r&h6 Player: ThermosAquaticus Game: DCSS 0.33 Server: clan Filename: 2025-05-16.06:47:14.ttyrec Time: (1747378034) Fri May 16 08:47:14 2025 s&h [?1051l[?1052l[?1060l[?1061hs&hXV)0[?7h[?25l[?1cs&hs&h'.ThermosAquaticus the CleaverMountain Dwarf of Ashenzari ***...Health: 92/92 ========================Magic: 20/20 ========================AC: 12Str: 13EV: 8Int: 18SH: 4Dex: 12XL: 11 Next: 57% Place: Lair:1Noise: ---------  Time: 11424.9 (0.0)O) +5 war axe of the Ensconced Empyrean {MCast: Kinetic Grapnel##.#..#...####.#...#####.....(... #####.#...................##..... #####.##.##.#.#.#..###.#######..# ............###.#.## ### ##÷## ####...P.##.P.#.#.##..## # ##.##.#P.....#.###.###.##..........##..##.P#########..######..##.###.@.....########.####.###.###...........## #s&h17P# #..###...........##### P###...####P######.###### ......##### ##.##.#.## .#######......... ######...### ######Welcome back, ThermosAquaticus the Mountain Dwarf Forgewright.Ashenzari says: Partake of my vision. 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##.......P# #P.. #...#..#.# ##.## #..##..# #.# #..[.#.#..###.#.# #...#....####.#.# #..###........####÷#.# #.#.#.#######..# #.#.## #..#.## #.#####.#.P# #.##.# ##.###.....## #.##.#### #. #.##.#..####..##.#..#...&hK&hO&4&hU&hX&hg  #....#.......# ####.....P#P### #..###...####. #...# ## ##.#.####  #>...... ### #..#.##.## ##.. ##.......P# #P.. #...#.@#.####### ##.# #..##..........# #.# #..[.#.#..###.#######.# #...#....####.......#.# #..###.........####÷#. #.#.#.#######..# #.#. #..#.## #.#####.#.P #.##.# ##.###[39;49&hh gm #.##.#### #........&hl &h4p &5&hu &hw &h} #..P....##P.## # #....#.......# ####.....P#P### ###...#### #...# # ##.#.####  #>......# ## #..#.##.## ## ##...@...P# #P. #...#..#.####### ##. #..##..........# #. #..[.#.#..###.#######. #...#....####.......#. #..###.........####÷#.&h?U #.#.#.#######..# #.#. #..#.## #.#####.#. #.##.# ##.###&h'&h&6&hu&hߍ&h\ #..P....##P.## # #....#.......# # ###.....P#P### # ###...####  #...#  ##.#.#### #>......#  #..#.##.## ## ##.P# #P #...#..#.####### ## #..##..........# # #..[.#.#..###.# #...#....####.# #..###.####÷# #.#.#.#######..# #.# #..#.## #.#####.#&h`[37m #.##.# ##.###7&hZ < #.###.#.##.. #..P....##P.##  #....#.......# ###.....P#P### ###...#### #...#  ##.#.####  #>......  #.@#.##.## # ##.......P#  #...#..#.####### #..##..........# #..[.#.#..###.##### #...#....####....... #..###.........####÷ #.#.#.#######..# #. #..#.## #.#####8&h &h &hi #.##........#  #.###.#.##.. #..P....##P.## #....#.......####.....P#P######...#### #...#  ##.#.#### #@......#  #..#.##.##  ##.......P#  #...#..#.####### #..##..........# #..[.#.#..###.##### #...#....####...... #..###.........#### #.#.#.#######..# #&h&h&h9&hj&h_ &hU_There is a stone staircase leading down here.&h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   7.6   5.9  +1   n - Spellcasting   7.5   9.9  -2           b - Maces & Flails   7.7   0.7  +2   o - Summonings   0.2   1.4  -2   c - Axes  16.3  10.6  +2   p - Necromancy   0.2   0.8  +1   d - Polearms   6.4   1.0   0  &hn  q - Forgecraft  13.2   9.5  +2   e - Staves   0.5   0.8  +1   r - Fire Magic   5.0   4.2  +2   f - Unarmed Combat   0.6   1.0   0       g - Throwing   0.0   1.4  -2   s + Evocations5.5   5.0  +1           h - Short Blades   0.6   1.4  -2       i - Long Blades   0.6   1.2  &hp[39;49m-1               j - Armour   6.7   5.9  +1       k - Dodging   2.8   3.4  -3       l - Shields   3.2   3.4  +1       m - Stealth   2.9   2.8  -2              The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power and cross-training are in green.  [?&h[37m] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets&h&hA&h_#.##........#ThermosAquaticus the Cleaver#.###.#.##..#Mountain Dwarf of Ashenzari ***...#..P....##P.##Health: 92/92 ========================#....#.......#Magic: 20/20 ========================###.....P#P###AC: 12Str: 13###...####EV: 8Int: 18#...#SH: 4Dex: 12##.#.####XL: 11 Next: 57% Place: Lair:1#@......#Noise: ---------  Time: 11459.9 (0.0)#..#.##.##O) +5 war axe of the Ensconced Empyrean {M##.......P#&h8Cast: Kinetic Grapnel#...#..#.########..##..........##..[.#.#..###.##### #...#....####...... #..###.........#### #.#.#.#######..# # Welcome back, ThermosAquaticus the Mountain Dwarf Forgewright.Ashenzari says: Partake of my vision. Partake of my curse. _Press ? for a list of commands and other information. _There is a stone staircase leading down here.&h*J&h.&h&h!Evoke which item? Wands  n - a wand of polymorph (12)C - a wand of mindburst (15)  F - a wand of paralysis (13)  G - a wand of flame (32)  S - a wand of quicksilver (6)  T - a wand of iceblast (4) [!] read|quaff|evoke[?] describe selected&hO&h&hY3#.##........#ThermosAquaticus the Cleaver#.###.#.##..#Mountain Dwarf of Ashenzari ***...#..P....##P.##Health: 92/92 ========================#....#.......#&hMagic: 20/20 ========================###.....P#P###AC: 12Str: 13###...####EV: 8Int: 18#...#SH: 4Dex: 12##.#.####XL: 11 Next: 57% Place: Lair:1#@......#Noise: ---------  Time: 11459.9 (0.0)#..#.##.##O) +5 war axe of the Ensconced Empyrean {M##.......P#Cast: Kinetic Grapnel#...#..#.########..##..........##..[.#.#..###.##### #...#....####...... #..###.........#### #.#.#.#######..# # Welcome back, ThermosAquaticus the Mountain Dwarf Forgewright.Ashenzari says: Partake of my vision. Partake of my curse. &h!_Press ? for a list of commands and other information. _There is a stone staircase leading down here.&h.:Okay, then.&h_&h&hͽ. _&h!&h_#&h)&h2&hV;360.9 (1 _&h=&h ...  ..  ..  .##  .. # # ##.# ....#P#..## 2.......@..# ...####...#  ..#..# .....k.h###.P P#..# #...<. .# k   wyvern (asleep) .... .. # h   wolf (asleep)&h .#P.## &h{{{k.hkhYou climb downwards.&hwN===1.7 (1.8Kinetic Grapnel&h{&h _The wyvern hisses angrily. You hear a howl! x2  Found an escape hatch in the ceiling. _There is a stone staircase leading up here.&hI R  Cast which spell? (? or * to list) &h&h&h* 9k.h.(ally target)&h+9   blazeheart golem (minion)&h.^16-----20 &h6&h=I _You bind the heart of a blast furnace in slag iron.&h( | ... .. .. .## ..#.#. ####.##....#P#..##.9@<..#{#...####...#{&h) . ..#k.# ......h.# ###.P.P#..# #...<. .# ....... # .#P.##..&h2- &h/ &h|6 ,&h9 k.#h.h.&h; 0---3&hB &hH a _A wolf comes into view.&h ...> .... ..#.. .##... ..#.#.. ####.#.#....#P#..##.@9<..#{.#...####.k.#h.. ..#.h#. ........# ###.P.P#.# #...<. .# ....... # .#P.##..&h&h&  You swap places. Found a stone staircase leading down.  The wyvern bites your blazeheart golem but does no damage.&hg/ k.h.The wolf stops to sniff the ground.&h1P=--4&h_7&hv;i _Your blazeheart golem completely misses the wyvern.&hoh.5&h0&h= _The wyvern bites your blazeheart golem.&hW  h.The wyvern bites your blazeheart golem. The wolf bites your blazeheart golem.  The wyvern barely misses your blazeheart golem.-----6 _Your blazeheart golem closely misses the wyvern.&hxi  The wolf bites your blazeheart golem. The wyvern bites your blazeheart golem.7=7 _The wolf barely misses your blazeheart golem.&hکi  The wyvern bites your blazeheart golem but does no damage.  The wolf completely misses your blazeheart golem.The wyvern barely misses your blazeheart golem.8 _Your blazeheart golem punches the wyvern.&h<   The wolf bites your blazeheart golem. The wyvern bites your blazeheart golem. hh 2 wolves The wolf bites your blazeheart golem.9 _A wolf comes into view.&h< &h B  The wolf bites your blazeheart golem but does no damage.  The wyvern bites your blazeheart golem but does no damage. *h.s (1 ally target)*  coreThe wolf bites your blazeheart golem but does no damage.  The wyvern bites your blazeheart golem. Your blazeheart golem punches the wolf.&h '70&h &h v _Your blazeheart golem falls apart, revealing its core!&h.. ....>F .... .. #..# .##. .... ..#.#..#####.#.#....#P#..##.*k..#{&hRm.#...####h..#h.. ..#.h#.#. .......#. # ###.P.P#..# #...<. .# . # .#P.##..F   bullfrog (asleep)*   blazeheart core&h?&h&h&h10  A bullfrog comes into view. A wolf comes into view.&h=A bullfrog comes into view. A wolf comes into view.  The wolf completely misses your blazeheart core.  Your blazeheart core explodes!fiery explosion engulfs the fungus!!  The fungus begins to die.  The fiery explosion engulfs the wyvern!!&hM  The wyvern dies!The fiery explosion engulfs the wolf!!&hP-.F#######.hhhh 2 wolvesF   bullfrog &h|&hУ&h ..FP#○○☼☼☼.h&hAh.The wolf dies!&hy=60=======1&h&h` _You hear an angry growl. You hear a bellow! x4; You hear an angry hiss. x2&hPT  Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hfQ m  You shape a spike launcher from a nearby wall.  You hear a bellow!&hT ,&hU &hU &hvW &hY N  The fungus is engulfed in blazing flames.&h[ &hC] &hh I.F°Y&h_i °○☼Y###○Y{#.hY&hi YYYY 4 yakhh 2 wolvesF   bullfrog&h l 6-==-----2&hr &hEx Y _A yak comes into view. x4&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hS* X  You bind the heart of a blast furnace in slag iron.&h0, &hp. &h3 N  The fungus is engulfed in blazing flames.&h4 &hl5 &h6 &h8 &h< `  The bullfrog hits your blazeheart golem but does no damage.&h= &h> &hI vh.FY#...9#P#..Y.○○h.hh..Y.#..&hK >.Yh   polar bearYYYY 4 yakhhh 3 wolvesF   bullfrog (ally target)(…)2------=----3&hX s _A polar bear comes into view.&h.h ... .>. .. .... .. #..# .## . .... ..# ...#.F#####.# .Y#...9#P#..## .Y.○○h.#{ ..#...####hh.#h .Y... ..#..# .Y#. ........#. # ###.P.P#..##...<. .# YYYY 4 yaks. # hhh 3 wolves.#P.##.. F [30&hm  bullfrog (ally target)9   blazeheart golem (minion)  The fungus is engulfed in blazing flames.  The wolf is engulfed in blazing flames.  The bullfrog hits your blazeheart golem.  Your blazeheart golem punches the bullfrog!  Your blazeheart golem's core grows cold and it stops moving.  The wolf is engulfed in blazing flames.&h5.hY.h.Y°○Y°..Y.h   polar bearYYYY 4 yakshh 2 wolvesF   bullfrog (ally target)(…)&h, 1---4 _The wolf dies! _Your Evocations skill increases to level 6!&h( } .. ... .h. .. .... .. #..# .## . .... ..# ..Y#.F#####.#&h [ ..#...9#P#h.## ..Y....@.°○h.#{ .Y#...####°..#h ..Y.. ..#..# ..#. .......# . # ###.P.P#..# #...<. .# . # .#P.##..&hU  The fungus is engulfed in blazing flames.  Your blazeheart golem's core flares to life once more.  The bullfrog hits your blazeheart golem.&h΍ &hz &h 8>h.Y...@.†°Y..=--5&h֝ &h > _The bullfrog hits your blazeheart golem!&hKr&hs&hs&hlu&h-wf  A nearby fungus withers and dies.&hx&hy&hz&hi{&h|&h~M  The bullfrog hits your blazeheart golem.&h]  A yak comes into view.Your blazeheart golem punches the bullfrog!!&hZ .h.#.†Y.#Y..*#.#.&h`|Y.Y..@hh<..#.YY 5 yaks (1 ally target)*   blazeheart coreThe bullfrog dies!&hb62=6&h-&hv _Your blazeheart golem falls apart, revealing its core!&hB2.. ..>. .. .... .. #.h# .## . .... ..#...#.†#####.# Y.#Y..*#@#..## &h3i..Y.Y...hh<..#{ ..#.Y.####...#h .....#..#..#. ........#&h3 . # ###.P.P#..# YYY 3 yaks#...<. .# hh 2 wolves....... #&hk42.#P.##..&h:&hB .YY###The wolf bites you. The wolf closely misses you.&hA ;  You hear an explosion!&h6 &h &hP {{..YY☼○.Y&h 8--------=======7&h &h = _The wolf bites you! The wolf bites you.&h< *You slash the wolf!  The wolf is moderately wounded.&h%  You closely miss the wolf. The rocky spike skewers the wolf!&hbP ○○h  The wolf is almost dead.==-----8.4 (0.7  _The wolf bites you but does no damage. x2&hӹ 8  You slash the wolf!&h  You kill the wolf!You hit the wolf but do no damage. The wolf bites you!&h &hQ q  You feel your attacks grow feeble.&h3 &h ).{.{{Y..°Y°†   wolf&h &hN 76-----3=3------9.2 (0.8Weak &h  &h &hc ._The yak is engulfed in blazing flames.&h}.....>. ... #..###. .....#..#h°#####.# Y.#..YY#.#..##..Y..°Y°@h<..#{#..Y####...#h&h... ..#..##. ........# # ###.P.P#.# #...<. h   polar bear....... YYYYY 5 yaks#P.##.. &heh   wolf &hG".*&hE  The rocky spike skewers the yak!&h|m  The yak is moderately wounded.&h~}&h}&h&h7k  You block the wolf's attack. The yak is engulfed in blazing flames. x2&h.h°.Y.YYY.&hĊH-80.2 (1.0&h؏&h _The wolf barely misses you. The yak is engulfed in blazing flames. _You see here a wolf corpse.&h .*&h]  You barely miss the wolf. You hit the yak. The rocky spike skewers the yak.&h%  The yak is lightly wounded.  The wolf bites you but does no damage. The yak is engulfed in blazing flames.&h &h {†h.YYY&h e1---9 (0.7&h &h O _The yak gores you. The yak is engulfed in blazing flames.&hW&h`eY.1.6&hg&hk _You barely miss the wolf. You barely miss the yak. You block the wolf's attack.&ha * You hit the yak but do no damage.The yak is almost dead.&h1 &`&hö  You slash the wolf! The rocky spike misses the yak. The wolf bites you!&hŷ &h K  The yak is engulfed in blazing flames.&hU &h m Y..YY 6 yaksA yak comes into view.57-----==2.4 (0.8&hi &h) _The wolf bites you.&h7  You slash the yak!&h .* 5 yaksYou kill the yak!&h;  You barely miss the wolf. You barely miss the yak.The rocky spike skewers the yak.&h[ 4 yaks&hb<&h<&h]=&hr>&hlFl .YY.#.&hFv.YhYYou kill the yak!&h`573.1 (0.7&haj&h#nR _The wolf closely misses you.&h * You slash the wolf!  The wolf is almost dead.&hk &h V  You hit the yak. The rocky spike skewers the yak.&hsp k  The yak is severely wounded.&hTq &hKs &h| c.Y..YY&h n39--------8&hX &h < _The wolf bites you! The yak gores you!&h*  You hit the wolf but do no damage.The wolf is almost dead.&h+33------4=-4.6 (0.8&h~2&h7k _You hit the yak but do no damage. The wolf bites you.&h  You hit the wolf.  The wolf is almost dead.&h .Y#You hit the yak. The wolf bites you. The yak gores you but does no damage.&hb]1---5.4&hD#&h&Q _The wolf barely misses you.&hvw8  You slash the wolf!&hzW  You kill the wolf!&h]{&h{&hb.Y†&h086.2&h'&h"& _You hit the yak.&h{ .. ... .>. .. .... .. #..# .## . .... ..# ...#.†#####.# &h ..#..YY#.#..## .....YhY†@<..#{ ..#...####...#h ..... ..#..# ..#. ........# . # ###.P.P#..##...<. .# ....... # .#P.##..&hO -7.2 (1.0  Things that are here: _a wolf corpse; a wolf corpse&h@.. ... .>. .. .... .. #..# .## . .... ..# ...#.†#####.# ..#..YY#.#..## .....YhY††@..#{ ..#...####...#h ..... ..#..# ..#. ........# . # ###.P.P#..##...<. .# ....... # .#P.##...Y†@..# &hB}2=-8 _&hBG&h@L  There is a stone staircase leading up here. _You see here a wyvern corpse.&h.Yh†YSS   water moccasin (wandering)9 _&h&h&#.##........#&h &hZ#.###.#.##..#&hs &h>]#..P....##P.##&h &h=#....#.......#&h[ &hS###.....P#P###&h˰ &h9###...####&h2 &h*#...#&h &hKB##.#.####&h1&h &hb9#@......#&h &hԷb#..#.##.##&h &h=;##.......P#&h3 #...#..#.####### #..##..........##..[.#.#..###.######...#....####......#..###.........#####.#.#.#######..# # &h3&h&h/&h?35==90.7 (2.5Kinetic Grapnel&hH&hxM} _You climb upwards. _There is a stone staircase leading down here.&hNv&h/w&hKy&hn&h&hN4&h&hdQ==&h&h5,&hH&h5=6=&h&hƠ,&h&ho,&hp&hS&h޴g 8.7 (8.0 _You start resting.&hi6=9.7 (9&hۺ&hf _Your attacks no longer feel as feeble.&hAr=&hB77=38=9=8=&h40==&h&hO1&h0&hΪ&hZ9=&h ,&h+&hO2&h}&hX,&h~&hc&h;9=&h/&h 3= _You start resting.&h`1518.7 (19.0)&h\20==9.7 (20&h3; _Magic restored.&hw&hx&h{&h,~,&h,X&ha4=&hF&hP==&h:&h&h95&h&h,&hd&hg,&h&hUi6=&hJ&h&hQ&h&hDB&h&h>K7=&h&h,&h&h5&h»&h&h&h^28&h$&h_&hr&h@99&h&h,&h&h,&hX&h&h@T50=&h&h%,&hk&h#,&h,&h &hK1=&h&h,&hH&h &hJ 92&h &hd ,&hC &h8 ,&h2 &h O3&hR &h_ ,&hb &h &hB &h &h  &h S4=&hr &h! ,&h& X&h' &h( K5=&h( &h* &h+ &h+ &h}- &hz. &h/ &h3 O6&hX4 &h5 ,&h37 &h8 ,&h%: &h; O7&h< &h+? &h? &hh@ &hB &hzB &hBC &hD &h^E S8=&hJF &hG &h^H &h'I &hJ &hBK K9=&h-L &hyN &hN &hO &hSQ &hQ &hR &h.T &hT :60&hU &h0W &hW &hoX &h Z &hZ &hJ[ &h] &h] 91&hy^ &h` &h` &hTa &hb &hfc &h,d &he &hFf S2=&h4g &hh &hHi &hj &hk &h"l &hm &ho &ho K3=&hp &h%r &hr &his &h u &hu &hQv &hw &htx 94&hgy &h{ &h{ &h| &hM~ &h~ &h &h8 &h 95&h &h ,&h &hE &hLJ N66=&h &hT &hΊ &h &hb &hۍ &h &hH &hʐ W7=&h &h[ &hԓ &h &h &h &h &h &h1 %8&h6 &h &h &hu &h$ &h &ht &h% &h K9=&h &hA &hզ &h &h& &h &hm &hc &h V70=&hW &h &h &h &h &h &hų &hg &hߵ %1&h˶ &hz &h &h &h &h &hڼ &h{ &h %2&h޿ &h &h &h &h a3=&h &h ,&h &hD ,&h &hw k4=&h &h &h &h] &h &hr &h8 &h &hJ %5&h= &h] ,&hO &h &he &h* &h &h= %6&h! &h &h7 &h &h &h &h &h a7=&h! &h &h: &h? &h ,&h &h k8=&h &h &h* &h &h &h& &h &h &h %9&h &h &h &h &hr &h &80&h &hk &h &h &hT &h &h &ht &h K1=&h &h &h &h &h{ &h &h &he &h U2=&h &h} &h &h &h ,&h &h| &h %3&h &h &h &h &he" &h" &h# &hK% &h% %4&h& &h) ,&h* &h5, ,&h- &hs/ &h_5 K5=&h6 &h8 ,&hD: &h;< ,&h= &h? k6=&h@ &hC ,&hPD &h-F &hF %7&hG &hI &h^J &hGK &h#M &hM &hN &hrP &hP %8&hR &hS &hnT &hVU &hW ,&hBY &h[ a9=&h\ &h^ ,&ha &hc ,&he &h`h &hi V90=&h)j &hl ,&hm &hp ,&hw g1&hfz B&hq} ,&hf &h0 _ _You start resting.&ha 2658.7 (139.0)&h# [2=9.7 (140&h &h " _HP restored.&h^#.##..#..#..# ###.##........# &h`##.###.#.##..# ##..P....##P.## #....#.......# ###.....P#P######...####...# ##@#.#### #>......# #..#.##.## ###.......P# ##...#..#.####### ##..##..........#&ha`#..[.#.#..###.#######...#....####.......#..###.........####÷&hj&hp260.0)&h*y&h}|&h8{aM#..#..#.##..#..#..###.##.........###.#.##..# #.P....##P.#....#.......###.....P#P######...#### #@..# ##.#.#####>......#  #..#.##.###..P#.## #..# #...#....# &h~&1&h&h@&hR #.......>#...# ####.##.##....#...# #..#.##..#..#..# ##.#.##........# #.#.###.#.##..# ###..P....##P.## ##....#.......# ####.....P#P#######.@.######...# ##.#.#### #>......# #..#.##.## ###.......P# #P#...#..#.####### ###..##..........# #..[.#.#..###.#######2&hA M##..####..######..........>#..#####.##....#..#.##..#..#..##.##........#.###.#.##..# #P....##P.###....#.......####...@.P#P######...##### #...# ##.#.#####..##...=3&h=*##.##..###....÷.....#..##..####..######....#.......>#...# ####.##.##....#...# #..&h*M#.##..#..#..# ##.#.##........# #..#.###.#.##..# ##.#..P....##P.## #.#....#.@.....# &h-#.###.....P#P####.###...#######...# ###.#.#####>......# #..#.##.## ##.##.......P# #P.#...#..#.####### ##.&h0&h3&4&h7&h:&h M..........##.#.#....##.##..###....÷....##..####..######..........>#..#####.##....#....#..###.##........#.###.#.##..# ##..P...@##P.###....#.......###.....P#P###.###...#######.....5&hwSMP.##..P####..#######..........##.#.#....##.##..###....÷.....##..####..######..........>#...# #####.##....#...#..#..#..###.##........#.#.###.#@##..# #P....##P.##....#.......####.....P#P####.####..#.#6&hvZ&h:M#.#.......#..# #PP.##..P####..########.#..........##.#.#....##.##..###....÷.....##..####..######..........>#..#####.##....#....#..###...@....#.#.###.#.##..# ##..P....##P.##....#.......##......P## ....&hsY7&hM.......>...#....#.#.......#..# #PP.##..P####..########.#..........##.#.#....##.##..###....÷......##..####..######..........>#...# ####..#..#..#@.#..##.......###.#.##..# ##..P....##P.###.....#.####..####...###.#.####8&huoM###....##.#########........>...#....#.#.......#..# #PP.##..P####..########..........##.#.#....##.##..###....÷....##..####..######..........>#...# #####.##...@#..#..#..##........#.#.###.#.##..###.PP.. ##...# #...# 9&h= M ###.............##..#####....##.#########........>...#....#.#.......#..# #PP.##..P####..########..........##.#.#....##.##..###....÷....##..####..######.......#####.##....#...#..#.#&hS> #.##........##..#.#.##..#..# ..##..###...#&hFE =70&huH &hJ c _There is a stone staircase leading down here.&h7 `&h C1 _&hu  ## #  ## ##. .. &h  .. .. #...  # #.#.## ..P..  #...#...#...... 2 >@..#  ....#....#..... . S........ ... &h ..#.##.##### . # .. .## .. S   water moccasin (wandering) P .>. . ....&h+ Q #..#&h 9  You climb downwards.&h v$SS&hpv D2.4 (1.7Kinetic Grapnel&hz &h~ _The water moccasin hisses angrily.  Found 18 gold pieces. Found an escape hatch in the floor. _There is a stone staircase leading up here.&h  # ## ###.##. .. ..... #...# #.#.## ..P..#...#..@#........><..# ...#....#.....$S............#.##.######..## ... .##. P>......&h&hQ!JS.&h#330 _&h}I&h+L&hQ&hS  # ##############.##.....................#... # #.#@## ..P.. #...#...#...... ......><..#  ....#S...#.......$...............#.##.######....### ...... .##. . P .>S.4&hUQT  Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hF &hRZ #S>18---==5&h/^ D _You shape a spike launcher from a nearby wall.&h% * You slash the water moccasin!&hǼ  The water moccasin is moderately wounded.The rocky spike skewers the water moccasin!&hQ SThe water moccasin is heavily wounded.1-6.1 (0.7 &hX&h]3 _The water moccasin bites you.&h>n * You slash the water moccasin!&he  The water moccasin is almost dead.The rocky spike skewers the water moccasin.&h;†&hh708Kinetic Grapnel&h&hR _You kill the water moccasin!&h^ d # ##############.##.....................#.. # #.#.## ..P...#.@.#...........><..# .....#....#.......#####.#.....&h &hң 6--7.8 (1.0&hί  _You see here a water moccasin corpse.&h# ##############.##......... ............#... # #.#.## ..P.. #...#.†.#...... .......>@..# .....#....#........$............ &h9...#.##.######...### ... ... .##.  .. P # .>. &hM[... #..#&hh-----8 _&h8&hi#a _There is a stone staircase leading up here.&hs &hs &hu &hӂ &h 02=9.8 (1&hŜ &h U _You start resting. HP restored.&h| 3&hT &h w9=&hn ,&h &h ,&h &h &h` 9=&h &h O=&hp &h ,&hֲ &h # _You start resting.&h ,85.8 (6&ht [20==6.8 (7&h* &hS % _Magic restored.&h&hԸ  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   7.6   5.9  +1   n - Spellcasting   7.5   9.9  -2          &h b - Maces & Flails   7.7   0.7  +2   o - Summonings   0.2   1.4  -2   c - Axes  16.3  10.6  +2   p - Necromancy   0.2   0.8  +1   d - Polearms   6.4   1.0   0   q - Forgecraft  13.2   9.5  +2   e - Staves   0.5   0.8  +1   r - Fire Magic   5.0   4.2  +2   f - Unarmed Combat   0.6   1.0   0      &hu[ g - Throwing   0.0   1.4  -2   s + Evocations6.8   5.9  +1          &h׽ h - Short Blades   0.6   1.4  -2       i - Long Blades   0.6   1.2  -1               j - Armour   6.7   5.9  +1       k - Dodging   2.8   3.4  -3       l - Shields   3.2   3.4  +1       m - Stealth   2.9   2.8  -2    [39;4&hM9m          The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power and cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets&hWd&hl&htpThermosAquaticus the CleaverMountain Dwarf of Ashenzari ***...Health: 92/92 ========================# ##########Magic: 20/20 ========================####.##.........AC: 12Str: 13&hTw............#...EV: 8Int: 18# #.#.## ..P..SH: 4Dex: 12#...#.†.#......XL: 11 Next: 70% Place: Lair:2.......>@..#Noise: ---------  Time: 11686.8 (0.0).....#....#.....O) +5 war axe of the Ensconced Empyrean {M...$............Cast: Kinetic Grapnel...#.##.######....### ...... .##...P #.>......#..# _You kill the water moccasin! _You see here a water moccasin corpse. _There is a stone staircase leading up here. _You start resting. HP restored. _You start resting. &hMZ_Magic restored.&h&ht&hx;&h5<&hq>&hB&hVB&hW&hKu## ##############.##.....................#... #.##.#.## ..P.. .##...#.†.#..............><..# ......#....#..... ....$..@......... ##.######.. ...### ...? . .. .##.## .. {P ## .>. .  .... #..#  . ....  ...#.† 8.8 (2&hH _You sense a monster nearby.&hu## ########## ####.##......... ............#... #.##.#.##...P.. .##...#.†.#...... ........><..# .......#....#..... ....$. ....#.##.######.. ...### ...? . .. .##.##&hSP.. .... S   water moccasin (asleep)...#..#.... ....&hh...#.†#&hlp  A water moccasin comes into view.&h&h~S.S&hJ=9.8 (1Kinetic Grapnel&h;&h 8 _The water moccasin hisses angrily.&hE  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h9*&hk  You shape a spike launcher from a nearby wall.  The rocky spike skewers the water moccasin!&h(&hk4`#S.&hR7`18---=90&h@&hDi _The water moccasin is moderately wounded.&h * You slash the water moccasin!&hx  The water moccasin is almost dead.The rocky spike skewers the water moccasin!&h S&h J.†&hS3 n11.5 (0.7Kinetic Grapnel&h<; &h3? R _You kill the water moccasin!&hi p## ##############.##.....................#. #.##.#.##...P..##...#.†.#............><..# .. ..#....#.....$..........#.##@######.&h ..####...?.... .. ..##.###... ..&h  ...P ## >...... .&hh y..... #..#.... &h . .......#.†##...Y&h &hn&h S   black mamba (wandering)S&h6--2.5 (1.0&h[&h$ _A black mamba comes into view. _You see here a water moccasin corpse.&hʖj####.##......... ............#... #.##.#.##...P.. .##...#.†.#...... ........><..# .. ......#....#.........$............ ....#.##†######.. ...####..@?...... .....##.###.... ......P ### . .>..... ........ #..#.... . .....S.. ...#.†##  ..#...Y# .....YYh --3 _&h+ I####.##. ............#... #.##.#.##...P.. .##...#.†.#...... ........><..# .. ......#....#..... ....$..... ....#.##†######..#...####...@.......##.###....... ....P ### #...>. .. .... . .....S.. ...#.†###..#...Y#......YYh†---49=5.5 (2 _p - 4 scrolls of noise (gained 1)&h ####.##. ............#... #.##.#.##...P.. .##...#.†.#...... ........><..# .. ......#....#..... ....$..... ....#.##†######..# ...####. ......##.###. ....P ### #...>. ..... ....  ..... #..# .... . .... .S.. ...#.†  ..#...Y#  .....YYh &ha&hk+6.5 (1&h&h&h=K ## ########## ####.##.....................#... #.##.#.##...P.. .##...#.†.#...... ........><..# .. ......#....#..... ....$............ ....#.##@######..#..####..... ......##.###...... ....P ### #...> ......... ..... #..# .... . .... .... ...#.† ..#...Y7 _You see here [40&hM6ma water moccasin corpse.&h _M ## ##############.##...................#..&h  #.##.#.##...P.##...#.†.#..........><..# .. ..#....#...$...@........ ...#.##†######..#&h ...####........... ......##.###..............&h (.....&h &h -8 _&h &h &h[&hr ## ########## ####.##......... ............#... #.##.#.##...P.. .##...#.†.#...... ........><..# .. ......#....#.....&hVu ....$..@.. ....#.##†######..# ...####..... ......##.###. ....P ### #...>. ..... .... ..... #..# .... . .... .... ...#.†&h5&hz B=9&h&h&h  ## ########## ####.##......... ............#...# #.##.#.##...P..#.##...#.†.#..........><..# ...#....#......$.@...&h[ [.#.##†######..#...####...... ......##.###. ....P ### #...>. ..... .... .....&h - #..# .... .  .... ...#.&h &h7 (700&h &h &hl  ## ########## ####.##......... ............#... # #.##.#.##...P..#.##...#.†.#......P...><..# ...#....#......$@....&hm C.#.##†######..##....####....#........##.###.... ....P ### #...>... ..... ....# ..... #.. .... .  .... ...#&h2 S#{$&h V20==1&ht &h &h` ## ########## ####.##......... ............#... # #.##.#.##...P..#.##...#.†.#......#P..><..# ...#....#.....#......@.....#......#.##†######..##....####. #........##.###.P...&h̡..{..P ### #...>........ #....... #....... .  .... ...&h@I.{&h&2&h߲&hs{.3.5 (2&h&h? _You now have 516 gold pieces (gained 18).&h$ !## ########## ####.##......... ............#... # #.##.#.##...P.. ###.##...#.†.#...... #P..><..# .. .#....#..... #.... &h% #......#.##†######..# ##....####. #....P............. .##....... #........ . ..... ...#&h54 K{..&hX8 +4.5 (1&h> &hB &h## ########## ####.##......... ............#... # #.##.#.##...P.. ###.##...#.†.#...... #P...><..# .. .#....#..... #.... #......#.##†######..# ##....####.... #....{...##.##P............ .... ##. &hS#..#. . ..... ...#.&h&hS.S   black mamba (wandering)&hZ==5Kinetic Grapnel&h&h&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hC= S  You shape a spike launcher from a nearby wall.&h@ &hD S..#.#S&hF `18---==6&h0J &h-N 5 _The black mamba hisses angrily.&h ## ########## ####.##......... ............#... # #.##.#.##...P.. ###.##...#.†.#...... #P.........><..# .. .#....#..... #......S..@.. #......#.##†######..# ##....####..... #..##.P.P ###. .... . . ..... ...#.†&h &hw :.S&h /--7&h &h &h,.*&h<M  The rocky spike skewers the black mamba.&hL5&hD| .SThe black mamba is lightly wounded.&hFO=-8&hM&hRC _The black mamba bites you but does no damage.&h5 9 *&h B You slash the black mamba!&h  The black mamba is moderately wounded.The rocky spike skewers the black mamba.&h" SThe black mamba is moderately wounded.&hw$4=9.2 (0.7 &h '&h)u _You block the black mamba's attack. The black mamba misses you.&hy *You closely miss the black mamba.&h~ `  The black mamba is moderately wounded.&hau SThe rocky spike misses the black mamba.&heB---9&h^n&hwC _The black mamba bites you but does no damage.&h${ * You slash the black mamba!&h\ | `  The black mamba is severely wounded.&hv> u SThe rocky spike misses the black mamba.&h? -10.7 (0.8 &hjI Y _The black mamba bites you but does no damage.&hp]hit the black mamba.  The black mamba bites you.  You are poisoned.&h6_88======--9=-1.5Pois &h c&heu _The black mamba poisons you! The black mamba barely misses you.&hy * You hit the black mamba.&h/w `  The black mamba is almost dead.&hA SThe rocky spike misses the black mamba.You feel very sick.&hD76=====-----=2.2 (0.7&huK&hQ0 _The black mamba bites you!&h =  You hit the black mamba.&hE .You kill the black mamba!&hU 3---5-3.0 (0.8Kinetic Grapnel _You feel very sick.&h$ &h) k _Your Evocations skill increases to level 7!&h ## ########## ####.##.........  ............#... &h # #.##.#.##...P.. ###.##...#.†.#.....#P.><..# .. .........#.@..#..... #............. #......#.##†######..# ##....####........... ###.###.......PP ### #...>... ....&hS###..#....... . ....0---4.0 (1.0&h S _You feel very sick.&hf y ## ########## ####.##.........  ............#... &h  # #.##.#.##...P.. ###.##...#.†.#......#P.........>@..# .. ..#....#..... #................... #......#.##†######..# ##....####....#.##.###.......P&h ?P ### #...>.......... ....###..#&h! &h- 66--=-5&h0 &hq6 _You feel very sick. _There is a stone staircase leading up here.&h &h" 8-&hd &h 65-&hư - _You start resting. You feel sick.&h+ &6&h v320==7.0 (2&hg &h 4 _Magic restored. You feel sick.&hJ&h~1-&h&hN-&h.&h:0&h&hd59==&h&h,&h&h(P8&hu&h g7-#&hx 23.0 (6 _You start resting. You feel sick. x7&hhM-4.0 (7&h&h[ _You are no longer poisoned.&h&h&h_&h8=&hP,&hd&h.B&ha9=&h&h&he&h &hM 6012=&hK K3=&h &hQ ,&h &h ,&h &h& &hD' 94&h( &h. &hB/ &hS0 &h7 ,&h9 &h? O5&hN@ &hD ,&hF &hH ,&hI &hM d66=&hN &hYR ,&hgS &hNW ,&h[X &hr[ m7=&h\ &h` ,&ha &he ,&h?f &hj ;8&hJk &ho ,&hp &hs a9=&h,u &hx ,&hy &hm} ,&hz~ &h^ l70=&h &h ,&h0 &hV &hˌ &h &hё ;1&h &ha ,&h &hޜ ,&hם &h ;2&h> &h_ ,&hV &ho ,&h &h a3=&h> &h ,&hݵ &hz ,&h% &hd k4=&h &h ,&h9 &h7 ,&h. &h< ;5&hj &h ,&h &hX ;6&h &h ,&hj &h@ ,&hZ &h K7=&hr &h &h* ,&h &h ,&h &h 98&hE 2=&hN &h ,&h &h &hc &h &h &h ;9&h &h| &h &h- &h &hr &h 80&h`! ,&hk" &h% &hR& K1=&h' &h, ,&ho. &h4 ,&h36 &h< 92&h= 2=&h> &hMD &hD &hE &hM ;3&hPO &hV B&h_ B&h{c ;4&he &hj ,&htk &hFo &ho &hp &hhx w5=&hy ,&hz &hX~ ,&hh &h" k6=&hP &h ,&h &h ,&h &h ;7&hϓ &h, ,&h &h ,&h% &hv ;8&h &hצ ,&h &h ,&h &hs a9=&h &h ,&h &h l90=&h &h ,&h &h ,&h &h ;1&h &h ,&h &h0 ,&h; &h _ _You start resting.&h 1821.0 (97.0)&h; Z2=2.0 (98&h &hT " _HP restored.&hg&hOC  Skill  Level Cost  Apt Skill  Level Cost  Apt &hk/ a - Fighting   7.6   5.9  +1   n - Spellcasting   7.5   9.9  -2           b - Maces & Flails   7.7   0.7  +2   o - Summonings   0.2   1.4  -2  &hs? c - Axes  16.3  10.6  +2   p - Necromancy   0.2   0.8  +1   d - Polearms   6.4   1.0   0   q - Forgecraft  13.2   9.5  +2   e - Staves   0.5   0.8  +1   r - Fire Magic   5.0   4.2  +2   f - Unarmed Combat   0.6   1.0   0       g - Throwing   0.0   1.4  -2   s + Evocations&hK7.3   6.7  +1           h - Short Blades   0.6   1.4  -2       i - Long Blades   0.6   1.2  -1          &hX^     j - Armour   6.7   5.9  +1       k - Dodging   2.8   3.4  -3       l - Shields   3.2   3.4  +1       m - Stealth   2.9   2.8  -2              The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power and cross-training are in green.  [?] Help[=] set a skill target  &hO}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets&h s * Evocations   7.3&h4 p s - Evocations   7.3&h| k + Dodging   2.8&h5t> j + Armour 6.7&h&h&h0#ThermosAquaticus the CleaverMountain Dwarf of Ashenzari ***...Health: 92/92 ========================## ##########Magic: 20/20 ========================####.##.........AC: 12Str: 13............#...EV: 8Int: 18# #.##.#.##...P..SH: 4Dex: 12###.##...#.†.#......XL: 11 Next: 75% Place: Lair:2#P.........>@..# ..&h#Noise: ---------  Time: 11822.0 (0.0).........#....#.....O) +5 war axe of the Ensconced Empyrean {M#...................Cast: Kinetic Grapnel#......#.##†######..###....####...........#........##.###.......&h$P........P ### #...>..............##.......#..# _You start resting. You feel sick. _Magic restored. You feel sick. _You start resting. You feel sick. x7 _You are no longer poisoned. _You start resting. &h$#_HP restored.&h*&h6.&h4&hi8&hNI&hP&hO]B&hpX&ht&hX&hψ## ########### ####.##.........# ............#...#### #.##.#.##...P.....# ###.##...#.†.#..@....... #P..><..##..P .........#....#...... #...................#... #......#.##†######..# .. ##....####........... . S   water moccasin (wandering)#........##.###....... . P........P ### #.S.>. . ......... .... .&h+5.0 (3&h&hT|SS.&h+6.0 (4&h&h8 _The water moccasin hisses angrily.&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h #S.18---==7.0 (1Kinetic Grapnel &hT >_You shape a spike launcher from a nearby wall.&hD y ## ########### ####.##.........# ......#...###. # #.##.#.##...P.....#  ###.##...#.†.#..  #P.><..##..P....  .#....#.........  #............#...  #......#.##†######.S# ..  ##....####........... .  #.##.###.......  P.P ### #...>.  . .S.S   water moccasin--8&hI ## ########### ####.##.........# .....#...###. # #.##.#.##...P.....# ###.##...#.†.#. #P.><..##..P.... .#....#......... #...........S#.. #......#.##†######..# .. ##....####... . #........##.###.  P..P ### #...>.  . ....SS   water moccasin--9&h S.30&hbi1*&he:z  The rocky spike skewers the water moccasin.&hh S.The water moccasin is moderately wounded.---=1 _The water moccasin closely misses you.&h~ * You slash the water moccasin!&h  The water moccasin is severely wounded.The rocky spike skewers the water moccasin.&h`[ SThe water moccasin is severely wounded.9==8 (0.8  _The water moccasin closely misses you.&hax t *You miss the water moccasin.&h+  The water moccasin is severely wounded.The rocky spike skewers the water moccasin.&hf) S The water moccasin is almost dead.2.6 _The water moccasin misses you.&ht *You miss the water moccasin.&h  The water moccasin is severely wounded.The rocky spike skewers the water moccasin!&h!&h&h.&hc&h&h6&h 3.4&h#Kinetic Grapnel&h&h&h &h&hX._You kill the water moccasin!&h&h` &hk e=&hr &hau &hv &hz ,&h &h2 &hф M20==&h &h/ 4 _Magic restored.&h 3&h4 &hm &h ,&hח &hؙ &h= ,&h &h &hQ P==&h &h j  You see here a water moccasin corpse.&h| &h  _&h &h &h ,&he &h &h &h &h &h &ho ,&h .........#....#.......#...................#.# #......#.##†######..#..##....####...........P..#........##.###...... ..P........P#### #... P..........## . ##.......##  #....@....# .--47.4 (14.0) ##?........... . #.......#.##. . #....#...### . ##...##.... . ##.# .....# . .. ...[4&hB 0m## . >.. ..P. . &hE &h] G--8.4 (15&h&hG; _Found a stone staircase leading down.&hU$ #......###.#......#.##†######..#..##....####...........#P..#........##.###..... ..P.P#### # P...##  ##.......##  #.........## ##?.....  ##.##. #...###   ##...##.....&h% ##.##.....# .. ...##>.. ..P.# #P. ...&h-&hG119.0)&h5&h8&hfc  #.   ##.#......#.##†######..   #..##....####   #P..#.##.###   ..P.P#### #   P...##   ##.##   #.##   ##?&h8d`.   #.#.##.   #....#...###   ##...##.....   ##.##.....#   ..# ...##   >..# ..P.#   #P.. ...  &hi&h0m'50&hp&hr&h  #   ##.#......#.##†######   #..##....####  #P..#.##.###   ..P.P#### #  &hrs P...##   ##.##   #.##   ##.   #.#.##.   #....#...###   ##...##..  &h ##.##....#   ..# ...##   >..# ..P.#   #P.. ...  &h&hn&1&h&h &h+2.4 (2&hO&hL _U - a scroll of poison&hS3&hyT&hV&h^cX&hsf,&hg&hk&hq,&hr&hs&hBx,&hf~B&hP..##  ##.......##  #.........##  ##............  ##.......#.##.  #....#...#####...##..... ##.##..... #@.# ...## #....>..# ..P.# ##.###P... ... #.........###...#..# .. l   komodo dragon (wandering)&hf#... l....&h+6.4 (4&h+7.4 (5&h&h` _A komodo dragon comes into view.&h ..PP#### #.   P..........##  ##.......##  #...##  ##..&hj....  ##.......#.##.   #....#...###  ##...  ##@##.....#   #..# ...##  #....>..# ..P.#  ##.###P... ...   #...... &h N...###... #..# .. #... l   ....&h*&h.+8.4 (1&hM4&h'8&h  P..##  ##.#.........###............&h~ ##.......#.###....#...### ##...##..... ##.##.....#&h #.@# ...##....>P.&h ##.###P... ....#&h, B#....  &h &h& C9&h? ##.........###...............#.###....#...### #...##..... ##.##.....#.##.##..# ...##....>P.#.###P......... #......... ...###...P##..# .l. #... ..l   komodo dragon (wandering). .&h]&h{l.l&h'60&hl&hT&h<<P...#.......## .........## .......##.......#.##.....#...#####...##..... ##.##{.....##.##.#....>..# ..P.###.###P.........#......... ...###...P##..# l..#........{{&hq@<1&hgC&hsQM..PP#### #.P....##.......## .........## ##...........##.......#.##.#....#...#####...##..... ##@##......##.##..# {..##....>..# ..P.#  &hіl##.###P..........##....&h[.{{&h!&2&h&h&h?  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hA$#&hB.{.{.&hG`18---==3&h4M&hSD _You shape a spike launcher from a nearby wall.&hws&hCl...{l   komodo dragon&haF--4Kinetic Grapnel&hb&h&hs &h{ |l.{.&h3| A--5&h &h &h&hH&he&h l...SS   water moccasin (wandering)&h]&6&h4&ha _A water moccasin comes into view.&h; Y  You barely miss the komodo dragon.&hC< 8The water moccasin hisses angrily.&hA |S.S&hB o67----------====&hB %7.1 (0.7 &hF &hQ 3 _The komodo dragon bites you!! &h~ * You slash the komodo dragon! &h  The komodo dragon is moderately wounded.The rocky spike skewers the komodo dragon! &h  The komodo dragon is heavily wounded.lS.8-------9===--8 &h; &hZ _The komodo dragon barely misses you. &h ~ * You slash the komodo dragon! &h\  The komodo dragon is severely wounded.The rocky spike skewers the komodo dragon. &h  &h elS. &h C--8.5 &h  &h f _The komodo dragon is severely wounded. &ht  You slash the komodo dragon!  The komodo dragon is almost dead. &h|\S.  &h80-9.2 &h( &h'E _The komodo dragon bites you but does no damage. &hA  You slash the komodo dragon! &hy( .S   water moccasin  You kill the komodo dragon!You slash the water moccasin! &h780=9 &hz &h_ _The water moccasin completely misses you. &hQ #P..###.###.... ..P. &hJRP#### #.. P....##  ####  &hR#..##  ##.....  &hS ##.......#.##. #....#...###  ##..@#  ##.##.....#  .##.##S.# ...##  &hTB#....>..# ..P.# ##.###P... #.........  &hqT...###{..P ##..# l.. &hTT#... .. &hW &hi] S.The water moccasin attacks as it pursues you! &h_64-=-70.9 (1.0 &hOc &hf3 _The water moccasin bites you. &hN * You slice the water moccasin!! &hK=  The water moccasin is almost dead.The rocky spike skewers the water moccasin! &hA ) &ht 9. &h 1==1.7 (0.8Kinetic Grapnel _You kill the water moccasin! &h  &h g _Your Armour skill increases to level 7! &h &hd &h &h , &ha  &h 5----#  &h&Q_You start resting. &ha(2.7 (1.020==---3.7 (2 &h+ &h/% _Magic restored. &h  &h  &h  &h7 B &h%  &hu  &hǐ  &hl  &h N66= &h  &ht  &hʟ :== &hc  &h , &hѨ  &h m7= &h  &h  &h , &h  &h %8 &h2  &h_  &h  &h  &hE  &h  &h  &h  &h8 K9= &h  &h , &hp  &h , &h:  &hy  &h V70= &h  &h  &h  &hW  &h , &h/  &h?  &h %1 &h+  &h B &ha  &h  &h  &h ;2 &h  &h , &h,  &hb , &hy  &h)! a3= &h^"  &h% , &h&  &hJ* , &hh+  &h1  &h2 U4= &h3  &h9 , &h>;  &h@  &hWA %5 &hB  &hH  &hDI  &hP B &hkQ  &h,W  &hW %6 &hX  &hT]  &h]  &h^  &hc  &hc  &hd  &hl w7= &ho  &h,p  &hq  &hu  &h v  &hw  &hz  &h{ U8= &h|  &h(  &h  &h  &hx  &hچ  &h  &h[  &h %9 &h  &hK  &h  &hi  &h  &hl  &h  &h  &h &80 &h  &h3  &h  &hJ  &hР , &hߡ  &h a1= &h  &h) , &h1  &h k2= &hï  &h , &h;  &h{ , &h  &h ;3 &h  &ha , &ht  &h{ , &h  &h4 ;4 &h  &hg , &h  &h , &hn  &h a5= &hR  &h X &hi  &h  &hW k6= &h  &hm  &h  &h_  &h- , &h/  &h ;7 &h  &h , &h  &hS, &hY &h;8 &h &h5 , &hC  &ha9= &hj &he, &h &h", &hE &h &h0 V90= &h  &h" &h - SS   water moccasin (wandering) _You start resting. &h11944.7 (71.0) &h7 {.  