%h|j Player: Syis Game: DCSS 0.33 Server: clan Filename: 2025-05-15.13:54:03.ttyrec Time: (1747317243) Thu May 15 15:54:03 2025 %h$ [?1051l[?1052l[?1060l[?1061h%hjw)0[?7h[?25l[?1cWelcome, Syis. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Mountain Dwarf Fighter%hN %h %h Syis the Shield-BearerMountain DwarfHealth: 19/19 ========================Magic: 1/1%h J========================AC: 6Str: 18EV: 8Int: 8SH: 4Dex: 9%h8 fXL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 flailNothing quivered%h EGem (9000) %h ##.####..@##.+###%h %h/ Welcome, Syis the Mountain Dwarf Fighter.Are you destined to find the fabulous Orb of Zot, or to die trying?%h Press ? for a list of commands and other information.%h %h6 %h$   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.2   3.4  +1   o - Spellcasting   0.0   1.4  -2          b + Maces & Flails 2.4   2.1  +2   p - Conjurations   0.0   1.2  -1   c - Axes   1.3   0.7  +2   q - Hexes   0.0   1.0   0   d - Polearms   0.0   1.0   0   r - Summonings   0.0 [%hI 40m  1.4  -2   e - Staves   1.2   0.8  +1   s - Necromancy   0.0   0.8  +1   f - Unarmed Combat   0.0   1.0   0   t - Forgecraft   0.0   0.7  +2   g - Throwing   0.0   1.4  -2   u - Translocations   0.0   1.4  -2       v - Alchemy   0.0   1.4  -2   h - Short Blades   0.0   1.4  -2   w - Fire Magic   0.0   0.7  [3%h 9;49m+2   i - Long Blades   0.0   1.2  -1   x - Ice Magic   0.0   1.2  -1   j - Ranged Weapons   0.0   1.4  -2   y - Air Magic   0.0   1.7  -3       z - Earth Magic   0.0   0.8  +1  k + Armour3.2   3.4  +1       l - Dodging   0.0   1.7  -3   0 - Invocations   0.0   0.6  +3  m + Shields3.2   3.4  [39;4%hߟ j9m+1   1 - Evocations   0.0   0.8  +1   n - Stealth   0.0   1.4  -2   2 - Shapeshifting   0.0   1.4  -2  The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%hc] TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  %h]--  --  --  --  --  --  --  --  --  -- %h` --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets%hC9<[?25h[?0c0 %h{ " %h [?25l[?1c11.0  +1 current training targets, if any.=] set aall targets%h a-z] setselected target%h&[?25h[?0c0 %h<%hF" %h[?25l[?1c13.0  +2  =] set aall targets%hPa-z] setselected target%h'` :[?25h[?0c0 %h [?25l[?1c%hΌ9.0  +1 =] set aall targets%h. a-z] setselected target%h =[?25h[?0c0 %h- [?25l[?1c%hC7.0  +1 =] set aall targets %ha-z] setselected target %hi=[?25h[?0c7.0  %h [?25l[?1c %h}9.0 =] set aall targets %ha-z] setselected target %h :[?25h[?0c9.0  %hi&  %h@z[?25l[?1c7.0 =] set aall targets %hf  %hj  %h5n uSyis the Shield-BearerMountain DwarfHealth: 19/19 ========================Magic: 1/1========================AC: 6Str: 18EV: 8Int: 8#SH: 4Dex: 9#.###XL:  1 Next:  0% Place: Dungeon:1#..@#Noise: ---------  Time: 0.0 (0.0)#.+##a) +0 flail#Nothing quivered %hp Gem (9000) Welcome, Syis the Mountain Dwarf Fighter.Are you destined to find the fabulous Orb of Zot, or to die trying?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. %hAq  %hq  %hs  %h4u  %h} 4 %h@~  %h  %h 8999 _ %h 876 _You open the door.5There is an open door here.4 _ %h o3 %h , %h Y2 %h o1 %h , %h o0 %h+  %hc p89 %h5 8 %hʥ , %h o7 %hj Y6 %h , %h  %h C5 %h` , %h)  %h o4 %h Y3 %h  %h 2 %hj 1079876 %h  %h , %h C5 %h'  %ht 43 %h 2 %h0 o1 %h , %hk 0 %hJ D69 %h *8765 %hb 4 %hx o3 %h2 %h110598 %h$7 %hy %h\ 65 %h 4 %h:"Y3 %h" %h#$ %h%Y2 %h+1 %h1049 %h2 %h3C8 %h3 %hN4 %h$6 %h;k#######...##.....#...##.........#.....#>..#.....##.##.....##.#####.....##.##.#..# %h`<#..........@......#52.0 (52.0)#........##........ %h<#.....########.....#.....#..#.#####.####.##.##.##.##.. %heB}3.0 (537 %hF %h1I; _Found a stone staircase leading down. %h4 %hs %hn6 %h5 %h"#######...#.# ...#.....#...#.##..#..... (#.....#>...... #..#.....##.##.. ...#.....##..#####.....##.##.#..# #....# 5.0 (2.0)#........##...#.....########.....##.....# #...#...#####.# ##### ...#.# ..#.# .#.##. %h|6.0 (34 %hA %h % _Found 5 stones. %hZv %h\C3 %he, %hw2 %h}yY1 %h-7039 %hȒ #........#.# .. ............ #. .. ........... #######...#.##......... #.....#...#.##..#....##. #.................(..... #.....#>........#....... #.....##.##.....@....... #.....##.##.#...# #.....##.##.#..##..... ...............# ...#.# ......##............. ...########.....#...#+# ...# #...#...... ##.# ######......  #.# #.. 61.0 %hɔc (5  A malevolent force fills the Dungeon... %h/  --more-- %hS  You fall into a shaft and drop 1 floor! %h/  --more--%hcM #####  ..######....# 2 .......@....#  ..######....#  ....#  .####  ## %h%h%x7 (5.7 _The shaft crumbles and collapses.%hSp4%hp%hur%hF|876%h|Y5%h[,%hY4%he%hՁ%hȂY3%h,%hY2%h%hχ%hƈ%h>C1%h%h%h029%hx%hY8%h8%h%h...########......######....#S...............##.....######....##.....# ##....#%hW#...$..####..#### #....##..## #@#..## #...## #..## ...... %h(#....##.#...#.. .#S   adder (asleep)## #.. ..#.. ...#. ...%h 72.7 (11.0)  An adder comes into view.Found a stone staircase leading up.<SS3.7 (127 _The adder hisses angrily.%hQ4%h%h] _An adder is nearby!%h&Q ...##   .....  <...............#  #S........#  #.....# ##....#  #...$..####..####  #....##..##  #@#..##  #...##  #..##  ...... #....##.#  ...#.. .#  ## #.. ..  #.. ...  #. ... %hz ...##   .....%hh  <...............#  #S....%hb....#  #.....# ##....#  #...$..####..####  #....##..##  #@#..##  #...##  #..##  ...... #....##.# ...#.. .#  ## #.. .. #.. ... #. %h[4%h%h] _An adder is nearby!%hY ...##   .....  <...............#  #S........#  #.....# ##....#  #...$..####..####  #....##..##  #@#..##  #...##  #..## %hf ...... #....##.#  ...#.. .#  ## #.. ..  #.. ...  #. ... %hx1 ...##   .....  <...............#  #S........#  #.....# ##....#  #...$..####..#### %h2 #....##..##  #@#..##  #...##  #..##  %hp2o...... #....##.# ...#.. .#  ## #.. .. %h2l#.. ... #. %hk:4%h@%hL# ##  ### ######.......######....#.<...............# #S....######....# #.....## ##....##...$..####..#####..@.##..###..#.#..###..#...####.#..## ...... #....##.# ...#.. .#####..  #.. ... _An adder is nearby!%hM%hjN%hRU..S%hTs4.0)6 _%hX%hxY%hE### ## $....#### ######.......######....#..<...............# #.....######....#%h #..S..## ##....##...$@.####..########....##..## #..#.#..## #..#...####.#..## ...... #....##.# ...#.. .#####.. %h%hZ.S55%h* _Found 7 gold pieces.%h@h"  You sock the adder!  The adder is severely wounded.=7.1 (1.43%ho%h(rU _The adder barely misses you. x2%h/n  You barely miss the adder.The adder is severely wounded.8.4 (1.32 _The adder barely misses you. The adder bites you but does no damage.%h  You miss the adder.The adder is severely wounded.6----9.71 _The adder bites you. _You take 3 damage, and have 16/19 hp.%h? _The adder bites you. _You take 3 damage, and have 16/19 hp. barely miss the adder.   You are poisoned.%hT13========--------81.1 (1.4Pois Gem (8919) %h%%h  _The adder poisons you! The adder bites you but does no damage. _You take 3 damage, and have 13/19 hp.%h}Q----%h*%h^ _You are too injured to fight recklessly!%ho^%h-_%hmit _You are too injured to fight recklessly!%h%h! _You are too injured to fight recklessly!%hB4%h%h-^ _You are too injured to fight recklessly!%h4%h%h^ _You are too injured to fight recklessly!%hs %hG %h %h pYou are too injured to fight recklessly!Unknown command.%h  You completely miss the adder.The adder is severely wounded.You feel very sick.%h0----2.5Pois 8%h%h _The adder bites you but does no damage. x2 _You take 3 damage, and have 10/19 hp.%h.   You closely miss the adder.The adder is severely wounded.You feel sick. You block the adder's attack.%h"----3.97%h(%h*= _The adder bites you but does no damage.%hh 0  You hit the adder.  The adder is almost dead.9/19 -5.1 (1.25 _You feel sick. The adder bites you but does no damage. _You take 1 damage, and have 9/19 hp.%h 7  You hit the adder.%h8 $  You kill the adder!%h %h bSyis the Trooper###Mountain Dwarf...##Health: 7/19========----------------$....#### ######Magic: 1/1========================........######....#AC: 6Str: 18..<...............#EV: 8Int: 8#.....######....#SH: 4Dex: 9#.....## ##....#%h8 1XL:  1 Next: 100% Place: Dungeon:2#...$@.####..####Noise: =--------  Time: 86.5 (1.4)####....##..##a) +0 flail#..#.#..##Nothing quivered#..#...##Pois Gem (8914) ##.#..##......#....##.#...#.. .#####.. ..You hit the adder.  The adder is almost dead. _You feel sick. The adder bites you but does no damage. _You take 1 damage, and have 9/19 hp.You hit the adder.  You kill the adder!%h --- _You feel sick.  You have reached level 2!%h /  --more--%h 10/26=2/22 0% %h| %h X _MP restored: 2%ht##...###$....#### #######.######....# ..<.......# #.....######....# #.....## ##....# #...@..####..####%hR! ####....##..## #..#.#..## #..#...## ##.#..## ...... #....##.# ...#... .#  ####.. ..%hұ3  You feel sick.%h=-70Gem (8913) %hе%hG _You are no longer poisoned.You now have 8 gold pieces.%h-8.5 (22%h%hS _You see here an adder corpse.%h;%h@<%h<%hUJ100911=8%hLY7%hN%hQY6%hfS%hUY5%hSW%hY%hTZ2==4%hZ%h]Y3%h`%h.a%haC2%h(b%hdY1%hwf%hWi%h j3==0%h2k%hJm[899%hn%hgp%hC8%hA%h3%hC7%h|%h:%hg4=6%h%h"%hC5%hm%h%hĪC4%hf%hY3%h=%h%hO5=2%hwY1%hd%hO%hFC0%h%h%hQD89%h3%h_6==%hu;8%hP%h76%h%hC5%h%h6%hU=4%h%h%hy7=3%h%hd%h C2%h%h%h}C1%hA%h %hC0%h  _You start resting.120.5 (32.0)8==1.5 (3379 _HP restored. _You regained 8 hp, and now have 18/26 hp.%h4%hY%hk Y8%h7619==5%h%hY4%h%h%h9C3%h%h!Y2%hW%ht l20==%h ;1%h!%h(069%h8)%h+Y8%hE,%h.1==7%h/%h0%hh1C6%hN2%h4%h4C5%h<7%h7Y4%h8%h`:%h";2==3%h;%h=%hF>C2%h>%h@%h^AC1%hsB%hC%h^D;0%hD%hHF%hFV=59%hUG%hH%h=Iq3=8%hI%h&K%hKC7%hTL%hMY6%hQ5%hYR%hR4==4%hS%hT%h~UC3%hV%hW%hWC2%hX%hY%hBZC1%hZ%h8\%h\5==0%hS]%h^%h_D49%h_%h4a%haC8%h$b%hc%hdC7%hd%hj_ _You start resting.%hp53.5 (326==4.5 (336%hq%hty _HP restored. _Health restored: 26%hz5 _%h43=21039 _You now have 15 gold pieces (gained 7).87  There is a stone staircase leading up here.6 _5%h43210298765#.....## ##....# #...†..####..#### ####....##..## #..#.#..##  #..#...##  ##.#..##  ##......#  ####%hb....##.#  #.@..#...#.# ...####............## #.......r... #.......### #....... .......r   rat (asleep) ....... 75.5 (21r.r6.5 (224%h%hUV _A rat comes into view.%h #.....##   #...†  ####.  #..  #..#...##  ##.#..##  ##......#  ####....##.#  #.@..#  #...####  .r...##   ....   ### %hf     %hCe #.....## %hD  #...†  ####.  %hLE&#..  #..#...##  ##.#..## %h\H ##......#  ####....##.#  #.@..#  #...####  .r...##   ....   ###     %h]P%hP%hdW%h[D _A rat is nearby!%h\%hѸ! #.....##   #...†  ####.  #..  #..#...##  ##.#..##  ##......#  ####....##.#  #.@..#  #...####  .r...##   ....   ###      %h}Lt #.....##   #...†  ####.  #..  #..#...##  ##.#..##  ##......#  ####....##.#  #.@..#  %h0Ma#...####  .r...##   ....   ###     %h?Q%hQ%hnT%hVZ _A rat is nearby!%hě! #.....##   #...†  ####.  #..  #..#...##  ##.#..##  ##......#  ####....##.#  #.@..#  #...####  .r...##   ....   ###      %h2  #.....##   #...†  ####.  #..  #..#...##  ##.#..##  ##......#  ####....##.#  #.@..#  #...#### %h6  .r...##   ....   ###     %h%: 4%h,? %hpB Z _A rat is nearby!%h$  #.....##   #...†  ####.  #..  #..#...##  ##.#..##  ##......#  ####....##.#  #.@..#  #...####  .r...##   ....   ###    %hm% @  %h  #.....##   #...†  ####.  #..  #..#...##  ##.#..##  ##......#  %hm =####....##.#  #.@..#  #...####  .r...##   ....   ###     %h 4%hf %h x  #...†..####..#### ####....  #..#. #..#. ##.#......#####....##.####....#...#.##..@####.......%h ..r...### #..... #.#### #. . . _A rat is nearby!%h! %ha G.r%h s7.5 (1.0)3 _%h %h[  %h!{ #...†..####.. ####....##..## #..#.#..## #..#...## ##.#..## ##......# ####....##.# ###....#...#.# #.@.####..r..### #... #.##. #.#. .#. ..... %h.r82 %h< %h1 #...†..####.. ####....##..## #..#.#..## #..#...## ##.#..## ##......# ####....##.# ###....#...#.# #@..####..r.### #..# #..######.# #. #.. . #.. . ... ..#. %h5-=91 %hk) _A rat is nearby! _is nearby! __The rat bites you. _You take 1 damage, and have 25/26 hp. %h6  You sock the rat! %h#F† %h-380.8 (1.30 %h %hG _You kill the rat! %hed4 %h'^ _No target in view! %h4 %h\  %h H _No target in view! %h %hP %h %hcH _No target in view! %hc4 %hx %hU  %h3 %h:_No target in view! %hr J %hw   %hEy  %hz :_No target in view! %hU  _No target in view! %hV Q %h Q %h  %h[ e19 _8 _ You see here a rat corpse.6=7 _6 %hK 54=3 %h  %h6 21 %h  %h  %h  %ho0 %h!098 %h %h7%7 %hn, %hf %h# %h$6#.....#  %h%.. %h%L#.....####....#.. %hJ&`#......#...####.. %h&#......†.### #.. %hG)##........# #..#..######.# #..#####.## #..# ..#.....# #.... ..#####@# ....## -93.8 (13.0) #.# ..#..  # ..##..  #!# ... %h)... %hu*,)... %hZ3 %hG4 %h4- %he5%4.8 (14 %h5%6 %h}6 %h5< %h@  %hiA  %h B_Found a dagger.  %hBW_Health restored: 26!%h 5 _4.†.### ###........# #..######.# #####.## #..# #.....# #.... #####.# ....##  #.# ..#..  #..##..   #............. #............. #.>...........#...)....?S..#.....[.......S   adder (asleep)#######....... ......# 6.8 (2.0)  An adder comes into view.Fo!%hrund a stone staircase leading down.S.S7.8 (33 _The adder hisses angrily. _You see here a red potion {!q}.!%h͓ †.###  ##.  #..  #####.## #..#  #.....# #....  #####.#   #.# ..#.. !%h9 #.#   #@# #.............  #............. !%h #.>...........  #...).....S...  #.....[.......  #######.......  !%h7......# !%h=M †.###  ##.  #..  #####.## #..#  #.....# #....  #####.#   !%h>P#.# ..#..  #.#   #@# #.............  !%hB#.............  #.>...........  #...).....S... #.....[.......  #######....... ......# !%h^o4!%hLx!%hQ] _An adder is nearby!!%hB †.###  ##.!%hB  #..  #####.## #..#  #.....# #....  #####.#   #.# ..#..  !%hHe#.#   #@# #............. !%hX #.............  #.>...........  #...).....S...  #.....[.......  #######....... !%h< ......# !%hb †.###  ##.  #..  #####.## #..#  #.....# #....  #####.#   #.# ..#..  #.#   #@# #.............  #.............  #.>...........  #...).....S... #.....[.......  #######....... ......#  _An adder is nearby!!%h_##..# #.#..######.# #.#####.## #..#.....# #.... .#####.# .....##  #.# ....#.. #.# .....#######!##...... #......@.......#.#.>#...).....S#.....[.......(#######. .......#.S?8.8 (12!%h% _Found 4 stones."%hi=200.1 (1.30"%h "%hY _You barely miss the adder. The adder barely misses you."%h"%h"%h!1.4"%h0'799"%h"%h"%h "%h"%hx_You barely miss the adder. The adder barely misses you. The adder misses you."%h"%hk  You hit the adder.  The adder is lightly wounded.2.78"%h"w _The adder bites you but does no damage. The adder barely misses you."%h}  You miss the adder.The adder is lightly wounded."%h#5-4.06"%h@1"%h6 _The adder bites you. _You take 1 damage, and have 25/26 hp."%h  You hit the adder.  The adder is heavily wounded."%hg3---5.2 (1.2"%h;5"%h""%h4( _The adder completely misses you. The adder bites you. _You take 2 damage, and have 23/26 hp."%h  You barely miss the adder.The adder is heavily wounded."%hR6.6 (1.44"%he"%h. "%hI@ _The adder bites you but does no damage. x2"%h%z  You miss the adder.The adder is heavily wounded."%h {R7.8 (1.23"%h{"%h"%h!R _The adder barely misses you."%h6M  You closely miss the adder.The adder is heavily wounded."%hEN4=-9.01"%hN"%ha _The adder bites you but does no damage. The adder barely misses you."%hv'The adder is heavily wounded. _The adder bites you but does no damage. The adder barely misses you.  You completely miss the add"%hS(er.The adder is heavily wounded.The adder barely misses you. The adder bites you.  You are poisoned."%h*3======-10.3 (1.3"%h*TPois Gem (8790) "%hf;"%h> _The adder poisons you! _You take 1 damage, and have 23/26 hp."%h g- _Unknown command."%h _  You hit the adder.  The adder is almost dead.You feel very sick.0---1.7 (1.489"%h  "%hˤ _The adder bites you but does no damage. _You take 3 damage, and have 20/26 hp."%h --- _Unknown command."%h0 _You take 3 damage, and have 20/26 hp. _Unknown command.  You barely miss the adder.  The adder is almost dead.  You feel sick. The adder bites you but does no damage. The adder bites you.  You are more poisoned.19=========-3.1Pois 7 "%hZ "%h_The adder poisons you! "%hi_You take 1 damage, and have 19/26 hp."%h#%ht- _Unknown command.#%h#%hD#%h$t _You are too injured to fight recklessly!#%hVC   #.  #####.## #..#  #.....# #....  #####.# .....##  #.# ....#..  #.# .....##..  ######!##......  #......@.......  #.......S......  #.>............  #...).....?....  #.....[.......(  #######........  .......#.  #%hW9.......# #%h   #.  #####.## #..#  #.....# #....  #####.# .....##  #.# ....#..  #.# .....##..  ######!##......  #......@.......  #.......S......  #.>............  #...).....?....  #.....[.......( #######........  .......#. .......#  #%hF0O_An adder is nearby!#%h _You are too injured to fight recklessly!#%hd  ##........# #... Syis the Trooper #..######.# #... Mountain Dwarf #####.## #..# ... Health: 19/26 =================------- #.....# #.... ... Magic: 2/2======================== #####.# .....##  AC: 6Str: 18 #.# ....#..  EV: 8Int: 8 #.# .....##..  SH: 4Dex: 9 ######!##......  XL:  2 Next:  3% Place: Dungeon:2 #......@.......  Noise: =--------  Time: 213.1 (0.0) #.......S......  a) +0 flail #.>............  