%h Player: SIGGEGHOST Game: DCSS trunk Server: clan Filename: 2025-05-15.13:02:18.ttyrec Time: (1747314138) Thu May 15 15:02:18 2025 %h-( [?1051l[?1052l[?1060l[?1061h%h)V)0[?7h[?25l[?1c%hq%hTrunk doesn't count for the tournament, you want 0.33. Play trunk anyway? (Y/N)Y - Yes  N - No%h%hq%hKWelcome, SIGGEGHOST. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Spriggan%hx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnoll r - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll Chaos Knight%h %hM %h Welcome, SIGGEGHOST the Octopode. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderer%h s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knight  p - Reavery - Earth Elementalistz - Alchemist Chaos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Gnoll Chaos Knight%h{ %hi %hɏ XWelcome, SIGGEGHOST. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataur%h Dq - Oniz - Felid i - Gnoll r - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll Chaos Knight%h|%h%h‡$%hBWelcome, SIGGEGHOST. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - Brigand%h'jWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knight  p - Reavery - Earth Elementalistz - Alchemist Chaos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Gnoll Chaos Knight%h%h;%h8Welcome, SIGGEGHOST the Chaos Knight. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaur%hYk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Formicid e - Draconiann - Djinni%hw - Naga f - Trollo - Sprigganx - Octopode g - Deep Elfp - Tenguy - Felid h - Armataurq - Oniz - Mummy i - Gnoll%hW r - Barachi Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudes%h_Space - Change background ? - Help Tab - Gnoll Chaos Knight%hi%hE%hL|Welcome, SIGGEGHOST the Octopode Chaos Knight. You have a choice of weapons.a - short sword(+0 apt)  b - mace (+0 apt)  c - hand axe (+0 apt)  d - spear (+0 apt)  e - falchion (+0 apt)f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudes%hVBksp - Return to character menu ? - HelpTab - spear%h Welcome, SIGGEGHOST. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Octopode Chaos Knight%h( %h4 !Welcome, SIGGEGHOST. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knight  p - Reavery - Earth Elementalistz - Alchemist Chaos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Octopode Chaos Knight(%h3(%h(%hWelcome, SIGGEGHOST. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnoll(%hr - BarachiA - Mummy Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Octopode Chaos Knight*%h~*%hk*%hWRWelcome, SIGGEGHOST the Octopode. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mage*%hhu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knight  p - Reavery - Earth Elementalistz - Alchemist Chaos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Octopode Chaos Knight,%h,%h,%hknSIGGEGHOST the SneakOctopode,%hkhHealth: 14/14 ========================Magic: 1/1========================AC: 1Str: 10EV: 11,%h>lInt: 13SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0),%hla) +2 daggerThrow: 9 darts (poison),%hSq## ##.## ##..####...####..,%hq....#..~..#......~....~....~.....~..~~~..~.......~~~~~~~....,%hr..~~~~...~~~~..~~~~~..@..~~~~~..~~~~...~~~~......~~~~~~~.......~..~~~..~...,%hv..~....~....~......#..~..#......####...####..## ##.## ##,%hy,%h{Welcome, SIGGEGHOST the Octopode Brigand.The heart of this dungeon contains the incredible artefact, the Orb of Zot.,%hS|,%hs,%hTPress ? for a list of commands and other information.,%h,%h[ _Found a staircase leading out of the dungeon.0%h _No target in view!1%ha41%he1%hIi@ _No target in view!3%hs@3%hCInventory: 3/52 slots Hand Weapons (go to first with ))  a - a +2 dagger (weapon) 3%hDMissiles (go to first with ()  b - 9 poisoned darts (quivered)c - 3 curare-tipped darts4%h 4%h 4%hO SIGGEGHOST the Sneak## ##.## ##Octopode..####...####..Health: 14/14 ========================....#..~..#....Magic: 1/1========================..~....~....~..AC: 1Str: 10...~..~~~..~...EV: 11Int: 13....~~~~~~~....SH: 0Dex: 13..~~~~...~~~~..XL:  1 Next:  0% Place: Dungeon:1~~~~~..@..~~~~~Noise: ---------  Time: 0.0 (0.0)..~~~~...~~~~..a) +2 dagger....~~~~~~~....Throw: 9 darts (poison)[44%h h0m...~..~~~..~.....~....~....~......#..~..#......####...####..## ##.## ##Welcome, SIGGEGHOST the Octopode Brigand.The heart of this dungeon contains the incredible artefact, the Orb of Zot.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _No target in view! _No target in view!5%h5%h<Wield which item (- for none)?- - Tentacles Hand Weapons (go to first with )) 5%h  a - a +2 dagger (weapon)[?] describe selected [!] equip|wield[tab] equip|unequip 6%h6%h6%hSIGGEGHOST the Sneak## ##.## ##Octopode..####...####..Health: 14/14 ========================....#..~..#....Magic: 1/1========================..~....~....~..AC: 1Str: 10...~..~~~..~...EV: 11Int: 13....~~~~~~~....6%h`_SH: 0Dex: 13..~~~~...~~~~..XL:  1 Next:  0% Place: Dungeon:1~~~~~..@..~~~~~Noise: ---------  Time: 0.0 (0.0)..~~~~...~~~~..a) +2 dagger....~~~~~~~....Throw: 9 darts (poison)...~..~~~..~.....~....~....~......#..~..#......####...####..## ##.## ##Welcome, SIGGEGHOST the Octopode Brigand.The heart of this dungeon contains the incredible artefact, the Orb of Zot.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _No target in view! _No target in view!6%h"P  Okay, then.6%h6%h6%hg. _6%hv6%hgEquip which item?  - - Tentacles Hand Weapons (go to first with ))  a - a +2 dagger (weapon)[?] describe selected [!] equip|wield[tab] equip|unequip 7%h7%h7%hd SIGGEGHOST the Sneak## ##.## ##Octopode..####...####..Health: 14/14 ========================....#..~..#....Magic: 1/1========================..~....~....~..AC: 1Str: 10...~..~~~..~...EV: 11Int: 13....~~~~~~~....7%hZ kSH: 0Dex: 13..~~~~...~~~~..XL:  1 Next:  0% Place: Dungeon:1~~~~~..@..~~~~~Noise: ---------  Time: 0.0 (0.0)..~~~~...~~~~..a) +2 dagger....~~~~~~~....Throw: 9 darts (poison)...~..~~~..~.....~....~....~......#..~..#......####...####..## ##.## ##The heart of this dungeon contains the incredible artefact, the Orb of Zot.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _No target in view! _No target in view! _Okay, then.7%h}P  Okay, then.7%hb7%h7%h. _7%h737%h97%hY>7%hA7%hGP _7%hLoWater  7%hL;_You enter the shallow water.7%hN47%hO7%hbQ7%hR77%h=T7%hU7%hW7%h Y07%hY7%h [7%hr[7%h[7%h\]7%h^7%h-_7%h_7%h0d## ..# #. ..# ## ##.## ###..# ..####...####....# ....#..~..#.....# ..~....~....~..ß# ...~..~~~..~...## ....~~~~~~~...@.# 7.0 (7..~~~~....# 7%hd4~~~~~..<..~~~~~...... ..~~~~...~~~~....####....~~~~~~~.....##...~..~~~..~...##..~....~....~..ß#....#..~..#.....#..####...####...7%hOe7%h h7%hii8%h  You aren't carrying any potions. _9%hD  _9%hc 9%h N #... 9%h  ....  #..#  #..# 9%hj  ## # #. #..#9%h Z## ##.## ###..  ..####...####..11.0 (4.0)  ....#..~..#.....#......  ..~....~....~..ß# ##.##...~..~~~..~...9%hy ##  ....~.....#  ..~~~~...~~~~....#~~~~~..<..~~~~~........~~~~...~~~~....####....~~~~~~~.....##9%h :%hB3:%h؂:%h :%h9:%h:%h<,:%h:%h:%h,:%he:%h:%h:%h:%h:%h].#.# #..# ##..#.##..#.# #..#.# ######....### #...........# #.@# 6.0 (5 #..#  :%h## #..#  #. #.. ## ##.## ###..# ..####...####....# ....#..~..#.....#...... ..~....~....~..ß##.## ...~..~~~..~...##:%hZ:%h:%h:%h:%h!Wield which item (- for none)?- - Tentacles Hand Weapons (go to first with ))  a - a +2 dagger (weapon):%h/W[?] describe selected [!] equip|wield[tab] equip|unequip ;%h@ <%h+<%h<%hgSIGGEGHOST the Sneak.#.#Octopode#..# #Health: 14/14 ========================#..#.#Magic: 1/1========================#..#.#<%hoEAC: 1Str: 10#..#.#EV: 11Int: 13######....###SH: 0Dex: 13#...........#XL:  1 Next:  0% Place: Dungeon:1<%hN#.@#Noise: ---------  Time: 16.0 (0.0)#..#a) +2 dagger###..#Throw: 9 darts (poison)<%h2#.#..# ## ##.## ###..# ..####...####....# ....#..~..#.....#...... ..~....~....~..ß####.## <%hQ...~..~~~..~...## _No target in view! _No target in view! _Okay, then. _Okay, then. _You enter the shallow water. _You aren't carrying any potions.<%h  Okay, then. _B%h^ B%h B%h; B%hB C%htC%hDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display dC%hmiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesM%hS M%h(W M%hZ &SIGGEGHOST the Sneak.#.#Octopode#..# #Health: 14/14 ========================#..#.#Magic: 1/1========================#..#.#AC: 1Str: 10#..#.#EV: 11Int: 13######....###SH: 0Dex: 13M%h[ #...........#XL:  1 Next:  0% Place: Dungeon:1#.@#Noise: ---------  Time: 16.0 (0.0)#..#a) +2 dagger##M%h^ #..#Throw: 9 darts (poison)#.#..# ## ##.## ###..# ..####...####....# ....#..~..#.....#...... ..~....~....~..ß####.## ...~..~~~..~...## _No target in view! _Okay, then. _Okay, then. _You enter the shallow water. _You aren't carrying any potions. _Okay, then.M%hc JM%h)d k%h.  _k%ȟ k%h ,k%h ,k%h" ,k%h k%h k%hƓ ,k%hU k%h k%h ,k%hM k%hc k%h ,k%h k%h k%h ,k%hu ,k%h k%h~ ,k%h1 Bk%h k%h k%h ,k%hP k%hU k%hb ,k%h k%hX k%h Xk%h ,k%ht k%h k%h ,k%h k%h k%h ,k%hy k%hc k%hi ,k%h k%h k%h ,k%h k%h5 k%h; ,k%h˺ k%h k%h ,k%hн k%h k%h ,k%h ,k%h^ ,k%h k%h k%h Bk%h k%h ,k%h ,k%h k%h ,k%h9 k%hG ,k%h k%h k%h ,k%hx k%hV Xk%h\ Bk%h ,k%h ,k%h^ k%h k%h9 k%h ,k%h ,k%h ,k%h Bk%h k%h k%hG k%h ,k%h k%h k%hb ,k%h Bk%hM ,k%h{ Bk%h ,k%h* ,k%h> k%h ,k%h8 k%h k%h, ,k%h ,k%hZ Bk%h k%h8  ####################### ......................## ################........ # #.####.## # #.# # #62.0 (46.0) #....>....# # #######..# #  #..# #..# #..? ..## ### k%h X3.0 (47k%h)# ; _Found a stone staircase leading down.m%h 3m%hm%h)nm%h+,m%h,m%h/m%hl2,m%h??H##############........#.####.###.# #######.##  ....>....#  #..#  #..# ### #..###..... #..@....... .......######### ######## m%hB19.0 (6.0)m%hiC,70.0 (7m%hFm%hbHb _d - a scroll labelled HUAKLI BACIXm%h, m%h m%h m%h m%h m%hD Xm%hM m%h m%h/ m%h m%h m%h m%h nm%h m%h m%h m%h m%h ,m%hE m%h m%h- m%h m%h m%hX m%h u............##  ######........ .r  #.####.## .# #.# #.# .# m%ha ######.## #.# .# ...>....# #.# .# ######..# #.# .#  m%h #..# #.#####.#.#  #..###.....@...#  #............###  .......###### ########m%h    r   quokka (asleep)   m%h &7m%h9 +8.0 (8m%hI m%ha Y _A quokka comes into view.n%hک4n%hn%hX] _A quokka is nearby!p%h0*############  ...........## ###  #####........ #.r  #.####.## #.#   #.# #.# #.#  #####.## #.# #.#  ..>....# #.# #.#  #####..# #.# #.#  #..# #.#####@#.#  #..###...#   #............### ......############ #######p%ha1:     p%h5p%h629.0 (1 _p%h)<q%h3 ############ .....## ### #####........ #.r###.##  #.# #####.# ..>.. #### #@#  #.#####.#.####.........#  #............### ......############ #######80q%h_^ ############ .....## ### #####........ #.r###.##  #.# #####.# ..>.. #### #.#  #.#####.####.........  #............### ......############ #######q%hehq%hh&1q%hmq%hnq%hI &M ############ .....## ### #####........ #.r###.##  #.# #####.# ..>.. #### #.# #..# #.#####.#.# r   quokka (asleep)#.rr2q%h%^ # ############ .# .....## ###. #####........ #..###.## #r  #.# #####.# ..>.. #### #.#  #.#####.####..  #............### ......############ #######=3 _The quokka barely misses you.r%hr%hҷ\2----9 (0.9r%hr%h} _You miss the quokka. Your grab misses the quokka. The quokka bites you.r%h e  You hit the quokka. You grab the quokka. You squeeze the quokka.r%hW y†r%hZ 24.8 _You kill the quokka!s%hW _No target in view!s%hIs%hs%hnL _3==--==4==s%hs%h1 _HP restored.s%hIs%hb  You see here a quokka corpse.s%hs%h5 _s%hs%hXs%hs%h:==s%hs%hs%h$ b. ###.. #....   s%h x#.#.#   #.#.# #### #.#.#s%h3 ........## ###.#.# ##........ #...@.# - s%h? #.####.## #†#.###  #.# #.# #.#.#  .## #.# #.#.#  s%hW....# #.# #.#.#  ##..# #.# #.#.#  s%hb   bat (asleep)  #..# #.#####.#.#  s%h #..###.........#   #............###95.8 (11.0)s%h F-6.8 (12s%h s%hl V _A bat comes into view.t%hb# #..#  #b.  ###..  #....  #.#.#   #.#.#  ######## #.#.#  .......## ###.#@#  #........ #.....#  #.####.## #†#.### #.# #.# #.#.#  #.## #.# #.#.#  ...# #.# #.#.#  #..# #.# #.#.#  #..# #.#####.#.#  #..###.#  t%heG7.0)t%h7}t%h..# #b.#t%hf##... ######## .## ###.#....... #.....t%hѤ?###.## #†#.### . #.## .  #.#####.#t%h+<8t%hXt%hW $. #b.###..#... ######## .## ###.#....... #.....###.## #†#.### t%h B# #.# . t%hz t%h C9u%h. #b###..##....# ######## .## ###.#....... #.....###.## #†#.### #.# .100.8 (1.0)u%hu%hM. #b###..@.##.#.## # ######## .## ###.#....... #.....###.## #†#.### #.#u%h7Tu%hT&1u%hnXu%hZu%h.. #b###....#.## #. ######## # .## ###.#....... #.....u%h###.## #†#.### u%hu%h&2u%hNu%hu%h i  The helpless bat fails to defend itself.  You impale the bat!!u%h% e.u%hB 533.7 (0.9u%hu%h\G _You kill the bat!v%h v%hѶ3v%h`v%hv%hTv%h,v%hv%hv%hh,v%h@v%hMv%hnv%hv%hv%h!v%h ,v%hv%h@v%hv%huv%hv%hv%hvv%hv%hv%hHv%hv%hv%h-v%hwv%hv%hv%h2v%h@v%h$v%hv%htv%hv%hDv%hv%hv%hUv%hv%h v%hgv%h8v%h>v%hv%h%v%hv%hv%hfv%hv%hpv%hnv%hv%hVv%h"v%hRv%h,v%hv%hv%hHv%h2v%h0v%h #  #.#####  ###.(...#  .r......#   #@#   #.#   #.#   #.  #.  #. r   rat (asleep) v%h#.  #.###  #...# v%h x 21.7 (18.0)  A rat comes into view.v%h ,2.7 (19v%h v%h% _Found 4 stones.w%hL     #   #.##### ####.(...# ..r....@.# ########.#  #.#  #.#  #.#  #.#  #.#  #.#   #.### w%h@w%h13.0)w%hw%hw%h?L    #  #.  #.##### #.(...# .r...@..# .#.#  #.#  #.#  #.#  #.#  #.# w%h Ch #.#  #.### w%h*Gw%hG&4w%hLw%hnOw%h3J S. #. #.  #.  #.  #.##### .#####.(...# .r..@...# .#.#  #.#  #.#  #.#  #.# S   ball python (constriction, asleep) #.# r   rat (asleep) #.#  #.### 5 w%hX_A ball python comes into view.w%hHh   S.#  #.#  #.#  #.#  #.#  #.##### #.#####.(...# .r.@....# .#.#  #.#  #.#  #.#  #.#  #.#  #.#  #.### w%hl w%hm &6w%hat w%hw x%h  S.#  #.#  #.#  #.#  #.#  #.##### #.#####.(...# .r@.....# .#.# # #.#  #.#  #.#  #.#   r   rat ( #.#  #.#  #.### x%hY7x%h~Si  The helpless rat fails to defend itself.  You impale the rat!!x%hsYH.x%hY!x%ho548.6 (0.9x%htx%hwG _You kill the rat!x%h@ x%h7A x%hB x%hC x%h1E x%hE x%hJ ,x%hM H S.#  #.#  #.#  #.#  #.#  #.##### ##.#####.(...# .......#x%hN ? 9.6 (1.0..##.# ###[ #.# # #.# #.# #.# #.# #.# #.###x%hT B30.6 (2x%h@X x%hPZ H _Found a ring mail.y%h y%h y%h y%h H _No target in view!z%hzz%hjwInventory: 4/52 slots Hand Weapons (go to first with ))  a - a +2 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 3 curare-tipped darts Scrolls (go to first with ?)  d - a scroll labelled HUAKLI BACIX|%h |%hx SIGGEGHOST the SneakS.#Octopode#.#Health: 14/14 ========================#.#Magic: 1/1========================#.#AC: 1Str: 10#.#EV: 11Int: 13#.#####SH: 0Dex: 13####.#####.(...#XL:  1 Next: 40% Place: Dungeon:1.......@.......#Noise: ---------  Time: 130.6 (0.0)......########.#a) +2 dagger####[#.#Throw: 9 darts (poison)##.##.##.##.##.##.### _A ball python comes into view.The helpless rat fails to defend itself.  You impale the rat!! _You kill the rat! _Found a ring mail. _No target in view!|%h&%h<   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.%h- n  Okay, then.%h. %h1 . _%h  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.0   8%   0   h + Spellcasting   0.0    -1           b + Unarmed Combat   0.0     0      c + Throwing2.0   9%   0              d + Short Blades 2.0  11%   0       e + Long Blades [%h37m  1.1     0              f + Dodging1.0   1%   0      g + Stealth5.5  71%  +4                                              %hTL                The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%h\ %h8 %hH %h {SIGGEGHOST the SneakS.#%h> Octopode#.#Health: 14/14 ========================#.#Magic: 1/1========================#.#AC: 1Str: 10#.#EV: 11Int: 13#.#####SH: 0Dex: 13####.#####.(...#XL:  1 Next: 40% Place: Dungeon:1.......@.......#%h Noise: ---------  Time: 130.6 (0.0)......########.#a) +2 dagger####[#.#Throw: 9 darts (poison)##.##.##.##.##.##.###t - Shout!  Orders for allies: a - Attack new target.r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel. _Okay, then.%h> %h %h %h5 %hf  You aren't carrying any potions.%h%h . _%h %h %h %h$ H _No target in view!%h B%hDInventory: 4/52 slots Hand Weapons (go to first with )) %hEh a - a +2 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 3 curare-tipped darts Scrolls (go to first with ?) %hdFM d - a scroll labelled HUAKLI BACIX%hd - a scroll labelled HUAKLI BACIX. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.” %hy -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.%hC%h5%h,SIGGEGHOST the SneakS.#Octopode#.#Health: 14/14 ========================#.#Magic: 1/1========================#.#AC: 1Str: 10#.#EV: 11Int: 13#.#####SH: 0Dex: 13####.#####.(...#XL:  1 Next: 40% Place: Dungeon:1.....§§@§§.....#Noise: ---------  Time: 130.6 (0.0).....§########.#a) +2 dagger####[%h#.#Throw: 9 darts (poison)##.##.##.##.##.##.###g - Guard the area.f - Follow me.Anything else - Cancel. _Okay, then. _You aren't carrying any potions. _No target in view!  As you read the scroll labelled HUAKLI BACIX, it dissolves into smoke.%h%h=+1.6 (1%h;%hk7  Anything else - Cancel.Okay, then.You aren't carrying any potions. _No target in view!  As you read the scroll labelled HUAKLI BACIX, it dissolves into smoke. _It was a scroll of fog.%h %h ,%h7 %h %h& ? ###  S.#  #.#  #.#  #.#  #.#   #.#####  ####.#####@(...#  %h' .....§§§§§§....#  .....§########.#  ####[ #.#  ##.#  #.#   S   ball python (constriction, asleep)#.#  #.#  #.#  %h)+ +3.6 (2%h[, %h1 `.SS)%h1 +4.6 (3%h5 %h=8 5 _The ball python hisses angrily.%h% ##..S  #@#########.#####.(%h& §§§§§........§########.####[##%h) %h2 c.S§###%h3 +5.6 (1%h: %h< %h]##..S  %h߭5#.#########.#####§(...#§§§§§....#.....§########.#####[#%h8  The ball python closely misses you. The ball python grabs you.2---- 1 =6Constr %h_ _The ball python constricts you.%hx § You closely miss the ball python. You grab the ball python.  You constrict the ball python. The ball python bites you.%h5k0-------7.5 (0.9%h%h_ _The ball python constricts you.%hy, =  You hit the ball python.%hm4 e.%hW B11 58.4%h\ %hu_ O _You kill the ball python!%h 3%hZ %h B%h 1=--%h %h9 B%h ,%h %h B%h O=%h %h@ b2==%h %h %h ,%h[ 3====%h ,%h %h ,%hO %h9 ,%h %h %h :==%h %h! b4==%h5# %h& %h) ,%h+ %h- %hH0 ,%h2 %h>5 %hj8 ,%h: %h; %h@ f==%hIB %h D %hD %hE %hJ %hK ,%hL %hO %hQ ,%h^R %hPT %hjV %hV %hW %hY %hi ########### #...@.....# -#...######.#  ..... #.#  r##. #.# .. #.# ## #.##### r   rat (asleep) ####.#####.(...#.....§§§§......#.....§########.#%hk 063.4 (25.0)%hl F-4.4 (26%ho %hs V _A rat comes into view.%h+ # #..@......# #...######.#.. #.#.r##.^. #.#. ....# #.# ##### #.#####  ####.#####.(...#  .....§§§§......# %hgM .....§#.#%h%hZ%h5.4 (1%h.0)%h%h%hY4###########%h-.........#######.#.........# #.#r##.^..# #.#. ....#.# #.# ##### .# #.##### ####.#####.(...# ......§§§......# ......########.# ####[ #.#%h%h&6%h%h%hfFF###########..........#....##...######.#.......@..# #.#r##.^..# #.#b.. ....#.# #.# ######.# #.##### ####.#####.(...#%h}G ......§§§......#b   b ......########.#r   rat (asleep) ####[ #.# # #.#%hoL%hYr.r7%h[%h>_V _A bat comes into view.%h. ###########.. ##.........#.##...######.#.r.@...# #.#.##.^..# #.#.b.. ....#.# #.#. ######.# #.##### ####.#####.(...# ......§§§......# ......#.#  ####[ #.#  # #.#.r8%hj  You closely miss the rat. Your grab misses the rat.=9.3 (0.9%hr %h)w _Your squeeze misses the rat. The rat closely misses you.%hf %h h %hhYou hit the rat.%h5r%hns†%hs!%h܈%h6%ha 70.2%h%hĔ %hx%h#_You kill the rat!%h%h( f . ########### %h(  ... ##.........#  .....##...##  ......†@...# #.#  %h( z.....##.^..# #.#  .b.. ....#.# #.#  . ######.#  %ha) 3 (...#   %h) ;   ####[ #.#  %h.* ,# #.# %h  . ###########  %hM U... ##.........#  .....##...##  ......†@...# #.#  %h .....##.^..# #.#  .b.. ....#.# #.# %h o . ######.#  %h M(   %h i ####[ %h# > # %h %h %h %h\ Z _A bat is nearby!%h] ##g..#..( ###########.. ##.........#.##...######.#.@....# #.#.##.^..# #.#.b.. ....#.# #.##... ######.# #.#######. ####.#####.(...##. ......§§§......# g   goblin (asleep). ......%hB#.# b   bat (asleep)  ####[ #.#  # #.#%hS  A goblin comes into view. It is wielding a +0 dagger.%h 5-1.2 (1.0%h %h _Found 5 stones. _You see here a rat corpse.%hȯ##.g..##..(# ####.....# ##.#.##...######.#†....# #.#.##.^..# #.##..b.......#.# #.##....######.# #.##### ##.#. ####.#####.(...# #.... ......§§§......#.... ......#.#.. $. ####[ #.#  # #.#-2 _Found 15 gold pieces.%h Y##### .g..# ##..(# ###########...####.........#..##...######.#..†....# #.####.^..# #.###..b.......#.# #.# ##....######.# #.#### ##.#. ####.#####.(... #.... ......§§§............ ......########. $.> ####[ #...... # #. #.%h  %h)& <3%h/ %h2 ; _Found a stone staircase leading down.%h  ##### .g..# ##..(## #### ##.....####.##.##...######.#.†....# #.# #.##.^..# #.# ##..b.#.# #.# ##....######.# #. ##.#.# ####.#####.(%h? D #..... ......§§§ ....... ......# ....$.>. ####[ # ... # # #%h5 <4%h%h[P ##### .g..## ##..(## #### ##.....####..##.##...######.#.†....# #.#%h #.##.^..# #.# ##..b.#.# #.# ##....######.# #. ##.#.# ####.#####.( #..... ......§§§%h .............. ....$.>.#####[  ......... # %h<5%h@%hR%hi  The helpless bat fails to defend itself.  You impale the bat!!%hV  You kill the bat!%h  R.g†g%h' ?7===6.1 (0.9%h>. %h&1 ( _The goblin shouts!%h8#### ....##  ##g.(## ########### ####.........#######...######.##....†....# #.#...#.......##.^..# #.#†.......#.# #....######.# #.# ##.#.# ####.#####.( #..... ......§§§... ..............###### ....$.>.#####[......... #.g---7.1 (1.0%hM###### ....## ##..(## ########## ##..g..####........######...######....†..%h ...#.......##.^.# ##..†.......#.# #.##g   goblin.$.>.##%h'%h}'0-------=--8%h+%h;.; _The goblin hits you with a +0 dagger.%h   You hit the goblin but do no damage. You grab the goblin.  You squeeze the goblin.  The goblin is moderately wounded.%h -9.0 (0.9%hi %hN n _You constrict the goblin. The goblin closely misses you.%hFG  You hit the goblin.  The goblin is almost dead.You constrict the goblin.%h)NC)%h89 _You kill the goblin!%h'4%h^.%h*2H _No target in view!%h/g _%hJl _1=------%hl %hn %h:o %h9p %hr %hxr %hKs %hu %hwu %h^v %hx %hx 9=%hy %h{ %h{| L2==%h~ %h ,%h݂ %hp ,%h} ==3==4====%hu X%h %h %hT   You see here a bat corpse.== _%h ,%h Y....####..(## #############..)..####.........#####.......##...######.##...........†....# #.#...#.......##.^..# #.## ##..†.......#.# #. ##....######.# # ##@#.# ####.(-99.9 (20.0) #......§§§...%h  .......##### .....$.>.#####[#...........# ##...........#[.........#.####....###... %h ^-200.9 (21%hr %hZ C _Found a robe.%h- _No target in view!%h _%h-##..)..####.........#####.......##....#...........†....# #...#.......##.^..# %h2 ##..†.......# ##....###### ##.#.######.#####.(#..###............§§§...#......@..........######.......$.>.#####[ #...# # .B   giant cockroach (asleep)#.... ..###%hbs##.#B ..#%hd11.9 (1.0)%h%h sBB.%h$2.9 (2%hR%h/ %h%h>_A giant cockroach comes into view.%h %hH ##..) ####.......## #...........†....#  ...#.......##.^..#  # ##..†...  ##....#  ##.#.#####( #..###......... #......@....... .......$.>.#####[  #...........# #  #...........#  [.........#.#  ###....###....  %h%It#...B ..###  ##.#. ..# %hI ##..) ####.......## #...........†....#  ...#.......##.^..#  # ##..†...  ##....#  ##.#.#####( #..###......... #......@....... .......$.>.#####[  #...........# #  #...........# [.........#.# ###....###....  #...B ..### ##.#. ..# %h%hif _A giant cockroach is nearby!%h;####.......##...######.....†....# ...#.......##.^# ##..†.......# ##....###### ##.#.######.#####.(#..###............§§§........######.>.#####[ #.....# #  [####....###.... #...B ..####.#. .#  .###B.3.9 (1 _ ....†....# ...#.......##.^# ##..†.......## ##[4%h0m....######! ##.#.######.#####.(..###............§§§......######.$.>.#####[ #...# #  [####...B###.... #.... ..####.#. ..#   . .###... _You see here 15 gold pieces.B.4 ...###.^# ##..†.......## ##....#####! ##.#.######.#####.(..###............§§§...........######.$.>%h[39;49m.#####[ #.....# #  [B..####....###.... #.... ..####.#. ..#  .#. .### ...### _Found a glowing emerald potion.=5 _The giant cockroach bites you but does no damage.%h  You hit the giant cockroach but do no damage.You grab the giant cockroach. You constrict the giant cockroach.%h\3--6.8 (0.9%h%hQt _The giant cockroach bites you. The giant cockroach misses you.%h A  You hit the giant cockroach.%h h†%h %h ...#.......##.^..# #.# SIGGEGHOST the Sneak# ##..†.......#.# #.# Octopode# ##....######.# #.# Health: 13/14 ======================--#! ##.#.######.#####.( Magic: 1/1========================#..###............§§§... AC: 1Str: 10#.................###### EV: 11Int: 13.......$.>.#####[SH: 0Dex: 13%h *#...........# #XL:  1 Next: 100% Place: Dungeon:1#......@....#Noise: =--------  Time: 207.7 (0.9)[......†..#.#a) +2 dagger###....###....Throw: 9 darts (poison)#.... ..#####.#. ..##.#. .##.#..### #..... .###  _Found a glowing emerald potion. _The giant cockroach bites you but does no damage.  You hit the giant cockroach but do no damage.You grab the giant cockroach. You constrict the giant cockroach. _The giant cockroach bites you. The giant cockroach misses you.You hit the giant cockroach.%h _You kill the giant cockroach!You have reached level 2!%hi /  --more--%h8/192/22 0%  _%h3%hų%h%h$ _%h9== _You now have 15 gold pieces.==%h%X%h%h,%hin%h%h,%h%h5%hy,%h' %h 5%h5 %hE65....## %h 7 %h7R##..(## ####%h(8 %h8H##..)..####....%h9 %h:N#####.......##...##%h: %h6;d.#...........†....#%h; %hS<R...#.......##.^..%h< %h#!.##..†.......#.# #..###....######.# #@.# ##.#.######.#- #..###............ #................. #...........>.#####[ ####...........# # #...........# .[......†..#.######....###....#....# ..###%h%hp19.7 (12.0)-20.7 (13%hv%h %hh%h8_d - a glowing emerald potion%h%h@%hP,%h%h######  ....## # ##..(## #### #. ##..)..####....#.#.#####.....###....#...........†............#.......##.^.#..†.......######.#%h.S..# ##.#.######.##..###............#.................................†.%hm \2.7 (2.0)3.7 (3%h %h Q _e - a pink potion%h 3%hJ%h%h/X%h˻,%h%h%h%h%h!%h?%h6%h%h2%h%h%h%h%hW%h,%h%h%h,%h %h{%hg,%ho%hc%h,%h.%h2%h,%h%h%h,%h%hX%hX%h,%h%h^%h,%h%h %h^ ,%hQ %h&%hX,%h%h%h,%h%h[%h,%h%hW!8  ### ###############.. ........#.# ##.%h:## #.#.# ##..# #.# #.#....####.#.#####....#..........................#......#..#.#.....#..######.##..#.#.##.##..###. . #..#.#.##.##..# ## # #..#.#.##.##..###.  #..#.#.##.##...... f - a scroll labelled SEGYOSK PUARGHIT%h &041.7 (18.0)%hu&,2.7 (19%h.)%h+M _You see here a +0 robe.%h 3%h %h %h X%h %h %h\ %h %h ,%h %hH %h6 ,%h} %hZ %h ### ###################.. .................#.#  ######.#[#####.#.# ## #.#.# #.#.###.####@#.#####....#..#....................#........#..#.#.....#..##K#####.##..#.#.##.##..##%h  #. #..#.#.##.##..# #. #..#.#.##.##..## K   kobold (missile, asleep) .. #..#.#.##.##.... .# ..##.#.##....... #.##.#.#####....%h 16.7 (4.0)%h +7.7 (5%hZ %h2  %h& o_A kobold comes into view. It is wielding a +0 dagger.%h^### ##################..  ................#.#  ######.#[#####.#.## #.#.# #.#.####...####.#.#####....#..#....@...............##.#..#.#.....#..##K#####.##..#.#.##.##.. #.##..#.#.##.##.. #.##..#.#.##.##..# ...#..#.#.##.##... .#...##.#.##.. . .#.##.#.##### #. #.# #8.7 (1%h####################..  ................#.## ######.#[#####.#.##.# #.#.# #.#.### #...####.#.#####....#.....#.................#.#..#.#.....#.. #K#####.##..#.#.##.##.. %h#.##..#.#.##.##.. #.##..#.#.##.##.. ...#..#.#.##.##.. .#...##.#.##.. . .#.##.#.##### ##. #.# # ... .[%h! KK)The kobold shouts!%h(E(((((((%h3......@===9%he%h %h%h2J_The kobold throws a stone. The stone closely misses you.%h%h ### #.. .#.# # ######.#[#####.#.# #.## #.#.# #.#.# #...####.#.#####....#.# #.#..#.#.....# #K#####.##..#.#.##.## #.##..#.#.##.## #.##..#.#.##.## ...#..#.#.##.## .#...##.#.## . .#.##.#.##### ##. #.# # ... .[K.---50%h%h ### #..#.#.# #.######.