... h0 Noise: ---------  Time: 2330.9 (0.0)#.........####....### a) +0 hammer#.........# #....#.. Cast: Kinetic Grapnel#.........# #.......#.........# #.....#.#.$........# #....... #########++# ##...##. ###<##. #.#..  _f - the +7 Throatcutter {drain, coup de grace} _You start resting. _Magic restored. _Found a glowing green potion. _You see here a +0 helmet. _j - a +0 helmet h: h h?$1.9 (1 h h  h hP$2.9 (2 h!, h$+A3.9 (3 h9 h= h?$4.9 (4 huE hO hT hT$5.9 (5 hg 3 _You start putting on your armour. You continue putting on your +0 helmet. x5 hj hk h{q _You finish putting on your +0 helmet. h LInventory: 14/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  f - the +7 Throatcutter {drain, coup de grace} Missiles (go to first with ()  p - a throwing net Armour (go to first with [)  b - a +0 robe (worn)  j - a +0 helmet (worn)k - a +0 chain mail Jewellery (go to first with "=)i - a ring of fire Scrolls (go to first with ?)  e - a scroll labelled ZICKEISMYE  g - a scroll of poison  h - 2 scrolls of teleportation Potions (go to first with !)  c - a potion of magic  d - 2 amethyst potions  m - a glowing cyan potion  n - an inky potion h  i - a ring of fire. A ring that brings its wearer more in contact with the powers of fire. It grantsresistance to heat and enhances fire magic, but causes vulnerability to cold. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Fire rF+ rC-} {jewellery} {resist fire} {fire resistance} Menu/colouring prefixes: identified jewellery _________________ “Love is a burning thing  And it makes a fiery ring”  -June Carter and Merle Kilgore, “Ring of Fire”. 1963. (p)ut on, (d)rop, (=)adjust, or (i)nscribe. hQ  h*Z  hc .......#.# ##.###.#.## MrZuerg the Tinkerer.......#.# ##..# #.#... Mountain Dwarf.......#.####..## #.#.## Health: 33/33 ========================!......#..##).## #....# Magic: 6/6========================......##....## #..... AC: 3Str: 13#.........##......### EV: 10Int: 17 h3f #.................##. SH: 0Dex: 8#.........##..##..... XL:  4 Next: 16% Place: Dungeon:3#...@..>.....###.#... Noise: ---------  Time: 2335.9 (0.0)#.........####....### a) +0 hammer#.........# #....#.. Cast: Kinetic Grapnel#.........# #.......#.........# #.....#.#.$........# #....... #########++# ##...##. ###<##. #.#..  _Magic restored. _Found a glowing green potion. _You see here a +0 helmet. _j - a +0 helmet _You start putting on your armour. You continue putting on your +0 helmet. x5 _[3 hf 49;49mYou finish putting on your +0 helmet. hm  hbq +6.9 (1 hiz  h}  #.#..  _You drop a ring of fire. h:  hB ]Inventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  f - the +7 Throatcutter {drain, coup de grace} Missiles (go to first with ()  p - a throwing net Armour (go to first with [)  b - a +0 robe (worn)  hMF Z j - a +0 helmet (worn)k - a +0 chain mail Scrolls (go to first with ?)  e - a scroll labelled ZICKEISMYE  g - a scroll of poison  h - 2 scrolls of teleportation Potions (go to first with !)  c - a potion of magic  d - 2 amethyst potions  m - a glowing cyan potion  n - an inky potion hXk - a +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 It can be maximally enchanted to +8. If you switch to wearing this armour: Your AC would increase by 6.0 (3.0 -> 9.0). Your EV would decrease by 5.3 (10.8 -> 5.5). Your spell failure would worsen by up to 7% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe. hI h h.......#.# ##.###.#.## MrZuerg the Tinkerer.......#.# ##..# #.#... Mountain Dwarf.......#.####..## #.#.## Health: 33/33 ========================!......#..##).## #....# Magic: 6/6========================......##....## #..... AC: 3Str: 13#.........##......### EV: 10Int: 17 h=#.................##. SH: 0Dex: 8#.........##..##..... XL:  4 Next: 16% Place: Dungeon:3#...@..>.....###.#... Noise: ---------  Time: 2336.9 (0.0)#.........####....### a) +0 hammer#.........# #....#.. Cast: Kinetic Grapnel h"#.........# #.......#.........# #.....#.#.$........# #....... #########++# ##...##. ###<##. #.#..  _Found a glowing green potion. _You see here a +0 helmet. _j - a +0 helmet _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet. _You drop a ring of fire. h h+7.9 (1 h h/ _You drop a +0 chain mail. hR< h= h!? h#E hnH hOB hQ h R hS hV hY, hZ h\ h^ h3_ h` ha hd hd h\e h? h h hT2 #.........##...... #.................# #.........##..##... #...[..>.....###.#. #.........####....# hW #.........# #.... #..# #.... #.........#  #.@... #..43.9 (6 #########++# ##... ###<# #.# ### h$# #  h h6> _You now have 141 gold pieces (gained 6). hN Read which item? Scrolls  e - a scroll labelled ZICKEISMYE  g - a scroll of poison  h - 2 scrolls of teleportation [!] read|quaff[?] describe selected hx@ hH hP#.........##......# MrZuerg the Tinkerer#.................# Mountain Dwarf#.........##..##... Health: 33/33 ========================#...[..>.....###.#. Magic: 6/6======================== h R#.........####....# AC: 3Str: 13#.........# #....# EV: 10Int: 17#.........# #..... SH: 0Dex: 8#.........# #..... XL:  4 Next: 16% Place: Dungeon:3#.@........# #..... Noise: ---------  Time: 2343.9 (0.0) h*Sw#########++# ##...# a) +0 hammer###<# Cast: Kinetic Grapnel#.###### _j - a +0 helmet  h_TG_You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet. _You drop a ring of fire. _You drop a +0 chain mail. _You now have 141 gold pieces (gained 6). hW  As you read the scroll labelled ZICKEISMYE, it crumbles to dust.  It is a scroll of identify. h3f/  --more-- hLIdentify which item? (\ to view known items) Potions (select first with !)  d - 2 amethyst potions  m - a glowing cyan potion  n - an inky potion[?] describe selected hK hUR h1X#.........##......# MrZuerg the Tinkerer#.................# Mountain Dwarf#.........##..##... Health: 33/33 ========================#...[..>.....###.#. Magic: 6/6========================#.........####....# AC: 3Str: 13 hX#.........# #....# EV: 10Int: 17#.........# #..... SH: 0Dex: 8#.........# #..... XL:  4 Next: 16% Place: Dungeon:3#.@........# #..... Noise: ---------  Time: 2343.9 (0.0)#########++# ##...# a) +0 hammer hNY###<# Cast: Kinetic Grapnel#.###### _You finish putting on your +0 helmet. _You drop a ring of fire. _You drop a +0 chain mail. _You now have 141 gold pieces (gained 6).  As you read the scroll labelled ZICKEISMYE, it crumbles to dust.  hYIt is a scroll of identify. had h[f+4.9 (1 hj hlW _d - 2 potions of curing h>M......## #...##........#......##..##.. hB.[..>.....###.#..##.#.# ..........# #.....#########++# ##...###<# h)M h0R&5 h[ h] hM!..##).##......## #...##........#......##..##..[..>.....###.#.#### ..........# #..... h%#########++# ##...# h h&6 h5 hV hM.####..## #.#!..##).##......## #...##........#......##..##.. h)[..>.....###.#.#### #..........# #..... h h&7 h[ h h 5M ##.....####..## #.#!..##).##......## #...##........#......##..##..[..>.....###.#.####.........# #.....8 hP M ##.##. ##.....####..## #.#!......#..##).##......## #...##........#......##..##..[..>.....###.#. h] ####.........# #..... hT  h &9 h  h  hM #.##  #...... ##.##.. ##.. h ..####..## #.#!......#..##).##......## #...##........#......##..##..[..>.....###.#.###.........# #....# h)=50 h92 h4 h8M #####.#### h: #...... ##.##... ##......####..## #.#!......#..##).##......## #...##........#......##..##..[..>.....###.#. h%<w#.........####....##########+ hD hI&1 hP h/T he/q ..# #.##. #. #.# ##....######.#####.# #.....##.#.# ##.###.##.#.# ##..# #.##...#.####..## #.##..!......#..##).## ##..(......##....## #.. ###...... #...... #.........##..##. #...[..>.....### #.####.... #.# # #.# # # # #..........# #.... hb7 h0:&2 h? h/B2 _Found 4 curare-tipped darts. hM#. #.##.. #. ######.#### #.... ##.## ##...####..## #.#!..##).###..(...@..##....## ######.###......#.........##..##..#........ hy h&3 h h h4  # #.## ## .## #.## #. ..# #.##. #. #.# ##.... #####.#####.# #..... #.#.# ##.###. #.#.# ##..# #. #...#.####..## # #..!..@...#..##).## # #..(......##....## ######.### h` `#.#......#.#.........##..##.#.#...[..>.....####.#.#####.#.# # #.# # h&  h &4 h  h"  hjn # #.## ### .## #.## #.. ..# #.## #.# #.# ## #####.#####.# # #.#.# ##.### #.#.# ##..# # #.#.####..## # #..!.@....#..##).## # #..(......##....## # #####.#.## #.# #.#..##..## #.#...[..>.....### #.#...####[ hr440m #.#...# # #.# #5 h= # #. ### .## #. #.. ..# #. #.# #.# ## #####.#####.# # #.#.# ##. #.#.# ##..#  #.#.####..##  #..!@.....#..##).##  #..(......##....##  #####.#.## #.#. #.#...##.. #.#...[..>..... #.#.........#### #.#.........# # h[39;49m #.# #6 h`z  # #. ###. .## #. #.. ..# #. #.# #.# ## #####.#####.# # #.#.# ##. #.#.# ##..# #.#.####..## #...#..##).## #..(......##....## #####.#.## #.#. #.#.........##.. #.#...[..>..... #.#.........#### #.#.# # #.# #78 h }.9 (2 _e - a glowing green potion hw  # #   ###. .## #   #.. ..# #   hJ# #.# #.# ##   #####.#####.# #   #.#.# ##.   #.#.# ##..   #.#.####..   #.#..##).##   #..(......##....##   #####.#.##   #.#..   #.#.........##   #.#...[..>.....   #.#.###   #.#.#   #.# hL hx+9.9 (1 h he h .. #. # #. h ###. .## #. #.. ..# #. #.# #.# # #####.#####.# #. h #.#.# ##.# #.#.#  #.#.####. #.........#..##) #..(......##....##  #####.#...## #.#...... #.#.........##..  #.#...[..>.....#  #.#.####  #.#.# #  hl h'60 h h^ h!X hA  g - 2 scrolls of poison (gained 1) _You see here 4 curare-tipped darts. h* hj h9v hYx, h5y h{ h}, h~ h h+, h  h h h_ h  hi h h׌ hÍ h h6 h3, ho h hؔ, h7 h h̘, h#####.#.........##......###....##.#.................##..##.#.#.........##..##......#####.#...[..>.....###.#.......#.#.........####....###...#.#.........# #....#..†.. hRZ#.........# #..........##.........## #.....#...#........@.# #.......#.#..#########++# ##...##...... ###<##.###.# #.#..#  ###.## ### #.#  ######  #... ###.... hI96.9 (36.0)''.......................#....................................... hJ h^M======7.9 (37 hH h2C _As you open the large door, it creaks loudly! h5 * ......##...##..##......####[..>.....###.#..............####....###...#.# ..†... .......##.###.........#.#..########@'# ##...##.... #........###<##.###.##..........##.#..# #..#....###.## ####.... #...#####.. #...###?##.... ##### hzB  S   adderS #####Found a scroll of identify. hzG R------8.9 (1.0) hJ  h'N _An adder comes into view. _There is a large open door here. h h)##..##......#### h..[..>.....###.#........ hH........####....###...# hw... ..†... #...........##........###................#.#..########''####...##.... #...@....###<##.###.##..##.#..# #..#..###.## ####.. #.##### #...###?..S##.... hD".... h #####  h  h h h hS h. hB h------ h9 hKinetic Grapnel  h _ h h hV Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft2%2  c + Launch Clockwork Bee Forgecraft4% 3 Select a spell to describe[!]/[I] toggle spell headers h(u#.#.........##..##......#### MrZuerg the Tinkerer#.#...[..>.....###.#........ Mountain Dwarf#.#.........####....###...#. Health: 33/33 ========================#.#.........# #....#..†.... Magic: 6/6========================#.........# #..........## AC: 3Str: 13#.........## #.....#.....# EV: 10Int: 17#..........# #.......#.#.. SH: 0Dex: 8#########''####...##...... XL:  4 Next: 16% Place: Dungeon:3#...@....###<##.###.# Noise: ---------  Time: 2399.9 (0.0)#..........##.#..# h{- #.. a) +0 hammer#............###.## ### Cast: Kinetic Grapnel#.............. #.#....S.......... ######............... #...### S   adder?.............. ###................... #####g - 2 scrolls of poison (gained 1) _You see here 4 curare-tipped darts. _As you open the large door, it creaks loudly!  Found a scroll of identify. _An adder comes into view. _There is a large open door here. hl} h2 R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hZ  #.#.........##..##......#### MrZuerg the Tinkerer #.#...[..>.....###.#........ Mountain Dwarf #.#.........####....###...#. Health: 33/33 ======================== #.#.........# #....#..†.... Magic: 3/6============------------ #.........# #..........## AC: 3Str: 13 #.........## #.....#.....# EV: 10Int: 17 #..........# #.......#.#.. SH: 0Dex: 8 #########''####...##...... XL:  4 Next: 16% Place: Dungeon:3 #...@....###<##.###.# Noise: ---------  Time: 2399.9 (0.0) #..........##.#..# #.. hG` a) +0 hammer #............###.## ### Cast: Kinetic Grapnel #.............. #.#  ....S.......... ######  ............... #...### S   adder ?.............. ###.... ............... ##### _There is a large open door here.  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an adder hug #.#.........##..##......#### MrZuerg the Tinkerer #.#...[..>.....###.#........ Mountain Dwarf #.#.........####....###...#. Health: 33/33 ======================== #.#.........# #....#..†.... Magic: 3/6============------------ #.........# #..........## AC: 3Str: 13 #.........## #.....#.....# EV: 10Int: 17 #..........# #.......#.#.. SH: 0Dex: 8 #########''####...##...... XL:  4 Next: 16% Place: Dungeon:3 #...@....###<##.###.# Noise: ---------  Time: 2399.9 (0.0) #..........##.#..# #..  ha) +0 hammer #............###.## ### Cast: Kinetic Grapnel #.............. #.#  ....S.......... ######  ............... #...### S   adder ?.............. ###.... ............... #####Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an adder  You lock target on the adder and prepare to deploy your bee.  †       <     #...S  .....       ==400.9 (1Winding onfirm with . or Enter, or press ? or * to list all spells. h*  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder  You lock target on the adder and prepare to deploy your bee. _(Press . to continue winding your bee.) hVS... htY--1.  h h@ _You continue winding your clockwork bee... hCH S..--2..  _You continue winding your clockwork bee... h  With a metallic buzz, your clockwork bee launches itself at the adder.y(ally target)y   clockwork bee (minion)=3 _The adder bites you but does no damage. The adder barely misses you. h &   Your clockwork bee completely misses the adder.4 _The adder closely misses you. hI  Your clockwork bee stings the adder! hA.y   clockwork bee (minion) hs728=5 h9Kinetic Grapnel h,[ _The adder dies! h  #.#...[..>.....###.#....... #.#.........####....###...# #.#.........# #....#..†.. #.........# #..........# #.........## #.....#..... #..........# #.......#.#. #########''####...##... ##..y.....###<##.###.@......##.#..# #....###.## ##.. #.# . ######. #...##?. ###..... ####**   dormant clockwork bee (minion)--6 _Your clockwork bee winds down and falls to the ground. hqs #.#.........####....### #.#..# #....#..†.. #..# #....... #..## #.....#.... #...# #.......#.# #########''####...##... ##..*.....###<##.###........##.#..# #..###.## #.. #.# . ######. #...##.?. ###..#.. #####? h--7 _Found a scroll labelled LEMELE HYVUHA. h_ T #.#.# #....#..† #.# #....... #.## #.....# #...# #.......# #########''####...##... ##..*.....###<##.##........##.#..# ...###.## .. #.# . #####. #... #.?. ###. #.. ## #  #? #.8 h #.# #....... #.## #.....# #..# #.......# #########''####...##. ##..*.....###<##.#........##.#.....###.##.. #.. ####. #.. #.?. ### #.. # h5~ # #? #. # h? hY4====9 h hb h< #.## #.....# #..# #..... #########''####...##. ##..*.....###<##........##.#.....###.. #.. ###. #. #.?. ## #..  # #? #. # #? hC hSH'10 hIR hU1 _Found a scroll of identify. h#  #..# #..... #########''####...## ##..*.....###<##........##....###.. #. h! f. # .  #.?. # #..  # #? #. # # h ? ##. h  hl &1 hշ  h1  h- #.# # #########''####... ##..*.....###< ##..........##.# ##.### ##. # ##.  #.  #..  #. #. #.?..... #.... #.  #.?. ##.2 h ====3.9 (2 _i - a scroll of identify h#.# #.#########''####...###..*.....###<###..........##.#.##.###.##. #.##. ##. ##. ##. #. #.?......#....#. ##.4.9 (1 hD h hZ F#.# #.#########''####...##.##..*.....###<##.##..........##.#.##.###.###. #.###. ##. #.#. ##. #. #.?......#...#. #. h ?.##. h  h &5 h  hh  h#########''####...## ##..*.....###<##.###......#..###......#.####.. #.# ##.. ####.. #..#. ha ####. #. #.? #......#.#.?.. S   adder (asleep)#.*   dormant clockwork bee (minion)S h3, ally target) h`&6 h' h4Y _An adder comes into view. hx*  ##..*.....###<##.####......#..# ##......#.## ##.. #.# ##.. ######.. #...#. ####. #.  h+#.? #...... #.#.?#.)S. h> h?&7 h@K hN h9R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hY" ##..*.....###<##.## MrZuerg the Tinkerer ##..........##.#..#  Mountain Dwarf ##............###.##  Health: 33/33 ======================== ##.............. #.#  Magic: 1/6====-------------------- ##............... ##### AC: 3Str: 13 #................ #... EV: 10Int: 17 #................ ###. SH: 0Dex: 8 #................ ## XL:  4 Next: 28% Place: Dungeon:3 #.....@.........  Noise: ---------  Time: 2417.9 (0.0) ha[#.......?......  a) +0 hammer #.............  Cast: Kinetic Grapnel #.............  #.........?...  ##............  S   adder (asleep) ##....S......  ##..........  _An adder comes into view.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep) h##..*.....###<##.## MrZuerg the Tinkerer##..........##.#..# Mountain Dwarf##............###.## Health: 33/33 ========================##.............. #.#Magic: 1/6====-------------------- h ##............... ##### AC: 3Str: 13#................ #... EV: 10Int: 17#................ ###. SH: 0Dex: 8#................ ## XL:  4 Next: 28% Place: Dungeon:3#.....@.........Noise: ---------  Time: 2417.9 (0.0)#.......?......a) +0 hammer#.............Cast: Kinetic Grapnel#.............#.........?...##............S   adder (asleep)##....S......##..........  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - mov h {e targetAim: an adder (asleep)  You lock target on the adder and prepare to deploy your bee.==8.9 (1Winding onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder (asleep)  You lock target on the adder and prepare to deploy your bee. _(Press . to continue winding your bee.) hF hJ2====--9.  hwR hU@ _You continue winding your clockwork bee... hP h Wm--20..  h_ hc@ _You continue winding your clockwork bee... hW hy, ally target)y   clockwork bee (minion) hz.1 h h\ _With a metallic buzz, your clockwork bee launches itself at the adder. h2 h>V.y hJE&2 h`P hR h|  h}  h V.y h E====3 h|  he  hج I  Your clockwork bee stings the adder! hL y   clockwork bee (minion)† h" /414 hU [ _The adder dies! h(n**dormant clockwork bee (minion) h$&5 h. h1  h3>_Your clockwork bee winds down and falls to the ground. hwF]##..........##.#..# ##......###.###.. #.# ##.####. #...## ## ? ...... ?#.....*... ##....† ##.... ## h!| h|&6 hp h h##..###.###.. #.# ##.####. #...## h- ## ? ...... ?#.....*... ##....† ##.... ## ## hS h&7 h< hϽ hG \##.. #.# ##.####. #...## ## ? ...... ?#.....*... ##....† ##.... ## ## ####++###8 hο##.. #######.. #...#. ####. ####. #.? #....... #.#.?#*....†..###++#### 3====9 hK ##. ###### #. #...##. ###.#. ##. #.?.#. h! #.#.?.##.....*.##....†.##.##.###.#  h5,  h2 '30 h<  h@##. ###### #. #...##. ###.#. ##.#.?.#.#.#.?.##.....*.##....†.##.###.###.##  h h&1 h h; h:h##. ###### ##.#...##.###.#.##.#.?.#.#.#..##.....*.l##....†.###.# ##.## l   frilled lizard (asleep)####++#### *   dormant clockwork bee (minion), ally target)2 hB _A frilled lizard comes into view. _You see here a scroll of identify. h. .. #...## #. ###.... #. ##### #.  #? hە. #.. #. #?. ##.....*l ##....†.# ##...# hJ ## ## ####++##*   dormant clockwork bee (minion)  hp hC====3  h _ h h7 hO#. #...##. ###. hR#. ##. #.?. #. #. h) #.?. ##.....*.l ##....†. ha# ##.## ####++#### l   frilled lizard (asleep)*   dormant clockwork bee (minion) h h|l.llly target) hu&4 h h8 _The frilled lizard hisses angrily. h[ R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h / #................. #...#### MrZuerg the Tinkerer #................. ###..... Mountain Dwarf #................. ###### Health: 33/33 ======================== #.................  Magic: 0/6------------------------ #.......?.........  AC: 3Str: 13 #.................  EV: 10Int: 17 #.................  SH: 0Dex: 8 #.........?.......  XL:  4 Next: 41% Place: Dungeon:3  h _##.....*..@.....l.  Noise: ---------  Time: 2434.9 (0.0) ##....†.........#  a) +0 hammer ##............##  Cast: Kinetic Grapnel ##..........##  ##........##  ####++####  l   frilled lizard (ally target)  *   dormant clockwork bee (minion) _The frilled lizard hisses angrily.  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a frilled lizard (ally target) h  #................. #...#### MrZuerg the Tinkerer #................. ###..... Mountain Dwarf #................. ###### Health: 33/33 ========================  h'#.................  Magic: 0/6------------------------ #.......?.........  AC: 3Str: 13 #.................  EV: 10Int: 17 #.................  SH: 0 hDex: 8 #.........?.......  XL:  4 Next: 41% Place: Dungeon:3 ##.....*..@.....l.  Noise: ---------  Time: 2434.9 (0.0) ##....†.........#  a) +0 hammer ##............##  Cast: Kinetic Grapnel ##..........##  ##........##  ####++####  l   frilled lizard (ally target)  *   dormant clockwork bee (minion) h@Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a frilled lizard (ally target)  You lock target on the frilled lizard and prepare to deploy your bee.  (Press . to continue winding your bee.) hn# h-r         hV.V        h/v  .l..    h/Z      h0X   h2d==5.9 (1Winding  hI; h>0  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a frilled lizard (ally target)  You lock target on the frilled lizard and prepare to deploy your bee.  (Press . to continue winding your bee.)  haA)_Your existing bee falls apart. h hR4l. hY--6.  hu h$@ _You continue winding your clockwork bee... h h4l. hl--7..  h h@ _You continue winding your clockwork bee... h , h/ l.y(ally target)y   clockwork bee (minion) h .8 h  h e _With a metallic buzz, your clockwork bee launches itself at the frilled lizard. h?k h u:y. hvt1=====9Kinetic Grapnel h~ hc _The frilled lizard misses your clockwork bee. h  Your clockwork bee misses the frilled lizard.The frilled lizard completely misses your clockwork bee.Your clockwork bee stings the frilled lizard. h& †y   clockwork bee (minion)  h h240Kinetic Grapnel hg  h N _The frilled lizard dies! hh**   dormant clockwork bee (minion) hl.-1 hit hwL _Your clockwork bee winds down and falls to the ground. h>!# ###### ...#######.....######.?....##.........*†.....##....†.##..####. h8.####........######++#### ht h @-2 h h hJ====3.9 (2 h h: _i - 2 scrolls of identify (gained 1) hB ##. #.#  #######  #. #...### #. ###.... #. ##### #.. #?. #. #. .............*†.....†..#..##..##...... hG..######++#### hIP hR+4.9 (1 h[ h#^ h h͸+ ## h/###.## ## hs! ## hPM. #.#  hZ* ## h1,#####  h # h*.. #...## h) # h.. ###... h) # hc.. #### h #.. #? h. #. #. .............*†..... h†..#..##..##........######++#### h h h5 h# h h]4 ####.#..# #. #####.## ## ##.# # ###### ...#####...####....##.........*†.....##....†.##..####..####........##6 h` hm hq h]r$7.9 (2 hux h$|  h| h}?_k - a scroll labelled LEMELE HYVUHA h hO Read which item? Scrolls  g - 2 scrolls of poison  h - 2 scrolls of teleportationi - 2 scrolls of identify  k - a scroll labelled LEMELE HYVUHA [!] read|quaff[?] describe selected h~##..........##.#..# #. MrZuerg the Tinkerer##............###.## ## Mountain Dwarf##.............. #.#Health: 33/33 ========================##............... ###### Magic: 1/6====--------------------#................. #...## AC: 3Str: 13#................. ###... EV: 10Int: 17#................. #### SH: 0Dex: 8#.................XL:  4 Next: 42% Place: Dungeon:3#.......@.........Noise: ---------  Time: 2447.9 (0.0)#.................a) +0 hammer#............... h[40m..Cast: Kinetic Grapnel#.................##.........*†.....##....†.........#*   dormant clockwork bee (minion)##............####..........####........##The frilled lizard completely misses your clockwork bee.Your clockwork bee stings the frilled lizard. _The frilled lizard dies! _Your clockwork bee winds down and falls to the ground. _i - 2 scrolls of identify (gained 1) _k - a scroll labelled LEMELE HYVUHAIdentify which item? (\ to view known items) Scrolls (select first with ?)  k - a scroll labelled LEMELE HYVUHA Potions (select first with !)  e - a glowing green potion  m - a glowing cyan potion  n - an inky potion[?] describe selected hM hmU ha##..........##.#..# #. MrZuerg the Tinkerer##............###.## ## Mountain Dwarf##.............. #.#Health: 33/33 ========================##............... ###### Magic: 1/6====--------------------#................. #...## AC: 3Str: 13#................. ###... EV: 10Int: 17 hc#................. #### SH: 0Dex: 8#.................XL:  4 Next: 42% Place: Dungeon:3#.......@.........Noise: ---------  Time: 2447.9 (0.0)#.................a) +0 hammer#.................Cast: Kinetic Grapnel#.................##.........*†.....##....†.........#*   dormant clockwork bee (minion)##............####..........####........##The frilled lizard completely misses your clockwork bee.Your clockwork bee stings the frilled lizard. _The frilled lizard dies! _Your clockwork bee winds down and falls to the ground. _i - 2 scrolls of identify (gained 1) _k - a scroll labelled LEMELE HYVUHA hq]  As you read the scroll of identify, it crumbles to dust. h`u+8.9 (1 haz h|+ _e - a potion of might h hksRead which item? Scrolls  h g - 2 scrolls of poison  h - 2 scrolls of teleportationi - a scroll of identify  k - a scroll labelled LEMELE HYVUHA  h[!] read|quaff[?] describe selected h h h##..........##.#..# #. MrZuerg the Tinkerer##............###.## ## Mountain Dwarf##.............. #.#Health: 33/33 ========================##............... ###### Magic: 1/6====--------------------#................. #...## AC: 3Str: 13#................. ###... EV: 10Int: 17#................. #### SH: 0Dex: 8#.................XL:  4 Next: 42% Place: Dungeon:3#.......@.........Noise: ---------  Time: 2448.9 (0.0)#.................a) +0 hammer#.................[11;3 h_8HCast: Kinetic Grapnel#.................##.........*†.....##....†.........#*   dormant clockwork bee (minion)##............####..........####........## _The frilled lizard dies! _Your clockwork bee winds down and falls to the ground. _i - 2 scrolls of identify (gained 1) _k - a scroll labelled LEMELE HYVUHAAs you read the scroll of identify, it crumbles to dust. _e - a potion of might  As you read the scroll labelled LEMELE HYVUHA, it crumbles to dust.  It is a scroll of enchant weapon.  --more-- h* h7Enchant which weapon? Hand Weapons  a - a +0 hammer (weapon)[?] describe selected hV##..........##.#..# #. MrZuerg the Tinkerer##............###.## ## Mountain Dwarf##.............. #.#Health: 33/33 ========================##............... ###### Magic: 1/6====--------------------#................. #...## AC: 3Str: 13#................. ###... EV: 10Int: 17#................. #### SH: 0Dex: 8#.................XL:  4 Next: 42% Place: Dungeon:3#.......@.........Noise: ---------  Time: 2448.9 (0.0)#.................a) +0 hammer#............... h`][40m..Cast: Kinetic Grapnel#.................##.........*†.....##....†.........#*   dormant clockwork bee (minion)##............####..........####........## _i - 2 scrolls of identify (gained 1) _k - a scroll labelled LEMELE HYVUHAAs you read the scroll of identify, it crumbles to dust. _e - a potion of might  As you read the scroll labelled LEMELE HYVUHA, it crumbles to dust.  It is a scroll of enchant weapon.2====9.9 (11 hi< _Your +0 hammer glows red for a moment. h Read which item? Scrolls  g - 2 scrolls of poison  h - 2 scrolls of teleportationi - a scroll of identify [!] read|quaff[?] describe selected hZ##..........##.#..# #. MrZuerg the Tinkerer##............###.## ## Mountain Dwarf##.............. #.#Health: 33/33 ========================##............... ###### Magic: 2/6========----------------#................. #...## AC: 3Str: 13#................. ###... EV: 10Int: 17 h(#................. #### SH: 0Dex: 8#.................XL:  4 Next: 42% Place: Dungeon:3#.......@.........Noise: ---------  Time: 2449.9 (0.0)#.................a) +1 hammer#.................Cast: Kinetic Grapnel#.................##.........*†.....##....†.........#*   dormant clockwork bee (minion)##............####..........####........## _k - a scroll labelled LEMELE HYVUHAAs you read the scroll of identify, it crumbles to dust. _e - a potion of might  As you read the scroll labelled LEMELE HYVUHA, it crumbles to dust.  It is a scroll of enchant weapon. _Your +0 hammer glows red for a moment. hIdentify which item? (\ to view known items) Potions (select first with !)  m - a glowing cyan potion  n - an inky potion[?] describe selected h h hx##..........##.#..# #. MrZuerg the Tinkerer##............###.## ## Mountain Dwarf##.............. #.#Health: 33/33 ========================##............... ###### Magic: 2/6========----------------#................. #...## AC: 3Str: 13#................. ###... EV: 10Int: 17#................. #### SH: 0Dex: 8#.................XL:  4 Next: 42% Place: Dungeon:3#.......@.........Noise: ---------  Time: 2449.9 (0.0)#.................a) +1 hammer#...............[4 h0m..Cast: Kinetic Grapnel#.................##.........*†.....##....†.........#*   dormant clockwork bee (minion)##............####..........####........## _k - a scroll labelled LEMELE HYVUHAAs you read the scroll of identify, it crumbles to dust. _e - a potion of might  As you read the scroll labelled LEMELE HYVUHA, it crumbles to dust.  It is a scroll of enchant weapon. _Your +0 hammer glows red for a moment. ht'  As you read the scroll of identify, it crumbles to dust.  m - a potion of attraction h,2. h/,50.9 (1 h53 h<5] _Your dormant clockwork bee falls apart. h  h"" hS), h;L##......###.## ####..##......##.# #...##......###### #...#......#...####.###.....###.......#.....# ########.....# #........# #............# 5.9 (5#.....# #.....# ##....†.....####....†####............####....####........######++#### hO3 hz h, h hO3==== h hR==== h hB h X h%n hH)B h+|4==== h'0B hb6 h===== hBn hH5==== hM h#Sn hUh==== h&X, hYB hu[, h\ ha^, h_ ha, hdz6==== hog hpi hCkB hl hn, ho hq hs, ht hu hvR==== h+x hy h{B h~B h\, h# h h h: h<, h h= _You open the large door. h3 h  h"E  There is a large open door here. hM h _ hĐ h  h2, h h h., h h; h #..........#  #..................#  ##..........†.....##  . ##....†.........##  #.###............##  .(.##..........##  #..##........##  #..####''#### ho #..@....# 501.9 (46.0) #########       hE  h: hХ,2.9 (47 hS hf% _Found 3 stones. h 3 h  h  h  h , h  h[ X hü  h< , hڽ  h6  hH , h n hV ;  You see here 3 stones. h  h0  _ hn  h  h  h?  h  h  h , h  he  h , h5  h  hm  h  hZ  h  h  hI  h  h  hV  h  h9  hO  h{  h  h^  h  h  h  h  h"  h  h  h  h  h  hq  h  h  h  h  h  hx  hb  h  hN  h<  hG , h  h  h , hg  hF  h , h*  h  h , h  hK  h_ , h  h!  h" , hR#  h\&  h' , h(  hW+  h, , hk.  h2  h 5 , h&6  h9  hz; , h<  h$@  h}B , hC  h~F  hG , hH  h$K  hL , hvM  hP  hR , h S  hU  h,W , hX  hZ  h\ , h7^  h`  hb , hd  hMg  hii , hj  hl  hn  ho  ho  hq  hs , ht  hv  h6x  hx  hVy  h"{  h|  h/}  h}  h  h-  h  h6  hj  Things that are here:  a +0 dagger; a ball python skeleton h  h  _ h  hp  h% , h  hُ  h , h  h̔  h X ho , hI  h  h  h  h  h  h/  h  hH  hP  hR  h¤  h4  h  h  ho  h  h  h  h  h|  h  h  ##w...  ....  ....  ...  #.. ..  #.# ..# . #.# #.# . #@###.##### #..##.#####..## ##.##...#####....## #.##...#..##...##..# #.##...# .... h #.#####.# ##....#.######...# w   dart slug (asleep) ###.#####.# #.....#.##.....# ........#.# ##.###.#.##.##..#.# ........#.# ##..# #.#..........# h -55.9 (53 h `.ww h ,6.9 (54 h  h \ _A dart slug comes into view. h~ R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  MrZuerg the Tinkerer ##....  Mountain Dwarf .w.. Health: 33/33 ======================== .... Magic: 3/6============------------ ... AC: 3Str: 13  hK#.. ..  EV: 10Int: 17 #.# ..# . SH: 0Dex: 8 #.# #.# . XL:  4 Next: 42% Place: Dungeon:3 #@###.#  Noise: ---------  Time: 2556.9 (0.0) #### #..##.###  a) +1 hammer  ##..## ##.##...# #  Cast: Kinetic Grapnel  ###....## #.##...# ..#  #...##..# #.##...# ....  #.#####.# ##....#.######...# w   dart slug ###.#####.# #.....#.##.....# ........#.# ##.###.#.##.##..#.# ........#.# ##..# #.#..........# _A dart slug comes into view.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or  h(bpress ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a dart slug hCMrZuerg the Tinkerer##....Mountain Dwarf.w..Health: 33/33 ========================....Magic: 3/6============------------...AC: 3Str: 13#.. ..EV: 10Int: 17 h#.# ..#. SH: 0Dex: 8#.# #.#. XL:  4 Next: 42% Place: Dungeon:3#@###.#Noise: ---------  Time: 2556.9 (0.0)#####..##.###a) +1 hammer##..## ##.##...##Cast: Kinetic Grapnel###....## #.##...#..##...##..# #.##...# ....#.#####.# ##....#.######...# w   dart slug ###.#####.# #.....#.##.....# ........#.# ##.###.#.##.##..#.# ........#.# ##..# #.#..........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)   h5Press: ? - help, Dir - move targetAim: a dart slug  You lock target on the dart slug and prepare to deploy your bee.  (Press . to continue winding your bee.) h```````Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a dart slug  You lock target on the dart slug and prepare to deploy your bee.   hu(Press . to continue winding your bee.)  The dart slug launches a dart at you. hk.....@. h:d==7.9 (1Winding  h! h O _The slug dart misses you. hj: h<Y--8.  hB hVF@ _You continue winding your clockwork bee... h^n  hu F.w h2x l--9..  h  hނ @ _You continue winding your clockwork bee... h h.wy(ally target)y   clockwork bee (minion) hI60Kinetic Grapnel h h` _With a metallic buzz, your clockwork bee launches itself at the dart slug. h] ##.... .... .w. #.. ..# ..#.#y## ####.##.#####..###.##...####....## #...#...##.......##### hƔ @##....#.######...# ##.......# ........##.#####..#.###..# #.#.........###..###..#.### hn  h :y. h _1Kinetic Grapnel hڦ  h. & _You swap places. h hz hS.wy.  hT2Kinetic Grapnel _Your clockwork bee stings the dart slug. h/l  Your clockwork bee stings the dart slug.3 _The dart slug barely misses your clockwork bee. h M  Your clockwork bee stings the dart slug. h  h ..yy   clockwork bee (minion) h0 g64Kinetic Grapnel h  hf I _The dart slug dies! h<**   dormant clockwork bee (minion) h&5 h ho!L _Your clockwork bee winds down and falls to the ground. hK ##......... . ..   hN .# .*# . #@###.#  #### ..##.##  ##..## ### ##....# ..#..##. #.##...# ....  #####...# ###.#### #........# ##.###.#.##.##..# ##...........# hT  h7V Y4====6 hZ  h\  h  h  h  h'  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) h"J h%  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) h- h hM h  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) h hB hͨ h5 h hs ho h hv3  h5  h;  h?  h hb d. h &7 hN h _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _You deconstruct your dormant clockwork bee. h?l h n-9.1 (1.2 h s hv+ _You swing at nothing. hn  h# )70.3 hF  h + _You swing at nothing.! hoBM #......###............r..! h D...> . ..  . . #.###.#  #### ..##.## ! hHF##..## ##.##...##r   quokka (asleep)###! heQh  A quokka comes into view.! hVTK====10! hZ! h ^; _Found a stone staircase leading down.! hM.J ##.##..............r.##.......#...>...#.....# ! h. . #.###.# #####..##.####J   endoplasm (asleep)..! hl  An endoplasm comes into view.! h`.JJ! h7=2Kinetic Grapnel! hY! hx^ _The endoplasm quivers.! h#...  .. ##J##..............r#....#...>.....# #..## #.#. #.## #### ..##.### ##..## ##.## ##....## ..#..##.! h #.##...# ....  #####...#! h?! h*.J! h&3! hʮ! hP" h,#.. #......# . ..# .#" h-.. J.....r.# #......#...> #...##..##. #.# " hO1##.# ####.#####..###.##...####....## #.#..#...##..#....#######....#.######...# " hA9##......#" hF" h`G" hTR.......J...rr" hT&4" h _" ha" h6  ..# .#.. ........# " h 8#J...r..##...>...# #......###..##. #.# # ####" h9.##.#####..###.##...####....## #.#..#...##......#####" h3:##....#.######...# ##......# ........##.#####..#.#" h;" h*Cf.....J" hD&5" hJ" hM" h 6 ..# .##........ ........# #......" h KJ..>. #...##..#. #.# # ####" h) (.##.#####..###.##...####....## #..#...##......#######....#.######...# " h- ##......# ........##.#####..#.###..# #.#........." h " hW " h% .Jrr   quokka" h Y5====6" hu " h " h&BR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.# h+# h # h4c.. #......##  MrZuerg the Tinkerer# hN # hp.##........  Mountain Dwarf# h # h........#  Health: 33/33 ========================# h # h#.......#  Magic: 2/6# hO========----------------# hw # hz#...>...#  AC: 3# h.Str: 13# h # h#Jr....#  EV: 10Int: 17 #.##..## . SH: 0Dex: 8 #.# #.# . XL:  4 Next: 46% Place: Dungeon:3# h #@###.#  Noise: ---------  Time: 2576.3 (0.0) #### #..##.###  a) +1 hammer  ##..## ##.##...# #  Cast: Kinetic Grapnel  ###....## #.##...# ..#  #...##..# #.##...# .... # h #.#####.# ##....#.######...# J   endoplasm ###.#####.# #.....#.##.....#  r   quokka ........#.# ##.###.#.##.##..#.# ........#.# ##..# #.#..........# _The endoplasm quivers.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  # h_Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm# hǣ .. #......##  MrZuerg the Tinkerer .##........  Mountain Dwarf ........#  Health: 33/33 ======================== #.......#  Magic: 2/6========---------------- #...>...#  AC: 3Str: 13 #Jr....#  EV: 10Int: 17 #.##..## . SH: 0Dex: 8 #.# #.# . XL:  4 Next: 46% Place: Dungeon:3 #@###.#  Noise: ---------  Time: 2576.3 (0.0) #### #..##.###  a) +1 hammer  ##..## ##[# hz39;49m.##...# #  Cast: Kinetic Grapnel  ###....## #.##...# ..#  #...##..# #.##...# ....  #.#####.# ##....#.######...# J   endoplasm ###.#####.# #.....#.##.....#  r   quokka ........#.# ##.###.#.##.##..#.# ........#.# ##..# #.#..........#Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm  You lock target on the endoplasm and prepare to deploy your bee.# h ..       # h]  #...>...#  #r.....#  #J  #.# #.#    ####     #           # hw;  ##..# # hײd==7.3 (1Winding # hA# honfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an endoplasm  # hvYou lock target on the endoplasm and prepare to deploy your bee. _(Press . to continue winding your bee.)$ h..J--8.  _You continue winding your clockwork bee...$ h  .rYou continue winding your clockwork bee...  The endoplasm freezes you.$ h 0-----9.. $ h $ h % _You are frozen.% h^/6 y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the endoplasm.  The endoplasm freezes you.27-----80 _You are frozen.& h+/I .#.. ........# #....> #...r##..#.J# #.# y## ####.##.#####..###.##...####....## #..#...##......#######....#.######...# ##......# ........##.#####..#.###..# #.#.........###..###..#.###  You swap places.  Your clockwork bee stings the endoplasm!.rr   quokkay   clockwork bee (minion)81& hlB_ _The endoplasm dies!& h  (ally target)Your clockwork bee locks its sights upon the quokka.  Your clockwork bee closely misses the quokka.The quokka bites your clockwork bee but does no damage.=2 _Your clockwork bee stings the quokka.& h̔   Your clockwork bee stings the quokka!†y   clockwork bee (minion)& hb @8=-& h 50-3Kinetic Grapnel& h  & h & hy "_The quokka dies!& h( & hL-**   dormant clockwork bee (minion)& hH5O-4& h: & h>& ht?>_Your clockwork bee winds down and falls to the ground.' hߺ3====9==' h9====' h' h' h30' h*2=' h,' h' h' h"' h' h ' h ' h' hX_You start resting.' h' h' h' he' ha' h' h' h}1' h=' h!' h' h' hu' h4' h====' h=' h6' h' hw' h{' h' h' h' h ' h ' hg 2' h /==' h ' h' h=' h' h====' h-' h3' h' hn' hf' h' h' h' h ' h  ' h"! .' h!  ' hg":_Your dormant clockwork bee falls apart.' h#' h'' h'602' hC( 8.0)' h)' h*3' hU+/==' h+%3.3 (19' h /' h^1 ' h 2' h2_HP restored.' h <M.. ##.##..............#...>..... .##..##†# . #@###.#  #### ..##.##  ##..## ### ###....## #.##...#..#4.0)' hŅ UM..  .. #......##.##.................#...>..... .##..## . #.###.#  #### ..##.## ##..## ##.##...#####5 _You see here a quokka corpse.( h'M#..  .. ##.##................##.......##...>...#.....# #..##†# . #.###.# #####..##.####..5====6 _( hIM#...  .. ##.##...#....#...>.....# .##..##†# #.#.#.###.## .. =7( h]zM# ########..#..  #... ##...##.....#.@.>##...... .##..###†# #.#.#.#8) he====) h,) hr) h) hՏ) h) h) h) h) h-) h) h4) h) h) hŢ) h.) h'N6====) h) h4 _Magic restored.) hD) h) hʮ) h&) hy) hʹ) h) hZ) hO) h) hк) h) h) h <====) h) h$) h) h) hx) hS) h<) h) h) h) h) hV) h7) h-) h,) h) h\) h,) h]) h) h,) h\) h ) hr,) hA) h) hT,) h%) h) h,) h) h) h ############# #...##......# #...##......# #...##......### ) h @#...##.....@..# #...........#K# #####.......# ..  Kinetic Grapnel#...>...# #$###......# # #.##..## ...K   kobold (missile, asleep) #†###.# .... #.###.# #..## #### #..##.### #....) h 29.3 (21.0)  A kobold comes into view. It is wielding a +0 dagger and quivering poisoneddarts.) h: -30.3 (22) h ) h + _Found 14 gold pieces.* hER  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.* h   MrZuerg the Tinkerer  Mountain Dwarf  Health: 33/33 ========================  Magic: 3/6============------------ ############# AC: 3Str: 13 #...##......# EV: 10Int: 17 #...##......# SH: 0Dex: 8* hk  #...##......###  XL:  4 Next: 50% Place: Dungeon:3 #...##.....@..#  Noise: ---------  Time: 2630.3 (0.0) #...........#K#  a) +1 hammer #####.......# ..  Cast: Kinetic Grapnel #...>...# #$#  * h m##......# #  #.##..## ...  K   kobold (missile, asleep) #†###.# ....  #.###.# #..## #### #..##.### #.... _Found 14 gold pieces.  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (asleep)+ h+ hNMrZuerg the TinkererMountain DwarfHealth: 33/33 ========================Magic: 6/6+ hL========================#############AC: 3Str: 13#...##......#EV: 10Int: 17#...##......#SH: 0+ hUrDex: 8#...##......###XL:  4 Next: 50% Place: Dungeon:3#...##.....@..#Noise: ---------  Time: 2630.3 (0.0)#...........#K#a) +1 hammer+ hI#####.......# ..Cast: Kinetic Grapnel#...>...# #$###......# ##.##..##...+ h@K   kobold (missile, asleep)#†###.#....#.###.##..## #####..##.####....Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (asleep)  Okay, then.+ h+ h + ho$+ h &. _, hq V Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft2%2  c + Launch Clockwork Bee Forgecraft4% 3 Select a spell to describe[!]/[I] toggle spell headers- hgMrZuerg the TinkererMountain DwarfHealth: 33/33 ========================Magic: 6/6========================#############AC: 3Str: 13#...##......#EV: 10Int: 17#...##......#SH: 0Dex: 8#...##......###XL:  4 Next: 50% Place: Dungeon:3#...##.....@..#Noise: ---------  Time: 2630.3 (0.0)#...........#K#a) +1 hammer#####.......# ..Cast: Kinetic Grapnel#...>...# #$###......# ##.##..##...K [- h`r42m  kobold (missile, asleep)#†###.#....#.###.##..## #####..##.####....Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (asleep) _Okay, then.. h~R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.. h9*. h8  You shape a spike launcher from a nearby wall.  The rocky spike skewers the kobold.. h.N#). h_ 4--------1==1.3 (1Kinetic Grapnel _You kill the kobold!/ hUb--2/ h ####### #...##......# #...##......# #...##......### #...##.# #...........#)# #####.......#... #...>...####$###......# ##.##..## ...#†###.# ....#.###.# #..## #..##.### #....--30 hS##############...##......# #...##......# #...##......####...##..# #...........#@# #####.......#....# #...>...####$###......# #.##..## ...#†###.# ....#.###.# #..## ###..##.####.... .##.##...# # #<...## 4  Things that are here: _a +0 dagger; 2 poisoned darts; a kobold corpse0 h$;##############...##......# #...##......# #...##......####...##........# #...........#)##########.@..# #...>...####$# ##......# # .##..## ...#†###.# .#.###.# #..## ##..##.####.... ##.##...# # #<...###.##...# ..##......--------5 _0 h #####  #...##......#  #...##......#  #...##......###  #...##........#  #.#)####  #####.#..@.# #...>...####$# ##......# .# #.##..## ..#†###.# ####.###.# #..## . #..##.### #.... # # ##.##...# # #<...# ## #.##...# ..##......#61 hf ##### #...##......# #...##......# #...##......### #...##........# #.#)#### #####.#...@# #...>...####$# ##......# #.# #.##..## ##†###.# #####.###.# #..## .#..##.### #.... #. ##.##...# # #<...####. # #.##...# ..##......##.#7 _Your spike launcher falls apart as you grow too distant to maintain it.1 h: 9 ############# #...##...........###.....#)########....  #...>...#####......# #. #.##..## #.. ...# # #.##...# ........#...#. 1 hUF <81 hiI 1 hQ 1 hS +9.3 (21 h*Z 1 hB] ? _You now have 155 gold pieces (gained 14).2 hI2 ############# #...##..........###.............#)#########....  #...>...#####......#  #.##..## #.........†###.# ######..... # ##....#.######...#..#.#....† 2 h5====40.3 (12 h ...##......###....#)########....  #...>...#####......# #.####... #.##..## #@........†###.# ######...... #..## .. # #.....#.##.....# #..#.#... 2 hY12 h֘2 h2 hǡ2 h2 hc ...##......# ...##......# ...##......### ...##.# .#)#### .#....# #...>...####.# .##......# #.####...$#.##..## #. #†###.# ######..... #.###.# #..## .#..##.### #.... #.###.##...# # #<...####.# #.##...# ..##......##.# 2 hd %#.##...# .#...#.#  ##....#.######...#..#.#....†#  #.....#.##.....# #..#.#...#2 hn 2 h`p &22 h'w 2 h9} + _Found 12 gold pieces.3 hc 3 hi ====3 hr B3 hs 3 hKv ,3 h\x 3 h{ ,3 h| 3 h ,3 hq 3 h ,3 h 3 hL d6====3 h 3 h] 3 h! ##......# ##......# ##......### ##.# #)#### .#....# .#...>...####.# ..<##......# #.####...$.#.##..## #..50.3 (83 h #†###.# ######..... #.###.# #..## ... #.##...# ..##......##.# #.##...# .#...#.# ##....#.######...#..#.#....†##.....#.##.....# #..#.#...#.3 h 3 h֟ +1.3 (93 hۢ 3 h 9 _Found a stone staircase leading up.4 h834 h(94 h;4 h<4 hc=4 hC4 he4 hn##......# ##......# ###### ##......### #...#.. ##..# .......#)#### ..............#....# g..... #...>...####.# ....<.. ##......# #.####...$..  #.##..## #...#†###.# ######.....###.###.# .##..## ... Kinetic Grapnel  #..##.### .##....  ##.##...# #.##<...#.##...# ..##......##.# # g   hobgoblin (asleep)#.##...# ........#...#.# #.  ##....#.######...#..#.#....†##..[34 hSR9;49m  #.....#.##.....# #..#.#...#... 2.3 (1  A hobgoblin comes into view. .The hobgoblin shouts!====3.3 (2Kinetic Grapnel _The hobgoblin moves out of view.4 h34 h4 hy4 h'......# ......# #......### ##...#..# ##.#)#### #.. .#....# #.. ...>...####.# g....<.......# #.####...$. #.##..## #.... 4 h>)#†###.# ######.....# #.###.# #.##..## ... Kinetic Grapnel #..##.### #.##..... #.# ##.##...# #.##<...####.# .#.##...# ..##......##.# #. g   hobgoblin#.##...# ........#...#.# #.. ##....#.######...#..#.#....†##..# #.....#.##.....# #..#.#...#....4 h/&04 h 44 h?K.gK   kobold4 hnH_====----4.3 (14 hI4 hMu _A kobold comes into view. It is wielding a +3 dagger.6 h  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6 h8*6 h  You shape a spike launcher from a nearby wall.  The rocky spike skewers the hobgoblin.6 hoK   kobold6 hFe6 hrqlK.#.6 h,4--------3==--5Kinetic Grapnel _You kill the hobgoblin!7 hx#......# ##......# # ##......### ##...#... ##.# ##..#)#### #.. #.#....# #.......K. #...>...####.# .....<... ##......# #.####...$....  #.##..## #.....  #†###.# ######.....###  #.###.# #.##..## ...  #..##.### #.##.. #.#  ##.##...# #.##<...####.#  #.##...# ..##......##.# # #.##...# ........#...#.# [7 h 40m#  ##....#.######...#..#.#....†##..  #.....#.##.....# #..#.#...#7 hP.K--67 h.##......# .##......# ####### .##......### ##...#... .##7 h .# ##.........#)#### #......... ##.#....# #.........  #...>...####.# .....<K..  ##......# #.####...$....7 h #.##..## #. #†###.# ######.....### #.###.# #.##..## ... #..##.### #.##.... #.# ##.##...# #.##<...####.# #.##...# ..##......##.#  #.##...# ........#...#.# # ##....#.######...#..#.#....†## #.....#.##.....# #..#.#...#7 hǭ7 h$L.K7 hA--77 h7 h 7 hm 7 hMx 8K.7 hz &87 h^ 7 h 8 hJ  Casting: Construct Spike Launcher (safe; 1% risk of failure)  8 hK\Confirm with . or Enter, or press ? or * to list all spells.8 h1.##......# MrZuerg the Tinkerer .##......# #######  Mountain Dwarf 8 h.##......### ##...#...  Health: 33/33 ======================== .##........# ##........  Magic: 1/6====-------------------- 8 hF.........#)#### #.........  AC: 3Str: 13 ##.......#....# #.........  EV: 108 hF Int: 17  #...>...####.# .....<...  SH: 0Dex: 8 8 hDW ##......# #.####...K....  XL:  4 Next: 53% Place: Dungeon:3  #.##..## #...@.........  Noise: ---------  Time: 2658.3 (0.0) 8 hT M #†###.# ######.....###  a) +1 hammer  #.###.# #.##..## ...  Cast: Kinetic Grapnel  #..##.### #.##..... #.#  ##.##...# #.##<...####.#  #.##...# ..##......##.#  K   kobold  #.##...# ........#...#.# #  ##....#.######...#..#.#....†##.  #.....#.##.....# #..#.#...#.. _You kill the hobgoblin!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +3 dagger9 h?.##......# MrZuerg the Tinkerer .##......# #######  Mountain Dwarf .##......### ##...#...  Health: 33/33 ======================== .##........# ##........  Magic: 1/6====-------------------- .........#)#### #.........  AC: 3Str: 13 ##.......#....# #.........  EV: 10Int: 17  #...>...####.# .....<...  SH: 0Dex: 8  ##......# #.####...K....  XL:  4 Next: 53% Place: Dungeon:3  #.##..## #...@.........  Noise: ---------  Time: 2658.3 (0.0)  #†###.# ######.....###  a) 9 h"A+1 hammer  #.###.# #.##..## ...  Cast: Kinetic Grapnel  #..##.### #.##..... #.#  ##.##...# #.##<...####.#  #.##...# ..##......##.#  K   kobold  #.##...# ........#...#.# #  ##....#.######...#..#.#....†##.  #.....#.##.....# #..#.#...#..Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +3 dagger  You lock target on the kobold and prepare to deploy your bee.      )####     #...>    $....   K.....  #†###.#     ...       #.##<     9 hSb[15;12H   †   ==9.3 (1Kinetic GrapnelWinding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold, wielding a +3 dagger  You lock target on the kobold and prepare to deploy your bee. _(Press . to continue winding your bee.): hK.--60. : hK: hv@ _You continue winding your clockwork bee...: h5: h?3K.: h@l--1.. : hH: hL@ _You continue winding your clockwork bee...: h *(ally target)y   clockwork bee (minion): h~y  With a metallic buzz, your clockwork bee launches itself at the kobold.  The rocky spike skewers the kobold.: h : hYy@K.: h6=2: h): h_ _The kobold is severely wounded.< hY.##......# ..##......# # ..##......### ##...#... ..##.# ##.........#)#### #.........#.#....# #......... #...>...####.# .....<... ##......# #.####...$.... #.##..## #..@yK. #†###.# ######.....### #.###.# #.##..## ... #..##.### #.##..... #.#  ##.##...# #.##<...####.# #.##...# ..##......##.# #.##...# .#...#.#  ##....#.######...#..#.#....†## #.....#.##.....# #..#.#...#< h [  You swap places. Your clockwork bee stings the kobold!< h#)y   clockwork bee (minion)< h>o4-3Kinetic Grapnel< h;E< haGF _The kobold dies!= h[##......# ##......# # ##......### ##...#... ##.# ##........ #)#### #......... .#....# #.........  = h\#...>...####.# .....<...  ##......# #.####...$.... #.##..## #..y@). #†###.# ######.....### #.###.# #.##..## ... #..##.### #.##...= h|`} #.##...# ..##......##.# #.##...# .#...#.# ###....#.######...#..#.#....†##.#.....#.##.....# #..#.#...#.= hk **   dormant clockwork bee (minion)You swap places.= hwnH2====-= ho4= h6u= hwL _Your clockwork bee winds down and falls to the ground.= h%##......# ##......# ####### ##......### ##...#... ##.# ##........ #)#### #......... .#....# #......... #...>...####.# .....<... ##......# #.####...$....  #.##..## #..*.@.  #†###.# ######.....###  #.###.# = h'#.##..## ...  #..##.### #.##....  ##.##...# #.##<...#.##...# ..##......##.# ##.##...# ........#...#.# #.##....#.######...#..#.#....†##.#.....#.##.....# #..#.#...#.= hT.= h45<5= h7o _You see here a +3 dagger.= h{ = h = hm = hX n= hI = h R===== h = h ,= h = h* ,= h = h ,= h = h4 ,= hC = h3 ,= hb = h[ V3===== h = h = hj ,= h] = h& W _You start resting.= h' 3= h) = h+ ,= h\- = h/ R===== h1 = h4 ,= hN6 = hb8 ,= h<: = hL< ,= h8> = h#A ,= hC = h3F ,= hG = hJ f4===== hK = hN ,= hO = h;R ,= hT = hV ,= hX = hM[ R===== h\ = h^ ,= h` = hb ,= hd = h%g ,= hh = hm ,= ho = hr ,= h/v = h{x f5===== hfy = h&| ,= hn~ = h( n= hp = h ===== h = h; = h = hƜ = h ,= h = h8 B= hI = h = h{ = h . _Your dormant clockwork bee falls apart.= hE 1703.3 (38.0)= h ]6====4.3 (39= h = h % _Magic restored.> h ####### ......#  ......# ####### ......### ##...#... #.# ##. .#)#### #.. .......#....# #......... ...>...####.# #.....<... > hr #......# #.####@..$.... #.##..## #....)........ #†###.# ######.....### #.###.# #.##..## ... #..##.### #.##..... #.# ##.##...# #.##<...####.# .#.##...# ..##......##.# .##...# ........#...#.# ##....#.######...#..#.#....†##..#> h > h 15.3 (1.0)> h > ht ? h ? h ? hJ ? hS ? h ? h n? h ? h ? hֱ ? h <====? h ? hC ? h2 ? h ? h N _You now have 167 gold pieces (gained 12).? h ? h ? h{ ? h( ? h" ? h ? h ? h ? h ? h ? ht ? h ? h ? hH ? h ? h ? h ? hb ? hO ? h ? h ? h ,? h ? h0 ? h ? h ? h ? h ? hs ? h6 ? ha ? h ? h ? hi ? hb ? h% ,? h_ ? h` ? hH ,? h ? hC ? hv ? h ,? hx ? h ? h ,? h) ? h ? h ? h ? h5 ? hY ? hn ? hc ? hj ? h1 ? h( ? h! ? hp" ? h$ ? h% ,? h' ? h) ? h* ,? hN, ? h2   ## ## .....## #.# ######  ? h4 :......## #.# #....#  . ..# #....#  <.....### #.# #....#  ##.# #.# #....#  ....##..# #.###....#  .#####..####....@...#  27.3 (22.0) ? h27 .###..........##.####  ......#.####.###.#  ...####.# #.# #.#  .....##.# #.# #.#  ..#...#.# #..# >.#  #.#....÷##..##..##  ..#.#...#......# .#..#......# ? h: ? h< ,8.3 (23? h7@ ? hB ; _Found a stone staircase leading down.@ hY@ ho9  There is a stone staircase leading down here. _@ h .@ hA@ h...>...####.# #.....<.....###### ##......# #.####.........##.# #  #.##..## #....)........##..# #  #†###.# ######.....#####..####  #.###.# #.##..###........  #..##.### #.##.......#.####  ##.##...# ##.##<...####.# #  #.##...# ##..##......##.# ##  #.##...# #.@......#...#.###.69.3 (41  ##....#.######...#..#.#....[@ hw40m÷##..  #.....#.##.....#...#..#.#...#... ##.###.#.##.##..#.###.#..#......# #..# #.#..........# #...###.....## #.#.##..#.######..##.##..... .## #....#.##.# ##..##...##..#. ######.........####..##.....##..# ##......###....##...##.......##.. _Done exploring.@ hu @ hw 3@ hE .............0@ h 7.0).@ h ,@ h3 E _Done exploring.E hc 3E hE E h E h E hU $ _E h nE h E h ,E hd E h E h BE h E h ,E h E h E h ,E h E h ^  You see here a +3 dagger.E h E h  _E h E h E hr ,E hP E hF E h| ,E hp E hw E hw E h= E h E hg E hV ,E h E h E hW E h E h E h~ E hd XE h< ,E h# E h  Things that are here:  a +0 dagger; 2 poisoned darts; a kobold corpseE h| E h  _E h E hU E h ,E h E hT E h E h E h8 E h\ E h ,E h E h E hG ,E h* E h!  #############  #...##......#  #...##......#  #...##......### ## #...##........# ##.... #...........#)#### #..... #####.......#....# #..... #...@...####.# #....88.3 (1E hP o9.0) ##......# #.####.. #.##..## #....). #†###.# ######.... #.###.# #.##.  #### #..##.### #.##  ##..## ##.##...# ##.##<....## #.##...# ##..##. #...##..# #.##...# #....E h E h*# E h$ c _There is a stone staircase leading down here.F h F h F h.F hF h89.0) _F hHG hM\| #############  #...........# 4 #@# #)#G h] #.# ... ### G h`G h.90.0 (1.7G h G hA _You climb downwards.  Found a war axe. G h=S_There is a stone staircase leading up here.H hL3H hMH hOH hQH hW| _H h XH hl[,H hmH hnH hCoH hq,H hQuH h=wH hOy,H hszH h1|H h|~,H hKH hpH h,H hsH hH h.H hH hH hH hH h>H hH hʎH hƐH h,H hVH hs##############...........##.#####<###.##)# #.##.# #.# ... #.# ####.#.# .......800.0)#.#.#.#.......#.#[#.###......#.# ..##. ###H h,#H hŸH h,,1.0 (11H hHH h( _Found a ring mail.H hs H h 3H h@ H h H h H h ,H h H ht H hI H h H hǭ ,H h~ H h H h H hǶ H h H hٻ H h #...........# #.#####<###.# #)# #.# #.###.# ....#.# #####.#.# ........#H h} ;.###.#.#.#.##J...?..@....#.###.#.#[#.## #....... #.#...### #.##### #. J   endoplasm (asleep) .. ##H h 15.0 (4.0)H h +6.0 (5H h H h1 ] _An endoplasm comes into view.I h[ R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J h5v #...........#  MrZuerg the Tinkerer #.#####<###.#  Mountain Dwarf #)# #.#  Health: 33/33 ======================== #.###.#  Magic: 3/6============------------ ....#.#  AC: 3Str: 13 #####.#.#  EV: 10Int: 17 ........#  SH: 0Dex: 8 J h7.###.#.#.#.##  XL:  4 Next: 54% Place: Dungeon:4 J...?..@....#  Noise: ---------  Time: 2806.0 (0.0) .###.#.#[#.##  a) +1 hammer #.......  Cast: Kinetic Grapnel #.#...###  #.#####  #. J   endoplasm (asleep) .. ## _An endoplasm comes into view.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J h9LAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm (asleep)K hIeW#...........#MrZuerg the Tinkerer#.#####<###.#Mountain Dwarf#)# #.#Health: 33/33 ========================#.###.#Magic: 3/6============------------....#.#AC: 3Str: 13#####.#.#K hg EV: 10Int: 17........#SH: 0Dex: 8.###.#.#.#.##XL:  4 Next: 54% Place: Dungeon:4J...?..@....#Noise: ---------  Time: 2806.0 (0.0).###.#.#[#.##a) +1 hammer#.......Cast: Kinetic Grapnel#.#...####.######.J   endoplasm (asleep)..##Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K hgAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm (asleep)  You lock target on the endoplasm and prepare to deploy your bee.K h;kd==7.0 (1Winding K htK hwonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an endoplasm (asleep)  You lock target on the endoplasm and prepare to deploy your bee. _(Press . to continue winding your bee.)M hQM h=Y--8. M hM h@ _You continue winding your clockwork bee...M hgO  You continue winding your clockwork bee...M h.JJ--9.. M h;t _The endoplasm quivers.M h? M h) #.J.?..@y(ally target)y   clockwork bee (minion)M h| /10M h# M h& ` _With a metallic buzz, your clockwork bee launches itself at the endoplasm.l h ############# #...........# #.#####<###.# #)# #.# #.###.#  ....#.# l hS #######.#.# #.........# .###.#.#@#.## ..J.?...y...# .###.#.#[#.## #.......#.#...####.######. ..##l hS l hL l h& }.J?..y.l h= &1l h l hB m hm hm h,8y..m h&2m hEm hqm hϯ m h[ P.J m h =3Kinetic Grapnelm h m h > _Your clockwork bee stings the endoplasm.n hM  Your clockwork bee stings the endoplasm!n hZ?.n hG n hg64Kinetic Grapneln hp_ _The endoplasm dies!n h #...........# #.#####<###.# #)# #.# #.###.# ....#.########.#.# #.........#.###.#y#.#.## ....?..@....# .###.#.#[#.## #....... #.#...### #.##### #. y   clockwork bee (minion) .. ## **   dormant clockwork bee (minion)5 _Your clockwork bee winds down and falls to the ground. h'17Ho hP #.# #.#####<###.# #)# #.# #.###.# ....#.# #######.#.# #.........##.###.#*#.#.##.?.##.###.#.#[#.### #....... #.#...### #.## #.. ... ##.o h4====6o hD @ #.# #.#####<###.# #)# #.# #.###.# ....#.# #######.#.# #.........##.###.#*#.#.##.?.##.###.#.#[#.## #.#.......#.#.#...####.#.######.#.......#.##.o hO o hQ &7o hU o hWW o h, #.# #.#####<###.# #)# #.# #.###.#o h.8 ....#.# #######.#.# #.........##.###.#*#.#.##..##.###.#.#[#.## #.#....... #.#.#...### #.#.##### #.#.. ..... #.##.o h8o h`<&8p hp h5p h+9.0 (2p hp ha _i - a scroll labelled FUONAF VUINp h  #.# #.#####<###.# #)# #.# #.###.# ....#.# #######.#.# #.........##.###.#*#.#.##.##.###.#.#[#.## #.#....... #.#.#...### #.#.##### #.#.. ..... #.##.====20.0 (1p h0 C #.# #.#####<###.# #)# #.# #.###.# ....#.#p h Y #######.#.## #.........##.###.#*#.#.##.##.###.#.#[#.##.. #.#.## #.#.#...### #.#.##### #.#.. ..... #.##.p h p h- &1p h p h p h  #.# #.#####<###.##. #)# #.##. #.###.##. ....#.#p h a#.#######.#.# #.#.........##.###.#*#.#.##.##.###.#.#[#.## ... #.#. ###. #.#.#...####. #.#.######. #.#.... .....#. #.##.p hp h5&2p h p h$q h/ #.# #.#####<###.# #.# #)# #.# #.# #.###.# #.# ....#.# #.#######.#.# #.#.##.###.#*#.#.##.##.###.#.#[#.## .... #.#. ###.#.#.#.#...### #.#.#.#.##### #.# #.#..s   scorpion (asleep) ..s .....*   dormant clockwork bee (minion) #.# #.##., ally targetq h4`)3 q h5q hn?M_A scorpion comes into view.q hD #.# #.#####<###.# #.# #)# #.# #.# #.###.# #.# ....#.# #.#######.#.# #.#.##.###.#*#.#.##.##.###.#.#[#.## .....#.#. ###.#.#.#.#...### #.#.#.#.##### #.# #.#.. ..s ..... #.# #.##.ss.4r hQR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r h #...........#  MrZuerg the Tinkerer #.#####<###.#  Mountain Dwarf #.# #)# #.#  Health: 33/33 ======================== #.# #.###.#  Magic: 1/6====-------------------- #.# ....#.#  AC: 3Str: 13 #.#######.#.#  EV: 10Int: 17 #.#.........#  SH: 0Dex: 8 ########.###.#*#.#.##  XL:  4 Next: 56% Place: Dungeon:4 .......@............#  Noise: ---------  Time: 2824.0 (0.0) ########.###.#.#[#.##   hma) +1 hammer .....#.#.......  Cast: Kinetic Grapnel ###.#.#.#.#...###  #.#.#.#.#####  #s# #.#..  s   scorpion (ally target) ... .....  *   dormant clockwork bee (minion) #.# #.##.  _A scorpion comes into view.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (ally target)r hG #...........#  MrZuerg the Tinkerer #.#####<###.#  Mountain Dwarf #.# #)# #.#  Health: 33/33 ======================== r hg~#.# #.###.#  Magic: 1/6====-------------------- #.# ....#.#  AC: 3Str: 13 #.#######.#.#  EV: 10Int: 17 #.#.........#  SH: 0Dex: 8 ########.###.#*#.#.##  XL:  4 Next: 56% Place: Dungeon:4 .......@............#  Noise: ---------  Time: 2824.0 (0.0) ########.###.#.#[#.##  a) +1 hammer .....#.#.......  Cast: Kinetic Grapnel ###.#.#.#.#...###  #.#.#.#.#####  r h@s#s# #.#..  s   scorpion (ally target) ... .....  *   dormant clockwork bee (minion) #.# #.##. Confirm with . or Enter, or press ? or * to list all spells.r hAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (ally target)  You lock target on the scorpion and prepare to deploy your bee.  (Press . to continue winding your bee.)r hv!r h&"r h*~   <###.#  r he+g#.# #)# #.#  #.#   #.#   r h-7    .    [#.##    ###s  r hU.?#.# #.#..  ...  #.# r h;/ r h2~==5.0 (1Kinetic GrapnelWinding r h/9r h;  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a scorpion (ally target)  You lock target on the scorpion and prepare to deploy your bee.  r h<(Press . to continue winding your bee.) _Your existing bee falls apart.u hf u hk" 1.u h% 2====--6Kinetic Grapnelu h& *. u h- u hX1 @ _You continue winding your clockwork bee...v hhv hss   scorpionv hv hL--7Kinetic Grapnel.. v h`v h@ _You continue winding your clockwork bee...v h:1 / y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the scorpion.v h43 i27-----=8v h: v h> . _The scorpion stings you.w h  #.# #.#####<###.# #.# #)# #.# #.# #.###.# #.# ....#.# #.#.#.# #.#.##.###.#.#.#.##.@y.#w h #s###.#.#[#.## .....#.#. ###.#.#.#.#...### #.#.#.#.##### #.# #.#.. ... ..... #.# #.##.w h  You swap places.  The scorpion closely misses your clockwork bee.w h &9w h' w h, P _Your clockwork bee stings the scorpion but does no damage.x h߄  Your clockwork bee stings the scorpion!  The scorpion barely misses your clockwork bee.The scorpion closely misses your clockwork bee.x hTC====30x h)x he _Your clockwork bee closely misses the scorpion.x h8 x h&1x hux hǣ _Your clockwork bee stings the scorpion! The scorpion misses your clockwork bee.x hiL  Your clockwork bee stings the scorpion.x h †y   clockwork bee (minion)x h_#...........#MrZuerg the Tinkerer#.#####<###.#Mountain Dwarf#.# #)# #.#Health: 28/33 ====================----#.# #.###.#Magic: 2/6========----------------#.# ....#.#AC: 3Str: 13#.#######.#.#EV: 10Int: 17#.#.........#SH: 0Dex: 8#########.###.#.#.#.##XL:  4 Next: 140% Place: Dungeon:4.......@y............#Noise: ---------  Time: 2832.0 (1.0)#########†###.#.#[#.##a) +1 hammer.....#.#.......Cast: Kinetic Grapnel###.#.#.#.#...####.#.#.#.######.# #.#.. hK!g38Hy   clockwork bee (minion)... .....#.# #.##.The scorpion barely misses your clockwork bee.The scorpion closely misses your clockwork bee. _Your clockwork bee closely misses the scorpion. _Your clockwork bee stings the scorpion! The scorpion misses your clockwork bee.Your clockwork bee stings the scorpion. _The scorpion dies! -Your clockwork bee closely misses the scorpion. _! The scorpion misses your clockwork bee. Your clockwork bee stings the scorpion. _The scorpion dies!Your Forgecraft skill increases to level 7!You have reached level 5!  --more--} h9{ 32/38=7--521% Kinetic Grapnel} h } h· 4 _ h5 h':A clockwork bee. A mechanical insect powered by an intricate array of gears and springs. It is vicious and resilient to damage, but its clockwork naturally winds down as it attacks, eventually leaving it unable to move until its creator winds it again. Max HP: ~33Will: ∞AC: ++EV: ++++rF: +..  rC: ... rPois: ∞rNeg: ∞rElec: + Threat: Low Class: Nonliv. Size: TinyInt: Mindless Speed: 150% (normally travels faster than you) You have about 33% to hit with your +1 hammer.  hS>.It has about 64% to hit you. Attack Max Damage Sting 13 It is immune to torment; and resistant to steam, miasma and drowning. It can fly. This monster has been created by magic and is temporary. Killing it yields no experience or items; it is incapable of using stairs. h9 h#...........#MrZuerg the Tinkerer#.#####<###.#Mountain Dwarf#.# #)# #.#Health: 32/38 ====================----#.# #.###.#Magic: 2/7======------------------ hʹ#.# ....#.#AC: 3Str: 13#.#######.#.#EV: 10Int: 17 h#.#.........#SH: 0Dex: 8#########.###.#.#.#.##XL:  5 Next: 21% Place: Dungeon:4.......@y............# h0Noise: ---------  Time: 2832.0 (1.0)#########†###.#.#[#.##a) +1 hammer.....#.#.......Cast: Kinetic Grapnel h###.#.#.#.#...####.#.#.#.######.# #.#..y   clockwork bee (minion)... .....#.# #.##.  h_Your clockwork bee closely misses the scorpion. _Your clockwork bee stings the scorpion! The scorpion misses your clockwork bee.Your clockwork bee stings the scorpion. _The scorpion dies!Your Forgecraft skill increases to level 7! _You have reached level 5! h= h h h5 h{ hczInventory: 13/52 slots Hand Weapons (go to first with ))  a - a +1 hammer (weapon)  f - the +7 Throatcutter {drain, coup de grace} Missiles (go to first with ()  p - a throwing net Armour (go to first with [)  b - a +0 robe (worn)  j - a +0 helmet (worn)  hMScrolls (go to first with ?)  g - 2 scrolls of poison  h - 2 scrolls of teleportation  i - a scroll labelled FUONAF VUIN Potions (go to first with !)  c - a potion of magic  d - 2 potions of curinge - a potion of might  m - a potion of attraction  n - an inky potion hc)  hb-  h4 #...........#MrZuerg the Tinkerer#.#####<###.#Mountain Dwarf#.# #)# #.#Health: 32/38 ====================----#.# #.###.#Magic: 2/7======------------------#.# ....#.#AC: 3Str: 13#.#######.#.#EV: 10Int: 17#.#.........#SH: 0Dex: 8#########.###.#.#.#.##XL:  5 Next: 21% Place: Dungeon:4.......@y............#Noise: ---------  Time: 2832.0 (0.0)#########†###.#.#[#.##a) +1 hammer.....#.#.......Cast: Kinetic Grapnel###.#.#.#.#...####.#.#.#.######.# #.#..y [ h15 h30m  clockwork bee (minion)... .....#.# #.##. _Your clockwork bee closely misses the scorpion. _Your clockwork bee stings the scorpion! The scorpion misses your clockwork bee.Your clockwork bee stings the scorpion. _The scorpion dies!Your Forgecraft skill increases to level 7! _You have reached level 5! h8  h9  h<  h>  h ~ hR Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c + Launch Clockwork Bee Forgecraft3% 3 Select a spell to describe[!]/[I] toggle spell headers h65 Launch Clockwork Bee Constructs a mechanical bee and winds its clockwork mechanisms over several turns before unleashing it against a targeted foe. The bee is swift and powerful, but its clockwork quickly winds down as it attacks, eventually leaving h7it helpless and unable to move. The caster may repair and rewind a dormant bee by attempting to move into it, atthe cost of 1 MP. Spellpower increases the number of attacks the bee may perform before going dormant. Level: 3School: ForgecraftFail: 3% Power: 26% Range: 7 Noise: Quiet Miscasting this spell causes magic contamination and also corrodes you. You don't have enough magic to cast this spell. h:8 h,$ Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike Launcher Forgecraft1% 2  c + Launch Clockwork Bee Forgecraft3% 3 Select a spell to describe[!]/[I] toggle spell headers h&  h,  h3 #...........#MrZuerg the Tinkerer#.#####<###.#Mountain Dwarf#.# #)# #.#Health: 32/38 ====================----#.# #.###.#Magic: 2/7======------------------#.# ....#.#AC: 3Str: 13#.#######.#.#EV: 10Int: 17#.#.........#SH: 0Dex: 8#########.###.#.#.#.## hB5 XL:  5 Next: 21% Place: Dungeon:4.......@y............#Noise: ---------  Time: 2832.0 (0.0)#########†###.#.#[#.##a) +1 hammer.....#.#.......Cast: Kinetic Grapnel###.#.#.#.#...####.#.#.#.######.# #.#..y   clockwork bee (minion)... .....#.# #.##. _Your clockwork bee closely misses the scorpion. _Your clockwork bee stings the scorpion! The scorpion misses your clockwork bee.Your clockwork bee stings the scorpion. _The scorpion dies!Your Forgecraft skill increases to level 7! _You have reached level 5! ha:  hu;  h5?  hA  h #.# #.#####<###.# #.# #)# #.# #.# #.###.# #.# ....#.# #.#.#.# #.#.##.###.#.#.#.##+.y.##†###.#.#[#.## .....#.#. ###.#.#.#.#...### #.#.#.#.##### #.# #.#..  ... .....  #.# #.##.**   dormant clockwork bee (minion)3.0 (1 he _Your clockwork bee winds down and falls to the ground. h #.# #.#####<###.# #.# #)# #.# #.# #.###.# #.# ....#.# #.#.#.# #.#.# #.###.#.#.#.## +.*.#  hQ9#†###.#.#[#.## .....#.#. ###.#.#.#.#...  #.#.#.#.##### #.# #.#..  ... .....  #.# #.##. hI h&4 h hb h #.# #.#####<###.# #.# #)# #.# #.# #.###.# #.# ....#.# #.#.#.# #.#.# #.###.#.#.#. h +.*. #†###.#.#[#. .....#.# ###.#.#.#.#...  #.#.#.#.##### #.# #.#..  h% ... .....  #.# #.##. h h{.35 h- hX hY7 4 #. #.#####<###. #.# #)# #. #.# #.###. #.# ....#. #.#.#. #.#.  h8 #.###.#.#.#. +.* #†###.#.#[#. .....#.# ###.#.#.#.#... #.#.#.#. h8  #.# #.#..  ... .....  #.# #.##. hA  hC ]3====6 hJ  hL  h/Z # #.#####<### #.# #)# # #.# #.### #.# ....# #.#.# #.# #.###.#.#.# hh +.* #†###.#.#[# .....#.# ###.#.#.#.# #.#.#.#. #.# #.#..  ... .....  #.# #.##. h- h&7 h$ h ' h # #.#####< #.# #)#  #.# #. #.# .... #.#. #.# #.###.#.#. +.* #†###.#.#[ .....#.# ###.#.#.#.# #.#.#.#. #.# #.#..  ... .....  #.# #.##.4=8 h/ # #.#####< #.# #)# #.# #. #.#  #.# #.# #.###.#.# +.*  h#†###.#.# .....#.# ###.#.#.#.# #.#.#.#. #.# #.#..  ... .....  #.# #.##. h hY&9 h/ h h####...+...'#........#### h> hҢE====40 hب h( _You open the door. h~ # #.#####< #.# #) #.# #. #.#  #. #### #.# #...#.###.#. hr +....* #...#†###.#... .....#.#### ###.#.#.#. #.#.#.#. #.# #.# h ...  #.# #.## h<1 _There is an open door here. hW # #.##### #.# # #.# # #.#  #. ##### #.# #...#.###.# +..@'.* #...#†###.# ........ .....#.# ### ###.#.#.# #.#.#.# #.# #.# ...  #.# #.5==2 _ hi # #. #.#  #.#  #.#  #. ##### #.# #...#.###. +.@.'.* #...#†###. ......... .....#. ### ###.#.#. #.