FJDh Player: Nexus787 Game: DCSS trunk Server: clan Filename: 2025-06-07.14:18:46.ttyrec Time: (1749305926) Sat Jun 7 16:18:46 2025 HJDh@ [?1051l[?1052l[?1060l[?1061hHJDhBV)0[?7h[?25l[?1cHJDh9qHJDh{HJDhNjdWelcome, Nexus787. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconian n - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Draconian ShapeshifterJJDhh d - Gargoyle e - Draconian Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.KJDhgM2 c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.KJDh b - Minotaur c - Merfolk Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.KJDh 0 a - Mountain Dwarf b - Minotaurountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts.LJDh a - Mountain Dwarf b - Minotaurinotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.MJDhpx 0 a - Mountain Dwarf b - Minotaurountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts.NJDhZ a - Mountain Dwarf b - Minotaurinotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.QJDhC 9 b - Minotaurk - Kobold Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills.TJDhyk - Kobold l - Revenant Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.TJDh~l - Revenant m - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.WJDh@p d - Gargoyle m - Demonspawn Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.WJDh d - Gargoyle e - Draconian Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.XJDhw$ e - Draconian f - Troll Trolls are monstrous creatures with powerful claws. They regenerate health rapidly.[JDh`  f - Troll g - Deep Elf Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.]JDhݱ f - Troll g - Deep Elf Trolls are monstrous creatures with powerful claws. They regenerate health ^JDh} e - Draconian f - Troll Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.^JDhh d - Gargoyle e - Draconian Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.^JDh 2 c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.^JDh<  b - Minotaur c - Merfolk Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat._JDhA0 a - Mountain Dwarf b - Minotaurountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts.mJDhM/  a - Mountain Dwarf b - Minotaurinotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.uJDh \ b - Minotaur c - Merfolk Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.vJDhܩ) c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.vJDhM d - Gargoyle e - Draconian Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.vJDh>F$ e - Draconian f - Troll Trolls are monstrous creatures with powerful claws. They regenerate health rapidly.vJDhy  f - Troll g - Deep Elf Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.vJDh`  g - Deep Elf h - Armataur Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity.wJDha h - Armataur i - Gnoll Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once.zJDhLJ h - Armataur i - Gnoll Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity.zJDh P g - Deep Elf h - Armataur Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.zJDh~k f - Troll g - Deep Elf Trolls are monstrous creatures with powerful claws. They regenerate health {JDho e - Draconian f - Troll Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.{JDh6h d - Gargoyle e - Draconian Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.{JDh 2 c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.|JDhy b - Minotaur c - Merfolk Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.|JDh 0 a - Mountain Dwarf b - Minotaurountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts.}JDh%}JDh,}JDh1Welcome, Nexus787 the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker}JDh1n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Draconian ShapeshifterJDh : b - Gladiator  j - Shapeshifter Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.JDhS a - Fighter b - Gladiator Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might.JDh JDh Welcome, Nexus787. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - GargoyleJDhB m - Demonspawnv - Demigod e - Draconian n - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Draconian ShapeshifterJDhWelcome, Nexus787. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee JDhOfighters (especially when unarmed) at the cost of armour. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Draconian ShapeshifterJDhz $ b - Gladiator  j - Shapeshifter Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.JDh I a - Fighter b - Gladiator Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might.JDh|JDhJDh Welcome, Nexus787 the Fighter. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconian n - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour. + - Recommended species * - Random species # - Recommended characterJDh  ! - Random character % - List aptitudesSpace - Change background ? - Help Tab - Draconian ShapeshifterJDhr d - Gargoyle e - Draconian Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.JDh{D c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.JDh'w  b - Minotaur c - Merfolk Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.JDhBn b - Minotaur c - Merfolk Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.JDhLJDhs[JDhbWelcome, Nexus787. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandJDh%dYWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Draconian ShapeshifterJDhH$ b - Gladiator  j - Shapeshifter Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.JDh= b - Gladiator c - Monk Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship.JDh c - Monk d - Hunter Hunters carry a shortbow, light armour and a scroll of butterflies. JDhU d - Hunter e - Brigand Brigands carry poisoned darts and a small number of nasty curare darts.JDh  e - Brigand f - Berserker erserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.JDhPFJDhTJDhjZWelcome, Nexus787. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - KoboldJDhA]Ft - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconian n - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Draconian ShapeshifterJDh@%h d - Gargoyle e - Draconian Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.JDho2 c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.JDh }  b - Minotaur c - Merfolk Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.JDhh] JDhk JDhcs Welcome, Nexus787 the Minotaur. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monkk - WandererJDht s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageJDht u - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist JDh]u g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist JDhv >Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour. + - Recommended background * - Random background # - Recommended character ! - Random character JDhv z% - List aptitudesSpace - Change species ? - Help Tab - Draconian ShapeshifterJDhi JDhej?b - Gladiator  j - Shapeshifter Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.JDh Y b - Gladiator c - Monk Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship.JDh c - Monk d - Hunter Hunters carry a shortbow, light armour and a scroll of butterflies. JDh d - Hunter e - Brigand Brigands carry poisoned darts and a small number of nasty curare darts.JDhz2 e - Brigand f - Berserker erserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.JDhP JDhSDWelcome, Nexus787 the Minotaur Berserker. You have a choice of weapons.  a - short sword(+1 apt)  b - mace (+2 apt)  c - hand axe (+2 apt)  d - spear (+2 apt)  e - falchion (+2 apt)f - unarmed(+1 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu JDhS? - HelpJDhΎ  a - short sword(+1 apt)  b - mace (+2 apt)JDhC  b - mace (+2 apt)  c - hand axe (+2 apt)JDhJDh9rJDh+W+JDhW4Nexus787 the ChopperJDh%XMinotaur of Trog *.....JDhXmHealth: 19/19 ========================JDhY:Magic: 0/0JDhhZ-AC: 2JDhZ.Str: 21JDhJ[-EV: 11JDh[-Int: 4JDh-\-SH: 0JDh\-Dex: 9JDh]XL:  1 Next:  0% Place: Dungeon:1JDh]}Noise: ---------  Time: 0.0 (0.0)JDhr^9a) +0 hand axeJDh)_'Nothing quiveredJDh`JDhdJDhVe #######JDhe.#.....#JDhFfO#..@..#JDhf/#.....#JDhl,#####+#JDhlJDhqJDheuJDh|vDWelcome, Nexus787 the Minotaur Berserker.JDhvQThe heart of this dungeon contains the legendary artefact, the Orb of Zot.JDhcw+Trog says: Kill them all!JDhoyJDhzJDhJDh{Press ? for a list of commands and other information.JDh?JDh JDh[U_Found a staircase leading out of the dungeon.JDh JDhu x  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.6   2.8  +2      JDh          b - Maces & Flails   2.1   0.7  +2      c + AxesJDhF @3.6   2.8  +2       d - Polearms   2.1   0.7  +2      JDh$ e - Unarmed Combat   0.0   0.8  +1  JDh                     f + Armour2.4   2.1  +2      JDh& fg + Dodging2.1   2.5  +1       h - Stealth   0.0   1.2  -1      JDh                 JDh                                 The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsJDh& a * Fighting   3.6JDh] o a - Fighting   3.6JDh;~ f * Armour   2.4JDh p f - Armour   2.4JDh>  g * Dodging   2.1JDhp g - Dodging   2.1JDh TargetTarget--  --  --  --  --  --  --  --  current training targets, if any. [-] clear all targetscost|targetsJDh9 JDh) xrain rain     100%           percentage of incoming experiencJDh e used to train each skill is in brown.trainingtargetsJDhY\JDhcJDhGhPNexus787 the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0AC: 2Str: 21EV: 11Int: 4#######SH: 0Dex: 9#.....#XL:  1 Next:  0% Place: Dungeon:1#..@..#JDhlNoise: ---------  Time: 0.0 (0.0)#.....#a) +0 hand axe#####+#Nothing quiveredWelcome, Nexus787 the Minotaur Berserker.The heart of this dungeon contains the legendary artefact, the Orb of Zot.Trog says: Kill them all!Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.JDhlo4JDh(rJDhotJDh0 3JDh JDh JDh : _JDh JDh ########.....# #..<..# #...@.# 1.0 (1#####+# JDh JDh JDh# #.....# #..<..# #....@# #####+# 2JDhIY'#.##.##.#+.##♣#3 _You open the door.JDh3JDhJDh}JDhJDhx,JDh  There is an open door here. _JDhAJDhOJDh$,JDh ########.....##..<..##.....######' #. #. #7.0 (4 +.♣ JDhK j#######.....<.####' #...+#♣8.0 (1JDhL JDhm XJDhnJDhJDh4JDhJDh ♣.♣♣.'♣♣9JDh,( _You open the door.JDhQJDhG4JDh JDhJDh 4JDh JDh*q # #.....# #..<..# #.....# #####'# #.#♣ #.# ♣.♣#.# ♣.@.# ♣♣#♣#10.0 (1.0) _There is an open door here.JDh G # #.....# #..<..# #.....# #####'#.♣ #.# ♣. #.# ♣.♣#.# ♣@'.# ♣♣#♣#JDh JDh -1 _JDh JDhn# JDhȠJJDhJDh4JDh}JDh#JDhO ####### #.....# #..<..# #.....# #####'#+@♣♣#.#4.0 (3#♣.♣#.#♣.♣#.#♣♣.'.#♣♣#♣#JDhxp##~~~....~~...........%...'......≈≈.......≈≈≈JDh)##JDhuJDh?+5.0 (1JDhJDhu  _You open the door. _There is an open door here. _Found a quill talisman.JDhU######~...#.....#...#..<..#.~~....#.....#.#####'#.%...@.♣♣#.#.#♣.♣#.#.≈≈.... ♣.♣#.#... ♣♣.'.#≈... ♣♣#♣######JDhJDh-6 _JDhq JDh#Q _There is an open door here.JDh ########.~~~~...#.....#.#..<..#.~~....#.....#.#####'#.%..@'.♣♣#.#.#♣.♣#.#.≈≈....#♣.♣#.#.#♣♣.'.#.≈≈≈≈...JDh g# ♣♣#♣###JDhڒ JDh -7 _JDh JDh JDhH#######.~~~~...#.....#.#..<..#.~~....#.....#.#####'#.%.@.'.♣♣#.#.#♣.♣#.#.≈≈....#♣.♣#.#.#♣♣.'.#..≈≈≈≈...# ♣♣#♣##8JDhJDh#######.~~~~...#.....#.#..<..#.~~....#.....#.#####'#.%@..'.♣♣#.#.#♣.♣#.#.≈≈....#♣.♣#.#.#♣♣.'.#$..≈≈≈≈...# ♣♣#♣##JDh8§JDhq&9JDh{JDh* _Found 8 gold pieces.JDh ########...~~~~...#.....##.#..<..##....~~....#.....#+.#####'#+......@...'.♣♣#.#+.#♣.♣#.#JDh #....≈≈....#♣.♣#.##.#♣♣.'.##$..≈≈§≈...# ♣♣#♣##JDh' P§§§§§###JDh( '20JDh- JDhZ T _You see here a quill talisman.JDhqO§≈§JDhr&1JDhxJDh{* _c - a quill talismanJDh JDhA &Inventory: 3/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Armour (go to first with [)  b - a +0 animal skin (worn) Talismans (go to first with %)c - a quill talismanJDhuc - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the user's body which may cause injury to anyone unwise enough to attack them inmelee. ____________________________________________________________ Skill Quill Dmg -------------------------- Min 01d2 Max 71d8 Cur 0 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 0.0 A period of sustained concentration is needed to enter or leave forms. To leave this form, evoke the talisman again. You found it on level 1 of the Dungeon. e(v)oke, (d)rop, (=)adjust, or (i)nscribe.JDh?  JDh qInventory: 3/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Armour (go to first with [)  b - a +0 animal skin (worn) Talismans (go to first with %)  c - a quill talisman JDh. JDhH JDh QNexus787 the ChopperMinotaur of Trog *.....Health: 19/19 ========================##################Magic: 0/0JDh% #...~~~~...#.....#AC: 2Str: 21#..........#..<..#EV: 11Int: 4#....~~....#.....#SH: 0Dex: 9+..........#####'#XL:  1 Next:  0% Place: Dungeon:1+......@...'.♣♣#.#Noise: ---------  Time: 21.0 (0.0)+..........#♣.♣#.#a) +0 hand axe#....§≈§...#♣.♣#.#Nothing quivered#.....§§§..#♣♣.'.#JDh ,#$..≈≈§§§..# ♣♣#♣############# _You open the door. _Found a quill talisman. JDh[ _There is an open door here. _Found 8 gold pieces. _You see here a quill talisman. _c - a quill talismanJDh JDhѠ JDh JDhD JDhJDhInventory: 3/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) JDh0Armour (go to first with [)  b - a +0 animal skin (worn) Talismans (go to first with %)c - a quill talismanJDh<@JDh(DJDhaHANexus787 the ChopperMinotaur of Trog *.....Health: 19/19 ========================##################Magic: 0/0#...~~~~...#.....#AC: 2Str: 21#..........#..<..#EV: 11Int: 4#....~~....#.....#SH: 0Dex: 9+..........#####'#XL:  1 Next:  0% Place: Dungeon:1+......@...'.♣♣#.#Noise: ---------  Time: 21.0 (0.0)+..........#♣.♣#.#a) +0 hand axeJDhbK#....§≈§...#♣.♣#.#Nothing quivered#.....§§§..#♣♣.'.##$..≈≈§§§..# ♣♣#♣############# _You open the door. _Found a quill talisman. _There is an open door here. _Found 8 gold pieces. _You see here a quill talisman. _c - a quill talismanJDh)LJDhLJDhOJDhQJDhD Inventory: 3/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Armour (go to first with [)  b - a +0 animal skin (worn) JDh Talismans (go to first with %)c - a quill talismanJDhvNexus787 the ChopperMinotaur of Trog *.....Health: 19/19 ========================##################Magic: 0/0#...~~~~...#.....#AC: 2Str: 21#..........#..<..#EV: 11Int: 4#....~~....#.....#SH: 0Dex: 9+..........#####'#XL:  1 Next:  0% Place: Dungeon:1+......@...'.♣♣#.#Noise: ---------  Time: 21.0 (0.0)+..........#♣.♣#.#a) +0 hand axe#....§≈§...#♣.♣#.#Nothing quivered#.....§§§..#♣♣.'.##$..≈≈§§§..# Dhmy34m♣♣#♣############# _You open the door. _Found a quill talisman. _There is an open door here. _Found 8 gold pieces. _You see here a quill talisman. _c - a quill talismanJDh;JDh>Inventory: 3/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Armour (go to first with [)  b - a +0 animal skin (worn) Talismans (go to first with %)JDh?*c - a quill talismanJDhv :c - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the user's body which may cause injury to anyone unwise enough to attack them inmelee. ____________________________________________________________ JDh ;Skill Quill Dmg -------------------------- Min 01d2 Max 71d8 Cur 0 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 0.0 A period of sustained concentration is needed to enter or leave forms. To leave this form, evoke the talisman again. You found it on level 1 of the Dungeon. e(v)oke, (d)rop, (=)adjust, or (i)nscribe.JDh' Nexus787 the ChopperMinotaur of Trog *.....Health: 19/19 ========================##################Magic: 0/0#...~~~~...#.....#AC: 2Str: 21#..........#..<..#EV: 11Int: 4#....~~....#.....#SH: 0Dex: 9+..........#####'#XL:  1 Next:  0% Place: Dungeon:1+......@...'.♣♣#.#Noise: ---------  Time: 21.0 (0.0)+..........#♣.♣#.#a) +0 hand axe#....§≈§...#♣.♣#.#Nothing quivered#.....§§§..#♣♣.'.##$..≈≈§§§..# Dh i34m♣♣#♣############# _You open the door. _Found a quill talisman. _There is an open door here. _Found 8 gold pieces. _You see here a quill talisman. _c - a quill talisman§.≈###2.0 (1§≈....≈≈.3.0 (2+....§§.≈4.0 (3JDh ^+......§§5.0 (4 _You begin transforming. You continue transforming. x3JDh MQuill JDhL  JDh JDh M_Sharp quills grow all over your body.JDhdJDhw/Inventory: 3/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Armour (go to first with [)  b - a +0 animal skin (worn) Talismans (go to first with %)c - a quill talisman (active)JDh# JDh) JDh1 Nexus787 the ChopperMinotaur of Trog *.....Health: 19/19 ========================##################Magic: 0/0#...~~~~...#.....#AC: 2Str: 21#..........#..<..#EV: 11Int: 4#....~~....#.....#SH: 0Dex: 9+..........#####'#XL:  1 Next:  0% Place: Dungeon:1JDh2 3+......@...'.♣♣#.#Noise: ---------  Time: 25.0 (0.0)+....§§....#♣.♣#.#a) +0 hand axe#....≈≈....#♣.♣#.#Nothing quivered#..........#♣♣.'.#Quill #$..≈≈≈≈...# ♣♣#♣############# _There is an open door here. _Found 8 gold pieces. _You see here a quill talisman. _c - a quill talisman _You begin transforming. You continue transforming. x3 _Sharp quills grow all over your body.JDh8 3JDh< JDhH? JDhC PJDh _JDh!#...~~~~...#.....##..........#..<..##....~~....#.....# +..........#####'# +..........'.♣♣#.# +..........#♣.♣#.# #....≈§....#♣.♣#.# #...§§§§§..#♣♣.'.# #@..§§§≈§..# ♣♣#♣#32.0 (7 ###########  _You now have 8 gold pieces.JDh ################~~~~#..........#..<..#....~~....#..........#####'+..........'.♣+..........#♣.♣#...≈≈....#♣.♣#.4.0 (2...§§§....#♣♣.'.##...§§§≈...# ♣♣#♣#############JDh-################~~~~...<#....~~....#.....#####''.♣+@...........≈≈.♣#...§§§....#♣♣.'....§§≈≈...# ♣♣#♣#############JDhx3B§.JDh4*5.0 (1JDh<8JDhK:JDhm ###.#..##S.ß#...'#...'#...'##.ß##S   ball python (constriction, asleep)JDhv  You open the gate.  A ball python comes into view.JDhZ .S§...≈≈≈≈.##S)JDh -=6JDhi JDhȇ 5 _The ball python hisses angrily.JDhx+.. #. # ##. #...~~~~...#..... #..##.#..<.. #.Sß#....~~....#..... #...'.#####' #...'.'.♣♣#. #....#♣.♣#. ##.ß#...§§≈....#♣.♣#. ####JDhE.#♣♣.'. #...≈≈≈≈...# ♣♣#♣ #####JDhJDhEJDh|..S§.§.§JDhS--7JDhJDhQ _There is an open gate here.JDh E  You hit the ball python.  JDh 9You kill the ball python!JDh% 7†§§.JDh:& +≈. JDhLB <8=8.1 (1.1JDhE JDh-H W _Trog accepts your kill.JDh: 3JDh: JDh< JDh> ,JDhQD nJDhE JDhG JDhG JDhH JDh.I JDhJ JDhJ JDhK JDhM JDh(T JDhT JDh}W JDhZ ,JDh)\ JDhb_ JDhb ,JDhCd JDh1g JDh|j ,JDhk JDhn JDhq ,JDhBs JDhz  +#### ##.##.. ...##.# #..## #.###...#.# #.#####.##.@....## -#.................. ######.################### ##.##...~~~~...#.....# #..##..........#..<..##..ß#....~~....#.....##...'..........#####'#JDh| #...†..........'.♣♣#.##...'.....§....#♣.♣#.#JDhO~ /40.0)JDh~ E-9.1 (11JDh! JDh ` _d - a scroll labelled UNUAWUTIORJDhl#+# ######.# #.. ...# #.# #..## #.###...#.# #.#####.##..@...## #....#######.# ##.##...~~~~...#.....# #..#..#..#...#...'50.1 (1.0)JDhmJDh$oKDhP:M #+#####.....#  #..##  #.###.@.#.# #####.#### #..................#Nothing quivered#Quill #1KDhpM #+#######......#  #.@##  #.###...#.# #####.#### #..................#Quill ##KDh KDhKDhy%2KDh KDhKDh:WM #+######.....@# #.###..##  KDh)<-#.###...#.# #####.##......## #..................#.###KDhEKDhF%3KDhKKDhNKDh M #+######.....# #.###..## #.###...#.#Quill KDh o..##.###KDhd KDh %4KDh KDh KDhu-#.........#+.........+.....................B.?'B   giant cockroach (asleep)  You open the door..BB5KDhMx _A giant cockroach comes into view. _Found a scroll labelled FETREF GEJU.KDh>  You slash the giant cockroach!  You kill the giant cockroach!KDh2E†KDh=25=6.2 (1.1KDhKDhW _Trog accepts your kill.KDh M####++#..##.......##.....##..?########......# ## #.###...#.#......-70  There is an open door here. _You see here a giant cockroach corpse.KDhM ##.....## ####++#..##.......##.....##.@?#KDhh ##†#######.....# KDhsh#.###..########KDhyKDhoF-8 _KDhܗKDhKDh##.....## ##.## #.# +.+ #.# #.# #.....# #..@# ##†## ######.# #......# #.###..###.###...#.##.#####.##......###..... KDhKDh+%9KDhJKDhA60.2 (2KDhKDha _e - a scroll labelled FETREF GEJUKDhKDh/XKDh.KDhKDhTKDh#+# ##...## KDhg##.....## ##.......## #.........# +........@+4.2 (4#.........#.......####.....###...## ##†## ######.# #......#KDh6 #.###..##KDhhKDh]#KDhz%KDh0.... _Could not explore, unopened door.KDh, x###...'......###...KDh KDha *5.2 (1KDhx KDhy ( _You open the door.KDh ##+# ##...## ##.....## KDh=##.## ##.####...#+..#.####.#.## ###.....## # KDhL$;6KDh*KDhl.Q _There is an open door here.KDh _KDhk ,KDh KDh`KDhKDhKDh###+# ##...## ###.....## .#KDh&##.......## #.## #...####...##..+...'..KDh #...####....#.l#.......## #..## KDh7###.....## .####...## .##†## #.l   frilled lizard (asleep)######.# #.#......# !# KDhc$~ 8.2 (2  A frilled lizard comes into view.KDhG,nl.lKDh,*9.2 (3KDhD9s _Found a lumpy emerald potion.KDh$s @##..##+# .###...## .# ##.....## .# ##.......## ##.## #.####...##..#+.'...#.####....#l.##.......## ##..## ##.....## .## ##...## #.##†## #.  ######.# #.  #......# !# KDhDt KDhx ;l.KDh}y +70.2 (1KDhƅ  KDhF ### #.. ##+# #.# ##...## #.# ##.....## #.#  ##.## ##.##  #.####...##..#.  +.'. KDhۊ l.  #.####....#..#.#.## ##..## ##.....## #.## ##...## ##.##†## #. ######.# #.  KDh?  KDh| Xl.1 KDh  KDh  KDh### #.. ##+# #.# ##...## #.#  ##.....## #.# . ##.## ##.## ..# #.####...##..#. +.'.....@l.....# #.####....#..#.  #.## ##..## ..###.....## #.## .##...## ##.##†## #. 7---=2 _The frilled lizard bites you. KDhOa  You miss the frilled lizard. KDhO,3.3 (1.1 KDhU KDhHYF _The frilled lizard bites you but does no damage. KDh  You barely miss the frilled lizard.Your headbutt misses the frilled lizard. KDh a8=--4.4 KDh^  KDh F _The frilled lizard bites you but does no damage. KDhs=  You miss the frilled lizard.The frilled lizard is struck by your quills. KDhG>V6--5.5 KDhqD KDhG3 _The frilled lizard bites you. KDhxg  You barely miss the frilled lizard. You headbutt the frilled lizard.  You kill the frilled lizard! KDhm E† KDhf 0336.6 KDh m _Trog accepts your kill.KDh### #.. ##+# #.#  ##...## #.# # ##.....## #.# #..## ##.## #..# .####...##..#. .'......# .####....#..#. #.## ##..## ...# ##.....## #.## #..  ##...## ##. #. -70 _You see here a frilled lizard corpse.KDhK### #..  ##+# #.# ##...## #.# #......## #.# #..# .## ##.## ##..# .####...##..#...#'......†@....# ####....#..#...# .## ##..###...# ......## #.## .#...# ##...## ##. . #.  ##†## #. #. #.# #. .## !# . 7=--8 _KDhN[mKDhcIKDhqeKDhi,KDhunKDhPxKDhzBKDh}KDh'KDhԁ9=KDhKDh< _Found a quill talisman.KDhKDh K8=KDhӎKDh7KDhKDh?BKDhǪ ........####...##..#...# ........'......†.....#. ........####....#..#...# .......## ##..###...#.......## #.## .#...# ##...## ##.###...#..  ##†## ##.#..#...# ###.# ##.....# # #@#.#...#86.6 (8 ##..## #.# .. . KDh##...#.# #.# .%. .## ..# #.. ..........# ### # ##################...~~~~...#.....# #..........#..<..#....~~....#.....#KDh Z _f - a lumpy emerald potionKDha) '......†.....#. ####....#..#...### ##..###...#.. 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KDh##...#.##### .%.#.#####.##.....@##........# #...........###.#### ##KDhNothing quiveredQuill #...'.....§....#♣.♣#.#KDhKDhŐ%7KDhwKDhF #.....## #.## .#.. ##...## ##.###...# ##†###########.#..#..######.##........##.....# KDh......##.######.##.#.#...###..##.#  .. ##...#.######.##.# .%.KDhV#.#####.##......##........# #...........###.####  ######.###############Nothing quiveredQuill ##.ß#....≈≈....#♣.♣#.#KDhjKDh0%8KDhKDh6KDh| t ##.....## #.## .# ##...## ##.###...# ##†#####.#..# ######.##........##.....# #......##.######.##.#.# #.###..##.# #.##.# .. #.###...#.######.##.# .% #.#####.##......##KDh; $.# # #.###.#### ######.## ##.##...~~~~...#.....# #..##.#..<..#  #..ß#....~~....#.....#  #...'.#####'#  #...†.'.♣♣#.#  #...'.....§....#♣.♣#.#  ##.ß#....≈≈....#♣.♣#.#KDh] KDh %9KDh, KDh~ KDh4 ##.....## #.## .# ##...## ##.###... ##†####.#..# ######.##..##..... #......##.######.##.#.# #.###..##.# #.##.# .. #.###...#.######.##.# . #.#####.##......##.#  #.###.#### ######.## ##.##...~~~~...#.....# #..##.#..<..#  #..ß#....~~....#.....#  #...'.#####'#  #...†.'.♣♣#.#  #...'.....§....#♣.♣#.#  ##.ß#....≈≈....#♣.♣#.#KDh}'KDh (&10KDhm.KDh0KDh4V ##.....## #.## .# ##...## ##.### ##†##.#..# ######.##.## #......##.######.##.#.# #.###..##.# #.##.#  #.###...#.######.##.#  #.#####.##......##.# #.###.#### ######.## ##.##...~~~~...#.....# #..##.#..<..#  #..ß#....~~....#.....#  #...'.#####'#  #...†.'.♣♣#.#  #...'.....§....#♣.♣#.#  ##.ß#....≈≈....#♣.♣#.#KDh\KDh\%1KDhH`KDh4bKDh1NL ##.....## #.## . ##...## ##.### ##†##.#.. ######.##.## #......##.######.##.#. #.###..##.# #.##.#  #.###...#.######.##.#KDhQ #.#####.##......##.# #.###.#### ######.# ##.##...~~~~...#.....# #..##.#..<..#  #..ß#....~~....#.....#  #...'.#####'#  #...†.'.♣♣#.#  #...'.....§....#♣.♣#.#  ##.ß#....≈≈....#♣.♣#.#KDhY;2KDh_KDhjbKDh) ##.....## #.##  ##...## ##.### ##†##.# ######.##.## #......##.######.##.# #.###..##.# #.##.# #.###...#.######.##.#KDh9*~ #.#####.##......##.# #.###.#### ######.# ##.##...~~~~...#.....# #..##.#..<..#  #..ß#....~~....#.....# #...'.#####'# KDh*n #...†.'.♣♣#.#  #...'.....§....#♣.♣#.#  ##.ß#....≈≈....#♣.♣#.# KDh/;3KDh2KDh3KDhp2  ##.....## #.## ##...## ##. ##†##.# ######.##.## #......##.######.##.KDh4  #.###..##.# #.##. #.###...#.######.##. #.#####.##......##. #.###. ######. ##.##...~~~~...#..... #..##.#..<.. #..ß#....~~....#..... #...'.#####' #...†.'.♣♣#.KDhW5  #...'.....§....#♣.♣#. ##.ß#....≈≈....#♣.♣#.KDhE< KDh< %4KDhKDh KDhKDh#9_An endoplasm comes into view.KDh!KDhz####.$ +'.. .J# #..###........###. ##.....##.###...## (.#.# ##†####### #.#.# ######.##..... #(...####.##.###.# #......# #.###...#.########.#####.####....................#######.#############~~~~##......ß#....~~!KDh>7.6 (1 _Found 12 gold pieces.!KDh(b### ...# ####.$ +'.. .J# #..###.!KDh(*.......###. ##.....##.###...## (.#.# ##†####### #.#@# ######.##..... #(...#####.###.# ......# #.###...#.########.#####.####..#..................#######.#############~~~~##......!KDh,!KDh1<.JJ!KDhb1%8!KDh4!KDh6 !KDhS7P_The endoplasm quivers.!KDh  ##.....## .#### ...# ####...$ +'.. ..# #..###.J# #.......###. ##.....##!KDh{ .###...## (.#@# ##†####### #.#.# ######.##..... #(...!KDh #####.