#[#####.#.#%hlL #.## #.#.# #.#.###...####.#.#####....#.# #.K.@....#..#.#.....# #.#####.##..#.#.##.## #.##..#.#.##.## #.##..#.#.##.## ...#..#.#.##.##%hr .#...##.#.## . .#.##.#.##### ##. #.# # ... .[%h %h*(%h!.%h8--=--1%h%h˫D _The kobold throws a stone. The stone hits you.%h  ### #.. #.#.# #.######.#[#####.#.# #.### #.#.# #.#.##...####.#.#####.....# #.K@.....#..#.#..... #.#####.##..#.#.##.# #.##..#.#.##. #.##..#.#.##.%ht w ...#..#.#.##. .#...##.#.## . .#.##.#. ##. #.# ... .%h %hn 2%hǤ %hѦ = _The kobold hits you but does no damage.%hħ  You closely miss the kobold. You grab the kobold. You squeeze the kobold.%he)%h-d9==43.6 (0.9%h%h4 _You kill the kobold!%h%h\%hSg  Things that are here:  a +0 dagger; 4 stones _%hi,%hj%hl%hn%h7o:==%htn%h\w%hy,%hz%h|%h~,%h%h%hق%hT%hރ%hH%h!#.######.#[#####.##.### #.#.# #.########...####.#..........#....#######.)......#..#.#... #.#####.##..#.#.# #.# #.##..#.#.## #.# #.##..#.#.## #@# ...#..#.#.##-61.6 (8.0 #......#...##.#.# .....#...#.##.#.#%hG.####.>. ##. #.##. .##.. ...# # # %hُ%hIE-2.6 (9%h>%h; _Found a stone staircase leading down.%h%h%h"%h%h%hh #.#####.##..#.#. #.# #.##..#.#.%h #.# #.##..#.# #.####...#..#.#%he  #.#######...##.##............#...#.##.#.%hP!O#######.####.>..##. #..##..# .. # #. ##.# #.# #.#%h![ #..###%h',70.6 (8%hg(+1.6 (9%h5-%h.0 %h0U_g - a scroll labelled XAMPOC ISUATT%hu& 3%h' %h2+ %h1 %h3 %h5 ,%h5 %h7 %h9 ,%h: %h< %h> ,%h? %hDA %h%C %hC %hD %hG %hdI ,%hyJ %h@M %hU !#............#...#.##.#.##########.####.>..##. #.# #.# .##..# ... #.# # #. # #.# .  #.# ..r  #.# #...# #.####.....# #...@....... ######.....# ##..# # .###..# .#.#.#%hV r   quokka (asleep) #..#.##..#.##..#.#%h+_ +8.6 (7%hF` +9.6 (8%hd %h|f Y _A quokka comes into view.%h#.#...#.##.#.##.####.>..##. #.# #.# .##..#. ... .#.# .# #..##.# .# ..#.# .# ..r##.# .#...# #.####.....##....######.....#.###..# .# .#.#.# %hC%hQ,80.6 (1%h%h #.#######......#...##.#.##...#............#...#.##.#.############.####.>..##.# #.# ##.# ##.##..#.# ... .[#.# #..# #..#####.# #..# ....#.# ..# ..r%h #.# #.#...# #.####@....## #............######.....#.#####..#%h! ^ #.#.###..# .#.#.##..#.# %h %ha &1%hݹ %h %h; #.#......#...##.#.##.#...#...#.##.#.#####.#.####.>..##.# #.# #.#.# ##.##..#.# ... .[.%h= ?#.# #..##S#..###.# #..#...#.# #..#...r# #.# #.#...# #.####.@...## #.######.....#.# .###..# .#.#.# %h= S   ball python (constriction, asleep) %hD <2%h7H %hTL ^ _A ball python comes into view.%h9G #.####...#..#.#.##.##%hIN#.#######......#...##.#.##....%hL#............#...#.##.#.#####.#######.####.>..##.# #.# #.#.# ##.##..#.# ... .[..#.# #..##S#..### ######.# #..#........##.# #..#...r##.# #.#@..# %hM~#.####.....## #.............. ######.....#.######..# #%hY9 #.# .###..# .#.#.# %h[%h\3%hCb%hg%h#.####...#..#.#.##.##.#.#......#...##.#.##.#.#...#.##.#.#####.#.####.>..##.# #.# #.#.# ##.##..#.# ... .[.#.# #..##S#..### #####.#.# #..#.. #.#.# #..#...r# ##.# #.#.@.# ##.####.....## ##..... ######.....#.######..#.#.#.# #.###..# .#.#.# [40%h m4%h%h4 #.####...#..#.#.##.##. #.#......#...##.#.##. #.#...#.##.#.#####. #.####.>..##.# #.# #.#.# ##.##..#.# ... .[.%h6 l#.# #..##S#..### #####.#.# #..#........ #.#.# #..#...r# ##.#.# #.#..@# #.#.####.....## #.#.... ######.....#.## .#.# # .###..# %h? %h? &5%hE %h5H %h)F  The helpless quokka fails to defend itself.  You impale the quokka!!  You kill the quokka!.S†S   ball python (constriction)12==6.5 (0.9 _The ball python hisses angrily.%hl! #.### #.####...#..#########......#...... #............#...#.##.#.#### #######.####.>..##.# #.# #%hw#.##..#.# ... .[..#.#..####. ####S........#..#..@†## #.#...######.....## #.%hE..............######.....#.######..#.# .#.# .###..#%h-7.5 (1.0 _The ball python misses you.%h&=  You hit the ball python.%h.E†%hRK]6-8.4 (0.9%hN%hwPO _You kill the ball python!%hD%h{F%h*M%hQH _No target in view!%hO3%h%hn%hf _%h~#.# #.##..#.#.##.##..# ##.#.# ##.##..#.#.##.##..### #.####...#..#.#.# ######......#...##.#.##...... ..........#...#.##.#.#####... ####.####.>..##.# #.# #...#.# ##.##..#.# ... .[......†#.# #..##.#..####.# #####....##.# #..#..†..@....# #....#-#.# #..#...†##.#### ##.#.##.# #.#...## ..##.#. #.####.....##[37%hb m S.# #.#.#...............# #.######.....#.##.#S   ball python (constriction, asleep)####..#.# .#.#.# # .#.###..#90.4 (2.0-1.4 (3%h,t _A ball python comes into view.%h#.# ##.##..#.#.##.##..###..#.####...#..#.#.##.##...... #####......#...##.#.##.... .........#...#.##.#.##### ###.####.>..##.# #.### #.  #.# ##.##..#.# .... .[......†%h#.# #..##.#..####.# #####....###.# #..#..†.......# #....# #.# #..#...†##@#### ##.#.# #.# #.#...###..# .#. #.####.....###S.# #.#. #...............#  #.######.....#.##.# ####..#.# .#  .#.# # .#.###..# ...#.#%h%h+2.4 (1%h0%h~%ha ###...... #####......#...#.. .........#...#### ###.####.>..##.# #.### %h  #.# ##.##..#.# .... .[†..##.#..####.# #####....###..†.......#  #...†##.#####.# #.#...###@.# #.#. ###..S............. #####.....#.##%h! Q ####..#.#  .#.# .###..# .. .#.#.# ###.%hy* <3%h2 %h4 %hл y  The helpless ball python fails to defend itself.  You impale the ball python!!%h F†%h6 204.3 (0.9 _You kill the ball python!%h 3%h%h %hx%h?%hX,%h}%ht&%hB%hj%h %h ,%h %h %h,%h%h%hX%h9..†.......# #....# ..### ...†##.#### ##.#.# ..# ###..# #.#. .# ...###†.# #.#. ........# #. %h...#.##.# #..#.##.# # # .#.#.##.##########.#.... ###..##.........@.....# .#.#.#############.##.# #..#.# .. #..#.##g. %h#..#.# ## #..#.# g   hobgoblin (asleep) #....### .......########################## #..###.##.......................#%he!1310.3 (16.0)%h!,1.3 (17%h%%h'\ _A hobgoblin comes into view.%h70 †.# #....# ..### †##.#### ##.#.# ..# ###..# #.#. .# ###†.# #.#. ..# .#. #.##.# .# ..#.##.# .# ##. #.#.##.#%h2 Q.#...##..........@....# #.#.#.##.# ..#.# ... ..#.# ###g. ..#.# ..###.##.#%h9 G2.0)%hw< %h> %h†##.#### ##.#.# ..# ###..# #.#. .# ###†.# #.#. .....# #.#.##. .#.##.# #.# .. .#.##.# #.#.###.##.##.##########.#......##...............# .#.#############@##.# .#.# #....# #.# ####g.J.g#.#  #####.#.###J   endoplasm.##########################g   hobgoblin (asleep)###.##.......................g   goblin (asleep) .# #.##.################.[%hm%h=<3%h.%hi _A goblin and an endoplasm come into view.%hr###..# .#. .# ###†.# #.#. .# .....# #.#.##. #.##.# #.# . .# #.##.# #.#.###.# #.##.##########.#...... .##...............# %hp#############.##.# #.# #.@..# #.# ####g.J.g. #.#  ##### #.#.###.########################## ###.##....................... # #.##.################. # #.##.##.####.##%h%h&4%h%h%h6..# #.#. .# †.# #.#. .## #.#.## . .##.# #.# . .# .##.# #.#.###.# .##.####.#...... ##.......# .##.##.# .# #..@.# %hD.# ####g.J.g. .# .# .# ..### #### .##.## #  #.##.#. #  #.##.# #.####.## #%h% %h &5%h@%h%h` u  The helpless hobgoblin fails to defend itself.  You impale the hobgoblin!!%hg †g   goblin (asleep)%h 596.2 (0.9%h %h M _You kill the hobgoblin!%hz..# #.#. .# †.# #.#. .## #.#.## %hB. ##.# #.#.. .# ##.# #.#.###.# ##.###.#...... ##......# ##.##.# # #...@# # ####†.J.g. # #.# # %he#.. ### ##### .##.## # #.##.#. #. #.##.# %hr#.####.## #†%hC7.2 (1.0%h%h%hz†.# #.#. .#### ..# #.#.##..... #.# #.#.. .#### #%h.# %hτN#.#.###.#%hQ  %hx.##########.#...... %h؉z...............# %hŊ##########.##.# #%h %h^#....##.#####%hː ####†@J.g....# #.######### #.. # ####### %hi.########################## # .##.......................## ### .##.################. #.. .##.##.####.## #†# %hݔ.##.# #.# #.# #.#%h١%hug.g8%h  The helpless endoplasm fails to defend itself.  You impale the endoplasm!!%h^ g.g   goblin%h 6339.1 (0.9%h %h, M _You kill the endoplasm!%hYW  You closely miss the goblin. You grab the goblin. You constrict the goblin.6----=20.0 _The goblin hits you with a +0 dagger.%h8  You hit the goblin.%he)%h.79%h%hħJ _You kill the goblin!%h%3%h%h7=---%hӢn%h%h$,%hŧ%hm%h%a8==%h%h,%hӯ%hL,%h0%hɴ%hu%h%h%hE9=%h%h%h_L9==%h,%hX%h~  Things that are here:  a +0 dagger; a goblin corpse%h%ho _%h%h%hx8# #.#. .# #. # #.#. #.r.##### #%h #.#.###.#....... # #.#.. ... .###### # #.#.###.# # ##########.#......# ..............##.# # ##########.##.##.# ##....##@#######-####†.)........###.###########.. #.. %hO#. #####. ######################### #.# r   quokka (asleep) #.......................## ###.# #.################........ #.... #.# #.####.## #†%h033.9 (13.0)%hF-4.9 (14%h%hY _A quokka comes into view.%h  #.#. .# # #.#. #.r # #.# # #.#.. ... # #.#...#.##.# #@#  ####†.)........  #.##########  #.. ####    #†%h? _ #.#. .#  #.#. #.r  #.#  #.#.. ...  #.#...#.##.# #@#  ####†.)........  #.##########  #.. ####    #† _A quokka is nearby!%hGM## ##.#.# ..#  #.r########.#....... ....##### # #.#.###.## ##########.#...... ............. ##########.##.##@# ....##.####### ####†.)........###.###########..#r   quokka (asleep)%h%hVU==5.0) _%h%h%h4.....## ### ##.#.#.#  #.r########.#....... ... .##### # #.#.###.####### ##########.#............ ............. ##########.##.##.# ....##.####### ####†.)........############...  #### ######################## ................## ###.#%h <6%hx%h%h׵#.# ######.... .....### ### ##.#.#.#  #.r########.##......#.. ... .##### # #.#.###.####### ##########.#....@....... ..............##.####### ##########.##.##.# ....##.####### ####†.)........############...  #### ######################## 7%h( YM.... .[......†..#.# #.# ######.... .....### ### ##.#.# #..# ..# #.. %h  #.r .g.$ .######.###.##..... ..............# .##### # #.#.###@####### ##########.#............ ..............##.####### ##########.##.##.##r   quokka (asleep)g   hobgob%h lin (asleep)%h  A hobgoblin comes into view.8%h %h * _Found 7 gold pieces.%h'BK#.### #.... .... .[......†..#.# #.# ######.... .....## ## ##.#.# #..# ..# #.. #. #.r .g.$ .########.##..... .......#....@...# .##### # #.#.###.####### ##########.#............ ..............##.####### ##########.##.##.# ....##.####### ####†.)........############... %h]H%hI%hP. ..r##.grg%h;Q0===9%hV%hX+ _The hobgoblin shouts!%hEu  You hit the quokka. Your grab misses the quokka.%h g. The quokka is heavily wounded.7-----40.8 (0.9%hj%h+ _The quokka bites you.%h  You closely miss the quokka. You grab the quokka.  The quokka is heavily wounded.You constrict the quokka.%hέ %h .##.gg   hobgoblin%h Z45--1.7%hK %hA J _You kill the quokka!%hr.### #.# #.# .[......†..#.# #.# .# #####....###.... #.# .# #....# #..### .#.# ##.#.# #..# ..#.# #.#. #..# #r.#.%hN 7 #.#. #.. ...$. .#####.# #.#.###.##.. #.#.....@g.# .######. #.#.###.####### #..#............ #...##.####### #..##.##.# #.#....##.####### #.####†.)........ ###. r   rat (wandering)#.########## #.#.. #.#.%hu e  A rat comes into view.%hM.r%h|v12---------2.7 (1.0%h%h5- _The hobgoblin hits you.%hmK4A rat comes into view. _The hobgoblin hits you.  The rat squeaks loudly.  You hit the hobgoblin. Your grab misses the hobgoblin.Your squeeze misses the hobgoblin.  is lightly wounded.%hPtr.r%hQ6==3.6 (0.9%h-_%haW _The hobgoblin closely misses you.%hb  You hit the hobgoblin. You grab the hobgoblin.  The hobgoblin is severely wounded.You constrict the hobgoblin.%h! %h .r†r   rat%h #3%hE \=-----54--4.5%h %h/ M _You kill the hobgoblin!%hV### #.# #.#  .[......†..#.# #.# # #####....###.... # #.# # #....# #..### .# #.#  ##.#.# #..# .#.##.#. #..####.#.%hÄ{#.#. #.. ....$...#####.#.#.#.###.##r.......#.#......@.# .######.#.#.###.####### #..#...... #...##.# #..##.##.# #.#....##.# #.####†.).. ###.#.#### #.#.. #.#.#%hf%hzH--5.5 (1.0%hG%h# _The rat misses you. _You see here a hobgoblin corpse.%h\  You hit the rat. You grab the rat. You squeeze the rat.%hg†%h(v 86.4 (0.9 _You kill the rat!%h*%hSh _Your Stealth skill increases to level 6!%h 3%h %h %h _=%h d14=%h %h ,%hV" %h)% ,%h]' %h* ,%h, %h\/ %h80 j5==%h1 %h4 ,%hI7 %h9 ,%hV; ,%h; %h< %h> 6===%h? %hZA ,%hiB %h%D ,%hKE %hTG ,%h@H %hI %hLJ 3==%h-K %hL %h....# #.# #.#.#%h# [37m%h$ %h[% F-1.4 (65%h) %h* % _Found 7 stones.%h3%hn%h%ha,%h;n%h/%h,%h%hq %h %h %he %h%ht%h%h%hA%hsB%hx%hB%h ;  You see here 7 stones.%hG"5 _%h#%h%%h2(,%hA)%hy8%hN9%h:%h<,%h<%h>%h?,%h@%hNB%hAC%hE,%hG,%hG%h_H%hI%hU`%hc[%h\B%hgJ%hh,%hi,%hqj%hBk%hDl%hl,%hm%hn%hVo,%hp%hqB%hr%hs%h7t,%hu%hv,%hw%hw%hx%hAy,%hz%h]{%h!|,%h\}%h~%h~,%h%hn%h,%h%h%hM%h%h<,%h>%h%h,%h%hk%h ,%h%hܑ%hz,%h|%hv%h,%h%h%h\,%hL%hU%h,%h%h%h1,%hA%h9%h۞%hT%h%hˠ%hj%h%hl%h-%h,%h/B%h%h%hh%h,%h%hͪ%hl,%hw%h?%h߭,%hծ%h%h8,%h%h߱%h,%h%h=%h۴,%hǵ%h%h<,%h,%h%h,%hX%h%h,%h0%hӿ%h^,%h%ht%h,%h%h1%h,%h,%h%hV%h%h,%hI%hd%hB%h%hB%h%h%hq,%hX%h%h%h,%h%h,%hr%hV%h5,%h%h%h,%h%hu%h<%h,%hK,%h%h%h ,%h7 %h %h %h ,%hO %h%h,%h%hM%hc%h%hX%h7%h%hp,%h%hq%h,%h%hI %h!,%h9"%h"#%h#,%h$%h%%h&%h'%h'%h(%hs),%h*%h+%h,,%h,%h_-%hB.%h.,%h/%h1%h1,%h3R  There is a stone staircase leading down here.%h.55 _%h5%h=7%h7%h8,%h9%h,;B%h1<%h<%h=,%h3?%h?%h@,%hA%hB%h-C,%h(D%hE%hE,%hF%hG%h4H,%h*I%hJ%hJ,%hK%hL%hXM,%hN%hO%h,P,%h6Q%hR%hR,%hS%hU%hU,%hp.%h>R%hX%hX%hq%hBWater  _You enter the shallow water.%h%hn%hժ,%h|%h%h,%h%hG%ẖ,%hI%h%hZ%hص%hT%h%hYX%hB%ho%hk'....~~~~~~~.....### ...~..~~~..~...##.......#  ..~....~....~..ß#######.#  ....#..~..#.....## #.#  ..####...####...#.# ## ##.### ###.#.#  #...# ###%h.## ##..###b# #.## ##@....# ...  ### # %h b   bat (asleep) %h)2551.4 (140.0)%h5,21%h0%hpV _A bat comes into view.%h4 .  ...~..~..#  ..~....~....~...#  ....#..~..#.....## #.#  .....# #.#  ## ##.###  #.#  #...# #### #.%h5 ##..###b# #. ##@....# #... #######   %h6*%hra .  ...~..~..#  ..~....~....~...#  ....#..~..#.....## #.#  .....# #.#  ## ##.###  #.#  #...# #### #. ##..###b# #. ##@....# #... %h>v#######    %h%hx%hp _A bat is nearby!%h.....~.....# ...~..~~~..~...##.# ..~....~....~..ß#.# ....#..~..#.....## #.# ..####...####....# #.# ## ##.### ###..# #.# ##...# #### #.###..###b# #.##.##.@...# #....# ####.#%h1%hh2%hT>.bb=3.4 (1.0)%h?P _The bat barely misses you.%hM  You closely miss the bat. You grab the bat. You constrict the bat.%hP-4.3 (0.9%hU%h,Zu _The bat hits you but does no damage. The bat barely misses you.%h}E 5  You hit the bat.%hSL 1† %h}j 1625.2%hm %hSo G _You kill the bat!%h.+4%h>%hwE %hJGB_No target in view!%h a _  You see here a bat corpse. _%hb  You see here a bat corpse. _%h#%h%h;,%h%h%h%hN,%h%hh,%h%h%hF,%h%h%h%h%h%h%h=%h%hF%h%h%hg%h%h"%h%hk%h8%h%hV,%h%h%hU,%h%h %h,%h%hr ## #.  #. #.  ### ##.## ###.  ..####...####...  ....#..~..#.....  ß..~....~....~..ß   ##...~..~~~..~...   ##.....~~~~~~~....   #.@..~~~~...~~~~-  %hkf..~~~~~..<..~~~~~  #....~~~~...~~~~...  ##.....~~~~~~~.....  ##...~..~~~..~...#  #ß..~....~....~..ß   ##.....#..~..#.....   #....####...####...   #..### ##.### ###. %h078.2 (23.0)%hRF-9.2 (24%h%h` _h - a scroll labelled ETSUOTAGIJ%h, %h- %h0 %h3 H _No target in view!%h3%h%h%%h%h+$ _%hj%h,%hw%h%h,%h%hk%hd ,%h!%h!%h"%h#,%h%%h%%h&,%h'%h(%hg),%hs+%h',,%h,%h.%h/,%h.0%h0%h3B%h3%h4%h.5,%h7%h8,%h9%h;%hL<,%h<%h>%hj?,%h?%hA%hA%h5B,%h*%h%hw,%h%h%h<%h%h= %hg ,%h %h %hSWater %h`%hA _You enter the shallow water.%h%hf&%h%hi%h%h2%h%hQ%h,%h%h)%h,%h"%h/,%h0%h1%hM4%hS7%h*8%h9%hz;%hG%hRJ%hK%hL%hN%hO%hQ%hnR%hS%hmU%hW%hW%hY%h]\%h^%h^%h3`%hTl%hv%hJ%hK%h&%h۩%h%hd%hq%h%h%hL%h%hϾ%h%h%hQ%h%h-%h:%h%ht%hu%h%h ,%h%h%n%h8B%hM%hX%h%h%h%h%h,%h* %h %h ,%hU%h]%h4%h09  You see here a ball python skeleton. _%h;,%hUA%hH%h&J,%hJ%h!K%hL%h%N,%h}O%hP%hR,%h S%hW%hX,%h7Z%h[%h\,%h~]%h_%h`%ha,%hc%hd%hd%hwe%hg%hqh%hh%hi%h%h%hJ%h%h%h=%h%h%hK%h ,%h!%h#%h@%,%h2&%h(%hS*,%h+%hK-%h/B%h6 #........ #.######.# #.### #.# #########...####.# #.........#....... %hx70#.#######.)......# #.# #.#####.# #.# #.# #.## #@# #.# ##.## #.# #.####...# #.#######......# #............#...#%h 8 #######.####.>..# #.# ##.##..# #.# #..##.#. #.# #..#..÷. %h8#.# #..#...÷%h<2689.2 (110.0)%h4=-901%he@%hBS _i - a scroll of fog%h%h3%h*%hK+%h3B%h5,%h5%h;%h<%h/=,%h@%hB%hB%h`C%h>F%hpG%hG%hH%hJ%hPL%hL%hvM%hQ%hS%hV%hW%h^X%hW`%ha%htb%h%c%he%hg%h3h%hh%hk%hCm%hm%hyn%hq%hyr%hs%hs%hv%hx%hx%hGy%h{%h}%h},%h3%hO%h,%he%h%h-,%hJ%hf%hM,%hl%h%h9,%hi%h%hI%h%h%hM%h%h%h%h,%h%h%h,%hJ%h#%h %h,%h%h%h?%hĦ%h%hl%h,%h%h%h ,%h%h%h,%h%h%h,%h%h۵%hn,%h0%hX%h,%hN%h%h,%hy%h*%hW%h,%h%h%h),%h%h%h`,%h%h,%hx%h,%hL,%h%h,%h%h%h %hd%hHSWater %h%h6A _You enter the shallow water.%h%hx %h|,%h[ n%h%%h&%h)%hc/%h2%h3%h4%h6%h9%h<%h=%h>%h@%hC%hLWater  _You enter the shallow water.%hVOR%h P%hQ0%h4S%hT%h|U%hU%hV%hW%hX%hY%hY%hdZ%h[,%hm\%h]%ht^%h_%h_%h`%hka%ha%hmb%hXp ##.....~~~~~~~  #....~~~~...~~~~...  #..~~~~~..<..~~~~~.  #....~~~~...~~~~... %hp ##.....~~~~~~~.....  #...~..~~~..~  ß..~....~....~..ß  ##.....#..~..#.....  #.@..####...####...%hfq742.2 (52.0)  #..### ##.### ###.  #### #...# #.##   ##..###.#  %hqV ##..†#   #######      %hkr%hu%h)wE _Done exploring.%ha  _No target in view!%h6F~~..~......0.0) _Done exploring.%ha3I%hB _Done exploring.%hd3%hA%hf _%h֔n%h,%h×%hݚ%hWater %h #..#######.#######..# # #....####...####....### ##.....#..~..#.....#... #ß..~....~....~..ß#### %h##...~..~~~..~...## ##.....~~~~~~~.....#### #....~~~~...~~~~....#### #..~~~~~..<..~~~~~. #....~~@~...~~~~....####7.2 (5 ##.....~~~~~~~.....##### ##...~..~~~..~...##.... #ß..~....~....~..ß##### ##.....#..~..#.....## #....####...####....# #..### ##.### ###..# #### #..[3%h4m.# #.#### ##..###.#%hv%h 2 _You enter the shallow water.%h]%h^%h'd%he%hV%hW%h^%h`%hjJ%h%h9X%h],%h%h^X%hX%h!##.....~~~~~~~.....###### #.# #....~~~~...~~~~....##########.# #..~~~~~..<..~~~~~.............# #....~~~~...~~~~....############ ##.....~~~~~~~.....#########  ##...~..~~~..~...##.......#  #ß..~....~....~..ß#######.# ##.....#..~..#.....## #.# #....####...####@...# #.# 56.2 (9 #..### ##.### ###..# #.# #### #...# #.#### #.#####..###.# #.##... ##..†..# #......# ####### ####...# #%h{"_#### %h#%h %h %h %h %hpI%h X%h. %h30B%h1%h2,%h 3%h3%h4%h5,%h6%h97%h8,%h8%h9%h:%h;,%h'=%h=,%h.Z%h[%h{]B%h7f  There is a stone staircase leading down here. _%h g%hn%hz%hz%h{,%h<|%h$}%hkB%h%hv,%h+,%h%h,%h%hP%h,%h)%h,%h%h%h_%h͐,%ha%hB%h%h%h%h%h8%h=%h%hn%h&%h%h%h%h%h|%h-%h%hI%h*%h,%h%h%h(,%h1%h%h,%h%h%h,%hH%h%h,%h%h%h,%hȭ%h%hX%h%h%h%h.%h̲%hi%hr%h%h%hH%hj%h%h%hA%h5%hӺ%hq%h%hD%hν,%h%h%h%h%h~~~.....######### #.# ~..~...##.......# #.# ....~..ß#######.# #.# %h ..#.....## #.# #.# .####....# #.# #.# ### ###..# #.# #######.# ..# #.#### #.###.......# ..###.# #.##...###### †..# #.@....# 815.2 (%h59.0)###### ####...#  ##### %hl%h;%h%h, %h- %h1 %h3 %hyQ%hsR %hS 3%hP[ %h\ %h^ ,%hk %hl %hUn ,%ho %hYq ,%hr ,%h6t %hu %hv ,%hww %hBx ,%h y %hy %hz ,%hb{ ,%hz| ,%hD} %h ~ %h~ ,%h ,%h؀ ,%h %h> ###.#### #.# #..# #.#### ....# #.# #..###..... ##### #.# ########.......... ##########.# #........######### ...........# #.######## ######### #.# ######## #.# .....# #.# #####.# #@# 27.2 (12 #.# #.# %h # #.##.# # #.# #######.# # #.###.......##.##...#######......#####...######%h %h% %h I%h%hb%h0,%h%hn%h*,%hW%h%h,%h%hk%h"%h,%h%h%h,%h B%h %hl %hI %h ,%h %h(%h,%h#.####.#####†#. ##.# #.# #.#.#  ##############.## #.# #.#.# %h #..........>....# #.# #.#.# # #.############..# #.# #.#.# # #.# #..# #.#####.#.#  #.# .###.........#  #.# ########............###.# #.......@############38.2 (11 ....# #.########### #.#  #. #.# # #.# # #.# # .# # #######.#%hD%h%h>%h@3%hE%hF%hF,%hRJ%hX%hx] #...........(..# #.##############.# #. ##############.# #. ##.............##.####. ##.#####.........##... ##.#  #.####.#####†#. ##.#  #.# #.# #.#. ##.# ######.## #.# #.#..# #..........@....# #.# #.#.45.2 (7.0)# #.####..# #.# #.#. #.# #..# #.#####.#.#.# #..###.........#.# ########............## ######.# #........############ .......# #.######## ######## #.# #### #.#%hr_%hb%hfc _There is a stone staircase leading down here.%hh~ pA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.%h:%hC#...........(..# #. SIGGEGHOST the Sneak ###############.# #. Octopode ###########################.# #. Health: 19/19 ======================== ##.......................##.####. Magic: 2/2======================== ##.################.........##... AC: 1Str: 10 ##.##.####.#####†#. EV: 11Int: 13 ##.##.# #.# #.#. SH: 0Dex: 13 ##.# ##############.## #.# #.#. XL:  2 Next: 62% Place: Dungeon:1 ##.# #..........@....# #.# #.#. Noise: ---------  Time: 845.2 (7.0) ...# #.##%hFF[33m##########..# #.# #.#. a) +2 dagger #### #.##..# #.#####.#. Throw: 9 darts (poison) # #.##..###......... # #.# ########............## ######.# #........############ .......# #.######## ######## #.# #####.# _No target in view! _Done exploring. _Done exploring. _You enter the shallow water. _There is a stone staircase leading down here. _There is a stone staircase leading down here.%hH%hRH6.2 (1 _%hyY%h=x^ #  ###.### 2 #@....#  %h\z#.....#  #........  #...g.### #.....# #######g   hobgoblin (asleep) %h}%h%h+9 (1.7%h%h} _You climb downwards. _There is a stone staircase leading up here.%h1f.#.#.#.#.####.####<....# #.@...# #.........#...g.####.....%h2i########%h:%h;;370 _%h:A%hdD%h^Z.##.# #.# #.# #.# ###.####<....# #.....######..@.......#...g.###.##.....# ####### %hױY8%h u  The helpless hobgoblin fails to defend itself.  You impale the hobgoblin!!%h 0. %h 6709.8 (0.9%hR %h@ M _You kill the hobgoblin!%h3%hЈ%hJ%h+%h/%h ,%h %hV%hR%h%h%h%h>.# #.# #.# #.# #.# ###.### %h#<....# #.....####### #.......@...# 53.8 (4.0#.....###.#.....#.....# <.. ##.####### ####%hO%hc+4.8 (5%h\O _Found a stone staircase leading up.%hw 3%hy %h } %h %h؊ %h %hߐ ,%h %h? %ht %h ,%hț %h B%h %h %hw %hR %h %hz %h ,%h %hp %he ,%hy %hq n%hS ,%h %h\ %h %h ,%h. %h %h ,%hK %h ,%h %h 7 _You open the door.%h 3%h %h @  There is an open door here.%h %h  _%h9 %h %h %h %h %h %h ,%h1 %hN %hX %h %h %h %hj %h0 %h? %h %h %hx %hI %h B%hl M _You now have 33 gold pieces (gained 11).%h 3%h %h %h ,%h %hO %h ,%h %h %h ,%h %hS 7 _You open the door.%h # 3%hN$ %h& @  There is an open door here.%h) 5 _%h* %h, %h. ,%h/ %h1 %h3 ,%h4 %h6 %h8 ,%hl9 %h3; %hK= %h> ,%hA %hKC %hC %hD %h9G %hRI %hI %hJ %hL %hR Z%hT  )######### ..!....#.##  #.@..##90.8 (36.0) #.....#  #....##  #.#.####.#.##...........###.##########'####...####.....##%hX B1.8 (37%h\ %h^ $ _Found a sling.%h %h %h %h= H _No target in view!%h%h~%hb%hH _No target in view!%h=%h>%h@%h{IP _%hQX%hR%hT%hW%hW%hX%hB[%h"^%h^%h `%h`b%hd%h]l%hn%hw # ####)#########.......@....#.##.......####....##.##.##. #.....## #. #....# #.#.####.#.#. #............. %hdz###.########## ##'## ##...##%h~16.8 (5.0)%h_+7.8 (6%hB%hŅQ _j - 2 red potions%h 3%hH %hl %h z  You see here a +0 sling. _%h %h %h %h X%h %hR ,%h %h %h. %h %h %h- %hT ,%h{ %h %h %h %h %h %h_ %h %h %hA" %h% ,%h& %h( %h5* ,%h+ %h- %h/ ,%h<1 %h2 %h4 %h#5 %h5 %hZ8 %h : ,%h@; %hc= %h9? ,%h@ %hE  ########  #......# #.####.#%h%hy?%hA%hD%h;H%hI%hPJ%hP,%hb%hd%hjg%hi%hj%hl%hm%ho%hp%hq%h&t%heyB%h~},%hzv%h%hB%h%hM%h%h 4%h%hj%h,%h%h%h,%h%h%h,%h*%h%h,%hk%h%h%h%h)%hb%h,%h%hkn%h,%h%h #.# #.# ## #.####)## .# #........ .# #.......# #.# #.##.##.# #.# #.##.##.########.# #.##..#.#..[....# #.###.#.# #.......54.8 (38..# #####.####..## #.# #......# ##.##..#..## ##..###.#....##########...#+..................%h[34m.....##......##########...#.####..#.# #....#.#5.8 (39 _Found a plate armour.%h9 4%h7*^ _No target in view!%h3%hԐ%hΓ%h–%h$ _%h,%h%hf%h%hN%h,,%h%h%h,%hӰ%h%h ,%hͷ%h%hf,%h%h%hI,%ho%h%h,%h%h%hj,%h%h%h #### #... #.#### #.# #.####### #.#### #......# #... g.###.###.# #... #.#.## #.# #.### #.# #.#######.# #. #..[....# #.## #.####..# #... #..# #### ####..## g   goblin (asleep) #......# # #..#..## [4%hr=0m## ##.#....##########. 67.8 (12  A goblin comes into view. It is wielding a +0 dagger.8.8 (13%h* _Found 8 gold pieces.%h+)%hF ## #.#  #.#######  ### #......#  g.###.###.#  #.#.## #.#  %h#@## #.#  #######.#  #..[....#  ..#  #..# %huT      %h!%hf ## #.#  #.#######  ### #......#  g.###.###.#  #.#.## #.#  #@## #.#  #######.#  #..[....#  ..#  #..#       %hj%hk%hs _A goblin is nearby!%hF ### #.. #.# ## #. #.####### #.##.##### #......# #.....g.###.###.# #...## #.# #..## #.# #. #######.# #. #..[....# #.##.####..# #.. #..### ####..## #......# #..#..## #9.0) _%hj%h%hT Y ##%hU O #. #. ### #. #.####### ###.#####.#......# #......g@###.###.# #.%h@W .....###.#.## #.# #.#...## #.# #.# #######.# #. #..[....# ##.####..# #. #..## ####..%hvY S## #......#%hP^ %h<_ '70%hd %hm %h &  %h IThe helpless goblin fails to defend itself.  You impale the goblin!!%h C$%h551.7 (0.9%h` _You kill the goblin!%hh _No target in view!%hȳ _  You now have 41 gold pieces (gained 8).  Things that are here: _a +0 dagger; a goblin corpse%h  Things that are here:  %ha +0 dagger; a goblin corpse _%hf%h,%hv%h%h%hC%h%h %hP,%h%h%h#,%h%hb%hv%h$%h%h_%h9,%hX%h4%h%h6i ### %h##### ### ##.##### #...###.#####.#.... #@.......).###.### #..........###.#.## # #.#.#.#...## ##.## # .. #.#.##.## #######%h&... ..#.##.# #..[..#. .....##.# #.###S   adder (asleep)# ###S####+# .#. ####. #....%h1085.7 (14.0)%h,6.7 (15%hX %h   Things that are here: _a +0 dagger; a goblin corpse _An adder comes into view. _You see here 8 gold pieces.%ha ###  ##### ###  #...###.#####. #@.......). #..........#  #.#.#.#...## ##.##  .. #.#.##.##  ... ..#.##.# #..[ #. .....##.#  # ###S####+#  #. %hfTE %hU^###  ##### ###  #...###.#####. #@.......). #..........#  #.#.#.#...## ##.##  .. #.#.##.##  %hV... ..#.##.# #..[ #. .....##.#  # ###S####+#  #. %h9[%h \%h;`%hb] _An adder is nearby!%h G######## ### ##.##########...###.#####.#...........#$.......).###.####...@......###.#.## #.#.#...## ##.## .. #.#.##.## ######... ..#.##.# #..[...#. .....##.###### ###S####+#  #. ###....#7.0) _%hsv######## ### ##.#########...###.#####.#.... ......#$.......).###.## #...###.#.##  #.#@#.#...## ##.## .. #.#.##.## #####... ..#.##.# #..[.. #. .....##.# #.#### # ###S####+# # #.# #### ..# #.. ### #..###.#..%h <8%h%%hd######## ### ##.#########...###.#####.#..........#$.......).###.## #..........###.#.## #.#.#.#...## ##.## .. #@#.##.## ######....... #..[...#.......######.###S####+#  # #.# ###....### ##.#...+...%hiR9%h0%h ######## ### ##.#########...###.#####.#..........#$.......).###.## # #..........###.#.## ##.#.#.#.#...## ##.## .#....#.#.##.## ######.......%h } #..[..#..##### ##.###S####+#  # #.# ### ....### ##.#...+...##%hY %h '90%h %h %hI######## ### ##.#########...###.#####.#..........#$.......).###.## # #....###.#.## ##.#.#.#.#...## ##.## .#....#.#.##.## ######.......#.##.# #..[...#..##### ##.###S####+#  # #.# ### ....### ##.#...+...## ###..#%hxY1%hF  The helpless adder fails to defend itself.  You impale the adder!!.%h5 ###SIGGEGHOST the Sneak##### ### ##.#### Octopode#####...###.#####.#.... Health: 19/19 ========================......#$.......).###.## Magic: 2/2========================# #..........###.#.## AC: 1Str: 10##.#.#.#.#...## ##.##EV: 11Int: 13.#....#.#.##.## ###### SH: 0Dex: 13........#.##.# #..[.. XL:  2 Next: 129% Place: Dungeon:2.#.....@..##.# #.#### [%h ,40mNoise: ---------  Time: 992.6 (0.9)##.###.####+## a) +2 dagger# #.##### Throw: 9 darts (poison)..##...####..###.#... +...... ##..... ###..#  _a +0 dagger; a goblin corpse _An adder comes into view. _You see here 8 gold pieces. _An adder is nearby!The helpless adder fails to defend itself.  You impale the adder!! _You kill the adder!You have reached level 3!%h /  --more--%h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? %hC24/243/32534%  _You feel agile. x2%h0 _%h4! _You now have 49 gold pieces (gained 8).%h%h&,%hc ,%hG %hs%he,%hI%hp%h%h%h%h%hF)%hY* %h+T##### ### ##. %h, #######...###.#####.   #.......#........).##   #.####..........###.  %hk- #.##.#.#.#.#...## ##.   #.#....#.#.##.## ##   #........#.##.# #.   #.#........##.# #   # ##@###.####+# %h/  #.# #.#    ... ..#  #...####  ..... ##.  ....... +r   rat (asleep)  ....... ##.  #..r....# ##  %hi7%hV8 1005.6 (13%hB9 .0)%h:%hu;%6.6 (14%h)%h8V _A rat comes into view.%h  ##### ###  #.. ..#.) #.####.... #.##.#.#.#  #.#....#.# %hά | #........#.##.#  #.#........##.#  # ##@#  #.# #.#  ... ..#  #...####  .....  .......  .......  #..r....#  %hg> Y##### ###  #.. ..#.) #.####.... #.##.#.#.# %h?  #.#....#.