#.#. #.# #. ...  #.# #. h he&3 h h$ h  # #. #.# #.# #.# #. ##### #.# #...#.### +@..'.* #...#†### h  .......... .....# ###.. ###.#.# #.#.# #.# # ...  #.# # h$  h &4 h  hC  hx .#####......'.##### hN  hт &5 h(  hg ( _You open the door. he hh # #. #.# #.# #.# #. ##### #.#.######... hj#..@...'.*#.######...#† ........... ..... ##########.. ###.#. #.#. h v #.# ... #.# hy hy6 h3z= hz4 hZ{=== h{6 h h  hB h݄C_There is an open door here. hĕ1 # #. #.# #.# #.# #. ##### #.##..######...#.'...'.*.#.######...#† ...........  ##########.. ###.# #.#  #.#  ...  #.# h~ hJ7 _ h\ # #. #. #. #. #. ##### #.#..######...#.#.'...'.*.#.######...#† ...........  ##########.. ###. #. #.  #.8 hJ  # # # # #. #... h  ##### # ##..######...# #.'...'.*.#.######... hk # ...........  ###.. ### # # hJ F  # hW  h &9 h  h  hs ### ..g h   .... #####  ##..######... #.'...'..#.######.... # .....   h #..  g   goblin (asleep)  hi  h] 7====50Kinetic Grapnel hO  h[ u _A goblin comes into view. It is wielding a +0 dagger. h`##.g# ....# ##### ##..######... #.'...'.#.######... ha#.. #. . . .. #.. ##.#..... hj hr^.gg huE====1 h{ h( _The goblin shouts! h ##### .....# ...g## ##### ##..######... #.'...'#.....#.######...#... #.. ..._ ...##..##. ##.?##. #.##. ... ... hO hع&.g hE----2 h;_ hQ _Found a scroll of identify. Found a stormy altar of Qazlal. h hX=---3.2 (1.2 h9_ h _You barely miss the goblin. The goblin closely misses you. hZ  You hit the goblin.) hڹ! h h8 hY/== hb24.4Kinetic Grapnel h h*  h h &_You kill the goblin! h h #####.....# ....## ##### ##.)######...#######........'...'......#.....#@######...#########... #.............. ..._ ...###########..##. ##...#.-50_ h #####.....# ....## ##### ##.)######...########........'...'......#.....#.######...########... #@............. ..._.....###########..##...##.?# #.....#... .. h:_ h?a5====-6 h9_ h( h(  #####.....# ....## ##### ##.)######...#######. #........'...'......#.....#.######...#########...##.............. ..._...@.###########..##...##.?# ... #.#.#...#..#.. .#. h  h B_B   bombardier beetle h1 &7 h :_ h d _A bombardier beetle comes into view. hVs#####..... ....## #######.)######...########.. #........'...'.......#.B...#.######...##########...##.............. ..._.....###########.. ###...##.@# #... #.## ..# .... . ##... ..#..... .. .#.. .#...#.. h.B_=8 _You see here a scroll of identify. hhR  Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hc ##### MrZuerg the Tinkerer .....# Mountain Dwarf ....## #####  Health: 38/38 ======================== ##.)######...######## Magic: 2/7======------------------ .. #........'...'....... AC: 3Str: 13 #..B..#.######...######## EV: 10Int: 17 ##...##..............  SH: 0Dex: 8 ..._.....###########.. # XL:  5 Next: 22% Place: Dungeon:4 ##...##.@# Noise: ---------  Time: 2858.4 (0.0) #... #[37 hfm.## a) +1 hammer ..# .... Cast: Kinetic Grapnel . ##... ..#.. ... .. B   bombardier beetle .#.. .#. ..#.. _You see here a scroll of identify.  Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier beetle h] ~#####MrZuerg the Tinkerer.....#Mountain Dwarf....## #####Health: 38/38 ========================##.)######...######## Magic: 2/7======------------------.. #........'...'....... AC: 3Str: 13 hS #..B..#.######...######## EV: 10Int: 17##...##..............SH: 0Dex: 8..._.....###########.. # XL:  5 Next: 22% Place: Dungeon:4##...##.@#Noise: ---------  Time: 2858.4 (0.0)#... #.##a) +1 hammer..# ....Cast: Kinetic Grapnel. ##.....#..... ..B   bombardier beetle.#.. .#...#..  Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee[36 h Gm (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier beetle  You lock target on the bombardier beetle and prepare to deploy your bee. h" d==9.4 (1Winding  h :_ h onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a bombardier beetle  You lock target on the bombardier beetle and prepare to deploy your bee. _(Press . to continue winding your bee.) h  h% m.B_ h t--60Kinetic Grapnel.  hu :_ hl @ _You continue winding your clockwork bee... hUA_ h6Xl--1..  h]8_ hJ`@ _You continue winding your clockwork bee... h $._.By(ally target)y   clockwork bee (minion)2_  With a metallic buzz, your clockwork bee launches itself at the bombardier _beetle. h; _Your clockwork bee stings the bombardier beetle but does no damage. h &3 hó 8_ h f _The bombardier beetle misses your clockwork bee. h4 _Your clockwork bee barely misses the bombardier beetle. x2 h _ Your clockwork bee stings the bombardier beetle. hW &5 h  h f _The bombardier beetle misses your clockwork bee. h2 X  Your clockwork bee stings the bombardier beetle! x2 h _.†y   clockwork bee (minion) h3====466Kinetic Grapnel h:_ h Q _The bombardier beetle dies! h  **   dormant clockwork bee (minion)k - a scroll of identify7_ _Your clockwork bee winds down and falls to the ground. h} ####.....# ....## #####  ##.)######...####### .. #........'...'...... #.....#.######...####### ##...##..............  ..._.†*@.###########.. ##...##..# #... #.## ..# ..... ##... ..#.. ... .. .#.. .#...#.. h_8_ hM ##### .....# ....## #####  ##.)######...#######.. #........'...'......#.....#.######...#########...##@............. ..._.†*..###########..#...##..#... #.##..# .. ##...  ..#.. .. .#.. .#._ h_ C9 h' R##### .....# ....## #####  ##.)######...#######.. #........'...'...........#@######...#########...##.............. ..._.†*..###########.. h ##...##..#... #.##..# .. ##... ..#.. .. h  h E====70 h  h  h##### .....# ....## #####  ##.)######...#######.. #..@.....'...'......#.....#.######...#########...##.............. ..._.†*..###########.. h ##...##..#... #.##..# .. ##... ..# hY:_ h&1 h h hr% ##### .....## ....## ##### ##.)######... .. #.'...' #.....#.######... ##...##....._.†*..###...##...##..# #... #.##..# ......# ##...  ..#.._2_ h m##### .....## ....## ###### # ##.)######...#####....#.#........'...'.... #....@#.######...##### ##...##.............. #...._.†*..###########.. h ##...##..## #.... #.##...#.#....#..##.##...##. .. ..#... .. h 9_ h" &3 hu  h  haf##### .....#### .....## #######.. #.##.)######...####.....#.#........'...'... #.....#.######...#### ##..@##..............#...._.†*..###########....##...##..# ## #.....#.## ...#.#....#..##.##...*   dormant clockwork bee (minion) ##. .. .#.. . .....#..#.. .#.4_ hr.. #####. .....####. .....## #######..##.##.)######...### .....#.#........'...'.. #.....#.######...####.##...##.............#....@.†*..###########....##...##..# ### #.....#.## ...#.#....#..##.##... hsm ##. .....#... . .....#...## ..#.. .#..#.. h\~ hw&5 h hY] _There is a stormy altar of Qazlal here. h<.. ##### .......####. .....## #######..##.##.)######...###.....#.#........'...'..#. #.....#.######...####.##...##................_.†*..###########....##.@.##..# ### #.....#.## ....#.#....  hv##..##.##...##. .....#... . .....#.## ..#.. .# #  h h o_.†. h2X4===6 hB_ h] _Your dormant clockwork bee falls apart. h6 J  .......####. .....## #####.##..##.##.)######...###......#.#........'...'..#. #.....#.######...### #.##...##.............#...._.†...###########....##...##..# ### #..@..#.#......#.#.......##..##.##...##. ......### #..#..##...._7_ h O##. .....## #####.##..##.##.)######...###......#.#........'...'.. #. #.....#.######...### #.##...##.............#...._.†...###########....##...##..# ### #.....#.#......#@#.......##..##.##...## ##. .....#... . ......#...####..#.. .#. .# B   giant cockroach (asleep)#....# ..B $# _A giant cockroach comes into view. h &8 hҎ :_ hn + _Found 10 gold pieces. h.##..##.##.)######...###.....#.#........'...'.. #. #.....#.######...### #.##...##................_.†...###########....##...##..# ### #.....#.#......#.#......##..##@##...## ##.......#... h...........#######..#..#.# ##.. ..B $#.. .. h hg_BB. h&9 h8_ h h'(.....#.#........'...'.. #. #.....#.######...### #.##...##............. h{'g..._.†...###########....##...##..# ### #.....#.###......#.#......##..##.##...## h'7 ##...@...#.......######..#..#.#  hK(#B.. ... $#.. ... h()#. h* hm1B_B. hQ3\===80Kinetic Grapnel hJ8 h: h%R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hۗ ......#.#........'...'.. MrZuerg the Tinkerer #. #.....#.######...### Mountain Dwarf #.##...##............. Health: 38/38 ======================== #...._.†...########### Magic: 1/7===--------------------- ....##...##..#  AC: 3Str: 13 ### #.....#.###  EV: 10Int: 17 ......#.#......  SH: 0Dex: 8 .##..##.##...##  XL:  5 Next: 46% Place: Dungeon:4 ##...@...#...  Noise: ---------   hTime: 2880.4 (0.0) ...........#...  a) +1 hammer ######..#..#.#.  Cast: Kinetic Grapnel #.B#..#  ##....#  ... $#  B   giant cockroach #.. ..  #... #.  _Found 10 gold pieces.  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a giant cockroach h 8 ......#.#........'...'.. MrZuerg the Tinkerer #. #.....#.######...### Mountain Dwarf #.##...##............. Health: 38/38 ======================== #...._.†...########### Magic: 1/7===--------------------- hg....##...##..#  AC: 3Str: 13 ### #.....#.###  EV: 10Int: 17 ......#.#......  SH: 0Dex: 8 .##..##.##...##  XL:  5 Next: 46% Place: Dungeon:4 ##...@...#...  Noise: ---------  Time: 2880.4 (0.0) ...........#...  a) +1 hammer ######..#..#.#.  Cast: Kinetic Grapnel #.B#..#  ##....#  ... $#  B [3 h0m  giant cockroach #.. ..  #... #. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a giant cockroach  You lock target on the giant cockroach and prepare to deploy your bee. hV  #.    ###           B  h#..  ... $#  #..  #...  ==1.4 (1Winding  h honfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a giant cockroach  You lock target on the giant cockroach and prepare to deploy your bee. _(Press . to continue winding your bee.) h9 h΄ B.--2. _ _You continue winding your clockwork bee... hno x _You continue winding your clockwork bee... h q z=-3..  h$x 8_ h| J _The giant cockroach bites you but does no damage. x2 hw _y (ally target) hxy   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the giant  cockroach.  The giant cockroach bites you but does no damage. h2z.4 h8_ hD _Your clockwork bee stings the giant cockroach. h(4  The giant cockroach barely misses you.5_ _Your clockwork bee barely misses the giant cockroach. h{  Your clockwork bee closely misses the giant cockroach.The giant cockroach bites you but does no damage.  Your clockwork bee stings the giant cockroach. hU _†y   clockwork bee (minion) hT 2===76Kinetic Grapnel h] 8_ hb O _The giant cockroach dies! h _**   dormant clockwork bee (minion) h .-7 h  h L _Your clockwork bee winds down and falls to the ground. hX$ hK@-8 hQP hR h 8#. #.....#.######...######...##..............#...._.†...###########....##...##..# ### #.....#.####......#.#........##..##.##...## ###.......#... ......*†@..#... ######..#..#.#.  #..#..# ##....#....$ h ##..S.. S   adder (asleep)#...##*   dormant clockwork bee (minion)#. .. . h K_, ally target) h &9 hx  h Y _An adder comes into view. h##...##.............. #...._.†...###########....##...##..# ### #.....#.####......#.#....... .##..##.##...## ###.......#... ......*†...#... ######..#@.#.#.  #..#..#  h?P##....#  hN....$##..S..#...###.... . #..## # h8P_ h%Q hS hT=== hU 90 hVKinetic Grapnel h` ha_ hb hg hMV#...._.†...###########....##...##..# ### #.....#.####......#.#....... .##..##.##...## ###.......#... ......*†...#... ######..#..#.#.  #..#.@# ##....# +.....$# ###..S..#...##.#.... . )#..## ##.._S.S==1 _The adder hisses angrily.[9 hZ;17H hF #.##...##............ #...._.†...###########.. ....##...##..#  ### #.....#.#### ......#.#........##..##.##...## ###.......#... ......*†...#...######..#@.#.#. #..#..# ##....# +.....S####..... #...##. #.... .*   dormant clockwork bee (minion) #..## ##..S$(ally target)[ hI737m--2 hx  #.....#.######...#### #.##...##............ #...._.†...###########. ....##...##..#  ### #.....#.#### ......#.#........##..##.##...## ###.......#... ......*†@..#...######..#..#.#. #..#..# ##..S.# +.....$####.... #...##. #.... . #..## h #S.--3 h h  #. #.....#.######... #.##...##.. #...._.†...# ....##...##..# ### #.....#.#### ......#.#....... .##..##.##...##.###.#... ......*@...#... ######..#S.#.#. h #..#..# ##....# +.....$# ###..... #...##. #.... .  #..## # h h hN_S. h.=4 h hb _The adder attacks as it pursues you! The adder bites you but does no damage.  hn_You see here a giant cockroach corpse. hi9yy    h:L1--- hA8_ hF _You wind your clockwork bee back up and it locks its sights upon the adder! h ......#.#........'...'. #.....#.######...## #.##...##............ #...._.†...########## ....##...##..# #### #.....#.#### ......#.#....... h _ .##..##.##...## .###..@....#..........y†S..#...#######..#..#.#. #..#.# ##....# +.....$####.... #...##. #.... . h  h  h hS.y. hL &5 h  h a _Your clockwork bee barely misses the adder. hr  #. #.....#.######...## #.##...##............##...._.†...##########....##...##..# ####.#.....#.#### ......#.#........##..##.##...## ..###...S...#..........@y#######..#..#.# #..#..# #....#+.....$####..... #...##.. ## # h ,  The adder bites you. Your clockwork bee stings the adder!_†y   clockwork bee (minion) h* 6--2===54=6Kinetic Grapnel hQ }_ _The adder dies! hk 3 hHn  h{ 8_ h҇ *0*   dormant clockwork bee (minion)You start resting. h 4--7.4 (1 ht  h? L _Your clockwork bee winds down and falls to the ground. hKK2 #.##...##............##...._.†...##########....##...##..# ####.#.....#.#### ......#.#.......##..##.##...## ..###...†...#.........*#######@.#..#.# h:L#..#..# #....#+.....$####...... #...##.#. .#### # hU hYA--8 hG^ h_ hh3 h: hD7=- hc;=== hw h, h= h3, h hsh _ _You start resting. h?Q_902.4 (4 hKv8==3.4 (5 h:_ h" _HP restored. h ##...._.†...###########....##...##..# ####.#.....#.####......#.#....... .##..##.##...## ..###...†...#... ........*...#... #######..#..#.#.  #.@#..# ##....#  h+.....$# ###...... #...##.##.... .# #..### ##...  h9_ h+4.4 (1 h h! h.....##...##..# ####.#.....#.####......#.#....... .##..##.##...## ..###...†...#... ........*...#... #######..#..#.#.  #..#..# ##.@..# +.....$# ###....... #...##.#.##.... .# h#..### # #...#.#. h h&5 h hF hK####.#.....#.####......#.#....... .##..##.##...## ..###...†...#... ........*...#... #######..#..#.#.  #..#..# ###....#  h*N+....@$# ###.......... #...##.#.###.... .##..### ##...#.#.#. hU h*Z]3====6 h_ h_b hJ ####.#.....#.#### ......#.#....... .##..##.##...## ..###...†...#... ........*...#... #######..#..#.#. #..#..# ###....# +.....@# ###.#...##.#.##.... .##..### #  hT X=7 haW  hT_  hub +8.4 (2 hpf U _You now have 177 gold pieces (gained 10). h,3 h. hj<==== hA@, hA hF hM h{O hS, hU hY, h [ h^, h_ hbe4=== hc hJf, h7g hji, hUj hl, hm h.†...#....o{....#######..#..#.#...#....##..#..#.o..#....###....#.o.o@....'......#.##....##### #....# #...##.#. #....# #......# #....# #..##### ###### #...  #.#..  #.#.# hb* R..o.o.oo=---9 h9 _Found a stone staircase leading down. The orc barely misses you. _There is an open door here. h` hb"####.#.....#.#### #. ......#.#. ######. .##..##.##...## .........###...†...#... ......>.†...#... .......#######..#..#.#. ..o....#....##..#..# .....o.#....###....#  hCf.....oo'@...'......# ......##....###.##### #....# #...##.#.######### #...  hg h[i hj hVm hn h| h~. h[Jo..o hj h_j   gnoll (polearm, wandering) h,Joooo 4 orcs hA h h+---- h 60 h h{ h2 h  h hg_A gnoll comes into view. It is wielding a +0 halberd. h R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hXv ####.#.....#.####  MrZuerg the Tinkerer #. ......#.#.......  Mountain Dwarf ######. .##..##.##...##  Health: 38/38 ======================== .........###...†...#...  Magic: 4/7=============----------- ......>........†...#...  AC: 3Str: 13 .......#######..#..#.#.  EV: 10Int: 17 ....{..#....##..#..#  SH: 0Dex: 8 ...o..o#....###....#  XL:  5 Next: 54% Place: Dungeon:4 .....oo'@...'......#  Noise: ---------  Time: 2960.4 (0.0)[1 hwK ......##....###j......... a) +1 hammer ##### #....# #...##.#.## Cast: Kinetic Grapnel #....# #......#  #....# #..#####  ###### #...  j   gnoll (polearm, wandering) #.#..  oooo 4 orcs #.#.#  _A gnoll comes into view. It is wielding a +0 halberd.Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 chain mail h# ####.#.....#.#### MrZuerg the Tinkerer#. ......#.#....... Mountain Dwarf######. .##..##.##...##Health: 38/38 ========================.........###...†...#...Magic: 7/7========================......>........†...#...AC: 3Str: 13.......#######..#..#.#.EV: 10Int: 17....{..#....##..#..#SH: 0Dex: 8...o..o#....###....#XL:  5 Next: 54% Place: Dungeon:4.....oo'@...'......#Noise: ---------  Time: 2960.4 (0.0)......##....[ h@ ~33m###j......... a) +1 hammer##### #....# #...##.#.## Cast: Kinetic Grapnel#....# #......##....# #..########### #...j   gnoll (polearm, wandering)#.#..oooo 4 orcs#.#.#Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 chain mail  Okay, then. _ h  As you read the scroll of teleportation, it crumbles to dust...o{.ooj.1.4 (1Tele  h  h- h@N_You feel strangely unstable. h   #.   ######.   ...†  ......>†  .......######  .......#....#  ....o{o#....###....#  ......oo@...'..j...#  ......##....###. ##### #....#  #....#   #....#   ###### #...  #.#..  #.#.#  hN   #.   ######.   ...†  ......>†  .......######  .......#....#  ....o{o#....###....#  ......oo@...'..j...#  ......##....###. ##### #....#  #....#   #....#  ###### #...  #.#..  #.#.#  _There are monsters nearby! hF#. ......#.#....... ######. .##..##.##...## .........###...†...#... ......>........†...#... .#######..#..#.#. .#....##..#..# ....o{o#....###....# ......oo....'..j...# ......##.@..###...........##### #....# #...##.#.### #....# #......# #....# #..##### ###### #... #.##.#.#  hJ hJ hdK h L h@M hM hY...oj.oj) h]/==2 hg8{ hl' _The gnoll shouts! h######. .##..##.##...## .........###...†...#... ......>........†...#... .#######..#..#.#. .#....##..#..# ......{#....###....# .....ooo....'.j....# ......##o...###...........##### #..@.# #...##.#.###  #....# #......# #....# #..##### ###### #...  #.##.#.# oooo 4 orcs  h8.j.j   gnoll (polearm)ooo 3 orcs h/--3 h h8 h~ .........###...†...#......>........†...#######..#..#.#..#.... ...{##.....oo....'j..##o...###...........##### #....# #...##.#.### ...# ######### #...  #.#..#M.'o...j.j   gnoll (polearm)===========--4{ h >........†...#... .......#######..#..#.#. .......#....##..#..#  .......#....###....# ......o{o...j......# ......##o...###........... ##### #....# #...##.#.### #....# #......#  #.@..# #..##### ###### #...  #.#.. #.#.#  2 orcs h hތ #. .. #####  #. .......## ##.### ##. .....## ....#.##..##.##.)### ...#......#.# #..# #. #....K# #.##...##.... #@# ##...._.†...###....#....##...##..#####.####.#.....#.####.#......#.#......######.#.##..##.##...##.........###...†...#... K   kobold (missile, asleep)......>........†...#..........#######..#..#.#........#....##..#..# hKO  Your surroundings suddenly seem different. h8_ h=.5 h8_ h  A kobold comes into view. It is wielding a +0 short sword and quivering _poisoned darts. hBk  The helpless kobold fails to defend itself.  You hit the kobold. hZ hپ) ha! h h5 h 6.7 (1.3 h#Kinetic Grapnel h h h  h h)&_You kill the kobold! h h #. .. ##### .......####.### ##. .....## ....#.##..##.##.)### ...#......#.#......#..# #. #.....#.####.)# #.##...##....#.##.# ##...._.†...###...@#....##...##..# ###.####.#.....#.### #.#......#.#.........#.......#....###....#_70 hm  .......####.### ##. .....## ....#.##..##.##.)### ...#......#.#......#..# #. #.....#.#### #.)# #.##...##.... hE#.##.# ##...._.†...##...#....##...##..# ####@####.#.....#.### #.#......#.#......######.#.##..##.##...##...##....#......o{o...j......# hJ7_ h#&8 h h hQ 4  h C##.### ##. .....## ....#.##..##.##.)### ...#......#.#......#..# #. #.....#.#### #.)# #.##...##.... h X#.##.# ##...._.†...###....#....##...##..# ####.####.#.....#.### hf  #@#......#.#......######.#.##..##.##...##.........###...†...#.....>......###..o   orc (wandering).........oo...j......###o...###........ h?" ' h $ &9 h ) 8_ hz*  h$9 ....#.##..##.##.)### ...#......#.#......#..# #. #.....#.#### #.)# #.##...##.....##.# ##...._.†...##...#....##...##..# ###.####.#.....#.### #.#......#.#......######@#.##..##.##...###.........###...†...#... hQ+......>........†#.......#######..#..#.##.......#....#..#..#.'o...j..###o...###........##### #....# #...##.# h) h'-'70 h48_ h?7 h   ...#......#.#......#..# #. #.....#.#### #.)# #.##...##.....##.# ##...._.†...##...#....##...##..# ###.####.#.....#.### #.#......#.#......#######.#.##..##.##...###......@..###...†...#...+>........†#.#######..#..#.#########....# #......#_1_ hVj M....#.##..##.##.)###...#......#.#...... #..# #. #.....#.### #.)# #.##...##....##.# ##...._.†...##....#....##...##..# ####.####.#.....#.### #.#......#.#......#######@#.##..##.##...###...###...†+>........†...#..#.......#######..#..#.#.#######  hs 7_ h} e2_ h<M##.### ##. .....## ....#.##..##.##.)###...#......#.#...... #..# #. #.....#.### #.)# #.##...##....##.# ##...._.†...##....#....##...##..# ####.####.#.....#.### #@#......#.#......#######.#.##..##.##...###.........###...†+......>........†...#...#...####.. h-?C#.##......## hF7_ hH&3 h R hbT hiiM #. .......## ##.### ##. .....## ....#.##..##.##.)### hjk ...#......#.#...... #..# #. #.....#.#### #.)# #.##...##....#.##.# ##...._.†...###....#....##...##..# ####@####.#.....#.### #.#......#.#......######.#.##..##.##...###.........###...†...#... hOl2..>......###...........' hxu hIx&4 h h. hM.. #####  #. .......## ##.### ##. .....## ....#.##..##.##.)###...#......#.#...... h #..# #. #.....#.#### #.)# #.##...##....##.# ##...._.†...###...@#....##...##..# ####.####.#.....#.### #.#......#.#......#######.#.##..##.##...##...##....# h<7_ h&5 h8_ h. h M.. #####  #. .......## ##.### ##. .....## ....#.##..##.##.)###...#......#.#...... #..# #. #.....#.#### #.)# #.##...##....#.##@# ##...._.†...##....#....##...##..#  ho ####.####.#.....#.####.#......#.#.........# hD ]_6 h  h  h&   ##   #. #####   #. ..  ##.### ##. .....##  .#.##..##.##.)##   ...#......#.#.....   #..# #. #.....#.##   # #@)# #.##...##...   #.##.# ##...._.†...#   #....#....##...##..  ####.####.#.....#.##   #.#......#.#.....   #######.#.##..##.##...#    #.........###...†...#..    +......>........†...#..    #.#######..#..#.#  h[9;17H_7_ h~ h hc9_ hf hz M # ## .... ##### .._ #. .......## #...##.### ##. .....## #........#.##..##.##.)###.......#......#.#..... #@.# #. #.....#.## #.)# #.##...##...##.# ##...._.†.  #....#....##...##..#. hQ <8 h s_ _Found a white marble altar of Elyvilon. hS      ## ###  #.. #.# #####  _ #.# ..   #...##.### ##. .....  .#.##..##.##.)#  #....@..#......#.#....  ####+#..# #. #.....#.#   # #.)# #.##...##..   #.##.# ##...._.†...   #....#....##...##..  ####.####.#.....#.#   #.#......#.#....   #######.#.##..##.##.   #.........###...†...# h`%_9_ hY      #### ###  #... #.# .. #####  #.._. #.#  h .##  #...##.### ##. .....  #.#.##..##.##.)  #.#......#.#  ####+#..# #. #.....#.  # #.)# #.##...##  #.##.# ##...._.†  #....#....##...##  ####.####.#.....#.  #.#......#.#  #.#.##..##.##  #.###...†...# hu &_ h '80 ho  h  h*f     ##### ###  h #.... #.# .. #####  #.._. #.# .  #...##.### ##. .....  #.#.##..##.##.  #.#......#.#  ####+#..# #. #.....#  # #.)# #.##...##  hÐ5 #.##.# ##...._.†  #....#....##...##  ####.####.#.....#  #.#......#.#  #.#.##..##.##  #.###...†... h h&1 h9_ hb h[ &       #########   #.....#.# #### _..#.# ..  #...##.### ##. ... .#.##..##.## .......#......#.#. ####+#..# #. #.....  # #.)# #.##...#  #.##.# ##...._.†  #....#....## ####.####.#...  #.#......#.  #######.#.##..##.##_2_ ht@     ######### #.....#.# .. ##### #.._..#.# ..... .##.### ##.  #........#.##..##.## ##......#.#.. ##+#..# #. #.....#  # #.)# #.##...## #.##.# ##...._.†. #....#....##...## ####.####.#..  #.#......#.# #######.#.##..##.# #.........###...†...3_ h'.#.#_..## hx:_ h&4 h\C_ h( _You open the door. h   ######### #.....#.# .. ##### #.._..#.# .....## .##.### ##.  #........#.##..##.##.) ##......#.#.. ###@#..# #. #.....#  #.#.)# #.##...##. #.##.# ##...._.†.. #....#....##...## ####.####.#.....#.  #.#......#.#... #######.#.##..##.# #.........###...†...# +......>........†...#_5_ _There is an open doo hr here. hE l ##########.....#.# .. ######.._ .......## h  #...##.### ##. .....#........#.##..##.##.)##.......#......#.#... ####'#..# #. #.....# #@#.)# #.##...##.# ##...._.†....#....##...###  #.......#######..#..#  h C6 _ hǒ J_ hU? ##########.....#.# .. #####.._ .......## #...##.### ##. ............#.##..##.##.)#.......#......#.#... ####'#..# #. #.....# #.#.)# #.##...##.# ##...._.†. h,...#....##...#####.####.#.....#  #.......#....##..#..#  hF_7_ hvg #.....#.# .. ##### #.._..#.# .....## .##.### ##.  #........#.##..##.##.)  hh##.......#......#.#.... ##'#..# #. #.....#.#  #.#.)# #.##...##. #.##.# ##...._.†.. #.@..#....##...## ####.####.#.....#.#  #.#......#.#... #######.#.##..##.# #.........###...†...#  hQiZ+......>........†...#. #.#######..#..#. #.#....##..#..# #.#....###....# hp%_ h.r&8 hv:_ hx hw  #.....#.# .. #####  #.._..#.# .##  #...##.### ##. .....##  #........#.##..##.##.)#   ##.......#......#.#.   ####'#..# #. #.....#.#   #.#.)# #.##...##.   #.##.# ##...._.†...#   #..@.#....##...##..#   ####.####.#.....#.#   #.#......#.#.   #.#.##..##.##...#   #.........###...†...#.   +......>.†...#.   #.......#######..#..#.#  [4 h 0m #.......# 9_ hT #.._..#.# .....## #...##.### ##.  #........#.##..##.##.)### ##.......#......#.#...... ####'#..# #. #.....#.### #.#.)# #.##...##.... h#.##.# ##...._.†...## #....#....##...##..#  ####@####.#.....#.## hhl#.#......#.#...... #######.#.##..##.##...## #.........###...†...#... h+......>........†...#. #.......#######..#..#.# #.......#....##..#..# hQ#.......#....###....# #.'o...j......# ht$ h &'90 h*B_ h- h:4  #...##.### ##. .....##.....#.##..##.##.)####.......#......#.#...... ####'#..# #. #.....#.### #.#.)# #.##...##....#.##.# ##...._.†...###....#....##...##..# ####.####.#.....#.### #@#......#.#...... hC0#######.#.##..##.##...##.........###...†...#.....>......###...........'#......##o...###........  h%_ h׌&1 h:_ h h = .....#.##..##.##.)####.......#......#.#...... ####'#..# #. #.....#.### #.#.)# #.##...##....#.# ##...._.†...##...#....##...##..# ###.####.#.....#.### ht  #.#......#.#......#######@#.##..##.##...###.........###...†...#...+......>........†#... h ####..#.##......## h ####### #....# #...##.#.  hT }2_ h{  ##.#......#.#.....   ####'#..# #. #.....#.##   #.#.)# #.##...##...   hZ #.##.# ##...._.†...#   #....#....##...##..   ####.####.#.....#.##   #.#......#.#.....   hN#######.#.##..##.##...#   #.....@...###...†...#..   + h;>........†...#   #.......#######..#..#.#   # h.#....##..#..#   #.#....###....#   h #.'o...j......#   ###o...###.......  h  #########....# #...##.#   #....# #......# hH h.+_oo   orc h.=3Kinetic Grapnel hk4:_ h6 hz  ####'#..# #. #.....#.#   #.#.)# #.##...##..   #.##.# ##...._.†  #....#....##...##..   ####.####.#.....#   h #.#......#.#....  #######.#o##..##.##   #.........###...†...#.   +>........†...#   #.......#######..#..#   # hQ%.#....##..#..#   #.#....###....#   #.'o...j......#   ###....###......   #########....# #...##   #....# #......   #....# #..### h h/ hW_o.oo   orc wizardo   orc h&4 hB_ h h R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h ####'#..# #. #.....#.# MrZuerg the Tinkerer #.#.)# #.##...##.. Mountain Dwarf #.##.# ##...._.†... Health: 38/38 ======================== #....#....##...##.. Magic: 4/7=============----------- ####.####.#.....#.# AC: 3Str: 13 #.#..o...#.#.... EV: 10 h!lInt: 17 #######.#.##..##.##... SH: 0Dex: 8 #.......o.###...†...#. XL:  5 Next: 55% Place: Dungeon:4 +....@.>........†...#. Noise: ---------  Time: 2994.7 (0.0) h/! #.......#######..#..#. a) +1 hammer #.......#....##..#..#  Cast: Kinetic Grapnel #.......#....###....#  #.......'o...j......#  #......##....###...... o   orc wizard #########....# #...##. o   orc #....# #...... #....# #..#### _There is an open door here.  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 chain mail h? " ####'#..# #. #.....#.# MrZuerg the Tinkerer #.#.)# #.##...##.. Mountain Dwarf h@ #.##.# ##...._.†... Health: 38/38 ======================== #....#....##...##.. Magic: 4/7=============----------- ####.####.#.....#.# AC: 3Str: 13 hYA  #.#..o...#.#.... EV: 10Int: 17 #######.#.##..##.##... SH: 0Dex: 8 hA 7 #.......o.###...†...#. XL:  5 Next: 55% Place: Dungeon:4 h\E +....@.>........†...#. Noise: ---------  Time: 2994.7 (0.0) #.......#######..#..#. a) +1 hammer #.......#....##..#..#  Cast: Kinetic Grapnel #.......#....###....#  #.......'o...j......#  #......##....###...... o   orc wizard #########....# #...##. o   orc #....# #...... #....# #..####Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 chain mail  h%F :You lock target on the orc and prepare to deploy your bee. h] :  #.  #.#.)#   _.†   hS^   .† o† h^         hE_    onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  h_ Aim: an orc, wielding a +0 whip and wearing a +0 chain mail  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.) hc _*****The orc wizard points at you and mumbles some strange words. h  h _o.....o 2 orcs (1 wandering) h: 0------==5.7 (1Winding  h &_ h . _The magic dart hits you! hk hv h hj_.o. ho>   orc h}Y--6.  h:8_ h@ _You continue winding your clockwork bee... h O  You continue winding your clockwork bee... hp  h _.ooo 2 orcs (1 wandering) h 28-------=-7..  h> &_ h 6 _The orc hits you with a +0 whip. hVi  With a metallic buzz, your clockwork bee launches itself at the orc. h h h:j.y..oo.oally target)y   clockwork bee (minion) h .8 hB_ h_Q _The orc closely misses you. hn  ####'#..# #. #.....#.  #.#.)# #.##...##  h #.##.# ##...._.†  #....#....##...##  ####.####.#.....#.  hs #.#......#.#  #.#.##..##.##  #....y..o.###...†...# h  +...@.o>...o....†...#  #. h.#..#..#  #.#....##..#..#   # hr%.#....###....#  #.'....j......#  #......##....### hx  ##....# #...##  #....# #  #....# #.. h߽ h h  The orc attacks as it pursues you! The orc barely misses you. h6o.o.>..o. h!59= hJ9 h&_ h_ _Your clockwork bee barely misses the orc. h:  Your clockwork bee closely misses the orc. hF _.o>.o.  The orc closely misses you. hP)3000 hXu _Your clockwork bee barely misses the orc. hP .......#......#.#. ####'#..# #. #.....#  #.#.)# #.##...##  #.##.# ##...._.†  #....#....##...## ####.####.#.....#  #.#......#.  hз\ #######.#.##..##.##.  #..@.y....###...†...  +....oo>.o......†...  #.#######..#..  #.#....##..#..  #.#....###....  #.......'....j.  #......##....###.... #########....# #...#  #....# #.... hJ h  hC  The orc attacks as it pursues you! The orc barely misses you.Your clockwork bee stings the orc! h9 ).o>o.(ally target)   orcThe orc dies! hA .71 h{ :_ h< P _The orc wizard hits your clockwork bee but does no damage. h(]  Your clockwork bee locks its sights upon the orc wizard. h _o.  Your clockwork bee misses the orc wizard.The orc wizard closely misses your clockwork bee. h.-2 h:_ h_ _Your clockwork bee misses the orc wizard. h  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel. hk H ##.......#......#.#.. MrZuerg the Tinkerer  ####'#..# #. #.....# Mountain Dwarf  #.#.)# #.##...## Health: 29/38 ==================------   hp f#.##.# ##...._.†. Magic: 4/7=============-----------  #....#....##...## AC: 3Str: 13  ####.####.#.....# EV: 10Int: 17  #.#......#.#.. SH: 0Dex: 8  #######.#.##..##.##. XL:  5 Next: 57% Place: Dungeon:4  #..@)y.o..###...†... Noise: ---------  Time: 3002.7 (0.0)   ht J+.....o>........†... a) +1 hammer  #.......#######..#.. Cast: Kinetic Grapnel  #.......#....##..#..  #.......#....###....  #.......'....j...... o   orc wizard (ally target)  #......##....###.... o   orc  #########....# #...# y   clockwork bee (minion)   h?x x#....# #....r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target) h9  h0##.......#......#.#.. MrZuerg the Tinkerer  ####'#..# #. #.....# Mountain Dwarf  #.#.)# #.##...## Health: 29/38 ==================------  #.##.# ##...._.†. Magic: 4/7=============-----------  #....#....##...## AC: 3Str: 13  ####.####.#.....# EV: 10Int: 17  #.#......#.#.. SH: 0Dex: 8   h)4#######.#.##..##.##. XL:  5 Next: 57% Place: Dungeon:4  #..@)y.o..###...†... Noise: ---------  Time: 3002.7 (0.0)  +.....o>........†... a) +1 hammer  #.......#######..#.. Cast: Kinetic Grapnel  h  #.......#....##..#..  #.......#....###....  #.......'....j...... o   orc wizard (ally target)  #......##....###.... o   orc  #########....# #...# y   clockwork bee (minion)  #....# #....r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target) h ho.oo 2 orcsAnything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target)  Attack!  Your clockwork bee misses the orc wizard. h4303.7 (1 h8_ hf _The orc wizard barely misses your clockwork bee. h^ hc< _o'  Your clockwork bee closely misses the orc wizard.The orc hits your clockwork bee but does no damage. hB **The orc wizard points at you and mumbles some strange words. hV _).The magic dart hits you. h24---5=====4 h hg _Your clockwork bee closely misses the orc wizard. hY h o.  The orc barely misses your clockwork bee.Your clockwork bee closely misses the orc wizard. h.-5 h:_ hj _The orc wizard completely misses your clockwork bee. h h Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  hzb - Construct Spike LauncherForgecraft1%2  c + Launch Clockwork Bee Forgecraft2% 3 Select a spell to describe[!]/[I] toggle spell headers h20  hJ9  hL \ ##.......#......#.#.. MrZuerg the Tinkerer  ####'#..# #. #.....# Mountain Dwarf  #.#.)# #.##...## Health: 24/38 ===============---------   hO #.##.# ##...._.†. Magic: 5/7=================-------  #....#....##...## AC: 3Str: 13  ####.####.#.....# EV: 10Int: 17  #.#......#.#.. SH: 0Dex: 8  #######.#.##..##.##. XL:  5 Next: 57% Place: Dungeon:4  #..@)yo...###...†... Noise: ---------  Time: 3005.7 (0.0)  +.....o>........†... a) +1 hammer  #.......#######..#.. Cast: Kinetic Grapnel  #.....o.#....##..#..  #.......#....###....   hQ #.......'....j...... o   orc wizard (ally target)  #......##....###.... oo 2 orcs  #########....# #...# y   clockwork bee (minion)  #....# #....The orc wizard points at you and mumbles some strange words.The magic dart hits you. _Your clockwork bee closely misses the orc wizard.The orc barely misses your clockwork bee.Your clockwork bee closely misses the orc wizard. _The orc wizard completely misses your clockwork bee. h]  h_  h?e  hf  hSR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h<S  You shape a spike launcher from a nearby wall. h  #o. Your clockwork bee stings the orc wizard!  The orc closely misses your clockwork bee. h% **The orc wizard gestures at you while chanting. h\y ).The puff of flame hits you. hô19---3-------==6.7 (1 h2 h? _Your clockwork bee stings the orc wizard. hQS  ##.#......#.#  ####'#..# #. #.....  #.#.)# #.##...  hS #.##.# ##...._.†  #....#....##...  ####.####.#.....  #.#......#.#  #######.#.##..##.##  #.@.)yo...###...†  hU +.....o>.†  #....o..#..#  #.#....##..#  # h7Z.#....###  #.'....j  #......##....###  ##....# #...  #....# # hc hu  The orc hits your clockwork bee but does no damage.  Your clockwork bee stings the orc wizard! hDo.).oo 2 orcsy   clockwork bee (minion) h 20---76--7 h  h<_The orc wizard dies! h   What are your orders?  t - Shout!  Orders for allies: a - Attack new target r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel. hR ##.......#......#.#. MrZuerg the Tinkerer ####'#..# #. #..... Mountain Dwarf h #.#.)# #.##...# Health: 20/38 ============------------ #.##.# ##...._.† Magic: 3/7==========-------------- #....#....##...# AC: 3Str: 13 ####.####.#..... EV: 10Int: 17 #.#......#.#. SH: 0Dex: 8 h #######.#.##..##.## XL:  5 Next: 76% Place: Dungeon:4 #.@.)yo...###...†.. Noise: ---------  Time: 3007.7 (0.0) +...o.)>........†.. a) +1 hammer h #.......#######..#. Cast: Kinetic Grapnel #.......#....##..#. #.......#....###... #.......'....j..... oo 2 orcs #......##....###... y   clockwork bee (minion) #########....# #... #....# #...r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club h 0 d ##.......#......#.#. MrZuerg the Tinkerer ####'#..# #. #..... Mountain Dwarf #.#.)# #.##...# Health: 20/38 ============------------  h2 x#.##.# ##...._.† Magic: 3/7==========-------------- #....#....##...# AC: 3Str: 13 ####.####.#..... EV: 10Int: 17 #.#......#.#. SH: 0Dex: 8 #######.#.##..##.## XL:  5 Next: 76% Place: Dungeon:4 #.@.)yo...###...†.. Noise: ---------  Time: 3007.7 (0.0)  h5 +...o.)>........†.. a) +1 hammer #.......#######..#. Cast: Kinetic Grapnel #.......#....##..#. #.......#....###... #.......'....j..... oo 2 orcs #......##....###... y   clockwork bee (minion) #########....# #... #....# #...Gang up on whom?Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club  Attack!  Your clockwork bee locks its sights upon the orc.  Your clockwork bee stings the orc! hh@ v_*)   orc (ally target)*   dormant clockwork bee (minion)Aim: an orc, wielding a +0 club  Attack!   hA Your clockwork bee locks its sights upon the orc.  Your clockwork bee stings the orc!  The orc dies!winds down and falls to the ground. h)f 378.7 (1 ho 8_ h+s Q _The orc hits your dormant clockwork bee but does no damage. h ##.#......#.#. ####'#..# #. #.....# h #.#.)# #.##...# #.##.# ##...._.†. #....#....##...# ####.####.#.....# #.#......#.#. #######.#.##..##.##. #..@)*o...###...†. +...).)>.†. #.#..#. #.#....##..#. #.#....###. #.'....j. #......##....###. ##....# #...# #....# #. h hL&9 h8_ hQ _The orc hits your dormant clockwork bee but does no damage. h, ##.#......#.#. ####'#..# #. #.....#. #.#.)# #.##...##. #.##.# ##...._.†. #....#....##...##. ####.####.#.....#. #.#......#.#.  h.0#######.#.##..##.##. #...@*o...###...†...# +...).)>.†...# #.#..#..# #.#....##..#..# #.#....###....# #.'....j......# #......##....###. ##....# #...# #....# #. h:f_=10 hE hUI _The orc hits your dormant clockwork bee with a +0 dagger.  Things that are here: _a +0 whip; a +0 chain mail; an orc corpse hrqyy   2---- _You wind your clockwork bee back up and it locks its sights upon the orc! hb  Your clockwork bee stings the orc.  The orc closely misses your clockwork bee. h _oo 2 orcs (1 distracted, 1 ally target) hP 1=1_ _Your clockwork bee barely misses the orc. h\o  Your clockwork bee closely misses the orc. h# _o.oThe orc hits your clockwork bee with a +0 dagger. h+&2 hd8:_ h=8 _Your clockwork bee stings the orc. h  h  The orc completely misses your clockwork bee.Your clockwork bee stings the orc! ha _)o.   orc h>/ g93Kinetic Grapnel h6  h9 C _The orc dies! hF  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. huH ~r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel. hl ##.......#......#.#... MrZuerg the Tinkerer  ####'#..# #. #.....#. Mountain Dwarf  #.#.)# #.##...##. Health: 21/38 =============-----------  #.##.# ##...._.†.. Magic: 2/7======------------------  #....#....##...##. AC: 3Str: 13  ####.####.#.....#. EV: 10Int: 17  #.#......#.#... SH: 0Dex: 8  #######.#.##..##.##.. XL:  5 Next: 79% Place: Dungeon:4  #...@y)...###...†...# Noise: =--------  Time: 3013.7 (0.0)  h +...).)>.o......†...# a) +1 hammer  #.......#######..#..# Cast: Kinetic Grapnel  #.......#....##..#..#  #.......#....###....#  #.......'....j......# o   orc  #......##....###..... y   clockwork bee (minion)  #########....# #...##  #....# #.....r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club hh ##.......#......#.#... MrZuerg the Tinkerer  ####'#..# #. #.....#. Mountain Dwarf   h>#.#.)# #.##...##. Health: 21/38 =============-----------  #.##.# ##...._.†.. Magic: 2/7======------------------  #....#....##...##. AC: 3Str: 13  ####.####.#.....#. EV: 10Int: 17  #.#......#.#... SH: 0Dex: 8   h#######.#.##..##.##.. XL:  5 Next: 79% Place: Dungeon:4  #...@y)...###...†...# Noise: =--------  Time: 3013.7 (0.0)  +...).)>.o......†...# a) +1 hammer  #.......#######..#..# Cast: Kinetic Grapnel  #.......#....##..#..#  #.......#....###....#  #.......'....j......# o   orc  #......##....###..... y   clockwork bee (minion)  #########....# #...##  #....# #.....g - Guard the area.f - Follow me.[1 h&9;3HAnything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club  Attack! h hf  h_.yo.(ally target) h3====-4.7 (1Kinetic Grapnel h/ h!Anything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club  Attack! _Your clockwork bee locks its sights upon the orc. hӗ # The orc hits your clockwork bee with a +0 club. h \2-5 h)  ho 8 _Your clockwork bee stings the orc. h)G  Your clockwork bee stings the orc. hN *)*   dormant clockwork bee (minion)  The orc dies! hh806Kinetic Grapnel h_ _Your clockwork bee winds down and falls to the ground. hNl ##'#..# #. #.....#.#  #.#.)# #.##...##. #.##.# ##...._.†.. #....#....##...## ####.####.#.....#.#  #.#......#.#... #######.#.##..##.# #...).)...###...†...# +...)@)*).......†...#. #.......#######..#..#. #.#....##..#..#  #.#....###....# #.'....j......# #......##....###...... #########....# #...##  #....#[3 ho89;49m #...... #....# #..####_7_ hY l ####'#..# #. #.....#.#   #.#.)# #.##...##.   #.##.# ##...._.†...#   #....#....##...##..#    h2 ####.####.#.....#.#   #.#......#.#.   #.#.##..##.##...#   #...).)...###...†...#.   +...).@*).†...#.   #.#..#..#.#   #.#....##..#..#  h  #......##....###.   ##....# #...##.#   #....# #......#   #....# #..# h "7_ ho'y3=====8 h48_ h;  Things that are here: _a +0 dagger; a +0 robe; an orc corpse h/ ##.......#......#.#...... ####'#..# #. #.....#.### #.#.)# #.##...##....  h#.##.# ##...._.†...# #....#....##...##..#  ####.####.#.....#.### #.#......#.#...... #######.#.##..##.##...## ht #...).)@..###...†...#. +...).)*).......†...#... #. h#######..#..#.#. #.#....##..#..# #.#....### hn....# #.'....j......#  #......##....###........  h#########....# #...##.#. #....# #......# h hV-9 _ h. h h3 ##'#..# #. #.....#.#### #.#.)# #.##...##.....#.##.# ##...._.†...####....#....##...##..# ####.####.#.....#.#### #.#......#.#.......#######.#.##..##.##...## #...).)...###...†...#... +...).)*@.......†...#...  h3 #.......#######..#..#.#. #.#....##..#..# #.#....###....##.'....j......##......##....###.........#########....# #...##.#.# #....# #......##....# #..##### hE A_ hI '20 hT :_ hMW M _You see here a +0 club. hR>####'#..# #. #.....#.##.#.)# #.##...##.#.##.# ##...._.†...##....#....##...##..# ####.####.#.....#.#### #.#......#.#. #.#.##..##.##...## #...).)...###...†...#... +...).)*)†...#... #.#..#..#.#. #.......#....##..#..# #.......#.......#......##....###. h}#########....# #...##.#.#  h#7_ h#-1 _ hr hF  h@####'#..# #. #.....#.##.#.)# #.##...##.#.##.# ##...._.†...##....#....##...##..# ####.####.#.....#.#### #.#......#.#. #.#.##..##.##...##  h#...).)...###...†...#... +...).)*).†...#... #.#..#..#.#. #.......#....##..#..# #.....#....#......##....###.#########....# #...##.#.#  hB9_ hcg4==2 h 8_ h hVL |####'#..# #. #.....#.######.#.#.)# #.##...##.#.##.# ##...._.†...##....#....##...##..# ####.####.#.....#.#### #.#......#.#. #.#.##..##.##...## #...).)...###...†...#... +...).)*).†...#... #.#..#..#.#.  hBO #.......#....##..#..# #... #......##....###.  hT 9_ h#V &3 h] B_ h=_  h ####'#..# #. #.....#.######.#.#.)# #.##...##.#.##.# ##...._.†...##....#....##...##..# ####.####.#.....#.#### #.#......#.#. # h u.#.##..##.##...## #...).)...###...†...#... +...).)*).†...#... #.#..#..#.#. #.......#....##..#..# #......##....###.  hu A_ h X4===4 hH  h hP ####'#..# #. #.....#.###### #.#.)# #.##...## #.##.# ##...._.†... #....#....##...##..# ####.####.#.....#.#### hO #.#......#.#. #.#.##..##.##...## #...).)...###...†...#... +...).)*).†...#... #.#..#..#.#. #.......#....##..#..#  #.#....###....#  #.'....j......# #......##....###.  #....# #...##.#.###  #....# #......#  #....# #..##### h7_ h&5 hН h h 1 ####'#..# #. #.....#.###### #.#.)# #.##...## #.##.# ##...._.†... #....#....##...##..# ####.####.#.....#.#### hY  #.#......#.#. #.#.##..##.##...## #...).)...###...†...#... +...).)*).†...#... #.#..#..#.#. #.......#....##..#..# #.......#....###....#  #.'....j......# #......##....###.  #....# #...##.#.###  #....# #......#  #....# #..##### hڞ  h T5=6 h :_ h  h 3 h  h} W  You start resting. h+ === h.  h4 , h7  hu; i6= hx=  hH@ , hCB  hJE , hmG  hJ , hL  hLP 27==5==== hR  hV , hY  h\ , h^  h-b , hPd  hg 8===== h\k  hn , hop  h|s , hu  hx a9= hz  h~ , h  h , hg  hވ c6=== h  h l30= h  hQ , h|  hי , hϛ  h Q=== h  hn a1= h  hê , h  hr , hV  h۴ , h  h ~2== hP  h< _> _Your dormant clockwork bee falls apart. h{ 053.7 (27.0) h ]7====4.7 (28 h. 8_ h % _Magic restored. hQeJ ####'#..# #. #.....#. #.#.)# #.##...## #.##.# ##...._.†... #....#....##...##..# ####.####.#.....#.#### #.#......#.#. #.#.##..##.##...## h i #...).)...###...†...#... +...).)>).†...#... #.#..#..#.#. #.......#....##..#..# #.......#....###....# #.......'....j......# #......##....### #########....# #...##.#.  #....# #......#  #....# #..##### hww7_ h{15.7 (1.0) h8_ h h  ####'#..# #. #.....#. #.#.)# #.##...## #.##.# ##...._.†... #....#....##...##..# ####.####.#.....#.#### #.#......#.#. #.#.##..##.##...## h  #...).)...###...†...#... +...).)>.†...#... #.#..#..#.#. #.......#....##..#..# #.......#....###....# #.......'....j......# #......##....### #########....# #...##.#.  #....# #......#  #....# #..##### h 7_ h &6 hC 8_ hZ M _You see here a +0 club. h(3 hI h)3===== h, h3, h@8 h@, h=D h Ha4= hJ hM, hO hsS, hU hZ, h\ h`~5== hRb h8e, h/g h`j, hSl hwk6= hq h5, hN h<, h hj, h۵ h;a7= ho hc, hB h, h h, h hh _ _You start resting. h`L_759.0) h@w8==6.7 (20 hB_ h" _HP restored. hQB #.#.)# #.##...##.... #.##.# ##...._.†...## #....#....##...##..#  ####.####.#.....#.### #.#......#.#......#######.#.##..##.##...## #...).)...###...†...#... +...).)>).......†...#... hhDt #......@#######..#..#.#. #.#....##..#..#  #.#....###....# #.'....j......# ###....###........ #########....# #...##.# #....# #......# #....# #..##### ###### #... hQ9_ hdV17.7 (1.0) h`:_ hc h  #.# ##...._.†...##...#....##...##..# ###.####.#.....#.### #.#......#.#......#######.#.##..##.##...##...).)...###...†...#...+...).)>).......†#.......#######..#..#.#....  h #..'....j..........####.#.. h' A_ h &8 h :_ h  h2n ...#....##...##..# ###.####.#.....#.### #.#......#.#......#######.#.##..##.##...##...).)...###...†...#...+...).)>).......†#.......#######..#..#.#.... #.. h5'....'..##....###..........#.###.#.# h h&9 h hW####.####.#.....#.#### #.#......#.#.......#######.#.##..##.##...## #...).)...###...†...#... +...).)>).......†...#... #.......#######..#..#.#. #.#....##..#..# #.#....###....# #.....'......#  hG#......##....###.........#########....# #...##.#.# #....# #......##....# #..########### #... #.##.#.#  h hC=80 hc h6Q _There is an open door here. hoi ####.####.#.....#.#### #.#......#.#. #######.#.##..##.##...## #...).)...###...†...#... +...).)>).†...#... #.......#######..#..#.#.  hfj #.......#....##..#..# #.#....###....# #.'@...'......#  h+m #......##....###.#########....# #...##.#.####  hx  h{ -1 _ h  hم  h ####.####.#.....#.#### #.#......#.#. #######.#.##..##.##...##  h#...).)...###...†...#... +...).)>). h8†...#... #.......#######..#..#.#.  h#.......#....##..#..# #.#....###....#  h=|#.'.@..'......#  hĸ#......##....###.#########....# #...##.#.#  hF1 hǹ hY2 hvVy####.####.#.....#.#### #.#......#.#. #.#.##..##.##...## #...).)...###...†...#... +...).)>).†...#... #.......#######..#..#.#. #.......#....##..#..# #.#....###....# #.'..@.'......# #......##....###. #########....# #...##.#.### 3 h1 h2F####.####.#.....#.####  h!#.#......#.#. h  hn#.#.##..##.##...## #...).)...###...†...#... +...).)>).†...#... #.#######..#..#.#. #.......#....##..#..# #. h1t#....###....#  h#. hk'...@'......#  hy#......##....###. h  h# h#....# #...##.#.###  h  he  h  h  h(  h h h4 hK h h h)F####.####.#.....#.####  h#.#......#.#. h  ht# h..#.##..##.##...##  hf#...).)...###...†...#...  hs+...).)>). h};†...#...  h#. hnU#######..#..#.#.  h#. h!u#....##..#..# #.#....###....# #.'....@......#  hc#......##....###. ##....# #...##.#.### #....##....####### #...  h~ h 5 hu hm  h hjC_There is an open door here. h ####.####.#.....#.#### #.#......#.#. #.#.##..##.##...## #...).)...###...†...#... +...).)>).†...#... #.#######..#..#.#. #.#....##..#..# #.#....###....# #.'....'# #......##....###. ##....# #...##.#.### #....# #......##....# #..########## 6 _ hy####.####.#.....#.#### #.#......#.#.  # h).#.##..##.##...##  #...).)...###...†...#...  +...).)>).†...#...  #.#######..#..#.#.  #.#....##..#..#  #. hB[#....###....#  #.'....'.@....#  #......##....###.   h##....# #...##.#.### #....# #......##....# #..##### h###### #...#.#..#.#.# hE( h+&7 h;5 h7 h%l####.####.#.....#.#### #.#......#.#....... #.#.##..##.##...## #...).)...###...†...#... +...).)>).......†...#... #.#######..#..#.#. #.#....##..#..# #.#....###....# #.'....'..@...# #......##....###. #....# #...##.#.### #....# ##....# ####### #...#. h5p#..#.#.#8 hOu h x h Y #.#......#.#....... ######.#.##..##.##...## ...).)...###...†...#... ...).)>).......†...#... .......#######..#..#.#. . h> )#....##..#..# .#....###....# .'....'......#.#.. ......##....###.@......... ########....# #...##.#.###  #....# #......# #....# #..########### #... #.#..#.#.##. .# h[  hE &9 h)  h  h 3  h ######.#.##..##.##...## ...).)...###...†...#...>).......†....#######..#..#.#....##..#..# ...###....# #'....'......#.#..##....###........... ###### #.@.##.#.###  hO...# #######. .# h hK'90 h h h ...).)...###...†...#...>).......†....#######..#..#.#....##..#..# ##....# #'....'......#.#..##....###........... ###### #...##.#.### ...# ######### #... .##. .#1 hO>).......†....#######..#..#.#....##..#..# ##....# #'....'......#.#..##....###........... ###### #...##.#.### ...# ########## #........# #.#.......#.####.. .# h h&2 h h hZ:#.......#######..#..#.#. #.#....##..#..# #.#....###....# # #.'....'......#.#.. ###....###........... #########....# #...##.#.### #....# #......#  h; #....# #..#####. ###### #@.......# #.#....... #.#.####.. #.#.# #.#.# #.#.# #.#.# #.# hC hG&3 hL hO h#  .... #....# #'....'......#.#..##....###........... ####### #...##.#.### ...# #####.##### #........# #@#........####. h .# ... h  h &4 h  hh  h #....# #'....'......#.#..##....###........... ####### #...##.#.### ...# #####.##### #........# #.#.......#### #.# hY5 hU '....'......#.#..##....###........... ####### #...##.#.### ...# #####.##### #........# #.#.#### #.# h4{ hy<6 hl h{  ##....###........... ####### #...##.#.###  h: ....# #####.##### #........# #.# hn .#### #.# h= h&7 h h h~ ###### #...##.#.###  h7....# #####.##### #........# #.#. hϾ####  #.# hA h&8 hY h/ hF  ...# #####.##### #........#  h #.#.####  ... hp z##.#..#. h )## h  h &9 h4  h  h K #####. h ##### #........# #.#.#### h   .'..............######.#.####...# h  h  h (100 hn  h̰  hv ##### #........# #.#.#### #.######.#.####..'.....@.......######.#.#### #.#.# .## h7x@..# h:} h&1 h6 hm  #.#.#### #.#.######.#.####.'.............######@#.####. #.#.#  ...# ho hO&2 h h h#  #### #..######.#.####..'..............######.#.####. #@#.#  . hʸ K##...# h?  h &3 h  h  h l  #.######.#.####.'............######.#.#### #.#.#  .## ###.#4 h hi .######.#.####.'............######.#.#### #.#.#  .## .#..# hR h\ h&5 h h h .######.#.####.'............######.#.####  h#.#.#  .## +.....######### h. h; h!&6 h h h #.#.#.######.#.####. .'............. .######.#.####. #.#.#  #.# . #.# ########.# +....@.# #####..# #..# ...####.# ..# ### 7 hK #.#.# .######.#.####. .'....... .######.#.####. #.#.# #.# . #.# ## ######.# +...@..# hI #####..# #..# ...# ###.#  h3 ..#  ### h h&8 h h< #.#.# .######.#.####. .'. .######.#.####. #.#.# #.# . #.# ## ######.# +..@...# #####..# #..# .. hK.# ###.# ..# ### hu h&9 h  hV  h , #.#.# .######.#.####. .'. .######.#.####. #.#.# #.# . #.# ## ######.# +.@....# #####..# #..# ...#  ###.#  h# s ..#  ### h2  h '10 h  h  hw #.#.# .######.#.####. .'. .######.#.####. #.#.# #.# . #.# ## ######.# +@.....# #####..# #..#  hb ...#  ###.#  ..#  ### hG h<1 hѠ ht##.........)..............'...............###2 _You open the door. _Found a club. ho< #.#.###...######.#.####.'...'.##...######.#.####..... #.#.#... #.# ..)... #.# ##.######.#. hp.#.#####..#.. #..#... ...###.. ###.#... ..##### ### h| h-3 _ h9 hQ _There is an open door here. h 3 #.#.# ##...######.#.####. '...'.#...######.#.####.#.# #.#.##.# #.# .#...)...# #.# ###.######.##'......## h a.#####..##.# #..#.. ...#S#####... ###.# ..... ..#S   adder (asleep) #####. ###.# h"  h%' &4 h`/  hv3 Y _An adder comes into view. h C #.#.# ##...######.#.####. '...'. #####...######.#.####. #.# #.#.# #.# #.# . #...)...# #.# ## #.######.# #.'......# #.#####..# #.# #..#. ...#.S#####.... ###.# hw . ...... ..# #####.## ###  .# h  h4 S.S h &5 h  h / _The adder hisses angrily. h #.#.# ##...######.#.####. '...'. #####...######.#.####. #.# #.#.# #.# #.# . #...)...# #.# ## #.######.# #.'......# # hݬ.#####..# #.# #..#.S.. ...##..#####....####.#. ....... ..#. #####.######  .# h  hRBS. h0=6Kinetic Grapnel h h h5  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hN #.#.#  MrZuerg the Tinkerer ##...######.#.####. Mountain Dwarf '...'............. Health: 38/38 ======================== #####...######.#.####. Magic: 4/7=============----------- #.......# #.#.#  AC: 3Str: 13 #.......# #.# .  EV: 10Int: 17 #...)...# #.# ##  SH: 0Dex: 8 #.......######.#  XL:  5 Next: 80% Place: Dungeon:4 #....@..'......#  Noise: ---------  Time: 3116.7 (0.0) #..S....#####..#  a) [0;10;1 hm+1 hammer #.......# #..#  Cast: Kinetic Grapnel ............ ...#  #..#####....####.#  .. ....... ..#  S   adder . #####.######  .#  _The adder hisses angrily.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an adder hˈ  hϓ a#.#.#MrZuerg the Tinkerer##...######.#.####. Mountain Dwarf'...'............. Health: 38/38 ========================#####...######.#.####. Magic: 7/7========================#.......# #.#.#AC: 3Str: 13 hO #.......# #.# .EV: 10Int: 17#...)...# #.# ##SH: 0Dex: 8#.......######.#XL:  5 Next: 80% Place: Dungeon:4#....@..'......#Noise: ---------  Time: 3116.7 (0.0)#..S....#####..#a) +1 hammer#.......# #..#Cast: Kinetic Grapnel............ ...##..#####....####.#.. ....... ..#S   adder. #####.######.#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous;  h6 2% risk of failure)  Press: ? - help, Dir - move targetAim: an adder  Okay, then. h  hȡ  h  h . _ hR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hq #.#.#  MrZuerg the Tinkerer ##...######.#.####. Mountain Dwarf '...'............. Health: 38/38 ======================== #####...######.#.####. Magic: 6/7====================---- h#.......# #.#.#  AC: 3Str: 13 #.......# #.# .  EV: 10Int: 17 #...)...# #.# ##  SH: 0Dex: 8 #.......######.#  XL:  5 Next: 80% Place: Dungeon:4 #....@..'......#  Noise: ---------  Time: 3116.7 (0.0) #..S*...#####..#  a) +1 hammer #.......# #..#  Cast: Kinetic Grapnel ............ ...#  #..#####....####.#  .. ....... ..#  S   adder . #####.######  .#  _Okay, then.Casting: Launch Clockwork Bee (dangerous; 2%[39; hb49m risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (63% to hit) h#.#.#MrZuerg the Tinkerer##...######.#.####. Mountain Dwarf'...'............. Health: 38/38 ========================#####...######.#.####. Magic: 6/7====================----#.......# #.#.#AC: 3Str: 13#.......# #.# .EV: 10 hSInt: 17#...)...# [40m#.# ##SH: 0Dex: 8#.......######.#XL:  5 Next: 80% Place: Dungeon:4#....@..'......#Noise: ---------  Time: 3116.7 (0.0)#..S*...#####..#a) +1 hammer#.......# #..#Cast: Kinetic Grapnel............ ...##..#####....####.#.. ....... ..#S   adder (grapneled). #####.######.#Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a h>n adder (63% to hit)  The kinetic grapnel hits the adder. h  hCS.. h3=7.7 (1 hΙ honfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (63% to hit)  h{The kinetic grapnel hits the adder. _The adder is heavily wounded.! hZ%  ! h2The grapnel guides your strike. You hit the adder.! hG†! h^i Fabricator8! hp8.9 (1.2Kinetic Grapnel _You kill the adder!! h! h! hk _Your Forgecraft skill increases to level 8!" hX ##...######.#.####   '...'...........  #####...######.#.####   #.......# #.#.#   #.# #.# .   #...)...# #.# ##   #.......######.#   #...†...'......#   #...@...#####..#   #.# #..#  ...........#  ##..#####....####.#  ... ....... ..#  #####.######  " hK .   #  " huQ-90 _" h" h  '...'...........  #####...######.#.###   #.......# #.#.#   #.# #.# .  " h #...)...# #.# ##   #.......######.#   #...†...'......#   #.......#####..#   #.# #..#  " h............#  ###..#####....####.#  " hg.... ....... ..#  #####.######  " h  . # #   " h͗" hA-20" hG" hM" hvx #####...######.#.##  #.......# #.#.#   #.# #.# .  #...)...# #.# ##" hey  #.......######.#   #...†...'......# " h?z  #.......#####..# s###.#.## #..# " h{.............# ####..#####....####.# " h{ .... ....... ..# #####.###### " hd|# .# ## #" h&}s   scorpion (asleep)   " hy" h(&1" h>" h[ _A scorpion comes into view." h/   #####...######.#.  #.# #.#.#  #.# #.# . " h#  #...)...# #.#   #.######.#  #...†...'......# # #.#####..#" h   .s###.#.## #..# .#  .####..#####....####.#  ..... ....... ..# .." h # #####.###### #.... .#  ####. # " h A#  " h " h h.ss" hp &2" h " hN # h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.# h  " #####...######.#.# MrZuerg the Fabricator #.......# #.#.# Mountain Dwarf #.......# #.# . Health: 38/38 ======================== #...)...# #.# # Magic: 3/7==========--------------# hX  #.......######.#  AC: 3Str: 13 #...†...'......#  EV: 10Int: 17 # #.......#####..#  SH: 0Dex: 8 ..###.#.......## #..#  XL:  5 Next: 88% Place: Dungeon:4 ..s....@.............#  Noise: ---------  Time: 3122.9 (0.0) .####..#####....####.#  a) +1 hammer ..... ....... ..#  Cast: Kinetic Grapnel ......# #####.######  ##.... .#  ####. #  s   scorpion ## hv s _A scorpion comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion$ h  #####...######.#.# MrZuerg the Fabricator #.......# #.#.# Mountain Dwarf #.......# #.# . Health: 38/38 ======================== #...)...# #.# # Magic: 3/7==========-------------- #.......######.#  AC: 3Str: 13 #...†...'......#  EV: 10Int: 17 # #.......#####..#  SH: 0Dex: 8 $ h ..###.#.......## #..#  XL:  5 Next: 88% Place: Dungeon:4 ..s....@.............#  Noise: ---------  Time: 3122.9 (0.0) .####..#####....####.#  a) +1 hammer ..... ....... ..#  Cast: Kinetic Grapnel ......# #####.######  ##.... .#  ####. #  s   scorpion #Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion  You lock target on the scorpion and prepare to deploy your bee.$ h      #.#   #.#     $ h  #    #..#  ...s    .....  ..#      ####. #  $ h ~==3.9 (1Kinetic GrapnelWinding $ h $ h \onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a scorpion  You lock target on the scorpion and prepare to deploy your bee. _(Press . to continue winding your bee.)% hJL % hU K.s% hAW Y--4. % h_ % hc @ _You continue winding your clockwork bee...& h& hr& hhF..s& hl--5.. & h& h@ _You continue winding your clockwork bee...& h y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the scorpion.  The scorpion closely misses you.4====6 & h*& h>W_Your clockwork bee closely misses the scorpion.' hr  Your clockwork bee stings the scorpion but does no damage.7 _The scorpion barely misses you.' hn  Your clockwork bee stings the scorpion. The scorpion stings you.  You are poisoned.The scorpion poisons you!' h5========--8Pois ' hs' hNd _Your clockwork bee barely misses the scorpion.' hcr r  You feel very sick.29======------=9 _The scorpion stings you. Your clockwork bee stings the scorpion!' hԎ  You feel very sick.Your clockwork bee stings the scorpion!' h †y   clockwork bee (minion)' h" ' hA  #####...######.#.# MrZuerg the Fabricator  #.......# #.#.# Mountain Dwarf  #.......# #.# . Health: 27/38 =================-------  #...)...# #.# # Magic: 4/7=============-----------  #.......######.#AC: 3Str: 13  #...†...'......#EV: 10' h Int: 17  # #.......#####..#SH: 0Dex: 8   ..###.#y......## #..#XL:  5 Next: 133% Place: Dungeon:4   ......†@.............#Noise: =--------  Time: 3130.9 (1.0)   .####..#####....####.#a) +1 hammer  ..... ....... ..#Cast: Kinetic Grapnel   ......# #####.######Pois   ##.....#  ####.#y   clockwork bee (minion)  #   The scorpion poisons you! _Your clockwork bee barely misses the scorpion.You feel very sick. _The scorpion stings you. Your clockwork bee stings the scorpion!  [40' h mYou feel very sick.Your clockwork bee stings the scorpion! -- _The scorpion dies!You have reached level 6!' h /  --more--) h 32/45=4/8-67% Kinetic Grapnel) h ) hx 4 _* hI30-* hX *0*   dormant clockwork bee (minion)You start resting. You feel sick.--1.9 (1* h%b _Your clockwork bee winds down and falls to the ground.* h * h * h * h 29-8* h8 <--* h * h * hF \7--* h * h * h 6=-5===* hL * h u5=-* h * h; 8-* hX w 6.9 (5 _You start resting. You feel sick. x6* h 37.9 (6* h5 * h/ [ _You are no longer poisoned.+ hI+ h6===+ hB+ he6+ hW _You start resting.+ ht6===7=+ hQ8====+ h`|9=7===+ hjv30=====+ h 1=+ h)+ hf0 32=. _Your dormant clockwork bee falls apart.+ h6062.9 (25.0)+ h=r8===3.9 (26+ hC% _Magic restored.+ hv   #####...######.#.  #.# #.#. + hx q #.# #.#   #...)...# #.#   #.######.#  #...†...'......#  ###.#####..#  )..###.#.## #..# .+ h| I.#  ..####..#####....####.#  ...... . ..#  ......#.# #####.######  ##.... .. .#  ####. .## #  #. .. #. .. + h + he 14.9 (1.0)+ h + h8 _Found a spear. _You see here a scorpion corpse.+ h,   #####...######.#  #.......# #.#  #.......# #.#  #...)...# #.#  #.......######.#  #...†...'......#  # ###.......#####..#  #)..###.#.## #..#  #†.#  #..####..#####....####.#  ....... . ..#  ......#.#######.######  ##....... .#  ####.#.## #  #.#..  #.... [+ h. F40m5 _+ hW2 , hK  #####...######.  #.# #.  #.......# #.  #...)...# #.  #.......######.  #...†...'......  #. ###.......#####..  #)..###.#.## #..  #.†.  #..####..#####....####.  ........ , hĞ. ..  ......#.#######.  ##........ .#  ####.#.##. #  #.#.. .  #.... , hV, hЦB=6, h0, h, h  #####...######  #.# #  #.# #  #...)...# #  # #.######  #. #...†...'  #.. ###.......#####  #)..###.#.## #  #.†  #..####..#####....####  # ........ .   ......#.#######.  ##........ .#  ####.#.##. #  #.#.. .  #.... 3===7, hR~  #####...  #... #.#   #.|. #.#   #... #...)...#   #... #.  #... #...†...'  #... ###.......#####  #)..###.#.## #  #.†  #..####..#####....  #. ........ .   # ......#.#######.  ##........ .#  ####.#.##. #   #.#.. .   #.... , hB$, h &&8, h8+, h-^ _Found a curved jewelled staff., hE , hoH a4=, hI , hK ,, h$M , hSO ,, hP , hS k5=, h|T , hV ,, hW , hZ ,, hS[ , h] ,, h^ , ha a6=, hc , he ,, hg , hj ,, hjk , hym ,, hn , hq k7=, hr , hu ,, hv , hy ,, h=z , h| a8=, h} , h ,, hZ , h ,, h , h ,, hʉ , h; k9=, h , hŏ , h. , h , hR ,, hv , h ,, h , h5 b40=, h , h ,, h , h@ ,, h , h8 k1=, h , hx ,, hΩ , h ,, hĬ , hw ,, h , h5 a2=, h{ , h ,, h , hR ,, h , h ,, h, , h k3=, h , h ,, h- , h ,, hj , h ,, h1 , hv a4=, hr , hx ,, h , h , h , h , h _ _You start resting., h 1210.9 (42.0), h1 w5==1.9 (43, h , h " _HP restored., h  #####...  #...# #.#, hb  #.|.# #.#  #...# #...)...#  #...# #.  #...# #...†...'  #...# ###.  #)..###.#.##   #.†  #..####..#####....  #.. ........ .  #.......#.#######., h6  ####. .#   ####.#.##. #   #.#.. .   #.... , h(, h12.9 (1.0), h, hB- hMM '...'...####...####.|.)...# ....#### #...†...'......# ###..##).@###.#.......## .....†...........####..#####....##  #.. ........ .......- hgR- hT&3- hW- hX- h6M##...####. '...'...####...####.|.)...# ....#### #...†...'.....@# ##- hG##)..###.#.......## .....†...........  #..####..#####....##..- hN- h&4- hh- h$ - hVi M #.###...####. '...'...####...####- hj .|.)...# ....#### #...†...'......# ####)..###.###  - h\l  #.......†...........#- hv - hz B=5- h - hڄ - h\ I   .. .#  #.#.###...###  #.... '...'..  #...# #####...###  #...# #- h$^ K.#  #.|.# #.......#  #...# #...)...#   #.@.# #.......###  #...# #...†...'..  #...# ###.###  #)..###.###  #.......†..........- h^ 6  #..####..#####....#   #........... ......   #.......#.#######.#   ####........# - hif - hh &6- hm - ho . hqW^M## #..  #.## ##...###. '...'..####...###.|.)...# ....### #...†...'..  #...# ###.......#####...7. hM ## #.. .#. h #.## ##...###. '...'..####...###..)...# ....###  #...# #...†...'..#.... hb. h$&8. h_. hǧs _You see here a staff of fire./ h<M ### #.. .##.### ##...###.. '...'..####...###|.)...#   #...# #.......####..##9 _/ hbM ### #.. .##.###### ##...###...... '...'..####...###.|. / h5d #...# #...)...##..../ ho/ h$s'20/ hoz/ h|/ h , ######     ######  #....#/ h  #.#.#########...#### #..@....... '...'... #...#########...#### #...# #.#  #.|.# #.......# #...# #...)# #...# #.......####/ h- } #...# #...†...'... #...# ###.#### #)..###.#.##/ h / h! &1/ h( / h+ / hB / hջ / h~ / h^ 0 h=0 h0 ho0 h0 h4M....###### ####0 h#....##.#@#########...####....... '...'...########...####  #...# #.......##...# 0 h,0 h&20 h;0 h0 h  #....  #.... #####       ######  #..@.#  ##.#.#########...###  #.......... '...'..  #...#########...###  #...# #.#  #.|.# #.......#  #...# #...)...#   #...# #.......###  #...# #...†...'..0 h0 h 30 h0 hV1 h31 h1 h1 h1 hS1 h]1 h1 h1 h,1 h!1 h$1 h(,1 h/*1 h+1 h-,1 h.1 h\01 h52,1 h 31 hE41 h6,1 h71 h:1 hK<,1 h<1 h>1 h@,1 hKA1 hD@  There is an open door here.1 hF1 hG _1 h*H1 hlK1 h(M,1 hZN1 h*P1 h0R,1 h*S1 hU1 hW,1 hX1 hZ1 h\,1 h]1 h_1 hc,1 hd1 hdh1 hk,1 h5l1 hm1 h;p,1 hp1 hr1 ht,1 hu1 hw1 h?y1 hy1 hz1 h{1 h}1 h1~1 h~1 h1 h,1 hA1 hK1 h;,1 h1 h1 h6,1 h1 hA1 h|,1 h)1 h1 h,1 hp1 h1 h[,1 h1 h1 h؛,1 h1 h1 h֠,1 h1 h1 h,1 h1 hԦ1 h,1 hZ1 h1 h,1 hK1 hʮ1 h,1 hN1 h1 he,1 h1 hŵ1 h,1 hB1 h1 h,1 hA1 h1 h,1 h1 hF1 h1 hl,1 h1 h!,1 h1 h1 hQ1 h,1 h1 hX1 h ,1 h1 hP1 h,1 h1 hx1 h(,1 h1 h1 hS,1 h1 h1 h<,1 h1 hD1 h,1 h1 h,1 h1 hs1 h,1 h(1 h1 h,1 hn1 h1 hg,1 h1 hB1 h^1 h1 h3,1 h1 h1 h1 h,1 hm1 h,1 hp1 h!1 he1 h,1 h1 h,1 h1 h1 h ,1 h 1 h6 1 h 1 h ,1 h 1 h: ,1 h 1 h 1 h2 ,1 h 1 h 1 h ,1 h 1 hl 1 h 1 hl ,1 h 1 h ,1 h 1 h6 1 h ,1 h 1 h 1 h ,1 hK 1 hm 1 h ,1 hw 1 hF 1 h! ,1 hN" 1 h# 1 h$ ,1 h)% 1 h% 1 h\' 1 h' ,1 h+ 1 h- ,1 hy. 1 he1 1 h2 ,1 hT3 1 h5 1 h87 ,1 h7 1 h:: 1 h; ,1 h; 1 h> 1 h? ,1 h7@ 1 hiC 1 hD ,1 hPE 1 hG 1 hI ,1 h9J 1 hL 1 h\N ,1 hN 1 h{Q 1 hR ,1 hDS 1 hU 1 hBW ,1 hW 1 h4Z 1 h~[ ,1 h[ 1 hw^ 1 hj` ,1 h` 1 hc 1 hd ,1 hd 1 hPg 1 hh ,1 hqi 1 hk 1 h[m ,1 hm 1 hp 1 hq ,1 hKr 1 ht 1 hu ,1 hWv 1 hx 1 h=z ,1 hz 1 h| 1 h5~ ,1 h~ 1 h> 1 h 1 ha 1 hȈ 1 h 1 hW ,1 h 1 h 1 he ,1 hѐ 1 h 1 h ,1 h 1 hP 1 h 1 h 1 hz 1 h 1 h\ 1 hƛ 1 h. 1 hw 1 h֟ ,1 h 1 h) 1 h ,1 hΤ 1 hg 1 hm ,1 h% 1 ha 1 h ,1 h8 1 h 1 he ,1 h 1 he 1 h ,1 hι 1 h 1 hx ,1 h 1 h 1 h0 ,1 h 1 h 1 h 1 h, 1 h 1 h 1 h 1 h8 1 h 1 h 1 h ,1 h} 1 h 1 h ,1 h 1 h 1 h ,1 h 1 h 1 hE ,1 h 1 h 1 h ,1 hH 1 h 1 h ,1 h 1 h 1 hG ,1 h 1 h 1 hx 1 h 1 h9 1 h. 1 hw 1 h 1 h; 1 h 1 h ,1 hR 1 h 1 h ,1 h 1 h 1 h ,1 hb 1 h 1 h ,1 h 1 hc 1 h\ 1 h 1 h# 1 h  1 h ,1 h 1 h( Z1 h) ,1 h. n1 h/ 1 h/ 1 h< ...'......#.#.. ...###............ ...# #...##.#.###. ...# #......# ..# ...# #..#####. #.# #### #........##.# # #.#.......#.#.# #.#.####....#.## # #.#.# #.##@...# # #.#.# #.##.#....# # #.#.# #.##.# ##... # #.#.# #.##.# j ######.#.####.##.# '................# j   gnoll (polearm, missile, wandering) ######.[1 h= 40m#.####.#### # #.#.####.####.# # #.#...........#354.9 (131.0)1 hG j.521 h9U s _A gnoll comes into view. It is wielding a +0 spear.3 hx .###....# # .'......#.#.. ..###.............# #...##.#.###..# #......# ..# ....# #..#####. #.# ##### #.#.# # #.#.......#.#.# #.#.####..@.#.## ## #.#.# #.##....# .# #.#.# #.##.#....# .# #.#.# #.##.# ##.j. .# #.#.# #.##.# #. .######.#.####.##.# .'................# .######.#.####.#### .# #.#.####.####.#3 h{ 3 h zj.j)3 h 16.0)3 h 3 h 4 h  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4 h^....###....# # MrZuerg the Fabricator ....'......#.#.. . Mountain Dwarf ....###............ Health: 45/45 ======================== ....# #...##.#.###. Magic: 5/8===============--------- ....# #......# ..# AC: 3Str: 13 ....# #..#####. #.# EV: 10Int: 17 4 h##### #........##.# #  SH: 0Dex: 8 #.#.......#.#.#  XL:  6 Next: 17% Place: Dungeon:4 #.#.####..@.#.##  Noise: ---------  Time: 3356.9 (0.0) ## #.#.# #.##....#  a) +1 hammer .# #.#.# #.##.#....#  Cast: Kinetic Grapnel .# #.#.# #.##.# ##j.. .# #.#.# #.##.# #. .######.#.####.##.# j   gnoll (polearm, missile) .'................# .######.#.####.#### .# #.#.####.####.# _A gnoll comes into view. It is wielding a +0 spear.Casting: Launch Clockwork Bee 4 hƆ[37m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear and quivering stones4 h ....###....# # MrZuerg the Fabricator ....'......#.#.. . Mountain Dwarf ....###............ Health: 45/45 ======================== ....# #...##.#.###. Magic: 5/8===============--------- ....# #......# ..# AC: 3Str: 13 ....# #..#####. #.# EV: 10Int: 17 ##### #........##.# #  SH: 0Dex: 8 4 h #.#.......#.#.#  XL:  6 Next: 17% Place: Dungeon:4 #.#.####..@.#.##  Noise: ---------  Time: 3356.9 (0.0) ## #.#.# #.##....#  a) +1 hammer .# #.#.# #.##.#....#  Cast: Kinetic Grapnel .# #.#.# #.##.# ##j.. .# #.#.# #.##.# #. .######.#.####.##.# j   gnoll (polearm, missile) .'................# .######.#.####.#### .# #.#.####.####.# Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear4 h X and quivering stones  You lock target on the gnoll and prepare to deploy your bee.4 h l # .   ..#  #.#  #  4 h{     #.#.#   #.#.# j.#  #.#.#  ##. #.#.#   4 h d==7.9 (1Winding 4 h 4 h 'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 spear and quivering stones  You lock target on the gnoll and prepare to deploy your bee. _(Press . to continue winding your bee.)5 h  5 h  5 h *You continue winding your clockwork bee...5 h 5 h (5 h ((5 h (5 h 5 hޜ 5 hi 3....5 h 35 h/ --5 hɧ g-8. 5 h  5 h 5 hb 5_The gnoll throws a stone. The stone hits you.6 h;I6 hP@j.6 hS4=---9Kinetic Grapnel.. 6 h&Z6 h]@ _You continue winding your clockwork bee...6 h ay.y   clockwork bee (minion)-60Kinetic Grapnel _With a metallic buzz, your clockwork bee launches itself at the gnoll.7 hm #....###....# # '....'......#.#.. . #....###...... #....# #...##.#.###. #....# #......#. ..# #....# #..#####. #.## #.##.# # #.#.#.#.# #.#.####.@.y#.### #.#.# #.##....#.# #.#.# #.##.#....# ..# #.#.# #.##.# ##.. ..# #.#.# #.##.# #. ..######.#.####.##.# ..'.....# ..######.#.####.#### ..# #.#.####.####.#jj   g7 hwp noll (polearm, missile, ally target)y   clockwork bee (minion)1Kinetic Grapnel7 hp a _Your clockwork bee barely misses the gnoll.8 hA8 h 8 h((Your clockwork bee stings the gnoll. The gnoll throws a stone.8 h|.. 3-=2 8 h[H_The stone hits you. Your clockwork bee stings the gnoll!8 h  The gnoll hits your clockwork bee but does no damage.  