Nothing quivered #...).....?....  Pois Gem (8787)  #.....[.......(  ######%h ##........  S   adder .......#.  .......#  _You are too injured to fight recklessly! _An adder is nearby! _You are too injured to fight recklessly!  Hit: a) +0 flailPress: ? - help, Dir - move targetAim: an adder (almost dead, 29% to hit)$%h##........# #... Syis the Trooper#..######.# #... Mountain Dwarf#####.## #..# ... Health: 19/26 =================-------#.....# #.... ... Magic: 2/2========================#####.# .....##AC: 6Str: 18#.# ....#..EV: 8Int: 8#.# .....##..SH: 4Dex: 9######!##......XL:  2 Next:  3% Place: Dungeon:2#......@.......Noise: =--------  Time: 213.1 (0.0)#.......S$%h......a) +0 flail#.>............Nothing quivered#...).....?....Pois Gem (8787) #.....[.......(#######........S   adder.......#........#Hit: a) +0 flailPress: ? - help, Dir - move targetAim: an adder (almost dead, 29% to hit)  You closely miss the adder.The adder is almost dead.You feel very sick.16---4.5 (1.46$%h-$%h9  Aim: an adder (almost dead, 29% to hit)  You closely miss the adder.  The adder is almost dead.  You feel very sick. _The adder completely misses you. The adder bites you but does no damage. _You take 3 damage, and have 16/26 hp.$%h@;, ##........# #... Syis the Trooper #..######.# #... Mountain Dwarf #####.## #..# ... Health: 16/26 ==============---------- #.....# #.... ... Magic: 2/2======================== #####.# .....##  AC: 6Str: 18 $%h=#.# ....#..  EV: 8Int: 8 #.# .....##..  SH: 4Dex: 9 ######!##......  XL:  2 Next:  3% Place: Dungeon:2 #......@.......  Noise: =--------  Time: 214.5 (0.0) #.......S......  a) +0 flail #.>............  Nothing quivered #...).....?....  Pois Gem (8786)  #.....[.......(  #######........  S   adder .......#.  .......# You feel very sick. _The adder completely misses you. The adder bites you but does no damage. _You take 3 damage, and have 16/26 hp.Hit: a) +0 flailPress: ? - help, Dir - move targetAim: an adder (almost dead, 29% to hit)$%hL##........# #... Syis the Trooper#..######.# #... Mountain Dwarf#####.## #..# ... Health: 16/26 ==============----------#.....# #.... ... Magic: 2/2========================#####.# .....##AC: 6Str: 18#.# ....#..EV: 8Int: 8#.# .....##..SH: 4Dex: 9######!##......XL:  2 Next:  3% Place: Dungeon:2#......@.......Noise: =--------  Time: 214.5 (0.0)#.......S[$%h` (m......a) +0 flail#.>............Nothing quivered#...).....?....Pois Gem (8786) #.....[.......(#######........S   adder.......#........#Hit: a) +0 flailPress: ? - help, Dir - move targetAim: an adder (almost dead, 29% to hit)  You barely miss the adder.The adder is almost dead.You feel very sick.3--5.9 (1.4Pois 5  Aim: an adder (almost dead, 29% to hit)  You barely miss the adder.  The adder is almost dead.  You feel very sick. _You block the adder's attack. The adder barely misses you. _You take 3 damage, and have 13/26 hp.$%h  ##........# #... Syis the Trooper #..######.# #... Mountain Dwarf #####.## #..# ... Health: 13/26 ============------------ #.....# #.... ... Magic: 2/2======================== #####.# .....##  AC: 6Str: 18 #.# ....#..  EV: 8Int: 8 #.# .....##..  SH: 4Dex: 9 ######!##......  XL:  2 Next:  3% Place: Dungeon:2 #......@.......  Noise: =--------  Time: 215.9 (0.0) #.......S......  a) +0 flail #.>............  Nothing quivered #...).....?....  Pois Gem (8785)  #.....[.......( $%h   #######........  S   adder .......#.  .......# You feel very sick. _You block the adder's attack. The adder barely misses you. _You take 3 damage, and have 13/26 hp.Hit: a) +0 flailPress: ? - help, Dir - move targetAim: an adder (almost dead, 29% to hit)$%hh##........# #... Syis the Trooper#..######.# #... Mountain Dwarf#####.## #..# ... Health: 13/26 ============------------#.....# #.... ... Magic: 2/2========================#####.# .....##AC: 6Str: 18#.# ....#..EV: 8Int: 8#.# .....##..SH: 4Dex: 9######!##......XL:  2 Next:  3% Place: Dungeon:2#......@.......Noise: =--------  Time: 215.9 (0.0)#.......S[$%hm......a) +0 flail#.>............Nothing quivered#...).....?....Pois Gem (8785) #.....[.......(#######........S   adder.......#........#Hit: a) +0 flailPress: ? - help, Dir - move targetAim: an adder (almost dead, 29% to hit)  You hit the adder.  The adder is almost dead.You feel sick. You block the adder's attack.2-7.3 (1.43$%h$%h!  Aim: an adder (almost dead, 29% to hit)  You hit the adder.  The adder is almost dead.feel sick. Yo$%hu block the adder's attack. _The adder bites you but does no damage. _You take 1 damage, and have 12/26 hp.%%h$  ##........# #... Syis the Trooper #..######.# #... Mountain Dwarf #####.## #..# ... Health: 12/26 ===========------------- #.....# #.... ... Magic: 2/2======================== #####.# .....##  AC: 6Str: 18 #.# ....#..  EV: 8Int: 8 #.# .....##..  SH: 4Dex: 9 ######!##......  XL:  2 Next:  3% Place: Dungeon:2 #......@.......  Noise: =--------  Time: 217.3 (0.0) #.......S......  a) +0 flail #.>............  Nothing quivered #...).....?....  Pois Gem (8783)  #.....[.......( %%h(   #######........  S   adder .......#.  .......# You feel sick. You block the adder's attack. _The adder bites you but does no damage. _You take 1 damage, and have 12/26 hp.Hit: a) +0 flailPress: ? - help, Dir - move targetAim: an adder (almost dead, 29% to hit)%%h[ ##........# #... Syis the Trooper#..######.# #... Mountain Dwarf#####.## #..# ... Health: 12/26 ===========-------------#.....# #.... ... Magic: 2/2========================#####.# .....##AC: 6Str: 18#.# ....#..EV: 8Int: 8#.# .....##..SH: 4Dex: 9######!##......XL:  2 Next:  3% Place: Dungeon:2#......@.......Noise: =--------  Time: 217.3 (0.0)#.......S[%%h 3m......a) +0 flail#.>............Nothing quivered#...).....?....Pois Gem (8783) #.....[.......(#######........S   adder.......#........# _You take 1 damage, and have 12/26 hp.Hit: a) +0 flailPress: ? - help, Dir - move targetAim: an adder (almost dead, 29% to hit)  You miss the adder.The adder is almost dead.1-8.5 (1.22%%h %%h MPress: ? - help, Dir - move target  Aim: an adder (almost dead, 29% to hit)  You miss the adder.The adder is almost dead. _You feel sick. The adder bites you but does no damage. _You take 1 damage, and have 11/26 hp.&%h ##........# #... Syis the Trooper #..######.# #... Mountain Dwarf #####.## #..# ... Health: 11/26 ==========-------------- #.....# #.... ... Magic: 2/2======================== #####.# .....##  AC: 6Str: 18 #.# ....#..  EV: 8Int: 8 #.# .....##..  SH: 4Dex: 9 ######!##......  XL:  2 Next:  3% Place: Dungeon:2 #......@.......  Noise: =--------  Time: 218.5 (0.0) #.......S......  a) +0 flail #.>............  Nothing quivered #...).....?....  Pois Gem (8782)  &%h#.....[.......(  #######........  S   adder .......#.  .......# The adder is almost dead. _You feel sick. The adder bites you but does no damage. _You take 1 damage, and have 11/26 hp.Hit: a) +0 flailPress: ? - help, Dir - move targetAim: an adder (almost dead, 29% to hit)&%hT  ##........# #... Syis the Trooper&%h]  #..######.# #... Mountain Dwarf #####.## #..# ... Health: 11/26 ==========-------------- #.....# #.... ... Magic: 2/2======================== #####.# .....##  AC: 6Str: 18 #.# ....#..  EV: 8Int: 8 #.# .....##..  SH: 4Dex: 9 ######!##......  XL:  2 Next:  3% Place: Dungeon:2 #......@.......  Noise: =--------  Time: 218.5 (0.0) #.......S......  a) +0 flail #.>............  Nothing quivered #...).....?....  Pois Gem (8782)  #.....[.......(  #######........  S  &%hj [37m adder .......#.  .......#  _You feel sick. The adder bites you but does no damage. _You take 1 damage, and have 11/26 hp.Hit: a) +0 flailPress: ? - help, Dir - move targetAim: an adder (almost dead, 29% to hit)  You hit the adder.&%h C   #.  #####.## #..#  #.....# #....  #####.# .....##  &%h #.# ....#..  #.# .....##..  ######!##......  #......@.......  #..............  #.>............  #...).....?....  #.....[.......( #######........ .......#........# _You take 1 damage, and have 11/26 hp.  Hit: a) +0 flail  Press: ? - help, Dir - move target  Aim: an adder (almost dead, 29% to hit)  You hit the adder.  You kill the adder!&%h< Covered10-449.8 (1.31&%h^G &%h{L _You feel sick. _You take 1 damage, and have 10/26 hp.'%h$d-'%hk1o0'%h6l9/26 --'%h@y 200 _You start resting. You feel sick. x2'%hA--1.8 (2Gem (8779) '%hI'%hM _You are no longer poisoned. _You take 1 damage, and have 9/26 hp.'%h)'%hO'%h'%h387'%hG10/26=6'%hdY5'%h"'%h]Y4'%h'%hY3'%h'%hk=2'%hm'%h'%h%z11=1'%h'%h o0'%hsZ69'%h'%h-Y8'%hx'%hX2==7'%h'%h! C6'%h '%h"'%h$'%h%C5'%h''%he)'%h)C4'%hc+'%h4.3==3'%h%0'%h/7o2'%h8Y1'%h:'%hI=Y0'%h?'%hC~4=59'%hE'%hHY8'%hJ'%h MY7'%hO'%hRY6'%hSU'%hW5=5'%hY'%hD\Y4'%h>^'%h`Y3'%h?c'%heY2'%hg'%hWj6==1'%h{l'%hoY0'%hq'%h܌t498=77=65'%hNY4'%hBo3'%h'%hc_ _You start resting.'%hn057.8 (36.0)'%h8==8.8 (372'%h6'%hî _HP restored. _You regained 9 hp, and now have 18/26 hp.'%hz 4'%h ~ '%h6 Y1'%h 039'%h '%hל 19==8'%hǞ '%hB Y7'%hj '%h? Y6'%hA '%h Y5'%h '%h 20==4'%h '%hG Y3'%h '%h Y2'%h o1'%h '%h{ 1==0'%ha '%h Z29'%h '%h Y8'%h '%h Y7'%h '%h 2==6'%h '%h Y5'%h '%h Y4'%h '%h? Y3'%hC '%h k=2'%h '%h 3=1'%h '%hg Y0'%hk '%h Z19'%h '%h0 Y8'%hp '%hI 4==7'%hh '%h Y6'%h3 '%hp Y5'%h '%hV Y4'%hU '%h 5==3'%hK! '%h# Y2'%h% '%h3( Y1'%h.* '%h, Y0'%h. '%h6 _ _You start resting.'%h\= 90.8 (326==1.8 (3309'%hC '%hF y _HP restored. _Health restored: 26'%het 4'%hx '%h|| '%h '%h& `8 _'%h  #†.### # ##........# # #..####### #####.## #..#  #.....# #.... ..#####.# .....## #.# .... #.# .....##.. ######@##...... #.. #..'%h E #.>............ #...).....?.... #.....[(#######........ .......#........#'%h 12.8 (1.0)'%h f3.8 (27'%h '%h U _e - a red potion {!q}(%h94(%h(%h$(%h46(%hC#..######.# #..#####.## #..# ..#.....# #####.... ..#####.# ........##  #.# .)....#..  #.# ......##.. ######.##....... #............... #.......@....... 4.8 (1#.>. (%hEb#...).....?....# #.....[(# #######......... .......#.# .......# #....(..? (%hR(%hR=5.8 (25(%hgH _Found a whip and 5 javelins.(%h-4(%hl(%h(%h!o4(%h3(%hy#.....#######.... ..#####.##........##  #.##.)....#..  #.##......##.. ######.##......... #........... #...............###.>#...)## #.....[(# #######........... #.......#.##(%h #.......# #.....(..?#.#######. .#.##(%h78.8 (32(%h6(%hvi _f - a scroll labelled OTSUOD PETUEHO {!r}(%h,4(%h(%h(%h10(%h(%h[699(%h4(%hQ  #####.##........##  #.##.)....#.. #.##......##..######.##......... #........ #.## #.>........ #...)..........## #.....[@......(# #######........... ##.### #.......# # .....(..?.. #.######..... #. .#.##. . .#.#(%h) #####.##.## #.##.)....#.. #.##......##.. ######.##. #. #.## #.>. #...)..........##(%h< #.....@.......(# #. #.......#.### #.......# # .....(..?.. #.######.. #. .#.(%h##. . .#.#(%h(301(%hmf2.8 (48(%h(%h"z _You see here a +0 robe of willpower.(%h(%h(%h(%h(%h(%hJ7 _(%h,(%hf(%hC6(%h(%hb(%h+!Y5(%h "(%hO%(%hB0#................. #...............## #.>............... #...)..........## #.....[(## #######....  #.......#.### ###.......#.# #.....(@.?..# 5.8 (3#. #. .#.##.. . .#.# ## .. <. ... ..#(%h<7(%hJ8f6.8 (44(%h3@(%hPB9 _Found a stone staircase leading up.(%hi (%h4 (%hz (%h (%hG (%hn o3(%h0 (%h C2(%h (%h o1(%h _f - 2 scrolls labelled OTSUOD PETUEHO {!r} (gained 1)(%h (%h/ ;0(%h (%h/ (%h (%h <89(%h B(%h C8(%h (%h (%hq Y7(%h 6(%h o5(%h, (%h (%h% Y4(%h (%h (%hF (%h ;3(%h (%hY (%h Y2(%h (%h (%h (%h+ C1(%h (%h (%h# (%h C0(%h (%h (%hW (%h D79(%h (%ha (%hY Y8(%h (%h (%ho (%h, C7(%h (%h (%h (%hj C6(%h (%h( (%h (%h C5(%h (%h+ (%h (%hj C4(%h (%h 3(%h Y2(%h (%h (%h Y1(%h! (%h" (%hB$ (%h$ C0(%hw% (%hG( ,(%h( D69(%h) (%h*+ (%h- (%h- C8(%hJ. (%hR0 (%h2 Y7(%h8 ,(%h> o6(%hI@ (%hB (%h|B C5(%hD (%hF (%hI Y4(%hgK (%hM (%hP Y3(%hR (%hX 2(%hwY (%h[ Y1(%hR_ ,(%h` (%h` C0(%ha (%hc (%he (%he D59(%hf (%hAl (%ho o8(%h1q (%h$w 7(%h@ o6(%hW (%h\ ####.## #..# ....... .....#######.... ........ ####.##........## .....?#.##.)....#.. . ....#.##......##..#...... ####.##......... .#..... ................ ......# ..............###......# >...............@.......44.8 (38.0) ..)..........##..###...) ....[.......(##.## #####...........# .#.......#.#### ##..###.......#.# #....#.....(.....####....##.######............. ##.######.#.##...#.###(%h/ }5.8 (395(%h (%h % _Found a dagger.)%hf4)%h)%hH _No target in view!)%hM 4)%h/! )%h^* )%h7 .## #..# . #.... ........ )%hl8 .##........## .....?>#.##.)....#... ...#.##......##..#..##...........#.............# ###......#. ..0.0)).)%h8 ##..###...).[.......(##.## ......# . .#.#.### )%h9 ###.#. #.....(.... #.######.......######.#.##.)%hGN 6.8 (14)%hU ; _Found a stone staircase leading down.)%h 4)%h )%h )%h  #..######.# #. ##.## #..#  ...#######.... ........ ##.##........## .....?>#.##.)....#... .g )%h~  #.##......##..#.. ##.##...........#...............# ...###.@....#. ............ )%h )..........##..###...) ..[.(##.## ..... ##....# .....  #.#.#### ##......)%h _g   goblin (asleep) ##.......#.# #........ .....(.....####....#.... .######.............)%h. 0  A goblin comes into view. It is wielding a +0 club.)%h [g.g)%h o==7.8 (13)%hc+ )%h- ( _The goblin shouts!)%h-    #..# ....... #.... ........ ...## .....?>.  #.##.)....#... ......g.  ..##..#........ .......#....... ............# #.@....#. ............... )..##..###...).. [(##.## ...... )%h....# .....  .#### ##...... #.# #........ (....  *%hHT    #..# ....... #.... ........ ...## .....?>.  #.##.)....#... ......g.  ..##..#........ .......#....... ............# *%hT#.@....#. *%hb............... )..##..###...).. [(##.## ...... ...# .....  .#### ##...... *%h#.# #........(....*%h4*%hn*%ho] _A goblin is nearby!*%hyy    #..# ....... #.... ........ *%hvz...## .....?>.  #.##.)....#... ......g.  ..##..#........ .......#....... ............# #.@....#. ............... )..##..###...).. [(##.## ...... ...# .....  .#### ##...... *%h|g#.# #........ (....  *%h    #..# ....... #.... ........ ...## .....?>.  #.##.)....#... ......g.  ..##..#........ .......#....... ............# #.@....#. ............... )..##..###...).. [(##.## ...... ...# .....  .#### ##...... #.# #........(....*%hu4*%h%*%h'] _A goblin is nearby!*%hm    #..# ....... #.... ........ ...## .....?>. *%hL& #.##.)....#... ......g.  ..##..#........ .......#....... ............# #.@....#. ............... )..##..###...).. [*%h(##.## ...... ...# .....  .#### ##...... #.# #........ (....  *%h`    #..# ....... #.... ........ *%ha...## .....?>.  #.##.)....#... ......g.  ..##..#........ .......#....... ............# #.@....#. ............... *%h1e)..##..###...).. [(##.## ...... ...# .....  .#### ##...... #.# #........(....*%hr*%hr*%h*%h$] _A goblin is nearby!*%hc##........# #. ..######.# #.# #.## #..# ##. *%h ..#######.... .........# #.##........###.....?>. #.##.)....#..........g.##......##..#..# #.###...............@...# ###......#. *%hO...............##..###...) .[.(##.## .. #*%ht....# ...#.#### ##... #.......#.# #........(.....####....#....*%h5*%hO,.g*%hDq--82 _*%h|*%h*%hE`&......†.### #. ......# #. ..######.# #.#### #..# ###. .#######.... .........# .##........###.....?> .##.)....#.............. .##......##..#.....g..####.....#.@...............#.###.####. ............. .##..###...)... [.(##.## #.....# #. .#.#### ##....#.# #.....*%he*%h\n.g--91*%hu*%h)x*%h("......†.### #. .# #. ######.# #.##. ## #..#####. #......#. ##.###.....?>. ##.)....#.. ##......##..#.# ##.#..@g.#.###.###......#. ..... ##..###...)... .(##.## #........ ..# #..#.## 5-=500*%h.*%h8 _The goblin hits you with a +0 club. _You take 1 damage, and have 25/26 hp.+%h6+%hЖ3---2.2 (1.448+%h+%h _You miss the goblin. The goblin hits you with a +0 club. _You take 2 damage, and have 23/26 hp.+%h0  You hit the goblin. J)J   endoplasm (wandering)  You kill the goblin!+%h--83.67 _An endoplasm comes into view.+%h;T#...####. †.### #.......# #. #####.# #.+%h<##.# #..#####.####..............#..#........###.....?>......)....#......J.......##..#....@...### +%hX=s##...)..............#.###..####.# ............+%h=##..###...)... (##.## #..........# #......#.#### ##+%hB+%hM:J.J+%hxNb4=-40+%hO;6+%hTZ+%h]^ _The endoplasm quivers.+%h/i#...####. †.### #. # #. # .# #.+%h/##.#  #..#####...#..# .###.....?>. .)....#.J. ......##..#.### +%h42O.#...).#.###.###......#.# .....##..###...)... (##.## #........# #......... +%h<J.-55+%hF+%hH+%h#...####. †.### #.. # #. # .# #.##.##.#..#####.... .#..##.###.....?>. )....#.J.##..#.### #...).#.###.###......#.# ....... .##..###...)... (##.## #........# #......... +%h+%h'.J+%ha64+%h<'+%h  You hit the endoplasm.  The endoplasm is almost dead.+%hp=7.9 (1.33+%h+%h _The endoplasm closely misses you. The endoplasm barely misses you.+%he<  You sock the endoplasm!+%h*q1.+%h5==559.21+%hM+%hM _You kill the endoplasm!+%h4+%h+%h+%h039+%h+%h ####....##.#####....#...#.####...###### ....†.### #... ......# # ##.# #.##.##.  #..#####............ #####.#..##....###+%h >.......-)....#...........##..#........####.....#...)...........#.###......###......#.# ................... ..##..###...)...(##.## #.