A water moccasin comes into view. &h?}5.7 (72 _The water moccasin moves out of view.&hM 4  ..PP#### #   P...##   ##&h q.##   #..##   ##.....   ###.##.   #....#...###   ##...##.....   ###  .##.##..# ...##  &h w #....>..# ..P.#   ##.###P.S.......   #...   ...###{..PS   water moccasin (wandering)  ##..# l..   #... ..   .... .&hc &h wS.S&h< H6.7 (1.0)Kinetic Grapnel&h &h% &h9  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h9*&h &hq"&h &hkKYou shape a spike launcher from a nearby wall.  &h+The rocky spike skewers the water moccasin!&hK&h &h^!&h'S#&hۓ.&h=The water moccasin is moderately wounded.&h0&hc&h1&hȘ18&ht---&hT==&h\ 7&h&h &hئ&h8_The water moccasin bites you but does no damage.&hhu *You miss the water moccasin.&h'r  The water moccasin is moderately wounded.The rocky spike skewers the water moccasin!&h SThe water moccasin is heavily wounded.&hz \83--8.4 (0.7 &hw &h 3 _The water moccasin bites you!&h | *You barely miss the water moccasin.&h\{  The water moccasin is heavily wounded.&h&]AThe rocky spike skewers the water moccasin.&h\ SThe water moccasin is severely wounded.The water moccasin bites you.  You are poisoned.&h0====---9.1Pois &h&h15 _The water moccasin poisons you!&h| *You barely miss the water moccasin.&h  The water moccasin is severely wounded.The rocky spike skewers the water moccasin.&h, SThe water moccasin is severely wounded.You feel very sick.&hQ.e76--9 (0.8&h2&hC6F _The water moccasin bites you but does no damage.&hc   You closely miss the water moccasin.The water moccasin is severely wounded.5-----50.7&h &h k _You feel sick. The water moccasin closely misses you.&h{)~  You slash the water moccasin! †&h.\  You kill the water moccasin!&hCM &hM &hsN3&hN9&hO2&hP-&hP&1.4 (0.7&hCQ$Kinetic Grapnel &hQ-_You feel sick.&hqV&hZ &h[&h\I_Your base Dodging skill increases to level 2!&h\&h &hg &h &h1-9=&h'b0-&h&h c68-&h &hb7-&hG&h&h{:=&h&h&hn&6&h&h{) -# _You start resting. You feel sick. x6&h3-7.4 (6.0&h665-20==-8.4 (7&h:&h&>4 _Magic restored. You feel sick.&h &h 8-&h &h$ &hw4 o 0  You start resting. You feel sick.&hWC 39.4 (1&hnD &hK [ _You are no longer poisoned.&h3&hĦ&hzX&h' &h)S   water moccasin (wandering)S _You start resting.&h'60&h .A water moccasin comes into view.&h +1.4 (2&h&h; _The water moccasin moves out of view.&hM#P..#.##.###.....PP#### #.P...###.## .........## ##...........#.......#.##.#....#...#####.@.##..... ##.##......##.##.†# ...#  #....>..# ..P.####...&h&hHy66===2.4 (1&h&h &hF  ..P.P#### #P..##  ####...###............&hu##.......#.##....#...### ##...##..... ##@##.....#.##.##.†# ...##....>..# ..P.###...  .... .&h &hV&3&h&h_&hC M#P..#.##.###.....PP#### #.P...###.## &hRE l.........## ##...........#.......#.##.#....#...#####.@.##..... ##.##......##.##.†# ...#  #....>..# ..P.###&hH !#...&hS &h`X &4&hE_ &hc &hD  ..P.P#### #P..##  ####...###............##.......#.##....#...### ##...##..... ##@##.....#.##.##.†# ...##....>..# ..P.#&hw##...  .... .&hh&hS`7=5&hr&h&h&h 8{ _You start resting.&h%+8.4 (3&h(&ha-&h1[ _You sense a monster nearby.&h9 &h &hz &h= &hX B&h .SKinetic GrapnelS   water moccasin (wandering)&h m 9.4 (1 _You start resting.&h &hx  &h W_A water moccasin is nearby!&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hz S  You shape a spike launcher from a nearby wall.&h &h #S.S&h 9=18---==70&hҍ &h˒ 8 _The water moccasin hisses angrily.&h &hI &hO &h &h- 2#P..#.##.###.....PP#### #.P...###.## .........## ##...........#.......#.##.#....#...#####.@.##.....&h< h ##.##......##.##S†# ...#....>..# ..P.###.###P...#......... ...###{..P##..# l#.&h &h} DS.&h /--1&h &h  &h * You slash the water moccasin! &h  The water moccasin is moderately wounded.The rocky spike skewers the water moccasin! &hXg SThe water moccasin is severely wounded. &hPz==2.2 (0.8  _You block the water moccasin's attack. &hR  &hzD You slash the water moccasin! &h>† &h &hŪ4 &hI 3.0 &h֫#Kinetic Grapnel &hT &hܲ &hܷ  &h &h._You kill the water moccasin! &h!&hAp^70=---9=!&hKz!&h?}!&h}1!&h7!&hA!&h!&h!&hH!&h!&hš!&hģ!&h!&h2!&h=!&h~!&hX!&ho!&h!&h!&h& !&hC-- _You start resting.!&hW!&h'80.0 (7.0!&hM!&hI]20==--1.0 (8!&hF!&h) % _Magic restored.!&h7 I!&h w3=!&h ,!&h !&h ,!&h\ !&hf ~4===!&h !&h ,!&h !&h" ,!&hN!&h&;5!&hI!&hE,!&hB!&h ,!&h !&h;6!&hN!&h,!&h!&h,!&h!&hN!&hK7=!&h0!&h$,!&h%%!&h'k8=!&h(!&hX,,!&hj-!&h1,!&h'2!&h5;9!&h6!&h9,!&h:!&h>,!&h?!&h.@# ..P.###.###P......... #......... "&h  ...###...P ##..# ... ..S   water moccasin (wandering). . ...S"&h "&h^ 8.0 (2.0)  A water moccasin comes into view."&h SS."&h$ +9.0 (3"&h% "&hE 8 _The water moccasin hisses angrily.'&h AP...#.......## .........## .......##.......#.##.....#...#####...##..... ##†##......##.##..#....>..# ..P.#'&h ##.###P.........#......... ...###...P##..# ...#... ..S .....'&hl '&h '&h ES.'&h^ H=40.0 (1'&h! '&h% { _You see here a water moccasin corpse.'&h6 #..P'&h_7 P#### #.P....##.......## .........## ##...........##.......#.##.#....#...#####...##..... ##@##......##.##.†# ...##....>..# ..P.#'&h7 :##.###P.........#......... ...###...P##.S# .#..'&h: '&h> '&h? ?S.'&h-A $1 '&hA _'&hD '&h3M { _You see here a water moccasin corpse.(&hd  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)&h)&h&)&he#S.)&hw18---==2Kinetic Grapnel)&h2)&hJD _You shape a spike launcher from a nearby wall.*&hd*&h& DS.*&h@/--3*&ho*&h*&hDS.*&h^A--4*&h*&hA *&hI L * *&hJ 3You slash the water moccasin!*&h&  The water moccasin is heavily wounded.The rocky spike skewers the water moccasin.*&h SThe water moccasin is severely wounded.*&hz 3==7 (0.7 *&h *&h \ _The water moccasin closely misses you.+&h j *You hit the water moccasin.+&h `  The water moccasin is severely wounded.+&hW SThe rocky spike misses the water moccasin.The water moccasin barely misses you.+&hZH---5.5 (0.8 +&h^+&hbF _The water moccasin bites you but does no damage.+&h} * You hit the water moccasin.+&h  The water moccasin is almost dead.The rocky spike skewers the water moccasin.+&h$)+&hJQ ;†+&h)m i56.3Kinetic Grapnel+&h+p +&hr R _You kill the water moccasin!,&h ,&h ,&hp ,&h] w9=,&hj ,&h ,&h ,&hc ,,&h ,&h ,,&h ,&h O=,&h= ,&h ,&h ,&hQ ,&hu c20==,&h ,&h 4 _Magic restored.,&h 3,&h' ,&h  Things that are here:  a water moccasin corpse; a water moccasin corpse,&h ,&hm  _,&h~ ,&h` ,&h ,,&h% ,&h ,&h P==,&h ,&h! ,&h) C #..##  ##............. ##.......#.##.. #....#...#### . ##...##...... . # ##†##.....# . .##.##.†# #...## . #....>..##...P.## . ,&h* ?##.###P..@......# -- #...........  #...###...P..  ##..# ...... #... ....# .... ....#S   water moccasin (asleep) #.... FS.#F   bullfrog (asleep) ~#..#. ...# ,&h4 57.3 (11.0)  A water moccasin and a bullfrog come into view.The water moccasin hisses angrily. The bullfrog gives a loud, deep croak!,&h6 ,&h7 ,&h]= SFS..F,&h@ L==8.3 (12Kinetic Grapnel,&h"E ,&hG ' _You hear a croak..&h( ( #.##  ##...  ##.......#.##.  #....#...####  ##...##......  # ##†##.....#  .##.##.†# #...##  #....>..##...P.##  ##.###P..# #. #...###...P.. ##..# ...... #... S...# .... F...# #.... ...# ~#..#. ...#.&h? {.S.S   water moccasin.&h@ 8--9.0) .&hp .&h .&h(7  ##   #.........##   ##............   ##.......#.##.   #....#...####   ##...##......   # ##†##.....#   .##.##.†# #...#   #....>.@##...P.##  ##.###P#   #...........   #...###...P..  #..# {.S....   #... ....#   .... F.#   #.... ...#  ~#..#. ...#F{..F   bullfrog.&hLAQ--60/&h/&h޴P...#.......## .........## .......##.......#.##.....#...#### ##...##...... # ##†##......##.##.@# #...## ....>..##...P.###.###P.........# #.........#...###F..P##..# {......#... F#.... {{1Kinetic Grapnel  Things that are here: _a water moccasin corpse; a water moccasin corpse/&hEM..PP#### #.P....##.......## .........## ##...........##.......#.##.#....#...#### ##...##...... # ##@##......##.##.†# #...## #....>..##...P.#  ##.###P..{......#.##....F.{F   bullfrog2Kinetic Grapnel _ _You see here a water moccasin corpse.0&h#P..#.##.###.....PP#### #.P...###.## .........## ##...........#.......#.##.#....#...#### ##.@.##...... # ##†##......##.##.†# #...## ....>..##...P.###.###P.F.......# #....{.......###{..P##..# {......#.FSS   water moccasinF   bullfrog3 _1&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1&h*9*1&h  You shape a spike launcher from a nearby wall.  The rocky spike skewers the bullfrog.1&hF1&hG1&hX #F†S.The bullfrog is moderately wounded.1&h[`18---==41&hc1&hii6 _You block the bullfrog's attack.2&h+  You slice the bullfrog!!†S.2&hR6=5.0 (0.7 2&h 2&h2&h_(_You kill the bullfrog!2&h 3&h73*3&hz  The rocky spike skewers the water moccasin!3&hd3&ho S†The water moccasin is moderately wounded.3&h*q5--6.0 (1.0 3&hBv3&hS{_ _The water moccasin completely misses you.7&hq2 } *You closely miss the water moccasin.7&h  The water moccasin is moderately wounded.The rocky spike skewers the water moccasin.7&h SThe water moccasin is heavily wounded.7&h S=-7 (0.7 7&hѤ 7&h [ _The water moccasin barely misses you.7&hu *You miss the water moccasin.8&h  The water moccasin is heavily wounded.The rocky spike skewers the water moccasin.8&h,m SThe water moccasin is severely wounded.8&hn788--8&h`o9---7.5 (0.8 8&hv8&h{3 _The water moccasin bites you.8&h  You closely miss the water moccasin.The water moccasin is severely wounded.8&hY4-8.2 (0.7 8&hr8&hF _The water moccasin bites you but does no damage.8&h } *You closely miss the water moccasin.8&h `  The water moccasin is severely wounded.8&h! SThe rocky spike misses the water moccasin.9==98&h 8&h \ _The water moccasin closely misses you.9&hB  You slash the water moccasin!9&hF†9&hn79.7 (0.8Kinetic Grapnel9&h9&h*R _You kill the water moccasin!9&hf9&hf9&hUg9&hr9=-9&hlu9&hu9=9&hv9&h=z9&hzV90=9&h{9&h~9&hlM20==9&h99&hJ9&h9&hU9&h9&h%19&h9&h,9&h9&h9&hs:==9&h9&ha2=9&h9&h9&h9&h/9&h9&hB  Things that are here:  9&ha water moccasin corpse; a bullfrog corpse; a water moccasin corpse9&ha _9&ḫ9&h89&hӲh  There is a stone staircase leading down here.9&h]9&h@= _9&h9&h9&h9&h9&h=9&h 9&h^9&h,9&h9&hH9&h9&hD9&h9&hh9&he9&h9&hZ9&h#9&h,9&h9&h9&h+9&h9&hN9&hR9&h9&h9&h9&h(9&h99&h9&h@9&h9&h]  ##...##......   ########†##.....#   #.##.##.†# #...##  ##....>..##...P.##  ##.###P.........#  #..# #...........  ..##...###...P..  .###..# {......  #..@.#... ....#--  #.......... F...#   #...P#.....F ...#   #....~#..#.. ...#   ##..~.~.#..# #.P~~♣ # .# F   cane toad (wandering) 9&h...~♣~ . #P...P~ 9&h#~ 93.7 (24.0)  A cane toad comes into view.9&h; 9&h~F.F9&h$5==4.7 (259&h(S _The cane toad gives a loud, deep croak!;&hzX  #....#...####  ##...##...... ;&hHY ########†##.....#  #.##.##.†# #.. ##....>..##...P.##  ##.###P#  #..# #...........  #..##...###...P..  #.@###..# {......  #....#... ....#;&h|Z  #.......F.. F...#  #...P#...... ...#  #....~#..#.. ...# #..~.~.#..#  #.P~~♣ # .#  ...~♣~ . #P...P~;&h`;&hb:--5.7 (1.0);&hVf;&hh;&hx M#.......#.##.....#...#### ##...##......#######†##......##.##.†# #...## ##....>..##...P.##.###P# #............###...P###..# {......;&hy .#... . #.......F.. F...#.....#.~.#......~♣~;&h= :{;&h A--6;&hя ;&hޒ ;&hA {M....#.......#.##.....#...#### ##...##......########†##......##.##.†# #...## ##....>..##...P.##.###P# #............###...P;&h U###..# {...... #....#... ....#..#....~#..##.P~~♣ #;&h M{.;&h &7;&h ;&h# ;&hM.## ....#.......#.##.....#...#### ##...##......########†##.....#.##.##.†# #...## ##....>..##...P.###@###P# #............###...P #..###..# {......###..~.;&h;&h&8;&h <&h{M### .## ....#.......#.##.....#...#### ##...##......#######†##.....#.##.##.†# #...## ##.@..>..##...P.#<&hU#.###P...##..# #......... #..##...###...P......~<&h7<&h<&h FF   cane toad<&h| =9Kinetic Grapnel<&h<&h>&h, ##.##  #.##  ##.  ##.#.##.  #....#...####  ##...##......  ########†##.....#  >&hx-2#.##.##.†# #...##  ##..@.>..##...P.##  ##.###P.#  #..# #....  >&h5.#..##...### #.F# #....#... ....#  #... #...P>&h.+ >&h1>&h6NF.>&h@E100>&h ##.##  #.##  ##.  >&h##.#.##.  #....#...####  ##...##......  ########†##.....#  #.##.##.†# #...##  ##...@>..##...P.##  ##.###P.>&h#  #..# #...  #.F##...###...P.. #.. #....#... ....# #.. #... >&h9{>&h_1Kinetic Grapnel>&h>&hF>&hl ##.##  #.........##  >&h##.....  ##.......#.##.  #....#...####  ##...##......  ########†##.....#  #.##.##.†# #...##  ##....@..##...P.##  ##.###P.>&hI#  #.{# #..  #.F##...###...P.. #..###..# {...... #....#... #....{....>&hq #...P#..... >&hj>&hf>&hқF.F   cane toad>&hH&2>&hKinetic Grapnel>&h@>&hc _There is a stone staircase leading down here.?&h[  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@&hB @&hˉ e#F.@&h؊ `18---==3@&hI Z _You shape a spike launcher from a nearby wall.A&h7 .*A&h u  The rocky spike skewers the cane toad!A&h}& A&h4 .FThe cane toad is moderately wounded.A&h5 .-4A&hm; A&hp? B _The cane toad stings you but does no damage.B&hj *You hit the cane toad.  The cane toad is moderately wounded.B&h]5~  You hit the plant. The plant begins to die.  The rocky spike skewers the cane toad.B&hgy FThe cane toad is heavily wounded.B&h4=5.5 (0.8 B&hB&hW _The cane toad closely misses you.B&h * You hit the cane toad.  The cane toad is severely wounded.B&h1ez  You slash the plant!  The rocky spike skewers the cane toad but does no damage.B&h* FThe cane toad is severely wounded.81---=6.3 _The cane toad stings you!B&hn *You barely miss the cane toad.The cane toad is severely wounded.B&h͞  You slash the plant! The rocky spike skewers the cane toad!B&h)F----7.1B&h0 B&h1B&h29_The cane toad is almost dead.B&h3C&h! *You hit the cane toad.  The cane toad is almost dead.C&hs`  You slash the plant! The rocky spike skewers the cane toad.C&h FThe cane toad is almost dead.2----9C&hv7 _You block the cane toad's attack.C&h1w  You barely miss the cane toad.The cane toad is almost dead.9=8.7 _You slash the plant! The cane toad completely misses you.C&h7 *You hit the cane toad but do no damage.The cane toad is almost dead.D&h`  You slash the plant! The rocky spike skewers the cane toad!D&h)D&h D&h D&h!You kill the cane toad!D&h8D&h`W†.D&hD&h791D&h 9.5D&h:#Kinetic GrapnelD&hD&hD&h D&hD&h12_A nearby plant withers and dies.D&hE&hlIE&hy3E&h{O=E&h{E&h,;4E&hAE&h&i -- _You start resting.E&h.13.5 (4.0E&hd20==--4.5 (5E&hE&hj% _Magic restored.E&h E&hk E&h E&h E&hm ,E&h E&h K5=E&h! E&h) E&hu* E&h+ E&h2 E&h3 :==E&h4 E&h8 E&h9 U6=E&h: E&h!> E&h> E&h? E&hD E&hD E&hE E&hH E&hI %7E&hJ E&hM E&hN E&h|O E&hR E&h4d  E&hd E&he #E&hGf SE&h/g S   black mamba (wandering) _You start resting.E&ht E&hu %23.5 (9E&hcy E&h z 4.5 (1E&h{ 0.0)E&h؁ E&h  E&h E&h :_A black mamba comes into view.E&hl G&hI &  ##.##  #.........##  ##.....  ##.......#.##.  #....#...####  ##...##......  ########†##.....# G&h" #.##.##.†# #...##  ##...@>..##...P.##  ##.###.#  #..# #..  #.F##...###..P..  #..###..# {.S....  #....#... ....#  #....{..... F...#  #...P#...... ...#   #....~#..#.. ...#85.0)G&h*G&h4-v _You see here a cane toad corpse.G&hM ##.##  #.........##  ##.....  ##.......#.##.  #....#...####  ##...##......  ########†##.....#  #.##.##.†# #...##  ##...†@..##...P.##  ##.###.#  #..# #..  #.F##...###...P.. #..###..# {...... #....#... #....{.... #...P#..... 6 _ _There is a stone staircase leading down, spattered with blood here.H&h́  ##.##  #.........##  ##.....  ##.......#.##.  #....#...####  ##...##......  ########†##.....#  #.##.##.†# #...##  ##...@>..##...P.##  ##.###.#  #..# #..  #.F##...###..P..  #..###..# {......  #....#... ....#  #....{..... F...#  #...P#...... ...#   #....~#..#.. ...#H&hH&h)9=7 _ _You see here a cane toad corpse.H&h { ##.##  #.........##  ##.....  ##.......#.##.  #....#...####  ##...##......  ########†##.....#  #.##.##.†# #...##  ##...†@..##...P.##  ##.###.#  #..# #..  #.F##...###...P.. #..###..# {...... #....#... #....{.... #...P#..... H&hH&h SS   black mamba (wandering)H&h-8 _H&h8H&h y _There is a stone staircase leading down, spattered with blood here.J&h  _You see here a cane toad corpse. _There is a stone staircase leading down, spattered with blood here. _ Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J&hvE J&hS #S.SJ&hd w18---==9Kinetic GrapnelJ&he J&hj D _You shape a spike launcher from a nearby wall.K&h   ##.##  #.........##  ##.....  ##.......#.##. K&h #....#...####  ##...##......  ########†##.....#  #.##.##.†# #...##  ##...@>..##...P.##  ##.###.#  #..# #..  #.F##...###..P..  #..###.S# {......  #....#... ....#  #....{...K&hm.. F...#  #...P#...... ...#   #....~#..#.. ...#K&hR:{K&h90=--30Kinetic GrapnelK&hK&hv _You see here a cane toad corpse.L&hL&hL&hS.S   black mambaL&hb--1Kinetic Grapnel _L&h L&h M&h${ * You slash the black mamba!M&h,  The black mamba is moderately wounded.The rocky spike skewers the black mamba!M&h,Z SThe black mamba is heavily wounded.The black mamba bites you!  You are poisoned.M&h]83===--==2.3 (0.8Pois M&haM&he2 _The black mamba poisons you!M&h6m _The black mamba poisons you!  You slash  The black mamba is severely wounded.You feel very sick.  You block the black mamba's attack. The black mamba bites you.  You are more poisoned.M&h777========-------3.0 (0.7Pois M&h;M&h=2 _The black mamba poisons you!M&hˉ f *You hit the black mamba.M&h[W  The black mamba is severely wounded.The rocky spike skewers the black mamba.M&h SThe black mamba is almost dead.You feel very sick.M&h3--9==7M&hM&hkC _The black mamba bites you but does no damage.N&h?  You slash the black mamba!N&h1 >  You kill the black mamba!N&h@68---5-4.4Kinetic GrapnelPois N&hN&hS _You feel very sick.O&h\b O&hc 9--O&hf O&hp W  You start resting.O&h0x k63-O&h| O&h_} _0--O&h~ O&h2 O&h" f57--=O&h O&h O&h O&h T4-O&h O&hj e _You feel very sick. x4O&h T3-O&h O&h -#-- _You feel sick.O&hB -9.4 (5.0O&hz 120==-40.4 (6O&h, O&h 4 _Magic restored. You feel sick.P&hnP&h_oP&hoP&h?|0P&h|P&hEP&h҃V49=-P&hEP&h"P&hq8-==P&h=P&hOP&hӏP&haP&hL7=P&hw 5.4 (5 _You start resting. You feel sick. x6P&h36.4 (6P&hP&hk[ _You are no longer poisoned.P&h4 P&h]5 3P&ht@ e8P&hdA ,P&hiB P&h#I ,P&hJ P&hP P&hP 99P&hQ P&hW P&hrX ,P&h_ ,P&h` P&hf P&hg T50=P&hh P&hj ,P&hk P&hym ,P&hm P&hp a1=P&h{q P&ht ,P&hhu P&h#x ,P&hx P&h{ 92P&hW| P&h| P&h P&h P&h P&h ,P&hR P&h O3P&h7 P&h ,P&h P&h ,P&h9 P&hw i4=P&hP P&h ,P&hv P&h a5=P&h P&h ,P&hɠ P&h ,P&h5 P&hN O6P&h# P&h ,P&h P&h ,P&hq P&h~ O7P&h P&h P&h< P&h P&h P&h+ P&h P&h 98P&h 0=P&h P&h ,P&h4 P&h ,P&ht P&h a9=P&h P&hU ,P&h P&h ,P&h P&h 60P&hq ,P&h P&hG O1P&h P&h ,P&h6 P&h i2=P&h P&h ,P&h4 P&h ,P&hL P&h a3=P&h P&hu BP&h BP&h P&h 94P&hs P&h ,P&h\ P&h ,P&h P&h O5P&hf P&h" P&hU# P&h# P&hi& ,P&h& P&h) d66=P&h* P&h- ,P&h- P&h0 ,P&h1 P&h~4 m7=P&h4 P&h8 ,P&h8 P&ha; ,P&h; P&hp> ;8P&h ? P&hkA ,P&hWB P&hAE a9=P&hE P&h^H ,P&hH P&hK ,P&htL P&h6O l70=P&h0Q P&hVT ,P&hT P&h9X ,P&hX P&h [ ;1P&h[ P&h^ ,P&h0_ P&hb ,P&hyc P&h(f ;2P&hf P&hi ,P&h  #.........#########...P  ##...P......##.........  #♣~~P.......##.........  ~♣~......#....@(..#44.4 (8 ##♣~~.♣###........### X&h 2..♣.....##.#...#### ...........#...# ####....##.#<### # #...#####..#P.#######..#####.#....##....###.........P..P##X&h"7X&h 9+5.4 (9X&h<X&h>9 _Found a staircase to the Snake Pit.Y&hm3Y&h1pY&hXuY&h4XY&hу,Y&hY&h7Y&h,Y&hώY&hY&h0,Y&hY&hY&hY&hY&h9Y&hzY&h/9....# Y&h-# Y&h@-# Y&h.. Y&hS(#....# Y&h).. Y&hx1....#.. Y&h#.## Y&hr......# ###### ...#. Y&hL........#...#....###. Y&he.......###........#..# Y&h;z......## #@....### Y&h].......# ##......#Y&h\.....# ##..>..#..Y&h6#########...P..... Y&hp>...P......##.............. Y&h-a~~P.......##...........### ♣~......#.....(..###..## ~~.♣###........### #.# .....##.#...#### ..#Y&h Y&h!Y&h 55.4 (1Y&hy  0.0)  Y&hV dAshenzari invites you to partake of a vision and a curse of fortitude andY&h1 companions.Y&hY&h//  --more--Z&h) :{Z&h1 & _Z&h4 Z&h8 ]&h4 Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Fort/Comp)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description._&hINescribe what?`&hps Y Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Fortitude: Armour and Shields. `&ht cCompanions: Summonings, Necromancy and Forgecraft. Range: N/A This ability costs: nothing.c&h Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Fort/Comp)0%   H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.e&hgLe&hUe&hA`>.....#ThermosAquaticus the Cleaver .....#Mountain Dwarf of Ashenzari ***... .....#..Health: 92/92 ======================== #....#..Magic: 20/20 ======================== #....#..#.##AC: 12e&hbStr: 13 ......# ###### ...#.EV: 9Int: 18 ........#...#....###....SH: 4Dex: 12 .......###........#..#XL: 11 Next: 95% Place: Lair:2 ......## { #@....###Noise: ---------  Time: 12355.4 (0.0) .......###......#O) +5 war axe of the Ensconced Empyrean {M .......###..>..#..Cast: Kinetic Grapnel ........#########...P..... ...P......##.............. ~~P.......##...........### ♣~......#.....(..###..## ~~.♣###........### #.# .....##.#...#### ..# _Found a stone staircase leading up. _Found 6 stones. _There is a stone staircase leading up here. _Found a staircase to the Snake Pit.  Ashenzari invites you to partake of a vision and a curse of fortitude and e&hk_companions.  Okay, then.e&h%~b _e&hr e&h >Equip which item?  - - Unarmed Hand Weapons (go to first with ))  O - the cursed +5 war axe of the Ensconced Empyrean (weapon) {Melee, Self}e&hQ !a - a +0 hammer  g - a +2 hand axe of freezingu - a +0 flail Armour (go to first with [)  d - the cursed +0 buckler "Shackled With Me" (worn) {Melee, Comp}  h - the cursed +2 pair of boots of Ashenzari's Gloom (worn) {Comp, Melee}  r - the cursed +0 scale mail of Ashenzari's Gloom (worn) {Melee, Cun}  J - the cursed +0 helmet of the Bound Portent (worn) {Cun, Melee} e&h  D - the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5}  L - a +2 leather armour of cold resistance Jewellery (go to first with "=)s - an amulet of the acrobat  z - an amulet of guardian spirit[?] describe selected e&h| [!] equip|wield|wear|put on[tab] equip|unequip o&h o&h o&h2 .....#ThermosAquaticus the Cleaver .....#Mountain Dwarf of Ashenzari ***... .....#..Health: 92/92 ======================== #....#..Magic: 20/20 ======================== #....#..#.##AC: 12Str: 13 ......# ###### ...#.o&hV EV: 9Int: 18 ........#...#....###....SH: 4Dex: 12 .......###........#..#XL: 11 Next: 95% Place: Lair:2 ......## { #@....###Noise: ---------  Time: 12355.4 (0.0) .......###......#O) +5 war axe of the Ensconced Empyrean {M .......###..>..#..Cast: Kinetic Grapnel ........#########...P..... ...P......##.............. ~~P.......##...........### ♣~......#.....(..###..## ~~.♣###........### #.# .....##.#...#### ..# _Found 6 stones. _There is a stone staircase leading up here. _Found a staircase to the Snake Pit.  Ashenzari invites you to partake of a vision and a curse of fortitude and _companions. _Okay, then.o&h) P  Okay, then.o&h o&h o&h . _s&h_j Equip which item?  - - Unarmed Hand Weapons (go to first with ))  O - the cursed +5 war axe of the Ensconced Empyrean (weapon) {Melee, Self}a - a +0 hammer  g - a +2 hand axe of freezingu - a +0 flail Armour (go to first with [)  d - the cursed +0 buckler "Shackled With Me" (worn) {Melee, Comp}  h - the cursed +2 pair of boots of Ashenzari's Gloom (worn) {Comp, Melee}  r - the cursed +0 scale mail of Ashenzari's Gloom (worn) {Melee, Cun}  J - the cursed +0 helmet of the Bound Portent (worn) {Cun, Melee}  D - the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5}  L - a +2 leather armour of cold resistance Jewellery (go to first with "=)s - an amulet of the acrobat  z - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip v&h. .....#ThermosAquaticus the Cleaver .....#Mountain Dwarf of Ashenzari ***... .....#..Health: 92/92 ======================== #....#..Magic: 20/20 ======================== #....#..#.##AC: 12Str: 13 ......# ###### ...#.EV: 9Int: 18 ........#...#....###....SH: 4Dex: 12 .......###........#..#XL: 11 Next: 95% Place: Lair:2 ......## { #@....###Noise: ---------  Time: 12355.4 (0.0) .......###......#O) +5 war axe of the Ensconced Empyrean {M .......###..>..#..Cast: Kinetic Grapnel ........#########...P..... ...P......##.............. ~~P.......##.......&h10 40m....### ♣~......#.....(..###..## ~~.♣###........### #.# .....##.#...#### ..# _There is a stone staircase leading up here. _Found a staircase to the Snake Pit.  Ashenzari invites you to partake of a vision and a curse of fortitude and _companions. _Okay, then. _Okay, then. _  You start putting on your amulet.6.4 (1v&h2 v&h7 +7.4 (2v&hY8 v&h> v&hY@ +8.4 (3v&hD v&h"K v&hL +9.4 (4v&hxP v&h[ B60.4 (5v&h\ v&hj  _You continue putting on your amulet of the acrobat. x5  You finish putting on your amulet of the acrobat.  You feel ready to tumble and roll out of harm's way. _s - an amulet of the acrobat (worn){&hY  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Fort/Comp)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.}&hi .....#ThermosAquaticus the Cleaver .....#Mountain Dwarf of Ashenzari ***... .....#..Health: 92/92 ======================== #....#..Magic: 20/20 ======================== #....#..#.##AC: 12Str: 13 ......# ###### ...#.EV: 9Int: 18 ........#...#....###....SH: 4Dex: 12 .......###........#..#XL: 11 Next: 95% Place: Lair:2 ......## { #@....###Noise: ---------  Time: 12360.4 (0.0) .......###......#O) +5 war axe of the Ensconced Empyrean {M .......###..>..#..Cast: Kinetic Grapnel ........#########...P..... ...P......##.............. ~~P.......##.......[}&h 40m....### ♣~......#.....(..###..## ~~.♣###........### #.# .....##.#...#### ..# _Okay, then.You start putting on your amulet. _You continue putting on your amulet of the acrobat. x5  You finish putting on your amulet of the acrobat.  You feel ready to tumble and roll out of harm's way. _s - an amulet of the acrobat (worn)Curse which item? (Esc to abort) Jewellery (go to first with "=)  s - an amulet of the acrobat (worn)~&h=~.....# ***,*,,,*ThermosAquaticus the Cleaver .....# ****,,,,*Mountain Dwarf of Ashenzari ***... .....# ,*~&h*,,..*Health: 92/92 ======================== #....# ,***..**Magic: 20/20 ======================== #....#..****#.##*AC: 12Str: 13 ......# ,,**###### *...#.EV: 9Int: 18 ........#...#....###....,SH: 4Dex: 12 .......###........#..#**,XL: 11 Next: 95% Place: Lair:2 ......## **,{,,#@....###*Noise: ---------  Time: 12360.4 (0.0) .......# **,**##......#*O) +5 war axe of the Ensconced Empyrean {M .......#* *** ##..>..#..Cast: Kinetic Grapnel ........#########...P..... ...P......##.............. ~~P.......##...........### ~&h♣~......#.....(..###..## ~~.♣###........### *#.#* .....##.#...#### *,..# _You continue putting on your amulet of the acrobat. x5  You finish putting on your amulet of the acrobat.  You feel ready to tumble and roll out of harm's way. _s - an amulet of the acrobat (worn)  Your amulet of the acrobat glows black for a moment.  Ashenzari will now protect you from the dungeon's malevolent forces.~&hA*~&h!4/94~&h=1.4 (1~&h~&h ~&h%~&h9 You finish putting on your amulet of the acrobat.~&h]6 feel ready to tumble and roll out of harm's way ~&hN_s - an amulet of the acrobat (worn)  ~&h};Your amulet of the acrobat glows black for a moment.  ~&h ^Ashenzari will now protect you from the dungeon's malevolent forces. ~&h h_Ashenzari reveals the structure of the nearby dungeon.~&h- &hfG.#  &hӫ5.# **&h *,*,,,*.# ***,,,,*.# ,* *,,..* ##....# , **..** .#....#..*** *#.##* ## .,**###### *...#.&hۯ..#...#....###....,..###.....@..#..#**,# ##.S..#.....###*.# ##.####......#** #** ##..>#........#########...P..... #...P......##..............S   water moccasin (asleep)~P.......##...........### ~♣~......#.....(..###..## ♣~~.♣###........### *#.#*&ht%  &h<KA water moccasin comes into view.&hu,,* *** **,,,,,&hi,,,,S.S&h&hoZ24 ==2Kinetic Grapnel&hy&h(8 _The water moccasin hisses angrily.&hB  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h}&hɯ .S#You shape a spike launcher from a nearby wall.&hױa18--- 9 3&h_&h\ _The water moccasin closely misses you.&h **&h3t  You barely miss the water moccasin.The rocky spike skewers the water moccasin.&hi t SThe water moccasin is lightly wounded.&h ,4.1 (0.7 &h  &h F _The water moccasin bites you but does no damage.&h{ *You barely miss the water moccasin.&hBv  The water moccasin is lightly wounded.  The rocky spike skewers the water moccasin!&h) SThe water moccasin is moderately wounded.&h+X2-9 (0.8 &hr3&h@73 _The water moccasin bites you.&h0{ *You barely miss the water moccasin.&h   The water moccasin is moderately wounded.The rocky spike skewers the water moccasin!&hc SThe water moccasin is severely wounded.5.7 _You block the water moccasin's attack.&hd) B  You slash the water moccasin!&h8 E†&ha ---3576.4 (0.7Kinetic Grapnel&hgj &ho R _You kill the water moccasin!&hI&h K&hM&hU&hc3-9=24 &hh&hj&hl&hu&h$v&hy&h|&h}}K4=&h~&h&hG9=&h&hG&hՈ&h&h&h-$20&h)==&hː&hٓ4 _Magic restored.&h&hͩ9=&h&h&h0&h°&hR&h&hB&hB&h0&hڿ:==&h&h{&h,&h&h&h&h+&h&hB&h*&h&hI&h&h,&h&h&h#&h&hH&h&hU&h&h&h,&h&h&h,&hw&h&hh,&h&h&h,&h &h- &h ,&h&hD&h&h&h&hr&he&h&h&h&h&h! &h &h>"&hc%,&h&&h(&h`+,&h,&h-&hW0,&hJ1&h2&h%5,&h5&h 7&hs9,&h*:&h;&hN>,&h>&h@&hC,&hC&h8E&h=H,&hI&hSJ&hL,&hM&hkO&hFQ&hQ&h5R&hT&hW,&hY&hZ&h\,&h^&hv_&hb&hRc&hc&he&hh,&hi&hk&h;m&hm,&ho&hr,&hzs&ht&hx,&h+y&hz&hg}&h~&h~&h&h,&h҄&h!&h&hD&hމ&h &hƎ&h"&h&h!&h&hD&hkQ## *,,,..#....,#...,,.. ## ****,*#...#..#...,**.## .##,*,****.........,***..# .....,* *#....#.÷#####.# &h&R@.##.^* ###...#....#.#..## ####.#**#...........÷÷<..# ......P##.....#...####...#h##..............###..#..# .###.,*##.....#.@...........#&hHU--412.4 (46.0) P.##.###.#...###...###Y..P#..##..#..#..#.###..#,#...<. .##..##.##.#*........... # .P..........####*#..#.#PS##.. ......###.### *###*#*, Y   yak (wandering) ...##.####.# **,,**,, ...#...# ### **,,,,,,, ...#..## *,*,,,*,,&hX9--&h_&h)dZ _A yak is nearby!&h *,,,..#....,#...,,..  ****,*#...#..#...,**.## ##,*,****.........,***..# ,* *#....#.÷#####.# .##.^* ###...#....#.#..## .#**#...........÷÷<..# P##.....#...####...#h ##....###..#..# ###.,*##.....#.# .##.###.#...###...###Y..P#..# #..#..#..#.###..#,#...<. .# #..##.##.##.... P..........######..#.###.### *###*#*, ##.####.#..#..,,Y..Y.{*Y&h@Y 2 yaks (1 wandering)***&hR===3.4 (1.0)Kinetic Grapnel&hgO _The yak bellows! You hear a bellow!&hm *,,,..#....,#...,,..,  ****,*#...#..#...,**.## ,*,****.........,***..# ,* *#....#.÷#####.#, ##.^* ###...#....#.#..## .#**#...........÷÷<..# P##.....#...####...#h ##.###..#..# .,*##.....#...@..Y......# &hK4##.###.#...###...###..Y.#..# #..#..#..#.###..#,#{..<. .# .######..####.### ####*#*,* &hյ&h&h&h˿,,*,,,Y..YY.&h.*YY 3 yaks (1 wandering)***&h.-4&hX&h$& _The yak bellows!&hU *,,,..#....,#...,,..,, ****,*#...#..#...,**.##, ,*,****.........,***..#* ,* *#....#.÷#####.#,, .^* ###...#....#.#..##, .#**#...........÷÷<..#, P##.....#...####...#h .###..#..# .,*##.....#....@Y..Y....# .###.#...###...###.Y..#..# &hYV g#..#..#..#.###..#,#..Y<. .# #..##.##.##........... #######..###.### ####*#*,** Y 4 yaks (2 wandering) &h[ &h}[ &h/\ &hae ,,,,,,,,Y.Y.{.<.,*&h%f Y 3 yaks,,,The yak bellows!&hfg .=5&hn &hq T _The yak completely misses you.&hV  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h 8*&h-l{  You shape a spike launcher from a nearby wall.  The rocky spike skewers the yak.&h #YY.{.The yak is lightly wounded.18--- 9 ==-6 _The yak gores you but does no damage.&h 7` *You slash the yak!&h;  The yak is moderately wounded.The rocky spike skewers the yak.&h \8Y&h)]F-7.1 (0.7 &hkG _The yak is lightly wounded.&h` *You slash the yak!&hi  The yak is severely wounded.The rocky spike skewers the yak but does no damage.&h&hl&h,% YY.Y.Y 4 yaksThe yak is lightly wounded.&h&.=8&h/&hD3I _The yak misses you.&haA 7  You slash the yak!&h*L *† 3 yaks&hJ$ ~  You kill the yak!The rocky spike skewers the yak.&h, &h6 &h- &h3 \.YYY.&h <9-8.6 (0.8 &h &h 1 _The yak is lightly wounded.&haOX  You hit the yak.  The yak is lightly wounded.&hyUY.-----9.3 (0.7 &hk\&hcP _The yak barely misses you.&hQ` *You slash the yak!&h"  The yak is heavily wounded.The rocky spike skewers the yak.&hi YThe yak is lightly wounded.&hAe89--=20.1 (0.8 &h{&h( _The yak gores you.&h q *You closely miss the yak.&h"  The yak is heavily wounded.The rocky spike skewers the yak.&hYs 8Y&ht 2-8 (0.7 &h~ &h 1 _The yak is lightly wounded.&hu^ *You hit the yak.&h*  The yak is heavily wounded.The rocky spike skewers the yak.&h%~ YThe yak is severely wounded.&h'8--9==1.5&h/&h4( _The yak gores you.&hp8  You slice the yak!!&h^&h&hu. 2 yaks&h&he *,,,..#....,#...,,..,,,ThermosAquaticus the Cleaver ****,*#...#..#...,**.##,,Mountain Dwarf of Ashenzari ****.. ,*,****.........,***..#*,Health: 89/94 ======================-- ..,* *#....#.÷#####.#,,,Magic: 19/20 ======================-- #.^* ###...#....#.#..##,,AC: 13Str: 13 &h7#.#**#...........÷÷<..#,,EV: 9Int: 18 ...P##.....#...####...#h,SH: 5Dex: 12 #..............###..#..#,XL: 11 Next: 101% Place: Lair:2 #.,*##.....#....@YY......#Noise: ==-------  Time: 12422.2 (0.7) #.###.#...###...###....#..#O) +5 war axe of the Ensconced Empyrean {M #..#..#..#.###..#,#...<.,.#Cast: Kinetic Grapnel ...#..##.##.##........... # .........######..#.#PS##.. ...###.### ####*#*,***YY 2 yaks ##.####.# **,,**,,**, #...# ### **,,,,,,,**, #..##&h*,*,,,*,,**,You hit the yak.  The yak is heavily wounded.The rocky spike skewers the yak.  The yak is severely wounded. _The yak gores you.  You slice the yak!! _You kill the yak!You have reached level 12!&h/  --more--&h _q95/1011-42 0% &hGd&hfR _You feel stronger.&h` *You slash the yak!&hӜ  The yak is heavily wounded.The rocky spike skewers the yak.&h.8Y&h0.69&h9&h$>[ _The yak is heavily wounded.&h/ p *You barely miss the yak.&h s `  The yak is heavily wounded.&h/ 8Y&hס ,3.7 (0.8 &hD &h _The rocky spike misses the yak. The yak closely misses you.&h4E` *You slash the yak!&h&1  The yak is almost dead.The rocky spike skewers the yak!&h06y   yak&hYY.&h14.5 _You kill the yak!&h$|7  You slash the yak!  The yak is heavily wounded.-5.3 _You block the yak's attack.&hs * You slash the yak!&h_  The yak is almost dead.The rocky spike skewers the yak.&hK 8Y&hM V7=6.1&hR &h^ W _The yak is almost dead.&h #You completely miss the yak.The yak is almost dead.&h 2-8 (0.7 &h' Q _The yak gores you but does no damage.&h:  You barely miss the yak.The yak is almost dead.20=-7.6 (0.8  _You block the yak's attack.&hׄ  You barely miss the yak.The yak is almost dead.&h6V4-8.4&h&h( _The yak gores you.&h  You barely miss the yak.The yak is almost dead.&h  (9.2&h &h~% ; _The yak gores you but does no damage.&h]  You barely miss the yak.&h*9 (0.7 &h&hW _The yak is almost dead.&hi7  You slash the yak!&hwE†&hg =330.6Kinetic Grapnel _You kill the yak!&h&h<m _Your base Dodging skill increases to level 3!&hl @*,,,..#....,#...,,..,,, ,*#...#..#...,**.##,, *,****.,***..#*, ,* *#....#.÷#####.#,,, .^* ###...#....#.#..##,, .#**#...........÷÷<..#,, P##.....#...####...#h, .&hUp C###..#..#. .,*##.....#.....@.# .###.#...###...###....#..# ..#..#..#.###..#,#...<...# #..##.##.##........... #######..#.#PS##..###.### ## &h{ ,,**,*,,,,,,,&hn 5-24 -1.6 (1.0 _&hۈ &h% o _Items here: ††††.&h&hו&h&h&hF-F   bullfrog (wandering)0&h5+2.6 (1&h&h[ _A bullfrog comes into view.&hGG *,,,..#....,#...,,..,,,,*,*#...#..#...,**.##,,, ,*,****.,***..#*,* ..,* *#....#.÷#####F#,,,* #.^* ###...#....#.#..##,,, #.#**#...........÷÷<..#,,*.P##.....#...####...#h,, #.###..#..#., #.,*##.....#....@†.# #.###.#...###...###....#..# #..#..#..#.###..#,#...<...#.#..##.##.##..........,#.######..#.#PS##...###.### ####*#*,***, ##.####.# **,,**,,**,, #...# ### **,**,, #..## *,*,,,*,,**,,{1==3&h*,,,..#....,#...,,..,,,, ,*#...#..#...,**.##,,, *,****.,***..#*,* &h,* *#....#.÷#####.#,,,* .^* ###...#....#.#.F##,,, .#**#...........÷÷<..#,,* P##.....#...####...#h,, .###..#..#., .,*##.....#.....@.# .###.#...###...###....#..# &h&..#..#..#.###..#,#...<...# #..##.##.##...........,#######..#.#PS##..###.### ####*#*,***, F   bullfrog (wandering) &h &h& 2.FF&h7 &hO 86===4&hq Kinetic Grapnel&h &hz, * _The bullfrog croaks. &hd- a_Items here: ††††.&h5 *,,,..#....,#...,,..,,,,*,*#...#..#...,**.##,,, ,*,****.,***..#*,* ..,* *#....#.÷#####.#,,,* #.^* ###...#....#.#..##,,, #.#**#...........÷÷F..#,,*.P##.....#...####...#h,, #.###..#..#., #.,*##.....#....@†.# #.###.#...###...###....#..# #..#..#..#.###..#,#...<...#.#..##.##.##..........,#.######..#.#PS##...###.### ####*#*,***, ##.####.# **,,**,,**,, #...# ### **,**,, #..## *,*,,,*,,**,,&h|<FF   bullfrog&h7---5 _&hר&h&hH  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hT?&hJ&h{K].F#&hYM&hM7=19--- 9 ==-6&hSV&h[D _You shape a spike launcher from a nearby wall.&h\x * You slash the bullfrog!&h5  The bullfrog is moderately wounded.The rocky spike skewers the bullfrog!&h~ FThe bullfrog is almost dead.&hQ,7.3 (0.7 &hw&hN _The bullfrog misses you.&hCu *You barely miss the bullfrog.&h1  The bullfrog is almost dead.The rocky spike skewers the bullfrog!&h5)&h::†&ha8.0Kinetic Grapnel&h&hL _You kill the bullfrog!&hm *,,,..#....,#...,,..,,,, ,*#...#..#...,**.##,,, *,****.,***..#*,* &h ,* *#....#.÷#####.#,,,* .^* ###...#....#.#..##,,, .#**#...........÷÷<..#,,* P##.....#...####...#h,, .###..#..#., .,*##.....#.....@.# .###.#...###...###....#..# &h ..#..#..#.###..#,#...<...# #..##.##.##...........,#######..#.#PS##..###.### ## &h &h$ Q24 --9.0 (1.0&hj &h" r _Items here: †††††.&ha#...>.,,*,,,,,.. ,,,..#....,#...,,..,,,, *,*#...#..#&hbI.##,,, ,****.........,***..#*,* ,* *#....#.÷#####.#,,,* ^* ###...#....#.#..##,,, #**#...........÷÷<..#,,* P##.....#...####...#h,, ............###@.#..#., ,*##.....#.....†.......# ###.#...###...###....#..# &h2d#..#..#.###..#,#...<##..##.##.##............#.....######..#.#..##.. .###.### ####*##.#**.####.# **,.#*,, ### **,,,,,&h$j/,,,~~~*&hj,**,****&hk3,**,&hnZ8=---&hUo0--40 _&hs&h/v&h #....... ... #...>.,,*,,,,,..,,,~~ &h ^,,,..#....,#...,,..,,,,~ *,*#...#..#.##,,,* ****.........,***..#*,** * *#....#.÷#####.#,,,** * ###...#....#.#..##,,,, &h **#...........÷÷<..#,,** P##.....#...####@..#h,,* ............###..#..#.,* *##.....#.....†.......#* &hB ##.#...###...###....#..# #..#..#.###..#,#...<...# #..##.##.##............#&h .....######..#.#..##.., ###.### #######.#*#.* ####.# **,.#*,,*&h_ :,,,,,,,,,...,~**~~,&h &***,**&h ,***&h[ &1&h &h &hAM...... . #.......,,,,.,~** *,,#...>.,,*,,,~~~ ,,,..#....,#...,,..,,,,~, *,*#...#..#...,**.##,,, ****.........,***..#* *#....#.÷#####.#,,,*** * ###...#....#.#..##,,,,, **......÷÷@..#,,*** P##.....#...####...#h, ............###..#..#., *##.....#.....†.......#*..###....#..#&h*J....###.#*#.&huw,,,,,**,,*,***~*{#&hU20=2&h&h _Your spike launcher falls apart as you grow too distant to maintain it.  There is a stone staircase leading up here. _You see here a wyvern skeleton.&hrG &hH &hI &h@O &hZ 9 _&h?^ &h_ +100/101&h` &hf &hg 9=&h[h &hm &hn L1==&ho &hyt &h?u K1=&hu &hz &hl~ &h &h &h &he ,&h &hh &hv &h :==&hc &h؋ &h &h 9=&h &hH &h6 ,&hi &h &hF ,&h &h" &h # ..,,#..,...###*~~~,,,, . .,,...##..#.##♣~♣P.,, ...,,,..........~♣♣~..,, ..>.,,*,.......:.~~P.,,, #....,#.......,...~.,,,, ..#..#...,*#.##..P#*,,,, ........,**#..##.#**,,,* ....#.÷#####.#...####.#* ...#....#.#..##.@..../#* 542.0) &h l.........÷÷<..#..####..##...####...#...# *** .......###..#..#..# ...#.....†.......## * ..###...###....#..# ** .#.###..#,#...<...# *,##.##............#* ** .######..#.#..##..,*&h ,,,,,********,,**&h ,5.0 (13&h* &he O _Found a book of Burglary.&hP6 &h:H n&hP &hDQ F,,#..,...###*~~~,,,,,,,, &hQ V,,...##..#.##♣~♣P......* &hyR X,,..........