Your clockwork bee stings the gnoll.8 h )y   clockwork bee (minion)8 hF 4=21-3Kinetic Grapnel8 hsJ 8 hL E _The gnoll dies!9 h,39 h9 h6-9 h *0*   dormant clockwork bee (minion)You start resting.9 hA4.9 (19 hPL _Your clockwork bee winds down and falls to the ground.: hŅ 3: h : h : h O6=== : h 0(((((You start resting.A stone appears from out of your range of vision.: h - G)....: h}0 +5.9 (1: h$8 : hS= S _The stone hits your dormant clockwork bee but does no damage.; hCi3; h#k; hm; hO|S jj   gnoll (polearm, missile, distracted)*   dormant clockwork bee (minion)You start resting.; hHv0jjally target); h+6.9 (1; h; hs _A gnoll comes into view. It is wielding a +0 spear.< hˮ 3....###....# # ....'......#.#.. . ....###...... ....# #...##.#.###. < h ....# #......#. ..# ....# #..#####. #.#  #.##.# # #.#.#.#.# #.#.####..@*#.## < hа  #.#.# #.##.)..# # #.#.# #.##.#....# # #.#.# #.##.# ##j..# #.#.# #.##.# #< h .######.#.####.##.# '.....# < hW P######.#.####.#### < hJ < h 8 ((< h 8((The gnoll throws a stone.< h%X A)...< h[ y5===7< h8e < hji @ _The stone hits your dormant clockwork bee.= hyy   = hlP5---= h= h _You wind your clockwork bee back up and it locks its sights upon the gnoll!> h  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. > h Ig - Guard the area. f - Follow me.  Anything else - Cancel.> hgB....###....# #MrZuerg the Fabricator ....'......#.#.. .Mountain Dwarf ....###............> h%hHealth: 45/45 ======================== ....# #...##.#.###.Magic: 5/8===============--------- ....# #......#. ..#AC: 3Str: 13 ....# #..#####. #.#> hhEV: 10Int: 17 ##### #........##.# #SH: 0Dex: 8#.#.......#.#.#> hiXL:  6 Next: 21% Place: Dungeon:4#.#.####..@y#.##Noise: =--------  Time: 3367.9 (0.0) ## #.#.# #.##.)..#a) +1 hammer > hj.# #.#.# #.##.#....#Cast: Kinetic Grapnel .# #.#.# #.##.# ##j.. .# #.#.# #.##.# #. .######.#.####.##.#> hhkj   gnoll (polearm, missile, ally target) .'................#y   clockwork bee (minion) .######.#.####.#### .# #.#.####.####.#> hn<r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear and quivering stones (ally target)? hO....###....# #MrZuerg the Fabricator ....'......#.#.. .Mountain Dwarf ....###............Health: 45/45 ======================== ....# #...##.#.###.Magic: 5/8===============--------- ....# #......#. ..#AC: 3Str: 13 ....# #..#####. #.#EV: 10Int: 17 ##### #........##.# #SH: 0Dex: 8#.#.......#.#.#XL:  6 Next: 21% Place: Dungeon:4#.#.####..@y#.##Noise: =--------  Time: 3367.9 (0.0) ## #.#.# #.##.)..[3? hq3m#a) +1 hammer .# #.#.# #.##.#....#Cast: Kinetic Grapnel .# #.#.# #.##.# ##j.. .# #.#.# #.##.# #. .######.#.####.##.#j   gnoll (polearm, missile, ally target) .'................#y   clockwork bee (minion) .######.#.####.#### .# #.#.####.####.#r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear and quivering stones (ally target).y.j.-8.9 (1g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear and quivering stones (ally target) _Attack!? h o .yjj 2 gnolls (polearms, 1 missile, 1 ally…)The gnoll closely misses your clockwork bee.-9? h : _Your clockwork bee stings the gnoll!@ hF@ h[ j.@ h Z The gnoll hits your clockwork bee with a +0 spear!@ h"'70@ hG)@ h+M _Your clockwork bee stings the gnoll but does no damage.@ h@ hO@ hk   Your clockwork bee barely misses the gnoll.Your clockwork bee stings the gnoll.@ h($.j.   gnoll (polearm)@ hT.41@ h[@ h]E _The gnoll dies!A h'  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.A hxF....###....# #MrZuerg the Fabricator ....'......#.#.. .Mountain Dwarf ....###............Health: 45/45 ======================== ....# #...##.#.###.Magic: 5/8===============--------- ....# #......#. ..#AC: 3Str: 13 ....# #..#####. #.#EV: 10Int: 17 ##### #........##.# #SH: 0Dex: 8#.#.......#.#.#XL:  6 Next: 24% Place: Dungeon:4#.#.####..@.#.##Noise: ---------  Time: 3371.9 (0.0) ## #.#.# #.##.).$#a)A hT +1 hammer .# #.#.# #.##.#.y.j#Cast: Kinetic Grapnel .# #.#.# #.##.# ##... .# #.#.# #.##.# #. .######.#.####.##.#j   gnoll (polearm) .'................#y   clockwork bee (minion) .######.#.####.#### .# #.#.####.####.#r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberdA h% ....###....# #MrZuerg the Fabricator ....'......#.#.. .Mountain Dwarf ....###............Health: 45/45 ======================== ....# #...##.#.###.Magic: 5/8===============--------- ....# #......#. ..#AC: 3Str: 13 ....# #..#####. #.#EV: 10Int: 17 ##### #........##.# #SH: 0Dex: 8#.#.......#.#.#XL:  6 Next: 24% Place: Dungeon:4#.#.####..@.#.##Noise: ---------  Time: 3371.9 (0.0) ## #.#.# #.##.).$#a)A ho  +1 hammer .# #.#.# #.##.#.y.j#Cast: Kinetic Grapnel .# #.#.# #.##.# ##... .# #.#.# #.##.# #. .######.#.####.##.#j   gnoll (polearm) .'................#y   clockwork bee (minion) .######.#.####.#### .# #.#.####.####.#g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd  Attack!j., ally target)Anything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd  Attack!  Your clockwork bee locks its sights upon the gnoll.A hp $2.9 (1A h A h}  A h A h ,_Your clockwork bee stings the gnoll.B h' j*. *   dormant clockwork bee (minion)Your clockwork bee closely misses the gnoll.Your clockwork bee stings the gnoll.3Kinetic Grapnel _Your clockwork bee winds down and falls to the ground.B hj$6===4C hT1  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E h#j. 4------==5E h E hD _You shape a spike launcher from a nearby wall.F hF h"#....###....# # '....'......#.#.. . #....###...... #....# #...##.#.###. #....# #......#. ..# #....# #..#####. #.## #.##.# # #.#.#.#.# #.#.####.@..#.### #.#.# #.##.j.$#.# #.#.# #.##.#.*..# ..# #.#.# #.##.# ##.. ..# #.#.# #.##.# #. ..######.#.####.##.# ..'.....# ..######.#.####.#### ..# #.#.####.####.#j h1$z0;10m)--6F h~ .#....###....# # .'....'......#.#.. . ##....###............ ##....# #...##.#.###.  #....# #......#....#  #....# #..#####.##.#  ###### #.##.# # #.#.#.#.#F hx  #.#.####@..j#.### #.#.# #.##.).$#.# #.#.# #.##.#.*..#.# #.#.# #.##.# ##....# #.#.# #.##.# #..######.#.####.##.#.'......#.######.#.####.#### ...# #.#.####.####.#F hm 2*F hpq  The rocky spike skewers the gnoll.F hF hW j.  The gnoll is severely wounded.F hO=-7F hF hS _The gnoll closely misses you.G hp G h b34------=8G hT G h E _The gnoll hits you from afar with a +0 halberd!H hH hQ*H hIH hU`H hH jjj 2 gnolls (1 polearm, 1 ally target)  The rocky spike misses the gnoll.A gnoll comes into view. It is wielding a +0 falchion.23------------------9 _The gnoll hits you from afar with a +0 halberd!H h$  The gnoll hits your dormant clockwork bee with a +0 falchion.-80 _The gnoll closely misses you.I h1*I h  The rocky spike skewers the gnoll.   gnollI h]I h,hp$j.(ally target)I hޙ8-1Kinetic GrapnelI hڡI h<I _You kill the gnoll!K h$_y#....###....# # '....'......#.#.. . ....###............ ....# #...##.#.###. #....# #......#....# #....# #..#####.##.# ###### #.##.# # K hRa#.#.#.#.# #.#.####.@$.#.##  #.#.# #.##.).j# # #.#.# #.##.#.*..# # #.#.# #.##.# ##...# #.#.# #.#######.#.####.##.# '......# ######.#.####.#### K hdK hXl$*   dormant clockwork bee (minion)K hroi4-------2K h vK hwK hr  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K h$* K h, 8-K h3 K h7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)L h_ |.#....##..#..# .#....###....# #.# .'....'......#.#.. . ##....###............ ##....# #...##.#.###.  #....# #......#....#  #....# #..#####.##.#  ###### #.##.# #L hd + #.#.....@.#.#. #.#.####..$.#.## #### #.#.# #.##.).$# .# #.#.# #.##.#.*..#.# #.#.# #.##.# ##....# #.#.# #.##.# #..######.#.####.##.#.'................#.######.#.####.####L he L h{n jj   gnoll (ally target)*   dormant clockwork bee (minion)L hq y5===3Kinetic Grapnel _L hy L hz M h`U  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M hb.#....##..#..# MrZuerg the Fabricator .#....###....# #.# Mountain Dwarf .'....'......#.#.. .  Health: 24/45 ============------------ ##....###............  Magic: 2/8======------------------ ##....# #...##.#.###.  AC: 3Str: 13  #....# #......#....#  EV: 10Int: 17  #....# #..#####.##.#  SH: 0Dex: 8 M h  ###### #........##.# #  XL:  6 Next: 28% Place: Dungeon:4 #.#.....@.#.#.#  Noise: ---------  Time: 3383.9 (0.0) #.#.####..$.#.##  a) +1 hammer #### #.#.# #.##.j.$#  Cast: Kinetic Grapnel ...# #.#.# #.##.#.*..# ...# #.#.# #.##.# ##... ...# #.#.# #.##.# #.  j   gnoll (ally target) ...######.#.####.##.#  *   dormant clockwork bee (minion) ...'................# ...######.#.####.#### _You can't see any susceptible monsters within range! (Use Z to cast M h9anyway.)  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 falchion (ally target)M hD.#....##..#..# MrZuerg the Fabricator .#....###....# #.# Mountain Dwarf .'....'......#.#.. .  Health: 24/45 ============------------ ##....###............  Magic: 2/8======------------------ ##....# #...##.#.###.  AC: 3Str: 13  #....# #......#....#  EV: 10Int: 17 M h"H #....# #..#####.##.#  SH: 0Dex: 8  ###### #........##.# #  XL:  6 Next: 28% Place: Dungeon:4 #.#.....@.#.#.#  Noise: ---------  Time: 3383.9 (0.0) #.#.####..$.#.##  a) +1 hammer #### #.#.# #.##.j.$#  Cast: Kinetic Grapnel ...# #.#.# #.##.#.*..# ...# #.#.# #.##.# ##... ...# #.#.# #.##.# #.  j   gnoll (ally target) ...######.#.####.##.#  *   dormant clockwork bee (minion) ...'......M hHR..........# ...######.#.####.#### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 falchion (ally target)  You lock target on the gnoll and prepare to deploy your bee.  (Press . to continue winding your bee.)M h}IM hd #.# .             #      #.#.# #.##j).$#  #.#.# . #.#.#   #.#.#  #. ==4.9 (1Winding   Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 falchion (ally target)  You lock target on the gnoll and prepare to deploy your bee.  (Press . to continue winding your bee.) _Your existing bee falls apart.N h;j.5=--5.  _You continue winding your clockwork bee...O h0j#$--6..  _You continue winding your clockwork bee...P hؑ y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the gnoll.  The gnoll hits you with a +0 falchion.19---=7P h^P hP h)a _Your clockwork bee barely misses the gnoll.Q hO  #.##.. . ......  #.###.   #....#  Q hA l #..#####.##.#   #........##.# #  #.#.....@j#.#.#  #.#.####.y$.#.##  #.#.# #.##.).$# Q h O #.#.# #.##.#....#  #.#.# #.##.# ##...  #.#.# #.##.# #.  #.##.# .....#  Q h  The gnoll hits you with a +0 falchion. _Your clockwork bee barely misses the gnoll.  You hit the gnollQ h .  The gnoll is moderately wounded.  The gnoll misses you.  Q h  #.##.. . ......  Q h V#.###.   #....#   #..#####.##.#  Q h  #........##.# #  #.#.....@j#.#.#  #.#.####.y$.#.##  #.#.# #.##.).$# Q h W #.#.# #.##.#... #.#.# #.##.# ## #.#.# #.##.# #. #.##.# Q h ...Q h* K  The gnoll hits you with a +0 falchion!Q h i11--------=9.1 (1.2Q h Q h V _* * * LOW HITPOINT WARNING * * *R hw?R hYour clockwork bee barely misses the gnoll.The gnoll hits you with a +0 falchion! _* * * LOW HITPOINT WARNING * * *You hit the gnoll.  R huuThe gnoll is heavily wounded.  Your clockwork bee stings the gnoll!R h)y   clockwork bee (minion)R h2=----32-90.4 (1.3Kinetic GrapnelR h'R h,E _The gnoll dies!S h83S h:S hlG8-S hST 0.0**   dormant clockwork bee (minion)You start resting.S h ^-1.4 (1 _Your clockwork bee winds down and falls to the ground.S h3S hS hk3===S hG3=S h~S hE ,S hS S h,S hS hQ===S h<S h'_4=S h S h ,S h!S h7%,S h'S h*,S h`,S h)/5==4===S hg1S h]GW _You start resting.S hH3S h6JS hL,S hbMS h ,S hz S h ,S h S h~ S h K8=S h S h ,S hY S hT ,S h XS h k9=S hۼ S hʾ ,S hտ S h ,S h S h b40=S hi S h< S h S h~ S hc S h S h S h S h S h S h S hs U1=S h S h ,S h S h S hP S h( S h 2=S h S hT ,S h S h ,S h S hV k3=S hC S hG ,S h S h ,S h S h ,S h S h a4=S h' S h ,S hY S h ,S hyS hZ,S hS h; _ _You start resting.S hP.511.4 (73S hw5==2.4 (74S hS hP" _HP restored.T h<#....###....# #.# '....'......#.#.. . #....###............ ....# #...##.#.###. T hH....# #......#....# #....# #..#####.##.# ###### #........##.# # #.#......)#.#.# #.#.####.@$.#.# ### #.#.# #.##.).$# ..# #.#.# #.##.#....## #.#.# #.##.# ##...# #.#.# #.##.# #.T h######.#.####.##.#'................#######.#.####.##### #.#.####.####.#T h^T h13.4 (1.0)T hT h{T hl x....###....# #.# ....'......#.#.. . ....###...... ....# #...##.#.###. ....# #......#....# ....# #..#####.##.#  #.T h ##.# # #.#......)#.#.# #.#.####..@.#.##  #.#.# #.##.).$# # #.#.# #.##.#....# # #.#.# #.##.# ##...# #.#.# #.##.# #T hd 0.######.#.####.##.#'.....#######.#.####.#### T h T h &4T hi T hm  Things that are here: _17 gold pieces; a +0 halberd; a gnoll corpseT hd F###....# #.# '......#.#.. . ###.. # #...##.#.###. # #......#....# # #..#####.##.#  #.T hge ##.# # #.#......)#.#.# #.#.####..$@#.##  #.#.# #.##.).$# # #.#.# #.##.#....# # #.#.# #.##.#.##... # #.#.# #.##.# # #. T h9i ######.#.####.##.# '...# ######.#.####.#### T hp T hQu -5 _T h} T h U hf'......#.#.. .###..............# #...##.#.###...U hVhw# #......#....#..U hi# #..#####.##.#.# U hj### #........##.#.# U hl #.#......)#.#.# U hFm#.#.####..$.#.##U hn#.#.# #.##.@.$# U ho #.#.# #.##.#....# U hFq #.#.# #.##.#.##.... U hr #.#.# #.##.#.# #####.#.####.##.#.# > ................#.# U h}#####.#.####.####.#  #.#.####.####.#  #.#...........#U hӀU hڅU hg;=6U h;U h U hX U h-_Found a stone staircase leading down.  U hThings that are here: U hV_a +0 spear; 2 stones; a gnoll corpseU hU h .'......#.#.. ..###...# #...##.#.###....# #......#....#...# #..#####.##.#.## #.##.#.# #.#......)#.#.# #.#.####..$.#.## # #.#.# #.##@).$# # #.#.# #.##.#....# # #.#.# #.##.#.##.... # #.#.# #.##.#.# #..#.#.####.##.#.# > '...#.##.#.####.####.# # #.#.####.####.# # #.# h ~17;19H.#7 _U h U hf .###....# #.# .'......#.#.. . .###...............# #...##.#.###....# #......#....#.. ....# #..#####.##.#.# ##### #........##.#.# #.#......)#.#.# #.#.####..@.#.## ## #.#.# #.##.).$# .# #.#.# #.##.#....# .# #.#.# #.##.#.##.... .# #.#.# #.##.#.# #.. .######.#.####.##.#.# > .'................#.# .#####U h#.#.####.####.# .# #.#.####.####.#8U h@   Things that are here: _17 gold pieces; a +0 halberd; a gnoll corpseV hFGV hKPick up what? 14/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 halberd Carrion a gnoll corpse Gold (select all with $)b - 17 gold pieces V hgL[Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]W h0  b + 17 gold pieces[Enter] accept (1 chosen)W h9 W h# W hi- ....###....# #.#MrZuerg the Fabricator W he. ....'......#.#.. .Mountain Dwarf ....###..............Health: 45/45 ======================== ....# #...##.#.###...W h0 FMagic: 8/8======================== ....# #......#....#..AC: 3Str: 13 W h3 ....# #..#####.##.#.#EV: 10Int: 17 ##### #........##.#.#SH: 0Dex: 8#.#......)#.#.#XL:  6 Next: 32% Place: Dungeon:4#.#.####..@.#.##Noise: ---------  Time: 3518.4 (0.0) ## #.#.# #.##.).$#a) +1 hammer .# #.#.# #.##.#....#Cast: Kinetic Grapnel .# #.#.# #.##.#.##.... .# #.#.# #.##.#.# #.. .######.#.####.##.#.# > .'................ h|4 m#.# .######.#.####.####.# .# #.#.####.####.# _17 gold pieces; a +0 halberd; a gnoll corpse _Found a stone staircase leading down.  Things that are here: _a +0 spear; 2 stones; a gnoll corpseThings that are here: _17 gold pieces; a +0 halberd; a gnoll corpseW h>> W hA +9.4 (1W haI W hM ? _You now have 194 gold pieces (gained 17).X hD'......#.#.. .###..............# #...##.#.###... # #......#....#.. # #..#####.##.#.# #### #........##.#.#  #.#......)#.#.# #.#.####..).#.## # #.#.# #.##@).$#  #.#.# #.##.#....# # #.#.# #.##.#.##.... # #.#.# #.##.#.# #. ######.#.####.##.#.# > '................ hMHvm#.# ######.#.####.####.# # #.#.####.####.# # #.#...........#20X hHX hXKX h'......#.#.. . ###.. # #...##.#.###... X h# #......#....#.. # #..#####.##.#.#  #.##.#.# #.#......)#.#.# #.#.####..).#.## X h - #.#.# #.##.@.$#  #.#.# #.##.#....#  #.#.# #.##.#.##....  #.#.# #.##.#.# #...#.####.##.#.#X h$ > ...#.#.#.####.####.#  #.#.####.####.# X h+X h.&1X h8X h..#.# ..#.####.###.#Y hCm#.#.####.####.# Y hPY h-2 _Y hGY hpY h6O'......#.#.. . ###.... # #...##.#.###... # #......#....#.. # #..#####.##.#.#  #..##.#.# #.#......)#.#.# #.#.####..).#.## #.#.# #.##.).@# #.#.# #.##.#....# #.#.# #.##.#.##..... #.#.# #.##.#.# ##...#.#.####.##.#.# >.#.# ..#.####.####.# .#.#.####.#### hdRX9m.# Y hmU&3Y h)]Y h'cw  Things that are here: _38 gold pieces; a +0 spear; 4 stonesZ hKZ hNPick up what? 14/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 spear Missiles (select all with ()b - 4 stones Gold (select all with $)c - 38 gold pieces [Up|Down] select[Esc] exit Z h+OLetters toggle [.|Space] toggle selected[top]Z h{  b + 4 stones[Enter] accept (1 chosen)[ hl L  b - 4 stones\ h  b - 4 stones  c + 38 gold pieces[Enter] accept (1 chosen)\ h '......#.#.. .MrZuerg the Fabricator ###..............Mountain Dwarf # #...##.#.###...Health: 45/45 ======================== # #......#....#..Magic: 8/8======================== # #..#####.##.#.#AC: 3Str: 13 # #........##.#.#EV: 10Int: 17#.#......)#.#.#SH: 0Dex: 8#.#.####..).#.##XL:  6 Next: 32% Place: Dungeon:4#.#.# #.##.).@#Noise: ---------  Time: 3523.4 (0.0)#.#.# #.##.#....#a)\ h^ +1 hammer#.#.# #.##.#.##.....Cast: Kinetic Grapnel#.#.# #.##.#.# ##...# ###.#.####.##.#.# >.. ..............#.# .. ###.#.####.####.#.#.#.####.####.##.#...........# _17 gold pieces; a +0 halberd; a gnoll corpse _You now have 194 gold pieces (gained 17).  Things that are here: _a +0 spear; 2 stones; a gnoll corpseThings that are here: _38 gold pieces; a +0 spear; 4 stones4.4 (1 _You now have 232 gold pieces (gained 38).] hJ] h'P Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice30% 2  b - Forge Blazeheart Golem Fire/Forgecraft 32% 4 ] h.. ..............#.# .. ###.#.####.####.#.#.#.####.####.##.#...........# _You now have 194 gold pieces (gained 17).  Things that are here: _a +0 spear; 2 stones; a gnoll corpseThings that are here: _38 gold pieces; a +0 spear; 4 stones _You now have 232 gold pieces (gained 38)._ hiP  Okay, then._ hl_ hv_ hy. _a h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   k - Spellcasting   1.7   2.8  -2           b - Maces & Flails   2.9   2.1  +2   l + Forgecraft8.6   6.4  +2   c - Axes   1.6   0.7  +2       d - Staves   1.5   0.8  +1       e - Unarmed Combat   0.0  a h[36m 1.0   0       f - Throwing   0.0   1.4  -2               g - Long Blades   0.0   1.2  -1               h - Armour   0.0   0.8  +1       i - Dodging   1.3   3.4  -3       j - Stealth   1.4   2.8  -2   a hO[34m                                   The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsb h '......#.#.. .MrZuerg the Fabricator ###..............Mountain Dwarf # #...##.#.###...Health: 45/45 ======================== # #......#....#..Magic: 8/8======================== # #..#####.##.#.#AC: 3Str: 13 # #........##.#.#EV: 10Int: 17#.#......)#.#.#SH: 0Dex: 8#.#.####..).#.##XL:  6 Next: 32% Place: Dungeon:4#.#.# #.##.).@#Noise: ---------  Time: 3524.4 (0.0)#.#.# #.##.#....#a)b h_  +1 hammer#.#.# #.##.#.##.....Cast: Kinetic Grapnel#.#.# #.##.#.# ##...# ###.#.####.##.#.# >.. ..............#.# .. ###.#.####.####.#.#.#.####.####.##.#...........#Things that are here: _a +0 spear; 2 stones; a gnoll corpseThings that are here: _38 gold pieces; a +0 spear; 4 stones _You now have 232 gold pieces (gained 38). _Okay, then.c h 3c h5c hkc h{ c h!$ _c h;nc h?c hKL#....... #...##.#.###... ......#....#.. ..#####.##.#.# ........##.#.# .)#.#.# #.#.####..).#.## #.#.# #.##.).)# #.#.# #.##.#... #.#.# #.##.#.##......# #.#.# #.##.#.####...## #.#.####.##.#.# .>..# ............#.# ....S #.#.####.####.# ...#S   adder (asleep).#.####.####.# .## #.#...........# .# #.######.#####c hjN"#c hT+6.4 (2c h V+7.4 (3c h[c h^Y _An adder comes into view.c hd)#.#.#.).#.## #.##.).)### #.##.#...@# #.##.#.##......#  ###...##  .>..#  ....S  ...#.  .##  .# c hA c)#.#.#.).#.## #.##.).)### #.##.#...@# #.##.#.##......#  ###...##  .>..# .... ...#.  .## .#c h, ] _An adder is nearby!d h  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d hv #.............. MrZuerg the Fabricator #...##.#.###... Mountain Dwarf #......#....#.. Health: 45/45 ======================== #..#####.##.#.# Magic: 5/8===============--------- #........##.#.# AC: 3Str: 13 #.#......)#.#.# EV: 10Int: 17 #.#.####..).#.## SH: 0Dex: 8 #.#.# #.##.).)### XL:  6 Next: 32% Place: Dungeon:4 #.#.# #.##.#...@# Noise: ---------  Time: 3527.4 (0.0) #.#.# #.##.#.##......#  a) +1 hammer #.#.# #.##.#.#### h 0m...##  Cast: Kinetic Grapnel #.#.####.##.#.# .>..# ............#.# ....S #.#.####.####.# ...#.  S   adder (asleep) #.#.####.####.# .## #.#...........# .# #.######.###### _An adder is nearby!Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep)e h#.............. MrZuerg the Fabricator #...##.#.###... Mountain Dwarf #......#....#.. Health: 45/45 ======================== #..#####.##.#.# Magic: 5/8===============--------- #........##.#.# AC: 3Str: 13 #.#......)#.#.# EV: 10Int: 17 #.#.####..).#.## SH: 0Dex: 8 #.#.# #.##.).)### XL:  6 Next: 32% Place: Dungeon:4 #.#.# #.##.#...@# Noise: ---------  Time: 3527.4 (0.0) #.#.# #.##.#.##......#  a) +1 hammer #.#.# #.##.#.####...e h##  Cast: Kinetic Grapnel #.#.####.##.#.# .>..# ............#.# ....S #.#.####.####.# ...#.  S   adder (asleep) #.#.####.####.# .## #.#...........# .# #.######.######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep)  You lock target on the adder and prepare to deploy your bee.  (Press . to continue winding your bee.)        ...S. ...#. S  ==8.4 (1Winding e hKe h  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder (asleep)  You lock target on the adder and prepare to deploy your bee.  (Press . to continue winding your bee.) _The adder hisses angrily.e h} e h e h CS.e h s--9Kinetic Grapnel. e h e h @ _You continue winding your clockwork bee...f hf h@S.f h1--30.. f h@ _You continue winding your clockwork bee...f hf h f h,y..y   clockwork bee (minion)f hE0j1Kinetic Grapnelf h7f h;\ _With a metallic buzz, your clockwork bee launches itself at the adder.f hdf hP.yf h.=2f hXf h?d _Something misses your clockwork bee.g h,eg h g h0!g hSg hXS   adder (ally target)g h_xy   clockwork bee (minion)g h bYour clockwork bee stings the adder. The adder bites you but does no damage.g hg h3g hsKinetic Grapnelg hg hη g hg hP,_Your clockwork bee stings the adder.g hk   Your clockwork bee barely misses the adder.3--4 _The adder bites you.h hs  Your clockwork bee barely misses the adder. _The adder bites you.  Your clockwork bee barely misses the adder.  The adder bites you.  You are poisoned.  poisons you!0==---5Pois  _Your clockwork bee barely misses the adder.h h  You feel sick. The adder bites you but does no damage.  Your clockwork bee stings the adder but does no damage.39--6===6 _The adder barely misses you.h h' h hp You feel sick. Your clockwork bee stings the adder. The adder bites you.h hާ]6=--h h 7h hh hZ _Your clockwork bee misses the adder.h h0  You feel sick. The adder bites you but does no damage.  Your clockwork bee stings the adder!h h% †**   dormant clockwork bee (minion)  h h  /The adder dies!h hwJ -68Kinetic Grapnelh hYS h hlW L _Your clockwork bee winds down and falls to the ground.h hEh hzy5=--9h h<h h$ _You feel sick.j hu9y...##.#.###... ......#....#.. ... ..#####.##.#.# ... ........##.#.# ..# .#)#.#.# ..# j hM;.#.####..).#.## ..# .#.# #.##.).)###..# .#.# #.##.#....#..#.# .#.# #.##.#.##.@*...# .#.# #.##.#.####...## .#.####.##.#.# .>..# ...........#.# ......∩#.####.####.# ....# .#.####.####.# ...## .#...........# ...# .######.###### ...# .# #.#j hEQ  Found Xuhid's Gadget Gallery. You feel sick.j hH4=-===-40j hSOj hS _You are no longer poisoned. _You see here an adder corpse.k hd..#....#.. ... .#####.##.#.# #... .....##.#.# #..# #)#.#.# #..# #.####..).#.## #..# # #.# #.##.).)###..# .# #.# #.##.#....#..#.# #.# #.##.#.##.†*...# #.# #.##.#.####@..## k hf#.####.##.#.# #.>..# .........#.# #......∩. #.####.####.# #....#... #.####.####.# #...## .# #...........# #...# ######.###### #...# # #.# #...# k h8k h551 _k h_k hk hU #####.##.#.# #... .....##.#.# #..# #..)#.#.# #..# .. .####..).#.## #..##.# .# #.##.).)###..#..# .# #.##.#....#..#.# .# #.##.#.##.†*...# .# #.##.#.####...## .####.##.#.# #.@..# .........#.# #......∩..####.####.# #....#...# .####.####.# #...## .## ...........# #...# .####.######k hg g #...#  #.#  2 _There is a stone staircase leading down here.l hD.....##.#.# #..# #..)#.#.# #..# .. ####..).#.## #..##.# # #.##.).)###..#..# # #.##.#....#..#.# # #.##.#.##.†*...# # # #.##.#.####...## ### l h@####.##.#.# #.>..#...##.......#.# #..@...∩... ####.####.# #....#...# ####.####.# #...## .## .........# #...# . ####.###### #...#  #.# #...# #.# ...## l hWl h-3 _l hl h<l hqx ##.#.# #..# #.. )#.#.# #..# .. ..).#.## #..##.#  #.##.).)###..#..# #  #.##.#....#..#.# .# l hz #.##.#.##.†*...# ..#  #.##.#.####...## .### .##.#.# #.>..#...###.# #...@..∩..####.# #....#...#.#.####.# #...## .## # #...# ...###### #...# ###.# #...# #.# #...##.# ...##  #.#l ḩY4l he s##.#.# #..# #.. )#.#.# #..# .. ###..).#.## #..##.# ..  #.##.).)###..#..# ..#  #.##.#....#..#.# ..#  #.##.#.##.†*...# ...#  #.##.#.####...###.### .##.#.# #.>..#...##l h k#.# #....@.∩..####.# #....#...#.#..####.# #...###.## # #...# ....###### #...# ###  #.# #...#  #.# #...#  #.# ...##  #.#l h l h 6=7===5l h l h l h##.#.# #..# #.. )#.#.# #..# .. w### ..).#.## #..##.# ... #.##.).)###..#..# ..# #.##.#....#..#.# #..# #.##.#.##.†*...# ...# l hg#.##.#.####...###.### .##.#.# #.>..#...###.# #.....@∩.....#.####.# #....#...#.#.#.####.# #...###.## # #...# ....###### #...# #### #.# #...# w   dart slug (asleep) #.# #...# *   dormant clockwork bee (minion) #.# ...## #.#l h) , ally target)A dart slug comes into view.m h<6m h# _Found a robe.m hde5##.#.# #..# #.. )#.#.# #..# .. w### ..).#.## #..##.# ... .##.).)###..#..# ..# m hgX.##.#....#..#.###..# .##.#.##.†*...##...# .##.#.####...###.### .##.#.# #.>..#...##### #.# #......# .####.# #....#...#.#.# .####.# #...###.## m h}i# #...# #... .###### #...# ##### .# #...# ) .# #...# m h9n5.#m hnm h_&7m hm h j _There is an entrance to Xuhid's Gadget Gallery here.o hWelcome to Xuhid's Gadget Gallery! What would you like to do?  a -  560 gold a condenser vaneb -  235 gold a wand of digging (4) (unknown)  c -  117 gold a wand of flame (12) (unknown)  d -  98 gold a wand of polymorph (5) (unknown)  e -  201 gold a wand of warping (6) (unknown) You have 232 gold pieces. [Esc] exit[!] buy|examine items[a-e] mark item for purchase [/] sort (type)[A-E] put item on shopping lists h a $  You are short 328 gold pieces for the purchase.[Enter] buy shopping lists h2s hI:s hBx.##.#.# #..# #..MrZuerg the Fabricator .)#.#.# #..# .. w###s hDMountain Dwarf ..).#.## #..##.# ...Health: 36/45 ===================----- .##.).)###..#..# ..#Magic: 7/8=====================--- .##.#....#..#.###..#AC: 3Str: 13 .##.#.##.†*...##...#EV: 10Int: 17 .##.#.####...###.###SH: 0s hM/Dex: 8 .##.#.# #.>..#...#####XL:  6 Next: 36% Place: Dungeon:4 ....#.# #......@.....#Noise: ---------  Time: 3547.4 (0.0) .####.# #....#...#.#.#a) +1 hammer .####.# #...###.##Cast: Kinetic Grapnel ......# #...# #... .###### #...# ##### .##...#w   dart slug (asleep) .##...# .#...## .# _You are no longer poisoned. _You see here an adder corpse. _There is a stone staircase leading down here.  A dart slug comes into view. _Found a robe. _There is an entrance to Xuhid's Gadget Gallery here.s h9Qs hhTs h<\s hn`h _You can access your shopping list by pressing '$'.t hD).. w### ..).#.## #..##.# ... ##.).)###..#..# ..#t hp#....#..#.#####.†*...##.##...###.## #.>..#...#####.......∩.....####.# #....#.@.#.#.##...###.## .....# #...# #... .###### ##### #t h!*   dormant clockwork bee (minion)...#t hct h28.4 (1 _t h=t ht h .).#.## #..##.# ... ##.).)###..#..# ..##....#..#.###t h ##.†*...##.##...###.## #.>..#...##### ...#......∩.....# .####.# #....#...#.#.####@## .... #....########### #...#t hFF .79 _Your dormant clockwork bee falls apart.u h*##.).)###..#..# ..# ##.#....#..#.###..# ##.#.##.†....##...# ##.#.####...###.### ##.#.# #.>..#...##### ...#.# #......∩.....# ####.# #....#...#.#.# u h+####.# #...###.##.# ....# #...# #.@..# ###### #...# ###### # #...# # ...## ####u h/u h0'50u h3u h5u hF.).)###..#..# ..# .#....#..#.###..# .#.##.†....##...# u h".#.####...###.### .#.# #.>..#...##### #.# #......∩.....# .# #....#...#.#.# .# #...###.##.# u h# #...# #..@.#  #...# ######  #...#   u hu h&1u h#u hu h u hܰ 3u hɳ u hl ,u h1 w8=u h _ _You start resting.u h +3.4 (2u h [8===4.4 (3u h u hy % _Magic restored.u hy9.#.## #..##.# ... .).)###..#..##..# .#....#..#.###..# .#.##.†....##...# .#.####...###.### #.# #.>..#...##### u h.#.# #......∩.....# .# #....#...#.#.# ##.# #...###.##@# ...# #...# #....# #### #...# ###### #...#...##u hu hj+5.4 (1u h u hZv h^8M #..# .. w### .#.## #..##.##... .).)###..#..#...#..#.###.†....##...###...###.### >..#...##### .....∩.....#.#...#@#.# ####.## ...#.... #### #...# ######v hhv hj^9=6v hqv htv hh#.# #..# #.. #.# #..# .. w### #.## #..##.##... ).)###..#..##..# #....#..#.###..# #.##.†....##...# #.####...###.### #.# #.>..#...##### v h.# #......∩...@.# .# #....#...#.#.# #.# #...###.##.#.# ..# #...# #....#.# ### #...# ######.##...# .##...# .#...##.#v hv h&7v hv h; .# #..# #.. .# #..# .. w### .## #..##.##... .)###..#..##..# ....#..#.###..# .##.†....##...# .####...###.### .# #.>..#...##### .# #......∩....@# .# #....#...#.#.# .# #...###.##.#.# # #...# #....#.# #...# #####.##...# #.##...# #.#...## #.# h 49m===8w hw h;w h .. w#### #..##.##... )###..#..##..# ....#..#.####.†....##.##...###.## #.>..#...#####.....∩.....#...#.####.##. #...#..9w h # #..##.##... )###..#..##..# ....#..#.# .##.†....##.##...###.## #.>..#...#####.....∩.....#...#.####.# #... #####..#40=60w hw hx )###..#..##..# ....#..#.# .##.†....##.w hb{##...###.## #.>..#...#####.....∩.....#...#.####.# #... #####   #.#w hw h<&1w hw hw h  ...#..#.# .##.†....##.##...###.## #.>..#...#####.....∩.....#...#.####.# #... #####   #.#2w hw  ##.†....##.##...###.## #.>..#...#####.....∩.....#...#.####.#w hTx  #... #####   ...##.#w hx w h~ w h &3w h w h x h;##...###.## #.>..#...#####.....∩.....#...#.#x h###.# #... #####   ...#x hw #....###x hIx h̬^1=4x h x hбx h'X #.>..#...#####.....∩.....#...#.####.#x hX #... #####   ...# x hY#..........#######.#.#x h_ZQ#.#x h`x hb&5x higx hjx hD5 .....∩.....#...#.####.# #... #####   ...#######x h5GN #@...............#######..###.#.# #.#x h[Jx hL&6x hPx hSx heU [ #...#.####.# #... #####   ...## # #.####### x hV J#####.#...............@##########.#.#  #.#...x h.] x h` T2=7x hTf x hh x h:  ###.# #... #####   ## ....## #.#.####### #####.#................#######..###.#@#  #.# #.#x h> x hj@ &8x hB x hC x hU  #... #####   ##  ....## #.#.####### x h[#####.#................#######..###.#.#     #.#x h-x h&9x h[x hy h5% #####   ##  ....## #.#.####### #####.#................##########.#.#   y h71  ..#y h`y hoD70y h&h   ## y h ....## #.#.####### #####.#................##########.#.#   y hM3 ###y hy hw^3=1y hYy h>y h{  ....## #.#.####### #####.#................##########.#.#     ...##.y h|)##y hty h&2y h%y hy hO { ...## #.#.####### #####.#................##########.#.#  y hP  #..........###.#######y hW y h[ &3y hl` y hb y h :   #####.#................##########.#.#    ##.#.########..@.......##.#######y h: h #.# y h? y h[B &4y hF y hI z h ........##########.#.#   ##..#.#######.........###@####### #.# .### z hoz hT4=5z hNz hǷz hI###.#.#   #.#.#.########..........###.####### #@# .......######## z hPz h!S&6z hCXz hZz h  #.#.# # #.# # #.# #.#.# #.#.####### #.......... ###.###############.# .......@.###########7{ h{ ht{ hp{ hL{ huh5=={ h{ h1 _HP restored.{ h{ h{ hy{ h_{ h{ hb{ ht{ hu{ h8 { h { h!{ h'{ h){ h*9={ h,{ h2.{ h/{ h+0{ h0{ h2{ h3{ h3{ h|4{ h5{ h7{ h}7{ h 8{ h>9{ h:{ h$;{ h;{ hc={ h>{ hQ?{ h?{ hA{ hgB{ hB{ hkC{ hzD{ hE{ hMF{ hF{ hJ{ hK{ hHL{ hLM{ hnN{ hO{ hP{ hP{ hS{ hT{ hnU{ hU{ hkY{ hZ,{ hn[{ hN]{ h^,{ hI_{ h`{ hbB{ hud{ he{ h?f{ hf{ hh{ hi{ h j{ hj{ hkl{ hm{ hAn{ hn{ hp{ hsq{ hq{ hrr{ hs{ h(u{ hu{ h'v{ hjw{ hx{ h;y{ hy{ h){{ h}{ h}{ h~{ hV{ h{ hK{ h܁{ h]{ h{ h{ h{ h{ hk,{ h{ h:{ h{ h[{ h{ hX{ h{ hd{ h{ h2{ hƕ{ h0{ h{ h { hҜ,{ h{ h{ hM,{ h!{ hm{ hƥ,{ h{ ḩ{ h%{ h{ h{ h׫{ hG{ hn{ h{ h1{ h~,{ hW{ h|{ h,{ h.{ h{ h4,{ h({ h{ h4{ h{ hM{ h{ h{ h{ h{ hL{ h{ h2{ h{ h{ hA####.# #....#...#.#.# ####.# #...###.##.#.# .....# #...#.#....#.# ###### #...#.######.# ##...#.######.# #{ hn#...#......#.# #...#######.#.######### ##.#.........# #....#######.# #......###.#.# #.# #..... #.#.# #.#.... #.#.# #.#.w. #.#.# #.#{ h|..#.#.# #.#w   dart slug (asleep).#.#.#######.##...........####.#########{ h1619.4 (42.0){ h-20.4 (43{ hQ{ hF\ _A dart slug comes into view.| hd  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.| hOW ####.# #....#...#.#.#  MrZuerg the Fabricator ####.# #...###.##.#.#  Mountain Dwarf .....# #...#.#....#.#  Health: 45/45 ======================== ###### #...#.######.#  Magic: 5/8===============--------- # #...#.######.#  AC: 3Str: 13 # #...#......#.#  EV: 10Int: 17 # ...#######.#.#########  SH: 0Dex: 8 # #########.#.........#  XL:  6 Next: 36% Place: Dungeon:4 # .......@....#######.#  Noise: ---------  Time: 3620.4 (0.0) | h[X # ......###.#.# #.#  a) +1 hammer # ..... #.#.# #.#  Cast: Kinetic Grapnel .... #.#.# #.#  .w. #.#.# #.#  .. #.#.# #.#  w   dart slug (asleep) . #.#.#######.#  #...........#  ###.######### _A dart slug comes into view.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a dart slug (asleep)| h ####.# #....#...#.#.#MrZuerg the Fabricator ####.# #...###.##.#.#Mountain Dwarf .....# #...#.#....#.#Health: 45/45 ======================== ###### #...#.######.#Magic: 5/8===============--------- ##...#.######.#AC: 3Str: 13 ##...#......#.#EV: 10Int: 17 #...#######.#.#########SH: 0Dex: 8 ##########.#.........#XL:  6 Next: 36% Place: Dungeon:4 #.......@....#######.#Noise: ---------  Time: 3620.4 (0.0) #......###.#.# #.#a) +1 hammer #..... #.#.# #.#Cast: | h +Kinetic Grapnel.... #.#.# #.#.w. #.#.# #.#..#.#.# #.#w   dart slug (asleep).#.#.#######.##...........####.#########Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a dart slug (asleep)  You lock target on the dart slug and prepare to deploy your bee.==1.4 (1Winding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a dart slug (asleep)  You lock target on the dart slug and prepare to deploy your bee. _(Press . to continue winding your bee.)} h --2.  _You continue winding your clockwork bee...~ h ~ h~w.w~ hl--3.. ~ h&~ h@ _You continue winding your clockwork bee...~ h ~ hyw.(ally target)y   clockwork bee (minion)~ hpH4Kinetic Grapnel~ h~ h ` _With a metallic buzz, your clockwork bee launches itself at the dart slug. h .# #....#...#.#.# .# #...###.##.#.# # #...#.#....#.#  #...#.######.#  #...#.######.#  #...#......#.#  ...# h"+.#.###  #.#.........#  .y@...#######.#  ......###.#.# #.#  ...w. #.#.# #.# .... #.#.# #.#... #.#.# #.#.. #.#.# #.# . #.#.#.# #...........####. hp% hu+.y. hg._5Kinetic Grapnel h4 h8& _You swap places. h hc, h'<.. h &6 h  hr  hٻl#.# #....#...#.#.##.# #...###.##.#.#.# #...#.#....#.## #...#.######.# # #...#.######.# # #...#......#.# # ...#.#.### # #.#.# # .#######.#  hKo# ......###.#.# #.# # ....w #.#.# #.# .... #.#.# #.# ... #.#.# #.# .. #.#.# #.#w   dart slug . #.#.#.# #..#  ###.# h hD hYyw.(ally target)y   clockwork bee (minion) h$=7Kinetic Grapnel h h hT}  Your clockwork bee stings the dart slug.  Your clockwork bee stings the dart slug! h\†y   clockwork bee (minion) hLg78Kinetic Grapnel h hdI _The dart slug dies! h .####.# #....#...#.#.# .####.# #...###.##.#.#.# #...#.#....#.# .###### #...#.######.# .# #...#.######.# .# #...#......#.# .# ...#.#.### .##.#.# .#.#######.# .#.y†###.#.# #.# .#.. #.#.# #.#... #.#.# #.#.... #.#.# #.#..... #.#.# #.#w   ribbon worm (asleep).....w #.#.#.#y   clockwork bee (minion).<..... #.#  ###.#  A ribbon worm comes into view.Found a stone staircase leading up..y, ally target)<6===[39;4 h߱ z9m9 _Your clockwork bee locks its sights upon the ribbon worm. hR   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel. hjh.####.# #....#...#.#.#MrZuerg the Fabricator .####.# #...###.##.#.#Mountain Dwarf ......# #...#.#....#.#Health: 45/45 ======================== .###### #...#.######.#Magic: 6/8==================------ .##...#.######.#AC: 3Str: 13 .##...#......#.#EV: 10Int: 17 .#...#######.#.#########SH: 0Dex: 8 .###########.#.........#XL:  6 Next: 37% Place: Dungeon:4 .#.......@.....#######.#Noise: ---------  Time: 3629.4 (0.0) .#......†###.#.# #.#a) +1 hammer .#......y #.#.# #.#Cast: Kinetic Grapnel....... #.#.# h,j#.#....... #.#.# #.#....... #.#.# #.#w   ribbon worm (asleep, ally target)......w #.#.#######.#y   clockwork bee (minion).<..... #...........####.#########r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a ribbon worm (asleep, ally target) h{.####.# #....#...#.#.#MrZuerg the Fabricator .####.# #...###.##.#.#Mountain Dwarf ......# #...#.#....#.#Health: 45/45 ======================== .###### #...#.######.#Magic: 6/8==================------ .##...#.######.#AC: 3Str: 13 .##...#......#.#EV: 10Int: 17 .#...#######.#.#########SH: 0Dex: 8 .###########.#.........# hJVXL:  6 Next: 37% Place: Dungeon:4 .#.......@.....#######.#Noise: ---------  Time: 3629.4 (0.0) .#......†###.#.# #.#a) +1 hammer .#......y #.#.# #.#Cast: Kinetic Grapnel....... #.#.# #.#....... #.#.# #.#....... #.#.# #.#w   ribbon worm (asleep, ally target)......w #.#.#######.#y   clockwork bee (minion).<..... #...........####.#########r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a ribbon worm (asleep, ally target) hX.y h,30.4 (1 h1 hdg - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move targetAim: a ribbon worm (asleep, ally target) _Attack! hͭO#.####.# #...###.##.#.# .......# #...#.#....#.# #.###### #...#.######.# #.# #...#.######.# #.# #...#......#.# #.# ...#######.#.######### #.############.#.........# #.#..............#######.# #.# h^###.#.# #.# #.##.......# #.#.# #.# # #.# #.#.# #.# ##y# #.#.# #.# ##.......# #.#.# #.# ##w# #.#.#######.# ##.<.....# #...........# ##.......# ###.######### #########.# hKR.y h&1 h h v _You see here a dart slug corpse. hu ww  Your clockwork bee stings the ribbon worm. h &2 h  h @ _Your clockwork bee stings the ribbon worm! h"w  The ribbon worm closely misses your clockwork bee. h&3 h hLh _Your clockwork bee closely misses the ribbon worm. h;O  Your clockwork bee stings the ribbon worm! h?G+ *†*   dormant clockwork bee (minion)  The ribbon worm dies! hr.84 hx hn|L _Your clockwork bee winds down and falls to the ground. hM#.####.# #...###.##.#.#.# #...#.#....#.# ##.###### #...#.######.#  #.# #...#.######.#  #.# #...#......#.#  #.# ...#.#. hDO5#  #.##.#.#  #.# #.#.#  #.#†###.#.# #.#  #.##.# #.#.# #.# ## #.# #.#.# #.# .# #.# #.#.# #.# .# #......*# #.#.# #.# .# #......†# #.#.#.# .# #.<.....# #.# .# #.# ###.# .# #.# hU hjX&5 h"] hA_ h,#.####.# #...###.##.#.#.# #...#.#....#.##.###### #...#.######.# #.# #...#.######.# #.# #...#......#.# #.# ...#.#. #.# #.#. #.# ##.#. #.#.†###.#.# #. #.##.# #.#.# #.# #.# #.#.# #. ..# #.# #.#.# #. #.# #......*# #.#.# #. #.# #......†# #.#.#. #.# #.<.....# #. #.# #.# ###. #.# [34 h0m#.#6 hŹ#.####.# #...###.##.#.#.# #...#.#....#.##.###### #...#.######.# #.# #...#.######.# #.# #...#......#.# #.# ...#.#. #.# #.# #.# ###.# #.# h,.†###.#.# # #.##.# #.#.# ## #.# #.#.# #.# #.# #.#.# # ##.# #......*# #.#.# #  #.# #......†# #.#.#  #.# #.<.....# #  #.# #.# ###.  #.# #.# h<7 h h hL ,.####.####.# #...###.##.#.#.# #...#.#....#.##.###### #...#.######.# #.# #...#.######.# h#R d #.# #...#......#.# #.# ...#.#. #.# #.# #.# ####. #.#.†###.#.#  #.##.# #.#.# # #.# #.#.# .# #.# #.#.##.# #......*# #.#. hbU #  #.# #......†# #.#. #.# #.<.....# # #.# #.# ###.  #.# #.# hn l7===8 h8r  hu  h#.####.####.# #...###.##.#.# #.# #...#.#....#.##.###### #...#.######.# # #.# #...#.######.# # #.# #...#......#.# # #.# ...#.#. # #.# #.# # #.# #####. # #.#.†###.#.# # #.##.# #.#.## #.# #.#.# .....# #.# #.#.# ####.# #......*# #.#.# # #.# #......†# #.#. # #.# #.<.....# # # #.# #.# ###. # #.# #.#9[ h#11;76H h.#.####.####.# #...###.##.#.# .#.# #...#.#....#.# .######.###### #...#.######.# .# #.# #...#.######.# .# #.# #...#......#.# .# #.# ... h#.#. .# #.# #.# .# #.#.#####. .# #.#.†###.#.# .# #.##.# #.#.## #.# #.#.# ......# #.# #.#.# .####.# #......*# #.#.# .# #.# #......†# #.#. .# #.# #.<.....# # .# #.# #.# ###. .# #.# #.# h hܻ'40 h h h#.#.####.####.# #...###.##.#.# #.#.# #...#.#....#.# #.######.###### #...#.######.# #.# #.# #...#.######.# ..# #.# #...#......#.# ..# #.# ...#.#. ..# #.# #.# ..# #.#.#####. #.# #.#.†###.#.# ..# #.#.# #.#.## #.# #.#.# #......# #.# #.#.# #.####.# #......*# #.#.# #.# #.# #......†# #.#. #.# #.# #.<.....# # #.# #.# #.# ###. #.# #.# #.#[39; hP49m1 h_ #.#.####.####.# #...###.##.#.#  #.#.# #...#.#....#.#  h/b #.######.###### #...#.######.# ##.# #.# #...#.######.#.# #.# #...#......#.# #..# #.# ...#.#. #..# #.# ##.#.# #.#.#####. ##.# #.#.†###.#.#.# #.# he.# #.#.## #.......# #.#.#  #......# #...# #.#.#  #.####.# #......*# #.#.#  #.# #.# #......†# #.#.##  #.# #.# #.<.....# #  #.# #.# #.......# ###.  #.# #.# #.# huo hrD===2 hx h{ hy=Q h6#.#.####.####.# #...###.##.#.# #.#.# #...#.#....#.# #.######.###### #...#.######.# .# #.# #...#.######.#  hc B# #.# #...#......#.# ..# #.# ...#.#.# ..# #.# ##.#.# #.#.#####.# #.# #.#.†###.#.# # #.#.# #.#.#  #.......# #.#.# #......# #....... #.####.# #......* #.# #.# #......†# #.#.#*   dormant clockwork bee (minion) #.# #.# #.<.....# #. #.# #.# #.......# ###.#  h@ hE1. hG&3 hL h1O] _Your dormant clockwork bee falls apart. hp @.#...........# #...#.#....#.# .######.###### #...#.######.# .# #.# #...#.######.# .# #.# #...#......#.# # #.# ...#######.#.#### .# #.# ############.#..... .# #.#.#####..............#### . hЙ B# #.#.......†###.#.# .# #.######### #.#.# ####### #.# #.#.# ......# #.# #.#.# .####.# #.# .# #.# #......†# #.#.#### .# #.# #.<.....# #....... .# #.# #.......# ###.#### .# #.# ##+##########.# .# #.# .........# h  hV &4 h  h<  hS######.###### #...#.######.# # #.# #...#.######.# # #.# #...#......#.# # #.# ...#######.#.##### # #.# ############.#...... # #.#.#####..............##### # #.#.......†###.#.#  hT# #.######### #.#.# ###### #.# #.#.# .....# #.# #.#.# ####.# #.# #.#.# # #.# #......†# #.#.##### # #.# #.<.....# #........ # #.# #.......# ###.##### # #.# ##+##########.# # #.#  .........# # #.# ########## hՏ h4&5 hϜ hB hsl   #.# ........#######.#.#################.#.......#####..............#####.....†###.#.# #######.# ##### ..... #### # †#### # #.# hp  hr &6 hu  hw  h D ........#######.#.#################.#.......#####..............#####.....†###.#.# #######.# ##### ..... #### # †####<.....# #........ ####.#8===7 h ...#######.#.#################.#.......#####..............#####.....†###.#.# #######.# #####  hӧ4..... #### # †####<.....# #.........##.##### .....# h h9&8 h hӺ hl  #####......#####..............#####.....†###.#.# #######.# ##### ..... #### # †####.# #.........##.######+##########.# ###### hLu<9 h1x h{a _There is a stone staircase leading up here. h( .#####..............#####.....†###.#.# #######.# ##### ..... #### # †####<.....# #........##.##### h{#+##########.#  ........ # h hw.50 _ h h h[E'#..#.###.##.#...#.# hd hchD===1 h^n hq( _You open the door. h @ .....†###.#.# #######.# ##### ..... #### # †####<.....# #.........##.#######@##########.#  #...........############.# # h  h &2 h0  h Q _There is an open door here. h|& 3 hx'  h0  hg3  h< _ h@ B hA  hM \###.# #.# #.# #......†##### # #.#.<.....# #........ # ##.......# ###.##### # ##'######### #............#  #.############  hO  #.### #@# 5.4 (3 ....#...<# #######   #       hU  hX +6.4 (4 hb]  ha 9 _Found a stone staircase leading up. h3 h? h hG  †####<.....# #.........##.######'##########.#  #............###########.# ###)##.####### ....#...@.....<#0 ##### h ###.######  #.#    hW7.4 (1 hq# _Found a whip. h@3 hB hEK hUB hV hd.# #.# #......†# #.#. #.# #.##.#.<.....# # #.# #.##.#.......# ###. #.# #.##.##'##.# #.# #.##. #..# # h h.# #.##J #.## #.# #.##. #.#.####.# #)##.#######..# #.@.......<# ..###### ####.####### #.# #.#Kinetic Grapnel## ###J   jelly (asleep) h%o&8 hp+9.4 (2 hs hkuX _A jelly comes into view. hk  hClCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h#.# #.# #......†# #.#.### MrZuerg the Fabricator #.# #.# #.#.<.....# #...... Mountain Dwarf #.# #.# #.#.......# ###.### Health: 45/45 ======================== #.# #.# #.##'##########.#  Magic: 5/8===============--------- #.# #.# #. #............#  AC: 3Str: 13 #.# #.# #J #.############  EV: 10Int: 17 #.# #.# #. #.#  SH: 0Dex: 8 #.####.# #)##.#######  XL:  6 Next: 38% Place: Dungeon:4  hXj.......# #.@.......<#  Noise: ---------  Time: 3659.4 (0.0) ..###### ####.#######  a) +1 hammer #.##.#  Cast: Kinetic Grapnel ######   J   jelly (asleep) _A jelly comes into view.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly (asleep) h #.# #.# #......†# #.#.### MrZuerg the Fabricator #.# #.# #.#.<.....# #...... Mountain Dwarf #.# #.# #.#.......# ###.### Health: 45/45 ======================== #.# #.# #.##'##########.#  Magic: 5/8===============--------- #.# #.# #. #............#  AC: 3Str: 13 #.# #.# #J #.############  EV: 10Int: 17 #.# #.# #. #.#  SH: 0Dex: 8 #.####.# #)##.#######  XL:  6 Next: 38% Place: Dungeon:4  h3 (.......# #.@.......<#  Noise: ---------  Time: 3659.4 (0.0) ..###### ####.#######  a) +1 hammer #.##.#  Cast: Kinetic Grapnel ######   J   jelly (asleep)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly (asleep)  You lock target on the jelly and prepare to deploy your bee.  (Press . to continue winding your bee.) h  #.# †#  #.# #.#.<  #.#   #.#   #.# #.   #.# #.   #.# #J #.#     hٱ <#   #.#   J hi e==60.4 (1Winding  h  h   Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a jelly (asleep)  You lock target on the jelly and prepare to deploy your bee.  (Press . to continue winding your bee.) _The jelly quivers. h  h։ P.J h Y--1.  hБ  h @ _You continue winding your clockwork bee... hIO  You continue winding your clockwork bee... hz=-2..  h hR _The jelly barely misses you. hy y(ally target)y   clockwork bee (minion) h<With a metallic buzz, your clockwork bee launches itself at the jelly.  The jelly barely misses you. h.3 hJ hVa _Your clockwork bee barely misses the jelly. h! r , corroded)Your clockwork bee stings the jelly.  Your clockwork bee is burned by acid!4 _The acid corrodes your clockwork bee! The jelly hits you but does no damage. h   Your clockwork bee completely misses the jelly.The jelly closely misses you. Your clockwork bee stings the jelly! h .=5 h  h ; _Your clockwork bee is burned by acid! hrI  Your clockwork bee stings the jelly. hxu ) h 50-6Kinetic Grapnel _The jelly dies! h&7 3 hD9  hF>  h?  hH  _Your clockwork bee winds down and falls to the ground.6=== hJ , hyL  h%P , hR  h7U , hV  h)Z ;=== hZ  h;\  h!` , h%b  h6e , hg  hj , hk  hu  h+ , hD  h _Your dormant clockwork bee falls apart. hȅ  h; c7=== h  hP , h  hk  hՋ  h^  h  h  h  h  h* ;=== h  h  hO  h̒  h  hW  hڔ  h  hl  h  h#  ht  h  h!  h M8=== hP  h  h# B h  hn , hB  h <  You see here a +0 whip. hG 5 _ hz  h۰  h Q=== h  hW  h!  hs  h  ho  hM  h  h  hI  h  h  hg  h  h/  h  h  h  hQ  h  h'  h  h , h  h  hJ , h  h  hG  h  h  h  h  h  hg  h/  h  hb  h  hg  hE  h  h  h  h  h  hZ  h  h  h  h\  h  h , h  h  h , h  h} B h  h  h , h]  hX  h. , h  h  hI B h  h  h  h  h# , h , hj  hY  h , hE  h  h  hG , h  h  h , h  h  h! , h#  h$  h& , h(  h*  h, , hh.  hx0  hv2 , h%4  h[6  h8 , h:  h<  h5? , h A  hF  Things that are here:  a +0 spear; 2 stones; a gnoll skeleton hHI  hI  _ hL  hN  hP , hIR  hjT  hV , hX  h[  h\ , hd^  ha  hc , he  hf  hh , hj  ho  hp , hr  hyt  hnv , h x  h|  h~ , h  hI  h> C#...## ### #.# #.##. ...#... ..# h... ...#..... #.# .#.# .#.#.#. ... ...  h .# # #.## #.# ..# ...# #.#... #.# ..# ...#.#.....###.# ..# . ...............##..#.... ##.#.###......@....... --...#....#........##.#. .#####.##.#.####......# .......##.#.# #..###... #......)#.#.# #..# ..#w### #.####..).#.## #..##.##... h h   black bear (asleep) #.# #.##.).)###..#..##..# w   dart slug (asleep) #.# #.##.#....#..#.###..# #.# #.##.#.##.†....##...# h 733.4 (67.0)  A black bear comes into view. h .hwhw==4.4 (68 h  h L _The black bear growls angrily. You hear an angry hiss. h  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h"p ##...## ### #.# #.##.  MrZuerg the Fabricator ...#... ..# ....  Mountain Dwarf ...#..... #.# h#.#  Health: 45/45 ======================== #..#.#.#. ... ...  Magic: 5/8===============--------- #..# # #.## #.# ..#  AC: 3Str: 13 ...# #.#... #.# ..#  EV: 10Int: 17 ...#.#.....###.# ..# .  SH: 0Dex: 8 ...............##..#....  XL:  6 Next: 50% Place: Dungeon:4 ..##.#.###......@.......  Noise: ==-------  Time:[37 h"q m 3734.4 (0.0) .....#....#........##.#.  a) +1 hammer .#####.##.#.####......#  Cast: Kinetic Grapnel .......##.#.# #..###... #......)#.#.# #..# ..#w### #.####..).#.## #..##.##...  h   black bear #.# #.##.).)###..#..##..#  w   dart slug #.# #.##.#....#..#.###..# #.# #.##.#.##.†....##...# _The black bear growls angrily. You hear an angry hiss.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear h ##...## ### #.# #.##.  MrZuerg the Fabricator ...#... ..# ....  Mountain Dwarf ...#..... #.# h#.#  Health: 45/45 ======================== #..#.#.#. ... ...  Magic: 5/8 h ===============--------- #..# # #.## #.# ..#  AC: 3Str: 13 ...# #.#... #.# ..#  EV: 10Int: 17 ...#.#.....###.# ..# .  SH: 0 h" Dex: 8 ...............##..#....  XL:  6 Next: 50% Place: Dungeon:4 ..##.#.###......@.......  Noise: ==-------  Time: 3734.4 (0.0)  ho .....#....#........##.#.  a) +1 hammer .#####.##.#.####......#  Cast: Kinetic Grapnel .......##.#.# #..###... #......)#.#.# #..# ..#w###  h T#.####..).#.## #..##.##...  h   black bear #.# #.##.).)###..#..##..#  w   dart slug #.# #.##.#....#..#.###..# #.# #.##.#.##.†....##...# Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear  You lock target on the black bear and prepare to deploy your bee. h c ### #.# #.##.  ..# ....  #.# .#.#  ... h..  # #.## #.# ..#   h #.# ..#  ..# .      h .# w)#.#.# #..# ..#[).#.##  h-  #.##.).)  #.##. h j #.##.#.##.† h [5.4 (1Winding  h  h5 $onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  h Aim: a black bear  You lock target on the black bear and prepare to deploy your bee. _(Press . to continue winding your bee.) h!W * .hYou continue winding your clockwork bee... `````The dart slug launches a dart at you. h 5..... h 1----6Kinetic Grapnel.  h C _The slug dart hits you. h(.hw.--7..  h@ _You continue winding your clockwork bee... h , h' .hy(ally target)y   clockwork bee (minion) h p2=---8 hL  h a _With a metallic buzz, your clockwork bee launches itself at the black bear. h  hU Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hY8* hA \ `  You shape a spike launcher from a nearby wall. hd  h\h k  The rocky spike misses the black bear. hz Sh#y. h| ?S   ball python (constriction, distracted)y   clockwork bee (minion)A ball python comes into view. hC ````The dart slug launches a dart at you. h  The slug dart hits you.  The black bear completely misses your clockwork bee. h .S....S) h 0-3------==9 h:  h b _The black bear misses your clockwork bee. x2 hi h k* h)l hQ  hS hT'The rocky spike skewers the black bear. h`   hL  h )The black bear is lightly wounded.  h AYour clockwork bee barely misses the black bear. ha IThe black bear barely misses your clockwork bee. x2 h   h  h 3The black bear misses your clockwork bee. hn  h+   h,  h. .hSw.  The dart slug briefly extends its eye-stalks. hP0  h 1 - h1 40 h9  hA=   h(>  h> C_Your clockwork bee closely misses the black bear. hg?  hB6* h9   h!=The rocky spike skewers the black bear. hchhThe rocky spike skewers the black bear.  h8The black bear is moderately wounded.  Your clockwork bee stings the black bear.  The black bear bites your clockwork bee.  The black bear claws your clockwork bee but does no damage. x2ball python bites your clockwork bee but does no damage. h=1-- h1 hݏ h` _The ball python misses your clockwork bee. h0 6* h $` h* h  hӨ z_The ball python misses your clockwork bee.The rocky spike misses the black bear.  Your clockwork bee stings the black bear.all python bites your clockwork bee but does no damage.grabe.  The ball python constricts your clockwork bee. hܮ   h ```````The dart slug launches a dart at you. hPC k...@...  hC L The ball python constricts your clockwork bee.The dart slug launches a dart at you.  The slug dart misses you.lack bear bites your clockwork bee!  The black bear claws your clockwork bee.  huD PThe black bear barely misses your clockwork bee. hF .=2 h R  hT ? _Your clockwork bee stings the black bear! hD  The ball python barely misses your clockwork bee.The ball python constricts your clockwork bee.Your clockwork bee stings the black bear! hE hO.w.w   dart slugS   ball python (constriction)y   clockwork bee (minion) h u 4===---86-3 _The black bear dies! h hƃk _Your Forgecraft skill increases to level 9! h   Your clockwork bee locks its sights upon the ball python.  Your clockwork bee stings the ball python! h  .**   dormant clockwork bee (minion)  The ball python dies! hO--4 h h/L _Your clockwork bee winds down and falls to the ground. h]  h  he [.w. h f2=-5 h#  h% A _You deconstruct your dormant clockwork bee. h..#... ..# .... #..... #.##.#.# #.#.#. ....... ..# # #.## #.##..# ..# #.#... #.##..# # ##.#.....###.##..# .#.#...........##..#....##.#.###.............#....#......@w##.#. #####.##.#.####......#  h>.....##.#.# #..###...#)#.#.# #..# ..#[### .####..).#.## #..##.##... .# #.##.).)###..#..##..# .# #.##.#....#..#.###..# .# #.##.#.##.÷....##...# .# #.##.#.####...###.### hl h\1-=6 h h. _The dart slug bites you. hӸ  You thump the dart slug!  The dart slug is severely wounded. h K===7.6 (1.2 h  h V _The dart slug barely misses you. h  You hit the dart slug.  The dart slug is severely wounded.  The dart slug launches a dart at you. hms39--8.9 (1.3 _The slug dart hits you. h, w # You hit the dart slug. h` .50.1 (1.2 h  h7 ] _The dart slug is almost dead. h ;  You hit the dart slug. h E† h i71.3Kinetic Grapnel h  hf M _You kill the dart slug! h#... ..# .... #..... #.##.#.# #.#.#.#. ....... .# # #.## #.##..# .## #.#... #.##..# .# # #.#.....###.##..#..#.#.##..#. ##.#.###........#....#.##.#. .##.#.####......# ##.#.# #..###...# )#.#.# #..# ####..).#.## #..##.##... # #.##.).)###..#  h? # #.##.#....#..# # #.##.#.##.÷... 5===-20 _You see here a dart slug corpse. hSd3 hf h r40= hu hw, hRy h| h}i1==== hǀ hZ, h h֊, h h, h hl h$D2= h h;6 h*=== h h;, h h, h_ h hN3= h; h;=== hW hι h:, h hRa4= h h, hE h, h hc7=== h h - _You start resting. h0708.0) hw5==1.3 (19 h h" _HP restored. h3 h  h h# h% h%=== hh& hh( h`+ h>, h,= h_- hA/ hz]?8=== h\i _Magic restored. h[j hk hOm, hBn hr htQ=== hu hv hw, hmx hy h{B hy| h} h.~, h h, h  hr h' h h h h, h h h, h h hj, h# h h, h h hޙ, h h; hT h h hˣ h٪## #.#.........##########.###.#.#.#.## .'.....................##########.###.#.#[#.## ..... .....#.#....... ####.. ###.#.#.#.#...### #.#.#.#.######  ..#####.#.#.#S  ............@.......  h߫y ########.#.#.#.##.##..#  ..#......#.#.#.# #  #.##.#.#.#.#.##  ...........#.#  #.##..#..#.#.#.# S   ball python (constriction, asleep)  #.##..#..#.#.#..#.##..#..#.#.## ...##..#......... h-94.3 (23 ht,5.3 (24 h hٺ^ _A ball python comes into view. hh   #.#.#.#.## .........# #.#.#[#.##  .....#.#.......  #.#.#  #.#.#.#.######  hm p ..#####.#.#.#......S  ............@.......  .#.#.#.##.##..#  .#.#.# #  .#.#.#  ...#.#.#  .#.#.#.#  .#.#.#....#.#.#.#. h   #.#.#.#.## .........# #.#.#[#.##  hF .....#.#.......  #.#.#  #.#.#.#.######  ..#####.#.#.#......S  ............@.......  .#.#.#.##.##..#  .#.#.# #  .#.#.  ...#.#.  .#.#.#.#  .#.#.#...#.#.#. hc=. h h h+' h,b _A ball python is nearby! h}  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h>T## #.#.........#  MrZuerg the Fabricator .##########.###.#.#.#.##  Mountain Dwarf .'.....................#  Health: 45/45 ======================== .##########.###.#.#[#.##  Magic: 5/8===============--------- ..... .....#.#.......  AC: 3Str: 13 ####.. ###.#.#.#.#...###  EV: 10Int: 17 hJC#.#.#.#.######  SH: 0Dex: 8  ..#####.#.#.#......S  XL:  6 Next: 87% Place: Dungeon:4  ............@.......  Noise: ---------  Time: 3795.3 (0.0)  ########.#.#.#.##.##..#  a) +1 hammer  ..#......#.#.#.# #  Cast: Kinetic Grapnel  #.##.#.#.#.#.#.#  ...........#.#.#  #.##..#..#.#.#.# S   ball python (constriction, asleep)  #.##..#..#.#.#.. ##.##..#..#.#.#.# ...##..#......... _A ball python is nearby!Casting: Construct Spike Launcher [37 hDam(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python (asleep) h &## #.#.........#  MrZuerg the Fabricator .##########.###.#.#.#.##  Mountain Dwarf .'.....................#  Health: 45/45 ======================== .##########.###.#.#[#.##  Magic: 5/8 h{ ===============--------- ..... .....#.#.......  AC: 3Str: 13 ####.. ###.#.#.#.#...###  EV: 10Int: 17 #.#.#.#.######  SH: 0Dex: 8  ..#####.#.#.#......S  XL:  6 Next: 87% Place: Dungeon:4  ............@.......  Noise: ---------  Time: 3795.3 (0.0)  ########.#.#.#.##.##..#  a) +1 hammer  ..#......#.#.#.# #  Cast: Kinetic Grapnel  #.##.#.#.#.#.#.#  ...........#.#.#  #.## h q..#..#.#.#.# S   ball python (constriction, asleep)  #.##..#..#.#.#.. ##.##..#..#.#.#.# ...##..#.........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee.  (Press . to continue winding your bee.) h X    [#.##        .  S..   h 2  .#.#.# #  .  ..  .S)  ... h d==6.3 (1Winding  h%  h '   Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee.  (Press . to continue winding your bee.) _The ball python hisses angrily. h: hA4S. h&Cs--7Kinetic Grapnel.  hI h$K@ _You continue winding your clockwork bee... ho S.--8..  _You continue winding your clockwork bee... hO  hv yS. , ally target) h y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the ball python. hC .9 h  h @ _Your clockwork bee stings the ball python. h  The ball python closely misses your clockwork bee. x2  Your clockwork bee stings the ball python! h.y   clockwork bee (minion) h i=800Kinetic Grapnel h$  h K _The ball python dies! h **   dormant clockwork bee (minion)-1 h  h# b _Your clockwork bee winds down and falls to the ground. h$ @-2 h*)  h&*  hvN 3 h:P  hQ  hQ  hYW 6=== hZ X h[  hF\  hb^ , he_  hd g=== hFe , hf  hh , hh  hk , h)l  h  h , hփ  h( l _Your dormant clockwork bee falls apart. h M7=== h  h  h  h  h , h  h , h  h̙ Q=== h  hw , hQ  h , h͟  hϡ , hu  h , h  hB  h M8=== h  hz  hd , h  h  h , hV  hA  hU #######.###.#.#.#.## ....................# #########.###.#.#[#.## .. .....#.#....... ##.. ###.#.#.#.#...###  #.#.#.#.######## ..#####.#.#.#........................  h7 #######.#.#.#.##@##..###24.3 (22.0) .#......#.#.#.##.# ... .##.#.#.#.#.#.##.# . ..........#.#.##.. .##..#..#.#.#.#... .##..#..#.#.#....## .##..#..#.#.#.##.# .##..#..........!#... h  h ,5.3 (23 h  h X _Found a sapphire potion. htL=== h...............# ###.###.#.#[#.##  .....#.#....... ###.#.#.#.#...###  #.#.#.#.########## ###.#.#.#.......... .................. #.#.#.#.##.##..######## ..#.#.#.##.#....@......$36.3 (11 #.#.#.#.##.#..###...####..#....# .#.....#.#.#.#...#.# .. .....#.#.#....##.# ### ..~.#.#.#.##.##.# ~#.........!##.# #.......#####.# #.#..... #.#7.3 (12 _Found 7 gold pieces. h3 h h" h%, h-X h/ hA: h<, h? hA h9D h E hE hG h^N###.#.#.#.#...###  #.#.#.#.########## ###.#... .................. #. h)O#.##..########.# ..#.#...........$# #.#.#.#.##.#..###...##### .......###.#.........#.#.@........41.3 (4.0) ....##.#..###~..~###.##.#.#$ #≈~#. hQx........!##.#. .⌠ ≈≈#......#####.#. ... ≈# #.#..... #.#. ###≈#.###. #... ≈≈ #...# ..#. ≈≈ ..#[### hT hOV+2.3 (5 hY h[+ _Found 11 gold pieces. hm hI, ho h5, h@X h hA  You see here 11 gold pieces. h h _ h  h hb, hs hH h2", h# h' h), h+ h, h6., hO/ h0 hQ2, hz3 h`8 h:, hG; h0= hm..#..#.#.#.##.##.#.#$..#≈~#. ..#..........!##.#.#.⌠.#≈≈# ...........#####.#.#...#≈≈# .†##.#..... #.#..###≈≈≈≈# .....#.###.#####......≈≈≈≈≈≈ .###...# .......#....≈≈≈≈≈~  h.# ..#[#########....###≈≈≈~# .##.##...O.....##..#...#≈≈#. .#..##..# #....@..#.⌠.# ≈# .#.###..# #.#.###.#...# #.##...# # #..###~###.### #.... ... >..#...##### ...... .. .....∩.....# .###..O   ogre (asleep) hS.#...#.#.# .. .. ..###.##.#.#.#....#.# h,51.3 (9 h"l.OO h/2.3 (10.0) hX h _An ogre comes into view. It is wielding a +0 giant spiked club. h<$ !.⌠.#≈≈# #. .† #.#..###≈≈≈≈# ....  #....  ..#[#########....# .O....##..#  #....@..#.⌠.# ≈#  #.#.###.#...# #  # #..###~.  #.... ... > ...... .. ∩ .###..  .. ..  h޶$ !.⌠.#≈≈# #. † #.#..###≈≈≈≈# ....  #....  ..#[#########....# .O....##..#  #....@..#.⌠.# ≈#  #.#.###.#...# #  # #..###~.  #....  > ...... ∩ .###..  .. .. hr _An ogre is nearby! h  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h1..#..#.#.#.##.##.#.#$..#≈~#.  MrZuerg the Fabricator ..#..........!##.#.#.⌠.#≈≈#  Mountain Dwarf ...........#####.#.#...#≈≈#  Health: 45/45 ======================== .†##.#..... #.#..###≈≈≈≈#  Magic: 5/8 h================--------- .....#.###.#####......≈≈≈≈≈≈  AC: 3Str: 13 .###...# .......#....≈≈≈≈≈~  EV: 10Int: 17 .# ..#[#########....###≈≈≈~#  SH: 0Dex: 8 .##.##....O....##..#...#≈≈#.  XL:  6 Next: 87% Place: Dungeon:4 .#..##..# #....@..#.⌠.# ≈#  Noise: ---------  Time: 3852.3 (0.0)  h&.#.###..# #.#.###.#...# #  a) +1 hammer ...##...# # #..###~.  Cast: Kinetic Grapnel ..###.### #.... ... >..#...##### ...... .. .....∩.....# .###..  O   ogre ...#...#.#.# .. .. ..###.##.#.# ..#.#....#.# _An ogre is nearby!Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club h3..#..#.#.#.##.##.#.#$..#≈~#.  MrZuerg the Fabricator ..#..........!##.#.#.⌠.#≈≈#  Mountain Dwarf ...........#####.#.#...#≈≈#  Health: 45/45 ======================== .†##.#..... #.#..###≈≈≈≈#  Magic: 5/8===============--------- .....#.###.#####......≈≈≈≈≈≈  AC: 3Str: 13 .###...# .......#....≈≈≈≈≈~  EV: 10Int: 17 .# ..#[#########....###≈≈≈~#  SH: 0Dex: 8  h_7.##.##....O....##..#...#≈≈#.  XL:  6 Next: 87% Place: Dungeon:4 .#..##..# #....@..#.⌠.# ≈#  Noise: ---------  Time: 3852.3 (0.0) .#.###..# #.#.###.#...# #  a) +1 hammer ...##...# # #..###~.  Cast: Kinetic Grapnel ..###.### #.... ... >..#...##### ...... .. .....∩.....# .###..  O   ogre ...#...#.#.# .. .. ..###.##.#.# ..#.#....#.#Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club  You lock target on the ogre and prepare to deploy your bee. h<$ !  †      ..#[ .O   ≈#   h= #  #   #....  >  ∩   ..  h?d==3.3 (1Winding  h]F hIonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant spiked club  You lock target on the ogre and prepare to deploy your bee. _(Press . to continue winding your bee.) hX h_.O--4Kinetic Grapnel.  he hg@ _You continue winding your clockwork bee... h h h'.O hi h h-- h5 hx..  h= h+ h  hd h2_You continue winding your clockwork bee... h .O.@y(ally target)y   clockwork bee (minion)6 _With a metallic buzz, your clockwork bee launches itself at the ogre. h #..#.#.#.##.##.#.#$..#≈~#. #.!##.#.#.⌠.#≈≈# #####.#.#...#≈≈# †##.#..... #.#..###≈≈≈≈# #.###.#####......≈≈≈≈≈≈ ###...# .......#....≈≈≈≈≈~ # ..#[#########....###≈≈≈~# ##.##.##..#...#≈≈#. #..##..# #..O.y@.#.⌠.# ≈# #.###..# #.#.###.#...# # ##...# # #..###~. ###.### #[39;4 h 9m.. ..#...##### ...... ..∩.....# .###..[#...#.#.# .. ..###.##.#.# ## ..  y.  You swap places. Found a runed hat.7 h`   h  h =_The ogre closely misses your clockwork bee. hs  h  Your clockwork bee barely misses the ogre.8 _Your clockwork bee stings the ogre. ht3  The ogre hits your clockwork bee with a +0 giant spiked club!!===9 _Your clockwork bee barely misses the ogre. hLn  Your clockwork bee stings the ogre.  The ogre barely misses your clockwork bee. ho1---60 hy h }9 _Your clockwork bee stings the ogre. h-  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hHy # You shape a spike launcher from a nearby wall.4---==-1 _Your clockwork bee stings the ogre! h  Your clockwork bee closely misses the ogre.The ogre misses your clockwork bee. Your clockwork bee stings the ogre! hS& )**   dormant clockwork bee (minion)  The ogre dies! hx'  h2 .#..#.#.#.##.##.#.#$..#≈~#.MrZuerg the Fabricator .#..........!##.#.#.⌠.#≈≈#Mountain Dwarf ..........#####.#.#...#≈≈#Health: 45/45 ======================== †##.#..... #.#..###≈≈≈≈#Magic: 4/8 h5 ============------------ ....#.###.#####......≈≈≈≈≈≈AC: 3Str: 13 ###...# .......#....≈≈≈≈≈~EV: 10Int: 17 # ..#[#########....###≈≈≈~#SH: 0Dex: 8 ##.##.........##..#...#≈≈#.XL:  6 Next: 121% Place: Dungeon:4 #..##..# #..)*.@.#.⌠.# ≈#Noise: ---------  Time: 3862.3 (1.0) #.###..# #.#.###.#...# #a) +1 hammer ..##...# # #..###~.Cast: Kinetic Grapnel .###.####.... ... ..#...##### .[3 h#7 S9;49m..... .. ....∩.....#.###..[*   dormant clockwork bee (minion) ..#...#.#.#.. ... .###.##.#.### .. .#.#....#.#Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall. _Your clockwork bee stings the ogre!  Your clockwork bee closely misses the ogre.The ogre misses your clockwork bee. Your clockwork bee stings the ogre!  The ogre dies! hi: -- _Your clockwork bee winds down and falls to the ground.  You have reached level 7! hC /  --more-- h.50/509--70% Kinetic Grapnel hѵ h4 _ ha3 h h5n hm h, h h"N-- h2' h, h- h/ h1, hj3 h5, h7 h9, h; hRW _You start resting. hTe5=== hU hW, h`Y ht], h_ h`, hb hcQ=== he hFg, hDh hj, h7l hm, hzo hWq, hr hte6=== h  h? 4=== hoA  hD , hcG  hJ , hM  hSQ  hV  hW  hY , h[  hw] , h_  h`  hqa  hb  hd , htf  hth , hj  h(l , h/n  h2p  hp  h&r  hdt , h3x  h?z , h{  h} , h  h h h  h B hq n h  h , hJ  h, , h  h , h  h , h_  h , h  h , hE  h( , h  hQ , h  h , h(  h , h  h{ , h  h , h  h , h  h" , h$  h& , hh'  hl) , h*  h- , h/  h1 , hN3  h75 , h6  h8 , h9  h/< , h=  h9@ , hA  hWE , hvF  hH , hI  hK , h=M  hO , hoQ  hQS , hT  hV , h0X  hZ , h[  h] , hP_  ha , hb  hd , hjf  hh , hi  hk  hCl  hm  ho , h@q  ht;..# #.#.###.#...#~≈#. ...# # #..###~..~# .### ###. ##### #.#  ∩.....# #.#.###..[. hu #.#.# #.... ....# .##.#.# #.### #...#  ....#.# #. ...#   hRx!.# # #..#   .# ..#  #.# .##  .#.#    hʂ hІ&2 hC h h.###.#####......≈≈≈≈≈≈  .# .......#....≈≈≈≈≈~  [#....###≈≈≈~#  .##..#...#≈≈#. . ..# #..)....#.⌠.#≈≈# ⌠. ..# #.#.###.#...#~≈#. # # #..###~..~# ### ###. .##### #.#  .....# #.#.###..[. .#.#.# #.... .....# ##.#.# #.######...#  #.# #. ...#  .# # #..#  .# ..#[40 h! m  #.# .##  .#.#  3 h+ h # .......#....≈≈≈≈≈~  #########....###≈≈≈~# #. ........##..#...#≈≈#...# .# #..)....#.⌠.#≈≈#.⌠.  . h # #.#.###.#...#~≈#...  .# # #..###~..~###  ## ###............  ## #...###.# ....# #.#.###.@[.....# #.#.# #..........##### #.#.# #.######...#  ..#.# #. ....#  ###.# # ##..#  h 7 .# ..#  ..#.# .##  #.#.######### ##  # h S.#.........#   hX  h2 &4 h  h  hYs .#....≈≈≈≈≈~  ....###≈≈≈~###.  ##..#...#≈≈#...#  # #..)....#.⌠.#≈≈#.⌠.  # #.#.###.#...#~≈#...   hZ# # #..###~..~###  # ###...   #.###.#  # #.#.###..@.....#   h ^.#.# #.#####  .#.# #.######...#  .#.# #. ....#  .# # ###..#  .# ...#  .#.# ..##  .#.# ###  .#.#   h q hLv&5 h} hbl _You see here a +2 hat. h  h &6 h  hH B _l - a +2 hat h2 hAInventory: 15/52 slots Hand Weapons (go to first with ))  a - a +1 hammer (weapon)  f - the +7 Throatcutter {drain, coup de grace} Missiles (go to first with ()  p - a throwing net Armour (go to first with [)  b - a +0 robe (worn)  j - a +0 helmet (worn)  l - a +2 hat Scrolls (go to first with ?)  g - 2 scrolls of poison  h - a scroll of teleportation  i - a scroll labelled FUONAF VUINk - a scroll of identify Potions (go to first with !)  c - a potion of magic  d - 2 potions of curinge - a potion of might  m - a potion of attraction  n - an inky potion hz*  l - a +2 hat. A cloth hat. Base armour rating: 0 It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 1.0 (3.0 -> 4.0). Your EV would remain unchanged. You found it on level 4 of the Dungeon. Stash search prefixes: { hb+ inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted armour (w)ear, (d)rop, (=)adjust, or (i)nscribe. h  h  h?  .......#....≈≈≈≈≈~  MrZuerg the Fabricator ########....###≈≈≈~###.  Mountain Dwarf .......##..#...#≈≈#...#  Health: 50/50 ========================  h~ # #..)....#.⌠.#≈≈#.⌠.  Magic: 9/9======================== # #.#.###.#...#~≈#...  AC: 3Str: 13 # # #..###~..~###  EV: 10Int: 17 ####............  SH: 0Dex: 8 #### #..........###.#  XL:  7 Next: 10% Place: Dungeon:4 ...# #.#.###..@.....#  Noise: ---------  Time: 4016.3 (0.0) .#.# #..........#####  a) +1 hammer .#.# hp y[m #.######...#  Cast: Kinetic Grapnel .#.# #. ....# ##.# # ###..# ##.#...#   .#.#..##   .#.######### ###   .#.........#   _Magic restored. _You start waiting. _Done waiting. _Okay, then. _You see here a +2 hat. _l - a +2 hat h  h  h  hg A7.3 (1 h[  h  h +8.3 (2 hO  h`!  h# +9.3 (3 h'  h{,  h. ,20.3 (4 h1  ha5  hK7 +1.3 (5 h,:  h; 2 _You start removing your armour. You continue removing your +0 helmet. x5 h=  h@  hD H  You finish removing your +0 helmet. hF +2.3 (6 hI  h=N  hO +3.3 (7 hR  h&V  h"X +4.3 (8 hZ  h^  h` +5.3 (9 hZc  hf  hh /6.3 (10.0) hk  h_m 4 _You start putting on your armour. You continue putting on your +2 hat. x5 ho  h~r  h@t X _You finish putting on your +2 hat. hM hORead which item? Scrolls  g - 2 scrolls of poison  h - a scroll of teleportation  i - a scroll labelled FUONAF VUIN hOk - a scroll of identify [!] read|quaff[?] describe selected h  hG hV .......#....≈≈≈≈≈~  MrZuerg the Fabricator ########....###≈≈≈~###.  Mountain Dwarf .......##..#...#≈≈#...# hy  Health: 50/50 ======================== # #..)....#.⌠.#≈≈#.⌠.  Magic: 9/9======================== # #.#.###.#...#~≈#...  AC: 4Str: 13 # # #..###~..~###  EV: 10Int: 17  h####............  SH: 0Dex: 8 #### #..........###.#  XL:  7 Next: 10% Place: Dungeon:4 ...# #.#.###..@.....# hӚ  Noise: ---------  Time: 4026.3 (0.0) .#.# #..........#####  a) +1 hammer .#.# #.######...#  Cast: Kinetic Grapnel .#.# #. ....# ##.# # ###..# ##.#...#   .#.#..##   .#.######### ###   .#.........#   _You see here a +2 hat. _l - a +2 hat _You start removing your armour. You continue removing your +0 helmet. x5  You finish removing your +0 helmet. _You start putting on your armour. You continue putting on your +2 hat. x5 _You finish putting on your +2 hat. h h:Identify which item? (\ to view known items) Scrolls (select first with ?)  i - a scroll labelled FUONAF VUIN Potions (select first with !)  n - an inky potion[?] describe selected hܳ  h  h  .......#....≈≈≈≈≈~  MrZuerg the Fabricator ########....