%h Player: TCC Game: DCSS 0.33 Server: clan Filename: 2025-05-15.14:45:15.ttyrec Time: (1747320315) Thu May 15 16:45:15 2025 %h0 [?1051l[?1052l[?1060l[?1061h%hV)0[?7h[?25l[?1c%h%ho%hgWelcome, TCC. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - Barachi  A - Mummy Barachim are slow-moving, amphibious humanoids who can hop long distances. Theirextended range of vision also allows them to be seen from further away. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Barachi Ice Elementalist%h%'%h6%hV@TCC the ChillerBarachiHealth: 13/13 ========================Magic: 3/3========================%hVAC: 2Str: 9EV: 11Int: 15SH: 0Dex: 12%h4W@XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wielded%hW@Cast: Freeze%hY[## # ##.#.# #.##%h[##.#.# #.#.##.#.#.#.#..#.~≈≈≈≈.# #%h[#.#~...≈#..##.~..@≈.#%h'\#..#~...≈#..##.~≈≈≈≈.# ##.#.#.#.#..%hl\R##.#.# #.#.#..#.# #..#%h].## # # ##%hb%hQdWelcome, TCC the Barachi Ice Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...%hg%hPress ? for a list of commands and other information.%hK%h[ _Found a staircase leading out of the dungeon.%h~ %h_ C  Skill  Level Cost  Apt Skill  Level Cost  Apt %h4 A a - Fighting   0.0   0.7  +2   f + Spellcasting 2.1   3.0   0           b - Unarmed Combat   0.0   0.8  +1   g + Ice Magic%h p4.8   3.5  +2          %h          c - Armour   0.0   0.7  +2      d + Dodging2.1   2.5  +1  %h     e + Stealth1.7   2.0   0      %h             %h                 %hn                                             The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help%h *[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%hj  d * Dodging   2.1%ha  e * Stealth   1.7%hcJo d - Dodging   2.1%ho e - Stealth   1.7%hc g * Ice Magic   4.8%h TCC the ChillerBarachi## # #Health: 13/13 ========================#.#.# #.##Magic: 3/3========================##.#.# #.#.#AC: 2Str: 9#.#.#.#.#..EV: 11Int: 15#.~≈≈≈≈.# #SH: 0Dex: 12#.#~...≈#..#XL:  1 Next:  0% Place: Dungeon:1#.~..@≈.#Noise: ---------  Time: 0.0 (0.0)#..#~...≈#..#-) Nothing wielded[11;12%h5 H#.~≈≈≈≈.# #Cast: Freeze#.#.#.#.#..##.#.# #.#.#..#.# #..#.## # # ##Welcome, TCC the Barachi Ice Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.%h_Water  _You enter the deep water.%h`%h,%h %h B%h%h&%h,%hgWater  _You enter the deep water.%hBlWater %h c%ht'%h. ######### ##.#.#.#.## # #.#.#.#.#.## #.##.#.#.#.#.##..##.#.#.#.#.#..##......#.~≈≈≈≈.#.# #@#~...≈#..#14.4 (14.4)........#.~..<≈.#.###..)##..#~...≈#..### ###.~≈≈≈≈.#.# #.#.#.#.#..# ##.#.#.#.#.# ..#.# #.#..#[39%h"/;49m .##.# #.#.## # ..%h{0%h1.5.6 (15.6%h4%h8$ _Found a sling.%h; 3%h= %hB %hK X%hN ,%h@P %hS %hgV ,%h}X %h[ %h^ ,%h-b %hDe %hg ,%hi %h8m %ho ,%hGq %hQt %hv ,%hw %h| X%h} %h ,%hn %hq %h ,%h %h %hQ ,%hN %h %h %h %h %hN %h ,%h %hA %h ,%h %h %hQ ,%h %h %h ,%h %h %ht ,%h0 %hh %hǣ ,%hȤ %h %hA ,%h %h %h B%h %hQ ,%h %h %hӯ %h% %h %h %h ,%h´ %hA %h ,%h %hl %hM ,%h %h %h: %h %hݽ %h %h %ha %h %h %h %h %h %h %h %h" %h %h %h %h %h8 %he %hc %h %h %h" %h+ %hz %h %h %h ,%hr %h %h ,%h_ %h %hU %h %h %hM %h9 %h %h %h %h %ho %h %h %h #.####.#.#.#.#..##....##.#.#.#.#.#####...#.#.#.#..# #.##.#.#.#.#.##### #.########.......# #.# #######.# #.♣ #.# %h #.. ♣#######.# #.♣ ♣.@......# 60.0 (44.4... #.######## #.# #.  #.#.#...#. .>%h% D1.2 (45.6%h" %hC 9 _Found an escape hatch in the floor.%h7W3%hW%h;Y%hZ,%h_n%ht ####...#.#.#.#..# #.##.#.#.#.#.##### #.########.......# #.# #######.# #.♣ #.# #.. ♣#######.# #.♣ ♣........# ... #.######## #.# #@#  #.#  #.# #.. ..# #.#K   kobold (asleep) .># ..# K.#3.6 (2.4)4.8 (3.6 _A kobold comes into view. It is wielding a +0 dagger.%h+ #.##.#.#.#.#.###########....... #######♣ . ♣######♣ ♣.......... #.########.#.# ...###.>.K...6.0 (1.2%h ]######....... #######♣ . ♣######♣ ♣.......... #.########.# ..........######..##.#.>.g   goblinKK   kobold (asleep)%h Wg......#%hj  A goblin comes into view. It is wielding a +0 dagger.%h %h %h %h Kgg.K.%hݴ 1==7.2%hR %h ( _The kobold shouts!%h2 #######♣ . ♣######♣ ♣.......... #.########.# #####.#........%hV2.........#######...####.# # .Kg...........#.%h%hr%hUcKg>.%hH1--8.4%hR!%h$%h%i%hi♣ . ♣######♣ ♣.......... #.########.# #####.#....####.................@######..#...####K# %hj# g> .................#...#...%hk%hLm%hm%hn%hpe  A bat comes into view.%hw.g=-9.6Freeze%h&z%h|n _The kobold barely misses you. The bat moves out of view.%hT;  You freeze the kobold.%hV,%h_g>%h8l2--------1700%h%hrJ _You kill the kobold!%h I  You freeze the goblin.  The goblin is moderately wounded.b b   bat (wandering)1----1----------------1 _The goblin hits you with a +0 dagger.%he  You freeze the goblin.  The goblin is severely wounded.b. b9/13 --------0----------------2Freeze _The goblin hits you with a +0 dagger.%hP%h%h%h^ _You are too injured to fight recklessly!%h5=#.# #######.# #.♣ #.# #.. ♣#######.# #.♣ ♣........# ... #.#########.# #.# #.#  #.######.##%hl....####.@.............b...######...#...####g# #>### . #.#%h۱%hx%hW%h۾Ob...g)%h-3.8 (1.2%h%hDc _The goblin attacks as it pursues you! The goblin hits you but does no damage.%hz #.# #.# #.♣ #.# #.. ♣#######.# #.♣ ♣..# ... #.# #.# #.# #.# #.######.#....####b..g######.#...####)# # .%h{ &>#...#....# ...... ......#.......#%hW} %h %h %h gb.8------5.0 _The bat hits you but does no damage. The bat hits you.%h%6 #.# #.# #.♣ #.# #.. ♣#######.#%h& #.♣ ♣..# ... #.# #.# #.# #.# #.######.### ....####g. .b######.... #...####)# # .># ...# ....# ...... ......# .......#%h.)%h0,%h2:.b%h3(6.2%h4;%h=y _The bat closely misses you. The goblin hits you but does no damage.%h#.# #.# #.♣ #.# #.. ♣#######.# #.♣ ♣..# ... #.# #.# #.# #.# #.######.### %h ....####g. ..######.... #...####b# # .%h(>#...#....# ............#.......#%h,%hU%h%h xbg)b   bat%hX6-------------%hM!7.4%h9%hФ; _The goblin hits you with a +0 dagger.%h 0  #.#   #.♣ #.#  #..   #.♣   ...   #.# #.# #.#%hq  #.######.###  #bg@........  .........######....  #...####)#%h S # .># ...# ....# %h1 V  You miss the goblin.%h IThe goblin is severely wounded.%h{ Y #.#   #.♣ #.#  #..   #.♣   %h3 ...   #.# #.# #.#%h U #.######.###  #bg@........  .........######.... %h  #...####)# # .> ...#%h n ....#   %hG %h. J  The goblin hits you with a +0 dagger.%h b2-----------80%h %h V _* * * LOW HITPOINT WARNING * * *%h1  You hit the goblin.  You kill the goblin!b.)b   bat%h29 _The bat barely misses you.%h^ #.# #.#%hY #.♣ #.# #.. ♣#######.#%h* #.♣ ♣..# ... #.%h# #.# #.# #.#%h #b######.### ....####.@.. %hF..######.... #...####)#%h%v # .># ..%hq.# ....# ......%h{u ......# .......#%h%h%hc%.b%h.80.6 (1.2%h.%hp _The bat barely misses you. The bat completely misses you. _You see here a +0 dagger.%hD  #.#   #.♣ #.#  #.. ♣# %h Q #.♣ ♣.  ... #.  #.# #.# #.# #.######.###  #.@.........  %h ........b######....  #...####)# # .># ...# ....#  ...... ......# .......#You hit the bat.  The bat is severely wounded.%hu%h| #.#   #.♣ #.#  #.. ♣#  #.♣ ♣.  ... #.  #.# #.# #.# %h#.######.###  #.@.........  ........b######....  #...####)# # .> ...# ....# ..... ...... .......%h86  The bat hits you.%h%h@.b%ha1----------10%h%hV _* * * LOW HITPOINT WARNING * * *%hj #.♣ #.# #.. ♣#######.# #.♣ ♣........# ... #.######## #.# #.#  #.# #.######.###....####.)......... ........@######.... #...####)#  # .b# ...#.#...#.##.# #.♣ #.#  #.. ♣##  #.♣ ♣..  ... #.#  #.# #.# #.# #.######.###  ....####.).........  ........@#  #...####b#[11%hcoo;8H # .># ...# ....# ......  ......# .......# #.......#%hD8 + #.♣ #.#  #.. ♣##  #.♣ ♣..  ... #.#  #.# #.# #.# #.######.###  ....####.).........  ........@#  #...####b# # .># ...# ....# ...... ......# .......# #.......#  The bat hits you.)b--1========2.8 (1.2%h; %hB V _* * * LOW HITPOINT WARNING * * * %hXb>30Freeze %h Z: _The bat hits you but does no damage. %h  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. %hFi #.♣ #.#  TCC the Chiller #.. ♣#######.#  Barachi #.♣ ♣........#  Health: 1/13=----------------------- %h jg... #.########  Magic: 0/3------------------------ #.# #.# AC: 2Str: 9 #.# EV: 11Int: 15 #.######.###  SH: 0Dex: 12 %hj....####.).........  XL:  1 Next: 20% Place: Dungeon:1 ........@######....  Noise: =--------  Time: 83.8 (0.0) #...####b# -) Nothing wielded # .># %hll Cast: Freeze ...# ....# ...... b   bat ......# .......# #.......# _The bat hits you but does no damage.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 100% to hit) %hj  #.♣ #.#  TCC the Chiller #.. ♣#######.#  Barachi #.♣ ♣........#  Health: 1/13=----------------------- ... #.########  Magic: 0/3------------------------ #.# #.# AC: 2Str: 9 #.# EV: 11Int: 15 #.######.###  SH: 0Dex: 12 ....####.).........  XL:  1 Next: 20% Place: Dungeon:1 ........@######....  Noise: =--------  Time: 83.8 (0.0) #...####b# -) Nothing wielded # .># Cast: Freeze ...# ....# ...... b   bat ......# %h# A .......# #.......#Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 100% to hit)  You freeze the bat. %h1 #.♣ #.#  #.. ♣##  #.♣ ♣..  ... #.#  #.# #.# #.# #.######.###  ....####.).........  .......  #...####)# # .># ...# ....# ...... ......# .......# #.......# %hJ*c34.8 (1Freeze %h. %h<1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 100% to hit)  You freeze the bat. _You kill the bat! %ha?. ♣######♣ ♣.......... #.########.# .#####.###....####.)..............######..#...####@# ##......> #.......#..............##.......##.##.#.###-6.0 (1.2  Things that are here: _a +0 dagger; a bat corpse; a kobold corpse %h*DWield which item (- for none)?  - - Unarmed (current attack) Floor Items Hand Weaponsa - a +0 dagger[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h  %h  %h #.. ♣#######.#TCC the Chiller#.♣ ♣........#Barachi... #.########Health: 1/13=-----------------------#.# #.# %hk jMagic: 0/3------------------------#.#AC: 2Str: 9.#.######.###EV: 11Int: 15....####.).........SH: 0Dex: 12.........######....XL:  1 Next: 30% Place: Dungeon:1#...####@#Noise: ---------  Time: 86.0 (0.0)##......>#-) Nothing wielded#.......#Cast: Freeze#.......#..........##.......##.......##.......# %h ##.#.####Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 100% to hit)  You freeze the bat. _You kill the bat!Things that are here: _a +0 dagger; a bat corpse; a kobold corpse %h  %h 2==5 (0.5c) +0 dagger %h  %h . _c - a +0 dagger (weapon) %h %hǏ ♣ ♣.......... #.########.# .#####.###....####.)..................#######...####†# #...... .#.#. %h“ %h(-7.7 (1.2 %hm %ha _There is an escape hatch in the floor here. %h, ... #.######## #.# #.#  #.##. #.######.####....####.)......... %hE#.........######.... #...####†#  ##......># #.# #.#.....###### #.#  #.# ##.#.#### #.#. # #. %h %h/8.9 _ %hâ %h %h #.# #.#  #. #.##.# #.######.### #....####.)......... #.........######.... #...####†#  ##......># #.......# #.#.......######### #.#  #.# ##.#.#### #.#.  #.#. . .. %h %h)90.1 %h8 %hT %h8  #.#. #.# #.#.# #.######.### #....####.)......... #.........######.... #...####†#  ##......># #.......#.####.##....... %h69 ....######### #.#  # %h9 .# ##.#.#### #.#.# K   kobold (asleep) #.#.# ....# %h9 c K ### %h,E 3====1.3 %hI  %hL z _A kobold comes into view. It is wielding a +0 short sword. %hd 6 #.#.# #.######.### #....####.)......... #.........######.... #...####†#  ##......># #.......#..####.##... %h? x!........# .######## #.#  #.# ##.#.#### #.#.# #.#.# ....# K.### ### %h >2.5 %h  %h X _Found an emerald potion. %h #....####.)......... #.........######.... #...####†#  ##......># #.......#..####.##... !........# .######## #.#  #.# ##.#.#### #.#.# #.#.# ....# K.##### %h+##  %h %h(3.7 %h %h %hg  #.#.## #.######.### #....####.)..................######.... #...####†###>#. #.# ....######...#.!........#.#### %h4j .#### #.# #.......##.#.#### #.#.# #.#.# ....# K.####### %h4o  %hBq c1========4.9 %ht  %hv  %h@~  #.#.# #.#  #.#.## #.######.## #....####.).............######... #...####†# ##># #.# .....######...#.!........##...####.####.. #.# #.......##.#.#### #.#.# #.#.# ....# %h~ X K.### %h  %hc p4====6.1 %h  %h %hqG #.#.# #.# #.#.## #.######. #....####.) #.........###### #...####†##. ##......>##... #.......#%h^sJ#.....####.##... #.!.# #...####.#####... #.......### #.......# ##.#.#### #.#.# #.#.# ....# K.###%hy%h"z(7.3%h~%h%hm #.#.# #.# #.#.## #.######. #....####.) #.####### #...####†# #.## ##......># #.... #.......# #.....####.##... #.!.# #...####.#### #.... #.......# ###. #.....#.. ##.#.######%h;o #.#.#  #.#.#  ....#  K.###%hw%hx(8.5%hM%h%he #.#.# #.# #.#.## #.###### #....####.) #.###### # #...####†#%hut #.#### ##......># #....g #.......# #.....####.##... #.!.# #...####.#### #..... #.......# ###.># #.....%hô..# .... ##.#.#### ####. #.#.#g   hobgoblin (asleep)# #.#.#  ....#  K.###%hvk  A hobgoblin comes into view.%hI========9.7%h+%h\; _Found a stone staircase leading down.%h.u  #.#.# #.# #.#.## #. #....####.) #. # #...####†# #.##### ##......># #....g# #.......# #.....####.##...%hFw  #.!.# #...####.#### #.....# #.......# ###.>## #.# .... ##.#.#### ####. #.#.# #. #.#.#.. ....##. K.###%hj %h {5====100.9 (1.2)%h %hΐ %hر%hS #.#.# #.#%hR #.#.## #.%h!= #....####.)%h9# #%h.%hzp #. #...####†#%h #.##### ##......>#%h> #....g# #.# #.....####.## #..# #...####.#### #.....# #.#  ###.>## #.# ....# ##.#.#### ####.# #.#.# #.. #.#.# ... ....# #.. K.###%h%h%h.%hg%h g%h %h%h.====%h!2.1%h3Freeze%hE _The hobgoblin shouts! _You see here an emerald potion.%h$d  d - an emerald potion%hka=---30%hغ%h(O _The hobgoblin misses you.%he_  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h  #.#.# #.#  TCC the Chiller #.#.## #.#### Barachi #....####.)... Health: 5/13=========--------------- # #.........#### Magic: 0/3------------------------ #. #...####†#  AC: 2Str: 9 #.##### ##......>#  EV: 11Int: 15 #.....# #.......#  SH: 0Dex: 12 #...g.####.......##.. XL:  1 Next: 30% Place: Dungeon:1 #.@...............# Noise: =--------  Time: 103.1 (0.0) #...####.......#### c) +0 dagger #.....# #.......#  Cast: Freeze ###.>## #.......#  ....# ##.#.####  ####.# #.#.#  g   ho%h kbgoblin #.. #.#.#  ... ....#  #.. K.### _The hobgoblin misses you.Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)%h   #.#.# #.#  TCC the Chiller #.#.## #.#### Barachi #....####.)... Health: 5/13=========--------------- # #.........#### Magic: 0/3------------------------ #. #...####†#  AC: 2Str: 9 #.##### ##......>#  EV: 11Int: 15 #.....# #.......#  SH: 0Dex: 12 #...g.####.......##.. XL:  1 Next: 30% Place: Dungeon:1 %h#.@...............# Noise: =--------  Time: 103.1 (0.0) #...####.......#### c) +0 dagger #.....# #.......#  Cast: Freeze ###.>## #.......#  ....# ##.#.####  ####.# #.#.#  g   hobgoblin #.. #.#.#  ... ....#  #.. K.### Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin.%h #.#.# #.#    ) #  #. †#  #.##### >#  #.....#   #...†.####... #.@........ %h#...####... #.....#   ###.>##  ....#  ####.#  #..  ...  #.. %h854.1 (1Freezeonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin. _You kill the hobgoblin!%hE=%h@j _Your Ice Magic skill increases to level 5!%h #.# #.# #.#.# #.#  #.#.## #.### #....####.).. #......### #. #...####†# #.##### ##># #.....# #.......# #..@†.####.......##.#...#..........#..... #...####.......#####..##.....# #.##.. ###.>## #.......### ....# ##.#.########.# #.#.# #.. #.#.# ... ....#6==-5.3 (1.2 _%h$[11;76H%h% 3%h& %h) %h1 X%hc2 p1========%h4 %h6 %h9 ,%h: %h> %hF #.. #.#.## #.#.# #....####S.#.# #...........#.# #...####%hlG #... #.##### ##......##._. #.....# #......#...$. ###...†.####......#...#...#......#...@..#...####.....-%hG A ##..##.....# # #..# ###.>## #...... ### ....# ##.#.## %hdJ ####.# #.#.# #.. #.#.# S   ball python (constriction, asleep) .... ....# #.... K.### ####%hS } 8.9 (3.6  A ball python comes into view.%hT p7===10.1 (4.8%hZ %hq < _Found a faded altar of an unknown god.%h%hS%h%h"^ _You are too injured to fight recklessly!%h #. #.. #.#.## .# #.# #.....S.# #.# ##...# #.# #... #.... #.##### ## ##._.# #.....# # #...$.####...†.#### #...#...#%h  #..@...#...#### ##..##.....# # #..#####.>## # ### ....# ##.#.  ####.# #.#.# #.. #.#.#  .... ....#  #.... K.###  ####%h& v_1.3 (1.2 _%h;  # #.. #.#.##. #.. #.#.## #. #.# #....##..S #.#...# #.# #...## #.... #.##### ## ##._.# #.....# ##...$.####...†.#####...#..........#...#### ##..##.....# # #..#####.>## #....###. ....# ##.#.# ####.# #.#. #.. #.#.  ....#.... K.##========2.5%h  #.#  # #.. #.#. ##. #.. #.###. #.# #....#..S.### #.#..#. #.# #...# #.... #.##### ## ##._.## #.....# #%h{#...$@####...†.#####...#...#...#......#..S....#...####.# ##..##.....# # #..#####.>## #..###. ....# ##.# SS 2 ball pythons (constriction, asleep)# ####.# #.# #.. #.#  ...%h0%h.j8===3.7%hk%h^ _A ball python comes into view.%h .. #.# ### #.. #.#.# ##. .###.. #.#. ##..# #..##.# #.... ..S.###... #.# # #...#... #.# #... #..... #.##### ## ##._.## #.....# # #...@.####...†.#### #...#...#...# #..S. ##......#...####.#.. ##..##.....# ### #..#####.>## # ###%h![39;49m. ....# ##. ######.# #. #.. #. .... 4.9_ _You see here 11 gold pieces.%h A  You now have 11 gold pieces.%h2 b.SS1 asleep)%h 4=50%h %h 5 _The ball python hisses angrily.%hGA { ### #...###. .####..# #..##.#... ..S.###...  #...#...  # #..... #.##### ###._.## #.....# .....####...†.####...#@..#...#.......#...S ##......#...####..#.. ##..##.....#  ## #..#####.># ###. ....# ##S   ball python (constriction, asleep)#.... K.SSS 2 ball pythons (constriction, 1 asleep)%ho Y-7.1 (1.2Freeze%hs %hG R  The ball python bites you but does no damage.%h == 1 =80Constr %h%hIz _The ball python grabs you. The ball python constricts you.%hN  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h^Z # ## #.. #.#.# TCC the Chiller ##. .###.. #.#.# Barachi ##..# #..##.# #.... Health: 8/13==============---------- ..S.###... #.# #.... Magic: 0/3------------------------ #...#... #.# #... AC: 2Str: 9 #..... #.##### ##.. EV:  1 Int: 15 ##._.## #.....# #.. SH: 0Dex: 12 #..S..####...†.####.. XL:  1 Next: 50% Place: Dungeon:1 %ha#...#@..#...#......... Noise: =--------  Time: 118.1 (0.0) #...S ##......#...####.. c) +0 dagger ..#.. ##..##.....# #.. Cast: Freeze ## #..#####.>## #.. Constr  ###. ....# ##. ######.# #. SS 2 ball pythons (constriction, 1 asleep) #.. #. .... .. #.... K. _The ball python grabs you. The ball python constricts you.Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (constricting you, 100% to hit)%h> ### #.. #.#.# TCC the Chiller##. .###.. #.#.# Barachi##..# #..##.# #.... Health: 8/13==============----------%h}? ..S.###... #.# #.... Magic: 0/3------------------------#...#... #.