###.# ......# #.###...#.########.#####.####....................!KDhi C#######.#############~~~~!KDh !KDh &.J!KDh %9!KDh "KDhM ##...## #.##.# ##.....## #.#### #....# ####....$ +'.. g..# #..###..# #.......###. #J# ##.....##.###...## (.#.# ##†####### #.#.# ######.##..... #(...###  "KDh1#.##.#.# #.###..##.#J   endoplasmg   hobgoblin (asleep)"KDhѽ  A hobgoblin comes into view.The endoplasm freezes you."KDhqV7---30"KDh"KDh% _You are frozen.#KDh]  You hit the endoplasm.  The endoplasm is severely wounded.#KDhl .g g  The hobgoblin shouts!====1.7 (1.1 #KDhxQ_The endoplasm closely misses you.#KDhx c  You barely miss the endoplasm.#KDh .gThe endoplasm is severely wounded.The endoplasm freezes you.#KDh' B6----#KDh U=---2.8#KDho #KDh % _You are frozen.$KDh |  You slash the endoplasm!  You kill the endoplasm!$KDh~1 $KDhG6 .gg   hobgoblin$KDhZ Z41---3.9$KDhn^ $KDh-` W _Trog accepts your kill.%KDh=/ %KDh\0 9/19 ----------5.0%KDh7 %KDh; o _You barely miss the hobgoblin. The hobgoblin hits you. x2&KDh  You hit the hobgoblin.  You kill the hobgoblin!.&KDh$ 586.1 _Trog accepts your kill. _Your Axes skill increases to level 4!'KDhuqM ##+#   ##...## #.# ##.....## #### #....# #####....$ +'.. ....# #..####..# #.......##'KDhr##. ##.....##.##.# ##...## (.#.# ##†#######  #.#.# ######.##..... Quill 'KDh}'KDh':-70 _'KDhʇ'KDh'KDhFo M   ##+# .  ##...## #.# ##.....## #### ## #######....$ +'..#......# #..####........###.###.....##'KDho .##.# ##...##  (.#.# ##†####### Quill ###'KDh/y U-8'KDh 'KDhS (KDhqM   ##+# .  ##...## #.# ##.....## #..# ####  #....#########....$..+'..#.....@# #..###(KDh !#.#.#..# #.......###.###.....##  .##.# ##...##Quill ..#---------9(KDh^M   ##+# #.  ##...## .##.# ##.....## #..# ####  #....##########...@$..+'.......####..####.#.#..# #.......###.###.....##  (KDhi_.##.# ##...###.#(KDhi(KDhLjn10/19=40(KDh)KDh  #.#  #.#  #.# ##+#  #. #.# ##...##  #.##.# ##.....##  #.#..# ##.## #   #....####.)KDh#   ###....@..+.'.   #......####.#   )KDhQ#.#.#..# #.## #   #.##.# ##.....##  .##.#)KDh! (.#.# ##†#   #.#.# ######.##.   # #(#.# #......##.# )KDh)KDh1)KDh)KDh)KDh#2.1 (2)KDhE)KDh> _You now have 20 gold pieces (gained 12).*KDh3*KDh *KDh4,*KDh1==*KDh*KDh,*KDh*KDh*KDh*KDh *KDh"*KDhQ#*KDhy$*KDh'u2===*KDh)*KDh1*KDh>4*KDh4*KDh5*KDhA8P==*KDh9*KDh ;i3=*KDhb<*KDh>,*KDhZ?*KDh@,*KDhA*KDh0C*KDhC*KDhD*KDh F*KDhFk14==*KDhG*KDh_I*KDhI*KDhJ*KDh%L*KDhL*KDhQM*KDh6O,*KDh5P*KDhQ*KDh6Rj5==*KDhS*KDheU*KDhU*KDh?W*KDhY*KDhvY*KDhXZ*KDh\*KDhi\*KDh4]*KDh^*KDh(_9=*KDh`*KDh|a*KDh bL6==*KDhb*KDhd,*KDhe*KDhVg*KDhg*KDh}h*KDhj*KDhxj*KDh:k*KDhl*KDh8mi7===*KDhn*KDho*KDhp*KDhp*KDhr*KDhr*KDhs*KDhQv,*KDhx*KDhz~8==*KDha{*KDh|,*KDh~*KDh,*KDh~*KDh\,*KDhW*KDhф*KDh9=*KDh*KDhĈ*KDhE9==*KDh*KDh?1 _HP restored.*KDh3*KDh9*KDh*KDhs,*KDh*KDh #.# ## #.# #. *KDhX#.# ##+# #. #. #.# ##...## #. #.##.# ##.....## #. *KDh#.#..# ##.......## ##. #....####..####.. ###......@+..'..*KDh81.1 (39.0) #......####..####.. *KDh[#.#.#..# #.......## ##. #.##.# ##.....## #. .##.# ##...## ## *KDh4(.#.# ##†##  #.#.# ######.##..  *KDhj# #(#.# #......##.######.  #.##.#.# #.###..##.# #. *KDh*KDh*KDhH+KDh f+#..................'........................##2.1 (1.0) _You open the door.,KDh,==  There is an open door here. _,KDh#.#### #.##.. #.# ##+## #.# #. #.# ##.@.## #.# 8.1 (6#.##.# ##.....## #.# #.#..# ##.......## ##.###....####.........####...##..####.......'.........'......†....#......####.........####....#..#.#.#..# ##.......## ##..####.##.# ##.....## #.## .#.##.# ##...## ##.###.-KDh^ \.........#.##.##.#'9.1 (1 _You open the door..KDhxM)#.##...  ## #.# .  ##@## 0  ##...## #.# ##.....## #.# #.#..# ##.......## ##.## ##. Quill ..'. ##.....##90.1 (1 _Found a dagger. _There is an open door here.0KDhu) _0KDhq;0KDh#=0KDh=0KDh?0KDh@0KDhyB0KDh+C0KDhMD0KDhG0KDhI0KDh[J0KDhK0KDhBM0KDhN0KDhO0KDhP0KDh[R0KDhDT0KDhT0KDh,V0KDhjX0KDhZ0KDh_0KDh`0KDh0KDhZ0KDh0KDhC0KDh0KDhܶ0KDh@0KDh0KDhɹ0KDh0KDh0KDh0KDh+,0KDh0KDh0KDhc0KDh`0KDh0KDh0KDh0KDh;0KDh0KDh0KDh{0KDh10KDh0KDh0KDh0KDh0KDhW0KDh#0KDh0KDh0KDh0KDhk0KDh,0KDh2F  You see here a frilled lizard corpse.0KDhQ _0KDh~T0KDhW,0KDhX0KDhZ0KDhW\,0KDh]0KDhz0KDh|0KDh>~0KDhY0KDh0KDh! 0KDhЈ&.##0KDhZ#.# 0KDh.#0KDhj9###.# 0KDh.#0KDhx8#...# 0KDh'##0KDhF#.### . 0KDhO..## #.# ##..#l 0KDh...## #.# ##..#... 0KDhy....## ##.#####..#...# 0KDh.....####...##..#...#.. 0KDh.....'......†...@.#...# 0KDh|.....####....#..#...# 0KDh....## ##..###...#...# 0KDh...## #.## #.#...#... 0KDh@..## ##.###...#...#. 0KDhט†###########.#..#...#..l   frilled lizard (asleep) .##........##.....#.. # .##.######.##.#.#...#. .##.# #.##.#...#.. 0KDhs 0KDh 230.1 (40KDh 0.0)  0KDh&5A frilled lizard comes into view.0KDh0KDh0KDh.0KDhvl0KDh= l0KDh!0KDhfA1.1 (410KDh8 _The frilled lizard hisses angrily.3KDh:.D## #.# # ###.# .. # #...# .. ## #.### #. ### #.# ##..#.3KDhU0j## #.# ###..#.l.### ##.#####..#...# ####...##..#...#.. '......†....@#...# ####....#..#...# ## ##..###...#...# ## #.## #.#...#...### ##.###...#...#. #.#..#...#.. # ##.##.....#...# ##.######.##.#.#...#. 3KDh33KDh<L.l3KDh=02.1 (1.0)3KDhC3KDhG4KDh.####### ##  ## .. # .. .. ## ## #. ###  ##..#..4KDh## #.# ###..#...### ##.#####..#..l#####...##..#@..#..'......†.....#...#.####....#..#...#...#.## ##..###...#...#...## #.## #.#...#...# .## ##.###...#...#..#########.#..#...#.. #.......##.....#...######.##.#.#...#..4KDh4KDh ]l.34KDh&4KDhR6KDh'6KDh,m.l46KDh{16KDh+46KDh9 # #.#  #.# .## ###.# ..  #...# ..  #.### #. #. ## #.# ##..#.## #.# ###..#...# ## ##.#####..#...# ####...##..#.@l#.. '......†.....#...# ####....#..#...#...# ## ##..###...#...#.## #.## #.#...#...#. ## ##.###...#...#6KDhݫ S.. .#..#...#. #.##.....#...#. =5 _The frilled lizard misses you.7KDh:c6.2 (1.1 _You barely miss the frilled lizard. The frilled lizard closely misses you.7KDh4  You miss the frilled lizard.Your headbutt misses the frilled lizard.7---7.37KDh7KDhW3 _The frilled lizard bites you.8KDhy[  You hit the frilled lizard.  You kill the frilled lizard!8KDhEb1.8KDh׀0668.48KDh8KDh+W _Trog accepts your kill.9KDh39KDh9KDh8=--9KDhL,9KDh 9KDhY5=9==...# #.# ##### #.# #  #.# .#####.#  #...# .. # #.### #. # # #.# ###..#...# ## #.# ###..#...### ##.#####..#@..# -####...##..#...#...#'......†.....#...#...###....#..#...#...###..###...#...#...##.## #.#.Dh940m..#...#j   gnoll (asleep) ##.###...#...#..########.#..#...#..j# ........##.....#...# 44.4 (6.0  A gnoll comes into view. It is wielding a +0 whip.9KDh:Vjj.9KDh;3==5.4 (79KDhr>9KDhA' _The gnoll shouts!=KDh[...# #.#  #.# .# #.# #.## ###.# ... =KDh;0#...# ..# #.#.### #.. #. #.# ###..#...#  #.# ###..#...# ## ##.#####..#.@.# ####...##..#...#...# '......†.....#...#...# =KDhV"####....#..#...#...#. ## ##..###...#...#...#. #.## #.#...#...#. ##.###...#...#j..#..#...#...#. =KDh#=KDhU,jj   gnoll.=KDh-3--6.4 (1=KDhe4=KDhz8=KDh_ K...# #.#  #.# .# ...#.# ##.##..###.# #..... .#...# #..#. #.#.### ##...#...##.# ###..#...# =KDh  #.# ###..#...#  ##.#####..#..@# ####...##..#...#...# '......†.....#...#...# ####....#..#...#...#...# ##..###...#...#...#.  #.## #.#...#..j#. ###.###...#...#...#.#..#...#...#. =KDh =KDhf @--7=KDh =KDh} >KDh7 ###.# ... ##.##.. ##..... ...#. #..####...#...# ###..#...#..###..#...#...# # ##.#####..#...#...####...##..#...#@..# >KDh]'......†.....#...#...# ####....#..#...#...#...#...#...#j.Quill #.#.#.#..#j   gnoll#....#...#. .# #####.##.#.#...#..>KDh>KDh @j.>KDh{ B==8>KDhu>KDhAKDhqzAKDh<j.AKDhr%9AKDhAAKDhAKDhIC  You hit the gnoll.  The gnoll is moderately wounded.AKDhF 5=50.5 (1.1AKDh)L AKDh P K _The gnoll misses you.BKDhk BKDh You hit the gnoll.  The gnoll is heavily wounded.BKDh$'1.6BKDh+BKDhR _The gnoll barely misses you.BKDh"  You hit the gnoll but do no damage.The gnoll is heavily wounded.BKDh F12---------BKDh: 2.7BKDh BKDh 8 _The gnoll hits you with a +0 whip!CKDhs~   You hit the gnoll.  The gnoll is heavily wounded.7/19 ----------------3.8CKDhECKDh8 _The gnoll hits you with a +0 whip.CKDhG  You closely miss the gnoll. Your headbutt misses the gnoll.The gnoll is heavily wounded.4.9CKDhKCKDhOo _The gnoll is struck by your quills. The gnoll misses you.DKDh` _The gnoll is struck by your quills. The gnoll misses you.You hit the gnoll.  The gnoll is almost dead.  The gnoll misses you. The gnoll barely misses you. You furiously retaliate!  You headbutt the gnoll!  You kill the gnoll!DKDhsg2)DKDhUhDKDhn}#### #.#.# ...Nexus787 the Chopper#.###.##..Minotaur of Trog *.....###.#DKDho=#..... .Health: 7/19========----------------#...##..#. #..DKDhoMagic: 0/0#.### ##...#...#AC: 2Str: 21#.# ###..#...#..DKDho`EV: 11Int: 4#.# ###..#...#...#SH: 0Dex: 9 DKDhKp# ##.#####..#...#...#XL:  1 Next: 183% Place: Dungeon:1 ####...##..#...#@..#Noise: =--------  Time: 256.0 (1.1) DKDh\r'......†.....#..)#...#a) +0 hand axe ####....#..#...#...#...#Nothing quivered # ##..###...#...#...#..Quill #.## #.#...#...#. ###.###...#...#...# #######.#..#...#...#.. ......##.....#...#. .# #####.##.#.#...#.. _The gnoll is struck by your quills. The gnoll misses you.You hit the gnoll.  The gnoll is almost dead.The gnoll misses you. The gnoll barely misses you. You furiously retaliate!  You headbutt the gnoll!  DKDhr3You kill the gnoll!DKDhKt _Trog accepts your kill.You have reached level 2!DKDhtDKDh.~/  --more--FKDh10/26=1/1========================234% FKDh4 _GKDh  ##.##.. ##...... ...#..#.####...#...# ###..#...#..###..#...#...# # ##.#####..#...#...# ###...##..#...#...# '......†.....#..@#...# ####....#..#...#...#...# # ##..###...#...#...#....#...#...Quill .#.#..GKDh.#..#..##...#.. .#.##.#...#..GKDhGKDh|11==-70 _GKDhmc _You see here a +0 whip.HKDh U-8HKDhA HKDh # _g - a +0 whipIKDh*IKDhF/Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)g - a +0 whip Armour (go to first with [)  b - a +0 animal skin (worn) Scrolls (go to first with ?) IKDh/ d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU Potions (go to first with !)  f - a lumpy emerald potion Talismans (go to first with %)c - a quill talisman (active)KKDha - a +0 hand axe (weapon). A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 KKDhWfThis weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 4.6; use (s) to set 14.0 as a target for Axes.  At 100% training you reach 14.0 in about 6.5 XLs.  Current attack delay: 1.0. Damage rating: 10 (Base 7 x 127% (Str) x 115% (Skill)). KKDh$This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “Lizzie Borden took an axe  And gave her mother forty whacks. (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.MKDhA Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)g - a +0 whip Armour (go to first with [)  b - a +0 animal skin (worn) MKDh hScrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU Potions (go to first with !)  f - a lumpy emerald potion Talismans (go to first with %)  c - a quill talisman (active) NKDh g - a +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. NKDh( Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 2.7; use (s) to set 12.0 as a target for Maces & Flails. NKDh  At 100% training you would reach 12.0 in about 6.0 XLs.  Current attack delay: 0.9. Damage rating: 8 (Base 6 x 127% (Str) x 111% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.NKDh It can be maximally enchanted to +9. You took it off a gnoll on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ NKDh/ Z(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.RKDh3 RKDh)4Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)  g - a +0 whip Armour (go to first with [)  b - a +0 animal skin (worn) Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR RKDh4 e - a scroll labelled FETREF GEJU Potions (go to first with !)  f - a lumpy emerald potion Talismans (go to first with %)  c - a quill talisman (active) SKDhSKDh SKDh: #.###.##..Nexus787 the Chopper###.##...... .Minotaur of Trog *.....#...##..#..#..Health: 11/26 ==========--------------#.### ##...#...#Magic: 1/1========================#.# ###..#...#..AC: 2SKDhOStr: 21#.# ###..#...#...#EV: 11Int: 4 # ##.#####..#...#...#SH: 0Dex: 9 ####...##..#...#...#XL:  2 Next: 34% Place: Dungeon:1 '......†.....#..@#...#Noise: ---------  Time: 258.0 (0.0) ####....#..#...#...#...#a) +0 hand axe # ##..###...#...#...#..Nothing quivered#.## #.#...#...#...#Quill ##.###...#...#...#.. #######.#..#...#...#..KDhg0m # ......##.....#...#. .# #####.##.#.#...#.. .#.##.#...#..You headbutt the gnoll!  You kill the gnoll! _Trog accepts your kill. _You have reached level 2! _You see here a +0 whip. _g - a +0 whipSKDh߶3SKDh SKDhUUKDhJ3UKDh!UKDhUKDhOUKDh7XUKDhGBUKDhi2=UKDhUKDh,UKDhUKDhu,UKDh8UKDhUKDhFUKDhaUKDhUKDh[ UKDh 3UKDh8 %==UKDh UKDh UKDh UKDh6UKDhCUKDhUKDhUKDhUKDhCUKDhUKDhUKDhUKDhUKDh4UKDhf=UKDhUKDhUKDhUKDhgUKDhvUKDh!UKDh"UKDh#UKDh%UKDhU&UKDhe'UKDh)UKDh)UKDhK*5UKDh*=UKDh'+UKDhK,UKDhu.UKDh?/UKDh0UKDh2UKDh3UKDh!5UKDhK7UKDh8UKDhc9UKDh;UKDhZ<UKDh<6UKDhk=%==UKDh=UKDh=?UKDhAUKDhBUKDh.DUKDhrFUKDh;GUKDhHUKDhJUKDhuKUKDhLUKDhOUKDhIPUKDhP7UKDh\Q%==UKDhQUKDhuSUKDh:UUKDhUUKDhVUKDhXUKDh4YUKDh7ZUKDh[UKDhy\UKDh~]UKDh_UKDhm`UKDh`=UKDhBaUKDhUbUKDhcUKDhdUKDhe8UKDhe=UKDheUKDhfUKDhhUKDhBiUKDhGjUKDh lUKDhlUKDhmUKDhoUKDhpUKDhqUKDhpsUKDhtUKDht19UKDhu/==UKDhxuUKDhvUKDh,xUKDhxUKDh{UKDh{UKDhx|UKDh(~UKDhUKDhUKDhUKDhcUKDhUKDh{20UKDh/==UKDhPUKDhSUKDhUKDhUKDhUKDh=UKDh܋UKDhUKDhUKDh8UKDh<UKDhUKDhUKDh1UKDh/==UKDhUKDhUKDhUKDhLUKDhQUKDhUKDhUKDhUKDhDUKDhdUKDhoUKDhUKDhȧUKDh92UKDh/==UKDhUKDhUKDhUKDh`UKDh}UKDh!UKDhUKDhpUKDhWUKDhUKDhBUKDhBUKDh UKDh3UKDh /==UKDhUKDhUKDhUKDh}UKDhUKDhUKDhUKDhUKDhUKDhUKDhUKDhUKDhUKDh$=UKDhUKDhUKDhUKDhUKDh4UKDh=UKDhQUKDhUKDhsUKDh-UKDh`UKDhSUKDh UKDh@UKDh*UKDhUKDhHUKDh9UKDhEUKDh5UKDh/==UKDhUKDhUKDh0UKDhUKDhUKDh~UKDhUKDh!UKDhUKDh_UKDhUKDhQUKDhUKDh6UKDh/==UKDh]UKDh`UKDh UKDhUKDhHUKDhKUKDhUKDhUKDhaUKDhzUKDhUKDhUKDhUKDhUKDhHUKDhUKDhUKDh=UKDh}UKDh} UKDh/,UKDh".UKDh.UKDh{/UKDh4UKDh? #.#  #.# .b... # #.# # ..... . #.# #.#..... .# . UKDh@#.# ##.##...##. #. #.# #......... .. ..# #..#..#.. .#  ##...#...#..# # ###..#...#@..#  ###..#...#...#...# ####..#...#...#...#...# .##..#...#...#...#...#.. .†.....#...#...#...#...# ..#..#...#...#...#...#. b   bat (asleep) .UKDh@_###...#...#...#...# #.#...#...#...#...# .###...#...#...#...#.UKDhD1325.0 (67.0)UKDhEUKDhFUKDhOM]..bbUKDhM+6.0 (68UKDh?SUKDhVV _A bat comes into view.WKDh֙.###...##  .. ## #..... .  #.#..... .# .##.##..b##.##. #............ .. #..#..#..#.# ### ##...#..@#..# ###..#...#...#  ###..#...#...#...# #####..#...#...#...#...###..#...#...#...#...#..†.....#...#...#...#...#.#..#...#...#...#...#. .###...#...#...#...#.. ## #.#...#...#...#.WKDhǽb..#.b 5-=7.0 (1.0) _The bat is struck by your quills. The bat hits you.WKDh $ NA bat comes into view. _The bat is struck by your quills. The bat hits you.  You hit the bat.  The bat is severely wounded.  The bat is struck by your quills.  You kill the bat!WKDh@0 3†WKDh7 b6=78.1 (1.1WKDhq< WKDh> W _Trog accepts your kill.XKDh XKDhw XKDhe XKDhq XKDh * ## .#  ##.. .# ####...## .# XKDh V....... ## .# # #..... . .# #.#..... .# .# ##.##...##.##.b#XKDh J# #..............# .# ..#..#†@#.# # ##...#...# ###..#...#...#...  ###..#...#...#...#... ####..#...#...#...#...# ##..#...#...#...#...#.. b   bat (asleep) †.....#...#...#...#...#..#...#...#...#...##...#...#...#...#..XKDh (0.0XKDhx XKDh .bb-9.1 (1 _A bat comes into view.ZKDh #  ##.. ZKDh҈####...##  ..##  .  #.#..... .# . #.##...##.##.......@..b...# . #..#..#†.#.###.# ## ##...#...#..# ZKDhv ###..#...#...#...  ###..#...#...#...#...##..#...#...#...#...#. ##..#...#...#...#...#.. †.....#...#...#...#...# .#..#...#...#...#...ZKDhD5#.ZKDhZKDh-  The bat is struck by your quills. The bat barely misses you.You furiously retaliate! You headbutt the bat!  You kill the bat!ZKDh`1.ZKDh741=30ZKDh/ZKDhW _Trog accepts your kill.[KDhGn #.. .. # ##.. .. # ####...##.# # ....... .## # # #..... .. # #.#..... .# . [KDho# ##.##...##.##..# # #.# # #..#..#†.#.###.#  ##...#...#..# ###..#...#...#... ###..#...#...#...#.....#...#...#...#...#...#...#...#...#...#.. .....#...#...#...#.# [KDhx[KDh y--1[KDh~[KDh\KDh.o #.. ...  ##.. #..  ####...##.#  .........##  # #........  #.#.....#.# ..# ##.##...##.##..#  #.#  #..#..#†.#.###.#  ##...#...#..# ###..#...#...#...  ###..#...#...#...#.....#...#...#... ..#...#...#...#...#..#...#...#...#..# \KDhsa[40m=-2\KDh# #.. ... ##.. #.. .####...##.# ...........## ...# #........ ..##.#.....#.# ..# ##.##...##.##..# #.\KDh # #..#..#†.#.###.# ##...#...#..# ###..#...#...#... ###..#...#...#...#.....#...#...#...#...#.#...#...#...#...#..#...#...#...#...# \KDh \KDh %3\KDh \KDh_ ]KDhޯ#.. ... ......###.. #.. ......####...##.# ......#...##...... # #........ ....# #.#.....#.# ...# ##.##...##.##..# #.]KDh# #..#..#†.#.###.# ##...#...#..# ####..#...#...#... ..#...#...#. ..#...#...#... #...#...#...##...#...#. ]KDhQ]KDh%4]KDh]KDhu]KDhLK#.. ..........###.. #....####...##.##......# .##...... # #.)....# #.#.....#.##...# ##.##...##.##..# #.# #..#..#†.#.###.# ##...#...#..# +# ###..#...#...#... ..#...#...#...#...# 5 _Found a short sword.^KDh;Y%#.. ....## ##.. #.... ####...##.##......# .##...... # #.)....# #.#.....#.##...# ##.##...##.##..# #.# #..#..#†.#.###.#  ##...#...#..# #+# ..#...#...#... 6^KDha^KDhWb_KDh3 _KDh#.. ..........####.. #...####...##.##......#  .........##...... # #.)....# .#.##...# _KDh##.##...##.##..# ............#..#†.#.#####...#...#..# #+ ##..#...#...#... Quill #...#...#...#.._KDhD_KDh%7_KDh_KDh_KDh*'...#......#....#...#.....#....+_KDh{..#. .# .#_KDh\_KDhL%8_KDhľ_KDh( _You open the door.`KDhe`KDh\n  There is an open door here. _`KDhuX`KDhw`KDh_y,`KDhz`KDhI|`KDh},`KDh~`KDh`KDh,`KDhɃ`KDh#`KDhu,`KDh`KDho`KDh,`KDh`KDh`KDh8`KDh`KDh`KDh7 .#.....#.##...# .##...##.##..# .............# .#..#†.#.###.# ..#...#..###'## #...#...#.....## `KDh..#...#...#....## #...#...#...#...# ..#...#...#...#.47.1 (9 #...#...#...#....+ ..#...#...#...#..# #...#...#...#...## ..#...#...#...#.. #...#...#...#...# ..#...#. .#...# #...#. ..# ..# . .`KDh`KDhh`KDhКaKDhv  #...## ...........#..#†.#.###..#...#..###'## #...#...#.....## ..#...#...#....## #...#...#...#...## ..#...#...#...#.. #...#...#...#...@+ aKDh. ..#...#...#...#..# #...#...#...#...##..Quill ....#...#.#.. #.aKDhs aKDh( *8.1 (1aKDhM aKDh bKDh|H###...'......#.#.#.bKDhNbKDhDO%9bKDhUbKDhY( _You open the door.bKDhTC _bKDh,D > ##...##.##..# bKDhD h..# #..#†.#.###.# #...#..###'## ...#...#.....## #...#...#....## ...#...#...#...## ##...#...#...#..####...# ...#...#...#....@.bKDhoE #...#...#...#..##.#.#.# ...#...#...#...## ..#...#...#...#.. #.# ...#...#...#...# .l#...#. .#...#.# #l   frilled lizard (asleep) ...#. ..#...bKDhE #  . #.. #.bKDhvN &0bKDh Q +50.1 (1bKDhU  _A frilled lizard comes into view. _There is an open door here.dKDhe...##.##..# .# ..#†.#.###.# #...#..###'## #...#.....## #...#...#....## #...#...#...## ## #...#...#...#..####...##...#...#....' #...#...#...#..##.#.#.#.#...#...#...## ... #...#...#...#.. #.#.# #...#...#...# .. .l #...#. .#...#.# ##. #.#. ..#...# ... #.. #. ##1 _eKDhWy...##.##..#  #  .#†.#.###.#  ...#..###'##  .#...#.....##  ...#...#....## # .#...#...#...## .##  ...#...#...#..####...##. .#...#...#....'. ...#...#...#..##.#.#.#.# .#...#...#...##...... ...#...#...#....#.#.#.# .#...#...#...#.. .. .l.. ...#. .#...#.#.. ##. #.  .#. ..#...### ..   . #.. #. ##   eKDh{  2eKDh@e  ..... .#†.#.### ...#..###'## .#...#.....## ...#...#....## ###...#...#...## #.##..#...#...#..####...##.#...#...#....'..........#...#...#..##@#.#.#.# .eKDhXf #...#...#...##...........#...#...#....#.#.#.#....l..Quill ..##. #. #l   frilled lizard (asleep)#  eKDh2k eKDhdq wl.leKDhq %3eKDhv eKDh z 8 _The frilled lizard hisses angrily.fKDh #†.#.### ...#..###'## .#...#.....## ...#...#....## ###...#...#...## #.##..#...#...#..####...##. .#...#...#....'......... ...#...#...#..##.#.#.#.##...#...#...##.@.......fKDh ..#...#...#....#.#.#.##...#...#...#.. ...l... ...#. .#...#.#.. ##.## .#. ..#...### ... #  . #.. #. ##.  # fKDhA l.l   frilled lizardfKDhˑ %4fKDht fKDhi gKDh3#†.#.###.#  #..###'##  #...#.....##  #...#....## ##  #...#...#...## #.##  #...#...#..####...##.  #...#...#....'.........  #...#...#..##.#.#.#.#. #...#...#...##. #...#...#....#.#.#.#.# #...#...#...#.....l....  #. .#...#.#...##.##..  #. ..#...#### ... ## . #.. #. ##. KDhV@32H #       l.l   frilled lizard5hKDh/ ..#..###'## #...#.....## ..#...#....## ## #...#...#...## #.## # ..#...#...#..####...##.# #...#...#....'........ ..#...#...#..##.#.#.#.#. #...#...#...##......... hKDh ..#...#...#....#@#.#.#.# #...#...#...#....l...... ..#. .#...#.#...##.##... #. ..#...#### ... ## . #.. #. ##.  #hKDhc  The frilled lizard misses you. You furiously retaliate!  You headbutt the frilled lizard!  You kill the frilled lizard!hKDhl j.hKDh' 54=6hKDh* hKDh, W _Trog accepts your kill.kKDhkKDhTkKDhekKDh1kKDhSkKDhkKDhkKDhW,kKDhkKDh2kKDh,kKDhkKDhkKDh ,kKDhkKDhkKDhkKDh kKDhkKDhkKDh kKDhv kKDh kKDh; kKDh kKDh kKDh^ kKDhkKDh,kKDhkKDh&kKDha,kKDhkKDhikKDhSkKDhkKDh'kKDh&kKDh.kKDhkKDhkKDhbkKDhkKDhkKDhkKDh kKDh*"kKDh"kKDh #kKDhZ$kKDh%kKDh&kKDh&kKDh(kKDh),kKDh*kKDh&,kKDh-,kKDh.kKDh;/kKDh/kKDh0kKDh 1kKDh1kKDh2,kKDhi3kKDh4kKDhS:5.......  ...#  #...... )....# #...# # .# #[######  ##.# #......#  ##'## #@#  -kKDh:759.0) ....## #.#  kKDh<#....## ### #.#  ..#...## ##.###.#  #...#..####...##.####  ..#....'............#  #...#..##.#.#.#.#.#.##  ..#...##.............#  #...#....#.#.#.#.#.#.#  kKDhe?kKDh?E-6.1 (20kKDhBkKDhbD) _Found a chain mail.lKDh$ M## ...# #...... )....#.# # ..[#####.# #..... ##'## ######. ....## #. #....## ### #. ..#...## ##.###.# . .....lKDh) F7.1 (1.0)lKDh0 mKDh .## . #......# #...... .)....# #...# #..# .# #[###### #.# #....@.# mKDh$#'## ######.# .## #.# .#....## ### #.# .#...## ##.###.# .#...#..####...##.#### .#....'......# .#...#..##.#.#.#.#.#.## .#...##.# mKDhX8mKDhz<.## . .##......# .##...... .)....# .##...#mKDh: .##..# .# #[###### .###.# #...@..# .###'## ######.# #.....## #.# .#....## ### #.# #...#...## ##.###.# .#...#..####...##.#### #...#....'.....# .#...#..##.#.#.#.#.#.## #...#...##.# mKDhmKDh)%9mKDhR mKDhmKDh6yo.## #. #.##......# .##...... .)....# #.##...# #.##..## .# #[###### #.###.# #..@...# .###'## ######.# .#.....## #.# .#....## ### #.# .#...#...## ##.###.#mKDhM3 .#...#..####...##.#### .#...#....'.# .#...#..##.#.#.#.#.#.## .#...#...##.# mKDh]mKDh80mKDh#mKDhEnKDh .##  #. .. #.##......# #. .##...... #. .)....# #. .#.##...# #. #.##..# #. .# #[###### .#.###.# #.@....# #..###'## ######.# .#.....## #.# #...#....## ### #.# .#...#...## ##.###.# #...#...#..####...##.#### .#...#....'.# #...#...#..##.#.#.#.#.#.## .#...#...##.# 1nKDhw]. .## . #. ..# .##.##......# #.# .##...... #.# .)....# #.# .#.##...# #.# .##.##..# #.# .# #[###### †.#.###.# #@.....# .#..###'## ######.# .#.....## #.# .#...#....## ### #.# .#...#...## ##.###.# .#...#...#..####...##.#### .#...#....'.# .#...#...#..##.#.#.#.#.#.## .#...#...##.# 2oKDh!e M.## ## #..... .#####.........)....# ...# .##.##.# .......###### †.#.###.# .....#..###'## ######.# ...#.....###.#  Quill oKDhi;3oKDhloKDhoS _You see here a +0 chain mail.pKDhpKDh~%4pKDh-pKDh) _h - a +0 chain mailpKDh5Inventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)g - a +0 whip Armour (go to first with [)  b - a +0 animal skin (worn)h - a +0 chain mail Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU Potions (go to first with !)  f - a lumpy emerald potion Talismans (go to first with %)c - a quill talisman (active)qKDhM *h - a +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8 Encumbrance rating: 14 It can be maximally enchanted to +8. If you switch to wearing this armour: Your AC would increase by 6.6 (2.2 -> 8.8). Your EV would decrease by 3.4 (11.1 -> 7.7). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.sKDh  Nexus787 the Chopper . ..........## ###  Minotaur of Trog *..... . #........... ..#  Health: 26/26 ======================== .##.##......# #.#  Magic: 1/1======================== ....##...... #.#  AC: 2Str: 21 .....)....# #.#  EV: 11Int: 4 ..#.##...# #.#  SH: 0Dex: 9 .##.##..##.#  XL:  2 Next: 44% Place: Dungeon:1 ........##@######  Noise: ---------  Time: 384.1 (0.0) †.#.###.#KDhJ0m#......#  a) +0 hand axe .#..###'## ######.#  Nothing quivered ...#.....###.#  Quill .#...#....## ### #.# ...#...#...## ##.###.#   .#...#...#..####...##.####    ...#...#....'............#    .#...#...#..##.#.#.#.#.#.##   You headbutt the frilled lizard!  You kill the frilled lizard! _Trog accepts your kill. _Found a chain mail. _You see here a +0 chain mail. _h - a +0 chain mailsKDh}d  You start removing your armour.sKDh @5.1 (1sKDh @6.1 (2sKDhpsKDh@7.1 (3sKDhCsKDh@8.1 (4sKDhsKDh/ @9.1 (5sKDh"sKDh5$ 0 _You continue removing your +0 animal skin. x5sKDh&sKDh(sKDh,  You finish removing your +0 animal skin.  You start putting on your armour.sKDh,+90.1 (6sKDh/sKDh^2@1.1 (7sKDh5sKDh9@2.1 (8sKDh;sKDh:?@3.1 (9sKDhAsKDhInventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)g - a +0 whip Armour (go to first with [)  h - a +0 chain mail (worn)b - a +0 animal skin Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU Potions (go to first with !)  f - a lumpy emerald potion Talismans (go to first with %)c - a quill talisman (active){KDha - a +0 hand axe (weapon). A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  {KDh Your skill: 4.7; use (s) to set 14.0 as a target for Axes.  At 100% training you reach 14.0 in about 6.4 XLs.  Current attack delay: 1.0. Damage rating: 10 (Base 7 x 127% (Str) x 115% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. {KDh QStash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “Lizzie Borden took an axe  And gave her mother forty whacks. (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.|KDh Inventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)g - a +0 whip Armour (go to first with [)  h - a +0 chain mail (worn)  b - a +0 animal skin |KDhEScrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU Potions (go to first with !)  f - a lumpy emerald potion Talismans (go to first with %)  c - a quill talisman (active) }KDht }KDh| }KDh Nexus787 the ChopperMinotaur of Trog *.....