###≈≈≈~###.  Mountain Dwarf .......##..#...#≈≈#...#  Health: 50/50 ========================  h # #..)....#.⌠.#≈≈#.⌠.  Magic: 9/9======================== # #.#.###.#...#~≈#...  AC: 4Str: 13 # # #..###~..~###  EV: 10Int: 17 ####............  SH: 0 h Dex: 8 #### #..........###.#  XL:  7 Next: 10% Place: Dungeon:4 ...# #.#.###..@.....#  Noise: ---------  Time: 4026.3 (0.0) .#.# #..........#####  a) +1 hammer .#.# #.######...#  Cast: Kinetic Grapnel .#.# #. ....# ##.# # ###..# ##.#...#   .#.#..##   .#.######### ###   .#.........# h ?  _You see here a +2 hat. _l - a +2 hat _You start removing your armour. You continue removing your +0 helmet. x5  You finish removing your +0 helmet. _You start putting on your armour. You continue putting on your +2 hat. x5 _You finish putting on your +2 hat. h ]  As you read the scroll of identify, it crumbles to dust. h9 +7.3 (1 h  h( [ _n - a potion of heal wounds h<  h Read which item? Scrolls  g - 2 scrolls of poison  h - a scroll of teleportation  i - a scroll labelled FUONAF VUIN [!] read|quaff[?] describe selected h h` h .......#....≈≈≈≈≈~  MrZuerg the Fabricator ########....###≈≈≈~###.  Mountain Dwarf .......##..#...#≈≈#...# h  Health: 50/50 ======================== # #..)....#.⌠.#≈≈#.⌠.  Magic: 9/9======================== # #.#.###.#...#~≈#...  AC: 4Str: 13 # # #..###~..~###  EV: 10Int: 17 ####............  SH: 0Dex: 8 #### #..........###.#  XL:  7 Next: 10% Place: Dungeon:4 ...# #.#.###..@.....#  Noise: ---------  Time: 4027.3 (0.0) .#.# #..........[ h40m#####  a) +1 hammer .#.# #.######...#  Cast: Kinetic Grapnel .#.# #. ....# ##.# # ###..# ##.#...#   .#.#..##   .#.######### ###   .#.........#   _You start removing your armour. You continue removing your +0 helmet. x5  You finish removing your +0 helmet. _You start putting on your armour. You continue putting on your +2 hat. x5 _You finish putting on your +2 hat.  As you read the scroll of identify, it crumbles to dust. _n - a potion of heal wounds h ###≈≈≈~###...#≈≈#...⌠.#≈≈#..#~≈#.~..~##§§§§.§§§###.#§@§§...#§§§#####§.##As you read the scroll labelled FUONAF VUIN, it dissolves into smoke. ht+8.3 (1 h h- _It was a scroll of fog. hT3 hU haB h_, h h̏B h"B hB h!, h hUB hB hB h=, h> hϤB hB h{B hX hIn hdn hB h hB h hO h& h h hv h h h), hQ@~ hKZD h{p h1 ###≈≈≈~###...#≈≈#...⌠.#≈≈#..#~≈#.~..~##........###.#.@.....#127.3 (99.0)...#####..## _You start waiting.8.3 (100.0) _Done waiting. h hz3 h~ h h h, h8 h hc h, h h h, h'  h9 , h=  h h, h h h h, h h hb, hD h3 h, hB h hJ h^  h!, h% h%', h' hu( h9) h), hb. h+/, h/ h0 h1, h2 hw3 hw4, h(5 h9 h:, hM; h>< h< h=, h_B h#C, hC hE hJG, hG hI hJ hRK, h=M hN, hv hxB h|B h, hzB h hׇ, hۈ hB hx ho<  You see here a +0 robe. h5 _ h! hڜ hˢX h', hާ h hg, h h hK h h hb h!, hV hz h0, hw h h, h h h, h h hA h h hT h, hQ h h/ h h h h h h hz h= h  hG hN hr h h h  h h* h h h #.#.........#  .###.#.#.#.##  .........#  ###.###.#.#[#.##   .....#.#.......   ###.#.#.#.#...###   #.#.#.#.############# .#.#.#.....: ............. 79.3 (51 hFX.0) ##.#.#.#.##.##..########.# ..#.#.#.##.#...........$# .#.#.##.#..###...##### .....#.#.##....###.#........#.#.#.#...#.#.......... #..#.#.#....##.#..###~..~# #..#.#.#.##.##.#.#$..#≈~#. #...!##.#.#.⌠.#≈≈# h h:-80.3 (52 h hp/ _Found a book of Cantrips. h3 hR& h2 hAi#.#.# .###.#.#.#.## # .###.#.#[#.##  .....#.#. ###.#.#.#.#...### #.#.#.#.#..#.#.#.:..>0.0) hD.#.#.#.##.##..#.# #.#.#.##.#....$# #.#.#.#.##.#..##.#.##.... ..#.#.#.#...#. ..#.#.#....## ..#.#.#.##. .. hTA1.3 (1 hV hY; _Found a stone staircase leading down. hAI hqC hIX hJ, h#L hUM hWO, h"P h0R hoS hET hT hU huW, hX hY hl, hin ho hUq, h%r hyR  There is a stone staircase leading down here. h{ h| _ h} h h, h hf h hq hH h h, h h hU, hV hQ h, hĝ h h , hA hX h8, hc h: h, hE h h h h hó hȵ h hl h h, hm hY h, h h h hs, h h, h h& h h, h& h h, h h, h h h, hQX h0 h h-, h" h h, h h  hT , h  h} h, h h h h h h h h, hC h  h , h" h# hM$, h% h', h' h) h* h*, h, hO/B hO0 h1 h2 hp4, h6, h7 hy8 h9 h: hN; hZH h}I heJ h K hK hL hkM hN hbO h(P hP h0R hR hS hOU h~V hUW, hX hY hZ, h[ h] h] h^ h>d he, hrf hTh hQi, h j hk hl hFm hm hn h)p, hp hr hs ht hu hv hMx h!y hy hr{ h} h} h%, hҁ h hm h܄ hO h/, h܈ hY h h h h h@ h h5 h h h h h@ h  h h, h hD h hC hť, h hΨ hI, hB h h_ h hޯ h- h, h hb h߶ h hj hR hƺ hh h hT h۾ h hO h h9, h h3 h#, h h h, h hq h, hF h h", h h hP, h' h h, h h( h, h h h, hM h! h, h h h h=, h h h, hk hN, hE h+ h , h h  h, h h hz, hQ h h, h hJ h4 h hW, h, h h h h h{ hH  h  h%  h  h  h/ h h h h h, h h h, h h, h^ h h, h h  h! h", h# h%, h% h* h+, h, hM. h;/, h(0 h;1 h/2 h 3, h4 hr5, hH6 h47 h8, hV9 h; h< h= hl> h@ hA hB hxC hD h1F hG hG hH hK, h-L hN h P, hLQ h UL  There is a stormy altar of Qazlal here. hW hW _ hX hZ h2\, h,] h_ h`, ha hc he he hf hk hvm, hn hq hr, hs h7u hjv h w hw h.} hB h hA, hć, hX h^B hi, hn hy, hcB h. h, hU h h(B h7 _You open the door. h3 h h@  There is an open door here. hK _ hRX hB hX h, hX h h h[ hc, h, h h, h h h, h h hX, hL h h, hp, h#B hzR  There is a stone staircase leading down here. hK _ h   Things that are here:  a +0 dagger; a +0 robe; an orc skeleton h<5 _ h, hXB h   Things that are here:  a +0 club; an orc skeleton _ h# h(B hI-, h4X h<y _You open the door. h.CI h]HV  There is an open door here. hJ5 _ hM hQX hTX hY hv^B hd h lJ hIsn hzX hȄ  #####  #S.#....  #.####+##  #.##.....  #.# #########.....  #.# #.....#.#.....  #.# #.._..#.#.....  #.# #...##.###'##  #@# #........#.##  #.# ##.......#...  #.# ####'#..#.#.  #.# #.#.)#.##  #.# #.##.#.##  #.# #....#... S   ball python (constriction, asleep)  #.#[37 h8"m ####.####  #.# #.#...  #.# #######.#.##3460.0)21 _A ball python comes into view. h ha Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice30% 2b - Fugue of the FallenNecromancy52% 3  c - Forge Blazeheart Golem Fire/Forgecraft 26% 4  d - Forge Lightning Spire Air/Forgecraft 26% 4  e - Anguish hKHexes/Necromancy 89% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hnV hm^ hgG ##### MrZuerg the Fabricator  #S.#.... Mountain Dwarf  #.####+## Health: 50/50 ========================  #.##..... Magic: 9/9======================== hj #.# #########..... AC: 4Str: 13  #.# #.....#.#..... EV: 10Int: 17  #.# #.._..#.#..... SH: 0Dex: 8  #.# #...##.###'## XL:  7 Next: 10% Place: Dungeon:4  #@# #........#.## Noise: ---------  Time: 4342.3 (0.0)  #.# ##.......#... a) +1 hammer  #.# ####'#..#.#. Cast: Kinetic Grapnel  #.##.#.)#.##  #. hl[40m##.##.#.##  #.##....#... S   ball python (constriction, asleep)  #.#####.####  #.##.#...  #.# #######.#.## _a +0 dagger; a +0 robe; an orc skeletonThings that are here: _a +0 club; an orc skeleton _You open the door. _There is an open door here. _A ball python comes into view. htP  Okay, then. hv h| h. _ h  ######S. #....##+## h  #.....########......#.._..#.#.....##.###'.# #.##.# ##.......#....# ####'#..#.#. h ..).##.#.##.....#....####.#### h N.# #.#... h  h= 23.3 (1 _ hJ  hW  h)  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hj  h] h hqP _You don't know that spell. hfUnequip which item? Hand Weapons (go to first with ))  a - a +1 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)  l - a +2 hat (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip h0 MrZuerg the Fabricator  ######## Mountain Dwarf  #S.#.... Health: 50/50 ========================  #.####+## Magic: 9/9========================  #.##..... AC: 4Str: 13  #.# #########..... EV: 10Int: 17  #.# #.....#.#..... SH: 0Dex: 8  #.# #.._..#.#..... XL:  7 Next: 10% Place: Dungeon:4  #@# #...##.###'## Noise: --------- [4 h `0m Time: 4343.3 (0.0)  #.# #........#.## a) +1 hammer  #.# ##.......#... Cast: Kinetic Grapnel  #.# ####'#..#.#.  #.##.#.)#.##  #.##.##.#.## S   ball python (constriction, asleep)  #.##....#...  #.#####.####  #.##.#... _There is an open door here. _A ball python comes into view. _Okay, then.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Okay, then. _ hm  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h<  MrZuerg the Fabricator ### ##### Mountain Dwarf #S. #.... Health: 50/50 ======================== #.# ###+## Magic: 6/9================-------- #.# #..... AC: 4Str: 13 #.# #########..... EV: 10Int: 17 #.# #.....#.#..... SH: 0Dex: 8 #.# #.._..#.#..... XL:  7 Next: 10% Place: Dungeon:4 #@# #...##.###'## Noise: ---------  Time: 4343.3 (0.0) #.# #........#.## a) +1 hammer #.# hG##.......#... Cast: Kinetic Grapnel #.# ####'#..#.#. #.# #.#.)#.## #.# #.##.#.## S   ball python (constriction, asleep) #.# #....#... #.# ####.#### #.# #.#... _Okay, then.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python (asleep) h x   MrZuerg the Fabricator ### ##### Mountain Dwarf #S. #.... Health: 50/50 ======================== #.# ###+## Magic: 6/9================-------- #.# #..... AC: 4Str: 13 h| #.# #########..... EV: 10Int: 17 #.# #.....#.#..... SH: 0Dex: 8 #.# #.._..#.#..... XL:  7 Next: 10% Place: Dungeon:4 #@# #...##.###'## Noise: ---------  Time: 4343.3 (0.0) #.# #........#.## a) +1 hammer #.# ##.......#... Cast: Kinetic Grapnel #.# ####'#..#.#. #.# #.#.)#.## #.# #.##.#.## S   ball python (constriction, asleep) #.# #....#... #.# ####.#### #.# #.#...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAi h} m: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee.  (Press . to continue winding your bee.) h؂ B ###  #..  #S#  #.#  #.#  #.#  #.# #.._ #@#  #.#  #.#  h׃ F #.#  #.# #.#.) #.# S) #.#  #.#  #.#  hȆ d==4.3 (1Winding  h  h   Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee.  (Press . to continue winding your bee.) _The ball python hisses angrily. h  h5  hP F.S h s--5Kinetic Grapnel.  h  h @ _You continue winding your clockwork bee... hY  h` F.S hb l--6..  hki  hm @ _You continue winding your clockwork bee... h h.Sy, ally target)y   clockwork bee (minion) h.7 h hg b _With a metallic buzz, your clockwork bee launches itself at the ball python. h"c########......####+##.....########.....#.S# #.._y# #...##.###'##.....#..# ##.. ####'#..#.# #.#.)#.###....#... h:$j###.#### #.#...#######.#.## h^  hC_@_You continue winding your clockwork bee.. h_ .  hy`S_With a metallic buzz, your clockwork bee launches itself at the ball python.  h` You swap places ha .  hSbB The ball python barely misses your clockwork bee.  hb\ The ball python completely misses your clockwork bee.  hhD Your clockwork bee stings hi. hjyy   clockwork bee (minion) h|k! ht h#1 hJ=8Kinetic Grapnel hJ hח  h h'_The ball python dies! h~ h-**   dormant clockwork bee (minion)-9 _Your clockwork bee winds down and falls to the ground. hXG7== h[ h\ h] hRa, h!c he, h&f h7h hi:== hi hk h~l h-m h_o h p hp hKuB hr> _Your dormant clockwork bee falls apart.8====== h9=== _Magic restored. h6=== h hD h, h' h h h{ h hz h&, hT hU hVB h4X hB h hmX hX h@ hB h hB h hB h" , h5 , h"  h , h  hD h, h9 hK h h h h_ h, h^ ha h, h\ hq h, hm h: h h_ h h! h! h;" h" h# h$ h% hq% h& hU' h' h(( hA) h) h~* h* h+ h, h- h- h/ h/ h00 h0 h1 hS2 h2 h*3 h4 h5 h^6 h 7 h8 h9 h? h? hB hC, h=E hfG hI, hK hP@  There is an open door here. hR5 _ h?U hW hZB hj^ h`, h{c hjB ho h}  Things that are here:  a +0 whip; a +0 chain mail; an orc skeleton _  Things that are here:  a +0 dagger; a +0 scale mail; an orc skeleton hu[ _ h  There is an open door here. _ h#C  There is an open door here. _ h_ h& hͮ hn h hX h& hB h@  You see here a +0 falchion. h h? _ h h  Things that are here:  a +0 halberd; a gnoll skeleton h h6 _ h hOX h  Things that are here:  a +0 spear; 2 stones; a gnoll skeleton h hr _ hL  h  h , h  h  h& , ht  hZ  h , h  h  h@ , h  h d  You see here an adder skeleton. h 5 _ h  h"  hg$ , h%  h)  h* , h2,  h-  hu/ , hq0  hi2  h3 , h4  h6  h7 , h7  h8  h9  hZ:  h:  h;  h<  hG=  h=  h>  h?  h%@  h)A  hB  hB  h[C  hC  h~D  h`E  hE  h]F  h U .#.####.##.#.# #.>..#...#####.#. ...........#.# #......∩.....#.# .#.####.####.# #....#...#.#.#.#. .#.####.####.# #...###.##.#.#.# .#...........# #...#.#....#.#.# .######.###### #...#.######.#.# .# #.# #...#.######.#.#  hW .# #.#########...#......#.#... .# #.#.......@..#######.#.##-48334.0) .# #.#.################.#.. .# #.#.#####..............#### .# #.#.............†###.#.# .# #.########.......# #.#.# #######.# #.......# #.#.#  ......#.########.......# #.#.# .####.#........#.......# #.#.# .# #.########.#......†# #.#.####  hZ  h\ E _Done exploring. h%I h=v.........0.0) hA, hCE _Done exploring. h0 #.# #.##.#.####...###.### #.#.# #.####.##.#.# #.>..#...#####.#.# ..........#.# #......∩.....#.#.# #.####.####.# #....#...#.#.#.#.# #.####.####.# #...###.##.#.#.#.# #...........# #...#.#....#.#.#.# ######.###### #...#.######.#.#.# # #.# #...#.######.#.# # #.#########@..#......#.#.... # #.#...........#.##### # #.#.################.#...... # #.#.#####......##### # #.#.............†###.#.# #.########.# #.#.# ######.# #.# #.#.#....#.########.# #.#.# ####.#........#.# #.#.#4.3 (1 _ h  h,.# #.##.#.##.÷....##...# #.#.# .# #.##.#.####...###.### #.#.# .####.##.#.# #.>..#...#####.#.#. .........#.# #......∩.....#.#.#. .####.####.# #....#...#.#.#.#.#. .####.####.# #...###.##.#.#.#.#. ...........# #...#.#....#.#.#.#. #####.###### #...#.######.#.#.##  #.# #.@.#.######.#.#  #.#########...#......#.#.....  #.#...........#.######  #.#.################.#.......  #.#.#####......######  #.#.............†###.#.#  #.####### #####.#  ....#.#######5 h@M...#..#.####.÷....##...  ###...###.### #.#.## .####.##>..#...#### ......... hh..∩.....#... .####.######.## ................ #####.######## ######.#.#########...#......#.#.....#.#..........#######.#.####### h h&6 h h h2M).)###..#..##..####..).....#..#.###..#.÷....##...  ###...###.### #.#.## .####.## h>..#...#### ...........∩.....#... .####.######.## ................ #####.######## ######.#.##.#########...#......#.#..... h hgC7 hF& M###..).#.## #..##.##.........##).)###..#..##..####..).....#..#.###.#.÷....##...  ###...###.### #.#.## .####.##>..#...#### ...........∩.....#... .####.######.## ................ #####.#########.##...#.######.#.#...#8 h%1  h M.....)#.#.# .#[#########.###..).#.## #..##.##.........##).)###..#..##..####..).....#..#.###..#.÷....##...  ###...###.### #.#.## .####.##>..#...#### ...........∩.....#... .####.######.## ................ #####.###### #...#.######.#.#.## h  h &9 hM  h  hU SM##...# #...... ......)#.#.# #..##..#[#########.###..).#.## #..##.##.........##).)###..#..##..####..).....#..#.###..#.÷....##...  ###...###.### #.#.## .####.##>..#...#### ...........∩.....#...#####.#### h ##.## ...........# #...#.#....#.#.#.#.#### h  h '90 h h h?2 h3%M h3##### h24###......#.###.##### h4# hG5]#...# #...... . h5.....)#.#.# #..##..#[#########. hx6###..).#.## #..##.##.........## h 7).)###..#..##..####..).. h7|...#..#.### h8# h8=.÷....##... h(9  h9  h;:###...###.### #.#.## . h:####.## hH;##...#### . h;........ h[<[..∩.... h<!.#...  h{=.####.####.# #...###.##.#.#.#.#. h >  h> ...## h]? h,G hJ hTK1 hsR h0V  hV hWU_There is a stone staircase leading down here. h _ h  hn   hL 4_ h  h  h  hH  h  h  hi  h  h  h  hE  h  h  hh  h  h^  h  h@  h  hL  hP  h)  h  hI  h{  h  h5  h  h  h[  h   h  h  h  h  h  hE  h  h2  h!  h/$  h&  h2'  h)  h+  h-  h-  h_/  hJ1  h4  hE5  h6  h8  h:  h;  h=  h D  hD &............... hE ?........>###  huF #######.#.#.#.##.##..########.# # . hG #......#.#.#.##.#...........$# # hG l.#.#.#.#.#.##.#..###...##### . h/H N.........#.#.##....###.#...... hH O#..#..#.#.#.#...#.#............ hGI O#..#..#.#.#....##.#..###~..~### hI #..#..#.#.#.##.##.#.#$..#≈~#... hdJ `..#..........@##.#.#.⌠.#≈≈#.⌠ hJ 506 hmK 5.0) hK V.....#####.#.#...#≈≈#.. . hL ....##.#.....# #.#..###≈≈≈≈###  hM F##......#.###.#####......≈≈≈≈≈≈.  hM l #..###...# #...... h&N ≈≈≈≈≈~.  hN t #..##..#[#########....###≈≈≈~# hEO :#..##.##.........##..#...#≈≈  hO V##..#..##..####..)....#.⌠.#≈≈#.⌠  hcP _.#..#.###..# #.#.###.#...#~≈#... hP  hR  hV  hIY   hY  h|Z q_You see here a sapphire potion. hw 7.0) _i - a sapphire potion hc _Autopickup is now on. h# 3 h  hF  h  hA $ _ h X h8  h  hX , h  h!  hA"  h"  h#  h$  h% , h~&  h(  h)  h/  h<0  h 2  h3 , h4  h&7  h8 , h:  h<  h> , hz?  h*A  hLB  hB  hC  hE  hG , hH  hJ  hK , hL  hNN  hO , hP  hR , h|S  hZ 8##.#.#.#:.....# ......................>###.# #.#.##.##..########.# #.#  h [ .#.#.##.#...........$# #.# #.#.#.##.#..###...#######.### ..#.#.##....###.#...........# .#.#.#...#.#...............# .#.#....##.#..###~..~###...#  h[ .#.#.##.##.#.#@..#≈~#...#..# 214.0).##.#.#.⌠.#≈≈#.⌠.#..# ..#####.#.#...#≈≈#...#.##  h[ K.# #.#..###≈≈≈≈###..# .#.###.#####......≈≈≈≈≈≈....# ...# #.......#....≈≈≈≈≈~....# .#[#########....###≈≈≈~###..# h] .......##..#...#≈≈#...#.### ##..####..)....#.⌠.#≈≈#.⌠.#...# ha  h d ? _You now have 243 gold pieces (gained 11). h 3 h'  h  h  hF  h_  h , h2  h(  hM , h  h  h3 , h  h  hR , hy  h  h  hH  h  h  h  hs  h  hI  h  h , hX , h_  h ........# .#.#[#.###########  ..............#  ..#########.# ###   h ############.###.#  .#.............:.....#  ................>###.#  #.##..########.# #.#  #.#...........@# #.#  30 hu ##.#..###...#######.###  .###.#...........#  #.#...............#  ....##.#..###~..~###...#  .##.##.#.#...#≈~#...#..#  h   ....##.#.#.⌠.#≈≈#.⌠.#..#    .#####.#.#...#≈≈#...#.##    .# #.#..###≈≈≈≈###..#    h  h  h > _You now have 250 gold pieces (gained 7). h I hV  h , h n h  h; , h'  h _  You pick up a book of Cantrips and begin reading... h!  h~!  h& #####.# .......#  #.#.#.#.##   hH' ........# #.#.#[#.########### #.#....# #.#.#...#########.# ### #.#.#####.###.#  h' #.#......@.....# 5.3 (4.0)................>###.# #.##.##..########.# #.# #.##.#..... hI( .# #.# #.##.#..###...#######.### #.##....###.#...........# #.#...#.#...............# #....##.#..###~..~###...# #.##.##.#.#...#≈~#...#..#  h-*  hC-  h#/ w  You add the spells Poisonous Vapours, Summon Small Mammal and Apportation to _your library. hy 3 hz  hF  h   There is a stone staircase leading down here. h]  _ h  h  hǐ , h  h^  h  hi , ho  h , hI  h̚  h  h  h  hq  h  h  hl  hr B h  h  h  hn  h  hӥ  hצ  hE  hP  hϨ  hé  hF  h  hݫ  h  h  h  hn  h  h%  h  hC H.#.#.#.##.##..########.# #.# #.#.#.##.#............# #.# .#.#.#.#.##.#..###...#######.### #.#.##....###.#...........# .#.#.#.#...#.#...............# .#.#.#....##.#..###~..~###...# .#.#.#.##.##.#.#...#≈~#...#..# ..........##.#.#.⌠.#≈≈#.⌠.#..# ...#####.#@#...#≈≈#...#.## 48.3 (13.0)  h ##.#.....# #.#..###≈≈≈≈###..# ...#.###.#####......≈≈≈≈≈≈....# #...# #.#....≈≈≈≈≈~....#.#[#########....###≈≈≈~###..#.....##..#...#≈≈#...#.### ..##..####..)....#.⌠.#≈≈#.⌠.#...# .###..# #.#.###.#...#~≈#...#.### .##...# #.#.# #..###~..~###..# h  hֽ  h  h3 h hV h/X hΟ, h] h h^, h h! h, hի h hX, ho h˳ h, hh h7 h, h h h, h h h, h hw h, h h h" h h4 h h] h hr hr h, h hk h, h! h hh, h h  hU h hI h h  hw h ho h h, h hq, he h.##.#.####......#.###.#####...... .##.#.# #..###...# #.......#.... .)#.#.# #..##..#[###....##).#.## #..##.##.........##..#.. .##.).)###..#..##..####..)....#.⌠ .##.#....#..#.###..# #.#.###.#.. .##.#.##.÷....##...# #.#.# #..##  h.##.#.####...###.### #.#.###.... .##.#.# #.>..#.@.#####.#.#......67.3 (19 ....#.# #......∩.....#.#.#.#.### .####.# #....#...#.#.#.#.#...... .####.# #...###.##.#.#.#.#.##### ......# #...#.#....#.#.#.#...... .###### #...#.######.#.#.#######  .# #...#.######.#.#........ ######...#......#.#.......... ..........#######.#.###########  h hM h hU I h X h  h| X h X h #####.##.#.####......#.###.##### ......##.#.# #..###...# #.... ......)#.#.# #..##..#[#########. .####..).#.## #..##.##.........## #.##.).)###..#..##..####..).. #.##.#....#..#.###..# #.#.## #.##.#.##.÷....##...# #.#.#  #.##.#.####...###.### #.#.####.##.#.# #.@..#...#####.#.#72.3 (5.0).....#.# #......∩.....#.#.#.###.# #....#...#.#.#.#.####.# #...###.##.#.#.#.#......#  h [40m#...#.#....#.#.#.# #####.###### #...#.######.#.#.  #.# #...#.######.#.#  #.#########...#......#.#  #.#..........#######.#. _There is a stone staircase leading down here. h h hk h h23.3 (1 _ hS h8k #  o#  ..  #o  ###o #.. #.#5 #@# #.# #.# hkQ #.# #.# #..o   orc priest (asleep) hlv ...o   orc wizard (asleep) ##.o   orc (asleep)  ho hu`oo hGD4.1 (1.8Kinetic Grapnel h h} _You climb downwards. _There is a stone staircase leading up here. hm  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h&  MrZuerg the Fabricator #  Mountain Dwarf o#  Health: 50/50 ======================== ..  Magic: 8/9 h3'S=====================--- #o  AC: 4Str: 13 ###o EV: 10Int: 17 #.* SH: 0 h'Dex: 8 #*# XL:  7 Next: 11% Place: Dungeon:5 #@# Noise: ---------  Time: 4574.1 (0.0) h(#.# a) +1 hammer #.# Cast: Kinetic Grapnel #.# h(#.# #.. o   orc priest (asleep) ... o   orc wizard ##. o   orc (asleep) _There is a stone staircase leading up here.  h)Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (asleep, 100% to hit) hW   MrZuerg the Fabricator #  Mountain Dwarf o#  Health: 50/50 ======================== hX . ..  Magic: 8/9=====================--- #o  AC: 4Str: 13 ###o EV: 10Int: 17 h.Y #.. SH: 0Dex: 8 #.# XL:  7 Next: 11% Place: Dungeon:5 #@# hY  Noise: ---------  Time: 4574.1 (0.0) #.# a) +1 hammer #.# Cast: Kinetic Grapnel h{Z #.# #.# #.. o   orc priest (asleep) ... o   orc wizard h [  ##. o   orc (asleep)Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  h[ Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (asleep, 100% to hit)  The kinetic grapnel hits the orc! h b F #  o#  ..  #o  ###) hb #.* #*# #@# #.# #.# he , #.# #.# #.. ... ##.  h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 short sword (asleep, 100% to hit)  The kinetic grapnel hits the orc!  You kill the orc! h o.o..owandering) h%" 5===5.1 (1 hr(  h, ' _You hear a shout! h_6  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hS  You shape a spike launcher from a nearby wall. h h.o)o#o h5 h+b6------6 h h, _The orc priest shouts! h9  h8Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h2 - _You don't know that spell. h>  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hR   MrZuerg the Fabricator #  Mountain Dwarf .#  Health: 50/50 ======================== .o  Magic: 3/9========---------------- #.  AC: 4Str: 13 ###) EV: 10Int: 17 #.o SH: 0Dex: 8 #.# XL:  7 Next: 11% Place: Dungeon:5 #@# Noise: ==-------  Time: 4576.1 (0.0) #.# a) +1 hammer #.# hU  Cast: Kinetic Grapnel #.# #.# #.. o   orc priest ... o   orc wizard ##. _You don't know that spell.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe h;(  MrZuerg the Fabricator #  Mountain Dwarf .#  Health: 50/50 ======================== .o  Magic: 3/9========---------------- #.  AC: 4Str: 13 ###) EV: 10Int: 17 h? #.o SH: 0Dex: 8 #.# XL:  7 Next: 11% Place: Dungeon:5 #@# Noise: ==-------  Time: 4576.1 (0.0) #.# a) +1 hammer #.# Cast: Kinetic Grapnel #.# #.# #.. o   orc priest ... o   orc wizard ##.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  h@[21d Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe  You lock target on the orc wizard and prepare to deploy your bee. hM #  .#  ..  #o  ###) #.. #o# #@# hO #.# #.# #.# #.# #.. ... ##.  hjR[7.1 (1Winding  hU hX4onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe  You lock target on the orc wizard and prepare to deploy your bee. _(Press . to continue winding your bee.) h'1* h  You continue winding your clockwork bee...  The rocky spike skewers the orc wizard! h~,$  The orc wizard is severely wounded.An orc comes into view. It is wielding a +0 falchion.o.ooo   orc48-8.  h 5U _The orc wizard hits you with a +0 dagger. h1* h~  You continue winding your clockwork bee...  The rocky spike skewers the orc wizard. hNo   orc h8  You kill the orc wizard!The orc priest calls down the wrath of Beogh upon you. h9 hH o)o 2 orcsBeogh smites you! h~0-----69..  hь hʒx _An orc comes into view. It is wielding a +0 short sword. hm  .y(ally target)   orcy   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the orc priest.--80 _The orc priest misses your clockwork bee. hs h  31----------- _The orc priest misses your clockwork bee.Your clockwork bee stings the orc priest.  The orc priest mumbles some strange prayers to Beogh against you.  Beogh smites you!  The orc priest shouts, "Surrender to Beogh and we'll let you live!"  hx (press Y on the ability menu to convert to Beogh) h /  --more-- h+9 .y   clockwork bee (minion) hm< z ==1Beogh _ hC  h0G  h`  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel. hwMrZuerg the Fabricator#Mountain Dwarf.#Health: 31/50 ==============----------..Magic: 3/9========----------------#.AC: 4Str: 13###oEV: 10Int: 17#.ySH: 0Dex: 8#)# hy,XL:  7 Next: 16% Place: Dungeon:5#@#Noise: ==-------  Time: 4581.1 (0.0)#.#a) +1 hammer#.#Cast: Kinetic Grapnel#.#Beogh #.##..o   orc priest (ally target)...y   clockwork bee (minion)##. g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 flail and wearing a +0 ring mail (lightly  wounded, ally target) h MrZuerg the Fabricator#Mountain Dwarf.#Health: 31/50 ==============----------..Magic: 3/9========----------------#.AC: 4Str: 13###oEV: 10Int: 17#.ySH: 0Dex: 8#)# ht _XL:  7 Next: 16% Place: Dungeon:5#@#Noise: ==-------  Time: 4581.1 (0.0)#.#a) +1 hammer#.#Cast: Kinetic Grapnel#.#Beogh #.##..o   orc priest (ally target)...y   clockwork bee (minion)##.  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 flail and wearing a +0 ring mail (lightly  wounded, ally target)  Attack!  Your clockwork bee barely misses the orc priest.The orc priest barely misses your clockwork bee. hT 4--2.1 (1 h  h   Aim: an orc priest, wielding a +0 flail and wearing a +0 ring mail (lightly  wounded, ally target)  Attack!  Your clockwork bee barely misses the orc priest.The orc priest barely misses your clockwork bee  hf m_Your clockwork bee barely misses the orc priest h'x  Your clockwork bee stings the orc priest. hzf4==--3 h hg _The orc priest closely misses your clockwork bee. h)   Your clockwork bee completely misses the orc priest.The orc priest misses your clockwork bee.Your clockwork bee closely misses the orc priest.4 h,  The orc priest shouts, "Beogh offers mercy even to people such as you. Join us _and be reborn!" h+ #Your clockwork bee barely misses the orc priest. h\2=5 h hj _The orc priest completely misses your clockwork bee. hN  Your clockwork bee stings the orc priest! h h\ ho.yo   orc h226 _The orc priest completely misses your clockwork bee.Your clockwork bee stings the orc priest! _The orc priest dies!Training target 10.0 for Forgecraft reached!  Your Forgecraft skill increases to level 10! need to enable at least one skill for training. h/  --more-- h  h~   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   k - Spellcasting   1.7   2.8  -2           h  b - Maces & Flails   2.9   2.1  +2   l - Forgecraft  10.0   8.5  +2   c - Axes   1.6   0.7  +2       d - Staves   1.5   0.8  +1       e - Unarmed Combat   0.0   1.0   0       f - Throwing   0.0   1.4  -2               g - Long Blades   0.0   1.2  -1  [ hz 10;61H             h - Armour   0.0   0.8  +1       i - Dodging   1.3   3.4  -3       j - Stealth   1.4   2.8  -2                           hm i            You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets h> k + Spellcasting 1.7 hmTargetTarget--  --  14.0 --  --  h\ --  --  --  --  --  h0 --  --   hra-z] set[-] clear selected targetcost|targets hM<[?25h[?0c0  hV [?25l[?1c hZ 3.0   The current training targets, if any.  Skills enhanced by cross-training are in green.=] set aall targets h  h MrZuerg the Fabricator#Mountain Dwarf.#Health: 32/50 ===============---------..Magic: 4/9==========--------------#.AC: 4Str: 13###oEV: 10Int: 17#..SH: 0Dex: 8#y#XL:  7 Next: 22% Place: Dungeon:5#@#Noise: ---------  Time: 4586.1 (1.0)#.#a) +1 hammer#.#Cast: Kinetic Grapnel#.##.##..o   orc...y   clockwork bee (minion)##. _The orc priest completely misses your clockwork bee.Your clockwork bee stings the orc priest! _The orc pries hw t dies!Training target 10.0 for Forgecraft reached!  Your Forgecraft skill increases to level 10!You need to enable at least one skill for training. h' O10- hm+  h=/ m _Your Spellcasting skill increases to level 2! htX   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel. h^ NMrZuerg the Fabricator#Mountain Dwarf.#Health: 32/50 ===============--------- h ..Magic: 4/10=========---------------#.AC: 4Str: 13###oEV: 10Int: 17 h e#..SH: 0Dex: 8#y#XL:  7 Next: 22% Place: Dungeon:5#@# h Noise: ---------  Time: 4586.1 (0.0)#.#a) +1 hammer#.#Cast: Kinetic Grapnel#.##.# h o#..o   orc...y   clockwork bee (minion)##. r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an orc, wielding a +0 falchion and wearing a +0 leather armour hLMrZuerg the Fabricator#Mountain Dwarf.#Health: 32/50 ===============---------..Magic: 4/10=========---------------#.AC: 4Str: 13###o hyMEV: 10Int: 17#..SH: 0Dex: 8#y#XL:  7 Next: 22% Place: Dungeon:5#@#Noise: ---------  Time: 4586.1 (0.0)#.#a) +1 hammer hfN#.#Cast: Kinetic Grapnel#.##.##..o   orc...y   clockwork bee (minion) hO##. g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move target hzPgAim: an orc, wielding a +0 falchion and wearing a +0 leather armour  Attack! h^y)(ally target)Anything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 falchion and wearing a +0 leather armour  Attack!  Your clockwork bee locks its sights upon the orc. hb+7.1 (1 hj hoI _The orc hits your clockwork bee but does no damage. h'  Your clockwork bee stings the orc.  The orc hits your clockwork bee but does no damage.  Something hits your clockwork bee. Your clockwork bee stings the orc. h  )**   dormant clockwork bee (minion)  The orc dies! h g38Kinetic Grapnel h   h L _Your clockwork bee winds down and falls to the ground. hDM  .# ..# #.. ..##)#.../.*oY.#<#.#Y   yak (distracted)o   orc*   dormant clockwork bee (minion)##. h]  A yak comes into view.Found a lead wand. hY.Y(ally target) ha3=9Kinetic Grapnel h' h- _The orc hits your dormant clockwork bee but does no damage.  Things that are here: _a +0 dagger; a +0 robe; an orc corpse h  hd  h  h )oY h` /-90 h0  hQ A _You deconstruct your dormant clockwork bee. hפ  #...##.. ..###)#.../.oY..# )# .##.Y.oY   yako   orc-1 _There is a stone staircase leading up here. hϼ` h h{2Y. h h4 hZ= h5 h=== h&2 _ hK h#####.##.#.####......#.###.#####. ......##.#.# #..###...# #....... ......)#.#.# #..##..#[#########. .####..).#.## #..##.##.........## .# #.##.(.(###..#..##..####..).. .# #.##.#....#..#.###..# #.#.## .# #.##.#.##.÷....##...# #.#.# .# #.##.#.####..o###.### #.#.## h4 .####.##.#.# #.@..#...#####.#.#. .........#.# #......∩.....#.#.#. .####.####.# #....#...#.#.#.#.#. .####.####.# #...###.##.#.#.#.#. ...........# #...#.#....#.#.#.#. #####.###### #...#.######.#.#.## o   orc#.##...#.######.#.#...#.#########...#......#.#.....#.#..........#######.#.###### hL==== hT h h7&3.6 (2.5 h h  h  h_You climb upwards.  hvU_There is a stone staircase leading down here. h7  You thump the orc! h e) h5n=4.9 (1.3Kinetic Grapnel h@ hG _You kill the orc! h@3...#....#........##.#.....# #.# ####.##.#.####......#.###.#######.#.# #..###...# #.......# .....)#.#.# #..##..#[#########.. ####..).#.## #..##.##.........## # #.##.(.(###..#..##..####..)... # #.##.#....#..#.###..# #.#.### # #.##.#.##.÷....##...# #.#.# # #.##.#.####..@###.### #.#.###  hwB####.##.#.# #.>..#...#####.#.#. ........#.# #......∩.....#.#.#.# ####.####.# #....#...#.#.#.#.#. ####.####.# #...###.##.#.#.#.#.# ..........# #...#.#....#.#.#.#.. ####.###### #...#.######.#.#.####.# #...#.######.#.##.#########...#......#.#...... h@G hIP5-50 hN hrQ  Things that are here: _a +0 short sword; an orc corpse h 3 hq  hs  hH  h $ _ h , h4 , h  h  h , hh  h  h} 36=6== hb  h\  hh , h  h  h , h|  hR #..#.#.#........#.#.##... #..#.#.#.###.#.##..#..#.#.#.#...##.#.#.....#.##..#..#.#.#....##.#.....###.##..#..#.#.#.##.## ...............##..#...## ..##.#.###..................##### .....#....#........##.#.....# .#####.##.#.####......#.###.#### .......##.#.# #@.###...# #......-601.9 (6......)#.#.# #..##..#[######### #.####..).#.## #..##.##........ #.# #.##.(.(###..#..##..####..).# #.##.#....#..#.###..# #.# #.##.#.##.÷....##...# #.#.# #.# #.##.#.###[3 h 3m#..)###.### #.#. #.####.##.#.# #.>..#...#####.#.# ..........#.# #......∩.....#.#.# h  h"  h  h>  hȤ  hO  h4 h9 h; hM hQ h I h  h 7= hX == h X h X hv 8= h"& 7== h%. 9= h)6 .......... ##..##.##...################.#.#. ###...÷...#...........#......#.#........#.........#.##.#.#.#.#. #####..#..#.#.#.......##..#..#.#.#.###.#.##..#..#.#.###.#.....#.##..#..#.#. ...'......#.#.....###.##..#..#.#.###..........@.....##..9.9 (8 ...# #...##.#.###................ ...# #......#....#........##.#... ...# #..#####.##.#.####......#.## #### #........##.#.# #..###...# #.#......)#.#.# #..##..#[# #.#.####..).#.## #..##.##... # #.#.# [4 hH@ 0m#.##.(.(###..#..##. # #.#.# #.##.#....#..#.###. hJ 3 hL  hU  hW  h X  h\ , hr^ , h`  hb  hd P== h>f  h"i  hk  hyr L40= hs  hv  hGx , hy  hn|  h~ , h  h  ho 1=8=== hۄ  h  h= , h  h  h( , hM  h  h , h  h  hX 92 h F==== h  hd  hd , h  h  h , h  hP  hҩ , h  hv  h  h0 }3=9== h  h  h , h  hL  h , h$  hT  h a4= h6  h <  You see here a +0 club. h  he A== _ h+  h  #.# ####'#..#.#..#.....#.###  #.# #.#.(#.##.##...##...  #.# #.##.#.##...._.....##  #.# #....#....##...##..#  #.# ####.####.#.....#.###  #.# #.#......#.#.....  #.# #######.#.##..##.##...##  h ! ##.#####...[.[...###...÷...#..  #......'...).[@)...........#28.9 (19.0)  ########.......#######..#..#.# #.......#....##..#..#.# #.......#....###....#.#. #.......'....'......#.#. #......##....###........ #########....# #...##.# #....# #......#.  #..#####. h  h B_ hQ c _There is a stone staircase leading down here. hL# 9_ h'  h3 B_ hW>  hD 89.0) _ hGG :_ h@4 ..  #  .#  ..#  ##..##.  .......  ###.....#. 5 #.@.......  #.#.....##  hr5 7#. .....#  .. ##.### ### ... ###  hE6 := h;  hY .30.6 (1.7 h  h^ } _You climb downwards. _There is a stone staircase leading up here. h<$3 h% h05 hJ:_ _You start resting. h@2.6 (2.010/10===3.6 (3 hE% _Magic restored. htU#. #.#.###..##. .......###.....#. #.<....... #@#.....## #.#.....# ..###.####### ... ###  hH4.6 (1 hϡ   #...###..##.......###.....#.<......#.....## ........###.########### ...  hT  h T6=5 h  h+  hSY8.#.###..##. .......###.....#. #.<....... #.#.....##########.#............@.###.############# ... ### 6 hn .# ..# ##..##. ....... ###.....#. #.<. #.#.....###.#.....#.###.#### ... ### h  ha===7 h* .# ..# ##..##. . ###.....#. #.<. #.#.....###.#.....#.###.#### ... ###7=8 h h h> hBi Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 19% 1b - Poisonous VapoursAlchemy/Air19%1  c - Summon Small MammalSummoning19%1  hCd - Forge Blazeheart GolemFire/Forgecraft24% 4  e - Forge Lightning SpireAir/Forgecraft24% 4  f - Ensorcelled HibernationHexes/Ice28% 2  g - Fugue of the FallenNecromancy50% 3  h - AnguishHexes/Necromancy h~D88% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h h hN.#MrZuerg the Fabricator..#Mountain Dwarf##..##.Health: 47/50 ======================--.......Magic: 10/10 ========================###.....#. hAC: 4Str: 13#.<.......EV: 10Int: 17#.#.....##SH: 0Dex: 8##########.#.....#XL:  7 Next: 23% Place: Dungeon:5.......@...###.###Noise: ---------  Time: 4638.6 (0.0)############ ...a) +1 hammer###Cast: Kinetic Grapnel _You see here a +0 club. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You start resting. _Magic restored. h  hMemorise Forge Blazeheart Golem, consuming 4 spell levels and leaving 0? Y - Yes  N - No h^  hz p.#MrZuerg the Fabricator..#Mountain Dwarf##..##.Health: 47/50 ======================--.......Magic: 10/10 ========================###.....#.AC: 4Str: 13#.<....... hC{ sEV: 10Int: 17#.#.....##SH: 0Dex: 8##########.#.....#XL:  7 Next: 23% Place: Dungeon:5.......@...###.###Noise: ---------  Time: 4638.6 (0.0) h{ ############ ...a) +1 hammer###Cast: Kinetic Grapnel  hM| _You see here a +0 club. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You start resting. _Magic restored. h9 +9.6 (1 h  hL u _This spell is quite dangerous to cast! hx B40.6 (2 h  hٝ +1.6 (3 h  h  h Y8=2.6 (4 h,  hs  hQ +3.6 (5 h  h _You start memorising the spell. You continue memorising. x4 h  h  h c _You finish memorising. Spell assigned to 'd'. h& Y .# ..# ##..##. . ###.....#. #.<. #.#.....###.#.....#.###.#### ... ### hɘ  hC 24.6 (1 _ h  hd  hoWY .# ..# ##..##. . ###.....#. #.<. #.#.....###.#.....#.###.#### ... ### h\ h]^9=5 h` h~c hY .# ..# ##..##. . ###.....#. #.<. #.#.....###.#.....#.###.#### ... ### h| h&6 h` h hۗ .# ..# ##..##. . ###.....#. #.<. #.#.....###.#.....# hɘ?.###.#### ... ### hϩ ho&7 h hd _Found a scroll labelled FODEQO VUYT. hJ .# ..# ##..##. . ###.....#. #.<. #.#.....###.#.....#.?.###.#### ... ### hY8 hҐ  .# ..# ##..##  ###.....# #.< #.#.....#.#.....#.?.###.#### ... ### h4  h U50=9 h%  h6  h:>  .# ..# ##..  ###..... #.< #.#.....#.#......?.###.# ...  hK  htM '50 hS  hV  h + . .. ##..  ### #.< #.#.#.#.?.###..#   h5C1 hyw  ##  ### hz] #.< #.##.#.##....?.###.#.#  h{ h&2 h+ hʳ hq ##  ### #.< #.# #.#.# #....?.### #.#  he h`B=3 hI h h&   ### #.< #.# #.#.# #..... #.#4 hA5.6 (2 h& ha _k - a scroll labelled FODEQO VUYT h)  ### #.< #.# h*  #.#.# #. #.# h6  hm8 +6.6 (1 h<  h @  hc  #.# #. #.#. h[ #. #.# h h&7 h h^ h#.#.#.#. #. hL # #. # #.# # #. #. h=&## h, h&8 h h+ h  #.# #.# h5  #.# #.#  #.#  #.#  #. # h  #. #.. ###..## h  h &9 h7  h  hp DM################................#################....## h '60 h^ h h M##....################ h ................#.################ h  h &1 h!  h %  hcx M..##.... hy #################.................# h$  h &2 h  hA  hJM##...##. h...#.################ h' h&3 hS h{M####...##....#.####4 hVqM#. #.#.###.#...##....#.##.. ht hu&5 h~{ h ~ hLu M. #. #.##.### hFv 8#.#......##....#.##.#  hv  hQ  hۃ &6 h>  hA  he wM#.  #.# he # #.#####.##.#....#........##.##.........##.##.. hq  hFu &7 hy  h6}  h;M< #. #.# #. #.# # #.###.. ##.##.#....#..###.....@...#####.#.######.##.#8 h; o< # #.#. #. #. #.##### # #.###......##.##.#.....##.###.........####.#.#####.#9 hg@#Y....##[# #<#  #.# # #.# . #.#  #. #.###### #.###.......##.##.#.@..# ........##.# ##.........# ####.#.#### hRh#.#.## #.##.##.# # #.# #  h hL'70 hԑ h hO ###)#.../#.....##[# #<#  #.# # #.# . #.#  #. #.#####.# #.###@......###.##.#....######........##.# ##.........#####.#.#####.#.# # #.# #.#  #.# # h  hT &1 h  h  h{ hA}&M hj~: #.. .. hA##)#.../ h&-.....# hc[ h< hH  h/# hوi. #.#  h_ #. #@#####.# h;w # #.###....... hB##.##.#....###### h^........##.# h7.... hޕ;### h2 hJ hЛ2 h h hN ?M ..#  #.. ..##)#.../.....#[< #. #@#  #. #.#####.# # #.###.......###.##.#....######....##.# h?4 <3 h<  hnM  ..#  #.. ..##)#.../.....#[< #. #.#  #. #.###### #.###.......##4 ht hVM   ..#  #.. ..##)#.../.....#[< #. #.# #. #.#####.####5 hV h) ?M # .# ..#  #.. ..##[#.../.....#[ #. #.#.# h 0  h?3  hP4 6 h<  hC   hD  hE S_There is a stone staircase leading up here. hh_M  .# ..#  #.. ..##[#.../.....#< # #.###.7 _ h+  Things that are here: _a +0 robe; a +0 dagger; an orc corpse hM # . ..#  hQ #.. ..##[#.../....#[#####<#.#... hE h h -8 _ hڡ hi hx`#.#  hy.# ..# ##.. ..###[#.../.#.@...# #[#####  h##<# #.## #.#. #.##. #.## #.###.. 9 h24.... ...... ..# .>. ..# .. ..# # h5"#. ..#.##.#....###[#.../.#..@..# #[##### #<# #. h5## #.#. #.##. #. hY6# #.###.  hA h8D'80 h$J hM; _Found a stone staircase leading down. h' #.... ... .... ..# #.>. ..# ... ..#.# #. ..#.##.#...###[#.../.#...@.# #[##### #<#  h@0  h1 &1 hW5  h7  h{#........ .#.......# .# .>....#.. .....#.# #....#.##.#..###[#.../.#....@# #[##### #<#  h hS&2 hܹ h h .##.#.# .# #........ .# .......##.##.>....#.. #.....#.# #....#.######.#......###[#.@./....~ h #.....#>#####~#[#####.##<# .# #.# .## #.# .#. #.# .# #. #.#####.# #.###.......# h  hY &3 h  h ; _Found a stone staircase leading down. h.##.#.# .# #........ .# .......##.# #.>....#.. #.....#.# #....#.#####.#.#.Y###[#..@/....~#.....#>#####~§#[#####.# #<# #.##.# #.## #.# #.# Y   yak (asleep). #.# #.##. #.#####.#  [ hTM A yak comes into view.  The yak bellows! You hear a shout!Y~§Y~YY 2 yaks (1 wandering)==4§ _A yak comes into view. h S.##.#.# .# #........ .# .......##.# #.>....#..  hT}#.....#.# ##....#.#####..~#.#.Y~###[#...@....§Y~#.....#>#####~#[#####.# #<# #.##.# #.## #.# #.# . #.# #.##. #.#####.#  h^ hlb hc hXh htY.~§~YYYYY 4 yaks (3 wandering) hwF--5Kinetic Grapnel h#9§ hV _A yak comes into view. x2 _You see here a wand of polymorph (10). h .##.#.# .# #........ .# .......##.# #.>....#.. #.....#.# # #....#.#####..~ #.#.Y.~§ ###[#..@/....§~Y #.....#>#####~YY #[#####.# #<# #.# #.# #.# # #.# #.#YY 2 yaks (1 . #.# #.#[40 hm #. #.#####.#  # #.###.#.Y.YY§§YY 3 yaks (1 wandering)==6 _The yak bellows! You hear a bellow!! hW  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.! hS  MrZuerg the Fabricator .##.#.# .# Mountain Dwarf #........ .#! h(a Health: 50/50 ======================== .......##.# Magic: 7/10================-------- #.>....#.. AC: 4Str: 13 #.....#.# #  EV: 10Int: 17 #....#.#####..~  SH: 0! hADex: 8 #.#..........~§  XL:  7 Next: 23% Place: Dungeon:5 ###[#..@/..Y.YY§  Noise: ==-------  Time: 4686.6 (0.0) #.....#>#####~§Y  a) +1 hammer #[#####.# Cast: Kinetic Grapnel #<# #.# #.# #.# # #.# #.# YYY 3 yaks (1 wandering) . #.# #.# #. #.#####.#  # #.###.......# _The yak bellows! You hear a bellow!  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee ! h[40m(safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak" hL" h 7MrZuerg the Fabricator.##.#.# .#Mountain Dwarf#........ .#Health: 50/50 ========================.......##.#" h Magic: 10/10 ========================#.>....#..AC: 4Str: 13#.....#.##EV: 10Int: 17#....#.#####..~SH: 0Dex: 8#.#..........~§XL:  7 Next: 23% Place: Dungeon:5###[#..@/..Y.YY§Noise: ==-------  Time: 4686.6 (0.0)#.....#>#####~§Ya) +1 hammer#[#####.#Cast: Kinetic Grapnel#<# #.#" h@#.# #.## #.# #.#YYY 3 yaks (1 wandering). #.# #.##. #.#####.## #.###.......#Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak  Okay, then." h4" h" h". _$ h .##.#.# .# #........ .# .......##.# #.>....#.. #.....#.# # #....#.#####..~ #.#.~§ ###[#.@./..Y.YY§ #.....#>#####~§Y #[#####.# #<# #.# #.# #.# # #.# #.# 2 yaks . #.# #.# #. #.#####.$ h[33m#  # #.###.#$ hY.Y~--7.6 (1 _$ h% h  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.% hut,% hv% h% h>{Y.Y.Y#Y 3 yaks8/10 ===-----==8% hD _You shape a spike launcher from a nearby wall.% h .##.#.#. .# #.. .#.##.# #.>....#.. #.....#.# # #....#.#####..~ #.#.~§ ###[#@../Y.Y.YY§ #.....#>#####~§Y #[#####.# #<# #.# #.# #.# # #.# #.# 2 yaks . #.# #.# #. #.#####.#  # #.###.#Y.Y[% h m.Y~Y 3 yaks--9% h % h & hC..##.#.#. .# #........ .# ........##.# #.>....#.. #.....#.## #....#.#####..~ #.#..........~§###[#...Y.Y.Y~Y§ #...@.#>#####~§Y #[#####.#  #<# #.# #.# #.## #.# #.# . #.# #.# 2 yaks #. #.#####.## #.###.......##.##.#....######[8;2& h%0HY/Y.Y.Y 3 yaks--90& h & hy T ..##.#.#. .#& h? t #........ .#& h ~ ........##.#& h  #.>....#..& hf  #.....#.# #& h  #....#.#####..~ #.#...~§ ###[#..Y/Y.Y.~Y§ #..@..#>#####~§Y #[#####.# #<# #.#  #.# #.#  # #.# #.# . #.# #.# 2 yaks  #. #.#####.#  # #.###.#  ##.##.#....######*& h & h3G & h0I & hO & hP & h^ YY/.Y.Y 3 yaks& h` &1& hvh & hl I _The rocky spike skewers the yak but does no damage.' h ..##.#.#. .# #........ .# ........##.# #.>....#.. #.....#.# # #....#.#####..~ #.#....~§ ###[#.YY/.Y..~Y§ #.@...#>#####~§Y #[#####.# #<# #.# #.# #.# # #.# #.# . #.# #.# 2 yaks #. #.#####.# # #.###.......#  ##.##.#....######' h[m./Y.Y#Y 3 yaks-----2 _Your spike launcher falls apart as you grow too distant to maintain it.) h(  #........ .# ##.# #.>....#.. #.....#.## #....#.#####..~ #.#..........~§###[#.Y./Y...~Y§ #....Y#>#####~§Y #@#####.#  #<# #.# #.# #.## #.# #.# . #.# #.# #. #.#####.# 2 yaks# #.###.......##.##.#....###### ........##.#Y.Y.Y 3 yaks[39) h P;49m3 ) hz  ) h/ Things that are here: ) h' m_a +0 robe; a +0 dagger; an orc corpse* h .## #.>....#..  #.....#.## #....#.#####..~#..........~§###[#.Y.Y....~Y...Y.#>#####~§Y[#####.#  .#.#. #.######.##.........#* h** h-i4Kinetic Grapnel _* h4* h9a _There is a stone staircase leading up here.+ hB+ h+ h8+ h+ hYY   yak+ hv9==5Kinetic Grapnel _+ hɿ+ hw#####.##.#.####.###.#####. ......##.#.# #..###...# #....... ......)#.#.# #..##..#[#########. .####..).#.## #..##.##.........## + h .# #.##.(.(###..#..##..####..).. .# #.##.#....#..#.###..# #.#.## .# #.##.#.##.÷....##...# #.#.# .# #.##.#.####..)###.### #.#.##+ h|J4 .####.##.#.# #.@..#...#####.#.#. .........#.# #......∩.....#.#.#. + h.####.####.# #....#...#.#.#.#.#. .####.####.# #...###.##.#.#.#.#. ...........# #...#.#....#.#.#.#. #####.###### #...#.######.#.#.##+ hX#.# #...#.######.#.#... #.#########...#......#.#..... + hŵa#.#..#######.#.###### + h;==+ ha+ hf7.1 (2.5Kinetic Grapnel+ h( _You climb upwards. _There is a stone staircase leading down here.- h?- hY@- hB- hQ- hZP _- hn^B- h2_- ha- hc,- he- hh- hj,- hl- hn- hp,- hr- hv- h&y,- h{- h~- h- hJ10/10===- hǂ- h^4 _Magic restored.- h3- h- h..#.........#.##.#.#.#.#.#.##.#.#.#.#................#.#.###.#.#.###.#.##..#..#.#.#.#... ..#.#.#.....#.##..#..#.#.#....##. ..#.#.....###.##..#..#.#.#.##.## ..............##..#...........##.#.#.###..................#####. ....#....#........##.#.....# #. ####.@....#.###.####705.1 (8.0##- h.###...# #...... ......)#..##..#[########.).#.## #..##.##.........## .# #.##.(.(###..#..##..####..). .# #.##.#....#..#.###..# - hr.# #.##.#.##.÷....##...# #.#.# .#.#.####..)###.### #.#.## .####.##.#.# #.>..#...#####.#.#.- hɚ- h- h. h3. h$. hq. h,. h,. hP,. h. hj. h;===. h. h. h. h. h@. h8. h. h. h. h. hr. h . h) . h . h . h. h. h. h. h. h. h. h. hj. h. h;. h!. h",. hw$. h-.....................> ##########.#.#.#.##.##..########..#......#.#.#.##.#...........#.#.#.#.#.#.##.#..###...####...........#.#.##....###.#.... #.#.##..#..#.#.#.#...#.#. h-g.. ..#.##..#..#.#.#....##.#..###~..~ ###.##..#..#.#.#.##.##.#.#...#≈~# ....##..#.......@...##.#.#.⌠.#≈≈#15.1 (10.0)...........#####.#.#...#≈≈#..##.#.....# #.#..###≈≈≈≈.....#.###.###≈≈≈≈≈. h9..###...# #.......#....≈≈≈≈≈.##..#[#########....###≈≈≈~# #..##.##.........##..#...#≈≈# .(###..#..##..####..)....#.⌠.#≈≈ ....#..#.###..# #.#.###.#...#~≈#. h.. h0. h7. hA9/ h#/ h%/ hB&/ h'/ h1/ h9/ h>/ hA/ h]d/ h(fB/ hv/ hVw,/ h x/ hy/ hz,/ h{/ h|/ h}/ h}/ h~/ hl/ ha/ h/ hȁ/ h,/ h2/ h/ hf/ h]/ h/ h6/ h/ h/ h`/ h։/ h+# .#.#.#.## ....# .#.#[#.###########  .#....#  .#.#...#########.# ###  .#.#############.###.#  .#...................#  .....###.#  / h32.1 (17##.##..########.# #.#  .##.#............# #.#  .#..###...#######.###  #....###.#......  ...#.#...............#  ....##.#..###~..~###...#  .##.##.#.#...#≈~#...#..#  ....##.#.#.⌠.#≈≈#.⌠.#..#  / h/ h/ hfc _There is a stone staircase leading down here.0 h 0 h0 h 0 hz0 hN3.0) _0 h.  #. #############.# 5 .......@....... #. #.###### ..# 0 h/ ##.# #.# #># .# #.# 0 h0 0 h< 0 h- +9 (1.80 h, 0 h  _There is a stone staircase leading down here. _Magic restored. _There is a stone staircase leading down here. _You climb downwards.  Found a stone staircase leading down. _up1 h 1 h   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   k + Spellcasting 2.1   4.2  -2          1 h0  b - Maces & Flails   2.9   2.1  +2   l - Forgecraft  10.0   8.5  +2   c - Axes   1.6   0.7  +2   m - Fire Magic   0.0   0.7  +2   d - Staves   1.5   0.8  +1      1 h  e - Unarmed Combat   0.0   1.0   0       f - Throwing   0.0   1.4  -2          1 hj      g - Long Blades   0.0   1.2  -1          1 h8      h - Armour   0.0   0.8  +1       i - Dodging   1.3   3.4  -3       j - Stealth   1.4   2.8  -2      1 hQ                                 The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help1 h [=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets5 hm_MrZuerg the FabricatorMountain DwarfHealth: 50/50 ========================Magic: 10/10 ========================AC: 4Str: 13EV: 10Int: 17SH: 0Dex: 8 #.#############.#XL:  7 Next: 23% Place: Dungeon:5 .........@.......Noise: ---------  Time: 4733.9 (0.0) #.########.######a) +1 hammer ...#Cast: Kinetic Grapnel ##.# #.# #>#.# #.# _There is a stone staircase leading down here. _Magic restored. _There is a stone staircase leading down here. _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.5 hq5 h{6 h"'A . #.# .< . #.# #.#  #.# #.# #>#..# ..#4.9 (1 _6 h #.# .<. #.# #.#  #.##.##>#..#..#6 hY56 h#.#.<.#.#6 h<#.# #.##.##>#..#..#6 hY66 h~ ##.#.<.#.#6 h Y#.# 6 hx 6 h &76 h- 6 h 6 h` .#.#.#.#6 hc .#.# #.#####..<.#.##.# 6 hp 6 h@s &86 hw 6 hz 7 hRb #.#  #.#  #.#  #.#  #.#  #.#   #.#  #############@#####.  .......<............ ########.############ #.#  #.#  #.#   #>#  7 h c ..#   ..#  7 hm7 hn&97 hs7 hAu7 h1oM #@# #############.#####. .......<............#########.############ 7 h|7 h~'407 h7 h7 hZ M. #.# #############.#####. .......<............# #####7 hi 7 hk &17 h|p 7 hs 7 h& =M##. #.# #############.#####. 7 hV2 7 h4 &27 h8 7 h,< 7 hM##.#.# 7 h7 hh7 hQ 37 h7 h8 hm2M##.#.# 48 hd ;M##.#.# ###58 hG<M###.#.# ...68 h M########.......#.# 8 h #.#8 h 8 h &78 h 8 h 8 hr X8 hAs ########## .......@.# ########.#  #.#  #.# #.#8 hs  #.# #.# #.# #.#8 hy{ 8 h| &88 h~ 8 h 9 h!'#.##.# #.# #.# #.# #.# #.# #.#  #.#99 h<#.##.# #.#  #.#  #.#  #.#  #.#  #.#  #.#509 hE4#.##.# #.#  #.#  #.#  #.#  #.#  #.#  #.#19 h99 hW #.##.# #.#  #.#  #.#  #.#  #.#  #.#  #.#9 hc 9 hf &29 hmj 9 hl 9 hP 6.#9 h .##.# #.#  #.#  #.# 9 h  #.#  #.#  #.# 9 h' I #.#9 h; 9 h+ &39 h 9 h : hV#.##.##.# #.#  #.#  #.#  #.# # #.# # #.# #: hA #.#: h: h<&4: hn: hq: h~g #.# #.# #.# #.#  #.#  #.#  #.#  # #.# .# #.# .# #.#: hf: h&5: h: h: hL? #.# #.# #.# #.#  #.#  #.#  #.#  # #.#  .# #.# ..#: hA #.#: hd: hT&6: h: h: h)Y  #.# #.# #.# #.#  #.#  #.#  #.#  # #.# : hZ  .# #.#  ..# #.#: h}e : hg &7: h l : h o : h # #.# #.# #.# #.#  #.#  #.#  #.# : h  # #.#  .# #.#  ..# #.#: h : h &8: h$ : h ; h#.#.#.#.#. #. #.# #.# #.# #.#  #.# ; h{ #.#  #.#  # #.#  .# #.#  ..# #.#; h; h&9; h8; h; h #.# #.# #.# #.# #.# #.# #.#  #@############## #..............###############.# ; h #.#  #.#  #.# #.# # #.# .# #.#; h$; h'60; h; h; h/ M. #############.............##############.#; h= ; h? &1; hD ; h5H ; hyM##. ##############..............##; h3; hY&2; hw; h< h,<M##. #.##############3< hM##.#.#< hY4< hM##.#.#< h< h&5< h< hۣ< h M###.#.####< h; < h&" < h$ &6< hM* < h7. < h M######.#......##.##..< h < h &7< h < h = hr8(#######.# #.@.....##.#####...#.# #.##.##.##.##.##.##############= h[= hh= h1k&8= ho= hks= h#.# #.# #.#####.= h5#.# ##.##.##.##.##.# = hH= hss   scorpion (wandering)= hU=9Kinetic Grapnel= h= h[ _A scorpion comes into view.= hƉ #s# #.# #.#####.= h #.# ## #.# = h = hʚ H.s= hf '70= hm = h = h3##.# #....@s.# #.#####.= h #.# ## #.# = h2 ssThe scorpion stings you.  You are poisoned.= h=5}48====-=1= hM67Pois = h:= hb?p _The scorpion poisons you! The scorpion closely misses you.> hK You are poisoned. scorpion poisons you! The scorpion closely misses you.  You barely miss the scorpion.You feel very sick.  The scorpion stings you.  You are more poisoned.> hw i1========-----> h ]3.2 (1.3Pois > h > he / _The scorpion poisons you!? hg  ? h\jCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.? h@8*? h\ `  You shape a spike launcher from a nearby wall.@ h3W #sThe rocky spike misses the scorpion.You feel very sick.@ hX38-----8/10 -----=40@ h1[@ hg]A _The scorpion stings you but does no damage.A h&  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A hM>  MrZuerg the Fabricator  Mountain Dwarf  Health: 38/50 ==================------  Magic: 5/10============------------  AC: 4Str: 13  EV: 10Int: 17 #  SH: 0Dex: 8 #######.#  XL:  7 Next: 23% Place: Dungeon:5 #....@s.#  Noise: ==-------  Time: 4774.2 (0.0) A hQ#.#####......  a) +1 hammer #.# #####  Cast: Kinetic Grapnel #.# Pois  #.# #.# s   scorpion #.# #.# #.############## _The scorpion stings you but does no damage.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpionB h/MrZuerg the FabricatorMountain DwarfHealth: 38/50 ==================------Magic: 5/10============------------AC: 4B hdStr: 13EV: 10Int: 17#SH: 0Dex: 8#######.#XL:  7 Next: 23% Place: Dungeon:5#....@*.#Noise: ==-------  Time: 4774.2 (0.0)#.#####......a) +1 hammer#.# #####Cast: Kinetic Grapnel#.#Pois #.##.#s   scorpion#.##.##.##############Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion  You lock target on the scorpion and prepare to deploy your bee.B h Aiming: Launch Clockwork Bee  Press: ? - help, Dir - move target: a scorpion  You lock target on the scorpion and prepare to deploy your bee.  (Press . to continue winding your bee.)  The rocky spike skewers the scorpion.B h3T sThe scorpion is moderately wounded.You feel very sick.35--5.2 (1Pois Winding B h=l _The scorpion closely misses you.C h]N.*C h}*  You continue winding your clockwork bee...  The rocky spike skewers the scorpion but does no damage.C h sThe scorpion is moderately wounded.You feel very sick.26====------6.  _The scorpion completely misses you. The scorpion stings you.C hU .*C h  You continue winding your clockwork bee...  The rocky spike skewers the scorpion!C h Q  s The scorpion is severely wounded.You feel sick. The scorpion stings you.  You are more poisoned.C h8S 19=========-------7Pois .. C h[X C h[ / _The scorpion poisons you!D h*(ally target)y   clockwork bee (minion)D hd  With a metallic buzz, your clockwork bee launches itself at the scorpion.  The rocky spike skewers the scorpion.D hO!k y@sD hB#[The scorpion is severely wounded.You feel very sick.D hZ$a6-----8D h(D h$,V _The scorpion closely misses you.E hm # #######.# #...@ys.# #.#####...... #.# ##### #.#  #.# #.# #.#  #.#  #.#*E h0  You swap places. The rocky spike skewers the scorpion.E h@ #  #######.#  #...@y*.#  #.#####......  #.# #####  #.# #.# #.# #.# #.#  E hY- #  #######.#  #...@y*.#  #.#####......  E h#.# #####  #.# #.# #.# #.# #.# E h _The scorpion closely misses you.  You swap places. The rocky spike skewers the scorpion.almost dead.  * * * LOW HITPOINT WARNING * * *  You feel very sick.  The scorpion stings your clockwork bee! Your clockwork bee stings the scorpion!E h^.y   clockwork bee (minion) E h3---359Kinetic GrapnelE hE hH _The scorpion dies!G h]G hƑN-G hyG hhd0--Pois G ht *0*   dormant clockwork bee (minion)You start resting.* * * LOW HITPOINT WARNING * * *You feel very sick.----80.2 (1Pois G hb _Your clockwork bee winds down and falls to the ground.G h. 9/50 G h4 7-6==G hj5 G h= a6--G h> G h[H `5-G hI G h1Q ,G h5R G hY 74G h\ R-==G h_ G h` 3-Pois G hf z=#-- G hm w 7.2 (7 _You start resting. You feel sick. x8G hn 38.2 (8G hJq G hts [ _You are no longer poisoned.H hKP3H hGRH h)vW  You start resting.H hރIH hhH hd7==H h,H hH hM4H hϑH hR,H hH h\P==H hH h,H hrH he_5=H hMH h,H heH he8===H h7H hui6=H hH h,H heH h,H hH hH hMQ===H he_7=H h~H h,H hH h,H hH h8i8=H hSH hWx9==H hBH h,H hH h_9=H hH h>P==H hH h,H hH hx10/50=H hH h,H h,  . _Your dormant clockwork bee falls apart.H h1814.2 (26.0)H h`10/10===5.2 (27H hH h% _Magic restored.H hc H he 3H hv BH hSy H hz I1=H hy{ H h5 H h% ,H h H h_ ;===H h H h ,H h H hР i2=H hP H hh ,H h H hb ,H hڪ H h% _3=H h H h ,H h| H hX ,H hӹ H h` ,H hپ H hu H h i4=H h ,H h H h+ ,H h H h _5=H h^ H h ,H hE H h ,H hr H h ,H h{ H h i6=H h H h5 ,H h H h? ,H h H h _7=H h H h ,H hG H h ,H h H h ,H hj H hr H h i8=H h ,H h H h ,H hg H h  ,H h H h _9=H h+ H h+ ,H h H h$ ,H h]% H h* H hA+ T20=H hU. H h0 ,H hg1 H h5 ,H hp6 H h: ,H h.; H h? j21=H hq@ H hD ,H hE H hH ,H h]I H h]M 92H h0N >=H hQ ,H hgR H hV ,H hW H hb[ ,H h3\ H h` 93H h` F=H hMe ,H he H h3j ,H hj H hn a4=H ho H hdt ,H ht H hx ,H hy H h~ H hz ,H hӃ i5=H ha H h ,H hj H h ,H h7 H h ,H hJ H hS a6=H h H hL ,H hҝ H h3 ,H hբ H h H h O7H hҫ ,H hW H h0 ,H h H hw ,H h H hú i8=H hJ H hq ,H h H h> ,H h H h a9=H h> H hS ,H h H h ,H h1 H hU ,H h H h j30=H hM H hS ,H h H h ,H h H hy a1=H h H h ,H h H h ,H h H h* ,H h H h i2=H hi H h,,H hH h,H hwH hO ,H h H ha3=H h>H h,H hH h],H hH hi4=H hH h ,H h=!H h$,H h %H h(,H h)H h-a5=H h-H h1,H h2H h6,H h%7H h:d36=H hw;H h?,H h=@H hD,H hHEH hI,H h>JH hMm7=H hNH hR,H hiSH hW,H hWH h[a8=H hT\H h{`H hg,H hk,H hLlH hp,H hpH htk9=H hruH h9z,H hzH h,H hH h,H hH hb40=H hH he,H hiH hӔ,H hqH hHk1=H hH h,H h*H h,H hڦH h#,H hH ha2=H h8H h:,H hƳH h\,H hH hǻk3=H hXH h,H hGH h,H hfH h=,H hH ha4=H h5H h ,H hH h,H hH hnk5=H hH h},H hH h,H h H h,H hNH ha6=H h/H h(,H hH hy,H hH h ,H hH hxk7=H h H h ,H hH h ,H h* H ha8=H hH h,H hH h,H hRH h,H h5H hA#k9=H h#H h(,H h(H h.,H h.H h3_ _You start resting.H h92955.2 (140.0)H hF:[50=61H h<H h ?" _HP restored.I h3I h3I hI hQXI h,I hI hI h,I hI hI h/ I h 9=I h0,I h!,I hr"I h#I hd',I h"(I h)I h.,I h0I h0I h4,I h5I h6I hX;,I h6<I h=J h^,J h,J hJ h3 .≈.j.≈.≈.§≈≈≈≈≈.........§§≈≈≈....#.§###### #....55.# #@#  #.#  #.# Kinetic Grapnel#######.##.......#####.#J h #.#####.......#55 2 lemures (asleep)#.# #########j   gnoll (polearm, wandering) #.#J hm{ 60.0)  2 lemures and a gnoll come into view.J h&OThe gnoll is wielding a +1 halberd of distortion.J h/  --more--N hZ 2 N h[ !N h\ D§§≈.jN h] .N h^ ≈≈N hT_ 4§.§N h<` ..N ha \5.5KN hJb K   Pikel55 2 lemuresj   gnoll (polearm)The lemure shouts! x2; You hear a shout!  Pikel, Merchant of Souls comes into view. He is wielding a +2 whip of flamingN hd Fand wearing a +1 robe of cold resistance.N hYq E===7.2 (11N hLx  N h-y N hy _You hear a shout!P h. §§≈.j.≈.≈. .≈≈≈≈≈.. .......  ≈≈≈≈≈ §.§. #..######.5.5K## .#######......#.#§§...--8.2 (1.0)Kinetic GrapnelQ h~o  §§≈≈≈≈.. Q hW.......  ≈≈≈≈≈ .... #..######.5.5K# ######.......#####.###.#Q hB8§Q hP---9Q hQ heQ h  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q h ;#Q hP f8/10 -----==70Q hg Q h D _You shape a spike launcher from a nearby wall.R h} .......  ≈≈§≈≈ .... #..######.5.5K# ########.......#####.##.#####......##.#§≈§§§--1R hS h' ≈§≈§≈ .§§. #..###### #...5.5K# #.#  #.# #.########.# #.....@.#####.# #.#####.......# #.# ######### #.# S h #.#  #.#  #.#  #.# #.##############S hS hA--2S hS hSS hà ≈§≈§≈ .§§. #..###### #...5.5K# #.# #.# #.# #######.#S h #....@..#####.# #.#####.# #.# ###  #.#  #.#  #.#  #.#  #.#  #.#S hwS h(C3T hNM ≈§≈§≈ .§§. #..###### #...5.5K# #.# #.# #.#T h-P( #######.# #...@...#####.# #.#####.# #.# #########  #.#  #.# T h6Q #.#  #.#  #.#  #.T hQ#T hYT hk[D-----4T h^T hO`T h$ 9== 55   lemure (wandering) _You start resting.9.2 (580.2 (6 _A lemure comes into view.V h ≈§≈§≈ .§§. #..###### #...5.5K# #.# #.# #.# #######.# #..@....#####.# #.#####....5..# #.# #########  #.#  #.# #.#  #.#  #.#  #.#V hkV hE5.5   lemureV hH==1.2 (1V hV hV hIV hU#5.V h&2V h&V hV h;V hI;5.V hK&3V hRV hzUW hH  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W hW hN#5.W hkz7-----==4Kinetic GrapnelW hϯW hD _You shape a spike launcher from a nearby wall.X h<*QX h  ≈§≈§≈ .§§. #..###### #...5.5K# #.# #.# #.# #######.# #.@.....#####.# #.#####5......# #.# ######### #.# #.# #.# #.# #.#  #.#5.--5X h h .§§. #..###### #...5.5K# #.#  #.# #.########.# #.....5.#####.# #@#####.......# #.# ######### #.#  #.# #.# #.# #.# #.############## #..............#5.X h1 8===----6Y h\ #..######.5.5K# ######....5..#####.######...... ######## #..##############.#Y hDkY hm_7Kinetic GrapnelY hrY hvY hrY h&8Y h7Y hZ hZ hA55   lemureZ h%=9Kinetic GrapnelZ h7Z hzZ h^6*Z hW5H  The rocky spike skewers the lemure.[ h.5====90 _The lemure is lightly wounded.[ hK  You closely miss the lemure.The lemure is lightly wounded.1.4 (1.2[ h S _The lemure barely misses you.[ hw(  You hit the lemure.  The lemure is moderately wounded.46--2.7 (1.3[ h- _The lemure hits you. x2\ hG  You barely miss the lemure.The lemure is moderately wounded.9==4.0 _The lemure hits you but does no damage.\ h. #You hit the lemure.  The lemure is moderately wounded.\ h/\ h0(5.3\ h6\ hO;= _The lemure hits you but does no damage.\ h=   You closely miss the lemure.The lemure is moderately wounded.7--6.5 (1.2 _The lemure barely misses you. The lemure completely misses you.] hh  You closely miss the lemure.The lemure is moderately wounded.] hej567.8 (1.3] hm] hWo* _The lemure hits you.] h(\  You hit the lemure but do no damage.The lemure is moderately wounded.7==9.1 _The lemure hits you but does no damage.] he  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^ hZt #..######  MrZuerg the Fabricator #...5.5K#  Mountain Dwarf #.#  Health: 47/50 ======================-- #.#  Magic: 6/10==============---------- #.#  AC: 4Str: 13 #######.#  EV: 10Int: 17 #....5..#####.#  SH: 0Dex: 8 #5#####.......#  XL:  7 Next: 35% Place: Dungeon:5 #@# #########  Noise: =--------  Time: 4999.1 (0.0) #.# a) +1 hammer #.# Cast: Kinetic Grapnel #.# #.^ h-w[33m# #.# 5   lemure #.##############  #..............#  ##############.# _The lemure hits you but does no damage.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a lemure (moderately wounded, unrewarding)^ h0#..######MrZuerg the Fabricator#...5.5K#Mountain Dwarf#.#Health: 47/50 ======================--#.#Magic: 6/10==============----------#.#AC: 4Str: 13#######.#EV: 10Int: 17#....5..#####.#SH: 0Dex: 8#5#####.......#XL:  7 Next: 35% Place: Dungeon:5#@# #########Noise: =--------  Time: 4999.1 (0.0)#.#a) +1 hammer#.#Cast: Kinetic Grapnel#.##.##.#5   lemure#.###############..............###############.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: La^ h uunch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a lemure (moderately wounded, unrewarding)  You lock target on the lemure and prepare to deploy your bee.  (Press . to continue winding your bee.)1---=5000.1 (1Winding   Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a lemure (moderately wounded, unrewarding)  You lock target on the lemure and prepare to deploy your bee.  (Press . to continue winding your bee.) _The lemure hits you._ h_ hV 55 2 lemuresYou continue winding your clockwork bee..._ hX-1. _ h_ hW _The lemure completely misses you._ hu q 5KK   Pikel55 2 lemuresYou continue winding your clockwork bee...39----7==-2..  _The lemure hits you.` hA*5Ky(1 ally target)y   clockwork bee (minion)40=-3 _With a metallic buzz, your clockwork bee launches itself at the lemure.a hV.5.5K# ######55..5..#####.#K#####......y# ######## .a hu#############.............#############a h8 a h.=4a ha h a h9_You swap places. Your clockwork bee stings Pikel!b h!  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b hN #You shape a spike launcher from a nearby wall.  Your clockwork bee stings Pikel!  Pikel closely misses your clockwork bee.b hg5----=5b htb h6 _Your clockwork bee misses Pikel.c h_5# ######55..5..#####.#K#####......y# ########.# ###############.............#############c hPa  Pikel hits your clockwork bee with a +2 whip of flaming!c ha^1=6c hfc hjV _Pikel burns your clockwork bee. Your clockwork bee stings Pikel.d h######55..5..#####.#K#####......y# ########.# ###############d hm~.............#############d hX  Your clockwork bee closely misses Pikel.  Pikel hits your clockwork bee with a +2 whip of flaming.--7 _Your clockwork bee misses Pikel.d h  Pikel hits your clockwork bee with a +2 whip of flaming!d h A--8d hV d h V _Pikel burns your clockwork bee. Your clockwork bee stings Pikel.e hȁ  Your clockwork bee stings Pikel!  Pikel closely misses your clockwork bee.e htC----9e h؇e h= _Your clockwork bee barely misses Pikel.f h} **   dormant clockwork bee (minion)Pikel hits your clockwork bee with a +2 whip of flaming.  Pikel burns your clockwork bee.  Your clockwork bee stings Pikel but does no damage.2=10 _Your clockwork bee winds down and falls to the ground.h hA######.# 55..5..#####K#####.......*# ########################h hBs.............#############h hV8 h htXW6==1h h`h hadV _Pikel hits your dormant clockwork bee with a +2 whip of flaming.i h_1..5.5K#######.# 55..5..#####K#####.......*# #########i hfa###############.............#############i hu[(ally target)i hPw.=2i h}i hV _Pikel hits your dormant clockwork bee with a +2 whip of flaming.j hj hj h7j hN.5Kj h-3 _You deconstruct your dormant clockwork bee.j h<# ######5...5..#####.######......K# ########.# ###############.............#############j hv  Pikel attacks as he pursues you!  Pikel hits you with a +2 whip of flaming.j h3j.5Kj h_37---=4j h'j h& _Pikel burns you.k h ######5...5..#####.#.#####......5# ########K# .###############.............k h I#############k h] k h k h k h/ .5.5K#k hc K==-5k hC k h n hX  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n hn h  .5#You shape a spike launcher from a nearby wall.  Pikel hits you with a +2 whip of flaming.n h33-----4-----==6n hn h|& _Pikel burns you.o hm ######....5..#####.#.#####......5# ######## K.###############.............#############o h o h* o h h.5Ko h p4=---7o h o h q h1*q h8C  The rocky spike skewers Pikel!q hA] #.#q h;F  You kill Pikel!With Pikel's spell broken, his former minions thank you for their freedom.q hOq hWb####..#.##§#§§)q heW!q hZ1------129%==8  You kill Pikel!  q hUZWith Pikel's spell broken, his former minions thank you for their freedom. _The lemure departs this earthly plane. x2raining target 3.0 for Spellcasting reached!  q hZYour Spellcasting skill increases to level 3!You need to enable at least one skill for training.q ha/  --more--s h#   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   k - Spellcasting   3.0   5.7  -2           b - Maces & Flails   2.9   2.1  +2   l - Forgecraft  10.0   8.5  +2   c - Axes   1.6   0.7  +2   m - Fire Magic   0.0   0.7  +2   d - Staves   1.5   0.8  +1     hJO 49m   e - Unarmed Combat   0.0   1.0   0       f - Throwing   0.0   1.4  -2               g - Long Blades   0.0   1.2  -1               h - Armour   0.0   0.8  +1       i - Dodging   1.3   3.4  -3       j - Stealth   1.4   2.8 s hm]  -2                                      You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsu hS> m + Fire Magic 0.0v hjTargetTarget--  --  14.0 --  --  --  -- v h --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsv hlx [?25h[?0cv hx10 x hG [?25l[?1cx h 5.0   The current training targets, if any.  Skills enhanced by cross-training are in green.=] set aall targetsx hr x ha x h #.#MrZuerg the Fabricator#######.#Mountain Dwarf#....5..#####.#Health: 34/50 ================--------#.#####.......#Magic: 4/11========----------------#§# #########AC: 4Str: 13#§#EV: 10Int: 17#§#SH: 0Dex: 8#)#XL:  7 Next: 129% Place: Dungeon:5#@#Noise: ==-------  Time: 5018.1 (1.0)#.#a) +1 hammer#.##############Cast: Kinetic Grapnel#..............###############.##.##.##.##.#You kill Pikel!With Pikel's spell broken, his former minions thank you for their freedom. _The lemure departs this earthly plane. x2  Training target 3.0 for Spellcasting reached!  Your Spellcasting skill increases to level 3!You need to enable at least one skill for trainx h ing.  Training target 5.0 for Fire Magic reached!  Your Fire Magic skill gained 5 levels and is now at level 5!You need to enable at least one skill for training.x h /  --more--z h:z h3  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   k - Spellcasting   3.0   5.7  -2           b - Maces & Flails   2.9   2.1  +2   l - Forgecraft  10.0   8.5  +2   c - Axes   1.6   0.7  +2   m - Fire Magic   5.0   4.2  +2   d - Staves   1.5   0.8  +1    z h*[37m   e - Unarmed Combat   0.0   1.0   0       f - Throwing   0.0   1.4  -2               g - Long Blades   0.0   1.2  -1               h - Armour   0.0   0.8  +1       i - Dodging   1.3   3.4  -3       j - Stealth   1.4   2.8  hm -2                                      You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets} hJ> m + Fire Magic 5.0} hS TargetTarget--  --  14.0 --  --  --  --  --  --  --  --  -- } hV 4 --  a-z] set[-] clear selected targetcost|targets~ ho<[?25h[?0c0  h^z[?25l[?1c-- =] set aall targets h[9  m * Fire Magic   5.0 h& p m - Fire Magic   5.0 h> = a + Fighting 0.0 ha-z] setselected target h <[?25h[?0c0  hҒ~ [?25l[?1c5.0  +1  The current training targets, if any.  Skills enhanced by cross-training are in green.=] set aall targets h  h  h/ #.#MrZuerg the Fabricator#######.#Mountain Dwarf#....5..#####.#Health: 34/50 ================--------#.#####.......#Magic: 4/11========---------------- h V#§# #########AC: 4Str: 13#§#EV: 10Int: 17#§#SH: 0 hh Dex: 8#)#XL:  7 Next: 129% Place: Dungeon:5#@#Noise: ==-------  Time: 5018.1 (1.0)#.#a) +1 hammer h& #.##############Cast: Kinetic Grapnel#..............###############.##.##.##.##.#Training target 3.0 for Spellcasting reached!  Your Spellcasting skill increases to level 3!You need to enable at least one skill for training.  Training target 5.0 for Fire Magic reached!  Your Fire Magic skill gained 5 levels and is now at level 5!You need to enable at least one skill for training. h  h e#.#MrZuerg the Fabricator#######.#Mountain Dwarf#....5..#####.#Health: 37/55 ================--------#.#####.......#Magic: 4/11========----------------#§# #########AC: 4Str: 13#§#EV: 10Int: 17#§#SH: 0 h( Dex: 8#)#XL:  7 Next: 129% Place: Dungeon:5#@#Noise: ==-------  Time: 5018.1 (1.0)#.#a) +1 hammer#.##############Cast: Kinetic Grapnel#..............###############.##.##.##.##.#Training target 3.0 for Spellcasting reached!  Your Spellcasting skill increases to level 3!You need to enable at least one skill for training.  Training target 5.0 for Fire Magic reached!  Your Fire Magic skill gained 5 levels and is now at level 5!You need to enable at least one skill for training. h  Your Fighting skill gained 2 levels and is now at level 2!You have reached level 8! h /  --more-- h?41/612885% Kinetic Grapnel hE hIP _You feel clever. h h#  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.2   2.5  +1   k - Spellcasting   3.0   5.7  -2           h b - Maces & Flails   2.9   2.1  +2   l - Forgecraft  10.0   8.5  +2   c - Axes   1.6   0.7  +2   m - Fire Magic   5.0   4.2  +2   d - Staves   1.5   0.8  +1       e - Unarmed Combat   0.0   1.0   0       f - Throwing   0.0   1.4  -2               g - Long Blades   0.0   1.2 h!  -1               h - Armour   0.0   0.8  +1       i - Dodging   1.3   3.4  -3       j - Stealth   1.4   2.8  -2                                     [40 h$m The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets he h3 hm#.#MrZuerg the Fabricator#######.#Mountain Dwarf#....5..#####.#Health: 41/61 ================--------#.#####.......#Magic: 4/12========----------------#§# #########AC: 4Str: 13#§#EV: 10Int: 18#§#SH: 0Dex: 8#)# h[XL:  8 Next: 15% Place: Dungeon:5#@#Noise: ==-------  Time: 5018.1 (0.0)#.#a) +1 hammer#.##############Cast: Kinetic Grapnel#..............###############.##.##.##.##.#Training target 5.0 for Fire Magic reached!  