# #... AC: 2Str: 9#..... #.##### ##.. EV:  1 %hB Int: 15##._.## #.....# #.. SH: 0Dex: 12#..S..####...†.####.. XL:  1 Next: 50% Place: Dungeon:1#...#@..#...#......... Noise: =--------  Time: 118.1 (0.0)#...S ##......#...####.. c) +0 dagger..#.. ##..##.....# #.. Cast: Freeze## #..#####.>## #.. Constr ###. ....# ##.######.# #. SS 2 ball pythons (constriction, 1 asleep)#.. #..... ..#.... K.[36%hC mConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (constricting you, 100% to hit)  You freeze the ball python.  The ball python is heavily wounded.%h&D 6---9.1 (1Freeze%hH &_%hIK   Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (constricting you, 100% to hit)  You freeze the ball python.  The ball python is heavily wounded. _The ball python bites you. The ball python constricts you.%hf  You closely miss the ball python.%hr  The ball python is heavily wounded.%hU7.S_S)4-------1========20Freeze%h\z _The ball python bites you. The ball python constricts you.%hv  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hI # ## #.. #.#.# TCC the Chiller ##. .###.. #.#.# Barachi ##..# #..##.# #.... Health: 4/13%hJ=======----------------- ....###... #.# #.... Magic: 0/3------------------------ #...#... #.# #... AC: 2Str: 9 #S.... #.##### ##.. EV:  1 Int: 15 ##._.## #.....# #.. SH: 0Dex: 12 #..S..####...†.####.. XL:  1 Next: 50% Place: Dungeon:1 #...#@..#...#......... Noise: =--------  Time: 120.1 (0.0) #...S ##......#...####.. c) +0 dagger ..#.. ##..##.....# #.. Cast: Freeze ## #..#####.>## #.. Constr  ###. ....# ##. ######.# #. SS 2 ball pythons (constriction) #.. #. .... .. #.... K. _The ball python bites you. The ball python constricts you.%hK Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, constricting you, 100% to hit)%h # ## #.. #.#.# TCC the Chiller ##. .###.. #.#.# Barachi ##..# #..##.# #.... Health: 4/13=======----------------- ....###... #.# #.... Magic: 0/3------------------------ #...#... #.# #... AC: 2Str: 9 %hW#S.... #.##### ##.. EV:  1 Int: 15 ##._.## #.....# #.. SH: 0Dex: 12 #..S..####...†.####.. XL:  1 Next: 50% Place: Dungeon:1 #...#@..#...#......... Noise: =--------  Time: 120.1 (0.0) #...S ##......#...####.. c) +0 dagger ..#.. ##..##.....# #.. Cast: Freeze ## #..#####.>## #.. Constr  ###. ....# ##. ######.# #. SS 2 ball pythons (constriction) #.. #. .... .. #.... K.Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, constricting you, 100% to hit)  You freeze the ball python.%h?%h # ## #..  ##. .###..  ##..# #..##.#  ....###... #.#  #...#... #.#  #..... %h  ##S_.##   #.....####...† %hyV.# #...S ##......# ..#.. ##..##.....#  %h.0## #..#####.>##  ###. ....#  ##    ball python #..  ....  #.... %hx11 61.1 (1Freeze%hC%h7onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, constricting you, 100% to hit)  You freeze the ball python. %hD_You kill the ball python!%h N##. .###.. #.#.###..# #..##.# #.......###... #.# #.#...#... #.# #.. #.##### ###S_.## #.....# #.%h #.....####...†.####.#...#...#...#........#...S ##@.....#...####..#.. ##..##.....# #. ## #..#####.>## #.%h s ###. ....# ##.# ######.# #.# #.. #.#.... ..%h W#K.# ####%hg %h ._S-2.3 (1.2%h1##..# #..##.# #.......###... #.# #......#...#... #.# ##.. #.##### ##....##._.## #.....# #.#..S..####...†.####.#...#...#...#........#...S ##......#...####..#.. ##@.##.....# #.%hu  ## #..#####.>## #. ###. ....# ##.# ######.# #.#. #.. #.#..... ....#K.## #### %hB %h>P_.S%hAg5==-3.5%h%h  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h4%h 8_%h_ P _You don't know that spell.%h;  You hit the ball python.  The ball python is moderately wounded.4--=40 _The ball python bites you. The ball python closely misses you.%h^K   You barely miss the ball python.The ball python is moderately wounded.5 _The ball python barely misses you. The ball python closely misses you.%h  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h4%hD &_%hP _You don't know that spell.%h=  You hit the ball python.%h K_.%hy+.76%h3e _You kill the ball python!%h  ##. .###.. #.###..# #..##.# #....#....###... #.#..#... #.# #...# #..... #.##### ## ##._.## #.....# # #.....####...†.#### #...#...#...#...... #...S ##@.....#...####..#.. ##..##.....# ### #..#####.>## #..###. ....# ##.#######.# #.# #.. #.#   ... #....[%h: m K.# #### %h %hM b5==-7.7 (1.2%hS %h %hy^ # ## #.. #.#. ##. .###.. #.###..# #..##.# #....###... #.#.#... #.#  #..... #.##### ## ##._.## #.....# # #.....####...†.####%h%{ #...#@..#...#...... #...S ##......#...####..#.. ##..##.....# ### #..#####.>## #..###. ....# ##.######.# #. #.. #  ..#.... K.%hڂ%hB-8.9%h&_%h%hX8 #  #.#  #. ## #.. #.#. ##. .###.. #.###..# #..##.# #%hZ....###...!#.##...# #.#  #.....# #.##### ## ##._.## #.....# # #..@..####...†.#### #...#...#...#...... #....###......#...####...#..# ##..##.....# #%hZ## ##. #..#####.>## # ###. ....# ########.# # #.. #  %h_%h`)30.1%hg%hynY _Found 2 potions of magic.%hTM ...# ..   #. ##  ##. .###..#%hn##..# #..##....###...!#.#...#...# #.# #......# #.##### ###.@.## #.....#  #.....####...†.#### #...#...#...#.......#....###......#...####....#%ho>1.3%h%hjd _There is a faded altar of an unknown god here.%hK*  _Found 2 potions of magic.There is a faded altar of an unknown god here.  This altar belongs to (a) Gozag, (b) Hepliaklqana or (c) Okawaru, but you can't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.%h   Okay, then.%hP . _%h{_U  Unknown command.%ha%h to pray at altars.%hQ 3%h %h %hʿ %h 6====1======== _%h5 %h %hf ,%hJ %h %h& %h %hw %h %h %h 7===========%h %h> ,%h %h p _b - 3 potions of magic (gained 2)%hv 3%h %h %hA ,%hK ,%hw u8===%hr %hi %he ,%h %h %h j2========%h  %h^ %h v9====%hv %h %hf %h %hB %h %h %h* %h %h %h l========%h`! %hI" %h" p10/13====%hF# %h$ %h' B%h( %h.  # # # # # %h/ ,# ##########  #......b.... # #@## #### #.. # ##..# #..###.. # ##..## ##..##.# # #....###....#.# # #...#...#...#.#.# #..####.....####.##### b   bat (asleep)#.# ##._.## #.....##. #.....####...†.### #...#...#...#.....%hx9 ^51.5 (20.2)2.7 (21.4%h; 9_%h'? V _A bat comes into view.%ho4%hu9_%h{{Z _A bat is nearby!%hP#D####.#.#.#.#.%h4$#. ###########. ..#.@....b.... #.#.#########.. #.%h$#..# #..###.. #.##..## ##..##.# #. #....###....#.# #..#...#...#.#.# #%h%j#..####.....####.##### #%h& #.# ##._.## #.....##....####...†.###%hDk3.9 (1.2) _%hR####.#.##.##.##.♣#.#.♣#..%h~#..@...b.... #.##.#.. #.###..# #..###.. #.###..## ##..##.# #.#....###....#.# #.#...#...#...#.#.# #.#..####.....####.##### ##.# ##._.## #.....# ##. #.....####...†.#%h%hLw1====5.1%h%h%hF ####.#.##.##.# #.♣ %h #.. #.♣ #.... #...@..b.#.# #.#.. #.#.%h] 6##..# #..###.. #.#.##..## ##..##.# #.#....###....#.# #.#...#...#...#.#.# #.%h̽ O#..####.....####.##### ##.#.# ##._.## #.....# #.#. #.....####...†.####.%hL %h (6.3%hw 9_%hm %h]X ####...##.##.#.##.# #.♣ #.. #.♣ #.... #....@.b.#.# #.#... #.#.###..# #..###.. #.#.###..## ##..##.# #.#....###....#.# #.#...#...#...#.#.# #.#..####.....####.##### ##.#.# ##._.## #.....# #.#. #.....####...†.####.%h^ #_%h` _3========7.5%hd %hEg %h)5_%h;%hfA%hA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h]8L####...#.#.##.##.##.# #.♣ #.. .. #.♣ #.... #.....@b.#.# #.#.... #.#.# ##..# #..###.. #.#.###..## ##..##.# #....##....###....#.# #.%hI9q#...#...#...#.#.# #...##..####.....####.##### ##.#.# ##._.## #.....# #.#. #.....####...†.####.%h>&_%h?@8.7Freeze _%h"D9_%h)G%hp:8  You freeze the bat.%hY?k†%hyM2====2--------8=90Freeze _You kill the bat!%hy"%hj#%h'%h, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h_%h/%h$ _%hu  You see here a bat corpse.%hX####...##.##.#.#### #.# ..# #.♣ )..###.. .....[#.♣ ##.......... #......†@.#.# -%hbv60.9 (1.2#.##....###.#.# ##..# #..###....# #.#.## ##..## ##..##.# # #....###....###....#.# #..#...#...#...#.#.# #...###..####.....####.##### ##..#.# ##._.## #.....# #..#. #.....####...†.####..%h%hG-2.1 (2.4%h%h0 _Found a robe and a dagger.%h 3%h! %h' %h2 X%h6 3====--------%hV7 %h: %hkA 1 _HP restored.%hE 3%heF %hI %hwK ,%h;M %hJO %hSQ ,%hS %hV %hX P==%hZ %h^ %h_ ,%ha %hc %hf j3========%hg %h j 4 _Magic restored.%hk 3%hm %hn %hLp ,%h^q %hs %ht ,%h v %hlw %hx V========%hy %h| %h} ,%h~ %h %hހ ,%h %h} %h ,%h %h %h$ ,%h %hɍ %hN ,%h %h %h ,%hA %h+ %h ,%h %h %h ,%h %h %h ,%hĤ %ha %h˨ ,%h %h X%h4 %h ,%hN %h %h ,%h3 %h %h[ ,%h" %h %h ,%h= %h %hQ ,%h %h\ %hn ,%hT %hc %h ,%h %hG %hZ ,%h %h %h ,%h %h %h_ ,%h %h] %h ,%hc %hs %h ,%h %h %h ,%h %h %h %h3 %hB %h% %h ,%h% %h^ %h3 ,%h %h %h ,%hX %h\ %ha ,%h %h %h' ,%h %h %h" %h# %h!$ %h& %h* ,%h, %hU/ %h3 ,%h4 %h; D## ## #. #PP#.#. .P.P..#.## PPP....@### %h < P♣PP.#...# #.. #..  # ♣PP..#.# #..##.##### #. ♣♣..##.# #..##.##.#. #.♣♣♣PP.P..# #..##.#.#.#.#####.P.P♣♣.♣..# #..##.##.#.%h< w.......P.♣.♣P♣.P# #..##.#.#.#.########.....P.# #......#.~≈ ####..#.####...#.#.#~%hA 1216.1 (54.0)%hYB ,7.1 (55%hE %hH f _e - a scroll labelled KASHUH QYTTYORGH%h I%hZ %h B%h %h ,%h %h  %h  #########. ## #....?..g. #PP#.#@# #.P.P..#.##  #PPP.....###  #.P♣PP.#...# #.. #.. # ♣♣PP..#.# #..##.### #. ♣♣..##.# #..##.##.# g   hobgoblin (asleep) %hC# #.♣♣♣PP.P..# #..##.#.#. .#####.P.P♣♣.♣..# #..##.##.#.......P.♣.♣P♣.P# #..##.#.#.%hr(  9.5 (2.4)  A hobgoblin comes into view.%h) .20.7 (3.6%h- %h/ g _Found a scroll labelled XITAIR MUTWOTH.%h  #########.## #.@..?..g.. #PP#.#.#######.##.P.P..#.## #PPP.....####.P♣PP.#...# #.. #..# ♣♣PP..#.# #..##.####%h l#. ♣♣..##.# #..##.# #.♣♣♣PP.P..# #..##.#..#####.P.P♣♣.♣..# #..##.#%h %hk -1.9 (1.2%h* %hU  %h#..### #..@.?..g..##PP#.#.#.##.P.P..#.## #PPP.....####.P♣PP.## ♣♣PP..#.# #..##.##. ♣♣..##.# #..##.##.#.##.♣♣♣PP.P..# #..##.#.#.#..#####.P.P♣♣.♣..# #..##.##.#.# %hSg.g===3.1 _The hobgoblin shouts! %h:=#..# ## #...@?.g...# #PP#.#.#.## #.P.P..#.## # ♣♣PP..#.# #..##.##. ♣♣..##.# #..##.##.#.#.#.♣♣♣PP.P..# #..##.#.#.#.#.#####.P.P♣♣.♣..# #..##.##.#.#.g.. %hI@---4.3Freeze %hO %hQ %h %hV=--50 %h %h+ _You barely miss the hobgoblin. The hobgoblin barely misses you. %h>  You freeze the hobgoblin! %hGo? %hF %hTCC the ChillerBarachiHealth: 13/13 ========================Magic: 2/3================--------AC: 2Str: 9EV: 11Int: 15SH: 0Dex: 12#########..#XL:  1 Next: 100% Place: Dungeon:1## #...@?.....#Noise: =--------  Time: 226.3 (1.0)#PP#.#.#######.##c) +0 dagger#.P.P..#.##Cast: Freeze#PPP.....####.P♣PP.#...# #.. #..# ♣♣PP..#.# #..##.####### #. ♣♣..##.# #..##.##.#.#. #.♣♣♣PP.P..# #..##.#.#.#.# .#####.P.P♣♣.♣..# #..##.##.#.#.  _e - a scroll labelled KASHUH QYTTYORGH[3 %hޖ1mA hobgoblin comes into view. _Found a scroll labelled XITAIR MUTWOTH. _The hobgoblin shouts! _You barely miss the hobgoblin. The hobgoblin barely misses you.You freeze the hobgoblin! _You kill the hobgoblin!You have reached level 2! %h/  --more--!%hc9/193/5----------2 0% Freeze _!%h _#..# ## #....@.....# -#PP#.#.#.## #.P.P..#.## # ♣♣PP..#.# #..##.##. ♣♣..##.# #..##.##.#.#.##.♣♣♣PP.P..# #..##.#.#.#.#. .#####.P.P♣♣.♣..# #..##.##.#.#.#7.5 (1.2-8.5 (2 !%hբ^_f - a scroll labelled XITAIR MUTWOTH!%h!%ho--!%hF!%ha!%h!%h!%h!%h!%hq!%h!%h!%h!%h!%h!%hD!%h`!%hQ4=====!%h!%hF!%h(!%h!%h!%h!%h!%h!%h!%h!%h!%h!%hk!%h!%h======!%h.!%h^$ !%h(_You now have 20 gold pieces (gained 9).!%h3!%h!%h!%h!%h!%h!%h!%h!%h!%h!%h!%h| !%h !%h !%h2 !%hX#####..!%h #.. ##.# .###.## ...## ##..#..~..#!%ho  #.@...~~~..45.1 (16.6)########..##.)~..#!%h## #..........# ..###PP#.#.#######.#####.### !%h!.P.P..#.## #.........# #PPP.....### #..######## #.P♣PP.#...# #..##.. !%h}8# ♣♣PP..#.# #..##.########## #. ♣♣..##.# #..##.##.#.#.#.##!%h!!%hc!%h1.6.3 (17.8!%h#!%h&* _Found a short sword.!%h,!%h!%h!%h !%h[ !%h O5=====!%h/n!%h)B!%h!%h!%h!%hS !%h!!%h#!%h&!%h&======!%h(!%h-!%h.!%h /!%he0!%h2!%hq5!%h 6!%ha7!%h:!%h=,!%h>!%hKA!%hC,!%hD!%hG!%h5I,!%hJ!%hZ!%h[!%h\!%h\!%h^!%hJ`!%h`!%h_a!%hb!%h:d!%hd!%hce!%hf!%hh!%hh!%h>i!%hWj!%hk!%h6l!%hl!%ho!%hp!%hq!%hq!%hs!%h~t!%h u!%hu!%hw!%hmzB!%h{!%hR}!%h}!%h~!%h!%h҇##### #...## #.#..##########.#...@......71.5 (25.2!%h #.#.##..######. #.#.###.#  ######.#.# .# #......#.# .# #...#..#.# .# #.#.##.##. .. #.###...## >.  ##..#..~..#####!%h!%h.2.7 (26.4!%hP!%hH; _Found a stone staircase leading down.!%h!%h!%hg!%h!%hX!%h!%h!%hH!%h!%h !%h !%h !%h&!%h1##### #...## #.#..####### #.#..........@.?.# #.#.##..######.#.....#.#.###.# r.. #.## !%hf####.#.# #.# #..# .....#.# #.# ..# ..#..#.# #.# ♣.♣r   rat (asleep) #.##.##. ... .. ###...## .>. .♣. .#..~..##### #.#!%h"19.9 (7.2)!%h#.81.1 (8.4!%h(!%h,V _A rat comes into view.!%h` ######...#.#..##############.#............?.# #.#.##..######@#......#.#.###.# #r..##.## !%h ###.#.# #.# ##..# ....#.# #.# ..##..#.# #.# ♣.♣##.##. ... .. #...## .>. .♣..~..##### .#.#.~~~...♣ ♣ ♣!%h~ !%h ;2.3 (1.2Freeze!%hU !%h !%hV\ e  The helpless rat fails to defend itself.  You hit the rat.!%hyb 2.!%hy d430Freeze!%h !%hN G _You kill the rat!"%hs _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"%hmJ"%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"%hI"%hk _  #####  #...##  #.#..#############  #.#............@.#  #.#.##..######.#........  #.#.###.# #...##.###. ##.#.# #.# ##..# #..#.# #.# ..# #..#.# #.# ♣.♣##. ... ...## .>. .♣...#####.#.#"%hun4.5 (1.25.5 (2"%hBc _g - 3 scrolls labelled TIKAUKK SECS"%h"%h9"%h"%h/H _No target in view!"%hI _"%h"%h~"%h ,"%h!"%h%"%ho'"%h#("%hj)"%h+"%h%4X"%h5"%hZ6"%hN7"%h:9"%h:"%hj;"%hd<"%h>"%h?"%h\@"%hSA"%hB"%hD"%hE"%hF"%hiH"%hI"%hJ"%hyK"%hQM"%hN"%hcO"%hP"%hR"%hV"%hV"%hW"%h9Y"%hZ"%hs["%h^\"%h]"%h_"%hG`"%h7a"%hb"%h d"%hd"%he"%hg"%h k"%hk"%hl"%hPn"%h@r"%hr"%hs"%hu"%hw"%hux"%hvy"%hB{"%h|"%h}"%h~"%h"%h"%hх"%h "%h"%hy"%h+"%h+"%h*"%h"%hU"%h"%h"%h,"%h>"%hn"%h,"%h"%hַ ..#.####.#######..  ..♣ ♣ #........... #..#######....##.##..###.........# ........♣.♣ #.##.####.# #.#♣#♣.♣######.#"%hs #. #......#@......# # #....#♣#♣.♣.####### ## ## #......#.# .# #..##♣.♣.######. .# # #..........♣ .# #........####..PP .# #.......#### . .# #.###.### #."%h1327.5 (42.0)"%h,8.5 (43"%hg"%h^S _h - a yellow potion"%hs"%h"%hu"%h?H _No target in view!"%h _"%h"%h,"%h"%h"%h,"%hV"%h"%h,"%h"%hX "%hQ!"%h!"%h;""%h#"%h8$"%h$"%h%%"%h\&"%hq'"%h'"%h[("%hZ)"%h*"%h+"%h+"%hU,"%h-"%h-"%hv."%hV/"%hs0"%h0"%h]1"%hK2"%hn3"%h4"%h4"%h)6"%hM7"%h7"%h48"%h.9"%h:"%h:"%hs;"%h<"%h>,"%h?,"%hB,"%h C"%hD"%h/HB"%h|I"%hJ,"%h{K"%h+M"%hUN"%hN"%hQO"%hP"%hR"%hR"%h4S"%hT"%h\X"%hYbB"%hf##.#######...###  #..............#  #..#######...#.#  #..## ##.##. ....# #.## ..♣.♣ #.##.# ###.# #.##.### ♣#♣.♣######.##...##  "%hdg*....#.......##♣.@.#  ♣#♣.♣.#######K....#  ....#.# #..P♣..#  ##♣.♣.######.♣♣♣P.#   #..........♣ ♣P.#  ......####..PP .#   K   kobold (asleep) ...#### ... . P#  # #. ##  .   "%hIn/53.7 (25.2"%ho.4.9 (26.4"%hr"%hNwu _A kobold comes into view. It is wielding a +0 dagger."%h #.#...###  #....# "%h R #..#...#.# #..## ##.##.# .# #.##.#"%h%  .♣.♣ #.##.# #.# #.##.### #♣#♣.♣######.##...## "%h V.#.......##♣@..# #♣#♣.♣.#######K....# .#.# #..P♣..# .##♣.♣.######.♣♣♣P.#  "%hI ) #...♣ ♣P.# .####..PP .# .#### ... . P# #.## .#. ## "%hԟ B#.# "%h8 G6.1 (1.2)"%hs "%h #%h.###  ..#  #.#  ##.##.#  #.##.#  #.##.#  #.##.### #...## ♣@..# #K....#  #..P♣..# #.♣♣♣P.#  ..♣ ♣P.# #..PP .#  ... . P#  .#. ##  ##%h=###  ..#  #.#  ##.##.#  #.##.#  #.##.#  #.##.### #...## ♣@..# #K....#  #..P♣..# #.♣♣♣P.#  ..♣ ♣P.# #..PP .# #%h~> ... . P#  .#. ##  ##%h D#%hD#%hJ#%hNS ♣ #..............#  #..#######...#.# .##..## ##.##.# ......# #.##.# ♣.♣ #.##.# ####.# #.##.### .#♣#♣.♣######.##...## #%hT......#.......##♣...# #♣#♣.♣.#######K@...# ......#.# #..P♣..# ##♣.♣.######.♣♣♣P.#  #..........♣ ♣P.# ........####..PP .# #### ... . P# ##.## .#. ##  #. # ##  #  _A kobold is nearby!#%h`#%hq  The kobold shouts!  An endoplasm comes into view.The kobold hits you but does no damage.#%hw6 KJJ   endoplasmK   koboldThe endoplasm jiggles.#%hyU====7.3Freeze#%hV|#%hl~L _The kobold misses you.#%hV #%h. #%hYou freeze the kobold!#%h#%h#%h)#%h0J#%h .#%hE #%h v4-----8=---#%h?80Freeze#%hI'#%h,#%hE=J _You kill the kobold!#%hE            #.##.### ..## ##♣...# #)@...#  #..P♣..# #.♣♣♣P.#  .J♣ ♣P.# #..PP .#  ... . P#  .#. ##  #. # ##  ##%he            #.##.### ..## ##♣...# #)@...#  #..P♣..# #.♣♣♣P.#  .J♣ ♣P.# #..PP .#  ... . P#  .#. ##  #. # ##  #---#%h a _An endoplasm is nearby!#%h  #..#######...#.# #.##..## ##.##.# ......# #.##.# ♣.♣ #.##.# #.####.# #.##.### #%h #.#♣#♣.♣######.##...## #......#.......##♣...# #♣#♣.♣.#######)....# #......#.# #.@P♣..# #..##♣.♣.######.♣♣♣P.# # #.........J♣ ♣P.# #........####..PP .# #### ... . P# ###.## .#.. ##  #. # ##  #  #%h< #%h *J..#%h M-9.5 (1.2Freeze _#%h4 #%h #%h-#%h+.e7---=600$%hf  _You hit the endoplasm but do no damage. The endoplasm hits you.$%h%  You freeze the endoplasm!.$%h3----------121Freeze _You kill the endoplasm!$%hE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$%h _8=--$%h-----4=====9===$%h*=======5==========[3$%h.;9;49m$%h9$%h:$%h;$%hG=$%h>$%h?$%h@$%hB$%hE$%hE$%hF$%hmH$%h4J$%hJ$%hK$%hM$%hO$%hO$%hP$%hR$%h:T$%hT$%hU$%hxW$%hX$%hY$%hZ$%hv\$%h^$%h@_$%h4`$%ha$%hc$%h=d$%hDe$%hf$%hj$%hk$%hl$%hp$%hr$%ht$%ht$%h/x$%hy$%hz$%h{$%h܂$%h|$%h.$%h$%h؇$%h|$%h'$%h $%hŒ$%hL$%h$%h܏$%h$%hD$%h$%hה$%hW$%h$%h$%h$%hܚ$%h.$%hޜ$%hӝ$%h%$%h$%h:$%h$%h|$%h$%h¥$%h$%h$%h-$%h..#.# #.# #..##.# #.# $%hQ..#.# #.##### #♣.♣#♣# #.# $%hװq#.##. ....... .....###.#########$%hj## .>. ....#♣.♣.♣............. $%hp.~..##### #.. ..#.####.#######.. $%hv~~~...♣ #....♣.♣##........... $%h)~..##♣ K.#.#..##..#######..$%h.## #..##.##..## ##.$%h.### ##@........# #.$%h - ....# ♣♣♣♣♣# ##........♣.♣ #. #######....###.#.##.####.# #. . ...#.##.##.#♣#♣.♣######. ############.###.##......#........#.#.#.##### #....#♣#♣.♣.###### K   kobold (asleep) #.#.#.#.#.## ####......#.# # ##.#.#.#.#.#$%hF#..##♣.♣.###### $%h<#.#.#.#.#..#$%hN#..##..........$%h$%h/ 420.3 (58.$%h 8)$%h$%h-$%h'1.5 (60.0$%h$%h $%h_$%hQ_A kobold comes into view. It is wielding a +0 dagger.$%hV$%h  #.# #..##.# #.#  #.##### #♣.♣#♣# #.#  ....... ... .>. ....#♣.♣ #.. ..# #....♣ ) K.#.# #..##.##..##  ##@........#   ##........♣.♣ #.#.##.####.# . ..#.##.##.##.###.#### #.... ####.  #. #..$%h  #.# #..##.# #.#  #.##### #♣.♣#♣# #.#  ....... ... .>. ....#♣.♣ #.. ..# #....♣ ) K.#.# #..##.##..##  ##@........#   ##........♣.♣ #.#.##.####.#  ..#.##.##.##.###.#### #.... ####.  #. #..$%h ,$%h ] _A kobold is nearby!$%h  #.# #..##.# #.#  #.##### #♣.♣#♣# #.#  ....... ... .>. ....#♣.♣ #.. ..# #....♣ ) K.#.# #..##.##..##  ##@........#   ##........♣.♣ #.#.##.####.# . ..#.##.##.##.###.#### #.... ####.  #. #..$%h  #.# #..##.# #.#  #.##### #♣.♣#♣# #.#  ....... ... .>. ....#♣.♣ #.. ..# #....♣ ) K.#.# #..##.##..##  ##@........#   ##........♣.♣ #.#.##.####.#  ..#.##.##.##.###.#### #.... ####.  #. #..