############Health: 26/26 ========================...........#Magic: 1/1========================#.. ..........######AC: 8Str: 21##.. #..............#EV: 7Int: 4####...##.##......####.#SH: 0}KDhX Dex: 9.........##......# #.#XL:  2 Next: 44% Place: Dungeon:1# #........)@...### #.#Noise: ---------  Time: 410.1 (0.0)#.#.....#.##...## #.#a) +0 hand axe##.##...##.##..## #.#Nothing quivered#..............##.###### Quill #..#..#†.#.###.##......###...#...#..###'## ######.#  ###..#...#...#.....###.#  #..#...#...#...#....## ### #.#  .#...#...#...#...#...## ##.###.#}KDhʌ  You finish removing your +0 animal skin.  You start putting on your armour. _You continue putting on your +0 chain mail. x5 _You finish putting on your +0 chain mail.  A kobold comes into view. It is wielding a +0 club. _The kobold moves out of view.}KDh }KDh{ }KDh }KDh ~KDhGd ~KDhge 3~KDhj ~KDhl ~KDhZp ~KDhq ~KDhw ~KDh"| M########### ....  #.. ...##### ##.. #..K....####...##.###~KDh}  .........##@.....#1.1 (1 ...)....### #.#.....#.##...###.##...##.##..## ...........##### #..#..#†.#.###.# .....K   kobold##...#...#..###'## ######.#..  You finish removing your +0 animal skin.  You start putting on your armour.~KDhȀ ~KDh; ~KDhP ] _A kobold is nearby!KDh 7############# .....  #.......##### ##.. #..K....####...#### .........##...... #........)....###KDh  #.#.....#.##...###.##...##.##..###...........##### #..#..#†.#.###.# .....  ##...#...#..###'## ##### ###..#...#...#.....## KDhOKDh-=2KDhKDhS _The kobold barely misses you.KDh| ;3KDh KDh y _You barely miss the kobold. The kobold hits you but does no damage.KDh  You barely miss the kobold. The kobold barely misses you.You furiously retaliate! You headbutt the kobold.  You kill the kobold!KDhe8)KDhA1KDh.484.2 (1.1KDh8KDhE;W _Trog accepts your kill.KDhY3KDh;\KDhaKDhkBKDhl<  You see here a +0 club.KDhEpKDhp _KDh?sKDhIvKDhy,KDh|KDh&KDh,KDhKDh`KDh,KDhKDhKDh,KDhӏKDhKDhU,KDhKDhKDh,KDhKDhKDha,KDhKDhߥKDh,KDhKDhKDhV,KDhɮKDh-KDh,KDhKDhtKDhZ,KDhKDh<KDhϾ,KDh<KDhKDh,KDhGKDhKDh',KDhmKDh/KDh,KDhKDh-KDhKDh)KDhKDhKDh,KDhKDhwKDh,KDhKDh.KDhQKDhKDhHKDhKDh<KDhKDh8KDh}KDh^,KDhKDhPKDh,KDhKDhKDh ,KDhKDhKDhKDh$KDhKDhLKDh,KDhKDhMKDh,KDhSKDhKDhKDhKDhKDhn ,KDh KDh M _You now have 31 gold pieces (gained 11).KDhg 3KDh KDh+ KDh+ ,KDh KDh KDh KDhL KDh KDh KDh KDh KDh KDh KDh KDh ,KDh KDh KDha KDh KDh KDh KDh" KDh KDh KDh KDh` KDh KDh KDh KDh ,KDh KDh" KDh" ,KDhy# KDhH$ KDh$ ,KDh$( KDh( ,KDhd) KDh* KDh+ KDh, ,KDh- KDhq. KDh. KDh0 ,KDh1 ,KDho2 KDh3 KDh4 KDh&5 KDh5 KDh6 KDh7 KDh8 KDh8 KDhj9 KDh: KDh: KDhp; KDha< KDh= KDh> KDh}> KDh? KDh'A KDhA KDh"B KDh*C KDh;D KDhD KDh.E KDh/F KDh@G KDhG KDh5H KDh%I KDh;J KDhJ KDh1K KDhL KDh,M KDhM KDhN KDh-P KDhP KDhzQ KDhQ KDhR KDhS KDh]T KDhT KDhIW KDhX ,KDhY KDh$[ KDhs\ ,KDhQ] KDh,` KDha ,KDhb KDh$d KDhoe ,KDh-f KDhg KDhh KDhfi KDhi KDhk KDhn ,KDh p KDhnq KDhr ,KDhs KDhu KDh;w ,KDh)x KDhy KDhz ,KDh{ KDh KDhF ,KDh, KDh KDh ,KDhg KDhk KDhw KDh KDh KDh KDhՎ KDhP KDhޏ KDh KDh KDhx KDh KDh KDh KDhu KDh KDh KDh KDh KDhw KDh KDhؠ ,KDh{ KDhݤ KDhݦ ,KDh KDhé KDhū ,KDh KDh2 KDh KDh KDh KDh KDh KDh KDhA KDhH KDh KDh6 KDh̷ KDhݸ KDh@ KDh KDh~ KDh KDh( KDh KDhS KDhw KDh KDh[ KDh KDh KDhc KDh KDh KDh KDh KDhc KDh KDh KDh KDh KDhh KDh< KDh@ KDh KDhT KDh, KDhP KDh KDhj KDh KDhQ KDhE KDh KDh, KDh| ,KDh KDhN KDh KDh KDh KDh KDh ,KDhB KDh KDhb KDh KDhf KDh   #......#..#####.#  ####....### #.# ###### #.##.# ###.###### #........# ####.#.####.#  #...####  #..@# -505.2 (91.0)KDh  #...+  #...#  #...#  ...#. ###. . ## # -KDh KDh KDh###....### #. ###### #. #.####.######........####.#.####...#### .# +KDh#....#.####.  ## ## KDhMKDh06.2 (1.0)KDh KDh2 KDhY#ß##ß#'......#ß##ß#KDhvc;7KDhh> _You open the door.KDhy3####....### #.# ###### #.# #.# ###.###### #..# ####.#.####.# #...#### #...##ß##ß##...@.#...##ß##ß##...# #....#. ####. .## ##KDhQ8KDhQ _There is an open door here.KDhX?####....### #.# ###### #.# #.# ###.###### #.# ####.#.####.# #...#### #...##ß##ß##ß#...'#...##ß##ß##ß#...# ## ....#. ####. .## ##KDhX[B9 _KDh]KDh^KDh<[z####....### #.# ###### #.# #.# ###.###### #.# ####.#.####.# #...#### #...##ß##ß##ß##...'.KDhw\Y#...##ß##ß##ß##...#### ....#. ####. . KDh*bKDhc&10KDhcgKDhiKDhM KDhYN `####....### #.# KDh%O V###### #.# KDhO +#.# KDhKP 2###.###### KDh4Q #.KDh] # ####.#.####.# #...#### ##...##ß##ß##ß##...'.#...##ß##ß##ß##...#### #....#. 1KDh^ KDhЖ  There is an open door here. _KDh/KDh'BKDh*KDhKDhKDhKKDhԲKDhKDhtKDhpKDh KDh####.#.####.#KDhT KDh\#...#### #KDhC#...##ß##ß##ß##KDhT#...'..........KDhh #...##ß##ß##ß##.###...#### # .......#.#.####.##.####..........#  #####@###### 20.0) #+#  KDhT'.................g......g   hobgoblin (asleep)+........K+KK 2 kobolds (1 missile, asleep)#......K..#KDh|e  You open the door.  A hobgoblin and 2 kobolds come into view.KDhgKDhiKDh_sg.....KgK..KK).KDhMt9==2.0)KDh|KDh`+ _The kobold shouts! x2KDhaE...#### # ß##ß##ß###...'..........#...##ß##ß##ß##.###...#### # .......#.#.####.##.####..........# #####.###### #@# #...##.....##..g....##.......K.#+K..+#...###g...KK...--3 _There is an open door here.KDh"###.#.####.### # #...##ß##ß##ß##KDhn#...'.......... #...##ß##ß##ß## .###...#### # .......#.#.####.##.####..........######@######KDh# #'#  #...#  #..g..#  #.....K.##.....K...#++.KDh;.##.......##KDh,KDh hg.K.KDhA(((KDh/'..KDhN=-4KDhKDhW _The kobold throws a stone. The stone hits you but does no damage.KDhKDh KDh} KDhlg.KK..KDhS--5KDh+KDhKDhN KDhO KDhj[ KK..  You barely miss the hobgoblin. Your headbutt misses the hobgoblin.KDh\\ -=6KDhc KDhyg @ _The hobgoblin hits you but does no damage.KDhK@ z  You hit the hobgoblin.  You kill the hobgoblin!KDhC KDhwD KDhM K.KK 2 kobolds (1 missile)KDhEt 5557.3 (1.1KDh{ KDh4~ W _Trog accepts your kill.KDh88.4 _You closely miss the kobold. The kobold hits you but does no damage.KDh=9.5KDhKDh KDhfKDhl_You barely miss the kobold. The kobold closely misses you.KDh{KDh 300 _You completely miss the kobold. The kobold hits you but does no damage.KDh;1KDhKDh _You hit the kobold but do no damage. The kobold barely misses you.KDh)  You barely miss the kobold. The kobold is struck by your quills.2.6 (1.1KDh,= _The kobold hits you but does no damage.KDh W  You barely miss the kobold. The kobold is struck by your quills. _The kobold hits you but does no damage.  You barely miss the kobold. Your headbutt misses the kobold.  The kobold is moderately wounded.  The kobold barely misses you. You furiously retaliate! You headbutt the kobold! You kill the kobold!KDhU ~.   kobold (KDh' /83.7KDh, KDh0  KDh0 I_Trog accepts your kill.KDh3 KDh +40KDh KDh _You hit the kobold but do no damage. The kobold closely misses you.KDh  You hit the kobold.  The kobold is moderately wounded.5KDhS _The kobold barely misses you.KDh  You closely miss the kobold. Your headbutt misses the kobold.The kobold is moderately wounded.KDh ,6.8 (1.1KDh KDh = _The kobold hits you but does no damage.KDh  You barely miss the kobold.The kobold is moderately wounded.KDh W3---7.9KDh KDhk 9 _The kobold hits you with a +0 whip.KDhs @  You hit the kobold.  KDh 4You kill the kobold!KDh} D)KDho7 0629.0KDh; KDh)> W _Trog accepts your kill.KDh?2 ...#### # ß##ß##ß###...'..........#...##ß##ß##ß##.###...#### # .......#.#.####.##.####..........# #####.###### #@# #...##.....##.......#####.......##-400KDhDI  There is an open door, spattered with blood here. _Items here: ( )) †††.KDh54=-- _KDhKDhXKDheKDhUh5==KDhKDh,KDh6KDhKDhKDhKDh,KDhKDh* KDh h6==KDhS KDhKDh4KDh|Mf=.......#.#.####.# #.####..........# #####.###### ##)##  ##...##  ##.....##  #.......## #.........# +........@+-544.0)#.........# ##.......## ##.....## ##...####+# KDhbKDh+k##'.###KDh]KDh05.0)KDhMKDh2( _You open the door.KDh5E.#.#.####.#  #.####..........# #####.###### ##)## ##...## ##.....## #.......## #..### +..# #.### ##.KDh## ##.....## # KDhKDh{%6KDhKDhpQ _There is an open door here.KDhY3KDhKDhKDhKDhP _KDh,KDhKDhKDh,KDhKDhWKDhs,KDhyKDhKDh,KDhsKDh ##...## ##.....## ##.......## #.........### +.........'.# #.........### ##.......## KDhew##.....## ##.@.##61.0 (5 ##+ KDhKDhHKDh'#.##.#..#......#...2.0 (1 _You open the door.KDhd3KDh   There is an open door here. _KDhoKDh.+KDh,KDh,.KDh.KDh%/KDh0KDhS5 ##' #.# ..######.# .........## .######...## KDh6 #.....#  ##...##  #..##  #@## ..w..........###############   w   dart slug (asleep)KDhi9073.0 (11.0)KDhc>\ .KDh ?FA dart slug comes into view.KDhs?+4.0 (12KDhAKDhC6 _The dart slug moves out of view.KDhIP #.# ..######........########...## #.....##...## #..## KDhb.##w###.####.#.......@.....##############w   dart slugKDh^KDh,0.0)KDhK.wKDhpG5.0 (1KDh #.# ..######.# .........## .######...## #.....# ##...## #..###.##.###.####.##....w.##6KDhG #.# ..######.# ...## .######...## #.....# ##...### #..## #.##.###.####.# #....w.# #=7 _The dart slug barely misses you.KDh  You hit the dart slug.  You headbutt the dart slug, but do no damage.The dart slug is severely wounded.KDhKDh1,8.1 (1.1KDhKDh  KDhg%;_The dart slug bites you but does no damage.KDh%l  You hit the dart slug but do no damage.KDh''9.2KDh)KDh-a _The dart slug is heavily wounded.KDho  You hit the dart slug.  You kill the dart slug!.KDhc575800KDhKDh$!W _Trog accepts your kill.KDh 3KDhE KDh KDh KDh KDh KDh, KDh| KDh` KDhS KDh KDh KDh KDh KDh  KDhq KDho KDh^ KDh KDh KDh KDhh KDh KDh  KDh- KDhN KDh KDh KDh KDh* KDh} KDh KDh'# KDh'  +.........'.# ..#.........### .###.......## .# ##.....## .# ##...## .# ##'###.#####.# #.#..K...######.# #.##- #.KDh5( }...###.###.#####.....##.......###...## #.###.##.# #..## KDh( #.##.###.####.# K   kobold (asleep) #.............# ############### KDhP- 9.2 (9  A kobold comes into view. It is wielding a +1 whip of venom.KDh0 .KK====90.2 (10.0)KDh4 KDh`7 ( _The kobold shouts!KDh l###+'..#..#####.......####.....####...## .# ##'#######.# ##....K@.######.# #.####.........##  #.######...##.###.#####..... #.......###...###.###.##.# #..## ##.###.####.............###############KDh R=---KDh )1.0)KDh KDhQS _The kobold barely misses you.KDh  You miss the kobold. Your headbutt misses the kobold.---2.3 (1.1KDh\KDhi= _The kobold hits you but does no damage.KDhM <  You hit the kobold but do no damage. Your headbutt misses the kobold.The kobold barely misses you. You furiously retaliate! You headbutt the kobold!You kill the kobold!KDh| C)KDh  930 _Trog accepts your kill.KDh KDh6 e _Your Axes skill increases to level 5!KDhq #.### ..+.'.#KDh| ..#.### .###.## .# ##.....## .# ##...##KDh .# ##'## #.#####.# #.# #....@..######.# #.####KDh2.## #.######...## #.###.#####.....# #.......###...##KDh #.###.##.# #..## #.##.###.####.# KDh"#...#  #KDh`-4 _KDh  Things that are here: _a +1 whip of venom; a kobold corpseKDhKDh?-5KDhKDh " KDh#KDh#(_i - a +1 whip of venomKDh$KDhф Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)g - a +0 whip  i - a +1 whip of venom Armour (go to first with [)  h - a +0 chain mail (worn)b - a +0 animal skin Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU Potions (go to first with !)  f - a lumpy emerald potion Talismans (go to first with %)c - a quill talisman (active)KDhi - a +1 whip of venom. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 3.0; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 5.6 XLs.  Current attack delay: 0.9. Damage rating: 9 (Base 6 x 127% (Str) x 112% (Skill) + 1 (Ench)). Venom: It poisons victims. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{venom} {melee weapon} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.KDh Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)  g - a +0 whip  i - a +1 whip of venom Armour (go to first with [) KDh h - a +0 chain mail (worn)  b - a +0 animal skin Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU Potions (go to first with !)  f - a lumpy emerald potion Talismans (go to first with %)c - a quill talisman (active) KDh)g - a +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenKDhwall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 3.0; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 5.6 XLs.  Current attack delay: 0.9. Damage rating: 8 (Base 6 x 127% (Str) x 112% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a gnoll on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.KDhKDh Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)  g - a +0 whip  i - a +1 whip of venom Armour (go to first with [)  h - a +0 chain mail (worn)  b - a +0 animal skin Scrolls (go to first with ?) KDh d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU Potions (go to first with !)  f - a lumpy emerald potion Talismans (go to first with %)  c - a quill talisman (active) KDh-i - a +1 whip of venom. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 3.0; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 5.6 XLs.  Current attack delay: 0.9. Damage rating: 9 (Base 6 x 127% (Str) x 112% (Skill) + 1 (Ench)). Venom: It poisons victims. KDh.This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{venom} {melee weapon} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.KDhe Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)  g - a +0 whip  i - a +1 whip of venom Armour (go to first with [)  h - a +0 chain mail (worn)  b - a +0 animal skin Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU Potions (go to first with !)  f - a lumpy emerald potion Talismans (go to first with %)c - a quill talisman (active) KDh a - a +0 hand axe (weapon). A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.0; use (s) to set 14.0 as a target for Axes.  At 100% training you reach 14.0 in about 6.1 XLs.  Current attack delay: 1.0. Damage rating: 10 (Base 7 x 127% (Str) x 116% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. KDhu QStash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “Lizzie Borden took an axe  And gave her mother forty whacks. (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.KDh " KDh .Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)g - a +0 whip  i - a +1 whip of venom Armour (go to first with [)  h - a +0 chain mail (worn)  b - a +0 animal skin KDh _Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU Potions (go to first with !)  f - a lumpy emerald potion Talismans (go to first with %)  c - a quill talisman (active) KDhe i - a +1 whip of venom. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 3.0; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 5.6 XLs.  Current attack delay: 0.9. Damage rating: 9 (Base 6 x 127% (Str) x 112% (Skill) + 1 (Ench)). KDhً Venom: It poisons victims. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{venom} {melee weapon} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.KDh1C KDhS #.........### Nexus787 the Chopper..+.........'.# Minotaur of Trog *.......#.........### Health: 26/26 ========================.###.......##Magic: 1/1========================.# ##.....##AC: 8Str: 21.# ##...##EV: 7Int: 4.# ##'##SH: 0Dex: 9#.#####.# #.#XL:  2 Next: 79% Place: Dungeon:1#....@..######.#Noise: ---------  Time: 595.3 (0.0)#.####.........##i) +1 whip (venom)#.######...##Nothing quivered#.###.#####.....#Quill #.......###...###.###.##.# #..#KDh=[ [##.##.###.####.##.............################ _Your Axes skill increases to level 5!Things that are here: _a +1 whip of venom; a kobold corpse _i - a +1 whip of venomYou unwield your +0 hand axe.  Your +1 whip of venom begins to drip with poison!6.3 (1KDhs] KDh`  Things that are here: _a +1 whip of venom; a kobold corpse _i - a +1 whip of venom  KDhb You unwield your +0 hand axe.  Your +1 whip of venom begins to drip with poison! _i - a +1 whip of venom (weapon)KDhc3KDhKDh~KDhKDh6KDhKDhKDh"KDh_,KDhKDh8KDh KDh{KDhKDhKDh^ ##)## #. ># ##...## #.# .#### ..###.##.......## .....#....#KDh;....+.........'.#...#.........### #.###.......## #@# ##.....##601.3 (5 #.# ##...## #.# ##'## KDh){#.#####.# #.# #....†..######.##.####.........###.######...#KDh##.###.######.......###...##KDhKDh*2.3 (6KDh`KDhX; _Found a stone staircase leading down.KDha3KDhKDh KDhKDhKDh׮KDh,KDhKDhKDh,KDh0KDhKDh,KDhKDhKDhq,KDhKDh½KDhξ,KDhKDhKDh,KDhHKDhKDh,KDh,KDhKDh,KDhKDhKDh,KDhTKDh&KDhN,KDhKDh"KDh=,KDhKDhKDh%KDhKDhKDhKDh&KDhKDhKDhnKDh~KDhKDhJKDhKDhKDh7KDhKDhKDhKDhYKDhKDhKDhKDhKDh|KDhKDhKDh<KDhKDhKDh .......# #.# #.####.. ... ### #.#### ## #.#.. ># # #.#.## .###. #.#..###.##.#...#########........#..>......@.............+..22.3 (20.0)KDh#...#####.###.#......#..# #.# #.##.##.###. #.# #....##.# ## #.# #.#####.# # #.# #.# #.# #.# #.#####.# #.# #....†..####  ..# #.####...... KDhA3.3 (21KDhKDh; _Found a stone staircase leading down.KDhFKDh'GKDhGKDhHKDhJJKDhNKDhPBKDh####...#########.+..>....................+####...#####.###.#......#..## #.# #.##.##.###.##### #.# #....##.# #.....# #.# #.#####.#  #.###.# #.# #.# #.#  #.# #.# #.# #.#####.#Dhm  #.# #@# #.# #....†..## #......K..# #.####.. #####.##### #.# #.###..# .#.###.#### # #....... #.###.##. K   kobold (asleep) #.##. #.... ##### 38.3 (15  A kobold comes into view. It is wielding a +0 dagger.  The kobold shouts!K.rr   quokkaK   kobold====9.3 (16 _A quokka comes into view.KDhѺt  You hit the kobold.  You kill the kobold!KDhKDhSir).KDhqo82=---40.0)KDhKDhW _Trog accepts your kill.KDh5  You completely miss the quokka. The quokka closely misses you.You furiously retaliate! You headbutt the quokka!  You kill the quokka!KDhaz†KDh^9---1.2 (0.9KDhWKDhqW _Trog accepts your kill.KDhKDhKDhKDhKDh`  You see here a quokka corpse.KDhvKDhL _KDhlKDhK~  Things that are here:  a +0 dagger; a kobold corpseKDhKDh _KDhKDhKDh,KDh'KDhqKDh,KDhKDh KDh ,KDh KDh:KDh,KDhyKDhfKDhKDhKDhKDhKDh<KDhKDhKDhKDhUKDhKDhKDhKDh- KDh KDh!KDh"KDh$KDh%KDh%KDh&KDh((KDh(KDh)KDhm*KDh+KDh2,KDh,KDh-KDh/KDh/KDh0KDh;1KDhn2KDh2KDh^3KDhg5KDh5KDh]6KDh7u _f - 2 lumpy emerald potions (gained 1)KDh8KDhU9KDh9KDh:KDh;KDh|<KDh<KDh=KDhr>KDh@BKDh7AKDhA,KDhG #.....  ####...### +..>...... ####...# #..##  #.##### #.....# #+#### #.###.# #.@..# #.# #.-62.2 (21.0) ###..# #.###.#KDhG ####.## #....†)#.....###########.#.###..............###.#.############.#.##.#.#....#-KDhJKDhKKDhg #..... ####... +..> ####... #..## #. #..... #+#### #.###. #@...# #.# #. ###..# #.###. ####.## #....† #.....##. #.###.............. ##.#.# #.#.# #.#.#  ....#3.2 (1.0)KDhC _.#..##.##..#ß###..'KDh[J KDhbK %4KDh}P KDhhU v _You open the door. _Found a faded altar of an unknown god.KDh| M####.# #..... _####...##.+..>.....#####...##.. .## ß###.#####....P#...#####.. KDh ###..# ###.####.## #....† Quill ..#.KDhH2_KDh,5 _KDhKDhQ _There is an open door here.KDh9 iM .# ####.# #..... _.# # ####...##..#.+ +..>.....#. ####...##.. .## ß###.####...P#...'######....# ###..# ###.####.## #....†KDhۈ E#.#.#KDh KDh| ,6 _KDhY KDh KDhO#..# .# #..#### K.## #..... _.# # ####...#..#.+ +..>.#.#. ####...##.. #..## #ß###.# #.##.@..P# #.....##'##### #.###.##....# #.# #.####..# #.###.#####.## #....†)#.....#.# K   kobold (missile, asleep)#.###....###.#.# KDhO  A kobold comes into view. It is wielding a +0 short sword.KDh.j.KK)KDh.==7KDhKDh( _The kobold shouts!KDh±#..# .# #..#### ..## #..... K.# # ####...#..#.+ +..>.#.#. ####...##.. # #..## #ß###.# #.##### KDhs#..@.P# #.....# #'##### #.###.# #....# #.# #.# ###..# #.###.#####.## #....†).#.....#.## KDhmKDh.--8KDhKDhgKDhD#..# .# #..#### ..## #..... K.# ### ####...#..#.+P# +..>.#.#. .# ####...##.. .# #..## ##ß###.# #.##### ##...@P# #.....# #KDh!#'##### #.###.# ##....# #.# #.# ####..# #.###.#####.## #....†).#.....#.# KDhN(KDh)@--9KDh.KDh1KDhh  You hit the plant. The plant begins to die. You headbutt the plant!KDh5=70.1 (0.9KDh+KDh3 _The plant is lightly damaged.KDhP7  You hit the plant.KDhQ,1.1 (1.0KDhWKDhZ3 _The plant is lightly damaged.KDh h  You hit the plant but do no damage.KDh %2KDhH KDh 3 _The plant is lightly damaged.KDh+  #..# .# #..#### ..## #..... K.# ### ####... ..#.+P# +..> #.#. .# ####... #.. .# #..## KDh  #ß###.# #.#####  #..@.P# #.....#  #'##### #.###.#  #....# #.# #.#  ###..# #.###. ####.## #....†) #.....#.  #.###.#  ##.#.#  #.#.#KDhg KDh .KDh --3KDh KDhE V _A nearby plant withers and dies.KDh FX#..# .# #..#### ..## #..... K.# ### ####...#KDhG..#.+P# +..>.#.#. .# ####...##.. .# #..## ##ß###.# #.##### ##...@.# #.....# ##'##### #.###.# ##....# #.# #.# ####..# #.###.#####.## #....†).#.....#.# KDhIKDhHR'KK   kobold (missile)KDhS?-4KDhYKDh]KDh| #..# .# #..#### ..## #..... K.# ### ####... ..#.'P# +..> #.#. K# ####... #.. .# #..##  #ß###.# #.##### KDht #..@..# #.....#  #'##### #.###.#  #....# #.# #.#  ###..# #.###. ####.## #....†) #.....#.##  #.###.#  ##.#.#  #.#.#KDhKDh*%5KDh KDhKDhSKDh"KK   kobold (missile)KDh#KDh=$6KDh)KDhA,KDhS#..# .# #..#### ..## #..... K.# ### ####...#..#.'P# +..>.#.#. .# ####...##.. .# #..## ##ß###K# #.##### ##...@.# #.....# ##'##### #.###.# ##....# #.# #.# ####..# #.###.#####.## #....†).#.....#.# KDhX3---=7KDh%d@ _The kobold hits you with a +0 short sword.KDhr  , very poisoned)You hit the kobold. The kobold is poisoned.  KDhxThe kobold is heavily wounded.4=--8KDhKDh̺S _The kobold barely misses you.KDho t  You hit the kobold.  You kill the kobold!KDhu C)KDh .939KDh KDhy W _Trog accepts your kill.KDhr o#..# .# #..#### ..## #..... K.# ### ####...#..#.'P# +..>.#.#.#.# ####...#####.#.. #.# #..## #.#ß###)# #.##### #.KDhv #....@# #.....# #.#'##### #.###.# #.#....# #.# #.# #.###..# #.###.###.####.## #....†).#.....#.# KDh| KDh} .-80KDhy KDhއ KDhP M #..# # ####..## #..... K.# ### ####...######..#.'P# +..>........#.#.# ####...#####.. #..## #ß#######........#'######.. #.# ###..##.###.###.KDhVU-1KDh\KDhbm  Things that are here: _a +0 short sword; 4 stonesKDhx[M  #..# # ####..## #..... K.##### ####...######..#.'P# +..>........#.#.# ####...####.. .## #ß###)#####........'#######....##.# #.# #.5==2 _KDh> M   #..# # ####..## #..... K.##### ####...######..#.'P# +..>........#.#@# ####...####.. #..## ß###)####........#'##### #.###.# #.KDh ;3KDh KDh KDhD  KDh}E  You hit the plant. The plant begins to die. You headbutt the plant.=4KDhH KDhPJ 3 _The plant is lightly damaged.KDh9  You whack the plant!KDh%5KDhKDh-3 _The plant is lightly damaged.KDh#  You hit the plant but do no damage. You headbutt the plant!=6.0 (0.9KDhq KDh 3 _The plant is lightly damaged.KDhy  You hit the plant.  You headbutt the plant, but do no damage.KDh_3The plant is lightly damaged.KDhk&.KDhS6=9KDhKDh V _A nearby plant withers and dies.KDh M   #..# # ####..## #..... K.##### ####...######..#.'@# +..>........#.#.# ####...####.. #..## #ß###)#####.....# #.....# #.KDhH g-7.9 (1.0KDhl #. #.. #..# #..# .# #..#### ..## #..... K.##### ####... ..#.@.# +..> #.#.#.# ####...##### #...#.# #..## #KDh( #ß###)# #.##### # #.....# #.....# # #'##### #.###.# # #....# #.# #.# # ###..# #.###.### ####.## #....†)KDh*KDh?-8KDh KDhQ _There is an open door here.KDh #. #.. #..# #..# .# #..#### ..## #..... K.##### ####... ..#@'.# +..> #.#.#.# ####... #...#.# #..##  #ß###)# #.#####  #.....# #.....# #'##### #.###.#  #....# #.# #.# KDh! ###..# #.###. ####.## #....†)KDhKDh,9 _KDhKDhHKDhPKDh5=  There is a faded altar of an unknown god here.KDhoB _KDhDKDhxEKDhGKDhTIKDhKKDhLKDh NKDh{PKDhRKDhySKDh~TKDhYKDh@ZKDh [KDhބa##+# #. ..# #.. ###ß# #.. #...# #.. #@#.## #700.9 (11.0) +.#..## #.. ###P_.##### ####. ##..#.'.# +..>. ##.#.#.# ####. #...#.# #. #ß###)# #. #.....# #. #'##### #KDh+a$ ##+##. ...###ß#...##.##+@#..#####P_.##### #### ##..#.'.# +..>.#.Quill .#....##. _KDh1zo1.9 (1.0)_KDh ;##.#.'##_2_ _You open the door.KDh$  There is an open door here. _KDhmIKDh00####..§§......#♣♣KDh(?#...≈≈≈≈...# ♣KDh############KDh&KDh#####+# #. #...@.# KDh#.. 9.9 (7#.###ß# #..##.#...# #..##.#.#.## #..##.'.#..## #..#####P_.##### ####.##..#.'.# +..>.##.#.#.# ####.#...##.KDhc _KDh KDh####..§§......#♣♣.#...≈≈≈≈...# ♣# #####+# #. #....@# #.. #.###ß# #..# #.#...# #..# #.#.#.## #..##.'.#..## #.#####P_.##### ####.##..#.'.# +..>.##.#.#.# ####.#...#.# #..#_10.9 (1_KDh[ ###S..###.#..'S   ball python (constriction, asleep)  You open the door.  A ball python comes into view..SS)1_ _The ball python hisses angrily.KDh   ####  #.  .S  ###. #.. #####'# #.  #....@# #..  #.###ß# #..#  #.#...# #..#  #.#.#.##  #.'.#..##  #####P_  ##. +..> ##.#.#.#   KDh1    ####  #.  .S  ###. #.. #####'# #.  #....@# #..  #.###ß# #..#  KDh4#.#...# #..#  #.#.#.##  #.'.#..##  #####P  ##. +..> ##.#.#.#   KDh93KDh@KDhDb _A ball python is nearby!KDhg,##.ß#....≈≈.♣####..§§......#♣♣....≈≈≈≈...# ♣♣############ #.. .S.##.# #...# ##### .... #.###ß...#  #.#.## ##KDh=y.'.#..## #.#####P_.##### ######..#.'.# +..>##.#####...KDhKDh.S2 _ _There is an open door here.KDh >...'.....§##.ß#....≈≈.♣####..§§......#♣♣....≈≈≈≈...# ♣♣############ #... ...##S #@..# #####'#.#KDh & #.....# # ##ß..# #KDhi #.#.## ##.'.#..## #.#####P_.##### ######..#.'.# +..>KDh .S=3_ _The ball python bites you but does no damage.KDh|  You barely miss the ball python. You headbutt the ball python.  You kill the ball python!KDh1~ ._ KDh; -64KDh &_KDh W _Trog accepts your kill.KDh ;#...'.....§....#♣.♣###.ß#....≈≈....#♣.♣#####..§§......#♣♣.'#...≈≈≈≈...# ♣♣############# .#... ... ###.# #.@.# #####'#.# #. #.....#.# #.. #.###ß####..# #.#...##.#.#.## #..##.'.#..## #.#####P_.##### ####...###..#.'.# +..>._-5_KDheA3KDh1BKDhCKDhHKDh...KDh^ ##.#.#.# ####...####KDhd]#...#.# #..## #KDhܓKDhKDhKDhKDh˙KDh~ '........##>....#####....+.#KDh @5.9 (1KDh KDhÎ u _You open the door. _Found a stone staircase leading down.KDh!  #...≈≈≈≈...# ♣♣#♣################### ........#........#  #........####.#........# #...##.......######'#.##.......#......#.##.#######..###ß####@# #..#...# #...##.##.....#####Quill ####ß###)# #.##### # KDh)&_KDhO*,6 _KDh/KDh3Q _There is an open door here.KDh^ ################### ........#........#  #.............###.#...... #...##....#####'#.##.......#......#.##.#######..###ß####'## #..#...# #.@.##.##.....####'.#..##>....# #..... _Quill ##.....# #.....# # KDhқKDh=,7 _KDhKDh]KDhz KDh KDh KDhKDhKDhaKDh'nKDhKDh&KDhqKDh KDhdKDhKDh$KDhKDh KDh!,KDh"KDhg'...##.......# #####'#.##.......#. ##.....#.##.#######.. .#.###ß####'## #..