Your Fire Magic skill gained 5 levels and is now at level 5!You need to enable at least one skill for training.  Your Fighting skill gained 2 levels and is now at level 2!You have reached level 8! _You feel clever. hu4 h hޢ  h  h  h  h  h[ h hF _Unknown command. h ######.# ...5..#####.#####.......#§# #########§## #############.............############# h z25==--9.1 (1 _  Things that are here: _a +2 whip of flaming; a +1 robe of cold resistance; the kobold corpse of Pikel hftPick up what? 15/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 whip of flaming Armour (select all with [)  b - a +1 robe of cold resistance Carrion the kobold corpse of Pikel [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] h  a + a +2 whip of flaming[Enter] accept (1 chosen) h  h  h* #.#MrZuerg the Fabricator#.#Mountain Dwarf#######.#Health: 42/61 ================--------#....5..#####.#Magic: 5/12==========--------------#.#####.......#AC: 4Str: 13#§# #########EV: 10Int: 18#§#SH: 0Dex: 8 h #§#XL:  8 Next: 15% Place: Dungeon:5#@#Noise: ---------  Time: 5019.1 (0.0)#.#a) +1 hammer#.#Cast: Kinetic Grapnel#.###############..............###############.##.##.##.#Your Fighting skill gained 2 levels and is now at level 2!You have reached level 8! _You feel clever. _Unknown command.Things that are here: _a +2 whip of flaming; a +1 robe of cold resistance; the kobold corpse of Pikel h6 V#§#. h ,20.1 (1 h   h N _o - a +2 whip of flaming hL h #QInventory: 16/52 slots Hand Weapons (go to first with ))  a - a +1 hammer (weapon)  f - the +7 Throatcutter {drain, coup de grace}  o - a +2 whip of flaming Missiles (go to first with ()  p - a throwing net Armour (go to first with [)  b - a +0 robe (worn)  l - a +2 hat (worn)j - a +0 helmet Scrolls (go to first with ?)  g - 2 scrolls of poison  h - a scroll of teleportation  k - a scroll labelled FODEQO VUYT Potions (go to first with !)  c - a potion of magic  d - 2 potions of curinge - a potion of might  i - a sapphire potion  m - a potion of attraction  n - a potion of heal wounds hvo - a +2 whip of flaming. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 2.9  At 100% training you would reach 12.0 in about 1.5 XLs.  Current attack delay: 0.9. Damage rating: 9 (Base 6 x 107% (Str) x 108% (Skill) + 2 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage  hthat pierces defenders' armour. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off Pikel on level 5 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}(w)ield, (d)rop, (=)adjust, or (i)nscribe. h"x  h  h+ V#.#MrZuerg the Fabricator#.#Mountain Dwarf#######.#Health: 42/61 ================--------#....5..#####.#Magic: 5/12==========--------------#.#####.......#AC: 4Str: 13#§# #########EV: 10Int: 18#.# hK nSH: 0Dex: 8#§#XL:  8 Next: 15% Place: Dungeon:5#@#Noise: ---------  Time: 5020.1 (0.0)#.#o) +2 whip (flame)#.#Cast: Kinetic Grapnel#.###############..............###############.##.##.##.# _Unknown command.Things that are here: _a +2 whip of flaming; a +1 robe of cold resistance; the kobold corpse of Pikel  h _o - a +2 whip of flamingYou unwield your +1 hammer.  Your +2 whip of flaming bursts into flame! h ####..#.#. h +1.1 (1 h  h8   Things that are here: _a +2 whip of flaming; a +1 robe of cold resistance; the kobold corpse of Pikel _o - a +2 whip of flaming  You unwield your +1 hammer.  Your +2 whip of flaming bursts into flame! _o - a +2 whip of flaming (weapon) h?  hE Inventory: 16/52 slots Hand Weapons (go to first with ))  o - a +2 whip of flaming (weapon)  a - a +1 hammer  f - the +7 Throatcutter {drain, coup de grace} Missiles (go to first with ()  p - a throwing net Armour (go to first with [)  b - a +0 robe (worn)  l - a +2 hat (worn)j - a +0 helmet  h Scrolls (go to first with ?)  g - 2 scrolls of poison  h - a scroll of teleportation  k - a scroll labelled FODEQO VUYT Potions (go to first with !)  c - a potion of magic  d - 2 potions of curinge - a potion of might  i - a sapphire potion  m - a potion of attraction  n - a potion of heal wounds hza - a +1 hammer. A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 2.9  At 100% training you would reach 14.0 in about 2.1 XLs.  h$ Current attack delay: 1.2.  hQDamage rating: 10 (Base 8 x 107% (Str) x 108% (Skill) + 1 (Ench)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ “The hammah that John Henry swung,  It weighed over nine poun',  He broke a rib in his left han' side, (w)ield, (d)rop, (=)adjust, or (i)nscribe. h:#.#MrZuerg the Fabricator#.#Mountain Dwarf#######.#Health: 42/61 ================--------#....5..#####.#Magic: 5/12==========--------------#.#####.......#AC: 4Str: 13#§# #########EV: 10Int: 18#.#SH: 0Dex: 8#.#XL:  8 Next: 15% Place: Dungeon:5#@#Noise: ---------  Time: 5021.1 (0.0)#.#o) +2 whip (flame)#.#Cast: Kinetic Grapnel#.###############..............###############.##.##.##.#Things that are here: _a +2 whip of flaming; a +1 robe of cold resistance; the kobold corpse of Pikel  h?~_o - a +2 whip of flamingYou unwield your +1 hammer.  Your +2 whip of flaming bursts into flame! _o - a +2 whip of flaming (weapon).32.1 (1 _You drop a +1 hammer. h#y kPick up what? 15/52 slots (_ for help) Hand Weapons (select all with ))  a - a +1 hammer Armour (select all with [)  b - a +1 robe of cold resistance Carrion the kobold corpse of Pikel [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] h  b + a +1 robe of cold resistance[Enter] accept (1 chosen) hʸ hH h#.#MrZuerg the Fabricator#.#Mountain Dwarf#######.#Health: 43/61 ================--------#....5..#####.#Magic: 5/12==========--------------#.#####.......#AC: 4Str: 13#.# #########EV: 10Int: 18#.#SH: 0 hDex: 8#.#XL:  8 Next: 15% Place: Dungeon:5#@#Noise: ---------  Time: 5022.1 (0.0)#.#o) +2 whip (flame)#.#Cast: Kinetic Grapnel#.###############..............###############.##.##.##.# _a +2 whip of flaming; a +1 robe of cold resistance; the kobold corpse of Pikel _o - a +2 whip of flamingYou unwield your +1 hammer.  Your +2 whip of flaming bursts into flame! _o - a +2 whip of flaming (weapon) _You drop a +1 hammer. hw h~+3.1 (1 h: hhV _a - a +1 robe of cold resistance h6 h=[Inventory: 16/52 slots  h?Hand Weapons (go to first with ))  o - a +2 whip of flaming (weapon)  f - the +7 Throatcutter {drain, coup de grace} Missiles (go to first with ()  p - a throwing net Armour (go to first with [)  b - a +0 robe (worn)  l - a +2 hat (worn)  a - a +1 robe of cold resistancej - a +0 helmet Scrolls (go to first with ?)  g - 2 scrolls of poison  h - a scroll of teleportation  k - a scroll labelled FODEQO VUYT Potions (go to first with !)  c - a potion of magic  d - 2 potions of curinge - a potion of might  i - a sapphire potion  m - a potion of attraction  n - a potion of heal wounds h۠a - a +1 robe of cold resistance. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 'Of cold resistance': it protects its wearer from cold. It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (4.0 -> 5.0). Your EV would remain unchanged. You took it off Pikel on level 5 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rC+} {body armour} {body armor} {resist cold} {cold resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe. h#.#MrZuerg the Fabricator#.#Mountain Dwarf#######.#Health: 43/61 ================--------#....5..#####.#Magic: 5/12==========--------------#.#####.......#AC: 4Str: 13#.# #########EV: 10Int: 18#.#SH: 0Dex: 8#.#XL:  8 Next: 15% Place: Dungeon:5#@#Noise: ---------  Time: 5023.1 (0.0)#.#o) +2 whip (flame)#.#Cast: Kinetic Grapnel#.###############..............###############.##.##.##.# _o - a +2 whip of flamingYou unwield your +1 hammer.  Your +2 whip of flaming bursts into flame! _o - a +2 whip of flaming (weapon) _You drop a +1 hammer.  h[23d_a - a +1 robe of cold resistance4.1 (144=5.1 (26.1 (36==7.1 (4#8.1 (5 2 _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour.5=9.1 (6 h30.1 (7==1.1 (86=2.1 (93.1 (10.0) 5 _You continue putting on your +1 robe of cold resistance. x5  You finish putting on your +1 robe of cold resistance. _You feel resistant to cold. h  hb( <Inventory: 16/52 slots Hand Weapons (go to first with ))  o - a +2 whip of flaming (weapon)  f - the +7 Throatcutter {drain, coup de grace}  h) Missiles (go to first with ()  p - a throwing net Armour (go to first with [)  a - a +1 robe of cold resistance (worn)  l - a +2 hat (worn)b - a +0 robe  j - a +0 helmet Scrolls (go to first with ?)  g - 2 scrolls of poison  h - a scroll of teleportation  k - a scroll labelled FODEQO VUYT  h;+ Potions (go to first with !)  c - a potion of magic  d - 2 potions of curinge - a potion of might  i - a sapphire potion  m - a potion of attraction  n - a potion of heal wounds hj - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 1.0 (5.0 -> 4.0). Your EV would remain unchanged. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe. h  h<a#.#MrZuerg the Fabricator#.#Mountain Dwarf#######.#Health: 46/61 ==================------#....5..#####.#Magic: 6/12============------------#.#####.......# hxxAC: 5Str: 13#.# #########EV: 10Int: 18#.#SH: 0Dex: 8#.#XL:  8 Next: 15% Place: Dungeon:5#@#Noise: ---------  Time: 5033.1 (0.0)#.#o) +2 whip (flame)#.#Cast: Kinetic Grapnel#.###############..............###############.##.##.##.# _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour.  h_You continue putting on your +1 robe of cold resistance. x5  You finish putting on your +1 robe of cold resistance. _You feel resistant to cold. h hp _ h, h7==4.1 (1 h$ h%375.1 (2 h( h/ h1+6.1 (3 hr4 h= h?+7.1 (4 hUA hG hHH==8.1 (5 hL hN 3 _You start removing your armour. You continue removing your +2 hat. x5 hO hUR h[E  You finish removing your +2 hat. h]389.1 (6 h%a hh hi,40.1 (7 hl h9uA1.1 (8 hx h  h 59= hU8==2.1 (9 hl hx h/3.1 (10.0) h h 4 _You start putting on your armour. You continue putting on your +0 helmet. x5 h h hϤ[ _You finish putting on your +0 helmet. h1  h Inventory: 16/52 slots Hand Weapons (go to first with ))  o - a +2 whip of flaming (weapon)  h  f - the +7 Throatcutter {drain, coup de grace} Missiles (go to first with ()  p - a throwing net Armour (go to first with [)  a - a +1 robe of cold resistance (worn)  j - a +0 helmet (worn)b - a +0 robe  l - a +2 hat Scrolls (go to first with ?)  g - 2 scrolls of poison  h - a scroll of teleportation  k - a scroll labelled FODEQO VUYT Potions (go to first with !)  c - a potion of magic  d - 2 potions of curinge - a potion of might  hB  i - a sapphire potion  m - a potion of attraction  n - a potion of heal wounds h/o l - a +2 hat. A cloth hat. Base armour rating: 0 It cannot be enchanted further.  hrIf you switch to wearing this armour: Your AC would increase by 1.0 (4.0 -> 5.0). Your EV would remain unchanged. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted armour (w)ear, (d)rop, (=)adjust, or (i)nscribe. h  hS  h ]#.#MrZuerg the Fabricator#.#Mountain Dwarf#######.#Health: 49/61 ===================----- h &#....5..#####.#Magic: 8/12================--------#.#####.......#AC: 4Str: 13#.# #########EV: 10Int: 18#.#SH: 0Dex: 8#.#XL:  8 Next: 15% Place: Dungeon:5#@#Noise: ---------  Time: 5043.1 (0.0)#.#o) +2 whip (flame)#.#Cast: Kinetic Grapnel#.###############..............###############.##.##.##.#You finish putting on your +1 robe of cold resistance. _You feel resistant to cold. _You start removing your armour. You continue removing your +2 hat. x5  You finish removing your +2 hat. _You start putting on your armour. You continue putting on your +0 helmet. x5  h F_You finish putting on your +0 helmet. h-  h _ hV  h  h A4.1 (1 h  h 4505.1 (2 h=  h &  h|' +6.1 (3 h)  hg0  h1 +7.1 (4 h@4  h9  hE; +8.1 (5 hN>  hP@ 3 _You start removing your armour. You continue removing your +0 helmet. x5 hA  h,D  hJ H  You finish removing your +0 helmet. hL Y1=9.1 (6 hXO  h5U  hV ]9==50.1 (7 h;Y  ha  heb +1.1 (8 he  hj  h'l c2=2.1 (9 hn  h&u  hsv /3.1 (10.0) hy  h{ 5 _You start putting on your armour. You continue putting on your +2 hat. x5 hy|  hj  h X _You finish putting on your +2 hat. h hZInventory: 16/52 slots Hand Weapons (go to first with ))  o - a +2 whip of flaming (weapon)  f - the +7 Throatcutter {drain, coup de grace} Missiles (go to first with ()  p - a throwing net Armour (go to first with [)  a - a +1 robe of cold resistance (worn)  l - a +2 hat (worn)b - a +0 robe  j - a +0 helmet  h}Scrolls (go to first with ?)  g - 2 scrolls of poison  h - a scroll of teleportation  k - a scroll labelled FODEQO VUYT Potions (go to first with !)  c - a potion of magic  d - 2 potions of curinge - a potion of might  i - a sapphire potion  m - a potion of attraction  n - a potion of heal wounds h-b - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 1.0 (5.0 -> 4.0). Your EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605. (w)ear, (d)rop, (=)adjust, or (i)nscribe. h  h޳#.#MrZuerg the Fabricator#.#Mountain Dwarf#######.#Health: 52/61 ====================----#....5..#####.# hMagic: 9/12==================------#.#####.......#AC: 5Str: 13#.# #########EV: 10Int: 18#.#SH: 0Dex: 8#.#XL:  8 Next: 15% Place: Dungeon:5#@#Noise: ---------  Time: 5053.1 (0.0)#.#o) +2 whip (flame)#.#Cast: Kinetic Grapnel#.###############..............# h*##############.##.##.##.# _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet. _You start removing your armour. You continue removing your +0 helmet. x5  You finish removing your +0 helmet. _You start putting on your armour. You continue putting on your +2 hat. x5 _You finish putting on your +2 hat. h h+4.1 (1 hX h) _You drop a +0 robe. h h Inventory: 15/52 slots Hand Weapons (go to first with ))  o - a +2 whip of flaming (weapon)  f - the +7 Throatcutter {drain, coup de grace} Missiles (go to first with ()  p - a throwing net Armour (go to first with [)  a - a +1 robe of cold resistance (worn)  l - a +2 hat (worn)j - a +0 helmet Scrolls (go to first with ?)  h\$ g - 2 scrolls of poison  h - a scroll of teleportation  k - a scroll labelled FODEQO VUYT Potions (go to first with !)  c - a potion of magic  d - 2 potions of curinge - a potion of might  i - a sapphire potion  m - a potion of attraction  n - a potion of heal wounds hj - a +0 helmet. A piece of metal headgear.  hpBase armour rating: 1  hIt can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 1.0 (5.0 -> 4.0). Your EV would remain unchanged. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe. h#.#MrZuerg the Fabricator#.#Mountain Dwarf#######.#Health: 52/61 ====================----#....5..#####.#Magic: 9/12==================------#.#####.......#AC: 5Str: 13#.# #########EV: 10Int: 18#.#SH: 0Dex: 8#.#XL:  8 Next: 15% Place: Dungeon:5#@#Noise: ---------  Time: 5054.1 (0.0)#.#o) +2 whip (flame)#.#Cast: Kinetic Grapnel#.###############..............###############.##.##.##.# _You finish putting on your +0 helmet. _You start removing your armour. You continue removing your +0 helmet. x5  You finish removing your +0 helmet. _You start putting on your armour. hF[39;49m You continue putting on your +2 hat. x5 _You finish putting on your +2 hat. _You drop a +0 robe.35.1 (1 _You drop a +0 helmet. hO Read which item? Scrolls  g - 2 scrolls of poison  h - a scroll of teleportation  k - a scroll labelled FODEQO VUYT [!] read|quaff[?] describe selected hC #.#MrZuerg the Fabricator#.#Mountain Dwarf#######.#Health: 53/61 ====================----#....5..#####.#Magic: 9/12==================------#.#####.......#AC: 5Str: 13#.# #########EV: 10Int: 18#.#SH: 0Dex: 8#.#XL:  8 Next: 15% Place: Dungeon:5#@#Noise: ---------  Time: 5055.1 (0.0)#.#o) +2 whip (flame)#.#Cast: Kinetic Grapnel#.###############..............###############.##.##.##.# _You start removing your armour. You continue removing your +0 helmet. x5  You finish removing your +0 helmet. _You start putting on your armour. You continue put h ting on your +2 hat. x5 _You finish putting on your +2 hat. _You drop a +0 robe. _You drop a +0 helmet.  As you read the scroll of teleportation, it crumbles to dust.6.1 (1Tele   h V_You feel strangely unstable. h)Read which item? Scrolls  g - 2 scrolls of poison  k - a scroll labelled FODEQO VUYT [!] read|quaff[?] describe selected h#.#MrZuerg the Fabricator#.#Mountain Dwarf#######.#Health: 53/61 ====================----#....5..#####.#Magic: 9/12==================------#.#####.......#AC: 5Str: 13#.# #########EV: 10Int: 18#.#SH: 0Dex: 8#.#XL:  8 Next: 15% Place: Dungeon:5#@#Noise: ---------  Time: 5056.1 (0.0)#.#o) +2 whip (flame)#.#Cast: Kinetic Grapnel#.##############Tele #..............###############.##.##.##.# _You start putting on your armour. You continue putting on your +2 hat. x5 _You finish putting on your +2 hat. _You drop a +0 robe. [ h21d_You drop a +0 helmet.  As you read the scroll of teleportation, it crumbles to dust. _You feel strangely unstable. h ******,* *,#############.# *,* *,*** ****#############.# *,* *, **,* *,*,.######.......#*, ,,,***,*,......#.#####..*, ~,,,,,,*,#.ß#ß.#.#######*, ~~,*****,..#/#.#.#######*, ~~~* **#.ß#ß.#.#######*, ~~~** #.o...#@#######*, ~~~,* #.#####.#######*, ~~,,* #o#####.#######** ~,,,* *#o#####.####### **,,* **..o####........  *,** **,o hel...###########o   orc priest (asleep)  *,****,,.....##########oo 2 orc wizards (asleep)  *,**,,,,......#########oo 2 orcs (1 missile, asleep)*,**,*,,,,,,,,*As you read the scroll labelled FODEQO VUYT, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 altar.10/12==7.1 (1 _It was a scroll of revelation. _Found a curved iron wand. hJ h h&0 hF< ##  ##********* ########.,,,,,,,, ########.......,,,,,,*** ########.##.##.*****,,, ########.##.##.* *****  *****########.##.##.****  *,,,,...h.##@.......,,,**  hn *,***####.##..##.##.**,,*  *,* ####.##..##.##.*****  *,* ####.<....#.##.********  *,***###.#.#...#.##.,,,,,,,** **,,,,...###.#..#.###**,,,,,,* h   hound  *,,,,,)##...###...### **,,,,,,  **,***,.##..**,,,,*  *,,* *,,,..##.#.#.,.# *******You start resting. h  Your surroundings suddenly seem different.  A hound comes into view. hS ############################################.########.......########.##.##.########.##.##.######...h.#####.#####.##..##.##.####.<....#.##.###.#.#...#.##....###.#..#.### ##...###...### .##...###..#### Found a trident. Found an escape hatch in the ceiling.8.1 (1 _The hound moves out of view. h9 hN* Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 16% 1b - Poisonous VapoursAlchemy/Air16%1  c - Summon Small MammalSummoning16%1  d - Ensorcelled HibernationHexes/Ice24% 2  e - Fugue of the FallenNecromancy43% 3  f - Forge Lightning Spire Air/Forgecraft 21% 4  g - AnguishHexes/Necromancy 85% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h`  hf  hs MrZuerg the Fabricator###############Mountain Dwarf###############********* Health: 53/61 ====================----##############.,,,,,,,,, Magic: 10/12 ====================----########.......,,,,,,*** AC: 5Str: 13########.##.##.*****,,,, EV: 10Int: 18########.##.##.* ***** SH: 0Dex: 8*****########.##.##.****XL:  8 Next: 15% Place: Dungeon:5*,,,,...h.##@.......,,,**Noise: ---------  Time: 5058.1 (0.0)*,***####.##..##.##.**,,*o) +2 whip (flame)*,* ####.##..##.##.*****Cast: Kinetic Grapnel*,* hv [m ####.<....#.##.*********,***###.#.#...#.##.,,,,,,,****,,,,...###.#..#.###**,,,,,,* *,,,,,)##...###...### **,,,,,, **,***,.##...###..#### **,,,,* *,,* *,,,..##.#.#.,.# *******  _Found a curved iron wand.  You start resting.Your surroundings suddenly seem different.  A hound comes into view.Found a trident. Found an escape hatch in the ceiling. _The hound moves out of view. hAw P  Okay, then. hay  h}  hR . _ h hdg Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b + Construct Spike Launcher Forgecraft1% 2 c - Launch Clockwork Bee hqForgecraft1%3  d - Forge Blazeheart GolemFire/Forgecraft8% h4 Select a spell to describe[!]/[I] toggle spell headers h h h!KMrZuerg the Fabricator###############Mountain Dwarf###############********* Health: 53/61 ====================----##############.,,,,,,,,, Magic: 10/12 ====================----########.......,,,,,,*** AC: 5Str: 13########.##.##.*****,,,, EV: 10Int: 18########.##.##.* ***** SH: 0 h[Dex: 8*****########.##.##.****XL:  8 Next: 15% Place: Dungeon:5*,,,,...h.##@.......,,,**Noise: ---------  Time: 5058.1 (0.0)*,***####.##..##.##.**,,*o) +2 whip (flame)*,* ####.##..##.##.*****Cast: Kinetic Grapnel*,* ####.<....#.##.*********,***###.#.#...#.##.,,,,,,,****,,,,...###.#..#.###**,,,,,,* *,,,,,)##...###...### **,,,,,, **,***,.##...###..#### **,,,,* *,,* *,,,..##.#.#.,.# ******* You start resting.Your surroundings suddenly seem different.  A hound comes into view.Found a trident. Found an escape hatch in the ceiling. _The hound moves out of view.  hi,_Okay, then. h h h ha hG ###############*********######.,,,,,,,,,......***##.##.*****,,,,##.* **********##.##.##.**** ,,,,...h.##........,,,*****####.##@.##.##.**,, #.##.****<....#***.###..*,,***,**#........*.# *,* hbK`4=9.1 (1 _ h6O hR hO?  *********######.,,,,,,,,,......***##.##.*****,,,,##.* **********##.##.##.**** ,,,,...h.##........,,,*****####.##..##.##.**,, **#.<....#*****###.#.#,,,,,,,**.#. h? *,,,,,,,,........##.# *,* **  hJ  hL '60 hQ  h+T  hV  .,,,,,,,,,......***##.##.*****,,,, **********##.##.##.**** ,,,,...h.##........,,,*****####.##..##.##.**,, h5  ####.##..##**#.<.@..#*** h/ **###.#.#,,,,,,,****,,,,...###.##**,,,,,,.###.....#.##.. h ##.#*,*,******#.>....#..* *,****,  h  h &1 he  h  hR#.......,,,,,,****##.##.##.*****,,,,,##.##.##.* ****** hS*****########.##.##.**** *,,,,...h.##........,,,**,***####.##..##.##.**,,* *,* ####.##..##.##.*****  h@T*,* ####.<....#.##.*********,***###.#.#.@.#.##.,,,,,,,**,,,,...###.#..#.###** hT3*,,,,,)##...###...###  **,***,.##...###..#### * hVU*,,* *,,...##.#.#...# ********,,***,*##........#.# *,*  *,,,,,,,,........##.# *,* *** hU*,*,******#.>....#..# *,****,*,*,* *#.....#.#* **,#,,,,* h e hh^5=2 ho hs h0#.##.##.*****,,,,,,##.##.##.* ***********########.##.##.**** *,*,,,,...h.##........,,,**,***####.##..##.##.**,,* *,* ####.##..##.##.***** *,* ####.<....#.##.*********,***###.#.#...#.##.,,,,,,,**,,,,...###.#.@#.###****,,,,,)##...###...### , **,***,.##...###..#### * *,,* *,,...##.#.#...# ********* *,,***,*##........#.# *,* *,,,,,,,,........##.# *,* *** Y   yak (wandering) *,*,******#.>.Y..#..[4 hu0m# *,****,* *,*,* *#.....#.#* **,#,,,,** *,*,* #.#####..~~~,,,, h hثYYY 2 yaks (wandering).. h&3 hn he hX o ***********#*** ,,,,...h.##........,,,** *****####.##..##.##.**,,*  h[Y  ####.##..##**#.<....*****###.#.#...#.##.,,,,,,,****,,,,...###.#..#.###**,,,,,,*** hY ,,,,,)##...###@..### **,,,,,,*, **,***,.##..#### **,,,,*,* * hsZ ,,* *,,...##.#.#...# **********,*##........#.# *,*,,,,,,.....YY.##.#* *** h/] S*,******#.>....#.. hc ***, *#.....#.#* **,#,,,,** ######..~~~,,,, hNd T #.#..........~§~~~,** hg  hj  h/k  h%u L.Y hx =4Kinetic Grapnel hz|  h~  h  hCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h?y  You bind the heart of a blast furnace in slag iron. hqW9YY..YYY 3 yaks (1 ally target)Y9   blazeheart golem (minion). hم6=7/12 ------===5 h< h@ _The yak bellows! x2; You hear a bellow! x3 h****,,,,, # *********########.##.##.**** *,,,,...h.##........,,,** ****####.##..##,,#.##..#  ####.<....#.##.********  hmY *,***###.#.#...#.##.,,,,,,,** *,,,,...###.#9@#.###**,,,,,,***  *,,,,,)##...### **,,,,,,*, **,***,.##...###..#### **,,,,*, *,,...##.#.#...# ************,*##.....Y..#.#*,,,,,,,....Y...##. ** 2*****#.>....#..# *,****,* *#..Y..#.#* **,#,,,,**##....#.#####..~~~,,,, hA h9 h h+ h h&.9Y.YYY 4 yaks (1 ally target)Y. h&6 hK h! h  h  h.  h  h  h Y..Y.Y.  h 0---7 hc  hݨ O _Your blazeheart golem punches the yak but does no damage. h YY...=--8 h  hi : _The yak gores your blazeheart golem! h......,,,,,,*********,,,,, # *********########.##.##.**** *,,,,...h.##........,,,** ****####.##..##,,#.##..#  ####.<.********  hX *,***###.#.#..,,,,,,,** *,,,,...###.#..#.###**,,,,,,***  *,,,,,)##9..### **,,,,,,*, **,***,.##...###Y.#### **,,,,*, *,,...##.#Y#Y..# ************,*##.....Y..#.# ,,,,,,,........##.# *******#.>....#..# *,****,**#.* **,#,,,,** h, hǾ Y , paralysed)The yak gores your blazeheart golem. Your blazeheart golem punches the yak!! h7=------==9 h h|R _Your blazeheart golem's core grows cold and it stops moving. h: #######.,,,,,,,,,, ##.......,,,,,,**** ##.##.##.*****,,,, ########.##.##.* ****** *****########.##.##.**  *,,,,...h.##........,,,** * *,***####.##..##.##.**,,* *,* ####.##..##.##.*****  *,* ####.<..@.#.##.****** *,***###.#.#...#.##.,  **,,,,...###.#..#.###*  *,,,,,)##...###9..###,  **,***,.##...###Y.#### **,,,,*,  *,,* *,,...##.#Y#Y h8..# ******** 2  *,,***,*##.....YY.#.# *,*  *,,,,,,,,........##.# *,* ***  *,*,******#.>....#..# *,****,  The yak gores your blazeheart golem!.---70 _Your blazeheart golem falls apart and the last of its fire goes out. h~ T  Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h#0  hd1 , hC S9YY.#.Y 3 yaks (1 ally target)9   blazeheart golem (minion) haG c3--------===1 hP  hU I _You bind the heart of a blast furnace in slag iron. h w#**********######,,,,......,,,,,,********,,,,, # *********########.##.##.**** ,,,...h.##........,,,** ***####.##..##,,#.##.@##  ####.<...9#.##.********  *,***###.#.#..,,,,,,,** *,,,,...###.#..#.###**,,,,,,* *,,,,,)##...###Y..### **,,,,,,**,***,.##...###YY#### **,,,,*, *,,...##.#.#...# ***********,*##.....YY.#.#*,,,,,,,........## ** h h h h he.9YYY.Y 4 yaks (1 ally target) h88---2 h h hs  Your blazeheart golem's core grows cold and it stops moving. h h"sY., paralysed) hl#m4==---------3 h) h-  h@4_The yak gores your blazeheart golem. h.,,,,,,,,,,......****##.##.*****,,,,, ***********#*** ,,,,...h.##........,,,*****####.##..##.##.**,,*  ####.##..##**#.<..@.#*****###.#.#.9,,,,,,,****,,,,...###.#YY#.###**,,,,,,** hV,,,,,)##...###Y..### **,,,,,,**,***,.##...###Y.#### **,,,,*,,,* *,,...##.#.#...# **********,*##.....YY.#.# *,* ,,,,,,........##.#* ****,******#.>....#.***, hs  Your blazeheart golem's core flares to life once more.  The yak gores your blazeheart golem but does no damage. h YY 5 yaks (1 ally target))The yak gores your blazeheart golem. h .=4 h hb _Your blazeheart golem barely misses the yak. h+ , hJ: ;. 4 9==5 _The yak gores your blazeheart golem! x2 h(I  The yak gores your blazeheart golem. hޚE . 3The yak gores your blazeheart golem but does no damage.-6 _Your blazeheart golem barely misses the yak. h5/ YY 4 yaks (1 ally target)  h5 a===7 h9 = _The yak gores your blazeheart golem! x2 h$  The yak gores your blazeheart golem.  Your blazeheart golem falls apart, revealing its core! h& h,**  core h,.-8 h1 hw4e _The yak completely misses your blazeheart core. hp#**********######,,,,......,,,,,,********,,,,, # h *********########.##.##.**** ,,,...h.##........,,,** ***####.##..##,,#.##.@##  ####.<...********  *,***###.#.#.*.#.##.,,,,,,,** *,,,,...###.#YY#.###**,,,,,,* *,,,,,)##...###YY.### **,,,,,,**,***,.##...###..#### **,,,,*, *,,...##.#.#...# ***********,*##.....YY.#.#*,,,,,,,........## ** h O h^  h_  h#`/Your blazeheart core explodes! h`;The fiery explosion engulfs the yak!! hg  hh! hh### hpi ### hj ## hj= 3 yaks hHk   hkThe yak dies! h{l hc  The fiery explosion engulfs the yak!! The yak is engulfed in blazing flames.  h2! h6☼○° hf$○○☼ h'☼○ h.   yakThe yak dies! h&  h'  h( 66/67 h)= h*44 h+======= h,9  h-_You hear a bark! h5 hF;  h8< h=V_Your Fighting skill gained 2 levels and is now at level 4! h> h  hy  hm ○°.○○○☼Y.YY 2 yaks h r==-----80 _ h  h T  Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. he , h X  You bind the heart of a blast furnace in slag iron. h 9h.○.°Y○○.YY 3 yaks (1 ally target)h   hound9   blazeheart golem (minion) h 1------=----1 h  h < _The yak is engulfed in blazing flames. h ########**********######,,,,......,,,,,,********,,,,, ##.##.##.* *********########.##.##.#*** ,,,...h.##.........,,** *** hG,,#.##.9##  ####.h.○..#.##.********  *,***###.#.#°Y○#.##.,*,,,,...###.#○.#.###**,,,,,,* h5 *,,,,,)##...###YY.### **,,,,,,**,***,.##...###..#### **,,,,*, *,,...##.#.#...# ***********,*##.....YY. h!* h h h_B h10  You swap places. The yak is engulfed in blazing flames.  Your blazeheart golem punches the yak!!h<.°†..°○Y. 2 yaks 8/68=59--2  You swap places. The yak is engulfed in blazing flames.  Your blazeheart golem punches the yak!! _The yak dies!  Training target 5.0 for Fighting reached!  Your Fighting skill increases to level 5! need to enable at least one skill for training.  --more-- hЭ hd  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   5.0  +1   k - Spellcasting   3.0   5.7  -2           b - Maces & Flails   2.9   2.1  +2   l - Forgecraft  10.0   8.5  +2   c - Axes   1.6   0.7  +2   m - Fire Magic   5.0   4.2  +2   d - Staves   1.5   0.8  +1     hڲ[37m   e - Unarmed Combat   0.0   1.0   0       f - Throwing   0.0   1.4  -2               g - Long Blades   0.0   1.2  -1               h - Armour   0.0   0.8  +1       i - Dodging   1.3   3.4  -3       j - Stealth   1.4   2.8 [40 hm -2                                      You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets hݗ= b + Maces & Flails 2.9 h"dYTargetTarget--  --  14.0 --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets h<[?25h[?0c14.0  hw [?25l[?1c h}14.0 =] set aall targets h ###############MrZuerg the Fabricator###############********** Mountain Dwarf##############.,,,,,,,,,, Health: 68/68 ========================########.......,,,,,,**** Magic: 1/12==----------------------########.##.##.*****,,,,, AC: 5Str: 13########.##.##.* ****** EV: 10Int: 18*****########.##.##.#*** * SH: 0Dex: 8*,,,,...h.##.........,,** * XL:  8 Next: 59% Place: Dungeon:5*,***####.##.@##.##.**,,*Noise: =--------  Time: 5082.1 (1.0)*,* ####.##h h >9##.##.*****o) +2 whip (flame)*,* ####.<.°†.#.##.********Cast: Kinetic Grapnel*,***###.#.#..°#.##.,,,,,,,****,,,,...###.#○Y#.###**,,,,,,***,,,,,)##...###Y..### **,,,,,,* YY 2 yaks**,***,.##...###..#### **,,,,*, h   hound  *,,* *,,...##.#.#...# ******** 9   blazeheart golem (minion)*,,***,*##.....YY.#.# *,*You swap places. The yak is engulfed in blazing flames.  Your blazeheart golem punches the yak!! _The yak dies!Training target 5.0 for Fighting reached!  Your Fighting skill increases to level 5!You need to enable at least one skill for training. h  _Your Maces & Flails skill gained 2 levels and is now at level 4! hyY°.(ally target)3.0 (0.9 h h  hO hb_You barely miss the hound. The hound misses you. h h p  You hit the hound. You burn the hound.  The hound is lightly wounded. h/  h W.YY.. h &9 h  h1y _The hound barely misses you. The yak is engulfed in blazing flames. h'  You closely miss the hound.The hound is lightly wounded.  The hound bites you but does no damage. Your blazeheart golem misses the hound. hY.†The yak barely misses your blazeheart golem. hV7-4.8 h hO* _The hound bites you. he  You hit the hound. You burn the hound.  The hound is heavily wounded.The hound barely misses you.8=5.7 hwb _The yak barely misses your blazeheart golem. hZ Yhound barely misses you. _The yak barely misses your blazeheart golem.You barely miss the hound.  The hound bites you. The yak gores your blazeheart golem.  Your blazeheart golem punches the hound! †(1 ally target)9   blazeheart golem (minion)  The hound dies! hT 7-62=6.6 _The yak gores your blazeheart golem. h **  coreThe yak gores your blazeheart golem. The yak gores your blazeheart golem! h -7.6 (1.0 h hv _Your blazeheart golem falls apart, revealing its core! h ########**********######,,,,......,,,,,,****##.*****,,,,, ##.##.##.* *********########.##.##.#*** ,,,...h.##.@.......,,** ***..##.##.#*,,##†*#  ####.<.YY.#.##.******** *,***###.#.#...#.##.,*,,,,...###.#†.#.###**,,,,,,* *,,,,,)##...###...### **,,,,,,**,***,.##...###..#### **,,,,*, *,,...##.#.#..******* h h}  Your blazeheart core explodes!The fiery explosion engulfs the yak! The fiery explosion engulfs the yak!! h#######   yak hR  The yak dies! h(e ☼○○Y hN*○○☼ The yak is engulfed in blazing flames. hX> 8= h Z2==77=======8 _You hear a shout! x3 h_ h_do _Your Maces & Flails skill increases to level 5! h  hܶ ○Y○°°○○  h F-------9 h  h < _The yak is engulfed in blazing flames. h?  You closely miss the yak.The yak is severely wounded. hA <The yak is engulfed in blazing flames. hnN w°°° hÀ 92=------90.5 (0.9Kinetic Grapnel _The yak dies! h  h o _Your Maces & Flails skill increases to level 6! h{ h&~ hb hX hb=== h, hD h hs0 -..##.##o†..†.o   orc (wandering)  *,,* *,,...##.#.#...# ******** _You start resting. h&X3.5 (3.0 hE-4.5 (4 h h)q _An orc comes into view. It is wielding a +0 whip. hҶT  Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h# h% h. h$3e _You don't have enough magic to cast this spell. hַ  h =o. h _3==5.5 (1 _ ha  h  hI T  Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h"  MrZuerg the Fabricator ###############  Mountain Dwarf ###############********** Health: 68/68 ======================== h##############.,,,,,,,,,, Magic: 0/12------------------------ ########.......,,,,,,**** AC: 5Str: 13 ########.##.##.*****,,,,, EV: 10Int: 18 ########.##.##.* ****** SH: 0Dex: 8  *****########.##.##.#*** * XL:  8 Next: 92% Place: Dungeon:5  *,,,,...h.##.@....o..,,** * Noise: ---------  Time: 5095.5 (0.0)  *,***####.##..##.##.#*,,*  o) +2 whip (flame)  *,* ####.##†.##.##.*****  Cast: Kinetic Grapnel  *,* ####.<..†.#.##.********  *,***###.#.#...#.##.,,,,,, h;,**  **,,,,...###.#†.#.###**,,,,,,** o   orc  *,,,,,)##...###...### **,,,,,,*  **,***,.##...###..#### **,,,,*,  *,,* *,,...##.#.#...# ******** _You don't have enough magic to cast this spell.  Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip h7B  MrZuerg the Fabricator ###############  Mountain Dwarf ###############********** Health: 68/68 ======================== ##############.,,,,,,,,,, Magic: 0/12 h;------------------------ ########.......,,,,,,**** AC: 5Str: 13 ########.##.##.*****,,,,, EV: 10Int: 18 ########.##.##.* ****** SH: 0Dex: 8  *****########.##.##.#*** * XL:  8 Next: 92% Place: Dungeon:5  *,,,,...h.##.@....o..,,** * Noise: ---------  Time: 5095.5 (0.0)  *,***####.##..##.##.#*,,*  o) +2 whip (flame)  *,* ####.##†.##.##.*****  Cast: Kinetic Grapnel  *,* ####.<..†.#.##.********  *,***###.#.#...#.##.,,,,,,,**  **,,,,...###.#†.#.###**,,,,,,** h<[m o   orc  *,,,,,)##...###...### **,,,,,,*  **,***,.##...###..#### **,,,,*,  *,,* *,,...##.#.#...# ********Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip  You lock target on the orc and prepare to deploy your bee. hNG  [7d     o.  hSHV   *,*   *,* ####.<     )    *,,*   hSKd==6.5 (1Winding  h%R hT4onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 whip  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.) h h=o.--7.  h hΩ@ _You continue winding your clockwork bee... h) h,5o. hl--8..  h h@ _You continue winding your clockwork bee... hB.  h<  With a metallic buzz, your clockwork bee launches itself at the orc.  Your clockwork bee stings the orc! hF y).y   clockwork bee (minion) hd 6=9 hvl Y _The orc dies! hA h3 h h` 0  You start resting. hN  *oo   orc*   dormant clockwork bee (minion)Your clockwork bee winds down and falls to the ground.-100.5 (1 hq _An orc comes into view. It is wielding a +0 whip. h8TN- hY hG\m _You lack sufficient magical power to recharge your bee. h!! h0yo.(ally target) hW3&1 _ h$9 h`< h` o.oo 2 orcs (1 ally target)2 _An orc comes into view. It is wielding a +0 short sword of venom. hbmfo.oo 3 orcs (1 ally target)1==3Kinetic Grapnel hu _An orc comes into view. It is wielding a +0 falchion. h7yy    h}9n0--Kinetic Grapnel hwC hBH _You wind your clockwork bee back up and it locks its sights upon the orc! h6$ # # ########. ##.......,,,,,,  h1##.##.##.***** ##.##.##.*  *****########y##.##.#***  *,,,,...h.##@.).o.o..,,**  *,***####.##..##.##o#*,,* *,* ####.##†.##.##.*****  *,* ####.<..†.#.##.* *,***###.#.#...#.##.,** hZ **,,,,...###.#†.#.###**,,,,,, *,,,,,)##...###...### **,,,,,, **,***,.##...###..#### **,,,,* *,,* *,,...##.#.#...#  h\ h h h hR.yo.o. h[&4 h{ h` _Your clockwork bee closely misses the orc. h  Your clockwork bee stings the orc!)yoo. h / 2 h135 _The orc dies! h;2# #*########.,##.......,,,,,,*##.##.##.*****,##.##.##.* ******########.##.##.#*** **,,,,...h.##.@)yoo...,,** **,***####.##..##.##.#*,,* *,* ####.##†.##.##.***** *,***###.#.#...#**,,,,...###.#†.#.###**,,,,,,**,,,,,)##...###...### **,,,,,,***,***,.##...###..#### **,,,,*,*,,* *,,...##.#.#...# * o.  The orc hits your clockwork bee but does no damage.6 _Your clockwork bee stings the orc. h" G  Your clockwork bee stings the orc! h^, )   orc (The orc dies!The orc barely misses your clockwork bee. h A--7 h  h c _Your clockwork bee completely misses the orc. h< hK oo 2 orcs (1 ally target)Your clockwork bee locks its sights upon the orc.  An orc comes into view. It is wielding a +2 flail of protection.The orc closely misses your clockwork bee.8 hV h_` _Your clockwork bee closely misses the orc. h9 G  Your clockwork bee stings the orc! h  h  hۛ y)).o.   orc h &9 hp  h C _The orc dies! h|   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel. h?MrZuerg the Fabricator###############Mountain Dwarf###############********** Health: 68/68 ========================##############.,,,,,,,,,, Magic: 0/12------------------------ hQ########.......,,,,,,**** AC: 5Str: 13########.##.##.*****,,,,, EV: 10Int: 18########.##.##.* ****** SH: 0Dex: 8*****########.##)##.#*** * XL:  8 Next: 93% Place: Dungeon:5*,,,,...h.##.@y)).o..,,** * Noise: ---------  Time: 5109.5 (0.0)*,***####.##..##.##.#*,,*o) +2 whip (flame)*,* ####.##†.##.##.*****Cast: Kinetic Grapnel*,* ####.<..†.#.##.*********,***###.#.#...#.##.,,,,,,,****,,,,...#[ hmb40m##.#†.#.###**,,,,,,** o   orc*,,,,,)##...###...### **,,,,,,* y   clockwork bee (minion)**,***,.##...###..#### **,,,,*,*,,* *,,...##.#.#...# ********r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an orc, wielding a +2 flail of protection and wearing a +0 leather armour h0YMrZuerg the Fabricator###############Mountain Dwarf###############********** Health: 68/68 ======================== hN2(##############.,,,,,,,,,, Magic: 0/12------------------------########.......,,,,,,**** AC: 5Str: 13########.##.##.*****,,,,, EV: 10Int: 18########.##.##.* ****** SH: 0Dex: 8 h5*****########.##)##.#*** * XL:  8 Next: 93% Place: Dungeon:5*,,,,...h.##.@y)).o..,,** * Noise: ---------  Time: 5109.5 (0.0)*,***####.##..##.##.#*,,*o) +2 whip (flame)*,* ####.##†.##.##.*****Cast: Kinetic Grapnel*,* ####.<..†.#.##.*********,***###.#.#...#.##.,,,,,,,****,,,,...###.#†.#.###**,,,,,,** o   orc*,,,,,)##...###...### **,,,,,,* y   clockwork bee (minion)**,***,.##...###..#### **,, h6,,*,*,,* *,,...##.#.#...# ********g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an orc, wielding a +2 flail of protection and wearing a +0 leather armour  Attack! hLH)y)o.(ally target) hI,10.5 (1 hP h-SIAnything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move targetAim: an orc, wielding a +2 flail of protection and wearing a +0 leather armour  Attack! _Your clockwork bee locks its sights upon the orc. h/  hB )yThe orc closely misses your clockwork bee. hcF j1==1Kinetic Grapnel hYP  htS _ _Your clockwork bee barely misses the orc. h?O **   dormant clockwork bee (minion)The orc closely misses your clockwork bee.Your clockwork bee stings the orc but does no damage.2 hSb _Your clockwork bee winds down and falls to the ground. h, # #*########.,##.......,,,,,,*##.##.##.*****,##.##.##.* ******, h *****########.##)##.##** *,*,,,,...h.##..@)*o....,** **,***####.##..##.##.##,,* *,* ####.##†.##.##.***** *,* ####.<..†.*,***###.#.#...  **,,,,...###.#†.#.###**,,,,,,**,,,,,)##...###...### **,,,,,,*, **,***,.##...###..#### **,,,,*,* *,,* *,,...##.#.#...# * h  h &3 h!  h( _The orc hits your dormant clockwork bee but does no damage.  Things that are here: _a +0 whip; an orc corpse hY# #*#######.,#.......,,,,,,*#.##.##.*****,,,,,,*##.##.##.* ******,******########.##)##.###* *,**,,,,...h.##..)@*o.....** * h[U*,***####.##..##.##.##.,*  *,* ####.##†.##.##.*****  *,* ####.<..†.#.#  *,***###.#.#...#.##.,** * **,,,,...###.#†.#.###**,,,,,,* *,,,,,)##...###...### **,,,,,,*, *,***,.##...###..#### **,,,,*,*  he hf.=4 h l ho _The orc hits your dormant clockwork bee but does no damage. _You see here a +0 whip. hLyy   0--Kinetic Grapnel h h  _You wind your clockwork bee back up and it locks its sights upon the orc! h4  Your clockwork bee stings the orc.  The orc completely misses your clockwork bee. h&5 hV hK _Your clockwork bee stings the orc but does no damage. h  Your clockwork bee misses the orc. The orc misses your clockwork bee.6 h=% h&K _Your clockwork bee stings the orc but does no damage. h  The orc hits your clockwork bee with a +2 flail of protection! h .=7 hU  h< ` _Your clockwork bee closely misses the orc. h:  Your clockwork bee stings the orc but does no damage.  The orc barely misses your clockwork bee.---8 hIn _Your clockwork bee misses the orc. h4 **   dormant clockwork bee (minion)The orc hits your clockwork bee with a +2 flail of protection.  Your clockwork bee stings the orc but does no damage.1==-9Kinetic Grapnel hm>b _Your clockwork bee winds down and falls to the ground. hG "  h =20 h-  h" \ _The orc hits your dormant clockwork bee with a +2 flail of protection. h'`yy    h dn0--Kinetic Grapnel hk h+p _You wind your clockwork bee back up and it locks its sights upon the orc! hj   Your clockwork bee stings the orc!)y   clockwork bee (minion) h .-1 hd  h C _The orc dies! h # #*#####.,# h .......,,,,,,******,#.##.##.*****,,,,,,*,#.##.##.* ******,*, *****########.##)##.#### *,*, *,,,,...h.##..)y@).....#* * *,***####.##..##.##.##..* *,* ####.##†.##.##.***** *,* ####.<..†.# *,***###.#.#...#.##.,** * *,,,,...###.#†.#.###**,,,,,,****, ,,,,,)##...###...### **,,,,,,*,,* ,***,.##...###..#### **,,,,*,*  h5 **   dormant clockwork bee (minion)You swap places. h@-2 h7  h _Your clockwork bee winds down and falls to the ground.  Things that are here: _a +0 short sword of venom; a +0 leather armour h,# #*#####.,*#.......,,,,,,******,*#.##.##.*****,,,,,,*,*#.##.##.# ******,*,* h-########.##)##.#### *,*,* ,,,,...h.##..)*)@.....#* * ,***####.##..##.##.##..# ,* ####.##†.##.##.#**** ,* ####.<..†.#.##.* *  h`1,***###.#.#...#.##.,** * ,,,,...###.#†.#.###**,,,,,,****,+)##...###...### **,,,,,,*,,* ***,.##...###..#### **,,,,*,*  hA hB-3 _ hN hqT  Things that are here: _a +2 flail of protection; a +0 leather armour; an orc corpse hnj h hB h2 hŖ8-- h h  h h h h)J1== h hS hê hg h9, hH hѷ hL h hW h:== h h , h( h^ h h h h h hW _You start resting. h hJ2== h h h h h, hs h hc h h  h :== h h, h h, h hU, h6  h$ h%J3== h& h[+, hS- h1 h?2 h74 h8 h,9 h: h ? h}?:== hA hD hD h{F hI hVJ hM hP heQT4== hR hU hdV hW h|[ h \ h] hNa ha hc hf hqg:== hh hm, hn h]r hr hRu hw, hy h5~ h~T5== hɀ hX h΅ hZ hNB h hi hH hn ho:== h h hO hP h0 h h h h hv6== hY h hh hE h, h h  h h^ h h:== h! h, h> h h hc hg h&N7== h hi$ h% h * hx1 hD2 h4 h9, h[; hD? h?:== h.A h:E h;F h*G hJ, hvL h%P, hR hVd8== hX h\, h] ha, h d hg, hi hGm h'n:== h(o hr, ht hx, h| h, ho hed9== h hNJ, hn hE, h h, h\ hAP== h h<, h hԥ, h hf10/12== h. h, hW hV, h h> h h h hp:== hs hk, h h, h h_, h hb1== h h, h h h h h h` hW h9 h':== h hb, hc h h h  h , h  hy ) _Your dormant clockwork bee falls apart. h 1210.5 (87.0) h [2==1.5 (88 h'  h# % _Magic restored. h'_ h d`== hl hw~ h h, h hY, h( h, h h, h h<, h h, h h, h h, h h, h h, h h, h h, h1 h, he h: , h  h, h hn, h6 h, h h , h" h&, h( h-, he/ h3, h6 h:, h = h&A, h h, hZ ho , h h!B h&n h/X h9n hBX hvE, hH hM, hDS hZB hocB hjB h)pB h| h hB hB hB hNB hϭn hHX huB h n hX hB heB hmB hn hX h hi h h0 h@ hL hRB hW h]B hvbB hghB htnB hntB hzB h#n h h, h  h, h h5, h h, h} h, h١ he, h- h9, h hh 310.5 (99 _You start waiting. h-1.5 (100.0) hd9 _Done waiting. h1F@# #### ####..* #........,,,,,******,* #.##.##.#****,,,,,,*,* #.##.##.# ******,*,*  h9H########.##)##.#### *,*,* ...h.##..))))@....#* ***** ***####.##..##.##.##..# * ####.##†.##.##.#**** * ####.<..†.#.##.# * ***###.#.#...#.##..** ***,...###.#†.#.####*,,,,,,****,+,)##...###...### **,,,,,,*,,**,,.##...###..#### **,,,,*,*  h.Z he12.0) hfp hBr hH####################************##..,,,,,,,,,,,,* #........,,,,,******,* #.##.##.#****,,,,,,*,* #.##.##.# ******,*,* * **# hW#.##)##.#### *,*,* * ,,...h.##..)))).....#* ***** * **####.##..##.##@##..#  ####.##†.##.##.#****  ####.<..†.#.##.#******* *** **###.#.#...#.##..,,,,,,** ***,, ,,...###.#†.#.####***,+,)##...###...### *,,**,,  *,.##...###..#### *,******  *,,...##.#.#...# ********* *,*##.....YY.#.# *,* #  h, h&3 hn h- hC i ##************..,,,,,,,,,,,,......******##.##.#****,,,,,, ******,*,* * ** h2 #)##.#### ,,...h.##..)))).....#* **** **####.##..##.##.##..#  †****<..†.*** *** **###.#.#...,,,,,,** ***,,# ,,,,........##.# *,* *** ****#  h  h" &4 h_)  h+  h} ..,,,,,,,,,,,,......******##.##.#****,,,,,, ******,*,* * **)##.#### ,,...h.##..)))).....#* **** **####.##..##.##.##..#  †****<..†.*** *** **###.#.#.........** ***,, ,,...###.#†.#.#####.....,****,+)##...###...### **....,,*,,** *,.#### **...,*,******## *****#.>....#..# *,****,* *,*,. 5 hth ......******##.##.#****,,,,,, ******,*,* * **)##.#### ,,...h.##..)))).....#* **** **####.##..##.##.##..#  †****<..†.######* *** **###.#.#.........** ***,, ,,...###.#†.#.#####.....,****,+)##...###...### **....,,*,,**..##*****#.....#.#* **,#,,,,***,*,.  hu h&6 hι h h #.,,,,,******,*  #.##.##.#****,,,,,,*,*  #.##.##.# ******,*,* * *#.##)##.#### *,*,* *, ,...h.##..)))).....#* ***** * *####.##..##.##.##..#  ####.##†.##.##.#****  ####.<..†.#.##.# * *###.#.#...#.##.#* ***, ,...###.#†.#.#####......****,+, ,)##...###...### **.....,*,,**,,÷ ,.##...###..#### **....*,* ,,...##.#.#...# ***###*** ,*##.....YY.#.# *,* #.##.# *,* *** ****##.>....#..# *,****,* h [39;49m *,*,.#*#.....#.#* **,#,,,,***,*,.7 hr#.,,,,,******,* #.##.##.#****,,,,,,*,* #.##.##.# ******,*,* * #.##)##.#### *,*,* *, ...h.##..)))).....#* ***** * ####.##..##.##.##..# ####.##†.##.##.#**** ####.<..†.#.##.# * ###.#.#...#.##.#* ***,,,* ...###.#†.#.#####......#***,+,,,* )##...###...### *#......*,,**,,÷* .##...###..#### *#....#,* ,...##.#.#...# **#####** *##.....YY.#.# *,* #.##.# *,* *** ****##.>....#..# *,****,* *,*,.#*#.....#.#* **,#,,,,***,*,. hY8 hř.##.##.#****,,,,,,*,* .##.##.# ******,*,* ****.##)##.#### *,*,* *,,, ..h.##..)))).....#* ***** **** ###.##..##.##.##..#.##†.##.##.#**** .<..†.#.##.######## *****.#.#...#.##........## ***,,,*  h7..###.#†.#.#####**,+,,,* ##...###...### ,,**,,÷* ##...###..#### #.******** ..##.#.#...# **#####** ##.....YY.#.# *,* #### ,........##.# *,* *** ****# **#.>....#..# *,****,* *,*,.  *#.....#.#* **,#,,,,***,*,....##....#.#####..~~~,,,,,,*,#.ß# h h&9 h h^ l.##.##.# ******,*,* *****.##)##.#### *,*,* *,,,, .h.##..)))).....#* ***** ***** ##.##..##.##.##..#.##†.##.##.#**** *.<..†.#.##.######## ***** #.#.#...#.##........## ***,,,*  h _ .###.#†.#.#####**,+,,,* #...###...### ,,**,,÷* ...###..#### #.#******* ..##.#.#...# **#####**  hz_ #.....YY.#.# *,* ##### ........##.# *,* *** ****# *#.>....#..# *,****,* *,*,.  h:`  *#.....#.#* **,#,,,,***,*,.....##....#.#####..~~~,,,,,,*,#.ß#ß.#..........~§~~~,*****,..#/ hFm =20 ho  hEq  h .##)##.#### *,*,* *,,,,, h.##..)))).....#* ***** ***** #.##..##.##.##..#*, #.##†.##.##.#**** * # h e.<..†.#.##.######## ***** .#.#...#.##........## ***,,,* ##.#†.#.#####**,+,,,* ..###...### ,,**,,÷* ...###..####  h d#.#******* .##.#.#...# *######** ...YY.#.# *,* ###### .......##.# *,* *** ****# #.>....#..# *,****,* *,*,.....#.#* **,#,,,,***,*,......##....#.#####..~~~,,,,,,*,#.ß#ß.#..........~§~~~,*****,..#/#.###[#.Y.Y....~Y§~~~~* **#.ß#ß. he  h &1 h  h.##)##.#### *,*,* *, .##..)))).....#* ***** *****, .##..##.##.##..# *,* .##†.##.##.#**** * .<..†.#.##.# ***** #.#...#.##..## ***,,,* .#†.#.#####......##**,+,,,* ###...### ##......#,,**,,÷* ###..#### ##.@..#.#* ##.#.#...# *######** YY.#.# *,* ###.# *,* *** ****# .>....#..# *,****,* *,*,.# #.....#.#* **,#,,,,***,*,......# ##....#.#####..~~~,,,,,,*,#.ß#ß.##.#.~§~~~,*****,..#/#.# ###[#.Y.Y....~Y§~~ h~~* **#.ß#ß.#2 h' h'yl.##)##.#### *,*,* *, ##..)))).....#* ***** *****, ##..##.##.##..# *,* ##†.##.##.#**** * <..†.#.##.# ***** * .#...#.##..## ***,,,* * #.#†.#.#####......##**,+,,,* * .###...### ##......#,,**,,÷*  hk|###..#### ##..@.#.#* .#.#...# *######** YY.#.# *,* ###.# *,* *** ****# >....#..# *,****,* *,*,.######. .....#.#* **,#,,,,***,*,......#. #....#.#####..~~~,,,,,,*,#.ß#ß.#. #.#.~§~~~,*****,..#/#.#.[#.Y.Y....~Y§~~~~* **#.ß#ß.#. h h_&3 h h  h V.##.##.# ******,*,* *********##)##.#### *,*,* *,,,,, #..)))).....#* ***** *****,,,, #..##.##.##..# *,**, #†.##.##.#********, ..†.#.##.######## ***** *,..#.##........## ***,,,* *,†.#.#####......##**,+,,,* ** ###...### ##....@.#,,**,,÷* ##..#### ##....#.#******* .#.#...# *######*# YY.#.# *,* #  h! ....##.# *,* *** ****####..# *,****,* *,*,.######. ....#.#* **,#,,,,***,*,......#.# ....#.#####..~~~,,,,,,*,#.ß#ß.#.# .#..........~§~~~,*****,..#/#.#.# hA-  hh/ &4 h6  h8  h,.##.##.# ******,*,* *, #.##)##.#### *,*,* *, ..)))).....#* ***** *****, ..##.##.##..# *,**, †.##.##.#**** ****, .†.#.##.## ***** *, ...#.##.## ***,,,* *, #†.#.#####......##**,+,,,* *...### ##.....@#,,**,,÷* ..#### ##....#.#* #.#...# *######## YY.#.# *,* ###.# *,* *** ****##..# *,****,* *,*,.######. h #.#* **,#,,,,***,*,......#.##.#####..~~~,,,,,,*,#.ß#ß.#.# #.~§~~~,*****,..#/#.#.# h' hq(&5 h. hA0 h_L.##)##.#### *,*,* *,,,,,,,,,~ .)))).....#* ***** *****,,,,,§ .##.##.##..#*,**,,~ .##.##.#**** ****,,~ †.#.##.######## **##* *,,~ ..#.##........## **#..)* *, †.#.#######.+.,,* **** #...### ..#*,,÷* ..#### ##....#@#******* .#...# *######## YY.#.# *,* ########### ..##.# *,* *** ****##..# *,****,* *,*,.....#.#* **,#,,,,***,*,......#.####.#####..~~~,,,,,,*,#.ß#ß.#.#.......~§~~~,*****,..#/#.#.# h;]Y.Y....~Y§~~~~* **#.ß#ß.#.# h hU&6 h hE _Found a hammer. Found a runed translucent door. hK  hU  h  h  hw##.##.# ******,*,* *********,~, ##)##.#### *,*,* *,,,,,,,,,~, )))).....#* ***** *****,,,,,§§ ##.##.##..# *,**,,~§ ##.##.#********,,~. .#.##.######## **### *,,~~ .#.##........## **#..)# *,,,, .#.#####......####.+..j# ***** ...### ##...#*,,÷* .#### ##....#.###***** #...# *######## Y.#.# *,* # .##.# *,* *** ****###### .#..# *,****,* *,*,.######..... j   Crazy Yiuf (asleep)#.#* **,#,,,,***,*,......#.#####.#####..~~~,,,,,,*,#.ß#ß.#.#### .........~§~~~,*****,..#/#.#.####[14 h2;42HCrazy Yiuf (asleep)7 hd /.##.# ******,*,* *,~,~ #)##.#### *,*,* *,~,~ ))).....#* ***** *****,,,,,§§≈ #.##.##..# *,**,,~§ #.##.#**** ****,,~. #.##.# hg # **### *,,~~≈ #.##.## *##..)# *,,,,. #.#####......####.+..j# *****#### ##......#.@#*,,÷* # .#### ##....#.###***** # ...# *######## # .#.# *,* # ##.# *,* *** ****# #..# *,****,* *,*,.######. #.#* **,#,,,,***,*,......#.# #.#####..~~~,,,,,,*,#.ß#ß.#.#~§~~~,*****,..#/#.#.# hs  hu &8 h  h.##.#****,,,,,,*,* *,~,~ .##.# ******,*,* *********,~,~, )##.#### *,*,* *,,,,,,,,,~,~, )).....#* ***** *****,,,,,§§≈. .##.##..# *,**,,~§§≈ .##.#********,,~... .##.######## **### *,,~~≈§ .##........## ###..)# *,,,,.§ .#####......####@+..j# *****#. ##...##..÷# #. #### ##....#.###**####. ..# *#########. #.# *,* #.# *,* *** ****####### ..# *,****,* *,*,.######....... .#* **,#,,,,***,*,......#.#####. .#####..~~~,,,,,,*,#.ß#ß.#.#9 hF h7  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h@DS  You shape a spike launcher from a nearby wall. hM#j.j hOa0----==30 h)W h"Z( _Crazy Yiuf shouts! h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h]  You miscast Forge Blazeheart Golem.  You are very lightly contaminated with residual magic.j.6/12 -------------1 --1-4 whip (flame)Corr (-6) Contam  _You feel yourself deconstruct slightly. Wild magic corrodes you! h/#.##.# ******,*,* *********,~, #)##.#### *,*,* *,,,,,,,,,~,~  h))).....#* ***** *****,,,,,§§≈ #.##.##..#*,**,,~§§ #.##.#**** ****,,~.. #.##.######## **### *,,~~≈ #.##........## ###..)# *,,,,. #.#####......####.+j..# *****# . h{.### ##......#.@##..÷# ## #####**### # ...# *########  # . h #.# *,* ############# ##.# *,* *** ****# h3.# *,****,* *,*,...... #.#* **,#,,,,***,*,......#.##### #.#####..~~~,,,,,,*,#.ß#ß.#.##### ........~§~~~,*****,..#/#.#. h hh. h A--2 h>' h *] _Your spike launcher falls apart as you grow too distant to maintain it. h/ 6#.##.# ******,*,* *,~, ##)##.#### *,*,* *,~, )))).....#* ***** *****,,,,,§§ ##.##.##..# *,**,,~ ##.##.#**** ****,,~ .#.##. h # **### *,,~~ .#.##.## ###..)# *,,,, .#.#####......####.+...# *****.### ##......#@.##..÷# .#### ##....#.###**###  hu w#...# *######## Y.#.# *,* .##.# *,* *** **** .#..# *,****,* *,*,.###### .#.#* **,#,,,,***,*,......#. .#.#####..~~~,,,,,,*,#.ß#ß.#..~§~~~,*****,..#/#.#. hm  h &3 h  hC  h8--------7== h`== h6 40.0) _You start resting. _Your magical contamination has completely faded away. hO4 h!Q hJY{8== h'Z, h^[ hc hjk 5.5 (2.0) _You start resting. hl 5 6.5 (3+2 whip (flame) hq h?s[ _You are no longer corroded. h == h d9== h , h$ X h' , h`)  h, P== h.  h22 , ht3  h6 , h8  hW; , h<  h ? f10/12== hV@  h$C , hC  hG , hH  hK , hjL  hFO P== hfP  hR , hS  hV , hW  hfZ b1== h[  hu] , h<^  hg` , h4a  hd , hd  hg  hg :== h&i  hMl , hl  h+p , hp  hs , ht  h{ _ _You start resting. hЁ 074.5 (28.0) hg [2==5.5 (29 h  hˈ % _Magic restored. hE .##.# ******,*,* *,~,~ #)##.#### *,*,* *,~,~ ))).....#* ***** *****,,,,,§§≈ #.##.##..# *,**,,~§ #.##.#**** ****,,~. #.##.# **### *,,~~≈ #.##.## ###..)# *,,,,. #.#####......####.+...# *****#### ##......#.@##..÷# # .#### ##....#.###**### # ...# *######## # .#.# *,* # ##.# *,* *** ****# #..# *,****,* *,*,.######. #.#* **,#,,,,***,*,......#.# #.#####..~~~,,,,,,*,#.ß#ß.#.#~§~~~,*****,..#/#.#.#6.5 (1.0) h`.##.#****,,,,,,*,* *,~,~ .##.# ******,*,* *********,~,~, )##.#### *,*,* *,,,,,,,,,~,~, )).....#* ***** *****,,,,,§§≈. .##.##..# *,**,,~§§≈ .##.#********,,~... .##.######## **### *,,~~≈§ .##........## ###..)# *,,,,.§ .#####......####@+...# *****#. ##...##j.÷# #. #### ##....#.###**####. ..# *#########. #.# *,* #.# *,* *** ****#######. j   Crazy Yiuf ..# *,****,* *,*,.######....... .#* **,#,,,,***,*,......#.#####.#####..~~~,,,,,,*,#.ß#ß.#.#[34 hCGj.7 h h hsT  Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h 99   blazeheart golem (minion) h k8/12 --------===8 h  h" I _You bind the heart of a blast furnace in slag iron. h0 .' h3  hB sj.(ally target) hcC G---9Kinetic Grapnel hM  hR ( _You open the door. h#.##.# ******,*,* *********,~, #)##.#### *,*,* *,,,,,,,,,~,~ ))).....#* ***** *****,,,,,§§≈ #.##.##..#*,**,,~§§ #.##.#**** ****,,~.. #.##.######## **### *,,~~≈ #.##........## ###..)# *,,,,. #.#####......####9j...# *****# ..### ##......#.@##..÷# ## #####**### # ...# *########  # .#.# *,* ############# ##.# *,* *** ****#.# *,****,* *,*,...... #.#* **,#,,,,***,*,......#.##### #.#####..~~~,,,,,,*,#.ß#ß.#.##### ........~§~~~,*****,..#/#.#. *You swap places. h h6 9jj  distracted, ally target) Crazy Yiuf hits your blazeheart golem with a +3 quarterstaff of chaos! hp8Q==-80 h= hJ@? _Your blazeheart golem punches Crazy Yiuf! h( jj-1 _Crazy Yiuf barely misses your blazeheart golem. h   Crazy Yiuf hits your blazeheart golem with a +3 quarterstaff of chaos.  Your blazeheart golem punches Crazy Yiuf! h" )9   blazeheart golem (minion) h9I --------6-2Kinetic Grapnel h] \ _Crazy Yiuf dies! h  .##.#****,,,,,,*,* *,~,~ .##.# ******,*,* *********,~,~, )##.#### *,*,* *,,,,,,,,,~,~, )).....#* ***** *****,,,,,§§≈. .##.##..# *,**,,~§§≈ .##.#********,,~... .##.######## **### *,,~~≈§ .##........## ###..)# *,,,,.§ .#####......####@)...# *****#. ##..9##..÷# #. #### ##....#.###**####. ..# *#########. #.# *,* #.# *,* *** ****####### ..# *,****,* *,*,.######....... .#* **,#,,,,***,*,......#.#####. .#####..~~~,,,,,,*,#.ß#ß.#.# h3Z-3 h& _You swap places. hi ##.#****,,,,,,*,* *,~,~ ##.# ******,*,* *,~,~, ##.#### *,*,* *,~,~,_ ).....#* ***** *****,,,,,§§≈.j ##.##..# *,**,,~§§≈ ##.#**** ****,,~. ##.# *#### *,,~~≈§≈ ##. h _## ###..)# *,,,,.§ #####......####.@...# *****#. ### ##......#.9##..÷# #. ##....#.###*#### #.# .# *######## #.# .# *,* #.# .# *,* *** ****#.# .# *,****,* *,*,.######.# #* **,#,,,,***,*,......#.#####. #####..~~~,,,,,,*,#.ß#ß.#.# h   h6 89. hr @-4 h_!  h^*  There is an open translucent door here.  Things that are here: _a +3 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf h xPick up what? 12/52 slots (_ for help) Hand Weapons (select all with ))  a - a +3 quarterstaff of chaos Armour (select all with [)b - a +0 cloak Carrion the gnoll corpse of Crazy Yiuf [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] h  b + a +0 cloak[Enter] accept (1 chosen) hU h h$O##.#****,,,,,,*,**,~,~~~ MrZuerg the Fabricator ##.# ******,*,* *********,~,~,, Mountain Dwarf  h%##.#### *,*,* *,,,,,,,,,~,~,_ Health: 68/68 ======================== ).....#* ***** *****,,,,,§§≈.j Magic: 8/12================-------- ##.##..#*,**,,~§§≈≈ AC: 5Str: 13 ##.#********,,~.... EV: 10Int: 18 ##.######## *#### *,,~~≈§≈ SH: 0Dex: 8 ##........## ###..)# *,,,,.§§ XL:  8 Next: 96% Place: Dungeon:5 #####......####9@...# *****#.. Noise: ---------  Time: 5384.5 (0.0) ### ##......#..##..÷##.. o) +2 whip (flame) ### ##....#.###*#####.# Cast: Ki h' netic Grapnel .# *#########.# .# *,*#############.# .# *,* *** ****#############.# 9   blazeheart golem (minion) .# *,****,* *,*,.######.......# #* **,#,,,,***,*,......#.#####.. #####..~~~,,,,,,*,#.ß#ß.#.#######Your blazeheart golem punches Crazy Yiuf! _Crazy Yiuf dies! _You swap places.  There is an open translucent door here.  Things that are here: _a +3 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf h/ h1\9==5.5 (1 h5 hb7$ _b - a +0 cloak h{KInventory: 13/52 slots Hand Weapons (go to first with ))  o - a +2 whip of flaming (weapon)  f - the +7 Throatcutter {drain, coup de grace} Missiles (go to first with ()  p - a throwing net Armour (go to first with [)  a - a +1 robe of cold resistance (worn)  l - a +2 hat (worn)b - a +0 cloak Scrolls (go to first with ?)  g - 2 scrolls of poison Potions (go to first with !)  c - a potion of magic  d - 2 potions of curinge - a potion of might  i - a sapphire potion  m - a potion of attraction  n - a potion of heal wounds hj b - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2.  hG `If you switch to wearing this armour: Your AC would increase by 1.0 (5.0 -> 6.0). Your EV would remain unchanged. You took it off Crazy Yiuf on level 5 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe. h͞ hp##.#****,,,,,,*,**,~,~~~ MrZuerg the Fabricator ##.# ******,*,* *********,~,~,, Mountain Dwarf ##.#### *,*,* *,,,,,,,,,~,~,_ Health: 68/68 ======================== ).....#* ***** *****,,,,,§§≈.j Magic: 9/12==================------ ##.##..#*,**,,~§§≈≈ AC: 5Str: 13 ##.#********,,~.... EV: 10Int: 18 ##.######## *#### *,,~~≈§≈ SH: 0Dex: 8 ##........## ###..)# *,,,,.§§ XL:  8 Next: 96% Place: Dungeon:5 #####......####9@...# *****#.. Noise: ---------  Time: 5385.5 (0.0) ### ##......#..##..÷[39;4 hC9m##.. o) +2 whip (flame) ### ##....#.###*#####.# Cast: Kinetic Grapnel .# *#########.# .# *,*#############.# .# *,* *** ****#############.# 9   blazeheart golem (minion) .# *,****,* *,*,.######.......# #* **,#,,,,***,*,......#.#####.. #####..~~~,,,,,,*,#.ß#ß.#.####### _Crazy Yiuf dies! _You swap places.  There is an open translucent door here.  Things that are here: _a +3 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf _b - a +0 cloak hҼ h h hDA6.5 (1 h he hm+7.5 (2 hG hm hX+8.5 (3 h{ h 9  h^ +9.5 (4 h  h  h ,90.5 (5 h  hN 6 _You start putting on your armour. You continue putting on your +0 cloak. x5 h  h  h" Z _You finish putting on your +0 cloak. hL_ h hw _You swap places. h hf10/12== hP h== hf#.##.##.# ******,*,* ********#.##)##.#### *,*,* *,,,,,.)))).....#* ***** *****,,, ##..##.##.##..#*,**†.##.##.#**** **** <..†.#.##.######## *#### * .#...#.##........## ###..)# * #.#†.#.#####......####.)...# * .###...### ##...@9.#9.##..÷# 7.5 (7 .###..#### ##....#.###*#### .#.#...# *######## ..YY.#.# *,*####### .....##.# *,* *** ****# >....#..# *,****,* *,*,.######. .. h5...#.#* **,#,,,,***,*,#. #....#.#####..~~~,,,,,,*,#.ß#ß.# #.#..........~§~~~,*****,..#/#.#. hbQ hk4 h~ h- b#.##.##.#****,,,,,,*,* #.##.##.# ******,*,* *******##.##)##.#### *,*,* *,,, .##..)))).....#* ***** *****,, .##..##.##.##..# *, .##†.##.##.#****** .<..†.#.##.######## *#### ...#.##.. ###..)# ##.#†.#.###..####.)...# ..###...### hw0 _9.#9.##..÷# ..###..#### ##....#.###*#### ##.#.#...# *########YY.#.# *,* ......##.# *,* *** ****# .>....#..# *,****,* *,*,.######.#.#* **,#,,,,***,*,......# ##....#.#####..~~~,,,,,,*,#.ß#ß.# hj2  hG8 89. hC; +8.5 (1 h,E  h[H ! h!H#........,,,,,******,*#.##.##.#****,,,,,,*,* #.##.##.# ******,*,* ****** #####.##)##.#### *,*,* *,,, h.##..)))).....#* ***** *****, #.##..##.##.##..# *, #.##†.##.##.#******<..†.#.##.######## *#### .#.#...#.##.....@..## ###..)# ###.#†.#.###9.####.)...#.###...###..#9.##..÷# ...###..#### ##....#.###*#### .##.#.#...# *########YY.#.# *,* ......##.# *,* *** ****>....#..# *,****,* *,*,.#### *#.....#.#* **,#,,,,***,*,......! h`R! hVV^9.9! h\! hQ^! h#.,,,,,******,*#.##.##.#****,,,,,,*,*#.##.##.# ******,*,* #.##)##.#### *,*,* * .h.##..)))).....#* ***** ***** ##.##..##.##.##..# * ##.##†.##.##.#**** #.<..†.#.##.# *#### #.#.#...#.##....@.9.## ###..)# ! hx.###.#†.#.#####......####.)...# #...###...### ##......#9.##..÷# #...###..#### ##....#.###*#### ..##.#.#...# *######## #.....YY.#.# *,* .##.# *,* *** **** *#.>....#..# *,****,* *,*,.  *#.....#.#* **,#,,,,***,*,! h! h"9.1==400" hk#.,,,,,******,*#.##.##.#****,,,,,,*,*#.##.##.# ******,*,* #.##)##.#### *,*,* * ..h.##..)))).....#* ***** #.##..##.##.##..# #.##†.##.##.#**** " h#.<..†.#.##.# *#### ##.#.#...#.##...@.9..## ###..)# ..###.#†.#.#####......####.)...# ##...###...### ##......#9.##..÷# ##...###..#### ##....#.###*####.##.#.#...# *######## ##.....YY.#.# *,* ," h.##.# *,* *** **** **#.>....#..# *,****,* *,*,. *#.....#.#* **,#,,,,***,*," hp" hEf." h &1" h@" hW _Your blazeheart golem fades away." h#.,,,,,******,*#.##.##.#****,,,,,,*,*#.##.##.# ******,*,* #.##)##.#### *,*,* *.h.##..)))).....#* ***** #.##..##.##.##..##.##†.##.##.#****#.<..†.#.##." h # *#####.#.#...#.##.## ###..)#.###.#†.#.#####......####.)...# )##...###...### ##......#9.##..÷# .##...###..#### ##....#.###*#### ,...##.#.#...# *######## *##.....YY.#.# *,* ,.##.# *,* *** *****#.>....#..# *,****,* *,*,. *#.....#.#* **,#,,,,***,*," hp4" h6&2" hCE" hjH# hf: 3# hq< # hC # h}O B# hS # hX P==# hZ # h] # hb ,# hd # h}g # hj ,# hl # hXo # hss ,# hJu # hw # hl{ b2==# h} # h  Things that are here:  a +2 flail of protection; a +0 leather armour; an orc skeleton# hˆ # hM  _# h # h # hO ,# h # h # h # hΟ # h # ho # h P==# h # h # h ,# h # h߼ # hĽ ,# h= # h7 # h[ ,# h # h # hp ,# h # h # h0 ,# h # h # h ,# h # ha # h ,# h # h6 # h= ,# hV # h] # h ,# hf # h} # h= # h # h # h ,,,,,)##...###...### ##......#9.# ,***,.##...###..#### ##....#.### ,* *,,...##.#.#...# *######## ,***,*##........#.# *,* ,,,,,,,........##.# *,* *** # h+ *,******#.>....#..# *,****,* *, *,* ##.....#.## **,#,,,,***, *,* ##....#.#####..~~~,,,,,, *,* #.#..~§~~~,****22.5 (20.0) *,* ###[#.../....~§§~~~~* # h ,,* #.....#>#####~§Y>~~~** ,,* #[#####.# *~~~~~~~,*,* #<# #.# *,~~~~~,,* ,,*** #.# #.# *,,~~~,,,* ,,*#** #.# #.# *******,,* ,,,,,.,* #.# #.# *,** * # hQ ,**,*#.* #.#####.# *,****# h # h :§# h $ h~ ***,.##...###..#### #.###* * *,,...##.#.#...# *######## ***,*##........#.# *,* ,,,,,..##.# *,* *** *** ,******#.>....#..# *,****,* *, ,* ##.....#.## **,#,,,,***,* ,* #.#####..~~~,,,,,,* ,* .#..........~~~~~,***** ,* ###[~§~~~~~* ,* #.....#>#####~§~>~~~* ,* #[#####.# *~~~~~~~,* * #<# #.# *,~~~~~,,**** #.# #.$ h J# *,,~~~,,,*,*#** #.# #.# *******,,* *.,* #.# #.# *,** ** **,*#.* #.#####.# *,****, *#,*#.###.......# *,**,,,§§~~3.5 (1.0)$ hH $ hW 8~$ hܞ +4.5 (2$ h $ h 2 _h - a wand of polymorph (10)% h2 3% h5 % h9 % h? B% h0J _Found a staircase to the Ecumenical Temple.% hT ,.##...###..#### ##....#.###*## *,,...##.#.#...# *## ,*##........#.# *,* #........##.# *,* *** ****# *****#.>....#..# *,#*#*,* *,*,. ##.....#.## **.#..,,***,*,. ##....#.#####..§~~,,,,,,*,# #.#..~§§~~,*****,. ###[#.....@..~§§~~~~* **#6 #.....#>#####~~~>~~~** # #[#####.# *~~§§§~~,* # #<# #.# *,~~~~~,,* # ** #.# #.#[39;% h9_ 49m *,,~~~,,,* *# ,*#** #.# #.# *******,,* **..,* #.# #.# *,** **,o ,*#.* #.#####.# *,****,,. ,*#.###.......# *,**,,,,.§& h5 I& h; & hm= B& hfC X& hF & hF ,& hcH & hVJ & hzN  You enter the shallow water.Water & hQ N _Moving in this stuff is going to be slow.& h,U J& hU & hY 7& h[ & hb ##.#.#...# ######### .......#.# #.# ####### ......##.# #.# *## ****###### .>....#..# #.####.# *,*,.##### #.....#.## ##.#....###,*,......# ##....#.#####..~~§.....,*,#.ß#ß.##.#..........~~§~~.#****,..#/#. ###[#........~~~~~~~# **#.ß#ß.# #.....#>#####~§~@~§~#* #.o...33.7 (7.2 #[#####.# #~§~~§§~.# #.#### #<# #.# #.~~§~~..# #o#### #.# #.# #..~~~...#[39& hf ;49m *#o#### #.########..# **..o### #.#  *.## **,o...### #.#### *,#***,,.....## #.......# *,**,,,,......# ...###### *,**,*,,,,,,,,*& hh & hk K§§& hyn i _There is a staircase to the Ecumenical Temple here.' h§§§~~§~~§4.7 (1.0 _' h( h  #.....# #.....# #.....# #.....#  #.....# #.....#  #.._..## ##.._..#  #......## ##......#  ##......#####......##  #.................#  ##...............## Temple ##......@......##  ##...............##  #.................#  ##......#####......## #......## ##......# #.._..##[39;49( hVm ##.._..# #.....# #.....# #.....# #.....# #.....# #.....#  You climb downwards. Welcome to the Ecumenical Temple! Found four altars.( h"9_( h,-5.5 (1.8( h( hj _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. h i#.....# #.....# #.....# #.....# #.....# #.....# #.._..## ##.._..#  hG#......## ##......# ##......#####......## #...........# ##.....## ##......<## ##.....## #...........# ##......#####.###......## ##......##.._..## ##.._..##.....# #.... h3.##.....# #.....#  h h360 _ h h h7 #.....# #.....# #.....# #.....# #.._..###.._..# #......##....# ##......###### #................. ##........## ##<......#.........## #..........##......#####......## ## ##......# #.._ ##.._..# #..... #.....# #.....# #....# #.....# #.....# #.....####.....#7[11;76 hAH_ ha #.....# #.....# ha  #.._..###.._..# #......##....# ##......###### #................. ##........## ##<......#.........## #..........##......#####......## ## ##......# #.._ ##.._..# #..... #.....# #.....# #.....# #.....# #.....# #.....####.....# #......##......# h(<8 hy.@_ hX #.....# #.....# #..... #.....# #.._ ##.._..# ## ##......##......#####......## #..........###.........## ##<..... ##........## #................. ##......#####......## #......##.....# #.._..###.._..# #.....# #.....# #.....# #.....# #..... #.....# # ##.....#[39 hC4;49m9 hF #.....# #.....# #.....# #.....# #..... #.....# #.._ ##.._..# ## ##......###......#####......## #..........###.........## ##< ##........## #................. ##......#####.## #......## ##......# #.._..###.._..# #.....# #.....# #.....# #.....# #..... #.....#_40_[37 h m h} #.....###.....# #.....# #.....# #.....# #.....# #..... #.....# #.._ ##.._..# ## ##......# h~+##......#####......## #.......##...@.....## ##< ##........## #................. h8 ##......####### #......##....# #.._..###.. h_..#  #.....# #.....#  #.....# hoE #.....# h Y1 h tM.## ##.# #...# #..._..## ##.._#......## ##......#.#####.##.....##.........## ##......<## ##...............####..... h9" :_ h& &2 h+ 9_ h{-  hҬJM#......#####......#.## ##.# #...# #..._..## ##.._#......## ##......#.#####.#......##.........####......<......#####.._..##_ hz<3 hb hc M ..... #......#####......#.## ##.# # hF...# #..._..## ##.._#.....@## ##......#.#####.#.................##...............##......## hW h&4 h h h....#..# #.####.# *,*,.###### #.....#.## ##.#....###,*,......# ##....#.#####..~~~.....,*,#.ß#ß.##.#..........~~§~~.#****,..#/#.# ###[#........~~§§~~~# **#.ß#ß.#Dungeon:5 #.....#>#####~§§@~§~#* #.o...# #[#####.# #~~~~§~§.# #.##### #<# #.# #.~~§§~..# #o##### #.# #.# #..~~~...# *#o##### #.#[37 hhm #.# #######..# **..o#### #.# #.# *.## **,o...###  #.#####.# *,#***,,.....##  #.......# *,**,,,,......#  ...###### *,**,*,,,,,,,,* §~@~§§§~ h!,4.0 (2.5§§§ _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here. hy3 h hF h A  You enter the shallow water. hWater  _Moving in this stuff is going to be slow. hJ hM h, hF hm h_, hT h"  h#, h$ h& h), h* h, hz/, h0 h2 h$5, h96 h7 h9, h: h*< h>, h? hWA hEI  You enter the shallow water. hE8Water  hF hHN _Moving in this stuff is going to be slow. hK4 hL h2N hQ, hR hT hW7 hY hzZ h]0 h`^ h_ hbb, h\c hd h&g, hg hi hok, hl hPm ho, h7p hq h0t, ht hnv hx, hxy h{ h/'#.# #~§§§§§§.# #.#####.###  #.# #.~§§~~..# #o#####.  #.# #..~~~...# *#o#####.  #.# #######..# **..o####....  #.# #.## **.o...#######.# #.#***.......##### ....# #.#*,..,......###### #.##.#,,,,,,,,*  h5m#.@..#*,,,,,*,*  ###..#**,,,**,*  *..# *,,***,*  *..#**,****,** *##..##.,,**,,, *.......,,,,,,,.... o   orc priest (asleep) ###.....#.,,**,,,##o   orc wizard (asleep) #.<.......,****,** #.#.....##** *,* h1509.0 (25.0) h-10.0 (26 hr h h9S §.#  #.# ~..#  #.# ...#  #.# #..# **..  #.# #.## **.o. #.#***... #.#*,.. #.##.#  #.@..#  ###..#  h?:*..#   *..#  *##..# *..... ###.....# #.<......   *,*  h §.#  #.# ~..#  #.# ...#  #.# #..# **..  #.# #.## **.o. #.#***... #.#*,.. hE #.##.#  #.@..#  ###..#  *..#   *..# *##..# *..... ###.....# #.<......   h h̢ h hd _There are monsters nearby! h: Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c - Launch Clockwork BeeForgecraft1%3  d + Forge Blazeheart Golem Fire/Forgecraft 8% 4 Select a spell to describe[!]/[I] toggle spell headers h h h###.# #~§§§§§§.# #.#####.### MrZuerg the Fabricator#.# #.~§§~~..# #o#####.### Mountain Dwarf of Gozag  Gold: 157#.# #..~~~...# *#o#####.### Health: 68/68 ========================#.# #######..# **..o####.... Magic: 12/12 ========================#.##.## **.o...####### AC: 6Str: 13 ###.##.#***.......###### EV: 10Int: 18 ....##.#*,..,......##### SH: 0Dex: 8 ######.##.#,,,,,,,,*XL:  8 Next: 96% hJPlace: Dungeon:5#.@..#*,,,,,*,*Noise: ---------  Time: 5510.0 (0.0)###..#**,,,**,*o) +2 whip (flame)*..# *,,***,*Cast: Kinetic Grapnel*..#**,****,***##..##.,,**,,,####*.......,,,,,,,.... o   orc priest (asleep)###.....#.,,**,,,#### o   orc wizard (asleep)#.<.......,****,**#.#.....##** *,* _There is a staircase to the Ecumenical Temple here.