#  #........#.##.#  #.#........##.#  # ##@#  #.# #.#  ... ..#  #...# .....  .......  .......  #..r....# %hC 4%hH %hQ Z _A rat is nearby!%h\ #######...###.#####.#.......#........).##.####....###..##.#.#.#.#...## ##.#.#....#.#.##.## ###........#.##.# #..#........# ##.###.####+#  #@# #.# #........####...####..... ##........+...%h ####..r....## ##.%h+ %hI 87.0) _%h %h %h.......#........).#####...###.#.##.#.#.#.#...## ##.#.#....#.#.##.## ##....... #.#....... ##.###.####+# #.##.###.# #...@....###...### ......# ##.#........+.#...####..r....##.. ## #.......# .#"..#8 _Found a thick diamond amulet.%ht####...###.##.#.#.#.#...## ##.#....#.#.##.## ##...... #.#.%h# ##.###.####+# #.##.###.# ......###.@.####......# ##.#...+.#....##%h{#..r....##.. ## #.......#  #"..#..#%hP%hF&9%h%%h'%h 0.#.#.#.#...## ##.#....#.#.##.## ##...... #.#.#.#.##.###.####+# .##.###.# #........###...#####...@..# %hQ =##......+.#...###..r....## ## #.......# .#"..#.# ..### %h %ho xr.r%hZ F====10%h %h\ - _The rat squeaks loudly.%hS...#.## ##...... #.#.#%hU..##.###.####+# #.##.###.# #........####...###......##...##......%h9V}+.#....r###.......## ##  .#"..#%hYW..#.#.## . #.%hQb%hc[=---1%hk%hoQ _The rat closely misses you.%hK  You barely miss the rat. You grab the rat. You constrict the rat.%h2.%h&_6---2.4 (0.8%hB+%h-G _You kill the rat!%hb 3%h %h %h5 X%h ,%h/ %hy %h$ ,%h %hW %h ,%h %hT   #.##.###.#   #........#   ###...####.   #......##... ## ##...........%hn +. #............## ##.......##..#  #.......# .   #.#@..#.#  -  #.#..##.#    #.#.## .#   %h'  # #.#  #.#  ...  #.# %h j #.. %h -6.4 (4.0%h` E-7.4 (5%h %h 1 _l - an amulet of reflection%hy{Inventory: 12/52 slots Hand Weapons (go to first with ))  a - a +2 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 3 curare-tipped darts Jewellery (go to first with "=)k - a ring of wizardry  l - an amulet of reflection Scrolls (go to first with ?)  f - a scroll labelled SEGYOSK PUARGHIT  g - a scroll labelled XAMPOC ISUATT  h - a scroll labelled ETSUOTAGIJ  i - a scroll of fog Potions (go to first with !)  d - a glowing emerald potion  e - a pink potion  j - 2 red potions%hc k - a ring of wizardry. A ring that increases the success rate of its wearer's magical spells. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.%h %hφ %h(  #.##.###.#SIGGEGHOST the Sneak  #........#Octopode  ###...####.Health: 24/24 ======================== %h}  #......##...## Magic: 3/3========================  ##...........+. AC: 1Str: 10  #............## EV: 12Int: 13  ##.......##..# SH: 0Dex: 15  #.......# .XL:  3 Next: 16% Place: Dungeon:2  #.#@..#.#Noise: ---------  Time: 1017.4 (0.0)  #.#..##.#a) +2 dagger  #.#.## .#Throw: 9 darts (poison)  # #.#  #.#  ...  #[39;%h_ 49m.#  #..  _Found a thick diamond amulet. _The rat squeaks loudly. _The rat closely misses you.You barely miss the rat. You grab the rat. You constrict the rat. _You kill the rat! _l - an amulet of reflection%hϏ %h +9 (0.5%hj %h Z   _k - a ring of wizardry (worn)%hInventory: 12/52 slots Hand Weapons (go to first with ))  a - a +2 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 3 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)l - an amulet of reflection Scrolls (go to first with ?)  f - a scroll labelled SEGYOSK PUARGHIT  g - a scroll labelled XAMPOC ISUATT  h - a scroll labelled ETSUOTAGIJ  i - a scroll of fog Potions (go to first with !)  d - a glowing emerald potion  e - a pink potion  j - 2 red potions%hr l - an amulet of reflection. An amulet which improves its wearer's ability to shield against attacks. If no shield is worn, the force the amulet emits can serve as a weak shield on its own. Regardless, any ranged attacks the wearer blocks will be reflected back toward the attacker. It affects your shielding (+5). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Reflect} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it %hm will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.%h4 Inventory: 12/52 slots Hand Weapons (go to first with ))  a - a +2 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)  c - 3 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection Scrolls (go to first with ?)  f - a scroll labelled SEGYOSK PUARGHIT %h5 g - a scroll labelled XAMPOC ISUATT  h - a scroll labelled ETSUOTAGIJ  i - a scroll of fog Potions (go to first with !)  d - a glowing emerald potion  e - a pink potion  j - 2 red potions %h  l - an amulet of reflection. An amulet which improves its wearer's ability to shield against attacks. If no shield is worn, the force the amulet emits can serve as a weak shield on its own. Regardless, any ranged attacks the wearer blocks will be reflected back toward the attacker. It affects your shielding (+5). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Reflect} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.%hT  Inventory: 12/52 slots Hand Weapons (go to first with ))  a - a +2 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)  c - 3 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn) %hT  l - an amulet of reflection Scrolls (go to first with ?)  f - a scroll labelled SEGYOSK PUARGHIT  g - a scroll labelled XAMPOC ISUATT  h - a scroll labelled ETSUOTAGIJ  i - a scroll of fog Potions (go to first with !)  d - a glowing emerald potion  e - a pink potion  j - 2 red potions %hY l - an amulet of reflection. An amulet which improves its wearer's ability to shield against attacks. If no shield is worn, the force the amulet emits can serve as a weak shield on its own. Regardless, any ranged attacks the wearer blocks will be reflected back toward the attacker. It affects your shielding (+5). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Reflect} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.%h0 %h3{ #.##.###.#SIGGEGHOST the Sneak %h@5e #........#Octopode  ###...####.Health: 24/24 ========================  %hR6P#......##...## Magic: 3/3========================  ##...........%h(:+. AC: 1Str: 10  #............## EV: 12Int: 13  ##.......##..# SH: 0Dex: 15  #.......# .XL:  3 Next: 16% Place: Dungeon:2  #.#@..#.#Noise: ---------  Time: 1017.9 (0.0)  #.#..##.#a) +2 dagger %h;;5 #.#.## .#Throw: 9 darts (poison)  # #.#  %hU<#.#  ...  #.#  %hb=#..  _The rat squeaks loudly. _The rat closely misses you.You barely miss the rat. You grab the rat. You constrict the rat. %ho>x_You kill the rat! _l - an amulet of reflection _k - a ring of wizardry (worn)%hH%hH%hzL%hhRf  You start putting on your amulet.%hWA8.9 (1%h[%h[+9.9 (2%he^%hb%hec%20.9 (3%he%hGi%hi+1.9 (4%h_l%hTp%hp$2.9 (5%h}s%hu 5 _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  %hrvOYou feel a shielding aura gather around you.%hqy%hT{X _l - an amulet of reflection (worn)%h5O %hzj ,Inventory: 12/52 slots Hand Weapons (go to first with ))  a - a +2 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 3 curare-tipped darts Jewellery (go to first with "=) %h1n _ k - a ring of wizardry (worn)  l - an amulet of reflection (worn) Scrolls (go to first with ?)  f - a scroll labelled SEGYOSK PUARGHIT  g - a scroll labelled XAMPOC ISUATT  h - a scroll labelled ETSUOTAGIJ  i - a scroll of fog Potions (go to first with !)  d - a glowing emerald potion  e - a pink potion  j - 2 red potions%h r f - a scroll labelled SEGYOSK PUARGHIT. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.%hEIdentify which item? (\ to view known items) Scrolls (select first with ?)  g - a scroll labelled XAMPOC ISUATT  h - a scroll labelled ETSUOTAGIJ Potions (select first with !)  d - a glowing emerald potion  e - a pink potion  j - 2 red potions [?] describe selected %hı  %hd  #.##.###.#SIGGEGHOST the Sneak  #........#Octopode  ###...####.Health: 24/24 ========================  #......##...## Magic: 3/3========================  ##...........+. AC: 1Str: 10   %h #............## EV: 12Int: 13  ##.......##..# SH: 5Dex: 15  #.......# .XL:  3 Next: 16% Place: Dungeon:2  #.#@..#.#Noise: ---------  Time: 1022.9 (0.0)  #.#..##.#a) +2 dagger  #.#.## .#Throw: 9 darts (poison)  # #.#  #.#  ...  #.#  #..  _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you. _l - an amulet of reflection (worn)  As you read the scroll labelled SEGYOSK PUARGHIT, it crumbles to dust.  It is a scroll of %h" identify. %hP  %hr  #.##.###.#SIGGEGHOST the Sneak  #........#Octopode  ###...####.Health: 24/24 ========================  #......##...## Magic: 3/3========================  ##...........+. AC: 1Str: 10   %h) #............## EV: 12Int: 13  ##.......##..# SH: 5Dex: 15  #.......# .XL:  3 Next: 16% Place: Dungeon:2  #.#@..#.#Noise: ---------  Time: 1022.9 (0.0)  #.#..##.#a) +2 dagger  #.#.## .#Throw: 9 darts (poison)  # #.#  #.#  ...  #.#  #..  _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you. _l - an amulet of reflection (worn)  As you read the scroll labelled SEGYOSK PUARGHIT, it crumbles to dust.  It is a scroll of %hJ identify. %h  %h +3.9 (1 %h  %h     You finish putting on your amulet of reflection.  You feel a shielding aura gather around you. _l - an amulet of reflection (worn)  As you read the scroll labelled SEGYOSK PUARGHIT, it crumbles to dust.  It is a scroll of identify. _j - 2 potions of curing %h5b %htnInventory: 11/52 slots Hand Weapons (go to first with ))  a - a +2 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 3 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) Scrolls (go to first with ?)  g - a scroll labelled XAMPOC ISUATT  h - a scroll labelled ETSUOTAGIJ  i - a scroll of fog Potions (go to first with !)  d - a glowing emerald potion  e - a pink potion  j - 2 potions of curing %hg - a scroll labelled XAMPOC ISUATT. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  %hI Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe. %h  %h" #.##.###.#SIGGEGHOST the Sneak  #........#Octopode   %h####...####.Health: 13/24 =============-----------  #......##...## Magic: 3/3========================  ##...........+. AC: 1Str: 10  #............## EV: 12Int: 13  ##.......##..# SH: 5Dex: 15   %h#.......# .XL:  3 Next: 16% Place: Dungeon:2  #.#@..#.#Noise: ---------  Time: 1023.9 (0.0)  #.#..##.#a) +2 dagger  #.#.## .#Throw: 9 darts (poison)  # #.#  #.#  ...  #.#  #..   %hYou feel a shielding aura gather around you. _l - an amulet of reflection (worn)  As you read the scroll labelled SEGYOSK PUARGHIT, it crumbles to dust.  It is a scroll of identify. _j - 2 potions of curingAs you read the scroll labelled XAMPOC ISUATT, it crumbles to dust. %h %h+4.9 (1 %h %h  _l - an amulet of reflection (worn)  As you read the scroll labelled SEGYOSK PUARGHIT, it crumbles to dust.  It is a scroll of identify.  %hc_j - 2 potions of curing  As you read the scroll labelled XAMPOC ISUATT, it crumbles to dust. _Your body is wracked with pain! It was a scroll of torment.%hy %h DInventory: 10/52 slots Hand Weapons (go to first with ))  a - a +2 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 3 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) Scrolls (go to first with ?)  h - a scroll labelled ETSUOTAGIJ  i - a scroll of fog Potions (go to first with !)  d - a glowing emerald potion  e - a pink potion  j - 2 potions of curing%hc* 9h - a scroll labelled ETSUOTAGIJ. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. %hp, *Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.%h %h %h #.##.###.#SIGGEGHOST the Sneak  #.§§§§§..#Octopode  ###§§§####§Health: 13/24 =============-----------  #§§§§§§##§§.## Magic: 3/3========================  %h##§§§§§§§§§§.+. AC: 1Str: 10  #§§§§§§§§§§§.## EV: 12Int: 13  ##§§§§§§§##..# SH: 5Dex: 15  #§§§§§§§# .XL:  3 Next: 16% Place: Dungeon:2  #.#@§§#.#Noise: ---------  Time: 1024.9 (0.0)  #.#§§##.#a) +2 dagger  #.#§## .#Throw: 9 darts (poison)  # #§#  #§#  §§§  #§#  #§§  [3%h c7mIt is a scroll of identify. _j - 2 potions of curingAs you read the scroll labelled XAMPOC ISUATT, it crumbles to dust. _Your body is wracked with pain! It was a scroll of torment.  The air fills with toxic fumes!  As you read the scroll labelled ETSUOTAGIJ, it crumbles to dust.%h$%h&a4=5.9 (1%h#+%hN/s _j - 2 potions of curing  As you read the scroll labelled XAMPOC ISUATT, it crumbles to dust. _Your body is wracked with pain! It was a scroll of torment.  The air fills with toxic fumes!  As you read the scroll labelled ETSUOTAGIJ, it crumbles to dust. _It was a scroll of poison.%h~u%hf5==%h6==%h%hؒ,%hP7==%hX%h5,%h'%h%h%hv%h%ho9=%h)%h~%h]L18=%h%hf,%hd%h(,%h9==%hI 20==%hX"B%h#,%h$%h%%h&~1==%h(,%h(%h*%h9+,%h,,%h-%h/~2==%h*0%hM3==%hNB%hQ,%h S%hq\=4=%h4`1 _HP restored.%hm%htI%h%hk,%hE%hn%h5%h%hk%hw%hF9=%h%h$%h%hu%h@%h%hʝ%h%ha%h %hR%h%hڤ%hϦ%h%h%h_%h2%hî%h%h@%h9%h%hE%h%h%hC%h%hɻ%h%h%h|%h?%hX%hV%h;%h%h %h]%h'%h%h %h%h%hY%h$ %h_You open the door.%hk%h(%h%h@  There is an open door here.%h%h _%h%ht%h[%hH%h%h%hR ##.................+...........  #..................##......#### %h+ ##.......##.......# ###..#.#  #.......###.....## #..#.#  #.#...#.# ##...## #..#.#  #.#..##.# ##'## #. ..# %h  #.#.###.# #.# ## ###  #.#.# #.# #.#  #.#.# #.# #@#  #.... ..#.g....#  ###.# ###.#......  %hr#.. ##...### ##.## #$#g   goblin (asleep)%h #. #.# %h085.9 (60.0)%h,6.9 (61%h<%hu _A goblin comes into view. It is wielding a +0 dagger.V%hE .##### ##.##.......# ###..#.#  #.......###.....## #..#.# #.#...#.# ##...## #..#.# #.#..##.# ##'## #. ..# #.#.###.# #.# ## ### #.#.# #.# #.#  #.#.# #.#####.## #.... ..#.g.@..# ###.# ###.#......... #.. ##...##### ##.## #$ #.# #.# V%hu#* .#V%hZ6d7.9 (1.0)V%h b #.##...... ##.##.......# ###..#.# #.###.....## #..#.# #.#...#.# ##...## #..#.# #.#..##.# ##'## #. ..# #.#.###.# #.# ## ### #.#.# #.# #.# #.#.# #.#####.## #.... ..#.g@...# ###.# ###.#. #.. .. ##...####### ##.##  #$# #.# #.# .#8W%hyB  The helpless goblin fails to defend itself.  You impale the goblin!!)W%hGn89.8 (0.9 _You kill the goblin!W%h+ Wield which item (- for none)?- - Tentacles Hand Weapons (go to first with ))  a - a +2 dagger (weapon)[?] describe selected [!] equip|wield|put on[tab] equip|unequip X%h #..................##......## SIGGEGHOST the Sneak##.......##.......# ###..#.# Octopode#.......###.....## #..#.# Health: 24/24 ========================#.#...#.# ##...## #..#.# Magic: 3/3========================#.#..##.# ##'## #. ..# AC: 1Str: 10#.#.###.# #.### ### EV: 12Int: 13#.#.# #.# #.#SH: 5Dex: 15#.#.# #.#####.##XL:  3 Next: 18% Place: Dungeon:2#.... ..#.)@...#Noise: ---------  Time: 1089.8 (0.0)###.# ###.#.........%hUHa) +2 dagger#.. .. ##...#####Throw: 9 darts (poison)## ##.###$##.##.#.# _You open the door. _There is an open door here. _A goblin comes into view. It is wielding a +0 dagger.The helpless goblin fails to defend itself.  You impale the goblin!! _You kill the goblin!  Okay, then. _Y%h3Y%hY%h Y%hY%h$ _Y%h,Y%h#.###.....## #..#.# #.#...#.# ##...## #..#.# #.#..##.# ##'## #. ..# #.#.###.# #.# ## ### #.#.# #.# #.##.#.# #.#####.##  Y%h#.... ..#.)....#########.# ###.#.......... .. ##.@.##### ## ##.##  #$#  #.##.##.# r   quokka (asleep)#.##r#Y%h^W90.8 (11.8 (2Y%hY%h>Y _A quokka comes into view.Y%h-#...#.# ##...## ##.# ##'##  .# #.# # ##  #####.##... ..#.)....########.# ###.#.......... #.. .. ##...#####  ## ##@##  #$# .r.Y%h7^2.8 (1Z%h##.# ##'##  .# #.# # ##  ####.##... ..#.)....########.# ###.#.......... #.. .. ##...#####  ## ##.##  Z%h~#@# .r.Z%hPZ%h&3Z%hZ%hRP _You see here a gold piece.Z%h# #.# # ##  ####.##Z%hI... ..#.)....########.# ###.#.......... #.. .. ##...#####  ## ##.##  #$# r....Z%h.Z%h-4 _Z%hTZ%hCZ%h ; r  ####.##Z%hL< ... ..#.)....########.# ###.#.......... #.. .. ##...#####  ## ##.##  #$# .r....>.#Z%hE Z%hF &5Z%hL Z%hzO ; _Found a stone staircase leading down.Z%h ####.##... ..#.)....########.# ###.#.......... #.. .. ##...#####  ## ##.##  #$# .r....>.#...6Z%hs [%h:... ..#.)....########.# ###.#.......... #.. .. ##...#####  ## ##.##  #$# .r....>.#...g   hobgoblin (asleep)...g[%hk  A hobgoblin comes into view.[%h[%hԆ[%hߍ.rrwandering)gg.==7[%h>[%hb+ _The hobgoblin shouts![%h##.# ###.#.......... #.. .. ##...#####  ## ##.##  #$# .r...>.##..g....[%h"r.rg.[%h$/--8[%h )[%h+[%h t #.. .. ##...#####  ## ##.##  #$# ..r.#>g###....##..##[%h [%h[" [%h( fg.r[%h\* A--9[%h0 [%h2 \%hf ## ##.##  #$# .#.....g........#.####>r##.###.... #.......##..## #..\%hh+#\%h}j\%hrR.r\%hs0=100\%hy\%h|7 _You block the hobgoblin's attack.\%h{  You hit the hobgoblin. Your grab misses the hobgoblin.You squeeze the hobgoblin..r.r\%h66221.6 (0.8\%h\%h!M _You kill the hobgoblin!]%h #$# .#######.##.#####......@.......####>r##.### #... # .............##..#####. ##2--2.6 (1.0 _The quokka bites you.]%hH3  You barely miss the quokka. Your grab misses the quokka. The quokka bites you.19-----3.5 (0.9]%hT _The quokka closely misses you.]%ho   You hit the quokka. Your grab misses the quokka.The quokka is moderately wounded.16------4.4 _The quokka bites you.^%h  You hit the quokka. You grab the quokka.  The quokka is severely wounded.You constrict the quokka.^%h<P†^%h7=--75.3 _You kill the quokka!^%h`^%ha3^%hbc^%hd^%hj^%hdy_18==9==^%h 20==^%hC^%h#,^%h,^%h\^%h",^%hą^%h^%hh1==^%h^%h,^%h^%hD,^%h^%h^%h)^%hʏ^%hɐ^%hk9=^%hE^%hD^%hK2=^%h^%hB^%h[,^%h^%hO^%h^%h^%h^%hTh3==^%h/^%h,^%h^%h;^%hޣ^%h^%h^%h~^%h^%h^%h7h4==^%hL^%h^%h°^%hi^%h+^%hk^%hv^%hg^%he^%h^%h,^%hC^%h^%h ^%htO=^%h^%h,^%h^%h^%h,^%h^%h^%h,^%h^%h^%h ,^%h8 ^%h,^%h^%hL _You now have 50 gold pieces (gained 1).^%h%^%h'^%h0X^%h2~  Things that are here:  a +0 dagger; a goblin corpse^%h<a _^%h=,^%h$?^%hB^%hD^%hE^%hF^%hH^%hJ^%hK^%hL^%hTN^%h{UX^%hKV^%hV^%hW^%hY^%h[^%hs\^%hC]^%ha^%hd,^%he^%hlg^%hdi,^%hj^%hl^%hMn^%hn^%ho^%hmq^%hs^%hUt^%hu^%hv^%hy,^%hz^%h|^%h~,^%hU^%hށ^%hL,^%ho^%hv~  Things that are here:  a +0 dagger; a goblin corpse^%h^%h _^%h^%h^%h!,^%h^%h^%h,^%h{^%h^%h,^%hQ^%hY^%hHB^%h^%hJ^%h#^%h^%h^%hF,^%h^%h^%hܺB^%h7^%h^%h,^%hS^%h1^%h* _d - 2 glowing emerald potions (gained 1)^%h ^%hV B^%hd n^%hY ^%h $ 7 _You open the door.^%h& 3^%h#( ^%h+ @  There is an open door here.^%h. ^%hN/  _^%h0 ^%hg7 ^%h9 ,^%h: ^%h= ^%hD X^%hG ,^%h/I ^%hK ^%hFN ,^%hO ^%hS ^%hU ^%hY ^%hc[ ^%h_ @  There is an open door here.^%hb ^%hc  _^%hTd ^%hf ^%h,i ,^%hj ^%hDm ^%ho ,^%hq ^%h†##.###..# ##...#.# #@.# ^%h u-#......# #..# #........# ..... #.##..####.#......#. #..# #...## #..# # #.#####S#S   adder (asleep).... ..###.. ##^%h +...^%h1 2223.3 (118.0)^%h F-49^%h ^%h Y _An adder comes into view._%hL #.# #.# #.# #.# #.####  .##.######  .........#  >†##.###..# ##...#.# #@.# #......# #..#   .....  .#......  #. #..# #.........#  # #..# # #.#####S# _%hNm .... ..# #  ##.. ### ..._%h #.# #.# _%hrb#.# #.# #.####  .##.######  .........#  >†##.###..#_%hD ##...#.# #@.# #......# #..#   .....  .#......  #. #..# #.........# _%h@ # #..# # #.#####S#  .... ..# # ##.. ### ..._%h_%h_%h_%hv] _An adder is nearby!_%h #.# #######.#  #.# #.###########.##.#######...............#  #.####>†##.###..#  ##...#.# #..# #......# #.@# #........#........##.##..####.#.......##. #..# #...## #..# ###.#####S# .... ..# # ##.. ###... _%h _%hV 85.0) __%hx _%h _%h #.#  #.# #.#### #######.##.###### #...............# #.####>†##.###..#  ##...#.# #..# #......###..######........#....@...##.##..####.##. #..# #...# # #..# ###.#####S# .... ..# ###.. #### ... 6`%h#.# #.#### ######.##.###### ...............# .####>†##.###..#  ##...#.# #..# #......###..#####`%h#........#........  #.##..####.##. #..# #...#  # #..# ###.#####S#  .... ...# ###.. #####... `%hY7`%h#]#.#### #####.##.###### ..............# ####>†##.###..#  ##...#.# #..# `%h^T#......###..##### #........#........ #.##..####.# #. #..# #...# # #..# ###.#####S#  .... ...# # ##.. #####...`%hb`%hnc&8`%hf`%hg`%h6 t#.#### .##.###### ..# >†##.###..#  ##...#.# #..#  #......###..##### .#.## .##..####.#.# . #..# #.#  #..# ###.#####S# .... ...# .#  ##.. ##### .#... .#.#.#..`%hZ] Y9a%hE   The helpless adder fails to defend itself.  You impale the adder!!.5430.2 (0.9 _You kill the adder! _No target in view!b%h?W _No target in view!b%hub%hy: _b%hnb%hR Bb%h!b%h)b%h/nb%h'J _You now have 60 gold pieces (gained 10).b%hKBb%h8Onb%hPBb%h]Z _You open the door.b%h[@  There is an open door here.b%h_ #.##..####.#.......# #. #..# #.........# # ##..# ###.#####.# ..... ...# #.# ##...# ##### #.#b%h`| #.....# ####.# ## ##.##.# r.####...#.####### '............... ........####...#.####### .......## ##.##.# #.....# ####.# b%hfc##...# #.###+# #.#r   rat (asleep) ..# ###b%hf]49.2 (19.0)50.2 (20b%hYql _A rat comes into view.c%h #.##..####.#.# #. #..# #...# #.##..# ###.#####.# ..... ...# #.# ##...# ##### #.#.#.....## ####.#l.## ##.##.#.r.####...#..'.......c%hY.####...#.#.## ##.##.##.....## ####.#  ##...# #.# ##+# #.#l   frilled lizard (asleep) ..#r   rat (asleep)  ###c%hG1.2 (1.0)c%h w _A frilled lizard comes into view.c%hZ #.##..####.#.# #. #..# #.# #.##..# ###.#####.# ..... ...# #.## ##...####### #.##.#.....## ####.#.l.## ##.##.##.r.####...#.+.'#.####...#.#.## ##.##.#  ##.....## ####.# ##...## #.# ##+# #.# ..#  ###2c%h; B #.##..####.#.# #. #..# #.# #.##..## ###.#####.# ...... ...# #.# # ##...####### #.##.#.....## ####.#.l.## ##.##.# #.r.####...#. +.' #.####...#. ##.## ##.##.#  ##.....## ####.#  ##...## #.# ##+## #.# ..#  ###3c%h B #.##..####.#.# #. #..# #.# #.##..## ###.#####.# ...... ...# #.# # ##...####### #.##.#.....## ####.#.l.## ##.##.# #.r.####...#. +.' #.####...#. ##.## ##.##.#  ##.....## ####.#  ##...## #.# ##+## #.# ..#  ###4d%hJ #.##..####.#.##.#. #..# #.#.#.##..######.#####.#. ...... ...# #.# #.##...####### #.#.###.#.....## ####.#.l.## ##.##.# #.r.####...#. +.' #.####...#. ##.## ##.##.#  ##.....## ####.#  ##...## #.# ##+## #.# ..#  ###5d%h[d%hH,B #.##..####.#.#d%hB. #.#. #..# #.# .#.##..######.#####.# ........ ...# #.# #.##...####### #.##.###.#.....## ####.# ....l.## ##.##.# #.rd%h1(.####...#. +.' #.####...#. ##.## ##.##.#  ##.....## ####.#  ##...## #.# ##+## #.# ..#  ###d%h1G<6d%hgId%hKd%h`Q  The helpless rat fails to defend itself.  You impale the rat!!.d%hf 67.1 (0.9 _You kill the rat!d%h #........#. # #.##..####.#.#.#. #..# #.........#.##..######.#####. ......... ...# #. #.##...####### #..#.###.# ####.......l ##.##. #.####...# +.'........ d%h..####...#...## ##.##...## ####....## #.##+## #. ..##d%hx llThe frilled lizard hisses angrily.d%he3-===8.1 (1.0d%hd%h3 _The frilled lizard bites you.e%hMP@  You hit the frilled lizard.e%h~Xg†e%hΞj4=8--9 (0.8e%he%hR _You kill the frilled lizard!e%h -- _No target in view!e%h$3e%h&e%h*e%h,e%h-$ _e%h84  You see here a frilled lizard corpse.e%h5e%h6 _e%ho7e%h:e%h<,e%h=e%h@e%h#I #......### #........# # #.##..####.# ###.#.##..# #.... .#.##..######.## ......... ...# e%h J #r #.##...#######  #.#.###.#.....## ##...@..†.......## ##-#....###.........#####..... +.........'...##.... #.........####.#. ##.......## ##e%hJ###. ##.....## # r   rat (asleep)#. ##...###. ##+## e%hT.61.9 (3.0e%hvUa=-2.9 (4e%hOgl _A rat comes into view.f%hihJ  ##...#.# #..   #......###   #........#.   # #.##..####.#  f%hi ###.#.##..# #....   ..#.#.##..######.#   #.# ......... ...#   #r# #.##...######   #.#@###.#..   #......† #  f%hl #....###..####   #...... +.........'..  ...# ..##  .#.#..##  ###.#.....##   #.# ##...##  #. ##+##f%h1qf%hq+3.9 (1f%hzf%h]|f%h i  The helpless rat fails to defend itself.  You impale the rat!!f%h! 1.f%hX: 6604.8 (0.9f%h{A ] _You kill the rat!g%h   #......###  #.. #..#.  #.. # #.##..####.#  ##..###.#.##..# #.  .....#.#.##..######  ..#.# ......... ...  #.#.# #.##...#####  #.#.###.#.....##   #.@....†.......##0 ###..##  ..[+.........'..   ##....###.........###   ##.#.# ####  ###.# ###  #.# ##  g%h  #.# ##+  g%hA5.8 (1g%hg%h/M _Found a leather armour.g%hig%hjg%hmg%htoH _No target in view!g%h 4g%h^ _No target in view!h%h~ _h%hXh%hh%h,h%h_h%hh%hh%hsh%h nh%h*h%h h%h,h%hyh%hh%ha,h%hh%hh%hP,h%hh%h,h%hh%hSh%hf,h%hh%hh%hh%hm,h%hh%hK,h%h(h%hh%hh%h,h%hh%hh%h\,h%hrh%hKh%h/,h%h>h%h h%h,h%hh%hQh%h,h%hh%hh%hv,h%hh%hh%h\h%hh%hh%hy h%h"h%h'h%h(h%h*h%h?,,h%h-h%h/h%h1,h%h1h%h3h%h4,h%h5h%h*7h%h8h%h}9h%h/:h%hj;h%h<h%h=h%h#O. _You open the door.  There is an open door here.h%hjP5 _h%hZQh%h:Sh%hUh%hVh%hVh%hWh%h=Yh%h*Z,h%hK[h%h\h%h],h%h`h%hMah%h9b,h%hdh%huj> ###.# ##.....## ####.#  #.# ##...## #.#  #.# ##'## #.#  #.# ..#  #.# ###  ##.## h%hk##...## #.....#  #...@##  ..............B  ####...########  #####  B   giant cockroach (asleep) h%hzp8305.8 (40.0)h%hq%6.8 (41h%hsh%hzub _A giant cockroach comes into view.h%h #.# .## #.# #.# ##'## #.#  #.# ..# #.# ### ##.# ##...###.....# ###....#######.........@.....B.####...######### ##### 7.8 (1.0)h%hh%h~h%hF #.# ##...## #.# #.# ##'## #.# #.# ..# #.# ### ##.## ##...## #.....# ###....#.#.B.#####...###### 8i%h#.# ##...## #.# #.# ##'## #.# #.# ..# #.# ### ##.## ##...## #.....# ###....#.# .B.# ####...# ##### .i%hdi%h&9i%hi%hG i%hE;#.# ##...## #.# #.# ##'## #.# #.# ..# #.# ### ##.## ##...## #.....# ###....#.# i%hF?.B.# ####...# ##### ..i%h2Ci%h2D'10i%hGi%hbIi%hm J#.# ##...## #.#  #.# ##'## #.# #.# ..# #.# ### ##.## ##...## #.....# ###....#.# .B.# ####...#i%h} K ##### i%h i%h &1i%hi i%h. i%hwh#.# ##...## #.# #.# ##'## #.# #.# ..# #.# ### ##.## ##...## #.....# ####....#.# .B.# i%hi####...# ##### i%hli%hZm&2i%hoi%hyqj%h>  The helpless giant cockroach fails to defend itself.  You impale the giant cockroach!!.j%hDg43.6 (0.8 _You kill the giant cockroach!j%h.# ##...## #.# .# ##'## ## #.# #.# .. ..# #.# %# ### ##.## .###...## .##.....# .# ###....#.# ..@.# 0####...# ##### 4.6 (1 _Found an inkwell talisman.k%hk%h k%hk%h1!H _No target in view!k%hdtIk%h~| _k%hPk%h  You see here an inkwell talisman. _k%hk%hk%hBk%hk%h7k%hXk%hbk##.#.......  #.........# ####.#####.# .....# #.# ###### #.# ## ####. # .## ##.## ... ..##.k%h8F##....# ..'.....@......J .......# .## ##.##.#.## ## ####.# ##.######.#J   endoplasm (asleep) #.....# #%##### #.#k%h034.6 (20.0)k%h],5.6 (21k%hk%h'] _An endoplasm comes into view.n%hDi =#.#.# #.##.#####.#.# #.## #.# .## ####.# # ..## ##.##.# ....####...#.#....#.'.....n%hk ?.J.####...#.#....# ..## ##.##.# .## .## ####.# ## #.# # #####.# #.....# #%##### # #.#n%hpr n%hs 16.6 (1.0)n%h;x n%hz n%hq 4n%hcz n%h-04n%h 4n%h45o%hPo%hRo%hUo%hWo%h_ 4o%h o%hc p%hYp%h3p%hp%hp%h{ Xp%hp%hXp%hYp%h,p%hnp%hp%hp%hTp%hp%hp%hp%hp%h p%h/!p%h "p%h\#,p%h'†.......## ##.##.#... ...####...#.########....# .........'....................J...####...#.########....# #.......## ##.##.#.## ##.....## ####.#  ##...## #.#  ##'## #####.# p%h(x #.# #...@.# 40.0)  #.# #%#####  ##.## #.#  ##...## #.#  #.....# #.# ##....#######.# ..............# ##...##########  ####p%h)8#p%hcq%h3q%h0q%hq%hIq%hq%h,q%ḥq%hΫ|###.........####...#.########.... .[+...'.................... ###q%h!...####...#.########.... # ##.......## ##.##.# .# # ##.....## ####.#  ##...## #.# # ##'## #####.# #.# #.....# #.# #@#####9.6 (3.0) ##.## #.#  ##...## #.# #.....# #.# ###....#######.#  ................# q%h ####...##########  ##### q%h\q%hW _You see here an inkwell talisman.r%h _r%h?Br%hk\†.......## ##.##.# ... ..####...#.########....# ...'....................J .........####...#.########....# .......## ##.##.# r%hnq.## ##.....## ####.#  ##...## #.# ##'## #####.# #.# #...@.# 52#.# #%#####r%hm##.## #.#  ##...## #.#  #.....# #.# ##....#######.# ..............# ##..r%hc5.###############r%hNr%hr%hls%hbs%h3s%h#s%h%Bs%h,s%h/s%h5=###.........####...#.########.... .[+...'.................... ###...####...#.########.... # ##.......## ##.##.# .# # ##.....## ####.#  ##...## #.# # ##'## #####.# #.# #.....# #.# #@#####5 ##.## #.#  ##...## #.# #.....# #.# ###....#######.#  ................#  ####...##########  ##### s%ho9s%hs;W _You see here an inkwell talisman.t%hSt%h4Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +2 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 3 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) t%hScrolls (go to first with ?)  