# ##.#...###...## #..# ##.#.#.##.....## #..#####KDhC(#.'.#..##>....## #..... ######P_.#####..####...##########..#.'.#.@+..>............32.9 (5 ##.#.#.#..####...#####.### #...#.#.## #..## #.# # #ß###)### #.##### #.# #.....# #.....# #.# ##'##### #.###.# #.# #....# #.# #.# #.####..# #.###.###.####.## #....†)KDh,3KDh-KDh58 ###...'..>...###...KDhA @3.9 (1KDhI $_KDhY ( _You open the door.KDhKDhKDhKDhKDh=KDh KDhKDhKDhc KDhX KDhThere is an open door here.KDh!KDh$ KDh$_KDhx'KDhu+KDhU/KDh0KDh23KDh)7KDh8KDhW9KDh}:KDh= KDh<> KDh>-There is a stone staircase leading down here.KDh?KDh@ KDh=A_KDhSBKDhDKDhEKDhFKDh HKDhIKDhFKKDhKKDhLKDh=NKDhOKDh6PKDhQKDhRKDhETKDhTKDhUKDhSWKDhXKDhSYKDh1ZKDh[KDh]KDh]KDh^KDh`KDhSbKDhcKDhcKDheKDh!gKDhzhKDhMiKDhjKDh1lKDhlKDhmKDhoKDhDpKDhpKDhqKDhBsKDhtKDhjuKDhCvKDhwKDhxKDhyKDhvzKDh|KDhO}KDh}KDh~KDhIKDhKDhaKDh;KDhބKDhLKDhKDhƇKDhKDhMKDhKDh̎KDh6KDhKDh4KDh4KDh_KDhKDhKDhKDh KDhkKDh KDhKDh KDhKDh$KDhJKDhMKDhKDhKDhuKDhkKDhKDhKDhyKDhKDh'KDhʲKDhϳKDhKDhHKDhKDhڸKDhKDh7KDhܼKDhĽKDhKDhKDhKDhKDhCKDhKDhRKDh0KDhKDhKDhKDhKDh KDhmKDh7KDh(KDhKDhKDhKDhKDhKDhjKDhKDh KDhqKDhKDhKDhKDhNKDhKDhlKDhKDh0KDhKDhMKDhLKDhKDhSKDhKDhKDhnKDhKDhKDh~KDh KDhlKDhKDhKDhKDhKDh#KDhKDhKDhQKDhKDhKDhOKDhKDhoKDhsKDhKDh[KDhKDhKDh KDh[ KDh KDh KDhVKDhKDhKKDhKDhKDhKDhyKDhQKDhKDhKDhKDhjKDh)KDhKDh1KDh KDh!KDh"KDhl#KDhG$KDh%KDh&KDh'KDhd(KDh)KDh*KDhs+KDh8,KDh-KDh//KDh/KDh0KDh4KDh5KDh6KDhP7KDh8KDh1:KDh:KDh;KDhQ=KDh>KDhA?KDh-@KDhAKDhCKDhCKDhDKDhFKDhiGKDhHKDhHKDhcJKDhKKDhsLKDhNMKDhNKDh{PKDh*QKDhRKDhSKDhTKDhUKDhVKDhXKDhYKDh+ZKDh%[KDh\KDh^KDh|_KDh`KDhebKDhcKDhdKDheKDhmgKDhiKDhiKDhjKDhlKDhnKDhtKDhvKDhwKDhCyKDhyKDh){KDh|KDh=KDhKDh?KDhEKDh7KDhKDhNKDhۉKDhiKDhKDhKDhKDhKDhZKDhKDhKDhKDhKDhKDh~KDhKDhڝKDhĞKDh>KDhKDhPKDh+KDhAKDhKDhЧKDhKDhKDhƬKDhƭKDh׮KDhKDh+KDhͲKDhڳKDhfKDhKDhKDhKDhTKDhyKDhKDh8KDhKDhKDhKDhrKDhKDhKDhKDhKDhKDhfKDhKDh[KDhKDh)KDhKDhKDhKDhKKDhKDhKDh1KDhKDhaKDhKDhKDh[,KDhKDhKDhCKDhKDhKDhKDh.KDh,KDhXKDh7KDhKDh)KDhKDhnKDh,KDhKDh,KDhKDh*KDhKDhKDhlKDhKDh9!,KDh!KDh"KDh#KDh#,KDh`%KDh+M #.#####.# #.# #....÷..######.#  #.####.........##  #.## #.######...##  .#.###.#####.....#  ###.......###...## ##  .#.###.##.# #..## .(  KDh+P#.## #.##.###.####.# ### #..........@..# 829.9 (96.0)############### KDhV/B30.9 (97KDhI2KDh3% _Found 8 stones.KDh|B.#####.# #.# ....÷..######.# .####.## .## #.######...## KDh}C#.###.#####.....# .......###...###### #.###.##.# #..## ..( .## #.##.###.####.#  #...........@.# # KDhKDh01.9 (1.0)KDh1KDhKDhY #####.# #.# ÷..######.# ####.## ## #.######...## .###.#####.....# .###...###### .###.##.# #..###..( ## #.##.###.####.#  #.# #KDh  KDh ;2KDh. KDh KDh ##'## #####.# ...÷..######.# ##.........## ## KDh#...# .###.#####.....# #.......###...########## .##KDh? #..###..(.....# #.##.###.#### # #.............############### KDhI KDhKDh%3KDhKDhPKDhز####.# ##...## # ##'## #####.# KDh...÷..######.# ##.........## ## #...# KDh .###.#####.....# #.......###...########## .## #..###@.(.....# #.##.###.####.####### # #.............###############KDh'KDh%4KDhKDhSKDh2A .# ##...##  #.# ##'## .# #.# ÷..######.# .##  #.######...## ###.#####.....# .###...## KDhB ###.##.# #..###.@(. #.##.###.####.#  #....# ###### KDhXJ ;5KDhP KDhQ KDh .# ##...## #.# ##'## .# #.# ÷..######.# .##  #.######...## .#####.....# ###...##.KDhi.##.# #..###..@.  #.##.###.####.##....#  ###### KDh;6KDhKDhL _You see here 8 stones.KDheF.# ##...##  #.# ##'##  .# #.#  ÷..######.#  #.##  #.######...##  #.#####.....#  ###...##KDhg.# #.##.# #..###..(# #.##.###.####.# #...#  #####    KDhakKDhOl,7 _KDhZpKDh/rKDh.# ##...##  #.# ##'##  #.# #.#  ..######.#  .##  .######...##  .#####.....#  ###...##.#  .##.# #..###..(.#  .##.###.####.#  .#   KDhq   8KDhKDhKDh3 .# ##...##  .# ##'##  .# #.#  .######.#  ##  KDh6 |######...##  #####.....#  ###...##.#  ##.# #..###..(.#  ##.###.####.#  #      KDh; KDhu< %9KDhGA KDhDC KDh*e q# ##...##  # ##'##  # #.#  ######.#  ## KDhh  ...##  .....#  ###...##.#  #.# #..###..(.#  #.###.####.#  #      KDh?p KDhq &40KDhx KDh { LDhW ##...##   ##'##   #.#  .#  ## LDhr ...##  .....# # .###...#.#  .# #..###..(.#  .###.####.#  #      LDhLDh%1LDhr LDhsLDh+Q##...##  ##'## .# #.# .# .# .# ## .#LDh? ...## .# .....# .#  ###...#.#  # #..###..(.#  ###.####.#  #      LDh<LDh %2LDhLDhF LDhxc ##...##  ##'## #.#  #.# #.#  .# #.#  ## #.#  ...## #.# LDhe 4 #.....# #.#  ...#.#   #..###..(.#  .####.#  #      LDh^l LDhm %3LDh r LDh]t LDhʹ.....## ##...####'##  ###.# ....## #...# #.....# ##...###########  #..###..(....... ##.####.########## ........ #########LDhL;4LDhLDh+LDh M.......## #.....## ##...####'##  ###.# ....## #...# #.....# ##...###########  #..###..(....... LDh v##.####.########## ........# LDh ;5LDhȻ LDh LDhq1 .M.### .......## #.....## ##...####'##  ###.# ....## #...# #.....# LDh+2 ##...###########  #..###..(....... ##.####.########## LDh; ;6LDhhA LDh;C LDh--M'..### .......## #.....## ##...####'##  ###.# ....## #...# #.....# ##...############..###..(.......# 7LDh5LDhmM##'.# ..### .......## #.....## ##...####'##  ###.# LDh....## #...# #.....##.#  Quill LDh;8LDhLDhLDhxSM## ### #'.# ..### .......## #.....## ##...####'##  ###.# LDhk....## #...# #.....##.# LDhTLDh4%9LDh LDh/LDhO M#.....## ## ### #'.# ..### .......## #.....## ##...####'##  ###.# ....## ##...###.# ###50LDh{" M#...## #.....## ## ### #'.# ..### .......## #.....## ##...####'##  ###.# ....###.# LDh% +..#LDh\) LDh,* %1LDh/ LDhV2 LDh+M ##)## #...## #.....## ## ### #'.# ..### .......## #.....## ##...####'##  ###.##.# LDh+#.#LDhLDh9%2LDhLDhLDhO]M###.######  ##)## #...## #.....## ## ### ##'.# ..### .......## #.....## ##...####'###.##.# #.#LDhWLDhX%3LDh]LDhS`LDhE  M......... ###.######  ##)## #...## #.....## ## ### ##'.# #..### .......## #.....## ##...####'##LDh; y#.# #.#LDhLDh%4LDhrLDhLDh M#.#.#### .......... ###.######  ##)## #...## LDh q#.....## ## ### ##'.# #..####... .......## ##.LDhP .....## # ##...###.# #.#LDh LDh0 %5LDhK LDh LDh?xM.#### # #.#.####g# .......... ###.######  ##)## #...## #.....## ## ### ##'.# #.LDhC.####... .......## ##.# #.....## ## #.# g   hobgoblin (asleep)#.#LDh?Jk  A hobgoblin comes into view.LDh R`.ggLDhS.==6LDh@ZLDh^+ _The hobgoblin shouts!LDhlß##ß##ß## .#### # # #.#.####.# .........g. ###.######  ##)## #...## #.....## ## ### ##'.# #..####... .......## ##.#.....## ## ##...####'##  LDhmLDh&uF.gLDhu.--7LDhc{LDh}LDha a'..........ß##ß##ß## .#### # # #.#.##### ........... ###.######g  ##)## #...## #.....## ## ### ##LDh '.# #..####... .......## ##.# #.....## ## ##...####'##LDh LDh F.gLDh` @--8LDh LDh LDhs##ß##ß##ß## .'..........ß##ß##ß## .#### # # #.#.##### .......... ###.######.  ##)## g#...## #.....## ## ### ##'.# #..####... .......## ##.# #.....## ## ##...##LDh3---=9LDh- _The hobgoblin hits you.LDhr {19-------60LDhwu LDh6w u _You hit the hobgoblin but do no damage. The hobgoblin hits you.LDh'  You hit the hobgoblin. The hobgoblin is poisoned.  The hobgoblin is almost dead.You kill the hobgoblin!LDh,i.LDhF-LDh2.##ß##ß##ß##  Nexus787 the Chopper .'..........  Minotaur of Trog *..... .##ß##ß##ß##  Health: 20/26 ==================------ .#### ####  Magic: 1/1======================== #.#.####.# #.#  AC: 8Str: 21 .........# #..  EV: 7Int: 4 ###.###### #.#  SH: 0Dex: 9  ##)###.#LDhk4  XL:  2 Next: 103% Place: Dungeon:1 ##...###@#  Noise: =--------  Time: 861.8 (0.9) #.....###.#  i) +1 whip (venom) .......###.#  Nothing quivered ........### ##.#  Quill ........'.# #..# ........####...#.#   .......## ##.##.#   #.....## ## #.#   ##...###.#   _The hobgoblin shouts! _The hobgoblin hits you. _You hit the hobgoblin but do no damage. The hobgoblin hits you.  You hit the hobgoblin. The hobgoblin is poisoned.  The hobgoblin is almost dead.You kill the hobgoblin!LDh6 _Trog accepts your kill.You have reached level 3!LDh</  --more--LDhQ`  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  LDhV4/31=2/2383 1%  LDhv LDh3!U _You feel stronger. x2 LDhK _5= LDh6== LDh LDhU LDh LDhz LDh LDhU7 LDhH= LDh LDh", LDh$ LDhF LDh LDh LDhVe8 LDhqT= LDh, LDh LDh^D9== LDh LDhB LDhT LDh4, LDh 30== LDhA1=== LDh)BB LDhB LDh D LDhD, LDhtE LDhZF LDh>G LDhN LDhO LDhS    ####  ...#  LDhT  ##.#  # ß##ß## ##  ......+.#  ß##ß##  -901.8 (40. LDh=U0)  # ### ##.#  ##.# #.####..#  # #......##  #### #.######   #.#  # #.#  ## #.#  .## #.#   LDhaW7- LDhX LDh7Z LDhM ### .. ##.#  #  ß##ß#### ......+ ß##ß## #.  # ## ##. ## LDh.####.. ...# #......##   LDh.### ..2.8 (1.0) LDh LDh LDh/ 0ß###ß#......'ß###ß#3 _You open the door. LDh;kg  There is an open door here. _ .# .# .# .###### ...# .####.# ## #### ß##.##ß###ß#### ...[......@.'.# 5.8 (2ß##.##ß###ß##.# ## # #######.# .####.# #.####..# ...# #......## .###### #.###### )## #.# ..## #.# ...## #.#  LDh|y@6.8 (3 LDh( _Found a ring mail. LDhj#.# #.# #.# #.###### .# #.####.# # # ### #ß##ß##ß##.##ß###ß#### .[ LDh ..'.# #ß##ß##ß##.##ß###ß##.# # # #######.# #.####.# #.####..# .# #......## #.###### #.###### #)## #.# .## #.# .## #.#  LDh LDh@*7.8 (1 LDh* LDhw LDh #.#  #.#  #.# #.###### .# .#.####.# # ## ###  LDh? #ß##ß##ß##.##ß###ß#### '.[.'.# #ß##ß##ß##.##ß###ß##.# # #########.# .#.####.# #.####..# .# #......## #.###### #.###### #)## #.# #...## #.# .## #.#  LDh LDh%8 LDh LDh LDhD  #.#  #.#  #.# LDhUG Y #.###### #.# #.#.####.# .#### # ## ### .##ß##ß##ß##.##ß###ß#### .'.[.'.# .##ß##ß##ß##.##ß###ß##.# .#### # ########.# #.#.####.# #.####..# .# #......## #.###### #.######  ##)## #.# #...## LDh  #.# #.....## #.# 9LDh1 #.#LDh'  #.#  #.#  ###.######  #.# #.#.####.# LDh{.#### # ### ### .##ß##ß##ß##.##ß###ß#### .'.[.'.# .##ß##ß##ß##.##ß###ß##.# .#### # ########.# .#.#.####.# #.####..# .# #......## #.###### #.######  ##)## #.#  ##...## #.# #.....## #.# LDh/LDh&10LDhELDhMLDh6# #.#  #.#  #.#  ###.######  #.# #.#.####.# .#### # # ### ### LDh 9.##ß##ß##ß##.##ß###ß#### .'.[.'.# .##ß##ß##ß##.##ß###ß##.# .#### # # ########.# .#.#.####.# #.####..# #.# #......## #.###### #.###### # ##)## #.# # ##...## #.# #.....## #.# LDh-LDh%1LDhULDhLDhL # #.#  #.##.  #.#ß.  ###.###### #.  #.###. #.#.####.# ß. #...#### # #. ### ### #...##ß##ß##ß##.##ß###ß#### #...'.[.'.# #...##ß##ß##ß##.##ß###ß##.# #...#### # #. ########.# .#.#.####.# ß. #.####..# #.###. #......##  #####.###### #. #.###### # ##)## ß. #.# ># ##...## #LDh [39;49m. #.# .###.....## #.# 2LDhH# #.# # #.# #.#  #.# ß.ß  ###.###### #.#  #.###.#  ####.#.####.# ß.ß  #...#### # #.#### ###  #...##ß##ß##ß##.##ß###ß####  #...'..'.# LDhId #...##ß##ß##ß##.##ß###ß##.# #...#### # #.#########.# .#.#.####.# ß.ß #.####..# #.###.# #......##  #####.###### #.# #.###### # ##)## ß.ß #.# .># ##...## #.# #.# #.###.....## #.# LDhj3 _You see here a +0 ring mail.LDhLDh$Inventory: 9/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)a - a +0 hand axe  g - a +0 whip Armour (go to first with [)  h - a +0 chain mail (worn)b - a +0 animal skin Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU LDhk%<Potions (go to first with !)  f - 2 lumpy emerald potions Talismans (go to first with %)c - a quill talisman (active)LDh LDhp LDh @### #.#  Nexus787 the Chopper # #.##.#  Minotaur of Trog *.....#.#ß.ß  Health: 31/31 ========================LDh ###.###### #.#  Magic: 2/2========================#........###.#  AC: 8Str: 23  ####.#.####.# ß.ß  EV: 8Int: 4  #...#### # #.#### ###   SH: 0Dex: 9  #...##ß##ß##ß##.##ß###ß####   XL:  3 Next:  1% Place: Dungeon:1  #...'..........@........'.#   Noise: ---------  Time: 913.8 (0.0)  #...##ß##ß##ß##.##ß###ß##.#   i) +1 whip (venom) ##...#### # #.#[LDh 34m########.#   Nothing quivered ....#.#.####.# ß.ß #.####..#   Quill ###..........###.# #......##  #####.###### #.# #.######    ### ##)## ß.ß #.#   .># ##...## #.# #.#   #.###.....###.#  Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2 _You open the door. _There is an open door here. _Found a ring mail. _You see here a +0 ring mail.LDh 3LDhv LDh! LDh,3LDh9/LDh4LDh]7LDh` _LDhzLDh|LDhW~,LDhLDhLDh;LDhLDh0LDhLDhŅLDh+LDhLDhLDhLDhLDhLDhcLDhNLDhLDhRLDh .#...#...#.#...##.##...#### ...#...#...######....### .#...#...#.# ####.# ...#...#...### #.# .#...#...#...# #.# ...#...#..##.# #.# .#...#...###.## ..# LDh^..#..#.## #..##+# ..# .#..#...# #####@##### 210.0) ..#####.# #ß.ß# # #.# ##.## LDh# #.# ##.##  #.# #ß.ß#  ##.##  #........###.## LDh ####.#.####.##ß.ß#  #...#### # ##.#### ###LDhRLDhULDhŖLDhʇ A#####..LDh 'LDhn LDh #4LDh .0)LDhǔ LDh* ( _You open the door.LDh+ILDh_LDhLDh  There is an open door here. _LDhLDhFLDhLDhLDh9LDh@  There is an open door here.LDhLDh _LDhLDh<LDhP,LDhLDhULDhfLDhLDh]LDh[LDhLDh]LDhLDh-LDhLDhRLDh7LDh6LDhLDh'LDh LDhLDhLDh#LDhLDhLDhLDh LDhLDhLDhdLDh LDhLDhLDhLDhLDhLDhwLDh,LDhLDh_A  You see here a +0 ring mail.LDhLDh8  _LDhE LDh LDh ,LDhLDhLDhN,LDh-LDhLDhLDh/LDhLDh2LDhxLDhLDh~LDhLDhLDh^LDhLDh}LDh2!,LDh!LDh"LDh$,LDh`$LDh%LDh3&LDh&LDh&LDh'LDh(LDh)LDhr)LDh'-n ##...#### ## ##.#########.#.#.#.####.##ß.ß##.####..# ###..........###.###......##  #####.########.###.###### LDh-### ##)## #ß.ß# .># ##...## ##.## #.###.....## ##.### #.##.......## #ß.ß## ..#.........LDh-.48.8 (24.0)+.........'.##+##..# ..#.........####...#.# .###.......## ##.##.# LDh:..# ##.....## ## #.# .# ##...## #.# .# ##'## #.# .# #.# #.# .######.# #.# LDh/LDh1LDh3LDh#'#..##.###9.8 (1.0) _You see here a +0 ring mail.open the door. _There is an open door here. _You see here a +0 ring mail.open the door.LDhO LDhqb LDhc LDhf LDh5h LDhh LDhBj LDhl LDhn LDho LDhp LDhYs LDhu LDhu LDhv LDhWy LDh-{ LDh{ LDh} LDh LDh LDhh LDh LDh LDhχ LDh LDh LDhm LDh LDh LDhk LDh LDhe LDh LDh~ LDh֣ LDh LDhV LDh LDh! LDhp LDh" LDh LDhDz LDh LDhI LDh LDh LDhy LDh+ LDh LDh LDhA LDh LDh: LDh^ LDhw LDh+ LDh} LDhj LDh LDh LDh LDh LDh LDhP LDh LDh] LDh #open the doorLDhi . _LDh There is an open LDhi door here. _LDh You see here a +0 ring maiLDhf l.LDh open the doorLDhl . LDh  There is an open LDhb door here.LDh% LDh  LDh _LDh LDh LDh LDh LDh LDh LDh LDhH LDh LDhk LDh LDh LDh LDhe LDh LDhT LDh LDh LDhO LDh ! LDh! LDh9$ LDh% LDhz& LDhc' LDh) LDh* LDh+ LDh, LDh. LDh/ LDh0 LDh|1 LDhp3 LDh4 LDh5 LDh|6 LDhT8 LDh9 LDh: LDh; LDh> LDh~@ LDhWA LDh@B LDh D LDhE LDhLDhLDhLDhLDhLDhLDhLDhqLDhQLDh#LDhLDhLDhLDhLDhCLDhLDhLDhsLDhLDhULDhLDhLDhd,LDhcLDh,LDh,LDhLDhLDh ,LDhLDhLDh,LDhLDh\LDhLDheLDh_LDh2LDhLDhLDhLDhLDhOLDhLDhLDhLDhLDhwLDh8LDh!LDhLDhLDhLDhALDhLDhLDhLDhLDhLDh1LDhLDhLDhLDh`LDhjLDhXLDhLDh9LDh$LDh0LDhLDhLDhLDh LDhjLDhLDhLDhLDhZLDhY LDh LDh LDh LDhd LDhH LDhNLDhLDh1LDhLDhLDhjLDhLDhLDhLDh-LDhLDhLDhC   ##.ß#....≈≈..   ####..§§....   #...≈≈≈≈.   ###############  LDhd.........#.......   .K#.............   ..#.###.#.......  ###..# #...##......  #..@#####'#.##......-  #.###.....#.##.#####  #...#.###ß####'## #.###..##.#...###...##  #.......#.#.#.##.....##LDh #####...#.'.#..##>....## K   kobold (missile, asleep) ##..#####P_.#####..# #......##..#.'.#..' ##.......##.#.#.#..#LDh  K68.6 (50.0)K)_  A kobold comes into view. It is wielding a +0 club.LDh#X(((_LDhS..@LDh3=9.6 (51LDhLDhm _The kobold throws a stone. The stone barely misses you.LDh1  #...'.....§. ##.ß#....≈≈ ####..§§.... LDh  #...≈≈≈≈.. ################## ##........# ..K#.......LDh   #..#.###.#.. ####@.# #...##. LDh C#...#####'#.##....... #.###.....#.##.###### #...#.###ß####'##  #.###..##.#...###LDh] ...## #.......#.#.#.##.....##  #####...#.'.#..##>....## ##..#####P_.#####..## ......##..#.'.#..'.LDh LDh _.K_LDh 9-70.6 (1.0)LDh &_LDh  LDhj5 t  You hit the kobold.  You kill the kobold! LDh= e) LDhR[ <7=1.5 (0.9 LDh^  LDh` W _Trog accepts your kill.!LDh !LDhp !LDh !LDhH !LDh B!LDh  Things that are here:  a +0 club; 2 stones; a kobold corpse!LDhw !LDhK  _!LDh !LDhP !LDh ,!LDhD !LDh` !LDh" ,!LDhI$ !LDh& !LDh) ,!LDh+ !LDh:- !LDh`. ,!LDh/ !LDh1 !LDh2 ,!LDhS4 !LDh5 !LDh6 ,!LDh7 !LDh9 !LDhN: !LDh: !LDh; !LDh= !LDh6> !LDh> !LDh'? !LDhm@ !LDhA !LDhB !LDhB !LDhC !LDhD !LDh9E !LDhE !LDhF !LDhH !LDhH !LDhmI !LDhK !LDh(L !LDhL !LDhM !LDhEN !LDhdO !LDhO !LDhJP !LDh^ !LDh_ ,!LDh` !LDhe !LDh?g ,!LDhg !LDh5m !LDhPn ,!LDho !LDh)t !LDhBu ,!LDhv !LDh{ !LDh| ,!LDha} !LDh !LDh ,!LDh !LDh !LDhڊ ,!LDhڋ !LDh̐ !LDh ,!LDh !LDh} !LDhۙ ,!LDh !LDh !LDh0 ,!LDh !LDhA !LDhj ,!LDhԩ !LDhۮ !LDh ,!LDh !LDh: !LDh] ,!LDh^ !LDh !LDh6 ,!LDhM !LDh< !LDh !LDhh !LDh6 X!LDh !LDh[ ,!LDh$ !LDhS !LDhq ,!LDh% !LDh u  There is an open door here. _!LDh !LDh X!LDhF !LDhu ,!LDhr !LDh !LDh B!LDh !LDh@ ,!LDhN !LDhR5 @  There is an open door here.!LDh< K _!LDh? !LDhAB ,!LDhC !LDhL !LDhO ,!LDhqQ !LDhY R  There is a stone staircase leading down here.!LDh\[ !LDh[  _!LDh\ !LDhb !LDhZd ,!LDhe !LDhl B!LDh\m !LDh s !LDhit ,!LDh)u !LDhz !LDh | ,!LDh| !LDh !LDh B!LDh8 !LDh ,!LDh !LDh !LDh ,!LDh@ !LDhX !LDhZ ,!LDhԕ !LDhQ !LDhV ,!LDh͛ !LDh4 !LDh+ B!LDh !LDht X!LDh !LDh !LDh? !LDh !LDh7 !LDh ,!LDhw !LDh< !LDh !LDh !LDh !LDhl !LDhT ,!LDh !LDh! X!LDh/ !LDh ,!LDh !LDhq !LDh X!LDh~ X!LDh-! !LDhO+ !LDh- !LDh. !LDh70 !LDhI5 !LDh7 !LDhi8 !LDh: !LDh E !LDhH !LDh'K !LDhLM !LDhV !LDhY !LDh` !LDh]b !LDhf !LDh h !LDhh !LDhi !LDhm !LDh^o !LDhp !LDhq !LDht !LDh@v !LDhv !LDhw !LDh| !LDh~ !LDh~ !LDh !LDh !LDh !LDh !LDh !LDhh !LDh !LDh !LDhƍ !LDhb !LDhΒ !LDh !LDhw !LDh !LDh !LDh !LDh !LDhs !LDh !LDh !LDh !LDh; !LDhϧ !LDhè !LDh> !LDh !LDh !LDh !LDh !LDh !LDh !LDh !LDhE !LDh !LDh !LDh !LDh !LDh !LDh_ !LDh !LDh !LDh !LDh{ ,!LDh !LDh !LDh ,!LDhJ !LDh !LDhg ,!LDhF !LDh !LDh3 ,!LDhb !LDh !LDhv ,!LDh !LDh !LDh ,!LDh !LDhj !LDh ,!LDh2 !LDh !LDh\ ,!LDhl !LDhc !LDh  X!LDh# ,!LDh[! !LDh# !LDh3% ,!LDh& !LDh( !LDh* ,!LDh+ !LDh . !LDh/ ,!LDh0 !LDhY7 !LDh7 !LDh9 !LDh: !LDh ; !LDh; !LDh< !LDh= !LDhA> !LDh> !LDhcA l  You see here a frilled lizard skeleton.!LDhsB !LDhB  _!LDhC !LDhD !LDh3F ,!LDhF !LDhUH !LDhWI !LDhI !LDhLJ !LDh`K !LDhIL !LDhL !LDh=M !LDhGN !LDh5O !LDhO !LDh'P !LDhoQ !LDhMR !LDhR !LDh@S !LDhT !LDhU !LDhSV !LDhV !LDhY @  There is an open door here.!LDhZ !LDh*[  _!LDh[ !LDh] !LDh] ,!LDh^ !LDh_ !LDh/a ,!LDha !LDhc !LDhd !LDhd !LDh7e !LDhf !LDhrh !LDhh !LDhzi !LDhk @  There is an open door here.!LDh'm !LDhm  _!LDhsn !LDho !LDh q ,!LDhr !LDhjs !LDh u ,!LDhu !LDhv !LDh[x !LDhx !LDhNy !LDhz !LDh{ !LDh*| !LDh| !LDh} !LDh# !LDh !LDhB !LDh !LDh ,!LDh !LDh8 >  You see here a +0 dagger.!LDh !LDh  _!LDh !LDh; !LDh ,!LDh !LDhQ !LDhT ,!LDh !LDhS !LDh ,!LDh !LDh !LDhǙ ,!LDh !LDh n!LDhӡ !LDhM !LDh !LDh5 !LDh !LDh !LDhd !LDh !LDhm !LDhҰ !LDhL !LDhȲ !LDh ,!LDh !LDh, !LDh ,!LDh !LDh !LDh !LDh# !LDh !LDhż !LDhֽ !LDh] !LDh !LDh !LDh: ,!LDh] !LDhF !LDhg ,!LDh !LDhy !LDhx ,!LDhK !LDh !LDh !LDhu !LDh !LDh !LDh !LDh~ !LDh$ !LDh+ !LDh !LDhN !LDh~ !LDh= !LDh !LDh !LDh\ !LDh !LDhw !LDh !LDh !LDh  #..#.# #.#  #..#.# ##'## #.##.# ##...# #.##.# ##.....  #.#..# ##......  #....#### ###.......' ......####  #@#.#..# ##-213.5 (142.0)!LDh&   #.#.##.# ##  #.#.##.# ##...  #.#(.#.# ##'##  #.##.#.# ######.##  #.##(#.# #......##  #.##.#.# #.###..##  #......# #.###...  ####.#####.##....-!LDhg !LDhH E _Done exploring.%LDhu3%LDhv%LDh}%LDh%LDhSP _%LDh,%LDh %LDhs%LDhi%LDhш%LDhX%LDhԊ%LDh%LDhz%LDh %LDh%LDh%LDh*%LDh%LDh....####.......###.......'.......#......####.......#.#.#..# ##......#.#.##.# ###.#.##.# ##...#.#(.#.# ##'##.##.#.# ######.###(#.# #......##8.5 (5.0)#.#.# #.###..##.....# #.####.#####.##..... #.............. #######.##### ##.##...~~ #..##.....%LDhn #..ß#....~%LDhj%LDh&LDhۯ &LDht &LDh ,&LDh= &LDh &LDh9 X&LDhھ &LDht &LDh ,&LDh &LDhp &LDh ,&LDh &LDh &LDh &LDh( &LDh &LDhw &LDh &LDhi &LDh &LDh &LDh &LDh &LDh &LDh &LDh &LDh &LDh) &LDhL ? #.#.##.# ##.....## # #.#.##.# ##...## # #.#(.#.# ##'######### #.##.#.# ######.##. #.##(#.# #......##.###### #.##.#.# #.###..##.#  #......# #.###...#.#### ####.#####.##......##.... #....@.............#26.5 (8 #######.############ ##.##...~~~~...#. #..##..........# #..ß#....~~....# #...'.......... #...†..........'. #...'.....§....#♣ ##.ß#....≈≈....#♣)LDh-)LDh.)LDh/)LDh,7)LDh9#......# #.###...#.######.####.#####.##......##...... #..................###. #######.################ ##.##...~~~~...#... #..##..........#..< )LDh:#..ß#....~~....#... #...'..........#### #.@.÷..........'.♣♣33.5 (7 #...'.....§....#♣.♣##.ß#....≈≈....#♣.♣####..........#♣♣ #...≈≈≈≈...# ♣♣#################### ########........#.# ##.........#..............####.#.######).#.###.#........#....)LDh=)LDh>)LDh?+LDhI+LDh+LDhX+LDhyX+LDh4X+LDh+LDh,+LDh$+LDh+LDh,+LDhf+LDhY+LDhm,+LDh+LDh+LDhB+LDhX+LDh X+LDhq+LDh,+LDhl+LDh%+LDh7,+LDh+LDhs+LDh ,+LDh'!+LDh*&+LDh5',+LDh'+LDh,+LDh,,+LDhM-+LDh2+LDh 3,+LDh3+LDh8+LDh8,+LDh=9+LDh=+LDh>,+LDh0?+LDh"D+LDhD,+LDh|E+LDhJ+LDh=K,+LDhK+LDhrP+LDhQ,+LDhR+LDhV+LDhX,+LDhX+LDh]+LDh^,+LDhQa+LDhf+LDhcg,+LDhg+LDhxl+LDhm,+LDho+LDhs+LDhu,+LDhu+LDh z+LDhI{,+LDh4|+LDhH+LDh,+LDh+LDh+LDh,+LDh+LDhcC  You see here a quill talisman.+LDh+LDh _+LDh+LDh+LDhe,+LDh+LDh +LDh,+LDh+LDh$+LDhn,+LDh+LDh+LDhX,+LDh%+LDhƭ+LDh,+LDh;+LDh+LDh̴,+LDh+LDh+LDh,+LDhr+LDh+LDh,+LDh~+LDh[+LDhD,+LDh+LDhY+LDh+LDhl,+LDh'+LDh+LDhL+LDh+LDh)+LDh,+LDh+LDh-+LDh+LDh?+LDh+LDh+LDh+LDh+LDht+LDh+LDhN+LDh+LDhD+LDh++LDho,+LDhE+LDh+LDh_,+LDh9+LDh+LDh ,+LDh. +LDh +LDhB,+LDh++LDh+LDh,+LDh_+LDh+LDh,+LDh+LDha+LDhV,+LDh+LDh_+LDhs ,+LDh +LDh2#+LDh$$+LDh$,+LDh'+LDh',+LDht(+LDh*+LDh+,+LDhP,+LDh.+LDh/+LDh0,+LDh=2+LDh3+LDh3+LDh 4+LDh5+LDh6+LDh77+LDh7+LDh?9+LDhd:+LDh?+LDh`@+LDhgB+LDhC,+LDhCD+LDhBF+LDh@G,+LDhG+LDhI+LDhJ+LDhK+LDhK+LDhM+LDhN+LDhN+LDhO+LDhnP+LDh]Q+LDhQ+LDh\R+LDhS+LDhT+LDh U+LDhU+LDhV+LDhW+LDhX+LDhX+LDh(Z+LDh[+LDh[+LDh:\+LDhD^+LDh^,+LDhz_+LDh@a+LDhMb+LDhb+LDh\c+LDhd+LDhf+LDhf+LDhg+LDhh+LDh-j+LDhj+LDhk+LDh+m+LDhn+LDho+LDho+LDhr+LDhs,+LDht+LDh(xR  There is a stone staircase leading down here.+LDhy+LDhgz _+LDhb{+LDh}+LDhW,+LDhm+LDh+LDh,+LDhi+LDh5@  There is an open door here.+LDh+LDh; _+LDh+LDh+LDhT,+LDh+LDh+LDh+LDht+LDh+LDhC+LDh,+LDh+LDh+LDh,+LDh+LDhi@  There is an open door here.+LDhY+LDh֝ _+LDh_+LDhߟ+LDh,+LDh+LDh+LDh,+LDh+LDh+LDh+LDhߧ,+LDhĨ+LDhk,+LDhG+LDhz+LDhŭ+LDh+LDhI+LDh9, #..ß#....~~....#..... #...'....#####' #...÷.'.♣♣#. #...'.....§....#♣.♣#.##.ß#....≈≈....#♣.♣#####..........#♣♣.'. #...≈≈≈≈...# ♣♣#♣#################### ###  ########.......@#........# #.# 329.5 (96.0)  +LDh #.........#..............####.###.######).#.###.#........#......#.# ####..#.#...##.#.##.###.# #...#####'#.##.......#.##.###.# #.###.....#.##.#######....#.# #...#.###ß####'## #..#####.###..##.#...###...## #..# ##.......#.#.#.##.....## #..####+LDhx+LDh+LDh1LDh #..ß#....~~....#..... Nexus787 the Chopper#...'..........#####' Minotaur of Trog *.....#...÷..........'.♣♣#. Health: 31/31 ========================#...'.....§....#♣.♣#. Magic: 2/2========================##.ß#....≈≈....#♣.♣#. AC: 8Str: 23####..........#♣♣.'. EV: 8Int: 4#...≈≈≈≈...# ♣♣#♣ SH: 0Dex: 9#################### ### XL:  3 Next:  7% Place: Dungeon:1  ########.......@#........# #.# Noise: ---------  Time: 1329.5 (0.0)  1LDh #.........#..............####.## i) +1 whip (venom)#.######).#.###.#........#...... Nothing quivered#.# ####..#.#...##.......#.##.## Quill #.# #...#####'#.##.......#.##.###.# #.###.....#.##.#######....## #.# #...#.###ß####'## #..#### #.###..##.#...###...## #..# # #.......#.#.#.##.....## #..####  _You see here a quill talisman. _There is a stone staircase leading down here. _There is an open door here. _There is an open door here.  Press: ? - help, v - describe, . - travelThe floor.1LDh 1@.2LDhÚ?..2LDhc?..2LDhn?..2LDh ?..2LDh Y.#A rock wall.2LDh/##There is a stone staircase leading down here.n open door  Press: ? - help, . - travelYou can't see that place.  [a rock wall.]3LDh;##4LDh?z Q#.the floor.]4LDh 5..5LDhX5..5LDh!x5..6LDh #..ß#....~~....#..... Nexus787 the Chopper#...'..........#####' Minotaur of Trog *.....#...÷..........'.♣♣#. Health: 31/31 ========================#...'.....§....#♣.♣#. Magic: 2/2========================##.ß#....≈≈....#♣.♣#. AC: 8Str: 23####..........#♣♣.'. EV: 8Int: 4#...≈≈≈≈...# ♣♣#♣ SH: 0Dex: 9#################### ### XL:  3 Next:  7% Place: Dungeon:1  6LDhd ########.......@#........# #.# Noise: ---------  Time: 1329.5 (0.0)  #.........#..............####.## i) +1 whip (venom)#.######).#.###.#........#...... Nothing quivered#.# ####..#.#...##.......#.##.## Quill #.# #...#####'#.##.......#.##.###.# #.###.....#.##.#######....## #.# #...#.###ß####'## #..#### #.###..##.#...###...## #..# # #.......#.#.#.##.....## #..####  _There is a stone staircase leading down here. _There is an open door here. _There is an open door here.  Press: ? - help, . - travelYou can't see that place.6LDh 0  [the floor.]6LDhG 6LDh . _7LDh = ..'..........#####'..÷'.♣♣#...'.....§....#♣.#.ß#....≈≈ ####......♣.' #...≈≈≈≈...# ♣♣#♣#################### ###  ########........#........# #..........#....@.........####.##7LDh>######).#.###.#...... ####..#.#...####.##'#.##.Quill ..#.##.###ß####'..#####...#.'.#..##>....## #...... 7LDh&F7LDhG230.5 (1 _7LDhM7LDhOP7LDhx* ÷'.♣♣#.'.....§....#♣.#.ß#....≈≈ ####......♣.' #...≈≈≈≈...# ♣♣#♣7LDh#################### ###  ########........#........# #..........#......###.########).#.###@#........#...... ####..#.#...##.......#.##.##...#####'#.##......###Quill ###..#####P_.#####..####...## 7LDh$7LDh,%%17LDh,&_7LDh4/9LDh39LDhI9LDh$9LDh+9LDh&-9LDh.,9LDh/9LDh19LDh8n9LDh99LDhA:9LDh;9LDhz=,9LDho>9LDhA@  There is an open door here.9LDh D9LDhD _9LDhF9LDhG9LDhBI,9LDhI9LDhK9LDhL,9LDhM9LDhR_ .........#.......####.#### .######).#.###.#........#.......# .# ####..#.#...##.......#.##.##.# .# #...#####'#.##.......#.##.##.# .# #.###.....#.##.#######....##.# .# #...#.###ß####'## #..####.# .###..##.#...###...## #..# #.# .......#.#.#.##.....## #..####. ####...#.'.#..##@....## #.......#40.5 (9  9LDhS ##..#####P_.#####..####...## #......##..#.'.#..'..>....... ##.......##.#.#.#..####...## #....######...#.#.## #..##  #.#### #ß###)### #.#####  #.# #.....# #.....#  #.# #'##### #.###.##.# #....# #.# #.#9LDh1V>9LDhW&_9LDhTYc _There is a stone staircase leading down here.=LDhjs3=LDhv8_=LDhYz&_=LDh~i1.5 (1 __>LDh a #. . #. .. #. .###. .... #..## #####  ##...#...... 2 #...@..#  ##...#.#  #..## #  #.. ##. #+ >LDh,2.3 (1.8>LDh[>LDh} _You climb downwards. _There is a stone staircase leading up here.?LDh$?LDh%?LDhA'?LDh*?LDh3 #b## #.# #.#... #.#..###.#....#  #..## ##### ##.@.#...... #...<..##...#.