+%h).61.2 (2.0+%hV*-2.2 (38+%h#1+%h5j _g - 2 scrolls labelled MENY OXKOUCHAE {!r}+%h= 4+%h? +%hC +%hN ?6==76+%hN +%hP Y5+%hR +%hS +%hU Y4+%hW +%hY +%h[ k=3+%h\ +%hf] +%h^ Y2+%h` ,+%hta +%h!b Y1+%hd +%he C0+%h*f ,+%hg +%hh Z29+%hDi +%hj +%hl Y8+%hl +%hJn +%hOo +%ho C7+%hgp +%h'r +%hs +%hs C6+%h!t +%hu +%hv +%hHw C5+%hw +%hy +%h${ +%h{ C4+%hj| +%ha~ +%h' +%h C3+%h} +%h] +%h +%h C2+%h\ +%h9 +%hˋ o1+%h +%h +%h3 C0+%hR +%hL Z19+%hÕ +%h M _You now have 29 gold pieces (gained 14).+%h Y8+%h +%h +%hV Y7+%hۡ +%h( 65+%h +%hO +%h #### #.......# # #.......# # #.......# # #.......#  #.......# # #.......#  ##  #......@#  ##.......#  +%h` ##..#  ##......####  #........# #######........# .................######.......... #.##.. .......#...+%hp 085.2 (23.0)+%h g6.2 (244+%h +%hк _h - a white potion {!q} _Health restored: 26+%h@ 4+%h +%hE H _No target in view!+%h-4+%h.+%h0+%h2+%h2J3 _+%h< 21+%h;=+%h>+%h>C0+%h?+%h@+%hBZ09,%h,%hd,%hr,%hC8,%h,%h9,%hy,%hC7,%h,%hV ,%hf Y6,%he!,%h25432,%h3,%hk6o1,%hA"0599,%hgBY8,%h#C,%hD,%hFY7,%hFG,%hH,%haI,%hIC6,%hL,,%hCMC5,%hM,%hOL _You now have 34 gold pieces (gained 5).,%hPY4,%hkQ,%hS,%hbTY3,%h[U,%hV,%hW,%h3XC2,%hX,%hY,%hZ,%haC1,%hb,,%h.lz0898,%ht7,%h##.................# ##..........#..........#.........#..........# ##.#........#..........#.........#.##...##### .....#.....##.##.### #..# ##...###.##. .... #. #. .... # ... #.........S#.. .....# #..........# #..........# #######.####S   adder (asleep) #.# #.#  413.2 (27  An adder comes into view.S.S==4.2 (286 _The adder hisses angrily.,%h.........# ........# ........# ........# #.. #.###  #.# #. #.# #@# #........S.#  .. ...........#  #..........#  #..........#  #######.####  ,%hF#.# #.#,%h`.........# ........# ........# ........# #.. #.###  #.# #. #.# #@# #........S.#  .. ...........#  #..........#  #..........# #######.####  #.# #.#  _An adder is nearby!,%hjE..........#..........# ..#..........# #.##..........# ....#.##...##### #.....##.##.### # ##...###.##.# ... #. #.#  ###.##.####,%h, #.......@S.# ...#  ## #.# #######.#### #.# #.##.,%h-5.2 (1.0)5,%hʺ[ _The adder bites you but does no damage. You block the adder's attack.,%h  .. .. #. #.### #.# #. #.# ###.##.####  #.......@S.#  ...........#  #..........#  #..........#  #######.####  #.# #.# #.,%hW .. .. #. #.### #.# #. #.# ###.##.####  #.......@S.#  ...........#  #..........#  #..........#  #######.#### #.# #.# ,%hC[5#. ,%h[N-,%h^,%h`] _An adder is nearby!-%h4  .. .. #. #.### #.# #. #.# ###.##.####  #.......@S.#  ...........#  #..........#  #..........#  #######.####  #.# #.# #.-%h< .. .. #. #.### #.#-%h #. #.# ###.##.####  #.......@S.#  ...........#  #..........#  #..........#  #######.#### #.# #.# #. -%hw4-%h-%h] _An adder is nearby!-%h 4-%h~ -%h F _Unknown command.-%hA -%hC h6.5 (1.34-%hF -%hGJ _You closely miss the adder. The adder closely misses you.-%h  _Unknown command.-%h  You closely miss the adder. The adder bites you.3---7.83 _The adder bites you but does no damage. _You take 3 damage, and have 23/26 hp..%ha _Unknown command..%h]j  You hit the adder.  The adder is lightly wounded.2----9.11 _You block the adder's attack. The adder bites you. _You take 1 damage, and have 22/26 hp..%h20.3 (1.20.%h .%hBq _You miss the adder. The adder bites you but does no damage..%hG  .. .. #. #.### #.# #. #.# ###.##.####  #.......@S.#  ...........#  #..........#  #..........#  #######.####  #.# #.# #..%h a .. .. #. #.### #.# #. #.# ###.##.####  #.......@S.#  ...........#  #..........#  #..........#  #######.#### #.# #.# #. .%h .%h s _An adder is nearby!.%h V .. .. #. #.### #.# #. #.# ###.##.####  #.......@S.#  ...........#  .%hd #..........#  #..........#  #######.####  #.# #.# #..%h K .. .. #. #.### #.# #. #.# ###.##.####  #.......@S.#  ...........#  #..........#  #..........#  #######.#### #.# #.# #. .%h .%h .%h .%hմ _An adder is nearby!-1.6 (1.379.%h .%ha _You barely miss the adder. The adder bites you. You block the adder's attack..%hvZ .. .. .%h>#. #.### #.# #. #.# ###.##.####  #.......@S.#  ...........#  #..........#  #..........#  #######.####  #.# #.# #./%hK .. .. #. #.### #.# #. #.# ###.##.####  #.......@S.#  ...........#  #..........#  #..........#  #######.#### #.# #.# #. /%h  _An adder is nearby!You closely miss the adder. You block the adder's attack.3.0 (1.47 _The adder closely misses you./%hl  You hit the adder.  The adder is lightly wounded.4.2 (1.26/%h0/%hR _The adder barely misses you./%h j  You thump the adder!./%h& 4/27=96=5.6 (1.45 _You kill the adder!  Your Maces & Flails skill increases to level 3! _You regained 2 hp, and now have 24/27 hp./%hC4/%hI/%hMH _No target in view!/%h)  _No target in view!/%h{A /%hB ,/%hF /%hAI /%h=J J4 _/%hu .325==106986==765/%h@{ 4/%h =3/%hl /%h j7=2/%h /%hT /%hU /%hЇ C1/%h /%h؊ /%h Y0/%h /%h܏ /%hA /%h D59/%h{ /%hc /%h /%h" U=8/%h /%h /%hD .....#.###.......# ####.##.#####.# #....##.####..........# .......................# ##...)......#.##.####..........# /%h 2 #........ #.......#..........#  #......... ###..##.#######.#### ##........ ###.....# #.#...... #....##....# #.#.#.... .....##@# ##.# #.#--42.6 (17.0).. ..... #.?..>..# /%h _.### .... ######... ....  ... ..#/%ha --3.6 (187/%h /%h _Found a stone staircase leading down. _Health restored: 27/%h /%h$ /%h+ /%h /%hI /%h0 J6 _/%h$ 54/%h\ _g - 3 scrolls labelled MENY OXKOUCHAE {!r} (gained 1)/%h o3/%hg /%h Y2/%hQ /%h /%h/%hgY1/%hNh  There is a stone staircase leading down here./%hzv0 _/%h /%hM Z49/%h /%h; /%h C8/%h/%h/%h/%hC7/%h /%h6/%h/%hY5/%h/%h/%h3 /%h C4/%hD#/%h$/%h7&Y3/%h'/%h*/%h+Y2/%h,/%h./%h0Y1/%h1/%hP0398 ##...##.#####  ########...........  .............  #######............  #............  #............  #............  #............  ##...@.......  ##.......... ##### 62.6 (193.6 (207 _i - a yellow potion {!q}0%h40%hM0%h0%h 650%hY40%hd0%h(0%h-Y30%hp0%h0%hY20%h.0%h0%hJY10%h0%h0%hY00%h0%h0%hZ290%h0%h0%hY80%h0%h 0%h Y70%h 0%h0%hY60%h?0%h0%hWY50%h20%hQ0%hfC40%h0%hy0%hi0%hfC30%h0%h0%hI0%h*0%hC20%hD0%hR0%h0%h Y10%h!0%h!0%h"C00%h!#0%h#0%h$Z190%h%0%h&0%h'Y80%h(0%h)0%h+o70%h.0%h.0%hx/C60%h/0%h30%h4Y50%h50%hy70%hZ<##.## #........ #.......#....... ...# #.........<###..##.#######. #### ##..........###.....#### #. # #............#....##....# #. ####....#..........##.##.##.# #. ...................##....>..####. #...#.###..........#######....##. 0%hD=..### ..........# #....##. .##....# ##...##.85.6 (22 ####.. ..........########...... ...... ........................ ###.## ..........#######....... ###.# ..........# #....... ....# ########### #.......  ######....... #....... ##......0%h=E 0%hAB6.6 (230%hI4 _Found a stone staircase leading up.0%hS`0%h320%h 100%hU0%h0%hjZ090%hL0%h0%h0%hC80%h0%h!0%hp#0%h#C70%h%0%hb'0%h)Y60%h+0%hJ-0%hn/Y50%hB10%h(30%h5Y40%h60%h>30%h=@Y20%hA0%hB0%hrCY10%hD0%hE0%hF0%hgGC00%hrH0%h\I0%hI0%hJE4990%h/K0%hM0%hNY80%hO0%hZP0%hQY70%htR0%h3S0%hjTY60%hU0%h֌0%hY50%hI0%h0%h0%hC40%h0%hΙ0%h0%hC30%hG0%h&0%h0%hSY20%h:0%h0%hbC10%h?0%he0%ha0%hC00%h=0%h0%hp890%h0%h0%hDC80%h0%h0%h 0%hC70%h}0%h0%h#0%hC60%h0%h0%hY50%hN0%hV0%hY40%hj0%hP  There is a stone staircase leading up here.0%h~3 _0%h]0%hC20%hR,0%huY10%h"00%h$0%h)790%h2 870%h;y6540%hG...##.# ##......#### #...#.### #........# .......########........######### #............................... #..........######............... ###.##....#.....................#..............#..##.#........#........ ......>...@......#.#526.6 (40 ................#.....##.##.### ..####..####...###.##.# ...)..........####### #.##.# .....#.###.......# ####.##.####.#.###....##.####..........# ...............................# ##...)......#.##.####..........#  #.........[440%hKm.#.......#..........# _Key pressed, stopping explore.0%hbg[3 _20%har 100%hlsZ690%ht0%haw0%hNxY80%h y0%h 760%h540%hTB0%hC30%h0%hl0%hH0%hːC20%hn0%h0%h_0%hڛC10%hw0%h0%h0%hC00%hj0%h'590%h/0%hY80%h20%h0%hY70%h۲0%h0%hKY60%h0%hĺ0%hӻY50%h0%h0%hY40%h0%hS0%hIY30%h%0%h-0%hY20%h0%h0%hY10%h0%h 0%hJY00%h0%h0%hZ490%h&0%hi0%hY80%h0%hY0%hY70%h0%h'0%hY60%hJ0%h0%hNY50%h0%hJ0%h7Y40%h0%h0%hY30%hS0%h20%h0%hWY10%h0%h& 00%h 0%hF Z390%h 0%h0%h0%h;80%h0%h0%h0%hC70%h0%h0%h+Y60%h!0%h#0%h$0%h%C50%h'0%h: #.....# ##......# #.....# ####....##.# 0%h:#.....####....#...#.###  #......#...####.......#### #......÷.### #... 0%h;v##........# #..........# #..######.## #.......##.#  #####.## #..#####......  #.....#######.@............#..65.6 (39 0%hg<V #####.##........###......>..... #.##.)....#................ 0%h(=q#.##......##..#........####  ######.##...........#...).......  #........................#.###..   #.......###......#.###..0%hP>{   #.>...................... )..........##..###...)...... 0%h ?40%hJ[ _Done exploring.0%h _No target in view!1%hS................0.0) _Done exploring.1%hOe _Done exploring.1%h Level 2 of the Dungeon<<<>>>(Press ? for help) #.....##..#.#..###.......#  #.....##..#...###.......#  #.....###.#..####.......#  #.....# ##......###........#  #.....# ####....##.###......####  #.....####....#...#.####........#  1%h @#......#...####.......########........###########  #......÷.### #.................................#  ##........# #..........######.................#  #..######.## #.......##.##..........#..........#  #####.## #..#####......................#..........#  #.....#######.@............#..##.#........#..........#  #####.##........###......>................#.##...#####  #.##.)....#....................#.....##.##.###  #.##......##..#........####..####...###.##.#  ######.##...........#...)..........####### #.##.#  #........................#.###.......# ####.##.####  #...............###......#.###....##.####..........#  #.>................................................#  #...)..........##..###...)......#.##.####..........#  1%hEF #.....[.......(##.## #..........#.......#..........#  #######...........# #.........<###..##.#######.####  #.......#.#######..........###.....#### #.#1%he#.#..## ###......# ##.####....##.##......######....#...#.###.#...####.......########..###########.÷.### #.........................##1%hfq..# ...######..........#..######.## ##.########.## #..####......##.....#@.......##.#........###......>1%hg##...#### #.##.)....#........#.....##.##.### ##....####..####...#########.##...........#...)####### ##........1%h-k..........#.###.......# #####........###......#.###....##.####..........#>...................)##..###...)......#....[(##.## #########...# #.........<###..##.#######.### #.#.########### #.# ###.#.# ##...#....##....# ##.....(.....####....#..##.##.##.2%h2%h2#.....# ##......#Syis the Covered#.....# ####....##.#Mountain Dwarf#.....####....#...#.###Health: 27/27 ========================#......#...####.......#### Magic: 2/2========================#......÷.### #........... AC: 6Str: 182%h5##........# #..........# EV: 8Int: 8#..######.## #.......##.# SH: 4Dex: 9#####.## #..#####........... XL:  2 Next: 96% Place: Dungeon:2#.....#######.@............#..# Noise: ---------  Time: 565.6 (0.0)#####.##........###......>..... a) +0 flail#.##.)....#................ Nothing quivered#.##......##..#........#### Gem (8435) ######.##...........#...).......#........................#.###.. #...............###......#.###..[42%h80m #.>............................. #...)..........##..###...)......  _Key pressed, stopping explore. _Done exploring. _No target in view! _Done exploring. _Done exploring. _Done exploring.2%hA2%hK4 _32%h#P2%hGbY22%h*k12%hn2%hpY02%hUr2%hcu2%hlwD292%hw2%h^y2%ho|2%h@~Y82%h2%h872%h؊2%hY62%h2%hD2%hO2%hՓC52%h2%ht2%hrY42%hؚ2%hh2%hY32%h2%hҤ2%hY22%hH2%h\2%hY12%hͮ2%h2%hY02%h2%h2%hPZ192%h 2%h#....................##.##. ##..#........####..####...###.##. .....#...)..........####### #.##. ..........#.###.......# ####.##. .###......#.###....##.#### ....................... ##..###...)......#.##.####....... ##.## #..........#.......# ...# #.........@###..##.#######.81.6 (16.0) ##..2%h$###.....#### # # ##............#....##....# # ####....#....##.##.##.# #. .............##....>..#### #...#.###...#######....## ..###.# #2%h...# #....## .####.# #...# ##...## ####..###...########2%hc2%h2%h) _Done exploring.No target in view!Done exploring. __There is a stone staircase leading up here.2%h 42%h 2%h! 2.0)8 _2%h* 2%hp  ###  ...  ..###  .########...... 12%h  .......@.......  ..#####..#..#..  #..# ...  #..# .  .... .#.#. # .#. .# . 2%hk 2%hh h3.3 (1.772%h 2%h } _You climb upwards. _There is a stone staircase leading down here.3%h543%h/ 3%hl6 _3%h;54323%hN#.#.##.#.# ..$#.#.###.#...#...........#...###......########..................>..............#####..#..#. #..# #..#..#...#..g.............#.#.....##...###.#..#!.# .#.# #.#..#..# #g   goblin (asleep)#.....#.. #.# 8.3 (5.0  A goblin comes into view. It is wielding a +0 club.Found 5 gold pi3%h Qeces.3%h|Tg.g==9.3 (613%hY3%h\( _The goblin shouts!3%hi #.#.# #.#.# ..$  #.#.###.#...  #...........  3%h6v#...###.....  ###...........  >............  #..#.......  #..#..@.....g.  #..#..#...#...  ..............  ..#.#.....##...  .###.#..#!.# .#  3%h.# #.#..#..# #  #......  #.. #.# 3%hE\ #.#.# #.#.# ..$  #.#.###.#...  #...........  #...###.....  3%hF###...........  >............  #..#.......  #..#..@.....g.  #..#..#...#...  ..............  ..#.#.....##...  .###.#..#!.# .# .# #.#..#..# #  #...... #.. #.# 3%hUM43%hS3%hU] _A goblin is nearby!3%hR #.#.# #.#.# ..$  #.#.###.#...  #...........  #...###.....  ###...........  >............  #..#.......  #..#..@.....g.  #..#..#...#...  ..............  ..#.#.....##...  .###.#..#!.# .#  .# #.#..#..# #  #......  #.. #.# 3%h  #.#.# #.#.# ..$  #.#.###.#...  #...........  #...###.....  ###...........  3%h P>............  #..#.......  #..#..@.....g.  #..#..#...#...  ..............  ..#.#.....##...  .###.#..#!.# .# .# #.#..#..# #  #...... #.. #.# 3%h 43%h s _A goblin is nearby!3%h D  #.#.# #.#.# ..$  #.#.###.#...  #...........  #...###.....  ###...........  >............  #..#.......  #..#..@.....g.  #..#..#...#...  .............. 3%hE  ..#.#.....##...  .###.#..#!.# .#  .# #.#..#..# #  #......  #.. #.# 3%h  #.#.# #.#.# ..$  #.#.###.#...  #...........  #...###.....  ###...........  3%h P>............  #..#.......  #..#..@.....g.  #..#..#...#...  ..............  ..#.#.....##...  .###.#..#!.# .# .# #.#..#..# #  #...... #.. #.# 3%h 43%h 3%hD ] _A goblin is nearby!3%h͊ #.#.# #.#.# ....$.#.#.###.#.#.......#...###..########......>........#####..#..#.#..#.g.#..#..#...#.................#.#.....##.3%h 1.###.#..#!.# .#..# #.#..#..# # #......#..##.#3%h 3%hב "g.3%h w--90.3 (10 _3%h7 3%h 4%hw#.#.# #.#.# ....$.#.#.###.#.#.......#...###..##....>.......#####..#..#.#..#.g.#..#..#...#.4%hx.................#.#.....##.....###.#..#!.# ..#.#.# #.#..#..# .# .#.. .#..##.# #.4%h!g.4%h;}--1094%h4%hs4%h #.#.# #.#.# #....$.#.#.###.#.#.......#...###.  .#.  .>....#..#####..#..#.#..#.....@g.#..#..#...#...............4%h..#.#.....##......###.#..#!.# ..#.#.# #.#..#..# .# .#...... .. .#..##.# #.4%hW4%h i=284%h,4%hT _The goblin closely misses you.4%hz 4%h  4%ho You sock the goblin!4%h4%h)4%he!4%h'4%h#+4%h~$#.#.#4%h;%0Syis the Covered4%h%#.#.# #....$...4%h&)Mountain Dwarf4%h(#.#.###.#......4%h*eHealth: 27/27 ========================4%h+#..............Magic: 2/2========================#...###........AC: 6Str: 18  .########..............EV: 8Int: 8  4%hg-.......>..............#SH: 4Dex: 9  ..#####..#..#..........XL:  2 Next: 100% Place: Dungeon:1#..#.....@)......Noise: =--------  Time: 593.7 (1.4)#..#..#...#......a) +0 flail.................4%h.Nothing quivered..#.#.....##......Gem (8407) .###.#..#!.# ..#.##.# #.#..#..# .# ..#...... .. .#..##.# #. _The goblin shouts! 4%h12_A goblin is nearby! _A goblin is nearby! _A goblin is nearby! _The goblin closely misses you.You sock the goblin! 4%h@_You kill the goblin!You have reached level 3!  4%hB(--more--5%h~  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? 6%h N33/333/3203 0% 6%hF   You feel stronger. x2 _Health restored: 33; MP restored: 36%h :6 _5432 _h - 3 white potions {!q} (gained 2)106%ht v3998  Things that are here:  a +0 club; a goblin corpse7 _6#.# .r......## #.#.###........###.#.# ....#.#.# #....$ #.#.###.# #......  #...###.. ######......- ....>..............#...# ####..#..#.............6%h; v#..#......)......#..#..#...#.............................r   rat (asleep)..#.#.....##.........  .###.#..#..##..#.##.... .# #.#..#..##..#...... 604.7 (11.0)  A rat comes into view.6%h 6%h .6%h rr6%h +6%hd p==5.7 (1256%hs 6%h  6%h _The rat squeaks loudly.7%h5 #.# ........## ..  #.r......##..  #.#.# .............  #.#.# #....$.......  #.#.###.#..........  #..................  #...###............ .......@....... >..............#...# #..............  ....)..........  #...#..........  ...............  ...##..........  #..##..#.##....   7%hC #.# ........## ..  #.r......##..  #.#.# .............  #.#.# #....$.......  #.#.###.#..........  #..................  #...###............ .......@....... >..............#...# #..............  ....)..........  #...#..........  ...............  ...##..........  #..