i - a scroll of fog Potions (go to first with !)  d - 2 glowing emerald potions  e - a pink potion  j - 2 potions of curingu%hfGu%hdKu%hR###.........####...#.########.... SIGGEGHOST the Sneak .[+.........'.................... Octopode ###.........####...#.########.... Health: 24/24 ======================== # ##.......## ##.##.#.# Magic: 3/3======================== # ##.....## ####.#AC: 1Str: 10 # ##...###.#EV: 12Int: 13 # ##'## #####.#SH: 5Dex: 15#.##.....#XL:  3 Next: 64% Place: Dungeon:2#.##@#####Noise: ---------  Time: 1355.6 (0.0)##.## #.#a) +2 dagger##...## #.#Throw: 9 darts (poison)#.....# u%hXi #.####....#######.#................#####...############### _Found an inkwell talisman. _No target in view! _You see here an inkwell talisman. _An endoplasm comes into view. _You see here an inkwell talisman. _You see here an inkwell talisman.u%h[%h9%hrHAn inkwell talisman. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________Skill MP Spell Skill Boost ---------------------------------------- Min 0+4+0.50 Max 7+9+4.00 Cur 0 +4 +0.50 %h4Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour (g)et.%h4 %h< ###.........####...#.########.... SIGGEGHOST the Sneak .[+.........'.................... Octopode ###.........####...#.########.... Health: 24/24 ======================== # ##.......## ##.##.#.# Magic: 3/3======================== # ##.....## ####.#AC: 1Str: 10 # ##...###.#EV: 12Int: 13 # ##'## #####.#SH: 5Dex: 15#.##.....#XL:  3 Next: 64% Place: Dungeon:2#.##@#####Noise: ---------  Time: 1355.6 (0.0)##.## #.#a) +2 dagger##...## #.#Throw: 9 darts (poison)#.....# %h  #.####....#######.#................#####...############### _Found an inkwell talisman. _No target in view! _You see here an inkwell talisman. _An endoplasm comes into view. _You see here an inkwell talisman. _You see here an inkwell talisman.6.6 (1 _f - an inkwell talisman%hV%hZInventory: 10/52 slots Hand Weapons (go to first with ))  a - a +2 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 3 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) Scrolls (go to first with ?) %h[ i - a scroll of fog Potions (go to first with !)  d - 2 glowing emerald potions  e - a pink potion  j - 2 potions of curing Talismans (go to first with %)f - an inkwell talisman%hyf - an inkwell talisman. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________  Skill MP Spell Skill Boost ---------------------------------------- Min 0 +4 +0.50 Max 7 +9 +4.00 Cur 0 +4 +0.50 Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour e(v)oke, (d)rop, (=)adjust, or (i)nscribe.%h)  Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +2 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)  c - 3 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) Scrolls (go to first with ?)  i - a scroll of fog %h Potions (go to first with !)  d - 2 glowing emerald potions  e - a pink potion  j - 2 potions of curing Talismans (go to first with %)  f - an inkwell talisman %h%hv%h.###.........####...#.########.... SIGGEGHOST the Sneak .[+.........'.................... Octopode ###.........####...#.########.... Health: 24/24 ======================== # ##.......## ##.##.#.# Magic: 3/3======================== # ##.....## ####.#AC: 1Str: 10 # ##...##%h#u#.#EV: 12Int: 13 # ##'## #####.#SH: 5Dex: 15#.##.....#XL:  3 Next: 64% Place: Dungeon:2#.##@#####Noise: ---------  Time: 1356.6 (0.0)##.## #.#a) +2 dagger##...## #.#Throw: 9 darts (poison)#.....# #.####....#######.#................#####...############### _No target in view! _You see here an inkwell talisman. _An endoplasm comes into view. _You see here an inkwell talisman. _You see here an inkwell talisman. _f - an inkwell talisman%h%h=%h%h|%h s %ht 3%hw %hGz ,%h %h· %h %h ,%h X%h %h %h %h %hB %h %h %h %hJ %hv %hb %hЩ %h %h5 %h$ %hG %hV %hɴ %h %hĶ %hԸ %h` %hT %hT %hN %h ,%h %h %hD %hG %hl %h %h v.##  #.#%h( #.#####.# .....# #.#  ##### #.# # ####.# # .## ##.##.# ... %h! ..####...#.########....# ..'.............@......J ..####...#.########....# .## ##.##.# .## %hF /## ####.# # #.  #####.# J   endoplasm (asleep) #.....# #.######.#%h 069.6 (13.0)%h -70.6 (14%hw %h %hR .#.# #.# .#####.# # #.#  #.#  ####.# ### ## ##.##.# ..####...#.#%h ....#'......J.####...#.#....# ## ##.##.# #.##  ####.# # #.######.# #.....##.##### %h %h 11.0)%h %h %hn .#.# .# .#####.# ### #.# .. #.# .#  ####.# .#####. ##.##.# .. ####...#.#....# '.J. ####...#.#....# ##.##.# %h1 .#.##  ####.# .# ##.# .######.# .##.....# .##.##### .# %h %h &2%hq %h) %hpR/#.# # #..#####.# #.## # #.# #...  #.# #..# #####.# #..#####.#  ##.##.# ..#...#.#....# .J..+...#.#....#  ##.##.# #.#.## ####.# #.####.# #.######.# #.# #.....# #.##.##### #.#  #.#3%hЭ.# # #. .#####.# #.## # #.# #...  #.# #..# # ####.# #..#####.#  ##.##.# #.# ...#.#....#### %h*J..+ ...#.#....####  ##.##.# #.#.## ####.# #.####.# #.#  #####.# #.#  #.....# #.#  #.##### #.#  #.#%h <4%h%h%h.J# # #. #####.# #.## # #.# #...  #.# #..# #  ####.# #..#####.# ##.##.# #..# ...#.#....#### J..+ ...#.#....#### ##.##.# #.#.##  ####.# #.####.# #.# #####.# #.# #.....# #.# #.##### #.# #.#J.J5%h`  You hit the endoplasm. You squeeze the endoplasm..%h 8=6.5 (0.9 _You kill the endoplasm!%h3&%h4)3%hf-B%h@8%h:,%h=,%h>%h@%hF ## .$l# .## ..# ..# ..# ..# #. ... #.# #.## #.# .# #... #.# # #..# #.# #.# #..#####@# -%hH# #........# .########....#### .................+ #.########....#### #.# #.#.## l   frilled lizard (asleep)# #.####.#%h]M 80.5 (4.0  A frilled lizard comes into view.Found 9 gold pieces.%hV.ll-1.5 (5%hW%hY8 _The frilled lizard hisses angrily.%hDS ..... ## .$.#..l # . ...##. ..#####. #........ %hT#.########....#### .................+#######....#####.#.####%hXV%h[F.l%h\+2.5 (1%h]a%hTc%hd#..#... ....... ## ...$#.... ..l## . ...##. ##### #........ #.########....#### .................+#######....####.####%hܺ%hXF.l%hN&3%hI%h%h .# #..#.. <........ ## ......$#........#  ........#####.. ........l.......##. ##### #........ #.########....#### .................+#######....####.##<=4 _Found a stone staircase leading up. You block the frilled lizard's attack.%hF  You completely miss the frilled lizard. You grab the frilled lizard.  You constrict the frilled lizard.%hHLE†%hj6705.4 (0.9%hm%h/oR _You kill the frilled lizard!%hXV  You see here a frilled lizard corpse. _%h{^n%hZg%h\hL _You now have 69 gold pieces (gained 9).%hvk3%h5l%h{n%hBp,%hq%hs%h5u%hz%h{%h}%hC,%h@%hq#.....#########.###...........###.######.#.....###.#............#.....# #<..###.####### ####### ##### #.# #.# ####.... %h/########.. #.....@..# #..#- #........###.#..# #.............. #<............. #### #........###.. %h...## #........# .# #........#####.. ....# #.......†....... ###.# #.##.###.#####.#%h.94.4 (9.0%hČI-5.4 (10.0)%hԏ%h` _g - a scroll labelled VIKIKUIWOR%h _%h ,%h8 n%hџ %h %h ,%hn %h %h ,%h %h %h ,%hZ %h %h ,%h %h %h ,%h %h %h %hR %h %h B%h %h ,%h %h" B%hS %h %h ,%h %h %h %h ,%h %hi %h; ,%h %h %h< ,%h0 %hU ,%h %h %h ,%h %h %hu ,%hb %hM %h ,%h %h0 B%hp %h ,%h ,%h% %h ,%h %h%h%h,%hA%hp%h%h.%h%h? %h ,%h` %hb %h/ ,%h%h%h,%h%h%h,%h%hs%hC,%hW%h%h],%hV%h%hT,%h%h%h ,%h!%h"%h#,%h%%h+#.....#### #.......#  ###...# #.......#  ......# #.......#  ###.### ##.....##  #+ ##...##  ##.##  #.#   #.#   #@#  ....@...#  ###...#.#   ##.##.#   %h-## #.#   #.#   @   Jessica (asleep) #.#   #.#    %h0.428.4 (33%h1,9.4 (34%h@4%h8 _Jessica the Apprentice Sorceress comes into view. She is wielding a +0 club.%hS ###...# #.......# .......# #.......# ####.### ##.....##  #+ ##...%hX   ##.# ## #.# ##.##.# ####w..#.# +....@.@.# ####...#.#  ##.##.#  ## #.#  #.#  #.# w   ribbon worm (asleep) #.# @   Jessica (asleep) .#  %huc H30.4 (1.0)%hg %hj ^ _A ribbon worm comes into view.%h#...# #.# .# #.......# #.### ##.....## # #+ ##...## # ##.## # ## #.# # ##.##.# # ####w..#.# + +....@@..# # ####...#.#  ##.##.#  ## #.#  #.#  #.#  #.#  .#  1%h  The helpless Jessica fails to defend herself.  You impale Jessica!!)%h y#####...# #.......#   SIGGEGHOST the Sneak ........# #.......#   Octopode #####.### ##.....##   Health: 24/24 ======================== %h *# #+##...##  Magic: 3/3======================== ###.##  AC: 1Str: 10 ### #.#  EV: 12Int: 13 ###.##.#  SH: 5Dex: 15 #####w..#.#  XL:  3 Next: 147% Place: Dungeon:2 ++....)@..#  Noise: ---------  Time: 1432.3 (0.9) #####...#.#  a) +2 dagger##.##.#  Throw: 9 darts (poison)## #.# #.#%h  #.#  w   ribbon worm (asleep)#.# .#  _g - a scroll labelled VIKIKUIWOR _Jessica the Apprentice Sorceress comes into view. She is wielding a +0 club. _A ribbon worm comes into view.The helpless Jessica fails to defend herself.  You impale Jessica!! _You kill Jessica!%h _A ribbon worm comes into view.  The helpless Jessica fails to defend herself. %hM You impale Jessica!! _You kill Jessica!Your Stealth skill increases to level 7!You have reached level 4!%hq /  --more--%hߘD9/294/4427% %h_%h4 _%hx.#####...# #.# †.# #.# .#####.### ##.....## .# #+ ##...## .# ##.## .# ####.# .# ##.##.# # ####w..#.# .+ +....@...#%h+{, # ####...#.#  ##.##.#  ####.#  #.#  #.#  #.#  .#  %hJ3.3 (1.0 _%hË%h]  Things that are here: _a +0 club; a +0 robe%he.  The helpless ribbon worm fails to defend itself.  You stick the ribbon worm like a pincushion!!!%h3i.%hF6324.2 (0.9%h=L%hOO _You kill the ribbon worm!%h $ 3%h\% %h ) %h+ %h+1 B%h/2 ,%h4 %h7 %he8 ,%h<9 %hU; %hj? B%hB %hO ....#####...# #.......# ....†........# #.......# .#####.### ##.....##  #.# #+ ##...## # #.# ... ##.## ####.# .b.. ####.# ....# ..... ##.##.# ..#### ......####...#.# ....+ ......'@...)...# ..#### ......####...#.# .##..... ##.##.# ##...r ####.#... #.##+ #.# r   quokka (asleep) #.# b   bat (asleep) %hR 6.# %hZ & %hN[ !8.2 (4.0  You open the door.%h[ +9.2 (5%hdb %he b _A quokka and a bat come into view.%hk .#####...# #.#.†.# #.# #.###.#####.### ##.....## .. #.# ##+# ##...## ## #.# #...# ##.###.# ..b..# ####.#.#.# ##.##.#.####%h .####...#.#.+.@....)...#.####.####...#.# #.##.# ##.##.##b...r# ####.# ##...# #.# ##+# #.# # #.#b 2 bats (asleep) # .#%h %h[ ,40.2 (1%h %hR _A bat comes into view. _There is an open door here.%h6†........# #.# ##.###.#####.### ### ... #.# ##+# ## .## #.# ##...# ## .#####.# #..b..# ####. .......# .......## ##.##.#####..####...#.#....+.'....)...#########...#.# .#.##  ##.##.# .##b...r# ####.# .# ##... #.# .# ##+ #.# .#  #.# .# .# %h`1 _%hl##.###.#####.### ### .... #.# ##+# #### #.# ##...#%h ## ..#####.###..b..## ####. ........##.......## ##.##.# #....####..####...#.#....+.'....)...# #....####.####...#.# #.#.## # ##.##.# #.###b...r## ####.# #.# ##... #.# #.# ##+ #.# %h#.#  #.# #.# .#%h1&frr%hq'.=2%h+%h6S _The quokka barely misses you.%h0   You completely miss the quokka. Your grab misses the quokka.3.1 (0.9 _You block the quokka's attack.%h  You hit the quokka. Your grab misses the quokka.The quokka is lightly wounded.%h[6---9 (0.8%h%hX+ _The quokka bites you.%h`  You hit the quokka. You grab the quokka.  The quokka is severely wounded.You constrict the quokka.%hd†bb 2 bats (asleep) %hK044.7%h#%hJ _You kill the quokka!%h P#.##.###.#####.### ##.....## #.... #.# ##+# ##...## #..## #.# ##...## ##.## #..#####.###..b..## ####.# #.##.## ##.##.# ##....####.####...#.#.+.'....)...# ##....####%h .####...#.#  #.#.## #.## ##.##.#  #.### ##b...†## ####.#  #.# ##...## #.#  #.# ##+# #.#  #.# #.#  #.# .#%h %h 5-5.7 (1.0%h% %h& %hB #.##.###.#####.### ##.....##  #.... #.# ##+## ##...##  #..## #.# ##...## ##.##  #..#####.###..b..## ####.#  #.##.## ##.##.##....####%hf.####...#.#.+.'....)...##....####.####...#.# #.#.## #.## ##.##.# #.### ##b...†## ####.# #.# ##...## #.# #.# ##+## #.#  #.# #.# #.# .#%h%hh7=---6%h"%h%hG #.##.###.#####.### ##..... #.... #.# ##+## ##...## #..## #.# ##...## ##.## #..#####.###..b..## ####.# #.##.## ##.##.##....####%hh.####...#.#.+.'....)...##....####.####...#.# #.#.## #.## ##.##.# #.### ##b...†## ####.# #.# ##...## #.#  #.# ##+## #.#  #.# #.# #.# .#%h><7%h %h %h . #.##.###.#####.### ##..... #.... #.# ##+## ##...%hK F #..## #.# ##...## ##.## #..#####.###..b..## ####.# #.##.## ##.##.##....####.####...#.#.+.'....)...##....####.####...#.# #.#.## #%h .## ##.##.# #.### ##b...†## ####.# #.# ##...## #.#  #.# ##+## #.#  #.# #.#%h l #.# .#%h %h &8%hh %h %hY)  The helpless bat fails to defend itself.  You impale the bat!!†   bat%h8E69.5 (0.8 _You kill the bat!%hl......†.........##.###.#####.### ##....... ##+## ##... #.# ##...## ##.##%h6*#####.###..b..## ##  #........#### ##.# #####....########...# ............+'....).. #####....####..####....## ##.......## ##.## ##†...†## #####...##%hi##+####.#.#%h_%h%h0%h].bb%h y8==50.5 (1.0%hD%h%hFp   You hit the bat. You grab the bat. Your squeeze misses the bat.The bat is severely wounded.You constrict the bat..%hD7=1.3 (0.8 _You kill the bat!%h! %h+# %h& %ht( H _No target in view!%he3%ht%hr%h _9==%h%hsB%h<B%h%h%h0%h,%h,%h9=%h%h 7 _You open the door.%hy  There is an open door here.%h-K _%h'%h,%hl%h%h,%hK%h%h%hE,%h%h(%hW###....####....###...#.# #.#.## ##.......## ##.##.# #.### ##†...†## ####.# #.# ##...## #.# #.# ##'## #.# #.# #.# #.#  #.# #.## .#  ##..##  #..@.# - %h|#......#  ........##.#  .r#.#..## #.# # ##..#. ... ... . ### r   rat (wandering) ###. #..%ht063.3 (12.0)%h1F-4.3 (13%h+%hV _A rat comes into view.%hd / #.#.## ##.. ##.##.# #.### ##†...†## ####.# #.# ##... #.# #.# ##'# #.# #.# #.# #.# #.# #.## .# ##..## %hi ....##..#.........##.#r#.#..## #.### ##..#. ... ... . ######. #.  .. # ##%hp @r.%hr 15.0)%hv %hx %h} #.#.## ##.## ##.##.# #.### ##†...†## ####.# #.# ##...## #.# #.# ##'## #.# #.# #.# #.# #.# #.## .# ##..## ##....## #.@....#.r.....##.#%ht.#.#..## #.### ##..#. ... .....# ### ###..#. ..# ## ###%h%h !F.r%h&<6%h&%hL #.#.## ##.## ##.##.# #.### ##†...†## ####.# #.# ##...## #.# #.# ##'## #.# #.# #.# #.# #.# #.## .# ##..## ##....## #@.....#.r....##.#.#.#..## #.#.### ##..#.. ... .....#. ### ###..#. # ..#.## #####%h rrThe rat squeaks loudly.%h*s8-====7%h%hW( _The rat bites you.%h  You hit the rat.†8=---8.1 (0.8%hG _You kill the rat!%hP %h :---%hh %h H _No target in view!%h#RR _9=%hYX%h^[%h^,%hw`%hxf_  You see here a rat corpse.%hh%hi _%hj%hl%h o%ho9=%hp%hs%hqu,%hfv%hqx%hCz,%hj{%h~}%h2,%h%hc%h%hz%h0%h%hއ,%h%hC%h^,%h6%h%hɎ,%h%hT%h_%h6,%h6%h%B%hb%hB%h-%hB%hٜ%hXB%h%h,%h@%ha%hB%h%hG,%h%hު%hB%h{%hޮ%hH%h!%h8%h{,%h%h%h ,%h%h%h߻B%h7%h%h%h%hc%h9,%hk%h%h,%h%h%h,%hg%hV%h),%h%h %h,%h%h%h,%h%hc%h;,%h%h%h,%h%h%h,%h%hu%hx%h<%h%h,%h%hX%h%hs%h<,%h%h",%h %h)%h%h%h%h%hx%h,%h%h%h%hS,%hD!%h",%hH(%hW+%h-%h.%h4%h9%h;%h,%h%hB%h%h %h",%h %h!%h[)  There is an open door here. _  You see here a bat corpse. _%h\7 _You open the door.%h]%h}^3%hx  There is an open door here. _%hIb%hn%h2,%h),%h%h|,%h%h%h%h4%h7%h %h%hx%h^%h%h%h%h8,%hB%h.%huR%h%hX%hV,#.....## ##...## #J#  ##'## #.#  #.# #.#  #.# #.#  ##.## #.#  ##...## #.###.##.#  #.....# #.......[#  ##...## #######@#  - ###.## #.......#  ###.######.#######  ...........# ###.######## # #.#   J   endoplasm (asleep) ###.######  #........#  [1%h37d.....###.# 576.1 (108.0)  An endoplasm comes into view.-79 _Found a leather armour.%h&5.......## #.....##. ##...##J##'## #.#   ##.## #.# # ##...####.##......# #....@..[#%h$(...## #######.#### #....... ###.######.####### ........... ###.######## # #.# ##.##### #.......%h,%h-18.0)%h!1%h2%h2 . .......##........##. ##...##J##'## #.#   ##.## #.# # ##...## #.###@##.# #.....# #.......[...## #######.#### #....... ###.######.####### ........... ###.######## # #.# ##.#####%h7 %h 9 &9%h0> %h@ %h:+.#.# .......##........##. ##...##%hJ##'## #.#   ##.## #@# #...## #.###.##.# #.....# #.......[#...## #######.#### #....... ###.######.####### ........... ###.######## # #.# %hM%h8'80%hK%h%h;F#+..#.# .......##........##. ##...##J##'## #.#   ##.## #.# #...####.##. #%h.....# #.......[...## #######.#### #....... ###.######.####### ........... ###.########%ht%h&1%h%h%h&V4##.+..#.# .......##........##. ##...##J##'## #.#   ##.## #.# #...#%hX###.##. #.....# #.......[...## #######.#### #....... ###.######.####### ...........%he%hf&2%hv%h #.....## ##.##.+..#.# .......##........##. ##...##J##'## #.#   ##.## #.# #...####.##. #.....# #.......[...## #######.#### #....... ###.######.#######3%h  The helpless endoplasm fails to defend itself.  You perforate the endoplasm like a sieve!!!%h i.%h 4409 (0.8%h c _You kill the endoplasm!%hb^c ##'## ##...## #. #.....## # .#.### ##..####.. ....+..>.....# ........# #...#.#### .......## #.......:# #.....##4.9 (1.0 ##...##.##'##.#.##.# #.##.# #.#%hr+5.9 (2%h}Q _Found a stone staircase leading down.%h  _No target in view!%hS%h%h%h^%hoM###.########  ##'##  #...## # #.....## ##%hà## ##..#.#####......+..>.....# .#.### .......## #....@..:#0.....## #.###.##># ##...##.  ##'###.# ...%h%hK|6.9 (1 _Found a stone staircase leading down.%hr3%h%h%h%hl%hw%hC,%hE%h < .########  '## # #.#  ..## #.#.#  ...## ##.#.#  ## ##..#.#  ####......  %h 0+..>.....#  # #...#.####  ## #.......@#  ...## #.###.##>#  ..## #.# '## #.# .# #.# .# #.# .## #.##.#  ..## #.###.##.#  ...# #.......[#  You pick up a book of Debilitation and begin reading...%hs +9.9 (3%hx ,90.9 (4%h %hN r  You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your _library.%h8 %hϛ $%h; Inventory: 11/52 slots Hand Weapons (go to first with ))  a - a +2 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 3 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) Scrolls (go to first with ?)  g - a scroll labelled VIKIKUIWOR  i - a scroll of fog Potions (go to first with !)  d - 2 glowing emerald potions  e - a pink potion  j - 2 potions of curing Talismans (go to first with %)f - an inkwell talisman%h cg - a scroll labelled VIKIKUIWOR. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.%hݲ %h#@.########  SIGGEGHOST the Sneak '### #.#  Octopode ..###.#.#  Health: 29/29 ======================== ...## ##.#.#  Magic: 4/4======================== ....## ##..#.#  AC: 1Str: 10 .....####......  EV: 12Int: 13 .....+..>.....#  SH: 5Dex: 15 .....# #...#.####   XL:  4 Next: 40% Place: Dungeon:2 ....## #.......@#   Noise: ---------  Time: 1590.9 (0.0) %h3...## #.###.##>#   a) +2 dagger ..###.##.#   Throw: 9 darts (poison) '###.##.#  .##.##.#  .##.##.#    .###.##.#    ..## #.###.##.#    ...# #.......[#    _Found a stone staircase leading down.  You pick up a book of Debilitation and begin reading...  You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your _library.  As you read the scroll labelled VIKIKUIWOR, it crumbles to dust.  You hear a loud clanging noise!%h`J  You pick up a book of Debilitation and begin reading...  You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your _library.  As you read the scroll labelled VIKIKUIWOR, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise.%hM=========1.9 (1%h%h' _You hear a shout!%h 3%h %h} %h' %h< %h #....##  #.#.####.#.# #.# #........... #.# ###.######## ..K  ##'## # #.# ##...## #.#.# #.....## ##.#.# ..## ##..#.###.# ....####....@....# ---------.....+..>.....##### ......####...#.#### .......## #........# #.....## #.###.##># ##...## #. #.#%h #.# K   kobold (missile, wandering)  ##'## # #.##.#   #.# #.##.#   #.# #.##.# 5.9 (4)---------6.9 (5 _A kobold comes into view. It is wielding a +0 short sword.%h ....## #.####.#.# #........... #.# ###.######## ..K  ##'##  #...## # #.....## ##.#.# ## ##..#@###.#####.........+..>.....#####.####...#.### .......## #........ #%h~ M.....## #.###.##> ##...## #.  ##'## #%h%%hBJ.K%hg+7.9 (1%h%h #.....## #.####.#.# #........... #.# ###.######## ...  ##'##  #K#...## #.....## ##.#@# ## ##..#.###.#####.........#+..>.....#####.####...#.### .......## #........ #.....## #.###.##> ##...## #.  ##'## #.K8%hC%h}E5=9.8 (0.9%hM _You hit the kobold but do no damage. Your grab misses the kobold.%hP  You closely miss the kobold. You grab the kobold. You constrict the kobold.%h*600.7%h>%hy4 _You block the kobold's attack.%hP 8  You hit the kobold.%hS e)%h[f 021.6%hl %hun J _You kill the kobold!%hXc  Things that are here:  a +0 short sword; 5 stones; a kobold corpse _%hZ,%ha\,%h\_%hci%hk%hl%hn,%h"p%hNr%h?t,%hu%hw%hy,%hh{%h}%hB%h>%hiB%hB%h,%h1%hZ,%h%hB%h%h֛### ...# .# .#   )######### ######### .........#.## #.@.....# -14.6 (13.0)####....###.#####.### ##.# #.....##)#.......# ##.# #....###.#.###.#.##.# #.#.####.#.###.#.# #.#.# #..............#.##### ....# ###.##########.......#%hD1.### ##'## #.#.###.# #.# ##...## #.#)#%hb%hxF-5.6 (14%h_%h& _Found a trident.%hT %htV B%hr %h.z n%h~ B%h ,%he 4%h %h ,%hO %h %h X%h %ho %h_ ,%h  Things that are here:  a +0 short sword; 5 stones; a kobold corpse%h 5 _%h %h@ ,%h ,%hI %hй ,%h %h n%h/ B%ha %hV B%h %h B%h X%h R  There is a stone staircase leading down here.%h %h` 5 _%h %hy %hM %h- %hY %h %h %h %h  j _You open the door.%h# %h0 @  There is an open door here.%h %h[ 5 _%h_ %h} ,%hZ %hf X%h ! %h! ,%hd# %h' %h( B%h^- @  There is an open door here.%hG. %hE/ 5 _%ht6 X%h8 %h9 B%hc= %h> ,%h@ %hB %hC %hC ,%hH X%hN X%hR X%hZ X%he %hl B%hu %h| X%h X%hy n%h ,%hf n%h+ %h{ %h& ,%h %h, %h߳ ,%h[ %h %hѹ ,%hY %h4 %h ,%h ,%h& ,%h %h %h ,%h %h %hq %h ,%h* n%h B%h$ %h ,%h %hD %h ,%h %hL %h ,%h %h %h< ,%hT %hq B%hh %h0 B%h %h,%h%hV%hu %hS %h< %h%h%h)%h,%h,%h,%h %h%h,%h%h%hB%h%h,%h%h"@  There is an open door here.%h#%hb$ _%hk%%h*%h-,%h-%h]/,%h|0%h 2%hO3,%hq4%hI7@  There is an open door here.%h8%h9 _%hc:%h;%h=,%h=%h?%hy@,%hSA%hAB%hAC,%h D%h E%h.F,%hG%hH%h I,%hI%hK%hK%hL,%hM%hN%hO,%hP%hrQ%hKR,%hS%hNX #.# ##...##  #.# ##'## ####.##.. #.##.# %h"Y##.## #.# ##...## #.# #.....# #.# >###.....#######.# .......@...............#710.6 (95 ####.######...########## %hY#####        %h!]%hJ^,1.6 (96%h~`%ha9 _Found an escape hatch in the floor.%h"_%h'%h(,%h2+,%h,B%h-%h.,%h+0%hX1%h2,%h9%h<X%hVC%hcFB%hG%hpH%hJ,%hJ%hL%hM%hxN%hDO%hUP%h"QB%hR%hR%hS,%hT%h]  ##....###......  ##.#.# ##..... ###.# ##..  #.# ##... ######.# ##' #......#  #.######   ####.#####   #.@......# ##...27.6 (1  #.##.###.# #.... #. #>###.######.... #< #............... #. #####.######...# #. #.# ##### #. #.# #. ..# ###%h^B8.6 (17%hCa%hc; _Found an escape hatch in the ceiling.%h>3%h|%h9%hB%hdn%h5B%hҭ%huB%hR  There is an escape hatch in the ceiling here.%hò5 _%h%h,%h,%hB%h"%hwB%h%hQx ####.##### ## #........# ## #.##. # #.##>###.#### #<##.............. #.######.######... #.# #.# ###  #.######.#   #@.......# 36.6 (8.0)  ##########          _Done exploring.%h9 3%h4: %hO ....<...0%hU [ _Done exploring.%h8 3%h9 %hH %h7J %h}K $ _%hMS %hU B%hW %h3Y ,%hZ %hZ %h[ %h\ ,%h^ %h,_ %h` ,%hpa %hb %hjc ,%hd %he %hf ,%hg %h.i %hj %hj %hq  ######.# ##'##  #......# #.#  #.###### #.#  ####.##### ##.##  #........# ##...##  #.##.###.# #.....#  #.##>###.######....## #<##..................... #.######@######...#######45.6 (9 #.# #.# ##### #.######.# #........# ##########%hv %hd I%h|q %h~ K  There is an escape hatch in the floor here. _%hh X%h B%h %h %h% ,%hM ,%h %h{ %h %hq ,%h> %hݞ   ##......÷.......## #   #....###.........####   .....[+.........'...    ##....###.........####    ##.#.# ##.......## #    ##.....#   %h;  #.# ##...##   ######.# ##'## #    #.....@# #.# 58.6 (13.0)  #.###### #.# #   ####.##### ##.## #   #........# ##...## #   #.##.###.# #.....# #   #.##>###.######....####### #<##...................... #.######.######...######## #.# #.# #####%hJ %h# %hI%hN%h%hB%h5%hB%h%hB%h,%hl,%hB%h%h3..##.. #..###.#.... #..# #.#.##..####.####.#.##..# #....#.....#.#.##..######.##..#.#..............###.#.###.##### #.#.###.#.....##  ##..@...÷.......##66.6 (8.0) ##....###.........### #......[+.........'... ##....###.........### ##.#.# ##.......## ###.# .## #.# ##...## ######.# ##'##   #......# #.# %h%h.%h%hz%h #.#  #.#  #.#  #.####  #######.##  #...#  #.####>÷##.###..#  ######.####...#.# #..# #......@.#......###..##77.6 (11.0) #..###.#........#....... #..# #.#.##..####.#.. ##..###.#.##..# #....... #.....#.#.##..######.### ##..#.#..............#[39;%h49m ##.#.###.##...####### #.#.###.#.....## ## ##......÷.......## ##.%hG I%hT `%h   You see here a quokka skeleton. _%h< #.# #.# #.# #.#  #.#  #.#  #.#### #.##.###### .......# 83.6 (6.0)%h ####>÷##.###..# ######.####...#.# #..# #........#......###..######..###.#........#........###..# #.#.##..####.#.###..###.#.##..# #.........##.....#.#.##..######.#####.###..#.#........# #.#%h %h %hJ %h %h %hӚ %h w%hcB%h%he%h%h%hZ%h@%h,%h*%h3%hz%h%h%h|#.#..##.# ##'## #....##.#.###.###.####.#.# #.##.#%h#.#.###.#####.###.##....^..#.)....########.####.#####.#.............##.......##...#####################.##  #@# 91.6 (8 #.#  #.#  #.# #.# #.# #.#### #######.##.###### ..#%h ;%hz n%h .................##......####.......##.......#####..#.# #.......###.....## #..#.# #.#...#.# ##...##.#.# #.#..##.# ##'## #....# #.#.###.# #.# ##.####.#.# #.# #.# #.##.#.###.#####.###.##....^..#.).@..########.#5.6 (4###.#####.#.............##.......##...#####################%h% .## #.# #.# #.# #.# #.#%h %h %h/%h3%h%hf,%hC%hB%h,%h,%hl@  There is an open door here.%hd%hx _%h%h%h,%h%h%hB%hS #.###.# #.####..# %hJ #.##.###.####+## #.# #..###.###.###...## #.####..##.......##.....## #.#......###...####.......###.#..#..##.....##.........##.#....#####.................'..........#..................##......#####.......##..@....#####..#.#802.6 (7.......#### #..#.##.#...#.#  #..#.#%h#.#..##.# ##'#....##.#.###.###.####.#.# #.# #.#.##.#.###.#####.###.##....^..#.)....########.####.#####.#.............#%h%h%hMtI%h}n%hI%hX%h%hB%h%h%h%,%h#######...###.#####.#......# #.......#........).###.###.# #.####..........###.#.## #.# #.##.#.#.#.#...## ##.## #.# #.#....#.#.##.## #######.# #........#.##.# #..[....# .#........##.# #.####..# ##.###.####+## #.# #..# %h.##.###.###.@.## #.####..##8.6 (6#......## #.#......####...####.......###.#..#..###......##.........##.#....######.................'...........#..................##......######.......##.......#####..#.##.......###.....## #..#.##.#...#.# ##...## #..#.#%hџ%hF3%hH%hXP%hQ,%hEWj _You open the door.%h4X%h:Y%h[@  There is an open door here.%hl]5 _%h^%h`%ha,%hb%he%hf,%h?g%hi%hEj,%hmk%hm%h7n%ho%ho%h1q%hr,%ht%hyZ ###  ##### ### ##.####### #######...###.#####.#......# #.......#.....@..).###.###.# 16.6 (8#.####..........###.#.## #.# #.##.#.#.#.#...## ##.## #.# %hZz#.#....#.#.##.## #######.#..#.##.# #..[....##........##.# #.####..#.##.###.####'## #.# #.#.##.###.###...## #.####..###........##..#.#......#%h}%h2~%h6%hZQ%h=S  ######## ### ##.##############...###.#####.#.............#........).###.#######...###.#.## .#.#.#.#...## ##.## ....#.#.##.## ######..'...###...####.......###.#..#..##%hfU+7.6 (1%h%h@%hS,%hL #.#........##.# #.####..#  #.##.###.####'## #.# #..#  #.##.###.###...## #.####..##  #........##.....## #.#......#  ###...####.......###.#..#..##  #......##.........##.##  ##.................'.  #..................##.##  ##.......##...@...#####..#.# 43.6 (8  #.......#### #..#.#  #.#...#.# ##...## #..#.#  #.#..##.# ##'## #....#  #.#.###.# #.# ##.###  #.#.# #.# #.# #.#[39%h;49m  #.#.###.#####.## #.#  #....^..#.)....########.#  ###.#####.#.............#%h%h%hqf %hcl B%hm %ho %hq ,%hr %ht %h| %h @  There is an open door here.%h %hl  _%h %h< %hц ,%h %h[ %hb %hԊ %h\ %h! ....#.##.# #..[....# #.### ......##.# #.####..# #.... ###.####'## #.# #..# ##### ###.###...## #.####..## # ....##.....## #.#......# ## .####.......###.#..#..## ##. ..%h y##.#....########## .......'............. .............##.@....##########..51 ...##.......#####..#.# #... ...###.....## #..#.# #..# .#.# ##...## #..#.# #... ##.# ##'## #....# #.## ##.# #.# #.### #.##.# #.# #.# #.# ##.#####.## #.# #.# ^..#.)....########.# #.#%h %h %hQ%hR%h%h%h%hy,%hyX%h%h%h,%h%hJ%h%h%h%h8%h(%hx%h1 %h%###.#####.#......# #..........).###.###.# #.......# .......###.