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _There are monsters nearby! hBQ hXT  Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h###.# #~§§§§§§.# #.#####.### MrZuerg the Fabricator  #.# #.~§§~~..# #o#####.### Mountain Dwarf of Gozag  Gold: 157  #.# #..~~~...# *#o#####.### Health: 68/68 ========================  #.# #######..# **..o####.... Magic: 9/12==================------  #.# #.## **.o...####### AC: 6Str: 13 ###.# #.#***.......###### EV: 10Int: 18 ....# #.#*,..,......##### SH: 0Dex: 8 ##### #.##.#,,,,,,,,*  XL:  8 Next: 96% Place: Dungeon:5 #.@..#*,,,,,*,*  Noise: ---------  Time:[ hbm 5510.0 (0.0) ###..#**,,,**,*  o) +2 whip (flame) *..# *,,***,*  Cast: Kinetic Grapnel *..#**,****,**  *##..##.,,**,,,#### *.......,,,,,,,.... o   orc priest (asleep) ###.....#.,,**,,,#### o   orc wizard (asleep) #.<.......,****,**  #.#.....##** *,* _There are monsters nearby!Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip (asleep) h'q###.# #~§§§§§§.# #.#####.### MrZuerg the Fabricator#.# #.~§§~~..# #o#####.### Mountain Dwarf of Gozag  Gold: 157#.# #..~~~...# *#o#####.### Health: 68/68 ========================#.# #######..# **..o####.... Magic: 9/12==================------#.# h>u#.## **.o...####### AC: 6Str: 13 ###.##.#***.......###### EV: 10Int: 18 ....##.#*,..,......##### SH: 0Dex: 8 ######.##.#,,,,,,,,*XL:  8 Next: 96% Place: Dungeon:5#.@..#*,,,,,*,*Noise: ---------  Time: 5510.0 (0.0)###..#**,,,**,*o) +2 whip (flame)*..# *,,***,*Cast: Kinetic Grapnel*..#**,****,***##..##.,,**,,,####*.......,,,,,,,.... o   orc priest (asleep)###.....#.,,**,,,#### o   orc wizard (asleep)#.<.......,****,**#.#..... hx ##** *,*Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip (asleep)  You lock target on the orc priest and prepare to deploy your bee.==1.0 (1Winding  h h"Honfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 whip (asleep)  You lock target on the orc priest and prepare to deploy your bee. _(Press . to continue winding your bee.) hq  hz `.oo h| Y--2.  h… V _You continue winding your clockwork bee... hIE{  You continue winding your clockwork bee... hT .o..ooooo 2 orc wizards (1 wandering)o   orc (wandering)The orc priest shouts! You hear a shout! h@[}  The orc wizard gestures at you while chanting. ht oo  You easily resist. h1Z==3..  h hR, _The orc wizard shouts! hc oy(ally target)oy   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the orc priest.  The orc shouts! You hear an angry growl. h8* hJ    orc wizard  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes! h:B {Deactivating autopickup; reactivate with Ctrl-A. hI ****The orc wizard casts a spell at you. h h, h.o....oy. hH4Kinetic Grapnel hA h9= _The magic dart hits your clockwork bee. h hT Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c + Launch Clockwork Bee Forgecraft1% 3 d - Forge Blazeheart GolemFire/Forgecraft8%4 Select a spell to describe[!]/[I] toggle spell headers ho@ h"H h=RP###.# #~§§§§§§.# #.#####.### MrZuerg the Fabricator#.# #.~§§~~..# #.#####.### Mountain Dwarf of Gozag  Gold: 157#.# #..~~~...# *#.#####.### Health: 68/68 ========================#.# #######..# **oo.####.... Magic: 9/12 hFU==================------#.##.## **..{..####### AC: 6Str: 13 ###.##.#***.......###### EV: 10Int: 18 ....##.#*,.o,......##### SH: 0Dex: 8 ######.##y#,,,,,,,,*XL:  8 Next: 96% Place: Dungeon:5#.@..#*,,,,,*,*Noise: ==-------  Time: 5514.0 (0.0)###..#**,,,**,*o) +2 whip (flame)*..# *,,***,*Cast: Kinetic Grapnel*..#**,****,***##..##.,,**,,,####*.......,,,,,,,.... o   orc priest (ally target)###.....#.,,**,,,#### o   orc wizard[16;13 h VH#.<.......,****,**o   orc#.#.....##** *,*y   clockwork bee (minion)The orc shouts! You hear an angry growl.  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!  Deactivating autopickup; reactivate with Ctrl-A.The orc wizard casts a spell at you. _The magic dart hits your clockwork bee. h{_ hDb h&h hj h1  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hU,< o..oo.o.9 o 2 orcs (1 missile)9   blazeheart golem (minion)(…)You bind the heart of a blast furnace in slag iron.5--------=5.0 (1 _Your clockwork bee stings the orc priest! hQy  Your clockwork bee stings the orc priest.  The orc priest misses your clockwork bee. .oo.ho9.h   black bearo   orc priest (ally target)o   orc wizardoo 2 orcs (1 missile)A black bear comes into view. h---6 _Your clockwork bee stings the orc priest. hk  hvl , hOo a  Your blazeheart golem's core grows cold and it stops moving. hN  The orc priest hits your clockwork bee with a +0 whip.  Your clockwork bee stings the orc priest! h՗ U..o.o.h$oo   orc wizardoo 2 orcs (1 missile) h 9   blazeheart golem (minion, paralysed) h [157 6==------ hl Q9---7 h  h J _The orc priest dies! hR #.# #.~§§~~..# #.#####.##.# #..~~~...# *#.#####.##.# #######..# *#...####.....#.# #.## *#.o...######## ##.# #.#*##o.h.. ...# #.#*.$o,.. ####  h#.##y#,,,,,,,,*  #....#*,,,,,*,* ###@9#**,,,**,*  #..# *,,***,* #..#**,****,**##..##.,,**,,,#####*.......,,,,,,,.....###.....#.,,**,,,##### o   orc#.<.......,****,** 9   blazeheart golem (minion, paralysed)#.#.....##** *,* y   clockwork bee (minion) ############.#.....# **,**  Your clockwork bee locks its sights upon the orc. h  Your blazeheart golem's core flares to life once more.  Something hits your clockwork bee.The orc hits your clockwork bee but does no damage. hS o.*.o 2 orcs (1 missile, 1 ally target))*   dormant clockwork bee (minion)Something misses your clockwork bee. Your clockwork bee stings the orc. h&8 hb _Your clockwork bee winds down and falls to the ground. hi .   orc (Something hits your dormant clockwork bee but does no damage.The orc hits your dormant clockwork bee but does no damage.9 h  hy hY_Something hits your dormant clockwork bee but does no damage. hb h IPM#~§§§§§§~§§~~ #.#..~~~...# *#.#####.###########..# *#...####.....  #.## *#.....# ###.#*##oo.....# ....#*.*o,......###### ######.#,,,,,,,#..@.#*,,,,,###.9#**,,, *,,***,* #..#**,****,**o   orc wizard#o 2 orcs (1 missile, 1 ally target).....## h4S  The orc wizard hits your dormant clockwork bee but does no damage.  The orc hits your dormant clockwork bee but does no damage. h@b59.(ally target))20 _Something hits your dormant clockwork bee but does no damage. hxH->#####~§~>~~~## #.o...#[# #.# #~§§§§§§.# #.#####.# #.# #.~§§~~..# #.#####.# #.# #..~~~...# *#.#####.##### #.# #######..# ####...... #.# #.## *#.....## #.# #.####oo.....## ..# #.##.*oh......####### ####.##@#,,,,,,,,* #....#*,,,,,*,*  hIIs###9.#**,,,**,* #..# *,,***,* #..#**,****,***##..##.,,**,,,###### h   black bear *.......,,,,,,,...... o   orc wizard (ally target)###.....#.,,**,,,###### oo 2 orcs (1 missile)#.<.......,****,*9   blazeheart golem (minion) (…) h&U hGZ}  The orc wizard gestures at you while chanting. hU~  The magic dart hits your dormant clockwork bee. .ho   orc wizard (ally target)oo 2 orcs (1 missile, 1 ally target)9   blazeheart golem (minion, paralysed)*   dormant clockwork bee (minion)The orc hits your dormant clockwork bee with a +2 hand axe of electrocution!====1 _Your blazeheart golem's core grows cold and it stops moving. hXX h` o.o.oounaware)  You deconstruct your dormant clockwork bee.--2 hwI _The orc is distracted by your dazzling golden aura. h˕-#.# #~§§§§§§.# #.#####.  #.# #.~§§~~..# #.#####.  h #.# #..~~~...# *#.#####.  #.# #######..# *#...####.....  #.# #.##..######## ##.# #.####o...... ...# #.##.o.o...... #### #.##.#h,,,,,,,*  #..@.#*,,,,,*,* ###9.#**,,,**,* #..# *,,***,* #..#**,****,***##..##.,,**,,,##### *.......,,,,,,,.....###.....#.,,**,,,##### o   orc ( #.<.......,****,**  #.#.....##** *, h h hm hP htLho#,9.h   black bearo   orc wizard (ally target)o   orc (unaware)9   blazeheart golem (minion) h«\157--3 h hL _Your blazeheart golem's core flares to life once more. hv .~§§~~..~~~.*#.# h|\######..# *#...####..... #.## *#.....######## ##.####o...... ..#.##.h.o...... ###.##o#,,,,,,,,*  #...9#*,,,,,*###@.#**,,,* #..# *,,***,****,** hM*##..##.,,**,,,#####.......,,,,,,,.....###.....#.,,**,,,#####.<.......,****,** #.....##** *,* ########### **,** h $ hL+~  The orc is no longer distracted by gold.  The orc wizard attacks as it pursues you! h. hQ  The orc wizard hits you with a +0 dagger.  Your blazeheart golem punches the orc wizard!! h].$h$#9   blazeheart golem (minion) h^ h|d #.# #.~§§~~..# #.#####.#### MrZuerg the Fabricator#.# #..~~~...# *#.#####.#### Mountain Dwarf of Gozag  Gold: 157  hf#.# #######..# *#...####..... Health: 67/68 =======================-#.##.## *#.....######## Magic: 6/12============------------ ##.##.####.......####### AC: 6Str: 13 ...##.##.$.o......###### EV: 10Int: 18 #####.##h#,,,,,,,,*SH: 0Dex: 8#..$9#*,,,,,*,*XL:  8 Next: 102% Place: Dungeon:5###@.#**,,,**,*Noise: ==-------  Time: 5524.0 (1.0)#..# *,,***,*o) +2 whip (flame)#..#**,****,**Cast: Kinetic Grapnel*## hg..##.,,**,,,#####*.......,,,,,,,.....###.....#.,,**,,,##### h   black bear#.<.......,****,**9   blazeheart golem (minion)#.#.....##** *,* ############.#.....# **,** _The orc is distracted by your dazzling golden aura. _Your blazeheart golem's core flares to life once more.  The orc is no longer distracted by gold.  The orc wizard attacks as it pursues you!  The orc wizard hits you with a +0 dagger.  Your blazeheart golem punches the orc wizard!! h j _The orc wizard dies!You have reached level 9! h s/  --more-- h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  hڊ 72/74-3-209 1%  h  h S _You feel clever. x2 h` #.# #..~~~...# *#.#####.# #.# #######..# *#...####...... #.# #.## *#...##### #.# #.####... ..# #.##.$.o ### #.##h#,,,,,,,,*  #..$9#*,,,,,*,* ###..#**,,,**,*  #.@# *,,***,* #..#**,****,**##..##.,,**,,,######*.......,,,,,,,......###.....#.,,**,,,#######.<.......,****,**  h5 v#.#.....##** *,* ###########.#.....# **,* ............###.###*****,,,****** h'  The black bear bites your blazeheart golem but does no damage.  The black bear completely misses your blazeheart golem. h3 G(ally target) h4 ]37=-- h5 5 h<  hA A _The black bear claws your blazeheart golem. hE& ~§§~~ ..~~~...# *#.#####.############..# *#...####......#.## *#.....# ##.####.......# ...##.$.o......####### ####.##h#,,,,,,,#..$9#*,,,,,###.@#**,,, *,,***,*  #..#**,****,** ##..##.,,**,,,###### *.......,,,,,,,......##.....#.,,**,,,######.<.......,****,** #.#** * ###########.#.....# **,**  The black bear barely misses your blazeheart golem.  The black bear claws your blazeheart golem but does no damage. x2=-6{  hM2 d_Your blazeheart golem closely misses the black bear. h  The black bear bites your blazeheart golem but does no damage.  The black bear barely misses your blazeheart golem. h!oo   orc (missile)9   blazeheart golem (minion) h|#&7 h', hz1T _The black bear claws your blazeheart golem but does no damage. h E  The black bear bites your blazeheart golem but does no damage.  The black bear claws your blazeheart golem but does no damage. o  orcThe black bear claws your blazeheart golem.4=8 _Your blazeheart golem barely misses the black bear. h1D  The black bear bites your blazeheart golem.  The black bear claws your blazeheart golem.=9 _The black bear barely misses your blazeheart golem. h{Q  The black bear bites your blazeheart golem but does no damage.  The black bear completely misses your blazeheart golem. o   orc (missile) The black bear claws your blazeheart golem but does no damage.=30 _Your blazeheart golem punches the black bear! hXc  The black bear bites your blazeheart golem but does no damage. h.-1 h h!W _The black bear claws your blazeheart golem but does no damage. x2 hy  The black bear bites your blazeheart golem but does no damage. h  hX The black bear claws your blazeheart golem but does no damage. x2  Your blazeheart golem punches the black bear!! h $*o   orc (ally target)*   blazeheart core  The black bear dies! hsN} =5-2 _Your blazeheart golem falls apart, revealing its core! _Your Maces & Flails skill increases to level 7! h?L.~~~.*######..# *#...####...... #.## *#.....##########.####....... .#.##{ooo...... ##.##$#o,,,,,,,*  hfO#..$*#*,,,,,*###..#**,,,* #.@# *,,***,****,***##..##.,,**,,,######.......,,,,,,,......###.....#.,,**,,,######.<.......,****,** .#.....##** *,* ###########. **,** ............###.###*****,,,****** hz hD##### h|  hf ○°☼☼☼Your blazeheart core explodes! hd h]o8=========3 h h8* _You hear a shout! x2 hT  Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hV "#.# #..~~~...# *#.#####.##### MrZuerg the Fabricator #.# #######..# *#...####...... Mountain Dwarf of Gozag  Gold: 157 #.# #.## *#.....######### Health: 74/74 ========================  hZ #.# #.####.......######## Magic: 5/13=========--------------- ..# #.##{ooo......####### AC: 6Str: 13 ### #.##○#o,,,,,,,*  EV: 10Int: 20 #..°☼#*,,,,,*,*  SH: 0Dex: 8 ###☼☼#**,,,**,*  XL:  9 Next:  5% Place: Dungeon:5 #.@# *,,***,*  Noise: =======--  Time: 5533.0 (0.0) #..#**,****,**  o) +2 whip (flame) *##..##.,,**,,,###### Cast: Kinetic Grapnel *.......,,,,,,,...... ###.....#.,,**,,,###### #.<.......,****,** hi[ =  o   orc #.#.....##** *,* ###########.#.....# **,** ............###.###*****,,,****** _You hear a shout! x2  Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +2 hand axe of electrocution (severely wounded) h#k #.# #..~~~...# *#.#####.##### MrZuerg the Fabricator #.# #######..# *#...####...... Mountain Dwarf of Gozag  Gold: 157 #.##.## *#.....######### Health: 74/74 ======================== #.##.####.......######## Magic: 8/13==============---------- ..##.##{ooo......####### AC: 6Str: 13 ####.##○#o,,,,,,,*EV: 10Int: 20#..°☼#*,,,,,*,*SH: 0Dex: 8###☼☼#**,,,**,*XL:  9 Next:  5% Place: Dungeon:5#.@# *,,***,*Noise: =======--  Time:[40 hÊ m 5533.0 (0.0)#..#**,****,**o) +2 whip (flame)*##..##.,,**,,,###### Cast: Kinetic Grapnel*.......,,,,,,,......###.....#.,,**,,,#######.<.......,****,**o   orc#.#.....##** *,* ###########.#.....# **,** ............###.###*****,,,******Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +2 hand axe of electrocution (severely wounded)  Okay, then. _ h  h Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c + Launch Clockwork Bee Forgecraft1% 3 d - Forge Blazeheart GolemFire/Forgecraft6%4 Select a spell to describe[!]/[I] toggle spell headers hk Forge Blazeheart Golem Constructs a shell of slag iron around a volatile elemental spark. It is capableof raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact. Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is destroyed while the golem is still active, its exposed core will violently detonate a moment later. It gains greater explosive damage at higher power. Level: 4 hlSchools: Fire/ForgecraftFail: 6% Power: 33% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 13 fire damage. You can sustain at most one creature summoned by this spell. h  Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike Launcher Forgecraft1% 2  c + Launch Clockwork Bee Forgecraft1% 3  d - Forge Blazeheart Golem Fire/Forgecraft 6% 4 Select a spell to describe[!]/[I] toggle spell headers h h h#.# #..~~~...# *#.#####.##### MrZuerg the Fabricator #.# #######..# *#...####...... Mountain Dwarf of Gozag  Gold: 157 #.# hgc#.## *#.....######### Health: 74/74 ======================== #.##.####.......######## Magic: 8/13==============---------- ..##.##{ooo......####### AC: 6 h,Str: 13 ####.##○#o,,,,,,,*EV: 10Int: 20#..°☼#*,,,,,*,*SH: 0Dex: 8 h`###☼☼#**,,,**,*XL:  9 Next:  5% Place: Dungeon:5#.@# *,,***,*Noise: =======--  Time: 5533.0 (0.0)#..#**,****,**o) +2 whip (flame) hx*##..##.,,**,,,###### Cast: Kinetic Grapnel*.......,,,,,,,......###.....#.,,**,,,#######.<.......,****,**o   orc#.#.....##** *,* ###########.#.....# **,** ............###.###*****,,,******Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +2 hand axe of electrocution (severely wounded) _Okay, then. hW h! h) hJ- h ###########.#.....# **,** ............###.###*****,,,******  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hP2 h7$°$○9○9   blazeheart golem (minion) h94-------===----4.0 (1Kinetic Grapnel h@ h0BI _You bind the heart of a blast furnace in slag iron. h 0 #.# #..~~~...# *#.#####.  #.# #..# *#...####  #.# h Q #.## *#..... ##.# #.####........# #.##{$oo......# #.##°#o,* #..$○#*,,,,,*,* h#  ###9○#**,,,**,* #@.# *,,***,* #..#**,****,** *##..##.,,**,,, *......., ###.....#.,,**,,, #.<.......,****,** #.#.....##** *,*##.#.....# **,**.###.###*****,,, h-&  hz*  h#4 o.$9○○ h4 o   orc (missile, ally target)9   blazeheart golem (minion) h8 k-------5Kinetic Grapnel hA  hE J _Your blazeheart golem is engulfed in blazing flames. h` htcReally walk into that cloud of flame? Y - Yes  N - No h#Q hp` #.# #.~§§~~..# #.#####.#### MrZuerg the Fabricator#.# #..~~~...# *#.#####.#### Mountain Dwarf of Gozag  Gold: 157 #.# #######..# *#...####..... Health: 74/74 ========================#.##.## *#.....######## Magic: 4/13=======----------------- ##.# h*q#.####.......####### AC: 6Str: 13 ...##.##{o.o......###### EV: 10Int: 20 #####.##$#o,,,,,,,*SH: 0Dex: 8 ht#..$9#*,,,,,*,*XL:  9 Next:  5% Place: Dungeon:5###@○#**,,,**,*Noise: ---------  Time: 5535.0 (0.0)#..# *,,***,*o) +2 whip (flame)#..#**,****,**Cast: Kinetic Grapnel*##..##.,,**,,,#####*.......,,,,,,,.....###.....#.,,**,,,##### o   orc (missile, ally target)#.<.......,****,**9   blazeheart golem (minion)#.#.....##** *,* ############.#.....# **,**Aim: an orc, wielding a +2 hand axe of electrocution (severely wounded) _Okay, then.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You bind the heart of a blast furnace in slag iron. _Your blazeheart golem is engulfed in blazing flames. hx hz h{ hd .oo° You are engulfed in blazing flames.  h(4Your blazeheart golem is engulfed in blazing flames. hZ_58------6.0 (1 h2 hID _Your blazeheart golem barely misses something. h3 #~§§§§§§~§§~~ #.#..~~~...# *#.#####.###########..# *#...####.....   hL4 a#.## *#.....# ###.####.......# ....##.ooo......###### ######$#o,,,,,, h5 F#..@9#*,,,,,###°°#**,,, *,,***,*  #..#**,****,** hB8 +##..##.,,**,,,##### *.......,,,,,,,..... oo 2 orcs (1 missile, 1 ally target)##.....#.,,**,,,#####<.......,****,** #** * h:  h1B ...   orc ( hC c9=-----7 hI  hN x  Things that are here: _7 gold pieces; a +0 dagger; a +0 robe h? h A hO  o,o 2 orcs (1 missile, 1 ally target) Something hits you. hQ^5--==8 hZ h4_> _Your blazeheart golem punches something! h .# #.~§§~~..# #.#####.# #.# #..~~~...# *#.#####.# #.# #######..# *#...####...... #.# #.## *#.....######### #.# #.####...... ..# #.##oo.o.. ### #.##$#,,,,,,,,*  #..$9#*,,,,,*,* ###.@#**,,,**,*  #..# *,,***,* #..#**,****,**##..##.,,**,,,######*.......,,,,,,,......###.....#.,,**,,,#######.<.......,****,** #.#.....##** *,* ###########.#.....# **,* h)  (The orc throws a boomerang. h = $The boomerang hits your blazeheart golem.-9 _Something hits your blazeheart golem but does no damage. h8  ((The orc throws a boomerang.  The boomerang barely misses your blazeheart golem. hz S  The boomerang hits you but does no damage.  The orc is distracted by your dazzling golden aura.  Your blazeheart golem punches something! o$9odistracted, 1 al…) Reactivating autopickup.6=-6-40 hJ L _You feel a bit more experienced. h7#.# #~§§§§§§.# #.#####.  #.# #.~§§~~..# #.#####.  #.# #..~~~...# *#.#####.####  #.# #######..# *#...####.....  #.# hK8 #.## *#.... ##.# #.####... ...# #.##oo.o......###### #### #.##$#,,,,,,,,* #..@9#*,,,,,*,*###..#**,,,**,* #..# *,,***, #..#**,****,** h8 *##..##.,,**,,,##### *.......,,,,,,,..... ###.....#.,,**,,,##### #.<.......,****,** #.#.....##** *, h< hFf$ooo hHe5==-1 h3Q hWx  Things that are here: _7 gold pieces; a +0 dagger; a +0 robe h.# #.~§§~~..# #.#####.# #.# #..~~~...# *#.#####.# #.# #######..# *#...####...... #.# #.## *#.....######### #.#  h&#.####...... ..# #.##o$.o.. ### #.##o#,,,,,,,,*  #..$9#*,,,,,*,* ###.@#**,,,**,*  #..# *,,***,* #..#**,****,**##..##.,,**,,,######*.......,,,,,,,......###.....#.,,**,,,#######.<.......,****,** #.#.....##** *,* ###########.#.....# **,* hΓ hX9   h1The orc throws a boomerang. h& **  coreThe boomerang hits your blazeheart golem.  Your blazeheart golem punches the orc. h3'.=2 hL- h1v _Your blazeheart golem falls apart, revealing its core! hd .~~~.*######..# *#...####...... #.## *#.....##########.####....... .#.##o$.o...... ##.##o#,,,,,,,,*  #..$*#*,,,,,*###..#**,,,* #.@# *,,***,****,***##..##.,,**,,,######.......,,,,,,,......###.....#.,,**,,,######.<.......,****,** .#.....##** *,* ###########. **,** ............###.###*****,,,****** h  h S  Your blazeheart core explodes!The fiery explosion engulfs the orc!!#####o   orc (unaware) h} o☼○☼○○oThe orc dies!7=7=======3 _The orc shouts! You hear a shout! hXJ h/L Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft hM1%1  b - Construct Spike LauncherForgecraft1%2  c - Launch Clockwork BeeForgecraft1%3  d + Forge Blazeheart Golem Fire/Forgecraft 6% 4 Select a spell to describe[!]/[I] toggle spell headers h- #.# #..~~~...# *#.#####.##### MrZuerg the Fabricator #.# #######..# *#...####...... Mountain Dwarf of Gozag  Gold: 157 #.##.## *#.....######### Health: 57/74 ==================------ #.##.####.......######## Magic: 5/13=========--------------- ..##.##o$.o......####### AC: 6Str: 13 ####.##☼#,,,,,,,,*EV: 10Int: 20#..○☼#*,,,,,*,*SH: 0Dex: 8###○○#**,,,**,*XL:  9 Next:  7% Place: Dungeon:5#.@# *,,***,*Noise: =======--  h  Time: 5543.0 (0.0)#..#**,****,**o) +2 whip (flame)*##..##.,,**,,,###### Cast: Kinetic Grapnel*.......,,,,,,,......###.....#.,,**,,,#######.<.......,****,**o   orc#.#.....##** *,* ###########.#.....# **,** ............###.###*****,,,******Your blazeheart golem punches the orc. _Your blazeheart golem falls apart, revealing its core!Your blazeheart core explodes!The fiery explosion engulfs the orc!!  The orc dies! _The orc shouts! You hear a shout! h!T  Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h #.# #..~~~...# *#.#####.##### MrZuerg the Fabricator #.# #######..# *#...####...... Mountain Dwarf of Gozag  Gold: 157 #.# #.## *#.....######### Health: 57/74 ==================------ #.# #.####.......######## Magic: 4/13=======----------------- ..# #.##o$.o......####### AC: 6Str: 13 ### #.##*#,,,,,,,,*  EV: 10Int: 20 #..○*#*,,,,,*,*  SH: 0Dex: 8 ###○*#**,,,**,*  XL:  9 Next:  7% Place: Dungeon:5 #.@# *,,***,*  Noise: =======--  Time: 5543.0 (0.0) #[39;4 ho j9m..#**,****,**  o) +2 whip (flame) *##..##.,,**,,,###### Cast: Kinetic Grapnel *.......,,,,,,,...... ###.....#.,,**,,,###### #.<.......,****,**  o   orc #.#.....##** *,* ###########.#.....# **,** ............###.###*****,,,******Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 hand axe of electrocution (severely wounded, 78% to  hit) h)#.# #..~~~...# *#.#####.##### MrZuerg the Fabricator #.# #######..# *#...####...... Mountain Dwarf of Gozag  Gold: 157 #.# h**#.## *#.....######### Health: 57/74 ==================------ #.##.####.......######## Magic: 4/13=======----------------- ..##.##*$.o......####### AC: 6Str: 13 ### h*#.##*#,,,,,,,,*EV: 10Int: 20#..○*#*,,,,,*,*SH: 0Dex: 8###○*#**,,,**,* hI+XL:  9 Next:  7% Place: Dungeon:5#.@# *,,***,*Noise: =======--  Time: 5543.0 (0.0)#..#**,****,**o) +2 whip (flame)*##..##.,,**,,,###### Cast: Kinetic Grapnel*.......,,,,,,,...... h+###.....#.,,**,,,#######.<.......,****,**o   orc#.#.....##** *,* ###########.#.....# **,** ............###.###*****,,,****** h-Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 hand axe of electrocution (severely wounded, 78% to  hit) h޻o○○○○○onfirm with . or Enter, or press ? or * to list all spells.   hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +2 hand axe of electrocution (severely wounded, 78% to  hit)  The kinetic grapnel misses the orc. hY===----4.0 (1 hj h> _The orc is no longer distracted by gold. h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h)S#.# #..~~~...# *#.#####.##### MrZuerg the Fabricator #.# #######..# *#...####...... Mountain Dwarf of Gozag  Gold: 157 #.# #.## *#.....######### Health: 57/74 ==================------ #.# #.####.......######## Magic: 3/13=====------------------- ..# #.##o$.o......####### AC: 6Str: 13  hT### #.##*#,,,,,,,,*  EV: 10Int: 20 #..○*#*,,,,,*,*  SH: 0Dex: 8 ###○*#**,,,**,*  XL:  9 Next:  7% Place: Dungeon:5 #.@# *,,***,*  Noise: ===------  Time: 5544.0 (0.0) #..#**,****,**  o) +2 whip (flame) *##..##.,,**,,,###### Cast: Kinetic Grapnel *.......,,,,,,,...... ###.....#.,,**,,,###### #.<.......,****,**  o   orc #.#.....##** *,* ###########.#.....# **,** ............###.###*****,,,******Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel hWV% (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 hand axe of electrocution (severely wounded, 78% to  hit) h#.# #..~~~...# *#.#####.##### MrZuerg the Fabricator #.# #######..# *#...####...... Mountain Dwarf of Gozag  Gold: 157 #.# #.## *#.....######### Health: 57/74 ==================------ #.# #.####.......######## Magic: 3/13=====------------------- ..# #.##o$.o......####### AC: 6Str: 13 ### #.##○#,,,,,,,,*  EV: 10Int: 20 #..○○#*,,,,,*,*  SH: 0 h Dex: 8 ###○○#**,,,**,*  XL:  9 Next:  7% Place: Dungeon:5 #.@# *,,***,*  Noise: ===------  Time: 5544.0 (0.0) #..#**,****,**  o) +2 whip (flame) *##..##.,,**,,,###### Cast: Kinetic Grapnel *.......,,,,,,,...... ###.....#.,,**,,,###### #.<.......,****,**  o   orc #.#.....##** *,* ###########.#.....# **,** ............###.###*****,,,******Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 hand axe of electrocution (severely wounded, 78% to  hit)  The kinetic grapnel hits the orc. h     #.##  #.#### #.##$ #.##*  #..○*  ###○*  #.@#     h #.<......  #.#.....##** #.#.....#  hʔO○°○°° h0m--5.0 (1Kinetic Grapnel h h  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +2 hand axe of electrocution (severely wounded, 78% to  hit)  The kinetic grapnel hits the orc. _You kill the orc! h384==9=157==60=15== ha!2===3=6==45===6=7=7= hy8=8==9=== hã701=9== h2===310/13== $$...--- _You start resting.95.0 (50.0)4=-6.0 (51 _HP restored. h 3 h  h% == h'  h!- , h.  h4  h4 9= h6  h: , h;  h> b1== h@  hC , hE  hK B hQ == h[  h j 2== hh{ B== h_  _You start resting. h 616.0 (203==7.0 (21 _Magic restored. h4 #.# #.~§§~~..# #.#####.  #.# #..~~~...# *#.#####.####  #.# #######..# *#......  #.# #.## *#. ##.# h\8 #.####. ...# #.##$$.o......###### #### #.##$#,,,,,,,,* #..$.#*,,,,,*,*###@.#**,,,**,* #..# *,,***, #..#**,****,**  *##..##.,,**,,,##### *.......,,,,,,,..... ###.....#.,,**,,,##### #.<.......,****,** #.#.....##** *,* ############.#.....# **,** h#V h(X18.0 (1.0) h_ hb hU M#~§§§§§§~§§~~ #.#..~~~...# *#.#####.###########..# *#...####.....  #.## *#.....# ## hV F#.####.......# ....##$$.o......###### ######$#,,,,,,,#..@.#*,,,,,###..#**,,, *,,***,* #..#**,****,**#.....## hb  h9e &9 hyk  h+v j  You now have 164 gold pieces (gained 7).  Things that are here: hw 56420.0 (2 h{  h} , _a +0 dagger; a +0 robe hq>#####~§~>~~~## #.o...#[# #.# #~§§§§§§.# #.#####.# #.# #.~§§~~..# #.#####.# #.# #..~~~...# *#.#####.##### #.# #######..# ####...... #.# #.## *#.....## #.# #.####.......## ..# #.##$$........####### ####.##@#,,,,,,,,* #..).#*,,,,,*,* ###..#**,,,**,* #..# *,,***,* #..#**,****,***##..##.,,**,,,###### *.......,,,,,,,......###.....#.,,**,,,#######.<.......,****,*==1.0 (1 h  You now have 184 gold pieces (gained 20).82.0 (2 _Items here: ( )) [. hEM.......§~§§§~~# **#.ß#ß.#. #>#####~§~>~~~#o...#[~§§§§§§.#~§§~~ #.##..~~~...# *#.#####.############..# *#...####......# *#.....# # h+O### ..$........####### ####.##)#......,#..).#*.....###..#**...#*,*.###....  h h'+3.0 (1 h hM  You now have 187 gold pieces (gained 3). h374.0 (2 h~ hb _You see here a +2 hand axe of electrocution. h §~§§§~~# **#.ß#ß.#.# >#####~§~>~~~## #.o...#[# .# #~§§§§§§.# #.#####.# .# #.~§§~~..# #.#####.# .# #..~~~...# *#.#####.# .# #..# *#...####. .# #.## *#.....# .# #.####.# .# #.##)@.#  h R#.##)#.* #..).##.....#,* ###..#*#...##,*#..# *.#..#**,##**,** *##..##.,,**,,,#*.......,.###.....#.,,**,,,# h  hU +5.0 (1 h  h M  You now have 195 gold pieces (gained 8). h 4956.0 (2 h  h - _You see here a +0 whip. h7 h=, hC, hE hfL h\O, hQ hV h4}, h hQ h#, h" h h͑, hȓ h~ hY, h h h, h9 h h, h hL hL, h` h hu ha, h h h, h8 h h, h h, ht, hO h. h, hx h h, h} h h$, h h hs, h h& h, h h h , h  h&  h<B h} h, h hO h0, h hy hn h hI h" h*Y #.####.......########## #.  #.##))........######### #.  #.##)#........# #.  #..).##.....#.# #.  hO+ ###..###...##.# #. #..# #..###.# # #..###.####.## #.  *##..##...##...#####.  *............<......  h+b ###.....#...##...########.######.<........**##.## #.##.#.....##** #.# #.# ###.#.....# *#.#* #.# ....###.###*****...*******#>#o   orc (wandering) ##### *...,,,,,,.#.,,,,,,,..#**###*****,,o.*,****..# ha,Y**,*,*,* *,,* h 00526.0) hr5 .  An orc comes into view. It is wielding a +0 falchion. hX7,3.0 (27 h: h>0 _The orc moves out of view. hU3 hW h_ h^oX hju, h{x h| h, h h hd, h h h&, h  h h, h hQ h{ hi #..).##.....#.#  ###..###...##.#  #..# #..###.#  #..###.####.##  ###..##...##...####### hj0#..........o......... ###.....#...##...####### #.<........####.##  #.#....@#### #.# ##########.#.....# *#.#* ...........###.###*****...******* ############ #...,,,,,,.#.,,,,,,, #*###*****,,..*,**** **,*,*,* * o   orc (missile, wandering) *** *,*,*,* * **,** *,*,*,******,*,************,*,*,,,,, h19.0 (6.0) hڵ,60.0 (7 he hu _An orc comes into view. It is wielding a +0 hand axe. h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h^ o9oally target)9   blazeheart golem (minion)You bind the heart of a blast furnace in slag iron.  The orc shouts!(((( h^^B....9/13 --------===1.0 (1 _The orc throws a stone. The stone hits your blazeheart golem. hB  h  h? do.9. h` 0---2 h  hU  h ` r##.##)#........# #..).##.....#.# ###..###...##.# #..# #..###.#  #..###.####.## ###..##...##...######## #.........o...........<###.....#9..##...######## h` #.<.....@..####.## #.#.....#### #.# # #########.#.....# *#.#* # ..........###.###*****...*******# ########### #...,,,,,,.#.,,,,,,,.#*###*****,,..*,****. **,*,*,* *,* *,*,*,* *, h>a R* *,*,*,**** h.d  hd  hj T9o.. hl Y---3Kinetic Grapnel h4r  h1t  h #.##)).##########.##)#........# #..).##.....#.# ###..###...##.# #..# #..###.#  #..###.####.## ###..##...##...######### #.......9o............<.###.....#@..##...########.#.<........####.##. #.#.....#### #.# #. ########.#.....# *#.#* #. .........###.###*****...*******#> ########## #...,,,,,,.#.,,,,,,,.#*###*****,,..*,****.. **,*,*,* *,* *,*,*,* *, h  hL  Your blazeheart golem punches the orc!! h.$9   blazeheart golem (minion) h195 =4Kinetic Grapnel h hC _The orc dies! hY#.##)).# #.##)#........# #..).##.....#.# ###..###...##.# #..# #..###.# #..###.####.## ###..##...##...##.9.<.###.....#.@.##...#.##.<. h####.## #.##.#.....#### #.# #.#.#.....# *#.#* #.####.###*****...*#># #...,,,,,,.#.,..##*###*****,,..*,****..#**,*,*,* *,,**** *,*,*,* *,,* hˏ hO---------5 h h0k  You now have 217 gold pieces (gained 22).  Things that are here: hc217-6.0 (2 h h, _a +0 hand axe; a stone h@x#.##)).# #.##)#........# #..).##.....#.# ###..###...##.# #..# #..###.# #..###.####.## ###..##...##...##.9.<.###.....#.)@##...#.##.<.####.## #.# #.#.....#### #.# #.# .#.###. #...,,,,,,.#.,..#  hx hz hj} hN.9.....oo   orc (missile, ally target)9   blazeheart golem (minion) h+7.0 (1 h hq _An orc comes into view. It is wielding a +0 mace. hq  hr  h܀ q.9...o. h@ [10/13==8 h  h  hQ#.####.## #.##))........##########.##)#........# #..).##.....#.# ###..###...##.# #..# #..###.#  #..###.####.##  hU###..##...##...############ #.........@...o.......<....###.....#.)9##o..########.####.<........####.###.#  #.#.....#### #.#  #####.#.....# *#.#* #.# ......###.###*****...*******#># o 2 orcs (1 missile, 1 distracted, 1 al…)####### #...,,,,,,.#.,,,,,,,..# #*###*****,,..*,****..# * hX hAY hcZ h0h9@o.o..##.oally target) hi=9Kinetic Grapnel hs h v& _You swap places. h/ #.####.# #.##))........# #.##)#........# #..).##.....#.# ###..###...##.# #..# #..###.# #..###.####.## ###..##...##... #.@9o.o.< ###.....#.).##...#. #.<........####.## #.# #.#.....#### #.# #.##.#.....# *#.#* #.#.###.###*****...*#>## #...,,,,,,.#.,..#  #*###*****,,..*,****..#  **,*,*,*[3 h?447m *,,* h@5  You swap places. hH o. The orc hits your blazeheart golem but does no damage.=70 hM h9P< _Your blazeheart golem punches the orc. h>  hI &1 h b _The orc hits your blazeheart golem with a +0 falchion. h  The orc hits your blazeheart golem with a +0 falchion.  Your blazeheart golem punches the orc!! h( *$   orc (missile,*  core hK7The orc dies! hC==2 h! h%v _Your blazeheart golem falls apart, revealing its core! h2 #.####.# #.##))........# #.##)#........# h3 #..).##.....#.# ###..###...##.# #..# #..###.# #..###.####.## ###..##...##... #.*$o.< ###.....#.).##... h#. #.<........####.## #.# #.#.....#### #.# #.##.#.....# *#.#* #.#.###.###*****...*#>## #...,,,,,,.#.,..# #*###*****,,..*,****..#  **,*,*,* *,,* h hh#####) hx ☼☼☼☼☼Your blazeheart core explodes! hC;(((( h= @☼○☼☼The orc throws a boomerang. The boomerang barely misses you. hzF=======3 h # h%8 _You hear a shout! You hear a bark! ht T  Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h G #.####.......##########  MrZuerg the Fabricator #.##))........#########  Mountain Dwarf of Gozag  Gold: 217  #.##)#........#  Health: 74/74 ======================== #..).##.....#.#  Magic: 9/13================-------- ###..###...##.#  AC: 6Str: 13 #..# #..###.#  EV: 10Int: 20 #..###.####.##  SH: 0Dex: 8  hv ###..##..☼##...########## XL:  9 Next:  7% Place: Dungeon:5 #.......@***o.........<.. Noise: =======--  Time: 5673.0 (0.0) ###.....#.)☼##...########.# o) +2 whip (flame) #.<........####.## #.# Cast: Kinetic Grapnel #.#.....#### #.# #.# #######.#.....# *#.#* #.# ........###.###*****...*******#># o   orc (missile) ######### #...,,,,,,.#.,,,,,,,..# #*###*****,,..*,****..# **,*,*,* *,,* _You hear a shout! You hear a bark!  Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: [37 h> Mman orc, wielding a +0 mace and quivering boomerangs (78% to hit) h|#.####.......##########MrZuerg the Fabricator#.##))........#########Mountain Dwarf of Gozag  Gold: 217 #.##)#........#Health: 74/74 ========================#..).##.....#.#Magic: 9/13================--------###..###...##.#AC: 6Str: 13#..# #..###.#EV: 10Int: 20#..###.####.##SH: 0Dex: 8 h###..##..☼##...########## XL:  9 Next:  7% Place: Dungeon:5#.......@***o.........<.. Noise: =======--  Time: 5673.0 (0.0)###.....#.)☼##...########.# o) +2 whip (flame)#.<........####.###.# Cast: Kinetic Grapnel#.#.....#### #.##.# #######.#.....# *#.#*#.# ........###.###*****...*******#># o   orc (missile, grapneled) ######### #...,,,,,,.#.,,,,,,,..##*###*****,,..*,****..#**,*,*,* *,,*Casting: Forge Blazeheart Golem (dangerous;  h*6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and quivering boomerangs (78% to hit)  The kinetic grapnel hits the orc.○○○○○=------4.0 (1onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 mace and quivering boomerangs (78% to hit)  The kinetic grapnel hits the orc. _The orc is almost dead. ha  hc  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone h d 0%  a - Potion Petition400 Gold0%  b - Call Merchant800 Gold0%  c - Bribe Branch hd 3000 Gold0% [?] toggle between ability selection and description. h)_  hi  h} #.####.......##########MrZuerg the Fabricator#.##))........#########Mountain Dwarf of Gozag  Gold: 217 #.##)#........#Health: 74/74 ========================#..).##.....#.#Magic: 9/13 hq ================--------###..###...##.#AC: 6Str: 13#..# #..###.#EV: 10Int: 20#..###.####.##SH: 0Dex: 8###..##..○##...########## XL:  9 Next:  7% Place: Dungeon:5#.......@○○○o.........<.. Noise: =--------  Time: 5674.0 (0.0)###.....#.)○##...########.# o) +2 whip (flame)#.<........####.###.# Cast: Kinetic Grapnel#.#.....#### #.##.# #######.#.....# *#.#*#.#  h ........###.###*****...*******#># o   orc (missile, grapneled) ######### #...,,,,,,.#.,,,,,,,..##*###*****,,..*,****..#**,*,*,* *,,*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and quivering boomerangs (78% to hit)  The kinetic grapnel hits the orc. _The orc is almost dead. hR P  Okay, then. h  hH  hR . _ h_  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ha1  #.####.......##########  MrZuerg the Fabricator  h2 #.##))........#########  Mountain Dwarf of Gozag  Gold: 217  #.##)#........#  Health: 74/74 ======================== #..).##.....#.#  Magic: 8/13 h6 ==============---------- ###..###...##.#  AC: 6Str: 13 #..# #..###.#  EV: 10Int: 20 #..###.####.##  SH: 0Dex: 8 ###..##..○##...########## XL:  9 Next:  7% Place: Dungeon:5 #.......@***o.........<.. Noise: =--------  Time: 5674.0 (0.0) ###.....#.)○##...########.# o) +2 whip (flame) #.<........####.## #.# Cast: Kinetic Grapnel #.#.....#### #.# #.# #######.#.....# *#.#* #.# ........###.###*****...*******#># o   orc (m h7 issile, grapneled) ######### #...,,,,,,.#.,,,,,,,..# #*###*****,,..*,****..# **,*,*,* *,,*Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line h8 Aim: an orc, wielding a +0 mace and quivering boomerangs (almost dead,  grapneled, 78% to hit) h  #.####.......##########  MrZuerg the Fabricator #.##))........#########  Mountain Dwarf of Gozag  Gold: 217  #.##)#........#  Health: 74/74 ======================== #..).##.....#.#  Magic: 8/13==============---------- ###..###...##.#  AC: 6Str: 13 #..# #..###.#  EV: 10Int: 20 #..###.####.##  SH: 0Dex: 8 ###..##..○##...########## XL:  9 Next:  7% Place: Dungeon:5  h7 #.......@○○○o.........<.. Noise: =--------  Time: 5674.0 (0.0) ###.....#.)○##...########.# o) +2 whip (flame) #.<........####.## #.# Cast: Kinetic Grapnel #.#.....#### #.# #.# #######.#.....# *#.#* #.# ........###.###*****...*******#># o   orc (missile, grapneled) ######### #...,,,,,,.#.,,,,,,,..# #*###*****,,..*,****..# **,*,*,* *,,*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and quivering boomerangs (almost dead,  grapneled, 78% to hit)  The kinetic grapnel hits the orc. hޮ    #.##))......  #.##)#........#  #..).##.....#.#    #..#   #  ###...# #.......@***$...< ###.....# #.<...#  #.#... #.# .....# *#.#* ##.#> hH - #.  #     h8R○○°○○ h^d5.0 (1Kinetic Grapnel hg hk  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 mace and quivering boomerangs (almost dead,  grapneled, 78% to hit)  The kinetic grapnel hits the orc. _You kill the orc! h h h hT hq h  h49 h == h h ht h] h h! hw" h% hu* hb+ h/ h3 h4 hX5"217 h5== h6 h9 h= h> hA hG hH h'K hO haP hR h X hY hZ"10/13 h\== h'] h_ hKc hd hNf hi hj hm hq h {  h{  hs|. h}8..$$..j h-.j   gnoll (missile, wandering) _You start resting. h hE86.0 ( hڇ 11.0) h h- h@%7.0 (12 h h  h! hk_A gnoll comes into view. It is wielding a +0 club and quivering a throwing net. hP hV *   #.##))......  #.##)#........#  #..).##.....#.#  #...##.#  #..# #..###.#  #..###.####.##  ###..##...##...# #.......@..$$..< ###.....#.).##...# #.<........####.##  #.#.....#### #.# .....# *#.#* ##.#> #. #   h    #.##))......  #.##)#........#  #..).##.....#.#  #...##.#  #..# #..###.#  #..###.####.##  ###..##...##...# #.......@..$$..< ###.....#.).##...# #.<........####.##  #.#.....#### #.# .....# *#.#* ##.#> #. #   h \ _A gnoll is nearby!! hiZ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells." h #.####.......##########  MrZuerg the Fabricator #.##))........#########  Mountain Dwarf of Gozag  Gold: 217 #.##)#........#  Health: 74/74 ======================== #..).##.....#.#  Magic: 7/13============------------ ###..###...##.#  AC: 6Str: 13 #..# #..###.#  EV: 10Int: 20 #..###.####.##  SH: 0Dex: 8 ###..##...##...########## XL:  9 Next:  7% Place: Dungeon:5 #.......@..$$..j......<.. Noise: ---------  Time: 5687.0 (0.0)" hA ###.....#.).##...########.# o) +2 whip (flame) #.<........####.## #.# Cast: Kinetic Grapnel #.#.....#### #.# #.# #######.#.....# *#.#* #.# ........###.###*****...*******#># j   gnoll (missile, wandering) ######### #...,,,,,,.#.,,,,,,,..# #*###*****,,..*,****..# **,*,*,* *,,*Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club and quivering a throwing net (wandering,  hasn't noticed you)# hM*# h&#.####.......########### hD5MrZuerg the Fabricator# hx#.##))........########## hxrMountain Dwarf of Gozag  Gold: 217# h T#.##)#........## hHealth: 74/74 ========================#..).##.....#.#Magic: 7/13============------------###..###...##.#AC: 6Str: 13#..# #..###.#EV: 10Int: 20#..###.####.##SH: 0Dex: 8###..##...##...########## XL:  9 Next:  7% Place: Dungeon:5#.......@..$$..j......<.. Noise: ---------  Time: 5687.0 (0.0)###.....#.).##...########.# o) +2 whip (flame)#.<........####.###.# Cast: Kinetic Grapnel#.#.....##### h.[40m #.##.# #######.#.....# *#.#*#.# ........###.###*****...*******#># j   gnoll (missile) ######### #...,,,,,,.#.,,,,,,,..##*###*****,,..*,****..#**,*,*,* *,,*Press: ? - help, Dir - move target# hfAim: a gnoll, wielding a +0 club and quivering a throwing net (wandering,  # hhasn't noticed you)  # hCYou lock target on the gnoll and prepare to deploy your bee.  # h`(Press . to continue winding your bee.)  # hJThe gnoll shouts!# h# hj!(((((((# h# hlo# hpl@..$$..j# hFrJj   gnoll# h+w# h{}==# h~8.0 (1# h%Winding # hj# hd# h  # h2pAim: a gnoll, wielding a +0 club and quivering a throwing net (wandering,  # hhasn't noticed you)  # hCYou lock target on the gnoll and prepare to deploy your bee.  # hc(Press . to continue winding your bee.)  # h}The gnoll shouts! _throws a throwing net. The throwing net misses you.$ h`Tjjj   gnoll (polearm, missile)--9. $ hAa$ hd@ _You continue winding your clockwork bee...$ h~--90.. $ hAV _You continue winding your clockwork bee...% hB$Zy$$.j., ally target)y   clockwork bee (minion)% h0X8==1% h6% h: % h<% h=N_With a metallic buzz, your clockwork bee launches itself at the gnoll.& h  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.& h#.####.......##########MrZuerg the Fabricator#.##))........#########Mountain Dwarf of Gozag  Gold: 217#.##)#........#Health: 74/74 ========================#..).##.....#.#Magic: 8/13==============----------###..###...##.#AC: 6Str: 13#..# #..###.#EV: 10Int: 20#..###.####.##SH: 0Dex: 8& h###..##...##...########## XL:  9 Next:  7% Place: Dungeon:5#.......@.y$$.j.j.....<.. Noise: ---------  Time: 5691.0 (0.0)###.....#.).##...########.# o) +2 whip (flame)#.<........####.###.# Cast: Kinetic Grapnel#.#.....#### #.##.# #######.#.....# *#.#*#.# ........###.###*****...*******#># j   gnoll (polearm, missile, ally target) & h######### #...,,,,,,.#.,,,,,,,..# y   clockwork bee (minion)#*###*****,,..*,****..#**,*,*,* *,,*g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a gnoll, wielding a +1 halberd of distortion and quivering stones (ally  target)& hdo#.####.......##########MrZuerg the Fabricator#.##))........#########Mountain Dwarf of Gozag  Gold: 217& h T#.##)#........#& h dHealth: 74/74 ========================& hL \#..).##.....#.#& h 1Magic: 8/13& h D==============----------& h@###..###...##.#& h8-AC: 6& h.Str: 13& h^#..# #..###.#& hR-EV: 10& h.Int: 20& h]#..###.####.##& hj#SH: 0& h ,Dex: 8& h9###..##...##...########## XL:  9 Next:  7% Place: Dungeon:5& hhv#.......@.y$$.j.j.....<.. Noise: ---------  Time: 5691.0 (0.0)###.....#.).##...########.# o) +2 whip (flame)#.<........####.###.# Cast: Kinetic Grapnel#.#.....#### #.##.# #######.#.....# *#.#*#.# ........###.###*****...*******#># j   gnoll (polearm, missile, ally target) ######### #...,,,,,,.#.,,,,,,,..# y   clockwork bee (minion)& h3#*###*****,,..*,****..#& h6**,*,*,* *,,*& h.g - Guard the area.& hhf - Follow me.& hAnything else - Cancel.  & h!Gang up on whom?& h)Press: ? - help, Dir - move target& hiAim: a gnoll, wielding a +1 halberd of distortion and quivering stones (ally  & h2target)& h& h!& h*& h+.y$j.j.& hR-qj 2 gnolls (1 polearm, 1 missile, 1 all…)& h%.& h0& h1$2.0 (1& h:& h|=& h >Anything else - Cancel& h> .  & hD?:Gang up on whom?  & h?3Press: ? - help, Dir - move target& h@iAim: a gnoll, wielding a +1 halberd of distortion and quivering stones (ally  & h#Atarget) & hA_Attack!' h ' h ' hw# a$yjj.' h- ((((The gnoll throws a stone.  The stone completely misses your clockwork bee.' h ]..$y' hD \2-=3' h ' h N _The stone hits you. Your clockwork bee stings the gnoll!( h7\Rj.( hd' ( hf((((( hf6The gnoll throws a stone.  ( hg5The stone barely misses your clockwork bee.( hsh( hy ( h ( hKThe stone hits you but does no damage. Your clockwork bee stings the gnoll.( h]E..$y$j   gnoll( hrG217 4( h[ _The gnoll dies!) h  Your clockwork bee locks its sights upon the gnoll.  Your clockwork bee stings the gnoll.) hO jj 2 gnolls (1 ally target)  The gnoll closely misses your clockwork bee.A gnoll comes into view. It is wielding a +0 flail.) hР.-5) h6) ha _Your clockwork bee barely misses the gnoll.) h@) hU j.  The gnoll barely misses your clockwork bee.) hY\3--6) h j) hm: _Your clockwork bee stings the gnoll!) hP I  Your clockwork bee stings the gnoll!) hQ ) hR ) h(d $y$j.   gnoll) hא .87) hט ) hl E _The gnoll dies!* hƧ  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.* h( -f - Follow me.  Anything else - Cancel.+ h p#.####.......##########MrZuerg the Fabricator#.##))........#########Mountain Dwarf of Gozag  Gold: 217 #.##)#........#Health: 73/74 =======================-#..).##.....#.#Magic: 8/13==============----------###..###...##.#AC: 6Str: 13#..# #..###.#EV: 10Int: 20#..###.####.##SH: 0Dex: 8###..##...##.$.########## XL:  9 Next:  8% Place: Dungeon:5+ hW#.......@..y$j........<.. Noise: ---------  Time: 5697.0 (0.0)###.....#.).##...########.# o) +2 whip (flame)#.<........####.###.# Cast: Kinetic Grapnel#.#.....#### #.##.# #######.#.....# *#.#*#.# ........###.###*****...*******#># j   gnoll ######### #...,,,,,,.#.,,,,,,,..# y   clockwork bee (minion)#*###*****,,..*,****..#**,*,*,* *,,*r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 flail+ h[~#.####.......##########MrZuerg the Fabricator#.##))........#########Mountain Dwarf of Gozag  Gold: 217 #.##)#........#Health: 73/74 =======================-#..).##.....#.#Magic: 8/13==============----------###..###...##.#AC: 6Str: 13#..# #..###.#EV: 10Int: 20#..###.####.##SH: 0Dex: 8###..##...##.$.########## XL:  9 Next:  8% Place: Dungeon:5#.......@..y$j........<.. Noise: ---------  Time: 5697.0 (0.0)###.....[4+ h0m#.).##...########.# o) +2 whip (flame)#.<........####.###.# Cast: Kinetic Grapnel#.#.....#### #.##.# #######.#.....# *#.#*#.# ........###.###*****...*******#># j   gnoll ######### #...,,,,,,.#.,,,,,,,..# y   clockwork bee (minion)#*###*****,,..*,****..#**,*,*,* *,,*g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 flail  Attack!+ hj$(ally target)Anything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 flail  Attack!  Your clockwork bee locks its sights upon the gnoll.8.0 (1Kinetic Grapnel+ hw _Your clockwork bee barely misses the gnoll.+ h * *   + h+dormant clockwork bee (minion)Your clockwork bee closely misses the gnoll.The gnoll completely misses your clockwork bee.Your clockwork bee stings the gnoll!+ hYW9==9+ h + hL _Your clockwork bee winds down and falls to the ground.+ h0 + h 2 V4=700+ h? + hC S _The gnoll hits your dormant clockwork bee but does no damage., hc[jjunaware, ally target), h&1, h, h!K _The gnoll is distracted by your dazzling golden aura.- h V- hW#.####.# #.##))........# #.##)#........# - hX#..).##.....#.# ###..###...##.# #..# #..###.# #..###.####.## ###..##...##.$.##.(@.*j$.<.- hYg###.....#.).##...#.##.<........####.## #.# #.#.....####.#.....###.###*****...*- hZ#>#  #...,,,,,,.#.,..# # - h l- hl&2- hw- h=z- h #.####.# #.##))........#- hf 0 #.##)#........# #..).##.....#.# ###..###...##.# #..# #..###.# #..###.####.## ###..##...##.$.##.(.@*j$.<.- h ###.....#.).##...#.##.<........####.## #.# #.#.....#### #.#.#..###.###*****...*#>#  #...,,,,,,.#.,..# - h - h C==3- h - h . hKyy   . h}O8--. h. h( _You wind your clockwork bee back up and it locks its sights upon the gnoll!. h} &  . h  vYour clockwork bee barely misses the gnoll.Your clockwork bee stings the gnoll.. h $y   clockwork bee (minion). h !. hڻ J=94. h 9Kinetic Grapnel. h . h E _The gnoll dies!/ h?#.####.# ##.##)).# ##.##)#.# ##..).##.....#.# ####..###...##.# ##..# #..###.# ##..###.####.## ####..##...##.$.##.(.y@$$.<.###.....#.).##...#.##.<.####.## #.# #.#.....#### #..#.....# *#.####.###*****...*#># / h( **   dormant clockwork bee (minion)You swap places./ h|&5/ h/ h _Your clockwork bee winds down and falls to the ground.  You now have 223 gold pieces (gained 6).236.0 (2/ hlG _You see here a +0 falchion./ hk#.####.# #.#.##))..# #.#.##)#..# #.#..).##.....#.# #.###..###...##.# #.#..# #..###.# #.#..###.####.## #.###..##...##.$.#.#.(.*)@$.<.###.....#.).##...#.##.<..####.## #.# #.#.....##.#.....# *#.###.###*****...*#>#  #...,,,,,,.#.#*###*****,,.. / h\9==7.0 (1/ h/ hk  You now have 239 gold pieces (gained 16).  Things that are here:/ hoH398.0 (2/ h/ h9 _a +0 flail; a +0 mace; 3 boomerangs/ h9 #.####.# #.##.##))........## #.##.##)#........# #.##..).##.....#.# #.####..###...##.# #.##..# #..###.# #.##..###.####.## #.####..##...##.$.#/ ha .##.(.*))@.<.###.....#.).##...#.##.<........####.## #.#  #.#.....#### #.#.....# *####.###*****...*#>#  #...,,,,,,.#*###*****.,.. / h / h +9.0 (1/ h / h j  You now have 247 gold pieces (gained 8).  Things that are here:/ h 924710.0 (2/ h / h^ Z _a +1 halberd of distortion; 5 stones0 h ##.....########))##########)#.........).##.....###..###... #..###.#  #..###.####.## ##..##...##.@.#############.# ..(.*)))........<.......##.....#.).##...########.######<........####.##  #### #.# ##.#.....# *#.#* #. ...###.###*****...*******#> #### #...,,,,,,.#.,,,,,,,#*###*****.,..*,****..#0 h0 hH==1.0 (10 h  You now have 272 gold pieces (gained 25).722.0 (20 h#C _You see here a +0 club.1 hg1 h_h1 hj1 hvB1 h\zh10/13==1 h1 h&,1 ha1 h1 h_1 h1 hx1 h> _Your dormant clockwork bee falls apart.1 h1 hVP==1 h41 h,1 h1 hN,1 h1 hA,1 hO1 hb1==1 h)1 h=,1 hb1 h,1 h 1 hE,1 h1 hP==1 h1 hK,1 h1 hS,1 h61 h,1 hy1 hb2==1 h1 h,1 h 1 h ,1 h1 h,1 h1 h9P==1 h.1 h,1 h1 h!,1 h#1 h'b3==1 h)1 h7.4 _Magic restored.1 hdB  Things that are here:  a +0 flail; a +0 mace; 3 boomerangs _  You see here a +0 falchion. _==1 hz _p - 2 throwing nets (gained 1)1 hv1 hӶ`1 h #..###.####.##  ###..##...##.).########## #....)))........<... ###.....#.).##...########.# #.<........####.###.#  #.#.....#### #.##.# ######.#.....# *#.###.# .......###.########.h.#******#># ######## #......@...#.,,,,,,,..#  ##########....#,****..#  **,#.#,* *,,* Kinetic Grapnel  *** *,*,*,* *,,* **,** *,*,*,****,,*  **,*,************,*,*,,,,,,,* h   hound (wandering)  *,1 h***,,,,,,,,,,,,,*,******,**  *,,*,,,,,,*********,,,,,,,,**,***,,,,,* **********1 h{54.0 (42.0)5.0 (43 _A hound comes into view.1 hDŽ1 h 1 h,1 hS 1 h 1 hN1 hq)1 h؎ 1 h_1 h) ...)))1 h<1 hh .) #.<...... #.#  .#### #.# #.# ..# *#.## #.# #.########.h.#1 h0>#  #......@...#  ##########....#  **,#.#,* *,,*  ***  *,,*  **,**           1 h?   ) ...)))< .) #.<...... #.#  .#### #.# #.# ..# *#.## #.# #.########.h.#>#  #......@...#  ##########....#  **,#.#,* *,,*  ***    **,**          1 hqD1 hE1 hQ1 hV 1 hpW1 hX8_A hound is nearby!1 hX2 h)  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2 h. #..###.####.##  MrZuerg the Fabricator ###..##...##.).########### Mountain Dwarf of Gozag  Gold: 272 #..........)))........<... Health: 74/74 ======================== ###.....#.).##...########.## Magic: 12/13 ======================-- #.<........####.## #.#  AC: 6Str: 13 #.#.....#### #.# #.#  EV: 10Int: 20 ######.#.....# *#.## #.#  SH: 0Dex: 8 .......###.########*h.#******#>#  XL:  9 Next:  9% Place: Dungeon:5 ######## #......@**.#.,,,,,,,..#  Noise: ---------  Time: 5755.0 (0.0) ##########....#,****..#  o) +2 whip (flame) **,#.#,* *,,*  Cast: Kinetic Grapnel 2 h>{*** *,*,*,* *,,*  **,** *,*,*,****,,*  **,*,************,*,*,,,,,,,*  h   hound (wandering)  *,***,,,,,,,,,,,,,*,******,**  *,,*,,,,,,*********,,,,,,,,*  *,***,,,,,* ********** _A hound is nearby!Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 69% to hit)4 h#..###.####.##MrZuerg the Fabricator###..##...##.).########### Mountain Dwarf of Gozag  Gold: 272#..........)))........<... Health: 74/74 ========================###.....#.).##...########.## Magic: 13/13 ========================#.<........####.###.# AC: 6Str: 13#.#.....#### #.##.# EV: 10Int: 20 ######.#.....# *#.###.# SH: 0Dex: 8 .......###.########.h.#******#># XL:  9 Next:  9% Place: Dungeon:5 ######## #......@...#.,,,,,,,..# Noise: ---------  Time: 5755.0 (0.0)##4 h?########....#,****..# o) +2 whip (flame)**,#.#,* *,,* Cast: Kinetic Grapnel****,*,*,* *,,***,***,*,*,****,,***,*,************,*,*,,,,,,,* h   hound (wandering)*,***,,,,,,,,,,,,,*,******,***,,*,,,,,,*********,,,,,,,,**,***,,,,,***********Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 69% to hit)  Okay, then.4 h4 h4 h4 h" 4 h_4 h4 hZ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4 hE u #..###.####.##  MrZuerg the Fabricator ###..##...##.).########### Mountain Dwarf of Gozag  Gold: 272 #..........)))........<... Health: 74/74 ======================== ###.....#.).##...########.## Magic: 10/13 ==================------ #.<........####.## #.#  AC: 6Str: 13 4 hdH #.#.....#### #.# #.#  EV: 10Int: 20 ######.#.....# *#.## #.#  SH: 0Dex: 8 .......###.########.h.#******#>#  XL:  9 Next:  9% Place: Dungeon:5 ######## #......@...#.,,,,,,,..#  Noise: ---------  Time: 5755.0 (0.0) ##########....#,****..#  o) +2 whip (flame) **,#.#,* *,,*  Cast: Kinetic Grapnel *** *,*,*,* *,,*  **,** *,*,*,****,,*  **,*,************,*,*,,,,,,,*  h   hound (wandering)  *,***,,,,,,,,,,,,,*,******,**  *,,*,,,,,,*********,,,,,,,,*  *,***,,,,,* ********** _Okay, then.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a h4 hDL +ound (wandering, hasn't noticed you)5 hY #..###.####.##  MrZuerg the Fabricator ###..##...##.).########### Mountain Dwarf of Gozag  Gold: 272 #..........)))........<... Health: 74/74 ======================== 5 h\###.....#.).##...########.## Magic: 10/13 ==================------ #.<........####.## #.#  AC: 6Str: 13 #.#.....#### #.# #.#  EV: 10Int: 20 ######.#.....# *#.## #.#  SH: 0Dex: 8 .......###.########.h.#******#>#  XL:  9 Next:  9% Place: Dungeon:5 ######## #......@...#.,,,,,,,..#  Noise: ---------  Time: 5755.0 (0.0) ##########....#,****..#  o) +2 whip (flame) **,#.#,* *,,*  Cast: Kinetic Grapnel *** *,*,*,* *,,*  **,** *,*,*,****,,*  **,*,************,*,*,,,,,,,*  h   hound (wandering)  *,***,,,,,,,,,,,,,*,******,**  *,,*,,,,,,*********,,,,,,,,*  *,***,,,,,* ********** Confirm with . or Enter, or press ? or * to list all spells.5 h_Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (wandering, hasn't noticed you)  You lock target on the hound and prepare to deploy your bee.  (Press . to continue winding your bee.)5 hk   ) ...)))< .) #.<...... #.#  5 han$.#### #.# #.# ..# *#.## #.# .>#  h     *,,*  ***    **,**    h       5 hoe===6.0 (1Winding 5 ht5 hv  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a hound (wandering, hasn't noticed you)  You lock target on the hound and prepare to deploy your bee.  (Press . to continue winding your bee.) _The hound barks!6 h6 h 2h.6 hZ---7. 6 hp6 hg@ _You continue winding your clockwork bee...6 hO  You continue winding your clockwork bee...6 h{=--8.. 6 h6 h@ _The hound bites you but does no damage. x26 h(z B y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the hound.6 h{ \3-96 h 6 h * _The hound bites you.7 h    ) ...)))< .) #.<...... #.#  .#### #.# #.# ..# *#.## #.# #.########...#7 ha L>#  #.....y@h..#  ##########....#  **,#.#,* *,,*  ***  *,,*  **,**           7 hI N   ) ...)))< .) #.<......7 h,M  #.#  .#### #.# #.# ..# *#.## #.# #.########...#>#  #.....y@h..#  ##########....#  **,#.#,* *,,*  ***    **,**          7 h'X 7 hJY 7 hLd 7 hh \ _A hound is nearby!8 h #..###.####.## ###..##...##.). #....))).< ###.....#.).##...#. #.<........####.## #.# #.#.....#### #.# #.##.#.....# *#.## #.#.###.8 h#...#******#>## #.....@yh..#.,..# #....#,****..# **,#.#,* *,,*  *** *,*,*,* *,,*  **,** *,*,*,****,,* **,*,*,*,*,* *,***,*,******,**  *,,*,,,,,,*,*  *,***,,,,,* *8 h  You swap places.  The hound barely misses your clockwork bee.Your clockwork bee barely misses the hound.608 hZ _The hound misses your clockwork bee.8 h[  Your clockwork bee barely misses the hound.The hound barely misses your clockwork bee.8 h\ &18 hf 8 hj b _Your clockwork bee closely misses the hound.8 h  The hound bites your clockwork bee but does no damage.8 h T4=28 h 8 hK  _Your clockwork bee stings the hound! The hound misses your clockwork bee.9 hp  Your clockwork bee barely misses the hound.The hound completely misses your clockwork bee.9 hgrU1==39 h|9 hb _Your clockwork bee closely misses the hound.9 h=  The hound completely misses your clockwork bee.Your clockwork bee misses the hound.4 _The hound barely misses your clockwork bee.9 hvI  Your clockwork bee stings the hound!9 hG$y   clockwork bee (minion)272 10-5Kinetic Grapnel _The hound dies!9 h **   dormant clockwork bee (minion)9 h \=-69 hU 9 h# L _Your clockwork bee winds down and falls to the ground.: h  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.): hN : h#  #.$..#.,..# #....#,****..# **,#.#,* *,,* ; h 8; hw$ ; h& &8; h3 ; h6 ; h #..###.####.## ###..##...##.).##.))).; h D<.###.....#.).##...#.##.<.####.## #.# #.#.....#### #.# #.# ; h Y.#.....# *#.## #.# ###.#...#******#>#  #...#.,..# #....#,****..# **.#.#,* *,,* *** *,# ; hQ ; h &9; hh ; h4 ; h H770.0 (2; h ; h > _You now have 277 gold pieces (gained 5).< h 3< ho < h 2772==< h ,< h] < h ,< h < h ,< hz < hY < h? :==< hE < h ,< h < h ,< h < h{ 93< h )==< h < hb < h ,< h < h # < h& ,< hw) < h+ < hH. ,< h#0 < hB4 < h6 P==< h9 < h; < h> ,< h@ < hD < hPG ,< hI < h8L < hN ,< hP < hT < hV ,< hiX < hY < hG[ ,< h[ < hZ] < h_ ,< h_ < ha < h+c < hc < h@d < he < hYg < hg < h8i < h/l < hZn ,< hn < hp < h9r ,< hJs < hu < hv < hw < h#x < hey < hC{ < h{ < h[| < h} < h ,< hـ < h < h < hl < h < h # ##.## #.# ######...########># .......#..........# ######....#.####..#< hH  ##.#.#.# #..#   #.#.#.# #..#   #.#.#.####..#  ******#.#.#.......# < h X,,,,,,..#.######@## ******###........# **######### *< hi < h 0966.0)< hߒ ,7.0 (27< hŕ < h . _j - a scroll of identify= hIg= h<= h4= hĤ= hrN######.#.....# ##.###.# ........###.########...########># ######### #..........#..........# ##########....#.####..# ##.#.#.# #..#*** #.#.#.# #..#**,** #.#.#.####..#  **,*,############.#.#.......#  *,***.......@.....#.######.##  *,,*,5....#########........#  *,***...,,* ##########  *****,*,#******,* **,** **,* ***5   white imp (asleep) ,,,* ****= h}| 818.0 (21  A white imp comes into view.= hG.55= h=5==9.0 (22= h;= hbZ _The white imp shouts, "Turn tail, thou froward motley-minded harpy!"B h  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C ha#######.#.....# ##.## #.# MrZuerg the Fabricator ........###.########...########># Mountain Dwarf of Gozag  Gold: 277 ######### #..........#..........# Health: 74/74 ======================== ##########....#.####..# Magic: 10/13 ==================------ ##.#.#.# #..# AC: 6Str: 13 *** #.#.#.# #..# EV: 10Int: 20 **,** #.#.#.####..# SH: 0Dex: 8  **,*,############.#.#.......# XL:  9 Next: 10% Place: Dungeon:5  *,***.......@.....#.######.## Noise: ==-------  Time: 5819.0 (0.0)  *,,*,.5...#########........#  o) +2 whip (flame)  *,***...,,* ##########  Cast: Kinetic C hLGrapnel  *****,*,#*****  *,* **,** **,* *** 5   white imp ,,,* **** _The white imp shouts, "Turn tail, thou froward motley-minded harpy!"  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a white impC h#######.#.....# ##.###.# MrZuerg the Fabricator ........###.########...########># Mountain Dwarf of Gozag  Gold: 277 ######### #..........#..........# Health: 74/74 ========================##########....#.####..# Magic: 10/13 ==================------##.#.#.# #..# AC: 6Str: 13***#.#.#.# #..# EV: 10Int: 20**,**#.#.#.####..# SH: 0Dex: 8**,*,############.#.#.......# XL:  9 Next: 10% Place: Dungeon:5*,***.......@.....#.######.## Noise: ==-------  Time: 5819.0 (0.0)*,,*, h!40m.5...#########........# o) +2 whip (flame)*,***...,,*########## Cast: Kinetic Grapnel*****,*,#******,* **,** **,* ***5   white imp ,,,* ****Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a white imp  You lock target on the white imp and prepare to deploy your bee.  (Press . to continue winding your bee.)*****Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a white imp  You lock target on the white imp and prepare to deploy your bee.  (Press . to continue winding your bee.)  The white imp gestures at you......0--20.0 (1Winding  _The puff of frost hits you. You resist.E hno.5E hRs1=---1. E h@xE h{@ _You continue winding your clockwork bee...E h'E hYF5.E h--2Kinetic Grapnel.. E hV _You continue winding your clockwork bee...E hFB y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the white imp.E hM| ***The white imp gestures at you.E hOTThe puff of frost misses your clockwork bee.E hE h:R.y.E hOU69-==E hA3E hE hu= _The puff of frost hits you. You resist.F h F hz p.5 F hu /--4F he F h > _Your clockwork bee stings the white imp.F h m  Your clockwork bee misses the white imp.F h  The white imp gestures at you.F h   The puff of frost hits your clockwork bee!  Your clockwork bee stings the white imp.F h $y   clockwork bee (minion)F h 277 70-=-5Kinetic GrapnelF h^ F h\ I _The white imp dies!G hɘ,**   dormant clockwork bee (minion)-6 _Your clockwork bee winds down and falls to the ground.G h1==-7G hw#.#.....# ##.## #..###.#...#># #.#.G h!y #....#.####.. ##.#.#.# #.. *** #.#.#.# #.. **,** #.#.#.####.. **,*.###.#.#.G h| *,**#....$*@......#.######. *,,*......#........# *,**#....,* # *****,*.###***  *,* **,***,* *** ,,,,**G hG h(51=G hC8G h{G h_S h\S hXb*.S hlc&9S hfS hgA _You deconstruct your dormant clockwork bee.S hp( #.#.....# ##.## #.###.#...## #.# #....#.#### ##.#.#.# # *** #.#.#.# # **,** #.#.#.#### **,#.###.#.# *,**#....$.#.######. *,,#......#. *,*##.....*  *****,#.#####* *,* **.** ****,* *** ,,,,,**S h3 Z30S h _You now have 280 gold pieces (gained 3).S h,#.#.....# ##.##.###.#...# #.# #....#.S hm ##.#.#.#  *** #.#.#.#  **,** #.#.#. **,#.###.#.# *,**#.#. ** *,,#......# ,* *,*##.....# S h>,* *****,#.###### ,* *,* *#.** ,*****,* #** ,**S hS h 82803.0 (1S hS hKT hw;#.#.....# ##.##.###.#...# #.# #....#. ##.#.#.# *** #.#.#.# **,** #.#.#. **,#.###.#.# *,**#.#.* *,,#......# ,,* *,*##.....# T hB*,* *****,#.###### *,* *,* *#.#* *,*****,* ##* *,**T hT ha.34T h-T htT h~f..............###.########...#### ############### #..........#..... ##########....#.# ##.#.#.##* #.#.#.##.#* #.#.#.##.############.#.#.. *,*##.............#.### **** *,,#########.... ,,,* *,*##.....# ##### **,* *****,#.######  *,* *,* *#.#*  *,*****,* #  *,,,,,,,*  ********* 2==5T hG T hS C.###.#...# #.# #....#. ##.#.#. ##* #.#.#. *#.#* #.#.#. **,#.###.#.# *,*##.#.* *,,#.@....##,* *,*##.....# T h# *,* *****,#.###### *,* *,* *#.#*  *,*****,* ##*  *,*  *T h" T h$ T hv% 6T hd( T h* U h).###.#...# #.# * #....# *U h  ##.#.# # ##* #.#.# # *#.#* #.#.# * **,#.###.#.# * *,*##.#.* *,,#@.....#U h#,* *,*##.....# *,* *****,#.###### *,* *,* *#.#* *,*****,* ##* U hz *,*  *U hh4=7U h###############.#.....# ##.## ...............###.########...### ################ #..........#.... ##########....#. ##.#.#. ##* #.#.#. *#.#* #.#.#. **,#.############.#.#. *,*#.......#.## ***** *,,#......#########... ,,,,* *,*##.....# #### ***,* *****,#.######*,* *,* *#.#*,*****,* ##**,,,,,,,**********8V h&I4V hJV hXLV hb #.#.....#### #. ###############.#.....# ##.## ................###.########...## ################# #..........#.. *##########....# * #.#.# # #V hc  #.#.# # *#.## #.#.# * **,#@############.#. *  *,*##.............#.# ****** *,,#......#########.. ,,,,,* *,*##.....#### ****,* *****,#.###### *,* *,* *V h&e#.#* *,*****,* ##* *,,,,,,,**********V hmV h[pC==9V h*wV hcxV h  #.<........####.## #.#.....#### #. ################.#.....# ## .................###.########...# ################## #..........#.. ,*##########.... .* #.#. .# # #.#. ,#V hJ  *#@## #.#. ,* *#.#.############.#. ,*  #.###.............# ,****** #.,#......#########. ,,,,,,* #,*##.....### *****,* *****,#.###### *,* *,* *#.#* *,*****,* ##* *,,,,,,,*V h V hl '40V h W hdn# #.#.....#### #. #################.#.....# ##.# ..................###.########... ################### #..........#. .,*##########. #.*W h ##.# *.#### #.# *,#.## #.# *,*.############.# *,*W hf #.###.............# *,****** #.,#......######### *,,,,,,* #.*##.....# # ******,* ***##,#.###### W hN2*,* *,* *#.#* *,*****,* # *,,,,,,,* *********W hW hvB=1W hW hW hI.#################.#.....# ##. ...................###.########.. .################### #..........# ..,*##########. ##.* ##  *.#### #.  *,#.## #.  *,*W h;}.############.  *,* #@###.............  *,****** #.:########  *,,,,,,* #.###.....#  ******,* ***##.#.###### *,* *,* *#.#* *,*****,* # *,,,,,,,* ********* W hSW hA&2W hW h+0 _Found a book of Scorching.W hq  ..................###.########. .################### #..........# ..,*##########.. ##. ##  *.#### ,##.##*W hr ##.#.###########.###............*****:#......########,,,,,### *****,* ***##.#.#####.##W hZ| W hf~ U3==3W h W hV X h,###.#. # #.#. .,* #. #.* ##.# *.# ### #.# *,# ##.## #.# *,* X h!##.#.#.# *,* #.###.# *,****** #.@#......# *,,,,,,* #.###.....# # X hG******,* ***##.#.###### *,* *,* *#.#**,*****,* ### X h*X hX h&4X h X hY  You pick up a book of Scorching and begin reading...X h+5.0 (2X hX hd _You add the spells Scorch, Flame Wave and Summon Cactus Giant to your library.Y h################### #..........# ..,*##########. ##.* ##  *.#### #.  *,##.##Y h@ #.  *,*##.#.############.  *,* #.###.............  *,****** #..########  *,,,,,,* #@###.....#  ******,* ***##.#.######  *,* *,* *#.#*  *,*****,* ### *,,,,,,,* ********* Y hY h+6.0 (1Y hSY hY h ,*##########... #.*  ##.# *.# ###.# *,# ##.#.# *,* ##.#.############.# *,* #.###.............# *,******#..#......######### *,,,,,,* #.###.....# ******,* ***##@#.######  *,* *,* ##.#* *,*****,* ### *,,,,,,,********** ==7Y hT*  ##.# .# ###.#. ,# ##.#.#. ,* ##.#.############.#. ,* #.###.............#. ,******Y h(UW#..#......#########. ,,,,,,* #.###.....# ****,* ***##.#.######  Y hUi *,* *,* ##@#* *,*****,* ### *,,,,,,,* ********* Y hZY h*\&8Y hx_Y h>aZ hhp * ##########....# *  ##.#.# # # #.#.# # # #.#.# * ##.#.############.#.# * #.###.............#.# ****** #..#......#########.. ,,,,,* #.###.....# ### ****,* ***##.#@######Z hr *,* *,* ##.*,*****,* ###*,,,,,,,**********Z h} Y9Z hY| ################ #..........#.... ##########....#. ##.#.#. ### #.#.#. ##.## #.#.#. ##.#.############.#.#. #.###.............#.## ***** #..#......#########... ,,,,* #.###@....# #### Z h| i***,* ***##.#.######*,* *,* ##.*,*****,* ###*,,,,,,,**********Z h Z hކ '50Z hi Z h [ h #.#.#....#.###.#.#.#### #.#.#.###.## #.#.#.###.#.###.#.#.#.###.#.# #..#......##.* #.###.@...# #[ hNs,* ***##.#.######  *,* *,* ##.##  *,*****,* ### [ hR[ hl&1[ hN[ h[ h [ h [ h [ h0 [ hn[ h6B[ h [ h [ h [ h-[ hE[ h [ h[ h8[ h%[ h[ h[ h[ h"[ h#[ h#[ h%,[ h&[ h([ h )[ h)[ h+[ h,,[ h,[ h.[ h/[ hf0[ h3,[ h4[ h8,[ h&:[ h<,[ h=[ h@,[ h@[ hC,[ hD[ htG,[ hH[ hK,[ hK[ hN,[ hO[ hR,[ h{S[ hV,[ hV[ hY,[ hlZ[ h],[ hQ^[ h+a,[ ha[ hd,[ h_e[ h@h,[ h+i[ hk,[ hl[ hp,[ hp[ hr,[ h s[ ht,[ hu[ hv,[ h/w[ h`x[ hx[ hWy[ hz[ hz[ h{{[ h|[ h}[ h|}[ h~[ h[ h[ h [ h[ h[ h,[ h[ h[ h,[ h(,[ h[ h%,[ h[ h[ h,[ h.[ h[ h[ h[ h.[ h[ hÑ[ h:[ hB[ h[ h[ hl[ hΖ[ h[ h[ h[ h,[ h[ h[ h [ h{[ h4[ h,[ h9[ h[ h[ hC[ h[ h[ hU[ h̥[ h.[ hJ[ h[ h#[ h?[ h[ h[ hK[ hë[ hF[ h[ hl,[ h[ h|[ hݰ[ h [ h[ h[ h7[ h[ h[ h:[ h,[ hJ[ h¸[ h%[ hL[ hĺ[ h'[ hh[ h,[ h,[ h[ h,[ h[ hJ,[ h[ h[ h[ ha[ h[ h}[ hl[ hT[ h[ h[ h[ h[ h|[ hz [ hP [ h? [ hd [ h[ h[ h[ h[ hz[ h=[ h[ h[ h[ h[ h[ h[ hf[ hS[ hI[ h[ h [ h"[ hv#[ hd$[ hX&[ h\'[ h([ h*[ h+[ h,[ h/[ hn0[ h^1[ hn3[ h 4[ h5[ h77[ h7[ h9[ hY;[ h <[ h<[ hm?[ h@[ hA\ h\ hf\ hU\ ha\ h\ h\ hB\ h \ h \ h \ h \ h \ hn\ h_\ hQ\ hg\ h\ h \ hW\ h@\ h0\ hF\ h\ h\ h\ hy\ hP \ hR"\ h#\ h#\ h3&\ h&\ h(\ h*\ h*\ h",\ hQ2 \ h2 \ hY3950.0 (9\ h3 9.0) \ ht4_You start waiting.\ h4\ h6\ hf71.0 (10\ h7 0.0)\ h:\ h6= \ h=\ hT>_Done waiting.] huo] h] h] h,] hg] hY] hD,] h ] h"] h$,] h%] h'] hw*,] h,] h .] h0,] h1] hw3] h@5,] h'6] h7] h69,] h9] h:] hk<] h<] h>,] h?] h;@] h@] hB%  ] hB-There is a stone staircase leading down here.] hD] hD _] hXE] hF] hHB] hJ] hK,] hCL] hzM] hO,] hO] hP] hR,] hS] h{T] hU,] hV] hW] hY,] hY] hZ] h/\,] h\] hy^] h_,] h`] ha] h4c,] hc] hd] h9f,] hf] hg] htq] hrB] ht] huu] hu,] hw] hx] hy,] hz] h{] h!|,] h{}] h~,] h] hp] h] h',] hE] h] h] h] h$] hy] h] hc] hC] h܊] h[,] h] h2] h] h] hՏ] h] h] hW] h'] h] h] hm] hF] h] h"] h] hk] h] h,] h] hs] h] hN] h6] hk] h] h] h0] h"X] h] hFn] h] h] hr,] h] h}] hA,] h] h] h] h]] h] hC] h*v] hB] h ,] h ] h; ] h ,] h] hO] h&,] h] h] ht,] h] h] h"Q *,~,,,,,,,~,,* *,~,~~~~,,~,.##  ****,~,~,.,~,~,..#  ,,,,,~,~,_.~,~,#:#  ,,,,,§§≈...≈.≈.#.#] h#  ,**,,~§§≈≈≈§..,#.#  ***,,~.....§.≈,#.#   *,,~~≈§≈≈≈≈≈.#.###   *,,,,.§.......@..#   6020.0 (69.0)  *****#..########.#   #...5.5K# #.#  #.#****,* #.#  ] h# #.# *,* #.# ########.# *,* #.#   ########.# *,* #.#   ##.......#####.# #.# ] hN$  .#.#####.......# #.#  ] ha*@≈.] h+,1.0 (70] h:0:_] h27 _Found a radiant altar of Vehumet.^ h3^ h%^ h^ h*,^ h&n^ hw^ h,^ h|^ h ^ hK ,^ h> ^ h ^ h^ h^ h5^ h J  ***######*  *****,,,.....*  *,,,,,,,§...§*  *,~~~~§§§§§..*  *,~,,,...§≈..*  *,~,~~≈≈..§..# ****,~,~,..≈.≈...# ,,,,,~,~,_.~,~,#@# ,,,,,§§≈...≈.≈.#.# ,**,,~§§≈≈≈≈..,#.# ^ h{***,,~.......≈,#.# *,,~~≈§≈≈≈≈≈.#.##  *,,,,.§..........  *****#..########. #...5.5K# #. #.#****,* #.You pick up a Treatise on Traps and begin reading...^ h"$#.....§§.......≈§≈§§..