##..#.##....  _A rat is nearby!7%h #.# ........## ..  #.r......##..  #.#.# .............  #.#.# #....$.......  #.#.###.#..........  #..................  #...###............ .......@....... >..............#...# #..............  ....)..........  #...#..........  ...............  ...##..........  #..##..#.##....   7%h3C #.# ........## ..  #.r......##..  #.#.# .............  #.#.# #....$.......  #.#.###.#..........  #..................  #...###............ .......@....... >..............#...# #..............  ....)..........  #...#..........  ...............  ...##..........  #..##..#.##....  _A rat is nearby!7%h' #.# ........## ..  #.r......##..  #.#.# .............  #.#.# #....$.......  #.#.###.#..........  #..................  #...###............ .......@....... >..............#...# #..............  ....)..........  #...#..........  ...............  ...##..........  #..##..#.##....   7%hbC #.# ........## ..  #.r......##..  #.#.# .............  #.#.# #....$.......  #.#.###.#..........  #..................  #...###............ .......@....... >..............#...# #..............  ....)..........  #...#..........  ...............  ...##..........  #..##..#.##....  _A rat is nearby!7%h ##.#....l.  #.# .. .. #.#.###.r##.. #.#.# ...... #.#.# #....$. #.#.###.#. #...... #...###. #######.......... .....>..............#...# #####..#..#...... #..#......). #..#..#...#.l   frilled lizard (wandering) ...........r   rat ..#.#.....##..........  .###.#..#..##..#.##....  A frilled lizard comes7%h! into view.7%hB.l.rl--6.0)47%h8 _The frilled lizard hisses angrily.8%h. #....⌠.... ##.#......  .l## .##........###...r...# #....$#.###.#.... #...### #######..... 8%h/.....>.....#...# #####........)#..#..#...# ........... ..#.#.......8%h18%h-28%h 9v.l.r8%h9|--738%h/?8%h@8%h ###....### #....⌠.... ###.#...... 8%h ...## .#l.###.......# #...r$#.###.#... #...### 8%h<#######......... .....>.....#...# #####.........).8%h#..#..#...#. ...........8%h8%h.l=828%h8%h ; _The rat bites you but does no damage.8%hw8%h+K.l8%h\2-10.0 (1.38%h;08%h8%hn _You hit the rat but do no damage. The rat bites you. _You take 1 damage, and have 32/33 hp.8%h45  You hit the rat.8%h †  You kill the rat!8%hq11.4 (1.4898%he8%hF _The frilled lizard bites you but does no damage.8%hya  You miss the frilled lizard.8%h}3=2.7 (1.388%h8%ha _The frilled lizard bites you but does no damage. x2 _Health restored: 338%hg3.9 (1.278%hsi _You barely miss the frilled lizard. The frilled lizard closely misses you.8%hli  You closely miss the frilled lizard.8%hh5.3 (1.458%h 8%hF _The frilled lizard bites you but does no damage.8%hi  You barely miss the frilled lizard. The frilled lizard barely misses you.8%hoh6.6 (1.348%h8%hF _The frilled lizard bites you but does no damage.8%h@  You hit the frilled lizard.8%hC$8%h=37.938%h8%h0R _You kill the frilled lizard!8%hW8%hX8%h'b8%heH _No target in view!8%h{8%hk 8%hH8%hH _No target in view!8%hd48%h8%hH _No target in view!8%h 48%h 8%h H _No target in view!8%h^ 8%h ` 8%hg 8%hj F _Unknown command.8%h _No target in view!8%h48%h,8%h8%h 8%hp2 _  You now have 39 gold pieces (gained 5).8%h   #K...# ####....### #....⌠ ###.# #.# ....8%h ## .. #.#.####.. #.#.##....... #.#.# #...† -#.#.###.#.. #.......  #...### ######........ ....>......#...# K   kobold (missile, wandering) ####..#..#.......#..#......)..#..#..#...#  You see here a frilled lizard corpse.8%h?,808%h-9.9 (218%h8%hu _A kobold comes into view. It is wielding a +0 dagger.9%h #K...#  ####....###  #....⌠....  ###.#......  #.# ..........## ..  #.#.###........##..  #.#.##.............  #.#.# #...†@.......  #.#..........  .............  #...###............ .............. >..............#...# #..............  ....)..........   9%hLr #K...#  ####....###  #....⌠....  ###.#......  #.# ..........## ..  #.#.###........##..  #.#.##.............  #.#.# #...†@.......  #.#..........  .............  #...###............ ..............>..............#...# #..............  ....)..........   _A kobold is nearby!9%h7 #K...#  ####....###  #....⌠....  ###.#......  #.# ..........## ..  #.#.###........##..  #.#.##.............  #.#.# #...†@.......  #.#..........  .............  #...###............ .............. >..............#...# #..............  ....)..........   9%h #K...# 9%h- ####....###  #....⌠....  ###.#......  9%hD#.# ..........## ..  #.#.###........##..  #.#.##............. 9%h #.#.# #...†@.......  9%hb#.#..........  .............  #...###............ 9%h..............>..............#...# #..............  ....).......... 9%h 9%h9%hB49%h] _A kobold is nearby!9%h j #K...#  ####....###  #....⌠....  ###.#......  #.# ..........## ..  9%hjA#.#.###........##..  #.#.##.............  #.#.# #...†@.......  #.#..........  .............  #...###............ .............. >..............#...# 9%hyku#..............  ....)..........   9%h r #K...#  ####....###  #....⌠....  ###.#......  #.# ..........## ..  #.#.###........##..  #.#.##.............  #.#.# #...†@.......  #.#..........  .............  #...###............ ..............>..............#...# #..............  ....)..........   _A kobold is nearby!9%h ..## #K...# 9%ho 8####....#### #....⌠..... ###.#.......  ...## ..####.....##...††#.###.#... #...### ######......... ....>.....#...# 9%h ####........)9%h 9%h .9%h K9%h~ K9%hp )9%hY 9%h 9%h ==9%h 20.9 (19%h %09%h֞ 9%h9 9%hҬ  9%h­ 9%hj _The kobold shouts!:%h\..## ## #....# ###.K..##### #....⌠....... ###.#........  ...## ..####........##...††#.###.#.... #...### ######.......... ....>.....#...# ####....:%h.K--179:%hb :%h)'## ..## ##  ###....##### #....K....... ###.#.......... ...## #####........##...††#.###.#... #...### ######.....:%h*s..... ....>.....#...#:%h:%hʻ⌠K--28:%h:%h:%h18  You hit the kobold.:%hC):%h#75=4.2 (1.36:%h(:%h*J _You kill the kobold!:%h _No target in view!:%h4:%hZ:%h+H _No target in view!:%hC _No target in view!:%hp _No target in view!:%h| _No target in view!:%hK _No target in view!:%h5 _4321:%hYY0:%hDB:%hֶD69:%h:%h:%hھ:%hj;8:%h:%hH:%hYC7:%h:%hB:%h5:%h:%h;6:%h:%h:%h:%h;5:%h8:%h:%hF:%hB;4:%h:%h:%hY3:%h:%h:%hY2:%h~:%h:%h4:%hC1:%h`:%hm ###  ...##  #..### #####  #....# #...  ##....######.####  :%hl...⌠.............  #..).........#####  ......###.......@#  - .......##..#..#.##  ...........#..#.#  ..††.......#..#.#  :%h#...............#  ..............#.#    ..............#.#    ..............#.#   ..#...##..#   :%h039.2 (15.0):%h-40.2 (160:%h:%hd _j - a scroll labelled RIEMUI KIRUE {!r}:%h҅ J:%h' :%hB Z59:%h :%hs 876:%h Y5:%hv :%hT :%h :%hם Y4:%h :%h Y3:%h :%h; :%h :%hΧ Y2:%h۩ :%h :%h C1:%h :%h :%h԰ :%h} C0:%h :%h :%h :%h D49:%hc :%h: :%h Y8:%h$ :%h :%hm Y7:%h2 :%h :%h_ Y6:%h, :%h :%h :%h C5:%h3 :%hP :%h~ :%h3 C4:%h: :%h :%h Y3:%hI :%h :%h :%h C2:%h :%h[ :%h :%hH C1:%h :%h :%h^ :%h C0:%h :%h :%h :%hq D39:%h[ :%hL ,:%h 87:%h :%h Y6:%h2 :%h :%h :%h Y5:%h :%h1 Y4:%h :%h 3:%h :%h :%h Y2:%h0 :%h o1:%h :%h 029:%h7 #..#..##..#.......#### ....................# #..##.##..#..........# #.. #.# .#.#.#...##.# #. ... ...#.....##.#  #.# .........##.####  .. ...............#  ........###.####  .......@....#  #.##....#####  J........  ..#.....#.  ........#.#  :%h  V..#.....# # J   endoplasm (asleep) l........ l   frilled lizard (asleep) ##...#.#  :%h 71.2 (31  An endoplasm and a frilled lizard come into view.:%h| :%hT J.J.  The frilled lizard hisses angrily.:%hR! g2.2 (328:%h$ :%h& ; _The frilled lizard moves out of view.:%h*.#### ..........# .........#  #.# .#.#.#...##.#  ... ...#.....##.#  #.# .........##.####  .. ...............#  ........###.####  :%h-A.......@....#  #J##....#####  .........  ..#.....#.  ........#.#  ..#.....# #  .........  ##...#.# ;%h9).#### ..........# .........#  #.# .#.#.#...##.#  ... ...#.....##.#  #.# .........##.####  .. ...............#  ........###.####  .......@....#  #J##....#####  .........  ..#.....#.  ........#.#  ..#.....# #  .........  ##...#.#  _An endoplasm is nearby!;%h&B .#### ..........# .........#  #.# .#.#.#...##.#  ... ...#.....##.#  #.# .........##.####  .. ...............#  ........###.####  .......@....#  #J##....#####  .........  ..#.....#.  ........#.#  ..#.....# #  .........  ##...#.# ;%hD;%h.#### ..........# .........#  #.# .#.#.#...##.#  ... ...#.....##.#  #.# .........##.####  .. ...............#  ........###.####  .......@....#  ;%h#J##....#####  .........  ..#.....#.  ........#.#  ..#.....# #  .........  ##...#.# ;%h/4;%h;%ha _An endoplasm is nearby!;%h.#..#..##..#.......####  #.....#  #..##.##..#....#  #.. #.# ..#.#.#...##.#  #. ... ....#.....##.#  ## #.#.##.####  .........# ;%h.###.#### .....# .#J##....#####  ... .#.....#.# .#.# .#.....# # .l. l   frilled lizard#.##...#.#  ;%h,;%h&XJ.l.;%h(s3.2 (1.0)7 _;%h.;%h 1;%h#.#..#..##..#.####  #..............#  #..##.##..#..........#  ;%h #.. #.##..#.#.#...##.#  #. ........#.....##.#  ## #.##.##.####  ........# #.###.#### .J.# .#.##....#####  ...#  ...#.....#.# #.........#.# #..l#.....# # #..  #.##...#.#.  ;%h;%h;%h6.J.;%ha46;%h;%h<%h;+ #.#..#..##..#.####  #....................#  #..##.##..#..........#  #.. #.##..#.#.#...##.#  #. .#.....##.#  ## #.##.##.#### <%hN0; .....# #.###.#### .J.# .#.##....#####  ....#  ...#.....#.#  #.........#.#  #...#.....# #  #...  #.##...#.#.  <%ht:<%h;i=55<%hHB<%hF@ _The endoplasm hits you but does no damage.<%h2)  You hit the endoplasm but do no damage.The endoplasm freezes you.<%h7*0---6.5 (1.34<%h-<%h0 _You are frozen. _You take 3 damage, and have 30/33 hp.<%h=  You thump the endoplasm!<%h<%h<%h%.ll   frilled lizard<%h`k77.83<%h<%hM _You kill the endoplasm!<%hah  You barely miss the frilled lizard.<%hR<%hA&9.2 (1.4<%h"%1<%h<%hר<%hx <%hn<%hO8_The frilled lizard bites you but does no damage.<%hjS<%hU1=--80.5 (1.30<%h%\<%h` <%h5b_You closely miss the frilled lizard. The frilled lizard closely misses you.<%h'w%  <%hyYou barely miss the frilled lizard. The frilled lizard bites you.0-1.7 (1.219<%h <%h _The frilled lizard bites you but does no damage. _You take 1 damage, and have 30/33 hp.<%hdI<%hX3.0 (1.37 _You miss the frilled lizard. The frilled lizard barely misses you.<%hU1=4.36 _You barely miss the frilled lizard. The frilled lizard misses you.<%h  You sock the frilled lizard!.<%hҪ85.5 (1.25 _You kill the frilled lizard!<%hD _No target in view!<%h _No target in view!<%hJ<%hkH _No target in view!<%h <%hɖ <%hj <%h8 H _No target in view!<%h[ 4<%ha <%he H _No target in view!<%h[7 <%h8 <%h$> <%hA C _No target in view!<%h; <%h <%h <%h <%h <%h <%h; <%hb <%hCu <%hv <%hf{ <%h~ <%hrTQ<%h5Q=%h3Q=%hQ=%h+q4 _3=%h5s2==21=%h+9g0=%h:Z09=%h=,=%h?=%h"@3==8=%hBG _HP restored.=%h]DY7=%h?F,=%hHY6=%hJ=%hK=%hMY5=%hZN=%hP=4=%hS3=%hT=%hV=%hXC2=%h&=%h=%h=%hY1=%h =%hȌ=%h{o0=%h5=%h2998=%h<=%h֮Y7=%h=%h=%hY6=%h=%h=%hDY5=%hh=%h=%hr=%h =%h;4=%h=%hP=%hPY3=%hv=%h=%h#o2=%h"=%hY1=%h=%h&=%hY0=%h=%h=%h~Z89=%h=%h=%hq=%ho8=%hY7=%h=%h=%h=%h6C6=%h =%h#=%ho#.#. .###.#.# #.#..##.##..# .... . ......# #.#..##.##..# #+#. #.##..#.####.#.......... . ............##.##.##... .. #.##..#................. . ............######.##... .....##.###.######......=%h#.. #.# #...........#.. #@# #.##..........-r....# #.##.....##...........# #.##.....##.....###.#.# #.##.....##... ..... ..##.....##... ...#.# ####.....###.# r   rat (asleep)=%h ### #.# #.....# #.# #.# #.....# #.#...##.#=%h1714.5 (29.0)=%hlj.rr=%hz-5.5 (305=%h;=%hE _A rat comes into view. _Health restored: 33=%h?   . ......#  #.## . ............##. =%hu#............ . ....... #.###.. #.. #.# ....#. =%h. #@# ..... ....r...# . ........#  ..###.#.# =%hV .....  ...#.#  ### #.#   #.# =%h4   =%h;   . ......#  #.## ............##. #............ .......=%hZ9 #.###.. #.. #.# ....#. . #@# ..... ....r...# . ........#  ..###.#.#  .....  ...#.#  ### #.#   #.#   =%hn=%hy=%h=%h3Z _A rat is nearby!=%h   . ......#  #.## . ............##. #............ . ....... #.###.. #.. #.# ....#. . #@# ..... ....r...# . ........#  ..###.#.#  .....  ...#.#  ### #.#   #.#    =%hO d   . ......#  #.## ............##. #............ ....... #.###.. #.. #.# ....#. =%h'Q . #@# ..... ....r...# . ........#  ..###.#.#  .....  ...#.#  ### #.#   #.#   =%h0W 4=%h^ =%ha Z _A rat is nearby!=%h _    . ......#  #.## . ............##. #............ . ....... #.###.. #.. #.# ....#. . #@# ..... ....r...# . ........#  ..###.#.#  .....  ...#.#  ### #.#   #.#    =%h    . ......#  #.## ............##. #............ ....... #.###.. #.. #.# ....#. . #@# ..... ....r...# . ........#  ..###.#.#  .....  ...#.#  ### #.#   #.#    _A rat is nearby!=%h {..... ......# #.#..##.##.. .=%h ?#+#. ##.##..#.####.#......... .. ..............##.##.## ...##.##..#..........................######.##......##.###.######.. ..#....##.# #...........#.......#.# #.##..............r.@.# #.##.....##......# #.##.....##=%h ###.#.# #.##.....## ..... ..##.....###.######.....########.# #.....# #. #.# #.....# #. .. ...##.# =%h =%h ".r=%hJ =%h =%h 6.5 (1=%h .0)=%h #4 =%h _=%h =%h >%hH7  You thump the rat!>%h^.10=7.9 (1.43 _You kill the rat!>%hq>%h>%h?^ _No target in view!>%h4>%h >%hVH _No target in view!>%hd>%hf>%h~i>%hlH _No target in view!>%h̀2 _>%h׌z1079>%h>%hԏY8>%h>%h>%h@Y7>%h>%h>%h  .#....##.# #...........# .......#.# #.##. .........# #.##.....##. .........# #.##.....## >%h9...###.#.###.##.....##. .............##.....## ......#.######.....##########.# #.....# #.# #@# #.....# #.#-.......##.# ............ #######.....g.  ....... ....... g   goblin (asleep) ......".....>%h޿' >%h23.9 (6.0  A goblin comes into view. It is wielding a +0 dagger.Found a lumpy lapis lazuli amulet.>%h >%h5^g.JJ   endoplasmg   goblinThe goblin shouts!==4.9 (76>%h>%h] _An endoplasm comes into view.>%hv    #.#  ..#  ..#  #.# >%h[ ... #.# #.#   #@#   ................##.#  ...............  .#######....g..  ......J  .......  ......"  ....... >%h -   #.#  ..#  ..#  #.# ... #.# #.#   >%h #@#   ................##.#  ...............  .#######....g..  ......J .......  ......"  ....... >%h 4>%hd >%h d _There are monsters nearby!>%hf    #.#  ..#  ..#  #.# ... #.# #.#   #@#   ................##.#  >%h_ ...............  .#######....g..  ......J  .......  ......"  ....... >%h"2   #.#  ..#  ..#  #.# ... #.# #.#   #@#   ................##.#  ...............  .#######....g..  ......J .......  ......"  ....... >%h9>%h:>%h,D>%hEd _There are monsters nearby!>%h   #.#  ..#  ..#  #.# ... #.# #.#   #@#   ................##.#  ...............  .#######....g..  ......J  .......  ......"  >%h7....... ?%hXb-   #.#  ..#  ..#  #.# ... #.# #.#   ?%h.d#@#   ................##.#  ...............  .#######....g..  ......J .......  ......"  ....... ?%hj?%hk?%hr?%h .......#.# #.##....# #.##.....##...#...# #.##.....##....###.#.###.##.....##...#.............##.....##.#.######.....###.#########.# #.....# #.# ?%hr######.######.....# #.# ........@.......##.# . .#######....g #......J.........."...#.. _There are monsters nearby!?%hˆ,?%h.g.J.?%huv--5.9 (15 _?%hÒ?%h?%h ..# #.##.....##...#..# #.##.....##........###.#.###.##.....##...#.............##.....##.....?%h #.######.....###.#########.# #.....# #.# .#####.######.....# #.# ................##.# . .#######...g #.....J.........."?%h ....###.#..########?%h ?%h ?%h g.J.--64?%h# ?%hj% ?%h ?%h )J.?%h 1--=8.2 (1.32?%h ?%h _You closely miss the goblin. The goblin hits you with a +0 dagger. _You take 2 damage, and have 31/33 hp.?%h ?%h ).J?%h c9.51?%h ?%h i _You miss the goblin. You block the goblin's attack.?%h4 You take 2 damage, and have 31/33 hp. _You miss the goblin. You block the goblin's attack.  You hit the goblin.  The goblin is moderately wounded.  The goblin hits you but does no damage. The endoplasm closely misses you.  The goblin hits you but does no damage.?%h i30.9 (1.40?%h ?%h @ _The endoplasm hits you but does no damage.?%h1 8  You hit the goblin.?%hi8 )  You kill the goblin!?%hS 2=-22.1 (1.268?%hX ?%h[ 7 _You block the endoplasm's attack.?%h  You barely miss the endoplasm.The endoplasm freezes you.?%h 0--3.37?%hu ?%h _You are frozen. _You take 2 damage, and have 30/33 hp.?%h  You barely miss the endoplasm. The endoplasm hits you.29--4.6 (1.36?%h@?%h  _The endoplasm hits you but does no damage. _You take 1 damage, and have 29/33 hp.?%h2=  You thump the endoplasm!?%h2.?%hO3065.95 _You kill the endoplasm!@%h4@%h@%hH _No target in view!@%h4@%h@%hH _No target in view!@%h4@%h&@%hH _No target in view!@%h4@%h@%h{H _No target in view!@%ht _No target in view!@%h24@%hU@%h} _No target in view!Unknown command.@%h[4 _3@%h_2@%h1=1@%h_@%h@%hYY0@%h@%hA......#.######.....###.##...#.########.# #.....# #.# ...#.#######.######.....# #.# .## ................##.# ..........)........# .#######.........# .........#####  #....... ..@.-...........###......#..#########.. ...#.. @%hγC#  ...@%h).40.9 (5.0@%h-1.9 (659@%h@%hB2 _k - an amulet of the acrobat@%h )82==7654 _You open the door.3==321@%h 0=4987654@%hp 32@%h 10@%h 39@%h+ 8@%h o7@%hB 6@%h} 5@%h_ 432@%h $ 10@%h& ,@%h( p29@%h, 87@%h3 65@%h08 4@%h< 3@%h@ 21@%hC 0@%ha 19876543@%hh 2@%hm 1@%has 009@%hw _You now have 44 gold pieces (gained 5).8@%h 765@%h 4@%h# #.