#.## #.# #.##.##. #.#...## ##.## #.# #.##.##. %hd'#.##.## #######.# #.##..#. #.##.# #..[....# #.###.#.## #.####..# #.......# ####'## #.# #..# #####.### ###...## #.####@.## #.# 6.6 (5 ##.....## #.#......# ##.# #.......###.#..#..## ##..# ........##.#....##########...### .........'....................... .........##......##########...#.#  #.......#####..#.# #....#.# ....## #..#.# #..###.#   [%h'34m##...## #..#.# #......# %h*%h+%h*I%h:%h,%hX%h%h .....).###.###.# #.......######.#.## #.# #.##.##.# %hZ#...## ##.## #.# #.##.##.# #.## #######.# #.##..#.# #.# #..[....# #.###.#.# #.# #.####..# #.......# ##'## #.# #..# #####.### ...## #.####..## #.# .....## #.#.....@# ##.# #8.6 (2 %h +......###.#..#..## ##..# ## .##.#....##########...####.'.......................+.##......##########...#.#######..#.# #....#.### .....## #..#.# #..###.# ...## #..#.# #......# ##'## #....# #.######%h8u 3%hz %h| %h~ ,%h X%h %h %h ,%hΈ %h %h ,%h %h+ %hW ,%h %h %h̒ %h" %hʓ %h %hÕ %h %ho %hJ %h̜ %hG ,%h %h;  #######.# #.##..#.# #.#.  #..[....# #.###.#.# #.....  #.####..# #.......# ###.##  #.# #..# #####.### ##'##  #.####..## #.# ##...# # #.#......# ##.# ##.....#.#..#..## ##..# ##...... .##.#....##########...####....... .'..............@........+.......68.6 (10.0)%h ##......##########...#.##....... #####..#.# #....#.###..... # #..#.# #..###.# ##....  #..#.# #......# ##...#  #....# #.###### ##'##   ##.### #.# #.#  #.# #.# #.#  #.# #.# ##.## %h %h %h+B3%hJG%hTH%h*%h%hd%h#..# #####.### ##'## #..## #.# ##...## ....# ##.# ##.....## #..## ##..# ##.......## ..##########...####.........####. ..................+.........'..> ..##########...#.##.........#### #.# #....#.###.......## # %hT#.# #..###@# ##.....## #77.6 (9.0) #.# #......# ##...## # ..# #.###### ##'## # ### #.# #.# # # #.# #.# #. # #.# ##.## #. # #.# ##...## #. # ###.### #.....# #. # #<....# ##...## ##%hF%hh%hP%h%h/ _You open the door.There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here. _%h%h%h,%h^!You open the door. _There is an open door here. _You open the door. _There is an open door here.   _%h@"%h(#,%h#%h)####...####.........####........ ...........'.........'..>.....### #####...#.##.........####...#.##  #....#.###.......## #........  #..###.# ##.....## #.###.##>  #......# ##...## #.# #.##  #. ##'## #.# #.  #.# #.# #.# #.#  #.# #@# #.# #.#89.6 (12.0) %h+ #.# ##.## #.# #.#  #.# ##...## #.###.#  ###.### #.....# #.......[  #<....# ##...## #######.###  #.....#########.## #.......#  #...........###.######.#######  #.....###.#............#  #.....# #<..###.########%h-%h.%hЦ%h%h6%h<%hxQ%h %hq %h %hr %h}" n%hw( ,%h) %h* ,%h,+ %hz, %hI- ,%h- %h/ %h/ %h0 %h}0 %h1 %h2 %h2 %hZ3 %h7  #.###### ##'## #.# #.## %h$9 9 #.# #.# #.# #.##.  #.# #.# #.# #.##.# ##.## #.# #.### ##...## .###.### #...........[#<....# ##...## #######.####.....#########.## #.......#  #...........###@######.####### 95.6 (6.0)  #.....###.#............#  #.....# #<..###.######## %h); #### ##### #.# ###.###### #####........#  ########........###.#  #........###.#..# #.#  #........###.#..###.#########%h= %h> %h4%h/%hh%h~+ I%h- %h. ,%h-3 n%h3 %h4 ,%hQ5 %h6 %h7 ,%h8 %h^9 %hL: %h: %h"; %h? ###.### #.....#......[#<....# ##...## #######.####.....#########.## #.......#  %h? *#...........###.######.#######  #.....###.#............# .....# #<..###.######## ###### ##### #.# %h7B ###.######  #####..@.....# 900.6 (5  ########..###.#  #........###.#..# #.#  #........###.#..###.##########...........................###<...............##.######...## ........###........# ##.....#  #.....#### #....... ##...# #....... %hD %hE %h)I%h%h,%h%h%h#### ##### #.# ###.######  #####........#  ########........###.#  #........###.#..# #.#  #........###.#..###.######### #...........................###<...............##.######...###........##.....#6.6 (6........# #.....#### #.........#####...# #.......÷........# #.......##.###.#####.### ##.....#....# #.# ##+## ###[39;4%h9m #.# ##...## ##.#######.###.....## ####.#.......## ##.##.#%hI%h0%h%h\%hB%h%hf%hB%hThere is an open door here. _You open the door. _There is an open door here. _You open the door.%h.I%hsYou open the door. _There is an open door here. _You open the door.  There is an open door here.%hK _%h #...........................###<...............##.######...###........#####.....#........# #.....#### #.........#####...# #........÷........# #.......##.###.#####.### ##.....#....# #.# ##'## ### #.# ##.@.## ##.## 13.6 (7#####.### ####.# #.......## ##.##.# ####....####.........####...#.# ...........'.........'....)...# ####....####.........####...#.# #.#.## ##.......## ##.##.# #.### ##÷...÷## [3%h4m#.# ##...## %hY%h*+4.6 (1%h%h%h%hF%h%h7%h%h0n%h(%h%hM,%h%h,%hI%h%h%hA,%h5%h÷# #........##.###.#####.### ##.....# #.# ##'## ##...#### #.# ##...## ##.## #####.###.....## ####.# .##.......## ##.##.# ####....####.........####...#.# ...........'.........'....)...# ####....####....@....####...#.# 9.6 (5 #.#.## ##.......## ##. #.### ##÷...÷## ##  #.# ##...##  #.# ##'## #  #.#[39;%hz49m #.#  #.##  ##..## .##%h%h%hv3%h%hd%h%h%h,%h%h%h}%h%hT%hYou open the door. _There is an open door here. _You open the door. _There is an open door here.  %h%hd _%h%h..##.## ##.##.# ####....####.........####...#.# ...........'.........'....)...# ####....####.........####...#.#  #.#.## ##.......## ##. #.### ##÷...÷## ##  #.# ##...##  #.# ##'## #  #.# #@# 24%h6. #.##  ##..## ##....##########......###......†....##.##.......#.#..####.#########.###.##..#............ #.# #.......#.##########%h%h%hm #.#.##  #.### ##÷...÷## ###  #.# ##...## #  #.# ##'##  #.#  #.##  ##..####....##########..@...##8.6 (4#......÷....##.##.......#.#..####.#########.###.##..#............ #.# #.......#.########## #.#######[4%hv0m..#.## #.........#. #############  %h4%hx%h%h9[ 3%h\ %hc %hk %hIl %hFn %ho ,%hq %ht There is an open door here. _You open the door. _There is an open door here.  You see here a rat skeleton.%hv %hMw  _%hZx %hJz %h{ ,%h| %h~ %hO ,%h %h %h ,%hA %h! %h %h %h/ %hЏ \###.# #.### ##÷...÷## #.# #.# ##...## ###.# #.# ##'## ....# #.# #.# %h ##### #.# #.## # #.# ##..## # #.# ##....## # #.#########......## # #.##.@....÷....##.#36.6 (8 # #........#.#..####.### # ####.###.##..#........ #.# #.......#.##### #.#######..#.## #.........#.## #############%hg %h %hU3%h%hJ%h4%h%h7,%h%h%ha,%h%h%h,%hz%h%h%h%h%h%h%h%h;%hb%h%h%h#%hN%h%h,%hy%h%h%hX%h$i ####.# #..#####.###.....###.##.# #........##.......#..#.########....####............................'............#.########....####.........  ##.##.# #.#.## ##.......#  ####.# #.### ##÷...÷## %hg#.# #.# ##...##  #####.# #@# ##'46.6 (10.0)  #.....# #.# #.#  #.##### #.# #.## #.# #.# ##..###.# #.# #....###.# #.#########......# ###.# #.##......÷....##. ....# #........#.#..#### ##### ####.###.##..#....%h%h%hI%h^%h%h٫,%hu%h %h ,%hɯ%h(%hG%h%h=%h %h%h%h%h%h%hi%hݸ%hy%hF%hҺ%h9%h%h%h %ho%h۽%h%h6%h%hv.####.#.......# #........## .# #.........# #.......÷.... .#####.# #.##.###.##### #.# #....# #.# # ..####### #.# #..### #.# ## ...## ####.# #..#####.###. ....## ##.##.# #........##.. .....####...#.########....####... .....'..........@............'...5 .....####...#.########....####... ....## ##.##.# #.#.## ##.. %h*...## ####.# #.### ##÷ ..## #.# #.# '## #####.# #.# .# #.....# #.# # #.##### #.# .## #.# #.# #%h%h%hv %hx %h %hr %hފI%h%h%h%hB,%hݠ%h@%ht%h± #.#.##..####.#.......# #.... ##.#.##..# #.........# #.#.##..######.#####.# #.##. .#........# #.# #.... .###.##...####### #.# #.. .###.#.....## ####.# #..##÷.......## ##.##.# #.. .###.........####...#.####[+..'........64.6 (8.0)###.........####...#.#### .# ##.......## ##.##.# #.# .# ##.....## ####.# #.## .# ##...## #.# #.%hos# .# ##'## #####.# #.##.# #.....# #.# ##.# #.##### #.# # ##.##.# #.#%hY%h_%h6Q%hI%hH  There is an open door here. _%h NX%hf #........#  #.####>÷##.###..#  ######.####...#.# #..#  ##......###..#####  #..###.#........#........##  #..# #.#.##..####.#.......#  ##..###.#.##..# #.........#  #.....#.#.##..######.#  ##..#.#.....@........# #.# 73.6 (9 ##.#.###.##...####### #.#  #.#.###.#.....## ####.#  ##......÷.......## ##.##.#  ##....###.........####...#.##  #......[+.........'..........  %hi[34m##....###.........####...#.## ##.#.# ##.......## ##.# ###.# ##.....## ###%h %h %h %h} X%h n%h  ,%h9 %h %h B%h %hW! ,%h% %h|+ %h. ,%h0 %h1 %hM8 B%hrF  #.#  #.#  %hH W#.#  %htI #.#  #.#  #.####  #######.##.######  #...............#  #.####@÷##.###..# %hJ 80.6 (7####.####...#.# #..# #........#......###..##### ..###.#........#........# #..# #.#.##..####.#.......##..###.#.##..# #.........#.....#.#.##..######.#####.###..#.#..............# ##.#.###.##...####### %hNK %hZ %h] c _There is a stone staircase leading down here.%hc pA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.%hڽ %h #.#SIGGEGHOST the Sneak#.#Octopode#.#Health: 29/29 ========================#.#Magic: 4/4========================%h8 '#.#AC: 1Str: 10#.####EV: 12Int: 13#######.##.######SH: 5Dex: 15#...............#XL:  4 Next: 42% Place: Dungeon:2#.####@÷##.###..#Noise: ---------  Time: 1980.6 (7.0)######.####...#.# #..#a) +2 dagger#........#......###..#####Throw: 9 darts (poison)#..###.#........#........###..# #.#.##..####.#.......#%h ##..###.#.##..# #.........##.....#.#.##..######.#####.###..#.#..............# #.###.#.###.##...####### #.# _You open the door. _There is an open door here. _There is an open door here. _You see here a rat skeleton. _There is an open door here. _There is a stone staircase leading down here.%h %hu %h 21.6 (1 _%h %h,%hf?%hdA%hA,%hvB%hC%h8E,%hE%hF%hH%h|H%hH%h$J%h1L,%hL%hM%hEO%hO%h,P%hR%hS,%hT%hjU%hV%hW%hcW%h X%h.Y%hY%hZ%h[%hu\%h\,%h]%hc#.#.#.###..##.# ...#............. ...#.###.####.##.### ...#.# #.....# )..# #########.#.# #.# #.#.# ####... #.#.#  #..... #.#.#  #......# #@#.#  63.2 (31.0)  +......+...>..#.#   #......####.###.#   ......# #.   %hi`#          4.2 (32%h Q _Found a stone staircase leading down.%h( %h4 3....#.............# #....#.###.####.##.### #....#.# #...........# .)..# #########.#.# ..##.# #.#.# ######... #.#.#  #..... #.#.# # #......######.#.# . +......+...@..#.# # #......####.###.#  ......# #.#   %h6 M#.#  #.# #.# l   frilled lizard (asleep)..l  ...    %hfE  6.2 (2.0)  A frilled lizard comes into view.ll.7.2 (3 _The frilled lizard hisses angrily. _There is a stone staircase leading down here.%h#/###.####.##.### #........... ....)..# #########.###.# ######...# #.....%ha$.#.######. . ++...>.. # #%h$####@### # #.# %h.%=l...%h'%h*.ll.8.2 (1 _%h44%h7%h #........... ....)..# #########.###.# ######...# #.......######.# . ++...>..# # #####.###  #@# l........#l.9%hG  You miss the frilled lizard. Your grab misses the frilled lizard.=70.0 (0.8%h[ _Your squeeze misses the frilled lizard. The frilled lizard misses you.%hd  You hit the frilled lizard..%hՁ349 (0.9%hh _You kill the frilled lizard!%h I%hĕ %h #####... #.# # #..... # #......###### . +......+...>..#.####.###  #.#  #.#  #.#  -.g..........#............#...#.....#..#.. #.....#...##..#### ..#g   hobgoblin (asleep)... .# .... .# %hڟ -2.9 (2.0%h E-3.9 (3%h r _A hobgoblin comes into view.%hN .# #..... #.#.# .# #......######.#.# .. +......+...>..#.# # #......####.###.# . ......# #.#   #.#%hP . #.# ....####.###<# ..g....@.....# ..# #.....#..#  #.....#...#  #..#### ..#  ... .# . .# .   %hZ7<%h[+4.9 (1%h^%h`9 _Found a stone staircase leading up.%h7t.# #..... #.#.#%h .# #......######.#.# . +......+...>..#.#%h .# #......####.###.# . ......# #.# . #.# .. #.# .####.###<# .g.# .# .#.....#..# . #.....#...# .. #..#### ..# %h## ...# .#  ..... .#  ......  %h<5%h%h%hs .# #..... #.#.# .# #......######.#.# . +......+...>..#.# .# #......####.###.# . ......# #.# ... #.# .. #.# .####.###<# .g.# .# .#.....#..# ..#.....#...# .. #..#### ..# .#### ...# .#  ..... .#  ......  %hہ .gg====6%h0 A _The hobgoblin shouts!%h7.# #..... #.#.# #...# #......######.#.# . +......+...>..#.# .# #......####.###.# .....# #.# ..# #.# .. #.# .####.###<# .g.# .# .#.....#..# .#.....#...#..#..#### ..#.####....# .# . #..... .# ....... %hX%h q=---7%h"7 _You block the hobgoblin's attack.%h  You closely miss the hobgoblin. You grab the hobgoblin.  You squeeze the hobgoblin.%hE†%h_6---8.8 (0.9%h%hM _You kill the hobgoblin!%h8  _No target in view!%hg33%h4%hUw _  You see here a hobgoblin corpse.%hK _%h%hS.... +......+...>..#.#...# ####......####.###.#  ...... ..........# #.#  .........## #.#  ....# #.#....####.###<#..†.........#............#.@..#.....#..#-80.8 (2.0(#.....#...#...#..#### ..####..####....# .# .... #..... .#%h^###. ....... # .#..## ..#%hR-1.8 (3 _Found 3 stones.%h 3%h %h %h X%h ,%he %h %h ,%h %h}! %h%% ,%h& %h* %h85  #....# #.#  .##....####.###<# ..†.........#.............#....#.....#..# #(.........#.....#...# #..........#..#### ..####..####....# .## #..... .#5.8 (4...###..## ....... . #... .#..##  ...## ..# ...## %h5 b....(.....)....%hT: %h: +6.8 (5%h> %h@ # _Found a whip.%hcR%h1VK..†.........# ...............# .............#.....#..# #(.........#.....#...#. #..........#..#### ......###..####....# .%h(W..........# #..... . ...###..##........  . #@......#..## 7.8 (1......##.###..#....#...## # .. .......(........).....>.....................%h^%h`+8.8 (2%hg%hVk; _Found a stone staircase leading down.%h_ I%h %hR' X%h. A ..#.....#..#. #(..#.....#...#. #....#..#### .^....###..####....# ...........# #..... .....###..##........ .......#.......#..## ..........##.###..#...#.@.## # #%h. ...... (............).....>.............................#.J   endoplasm (wandering)J#####%h21 +9.8 (1%hw@ M.J%hg ,90.8 (2%h s _An endoplasm comes into view.%h #. #(...... .#. #......  ^....###..##  ...........# #.....  .....###..##........  .......#.....  ..........#  ....#.@.## #  #..............  ....(..........  ....).....>....  ...............  .............#.  ..........####  %hkS.J........# %h< #. #(...... .#. #......  ^....###..##  ...........# #.....  .....###..##........  .......#.....  ..........#  ....#.@.## #  #..............  ....(..........  ....).....>....%h ............... .............#.  ..........#### .J........# %h%h>%hdz%ha _An endoplasm is nearby!%h6 #. #(.#.....#.#.##..........#..#### ^....###..####....# %ht Z............# #........###..##............#.......#..##$..........##.###..#...###.# #.....@.............(..).....>................#.####J.#......#####%h %h) G.J%hǵ +1.8 (1%hU %hν * _Found 5 gold pieces.%hjJ.#.##.#..####..^....###..####....# ............# #..........###..##..............#.......#..##$..........##.###.........#...###.# #....................(..).....>....%hd ............#.####J.# .....#####.#%hW%hG.J%h۸&2%hN%h_%h...^....###..####....# ............# #.....#.###..##...........#.......#..###.$..........##.###.........#...###.# #...................(..>....%h"............#.####J..........#####.#.+%h.%hi.J3%hc _You see here a +0 whip.%h, ..............# #.....####..##...........#.......#..###.$...##.###..# %h". V........#...###.# ..#..................().....>.##### J..#### +$...#%h72 %hA i.J4%h| %hB + _Found 14 gold pieces.%h !####..##...........#.......#..###.$...##.###..# ........#...###.# #..................().....>.......##### J....# .####+$...#.J.5%h%hf%hm JJ  The endoplasm quivers.You hit the endoplasm.  The endoplasm is heavily wounded.%hg5=6.7 (0.9%h%h!O _The endoplasm misses you.%h =  You hit the endoplasm but do no damage.The endoplasm is heavily wounded.7.6 _The endoplasm barely misses you.%hfm  You hit the endoplasm.  %hgLThe endoplasm is severely wounded.%hhh\7--8.4 (0.8%huC _The endoplasm hits you.%ho+;  You hit the endoplasm.%h62.%hIN589.3 (0.9%hXc _You kill the endoplasm!%h 3%h %h 8=-%h" %hr' ,%h) %h- ,%h/ %hz4 %h85 a9==%h7 %h< 1 _HP restored.%hB 3%h/C %hjF %hJ ,%hoM %hR <  You see here a +0 whip.%hCX 5 _%hX %he * .#.##..........#..###...^....###..####....# ........# #.....#..##..##...............##..##%hf #.$..........##.###..#.#...###.# #.-).....>...............................#..............####.............#.........+%hr 107.3 (8.0=-8.3 (9%hs %hu : _c - 8 curare-tipped darts (gained 5)%hǂ 4%h %h^ H _No target in view!%h֣3%h"%hp%h%hLP _%hv ...#...#.#...#.##(.........#...#.##..........#..#.....^....###..####....#.......# #.....####..##...........#.......#..##.#.$##.###..##...###.##..............r...................).....>................#.r   rat (asleep)......####......# ..#####9.3 (110.3 (2 _A rat comes into view.%hg #.#...#.##(. ......#.##. .....^....## ...........  %h"#.#.......### ............#.. #.#.$.......... .......@..#  .....#..............  r...................  .........).....>.... %h ....................  ..................#.  ...............####  ...............#   %hl #.#...#.##(. ......#.##. .....^....## ...........  #.#.......### ............#.. #.#.$.......... .......@..#%h '  .....#..............  r...................  .........).....> ............... ..................#. %h\ ............... ............... %hq4%h%h %hL_A rat is nearby!%h#.#...#.##(.# ......#.##.#.....^....###..####...................# #.... #.#%hT###..##. .....#.......##.#.$....##.###.......#...###.#  .....#@.............r..................).....>.................#.####.####### .#%hb%h 21.3 (1 _%h0%hc%h ......#.##.#....^....###..####.............# ##.#.......###..##...............#.......#$.#.#.$..........##.###%h...........#...###.# #................r......).....>................#.####.# ####### #. .+%h:  Found 14 gold pieces.%hb.rr%hM0===2%h %h  - _The rat squeaks loudly.%h 7 ......#.##.#........^....###..####.......%h .# #.#.#.......###..##............#.#%hE ;.$.#.#.$....##.###......#...###.#.#..r..).....>.....#%hU ......#....####.##.####  #.#  .+%hD %h$ >.r%h & 0---3%h0 %h(3 %h\ ......#.##. ........^....###..####............# ##...#.#.......###..##......#.#.$.#.#.$..........##......#...###.#.#..r..).....>......#.#.%hI....####.#.###.##### #.#  .+%h9%hI=--4%hb%h1 _You block the rat's attack.%h3^%  %h _You hit the rat.%hEh%hGj*.%hΑ95.1 (0.8 _You kill the rat!%hk %h %h %h %h B%hD B%h %hT %h X ..........S.............##..#.#...#.##(...#.........#.##..........#^....###..####............... #..#...#.#.......###..##...........###.$.#.###.###-.......#...###.# ..# .............).....>......... S   adder (asleep).#..............#.........####..........#7.1 (2.0%h .SS-8.1 (3%hk %hb# _An adder comes into view. _You see here 5 gold pieces.%hc ........... #..#.#..S#.##(. .........#.##.. ........^....## ....................#  #...#.#.......## ................ #.$.#.#.@....... ..............#.  .........#......  ................  .............).....>....  ................  .#..............  ................   %hA ........... #..#.#..S#.##(. .........#.##.. ........^....## ....................#  #...#.#.......## ................ #.$.#.#.@....... ..............#.  .........#......  ................ .............).....> ................  .#.............. ................ %h4%h%h] _An adder is nearby!%h †##.#.#......................#..#.#..S#.##(......#.##..........# ........^....###..###.............# ##...#.####..##...........#.......#.$.#.#.$..........##.###.............#...###.# ........#..........).....>....#...#.###%h %h ,%h ^.S.%h +9.1 (1%h} %h e _The teleport trap disappears. The adder disappears! The adder reappears nearby!%h,*##.# .. .........†#.#.#.....................#..#.#...#.##(%h-......S..#.##..........# ....###..###.............# ##...#.####..##.............#.......#.$.#.#.$..........##.###.............#...###.#.....#.........%h3...).....>..#...#.%h9w.S20%h0%hW ## ###..#... .........†#.#.#...................#..#.#...#.##(...#.##..........# S.....###..###.............# ##...#.####..##.............#.......#.$.#.#.$..........##.###.............#...###.#........#...........).....>..%h*!7--=1 _The adder bites you.%hZ 'The teleport trap disappears. The adder disappears! The adder reappears nearby!The adder bites you.  You hit the adder. Your grab misses the adder.  The adder is lightly wounded.  The adder bites you.  You are poisoned.5====----2.0 (0.9Pois %h B _The adder poisons you!%h6  You hit the adder. Your grab misses the adder. You squeeze the adder.  The adder is severely wounded.%h e4---8 (0.8%h:%hLb _You feel sick. The adder closely misses you.%h`T  You hit the adder. You grab the adder.  The adder is almost dead.You constrict the adder.%hV` †  You kill the adder!%h]u_3-653.6%h}%h~$ _You feel sick.%h%ht%h9%h%hL2-%h&%h3 _You feel sick.%h8-%h%h3 _You feel sick.%hUL1-%h}%h I _You feel sick.  You feel sick.%h| h20--%hv%hj _You are no longer poisoned.%hp%h%h%h]N21=%h(%h%h%h %hL#%h#%hk%%h%(%h(%he*%h-%h-j2==%h/%h`2%h2%h5%h8%hH9%h:%hP=%h=%h?%h3%hh3==%h%h*%h%h`%h %h %h %h%h,%h%hU4=%h%h%%h%h;%h%h>%h %h#%h$%h7%h:,%h+<%h ?a5=%h@%hC,%hD%hHB%hK,%hHN%hR~6==%hS%hW,%hX%h[,%h]%h`,%hb%hg7==%h!s%h.r8==9==%hoK= _You now have 79 gold pieces (gained 5).%hl%h... ........† ##.#.#........ #......#.#...#.##(....#.##.. .......†.....###..####.............# #.#...#.#.......###..##. .#.....- #.$.#.#............##.## ......#...###.#  .........#...... S.............. .............).....>.... S%h   adder (wandering) ...... .#..........#. ####66.6 (43.0)-7.6 (44%h%hY _An adder comes into view.%h~  ... † ##.#.#....... #........... ##..#.#...#.##( ..........#.##. .......†.....#%h  ...............  #...#.#.......# .......@....... #.$.#.#........ ..............#  .........#..... S.............. .............).....> ............... .#.............  %h l ... † ##.#.#....... #........... %h  v##..#.#...#.##( ..........#.##. .......†.....# ...............  #...#.#.......# .......@....... #.$.#.#........ ..............#  .........#..... S.............. %h ..............).....> ............... .#............. %h% %h& %h, %h/ ] _An adder is nearby!%h  ... . ##.#.#...... #..........#..#.#...#.##(........#.##. .......†.....###..####.........# #.#...#.#.......###..##..#.#.$.#.#..##.<........#...###.#..........#.S......................).....>...............#......%h E.#  .####<S.8.6 (1.0) _Found a stone staircase leading up.%h>5q ##.#.# #....####..#.#...#.##(............#.##.....†.....###..###.....................# %h-6#.#...#.####..##...........#... .#.$.#@#............##<......#...###............#............%h61S......................).....>..............#.................##%h7K .#%hb:%h%;%h1.%hB&9%h%h %h %h %hQ %h H _No target in view!%h %h %hb %h+ ^ _No target in view!%h %h %h %h : ... . ##.#.#..... #............#####..#.#...#.##(........#.##.......%hq ~....†.....###..##.......................##.#...#.####..##.......@...........#.....#.$.#.#%h ......##<..............#...###.....#..S..........).....>. S   adder (wandering)%h` .....#........##0%h` CS.%h_ 370.6 (1 _%hE %h %hW/  ...  ##.#.#..... #.......... #####..#.#...#.##( .............#%h/  ...........†... ............... .#.#...#.#..... .......@....... ...#.$.#.#..... ..<............%hL0  .S..........#.. .............. ................).....> ............... %h0 8....#..........%h  ...  ##.#.#..... #.......... #####..#.#...#.##( .............# ...........†... ............... .#.#...#.#..... .......@....... ...#.$.#.#..... ..<............ .S..........#.. .............. ................).....> ............... ....#.......... _An adder is nearby!%hv ##.#.# #....######..#.#...#.##(..............#.##...........†.....###..# .................#.#.#...#.#.####............#... ...#.$@#.#............#<......##.S..........#..........#.................).....>........#....#......# .S.1 _%h; 7 ##.#.# #..######..#.#...#.##(....#.##............†.....###.. ............ #.#.#...#.#.###.. #.# ...#.@.#.#..S<.#....#.# #.)......#....# . .%hR ~.S2%h %h R _You see here 14 gold pieces.%hX/ #.....######..#.#...#.##( ...............#.## .....†.....### #.........#.#.#...#.#.### #...................##.#...#.$.#.#.+....<.@............##.#..#........ #S.#..)#.#.#....# ......#..... .######%h\%hde.SS%hZe.=3%hk%hp/ _The adder hisses angrily.%hu_.######..#.#...#.##( ...............#.## ......†.....### #............. #.#.#...#.#### #...................##.#...#.$.#.#.. +....<......# #.#..#.... #.S.#...) #. #.#....#.. .....#.....#....##### #.#%hh:S.%hh.-4%hYq%h_s%h   You closely miss the adder. Your grab misses the adder. The adder bites you.  You are poisoned.7===--=5.4 (0.8Pois %h %hL , _The adder poisons you!%h   You hit the adder. Your grab misses the adder. Your squeeze misses the adder.The adder is moderately wounded.%h g6---6.3 (0.9%hp _You feel sick. The adder misses you.%h~  You hit the adder. Your grab misses the adder.The adder is heavily wounded.5--7.1 (0.8%h %h{B _You feel sick. You block the adder's attack.%h b  You hit the adder. You grab the adder. You squeeze the adder.%h †  You kill the adder!%h 4=--808.0 (0.9%h2 %h $ _You feel sick.%hȦ%h8-%h%hH _No target in view!%h4%h%h3  You feel sick.%hz @3=%h8%4%hx' _You are no longer poisoned.4%h~(%h6+%h+%h,%h/,%h1%hl4,%hc6%h8%h,9K5=%hf;%h=,%h?%hjB,%h[D%hF,%hH%hLK96%hKE==%hVM%hO%h9S%hT%hW%hW%h@Y%h[%h\%hb]%h``%h`a7==%hb%hin%hk%h+n,%hp%hr%h9sh8==%hu%htw,%h4y%h{,%hh}%h`,%h%hh9==%hh%h%hߊ%hb,%h%h-%h,%h%h,%hq%hM _You now have 93 gold pieces (gained 14).%h^%hӦ9=%h%h%h,%hy%hp%h,%h,%h,%h%h%h,%h%hJ%hn,%h%h7%h,%h%h<%h,%h'%hg%h,%h%h>%h,%h%h)%h?,%h%h%hI,%h:X%hN _You now have 107 gold pieces (gained 14).%h3%hN%hX%h,%h;%h %h ,%h%hx%h,%hI%h7 _You open the door.%hA3%h%h%h,,%h%h%h,%h %h#7 _You open the door.%h$3%hf%%h{&%h',%hK(%hR,@  There is an open door here.%hj19.#....................#. ...................#### ...................# .###...........##### . #...........####### .............'.....#  ..............#####.#  %h1S####..........#####.#.. #..........'[ -225.0 (47.0)#..........#####.##. #..........##..........#%hY2#..........#######+##### %h]6\-6.0 (48%h9%h;I _Found a scale mail.%h\3%h=]%h\a%hc%hTd%hKs%hdv%hF%h,%hB%h۔  You see here a +0 scale mail. _%h%h ,%h%hb  You see here a +0 scale mail.%hW%h _%h%h%h%hy,%h,%hP%h%h;,%hn%h{%h,%h%hX%hB%h%h ,%h %h%hA,%h%hz%h,%h%hYB%h%hQ%h,%hS%h"!%hC"%h"%h#%h6'X%h=)%h 5.....# #.# ##### ##.#####%#  #######.....##.#  ..'.....#..##.##.#  ..#####.#..##.##.#  ..#####.#..##.##.#  ..'.......[##.##.##  ..#####.##.##.##..#  ..# #.##.##.##@.#  61.0 (35 ..# #.##.##.##..#  ..# #.##.##.##..# ### #.##.##.##..#  #.##.##.##..######  [1%h64;5H ..................   ####..............   ###############     %h9B2.0 (36%hBc% _Found a maw talisman.%h 3%hr %h- %h %h %h X%h %h %h,%h7%h%h` ,%hG %hAB%h%ha%h4%h%h%hR%h3,%h? %h'A  You see here a maw talisman.%hv)%hA* _%hA,%hA.%h01%h 2%h[3%h5%h7,%h8%h!;%hh=%h>%h?%hB%hE,%hF%hdH%hlJ,%hGL%hM%hO%hyP%hQ%hS%h0U%hU%h~V%h6Y%hZ%h[%h\%h@^%h_,%h(a%hb%hse,%hf%hg%hh%h*i%hi%h-m%hn,%hVo%hmq%hr,%hr%hv%hx,%hx%hjz%h{,%h4|%h}%h~%hI%h%h[%h,%h%h %hÅ%h,%h %h1%h%hu%h %h,%hj%h%h,%h%h%h£%he%hߤ%hj%hʦ%hۧ%hw%h%hI%h%hK%hج%h#%hv%h%h%hر%hY%h%ho%h%h%hm%h%h%hj%h%h%h%hX%h=,%h%h%h%h%h.%hg%h^B%h9X%h%hC,%hP%h%h,%h%hR%hB%h%h%h&,%h%hf,%h%h %hC%h#%h%h.%h,%h=%h%h4%h.,%h%hbB%hV %hM ,%h %h7 _You open the door.%h3%h%h@  There is an open door here.%h9K _%hY _You open the door.%hB%h{H _You open the door.  There is an open door here. _%h5On%hZ%hcX%hhp ................)..#  .##+##..#.......##.## +##+ #..#...######... .).... #......# #... ..... .##..#...######... ....................'... ......###......######... ......'.#......##....... #@#.......'.......340.0 (78 #........##....... ####.......##....... .................... ##.#.#.............. #................... .######..#.#...#.##(.....................#.##....................†.....###..##open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. %hܐ~_There is an open door here. _You open the door. _Found a trident.%hI%hBJ%hdN%h8PH _No target in view!