≈_6.0 (5.0)^ h$+7.0 (6^ h(:_^ hJ*` _You add the spells Sigil of Binding and Diamond Sawblades to your library.a hx a h* < Spells (Memorise)TypeFailure Level  a - ScorchFire2% 2b - ApportationTranslocation14%1  c - Poisonous VapoursAlchemy/Air14%1  d - Summon Small MammalSummoning14%1  e - Forge Lightning SpireAir/Forgecraft19% 4  f - Ensorcelled HibernationHexes/Ice22%a h$ 2  g - Fugue of the FallenNecromancy38% 3  h - Sigil of BindingHexes38% 3  i - Flame WaveConjuration/Fire45% 4  j - AnguishHexes/Necromancy80% 4  k - Diamond SawbladesForgecraft89% 7  l - Summon Cactus Giant Summoning100% 6 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitg h 3 Diamond Sawblades Forges up to four razor-sharp sawblades at fixed positions around the caster which shred any enemies adjacent to them over several turns. Level: 7 School: Forgecraft Fail: 89%  Power: 21% g h Damage: 4d6 (max 4d15)  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also corrodes you.p her  Spells (Memorise)TypeFailure Levela - ScorchFire2%2  b - ApportationTranslocation 14% 1  c - Poisonous VapoursAlchemy/Air14%1  d - Summon Small MammalSummoning14%1  e - Forge Lightning Spire Air/Forgecraft19% 4  f - Ensorcelled HibernationHexes/Ice22%2  g - Fugue of the FallenNecromancy38% 3  h - Sigil of Binding p hKt Hexes38% 3  i - Flame WaveConjuration/Fire45% 4  j - Anguish Hexes/Necromancy80% 4  k - Diamond SawbladesForgecraft89% 7  l - Summon Cactus Giant Summoning100% 6 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitq h1q hq h  MrZuerg the Fabricator**#######*  Mountain Dwarf of Gozag  Gold: 280*****,.....§§*  Health: 74/74 ========================*,,,,,.......*  Magic: 13/13 ========================*,~~~~§§≈§≈..*  AC: 6Str: 13*,~,,,§§..≈..*  EV: 10Int: 20*,~,~~≈≈..≈..##  SH: 0Dex: 8 ****,~,~,..≈.≈...#q h  XL:  9 Next: 10% Place: Dungeon:5 ,,,,,~,~,_.~,~,#@#  Noise: ---------  Time: 6027.0 (0.0) ,,,,,§§≈...≈.≈.#.#  o) +2 whip (flame) ,**,,~§§≈≈≈≈..,#.#  Cast: Kinetic Grapnel ***,,~.......≈,#.# *,,~~≈§≈≈≈≈≈.#.### *,,,,.§..........#  *****#..########.#  #...5.5K# #.#  #.#****,* #.#   _You start waiting. _Done waiting. _There is a stone staircase leading down here. _Found a radiant altar of Vehumet.  You pick up a Treatise on Traps and begin reading... _You add the spells Sigil of Binding and Diamond Sawblades to your library.q hu _Okay, then.q h q hq hI. _r hor hr5  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   5.0  +1   k - Spellcasting   3.0   5.7  -2          b + Maces & Flails 7.6   5.7  +2   l - Forgecraft  10.0   8.5  +2  r h-u c - Axes   4.6   0.7  +2   m - Fire Magic   5.0   4.2  +2   d - Staves   4.2   0.8  +1       e - Unarmed Combat   0.0   1.0   0   n - Evocations   0.0   0.8  +1   f - Throwing   0.0   1.4  -2               g - Long Blades   0.0   1.2  -1           h%vG     h - Armour   0.0   0.8  +1       i - Dodging   1.3   3.4  -3       j - Stealth   1.4   2.8  -2                                      The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[ hxm=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetst h{ b * Maces & Flails   7.6t huo b - Maces & Flails   7.6v h&> l + Forgecraft 10.0v h( TargetTarget--  --  14.0 --  --  --  v h%* --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsw hX<[?25h[?0c0 z hW [?25l[?1c15.0 current training targets, if any.=] set aall targets{ h{ h{ h@  MrZuerg the Fabricator**#######*  Mountain Dwarf of Gozag  Gold: 280*****,.....§§*  Health: 74/74 ========================*,,,,,.......*  Magic: 13/13 ========================*,~~~~§§≈§≈..*  AC: 6Str: 13{ h*,~,,,§§..≈..*  EV: 10Int: 20*,~,~~≈≈..≈..##  SH: 0Dex: 8 ****,~,~,..≈.≈...#  XL:  9 Next: 10% Place: Dungeon:5 ,,,,,~,~,_.~,~,#@#  Noise: ---------  Time: 6027.0 (0.0) ,,,,,§§≈...≈.≈.#.#  o) +2 whip (flame) ,**,,~§§≈≈≈≈..,#.#  Cast: Kinetic Grapnel ***,,~.......≈,#.# *,,~~≈§≈≈≈≈≈.#.### *,,,,.§..........#  *****#..########.#  #...5.5K# #.#  #.#****,* #.#   _Done waiting. _There is a stone staircase leading down h{ here. _Found a radiant altar of Vehumet.  You pick up a Treatise on Traps and begin reading... _You add the spells Sigil of Binding and Diamond Sawblades to your library. _Okay, then.{ h7{ h{ h:_{ h} h _ ##########  ***##........#  *,,.......@..#  *,~§§§≈≈≈≈≈..#  *,~f......≈..#  *,~.≈≈≈≈..≈..## *******,~.≈...≈.≈...# ,,,,,,,,~.≈._.≈.≈.#.# f   sleepcap (dormant) ***,,,,,§.≈} hey...≈.§.#.#*,**,,~.≈≈≈≈≈...#.#****,,~.......≈.#.##.§§32.0 (5≈§§§_.≈§§§§≈§§§.#3.0 (6_ _A sleepcap comes into view.} htl ##########  ***##........#  ....@..#  } hmmh*,~§≈§§≈≈≈≈..#  *,~f.§....≈..#  *,~.≈≈≈≈..≈..## .≈...≈.≈...# .≈._.≈§§§#.# .≈...≈§≈§#.#  ..#.#   } h  ] ##########  ***##........#  ....@..#  } hN a*,~§≈§§≈≈≈≈..#  *,~f.§....≈..#  *,~.≈≈≈≈..≈..#.≈...≈.≈....≈._.≈§§§#.# .≈...≈§≈§#.#  ..#.#  } h X_} h\ _ _A sleepcap is nearby! h  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h$  MrZuerg the Fabricator  Mountain Dwarf of Gozag  Gold: 280  Health: 74/74 ======================== hK  Magic: 10/13 ==================------  AC: 6Str: 13  EV: 10Int: 20 ##########  SH: 0Dex: 8 ***##........#  XL:  9 Next: 10% Place: Dungeon:5 *,,.§§....@..#  Noise: ---------  Time: 6033.0 (0.0) *,~§≈§§≈≈≈≈..#  o) +2 whip (flame) h *,~f.§....≈..#  Cast: Kinetic Grapnel *,~.≈≈≈≈..≈..## *******,~.≈...≈.≈...# ,,,,,,,,~.≈._.≈§§§#.#  f   sleepcap (dormant)  h***,,,,,§.≈...≈§≈§#.#  *,**,,~.≈≈≈≈≈§§.#.#  ****,,~.......≈.#.# _A sleepcap is nearby!Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (black smoke, dormant) hJ   MrZuerg the Fabricator  Mountain Dwarf of Gozag  Gold: 280Health: 74/74 ========================Magic: 10/13 ==================------AC: 6Str: 13EV: 10Int: 20##########SH: 0Dex: 8***##........#XL:  9 Next: 10% Place: Dungeon:5*,,§.§....@..#Noise: ---------  Time: 6033.0 (0.0)*,~§§§§§≈≈≈..#o) +2 whip (flame) h! *,~f.§....≈..#Cast: Kinetic Grapnel*,~.≈≈≈≈..≈..## *******,~.≈...≈.≈...# ,,,,,,,,~.≈._.≈§§§#.# ***,,,,,§.≈...≈§≈§#.#*,**,,~.≈≈≈≈≈§§§#.#****,,~.......≈.#.#Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (black smoke, dormant)  You lock target on the sleepcap and prepare to deploy your bee. he$ d==4.0 (1Winding  hB'  h) onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a sleepcap (black smoke, dormant)  You lock target on the sleepcap and prepare to deploy your bee. _(Press . to continue winding your bee.) h ≈≈§_.≈.§§≈ hE Y--5.  h  hU @ _You continue winding your clockwork bee... h+...§§≈f..§ h§_.≈.≈.f   sleepcap (dormant)≈.§.§.§§# hl--6..  h;_ hZ@ _You continue winding your clockwork bee... h  h  h :≈.f.§..y.≈_.≈§fally t h arget)≈§y   clockwork bee (minion)≈... h .7 h ;_ h _ _With a metallic buzz, your clockwork bee launches itself at the sleepcap. h3, hm5≈≈≈.f..y._.≈.. h2:&8 hB;_ h.E h֑  hi  hJ .fy.§≈§§§§§_ h =9Kinetic Grapnel h) x_ _Your clockwork bee stings the sleepcap. h@ P §The sleepcap completely misses your clockwork bee.1==40_ _Your clockwork bee stings the sleepcap. h| §§≈§§§.§≈._.≈.≈§ §≈...≈.≈..Your clockwork bee stings the sleepcap!  The sleepcap releases spores at your clockwork bee. hб&1 hS _Your clockwork bee stings the sleepcap. h .≈.≈.≈.≈._.≈.≈..≈...≈.§..  The sleepcap barely misses your clockwork bee.2_ _Your clockwork bee stings the sleepcap. h j ..≈§..f* hl |§≈≈≈≈..§_ *   dormant clockwork bee (minion).Your clockwork bee stings the sleepcap.  Your clockwork bee winds down and falls to the ground. htp &3 h%~  h; Q _The sleepcap releases spores at your dormant clockwork bee. h& c§≈≈≈§§§.§.≈≈≈≈.§§§.≈.._.≈.≈.#.§.#....#.#==4_ _The sleepcap releases spores at your dormant clockwork bee but does no damage. h;1   h4  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hb   MrZuerg the Fabricator  Mountain Dwarf of Gozag  Gold: 280  Health: 74/74 ========================  Magic: 10/13 ==================------  AC: 6Str: 13  EV: 10Int: 20 ##########  SH: 0Dex: 8 ***##........#  XL:  9 Next: 10% Place: Dungeon:5 *,,.......@..#  Noise: ---------  Time: 6044.0 (0.0) *,~≈≈§≈≈**§§.#  o) +2 whip (flame) *,~...f*..≈§.#  Cast: Kinetic Grapnel[ h 534m *,~.≈≈≈≈.§§§.## *******,~.≈...≈.≈...# ,,,,,,,,~.≈._.≈.≈.#.#  f   sleepcap (ally target) ***,,,,,§.≈...≈.§.#.#  *   dormant clockwork bee (minion)  *,**,,~.≈≈≈≈≈...#.#  ****,,~.......≈.#.# _The sleepcap releases spores at your dormant clockwork bee but does no damage.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, ally target, 100% to hit) hReally fire in your dormant clockwork bee's direction? Y - Yes  N - No h  MrZuerg the Fabricator  Mountain Dwarf of Gozag  Gold: 280Health: 74/74 ========================Magic: 11/13 ====================----AC: 6Str: 13EV: 10Int: 20##########SH: 0Dex: 8***##........#XL:  9 Next: 10% Place: Dungeon:5*,,.......@..#Noise: ---------  Time: 6044.0 (0.0)*,~≈≈§≈≈≈§§§.#o) +2 whip (flame)*,~...f*..≈§.#Cast: Kinetic Grapnel*,~.≈≈≈≈.§§§.## *******,~.≈...≈.≈...# ,,,,,,,,~.≈._.≈.≈.#[30 h<m.#f   sleepcap (ally target) ***,,,,,§.≈...≈.§.#.#*   dormant clockwork bee (minion)*,**,,~.≈≈≈≈≈...#.#****,,~.......≈.#.#Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, ally target, 100% to hit)  Okay, then.__  hD(_ h f # **###.# *.# *,≈≈≈§≈≈≈§§§.# *,≈...f*..≈§.# *,≈.≈≈≈≈.§§§.##*,≈.≈...≈.≈...#,≈.≈._.≈.≈.#.#*,,,,,≈.≈...≈.§.#.# *,**,,≈.≈≈≈≈≈...#.#  ****,,~.≈.#.#§....@§≈§.≈...#_.≈.≈.#.#.#.#.#.#5.0 (1_  h ^_The sleepcap releases spores at your dormant clockwork bee but does no damage. h}  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  MrZuerg the Fabricator hj  Mountain Dwarf of Gozag  Gold: 280  Health: 74/74 ========================  Magic: 10/13 ==================------ h AC: 6Str: 13  EV: 10Int: 20 ##########  SH: 0Dex: 8 **###........#  XL:  9 Next: 10% Place: Dungeon:5 *,..§....@§..#  Noise: ---------  Time: 6045.0 (0.0) *,≈≈≈§≈**§≈§.#  o) +2 whip (flame) *,≈...f*.§≈§.#  Cast: Kinetic Grapnel *,≈.≈≈≈≈.§§§.## ********,≈.≈...≈.≈...#  hx 6,,,,,,,,,≈.≈._.≈.≈.#.#  f   sleepcap (ally target) ****,,,,,≈.≈...≈.§.#.#  *   dormant clockwork bee (minion)  *,**,,≈.≈≈≈≈≈...#.#  ****,,~.......≈.#.# _The sleepcap releases spores at your dormant clockwork bee but does no damage.  h Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, ally target, 100% to hit) h  MrZuerg the Fabricator  Mountain Dwarf of Gozag  Gold: 280Health: 74/74 ========================Magic: 10/13 ==================------AC: 6Str: 13EV: 10Int: 20##########SH: 0Dex: 8**###........#XL:  9 Next: 10% Place: Dungeon:5*,..§....@§..#Noise: ---------  Time: 6045.0 (0.0)*,≈≈≈§≈**§≈§.#o) +2 whip (flame)*,≈...f*.§≈§.#Cast: Kinetic Grapnel*,≈.≈≈≈≈.§§§.## ********,≈.≈...≈.≈...# ,,,,,,,,,≈[ hJXm.≈._.≈.≈.#.#f   sleepcap (ally target) ****,,,,,≈.≈...≈.§.#.#*   dormant clockwork bee (minion)*,**,,≈.≈≈≈≈≈...#.#****,,~.......≈.#.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, ally target, 100% to hit)  The kinetic grapnel hits the sleepcap but does no damage. h|'§....§@..§≈§≈≈..≈.§ hs}.§.._.≈. h ~....  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  h݀Aim: a sleepcap (severely damaged, ally target, 100% to hit)  The kinetic grapnel hits the sleepcap but does no damage.  The sleepcap is severely damaged. hv3=6.0 (1 hֈ;_ h1Q _The sleepcap releases spores at your dormant clockwork bee. h\  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  MrZuerg the Fabricator hv Mountain Dwarf of Gozag  Gold: 280  Health: 74/74 ========================  Magic: 9/13================--------  AC: 6Str: 13  EV: 10Int: 20 ##########  SH: 0Dex: 8 h- **###§.......#  XL:  9 Next: 10% Place: Dungeon:5 *,......§@..§#  Noise: =--------  Time: 6046.0 (0.0) *,≈≈≈§≈**≈≈..#  o) +2 whip (flame) *,≈...f*..≈.§#  Cast: Kinetic Grapnel h*,≈.≈≈≈≈..§..## ********,≈.≈...≈.≈...# ,,,,,,,,,≈.≈._.≈.≈.#.#  f   sleepcap (ally target) ****,,,,,≈.≈...≈.§.#.#  *   dormant clockwork bee (minion)  *,**,,≈.≈≈≈≈≈...#.#  ****,,~.......≈.#.#  hj_The sleepcap releases spores at your dormant clockwork bee.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, ally target, 100% to hit) hB(  MrZuerg the Fabricator  Mountain Dwarf of Gozag  Gold: 280Health: 74/74 ========================Magic: 9/13 h(9================--------AC: 6Str: 13EV: 10Int: 20##########SH: 0 hZ)sDex: 8**###§.......#XL:  9 Next: 10% Place: Dungeon:5*,......§@..§# h)<Noise: =--------  Time: 6046.0 (0.0)*,≈≈≈§≈**≈≈..#o) +2 whip (flame) hM*{*,≈...f*..≈.§#Cast: Kinetic Grapnel*,≈.≈≈≈≈..§..##  h*********,≈.≈...≈.≈...# ,,,,,,,,,≈.≈._.≈.≈.#.# hA+f   sleepcap (ally target) ****,,,,,≈.≈...≈.§.#.#*   dormant clockwork bee (minion) h,*,**,,≈.≈≈≈≈≈...#.#****,,~.......≈.#.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, ally target, 100% to hit)  The kinetic grapnel hits the sleepcap but does no damage. hi=###.....§§.@...≈§≈≈≈§≈≈§..f*§.§..._≈§Confirm with . or Enter, or press ? or * to list all spells. hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, ally target, 100% to hit)  The kinetic grapnel hits the sleepcap but does no damage.  The sleepcap is severely damaged. h!+7.0 (1 h;_ hd _The sleepcap releases spores at your dormant clockwork bee but does no damage. hk  h8Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h?0  MrZuerg the Fabricator  Mountain Dwarf of Gozag  Gold: 280  Health: 74/74 ========================  Magic: 8/13==============----------  AC: 6Str: 13  EV: 10Int: 20 ##########  SH: 0Dex: 8 **###........#  XL:  9 Next: 10% Place: Dungeon:5 *,....§§.@...#  Noise: =--------  Time: 6047.0 (0.0) h *,≈§≈≈≈**≈≈..#  o) +2 whip (flame) *,≈§..f*§.§..#  Cast: Kinetic Grapnel *,≈.≈≈≈≈..§..## ********,≈.≈...≈.≈...# ,,,,,,,,,≈.≈._.≈.≈.#.#  f   sleepcap (ally target) ****,,,,,≈.≈...≈.≈.#.#  *   dormant clockwork bee (minion)  *,**,,≈§≈≈≈≈≈...#.#  ****,,~.......≈.#.# _The sleepcap releases spores at your dormant clockwork bee but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line h!Aim: a sleepcap (black smoke, severely damaged, ally target, 100% to hit) h_z  MrZuerg the Fabricator  Mountain Dwarf of Gozag  Gold: 280Health: 74/74 ========================Magic: 8/13==============----------AC: 6Str: 13EV: 10Int: 20##########SH: 0Dex: 8**###........# hGaXL:  9 Next: 10% Place: Dungeon:5*,....§§.@...#Noise: =--------  Time: 6047.0 (0.0)*,≈§≈≈≈**≈≈..#o) +2 whip (flame)*,≈§..f*§.§..#Cast: Kinetic Grapnel*,≈.≈≈≈≈..§..## ********,≈.≈...≈.≈...# ,,,,,,,,,≈.≈._.≈.≈.#.#f   sleepcap (ally target, grapneled) ****,,,,,≈.≈...≈.≈.#.#*   dormant clockwork bee (minion)*,**,,≈§≈≈≈≈≈...#.#****,,~.......≈.#.#Casting: Kinetic Grapnel (safe; 1% risk of failure)   hcConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (black smoke, severely damaged, ally target, 100% to hit)  The kinetic grapnel hits the sleepcap. h §§§≈§§f*§§§§≈.≈≈≈§..≈§≈.≈...≈..≈.≈.#...≈.≈.#.§≈≈≈≈...#.#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (black smoke, severely damaged, ally target, 100% to hit)  The kinetic grapnel hits the sleepcap.  h NThe sleepcap is almost destroyed. hW\9==8.0 (1 h  h(d _The sleepcap releases spores at your dormant clockwork bee but does no damage. h3  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  MrZuerg the Fabricator  Mountain Dwarf of Gozag  Gold: 280  Health: 74/74 ========================  Magic: 8/13 h ==============----------  AC: 6Str: 13  EV: 10Int: 20 ##########  SH: 0Dex: 8 **###........#  XL:  9 Next: 10% Place: Dungeon:5 *,....§§.@...#  Noise: =--------  Time: 6048.0 (0.0) *,≈§≈≈≈§*§≈§.#  o) +2 whip (flame) *,≈§.§f*§§§§.#  Cast: Kinetic Grapnel *,≈.≈≈≈§..≈§.## ********,≈.≈...≈.≈...# ,,,,,,,,,≈.≈._.≈.≈.#.#  f   sleepcap (ally target, grapneled) ****,,,,,≈.≈...≈.≈.#.#  * [3 h 0m  dormant clockwork bee (minion)  *,**,,≈§§≈≈≈≈...#.#  ****,,~.......≈.#.# Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (black smoke, almost destroyed, ally target, grapneled, 100% tohit) he  hh Really fire in your dormant clockwork bee's direction? Y - Yes  N - No h=  MrZuerg the Fabricator  Mountain Dwarf of Gozag  Gold: 280Health: 74/74 ========================Magic: 9/13================--------AC: 6Str: 13EV: 10Int: 20##########SH: 0Dex: 8**###........#XL:  9 Next: 10% Place: Dungeon:5*,....§§.@...#Noise: =--------  Time: 6048.0 (0.0)*,≈§≈≈≈§§§≈§.#o) +2 whip (flame)*,≈§.§f*§§§§.#Cast: Kinetic Grapnel*,≈.≈≈≈§..≈§.## ********,≈.≈...≈.≈...# ,,,,,,,,,≈.≈._.≈.≈.#.#[ h5A14;38Hf   sleepcap (ally target, grapneled) ****,,,,,≈.≈...≈.≈.#.#*   dormant clockwork bee (minion)*,**,,≈§§≈≈≈≈...#.#****,,~.......≈.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (black smoke, almost destroyed, ally target, grapneled, 100% tohit)  Okay, then. hB heG;_ hwJ. _ h(  # **###.# *,....§§@....# h* ` *,≈§≈≈≈§§§≈§.# *,≈§.§f*§§§§.# *,≈§≈≈≈§..≈§.##*,≈.≈...≈.≈...# *,≈.≈._.≈.≈.#.# h- *,,,,,≈.≈...≈.≈.#.# *,**,,≈§§§≈≈≈...#.#  ****,,~.≈.#.# h9 ##...§§..§.@...§§≈§≈≈§§.§§≈...f*§§≈ h: Y§§.§≈§≈.§≈§..≈.≈...≈.≈...#.≈.≈._.≈.≈.#.#§≈.§...≈.≈.#.§.§§§≈≈...# hm;  h= 3-9.0 (1 hUD ;_ h^I d _The sleepcap releases spores at your dormant clockwork bee but does no damage. hl\  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h'  MrZuerg the Fabricator h( Mountain Dwarf of Gozag  Gold: 280  Health: 74/74 ========================  Magic: 8/13==============---------- hT*  AC: 6Str: 13  EV: 10Int: 20 h+ ##########  SH: 0Dex: 8 **###...§....#  XL:  9 Next: 10% Place: Dungeon:5 h, *,.§..§.@...§#  Noise: ---------  Time: 6049.0 (0.0) *,≈§§≈§*≈§§.§#  o) +2 whip (flame) hf0M *§≈...f*§§≈§.#  Cast: Kinetic Grapnel *§§.§≈§≈.§≈§.## *********.≈.≈...≈.≈...# *,,,,,,,,.≈.≈._.≈.≈.#.#  f   sleepcap (ally target, grapneled) *****,,,,§≈.§...≈.≈.#.#  *   dormant clockwork bee (minion)  *,**,.§.§§§≈≈...#.#  ****,,~.......≈.#.# _The sleepcap releases spores at your dormant clockwork bee but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (almost destroyed, ally target, grapneled, 100% to hit) hD   MrZuerg the Fabricator  Mountain Dwarf of Gozag  Gold: 280Health: 74/74 ========================Magic: 8/13==============----------AC: 6Str: 13EV: 10Int: 20##########SH: 0Dex: 8**###...§....#XL:  9 Next: 10% Place: Dungeon:5*,.§..§.@...§#Noise: ---------  Time: 6049.0 (0.0)*,≈§§≈§*≈§§.§#o) +2 whip (flame)*§≈...f*§§≈§.#Cast: Kinetic Grapnel*§§.§≈§≈.§≈§.## *********.≈.≈...≈.≈...#  hI *,,,,,,,,.≈.≈._.≈.≈.#.#f   sleepcap (ally target, grapneled) *****,,,,§≈.§...≈.≈.#.#*   dormant clockwork bee (minion)*,**,.§.§§§≈≈...#.#****,,~.......≈.#.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (almost destroyed, ally target, grapneled, 100% to hit)  The kinetic grapnel hits the sleepcap. h4 ##....§.§.§@....≈≈≈§≈≈≈..§f*..§.≈.≈≈≈≈..≈..≈§...#≈.#.#.≈.≈...≈.≈.#.#≈.≈≈≈≈≈...#.# hF jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (almost destroyed, ally target, grapneled, 100% to hit)  The kinetic grapnel hits the sleepcap.  The sleepcap is almost destroyed.=50.0 (1 h2 ;_ h d _The sleepcap releases spores at your dormant clockwork bee but does no damage. h2  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  MrZuerg the Fabricator  Mountain Dwarf of Gozag  Gold: 280  Health: 74/74 ========================  Magic: 7/13============------------  AC: 6Str: 13  EV: 10Int: 20 ##########  SH: 0Dex: 8 **###....§...#  XL:  9 Next: 10% Place: Dungeon:5 *,.§.§.§@....#  Noise: =--------  Time: 6050.0 (0.0) *,≈§≈≈≈*≈≈≈..#  o) +2 whip (flame) *§≈..§f*..§..#  Cast:  hU[mKinetic Grapnel *§≈.≈≈≈≈..≈..## *********.≈.≈...≈.§...# *,,,,,,,,.≈.≈._.≈.≈.#.#  f   sleepcap (ally target, grapneled) *****,,,,.≈.≈...≈.≈.#.#  *   dormant clockwork bee (minion)  *,**,.≈.≈≈≈≈≈...#.#  ****,,~.......≈.#.# _The sleepcap releases spores at your dormant clockwork bee but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (almost destroyed, ally target, grapneled, 100% to hit) hc   MrZuerg the Fabricator  Mountain Dwarf of Gozag  Gold: 280  Health: 74/74 ========================  Magic: 7/13============------------  AC: 6Str: 13  EV: 10Int: 20 ##########  SH: 0Dex: 8 **###....§...#  XL:  9 Next: 10% Place: Dungeon:5 *,.§.§.§@....#  Noise: =--------  Time: 6050.0 (0.0) *,≈§≈≈≈§≈≈≈..#  o) +2 whip (flame) *§≈..§f*..§..#  Cast: Kinetic Grapnel ht [12;8H *§≈.≈≈≈≈..≈..## *********.≈.≈...≈.§...# *,,,,,,,,.≈.≈._.≈.≈.#.#  f   sleepcap (ally target, grapneled) *****,,,,.≈.≈...≈.≈.#.#  *   dormant clockwork bee (minion)  *,**,.≈.≈≈≈≈≈...#.#  ****,,~.......≈.#.# Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (almost destroyed, ally target, grapneled, 100% to hit)  The kinetic grapnel hits the sleepcap! #  #  #  *≈≈≈..#  *§≈..§$#  *§≈.#.≈..#. h D.≈._.≈.≈.#.#*   dormant clockwork bee (minion).≈.≈...≈.≈.#.#  *,**,.≈.≈≈≈≈≈...#.#   h #####§§...........≈≈≈≈≈≈≈≈§.≈...$*..≈.≈≈_ h(9 280 21.0 (1Kinetic Grapnel hS>  h8A onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (almost destroyed, ally target, grapneled, 100% to hit)  hA sThe kinetic grapnel hits the sleepcap! _You destroy the sleepcap! hO  hx h You start resting. h h h7 h7#n h?& h' h( hI, h)- h. h 2 h*3 h3#280 ht48 h5== h5 hH7 h: h; h< h5? h? h4A h h h h he h== h h  h  h  h  hQ h hC h hQ h9 h== h h h h h h h h! hq# h!$ h% h|( h9) h)== h:* h|+ h. h. h/ hv2 h%3 h^4 h6 h7 h8 h@; h; h<"10/13 h=== h~= h> h A hA h C hE h/F hG hI hJ hK h@N hN hO== hO h7Q hrS hET hU hW hX hY h0\ h\ h)^ hp` h-a ha1 h8b== hb hd huf h&g hEh h~j h.k h`l hn ho hp hXs h4t ht== hv hw h z hz h| h~ h h hl h. h2 h8== h h h h/ hj hڏ h hǑ hZ hr h h h֙ hZ== hؚ h hݞ h hӠ ha hv hԥ hT hx h hJ  hڱ  h# h.. h - h=§≈≈≈≈≈§§§ h:§≈...$..§≈§. hеX§≈§≈≈≈≈.§§§.# hb≈...# h§.≈._.≈.§.#.# hp.#.# h .#.#  hP_Your dormant clockwork bee falls apart. hл h h93.0 (4 h 2.0) ha≈ h. h-.≈. h_ h h h_3 h== hv- h%4.0 (43 h hV_ h h  h! h_Magic restored. h # #####.# # hԣ).# #.≈§§§.# #.≈...$..§≈§.# #.≈.≈≈≈≈.§§§.##   h#.≈.≈...≈.≈...#  *.§.≈._.≈.§.#.#  h *****,,,..≈.≈...≈.≈.#.# *,**..≈.≈≈≈≈≈...#.#  ****,,~ h%.≈.#.# hz.§§.#.§_ h15.0 (1.0) h;_ h? h@  # #####.# * #.# * #.≈§§..#  h * #.≈...$..§§§.# * #.≈.≈≈≈≈..§§.## *  h *#.≈.≈...≈.§...# * *.§.≈._.≈.§. h #.# * *****,,...≈.≈...≈.≈.#.# *,*#..≈.≈≈≈≈≈...#.#  h W ****,,~.≈.#.# h 5§≈≈ h0" 6.≈..≈..#§≈...≈.≈._. h_' &6 he.  h1  hS  h |== h$  h' , h[)  h-  h1 , h3  h6  h<: , he;  h>  h@ , hA  hC  hnE , hUG  h3H  hdJ , hK  hM  hO , hQ  hR  hT , hU  hX  hZ , hH[  h^  hE` , ha  hc  he , hCg  h,i  hk , hel  hn  hp , hq  hs  hu , hv  hx  hz , h3|  hR ;6 h  hY M _You now have 286 gold pieces (gained 6). hc 3 h  h  hȊ  h  hZ  h  h , h֗  hs  h] , hǞ  h"  h֣ , hC  hy  hz , h  h  h , hF  h*  h` , h  h  h , h?  h.  ha , hP  h  h , h  h  h , h  h  h| , h  h  h , h; , h , hh  h  hE , h  h  h , h  h  h , h  h&  h  h  h  hd  h*  h , h  h(  h  hD  h  h  h)  h  h  ha , ho  hu  h/ , h  h  hM , h#  h%  h) , h<+  h.  h2 , h4  h8  h: , h7<  h>  h:A , hB  hE  hH , h~I  hK  hYN , hvO  hQ  hT , hzV  hX  h[ , h]  hmk  h}m , hzn  hr  hu , hv  hqz  h| , h}  hm  h , h  h  h , h  h  h6 , h  hݓ  h , h  hԚ  hϜ , hǝ  hs  h , h  h  h , h-  h  hK , h  h*  h , h  hܸ  h , h  h6  hԿ , h?  h  h , h  h5  h , h  ht  h. , h  hX  h , h  h!  h , h  hB  h , h7  h_  h , h  h.  h , hX  h  h , ho  h  h , h  h"Y  Items here: ) [[ ÷. h8 h _ h h hj , h*  h`  h5, h hf h1, h h2 h, h` h h , h(! h% h&B h5 hx6, h&7 h: hC hM hX hwZ h[ h%] h] h2^ ha h2c, hc hf hh, hai hl hrX h t, ht hw h1y, hy h| h\~, hz h h, h h? h, h h. h΍, hv hʑ h, h> h h|, hP h hߝ, h hϡ hw, hU hP  There is a stone staircase leading up here. hA h _ h  h h, h h hӵ, hA hT h, h h h, h h h, h h] ht, h  Things that are here:  a +1 halberd of distortion; 5 stones _ he  Things that are here:  a +0 flail; a +0 mace; 3 boomerangs hK _ h@  You see here a +0 falchion. h[ 5 _ h  h h h h h  hO#, h\% hV( h+ h , h/ hz2 h-5, h!7 h: h{=, h0? hA hi, h hu hK , h  hG  hg, h hN h, h h h, h hP  There is a stone staircase leading up here. he! h! _ hV" h $ hT h"WB hW h?a ha hc, h-d hze hf hEg hg hxh hNj, hj hk h1m hm hn hn hSp hp h+q hq hJs hs h>t hu hv h w huw h;x hy hz hsz h?{ h| h| hi} hW~ h h hn hR h{ h hv h4 h, h h h h h~ h; hy h hQ h, h h h] h, hq h, h h, h ho h h h hb hKB hk h֝ hC h hd h h, h hh h h, h hh #.# ##.##  #.# ##.#.##########.# hثa#.###.........#.#######..#......#####......##.###.....#######.# *####.#.#######.# *[# ##.## hED.#####.# ### #.....@.# 267.0 (171.0) #########   h+ h h,82 h h# _Found a robe. hu h9n hX h hmB h X hHX hgB h h2 h& h2 h< hE hL hcU h_ hi hs hz h}n ha hؔn hs h2  *,*,* ##....#.###   #.*,* #.#.......   #.#,* ###[#   *..,* #>   *#..* #[#####.#   #..* #<# #.#   #..### #.# #.#  ##....#### #.# #.#  .....@...# #.# #.#  .#.##.##.# #.#####.#  *,*,*#.##.###.......#  *,#.##.##.#....######  *,#.........##.#  *,####.........#  *,* ####.#.####  *,*[ hJi40m #.#.#  *,* #.#.#307.0 (39.0)8.0 (40 _k - a glowing clear potion h8  h  h  h  h , h@!  h"  hK$ , h$  hG&  h' , h(  h)  h*  h+ , h.  h0  h4  h5  h6  h{8 , h_9  h:  h8= , h|>  h?  hA , hD , hF , h-H  hJ  hM  hM  hN  hP  hR , hPT  hV  hqX , h7Y  h6[  h] , h(_  h`  hb , h5d  he  hg , hh  hk  h`l 97 hom  ho N _You now have 297 gold pieces (gained 11). hUr 3 h _You now have 324 gold pieces (gained 8). h[@# # #......*.# #.######.# #.##.##.#####......#,* #.##.##.# ######.#,* #.##)##.#### *,*,* # ##..))[[.....## ***** ##### ##..##.##.##..# #.## ##÷.##.##.##### heA #### <..÷.#.##.# *#### # h[^4.0 (1 hHm ###########################......*.......#......@######.##.##.##.#####......#,*#.##.##.# ######.#,* ########.##)##.#### *,*,* #...... .##..))[[.....## ***** ##### .##..##.##.##..##.# .##÷.##.##.##### # .<..÷.#.##.######## *#### #.#...#.##........## ###..)# hvY==5 ha{ hę #########################......*.......# .......######.# .##.##.#####.@....#,* .##.##.# ######.#,* ########.##)##.#### *,*,* #.........))[[.....***** ##### ##..##.##.##..##.## ##÷.##.##.##### ### <..÷.#.##.######## *#### #...#.##........## ###..) #÷.#.#######.)...# #6 h hC_ hD, hJ2== h:y 324 _Your dormant clockwork bee falls apart. h==3== h== hQX hs hv hʿ` h h v hA h]& hi hj, hl hzm ho, hbp hq hs, ht hy  There is an open translucent door here.  Things that are here:  a +3 quarterstaff of chaos; the gnoll skeleton of Crazy Yiuf h| h~| _ hF} hn h, h~ h  There is an open translucent door here.  Things that are here:  a +3 quarterstaff of chaos; the gnoll skeleton of Crazy Yiuf h* h _ hn hE h', h3 h h, h> hš hݣ, h h hK, h h h֯B h( hг, h h h~, h# h hB, hH h h", h h( hU, h h h, he h/ h, h3 h ho, hD h h7, h hu h, h h h7, h h h, h h _a +3 quarterstaff of chaos; the gnoll skeleton of Crazy Yiufere is an open translucent door here.  Things that are here: _a +3 quarterstaff of chaos; the gnoll skeleton of Crazy Yiuf  a +0 leather armour; a +2 flail of protection; an orc skeleton h 5 _ h  h  Things that are here:  a +0 leather armour; a +0 short sword of venom h5 _ h h<  You see here a +0 whip. h5 _ h  h%|  Things that are here:  a +0 whip; an orc skeleton h(5 _ h+ h!/ hq2, h4 h.8c  You see here a hound skeleton. hW;5 _ h? hA hD, hF hJR  There is an escape hatch in the ceiling here. hL5 _ hN hP h)S, hsT hcV h9X, hIY hL[ h\, h] hW_ ha, hb hg?  You see here a +0 trident. h j5 _ hLk hl hVn, hn hp hr, h6s ht hw, hx hz h]|, hD} h h2, h hz hI h hE h hQ hʼn hJ hN h hq, h h, h hҒ h?, hĔ h hN, hӗ h hc, h h՛ h, h+ h< h  h h h͢ h: hĤ, h h] h, hި hZ h, h@ h h<, h6 hC hϱ, h˲ h- h, h h h, h hչ ha, hR h hR, h: h #.#.##.##.# #.#### #.#.##.##.###..... #.#.##.##.#....### #.#.........##.#  #.####.........#  #.# ####.#.####  #.# #.#.# hZ  #.# #.#.#  #@#*****#.#.#50913.0)  #..>......#.#   ###########.#  #.#  #.####  #....... #.##### #...# ###.# h& h-104 h h9 _Found an escape hatch in the floor. he1 3 h@2  h4  h> B hXe  .##..........###.#.........##.# .####...# ####.#.###.# #.#.# .######.>.....1.0)#########  #.# hg  hj  hcl E _Done exploring. h13 hԧ h.0 _Done exploring. h6  h9 Read which item? Scrolls  g - 2 scrolls of poisonj - a scroll of identify [!] read|quaff|evoke[?] describe selected h hR hx #.#.##.##.###..... MrZuerg the Fabricator #.#.##.##.#....### Mountain Dwarf of Gozag  Gold: 324 #.#.........##.#Health: 74/74 ======================== #.####.........#Magic: 13/13 ======================== h  #.# ####.#.####AC: 6Str: 13 #.# #.#.#EV: 10Int: 20 #.# #.#.#SH: 0Dex: 8 #.#######.#.# h7XL:  9 Next: 12% Place: Dungeon:5 #@.>......#.#Noise: ---------  Time: 6511.0 (0.0) ###########.#o) +2 whip (flame) #.#Cast: Kinetic Grapnel #.###### #....... #.###### #...# ###.# #.# _You see here a hound skeleton. _There is an escape hatch in the ceiling here. _You see here a +0 trident. _Found an escape hatch in the floor. _Done exploring. _Done exploring. h` hIdentify which item? (\ to view known items) Potions (select first with !)  i - a sapphire potion  k - a glowing clear potion[?] describe selected h< h hE #.#.##.##.###..... MrZuerg the Fabricator #.#.##.##.#....### Mountain Dwarf of Gozag  Gold: 324 #.#.........##.# h^Health: 74/74 ======================== #.####.........#Magic: 13/13 ======================== #.# ####.#.####AC: 6Str: 13 #.# #.#.#EV: 10Int: 20 #.# #.#.#SH: 0Dex: 8 #.#######.#.#XL:  9 Next: 12% Place: Dungeon:5 #@.>......#.#Noise: ---------  Time: 6511.0 (0.0) ###########.# h`wo) +2 whip (flame) #.#Cast: Kinetic Grapnel #.###### #....... #.###### #...# ###.# #.# _You see here a hound skeleton. _There is an escape hatch in the ceiling here. _You see here a +0 trident. _Found an escape hatch in the floor. _Done exploring. _Done exploring. h"]  As you read the scroll of identify, it crumbles to dust. h +2.0 (1 h4 h3 _i - a potion of enlightenment hڬ3 h h< h hP  There is an escape hatch in the floor here. ho5 _ h hR h h, h h, ha h h, hF h= h, h7 h* h h hZ h2 h h hD h8 he h h h h h h? hG h h! h h<F #..# #<# #.# #.~ #..### #.# #.# #.. ###....#### #.# #.# ### #.........# #.# #.#  #.#.##.##.# #.#####.#  #.#.##.##.###.......#  h#.#.##.##.#....######  #.#.........##.#  #.####....@....# 242.0) #.# ####.#.####  #.# #.#.#  #.# #.#.# #.#######.#.# #..>......#.# ###########.# #.# #.###############  h  h h hE hI, hJ h?M hP, hR hpU hX, hZ h\ hYk, hLm hYp ht, hB.# #.....##.#.#...# ######### .###.###........#.# #.# ...............##.# #.# ### #.#######.>....#..# #.####.# #. #.# ##.....#.## ##.#....###. #.# ##....#.#####..~~~...... #.# #.#..........~~§~~.#### #.# ###[#........§§§§§~~# ..# #.....#@#####~§~>~~~##39.0 (15 ..# #[#####.# #~§§§§§§.# ..# #<# #.# h #.~§§~~..# ..### #.# #.# #..~~~...# ....#### #.# #.# #######..# .......# #.# #.# #.## # .##.##.# #.#####.# #.#### .##.##.###.......# #.##)) .##.##.#....###### #.##) hN9§ h͛c _There is a stone staircase leading down here. h hg h9§ h8~ hO40.0) _ hN ###  ..# #.# #.# #<# #.# ####.#### 6 #...@...#  #.##.##$#  #.#  #.# #.# #.# ... #.# < h7 (1.7 _You climb downwards.  Found 10 gold pieces. Found a stone staircase leading up. _There is a stone staircase leading up here. h:w 3 h$y  h{  h3  hT P _ h , h  h5  h , hL  h  hK , hN  h ;3 h  h ###..# #.# #.# #<# #.# ####.####...<...# #.##.##@# 5.7 (5.0#.##.# #.##.##.#....#.####  h ! h  h5  h ? _You now have 334 gold pieces (gained 10). h҆ 3 h  h  hJ X h , h  h  h , h  hw P  There is a stone staircase leading up here. ho  h?  _ hơ  h  h , hާ  h  h) , h  h  hͲ , h  hߴ  h , hظ  h  hĽ , h  h`  h% , h  h  hO , h  h P  There is a stone staircase leading up here. hR  h  _ h8  h  h , h  h  h) , h  h  h` , h  h8  h , hr  h  h , h  h  h , hj  h  h #.###########S......@.....# h" 1###.########.# #.# #<# #.# h '####.####S   adder (asleep) #...<...##.##.##.##.##.##.# h 063.7 (18.0) h ,4.7 (19 hF  hT Y _An adder comes into view. h֠  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hk  MrZuerg the Fabricator  Mountain Dwarf of Gozag  Gold: 334  Health: 74/74 ========================  Magic: 10/13 ==================------  AC: 6Str: 13  EV: 10Int: 20  SH: 0Dex: 8 ##.###########  XL:  9 Next: 12% Place: Dungeon:6 S......@.....#  Noise: ---------  Time: 6564.7 (0.0) ###.########.#  o) +2 whip (flame) #.#  Cast: Kinetic Grapnel #<#  #.#  ####.####  S   adder (asleep) #...<.. ho^.#  #.##.##.#  #.##.##.# _An adder comes into view.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep) h!MrZuerg the FabricatorMountain Dwarf of Gozag  Gold: 334Health: 74/74 ========================Magic: 10/13 ==================------AC: 6Str: 13EV: 10Int: 20SH: 0Dex: 8##.###########XL:  9 Next: 12% Place: Dungeon:6S......@.....#Noise: ---------  Time: 6564.7 (0.0)###.########.#o) +2 whip (flame)#.#Cast: Kinetic Grapnel#<##.#####.####S   adder (asleep)#...<...##.##.##.##.##.##.#Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim:  hMan adder (asleep)  You lock target on the adder and prepare to deploy your bee.==5.7 (1Winding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder (asleep)  You lock target on the adder and prepare to deploy your bee. _(Press . to continue winding your bee.) hS o--6.  h  h @ _You continue winding your clockwork bee... h hl--7..  hW hx@ _You continue winding your clockwork bee... h(y, ally target)y   clockwork bee (minion) h%*.8 h_/ h3\ _With a metallic buzz, your clockwork bee launches itself at the adder. hn#.#.S.y....##.#.# #.# #<# #.# ####.#### #...<...# #.##.##.#  h; #.##.##.#y.9 h .####.##.S....@.y.....######.#.## #.#  #<#  #.# ####.#### #...<...#  #.##.##.#  #.##.##.# h  hT  h/ .S...@y.S h| >70Kinetic Grapnel h  h / _The adder hisses angrily. h{####.# #..S...y@......# #####.#.# # #.# ####.#### #...<...#  h  hƖ h h9T..Sy. hX&1 h h& _You swap places. h I  Your clockwork bee stings the adder! h  hA $.yy   clockwork bee (minion) h3 334 1==32Kinetic Grapnel h4  h=8 E _The adder dies! h **   dormant clockwork bee (minion)3 h L _Your clockwork bee winds down and falls to the ground. hư h. h hj  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) hi  h!o *. hp &4 ht  hx A _You deconstruct your dormant clockwork bee. h ####.# #....$.# #####.#.# # #.#  #<#  #.#  ####.####  #...<...#  #.##.##.#  #.##.##.# h h&5 h h! hx# ####.# #....$.# #####.#.# #. #.##. hm #<#.. #.#.# ####.#####. #...<...##. #.##.##.#  #.##.##.# hw h C==6 h hH h#..#......#. #. ####.# #.....# #####.#.# #.# #.# #.# #<# .. h# #.# .## ####.#### #. #...<...#  #. #.##.##.#  #.##.##.# h! hj&7 h h h4H418.7 (2 h hG> _You now have 341 gold pieces (gained 7). h2 #...# #... ... ... #.# #.# ####.# #.# #####.#.# #.# #.# hb\#.# #<# ..# #.# .## ####.#### #. #...<...# #. #.##.##.#  #.##.##.# hӊ hv+9.7 (1 h h hW2== hs`X hq== h8t, hdwV341 hz hq{L3== h| hC~4 _Magic restored. h  h hg h hK h hY hG hI h֌ hD hH h h:== hB hO hۖ, hr h˘ h- h h  h h h h} h] h h/ h h hí .# .#.########.# #..........##.#.............#.............#............>#  #..@# 956.0) #...# #...#  #...##...# h.##.###.#####.############..............# hk h,6.7 (17 hѸ h.; _Found a stone staircase leading down. h3 hL h hX h3, h h] h, hV h hz, h hw hr, h h{ h, h+ h h, h# h h #..#.# #.#  #.#  #.# ###  #.# .o .########.# .# ..........##.# ...........@.#.............# h ............>#Kinetic Grapnel#####...#######...##...# o   orc wizard (wandering)#...##...###.## hf 3603.7 (7.0) hh M.o h +4.7 (8 h=  h z _An orc wizard comes into view. It is wielding a +0 dagger. h  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hC X  You bind the heart of a blast furnace in slag iron. h. .o9oally target)9   blazeheart golem (minion)9/13 --------====5.7 (1 _The orc wizard shouts! You hear a shout! h #####.# .. .########.# .#.........##o..........9#####...##### hF #...#..#.##.# #.# h h`N  The orc wizard attacks as it pursues you! h.o9> hT[=---6 hV hڥA _The orc wizard hits you but does no damage. hT---7.4 (0.7 _You barely miss the orc wizard. h X  You hit the orc wizard but do no damage.Your blazeheart golem punches the orc wizard!!$9   blazeheart golem (minion) h 341 4=8.1Kinetic Grapnel _The orc wizard dies! h0. #.# ### #.# ..########.# ##.9............>#####...######..#.#...##.##----------9.1 (1.0 hj  You now have 350 gold pieces (gained 9).  Things that are here: hed50--10.1 (2 h h, _a +0 dagger; a +0 robe h #.# #.. #.# #.# #.# #.##### #.##.. .########.##.# ..........##@# .).# .9# ............>######...#######...# #...# #...#9.1.1 (1 h"M#. #####.## #.##.....o..########.....##.......)9.............#.......o   orc priest (wandering)...  An orc priest comes into view. It is wielding a +0 short sword.o.9.oally target)===2Kinetic Grapnel h>0B _The orc priest shouts! h\<#.# #.. #.# #.# #.# #.#######.### #.##.@..o.... h(?C.########.##.####..#..##9# .).#.#............># #####...######  hA hGC hJco.9. hLe10/13==---3 haS hV hy#.# #.. #.# h? #.# #.# #.#######.### #.##.9.o......########.##@####..#. ..........##.#  ..).# ...# ># #####...###### #...#  #...#  #...# h h_ .9You swap places. hwB---4 h1 hRS _The orc priest hits your blazeheart golem but does no damage. h4/#.# #.. #.# #.# #.# #.#######.###  #.##.@9o..... .########.##.####..#..##.# .).#.#............># #####...######  hcS  Your blazeheart golem punches the orc priest!! h?$9   blazeheart golem (minion) h?76==5 h9Kinetic Grapnel h hJ _The orc priest dies! hub--6 h.#.# #.. #.# #.# #.# #.#######.##.##.9@$.....#.#.##.####..#.#.##.# #.).#...#...># #####...######  oo   orc (distracted)9   blazeheart golem (minion)You swap places.==--7 _An orc comes into view. It is wielding a +0 short sword. h-JK#.# #.. #.# #.# #.# ##.#######.#### #.##.9.@.....#  .#.##.####..#o#  .##.# .#  .).# #  .>#  #####...######  h6L`.9@...o hMw.oally target) hpUS8Kinetic Grapnel h[  h\  h!^Things that are here:  h0_G_5 gold pieces; a +0 short sword h_###.# ..#.. .##.# .###.# ..#.# .# #.#######.#### #.##..9$@..o.# .#.##.####..#.# .##.# #.# .).# .# .# # .># #####...###### .9@.o.9 _ hvc h`aU ## #.# .. #.. .# #.# .## #.# .. #.# .# #.#######.#### #.##...@9.o..#  .#.##.####..#.#  .##.# #.#  .).# .#  .# #  .>#  #####...######  #...#  #...# .9You swap places. hgV1==20 ho  Things that are here: _5 gold pieces; a +0 short sword  You swap places. _The orc hits your blazeheart golem but does no damage.  Things that are here: _5 gold pieces; a +0 short sword h , paralysed)Your blazeheart golem's core grows cold and it stops moving. h&1 h+ h!L _The orc hits your blazeheart golem but does no damage. h< ## #.# .. #.. .# #.# .## #.# .. #.# .# #.#######.#### #.##...$@9o..# .#.##.####..#.# .##.# #.# .).# .# .# # .># #####...######   Your blazeheart golem's core flares to life once more.  Your blazeheart golem punches the orc!! h B $9   blazeheart golem (minion) hn _2Kinetic Grapnel ht  h C _The orc dies! hh ### #.# #.. #.. #.# #.# #.## #.# ... #.# #.# #.#######.#### #.##...$9@$..# #.##.####..#.# ##.# ##.# # .#># .#...###### .##...# .# 3 h{n  h3r & _You swap places. h4Og### #.# # #.. #.. #.#.#  hO@#.# .#.## #.# ... #.# #.# #.#######.#### #.##...$9.@..#  hR<.##.####..#.# ##.# ##.# #).# ..## #.#># ..# ...###### #.##...# ..#  h!U h(]:.9 h_C==4 hag hWrk  You now have 381 gold pieces (gained 31).  Things that are here: hu9 SS   adder9   blazeheart golem (minion)a +0 short sword; a +0 leather armour h-xO3815.1 (2Kinetic Grapnel h} hY _An adder comes into view. h} h/O9.(ally target) hٌ3=6.1 (1 h hڗO _The adder bites your blazeheart golem but does no damage. h  The adder bites your blazeheart golem but does no damage.  Your blazeheart golem punches the adder!! h  $**   blazeheart core (unaware)  The adder dies! hh'381 7Kinetic Grapnel ha- h1v _Your blazeheart golem falls apart, revealing its core! h` ####.# # #... #.#.## .#.## ... #$#######*#### h'a ...$..).. #######.##.####.@#.# ........##.# ##.# #.).# ..# ..# ## hJd ># . ###...###### #  #...# .## hЅ  h- O##### hʬ○○°○○ hm2=========8 h h T _Your blazeheart core explodes! hIE #.# # #... #.#.## .#.## ... #○#######○#####...$°○○..# #######.##.####..#.# ........##.# ##@# .).#.....# ..#(####...# h I hQ J°○.○°J   jelly  Found 4 stones. h3SF-------9 hoW hYX _A jelly comes into view. h@ T  Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h #.# # #.. MrZuerg the Fabricator #.. #.#J# Mountain Dwarf of Gozag  Gold: 381  #.# .#.## Health: 74/74 ======================== #.# ... Magic: 9/13================-------- #.# #°# AC: 6Str: 13 #.#######○####  EV: 10Int: 20 #.##...$.○°..#  SH: 0Dex: 8 #######.##.####..#.#  XL:  9 Next: 16% Place: Dungeon:6 ........##.# ##@# #  Noise: ---------  Time: 6629.1 (0.0) .........).#.....#[ hP37m o) +2 whip (flame) ...........#(###.# Cast: Kinetic Grapnel ..........># ..# ###...###### #.#  #...# ..# J   jelly  #...# ###  #...#  #...# _A jelly comes into view.Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly h  #.# # #.. MrZuerg the Fabricator #.. #.#J# Mountain Dwarf of Gozag  Gold: 381  #.# .#.## Health: 74/74 ======================== #.# ... Magic: 9/13================-------- #.# #°# AC: 6Str: 13 #.#######○####  EV: 10Int: 20 #.##...$.○°..#  SH: 0Dex: 8 #######.##.####..#.#  XL:  9 Next: 16% Place: Dungeon:6 ........##.# ##@# #  Noise: ---------  Time: 6629.1 (0.0) .........).#.....#[ h 39;49m o) +2 whip (flame) ...........#(###.# Cast: Kinetic Grapnel ..........># ..# ###...###### #.#  #...# ..# J   jelly  #...# ###  #...#  #...#Casting: Forge Blazeheart Golem (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly  You lock target on the jelly and prepare to deploy your bee. #.# # #.. #.. #.#.# #.# .#J## #.# ... #.# #$# °####  ° hk [46m)..#   ##@# # )>#    #...# ..#  #...#     ==30.1 (1Winding onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a jelly  You lock target on the jelly and prepare to deploy your bee. _(Press . to continue winding your bee.) h~  h ...--1.  h6 V _You continue winding your clockwork bee... h h h;  FJF   Prince Ribbit (wandering) hN zJ   jelly  You continue winding your clockwork bee... h--2Kinetic Grapnel..  hk h ^ _Prince Ribbit comes into view. h P   hP  With a metallic buzz, your clockwork bee launches itself at the jelly.  Prince Ribbit gives a loud, deep croak! You hear a shout! hQ  hX  hX JFyF(ally target)y   clockwork bee (minion) hZ '=== h[ 3 h_  hb l _Prince Ribbit hops awkwardly around. hڇ . #.#.## .#.## J.. #F#######.####...$..).. #######.##.####..# ........##.#####y# .).#....@# ..#(###.># . ###...###### .#  #...# ...## ## #.# h a  You swap places. h  h .J$Foy.o   orcy   clockwork bee (minion) h 0---4 h  h q _An orc comes into view. It is wielding a +0 club. h  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel. hD#.. #.#.#MrZuerg the Fabricator#.# .#.##Mountain Dwarf of Gozag  Gold: 381 #.# .J.Health: 74/74 ========================#.# #$#Magic: 9/13================--------#.#######F####AC: 6Str: 13#.##...$..)o.#EV: 10Int: 20 #######.##.####y.#.#SH: 0Dex: 8 ........##.#####.# #XL:  9 Next: 16% Place: Dungeon:6  h !.........).#....@#Noise: ---------  Time: 6634.1 (0.0) ...........#(###.#o) +2 whip (flame) ..........># ..#Cast: Kinetic Grapnel ###...###### .#.##...#....##...# ## ###F   Prince Ribbit#...#J   jelly (ally target)#...#o   orc##.##y   clockwork bee (minion)r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a jelly (ally target) hj J$ hm$FAim: Prince Ribbit h#.. #.#.#MrZuerg the Fabricator#.# .#.##Mountain Dwarf of Gozag  Gold: 381  hٴ#.# .J.Health: 74/74 ========================#.# #$#Magic: 9/13================--------#.#######F####AC: 6Str: 13#.##...$..)o.#EV: 10Int: 20  hŷ3#######.##.####y.#.#SH: 0Dex: 8 ........##.#####.# #XL:  9 Next: 16% Place: Dungeon:6 .........).#....@#Noise: ---------  Time: 6634.1 (0.0) ...........#(###.#o) +2 whip (flame) ..........># ..#Cast: Kinetic Grapnel ###...###### .#.##...#....##...# ## ###F   Prince Ribbit#...#J   jelly (ally target)#...#o   orc##.##y   clockwork bee (minion)r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me. h@Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: Prince Ribbit h ht h" hU hu.JyF. h14.o h+5.1 (1 h hs _Attack! him  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h  You bind the heart of a blast furnace in slag iron.  The jelly hits your clockwork bee but does no damage.  Your clockwork bee stings the jelly. h)F.o9  hH(ally target)9   blazeheart golem (minion)(…) hj6-----===6 h" h; _Your clockwork bee is burned by acid! h# .#.## ... #J#######y####...$..).. #######.##.####F.# ........##.#####o# .).#.....# ..#(### h># #.9 ###...###### #.#  #...# ....### ## #.# #.#  h hNI  Your clockwork bee stings the jelly! h h h, h$.y.Fo.9(ally target)o   orc (ally target)9   blazeheart golem (minion) hy   clockwork bee (minion) h|!88---7 hf' hL+E _The jelly dies! h ... #$#######.####...$..y.. #######.##.####..# .......##F#  hҚ.).#....o# ..#(###9># #.. ###...###### #.#.  #...# ....###.## #.##.# #.# ####.########### hJ5  You swap places. hɞ h+ )y.F Your clockwork bee locks its sights upon Prince Ribbit.  The orc hits your blazeheart golem with a +0 club. hP=--8 hȮ hO _Your blazeheart golem punches the orc but does no damage. hg hя h h.y h   howler monkeyo   orc9   blazeheart golem (minion)(…)_Your blazeheart golem punches the orc but does no damage.  A howler monkey comes into view.Prince Ribbit h hyits your blazeheart golem but does no damage.  The howler monkey is distracted by your dazzling golden aura.  Your clockwork bee stings Prince Ribbit! h̡.=9 hΩ hf. _The howler monkey howls! hTYour clockwork bee stings Prince Ribbit! _The howler monkey howls!  Prince Ribbit hits your blazeheart golem!  Your clockwork bee completely misses Prince Ribbit.  The orc hits your blazeheart golem with a +0 club.  Prince Ribbit blinks! Your blazeheart golem punches the orc!! h'V $**   blazeheart corey   clockwork bee (minion)The orc dies! hkJM-----=40 h^i _Your blazeheart golem falls apart, revealing its core! hg #$#######.####...$..)h. #######.##.####..# .......#y# .).#...F$# ..#(###*># #...  h ###...###### #.#  #...# #....###.## #. #.#  #.# ####.########### #.............. h:  hm The orc dies! _Your blazeheart golem falls apart, revealing its core!Your clockwork bee stings Prince Ribbit.  Your blazeheart core explodes!  The fiery explosion engulfs Prince Ribbit!!!  Prince Ribbit dies! h: 9#####h   howler monkeyy   clockwork bee (minion) ha  hr .☼y○○☼ h 2=======1Kinetic Grapnel _Prince Ribbit returns to his original shape as he dies. h])  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel. hB#.# #$#MrZuerg the Fabricator#.#######.####Mountain Dwarf of Gozag  Gold: 381 #.##...$..)h.#Health: 74/74 ======================== #######.##.####..#.#Magic: 6/13 h ===========------------- ........##.#####.# #AC: 6Str: 13 .........).#...☼y#EV: 10Int: 20 ...........#(###○#SH: 0Dex: 8 ..........># #.○☼#XL:  9 Next: 28% Place: Dungeon:6 ###...###### #.#@#Noise: =======--  Time: 6641.1 (0.0)#...# #.....#o) +2 whip (flame)#...# ###.###Cast: Kinetic Grapnel#...##.#...####.##h   howler monkey#.#y   clockwork bee (minion) ####.########### #..............#r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: [39;4 h"9ma howler monkey h> #.# #$#MrZuerg the Fabricator#.#######.####Mountain Dwarf of Gozag  Gold: 381 #.##...$..)h.#Health: 74/74 ======================== #######.##.####..#.#Magic: 6/13===========------------- ........##.#####.# #AC: 6Str: 13 .........).#...☼y#EV: 10Int: 20 ...........#(###○#SH: 0Dex: 8 ..........># #.○☼#XL:  9 Next: 28% Place: Dungeon:6 ###...###### #.#@#Noise: =======--  Time: 6641.1 (0.0)#...# #.....#o) +2 whip (flame)[ hx u11;3H#...# ###.###Cast: Kinetic Grapnel#...##.#...####.##h   howler monkey#.#y   clockwork bee (minion) ####.########### #..............#Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a howler monkey  Attack!  Your clockwork bee locks its sights upon the howler monkey.Gang up on whom?  Press: ? - help, Dir - move targetAim: a howler monkey  Attack!  Your clockwork bee locks its sights upon the howler monkey.  The howler monkey is no longer distracted by gold..hy○○°○○(ally target)-------2.1 (1 h  h G _Your clockwork bee is engulfed in blazing flames. h7 *○°.°○ *   dormant clockwork bee (minion)Your clockwork bee stings the howler monkey.  The howler monkey hits your clockwork bee.  Your clockwork bee stings the howler monkey! h:d7=-------3 hOD hHL _Your clockwork bee winds down and falls to the ground. hn}°$.°  hIq&4 h0{ hq^ _The howler monkey hits your dormant clockwork bee but does no damage. x2 h$. 3815 _The howler monkey hits your dormant clockwork bee! hn .... #$# #####.### #.##...$..). #######.h#.##.#####*# #).#...$$.#(### ..........># #.. ###...###### #.##.....###.###....# h4o ##.##  #.####.########## hv  hw =6Kinetic Grapnel h|  h~ [ _The howler monkey hits your dormant clockwork bee but does no damage. hs.#.##... #$# #####.### #.##...$..). ########.h#.##.#####*# #).#...$$.#(### ..........># #.. ###...###### #.##.....###.####....###.##  #.# hX=7 h#^ _The howler monkey hits your dormant clockwork bee. h . #.#.# .#.##... #$# #####.### #.##...$..). #######.##.####.h#.##.#####*# #).#...$.#(### ..........># #.. ###...###### #.##.....###.###.... h " /###.## hG.  h/ .=8 h5  h: _The howler monkey hits your dormant clockwork bee but does no damage.  Things that are here: _5 gold pieces; a +0 club; a +0 leather armour hyy   6-  You wind your clockwork bee back up and it locks its sights upon the howler _monkey! hQ  Your clockwork bee stings the howler monkey! h  h  c$c   centaur (distracted)The howler monkey dies! hA' 381 309Kinetic Grapnel h,  h1 Z _A centaur comes into view. h(   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel. h;_ t#.. #.#.#MrZuerg the Fabricator#.# .#.##Mountain Dwarf of Gozag  Gold: 381 #.# c..Health: 74/74 ========================#.# #$#Magic: 6/13===========-------------#.#######.####AC: 6Str: 13#.##...$..)..#EV: 10Int: 20 #######.##.####.$#.#SH: 0Dex: 8  hc ........##.#####y# #XL:  9 Next: 30% Place: Dungeon:6 .........).#...$@#Noise: =--------  Time: 6649.1 (0.0) ...........#(###.#o) +2 whip (flame) ..........># #...#Cast: Kinetic Grapnel ###...###### #.#.##...# #.....##...# ###.###c   centaur (distracted)#...##.y   clockwork bee (minion)#...####.##r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a centaur (not watching you) h( h<#.. #.#.# h5MrZuerg the Fabricator hWo#.# .#.## h"Mountain Dwarf of Gozag  Gold: 381  hd#.# c.. hdHealth: 74/74 ======================== hqj#.# #$# h5EMagic: 6/13 hD===========------------- hR#.#######.####AC: 6Str: 13#.##...$..)..#EV: 10Int: 20 #######.##.####.$#.#SH: 0Dex: 8 ........##.#####y# #XL:  9 Next: 30% Place: Dungeon:6 .........).#...$@#Noise: =--------  Time: 6649.1 (0.0) ...........#(###.#o) +2 whip (flame) ..........># #...#Cast: Kinetic Grapnel ###...###### #.#.##...# #.....# hg`#...# ###.### h2vc   centaur (distracted) h#...# h #. hpxy   clockwork bee (minion) h`#...# h # h ##.## hCg - Guard the area.f - Follow me. hAnything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a centaur (not watching you)  Attack! h  h. hc hZy h. hc hulauncher, hGally target) h,Anything else - Cancel h .  h:Gang up on whom?  hV3Press: ? - help, Dir - move target h+AAim: a centaur (not watching you)  h,LAttack!  Your clockwork bee locks its sights upon the centaur.  h  h"( h( h ( hd!( h"ZThe centaur wields a +2 heavy shortbow. The centaur shoots an arrow. h4 hx. hEy h$ h. hi h60 h----- h= hk50.1 (1 h ha  hB h`_The arrow misses your clockwork bee. The arrow hits you! h{y.  h57=-1 _The centaur shoots an arrow. The arrow hits your clockwork bee. hY- q# # #... #.#.# .#.##... #c# #####y### #.##...$..). #######.##.####.$#.##.#####@# #).#...$$.#(### ..........># #.. ###...###### #.#.....###.###....#  Your clockwork bee stings the centaur but does no damage. x2 hY  hh E=2Kinetic Grapnel hI  h U _The centaur shoots an arrow. The arrow hits your clockwork bee! h, ### #.# # #.. #.. #.#.# #.# .#.## #.# ... #.# #c#  #.#######y#### #.##...$..)..# ########.##.####@$#.###.#####.# #).#...$$#..#(###.# ...........># #...# ####...###### #.#.# #...# #.....# #...# ###.### #...# #.  ((Your clockwork bee stings the centaur! The centaur shoots an arrow. h@y. h50--------3 _The arrow misses your clockwork bee. The arrow hits you! h3  #### # #... #.#.# .#.##... #c# #####y### #.##...$.@)..#  h6 l########.##.####.$#.###.#####.# #).#...$$.#(### ...........># #.. ####...###### #.#.....###.### hp<  h@  Your clockwork bee stings the centaur. The centaur shoots an arrow. h   h^ * *   dormant clockwork bee (minion)The arrow hits your clockwork bee! Your clockwork bee stings the centaur. h .=4 h  hv L _Your clockwork bee winds down and falls to the ground. h}yy    hwT6- hٞ h  _You wind your clockwork bee back up and it locks its sights upon the centaur! hm  _winds down and falls to the ground. _You wind your clockwork bee back up and it locks its sights upon the centaur! but does no damage.  The centaur unwields a +2 heavy shortbow.  The centaur closely misses your clockwork bee.--5 h]ud _The centaur kicks your clockwork bee but does no damage. hP launcher, ally target)Your clockwork bee closely misses the centaur. h}Z  The centaur wields a +2 heavy shortbow. The centaur shoots an arrow. hG  The arrow hits your clockwork bee! hGg1---==6 h< hd _Your clockwork bee closely misses the centaur. h K  Your clockwork bee stings the centaur! h| $y   clockwork bee (minion) hY 4---7Kinetic Grapnel _The centaur dies! h  h l _Your Forgecraft skill increases to level 11! hp hR{Inventory: 15/52 slots Hand Weapons (go to first with ))  o - a +2 whip of flaming (weapon)  f - the +7 Throatcutter {drain, coup de grace} Missiles (go to first with ()  p - 2 throwing nets Armour (go to first with [)  a - a +1 robe of cold resistance (worn)  b - a +0 cloak (worn)  l - a +2 hat (worn)  h}Wands (go to first with /)h - a wand of polymorph (10) Scrolls (go to first with ?)  g - 2 scrolls of poison Potions (go to first with !)  c - a potion of magic  d - 2 potions of curinge - a potion of might  i - a potion of enlightenment  k - a glowing clear potion  m - a potion of attraction  n - a potion of heal wounds h hc hMrZuerg the Fabricator###Mountain Dwarf of Gozag  Gold: 381 #.# # #..Health: 51/74 ================--------#.. #.#.#Magic: 6/13===========-------------#.# .#.##AC: 6Str: 13#.# ...EV: 10Int: 20#.# #$#SH: 0Dex: 8 hP#.#######y####XL:  9 Next: 34% Place: Dungeon:6#.##...$.@)..#Noise: ---------  Time: 6657.1 (0.0) ########.##.####.$#.#o) +2 whip (flame) .........##.#####.# #Cast: Kinetic Grapnel ..........).#...$$# ............#(###.# ...........># #...#y   clockwork bee (minion) ####...###### #.#.##...# #.....##...# ###.###The centaur wields a +2 heavy shortbow. The centaur shoots an arrow.  The arrow hits your clockwork bee! _Your clockwork bee closely misses the centaur.Your clockwork bee stings the centaur! _The centaur dies! _Your Forgecraft skill increases to level 11! hS h h hG hfz Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c - Launch Clockwork BeeForgecraft1%3  d + Forge Blazeheart Golem Fire/Forgecraft 5% 4 Select a spell to describe[!]/[I] toggle spell headers h  Forge Blazeheart Golem Constructs a shell of slag iron around a volatile elemental spark. It is capableof raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact. Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is destroyed while the golem is still active, its exposed core will violently detonate a moment later. It gains greater explosive damage at higher power. Level: 4Schools: Fire/ForgecraftFail: 5% Power: 35% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 12 fire damage. You can sustain at most one creature summoned by this spell. hI T Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike Launcher Forgecraft1% 2  c - Launch Clockwork Bee Forgecraft h}1% 3  d + Forge Blazeheart Golem Fire/Forgecraft 5% 4 Select a spell to describe[!]/[I] toggle spell headers hu0 h3 h=MrZuerg the Fabricator###Mountain Dwarf of Gozag  Gold: 381 #.# # #..Health: 51/74 ================--------#.. #.#.#Magic: 6/13===========-------------#.# .#.##AC: 6Str: 13#.# ...EV: 10Int: 20#.# #$#SH: 0Dex: 8#.#######y####XL:  9 Next: 34% Place: Dungeon:6#.##...$.@)..#Noise: ---------  Time: 6657.1 (0.0) ########.##.####.$#.#o) +2 whip (flame) .........##.#####.# #Cast:  h>lKinetic Grapnel ..........).#...$$# ............#(###.# ...........># #...#y   clockwork bee (minion) ####...###### #.#.##...# #.....##...# ###.###The centaur wields a +2 heavy shortbow. The centaur shoots an arrow.  The arrow hits your clockwork bee! _Your clockwork bee closely misses the centaur.Your clockwork bee stings the centaur! _The centaur dies! _Your Forgecraft skill increases to level 11! hE hG hL h N hG 3 hK  hZ  h^i **   dormant clockwork bee (minion).....# hl  #...# ###.###  You start resting.8.1 (1 hr  hu L _Your clockwork bee winds down and falls to the ground. h 27= h B h! hB(d53= h - h4O= hu8 h?, hA hDm4= hVF hId8== h@K hN, hQ hT;5 hDV hX, hZ hWqW _You start resting. hHtP== hv hZya6= hz h~~, hK f.Kinetic Grapnelf   sleepcap (wandering) _Your dormant clockwork bee falls apart. h0724.0) h,3.1 (15 h h[ _A sleepcap comes into view. h8T  Casting: Forge Blazeheart Golem (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  MrZuerg the Fabricator ### Mountain Dwarf of Gozag  Gold: 381  #.# # #.. Health: 56/74 ==================------ #.. #.#.# Magic: 5/13=========--------------- #.# .#.## AC: 6Str: 13 #.# f.. EV: 10Int: 20 #.# #$# SH: 0Dex: 8 #.#######.####  XL:  9 Next: 34% Place: Dungeon:6 #.##...$.@)..#  Noise: ---------  Time: 6673.1 (0.0) ########.## he[37m.####.$#.#  o) +2 whip (flame) .........##.#####.# #  Cast: Kinetic Grapnel ..........).#...$$# ............#(###.# ...........># #...# f   sleepcap (wandering) ####...###### #.#.#  #...# #.....#  #...# ###.### _A sleepcap comes into view.Casting: Forge Blazeheart Golem (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (moderately damaged, wandering, hasn't noticed you) h>  hQ MrZuerg the Fabricator###Mountain Dwarf of Gozag  Gold: 381 #.# # #..Health: 56/74 ==================------#.. #.#.#Magic: 8/13==============----------#.# .#.##AC: 6Str: 13#.# f..EV: 10Int: 20#.# #$#SH: 0Dex: 8#.#######.####XL:  9 Next: 34% Place: Dungeon:6#.##...$.@)..#Noise: ---------  Time: 6673.1 (0.0) ########.##.####.$#.#o) +2 whip (flame) .........##.#####.# #Cast: [ h^X q37mKinetic Grapnel ..........).#...$$# ............#(###.# ...........># #...#f   sleepcap (wandering) ####...###### #.#.##...# #.....##...# ###.###Casting: Forge Blazeheart Golem (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (moderately damaged, wandering, hasn't noticed you)  Okay, then. h^  hb  h[g  h;i . _ h}  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hP  You miscast Forge Blazeheart Golem.  You are very lightly contaminated with residual magic. h&_.ff h3815-----4.1 (1Contam  h h0 _Nothing appears to happen. hJ4T  Casting: Forge Blazeheart Golem (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hc hA*|$f9(ally target)9   blazeheart golem (minion)71-------------===5 h0 hX;I _You bind the heart of a blast furnace in slag iron. hGI####.# # #.. #.. #.#.# #.# .#.###.# ... #.# #$# #.#######f#####.##...$..)..# #######.##.####.@#.# ........##.#####9# # ).#...$$# .#(###.# ># #...# ###...###### #.#.#  #...# #.....# #...# ###.####...# #. hJ hAO\.f9. hP0---6 hV hYQ _You see here 6 gold pieces. h   The sleepcap barely misses you. hP==-7 h hrA _Your blazeheart golem punches the sleepcap! h  h 68-8 h;  h M _The sleepcap releases spores at you but does no damage. h}  The sleepcap releases spores at you.  Your blazeheart golem punches the sleepcap!! h $9   blazeheart golem (minion) hL<381 6--------5-9Kinetic Grapnel hoB hEP _The sleepcap is destroyed! hw  h  hr  h  h B h &7 h  hC S2==- h f 82.1 (3 _You start resting. h @- hi  h} K _Your magical contamination has completely faded away. hg8== hma9= ht hu hTv hy h~ hrJ3== h' h hV60= hU hn h۔ hz{3811== h% h, h h, h8 h<a2= hƨ h~W _You start resting. hj4== h hN, h h, hg h2k3= h} hP== h hS, h h;4 h h`, h hKj5== h h hK5= hm h, hk hN, h h4~6=== h h, h? h, hA h;7 h hj6== hx h, h} h, h K8= hb  h1, h hP== h hek9= h  hl, h  h$c7= h% h(<70 hS* h -, h. h51, h 3 h'6O= h7 h:a1= he< h8?, h@ hGD, hE hH2=8== hJ h0M, hN hP, h5R hT;3 hxV hXP== hCZ hm\, h _ hrf . _Your blazeheart golem fades away. h{733.1 (51.0)4=4.1 (52 _HP restored. hw \ #.# # #... #.#.## .#.## ... #$#######.#####...$..$..# #######.##.####.$#.# .......##@# .).#...$$# ..#(###.#...##5.1 (1.0) h*z . #.#.## .#.## ... #$#######.####...$..$.. #######.##.####.$# ........##.#####.# .).#...$@# ..#(###.># #.....####.##9==6 h. h=j  You now have 386 gold pieces (gained 5).  Things that are here: hϞ367.1 (2 hɧ h4 _a +0 club; a +0 leather armour h! #.. #.#.# #.# .#.## #.# ... #.# #$# #.#######.#### #.##...$..$..##.##.####.$#.#.##.#####.# #.).#...@)#.#(###.#.># #...##...###### #.#.# #...# #.....# #...# ###.###  #...# #.  #...# #  ##.## hs=8.1 (1 h[#`939.1 (2 h2> _You now have 393 gold pieces (gained 7). h[@ }#.# # #.. #.. #.#.# #.# .#.###.# ... #.# #$# #.#######.####  #.##...$..$..# #######.##.####.$#.# ##.#####@# #).#....)# #(###.# ..........># #...# ###...###### #.#.##...# #.....##...# ###.####...# #.#...# #==40.1 (1 hJJ  ht6M #### # #... #.#.# .#.##... #$# ######.#### #.##...$..$..# ########.@#.##.#####.# #).#....) ...........#(###.#1 h: h= h=9 hH>2.1 (2 hC hG  hH hI0_You now have 399 gold pieces (gained 6). h$_M #### # #... #.#.# .#.##... #$# #####.### #.##...$..@..# #######.##.####..#.###.#####.# # .........).#....)##### h. hZ4`10/13==3.1 (1 h; hK  You now have enough gold to petition Gozag for potion effects.You now have 407 gold pieces (gained 8).   hLThings that are here: hM54074.1 (2 hT hW; _a +0 short sword; a +0 leather armour hB ### #.# # #.. h #.. #.#.# #.# .#.## #.# ... #.# #$#  h #.#######@#### #.##...$..)..# ########.##.####..#.###.##### h5.# #).#....)#..#(###.# ...........># #...# ####...###### #.#.# #...# #.....# hu h+5.1 (1 h{ h$ h h' h h hTFe####.# # #.. #.. #.#.# #.# .#.## #.# ... #.# #$# #.#######.#### #.##...$@.)..# .########.##.####..#.# ..........##.#####.# #..).#....)#...#(###.#># #...# #####...###### #.#.#  #...# #.....# #...# ###.###6 hb  ### #.# # #.. hHc  #.. #.#.# #.# .#.## #.# ... #.# #$# #.#######.#### hJd W #.##...@..)..#  .#.##.####..#.#   he .##.#####.# #  .).#....)#  .#(###.#  hi  .># #...#  #####...###### #.#.#  #...# #.....#  #...# ###.### h-{  h} C==7 h?  h M  You now have 412 gold pieces (gained 5). h 4128.1 (2 hɥ  h 4 _You see here a +0 short sword. h N h; he4 h_ hb5 ### #.# # #.. #.. #.#.# #.# .#.## #.# ... #.# #$# #.#######.#### #.##...)@.)..# .#.##.####..#.# .##.#####.# # .#(###.#  h<  h> +9.1 (1 hkC  hD  h_  ### #.# # #.. #.. #.#.# #.# .#.###.# ... #.# #$# #.#######@####  #.##...)..)..# ########.##.####..#.# ##.#####.# #).#....)##(###.# ...........># #...# ####...###### #.#.##...# #.....# h`=50 hM #### # #... #.#.# ##.#.##.##......# #@# ######.#### #.##...)..)..# ########.##.####..#.##.#1==1  h  h~0You now have 435 gold pieces (gained 23). h935 h2.1 (2 h= h  h h՗I_You see here a +2 heavy shortbow. h!==2==== h!3== _Magic restored. hB hz== ### ..#  #.#  ####.####.###.# # #...@.......#.. #.#.##.####.###.# #.#.##.#  #.# #......#  #.# ###)####  #.#######.####  #.##...)..)..# #####.##.####..#.# ......##.#####.# #731.0)4.1 (22 _j - a scroll of immolation h\3 h{  hr hHX h , h" h$ h', hI) hw+ h., h10 hp4 hs7, h8 h < h=, h> h? hA, hB hC hE, hF h_I hK, h+L htM h)O, hO hQ hXS, hS h5U hV, hPW hX hZ, hZ h] hP^, hE_ h_ hpa ha hmb hc hd h7e, hf hh h%i hi hl hMn, h*o h"q hUs, ht h^v hy, hz h} ht, h h h_, h* h ho, hЊ h h .. ....###. ###..## ...#....#. #.#.#.######. #.....#######.....#######.##......#...........#.##.####.#.~....⌠......##.####.### ~~~≈~~.@#.#.###.#.......97.1 (23 .~~≈~..##...# #.#.##.### h,~≈~~~.. #.### #.#.##.# .~~.~.. #.# #......# ....~.. #.# ###)#### ⌠....~_ #.#######.#### ..##... #.##...)..)..# .########.##.####..#.# ..........##.#####.# # hט hΚ,8.1 (24 hI h:C _Found an ancient bone altar of Kikubaaqudgha.! h! hX! h! h*! h$,! h! h! h,! h! h! h,! h! h!! h6,! h! h! hv! h! hz! h! hv! h! hU! h! h! h?! h! h! h! hB! h! hb! hj! h! hq! hk! h ! h ! h ! h ! hg ! h! hl! hT! h ! h! h! h! h! ht! h! h ! h! h! h! h ! h! h#! hq$! h'! h-  #  #F  #! ##.# #... ####### ... #...###.....## #.#  #...@........# #.# ..§...#.##......# #.# .§§.# #.##......#####.#... #.##.....! h/.## #.##.#.##..###..# #.##.......#....# F   sky beast (wandering) #......###.#.#.## #######.### #.....### #.###...! hp3| 815.1 (17  A sky beast comes into view.! h8.F§§§F! h@:C6.1 (18Kinetic Grapnel! hN=P§§! hu?] _Found a glowing clear potion.# hT  Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.# h8>5  You miscast Forge Blazeheart Golem.  You are very lightly contaminated with residual magic.!F§§§§9/13 --------7.0)Contam §§§§§ _Nothing appears to happen.# h §§§§§ _Unknown command.$ hm T  Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.% hT.9F§☼§§§(ally target)9   blazeheart golem (minion)5---------------% h~U)===8% h"Z]§§☼% h\I _You bind the heart of a blast furnace in slag iron.% h % h .F§§§☼§  % h .-9% h M§§% h" B _Your blazeheart golem punches the sky beast!& h,n ☼○§§☼§, paralysed)Your blazeheart golem's core grows cold and it stops moving.& hr--20☼§§§& hCwV _The sky beast barely misses you.& h7 ☼☼○§§○§§§& h @-1& hA P§§& h W _The sky beast closely misses you.' hw #. #. #. #! ##.## #.9.# ####### ... #..F###.....## #.# #..@.........# #.#.☼☼○...#.##......# #.#.§§○.###.##......#####.#.§§§ #.##.....### #.##.#.##..###..# #.##.......#....# #......###.#.#.## #######.### #..... #.......#.##' hL| ○°☼§○§§§' h -------2☼§§§' hk W _The sky beast closely misses you.( hk8 #.# #.# #.# #.# #! ##.## #.9.# ####### .. #.@F###.....## #. #......# #.( hn .☼○°...#.##......# #. .☼§○.###.##......#####...§§§. #.##.............##### #.##.#.##..###.. #.##.......#.... #......###.#.#. #######.### #.....#( h(  Your blazeheart golem's core flares to life once more.  The sky beast barely misses you.Your blazeheart golem punches the sky beast!!$.☼§°§§☼9   blazeheart golem (minion)( h5B/435 40==3Kinetic Grapnel§§☼ _The sky beast dies!) h؄!#.# #.# #.# #.# #!# ##.## #.9.# # .#..@###.....## #.##.# #.#.☼○....#.##......# #.#.☼§°.###.##......#####.#..§§☼. #.##.#.##### #.##.#.##..###..##.##.) h#....##......###.#.#.##.### #.....#) h°§○§.☼§☼) hg6==---4) hZP§☼) h.○§§☼☼○) hd49---5.1 (2) hZ) h? _You now have 449 gold pieces (gained 14).) h? .. . #!# #.##9@# ####### ...###.....# #..........☼.§...#.##......#  .○§§.#######.☼☼○...........######.##..#####.......#.... #......###.#.#) h §§§○☼○6.1 (1§) h K _Your magical contamination has completely faded away.) h9 #.# ... #.# #.# #.# #.# #! ##@##) h" #.9.# ####### .. #...#### #. #......# #. .☼.§...#.##......# #. .○§§.###.#######. ..○☼○. #.##.............##### #.##.#.##..###.. #.##.......#....) h'U§°) h&7) h-) h* h}@##.#.... #@# ##.###.9.# ####### .###.....# #......☼.§...  .○§§.########.○☼°...........######.##..###* h$* hIo9..* h-B==8* h* h <§* h+9.1 (2* h5* hf _k - 2 glowing clear potions (gained 1)* heu ###....#.#9##@###...# ####### ..#...###.....## #..........☼.§...#.##○§☼.#####..○☼§. #.....######.##..### #.##.......#..* h ;§* h& ,30.1 (1* hr <§* h & _You swap places.+ h....#.#9##.###.@.# ####### ..##.....## #..........☼.§...#.##○§☼.#####..○.§. #.....##### #.##.#.##..###+ h7f #.##.......#.......###.#.#.#+ h+ h+ h.+ h< 9+ h!○+ hv"1§§+ hL#+ h%+ h&1+ hO++ h%.+ h...#.###9##...# ####### ..##.....## #..........☼.○...#.##....§○.###.##......####...§§. #.......##### #.##.#.##..### #.##.......#.......###.#.#.########.### #.....9°§○§§§7=2§§+ hN #.# #.# #.# #.#+ hL #.###.## #.9.# ####### . #...###.....## # #@...........# #.?...°...#.##......# #)S..§○.###.##......#####...§§§. #.##...........##### #.##.#.##..### #.##.......#.S   adder (asleep) #......###.#.#. 9   blazeheart golem (minion)#######.### #..... #.......#######.#+ h+ hB  An adder comes into view.Found a scroll of teleportation and a mace.+ h + h+ h/.9S....§§°+ hc§§☼..§Slly target)+ hJ4493Kinetic Grapnel+ hJ§§§§+ h/ _The adder hisses angrily.+ h ##.##...# ####### .9..###.....## #?s#####.............?.S...@.#.##..)..§§°.###.##......####...§§☼. #.......######.##..###§ ......#.. #......###.#.#. s   scorpion (wandering)#######.### #..... S   adder (ally target)+ h .......#######.## 9   blazeheart golem (minion).##...........+ h- j  A scorpion comes into view.+ h + h + h? + h# ..#####9sS§§§.+ h% J☼§+ h$' &4+ h0 Z§§§§+ h_7 f _Found a scroll labelled ZUJEAPH ZUOMI.- hC   What are your orders? t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.- hL A#.#MrZuerg the Fabricator#.#Mountain Dwarf of Gozag  Gold: 449#.#Health: 74/74 ========================#.#Magic: 7/13============------------##.##AC: 6Str: 13#...# ####### . EV: 10Int: 20#...###.....## # SH: 0Dex: 8?.#####9...........# # XL:  9 Next: 40% Place: Dungeon:6.?.sS§.@.#.##......# # Noise: ---------  Time: 6834.1 (0.0)- hQ v)..§§..###.##......##### o) +2 whip (flame)...§§☼. #.##........... Cast: Kinetic Grapnel..##### #.##.#.##..###.§#.##.......#...#......###.#.#. s   scorpion#######.### #..... S   adder (ally target)#.......#######.## 9   blazeheart golem (minion).##...........#.##r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an adder (ally target). h#.#MrZuerg the Fabricator#.#Mountain Dwarf of Gozag  Gold: 449#.#Health: 74/74 ========================#.#Magic: 7/13============------------##.##AC: 6Str: 13#...# ####### . EV: 10Int: 20. h|#...###.....## # SH: 0Dex: 8?.#####9...........# # XL:  9 Next: 40% Place: Dungeon:6.?.sS§.@.#.##......# # Noise: ---------  Time: 6834.1 (0.0))..§§..###.##......##### o) +2 whip (flame)...§§☼. #.##........... Cast: Kinetic Grapnel..##### #.##.#.##..###.§#.##.......#...#......###.#.#. s   scorpion#######.### #..... S   adder (ally target)#.......#######.## 9   blazeheart golem (minion).##...........#.##r - Retreat!s - Stop att. hTacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an adder (ally target). h6.§9§§☼○. h+5.1 (1. h§§§§. hog - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move target. htLAim: an adder (ally target) _Attack!. h . h }  The adder is engulfed in blazing flames.  Your blazeheart golem punches the adder.. h{ G §§*§§☼☼○*   blazeheart core. hC O  The adder dies!. h G449 6. hr W§§§. h v _Your blazeheart golem falls apart, revealing its core!1 hB#.# #.# #.# #.# #.# ##.###...# ####### .. #...###.....## #.?.#####.@..........# #..?.s§§*..#.##......# #.)..§§§.###.##......#####...☼☼○. #.##.............##### #.##.#.##..###§#.##.......#... #......###.#.#.########.### #.....#.......#######.##.1 hF1 h#1 h ###1 h ##1 h) 1 h  Your blazeheart core explodes!°§s§○○☼§§○☼○° =======71 h d§☼§§1 hWA _The scorpion is engulfed in blazing flames.2 h<f§☼§§2 h4>2 hC@§§2 h~E2 hB ##.##...# ####### ..##.....## #?.#####°...........2 h .?.§s§○○@#.##...)..☼§§○###.##......####...☼○°. #.#.......######.##..###§ ......#.. #......###.#.#.########.### #...........#######.##..##...........2 hl P  The scorpion is engulfed in blazing flames.2 h9 .§☼○○°○○.2 hP !2 h -------8Kinetic Grapnel2 h4 d§§☼2 h^ H _The scorpion dies!3 hC# §§☼°°○§☼.○°§3 ho' e8==-------93 h73 v§§§☼3 h5 4 h§☼○..○§☼°.§4 hk!'404 h'9§4 h *4 h: 4☼☼○°§○.§§1☼§§4 h{o ☼○°.