# .............##..# ..###..#.......#.######.#.### #........#######.# #.#..<# ..#######.######.#.'## ......>................. ###.#.# .......#...........).... ....#.# (......#..#######....... ###...# .......#..# ##....... ..#.#.# .@..######........96.9 (55.0) #.#.#.# ####.###..##............ ..#...# #.................... ####### #.###.....###........ #..#### #..###### ##.# #..##.... @%h  #.# #..###### #.# #..##.# #..###### 7.9 (563 _Found 4 stones. Found a stone staircase leading down. _Health restored: 33@%hT 4@%ht @%h @%hK @%h J2 _@%h 10@%h @%h 199@%h @%h Y8@%h @%h @%h @%h C7@%ha @%hA @%h @%h C6@%h @%h ;  You see here 4 stones.@%h= Y5@%h @%hZ 7 _You open the door.@%h @%hS C4@%ha @%h! @  There is an open door here.@%h # @%h# J3 _@%h&% @%hC' @%hF) @%h * C2@%h{, @%h2- @%h)/ @%h/ C1@%hv0 @%h.3 @%h5 @%h76 C0@%h6 @%ha; @%h<= @%h= D89@%h> @%hB @%hhE Y8@%hF @%hO 7@%hP @%hPR @%hR C6@%hS @%hU @%h\ Z...##................ . .... ########.....#...#+#.# ##.##..# # #...#......... ....... # ######.......# ##.##..# # #......##  ....... ......## # #..#.###.. .#....## # #.. #........S .# @%h] c# ..# #.@.......  #.# #.######.. . # #.. #..## .#...###.# # #.# #...## ..#. ##### #.# #.#..###..#....... ....# #.###.##........####### S   ball python (constriction, asleep) ###.# #..<#.#.........##.# #.'##.#......>.........#.# #####.#.#.#.......#........@%hFb ~ 814.9 (17  A ball python comes into view.@%h c @%h]s .SS)5.9 (185@%hut 5 _The ball python hisses angrily.A%hsA%hEquip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)k - an amulet of the acrobat[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip B%hB%hB%h...##................ . ..... Syis the Covered B%hh########.....#...#+#.# ##.##..# Mountain Dwarf ##...#......... ........ Health: 33/33 ======================== #######.......# ##.##..# Magic: 3/3======================== ##......## ........ AC: 7Str: 20 #....... ......## EV: 8Int: 8 ##..#.###.. .#....## SH: 4Dex: 9 ##.. #......... .......# XL:  3 Next: 16% Place: Dungeon:1 B%hz#..# #.@....S.. ........ Noise: ---------  Time: 815.9 (0.0) ##.# #.######.. ........ a) +0 flail ##.. #..## .#...###.# Nothing quivered ##.# #...## ..#........ Gem (8185) ##### #.# #.#..###..#.......# ....# #.###.##........####### S   ball python (constriction) ###.# #..<#.#.........########.# #.'##.#......>.........#.# #####.#.#.#.......#........ _Health restored: 33You see here 4 stones. _You open the door. _There is an open door here.  A ball python comes into view. _The ball python hisses angrily.B%h . ..#...#+#.# # #...#......... # .......# # #......## #B%hw ....... # #..#.###.. # #.. #......... # ..# #.@....S.. # #.# #.######.. # #.. #..## # #.# #...##  #.# #. #.###. #..<#.  #.# #.'##.>  #.# .B%h| . ..#...#+#.#  #...#.........  .......#  #......##  .......  #..#.###..  #.. #.........  ..# #.@....S..  #.# #.######..  #.. #..##  #.# #...##  #.# #. #.###. #..<#.  #.# #.'##.>  #.# .Spend multiple turns changing equipment anyway? Y - Yes  N - NoB%hB%hB%hSpend multiple turns changing equipment anyway? Y - Yes  N - No [Y]es or [N]o only, please.B%hB%h(B%hvSpend multiple turns changing equipment anyway? B%h~Y - Yes  N - No [Y]es or [N]o only, please.C%h6...##................ . ..... Syis the Covered ########.....#...#+#.# ##.##..# Mountain Dwarf ##...#......... ........ Health: 33/33 ======================== #######.......# ##.##..# Magic: 3/3======================== ##......## ........ AC: 7Str: 20 #....... ......## EV: 8Int: 8 ##..#.###.. .#....## SH: 4Dex: 9 ##.. #......... .......# XL:  3 Next: 16% Place: Dungeon:1 #..# #.@C%h;z[37m....S.. ........ Noise: ---------  Time: 815.9 (0.0) ##.# #.######.. ........ a) +0 flail ##.. #..## .#...###.# Nothing quivered ##.# #...## ..#........ Gem (8185) ##### #.# #.#..###..#.......# ....# #.###.##........####### S   ball python (constriction) ###.# #..<#.#.........########.# #.'##.#......>.........#.# #####.#.#.#.......#........ _You open the door. _There is an open door here.  A ball python comes into view. _The ball python hisses angrily.  A ball python is nearby!Okay, then. _C%h K##. . ......#...#+#.# ##.##..#. C%h #...#......... . ######.......# ##.##..#. #......## . #....... .......##. #..#.###....#....##. #.. #..#. ..# #..@...S.... #.# #.######.... #.. #..## .#...###.#. #.# #...## ..#. #.# #.#..###..#.#.# #.###.##.#..# #..<#.#.#.#.# #.'##.#......>.#.# #####.#.#.#.#.C%h C%h 4S.C%hǠ m6.9 (14 _C%hM C%h D%h ##. . ......#.....#...#+#.# ##.##..#.##...#......... .######.......# ##.##..#.#......## .#....... ..##.##..#.###....#....##.##.. #.#.#..# #...@.S.##.# #.######.##.. #..## .#...###.#.##.# #...## ..#. #.# #.#..###..#.#.## #.###.##.#.# #.# #..<#.#.#.# #.# #.'##.#......>. #.# #####.#.#.#.#.S.73%hv%37mD%h D%h+ D%hwYou thump the ball python!D%hD%h7†D%h,D%hD%hD%h D%hD%hD%h7D%hi=9.3 (1.41D%h D%hD%h+_You kill the ball python!D%hfDD%h _No target in view!D%h\[ _No target in view!D%hD%h D%hD%h H _No target in view!D%h! _No target in view!D%h _No target in view!D%h _No target in view!D%h89 QD%h Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)k - an amulet of the acrobat[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip F%h F%hk.##................ . ......# Syis the Covered ######.....#...#+#.# ##.##..#.# Mountain Dwarf#...#......... .......... Health: 33/33 ========================F%h######.......# ##.##..#.. Magic: 3/3========================#......## .......... AC: 7Str: 20#....... ........##.# EV: 8Int: 8#..#.###....#....##.# SH: 4Dex: 9#.. #.................#.# XL:  3 Next: 17% Place: Dungeon:1F%h..# #...@†..............# Noise: =--------  Time: 819.3 (0.0)#.# #.######............# a) +0 flail#.. #..## .#...###.#.# Nothing quivered#.# #...## ..#.......... Gem (8181) ### #.# #.#..###..#.......#.# ..# #.###.##........#######.#  #.# #..<#.#.........#######.#F%hc  #.# #.'##.#......>...........  #.# #####.#.#.#.......#..........  _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!F%hF%h-- _F%h F%he _ You start putting on your amulet.F%hs*-20.3 (101.3 (279F%h~F%h$ f2.3 (38F%hw#F%h-3.3 (47F%h/F%h0_4.3 (56F%h3F%hp6 _You continue putting on your amulet of the acrobat. x5  You finish putting on your amulet of the acrobat.  You feel ready to tumble and roll out of harm's way.F%h7F%h :F%h<Y _k - an amulet of the acrobat (worn)M%hٽ4M%hM%hGM%hM%h0^23 5 _M%h4M%ho3M%hM%hlM%hC2M%hNM%h1M%h\Y0M%hM%hBM%hZ69M%h M%h M%h Y8M%hyM%hxM%hY7M%hM%hM%h5#.### #.##..#....##... [#.## #. ........(....... ....### ......#........# ...... ..#.# #..............##.#..## .###.# #.#...#............... . ..# #.#..##......... ... #...# .....##...#.#..##.##.###.#.# ................@.# #M%h<33.3 (9 #.....#...#+#.###.##.##..#.#### #...#.......................... ######.......####.##.##..# ##......###........# #.................##.###.#M%h< ##..#.###....#....##.# #...  #.. #.................#.# #.##  ..# #....†.......# #.##M%h"4.3 (10.0)6M%h*'M%h)( _Found a ring mail.M%h4M%hM%hM%h54M%hM%hZY3M%hNM%h+M%heY2M%hM%h]M%hY1M%hdM%hM%hM%hC0M%hM%hF M%h M%h D59M%h M%h|M%hY8M%hM%hM%h Y7M%hM%hM%hGM%hC6M%hM%hs M%h#"Y5M%hX#M%h%M%hP'Y4M%h(M%h)M%h+Y3M%hl,M%h.M%hq0Y2M%h~1M%h51M%h80M%h>M%hf?M%h@D49M%h@M%hpDM%hEY8M%hFM%hNHM%hIY7M%hJM%hQ6M%hTSY5M%hqTM%hOVM%hpWM%h#XC4M%hXM%hBZM%h[M%hZ\C3M%h,]M%h9_M%h,`M%h*aC2M%haM%hGcM%hdM%hmeC1M%hgM%h/iM%hdlo0M%hJnM%hpZ39M%hu8M%hx}7M%h>6M%hr54M%h3M%hM%h=M%hC2M%hM%h4M%hY1M%hšM%hM%hY0M%hM%h+M%hӪZ29M%h"M%h+M%hY8M%hM%hM%hM%hC7M%hkM%hJM%hM%hC6M%hdM%h9M%hM%h2C5M%hM%hM%hDM%h(C4M%h#M%hM%hM%hC3M%h M%hAM%hM%h&C2M%hM%huM%hiM%hC1M%hM%h1M%hpY0M%hM%hM%h19M%ho8M%hM%hOY7M%hM%hM%hM%hY6M%h:,M%hC5M%hM%hM%hM%hC4M%h2M%hM%hy  #.   #. #r #. # ###.#  #. ###.# ##...#  M%h h#. #.#.# #....#  .##.##.##.#.#####....## .......@...⌠.... .......##............... .##?### #.#..#.#.....##. ##.#####.............# ..................#..#. ##.#####....#.....##.#. r   quokka (asleep) ###....#........#. ................... ####......M%hC -86.3 (52M%h .rrM%hf g7.3 (533M%h o _A quokka comes into view.M%h/i  #. #. #. #r # ###.#  #. ###.#   #. #.#.#  M%hj & .##.##.##.#.### .......@....... .......##...... .##?### #.#..#. ##............ ...........#. ..#.....##. .#........#. ....M%hk M%h  #. #. #. M%h #r # ###.#  #. ###.#   #. #.#.#   .##.##.##.#.### .......@....... .......##...... M%hg .##?### #.#..#. ##............ ...........#. ..#.....##. .#........#. ....M%h M%h M%hx M%hm ] _A quokka is nearby!M%hs  #.# #.#M%h0  #.# #.#  #r# # ###.# #.####.# ##...# #.##.#.# #....#  .##.##@##.#.#####....###M%h= \...⌠.......##.............#.##?#####.#..#.#.....## ##.#####.............# ..................#..###.#####....#.....##.#M%h { ###....#..# ...M%h ,M%h X.rM%h8 s8.3 (1.0)2 _M%h M%h N%h`  You barely miss the quokka.N%hw 8 =9.5 (1.21N%hnN%h> _The quokka bites you but does no damage.N%h1w  You closely miss the quokka. The quokka bites you.N%h{1--90.8 (1.30N%h!N%h( _The quokka bites you but does no damage. _You take 2 damage, and have 31/33 hp.N%hN%h>2=-2.2 (1.408N%h˨ _You closely miss the quokka. The quokka closely misses you.N%hvQ   You barely miss the quokka.The quokka twitches its whiskers.3.4 (1.27N%h:W N%hCd G  _The quokka bites you but does no damage. x2  You hit the quokka.  The quokka is heavily wounded.4.66N%hwj N%hn 4 _You block the quokka's attack.N%h :  You thump the quokka!N%h# y†N%h 3==215.9 (1.35N%hX  _You kill the quokka! _Health restored: 33N%h[ 4N%h N%h H _No target in view!N%hs 4N%hx N%h@z H _No target in view!N%h_ 4N%h[ N%h N%h N%h ^23 4 _N%h 32N%h_  #.#   #.#  ###.# # ###  # #.##.####.# ##..  #. #.##†##.#.# #...  #.##.##.##.#.#####...  ####...................⌠  #..........##...........  ###.#..#.#....-   ##.#####........   ..........#   ##.#####....#.....   #.# ###....#......   .......   #.#####...........  #######...#.##.....  #.....#...#.##..#8.9 (3.0= 8 -9.9 (41%h 8H _l - a scroll labelled FEIQUU WEJUPS {!r}N%h74N%hN%hŜN%hɞN%h9W23 0N%h,N0998N%hY7N%hųN%h65N%hN%hrN%hY4N%hN%hN%h!Y3N%h)N%hN%hC2N%h_N%hN%h]N%hwC1N%h7N%hLN%hN%hC0N%hN%hBN%hp89N%hN%h N%hC8N%hN%hGN%hON%hrC7N%hSN%hN%hqN%hkC6N%hLN%hN%hN%hC5N%hjN%hN%h 43N%hY2N%hz N%h,N%h C1N%hyN%hN%hDY0N%hN%hN%h!N%hs"D79N%h_#N%h2&N%h(N%h)C8N%ht*N%h-N%h/N%h/C7N%hb0N%hU2N%h3N%hI4C6N%h4N%h6N%h 8N%h8C5N%h9N%h;N%h<N%h,=C4N%h=N%h?N%hAN%h!BC3O%hO%hH O%h8 O%h C2O%hO%h1O%hO%h+O%h;0O%h_O%hO%hO%hnD69O%h,O%h[O%h Y8O%h O%h"O%h#O%hz$C7O%h%O%h'O%h(O%h)C6O%h,,O%h35O%h4C4O%h4O%h5O%hS7O%h8O%h9C3O%h :O%h <O%h=O%h8>;2O%h>O%h1@O%hAO%hGBC1O%hCO%hEO%hFO%hTGC0O%hHO%hcIO%hJO%hgKD59O%h$LO%heMO%hNO%hEOC8O%hOO%h\b  You see here a quokka corpse.O%h^O%h_J7 _O%hd`O%hGi6O%hz 54O%he321O%h_O%hY0O%hǒO%h̖O%hmD49O%hO%hO%hO%hY8O%hO%hO%hY7O%hO%hO%hY6O%h-O%h(O%hCC5O%hO%hxO%hO%h\Y4O%hO%hO%haY3O%hO%h@O%hY2O%hpO%h)O%hY1O%h[O%hO%hO%h8;0O%hnO%hO%hZ39O%h^O%hO%h`Y8O%hO%hO%hO%hjC7O%hJO%hO%hO%hkC6O%hO%hO%h,O%hC5O%h_O%hhO%hO%hC4O%h5O%hO%hO%hC3O%hKO%hlO%hO%h%C2O%hO%hO%hNO%hC1O%hO%hO%hfY0O%hO%hO%hZ29O%hO%h$ O%h+ O%h C8O%h^ O%hO%hO%h<C7O%hO%hO%hO%hUC6O%hO%hO%hO%hbC5O%hO%hO%hO%hhC4O%hO%hO%h` O%h C3O%h!O%h #O%hV%o2O%h&O%h'O%h{(C1O%h)O%h=*O%hp+O%h,C0O%h,O%h0p19O%hn2O%hc3O%h4O%h5C8O%h=6O%h7O%h$9O%h9C7O%hh:O%hA;O%hR=O%h=C6O%h>O%h?O%h AO%hAC5O%hBO%hMDO%hEO%h,FC4O%hFO%h HO%hIO%hIC3O%hAJO%h+KO%hKO%hLC2O%haMO%hmNO%h)T 10O%h8UO%hUD09O%hVO%hXY8O%h]Y,O%hZO%hv[O%hA\C7O%h\O%h]O%h^O%hP_C6O%h_O%h`O%h^aO%haC5O%hbO%hdO%hdO%heC4O%h%fO%hfO%hgO%hJhC3O%hJiO%h9jO%hjO%hzkY2O%hlO%hmO%hWnY1O%hoO%hpO%hKqY0O%hrO%hnsO%htF7999O%htO%huO%h8vO%hvY8O%hwO%hxO%hyC7O%hO%hu,O%hC6O%hiO%hO%h6O%hՉC5O%hmO%hO%h5O%hӑC4O%hkO%h]O%h֘O%ht;3O%hO%hfO%hĠO%hiC2O%h!O%hک1O%hͪO%hЫO%hC0O%h,O%hcO%hO%hZ89O%h!O%hO%h';8O%hO%hO%hO%hC7O%hO%hWO%h<o6O%h\O%hO%hC5O%hO%h4O%huO%hLY3O%hO%h%###.##........#######.# #..... .<#.#.........#######.######..... '##.#......>..................##. O%h#.#.#.......#...........)...... #.#.'(......#..#######.........# ..###.......#..# ##.........## #.# #..........######. #.# #####.###..##....... ..# #.......@............1017.9 (118.0) O%hi### #.###.....###... #.# #..#### #..########.. ### ##.# #..##.....'.. #.# #..######## #.# #..# # ####.######..######## O%h#........##....... #.##.######.########.##O%hO%hzT _Key pressed, stopping explore.O%he2 _O%h6, 10O%h=!798O%h?Y7O%hj@O%hF6O%h/K5O%heP>  You see here a +0 dagger.O%hRO%hSJ4 _O%h0UO%hWO%h1ZO%hZ;3O%h,\O%haO%hdO%hdC2O%hfO%hjO%hAlO%hlC1O%hXnO%hpO%h=sO%hsC0O%hNuO%hxO%hzO%h{D69O%h|O%hO%hO%hZC8O%hO%hrO%hC7O%hO%h O%h~O%hO%h(C6O%h,O%h........##.....##.......... .#.######.....###.##...#.#. ###.# #.....# #.# ...#.# ##.######.....# #.# .## O%hM............##.#....)........# # # ###.........### .##..#  ##.........#####.....w ###............. ........................ ........................ ###..................... O%hN# #..########...........#..##.....'........... w   dart slug (asleep)#..########...........#..# #........... ###..########........O%h334.9 (17.0)O%hNa.wwO%hg5.9 (185O%hO%h\ _A dart slug comes into view.O%h##.....##. #.######.....###.##...#.#. .# #.....# #.# ...#.# .######.....# #.# .## ##.# .#)........# .# .# .........### .##..###.........#####........@....w.# ...#.#  #..#.##..##.....'.##..########.##..# #.# w.6.0)4O%h ##.....##. #.######.....###.##...#.#. O%h f.# #.....# #.# ...#.# .######.....# #.# .## ##.# #.# #).# #.# .# .### #.##..##. ##.#####..O%h ow..# #.# #..# #..##.....'.# #..# O%hx a73O%hd O%h O%h O%h ##.....##. .######.....###.##...#.#. .# #.....# #.# ...#.# .######.....# #.# .## ##.# #.# .# ).# #.# ..# .### #.##..##.#.#####.# .w..# # .# ..# ..##.....'.# ..# w.82O%h O%h 2- 8 =40.1 (1.20 _You barely miss the dart slug. The dart slug bites you. _You take 1 damage, and have 32/33 hp.O%hsm  You sock the dart slug!.O%hK-8=1.5 (1.459O%h'O%hM _You kill the dart slug!O%h: _No target in view!P%hJP%hH _No target in view!P%he4P%hnP%hsH _No target in view!P%hK4P%hT^ _No target in view!P%h4P%hP%hH _No target in view!P%hbP%hcP%hUeP%h8hP%h)jP%hGy23 8 _7P%h|3=6P%h}P%h_P%hgY5P%hφ,P%h(Y4P%hgP%hAP%hP%hkC3P%h`P%hNP%h[P%hk=2P%hәP%hP%hQC1P%hP%h P%hP%hC0P%hUP%hvP%hmZ49P%hP%h_P%huo8P%hP%ho7P%hDP%hcP##...#.....# #  ....##..........j#  ....###.##...#.#.#  ....# #.##...#.#.#  # #.##..##.#.#  .##.# #.#...##.#.#  ....# #.##..##.#.#  ..### #.##..##.#.#  #####........#@#  --.....###.#  ........#  ....#####  ...........#  P%h##...........#   j   gnoll (asleep)'...........#  ##...........#   #...........#  P%h53.5 (12.0) _No target in view! _ A gnoll comes into view. It is wielding a +0 club.P%h.jj==4.5 (136P%hP%h~ _The gnoll shouts! _Health restored: 33P%h= # ..# #j#  #.#  P%hF@?#.#  #.#  #.#  #.# ......#@# .....###.# ....# ####       P%hM # ..# #j#  #.#  #.#  #.#  #.#  #.# ......#@# .....###.# ....# ####       P%h4P%hP%hv\ _A gnoll is nearby!P%hL # ..# #j#  #.#  #.#  #.#  #.#  #.# ......#@# .....###.# ....# ####       P%h: M # ..# #j#  #.#  #.#  #.#  #.#  #.# ......#@# .....###.# ....# ####       P%hd 4P%hW P%h \ _A gnoll is nearby!P%hْ ..#.....#...........#P%h̖ ij. ...# .##...# #.##..##.#####........#.###....#### .. ## .' #P%h P%h P.jP%h٠ |--5.0)5 _P%h P%h Q%hH#.#.....#..........#..#.#j..# .##...# #.##..#######..Q%h###....#### .. ## .'Q%hQ%hP.jQ%h|--64Q%h~Q%hH!Q%hVQ%h%............Q%h#.#.....#..........#.#.#...#j##...# #.##..#######..###....#### .. ##=73 _The gnoll misses you.Q%hA  You barely miss the gnoll. The gnoll hits you but does no damage.27----- 8 8.7 (1.22Q%h _The gnoll hits you with a +0 club. _You take 6 damage, and have 27/33 hp.Q%hYe  You hit the gnoll.  The gnoll is moderately wounded.Q%huf-----60.1 (1.40Q%hhQ%huj8 _The gnoll hits you with a +0 club.Q%h"&  Q%hG$You barely miss the gnoll.The gnoll is moderately wounded.1.539Q%htJi _The gnoll closely misses you.Q%h   You barely miss the gnoll.The gnoll is moderately wounded.23---2.7 (1.28 _The gnoll hits you with a +0 club. You block the gnoll's attack. _You take 4 damage, and have 23/33 hp.Q%hJQ%h ^ _You are too injured to fight recklessly!Q%h  _You are too injured to fight recklessly!Q%hO? Q%h@ Q%hE Q%h#J ^ _You are too injured to fight recklessly!Q%h Q%h Q%h Q%h  ^ _You are too injured to fight recklessly!Q%h],  #.# #.# #.# ..# #.#  #.#  #j#  #@#  #.#  #.# #.# #.# ..# ###   Q%h2  #.# #.# #.# ..# #.#  #.#  #j#  #@#  #.#  #.# #.# #.# ..# ###    Q%h V_A gnoll is nearby!Q%h9 #.# #.# #.# ..# #.#  #.#  #j#  #@#  #.#  #.# #.# #.# ..# ###   R%hJ #.# #.# #.# ..# #.#  #.#  #j#  #@#  #.#  #.# #.# #.# ..# ###   You are too injured to fight recklessly!A gnoll is nearby!R%h`A gnoll is nearby!  You sock the gnoll!R%h7i)R%hY24=--53=4.0 (1.36 _You kill the gnoll!R%hM#.##....#####............#.#.....#..........#.#.#...# .##...# #.##..## ..#####........#.