~♣♣~......♣* &hS h,,*,.......:.~~P......♣~ &hS ].,#...........~.,S....,* &h(T \#...,*#.##..P#*,...#**~ &hT l,**#..##.#**,..#**** &hIU #.÷#####.#...####.#**,,~ &hU .#.#..##.....@/#**,** &hoV ÷÷<..#..####..#*,,* &hV q###...#...# *###*,,~ &hW Kinetic Grapnel&hX _###..#..#..# *,,~&hX S..†.......## **,&h$Y !** &hY a#...###....#..# **,,** &h9Z dS   water moccasin (wandering) &hZ T##..#,#...<...# *,,,&h`[ !,, &h[ A##............#* ***,,&h}` * ###..#.#..##..,* **,,&hXb 8.0 (&hc 3.0)&hd &hf &ho &ho *&hp .l**&hjr 6~~.~~&ht }S~~~~~~~~l   komodo dragon (wandering)*S   water moccasin*,&hy &h&z $9.0 (4&hɎ  _A water moccasin comes into view. A komodo dragon comes into view.&hZW.,,#..,...###*~~~,* .,,...##..#.##♣~♣P.....l**,.~♣♣~......♣*~ .,,*,.:.~~P......♣~~ ..,#.~.,.....,*~ ..#...,*#.##..P#*,...#**~~.,**#..##.#**,S.#****~ .#.÷#####.#...####.#**,,~~ #....#.#..##....@./#**,**~.÷÷<..#..####..#*,,*~ #...####...#...# *###*,,~~ ....###..#..#..# *,,~~ #.....†.## **,**~ ##...###....#..# **,,**~#..#,#...<...# *,,,,,* .##.#* ***,,** ####..#.#..##..,* **,,,.SS   water moccasin60.0 (1&hs&hME  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hB .S#You shape a spike launcher from a nearby wall.19--- 9 ==1 &h,@_The water moccasin bites you but does no damage.&h,  You hit the water moccasin but do no damage.-7 (0.7  &hV_The water moccasin closely misses you.&h9 i *You hit the water moccasin.&h0  The water moccasin is lightly wounded.  The rocky spike skewers the water moccasin!&hu  &hě &h S&h :The water moccasin is heavily wounded.&h &h &h =&h 2.4&h &h  &h &h 8_The water moccasin closely misses you.&h) &hw~ * You slash the water moccasin!&h& `  The water moccasin is severely wounded.&h`S3.1&hs&h` _The rocky spike misses the water moccasin.&hT  You slash the water moccasin!.&hdg---49 (0.8Kinetic Grapnel&huk&hpR _You kill the water moccasin!&hc ,,#..,...###*~~~,* ,,...##..#.##♣~♣Pl...h.** .~♣♣~......♣*~ ,,*,.:.~~P......♣~~ ,#.~.,.....,*~ #...,*#.##..P#*,...#**~~ ,**#..##.#**,..#****~ &h m#.÷#####.#...####.#**,,~~ ....#.#..##.....@/#**,**~ ÷÷<..#..####..#*,,*~ ...####...#...# *###*,,~~ ...###....#..# **,,**~ h   polar bear (wandering)..#,#...<...# *,,,,,* l   komodo dragon (wandering) &h &h &h .....hh&hx K24 4.9 (1.0&h &h V _The polar bear growls angrily. The komodo dragon hisses angrily.&h.,,#..,...###*~~~,* .,,...##..#.##♣~♣P......**,.~♣♣~....h.♣*~ .,,*,.:.~~P......♣~~ ..,#.~.,.....,*~ ..#...,*#.##..P#*,...#**~~.,**#..##.#**,..#****~ .#.÷#####.#...####.#**,,~~ &hzn#....#.#..##....@./#**,**~.÷÷<..#..####..#*,,*~ #...####...#...# *###*,,~~ ....###..#..#..# *,,~~ #.....†.## **,**~ ##...###....#..# **,,**~ ###..#,#...<...# *,,,,,* .##.#* ***,,** ####..#.#..##..,* **,,,&hJb{..{&h^20=--5&hH&he&hi.,,#..,...###*~~~,*  .,,...##..#.##♣~♣P......** .,,,.~♣♣~....h.♣*~ >.,,*,.:.~~P{..{..♣~~.,#.~.,.....,*~ #..#...,*#.##..P#*,...#**~~.,**#..##.#**,..#****~ ..#.÷#####.#...####.#**,,~~ .#....#.#..##...@../#**,**~.÷÷<..#..####..#*,,*~ .#...####...#...# *###*,,~~.###..#..#..# *,,~~ .#.....†.......## **,**~#...###....#..# **,,**~ .###..#,#...<...# *,,,,,* #.##.#* ***,,** #####..#.#..##..,* **,,,....{..{--6&h ~,...{.{&h &7&h &h &h|...{{8&h&h&hS&h_.hh   polar bear&hbY=9Kinetic Grapnel&hi&hj&hy &h .lhl   komodo dragon70&hF &h &h&h&hZ.hl&hU1==1&h&h&h@ g *You slash the polar bear!&h P `  The polar bear is lightly wounded.&hXW hThe rocky spike misses the polar bear. You block the polar bear's attack.  The polar bear claws you but does no damage.&hX < 9 ==2.6 (0.7 &h#e &hi W _The polar bear barely misses you.&hN # You slash the polar bear!  The polar bear is heavily wounded.&h\98/101 -3.3&hF&hG V _You block the polar bear's attack. x2; The polar bear claws you.&h.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hkY8*&hN  You shape a spike launcher from a nearby wall.  The rocky spike skewers the polar bear.&h h#The polar bear is heavily wounded.The polar bear bites you. The polar bear claws you.&h[4&hN--19---4.3 (1.0 &h &h&h)4_The polar bear claws you but does no damage.&h  You hit the polar bear but do no damage.-5.0 (0.7 &h&h b _The polar bear is heavily wounded.&h~ { * You slice the polar bear!!&h  The polar bear is almost dead.The rocky spike skewers the polar bear.&h l   komodo dragon&h} &hۂ Ml.&hk i5-6==8 (0.8 &h &hf N _You kill the polar bear!&hLh *You hit the komodo dragon.&h(S `  The komodo dragon is lightly wounded.&hm:l&h4-6.5 (0.7 &h&h!_ _The rocky spike misses the komodo dragon.&hX "  You hit the komodo dragon.  The komodo dragon is moderately wounded.-----7.2 &hsX_The komodo dragon completely misses you.&h   You barely miss the komodo dragon.The komodo dragon is lightly wounded.80---=9&h2 _The komodo dragon bites you!&h?$ } * You slash the komodo dragon!&h  The komodo dragon is heavily wounded.The rocky spike skewers the komodo dragon.&h ~ lThe komodo dragon is severely wounded.&h d1---=8.7 (0.8 &h1 &hD E _The komodo dragon bites you but does no damage.&h~ *You completely miss the komodo dragon.&h  The komodo dragon is severely wounded.The rocky spike skewers the komodo dragon.&hW:l&hiXc20=-9.4 (0.7 &hc&hga _The komodo dragon is almost dead.&h` A  You slash the komodo dragon!&hl G†&h 108-80.2 (0.8Kinetic Grapnel _You kill the komodo dragon!&hn &hX l _Your base Armour skill increases to level 8!&hN  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   7.9   5.9  +1   n - Spellcasting   7.9   9.9  -2           b - Maces & Flails   7.7   0.7  +2   o - Summonings   0.5   1.4  -2   c - Axes  17.1  10.6  +2   p - Necromancy   0.5   0.8  +1   d - Polearms   6.4   1.0   0  &hfR  q - Forgecraft  14.5   9.5  +2   e - Staves   0.7   0.8  +1   r - Fire Magic   5.0   4.2  +2   f - Unarmed Combat   0.7   1.0   0       g - Throwing   0.0   1.4  -2   s - Evocations   7.3   6.7  +1           h - Short Blades   0.7   1.4  -2       i - Long Blades   0.7   1.2 &hU -1               j + Armour   9.9   7.6  +1       k + Dodging   5.6   6.7  -3       l - Shields   4.8   3.4  +1       m - Stealth   3.2   2.8  -2              The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's powe&hNYGr and cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets&hf:*&hp k - Dodging   5.6&hS a - Fighting   6.1 n - Spellcasting   6.0 b - Maces & Flails   0.0 o - Summonings   0.0 c - Axes  12.1 p - Necromancy   0.0 d - Polearms   0.0 q - Forgecraft  11.0 e - Staves   0.0&hT f - Unarmed Combat   0.0 h - Short Blades   0.0 i - Long Blades   0.0 j + Armour 8.0   k - Dodging   3.2 l - Shields   3.2 m - Stealth   1.4The species aptitude is in white.enhanced|base&hy6 a - Fighting   7.9 n - Spellcasting   7.9 b - Maces & Flails   7.7 o - Summonings   0.5 c - Axes  17.1 p - Necromancy   0.5 d - Polearms   6.4 q - Forgecraft  14.5 e - Staves   0.7 f - Unarmed Combat   0.7 h - Short Blades   0.7 i - Long Blades   0.7 j + Armour   9.9 k - Dodging   5.6 l - Shields   4.8 m - Stealth   3.2Skills enhanced by Ashenzari's power and cross-training are in green. enhanced|base&hm a - Fighting   6.1 n - Spellcasting   6.0&h} b - Maces & Flails   0.0 o - Summonings   0.0 c - Axes  12.1 p - Necromancy   0.0 d - Polearms   0.0 q - Forgecraft  11.0&h5 e - Staves   0.0 f - Unarmed Combat   0.0 h - Short Blades   0.0 i - Long Blades   0.0 j + Armour 8.0  &h  k - Dodging   3.2 l - Shields   3.2 m - Stealth   1.4The relative cost of raising each skill is in cyan.  The species aptitude is in white.&h\genhanced|base&hM V a - Fighting   7.9 n - Spellcasting   7.9 b - Maces & Flails   7.7 o - Summonings   0.5 c - Axes  17.1&h+Q  p - Necromancy   0.5 d - Polearms   6.4 q - Forgecraft  14.5 e - Staves   0.7 f - Unarmed Combat   0.7 h - Short Blades   0.7 i - Long Blades   0.7 j + Armour   9.9 k - Dodging   5.6 l - Shields   4.8 m - Stealth   3.2Skills enhanced by Ashenzari's power and cross-training are in green. enhanced|base&hI a - Fighting   6.1 n - Spellcasting   6.0 b - Maces & Flails   0.0 o - Summonings   0.0 c - Axes  12.1 p - Necromancy   0.0 d - Polearms   0.0 q - Forgecraft  11.0 e - Staves   0.0 f - Unarmed Combat   0.0 h - Short Blades   0.0 i - Long Blades   0.0 j + Armour 8.0  &h( k - Dodging   3.2 l - Shields   3.2 m - Stealth   1.4The relative cost of raising each skill is in cyan.  The species aptitude is in white.enhanced|base&h  a - Fighting   7.9 n - Spellcasting   7.9 b - Maces & Flails   7.7 o - Summonings   0.5 c - Axes  17.1 p - Necromancy   0.5 d - Polearms   6.4 q - Forgecraft  14.5 e - Staves   0.7 f - Unarmed Combat   0.7 h - Short Blades   0.7&h c i - Long Blades   0.7 j + Armour   9.9 k - Dodging   5.6 l - Shields   4.8 m - Stealth   3.2Skills enhanced by Ashenzari's power and cross-training are in green. enhanced|base&h- a - Fighting   6.1 n - Spellcasting   6.0 b - Maces & Flails   0.0 o - Summonings   0.0 c - Axes  12.1 p - Necromancy   0.0 d - Polearms   0.0&h/s q - Forgecraft  11.0 e - Staves   0.0 f - Unarmed Combat   0.0 h - Short Blades   0.0 i - Long Blades   0.0 j + Armour 8.0   k - Dodging   3.2 l - Shields   3.2 m - Stealth   1.4The relative cost of raising each skill is in cyan.  The species aptitude is in white.enhanced|base&h|6 a - Fighting   7.9 n - Spellcasting   7.9 b - Maces & Flails   7.7 o - Summonings   0.5 c - Axes  17.1 p - Necromancy   0.5 d - Polearms   6.4 q - Forgecraft  14.5 e - Staves   0.7 f - Unarmed Combat   0.7 h - Short Blades   0.7 i - Long Blades   0.7 j + Armour   9.9 k - Dodging   5.6 l - Shields   4.8 m - Stealth   3.2Skills enhanced by Ashenzari's power and cross-training are in green. enhanced|base&h_OH a - Fighting   6.1 n - Spellcasting   6.0 b - Maces & Flails   0.0 o - Summonings   0.0 c - Axes  12.1 p - Necromancy   0.0 d - Polearms   0.0 q - Forgecraft  11.0 e - Staves   0.0 f - Unarmed Combat   0.0 h - Short Blades   0.0 i - Long Blades   0.0 j + Armour 8.0   k - Dodging   3.2 l - Shields   3.2 m - Stealth   1.4The relative cost of raising each skill is in cyan.  The species aptitude is in white.enhanced|base&h6 a - Fighting   7.9 n - Spellcasting   7.9 b - Maces & Flails   7.7 o - Summonings   0.5 c - Axes  17.1 p - Necromancy   0.5 d - Polearms   6.4 q - Forgecraft  14.5 e - Staves   0.7 f - Unarmed Combat   0.7 h - Short Blades   0.7 i - Long Blades   0.7 j + Armour   9.9 k - Dodging   5.6 l - Shields   4.8 m - Stealth   3.2Skills enhanced by Ashenzari's power and cross-training are in green. enhanced|base&h. a - Fighting   6.1 n - Spellcasting   6.0 b - Maces & Flails   0.0 o - Summonings   0.0 c - Axes  12.1 p - Necromancy   0.0 d - Polearms   0.0 q - Forgecraft  11.0 e - Staves   0.0 f - Unarmed Combat   0.0 h - Short Blades   0.0 i - Long Blades   0.0 j + Armour 8.0   k - Dodging   3.2 l - Shields   3.2 m - Stealth   1.4The relative cost of raising each skill is in cyan.  &h'The species aptitude is in white.enhanced|base&hf a - Fighting   7.9 n - Spellcasting   7.9 b - Maces & Flails   7.7&hl o - Summonings   0.5 c - Axes  17.1 p - Necromancy   0.5 d - Polearms   6.4 q - Forgecraft  14.5 e - Staves   0.7 f - Unarmed Combat   0.7&hH0 h - Short Blades   0.7 i - Long Blades   0.7 j + Armour   9.9 k - Dodging   5.6&h's l - Shields   4.8 m - Stealth   3.2Skills enhanced by Ashenzari's power and cross-training are in green. enhanced|base&hz&h..,,#..,...###*~~~,,,,,,,,*ThermosAquaticus the Cleaver.,,...##..#.##♣~♣P......**Mountain Dwarf of Ashenzari ****.. .,,,..........~♣♣~....h.♣*~Health: 81/101 ===================----- >.,,*,.......:.~~P......♣~~Magic: 20/21 ======================-- ...,#...........~.,.....,*~AC: 13Str: 14 #..#...,*#.##..P#*,...#**~~EV: 10Int: 18 ......,**#..##.#**,..#****~SH: 5Dex: 12 ..#.÷#####.#...####.#**,,~~XL: 12 Next:  8% Place: Lair:2 .#....#.#..##...@†./#**,**~Noise: ==-------  Time: 12480.2 (0.0) .......÷÷<..#..####..#*,,*~O) +5 war axe of the Ensconced Empyrean {M .#...####...#...# *&h###*,,~~Cast: Kinetic Grapnel .....###..#..#..# *,,~~ .#.....†.......## **,**~ ###...###....#..# **,,**~ .###..#,#...<...# *,,,,,* #.##............#* ***,,** #####..#.#..##..,* **,,,The komodo dragon is severely wounded.The rocky spike skewers the komodo dragon. _The komodo dragon is almost dead.You slash the komodo dragon! _You kill the komodo dragon! _Your base Armour skill increases to level 8!&h&h&h&h&h E &h{F &h9I &h:W 225 &hWX &hXY &h[ &ha &hb &he &hj &hk %3&h5n &h8~ i -- _You start resting.&hֈ +4.2 (4&h c1==--5.2 (5&hl &h % _Magic restored.&hב&hɒ&h"&hן}4&hz&h&hc&h&h&hܪ:==&hK&hB5=&h&h&hVU6=&h&hX&h,789=&h90=&h}1&h/&h,&h&h,&hH&h&h%2&hr&h,&h &hG ,&hq &h &h K3=&h &h_,&h&h,&h&hq&hU4=&h&h,&h"&h&h$%5&h%&hW(&h(&hv)&h0,,&hn-&h/&hB0%6&h0&h<3,&hs4&h6,&h7&h|:a7=&h;&hz>,&h?&hB,&hC&h/F&hFU8=&hH&hJ&h$K&huL&hN&h`O&hRP&hR&hS%9&hgT&hW&hW&hX&h[&h[+100/101&h\&h^&hs_&h7`&hb&h&hw@&hA&hA&hHC&hYF,&hG&h`I&h3K,&h.L&hM&hO,&hP&h"R&hS&hT&hdU&hV&hX&hX&h&h?&hB&hgD,&hE&hdG&hI,&hJ&hN&h9P,&hXQ&hR&hT,&hzU&hW&hhY,&hZ&h\&h^&h;_&h_&h`&hc&h8d&hd&h6f&hah&hh&hj&hk&hn,&h p&hq&hs,&h@u&hRw&hՀ..###...., ,~~..~.~~♣ ...#..#**,,,* **.,.~l..~~..~~~.♣ #.....###**** ##.,~~~~~~~....... ##......##** #.#♣~.~~~~~.....~.  ##..>..#..#####....~..(..~~~~~.~ ##...P.........#..........~~~~~~~ ...............#.....~~~..~~...~. ........###........♣~~.~..~~.~... &hŁ..###..## **#...@#.♣♣~~~..~~..... ### *#.#* ####....#.~..~.~~.... # *,..# ##...##.♣...~~♣♣#.#*,..# #..#..#.......# ###,.# ##....)........#,,*****#.###.##..####.#l   basilisk (asleep),,**,,∆##....##### ###,,,*,,**###..# # ,,,**,* ####&h~ 701.8 (20.0)  A basilisk comes into view.&hC,,** *,,,,,,~.ll&h,2.8 (21&hl&h2 _The basilisk hisses angrily.&h.#..#**,,,* **.,.~...~~..~~~. #.....###**** ##.,~~l~~~~....... ##......##** #.#♣~.~~~~  ##..>..#..#####....~..(..~~~~~.~ ##...P.........#........~ ........~~~..~~...~.###........♣~~.~..###..## **#....#.♣♣~~. ### *#.#* ####@...#.~..~.~~ # *,..# ##...##.♣...~~♣♣#.#  ..#..#.......# ## ,##....)........#,*****#.###.##..####,,∆##....##### ##,*,,**###..# #*,* ### ..,,,**~l3.8 (1.0)&hמ&hg&h #.....###**** ##.,~~~~~~~....... ##......##** #.#♣~l~  ##..>..#..#####....~..(..~~~~~.~ ##...P.........#........~ ...............#.....~~~..~~...~.###........♣~~.~..###..## **#....#.♣♣~~. ### *#.#* ####....#.~..~.~~ # *,..# ##@..##.♣...~~♣♣#.#  #..#..#.......# ## ,##....)... ,*****#.###.##..####,,∆##....##### ##,*,,**###..# #*,* ### ..,,,** #. *,,,**,.l4&h &he &ho#......##** #.#♣~.~  ##..>..#..#####....l..(..~~~~~.~ ##...P.........#........~ .........~~~..~~...~.###........♣~~.~..###..## **#....#.♣♣~~. ### *#.#* ####....#.~..~.~~ # *,..# ##...##.♣...~~♣♣#.#  #.@#..#.......# ## ,##....).... ,*****#.###.##..####,,∆##....##### ##,*,,**###.. #*,* #### ..,,,** #. *,,,**, .*,****5&hm  ##..>..#..#####....l..(..~~~~~.~ ##...P.........#........~ .......#.....~~~..~~...~.###........♣~~.~..###..## **#....#.♣♣~~. ### *#.#* ####....#.~..~.~~ # *,..# ##...##.♣...~~♣♣#.#  ..#..#.......# ## ,##.@..).... ,*****#.###.##..####,,∆##....##### ##,*,,**###..# #*,* #### .# ,,,*&h&h~&hml&h`l   basilisk&hI&hz&h6&h&h9&hx ##..>..#..#####....~..(..~~~~~.#...P.#...l.......#.....~~~..~~...~.###........♣~~.~..~~.~ (..###..## **#....#.♣♣~~~..~~ .### *#.#* ####....#.~..~.~~ ## *,..# ##...##.♣...~~♣♣#. *,..# #..#..#.#  ,.# ##@...).# ,,*****#.###.##..####.# ,,**,,∆##....##### ### # ,,,*,,**###..# ## ,,,**,* ####. ,,,,,,** .#. *,,,**,* ... **,***** #.# ,,,*.7&h%####...P.........#..........~~~~~ ........#.....~~~..~~...###........♣~~.~..~~.~. .(..###..## **#....#.♣♣~~~..~~. ..### *#.#* ####....#.~..~.~~ ### *,..# ##...##.♣...~~♣♣# *,..# #..#..#.......# # ,.# ##....).#  ,,*****#@###.##..####.# # ,,**,,∆##....##### ### ## ,,,*,,**###..# P## ,,,**,* #### .... ,,,,,,**#. *,,,**,* .... **,***** ##.# ,,,* ## **,*&hG'&hW5ll   basilisk&h8&8&hA&hD&h ........#.....~~~..~~...###......l.♣~~.~..~~.~ (..###..## **#....#.♣♣~~~..~~... .### *#.#* ####....#.~..~ ## *,..# ##...##.♣...~~♣♣# *,..# #..#..#.......# # ,.# ##....)........# ,,*****#.###.##..####.# ,,**,,∆##@...##### ### ,,,*,,**###..# &h A,,,**,* #### ... ,,,,,,**#. *,,,**,*. **,***** #.# ,,,*  ## **,* ***&h &hQ &9&h &h &hHv8{&hx'10&h4&h&h>P.{&h8&1&h5&h&h*( P.{&ha* &2&h/ &h<2 &h L.{&h&3&h&h&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h1X &hc .l#l   basilisk&hf ~19---10 ==4Kinetic Grapnel&h\n &hs D _You shape a spike launcher from a nearby wall.&hh 1*&hC  You closely miss the basilisk. The rocky spike skewers the basilisk!&hn lThe basilisk is lightly wounded.&hi  The basilisk gazes at you.&h| &h ,5.5 (0.7 &h% &hx) ( _You easily resist.&h y * You slice the basilisk!!&hw  The basilisk is severely wounded.The rocky spike skewers the basilisk!&hb)&h:†&h'w10=6.3 (0.8Kinetic Grapnel&h.&h@3L _You kill the basilisk!&h####...P.#..........~~~~........#.....~~~..~~. ..........###........♣~~.~..~~.~ .(..###..## **#....#.♣♣~~~. ..### *#.#* ####....#.~..~.~~. ### *,..# ##...##.♣...~~♣♣*,..# #..#..#.......# # ,.# ##....)........# ,,*****#@###.##..####.#&h ,,**,,∆##....##### ### ,,,*,,**###..# P## ,,,**,* ####... ,,,,,,**#. *,,,**,* .... **,***** ##.# ,,,* # ##,*&h&hĞR25 ---7.3 (1.0&hL&hzu _You see here a basilisk corpse.&h1s&h6t&hD&h&hl--- _&h&h&h&h L20=&h&hZ&h&h&h&h3&h߬&h@&hϱ&hp&h9=&h&hն&h,&h&h&h8L1==&h&hU4 _Magic restored.&h3&h&h&h,&h&h&hB,&h&h&hP==&h=&h(&h6,&h&hb&hM&h&h&h&h&h &h*&h&h#&hr&h&h&h&h&h%&h&h&h9&h&h &h &h &h &h &h &hJ &h> &h &hA ,&h &h &hM &h &h &h &hz &h &h? &hj &hC" &h" &h# &h% &h ( &hb( &h) &h, &h0 ,&hY2 &h@4 &h66 ,&h7 &hR9 &h; ,&h< &h> &hA ,&hJB &hC &hE ,&hF &hH &hPJ ,&hK &hVM &hO ,&h'Q &hR &hT ,&hU &h;W &hY ,&hY &hG\ &he p......### ##.## ####....#.~..~.#### #...# ##...##.♣...~# #...# #..#..#..... <### #...# ##....).... .&hf 8## ##..#**###†###.##..#### ..### #..##,."##....##### ....## **##...#,.#*###..# .P..P####.#....##.# #### ................@.#* ---52.3 (35.0)&h &h &hސ &h/ &h `&h] &h, ,&h &h0 ,&h &h2 &h &hj &h &h &h &h &h7 &h &h &h ,&h &hH &hC &h &h  &h" &h &h! &h &h &h &h &hj &h= &hW ,&h &h &h &h &h &h2 &h &hD &h! &h# &hc% ,&h9& &hX( &h.* &h* &h_- &h>. &h0 &h0 &hb1 &hL3 &h5 ,&hv6 &h8 &h@; ,&h< &h> &hUA ,&h}B &hD &hF &hcG &hH &hzJ &hM ,&hN &hQ P  There is a stone staircase leading up here.&hS &h+T  _&hU &hW &h:Z ,&h[ &h^ &h+` &h` &ha &hc &he &hf &h2g &hEk &hgn ,&ho &hPq &hs &hfs &hat &hy &h| &hw| &hR} &h &h &h &h &h: &h% ,&h &h# &h} ,&h &h‘ &hƓ &h) &h0 &hb &h ,&h &h &hП &h# ,&h &hA ,&h) &h% &hC &h &h &h1 &h\ &hư &h &hڳ &h &hb &hM &hm &h &h &h7 &h+ &h &ha &h^ &h< &hl &h &h, &h &hn &h &h &h &hq &h &h &h &hz ,&h &h &h &hs &h &h X&h &hG &h &h &hf &h ,&h &h1 &h ,&h &h &h ,&h &h &h ,&h4 &h &h ,&h{ &h &h ,&hm &h &h ,&h &hX &h ,&h &h &h ,&h &h &h ,&h &h &h ,&h &h &h ,&hJ &h &h! ,&h" &ha# &h>% ,&hJ& &h( &h* ,&h+ &h, &h. ,&hi/ &h 1 &h2 ,&h3 &h5 &h8 ,&h8 &hr: &hk< ,&h= &h@ &hA ,&hB &hQD &hMF ,&hF &hH &haJ ,&hK &hL &hT 1###...###....#..# **,,*♣~~♣~~~ #.###..#,#...<...# *,,,,,♣~~~~ ##.##............## ***,,*♣~~~~P ######..#.#..##...* **,,.♣♣~~~ # #######.###.#* **,##♣~~~~ ##..##..##..## **,,#.♣#♣~~  ##.......##...#****,,......♣. &hV e #.#...#..##...##.##>*..##....  ##P...###...@......D,,,,#...# #....###....##.#...*...♣...# ##..###...###**#,***~~...... ##.####..P# **,,,,~~.~..~.. #### #...#....##***,,*,,,~~..~~~. ...###.......## *,,,,,,~,~~..~.~~ D   steam dragon (asleep) ÷...#..###...# **.,.~...~~..~~~. .#.....####### ##.,~~~~~~~...... ###......#### #.#♣~.~~~~~.....~&h\ 828.3 (75  A steam dragon comes into view.Found a stone staircase leading down.&hEa uD.D&hQc ,9.3 (76&h]g &hi 6 _The steam dragon hisses angrily.&h#.###..#,#...<.,,,,,♣~~ ##.##............## ***,,*♣~~~~P####..#.#..##...* **,,.♣♣~~~ # #######.###.###♣~ ##..##..##..## **,,#.♣#♣##.......##...#****,,......♣..#...#..##...##.##>*..##...#P...###.........D.,,,,#...# #....###...@##.#...*...♣#..###...###**#,***~~.......####..P# **,,,,~~.~..~ #### #...#....##***,,*,,,~~..~~~ ...###.......## *,,,,,,~.~~ ÷...#..###...# **.,.~...~~..~~~. .#.....####### ##.,~~~~~~~..... ###......#### #.#♣~.~  ##..>..#..#####....~..(..~~~~~..{30.3 (1.0)&h&hDt  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h5&hD.#D   steam dragon&h&h~19---10 ==1Kinetic Grapnel&h&hnD _You shape a spike launcher from a nearby wall.&hu##...###....#..# **,,*♣~~♣ .###..#,#...<...# *,,,,,♣~ #.##............## ***,,*♣~~~~P #####..#.#..##...* **,,.♣♣~~~P#######.###.#* ##♣~~~##..##..## **,,#.♣#♣~~♣##.......##...#****,,......♣#.#...#..##...##.##>#..##.....##P...###....@..D....,,,#...#.#...##.#...#...♣...###..###...###**#,**♣~~......#  ##.####..P# **,,,,~~.~..~.. ### #...#***,,*,,,~~..~~~.. ..###.......## *,,,,,,~,~~..~.~~♣ ...#..###...# **.,.~...~~..~~~.♣ #.....#####.,~~~~~~~....... ##......#### #.#♣~.~~~~~.....&h8J(catching breath)&h *****The steam dragon breathes steam at you.&hF^#..#.##>##..§§@§§D.......#♣&h`97/101 -25 =====2Kinetic Grapnel&hd&hg1 _The ball of steam hits you.&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hjS  You shape a spike launcher from a nearby wall.&h(t##§§§..§@§D.#§§§.##...##D   steam dragon (catching breath)&hv7-----10 ==---3Kinetic Grapnel&hW&hށ &h6_You are engulfed in a cloud of scalding steam.&h" &h' ~§##§..##.##>#§.§§@D§.....§...#♣&h$) 8-25 -----4&h_- &h/ &h$ *You hit the steam dragon but do no damage.&hG  You are engulfed in a cloud of scalding steam.  The rocky spike skewers the steam dragon.&hJ8.#§..§@D§&h I1--10 ==5.1 (0.8 &hM: _The steam dragon is lightly wounded.&hz *You closely miss the steam dragon.&hR `  The steam dragon is lightly wounded.&hR. §#..##.#...§@D.&h /#...#The rocky spike misses the steam dragon.You block the steam dragon's attack.&hD:k8=-9&hp=D _The steam dragon claws you but does no damage.&h y *You barely miss the steam dragon.&h  The steam dragon is lightly wounded.  The rocky spike skewers the steam dragon!&h") .DThe steam dragon is moderately wounded.&h+ W2--6.7&h3 &h7 _The steam dragon closely misses you. The steam dragon barely misses you.&h>g *You hit the steam dragon.&h  The steam dragon is heavily wounded.The rocky spike skewers the steam dragon.&hN .@DThe steam dragon is heavily wounded.You block the steam dragon's attack.7.4 (0.7  _The steam dragon claws you but does no damage.&hn  You hit the steam dragon.-8.1&h1&hd _The steam dragon is heavily wounded.&ht y *You barely miss the steam dragon.&h  The steam dragon is heavily wounded.The rocky spike skewers the steam dragon!&hCY  &h0Z &h\ D&h^] 4The steam dragon is almost dead.&h^ &ha &ha 85&hb -&hc =&hd =&hLe 8&hhm &h{  &hΐ &h? ?_The steam dragon bites you. The steam dragon claws you.&hey *You barely miss the steam dragon.&hH  The steam dragon is almost dead.The rocky spike skewers the steam dragon.&h$SS&h8.&h6-19.5Kinetic Grapnel&h &h J_You kill the steam dragon!&h...###....#..# **,,*♣~~♣~~~~P ###..#,#...<...# *,,,,,♣~~~~~P~ .##....## ***,,*♣~~~~P~..#.#..##...* **,,.♣♣~~~P~#.###.#* **,##♣~~~~~♣##..##..##..## **,,#.♣#♣~~♣##.##...#**#*,,......♣.#.#...#..##...##.##>#..##.##P...###.....@.#...#.##....###....##.#...#...♣...#.###..###...###*##,*♣♣~~......###.####..P# **,,,,~~.~..~. #...#....##***,,*,,,~~..~~~. .###.......## *,,,,,,~,~~..~.~~♣.#..###...# **.,.~...~~..~~~.♣. .....# ##.,~. #......#### #.#♣~.~~~~~.....~.♣25 --40.5 (1.0&h&hI&h 3&h] &hW &hW 9=7&h &h &h &h B&h &hG W8=&h &h \20=9=90==&h ,&h} h11==&h &hL 2&h |==&h! &h &h) &h! &h K3=&h &h ,&h &h ,&h& &h k4=&h &h ,&h &h ;5&h &h ,&h &h ,&h\ &h) ;6&h &h" ,&h &h] ,&hP &hH" &h" K7=&h# &h% ,&h& &h|( ,&hP) &h+ k8=&h- &h. ,&h/ &h1 ,&hO2 &h5 ;9&h6 &h#8 ,&h8 &h-; A100/101&h!< &h= ,&h> &h@ ,&hAA &hD a1=&h{D &hbF &hH ,&hH &hJ &hL ,&hM &hP &hqS ,&hT &hYV &hX O=&h7Z &hY\ &h_^ ,&h_ &hla &hc ,&hd &hVf &hh ,&hi &hq R  There is a stone staircase leading down here.&hs &hGu 5 _&hw &hz ,&h{ &h"} &h ,&h &h &h &hȉ &h &h? &h֒ '10 &h͓ &h` n _w - 4 scrolls of vulnerability (gained 1)&ha &h ;25 &h &h) &hQ &h¢ &h &h &hѨ &hR &hЯ n&h &h &h &h &h ,&h &h &h &h &h &h &h &h5 &h) &h &h &h &h &hd &h &h &h &h &h  &h &h &h &h &h  &hF  &h You enter the shallow water.&h &h "Water &h &h &h  &hW &h *_Moving in this stuff is going to be slow.&h" &h# &h# &h% &h' &h=* &h+ &h+- &hw/ &h1 &h2 &hC3 &h4 &h6 &h9 &h9 &hZ: &h; &h> &hB &hB &hTD &hF &hH &hJ &hK &h%N &h.,,*,.......:.~~P......♣~~~≈&h{ &hr &h 927.3 (86.&hw 8)&h| &h &h &h<  &h &hB 7_You sense a monster nearby.&h  &hJ  ### #P# #...# **####### ### ##...###. ###.#PP.#P###.# #..~ P.....# ......### ##.#♣. .##.#..##.##..#.####...♣ ..P.... ,***###*#####...##....♣♣.,,,,*{**** ##.......#♣♣ &hL.#...,*..,,...# #~.~...#.##♣~♣ #..# ..,,#..,...####~~~........♣~. .,,...##..#.##♣~♣P......♣♣.,,,.~♣♣~......♣♣~~ ,#...>.,,*,.:.~~P......♣~~~ &hn**,,,{ &h18.3 (1.0) &h &h &hH  #P# #.# **####### ### ##  &hOJ6#...###. ####.#PP.#P###.# #.. .P.....# #.### ##.#. ..##.#..##.##..#.####... #..P.... ,,***#########...##.....,,,,*,**** ##.#♣♣.#...,*..,{...# #~.~...#.##♣~ ##..# ..,,#..,...####~~~.♣. .,,...##..#.##♣~♣P......♣♣.,,,.~♣♣~......♣♣ ,,#...>.,,*,.:.~~P......♣ &hPq***,,,.{ &hR&9 &hV &hX &hk3 %  ## #.# * #*####### ### ##  &hb6 1.#...###.*####.#PP.#P###.# # ..P.....#*#.### ##.....##.#..##.##..#.#### ##..P....,,,*#*#########...##.....,,,,*,**** ##.#♣♣.#...,*..,,...# #~.~...#.##♣#..# ..,,#..,.{.####~~~.. .,,...##..#.##♣~♣P...... #.,,, &h9 .~♣♣~......♣♣ *,,#...>.,,*,.:.~~P......♣ &h$B =*. &hDE '30 &hK  &hN  &hI# .# ** ######### ### .#...###.*####.#PP.#P###.# #.P.....#*#.### ##.##.#..##.##..#.####  &hJ4.##..P....,,,*###########...## #.,,,,*,**** ##.#.#...,*..,,...# #~.~...#.###..# ..,,#..,...####~~~. .,,...##..#.##♣~♣P...... ##.,,,.~♣♣~......  *,,#...>.,,*,.:.~~P......♣ &hU>*, &hY&1 &ha &hd &hI#.# *** ######### ### .#...###.*####.#PP.#P###.# #...P.....#*#.### #.##.#..##.##..#.#### ..##..P.....,,*###########...## .#..,,,,*,**** ##.#.#...,*..,,...# #~.~...#.#..# ..,,#..,...####~~~. ,.,,...##..#.##♣~♣P#.,,,.~♣♣~...... # *,,#...>.,,*,.:.~~P...... &hz,,2 &h &h#.# *** ######### ###.#...###.*####.#PP.#P###.# ##...P.....#*#.### .# &hr.##.#..##.##..#. <..##..P......,*###########...## ..#...,,,*,**** ##..#...,*..,,...# #~.~...#.#..#...,,#..,...####~~~..,.,,...##..#.##♣~♣P .###.,,,.~♣♣~ ## *,,#...>.,,*,.:.~~P3 &h~h#.# *** ######### ###.#...###.*####.#PP.#P###.# .##...P.....#*#.### †.#.##.#..##.##..#. ><..##..P.......*###########...##.# &hK...,*,**** ##.#....#..,,...# #~.~...# †######..#.....#..,...####~~~...,....##..#.##♣~♣P #.###........,..~♣♣~# *,,#...>.,,*,.:.~~P &h  Ashenzari invites you to partake of a vision and a curse of beguiling andelements. &h/  --more-- &h  &hu 1 4 _ &h  &h  &h6  ########### #.........# *** ######### ####...###.*####.#PP.#P###.# #.##...P.....###..............### .†.#............@##.#..##.##..#.# .><..##..P.############... ....#......*,**** ##...... &h #....#...,...# #~.~ #†######..#.....#......####~~~... ...................##..#.##♣~♣P ##.###.,...........~♣♣~ #### *,,#...>...*........:.~~P # *,,,..#....,#....~ &h  &h. 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P.><..##..P........#....#.............#.####.#....#.#.#.##÷######..#.....#...... #....####............##..# #.##.###.....P######..#...>...#.## #..@..#.....# &h #.##***##.##h..#..#....##..##,*,###*..###.. #.,* *#....#.÷#####.# #.#.##.^* ###...#....#.#...#...####.#**#...........÷÷<.. #...##.P##.....#...####... ##÷##.....##.......###..# #.÷# #...###.,*##.....#.....†&h&h  h.The black bear attacks as it pursues you!  &h3 eThe black bear closely misses you. You block the black bear's attack.&h*J---=5&hv&hB _The black bear claws you but does no damage.&h z * You slash the black bear!&h@  The black bear is moderately wounded.The rocky spike skewers the black bear!&h~  hh(berserk)  The black bear is severely wounded.20=10 ==6.1 (0.8 &h` r _The black bear goes berserk!&hH z * You slash the black bear!&h  The black bear is almost dead.The rocky spike skewers the black bear!&h8.&h#g29Kinetic Grapnel&hn)&hb,N _You kill the black bear!&h1&h҃&h-&h&h/&h̋25 &h&hl&h֎2=&hʏ&h.&h&h&h&h;L1==&h&h>&hw&h&h&hˢ&h¥&h9&hZ&h&h4&h&h&h&hK&h:==&h_&h&h'&h&h&h>&h&h=&hD&hq&h&h&hm&h&h#&h&h&h&hj&h&h&h&h#&h&h&hb&h&h&h&h&hF&h&h&h&h2&h&h&h&h^&h&h&h8&hb&h&h\&h &h5 There is a shaft here.&hU&h]  _&hR &h &h/&h&h&h&hs&h&h&h&h &h,!&hd"&h%&h(&h)&h*&h-&h1&hw1&h2&he5&h8&h8&h9&h<&h>&h?&h@&hvC&hF&hG&h.H&hI&hoL,&hM&hO&hQ,&h]S&h/U&h^W,&hX&hZ&h0],&h:^&h_&ha,&hb&he&hg,&h^h&h j&hk&hjl&hl&hXn&hp,&h r&hps&h3u,&hPv&hw&hy&hy&hz&h|&hJ~&h~&h4&h[&h&h\&h&h&h؆&hL&h4&hx&h&h&h&h&h&ht&hݛ&h&h,&h&hk&h̢,&hD&h&he,&h&hn&h&h-&h&hh&h`,&h&h&hϴ&h8&h&h&hɸ&hy&h&hR&h&h&hS&h&hI&h&h&h}&h&h&h&h[&h&h&hf&h&hn&hC&hs&h/&h",&hX&hl  You see here a water moccasin skeleton.&h&h _&h&h'&h,&hn&h&h:,&h&h!&h&h4&h_:X&hZ;,&h<&h=&h/?,&h?&hiA&hB&hB&hpC&hE&hYG,&hH&hK&hZM,&hYN&hP&hQ,&hQ&h{S&hU,&hV&hWX&hY,&hZ&h^\&hq^,&hr_&hle&hg,&hh&hZj&h.l,&h3m&h/o&hp,&hq&hs&hu,&hv&hUx&hz&hiz&h.{&h|&hp~&h~&h&h5&h,&h&h&h,&h2&h,&h&h2n&h,&h&h&h,&hҜ&hH&h,&h&h#&h3,&h&hs&hn,&h&h&h,&ho&hI&hg,&h&h@&h,&hG&hw&h,&h &h4&h1,&h`&h&h,&h&h&h,&h&h&h2,&h=&h&h,&h&hH &h ,&hF &h &h ,&hd &h &h ,&h &h} &h ,&h% &ht &h ,&hF &h" &h# ,&h$ &h[( &hQ* ,&hn+ &h/ &h91 ,&h2 &h$6 &h;8 ,&h9 &h= &h1? ,&h@ &hD &hBF ,&hG &hJ &hL ,&hN &hQ &hS ,&hT &hW &hY ,&h4[ &h*^ &h` ,&hda &h$e l  You see here a water moccasin skeleton.&hg &hjg  _&hh &hk &hl &h#m &hm &hGp &hq ,&hyr &ht &h v ,&hv &hx &h~z ,&h{ &h} &h: ,&hb &h- &h ,&hy &h &h- ,&h &h< &h` ,&h &h &h: &h &h &h &hҗ ,&h2 &hT &h} ,&hΞ &hԠ &h ,&h! &h &hr ,&hf &h &h &hb &h{ &hj &h X&h ,&h ,&h &hl &h0 &h ,&hN &h &h ,&h@ &h &h ,&h &h &h &h &he &h & &h( ,&h* &h. &h0 ,&h2 &h)6 &hn9 ,&h: &h> &hA ,&h?B &hEF &hH ,&hJ &hN &hO ,&hAQ &hT &hV ,&hW &h[ &h] ,&h_ &hb &h\g B&hi &hk ,&h(m &hOp &hr &hr &hs &hv &h y ,&h^z &h| &h~ ,&h &h &h؃ ,&h &he &h ,&h &h| &h ,&h6 &hy &h B&hw &h n&h ...####.......# .##.###.....S..............######..#...>...#........: ......## #.....#.....#.. ......#######.##...#..#....##.##. .......##.#.####....###..# &hk ............# ##....#.÷#####.#..#.##.^# ###...#....#.#..###...####.####.@.........÷÷<..#-- ..##........P##.....#...####...#. &h ÷##.....##..............###..#..# ÷###...###..###.....#.....÷...... .##...P.##.###.#...###...###.........#..#..#..#.###..#.#...<. S   black mamba (wandering) &h[ ......#..##.##.##.......... .###...P..........######..#.#..## .#..........###.### #######.##&h 33132.9 (166.0)&h/ G.S&h G--37&h1 &h@ ^ _A black mamba comes into view.&hz ....##.###.......####..#...S...#:## #.....#... .#####.##...#..#....##.## .......##.#.####..........###..##..........# ##....#.÷#####.#.....#.##.^# ###...#....#.#..###...####.####...........÷÷<..#........P#...####. ÷##.....##..............###..#..##...###..###.....#.....÷...... .##...P.##.###.#...###...###....# .........#..#..#..#.###..#.#...<.....#..##.##.##......... .###...P..........######..#.#..## .#..........###.### ####### ...P.....##.####.# ..##.&h} &h >SS&h 14.0)&h &h3 5 _The black mamba hisses angrily.&h.>...#: #.S...#..#..#....... ##....#.÷^# ###...#...#...........÷÷<#.@...# ÷#.............. ÷#..###.....#.....÷#.###.#...###....#..#.<#..##.##.......####.###.###  &h36.>...#: #.S...#..#..#....... ##....#.÷^# ###...#...#...........÷÷<#.@...# ÷#.............. ÷#..###.....#.....÷#.###.#...###....#..#.<#..##.##.&h4......####.###.###  &h?&hRD&h~\x _A black mamba is nearby!&h fZ####......##..#.#.###.............######..#...>: #.....#.S...#........#######.##...#..#....##.##.##.#.####..........###..##......# ##....#.÷#####.#.&hi....#.##.^# ###...#....#.#..#...####.##......÷÷< ..##........P##.....##...#......##..............###..#..# ÷###...###..###.....#.....÷...... .##...P.##.###.#...###...###....##..#..#..#.###..#.#...<...........#..##.##.##..........##...P..........######..#.#. .#..........###.########&hj&hGk&hOwH.S&hD~G5Kinetic Grapnel _&h&h&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hC&h&hBf.#S&hZ19---10 ==6 _You shape a spike launcher from a nearby wall.&h{ * You slash the black mamba!&h~ `  The black mamba is moderately wounded.&hOu SThe rocky spike misses the black mamba.&h,7.6 (0.7 &h&h"C _The black mamba bites you but does no damage.&h f *You hit the black mamba.&h;  The black mamba is heavily wounded.The rocky spike skewers the black mamba!&hn SThe black mamba is severely wounded.&h@od82/101 -----8.4 (0.8 &ht&hw3 _The black mamba bites you! x2&hG { * You slash the black mamba!&h<  The black mamba is almost dead.The rocky spike skewers the black mamba!&hE S&h5 8.&h n49.1 (0.7Kinetic Grapnel&h &h O _You kill the black mamba!&h> :.##÷######..#.....#......#######...................##..#.####.###............~####..#...>...#.:## #.....#........#######.##...#..#.##..##.#.####..........###..##.....# ##....#.÷#####.#.....#.##.^# ###@..#....#.#..##. .#...####.####...........÷÷<..#. ....P##.....#...####...#.. ##.....##..............###..#..# ###...###..###.....#.....÷....... ##...P.##.###.#...###...###....##..#..#..#.###..#.#...<..........#..##.##.##........... ###...P..........######..#.#..##.&h&h3--------25 --40.1 (1.0&h&h!&h3&hx&hv20=&h&h&hn%4&h&&hC&h&h&hϲ&hK5=&h&hO=&hho6=1==7==&h&h&h;8&h ,&hH&h&h.K9=&hX&h,&h&hQl90=&hw&h^&h&hp&h#&h&hN&h&h%1&hS&h&ha&h8&h-&h&hZ&h&hf%2&hN&h&hf&h7&h&h:&h&h&h+K3=&h &h ,&h/&h&h]U4=&h;&h&hN &h! &h &h1 &h &h&h-%5&h&h0,&h&h%,&h&h &hk%6&hU&h&hh&h4&h&hK&h&h &he!K7=&hV"&h"$&h$&hO%&h'&h'U8=&hd(&h*&hx*&hL+&h,&hX-&h$.&h/&h60%9&h31&h2&hv3&hK4&h5&h^6&h'7&h8&h>9+100/101&h':&h;,&h =&h>&h6?&h @&h0B&hBK1=&h@C&h M&hN,&hP&hR&hwT,&hU&hW&hY,&hY&h*\&h]&h;^9=&h^&ha&hb,&hc&he&hOg,&h"h&hi&hk&hk&h!l&hm&hq,&h%r&hs&hu,&hw&hy&h{,&h|&h&h,&h&h.........##.#..##.##..#.####.. ##..P.......############...##...........#.#### ##.#♣♣#....#.......# #~.~...#.##♣ ###..#.....#......####~~~.........##..#.##♣~♣P......♣ #..............~♣♣~......♣♣ #..#...>...#........:.~~P......♣~....#....@......~........♣--201.1 (61.0) &hz#.##...#..#....##.##..P##....##♣~ ####..........###..##.###...###♣♣ # ##....#.÷#####.#...####.###..~ # ###...#....#.#..##....÷..###.♣♣#...........÷÷<..#..####..##..♣ P##.####...#...# #####..~.###..#..#..# #..~..#.....÷.......## ##.#♣&h&h&hE _Done exploring.&hC &hGLevel 2 of the Lair of Beasts <<<<>>>>>^(Press ? for help)##########.##.........# ### ######### ### ##..~♣~~~♣♣~....### &h#.................#...###.#####.#PP.#P###.# #..~♣~~♣~~~~~#....# #.######.##.#.##...P.....###..............### ##.#♣~~~P~~~~####..# ##.###.##...#.÷.#.............##.#..##.##..#.####...♣~~P~~~P~♣# ##.## #..#P.........><..##..P.......############...##....♣♣~~~P~~~P~♣##...# #...........#....#.............#.#### ##.......#♣♣~~~~~~~~~~♣......# ##.#...................#....#.......# #~.~...#.##♣~♣~♣~≈~~~~♣..##### ##.#......#.##÷######..#.....#......####~~~........♣~P≈≈≈≈~~P~...## #..##....####...................##..#.##♣~♣P......♣♣~~~≈≈≈≈~~♣~...# #P..#........##.###....................~♣♣~......♣♣~~≈≈≈≈≈≈P~~♣♣.## #..P.........######..#...>...#........:.~~P......♣~~~≈≈≈≈≈≈~~~~♣..# #P..........## #.....#.....#....@......~........♣~~≈≈≈≈≈≈≈≈~♣♣.## #####.......#######.##...#..#....##.##..P##....##♣~~≈~≈≈≈≈≈≈~♣~♣..# [&h 34m#.........##.#.####..........###..##.###...###♣♣~~≈≈≈≈≈≈≈~~~♣.## ##.............# ##....#.÷#####.#...####.###..~~~≈≈≈≈≈≈≈~~♣♣.## ##.......#.##.^# ###...#....#.#..##....÷..###.♣♣~≈~≈≈≈≈≈≈~P~...# #....#...####.####...........÷÷<..#..####..##..♣~~~≈~≈≈≈≈~~~♣### ##...##........P##.....#...####...#...# #####..~P~~P~≈≈≈~~P♣#########÷##.....##..............###..#..#..# #..~~~~~~≈≈~~♣♣♣#.##.##.÷###...###..###.....#.....÷.......## ##.#♣~~P~P~~~~~P♣##...÷>..##...P.##.###.#...###...###....#..# ##P.♣♣~~♣~~~~P~~♣♣##.###..........#..#..#..#.###..#.#...<...# #.....♣~~~~~P~~~♣#..###.............#..##.##.##............## ###..#♣~~~~P~~~♣♣&h[B>@&h\>>&h0 #..##...###...P..........######..#.#..##...# ##...♣♣~~~P~P♣♣##..###..#..........###.### #######.###.## ##.##♣~~~~~♣...##....#....P.....##.####.# ##..##..##..## ##..#.♣#♣~~♣♣PP####...............#...# ### ##.......##...#####........♣....P##...P#...........#..###.#...#..##...##.##>#..##......####....~#..#.......##.####P...###...............#...#.####..~.~.#..#.....#...##....###....##.#...#...♣...#.###.P~~♣~#..##....##..###..###...######.#♣♣~~......###&h1 >#...~♣~.~...#....#..#####.####..P# ##....~~.~..~....###P...P~..###......#...######## #...#....#####..♣...~~..~~~....###...##...#.........#...#....###.......## #......~.~~..~.~~♣..###....#.............###....÷...#..###...# ##...~...~~..~~~.♣...#&hF'#....##...........## ##....#.....####### ##..~~~~~~~..........###.................# ##.####......#### #.#♣~.~~~~~.....~.♣.###...##.###........## ### ##..>..#..#####....~..(..~~~~~.~♣..####.#### #.........#########...P.........#..........~~~~~~~♣.####.# ##...P......##..................#.....~~~..~~...~....##P.# #♣~~P.......##...........###........♣~~.~..~~.~.....##!&h !&hY !&h;##...##........P##.....#...####...#...# #####..~P~~P~≈≈≈~~P♣#!&hI !&h>!&hk>!&h#!&hj !&h% +............##.#..##.##..#.####.. ThermosAquaticus the Cleaver ##..P.......############...##.... Mountain Dwarf of Ashenzari ****.. .............#.#### ##.......#♣♣ Health: 101/101 ======================== .....#....#.......# #~.~...#.##♣ Magic: 21/21 ======================== ###..#.....#......####~~~........ AC: 13Str: 14 !&hɂ ..............##..#.##♣~♣P......♣ EV: 25 Int: 18 #....................~♣♣~......♣♣ SH: 5Dex: 12 #..#...>...#........:.~~P......♣~ XL: 12 Next: 14% Place: Lair:2 .....#.....#....@......~........♣ Noise: ---------  Time: 13201.1 (0.0) #.##...#..#....##.##..P##....##♣~ O) +5 war axe of the Ensconced Empyrean {M ####..........###..##.###...###♣♣ Cast: Kinetic Grapnel # ##....#.÷#####.#...####.###..~ # ###...#....#.#..##....÷..###.♣♣ ###...........÷÷<..#..####!&hs _..##..♣  P##.....#...####...#...# #####..~  ............###..#..#..# #..~  ###.....#.....÷.......## ##.#♣  _The black mamba bites you! x2  You slash the black mamba!  The black mamba is almost dead.The rocky spike skewers the black mamba! _You kill the black mamba! _Done exploring.!&h !&h# !&hR : _!&h !&h ,!&h !&h !&h͢ !&hA !&hQ !&h !&h@ ,!&hM !&hW !&h ,!&h% !&h f  You see here a bullfrog skeleton.!&h !&h>  _!&h !&h !&hƼ ,!&h !&h !&h !&h !&hU !&h !&h ,!&hh !&h !&h ,!&h !&h !&h ,!&ha !&h. !&h ,!&h !&h} !&h ,!&hI !&h !&hH ,!&h !&hO !&h ,!&h !&h !&h, ,!&h !&h !&h/ !&h !&h !&h\ !&h !&hD !&h !&h| !&h !&h !&hD !&h !&hL !&h !&hw !&hH!&hv!&h !&h!&h!&hH!&h!&h !&hx !&h%'!&h'!&h(!&hl)!&h)!&hO/X!&h7P   #####.......#######.#   #.........##.#.###   ##......   ##.......#.##.^# #   #....#...####.####   ##...##........P##   ########÷##.....##..... !&h7{  #.##.##.÷###...###..###   ##...÷@..##...P.##.###.330.0)   ##.###..........#..#..   #..###.............#..   #..##...###...P.......   #..###..#..........###   #....#....P.....##.###   ##...............#...#   #...P#...........#..##   #....~#..#.......##.##There is a stone staircase leading down, spattered with blood here.!&hN:!&h=!&h?z _You see here a black mamba skeleton.#&h#&h#&h#&h#&hw#&hQ10 2.1 (1.0) _#&h  ###&ha q ..####.###.# 3 #......@..#  #P.............  ###..F..#&h   #P............ #....h........#&hj  ##............ h   polar bear (asleep) ##.........## F   bullfrog (asleep) #&h R#........## #&h #&h! **** ##* *** ******,*,**,,,#&h! F,,h,,h#&h! *F** *,,,***,,,,,,,***,,*You climb downwards.#&h a====8 (1.7Kinetic Grapnel#&hƈ #&hY _The bullfrog croaks. The polar bear growls angrily. _There is a stone staircase leading up here.&&h.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'&h$P  Okay, then.'&hC'&hM'&h. _'&hvQ B'&ho FF.h.F   cane toad (wandering)F   bullfrog25 ----30  _A cane toad comes into view.