%h%hkInventory: 11/52 slots Hand Weapons (go to first with ))  a - a +2 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 8 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) Scrolls (go to first with ?)  g - a scroll labelled RASAOD IKYDD  i - a scroll of fog Potions (go to first with !)  d - 2 glowing emerald potions  e - a pink potion  j - 2 potions of curing Talismans (go to first with %)f - an inkwell talisman%h................)..# SIGGEGHOST the Sneak.##+##..#.......##.## Octopode+##+ #..#...######... Health: 29/29 ========================.).... #......# #... Magic: 4/4========================..... .##..#...######... AC: 1Str: 10....................'... EV: 12Int: 13......###......######... SH: 5Dex: 15......'.#......##....... XL:  4 Next: 80% Place: Dungeon:3#@#.......'....... Noise: ---------  Time: 2340.0 (0.0)#........##....... a) +2 dagger####.......##....... Throw: [%h@0;10;1m9 darts (poison)....................##.#.#..............#................... .######..#.#...#.##(...... ...............#.##....... .............†.....###..##  _You open the door. _You open the door. _There is an open door here. _You open the door. _Found a trident. _No target in view!%h3%h.| _%hM%hX%h9X%h,%hs%h%h,%h%h%h~,%h%h?%h,%h%h@  There is an open door here.%hq%h _%h%h %h%hl%h$%h6%h,%h%hi##.....##...#....#.# #..... ................)..# #########.#. .##+##..#.......##.###### #.# +# #..#...######......# ... #......# #......# #.# ....##..#...######......######.#. .................'......'...>..# ...###......######......####.### ...'.#......##..@.......# #.# #52.0 (1%h 2.0)#.#.......'.........## #.# ##........##... #.# #####.......##...####.###<......................÷  ##.#.#..........  #......................#.....# %h##..#.#...#.##(.........#.....# ..........#.##....#..####..%hO%h%hI%h$B%h1%h2%h4%h;X%h=,%h>%h@%hB,%hC%hE%h'G%hG%h7H%hzI%hJ%hBK%hK%hM@  There is an open door here.%h[O%hO _%hjP%hOQ%h>R%hR,%hS%hU%hU,%hV%hW%h>X,%h\6....#.###.####.##.###  #....#.# #.....#  ....)..# #########.#.#  ....##.###### #.#.#  ######.#  # #......# #.#.#  ######......######.#.#  %h3_..'......'...>..#.#  ######.###@###.#  64 ##..........# #.# #.#  .'.........## #.# #.#  ##..........# #.# #.#  ######.###<#  ...........÷.........#  ............#  ............#.....#..##  ##(..#.....#...#  %h_%hpb%hsc%h63%h%h%h,%hn%h .#.............##   .........###.###   ##.#.###.###.#  ######........##.#  .....#.#.###..##.#  ####.#.#.###..##.#  ...#.............#  #.###.####.##.###  ...#.# #........@..#  71.0 (7.0) ..)..# #########.#.#  ..##.###### #.#.#  ### #.#.#  %h ## #.#.#  ##########.#.#  ''...>..#.#  ########.###.#  ...# #.# #.#  %h _ #.#  #.# ### .#.#####.##  ....#.###  .#.#####.#.#...## %h7  #[#.#####........#  .#..##  .........###.###  ##.#.###.###@# 7.0 (6 ######........##.# ...#.#.###..##.# #.#.###..##.# ..........# ...#.###.####.##.###.# #.......... ..)..# #########.##.###### #.%hdQ%h'J 4%hgQ %hQ%h*3%he+%h0%h7%h8%h9,%h:%h<%h[=%h>,%h~?%h@%hBA,%hB%hC%haD,%hK ###   #.#   #.# ###  .#.#####@###.# 83 ...........#.### #.# .#.#####.#.#...## .# #[#.#####........# #.# .#.......## %h5L# .........###.### # ##.#.###.###.# ########........##.# .......#.#.###..##.# %hL%hO%hQ%h4%h%h[%hl%h%h@%hi %h ###  #.# ## #.# ### #.#.#####.###.# ### #...@.......#.### 8.0 (5 #.# #.#.#####.#.#...##  #.# #[#.#####........#  ##.# .#.............#### #..# .........###.####..# ##.#.###.###.# #.###..########........##.#............#.#.###..##.# #.##...######.#.#.###..##.#[%h 37m%h3%hO%h9%h %hrn%h%h%hE,%h<%h%h,%h %h2!%hX"%h #%h#%hb$%h%%h/&%h&%h'%h#> ### #.# ## #.# ### #.#.#####.###.#  # #...........#.###  # #.#.#####.#.#...##  # #[#.#####........#  # .#........@....##  95.0 (7 # .........###.###  # ##.#.###.###.#  ########........##.#  .......#.#.###..##.#  ######.#.#.###..##.#   ...#.............#    #....#.###.####.##.###   ...#.#[37%hAm #...........#   %h߫ 4%hX %h %hj%hk%h0p%hQr%h3%h%h %h%h%h,%h%h,%hb#[#.#####........# .#.............## .........###.### ##.#.###.###.#  %h)######........##.#  .....#.#.###..##.#  ####.#.#.###..##.#  ...#.............#  ...#.###.####.##@###  403.0 (8 ...#.# #....#  ..)..# #########.#. ..##.###### #.#.#%h,m ####......# #.#.#  #......# #.# ####......######.# ...'......'...>..#.#  ####......####.###.#  %h8%h2%h* 3%ht+ %h/ %h}5 %h6 ,%hA7 %h7 %hH9 ,%h9 %hX: %h; ,%h:< %h< %h> ,%h> %h6C ##.#.#.###..##.#  .#.....#  .#.###.####.##.###  .#.# #........... )..# #########. ##.###### #. ......# #.  #......# #.# ##......######.#@#  9.0 (6%h D &'......'...>..#.#  ##......####.###.#  ......# #.# #.#  .......## #.# #.#  ........# #.# #.#  ........####.###<#  ....÷.........#  ...........#  %hF %hMG %hH %hZf%hg%hh%hOq%h}%hu%hǂ,%h'%h1%h,%h%h]%hA%h%h%h%h,%h)%hP  There is a stone staircase leading up here.%hK _%h #......# #.#.# #######.#.#'......'...>..#. ##......####.###. ........# #.# .......## #.# %h..#.# ..###.###< .......÷........16.0 (7.%hky........ .......#..##.....#...#.#..####...# #..####....####...####.......#...# #..##.......# ##..##.###.#%h3%hf %h. 3%hȥ %h B%h %h %hz ...####.###<# ..÷.........# ...........# ...#.....#..## .#.....#...# ..#..####...# ##..####....####...# ###.......#...# ##..##....# 23##..##.###.# ##.###..##.###.# ###.###.........# .#.###.##### ...........###.#  >..#.###  ........#  .#.#####.###  %h %h%h%hܕ%hk%hTo%h܏%h%hũ..#.....#..## #(...#.....#...# ##..####...# ###..####....####...# ##..#...# ###..##.............# ...#.......#..##.###.# .##.###..##.###.# .#...###.###..# 7.0 (4...#.###.##### .........###.#  ).....>........#.## .......... #.#####.### ..####.# #.# # #.# #.# ##### ##.#####% %h%hL%h= 3%h> %hC %htJ %hK %hL ,%hM %hQO %hcP %hQ %hQ %hR %htT ,%hZU %hZ ###..##............. ...###.### ......##.###..##.###...###.###..........#.###.#### .............###.# ).....>........#.### %h[ t.............# ........#.#####@### 32.0 (5####.# #.# # #.# ..##### ##.#####%# #######.....##.# '.....#..##.##.# #####.#..##.######.#..##.#'.......[##.##.##%h̯ V%%h I%hX%h"  You see here a maw talisman. _%hu'............###.# ).....>........#.### .............# ........#.#####.### ####.# #.# # #.# ..##### ##.#####%# #######.....##.# '.....#..##.##@# 7#####.#..##.######.#..##.#%h('.......[##.##.##.##.##.##..## #.##.# #.##.# #.##.# ### #.##..%hw)%h/%h52%hp|M##### .......###.# ).....>#.##.............#.#####.#####.....# #.# #. ##.#####%#######....%hq'.... ..#####.#..##.##.# #..#%hx%hy+8.0 (1%h%hځ%h -  You see here a maw talisman. _%hI +##.###... .#...###.###.........# ...........#.###.########.# ).....>.....................#...#.#####.###....####.# #.....# #.# 40.0 (2##### ##.#####%##.....##. ..'.....#..##.##.# ..#####.#..##.##.# #..%hr  %h #...#...... ...........#.###.####. ).....>..#.### ...........#.#####.######.# #.#  ##### ##.######.....##.'.....#..##.##.#.. ..# #.##.##.##..#   %hW1.0 (1 %hyR _You see here a maw talisman. %hĚ R2 %h3 ( _h - a maw talisman %h I %h$  %h B %h  %h , %h  %h  %hI , %h9  %h  %hE , %hF  %hU  %hS , %h]  %h_  %hc , %hM  %hM  %h , %hi  %ha  %h , %h  %h  %h  %h  %hT  %h  , %hA  %h$ ..............###.......#...# ####..##.............# ..#.......#..##.###.# .#............##.###..##.###.# #...###.###.........# #..............#.###.##### ...............###.# ..).....>........#.### ..............@..........#  %hf 53.0 (11.0)...............#.#####.### ............####.# #.# ............# #.# #.#........##### ##.#####.#.#######.....##.#........'.....#..##.##.#........#####.#..##.##.#........#####.#..##.##.# %h- 3 %hh.  %h54  %h8 B %h"@ ^  %hA L There is a stone staircase leading down here. %hB  %h C  _ %h!D  %hE  %hG , %hH  %hJ  %heP X %hQ , %hS  %hY ÷####....####. ..............###.......#. .#...#.#.......###..##........... ......#.......#..##.## .#...#.#............##.###..##.## <....#...###.###....... †# %h|Y ....#.###.##...........###.#).@...>........#.##9.0 (6.0)................#.........#.#####.##.......####.# #.# %h[ ..........# #.# #.####...........##### ##.#####.# #...........#######.....##.#  .......'.....#..##.##.#  ......#####.#..##.##.# %h^  %h`  %hI %h %h ` %hb %h %h ........#.##..........  ......÷.....###..####..  #.......................###  %h| #.#.#...#.#.......###..##.....  #...................#.......#.  #.#...#...#.#............##.###  +....<..............#...###.###.  %h #.#..†#....#.  #..@........65  %h4 #).....>  #...........  #.#....#.........#. %hg## ......### . .#...........#    %h ..#....###...........##### ##.##  ... #...........#######....  %h{......'.....#..##  %h$ %h*3 %h>, %h1 %h7X %h9, %h; %h<= %h=?, %h@ %hB %h"D, %hE %hF %hH, %hbI %h1K %hwL %hL %hM %h9O %hP %hQ %hQ %h3S %hT %h*U %hU %hW %hgX %hX %hQY %h@\ %h], %h;^ %h_ %h9a, %ha %hc %he, %he %hCg %hh %hOi %hi %hk %hr #.............. #.#....#........... .................... . .#.............. ..#....###....# %h#t#....###...........# #.#..................' #.........# #.#.#@#####..# # #.# #..........' #.. #..# .... #.......... ##... #..........# ..ßb#..........# b   bat (asleep) ....######+##### ..#.#  %hx078.0 (13.0) %hcy,9.0 (14 %hl| %h~V _A bat comes into view.%h  . #.#....#..... ............. . .#........ ..#....###... #....###... #.#.......... #............ #.#.#@# # #.#  #..  ....  ##...  .. ....# ..#.# %h?+ . #.#....#..... ............. . .#........ ..#....###... #....###... #.#.......... #............ #.#.#@# # #.#  #..  ....  ##...  .. ....# ..#.# %h)@%h@%h|D%hGZ _A bat is nearby!%h#....#.................... .#. .###.# ##...#.#..........'#............##.#.#.#####.. # #@# ' #..##....####.... ..ßb#..######+####%hL#.#.%hI%h980.0) _%h %h %hS........... .#.......#....##### #....###.##.#........'.#........###.#.#.###### # #.## #.'. #.@# #.###.......# #.# ....###....#.# .ß. ...ßb#. ÷....######+#####....#.# ......#.....ß.#1%hW%hX%h . .#.#....###### #....###.##.#........'..#......####.#.#.###### # #.## #.'..#.###..## #.####......@# #.# ....###....#.# %h v.ß. _...ßb#.# . .)!÷....######+######.......#.#..........# ß.......ß.#........?.#%hU  Found a bubbling ruby potion, a club and a scroll labelled MIEBEO SEEJIEC.%ho &2%h 6_%hN < _Found a hide-covered altar of Uskayaw.%hR.#....####### #....###.##.#........'...#.....#####.#.#.###### # #.## #.'...#.###..## #.#####.......###.# ....###..@.#.# .ß..._...ßb#.# . ..)!÷....######+##### #.......#.#....#ßß.# ..?%hS.####### ##%hU%hA\ b%h\g.b=3%hk_ _The bat closely misses you.%hs 5  You hit the bat.%hs (†%hUt 4_%h 319 (0.9%h_ %h _%h %h  %h %ht #_You kill the bat!%h$ %hf%hbh%hr9_%hsH _No target in view!%h;  _%h"C B%hTF C  There is a cache of meat here.%hK K _%hQ P #.#....... #......... #.#.#.#####. #.# #.## #.... #.###..## #....###.......###. ##....###...†#.... ...ß..._...ß.#.... #.....)@÷....######+####-%hQ n ...#.......#.#  #...........#  #.ß.......ß.# #.........?.# ###.######### . ###%h6V -7.9 (4.0%h[ E-8.9 (5%h.` 8_%ha _m - a bubbling ruby potion; n - a fuming sapphire potion%hN54%hk;8_%h>H _No target in view!%h1X 3%hY %h.\ %h$b P _%hc %he ,%hf %h`i %h*k ,%hl %hn %hp ,%h r %hp %h #.###..## ########.......#### ##....###...†#....# ...ß..._...ß.#....# #.....).÷....######+##### ...#.......#.##...........##.ß.......ß.##.........@.#%h ###.######### ... #### %h^ m92.9 (43.9 (5%h  %hw %h @_o - a scroll labelled MIEBEO SEEJIEC%h %hP%hXInventory: 15/52 slots Hand Weapons (go to first with ))  a - a +2 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 8 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) Scrolls (go to first with ?)  g - a scroll labelled RASAOD IKYDD  i - a scroll of fog  o - a scroll labelled MIEBEO SEEJIEC Potions (go to first with !)  d - 2 glowing emerald potions  e - a pink potion  j - 2 potions of curing  m - a bubbling ruby potion  n - a fuming sapphire potion %hYTalismans (go to first with %)f - an inkwell talisman  h - a maw talisman%hc g - a scroll labelled RASAOD IKYDD. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away %hp ' Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.%h. %h{=#.###..## #..........#### SIGGEGHOST the Sneak###.......###..........#Octopode##....###...†#..........#Health: 29/29 ========================...ß..._...ß.#..........#Magic: 4/4========================%h #.....).÷....######+#####AC: 1Str: 10...#.......#.#EV: 12Int: 13#...........#SH: 5Dex: 15#.ß.......ß.#XL:  4 Next: 81% Place: Dungeon:3#.........@.#Noise: ---------  Time: 2493.9 (0.0)###.#########a) +2 dagger...Throw: 9 darts (poison)#### _There is a cache of meat here. _m - a bubbling ruby potion; n - a fuming sapphire potion %hb _No target in view! _o - a scroll labelled MIEBEO SEEJIECAs you read the scroll labelled RASAOD IKYDD, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.%h%h+4.9 (1%h8_%h  _m - a bubbling ruby potion; n - a fuming sapphire potion _No target in view! _o - a scroll labelled MIEBEO SEEJIEC  As you read the scroll labelled RASAOD IKYDD, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.%h %h& Inventory: 14/52 slots Hand Weapons (go to first with ))  a - a +2 dagger (weapon) %h 0Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 8 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) Scrolls (go to first with ?)  i - a scroll of fog  o - a scroll labelled MIEBEO SEEJIEC Potions (go to first with !)  d - 2 glowing emerald potions  e - a pink potion  j - 2 potions of curing  m - a bubbling ruby potion  n - a fuming sapphire potion Talismans (go to first with %)f - an inkwell talisman  %hq h - a maw talisman%h? o - a scroll labelled MIEBEO SEEJIEC. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ %h@“To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll %he@ Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.%h gEnchant which weapon? Hand Weapons  a - a +2 dagger (weapon) [?] describe selected%hF%hO #.###..## #..........#### SIGGEGHOST the Sneak###.......###..........#Octopode##....###...†#..........#Health: 29/29 ========================...ß..._...ß.#..........#Magic: 4/4%hQ========================#.....).÷....######+#####AC: 1Str: 10...#.......#.#EV: 12Int: 13#...........#SH: 5Dex: 15#.ß.......ß.#XL:  4 Next: 81% Place: Dungeon:3#.........@.#Noise: ---------  Time: 2494.9 (0.0)###.#########a) +2 dagger...Throw: 9 darts (poison)%h"T#### _o - a scroll labelled MIEBEO SEEJIECAs you read the scroll labelled RASAOD IKYDD, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.  As you read the scroll labelled MIEBEO SEEJIEC, it crumbles to dust.  It is a scroll of enchant weapon.%hXZ%hb=#.###..## #..........#### SIGGEGHOST the Sneak###.......###..........#Octopode##....###...†#..........#Health: 29/29 ========================...ß..._...ß.#..........#Magic: 4/4========================%hd{#.....).÷....######+#####AC: 1Str: 10...#.......#.#EV: 12Int: 13#...........#SH: 5Dex: 15#.ß.......ß.#XL:  4 Next: 81% Place: Dungeon:3#.........@.#Noise: ---------  Time: 2494.9 (0.0)###.#########a) +3 dagger...Throw: 9 darts (poison)#### _o - a scroll labelled MIEBEO SEEJIECAs you read the scroll labelled RASAOD IKYDD, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.  As you read the scroll labelled MIEBEO SEEJIEC, it crumbles to dust.  It is a scroll of enchant weapon.%ho%hp+5.9 (1%ho} ###.#########a) +3 dagger...Throw: 9 darts (poison)####  As you read the scroll labelled RASAOD IKYDD, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.  As you read the scroll labelled MIEBEO SEEJIEC, it crumbles to dust.  It is a scroll of enchant weapon. _Your +2 dagger glows red for a moment.%h2"%h,#Inventory: 13/52 slots Hand Weapons (go to first with ))  a - a +3 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 8 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) Scrolls (go to first with ?)  i - a scroll of fog %h?.Potions (go to first with !)  d - 2 glowing emerald potions  e - a pink potion  j - 2 potions of curing  m - a bubbling ruby potion  n - a fuming sapphire potion Talismans (go to first with %)f - an inkwell talisman  h - a maw talisman%h'T  d - 2 glowing emerald potions%h  d - 2 glowing emerald potions  e - a pink potion%h6}%h( m - a bubbling ruby potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo %hE That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.%h%#.###..## #..........#### SIGGEGHOST the Sneak###.......###..........#Octopode##....###...†#..........#Health: 29/29 ========================...ß..._...ß.#..........#Magic: 4/4========================#.....).÷....######+#####AC: 1Str: 10...#.......#.#EV: 12Int: 13#...........#SH: 5Dex: 15#.ß.......ß.#XL:  4 Next: 81% Place: Dungeon:3#.........@.#Noise: ---------  Time: 2495.9 (0.0)###.#########a) +3 dagger...Throw: [0;10;%h1m9 darts (poison)####Attr You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.  As you read the scroll labelled MIEBEO SEEJIEC, it crumbles to dust.  It is a scroll of enchant weapon. _Your +2 dagger glows red for a moment.  It was a potion of attraction.6.9 (1%h_ _It was a scroll of fear.  As you read the scroll labelled MIEBEO SEEJIEC, it crumbles to dust.  It is a scroll of enchant weapon. _Your +2 dagger glows red for a moment.  It was a potion of attraction. _You feel attractive to monsters.!%h_O!%h"P!%h Q!%h|S!%hU!%h\!%hW^!%h`,!%hb!%h]d!%hf,!%hg!%hi!%hk,!%h}m!%h_o!%hbq!%hq!%hxn!%hy!%h]{!%h{!%h|!%hU!%h!%h!%ho!%hY!%h,!%h!%h}!%hV!%hɉ!%h@!%hU!%h9!%h!%h0!%h6!%h!%h!%h!%ho!%hZ!%hΕ!%hA!%hi!%hD!%hΘ!%h0!%hۙ!%h!%hz,!%hK!%h,!%hz!%h_!%h!%h'!%h!%h|!%h,!%h9!%h!%h,!%hl!%h!%h!< ##.##.... ..... ......ß.. ß... #.#..... ##># #....#.. ### ### #.##.... #.. #.# #.##.ß.. #.# #.# #.##.... !%h9#.####.####.####.# #@................518.9 (22.0) ###########.###### #.# #.####   !%hE !%h!%h,9.9 (23!%h!%hS; _Found a stone staircase leading down."%hKJ"%hN"%hcB"%ho"%hwX"%h{B"%hH|"%h3~"%h"%h!"%h"%hJ _You feel less attractive to monsters."%h"%h("%hч"%hm"%h"%hU,"%h"%hKB"%h"%h,B"%hؕ"%h,"%hn"%h,"%h ,"%h."%h"%h"%h"%hc"%h"%hx"%h"%h""%hE,"%h "%h7"%h˰,"%h"%h"%hX,"%h"%h˺"%hB"%hQ"%h,"%hX"%h"%h"%h","%hk"%h"%h."%h"%h"%hZ"%h,"%h"%hhB"%h"%h"%h"%hv,"%h3"%h"%h"%hd"%hV"%hm#........ .. #..... .# #.#...<. ................#####.#. .#......#....... ..#....###.#...... #....###...#.....# #.#..........# #..........46.9 (27.# #.#.#.#####..#.# #.# #.## #..#ß...ß# #.# #.###..## #..##.....## #.####.......###..ß.....ß#####.##....###...†#..#.....##........ß..._...ß.#.. ß...ß######.#.....).÷....### ##>## #....#.......#.#"%h"%h(,7.9 (28"%h9_"%h_; _Found an escape hatch in the ceiling."%hr 3"%h "%h "%h| "%h "%hs ,"%h "%hW "%hǾ ,"%h, "%h "%h ,"%h "%h "%h< ,"%h "%h "%h #.#...#...#.#..._..+....< .....#.#..÷... .∩.⌠.# # ....#.... ....#..............#####.#.#.#....#...#<.S................#####@#.#.##..........#....###.."%h 1#......###.#....###.. #.....## #.#......... #####.# #.... #.# #.#.#.#####.S   ball python (constriction, asleep) #.# #.# #.## #.#ß...ß# #.# #.###..## #...##.....## #.####.###..."%h 53.9 (6.0)  A ball python comes into view."%h +4.9 (7"%h &_"%h < _Found a faded altar of an unknown god.#%h@f^ #......... ...#.#...#...#.#..._..+....< .....#.#..÷.∩.⌠.# # ....# . ....#...... ....#####.#.#.#....##<.S....@..........#####.#.#.#...... #..........#....### #......###.#....### #.....## #.######.# #......... #.# #.#.#.##### #.# #.# #.## # #ß...ß# #.# #.###..## ##%hkA5.9 (1#%hv-_#%h(= # ...#.#...#...#. ..._..+....< .....#.#..÷ .∩.⌠.# # ....# . ....# ....#####.#.#.#....# #<.S.#####.#.#.## #..........#....### #......###.#....### #.....## #.# #####.# # #.# #.#.#.######%h),S #.# #.# #.## # #ß...ß# #.# #.###..## ##%hw/#%h0#%h?8n_..SS)#%hC9.=6#%h?#%hB5 _The ball python hisses angrily.$%h # ...#.#...#...# ..._..+....< .....#.#..÷ .∩.⌠.# ## ....#.. ....#$%h)#....#####.#.#.#....# #<...S.#####.#.#.### #..........#....### #......###.#....### #.....## #.# #####.# #$%h #.# #.#.#.##### #.# #.# #.## # #ß...ß# #.# #.###..## #$%h$%hT8-7$%h]$%h=s _The ball python bites you. The ball python barely misses you.$%h  You hit the ball python. You grab the ball python.  The ball python is heavily wounded.You constrict the ball python.$%h }_†$%h c9=38.7 (0.8$%h _ _You kill the ball python!%%h3%%h%%h7%%hg  You see here a ball python corpse.%%h& #r$.. ...#.#...#..#... ..._..+....<+.... .....#.#..÷#.... .∩.⌠.# #.##...# ....#.... ....# #....#####....# #<..@†.- #.....############..#....####_ #......###.#....##ß #.....## #.# #####.# #r   rat (asleep) #.# #.#.#.### #.# #.# #.## #ß...ß# #.# #.###..##%%hu 9.7 (1.0  A rat comes into view.%%h~o.r_r%%h.F-60.7 (2%%h88_%%h<L _Found 13 gold pieces. Found an opulent altar of Gozag.%%h  .$..  #r.. < +.... ÷ #.... .∩.⌠.#  .##...#  .......  #....#####.#. #<..@†...... #.....#####.#. ####### ##_  ß     #.#  #.# #.# #.##   #.# %%h  .$..  #r.. < +.... ÷ #.... .∩.⌠.#  .##...#  .......  #....#####.#. #<..@†...... #.....#####.#. ####### ##_  ß     #.#  #.# #.#   #.#  _A rat is nearby!&%h #.#.####+# #... .$... ...#.#...# #r..._..+....< +.... .....#.#..÷ #.... .∩.⌠.# ##.##...## ....#........# ....#.........@#####.#.#.#....# ##<...†........ #.....#####.#.#.#..... #######..........#.... ##_# #......###.#....##ß.. #.....## #.##.. #####.# #.......ß.. #.# #.#.#.## #.# #.# #&%hJ.r&%h21.7 (1 _&%hO &%h&%h) #...#. .# #.#.####+##. #... .$..... ...#.#...# #.....# ..._..+....< +.r...# .....#.#..÷ #..... .∩.⌠.# ###.##...## ....#.......@.# ....#......##.##....#####.#.#.# ##<...†........ #.....#####.#.#.#.... #######..........#.... ##_# #......###.# #ß... #.....## #.# #.... #####.# #......ß.. #.#&%hhY #.#.#._.r_=2__&%hc\ ... ...#. .##.##.###+##.# #......$..... ...#.#...##..._..+....<+.....# .....#.#..÷ #..r..# .∩.⌠.# ###.##..@##.........# ....#..##.##....#####.#.#.# ##<...†......... #.....#####.#.#######......... ##_# #......###ß.....## #.##.... ####.....&%hh T__&%h)%h=)%h)%h/)%h)%h)%h )%h)%hP)%h@)%h)%h)%h)%h@)%h)%h)%h8)%h)%h3)%h)%hr)%h)%hg)%h)%h)%h)%h)%ha)%h)%hI)%h)%h)%hX)%h)%h)%h{)%h#)%h)%h)%h|)%h()%h\)%h)%hX)%h)%hH)%h)%hr)%h )%h)%h)%hc)%h)%h>)%h)%h/)%hX)%hH)%h>)%h)%h)%h)%h)%hA)%h)%h)%h)%hV )%h )%h )%h )%h2 )%h )%h )%h)%h)%hb)%h)%h)%h)%h)%h)%h)%h)%h)%h)%h)%h)%hy)%h3)%h))%h)%h )%h)%h)%h)%h)%h!)%h#,)%h8$)%hh&)%h(,)%h()%h"+)%h,,)%h/-)%h.)%hZ0)%h0)%hZ1)%hX2)%h3)%h4)%h4)%h6)%hV7)%h7)%hW8)%h<)%hp>,)%hl?*%h@*%h,*%h*%h<*%h,*%h*%h *%hp ,*%h*%h?*%h#,*%h*%h>*%h<,*%h*%h[*%h,*%h2*%h*%h!!,*%h!*%h[#*%hd$,*%h[%*%h'*%h4),*%h)*%h+*%h,*%h,*%h-*%h.3X*%h3*%h4*%hJ5*%h6*%h7*%hOgR*%h~*%h+....##....... ###. ........... #... #.. .......#.#####..## .######.. †................ ......... #.#.............. ......... #.#..........#..# # #....... #.#.##.#........# ..# #.#.#... #.#.##.#.###+##.###....# #....... ..........#.#...#...- ###.####.#.....##..._..+....<.... ###......+.....# ......#.#..÷.... .....###.#.....# ..∩.⌠.# #....... .....###.##...## ......#......... ...............# .g....*%hd#g   goblin (asleep) .....###.##....#####.#.#.#....#. ###..# #.###<...†................ .....###.#.....#####.#.#.#.......645.5 (62.0)_-6.5 (63 _A goblin comes into view. It is wielding a +0 club.+%h?...... #... #..#.#####..## ###.######..#......... ..#........ .#... ..... .#..........#..# ...# # .#.##.#........# ....# #.#.#...# .#.##.#.###+##.###....# #..... ......................#.#...#...# ##.####.#.....##@.._..+....<........+.....##......#.#..÷. ....###.#.....##..∩.⌠.# #.... +%hO ....###.##...###......#............##.g....#.###.##....#####.#.#.#....# ##..# #.###<...†............... ....###.#.....#####.#.#.#.#########..........#....###+%h}%+%h%17.5 (1.0)+%h)+%hj++%hɕc#.#####..## ###.######..#.......... ...#.......... .#....... .......#..# ....# ###.#........# .#.#...####+##.###....... ......................#.#...#...# ##.####.#.....##..._..+....<..........+...#.#..÷ ....###.#∩.⌠.# #...#...###......#............##.g###.#####.#.#.#....# ##..# #.###<...†.............. ....###.#.....#####.#.#.#.#########..........#....###+%h ##_## ###+%ho+%h>&8+%h&_+%h+%hB d.......... ...#.......... .#..... ......#..# ....# ###.#.......#.#...####+##.###....... ......................#.#...#...# ##.####.#.....##..._..+....<..........+...#.#..÷ ....###.#∩.⌠.# #...#...###......#............##.g###.#####.#.#.#....# ##..# #.###<...†.............. ....###.#.....#####.#.#.#.#########.........### ##_## ###. ##...##ß...ß### ..._9+%hy#.....#..## ###.#......#.#...####+##.###....... ......................#.#...#...# ##.####.#.....##..._..+....<..........+...#.#..÷ ....###.#∩.⌠.# #...#...###@.....#............##.g###.#####.#.#.#....# ##..# #.###<...†.............. ....###.#.....#####.#.#.#.#########.........### ##_## ### ##...##ß...ß### #.#.......  .....######.# #..+%h2__50,%h*  The helpless goblin fails to defend itself.  You perforate the goblin like a sieve!!!)_ ,%hO 61.4 (0.9__ _You kill the goblin!-%hT3-%hV-%ha-%heB-%h2w. ...# ...... .......... ..........#..# #....# #..........#.#........# #....# #.#.#...#.# .##.#.###+##.###....# #.......... ....................#.#...#...#.# .####.#.....##..._..+....<....+.....##......#.#..÷###.#.....##..@.⌠.# #3.4 (2.0###.##...###......#..........##.)....#......... ..###.##....#####.#.#.#....## #.###<...†...........###.#.....#####.#.#.#.........#########..........#....###.. ...# ##_-%hƞ## #......###.#....### ...##ß...ß##.....## #.__ _There is an abandoned shop here..%hI 3.%hEL .%hzS .%h U .%hU $ _.%hZ X.%hd_ .%h b  #... ##.#####..########.######..#.#.... .....#... ............. ................... .........#..# #....# #. ##.#.%hb # #....# #.#.#...#.#. ##.#.###+##.###....# #.................#.#...#...#.# ####.#.....##...@..+....<5...+.....##......#.#..÷###.#.....##..∩.⌠.# # ..%hd ###.##...###......#.................##.)....#.. .###.##....#####.#.#.#....# .# #.###<...†................. .###.#.....#####.#.#.#........#########..........#....###.%hj .%hm d _There is a faded altar of an unknown god here./%h/%hhA faded altar of an unknown god. An ancient altar, stripped of all identifying characteristics by the passage of aeons. Praying at it will convert you to an unknown god, and the altar's deity will greatly appreciate conversion at so ancient a site of worship. Pray here with > to learn more. You are here. _________________ “Then Paul stood in the midst of Mars' hill, and said, Ye men of Athens, I  perceive that in all things ye are too superstitious. For as I passed by, and /%h beheld your devotions, I found an altar with this inscription, TO THE UNKNOWN  GOD.”  -KJV Bible, Acts 17:22-23. (>)pray.0%hn0%hXy....... #...#...... SIGGEGHOST the Sneak ...#.#####..########.######..#.#. Octopode ............. .....#............. Health: 29/29 ======================== ............. ................... Magic: 4/4======================== .........#..# #....# #........... AC: 1Str: 10 ##.#........# #....# #.#.#...#.#. EV: 12Int: 13 ##.#.###+##.###....# #........... SH: 5Dex: 15 ...................#.#...#...#.#. XL:  4 Next: 86% Place: Dungeon:3 ####.#.....##...@..+....<........ Noise: ---------  Ti0%hԂme: 2655.4 (2.0) .....+.....##......#.#..÷........ a) +3 dagger .###.#.....##..∩.⌠.# #........... Throw: 9 darts (poison) .###.##...###......#............. ...........##.)....#............. .###.##....#####.#.#.#....#......  .# #.###<...†....................  .###.#.....#####.#.#.#...........  ..#########..........#....###....  _There is an abandoned shop here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Beogh, (b) Lugonu or (c) Jiyva, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.2%h2%hFLugonu the Unformed Banished to the chaotic realm of the Abyss, Lugonu the Unformed seeks followers to spread bloodshed and corruption in the overworld. Those who gain Lugonu's favour will be granted some of the power of the Abyss itself, allowing them to call forth eldritch horrors, and even to travel between the overworld and the Abyss at will. Favour - Lugonu is neutral towards you. Granted powers:(Cost)Lugonu protects you from the effects of unwielding distortion weapons. Lugonu may banish nearby foes when other gods try to punish you. You can depart the Abyss.