# 23 --505R%hM _You see here a +0 club.S%h_JS%hYe,S%hk4 _3S%h{b5==21029S%hqX6=8765S%he7=4S%h;S%hC3S%hS%h<S%h"S%hY2S%h#S%h?S%haY1S%hsS%hS%hS%h8==0S%hOS%h*S%hS%hD19S%hNS%h87S%hOS%hS%h-99S%hk==6S%hzS%hS%hS%h3C5S%hS%h!S%hY4S%hS%hS%h=Y3S%hS%heS%h30=2S%hvS%hS%hY1S%h!S%hS%h8Y0S%haS%hS%hZ09S%hS%hS%hL1=S%hk;8S%hS%h{S%h~Y7S%hS%hS%hY6S%hS%hS%ho5S%hS%hS%h 2==4S%hD S%h S%h S%h Y3S%hS%hGY2S%hLS%hS%h)Y1S%hFS%hS%h;3==0S%h_S%h S%h'"[899S%h#S%h%S%h'Y8S%h)S%h+S%h-Y7S%h.S%h1S%h2k=6S%h[4S%h6S%h7S%h8C5S%h^9S%h ;S%h<S%h=C4S%hv>S%h@S%hAS%h_BC3S%h CS%hDS%hlFS%h%GC2S%hGS%hIS%h#KS%hKC1S%hLS%hPS%haRY0S%h~SS%hfUS%h!WZ89S%h'XS%hYS%hZS%h[C8S%h\S%h]S%h^Y7S%hN_S%h9`S%h$aS%haY6S%hbS%hcS%hdY5S%hfS%hgY4S%hXhS%hZiS%hEjS%h kY3S%hmo2S%hnS%hUoS%h%pY1S%hpS%hqS%hrS%hmsY0S%htS%h~uS%hOvZ79S%hnwS%hTxS%h1|C8S%h|S%h.S%hY7S%hǀS%hʁS%hS%haY6S%hJS%hS%hY5S%hS%hvS%hJY4S%h,S%hS%hNJY3S%hɋS%hS%hY2S%hKS%hS%hY1S%hS%hS%hY0S%hoS%h?S%h Z69S%hS%hS%hY8S%hYS%h)S%hY7S%hS%hC6S%h,S%hޟS%hY5S%hxS%hS%hS%hY4S%hS%h¦Y3S%hS%hS%hǩY2S%hS%hޫS%hѬY1S%hS%hS%hS%hmY0S%hS%h]S%h*Z59S%h,S%hµY8S%h۶S%hS%hwY7S%hmS%h}Y6S%hCS%h6S%hS%hԽY5S%hɾS%hS%hY4S%hlS%hKS%hY3S%h(S%hS%hY2S%hS%h<S%hC1S%hS%hS%hS%hqC0S%h'S%hS%hS%hGD49S%hIS%h'S%h#S%hC8S%hS%hS%hgS%h"C7S%hS%hjS%hS%hrC6S%h>S%hoS%hS%hC5S%hPS%hS%hS%hC4S%hS%hsS%hS%hC3S%hS%hS%hY2S%hNS%hRS%hY1S%hS%h&0S%hZ39S%hS%h;S%h Y8S%h S%hS%hY7S%hS%hS%hY6S%hOS%hhS%hrS%hY5S%h4)S%hY+C4S%hF,,S%h+7S%hc9S%hL:C3S%h;S%hL2S%hUS%hXS%hXC1S%h=ZS%hcS%h;gY0S%hÉ29S%hPY8S%hS%h7S%hS%hS%hC6S%h_S%hS%hY5S%hS%ha  You see here a rat skeleton.S%h4 _S%hS%hC3S%hS%hS%hsS%h/C2S%hTS%hdS%h,Y1S%hS%hS%hY0S%haS%hS%hZ19S%h?S%h;S%hY8S%h S%hS%h0Y7S%hS%hTS%hY6S%hlS%hS%h(S%hY5S%h\ S%hQ S%h Y4S%h7R  There is a stone staircase leading down here.S%h13 _210098S%hU4,S%h8Y7S%h<o6S%h>S%hE..# #....# #.#.##..##.#.# #....##.#.###..#.#.# #....##.#.###.#..#.#.#####....##.......##.#.#.##.##....##...###..#.#.##.##....########...........................>................#......#####..#..#.........#.#...@..# #..#......--19429.0) #....##...#[#.####.#####..#..#...(............###.#............. S%h`F#........##.............#.#.....#.......##.#..###.#..###.#..#..# #........## #.#..#..# #.##...# #.#...... #...#.#..##.##.###.#.# #.#..##.#........# #.#..##.#S%h GS%hUKS%hLT _Key pressed, stopping explore.S%hOnJS%hpS%hUrS%h*z5 _4S%h1}S%h~Y3S%hS%h S%hY2S%h7S%hqS%hY1S%hYS%h S%hY0S%hS%hnS%h8[799S%hS%hGS%hZY8S%hS%hS%hѨY7S%hvS%hS%hY6S%hS%hS%hS%hFC5S%h S%hS%hҿS%h~C4S%hS%hS%h3Y3S%hS%h"S%h\n210898S%h76543S%hS%hjY2S%h-1S%h 079S%h S%h:S%hS%hC8S%hS%hS%hY7S%h3S%hS%hY6S%hS%hQS%hS%hY5S%h."S%h#Y4S%h#S%h$S%h%S%h&Y3S%h(S%h(S%h)Y2S%h&+S%h!,S%h)-Y1S%h7.S%h5/S%h0Y0S%h71S%h(2S%h3Z69S%h(4S%h"5S%h6Y8S%h7S%h8S%h8Y7S%h9S%h;S%h;Y6S%h=S%h>S%h>Y5S%h@S%h@S%hAY4S%hBS%hCS%hDY3S%hES%hFS%heGY2S%hkHS%hnIS%hJY1S%h"{05987654321049876%h$~H54S%h83S%hY2S%h S%hA 10S%hS%hZ39S%hp,S%hؓY8S%h1S%h"S%h0S%hYY7S%hS%hfY6S%hS%h#5S%hˡS%hm...##......................########.....#...#+#.###..# #...#............... ####.# ######.......####.##  #.# ##......###.....  #.# #.............  #.# ###########..#.###....#  #.# ......#...#..........  #.# #..@#.#....†....  #.# #.r...#.#.#.######...  #.# #.#.# #...#..## #..#  #.# # #.#.#...## #..#...  #.##### #.#.#.#..###..#...  #.....#%h+0m #.###.##........## r   rat (asleep)  #####.# #..<#.#.........## #.# #.'##.#......>.... #.# #####.#.#.#.......#...265.0 (71.0)S%hLc.rrS%hg6.0 (724S%hS%h` _A rat comes into view. _Health restored: 33S%hz.........# .#  #.#  #.# S%hij #.# ###########  #.# ......#...#  #.# #..@#†  #.# #..r..#.#  #.# #.#.# #..  #.# # #.#.  #.##### #.#.#  #.....# #.###  #####.# #..< #.# #.'> #.# #####.S%hl".........# .#  #.# S%hp#$ #.#  #.# ###########  #.# ......#...#  #.# #..@#†  #.# #..r..#.#  #.# #.#.# #..  #.# # #.#.  #.##### #.#.#  #.....# #.###  #####.# #..< S%h#.# #.'> #.# #####. _A rat is nearby!S%h.........# .#  #.#  #.#  #.# ###########  #.# ......#...#  #.# #..@#†  #.# #..r..#.#  #.# #.#.# #..  #.# # #.#.  #.##### #.#.#  #.....# #.###  #####.# #..< #.# #.'> #.# #####.S%h= .........# .#  #.#  #.#  #.# ###########  #.# ......#...#  #.# #..@#†  #.# #..r..#.#  #.# #.#.# #..  #.# # #.#.  #.##### #.#.#  #.....# #.###  #####.# #..< #.# #.'> #.# #####.S%h  _A rat is nearby!S%hB .........# .#  #.#  #.#  #.# ###########  #.# ......#...#  #.# #..@#†  #.# #..r..#.#  #.# #.#.# #..  #.# # #.#.  #.##### #.#.#  #.....# #.###  #####.# #..< #.# #.'> #.# #####.S%hu .........# .#  #.#  #.#  #.# ###########  #.# ......#...#  #.# #..@#†  #.# #..r..#.#  #.# #.#.# #.. S%h  #.# # #.#.  #.##### #.#.#  #.....# #.###  #####.# #..< #.# #.'> #.# #####.S%h S%h S%hV S%h Z _A rat is nearby!T%h~.........# .#  #.#  #.#  #.# ###########  #.# ......#...#  #.# #..@#†  #.# #..r..#.#  #.# #.#.# #..  #.# # #.#.  #.##### #.#.#  #.....# #.### T%hGf #####.# #..< #.# #.'> #.# #####.T%hǮ$.........# .#  #.#  #.#  #.# ###########  #.# ......#...# T%h? #.# #..@#†  #.# #..r..#.#  #.# #.#.# #..  #.# # #.#.  #.##### #.#.#  #.....# #.###  #####.# #..<T%h( #.# #.'> #.# #####.T%h4T%hT%h #........##.... #.....#.....#...#+#.###.## #.....# #...#T%h#.# ######.####.## #.# ##......### #.# # #.########..#.###....# #.#.#...# #.# #.@.#.#....†T%h #.# #..r..#.#.#.###### #.# #.#.###...#..## #..# #.# # #.#.#...## #..# #.##### #.#.#.#..###..# #.....# #.###.##. #####.# #..<#.#. #.# #.'##.#......> #.# #####.#.#.#.# _A rat is nearby!T%hf.r7.0 (1.0)3 _T%h zL #.##  #.....#.....#...#+#.###.  #.....# #...#  #####.# ######.####. #.# ##......### #.# # #.#######..#.###....T%h/{ #.# #.#...# #.# #@..#.#....† #.# #...r.#.#.#.###### #.# #.#.###...#..## #..# #.# #. #.#.#...## #..# #.##### # #.#.#.#..###..# #.....# #.###.##. #####.# #..<#.#. #.# #.'##.#......> #.# #####.#.#.#.#T%h5T%hi=82T%h{T%hI _The rat misses you.T%h,CT%hDr 8 9.3 (1.31T%hIT%hL _You hit the rat but do no damage. The rat closely misses you.T%h  T%h 0 You sock the rat!T%h T%h `†T%hҦ %5T%h L70.7 (1.40T%h T%h G _You kill the rat!T%h T%h T%hP ^ _No target in view!T%hk T%hD T%h߬ T%h+ H _No target in view!T%ht T%hAu T%hy T%h| H _No target in view!T%hL 4T%hWi T%hk H _No target in view!T%ht JT%h H _No target in view!T%hM 4T%h T%h T%h r23 29 _T%h 8 _No target in view! _ You see here a rat corpse.7 _T%hܢ 6T%hb T%h Y5T%h 43T%hI ,T%hز Y2T%h> T%h Y1T%h T%hָ T%h) 0T%h p19T%h T%h T%h Y8T%h T%ha T%h; Y7T%h1 T%h T%h Y6T%h T%h Y5T%h T%h T%hc T%hw Y4T%hQ T%h Y3T%h T%hq T%hS Y2T%hN T%h @ #.# #.#...# #.# #.#####...#.#....†..... #.# #.#...†.#.#.#.###### #.# #.#.#.###...#..## #. #.# #...#.#.#.#.#...## #..# #.#####.#.#.#.#.#.#..###..# #.....#.#.#.#.###.##...T%h i #####.#.#.#.#..<#.# #.#.#.@.#.'##.#......>-88.7 (18.0) #.#.#####.#.#.#.......# #.#.#.....#.#.'(......# #.#.#.###...###.......# #.#.#...#.#.# #....... #.#####.#.#.# #####.### #.......#...# # ############# #.### #.# #-T%h T%h E _Done exploring.U%h7U%h+94U%hAX ...†..#...#..#....0.0) U%hYU%hf[ _Done exploring.U%hS4U%h,UU%hq _Done exploring.U%hҬJU%hRU%hE _Done exploring.U%hJU%h _You see here a rat corpse. _Done exploring.No target in view!V%hX[?25h[?0c  Search for what [? for help]? V%h [?25l[?1cV%h{V%h78 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a staircase leading out of the dungeonb - [D:1] 4 stones (6 further duplicates in 2 piles)  c - [D:1] a stone staircase leading down  d - [D:1] a stone staircase leading down  e - [D:1] a ring mail  f - [D:1] a +0 dagger (1 further duplicate)  g - [D:1] a stone staircase leading down  V%h)h - [D:1] a +0 club (1 further duplicate)V%hU1V%hz2V%h9#.# #.......#...#.......... Syis the Covered#.# #.#####...#.#....†..... Mountain Dwarf#.# #.#...†.#.#.#.######... Health: 33/33 ========================#.# #.#.#.###...#..## #..# Magic: 3/3========================#.# #...#.#.#.#.#...## #..# AC: 7Str: 20V%h@#.#####.#.#.#.#.#.#..###..# EV: 23 Int: 8#.....#.#.#.#.###.##....... SH: 4Dex: 9#####.#.#.#.#..<#.#........ XL:  3 Next: 55% Place: Dungeon:1#.#.#.@.#.'##.#......>. Noise: ---------  Time: 1288.7 (0.0)#.#.#####.#.#.#.......# a) +0 flail#.#.#.....#.#.'(......# Nothing quivered#.#.#.###...###.......# Gem (7712) #.#.#...#.#.# #........#.#####.#.#.# #####.### #.......#...# #.... ############# #.### #.# #  _Done exploring. _Done exploring. _%hA39;49mDone exploring. _Done exploring. _No target in view!  Search for what [? for help]? .V%hqDV%hBFV%hKV%hN. _W%hJW%h MlEquip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)  k - an amulet of the acrobat (worn)W%hOc[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip W%h"6 W%h; W%hC #.# #.......#...#.......... Syis the Covered#.# #.#####...#.#....†..... Mountain Dwarf#.# #.#...†.#.#.#.######... Health: 33/33 ========================#.# #.#.#.###...#..## #..# Magic: 3/3========================#.# #...#.#.#.#.#...## #..# AC: 7Str: 20#.#####.#.#.#.#.#.#..###..# EV: 23 Int: 8#.....#.#.#.#.###.##....... SH: 4Dex: 9#####.#.#.#.#..<#.#........ XL:  3 Next: 55% Place: Dungeon:1%hxD 40m#.#.#.@.#.'##.#......>. Noise: ---------  Time: 1288.7 (0.0)#.#.#####.#.#.#.......# a) +0 flail#.#.#.....#.#.'(......# Nothing quivered#.#.#.###...###.......# Gem (7712) #.#.#...#.#.# #........#.#####.#.#.# #####.### #.......#...# #.... ############# #.### #.# #  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _No target in view! _Search for what [? for help]? .W%hI P  Okay, then.W%hJ W%hN W%hO . _W%h;W%h$Read which item? Scrolls  f - 2 scrolls labelled OTSUOD PETUEHO {!r}  g - 3 scrolls labelled MENY OXKOUCHAE {!r}  j - a scroll labelled RIEMUI KIRUE {!r}  l - a scroll labelled FEIQUU WEJUPS {!r} [!] read|quaff[?] describe selectedY%hY%h,Y%h#.# #.......#...#.......... Syis the Covered#.# #.#####...#.#....†..... Mountain Dwarf#.# #.#...†.#.#.#.######... Health: 33/33 ========================#.# #.#.#.###...#..## #..# Magic: 3/3========================#.# #...#.#.#.#.#...## #..# AC: 7Str: 20#.#####.#.#.#.#.#.#..###..# EV: 23 Y%hInt: 8#.....#.#.#.#.###.##....... SH: 4Dex: 9#####.#.#.#.#..<#.#........ XL:  3 Next: 55% Place: Dungeon:1#.#.#.@.#.'##.#......>. Noise: ---------  Time: 1288.7 (0.0)#.#.#####.#.#.#.......# a) +0 flail#.#.#.....#.#.'(......# Nothing quivered#.#.#.###...###.......# Gem (7712) #.#.#...#.#.# #........#.#####.#.#.# #####.### #.......#...# #.... ############# #.### #.# #  _Done exploring. _Done exploring. _Done exploring. _No target in view! _Search for what [? for help]? . _Okay, then.%h9;49mY%hmY%h+Really read g - 3 scrolls labelled MENY OXKOUCHAE {!r}? Y - Yes Y%h' N - NoY%h Y%h #.# #.......#...#.......... Syis the Covered#.# #.#####...#.#....†..... Mountain Dwarf#.# #.#...†.#.#.#.######... Health: 33/33 ========================#.# #.#.#.###...#..## #..# Magic: 3/3========================#.# #...#.#.#.#.#...## #..# AC: 7Str: 20#.#####.#.#.#.#.#.#..###..# EV: 23 Int: 8#.....#.#.#.#.###.##....... SH: 4Dex: 9#####.#.#.#.#..<#.#........ XL:  3 Next: 55% Place: Dungeon:1%h1 40m#.#.#.@.#.'##.#......>. Noise: ---------  Time: 1288.7 (0.0)#.#.#####.#.#.#.......# a) +0 flail#.#.#.....#.#.'(......# Nothing quivered#.#.#.###...###.......# Gem (7712) #.#.#...#.#.# #........#.#####.#.#.# #####.### #.......#...# #.... ############# #.### #.# #  _Done exploring. _Done exploring. _No target in view! _Search for what [? for help]? . _Okay, then.As you read the scroll labelled MENY OXKOUCHAE, it crumbles to dust. 8 9.7 (1Tele Gem (7711)  Done exploring.No target in view!Search for what [? for help]? . _Okay, then.  As you read the scroll labelled MENY OXKOUCHAE, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.Y%hҤ4Y%hyY%hAF _Unknown command.[%hHWhere to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon [%hC[%hZ'[?25h[?0c[%h[#.# #.......#...#.......... Syis the Covered#.# #.#####...#.#....†..... Mountain Dwarf#.# #.#...†.#.#.#.######... Health: 33/33 ========================#.# #.#.#.###...#..## #..# Magic: 3/3========================#.# #...#.#.#.#.#...## #..# AC: 7Str: 20#.#####.#.#.#.#.#.#..###..# EV: 8Int: 8#.....#.#.#.#.###.##....... SH: 4Dex: 9#####.#.#.#.#..<#.#........ XL:  3 Next: 55% Place: Dungeon:1[%h\e#.#.#.@.#.'##.#......>. Noise: ---------  Time: 1289.7 (0.0)#.#.#####.#.#.#.......# a) +0 flail#.#.#.....#.#.'(......# Nothing quivered#.#.#.###...###.......# Tele Gem (7711) #.#.#...#.#.# #........#.#####.#.#.# #####.### #.......#...# #.... ############# #.### #.# #  [%ht]_Search for what [? for help]? . _Okay, then.As you read the scroll labelled MENY OXKOUCHAE, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation. _Unknown command.What level of the Dungeon? (default 2, ? - help) [%h [?25l[?1c[%hM 52[%h [%hF [%hB [%h i23 0 _[%h\ ,[%h  #.#  #.# #############..#.### #.# #.......#...#...... #.# #.#####...#.#....†.... #.# #.#...†.#.#.#.######.. #.# #.#.#.###...#..## #..[%h4 9 #.# #...#.#.#.#.#...## # #.#####.#.#.#.#.#.#..####.....#.#@#.#.###.##.....#####.#.#.#.#..<#.#. #.#.#...#.'##.#> #.#.#####.#.#.#. #.#.#.....#.#.'( #.#.#.###...###....... #.#.#...#.#.# #... #.#####.#.#.# #####.#.......#...# #...[%h ,90.7 (1[%hq ..........# #....# #.#.## .....##.#.# #....# #.#.### ......#.#.# #....# #.#.### ...#..#.#.#####....# #.. [%h] r...##.#.#.##.##....# #...### ......#.#.##.##....########.... .........................>..... .............#......#####..#.. ...........#.#..@...# #..# .#....##...#[#.####.#####..#..# ...(............###.#...... .#........##.............#.# [%h< c..........##.#..###.#..###.#..# .#....................## #.#..# ##...............##...# #.# ##...#.#..##.##.###.#.# #.#..##. ...............# #.#..##[%h [%h A1.7 (2[%h HGem (7709) [%h  [%h _Okay, then.  As you read the scroll labelled MENY OXKOUCHAE, it crumbles to dust. [%hw _You feel strangely unstable. It was a scroll of teleportation. _Unknown command. _Your surroundings suddenly seem different.\%h/ Where to? (Tab - D:2, ? - help)  D - Dungeon \%h( \%h?? k[?25h[?0c..........# #....##.#.##. Syis the Covered .....##.#.# #....##.#.### Mountain Dwarf ......#.#.# #....##.#.### Health: 33/33 ======================== \%hTC ...#..#.#.#####....##...... Magic: 3/3======================== ...##.#.#.##.##....##...### AC: 7Str: 20 ......#.#.##.##....########...... EV: 23 Int: 8 .........................>....... SH: 4Dex: 9 .............#......#####..#..#.. XL:  3 Next: 55% Place: Dungeon:1 ...........#.#..@...# #..#..... Noise: ---------  Time: 1291.7 (0.0) .#....##...#[#.####.#####..#..#.. a) +0 flail ...(............###.#............ Nothing quivered .#........##.............#.#..... Gem (7709) [\%hE 34m..........##.#..###.#..###.#..#.. .#....................## #.#..#..  ##...............##...# #.#.....  ##...#.#..##.##.###.#.# #.#..##.  ......................# #.#..##. As you read the scroll labelled MENY OXKOUCHAE, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation. _Unknown command. _What level of the Dungeon? (default 2, ? - help) _Your surroundings suddenly seem different.  What level of the Dungeon? (default 2, ? - help) ]%h [?25l[?1c]%h.52]%h/0]%h8]%h:]%hq;U8 _]%hE7]%hIG]%hH]%hI;6]%hJ]%hL]%hQM]%h*NC5]%hN]%hO]%hP]%hQC4]%hsR]%hKS]%hT]%hTY3]%h+V]%hDW]%h)XC2]%hY]%hNZ]%h>[]%hc\Y1]%hV]]%h^]%h_Y0]%ha _You feel strangely unstable. It was a scroll of teleportation. _Unknown command. _]%hb/What level of the Dungeon? (default 2, ? - help) Your surroundings suddenly seem different. _What level of the Dungeon? (default 2, ? - help) There is a stone staircase leading down here.]%hc]%hdj 8 699 _]%he]%h*2]%h ,]%h//Y7]%hT8]%hr@ #...........#.....# ##..#........####..####...###.##.#...)..........####### #.##.]%hhA.......#....# ####.## .###......#.###....##.####............................ ##..###...)#.##.#### ##.## #..........#.......#.....# #.........@###..##.#######303.2 (11.5) #######..........###.....#### # ]%hjD&# ##............#....##....# # ####....#..........##.##.##.# #..........##....>..#### #...#.###..........#######....## ..###.# #..........# #....## .####.# #..........# ##. ####..###########..... _You climb downwards.]%h2I]%hVKa _There is a stone staircase leading up here.]%h0 J]%h; +0.0) ]%h< ]%hH [ _Done exploring.]%h 4]%h ]%h: <]%h_) [ _Done exploring.^%h;34^%hA5^%hYL _Done exploring.^%h,S^%hT^%hV^%h _Done exploring.^%h [[?25h[?0c  Search for what [Enter for "."]? _%h [?25l[?1c_%h_%hN12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a stone staircase leading up Results elsewhere ([,] to cycle)  b - [D:2] a dagger (1 further duplicate)c - [D:2] a +0 club  d - [D:2] a stone staircase leading down  e - [D:2] a stone staircase leading down  f - [D:2] 4 stones  g - [D:2] a stone staircase leading up  h - [D:2] a whip  i - [D:2] 5 javelins  j - [D:2] a +0 robe of willpowerk - [D:2] a stone staircase leading up  l - [D:2] a stone staircase leading down`%hU#....................#.....##.##. Syis the Covered ##..#........####..####...###.##. Mountain Dwarf .....#...)..........####### #.##. Health: 33/33 ======================== ..........#.###.......# ####.##. Magic: 3/3======================== .###......#.###....##.####....... AC: 7Str: 20 ................................. EV: 8Int: 8 ##..###...)......#.##.####....... SH: 4Dex: 9 ##.## #..........#.......#....... XL:  3 Next: 55% Place: Dungeon:2 ...# #.........@###..##.#######. Noise: ---------  `%hVv[40mTime: 1303.2 (0.0) #######..........###.....#### #. a) +0 flail # ##............#....##....# #. Nothing quivered ####....#..........##.##.##.# #. Gem (7697) ...................##....>..####. #...