# #..## # #?LDhTM...#.#b   bat (asleep)#+#0.0.bb3.3 (1 _A bat comes into view.@LDh}~W# . #.... #b....###........#  #.@## #######...#.........<..###...#.##.#... ###.#+#@LDh@LDhM@LDh@LDh .@LDh~Ib=4@LDhů @LDhR@LDh,_The bat hits you but does no damage.@LDh b.5.2 (0.9 _You closely miss the bat. The bat barely misses you.ALDhc# .. .. ###......b@# ######..## #######...#......#...<..###...#.###.... ###.#+#6.2 (1.0 _The bat hits you but does no damage.ALDhxP   You hit the bat but do no damage. Your headbutt misses the bat. 7 _The bat is struck by your quills. The bat hits you but does no damage.BLDhsn  You hit the bat.  You kill the bat!BLDh{1.BLDhݛ88.1 (0.9 _Trog accepts your kill.BLDhS #.# #.# #.# # #.#P.. #.#♣... #.#P....###.#P.#♣######..## ##### ##...#...... #...<..# ##...#.# BLDhV` #..##.#  #... #  ##.#  #+#BLDhZBLDh*[4-9.1 (1.0BLDh!^BLDh_BLDhc  #.# #.# #.#♣♣# #.#♣P.. #.#P♣... #.#P....###.#.P.#♣♣######..## ##### ##...#......BLDh:e 4 #...<..# ##...#.# #..##.# #... # ##.#  #+#BLDhgn BLDh o @-50BLDh1t BLDhw CLDh 5 #.# #.# #.# ♣♣### #.# ♣P...# #.# P♣.... #.#.PP....###.#♣.P.#♣♣######..## ##### ##...#...... #...<..# ##...#.# #..##.# #... # ##.#  #+#CLDhg;1CLDh<CLDhCLDhʰ #.# #.# #.# ♣♣### #.# ♣P...## #.# P♣....# #.#♣.PP....###.# ♣.P.# ♣♣♣######..## ##### ##...#...... #...<..# ##...#.# #..##.# CLDhR #... #  ##.#  #+#CLDh;2CLDhPCLDhCLDh  #.# #.# #.# ♣♣#### #.# ♣P...## #.# P♣....# #.# ♣.PP....###.# ♣.P.# ♣♣♣######..## ##### ##...#...... #...<..#  ##...#.#  #..##.# CLDh  #... #  ##.#  #+#CLDh ;3CLDh  CLDh CLDhje #.# #.# #.# ♣♣#### #.# ♣P...## #.#♣ P♣....# #.# ♣.PP....###.# ♣.P.# ♣♣♣######..## #####CLDhf ##...#...... #...<..#  ##...#.#  #..##.#  #... #  ##.#  #+#CLDh\nCLDhHo%4CLDhuCLDhQxDLDhu #.# #.# #.# ♣♣#### #.# ♣P...## #.# ♣♣P♣....# #.# ♣.PP....###.# ♣.P.# ♣♣♣######..## #####DLDhiv ##...#...... #...<..#  ##...#.#  #..##.#  #... #  ##.#  #+#DLDh/~DLDh~%5DLDhDLDhՅDLDh0j  You hit the fungus. The fungus begins to die. The fungus is poisoned.DLDh$1-=6DLDh`5DLDh84 _The fungus is lightly damaged.DLDh>b  You hit the fungus but do no damage. You headbutt the fungus.DLDhb ,7.0 (0.9DLDhVe DLDhmg 4 _The fungus is lightly damaged.ELDhe+M♣♣####  ♣P...#♣♣P♣....# #.♣.PP@...###..P........# ELDh+♣♣♣######..## ######...#......#...<..#ELDh2ELDh34-8.0 (1.0ELDhQ9ELDh|<ELDh Z  You hit the bush.  The bush is lightly damaged.ELDh j.=9ELDh W _A nearby fungus withers and dies.FLDhM♣♣####  ♣P...#♣P♣@...# ♣.PP....###...........# ♣♣♣######..## #######...#......FLDhFLDh&.-60FLDh8FLDhxFLDh FLDhe 7-FLDh FLDh GLDh 3GLDh GLDh HLDhm3HLDhrHLDhuHLDhU H #.#♣♣####♣P...##♣♣P♣.....PP@...## ♣..........♣♣######..## #####.HLDhX UQuill ##.#HLDhZ^ HLDh^ %1HLDhHd HLDhg ILDhW}  You hit the bush but do no damage. The bush is poisoned.ILDh]u=2 _The bush is lightly damaged.ILDh #.#♣♣####♣P...##♣♣P♣....♣.PP....###. ♣..@.......♣♣######..## #####Nothing quiveredQuill #+#ILDhfC-3ILDhILDhJLDhz{~ #.# #.# #.# ♣♣#### #.# ♣P...## #.# ♣♣P♣....# #.# ♣.PP....###.# ♣.# ♣♣♣######..## ##### ##...#...... #...<..#  ##...#.#  #..##.#  #... #  ##.#  #+#-4JLDh# #.# #.# #.# ♣♣#### #.# ♣P...## #.# ♣♣P♣....# #.# ♣.PP....###.# ♣.# ♣♣♣######..##  ##...# #...<..#  ##...#.#  #..##.#  #... #  ##.#  #+#5KLDhKLDhT-=6KLDhKLDh2X _You hit the bush but do no damage.KLDhh KLDhti *9 (0.9KLDhn KLDhs X _You hit the bush but do no damage.LLDh3B7.9 (1.0LLDhLLDhQX _You hit the bush but do no damage.MLDhug  You hit the bush but do no damage.MLDh,8.8 (0.9MLDh,t _You headbutt the bush, but do no damage.MLDh B9.8 (1.0MLDh MLDhN X _You hit the bush but do no damage.NLDhU6  You hit the bush.NLDhV&70NLDh[NLDh#t2 _The bush is lightly damaged.NLDhmK  You hit the bush.  You headbutt the bush, but do no damage.1NLDhN  NLDhO NLDh@P $_The bush is lightly damaged.OLDh=6  You hit the bush.OLDh,2.7 (0.9OLDhNOLDh2 _The bush is lightly damaged.OLDh& }  You hit the bush but do no damage. The bush is poisoned.OLDhj& '3.6OLDh( OLDh* 2 _The bush is lightly damaged.OLDh4g  You hit the bush but do no damage.OLDhy5'4.5OLDh:OLDh+>2 _The bush is lightly damaged.PLDh$#.# #.# #.# ♣♣#### #.# ♣P...## #.# ♣♣P♣....# #.# ♣.PP....###.# ♣.# ♣♣♣######..## ###...#.#...<..# PLDh{'PLDh)PLDhG*4-5.5 (1.0PLDh-PLDh'0PLDhӬ #.# #.# #.# ♣♣#### #.# ♣P...## #.# ♣♣P♣....# #.# ♣.PP....###.# ♣.# ♣♣♣######..## ##### PLDhG ##...#...... #...<..# PLDh PLDhȲ ?-6PLDhM PLDha QLDhM♣♣####  ♣P...#♣♣P♣....# #.♣.PP@...###...........# ♣♣♣######..## ######...#......#...<..#QLDhپQLDhG%7QLDhQLDhQLDh]O  You hit the bush but do no damage.The bush is lightly damaged.QLDh1P-=8QLDhwUQLDhTY2 _The bush looks more healthy.RLDhM}  You hit the bush but do no damage. The bush is poisoned.RLDhN%9RLDhTRLDhX2 _The bush is lightly damaged.SLDh$c  #.#♣♣####♣P...##♣♣P♣....♣.PP....###. ♣..@.......♣♣######..## #####Nothing quiveredQuill #+#SLDhxh SLDhh .-80SLDhPl SLDhZn TLDhH #.# #.# #.# ♣♣#### #.# ♣P...## #.# ♣♣P♣....# #.# ♣.PP....###.# ♣.# ♣♣♣######..## ##### ##...#...... #...<..# TLDh 7 ##...#.#  #..##.#  #... #  ##.#  #+#TLDhQ,U-1TLDh<2TLDh*6VLDh-3VLDhNVLDhVLDhBVLDhVLDh #.# #.# #.### ♣♣#### #.#)..# ♣P...## #.#.+.♣♣♣♣P♣....# #.#.♣.PP....###.# ♣@♣..........#3.5 (2 ♣♣♣♣♣######..## VLDh ##...# #...<..#  ##...#.#  #..##.#  #... #  ##.#  #+#VLDh$@4.5 (3VLDhVLDhE _Found a hammer. Found a runed translucent door.WLDh9jWLDhjWLDhlWLDhqWLDhxWLDhBWLDhp7 _Crazy Yiuf shouts!WLDhWLDhWLDhWLDhӍWLDh-WLDh ,WLDhlWLDhWLDhWLDhTWLDh8XWLDhWLDhWLDh_WLDhgWLDhWLDhWLDhRWLDh\WLDhWLDhWLDhnWLDhWLDhWLDh1WLDhWLDhWLDhWWLDhWLDhwWLDhWLDh WLDh6WLDh_The bush looks more healthy.WLDh\WLDhWLDhWLDhWLDhkWLDheWLDhWLDhWLDh WLDh& WLDh WLDh WLDhRWLDhdWLDhWLDhWLDh~ WLDh  WLDh~+There is a stone staircase leading up here.WLDhWLDh WLDh_WLDhWLDhWLDh`WLDhWLDh WLDh!WLDh#WLDhC$WLDh.%WLDh'WLDh)WLDh)WLDh*WLDhj,WLDh!.WLDh.WLDh/WLDhK1WLDh2WLDh3WLDh4WLDhm6WLDhD8WLDh8WLDh:WLDh;WLDh<WLDh=WLDha>WLDh?WLDh"AWLDhAWLDhBWLDh DWLDhEWLDhFWLDhuGWLDhHWLDhJWLDhGKWLDhLWLDhnMWLDhNWLDhOWLDhRPWLDhQWLDhLSWLDhSWLDhTWLDh"VWLDhWWLDhfXWLDhYWLDhT[WLDh\WLDhl]WLDh>^WLDh_WLDhWaWLDhaWLDhbWLDhtdWLDhh WLDhi># #.#WLDhi WLDh]j ###.#WLDhj WLDh0k....#WLDhk########WLDhl WLDhul`##..########......#WLDhl WLDhYm##...#............#  WLDhm#...<..#####.###..#  WLDhUn##...#.# #.###..#  WLDhn#..##.# #......#  WLDh ,YLDhA ,YLDhMD ,YLDhE YLDhfG YLDhJ ,YLDhTK YLDhpL YLDhM ,YLDh*N YLDh|O YLDhP BYLDhT  #.#  #.#  ♣♣#### #.#   ♣P...## #.#  ♣♣P♣....# #.#  ♣.PP....###.#  .♣..........# ######## YLDhkU |♣♣♣♣######..########......#  ##...#..@.........# 28.5 (9.0) #...<..#####.###..#  ##...#.# #.###..# #..##.# #......# #.....# #####.##YLDhU ##.#### ........##+# ######..# #..#...#YLDhV YLDhEY YLDhZ [LDhH[LDh[LDh[LDh[LDh #.# #.# # ♣♣#### #.# ..#♣♣ ♣P...## #.# ..+.♣♣♣♣P♣....# #.# ..#♣..♣.PP....###.# # ♣♣♣.♣..........# ######## ♣♣♣♣♣######..########......# ##@..#............#34.5 (6 #...<..#####.###..# ##...#.# #.###..# #..##.# #......# #[[LDh^40m.....# #####.## ##.#### ........# #+# ######..# #..# ...#\LDhLI\LDhN\LDhGW\LDh8X\LDhQZ\LDhY],\LDh^\LDh`\LDh8c,\LDhOd\LDhf\LDh #.# #.# #.# ### ♣♣#### #.# #)..#♣♣ ♣P...## #.# #...+.♣♣♣♣P♣....# #.# #...#♣..♣.PP....###.# ### ♣♣♣.♣.@........# 42.5 (8♣♣♣♣♣######..####### ##...#...... #...<..#### ##...#.#  #..##.# #  #.....# # ##.#### ...[4\LDhZ0m #+# ### ^LDh=^LDh^LDhɳ^LDh^LDh{^LDhǿ^LDh #.# #.# #.#^LDhwg ### ♣♣#### #.# #)..#♣♣ ♣P...## #.# #...+.♣♣♣♣P♣....# #.# #...#♣..♣@PP....###.# 4.5 (2### ♣♣♣.♣..........# ♣♣♣♣♣######..###### ##...#.... #...<..##^LDh= ##...#.#  #..##.#  #.....#  ##.#### .^LDh^LDh^LDh 7 #.# #.# #.# ### ♣♣#### #.# #)..#♣♣ ♣P...## #.# #...+.♣♣♣♣P♣....# #.# #...#♣@.♣.PP....###.#7.5 (3 ### ♣♣♣.♣..........# ♣♣♣♣♣######.. ##...# #...<.. ##...#. #..##. #..... ##.###^LDh3`LDh #.# #.# #.# ### ♣♣#### #.# #)..#♣♣ ♣P...## #.# #...+@♣♣♣♣P♣....# #.# #..j#♣..♣.PP....###.#### ♣♣♣.♣..........# ♣♣♣♣♣######..## ##...# #...<. j   Crazy Yiuf#...# #..## #....j.8.5 (1cLDhxkNexus787 the ChopperMinotaur of Trog *.....Health: 31/31 ========================#.# Magic: 2/2========================#.# AC: 8Str: 23#.# EV: 8Int: 4###♣♣#### #.# SH: 0Dex: 9#)..#♣♣ ♣P...## #.# XL:  3 Next:  8% Place: Dungeon:2#..j+@♣♣♣♣P♣....# #.# Noise: ---------  Time: 1448.5 (0.0)#...#♣..♣.PP....###.# i) +1 whip (venom)### ♣♣♣.♣..........# Nothing quivered♣♣♣♣♣######..## Quill ##...##...<. j   Crazy Yiuf##...#cLDht2#..###.... _Crazy Yiuf shouts! _The bush looks more healthy. _There is a stone staircase leading up here. _Found an escape hatch in the ceiling.  Press: ? - help, v - describe, . - travelThe floor.cLDh\+@A runed translucent door.fLDh9V  A runed translucent door. A door, covered in runic writing, made from magically translucent wood. It has been created to seal away great danger or glorious treasure. You may break the runes by opening it like any other door, but creatures of the dungeon will not dare to try. While adjacent to it, you can open it by pressing the O key. (O)pen.sLDhn Nexus787 the ChopperMinotaur of Trog *.....Health: 31/31 ========================#.# Magic: 2/2========================#.# AC: 8Str: 23sLDhVo A#.# EV: 8Int: 4###♣♣#### #.# SH: 0Dex: 9#)..#♣♣ ♣P...## #.# XL:  3 Next:  8% Place: Dungeon:2sLDhr #..j+@♣♣♣♣P♣....# #.# Noise: ---------  Time: 1448.5 (0.0)#...#♣..♣.PP....###.# i) +1 whip (venom)### ♣♣♣.♣..........# Nothing quivered♣♣♣♣♣######..## Quill ##...##...<. j   Crazy Yiuf##...##..###.... _Crazy Yiuf shouts! _The bush looks more healthy. _There is a stone staircase leading up here. _Found an escape hatch in the ceiling.  Press: ? - help, v - describe, . - travelA runed translucent door.uLDhzj+There is a stone staircase leading up here. _Found an escape hatch in the ceiling.  Press: ? - help, v - describe, . - travel uLDh Here: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (fire blocked by a runed translucent door)  The floor.vLDhۊ Crazy Yiuf the Enlightened A withered old gnoll with a long silver beard, wielding a quarterstaff and wearing a cloak. He looks like a figure from mythology! Wait, is his beard held on to his ears with hooks? Max HP: ~19 Will: + AC: + EV: ++ Threat: High Class: Natural Size: Medium Int: Human vLDh1You have about 62% to hit with your +1 whip of venom and 55% to hit with your headbutt. He has about 74% to hit you. Attack Max Damage Hit: +3 quarterstaff (chaos) 21 + chaos He has an unusual item: a +3 quarterstaff of chaos. He is vulnerable to silver and hated by Zin. He can open doors. [!]: Description|QuoteLDhS Nexus787 the ChopperMinotaur of Trog *.....Health: 31/31 ========================#.# Magic: 2/2========================#.# AC: 8Str: 23LDh A#.# EV: 8Int: 4###♣♣#### #.# SH: 0Dex: 9#)..#♣♣ ♣P...## #.# XL:  3 Next:  8% Place: Dungeon:2LDhh -#..j+@♣♣♣♣P♣....# #.# Noise: ---------  Time: 1448.5 (0.0)#...#♣..♣.PP....###.# i) +1 whip (venom)### ♣♣♣.♣..........# Nothing quivered♣♣♣♣♣######..## Quill ##...##...<. j   Crazy Yiuf##...##..###.... _There is a stone staircase leading up here. _Found an escape hatch in the ceiling.  Press: ? - help, v - describe, . - travelHere: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (fire blocked by a runed translucent door)  The floor.LDh? Crazy Yiuf the Enlightened A withered old gnoll with a long silver beard, wielding a quarterstaff and wearing a cloak. He looks like a figure from mythology! Wait, is his beard held on to his ears with hooks? Max HP: ~19 Will: + AC: + EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 62% to hit with your +1 whip of venom and 55% to hit with your LDh@headbutt. He has about 74% to hit you. Attack Max Damage Hit: +3 quarterstaff (chaos) 21 + chaos He has an unusual item: a +3 quarterstaff of chaos. He is vulnerable to silver and hated by Zin. He can open doors. [!]: Description|QuoteLDhhNexus787 the ChopperMinotaur of Trog *.....Health: 31/31 ========================#.# Magic: 2/2========================#.# AC: 8Str: 23#.# EV: 8Int: 4###♣♣#### #.# SH: 0Dex: 9#)..#♣♣ ♣P...## #.# XL:  3 Next:  8% Place: Dungeon:2#..j+@♣♣♣♣P♣....# #.# Noise: ---------  Time: 1448.5 (0.0)#...#♣..♣.PP....###.# i) +1 whip (venom)### ♣♣♣.♣..........# Nothing quivered♣♣♣♣♣######..## Quill ##...##...<. j   Crazy Yiuf##...#Dhv;29H#..###.... _There is a stone staircase leading up here. _Found an escape hatch in the ceiling.  Press: ? - help, v - describe, . - travelHere: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (fire blocked by a runed translucent door)  The floor.LDh?Nexus787 the ChopperMinotaur of Trog *.....Health: 31/31 ========================#.# Magic: 2/2========================#.# AC: 8Str: 23#.# EV: 8Int: 4###LDhMA♣♣#### #.# SH: 0Dex: 9#)..#♣♣ ♣P...## #.# XL:  3 Next:  8% Place: Dungeon:2#..j+@♣♣♣♣P♣....# #.# Noise: ---------  Time: 1448.5 (0.0)#...#♣..♣.PP....###.# i) +1 whip (venom)### ♣♣♣.♣..........# Nothing quivered♣♣♣♣♣######..## Quill ##...##...<. j   Crazy Yiuf##...##..###.... _There is a stone staircase leading up here. _Found an escape hatch in the ceiling.  Press: ? - help, v - describe, . - travelHere: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (fire blocked by a runed translucent door)  The floor.LDhBLDhELDhH. _LDhia}Nexus787 the ChopperMinotaur of Trog *.....Health: 31/31 ========================#.# Magic: 2/2========================LDh7cG#.# AC: 8Str: 23#.# EV: 8Int: 4###♣♣#### #.# SH: 0Dex: 9#)..#♣♣ ♣P...## #.# XL:  3 Next:  8% Place: Dungeon:2#..j+@♣♣♣♣P♣....# #.# Noise: ---------  Time: 1448.5 (0.0)#...#♣..♣.PP....###.# i) +1 whip (venom)### ♣♣♣.♣..........# Nothing quivered♣♣♣♣♣######..## Quill ##...##...<. j   Crazy Yiuf##...##..###....Press: ? - help, v - describe, . - travelHere: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  LDhf(fire blocked by a runed translucent door) _The floor.  Press: ? - help, v - describe, . - travelThe floor.LDhH \+@A runed translucent door.LDhTVj+(fire blocked by a runed translucent door) _The floor.  Press: ? - help, v - describe, . - travel  Here: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (fire blocked by a runed translucent door)  The floor.LDhKm .jThe floor.LDh-..LDh )., g - get itemItem here: a hammer.LDhuA hammer. A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 LDhRCThis weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 3.1At 100% training you would reach 14.0 in about 6.0 XLs.Current attack delay: 1.2. Damage rating: 11 (Base 8 x 132% (Str) x 112% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ LDh“The hammah that John Henry swung,  It weighed over nine poun',  He broke a rib in his left han' side, (g)o to location.LDhd Nexus787 the ChopperMinotaur of Trog *.....Health: 31/31 ========================#.# Magic: 2/2========================#.# AC: 8Str: 23#.# EV: 8Int: 4###♣♣#### #.# SH: 0Dex: 9#)..#♣♣ ♣P...## #.# XL:  3 Next:  8% Place: Dungeon:2#..j+@♣♣♣♣P♣....# #.# Noise: ---------  Time: 1448.5 (0.0)#...#♣..♣.PP....###.# i) +1 whip (venom)### ♣♣♣.♣..........# Nothing quivered♣♣♣♣♣######..## Quill ##...##...<. j   Crazy YiufDhl ?;28H##...##..###....(fire blocked by a runed translucent door) _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a hammer.  The floor.LDh?,Nexus787 the ChopperMinotaur of Trog *.....Health: 31/31 ========================#.# Magic: 2/2========================#.# AC: 8Str: 23#.# EV: 8Int: 4LDh-###♣♣#### #.# SH: 0Dex: 9#)..#♣♣ ♣P...## #.# XL:  3 Next:  8% Place: Dungeon:2#..j+@♣♣♣♣P♣....# #.# Noise: ---------  Time: 1448.5 (0.0)#...#♣..♣.PP....###.# i) +1 whip (venom)### ♣♣♣.♣..........# Nothing quivered♣♣♣♣♣######..## Quill LDh0##...##...<. j   Crazy Yiuf##...##..###....(fire blocked by a runed translucent door) _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a hammer.  The floor.LDhU:LDh>. _LDhȻ 3LDh LDh LDh LDh LDh $ _LDh XLDh LDh LDh( ,LDh LDh LDh LDh LDh LDh LDh ,LDh_ LDhi LDhK ,LDh LDh LDhJ LDh LDh LDh LDh LDh~ LDh LDh) LDh LDhS LDh LDhs LDh LDh~ LDhX LDh LDh+LDhLDh_LDhLDhLDhLDhLDhLDhCBLDhLDhLDh,LDhLDh)LDh$.b.......# ..# #.#  #.# #.#♣♣#### #@# .#♣♣ ♣P...## #.# .+.♣♣♣♣P♣....# #.# .#♣..♣.PP....###.#♣♣♣.♣..........#########♣♣♣♣♣######..########......# b   bat (asleep)##...#............##...<..#####.###..###...#.# #.###..#64.5 (16.0)LDhx0.bb5.5 (17LDh-4N _A bat comes into view.LDhM........b ♣♣#### #.#♣♣ ♣P...## #.+.♣♣♣♣P♣....# #. LDh[O.#♣..♣.PP....###♣♣♣.♣..........# #######♣♣♣♣♣######..#########...#.............<..####LDhPLDhQLDhZ&.bLDh[8=6.0)LDhaLDheP _The bat barely misses you.LDh  You closely miss the bat. Your headbutt misses the bat.LDh LDh ,b.LDha %7LDhc LDhc : _The bat hits you but does no damage.LDh ##.#.#.......#...b ♣♣#### #♣♣ ♣P...# .+.♣♣♣♣P♣....# .#♣..♣.PP....### ♣♣♣.♣..........# #######♣♣♣♣♣######..#########...#..........LDh1 LDh LDh_"b.LDh%8LDhLDhQ _The bat closely misses you.LDhŚ  #.#>######.#.#.........# .....###.#....$..b ♣♣#### #♣♣ ♣P...# .+.♣♣♣♣P♣....# .#♣..♣.PP....###♣♣♣.♣..........# #######♣♣♣♣♣######..########  Found 13 gold pieces. Found an escape hatch in the floor.b..9 _The bat is struck by your quills. The bat closely misses you.LDhM..# . #.#>####.###.#.#.r........#...... #.....###.#...$b..####.##.#Quill LDhr   quokka (asleep)..#LDhLLDh!LDhLDh .r..brA quokka comes into view.LDh&70LDhLDh|: _The bat hits you but does no damage.LDh'}n  You hit the bat.  You kill the bat!LDh~LDhr.r.LDh 101.4 (0.9 _Trog accepts your kill.LDh k##+ #...# . #.#>####..###.#.#..........#LDh#....r.# #.....#.###.#...$...####.## ♣♣#### LDh#♣♣ ♣P...# .+.♣♣♣♣P♣....# .#♣..♣.PP....###.#LDhLDhg .r The quokka is struck by your quills.2.4 (1.0LDhLDh[> _The quokka bites you but does no damage.LDh  You barely miss the quokka.The quokka is moderately wounded.3LDh~LDh> _The quokka bites you but does no damage.LDhag  (very poisoned)You hit the quokka. The quokka is poisoned.  The quokka is almost dead.4.3 (0.9 _The quokka bites you but does no damage.LDh!  You hit the quokka.  You kill the quokka!†LDhIMLDhrN4LDhO5.3 (1.0LDhbTLDhX LDhXLDhY3_Trog accepts your kill.LDhZLDh}= }LDh[ " _You now have 44 gold pieces (gained 13).LDh~  g# ##.# ###+# ...# #...# #..# #.#>##### ###..###.#.#...#.###............##........##......# #@# #...†.#- #.###.#..# #........# #####.##.# #.##.# ..##.#g   hobgoblin (asleep)  ### ♣♣#######.#  #)..#♣♣ ♣P...## #.#  #...+.♣♣♣♣P♣....# #.# 84.3 (9  A hobgoblin comes into view..gg==5.3 (10.0) LDhH ![23d_The hobgoblin shouts!LDh}Rj .# ##g# ###+...#  #..# #.#>##### ###..###.#.#...###..........#......@.##......######.#.###...†.## #.###.#........##### ..## ♣♣######)..#♣♣ ♣P...#.g--6.0)LDh/ y..# #.# ###.# ###+# .g.# #...# #..# #.#>##### ###..###.#.#... #.###.# #.##......# LDhx2 #####.#.###...†.# # #.###.#..# #........# ### #.##.# LDhL: F.gLDh: @--7LDh A LDhhC LDh<##. #.# ###.# ###+...# #...#  #g.# #.#>##### ###..###.#.#....###...@.......LDhz>?........##......######.#.###...†.## #.###.#..#.......##### ..## ♣♣######LDh@LDh_HF.gLDhqI%8LDhOLDh SLDh  You barely miss the hobgoblin. You headbutt the hobgoblin.  You kill the hobgoblin!.7=9.2 (0.9 _Trog accepts your kill.LDhX oLDh. LDh LDh ,LDhD LDhx LDh ,LDh XLDh XLDh LDh LDh LDh LDhq LDh1 LDh LDh LDh0 ,LDhW LDh LDhn ,LDh LDh LDh LDh LDho LDh ,LDh. ,LDh ,LDh LDh BLDh1 ,LDh BLDh LDh3 ,LDh LDhr BLDh LDh ,LDh LDh ,LDhQ LDha LDh/ LDh  LDh ,LDh  LDh( LDhB LDh LDh LDhX LDh. LDh LDh! LDhK" LDh# LDhB$ LDh$ LDhN& LDh' LDh( LDh( LDhj* LDh+ LDh$, LDh, LDh. LDh/ LDhV0 LDh0 LDh{2 LDh3 LDhR4 LDh5 LDh}6 LDh 8 LDh: ,LDh: LDh)< LDh< LDh3= LDhu> LDh"@ LDh|@ LDh*A LDh F ######### ### #........ LDhoF ##.###.###### #.#........@# -##.###.###...# ###.# #.##......# ##...###.###...#.# LDhF #..#..##.. ......##.###.######......#..#..# ##.#######...## #+#LDh#G E ##.##LDhUJ 1527.2 (38.0)LDhJ E-8.2 (39LDhM LDhN b _j - a scroll labelled NUQUIVE XIUTLDh? ############ #........##.###.###### .#.........###.###.###.@.#LDh@i###.# #.##......###...###.###...#.#..Quill ....##..LDh@(.#.#LDhG99.2 (1LDhHH .0)LDhKLDh[OLDh ############ #........##.###.###### .#.........###.###.###...#.####.# #.##..@...###...###.###...#..#..##.........##..LDhiQuill ####.##LDhLDho&30LDhLDhLDh( ############ #........##.###.###### .#.........## #LDh+&#.###.###...#.####.# #.##.....##...###.###.@.#.#..#..##........###.######........##Quill #####...####LDh0LDh@1%1LDh6LDh9LDh  ############ #........##.###.###### #.#.........##.##.###.###...#.###.# #.##......#LDhb ##...###.###...#..#..##.....@...####.######........#.#..# ##.######Quill ...........+LDh ;2LDh LDh. LDhxV ############ #........##.###.###### #.#.........##.LDhW#.###.###...#.####.# #.##......##...###.###...#.#..#..##.........##.#LDhWM###.######.@......#.#..# ##.#######...## #+# LDhX[Quill #####...####LDh^LDhZ_%3LDhcLDh fLDhtg ### #........##.###.###### #.#.........##.##.###.###...###.# #.##......###...###.###...#...#..##.........##.#LDhT###.######........#..# ##@########...## #+#  ##.## LDhw] #.# ####.#####LDh;4LDhLDhLDhva'......................J.J   endoplasm (asleep)+.........+#.........#LDh@  You open the door.  An endoplasm comes into view.LDhaJ.JLDh%5LDhLDh4^ _The endoplasm quivers.LDhb/ G##.###.###### #.#.........##.##.###.###...#.####.# #.##.....##...###.###...#.#..#..##.........##.####.######........#.#..# ##.########...## #@#  ##.## #...#LDh_0  #.# #.....###.## #.....J.# #####...####.........# ...........++ #####...#####  ####.#######........LDhu2 LDh8 ,J.LDh9 %6LDhy> LDhrB Q _There is an open door here.LDhP.#.........##.#.###.###...###.# #.##......###...###.###...#.#..#..##.........##.####.######........#..# ##.#######...## ##'##  ##.## #.@.# #.# #...J.#LDhR##.## #.......# #####...####..# ...........++ #####...#####  ####.#######........###...).####.###LDh  Found a dagger.  The endoplasm freezes you.26----7LDhLDh% _You are frozen.LDhp  You hit the endoplasm but do no damage.The endoplasm freezes you.LDhpQ----=8.1 (0.9LDhxLDh}% _You are frozen.LDh# Z  (very poisoned)You hit the endoplasm. The endoplasm is poisoned.  You headbutt the endoplasm, but do no damage.The endoplasm is severely wounded.9.0LDh0 LDh @ _The endoplasm hits you but does no damage.LDh,z  You hit the endoplasm.  You kill the endoplasm!LDh2.LDh`@.219LDhDLDhGW _Trog accepts your kill.LDhLDhFLDh]LDh}7LDh'LDh#,LDhNLDh,LDhLDh4,LDhILDh5LDhĸK8=LDhLDh,LDhٿLDh,LDhLDh,LDhLDh~9==LDhxLDhTLDhLDhnLDh,LDhLDh,LDhLDh30==LDhLDh,LDhLDhMLDhLDhgLDhE,LDhLDhLDhh1==LDhLDhb1 _HP restored.LDh3LDh LDhLDh,LDhLDhTLDh,LDhLDhLDhqO=LDhLDhs ..#..##.##.# .###.######........# ..#..# ##.####### #...## ##'## ##.## ##...##  #.# ##.....## ##.## #.......## #...####.........# .......+........@+ -LDhjV61.9 (22.0) #...####.........# ##.######.......## .......###...).## ##.###.# ##...##  #.###.# ###+#  #.....# #...#  ####..# #.#>#######..#...LDh7-LDhLDhnLDhx###...'......###...LDhF2.9 (1.0)LDhLDhM( _You open the door.LDhXLDhXLDhYLDh\LDhu^LDh^LDhcXLDhxdLDhfLDh}  You see here a +0 dagger. _LDhȁBLDh@  There is an open door here.LDhߊ _LDhÍLDh ##.........##.#  ###........#  .# ##.####### ##  ## ##'## .. # ##...## .#  ##.....## .## # # ##.......## ..#.# ####.........####....#  +.........'..@....#  71.9 (9###.........####...##  ###.......## ..## ###...).## ....  ##...## #)### ##.# ###+## .#   ...# #...# .#   #..# #.#>##### .# DhFm  #..###.#.#...   LDh|LDhј.2.9 (10.0)LDhƜLDha& _Found a war axe.LDh##.##.#  ######.#  # ##.####  # ##'## #..   ##...## #.#  ##.....## #.## #   ##.......## #..#.#  .####....#  +.'...@...#  ..####...##  .......## #..##  ###...).## #....  #.# ##...## ##)###  #.# ###+## .#  # #...# .#  ..# #.#>##### .LDhM[33m#  ..###.#.#...  3.0)LDh  ####....... # ##.##########'## #..  ##...##LDhγ # ###.....###.###.......## #..#. ###.........####... ..+'... ###...####@..###.......## #..## ..###...).## #....#Quill LDh .# ..........#  LDh LDh %4LDh LDh LDher  ##.##########'## #..  ##...### ###.....###.##.......## #.. ###..####... ..+...'... ###...####...##### #@.## ..###...).## #........ #.# ##...## ##)######Quill ## ..##......#  LDh(Q5LDhhLDh ##.#   ##'## #.. .. ##...## #.# .#  ##.....## #.##.#  ##.## #..#.#  .LDhÏ####....#  .+.'.......#  .####...##  .## #.@##  .###...).## #.#  .# ##...## ##)# .# ###+## #.#  .# #...# #.#  .# #.#>##### #.#  .###.#.#... ..#  # ###  .##......#  LDhՓLDhX%6LDhHLDhLDh` _ '## #.. ..##...### .###.....## #.####.......## #.. ##..####... .+'.......# ######...##### #..#####.# .###...).## #.@......# ##...## ##)#######+## #.# ...#  ###...†.#  7LDh:r= ##...### .###.....## #.####.......## #..#.# ##..####....# .+'.......# ######...#### #..#####.# .###...).## #....... ##...## ##@########+## #.# ...# Quill  ###.#..#  8 _You see here a +0 war axe.LDh+ w9 _k - a +0 war axeLDh:DInventory: 11/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)a - a +0 hand axe  g - a +0 whip  k - a +0 war axe Armour (go to first with [)  h - a +0 chain mail (worn)b - a +0 animal skin Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU  j - a scroll labelled NUQUIVE XIUT Potions (go to first with !)  f - 2 lumpy emerald potions Talismans (go to first with %)c - a quill talisman (active)LDh`kk - a +0 war axe. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 5.3; use (s) to set 16.0 as a target for Axes.  At 100% training you reach 16.0 in about 6.3 XLs.  Current attack delay: 1.2. Damage rating: 17 (Base 11 x 132% (Str) x 116% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “‘God speed the kiss,’ said Max, and Katie sigh'd, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.LDh6BY Inventory: 11/52 slots LDhBHand Weapons (go to first with ))  i - a +1 whip of venom (weapon)  a - a +0 hand axe  g - a +0 whip LDhcC k - a +0 war axe Armour (go to first with [)  h - a +0 chain mail (worn)  b - a +0 animal skin LDhdDScrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU  j - a scroll labelled NUQUIVE XIUT Potions (go to first with !)  f - 2 lumpy emerald potions LDhVETalismans (go to first with %)  c - a quill talisman (active) LDh. LDhB ##...## #.# .#  Nexus787 the Chopper##.....## #.##.#  Minotaur of Trog *.....##.......## #..#.