$%h  _A kobold is nearby!$%hM  #.# #..##.# #.#  #.##### #♣.♣#♣# #.#  ....... ... .>. ....#♣.♣ #.. ..# #....♣ ) K.#.# #..##.##..##  ##@........#   ##........♣.♣ #.#.##.####.# . ..#.##.##.##.###.#### #.... ####.  #. #..$%hM #.# #..##.# #.#  #.##### #♣.♣#♣# #.#  ....... ... .>. ....#♣.♣ #.. ..# #....♣ ) K.#.# #..##.##..##  ##@........#   ##........♣.♣ #.#.##.####.#  ..#.##.##.##.###.#### #.... ####.  #. #..$%hg _A kobold is nearby!%%h##.#.# #.# ##..##.# #.#.#.# #.# #..##.# #.#.#.# #.##### #♣.♣#♣# #.# ##.##. ........ .....###.######## #...## .>. ....#♣.♣.♣.......... ..~..##### #..#..#.####.####### .~~~...♣ ♣.#....♣.♣##........ .)~..##♣ #.K.#.#..##..#####..## #@.##.##..## ## ##.### ##...# # .....# ♣♣♣♣♣# ##........♣.♣ # ########....###.#.##.####%%h[40m.# # .. ..........#.##.##.#♣#♣.♣###### .############.###.##......#...... .#### #....#♣#♣.♣.#### .# ####......#.# .##.# #..##♣.♣.#####2.7 (1.2) _%%h #.#.###.# #...##.###.# ###.#.# #.# ##..##.# #.# ....#.# #.# #..##.# #.# .#..#.# #.#######♣.♣#♣# #.# .##.##. ........ .....###.####### ##...## .>. ....#♣.♣.♣.......... #..~..##### #..#..#.####.####### ..~~~...♣ ♣.#....♣.♣##........)~..##♣ #.K@#.#..##..#####..## ♣..##..##.##..## ###.### ♣# ##.........# ......# ♣♣♣♣♣# ##........♣.♣ #########....###.#.##.####.# #..[3%%h ',7m ..........#.##.##.#♣#♣.♣##### #.############.###.##......#..... #.#### #....#♣#♣.♣.#### #.# ####......#.#3.9Freeze  The helpless kobold fails to defend itself.  You hit the kobold.)%%h?5z640Freeze%%hGTJ _You kill the kobold!%%h %%h %%hY %%h8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%%h %%hK %%h2 %%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%%hɬ %%h %%h %%hڸ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&%hT_&%h&%h$ _&%hO&%h&  &%hXThings that are here:  a +0 dagger; a kobold corpse&%h&%h _&%h!&%hp&%hr,&%h&%hL&%h&%h&%h&%h7B  Things that are here:  &%h<a +0 dagger; a kobold corpse&%h&%he _&%h&%ha&%h,&%h,&%h1,&%hc&%hh&%h2 &%h * #.#..#############  #.#..............######## #.#.##..######.#........# #.#.###.# #...##.###.# &%h l ######.#.# #.# ##..##.# #.#  #......#.# #.# #..##.# #.# &%ho 4 #...#..#.###.#######♣.♣#♣# #.#  #.#.##.##................###.###  #.###...##..>..@...#♣.♣.♣.......&%h #..~..#####.##..#..#.####.## #.....~~~...♣ ♣r♣.#....♣.♣##..... #..##.)~..##♣ ..♣#.).#.#..##..### &%hB ...###...## .♣.♣..##..##.##..#######.### ...P♣#####.........# r   quokka (asleep)&%h ........##♣♣♣♣♣# ##........♣.♣.##########....###.#.##.####.#.##.. ..........#.##.##.#♣#♣.♣#&%h.33.3 (8.4&%h-4.5 (9.6&%h&%h$  _ Things that are here: _a +0 dagger; a kobold corpse  Things that are here: _a +0 dagger; a kobold corpseA quokka comes into view.&%h+           #.#  #.#   #.#  #.#  #.###.#######♣.♣#♣# #.#  #...............  #..>..@...######.##..# ♣r♣.#....) ..♣#.).#.# .♣.♣..##..#  ...P.. #♣♣♣♣♣# ##.... #  &%h|O           #.#  #.#   #.#  #.#  &%h~#.###.#######♣.♣#♣# #.#  #...............  #..>..@...######.##..# ♣r♣.#....) ..♣#.).#.# .♣.♣..##..# ...P.. #♣♣♣♣♣# ##....# &%hk&%hs&%h5&%h=] _A quokka is nearby!&%h           #.#  #.#   #.#  #.#  #.###.#######♣.♣#♣# #.#  #...............  #..>..@...######.##..# ♣r♣.#....&%h) ..♣#.).#.# .♣.♣..##..#  ...P.. #♣♣♣♣♣# ##.... #  &%h..@...######.##..# ♣r♣.#....) ..♣#.).#.# .♣.♣..##..# ...P.. #♣♣♣♣♣# ##....# &%hzs _A quokka is nearby!&%hS #.#..............######## #.#.##..######.#........# #.#.###.# #...##.###.#######.#.# #.# ##..##.# #.# #......#.# #.# #..##.# #.# #...#..#.###.#######♣.♣#♣# #.# #.#.##.##................###.## #.###...##..>#♣.♣.♣......#..#..~..#####@##..#..#.####.##  #.....~~~...♣ ♣r♣.#....♣.♣##.... ##..##.)~..##♣ ..♣#.).#.#..##..## ....###...## .♣.♣..##..##.##.. ##.#####.### ...P♣#####.........#  #.........##♣♣♣♣♣# ##..♣.♣  #..##########....###.#.##.####.#  #..##.. ..........#.##.##.#♣#♣.♣ &%h8 #..##.############.###.##......rr5------=5.7 (1.2Freeze&%hS _The quokka bites you. The quokka barely misses you.&%hA&%h  You freeze the quokka.  The quokka is heavily wounded.&%h ^4-----60&%h~ &%hQ T _The quokka closely misses you.&%hr ;  You freeze the quokka.&%h j.&%h J3----------&%h= X257Freeze&%h &%ho  &%h <_You kill the quokka!'%h'%h'%h'%h'%h!6==----'%hZB'%h2'%hRB'%h#g-----'%h'%h'%hj7===4====='%h '%hQ '%h 98'%h( E=='%h '%h'%h'%h,'%h'%h2'%h'%h*'%h'%hX'%h'%h======'%hu'%h'%h7'%hi9==='%h'%h'%h!'%hm!'%h "'%h#'%h%%'%h%'%h.&'%hm''%h('%h)'%h`*'%h+'%h,'%hc-:=='%hX.'%h/'%h0'%hI1O5====='%h$2'%h4'%h5'%h5'%h&6'%h:'%h;<,'%hL='%h>'%h+@,'%h@'%hB'%hC'%hD======'%hD'%hF'%hxG'%hjH'%hH'%hJ'%hPK'%hK'%hM,'%h3O'%hO'%hWP'%hQ'%hcS'%hS'%hT'%hU'%hW,'%hEZ'%h_n'%ha,'%hVb'%hc'%h)e'%h2l'%hl'%hmn'%ho,'%hp'%hq'%hZs,'%hs'%ht'%hv'%hhv'%hOw'%hx'%h0y'%hy'%hy'%hz'%h |'%hq|'%h|'%h}'%h~'%h.'%h'%h݀'%h'%hV'%h'%h'%h'%h'%hf'%h׆'%h'%ha'%h҈'%h'%h '%hz'%h'%h'%h:'%h'%h"'%h4'%hl'%h'%hW'%hT'%h'%hP'%h–'%hp'%hҙ'%hM'%h'%h'%h'%h]'%h'%h'%h'%h'%h7'%hǤ'%hq'%h'%h'%h'%hy'%h'%h'%h)'%h'%h '%hݰ'%hN'%hS'%h²'%hO'%h<.# #..##♣♣ ♣P.# .# ###........####..PP♣ .# .# #.......####.....P.♣ P# '%h.# #.###.### #.#...P♣♣ ## .# #.# #.######.##.P♣♣ .# #.# #..#.....##...♣ .# #.# ##...######.#.♣ .# #.#############.#P♣ '%h*.# #.........@|.##.##P - .#################.##.. .. .....# ##.# ### ####.#  #'%h}.# ####.# .....# ###### '%h# #..##.♣♣ ♣P.# # ###..####..PP♣ .# # #.......####.....P.♣ P# '%hP# #.###.### #.#...P♣♣ ## # #.# #.######.##.P♣♣ # #.# #..#.....##...♣ # #.# ##...######.#.♣ # #.##.#P♣ '%h# #..##.##P #.##.. .. # .##.# ### .# '%hK.##.# .#.# ..# .. ..'%h?+..#'%h096.5 (58.8)'%hVH-7.7 (60.0'%h'%hpt _You see here a staff of death.'%hiH _'%hb'%hiB'%hDk'%hGm'%hq,'%hs'%hcyX'%hL{'%h|,'%h}'%h'%h,'%h'%h'%h,'%h'%h^'%h,'%h'%h݌'%h'%h'%hY'%hH'%hǒ'%hH'%h='%h '%h,'%h!'%h'%h,'%h'%h'%h,'%h '%h'%h,'%h&'%h'%h,'%h'%h'%h,'%h'%h'%hT,'%hý'%h'%hr,'%h'%h'%h,'%h'%h'%h,'%h-'%h'%h$,'%h@'%h'%h'%h{'%h]'%h'%h/'%h'%hY'%h8'%h'%h'%h<'%h4'%h*,'%h'%h"'%h!,'%h'%h='%h'%h{,'%hl'%h'%h'%h n'%h B'%hk'%h,'%h['%h'%h{,'%h* n'%h '%h$,'%hV%'%h''%h+,'%h-'%h/'%hp2,'%h4'%h5'%h"8,'%hE9'%hi;'%hr=,'%h>'%h@'%hB,'%hD'%hE'%hG,'%h+I'%hK,'%h.M'%hOM _You now have 35 gold pieces (gained 15).'%hQ'%hR'%hR'%hJU'%hV,'%h[W'%hX'%hnZ,'%h4['%h\'%hg^'%h)_'%h&`'%hUa'%hq'%h1s,'%hx'%hky,'%h?z'%hʀ _You now have 53 gold pieces (gained 18).'%h #.# #.P....PP# ... #.###.#..P..## .# #.##....##.## # #..♣.♣.....#  ####...##### . ♣.♣##  ....######..#  ♣...%...♣.♣# '%hj #@#.# 570.5 (72.8 #.♣.♣  #...#  ##### '%hr'%hމ.1.7 (74.0'%h'%h0 _Found an inkwell talisman.'%hd<3'%h='%hl?'%hG'%h:g# #.# #.P.......# #  #.# #.P....PP# ##... #.###.#..P..## ...# #.##....##.## #### #..♣.♣.....# #.####...##### #) ♣.♣## #......######..#♣...%@..♣.♣#4.1 (2.4)#######.#.# #.♣.♣ #...######5.3 (3.6 _Found a club.'%hwR '%hS '%h[ '%h_ H _No target in view!(%h%* _  You see here an inkwell talisman. _(%h (%hK(%h<  You see here a +0 club.(%h(%hJ _(%h(%h(%h,(%h(%h,(%h2(%hԺL _You now have 61 gold pieces (gained 8).(%hI3(%h (%h|(%h~,(%h8(%h9(%h,(%hN(%hd(%h(%h(%h(%hl(%h(%hA(%h(%h(%h,(%hl(%hg(%h,(%h (%h(%h(%h(%h(%ho(%hX,(%h(%h(%h,(%h(%h(%h}(%h(%h(%hi(%hQ,(%h(%h(%h,(%h](%hm (%h ,(%h (%hv(%h`,(%h(%h&(%h4,(%h(%h~(%ho,(%h!!(%hX#(%h7%,(%h&(%h-)(%h+,(%h,(%h.(%h91(%h1(%h3(%h6(%h ;,(%h=(%hiC(%hqF,(%hH(%hJ(%hL,(%hN(%hR(%hT,(%hV(%hZ(%hB\,(%h](%hIc(%h(e,(%hf(%hi(%hXk,(%hm(%hYo(%h8q,(%hr(%ht(%hv(%hw(%hx(%hz(%h:|(%h|(%hP(%h(%h|+  You see here a +0 dagger. _(%hX(%h(%h,(%h5(%h(%h^,(%hy(%h(%hb,(%h(%h<(%h,(%h(%h (%h,(%h(%h[(%h,(%h(%hU(%h,(%h(%h=(%h},(%h(%h2(%h,(%h(%h(%h,(%h(%h>  You see here a +0 dagger.(%h (%h  _(%hJ (%h (%h(%hq(%hB(%h  Things that are here:  a bat skeleton; a kobold skeleton _(%hQ(%h(%h%(%h(%h (%h"(%hZ#(%hm$(%h '(%hH. ####....###.#.# #.# #...... ..###....# #.#.## #.######.##### #..##.#### #....####.)..........#(%h..#.# #.........######...... ..#.#.# ##...####÷# ####### .####.##### ##......># # #.....# #.......#######♣#♣## (%h(1x.####...÷.####.......##...♣.....♣ ..#...#.........@.......#........ ......#...####.......####♣....... #..##.....# #.......# #....... ..#####.>## #.......# ♣......) ##. ....# ##.#.#### #.......######.# #.#.##♣.....♣ K   kobold (asleep)#.. #.#.###♣#♣##.... ....##.... K.###(%h21653.1 (77.8)(%h3(%h:fKK.(%h:.4.3 (79.0(%h5@(%hEB(%h"#.#.# #.#  #.#.## #.## #....####.)...... #.........# ##...####÷#  ##......>#   #.......#÷.####.......##...........@.......#.......####.......####♣..... #.......# .>## #.......# ) ....# ##.#.####   #.#.#  #.. #K#.#  .... ....# #.... ..###(%hQ#.#.# #.#  #.#.## #.## #....####.)...... #.........# ##...####÷#  ##......>#   #.......#÷.####.......##...........@.......#.......####.......####♣..... #.......# .>## #.......# ) ....# ##.#.####   #.#.#  #.. #K#.# (%h#T  .... ....# #.... ..### _A kobold is nearby!(%hij#.#.# #.#  #.#.## #.## #....####.)...... #.........# ##...####÷#  ##......># (%h{  #.......#÷.####.......##...........@.......#.......####.......####♣..... #.......# .>## #.......# ) ....# ##.#.####   #.#.#  #.. #K#.#  .... ....# #.... ..###(%h;q #.#.# #.#  #.#.## #.## #....####.)...... #.........# ##...####÷#  ##......>#   #.......#÷.####.......##...........@.......#.......####.......####♣..... #.......# .>## #.......# ) ....# ##.#.####   #.#.#  #.. #K#.# (%hLt   .... ....# #.... ..### _A kobold is nearby!(%h` .. #.#.## #.######.##### #..##.#### #....####.).......... ....#.# #.........######......##...####÷# ####### .####.##### ##......># ## #.....# #.......#######♣#♣## .####...÷.####.......##...♣.....♣ ..#...#.................#............#...########♣.... #..##.....#  #..... ..#####.>#♣......) ##. ....# ##.#.#### #.  ######.# #.#.# #♣.....♣ #.. #K ##♣#♣##.... ...#.... ..##[(%hb 1K ####K.5.5 (1.2) _(%h #..##.#### #....####.).......... ....#.# #.........######......##...####÷# ####### .####.##### ##......># ## #.....# .#######♣#♣## .####...÷.####...♣.....♣ ..#...#..........#............#...########♣ #..##.....#  # ..#####.>#♣) ##. ....# ##.#.#### #.  ######.# #K#.# #♣.....♣ #.. #. ##♣#♣##.... ... #.... ..## (%hp A#### (%h (%hZ :K.(%he (6.7(%h> (%h )%h>....#.# #.........######......##...####÷# ####### .####.##### ##......># ## #.....# .#######♣#♣## .####...÷.####...♣.....♣ ..#...#..........#.........########♣ #..##.....#  # ..#####.>#♣) ##. ....# ##K#.#### #.  ######.# #.#.# #♣.....♣ #.. ##♣#♣##.... ...#.... ..## #### =7.9Freeze _The kobold closely misses you.)%h;  You freeze the kobold!)%h D))%hm4-----980Freeze)%h5)%h)9J _You kill the kobold!)%ha3)%hb)%hDiX)%hIn  Things that are here:  a +0 short sword; a kobold corpse)%hn _)%hno)%hAq)%hr)%h!s)%hs)%h u)%hvv)%h w;-----)%hw)%h6y)%hz)%h{)%h{)%h~)%hy)%h)%hq)%hH)%h,)%hx)%h2)%hO)%hO5=====)%h)%hq)%h)%h)%h)%h)%h[ ##._.### #.......#####  #.....####...÷.####.......##...  #...#...#...#.................#. ....###......#...####.......####♣ #..# ##..##.....# #.......# # ##. #..#####.>## #.......# ♣  #. ###. ....# ##)#.#### # )%hM # ######.### #.#.# # ######.@.####.#.# - S................#  #######........###  ##########  S   ball python (constriction, asleep) )%h7_69.7 (10.8))%hI-70.9 (12.0)%h7_)%h"^ _A ball python comes into view.)%h  )%h  #.....#  ##...÷  ..#...#.. ....#   ##.>## #.......#  #. ###. ....# ##)  # ######.### #.#.#  ######.@.####.#.#  S................#  #######........###  ########## )%hv <)%h~ G  #.....#  ##...÷  ..#...#.. ....#   ##.>## #.......#  #. ###. ....# ##)  # ######.### #.#.#  ######.@.####.#.#  )%h WS................#  #######........###  ##########  )%hZ )%h )%h )%hJ b _A ball python is nearby!)%hԘ   #.....#  ##...÷  ..#...#.. ....#   ##.>## #.......#  #. ###. ....# ##)  # ######.### #.#.#  ######.@.####.#.#  S................#  #######........###  ########## )%h+  #.....#  ##...÷  ..#...#.. ....#   ##.>## #.......#  #. ###. ....# ##)  # ######.### #.#.#  ######.@.####.#.#  S................#  #######........###  ##########  )%h1$_)%h2)%hZ67_)%h9b _A ball python is nearby!*%h ##._.## #.....# #. #.....####...÷.####.## #...#...#...#....# #....###......#...####.#### .#..# ##..##.....# #.#  ##. #..#####.>## #.......#  #. ###. ....# ##)#.####  # ######.### #.#.#  ######@..####.#.#.S.........##.### *%hG #*%h*%h *%h%n_..SS)*%h9&12.1 (1.2)*%hM*7_*%h,5 _The ball python hisses angrily.*%h #.....####...÷.####.##.#...#...#........#....###......#...###### ..#..# ##..##.....# #.# *%hT# ##. #..#####.>## #.# #. ###. ....# ##)#.#### # ######.### #.#.#  #########...####.#.#....S...@..........############# ########## *%h*%hA.S*%h-H=====3.3*%hc*%h*%h+X. #.....####...÷.####.## #...#...#...#.. #....###......#...####..#..# ##..##.....# #.# #*%h# ##. #..#####.>## #.# #. ###. ....# ##)#.#### # ######.### #.#.##...####.#.#.S.##.### ###*%hĺ*%h|| .SThe ball python bites you but does no damage.*%h 1 =4.5FreezeConstr *%hf*%hz _The ball python grabs you. The ball python constricts you.*%h  You freeze the ball python.  The ball python is severely wounded.The ball python bites you but does no damage.*%h8--4-----50*%h*%h_ _The ball python constricts you.*%hv @  You freeze the ball python!*%h C† *%h |3----------11 336*%hi <Freeze *%h *%hA O _You kill the ball python!*%hr*9==-----==4=====*%h9=====*%hl:*%hB;*%h<,*%h1=*%h>*%h?,*%hM@*%hA+%h{5=====+%h+%hr+%h+%h+%h+%h+%h1+%h+%h +%h +%hd +%h +%h +%h ##..# #..###....#  ##..## ##..##.#### # #....###....#.#  #...#...#...#.#.# # #..####.....####.####+%h_. #.# ##._.## #..... #. # ##.....####...÷.## # #.#...#...#...#..... #..@.###......#...##-700.5 (2+%h4.0)......#..## ##..##.....###### ##.. #..#####.>###.## ###.#.....##.# #######.####.# ##########...# +%hu`#.[ .......†...... ### ##########.... ##### +%h+%hf=====-1.7 (25.2+%h+%h!, _Found a pair of boots.+%h!R+%hLJ  .# #.#.##  .# #.#.##  #. #......  ##.> ###.##  #.. #....  #.. #####  #.#  #.# #########[+%hl1K  #@# #......†.25.7 (24.0  #.# #.#######  #.# ##..# #..# .# ##..## ##.. .# ##....###... .# ##...#...#. .# #..####.....## .# #.# ##._.##  #.# #.#####.....+%hŌ+%h..6.9 (25.2+%h'_+%hh +%h5_Found a stone staircase leading down.+%h+%hh+%hrR  There is a stone staircase leading down here.+%h+%h _+%h'4+%hM),+%hm*+%h,+%hM.,+%hG/+%hw1+%h3,+%h`4+%ht7+%h8+%h9,+%h;+%hw<,+%h=+%h?+%hwA+%hVB+%hC+%hIn+%hK+%hK+%hzL+%hcN+%hO+%hP+%hP+%hQ+%hR+%hyS+%hS+%hU+%hV+%hEW+%hW+%hY+%h1Z+%hZ+%hc[+%hz\+%hm]+%h]+%h5`,+%h`,+%ha+%hLc+%hd+%h1e+%he+%hxg+%huh+%hh+%h]i+%hYj+%hYk+%hk+%h?l+%h+m+%hGn+%hn+%h.o+%hIp+%h7q+%hq+%hr+%h1s+%hTt,+%ht+%h~v+%hx+%hjy+%h(z+%h{+%h}+%hI~+%h~+%h+%hb,+%h+%h+%h†+%h9+%h+%h+%hj+%h+%h{+%h?+%h,+%h+%h+%h+%h^+%h+%h+%h+%hy+%h+%h1+%h&+%h+%h+%hۖ+%hϗ+%hD+%h+%h+%h+%h+%h{+%hK+%hG+%h+%h.+%h+%h+%hu+%h+%h+%h+%h2+%h+%hƤ+%h+%hu+%h5+%h+%h++%h+%hx+%h+%h+%h*+%hd+%h+%h|,+%hG+%h۷+%hӹ+%hK+%h++%h*+%h,+%h+%h;+%h(,+%h+%h+%hV,+%h+%h,+%h,+%h+%h+%h,+%h/+%h+%h,+%h+%hi+%hQ+%h+%hf+%hv+%h,+%h+%h+%h+%hD+%h+%h+%h,+%h7+%h<+%h+%h+%h+%h4+%h+%h+%h+%h8+%h+%h+%h+%hm+%h+%h+%h+%h+%h ,+%h +%hO +%hD ,+%h +%h+%hy+%h+%h+%hW+%h+%hg+%h+%h+%h,+%h@+%h+%h+%h`+%h+%hQ+%h,+%h+%h +%h!+%h"+%h"+%h$,+%h%,+%h'+%h(,+%h)+%hH,+%h=1X+%h2,+%hW3+%h5+%h7,+%h=8+%h5:+%h;+%h<+%h<+%h>+%h@+%hA+%hA+%hC+%h E+%hE+%hF+%hH+%hHNn+%hP,+%hdX+%he+%hBf+%hf+%hUg+%hi+%hj,+%hk+%hm+%hn,+%ho+%hq+%hQs+%hs+%hIu+%hv+%hx+%h%}+%hr~+%hS+%h9+%h+%hN+%h+%h;,+%h|+%h΋+%h,+%h+%h’,+%h=+%hΓ+%hݕ+%h-+%h+%h+%h+%h~,+%hC+%hr+%h+%hg+%hX+%h+%h+%hƯ,+%h+%h+%h+%h +%h+%h+%h>,+%hM+%h+%h+%hx+%h+%hc+%hu+%h+%h+%hF+%h,+%hw+%h+%h,+%h)+%h+%h,+%h+%hm+%hs+%h+%h+%h_+%hU+%h+%hm+%h+%h9+%h+%hU+%hz+%h+%h+%h+%htE  You see here a +0 pair of boots.+%hO+%h _+%h+%hY+%h,+%h+%h +%hI +%h +%h +%h +%h+%h+%hh+%hV+%h+%h>+%h<+%hb!+%h"#,+%h~$+%h(+%h)+%h*+%h++%hC/+%h1,+%h2+%h6+%h7+%h&8+%h8+%h b  You see here a ball python corpse. _+%hd,+%h!f+%hj+%hm+%hm+%hn+%h   There is a stone staircase leading down here. _+%h$X+%h5,+%h̓+%he+%hV,+%h+%h'+%h,+%hq+%hԥ+%h/,+%hm+%h+%ẖ,+%hٳ+%h+%h,+%h+%h+%h,+%h+%h+%hs,+%h^+%hu+%h,+%h+%h+%h&,+%hX+%h  Things that are here:  a bat skeleton; a kobold skeleton+%h+%h _+%h+%h+%h+%h+%h +%hN>  You see here a +0 dagger.+%h+%hJ _+%h+%h!+%hR,+%h+%h+%hU,+%h+%h+%hr,+%hI+%h$+%hw+%h+%h+%h#+%h—+%h+%h+%hCX+%h׹+%h+%h+%h[+%hk+%h+%h+%h+%h+%h),+%hQ+%h+%h+%h=+%hR+%h+%h+%h9+%ho+%h+%h,+%h+%h+%h+%h@+%h_+%h+%h+%hV+%h+%h+%h+%h+%hL+%h+%hU+%h+%h+%h+%h"+%h+%hb+%h+%h+%hN+%hB+%h+%hu,+%h+%h +%h +%h +%h +%hp ..## ##.##.#  ...# #.##.#  .♣.♣ #.##.#  ##.# #.##.###  #♣.♣######.##...##  ...#.......##♣...#  #♣.♣.#######)... ...#.# #..P♣. +%hn I#♣.♣.######.♣♣♣P 958.5 (231.6) #..........♣♣♣♣P. .....####..PP♣♣P. ..####.....P.♣♣.P#  ### #.#...P♣♣P♣##  ######.##.P♣♣♣PP#  .#.....##...♣♣..#  ...######.#.♣P..#  #########.#P♣...#  +%hl +%h +%hx E _Done exploring.,%hUI,%h...P♣..0.0)..,%h-......,%h,,%h8,%hݯ ,%hw?_Done exploring.,%h _Done exploring.,%h.X[?25h[?0c  Search for what [? for help]? -%hD [?25l[?1c-%h -%h 1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a faded altar of an unknown god.%hw.%h~.%h..## ##.##.#  TCC the Chiller ...# #.##.#  Barachi .♣.♣ #.##.#  Health: 19/19 ======================== ##.# #.##.###  Magic: 5/5======================== #♣.♣######.##...##   AC: 2Str: 9 ...#.......##♣...#   EV: 11Int: 15 #♣.♣.#######)....#   SH: 0Dex: 12 ...#.# #..P♣..#   XL:  2 Next: 33% Place: Dungeon:1 #♣.♣.######.♣♣♣P@# [.%hD40m  Noise: ---------  Time: 958.5 (0.0) #..........♣♣♣♣P.#   c) +0 dagger .....####..PP♣♣P.#   Cast: Freeze ..####.....P.♣♣.P#  ### #.#...P♣♣P♣##  ######.##.P♣♣♣PP#   .#.....##...♣♣..#   ...######.#.♣P..#   #########.#P♣...#   _a bat skeleton; a kobold skeleton _You see here a +0 dagger. _Done exploring. _Done exploring. _Done exploring.  Search for what [? for help]? altar.%hD _.%h.%hWhere to? (? - help)  D - Dungeon /%h/%hw[?25h[?0c..## ##.##.#/%h  TCC the Chiller ...# #.##.#  Barachi .♣.♣ #.##.#  Health: 19/19 ======================== /%h##.# #.##.###  Magic: 5/5======================== #♣.♣######.##...##   AC: 2Str: 9 ...#.......##♣...#   EV: 11Int: 15 #♣.♣.#######)....#   SH: 0Dex: 12 ...#.# #..P♣..#   XL:  2 Next: 33% Place: Dungeon:1 #♣.♣.######.♣♣♣P@#   Noise: ---------  Time: 958.5 (0.0) #..........♣♣♣♣P.#   c) +0 dagger .....####..PP♣♣P.#   Cast: Freeze ..####.....P.♣♣[40/%hm.P#  ### #.#...P♣♣P♣##  ######.##.P♣♣♣PP#   .#.....##...♣♣..#   ...######.#.♣P..#   #########.#P♣...#   _You see here a +0 dagger. _Done exploring. _Done exploring. /%h_Done exploring. _Search for what [? for help]? altar  What level of the Dungeon? (default 1, ? - help) /%hȕ [?25l[?1c/%h42/%h/%hY/%hͯ/%hŷ[ _/%h,/%h/%h/%h,/%h/%h/%h',/%hA/%h/%h{,/%h%/%h}/%h,/%h/%hv/%h ,/%hl/%h/%h,/%hi/%h\/%h;,/%h/%hQ/%h,/%h|/%h/%h,/%h/%h/%h|,/%hj/%hg/%h,/%h/%h/%h,/%h /%hL /%h2 /%h /%h( /%h/%h,/%hm/%h/%h-,/%h/%h/%hp,/%h/%hb/%h~,/%hp/%h /%h!,/%h"/%h$/%h%,/%h&/%h(/%h_*,/%h+/%hS-/%h.,/%h//%h1/%h"3,/%hF4/%h6/%h7,/%h8/%hq:/%h;,/%h</%hd>/%h?,/%hA/%h~B/%hC,/%hD/%h`F/%hG,/%hH/%hjJ/%hK,/%hL/%hXN/%hVP,/%hQ/%hS/%h_T/%hT/%hU/%hW/%hPY,/%hZ/%h\/%h^,/%h^_/%haY  There is a stone staircase leading down here./%hPb/%hc/%hid$ _/%he/%hU2/%hWI/%h3Y/%hi  ##### ... ... #  #  # 1001.1 (42.6) #..