(&hW  You closely miss the bullfrog.The cane toad croaks.(&ha vF.F(&h e ^10 ==--4.5 (0.7 (&hl (&h{q N _The bullfrog misses you.*&hS  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*&h|(i  You shape a spike launcher from a nearby wall.*&h.#{.h.F   bullfrog*&he0]19---5.5 (1.0 *&ht4*&hJ7B _The bullfrog hits you but does no damage. x2+&h ,+&h BF,h.F   cane toadF   bullfrog+&ha 4-6.3 (0.8 +&hv +&h _You barely miss the bullfrog. The bullfrog closely misses you.,&hД  You barely miss the bullfrog. The bullfrog closely misses you.You slash the bullfrog!  The bullfrog is moderately wounded.hit the polar bear.    The polar bear bites you but does no damage.=7.0 (0.7  _The polar bear claws you but does no damage. x2,&hf  You slash the bullfrog!  The bullfrog is almost dead.,&h'i * .F You hit the polar bear but do no damage.The bullfrog barely misses you. The polar bear bites you!  The polar bear claws you but does no damage.,&haj a88/101 ----8 (0.8 ,&h]n ,&hp 8 _You block the polar bear's attack.-&hSL  You closely miss the bullfrog.The bullfrog is almost dead.-&hW F.You hit the polar bear.-&h]YP----8.5 (0.7 -&h`-&hd? _The bullfrog hits you but does no damage.-&h:  You hit the bullfrog.-&h *.   You kill the bullfrog!-&he  You slash the polar bear! You barely miss the cane toad.The rocky spike skewers the cane toad.-&hM> * F.The cane toad is lightly wounded.  The cane toad closely misses you. The polar bear bites you!  The polar bear claws you but does no damage.-&hd t1-----5=9.2-&hej -&hfm W _The polar bear barely misses you.-&ht * You slash the cane toad!  -&h NThe cane toad is moderately wounded.-&hke  You slash the polar bear! The rocky spike skewers the cane toad.-&hq FThe cane toad is moderately wounded.The cane toad misses you.The polar bear bites you but does no damage.79--20=9.&h .&h, r _The polar bear closely misses you. The polar bear claws you..&h( * You slash the cane toad!  The cane toad is heavily wounded..&h &`.&hI FYou slash the polar bear! The rocky spike misses the cane toad..&h+K-40.7 (0.8 .&hx.&hA}7 _You block the cane toad's attack..&hG =  You slash the cane toad!.&hSQ  .   You kill the cane toad!You slash the polar bear! You block the polar bear's attack.  The polar bear claws you but does no damage..&h]h 88=1.5.&hl .&hCo 8 _You block the polar bear's attack./&h  You slash the polar bear!./&h 80=9--2.3Kinetic Grapnel _You kill the polar bear!/&h/&hl _Your base Armour skill increases to level 9!0&h] 0&h 0&h 0&hy =25 0&hL" 1=0&h* #--- _You start resting.0&h5 -5.3 (3.00&h9 b1==-6.3 (40&h; 0&h> % _Magic restored.1&h1&hx1&h1&h,1&h,1&h1&h%21&h1&h1&h1&h1&h 1&hO:==1&h1&h@1&h %31&h1&hs 1&hT 1&h, 1&ht1&hO%41&h_1&h1&h}1&h|1&h ,1&hf"1&h&1&h'K5=1&h)1&hY.,1&hj01&h4,1&h61&ht;1&h<U6=1&h>1&h@,1&h/B1&hE,1&hG1&hI1&hKJ%71&hK1&haP1&hP1&hcR1&hV\}81&hE]1&h`,1&h 1&h@ 1&h(E 1&hE 1&hG 1&h$L 1&h Q 1&hQ 1&hKS 1&hmW 1&h1[ ,1&h\ 1&h^ 1&h` ,1&hsb 1&hd 1&hg ,1&hi 1&h k 1&him ,1&hn 1&hp 1&h_t 1&ht 1&hHv 1&hSx 1&hz ,1&hk| 1&hC~ 1&h€ ,1&h` 1&h 1&hx 10 1&h 1&h/ h _v - 2 scrolls of torment (gained 1)1&hX *..,*** *#... * ### ### ####,###.... ####.###.####.P##....... .....<..#.##............ 1&hȑ ........................ #......................S P....................... ................. #................ 1&h* ##.........#####.....♣♣♣ *#........##,,*##...♣♣*, *,......###,,*,,*#.♣♣***  *,.....**,,,,,,**♣♣,,*, 1&h S   water moccasin (asleep),,#..,,*,*,<,*,**,,,,*,*,,,,*,,,,,,,*,,*,,, 1&hə 15.3 (14  A water moccasin comes into view.1&h 1&h7 G  The water moccasin hisses angrily.1&h *,,,,,.,S.k,1&h `,,,,,,S1&hZ ,k   wyvern (wandering)*,***,*,*,*,*,,,**1&hĥ J25 6.3 (151&h 1&h Y _A wyvern comes into view.2&h ***,,, *..,* *** *#..., ** ### ### ####,###...., .####.###.####.P##.,<..#.##., P.., ##.............., #PS.k,.,..............,  ##...#####.....♣♣♣,  *#........##,,*##...♣♣,, *.###,,*,,*#.♣♣***,*,.....**,,,,,,**♣♣,,*,,,#..,,*,*,<,*,**,,,,*,,*,,,,*,,,,,,,*,,*,,,*S.7.0)2&h 2&hc 3&h  * ***,,, *..,* *** *#..., *** ### ### ####,###....,####.###.####.P##., #<..#.##., #P., ###.....,  #PS..k,  3&h.,.............., ##..#####.....♣♣♣, *3&h *#........##,,*##...♣♣*,, **.###,,*,,*#.♣♣***,*,.....**,,,,,,**♣♣,,,#..,,*,*,<,*,**,,,,*,3&h3&h03&h3&hC,,,,S..k.k   wyvern (wandering)8Kinetic Grapnel3&hO3&ha3&hTq *,,,, ***,,, *..,* *** *#...,* ### ### ####,###...., #..####.###.####.P##., *#......<..#.##.,  #P.,  ###.S..k.., #P.k, #., ##..., ##.#####.....♣♣♣, ** *#.##,,*##...♣♣*,, ,***,......###,,*,,*#.♣♣***, *,.....**,,,,,,**♣♣,,*,, 3&hX ,,#..,,*,*,<,*,**,,,,*,3&hqY3&hGa>S.3&h:c&93&hh3&hk3&hN|  *,***,,, *..,* *** *#...,  **** ### ### ####,###....,  #..####.###.####.P##.,3&h} *#<..#.##., #P..............,##S...k.., #Pk, * ...., *.............., * ##3&h~ b..#####.....♣♣♣, *** *#........##,,*##...♣♣*,, ,,**.###,,*,,*#.♣♣***,*,.....**,,,,,,**♣♣,,*,,3&h ,3&h ^**,S.3&h '203&hʘ 3&h* 3&h **, *,,,, ***,,, *..,* *** *#..., **** ### ### ####,###...., #..####.###.####.P##., *#......<..#.##.,3&ha #P.......S., ###.k.., #P.k,  * #.....,  * ##.....,  * ##.#####.....♣♣♣,  *** *#.##,,*##.♣♣*,,  ,,***,......###,,*,,*#.♣♣***,  *,.....**,,,,,,**♣♣,,*,,3&h]3&h>S.3&h}&13&h3&hI4&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4&h 4&h _#S.4&h; g19---10 ==24&h$ 4&h| D _You shape a spike launcher from a nearby wall.5&h **, *,,,, ***,,, *..,*5&h[N *** *#..., **** ### ### ####,###...., #..####.###.####.P##., *#......<..#.##., #P.......S., ###.k.., #P5&hE.k, * #......, * ##......, * ##.#####.....♣♣♣, *** *#.##,,*##..♣♣*,, ,,***,......###,,*,,*#.♣♣***, 5&hUp *,.....**,,,,,,**♣♣,,*,,5&he5&h<S..5&h J25 --35&hǩ5&h߫5&h  * You slice the water moccasin!!5&hU  The water moccasin is severely wounded.The rocky spike skewers the water moccasin!5&h)6&h,@...6&hqB10 20===4.1 (0.8Kinetic Grapnel6&hRH6&h@KR _You kill the water moccasin!6&hp**, *,,,, ***,,, *..,* *** *#..., **** ### ### ####,###...., #..####.###.####.P##., *#......<..#.##.., #P........, ###.k.., #P.6&h4Mk,  * #.  * ##.  * ##.#####...  *** *#.##,,*##..  ,,***,......###,,*,,*#. 6&hn425 ---5.1 (1.06&h  **, *,,,, ***,,, *..,* *** *#..., **** ### ### ####,###...., #..####.###.####.P##., *#......<..#.##.., #P........, ###.k.., #P.k, * #......, * ##6&hT ......, * ##.#####...♣♣♣, *** *#.##,,*##..♣♣*,, ,,***,......###,,*,,*#.♣♣***,  *,.....**,,,,,,**♣♣,,*,,6&hҞ 6&hr L------66&he 6&h 6&ho  **, *,,,, ***,,, *..,* *** *#..., **** ### ### ####,###...., #..####.###.####.P##., *#......<..#.##.., #P.........@...., ###.k.., #P.k, * #., * ##.,6&hTp  * ##.#####....♣♣♣, *** *#.##,,*##...♣♣*,, ,,***,......###,,*,,*#.♣♣***,  *,.....**,,,,,,**♣♣,,*,,6&hw 6&hz U20=76&h8~ 6&ha 7&h**, *,,,, ***,,, *..,* *** *#..., **** ### ### ####,###...., 7&h0~#..####.###.####.P##., *#......<..#.##.., #P..........@..., ###.k.., #P.k, * #.* ##.* ##.#####..*** *#.##,,*##.,,***,......### 7&h7&h=&87&h7&h}7&h4 =**, *,,,, ***,,, *..,* *** *#..., **** ### ### ####,###...., #..####.###.####.P##., *#......<..#.##.., #P........, ###.k.., #P.k,  * #.  * ##.  * ##.#####...  *** *#.##,,*##..  ,,***,......###,,*,,*#. 7&h 7&h &97&h 7&h 8&h **, *,,,, ***,,, *..,* *** *#..., **** ### ### ####,###...., #..####.###.####.P##., *#......<..#.##.., #P........, ###.k.., #P.k, * #......, * ##......, * ##.#####...♣♣♣, *** *#.##,,*##..♣♣*,, ,,***,......###,,*,,*#.♣♣***,  *,.....**,,,,,,**♣♣,,*,,308&hk **, *,,,, ***,,, *..,* *** *#..., **** ### ### ####,###...., #..####.###.####.P##., *#......<..#.##.., #P.........@...., ###.k.., #P.k, * #., * ##., * ##.#####....♣♣♣, *** *#.##,,*##...♣♣*,, ,,***,......###,,*,,*#.♣♣***,  *,.....**,,,,,,**♣♣,,*,,8&hB=18&h8&h8&h?{ **, *,,,, ***,,, *..,* *** *#..., **** ### ### ####,###...., #..####.###.####.P##., *#......<..#.##.., #P........@....., ###.k.., #P.k, * #., * ##., * ##.#####.....♣♣♣,  *** *#.##,,*##...♣♣*,,  ,,***.###,,*,,*#.♣♣***,  *,.....**,,,,,,**♣♣,,*,, *28&h\8&h F **, *,,,, ***,,, *.., *** *#... **** ### ### ####,###.... #..####.###.####.P##.8&hk U *#......<..#.##.. #P.......@...... ###.k.. #P.k * #. * ##. * ##.#####.....♣♣♣ *** *#.##,,*##...♣♣* ,,***.###,,*,,*#.♣♣*** **,.....**,,,,,,**♣♣,,*8&h 7,8&h U1==38&h^ 8&h 8&h  **, *,,,, *** *.. *** *# **** ### ### ####,### #..####.###.####.P## *#......<..#.##.8&h Z #P......@...... ###.k #P. * # * ## * ##.#####..... *** *#.##,,*##...♣♣* ,,***.###,,*,,*#.♣♣ ,**,.....**,,,,,,**♣♣,,*8&h= I#,8&h &48&h 8&hS 8&h: **, * *** * *** *# **** ### ### ####,###8&h;4 #..####.###.####.P## *#......<..#.##. #P....... ###.k #P * # * ## * ##.#####..... *** *#8&h;.##,,*##...♣♣ ,,***.###,,*,,*#.♣♣ ,,**,.....**,,,,,,**♣♣,,8&hB8&hmB0,8&hbF&58&hG8&h J9&h_9&hX9&h|==9&h9&h9&h\9&h9&hC9&h9&h*9&h9&h9&h?9&h9&h9&h.9&h9&h9&hw9&h9&hr9&h9&h9&h[,9&h,9&h9&hV ,9&hk 9&h 9&h,9&h9&hj9&h,9&h9&hN9&hc7   **  #### ### ### ####,##  #..####.###.####.P##.  ##......<..#.##......   * #P.................   ** ###............. 9&h   ,** #P.........   ,,**** #....46.1 (11.0)   ,,,,,* ##.   ,,,,,* #######   ,,,,,*** *###,,*##   ,,,,,,,***###,,*,,*#  ,,,,,,,*#*,,,,,,**   *,,,,,*#..#....#,*,<,*,**   ***,,,,..P#.[..#,,,,,,,*,  ,***,*,*,*9&h&D**,,,,,,**,,9&ha),7.1 (129&h-9&h5+ _Found a +0 ring mail.:&h3:&h:&h:&hX:&h:&h:&hأ:&h:&hO:&h:&h|:&hi,:&h:&hy:&h:&h=:&h:&h:&h:&h#:&h:&h:&h,:&hW:&h:&h,:&h:&h:&h :&hT :&h :&h:&h:&h:&h6:&h7:&h'10 :&h:&hK _j - 2 scrolls of revelation (gained 1):&h :&h} ;25 :&h!:&h5$:&hK':&h':&h(:&h*:&hq-,:&h.:&h0:&h3,:&hj4:&h6:&h39,:&hL::&h;:&h!>,:&hA?:&hkA:&hB,:&hC:&h]F:&h)O:&hO:&h1R:&hT:&hFU:&hU:&hW:&hY,:&hZ:&hU\:&h~^:&h _:&h_:&heX:&hf:&hi,:&hj:&hXl:&hn,:&hVo:&hp:&ht,:&hu:&hv:&hx,:&hny:&h*{:&h>~,:&hF:&h:&h :&h:&h:&h:&h9,:&hA:&hR:&h,:&hW:&h:&ha:&h,:&h$:&h!,:&h$:&h:&h,:&h:&hd:&hI,:&hW:&h:&h,:&h:&h:&h,:&hZ:&h:&h,:&h:&hq:&hH,:&hM:&hݼ:&hGB:&h:&hG,:&h?:&h!:&h,:&h:&hs:&h,:&h:&ha:&h6X:&hD,:&h:&h:&h~,:&h-:&hk:&h:&h:&h:&h:&h,:&h~:&h:&h5,:&h:&h:&h8:&h:&h:&h:&h ,:&h:&h(:&h:&h0:&h:&h:&hb,:&h:&h# :&hY :&h ,:&hJ :&h% B:&ht& :&h( :&h3 ,,......##......#*,,,,,,**♣♣,,*,, ***.....##..#....#,*,<,*,**,,,,*,  **#......P#.[..#,,,,,,,*,,*,,,*  ##...k.P##...##*,*,*,*,*,,,** ##....P.#....##,,,,  #...#.........#****  ##....##.......# *,  ##...###*##.....♣****  ##....# *#.@.♣**,*,  #....P# ###..♣♣,,*.*  #....## #....♣♣♣♣.♣,  ##...# ##..#....♣,*  #..## #......♣♣**[:&h; 40m  #...# ##.......♣** k   wyvern (wandering)  #..## ##.......♣♣*,  ##..# #...#####...,  ##...## #..## *,..,,409.1 (6:&h(E ..k*,***,***,k,**10.1 (63:&hN 0 _The wyvern hisses angrily.=&hT*,,......##......#*,,,,,,**♣♣,,**.....##..#....#,*,<,*,**,,,,*=&hC **#......P#.[..#,*,,*,,, ##....kP##...##*,*,*,*,*,,, ##....P.#....##,,,,* #...#.#****, ##....##.# *,* ##...###*##.....♣***** ##....# *#@..♣**,*,*=&hH #....P# ###..♣♣,,*.*, #....## #....♣♣♣♣.♣,* ##...# ##..#....♣,** #..## #......♣♣*** #...# ##.......♣**, #..## ##.......♣♣*,, ##..# #...#####...,* ##...## #..## *,..,,*=&h=&h!=&h*P.k=&hH1.1 (1.0)Kinetic Grapnel=&h=&h=&hd  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=&h 6.k#19---10 ==2 _You shape a spike launcher from a nearby wall.>&h ***#....#,*,<,*,**,,,,*  **#......P#.[..#,,,,,,,*,,*,,, ##.....P##...##*,*,*,*,*,,,*>&h ##....P.#....##,,,,* ...#..k......#****,##....##. *,*##...###*##.....♣****##....# *#...♣**,*,>&h ....P# ###@.♣♣,,*.*,## #....♣♣♣♣.♣,*#...# ##..#....♣,* #..## #......♣♣*>&hd .# ##.......♣**,## ##.♣♣*,##..# #...#####...,*##...## #..## *,..,....P*,,,>&h >&h>&hP.k>&haJ25 --3>&h#>&h'>&h\ 2*>&hrzr  The rocky spike skewers the wyvern!>&h\,>&h4Q.k>&hs6O=-4>&h<>&h>a _The wyvern is moderately wounded.?&h ?&hnp* You slash the wyvern!?&h  The wyvern is severely wounded.The rocky spike skewers the wyvern but does no damage.?&h~L kThe wyvern is severely wounded.?&hM:10 ==8 (0.7 ?&hU?&hX4 _You block the wyvern's attack.?&hd@ t * You hit the wyvern.?&h^,  The wyvern is almost dead.The rocky spike skewers the wyvern!?&h3 )?&hX <†?&h ---425.6 (0.8Kinetic Grapnel?&hC ?&h J _You kill the wyvern!@&hM,,.....#*,,,,,,**♣♣,,*, ****.....##..#....#,*,<,*,**,,,,***#......P#.[..#,,,,,,,*,,*,,,##.....P##...##*,*,*,*,*,,,*@&h<#....P.#....##,,,,* #...#...****, ##....##.......# *, ##...###*##.....♣****#....# *#@..♣**,*,*P# ###..♣♣,,*.*,....## #....♣♣♣♣.♣,@&h2G##...# ##..#....♣,**.♣....♣...♣♣#..## *,..@&h֣@&h20=25 --6.6 (1.0@&h@&hs _You see here a wyvern corpse.@&h@&h@&hP@&h@&h: _@&hͯn@&h@&hO=@&h@&h@&h:@&hþ@&hv@&h"L1==@&h@&h4 _Magic restored.@&h@&hI@&h@&hu@&h,@&h@&h@&h!@&hM,###.##,,*,,*#.♣♣*** *,,......##......##,,,,,,**♣♣,,*, ****.....##..#....#,*,<,*,**,,,,***#.#.[..#,,,,,,,*,,*,,,##.....P##...##*,*,*,*,*,,,*#....P.#....##,,,,* #...#..****, ##....##.......# *, ##...######.@...♣****@&hZ--#....# ##†..♣♣*,*,*P# ###..♣♣,,*.*,#....## #....♣♣♣♣.♣,*#D   four-headed hydra (wandering)...D♣..#####.@&h,24.6 (8@&h+5.6 (9@&h]@&hd _A four-headed hydra comes into view.B&hb  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B&h9Dally target)D9   blazeheart golem (minion).17-----10 ===6.6 (1B&h B&hmB&h%;_You bind the heart of a blast furnace in slag iron.C&h ,.##* ##..##,,*##...♣♣*, ,###.......###,,*,,*#.♣♣*** *,,......##......##,,,,,,**♣♣,,*, ****.....##..#....#,*,<,*,**,,,,***#......P#.[..#,,,,,,,*,,*,,,##.....P##...##*,*,*,*,*,,,*#....P.#....##,,,,* #...#.........#****, ##....##.9.@...# *, ##...######.....♣****#....# ##†..♣♣*,*,*P# ###..♣♣,,*.*,....## #....♣♣♣♣.♣,##...# ##..#....♣,## #......♣♣***.# ##....D..♣** #..## ##.......♣♣*,,.9D.25 &h 837m---7D&h| ,,,....####,,*,,*#.♣♣** ,*,,......##......##,,,,,,**♣♣,, *****.....##..#....#,*,<,*,**,,,  **#......P#.[..#,,,,,,,*,,*,, ##.....P##...##*,*,*,* ##....P.#....##,,,,*  #...#.........#****,D&h#....##...9...# *,*######@....♣*****.# ##†..♣♣*,*,* #....P# ###..♣♣,,*.*, #....## #....♣♣♣♣.♣,* ##...# ##..#...** #..## #...D..♣♣*** #...# ##.......♣**, #..## ##.......♣♣*,,#..# #...#####...,*D&hD&hx.9D.D&hY---8Kinetic GrapnelD&h0 < _You swap places.D&h ,,,....###.###,,*,,*#.♣♣* *,,......##......##,,,,,,**♣♣,,*,.....##..#....#,*,<,*,**,,,,***#......P#.[..#,*,,*,##.....P##...##*,*,*,*,*,,,*##....P.#....##,,,,* #...#.#****, ##....##.# *,* ##...######.@9..♣***** ##....# ##†..♣♣*,*,* #....P# ###..♣♣,,*.*, #....## #..##...# ##.#..## #......♣♣*** #...# ##.......♣**, #..## ##.......♣♣*,, .9D.D&h U9E&hP8....###.###,,*,,*#.♣♣***, ,,......##......##,,,,,,**♣♣,,*,.....##..#....#,*,<,*,**,,,,*,**#......P#.[..#,*,,*,,,*##.....P##...##*,*,*,*,*,,,*##....P.#....##,,,,* #...#.#****, ##....##.# *,* ##...######..@..♣***** ##....# ##†9.♣♣*,*,* #....P# ###..♣♣,,*.*,  ##...# ###..## #......♣♣*** #...# ##.......♣**, #..## ##.......♣♣*,, E&hRE&hy^cD. E&hLfE-----30E&hmE&h^rJ _Your blazeheart golem punches the four-headed hydra.F&ht  The four-headed hydra bites your blazeheart golem but does no damage.  The four-headed hydra bites your blazeheart golem!  The four-headed hydra bites your blazeheart golem.F&h]8===1F&h!F&hH _The four-headed hydra bites your blazeheart golem!F&h {* *  coreThe four-headed hydra bites your blazeheart golem!  The four-headed hydra bites your blazeheart golem but does no damage.  The four-headed hydra completely misses your blazeheart golem. but does no damage.  Your blazeheart golem punches the four-headed hydra!!F&h?.=2F&hBF&h|v _Your blazeheart golem falls apart, revealing its core!F&h4 ,.##* ##..##,,*##...♣♣*,###.......###,,*,,*#.♣♣*** ,,.#......##,,,,,,**♣♣,,*, ***.....##..#....#,*,<,*,**,,,,*,**#......P#.[..#,{,,,,,*,,*,,,##.....P##...##*,*,*,*,*,,,**#....P.#....##,,,,* #...#..****, ##....##....@..# *, ##...######.....♣****F&h #....# ##†*.♣♣*,*,*P# ###.D♣♣,,*.*,....## #....♣♣♣♣.♣,##...# ##..#....♣,## ♣♣***.# ##.......♣** #..## ##.......♣♣*,,F&h F&h  #########   Your blazeheart core explodes!The fiery explosion engulfs the four-headed hydra!!!G&hA  The tree burns like a torch!G&h5 {,○°☼○D☼○☼§♣The four-headed hydra is engulfed in blazing flames.=======3☼§ _You hear an angry hiss. You hear a roar! You hear an angry hiss.G&h9 Y  The four-headed hydra is engulfed in blazing flames.G&hF {,○.○○○☼°○§§G&h 7-------4Kinetic GrapnelG&h <§G&hf Q _The four-headed hydra dies!H&h ,,* ##..#####.....♣♣♣,,.##* ##........##,,*##...♣♣,....#.###,,*,,*#.♣♣*** *,,......##......##,,,,,,**♣♣ ****.....##..#....#{*,<,*,**,H&h **#......P#.[..#,,,,,,,*,,*,,,.P##...##*,*,*,*,*,,,* ##....P.#....##,,,,* #...#..#****, ##....##.......# *,* ##...######.○.○.♣*****H&h s ##....# ##○○☼♣♣*,*,* #....P# ###°○§♣,,*.*, #....## #...§♣♣♣♣.♣,*#...# ##..#....♣,** #..## #......♣♣*** #...# ##.......♣**,H&h {,°.○°°○.○§H&hv b=-------5H&h: W§§H&h I&hJM##..............,* ##.#####.....♣♣♣,.##* ##........##,,*##...♣♣*, ,###.......###,,*,,*#.♣♣*** *,,.....##{,,,,,**♣♣,,*, ****.....##..#....#,*,<,*,**,,,,***#......P#.[..#,,,,,,,*,,*,,,##.....P##...##*,*,*,*,*,,,*#....P.#.@..##,,,,* #...#..****, ##....##.......# *,##...######.°.○.♣*****I&hLd§§....I&hW,{..°††○°§I&h \&6I&hdO§§I&hgI&hM**** #.##..............,* ##.#####.....♣♣♣,.##* ##........##,,*##...♣♣*, ,###.......###,,*,,*#.♣♣*** *,,.I&h{.....##,,,,,,**♣♣,,*, ****.....##..#....#,*,<,*,**,,,,***#.#.[..#{,,,,,,*,,*,,,##.....P##.@.##*,*,*,*,*,,,*#....P.#....##,,,,* #...#..****,##....##.......# *,*..#.I&hNh.°.§I&hT9=7I&h:§I&h I&hr M** #Pk**** #..##..............,* .#####.....♣♣♣,.##* ##..##,,*##...♣♣*, ,###..##,,*,,*#.♣♣*** *I&h {,,.......##,,,,,,**♣♣,,*, ****.....##..#....#,*,<,*,**,,,,***#.#.[@.#{,,,,,,*,,*,,,##.....P##...##*,*,*,*,*,,,*#....P.#....##,,,,*#...#.........#****,#§..§♣♣I&h {,{.§I&h &8I&h I&h J&h^M** ###k.. ,** #P.k**** #..##................,* #.#####.....♣♣♣,.##* ##..##,,*##...♣♣*, ,###.##,,*,,*#.♣♣*** *,,.#......##,,,,,,**♣♣,,*, ****.....##..#..@.#,*,<,*,**,,,,***#..[..#,{,,,,,*,,*,,,##.....P##...##*,*,*,*,*,,,*##....P.#....##,,,,*#####..§♣,9J&hbJ&h J&hU J&h J&h ,J&h {=J&h {§§ _You start resting.J&h: V42.6 (3§J&h J&h J&h [ _You sense a monster nearby.K&h@  ,** #P..k ,,**** #...,,,* ##. ##..#####.....♣♣♣.##* ###,,*##...♣♣*,....###.###,,*,,*#.♣♣*** *..##K&hRB )#,,,,,,**♣♣,,*, ****#..#....#,*,<,*,**,,,,*  **#......P#.[@.#,,,,,,,*,,*,,, ###...##*,*,*,*,*,,,* ##...{P.#....##,,,,* ###.§§♣#....## #...§♣♣♣♣.♣,*K&hN {.{§§§..K&hR Z20=3.6 (1K&hzX F§§§K&h\ . _The forest fire spreads!L&h ##k.  ,** #P....  ,,**** ....  ,,,,,*...............  ,,,,,* ##L&h...#####.....♣♣  ,,,,.##* ##........##{,*##...♣♣  ,,,....###.###,,*,,*#.♣♣** ,*,,......##......##,,,,,,**♣♣ *****.....##..#.@..#,*,<,*,**,**.P#.[..#,,,,,,,*,,*,,.P##...##*,*,*,*,*,,,L&h ##....P.#....##,,,,* #...#.{.......#****, ##....##.......# ,* ##...######.....♣***** ##....# ##†§§♣♣*,*,* #....P# ###.§§§,,*.*,L&h0f{.{§L&hL&hH&4L&h:§L&hM&hpM P..** ###.k** #P..**** #....##..............,* #M&hZ k..#####.....♣♣,.##* ##..##{,*##...♣♣  ,###.##,,*,,*#.♣♣* ,*,,.#....@.##{,,,,,**♣♣,,* *****.....##..#....#,*,<,*,**,,**#......P#.[..#,,,,,,,*,,*##.....P##...##*,*,*,*,*,,,####†§§♣♣M&hM&h ,{D   four-headed hydra (wandering).DM&hc#&5M&h,M&h.d _A four-headed hydra comes into view.N&h.T  Casting: Forge Blazeheart Golem (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N&hCX  You bind the heart of a blast furnace in slag iron.N&hIK99{,DDally target).9   blazeheart golem (minion)N&hiNi16----10 ===6N&h\H _The four-headed hydra roars!O&h ##......<..#.## P..............** ###k** #P**** #..##.............,* #.#####.....♣♣,.##* ##........##{,*##...♣♣  ,###...9.@.###,,*,,*#.♣♣* ,*,,......##......##,{,,,,**♣♣,,* *****.....##..#....#,*,<,*,**,,**#......P#.[..#,,,,,,,*,,*##.....P##...##*,*,*,*,*,,,#....P.#....##,,,,* #...#....D....#****, ##....##.......# *, ##...######.....♣****O&h&.9,D.O&hK25 ---7O&hO&h~P&h( ZD., paralysed)7=------8Kinetic Grapnel _Your blazeheart golem's core grows cold and it stops moving.Q&ht C ##......<..#.## * #P............. ** ###.kQ&h c ,** #P ,,**** # ,,,,,* ## ,,,,,* ##Q&h¶ .#####..... ,,,,.##* ##.##{,*##...♣♣ ,,,....###Q&hg l.###,,*,,*#.♣♣  ,*,,......##..9...##,,,,,,**♣♣,,  *****.....##..#....#,*,<,*,**Q&h  **#......P#.[..#,*,,* ##.....P##D..##*,*,*,*,* ##....P.#....##,,,,*Q&h M #...#.........#****, ##....##.......# *,*  ##...######.....♣*****Q&h [  Your blazeheart golem's core flares to life once more.Q&hȿ Q&h .9D.)Q&h .89Q&h Q&h 6 _You feel a bit more experienced.R&h * #P............*##............k,** #P.,**** #.,,,* ## #######.....♣.##* ###{,*##...♣R&h'....###.###,,*,,*#.♣♣*,*..##,,,,,,**♣♣,,*****.....##..#9...#,*,<,*,**, **#......P#D[..#,,,,,,,*,,* ##.....P##...##*,*,*,*,*, ##....P.#....##,,,,*...#.........#****,##....### *,*R&h##...######.....♣****##....# ##†§§♣♣*,*,R&hN#   The four-headed hydra bites your blazeheart golem.  The four-headed hydra bites your blazeheart golem!  The four-headed hydra bites your blazeheart golem. x2R&h%1===50R&h/R&hQ4K _Your blazeheart golem punches the four-headed hydra!!R&h M**  core _Your blazeheart golem punches the four-headed hydra!!  The four-headed hydra bites your blazeheart golem.  The four-headed hydra bites your blazeheart golem!  Your blazeheart golem falls apart, revealing its core!R&h %-R&hP 1R&h R&h* v _The four-headed hydra completely misses your blazeheart core. x2S&h ##......<..#.## P..............** ###k** #P**** #.##............,* #.#####.....,.##* ##..##{,*##...♣♣ ,###.S&h#,,*,,*#.♣♣*,*,,......##......##,,,,,,**♣♣*****.....##..#*...#,*,<,*,**,,**#......P#D[..#,,,,,,,*,,*##.....P##...##*,*,*,*,*,,#....P.#....##,,,,* #...#..#****, ##....##.......# *, ##...######.....♣****S&hS&h #######  Your blazeheart core explodes!S&hnX  The fiery explosion engulfs the four-headed hydra!!S&hEz  ○☼○D☼○○ The four-headed hydra is engulfed in blazing flames.S&h_|b========2S&h3:☼S&h̅- _You hear an angry hiss.S&hE Y  The four-headed hydra is engulfed in blazing flames.S&hF °○°○○○S&h 33-------3Kinetic Grapnel _The four-headed hydra dies!S&h S&h| m _Your base Armour skill increases to level 10!U&h U&h &  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   7.9   5.9  +1   n - Spellcasting   7.9   9.9  -2           b - Maces & Flails   7.7   0.7  +2   o - Summonings   0.5   1.4  -2   c - Axes  17.1  10.6  +2   p - Necromancy   0.5   0.8  +1  U&h  d - Polearms   6.4   1.0   0   q - Forgecraft  14.5   9.5  +2   e - Staves   0.7   0.8  +1   r - Fire Magic   5.0   4.2  +2   f - Unarmed Combat   0.7   1.0   0       g - Throwing   0.0   1.4  -2   s - Evocations   7.3   6.7  +1           h - Short Blades   0.7   1.4  -2  &hr 40m     i - Long Blades   0.7   1.2  -1               j + Armour  11.8  10.1  +1       k - Dodging   5.6   6.7  -3       l - Shields   4.8   3.4  +1       m - Stealth   3.2   2.8  -2            &hI 9;49m  The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power and cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsW&h* :*Y&h#p j - Armour  11.8Z&h?{ a + Fighting   7.9^&h| q + Forgecraft  14.5_&h_&h_&h| ##......<..#.##.......... ThermosAquaticus the Cleaver*#P...................... Mountain Dwarf of Ashenzari ****..** ###....................k Health: 101/101 ========================,** #P..................... Magic: 17/21 ===================-----,,**** #...................... AC: 14Str: 14_&h ,,,,,* ##..................... EV: 25 Int: 18,,,,,* ##.........#####.....♣ SH: 5Dex: 12,,,,.##* ##........##{,*##...♣♣ XL: 12 Next: 33% Place: Lair:3,,,....###....@..###,,*,,*#.♣♣* Noise: ---------  Time: 13453.6 (0.0)  ,*,,......##..°○°.##,,,,,,**♣♣,, O) +5 war axe of the Ensconced Empyrean {M*****.....##..#○☼..#,*,<,*,**,,, Cast: Kinetic Grapnel**#......P#○○..#,,,,,,,*,,*,##.....P##...##*,*,*,*,*,,##....P.#....##,,,,*#...#.........#****,##....##.......# *,*_&hn##...######.....♣*****The fiery explosion engulfs the four-headed hydra!!  The four-headed hydra is engulfed in blazing flames. _You hear an angry hiss.  The four-headed hydra is engulfed in blazing flames. _&h _The four-headed hydra dies! _Your base Armour skill increases to level 10!_&h_&h_&h _&h"_&h #..####.###.####.P## ##......<..#.##..* #P..............** ###.k,** #P,,**** #..,,,,,* ##.............,,,,,* ##.###..,,,,.##* .##{,*##..,,....###.......###,,*,,*#.♣♣** ,*,,......##..°○°.##,,,,,,**♣♣,,* *****.....##..#○☼..#,*,<,*,**,,,**#......P#○○..#,,,,,,,*,##.....P##...##*,*,*,*,*,,,##....P.#....##,,,,*...#.........#****,.##.......# *,*_&h.○.○○°°8=4.6 (1 _`&h u#### ### ### ####,####..####.###.####.P## ##......<..#.##.. * #P.............. ** ###.k ,** #Pk ,,**** #.. ,,,,,* ##.............. ,,,,,* ##.###.....♣♣♣ ,,,,.##* .##{,*##...♣♣*, ,,,....###.......###,,*,,*#.♣♣** *,,......##...○..##,,,,,,**♣♣,,* `&hu****.....##..#○○..#,*,<,*,**,,,,***#......P#°°..#,,,,,,,*,##.....P##...##*,*,*,*,*,,,*##....P.#....##,,,,*...#...#****,`&hD}q,°°○.[`&hn&5`&hԄ`&h`&h=M *** *#### ### ### ####,###..####.###.####.P## ##......<..#.## P.............. ** ###k.. ,** #Pk**** #.##..............,* #.#####.....♣♣♣,.##* ##..##,,*##...♣♣*, ,,,....###.......###,,*,,*#.♣♣***...P.#....`&hG..°`&hKC6`&hk M *.., *** *#### ### ### ####,###..####.###.####.P## ##......<..#.## P.............. ** ###k.. ,** #Pk**** #.##..............,* #.#####.....♣♣♣ ,,,,.##* ##........##,,*##...♣♣*,. ...P##... .7a&h***, * *** *# #### ### ### ####,### #..####.###.####.P## ##......<..#.##.   #P.............. a&h ##k.  ,** #P  ,,****  ,,,,,*.............  ,,,,,* ##..#####.....♣♣  ,,,,.##* ##........##,,*##...♣♣  ,,,....##.###,,*,,*#.♣♣** ,*,,......##......##,,,,,,**♣♣ *****.....##..#....#,*,<,*,**,**.P#.[..#,,,,,,,*,,*,,a&ha&hmB=8a&h~a&h'a&hl *,***, * *** *# #### ### ### ####,### #..####.###.####.P## a&hdj##......<..#.##.  #P.............. ###k ,** #P ,,****  ,,,,,*............ ,,,,,* ##..#####.....♣ ,,,,.##* ##........##,,*##...♣♣  ,,,....###.###,,*,,*#.♣♣  ,*,,......##......##,,,,,,**♣♣*****.....##..#....#,*,<,*,**,a&ha&h&9a&ha&h a&h M*, ,,***, * *** *#### ### ### ####,###..####.###.####.P## a&h4 ##......<..#.## #P........** ###k** #P,,**** #......................##......#a&h a&h U9=60a&h a&h. a&h M*, ,,***, * *** *#### ### ### ####,###..####.###.####.P## ##......@..#.##. P..............** ###k,** #P............................###a&h <1a&hi a&h w _There is a stone staircase leading up, spattered with blood here.b&hjhIb&ho _b&hte=b&hpv,b&hwb&hlzb20=b&h{b&h~,b&hb&h,b&hb&h,b&h?b&hb&h9=b&h|b&hb&hb&hb&h0x1==b&h4 _Magic restored.b&hܠ3b&hFb&hb&hb&hb&hb&h*b&h,b&hb&hgb&hԳb&h3:==b&hb&h̶b&h ,b&h,b&hb&hc,b&hb&h!b&h,b&hb&hb&hV,b&hob&hb&h,b&hb&hCb&hM,b&hqb&hb&h],b&hb&hb&he,b&hb&hUb&h,b&hb&hb&h,b&h!b&hb&hb&h7b&hb&hb&h&b&hb&hb&hb&h]b&hb&h]b&hTb&hb&hdb&h,b&hL,b&hT b&h b&h" ,b&hb&hb&h,b&h_b&hb&h,b&hb&h*b&h~,b&h,b&hb&h,b&h b&hI"b&h$,b&h%b&h'b&h*,b&h+b&h-b&h/,b&h<1b&h2b&hL5,b&h6b&h 8b&h:b&h1;b&hN<b&h=b&h?,b&hAb&hBb&hIE,b&hFb&hHb&h0M,b&hNb&hPb&hEmXb&hp,b&hrb&hu=10 b&hvb&hzK _t - 5 potions of brilliance (gained 1)b&h_#....######....# #...##  ### ##....######## ##.###.........#..## P##................##### ........................ ........................ b&h................@....... ........................ ............ ............F ##.....♣♣♣. *##...♣♣♣...##P. F   bullfrog (asleep) ,,*#.♣♣*♣♣.♣.#** ,,**♣♣,,*...♣,,, ,*,**,,,,*,,***,,,,**,,,b&hf~ 507.6 (46.0)  A bullfrog comes into view.b&h b&hB*,,,,,F..,,,F,,,b&h'P25 ==8.6 (47b&hb&h[C _The bullfrog croaks. You hear an angry growl.b&h ###....#  #...## ### ##....######## #.###.........#..................###### ................. ..... . .  F... #.....♣♣♣...♣♣♣..##P ,*#.♣♣*♣♣.♣#**#. **♣♣,,*...♣,,,, *,**,,,,*..♣##....##,,,,*,,*,,,***,,,,F....,,,,,,** ***,,,******--9.6 (1.0)Kinetic Grapnelc&h #...## ## ##....######## .###.........#........####### .......#     F..... ♣♣♣..... ♣♣♣..##P *#.♣♣*♣♣.♣#**#.P **♣♣,,*...♣,,,,. ,,,,*..♣##....##.,,,, ,*,,*,,,*** ###...*******,*,,,** *,,,F,.....F,,>,,F   cane toad (wandering),F   bullfrog,*** *,,***,**,,A cane toad comes into view.=-10c&hc&hd c&hc&h2_The bullfrog closely misses you.c&h+c&h3   You slice the bullfrog!!  You kill the bullfrog!.....F.hh   polar bearF   cane toadc&hDK 10 4==1.4 (0.8Kinetic Grapnelc&hiQ c&hT ] _A polar bear comes into view.d&hr###....# #...## ### ##....##########..## ##########*.,.,........,.....F.,d&hs.....,..♣♣♣......h, ##...♣♣♣...##P...> ,*#.♣♣*♣♣.♣#**#.P,F   cane toad♣♣,,*...♣........,,,,., *,**,,,,*..♣##....##.,,,,, ,,*,,*,,,*** ###...******,d&hud&hxd&h{SF.h.h   polar bearF   cane toadd&hɀR25 ---2.4 (1.0d&hd&h‹d&hV  #....######....# #...##  ### ##....##########..## P##########*.,....,.....F..,......., ............,..♣♣♣.....h., *##...♣♣♣...##P...>F   cane toad,*#.♣♣*♣♣.♣#**#.P, ,,**♣♣,,*...♣........, ,*,**,,,,*..♣##....##.,,,,,F.h.h   polar bearF   cane toad---3d&hd ##...#  #....######....# #...##  ### ##....###### ###.####..## P##########*.....,F...,..,......., ..........h.., ###.....♣♣♣.......,F   cane toad*##...♣♣♣...##P...> *,,*#.♣♣*♣♣.♣#**#.P, ,,,**♣♣,,*...♣........,F.h.h   polar bearF   cane toad4d&h8e&hZ ##### ##...#  #....######....# #...##  ### ##....###### ####.####..## #.P#########.....#*F....,.,........,......., ...........h...,F   cane toad ####.....♣♣♣......., ,,*##...♣♣♣...##P...>*,,*#.♣♣*♣♣#**#.P,e&hhF.h.h   polar bearF   cane toade&hi&5e&hte&h+ ##### ##...#  #....######....# #...##  ### ##....#######  ####.####..## ##.P##.####### #F.....#*.,.....,........,.......,F   cane toad ............h...., #####.....♣♣♣......., #,,*##...♣♣♣...##P...>e&h-e&hv/e&h3ZF.hh   polar bear.F   cane toade&h6&6e&ht:e&h<e&hW* ##### ##...#  #....######....# #...##  ### ##....########  ####.####..## ##.P##F####### ###*......,......,........,F   cane toad.h....., ..................., .#####.....♣♣♣.......,e&hZ,e&h`]F.h   polar bearh.F   cane toade&hb&7e&hfe&hif&h2T  Casting: Forge Blazeheart Golem (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f&h,f&h#F.h.f&h~19---10 ==8Kinetic Grapnelf&h%f&h%D _You shape a spike launcher from a nearby wall.f&h` ##### ##...# #....### ###....# #...## ### ##....######## # ####.###.#..###.P##f&h,.F..# .##.#*.,.,.h.,..,., ..#####.....♣♣♣.,f&h{f&h<f&hF.h.f&h"J25 --9f&h>)f&h,f&h ] ##### ##...# #....### ###....# #...##f&h q ### ##....######## ## ####.###.#..## .####.P##.F...# #.##.#*f&h% .,.h.,.,.,., ...#####.....♣♣♣.,f&h1 f&h| f&h f&h F.h.f&h B--20f&hC# f&h%' g&hBg&hDg&hN}F..h.g&hQ&1g&h}Yg&h]g&hj 1*g&h  g&h o The rocky spike skewers the cane toad!g&hZj g&hk g&ht {F..h.g&hv J---=2g&ha~ g&h d _The cane toad is moderately wounded.h&h( *You hit the cane toad but do no damage.h&h  The cane toad is moderately wounded.The rocky spike skewers the cane toad.h&hI  The cane toad is moderately wounded.Fh.20=10 ==3.1 (0.7  _The cane toad stings you but does no damage.h&hP 6  You hit the cane toad.  The cane toad is heavily wounded.95/101 ---8 _The cane toad stings you.h&hR z *You completely miss the cane toad.h&h|  The cane toad is heavily wounded.The rocky spike skewers the cane toad but does no damage.h&hL Fh.The cane toad is heavily wounded.=4.6 (0.8  _You block the cane toad's attack.i&h p  You slash the cane toad! h. The cane toad is almost dead.1---=5.4 _The cane toad stings you.i&h" *You hit the cane toad but do no damage.The cane toad is almost dead.i&h v `  You hit the polar bear but do no damage.i&h^}  FThe rocky spike misses the cane toad. The cane toad stings you!  The polar bear bites you. The polar bear closely misses you.i&hC 8---=-6.2i&hP i&h B _The polar bear claws you but does no damage.j&hق *You hit the cane toad.  The cane toad is almost dead.j&hTe  You slash the polar bear! The rocky spike skewers the cane toad.j&h FThe cane toad is almost dead.The cane toad stings you but does no damage.  The polar bear bites you but does no damage.j&hD-9 (0.7 j&hj&hdE _The polar bear claws you but does no damage. x2j&hS  ######...# ....#####....# #...##  ### ##...@######## ## ####.###.....F...#..## .####.P##h####### #.###*.............*j&hX t  The rocky spike skewers the cane toad.j&h j&h ah†.j&hظ m--25 67.9 (1.0 j&h^ j&hG M _You kill the cane toad!k&h9z # You slash the polar bear!k&hAr21==10 ===8.7 (0.8 k&hkGk&hJb _The polar bear is heavily wounded.k&h{  hh  (berserk)You slash the polar bear!  The polar bear is severely wounded.k&h 0-9.5k&h# k&hۭ \ _The polar bear goes berserk!k&h  You hit the polar bear.  The polar bear is severely wounded.k&hL8You block the polar bear's attack.k&h%R--30.3k&hk&h$E _The polar bear claws you but does no damage. x2l&h Z _The polar bear claws you but does no damage. x2  You closely miss the polar bear.The polar bear is severely wounded.The polar bear bites you.  The polar bear claws you but does no damage.  . You block the polar bear's attack.l&hxn75---1.0 (0.7 l&hl&hR _The polar bear claws you. You block the polar bear's attack.l&h  You hit the polar bear but do no damage.The polar bear is severely wounded.l&hK62-----===7l&hgl&h׵ _The polar bear bites you! The polar bear claws you. The polar bear misses you.l&hz  You slash the polar bear!  The polar bear is almost dead.The polar bear barely misses you.l&h}(2.4l&hl&hHE _The polar bear claws you but does no damage. x2m&h^The polar bear barely misses you.claws you but does no damage. x2  You completely miss the polar bear.The polar bear bites you but does no damage.  The polar bear closely misses you.-3.2 (0.8  _The polar bear claws you but does no damage.m&h1G=1.6 (1o&h 9o&h<p&hs&hBs&hHs&h5Kh.hh   hound (wandering)s&hL&1s&h7Rs&hYX _A hound comes into view.s&h6 ##### ##...# #....### ###....# #...## ### ##....#  ### ### ####.###.....†...#..## ##.###.####.P##.@.h.s&h7.<..#.##...h.#####.....♣♣♣.##,,*##...♣♣♣.s&h ;s&h<s&hDh.h.h   hound (wandering)s&h7F&2s&hLs&h?Os&h?  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s&hU *h  You shape a spike launcher from a nearby wall.s&hI~ > `  The hound barks!s&hs s&h y  The rocky spike misses the wolf. The wolf bites you!s&h8 #hh.s&h$ 95/102 --19---10 ==3s&h s&hM R _The wolf closely misses you.s&h)t * You slash the wolf!t&hIG  The wolf is severely wounded.The rocky spike skewers the wolf!t&hLnh   houndt&h>t&h%w†..h.t&h=c6--94.4 (0.8 t&hDt&hGH _You kill the wolf!t&h5J<##### ##...# #....### ###....# #...## ### ##....# ### ### ####.###.....†...#..## .###.####.P##..@..h.t&h K#<..#.##...#####.....♣♣♣.##,,*##...♣♣♣.#t&heOt&h?Rt&hYFh..t&hZP25 --5.4 (1.0 t&h_t&hdq _You see here a wolf corpse.t&h  ##### ##...# #....### ###....# #...## ### ##....t&hJ O#  ### ### ####.###.....†...#..## ##.###.####.P##.@†h..<..#.##...#####.....♣♣♣.##,,*##...♣♣♣.t&h t&h" Dh.t&h% H--6 _t&h. t&h=3 u&hL  You slash the hound!  The hound is severely wounded.u&hn7---10 ==7.2 (0.8 u&hgu&h= _The hound bites you but does no damage.u&hX* u&h*u*You hit the hound but do no damage.u&h  u&hW  The hound is severely wounded.The rocky spike skewers the hound!u&h u&h Ku&h :†u&h 78/1039 (0.7u&h: 9Kinetic Grapnelu&hõ _ _You kill the hound!u&h ##### ##...# #....### ###....# #...## ### ##....# ### ### ####.###.....†...#..## .###.####.P##..@.#<..#.##...#####.....♣♣♣.##,,*##...♣♣♣.#u&h u&h $20u&h1 \=25 --8.9 (1.0u&h u&h  Things that are here: _a hound corpse; a wolf corpsev&hv&hkv&h}v&hv&hh9= _v&hv&h7v&h+v&h,v&hv&hM v&h l100/103==v&h v&hk3c11== _Magic restored.2==v&hb<3==v&hev&h+kBv&hkv&h~mv&hp,v&h rv&hbtv&hzwv&hHxv&hxv&hzv&ht~,v&hv&hev&hv&hv&hv&h+v&hnv&hv&hVv&hv&hv&hv&hOv&hBv&hv&h]v&h?,v&hv&h$v&h1,v&h&v&hIv&h(,v&hv&hv&h:,v&hv&hv&hE,v&hv&hv&hP,v&hݿ,v&h.......##,,*##...♣♣♣...........## .....###,,*,,##.♣♣♣♣♣.♣........#* .....##,,,,,,*#♣♣..♣...♣........, .#....#,*,<,*,#♣....♣..♣##....##. P#.[..#,,,,,,,#..♣...♣♣♣ ###...** P##...##*.♣.*,♣,♣...♣♣*** *,,*** P.#....##,..$♣,*♣♣♣.♣*,,* *,, ........#***♣..♣♣..♣♣,,,****,, v&hI......# *,♣..@♣##**,,**,,,, -- ###.....♣****♣..♣...♣**,,*,*,,  ##†§§♣♣*,*,♣..,♣.♣..#*,,,,,,  ###.§§§,,*.♣.♣#*,...,♣*,,,,,,  #...§..♣♣.♣.♣**,*,<.♣,**,,,, v&h(- ##..#....♣.♣****,,..F.**,*, F   bullfrog (wandering)  #♣♣♣**,**,,*..##**,,  ##.......♣**,,,**,*♣## **, ##.......♣♣*,,v&h^ 89.9 (31.0)  A bullfrog comes into view.Found 15 gold pieces. Found a stone staircase leading up.v&hF.F**,*** ***v&h5N===90.9 (32Kinetic Grapnelv&hv&h* _The bullfrog croaks.w&h###,,*,,##.♣♣♣♣♣.♣#**##,,,,,,*#♣♣..♣...,, #....#,*,<,*,#♣....♣..♣##....## #.[..#,,,,,,,#..♣...♣♣♣ ###...*** ##...##*.♣.*,♣,♣...♣♣*** *,,***, .#....##,..$♣,*♣♣♣.♣*,,* *,, .......#***♣..♣♣..♣♣,,,****,, w&hɊ # *,♣...♣###*,,**,,,, #.....♣****♣..♣@..♣**,,*,*,,  ##†§§♣♣*,*,♣...♣.♣..#*,,,,,, ###.§§§,,*.♣.♣#♣,...,♣*,,,,,, #...§..♣♣.♣.♣**,*.:---x&hhx&hx&hx&h;10 =2.6 (0.7 x&hx&h _You barely miss the bullfrog. The bullfrog closely misses you.x&h  You slice the bullfrog!!  The bullfrog is almost dead.x&h+ G====3.3x&h x&h 6 _You block the bullfrog's attack.y&h<  You slash the bullfrog!y&hF†y&h!40=---4.0Kinetic Grapnely&hd(y&h/,L _You kill the bullfrog!y&hh##,,,,,,*#♣♣..♣..,,,,*,<,*,#♣....♣..♣##....## .[..#,,,,,,,#..♣...♣♣♣ ###...****..##*.♣.*,♣,♣...♣♣*** *,,***, #....##,..$♣,*♣♣♣.♣*,,* *,, .....#***♣..♣♣..♣♣,,,****,, y&h# *,♣...♣###*,,**,,,, #.....♣****♣..♣...♣**,,*,*,, †§§♣♣*,*,♣...♣@♣..#*,,,,,, ##.§§§,,*.♣.♣#♣.....♣*,,,,,, ...§..♣♣.♣.♣*#.♣.<.♣.#*,,,, #....♣.♣**#♣......**,*,......♣♣♣**,**..♣..##, #.**,,,##.♣♣## **, .......♣♣*,,**,### ***, ..#####...,*****,****,,*## *,..,,*y&hQ,,**,,,,,,,,y&hs25 ----5.0 (1.0y&hJ _You see here a bullfrog corpse.y&hΙ _ _y&h y&h 2#........##,,*##...♣♣y&h ...y&h b...###..♣,.##.♣♣♣♣♣.♣........ y&hǪ ?#......##......♣#♣♣..♣...♣.......#....#,♣.<.♣.#♣....♣..♣##....# ..P#.[..#,,.....#..♣...♣♣♣ ###...P##...##♣.♣.♣.♣.♣...♣♣*** *,,*P.#....##,..$♣.♣♣♣♣.♣*,,* *,,....#***♣..♣♣..♣♣,,,****,, .##.......# *,♣@..♣###*,,**,,,,-8.0 (3###.....♣****♣..♣...♣**,,*,*,, y&hc  ##†§§♣♣*,*,♣...♣†♣..#*,,,,,, y&h l ###.§§§,,*.♣.♣#♣.....♣y&h *,,,,,, y&h  #...§..♣♣.♣.♣*#.♣.<.♣y&h| .#*,,,, y&h G ##..#....♣.♣**#♣....y&hv ..**,*, y&h ; #......♣♣♣**,**..y&h +♣..##**,,  ##.......♣**,,,##.♣♣## **,  ##.......♣♣*,,**,### ***,,y&hͶ y&h y&h; $9.0 (4y&h y&h  y&h. y&h +_Found a stone staircase leading up.z&h gz&h C10  z&h z&h *_You now have 556 gold pieces (gained 15).z&h z&h z&hc 25 z&h z&h z&h` z&hS z&h$ z&h z&h! z&h$ z&h% z&h& z&h( z&h4+ z&h+ z&h, z&hr. z&h1 z&h2 z&h3 z&h;5 z&h8 z&h8 z&h9 z&h: z&h= z&h> z&ho? z&hA z&hD z&hE z&hsF z&hI z&hFL z&hM z&hM z&h5Q z&haT z&hU z&hV z&hW z&h[ z&h[ z&h\ z&hh^ z&ha z&hb z&hc z&he z&hqi z&h0j z&hEk z&hm z&hp z&hq z&hr z&h`t z&hw z&hlx z&hy z&h{ z&h~ z&h z&h z&h; z&hG z&h z&h z&h z&h z&h z&h z&h z&hh z&h& z&h: z&h z&h$ z&h z&h z&h z&h z&hW 10 z&hg z&h  z&hc z&h̦ *_You now have 572 gold pieces (gained 16).z&h z&h, z&h 25 z&h| z&hw z&h; z&h z&hG z&h? z&h z&h( z&h z&h z&h z&h z&h z&h z&h z&h) z&h z&h z&h z&h z&h z&h z&h. z&h z&h z&h z&h' z&h z&hz  ##..##**~~##.....# *,**** z&h #....#*~~~~#.....# **,,,* z&h #....#*~~~~#.....# *,,,** z&hX ##...#~~>~~#.....###,*,,, z&h" n ##..##~~~~*#.......#**,,, z&h ##.#.#~~~~**#.......# *,*, z&hk .....~~#* ##...####**,** z&h .z&h ## #....#~**~~~* z&he .##....# #..@##~,,,,,, ..#,....# #...#*~,,,,,, ###*#...# ###..*~,{~**, ,* *...#* ####*,,**~, ** *.~~~#* *~{,**~, * **~~~~** **,,*** ** **~~~~***** **,,*** ~~~~**,* *~****~ ~~~~*,,* *******~z&ht z&h 732.0 (3z&h 3.0)z&h z&hm z&h z&h  z&hQ z&h 7_You sense a monster nearby.z&h- |&h63|&h7|&h39|&hAX|&hB,|&hC|&hE|&hI,|&h:J|&hK|&hN|&hsO|&hKP|&hmR|&hT,|&hU|&hW|&hsZ,|&hc[|&h ]|&hWcX|&h:g,|&hh|&hi|&h&l,|&h1m|&hn|&hkq,|&h1r|&hs|&hWv,|&hcw|&hx|&h|,|&h||&h~|&h ,|&h|&hY|&h,|&h|&h[|&h,|&h|&hk|&h=,|&h|&h]|&h,|&h|&h|&hۛ,|&h|&h|&h|&h||&h|&h|&hT|&hª|&h}|&hF|&h|&h|&h|&h]|&he|&hպ|&h|&h/|&h|&hQ|&h|&h(|&hF|&h|&h|&hS|&h|&h&|&h;|&h|&h|&h:|&h|&h|&h|&h>|&h|&h|&h|&h|&h|&he|&h|&h$|&h|&h|&h~|&h|&h|&h!|&h|&h"|&h|&h|&h|&h|&h|&h<|&h|&h|&hu|&h |&h |&h |&h |&h|&hA|&h|&h|&hQ|&h|&hs|&hV|&h|&h9|&h\<|&h?|&ha@|&h&A|&h/D|&hI|&hJ|&hK|&hNP  There is a stone staircase leading up here.