§○§§§4 hXq &24 hFu =§§§4 hv 5 h 35 h 5 h ==5 h 5 h *4495 h 5 h; ,5 h 5 hA 9==5 hI ,5 hE 5 ha ,5 h+ 5 ht 5 hX :==5 h X5 h B5 h! ,5 h" 5 h2% h10/13==5 h& 5 h) ,5 h* 5 h, ,5 h- 5 h60 ,5 hG1 5 hN3 P==5 h4 5 hH7 ,5 h9 5 h; ,5 h< 5 h'? ,5 hP@ 5 hB b1==5 hC 5 hE ,5 hG 5 htI ,5 h~J 5 hL ,5 hM 5 hP P==5 h:Q 5 hS ,5 hT 5 h7V ,5 hmW 5 hZ b2==5 h;[ 5 h2] ,5 hX^ 5 h:` ,5 h2a 5 hWc ,5 hd 5 hh P==5 hi 5 h l ,5 h+m 5 hEo ,5 hbp 5 hlr ,5 hs 5 hu b3==5 hv 5 hy 5 h{ ,5 h| 5 hW~ 5 h~ ,5 h= 5 h 5 h ,5 h 5 h 5 hG 5 hÉ :==5 h 5 h׋ 5 h= ,5 hV 5 h 5 h ,5 hr 5 h 5 h ,5 h 5 h 5 h^ 5 hњ 5 h0 5 hӛ 5 hK 5 h 5 h 5 h 5 h 5 h ,5 h 5 h 5 h9 ,5 h 5 h ,5 h 5 h 5 h 5 h, ,5 h 5 hw 5 h ,5 hخ 5 hr 5 h ,5 hֱ 5 h@ 5 h ,5 hg 5 h % ####### ### ###....... ##.#####.#....<Y$ #.......#@.###.#####......# #.# ###.##.... #.# .# #..#.#.. .#.#5 h ###Y   ice beast (asleep)##.###...# ####### ...#...###.....## #.#5 h&  94.1 (52.0)  An ice beast comes into view.5 h ,5.1 (535 h 5 h O _Found 12 gold pieces. Found a stone staircase leading up.6 h6p #######  ### ###.......  6 hF6 h2H-#.#....<Y$ 6 hZI #.......#@.# ##.#####......#  #.# ###.##....  #.# .# #.. 6 h~Jp #.# .. .  #.# ###  ##.## #...# 6 hSM ...  #.. #.# 6 hP #######  ### ###.......  #.#....<Y$  #.......#@.# ##.#####......#  #.# ###.##....  #.# .# #.. #.# .. . #.# ###  ##.## #...#   #.. 6 h4 _An ice beast is nearby!7 h4   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.7 h+`   MrZuerg the Fabricator  Mountain Dwarf of Gozag  Gold: 449  Health: 74/74 ========================Magic: 13/13 ========================AC: 6Str: 13#######EV: 10Int: 20### ###.......SH: 0Dex: 8##.#####.#....<Y$XL:  9 Next: 40% Place: Dungeon:6#.......#@.#Noise: ---------  Time: 6895.1 (0.0)##.#####......#o) +2 whip (flame)#.# ###.##....Cast: Kinetic Grapnel#.#.# #..#.#.. .#.####Y[39;47 ha a9m   ice beast (asleep)##.###...# ####### ...#...###.....## #.#r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an ice beast (asleep)8 h]   MrZuerg the Fabricator  Mountain Dwarf of Gozag  Gold: 449  Health: 74/74 ========================Magic: 13/13 ========================AC: 6Str: 13#######EV: 10Int: 208 h8^ )### ###.......SH: 0Dex: 8##.#####.#....<Y$XL:  9 Next: 40% Place: Dungeon:6#.......#@.#Noise: ---------  Time: 6895.1 (0.0)##.#####......#o) +2 whip (flame)8 h_ #.# ###.##....Cast: Kinetic Grapnel#.#.# #..#.#.. .#.#8 h_ ###Y   ice beast (asleep)##.###...# ####### ...#...###.....## #.#g - Guard the area.8 h` f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an ice beast (asleep)  Okay, then.8 hb 8 he 8 hi . _: hT  Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.: h 9...Y.Ylly target)9   blazeheart golem (minion)9/13 --------===6.1 (1 _You bind the heart of a blast furnace in slag iron.< hto##### ###.###.#####.#9...Y.$.#.......#.@# ##.#####......# #.# ###.##.#.# #.# #..##.# #.. .##.# #### ##.## #..#...9.Y<---7Kinetic Grapnel< h|= h ######## ### ###.......##.#####.#@9.Y<.$........#..####..###.#####......# ###.##.....# #..#.. .# #.# #####.## ####### ...Y.  ==-8= hFB _Your blazeheart golem punches the ice beast!> hzD-9> hh _The ice beast hits your blazeheart golem but does no damage.> h  The ice beast hits your blazeheart golem but does no damage.  Your blazeheart golem punches the ice beast!> h3$9   blazeheart golem (minion)> h449 --------5=900Kinetic Grapnel> hT> h]I _The ice beast dies!? hK# ### ###.? hM###.#####.#9@$.<.$.#.#..####..###.#####......# #.# ###.##.....#.# #.##.# #.. .# #.# #### ? h[E--1? hCa? h~e& _You swap places.? h,0# ### ###.###.#####.#9.@.<.$.#.#..####..###.#####......# ...? h#.# ###.##..... ##.# #.#.# #.. .# #.# #### ? hc? h:.9? hA--2? h? h? h(}6010/13==3.1 (2? h? hl? _You now have 460 gold pieces (gained 11).? htv # ### ###.###.#####.#.9.@<.$.#.#..####..###.##.#####......# .... #.# ###.##......#.#.# #.# #..#.##.# #.. .# # ? h3y ? h} :.9? hM +4.1 (1? h ? hÅ ? h # ### ###.###.#####.#..9.@.$....##.#..####..###.###.#####......#..... #.# ###.##......#.? h˦ 7#.# #.# #..#.##.# #.. ..#.# #.# #### ... .##.## ..# # ? h ? h3 :.9? h &5? h ? h a _There is a stone staircase leading up here.@ h# ### ###.#####  ##.#####.#...9<@$....#  #.#..####..###.#  @ hm##.#####......#..... #.# ###.##......#..#.# #.# #..#.##.# #.. ...#.# #.# #### #... .  ##.## #..# ## @ h@ h:.9@ h-6 _@ h$@ h'@ hO#  ### ###.##### @ h##.#####.#....9.@....# #.#..####..###.# ##.#####......#.....  #.# ###.##......#..  #.# #.# #  #.# #.. ...#.#  #.# #### #..... @ h9@ h6<9@ hC==7@ h`@ h_728.1 (2 _You now have 472 gold pieces (gained 12).A h3A hA h4721==A h,A hAA hC,A hA hB,A hA hA hA:==A h A hNA hYA hA h;,A h A h!BA hb2==A hEA huA h( ==A h7] _Your blazeheart golem fades away.3==######### # ###.......##### ###.#....<....@.# 20.0) .....#..####..###.# ###......#.....[.# # ###.##......#..# # #.####..#.#.> # #.. ...#.#. # ######.......# #..# ##.# A h<,9.1 (21A hhOA hRM _Found a chain mail. Found an escape hatch in the floor.A h"3A h$A h(A h5|==A h;BA hDB  You see here a +0 chain mail.A hGA hIH _A hHA hvKA huM,A hNA hPPA hrR,A hUSA hRUA hcW,A h8XA hYA h\,A hI]A h^A ha,A hObA hhA h k,A h?lA hnA hdq,A h}.A h`XA hA h ##.## #..#.##.#  #...# ####### #.......#  #...###.....######.#### ?.#####............# #.# .?.§§○...#.##......# #.# )..○§○.###.##......#####.# ...°§☼. #.##............# ..##### #.##.#.##..###..# § #.##...@...#....# #......###.#.#.## #######.### #.....####### #.......#######.##......# .##...........#.##.####.#A htw #.s....⌠......##.####.### s   scorpion (wandering) ...~~~≈~~..#.#.###.#....... .#..~~≈~..##...# #.#.##.### #.~≈~~~..##.### #.#.##.#40A h ~  A scorpion comes into view.A h/-50.1 (21A h1A h,5 _The scorpion moves out of view.B h3B hNB hB h(XB h& #...# ####### #.......# #...###.....######.####B h(R?.#####............# #.#  .?.§§○...#.##......# #.#  )..○§○.###.##......#####.#  ...°§☼. #.##............# B h) ..##### #.##.#.##..###..#  § #.##.......#....# #....@.###.#.#.#########.### #.....#######B h5 #.......#######.##......# .##...........#.##.####.# #.~....⌠......##.####.#...~~~≈~~..#.#.###.#..... s   scorpion (wandering) .#..~s≈~..##...# #.#.##.# #.~≈~~~..##.### #.#.##. ....~~.~...#.# #......#1.1 (1.0)B h}:jss~B h<+2.1 (2B h@B hBC h_] #...#    #.....##  ?.......# #.#  .?#......# #.#  )#......#####.#   #.##............#   #.##.#.##..###..#  § #.##.......#....#  #....@.#  #######.###  #....... .##..... #.~... ...~~s≈~ .#..~~≈~  #.~≈~~~   C h7 #...#    #.....##  ?C h.......# #.#  .?#......# #.#  )#......#####.#   #.##............#   #.##.#.##..###..#  § #.##.......#....#  #....@.#  #######.###  #....... .##..... #.~... ...~~s≈~ .#..~~≈~  #.~≈~~~   C h(C hC hC h_ _A scorpion is nearby!D hyT  Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D hq* 9(ally target)9   blazeheart golem (minion)9/13 --------===3.1 (1 _You bind the heart of a blast furnace in slag iron.F h<2F h4F hC~.9s~F h[LG---4Kinetic GrapnelF hGUF hXG h<#.## #..#.## ####### #....... #...###.....######.####?.#####......#.?.§§○....# )..○§○.##..#####...°§☼.G ha...........##### #.##.#.##..###§#.##.@.....#.... #.....9###.#.#.## ######.### #.....#######.......#######.##......##...........# #.~s...⌠......##.####.#..~~~≈~~..#.#.###.#......#..~~≈~..##... #.~≈~~~..##.### #.#.##9.s.---5H h   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.H h##.###..#.##.#MrZuerg the Fabricator#...# ####### #.......#Mountain Dwarf of Gozag  Gold: 472#...###.....######.####H hHealth: 74/74 ========================?.#####............# #.#Magic: 9/13================--------.?.§§○...#.##......# #.#AC: 6Str: 13)..○§○.###.##......#####.#EV: 10Int: 20...°§☼. #.##............#SH: 0Dex: 8..##### #.##.#.##..###..#XL:  9 Next: 45% Place: Dungeon:6§#.##.@.....#....#Noise: ---------  Time: 6955.1 (0.0)#....9.###.#.#.##o) +2 whip (flame)####### hm.### #.....####### Cast: Kinetic Grapnel#.......#######.##......#.##..s........#.##.####.##.~....⌠......##.####.# s   scorpion (ally target)...~~~≈~~..#.#.###.#..... 9   blazeheart golem (minion).#..~~≈~..##...# #.#.##.##.~≈~~~..##.### #.#.##.#r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a scorpion (ally target)H h-@##.###..#.##.#MrZuerg the Fabricator#...# ####### #.......#Mountain Dwarf of Gozag  Gold: 472#...###.....######.####Health: 74/74 ========================?.#####............# #.#Magic: 9/13================--------.?.§§○...#.##......# #.#AC: 6Str: 13)..○§○.###.##......#####.#H h1EV: 10Int: 20...°§☼. #.##............#SH: 0Dex: 8..##### #.##.#.##..###..#XL:  9 Next: 45% Place: Dungeon:6§#.##.@.....#....#Noise: ---------  Time: 6955.1 (0.0)#....9.###.#.#.##o) +2 whip (flame)#######.### #.....####### Cast: Kinetic Grapnel#.......#######.##......#.##..s........#.##.####.##.~....⌠......##.####.# s   scorpion (ally target)...~~~≈~~..#.#.###.#..... 9   blazeheart golem (minion).#..H h1~~≈~..##...# #.#.##.##.~≈~~~..##.### #.#.##.#r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a scorpion (ally target)H h6s.9s.H h8+6.1 (1H h=H h?8g - Guard the area.f - Follow me.H hj@Anything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move targetAim: a scorpion (ally target) _Attack!I hM...# ####### #......##.....######.###?.#####............# #.# .?.§§○...#.###)..○§○.##.####...°§☼. .......I h..######.##..###§ #.##.......#.. #....@.###.#.#.########9### #.....#######.....s.#######.##.......##...........#.##.#### #.~....⌠........~~~≈~~..#.#.###.#.....I h#..~~≈~..##...# #.#.##.# #.~≈~~~..##.##....~~.~...#.# #.....I h  The scorpion stings your blazeheart golem.  Your blazeheart golem punches the scorpion!!I h*$9   blazeheart golem (minion)I h472 8==7Kinetic GrapnelI hI hH _The scorpion dies!L h]  #...###.....######.####?.#####............# #.#  .?.§§○...#.##......# #.#L h  )..○§○.###.##......#####.# ...°§☼. #.##............# ..##### #.##.#.##..###..# § #.##.......#....# L he #....9.###.#.#.#########@### #.....###### #.....$.#######.##...... .##...........#.##.####. #.~....⌠......##.####....~~~≈~~..#.#.###.#.... .#..~~≈~..##...# #.#.## #.~≈~~~..##.### #.#.##.....~~.~...#.# #...... .......~...#.# ###)##L hc L h /--8L h L h & _You swap places.M h?.#####............# #.#  .?.§§○...#.##......# #.# )..○§○.###.##......#####.# ...°§☼. #.##............# ..##### #.##.#.##..###..# § #.##.......#....# #....9.###.#.#.##M h<S#######.### #.....##### #.....@.#######.##.....#.##...........#.##.#### #.~....⌠......##.####...~~~≈~~..#.#.###.#..#.#..~~≈~..##...# #.#.### #.~≈~~~..##.### #.#.##....~~.~...#.# #.... .......~...#.# ###)## ...⌠....~_.#.#######.M hM h\.910/13==--9M h1760.1 (2 _You now have 477 gold pieces (gained 5).M hr .?.§§○...#.##......# #.# )..○§○.###.##......#####.# ...°§☼. #.##............#M h= ..##### #.##.#.##..###..# § #.##.......#....# M h#......###.#.#.#########9### #.....#### #.......#######.##....#.##..@........#.##.### #.~....⌠......##....~~~≈~~..#.#.###.#..#.#..~~≈~..##...# #.#.# # #.~≈~~~..##.### #.#.M hio ....~~.~...#.# #.... .......~...#.# ###)#⌠....~_.#.#######. ....##....#.##...)..)M hM hK.9M h&+1.1 (1M hM h;  hW  .?.§§○...#.##......# #.# )..○§○.###.##......#####.# ...°§☼. #.##....# hiZ  ..##### #.##.#.##..###..# § #.##.......#....# #......###.#.#.## #######.### #..... #.....9.#.## #.##.#.##. #.~....⌠......##. ...~~~≈~~..#.#.###.# #.#..~~≈~..##...# #.#. # #.~≈~~~..##.### #.#. ....~~.~...#.# # .~...#.# ###) ....⌠....~_.#.#. ....##....#.## h{[ 7...).. h]  hzg G.9 hj &2 hq  h,t  h )..○§○.###.##......#####.# ...°§☼. #.##............# ..##### #.##.#.##..###..# § #.##.......#....# #......###.#.#.#########.### #.....## #.......#######.##..#.##..9........#.##.# #@~....⌠......##.#...~~~≈~~..#.#.###.#.#..~~≈~..##...# #.# # #.~≈~~~..##.### #.# ....~~.~...#.# #. .......~...#.# ###[1 h`5;13H....⌠....~_.#.####### #.....##....#.##...) ..########.##.#### hG.9 hCC==3 hg h hm  ...°§☼. #.##............ ..##### #.##.#.##..###.. § #.##.......#.... #......###.#.# h L#######.### #..... #.......#######.##.#.##...........#.## #.##.9....⌠......##.#..@~~~≈~~..#.#.###. #.#..~~≈~..##...# #. # #.~≈~~~..##.### #. ....~~.~...#.# #. .......~...#.# ##....⌠....~_.#.### #.....##....#.##...) ######.##.### ...........##. h  h M~9 h &4 h  hD  hCQ h' ..######.##..###§ ......#.. #......###.#.#.########.### #....##.......#######.##.#.##........... hh .##.~....⌠.......9~~≈~~..#.#.##.#@.~~≈~..##...# # #.~≈~~~..##.## ....~~.~...#.# .......~..#....⌠....~_.#.####.#.....##....#.##...)#......########.##.### h ##............. .).#.. h{  h &5 h  h  hg§ ......#.. #......###.#.#.########.### #....##.......#######.##. hh#.##...........#.##.~....⌠.....#...9~~≈~~..#.#.##.#..~~≈~..##...#  #@~≈~~~..##.###....~~.~...#.# ..........~..# hLi........⌠....~_.#.####..#.#.....##....#.##...). #......########.##.### hi#............. ..).#....#(# hm hIwP~9 h|&6 h h ht #......###.#.########.### #.....##.......#######.# #.##...........#.## #.##.~....⌠......## #...~~~≈~~..#.#.### #.#9.~~≈~..##...# # #.#.~≈~~~..##.### # #.@..~~.~...#.# ##............~...#.# #..⌠....~_.#.####..#.#.....##....#.##...#. #.######.##.## ## hL[m..............##. ....).#.......#( ># hJ.9 hEU1==7 h h2 hV(#######.### #...##.......#######.# #.##...........#. #.##.~....⌠...... #...~~~≈~~..#.# #.#..~~≈~..##...#  h=. # #.#9~≈~~~..##.### ....#.#....~~.~...#.# #.....@......~...#.# .⌠....~_.#.####..#.#.....##....#.##.. #. #.######.##.# . ##..............##. ..........).............# .#.##......># #####...###### h hK.9 h&8 h h h.......####### #.##...........#.###.##.~....⌠........#...~~~≈~~..#.#### #.#.#..~~≈~..##....... #.#.#.~≈~~~..##.###....#.#.9..~~.~...#.# ###............~...#.##.⌠....~_.#.####.#..#.#.....##....#.##. hM5 #. #..######.## . ##..............##. ................)........ .#.##> h=s.#####...#### #...# h hK.9 h<9 h h! ##.# #.##....### ###.##.~....⌠.. ..#...~~~≈~~..#.#.#. #.#.#..~~≈~..##.....#.#.#.~≈~~~..##..#.#....~~.~...#.# ###.....9......~...#.# #.⌠....~_.#. #.#..#.#.....##....#.## #. #......########.##.. ##....#### ......) . .#.##.....# .#####...  #...# h){.947770 h, h ##... #.##. ##. ###.##.~....⌠ h .. ..#...~~~≈~~..#.##.##.#.#..~~≈~..###......#.#.#.~≈~~~..##. ......#.#....~~.~...#.# ###.~...#.# h_ #....@.9...⌠....~_.#. #.#..#.#.....##....#. #..#......#. ....##...... h ###.. .....#........#...#.##..... .# .#####...  #...# h h<09. hC==1 h~  h\ hf y ##. .. #.## ##. ###.##.~....⌠ .. ..#...~~~≈~~..#. #####.##.#.#..~~≈~..## #......#.#.#.~≈~~~..##. h  ......#.#....~~.~...#. ###.~...#. #...@.9....⌠....~_.#. #.#..#.#.....##....#. #..#......#. ....##...... ###...... #....... #...#.##. ......# .#####...  #...# h5  h 09. h &2 hz  h  h  #######.###  ..# ##.#### ..# #.##......##.####.##.~....⌠. .....#...~~~≈~~..# #####.##.#.#..~~≈~..## h Z#.#......#.#.#.~≈~~~..###........#.#....~~.~...# ###@...........~...# #....9.....⌠....~_.##.#..#.#.....##....##.#..#......######## .....##.###...f   sleepcap (wandering) hf. #......9   blazeheart golem (minion).. #...#.##................# .#####...# hI h hF  9.9   blazeheart golem (minion). h=!O  A sleepcap comes into view. h%&3 h , h05 _The sleepcap moves out of view. h  #......## #######.### # ##.......#### ..# #.##.......##.####.##.~....⌠.. .....#...~~~≈~~.. #####.#.~~≈#.#.#.~≈~~~..##......@.#.#....~~###.###.9....~..#..........⌠....~_#.#..#.#.....##....#.#..#......######## .....##.. .##.. h ......... #...#.##.......... h e.§.. h &4 h 9§ hb  h i§##......§.# #......##§# #######.### ..# ##.......#### ..# #.##....... h ##.####.##.~....⌠.. .....#...~~~≈~~.. #####.#.~~≈#.##.~≈~~~..#........#.#....~~###.###.9..........~..# #..........⌠....~_#.#..#.#.....##....#.#..#......######## .....##... .###........ ...... h  h c§§9. h֘ U2==5 hڝ _§§§ h  hs..######.###..##.....§§.# #......##..§# #######.### ..# ##.......#### ..# #.##.........#####.####.##.~....⌠.............#...~~~≈~~.. #####@##.#.#..~~≈#.#......#.#.#.~≈~~~..#......9.#.#....~~###.###............~..# #..........⌠....~_#.....##....#.#..#......######## .....##... .##§§9.6§§ h.6...°§☼.......######.###..§##.....#§§.# #......###..§# #######.### ...# ##.......#### hM2 ..# #.##.......#####.####.##.~....⌠.........@...#...~~~≈~~..#.#####.##.#.#..~~≈#.#....9.#.#.#.~≈~~~..##........#.#....~~###.###............~..# #..........⌠....~_#.....##....#.#..#......######## .....## h4 h(=m§§§9. hDA&7 h3G]§§.§ hI h0)..○§○.##.....°§☼.......######.##..§##.....§§§# #......## h#..§# #######.### #...# ##.......#### #..# #.##.........#####@####.##.~....⌠.............#...~~~≈~~..#.#####9##.#.#..~~≈#......#.#.#.~≈~~~..#........#.#....~~###.###............~..# #..........⌠....~_#.....##....#.#..#......######## hl h0§§§☼9. h&8 hg§.§§§☼ hq hS .?.§§○...#.## ..)..○§○.###.## .....°§☼. #.##.... #...##### #.##.#.# h5W| #§.§# #.##.... #§§§# #......# #..☼# #######.#...# ##.### #@.# #.##...... ..#####.####.##.~....⌠. .......9...#...~~~≈~~.. #.#####.##.#.#..~~≈~.. #.#......#.#.#.~≈~~~ #........#.#....~~.~...###.###............~...# #..........⌠....~_. #.#..#.#.....##.... hY hAc§☼§§§.9. hMgC==9 hAp hr hReally walk into a travel-excluded area? Y - Yes  N - No hSs?.#####.......... MrZuerg the Fabricator..?.?..§○...#.##.... Mountain Dwarf of Gozag  Gold: 477..)..○§○.###.##.... Health: 74/74 ========================.....°§☼. #.##.... Magic: 12/13 ======================--#...##### #.##.#.# AC: 6Str: 13#§.§##.##.... EV: 10Int: 20#☼§§##......# SH: 0Dex: 8#§.☼# #######.### XL:  9 Next: 48% Place: Dungeon:6#.@.# ##.......### Noise: ---------  Time:[40 h!vm 6979.1 (0.0)##..# #.##........ o) +2 whip (flame)..#####9####.##.~....⌠. Cast: Kinetic Grapnel...........#...~~~≈~~..#.#####.##.#.#..~~≈~..##.#......#.#.#.~≈~~~..# 9   blazeheart golem (minion)#........#.#....~~.~...###.###............~...# #..........⌠....~_.Your blazeheart golem punches the scorpion!! _The scorpion dies! _You swap places. _You now have 477 gold pieces (gained 5).  A sleepcap comes into view. _The sleepcap moves out of view. hV|§.?.?.§.§☼○9. h},80.1 (1 h§.?.?.§§☼§§ h&1 _Found a scroll of identify. h #...######.?.#####......§.?.?.§§○......)...§○.##.....°§☼.......######.#§§☼##....☼§§# #......§@○# ########...# ##.......### ##9.# #.##.......#####.####.##.~....⌠...........#...~~~≈~~..####.##.#.#..~~≈##.~≈~~~..#........#.#....~~###.###....~.. hH  You are engulfed in blazing flames. h§.?.?.§§..)..§.☼ h6○§☼○. hV68--1 h§.?.?.§§§§☼§ hCW _Your blazeheart golem fades away. h{M ##### #...# #...#######.?.#####.......§.?.?.§$○...§..)..§§○.##.....°§☼.......######.#§§☼##....○@☼# #......§§○# ########...# ##.......#####..# #.##........#...§.§§§☼§○○@☼§§°49---------3==2§§§☼§§ _You are engulfed in blazing flames. hkdM#.## .§. ##### he@ #..§# #...#########.?.#####......#..§§.?.?.§§$....§§..)..§§..##.......§☼.......######.# hNf☼@○##....○§☼# #......§§°# ########...# ##.......###.. hf hs§§§§§§..)..§§§ ht§☼@○°§○☼§. hxr32------------3 hu§§§§§ hV§§..)..§§§☼§ h9 _You are engulfed in blazing flames. hKM #.# ##..# ##.## §§ ##### #..§# #...########.?.#####......#..§§.?.?.§§$......§§..)..§§§.##....§.........#....@.######.#☼§○##....°§○# #......#☼§.# #######.###.#§§§§.§§☼.?.?.☼§§.§§§§○☼°.§○[4 hgL;0m§§ hV`3-----4 hV§ hSW§§ hW ☼§ hXm§..)..§§§ h2Y☼ hY§ hbZ §§ hZ h\ hM....# #.# ##.§# ##.## §§ ##### #..§# #...########.?.#####......#.§§☼.?.?.☼§§.....§§..)..§§§.##....§..@......#....#####...#######.#○☼°[11;28H##....#.§○##......#§..§§§§§§§☼.?.?.☼§§§§☼..)..☼§§.§○☼[3 h55m.§§°○☼5§§§§§§☼..)..☼§§§ hM#####....# #.# ##..§# ##.## §§§ ##### #..§# #...########.?.#####......#.§§☼.?.?.☼§§...§§☼..@..☼§§.##...§.....§.......#####...#######.##○☼.##.##....§##.# h!o§§☼.☼○.?.?.○☼§§☼..@..☼§§§§°○§§.○☼§ h9C==6 h(§§§§§☼☼§§§§§ _You see here a +0 mace. hk  #.# ### #.# # ##### #.#  #...# #.# #..§# ##.##  #§§§# #...# #### #.§☼# #...### ######.?.#####..... #.§☼○.@.?.○☼§...#.###..§§☼..)..☼§§.###.###...§§.....§.§.# #.##...#.#####...###### #.##.## #°○§# #.##... #§§.# #...... hDl L[40m #○☼§# #######. #...# ##.## ##..# #.##.......§§§§☼§☼§☼○.@.?.○☼§§§○..)..○§☼§§☼§.○§§§§°○§4=7 _§§§§§§§§§§ hm §§☼§§☼○☼○°.@.?.°○☼§§○..)..○§☼☼.....§ hn §°§ hto § h5p I.○☼ hp  hTt  hMu $8.1 (2 hrz  h{ 3§§☼ h{ § hL| § h| ☼ h} §§ h2~ § h~ 4§§§ hz § h §§ h  h   h  h5 _q - a scroll of identify haReally walk into a travel-excluded area? Y - Yes  N - No hn h #.# ### MrZuerg the Fabricator#.# # Mountain Dwarf of Gozag  Gold: 477##### #.# # Health: 34/74 ===========-------------#...# #.# # Magic: 13/13 ========================#§§☼# ##.##AC: 6Str: 13#§§☼# #...# #### EV: 10Int: 20#.§○# #...###... SH: 0Dex: 8######.?.#####......... XL:  9 Next: 48% Place: Dungeon:6#.☼○°.@.?.°○☼...#.##... h[40m Noise: ---------  Time: 6988.1 (0.0)#..§§○..)..○§☼.###.##... o) +2 whip (flame)#..§§☼.....§§§.# #.##... Cast: Kinetic Grapnel#.#####...###### #.##.#.# #§°§##.##...#§§§##...... #.○☼# #######.## #...# ##.......## ##..# #.##.......  _Your blazeheart golem fades away. _You are engulfed in blazing flames. _You are engulfed in blazing flames. _You see here a +0 mace. _q - a scroll of identify  Okay, then.§§☼§☼§§ h [31m§§§§°§§§§ _ hi X#.# ###.#.# #.##### #.# #.#...# #.# # hj {#§§☼# ##.## #§§☼# #...# ##.§○# #...###.######.?.#####.#.☼○°..@?.°○☼...#.##.#..§§○..)..○§☼.###.##. hk !#..§§☼.....§§§.# #.##.#.#####...###### #.##.#.## #§°§# #.##.#§§§# #......##.○☼# #.# h'o #...# ##.###..# #.##. hR| §§☼☼§○§§○ h} `☼○...@?..○☼§°..)..°§○§§○.....☼§.§☼§§§°☼ h 29.1 (1 _ h> ☼§§§☼§§§§§ h i§☼§§§ h7  hQ #.# ###.##.# #.###### #.# #.#...# #.# ##§§☼# ##.## #☼§○# #...# ##§§○# #...###.######.?.#####.#.☼○....@..○☼...#.##.#..☼§°..)..°§○.###.##.#..§§○.....☼§§.# #.##.#.#####...###### #.##.#.## #§.§# #.##.#☼§§# #......##§°☼# #.### h`T q #...# ##.###..# #.##.§§○☼§○☼°○°§...@.§°○☼§...)...§○§☼○.....☼§☼§§☼☼§§.○ hLV C590 h?\ *§§§§☼§...@.§§§☼§§§☼ h\ G§§ hii #§☼○○§°☼.○.§$○○§§..)..§§°☼☼°.....○☼§§☼ hUj j○§☼§○ hl +1.1 (2 hr ☼§§§§☼§§ hBs 6§§ hu ] _r - a scroll of teleportation h3 hƖ h, hs{6 hӰn h h i7= hۻ hy, h h, h h, hF hE hEK8= h h, h hY, h5 hO9 h h}, hZ h<B hP40 hk h, h_ h3, h  hm h1= h/2= h= hM<34= h]5= han+6 hd}7= h8= hĽ9 h50= h)1=253= hB h&4=5 h:=6= hQ7=8 hiwY9=60= h#12= h hڱV3=4 h#,5=6= h-7 hS8=9= h 70 h 1= hB H2=3 hN  §§§...@.§§§§..)..§☼☼§§§§ _You start resting. hd ☼☼°○§.○°§§...@.§§°7111.1 (120.0)○§§..)..§§.☼○......○☼○☼§○○§☼§§°4=21§§○§§§§§§..)..§☼§§§ _HP restored. hReally walk into a travel-excluded area? Y - Yes  N - No hPF h-d##.#####... MrZuerg the Fabricator#.# ###. Mountain Dwarf of Gozag  Gold: 477#.# #. Health: 74/74 ========================##### #.# #. Magic: 13/13 ========================#...# #.# ## AC: 6Str: 13#☼☼°# ##.##EV: 10Int: 20#○§.# #...# ##### SH: 0Dex: 8#§○§# #...###.... XL:  9 Next: 48% Place: Dungeon:6######.@.#####.......... Noise: ---------  Time: 7112.1 (0.0) hf.#.°§§.....§§°...#.##.... o) +2 whip (flame)#..○§§..)..§§..###.##.... Cast: Kinetic Grapnel#..☼○......○☼○.# #.##....#.#####...###### #.##.#.## #☼§○##.##.... #○§☼##......# #§§°# #######.### #...# ##.......###  _You see here a +0 mace. _q - a scroll of identify _Okay, then. _r - a scroll of teleportation _You start resting. _HP restored. h;r○.°§§☼○.§§.....§§$°§§§○○§.....°○○☼§○°§○☼§. hv+3.1 (1 h`~*§§☼○§§§§§§§§§☼ h○○§.§§°§§§☼.....☼§§.§§○°.○°○☼°.§○☼§§ hʊ+4.1 (2 hs_§§§§§☼§§..)..§§§§☼§§ hc _s - a scroll labelled ZUJEAPH ZUOMI h ci #.# ### #.# ###### #.# # #...# #.# # #○○§# ##.##  #.§§# #...# #### #☼°§# #...###...######...#####..... #.§§☼.@...☼§§...#.##...§§..)..§§§.###.## he #..○°§......○°.# #.## #.#####...###### #.##.# # #○☼°# #.##... #.§○# #.. #☼§§# #######.# #...# ##....... ##..# #.##....... hi○°§§○.§§§§§§☼..)..☼§ hjA°.§.....§°.○☼.§§°○☼§ h q+5.1 (1 hu§§§§§§§§§§☼..)..☼§§§§☼§ hgw hʾ hReally walk into a travel-excluded area? Y - Yes  N - No h~  h  h Really walk into a travel-excluded area? Y - Yes  N - No [Y]es or [N]o only, please. h h + h##.# ### MrZuerg the Fabricator#.# # Mountain Dwarf of Gozag  Gold: 477##### #.# # Health: 74/74 ========================#...# #.# # Magic: 13/13 ========================#○°§# ##.##AC: 6Str: 13#§§§# #...# #### EV: 10Int: 20#○.§# #...###... SH: 0Dex: 8######...#####......... XL:  9 Next: 48% Place: Dungeon:6 h$a#.§§☼.@...☼§§...#.##... Noise: ---------  Time: 7115.1 (0.0) ha%#..§§☼..)..☼§§.###.##... o) +2 whip (flame) hO&d#..°.§.....§°..# #.##... Cast: Kinetic Grapnel h '#.#####...###### #.##.#. h'r# #○☼.# h(#.##... h)_#§§°# h*#...... h+/  h,}#○☼§# #######.## hn-/  hJ.R#...# ##.......## h)//  h02##..# #.##....... h0-   hCT_Okay, then. _r - a scroll of teleportation _You start resting. _HP restored. _s - a scroll labelled ZUJEAPH ZUOMIOkay, then. h5F hK§§§§§§☼..)..☼§§§§§ hP. _ hh  hl @Read which item? Scrolls  g - 2 scrolls of poison  j - a scroll of immolationq - a scroll of identify  r - a scroll of teleportation  s - a scroll labelled ZUJEAPH ZUOMI [!] read|quaff|evoke[?] describe selected hk  hs  h #.# ### MrZuerg the Fabricator#.# # Mountain Dwarf of Gozag  Gold: 477##### #.# # Health: 74/74 ========================#...# #.# # Magic: 13/13 ========================#○°§# ##.##AC: 6Str: 13#§§§# #...# #### EV: 10Int: 20 h #○.§# #...###... SH: 0Dex: 8######...#####......... XL:  9 Next: 48% Place: Dungeon:6#.§§☼.@...☼§§...#.##... Noise: ---------  Time: 7115.1 (0.0)#..§§☼..)..☼§§.###.##... o) +2 whip (flame)#..°.§.....§°..# #.##... Cast: Kinetic Grapnel#.#####...###### #.##.#.# #○☼.##.##...#§§°##...... #○☼§# #######.##  h [m#...# ##.......## ##..# #.##.......  _Okay, then. _r - a scroll of teleportation _You start resting. _HP restored. _s - a scroll labelled ZUJEAPH ZUOMI _Okay, then. _r - a scroll of teleportationYou start resting.HP restored. _s - a scroll labelled ZUJEAPH ZUOMI _Okay, then.This is a scroll of acquirement! h /  --more-- h}Choose an item to acquire.  a - Xeimugic's Vellum of Attacks  b - the ring of Jeisops {rElec rCorr AC+4 Str+2}  c - the +0 tower shield "Zuubazut" {Dex+3}d - 776 gold pieces (you have 477 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exit hJ Xeimugic's Vellum of Attacks. A book of magic spells. It is an ancient artefact. You acquired it on level 6 of the Dungeon. Stash search prefixes: {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - FoxfireConjuration/Fire 1 no  b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 no  c - Conjure Ball LightningConjuration/Air6no  d - Spellspark ServitorConjuration/Forgecraft7no# hrSpellspark Servitor Constructs a metallic servant with a spark of the caster's own arcane knowledge at its core. This spark allows the servitor to unleash some of the destructive # hspells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion. The strength of the servitor increases with spell power. (While you know this spell, you may choose which of your eligible spells it willcast with the Imbue Servitor ability.) Level: 7 Schools: Conjuration/Forgecraft Fail: 100% Power: 13% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 84 irresistible damage. Your servitor is unable to mimic any of your spells. You can sustain at most one creature summoned by this spell. _________________ # hS“When you think  Your toys have gone berserk; hEU Xeimugic's Vellum of Attacks. A book of magic spells. It is an ancient artefact. You acquired it on level 6 of the Dungeon. Stash search prefixes: {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - FoxfireConjuration/Fire 1 no  b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 no  c - Conjure Ball LightningConjuration/Air6no  d - Spellspark ServitorConjuration/Forgecraft7no? hD gChoose an item to acquire.  a - Xeimugic's Vellum of Attacks  b - the ring of Jeisops {rElec rCorr AC+4 Str+2}  c - the +0 tower shield "Zuubazut" {Dex+3} ? h?  d - 776 gold pieces (you have 477 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exitB heyThe +0 tower shield "Zuubazut" {Dex+3}. A large piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and greatly impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 13 Encumbrance rating: 15 Max blocks/turn: 4 Dex+3:It affects your dexterity (+3). If you switch to wearing this armour: Your EV would decrease by 4.9 (10.8 -> 5.9). Your SH would increase by 10.2 (0.0 -> 10.2). B hYzYour spell failure would worsen by up to 71% (press '!' for details). You acquired it on level 6 of the Dungeon. Stash search prefixes: {artefact} {artifact} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} {shield} Menu/colouring prefixes: identified artefact armour _________________ “Let who will boast their courage in the field,Q h#Choose an item to acquire.  a - Xeimugic's Vellum of Attacks  b - the ring of Jeisops {rElec rCorr AC+4 Str+2}  c - the +0 tower shield "Zuubazut" {Dex+3}  d - 776 gold pieces (you have 477 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exitX h-  b + the ring of Jeisops {rElec rCorr AC+4 Str+2}  c - the +0 tower shield "Zuubazut" {Dex+3} Acquire the ring of Jeisops {rElec rCorr AC+4 Str+2}? (y/N)Z hZ h#.# ### MrZuerg the Fabricator#.# # Mountain Dwarf of Gozag  Gold: 477##### #.# # Health: 74/74 ========================#...# #.# # Magic: 13/13 ========================#°.§# ##.##AC: 6Str: 13#§§§# #...# #### EV: 10Int: 20#○§☼# #...###... SH: 0Dex: 8######...#####......... XL:  9 Next: 48% Place: Dungeon:6#.§☼○.@...○☼§...#.##... Noise: --------- Z ho Time: 7115.1 (0.0)#..§§☼..)..☼§§.###.##... o) +2 whip (flame)#...§§.....§.§.# #.##... Cast: Kinetic Grapnel#.#####...###### #.##.#.# #°○§##.##...#§§.##...... #○☼§# #######.## #...# ##.......## ##..# #.##.......  _r - a scroll of teleportation _You start resting. _HP restored. _s - a scroll labelled ZUJEAPH ZUOMI _Okay, then.This is a scroll of acquirement!6.1 (1§§§☼§§§§ h>11;14H§§§§§§ _You start resting. _HP restored. _s - a scroll labelled ZUJEAPH ZUOMI _Okay, then.  This is a scroll of acquirement! _Something appears at your feet![ h [ h Really walk into a travel-excluded area? Y - Yes [ hE ' N - No] h ] h #.# ### MrZuerg the Fabricator#.# # Mountain Dwarf of Gozag  Gold: 477##### #.# # Health: 74/74 ========================#...# #.# # Magic: 13/13 ========================#°.§# ##.##AC: 6Str: 13#§§§# #...# #### EV: 10Int: 20] h #○§☼# #...###... SH: 0Dex: 8######...#####......... XL:  9 Next: 48% Place: Dungeon:6#.§☼○.@...○☼§...#.##... Noise: ---------  Time: 7116.1 (0.0)#..§§☼..)..☼§§.###.##... o) +2 whip (flame)#...§§.....§.§.# #.##... Cast: Kinetic Grapnel#.#####...###### #.##.#.# #°○§##.##...#§§.##...... #○☼§# #######.## ] h  #...# ##.......## ##..# #.##.......  _HP restored. _s - a scroll labelled ZUJEAPH ZUOMI _Okay, then.This is a scroll of acquirement! _Something appears at your feet!  Okay, then.] h ] h §§§☼☼§§§§§§§] h@ . _] he/{.§§§☼°§☼○.@...○☼§§§○..)..○§☼] h0L§§☼.....§§§.○§§§§°○§] hr4+7.1 (1] h =§☼§§§§§§§§§§§§§] hA_s - a scroll labelled ZUJEAPH ZUOMI _Okay, then.  This is a scroll of acquirement! _Something appears at your feet! _Okay, then. _s - the ring of Jeisops {rElec rCorr AC+4 Str+2}^ hio ^ h1z 9Inventory: 19/52 slots Hand Weapons (go to first with ))  o - a +2 whip of flaming (weapon)  f - the +7 Throatcutter {drain, coup de grace} Missiles (go to first with ()  p - 2 throwing nets Armour (go to first with [) ^ h|  a - a +1 robe of cold resistance (worn)  b - a +0 cloak (worn)  l - a +2 hat (worn) Jewellery (go to first with "=)  s - the ring of Jeisops {rElec rCorr AC+4 Str+2} Wands (go to first with /)h - a wand of polymorph (10) Scrolls (go to first with ?)  g - 2 scrolls of poison  j - a scroll of immolationq - a scroll of identify  r - a scroll of teleportation Potions (go to first with !)  c - a potion of magic  d - 2 potions of curinge - a potion of might ^ h} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]` hNcs - the ring of Jeisops {rElec rCorr AC+4 Str+2}. It is an ancient artefact. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). If you were wearing this ring: Your AC would increase by 4.0 (6.0 -> 10.0). You acquired it on level 6 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {AC+4} {jewellery} Menu/colouring prefixes: identified artefact jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.” (p)ut on, (d)rop, (=)adjust, or (i)nscribe.a h%a ha hH #.# ### MrZuerg the Fabricator#.# # Mountain Dwarf of Gozag  Gold: 477##### #.# # Health: 74/74 ========================#...# #.# # Magic: 13/13 ========================#.§§# ##.##AC: 10Str: 15#§§☼# #...# #### EV: 10Int: 20a h_#°§☼# #...###... SH: 0Dex: 8######...#####......... XL:  9 Next: 48% Place: Dungeon:6#.§☼○.@...○☼§...#.##... Noise: ---------  Time: 7117.1 (0.0)#..§§○..)..○§☼.###.##... o) +2 whip (flame)#..§§☼.....§§§.# #.##... Cast: Kinetic Grapnel#.#####...###### #.##.#.# #.○§##.##...#§§§##...... #°○§# #######.##  h740m#...# ##.......## ##..# #.##.......  _Okay, then.This is a scroll of acquirement! _Something appears at your feet! _Okay, then. _s - the ring of Jeisops {rElec rCorr AC+4 Str+2}You feel stronger.a h§☼§§☼○☼○°.@...°○☼§§§§§§°§§§☼a hF!+6 (0.5a h/*§§§☼☼§§☼§§§§a h.y  This is a scroll of acquirement! _Something appears at your feet! _Okay, then. _s - the ring of Jeisops {rElec rCorr AC+4 Str+2}  You feel stronger. _s - the ring of Jeisops (worn) {rElec rCorr AC+4 Str+2}b hb h Read which item? Scrolls  g - 2 scrolls of poison  j - a scroll of immolationq - a scroll of identify  r - a scroll of teleportation [!] read|quaff|evoke[?] describe selectedd h d h&d h,#.# ### MrZuerg the Fabricator#.# # Mountain Dwarf of Gozag  Gold: 477##### #.# # Health: 74/74 ========================#...# #.# # Magic: 13/13 ========================#.§☼# ##.##AC: 10Str: 15#§§☼# #...# #### EV: 10Int: 20#°§○# #...###... SH: 0Dex: 8######...#####......... XL:  9 Next: 48% Place: Dungeon:6#.☼○°.@...°○☼...#.##... Noise: ---------  Time: h/m 7117.6 (0.0)#..§§○..)..○§☼.###.##... o) +2 whip (flame)#..§§☼.....§§§.# #.##... Cast: Kinetic Grapnel#.#####...###### #.##.#.# #.°§##.##...#§§§##...... #°○☼# #######.## #...# ##.......## ##..# #.##....... This is a scroll of acquirement! _Something appears at your feet! _Okay, then. _s - the ring of Jeisops {rElec rCorr AC+4 Str+2}You feel stronger. _s - the ring of Jeisops (worn) {rElec rCorr AC+4 Str+2}Identify which item? (\ to view known items) Potions d h]3 (select first with !)  k - 2 glowing clear potions[?] describe selectede h e he h+e h<#.# ### MrZuerg the Fabricator#.# # Mountain Dwarf of Gozag  Gold: 477##### #.# # Health: 74/74 ========================#...# #.# # Magic: 13/13 ========================#.§☼# ##.##AC: 10Str: 15#§§☼# #...# #### EV: 10Int: 20#°§○# #...###... SH: 0Dex: 8######...#####......... XL:  9 Next: 48% Place: Dungeon:6e h׾#.☼○°.@...°○☼...#.##... Noise: ---------  Time: 7117.6 (0.0)#..§§○..)..○§☼.###.##... o) +2 whip (flame)#..§§☼.....§§§.# #.##... Cast: Kinetic Grapnel#.#####...###### #.##.#.# #.°§##.##...#§§§##...... e h>#°○☼# #######.## #...# ##.......## ##..# #.##....... This is a scroll of acquirement! _Something appears at your feet! _Okay, then. _s - the ring of Jeisops {rElec rCorr AC+4 Str+2}You feel stronger. _s - the ring of Jeisops (worn) {rElec rCorr AC+4 Str+2}e h@ e hU§☼§○.§☼☼§°..)..°§○§§○.....☼§§§°§☼§.°As you read the scroll of identify, it crumbles to dust.e h+8.6 (1e he h§☼☼☼☼§§§☼§☼☼e h3 _k - 2 potions of berserk rageg h g hRead which item? Scrolls  g - 2 scrolls of poison  j - a scroll of immolation  r - a scroll of teleportation [!] read|quaff|evoke[?] describe selectedh hBh hdh h #.# ### MrZuerg the Fabricator#.# # Mountain Dwarf of Gozag  Gold: 477##### #.# # Health: 74/74 ========================#...# #.# # Magic: 13/13 ========================#§§☼# ##.##AC: 10h h$Str: 15#☼§○# #...# #### EV: 10Int: 20#.§○# #...###... SH: 0Dex: 8######...#####......... XL:  9 Next: 48% Place: Dungeon:6#.☼○°.@...°○☼...#.##... Noise: ---------  Time: 7118.6 (0.0)#..☼§°..)..°§○.###.##... o) +2 whip (flame)#..§§○.....☼§§.# #.##... Cast: Kinetic Grapnel#.#####...###### #.##.#.# #§°§##.##...#☼§h hL&H[31m§##...... #.°☼# #######.## #...# ##.......## ##..# #.##.......  _Okay, then. _s - the ring of Jeisops {rElec rCorr AC+4 Str+2}You feel stronger. _s - the ring of Jeisops (worn) {rElec rCorr AC+4 Str+2}  As you read the scroll of identify, it crumbles to dust. _k - 2 potions of berserk rageh h7 ○☼§§☼°○°..@....°○☼§§☼h h; ☼§☼§.☼☼§§°○As you read the scroll of teleportation, it crumbles to dust.h h>b9.6 (1Tele h hCF§§☼§§§☼§☼h h GY§§§h hI\ _You feel strangely unstable.i h:☼○°°§§○§°§§.@...§§°°§§..)..§§§○○§.....°○○☼§○°§○§°☼§§§22.6 (3§§☼§§§i hC #.##...........#.##.####.# #.##.~....⌠......##.####.####.## #...~~~≈~~..#.#.###.#........... #.#..~~≈~..##...# #.#.##.####.## #.#.~≈~~~..##.### #.#.##.# #....~~.~...#.# #......# ........~...#.# ###)#### ....⌠....~_.#.#######.#### #.....##....#.##@..)..)..# .....########.##.####..#.# ..............##.#####.# # ...............).#....)# .................#(###.# .##.............># #...# .# .#####...###### #.#.##...# #.....# #...# ###.### _You start waiting. hF40mi hZi he_3.6 (4i hgf@ _Your surroundings suddenly seem different.j hv j h >  You see here a +0 short sword. _j h ,j h ,j hi ,j hU j h g  Things that are here:  a +0 short sword; a +0 leather armourj h 5 _j hH j h` j hŸ ,j hP j h j hL ,j h j h j h ,j h j h j h! ,j h j h j h ,j h j h j h) ,j h j h j h ,j hG j h_ j h j h j h j h j h ,j hm j h j h ,j h1 j h j h Xj h ,j h j h j h ,j hQ j h8 j h ,j h j h j h ,j h7 j h j h ,j h j h j h ,j h j h" j h$ ,j hf& j h]( j hc+ ,j h, j h. j h1 ,j hx2 j h5 ,j h6 j h9 k _m - 2 potions of attraction (gained 1)j h4< 3j ht= j hv? j hA ,j hB j hK .####.## . .  .# ..## #.#  .# #..###.#  ## ##.....###  ## ##........###  .# #...#..#....##  .# ######............#  .# #......#......#...#  j h'M .###............@....#  .....................#  ####......#......#...#   #...............#.#   ######...#.$#.....#   ##..........##    ..##....#####   ##. ####.#    #.#   j hQ 053.6 (30.0)j hT ,4.6 (31j h5W j hY Q _q - a scroll of acquirementk h&_k h.nk h_/k h0k h=2k h5k hi6k h7k h8k h;,k h/<k hk?k h?&88k h@k hCN _You now have 488 gold pieces (gained 11).k hF3k hGk hIk hK,k hvLk hMk hO,k hPk hQk hBS,k hiTk hVk hMXk hXk hYk hZk h\k hQ]k h^k h_k hak hbk hRck hdk h2fk hfk hPgk h]hk hcjk hjk hkk h\lk hmk hqnk hok hpk hrk hrk h5sk htk h"vk hvk hBwk hxk hS{,k hF|k h}k h,k hk h‚k h,k hk hPk hk hk hEk hދk hB,k hok h5k h3 #.....# ######...#..#.....#  ###.### ## ###..........## k h#. #. ...##....#####  # #( ##.#####.#  #.####.#####.#  #.#..........# ### #.#.##.####### ........# #.#.#.##.# #######.# #..:@....# 76.6 (22 #.# ##########  k h#<# #.#.#####...<...##.##.##.##.##.##.##.##.##.#k h,k hj,7.6 (23k hk h- _Found 3 poisoned darts.k hk hk h%k hk hk h(,k h # #.....# ######...#..#..... # ###.### ### ###.......... k hJ'# #. #.. ...##....##### # # #(# ##.#####.# # #.####.#####.# #.#..........## # #.#.##.#.# #.#.#.##.##.# #..@.....# # #.# # # #<# # #.# # ####.####  #...<...# k hU  #.##.##.#  #.##.##.#  #.##.##.#You pick up a book of Conjurations and begin reading...k h18.6 (1.0)k h+9.6 (2k hFk h&e _You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library.l hB2 3l h6 l h9 l hA Xl h=H Xl hI ,l h!K l hM l hP ,l hR l h7T l hV ,l h X l h] l h/` ,l hb l h l h9 Bl hi Xl h l h l hf ,l h l hB l h ,l hƞ l h= l h ,l h٢ l hZ l h6 ,l h l hê l hj ,l h^ l hd l h= ,l hѰ l h l h ,l h l h l hշ ,l h l he l h ,l h l he l h ,l h l hM l h ,l h l h l h ,l h8 l h l h$ ,l h l h l h ,l h l h C  You see here 3 poisoned darts.l h l h  _l h l h l h ,l h l h l h ,l h@ l hl l h ,l hA l h l h ,l h l h l hq ,l h l h l h l h l h l h2 l h ,l h l h" l h ,l h l h) Xl h2 Xl hLB l hN l hP ,l hQ l hrS l heU l h1V l hV l h3X l hZ ,l h][ l h\ l hY_ ,l hL` l hb l hEe ,l h$f l hg l hh ,l hi l hj l hl ,l h1m l ho l hMq Bl hzr l hs l h8t ,l hu l hh| l h l h Xl h, l hv Bl h l hݚ Bl hӥ l hߦ l hw ,l h l hl Bl hV l h Bl h) l h l h l h l h l h l h5 ,l h l h> l h| l h l h l hU ,l h l h l h ,l h l h^ l hS Xl h Bl h l h ,l h^ l h- ,l h l h l h l h ,l hT l h!l h(l h-  You see here a +2 heavy shortbow. _l h4/l h4l h7,l hC:l h>l hC,l hEl hJC  You see here a +0 short sword.l hMl hN _l hPl hITl h@W,l hjYl h]l h|`,l h\bl h>el hh,l hqjl hml hp,l hrl h{wX  Things that are here:  a +0 dagger; a +0 robel hyl h{z _l h{l h~l hk,l h-l hBl h,l hl hl h,l h,l hS,l h`l h5l h6,l hl hl h+,l hl hul hl hl h l hӣl hl h)l hl hrl hl hl h=l hl hl hl h#l hl h*,l hƱl hxl h- #..#.#.#.~≈~~~..##.### #  #........#.#....~~.~...#.#  ###.###............~...#.#  # #..........⌠....~_.#.##### #.#..#.#.....##....#.##...#.#..#......########.##.## l h̽^.....##..............##.## .###...................).#. .. #......@..............#(  .. #...#.##.............>#. ......##.#####...######. #J. #.# #...# #. #l hU. #.# #...# ## # ### #...#J   jelly (asleep) #...# ##.## #.#l hl hM{ 273.6 (94.0)  A jelly comes into view.l hyf.JJl hC4.6 (95Kinetic Grapnell hNl h@ _The jelly quivers. The jelly jiggles.o h6T  Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o ho h'9J.(ally target)9   blazeheart golem (minion)9/13 --------===5.6 (1.0) o hI _You bind the heart of a blast furnace in slag iron.u h=u hiMrZuerg the Fabricator (Mountain Dwarf Forgewright) Turns: 7261, Time: 00:32:42 Health: 74/74AC: 10 Str: 15 XL: 9 Next: 48% Magic: 9/13EV: 10 Int: 20 God: Gozag Gold: 488SH:  0 Dex:  8 Spells: 4/14 levels left rFire . . .o - +2 whip (flame) u hrCold + . . (no offhand) rNeg . . .a - +1 robe {rC+} rPois .l - +2 hat rElec + b - +0 cloak rCorr + (no gloves) SInv .(no boots) Will .....(no amulet) Stlth +s - ring of Jeisops {rElec rCorr AC+4 Str+2} HPRegen 0.32/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: runic magic, artefact enchantingw hw hG #.#......#.#.#.~≈~~~..##.### # MrZuerg the Fabricator#........#.#....~~.~...#.# # Mountain Dwarf of Gozag  Gold: 488###.###............~...#.# # Health: 74/74 ========================# #..........⌠....~_.#.##### Magic: 9/13================--------w h#.#..#.#.....##....#.##... AC: 10Str: 15#.#..#......########.##.## EV: 10Int: 20.....##..............##.## SH: 0Dex: 8.###....9..............).#. XL:  9 Next: 48% Place: Dungeon:6.. #......@..............#( Noise: ===------  Time: 7275.6 (0.0).. #...#.##.............>#. o) +2 whip (flame)....J.##.#####...######. Cast: Kinetic Grapnel#.. #.# #...# w h #.#. #.# #...# ### ### #...#J   jelly (ally target)#...#9   blazeheart golem (minion)##.###.# _a +0 dagger; a +0 robe  A jelly comes into view. _The jelly quivers. The jelly jiggles.Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You bind the heart of a blast furnace in slag iron.w h^w hw h*x h #.#####.##.#.#..~~≈~..##...#  #.#......#.#.#.~≈~~~..##.###  #........#.#....~~.~...#.# ###.###.....~...#.# # #..........⌠....~_.#.#### #.#..#.#.....##....#.##.. #.#..########.##. .....####.# .###....9..).# .. #.....................#.. #...#.##.............>#.....J.##.#####...#########..## #.# #...#  #.x hq@( #.# #...# ##. ### #...#.. #...##.##.9J..---6.6 (1 _Found 2 stones.y h4y h= J.  Your blazeheart golem punches the jelly.y hnAP=--7y hMy hQ> _Your blazeheart golem is burned by acid!y h,8 _The jelly closely misses you.z hX  You hit the jelly. You burn the jelly. Your hands burn!  The jelly is heavily wounded.3-9.3 (0.7 _The jelly hits you but does no damage.z h=  You hit the jelly. You burn the jelly. Your hands burn! The acid corrodes you!The jelly is severely wounded.Your blazeheart golem punches the jelly!$9   blazeheart golem (minion){ hH1O488  8 980.0+0 whip (flame)Kinetic GrapnelCorr (-2)  _The jelly dies!| h ......~≈~~##.......#.#....~~.~...#.# ##.###........... # #....⌠....~_.#.#### #.#..#.#.....##....#.##...#..#......########.##.#.....##..............###.....).. #....9... #.##> .......##.#####...########..## #.# #...#  #.( #.##. ## .. ## #.# #.#4=-1.0 (1.096-| h k[37m2.0 (2 _You now have 496 gold pieces (gained 8).~ hI #..#.#....~~.~...#.#  ###.###............~...#.# # #..........⌠....~_.#.### #.#..#.#.....##....#.##. #.#..#.#######.## .....##..............##.###.....).. #....9... #...#@##.....> ........##.#####...########..####.# #...#  #.( #.# #...#  #. ### #...# .. #...### ##.## #.####.######10/13==3.0 (1[9;17~ h|H hJ h  h= hB hrQ== h1 hg,496 hxDW _You start resting. hFFc1== hG hI, hJ hL, hBN hYP, hQ h^i. h`x 90.0) _Your blazeheart golem fades away. h]c==10 4.0 (11+2 whip (flame) h=g hh[ _You are no longer corroded. h3 h hB h, hk hq, hi hQb2== h h , h! h$, h% hIB h LP== hM hO, hP hS, hLU hX, hJZ h^b3== h)` hCe4 _Magic restored. h&h3 hi hel hgo, hq hYs hwv, hx h{ hv~P== h, h hR #.#..#......########. .....##.............. .###.................. .. #................. h߉N...###...#.##.......... ..........##.#####...## ######..####.# #...#  #.(# #.# #...#  #@## ### #...# # #...# ...>###.# ##.## hwk.f #.# #.# #.# ####.### #.# #....... f   sleepcap (wandering) #.# #####.###.# #.# h.#.# hB.310.0 (16 h/. h,1.0 (17 h hr; _Found a stone staircase leading down. h h9L h[9 .....##..............###.......... #..........###...#.## ..........##.#####...########..####.# #...#  #.(# ##.####.## ##.......@# 2.0)f####.#.Cast: Kinetic Grapnelf   sleepcap###..# _A sleepcap is nearby! hv T  Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h] f>###9(ally target)9   blazeheart golem (minion) h k9/13 --------===3 ho  h~ I _You bind the heart of a blast furnace in slag iron. hм  hm  h P.f9. h5 0---4 h  h  The sleepcap releases spores at your blazeheart golem but does no damage. hP=--5 h hT _Your blazeheart golem punches the sleepcap but does no damage. h~6 _The sleepcap releases spores at your blazeheart golem but does no damage. hA5   The sleepcap releases spores at your blazeheart golem but does no damage. h5G--------7 h7= h?A _Your blazeheart golem punches the sleepcap! h h&8 h> h L _The sleepcap releases spores at your blazeheart golem. h  The sleepcap releases spores at your blazeheart golem but does no damage.  Your blazeheart golem punches the sleepcap! h~  $**   blazeheart core (unaware)  The sleepcap is destroyed! h 496 10/13==51=9Kinetic Grapnel h  h v _Your blazeheart golem falls apart, revealing its core! h}{#.#..#......######## .....##.... .###....... .. #..........###...#.##.....................##.#####...########..### #.(# #.##.####@## ###..$*.....>####.##.. ####.###.......#####.##.#### #####  Your blazeheart core explodes! h+@○☼☼○58------=======20 h h6 _The fiery explosion engulfs you! hBeM#.....##....#.#..#......######## .....##..... .##.. .. #..........###...#.##.....................##.#####...########..### #@(# #.##.####☼## ###.....○☼☼......>###○###.## h\C*..#.# hW○○○○9=------------1 he[ h] h ==60=1==12===3=2==4964==5= h^G  6=-------.... _You start resting.42.0 (21.0)3==3.0 (22 _Magic restored. h .....#######.....##..............###........... .....###...#.## ..........##.#####...########..####.# #...#  #.(# ##.####@## ##.....$..#  h\...>####.#..#.#####.# h0 h hG4.0 (1 h .0) hV h h1i  .....##............###...... #.....###...#.## ..........##.#####...# ######..####.# #... #.(# #.# #...####.####.## ### #...#......$@.# #...##...>###.# ##.###.. #.# #. #.#####.## #.# #...... #.# #####.#  #.# #.#  ### #.#  ..# 5 h .....## .###...... .. #..... ...###...#.## ..........##.#####... ######..####.# #... #.(# #.# #...#.####.## ### #....@..# #...#...>###.# ##. #... #.# #.##... #.# ####.... #.# #.. #.# #####.# #.# #. ### #. ..76 h  hJ(502==7.0 (2 _You now have 502 gold pieces (gained 6). hOEK .....## .### .. # ...###...#.## .##.##### ######..####.# ## #.(# #.# ##.####.## ### #.# ##...>###.# ##. #.... #.# #. #..... #.# ####..... #.# #..... #.# ########... #.# ##... ### # 8.0 (1 h/I h1T h. .....## .### .. # ...###...#.## .##.##### ######..####.# # ## #.(# #.# ##.####.## ### #.# ##...>###.# ## hڝ #....# #.# # #...... #.# #### .. #.# #...#.# #...###.# #...# ###  h h &9 h hв h*s3 hst h`z8= h{ hA}, hz~ hxk9= h h, h h…, hֆ hÈ<70 h h, hU h=, h h hK1= h] h0 h h@ h, h0 h& hU2= h h, h` h, h hK;3 h hۨ h7 hN h4= h)1 _HP restored. h,3 hH h h, h h(R  There is a stone staircase leading down here. h he _ hc h h9= h hy h h, h h h[, hH h h, hj h  h h h h hv, h1 hv h, h h h(, h h h, h h' hj, h h\ h6 h h h h hg h hD h, h h hc, h hJ h}, h  h h(, hj h h , hw  h5  h, h h h, h h h#*  ###.### #. .! # # #. #. #.# ..#. #.# .#. .... h$W.[ .###. . .. #.  #.### ...###. h$? #.@.# ......90.0 (41.0)  ###.# ######. h$ #.# ### #.  #.#########.####. hO%  #.#...........  #.#.#####...>###.  h%*  #.#.#####....###.   #......#.......#. h&  ###.##.........#.  h!- h.,1.0 (42 hX3 h5( _Found a ring mail. h- 3 h  hE  h X h  h  h  h  h/ , hV  hn  h , hZ  h   hu  h You see here a +0 ring mail. hM  h-  h@ _ h  hB h h h  h  h  hT h hn h) h' h h h  h  h #M_d - 3 potions of curing (gained 1) h$ h% h"& h' h@* h, h- hV/ h1 h3 h64 hr5 h7 h?9 h9 h: h= h> h? h@ h1B hC hD hhE hF hH h@I h"J hK hM hM hN hQ h4S hS hT hoV h7X hX hY hA[ h\ h] h^ hH` h6b hb hc h*e h(g hg hh hl hn h*u h'v hw hy h5z h&{ h| h  h h h[ h hC h9 hʇ h h6 h+ h h hi h} h hΕ h h hٙ h8 hآX ##########...#####.####.##.~.  hr\ #...##................#...~~~≈~  h z #......#####.#####.##.#.#..~~≈~  h #...#### #.#......#.#.#.~≈~~~  hC####.#### #........#.#....~~.~  hݥ#.......# ###.###............~  hwx#.......# #.#..........⌠..  hw#..#.#..# #.#.#..#.#.....##  hz#..#.#..# #@#.#..#......#### hG%420.0 (29  h%#..#.#..# #>.........##........ #...[...# #.....###............ ####.#### #.....# #............  #.### #.....###...#.##..  #...# #.............##.#####  ###.# ##########..####.# # #.#### #.(# #.# # #.#########.####.## ### # hİ h h%1.0 (30 hG h  h  h-_Found a stone staircase leading down. h=_ hGB hqK hHN, h/P hpR hT, hU hW h@Z hZ h[ ho] h`, ha hc hf, hg h$i hk, hl h m hn, ho hap hq, h}r hs ht, hu hv hx hy h*z hn{ h} h{} h~ ha h , ho h h׍, hQ hi hՒ, hj h6 hЗ, hX h՟ h>, h hK h, h' h hɪ, h2 h hd, h hi ha, h h h, h1 h h0, h h0 h, h h> h, h h) h, h h h, h h hg, h h h, h> h/ h , hY h h_, hn h h- h h hf hZ hR 4 h hF h h h, h h hg, h h h|!, h" h" hU$ h$ h% hw& h' hS( h( h) h?+ h+ h@, h - ho. h. hy/ h30 h1 hj2, h3 h5 h5, h6 hZ8 h8 h@9 h3: hy; h; h^< h = h:> h>, h? h@ hLA, hB h@C hC, hZE hF hF hyG h}I, hI hpJ h:K hL h0M, h8N hO h P hpP hLQ hR h(S, hT hV hV, hW h0Y hY, hZ h'\ h\, h^ hz`, ha hi( ..........# #...# # ##...>###.#. ._. ##.## #. ##....###.#.. ... #.# ## #.......#.# .#########.########## ........#.# .#.ß.#.............. ........#.# )...#####.########. ###...###.# ...### #.# #  #...# ########'##.###.# #<  h k# ##### #....@##.....# #.82.0 (61 ####.###.##.## #### ##...###.# #...< #.### #.# #.## #.# ... #.## #.# ... #.##. #.# ..... #.##. ... ..... #.##. #.# #.... _You open the door.  Found a rapier. hlc _Found an ornate altar of the Wu Jian Council. h*NM####.####.## ### #.. ..........# ... #...>###.#. ._. ##.##. ##....###.#.. ... #.# ###.#########.##########...#.ß.#............. ........#.# .)...#####.####### ###...###.# #...### #.....# ########@##.###. h<##### #.....##.....# ####.###.##.## ####.##...###.# #...<._ h6 3.0 (1.0) _ _There is an open door here. hGA ### #.(# #.# #...# ### #####.####.## ##### #...# # ...........# ...# #...# ##...>###.#. ._.# ##.## ##....###.#.. ... #.# #.#.##.#########.#########.#.#...#.ß.#............  h-I.........#.#ß..)...#####.######## ####...###.# #@..### #.# # #...# ########'##.###.# ###### #.....##.....# #####.###.##.## #####...###.# #.. #.### #.# #.## #.# ... #.## #.#  #.## #.# ..... #.## hIQ8_ hT-4 _ h [:_ h] h@ ##########..####.# #...# #. ### #.(# #.# #...# # ######.####.## ##### #...# ............#. ...# #...# #...>###.#. ._.# ##.## ####....###.#.. ...# #.# #.#.##.#########.######## #.#.#...#.ß.#............ ..........#.#ß..@...#####.###### #####...###.#...#...### #.#  #...# ########'##.###.# ##### #.....##.....#####.###.##.## ### h ~#...###.# #.. #.### #.# #. #.# ... #. #.#  #. hr  h  hV &5 h :_ h" O _You see here a +0 rapier. h###.#.ß ._.# ##.###....###.#.. ...# #.#.#.#.##.#########. ##.#.#...#.ß.#.#.#ß.@)...#####. hX#...###.#...#...### #.# #...# ########'##.###.# ##### #.....##.....# ####.###.##.##  hY ##...###.# # #.### #.# #. #.# ... #. #.# ... #. hb9_ hEe-6 _ hoA_ hB #.............##.#####...##############..####.# #...#  ### #.(# #.# #...#  h˩########.####.######### #...# ..............#...#...# #...# .#####...>###.#.ß..._.# ##.## .#####....###.#... ...# #.# ....#.#.##.#########.###### .##.#.#.@.#.ß.#..........  h˪a............#.#ß..)...#####.##### #######...###.#...#...### #.# #...# ########'##.###.###### #.....##.....# h{}####.###.##.## ##...###.# # #.### #.# # #.# ... # hŷ h &7 h:_ hc hM###...#.##.............>.............##.#####...###############..### hz### #.(# #.# ########.####.#########.............#...#...# #...>###.#.ß..._.# ##.## .#####....###.#...#...# #.# ...###@#########.###### .##...#.ß.#.......... ............#.#ß..)...#####.##### #######...###.#...#...### #.# hd#.# h# h(&8 h0 h3 hzqM# #........###...#.##.............>.............##.#####...###############..### hu### #.(# #.# ########.####.#########.............#...#...# #...>###.#.ß..._.# ##.## .#####....###.#.@.#...# #.# ...##.#########.###### .###...#.ß.#.......... ............#.#ß..)...#####.#####..## h~9_ h&9 h] h9 h4 G #.....###.).##.....# #........##.....###...#.##.............>#.............##.#####...################..####.# #...# # ### #.(# #.# #...# #  h 7 =#######.####.######### #...# ............#...#...# #...# #####...>###.#.ß@.._.# ##.# #####....###.#...#...# #.# ..##.##.#########.####### ###.#...#.ß.#........... ...........#.#ß..)...#####.###### ######...###.#...#...### #.# #...# ########'##.###.# ##### #.....##.....# ####.###.##.## # h K =90 hS  hGn3 h@o hq hC~ h5X h h hX, h؎ h>  You see here a +0 rapier. h hE _ h h h, h h@  There is an open door here. hn5 _ h_ h7 h;, h; hU h, hѪ h ho, hv h hDz, h hʴ h[ hi, h h h, hĻ h= h, hl h, h h h, h h, hT, h h h### #.....##.....# #.#  ####.###.##.## ####.### ##...###.# #...<... #.#####.### #.##.##. #.# #.....# #.##.##. #.# #.....# #.##.##. ####.###.....# #.##.##.# h#............# #.##.##.# #.##.##.@...!# #.......# # #.##.###### ####.#### ..##.# .####.# .. #.# #. ..# o   orc (missile, wandering) ## ... hXRo#  h 5077.0)  An orc comes into view. It is wielding a +0 rapier of distortion. h/  --more-- h hCo. hŨ7 8.0 (18 _ h h hŸ T  Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h~U X  You bind the heart of a blast furnace in slag iron. h6\ 9ooally target).9   blazeheart golem (minion) hF_ v9/13 --------===9.0) hi  hVk % _The orc shouts! hn  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel. hJ### #.....##.....##.#MrZuerg the Fabricator####.###.##.## ####.#### Mountain Dwarf of Gozag  Gold: 502 hZN##...###.# #...<...# Health: 74/74 ========================#.#####.### #.##.##.# Magic: 9/13================--------#.# #.....# #.##.##.# AC: 10Str: 15#.# #.....# #.##.##.# EV: 10Int: 20####.###9....# #.##.##.# SH: 0Dex: 8#............# #.##.##.# XL:  9 Next: 51% Place: Dungeon:6#.##.##.@...!# #.......# Noise: ===------  Time: 7509.0 (0.0)# #.##.#### hQe## ####.#### o) +2 whip (flame)..##.#Cast: Kinetic Grapnel.####.#.. #.##. .o#o   orc (missile, ally target)## ...9   blazeheart golem (minion).#g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an orc, wielding a +0 rapier of distortion, wearing a +0 ring mail and  quivering stones (ally target) h### #.....##.....##.#MrZuerg the Fabricator####.###.##.## ####.#### Mountain Dwarf of Gozag  Gold: 502##...###.# #...<...# Health: 74/74 ======================== h#.#####.### #.##.##.# Magic: 9/13================--------#.# #.....# #.##.##.# AC: 10Str: 15#.# #.....# #.##.##.# EV: 10Int: 20####.###9....# #.##.##.# SH: 0Dex: 8#............# #.##.##.# XL:  9 Next: 51% Place: Dungeon:6#.##.##.@...!# #.......# Noise: ===------  Time: 7509.0 (0.0)# #.##.###### ####.#### o) +2 whip (flame)..##.# hCast: Kinetic Grapnel.####.#.. #.##. .o#o   orc (missile, ally target)## ...9   blazeheart golem (minion).#g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an orc, wielding a +0 rapier of distortion, wearing a +0 ring mail and  quivering stones (ally target)((((((Anything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 rapier of distortion, wearing a +0 ring mail and  quivering stones (ally target)  Attack! The orc throws a stone. The stone closely misses you..9.@....--10.0 (1 _The stone hits your blazeheart golem but does no damage. h)= .9o.---1Kinetic Grapnel hR  h$ hې he.9o. h@-2 hC h- h  h o.  3 _Your blazeheart golem punches the orc. h:& h,<  The orc throws a stone. hV h.=4 hj h4N _The stone hits your blazeheart golem but does no damage. ha  The orc hits your blazeheart golem with a +0 rapier of distortion.  Space warps around your blazeheart golem! hY[10/13==5 h hb _Your blazeheart golem barely misses the orc. h?  h\  hڊ6 _The orc throws a stone. The stone hits your blazeheart golem. h  The orc hits your blazeheart golem but does no damage.  Your blazeheart golem punches the orc!! h$9   blazeheart golem (minion) h502 7Kinetic Grapnel h_Y _The orc dies! hQ@ Q ####.###.##.## ####.### ##...###.# #...<... #.#####.### #.##.##. #.# #.....# #.##.##. #.# #.....# #.##.##.####.###.....# #.##.##. #............# #.##.##. #.##.##.9...!# #....... # #.##@###### ####.## ..##$#####.#. #.##. ..# ## ... .##.-8 _You swap places. hg ##...###.# #...<... #.#####.### #.##.## hj #.....#.#####.###.....#............###.##.9...!# #...... #.##.###### ####.### ..##@#.####... #. .#. #.##..# hm huvJ.9 h){]==-9 h hk  You now have 528 gold pieces (gained 26).  Things that are here: h@I2820.0 (2 hg hYi _a +0 rapier of distortion; 7 stones; a +0 ring mail hD| #.#####.### #.##.## #.....#...####.###..............##.##.....!# #...... #.##9###### ####.### ..##)#.##.. #. .# #... #.##.. ##.91.0 (1 hG h  #......####.###...........##.##.....!# #...... #.##.###### ####.### ..##9#.####... #...... h ##.###... #.###..### h  h B)9 h &2 h  hD  hp@####.###.........##.##.....!# #...... #.##.###### ####.### ..##)#.####9#..####.#......#.###........< #.#####.##..## #.91==3 _Found an escape hatch in the ceiling. hQ####.##.......##.##.....!# #...... #.##.###### ####.### ..##)## .####.#..####9.....#########.###.@......< #.#####.##... ### #.94 hku hl528 h:== h h h, h hT, h  h, h hL2== h h h, h hZ, h3 h h- $ _Your blazeheart golem fades away.== h  h= , h` hb3== h h[ h, h[ h* h( h' h h h* , h! h" h$ h$:== h& h+  Things that are here:  a +0 rapier of distortion; 7 stones; a +0 ring mail h- h$. _ hI/ hT1 h3, hm4 hR6 h8, h9 h)< h>, h]? hmA h#C, hFD h"F hG hG hH h3P)#.....##.....# #.# ####.###.##.## ####.#### ##...###.# #...<...# #.#####.### #.##.##.#  hP#.# #.....# #.##.##.##.# #.....# #.##.##.#####.###.....# #.##.##.##......# #.##.##.##.##.##.....@# #.......## #.##.###### ####.#### h0Q..##)# # .####.##..####.##.......#########.###........< #.#####.## hQ.... h+U048.0 (24.0) hV,9.0 (25 hY h.\V _r - a fizzy red potion hy3 hn hX h] h, h` h h, hC h& h, h hQ h, hW hw h, h h h, h h h, h` h h, h hk  hd , ha  hS h, h hx h, h h h", h hz h, h h! hl" h" ht# h$ h& h& h!' h-( h) hc* h* h- hI/, h/ h1 h3, h3 hA5 h(6 h6 h37 hI: h:, h[; h< hd=, h= h@ h@, htA h# h, h hm h>, h h h, h2 h h , h  h  hG B h h%, h h hO, h+ h hV, h hD h, h hu h, h  h?$R  There is an escape hatch in the ceiling here. h% h& _ h& h( h:*B h* h+, hh, hk- h. h/, h0 h8(#.###.....# #.##.##.# ..........# #.##.##.# #.##......# #.......# #.##.###### ####.#### ..##)# .# ####.# .# ####.# (# .....############.#  h|9###........<....@.# 87.0 (38 ###.#####.### ..........# ###.##.##.......##########     h> h?,8.0 (39 hC h4E- _Found 5 poisoned darts. h1n3 h}o h"q h%wB hˑ.###.....# #.##.##.# .......# #.##.##.# .##......# #.......# .##.###### ####.#### .##)# #.# .# #.# .# #(# #.# .<.....@# 9.0 (1.0).#####.# ...# .#####.#  #.#####.#  #.......#  #  h h^ _Partly explored, can't reach some items. h~I hD.0 hn hƪ^ _Partly explored, can't reach some items. hƹ3 hQ h  h hq$ _ hX hw hC  You see here 5 poisoned darts. hu5 _ hi h hq, h  h h, hz h h h$ h h h h3 h h hw h  h h`".### #.# #.# ########## '##.###.# #<# # #.# ###.##.## ..###.# #...<...# .#####.### #.##.##.# .# #.....# #.##.##.# . h:# #.....# #.##.##.# .###.....# #.##@##.#97.0 (8 .........# #.##.##.# .###.......# .##.###### ####.#### .##)# #.# ###.# #.# ###.# #(# ....############.# ##........<......# h hN h  h93 hq; h@B hC, hI hK, hxL h M hN, h(O hQP  There is a stone staircase leading up here. hR h]j _  There is a stone staircase leading up here. _ h^ h_ h$aB hf# #..#.....# ...# # #..###.### #######... ### ##.# #......##. ..# #...# #.#######(####.### _.# ##.## #.......#.####.### ..# #.# #######.#.#.......  hyg######.########### #.#.#.##.### ß.#..............# #.#.#.##.# ..#####.########@# #........#606.0 (9### #.# #.# ########## '##.###.# #<# ....#  ###.##.## ####.####  hg...###.# #...<...# .#####.### #.##.##.# .# #.....# #.##.##.# .# #.....# #.####.# hj hm8 _ hn hёQ hW h/ hU, h ho h6, hk h+ h, h2 h h, h h h, h h h, h' h h, h h` h8, hw h h, hs h?8....~~.~...#.# #......# #### ........~...#.# ###)#### ....⌠....~_.#.#######.#### # #.....##....#.##...)..)..# .....########.##.####..#.# ###............##.# # ...............).#....)#.###..... ...(###.#......... .##.............@#.#...#####.....28.0 (2 hcQ2.0)##.#####...######.#.#.# #..... ###.# #...# #.....# ######  #.# #...# ###.### ########## #...# #.# #.....#...# #...# #.#######(####  ß..._.# ##.## #.......#.####  ..#...# #.# #######.#.#... ########.########### #.#.#.##  h]  h; :_ h c _There is a stone staircase leading down here. h8_9.0 (1.0) _ hNz .  ...  hޚ...#.#####..... 7 .......@.......  ..##.......#...  #.......##  ..........# ........... ...........# ###+###....# ##...#  hD hӠ h+8 (1.8 hA h} _You climb downwards. _There is a stone staircase leading up here. h. ###.#....#...#.#####..< h..##.#.#.## ....#  h# hJ4300 _ hi h  h .......## # ..##.# .....#...#.#####..<...##. h? #.#.## ...# ....####+###....#  h  hP &1 h  h  h..... .... .... ..## # ...##.# #.....# h...#.#####.#.<.#..##.#.#.## ...# ...... .....# ..###+###....# ###...# h h&2 hB  h# hx.....#. ........ .B..... ...... #...## # #...##.#  #.....### ...#.######  hHz.......<.........#  h..#.. ####...# ..... .....#B   boulder beetle (asleep)...........# .#..###+###....# #######...#  hU  h%B h B hrollin h g) h4!A boulder beetle comes into view. h h ht3 h hB h  hk h9@_The boulder beetle curls into a ball and begins rolling! hަ##...###. .....B...... #...## ##...##.#  ####.#####.....<.........# ..##.......#. #####... ..............# ..#..###+###....# #####°B4Kinetic Grapnel°B hkT  Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hah.°°B9, ally target)9   blazeheart golem (minion)9/13 --------===5°B _You bind the heart of a blast furnace in slag iron. h'2##...##.....#..... .°° #.B.## # #...##.# #9....###...#.#####.@.....#....<..##.......#....... h' #.......###...# .#..# ..####+###....# #### ##...# hv) h* h/|..°°BB h1/--6 h4^°B h6q _Your blazeheart golem completely misses the boulder beetle. hW BBYou hit the boulder beetle but do no damage.The boulder beetle hits you!62----=-7.6 (0.8 h#9° hC _The boulder beetle stops rolling and uncurls. h&.. hDu52--------8.6 (1.0 h h3 _The boulder beetle bites you! hy hZ{W Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c - Launch Clockwork BeeForgecraft1%3  h{= d + Forge Blazeheart Golem Fire/Forgecraft 4% 4 Select a spell to describe[!]/[I] toggle spell headers h^  h^  hL ##...##MrZuerg the Fabricator.....#.Mountain Dwarf of Gozag  Gold: 528........Health: 52/74 ================--------........Magic: 9/13================--------......AC: 10Str: 15#...## #EV: 10Int: 20#...##.#SH: 0Dex: 8#9B...### h GXL:  9 Next: 51% Place: Dungeon:7...#.#####.@.....#Noise: ==-------  Time: 7638.6 (0.0).......<.........#o) +2 whip (flame)..##.......#.......Cast: Kinetic Grapnel#.......###................# ................. .....#B   boulder beetle (ally target)...........# ..#..#9   blazeheart golem (minion)###+###....# #######...# _You bind the heart of a blast furnace in slag iron. _Your blazeheart golem completely misses the boulder beetle.You hit the boulder beetle but do no damage.The boulder beetle hits you! _The boulder beetle stops rolling and uncurls. _The boulder beetle bites you! h  hq  h  hE  h5 ##...## .....#... ........ ........ h6$ ...... #...## # #...##.# #9B...### ...#.#####@......# .<.# h~7^ ..##.#. #.###...... .# ......  h'9.. .....# ...# ..#..# ###+###....# #####  ##...# h@  Your blazeheart golem punches the boulder beetle but does no damage. hBn36-----=9.6 (1 hF hI3 _The boulder beetle bites you! h .....#... ...... ........ ...... #...## # #...##.# #9B...###...#.#####.......# .......<.@.......# ..##.......#....... ##.........# ..... .. .....# ..# ..#..# ###+###....# ##### ##...#  hBBrolling, ally target)7=-------40B  hH_The boulder beetle curls into a ball and begins rolling! hi .....#... ........ ........ ...... #...## # #...##.# #9B...### ...#.#####.......# .< h>lx.# ..##.#. #.###...... .# ...... .. .....# .# ..#..#B) ###+###....# #####  ##...# ho hcvd°BB h@yB---1 h9° h h g .....#...  MrZuerg the Fabricator ........  Mountain Dwarf of Gozag  Gold: 528 h ........  Health: 37/74 ============------------ ......  Magic: 9/13================-------- #...## #  AC: 10Str: 15 h U#...##.#  EV: 10Int: 20 #9°...###  SH: 0 hi ;Dex: 8 h -...#.#####B......#  XL:  9 Next: 51% Place: Dungeon:7 .......<@*.......#  Noise: ---------  Time: 7641.6 (1.0) ..##.......#.......  o) +2 whip (flame) ha 1 #.......###......  Cast: Kinetic Grapnel ..........# ......  h׆ 3 ........... .....#  ...........# ..#..#  B   boulder beetle (rolling) h { ###+###....# #####  ##...#  _The boulder beetle curls into a ball and begins rolling!  Aiming: PolymorphPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (rolling, will become a wind drake, a fire crab, or asatyr, chance to affect: 31%) h q #°B hQ 5## h>_#°.. h|.*B**** h[.B.****** hq...***B hm*.B hWtHB*. h>l°B*. h#DB..B  h%Aim: a boulder beetle (rolling, will become a wind drake, a fire crab, or asatyr, chance to affect: 31%) h\<.....#...MrZuerg the Fabricator........Mountain Dwarf of Gozag  Gold: 528........Health: 37/74 ============------------......Magic: 9/13================--------#...## #AC: 10Str: 15#...##.#EV: 10Int: 20#9°...###SH: 0Dex: 8...#.#####*......#XL:  9 Next: 51% Place: Dungeon:7.......<@........#Noise: ---------  Time: 7641.6 (1.0)..##.......#.......o) +2 whip (flame)#.......###......Cast: Kinetic Grapnel..........# ......... h3?E........ .....#...........# ..#..#B   boulder beetle (rolling)###+###....# #######...# _The boulder beetle curls into a ball and begins rolling!  Aiming: PolymorphPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (rolling, will become a wind drake, a fire crab, or asatyr, chance to affect: 31%) h°t   fire crab h V2  The boulder beetle evaporates and reforms as a fire crab!..t10/13=====2 _ h_ h5 .....#... . . ...... #...## # #...##.# #9....### ...#.#####.......# .@.t.# ..##.#. # h\-.###...... .# ...... . .....# .# ..#..# ###+###....# #####  ##...# h~ *The fire crab breathes flames at you. h○○@○○○○○○○..○30---3 _The blast of flame engulfs you! _There is a stone staircase leading up here. h  h  h  h G          #  .#  #9....###  ...#.#####.......#  hs .....○○@○t.......#  ..##.○○○○..#.......  #..○○..○##  ..........#   ...........   ...........#   ###+###....# #####  ##...#  h           #  .#  #9....###  ...#.#####.......#  h Q.....○○@○t.......#  ..##.○○○○..#.......  #..○○..○##  ..........#  ...........  ...........#   ###+###....#  ##...#  h H  You are engulfed in blazing flames. hU °°@t°°°°°°°..° h d14-----------4 h  h  #....~~.~...#.# #......# ##### ........~...#.# ###)#### ....⌠....~_.#.#######.##### #.....##....#.##...)..)..## .....########.##.####..#.# ###### ..............##.#####.#.# #.....  hM ...............[.#....)#.###..... .................#(###.#.........6 .##.............@#.#...#####..... .##.#####...######.#.#.# #..... ###.# #...# #.....# #######.# #...# ###.### ###### ####### #...# #.# #..... ..#...# #...# #.#######(#### ß..._.# ##.## #.......#.####  ..#...# #.# #######.#.#...  .#########.########### #.#.#.## h   _* * * LOW HITPOINT WARNING * * * h u-----==--- hZ :_ h1 56.1 (2.5Kinetic Grapnel_ ho; } _You climb upwards. _There is a stone staircase leading down here. h@O  hO  hcR  hW  h^X  hT`  ha , hg  hj , hm  hp  hq x6=1== hmu  hx  hzy  h{  hg , h  ḣ  hl S7= h1  hz  h9 :== h  hh  h  hך  hn  h 78 hu  hç  hU  h  h#  h L2== h+  h  h I9= h#  hj  h  hD  h B h  hQ Q20=== h  h  h  hL  hq  h  h  h6  hM  h 71 hv  h5 &  h l_ _You start resting. h 065.1 (19.0) hT 63== h %6.1 (20 h+  h% _Magic restored. h=X2= h==3= hg h2 h h h h h hO h= hA h h4 h h5  hK  h  h h^ h h@ h6 h hu5 h~= h hA! h$ h$ h& h) h* h, h/ h0 h16 h!2= h2 h4 h7 h8 h: hN> h> hA hGE hF hF7 hG h7I hDL hL h&O h_R hS hV hY h`Z hZ8 hb[= h[ h] ha ha hc hf hMg hdi hJl hm hm9 h n= hn hp hs h~t hv hy hOz hy| h hc h30 hd hG h߇ h h h  hŽ h h hӔ hY31 hߕ= h_ h h" h h h h hĥ h ho h h h h 2 h= h h. h4 h h  h( h hq hw h h?3 h h h) h hB h9 h h% h h hX4 h= h_ hQ h- h h h h h, h h ht5 h= hx h hg h h5 h h h9 hq h1 h6 h6 hb hO h h  h  h h h  h hg7 h= h h h?# h $ h& h, h- h+0 h4 h4 h58 h,6= h6 h:9 h< h= h>@ hC hD h G h>K hL hL9 h M hMO hBR hR h+U hX hX h[ h\_ h` hjb h_e hf hf40 h)g hi hl hm ho h(t ht hv hz hO{ h{1 hX|= h| h~ hʁ h{ h hp h5 h_ hR h h2 h= h hڑ hД h h̗ hʚ h{ h6 hɡ h h3 h h h9 h h" h! hү h h hd h4 h= h h  h h h h hU h h hJ h5 h1(= h h h h h hH hs h| h= h6 hC h h hp h h h h h h h7 h= h  h| h8 h h  h h h h h~ h  hv  h7  h 8 h@= h h h hn h h h h h h}  h!9 h! hT$ h' h( h+ h'. h. hN hR hdmj50= hz h{ h} h h h h hK1= hώ hb, h h, h hO2 h ho, he h*, h hkd53= h  he, h h, hD hm4= h h|, hC h, h h;5 hZ he, hz h, h hT, h ha6= h h, h h%, h hi k7= hV  h , h  h4 , h  h ;8 hQ  h , h  hy , hx  h a9= h*!  h# , h%  hW( , hQ*  hp. l60= h 1  hv3 , h;5  h7 , h9  h < ;1 h=  h@ , hB  hiE , hXG  hJ a2= h(L  h$P , hR  h9U , h0W  hY k3= h[  h7_ , hb  h,e , h g  hi , hik  hn ;4 hp  h.s , hDu  hw , hy  h| a5= h~  hP , h  h , h  h k6= h  h , hܔ  hp , hb  h ;7 h+  h , h  h& , h*  h a8= hT  h , h  h;  hL  hG  h4 k9= he  h , h"  h , h  h <70 h  h , h~  h , h@ w1= h  hI , hN  h , h  h , hR  h k2= h  h , h  h , h  hj ;3 h  h , h  h , h  hy _ _You start resting. h% d830.1 (164.0)_ h(' Z4=15 h,  h;. " _HP restored. h\ h h+= h#...........#.##.####.# #.####. ##.~....⌠......##.####.####.####.~~~≈~~..#.#.###.#..............~~≈~..##...# #.#.##.####.####. #.~≈~~~..##.### #.#.##.# #......~~.~...#.# #......# ######~...#.# ###)#### ##⌠....~_.#.#######.#### ## ....##....#.##..@)..[..# #7.1 (6.0)..########.##.####..#.# ###### ............##.#####.#.# #...... .............[.#....)#.###....... ...............#(###.#...... #.............>#.#........ #.#####...######.#.#.# #....... #.# #...# #.....# ###### #.# #...# ###.######. hY  h D [?25h[?0c [?1051l[?1052l[?1060l[?1061l