# ##.# .. ... .### ## _You climb downwards./%hka _There is a stone staircase leading up here./%hQ> /%hK@ Read which item? Scrolls  e - a scroll labelled KASHUH QYTTYORGH  f - a scroll labelled XITAIR MUTWOTH  g - 3 scrolls labelled TIKAUKK SECS [!] read|quaff[?] describe selected0%hyu 0%h 0%h TCC the ChillerBarachiHealth: 19/19 ========================#####Magic: 5/5========================...AC: 2Str: 9...EV: 11Int: 15#.#SH: 0Dex: 12#.#XL:  2 Next: 33% Place: Dungeon:2#@#Noise: ---------  Time: 1001.1 (0.0)#..#c) +0 dagger##.#Cast: Freeze......##### _Done exploring. _Search for what [? for help]? altar _What level of the Dungeon? (default 1, ? - help) _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.0%hQ F #####...0%h 3...§§§§§..0%h |....#####As you read the scroll labelled TIKAUKK SECS, it dissolves into smoke.0%h n2.1 (1 _It was a scroll of fog.1%h41%hz51%h^71%h9F _Unknown command.1%h _#####... ... #§# #§# #§##§3.3 (1.2##§# .§ #....###.##.>#.4.5 (2.4 _Found a stone staircase leading down.1%h ##### ... #§###§§## #.§..#..g.#..###..### ..... #.#g   hobgoblin (asleep)>#...##1%h( k0.05.7 (1.21%h \ _A hobgoblin comes into view.2%h#####... ... #§# #§# #§###§§# ##..####§##......##.@..##...g#..###.#.## 2%h...#.. #.##>#  .... .##..2%hT6.92%h2%hZN##### ... ... #§# #§# 2%hDP#§## .# #§§# ###..## ##§##......# #.§@.# #...g.# #..###..# #.## #...##.. ##.##># 2%hVS.. .. ..## # 2%h+[S##§#§§#2%h\68.1Freeze2%h)c2%hk2%hC>  You freeze the hobgoblin!2%hIF†2%h ZX4-----412%hZG=90Freeze2%h^2%h@aM _You kill the hobgoblin!2%hX 2%h^ 2%h3 2%hD _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2%hH 2%h9J 2%hOL 2%hcO 2%hT 2%hiU $ _2%h^ n2%h0` 2%hc ,2%hd 2%hkg 2%hk Q-----2%hl 2%hWo 2%hs ,2%ht 2%hw 2%h{ ,2%h{ 2%hP} 2%h[ ,2%h 2%hP 2%hI e5=====2%hԃ 2%h 4 _Magic restored.2%h 2%h 32%h 2%h> ,2%h؋ 2%ha 2%h 2%h 2%h 2%h. 2%h` 2%hǥ 2%ha =====2%hv ,2%h7 2%hĬ 2%h 2%h 2%hJ 2%h X2%hH2%h2%h\2%h2%h2%h2%hG2%h2%hA2%hX2%h2%hS2%h2%h!,2%h"2%h#2%h`)%2%h)########### ####....@....#-2%hk*R###....####...###...#### g###.### . . ###.# .. #.###...# .# g   hobgoblin (asleep) 2%h +#.....### ## ####..## #......#2%h-036.7 (27.6)2%hZ2tg.g2%h\8l-7.9 (28.8Freeze2%hS:F _A hobgoblin comes into view. 2%h:_You see here a scroll labelled LEUSAU VEOBRA.3%hE. ###########  ####....@....#  ###....####g..##  #...#### .###  #.### .# .3%hZG ###.# .....# .#.### ##..## #......#3%hd ###########  3%h####....@....#  ###....####g..##  #...#### .###  #.### .#3%h~` ###.# .....# .#.### ##..##....3%h 3%hC3%h3%h3%hu` _A hobgoblin is nearby!3%hS`  You hit the hobgoblin.  The hobgoblin is moderately wounded.=8.9 (1.0)  _The hobgoblin closely misses you.3%h>  You freeze the hobgoblin.3%hrF†3%hL294-----3%hC3X509Freeze3%h83%hFM _You kill the hobgoblin!3%hR J3%h  3%h 3%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3%h I3%h .................. #3%h "....3%h Z0-40.9 (13%h y _i - a scroll labelled LEUSAU VEOBRA4%h34%h_4%h4%h3# ####.....@...# -0###....####†..## #...#### #.### #.### #4%h@.#  ###.# ).. .###...# ..# .....### .##..## .. ......# ##4%hm4%h-2.1 (1.24%h: _Found a spear.4%h`4%h>4%h4%hc4%h  You see here a hobgoblin corpse.4%h}----- _4%h4%h+4%h,4%h",4%h4%h4%h,4%h4%h(4%h7,4%h|4%h4%h[e5=====4%h4%h4%h\####.........####....####†..###...#### #.####.### #####.#####4%h###.# #...).....# .###...# #.....###..# .....### ###..## ..# ###..## #....# # ......# #...##@# .####..# #.## #.... †.# #..#... .#....... #..# #.#.. .. .#.######...# ... ... ...#  ##.# #... .... #...g   hobgoblin (wandering)  ... ........ #. # #.. g##### #. .#.#. ##4%h`.50.5 (8.44%h .  A hobgoblin comes into view.4%h-1.7 (9.64%h4%h+6 _The hobgoblin moves out of view.4%h\ ###....####†..#...#### #.### ### #####.########.# #...)..... .###...# #.....###..# .....### ###..## ..# ###..## #....# ......# #...##.#### ####..# #.## #@...# †.# #..#.......#.......# #..# #.#....... .#.#####  #...# ......... ...#  ##.# #...$.... #... ... ..g..... #..#g   hobgoblin (wandering) #.....##### #.. .#.[4%h 33m#. ##. # .  .. 0.0  Found 6 gold pieces..gg==2.9 (1.2 _The hobgoblin shouts!5%h;i #...#### #.# #.### #####.##### . ###.# #...).....# #.###...# #.....###..# #.....### ###..## ..# ####..## #....# # #......# #...##.#### ####..####.####....#†.# #..#......@#.......# ##..# #.#...#.#####  #...# .5%hO=;.....#  ##.# #...$....##..... .......g....# #..### #.....###### #... .#.#. ##.# #  .. #5%hB5%hC5%h8Pqg.--4.15%haY5%hX\5%h0§ #.### #####.##### #. ###.# #...).....#  #.###...# #.....###..# ##.....### ###..## ..# #####..## #....# #......# #...##.#### §..####..####.####....###†.# #..#.......#.......# ###..# #.#...#.##### # #...##......g......#  ##.###...$....##..... ............# #..### #.....###### #... .#.#. ##.# #  .. # 5%hC======-5.3Freeze5%hG@ _The hobgoblin hits you but does no damage.5%hE60 _You closely miss the hobgoblin. The hobgoblin closely misses you.5%h{W>  You freeze the hobgoblin!5%hp`F$5%hr4-----87Freeze5%hw5%h'zM _You kill the hobgoblin!5%h: 35%hc 5%h 5%h ,5%h! X5%h& _You now have 74 gold pieces (gained 13).5%h2 }-----5%hU7 ,5%h8 5%h[? L _You now have 80 gold pieces (gained 6).5%hC 5%hC 5%hD 5%hH 5%hL ,5%hfM 5%hiP 5%h,S 5%hS O5=====5%hT 5%hW 5%h"`  #.§..####..####.####....###  #...†.# #..#.......#.......#5%h` v #..###..# #.#.........#.#####  #.## #...##.............#  #.. ##.###........##.....  #># #............# #..### 5%h# #............#   .. ###.....###### #...  #..#.#...# ##.# . .... #.@##..# ..  ### ##..##.#  ........  ###....##.  ...... #  ###.....  .#.##  ...#  .K.. 6%h>] .####.####.  #...†.# #..#.......  ..# #.#......  #.## #...##.......  #.. ##.###.....6%hqBq  #># #............#   .. ###.....###### #...  #..#.#...# ##.#  .... #.@##..# ..  ### ##..##.#  ........  ###....# ......  ###.....  .#.## ...# .K..6%hI6%hJ6%has _A kobold is nearby!6%h% .####.####.  #...†.# #..#.......  ..# #.#......  #.## #...##.......  #.. ##.###.....  #># #............#   .. ###.....###### #...  #..#.#...# ##.# . .... #.@##..# ..  ### ##..##.#  ........  ###....##.  ...... #  ###.....  .#.##  ...#  .K.. 6%h1 .####.####.  #...†.# #..#.......  ..# #.#......  #.## #...##.......  #.. ##.###.....  #># #............#   .. ###.....###### #...  #..#.#...# ##.#  .... #.@##..# ..  ### ##..##.#  ........  ###....# ......  ###...6%hu..  .#.## ...# .K.. _A kobold is nearby!6%h#...†.# #..#.......#.......##..###.#.........#.#####  #.## #...##.............# #.. ##.###........##..... #># ............# #..### .. ###.....###### #... ## ..#.#...# ##.# .... #..##..# ..  ### ##  .................########....##.## ....... #.###.....#. .#.###.. ...#.# .K...###.6%h3k8.9 (1.2) _6%hg#..###.#..#.##### #.## #...##....# .. ##.####..... ># .....# #..### . ###.....###### #... # ..#.#...# ##.# .... #..##..# ## .. #######..##.#..... .........@........########....##.### .........# ..#.###.........# #. .#.###.#. .. ....# ..# .K...### ##. #  K[146%hhT;57H)KThe kobold shouts!6%h8jR(((((6%h6%hh.....K.6%h`2==70.16%hm _The kobold throws a stone. The stone hits you but does no damage.6%h w.## #...##....# . ##.####..... # .....# #..### 6%h ###.....###### #...  #..#.#...## ##.# .... #..##..# ##### .. #######..##.#...... ..................b########..@.##.###  .............# #...#.###.......#..# #. .#.###.##. .. ..K ..# #.....b   bat (asleep)### ##.K   kobold (missile)6%h l # .##6%h- 6%h  rr   rat (wandering)A bat comes into view. A rat comes into view.6%h E(((6%hzk 3...6%hl P=====-1.36%hq 6%ht W _The kobold throws a stone. The stone hits you but does no damage.6%h"  ##.####..... #.....# #..###6%h  ###.....###### #... ..#.#...## ##.#.... #..##..####### .. #######..##.#.....r 6%hH ..................b ########....##.###  .........@...# #...#.###.......#..# #. ..#.###.# #. .. ....K.# ..#####.....### ##K   kobold (missile) #....#.###..6%hq 6%h L(((((6%h ..@..-2.56%h 6%h  6%hp __The kobold throws a stone. The stone barely misses you.7%hYH.....# #..######.....###### #... ..#.#...## ##.#.... #..##..####### .. #######..##.#.....r ..................b ########....##.###  .............#####...#.###.@.....#..# #.#...#.###.# #. #.......K.#  ...#####.....### ##. #....?#.###...7%hK>K.7%hxS>-3.7Freeze7%h^l _Found a scroll of fog.7%h;  You freeze the kobold!7%hiD)7%h094-----7%h1f62=40Freeze7%hV77%h9J _You kill the kobold!7%hT  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7%h I7%h> 7%h 7%hP ###.....###### #... ..#.#...## ##.#.... #..##..####### .. #######..##.#.....r ..................b ########....##.###  .............####7%h #...#.###.......# ..# #.#...#@###.# #. #.........#  ...#####.....### ###..... #....?.S###..S   ball python (constriction, wandering).. .###7%h̡ &07%h vS.-5.9 (1.27%h 7%h/ _A ball python comes into view.Things that are here: _a +0 whip; 4 stones; a kobold corpse7%h% ###.....###### #...  #..#.#...## ##.#  .... #..##..####### ..  #######..##.#.....r  ............b  #....##.###  .......####  #.......#  ..# #@###.#  #. #.........# ...#####.....  ### ###.....  #..S.?.  #.###..  .. .  ...  ### 8%hz ###.....###### #...  #..#.#...## ##.#  .... #..##..####### ..  #######..##.#.....r  ............b  #....##.###  8%h{.......####  #.......#  ..# #@###.#  #. #.........# ...#####.....  ### ###.....8%h|8 #..S.?. #.###..  .. . ... ###8%h8%h8-8%h78%hYb _A ball python is nearby!8%hdI ..#.#...## ##.#.... #..##..####### .. #######..##.#.....r ..................b ########....##.###  .............###...#.###.......# ..# #.#...#)###.# #. #........@#  ...#####.....[#### ###.......# ##..S.?..####..... .#### 8%hJ8%hS>S.8%hwy(7.18%h1|8%h# _Found a robe.8%h@.... #..##..####### ..  #######..##.#.....r  ..................b  ########....##.###  .............##...#.###.......# ..# #.#...#)###.# #. #.........##.#  ...#####...@.[#8%hs### ###..S....# ##....?###... .(#### 8%ho SS)Found 7 stones. The ball python barely misses you. The ball python grabs you.  The ball python constricts you. The ball python barely misses you.8%h:5------ 1 =8.3FreezeConstr 8%h[8%hr_ _The ball python constricts you.8%h!@  You freeze the ball python.8%hF†8%hLx3----------11 698%hD0Freeze8%h8%hO _You kill the ball python!8%h 38%h 8%h8%h#######..##.#.....r ..................b ########....##.###  .............#####...#.###.......# 8%h..# #.#...#)###.#  #. #.........##.#  ...#####.....[####### ###..@....#0 ##....?###.... ....#... .(>##### # 8%hL-80.5 (1.28%h9 _Found a stone staircase leading down. _You see here a ball python corpse.9%h5z9%h{9%h|9%h9%h9%hP _9%hp6==----9%hˏ9%h19%hQ-----9%h>9%h}4=====9%hϯn _g - 3 scrolls of fog (gained 1)9%hUb..............b ####....##.### ...........#### ..#.###.......# # #.#...#)###.#  #.........##.# ...#####.....[#### ### ###..†....##  ##.....@.# -9%h##.###...# .... #......# ###.......(>######...#...K ##...#.K   kobold (missile, asleep)##.. .###9%h%5.1 (4.67===6.3 (5.89%h _A kobold comes into view. It is wielding a +0 club.9%h# # #)###.#  ...##.#.....[#### ###..†....## ##.....@.# 9%h ##.###...#  .... #......#  ....(>....  ######...#...K  ##...#.#  ##.. .  ### 9%hL 9%h~#)###.#  ...##.#.....[#### ###..†....## ##.....@.# ##.###...#  .... #......#  ....(>.... ######...#...9%h" ##...#.#  ##.. . ### 9%hQ49%hs _A kobold is nearby!9%h ###....##.### ..........# .#.###.......#  #.#...#)###.# .........##.# ..#####.....[#### ## ###..†.... 9%h##...#.###..... #......####.......(>..... ######...#...K# ###...#.## ##..  ### 9%hž9%hxK.K)9%h̩6==7.5 (1.29%h9%h( _The kobold shouts!9%h+ .........# #.###.......# #.#...#)###.# .........##.# .#####.....[#### # ###..†.... ##...#.###...####.... #..@...####.......(>...... ######...#..K.## ###...#.## ##.. .# ### 9%hV V((((9%hu .>..6--8.79%h Z _The kobold throws a stone. The stone hits you.9%h>###.......# .#...#)###.# ........##.# #####.....[####  ###..†.... ##...###...####....##......###...9%ht###.......@>....... ######...#..K.### ###...#.##  ###.. .# ### .#9%h\P(((9%h D>..9%hb=====-9.99%hG9%hL _The kobold throws a stone. The stone hits you but does no damage. _You see here 7 stones.:%hN:%hZ###.# #...#)###.# ##.# .....[#### ###..†....## ##.......## ##.###...#### ....##......###.###.(@.:%hza######...#..K.####...#.## ###.. .#### h#.hhh 2 jackals (wandering)..K   kobold (missile).:%hf:%hj:%hl:%hg K. ...K   kobold (missile)  2 jackals come into view.(:%ho .  The kobold throws a stone. The stone hits you but does no damage.:%h;W7=91.1:%h,&:%h7 _The jackal moves out of view. x2 _There is a stone staircase leading down here.:%h:%h:%h:%h:%h :%hL:%h_You can't see any susceptible monsters within range! (Use Z to cast anyway.):%h(.# ...#)###.# ##.# .....[#### ###..†....## ##.......## ##.###...#### ##....##......###.###.:%h+(>@K.######...#....####...#.## ###..h.#####..##... h   jackal.#.. K   kobold (missile)...#...:%hA/:%hP3:%hB;Hh<:%h;62.3Freeze:%hA:%hCx _Found a stone staircase leading up. The kobold closely misses you.:%h;cm  You freeze the jackal.  :%hcdDThe jackal is almost dead.:%hae12------3-----30:%hn:%hrO _The jackal bites you. The kobold hits you with a +0 club.:%h :%hP:%h:%hK^ _You are too injured to fight recklessly!;%hT _You are too injured to fight recklessly!;%hΏ  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<%h##.......# TCC the Chiller ...#)###.# Barachi ......##.# Health: 12/19 ===============--------- ###.....[#### Magic: 2/5=========---------------  ###..†....## AC: 2Str: 9  ##.......## EV: 11Int: 15 ##.###...#### ##  SH: 0Dex: 12 ....##......###.....  XL:  2 Next: 66% Place: Dungeon:2  ###.......(>@K.......  Noise: =--------  Time: 1093.3 (0.0) ######...#.h..#####  c) +0 dagger ###...#.##  Cast: Freeze ###..<.#  ####..#  #...  h<%hG   jackal .#..  K   kobold (missile) ....  #... _You are too injured to fight recklessly!  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)<%h[##.......# TCC the Chiller ...#)###.# Barachi ......##.#<%h\W Health: 12/19 ===============--------- ###.....[#### Magic: 2/5=========---------------  ###..†....## AC: 2Str: 9  ##.......## EV: 11<%hB]Int: 15 ##.###...#### ##  SH: 0Dex: 12 <%h]....##......###.....  XL:  2 Next: 66% Place: Dungeon:2  ###.......(>@K.......  Noise: =--------  Time: 1093.3 (0.0) <%hc`######...#.h..#####  c) +0 dagger ###...#.##  Cast: Freeze ###..<.#  ####..#  #...  h   jackal .#..  K   kobold (missile) ....  #... Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)  You freeze the jackal.<%hb<%hFeonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)  You freeze the jackal.  You kill the jackal!<%hq )###.#[####  ###..†....## <%hs: ##.......## ##.###...#### ##  ....##......###.....  ###.......(>@K.......  ######...#.†..#####  ###...#.##  ###..<.# ####..# <%hs0#.h.h  (wandering) .#..  .... #...  <%h+tCA jackal comes into view.<%h4754.3 (1<%h9<%hZL _The kobold misses you.<%hR  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<%h .##.......# TCC the Chiller ...#)###.# Barachi ......##.# Health: 12/19 ===============--------- ###.....[#### Magic: 1/5====--------------------  ###..†....## AC: 2Str: 9  ##.......## EV: 11Int: 15 ##.###...#### ##  SH: 0Dex: 12 ....##......###.....  XL:  2 Next: 75% Place: Dungeon:2 <%h   ###.......(>@K.......  Noise: =--------  Time: 1094.3 (0.0) ######...#.†..#####  c) +0 dagger ###...#.##  Cast: Freeze ###..<.#  ####..#  #.h.  h   jackal (wandering) .#..  K   kobold (missile) ....  #... _The kobold misses you.Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (100% to hit)<%hv ##.......# TCC the Chiller ...#)###.# Barachi ......##.#<%h-y  Health: 12/19 ===============--------- ###.....[#### Magic: 1/5====--------------------  ###..†....## AC: 2Str: 9  ##.......## EV: 11Int: 15 ##.###...#### ##  SH: 0Dex: 12 ....##......###.....  XL:  2 Next: 75% Place: Dungeon:2  ###.......(>@K.......  Noise: =--------  Time: 1094.3 (0.0) ######...#.†..#####  c) +0 dagger ###...#.##  Cast: Freeze ###..<.#  ####..#  #.h.  h   jackal (wandering) .#..  K   kobold (missile) ....  #..<%h{ . Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (100% to hit)  You freeze the kobold.<%h C)###.#[####  ###..†....##  ##.......## ##.###...#### ##  ....##......###.....  ###.......(>@).......  ######...#.†..#####  ###...#.##  ###..<.# ####.h# <%h #...h .#.. .... #...<%hɘ 3=95.3 (1Freeze<%h <%hQ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (100% to hit)  You freeze the kobold. _You kill the kobold!<%h  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=%hՇn  Okay, then.=%hԎ=%h. _=%h #.# #...#)###.#.##.##.....[####=%h k ###..†....## ##.......## ##.###...#### ## ....##......###..... ###.(@.). ######...#.†..##### ###...#.## ###..<.# ####.h# #... .#.. .... #...=%h =%h# .2=====-6.5 (1.2 _=%h& =%hT, c _There is a stone staircase leading down here.>%h~-.###.# .#...#)###.#.##.##.....[#### ###..†....## ##.......## ##.###...#### ## ....##......###..... ###.@>.)>%h. ######...#.†..#####>%hq ###...#.## ###..<.# ####..# #... .#.. ..>%hR..  #...>%h>%hCjhh   jackal>%hI-7.7 _>%h>%h=L _You see here 7 stones.>%h1 #.###.# #.#...#)###.#.##.# .#####.....[#### # ###..†....## ##.......## ##.###...#### ## ....##......###..... ###(>.). ######...#.†..##### ###...#h## ###..<.# ####..# #...  .#..  ....  #...h.hh 2 jackals (1 wandering)8.9 _>%hF .#.###.#  #.#...#)###.# #..##.# ..#####.....[#### ## ###..†....## ##.......#####.###...#### ##.##......###..... ###.(>.). ######...#h†..##### ###...#.## ###..<.# ####..# #.h.   jackal  .#..  ....  #...h#.h.h 2 jackals (1 wandering)14==100.1?%hZ.#.###.# # #.#...#)###.#  #.##.#.#####.....[##### ###..†....## ##.......####.###...#### ##.##......###..... ###.h>.). ######...#.†..##### ###...#.## ###..<.# ####.# #h..   jackal  .#..  ....  #...h.(h.h 2 jackals (1 wandering)=====1.3Freeze?%h.#.###.# .# #.#...#)###.# #.........##.# ?%h ...#####.....[####  ### ###..†....## ##.......###.###...#### ##.##......###..... ###...@.h.(>.). ######...#.†..##### ###...#.## ###..h.# ####..# #...  .#..  ....  #...?%h?%h?%hr?%h h.h.<h?%h(2.5?%h ?%h ?%h  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@%hZ'...#.###.......# TCC the Chiller .# #.#...#)###.# Barachi  #.........##.#@%h\+ Health: 14/19 =================-------  ...#####.....[#### Magic: 1/5====--------------------  ### ###..