|&hR|&hS _|&hqT|&h]|&ha|&h[b|&h.c|&h6gP  There is a stone staircase leading up here.|&h _|&hۂd  You see here a bullfrog corpse.|&hΈ|&h&....###..♣..##.♣♣♣♣♣.♣........#** ....##......♣#♣♣..♣...♣........,, #....#.♣.<.♣.#♣....♣..♣##....##., |&h_y#.[..#.......#..♣...♣♣♣ ###...*** ##...##♣.♣.♣.♣.♣...♣♣*** *,,***, .#....##....♣.♣♣♣♣.♣*,,* *,,####♣..♣♣{.♣♣,,,****,,# ♣.♣..h♣###*,,**,,,, ##.....♣♣♣♣♣♣..♣@..♣##,,*,*,, |&h ##÷÷.♣♣♣.♣.♣...♣†♣..#*,,,,,,......♣.♣.♣#♣.....♣#,,,,,,Kinetic Grapnel #....÷.♣♣.♣.♣♣#.♣.<.♣.#*,,,, ##..#....♣.♣♣♣#♣......#*,*,,  #......♣♣♣♣♣.##..♣..##**,,,h   wolf (wandering) ##.......♣♣♣...##.♣♣## **,,, #.......♣♣♣..##.### ***,,,, ...#####....#####,****,,*,**|&h]G.79.0 (47|&h-80.0 (48|&h|&h`W _A wolf comes into view.}&h,}1 hh    You strike the helpless wolf from behind!  You slash the wolf!  The wolf is moderately wounded.10 =8 (0.8) }&hU}&hQ _The wolf barely misses you.}&hm  You hit the wolf.  The wolf is severely wounded.}&ho (1.6}&hy }&h} < _The wolf bites you but does no damage.}&h5  You hit the wolf.  The wolf is severely wounded.}&h V0-2.4}&h }&h P _The wolf bites you but does no damage. The wolf bites you.~&hlZ8  You slash the wolf!~&he3†~&hJ{-3.2Kinetic Grapnel~&hK~&hH _You kill the wolf!~&hK ~&h ~&h ~&h 125 ~&h ~&h ~&h ~&h ~&h ~&h ~&h ~&h %2~&h ~&h ~&h  ~&h ~&h_! w3=~&h\& ~&h') ,~&h) ~&hQ, `  You see here a wolf corpse.~&h / ~&h/  _~&h/ ~&h1 ~&hi5 ,~&h5 ~&h|7 ~&h9 ~&hR: 9=~&h; ~&h< ~&h? ,~&h @ ~&hA ~&hD ,~&hE ~&hG ~&hI ,~&hJ ~&hK ~&hN ~&hW ..................., .............h ..............................., ........................, ..............................., .#####.....♣♣♣................, .##..♣##...♣♣♣...........##P...> ##..♣..##.♣♣♣♣♣.♣........#**#.P, #.#♣♣..♣..@♣........,,,,.,- ~&hX x#.♣.<.♣.#♣....♣..♣##....##.,,,,, #.......#..♣...♣♣♣ ###...******, ##♣.♣.♣.♣.♣...♣♣*** *,,***,**,, .##....♣.♣♣♣♣.♣*,,* *,,* ..####♣..♣♣..♣♣,,,****,,* h   wolf (wandering) ..# ♣.♣..†♣###*,,**,,,,* ..♣♣♣♣♣♣..♣...♣##,,*,*,,,♣♣♣.♣.♣...♣†♣..#*,,,,,,*~&h] 096.2 (13.0)~&h_ F-7.2 (14~&hHd ~&hf W _A wolf comes into view.&huc###* ........., .............h, ........, ......., &h8..............., ###.....♣♣♣........, &hT##...♣♣♣....##P...> ♣..##.♣♣♣♣♣.♣@.......#**#.P, ......♣#♣♣..♣...♣........,,,,., .♣.<.♣.#♣....♣..♣##....##.,,,,, .......#..♣...♣♣♣ ###...******, #♣.♣.♣.♣.♣...♣♣*** *,.#**,**,, ##....♣.♣♣♣♣.♣*,,* *,,# ####♣..♣♣..♣♣,,,****,,*# ♣.♣..†♣###*,,**,,,,*♣♣♣..♣...♣##,,*,*,,,&h+&h&h.h*h,,,&h&hQ==8.0)Kinetic Grapnel&h&h% _The wolf howls!&hJ 5.., , , .h..., ........., &h-L #####.....♣♣♣, #..♣##...♣♣♣..##P...> ..♣..##.♣♣♣♣♣.♣#**#.P, .....♣#♣♣..♣...♣,,,,., &h,M +♣.<.♣.#♣....♣..♣##....##.,,,,, .....#..♣...♣♣♣ ###...#*****, ♣.♣.♣.♣.♣...♣♣*** *,.##*,**,,....♣.♣♣♣♣.♣*,,* *,,#*&h2N ##♣..♣♣..♣♣,,,****,,*, # ♣.♣..†♣###*,,**,,,,*, ♣♣♣♣♣♣..♣...♣##,,*,*,,,, ♣♣.♣.♣...♣†♣..#*,,,,,,*&hR &h\ .h,,,,,,&h` /--9&hi &hl &h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  &h\Confirm with . or Enter, or press ? or * to list all spells.&hH3&h4&h:q.h#&h=i19---10 ==800&hIE&hGHD _You shape a spike launcher from a nearby wall.&h. , , , ........, ., .....♣♣♣., ..♣##...♣♣♣.....h.....##P...> ♣..##.♣♣♣♣♣.♣.##*#.P, ♣#♣♣..♣...♣.., &h 6.<.♣.#♣....♣..♣##....##.,,,,, #..♣...♣♣♣ ###...#*****, ....♣.♣♣♣♣.♣*,,* *,,#*,♣..♣♣..♣♣,,,****,,*,, &hn &h .h,{,*,,,**,&hN L25 -1&hǤ &h U _The wolf completely misses you.&hG , , ., ......, ###.....♣♣♣&hQ ?...., .♣##...♣♣♣..##P...> ♣..##.♣♣♣♣♣.♣..h.....####.P, ..♣#♣♣..♣...♣..........,,., <.♣.#♣....♣..♣##@...##.,,,,, &h ...#..♣...♣♣♣ ###...#*****, ♣.♣.♣.♣...♣♣*** *,.##*,**,, ..♣.♣♣♣♣.♣*,,* *,,#*,, ##♣..♣♣..♣♣,,,****{,*,&hH r,,  ♣.♣..†♣###*,,**,,,,*,,* ♣♣♣♣..♣...♣##,,*,*,,,,,* .♣.♣...♣†♣..#*,,,,,,*,,,#♣.....♣#,,,,,,&hq &h, i .h{,,,*,,,*****,,,*Your spike launcher falls apart as you grow too distant to maintain it.99/103 --2&h 7 ? _The wolf bites you.&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h&hn  You shape a spike launcher from a nearby wall.  A wolf comes into view.&hh#,hh 2 wolves (1 wandering)&hw100/103-7-----&h(/10 ==3&hM&hQ _The wolf barely misses you.&h L.,.,..,......., ................, ####.....♣♣♣......., ..♣##...♣♣♣...##P...>♣..##.♣♣♣♣♣.♣........####.P, ....♣#♣♣..♣...♣.@h.......,,., .<.♣.#♣....♣..♣##..h.##.,,,,, .....#..♣...♣♣♣ ###...#*****, .&h7♣.♣.♣.♣...♣♣*** *,.##*,**,, ....♣.♣♣♣♣.♣*,,* *,,#*,,, ###♣..♣♣..♣♣,,,****,,*,,,*hh  ♣.♣..†♣###*,,**,,,,*,,** ♣♣♣♣♣..♣...♣##,,*,*,,,,,**...♣†♣..#*,,,,,,*,,,*&h>E  The wolf howls! You hear a bark!&h`h.h&h697/103 -25 ====4&h&he _The wolf barely misses you. The wolf bites you.&h 6  You hit the wolf.&hh X .h  The wolf is lightly wounded.2--8=-10 =---5.0 (0.8 &h F _The wolf bites you. You block the wolf's attack.&h *You miss the wolf.The wolf is lightly wounded.&hG  You hit the wolf but do no damage. The rocky spike skewers the wolf.&hGK h  The wolf is lightly wounded.&hDH3-=--7 (0.7 &hO&h%S} _The wolf bites you but does no damage. x2; The wolf closely misses you.&h5 *You slash the wolf!  The wolf is almost dead.&h6&h '`&hi h.You slash the wolf! The rocky spike misses the wolf.&hT 0=6.4&h &h Y _The wolf bites you but does no damage. You block the wolf's attack.&h 8  You slash the wolf!&h .   wolf  You kill the wolf!&h 91--7.1&h &h; o _You miss the wolf. The wolf bites you but does no damage.&h8  You slash the wolf!&h̿C.&h=2=-8Kinetic Grapnel&h^ _You kill the wolf!&h X, , , ......., ., .....♣♣♣., &h 2♣##...♣♣♣.##P...> ♣..##.♣♣♣♣♣.♣.####.P, ♣#♣♣..♣...♣..@.,,., <.♣.#♣....♣..♣##....##..,,,, &h_ b#..♣...♣♣♣ ###...#*****, ♣.♣.♣.♣...♣♣*** *.♣.♣♣♣♣.♣*,,* *,.#*,,,♣..♣♣..♣♣,,,****,.#,,,*  ♣.♣..†♣###*,,**,,,,#&h A,,** &h &h& 425 --8.8 (1.0&h= &hj &h7 5=9=&h. B&hө &h U6=&hm ,&h 9=&h &h ,&h &h} 720=&h &h6 ;8&hD &h ,&h ,&h) 9=&h &h a9=&h &h &h L1==&h &h_ &h &hr &h q100/103=&h &hk &h &hZ &hh &h2 :==&h &h4 &h %1&he &h X&hX %2&h &h ,&h &h ,&h &h a3=&h &h &hz&h&hV&hI&hG,&h= &h &hf &h &h4&h`&hk, ....., #.....♣♣♣......., ##...♣♣♣....##P...> ##.♣♣♣♣♣.♣..####.P, .♣#♣♣..♣...♣............., ♣.#♣....♣..♣##....##..,,,, &hz..#..♣...♣♣♣ ###...#*****, ♣.♣.♣...♣♣*** #@.##*,**,, -- .♣.♣♣♣♣.♣*,,* #..#*,,,,, ♣..♣♣..♣♣,,,***#..#,,,*** .♣..†♣###*,,**,...#,,**** ♣♣..♣...♣##,,*,#...,,** .♣...♣†♣..#*,,,...#h,,*,,h   wolf (wandering) ♣.♣#♣.....♣#,,,...#.,,*,, .♣♣#.♣.<.♣.#*,,...#,.,*,, ♣♣♣#♣......#*,*,,&h"y 35.8 (27.0)  A wolf comes into view.&h&h.h**,*,,,,&h(i====6.8 (28Kinetic Grapnel&hE.&h0% _The wolf howls!&h2t Q, ♣♣♣....., ♣♣♣..##P...> ♣♣♣♣♣.♣####.P, ♣#♣♣..♣...♣............., #♣....♣..♣##....##..,,,, .#..♣...♣♣♣ ###...#*****, ♣.♣...♣♣*** #..##*,**,, ♣♣♣.♣*,,* #.@#*,,,,, .♣♣..♣♣,,,***#..#,,,*** †♣###*,,**....#,,**** &hRu ♣..♣...♣##,,#.#..h,,**,,...♣†♣..#*......#.,,*,,#♣.....♣#......#.,,*,, ♣#.♣.<.♣.##,....#,.,*,, ♣♣#♣......#*.#..##,*,,,,.##..♣..##**,,,&h${ ,&h {,,,h,*.***,***,***,*,&h> 9---7.8 (1.0) &h &hґ &h 6  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hQr #,{  You shape a spike launcher from a nearby wall.19---10 ==-8 _The wolf bites you but does no damage. The wolf misses you.&h M..... .....♣♣♣........., #&h -...♣♣♣.....##P...> ##.♣♣♣♣♣.♣........####.P ♣#♣♣..♣...♣.............♣....♣..♣##....##..,,, .#..♣...♣♣♣ ###...#***** .♣.♣...♣♣**##*,** ♣.♣♣♣♣.♣*,,* #..#*,,,,, ..♣♣..♣♣,,,***#.h#,,,***, ♣..†♣###*,,**....#,{*****#.h   wolf#.....#..##&h h.,{25 -9&h V _The wolf attacks as it pursues you! You block the wolf's attack.&hM...... .....♣♣♣......, #...♣♣♣...##P...> ##.♣♣♣♣♣.♣........####.P ♣#♣♣..♣...♣.............&h8♣....♣..♣##....##..,,, .#..♣...♣♣♣ ###.@.#***** .♣.♣...♣♣*** #..##*,** ♣.♣♣♣♣.♣*,,* #.h#*,,,,, ..♣♣..♣♣,,,***#..#,,,***,h   wolf..##.....#&h3*&hF  The rocky spike skewers the wolf.&h_&hCbA  The wolf is lightly wounded.&h{  The wolf attacks as it pursues you! The wolf closely misses you.A hound comes into view.&h_h..,&hًm99/103 --40&h&hF _The wolf bites you. The hound moves out of view.&hVk *You miss the wolf.&hw  The wolf is lightly wounded.  The rocky spike skewers the wolf.&h u h  The wolf is heavily wounded.&hr <10 ==1.6 (0.8 &hN &hT 2 _You block the wolf's attack.&hu * You slash the wolf!&hn}  The wolf is almost dead.The rocky spike skewers the wolf!&h)†&h----2.3 (0.7Kinetic Grapnel&h&hH _You kill the wolf!&h ...♣♣♣ #...♣♣♣.##P...>#.♣♣♣♣♣.♣####.P, ♣#♣♣..♣...♣............. .#♣....♣..♣##....##..,,,..♣...♣♣♣ ###...#***** .♣.♣...♣♣*** #.@##*,**, ♣.♣♣♣♣.♣*,,* #..#*,,,, ..♣♣..♣♣,,,***#..#,,,***..##.....# ♣♣#♣......#*.#..##,*,,,,*&h&h;100/10320=25 --3.3 (1.0&hZ&hq _You see here a wolf corpse.&h & ♣♣♣.. #...♣♣♣....##P...>#.♣♣♣♣♣.♣..####.P, ♣#♣♣..♣...♣............. .#♣....♣..♣##....##..,,,..♣...♣♣♣ ###...#***** .♣.♣...♣♣*** #.†##*,**, ♣.♣♣♣♣.♣*,,#*,,,, ..♣♣..♣♣,,,***#..#,,,*** ♣..†♣###*,,**....#,,*****#.#.....#..## ♣.##..♣..##**,,,**,***,*,{&h= H--4 _&h &h  ♣♣♣ #...♣♣♣.....##P...>#.♣♣♣♣♣.♣...##.P, ♣#♣♣..♣...♣............. .#♣....♣..♣##....##..,,,..♣...♣♣♣ ###...#***** .♣.♣...♣♣*** #.†##*,**, ♣.♣♣♣♣.♣*,,* #..#*,,,, ..♣♣..♣♣,,,***#.@#,,,*** &h8♣..†♣###*,,*#....#,,*****♣...♣##,,#.#...,{**,,....#......#.(#...##..##...**,*##. ...##.♣♣## **,,,&h@^{,**,,,*,,,&h]&5&h&h% _Found 2 stones.&h#...♣♣♣.##P...>#.♣♣♣♣♣.♣...##.P, ♣#♣♣..♣...♣............. .#♣....♣..♣##....##..,,,..♣...♣♣♣ ###...#***** .♣.♣...♣♣*** #.†##*,**, &h* ♣.♣♣♣♣.♣*,,* #..#*,,,, ..♣♣..♣♣,,,*###..#,,,*** ♣..†♣###*,,*#...@#,{*****♣...♣##,,#.#.....#*,,.♣†♣..#*......#...# .♣#♣.....♣#......#.(.# ♣♣#.♣.<.♣.##.....#,..#,,,♣......##.#..##,#...,*.##..♣..####...**,*##.#, ...##.♣♣## *,,*..&hзY##.### ***,,,,&h^{,,*,,,***,&h.16&h&h ♣♣♣♣♣.♣####.P, ♣♣..♣........., #♣....♣..♣##....##..,,,, #..♣...♣♣♣ ###...#*##**. ♣.♣...♣♣*** #.†###.##.. ♣♣♣.♣*,,* #..##..h.,, .♣♣..♣♣,,,*###..#...#**, †♣###*,,*#....#..#**** ..♣...♣##,,#.#..@..#*,,* ...♣†♣..##......#...#,,* #♣.....♣#......#.(.#,,* ♣#.♣.<.♣.##.....#...#,,,#♣......##.#..##.#...,* &h g.##..♣..####...**.###.#, h   hound (wandering) ..##.♣♣## *#...**..,*... ##.### ***....,*..,**# ####,****,,*,**&h l  Your spike launcher falls apart as you grow too distant to maintain it.&h 1,,,*&h *..,,,h#**,,,,,***,&h h,,,*,,,,,*,,====7Kinetic Grapnel&hc &hy : _The hound barks! You hear a howl! x2&hv..♣♣♣...##P...>#.♣♣♣♣♣..####.P,, ♣#♣♣..♣...♣.............,, .#♣....♣..♣##....##..,,,,, .#..♣...♣♣♣ ###...#*##**.*.♣...♣♣*** #.†###.##..* ♣.♣♣♣♣.♣*,,* #..##....,,,&hݘ\♣♣..♣♣,,,*###..#..h#**,, ♣..†♣###*,,*#...@#..#****, ♣..♣...♣##,,#.#.....#*,,*,...♣†♣..##......#...#,,*, .♣#♣.....♣#......#.(.#**♣#.♣.<.♣.##.....#...#,,,* ♣♣#♣......##.#..##.#...,** ♣.##..♣..####...**.###.#,, ...##.♣♣## *#...**..,*..., .##.### ***....,*..,**#.,&h&hkhh   hound&h0---8&h&h&hOj #.♣♣♣♣♣.♣##.P,, ♣#♣♣..♣...♣............. .#♣....♣..♣##....##..,,,..♣...♣♣♣ ###...#*##**.* .♣.♣...♣♣*** #.†###.##. ♣.♣♣♣♣.♣*,,* #..##....,,, ..♣♣..♣♣,,,*###..#...#** ♣..†♣###*,,*#....#..#****♣...♣##,,#.#.@.h.#*,,.♣†♣..##......#...# .♣#♣.....♣#......#.(.#,,**.#.##h   hound.&hPU.... #####,****,,*,**,*,,,,,*,,&hS&h]Dh.&hQ`f21==---9&hd&hf&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h 8*&h0  You shape a spike launcher from a nearby wall.  The rocky spike skewers the hound.&hL #hThe hound is moderately wounded.19---10 ==50&hR&h4V[ _The hound bites you but does no damage. You block the hound's attack.&h ` *You hit the hound.&h  The hound is heavily wounded.The rocky spike skewers the hound!&h p <†&h n31.0 (0.7Kinetic Grapnel&h &h4 I _You kill the hound!&h.♣♣♣♣♣.♣.####.P,, #♣♣..♣...♣.............,, &h`q#♣....♣..♣##....##..,,,,, #..♣...♣♣♣ ###...#*##**.* ♣.♣...♣♣*** #.†###.##..* .♣♣♣♣.♣*,,* #..##....,,, &h]♣♣..♣♣,,,*###..#...#**,, ..†♣###*,,*#....#..#****, ..♣...♣##,,#.#..@..#*,,*, ...♣†♣..##......#...#,,*, ♣#♣.....♣#......#.(.#,,** #.♣.<.♣.##.....#..&hIF#♣......##.#..##.#...,** .##..♣..####...**.###.#,,&h]##.♣♣## *#...**..,*..., ##.### ***....,*..,**#., &h&h3=25 --2.0 (1.0&h &h$#r _You see here a hound corpse.&h&hX&h&h &h: _&h&hS9---&h&h9b20=&h&h&h_9=&h&h4&h&hR&hlB&ho &h- 9=&h| &h0E1==..♣♣♣........,, .♣♣♣...........##P...>, ♣♣♣♣♣.♣........####.P ♣.............,,., ....♣..♣##....##..,,,{..,...♣♣♣ ###...#*##**.# ♣...♣♣*** #.†###.##..##* ♣♣♣.♣*,,* #..##.......h* ♣..♣♣,,,*###..#.@.#**,,,*-- †♣###*,,*#....#..##***,,*...♣##,,#.#..†..##,∆*,, .♣†♣..##......#...#,,*.....♣#......#.(.#∆,** .♣.<.♣.##.....#...#,,,*h   wolf (wandering) ♣......##.#..##.#...,**,* #..♣&hE..####...*#.###.#,,,*.♣♣## *#...*#..,*...,,*&hnS,642.0)==5.0 (13&hRTW _A wolf comes into view.&h♣♣♣.,,,, ♣♣♣.##P...>,,, .♣.####.P,,,. ..♣...♣.,,.. ♣..♣##....##..,,,,h., ♣...♣♣♣ ###...####**.#,, ...♣♣*** #.†###.##..### .♣*,,* #..##.h# ..♣♣,,,*###..#..@#**,,,* ♣###*,,*#....#..##***,,* ...♣##,,#.#..†..##,∆*,,* ♣†♣..##......#... .....♣#......#.(. ♣.<.♣.##.....#...#,,,*,, h 2 wolves (wandering) ......##.#..##.#.. ..♣..####...*#.###   A wolf comes into view.&h,,,,..,,h#,,,,.#,{,*,,,,,,h   wolf,,,===6.0)Kinetic Grapnel&h: _The wolf howls! x2; You hear a howl!&hJ7 ..., .....,,,,, ....##P...>,,,. ♣♣♣.♣..####.P,,,.. ♣...♣.............,,.., ..♣..♣##....##..,,,,..,, ♣ ###...####**h#,,, ..♣♣*** #.†###.##..###, ♣.♣*,,* #..##..@.....#, .♣♣,,,*###..#...###.h.#, ###*,,*#....#..##***,.#, ..♣##,,#.#..†..##,∆*,,*, †♣..##......#...#,,*,,*, ....♣#......#.(.#∆,****, h 2 wolves<.♣.##.....#...#,,,*,,,...##.#..##.#...,**,*, .♣..####...*#.###.#,,,*,[&hw: 40m&hA ,,,,,,,,,,.#,,,,,hh...#,,..#,,,*,,&hA ,*,*&hC 0---7&h$M &hQ &h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h8*&h|  You shape a spike launcher from a nearby wall.  The rocky spike skewers the wolf!&h;J {#h  The wolf is moderately wounded.19---10 ==-8 _The wolf closely misses you.&h 1*&h6 y  You miss the wolf. The rocky spike skewers the wolf!&hTl  The wolf is severely wounded.&hHg ,hhh 3 wolves  The wolf bites you but does no damage.  A wolf comes into view.-7 (0.7 &hm&hr2 _You block the wolf's attack.&h1*&hcgy  You miss the wolf. The rocky spike skewers the wolf.&h&h: .hh  The wolf is almost dead.-9.5 (0.8 &hk _The wolf completely misses you.&h a *You slash the wolf!&h  The wolf is moderately wounded.The rocky spike skewers the wolf!&h] R  The wolf is severely wounded. .hh  The wolf stops to sniff the ground.=70.2 (0.7 &hd &hPe Q _The wolf barely misses you.&h;8  You slash the wolf!&h=&h6>&hH . 2  You kill the wolf!&h----9 _The wolf closely misses you.&h8  You slash the wolf!&hw†*   wolf&hq  You kill the wolf!The rocky spike skewers the wolf.&h&h/Gh.&h*\4-1.7 (0.8 &h1&h52 _The wolf is lightly wounded.&h. t * You slash the wolf!&hO  The wolf is severely wounded.The rocky spike skewers the wolf!&h( )&h :†&h2 20=5=2.5Kinetic Grapnel&h &h H _You kill the wolf!&h&h5,,,,,, &h;.&h -,,.... &h.&h2a##P...>,.... &h.♣.&hY2####.P,..... &h♣...♣.&h7,...,, &hnV♣..♣##....##..,,,...,,, &h%♣♣♣ ###...####*#.#,,,, &h♣♣*** #.†###.##..###,, &h_.♣*,,* #..##...@....#,, ♣♣,,,*###..#...###...#,, *,,*#....#..##***..#,, ♣##,,#.#..†..##,∆*,.#,* ♣..##......#...#,,*,,#,,♣#......#. <.♣.##.....# &h&h,&h*,&h!,&h,&h%,&h,&h ,&h,&h,&h,&h*&h*&h*&h**&hp%**&h=&h25 &h8--&h3.5 (1.0&h &h &h/  &hThings that are here: &hD}_a wolf corpse; a wolf corpse; a wolf corpse&h&hn^  _&h` &hsd &hd 9=&hf &ho ,&hp &hu &hv L1==&hDx &hH} &h* , ......., .##P...>....., .♣.####.P......, ...♣.....,,, ♣..♣##....##..,,,...,,,, ♣♣♣ ###...######.#,,,,, ♣♣*** #.†###.##..###,,, ♣*,,* #..##...†@...#,,, --8.5 (5,,,*###..#...###...#,,, *,,*#....#..##**#..#,,* ♣##,,#.#..†..##,∆*..#,** ..##......#...#,,*,.#,,*♣#......#.(.#∆,**##,,* &h +,,,&hQ ,,,,,&h 4,*,*&h͐ +9.5 (6&h &hŖ ; _Found a stone staircase leading down.&hr&h'&h&h:&h;B&hN&h&ha&h&hx&h1&h:==&h&h&h&h&hD&h1&h,&h&ht&h&h&h&hp&hB&hf&h,&h6&h&h,&h_&h&h(,&hP&h!&hX#,&hv$&h&&h?(,&h%)&h\*&h+,&hl,&h-&h^2,&h}3&h4&h6,&h7&h9&h6<,&h>,&h@,&hB&hMC&h$F,&hG&hH&hK,&hL&hN&hV#.##..###....##  ...†....#.....#  ###...#...#.#####  .##*##..#..#.#....#  .##,∆#..#.####...P##  ..#,,#..#..* #P...P##  (.#∆,####..* ##.....#  &hW..#,,,*,..#* #...###  #...,**,#.,* #.@.#  98.5 (19.0) ###.#,,,*,** ##..#*  .,*...,,*,* *P...#  .,**#..**,** ##..##  .,,,*..**,,* *#..#  ,,,,*,***,,* *...#*    ,,,** *....* *   *,** *#0.#*** *    &h2XE &hx]H,,,*****,,,,,****&hs_,9.5 (20&hZc&hue+ _Found 3 flux baubles.&h&hk&hn&h&hߝX&hĢ,&h&hש&h&h&h&h&h#*##..#..#.#....# ##,∆#..#.####...P## .#,,#..#..* #P...P## ∆,####..* ##.....# ,,,*,..#* #...###&hpb .,**,#.,* #...#  ##.#,,,*,** ##..##  ,*...,,*,* #P...#  ,**#..**,** ##.@## ,,,*..**,,* *#..#  ,,,*,***,,* #...#*   ,,,** #....* ***   *,** ##0.#*** *,*   ,,,****#...,{****,,   ,,,^,,....,,,,,,,,  ,,**,,....,,,,,,,,  *,****,,,,,,,,,, &h3903.5 (4.0)&h &h&h$[ _You sense a monster nearby.&hP&hQ$ &hR6,∆#..#.####...P## &hSz.#,,#..#..* #P...P##&hUT ∆,###&hU*#.....&hUU,,,*,..#* #...## .&hVb..,**,#.,* #...# &hPWV##.#,,,*,** ##..## &hXW,*...,,*,* #P...#&hX_*#..**,** ##..## ,&hYw,,*..**,,* *#.@# &hZ,*&h[5#...#*&hS\ &hf],,,*.* ***##.....&hniW  &h1jJ*** *,,*****,,*,&hj&hvn&ho$4.5 (1&hv&hy&h  .#,,#..#..* #P...P##∆,####.....,,,*,..#* #...## ...,**,#.,* #...# ##.#,,,*,** ##..## ,*...,,*,* #P...#*#..**,** ##..#,,*..**,,* ##..# ,*#..@#* ,,,*.# *** *#0.##** *,......#..####  **,,** ***,,5&hx∆,####.....,,,*,..#* #...## ...,**,#., ##.#,,,*,** ##..## ,*...,,*,* #P...*#..**,** ##..#,,*..**,,* ##..# ,*...## ,,,*.# *** *#0.##** *,,,,****#...,{****,, ,,,^,,.....,,,,,**,.......*,**##.....Y.,,,* Y   yak (asleep)** #..#####.,*,  *#..** *##,   &h &hP &h*A yak comes into view.&hi&h:&h,&h{&hFY.,{&hZ.&hY&h&hH**,,,,* *,,,&h&h&hG ===&h 6&hcKinetic Grapnel&h"&h &hM&h_The yak bellows!&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hP&h S  You shape a spike launcher from a nearby wall.&h#!&h+#Y.,.Y,,YYY 3 yaks&h>19---10 ==-7 _A yak comes into view. x2&hK ,,#..P...P#∆,####..* ##..... .#,,,*,..### ...,**,#.,* #...# &h j##.#,,,*,** ##..#...,,*,* #P...**#..**,** ##..##..#..# ,,,*,***,,&h ## ,,....# **&h9 *,** ##0.##** *,*,,,****#...,,****,^,,...Y.,,,**,......Y,,,,,,   yak&h ,**##......Y,,,**** #..#####.,* *#..** *##&h҃ &hw bY.{&h k25 ---8&h &hc5##,∆#..#.####...P## ,,#..P...P#∆,####..* ##..... .#,,,*,..#* #...### ...,**,#.,* #...# ##.#,,,*,** ##..##&hdj...,,*,* #P...**#..**,** ##..##..##.@# ,,,*,***,,## &h/e0,,....# ***,** ##0.##** *,*,,,****#.Y.,,****&he#,^,,.....,,,,,**,......Y,{,,,,,**##......Y,,,**** #..#####.,*&h7j&hDY.--9&h&h%&h,Y..{,{&hJ.'10&h2&h4&h 3*&hzE  The rocky spike skewers the yak.&h=,&h&h< Y.Y,{,YY 3 yaks (1 wandering)YThe yak is lightly wounded.&h J---=1&h l _A yak comes into view.&hp *YYou slice the yak!!&h  The yak is almost dead.The rocky spike skewers the yak.&hU=&h[AP  The yak is almost dead.&hB&hC&hPCY.YY&hP{,.Y 4 yaksY&hQ).&hSC10 ====&hT%2.2 (0.7 &hyg _The yak closely misses you.&hD 5  You hit the yak.&h &h &h@ &h' .Y.Y 3 yaks.&h 20=6=---9&h{ &h G _You kill the yak!&hc3*&h;E  The rocky spike skewers the yak.&h  The yak is lightly wounded.YY.YY,.Y 4 yaks25 ---3.9 (1.0  _A yak comes into view.&hC _ *You hit the yak.&hh  The yak is lightly wounded.  The rocky spike skewers the yak!&h|9Y&hW<10 ==4.6 (0.7 &hͨ&h[ _The yak is heavily wounded.&h  You hit the yak.  The yak is heavily wounded.&h,&hZ&h Y.Y.Y 5 yaks (1 wandering)YThe yak gores you but does no damage.&h0-5.3&hl _A yak comes into view.&h1/ N *Y&h/ You hit the yak.  The yak is severely wounded.&h% ~  You barely miss the yak. The rocky spike skewers the yak.&hw k  The yak is severely wounded.&hX &hz &hՒ rYY.Y.&h+ L==6.0&hЙ &hF > _The yak gores you but does no damage. x2&h *You barely miss the yak.The yak is severely wounded.&hOV  You hit the yak. The rocky spike skewers the yak!&hT[ 4 yaks&h,&hG&hD Y.Y.You kill the yak!&h~278 (0.8 &h&hQ _The yak closely misses you.&h7 *You hit the yak.  The yak is lightly wounded.&h X  You slash the yak! The rocky spike skewers the yak.&hא9Y&h(7.6&h_&h?1 _The yak is lightly wounded.&h5  You slash the yak!  The yak is moderately wounded.&h Y.Y.1==8.4&h &h d _You slash the yak! The yak closely misses you.&hk *You hit the yak.  The yak is lightly wounded.&h Z  You hit the yak. x2; The rocky spike skewers the yak!&hP&h YY.The yak is heavily wounded.&h!(9.2&h#&h$&z _The yak closely misses you. The yak gores you but does no damage. x2&h #You hit the yak.  The yak is heavily wounded.You hit the yak but do no damage. You hit the yak.&h1-20.0&h&h[ _The yak gores you but does no damage. x2; You block the yak's attack.&h  You hit the yak.  The yak is heavily wounded.&hcD-7 (0.7 &h  &h!&h-_You hit the yak. x2&hW  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h19*&hf {  You shape a spike launcher from a nearby wall.  The rocky spike skewers the yak!&h. C #&h bYThe yak is moderately wounded.&h e19---=1.7 (1.0 &h6 &h8 _The yak misses you. The yak barely misses you. You block the yak's attack.&h8  You slice the yak!!&h  You kill the yak!You hit the yak. You slash the yak!&hn.†* 2 yaks&h~  You kill the yak!The rocky spike skewers the yak.&h(g&hhq .Y.The yak is moderately wounded.&h 50=2.4 (0.7 _The yak barely misses you.&hD&hn _Your base Fighting skill increases to level 7!&h *You slash the yak!  The yak is severely wounded.&hL  You hit the yak but do no damage. The rocky spike skewers the yak.&hEA  YThe yak is severely wounded.&hB d99/103 --3.1&hH &hK + _The yak gores you. x2&hk *You slash the yak!  The yak is almost dead.&hT  You hit the yak but do no damage. The rocky spike skewers the yak!&hR]y   yak&hl †You kill the yak!&h100/104-1-8&hd&h ; _The yak gores you but does no damage.&h-]  You barely miss the yak.&h>f1----4.6 (0.8 &h$r _The yak is severely wounded.&h  You hit the yak.  The yak is severely wounded.-5.4&hq &h Q _The yak closely misses you.&h  You slash the yak!  The yak is almost dead.&hL (6.2&hj &h Q _The yak closely misses you.&h9z.#,,#..#..* #P...P##∆,####.....,,,*,..#* #...## ...,**,#.,* #...# ##.#,,,*,** ##..## ,*...,,*,* #P...#*#..**,** ##..#,,*..**,,* ##Y.# ,*#..@## ,,,** #....# *** *#0.##** *,,,,****#...,,****,, ,,,^,,.....,,,,,**,......Y,{*,**##......Y,,,* ** #..#####.,*, *#..** *##,&h'8,&h)220=25 7.2 (1.0 &h:.&hd1 _You block the yak's attack. _You see here a yak corpse.&h1s#∆,####..* ##.....#  #,,,*,..#* #...###  ..,**,#.,* #...#  #.#,,,*,** ##..## *...,,*,* #P...#  **#..**,** ##..##  ,,*..**,,* ##Y.#  *,***,,* #..†#  &h,vw,,,** #...@# ***  *,** ##0.##** *,*  ,,,****#...,,****,,  ^,......,,,,,,,  ,,**.......Y  *,*###......Y,,,*  *** #..#####.,*,   *#..** *##,,  **,,,,* *,,,  &hw&hm.Y,,,*&hЂ5-8 _&hm&hb&h ^ *You hit the yak.&h$  The yak is almost dead.The rocky spike skewers the yak!&h?Y:†&hy10 2==9.0 (0.8Kinetic Grapnel&h}&h!G _You kill the yak!&hUpn.#,,#..#..* #P...P## .#∆,####..* ##.....# #,,,*,..#* #...### ...,**,#.,* #...# ##.#,,,*,** ##..## ,*...,,*,* #P...# **#..**,** ##..## &hq,*..**,,* ##.. ,,,*,***,,* #..@## ,,,** #....# ***  *,** ##0.##** *,* ****#...,,****,,  ,,,^,......,  ,,**.......Y,,,,,,  *,*###......Y,,,*, *** #..#####.,*,,  *#..** *##,,, &hO|&h0p325 --30.0 (1.0&h&h-  Things that are here: _a yak corpse; a yak corpse&h &h &h/ &h@ V= _&h X&h. &h z4=1==&h? &h X&h< &h &h &hȺ &hv &h :.,**,#.,* #...#  #.#,,,*,** ##..##  *...,,*,* #P...#  **#..**,** ##..## ,,*..**,,* ##..#  ,,*,***,,* #..†##   ,,,** #....# ***   *,** ##0.#### *,*   ,,,****#..@..#***,,  --5.0 (5&hD K ,,.^.............,  ,,##.............,  *,*###..........#,  *** #..#####..#.,   *#..** *##..,   **...,* *,,.*   *P)..** **,,    &h= q****,,*** **,**&h +6.0 (6&hI &h# * _Found a +0 falchion.&h\|&h1}&hr&h&h&h====&h&hM&h/&hӢ&h&hϧ&hB&h&h&h&h&h&h;,&ho&hн&h,&h1&h&hm,&h0&hW&h,&h&h&hS,&h&hK&hH,&h&h&h&h&h{&h&h,&h&h&h,&h\&h&h,&hu&h&h&&h&h&h&h@&h&h_&h *,*###..........#.....#  *** #..#####..#...####  *#..** ###...#.#   *#...,* #...####   #P)..** ##..#   **#P.*** ##.##  ,** ##..#   ,,* #...#   ,,* *#@.##   *** #...#*   * ##...#   * **..###   **..##  *P..*  [0&h V;10;1mk   wyvern (asleep),...* ,,.k.*  &h.{ 57.0 (21.0)  A wyvern comes into view.&h;&hkk.*,,,,**&h,8.0 (22&h;&hj0 _The wyvern hisses angrily.&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h &h0 #{.&h r19---10 ==9.0 (1.0)&hk &hu D _You shape a spike launcher from a nearby wall.&h&h &hk.k   wyvern&hb25 --60Kinetic Grapnel&h&h&h@M &hT Nk.&hW A--1&hZ &h\ &h+Lw * You slash the wyvern!&h[   The wyvern is moderately wounded.The rocky spike skewers the wyvern.&h kThe wyvern is heavily wounded.&ho96/104 --10 ==8 (0.8 &hu&hP+ _The wyvern bites you!&hIw * You slash the wyvern!&h  The wyvern is severely wounded.The rocky spike skewers the wyvern.&h6} kThe wyvern is almost dead.&hH7e7-----2.5 (0.7 &hHEJ _You block the wyvern's attack.&h\ 8  You hit the wyvern.&h r†&ha 20=4-3.3 (0.8Kinetic Grapnel&hW &h J _You kill the wyvern!&h.3&h &hU}25 &h%8&h&h ,&h3 &h&ho9=&ho&h&hL%9&h&hQb1==&h7&ht &h Q100/104=&hI!&hF$&h$&h%&hK)&h)&hj*&h .1===&hy0,&h2&h3,&h4&h.7;2&h7&h>n&h9?&h*A&hA;3&hD,&hSE&hG&hiHK4=&hHI&hzK&hN,&hrO&hRb  You see here a wyvern corpse.&h7U&hU _&hV&h.Y&h[&h[&h\&h^&h=a&ha9=&h(c&hd&hf,&hg&hi&h^l,&hl&hn&hq,&hq&hs&hv,&hv&hx&hA{&h{&hF|&h}&h^&hƀ&h&hك&h+B&h&hB&h(&hN *,,,,* ##...#  ,,,,** ##..###  >,,,* ##..##  ,,*** ##P..#  ,** ##....# &h ** #.....#  * #P...## * ##..### * *#.@.#  --*#...##  ,,**#....#  ,,*...P###  ,P....#*  ,....#*  ,..##*  ,..**  ,,,,**  &h -94.3 (31.0)  Ashenzari invites you to partake of a vision and a curse of devices andintrospection.&hS/  --more--&h/ &h$5 & _&h]7 &h&: &h% &hz  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Dev/Self)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.&h(Nescribe what?&hF a Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Devices: Evocations and Shapeshifting. &hF ZIntrospection: Fighting and Spellcasting. Range: N/A This ability costs: nothing.&hw  Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Dev/Self)0%   H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.&h1&h!&h/*,,,,* ##...#  ThermosAquaticus the Cleaver,,,,** ##..###  Mountain Dwarf of Ashenzari ****..&ht1>,,,* ##..##  Health: 104/104 ========================,,*** ##P..#  Magic: 21/21 ========================,** ##....#  AC: 14Str: 14** #.....#  EV: 25 &h+3pInt: 18*#P...##  SH: 5Dex: 12* ##..###  XL: 12 Next: 54% Place: Lair:3* *#.@.#&h 5  Noise: ---------  Time: 13994.3 (0.0)*** *#...##  O) +5 war axe of the Ensconced Empyrean {M,,**#....#  Cast: Kinetic Grapnel,,*...P### ,P....#* ,....#* &h8 ,..##*  ,..**  ,,,,**   _You block the wyvern's attack.  You hit the wyvern. _You kill the wyvern! _You see here a wyvern corpse.  Ashenzari invites you to partake of a vision and a curse of devices and _introspection.&h`  Okay, then. _&hj  ,,,,**.###  >,,,..##   ,,*** ##P..#  ,** ##....#   #.....#   #P...##  *#..#  *&h f...#   ***#  ,,**#....  ,,#...P###  .P....#*   .  ...#  ...*  ..,,** &h **,,,**,,,,,,,,,,,,,,,*&h 25.3 (1 _&h &h< &h &h &h &h8&h&hB&h ,&h"&hd *,,,,** ##....#  **,,** #.....#   #P...##  .,*** ##..###  ..#,* ##...#  ....*** ##...##  ....P,###....#  #.F...#...P###  ,#...P.@..##  *#.......##  #......  .P.....** .......,** ..#....,,* F   cane toad (wandering) #*##...,,** ##..,,&hTq,,* &ht 9.3 (4  A cane toad comes into view.&h,,,,,,,*#..*,#.F***,,F********===4000.3 (5Kinetic Grapnel _The cane toad croaks.&h***,,,*** ##P..# ,*,,##....# ,**,,#.....# ,,,*** P...,.,*** ###,..#,* ##...# ,....*** ##...##,....P,###....# *#.....#.@.P###*,#.F.P*.*#......###*.P&hW**,.......,** ,..#....,,**#*##...,,**##..,,,*&h&hsR.F&h?5---1.3 (1&h&h&h"  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h &h[ &h9 g#F.&h 19---10 ==-2&h &h D _You shape a spike launcher from a nearby wall.&ht&hyLF.&hzJ25 --3&h&h&hO **&h)  You closely miss the cane toad. The rocky spike skewers the cane toad!&h3| FThe cane toad is moderately wounded.&h<10 ==4.0 (0.7 &hG&h[7 _You block the cane toad's attack.&hf *You slash the cane toad!&hoe  The cane toad is heavily wounded.The rocky spike skewers the cane toad.&hry FThe cane toad is heavily wounded.&hw&7&h&hW _The cane toad closely misses you.&hw * You hit the cane toad.&hҘ  The cane toad is severely wounded.The rocky spike skewers the cane toad!&h$ :F&h% D---5.4&h+ &h. ] _The cane toad is almost dead.&hY =  You closely miss the cane toad.The cane toad is almost dead.-6.2 (0.8  _The cane toad barely misses you.&h=  You slash the cane toad!&h;C.&h20=6-9 (0.7Kinetic Grapnel&hs&hM _You kill the cane toad!&h25 =&h1==&hX&h &h B&h[ B&h &h &h_ ==&h2 &h &h &h]* X&h. &h/ &h81 &hD4 &h6 &h7 &h8 &h ; &h%> &h> &h@ &hhC &hF &hG &hJ &h L &hFT n&hT &hU &hEW &hY ,&hZ &h] &h_ &h|_ &h` &h"b &hc &hfd &he &hsf &hkh &hh &hi &hTk &hm &hm &hn &h;p &h#r &hr &hDs &ht &hbw ,&h}x &hy &h{ ,&h| &h! &h &h &hu &hT &hW ,&h &hO &hC &h &h &h &hˋ &h3 &h &hs &hx &h &hD &hf &h &h# &h &h &h- &h &h &h &h} &h &hk &hŝ &h] &h &hV &h &h &h &h &hٳ &hҴ ,&h &h &h &h &hݹ &h &hH &h &h &hp &h; &h &h? &h n&h &hG &h &h &hN ,&h^ &h &h ,[39;49m&he X&h &hM &h ,&h &hY &h ,&h &h &h ,&h &h &hC ,&h &h &h; ,&hk &h &h{ ,&h &h &h ,&h? &h &h ,&h &h &h &hz &h# &h &h ,&h &hw &ht ,&h &h &h ,&hC &h &h ,&h" &h$ &hX' ,&h) &h+ &hR. ,&hd0 &h2 &h4 &h4 &hZ6 &h@ &hB ,&hC &hxE &h?H &hH &hI &hL &h(M '10 &hmO &huP N _You now have 586 gold pieces (gained 14).&hLR &hR 425 &h*S &hT &hV &hGW &hW &hY &h[ ,&h\ &h^ &hP` ,&hEa &hb &hd &he &he &h"h &hj ,&hk &hdm &hpo ,&hp &hr &ht ,&hv &hw &h@z ,&h{ &h2} &h' &h &hD &h &hp ,&h˅ &hI &h ,&hɊ &hV &hc ,&h &h ~, ***,,*** #.† ~,,**,,*,...** **...,* ##. *,,~*,,**...### *...,** ##.. #..#,...*#....# *#>.,,* ##..# ≈..≈*..***....##*#..,*** ##P..# ≈..##.#* **#...#,...** ##....# #.....# ##...##..** #.....# .....P#####......#** #P...## .....###P##.....@### ##..###-88.9 (82.0) ....#.##.........#.# ##...# ...................### ##...## ........#.##.......P.###....# ..####...##..###.....#..[34&h m.P### #.# ##.#######.#...P....## #.# ### ###.......## ### ##......### ###.P.....##,,,*,**-9.9 (83&h &hn ; _Found a stone staircase leading down.&hy;&h&hG&h&h),&h &h̵&hR,&h&hY&hY,&hS &hHL There is a stone staircase leading down here.&h0&h2 &h%_&h&h&hI&hU&hK&h,&hf&hB&h&h&h&h&h&h)B&h(&h&h&h&h &h(,&h*&h6&h}7&h>X&h@&hB,&hCD&hE&h8H,&h4J&hrN@  You see here a +0 falchion.&h Q&hgQ _&hR&hV&hY,&hZ&hq^@  You see here a +0 falchion.&h`&h(a _&h{b&hyd&hf,&h6h&h]j&h6m,&hn&hp&hls&huy&hz&h}&hP,&h&hp&h,&h&hֈ&h#,&h[&h&hJ,&h&h%R  There is a stone staircase leading down here.&hH&h _&hm&hǖ&h,&h&hЛ&h˝&h6&h&hA&hx&h&hd&h&hƮ**, ,,,,,,** #....# ## *~, .S.*,** ###..### ~,,**,,*....** ##....# ## &h6**,,~*,,*#...### #....## ##. ##..#,...*#....# ##>...# ##.. #≈..≈*..***....####...### ##P.. #≈..##.#* **#...#....## ##.... .&h#.....# ##...##..## #......P#####....@.### #P...#..###P##......### ##..###...#.##.........#.# ##...# ..&h g............### ##...## .........#.##.......P.###....#.####...##..###.....#...P###S   water moccasin (asleep)&huT#.# ##.#######.#...P....##  #.# ### ###.......##### ##......###&hް&hn6 121.9 (32  &hڷKA water moccasin comes into view.&hJ&h߽l,,..SS&h,2.9 (33&h&h8 _The water moccasin hisses angrily.&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&ho \.S#19---10 ==3.9 (1.0)Kinetic Grapnel _You shape a spike launcher from a nearby wall.&h, ,** #....# ##. ~, ,...*,** ###..### #.† ~,,**,,*....** ##....# ##. *,,~*,,*#...### #....## ##. #..#,...*#.S..# ##>...# ##..# ≈..≈*..***....####...### ##P..# ≈..##.#* **#...#....## ##....# #.....# ##...##..## #.....#P#####.....@### #P...####P##......### ##..### #.##.#.# ##...# #.##....... ..####...##..###.....#...P### .# ##.#######.#...P&h #.# ### ###.......## .S25 --4&h l, **,,,,* ##....# #. , ,,,,,, #....# ##.. , ,...*,##..### #.† ,,**,,*....** ##....# ,,~*,,*#...### #....# ..#,...*#....# ##>...# ##..# ..≈*..***..S.####...### ##P..# ..##.#* **#...#..##....# &hW # ##...##@.##.....# P#####......### P...##P##### ####.###.# #..........### ##...#.....#.##.......P.###....# .####...##..###.....#...P### .# ##.#######.#...P .# ### #.&hX ${&h z--5Kinetic Grapnel&h{ &hL &h:.{&h&6&h)&h&h&hP&h.SS   water moccasin&hY---7Kinetic Grapnel&h&h9&hH * You slash the water moccasin!&h+  The water moccasin is heavily wounded.The rocky spike skewers the water moccasin!&h)|s SThe water moccasin is severely wounded.98/104 --20=10 ==8.7 (0.8  _The water moccasin bites you.&h  You slash the water moccasin!.&h- --79.4 (0.7Kinetic Grapnel&h&%&hr'R _You kill the water moccasin!&he 3&h &h 925 &h &h &h8 l100/104==&h &h &h &h &h &h7! &h! &h& &h' 1=1==&h( &h"- &h- &h0/ &h0 ,&h1 &h3 ;2&h4 &h6 P==&hL7 &h9 ,&h: &hr= ;3&h#> &h=@ ,&hVA &hfC a4=&hD &hEG &hjI ,&h|J &hL &hN ,&hO &hQ &hS ,&hT &hV &hX &hX 9=&hFY &hZ &h\ &h:] &h] &hA_ &hCa &ha &hDb &hd &hg B&h"i &hk &hZl &hl &hm &ho &hHp &hp &hu &h| X&h ....#**,,,,,,,,*,,,,**,,,,* ## ....# *,*,****,#...,,##..** ## .####**,******##..,*#....* #P) ..#~**~~~**~###...,*....#* ###P .##~,,,,,..~#.....,#...#* #.... .##~,,,,,k..#....##....# ##...#~,{~**,,#..........#* #... ###*,,**~,,#P......#.#* ###..#  *~{,**~,,**,,#@...#* ##....#--  **∆,***,,~*,,##...### #....##  **∆,*##..#,...##....# ##>...#  *~***#≈..≈*..**#....####...###  #######≈..##.#* ###...#....## ##..#.#.#.....# ##&h [32m...##..##k   lindwurm (asleep)..P........P#####........P.........###P##......### ......#.....#...#.# #53.4 (24.0) .A lindwurm comes into view.--4.4 (25 _The lindwurm moves out of view.&hj7###,*,,, **,,**** .#**,,,,,,,,*....#*,,,,* # .....# *,*,****,#....,##..** #####**,******##...##....* #P ...#~**~~≈**~###....*....#* ###P ..##~~#.....,#...#* &hp8#~,,,,....#....##....# ## #..#~,{~**,,#....#* #.. ####*,,**~,,#P..@...#.#* ###.. *~{,**~,,##.P#....#* ##.... **∆,***,,~#..##...### #....# * **∆,*##..#....##....# ##>...# * *~***#≈..≈#..**#....####...### &h;* #######≈..##.#* ###...#....## &hJE###..#.#.#.....# ##...##..###..P........P#####......###&hWJP.........###P##......###&h,Y%,,,,,,*,,,,*&hZ§&hZ§.§&h[{&h{\&hb&hc5.4 (1&hGd.0)&hl&h0p&ho&hy,&h&hl&hM&h&hL&hT&h,&h&h&hB,&h_&h۹&h3&h&h&h7&h,&h&hF&h,&h&h &h,&h.&h&h,&h)&hb&h,&h&h&hH,&hp&h&h,&h&hY&h`,&h&&h&hj,&h}&hH&h,&h+&h&h,&h &h&h,&hY)&h+&h`.,&h/&h0&h3,&h3&h5&h7,&h8&h~:&h=,&h.?&h@&h,&h(&h&h-,&h&h &h ,&h &h~&h`&h&hS&h&h}&h&h&hF&hH,&hI&hK&hM,&hN&hO&h1Q,&hQ&hUT&hV,&h(X&hY&h[,&h\&h^&hn,,* #..##...†....#.....# ,,*###..#...###...#...#.##### ,,*#....#..##*##..#..#.#....# #,,#.#..†..##,∆#..#.####...P## ##......#...#,,#..#..# #P...P## ♣#......#.(.#∆,####..# ##.....# ##.....#...#.,∆#...## #...### .##.#..##.#....##.#..# #...# ...*#.###.#.@.#.## ##..## # *#...*#..,#.....#.# #P...# ***....,#...###..##.## ##..## ,,*,*#.#.....#..##..# ##..# ,,,,,*..#*,,..#.###..# #..†## ,,,***...####.#.#...##[&hm  ,,*,**##..#.#.###.#.## ##0.####  ***** #.........#....#####.....##  ** ##...#...........^..........  87.4 (32.0)  A malevolent force fills the Lair of Beasts...&h{/  --more--&hއ&h,8.4 (33&hË&hď _Ashenzari reveals an alarm trap just before you would have tripped it.&hM&h&h&hD*,,* #..##...†....#.....#,*###..#...###...#...#.##### *,,*#....#..#####..#..#.#....# ##,,#.#..†..##.$#..#.####...P## .##......#...#..#..#..# #P...P## .♣#......#.(.#[.####..# ##.....# ♣.##.....#...#..∆#...## #...### ..##.#..##.#....##.#..# #...# .####...*#.###.#@..#.## ##..##0.0)# *#...*#..,#.....#.# #P...#  ***....,#...###..##.## ##..## **,,*,*#.#.....#..##..# ##..#,*..#*,,..#.###..# #..†##,***...####.#.#...## #....# *,,*,**##..#.#.###.#.## ##0.####* #.#....#####.....* ##...#...........^&h&h+9.4 (1&h%&h+ _Found a +0 ring mail.&h&hu&h7&h&h1&h2&h&h),&h&h*&h@&h&h&h[=10 &h" &h(#N _You now have 598 gold pieces (gained 12).&h%&h&;25 &h}'&h+&h.&h_/&h0&h2&h5&hd5&h6&h9:&h:'10 &h;&hU@n _w - 5 scrolls of vulnerability (gained 1)&htD&hE;25 &hF&hI&hM,&hO&hMQ&haS,&hT&h2W&hX,&hfZ&h\&hP_,&h`&hb&hd,&h f&hg&hj,&hk&h~o&hr,&hs&hu&hLx,&hy&hh|&hb,&h&ĥ&h7,&hÆ&h&h׋,&h&hc  You see here a hound skeleton.&h< &h_&h&h/&h&h&h%&h&h^,&h&hϩ&h8&h&h&h\&h8,&hҷ&h&hB,&hѾ&h&h=&h&h&h&h&hf&h&h@&h&h"&h&h5&h&h&h7&h&h,&h&h&hs,&h&h&h ,&h&hH&h,&h&h9&h?,&h&h&hV,&hX&h&h,&h&h]&h,&hj&h&h@,&h*&h&h,&h&h&h ,&h &h &h+,&h&hF&h,&h&h&h,&h&h&h ,&h!&hW#&h%,&h'&h+&h.,&h/&hP1&hZ3,&h4&h=6&h8&h29&h :&h;&h=,&hj>&h@&h/B,&hC&hD&hxG,&hH&hPJ&hL,&hM&hPO&hQ,&hR&hT&hV,&hW&hY&ht\,&h]&h/_&hqa,&hb&h)d&hcf,&hg&h6i&hk,&hl&h+n&hlp,&hq&ht&hׄ #.....# ##........#..##....#.#  #.#...## ##.....###...####.#.#  ###....## #P#..#.####..#.#.### ***#.....## ######### #.........# *~~##.....# #.##** ##...#...... &hH~~~~#.....# ##..,#####.........P. ~~~~#.....# #...##.#..........#.. ~>~~#.....###,#.........#....###. &h~~~*#.......#*#.@......#....##...251.4 (62.0) &hp~~**#.......# #.#.####.#.....##.. ~#* ##...####*#.###**###...##.... ## #....#~**≈≈§**~###....#....# &ha# #...##~,.[.§.§~#......#...## # #...##~........#....##....# l   komodo dragon (asleep) &h# ###..#≈.l§#*,,#..........## #* #####..#*~,{#P......#.## ~#* *~{,**~,,##.P#....##&h?  Found a +0 leather armour.&hSW  The komodo dragon hisses angrily. You hear a roar!&h\§lk   lindwurm.l   komodo dragonk#&h,&h,4=2.4 (63&h&hS _A lindwurm comes into view. _You see here 13 gold pieces.&ho#.....# ##........#..##....#.# #.#...## ##.....###...####.#.#. ###....## #P#..#.####..#.#.###.#.....## ### #..#. ~~##.....# #.##** ##...#.#.....# ##..,#####...&hP.#.....# #...##.#..........#. >~~#.....###,#.#....###.*#.#*#.$@.....#....##. ~**#.&h'# #.#.####.#.....##..# #* ##...####*#.###**###...##....# # #....#~**≈§§**~###....#....#  #...##~,.[.  #...##~..l.....#....##....# &h ###..#≈..§#*,,#.## * #####.k &hF{$-3.4 (1.0) _&h)  #.....# ##.#..##....#.  #.#...## ##.....###...####.#.#  ###....## #P#..#.####..#.#.###*#.....## ### #..# *~~##.....# #.##** ##...#~#.....# ##..,#####.P~#.....# #...##.#.# ~>~~#.....###,#.#....###~*#.#*#..#....## ~~**#.# #.#.####.#.....##.. ~#* ##...####*#.###**###...##.... ## #....#~**≈§§**~###....#.... # #...##~,.[l§.§~#......#...## # #...##~........#....##....# k   lindwurm # ###..#≈.k§#*,,#.## l   komodo dragon #* [3&hz 4m#####..#*~,{#P......#.## ~#* *~,,**~,,##.P#....##§.{§k..≈..§##&h @-4&h h _You see here 13 gold pieces.&h &h+.≈k§§.§..≈..≈###..#&hG10 5Kinetic Grapnel&h&h!? _You now have 611 gold pieces (gained 13).&h ##.#...#&h0 ###...####.#.#. ###.P#..#.####..#.#.###. **#.######### #.........#. ~~# #.##** ##...#. ~~~#.....# ##..,#####.........P#.....# #...##.#...#.. >~~#.....###,#.........#....## ~~*#.......#*#.#....##... ~&h 0**#.# #.#@####.#.# #* ##...####*#.###**###...##....# # #....#~**≈≈§**~###....#....##  #...##~,k§§{.§~#......#...##  #...##~.§......#....##....#  ###..#≈..≈#*,,#..........## &h #* #####..#*~,{#P#.## *~,,**~,,##.P#....##***∆,***,,~#..##...#&h :{&hF D25 6&h 9Kinetic Grapnel&hz &h6 &hȃ  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h'_k#§{&hzbg19---10 ==7&h6j&h_nD _You shape a spike launcher from a nearby wall.&hծ &h &hٹ &h &h M....# ##........#..##....#.## #.#...## ##.....###...####.#. ###....## #P#..#.####..#.#.## **#.....## ######### #.........##.##** ##...#.....##..,#####.P ~ #...##.#..........#. >~~&hh###,.#....### ~~*#..@.....#....##.... ~**#.......# #.#.####.#.....## #* ##...####*#.###**###...##.... &hc# #....#~**≈≈§**~###....#....##&h!(`25 --8&h.&h1&h_ .M#....#####.####..#.##.#......# ##........#..##....#.## #.#...## ##.....###...####.#. ###....## #P#..#.####..#.#.## &hra **#.....## ######### #.........##.##** ##...#.....#..,#####.P ~ #...##.#..........#. >~~###,.#....### ~~*#........#....##.... ~**#.......# #.#.####.#.....## #* ##...####*#.###**###...##....#≈.[..≈..&hm &hq A--9&h5w &hy &hS#....#####.####..#.##.#.....#..  #.....# ##.#..##....#.  #.#...## ##.....###...####.#.#  ###....## #P#..#.####..#.#.###*#.....## ### #.# *~~##.....# #.##** ##...#~#.....# ##..,#####..P~#.....# #...##.#.# ~>~~#.....###,#.#....###~*#.#*#.#....## ~~**#.# #.#.####.#.....##.. ~#* ##...####*#.###**###...##.... ## #....