#  Health: 31/31 ======================== ##.........####....#  Magic: 2/2======================== .+.........'.......#  AC: 8Str: 23 ##.........####...##  EV: 8Int: 4 ###.......## #..#####.#   SH: 0LDh?Dex: 9 .###...).## #........#   XL:  3 Next: 21% Place: Dungeon:2 .# ##...## ##@#######   Noise: ---------  Time: 1579.9 (0.0) .# ###+###.#  i) +1 whip (venom) .# #...##.#  Nothing quivered .# #.#>##### #.#  Quill .###.#.#... ..# .........# ###   .##......#   ###...†.#   ###.#..#   _You open the door. _You see here a +0 dagger. _There is an open door here. _Found a war axe. _You see here a +0 war axe. _k - a +0 war axeLDhLDhLDhTLDh_LDhLDhXLDhLDhcBLDhLDh,LDh6LDhb  You see here a quokka corpse.LDhvLDh5 _LDhLDhkBLDhLDhh,LDh%LDh$LDhLDhDLDhLDhLDh ,LDh LDhLDhLDh.XLDh #LDh'LDh+XLDh.nLDh%2XLDh7nLDh-<LDh>,LDh?BLDhjBBLDhrE,LDhF,LDh&I,LDhWJ,LDhK,LDhU4LDhHVLDh.WLDhZXLDh5[,LDhy\LDh]LDh^,LDhC_LDhaBLDhbLDh;cLDhqd,LDheLDhfLDhjgLDh-h,LDhiLDhkBLDhlLDhm,LDhDnLDhnLDhpBLDh,rLDhvs,LDh tLDhmvLDhz #..#..##.... #.###.###### #..#..# # ##...## # ##.## ## #.# ##. ##.## ##.. ...###########...####... h......@............+... ...###########...####... ####.######.. #........###. #.##.###.# ## LDh}3#.##.###.# ## h   jackal (asleep) #.##.....# #. #.#####..# #. #.# ###..###.LDh| 627.9 (48.0)  A jackal comes into view.LDh'LDhP6  The jackal barks!LDh..hhhh 2 jackals (1 wandering)LDhF4==8.9 (49LDhLDhY _A jackal comes into view.LDh_ #..#..## #.###. #..#..#  ##...##  ##.##  #.# ### ##.## ###...#...####.h...@.......+#h..#...####. ####.###### #........### #.##.###.#  #.##.###.# LDh` #.##.....# # #.#####..# # #.# ###..###LDhzLDhN|LDh.h.hhLDh09.9 (1.0)LDhқLDh' _The jackal barks!LDhQt V #..#..## #.###. #..#..# ##...## ##.##  #.#  ## ##.## ##.#...#...####.h.+.#.h.#...####.# ####.###### #. #.##.###.# #.##.###.#  #.##.....# #.#####..# #.# ###..  A jackal comes into view.h.hh 3 jackals (1 wandering)-30 _The jackal bites you but does no damage.LDh#A  You barely miss the jackal.The jackal barks!  Your headbutt misses the jackal.bh.hb   bat (wandering)=1LDhwl _A bat comes into view.LDh" O  You hit the jackal.  You kill the jackal!  Trog accepts your kill.LDhv' ...b...hhh(1 wandering)LDh[ <5-2.8 (0.9LDh}] LDh` Y _A jackal comes into view.LDhRFTrog accepts your kill.jackal comes into view.You barely miss the jackal.The jackal barks!  You headbutt the jackal.  You kill the jackal!hh.b.. 2 jackalsLDhs8=3.8 (1.0 _Trog accepts your kill.LDh"h..h†b-4 _You closely miss the bat. Your headbutt misses the bat. The bat misses you.LDhq  #..#..## #.###. #..#..# ##...## ##.### #.#  ##. ##.## #.#..h#...####.h.+#.#..b#...####.#. ####.. .. #... #.##.###.##. #.##.###.## #.##.....#  #.#####..# #.# ###..b.-5 _The jackal bites you but does no damage. _You see here a jackal corpse.LDha  You closely miss the jackal.LDh͕,6.7 (0.9LDhfLDhߞA _The jackal bites you but does no damage. x2LDh  You hit the jackal.  You kill the jackal!LDh f  Trog accepts your kill.LDh LDh bh.   jackalLDh LDh: K327.7 (1.0LDh : _The bat hits you but does no damage.LDh1 #..#..## #.###. #..#..# ##...## ##.## ## #.# ##.# ##.## #.#..b#...+.....h@†.#.#...#...#...#.# ####...... #.# ..# #.##.###. #.# #.##.###. ## #.##..... #.#####.. #.# ###..LDh,LDh .b  The jackal bites you. The bat barely misses you.LDhV28---8LDh"LDh%> _The jackal bites you but does no damage.LDhA  You whack the jackal!  You kill the jackal!Trog accepts your kill.LDh$E  You can now call upon Trog for regeneration and willpower.LDhsG LDh;N ..bb   batLDh I*59LDh LDho : _The bat hits you but does no damage.LDh #..#.. #.###. #..#..# ##...## ##.## ## #.# ##.## ##.##LDh ##.#...#... +.† ##.#...#... #...#.## ####..b. #.#...## #.##.###..#.# #.##.#### ## #.## #.##### #.# ###LDh4LDhLDh Ub. LDh!&40LDh&LDh+\ _The bat is struck by your quills. The bat hits you but does no damage.LDh\  You closely miss the bat.The bat is moderately wounded.LDh LDh ,b.LDh _9=--1LDh LDh@ : _The bat hits you but does no damage.LDhyw  You closely miss the bat.The bat is moderately wounded..b2 _The bat closely misses you. The bat hits you but does no damage.LDh  #..#.. #.###. #..#.. ##... ##.## ### #.# ##.## ##.## ##.#...#... +....@..† ##.#b..#... #...#.## ####. ........ #.#...##. #.##..#.# .# #.##.#.## .# #.##..# #.##### #.# ###LDh ib#.3LDhI r _The bat is struck by your quills. The bat hits you but does no damage.LDhw  #..# #.### #..# ##... ##. ### #.## ##.## ##. ##.#...#... +...@...†LDh4y L ##b#...#... #...#.## ####. ........ # ..#...##.# #.##."...#.# .# #.##.##.## .# #.## . .# #. #.# LDh| LDhׄ $b.bLDh} %4LDh? LDh\ _Found a dented ruby amulet. The bat hits you but does no damage. x2LDh   You miss the bat.The bat is heavily wounded.LDhz =5LDhX>_ _The bat is struck by your quills. The bat hits you.LDhҢ &  LDh6 oYou barely miss the bat.The bat is severely wounded.LDh Sb.6.6 (0.9LDh LDhή : _The bat hits you but does no damage.LDh #..# #. #..### ###. ##.#. ### #. #.##.## ##. ##.#...# +.b@....† ##.#...# #...#.## ####.LDhӒ$ ........# # ..#...##.# #.##.."...#.# .# #.##..###.## .# #.## .. .# #. #.# LDhLDhLDh  The bat is struck by your quills.  You kill the bat!LDhk†LDh<7-7.6 (1.0LDhm _Trog accepts your kill.LDh  #.. #. #.. ### ## #.. ## #.#### # #.##.## ## ##.#...# +.@.....† ##.#...# #...#.## #### ........# # ..#...##.# #.## ."...#.## .# #.## .###.### .# #.## .. .# #.## #.#LDh LDhE ?-8LDh* LDh p _You see here a bat corpse.LDhDInventory: 11/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)a - a +0 hand axe  g - a +0 whip  k - a +0 war axe Armour (go to first with [)  h - a +0 chain mail (worn)b - a +0 animal skin Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU  j - a scroll labelled NUQUIVE XIUT Potions (go to first with !)  f - 2 lumpy emerald potions Talismans (go to first with %)c - a quill talisman (active)LDhkk - a +0 war axe. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 5.4; use (s) to set 16.0 as a target for Axes.  At 100% training you reach 16.0 in about 6.2 XLs.  Current attack delay: 1.2. Damage rating: 17 (Base 11 x 132% (Str) x 116% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “‘God speed the kiss,’ said Max, and Katie sigh'd, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.LDh Inventory: 11/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)  a - a +0 hand axe  g - a +0 whip  k - a +0 war axe Armour (go to first with [)  h - a +0 chain mail (worn)  b - a +0 animal skin Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU  j - a scroll labelled NUQUIVE XIUT Potions (go to first with !)  f - 2 lumpy emerald potions Talismans (go to first with %)  c - a quill talisman (active) LDh' i - a +1 whip of venom (weapon). A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  LDh  Your skill: 3.2; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 5.0 XLs.  Current attack delay: 0.9. Damage rating: 9 (Base 6 x 132% (Str) x 112% (Skill) + 1 (Ench)). Venom: It poisons victims. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{venom} {melee weapon} (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.LDhx N Inventory: 11/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)  a - a +0 hand axe  g - a +0 whip  k - a +0 war axe Armour (go to first with [)  h - a +0 chain mail (worn)  b - a +0 animal skin LDh{ {Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU  j - a scroll labelled NUQUIVE XIUT Potions (go to first with !)  f - 2 lumpy emerald potions Talismans (go to first with %)  c - a quill talisman (active) LDh`LDhXLDh#.. Nexus787 the Chopper#.# Minotaur of Trog **....#.. Health: 29/31 ======================--#####. Magic: 2/2========================#..## AC: 8Str: 23#.##### EV: 8Int: 4#.##.#### SH: 0Dex: 9##.#...###########. XL:  3 Next: 37% Place: Dungeon:2+.@.....†.......... Noise: ---------  Time: 1648.6 (0.0)LDhM ##.#...###########. i) +1 whip (venom)#...#.###### Nothing quivered........##... Quill ..#...##.##.##."...#.## .##.##.###.### .##.##.. .##.###.#The bat is severely wounded. _The bat hits you but does no damage.  The bat is struck by your quills.  You kill the bat! LDhm"_Trog accepts your kill. _You see here a bat corpse.LDh$3LDh'LDh^)LDhiLDhjLDhkLDhoLDhqS30= _LDhzXLDh|,LDh~LDh,LDhLDh~1==LDh܊LDhLDh(LDhLDhTO=LDh,LDhl:#.. #..b!.# #.#### ....... #.##.## ....... ##.#...##########..... +.†.....†............. ##.#...###########...##...#.## #.............# ##.###.@#...##.# ##."...#.## .# #LDhz#.###.### .# .. ..# .# ### .###   .  # b   bat (asleep) .   LDh 57.6 (9  A bat comes into view.LDh^...bbLDh.8.6 (10.0)LDhLDh/T _Found a grey potion.LDhV #..#...!.## #.#####.###.##.## ..##.#... #....b.+.†.....† .......##.#... ###...##...#.## LDhƜA #.............#  #.###@.#...##.#  #."...#.## .#  #.###.### .#  ... ..# .#  ##. .###.. . LDhU}). .#..LDhLDhLDhfLDh"V.b9.0)LDh: _Found a spear.LDhLDhLDh&#b..LDh'5=60.5 (0.9LDh/LDh>s _You barely miss the bat. The bat hits you but does no damage.LDhGA## ##...# #.. #...!.## #.#### ####.##.## ..##.#...##########LDh-C+.†.....†.............##.#...##########...##...#.##..b.@.......#.###..#...###."...#.## #.###.### ... ..# .###. .### .. . ). .#..LDh9FLDhFLDh_O&.bLDhO,1.5 (1.0LDhULDhW: _The bat hits you but does no damage.LDhg[f  You barely miss the bat. The bat misses you. You furiously retaliate! 2.4 (0.9 _You headbutt the bat.LDh  You closely miss the bat.The bat is severely wounded.LDh| =3.3LDh LDh : _The bat hits you but does no damage.LDhєm  The bat is severely wounded. _The bat hits you but does no damage.  You barely miss the bat.The bat is severely wounded.The bat is struck by your quills.  You kill the bat!LDhw2.LDhb494.3 (1.0LDhLDhԼW _Trog accepts your kill.LDhȣ ##...# #..##...!.## #.####.......###.##.## .##.#...##########+.†.....†...... .##.#...###########...##...#.## .............#.###@.#...## #."...#.## #.###.### .Quill ###..-5LDhG ^ ##...!.## #.#####.......###.##.## ..##.#...##########+.†.....†...... .......##.#...###########...##...#.## #.............#.###..#...## #."@..#.## ###.### ... ..# . .###Quill ...#..-6LDh& ##...!.## #.#### #.......###.##.## ........##.#... ##......+.†.....† .......##.#... ###...##...#.## #.............# #.###..#...##.# #.@...#.## .# #.###.### .# ... ..# .# ##.. .### ... . ).... #....#.#.#78.3 (2LDhB _l - an amulet of faithLDh _There are no items here.LDhs LDh   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   3.6    +2               b - Maces & Flails   3.2    +2   i - Shapeshifting   0.0    -3  c + Axes5.4  100%  +2       d - Polearms   3.2    +2       e - Unarmed Combat   0.0    +1   Dh+ 40m                    f - Armour   2.4    +2       g - Dodging   2.1    +1       h - Stealth   0.0    -1                                    LDh x[40m                  The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsLDh ##...!.## #.####Nexus787 the Chopper#.......###.##.##Minotaur of Trog **............##.#...####### Health: 31/31 ========================##......+.†.....†..... Magic: 2/2========================.......##.#...####### AC: 8Str: 23###...##...#.##EV: 8Int: 4#.............#SH: 0Dex: 9#.###..#...##.#XL:  3 Next: 39% Place: Dungeon:2#.@...#.## .#Noise: ---------  Time: 1668.3 (0.0)#.###LDh .### .#i) +1 whip (venom)... ..# .#Nothing quivered##.. .###Quill ... .)....#....#.#.#The bat is severely wounded.The bat is struck by your quills.  You kill the bat! _Trog accepts your kill. _l - an amulet of faith _There are no items here.LDhLDhInventory: 12/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)a - a +0 hand axe  g - a +0 whip  k - a +0 war axe Armour (go to first with [)  h - a +0 chain mail (worn)b - a +0 animal skin Jewellery (go to first with "=)l - an amulet of faith Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU  j - a scroll labelled NUQUIVE XIUT LDhy<Potions (go to first with !)  f - 2 lumpy emerald potions Talismans (go to first with %)c - a quill talisman (active)LDhi - a +1 whip of venom (weapon). A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 3.2; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 5.0 XLs.  Current attack delay: 0.9. Damage rating: 9 (Base 6 x 132% (Str) x 112% (Skill) + 1 (Ench)). LDhVenom: It poisons victims. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{venom} {melee weapon} (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.LDhd  LDh  +Inventory: 12/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)  a - a +0 hand axe  g - a +0 whip  k - a +0 war axe Armour (go to first with [)  h - a +0 chain mail (worn)  LDh b - a +0 animal skin Jewellery (go to first with "=)  l - an amulet of faith Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU  j - a scroll labelled NUQUIVE XIUT LDh oPotions (go to first with !)  f - 2 lumpy emerald potions Talismans (go to first with %)  c - a quill talisman (active) LDh>LDhLDh! =##...!.## #.####Nexus787 the Chopper#.......###.##.##Minotaur of Trog **............##.#...####### Health: 31/31 ========================LDh*##......+.†.....†..... Magic: 2/2========================.......##.#...####### AC: 8Str: 23###...##...#.##EV: 8Int: 4#.............#SH: 0Dex: 9#.###..#...##.#XL:  3 Next: 39% Place: Dungeon:2#.@...#.## .#Noise: ---------  Time: 1668.3 (0.0)#.###.### .#i) +1 whip (venom)... ..# .#Nothing quivered##.. .###Quill ... .)....#....#.#.#Dhq31mThe bat is severely wounded.The bat is struck by your quills.  You kill the bat! _Trog accepts your kill. _l - an amulet of faith _There are no items here.LDhLDhnLDh LDh   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   3.6    +2               b - Maces & Flails   3.2    +2   i - Shapeshifting   0.0    -3  c + Axes5.4  100%  +2       d - Polearms   3.2    +2       e - Unarmed Combat   0.0    +1   Dh 40m                    f - Armour   2.4    +2       g - Dodging   2.1    +1       h - Stealth   0.0    -1                                    LDh x[40m                  The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsLDhq b + Maces & Flails   3.2  50%50% LDh34 c * Axes   5.4  66LDhB 100% c - Axes   5.4   LDhyLDhLDh :##...!.## #.####Nexus787 the Chopper#.......###.##.##Minotaur of Trog **............##.#...####### Health: 31/31 ========================##......+.†.....†..... Magic: 2/2========================LDh .......##.#...####### AC: 8Str: 23###...##...#.##EV: 8Int: 4#.............#SH: 0Dex: 9#.###..#...##.#XL:  3 Next: 39% Place: Dungeon:2#.@...#.## .#Noise: ---------  Time: 1668.3 (0.0)#.###.### .#i) +1 whip (venom)... ..# .#Nothing quivered##.. .###Quill ... .)....#....#.#.#The bat is severely wounded.The bat is struck by your quills.  You kill the bat! _Trog accepts your kill. LDhj l_l - an amulet of faith _There are no items here.LDh 3LDh LDh MDh. MDh Inventory: 12/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)a - a +0 hand axe  g - a +0 whip  k - a +0 war axe Armour (go to first with [)  h - a +0 chain mail (worn)b - a +0 animal skin Jewellery (go to first with "=)l - an amulet of faith Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU  j - a scroll labelled NUQUIVE XIUT Potions (go to first with !) MDh  f - 2 lumpy emerald potions Talismans (go to first with %)c - a quill talisman (active)MDh?MDh@Wl - an amulet of faith. A charm crafted to call the attention of the gods to its wearer. This divine attention makes it easier to please your god, but your god will also take more notice of your transgressions. The amulet will drain some of your divine favour when removed. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Faith} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding MDhYANight”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.MDhI Really equip l - an amulet of faith? Y - Yes  N - NoMDhi MDhco MDhu =##...!.## #.####Nexus787 the Chopper#.......###.##.##Minotaur of Trog **............##.#...####### Health: 31/31 ========================MDhav w##......+.†.....†..... Magic: 2/2========================.......##.#...####### AC: 8Str: 23###...##...#.##EV: 8Int: 4#.............#SH: 0Dex: 9MDhv #.###..#...##.#XL:  3 Next: 39% Place: Dungeon:2#.@...#.## .#Noise: ---------  Time: 1668.3 (0.0)#.###.### .#i) +1 whip (venom)... ..# .#Nothing quivered##.. .###Quill MDhy ,... .)....#....#.#.#The bat is struck by your quills.  You kill the bat! _Trog accepts your kill. _l - an amulet of faith _There are no items here.  Okay, then.MDh{| MDhW} MDh MDh . _MDhJMDhzKMDh.MMDhRMDhVMDhW$ _MDh_,MDha,MDhLdMDhhMDhk,MDhmMDhqMDhht,MDhvMDh8zMDh|,MDh}MDhRMDh ,MDh%MDhMDhMDh[MDhMDhSMDh,MDh҉MDhZ ##+## ### ##...## #.. ##...@.## #.######.......###.##.##...........##.#...######..###......+.†.....†..... #........##.#...######MDhϏ#.###...##...#.##...#.............#### #.###..#...##.#...#.....#.## .#MDh,76.3 (8MDh*7.3 (9MDh1MDhQ _m - a grey potion MDh v ##+## ### ## #.. 8.3 (1 ##.....## #.## ###.......###.##.##  ...........##.#...#####..###......+.†.....†..... #........##.#...#####. #.###...##...#.## ...#.............#### #.###..#...##.# MDh۬.>............#.##.#' MDh MDh%9 MDh. _You open the door. _Found a stone staircase leading down. MDh+43 MDh5 MDh9 MDh< MDhd=$ _ MDhDl  There is an open door here. MDhE _ MDhF MDhH MDhK, MDh...###.#####.....###.# # ##........# #........#  MDh ##.####### #.# ##'## ### ##...## #.. ##.....## #.###  MDhڊ0923.0) MDh6+3.3 (14 MDhh MDhQ _n - a dark potion MDh 3 MDh  MDh MDhX MDh, MDh MDh;#      ###   ########..   ##.... ..######   #...#####......   MDh$y #.#@....##..#.#   #........>...#   ##.#####.....###.#  #.# ##........#  #.# #........#  #.# ##.#######  #.# #.#  ..# ##'## ###   ##...## #.. MDh)15.3 (2.0) MDh**6.3 (3 MDh- MDh45. _o - a wand of flame (26) MDh MDh3 MDhR" MDhH, MDhq- MDh/ MDh6 MDh77 MDh9 MDh;, MDh]< MDhg> MDh@, MDhA MDhC MDh>E MDhE MDhF MDhG MDhI MDh0J MDhJ MDhL MDhM MDhN MDhTO MDhjP MDh\S, MDhS MDhU MDhIXB MDh^ MDhf_ MDh>` MDha MDhb MDhc MDhm#.# #........ #####.# ##.######  #...#.# #.#  #..# ##'## #  ####.# ##...## #  #....# ##.....## #  ..#.####.......###  #)#...##...........##  #..@.....###......+.709.3 (13.0) ##.......#........##  .......#.###...##.  #.....#...#..  ##...####.#.###..#.  #.## ...#.....#   #.# ### #.###.#   .# ... ..   [ MDhVr40m##.. .###10.3 (14 MDhsx; _Found a dagger.MDh3MDh5MDh,MDhXMDh,MDh<MDhצMDh  #.# ##  #.# #.....  #####.# ##.### ..#.# #.#   #..# ##'##  MDhv< ####.# ##...#  #....# ##.....  #.##..#.####.......  #@#...##...2.3 (2.0)  ##........###.....  ##.......#......  #.......#.### MDh #.....#...#....  ##...####.#.###.  ##.## ...#...  #.# ### #.## .# ...MDhd@3.3 (3MDhMDh]z _Found a stone staircase leading up. _You see here a +0 dagger.MDh3MDhMDhf _MDhsnMDh,MDhzMDh;P  There is a stone staircase leading up here.MDh]MDh _MDhMDhMDh:,MDhMDh !MDhU",MDh #MDh$MDh&,MDh&MDh(P  There is a stone staircase leading up here.MDh~*5 _MDh,MDh:-MDh.,MDhG/MDh0MDh1MDhF2MDh2MDhI5>  You see here a +0 dagger.MDh75 _MDh`8MDh :MDh3<,MDh<MDh>MDh@MDhw@MDhAMDhBMDhE,MDh-FMDh?HMDh}J,MDhBKMDh7MMDh O,MDh PMDhQMDh41=50.2 (0.9MDhBMDhW _Trog accepts your kill.MDh#......##...... #.)....# #......#....# #.#...##.#.######. #.##........MDh #.######.#.###### #.# #.#.# ..# #.#.######.# .. ..#..@..(..# ### ###.# #).#.# #.#.# #.##.#......MDhMDh4-1.2 (1.0MDhzMDh { _You see here a frilled lizard corpse.MDh(#......##...... #.)....# #......#....# #.#...##.#.######. #.##. #.######.#.###### #.# #.#.# ..# #.#.######.# .. ..#..†@.(..# ### ###.# #)..##.# #...+#.# #...# MDh2MDh3F-2 _MDh@MDhs#......##...... ##.)....# ##......#....# ##.#...##.#.######. #.##. #.######.#.###### #.# #.#.# ..# #.#.######.# MDh?.. ..#..†.@(..# ### ###.# #)..#♣#.# #...+.#.# #...#♣#$# ### ♣ MDhMDhR%3MDhG MDh MDhX#......##...... #.#.)....# #.#......#....# ##.#...##.#.######.  #.##.  #.######.#.######  #.# #.#.# #MDhZ{..# #.#.######.#  .. ..#..†..@..# ### ###.# #)..#♣#.# #...+.♣#.# #...#♣.#$# ### ♣ MDh1dMDhd%4MDhxoMDhEuN _You see here 4 javelins.MDh/ #......##...... # #.)....# # #......#....#  #.#...##.#.######. #.##. #.######.#.###### #.# #.#.# # ..# #.#.######.# .. ..#..†.@(..# ### ###.MDh# #)..# #.# #...+. #.# #...#♣ #$# ###  #.# MDh>* ... MDh_ ...MDh޵MDhh5 MDh_MDhMDhdMDh #......##...... #.#.)....# #.#......#....# ##.#...##.#.######.  #.##.  #.######.#.######  #.# #.#.# #  ..# #.#.######.#  .. ..#..†..@..# ### ###.# #)..#♣#.# #...+.♣#.# #...#♣.#$# ### ♣ 6 _You see here 4 javelins.MDhy7Throw: 4 javelins _p - 4 javelinsMDh' MDh# *Inventory: 16/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)a - a +0 hand axe  MDhdž Zg - a +0 whip  k - a +0 war axe Missiles (go to first with ()  p - 4 javelins (quivered) Armour (go to first with [)  h - a +0 chain mail (worn)MDh [b - a +0 animal skin Jewellery (go to first with "=)l - an amulet of faith Wands (go to first with /)o - a wand of flame (26) MDh8 Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU  j - a scroll labelled NUQUIVE XIUT Potions (go to first with !)  f - 2 lumpy emerald potions MDhĈ " m - a grey potion  n - a dark potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]MDhYp - 4 javelins (quivered). A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 0.0; use (s) to set 16.0 as a target for Throwing.  At 100% training you would reach 16.0 in about 7.4 XLs. Damage rating: 14 (Base [10 + 0 (Thrw)] x 132% (Str) x 106% (Fight)). It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified equipped missile _________________ MDhra“Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their  sins, and be received into the kingdom of God.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.#MDh+ HInventory: 16/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)  a - a +0 hand axe  g - a +0 whip  k - a +0 war axe #MDh Missiles (go to first with ()  p - 4 javelins (quivered) Armour (go to first with [)  h - a +0 chain mail (worn) #MDh L b - a +0 animal skin Jewellery (go to first with "=)  l - an amulet of faith Wands (go to first with /)o - a wand of flame (26) #MDh? 3Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU  j - a scroll labelled NUQUIVE XIUT #MDh Potions (go to first with !)  f - 2 lumpy emerald potions  m - a grey potion #MDh  n - a dark potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]$MDh$MDh$MDh  #......##......#. Nexus787 the Chopper#.......)....##. Minotaur of Trog **....#......#....### Health: 31/31 ========================#.#...##.#.######.Magic: 2/2========================#.##..............AC: 8Str: 23  #.######.#.######EV: 8Int: 4  #.# #.#.##SH: 0Dex: 9  ..# #.#.######.#XL:  3 Next: 41% Place: Dungeon:2  .. ..#..†..@..####Noise: ---------  Time: 1757.2 (0.0)###.#########)..#♣♣ i) +1 whip (venom)#.##...+.♣ Throw: 4 javelins#.##...#♣. Q$MDhCuill #$#### ♣♣#.#......You kill the frilled lizard! _Trog accepts your kill. _You see here a frilled lizard corpse. _You see here 4 javelins. _You see here 4 javelins. _p - 4 javelins$MDh$MDh!%MDhH%MDh.%MDh%MDh*%MDh%MDhR%MDh%MDhJ,%MDh}%MDhx _Trog accepts your kill. _You see here a frilled lizard corpse.4 javelins. __p - 4 javelins  You see here a frilled lizard corpse.%MDhx%MDh _%MDh<%MDh%MDh,%MDh%MDhR%MDh#,%MDh%MDh^%MDh%MDh%MDh(%MDhz%MDhB%MDh%MDh%MDh%MDh%MDh3%MDhM _You now have 70 gold pieces (gained 12).%MDh3%MDh%MDho%MDh ,%MDh%MDhC%MDh%MDh%MDh%MDhL%MDh %MDhl %MDh %MDh: %MDh %MDh %MDhb%MDh%MDh%MDhb%MDh%MDh7%MDh%MDhY%MDh%MDh%MDhI%MDh%MDh%MDh%MDh%MDhj%MDh%MDh,%MDh%MDh %MDh %MDh!%MDhj#%MDh#%MDhz$%MDh%%MDhQ'%MDh'%MDh(%MDh*%MDh^+%MDh+%MDh.L _You now have 72 gold pieces (gained 2).%MDh/3%MDh0%MDh1%MDh^3,%MDhk4%MDh5%MDh6,%MDh7%MDh8%MDh":%MDh:%MDh:%MDh<%MDhO=%MDh=%MDh:>%MDhd?%MDh@%MDh:A%MDhA%MDhHC%MDhTD%MDhD%MDh9E%MDhF%MDhG%MDhyH%MDhH%MDhNn%MDhET ###.#########)..#♣♣ ..... #.# #...+.♣....# #.######...#♣. ......### #.##.. #### ♣♣ %MDhLUW#.#.#...###.##.# .# ........##...#.###.### ...#.#..#......#....> #.......##...#.#.#$ #........... 88.2 (31.0)#.....## #..#..# ........# #+ ...###### ##.. .%MDhY%MDhY+9.2 (32%MDh\%MDh^; _Found a stone staircase leading down.&MDh  ###.# #)..#♣♣  #.# #...+.♣ ....# #.##### ###...#♣.&MDhס r### #.##.. .# ### ♣ .#.#...###.##.# .# ♣##...#.###.### #.#..#......#....> .##...#.#.#$# #............@.#  #.....###.#&MDh^   #..#..# #.# # #+# &MDh (#&MDh& &MDh 190.2 (1.0)&MDha &MDh 'MDh ###.# #)..#♣♣  #.# #...+.♣# #.######## #...#♣..♣### #.##.. ..# ### ♣♣♣. #.#...###.##.# #.# ♣'MDhջ##...#.###.### #.#..#......#....> ##...#.#.#$# #.# #.....###.# #..#..# #.# # #+# 'MDh`'MDh%1'MDhC'MDh'MDhM. ..#..†.....'MDh,y##  ###.########)..#♣♣   +.♣♣# #.#######...#♣..♣ ....### #.##.. .'MDhи### ♣♣♣. #.#...###.##.# #.# ♣♣ ......##...#.###.######.#..#......#....>..# ......##...#.#.#  #.................###.######## #..#..# #. ......# #+#'MDh ;2'MDh'MDh'MDh'*3.2 (2'MDho'MDh> _You now have 85 gold pieces (gained 13).(MDhS _(MDh (MDhs (MDh ,(MDh (MDhK (MDh ,(MDh (MDh (MDh ,(MDh (MDh1 (MDhi (MDhJ (MDh (MDh| (MDh ,(MDhQ (MDh (MDh ,(MDh (MDh R  There is a stone staircase leading down here.(MDh (MDhJ  _(MDh. (MDh (MDh ,(MDh (MDhO (MDh (MDh! (MDh (MDh (MDhZ (MDh (MDh, (MDh (MDhj (MDh! ,(MDh (MDh (MDh' (MDh (MDh (MDhx (MDh8   #.######## #...#♣..♣.PP... # #.##.....# ### ♣♣♣.♣..... ###.##.###.# ♣♣♣♣♣### ##...#.###.#####  #......#....>..#  #...#.#.#.###.##  .....##...## (MDh ###.########.###.# # #.# #. # #+# # #. .# .. ..r   quokka (wandering) r..##.(MDh 1807.2 (14.0)(MDhr +8.2 (15(MDh (MDh Y _A quokka comes into view.*MDhl  # .# ### .# .#####..>..#.###.##..###.# # #.# #. #@# # #+# # #.# #.## .# .. .. r.. ##.*MDh}X" *MDhX)  .# ### .# .#####..>..#.###.##..###.#*MDhXY #.# #. #@# #+# # #.#.## .# .. ..*MDhYx r.. ##. *MDh\*MDh\*MDh_*MDha] _A quokka is nearby!+MDhbS# #.##.....## ♣♣♣.♣.. ###.##.###. ♣♣♣♣♣###...#.###.##### ......#....>.. #+MDh@f#...#.#.#.###.## ...........##...## ###.########.###. #.# #. #.+   #...# ##.# #.. #...r###. ##+MDhj+MDhqKr.+MDhrWr+MDh v79.0) _+MDh~,MDh %.###.##.###.# ♣♣♣♣♣## .##...#.###.##### .#......#....>..# .##...#.#.#.###.## ............##...#####.########.###.# .# #.# #. #.# .# #+# #.###.##  #..