(1 MP, Piety---)You can banish your foes.(4 MP, Piety-)You can corrupt the fabric of space.(7 MP, 5 HP, Piety---)You can gate yourself to the Abyss.(10 MP, Piety-------, Injury)Lugonu will corrupt your weapon with distortion... once. [!]: Overview|Powers|Wrath:%h:%h:%h....... #...#...... SIGGEGHOST the Sneak ...#.#####..########.######..#.#. Octopode ............. .....#............. Health: 29/29 ======================== ............. ................... Magic: 4/4======================== .........#..# #....# #........... AC: 1Str: 10 :%h ##.#........# #....# #.#.#...#.#. EV: 12Int: 13 ##.#.###+##.###....# #........... SH: 5Dex: 15 ...................#.#...#...#.#. XL:  4 Next: 86% Place: Dungeon:3 ####.#.....##...@..+....<........ Noise: ---------  Time: 2655.4 (2.0) .....+.....##......#.#..÷........ a) +3 dagger :%hS.###.#.....##..∩.⌠.# #........... Throw: 9 darts (poison) .###.##...###......#............. ...........##.)....#............. .###.##....#####.#.#.#....#......  .# #.###<...†....................  .###.#.....#####.#.#.#...........  ..#########..........#....###....  _There is an abandoned shop here. _There is a faded altar of an unknown god here.  :%hWThis altar belongs to (a) Beogh, (b) Lugonu or (c) Jiyva, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.<%h]<%h Lugonu the Unformed Banished to the chaotic realm of the Abyss, Lugonu the Unformed seeks followers to spread bloodshed and corruption in the overworld. Those who gain Lugonu's favour will be granted some of the power of the Abyss itself, allowing them to call forth eldritch horrors, and even to travel between the overworld and the Abyss at will. Favour - Lugonu is neutral towards you. <%hGranted powers:(Cost)Lugonu protects you from the effects of unwielding distortion weapons. Lugonu may banish nearby foes when other gods try to punish you. You can depart the Abyss.(1 MP, Piety---)You can banish your foes.(4 MP, Piety-)You can corrupt the fabric of space.(7 MP, 5 HP, Piety---)You can gate yourself to the Abyss.(10 MP, Piety-------, Injury)Lugonu will corrupt your weapon with distortion... once. [!]: Overview|Powers|Wrath?%h;?%hE ....... #...#...... SIGGEGHOST the Sneak ...#.#####..########.######..#.#. Octopode ............. .....#............. Health: 29/29 ======================== ............. ................... Magic: 4/4======================== ?%hcG.........#..# #....# #........... AC: 1Str: 10 ##.#........# #....# #.#.#...#.#. EV: 12Int: 13 ##.#.###+##.###....# #........... SH: 5Dex: 15 ...................#.#...#...#.#. XL:  4 Next: 86% Place: Dungeon:3 ####.#.....##...@..+....<........ Noise: ---------  Time: 2655.4 (2.0) .....+.....##......#.#..÷........ a) +3 dagger .###.#.....##..∩.⌠.# #........... Throw: 9 darts (poison) .###.##...###......#............. ...........##.)....#............. .###.##....?%hJJ#####.#.#.#....#......  .# #.###<...†....................  .###.#.....#####.#.#.#...........  ..#########..........#....###....  _There is an abandoned shop here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Beogh, (b) Lugonu or (c) Jiyva, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.A%hAA%hLugonu the Unformed Banished to the chaotic realm of the Abyss, Lugonu the Unformed seeks followers to spread bloodshed and corruption in the overworld. Those who gain Lugonu's favour will be granted some of the power of the Abyss itself, allowing them to call forth eldritch horrors, and even to travel between the overworld and the Abyss at will. Favour - Lugonu is neutral towards you. Granted powers:(Cost)Lugonu protects you from the effects of unwielding distortion weapons. Lugonu may banish nearby foes when other gods try to punish you. You can depart the Abyss.(1 MP, Piety---)You can banish your foes.(4 MP, Piety-)You can corrupt the fabric of space.A%hC(7 MP, 5 HP, Piety---)You can gate yourself to the Abyss.(10 MP, Piety-------, Injury)Lugonu will corrupt your weapon with distortion... once. [!]: Overview|Powers|WrathC%hH C%hЩ ;....... #...#...... SIGGEGHOST the Sneak ...#.#####..########.######..#.#. Octopode ............. .....#............. Health: 29/29 ======================== C%hƫ ............. ................... Magic: 4/4======================== .........#..# #....# #........... AC: 1Str: 10 ##.#........# #....# #.#.#...#.#. EV: 12Int: 13 ##.#.###+##.###....# #........... SH: 5Dex: 15 ...................#.#...#...#.#. XL:  4 Next: 86% Place: Dungeon:3 ####.#.....##...@..+....<........ Noise: ---------  Time: 2655.4 (2.0) .....+.....##......#.#..÷........ a) +3 dagger .###.#.....##..∩.⌠.# #........... Throw: 9 darts (poison) C%h .###.##...###......#............. ...........##.)....#............. .###.##....#####.#.#.#....#......  .# #.###<...†....................  .###.#.....#####.#.#.#...........  ..#########..........#....###....  _There is an abandoned shop here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Beogh, (b) Lugonu or (c) Jiyva, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.D%h D%h uBeogh the Shepherd A god of outcasts, pariahs, and the dispossessed, Beogh's altars are rarely found among those of other faiths, but Beogh's missionaries may always be soughtby those looking for a place to belong. Worshippers will find many friends within the dungeon, and those who prove their strength to Beogh may gain lifelong companions the equal of any adventurer. To worship Beogh is to believe there is strength that transcends species and bloodline. To worship Beogh is to be an orc. Favour - Beogh is neutral towards you. Granted powers:(Cost)Orcs sometimes recognise you as one of their own. You can smite your foes.(3 MP, Piety-)Beogh will send orc apostles to challenge you in battle as you gain piety. You can recruit apostles that you defeat into your service. Your apostles are sometimes healed when you deal damage. You can rally a vengeful horde.(8 MP, Piety-----)D%h$ You can walk on water. [!]: Overview|Powers|WrathF%h?F%hH....... #...#...... SIGGEGHOST the Sneak ...#.#####..########.######..#.#. Octopode ............. .....#............. Health: 29/29 ======================== ............. ................... Magic: 4/4======================== .........#..# #....# #........... AC: 1F%hJStr: 10 ##.#........# #....# #.#.#...#.#. EV: 12Int: 13 ##.#.###+##.###....# #........... SH: 5Dex: 15 ...................#.#...#...#.#. XL:  4 Next: 86% Place: Dungeon:3 ####.#.....##...@..+....<........ Noise: ---------  Time: 2655.4 (2.0) .....+.....##......#.#..÷........ a) +3 dagger .###.#.....##..∩.⌠.# #........... Throw: 9 darts (poison) .###.##...###......#............. ...........##.)....#............. .###.##....#####.#.#.#....#......  .# #.###<...%hM2m†....................  .###.#.....#####.#.#.#...........  ..#########..........#....###....  _There is an abandoned shop here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Beogh, (b) Lugonu or (c) Jiyva, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.G%hJiyva Juull the Shapeless Jiyva is the ancient deity of the slimes. Followers are expected to support the spread and satiation of their fellow slimes by allowing them to consume items, and are prevented from harming any slimes. Especially favoured followers will become as shapeless as their god, mutating wildly. Favour - Jiyva is neutral towards you. Granted powers:(Cost)Jellies are peaceful and will consume items off the floor. Jiyva prevents you from harming jellies. Your health and magic regeneration is accelerated. Jiyva protects you from corrosive effects. Jiyva will mutate your body as you gain piety. You can call acidic ooze from nearby walls.(3 MP, Piety--)You can turn your foes to slime.(5 MP, Piety---)You may expel jellies when seriously injured. Jiyva will unlock the Slime Pits vaults. [!]: Overview|Powers|WrathH%h ....... #...#...... SIGGEGHOST the Sneak ...#.#####..########.######..#.#. Octopode ............. .....#............. Health: 29/29 ======================== ............. ................... Magic: 4/4======================== .........#..# #....# #........... AC: 1Str: 10 ##.#........# #....# #.#.#...#.#. EV: 12Int: 13 ##.#.###+##.###....# #........... SH: 5Dex: 15 ...................#.#...#...#.#. XL:  4 Next: 86% Place: Dungeon:3 ####.#.....##...@..+....<........ Noise: ---------  %h mTime: 2655.4 (2.0) .....+.....##......#.#..÷........ a) +3 dagger .###.#.....##..∩.⌠.# #........... Throw: 9 darts (poison) .###.##...###......#............. ...........##.)....#............. .###.##....#####.#.#.#....#......  .# #.###<...†....................  .###.#.....#####.#.#.#...........  ..#########..........#....###....  _There is an abandoned shop here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Beogh, (b) Lugonu or (c) Jiyva, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.L%h"....... #...#...... SIGGEGHOST the Sneak ...#.#####..########.######..#.#. Octopode ............. .....#............. Health: 29/29 ======================== ............. ................... Magic: 4/4======================== .........#..# #....# #........... AC: 1Str: 10 ##.#........# #....# #.#.#...#.#. EV: 12Int: 13 ##.#.###+##.###....# #........... SH: 5Dex: 15 ...................#.#...#...#.#. XL:  4 Next: 86% Place: Dungeon:3 ####.#.....##...@..+....<........ Noise: ---------%hm0m  Time: 2655.4 (2.0) .....+.....##......#.#..÷........ a) +3 dagger .###.#.....##..∩.⌠.# #........... Throw: 9 darts (poison) .###.##...###......#............. ...........##.)....#............. .###.##....#####.#.#.#....#......  .# #.###<...†....................  .###.#.....#####.#.#.#...........  ..#########..........#....###....  _There is an abandoned shop here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Beogh, (b) Lugonu or (c) Jiyva, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.  This altar belongs to (a) Beogh, (b) Lugonu or (c) Jiyva, but you can't tell  which.  Press the corresponding letter to learn more abouL%ht a god, or press enter to  convert or escape to cancel.Beogh accepts your prayer!  Beogh welcomes you!L%h/  --more--N%hTN%hU rctopode of Beogh *.....6.4 (1 _N%h[N%h ]O%hIO%hO%hwO%hEO%hnO%hO%h,O%h%O%hO%h!,O%hO%hO%h,O%hO%hHO%h,O%hhO%h#5O%h7,O%h9O%h9O%h:O%hh;O%h;O%h=O%h@>O%h>O%h7A,O%hCBO%hJ _j - 3 potions of curing (gained 1)O%hdL,O%hQO%hRS,O%h+TO%h;UO%h[V,O%hVO%hTYO%hZ,O%hX[O%h\O%h],O%hl^O%h_O%h%a,O%haO%hcO%hd,O%heO%hfO%hg,O%h_hO%htjO%hk,O%h=lO%hmBO%hO%h #..  ##.# #.#  ...#  #..#  ...  ..#  ## #.#...#  ..####.###.#...#  @......@...#...#  #......###.#...#  #...... #.#...####  #......# #.#...+..# #####......# #.#...##.# #.....####.###.#...##.# @   Sigmund (polearm, asleep) #.....##..........###.# .........#......#   #####........#.#####..########.#O%hE 87.4 (31.0)  Sigmund the Dreaded comes into view. He is wielding a +0 scythe.Sigmund shouts!O%h#p.@@)O%h<5==8.4 (32O%hO%hy _Sigmund is suddenly surrounded by pale red light.P%hR& #..  ##.# #.# ...# #..# ... ..# ### #.#...#P%h '.####.###.#...#.@....@....#...##......###.#...# #......# #.#...#### #......# #.#...+..# #####......# #.#...##.#P%h' #.....####.###.#...##.# #.....##..........###.# #..............#......#  P%h)C #####.#.#####..#.P%hD1P%h43*P%hw Sigmund casts a spell.Sigmund flickers and vanishes!P%h* {9.4 (1.0) _Deactivating autopickup; reactivate with Ctrl-A.S%h Inventory: 12/52 slots Hand Weapons (go to first with ))  a - a +3 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 8 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) Scrolls (go to first with ?)  i - a scroll of fog Potions (go to first with !)  d - 2 glowing emerald potions  e - a pink potion  j - 3 potions of curing  n - a fuming sapphire potion Talismans (go to first with %)f - an inkwell talisman  h - a maw talismanW%h@ i - a scroll of fog. A scroll that surrounds the reader with a dense cloud of fog, which can block vision temporarily. The fog takes a short time to fully spill out. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ “Calvin: I used to hate writing assignments, but now I enjoy them. I realized that the purpose of writing is to inflate weak ideas, obscure poor reasoning, and inhibit clarity. With a little practice, writing can be an intimidating and impenetrable fog!”  -Bill Watterson, _Calvin and Hobbes_. February 11th, 1993. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.X%h,P X%hS X%hY #.. . SIGGEGHOST the Sneak##.##.#Orctopode of Beogh *........#Health: 29/29 ========================#..#Magic: 4/4========================...AC: 1Str: 10..#EV: 12Int: 13### #.#...#SH: 5Dex: 15...####§###.#...#XL:  4 Next: 86% Place: Dungeon:3..{..§§@§§..#...#Noise: ==-------  Time: 2689.4 (0.0)##...§§§###.#...#a) +3 dagger#...§§§# #.#...####Throw: 9 darts (poison)#......# #.#...+..######......# #.#...##.##.....####.###.#...##.##.....##..........###.##..............#......######........#.#####..########. Sigmund the Dreaded comes into view. He is wielding a +0 scythe.%h[ J37mSigmund shouts! _Sigmund is suddenly surrounded by pale red light.Sigmund casts a spell.Sigmund flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.X%hb X%hb 5--90.4 (1X%hv X%h|  X%hy} X%h~ ?_As you read the scroll of fog, it dissolves into smoke.[%h[%hx,[%h[%h#.. ...##.# #.# #...# [%hX#..# ... +#..# .)### #.#...# .....####§###.#...# ..[%hɢ..{..§§§§§@.#...# ..--3.4 (3##...§§§###.#...# ..#...§§§# #.#...#### [%h̤#......# #.######......# #.##.....####.###.#...##.# #.....##..........###.# #....#......# . ####........#.#####..########.###[%h[%h\%hi#.. .##.# #.# #....# #..# ... +#..# .).### #.#...# ....####§###.#...# ...{..§§§§§§@#...# .##...§§§###.#...# .#...§§§# #.#...#### #......# ######......# ##.....####.###.#...##.# #.....##..........###.# #...#......# . .#.#####..#.#§§4.4 (1\%h  ##.## #...# #..# ...+##..#.).### #.#...#....####§###§{..§§§§§§##...§§§###  #.#...#### ...+..### ....†......................#..... 5^%hE^%hXFInventory: 11/52 slots Hand Weapons (go to first with ))  a - a +3 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 8 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) ^%hHPotions (go to first with !)  d - 2 glowing emerald potions  e - a pink potion  j - 3 potions of curing  n - a fuming sapphire potion Talismans (go to first with %)f - an inkwell talisman  h - a maw talisman_%h  d - 2 glowing emerald potions. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.`%hP`%hY`%hVb##.##.# #. SIGGEGHOST the Sneak...#Orctopode of Beogh *.....#..#Health: 29/29 ========================...+## Magic: 4/4========================..#.). AC: 1Str: 10### #.#...#... EV: 12Int: 13...####§###§#...#... SH: 5Dex: 15..{..§§§§§§§#...#`%hd... XL:  4 Next: 86% Place: Dungeon:3##...§§§###@#...#... Noise: ---------  Time: 2695.4 (0.0)#...§§§# #.#...####a) +3 dagger#......# #.#...+..#Throw: 9 darts (poison)#####......# #.#...##.#Invis #.....####.###.#...##.##.....##..........###.##..............#......# . ###........#.#####..########.####  ....†......................#.....  _Sigmund is suddenly surrounded by pale red light.`%hh=Sigmund casts a spell.Sigmund flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A. _As you read the scroll of fog, it dissolves into smoke.  It was a potion of invisibility.`%h"j`%hrB{§`%hSs+6.4 (1`%hw`%hy  Sigmund casts a spell.  Sigmund flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A. _As you read the scroll of fog, it dissolves into smoke.  It was a potion of invisibility. _You fade into invisibility!c%h6Z #.. ....##.##.# #....##..# ...+## ..# ) ### #..####§###..{..§§§§{§#c%hZ##.#...# ...§§§# #§#...### +.####......# ##.###.#...##...###c%hf[  ......#......# . ###..#.#####..########.####c%h4^c%hg###.§{.#.c%h&h&7c%hkD§{c%hZnd%hJY  You closely miss something.  You hear a shout!d%h717----------====8.3 (0.9d%h&d%hj _You squeeze something! Something hits you!e%h&e%h&b=---9.1 (0.8e%h+e%h[/) _You miss something.e%hm e%hn |4----------------9e%hs e%hv o _You closely miss something. Something hits you.f%hҒ f%hy q5=--700.8 (0.9f%h f%h ( _You hit something.h%h? cInventory: 11/52 slots Hand Weapons (go to first with ))  a - a +3 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 8 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) Potions (go to first with !)d - a potion of invisibility  e - a pink potion  j - 3 potions of curing  n - a fuming sapphire potion Talismans (go to first with %)f - an inkwell talisman  h - a maw talismanj%hLe - a pink potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.j%h #.. ..... SIGGEGHOST the Sneak##.##.# #. Orctopode of Beogh *........#Health: 15/29 ============------------#..#Magic: 4/4========================...+## AC: 1Str: 10..#.). EV: 12Int: 13### #.#...#... SH: 5Dex: 15...####§###.#...#... XL:  4 Next: 86% Place: Dungeon:3..{..§§§§§{@#...#... Noise: =--------  Time: 2700.8 (0.0)##...§§§###.#...#... a) +3 dagger#...§§§# #.#...####%h 1;38HThrow: 9 darts (poison)#......# #.#...+..#Brill Invis #####......# #.#...##.##.....####.###.#...##.##.....##..........###.##..............#......# . ###........#.#####..########.#### You hear a shout! _You squeeze something! Something hits you! _You miss something. _You closely miss something. Something hits you. _You hit something.  It was a potion of brilliance. squeeze something! Something hits you!miss something.closely miss something. Something hits you. _You hit something.  It was a potion of brilliance.  You feel clever all of a sudden.1.8 (1j%hz \ _Something barely misses you.m%hAInventory: 10/52 slots Hand Weapons (go to first with ))  a - a +3 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 8 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) Potions (go to first with !)d - a potion of invisibility  j - 3 potions of curing  n - a fuming sapphire potion Talismans (go to first with %)f - an inkwell talisman  h - a maw talismano%hsLj - 3 potions of curing. A potion which restores a small amount of health, and cures poison and confusion. It is a very common potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion _________________ “But if when you say ‘whiskey’ you mean the oil of conversation,  the philosophic wine, the ale that is consumed when good fellows  get together, that puts a song in their hearts and laughter on  their lips, and the warm glow of contentment in their eyes...  then certainly I am for it.”  -Noah S. Sweat, Jr. “If By Whiskey”. 1952 (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.o%hco%h=o%h#.. ..... SIGGEGHOST the Sneak##.##.# #. Orctopode of Beogh *........#o%hj Health: 25/29 ====================----#..#Magic: 4/4========================...+## AC: 1Str: 10..#.). EV: 12Int: 13### #.#...#... SH: 5Dex: 15...####§###.#...#... XL:  4 Next: 86% Place: Dungeon:3o%h..{..§§§§§{@#...#... Noise: =--------  Time: 2701.8 (0.0)##...§§§###.#...#... a) +3 dagger#...§§§# #.#...####Throw: 9 darts (poison)#......# #.#...+..#Brill Invis o%h9#####......# #.#...##.##.....####.###.#...##.##.....##..........###.##..............#......# . ###........#.#####..########.####  _You miss something. _You closely miss something. Something hits you. _You hit something.  It was a potion of brilliance.  You feel clever all of a sudden. _Something barely misses you.o%ho%ho17------=2.8 (1o%hno%h3d _You feel better. Something hits you!p%h| p%h =Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +3 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 8 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) Potions (go to first with !)d - a potion of invisibility  j - 2 potions of curing  n - a fuming sapphire potion Talismans (go to first with %)f - an inkwell talisman  h - a maw talismanr%h*  n - a fuming sapphire potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night, r%h + To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.r%hr%hr%hI#.. ..... SIGGEGHOST the Sneak##.##.# #. Orctopode of Beogh *........#Health: 17/29 ==============----------#..#r%hMagic: 4/4========================...+## AC: 1Str: 10..#.). EV: 12Int: 13### #.#...#... SH: 5Dex: 15...####§###.#...#... XL:  4 Next: 86% Place: Dungeon:3..{..§§§§§{@#...#... Noise: ==-------  Time: 2702.8 (0.0)##...§§§###.#...#... a) +3 dagger#...§§§# #.#...####Throw: 9 darts (poison)#......# #.#...+..#Brill Resist Invis #####......# #.#...##.##.....####.###.#...##.##.....##..........###.##..............#......#%hm . ###........#.#####..########.####  _You hit something.  It was a potion of brilliance.  You feel clever all of a sudden. _Something barely misses you. _You feel better. Something hits you!It was a potion of resistance.r%hݒ<--r%hb3.8 (1r%hCr%hkr  It was a potion of brilliance.  You feel clever all of a sudden.Something barely misses you. _You feel better. Something hits you!It was a potion of resistance. _You feel protected.t%h{.8=-4.6 (0.8 _You hit something.u%hoK #..  ##.# #.# # ...# #..# ... + ..# .) ### #.#...#  ...####§###.#...#  ..{..§§§§{@.#...#  ##...§§§###.#...#  #...§§§# #.#...#### #......# #.#...+..# #####......# #.#...##.# #.....####.###.#...##.# #.....##..........###.# #...#......# .#.#.#####..#.u%h§§{.§-5.6 (1.0u%hQ u%h!u%h`-  #..  ##.# #.#  ...# #..# ... + ..# . ### #.#...#  ...####§###.#...#  ..{..§§§{@..#...#  ##...§§§###.#...#  #...§§§# #.#...#### #......# #.#...+..# #####......# #.#...##.# #.....####.###.#...##.# #.....##..........###.# #..#......# .#.#.#####..#.11-----=6 _Something hits you!v%h4!.......§§..§.§§7.5 (0.9 _You puncture something!w%h* #..  ##.# #.#  ...#  #..#  ...  ..#  w%h-### #.#...#  §###.#...#  §{@..#...#  ##......###.#...#  #.§§..§# #.#  #.§.§..#   §....#        . w%h  #..  ##.# #.#  ...#  #..#  ...  ..#  ### #.#...#  §###.#...#  §{@..#...#  w%hg##......###.#...#  #.§§..§# #.#  #.§.§..#   §....#        . w%h  .......  You hit something. You squeeze something. Something hits you.w%h6/29 ----------8.4w%hw%hV _* * * LOW HITPOINT WARNING * * *w%h  You miss something. You squeeze something.  Beogh accepts your kill.w%hn §§.§..§§...Reactivating autopickup.#.. ... SIGGEGHOST the Covert##.##.#Orctopode of Beogh *........#Health: 6/30====--------------------#..#Magic: 4/4========================...+ AC: 1Str: 10..#. EV: 12Int: 13### #.#...#. SH: 5Dex: 15...####§###.#...#. XL:  4 Next: 362% Place: Dungeon:3..{..§§§§@..#...#. Noise: =--------  Time: 2709.2 (0.8)##......###.#...#. a) +3 dagger#..§%hZ 7m.§§# #.#...####Throw: 9 darts (poison)#..§§..# #.#...+..#Brill Resist Invis #####......# #.#...##.##.....####.###.#...##.##.....##..........###.##..............#......# .  #####........#.#####..########.##  _* * * LOW HITPOINT WARNING * * *You miss something. You squeeze something.  Beogh accepts your kill.Reactivating autopickup. _You feel a bit more experienced.  Your Short Blades skill increases to level 3!  Beogh accepts your kill.  Reactivating autopickup. _You feel a bit more experienced.  Your Short Blades skill increases to level 3!  Your Stealth skill increases to level 8! have reached level 5!  --more--z%h #.. ... SIGGEGHOST the Covert##.##.#Orctopode of Beogh *........#Health: 7/35====--------------------#..#Magic: 5/5========================...+ AC: 1Str: 11..#. EV: 12Int: 13### #.#...#. SH: 5Dex: 15...####§###.#...#. XL:  5 Next: 141% Place: Dungeon:3..{..§§§§@..#...#. Noise: =--------  Time: 2709.2 (0.8)##......###.#...#. a) +3 dagger#..§.§§# #.#...####Throw: 9 darts (poison)#..§§..#z%h|[37m #.#...+..#Brill Resist Invis #####......# #.#...##.##.....####.###.#...##.##.....##..........###.##..............#......# .  #####........#.#####..########.## Beogh accepts your kill.Reactivating autopickup. _You feel a bit more experienced.  Your Short Blades skill increases to level 3!Your Stealth skill increases to level 8!You have reached level 5!  You feel stronger.You have reached level 6!  --more--{%hBV8/416/6621% {%h{%h 4 _|%hdI K #..  ##.# #.# ...# #..# ...  ..#  ### #.#...#  ...####§###.#...#  ..{..§§§@§..#...#  ##......###.#...#  #..§.§§# #.#...#### #..§.§.# #.#...+..# #####..§§§.# #.#...##.# #.....####.###.#...##.# #.....##....###.# #......#......# .  #####.#.#####..#.|%hN ..###.......@.§§..#.....|%h4P i9=-10.2 (1.0 _|%hW   Things that are here: _a +0 scythe; a +0 robe; the human corpse of Sigmund}%h-}%h"4$}%h4_What do you want to examine? Items  a - ([) a +0 robeb - ()) a +0 scythe  c - (†) the human corpse of Sigmund~%hǮ ~%hr#.. .. SIGGEGHOST the Covert##.##.#Orctopode of Beogh *........#Health: 9/41=====-------------------#..#Magic: 6/6========================...AC: 1Str: 11..#EV: 12Int: 13### #.#...#SH: 5Dex: 15...####§###.#...#XL:  6 Next: 21% Place: Dungeon:3........@...#...#Noise: ---------  Time: 2710.2 (1.0)##....§.###.#...#a) +3 dagger#..§§§§# #.#...####Throw: 9 darts (poison)#..§.§.# #.#...+..#Brill Resist Invis ~%h[34m#####..§§§.# #.#...##.##.....####.###.#...##.##.....##..........###.##..............#......# . #####........#.#####..########.# Your Stealth skill increases to level 8!You have reached level 5!You feel stronger. _You have reached level 6!Things that are here: _a +0 scythe; a +0 robe; the human corpse of Sigmund~%hI%hC J%h ' _10/41%h %h 1=2==%h 3=%h ,%h %h R4=%h %h %h ,%hf %h %h T5=%hP %h ,%h %h %h %h %h %h J6=%h\ %h %h ,%h %h :17%h I=Invis %hF %hI h _You flicker for a moment.%h %h %hi ,%h %h ,%h %h %hb T8=%h %h %hd )%h0 %h j _You flicker back into view.%h3 ?Resist %hx %h p _You start to feel less resistant.%h %h %he u9==%h %h ,%h) %h ,%h %hC ,%h %hJ %h X20=%h %hy s _Your resistance to elements expires.%h" <%h^$ q _You feel a little less clever now.%h$ %hC% %h& ,%h' %hO) i1=%h* %h+ ,%h, %h. ,%hG/ %h|0 %h1 K2=%h1 %h"3 %h3 %h,4 %h5 %h6 %h6 %h8 ,%h9 %h+; %h; S3=%h< %h= %h\> %h> %hZ@ %h@ %hA %hC %hC %hD %hF t4==%hG %hI ,%hJ %hK %hYL %h/M %hO ,%hO %h`Q %hQ K5=%hR %hUT %hT %hU %h\W %hW %hN] X%h] %h^ S6=%h_ %h` %hna %hb %hd %hd %he %hwf %hf %hg %hi %hi K7=%h`j %hk %h2l %hl %h$n %hn %h+o %h_q ,%h]r %hs i8=%ht %hFv ,%hw %hx ,%hhy %h?{ %h( K9=%h9 %h ,%h %h ,%h %hB %h %hR %hމ %hf N30=%h %h\ %hь %h %hA %h/ %h %h %h %h# %h %h j1==%hΕ %hR %h %hq %h %h[ %h %hW %h̜ %ho %hž %hן U2=%h\ %h %h %h% %h %h' %h˥ %hV %h٧ %h~ %h %h K3=%h| %h %h %h/ %h ,%h %h ,%h %hֺ k4=%h %h ,%h %h ,%hf %h a5=%hM %hm ,%hB %h %h %h %h %h %h %h5 %h h6==%h %h %h %h %hx %h %h %h ,%h 7=8=9=%h 40=%hx ,%h9 %h 1==%h ,%hw %h %h ,%h@ %h %h[ ,%hO %hu %h% %h 9=%hO %hl %h ,%h %h0! %h" ,%h# %h#& %h' ,%h( %h2. X%h/ %h1 ,%hG2 %h64 %h ; E#.# #..##.## #.# #..##...# +.. ....#.##.. #.###.....##.## #+##+# #.. ......+.#...##.##.# ##.# #.##.#....##.# ..... ...%h; .######..##.#.....# .##...........@....... +##+#84333.0).........#.....#+## .)....########.#...#...# ......%hV= b...####.###.#...# ...) ..............)...#...# ... ......##......###.#...# ## ......#......# #.#...#### #......# #.#...+..# ####......# #.#...##.# #%hA B44%hF %hH ) _Found a long sword.%h | '%h %h ,%hJ %h %hG 5#.# #..##..............+.. ....#.#####.##...## #.###.....# ...##...#.%h #+##+# #.........+.....##...#. ##.##.#####.####.#.##.....##...# ...##.#..........S ............. #..##.#.....####.# .##+##..#.. %h ...............#'##+##.##..#.. ...#.....#+###..@).....##...... ##.#...#...###.........##..#...## ##.#...##...).............. %h ...#...###............###......## ##.#...# #####........'.#......###.#...#### #........#.