#~**≈≈§**~###....#.... # #...##~,.[k{.§~#......#...## k   lindwurm # #...##~........#....##....# # ###..#≈..≈#*,,#.## #* #####..#*~,{#P......#.##[3&h.7m60&hR #.....# ##........#..##....# #.#...## ##.....###...####.#. ###....## #P#..#.####..#.#.#***#.....## ######### #.........~~##.....# #.###* ##...#.....~~#.....# ##...#####.........P *~~~~#.....# #...##.#..#>~~#.....###,#.........#....### ~~~~*#.......#*#.*#.# #.#.####.#.....###* ##...####*#.###**###...##. .## #....#~**≈≈§**~. .# #...##~,.[kl.§~#......# .# #...##~........#....##.... .# ###..#≈..≈##.,#..........## l   komodo dragon .#* #####..#*~§.#P# ~~#* *~,,**~,,##.P#...&h]4§&h_n20=--1Kinetic Grapnel&hi&h>n&h< #...## ##.....###...######....## #P#..#.####..#.#.##***#.....## ######### #......... **~~##.....# #.###* ##...# *~~~~#...#####.........P...##.#..#. ~~>##,#.........#....###~~*..#*#....##..* #@#.####.#.....###* ##...####*#.###**###...##.. .## #....#~**≈§§**~###....#. ##~,.[kl.§~#..#§.......#....##.##..#≈..≈##..#..........#* #####..#*~§.#P#.## ~~#* *≈..**~,.##.P#....##~***∆,***,,~#..##...###&hD &h}E §&hpF §&h=L .[kl.......≈..≈##..###..#*~§.#≈..**~,.#&h]M 2&hM #Kinetic Grapnel&hVN &h!R &hT  &hMU &hU O_Your spike launcher falls apart as you grow too distant to maintain it.&h ##....## #P#..#.####..#.#.##***#.....## ######### #......... **~~##.....# #.###* ##...# *~~~~#...#####.........P...##.#...#. ~~>##,#.........#....###~~*..#*#........#....##..* #.#.####.#.....###* ##...####*#@###**###...##.. .## #....#~*#§§§#*~###....#. ##~§.§kl..~#..#.......#..≈##..#..#..#*~§.#P..k   lindwurm§##.Pl   komodo dragon ~~~~***** **∆,*##..#....##....#&h#≈≈§§kl.§§....§≈##.#..#*~..**~..}$***..≈&h,=3Kinetic Grapnel&h?&hhF _Found 17 gold pieces and a tin of tremorstones (2/2).&h& &h###....## #P#..#.####..#.#.## ThermosAquaticus the Cleaver&h***#.....## ######### #......... Mountain Dwarf of Ashenzari ****.. **~~##.....# #.###* ##...#..... Health: 104/104 ======================== &hu*~~~~#.....# ##...#####.........P Magic: 20/21 ======================-- *~~~~#.....# #...##.#..........#. AC: 14Str: 14 ~~>~~#.....###,#.........#....### EV: 25 &hgInt: 18 ~~~~*#.......#*#........#....##.. SH: 5Dex: 12 ~~~**#.......# #.#.####.#.....##. XL: 12 Next: 57% Place: Lair:3 ~~#* ##...####*#@###**###...##... Noise: ---------  Time: 14263.4 (0.0) .## #....#~*#§≈≈#*~###....#.... O) +5 war axe of the Ensconced Empyrean {M .# #...##~§§§kl.§~#......#...# Cast: Kinetic Grapnel .# #...##~§§......#....##....# .# ###..#≈.§≈##..#..........## .#* #####..#*~..#P......#.## k   lindwurm ~~#**§..**~..##.P#....##&hxl   komodo dragon &hv~~~**&h`**}$***..≈#..##...### ~~~~***** **∆,*##..#....##....# _You shape a spike launcher from a nearby wall. _Your spike launcher falls apart as you grow too distant to maintain it. &h _Found 17 gold pieces and a tin of tremorstones (2/2).  Press: ? - help, v - describe, . - travelThe floor.  There is a cloud of black smoke here.&h r @≈Some lava&h< ≈kHere: a lindwurm (black smoke)  The floor.&h k.The floor.&hU.≈Some lava&hU≈.The floor&hm..  You can't see that place.  [the floor.]&h .}v - describe, . - travel, g - get itemItem here: a tin of tremorstones (2/2).  The floor.&h// V}$17 gold pieces.&h  ###....## #P#..#.####..#.#.## ThermosAquaticus the Cleaver***#.....## ######### #......... Mountain Dwarf of Ashenzari ****.. **~~##.....# #.###* ##...#..... Health: 104/104 ======================== *~~~~#.....# ##...#####.........P Magic: 20/21 ======================-- *~~~~#.....# #...##.#..........#. AC: 14Str: 14 ~~>~~#.....###,#.........#....### EV: 25 Int: 18 ~~~~*#.......#*#........#....##.. SH: 5Dex: 12 ~~~**#.......# #.#.####.#.....##. XL: 12 Next: 57% Place: Lair:3 ~~#* ##...####*#@###**###...##... Noise: --------- &h* [37m Time: 14263.4 (0.0) .## #....#~*#§≈≈#*~###....#.... O) +5 war axe of the Ensconced Empyrean {M .# #...##~§§§kl.§~#......#...# Cast: Kinetic Grapnel .# #...##~§§......#....##....# .# ###..#≈.§≈##..#..........## .#* #####..#*~..#P......#.## k   lindwurm ~~#**§..**~..##.P#....##l   komodo dragon ~~~****}$***..≈#..##...### ~~~~***** **∆,*##..#....##....# _You shape a spike launcher from a nearby wall. _Your spike launcher falls apart as you grow too distant to maintain it. _Found 17 gold pieces and a tin of tremorstones (2/2).  Press: ? - help, v - describe, . - travel, g - get itemItem here: 17 gold pieces.  The floor. _&hTb.#...## ##.....###...####.#. ###....## #P#..#.####..#.#.##  ***#.....## ######### #.... **~~#&h5.###* ##...#.....#...#####..P *~~ #...##.#..........#.&h>~~###,#.........#....###~*#........#....##.~**#.......# #@#.####.#.....## &hf~~#* ##...####*#§###**###...###.#~*#§≈≈#*~###.§kl.§~#......#&hQ...##~§§......#....##.... ###..#≈.§≈##..#..........## .#* #####..#*~..#P......#.###* §..**~..##.P#....&h##** **}$***..≈#..##...##&h(§k&h§#l   komodo dragon&h24.4 (1 _&h &h &h- #.....# ##........#..##....#.##.#...## ##.....###...####.#.###....## #P#..#.####..#.#.###*#.....## ######### #.........###.....# #.###* ##...#...... &h b~~~~#.....# ##...#####P~~#.....# #...##.#..........#.. ~>~~#.....###,#.#&h= J#.#*#.@......#....##..**#.......# #.#.####.#.....## ~#* ##...####*#§###**&h # ## #....#~*#§§≈#*~###....#. # #...##~§§§kl.§~#......#...# # #...##~§§....§.#....##&h@  # ###..#≈.§≈##..#... #* #####..#*~..#P......# ~#* *§..**~..##.P#....&h "##&hY .≈≈.[k....k   lindwurm&h ≈§.≈###.§#&h &5&h &h: &hp_#.....# ##.#..##....#.# #.#...## ##.....###...####.#.#. ###....## #P#..#.####..#.#.###.#.....## ### #..#. ~~##.....# #.###* ##...#.#.....# ##...#####.P.#.....# #...##.#.#. >~~#.....###,#.#....###.*#.#*#.#....##. ~**#.# #.#.####.#.....##..# #* ##...####*#.###**###...##....# # #....#~*#≈≈≈#*~###....#....#  #...##~§.[k &hQ #...##~......§.#....##....#  ###..#≈§.≈# * #####.§# &h^"&h?%_6Kinetic Grapnel&h/)&hJ+&hv.....# ##.#..##....#.# .#...## ##.....###...####.#.#.....## #P#..#.####..#.#.###.# *#.....## ### #..#. ~&hbi##.....# #.###* ##...#.#.....# ##...#####.P.#.....# #...##.#.#. ~~#.....###,#.#....###..# ~*#.#*#.#....##....# **#.# #.#.####.#.....##..# * ##...####*#.###**###...##....# #...##~......§.#....##....####..#≈§.≈##..#.## #####.§#*~..#P......#.## * *§..**~..##.P#....## # &hŸ&h;U1==7&h&h_&h-# ##.#..##....#.###. #...## ##.....###...####.#.#. #....## #P#..#.####..#.#.###.#. #.....## ## 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#..#≈§.≈##.......## # #####.§#*~..#P......#.## ###  *§..**~..##.P#....##.... **}$***..≈#..##...### * **∆,*##..#....##....# ##>... * *~***#≈..≈#..**#....####...### *&hUM{[39;49m #######≈..##.#* ###...#....##&hhT&hX&8&hRa&h>d&h .# ##...#####.........P.....##.# .#..........#....#P##.###,#.........#....###..#### ...#*##....##....# .# #.#.####.#.....##..######*#.###**###...##....# ..#~*#≈≈≈#*~###....#....## ####~§.[kl.§~#......# #..&h" '.##~......§.#.@..##....# ## ##..#≈§.≈##.......## #  #####.§#*~..#P......#.###  *§..**~..##.P#....#. **}$***..≈#..##...### ** **∆,*##..#....##....# ##>... ,* *~***#≈..≈#..#*#....####...# .* #######≈..##.## ###...#....## .###..#.#.#.....# ##...##&hp) &h- &ha. 9&hS4 &h6 &h.# .#.#....#P.###,#.........#....###..##...#*#....##....# .# #.#.####.#.....##..## #...####*#.###**###...##....# #....#~*#§≈≈#*~###....#....## # #...##~§.[kl..~#......# #. #...##~........#....##....# ## ###..#≈§.≈##.......## #  #####.§#*~..#P#### *§..**~..##.P#.... **}$***..≈#..##...### *** **∆,*##..#....##....# ##> #,* *~***#≈..≈#..###....####...# k   lindwurm ..* #######≈..##.## [40&h-km###...#.l   komodo dragon.###..#.#.#.....# ##...## ....#..P........P#####......#&hM.kl&h>80Kinetic Grapnel&hO&h&hr8#.....# #...##.#.#....#P #.....###,#.#....###.. #.#*#.#....##....# #.# #.#.####.#.....##..## ##...######.####*###...##....#  #....#~*#§≈≈##≈###....#....##  #...##~§.[.kl.≈#......#...## #  #...##~.#....##....#  ###..#≈§.≈##..#.##  #####.§#*~..#P......#.##  *§..**~..##.P#....## ## **}$***..≈#..##...### #* **∆,*##..#....##....# ##>#,* *~***#≈..≈#..###....####... #..* #≈..##.## ###...#.... #..###..#.#.#.....# ##...##..## #....#..P.P#####......###&h;I&hCDS..kl&hH&1&hT&hWX&ha#  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hH8*&h6; &hH<  &h=5You shape a spike launcher from a nearby wall.  &h=*The rocky spike skewers the komodo dragon.&h≈§§...§..l{#l   komodo dragon19---10 ==2 _The komodo dragon is lightly wounded.&hK #  You barely miss the komodo dragon.The komodo dragon is lightly wounded.  You slash the plant! The plant begins to die.[...k.k   lindwurml   komodo dragon&hP 4=3.1 (0.7 &htl [ _The komodo dragon bites you but does no damage.&h * You slice the komodo dragon!!  The komodo dragon is heavily wounded.&h  You slash the plant!  The rocky spike skewers the komodo dragon.&h(  The komodo dragon is severely wounded.The komodo dragon bites you!!&he0§.l#.{l   komodo dragon&h9283/104 -----8Weak &h9&h;b _You feel your attacks grow feeble.&h *You hit the komodo dragon but do no damage.The komodo dragon is severely wounded.&hk  You slash the plant!  The rocky spike skewers the komodo dragon!&h| ###.#####≈≈§##≈.[...§.....§l&h| 0-4.5&h &h a _The komodo dragon is almost dead.&hġG  You slash the komodo dragon! &ha You kill the komodo dragon!&h#§≈k.k   lindwurm&h$4/105--------9--5.2 _You hit the plant but do no damage.&hh  &hX y You slash the lindwurm!  The lindwurm is lightly wounded.  You slash the plant!&h  &hx !&h ##&h #&he §&h §&h .&hb 1A nearby plant withers and dies.&h [The lindwurm bites you! The lindwurm completely misses you.&h &hc &h3 72&h ---&hq =&h3 9&h &hB  &h &h& 2_The lindwurm closely misses you.&h &hu *You barely miss the lindwurm.&hӉ  The lindwurm is lightly wounded.  The rocky spike skewers the lindwurm.&h%##.#≈§≈##≈.[§.§.......k6.7 (0.8 _The lindwurm is moderately wounded.&hd ###§≈§...You hit the lindwurm.  The lindwurm is moderately wounded.The lindwurm closely misses you. The lindwurm misses you.68----20=-7.4 (0.7 _The lindwurm claws you.&h!D c *You hit the lindwurm.&h"  The lindwurm is heavily wounded.The rocky spike skewers the lindwurm but does no damage.&h w k(catching breath)The lindwurm is heavily wounded. ***The lindwurm breathes flames at you.The blast of flame hits you!! The blast of flame hits the plant!!!&hJ#.≈@.P44------==8.2 (0.8&hQ&h_. _The plant begins to die.&hrzu *You barely miss the lindwurm.&hm::  &h^;vThe lindwurm is heavily wounded.The rocky spike skewers the lindwurm!&h_> ##§§§§kThe lindwurm is severely wounded.You block the lindwurm's attack.  The lindwurm claws you but does no damage.-9.0&h&h6 _You block the lindwurm's attack.&h9 x * You slash the lindwurm!&h  The lindwurm is almost dead.The rocky spike skewers the lindwurm.&hh6 k(catching breath)The lindwurm is almost dead.&hS> ***The lindwurm breathes flames at you.The blast of flame hits you!  You feel as though you will be weak longer.&hZi#§@.P&hb33--------=8&h&hC: _The blast of flame hits the plant!!!&h<  You slash the lindwurm!&h"##§§≈§§§§†&h3@ ---=63-90.5 (0.7Kinetic Grapnel _You kill the lindwurm!&hF&hkIq _Your base Forgecraft skill increases to level 12!&h .....# ####P.....# .....# #...##.#..........#....#P .....###,#.#..#### .#*#........#....##....# .......# #.#.####.#.....##..# #...######§####*###...##....# #....#~*#§§≈##≈###....#.# #...##~§§§§§§.≈#......#...## #. #...##~.......†#@...##....# ## ###..#≈§.≈##..#.. #####.§#*~..#.......##*§..**~..##.P#....## # **}$***..≈#..##...### #.. *** **∆,*##..#....##....# ##>,* *~***#≈..≈#..###....#### ..* #######≈..##.## ###...#.. ..###..#.#.#.....# ##...##..&h &h y25 ---1.5 (1.0 _&h &hJ &h&h!&hB&hd4&h% -- _You start resting.&h< 2  Magic restored..1==3.5 (2 _A nearby plant withers and dies.&ha&hA&hݙ&h&hy&hF5=&h,&h&h&hs;==&h@&h&hT6=&h"&h&h&h&h^&h87&h&h&h,&h&h,&h &hN8&h.B&h,&h&h.N9&h&hF,&h#&hL40=&hI&h&h4T1=&h&h&h[&h"&h&h&h&h0&h82&h&h,&h&h|&h&h&h&hA83&h-&h&h,&hi&hU44=&h&ha &h$ &h &h&hG&h2&hG&hL5=&h&h&h&h&h&hU&h&h&hj:6&h &h"&h#&h$&ht'&h'&h(&h+&h,:7&h-&h0&h0&h\1&h3&h4:8&h5&h8&h8&h9&h<&h[=&h=&hv@&h:AT9=&hA&hHD&hE,&hgH&hH&hI&hWL&hMM50=&hM&hP&hQ&hgR&hqU&hU31&hBX&h [,&h,\&h n# 339.5 (46.0) _You start resting.&hp540.5 (47&h|| _Your attacks no longer feel as feeble.&h^ 3&h &h 2&h@ &h ,&h y3=4=5&h &h &h &h &hb 96&hj &h &h &h &h &hI&h`&h5&hS7=&h&hL&h&h &hE &h K8=&h &h&h&h&h&h&h&h&h99&h&h&h'&h.&hK!&h!&h"&hL%&h%:60&h&&h)&hE*&hI+&h-&hi.91&hv/&h2&h2&h3&hN7&h7&h8&h;&hT<S2=&hN>&hB&hWB&hC&hF&hRG&hH&hPL&hLK3=&hM&hP&hQ&hfR&hT&hPU94&hTV&hX&hY&hZ&h\&h\&h]&ha&ha95&hb&he,&h_f&hh,&hi&hyl&hmS6=&hn&hp&hq&h9r&h!u&hv&hw&hy&hyK7=&hz&hM}&h}&h&h&h98&h&hY&h&h&h&h&h،&hd970=1=&h &hЮ&h&h&h92&h&h&hW&h&h&hz&hj&h&h93&hn&hY&h&h&hs&h94&h&h &h&hk&h&hs&hR&h&hBN75=&hI&h&h&h&h%&h&h&h&hi%6&h2=&h|&h&hO&hC&hA&h&h&hQ&h%7&h&hk&h3&h&hi&h%8&h&he &h &h &h&h{&hr&h"&hK9=&h&hX&h&h&h&hg&h&h &h V80=&h"&h$,&h^&&h8)&h)%1&h*&h.,&h&h>&h?&h;3&h &h4=&h5=&h'&h`!X&h"&hy*kKinetic Grapnelk   lindwurm (wandering)&h/g   .........#  ..... #...# ###....# #......#...## †#@...# 432.5 (92#k.........##  &h|0#.......#.##  ##..#....##  **}$#..##...###  **∆....##....# ##> #..###... #.## ###.  _You start resting.&hw  .........#  ..... #...# ###....# #......#...## †#@...# &h}#k.........##  #.......#.##  ##..#....##  **}$#..##...###  **∆....##....# ##> #..###... #.## ###. &hE&h&h_ _A lindwurm is nearby!&hV  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h7+ *kYou shape a spike launcher from a nearby wall.&h= e  The lindwurm roars!  The rocky spike skewers the lindwurm!&hq  #kThe lindwurm is lightly wounded.  The lindwurm bites you! The lindwurm barely misses you.77--19---10 ====3.5 (1.0) &hI &h8 @ _The lindwurm claws you but does no damage.&hPw * You hit the lindwurm.&h  The lindwurm is moderately wounded.The rocky spike skewers the lindwurm.&h]P kThe lindwurm is moderately wounded.You block the lindwurm's attack. The lindwurm claws you.&hYS5--==--4.3 (0.8 &h[&h^@ _The lindwurm claws you but does no damage.&h\ d *You hit the lindwurm.&h  The lindwurm is moderately wounded.The rocky spike skewers the lindwurm!&hG k(catching breath)The lindwurm is heavily wounded.&hO *****The lindwurm breathes flames at you.&hI ^....@&h Q=-5.1&hs &h/ T _The blast of flame misses you.&h~d *You hit the lindwurm.&h  The lindwurm is heavily wounded.The rocky spike skewers the lindwurm!&h& kThe lindwurm is severely wounded.The lindwurm completely misses you.The lindwurm claws you but does no damage.&h86-8 (0.7 &h#&h_'U _The lindwurm barely misses you.&h`d *You hit the lindwurm.&hg  The lindwurm is severely wounded.The rocky spike skewers the lindwurm!&h ;k&h P----6.6 (0.8 &h &h \ _The lindwurm is almost dead.&h<  You slash the lindwurm!&h'D.&h Fabricator7/1067-7.3 (0.7Kinetic Grapnel&hKL _You kill the lindwurm!&hD&h&h]&h20=25 &h&h%8&h&h&h&h&h&h=&h&hr&hW9=&h &hZ&h&h&hY #-- _You start resting.&h.43.3 (6.0&hb1==-4.3 (7&h}#&h<%% _Magic restored.&hL &h0 &h &h x80=&h &h^ &h &h &hh U1=&h` &h |==&hI ,&hs &h %2&h &h &h% &h5 &hF &h &h &h &h %3&h &h &hl! &he" &h$ &h% K4=&h& &hv) &h) &h* &hI. ,&h"/ &h=1 &h1 U5=&hw2 &h4 ,&h6 &h8 ,&h: &h< ;6&h> &hZ@ ,&hA &hC ,&hD &h&G &hG %7&hH &hJ ,&hL &hN ;8&hO &hR ,&hKS &hU ,&hV &hOY a9=&hZ &hT] ,&ht^ &h` ,&ha &hd l90=&hpe &hg ,&h%i &hk ;1&him &ho ,&hp &hms ,&ht &hv &h[w %2&hRx &hz ,&he| &h~ ,&h| &hR a3=&hƒ &h ,&hR &h &h &hŊ &hf k4=&h &h, ,&hh &h ;5&hy &h ,&h2 &hE ,&h &hU &h %6&h֢ &h, ,&hr &h &h &h &hg ;7&hǮ &h ,&hR &h a8=&h &hX ,&h &h ,&hD &h &h U9=&h &hq ,&h &h9 ,&h &h A100/106&hD &h ,&h &h2 ;1&h &h ,&h &hj ,&h &hf a2=&h &h ,&h &h6 ,&h &h 93&ht 2=&hC &h ,&h &hC &h &h &h ;4&h; &hi 5 _You start resting.510.0)&hE Z6=5.3 (71&h &h# " _HP restored.&hM#.....# .#.#....#P #.....###,#.........#....###..## #.......#*#....# #&hfNm.# #.#.####.#.....##..## ##...######.####*###...##....  #....#~*#≈≈≈##≈###....#....## #  #...##~§.[....§#......#  #...##~.......÷#....##....# #  ###..#≈§.≈##..#@.........## &hFP #####.§#*~..### *§..**~..##..#.... **}$***..≈#..##...### **** **∆,*##..#....##....# ##> ##,* *~***#≈..≈#..###....####. #..* #######≈..##.## ###...#. #..###..#.#.#.....# ##...## #....#..P........P#####......#&hY###.#####≈≈≈##≈.[...§.....§§6.3 (1.0)&hS^&h_&h~#.....# ##...#####..P.... ~#.....# #...##.#..........#.... ~#.....###,#..#....###..## *#.#*#........#....##....# &h*#.......# #.#.####.#.....##..###...######.####*###...##....#  #....#~##≈≈≈##§###....#....##  #...##~..[...§§#......#...##  &h} #...##~......§@#....##....####..#≈..≈##..#..........## #####.§##≈..#.......#.## #&hk *§..*#≈..##..#....## ## * **}$*##..≈#..##...### # ***** **∆,*##..#....##....# ##>&hf  ~##,* *~***#≈..≈#..###....####..  ~#..* #######≈..##.## ###...#....&h  ~#..###..#.#.#.....# ##...##..# &hY§§.§§&h&7&h&hF| _You see here a komodo dragon skeleton.&h*#~#.....# .#.# ~~#.....###,#.........#....### ~*#.......#*#.... **#.# #.#.####.#.....##..## * ##...######.####*###...##.... #....#§##≈≈≈##§###....#&h(%g #...##≈..[..§§§#......# #...##≈.....§.§#....##.... ###..#≈..≈##§......## #####.§##≈..#.......# * *§..*#≈..##..#... ** **}$*##..≈#..##...### ~***** **∆,*##..#....##....# ## ~~##,* *~***#≈..≈#..###....####. ~~#..* #######≈..##.## ###...#. ~~#..###..#.#.#.....# ##...## ~*#....#..P........P#####......#&h#29≈&hh7-8 _&h>B&hC&h'^=&h ,&hQ#*~~~~#.....# ##...#####..... #*~~~~#.....# #...##.#........ #~~>~~#.....###,#.........#....# #~~~~*#.......#*#........#....##. &hQ~~~~**#.......# #.#.####.#.....## .~~#* ##...######.########...##.. ..## #....#≈##≈≈≈##≈###....#... ..# #...##≈..[....≈#......#... ..# #...##§§§@....÷#....##....21.3 (3 ..# ###..#§..≈##..#..........# ..#* #####..##≈..#.......#.# ~~~#* #≈..*#≈#....##~~~** ##}$*##..≈#..##...# *~~~~***** *#!"*##..#....##....# *~~~~~##,* *≈##*#≈..≈#..###....# &h"**~~~~#..* #######≈..##.## ###.  *~~~~#..###..#.#.#.....# ##...&h|%&h({§§§#§..§&h-+2.3 (4&h<&hx@ &hA&hAA_Found an amulet of faith.&h7t.#*~~~~#.....# .#. .#~~>~~#.....###,#.........# ##~~~~*#.......#*#..*#.# #.#.####.#.....# ..~~#* ##...######.########...##. ...## #....#≈##§≈≈##≈###....&hFr.# #...##§§.[....≈#......#.# #...##§.......÷#....#.# ###..#§.@≈##..#.......#* #####..##≈..#.# .~~~#* #§..##≈..##..#... *~~~~** ##}$###..≈#..##...## **~~~~***** *#!"###..#....##....  *~~~~~##,* *≈####≈..≈#..###....  **~~~~#..* #######≈..##.## ###..  *~~~~#..###..#.#.#.....# ## *~~*#....#..P........P###&h/§&h+3.3 (1&h&hi&hjx ~~>##,#.........#....# ##~~~~*&h;yD..#*#........#....# #~~~~* #.#.####. ..~~#* ##...######.########...##..## #....#≈##§≈≈##≈###....#. ##§§.[....≈#..&hy.......÷#....##.##..#§..§##..#.......* #####.@##≈#.# .&hz~~~#* #§..##≈..##..#....# *~~~~**#}$###..≈#..##&hkz}#***#......P.........###P##... &hPd...#§§≈..§&h҉R≈§≈§&h&4&h&h+&hkT ##~~~~*..#*&hk#....# #~~~~* #.#.####. ..~~#* ##...######§########...##.&hGl.## #....#≈##§≈§##≈###....#. ##≈..§....≈#..§......÷#....##.##..#≈..§##..#.......&hl* #####§.##≈#.# .~~~#* #§.#..#....# *~~~~**&hIoe#}$###..≈#..## **~~~~***** *#!"###..#....##....#.........#.....#.##...... &h4#§##§≈§#&ho.§§..§.§§.&hDž&5&h&h&hw ~~~~* #.#.####. ..~~#* ##...######§########...##..## #....#≈##§≈§##≈###....#. ##≈..§§...≈#..§.§...÷#....##.##..#≈.§§##..#.......* #####..##≈#.# .~~~#* #§#..#....# *~~~~**##}@###..≈#..## **~~~~***** *#!"###..#....##....  *~~~~~##,* #≈####≈..≈#..#* *###...................... &h §≈≈6&hC#.##≈≈.[.§...§&h510 7.3 (2&hU _You now have 628 gold pieces (gained 17).&h .#~~~~**#.# #.#.####.#......~~#* ##...######.########...##&hO .## #....#≈##≈≈≈##≈###....#.# #...##≈..[....≈#......#.# #...##§.......÷#....## #...# ###..#≈..§##..# &h Y*...#* #####..##≈..#.#. *.~~~#* #≈..##≈..##..#.... **~~~~** ##@.###..≈#..##... &h 2 **~~~~***** *#!"###..#....## *~~~~~##,* #≈####≈..≈#..### **~~~~#..* #######≈..##.## ### *~~~~#..###..#.#.#.....# ##&h $ *~~*#....#..P.P##### ***#......P.###P## #.#.....#.## * *###&h #≈##≈§§§..≈&hJ I25 8.3 (1&hh &hw #####.##≈##§§§§§.§§§&h$ 510 9.3 (2&h &h X _V - a +0 tin of tremorstones (2/2)&hA< ..~~#* ##...######.########...##.## #....#≈##§§§##≈###....#. ##§§.§§§..≈#.......÷#....##. #&h<##..#§..≈##..#....... *...#* #####..##≈#~~~#* #≈#..#....# **~~~~**##..###..≈#..##  **~~~~***** *#@"###..#....##...&h=! *~~~~~##,* #≈####≈..≈#..#*~~~~#..* #######≈..##.## ###&hR=* #.#...#............#.##. &h-EG#≈≈≈.&hE'§&hRGJ25 30.3 (1&hM&hU#§.§§≈.&hW510 1.3 (2&h`w _R - 2 potions of haste (gained 1)&h7&h&hs&h&h}g25 &h n&h&h&h_&h&h[&h&h|&h &hI,&h&h&h,&h&h &hx#,&h%&h'&h~*,&hS,&h,/&hU2,&h\g&hm4&h&h,&h5&hώ&h,&h&h &hw,&hz&hK&hy,&hC&h.&hf&h&h۰,&ht&hX&h,&h&hU&h &hp&h&h`&h&h&h&ha&h&h'&h&hc&hd&h&h,&h$,&hj,&hm&h&h,&h*&h&hW&h&h"&h[n&h,&hL&h&h&h&h/&h&h,&h&h)&h ,&h&hg&hO &h' &h &h &h &h&h&h"&hw ** ****#......P........ .#* #.........#.... ..#*** ####....&hX. ...#,* #.#...#...... F...##* ##....#.#.#..## ,....P#*###...#######.#  *#.#...#.*#...## #.#  *#.....###....# ###  *,#..@.....#.###  **##...........#### # &hw!####........P#.#### ##............. #...#####.#... ##### ######## F   bullfrog (asleep)  &h0 &h3} 70.3 (39.0)  A bullfrog comes into view.&h& &h$,,,,*.***#FF&h0&5==1.3 (40&hA*&h,* _The bullfrog croaks.&h,5 ,** ****#......P ..#* #.........# ...#*** ####&ha ....#,* #.#...# #....##* ##....#.#.#.. *.....P#####...#.# **#F#...#.##...## #.#&hfk *#.....###....# ### *,#.@......#.### **##.#### &hl ####.P#. ## #...#####.#&hP ##### &h4&h:0,,**&h5*.F&h:--2.3 (1.0)&hYKinetic Grapnel&h&h&ho ,,** ****#......P ,..#* #.# #...#*** #### #....#,* #.#...# *#....### ##....#.#.#.. *.....P#####...#. **#.#...#.##...## #. *#F....###....#  *,#.#.### **##.#### ####.P#. ## #...#####.# ##### ,**.F=-3&h&hU _The bullfrog barely misses you.&hP@  You slash the bullfrog!  The bullfrog is moderately wounded.&hBj3-10 ==4.1 (0.8 &hpJB _The bullfrog hits you.&h("  You slash the bullfrog!  The bullfrog is almost dead.97/106 ---9&hZ4B _The bullfrog hits you!&hK =  You slice the bullfrog!!&h( {.&h|Q --8-5.7Kinetic Grapnel&hV &hWY L _You kill the bullfrog!&h3&h&h\&h.F25 -F   cane toad (wandering)&hA &h[Y0-6.7 (1&h&h\ _A cane toad comes into view.&hs  **~~*#....#. ****#P.. *,..#* #..#&h5t *#...#*** ####... #....#,* #.#...#...#F...### ##....#.#. *.....P#####...#######**#.#...#.##...## #.@...###....# # #.#.### ####...######P#.# ##........&ht  #...#####.#.. ##### #####&hy &h | ,,,,*,*.{&ha| &h~ ^8====7&hy &h = _The cane toad gives a loud, deep croak!&h)  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h4d.{#&h:h19---10 ==-8&hl@&hED _You shape a spike launcher from a nearby wall.&h ,,..#* ****#......P** #...##...#*** ####.#....#,* #.#...#*## ##....#.#.#..{..P#####...######**#.#...#.##...## #. *#.....###....# ##.#@.......#.### ####...#### ####P#. ##....#...#####.###### ######&h( &h .FF   cane toad&h: 9=25 ---9Kinetic Grapnel&hJ &h &hٶ&hz&h6N..F&hQB--80&h4&h&h&h&hf&h&hM@ 1*&h  You closely miss the cane toad. The rocky spike skewers the cane toad.&hH :F&h{ <10 ==1.4 (0.7 &h M _The cane toad is lightly wounded.&h>y * You slash the cane toad!&h  The cane toad is heavily wounded.The rocky spike skewers the cane toad.&h?  .F.The cane toad is heavily wounded.&h8o85------2.2 (0.8 &h &h/ _The cane toad stings you!&h !y * You slash the cane toad!&h  The cane toad is almost dead.The rocky spike skewers the cane toad.&hP| FThe cane toad is almost dead.&hZ4---9 (0.7 &h&h"/ _The cane toad stings you.&h  You completely miss the cane toad.The cane toad is almost dead.&hc20=-3.7 (0.8 &h&hFB _The cane toad stings you but does no damage.&h]=  You slash the cane toad!&hq†&he 70-4.4 (0.7Kinetic Grapnel _You kill the cane toad! _Your base Fighting skill increases to level 8!&h &h   Skill  Level Cost  Apt Skill  Level Cost  Apt  a + Fighting  10.0   7.6  +1   n - Spellcasting   7.9   9.9  -2      &hv      b - Maces & Flails   7.7   0.7  +2   o - Summonings   0.5   1.4  -2   c - Axes  17.1  10.6  +2   p - Necromancy   0.5   0.8  +1   d - Polearms   6.4   1.0   0   q + Forgecraft  15.8  10.6  +2   e - Staves   0.7   0.8  +1   r - Fire Magic   5.0   4.2  +2   f - Unarmed Combat   0.7   1.0   0 &ht       g - Throwing   0.0   1.4  -2   s - Evocations   7.3   6.7  +1           h - Short Blades   0.7   1.4  -2       i - Long Blades   0.7   1.2  -1               j - Armour  11.8  10.1  +1       k - Dodging   5.6   6.7  [39&hv ;49m-3       l - Shields   4.8   3.4  +1       m - Stealth   3.2   2.8  -2              The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power and cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets&hR9*&hCo a - Fighting  10.0&hU| l + Shields   4.8&h&h/&hޗr,,..#* ****#......P...... ThermosAquaticus the Fabricator **,..#* #.........#... Mountain Dwarf of Ashenzari ****..*#...#*** ####.......... Health: 84/106 ===================-----#....#,* #.#...#...... Magic: 20/21 ======================--*#....### ##....#.#.#.. AC: 14Str: 14*.....P#####...#######. EV: 10Int: 18**#.#...#.##...## #. SH: 5Dex: 12&h8l*#.†...###....# ## XL: 12 Next: 70% Place: Lair:3#.#@.......#.###Noise: =--------  Time: 14584.4 (0.0)####...........#### O) +5 war axe of the Ensconced Empyrean {M####........P#.## Cast: Kinetic Grapnel&h##............#...#####.#...##### ######     &h  You completely miss the cane toad.The cane toad is almost dead. _The cane toad stings you but does no damage.  &hdYou slash the cane toad! _You kill the cane toad! _Your base Fighting skill increases to level 8!&hܜ&h&hK&h&h_3&h&h̆&h4525 _&h&h,,&h״61== _Magic restored.78==9=&h,&h90=&h&h51&h &h&h &ha&h;2&h,&h&&h$,&h&hO&hK3=&hQ&h,&hC&hZk4=&h&h&h&h&hK,&h#&h&h;5&h'&hL,&h,&h&h;6&h]&h,&h&h:,&h&h&h%7&hq&h,&h&h&hK8=&ho&h8B&h,&h &h &h U9=&h &h,&h!&h,&hi&hSA100/106&h3&h3B&hQ1&h,&h &h ",&h"&h$92&hC%(=&h%&h(B&ha+,&h,&h.&h/U3=&h/&h1,&ho2&hq94&ho:&h:&h;&h=&h|>%5&h?&hA,&hB&h9E,&hE&hG&hXHK6=&hI&hgK&hxNB&h)Re  You see here a cane toad corpse.&h5T&h3U _&hU&h W&h\Y&hY&hyZ&h\&hT_&h_9=&ha&hb&he,&hf&h,i&hk,&hl&hn&hq,&hxX&hx&h+{&h6~,&h&h&hj,&h&hÇ&he,&h&h܌&h,&hя&h)=10 &hH&h M _You now have 637 gold pieces (gained 9).&hQ25 &h&hL&hg,&h&h&h؟B&h&hM,&h&h&h`,&h&h&hB&h &hٮ&h-&h&h&h&h&h&hx&h,&hҹ&h&h[,&h&h&h&h&h&h`&h/&he  #..### #....#*~~~~#  ##...# ##.h.#~~>~~#  #....# ##..##~~~~*#  ##...####.#.#~~~~**# &h_) ##..P.........~~#* ##  *** ##..............## #  *,**##.........##....# #  **,##.......#..#,....#  &h{ ,,,.......@#####*#...# #-  ,,....#......# *...#*  &h ; ,..#####..### *.~~~#*   ,*** ##..# **~~~~**  ** #...## **~~~~**# &hb *##...# *~~{~~h   wolf (wandering) ##..## **~~~~#.&h #...### *~~~~#. #.....# **~~*#.&h1666.4 (82.0)&h .A wolf comes into view.&hF-7.4 (83&h&h1 _The wolf moves out of view.&h3&h&h&hX&hB&h8&h%&h&h&h&h&hf&h[&h&h0&h&h&h&h&h&h&h&h&h&h&h&hH&h&h4&h&h^&h&h&h&h&h &h &h &hz &h &h &hG&h&hJ&h&h&h&&h&h!&hE&h,&h&h&h},&h4&h!&h",&h#&hy%&h'&h(&h9*&h*&h+&h,&hd &h   #.#.## ##..##**~  ###..# #....#*~~  #..### #....#*~~  ##...# ##...#~~>  #....# ##..##~~~  ##...####.#.#~~~~  ##..P.........~~  ### ##..............#  #.####@.....h..##....# 84.4 (17 ###.##.......#..#,....# #...........#####*#...# #.......#......# *...#* #.....#####..### *.~~~ #...### ##..# **~~~~ h   wolf (wandering) ##P## #...## [&h 34m**~~~  ##* ##...# *~~{  ##..## **~~&ho &h [ _A wolf is nearby!&h h #.#.## ##..##**~ ###..# #....#*~ #..### #....#*~ ##...# ##...#~~>~ #....# ##..##~ &hD ##...####.#.#~~~~* ##..P.~~#* ### ##.##  #.####.@....h..##....# ###.##.......#..#,....# #...........#####*#...# #.......#......&h #.....#####..### *.~~~#*#...### ##..# **~~~~*##P## #...## **~ ##* ##...# *~~{~&h r ##..## **~&h&h$Uh.h&hR5.0)Kinetic Grapnel _&h&h&hm  ###..# #....#  #..### #....#*  ##...# ##...#~~>  #....# ##..##~~  ##...####.#.  ##..P.........~~#  ###...##&hp  #.##h...##.... ###...#..#,....# #....####*#...# #.#......# *...#* #.....#####..### *.~~~# #...### ##..# **~~~~&h0 ##P## #...## **~~~  ##* ##...# *~~{   ##..## **~  #...### *&h&h&h&hB<.h&hM &6&h &h.&h-E  #..####...# ##...#~~>..##~~~#...####.#.#~#..P.........~~#### ##.....#.####.##....# ###.##....h..#..#,#......@....#####*##......# *...#*#####..### *.~~~##.#.h   wolf #.....# **~.h&hLC7&he  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h 8*&h |  You shape a spike launcher from a nearby wall.  The rocky spike skewers the wolf.&ha 4 h#The wolf is lightly wounded.19---10 ==8 _The wolf bites you but does no damage.&hr * You hit the wolf.&hr  The wolf is moderately wounded.The rocky spike skewers the wolf.&hit h  The wolf is heavily wounded.&hZ3-9.1 (0.7 &he&hP _The wolf bites you. The wolf bites you but does no damage.&hz8  You slash the wolf!&hk†&h$g18Kinetic Grapnel&h&hH _You kill the wolf!&hiI&hp4-25 ---&hq&hu&h v&hKw&h{&h{T520=&h}&h&hy&h&h&h&hi&h2&hK6=&h&h&h=9=&hԖ&hI&h&h&hab1==&hy&h#&h;&h9=&h_&hK&hC,&hC&h&hS,&ho&h6&h:&h:==&h&h&h,&h&h&h,&hT&hQ&h&h&h&hq&h,&h3&h.&h ##..# #...## ***#.....## #.#.## ##..##**~~##.....# ###..# #....#*~~~~#.....# #..### #....#*~~~~#.....# ##...# ##...#~~>~~#..... #....##~~~~*#...... ##...####.#.#~~~~**#...... ##..P...~~#* ##...##  ### ##........@.....## #....#--707.8 (18.0)  #.####...##....# #...## ###.##.......#..#,....# #...# #.......†...#####*#...# ###..# #.......#......# *...#* #### #.....#####..### *.~~~#*&h5 # #...### ##..# **~~~~** # ##P## #...## **~~~~**### *  ##* ##...# *~~{~~##.# #&h]--8.8 (19&ha&h6 _Found a staircase to the Shoals.&he&hPf&hi#.#.## ##..##**≈≈##.....# ###..# #....#*≈≈≈≈#.....# #..### #....#*~~~~#.....# ##...# ##...#~~>~≈#.....###....# ##..##~~~~##..##...####.#.#~~~~#*#.......###..P.........~~#* ##...#### ## ##..............## #....#≈ .####.........##@...# #...##≈. #.##.......#..#.....# #...##≈. ......†...#######...# ###..#≈. ......#......# *...#* ##. ....#####..### *.~~~#* #§§ ..### ##..# *#~~~~#* ##.&h m   merfolk siren (polearm, asleep) P## #...## *#~~~~#*### *#.* ##...# *~~m~≈##.# #≈# ##..## **~~~~#..# ####10.8 (2.0)&h% m)m~A merfolk siren comes into view. It is wielding a +2 spear of flaming.The merfolk siren chants a haunting song.&hL4==1.8 (3&h&h) _You are unaffected.&ho ###..# #....#*≈≈≈≈#.....#  #..### #....#*~~~~#.....#  ##...# ##...#~~>~≈#.....# #....# ##..##~~~~##....... ##...####.#.*#.&h[ ##..P.........~~#* ##...## ###............## #....#≈ #.####.........##....# #...##≈ ##.#..#@....# #...##≈ .......†...#######...# ###..#≈.#......# *...#* ##########..### *.~~~#* #§### ##..# *#~~~~#* ## #P## #...## *#~m~~#*### *# ##* ##...# *~~~~≈##.# #≈ &h`G ##..## **~~~~#..# ###  #...### *~~~~#..###.. &hL:{&h 4--2.8 (1&h!&h&h&A###..# #....#*≈≈≈≈#.....# ##..### #....##~~~~#.....# ###...# ##...#~~>~≈#.....#&hNC#....# ##..##~~~~##.###...####.#.#~~~~#*#.###..P.........~~#* ##...# ##......## #....#≈# .####.##....# #...##≈. #.##.#..#.@...# #...##≈.&hDx†...#######...# ###..#≈.#......# *...#* #####.#####..### *.~~~#* #§### ##..# *#~m~~#* ##. P## #...## *#~~~~#*### *#. m   merfolk siren (polearm)&hG* ##...# *~~~~≈##.# #≈###..## *#~~~≈#..# #####...### *~~~~#..###..#&hZ,&he>m~&heA--3&hfKinetic Grapnel&hm&hp&h$T ###..# #....#*≈≈≈≈#.....#  #..### #....##~~~~#.....#  ##...# ##...#~~>~≈#..... #....# ##..##~~~~##. ##...####.#.#~~~~#*#. ##..P.........~~#* ##...# ##......## #....#≈ #.####.##....# #...##≈ ##.##.#..#@....# #...##≈.†...#######...# ###..#≈.#......# *.m.#* #####.#####..### *.~~~#* #.### ##..# *#~~~~#* ## #P## #...## *#~~~~#*### *# #&hQ%s#* ##...# *~~~~≈##.# #≈ ##..## *#~~~≈#..#  #...### *~~~~#..###..&h/'&h. m.The merfolk siren attacks as it pursues you!&h^1.=4&hl5&h7; _You block the merfolk siren's attack.&hc  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h #You shape a spike launcher from a nearby wall.  The merfolk siren chants a haunting song.&h 19---10 ====5&h &h ) _You are unaffected.&hUL###..# #....#*≈≈≈≈#.....# #&hL#..### #....##~~~~#.....# ###...# ##...#~~>~≈#.....##....# ##..##~~~~##.###...####.#.#~~~~#*#.###..P.........~~#* ##...# ##......## #....#≈# .####.&h9M##....# #...##≈. #.##.#..#.@...# #...##≈.†...#######m..# ###..#≈.#......# *...#* #####.#####..### *.~~~#* #§&hM### ##..# *#~~~~#* ##. P## #...## *#~~~~#*### *#. #* ##...# *~~~~≈##.# #≈###..## *#~~~≈#..# ##...### *~~~~#..###..#&h~≈#.....###,#....# ##..##~~~~##.......#*##...####.#.#~~~~#*#.# ##..P.........~~#* ##...#### # ##.....## #....#≈##.. &h-w##....# #...##≈.........#..#.....# #...##≈. .....†...#######@..# ###..#≈.#......# #...#* #####.#####..### #.~~~ #§§ . &h/ ### ##..# ##~##.. ## #...#### *#." * ##...# *~~~~≈##.# #≈## ##..## *#~~~≈#..# ####...### *≈~≈≈#..###..#.#.....# **~~*#....#.... &hp3 &h57--=25 -3.3 (1.0 &hj9 &h=  Things that are here: _a +2 spear of flaming; a merfolk corpse &hG I &hy : _ &h_! X &h$  &h% Q89= &h'  &h, , &h6 9 &hR8  &h<  &h0= 9= &h|>  &hA  &hA L80= &hB  &hD  &hTE L20= &hDF  &h&J B &h]L  &hL U1= &hM  &hS X &h4T 9= &h2U  &hW ;2 &h'Y  &h[  &h\ L1== &h]  &h_ ;3 &h`  &hD. &h=2Kinetic Grapnel &h &h &h* #....### ###....# #...## ### ##....#  ### ####.###.....÷...#..## .###.####.P##..÷.# .<..#.##...D.#####.....♣♣♣. &h ##..♣##...♣♣♣...##P###..♣..##.♣♣♣♣♣.♣.###......♣#♣♣..♣...♣. #....#.♣.<.♣.#♣....♣..♣##....##. &hm  &h :D. &h &3 &h$  &h &h  You slash the steam dragon!  The steam dragon is moderately wounded.&hRThe steam dragon barely misses you.&hj310 ==8 (0.7 &h&h`D _The steam dragon claws you but does no damage.&h%  &hgYou hit the steam dragon.&hK0-4.5&h5&h?N _The steam dragon is heavily wounded.&h&h ;  &h (catching breath)You slash the steam dragon!  The steam dragon is almost dead.&h( ***  The steam dragon breathes steam at you.&h^y #.P#.........§§.....§§@&h`z C§.§&h| I======5.2&h &hW S _The ball of steam misses you.&h#.§§§.....§§§....The steam dragon breathes steam at you.The ball of steam misses you.  You barely miss the steam dragon.You are engulfed in a cloud of scalding steam.  The steam dragon barely misses you.=-----9 _The steam dragon claws you but does no damage.&hj@  You slash the steam dragon!&hs #.§.§.§@..§..##&hwtDYou kill the steam dragon!&h]3-5-----6.6Kinetic Grapnel _You are engulfed in a cloud of scalding steam.&hT*J&h/f _You are in a cloud of steam!&h ##...# #....### ###....#  #...##  ### ##....######## # ### ####.###.....÷...#..## ###.####.P##..÷.##### <..#.##.....§.§.§§§.@.§.§§.§§§§§..............###.....♣♣♣.....##..♣##...♣♣♣....##P.###..♣..##.♣♣♣♣♣.♣..#### ...##......♣#♣♣..♣...♣.........P#......§.§....§....§§.§.....§§.§....##.#4-25 -7.6 (1.0 _&h56=&hB&h&h&h&h)9=&h&ha&h(,&hh&h&h,&h&h+&hZ,&h&hL&h&ho&hF&hk&hB&h&h&h&hw,&h&h&h&h &h&h&hI&h&h&h&h,&he&h&h*#...# ....### ##....#  #...## ##....########.....÷...#..## ÷.............####### ** .......###. .............. -258.0).......>,,,,,,, ....,,,....,♣♣♣..............# .♣♣♣...........##P...>...# ♣♣♣♣♣.♣........####.P...* &hE♣..♣...♣..............#**&h D*,,&h ,6.6 (19&h&h; _Found a stone staircase leading down.&h6&h8&hA&hB&hD,&hF&hH&hJ,&hYK&hfM&hO,&hP&hXX&h[&h]&h'^&h^&h`&hdB&hiX&hʕp&h`&h10  _You now have 655 gold pieces (gained 18).25 &hB&h&hIB&h&h&hFX&h &hX&h &hn&h&h&hX&h\ &h &h &h &h&h&h&h&h&h&hB&h&h&h!&hL&h &hy#&h#&h8%&h'&h*&h|*&h ,&hK.&h0&h0&h:2&hf4&hS6&h6&h7&h;  Things that are here:  a wolf skeleton; a wolf skeleton; a wolf skeleton&h=&hc> _&h@&h1C&hE&huE&hrG&hlI&hK&hL&hM&hP&hqR&hR&hT&hV&hAX&hX&hZ&hZ]c  You see here a hound skeleton.&h_&h6` _&hb&hc&he,&h"g&hh&hj&hk&hk&hm&h8o&ho&hp&hOr&hs&hjt&hu&hv&hvx&hx&hby&hz&h{&hl|&h|&hX&h,&h&h!&h,&h0&hj&hf,&h&h&hp,&h&h&hɚ,&h.&hc&hݠ,&hK&hC&h,&hO&h&h,&h&h&hY&hʲ&h&h&hV,&h&h&hԾ,&h&hB&hK&h&h9&h&h &h}&h&h\&h&hO&h&h&hf,&h&hh&h/,&ht&h&h,&h&h&h ,&h<&h&h,&h&h&hz,&hi&h&h,&h&h&hY&h9&h&h&h,&h &h&hb,&hz&h&h,&h0&h= &h!,&h"&h'&h),&h2,&hW7,&h#8&h29&hQ&h6Y&hz\,&h]&h=c&hf,&hg&hDl&hm,&ho&hs&ht,&hu&hSz&h{,&hd|&hC&h,&h&hB&hފ&hy&h7,&h=&h&h,&h&h+k  You see here a komodo dragon skeleton.&hM&h§ _&h&h&h&h"&h&h?&h,&h`&h&h(&h&h&h&h,&h&h7&h,&h3&hZ&hl,&h&h&h,&h&hW&h,&h&h&hh&h&h&h &h} ,&h&h&h>,&h&hO&h\,&hJ!&h$&h',&h|)&h+&hL.,&h.&h1&hH3,&h4&h6&h8,&h9&h<&h=,&h=@&hA&hC,&h9E&h3G&hH,&hI&hQL&hM,&hN&hP&hVR,&hS&h'V&hW,&hX&hZ&hZ\,&h]&h@_&h`,&ha&hd&he,&hii,&hmB&hm&ho,&hjp&hr&hs&h}t&h u&hzX&h |&h}&h}&h~&h;&h&hw&h&h/&h&hE&h&h׉&h&h&hɌ&hB&h,&hG,&hǙ&hv&h<,&hמ&h)&h,&hآ&h&h%&h&hN&h&h,&h,&hB&h)b  You see here a wolf skeleton.&h:&hַ _&h&h޺&hg,&h&h&h,&h&h&h,&h&h_&h&h&hl&h&hn&h,&h:&h,&h&h&h&h&hX&h&h,&h&ha&h,&hh&h &h&hM&h &h&h,&h&h&h,&h&h&h&h&hH&hl&h&h]&h$&h+&h&h{&h&h &h{ &h &h&hG&h,&h+&h&h,&h&hq&h>,&h&h=!&hG#,&h$&h&&h(,&h3*&h,&h.,&h0&h1&h3,&h65&h 9  Things that are here:  a +2 spear of flaming; a merfolk skeleton&hM;&h; _&h=&h>&hSA,&hX  You enter the shallow water.Water  _Moving in this stuff is going to be slow.&hf#..............## #....#§##§§≈ #.........##....# #...##≈.§§§. .......#..#.....# #...##≈..... ..÷...#######)..# ###..#§..§## ..#......# #...## #####..##§ #####..### #.~~~###§§.##≈ # ##..# ##~~~~## ##..###  #...## ##~~~~##### *#."###  ##...# #~@~~≈##.# #≈####≈5099.8 (173.2) ##..## ##~~~≈#..# #######≈ #...### #≈~≈≈#..###..#.#.# #.....# ##≈≈##....#. [&hW34m##....## #####......P.... ###...## #.........#.. ##...#### ####......... #....#.# #.#...#..... ##....### ##....#.#.#. _Partly explored, can't reach some places.&hs&h~Level 3 of the Lair of Beasts <<<>>>>(Press ? for help)#....# ##..##~~~~##.......###........#....##....# ##..## ###...#.###...####.#.#~~~~###.......# #.#.####.#.....##..## ##....# #...######..P.........~~## ##...######.########...##....# #P)..## ##..#&hz### ##..............## #....#§##§§≈##≈###....#....## ###P.### ##.###.####.........##....# #...##≈.§§§...≈#......#...## #....## ##..# ###.##.......#..#.....# #...##≈.......÷#....##....# ##....# #...# #.......÷...#######)..# ###..#§..§##..#..........## #....# ##..## #.......#......# #...## #####..##§..#.......#.## ###..### #.†.## #.....#####..### #.~~~###§§.##≈..##..#....## ##....# ##...# #...### ##..# ##~~~~##&h##..###..≈#..##...### #....## ##..### ##P## #...## ##~~~~##### *#."###..#....##....# ##>...# ##..#######...# #~@~~≈##.# #≈####≈..≈#..###....####...### ##P..###..## ##~~~≈#..# #######≈..##.## ###...#....## ##....##...### #≈~≈≈#..###..#.#.#.....# ##...##..## #.....##.....# ##≈≈##....#...........P#####......####P...####....## #####......P.........###P##......### ##..######...## #.........#.....#.##.........#.# ##...###...#### ####...........................### ##...###....#.#[3&h7m #.#...#............#.##.......P.###....###....### ##....#.#.#..####...##..###.....#...P####.....P#####...#######.# ##.#######.#...P....#####.#...#.##...## #.# ### ###.......####.÷...###....# #####......###&h#.#.## ##≈≈# #.#### ##...#...........^................#.####..# #....##≈≈≈≈# ##...#####.........P.....##..................#..### #....##~~~~#.....# #...##.#..........#....#P####..........#.....# ##...# ##...#~~>~≈#.....###.#.........#....###..#### #..#####..#...#### #....# ##..##~~~~##.......###........#....##....# ##..## ###...#.# ##...####.#.#~~~~###.......# #.#.####.#.....##..## ##....# #...#### ##..P.........~~## ##...######.########...##....# #P)..## ##..#  ### ##............#....#§##§§≈##≈###....#....## ###P.### ##.##  #.####.........##....# #...#&hv#≈.§§§...≈#......#...## #....## ## ###.##.......#..#.....# #...##≈.......÷#....##....# ##....# #... #.......÷...#######)..# ###..#§..§##..#..........## #....# ##..## #.......#......# #...## #####..##§..#.......#.## ###..### #.†.## #.....#####..### #.~~~## #§§..#....## ##....# ##...# #...### ##..# ##~~~~## ##..###..≈#..##...### #....## ##..### ##P## #...## ##~~~~##### *#."###..#....##....# ##>...# ##..##[17;2&hTH#####...# #~@~~≈##.# #≈####≈..≈#..###....####...### ##P..###..## ##~~~≈#..# #######≈..##.## ###...#....## ##....##...### #≈~≈≈#..###..#.#.#.....# ##...##..## #.....##.....# ##≈≈##....#...........P#####......### #P...####....## #####......P.........###P##......