†....##  AC: 2Str: 9 ##.......##  EV: 11Int: 15 #####.###...#### ##  SH: 0Dex: 12 @%h(],.......##......###.....  XL:  2 Next: 79% Place: Dungeon:2 ###...@h..(>.).......  Noise: ---------  Time: 1102.5 (0.0) ######...#.†..#####  c) +0 dagger ###...#.##  Cast: Freeze ###h.<.#  ####..# @%hub #...  hh 2 jackals .#..  ....  #... _You see here 7 stones.  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)@%hR<...#.###.......# TCC the Chiller .# #.#...#)###.# Barachi  #.........##.# Health: 14/19 =================-------  ...#####.....[#### Magic: 1/5====--------------------  ### ###..†....##  AC: 2Str: 9 ##.......##  EV: 11Int: 15 #####.###...#### ##  SH: 0Dex: 12 .......##......###.....  XL:  2 Next: 79% Place: Dungeon:2 ###...@h..(>.).......  Noise: ---------  Time: 1102.5 (0.0) ######...#.†..#####  c) +0 dagger ###...#.##  Cast: Freeze ###h.<.#  ####..#  #...  hh 2 jackals .#..  .... [17;27@%hP?H #... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  You freeze the jackal.  The jackal is lightly wounded.@%hwE #.#...#)###.#  ..  .....[####  ### ###..†....##  ##.......##  #####.###...#### ##  .......##......##  ###...@h..(>.).  ######...#.†.  ###.h.#.##  ###..< #### #...  .#.. .... #...@%hH3=3.5 (1@%h[  Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  You freeze the jackal.  The jackal is lightly wounded. _The jackal closely misses you.@%h$  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@%h...#.###.......# TCC the Chiller .# #.#...#)###.# Barachi  #.........##.# Health: 14/19 =================-------  ...#####.....[#### Magic: 0/5------------------------  ### ###..†....##  AC: 2Str: 9 ##.......##  EV: 11Int: 15 #####.###...#### ##  SH: 0Dex: 12 .......##......###.....  XL:  2 Next: 79% Place: Dungeon:2 ###...@h..(>.).......  Noise: =--------  Time: 1103.5 (0.0) ######...#.†..#####  c) +0 dagger ###.h.#.##  Cast: Freeze ###..<.#  ####..#  #...  hh 2 jackals .#..  .... [1@%h? 7;27H #... _The jackal closely misses you.Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 100% to hit)@%hh ...#.###.......# TCC the Chiller .# #.#...#)###.# Barachi  #.........##.# Health: 14/19 =================------- @%hn v ...#####.....[#### Magic: 0/5------------------------  ### ###..†....##  AC: 2Str: 9 ##.......##  EV: 11Int: 15 #####.###...#### ##  SH: 0Dex: 12 @%h ........##......###.....  XL:  2 Next: 79% Place: Dungeon:2 ###...@h..(>.).......  Noise: =--------  Time: 1103.5 (0.0) ######...#.†..#####  c) +0 dagger ###.h.#.##  Cast: Freeze ###..<.#  @%h ####..#  #...  hh 2 jackals .#..  ....  #... Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 100% to hit)  You freeze the jackal!@%h8 @%h  #.#...#)###.#  ..  @%hR .....[####  ### ###..†....##  ##.......##  #####.###...#### ##  .......##......##  @%h ###...@...(>.).  ######.h.#.†.  ###...#.##  ###..<@%h R #### #... h   jackal .#.. ....@%hY 4 #...@%h 5=874.5 (1Freeze@%h @%hv onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  @%hB Press: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 100% to hit)  You freeze the jackal! _You kill the jackal!A%h%#...#.###.......# ..# #.#...#)###.# . #.........##.# ...#####.....[#### ### ###..†....## ##.......###.###...#### ##.##......###..... ###.(>.). ######.h.#.†..##### ###...#.## ###..<.# ####..# #...  .#..  ....  #...h.-5.7 (1.2A%hff #...#.###.......#  ..# #.#...#)###.# #. #.........##.# ...#####.....[#### ### ###..†....## ##.......###.###...#### ##.##......###..... ###.@...h.(>.). ######...#.†..##### ###...#.## ###..<.#  ####..# #...  .#..  ....  #...h..1====-6.9A%hbkA%hmA%hh.  #...#.###.......# ..# #.#...#)###.#  #. #.........##.# ...#####.....[#### ### ###..†....## ##.......###.###...#### A%h1 .##......### ###@..h...(>.) ######...#.†.. ###...#.##  ###..<.#  ####..# #...  .#..  #A%h2 A%h93 A%h+? 2h..A%h@ t6===8.1A%hA FreezeA%h[J A%hL B%hD  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B%h #...#.###.......# TCC the Chiller  ..# #.#...#)###.# Barachi  #. #.........##.# Health: 16/19 ====================----  ...#####.....[####  Magic: 0/5------------------------  ### ###..†....##  AC: 2Str: 9 ##.......##  EV: 11Int: 15 ########.###...#### # SH: 0Dex: 12 ..........##......###.... XL:  2 Next: 87% Place: Dungeon:2 ###@h.....(>.)...... Noise: ---------  Time: 1108.1 (0.0) ######...#.†..#### c) +0 dagger ###...#.##  Cast: Freeze ###..<.#  ####..#  #...  h   jackal .#.. ... #.. _%h6mYou kill the jackal!Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)B%hEy #...#.###.......# TCC the Chiller  ..# #.#...#)###.# Barachi  #. #.........##.# Health: 16/19 ====================----  ...#####.....[####  Magic: 0/5------------------------  ### ###..†....##  AC: 2Str: 9 ##.......##  EV: 11Int: 15 ########.###...#### # SH: 0Dex: 12 ..........##......###.... XL:  2 Next: 87% Place: Dungeon:2 ###@h.....(>.)...... Noise: ---------  Time: 1108.1 (0.0) ######...#.†..#### c) +0 dagger ###...#.##  Cast: Freeze ###..<.#  ####..#  #...  h   jackal .#.. ... #..Casting: %h|mFreeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  You freeze the jackal!B%hpl .....#  ..# )###.#  #. .##.#  ...[####  ### ###..†....##  ##...  ########.###...####  ..........##..... ###@†.....(>.) ######...#.†   ###..<  #...  .#..  ...  #.. B%hql95=9.1 (1FreezeB%h)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  You freeze the jackal! _You kill the jackal!B%hM s#...#.###.......#  ..# #.#...#)###.# #. #.........##.# ...#####.....[#### ### ###..†....## ##.......## #.###...#### #.##......###.###.@.....(>.).######...#.†..####...#.## #... .#.. .#.-10.3 (1.2 _You see here a jackal corpse.C%hW.C%h0u Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce6% 3  b - Ozocubu's ArmourIce6% 3  c - Summon Ice BeastC%h2Ice/Summoning 21% 3 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitC%h0V C%h  #...#.###.......#TCC the Chiller..# #.#...#)###.#Barachi #. #.........##.#Health: 16/19 ====================----...#####.....[####Magic: 0/5------------------------### ###..†....##AC: 2Str: 9##.......##EV: 11Int: 15########.###...#### ## SH: 0Dex: 12..........##......###..... XL:  2 Next: 95% Place: Dungeon:2###.@.....(>.)....... Noise: ---------  Time: 1110.3 (0.0)######...#.†..#####C%h5  c) +0 dagger###...#.##Cast: Freeze###..<.#####..##....#.. .... #... Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  You freeze the jackal! _You kill the jackal! _You see here a jackal corpse.  Okay, then. _D%hA3D%hDD%hID%h|MD%h|N$ _D%h7W,D%h4Ya7=D%hp\D%hZ`D%hvc,D%heD%hYhD%h4k,D%hmD%hsD%hsv,D%hwD%hlyD%h {~8==D%h{|D%h~D%hb1====D%hD%hD%h,D%hD%h9D%h(U .............#### #...#.###.......# ..# #.#...#)###.# #. #.........##.# ...#####.....[###### ### ###..†....## #...## ##.......##  <########### #..@.........##9.9 (9.6#####.†.....(> ######...# ###..D%h ### # D%hD%h|9===21.1 (10.8)D%hD%hÞ9 _Found a stone staircase leading up.D%h#5====D%h8n==D%hB2=====D%hF.. .... #..##..####### #######..##.#.....r ..................b ########....##.### .............#### ##...#.###.......# #..# #.#...#)###.# ######.###.........##.#.....@....#####.....[#.g..#####.#### ###..†..#####...#### ##....#...<......#########.##.....^#####.............##.## ###########.†. g   hobgoblin (asleep)#.####...D%hR_9.5 (8.4)30.7 (9.6D%hmZD%h\\ _A hobgoblin comes into view.D%h9} .. .... #..##.. #..##.#..... . ########....##.### ...... ##...#.###. #..# #.#...#)###. ######.###.##. #.#####.....[.g..#####.#### ###..†B. #####...#### ## #...<......#. .....^#####... .##.## #.† B   giant cockroach (asleep) #. g   hobgoblin (asleep)  ..  .D%hD%httB.BD%h-1.9 (1.2D%h^D%hb _A giant cockroach comes into view.D%hpZ .. .... #..##.. #..##.#  ########....##. ......D%hsj ##...#.### #..# #.#...#)### ######.###.## #.#####......Bg..#####.#### ###..†.######...#### ##. #...<......#. .....^##### .##.## #. #.  ..  .D%huD%h{.g   hobgoblin (asleep)D%h}(3.1D%hE%hL .. .... #..##.. #..##.#  ########....##. ....E%hc. ##...#.### #..# #.#...#) ######.###. #.#####.g..#####.#### ###...######...#### ##E%hH. #...<......# .....^##### .##.## # #. E%hZ ..  .E%hWE%hE%hB.gB   giant cockroachg   hobgoblinE%hl R========4.3E%htE%h1+ _The hobgoblin shouts!E%h_= .. .... #..##.. #..##.#  #....##. . ##...#.### #..# #.#...#) ######.###. #.#####.B.g.#####.#### ###l....######...#### ##.. #...<........ .....^#####E%hN. .##.##  #.  ..l   frilled lizard (wandering)  .E%h\E%h E%hE%hE%h^g..B.lE%h@---5.5FreezeE%h{E%ha _A frilled lizard comes into view.E%hP T  You freeze the hobgoblin.E%hOQ E%hY B..ll   frilled lizardE%hY E%ha v...... #..##..### TCC the Chiller#######..##.#.. Barachi............... Health: 19/19 ========================########....##. Magic: 1/5====--------------------E%h?c ............. AC: 2Str: 9##...#.###.... EV: 11Int: 15#..# #.#...#)# SH: 0Dex: 12######.###......... XL:  2 Next: 104% Place: Dungeon:2#B@........#####... Noise: =--------  Time: 1136.5 (1.0)........#####.#### ###. c) +0 dagger..l..######...#### ## Cast: Freeze.... #...<......########E%he .. .....^#####.......... .##.## ########## B   giant cockroach#.l   frilled lizard... _Found a stone staircase leading up. _A hobgoblin comes into view. _A giant cockroach comes into view. _The hobgoblin shouts! _A frilled lizard comes into view.You freeze the hobgoblin.E%hf _You kill the hobgoblin!You have reached level 3!E%ht /  --more--F%h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? F%h24/247------73 2% F%h+Jgiant cockroachF%hpS _You feel clever. x2G%h7  You freeze the giant cockroach.†l.l   frilled lizardG%hh0----67FreezeG%hOi _You kill the giant cockroach!G%hI M .. .... #..##.. #..##.#  #....##  ##...#.### #..# #.#...#) ######.### #.#####.l....#####.#### ###.######...#### $.... #...<........ .....^#####.. .##.## .. #.. ..  ..l-8.7 (1.2G%h _Found 8 gold pieces. _You see here a giant cockroach corpse.H%h]H%hJ7 #######..##. ............## ########....#... ...............##...#.###..... #..# #.#...#...... ######.###.........?....##†.........#####......l.@.#####.#### ##..######...#### $.... #...<......#####......^#####....... .##.## ######## #.. H%h6#.l1===-9.9Freeze _Found a scroll labelled XITAIR MUTWOTH.H%hH%h5=400H%hRH%h _You closely miss the frilled lizard. The frilled lizard barely misses you.H%hM@  You hit the frilled lizard.H%h˰1.H%h|===81FreezeH%hH%hR _You kill the frilled lizard!H%h_ H%h H%ht H%hI H _No target in view!I%hK  You aren't carrying any items that you can evoke.I%hD _I%h I%h  Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce5% 3b - Ozocubu's ArmourIce5% 3  c - Summon Ice BeastIce/SummoningI%h 17% 3 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitJ%hk J%h#######..##.# TCC the Chiller............. Barachi##########....# Health: 24/24 ========================.............. Magic: 1/7===---------------------....##...#.###.. AC: 2Str: 9.....#..# #.#...# EV: 11Int: 17...... ######.###....... SH: 0Dex: 12..?....##†.........#####. XL:  3 Next:  8% Place: Dungeon:2........@.#####.#### ## Noise: =--------  Time: 1141.9 (0.0).......######...####c) +0 dagger.$.... #...<......###### Cast: Freeze..... J%h[40m.....^#####........... .##.## ########... #... .... _Found a scroll labelled XITAIR MUTWOTH. _You closely miss the frilled lizard. The frilled lizard barely misses you.You hit the frilled lizard. _You kill the frilled lizard! _No target in view! _You aren't carrying any items that you can evoke.Memorise Ozocubu's Armour, consuming 3 spell levels and leaving 3? Y - Yes  N - NoJ%h7` J%hp #######..##.# TCC the Chiller............. Barachi##########....# Health: 24/24 ========================.............. Magic: 1/7===---------------------....##...#.###.. AC: 2Str: 9.....#..# #.#...# EV: 11Int: 17...... ######.###....... SH: 0Dex: 12..?....##†.........#####. XL:  3 Next:  8% Place: Dungeon:2J%hq d........@.#####.#### ## Noise: =--------  Time: 1141.9 (0.0).......######...####c) +0 dagger.$.... #...<......###### Cast: Freeze..... .....^#####........... .##.## ########... #... .... _Found a scroll labelled XITAIR MUTWOTH. _You closely miss the frilled lizard. The frilled lizard barely misses you.You hit the frilled lizard. _You kill the frilled lizard! _No target in view! _You aren't carrying any items that you can evoke.J%hr 3-2.9 (1J%h~v J%ha _This spell is quite dangerous to cast!-3.9 (2J%h A4.9 (3J%h J%h J%h +5.9 (4J%hX J%h _You start memorising the spell. You continue memorising. x3J%hX J%h J%h! c _You finish memorising. Spell assigned to 'b'.K%h K%hM" Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce5% 3b - Summon Ice BeastIce/Summoning17% 3 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitK%h#K%h#######..##.# TCC the Chiller............. Barachi##########....# Health: 24/24 ========================.............. Magic: 1/7===---------------------....##...#.###.. AC: 2Str: 9.....#..# #.#...# EV: 11Int: 17...... ######.###....... SH: 0Dex: 12..?....##†.........#####. XL:  3 Next:  8% Place: Dungeon:2........@.#####.#### ## Noise: ---------  Time: 1145.9 (0.0).......######...####c) +0 dagger.$.... #...<......###### Cast: Freeze..... .....%hm^#####........... .##.## ########... #... .... _You kill the frilled lizard! _No target in view! _You aren't carrying any items that you can evoke. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.Memorise Frozen Ramparts, consuming 3 spell levels and leaving 0? Y - Yes  N - NoK%h K%hQ #######..##.# TCC the Chiller............. Barachi##########....# Health: 24/24 ========================.............. Magic: 1/7===---------------------....K%h ##...#.###.. AC: 2Str: 9.....#..# #.#...# EV: 11Int: 17...... ######.###....... SH: 0Dex: 12..?....##†.........#####. XL:  3 Next:  8% Place: Dungeon:2........@.#####.#### ## Noise: ---------  Time: 1145.9 (0.0).......######...####c) +0 dagger.$.... #...<......###### Cast: Freeze..... .....^#####........... .##.## ########K%h ... #... .... _You kill the frilled lizard! _No target in view! _You aren't carrying any items that you can evoke. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.K%h +6.9 (1K%h K%h u _This spell is quite dangerous to cast!K%h^ A7.9 (2K%hY K%h@ +8.9 (3K%hF ,K%h yww   dart slug (wandering)K%h3 c2===9.9 (4K%h K%h _You start memorising the spell. You continue memorising. x3K%h< K%h K%h[ c _You finish memorising. Spell assigned to 'c'.L%h  ##  ...  ....  ..... #..#  ...... ######.## ..?....##†.....w. ........@.#  L%h$.......####  .$.... #...< ..... .....^ ....   ... #. .. .. . .L%h< ##  ...  ....  ..... #..#  ...... ######.## ..?....##†.....w. ........@.#  .......####  .$.... #...< ..... .....^ ....   ... #. ..  .  L%h/4L%hL%h` _A dart slug is nearby!L%hf#..##.#..## #....#... ..... ##...#.###...... L%hn#..# #.#...#)...... ######.###...?....##†.....w...#####..#####.#### #.######...#### #.$.... #...<......#..... .....^#####..... .##.## #L%h... #. ...L%hL%h551.1 (1.2 _L%hL L%hZ L%hި /...... #..##..##########..##.# ...............## ########....##... .............. ##...#.###......... #..# #.#...#)#...... ######.###.........?....##†@....w...#####......#####.#### ###........######...#### .$.... #...<......########..... .....^#####............. .##.## ##########.#....w.w2.3L%ht L%hN .. .... #..##..##..##.#..## #....##.#... .#.... ##...#.###...... #..# #.#...#)#...... ######.###.#..?....##†.@..w....#####..L%hP x#####.#### ###..######...#### ##..$.... #...<......#..... .....^#####..... .##.## #... #. # L%heR L%hAZ 3w.L%hx[ (3.5L%hJb L%hd M%h.. .... #..##..##..##.#..## ########....##.#... .....#.... ##...#.###...... #..# #.#...#)#...... ######.###.#..?....##†..@w.....#####..#####.#### ###..†.######...#### ##..$.... #...<......#M%hP<...... .....^#####..... .##.## #.... #. # M%hM%hvt  The dart slug launches a dart at you.M%hkM%hnM%hq2--====4.7FreezeM%hwM%h| M%hEM%h _The slug dart hits you.M%h  You freeze the dart slug.  The dart slug is moderately wounded.1---1---50 _The dart slug bites you.M%h?q  You freeze the dart slug.0------6Freeze _The dart slug is severely wounded.M%hFM%huM%hdM%h/K _You are out of magic!M%h~Q  _You are out of magic!N%h""  You hit the dart slug.  The dart slug is severely wounded.7 _The dart slug closely misses you.N%hW  You hit the dart slug.  The dart slug is almost dead.0--8 _The dart slug bites you.N%hp  You hit the dart slug.†N%h ---149 _You kill the dart slug!N%h 4N%h ^ _No target in view!N%hN%h]} Spells (Memorise)TypeFailure Level  a - Summon Ice BeastIce/Summoning 17% 3 0 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitO%h>O%hGO%hP...... #..##..##### TCC the Chiller#######..##.#.... Barachi................. Health: 20/24 ====================----##########....##.## Magic: 0/7------------------------................## AC: 2O%hSStr: 9....##...#.###...... EV: 11Int: 17.....#..# #.#...#)### SH: 0Dex: 12...... ######.###.........## XL:  3 Next: 14% Place: Dungeon:2..?....##†..@†.....#####..... Noise: =--------  Time: 1159.7 (0.0)..........#####.#### ###..† c) +0 dagger.......######...#### ##.. Cast: Freeze.$.... #...<......#########...... .....^#####............... .##.## ###########.... #.##.. ....You hit the dart slug. %hSd The dart slug is almost dead. _The dart slug bites you.  You hit the dart slug. _You kill the dart slug! _No target in view!O%hRZP  Okay, then.O%hY[O%haO%hd. _O%h%O 3O%hP O%hS O%hV O%hW R1=== _O%h'` nO%hc O%hf a1=O%hi ,O%ho ,O%hr O%h5v O%hz O%h{ ;===O%h O%h O%h 2==O%h O%h ,O%h O%hW O%h( ,O%h O%h^ A2===3==O%h BO%hS  _f - 2 scrolls labelled XITAIR MUTWOTH (gained 1)O%h/ 3O%h O%h O%h; O%h 4=====O%h O%h 1 _HP restored.O%h 3O%h O%h> ,O%h O%h L _You now have 88 gold pieces (gained 8).O%hu 3O%h O%h O%h O%h& 9=O%h O%hA O%h O%h V3====O%hc O%h    .. #.....   ####..####      #########..... #   ##......##... .   ##........#.# ##   #...........# #.   #...........#######.   #..@........##†...†-   #..............#####   #...........####   ##..........##...<.   #..........#.....^##   #..........#.##.##   #..........#.#.  %h" <40m  #.............    #.............#80.9 (21.2)-1.9 (22O%h# O%h% ` _j - a scroll labelled VAETHYLUIJP%huP%h:+==== .. ## .## # #..#.#. .. #...... #..# ####..########.. ......l........ #########..... ########. ##......##... ...... ##........#.# ##...#.# #........@..# #..# #.# #...........#######.###... #...........##†...†.....## %h+P40m#..............#####.#### #...........######...#### ##..........##...<......## l   frilled lizard (asleep) #..........