@##,MDh I ## #..r.w.....###...w   dart slug (asleep) ##..r   quokka ###,MDh ,MDh r..ww,MDhL &10,MDh ,MDh \ _A dart slug comes into view./MDh,/MDhmr.w./MDhY%1/MDh5 /MDh# /MDhv  You whack the quokka!  You kill the quokka!/MDh /MDh^'Kw./MDhN<4=2.1 (0.9/MDh^m _Trog accepts your kill.0MDha  0MDho $ You hit the dart slug. The dart slug is poisoned.  The dart slug is severely wounded.You kill the dart slug!†0MDhٓ K503.1 (1.00MDh( W _Trog accepts your kill.1MDh( y  You see here a quokka corpse.1MDh _1MDhc 1MDhs 1MDh~ 1MDh@ 1MDh 1MDh& 1MDhD 1MDh 1MDh 1MDh 1MDh 1MDhP 1MDh 1MDh 1MDh 1MDh 1MDhr 1MDh 1MDh 1MDht 1MDh 1MDh 1MDh' 1MDh 1MDh3 1MDh 1MDh 1MDh 1MDh 1MDhr 1MDh 1MDh> 1MDh 1MDh 1MDh 1MDh8 1MDh 1MDh 1MDh 1MDh/ 1MDh 1MDh 1MDh 1MDh 1MDhG 1MDh 1MDh 1MDh 1MDh 1MDh` 1MDh 1MDh 1MDh 1MDh 1MDh 1MDhR 1MDh 1MDh 1MDh6 1MDh 1MDhO 1MDh9 1MDh 1MDh 1MDh 1MDhm! 1MDh" 1MDh9$ 1MDh$ 1MDh% 1MDh0' 1MDh* 1MDh2+ 1MDh, 1MDh#. 1MDh/ 1MDh0 1MDh27 1MDh8 1MDhD: 1MDh: 1MDh; 1MDh= 1MDh> 1MDh? 1MDhh@ 1MDhA 1MDh)C 1MDhC 1MDhD 1MDhE 1MDhVG 1MDhG 1MDhH 1MDh J 1MDhK 1MDh6L 1MDhL 1MDhNN 1MDhO 1MDhWP 1MDh$Q 1MDhR 1MDhS 1MDhT 1MDh^U 1MDhV 1MDhVX 1MDhX 1MDhY 1MDhK[ 1MDh\ 1MDhx] 1MDh;^ 1MDh_ 1MDh` 1MDha 1MDhNb 1MDhc 1MDh?h  1MDhh E .1MDh%i J####...###### 1MDhi  1MDhj 2+............1MDhoj  1MDhuk 2####...######1MDh l  1MDhl ,##....#1MDhbn  1MDhn +####.#1MDhyo  1MDho (#.#1MDhcp  1MDhp (#.#1MDhHq  1MDhq S######### #.#1MDh0r  1MDhr }#.@.....# #.#1MDhs -1MDh~s 50.1 (31MDhs 7.0)1MDhit #.#####.# #.#1MDht .1MDhTu b#.# #.#1MDhu a.....#####.####.#1MDhw X##....#..........#1MDh3x  ##<#.#.###.######1MDhx 3..........#1MDh y (############1MDhy 1MDh} 1MDh~ 1MDh! -1MDhu $1.1 (381MDh2 1MDh  1MDh 1MDh] +_Found a stone staircase leading up.4MDh}4MDh34MDh54MDh.4MDhC4MDh4MDh!4MDhS%,4MDh&4MDhA)4MDh2 ####...###### ##....#  ####.#  #.##+4MDh5 #.##r######### #.##.#.......# #.###.#.#####.# #.##..@.# #.# #.##.....#####.####.###....#..........# ##<#.#.###.###### ..........# ############ r   quokka (asleep) 4MDh?14.0)4MDhB.rr4MDhC*5.1 (44MDhG4MDhKY _A quokka comes into view.5MDhE z ####... ##....# ####.# #.# #+# #.# #.######### #.# #r#.......# #.#5MDhG 0 ##.#.#####.# #.# #.@..# #.# #.# #.....#####.####.# ##....#.# ##<#.#.###.###### ..........# ############5MDhI 5MDhOP X.r5MDhR *6.1 (15MDhc 6MDh86MDhg9-=76MDhH<6MDhC> _You miss the quokka. The quokka closely misses you.6MDh}{ v  You whack the quokka!  You kill the quokka!6MDh7 O†6MDh 438.0 (0.96MDh` 6MDh_ W _Trog accepts your kill.7MDh d37MDhd7MDhf7MDhl7MDhRm7MDhtn7MDhn7MDhHo7MDhoqP  There is a stone staircase leading up here.7MDhOs5 _7MDhu,7MDhv7MDh&w7MDhxw7MDhx7MDhwy7MDhy7MDh"z7MDh {7MDh|7MDhc|7MDh|7MDh}7MDh,7MDhp7MDht7MDh,7MDh 7MDh7MDh,7MDhm7MDh7MDh7MDh7MDhV7MDh7MDh7MDhÖ,7MDh07MDhV7MDhx,7MDh͙7MDh+7MDhӛ7MDh'7MDh7MDh7MDh7MDh7MDh?7MDh87MDhB7MDh7MDh7MDhq7MDhä7MDhץ7MDh7MDhF7MDh7MDh7MDhީ7MDh27MDh7MDh7MDh7MDht7MDhڭ7MDh7MDh,7MDh7MDh7MDh,7MDhj7MDh=7MDh_,7MDhs7MDhD7MDh,7MDh7MDh<7MDhE,7MDh7MDh7MDhc,7MDhu7MDh7MDh,7MDh7MDhn7MDhc7MDh7MDh7MDh7MDh,7MDhz7MDh #........##..  #..........#.#..#...  #.......#.......##..  #.......#.. #.......  #.........#.....###.  ........ #..#..# #.  #..... ........# #+ 7MDhQ.#.# ....######  .# ###. -  ###.#.# ..#  7MDh #.#.#...#   #........   #.#.#...#7MDh  #.#.# .# #.#.# 7MDht#.#.###.# #.......##+ 7MDhu92.0 (34.0)-3.0 (357MDh7MDha _q - a scroll labelled SOYCEN QULA8MDhN 38MDh 8MDh 8MDh X8MDh  .......### #.# #@..##..#.#.#...###.# #......#........##. #..........#.#..# #.......#.......##.. #.......#...#....... #.........#.....###.# #.........#..#..# #.# #..@...........# #+#8MDh Z #.#.#.....###### #...# ###.#  ###.#.# ..#  #.#.#...# #........ @   Sigmund (polearm, asleep) #.#.#...# #.#.# .# #.#.#8MDh 4.0 (1.0)  Sigmund the Dreaded comes into view. He is wielding a +0 scythe.8MDh u.@@)8MDh 3==5.0 (28MDhg 8MDh % _Sigmund shouts!@MDh8#...##..#.#.#...##@.....#........##.............#.#..#.#.......##...#.......#.....###.#..#..#  #......# #+#.#@#.....###### ..# ###.# ##.#.# ..# #.#.#........#.#...# ##.#.@--6.0 (1@MDhh ...#........##...@.........#.#..#..#.......##..#.....#..#.....###.##.........#..#..#  #..............# #+#.#.....###### #..@# ###.# ##.#.# . #.#.#........#.#...# ##.#......#+#.@--7AMDhy ....#.#..#.#@#.......##.......#...#........#.....###.#........#..#..#  #..............# #+.#.#.....###### ..# ###.# ###@#.# . #.#.#........#.#...#.# # ##.#......#+###.####..@8AMDh CMDh #.......###.@.....#...#..............#.....###.##......#..#  #.......# #+#.#.#.....###### #...# ###.# ###.#.# . #@#.#........#.#...## .#.####.#......#+###.####. #.# .CMDhMB9DMDhY #.#...#...... #.........#.....###.## #.........#..#..# #.#  #..............# #+#  #.#.#.....######  #...#.###.#  ###.#.# ..#  #.#.#...## #.@....... #.#.#...## #.#.# .#  #.#.#  #.#.###.# #.......# #+# MDhm###.##### #.#  #.# #.#. #.# ##†#.@@   Sigmund (polearm)900DMDh6DMDhXFMDhFMDhInventory: 17/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)a - a +0 hand axe  g - a +0 whip  k - a +0 war axe Missiles (go to first with ()  p - 4 javelins (quivered) Armour (go to first with [)  h - a +0 chain mail (worn)b - a +0 animal skin Jewellery (go to first with "=)FMDhYl - an amulet of faith Wands (go to first with /)o - a wand of flame (26) Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU FMDh j - a scroll labelled NUQUIVE XIUT  q - a scroll labelled SOYCEN QULA Potions (go to first with !)  f - 2 lumpy emerald potions  m - a grey potion FMDh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]QMDh k - a +0 war axe. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 5.5; use (s) to set 16.0 as a target for Axes.  At 100% training you would reach 16.0 in about 6.0 XLs.  Current attack delay: 1.2. Damage rating: 17 (Base 11 x 132% (Str) x 117% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. QMDh It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “‘God speed the kiss,’ said Max, and Katie sigh'd, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.SMDhInventory: 17/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)  a - a +0 hand axe  g - a +0 whip  k - a +0 war axe Missiles (go to first with ()  p - 4 javelins (quivered) Armour (go to first with [) SMDh% h - a +0 chain mail (worn)  b - a +0 animal skin Jewellery (go to first with "=)  l - an amulet of faith Wands (go to first with /)  o - a wand of flame (26) Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU  j - a scroll labelled NUQUIVE XIUT  q - a scroll labelled SOYCEN QULA Potions (go to first with !)  f - 2 lumpy emerald potions  m - a grey potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]TMDhTMDh TMDh4  #.......#...#......... Nexus787 the Chopper  #.........#.....###.## Minotaur of Trog **....  #..@......#..#..# #.# Health: 31/31 ======================== TMDh) #..............# #+# Magic: 2/2========================  #.#.#.....######AC: 8Str: 23  #...#.###.#EV: 8Int: 4  ###.#.# ..#SH: 0Dex: 9 #.#.#...##XL:  3 Next: 53% Place: Dungeon:2 #.@.......Noise: ---------  Time: 1900.0 (0.0) #.#.#...##i) +1 whip (venom) #.#.# .#Throw: 4 javelins #.#TMDh2.#Quill  #.#.###.# #.......##+# @   Sigmund (polearm) ###.######.## #.##.#. #.###†#.You kill the quokka! _Trog accepts your kill. _There is a stone staircase leading up here. _q - a scroll labelled SOYCEN QULASigmund the Dreaded comes into view. He is wielding a +0 scythe. _Sigmund shouts!TMDhCTMDhTMDhTMDhVMDhb #.#...#. #.........#.....###.# #..@......#..#..# #.#  #.......# #+#  #.#.#.....######  #...#.###.#  ###.#.# ..#  #.#.#...# #. VMDhe#.#.#...# #.#.# ..#  #.#.# .# #.#.###.# #.......# #+#  ###.##### #.###  #.# #.#..  #.# ##†#.# VMDhiVMDhj*1.0 (1VMDhmVMDhoZMDhmZMDh%2ZMDhZMDhO[MDh[MDh @@   Sigmund (polearm)[MDh%3[MDh[MDhT\MDhPm:  #.#...#  #.........#.....###.  #.........#..#..# #.#  #...@...# #+#  #.#.#.....######  #...#.###.#  ###.#.# ..# \MDh!n #.#.#...###  #.  #.#.#...###  #.#.# ..#  #.#.# .#  #.#.###.#  #.......# #+#\MDhqI  ###.##### #.##   #.# #.#.   #.# ##†#. \MDhy.@@   Sigmund (polearm)\MDh {%4\MDh]_MDh@   #.#.......##  #.......#...#........  #.........#.....###.#  #.........#..#..# #.#  #..............# #+#  #.#.#@....######  #...#.###.#  ###.#.# ..#   #@#.#...###  #..........  #.#.#...###  #.#.# ..#  #.#.# .#  #.#.###.#   #.......# #+#  ###.#####[40_MDh&B 8m #.#   #.# #.# 5aMDh:aMDh:aMDh<aMDh? _Trog accepts your kill.There is a stone staircase leading up here. _q - a scroll labelled SOYCEN QULA  Sigmund the Dreaded comes into view. He is wielding a +0 scythe. _Sigmund shouts! _There are no items here.bMDhw bMDhx ,6 _bMDh| bMDh} cMDhi ;7cMDh]l cMDhm dMDhdMDh@@   Sigmund (polearm)8hMDh;e ? #.#...#...... #.........#.....###.## #.........#..#..# #.#  #..............# #+#  #.#.#.....######  #...#.###.#  ###.#.# ..# hMDhf > #.#.#...### #.@.@......  #.#.#...###  #.#.# ..#  #.#.# .#  hMDhf #.#.###.# #.......# #+# ###.##### #.# hMDh+g  #.# #.#. #.# ##†#.hMDh@n hMDh8q -=9hMDh0t hMDhv P _Sigmund barely misses you.iMDhA U #.#...#. #.........#.....###.# #.........#..#..# #.#  #.......# #+#  #.#.#.....######  #...#.###.#  ###.#.# ..#  #.#.#...###  #..@@......  iMDh C ;#.#.#...###  #.#.# ..#  #.#.# .#  #.#.###.# #.......# #+#  ###.##### #.# #.# #.#. #.# ##†#.#iMDhlH iMDhH &10iMDhL iMDhN : _Sigmund hits you but does no damage.jMDhijMDhQ*9 (0.9jMDhjMDh. _You barely miss Sigmund.kMDh , very poisoned)You hit Sigmund. Sigmund is poisoned. You headbutt Sigmund, but do no damage.Sigmund is lightly wounded.kMDh l  Sigmund casts a spell at you.kMDhJ 24------1.8 _The magic dart hits you!mMDhY:  extremely poisoned)You whack Sigmund! Sigmund looks as sick as possible!  Sigmund is moderately wounded.Sigmund says, "I'm your fate."mMDh`  Sigmund points at you and mumbles some strange words.mMDhPE=2.7mMDhmMDh9 _You resist with significant effort.qMDhy  You hit Sigmund. Your headbutt misses Sigmund.  Sigmund is heavily wounded.qMDhl  Sigmund casts a spell at you.qMDh20---------3.6 _The puff of flame hits you.sMDhOSrcasts a spell at you. _The puff of flame hits you.closely miss Sigmund. You headbutt Sigmund!  Sigmund is almost dead.  You kill Sigmund!  Trog accepts your kill.sMDhXe)sMDhYsMDhY^2  #.......#...#.......... Nexus787 the Chopper  #.........#.....###.### Minotaur of Trog **....  #.........#..#..# #.#Health: 21/31 ================--------  #..............# #+#Magic: 2/2========================  #.#.#.....######AC: 8Str: 23  #...#.###.#EV: 8sMDhQ`Int: 4  ###.#.# ..#SH: 0Dex: 9 #.#.#...###XL:  3 Next: 464% Place: Dungeon:2 #..@)......Noise: =--------  Time: 1914.5 (0.9) #.#.#...###i) +1 whip (venom) #.#.# ..#Throw: 4 javelins #.#.# .#Quill  #.#.###.# #.......##+# ###.######.###  #.##.#..  #.#sMDh5c##†#.#  _The puff of flame hits you.  You closely miss Sigmund. You headbutt Sigmund!  Sigmund is almost dead.You kill Sigmund!Trog accepts your kill. _Trog appreciates your killing of a magic user. -Sigmund is almost dead.You kill Sigmund!  ccepts your kill. _Trog appreciates your killing of a magic user.Your base Maces & Flails skill gained 5 levels and is now at level 5!You have reached level 4!sMDhi/  --more--zMDhC  #.......#...#.......... Nexus787 the Chopper  #.........#.....###.### Minotaur of Trog **....  #.........#..#..# #.#Health: 26/39 ================--------  #..............# #+#Magic: 3/3========================  #.#.#.....######AC: 8Str: 24  #...#.###.#EV: 8Int: 4  ###.#.# ..#SH: 0Dex: 9 #.#.#...###XL:  4 Next: 206% Place: Dungeon:2 #..@)......Noise: =-----zMDhM---  Time: 1914.5 (0.9) #.#.#...###i) +1 whip (venom) #.#.# ..#Throw: 4 javelins #.#.# .#Quill  #.#.###.# #.......##+# ###.######.###  #.##.#..  #.###†#.# Sigmund is almost dead.You kill Sigmund!Trog accepts your kill. _Trog appreciates your killing of a magic user.Your base Maces & Flails skill gained 5 levels and is now at level 5!You have reached level 4!  You feel stronger.You have reached level 5!  --more--{MDhp 30/454/4557%  _}MDhE #.#...#. #.........#.....###.# #.........#..#..# #.#  #..............# #+#  #.#.#.....######  #...#.###.#  ###.#.##..#  #.#.#...# #...@......+ #.#.#...# #.#.##..#  #.#.# #.#  #.#.###.# #.......# #+#  ###.##### #.#[}MDh~37m #.# #.#. #.# ##†#.#}MDh}MDhW1-5.5 (1.0 _}MDh*}MDh   Things that are here: _a +0 scythe; a +0 robe; the human corpse of SigmundMDhgMDhnmPick up what? 17/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 scythe Armour (select all with [)b - a +0 robe Carrion the human corpse of Sigmund [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]MDh4  a + a +0 scythe[Enter] accept (1 chosen)MDhVGMDhIMDhN  #.......#...#........... Nexus787 the Chopper  #.........#.....###.#### Minotaur of Trog **....  #.........#..#..# #.#Health: 31/45 ================--------  #..............# #+#Magic: 4/4========================  #.#.#.....######AC: 8Str: 24  #...#.###.#EV: 8MDhQInt: 4  ###.#.##..#SH: 0Dex: 9 #.#.#...####XL:  5 Next: 57% Place: Dungeon:2 #...@......+Noise: ---------  Time: 1915.5 (0.0) #.#.#...####i) +1 whip (venom) #.#.##..#Throw: 4 javelins #.#.# #.#Quill  #.#.###.# #.......##+# ###.######.####  #.##.#...  #.###†#.## Your base Maces & Flails skill gained 5 levels and is now at level 5!You have reached level 4!You MDhQfeel stronger. _You have reached level 5!Things that are here: _a +0 scythe; a +0 robe; the human corpse of SigmundMDhV@6.5 (1MDhYMDh[% _r - a +0 scytheMDhMDh[Inventory: 18/52 slots MDh@Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)a - a +0 hand axe  g - a +0 whip  k - a +0 war axe  r - a +0 scythe Missiles (go to first with ()  p - 4 javelins (quivered) Armour (go to first with [)  h - a +0 chain mail (worn)b - a +0 animal skin Jewellery (go to first with "=)l - an amulet of faith Wands (go to first with /)o - a wand of flame (26) Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU  j - a scroll labelled NUQUIVE XIUT  q - a scroll labelled SOYCEN QULA Potions (go to first with !)  f - 2 lumpy emerald potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]MDhr - a +0 scythe. A farm implement, usually only used by untrained mobs in combat. In practice, it's quite similar to a halberd. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 3.2; use (s) to set 16.0 as a target for Polearms.  At 100% training you would reach 16.0 in about 4.5 XLs.  Current attack delay: 1.3. Damage rating: 19 (Base 13 x 135% (Str) x 112% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetMDhwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Sigmund on level 2 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.MDhInventory: 18/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)  a - a +0 hand axe  MDhr)g - a +0 whip  k - a +0 war axe  r - a +0 scythe Missiles (go to first with ()  p - 4 javelins (quivered) MDh܍EArmour (go to first with [)  h - a +0 chain mail (worn)  b - a +0 animal skin Jewellery (go to first with "=) MDh; l - an amulet of faith Wands (go to first with /)  o - a wand of flame (26) MDhScrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU  j - a scroll labelled NUQUIVE XIUT  q - a scroll labelled SOYCEN QULA Potions (go to first with !)  f - 2 lumpy emerald potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]MDh!   #.......#...#........... Nexus787 the Chopper  #.........#.....###.#### Minotaur of Trog **....  #.........#..#..# #.#Health: 31/45 ================--------  #..............# #+#Magic: 4/4========================  #.#.#.....######AC: 8Str: 24  #...#.###.#EV: 8Int: 4  ###.#.##..#SH: 0Dex: 9 #.#.#...####XL:  5 Next: 57% Place: Dungeon:2 #MDh ...@......+Noise: ---------  Time: 1916.5 (0.0) #.#.#...####i) +1 whip (venom) #.#.##..#Throw: 4 javelins #.#.# #.#Quill  #.#.###.# #.......##+# ###.######.####  #.##.#...  #.###†#.## You have reached level 4!You feel stronger. _You have reached level 5!Things that are here: _a +0 scythe; a +0 robe; the human corpse of Sigmund _r - a +0 scytheMDh MDhe MDhMIMDhMDhMDhaXMDh<32MDhҵ(=MDhFMDhC,MDhUMDhD,MDh4MDh],MDhAMDh)MDhW3=MDhMDh,MDh^MDhBMDhqMDh0D4=MDhMDh*,MDh=MDh,MDhBMDh'MDhk5=MDhPMDh1,MDhMDhMDhMMDhMDhMDhHMDhMDhMDhZK6=MDhMDh nMDhMDhMDh+U7=MDhMDh,MDhMDh4MDhMDhMMDhMDhOMDh MDhMDh^K8=MDhOMDhMDhbMDhMDh MDhP MDh MDh MDh MDh MDhaMDhU9=MDhMDhIMDhMDhMDh(MDhSS   ball python (constriction, wandering)MDh0430.0)MDhM.SMDh +7.5 (31MDh#MDh%1feel stronger. _You have reached level 5!  Things that are here: _a +0 scythe; a +0 robe; the human corpse of Sigmund _r - a +0 scythe _MDh&OA ball python comes into view.MDhc #.#...#. #.........#.....###.# #.........#..#..# #.#  #..............# #+#  #.#.#....S######  #...#.###.#  ###.#.##..#  #.#.#...#### # #...[+ + #.#.#...#### # #.#.##..#  #.#.# #.#  #.#.###.# #.......# #+#  ###.##### #.# #.# #.#. #.# ##†#.#MDh[39;49m.SS)=8.5 (1.0) _The ball python hisses angrily.MDh  #.#...#. #.#.....###.# #.#..#..# #.#  #.......# #+#  #.#.#.....######  #...#.###S#  ###.#.##..#  #.#.#...#### # #...[.@....+ +. #.#.#...#### # #.#.##..#  #.#.###.#  #.......# #+#  ###.##### #.# #.# #.#. #.# ##†#.#.SDhy 9m40=-9MDhV B....##...#.#.##...#.............#.....###.#######.#..#..# #..............# #+##.#.....######...#.######.#.##S.#  #.#.#.@.######..[......++.#.#.#...#######.##.###.### MDh .......+####.########## #.#.....MDh x  The ball python is struck by your quills.MDh .=50MDh MDh Y _The ball python closely misses you.MDh<  , very poiso…)You hit the ball python. The ball python is poisoned.  You headbutt the ball python, but do no damage.The ball python is severely wounded.MDhK%,1.3 (0.8MDh<'MDhC*X _The ball python barely misses you.MDh5 ~  You hit the ball python.  You kill the ball python!MDh; S.MDhD< MDh[ ,2.0 (0.7MDh` MDhq W _Trog accepts your kill.MDh<$ #...............#.....###.#######..#..# #.#  #......# #+#.#.....###### ..#.###.# ##.#.##. #.#.#...#######...[.@....++.#.#...#######.#.##..#  #.###  #.###†#.#### MDhO1=-3.0 (1.0MDh MDh MDh& MDh MDhF ,MDh[ MDh  a2=MDhR MDh+ ,MDhJ MDh ,MDhr! MDh# MDh $ U3=MDh~$ MDh & MDhu& MDh3' MDh( MDh4) MDh) MDh+ MDh), MDh, MDh. MDh/ K4=MDh/ MDh1 MDh&2 MDh2 MDh4 MDh4 MDh5 MDh_7 MDh7 MDh9 MDh: MDh: h5==MDh; MDh> MDhR@ ,MDhiA MDh"C MDhD ,MDhE MDh7G MDhZH MDhH MDhiI MDhJ MDhZL MDhL 9=MDhM MDhS 3  #.......#.##  #.........#.....###.########.  #.........#..#..# #.# #.#  #......# #+# #.#  #.#.#.....###### ##.  #...#.###.# ##  ###.#.##..# ##. #.#.#...#### ####.. #...[.....@+ +....-72MDhT 9.0) #.#.#...#### ####.. #.#.##..# ##. #.#.###.# ## #.#.###.# #.......# #+# ###.##### #.#### #.# #.#.......# #.# ##†#.#####.#MDhT MDhW MDhX MDhΡ+#..............$...'........................+#MDhwMDhH03.0)MDhCMDhGd _You open the door. _Found 5 gold pieces.MDh 2 3MDh4 MDh7 MDh,: MDh}@ z _  There is an open door here.MDh(C MDhC  _MDh(E MDhLG MDh_I ,MDhJ MDhL MDhN MDhO MDhP MDhOS ,MDhU MDhbY L _You now have 90 gold pieces (gained 5).MDh[ 3MDh}\ MDh!c MDhe MDhe MDhUf MDhBh MDh]i ,MDhi MDhn  .##..#.#.#...###.##.###.# ....##...#.###.##### ........#.#..#......#....>..# .....###...#.#.#.###.## .....#...#..............##...## .......#.....###.########.###.# .......#..#..# #.# #.# #.# .............###+## #.###.# MDho #.#.....#######.@.## ##...## 81.0 (8 MDho ..#.###.# ##.....## ##†## #.#.##..# ##.......## ##..# #.#.#...####.........####...### #...[......'.........+........... #.#.#...####.........####...##### #.#.##..# ##.......## ##....# #.#.###.# ##.....## ####.# #.#.###.# ##...## #.#MDhep MDhs MDh>u MDh#...#.........#.##.#'MDhG@2.0 (1MDhuMDh( _You open the door.MDhv3MDhOMDh MDhz'  There is an open door here.MDh(MDh) _MDh+MDh-MDh/MDh0MDhe1MDh4MDh5MDhJ6MDh7MDh9MDh"<,MDh=MDho@MDhoC,MDh EMDhGMDh]J,MDhKMDhNMDhQ,MDhbU,MDh9W,MDhvnMDhIMDhbMDh)MDh4MDhN _You now have 102 gold pieces (gained 12).MDhMDhJMDhMDhMDh,MDhMDhLMDhMDh,MDhMDhMDhO,MDhMDhbMDh,MDhMDhMDh,MDhMDhMDh,MDhMDhMDhA,MDhMDhMDh,MDh MDh MDhA,MDhMDhMDh,MDh@MDh4MDh,MDh`MDh MDhMDhMDhMDh MDhM:MDhs<MDhnMDh MDhXMDh,nMDhp'MDh),MDhz;MDhk=MDh>MDhKMDh'MBMDhRnMDhU,MDhUMDh[XMDh\^XMDh*`MDhpfMDhuMDhMDh.MDhMDhMDh_MDhMDhޔMDhSMDhjMDhMDh)MDhMDhzMDh|MDhΚMDh/MDh/MDh+MDh}MDhr,MDhMDhoMDhMDh<MDhMDh,MDhMDhWMDhMDh*,MDhMDhMDh,MDh8MDhMDh5MDhMDhձMDhOMDhMDh8MDhMDhMDhֶMDh_,MDh\MDhVMDhMDhMDhٺMDhԻMDh$MDhrMDhMDh}MDhξMDhMDheMDh]MDhMDh5MDh MDh,MDh~MDhMDhMDhP,MDhMDhMDhMDhMDhcMDhCMDhNMDhMDh7MDhfMDhdMDhMDh=MDhjMDhzMDh MDhMDhMDh,MDhMDhMDh,MDhMDhuMDh,MDh!MDhMDh*MDhMDh#MDhMDh,MDhMDhMDhQ,MDhMDhCMDh$MDhMDhMDh{,MDhMDh1MDhMDhS,MDhMDhMDhMDhMDhMDh!  There is an open door here. _MDhMDh'MDhMDh MDhR MDhrMDhMDh#MDh,MDhMDhMDh XMDhT",MDh7#MDh1MDh7BMDh%:MDh<MDh=MDhT>MDhCMDhE,MDhFMDh8KMDhQXMDhVT,MDhUMDhMXMDhY,MDhE[MDh+^MDh`,MDh bMDhdMDh.f,MDhJgMDhiMDhk,MDh)lMDhfnMDho,MDhpMDhJsMDhBg  You see here a jackal skeleton. _MDhXMDhMDhMDhMDhƞMDh,MDhMDhMDhMDhDMDhMDhMDhsMDhħMDh\MDh5MDh(MDhzMDh9MDh6MDhMDhѯMDhMDhSMDh,MDhMDh MDhQ,MDhMDhMDhMDhoMDhMDhTMDh,MDhOMDhLMDh,MDhMDh( # #..#..##.........##.# # #.###.######........# # #..#..# ##.########## MDh# ##...## ##'## #.. # ##.## ##...## #.# # #.# ##.....## #.# # ##.## ##.......## #.. ###########...####.........####.. .÷..............@+.........'.....213149.0) ###########...####.........####.. # ####.######.......## #.. # #........###...).## #.. # #.##.###.# ##...## ## # #.##.###.# ###+## #.  # #.##.....# #...# #.  # #.#####..# #.#>#########.  # #.# ###..###.#.#......... MDhnMDhMDh_#'#..................'.......................+#MDh1eF2.0)MDh-gMDh%i( _You open the door.MDhfo MDh4p MDh q MDhv MDh!y ,MDh V  There is an open door here.MDh>  _MDh XMDh BMDhJ V  There is an open door here.MDh$ K _MDh ,MDh MDh MDh MDhY MDh MDh8 MDh MDh3 MDh MDh MDh5 ,MDh MDhĺ MDhv MDh MDhr MDh MDh I ###########  ### #.........##.###.#######.# ##.#.........##.# ..MDh 9#.###.###...#.# h##.# #.##......# .# ...###.###...#.# .# .#..##.........##.# MDhq -###.######......@.# .#..# ##.########## MDh ...## ##'## #.. .. .## ##...## #.# .# .# ##.....## #.##.#MDhG .## ##.......## #..#. h   jackal (asleep) ...####.........####....# ......'.........'.......# MDh D...####.........####...##MDh { 442.0)  A jackal comes into view.MDhg MDh" G  The jackal barks! You hear a bark!MDh! h.hhh 2 jackals (1 wandering)===5.0 (13MDh MDh Y _A jackal comes into view.MDh8t# ### #.# .###.#.#### .#.##.##.h .###.###...#.##.# .# #.##......##.# ###.###...#.##h# #..##..##.# .######.......@# #..# ##.#### ## ##'## #.. .. .## ##...## #.# .# .# ##. .## ##.......## #..#.# ####.' MDh<.h.hh6.0)MDhMDh' _The jackal barks!MDh ] a  You closely miss the jackal.MDh^ M  The jackal bites you but does no damage.MDhc h.hh 3 jackalsMDhDd 3--7 (0.7MDhg MDhi Y _A jackal comes into view.MDh٨;  You hit the jackal..h.h--7.5 (0.8MDh_ _The jackal is severely wounded.MDhgDThe jackal is severely wounded.hit the jackal but do no damage.The jackal is severely wounded.  The jackal closely misses you. You furiously retaliate!eadbutt the jackal! MDh8h8 You kill the jackal!MDhhMDhqk .h† 2MDhrLTrog accepts your kill.MDh/88.3MDhʝMDh > _The jackal bites you but does no damage.MDhN"Y #  ### #.# ##.###.#.#### #.#.##.##..#.###.###...#.##.##.# #.##......##h#.###.###...#.##.# .#..##.##h#MDhL&#.######......@.# .#..# ##.####.## ##'## #.. .. #.## ##...## #.# .# #.# ##.....## #.##.# #.## ##.## #..#.# ...####.####....# ......'.'.# ...####.####...##MDh%'MDh/r.h.hMDhE04-9.3 (1.0MDh6MDh>s _You see here a jackal corpse.MDhw MDh, J.hMDh c4-=50.1 (0.8MDhm MDh$ k _You completely miss the jackal. The jackal bites you.MDh  You closely miss the jackal. You headbutt the jackal.  You kill the jackal!MDhL †   jackalTrog accepts your kill.MDh-99MDhMDhV _The jackal barely misses you. x2MDh# ### #.# .###.#.#### .#.##.##.. .###.###...#.##.# .# #.##......##.# ###.###...#.##.# #..##.MDh##h# .######......†@# #..# ##.#MDhA ### ## ##'## #.. .. .## ##...## #.# .# .## ##.## #..#.# MDhMDhg,1.9 (1.0MDhMDhD _The jackal bites you but does no damage. _You see here a jackal corpse.MDh\v  You whack the jackal!  You kill the jackal!MDhy E†MDhc5=602.7 (0.8MDh MDh"W _Trog accepts your kill.MDhNMDhOMDhPMDhQMDhT,MDh][  You see here a jackal corpse. _MDh[MDh\MDh^MDhD_MDh_MDh`MDhbMDhc9=MDhCdMDheMDh'gMDhgMDhGhMDhjMDhkMDh"lMDhlMDhTnMDhoMDh4pMDhpMDhqMDhtMDhtMDhNuMDh`vMDhwMDhxMDh.yMDh(zMDh{MDh?|MDh|MDh{~MDh:MDhĀMDhlMDhMDhMDh3MDhمMDhMDhMDh>MDhMDhMDhMDhGMDhMDhMDhMDh?MDhMDh}MDh?MDhݘMDhMDh5MDh:MDhMDhMMDhٟMDhMDhoMDhMDhTMDh,MDhާMDhMDhqMDhIBMDhMDhMDhMDhMDh^MDhMDhyMDhMDhCMDhMDhFMDhMDh8MDhþMDh9MDh*MDhMDhMDhMDhMDh#MDhMDhMDh>MDh8MDhMDh<MDh`MDhsMDhMDhrMDhMDhGMDhMDh?MDhfMDh MDhwMDhMDhMDh6MDhMDh-MDhMDhMMDhMDhMDhMDhMDh$MDhMDh.MDhMDhMDhMDhMDhMDhCMDh8MDhn@  There is an open door here.MDhAMDh _MDh.MDhMDhWMDhMDhMDhMDhMDhjMDhH MDh MDhm MDh MDh`MDhg##.## ##...## #.##.###.#  #.# ##.....## #.##.# #.# MDh ##.## ##.......## #..#.# #.# ####...####.........####....# #.# ..........'.........'.......# #.# ####...####.........####...## #.#  ####.......## #..#####.#  #........###...).## #........#  #.##.###.# ##..@## ##.#######-91.7 (39.0) MDh^ #.##.###.# ###+## #.#  #.##.....# #...# #.#  #.#####..# #.#>#########.#  #.# ###..###.#.#.........#  #.###.....#########  #........##......#  #####.#.###...†.## #.#.###.#..##-MDhMDhMDh>IMDhG....'........0.0)MDhN _Could not explore, unopened door.MDh{  ##.## ##...## #.##.###. #.# ##.....## #.##.# #. ##.## ##.## #..#.# #.#...####.####....# #...'.'.......# #.#...####.####...## #. ####.######.## #..#####. #.###...).## #. #.##.###.# ##.@.## ##. #.##.###.# ###+## #.# #.##.....# #...# #.# #.#####..# #.#>#.#  #.# ###..###.#.#.#  #.###.#  #.##......# Dh 9;49m #####.#.###...†.##  #.#.###.#..##MDh MDhă 12.7 (1 _MDh MDh΍ MDhR'..#.#>##.#.#.....#.....#...÷.3 _You open the door.MDh   There is an open door here.MDh MDh  _MDh MDh2 MDh% MDh! MDh" MDhN P  There is an escape hatch in the floor here.MDhO MDh  _MDh MDh` MDh1 ,MDhx MDh MDh{ ,MDhdz MDhĵ MDh MDh MDh. MDh d  You see here a quokka skeleton.MDhT MDh 5 _MDh MDh ,MDh MDh MDh ,MDh MDhw MDh MDh. MDh MDhE MDhO MDh MDh4 MDh MDh MDhW MDh MDh MDh MDh MDh MDh MDh MDh MDhU MDh MDh MDh MDhW MDhy MDh MDh MDhb MDhc MDh MDh MDhN MDhd MDh MDh MDhU MDhi MDh ,MDh MDh MDh MDh` MDh MDh MDh MDh MDh MDh MDh MDh MDh MDh MDh MDh MDh MDh  .