#.......' S   adder (asleep)  #.#...+..# #........#........##  #.#...##.# #.####+####.......##.#...##.# #.. .............%h9 - 58%h 4.0)  You open the door.%h| ,9.2 (15%hQ %h Y _An adder comes into view.%hN ,#####.###..###.# #..##..............+.. ....#.###### #.###.....#  #+##+# #.........+ %h _##.##.#####.####.#.##.....##...# ...........S ......... #..##.#.....####.# .##+#..............#@##+##.##..#...## ...#.....#+###...)....# ...###..##..#...## %hd ##...)....... ..##....## #%h  : ####'#####.#.'+........#.  ####+######%h+ %h +60.0)%h %h Q _There is an open door here.%h '##.###...........# #..# #.#####.###..###.# #..##..............+.. ....#.###### #.###.....#  #+##+# #.........+ ##.##.#####.####.#.##.....##...# .........S.......... #..##.#.....####@# .##+..............#'##+##.##..#...## ...#.....#+###...).....##......# ...###.........##..#...## ##...)....... ..##.....## # ####'.######.'+........#.%h+%h,-1 _%hn6%h;%h  The helpless adder fails to defend itself.  You spit the adder like a pig!!!  You kill the adder!%hĽi.%hU552.1 (0.9%h%hX _Beogh accepts your kill.%hW %h %hΤ %h %h B%h %h 4%h %hd `%hs 7 _You open the door.%h _%h ,%he n%hs %h %hS %h" ,%h# %hu& %h!( %h( %h) %hL, %h2 X%h4 ,%h4 %h\7 7 _You open the door.%h8 3%h\: %h> @  There is an open door here.%h? %hC@  _%hBA %hB %hC ,%hD %hF %hG %hH %hH %hI %hK %hK %hL %hN %hO %hO %hP %hQ %h5S %hU %hV %hW %hX %hSY %hY %h] %h^ ,%h_ %hfa %hb ,%hc %he %hmf %hf %hdg %hh %hi %hj %hqk %h\m %hq  ### # %hq ##.... #<... # ###########.### %hUr I.##.######.........#.# # #.### #..@...........'....92.1 (30.%hr p0) >..................#.# %hs M....##.####+##+#####.... ... #...##.##.#####.# . ###....##.# %hqs .######..##.# ............... %hs .........#.....#+###. ########.#...#...###.%hw %hyw ,3.1 (31%hz %h>| 9 _Found an escape hatch in the floor.%h;%hFG<%hI,%huJ%h&q   There is an escape hatch in the floor here. _%hz%h7{%h{%h%hi,%h3%hh%h,%h%h,%hX,%h%hÉ%h%h[,%h3%h,%h%h[%hk%hϑ%h6%h%hv%h5%hw%h?,%h%hZ%h,%hi%hI%h,%h%h%hh,%h%h%h ,%h%h%h},%hi%h%h%h%%h+%h%hA,%h|%h%h%h5%h%hk%h  You see here a rat skeleton. _%h.%h<,%hZ%h%hC,%h%h%h2,%h %h %h ,%h%h%h<,%h-%h%h,%h%h%h(,%h1%h!%h",%h#%hh&%h',%h(%h*%h+,%h,%h.%h/,%hu0%h7n%h[8,%h9%hM;%h<,%h;=%h%?%h@,%h@%hB%h?C%hC%h,%h%h܄%hj%hX%h>%h,%hʩ%hӫ%h/,%h%hR%h,%h²%h%h,%h%h̹%h5,%hO%h'%h,%h%h%h%h7%h%h%h,%h/%hs%h,%hn%h%h,%h%h%h,%hX%hY%h,%h%hi%h,%h%h%hF,%hQ%h%h,%h%hU%h,%h %h %h  X%h %h 7 _You open the door.%hJ 3%h %h @  There is an open door here.%h  %hk  _%h %h! %h" ,%h" %h$ %hw% %h!+ %h+ %hB- %h!. ,%h]/ %hN0 %hZ1 ,%h1 %hs3 %h8 #.......###..........# #.##.##. ...###...†#..........# #.##.##. ß..._...ß.#..........# #.##.## ...).÷....######'##### #.##.## #.......#.# #.#########.##.## ..........# #................. %h9 ß.......ß.# #.############.... ..........# #.# ## #.######### #@# ..........K# ################## %h:  K   kobold (missile, asleep)  %h? .989.1 (96%h@ -90.1 (97%hC %hF u _A kobold comes into view. It is wielding a +0 dagger.%h....###...†#....# #.##.## .ß..._...ß.#..........# #.##.## ....).÷....######'##### #.##.## .#.......#.# #.#########.##.## ....# #............... .ßß.# #.############ ....# #.# #### ##.##############.# %h...........K....@.# ###################%h%h~_.KK)%h;===1.1 (1.0)%hR7_%h ( _The kobold shouts!%h #....###...†#.# #.##. ..ß..._...ß.#..........# #.##..).÷....######'##### #.##. ..#.#.# #.#.##. #.# #. #.ß.ß.# #.# #.# #.# #.#.#.K..@..##.K---2%hS <#....###...†#.# #.##..ß..._...ß.#.# #.##. #.....).÷....######'##### #.##..#.#.# #.#.##. ##.# # ##.ß.ß.# #.# ##.# #.# #.#.#.K@...## ###%h6_39--=--3 _The kobold hits you with a +0 dagger.%hut  You hit the kobold.  You kill the kobold!%h'yv_)%h369 (0.8%h%hX _Beogh accepts your kill.%h" 3%h %h 40=-%h X%h 1==%h1 B%h %h %h ,%h= %h! %h~# ,%h?% %h' %h/ {=%h5 %h6 %h7 %h]8 %h8 %h: %h; ,%h< %h? X%h@ %hA %hA ,%hC %hD %hME %hE %hbH %hBI ,%hI %h2K %hhL %hL %hfM %hO %h>P %hP %hHQ %hR %hV ,%hV %hX %hY ,%h[ %h\ %h] ,%h^ %h{` %ha %hb %hth %hvi %hi %h{j %hk %hm ,%hn %ho %h?q %hq %hHr %hs %ht %hLu %h v %hVw %hx %hy %hy %h!{ %h| %h| %h} %h~ %h %hi %h؀ %h7 %h ,%h %h %h2 ,%hC %hS %hz ,%h %hw %hڥ ,%h %hD %h$ ,%hm %h %h۳ ,%h״ %hA %hl ,%hY %h %h ,%h %h ,%h %h %h %h ,%h %h %h# ,%h %h %h$ ,%h %h %h ,%h %hi %h ,%h %h %h ,%h %h %h ,%h %h %h ,%hc %h1 %hn ,%h %h %h ,%h %h# %h ,%h %hs %hk ,%h+ %h %h ,%h %h6 %h9 ,%h %h %h ,%h %he %h ,%h %hm %h ,%h %h! %h# ,%h# %hJ& %h' ,%h( %h+ %h- ,%h. %hm0 %h1 ,%h2 %h6 g  You see here a hobgoblin skeleton.%hu8 5 _%h9 %hs< %h0> ,%h? %hQB %hD ,%hE %hH %h^J ,%hK %hO %heR ,%hS %hU %hvW ,%hX %h[ %hp\ ,%h b n%hc %h;e %he %h^f %hh %h!j ,%hGk %hm %hfn ,%hYo %hWq %hGr ,%hCs %ht %hu %hv %hw %hx %hnz ,%h{ %hf} %h~ ,%hI %h %hX ,%h %hY %h܇ %h> %h! %h %h ,%h %h %hL ,%h %h %h͔ ,%h %h %h ,%h %h  ### ###  %h #.# #.#  #.### #.# ###  #.#.#####.###.# %h 8 ### #...........#.### # #.# #.#.#####.#.#... ..# #.# #[#.#####........## ##.# #@#.............##-3075.9 (82.0) ..#### #..# #.........###.### .....# #..# ###.#.###.###.# ####.###..########........##.# .................#.#.###..##.# ####.##...######.#.#.###..##.# .....##...#....#.............# .....##...#....#.###.####.##.### .....##...#....#.# #...........#%h& N-%h+ E _Done exploring.%h53%h%hWE0.0)......... _Done exploring.%h 3%hɇ %h J%h E _Done exploring.%h%hn%h%h%h%h| _%h%h%h@,%h%hC%h_%h׷%h%hϾ#.### #.# ####.#.#####.###.### #...........#.####.# #.#.#####.#.#...## #.# #[#.#####........# ##.# #.#.....%h#  #..# #.........###.### # #..# ###.#.###.###.# ###..########..@.....##.# 9.9 (4...........#.#.###..##.# ##...######.#.#.###..##.# .##...#....#............%h~.###...#....#.###.####.##.### .##...#....#.# #...........#.....)..# #########.#.##.......##.###### #.#.##...######......# #.#.#%h%h%hh I%h= %h J%hV #.# #.#.#####.#.#...##  #.# #[#.#####........#  #.# #.#........#  ..# #.........###.###  ..# ###.#.###.###.#  ..########........##.#  .........#.#.###..##.#  ..######.#.#.###..##.#  ..#....#........@....#  85.9 (6#....#.###.####.##.###  ..#....#.# #...........#  ......)..# #########.#.#  ......##.###### #.#.#  ..######......#[3%hd R7m #.#.#   # #......# #.#.#   #####......######.#.#   .....'......'...>..#.#   %h %h6 %h{%h%h%h%h273%h7%h>%h@%h%h%h).....#.#.###..##.#  ####.#.#.###..##.#  ...#.............#  .#.###.####.##.###  .#.# #...........#  )..# #########.#.#  ##.###### #.#.#  ####......# #.#.#   #......# #@#.#  92.9 (7 ####......######.#.#  .'......'...>..#.#  ####......####.###.#  ....#%hn,[40m #.# #.#  .......## #.# #.#  ........# #.# #.#  ........####.###<#  ..÷.........#  %h%h,%hL%hq%h%h%hX%h%hN%h R  There is a stone staircase leading down here.%h!%h " _%h"%h'#....#.............# .#....#.###.####.##.### #....#.# #...........# ..)..# #########.#.# ..##.###### #.#.# ######......# #.#.# # #......# #.#.# .######......######.#.# ......'......'..@>..#.# 6.9 (4 %h)E.######......####.###.# ##..........# #.# #.# ..'...## #.# #.# ##...# #.# #.# ##....####.###<# ..÷.........# ............# ....#..## %h/%h0%hnMQ%hD #....#.#  #....#.###.####.##.###  #....#.# #.#  )..# #.#.#  ##.###### #.#.#  ######......# #.#.#  # #......# #.#.#  ######......######.#.#  '......'...@..#.#  ######......####.###.#  ##....# #.# #.#  .'.## #.# #.#  ##.# #.# #.#  ##.####.###<#  ÷.........#  ......#  #.....#..##  [3%hF 7m7.9 (1 _There is a stone staircase leading down here.%h=%h?/A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. %hF@=You are here. (>)go down.%h,#%h+ #....#.............#  SIGGEGHOST the Covert #....#.###.####.##.###  Orctopode of Beogh *..... #....#.# #...........#  Health: 41/41 ======================== ....)..# #########.#.#  Magic: 6/6======================== ....##.###### #.#.#  AC: 1Str: 11 ######......# #.#.#  EV: 12Int: 13 # #......# #.#.#  SH: 5%h-Dex: 15 ######......######.#.#  XL:  6 Next: 26% Place: Dungeon:3 .....'......'...@..#.#  Noise: ---------  Time: 3097.9 (1.0) ######......####.###.#  a) +3 dagger ##..........# #.# #.#  Throw: 9 darts (poison) .'.........## #.# #.# ##..........# #.# #.# ##..........####.###<#   ...........÷.........#   .....................#   ............#.....#..##   _You see here a hobgoblin skeleton. _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here. [%hF/o23d_There is a stone staircase leading down here.%h0%hs2%h %h  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone%h 0% [?] toggle between ability selection and description.%hK %huR %hX #....#.............#  SIGGEGHOST the Covert #....#.###.####.##.###  Orctopode of Beogh *..... #....#.# #...........#  Health: 41/41 ======================== ....)..# #########.#.#  Magic: 6/6======================== %hhZ ....##.###### #.#.#  AC: 1Str: 11 ######......# #.#.#  EV: 12Int: 13 # #......# #.#.#  SH: 5Dex: 15 ######......######.#.#  XL:  6 Next: 26% Place: Dungeon:3 .....'......'...@..#.#  Noise: ---------  Time: 3097.9 (0.0) ######......####.###.#  a) +3 dagger ##..........# #.# #.#  Throw: 9 darts (poison) .'.........## #.# #.# ##..........# #.# #.# ##..........####.###<# %hn\   ...........÷.........#   .....................#   ............#.....#..##   _You see here a hobgoblin skeleton. _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here. _There is a stone staircase leading down here.%h` _Done exploring. _There is a stone staircase leading down here. _ Okay, then.%hb %he %hg . _%hT%hInnate Abilities, Weirdness & MutationsYou cannot wear most types of armour.You are amphibious.You can wear up to eight rings at the same time.a - Your skin changes colour to match your surroundings (Stealth+).b - Your rubbery body absorbs attacks. (AC +1, EV +1)c - (You are camouflaged when in or above water. (Stealth+))d - You have tentacles for arms and can constrict up to eight enemies at once. (): Suppressed. %h#....#.............#  SIGGEGHOST the Covert #....#.###.####.##.###  Orctopode of Beogh *..... #....#.# #...........#  Health: 41/41 ======================== ....)..# #########.#.#  Magic: 6/6======================== ....##.###### #.#.#  AC: 1Str: 11 ######......# #.#.#  EV: 12Int: 13 # #......# #.#.#  SH: 5Dex: 15 ######......######.#.#  XL:  6 Next: 26% Place: Dungeon:3 .....'......'...@..#.#  Noise: ---------  Time: 3097.9 (0.0) ######......####.###.#  a) [0;10%hO;1m+3 dagger ##..........# #.# #.#  Throw: 9 darts (poison) .'.........## #.# #.# ##..........# #.# #.# ##..........####.###<#   ...........÷.........#   .....................#   ............#.....#..##   _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _Okay, then.%h%hB%h,%hLCpA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.%hu #....#.............#  SIGGEGHOST the Covert #....#.###.####.##.###  Orctopode of Beogh *..... #....#.# #...........#  Health: 41/41 ======================== ....)..# #########.#.#  Magic: 6/6======================== ....##.###### #.#.#  AC: 1Str: 11 ######......# #.#.#  EV: 12Int: 13 # #......# #.#.#  SH: 5Dex: 15 ######......######.#.#  XL:  6 Next: 26% Place: Dungeon:3 .....'......'...@..#.#  Noise: ---------  Time: 3097.9 (0.0) ######......####.###.#  a) %h_ +3 dagger ##..........# #.# #.#  Throw: 9 darts (poison) .'.........## #.# #.# ##..........# #.# #.# ##..........####.###<#   ...........÷.........#   .....................#   ............#.....#..##   _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _Okay, then.8.9 (1 _%hR               ##  4 #.....@#   #.######   %h             %h %h669.6 (1.7 _You climb downwards. _There is a stone staircase leading up here.%h v _%h V######## #.....<# #.###### #.#  #.#  #@# 108.6 (9.0 #.# %h{ #.# #.# #.# #.# #.# ..# %hn %h  %hq %h F_Key pressed, stopping explore.%h%hJ0+ _   %h6        ########  #..@..<#  13.6 (5#.######  #.#  #.#  #.#  #.#  #.#  #.#  #.# %h<%h?%htD%hE%h!G%hG%hJ%hsN%hO%hP%h Q%h*R%hS%hcW%h\%h^%h_%ha%hNb%h7c%he%hi%hj%h9l%hWo%h*s%hmt%hu%hw%hz%h~%hx%h%h#.# #.# #.# #.# #.# #.# #.#  #.#  #@# 23.6 (10.0)...(....# ######### 4.6 (11 _Found 3 stones.  You see here 3 stones. _%hi%h:%hs%h%h4%h9$ ## #.############# #.#.@.........# #. #.#########.# #. #. #.# #.o)#.# #..o.#.# #.@.)J#.# #. @   Eustachio (asleep)#...w#.# #. w   ribbon worm (wandering)#....#.# #. o   orc priest (polearm, asleep)#.######. o   orc (asleep)(…)%h.49.6 (25  The orc relaxes its fighting stance and smiles at you.  Eustachio, 2 orcs, an endoplasm and a ribbon worm come into view.  An orc priest is wielding a +0 trident and wearing a +0 leather armour of fire  resistance.  a short sword and a quarterstaff.  The orc hits the endoplasm with a +0 falchion!%h*8 o.o   orc (wandering)The endoplasm dies!%h8-50.6 (26%h_>%hB' _You hear a shout!%hR 4%h %h %hU %hInventory: 9/52 slots Hand Weapons (go to first with ))  a - a +3 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)c - 8 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) %hPotions (go to first with !)d - a potion of invisibility  j - 2 potions of curing Talismans (go to first with %)f - an inkwell talisman  h - a maw talisman%hr2k - a ring of wizardry (worn). A ring that increases the success rate of its wearer's magical spells. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified equipped jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.” %hgs -Oscar Wilde, “Chanson”. 1881. (r)emove, (d)rop, (=)adjust, or (i)nscribe.%hw~ Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +3 dagger (weapon) Missiles (go to first with ()  b - 9 poisoned darts (quivered)  c - 8 curare-tipped darts Jewellery (go to first with "=)  k - a ring of wizardry (worn)  l - an amulet of reflection (worn) Potions (go to first with !)  d - a potion of invisibility  j - 2 potions of curing Talismans (go to first with %)  f - an inkwell talisman  h - a maw talisman %hFd - a potion of invisibility. A potion which confers invisibility on one who consumes it. It is a rare potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potion _________________ “I shall never forget that dawn, and the strange horror of seeing that my hands  had become as clouded glass, and watching them grow clearer and thinner as the  day went by, until at last I could see the sickly disorder of my room through  them, though I closed my transparent eyelids. My limbs became glassy, the bones%h and arteries faded, vanished, and the little white nerves went last. I gritted  my teeth and stayed there to the end. At last only the dead tips of the  fingernails remained, pallid and white, and the brown stain of some acid, upon  my fingers.”  -H.G. Wells, _The Invisible Man_, Chapter 20. 1897 (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.%h%hh%hsSIGGEGHOST the CovertOrctopode of Beogh *.....Health: 41/41 ========================Magic: 6/6========================AC: 1Str: 11## EV: 12Int: 13#. SH: 5Dex: 15############# #. XL:  6 Next: 26% Place: Dungeon:4#.@.........# #. Noise: ---------  Time: 3150.6 (0.0)#.#########.# #. a) +3 dagger#.#.# #. Throw: 9 darts (poison)o)#.# #. Invis .o.#.# #.@.).#.[4%h30m# #. @   Eustachio (asleep, unable to see you)#...w#.# #. w   ribbon worm (wandering, unable to see…)#....#.# #. o   orc priest (polearm, asleep, unable t…)#.######. o   orc (wandering, unable to see you)An orc priest is wielding a +0 trident and wearing a +0 leather armour of fireresistance.Found a short sword and a quarterstaff.  The orc hits the endoplasm with a +0 falchion!  The endoplasm dies! _You hear a shout!%hSj  You fade into invisibility!%h%h,%h%h ..o.@)o@wandering, unable to see y…)oo   orc priest (polearm, wandering, unabl…)o   orc (wandering, unable to see you)%hK===1.6 (1%h _You hear a shout!  You fade into invisibility! _Eustachio shouts! You hear a shout!  The orc stares at you in amazement and kneels.  It shouts, "SIGGEGHOST is one of us!" _An orc comes into view. It is wielding a +0 morningstar.%h(x# ############# # #...........# # #@#########.# # #.# #.# # .). #.# #.oo. #.# #@)ow.. #.# ##...o.... #.# # #........# #.# # w   ribbon worm (wandering, unable to see…)%h #........# #.###### o   orc priest (polearm, wandering, unabl…) #...(... o   orc (wandering, unable to see you) (…)%h  The orc falls on its knees before you.It asks, "Are you our saviour?"An orc comes into view. It is wielding a +0 club.%h<;  The orc priest shouts!%h%h/  The orc priest closely misses the orc.An orc comes into view. It is wielding a +0 short sword.The orc falls on its knees before you.%hS@.oo.).wo.ounable to see you)ooooo 4 orcs (wandering, unable to see you)%h*E====2%hX _The orc hits the ribbon worm with a +0 club.%hev +##############...........######### .......)....#####.@.oo...##..).wo..##....o...#o....#.####..(...#######%h  The ribbon worm bites the orc!%h; o@...)ow..o.oo 3----3%h %h C _The orc dies!%h-k  wandering, unable to see y…)You barely miss Eustachio. You grab Eustachio. You squeeze Eustachio.  Eustachio is lightly wounded.%h lX=---4.4 (0.8%hy%h}. _You constrict Eustachio.%h  You hit Eustachio. You squeeze Eustachio.  Eustachio is heavily wounded.You constrict Eustachio.%ho..w.o.oo%hR(5.2%h3W _Eustachio struggles to escape constriction.%hpb  %hc  %hd 5You strike the helpless Eustachio from behind!  %he You impale Eustachio!!  %hvf You kill Eustachio!%hPg %hk %hl %hhn %hp %hlr %hM %h )%hЀ )%h| o%h .ww   ribbon worm (wandering, unable to see…).oo   orc priest (polearm, wandering, unabl…).ooo 2 orcs (wandering, unable to see you)%h  %hR !%h٢ 93%hj -%h 6.0 %hD 4_Beogh accepts your kill.%hϦ GYour Short Blades skill increases to level 4!%h{ %h[ %h  %h %h D_Your Stealth skill increases to level 9!%h %h.###.############# #.#...........# #.. #.#########.# #.....##.##### #.# #.......))@...# #.# #.####....)...# #.# #. #..)o....# #.# #.#........# #.# #.%hݷ#.....w..# #.# #.#.....o..# #.######.#....o...# #...(........>....# ######### %h1%h%h}%h  Found a +0 morningstar. Found a stone staircase leading down.  The orc donates its equipment to the cause.%hz%h {.o.ow.   orc-7.0 (1.0 _The orc goes down the stairs.%hU##.#############. #.............. #.#########...##.##### ......))....####.... #..)...o.ow####....(.......>#############.##### .o.ounable to see you====8 _The orc priest shouts!  Things that are here: _a +0 club; an orc corpse%h ##.. #############.. #............. #.#########.##.##### ......))....####....) #..).o...w####o....(........>##############.#####  .. %he,%hQ(P  The orc donates its equipment to the cause.%h\)%h2..wo.....----9%h8%h@3 _The orc goes down the stairs.%hy... #############.. #............. #.#########.##.##### ......))....####....) #..)....wo...####...(........>##############.#####  .. #w.%h%hD----60%h %h| _The orc priest calls down the wrath of Beogh upon something.%ho  You hit the ribbon worm but do no damage.You grab the ribbon worm. You squeeze the ribbon worm.  The ribbon worm is moderately wounded.%h %h .o.w. =8 (0.8%h%hM _You constrict the ribbon worm. The ribbon worm escapes!%h3  You barely miss the ribbon worm. Your grab misses the ribbon worm.%h eo.1.6 _The ribbon worm is moderately wounded.%h unable to see you)wandering, unabl…You hit the orc priest but do no damage.Your grab misses the orc priest. Your squeeze misses the orc priest.2.4 _You block the ribbon worm's attack.%h  unable to see you  Your grab misses the orc priest. Your squeeze misses the orc priest. _You block the ribbon worm's attack.  You hit the orc priest but do no damage.You grab the orc priest. You squeeze the orc priest.  The orc priest is lightly wounded.  You constrict the orc priest.%hm X39--3.2%h. %h( @ _The orc priest hits you with a +0 trident.%hR V  You constrict the orc priest. _The orc priest hits you with a +0 trident.strike the helpless orc priest from behind!  You impale the orc priest!!  You kill the orc priest!  Beogh accepts your kill.%hm  )  Beogh appreciates your killing of a heretic priest.You flicker for a moment.#. SIGGEGHOST the Covert.. ############# #. Orctopode of Beogh *........ #...........# #. Health: 39/41 ======================--.... #.#########.# #. Magic: 6/6========================....##.##### #.# #. AC: 1Str: 11......))....# #.# #. EV: 12Int: 13####....)...# #.# #. SH: 5Dex: 15#..).....# #.# [34%hs m#. XL:  6 Next: 107% Place: Dungeon:4#...)@...# #.# #. Noise: =--------  Time: 3164.0 (0.8)#....w...# #.# #. a) +3 dagger#........# #.######. Throw: 9 darts (poison)#........# #...(.... Invis .....>....# ###############.#####w   ribbon worm (unable to see you)...#You strike the helpless orc priest from behind!  You impale the orc priest!!  You kill the orc priest!Beogh accepts your kill.Beogh appreciates your killing of a heretic priest.You flicker for a moment. _The ribbon worm closely misses you.You have reached level 7!  --more--%hYE43/457/77 3% %hm^%ha4 _%hT  You catch the helpless ribbon worm completely off-guard!  You impale the ribbon worm!!  You kill the ribbon worm!%h{2.%h4=4-8 _Beogh accepts your kill.%hw %h> %h %h %h| B%h %h ,%h %h %hP %h %h& %h %h j  You flicker back into view.%hx q5==%h %h h ....##.##### #.# #......))....# #.# #####....)...# #.# # #..).....# #.# # #...)....# #.# #%h  #........# #.# # #........# #.##########........# #...(.........@....# ########-8.8 (4.0#######.#####  ..# ..## #.#%h ...##.. _HP restored.  There is a stone staircase leading down here.%h %h %h" i _Items here: ))) [[.%h%h%hi%h %h'-_ ......))....####....) #..)...)...########......(..........>##############@#####  %h5[#..# #..#B   bombardier beetle (asleep)B.0%hC .  A bombardier beetle comes into view.9.8 (1%hI%hzP> _The bombardier beetle moves out of view.%h:3%h=%hB%hE%hLF%hM,%hNZ< #..).....# #.#  #...)....# #.#  #........# #.#  #........# #.########........# #...(.........>....# # #######.#####  ##..# #.@## #... ...#..B...... B   bombardier beetle%hZK.....%h\'70%hbCB.%hc+1.8 (2%hn%hQ%ht #...)....# #.# #........# #.# #........# #.########........# #...(. .......>....# ###### #######.#####  ##..#  #..## ##.....B.####.....##......%hD %h' ***The bombardier beetle sprays incendiary fluid at you.%hCS@..====2.8 (1%h$VS _The burning spray misses you.%h?i).)....#....#  #........# #.########..........(........>....# #############.######..#.## #.## #... ..B.####..%h@...#....#.........%hO%huP0---3%hX%h9[%h4####....)...# #.# #..).....# #.# #...)....# #.# #........# #.#  #........# #.#########........# #...(.........>....# ##############.#######@.# #. #.# #...# ..B.####.#....# ---4%h.T......))....# #.# #####....)...# #.# ##..).....# #.# ##...)....# #.# ##........# #.#  #........# #.##########........# #...(..........>....# ###############@#######..# #. #.# #...# ..B.####.#....#%hA<5%h-C%hE%h ....##.##### #.#  ......))....# #.# ####....)...# #.#  #..).....# #.#  #...)....# #.#  #.# #.#  #.# #.##########........# #...(.........@>....# ###############.##### ##..# #..## #.## #...# ..B.### #.....  #....%hU<6%hJ%h%ho&7%h=%h%hl %h %hE 8%h= %h: %h%h<9%hj%hm%h %h '80%h\ %hԿ %h> ....##.##### #.# ......))....# #.# ####....)...# #.# #..).....# #.# #...)....# #.# #.# #.# #.# #.#.# #...(.>....# #.##### ##..# #..## %h #.##  #...#  ..B.###  #.....  #....%h%h&1%h%hL R2%hM %hǞ....##.##### #.# ......))....# #.# ####....)...# #.# #..).....# #.# #...)....# #.# #.# #.# #.# #.#######.# #...(..>....# ##.##### ##..# #..## %h%h&3%hq%h4=%hB&4%hL%h!O%hB 3%he %h B%h ,%h B%h^9  ....##.##### #.# ......))....# #.# ####....)...# #.# #..).....# #.# #...)....# #.# #..# #.# #..# #. #######..# #...( ..>....# 6.8 (2 ##.##### ##..# #..##  #.##  #...#  ..B.###  #.....  #....%hA7.8 (1%he%h~ %h6z%hz&8%hʇ%h7%hK" K....##.##### #.# ......))....# #.# ####....)...# #.# #..).....# #.# %h" #...)....# #.# #.# #.# #.# #.##.# #...(...>....# ##.##### %h# n##..# %h- <9%h/2 %h\4 %h....##.##### #.# ......))....# #.# ####....)...# #.# #..).....# #.# #...)....# #.# #.# #.# #.# #.##.# #...(..>....# ##.##### ##..# #..## %h%ht'90%h%h%h`%h_a&1%hf%h|h%hR ......))....# #.# #####....)...# #.# # #..).....# #.# ##...)....# #.# ##........# #.# ##.# #.#############.# #...(...%hT ..........>....# ##################@#####  ##..# #..## #.###...#..B.####.....#.... %hAZ %hZ &2%ht_ %ha %hw3%h%h%h,%hd ..... #.#########.#  ....##.##### #.# ......))....# #.# ####....)...# #.#  #..).....# #.#  #...)....# #.#  #..# #.#  #........# #. #.@......# #...(.4.8 (2..........>....# ################.##### ##..# #..## #.## #...# ..B.### #.....[%h40m%hOK%h A5.8 (1%h %hUR6%hM%hR7%h} %h ##.##### #.# ......))....# #.# ####....)...# #.# %h" 9 #..).....# #.# #...)....# #.# #........# #.# #.# #.############.%h # #...(...........@>....# #################.#####  ##..# #..###.###...%h #..B.####.....#....%h %h &8%h %h %hDY9%ho ......))....# #.# #####....)...# #.# # #..).....# #.# ##...)....# #.# ##........# #.# ##.# #.#############.# #...(.............>....# ##################@#####  ##..# #..## #B###...#..B.### B   bombardier beetle (wandering)#.....#.... [9%h m;70H0200.8 (1%h3  ....##.##### #.#  ......))....# #.# ####....)...# #.#  #..).....# #.#  #...)....# #.#  #.# #.#  #.# #.##### #######........# #...(.. .........@>....# #################.##### ##..# #..## #B## #...# ..B.### #.....  #....%h@M Y1%hEY2%h%h &3%hj%hu %h2 BB   bombardier beetle4%h %h%h/ ....##.##### #.# ......))....# #.# ####....)...# #.# #..).....# #.# #...)....# #.# #%hw/g.# #.# #.# #. #.# #...( %h/2.>....#  #B##### ##..# #..##  #B##%h$0 #...#  ..B.###  #.....  #....%h8<5%h>%hb@%h ....##.##### #.# ......))....# #.# ####....)...# #.# #..).....# #.# #...)....# #.# #.# #.# #.# #.##.# #...(..>....# ##B##### ##..# #..## #...# =6%h! u _The bombardier beetle closely misses you.%hd  You hit the bombardier beetle. Your grab misses the bombardier beetle.7.6 (0.8 _The bombardier beetle is moderately wounded.%hwxg  You hit the bombardier beetle but do no damage.Your grab misses the bombardier beetle.The bombardier beetle is moderately wounded.8.4 _You block the bombardier beetle's attack.%hmT&  %hUYou barely miss the bombardier beetle. You grab the bombardier beetle.  The bombardier beetle is moderately wounded.%hU(9.2%h]%h\`: _You constrict the bombardier beetle.%h`  You hit the bombardier beetle.  The bombardier beetle is severely wounded.%hW4-10.0%hʲ%h[ _You constrict the bombardier beetle. The bombardier beetle bites you.%h-tThe bombardier beetle is severely wounded. _You constrict the bombardier beetle. The bombardier beetle bites you.  You hit the bombardier beetle but do no damage.The bombardier beetle is almost dead.You constrict the bombardier beetle. %hL=C You kill the bombardier beetle!%hP%hR@†%h-128 _Beogh accepts your kill.%h:*_%h!4X%h8w5=%h?..... #.#########.# #.....##.##### #.# #.......))....# #.# #.####....)...# #.# #.#..).....# #.# #.#...)....# #.# #.%h@#..# #.# #. #..# #.#############....@...# #...(....-%hh@d2.8 (2.0..........>....# ###################†#######..##..#%h@##.###...#..B.###%h A'#.....%h`A8-%hG%h0I%h(%h%h]%hO%h4B%h  There is a stone staircase leading down here.  Items here: ))) [[.%h %h  _%ht %hm  You see here a bombardier beetle corpse.%h%h _%h%h%hO=%h %h%h,%h%hT %h",%h#%h%%h", #........# #.#  #........# #.### #######........# #...( ..........>....# ###############†#####  ##..#  #..##  ###.##  #.@.#8.8 (6 %h.#.....### #..... #.....#....[#......#...... ....... %h1%h\2+9.8 (7%hF6%h8C _Found a robe.%hZ3%hz^%hh%h`n%h\o%hCw,%hy,%hz%h\%hB%hW%h0,%h^%h-%hx,%h%h%hL,%h~%h%h:,%hz%h%h,%hK%h%h,%h%h%h ,%h%h%h3 ###.##  #####...# # #.....### .. #.....# O.. #.....#.... ##....[#..... #......#......####......##..@........# #..#####.....# #.....#.... #......#### ##.....# .....#O   ogre (asleep) .....# .....#%h!029.8 (10.0)%h-30.8 (11%h%hrx _An ogre comes into view. It is wielding a +0 giant club.%h %hj D [?25h[?0c [?1051l[?1052l[?1060l[?1061l