#.....^#####... #..........#.##.## #### #..........#.#.7.9 (6.0)9.1 (7.2 _A frilled lizard comes into view.P%hG P%hrK fRead which item? Scrolls  e - a scroll labelled KASHUH QYTTYORGH  f - 2 scrolls labelled XITAIR MUTWOTH  g - 3 scrolls of fog  i - a scroll labelled LEUSAU VEOBRA  j - a scroll labelled VAETHYLUIJ P%hL [!] read|quaff[?] describe selectedQ%h߰Q%hQ%hE..###..... TCC the Chiller.### #..#.#. Barachi.. #...... #..# Health: 24/24 ========================####..########.. Magic: 3/7==========--------------......l......... AC: 2Str: 9Q%h#########..... ########. EV: 11Int: 17##......##... ....... SH: 0Dex: 12##........#.# ##...#.# XL:  3 Next: 14% Place: Dungeon:2#........@..# #..# #.# Noise: ---------  Time: 1189.1 (0.0)#...........#######.###... c) +0 dagger#...........##†...†.....## Cast: Freeze#..............#####.#####...........######...######..........##...<......## l   frilled lizard (asleep)#..........#.....^#####...#..........#.##.##%hU39;49m #####..........#.#. _Okay, then. _f - 2 scrolls labelled XITAIR MUTWOTH (gained 1) _HP restored. _You now have 88 gold pieces (gained 8). _j - a scroll labelled VAETHYLUIJ _A frilled lizard comes into view.Q%hP  Okay, then.Q%hQ%hQ%h. _Q%h\m .. ###.....#.## #####..#.#... #...... #..#####..#..#......l..###..... #.##......##... .##.#.# ##...#.##.........@.# #..# #.#.Q%hoq #.....#######.###.#....##†...†.....##..#.#####.##...<......##.#.....^#####.#.#.##.## ##.Q%hxx Q%h-z g4===90.3 (1.2 _Q%h Q%h Q%hW #>##.......... ###.....##Q%h ## #####..#.#..... #...... #..##.####..########..## ......l.........########......########......##....# .........##........#@# ##...#.####.# #..# #.##.#######.###.....#.##†...†.....#####...#####.####Q%hq k#..######...#### ##...<......#####.#.....^#####.....#.#.##.## ######Q%h >1.5Q%hc Q%h Q%h #.. ##.####>##........... ###.....##### #####..#.#...#.. #...... #..##..#####..########..## #......l.........#######......##########.@..# ..........##........#.#### ##...#.####...........# #..# #.##...........#######.###......#....##†...†.....######....#####.#### ##..#########...<......######.#.....^#####......Q%h (2.7Q%h R%hK## #...##..#.. ##.####>##............ ###.....##### #####..#.#...##.. #...... #..##..######..########..##.# #......l.........#######..@...########....###....#..r..........##.#### ##...#.####.....# #..# #.#...##...........#######.###.......#...........##†...†.....#####.#......#####.#### ## r   rat (asleep)#....######...#####...##...<......######3.9 _A rat comes into view.R%h!#.## #...##.#.. ##.###.#># #... ###.....#.## #####..#.#...## .. ##...... #..##..######..#..##.#.#......l.#R%h$#...@..##....###......##....#..r.##.#.#### ###...#.###.#....# #..###.#...#)#...........#.###.#...........##†...†.....#####.#........#####.#### ##...........######...#### ###..........##...<......#R%h@)R%h*F===5.1R%hv.R%h0R%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)R%h#.## #...##.#.. ##.###.##># #.#.. ###.....#.## ######..#.#...## .. ##...... #..##..#R%h#####..#..##.#.#......l.##....@.##....##.##......##....#..r.  ##.#.########...#.###.#....# #..###.#...#)##...........#.###.#.R%hZ....##†...†.....#####.#........#####.#### ###.#...........######...#### ###.##...<......#R%hkR%h@6.3Freeze _R%hR%hR%h C  You freeze the frilled lizard.R%h8 †r   ratR%hD 3---6=70FreezeR%hG R%h)J R _You kill the frilled lizard!R%hE #.## #...##.#.. ##.###.##># #.# R%h} m.. ###.....###### .## ######..#.#...## .. ##...... #..##..######..#..##.#.#......†.##.....@##....##.#R%hܴ ##......##....#..r.# ##.#.########...#.###. #...# #..###.#...#)# #.....#.###.# #.R%h ....##†...†.....#####. #.#####.#### ###. #.######...#### ##. ##.##...<......#R%hH R%h tr.rR%h Z====8.5 (1.2FreezeR%h R%h - _The rat squeaks loudly.R%h} 8  You freeze the rat.R%h$ R%h҉ n†rr(wandering)R%hj 2-------8=---90FreezeR%h{ R%h: R%hų G _You kill the rat!R%hY7 R%h<; #.. ##.####># .....# .. ###.....###### .## ######..#.#...## .. ##...... #..##..##### #####..########....#......†..............R%h= ################....##.## ##......##....#.@......r.......# #...########...#.###...... ...# #..###.#...#)### .#######.###......... .##†...†.....#####..... ...#####.#### ###..† R%hJB .######...#### ##...<......####### ..#.....^#####...........R%hN R%hW 8r.R%h_ 3====----200.7 (1.2R%hSd  R%hDe R%h&f b_You see here a rat corpse.S%hRN-S%hYS%h[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)S%h##.. ##.###.##.#># #.# #.S%h.. ###.....###### #.## ######..#.#...## .. ##...... #..##..######..##..##.#.#......†. ##......#....##.# #......##....#.†@....r.# .S%h#.########...#.###.# #..###.#...#)###.#.###.##.##†...†.....#####.....[#####.#### ###..†.######...#### ##. .##...<......#S%hH.##.....^#####.S%hS%h4r.S%h /1.9 _S%h(S%hS%hq# #..  #>#   ..   .##   .. #  #####. #......†#......########..#.†@...r....#####...#.## #..###)†...†[ ###..† <^S%h #..  #>#   ..   .##   .. #  #####. #......†S%hD^#......########..#.†@...r....#####...#.## #..###)†...†[ ###..† <^S%hS%hS%hFS%hOZ _A rat is nearby!S%h#.. ##.###.##.#># #.# #... ###.....###### #..## ######..#.#...## #.. ##...... #..##..######..#..##.#.....r#......†.b......#....##.### ......##....#.†.@..r.#S%hE#.########...#.###.## #..###.#...#)###.##.###.##.###†...†.....#####.....[######.#### ###..†.######...#### ##.##...<......#.##.....^#####.#S%hS%hS%h32r..S%h @3.1Freeze _S%hS%h$S%hs  rr  You hit the rat.  The rat is moderately wounded.=40S%hu S%hx P _The rat barely misses you.S%hP 8  You freeze the rat.S%hY g†S%hl 2----205FreezeS%hf S%hV G _You kill the rat!S%h%%h^9;49mS%hS%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)T%h׎ _T%h  You see here a rat corpse. _3========4======  You see here a hobgoblin skeleton. _5====T%h [9;38H #.# #.###...# # #<###.....### ## #..#####..## ### ##.##......# #.. #....####..####. ##...÷.## #..#.... #..###..####.#.... ##.## ##...##...... #.@# ###.###.....- #>## #... ... ###.....# ...## ######..#.#... B.... ##......#T%hT#..##. #.... #####..########..## B   giant cockroach (asleep) ##### #......†........... #########........ ##......##....#.†..†.33.9 (28.8)====-5.1 (30.0 _A giant cockroach comes into view.T%h #.#   #<##  #..#####..##  ##.##.  #... ##...÷.##  #..###.. ##.## ##... #.@# ###. #>## #.. ... ###. ...## . B.... ##..... #.... . ##### .† . †..†T%hx #.#   #<##  #..#####..##  ##.##. T%hS #... ##...÷.##  #..###.. ##.## ##... #.@# ###. #>## #.. ... ###. ...## . B.... ##..... #.... . ##### .†T%hK . †..† _A giant cockroach is nearby!T%hB6 #.#   #<##  #..#####..##  ##.##.  #... ##...÷.##  #..###.. ##.## ##... #.@# ###. #>## #.. ... ###. ...## . B.... ##..... T%h9u#.... . ##### .† . †..†T%h~ #.#   #<##  #..#####..##  ##.##.  #... ##...÷.##  #..###.. T%h.##.## ##... #.@# ###. #>## #.. ... ###. ...## . B.... ##..... #.... . ##### T%h.† . †..†T%hT%hT%h&T%h:f _A giant cockroach is nearby!T%h{B #.#   #<##  #..#####..##  ##.##.  T%hMDq#... ##...÷.##  #..###.. ##.## ##... #.@# ###. #>## #.. ... ###. ...## . B.... ##..... #.... . ##### .† . †..†T%hR  #.#   #<##  #..#####..##  ##.##.  #... ##...÷.##  #..###.. ##.## ##... #.@# ###. #>## #.. ... ###. ...## . B.... ##..... #.... . ##### .† . †..†T%h   #<###.....### # #..#####.. ##.##......# #. #....####..#####...÷.## #..#... #..###..####.##.## ##...##. #..# ###.### #@## #...#....... ###.....##.....### ######..#.#..#B.... ##......##..###.... #####..########..# ##### #......†..........#########......########......##....#.†..†.....#.########...#.## _A giant cockroach is nearby!T%h T%h 86.3 (1.2) _T%hl y _There is a stone staircase leading down here.T%h  #..#####.. ##.##......#  #....####..#####...÷.## #..#.###### #..###..####.#T%h #.....##.## ##...##.#.....#..# ###.####.....#>## #...#.....@.# ### #.....### ######..#.#. #B.... ##......##..# #.....#####..########.. #######......†.........#########......########......##....#.†..†.....#.########...#.# ...# #..###.T%h{ T%h L7.5 _T%h ##.##......#  #....####..###...÷.## #..#.########..###..####.# #.....##.## ##...##. #.....#..# ###.### #.....#>## #... #.......# ### #....@### ######..#.#T%h #B....# ##......##. #.....#####..########. #######......†......#########......########......##....#.†..†.....#.########...# ...# #..###. #.#######.###..T%h T%hX (8.7T%h&T%hU%hDU%hCU%hU%h4  ##.##......# #....####.. ##...÷.## #..# ##..###..####.#U%hP #.....##.## ##...## #.....#..# ###.### #.....#>## # #.# ### #...@.### ######..#. #B....# ##......## #.....#####..# #......† #...... ##......##....#.†..† ##.#.#...# #.# #..### #.#.### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)U%hU%hz_6===9.9 _U%hU%hU%hlU%hmU%hqU%h;z-  ##.##......# #....####.. ##...÷.## #.. ##..###..####. #.....##.## ##...## #.....#..# ###.### #.....#>## # #.# ### #..@..### ######..#U%h{9 #B....# ##......## #.....#####.. #......† #...... ##......##....#.†..† ##.#.#... #.# #.. #.#.### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)U%h-U%h041.1 _U%hU%hU%hU%hU%h1U%hc _You can't see any susceptible monsters within range! (Use Z to cast anyway.)U%h ##.##......# #....####.. ##...÷.## # ##..###..#### #.....##.## ##...## #.....#..# ###. #.....#>## # #.# ### #.@...### ######.. #B....# ##...... #.....#####.. #......† #...... ##......##....#.†..† ##.#.# #.# #.. #.#.U%h9 BB=2.3FreezeU%h7U%ha] _The giant cockroach closely misses you.U%h:  U%h "You freeze the giant cockroach.  The giant cockroach is severely wounded.The giant cockroach bites you but does no damage.5---30U%hU%h` _The giant cockroach completely misses you.U%h\8  You freeze the giant cockroach..U%huh 4-------54Freeze _You kill the giant cockroach!V%h}V%h----5==== V%h V%hCThere is a stone staircase leading down here.V%h V%h{_V%h,V%huV%hYV%hV%hRV%h*V%hV%hRV%h1V%hV%hV%h3T====6===  There is a stone staircase leading up here. _### #.. #...#.... ####..#..r.##### ###....#........### #...#####..........# #.### ## #@##. ###.# #- #.# #.###...# #. #<###.....###  #..#####..## ### ##.##......# #.. #....#V%h}n###..####.# r   quokka (asleep) ##...÷.## #..#....########..###..####.#....#.....##.## ##...##......61.1 (16.8)-2.3 (18.0 _A quokka comes into view.V%h<  ### #.. #... #....  #..r.#####  #........###  #..........# #.###  #@##. ###.#  #.#   #<#  #..  ##.  #.. ##...÷.##  .## .## V%hG ### #.. #... #....  #..r.#####  #........###  #..........# #.###  #@##. ###.#  #.#   #<#  #..  ##.  #.. ##...÷.##  .## .##  _A quokka is nearby!V%hY ### #.. #... #....  #..r.#####  #........###  #..........# #.###  #@##. ###.#  #.#   #<#  #..  ##.  #.. ##...÷.##  .## .## V%h ### #.. V%h{#... #....  #..r.#####  #........###  #..........# #.###  #@##. ###.#  #.#   #<#  #..  ##.  #.. ##...÷.##  .## V%h5.## V%h7V%hhV%h| s _A quokka is nearby!V%h' ### #...  # ## #....  ####.V%hA #..r.##### ###.... #### #...##.....@....# #.### ##.[..##.##..# ###.# ##... #.# #.###...# ### #<###.....###  #..#####..## ###.##......# #. #....####..#### ##...÷.## #..# ########..###..####.#V%hV%h~13.5 (1.2)V%hV%h) _Found a chain mail.V%hc  ##### #....  #.... # #....  #### #..r.##### ###... #### #...# #..........# #.###  #.[..##.##..# ###.#  #.... #.# #.###...###### #<###.....###V%hf Z #..#####..## ##.##......# # #....####..#### ##...÷.## #..#V%hv .rr===4.7FreezeV%hx V%h) ;  You freeze the quokka.V%hc2 i.V%h 5---9=50FreezeV%hF V%h J _You kill the quokka!W%h? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W%hu _W%h,W%hnW%hW%h+,W%hW%h)W%hc6===W%h+W%hfW%hyW%hW%hW%hW%h,W%h(W%hLW%h ,W%hW%hW%hGW%h(;===W%hW%hW%hb,W%h'W%hHW%h W%h,W%h]W%h)W%h,W%h*W%hW%hwN7====W%hBW%h@W%h,W%h5W%h|W%h ,W%h W%h W%h W%he ,W%hW%hW%hhR====W%hW%h,W%hW%hCW%h,W%hW%hW%hz ,W%hX!W%h#W%h$W%h%W%h[&W%h(W%h)W%hs*W%h0+W%h,W%h/BW%h81W%h2W%h3W%hN4W%h5W%hG7W%h8W%h 9W%h>:W%h;W%h<W%hU=W%h@BW%hAW%hwCW%hLEW%hEW%hFW%h]HW%h JW%hJW%h\KW%hLW%htNW%hOW%hOW%hQW%hESW%h~VW%h%WW%h%ZW%hc[,W%hB\W%h _W%h`,W%haW%hcW%hodW%h]eW%hfW%hkW%h@m## #...##.#### .####.####....### ..#.......#.......# #.#.........#.##### #.............######... ##........##.........# ..........###..####... .....###### ##...#  .#.#...## ###@#W%hYn- ##..##..########..# ###..##.#.....r....#....# ..............b...... ... ####....##.#########.# # ...........#### ..#b   bat (asleep) ..#.###.......# ..# ###.#...#)###.# ..# ##.........##.# .#W%hp1305.3 (39.6)W%hiqW%h/rW%hvab.bW%hwD=6.5 (40.8FreezeW%h\{W%h`}P _The bat barely misses you.W%hf #...##.######....### ...#.. #.....#.#####............ #... #..####...  ##...# ###@##.b......# ....#....# ....... ... #######.# #  ..#  ..# )###.# ..#  .# W%h #...##.######....### ...#.......#.#####............ #... #..####...  ##...# ###@##.b......# W%h....#....# ....... ...#######.# # ..#  ..#)###.# ..# .#W%h}W%h]W%ho W%h Z _A bat is nearby!W%h #...##.######....### ...#.. #.....#.#####............ #... #..####...  ##...# ###@##.b......# ....#....# ....... ... #######.# #  ..#  ..# )###.# ..#  .# W%h% 3 #...##.######....### ...#..W%h' .....#.#####............ #... #..####...  ##...#W%h(  ###@##.b......# ....#....# ....... ...#######.# # ..#  ..#)###.# ..# .#W%h0 W%h1 W%h7 W%hD Z _A bat is nearby!W%h b #...##.######....### ...#.. #.W%h/ ....#.#####............ #... #..####...  ##...# ###@##.b......# ....#....# ....... ... #######.# #  ..#  ..# )###.# ..# W%hZ / .# W%hLj  #...##.######....### ...#.......#.#####............ #... #..####...  ##...# ###@##.b......# ....#....# ....... ...#######.# # ..#  ..#)###.# ..# .# _A bat is nearby!.b7.5 (1.0)Freeze _You hit the bat but do no damage. The bat closely misses you.W%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X%hD4X%hX%h% .####.####....### ..#.......#.......# #....#.#### #X%h&............#... ##........##.........## ..##..####...###### ##...# .# ###.#...## ###.#.#....# ##..##..########@.......##..##.#........b.# X%h'+......................... ####....##.#########.## # ...........#### ..##.###....... ..#.. ...#####.....[#### X%h~(_You can't see any susceptible monsters within range! (Use Z to cast anyway.)X%h*X%h4"b.X%h5;8.7 (1.2FreezeX%h=X%hPAS _The bat barely misses you. x2X%h~]l  You freeze the bat!†X%hgu6----3190FreezeX%h{X%h.~G _You kill the bat!X%hX%hX%hX%hd _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X%h 3X%h X%hٺ P _X%h X%h ----X%h" X%h4 X%h ,X%h X%h 7====..).....# ...###..# #..## ..# # ## ..##.#### .. .. ####....### .### ##...#.......# ..##....# .....#.########....# ......X%h #..@..# - ....##.........###..# ###..####...## ..# # ##...#..#..## ..S## ###.#.#....# ....#######........# ...S   adder (asleep).#.......†..#....# .. ............ .##.#########.######X%h 020.5 (10.8)X%h{ H-1.7 (12.0X%h X%h2 Y _An adder comes into view.X%h #)# ..# ## .. ..  .### ##...  ..##....# ###....# #..@..# .......###..# .####...## ..#  ##...#..#..## ..S  ###.#. .... .. ... † ..  .  X%hl) ..# ## .. ..  .### ##...  ..##....# ###....# #..@..# .......###..# .####...## ..#  ##...#..#..## .. ###.#. ...... ... † .. .X%h^] _An adder is nearby!X%h5#)# ..# ## .. ..  .### ##...  ..##....# ###....# #..@..# .......###..# .####...## ..#  ##...#..#..## ..S  ###.#. .... .. ... † ..  .  Y%h) ..# ## .. .. Y%hP .### ##...  ..##....# ###....# #..@..# .......###..# .####...## ..#  ##...#..#..## .. ###.#. ...... ... † .. .Y%hBY%h>Y%huY%h] _An adder is nearby!Y%h{a).....# ###..# ..## ...# ....# #.## ..Y%h}##.#### #.... ..#....### ...### ###...##.# ...##....# #.########....# ######...@.# ##.###..# ###..####...###..#  ##...#..#..###..S ## ###.#.#....# .....#........# ....# .#.†..#....# ...# .(.###.#.###### .>#Y%h~g  Found 4 atropa-tipped darts. Found a stone staircase leading down.Y%h{Y%hS..SY%h12.9 (1.2)Y%hY%h/ _The adder hisses angrily.Y%hEq.##### ...# ...# #.##.. ##.#### #......# ##....### ...### ###...# ..#.......# ...##....# .#.########....# .######.....## ##.........######..####...# ### ##...#..#..###S... ###.#.#....# .....#######........# ....# #.......†..#....# )...# ........... .(Y%hM^.# ##.#########.###### ..>#..#### #..# ..#Y%hl@S.Y%hm&====Y%hv/4.1FreezeY%hņ: _Found a sling.Y%h!u  (slow)You freeze the adder!  Y%hvHThe adder is severely wounded.Y%hxe6----=50Y%hY%hńi _The adder seems to slow down. The adder misses you.Y%h  You closely miss the adder.The adder is severely wounded.Y%hV1---6Y%hY%hԾ* _The adder bites you.Y%h2 :  You freeze the adder!Y%h H†Y%hp E5-------Y%h X587FreezeY%h Y%h  Y%h C_You kill the adder!Y%h)$4Y%ha(Y%h+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Z%hfIIZ%hPP _Z%h+Vx  You see here an adder corpse.Z%hWt2=-- _Z%hYZ%h\Z%h_,Z%haZ%hee---Z%honZ%h|3==6===  You see here a +0 sling. _Z%hʛ4==  You see here a +0 sling.=== _Z%hZ%hn{=Z%h`b  You see here an adder corpse.Z%h`Z%hN7==== _Z%hZ%h)Z%h).....# .###..# .## ...#  .. ...# #.##  ..w#### #.... ..# ##....###....### ###...##.......##...##....####........######....@##-Z%h?.........###..## ..###..####...###†.##### ### ##...#..#..###.....# # ###.#.#....##.....# ########........###.w   ribbon worm (asleep) #†..#....###).. .....................(. ##.#########.######...>Z%h043.9 (16.8)Z%hIyw.wZ%hH-5.1 (18.0Z%hCZ%hY^ _A ribbon worm comes into view.Z%hP}C)#.  ...# ..  #.## .w.  #.... ..# ....### ###...# #...##....# ###....##....@##.....###..## ###...###†.#####  #.....# # .....# #....# †)...# ..(.# ..># Z%h0).  ...# ..  #.## .w.  #.... ..# ....### ###...# #...##....# ###....##....@##.....###..## ###...###†.#####  #... ....#....# †)...#..(.#..>#Z%h;4Z%h>@Z%hBb _A ribbon worm is nearby!Z%hZ)#.  ...# ..  #.## .w.  #.... ..# ....### ###...# #...##....# ###....##....@##.....###..## ###...###†.#####  Z%h"\#.....# # .....# #....# †)...# ..(.# ..># Z%h).  ...# ..  #.## .w.  #.... ..# ....### ###...# #...##....# ###....##....@##.....###..## ###...###†.#####  #... ....#....# †)...#..(.#..>#Z%h4Z%hZ%hb _A ribbon worm is nearby!Z%h#.##### ).....# #..# ## ...# Z%ha. ..# #.## w..#### #.... ..# #....###....#######...##.......##...##....##.########...@# ...######.....## ##.........###..## .###..####...###†.###### ##...#..#..###.....#  ###.#.#....##.....# ######........###....#†..#....###)...# ....................(.#Z%hZ%hrw.6.3 (1.2) _Z%hfZ%hZ%h+f .### .##### ...# #..# ## ...# .... .# #.## w.. .#### #.... ..# ...###....#######...# #.......##...##.@..#Z%hi #.##########...######.....## ##.........###..###..####...###†.##### # ##...#..#..###.....#  ###.#.#....##.....# ######........###....#†..#....###)...#Z%hb X.7.5Z%h5 Z%h  _No target in view!Z%h2 _No target in view![%hI4[%hi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[%h+q### ######## ##### ..!....