### ##..######...## #.........#.....#.##.........#.# ##...###...#### ####...........................### ##...###....#.# #.#...#............#.##.......P.###....#&h #.....#### #.........................................## #........# ##...........................................# #........# ##.........#####.....♣♣♣...................#&h# ##.......### ##........##..♣##...♣♣♣...........##P...>..........#  ##........###.......###..♣..##.♣♣♣♣♣.♣..####.P...........##.#.P......##......##......♣#♣♣..♣...♣......................#########.....##..#....#.♣.<.♣.#♣....♣..♣##....##..............# ###.......#.[..#.......#..♣...♣♣♣ ###...######.#.......# ##......##...##♣.♣.♣.♣.♣...♣♣♣♣# #.÷###.##..###....## ##....P.#....##....♣.♣♣♣♣.♣♣.P# #..##...÷....#.....# #...#.........####♣..♣♣..♣♣...####..#...###...#...#.##### ##....##.......# ♣.♣..†♣####..##....#..#####..#..#.#....&h# ##...######.....♣♣♣♣♣♣..♣...♣##..#.#..÷..##..#..#.####...P## ##....# ##÷÷.♣♣♣.♣.♣...♣†♣..##......#...#..#..#..# #P...P## #.....# ###......♣.♣.♣#♣.....♣#......#.(.#[.####..# ##.....#&h( #....## #....÷.♣♣.♣.♣♣#.♣.<.♣.##.....#...#...#...## #...#####...# ##..#....♣.♣♣♣#♣......##.#..##.#....##.#..# #...##..## #......♣♣♣♣♣.##..♣..####...##.###.#...#.## ##..##&h³L#...# ##.......♣♣♣...##.♣♣## ##...##...#.....#.# #P...##..## ##.......♣♣♣..##.### ###.....#...###..##.## ##..####..# #...#####....#####.####..#.##.#.....#..##..#..###...## #..## #.....# ###..##....#.###..# #..†&hV#....P### #.#...## ##.....###...####.#.#...## #....# #####&hX #..####.###.####.P##..÷.............####### #########.......## #####......<..#.##...........................###....##........## #.####P........................................................# &h_YM#...## ###.........................................>...........### #..#.## #P....................................................##>&h##..# #...#####....#####.####..#.##.#.....#..##..# ##..# ##...## #..## #.....# ###..##....#.###..# #..†## #....P# #..## #.#...## ##.....###...####.#.#...## #....# #####&hz  ##..### ##...# ###....## #P#..#.####..#.#.###.#.## ##0.#### #.#.# ##..# #...## ####.....## ######### #.#....#####.....####...#### #.#.## ##..####≈≈##.....# #.#### ##...#^................#.# &h ###..# #....##≈≈≈≈#.....# ##...#####.P.....##..................# #..### #....##~~~~#.....# #...##.#..#....#P####..........#.....# &h ##...# ##...#~~>~≈#.....###.#.........#....###..#### #..#####..#...#### #....# ##..##~~~~##.......###..#....##....# ##..## ###...#.# ##...####.#.#~~~~###.......# #.#.####.#.....##..## ##....# #...#### ##..P.........~~## ##...######.########...##....# #P)..## ##..#&h ### ##..............## #....#§##§§≈##≈###....#....## ###P.### ##.###.####.........##....# #...##≈.§§§...≈#......#...## #....## ##..# ###.##.......#..#.....# #...##≈.......÷#....##....# ##....# #...# #.......÷...#######)..# ###..#§..§##..#..........## #....# ##..## #.......#......# #...## #####..##§..#.......#.## ###..### #.†.## #.....#####..### #.~~~## #§§.##≈..##..#....## ##....# ##...# #...### ##..# ##~~~~## ##..###..≈#..##...###&h( U #....## ##..### ##P## #...## ##~~~~##### *#."###..#....##....# ##>...# ##..##### ##...# #~@~~≈##.# #≈####≈..≈#..###....####...### ##P..# ##..## ##~~~≈#..# #######≈..##.## ###...#....## ##....# #...### #≈~≈≈#..###..#.#.#.....# ##...##..## #.....#&ht&h##..............## #....#§##§§≈ ThermosAquaticus the Fabricator #.........##....# #...##≈.§§§. Mountain Dwarf of Ashenzari ****.. &h.......#..#.....# #...##≈..... Health: 106/106 ======================== ..÷...#######)..# ###..#§..§## Magic: 21/21 ======================== ..#......# #...## #####..##§ AC: 14Str: 14 #####..### #.~~~###§§.##≈ EV: 25 Int: 18 # ##..# ##~~~~####..### SH: 5Dex: 12#...## ##~~~~##### *#."### XL: 12 Next: 75% Place: Lair:3##...# #~@~~≈##.# #≈####≈ Noise: ---------  Time:[39;49&h?m 15099.8 (0.0)##..## ##~~~≈#..# #######≈ O) +5 war axe of the Ensconced Empyrean {M#...### #≈~≈≈#..###..#.#.# Cast: Kinetic Grapnel#.....# ##≈≈##....#....... Water ##....## #####......P.....###...## #.........#.. ##...#### ####......... #....#.# #.#...#..... ##....### ##....#.#.#.  _You see here a wolf skeleton.  Things that are here: _a +2 spear of flaming; a merfolk skeletonYou enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places.&h&hc&hW; _&hX&h'&h&h7&h&h&h&h&hh&h&h,&h&h  Things that are here:  a +2 spear of flaming; a merfolk skeleton _&h &h ,&h &h&h'X&h",&h*&h!&h$,&h{%&h@+&h-,&h.&h4&h5&h]6&h7&h2=&hCD,&hTE&hJ&hZL,&hfM&hR&hS,&h0U&hZ&hF\,&h]&ha&hc,&hee&hj&hk,&h+m&hq&h t,&h2u&hz&h|,&h}&hP&h-,&h܅&hK&h ,&h4&h:&h,&h@&hy&h%,&h&h&hS,&h-&h&hY,&h[&h&hG,&hD&h&h,&h&hf&h,&h&h&h,&hԾ&h&h,&h&h&hs,&h&h&h',&h;&hI&h,&h&h &h,&h&h&hz,&h&h &h,&h&h&hR,&ht&h?&h ,&h.&hS&h,&h &h&h^,&h&h&h? ,&h &hk&h},&h&h&h,&h&h5"&h&,&h)&h ,&h.,&h 1&h;4&h6,&h8&h;&h>,&hlA&hD&hG,&hH&hJ&hCL,&haN&hN&h*Q,&hMR&hT&hU,&hV&h}X&h(Z,&hZ&h\&h#^,&hD_&h`&hb&hQc&h d&he&hIg&hg&hPh&hi&hk,&hl&hvn&h@p&hp&hq&hDs&hu&hzu&hcv&hw&hy,&hz&h|&h},&h~&h&h,&h:&hc&hՄ&h6&h…&h&ho&hш&hZ&h&h&hb&h&h:j###...##....# #P)..## ##.. ≈###....#....## ###P.### ##.# ≈#......#...## #....## ##..# ÷#....##....# ##....# #... #..........## #....# ##..## #.......#.## ###..### #.†.## ##..#....## ##....# ##... ≈#..##...### #....## ##.. &h#....##....# ##@...# ##..## 166.6 (66.8) §#..###....####...### ##P..# ##.## ###...#....## ##....# ...# ##...##..## #.....# &h+..P#####......### #P...## ..###P##......### ##..### .#.##.........#.# ##...# ................### ##...## &h [.....#.##.......P.###....#&h&hœc _There is a stone staircase leading down here.&hQ10 7.6 (1.0) _&hf&h$+   ..... ...##   &h+. .... ....##   ). ...#.....#   ... #........##   ....#.....F...#   &ha,l..............#   .............#  4 #..@.....#   &h,#.....#.##   ...#)...#   S... ######  &hh-: ...    ..  S   water moccasin (asleep) &h-.  F   bullfrog (asleep)    &h/&h= ~,,,,,,*,,,,,*~,,.....,*.,,....,&h^>*).,,*...,,F,,*,,,,,&h>*,,,*,,,**,S...,,...,**,..,,*S&hc?,.,***F****You climb downwards.&h۫c====8.4 (1.8Kinetic Grapnel&h&h _The bullfrog gives a loud, deep croak! The water moccasin hisses angrily.  Found a +0 dagger and a +0 great sword. _There is a stone staircase leading up here.&hH>.....,...##*..,.##)..,...#.........#...#,....F............#*,,,,#..< *,,,*#.##,.....#)...#** S...,###### ...,** ..,,* .,****** &hJ&hK&hpPb.FS.&hhRc25 ----90 _&h?X&hl[&hb *..,.##)..,...#.........#...#,...........F......#*,,,,#..<.....# *,,,*#.....#.##,.S...#)@..#** ....,###### ...,** ..,,* ,** .F{&hD----70&hD&hg&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h &h* ,&h -S.....,*#..F#S   water moccasinF   bullfrog&h. g19---10 ==1&h~ &h: D _You shape a spike launcher from a nearby wall.&h*..,....,....##  *)..,...#.....#  *....#.##  ,....#.#  ,...#  ,....S.#*  ,,,,,#..<.....#  *,,,*#..F..#.##  ,.S...#).@.#**  &hs,....,######  ,...,**  ,..,,*  ,.,***  ****     &h.S25 -2&ho _The bullfrog completely misses you.&hg  You slash the bullfrog!  The bullfrog is severely wounded.&hrZ.S &hu=10 ===3.1 (0.7 &h}&hg? _The bullfrog hits you but does no damage.&hn   You hit the bullfrog.  The bullfrog is almost dead. .S The bullfrog hits you but does no damage.--8 _The bullfrog barely misses you.&h_n  You slash the bullfrog!.†S&hm---6--4.5 _You kill the bullfrog!&hQt  You slash the water moccasin!  &hSThe water moccasin is moderately wounded.&h0=5.2&h*R _You block the water moccasin's attack.&h 4 t *You miss the water moccasin.&h  The water moccasin is moderately wounded.The rocky spike skewers the water moccasin.&h SThe water moccasin is heavily wounded.&h [20=6.0 (0.8 &h- &h F _The water moccasin bites you but does no damage.&hPt *You miss the water moccasin.&h2(  The water moccasin is heavily wounded.The rocky spike skewers the water moccasin!&h SThe water moccasin is almost dead.&h:*7 (0.7 &hº&h[ _The water moccasin barely misses you.&h{ *You barely miss the water moccasin.&hTz `  The water moccasin is almost dead.&h,J SThe rocky spike misses the water moccasin.&hjL,7.5 (0.8 &hT&hXF _The water moccasin bites you but does no damage.&h7 @  You hit the water moccasin.&hu g†&h v7-8.2 (0.7Kinetic Grapnel&h &h R _You kill the water moccasin!&h; *..,....,....##  *)..,...#.....#  *....#.##  ,....#.#  ,..&hb;.#  ,....#*  ,,,,,#..<.....#&h;  *,,,*#..†..#.##  ,.S...#)@..#** &h$< ,....,######  ,...,**  ,..,,*  ,.,*** &hx<J ****    &hG&hIy=25 --9.2 (1.0&hO&h;c &hc&hdm_You see here a water moccasin corpse.&hM~,,.## ..,....,....#&h)..,...# *#....#....#.............#*,,,,,#..<.....#*,,,*#..@..#.##.....#)†..#**....,######,...,** &h^-80 _&hߟ&hu _You see here a bullfrog corpse.&h1M,,,,*,,,,,*~,,.## ..,....,....#)..,...# *....##...#........*,,,,,&hP...#*,,,*#..†..#.##.....#)†..#**,....,###### &hu.... .&h"&h-1 _&hY&h$a _There is a stone staircase leading up here.&h8 T1== _Magic restored.&hJ B&hR ,&hCZ ,&hb 3&hNc 3==&heh &hFj &hn &hn &hp &h{t &hy &h B&h &h &hļ B&hZ X&ht &h &h. ~~~#............,,,..~D≈≈≈~~*#)......#....,,,,..~~≈~.#P#....#.......,,,,,.............#.......,,,,,*.#..................,,,,**#....*#.............,,,,**#...#*#.....#..<....,,,,,*##..# ##...##..†..#.,,*,**#..@###......#)†..#*,.#####..###.......###### ,.................## ,P.^..#..###.....P#,#.#.*#### ##...###*#*#** ##### D   four-headed hydra (asleep)*&hnG  201.2 (20.0)  A four-headed hydra comes into view.,,,~~~~~~≈DD==2.2 (21 _The four-headed hydra roars! You hear a trumpeting!!&h& ,,,~# ,,,..~≈≈≈≈~~##)......# ,,,,..~D≈~.#P#....# ,,,,,.......# ,,,,,*.#.... ,,,,**#....*#.......!&h( ,,,,**#...#*#.....#..< ,,,,,*##..# ##...##..†..# ,,*,**#.@.###......#)†..# ,.#####..###.......###### ,.................## ,P.^..#..###.....P# ,#.#.##### ##...### *#*##* #####  *!&h !&he_,~D!&h:--3.2 (1.0)!&hV!&hw!&h|  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."&ht).D9(ally target)9   blazeheart golem (minion)17-----10 ===4Kinetic Grapnel _You bind the heart of a blast furnace in slag iron."&h 6..~≈≈≈≈~~##)#,..~~≈~.#P#....#...,.........*.#D..........**#....*##...##..<,*##..# ##...##..†..#*,**#...###......#)†.#####.@###.####.......9.........## P.^..#..###.....P# #.#.##### ##...##*#*##* #####  .D9.25 ---5"&hc( ^,..~~≈~.#P#....#...,.........*.#.....**#.D..*#..##..<,*##..# ##...##..†..#*,**#...###......#)†.#####9.###.......#####.......@.........## P.^..#..###.....P# #.#.##### ##...##*#*##* #####.D9.---6#&h..~≈≈≈≈~~##)......#..~~≈~.#P#.......#,*.#............**#.D.#*#.....#..<...,,,*##..# ##...##..†,*,**#.9.###......#)†...#####.@###.......######.................##P.^..#..###.....P,#.#.##### ##...####*##*#####*   Your blazeheart golem punches the four-headed hydra!  Ashenzari invites you to partake of a vision and a curse of devices andintrospection.  --more--$&hS.D   ==7 _$&h-Y$&ht^'&h_  The four-headed hydra bites your blazeheart golem but does no damage. x2  The four-headed hydra bites your blazeheart golem!------8 '&hxB_The four-headed hydra bites your blazeheart golem.'&h"s   The four-headed hydra bites your blazeheart golem! x2  The four-headed hydra completely misses your blazeheart golem.The four-headed hydra bites your blazeheart golem!8==9'&hv '&hy q _Your blazeheart golem closely misses the four-headed hydra.(&hgSY**  core(&hUYour blazeheart golem closely misses the four-headed hydra. but does no damage.  The four-headed hydra bites your blazeheart golem!  Your blazeheart golem falls apart, revealing its core!  The four-headed hydra completely misses your blazeheart core.(&hW'10(&h b(&hzgp _The four-headed hydra closely misses your blazeheart core.(&h] {,..~~≈~.#P#....#...,.........*.#.....**#....*###..<,*##D.# ##...##..†..#*,**#.*.###......#)†.#####..###.......#####.......@.........## P.^..#..###.....P# #.#.##### ##...##*#*##* #####(&hc #######   Your blazeheart core explodes!)&h  The fiery explosion engulfs the four-headed hydra!!! ○○○D○○○ The four-headed hydra is engulfed in blazing flames.=======1 _You hear a trumpeting!)&hIt Y  The four-headed hydra is engulfed in blazing flames.)&hy ○○○○○○°)&h% 82-------2Kinetic Grapnel _The four-headed hydra dies!)&h )&hɳ m _Your base Shields skill increases to level 4!+&h,,,,..~~≈~.#P#....#.,,,,,.............#.,,,,,*.#....,,,,**#....*#.,,,,**#...#*#.....#..<.,,,,,*##○○# ##...##..†..#.,,*,**#○○○###......#)†..#*,.#####○°###.###### ,.## +&hk,P.^..#..###.....P# ,#.#.##### ##...### *#*##* #####*+&hQ°°○°.+&hi=-------3 _+&h+&h+&h 3 ,,,,..~~≈~.#P#....#.,,,,,.....#.,,,,,*.#...,,,,**#....*#.....,,,,**#...#*#.....#..<.,,,,,*##°○# ##...##..†..#.#,,*,**#°○○###......#)†..#*,.#####°.###.###### ,.## +&h 4 ,P.^..#..###.....P# ,#.#.##### ##...### *#*##* #####*+&h8 +&h5@ ..SS   black mamba (wandering) +&hEC T9=4+&hG +&h J ^ _A black mamba comes into view.+&h/,,,,..~~≈~.#P#....#.#,,,,,...#.,,,,,*.#...,,,,**#....*#....#+&h0),,,,**#...#*#.....#..<.....#,,,,,*##°○# ##...##..†..#.#,,*,**#.○○###......#)†..#** ,.#####..###.###### ,..S.## +&hn0,P.^..#..###.....P# ,#.#.##### ##...### *#*##* #####*+&h0B+&h3+&hf6+&hA..SS   black mamba (wandering) ,&h&&5,&h,&h- ,&h  ,,,,..~~≈~.#P#....#. ,,,,,...# ,,,,,*.#.. ,,,,**#....*#.... ,,,,**#...#*#.....#..<..... ,,,,,*##°○# ##...##..†..#. ,,*,**#.○○###......#)†..#** ,.#####..###.###### ,....S.## ,P.^..#..###.....P# ,#.#.##### ##...### *#*##* #####  *..SS6Kinetic Grapnel-&h:k  Casting: Forge Blazeheart Golem (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-&hs-&hq_#.S-&h\7--10 ==-&h) 7-&h-&hlD _You shape a spike launcher from a nearby wall.-&h ,,,,..~~≈~.#P#....#.#,,,,,...#.,,,,,*.#...,,,,**#....*#....#,,,,**#...#*#.....#..<.....#,,,,,*##°○# ##...##..†..#.#,,*,**#.○○###......#)†..#** ,.#####..###.###### ,.S.## ,P.^..#..###.....P# ,#.#.##### ##...### *#*##* #####*..S25 --8.&hUdf *You hit the black mamba..&h9x  The black mamba is lightly wounded.  The rocky spike skewers the black mamba..&h SThe black mamba is lightly wounded.  The black mamba bites you but does no damage..&hah3-10 ==9 (0.7 .&h.&h0 _The black mamba bites you..&hIy *You closely miss the black mamba..&hQ#  The black mamba is lightly wounded.  The rocky spike skewers the black mamba!.&h SThe black mamba is moderately wounded..&hVl96/106 ---9.7 (0.8 .&h.&h0 _The black mamba bites you!.&h!   You slice the black mamba!!  The black mamba is almost dead.7--8=-=20.4 (0.7  _You block the black mamba's attack./&h|The black mamba is almost dead. _You block the black mamba's attack.  You miss the black mamba.  The black mamba is almost dead.The black mamba bites you.  You are poisoned./&h<1=====---1.2 (0.8Pois /&h/&hv _The black mamba poisons you! The black mamba closely misses you./&h΍?  You slash the black mamba!/&hZ †You kill the black mamba!/&ẖ87--5--9 (0.7Kinetic Grapnel/&hV/&hS _You feel very sick.0&h5d-0&h*6W  You start resting.0&h:2-25 0&h<79--=0&h,>0&hA0&hBL6-0&h!C0&hFe _You feel very sick. x30&hFU75-0&hG0&hTL3-9=0&hM0&hP0&h>Q:20&h5R0&hUP10&hMX0&h\0&hgk0=-0&h9j0&hjq69-=0&hk0&h820=8=#- 31.9 (10.0) _You feel sick. x8-2.9 (110&h[ _You are no longer poisoned.0&h30&h80&h0&hP9=0&h0&h :700&h 0&h_ _You start resting.0&h=16.9 (4.0)0&hFZ1==7.9 (50&h!0&h$% _Magic restored.0&h I0&he X0&hY S1=0&h 0&h 0&hP 0&h 0&h0&h^2===0&h&0&h 0&h0&h0&h0&h[0&h0&hn0&h930&h0&h"#,0&h8$0&h&,0&h'0&hR*0&h*940&h+0&h-,0&h.0&h1,0&h20&h{50&h5950&hS60&hC9,0&hC:0&h"=0&h=N76=0&h=0&h@,0&hA0&hD,0&hE0&hxH;70&hH2=0&hGI0&hL,0&hM0&hQ,0&hR0&hU;80&hV0&h'Y,0&h1Z0&h];90&h)^0&h`0&h#a0&ha0&hd,0&he0&hh0&hhL80=0&hni0&hl,0&hm0&hq,0&h$r0&hu0&huuN1=0&hu0&hx,0&hy0&h|;20&h}0&h,0&h0&h],0&hd0&h;30&h0&h0&h{0&h0&h,0&h0&h^0&hK4=0&h90&h,0&hq0&h,0&hT0&h0&hU5=0&hj0&h,0&h0&h0&h%60&h0&hî0&h&0&h0&hs,0&hy0&h<0&h%70&h0&h,0&h0&h,0&hϾ0&h;80&h0&hP,0&hM0&h0&hlK9=0&h0&h,0&h[0&hO,0&hP0&hL0&hV90=0&h#0&h ,0&h0&h,0&h0&h10&h%10&h0&h,0&h0&hp,0&hF0&h23=4=0&h[B0&hB0&h&0&h%50&h0&hs,0&hw0&h0&h>%60&h0&h\,0&h>0&h 0&h 0&h"0&h,0&hZ.0&h.70&h/0&h70&h?,0&h=@0&h@0&hA1&hh1&hK8=1&h>1&h,1&h 1&h 1&h1 U9=1&h 1&hg ,1&hm1&hW,1&hX1&h1&hY+100/1061&h1&ha,1&hj1&h,1&h1&h!;11&h"1&h$,1&h%1&hL&2=3=451&hPB1&hX_ _You start resting.1&h^1332.9 (95.0)1&h`Z6=3.9 (961&hg8 _HP restored.1&h@#  ,,,,..~~≈~.#P#....#. ,,,,,...# ,,,,,*.#.. ,,,,**#....*#.... ,,,,**#...#*#.....#..<..... ,,,,,*##°○# ##...##..†..#.1&hl'2 ,,*,**#.○○###......#)†..#** ,.#####..###.###### ,.@.......## ,P.^..#..###.....P# ,#.#.##### ##...### *#*##* #####  *1&h/1&h*214.9 (1.0)1&h71&h;=x _You see here a black mamba corpse.1&hd ,,,,..~~≈~.#P#....# ,,,,,.....# ,,,,,*.#.1&hVU. ,,,,**#....*#.... ,,,,**#...#*#.....#..< ,,,,,*##.○# ##...##..†..#. ,,*,**#..○###......#)†..# ,.#####..###.###### ,†.......## ,P.^..#..###.....P#1&hF ,#.#.##### ##...### *#*##* #####  *1&hd$1&h'-5 _1&h,1&h01&hSl  ,,,,..~~≈~.#P#....# ,,,,,.............# ,,,,,*.#... ,,,,**#....*# ,,,,**#...#*#.....#..< ,,,,,*##..# ##...##..†..# ,,*,**#...###......#)†..# ,.#####..###1&h&m i.###### ,.†.......## ,P.^..#..###.....P# ,#.#.##### ##...### *#*##* #####  *1&hw 1&hy &61&h~ 1&h9 2&h32&hy2&h2&h {=2&hX2&h&2&h2&h22&h2&h ,,,,,,,,.............# *,,,,,,,*.#. #,,,,,,**#....*# ..,,,,,**#...#*#.....# ,..,,,,,*##..# ##...## .##.,*,**#...###......#) .....#####..###.......# F............†.......##  ....P.^@.#..###.....P# ....#.#.##### ##...### .*,*#*### ##### **** F   cane toad (wandering) 2&hy 9.9 (3  A cane toad comes into view.2&h,,,,,,,,.,.F,,**F2&ho5==40.9 (42&h j _The cane toad gives a loud, deep croak! You hear a trumpeting!3&hjZ ..~~≈~.#P#....#.,,,....#,*,.#......,#,,,,,,**#....*#.......,..,,,,,**#...#*#.....#..<,,..,,,,,*##..# ##...##..†,.##.,*,**#...####)†,.....#####..###.#,........@....†.......#,.F..P.^..#..###.....P# ,....#.#.##### ##...###3&h\,.#,*#*########****** 3&hb3&hi_,..F3&h1n4--1.9 (13&hQ~4&h"4&hz5WF.4&hl6Q--2Kinetic Grapnel4&h<4&h@4&h4&h(G.F4&h &34&h4&h4&h5  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4&hO= 4&hG i#.F4&hH g19---10 ==44&hyN 4&hXZ D _You shape a spike launcher from a nearby wall.5&hC,..~~≈~.#P#....#.,.............#.,*,*.#....,#,,,,,,**#....*#.,..,,,,,**#...#*#.....#..<.,,..,,,,,*##..# ##...##..†.,.##.,*,**#...###......#)†.,.....#####..###.#,......F..@...†.......## ,....P.^..#..###.....P# ,....#.#.##### ##...### ,.# * 5&h5&h6D.F5&hJ25 --55&hF5&hA5&h .*5&ho K  The rocky spike skewers the cane toad!5&h 5&h{  .FThe cane toad is lightly wounded.  The cane toad stings you!!  You are poisoned.87/106 ====-----===6Pois 5&h, 5&h: 0 _The cane toad poisons you!6&hS *You hit the cane toad but do no damage.6&hwO `  The cane toad is lightly wounded.6&h! FThe rocky spike misses the cane toad.You feel very sick.0====------10 ==-7.7 (0.8 _The cane toad stings you.6&h-w * You hit the cane toad.6&h  The cane toad is moderately wounded.The rocky spike skewers the cane toad.6&hcV FThe cane toad is heavily wounded.77------8.5 _You feel very sick.6&h:  *You hit the cane toad but do no damage.6&h  The cane toad is heavily wounded.The rocky spike skewers the cane toad.6&h8 y FThe cane toad is heavily wounded.6&hӛ m68==---9.36&h 6&h > _You feel sick. The cane toad stings you!7&hEw * You hit the cane toad.7&h~  The cane toad is severely wounded.The rocky spike skewers the cane toad!7&hԀ FThe cane toad is almost dead.7&hX7--20=50.0 (0.77&hf7&h^ _You feel sick. The cane toad misses you.7&h=  You slash the cane toad!7&h .You kill the cane toad!7&h5-7-7Kinetic Grapnel7&hu7&h$ _You feel sick.8&hFN-8&h[8&h]z425 8&h/8&h0:38&hW18&h<8&h=L2=8&h>8&h=I1=-8&hcS 2==-- _You start resting. You feel sick. x48&hd`-4.7 (4.08&h6s1=-1==-5.7 (5 _Magic restored. You feel sick.8&h= 8&h# 8-8&h 8&h f08&h g59=#8&hS w 6.7 (1 _You start resting. You feel sick. x28&hc 37.7 (28&h 8&h [ _You are no longer poisoned.9&h9&h39&hf609&h9&h:==9&h9&h,9&h 9&h2O19&h:9&h,9&h9&h9&hS2=9&h 9&h''9&h"(9&h(9&h\19&h29&h29&h5a3=9&h69&h;,9&hZ<9&h.A9&h≈SS   electric eel =&h@B---8=&hF=&hI=&hE,,,~≈S.#P#....#....,,...........#.,*#.#......,#,,,,,,**#....*#,..,,,,,**#...#*#.....#..<,##..# ##...##..†..#,.##.,*,**#...###......#)†..#*,.....#####..###.......###### ,............@†.......## ,...BP.^..#..###.....P# ,....#.#.##### ##...### ,.#,*#*### #####******    8=9=&h^, o,,,,,,...~~≈S.#P#....#.,......#.,*,#.#...,#,,,,,,**#....*#.....,..,,,,,**#...#*#.....#..<.,,..,,,,,*##..# ##...##..†..#.#,.##.,*,**#...###......#)†..#*,.....#####..###.###### ,......@.......## ,...BP.^..#..###.....P# ,....#.#.##### ##...### ,.#,*#*### #####  * 80 _You see here a black mamba corpse.=&h^,,,,,,...~~≈S.#P#....#.#,...#.,*,#.#...,#,,,,,,**#....*#....#,..,,,,,**#...#*#.....#..<.....#,,..,,,,,*##..# ##...##..†..#.#,.##.,*,**#...###......#)†..#**  ,.....#####..###.######  ,......†@......##  ,...BP.^..#..###.....P#  ,....#.#.##### ##...###  ,.#,*#*### #####  * 1 _>&h>,,,,,,...~~≈S.#P#....#.# ,....#.# ,*,#.#...# ,#,,,,,,**#....*#...#* ,..,,,,,**#...#*#.....#..<.....# ,,..,,,,,*##..# ##...##..†..#.## ,.##.,*,**#...###......#)†..#** ,.....#####..###.###### ,......†.## ,...BP.^..#..###.....P# ,....#.#.##### ##...### ***** * >&hDX92>&hG>&hK>&hv3 ,,,...~≈≈≈≈~~##)......#.....# ...~~≈S.#P#....#.## ,,,,,,..............#>&hxz# *,#.#....... #,,,,,,**#....*#..............#* ..,,,,,**#...#*#.....#..<.....# .,,,,,*##..# ##...##..†..#.## .##.,*,**#...##)†..#** .....#####..###.#### .............†.......# >&h zg...BP.^..#..###.....P# ....#.#.##### ##...### .#,*#*########***>&h@>&hk&3>&hg>&h>&h6,..≈~≈≈≈≈≈≈~#......##  ,,,...~≈≈≈≈~~##)......#.....# ...~~≈S.#P#....#.## ,,,,,,..............## ,#.#........>&h ,,,,,,**#....*#..............#* .,,,,,**#...#*#.....#..<.....# .,,,,,*##..# ##...##..÷..#.## ##.,*,**#.#)†..#**>&h#####..###.#####.........†.......#BP.^..#..###.....P#>&h=..#.#.##### ##...### #,*#*######## *** >&h>&h >&hʨ&4>&h>&h>&h ,,..≈~≈≈≈≈≈≈~#.## ,,,...~≈≈≈≈~~##)......#.....# ...~~≈S.#P#....#.## ..#.# #.#............# **#....*#..#* ,,,,,**#...#*#.....#..<.....# ,,,,,*##..# ##...##..÷..#.## .,*,**#...###..@...#)†..#** #####..###.###### ..†.......## BP.^..#.  >&h >&h C705>&h >&h >&hk ,,..≈~≈≈≈≈≈≈~#.## ...~≈≈≈≈~~##)......#.....# ...~~≈~.#P#....#........## ........#.........# #.#.......# **#....*#..............#* **#...#*#.....#..<.....# ,,,,,*##..# ##...##..÷..#.## .,*,**#...###...@..#)†..#** #####..###.###### †.......## BP.^..#.. *#*### ##### >&h <6>&hN >&h ?&hc6..≈~≈≈≈≈≈≈~#.## ...~≈≈≈≈~~##)......#.....# ...~~≈~.#P#....#........## ........#.........# #.#....................# **#....*#..............#* **#...#*#.....#..<.....# ?&h(q*##..# ##...##..÷..#.## ,*,**#...###....@.#)†..#** #####..###.###### †.......## P.^..#..# ?&h?&h&7?&h)?&hB?&hTi?&hHn?&hw?&h{?&h_...≈~≈≈≈≈≈≈~#.## ...~≈≈≈≈~~##)......#.....# ...~~≈~.#P#....#........## ......#.........# #.#....................# **#....*#..............#* ?&h/a**#...#*#.....#..<.....# *##..# ##...##..÷..#.## *,**#...###.....@#)†..#** #####..###.###### †.......## .^..#..###.....P# .#.##### ##...### ?&hbD?&heI\1=8?&hS?&hV?&h ,,~~~~~~~~≈≈.?&hm K## ≈~≈≈≈≈≈≈~#............## ..~≈≈≈≈~~##)......#.....# ...~~≈~.#P#....#.## ..............#.# #.#............ ?&hT **#....*#..............#* ,**#...#*#.....#..<.....# ,,*##..# ##...##@.÷..#.## ,**#.#)÷..#** ####..###.######......†.......# ^..#..###.....P# #.##### ##...### ########?&hn ?&h &9?&hB ?&h ?&hcD O ~~≈≈......#.....*  ~~~~~~~~≈≈.....##  ≈~≈≈≈≈≈≈~#............##  .~≈≈≈≈~~##)......#.....#  ..~~≈~.#P#....#.?&hG ##  ..............##  ,#.#...........  **#....*#..............#* **#...#*#.....#.@<.....#  ##..# ##...##..÷..#.## **#...###......#)÷..#** ###..###.......###### ......†.......# ..#..###.....P#    .##### ##...###   #######    ?&hT ?&h9Y U2=90?&h_ ?&hc @&h<~~≈≈......#.....*  ≈≈...........##  ~≈≈≈≈≈≈~#............##  ~≈≈≈≈~~##)......#.....#  .~~≈~.#P#....#.##  #.#  #.#.#  *#....*#.#*  *#...#*#.....#..@.....#  *##..# ##...##..÷..#.##  *#...###......#)÷..#**  ..###.......######  †.......##  .#..###.....P#  ##### ##...###  # #####   1 _There is a stone staircase leading up here.@&hm~~≈≈......#.....*  ≈≈...........##  ≈≈≈≈≈≈~#............##  ≈≈≈≈~~##)......#.....#  ~~≈~.#P#....#.##  #.#  .#.#  #....*#.#*  #...#*#.....#..<@....#  ##..# ##...##..÷..#.##  #...###......#)÷..#**  #..###.......######  †.......##  #..###.....P#   ##...###   #####   2 _@&h2A&hEu ~~≈≈......#.....* ~≈≈...........## ~≈≈≈≈≈≈~#............## ~≈≈≈≈~~##)......#.....# .~~≈~.#P#....#.## .#.# #.#.# *#....*#.#* *#...#*#.....#..@.....# *##..# ##...##..÷..#.## *#...###......#)÷..#** #..###.......###### .†.......## .#..###.....P# # ##...### # #####  33A&hzJ A&hKA&hKS_There is a stone staircase leading up here.A&hr A&hr A&h's 94A&ht A&hz A&hz A&h} A&h A&h 95A&hu A&hF A&h2 A&hޏ A&hP A&h A&hQ A&h A&h{ N76=A&hi A&h A&h A&h A&h ,A&h A&h A&h W7=A&h A&h ,A&hi A&h A&hN %8A&h A&hf ,A&hq A&h) ,A&h A&h A&h %9A&h5 A&h ,A&h A&h2 ,A&h A&h :80A&h >=A&hb ,A&h A&h ,A&hC A&h3 A&h U1=A&h A&h A&h" A&h A&ht A&h %2A&hu A&h A&hV A&h A&h A&h A&h A&h% A&hG& %3A&h' A&h- A&h- A&hd/ A&h4 A&hR5 A&h6 A&h< A&h)= K4=A&h> A&h)B ,A&hC A&hI A&hI U5=A&hmK A&hHN A&h$X YY   elephant (trample, wandering) A&h}X c _You start resting.A&ha 1425.7 (32.0)A&hGd ,6.7 (33A&hi A&h~l \ _An elephant comes into view.C&h l ~~≈≈......#.....* ~≈Y...........## ≈~≈≈≈≈≈≈~#Y...........## .~≈≈≈≈~~##)......#.....# .~~≈~.#P#....#.## .#.# ,#.#.# *#....*#.#* *#...#*#.....#.@<.....# ,*##..# ##...##..÷..#.## *#...###......#)÷..#** #..###.......###### .†.......## .#..###.....P# Y 2 elephants (trample, wandering) .##### ##...### # #####   C&h An elephant comes into view.≈YYYY)==7.7 (1.0) _The elephant trumpets! x2; You hear a trumpeting!C&hoM ~~≈≈......#.....* ,~≈≈.....## .≈~≈≈≈≈≈≈~#Y....## .~≈≈≈≈~~##)Y.....#.....# .~~≈~.#P#....#.## ,.#.# ,#.#.# ,**#....*#.#* ,**#...#*#.....#@.<.....# ,*##..# ##...##..÷..#.## ,**#...###......#)÷..#** #..###.......######.†.......## ^..#..###.....P# #.##### ##...#### ##### C&hqC&htC&h~C.Y.YC&hN6--8Kinetic GrapnelC&hC&hC&h:  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D&h.)Y.Y9, 1 ally target)9   blazeheart golem (minion)17-----10 ===9 _You bind the heart of a blast furnace in slag iron.D&h3~~~~~~~~≈≈.....##  ≈~≈≈≈≈≈≈~#..... .~≈≈≈≈~~##)......#  ~≈~.#P#.Y..#........# .........Y.#.  ,#.#............D&h#  **#....*#....#*  **#...#*#.....#..<.....#  ##..# ##...##.@÷..#.##  **#...###......#)9..#**  ###..###.......######  ......†.......##  #..###.....P#  .##### ##...###  ## #####     D&hD&hD&h'D&haU..Y9÷D&hEL25 ---30D&h D&h D&h> ≈≈≈≈≈≈~#. ~≈≈≈≈~~##)......#  ~≈~.#P#....#........# .........Y.#.  #.#...Y..#  *#....*#......#*  *#...#*#.....#..<.....#  *D&h ##..# ##...##..9..#.##  *#...###......#)@..#**  ##..###.......######  .....†.......##  .#..###.....P#  ##### ##...###  # #####      D&h" D&h' D&h( D&h9 ..Y.9÷7---1D&hBB D&hB } _You see here a water moccasin skeleton.E&h X~~~~~~≈≈## ≈≈~#............# ~≈≈≈≈~~##)......# ~~≈~.#P## .......# #.#.........Y..#.*#.....Y........#*...#*#.....#.9<.....##..# ##...##..@..#.## *#...###......#)÷..#** ##..###.......######....†.......## .#..###.....P ##### ##...### ######E&h=R.Y E&hz0===2E&h&E&h. _Your blazeheart golem punches the elephant!! _You see here a bullfrog skeleton.E&ht #.....* ~~~~~~~≈≈...## ≈≈~#............# ~≈≈≈≈~~##)......# ~~≈~.#P#....# ...# #.#............#.*#.....Y...*...#*#.....#Y9@.....##..# ##...##..÷..#.## *#...###......#)÷..#** ##..###.......######....†.......## .#..###.....P ##### ##...### ######  The elephant tramples your blazeheart golem but does no damage..Y-------3 _The elephant trunk-slaps your blazeheart golem but does no damage. _There is a stone staircase leading up here.F&h=.Y9 There is a stone staircase leading up here.  The elephant tramples your blazeheart golem.  Your blazeheart golem holds its ground!unk-slaps your blazeheart golem but does no damage.  amples your blazeheart golem.  Your blazeheart golem stumbles backwards!88=--4F&hTF&h F&h);_Your blazeheart golem punches the elephant.G&h!8@~~~~~~≈≈.....##  ≈≈≈≈≈≈~#.. ≈≈≈≈~~##)#.....#  ~~≈~.#P#....#........# ............#.  .#.#  ...*#......#*  #...#*#.....#YY<.....#  ##..# ##...##..9@.#.##  #...###......#)÷..#**  #..###.......######  ....†.......##  #..###.....P#  #### ##...###   #####     G&hB ..YY9The elephant tramples your blazeheart golem.G&hD&5G&hlKG&hN? _Your blazeheart golem stumbles backwards!H&h}~≈≈≈≈≈~#. ~~##)#  ~≈~.#P#....#........# ...........#.#  #..#  ....*#.......#*  ...#*#.....#..<.....#  # ##...##.YY..#.##  ...###......#)÷9@#**  ..###.......######  ...†.......##  ###.....P#  ### ##...###   #####      H&h$.Y**  coreamples your blazeheart golem. _Your blazeheart golem stumbles backwards!  The elephant tramples your blazeheart golem!  H&hIzholds its ground!unk-slaps your blazeheart golem.  punches the elephant but does no damage.H&h9H&h=H&h5==6H&hC H&hH&hR_Your blazeheart golem falls apart, revealing its core!H&h$I&hv~~~~~≈≈## ≈≈~#............# ≈≈≈~~##)......# ~≈~.#P#....## .#.# #.............#.*#..............#* ...#*#.....#..<.....# #..# ##...##..Y.@#.##.###......#)Y*.#**###.######.†.......## ..###.....P ### ##...########I&h" I&h!I&h###I&hU ###I&h )I&h   I&hp/Your blazeheart core explodes!I&h#FThe fiery explosion engulfs the elephant!  I&h˄*The fiery explosion engulfs the elephant!!I&h[  The fiery explosion engulfs you.I&h-* I&hCW○Y@☼Y○The elephant is engulfed in blazing flames. x26-=======7I&h\2 _You hear a loud, deep croak!I&h9  ~~≈≈......#.....*  ~~~~≈≈....##  ≈~#............##  ≈≈~~##)......#.....#  ≈~.#P#....#.##  .##  ........  *#..............#* ..#*#.....#..<..@..#  # ##...##..○Y○#.## ..#)☼Y○### .######### †.......# .###.....P#  ## ##...### #####  I&h P  The elephant is engulfed in blazing flames.I&h W  The elephant dies!I&hq ○°Y○○°   elephantI&h y=90-------8I&h& W _The elephant is engulfed in blazing flames.J&h4 °°Y#° You slash the elephant!J&h 7-10 ==-----9.4 (0.7 J&hZw _The elephant is severely wounded.J&h G  You slice the elephant!!  The elephant is almost dead.The elephant is engulfed in blazing flames..†°°.J&h# r3=40.1Kinetic GrapnelJ&h7 ^ _The elephant dies!K&h ~~≈≈......#.....* ~≈≈.## ≈~#.## ≈~~##)......#.....# ~≈~.#P#..Y.#.## .#.# #.# .*#.......#* K&h.#*#.....#..<.@...# #..# ##...##..°.†#.## .###......#)°°.### K&hF.###.......###### .†.## .###.....P# K&h7Y   elephant (trample, wandering)# ##...###   ##### K&h^   K&hK&h[ .÷.An elephant comes into view.9=25 ---1.1 (1.0K&h K _The elephant moves out of view.K&h5Z ~~≈≈......#.....* ~≈≈...## ≈~#....## ≈~~##)......#.....# ~≈~.#P#....#.## .#.# .#.# #....*#.......#* #...#*#.....#..<@....# #..# ##...##..÷.†#.## #...###......#)°..### #..###.......###### .†.......## #..###.....P# # ##...###  #####  Y÷Y   elephant (trample)8---2K&hmK&h ~~≈≈......#.....* ~≈≈...........## ~≈≈≈≈≈≈~#............## ~≈≈≈≈~~##)......#.....# .~~≈~.#P#....#.## .Y#.# #.#K&hM.# *#....*#.......#* *#...#*#.....#..@.....# *##..# ##...##..÷.†#.## *#...###......#)÷..### #..###.......###### .†.......## .#..###.....P# # ##...### # #####  K&hS.Y3Kinetic GrapnelK&hK&ha _There is a stone staircase leading up here.L&hWk  Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L&h .Y9, ally target)9   blazeheart golem (minion)5----10 ===4 _You bind the heart of a blast furnace in slag iron.M&h,~~~~~.....## ~≈≈≈≈≈≈~#....##~~##)......#..... .~~≈~.#P#....#...#............. #.#. *#....*#......Y#*#*#.....#..< #..# ##...##.9@.†#.##...###......#)÷..### ##..###.......###### .....†.......## #..###.....P# M&h|##### ##...## # ##### M&hǯM&hN.Y M&h59=M&hE25 -5M&hdM&hA _Your blazeheart golem punches the elephant! M&hci_You see here a bullfrog skeleton.N&h\  You hit the elephant but do no damage.The elephant is lightly wounded.10 =--9 (0.8  _The elephant barely misses you. x2O&hw≈~≈≈≈≈≈≈~#..## .~≈≈≈≈~~##)......#.....# ..~~≈~.#P#....#........## .............#..# ,#.#...........# **#....*#......* O&h.*#...#*#.....#.Y<.....# ,*##..# ##...##.9÷.†#.## *#...###......#@÷..# ###......######  ......†.......##  #..###.....P #### ##...###  #####    O&hH  The elephant tramples your blazeheart golem!  Your blazeheart golem holds its ground!O&h@6=---25 =6.9 (1.0 O&h O&h? _The elephant trunk-slaps your blazeheart golem but does no damage. _You see here a +0 dagger.O&h ~≈≈≈≈≈≈~#.##  ~≈≈≈≈~~##)......#.....#  .~~≈~.#P#....#.##  ....#.#  #.#...#  *#....*#.......#*  *#...#*#.....#.Y<.....#  *##..# ##...##.9÷.†#.##  *#...###......#)@..###  ..###.######  †.##  .#..###.....P#  ##### ##...###  # #####     O&hW.Y O&hh90=--7O&h:O&hf _Your blazeheart golem punches the elephant but does no damage. _You see here a water moccasin skeleton.P&hZ_  You slash the elephant!  The elephant is moderately wounded.The elephant tramples you! You hold your ground!78---10 ==8.6 (0.7 P&hhP&hU _The elephant barely misses you.P&hK* **  coreThe elephant barely misses you.  You slash the elephant!  The elephant is heavily wounded.Your blazeheart golem punches the elephant but does no damage.  Your blazeheart golem falls apart, revealing its core!  You block the elephant's attack.P&h, 4=9.4 (0.8 P&h1 P&h@5 F _The elephant trunk-slaps you but does no damage.Q&hq~~~~~≈≈.##  ≈≈≈≈≈≈~#............##  ≈≈≈≈~~##)......#.....#  ~~≈~.#P#....#.##  ......##  .#............  #....*#..............#* #...#*#.....#..<.....#  ##..# ##...##.*Y@†#. #.....#)÷..### #..###.......###### ....†.......# #..###.....P#  #### ##...### #####   Q&hQ&hС ########)  Your blazeheart core explodes!Q&hr ○☼○☼○Y○○ Q&hTThe fiery explosion engulfs the elephant.  The elephant is engulfed in blazing flames.  The elephant completely misses you. x2Q&h9---=25 =======50.4 (1.0 Q&h]Q&ht!, _You hear a trumpeting!Q&h7 i ○○ Q&h+8 You hit the elephant but do no damage.The elephant is severely wounded.The elephant is engulfed in blazing flames.Q&h9 D810 =------Q&h@: %1.2 (0.8 Q&h,A Q&hPD T _You block the elephant's attack. The elephant trunk-slaps you.R&hZ °○°°°°You hit the elephant.------2.0 _The elephant is almost dead.R&h <  You slash the elephant!R&h& r°°°°R&hK4 g 97=68Kinetic Grapnel _You kill the elephant! _Your base Shields skill increases to level 5!T&h|T&h}M #.....* ~~~~~~≈≈...## ≈≈~#............# ≈≈≈≈~~##)......# ~~≈~.#P#....#.# .#...........T&h}.#.*#.........* #...#*#.....#°°°@....##..# ##...##°°°.†#.##.###......#°°..### #..###.......###### .T&h]T&h8!YT&h.°<.÷)÷Y   elephant (trample, wandering)T&hM"25 T&h.-3.8 (1.0T&h8T&h\ _An elephant comes into view.U&hC ~~≈≈......#.....* ~≈≈...........## ~≈≈≈≈≈≈~#............## ~≈≈≈≈~~##)Y.....#.....# .~~≈~.#P#....#.## .#.# #.#.# *#....*#.......#* *#...#*#.....#.°@.....# *##..# ##...##°.÷.†#.## *#...###......#)÷..### #..###.......###### .†.......## .#..###.....P# # ##...### # #####  U&h".{..U&h/==4U&hU&h _The elephant trumpets! _There is a stone staircase leading up here.V&h ~~~~~,,,,****,,,*  ~~≈≈......#.....* ~~~~~~~≈S....... ≈~≈≈≈≈≈≈~#.......# ≈≈≈≈~~##).{....#..... ~~≈~.#P#....#V&h# ...#.# ,#.#............# *#....*#.......V&hi.#* *#...#*#.....#..<.....# ,*##..# ##...##..÷.†#.##V&htn **#...###......#)÷..### ###..###.......###### .....†.......##V&hV   S   electric eel (wandering) ..#..###.....P#   .##### ##...### V&h  #######  V&hMSSV&hHT ******V&h_*The electric eel shoots out a bolt of lightning at you!V&hk....{...@V&hqg66---=5V&hzV&h7 _The bolt of electricity hits you!W&h Evoke which item? Wands  n - a wand of polymorph (12)C - a wand of mindburst (15)  F - a wand of paralysis (13)  G - a wand of flame (39)  S - a wand of quicksilver (6)  T - a wand of iceblast (4) Miscellaneous  V - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selectedY&h)Y&hiY&ho~~~~~,,,,****,,,*  ThermosAquaticus the Fabricator ~~≈≈......#.....*  Mountain Dwarf of Ashenzari ****.. ~~~~~~~~≈S...........##  Health: 66/106 ==============---------- Y&h}≈~≈≈≈≈≈≈~#............##  Magic: 17/21 ===================----- .~≈≈≈≈~~##)......#.....#  AC: 14Str: 14 ..~~≈~.#P#...{#........##  EV: 25 Int: 18 Y&h( ..............#.........#  SH: 5Dex: 12 ,#.#....................#  XL: 12 Next: 96% Place: Lair:4 **#....*#.......@......#*Y&hD  Noise: ===------  Time: 15455.8 (0.0) **#...#*#.....#..<.....#  O) +5 war axe of the Ensconced Empyrean {M ,*##..# ##...##..÷.†#.##Y&hxj  Cast: Kinetic Grapnel **#...###......#)÷..### ###..###.......###### ......†.......##Y&h -  S   electric eel ..#..###.....P# .##### ##...### ####### Y&hb_Your base Shields skill increases to level 5! _An elephant comes into view. _The elephant trumpets! _There is a stone staircase leading up here.  The electric eel shoots out a bolt of lightning at you! Y&hr8_The bolt of electricity hits you!Y&h c ~~~~~,,,,****,,,*  ThermosAquaticus the Fabricator  ~~≈≈......#.....*  Mountain Dwarf of Ashenzari ****.. Y&h=~~~~~~~~≈S...........##  Health: 66/106 ==============---------- ≈~≈≈≈≈≈≈~#*...........##  Magic: 17/21 ===================----- .~≈≈≈≈~~##)*.....#.....#  AC: 14Str: 14 ..~~≈~.#P#..*{#........##  EV: 25 Int: 18 Y&hh.............*#.........#  SH: 5Dex: 12 ,#.#..........**........#  XL: 12 Next: 96% Place: Lair:4 **#....*#.......@......#*  Noise: ===------  Time: 15455.8 (0.0) **#...#*#.....#..<.....#  O) +5 war axe of the Ensconced Empyrean {M ,*##..# ##...##..÷.†#.##  Cast: Kinetic Grapnel **#...###......#)÷..### ###..###.......###### ......†.......## S   electric eel ..#..###.....P# .##### ##...### ## ##### _There is a stone staircase leading up here.  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you!  Aiming: Throw FlameY&hPress: ? - help, Shift-Dir - straight lineAim: an electric eel (water, 60% to hit)Y&h~~~~~,,,,****,,,*  ThermosAquaticus the Fabricator ~~≈≈......#.....*  Mountain Dwarf of Ashenzari ****.. ~~~~~~~~≈*...........##  Health: 66/106 ==============---------- ≈~≈≈≈≈≈≈~#*...........##  Magic: 17/21 ===================----- .~≈≈≈≈~~##)*.....#.....#  AC: 14Str: 14 ..~~≈~.#P#..*{#........##  EV: 25 Int: 18 .............*#.........#  SH: 5Dex: 12 ,#.#..........**........#  XL: 12 Next: 96% Place: Lair:4 **#....*#.......@......#*  Noise: ===------Y&hrY[40m  Time: 15455.8 (0.0) **#...#*#.....#..<.....#  O) +5 war axe of the Ensconced Empyrean {M ,*##..# ##...##..÷.†#.##  Cast: Kinetic Grapnel **#...###......#)÷..### ###..###.......###### ......†.......##  S   electric eel ..#..###.....P# .##### ##...### ####### _There is a stone staircase leading up here.  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you!  Y&hAiming: Throw FlamePress: ? - help, Shift-Dir - straight lineY&h >Aim: an electric eel (water, 60% to hit)Y&h Y&h` Y&hn SY&hm .Y&hb .Y&h] Y.Y&h^ .Y&hM ..Y&hL kY   elephant (trample)Y&h VS   electric eel Y&h R The electric eel shoots out a bolt of lightning at you! Y&h2 h_The bolt of electricity hits you!  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight lineAim: an electric eel (water, 60% to hit)  The puff of flame misses the electric eel.Y&hp Y&h 10 ==Y&h -Y&h_ 6.8 (1Y&h Kinetic GrapnelY&hR Y&h  Y&hJ Y&h B_The electric eel is engulfed in a cloud of scalding steam.[&hk  Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[&hг .Y9, ally target) 9   blazeheart golem (minion)You bind the heart of a blast furnace in slag iron.3[&hS-----=7[&h [&h[&hB_The electric eel is engulfed in a cloud of scalding steam.\&hd~~~~~,,,,****,,,*  ~~≈≈......#.....*  ≈S...........##  ~≈≈≈≈≈≈~#............##  ~≈≈≈≈~~##)......#.....#  .~~≈~.#P#....#.##  Y#.#  #.#.#  *#....*#........@9....#*  *#...#*#.....#..<.....#  *##..# ##...##..÷.†#.##  *#...###......#)÷..###  ..###.......######  †.......##  .#..###.....P#   9   blazeheart golem (minion) ##### ##...###  [17\&h;2H #####  .Y..9.7=4==---25 ---8\&h]&h~~~....#**#...# ~~≈≈......#.....* ~]&hE~~~~~~≈S...## ≈≈~#............