NNDhQ Player: Nexus787 Game: DCSS trunk Server: clan Filename: 2025-06-07.14:35:58.ttyrec Time: (1749306958) Sat Jun 7 16:35:58 2025 ONDhʨv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cONDhSONDhONDh,qWelcome, Nexus787. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Minotaur BerserkerQNDhY b - Minotaur c - Merfolk Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.SNDh{( c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.SNDh d - Gargoyle e - Draconian Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.SNDh $ e - Draconian f - Troll Trolls are monstrous creatures with powerful claws. They regenerate health rapidly.SNDhUTNDh  f - Troll g - Deep Elf Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.WNDh"WNDh0WNDh8Welcome, Nexus787 the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - WarperWNDhm:_v - Fire Elementalist f - Berserker  n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Minotaur BerserkerXNDh!( f - Berserker n - Hexslinger Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.XNDh}V En - Hexslinger w - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.[NDhv - Fire Elementalist w - Ice Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.[NDh\>u - Forgewrightv - Fire Elementalistorgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.[NDh t - Necromanceru - Forgewright Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.\NDhs - Summonert - Necromancer Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library.^NDh[s - Summonert - Necromancer Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves._NDh8J0t - Necromanceru - Forgewright Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.`NDhЙu - Forgewrightv - Fire Elementalist ire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.`NDhu Yv - Fire Elementalistw - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.cNDh3@ w - Ice Elementalistx - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.iNDh x - Air Elementalisty - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.nNDhDvy - Earth Elementalistz - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very effective against foes susceptible to poison.tNDh[y - Earth Elementalist z - Alchemist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.tNDh vx - Air Elementalist y - Earth Elementalist Air Elementalists have learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.vNDhZw - Ice Elementalist x - Air Elementalist Icebegin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.wNDhJv - Fire Elementalist w - Ice Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.zNDh>u - Forgewrightv - Fire Elementalistorgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.|NDh t - Necromanceru - Forgewright Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.NDho1 s - Summonert - Necromancer Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library.NDh br - Conjurers - Summoner Conjurers begin with the Magic Dart spell, and can learn other non-elementalreliably blast their foes.NDhZF Tq - Hedge Wizard r - Conjurer Hedge Wizards are magic generalists, good at using a wide variety of tools to frustrate their foes and gain an edge in the battlefield.NDh fq - Hedge Wizardr - Conjurer Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes.NDh>r - Conjurers - Summoner Summoners are able to cast Summon Small Mammal from the start, and begin withsummon stronger and more exotic allies in their library.NDh [s - Summonert - Necromancer Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.NDh0t - Necromanceru - Forgewright Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.NDh4 u - Forgewrightv - Fire Elementalist ire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.NDhd Yv - Fire Elementalistw - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.NDh w - Ice Elementalistx - Air Elementalist AirNDh{ have learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.NDh x - Air Elementalisty - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.NDh\vy - Earth Elementalistz - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very effective against foes susceptible to poison.ODh L [?25h[?0c [?1051l[?1052l[?1060l[?1061l