#♣..♣.PP....###.#♣♣♣.♣..........# ######## ♣♣♣♣♣######..########......#  ##...#............#  #...<..#####.###..# MDhE  ##...#.# #.###..#  #..##.# #......#  #.....# #####.##  ##@#### ........# MDh 217.7 (24.0) #+# ######..# #..# ...#MDh  .#.## ... . <. MDhu )MDh MDh^ MDh MDht?'[..........g............g   hobgoblin (asleep)+>.........#.[.........  You open the door.g.g8.7 (1.0)MDhBMDhGG _A hobgoblin comes into view.MDhjHFound a leather armour and a smouldering robe. _Found a stone staircase leading down.MDh  ♣♣♣.♣..........######## ♣♣♣♣♣######..########...... ##...#......#...<..#####.####...#.#  #..##.# #....#.....# #####.###.#### ........#  #@# #######[..# #..g..#.#.......# .#.##... ...+>.. . <#.[..MDh4 R#.####MDhD MDh :g.MDh ,9 _MDh MDh Q _There is an open door here.MDh:(  (very poisoned)You hit the hobgoblin. The hobgoblin is poisoned.  Your headbutt misses the hobgoblin.The hobgoblin is heavily wounded.MDh5=20.5 (0.8MDhMDh@ _The hobgoblin hits you but does no damage.MDh@  You closely miss the hobgoblin. Your headbutt misses the hobgoblin.The hobgoblin is heavily wounded.MDhU4-1.3MDhnMDh- _The hobgoblin hits you.MDhsz  You hit the hobgoblin.  You kill the hobgoblin!MDhF†MDhܣ412.0 (0.7MDhMDhW _Trog accepts your kill.MDh#]  ♣♣♣♣♣######..########...... ##...#.........<..#####.####...#.#  #..#...#....####.##.#### ........# ##'## #######[@.# #.....#.#.......# .#.#Quill .##.....##MDh/MDh1b5=-3.0 (1.0MDh9MDhd?v _You see here a hobgoblin corpse.MDhM   ##...#.........<..#####.####...#.#  #..#.....####.##.#### ........# ##'## ########[†.## #..@..#MDh i.#.......# .#.##...# ... Quill ##...##MDhT \-4 _MDhN MDh MDhMDh^MDhRMDhMDh_XMDh,MDhMDhMDhO=MDhMDhMDh,MDhVMDh #.....# #####. ##.#### ........ ##'## ######.. ##[†.## #.. ##.....## ...##.......#. .#.# ###..........# ... ...MDh} +>........... . <. ### #.@.......... 8.0 (4 ##.......####  ###  ##...##  ##+## MDhMDh  _You see here the +1 robe of Good Intentions {+Blink Will++ Str+4 Int+4}.MDh9.0 (1 _s - the +1 robe of Good Intentions {+Blink Will++ Str+4 Int+4}MDhU/MDh :dInventory: 19/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)a - a +0 hand axe  g - a +0 whip  k - a +0 war axe  r - a +0 scythe Missiles (go to first with ()  p - 4 javelins (quivered) Armour (go to first with [) MDh;x h - a +0 chain mail (worn)b - a +0 animal skin  s - the +1 robe of Good Intentions {+Blink Will++ Str+4 Int+4} Jewellery (go to first with "=)l - an amulet of faith Wands (go to first with /)o - a wand of flame (26) Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU  j - a scroll labelled NUQUIVE XIUT  q - a scroll labelled SOYCEN QULA Potions (go to first with !) MDhV<[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]MDhK h - a +0 chain mail (worn). A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 It can be maximally enchanted to +8. If you take off this armour: Your AC would decrease by 8.8 (8.8 -> 0.0). Your EV would increase by 3.0 (8.1 -> 11.1). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (t)ake off, (d)rop, (=)adjust, or (i)nscribe.MDh^Inventory: 19/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)  a - a +0 hand axe  g - a +0 whip  k - a +0 war axe  r - a +0 scythe Missiles (go to first with ()  p - 4 javelins (quivered) Armour (go to first with [)  h - a +0 chain mail (worn)  b - a +0 animal skin  s - the +1 robe of Good Intentions {+Blink Will++ Str+4 Int+4} Jewellery (go to first with "=)  l - an amulet of faith Wands (go to first with /)  o - a wand of flame (26) Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU  j - a scroll labelled NUQUIVE XIUT  q - a scroll labelled SOYCEN QULA Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[Dhp_*39;49mtop]MDh]s - the +1 robe of Good Intentions {+Blink Will++ Str+4 Int+4}. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 MDh_\+Blink: It lets you blink. Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). If you switch to wearing this armour: Your AC would decrease by 5.6 (8.8 -> 3.2). Your EV would increase by 3.0 (8.1 -> 11.1). MDh2This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} (w)ear, (d)rop, (=)adjust, or (i)nscribe.MDh{ MDh!#.....# #####. Nexus787 the Chopper##.#### ........ Minotaur of Trog **....##'## ######.. Health: 45/45 ========================##[†.###.. Magic: 4/4========================##.....##... AC: 8Str: 24##.......#. .#.# EV: 8MDhBInt: 4 ####..........# ... SH: 0Dex: 9 ...MDh:+>........... . <. XL:  5 Next: 61% Place: Dungeon:2 ####.@..........Noise: ---------  Time: 2229.0 (0.0)##.......####i) +1 whip (venom)MDh##.....##Throw: 4 javelins##...##Quill MDh3##+##You hit the hobgoblin.  You kill the hobgoblin! _Trog accepts your kill. MDho_You see here a hobgoblin corpse. _You see here the +1 robe of Good Intentions {+Blink Will++ Str+4 Int+4}. _s - the +1 robe of Good Intentions {+Blink Will++ Str+4 Int+4}MDhMDhjMDhGMDh You kill the hobgoblin! _Trog accepts your kill.You see here a hobgoblin corpse. _the +1 robe of GooMDh -d Intentions {+Blink Will++ Str+4 Int+4}. _s - the +1 robe of Good Intentions {+Blink Will++ Str+4 Int+4}  You start removing your armour.30.0 (1MDhz MDh> MDh *1.0 (2MDh MDh MDh *2.0 (3MDh_! MDh1% MDh% #3.0 (4MDh( MDhQ, MDh, *4.0 (5MDht0 MDh1 011 _You continue removing your +0 chain mail. x5MDh(2 MDh5 MDh:  You finish removing your +0 chain mail.  You start putting on your armour.MDh: *5.0 (6MDh> MDh[B MDhB *6.0 (7MDhE MDhI MDhI *7.0 (8MDh*M MDh.Q MDhQ #8.0 (9MDhT MDhX MDhX .9.0 (10.0)MDh\ MDh^ 388  You finish removing your +0 chain mail.  You start putting on your armour.continue putting on the +1 robe of Good Intentions {+Blink Will++ Str+4Int+4}MDh_ z. x5 putting on the +1 robe of Good Intentions {+Blink Will++ Str+4  Int+4}.MDhU_ MDh3c MDhd _You feel stronger. You feel clever.MDhn  _ # #..##.# #... # #.....# ##### # ##.#### ..... # ##'## ###### # ##[† # ##.....## .. ##.#. .#. #### #.# ... .... +. . <.40.0) #### #............ #..#### #..## #...## ###+## ### _There is a stone staircase leading down here.MDh u.$...##......'....##.1 _You open the door. _Found 11 gold pieces.MDhI _MDhS P _MDhA\ u  There is an open door here. _MDh:] MDha MDhl  ..## #..##.# # ##.# #.....#  #.# ##.#### #.# ##'## #### ..### ##[†.## †###. ##.....## .####..## ##.......#. .###### ...$...###...# ....@.'>... .###### .##....###MDhm u... ...# #..#. ##.......#### ##.##.. #. ##.....##  #.##. #. ##...##  #.## #. ##+##j   gnoll (polearm, asleep)  #.##j  #.#..  #.#MDh[q 3.0 (2  A gnoll comes into view. It is wielding a +0 halberd.MDhv yjj)[MDh w *4.0 (3MDh{ MDh| - _Found a leather armour.MDhb .## #..##.# ##.# #.....# # #.## ##.#### #.#. ##'## .## #. ##[†.## #†## #.# ##.....## ..##..### ##.......#. ..###### #...$...###.#...'>. .###### #.##....###..# #..#.# ##.......#####.# #..##.# ##.....## #.# #.# #.# ##...## #.# #. #j# MDhxf  ##+## #.## #[# #.# ..#  #.#j.5.0 (1MDh~ MDhk###... # #.#.#### ... ## .'## ### ...##.##[†.## #†## # ##.....## ..# ####..### ##.......#.##### #...$...###..........#MDh^...... ..........'>..###### #.##...@###......# #..#.# ##.......#### ####..##.# ##.....##  # #j# ##...## . #.# ##+### #[#  ..##MDhMDh!<j.MDh"%6MDh+MDh-MDhVK #.#.#### ... ## ..'## ### ...##.##[†.## #†## # ##.....## ..# ####..### ##.......#.##### #...$...###..........#...... ..........'>.....###### #.##....###......# #..#@# ##MDhXK#### ####..##j# ##.....##  #.# #.# ##...## #.  ##+## # #[# ..## ##MDh&dMDhd\2--=7MDh,jMDhm_ _The gnoll is struck by your quills. The gnoll hits you with a +0 halberd.MDhPw  You closely miss the gnoll.The gnoll is lightly wounded.MDhx*8 (0.8MDhMDhƒR _The gnoll barely misses you.MDh$  You barely miss the gnoll.The gnoll is lightly wounded.MDh;& '8.6MDho/ MDh3 R _The gnoll barely misses you.MDh  You closely miss the gnoll. You headbutt the gnoll.  The gnoll is severely wounded.MDhTV3--9.4MDhzMDh2 MDhl3MDh3._The gnoll barely misses you.MDhj4MDh~t  You whack the gnoll!  You kill the gnoll!MDh-D)MDh^0950.2MDhIMDhW _Trog accepts your kill.MDh # ..'## ### ...####[†.## #†## # ##.....## ..# ####..### ##.......#.##### #...$...###...#...... ..........'>..###### #.##....###...# #..#.# ##MDhB#### ####..##@# ##.....##  # #.# ##...##   ##+## Quill ....#MDhsMDh4-1.2 (1.0MDhMDhuP _You see here a +0 halberd.MDh MDhR MDh MDh MDh% _4=MDh& MDh* MDh+ MDh. MDh3 ,MDh26 MDhN: MDh: h5==MDh> MDhC MDhG MDh/H MDhK MDhO MDh|Q ,MDhR MDhU MDh[ ...##  #..##.# #.###.# #. #.....# #.# #.# #.# ##.#### . #.###.# .. ##'## # MDh[ e##...## #. ##[†.##  ##†## #.## ##.....## MDh6\ &##..# ####..### ### #...########...$...###..........# MDh|\ R................@....'>..........- #...########.##....###........... MDh\ 5##....# #..#.# ##.......#######.# #..##)# ##.....##MDh] B #.##.# #.# ##...## #.##. #.# ##+##MDhN] j   gnoll (polearm, asleep) ## #.#MDh] #j #[# .# #.#.. ..# .# MDh] 6#.####MDhb 8.2 (7  A gnoll comes into view. It is wielding a +0 spear.MDhh Yjj).MDhi 3==9.2 (8MDh o MDhs ' _The gnoll shouts!MDh!#.## ##... ##...#####. .....#  #.#.#### . #.###.. ##'## # ##...## ##[†.##  ##†## #.## ##.....## #..# ####..### ##.#. #...########...$@..###..# MDhe.....................'>...########.##....###..... ##...# #..#.# ##.......#######..##)# ##.....##.# #.# ##...##  j #.# ##+## ##. #[.. ..MDhKMDhgjj 2 gnolls (1 polearm, 1 wandering).jMDhQP=--60.2 (1MDhjMDhxs _A gnoll comes into view. It is wielding a +0 flail.MDhϰ .###.## ##...#.# .##...## #. #..##.# ##.###.# #. #.....#  #.# #.# #.## ##.####  #.###.# ..# ##'##  ##...## #.# ##[†.## ##†## #.## ##.....## MDhӱ  ##..# ####..### ##.#. ##...##...@...###..'>#...#.##....###  ##....# # #..#.# ##.  ####.# #..##)# ##.....## #.# #j###.# ##...## #.# #. #.# ##+## ### #.# #j #[# ..# #.# .. ..#MDh? ,MDh\ j.   gnoll (polearm).MDh @--1MDh? MDh R _You see here 11 gold pieces.MDhۀMDh7<j.MDh[%2MDhU _You now have 113 gold pieces (gained 11).MDhK 4...###. #..# ##.###.#..  #.# ###.#### ..'## #...####[†.## ##†## # ##.....##MDhM ##..# ####..### ##.......#. ##...########.......###.. ...............'> ##...########.##....###.  ##....# # #j.#.# #### #### #..##)# ##.....##  MDhN ###.# ##...###. #.# ##+## ####. #[# .... .. # ##MDh6] MDhI^ a36-----==3MDhh MDhl C _The gnoll hits you from afar with a +0 spear!MDh[ MDh1##.###...  #.# ###.#### ..'## #...####[†.## ##†## MDh10# ##.....####..# ####..### ##.......#. ##...########.......###.. MDh2......................'> ##...########.##@...###.  ##....# # #j.#.# ##MDh2h## #### #..##)# ##.....##  #.###.# ##...## MDh2#.  ##+## ###[# .... .. MDhZ3`##. ##MDh>u7------4MDhHMDhgKR _The gnoll barely misses you.MDh,   , very poisoned)  You whack the gnoll! The gnoll is poisoned.  You headbutt the gnoll, but do no damage.The gnoll is severely wounded.MDh. c2--=5.0 (0.8MDh6 MDh9 9 _The gnoll hits you with a +0 spear.MDh9bt  You whack the gnoll!  You kill the gnoll!MDhdMDhn)j  wandering)jMDhS677-8MDh MDhW _Trog accepts your kill.MDhSL #.# ###.#### ..'## #...####[†.## ##†## # ##.....####..# ####..### ##.......#. MDhU##...########.......###.. ......................'> ##...########.##....###.  ##....# # #@.#.# #### #### #..##)# ##.....##  #.###.# ##...##   ##+## ###[# .... .. ##j ##.##MDh[MDhEfRjj.MDhf4=6.8 (1.0MDhoMDhtg _The gnoll shouts! _You see here a +0 spear.MDh# # ..'## #...####[†.## ##†## # ##.....####..# ####..### ##.......#. ##...########.......###.. ......................'> ##...########.##....###. MDh$  ##....# # ##).#.# #### #### #.@##)# ##.....##  ###.# ##...##   ##+## ###[# ...j .. ##. #### ......MDhT' MDh1 <j.MDh3 d3----7 _MDh> MDh@ MDhX)N--MDh01MDh4MDhuwj.8MDhMDhjMDh]MDh0<j.MDh%9MDhMDh MDhS= (poisoned)  You hit the gnoll but do no damage. The gnoll is poisoned.2=70.5 (0.7MDhJMDhEy _Your headbutt misses the gnoll. The gnoll hits you with a +0 flail.MDh very poisoned)  You hit the gnoll but do no damage. The gnoll looks even sicker.  The gnoll is lightly wounded.MDh 431.3 (0.8MDh MDh| K _The gnoll misses you.NDh_  You whack the gnoll! The gnoll looks as sick as possible!  The gnoll is severely wounded.You kill the gnoll!NDh2)NDhSudgeller842.1NDhiNDhaW _Trog accepts your kill.NDh t ##...## #.#[†.## ##† #.##.....##..####..###..# ###...########.......##. .......................'> ###...########.##....### NDh g ##....# # ##).#.# ### ####.# #..##)# ## #.# #@###.# ## #.# #.# #.# ##+ #### #.# #.# #[# ...# #.# ... ..# ##.# #.# #.# ###  #.# #.# #.##.####.# #.# ........# #.# ##.######NDh\ NDhM 4-3.1 (1.0NDh NDh N _You see here a +0 flail.NDh{NDhf?-4NDhANDh$ _t - a +0 flailNDhV3NDhHYNDh]NDh_^K4=NDh&eBNDheNDhj,NDhlNDhuo,NDhEqNDhytNDhtN5=NDhvNDhz,NDhQ|NDhp~,NDh4NDhӂa6=NDhNDh,,NDhNDh,NDhINDh,NDh%NDh97NDh2=NDhȗNDh,NDhNDhҝ,NDh&NDh,NDhNDhNDh?K8=NDh#NDhNDh[NDhBNDhNDhYNDhΫNDhNDhQNDh~NDhk9=NDhNDhNDhoNDhNDh,NDhNDh0NDhL40=NDhNDh,NDhNDhD,NDh&NDh[,NDhNDhk1=NDhNDh,NDh?NDh'NDhNDhNDh,NDhNDha2=NDhNDh,NDhNDh,NDhNDhk3=NDhNDh,NDhRNDhENDhNDhNDhNDh@NDhFNDhNDhK4=NDhNDhNDh@NDh;NDhNDhaNDhUNDhNDhNDhNDhcNDhh5==NDhNDh NDh ,NDhXNDhNDh,NDh^NDhNDh>NDhNDhNDhNDhO=NDh:NDh'#NDh$,NDh'&NDh?(NDh),NDh/+NDh,,NDh-,NDh.NDh/NDh0NDhE1NDh1NDh3NDh64NDh4NDh5NDh/6NDh7NDh,8NDh8NDh:NDh=BNDh`>NDh?,NDh(@NDhANDhBNDhCCNDhCNDh ENDhaFNDhFNDhGNDhINDhtJNDhJNDhKNDhLNDhVNNDhNNDhiONDhPNDh'RNDhRNDh7SNDhUNDhW,NDh1YNDh_[NDh5b #.##).#.# ##.......####  #.#..##)# ##.....##  #.#.###.# ##...##  #.#.# #.# ##+##  #.#.###[#  #.......# ####  ###.##### ....l  #.# #####...## .# #..@.....# NDh%c.######.......##  #...........#.## ########....# #  #.#....# #.####.#l   frilled lizard (asleep) #.. .# ### #NDh.e1334.1 (60.0)NDh'jwl.lNDhj+5.1 (61NDhnNDhpa _A frilled lizard comes into view.NDh1 ZInventory: 20/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)a - a +0 hand axe  g - a +0 whip  k - a +0 war axe  r - a +0 scythe  t - a +0 flail Missiles (go to first with ()  p - 4 javelins (quivered) Armour (go to first with [)  s - the +1 robe of Good Intentions (worn) {+Blink Will++ Str+4 Int+4}b - a +0 animal skin  h - a +0 chain mail Jewellery (go to first with "=)l - an amulet of faith Wands (go to first with /)o - a wand of flame (26) Scrolls (go to first with ?)  d - a scroll labelled UNUAWUTIOR  e - a scroll labelled FETREF GEJU  j - a scroll labelled NUQUIVE XIUT  q - a scroll labelled SOYCEN QULA [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]NDhŘ  #.##).#.# ##.......####Nexus787 the Cudgeller#.#..##)# ##.....##Minotaur of Trog **....#.#.###.# ##...##Health: 45/45 ========================#.#.# #.# ##+##Magic: 4/4========================#.#.###[#AC: 3Str: 28#.......#####EV: 11Int: 8###.#####...l.SH: 0Dex: 9#.# #####...##XL:  5 Next: 84% Place: Dungeon:2#.# #..@.....#Noise: ---------  Time: 2335.1 (0.0)#.######.......##i) +1 whip (venom)#...........#.[3NDhę 3m##Throw: 4 javelins########....# #Quill #.#....##.####.#l   frilled lizard#.. .#### #The gnoll is severely wounded.You kill the gnoll! _Trog accepts your kill. _You see here a +0 flail. _t - a +0 flail _A frilled lizard comes into view.NDh 3NDhz  NDh  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   3.6    +2               b + Maces & Flails   6.6  100%  +2   k - Evocations   0.0    -1   c - Axes   6.6    +2   l - Shapeshifting   0.0    -3   d - Polearms   3.2    +2       e - Staves   3.3  NDhݰ   +2       f - Unarmed Combat   0.0    +1       g - Throwing   0.0     0                       h - Armour   2.4    +2       i - Dodging   2.1    +1       j - Stealth   0.0    -1     [ NDho34m                                 The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsNDhFUNDhZNDheg #.##).#.# ##.......####Nexus787 the Cudgeller#.#..##)# ##.....##Minotaur of Trog **....#.#.###.# ##...##Health: 45/45 ========================#.#.# #.# ##+##Magic: 4/4========================#.#.###[#AC: 3NDhJiStr: 28#.......#####EV: 11Int: 8###.#####...l.SH: 0Dex: 9#.# #####...##XL:  5 Next: 84% Place: Dungeon:2#.# #..@.....#Noise: ---------  Time: 2335.1 (0.0)#.######.......##i) +1 whip (venom)#...........#.##Throw: 4 javelins########....# #Quill #.#....##.####.#l   frilled lizard#.. .#### #The gnoll is severely wounded.You kill the gnoll! _Trog accepts your kill. _[3NDhj9;49mYou see here a +0 flail. _t - a +0 flail _A frilled lizard comes into view.NDhqNDhqNDh+yNDh{NDh #.##).#.#   )#   #.#.###.#   #.#.# #.# ##+##  #.#.###[#  #.......# ####  ###.##### ...l.  NDhU#.# #####...##  #.# #..@.....#  #.######.......##  #...........#.##  ########....# #  #.#....#  #.####.#  #.. .#  ### # NDhNDh| #.##).#.#   )#   #.#.###.#  NDh #.#.# #.# ##+##  #.#.###[#  #.......# ####  ###.##### ...l.  #.# #####...##  #.# #..@.....#  #.######.......##  #...........#.##  ########....# #  #.#... #.####.#  #.. . ### #NDh|NDhNDhWNDhe _A frilled lizard is nearby!NDhb#.##).#.# ##.#### #.#..##)# ##.....## NDhV#.#.###.# ##...## #.#.# #.# ##+## #.#.###[# ##.......# .####.##### #...l.#.# #####...## #.# #...@....# #.######.......## NDhh/#...........#.## ########....#.# #.#....##.####.# #.. .#NDhͬR### #NDhNDh&8l.NDhNN6.1 (1 _NDh#.##).#.# ##.#### #.#..##)# ##.....## #.#.###.# ##...## #.#.# #.# ##+## #.#.###[# .# #.# .##### ###.##### ##..l... #.# #####...## #.# #.# #.######.## #.#.## #....#.# #.#...##.####.# #.. .#### ##.l7NDh'| M###.##....###.....#).#.# ##.......####.##)# ##.....#####...## #.# ##+###.###[ .......# .#########.##### ##......@#####@.l## .######.......##...........#.##########....#.#@   Terence (asleep)##  Terence the Veteran comes into view. He is wielding the +7 Throatcutter {drain,coup de grace}.NDh`~ 3@.NDhY *l.NDhK @NDhY NDhՁ NDhς NDhQ ==NDh̓ 8NDhK NDho % _Terence shouts!NDh  You closely miss the frilled lizard.@.-9 (0.8NDhZNDhF _The frilled lizard bites you but does no damage.NDh>o  You closely miss the frilled lizard. You headbutt the frilled lizard.  You kill the frilled lizard!NDh&p3@.NDhp .NDhKq NDhNDhZ5NDh -NDh 9.7NDhnNDhr NDh_NDh63_Trog accepts your kill.NDh"NDh###.##....###............Nexus787 the Cudgeller#.##).#.# ##.......####Minotaur of Trog **....#.#..##)# ##.....##Health: 45/45 ========================#.#.###.# ##...##Magic: 4/4========================#.#.# #.# ##+##AC: 3Str: 28#.#.###[#.#EV: 11Int: 8#.......#.######SH: 0Dex: 9###.##### ##...@...XL:  5 Next: 85% Place: Dungeon:2#.# #####@..##Noise: =--------  Time: 2339.7 (0.0)#.# #........#i) +1 whip (venom)#.######.......##Throw: 4 javelins#...."NDh@[m.......#.##Quill ########....#.##.#....#@   Terence#.####.##.. .#### ## _The frilled lizard bites you but does no damage.  You closely miss the frilled lizard. You headbutt the frilled lizard.  You kill the frilled lizard! _Trog accepts your kill.Press: ? - help, v - describe, . - travelThe floor."NDh; +@."NDh5 9.."NDhd R.#A rock wall.#NDh  ##  You closely miss the frilled lizard. You headbutt the frilled lizard.  You kill the frilled lizard! _Trog accepts your kill.Press: ? - help, . - travelYou can't see that place.  [a rock wall.]#NDhtH  @#, v - describe, . - travelHere: Terence, wielding the +7 Throatcutter {drain, coup de grace} and wearing  a +0 scale mail  The floor.$NDhKj Terence the Veteran A veteran of a war against the armataurs' elephant-riders. He has recently retired to make a new home in the dungeon. Max HP: ~20Will: +AC: ++ EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 65% to hit with your +1 whip of venom and 55% to hit with your headbutt (at present). He has about 65% to hit you. AttackMax Damage Hit: +7 Throatcutter 21 + 10 (drain) He can open doors.1NDh###.##....###............Nexus787 the Cudgeller#.##).#.# ##.......####Minotaur of Trog **....#.#..##)# ##.....##Health: 45/45 ========================#.#.###.# ##...##Magic: 4/4========================#.#.# #.# ##+##AC: 3Str: 28#.#.###[#1NDh>.#EV: 11Int: 8#.......#.######SH: 0Dex: 9###.##### ##...@...XL:  5 Next: 85% Place: Dungeon:2#.# #####@..##Noise: =--------  Time: 2339.7 (0.0)#.# #........#i) +1 whip (venom)#.######.......##Throw: 4 javelins#...........#.##Quill ########....#.##.#....#@   Terence#.####.##.. .#### ##You kill the frilled lizard! _Trog accepts your kill.Press: ? - help, v - describe, . - travelHere: Terence, wielding the +7 Throatcutter {dra1NDhLin, coup de grace} and wearing  a +0 scale mail  The floor.2NDh z###.##....###............Nexus787 the Cudgeller#.##).#.# ##.......####Minotaur of Trog **....#.#..##)# ##.....##Health: 45/45 ========================#.#.###.# ##...##Magic: 4/4========================#.#.# #.# ##+##AC: 3Str: 282NDh0 v#.#.###[#.#EV: 11Int: 8#.......#.######SH: 0Dex: 9###.##### ##...@...XL:  5 Next: 85% Place: Dungeon:2#.# #####@..##Noise: =--------  Time: 2339.7 (0.0)#.# #........#i) +1 whip (venom)#.######.......##Throw: 4 javelins#...........#.##Quill ########....#.#2NDh "#.#....#@   Terence#.####.##.. .#### ##You kill the frilled lizard! _Trog accepts your kill.Press: ? - help, v - describe, . - travelHere: Terence, wielding the +7 Throatcutter {drain, coup de grace} and wearing  a +0 scale mail  The floor.2NDh 2NDh . _5NDh %...........'> . <. ##.##....###.....  #.##).#.# ##..##5NDhw#.#..##)# ##..#.#.###.# ##...##.#.# #.# ##+###.#.###[# #.#  #.......# #.##########.##### ##@..@....#.# #####...#######.# #.. #.######......#...........#.#5NDh########....#.# #.#....##.####.##.. .#5NDh|5NDh5@.5NDh{:-40.7 (1 _5NDh&5NDhm)5NDhݮ E'>. . <. .##....###. #.##).#.# ##.5NDhЯ #### #.#..##)# ##.....## #.#.###.# ##...## #.#.# #.# ##+## 5NDhe #.#.###[# #.# #.# #.#. ###.##### ##.@@.5NDh F#.# #####...##.# #........# #.######.## 5NDh ;#.#....#.# #.#....#5NDh #.####.# 5NDh 5NDh -=15NDh 5NDh P _Terence barely misses you.6NDh  You hit Terence.  Terence is lightly wounded.  Terence hits you with the +7 Throatcutter!6NDhP: 31/43 (45)-------=2.4 (0.7Drain6NDh6NDhQ _You feel drained.7NDh} =  You barely miss Terence.7NDh~ 4-3.2 (0.87NDh 7NDh 1 _Terence is lightly wounded.8NDhFR  (very poisoned)You hit Terence. Terence is poisoned. You headbutt Terence, but do no damage.Terence is moderately wounded.Terence hits you with the +7 Throatcutter!8NDh21/42-------------4.08NDh8NDhQ _You feel drained.:NDhf  You hit Terence.  Terence is heavily wounded.Terence hits you with the +7 Throatcutter.:NDhg17/41--------7 (0.7:NDhm:NDhpQ _You feel drained.;NDhW #.##....###. ).#.# ######..##)# ##.....## ###.# ##...##   ##+## ##[# #.# ......#######.##.##### ##..@.....  #.# #####..@#######;NDhr #........# #####.##..........#.## ######## #.#....#####.. .## #;NDhd  ).#.#  )#    #.# ##+##[# #.# #.#######.  ##..@......  #.# #####..@#  #.# #........#  #.......##  ;NDh6 I.....#.##  #....#.# #.#....# #.####.# #.. ..# ### ##;NDhw < ).#.#  )#    #.# ##+##[# #.# #.#######.  ##..@......  #.# #####..@# ;NDhs  #.# #........#  #.......##  .....#.##  #....#. #.#....# #.####. #.. .. ### ;NDh   ).#.#  )#    #.# ##+##[# #.# #.#######.  ##..@......  #.# #####..@#  #.# #........#  #.......##  .....#.##  #....#.# #.#....# #.####.# #.. ..# ### ##Terence hits you with the +7 Throatcutter!  * * * LOW HITPOINT WARNING * * *;NDh ).#.#  )#    #.# ##+##[# #.# #.#######.  ##..@......  #.# #####..@#  #.# #........#  ;NDhy#.......##  .....#.##  #....#. #.#....# #.####. #.. .. ### ;NDh.`  You feel drained.;NDhζ1/39 (45) ------------=5.7 (1.0Drain ;NDhԺ;NDhӼV _* * * LOW HITPOINT WARNING * * *=NDhX).#.# ######..##)# ##.....## ###.# ##...##   ##+## ##[# #.# ......#######. ###.##### ##..@......  #.# #####...########......@.# #####..........#.## #######....#.#  =NDh[ #.#....#####.. .## ##=NDh"]=NDhfT.@=NDhg.--6=NDh$q=NDhs>NDh? n..##)# ##.....## ###.# ##...##   ##+## ##[# #.# ......#######. ###.##### ##........  #.# #####..@#######........# ####>NDh ##..........#.## #######....#.#  #.#...#.#####.. .## ##>NDhJ >NDh L.@>NDh N=-7>NDhM >NDh\ t _Terence attacks as he pursues you! Terence closely misses you.BNDh  #.#.###.# ##  #.#.# #.# ##+#  #.#.###[# #.#  #.......# #.#######.  ###.##### ##.........  #.# #####...####### #.# #......@.#  #.######.......## #...........#BNDh ########....#. #.#....# #.####.# #.. ..# ### ###BNDh T.@BNDh4 --8BNDhBNDhCNDhOo _Terence attacks as he pursues you! Terence closely misses you.You completely miss Terence. Your headbutt misses Terence.  Terence is heavily wounded.You die...  Terence says, "And stay out!"CNDh o-14/39 (45) ----------CNDh /  --more--FNDhInventory: 20/52 slots Hand Weapons (go to first with ))  i - a +1 whip of venom (weapon)a - a +0 hand axe  g - a +0 whip  k - a +0 war axe  r - a +0 scythe  t - a +0 flail Missiles (go to first with ()  p - 4 javelins (quivered) Armour (go to first with [)  s - the +1 robe of Good Intentions (worn) {+Blink Will++ Str+4 Int+4}b - a +0 animal skin  h - a +0 chain mail Jewellery (go to first with "=)l - an amulet of faith Wands (go to first with /)o - a wand of flame (26) Scrolls (go to first with ?)d - a scroll of enchant armour {unknown}  e - a scroll of fog {unknown}j - a scroll of brand weapon {unknown}  q - a scroll of fear {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]GNDh>8GNDhZGNDhaGoodbye, Nexus787.247 Nexus787 the Cudgeller (level 5, -14/39 (45) HPs)Began as a Minotaur Berserker on June 7, 2025.Was a Believer of Trog.Demolished by Terence... wielding the +7 Throatcutter {drain, coup de grace}(16 damage)... on level 2 of the Dungeon.The game lasted 00:14:46 (2357 turns). Best Crawlers -1.157293875 Sapher MeEE-27 escaped with the Orb2.130700237 Sapher MyTm-27 escaped with the Orb3.89282254 Sapher MDEE-27 escaped with the Orb4.83792790 Yermak GnEE-27 escaped with the Orb5.82486239 Sergey DEVM-27 escaped with the OrbGNDhbQ6.82202889 Yermak GnTm-27 escaped with the Orb7.74863927 Yermak GnSk-27 escaped with the Orb8.69920294 Yermak GnSu-27 escaped with the Orb9.67206680 RiderzOfBr DEAl-27 escaped with the Orb  10.62692548 Yermak BaHu-27 escaped with the Orb  11.62175797 Yermak GnAE-27 escaped with the OrbGNDhQ GNDh GNDh' ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l