# ...... ###..# ..... ...# ....... # #.## .w... #### #.... ...# ###....#######...# .##...##..@.# #.##....#### ######.....## .###..##..####...##  ##...#..#..###.....# w   ribbon worm 0.0[%hwW.w[%hxL====8.7 (1.2[%h~[%hӀ^ _Found a viscous purple potion.[%h7.  ########### #### #...!.....# ...# #..##..# #..#  ...# #.........#  #.#########....... ### #...........w..# ###....#######@..#.....##...##....### #.########....#### ..######.....## .........###..## #..####...###†.##### ##...#..#..#  ###.#.#....##.....# ####........###....#[%h?[%hAn1---=9.9Freeze[%hG[%hqI0 _The ribbon worm bites you.[%h5  [%hO Q You freeze the ribbon worm!  The ribbon worm is heavily wounded.2=--6----500[%h [%h Y _The ribbon worm closely misses you.[%h  You freeze the ribbon worm.  The ribbon worm is heavily wounded.[%hd5-------1[%h[%hX _The ribbon worm barely misses you.\%hj  You freeze the ribbon worm!\%hYf4-------2\%hu _The ribbon worm is almost dead.\%h?@  You freeze the ribbon worm!\%hC1.\%hu3-------663\%h 0Freeze\%h\%hR O _You kill the ribbon worm!\%h5J\%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)\%h3\%hp\%h?\%ha\%ho3== _\%hOX\%h,\%h;,\%h*\%ho\%h\%hq|4==---\%ho\%h<,\%hO4===\%h6\%h2\%h\%h\%h\%hX  #  # ########### ## #...@.....#-# #.........# ..# #.........# \%h` ...# #.........#  #.#########.........# #..............#######....#######...# ....##...##....#######....####\%h.61.1 (7.2\%hE-2.1 (8\%hHq _k - a viscous purple potion\%hW 3\%hX \%h[ \%h] \%h] O=\%hNc }===\%hEd \%he ,\%hf \%hRh \%hfi ,\%hj \%h{l \%hSm \%h n ,\%hu 5====\%hb| \%h} ,\%h3~ \%h[ \%he \%h <====\%h́ \%ha \%h% ,\%h \%hm \%h\ \%h ,\%hX \%h@ B\%hf X\%hN 6===\%hٝ \%h ,\%hѠ \%h| \%hR ,\%h \%h \%h9 ,\%h' \%h \%h ===\%hɻ ,\%h \%h \%h \%h \%hv \%h \%h \%h N7====\%h] \%h \%ht B\%h/ \%h B\%h \%hg ,\%h \%h* \%h \%h <====\%h \%h \%h4 \%h \%h \%h \%h B\%h \%h X\%hH \%h \%h \%h \%h- \%h \%hQ \%h \%hp \%hV \%hl \%h X\%h \%h B\%h \%hD ,\%h \%h5 \%h ,\%h" \%h$ \%h1 X\%hn3 \%h14 \%h(5 \%h"9 \%h; ,\%h= \%h? \%hA ,\%hC \%hI B\%hO \%h`P \%h{R \%h'S \%h T \%h^V \%hZ ,\%h[ \%h] \%h` \%h"a \%hb \%hh B\%hm ,\%hso \%hYp \%hq \%hr \%h0u \%hw \%hy \%h"} \%h ,\%ht \%h X\%h \%h" C....##.###.###....# #.....[#### #..####### ###..†....## ##.#\%h2 c##.......## #.######.###...#####..####### .......##......###.......#. #####.†.....(>.)............######...#.÷..########.. ###...#@## 422.1 (60.0) ###..<.#  ####..#  #... .#..\%h  ...... #...(. ..... . ..\%hП \%h .3.3 (61.2\%h \%h8 % _Found 7 stones.\%hή 3\%hV \%h X\%h \%h^ ##..†....## ##.#  ##.......## #.## #.###...#####..####### ......##......###.......#..†.....(>.)............  ######...#.÷..########. ###...#.##  ###..<.##  ####@.# ##.......# .#....h#.......###...(.# .....#h   jackal (asleep) ....#$...####\%h# t4.5 (1.2)5.7 (2.4\%h Y _A jackal comes into view.]%h 2..# ###.###...#####..####### .....##......###.......#. ###.†.....(>.)....  ######...#.÷..########..  ###...#.##  ###..<.## ##### ####..#:....# ##@......#]%h13.#....h# #.......# ###...(.# .....## $...#### ]%h$<]%h<-6.9 (1.2]%hC]%hE- _Found a book of Beasts.]%hV.## #.## .###...#####..# ##......###.#. .†.....(>.)..  ######...#.÷..#.. ###...#.## ###..<.######## ####..#:....# ##.# #.#....h# #.......# ###...(.#.....#.....# .$...####]%h]%h(8.1]%h]%hk]%h.## #.## .###...#####..# ##......###.#. .†.....(>.). ######...#.÷..#.. ###...#.## ###..<.######## ####..#:....# ##.# #.#....h# #.......# #####.....# ##]%h]%h ]%h!(9.3]%h']%h)]%h4]%hf]%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^%h+[.## #.## .###...#####..# ##......###.#. .†.....(>.). ...#.÷..#.. ###...#.## ###..<.## ####..#:....# ##.# #.#....h# #.......# # #.....# 30.5 _^%h^%h^%h'^%h.25 ## #.## ###...#####..# ##......###.#. †.....(>.). ...#.÷..#.. ###...#.## ###..<.## ####..#:....# ##.# #.#....h# #.# #.....# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^%h{:h.h2--=^%h;1.7Freeze^%hFA _The jackal bites you.^%hij;  You freeze the jackal!^%hH1.^%h:6----7020Freeze^%h^%hbJ _You kill the jackal!^%hA/ _No target in view!^%hB4^%hk^%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^%h I^%hb ^%h ^%h s3=- _^%h X^%h  †....## ##.# .......## #.## #.###...#####..####### ...##......####. #.†.....(>.)............ ###÷..########...#.## ..<.########^%h ####..#@....#- ##.......# #.#.....# #.......###...(.#  #.....# #.....# #.$...########You pick up a book of Beasts and begin reading...^%h -5.1 (2.4^%h E-6.1 (3^%h ^%h]   ^%h nYou add the spells Summon Seismosaurus Egg, Summon Mana Viper and Sphinx _Sisters to your library.`%hȁ `%h C  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.7  +2   g + Spellcasting 2.9   3.0   0      `%h      b - Unarmed Combat   0.0   0.8  +1   h * Ice Magic   5.9   4.2  +2           c - Short Blades   0.0   0.8  +1              `%h  d - Armour   0.0   0.7  +2       e - Dodging   2.1   2.5  +1       f - Stealth   1.7   2.0   0                                                      `%h                 The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  `%h| [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsc%hIYp h - Ice Magic   5.9d%hB g * Spellcasting   2.9d%hqp g - Spellcasting   2.9d%h(kYou need to enable at least one skill. e%hoMaces & Flailsp - Conjurations   0.0   0.8  +1c - Axes0.0   0.8  +1   q - Hexes0.0   0.8  +1  d - Polearms 1.0   0   r - Summonings0.0   0.7  +2  e - Staves0.0   0.8  +1   s - Necromancy0.0   1.2  -1  f - Unarmed Combat8  +1   t - Forgecraft0.0   0.8  +1  g - Throwing0.0   1.0   0   u - Translocations   0.0   0.8  +1        e%h%  v - Alchemy0.0   0.8  +1  h - Short Blades   0.0   0.8  +1   w - Fire Magic0.0   0.8  +1  i - Long Blades0.0   0.7  +2   x - Ice Magic5.9   4.2  +2  j - Ranged Weapons   0.0   1.0   0   y - Air Magic0.0   0.8  +1  z - Earth Magic0.0   1.0   0  k - Armour0.0   0.7  +2  l - Dodging2.1   2.5  +1   0 - Invocations0.0   1.2  -1  m - Shields0.0 %h07m  0.8  +1   1 - Evocations0.0   0.8  +1  n - Stealth1.7   2.0   0   2 - Shapeshifting   0.0   1.0   0  The relative cost of raising each skill is in cyan.  The species aptitude is in white.useful|allf%hr > r + Summonings 0.0f%hk  r * Summonings   0.0g%h > o + Spellcasting 2.9h%hh%hVh%h6?.†....## ##.#TCC the Chiller .......## #.##Barachi #.###...#####..#######h%hHealth: 23/24 =======================- ...##......###.......#.Magic: 6/7====================---- #.†.....(>.)............AC: 2Str: 9 ######...#.÷..########..EV: 11Int: 17###...#.##SH: 0Dex: 12###..<.########XL:  3 Next: 70% Place: Dungeon:2####..#@....#Noise: ---------  Time: 1436.1 (0.0)##.......#c) +0 dagger#.#.....#Cast: Freeze#.......####...(.##.....##.....##.$...######## h%h_You kill the jackal! _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You pick up a book of Beasts and begin reading...  You add the spells Summon Seismosaurus Egg, Summon Mana Viper and Sphinx _Sisters to your library.h%h4h%hģh%hh h%hk  Spells (Memorise)TypeFailure Level  a - Summon Ice BeastIce/Summoning 16% 3  b - Summon Seismosaurus Egg Summoning/Earth 87% 4  c - Summon Mana ViperHexes/Summoning 99% 5  d - Sphinx Sistersh%hl Hexes/Summoning 100% 7 0 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitj%hh j%h j%hҦ ?.†....## ##.#TCC the Chiller .......## #.##Barachi #.###...#####..#######j%hm Health: 23/24 =======================- ...##......###.......#.Magic: 6/7====================---- #.†.....(>.)............AC: 2Str: 9 ######...#.÷..########..EV: 11Int: 17###...#.##SH: 0Dex: 12###..<.########XL:  3 Next: 70% Place: Dungeon:2####..#@....#Noise: ---------  Time: 1436.1 (0.0)##.......#c) +0 dagger#.#.....#Cast: Freezej%h #.......####...(.##.....##.....##.$...######## _You kill the jackal! _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You pick up a book of Beasts and begin reading...  You add the spells Summon Seismosaurus Egg, Summon Mana Viper and Sphinx _Sisters to your library.j%h* P  Okay, then.j%h0 j%h j%h . _k%hT  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.7  +2   g + Spellcasting 2.9   3.0   0           b - Unarmed Combat   0.0   0.8  +1   h * Summonings   0.0   0.7  +2       i - Ice Magic   5.9   4.2  +2   c - Short Blades   0.0   0.8  +1        k%hX[m       d - Armour   0.0   0.7  +2       e - Dodging   2.1   2.5  +1       f - Stealth   1.7   2.0   0                                                k%h[?                       The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsl%h oMaces & Flails p - Conjurations   0.0   0.8  +1c - Axes0.0   0.8  +1   q - Hexes 0.0   0.8  +1d - Polearms 1.0   0   r * Summonings   0.0   0.7  +2  e - Staves0.0   0.8  +1   s - Necromancy0.0   1.2  -1  f - Unarmed Combat8  +1   t - Forgecraft0.0   0.8  +1  g - Throwing0.0   1.0   0   u - Translocations   0.0   0.8  +1   l%h0      v - Alchemy0.0   0.8  +1  h - Short Blades   0.0   0.8  +1   w - Fire Magic0.0   0.8  +1  i - Long Blades0.0   0.7  +2   x - Ice Magic5.9   4.2  +2  j - Ranged Weapons   0.0   1.0   0   y - Air Magic0.0   0.8  +1  z - Earth Magic0.0   1.0   0  k - Armour0.0   0.7  +2  l - Dodging2.1   2.5  +1   0 - Invocations0.0   1.2  -1%h]H\9m  m - Shields0.0   0.8  +1   1 - Evocations0.0   0.8  +1  n - Stealth1.7   2.0   0   2 - Shapeshifting   0.0   1.0   0  useful|allm%h> q + Hexes 0.0m%h  q * Hexes   0.0n%h2 p q - Hexes   0.0n%hr0 > q + Hexes 0.0o%h .†....## ##.#TCC the Chiller .......## #.##Barachi #.###...#####..#######Health: 23/24 =======================- ...##......###.......#.Magic: 6/7====================---- #.†.....(>.)............AC: 2Str: 9 ######...#.÷..########..EV: 11Int: 17###...#.##SH: 0Dex: 12###..<.########XL:  3 Next: 70% Place: Dungeon:2####..#@....#Noise: ---------  Time: 1436.1 (0.0)##.......#c) +0 dagger#.#.....#Cast: Freeze#.......####...(.##.....##.....##.o%h$...######## _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You pick up a book of Beasts and begin reading...  You add the spells Summon Seismosaurus Egg, Summon Mana Viper and Sphinx _Sisters to your library. _Okay, then.o%h:o%hzo%hIi< _4=o%hto%hw,o%hyd7====o%hD{o%hڃ=o%h'Bo%h _You now have 105 gold pieces (gained 17).====o%h.o%h,o%hQo%h]Xo%h9o%hXo%h>o%h  There is a stone staircase leading up here. _o%h,o%h,o%hMo%ho%h,o%ho%ho%h,o%h`o%hMo%h,o%hXo%hvo%hFBo%hQ no%h Bo%hH Xo%h o%h8 ,o%h o%hnD Bo%hs ,o%h}w Bo%hb Xo%h Xo%h o%h +  Things that are here:  a +0 club; 2 stones; a kobold skeleton _o%h  There is a stone staircase leading down here. _o%h0  You see here 7 stones. _o%hS o%h o%hB Xo%h o%h  o%ha o%h" Xo%hS? o%hB ,o%hE Bo%hv   There is a stone staircase leading up here. _ ##........#.########...#.###....  #...........# #..###.#...#)#  #...........#######.###.........  #.....##†...†.....#####...  #..............#####.#### ###.  #...........######...#### ####..........##...<......#########..........#.....^#####.........#..........#.##@### ##########515.1 (79.0)  #..........#.#..#  #..............##  #.............#  ##...........####.........##%hz 49m####.....##....(..6.3 (80.2o%hq . _Found 5 silver javelins.p%h ...# #..###.#...#) #.#######.###........ #.##†...†.....##### #....#####.#### ### #...........######...#### # ##..........##...<......##### ....#.....^#####........ #.#.##.### ######### #.#.#@.#0.0)  #..............## #..........  ##...........## ##.... #### .....(..).7.5 (1.2p%h9 _Found a mace.p%h9  _No target in view!p%h _p%h  p%h J_p%hz p%h p%h p%h? p%h8 p%h[ p%hM  #...........######...####  ##..........##...<......### #..........#.....^#####.. #..........#.##.### ##p%h  #..........#.#..#  #..............##  #.............##  ##...........##  ##.......@.##22.3 (4.8 p%h\ B#### #..... #.(...# #..)..# ####### p%h Gp%hc p%h4 E _Done exploring.q%h  ##.##...<......## .....^#####... #.#.##.### #### #.#.#..#  #.....## #. ##. ##. #### #..... #.(...# #..)..# ####### q%h q%h 43.5 (1.2 _q%h r%h #.....^#####.. #.#.##.### ### #.#.#..#  #.....## # ## ## #### #..@..# #.(...# #..)..# ####### 4.7r%h #.#.##.### ## #.#.#..#  #......## #.. ##.. ##.. #### #.....# #.@...# #..)..# ####### 5.9 _You see here 5 silver javelins.r%h9 60 _l - 5 silver javelinss%h=03s%h1s%hNR0s%h\PE _Done exploring.s%hG3s%hIs%hhJs%hoE _Done exploring.s%h  3s%h" s%h, s%h- s%h3 [ _Done exploring.t%hr3t%h.ut%hJt%hQE _Done exploring.t%hTWhere to? (Tab - D:2, ? - help)  D - Dungeon t%h [?25h[?0c#..........#.##.### ## TCC the Chiller#..........#.#..#Barachi#..............##Health: 24/24 ========================#.............##Magic: 7/7========================##...........##AC: 2Str: 9##.........##EV: 11Int: 17####.....##SH: 0Dex: 12#.....#XL:  3 Next: 70% Place: Dungeon:2#.@...#Noise: ---------  Time: 1526.9 (0.0)#..)..#c) +0 dagger#######Cast: Freeze _l - 5 silver javelins _Done exploring. _Done exploring. %h 4m_Done exploring. _Done exploring.  What level of the Dungeon? (default 2, ? - help) t%hg 2u%h [?25l[?1cu%h54 _You're already here!u%hlfu%hjhWhere to? (Tab - D:2, ? - help)  D - Dungeon u%h4^ u%hDs z[?25h[?0c#..........#.##.### ## TCC the Chiller#..........#.#..#Barachi#..............##Health: 24/24 ========================u%hHu D#.............##Magic: 7/7========================##...........##AC: 2Str: 9##.........##EV: 11Int: 17####.....##SH: 0Dex: 12#.....#XL:  3 Next: 70% Place: Dungeon:2#.@...#Noise: ---------  Time: 1526.9 (0.0)#..)..#c) +0 dagger#######Cast: Freeze _Done exploring. _Done exploring. _Done exploring.  What level of the Dungeon? (default 2, ? - help) _You're already here!  What level of the Dungeon? (default 2, ? - help) u%h_ [?25l[?1cu%hQ43u%htu%h,u%hu%h/ _u%h. ,u%h ,u%hu%hu%h,u%h>u%hu%h#Bu%h%u%h,Xu%h.,u%hG/u%hD2u%h3,u%h4u%h 7u%h7u%h8,u%h{;u%hW<u%h;=,u%h?u%h@v%hv%hv%hdP  There is a stone staircase leading up here.v%h v%h 5 _v%h- v%h,v%hv%hv%h,v%h|v%hRv%h<,v%h)v%hv%h~v%hfv%h v%hv%hv%hv%hv%h v%h"v%h"v%h#v%h$v%h|&v%h\'v%h#(v%h)v%h+,,v%h -v%h.v%h'0v%h1v%h1v%hY3v%h5v%h5v%h6v%hy5  You see here a jackal skeleton. _v%h}Bv%hE  You see here 7 stones. _  There is a stone staircase leading down here. _v%h Wg3v%hYv%h] _You climb downwards.  Found a scale mail.  There is a stone staircase leading up here.v%h9v%h,E##.v%hFQ#..### ....... .......### #.....#  #@# 69.4 (42.5)..........# #.5#.#.#..# ......#v%hG... ##[##.... .#5   Grinder (asleep)..... ..##... #.##..#v%hIv%hqRv%hhY\ _Grinder is nearby!v%h; v%h= ?Read which item? Scrolls  e - a scroll labelled KASHUH QYTTYORGH  f - 2 scrolls labelled XITAIR MUTWOTH  g - 3 scrolls of fog  i - a scroll labelled LEUSAU VEOBRA v%h> j - a scroll labelled VAETHYLUIJ [!] read|quaff[?] describe selectedw%hTCC the ChillerBarachi#Health: 24/24 ========================#.Magic: 7/7========================#..###AC: 2Str: 9.......EV: 11Int: 17.......###SH: 0Dex: 12#.....#XL:  3 Next: 70% Place: Dungeon:3#@#Noise: ---------  Time: 1569.4 (0.0)..........#c) +0 dagger#.5#.#.#..#Cast: Freeze......#... ##[##.... .#5   Grinder (asleep)..... ..##... #.##..# _You see here 7 stones. _There is a stone staircase leading down here. _You climb downwards.  Found a scale mail.  There is a stone staircase leading up here. %hm_Grinder is nearby!  Okay, then. _x%h8.#. #..#..#### ....... .......### #.....###..#.#.#<##(.......@..###.5#.#.#..# ......#.....##[##..... .#....... ..###..... #.# ##.... .# ..... .#x%h9<{  Found a throwing net.  Grinder shouts!x%hD5.5x%h<8===70.6 (1.2x%hʜx%hf _Grinder says, "There's only one good use for a tongue: cutting it out."y%h  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y%hy%h!The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - Noz%h.TCC the Chiller#.Barachi#..Health: 24/24 ========================##..####Magic: 4/7=============-----------.......AC: 2Str: 9.......###EV: 11Int: 17#***.**SH: 0Dex: 12##..#******#XL:  3 Next: 70% Place: Dungeon:3(...5***@**#Noise: ===------  Time: 1570.6 (0.0)##..#*****.#c) +0 dagger***.*.#Cast: Freeze.....##[##..... .#....... ..z%h5   Grinder###..... #.###.... .#..... .#Grinder shouts! _Grinder says, "There's only one good use for a tongue: cutting it out."Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activatez%ha.TCC the Chiller#.Barachi#..Health: 24/24 ========================##..####Magic: 4/7=============-----------.......AC: 2Str: 9.......###z%heEV: 11Int: 17#.....#SH: 0Dex: 12##..#.#.#<##XL:  3 Next: 70% Place: Dungeon:3(...5...@..#Noise: ===------  Time: 1570.6 (0.0)##..#.#.#..#c) +0 dagger......#Cast: Freeze.....##[##..... .#....... ..5   Grinder###..... #.###.... .#..... .#Grinder shouts! _Grinder says, "There's only one good use for a tongue: cutting it out."Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts z%hf[40m(quite dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activatez%hm.....#.#.#<#.5..@...#.#......z%h/on-1.6 (1Ramparts z%hv]##z%h-z _Grinder says, "There's only one good use for a tongue: cutting it out."eeze (safe; 1%  z%hS{Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.{%h  {%hmCCasting: Frozen Ramparts (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{%h{%hXThe spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No|%h&|%h!.TCC the Chiller#.Barachi#..Health: 24/24 ========================##..####Magic: 1/7===---------------------.......AC: 2Str: 9.......###EV: 11Int: 17#.....#SH: 0Dex: 12##..#.#.#<##XL:  3 Next: 70% Place: Dungeon:3(....5..@..#Noise: ==-------  Time: 1571.6 (0.0)##..#.#.#..#c) +0 dagger......#Cast: Freeze.....##[#Ra|%hz#mparts #..... .#....... ..5   Grinder###..... #.###.... .#..... .#Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.  Casting: Frozen Ramparts (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A film of ice covers your body! Grinder completely resists.  The wall freezes Grinder but does no damage.#.#§#.#5---------- 8 2.6 (1##.##.# _The walls around you are covered in ice.  Casting: Frozen Ramparts (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A film of ice covers your body! Grinder completely resists.  The wall freezes Grinder but does no damage. _Grinder blinks!}%hU ###You aren't carrying any items that you can evoke.}%h##.#<##.#}%h~. _}%h?h }#.#<#}%hli }%h]q ##.#<##.#}%hWv F _Unknown command.}%hO ##.#<##.#}%hݕ #.##.#Grinder gestures at you.}%h ###.#}%h/--3}%h ##.#<##}%h9$9 _You resist with significant effort.~%hU~%h##.5.~%hA--4~%h#.#<##~%hJ~%h~%h<d##.#5~%hD.5~%h4#.##.#~%h8 ~%ht ##<##.#5.~%h &6~%h ##.#<##%hV%h\#.#<#5.%h,]&7%hb##.#<##%hzd%h" '  Sigmund the Dreaded comes into view. He is wielding a +0 scythe.@#<##5#.