#.###..........#######....##.  ..###.# #..........# #....##.  .####.# #..........# ##...##.  ####..###..........########......  _There is a stone staircase leading up here. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .`%hZ4`%ha`%hd. _`%hBWhere to? (Tab - D:2, ? - help)  D - Dungeon `%h `%h N[?25h[?0c#....................#.....##.##. Syis the Covered ##..#........####..####...###.##. Mountain Dwarf .....#...)..........####### #.##. Health: 33/33 ======================== ..........#.###.......# ####.##. Magic: 3/3======================== `%h .###......#.###....##.####....... AC: 7Str: 20 ................................. EV: 8Int: 8 ##..###...)......#.##.####....... SH: 4Dex: 9 ##.## #..........#.......#....... XL:  3 Next: 55% Place: Dungeon:2 ...# #.........@###..##.#######. Noise: ---------  Time: 1303.2 (0.0) #######..........###.....#### #. a) +0 flail # ##............#....##....# #. Nothing quivered ####....#..........##.##.##.# #. Gem (7697) ...................##....>..####. #...#.###..........#######....##. `%hS + ..###.# #..........# #....##.  .####.# #..........# ##...##.  ####..###..........########......  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  What level of the Dungeon? (default 2, ? - help) a%h  [?25l[?1ca%hP 53a%hV a%hha%ha%ht)23 6 _5a%hz-a%h.a%h/C4a%h0a%h3a%h26Y3a%h&8a%h;a%h>Y2a%h@a%hBCa%hEY1a%hFGa%haKa%hPMY0a%h>Q,a%h.RZ89a%hSa%hMVa%hXa%hYC8a%hZa%h`o7a%h`a%hsbZ  There is a stone staircase leading down here.a%hea%hi 8 6 _a%h ka%ha3a%ha%ha%hY5a%hB  ... ... #.# a%h #.# #.# #.# #.# #@#15.0 (11.8) ### a%hw _You climb downwards.a%ha%ha _There is a stone staircase leading up here.a%h8a%h94a%h:a%h<a%h=^23 4 _a%hMG632a%hIa%hGKo1a%hLa%hNY0a%h[Q,a%h:RZ79a%hT,a%hUY8a%hVa%hjXa%hK^C7a%h_a%h`a%haa%hbY6a%hca%h=ea%hfY5a%hOga%hha%hjo4a%h ma%h=nY3a%hpa%hu#...#..#.#.#.#############...........K...................########.##.#########a%h w#...^......#........#K   kobold (missile, asleep) ##.#####.# #.# #.#a%h| 27.0 (12.0  A kobold comes into view. It is wielding a +0 whip.a%hf.KK)a%hAq===8.0 (132a%h2a%h( _The kobold shouts!b%hh #... #..# #..# b%hl#..# #..######  #######........  ....K..........  #@.......  #.#######  #.# #.#  #...^  #...  ##.  b%h :#.# #.#b%hs #... #..# #..# #..# #..######  #######........  b%hu....K..........  #@.......  #.#######  #.# #.#  #...^ #...  ##. #.# #.#b%hx4b%h{b%h9~] _A kobold is nearby!b%hu_b%h(a #... #..# #..# #..# #..######  #######........  ....K..........  #@.......  #.#######  #.# #.#  #...^  #... b%hc\ ##.  #.# #.#b%h  #... #..# #..# b%h#..# #..######  #######........  ....K..........  #@.......  #.#######  #.# #.#  #...^b%hX #...  ##. #.# #.#b%h4b%h*b%hV] _A kobold is nearby!b%hH #... #..# #..# #..# #..######  #######........  ....K..........  #@.......  #.#######  #.# #.#  #...^  #...  ##.  #.# #.#b%hE #... #..# #..# #..# #..######  #######........  b%hbG....K..........  #@.......  #.#######  #.# #.#  #...^ #...  ##. #.# b%hHA#.#b%hN4b%hUb%hY] _A kobold is nearby!b%hh #.. #... #..# #..# #..#  #..##############......K..########........b%hD #.####### #.#  #.######### #...^...... #........##.#####.# #.#b%hb%h:.Kb%h}---9.0)1 _b%hXb%hc%hA8  You hit the kobold.c%hgKC)c%hNo 8 7=--30.3 (1.30c%huc%h.zJ _You kill the kobold!c%hc%h3c%hkc%hH _No target in view!c%h4c%hxc%h~H _No target in view!c%hG4c%h͉c%h#H _No target in view!c%hXJc%hZH _No target in view!c%hc%h c%hcc%h H _No target in view!c%hzc%hW{4c%h]~c%hc%h{\23 69 _c%hT8c%h ..ß.ß ...< +..ß##...#... #..#  #..# c%h3 #@.# -2.3 (2.0 #..###### ########........ ......).........########........#.########.##.#########...^......c%h-3.3 (37c%hc%her _No target in view! _Found a stone staircase leading up.c%hMc%hOc%hPc%hUc%hf6c%hj...S............ß.ß.. ...<...c%hk'+..ß.ß..##........#.........#.@# #..#  #..#  #..###### c%hl##..............)......... S   adder (asleep)########........#.########.#c%hwv 4.3 (1  An adder comes into view.c%hȂj.SSc%hf5.3 (25c%h_c%hN/ _The adder hisses angrily.c%hh Z .......  ...S...  ..ß.ß..  ...<...  #+..ß.ß..  ##........  #.........  #.@# #..#c%h3  #..# #..######  #........  ).........  #........  #.#######  #.#c%hkQ  .......  ...S...  ..ß.ß..  c%hS ...<...  #+..ß.ß..  ##........  #.........  #.@# #..# #..# #..######  #... c%hW %).........  #... #.### #.#c%h_ c%haa c%hj c%hp ] _An adder is nearby!c%h  .......  ...S...  ..ß.ß..  ...<...  #+..ß.ß..  ##........  #.........  #.@# #..# #..# #..######  #........  ).........  #........  c%h E#.#######  #.#c%hR .......  ...S...  ..ß.ß..  ...<...  #+..ß.ß..  ##........  #.........  #.@# #..# #..# #..######  #... c%h%).........  #... #.### #.#c%h֣4c%hc%hh] _An adder is nearby!d%h".....####.#............S.....ß.ß....<..+..ß.ß..##!#..@.......#..######.##..# #..# d%hY8 #..##############........ ......).........########........#.#######.S6.3 (14 _Found a coppery potion.d%h4#.......# .# #.......####.###....#.................ß.ß....S<..+..ß.ß..##d%h~#!##...........#..######.###..# #..# #..###### ########........)...########........d%h7.S73d%hS  You miss the adder.A bat comes into view.d%hUbb   bat (wandering)d%hXw 8 =8.5 (1.22d%h[d%h^= _The adder bites you but does no damage.d%h Bd%hU  You miss the adder. The adder bites you but does no damage.d%h .bb9.8 (1.31d%h d%h# R _The adder barely misses you.d%hZ 7  You hit the adder.d%h  .b  The adder is lightly wounded.  The bat hits you but does no damage. x2; You block the adder's attack.41.159d%h d%h R _The adder barely misses you.d%h R  You closely miss the adder.d%hN IThe adder is lightly wounded.d%h  The bat barely misses you. The adder closely misses you.d%hz c2.48d%hN d%h_ Q _The bat closely misses you.d%hX Y  You closely miss the adder.The adder is lightly wounded.  The bat hits you but does no damage. x2b.3.77d%h d%hb z _The adder bites you but does no damage. The adder barely misses you.d%h1 _  You barely miss the adder.d%h3 B  The adder is lightly wounded.d%hA  The bat hits you but does no damage. The adder barely misses you.4.9 (1.26d%hE d%hG = _The adder bites you but does no damage.d%h 7  You hit the adder.d%h m  The adder is severely wounded.d%h d%hk Vb... d%h c6.14d%h d%h] Y _You block the bat's attack. The adder bites you but does no damage.d%h0c  You completely miss the adder.d%h d%h^   The adder is severely wounded.The bat barely misses you. The adder bites you but does no damage.d%h_+.bd%hh7.5 (1.43d%h#d%hd)S _The adder closely misses you.d%h_  You barely miss the adder.d%hm  The adder is severely wounded.d%hd%h# ..@b  The bat closely misses you. The adder bites you but does no damage.d%hh8.8 (1.32d%hMd%hV _The adder completely misses you.d%h #.......# .#  #.......####.##  #..............  #..............  ......ß.ß....  .....<....#  #+.Sß.ß..##  ##..@b....!#  #...........  #..######.##  #..# #..# #.  #  )   e%h5e%h=: #.......# .#  #.......####.##  #..............  #..............  ......ß.ß....  .....<....#  #+.Sß.ß..##  ##..@b....!#  #...........  #..######.##  #..#e%h6D- #..# #.  #  ) e%hM4e%h2Te%hWd _There are monsters nearby!e%h #.......# .#  #.......####.##  #..............  #..............  ......ß.ß....  .....<....#  #+.Sß.ß..##  ##..@b....!#  #...........  e%h#..######.##  #..# #..# #.  #  )  e%h~1 e%h #.......# .#  #.......####.##  #..............  #.............. e%h< ......ß.ß....  .....<....#  #+.Sß.ß..##  ##..@b....!#  #...........  #..######.##  #..# #..# #.  #e%h}  ) e%hce%hee%hҴe%hd _There are monsters nearby!e%h:i #.......# .#  #.......####.## e%h #..............  #..............  ......ß.ß....  .....<....#  #+.Sß.ß..##  ##..@b....!#  #...........  #..######.##  #..# #..# e%hX#.  #  )   e%h>@o #.......# .#  #.......####.##  #..............  #..............  ......ß.ß....  .....<....#  #+.Sß.ß..##  ##..@b....!#  #...........  #..######.##  #..# #..# #.  #  ) e%h~] e%h^e%h`@_There are monsters nearby!e%h`*You thump the adder!e%h}c e%h_d e%h)eYou kill the adder!e%hee%hge%hne%hLqb..b   bate%h4Shield-Bearer8050.10e%hZe%hS _The bat barely misses you. x2e%he%he%hq*b.e%hA2-1.3 (1.249e%he%h\ _You closely miss the bat. The bat hits you. _You take 1 damage, and have 32/33 hp.e%hr +  .# ####.###....#.......ß.ß....#.......b<.... #+.@ß.ß..####!#.........e%hT a######.##.#.#  #..##############.......).e%h8 e%h %.be%h- 3=23 208e%h e%h _The bat hits you but does no damage. The bat closely misses you. _Health restored: 33f%h. +.# # #.# .# #.####.####.##.......#f%h#.ß.ß.....#.......@b....# ####+..ß.ß..## #!# #............#..######.####..# .##..# # #..##############f%hgf%ha37f%hf%h+ _The bat closely misses you. The bat barely misses you.f%hbf%h <b  You miss the bat. The bat hits you but does no damage.f%hr 8 4.7 (1.46f%hf%hV _You block the bat's attack. The bat hits you but does no damage.f%hdtf%hwf%hw,b.f%hŃh5.9 (1.25f%hڌf%h _You closely miss the bat. The bat closely misses you.f%huV. +.# # #.# .# #.####.### #.f%hp# #.##.ß.ßb.#.....# ####+..ß.ß..## ##.!# #.#..######.###.#..# .# #. f%hqf%hf%h&Dbß.f%h/=23 604f%hif%hE _The bat completely misses you. _There is a stone staircase leading up here.f%h f%h f%h f%hA.b 8 8.2 (1.32f%h4f%ht _You closely miss the bat. The bat hits you but does no damage.f%hI6  You sock the bat!f%h3†f%h$k29.51f%h #f%h%G _You kill the bat!f%hL4f%hf%h2H _No target in view!f%hd4f%hhkf%hmH _No target in view!f%hs4 4f%hb= f%h"B H _No target in view!f%h f%h f%h f%h H _No target in view!f%h 4f%h f%h H _No target in view!f%hb' 4f%h) f%h, f%h1 f%hu2 ^23 0 _f%h?  _No target in view! _ You see here a bat corpse.39 _f%hKB f%hF Y8f%hG f%hJ f%hLN Y7f%hP f%hW +.......# ###.......# ..##.......####.### #.......# #.......##.. f%hX #.......ß.ß....... #........<†...# ####+..ß.ß..## #.@# -#.............# #..######.###.# #..# #.# # #..# #.#f%hY 2#..######.# #######.......... .....)........... f%h2` 63.5 (4.0 8 -4.5 (56f%h"d f%hf Y _m - a coppery potion {!q}f%hť4f%hçf%h~f%h` #..####.###.......##..f%hEß.ß....... .<†...#  ####+..ß.ß..## ##.........##g#..@...#######.#### #.# # g   goblin (asleep)..#.#######f%h~* g0glauncher)A goblin comes into view. It is wielding a +0 dagger.The goblin shouts! You hear a shout!  The goblin unwields a +0 dagger. The goblin wields a +0 sling.f%hB(f%h"B(g%hs@P ..  The goblin shoots a sling bullet.g%hA23 ====5.5 (15g%hAg%h$Jg%hPC _The sling bullet hits you but does no damage.g%hZ  ..#  ..####.###  .........#  .......  ..ß.ß.......  ...<†...#  ####+..ß.ß..## ##.........##g#  #.........@...#  #..######.###.#  #..# #.# #  #..# #.# #.#...)..... g%ht$  ..#  ..####.###  .........#  .......  ..ß.ß.......  ...<†...#  ####+..ß.ß..## ##.........##g#  #.........@...#  #..######.###.#  #..# #.# #  #..# #.# #....).... g%hLy4g%hg%hf] _A goblin is nearby!g%hkZ  ..#  ..####.###  .........#  .......  ..ß.ß.......  ...<†...#  ####+..ß.ß..## ##.........##g#  #.........@...#  #..######.###.#  #..# #.# #  #..# #.# #.#...)..... g%hB  ..#  ..####.###  .........#  .......  ..ß.ß.......  ...<†...#  ####+..ß.ß..## ##.........##g#  #.........@...#  #..######.###.#  #..# #.# #  #..# #.# #....)....  _A goblin is nearby!g%hkg%h<#.# ..# #.####.### #.....# .#....##.. ..#.ß.ß....... ...#.<†...# ...####+..ß.ß..## ..##.##g# #.# #..######.###.# #..# #.# # g%hI#..# #.# #..######.#... )..... g%hg%h}o.go   orcg   goblin (launcher)g%h----64g%hg%hx _An orc comes into view. It is wielding a +0 short sword.g%h   You sock the goblin!.o)g%h۳ 8 3=---7.8 (1.33 _You kill the goblin!h%h#.# ..#  #.####.### ......  #.......# .....  #......##....  #.ß.ß........o..##.<†...# ..... ####+..ß.ß..## ... ##.##.# #..# #..######.###.# #..# #.# .# #..# #.# .##..######.# .#. ..). .#. .. .o23 -802h%h-h%h-"j  Things that are here: _a +0 sling; a +0 daggerh%hEF+.# ## #.# ..# . #.####.### . #.......# . #.......##. #.ß.ß...........# #........<†...#...o...  ####+..ß.ß..###...###.........##@# h%h#...........).# #..######.###.# #..# #.# #.# #..# #.# #.#  #..######.# #.# #### ... ..)....# ####......... ..h%hh%hU.oh%h-91 _h%hh%hqh%hRX  You hit the orc.  The orc is lightly wounded.h%h0--- 8 =71.2 (1.429h%hh%h _The orc barely misses you. The orc hits you with a +0 short sword. _You take 3 damage, and have 30/33 hp.h%hz  You thump the orc!)h%h1=--72.4 (1.28h%h-h%h:G _You kill the orc!h%h}Ah%h/Sh%h]h%hbH _No target in view!h%h4h%hh%hH _No target in view!h%h4h%hVh%h}H _No target in view!h%h4h%hh%hYH _No target in view!h%h_t _No target in view!h%h;4h%hn@h%h:k@ _No target in view!h%hh%hh%hoh%hh%hJh%hh%h*78 M  +#### ####### ..# h%h####.##......# .......##.......ß.ß....# #........<†...#.......#####+..ß.ß..###@).#0.0h%hT:#.........##.#..#.........).# ...######.###.# >.##..# #.# #.# ##..#h%h23 -3.4 (17h%hI _Found a stone staircase leading down.h%h 4h%hŘ h%h* h%h 6  You see here a +0 short sword.5 _h%ha h%h h%hǸ h%hl 2==4h%h h%hG h%h- Y3h%h h%h) h%h_ Y2h%h h%h h%h h%h C1h%h h%h h%h 3==0h%h h%h 1 _HP restored.h%h Z19h%h h%h h%h Y8h%h' h%h h%h Y7h%h h%h: h%hq U=6h%h h%h h%h h%h C5h%h3 h%hW h%h h%h h%hM ;4h%hi h%h h%h C3h%h h%hZ h%hN h%h h%hA ;2h%h h%hW h%h2 C1h%h h%h! h%h h%h Y0h%h h%h h%hj D09h%h h%h h%h h%h#.......).......#  ##...######.######.#  #.......<#  #.#l%h #.# #.# #.#l%h&l%h'l%h\/l%h4\ _A gnoll is nearby!l%hJ....$.j.>.#.......#####...j#$.......... ........#  .......# ####...#....#  #....# #.@..# ###.######.####.# .......).......# l%hK ##...######.######.# ####..###### #.......<# .# #.########j 2 gnolls (1 polearm, 1 wandering) .# #.# .# #.# l%hK[............# #.#l%hU  A gnoll comes into view. It is wielding a +0 club.Found 25 gold pieces. Found a stone staircase leading down.l%hFWl%h\.j.jj)l%h\p==1.2 (179l%hal%hc< _The gnoll shouts! You hear a shout! x2l%hB ......##j.....$...>.# ....j....######....#...l%h1 $.j....... ......###...l%h [ #....# #....# ##.######.#### #.......).......# l%h [ ##...######.######. #####..###### #.......<j 3 gnolls (2 polearms, 1 wandering)#######l%hC  A gnoll comes into view. It is wielding a +0 halberd.l%h l%h l%h l%h2 ] j.l%h (j.jj 4 gnolls (3 polearms)The gnoll shouts!28l%hY(  _A gnoll comes into view. It is wielding a +0 halberd.l%hָ . .......##j.....$.j.> .........#######...j#.....$......j ......###... #....# #....# ##.######.#### #.......)......l%hԹ .#  ##...######.######. #####..###### #.......<#######l%h l%h l%h: l%hp ..jj.jl%hQ i-37l%h l%h V _The gnoll completely misses you.l%hl%h3l%hl%h $.j.j 8 =-4.4 (1.26l%hGl%hTn _You barely miss the gnoll. You block the gnoll's attack.p%h3H*.......# ...# ......##...# ....$...>.# .....j...########...j#......$............ .jj..# p%hL.....#####...#@...# #....# #....####.######.####.# #.......).......##...######.######.# ######..###### #.......<# #............# #.######## #.# #.# #.# #.#p%hUQp%hSp%hoUp%hz.j.j23 505 _The gnoll closely misses you.p%h~nA # ....$...> .........########...j#......$.......j.... ........j..# .......j.####...#.....# ###.######.####.#.......)......##...######.######.# ######..###### #.......<............# #.#######p%h .........########....#......$......j..... ........j.# ..j..####...#....# #.###.######@####.#.......).......###...######.######.# ######..###### #.......<............# #.####### ##..##+##.........j....jj73 _The gnoll attacks as it pursues you! The gnoll completely misses you.r%h .........########....#..... .$............  .......j...#  .........j.#####...#j...# #....# #j...####.######.####.# #.......)@......##...######.######.#######..###### #.......<#  #............# #.########  #.# #.#  #.# #.#  #.# #.####..##+##........ ..........#.#####.#.....jj 3 r%hEgnolls (2-82r%h$r%h ] .## ######....#..... .$............ .....# .....#r%h  ####...#..j.# #....# #j...# ###.######j####.# #..# ##...######.######.# ######..###### #.......<# #.# #.######## #.# #.# #.# #.# 2 gnolls (1 polearm) #.# #.##..##+##........ .#.#####.#r%h r%h r%h? r%h ..jjj 3 gnolls (2 polearms)r%h  {-91r%h$$ r%h) S _You see here a +0 long sword.r%h0 ` .## ######....#..... .$. .# ..# ####...#....# #....# #.j..# ###.######j####.# #)j......# ##...######.######.# ######..###### #.......<# #.# #.########  #r%hf1 .# #.# #.# #.# 2 gnolls (1 polearm)  #r%ht4 t.# #.# ######..##+##. .#.#####.#r%hB 300 _r%hX s%h.## ######....#..... .$. .# ..# ####...#....# #....# #.j..# ###.######j####.# #.j......# ##...######.######.# ######..###### #.......<# #.# #.########  #.# #.# j 3 gnolls (2 polearms) s%hs%hx..j 2 gnolls (1 polearm)s%hb169s%hs%h3S _You see here a +0 long sword.s%he  You hit the gnoll. jj 3 gnolls (2 polearms)The gnoll is moderately wounded. 8 =2.7 (1.38 _The gnoll hits you but does no damage.t%h7  You hit the gnoll.t%hdt%hh jj 4 gnolls (3 polearms)The gnoll is severely wounded.The gnoll hits you with a +0 halberd.t%hG21---------4.06t%h#t%h' _The gnoll hits you from afar with a +0 halberd! _You take 12 damage, and have 21/33 hp. MASSIVE DAMAGE!!t%h:c  You hit the gnoll.t%hO"  You kill the gnoll!      .$  #  .#  ..#   #.j..#  ###.######j####.#  #.......@j......#  ##...######.######.#   #.......<#   #.########   #.#   #.