@   Sigmund (polearm, wandering)8Freeze%h c##5#%h @ _Grinder resists. The wall freezes Grinder.%hh #.##You aren't carrying any items that you can evoke.%h@i%h_o#<##5#%h1r. _%h #.#<##%hw %hY #.#<# _Unknown command.%h &Fire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  l - 5 silver javelins%h3%h\.TCC the Chiller#.Barachi#..Health: 24/24 ========================##..####Magic: 1/7===---------------------......@AC:  8  Str: 9.......###EV: 11Int: 17#.....#SH: 0Dex: 12##..#.#.#<##XL:  3 Next: 70% Place: Dungeon:3(.......@..#Noise: ---------  Time: 1578.6 (0.0)##..#.#5#..#c) +0 dagger......#Cast: Freeze.....##[#Ramparts %ha_[0;10m#..... .#....... ..5   Grinder###..... #.#@   Sigmund (polearm, wandering)##.... .#..... .# _You resist with significant effort.  Sigmund the Dreaded comes into view. He is wielding a +0 scythe. _Grinder resists. The wall freezes Grinder. _You aren't carrying any items that you can evoke. _Unknown command.Okay, then.%hr##.#<## _%h &Fire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  l - 5 silver javelins%hj .TCC the Chiller#.Barachi#..Health: 24/24 ========================##..####Magic: 1/7===---------------------......@AC:  8  Str: 9.......###EV: 11Int: 17#.....#SH: 0Dex: 12##..#.#.#<##XL:  3 Next: 70% Place: Dungeon:3(.......@..#Noise: ---------  Time: 1578.6 (0.0)##..#.#5#..#c) +0 dagger......#Cast: Freeze.....##[[%hi40m#Ramparts #..... .#....... ..5   Grinder###..... #.#@   Sigmund (polearm, wandering)##.... .#..... .# _You aren't carrying any items that you can evoke. _Unknown command. _Okay, then.Throw: 5 javelins (silver)Press: ? - help, Shift-Dir - straight lineAim: Grinder (lightly wounded, 47% to hit, chaotic)%h.TCC the Chiller#.Barachi#..Health: 24/24 ========================##..####Magic: 1/7===---------------------......@AC:  8  Str: 9.......###EV: 11Int: 17#.....#SH: 0Dex: 12##..#.#.#<##XL:  3 Next: 70% Place: Dungeon:3(.......@..#Noise: ---------  Time: 1578.6 (0.0)##..#.#(#..#c) +0 dagger.(....#Cast: Freeze..(..##%h[40m[#Ramparts #.(... .#..(.... ..5   Grinder###..... #.#@   Sigmund (polearm, wandering)##.... .#..... .# _Okay, then.Throw: 5 javelins (silver)Press: ? - help, Shift-Dir - straight lineAim: Grinder (lightly wounded, 47% to hit, chaotic)  You throw a silver javelin.  The silver javelin closely misses Grinder.%hX%hl.@##.#<##5...@)  Aim: Grinder (lightly wounded, 47% to hit, chaotic)  You throw a silver javelin.  The silver javelin closely misses Grinder.  Grinder completely resists.  The wall freezes Grinder but does no damage.  Grinder says, "You look like you could use a good racking."0----2====80.1 (1.5%hǃ##<##5# _Grinder hits you. You writhe in agony.%ho%hyFire/throw/use which item? ([*] to toss any item) Missiles (go to first with () %h`}6 l - 4 silver javelins%h8 %h3Q .TCC the Chiller#.Barachi#..Health: 20/24 ====================----##..####Magic: 2/7======------------------.......AC:  8  Str: 9......@###EV: 11Int: 17#.....#SH: 0Dex: 12##..#.#.#<##XL:  3 Next: 70% Place: Dungeon:3(.......@..#Noise: =--------  Time: 1580.1 (0.0)##..#.#5#..#c) +0 dagger......#Cast: Freeze.....##[%hs ;0;10;1m[#Ramparts #..... .#..(.... ..5   Grinder###..... #.#@   Sigmund (polearm)##.... .#..... .#The wall freezes Grinder but does no damage.  Grinder says, "You look like you could use a good racking." _Grinder hits you. You writhe in agony.  Throw: 4 javelins (silver)Press: ? - help, Shift-Dir - straight lineAim: Grinder (lightly wounded, 47% to hit, chaotic)%hj t.TCC the Chiller#.Barachi#..Health: 20/24 ====================----##..####Magic: 2/7======------------------.......AC:  8  Str: 9......@###EV: 11Int: 17%h #.....#SH: 0Dex: 12##..#.#.#<##XL:  3 Next: 70% Place: Dungeon:3(.......@..#Noise: =--------  Time: 1580.1 (0.0)##..#.#(#..#c) +0 dagger.(....#Cast: Freeze..(..##[#Ramparts #.(... .#..(.... ..5   Grinder###..... #.#@   Sigmund (polearm)##.... .#..... .# _Grinder hits you. You writhe in agony.  Throw: 4 javelins (silver)Press: ? - h%h elp, Shift-Dir - straight lineAim: Grinder (lightly wounded, 47% to hit, chaotic)  You throw a silver javelin.  The silver javelin closely misses Grinder.%hOW.....#.#.#<#...@...#5#........1.6 (1.5%h`%hg  Throw: 4 javelins (silver)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (lightly wounded, 47% to hit, chaotic)  You throw a silver javelin.  The silver javelin closely misses Grinder. _The frozen ramparts melt away. Grinder barely misses you. x2%hd T  Casting: Ozocubu's Armour (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h  . TCC the Chiller #. Barachi #.. Health: 20/24 ====================---- ##..#### Magic: 1/7===--------------------- ....... AC:  8  Str: 9 ......@### EV: 11Int: 17 #.....# SH: 0Dex: 12 ##..#.#.#<##  XL:  3 Next: 70% Place: Dungeon:3 (.......@..#  Noise: =--------  Time: 1581.6 (0.0) ##..#.#5#..#  c) +0 dagger ......#  Cast: Freeze .....##[#  #..... .#  .%h`.(.... ..  5   Grinder ###..... #.#  @   Sigmund (polearm) ##.... .#  ..... .# _The frozen ramparts melt away. Grinder barely misses you. x2  Casting: Ozocubu's Armour (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (lightly wounded, 100% to hit)%hv  . TCC the Chiller #. Barachi #..%h f Health: 20/24 ====================---- ##..#### Magic: 1/7===--------------------- ....... AC:  8  Str: 9 ......@### EV: 11Int: 17 #.....# SH: 0Dex: 12 ##..#.#.#<##  XL:  3 Next: 70% Place: Dungeon:3 (.......@..#  Noise: =--------  Time: 1581.6 (0.0)%hA | ##..#.#5#..#  c) +0 dagger ......#  Cast: Freeze .....##[#  #..... .#  ..(.... ..  5   Grinder ###..... #.#  @   Sigmund (polearm) ##.... .#  ..... .# Casting: Ozocubu's Armour (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (lightly wounded, 100% to hit)  You freeze Grinder. Grinder resists.%hb  . #. #.. ##..#### ....... .......### #.....# ##..#.#.#<##  (.......@..#  ##..#.#5#..#  ......#  .....##[# #..... .# ..(.... ..  ###..... #.# ##.... .# ..... .#onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (lightly wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is lightly wounded.[%hب ,K2.6 (1%hѰ %h| P _Grinder barely misses you.%hPC  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h{ . TCC the Chiller #. Barachi #.. Health: 20/24 ====================---- ##..#### Magic: 0/7------------------------ ....... AC:  8  Str: 9 .......### EV: 11Int: 17 #.....# SH: 0Dex: 12 ##..#.#.#<##  XL:  3 Next: 70% Place: Dungeon:3 (.......@..#  Noise: =--------  Time: 1582.6 (0.0) ##..#.#5#..#  c) +0 dagger ......#  Cast: Freeze .....##[#  #..... .#  ..(.... ..  5[%h39;49m   Grinder ###..... #.#  ##.... .#  ..... .# _Grinder barely misses you.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (lightly wounded, 100% to hit)%h . TCC the Chiller #. Barachi #.. Health: 20/24 ====================---- ##..#### Magic: 0/7------------------------ ....... AC:  8  Str: 9 .......### EV: 11Int: 17 #.....# SH: 0Dex: 12 ##..#.#.#<##  XL:  3 Next: 70% Place: Dungeon:3 (.......@..#  Noise: =--------  Time: 1582.6 (0.0) ##..#.#5#..#  c) +0 dagger ......#  Cast: Freeze .....##[#  #..... .#  ..(.... ..  5 [3%h0m  Grinder ###..... #.#  ##.... .#  ..... .# Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (lightly wounded, 100% to hit)  You freeze Grinder. Grinder resists. . #. #.. ##..#### ....... .......### #.....# ##..#.#@#<##  (.......@..#  ##..#.#5#..#  ......#  .....##[# #..... .# ..(.... .. [1%h05;9H###..... #.#@   Sigmund (polearm)##.... .#..... .#  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (lightly wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is lightly wounded.1=3.6 (1Freeze _Grinder hits you but does no damage.%h8a%  %hn;You aren't carrying any items that you can evoke.%h*z4%h|%h %hK_%h%h9 %hg %h& \ _Unknown command.%hFqYour icy armour will break if you move. Continue? Y - Yes  N - No%hTCC the Chiller.Barachi#.Health: 21/24 =====================---#..Magic: 0/7------------------------##..####AC:  8  Str: 9.......EV: 11Int: 17.......###SH: 0Dex: 12#.....#XL:  3 Next: 70% Place: Dungeon:3##..#.#@#@##Noise: =--------  Time: 1583.6 (0.0)(..........#c) +0 dagger##..#.#5#..#Cast: Freeze......#.....##[##..... .#5   Grinder..(.... ..##%h|#..... #.###.... .#Aim: Grinder (lightly wounded, 100% to hit)  You freeze Grinder. Grinder resists.  Grinder is lightly wounded. _Grinder hits you but does no damage. _You aren't carrying any items that you can evoke. _Unknown command.@.5.@   Sigmund (polearm) 2 -4.8 (1.2%h _Your icy armour cracks and falls away as you move. _There is a stone staircase leading up here.%hbAz-%h.10-----------=50%hC| ###.......# ##..## #....# #...#)###.# ##..# #....# .......##.###.###....# ####.....[#### #..##########..÷....## ##.###.......## #.## ##### ########.#####..#######...# ..........##...5..###.......#...#%h?G2 ########.÷.....(@.(.............#######...#.÷..########...# ###...#.###...# ###..<.########...# ####..#.....##### ##.......# #.#.....# #.......# ###...(.# _Grinder hits you. You writhe in agony.-----------%hPO%h5-7.3 (2.5%hƦ%hΪ} _You climb upwards. _There is a stone staircase leading down here.%hv  You aren't carrying any items that you can evoke.%hA8-%h%hG. _%hV 4%ha %h7e F _Unknown command.%h%h<Drink which item? Potions  b - 3 potions of magic  d - an emerald potion  h - a yellow potion  k - a viscous purple potion [!] read|quaff[?] describe selected%h{ ###.......# ##..## #....#TCC the Chiller #...#)###.# ##..# #....#Barachi .......##.###.###....#Health: 10/24 ==========-------------- ####.....[#### #..#######Magic: 0/7------------------------###..÷....## ##.#AC: 2Str: 9##.......## #.## ##### EV: 11Int: 17 ########.###...#####..#######...# SH: 0Dex: 12 ..........##...5..###.......#...# XL:  3 Next: 70% Place: Dungeon:2 ########.÷.....(@.(.............# Noise: ---------  Time%h~ : 1587.3 (0.0)######...#.÷..########...# c) +0 dagger###...#.###...# Cast: Freeze###..<.########...#####..#.....#######.......#5   Grinder#.#.....##.......####...(.# _There is a stone staircase leading up here. _Grinder hits you. You writhe in agony. _You climb upwards. _There is a stone staircase leading down here. _You aren't carrying any items that you can evoke. _Unknown command.   )###.# ##..#  #.#  .[####   ###..÷....## ##.#  ##.......## #.## #...####..##...5..###.....÷.....(@.(...... ######...#.÷..#### ###...#.##  ###..<.# ####..# ##.......#  #.#%h .....#  #.......#  (.# %h F 6   )###.# ##..#  #.#  .[####  %hK _ ###..÷....## ##.#  ##.......## #.## #...####..##...5..###.....÷.....(@.(...... ######...#.÷..#### ###...#.##  ###..<.# ####..# ##.......#  #.#.. #.... (%h7Y    )###.# ##..#  #.#  .[####  %h%^ % ###..÷....## ##.#  ##.......## #.## #...####..##...5..###.....÷.....(@.(...... ######...#.÷..#### ###...#.##  ###..<.# ####..# ##.......#  #.#.....#  #.......#  (.# Magic courses through your body. Grinder hits you.  * * * LOW HITPOINT WARNING * * *%h6 6   )###.# ##..#  #.#  .[####  %h7: _ ###..÷....## ##.#  ##.......## #.## #...####..##...5..###.....÷.....(@.(...... ######...#.÷..#### ###...#.##  ###..<.# ####..# ##.......#  #.#.. #.... (%hF 9  You writhe in agony.%hI 4/24 ------7=========================8.3 (1Freeze%hT %h"Y V _* * * LOW HITPOINT WARNING * * *%h X  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hr%htThe spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No%h %h" %h ###.......# ##..## #....#TCC the Chiller #...#)###.# ##..# #....#Barachi .......##.###.###....#Health: 4/24====-------------------- ####.....[#### #..#######Magic: 7/7%h~ ========================###..÷....## ##.#AC: 2Str: 9##.......## #.## ##### EV: 11Int: 17 ########.###...#####..#######...# SH: 0Dex: 12 ..........##...5..###.......#...# XL:  3 Next: 70% Place: Dungeon:2 ########.÷.....(@.(.............# Noise: =--------  Time: 1588.3 (0.0)######...#.÷..########...# c) +0 dagger###...#.###...# Cast: Freeze###..<.########...#####..#.....#######...%h ....#5   Grinder#.#.....##.......####...(.#* * * LOW HITPOINT WARNING * * *You writhe in agony. _* * * LOW HITPOINT WARNING * * *Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.%h %h %h %h* . _%h|MS  Casting: Frozen Ramparts (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h3The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No%h) %h/ %hS1 The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No [Y]es or [N]o only, please.%h%h###.......# ##..## #....#TCC the Chiller #...#)###.# ##..# #....#Barachi .......##.###.###....#Health: 4/24====-------------------- ####.....[#### #..#######Magic: 4/7=============-----------###..÷....## ##.#AC: 2Str: 9%h:##.......## #.## ##### EV: 11Int: 17 ########.###...#####..#######...# SH: 0Dex: 12 ..........##...5..###.......#...# XL:  3 Next: 70% Place: Dungeon:2 ########.÷.....(@.(.............# Noise: =--------  Time: 1588.3 (0.0)######...#.÷..########...# c) +0 dagger###...#.###...# Cast: Freeze###..<.########...#####..#.....#######.......#5   Grinder#.#.....##.......####...(.%hz# _* * * LOW HITPOINT WARNING * * *Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Frozen Ramparts (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hZ 8 =9.3 (1%h%ht _A film of ice covers your body! Grinder completely misses you.%h+T  Casting: Ozocubu's Armour (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hThe spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No%hHo%h&###.......# ##..## #....#TCC the Chiller #...#)###.# ##..# #....#Barachi .......##.###.###....#Health: 4/24====-------------------- ####.....[#### #..#######Magic: 1/7===---------------------###..÷....## ##.#AC:  8  Str: 9##.......## #.## ##### EV: 11Int: 17 ########.###..*****#..#######...# SH: 0Dex: 12 ..........##..*5***##.......#...# XL:  3 Next: 70% Place: Dungeon:2 ########.÷.....*@***............# %h68Noise: ==-------  Time: 1589.3 (0.0)######*******.########...# c) +0 dagger##**.***###...# Cast: Freeze###**<.########...#####..#.....#######.......#5   Grinder#.#.....##.......####...(.# _A film of ice covers your body! Grinder completely misses you.Casting: Ozocubu's Armour (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateA stone staircase leading down.%h<###.......# ##..## #....#TCC the Chiller #...#)###.# ##..# #....#Barachi .......##.###.###....#Health: 4/24====-------------------- ####.....[#### #..#######Magic: 1/7===---------------------###..÷....## ##.#AC:  8  Str: 9##.......## #.## ##### EV: 11Int: 17 %h!########.###...#####..#######...# SH: 0Dex: 12 ..........##...5..###.......#...# XL:  3 Next: 70% Place: Dungeon:2 ########.÷.....(@.(.............# Noise: ==-------  Time: 1589.3 (0.0)######...#.÷..########...# c) +0 dagger###...#.###...# Cast: Freeze###..<.########...#####..#.....#######.......#5   Grinder#.#.....##.......####...(.#Confirm with . or Enter, or press ? or * to%h#4 list all spells.Casting: Frozen Ramparts (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateA stone staircase leading down.  The walls around you are covered in ice.  The wall freezes Grinder but does no damage.90.3 (1Ramparts %h #####...#%h$P _Grinder barely misses you.%h7  ####...#You aren't carrying any items that you can evoke.#####%h: . _%h_#####...#%h%hb####...#%hқF _Unknown command.%h S  Casting: Frozen Ramparts (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hT8C###.......# ##..## #....#  TCC the Chiller #...#)###.# ##..# #....#  Barachi .......##.# ##.###....#  Health: 4/24====-------------------- ####.....[#### #..#######  Magic: 0/7%h9------------------------  ###..÷....## ##.#  AC:  8  Str: 9 ##.......## #.## ##### EV: 11Int: 17 ########.###...#####..#######...# SH: 0Dex: 12 ..........##...5..###.......#...# XL:  3 Next: 70% Place: Dungeon:2 ########.÷.....(@.(.............# Noise: ==-------  Time: 1590.3 (0.0) ######...#.÷..########...# c) +0 dagger ###...#.## #...# Cast: Freeze ###..<.########...# Ramparts  %h: ####..#.....##### ##.......#  5   Grinder #.#.....#  #.......#  ###...(.# _Unknown command.Casting: Frozen Ramparts (quite dangerous; 4% risk of failure)  %hN<DConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (lightly wounded, 100% to hit)%h_k###.......# ##..## #....#TCC the Chiller #...#)###.# ##..# #....#Barachi .......##.###.###....#Health: 4/24====-------------------- ####.....[#### #..#######Magic: 0/7------------------------###..÷....## ##.#%huAC:  8  Str: 9##.......## #.## ##### EV: 11Int: 17 ########.###...#####..#######...# SH: 0Dex: 12 ..........##...5..###.......#...# XL:  3 Next: 70% Place: Dungeon:2 ########.÷.....(@.(.............# Noise: ==-------  Time: 1590.3 (0.0)######...#.÷..########...# c) +0 dagger###...#.###...# Cast: Freeze###..<.#[4%h0m#######...# Ramparts ####..#.....#######.......#5   Grinder#.#.....##.......####...(.#You freeze Grinder. Grinder resists.  Grinder is lightly wounded.  The wall freezes Grinder but does no damage.  Grinder hits you.  You die...  Grinder says, "Hey, I wasn't done torturing you yet!"%h:^0----1===%hD /  --more--%hn %h Inventory: 12/52 slots Hand Weapons (go to first with ))  c - a +0 dagger (weapon) Missiles (go to first with ()l - 3 silver javelins %h wArmour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  e - a scroll of poison {unknown}f - 2 scrolls of revelation {unknown}  g - 3 scrolls of fog  i - a scroll of acquirement {unknown}  j - a scroll of teleportation {unknown} Potions (go to first with !)  b - 2 potions of magic  d - a potion of mutation {unknown}h - a potion of might {unknown}  k - a potion of moonshine {unknown}%h0 %hU,%h%h~Goodbye, TCC.47 TCC the Chiller (level 3, 0/24 HPs)Began as a Barachi Ice Elementalist on May 15, 2025.Slain by Grinder (4 damage)... on level 2 of the Dungeon.The game lasted 00:02:34 (1345 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57167857 EnegeticOc DjNe-27 escaped with the Orb4.56104178 RepoMan TrFi-27 escaped with the Orb5.45340331 EnegeticOc DjWn-27 escaped with the Orb6.36241780 RepoMan DrAr-27 escaped with the Orb%hZ7.32963854 RepoMan FeSh-27 escaped with the Orb8.30032968 RepoMan ReAl-27 escaped with the Orb9.28001477 puimuR OnDe-27 escaped with the Orb  10.21620769 EnegeticOc VSFi-27 escaped with the Orb  11.19685091 BnniBaAl-27 escaped with the Orb  12.17910792 glosham ReAE-27 escaped with the Orb  13.17491541 kuniqs TeFE-27 escaped with the Orb  14.15653413 kuniqs ReWn-27 escaped with the Orb%h4%h%h? [?25h[?0c [?1051l[?1052l[?1060l[?1061l