#  3 gnolls (2   #.#   The gnoll hits you from afar with a +0 halberd.t%h9     .$  #  .#  ..#   #.j..#  ###.######j####.#  #.......@j......#  ##...######.######.#   #.......<#   #.########      #.#    jj.  The gnoll hits you with a +0 club..........##Syis the Shield-Bearer######....#.....Mountain Dwarf.$............Health: 14/33 ==========--------------...........#Magic: 3/3========================...........#AC: 7St%h:tr: 20####...#....#EV: 8Int: 8#....# #.j..#SH: 4Dex: 9###.######j####.#XL:  3 Next: 114% Place: Dungeon:3#.......@j......#Noise: =--------  Time: 1435.2 (1.2)##...######.######.#a) +0 flail######..###### #.......<#Nothing quivered#............# #.########Gem (7565) #............# #.##............# #.#jjj 3 gnolls (2 polearms)#............# #.# #####..##+##........ ...........#.#####.# _You take 12 damage, and have 21/33 hp. MASSIVE DAMAGE!!You hit the gnoll.  You kill the gnoll!The gnoll hits you from afar with a +0 halberd.  The gnt%h<oll hits you with a +0 club. _* * * LOW HITPOINT WARNING * * *  You kill the gnoll!from afar with a +0 halberd.  The gnoll hits you with a +0 club. _* * * LOW HITPOINT WARNING * * *Your Shields skill increases to level 4!You have reached level 4!  --more--u%h8/40-----4/414 8% u%hԚ>3 gnolls (2 polearms)u%h  You feel stronger.You take 3 damage, and have 18/40 hp. _MP restored: 4u%h  .## ######....#..... .$. .# ..# ####...#....# #....# #.j..# ###.######j####.# #)j......# ##...######.######.# ######..###### #.......<# #.# #.########  #.# #.# #.# #.# 2 gnolls (1 polearm)  #.# #.# ######..##+##. .#.#####.#u%hv u%h ,.j)jj 3 gnolls (2 polearms)23 -604 _u%hK u%h v%hD,v%h0HR.jv%hHw 8 =7.6 (1.43v%hMv%hP _You barely miss the gnoll. The gnoll closely misses you.v%h{:  You barely miss the gnoll. The gnoll barely misses you.9=8.8 (1.22v%hVv%h3 _You block the gnoll's attack.v%hO       .$           ###.######.####.#  #......@jjj.....#  v%h G##...######.######.#  . <#      #.#   #.#   #.#   You closely miss the gnoll.v%h      .$           ###.######.####.#  v%h #......@jjj.....#  ##...######.######.#  . <#         #.#   v%h ,      .$           ###.######.####.#  v%h( #......@jjj.....#  ##...######.######.#  . <#      #.#   #.#   #.#   The gnoll hits you from afar with a +0 halberd.  * * * LOW HITPOINT WARNING * * *v%h      .$           ###.######.####.#  #......@jjj.....#  ##...######.######.#  . <#         #.#         .$           ###.######.####.#  #......@jjj.....#  ##...######.######.#  . <#      #.#   #.#   #.#   The gnoll hits you with a +0 club.  * * * LOW HITPOINT WARNING * * *v%hf      .$           ###.######.####.#  #......@jjj.....#  ##...######.######.#  v%hkg . <#         #.#   v%hs  The gnoll hits you from afar with a +0 halberd.  * * * LOW HITPOINT WARNING * * *v%ht 10-----40.1 (1.30v%h| v%h _The gnoll barely misses you. _You take 9 damage, and have 10/40 hp.v%h  You hit the gnoll.  The gnoll is moderately wounded.v%h\i1.3 (1.259v%hv%hp _You block the gnoll's attack. The gnoll barely misses you.w%h! 4w%h w%h F _Unknown command.w%hr w%h 'Read which item? Scrolls  f - 2 scrolls labelled OTSUOD PETUEHO {!r}  g - 2 scrolls of teleportation {!r}  j - a scroll labelled RIEMUI KIRUE {!r}  l - a scroll labelled FEIQUU WEJUPS {!r} [!] read|quaff[?] describe selectedx%hx%hx%h; .........##Syis the Shield-Bearer######....#.....Mountain Dwarf.$............Health: 10/40 ======------------------...........#Magic: 4/4========================x%h;!...........#AC: 7Str: 21####...#....#EV: 8Int: 8#....# #....#SH: 4Dex: 9###.######.####.#XL:  4 Next:  8% Place: Dungeon:3#......@jjj.....#Noise: =--------  Time: 1441.3 (0.0)x%h-"##...######.######.#a) +0 flail######..###### #.......<#Nothing quivered#............# #.########Gem (7559) #............# #.##............# #.#jjj 3 gnolls (2 polearms)x%h$#............# #.# ######..##+##........ ............#.#####.# _The gnoll barely misses you. _You take 9 damage, and have 10/40 hp.You hit the gnoll.  The gnoll is moderately wounded. _You block the gnoll's attack. The gnoll barely misses you. _Unknown command.x%h/x%h2Really read g - 2 scrolls of teleportation {!r}? Y - Yes  N - Noy%hv y%hz  .........##  Syis the Shield-Bearer ######....#.....  Mountain Dwarf .$............  Health: 10/40 ======------------------ ...........#  Magic: 4/4======================== ...........#  AC: 7Str: 21 y%h| ####...#....#  EV: 8Int: 8 #....# #....#  SH: 4Dex: 9 ###.######.####.#  XL:  4 Next:  8% Place: Dungeon:3 #......@jjj.....#  Noise: =--------  Time: 1441.3 (0.0) ##...######.######.#  a) +0 flail  ######..###### #.......<#  Nothing quivered  #............# #.########  Gem (7559)  #............# #.#  #............# #.#  jjj 3 gnolls (2 polearms)  #............# #.# ######..##+##........ ............#.#####.# You hit the gnoll.  The gnoll is moderately wounded. _You block the gnoll's attack. The gnoll barely misses you. _Unknown command.As you read the scroll of teleportation, it crumbles to dust.  y%hI} FYou feel strangely unstable.y%h7V      .$           ###.######.####.#  y%h5X #......@jjj.....#  ##...######.######.#  . <#         #.#   y%h d  _You block the gnoll's attack. The gnoll barely misses you. _Unknown command.  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.The gnoll hits you from afar with a +0 halberd!  * * * LOW HITPOINT WARNING * * *y%h e 3/40 -----2.3 (1Tele Gem (7558) y%hk y%hlp _The gnoll hits you but does no damage. _You take 7 damage, and have 3/40 hp.z%h( .## ######....#..... .$. .# .# ####...#....# #....# #....#z%h ###.######.####.# #.jjj.....# ##...######.######.# ######..###### #.<# #......# #.#  #.# #.# #.# #.#  #.# #.# #..##+##. .#.#####.#z%h z%hnj)4=----23 -3z%hB7 _z%h4 z%h {%hG[ .## ######....#..... .$. .# .# ####...#....# #....# #....# ###.######.####.# #....@.j)jj.....# ##...######.######.# ######..###### #.<# #............# #.# #.....# #.# #.# #.#  #.# #.# #..##+##. .#.#####.#j.jj.-46{%hT + .## ######....#..... .$. .# .#{%h  ####...#....# #....# #....# ###.######.####.# #...@.j.jj......# ##...######.######.# ######..###### #.<# #............# #.# #.....{%hW r.# #.# #.....# #.# #....# #.# #..##+##. .#.#####.#{%hX >########### !......@..# ..........#  ..........#  ..........#  #.......... #..........( #............ ......  .............. .....  ....   Your surroundings suddenly seem different.{%h {%h n5Gem (7555) {%h {%h o _Found a smoky ruby potion and 3 poisoned darts.|%h4|%hӦ|%h߻45==32|%h|%hY1|%hv|%h6=0|%h|%h Z49|%h|%hY8|%hO|%hY7|%h0|%h+7=6|%h_|%hnY5|%h|%h,Y4|%h{|%h:Y3|%h|%h8=2|%h`|%hY1|%h |%h]Y0|%h|%hZ39|%h|%h7 9=8|%h |%h Y7|%h |%h Y6|%h |%h Y5|%h |%h} 10/40==4|%h |%h  Y3|%h |%h Y2|%ho |%h Y1|%h |%hQ 1=0|%h! |%h $ Z29|%hh% |%hr' Y8|%h( |%h* 2=7|%h_, |%h. |%h/ C6|%h:0 |%h3 Y5|%h4 |%h6 Y4|%ho8 |%h: 3=3|%h; |%h%? Y2|%hA |%hzB Y1|%hC |%h{F Y0|%hG |%h=J 4=19|%hK |%h9N Y8|%hO |%hR Y7|%hxS |%hU Y6|%hV |%hxY 5==5|%hZ |%hG] Y4|%h^ |%h` Y3|%hXb |%had Y2|%he |%h%h 6=1|%hi |%hl |%hjm C0|%hn |%hRq |%hq D09|%hs |%hu Y8|%h,w |%h n17=765|%hh o4|%hÈ |%h 8=32|%h jj   gnoll (polearm)|%h _  ###########  !......@..# 98.3 (53.0) ..........#  ..........#  ..........#  #..........  #..........j  #............  ..............  _You start resting.|%h3  ###########  !......@..#  ..........#  ..........#  ..........#  #.......... #..........j  #............  .............. |%h4 |%h8 |%hY<  A gnoll is nearby! _You regained 14 hp, and now have 18/40 hp.|%h̙ A|%h  ###########  !......@..#  ..........#  |%hl ..........#  ..........#  #..........  #..........j |%h. \ #............  .............. }%h L ###########  !......@..#  ..........#  ..........#  ..........#  #.......... #..........j  #............  .............. }%hD }%hP}%hN_A gnoll is nearby!}%hd ###########  !......@..#  ..........#  ..........#  ..........#  #..........  #..........j  }%hW#............  .............. }%h ###########  !......@..#  ..........#  ..........#  ..........#  #.......... #..........j  #............  .............. }%h4}%h}%h\ _A gnoll is nearby!}%h ###########  !......@..#  ..........#  ..........#  ..........#  #..........  #..........j  #............  .............. }%h ###########  !......@..#  ..........#  ..........#  }%h6M..........#  #.......... #..........j  #............  .............. }%h"4}%h!+}%h\/\ _A gnoll is nearby!}%hK #.!.#.#.#.##.. #.j. #..  .  }%h }%h* Rj(}%hё s9.3 (1.0)1 _}%h| }%h 3#.!.#.#.#.####.j. #.(. #.  .  }%h }%h< ;j.}%h0 9=5000}%hW }%h ~%hD#.!.#.#.#.#####.j.. #.(. #.  .  ~%h@~%h1;j.~%hc1499~%h~%h~%he#.!.#.#.#.##.j... #.(. #.  . ~%hY~%h4@j.~%hЬa28~%h~%h3~%hBz#.!.#.#~%hM{\.#$.j..##.. #.(. #~%h|a.  .~%h~%h;j.~%ha37~%h~%h* _Found 9 gold pieces.~%h'>.#.!.#.#.#.$.j...#S######... #.(. #. S   ball python (constriction, asleep) .....~%h$Im  A ball python comes into view.~%hL~%hUSj..S)~%hmV20==46~%h\~%h^5 _The ball python hisses angrily.~%h H.##.......##.##.##.S.j....##.######....# #.(. #.~%hF J .......~%hI ~%h ~%h ~%h dSj$.~%hx a55~%h ~%h _You see here a smoky ruby potion {!q}.%h),%h/uS....j..%h&1k 8 64%hKr _o - a smoky ruby potion {!q}%h%h4&Read which item? Scrolls  f - 2 scrolls labelled OTSUOD PETUEHO {!r}  g - a scroll of teleportation {!r}  j - a scroll labelled RIEMUI KIRUE {!r}  l - a scroll labelled FEIQUU WEJUPS {!r} [!] read|quaff[?] describe selected%h %h%h Syis the Shield-BearerMountain DwarfHealth: 20/40 ============------------Magic: 4/4========================AC: 7Str: 21EV: 8Int: 8SH: 4Dex: 9..################XL:  4 Next:  8% Place: Dungeon:3#......@.........#Noise: ---------  Time: 1506.3 (0.0)#....S....j......#a) +0 flail#................#Nothing quivered#.$..............#Gem (7494) #.######...........##..........(.%h j   gnoll (polearm)#.............S   ball python (constriction).............. _A gnoll is nearby! _Found 9 gold pieces.  A ball python comes into view. _The ball python hisses angrily. _You see here a smoky ruby potion {!q}. _o - a smoky ruby potion {!q}%hJP  Okay, then.%h'%h%h. _%hi5.# #.# #....S....j......# #.# #.$.# #.######..... # #.(. #. ..%h l%hp=j.%hq23 =7.3 (13%hkv%hx _The ball python misses you. The ball python closely misses you.%h   Syis the Shield-Bearer  Mountain Dwarf  Health: 20/40 ============------------  Magic: 4/4========================  AC: 7Str: 21  EV: 23 Int: 8  SH: 4Dex: 9 ...################  XL:  4 Next:  8% Place: Dungeon:3 #.....@..j.......#  Noise: =--------  Time: 1507.3 (0.0) #....S...........#  a) +0 flail #................#  Nothing quivered %h #.$..............#  Gem (7493)  #.######...........  # #..........(.  j   gnoll (polearm) #.............  S   ball python (constriction) ..............  _o - a smoky ruby potion {!q} _Okay, then. _The ball python misses you. The ball python closely misses you.Hit: a) +0 flailPress: ? - help, Dir - move targetAim: a ball python (56% to hit)%h[  Syis the Shield-Bearer  Mountain Dwarf  Health: 20/40 ============------------  Magic: 4/4========================  AC: 7Str: 21  EV: 23 Int: 8  SH: 4Dex: 9 %hĐ...################  XL:  4 Next:  8% Place: Dungeon:3 #.....@..j.......#  Noise: =--------  Time: 1507.3 (0.0) #....S...........#  a) +0 flail #................#  Nothing quivered #.$..............#  Gem (7493)  #.######...........  # #..........(.  j   gnoll (polearm) #.............  S   ball python (constriction) ..............  _o - a smoky ruby potion {!q} _Okay, then. _The ball python misses you. The ball python closely misses you.Hit: a) +0 flailPress: ? - help, Dir - move targetAim: a ball python (56% to hit)%h1@ ...################  #.....@.j........#  #....S...........#  #................#  %hœ#.$..............#  #.######...... # #..........(.  #......  ....... %hϝ1 8 8.5 (1.22%h%h _Okay, then. _The ball python misses you. The ball python closely misses you.  Hit: a) +0 flail  Press: ? - help, Dir - move targetAim: a ball python (56% to hit) _You barely miss the ball python. The ball python barely misses you.%h  Syis the Shield-Bearer  Mountain Dwarf  Health: 21/40 ============------------  Magic: 4/4========================  AC: 7Str: 21  EV: 8Int: 8  SH: 4Dex: 9 ...################  XL:  4 Next:  8% Place: Dungeon:3 #.....@.j........#  Noise: =--------  Time: 1508.5 (0.0) #....S...........#  a) +0 flail #................#  Nothing quivered %hm#.$..............#  Gem (7492)  #.######...........  # #..........(.  j   gnoll (polearm) #.............  S   ball python (constriction) .............. Press: ? - help, Dir - move targetAim: a ball python (56% to hit) _You barely miss the ball python. The ball python barely misses you.Hit: a) +0 flailPress: ? - help, Dir - move targetAim: a ball python (56% to hit)%hw   Syis the Shield-Bearer  Mountain Dwarf  Health: 21/40 ============------------  Magic: 4/4========================  AC: 7Str: 21  EV: 8Int: 8  SH: 4Dex: 9 %h l...################  XL:  4 Next:  8% Place: Dungeon:3 #.....@.j........#  Noise: =--------  Time: 1508.5 (0.0) #....S...........#  a) +0 flail #................#  Nothing quivered #.$..............#  Gem (7492)  #.######...........  # #..........(.  j   gnoll (polearm) #.............  S   ball python (constriction) .............. Aim: a ball python (56% to hit) _You barely miss the ball python. The ball python barely misses you.Hit: a) +0 flailPress: ? - help, Dir - move targetAim: a ball python (56% to hit)  You sock the ball python!%hU   ...################  #.....@.j........#  #................#  #................#  #.$..............#  %h% #.######...... # #..........(.  #...... .......  You kill the ball python!%hr p99.8 (1.31%h? %hm S _The gnoll closely misses you.%h...# #.j.# #.# #.# #.$.# #.######.....# #.(. #...%h %h23 1000%h%h]K _The gnoll misses you.%hC  ...################  #......@j........#  %hzDD#................#  #................#  #.$..............#  #.######...........  # #..........(.  #.......%hE  ........ You barely miss the gnoll. The gnoll closely misses you.%h ] ...################  #......@j........# %hT  #................#  #................#  #.$..............#  #.######....... # #..........(.  #.......%h Q ........ %h  The gnoll hits you with a +0 halberd.0 8 2.1 (1.388%h$ %h( _* * * LOW HITPOINT WARNING * * * _You take 1 damage, and have 20/40 hp.%h Y %hx ' ...################  #......@j........#  #................#  #................#  %h0 #.$..............#  #.######...........  # #..........(.  #.......%h(   ........ You hit the gnoll.  The gnoll is lightly wounded.%h \ %h \...################  #......@j........#  #................#  #................#  #.$..............#  %h #.######....... # #..........(.  #....... ........ %h J  The gnoll hits you with a +0 halberd.%hŚ S14----3.3 (1.2%h ;7%h# %h _* * * LOW HITPOINT WARNING * * * _You take 6 damage, and have 14/40 hp.%hx9 %hj ...################ %h #......@j........#  #................# %h #................#  #.$..............#  #.######...........  %h# #..........(.   #....... %hj ........ You sock the gnoll!  %hPHThe gnoll is severely wounded.%hgE%h= ...################  #......@j........#  #................#  #................#  %h#.$..............#  #.######....... # #..........(.  #.......%hkQ ........ %hJ  The gnoll hits you with a +0 halberd!%hd}5/40 ---------=%hK4.6 (1.36%h%h _* * * LOW HITPOINT WARNING * * * _You take 9 damage, and have 5/40 hp.%hM_* * * LOW HITPOINT WARNING * * *You take 9 damage, and have 5  You closely miss the gnoll.  You die...%hSr-8/40 --------%hhi/  --more--%hInventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)  k - an amulet of the acrobat (worn) Scrolls (go to first with ?)f - 2 scrolls of identify {!r, unknown}  g - a scroll of teleportation {!r}  j - a scroll of immolation {!r, unknown}  l - a scroll of poison {!r, unknown} Potions (go to first with !)d - 2 potions of might {!q}  e - a potion of enlightenment {!q, unknown}  h - 3 potions of heal wounds {!q, unknown}i - a potion of berserk rage {!q, unknown}  m - a potion of resistance {!q, unknown}  n - a potion of moonshine {!q, unknown}  o - a potion of curing {!q, unknown}%h a  m - a potion of resistance {!q, unknown}%hӴ 8%h %h> Goodbye, Syis.74 Syis the Shield-Bearer (level 4, -8/40 HPs)Began as a Mountain Dwarf Fighter on May 15, 2025.Mangled by a gnoll... wielding a +0 halberd(14 damage)... on level 3 of the Dungeon.The game lasted 00:02:11 (1482 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57167857 EnegeticOc DjNe-27 escaped with the Orb4.56104178 RepoMan TrFi-27 escaped with the Orb5.45340331 EnegeticOc DjWn-27 escaped with the Orb6.36241780 RepoMan DrAr-27 escaped with the Orb7.32963854 RepoMan FeSh-27 escaped with the Orb8.30032968 RepoMan ReAl-27 escaped with the Orb9.28001477 puimuR OnDe-27 escaped with the Orb  10.21620769 EnegeticOc VSFi-27 escaped with the Orb  11.19685091 BnniBaAl-27 escaped with the Orb  12.17910792 glosham ReAE-27 escaped with the Orb%hDX%h`%hc? [?25h[?0c [?1051l[?1052l[?1060l[?1061l