# ~≈≈≈≈~~##)......# ~~≈~.#P#....]&h?}# ...#... #.#..........Y.#]&hY....9#...#*#.....#..<.....#..# ##...##..÷.†#.## *#...###......#)÷..### ##..###.......######....†.......## .#..###.....P#### ##...###]&h]&h7o~~,,,,**,**,,**.Y9.]&h~B---9]&h]&h& _You swap places.]&h  The elephant tramples your blazeheart golem!  Your blazeheart golem holds its ground!]&h!g F F   cane toad9   blazeheart golem (minion)The elephant trunk-slaps your blazeheart golem but does no damage.  A cane toad comes into view.8===60]&hX% ]&h%]&hg&3_Your blazeheart golem punches the elephant!^&hӫ .  The elephant tramples your blazeheart golem!!  Your blazeheart golem holds its ground!.F =1^&hɱ  ^&hd ^&h J_The elephant trunk-slaps your blazeheart golem but does no damage._&hM  The elephant tramples your blazeheart golem but does no damage. .F**  coreThe elephant barely misses your blazeheart golem.Your blazeheart golem punches the elephant!==-2 _&h*Xp_Your blazeheart golem falls apart, revealing its core!_&h ~~,,,,**,**,,**  ~~~~~....####...#  ~~≈≈......#.....*  ≈S...F.......##  ≈≈≈≈≈≈~#............##  ≈≈≈≈~~##)......#.....# _&h8  ~~≈~.#P#....#.##  #.#  .#.Y*.#  #....*#.......##  #...#*#.....#..<.....#  ##..# ##...##..÷.†#.##  #...###......#)÷..###  #..###.......######  †.......##  #..###.....P#   ##...###  _&h _&h ######### )  Your blazeheart core explodes!_&h"-N  The fiery explosion engulfs the elephant!_&h/`&h%".F☼○○○Y☼○°○ 9=======3 _The elephant is engulfed in blazing flames.`&h `&hg `&hu `&hY# P  The elephant is engulfed in blazing flames.`&h0 ;J..`&h1 F○○°°○Y○.°J   jelly`&hF4 n5=-------4`&h? `&hD X _A jelly comes into view.a&h =  You slice the elephant!!a&h a&hˢ c.J°○°F   cane toadJ   jellya&h 10 9=------5.5 (0.7 _You kill the elephant!a&h a&h` q _Your base Forgecraft skill increases to level 13!b&hʶ~~~~~....####...# ≈≈......#..J..* ~~~~~~≈S.....## b&h≈≈≈≈≈≈~#...##~~##)......#..... ~~≈~.#P#....#.F.# ............#○°°......b&h#.°○○ #....*#......°.°@....####..< b&h?#..# ##...##..÷.†#.#...###......#)÷..### ###.......###### ....†.......## b&h#..###.....P# ### ##...## ##### b&h=b&hb&hb&hZ.J.°°..°F.b&hb&hb7025 -6.5 (1.0 b&hlb&hyB _The cane toad is engulfed in blazing flames.b&h  ~~≈≈......#.....* ~~~~~~~≈S........J..## ≈≈≈≈≈≈~#............## ~≈≈≈≈~~##)......#.....# .~~≈~.#P#....#........## b&hJ .............#°°.......# #.#...°F......# *#....*#.# *#...#*#.....#..@.....# *##..# ##...##..÷.†#.## *#...###......#)÷..### #.....######  .....†##  #..###.....P #### ##...###  #####  b&h b&h b&h ..°..F b&hC @-7b&h b&h _The cane toad is engulfed in blazing flames. _There is a stone staircase leading up here.c&h+ ... You slash the cane toad!  The cane toad is severely wounded.=10 ==8.2 (0.7 c&hc&hEV _The cane toad barely misses you.c&h;t  You hit the cane toad. JJ   jelly  The cane toad is severely wounded.1=-9c&hc&h c&hdc&h3_The cane toad closely misses you.c&hd&hT  You slice the cane toad!!d&h!.J†J   jellyd&hS)~~≈≈......#.....*  ThermosAquaticus the Fabricator ~~~~~~~≈S...........##  Mountain Dwarf of Ashenzari ****.. ~≈≈≈≈≈≈~#............##  Health: 71/106 ================-------- ~≈≈≈≈~~##)......#.....#  Magic: 15/21 =================------- .~~≈~.#P#....#..J.....##d&h)  AC: 14Str: 14 .............#.........#  EV: 10Int: 18 #.#....................#  SH: 5d&hU,mDex: 12 *#....*#........†.....##  XL: 12 Next: 102% Place: Lair:4 *#...#*#.....#..@.....#  Noise: ==-------  Time: 15469.7 (0.8) *##..# ##...##..÷.†#.##  O) +5 war axe of the Ensconced Empyrean {M *#...###......#)÷..###  Cast: Kinetic Grapnel ##..###.......###### .....†.......## .#..###.....P#  J   jelly ##### ##...### ######  The cane toad is severely wounded. _The cane toad barely misses you.You hit the cane toad.  The cane toad is severely wounded. _The cane toad closely misses you.You slice the cane toad!!d&h, _You kill the cane toad!You have reached level 13!d&h3/  --more--e&hȞ~6/1132-3 1% e&h=e&h4 _e&h`k  Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e&h5  ~~≈≈......#.....*  ThermosAquaticus the Fabricator ~~~~~~~≈S...........##  Mountain Dwarf of Ashenzari ****.. ~≈≈≈≈≈≈~#............##  Health: 76/113 ================-------- ~≈≈≈≈~~##)......#.....#  Magic: 14/22 ===============--------- .~~≈~.#P#....#..J.....##  AC: 14Str: 14 .............#..*......#  EV: 10Int: 18 #.#.............*......#  SH: 5Dex: 12 e&h *#....*#........*.....##  XL: 13 Next:  1% Place: Lair:4 *#...#*#.....#..@.....#  Noise: ==-------  Time: 15469.7 (0.0) *##..# ##...##..÷.†#.##  O) +5 war axe of the Ensconced Empyrean {M *#...###......#)÷..###  Cast: Kinetic Grapnel ##..###.......###### .....†.......## .#..###.....P# J   jelly ##### ##...### # ##### _You have reached level 13!Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (100% to hit)e&h. ~~≈≈......#.....*  ThermosAquaticus the Fabricator ~~~~~~~≈S...........##  Mountain Dwarf of Ashenzari ****.. ~≈≈≈≈≈≈~#............##  Health: 76/113 ================-------- ~≈≈≈≈~~##)......#.....#e&h0   Magic: 14/22 ===============--------- .~~≈~.#P#....#..J.....##  AC: 14Str: 14 .............#..*......#  EV: 10Int: 18 #.#.............*......#  SH: 5Dex: 12 *#....*#........*.....##  XL: 13 Next:  1% Place: Lair:4 *#...#*#.....#..@.....#  Noise: ==-------  Time: 15469.7 (0.0) *##..# ##...##..÷.†#.##  O) +5 war axe of the Ensconced Empyrean {M *#...###......#)÷..###  Cast: Kinetic Grapnel ##..###.......###### .....†.......## .#..###.e&h41 ....P#  J   jelly (grapneled) ##### ##...### ######  Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (100% to hit)  The kinetic grapnel hits the jelly.e&h e&h .J.†e&h d5=-70.7 (1e&h e&h onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jelly (100% to hit)  The kinetic grapnel hits the jelly. _The jelly is moderately wounded.f&h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f&h ~~≈≈......#.....*  ThermosAquaticus the Fabricator ~~~~~~~≈S...........##  Mountain Dwarf of Ashenzari ****.. ~≈≈≈≈≈≈~#............##  Health: 76/113 ================-------- ~≈≈≈≈~~##)......#.....#  Magic: 14/22 ===============--------- .~~≈~.#P#....#........##  AC: 14Str: 14 f&h:.............#..J......#  EV: 10Int: 18 #.#.............*......#  SH: 5Dex: 12 *#....*#........*.....##  XL: 13 Next:  1% Place: Lair:4 *#...#*#.....#..@.....#  Noise: =--------  Time: 15470.7 (0.0) *##..# ##...##..÷.†#.##  O) +5 war axe of the Ensconced Empyrean {M f&h*#...###......#)÷..###  Cast: Kinetic Grapnel ##..###.......###### .....†.......## .#..###.....P# J   jelly (grapneled) ##### ##...### f&h # ##### _The jelly is moderately wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linef&hlAim: a jelly (moderately wounded, grapneled, 100% to hit)f&h[K~~≈≈......#.....*  ThermosAquaticus the Fabricator ~~~~~~~≈S...........##  Mountain Dwarf of Ashenzari ****.. ~≈≈≈≈≈≈~#............##  Health: 76/113 ================-------- ~≈≈≈≈~~##)......#.....#  Magic: 14/22 ===============--------- .~~≈~.#P#....#........##  AC: 14f&h7^Str: 14 .............#..J......#  EV: 10Int: 18 #.#.............*......#  SH: 5Dex: 12 *#....*#........*.....##  XL: 13 Next:  1% Place: Lair:4 *#...#*#.....#..@.....#  Noise: =--------  Time: 15470.7 (0.0) *##..# ##...##..÷.†#.##  O) +5 war axe of the Ensconced Empyrean {M *#...###......#)÷..###  Cast: Kinetic Grapnel ##..###.......###### .....†.......## .#..###.....P#  J   jelly (grapneled) ##### ##...### ###### f&h_9 Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, grapneled, 100% to hit)  The kinetic grapnel hits the jelly.f&hC.J†1.7 (1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jelly (moderately wounded, grapneled, 100% to hit)  The kinetic grapnel hits the jelly. _The jelly is heavily wounded.f&h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f&hR 6 ~~≈≈......#.....*  ThermosAquaticus the Fabricator ~~~~~~~≈S...........##  Mountain Dwarf of Ashenzari ****.. ~≈≈≈≈≈≈~#............##  Health: 76/113 ================-------- ~≈≈≈≈~~##)......#.....#  Magic: 13/22 ==============---------- .~~≈~.#P#....#........##  AC: 14Str: 14 .............#.........#  EV: 10Int: 18 #.#.............J......#  SH: 5Dex: 12 f&h%S *#....*#........*.....##  XL: 13 Next:  1% Place: Lair:4 *#...#*#.....#..@.....#  Noise: =--------  Time: 15471.7 (0.0) *##..# ##...##..÷.†#.##  O) +5 war axe of the Ensconced Empyrean {M *#...###......#)÷..###  Cast: Kinetic Grapnel ##..###.......###### .....†.......## .#..###.....P# J   jelly (grapneled) ##### ##...### # ##### _The jelly is heavily wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, grapneled, 100% to hit)f&h ~~≈≈......#.....*  ThermosAquaticus the Fabricator ~~~~~~~≈S...........##  Mountain Dwarf of Ashenzari ****.. ~≈≈≈≈≈≈~#............##  Health: 76/113 ================-------- ~≈≈≈≈~~##)......#.....#  Magic: 13/22 ==============---------- .~~≈~.#P#....#........##  AC: 14Str: 14 f&h.............#.........#  EV: 10Int: 18 #.#.............J......#  SH: 5Dex: 12 *#....*#........†.....##  XL: 13 Next:  1% Place: Lair:4 *#...#*#.....#..@.....#  Noise: =--------  Time: 15471.7 (0.0) *##..# ##...##..÷.†#.##  O) +5 war axe of the Ensconced Empyrean {M *#...###......#)÷..###  Cast: Kinetic Grapnel ##..###.......###### .....†.......## .#..###.....P# J   jelly (grapneled) ##### ##...### # #####f&h-Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, grapneled, 100% to hit)  The kinetic grapnel hits the jelly!f&h(  .........## ............## )......#.....# ....## .....# ..............# .......*.....## .#  ## . ... ....##f&hs...P#  ##...###  # #####    g&h4T.†g&hL3g&hz77g&hH8$2.7 (1g&h9#Kinetic Grapnelg&hB,g&h2Hg&hOIg&hJMConfirm with . or Enter, or press ? or * to list all spells.g&hJ}Aiming: Kinetic Grapnel (safe; 1% risk of failure)  g&hKTPress: ? - help, Shift-Dir - straight line  g&hLAim: a jelly (heavily wounded, grapneled, 100% to hit)  g&hM,The kinetic grapnel hits the jelly! g&hN>_You kill the jelly!g&h8 25 84=g&hF e9g&hG g&hI g&hP g&hQ g&hR =g&hS g&hSW g&h-a g&h)c g&h6d 80g&h3e g&hh g&h+p g&hf  g&h g&hw Jg&h 5g&hr =g&h -g&ht jJ   jelly (wandering)g&h g&hu g&h  g&h %_You start resting.g&h g&h> g&h %80.7 (8g&h g&h -g&h $1.7 (9g&h g&h*  g&h g&h9 4_A jelly comes into view.g&h h&h.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h&h,  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i&hi&hi&h$i&h'F _Unknown command.i&hQ ~~~~~....####...#  ~~≈≈......#.....* ~~~~~~~≈S......J ≈~≈≈≈≈≈≈~#.# i&h≈≈≈≈~~##)......#..... ~~≈~.#P#....## ...#.# ,#.#....................#i&hE *#....*#.......@†.....## *#...#*#.....#..<.....# ,*##..# ##...##..÷.†#.## **#...###......#)÷..### ###..###.......###### .....†.......## ..#..###.....P#   S   electric eel .##### ##...### ####### i&h&i&h_4 .JJ  The jelly quivers.i&hM *******The electric eel shoots out a bolt of lightning at you!i&hf......@i&h5===2.7 (1i&h7i&ha Y _The bolt of electricity misses you.j&hIj&h)Evoke which item? Wands  n - a wand of polymorph (12)C - a wand of mindburst (15)  F - a wand of paralysis (13)  G - a wand of flame (38)  S - a wand of quicksilver (6)  T - a wand of iceblast (4) Miscellaneous  V - a +0 tin of tremorstones (2/2) [!] read|quaff|evokej&hJ][?] describe selectedk&h*k&h1k&h>~~~~~....####...#  ThermosAquaticus the Fabricator ~~≈≈......#.....*  Mountain Dwarf of Ashenzari ****.. ~~~~~~~~≈S...........##  Health: 80/113 ================-------- ≈~≈≈≈≈≈≈~#......J.....##k&h A%  Magic: 15/22 ================-------- .~≈≈≈≈~~##)......#.....#  AC: 14Str: 14 ..~~≈~.#P#....#........##  EV: 25 Int: 18 ..............#.........#  SH: 5Dex: 12 ,#.#....................#  XL: 13 Next:  1% Place: Lair:4 **#....*#.......@†.....##  Noise: ===------  Time: 15482.7 (0.0) **#...#*#.....#..<.....#  O) +5 war axe of the Ensconced Empyrean {M ,*##..# ##...##..÷.†#.##k&hE  Cast: Kinetic Grapnel **#...###......#)÷..### ###..###.......###### ......†.......##  J   jelly ..#..###.....P#  S   electric eel .##### ##...### ####### Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.The jelly quivers.The electric eel shoots out a bolt of lightning at you! _The bolt of electricity misses you.k&hdi ~~~~~....####...#  ThermosAquaticus the Fabricator  ~~≈≈......#.....*  Mountain Dwarf of Ashenzari ****.. ~~~~~~~~≈S...........##  Health: 80/113 ================-------- ≈~≈≈≈≈≈≈~#......J.....##  Magic: 15/22 ================-------- .~≈≈≈≈~~##).....*#.....#  AC: 14Str: 14 ..~~≈~.#P#....#.*......##  EV: 25 Int: 18 ..............#.*.......#  SH: 5Dex: 12 k&hk,#.#............*.......#  XL: 13 Next:  1% Place: Lair:4 **#....*#.......@†.....##  Noise: ===------  Time: 15482.7 (0.0) **#...#*#.....#..<.....#  O) +5 war axe of the Ensconced Empyrean {M ,*##..# ##...##..÷.†#.##  Cast: Kinetic Grapnel **#...###......#)÷..### ###..###.......###### ......†.......## J   jelly ..#..###.....P# S   electric eel .##### ##...### ## #####The jelly quivers.The electric eel shoots out a bolt of lightning at you! _The bolt of electricity misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAik&hHl5m: a jelly (100% to hit)l&h[ *J*.*.l&h*.*.*.l&h*7*.l&hf ......The electric eel shoots out a bolt of lightning at you! _The bolt of electricity misses you.  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight lineYou can't see that place.  [the floor.]l&h, 7..m&hA..m&h? S.******Aim: an electric eel (water, almost dead, 60% to hit)m&hZ  ~~~~~....####...#  ThermosAquaticus the Fabricator  ~~≈≈......#.....*  Mountain Dwarf of Ashenzari ****.. ~~~~~~~~≈S...........##  Health: 80/113 ================-------- m&h2] ≈~≈≈≈≈≈≈~#......J.....##  Magic: 15/22 ================-------- .~≈≈≈≈~~##)......#.....#  AC: 14Str: 14 ..~~≈~.#P#....#........##  EV: 25 Int: 18 ..............#.........#  SH: 5Dex: 12 ,#.#....................#  XL: 13 Next:  1% Place: Lair:4 m&h^ L**#....*#.......@†.....##  Noise: ===------  Time: 15482.7 (0.0) **#...#*#.....#..<.....#  O) +5 war axe of the Ensconced Empyrean {M ,*##..# ##...##..÷.†#.##  Cast: Kinetic Grapnel **#...###......#)÷..### ###..###.......###### ......†.......## J   jelly ..#..###.....P# S   electric eel m&ha .##### ##...### ## #####The electric eel shoots out a bolt of lightning at you! _The bolt of electricity misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (water, almost dead, 60% to hit)  The puff of flame hits the electric eel!m&hf     ≈ * * m&hg 5* * **        m&hqh 8 #####m&h m&h4 §............J....m&h) 81=10 ==-3.7 (1Kinetic Grapnelm&hb1 m&h$6 P _You kill the electric eel!n&hݷ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n&hG> ~~~~~....####...#  ThermosAquaticus the Fabricator  ~~≈≈......#.....*  Mountain Dwarf of Ashenzari ****.. ~~~~~~~~≈§...........##  Health: 81/113 =================------- ≈~≈≈≈≈≈≈~#............##  Magic: 14/22 ===============--------- .~≈≈≈≈~~##).....J#.....#  AC: 14Str: 14 ..~~≈~.#P#....#.*......##  EV: 10Int: 18 ..............#.*.......#  SH: 5Dex: 12 ,#.#............*.......#  XL: 13 Next:  1% Place: Lair:4 **#....*#.......@†.....##  Noise: ==-------  Time: 15483.7 (0.0) **#...#*#.....#..<.n&h!A....#  O) +5 war axe of the Ensconced Empyrean {M ,*##..# ##...##..÷.†#.##  Cast: Kinetic Grapnel **#...###......#)÷..### ###..###.......###### ......†.......## J   jelly ..#..###.....P# .##### ##...### ## ##### _You kill the electric eel!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (100% to hit)n&hS1 ~~~~~....####...#  ThermosAquaticus the Fabricator ~~≈≈......#.....*  Mountain Dwarf of Ashenzari ****.. ~~~~~~~~≈§...........##  Health: 81/113 =================------- ≈~≈≈≈≈≈≈~#............##  Magic: 14/22 ===============--------- .~≈≈≈≈~~##).....J#.....#  AC: 14Str: 14 ..~~≈~.#P#....#.*......##  EV: 10Int: 18 ..............#.*.......#  SH: 5Dex: 12 ,#.#............*.......#  XL: 13 Next:  1% Place: Lair:4 **#....*#.......@†.....##  Noise: n&h&6 [37m==-------  Time: 15483.7 (0.0) **#...#*#.....#..<.....#  O) +5 war axe of the Ensconced Empyrean {M ,*##..# ##...##..÷.†#.##  Cast: Kinetic Grapnel **#...###......#)÷..### ###..###.......###### ......†.......##  J   jelly (grapneled) ..#..###.....P# .##### ##...### ####### Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (100% to hit)  The kinetic grapnel hits the jelly.n&h ≈.J..-4.7 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jelly (100% to hit)  The kinetic grapnel hits the jelly. _The jelly is moderately wounded.o&h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o&h ~~~~~....####...#  ThermosAquaticus the Fabricator  ~~≈≈......#.....*  Mountain Dwarf of Ashenzari ****.. ~~~~~~~~≈≈...........##  Health: 81/113 =================------- ≈~≈≈≈≈≈≈~#............##  Magic: 13/22 ==============---------- .~≈≈≈≈~~##)......#.....#  AC: 14Str: 14 ..~~≈~.#P#....#.J......##  EV: 10Int: 18 ..............#.*.......#  SH: 5Dex: 12 ,#.#............*.......#  XL: 13 Next:  1% Place: Lair:4 **#....*#.......@†.....##  Noise: =--------  Time: 15484.7 (0.0) **#...#*#.....#..<.....# o&hCf O) +5 war axe of the Ensconced Empyrean {M ,*##..# ##...##..÷.†#.##  Cast: Kinetic Grapnel **#...###......#)÷..### ###..###.......###### ......†.......## J   jelly (grapneled) ..#..###.....P# .##### ##...### ## ##### _The jelly is moderately wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, grapneled, 100% to hit)o&h9~~~~~....####...#  ThermosAquaticus the Fabricator ~~≈≈......#.....*  Mountain Dwarf of Ashenzari ****.. ~~~~~~~~≈≈...........##  Health: 81/113 =================------- ≈~≈≈≈≈≈≈~#............##  Magic: 13/22 ==============---------- .~≈≈≈≈~~##)......#.....#  AC: 14Str: 14 ..~~≈~.#P#....#.J......##  EV: 10Int: 18 ..............#.*.......#  SH: 5Dex: 12 ,#.#............*.......#  XL: 13 Next:  1% Place: Lair:4 **#....*#.......@†.....##  Noise: =-------- &h0m Time: 15484.7 (0.0) **#...#*#.....#..<.....#  O) +5 war axe of the Ensconced Empyrean {M ,*##..# ##...##..÷.†#.##  Cast: Kinetic Grapnel **#...###......#)÷..### ###..###.......###### ......†.......##  J   jelly (grapneled) ..#..###.....P# .##### ##...### ####### Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, grapneled, 100% to hit)  The kinetic grapnel hits the jelly!o&hi.J.25.7 (1o&hlo&h8p?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  o&hp Aim: a jelly (moderately wounded, grapneled, 100% to hit)  The kinetic grapnel hits the jelly! _The jelly is severely wounded.o&hu  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o&hrO  ~~~~~....####...#  ThermosAquaticus the Fabricator  ~~≈≈......#.....*  Mountain Dwarf of Ashenzari ****.. ~~~~~~~~≈≈...........##  Health: 82/113 =================------- ≈~≈≈≈≈≈≈~#............##  Magic: 12/22 =============----------- .~≈≈≈≈~~##)......#.....#  AC: 14Str: 14 o&hQ ..~~≈~.#P#....#........##  EV: 10Int: 18 ..............#.J.......#  SH: 5Dex: 12 ,#.#............*.......#  XL: 13 Next:  1% Place: Lair:4 **#....*#.......@†.....##  Noise: =--------  Time: 15485.7 (0.0) **#...#*#.....#..<.....#  O) +5 war axe of the Ensconced Empyrean {M ,*##..# ##...##..÷.†#.##  Cast: Kinetic Grapnel **#...###......#)÷..### ###..###.......###### ......†.......## J   jelly (grapneled) ..#..###.....P# .##### ##...### ## ##### _The jelly is severely wounded.o&hU Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, grapneled, 100% to hit)o&h ~~~~~....####...#  ThermosAquaticus the Fabricator  ~~≈≈......#.....*  Mountain Dwarf of Ashenzari ****.. ~~~~~~~~≈≈...........##  Health: 82/113 =================------- ≈~≈≈≈≈≈≈~#............##  Magic: 12/22 =============----------- .~≈≈≈≈~~##)......#.....#  AC: 14Str: 14 ..~~≈~.#P#....#........##  EV: 10Int: 18 ..............#.J.......#  SH: 5o&hDex: 12 ,#.#....................#  XL: 13 Next:  1% Place: Lair:4 **#....*#.......@†.....##  Noise: =--------  Time: 15485.7 (0.0) **#...#*#.....#..<.....#  O) +5 war axe of the Ensconced Empyrean {M ,*##..# ##...##..÷.†#.##  Cast: Kinetic Grapnel **#...###......#)÷..### ###..###.......###### ......†.......## J   jelly (grapneled) ..#..###.....P# .##### ##...### ## #####Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, grapneled, 100% to hit)  The kinetic grapnel hits the jelly.o&hF   ....#.....* ........## #............## #)...# #....## .....#.........# .......*.......# .....## ...o&h..#  ##...## .  ..## ..P#  ##...###  ##### p&h >..p&h=p&hr>3p&h?=p&h?$6.7 (1p&hs@#Kinetic Grapnelp&hAp&hbJp&h Op&hOp&hxPMConfirm with . or Enter, or press ? or * to list all spells.p&h/Q}Aiming: Kinetic Grapnel (safe; 1% risk of failure)  p&h^SIPress: ? - help, Shift-Dir - straight line  Aim: a jelly (severely wounded, grapneled, 100% to hit)  The kinetic grapnel hits the jelly. _You kill the jelly!p&h~~≈≈......#.....*  ~~~~~~~≈≈...........##  ~≈≈≈≈≈≈~#........ ~≈≈≈≈~~##)#  ~≈~.#P#....#........# ...........#.  #.#.#  p&h*#....*#........†.....##  *#...#*#.....#..@.....#  *##..# ##...##..÷.†#.##  *#...###......#)÷..###  ##..###.......######  .....†.......##  .#..###.....P#  ##### ##...###  # #####    p&hp&hI25 -7p&hp&h-a _There is a stone staircase leading up here.p&h3p&h4=p&h1p&h*p&h"p&hp&hp&hq4p&h=p&hp&hp&h@p&hxp&h5p&h=p&hCp&hgp&hp&hp&hp&htp&hp&hp&hp&h2p&h6p&hT=p&h=p&h_p&hTp&h p&hp&h5p&h =p&hp&hkp&hp&h%7q&hq&h q&hq&hq&hUq&h`q&h q&hR)q&hm*q&h,8q&ht-=q&h-q&h/q&hz>q&h?q&h5Aq&h\Fq&hGq&h H6q&hH=q&h Iq&hJq&hOq&hPq&h=Q9q&hRq&h*Xq&hYq&hZq&h_q&hR90==7=1=2q&hq&h9=q&hq&h,q&hq&hq&hQ38=q&hq&hEq&hָq&hq&hA,q&h4q&h;4q&hq&hq&ha9=q&hq&hq&hQK5=q&hq&h}q&h\K9=q&hq&hq&hq&hq&h,q&hU6=q&hq&hq&h q&h\q&huO=q&h720=q&hg#q&hbOP8=q&hPq&h=QD9=q&hQTq&h[q&h7\K1=q&h^q&h r,q&htq&hxq&hJ_Jz&h +6.7 (1z&h z&h Z _The jelly quivers.{&hJ *#..,P###  .#..##........#  .>..##  .J...#  ....P..##  ,........P÷P..# {&h *#.##....P÷P..#  **#P...#  ~* #.....#  *###......._...#  *^#  ,.....#  ,..#...###  ,.*#.P##  *,*#........##  *,,#......P## {&h{&hk,,,,,,,,,,,,,*,,,,.,J,~~7Kinetic Grapnel{&h{&hm{&h~  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{&hzI ,,,,,,,,,,,,,*  ThermosAquaticus the Fabricator  ,*#..,......P###  Mountain Dwarf of Ashenzari ****.. ,.#..##........#  Health: 113/113 ======================== {&h L,..........>..##  Magic: 21/22 ======================-- ,..............#  AC: 14Str: 14 ,.........JP..##  EV: 25 Int: 18 ,,.......*P÷P..#  SH: 5Dex: 12 ~*#.##...*P÷P..#  XL: 13 Next:  1% Place: Lair:4 ~**#....@..P...#  Noise: ---------  Time: 15587.7 (0.0) ~* #...........#  O) +5 war axe of the Ensconced Empyrean {M *###......._...#  Cast: Kinetic Grapnel *........^.....##  ,...............# {&hLV ,..#..........###  J   jelly ,.*#........P##  *,*#........##  *,,#......P## _The jelly quivers.{&h}MCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (100% to hit){&h ,,,,,,,,,,,,,*  ThermosAquaticus the Fabricator ,*#..,......P###   Mountain Dwarf of Ashenzari ****..,.#..##........#   Health: 113/113 ========================,..........>..##   Magic: 21/22 ======================--,..............#   AC: 14Str: 14,.........JP..##   EV: 25 Int: 18,,.......*P÷P..#   SH: 5Dex: 12~*#.##...*P÷P..#   XL: 13 Next:  1% Place: Lair:4~**#....@..{&h P...#   Noise: ---------  Time: 15587.7 (0.0)~* #...........#   O) +5 war axe of the Ensconced Empyrean {M*###......._...#   Cast: Kinetic Grapnel*........^.....##  ,...............#  ,..#..........###   J   jelly (grapneled),.*#........P##  *,*#........## *,,#......P## Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (100% to hit)  The kinetic grapnel hits the jelly.{&h& {&hA8 .J.._{&h;? :10 =8.7 (1{&hI {&h-L onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jelly (100% to hit)  The kinetic grapnel hits the jelly. _The jelly is moderately wounded.|&hwG  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|&hiv ,,,,,,,,,,,,,*  ThermosAquaticus the Fabricator  ,*#..,......P###  Mountain Dwarf of Ashenzari ****.. ,.#..##........#  Health: 113/113 ======================== ,..........>..##  Magic: 20/22 =====================--- ,..............#  AC: 14Str: 14 ,..........P..##  EV: 10Int: 18 ,,.......JP÷P..#  SH: 5Dex: 12 |&hym~*#.##...*P÷P..#  XL: 13 Next:  1% Place: Lair:4 ~**#....@..P...#  Noise: =--------  Time: 15588.7 (0.0) ~* #...........#  O) +5 war axe of the Ensconced Empyrean {M *###......._...#  Cast: Kinetic Grapnel *........^.....##  ,...............#  ,..#..........###  J   jelly (grapneled) ,.*#........P##  *,*#........##  *,,#......P## _The jelly is moderately wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, grapneled, 100% to hit)|&hA,,,,,,,,,,,,,*  ThermosAquaticus the Fabricator ,*#..,......P###   Mountain Dwarf of Ashenzari ****..,.#..##........#   Health: 113/113 ========================,..........>..##   Magic: 20/22 =====================---,..............#   AC: 14Str: 14,..........P..##   EV: 10Int: 18,,.......JP÷P..#   SH: 5Dex: 12~*#.##...*P÷P..#   XL: 13 Next:  1% Place: Lair:4~**#....@..P...[|&hŲ\40m#   Noise: =--------  Time: 15588.7 (0.0)~* #...........#   O) +5 war axe of the Ensconced Empyrean {M*###......._...#   Cast: Kinetic Grapnel*........^.....##  ,...............#  ,..#..........###   J   jelly (grapneled),.*#........P##  *,*#........## *,,#......P## Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, grapneled, 100% to hit)  The kinetic grapnel hits the jelly.|&h@=|&hDm.J.._|&h^H+9.7 (1|&h O8_|&hdSnConfirm with . or Enter, or press ? or * to list all spells.|&hTAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jelly (moderately wounded, grapneled, 100% to hit)  The kinetic grapnel hits the jelly. _The jelly is heavily wounded.|&h Y  The grapnel guides your strike. You slash the jelly!|&h m..._|&h g90.4 (0.7Kinetic Grapnel|&h2 |&ha I _You kill the jelly!}&h9xM,.., *#..,......P###..##........>..#......}&h;.P..#,.....#.##..@.P÷P*P~* .*###......._...#  .##........##}&hKV,,,,,,,,,,,,,*_}&hSP25 -1.4 (1.0}&hye@_}&hcD}&h?E}&hH}&hYB}&h:_}&h`K1=}&h$c}&hm,}&h..##  .#  .P..##  .P÷P..#  ~*#.##.@..P÷P..#  ~**#.P...#  ~* #.#  *###._...#  *..^.....##  ,.#  ...#.###  ..##~&h,t.P##  *,*#.## ~&h ~&h,,.,h,,,,,~~&h~~~~~h~~~~&h9P===7.4 (1~&hJo_ _The polar bear growls angrily.~&h  ,*  ..,...,......P# ~&h  ..##..,....h.P###  ...#..##.#  .>..##  .#  .P..##  .P÷P..#  ~~*#.##@...P÷P..#  ~~**#~&hz .P...#  ~~* #.#  ~*###._...#  ~*........^.....##  ~,..#  ~...#.###  ~..##.P##  ~*,*#.## ~&h ~&hw ~,,.~h~~&h <~~~~~~~~~~&h ,~~~~&h- /--8~&h 9_~&h &h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hMM&h3U.h#_&h.X{0-10 ==9Kinetic Grapnel&h`&h&fD _You shape a spike launcher from a nearby wall.&h/ g ,..,...,......P#  ,..##..,......P###  ~...#..##........#  ≈...........h>..##  ~................#  ~............P..##  ~...........P÷P..#  ~~~*#.##....P÷P..#  ~~~**#.@.....P...#  ~~~* #.....#  ~~*###_...#  ~~*..^.....##  ~~,........#  ~~...####  ~~..##P##  ~≈#.*#.  *,,#P &hZ ~~~~.~h~~~~~~_~~~~~~~,&h L25 --600&hX! =_&hj&hXm.h_&hA--1&h&h&h&.h_&hR&2&h8_&hN&h.h_-3_&h/&h I*_&h &hU You barely miss the polar bear. The rocky spike skewers the polar bear.&hD&&hs* &h$+ &h+F&hp,h&h-_&h-tF   skyshark (wandering)&hy.h   polar bearThe polar bear is lightly wounded.&h0&hX11&h1=&h2&10 ==&hA34.2 (0.8 &h:&h{> &h)?&h?7_A skyshark comes into view.&hS@&hF  You slash the polar bear!  &h5The polar bear is moderately wounded.The polar bear bites you but does no damage.&hD.F&h_F &hҝ*9 (0.7 &h8_&hE _The polar bear claws you but does no damage. x2&h4 *_You barely miss the polar bear.&h̉ _The polar bear is moderately wounded.The rocky spike skewers the polar bear.&h@  The polar bear is moderately wounded.The polar bear closely misses you. The polar bear barely misses you.&h k.Fh&h# (5.6&h) 6_&h, 8 _You block the polar bear's attack.&h_m  You hit the polar bear but do no damage.&h(um .{_h   polar bear  The polar bear is moderately wounded.The polar bear bites you but does no damage.-6.4 (0.8 _ _You block the polar bear's attack. The polar bear closely misses you.&hX z *_You slash the polar bear!&h5  The polar bear is heavily wounded.The rocky spike skewers the polar bear.&h .Fh_F   skysharkh   polar bear==7.1 (0.7 &h _&h &h b _The polar bear is heavily wounded.&h<+ *_ You slice the polar bear!!&hx  The polar bear is almost dead.The rocky spike skewers the polar bear!&hyD_&h&htZ.F&hA63=8&h6_&hN _You kill the polar bear!&hr *_ You slash the skyshark!&hMM  The skyshark is moderately wounded.The rocky spike skewers the skyshark.&hi* F_The skyshark is moderately wounded.The skyshark bites you but does no damage.  The skyshark barely misses you.&h,8.6 (0.8 &h6_&hE _The skyshark tail-slaps you but does no damage.&h} _(strong)The skyshark barely misses you. _The skyshark tail-slaps you but does no damage.  You closely miss the skyshark.  &h] The skyshark is moderately wounded.  The skyshark bites you.  stes blood and grows stronger!&h c1---9.3 (0.7 &h3 _ _The skyshark barely misses you. You block the skyshark's attack.&h;y *_You slice the skyshark!!&h   The skyshark is heavily wounded.The rocky spike skewers the skyshark.&h_F_2====10.0&h6_&hZ` _The skyshark is heavily wounded.&h Y #F.F  berserk)You slash the skyshark!  The skyshark is severely wounded.The skyshark bites you!! The skyshark enters a blood-rage!74/113 ---------7_ _The skyshark tail-slaps you! The skyshark tail-slaps you.&h{"._ skyshark bites you!! The skyshark enters a blood-rage! _The skyshark tail-slaps you! The skyshark tail-slaps you.almost dead.   but does no damage.48-------------1.5 (0.8 _ _The skyshark tail-slaps you.&h2p    .....P###  ~~#........#  ~≈......>..##  ~~................#  ~~............P..##  ~~...........P÷P..#  ~~~~*#.##F...P÷P..#  #.@.....P...#  ~~~~* #...........#  #......._...#  ......^.....##  ~~~,...............#  ~~~...#..........###  ~~~..##........P##  ~~≈#.*#........##   You slash the skyshark!  The skyshark is almost dead.&h   .....P###  ~~#........#  ~≈......>..##  ~~................#  ~~............P..##  ~~...........P÷P..#  ~~~~*#.##F...P÷P..#  #.@.....P...#  ~~~~* #...........#  #......._...#  ......^.....##  ~~~,...............#  ~~~...#..........###  ~~~..##........P##  ~~≈#.*#........##      .....P###  ~~#........#  ~[4&h}0m≈......>..##  ~~................#  ~~............P..##  ~~...........P÷P..#  ~~~~*#.##F...P÷P..#  #.@.....P...#  ~~~~* #...........#  #......._...#  ......^.....##  ~~~,...............#  ~~~...#..........###  ~~~..##........P##  ~~≈#.*#........##   _The skyshark tail-slaps you.  You slash the skyshark!  The skyshark is almost dead.  bites you!!  * * * LOW HITPOINT WARNING * * *You feel your attacks grow feeble.&h   .....P###  ~~#........#  ~≈.&h.....>..##  ~~................#  ~~............P..##  ~~...........P÷P..#  ~~~~*#.##F...P÷P..#  #.@.....P...#  ~~~~* #...........#  &h~#......._...#  ......^.....##  ~~~,...............#  ~~~...#..........###  ~~~..##........P##  ~~≈#.*#........##   &hN _You block the skyshark's attack. The skyshark tail-slaps you!&h322-----------2.3Weak &h&h8V _* * * LOW HITPOINT WARNING * * *&h<  You slash the skyshark!&h/†_&h)E==5--3.0 (0.7Kinetic Grapnel&hE&hDP&hUL _You kill the skyshark!&hc &h &h &h &h R25 &h &h O3------&h &h &h &h &h &h J4=&h &hv ,&h &h) 5=&h. ,&h/ &h4 &h$7 N6&h< &h< &hu> &hC &hFD 87&hE &hL &hUM &hN &hS &hT &hTV &hZ[ &h\ 88&hm] &hc &hd &he &hl &hl &hm &hUs &h t J9=&hRu &h~ B&h &h U30=&hɃ &h &hɉ &h݊ &h &h7 &h] &hė N1&h &h j23=--- 41.0 (28.0)_ _You start resting.-2.0 (29_ _Your attacks no longer feel as feeble.&hz 3&h &heB&hi4=&h&h ,&h!&h&&hy'75&h)&hW-,&h.&hJ9B&h<M6&h=&hC,&h F&hnK,&h M&hVy7&hW&hNY&h]&h ^I8=&hi_&hk&hoi9=&hr&hw,&hy&hB&h&h=&hLJ840&h&hB_B   boulder beetle (wandering)&h    .....P###  ~~#........#  ~≈......>..##  ~B................#  ~~............P..##  &h~~...........P÷P..#  ~~~~*#.##†...P÷P..#  #.@.....P...# 60.0 (18 ~~~~* #...........#  &h#......._...#  ......^.....##  ~~~,...............#  ~~~...#..........###  ~~~..##........P##  &h~~≈#.*#........##   _You start resting.&h)/S   .....P###  ~~#........#  ~≈......>..##  ~B................#  ~~............P..##  ~~...........P÷P..#  ~~~~*#.##†...P÷P..#  #.@.....P...#  ~~~~* #...........#  #......._...#  ......^.....##  ~~~,...............#  ~~~...#..........###  ~~~..##........P##  ~~≈#.*#........##   &h3&h88_&h;e _A boulder beetle is nearby!&hxK3~,..,...,......P#  ~,..##..,......P###  ~~...#..##.#  ~≈............>..##  ~B........#  &hM~~............P..##  ~~...........P÷P..#  ~~~~*#.##†...P÷P..#  ~~~~**#..@....P...#  ~~~~* #....#  ~~~*###._...#  ~~~*........^.....##  ~~~,..&hQq#  ~~~...#.###  ~~~..##.P##   ~~≈#.*#.##   ~~,*,,#......P##   &hd:_&hk81.0) _&hr6_&hv&h3&h&hk&ht &h, 71&hO&h,&h:&hZ&h&h&hM2&h!&h&,&h(&h-&h.I3=&hs/&h4&h75&h6&h<,&hJ=&hBDi4=&hK&hgN&h\O&hQ&hY&hZ&h:]&hujc5&hL6&hd478=9=&h,&h&hYB&hf50&h\B&hN,&h&hO1&ha&h 2=&h&h&h|&h a3=&he&h!,&h&h&hU94&h&h,&h{ &h$,&hn&&ht*&h!+95&h,&h/&h0&h 2&h6,&h7&h?;&h<96&h"=&hB&hG&hII&hlM&hNS7=&hO&hS,&hU&huZ,&h#\&h`&haK8=&hab&hf,&h_h&hk,&hm&hs&h=t99&hu&h{z,&h>|&h+&h؁:60&hH&h&hu&h&h:&hM&h'&h*O1&h2&h&h<&h&h&hS2=&h&hB&h&h&h?&h&h)K3=&hC&h|&h&h&h&h`&hpe4&h&h&h*&h,&h95&h&h &h&ho&h&h&h^&h &hS6=&h&hf#&h/$&h&&h*&h+&h-&h!1&h1K7=&h2&h&7,&h8&h>&h}?98&hA&hk9&h yn&hрP70&h[1=&hgw2=&h&h&h\e3&h&h,,&h&h@&hռ&h&h&h94&h&h,&h&h,&h$&h)O5&h&hg&h&h3&h&hnS6=&h&h,&h&h&h&h&h7=&ht ,&h &h&hv98&h&h &h&h&h&hm99&h&hs#,&h$&hy*,&h,&h?2&h<3:80&h4&he9,&h<;&h>?&h@N81=&hB&h MB&h#S&h@T&hiV&hc2=&hee,&h6g&hKpB&hcv&h3&hI&h,&h:&h&hK%4&hH&h7&h&hG&h,&h&h`&hwK5=&h&h:,&h߸&h(,&h־&hX&htN6=&h&h,&h&hP&h%7&hl&hD,&h&h,&hf&h;8&h(&hF,&h&h<990=1=&hX&h;2&hg"&h$,&hO&&h+,&h,&h2;3&h5&h9,&hqJ4&hCO&hS&hT&h`w5=&hin&hn&ho&hpU6=&h0r&hx,&h{&h}&hD~&h&h؄&h%7&h&h,&h&h&hޓ%8&h&hB&hB&h&h(K9=&h&h,&hӰ&h100/113=&h&h&h&hsB&h&h%1&h&h&h&h&hK&h&h:&h;2&h}&h &h&h&hB&h%3&h&h,&hv&h,&h&ha4=&hY&h,&hB&h?,&h&h&hLU5=&h&h,&h>&h &h(!%6&hr"&h&,&h(&hW-,&h.&hb3&h4%7&h,5&h:&h:&h;&hAB&hF;8&hmH&hhM&h-N&hO&hT]9=&h`,&h6b&hf&hgV10=&h,i&hdm,&h o&hs&hs%1&ht&hGy&hy&hz&h,&h&h&h%2&h'&hs,&h&h ,&h&h ÷_ _You start resting.&hZ8590.0)_&hZ3=21&h8_&h" _HP restored.&hβ&hZ&h&h=&h`&hxX&h:,&h&hh&h  ~~≈≈≈≈~~...,..,,*  ~~≈~≈~≈..............P#  ~~≈~~≈≈...##.........P### ,,,..~≈~...#..##........# ****#.~≈...>..## *,+,#.~~................# *,*{#.~~............P..## *,*,#.~≈...........P÷P..# *,*{#.~≈@≈##.##÷...P÷P..# ***+#.≈≈≈≈###.......P...# *,,,#.~≈≈≈# #...........# +,,{#.≈≈≈####......._...# *,,ß#.~≈≈#........^.....# ****#.≈≈[&h40m~................ ,,,,.≈≈≈~...#..........## ,,,.≈~≈≈~..##........P## ~~~~~~~~≈#.*#........##  You enter the shallow water.  Moving in this stuff is going to be slow.&hV o60.0 (8.0)Water &h 9_&hh[ _You sense a monster nearby.&hy~~~,,,,,,,,,,,,,,, ~~≈≈≈≈~~.........,..,,* ~~≈~≈~≈......P# ~~≈~~≈≈...##.........P### ,,,..~≈~...#..##........# ****#.~≈.&hůD>..## *,+,#.~~....# *,*{#.~~........## *,*,#.~≈.@.........P÷P..# *,*{#.~≈~≈##.##÷...P÷P..# ***+#.≈≈≈≈###.P...# *,,,#.~≈≈≈# #....# +,,{#.≈≈≈####._...#*,,ß#.~≈≈#.^.....##****#.≈≈~......,,,,.≈≈≈~...#..###,,,.≈~≈≈~..##.P1.6 (1.6&hB_&h~~....,,,.....,,, ~~≈≈≈≈~~......,,* ~~≈~≈~≈......P# ~~≈~~≈≈...##.........P### ,,,..~≈~...#..##........# ****#.~≈.>..## *,+,#.~~....# *,*{#.~~...## *,*,#.~≈...........P÷P..# *,*{#.~≈~≈##.##÷...P÷P..# ***+#.≈≈≈≈###.......P...#*,,,#.~≈≈≈# #......#+,,{#.≈≈≈####......._&h0#*,,ß#.~≈≈#........^.....##****#.≈≈~..........#,,,,.≈≈≈~...#..###~~~,,,,,,,,,,,,,,_20&h3&ht&hU &hX&h;,&h\&h`*X&hu/&h4&h5&hz7&hI;&hA,&hC&hED&hNX&hRB&hT&h_X&hi ,..**....k.....,*  *..###........,,,  **............,,,*  ,#...........*,,.,  ,...........**...,  ~....#.....,,#...*  ~~~..#.#..##.....*  ~~≈~.....@.#.....,  ~≈≈≈......,  ~≈≈~~............,,, ~~≈≈≈≈~~............,,*~~≈~≈~≈..............P#~~≈~~≈≈...##...P##k   rime drake (asleep),,...~≈~...#..##...####.~≈............>..##*,+,#.~~......#[3&hi7m&htn{ 70.6 (8  A rime drake comes into view.&hdv,,,,*,*,,,,,,,,,*.kk&h{y+1.6 (9&h1J _The rime drake hisses angrily.&hs _,,,,*,*,* ,..**..........,* *..###..k.....,,, **.....,,,* ,#....*,,., &h& ,...........**..., ~....#.....,,#...* ~~~..#.#..##.....* ~~≈~.#....., ~≈≈≈....... ~≈≈~~...... ~~≈≈≈≈~~....,,*~~≈~≈~≈......P#~~≈~~≈≈...##.P### ,,...~≈~...#..##...**###.~≈...........*,+,#.~~..&h &h *.*,{**,**,&ht +2.6 (1&h^& &hZ* &h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h;Jc.k#k   rime drake0---10 ==3Kinetic Grapnel&h.RZ _You shape a spike launcher from a nearby wall.&h\,..**..........,**..###........,..* **............,,.#. ,#.....*,...# ,..k..##....# ~....#.....,.#...#, ~~~..#.#..##.....## ~~≈~.......#......# ~≈≈≈........ ~≈≈~~~~≈≈≈≈~~*~~≈~≈~≈..P#~~≈~~≈≈...##P###,,...~≈~...#..##..#&h**###.~≈............>..##*,+,#.~~................#*,*{#.~~.P..##&h6****{**,*&h25 --4Kinetic Grapnel&h&hN&h2,,,,*,*,,,,,,,,,*  ,..**...........##  ..###........,..*#  &hpq**............,?.#.#  ,#...........*,...#*  ,........k..##....#*  ~....#....{..#...#,*  ~~~..#.#..##.....##*  &hOs~~≈~.......##,  ~≈≈≈..#  ≈≈~~...  ~~≈≈≈≈~~,*  &hS~~≈~≈~≈......P#  ~~≈~~≈≈...##.........P###   ,,...~≈~...#..##........#   **###.~≈............>..##   &h~*,+,#.~~....#   &h.{****&hA--5&h&h0 _Found a scroll of amnesia.&hK.{&h"&6&h'&h)&hdv &h/ .kk   rime drake&h a---=7Kinetic Grapnel&h &h B _The rime drake bites you but does no damage.&hi{ * You slash the rime drake!&h:  The rime drake is moderately wounded.The rocky spike skewers the rime drake!&ht9k&hj1=10 ==8.3 (0.7 &h&hc _The rime drake is severely wounded.&hYef *You hit the rime drake.&h8  The rime drake is severely wounded.The rocky spike skewers the rime drake!&h kThe rime drake is almost dead.&h,9.1 (0.8 &h&hdP _The rime drake misses you.&h? <  You hit the rime drake.&h$ ^†&hs7-9Kinetic Grapnel _You kill the rime drake!&hH ` ,..**...........##  *..###........,..*# *............,?.#.#  ,#...........*,...#*  ,........k..##....#*  ~....#.......#...#,*  ~~~..#.#..##.....##**&hMJ   ~~≈~.......#......#,*  ~≈≈≈.........#*  ~≈≈~~........* ~≈≈≈≈~~.,*  ~~≈~≈~≈.P# ~~≈~~≈≈...##.P### ,,...~≈~...#..##........# **###.~≈............>..## *,+,#.~~................# *,*{#.~~P..##&haS &h5W r25 --80.9 (1.0&h[ &h` w _You see here a rime drake corpse.&h3&h&h&h&ho@= _&h&h(,&h&h3 &h L2==&h &h4 _Magic restored.&hU3&h*&h&h=,&h!&h $&h)*&h*&hP,&h<.&hRf==&hT&hX&hY&hZ&h\&hb,&h&hES10 &hϫH _f - 2 scrolls of amnesia (gained 1)&hg25 &hQ&hX&hֻ,&h&h&h,&hm&hb&hE,&hp&hF&h B&h&hG,&h&h&h~B&h`&hB&h&hB&h&h#X&h X&hB&h&hL,&hN&hLS&hBZ,&hu]&h`&hnX&hlw,&h5&hS&hB&h޶n&hV&hY&hB&h&hB&hW&hB&h&hB&h<&hL&h&h&h&h *,)...,* *#.....,* *#P.....,,* #####.......,,* ##*##.............* ...#P.....#......#* ...#* #....-917.9 (37.0) .##P#....##...#, ,,**#.....##..#**  ,***#....#....# ,,,,*.#....PP...# ,..*#...........## *..###........## **...............#.# ,#....#....##&h l**,,,,**,,,,,,&hG ,8.9 (38&h&hK) _Found a +0 war axe.&hx&h&h&hK&hB&h&h,&h&h&h,&h2&h>&hP&h&h&h&h&h;&h&hC&hi ,&h &h` &h,&hl&h&h,&h&h&hk ,&h"&h$&h-(,&h)&h+&h0,&h2&h4&hl8,&h5:&hg<&h@,&hB&hsE&hI,&hNK&hcM&hQ,&hS&hbV&h=** #...##,* ##....##** #.)....##* ##......##* ##P.......# * #####.........# *####*##.............# ##....#P.....#......## ...........## ##...........#....## #...##P#....##...#.# S#.,,###.....##..### ,,,,***#....#....# ,,,,,*.#....PP...#S   water moccasin (asleep) ,,..*#...........## **..###...........## **.......#.# 33.9 (15  A water moccasin comes into view.**,,,,&h^,,,,,#.S,.,,S,,,4.9 (16 _The water moccasin hisses angrily.&h*,##....##,*.)....## #......####P.......#####...#######......##....#P.....##...................## ##.....#....## .S.##P#....##...#..#.,,###.....##..##,,,,***#....#..#,*.#....PP..*#...........##**..###...##...#. ,##....#S.,5.0)Kinetic Grapnel&hU1&hҜ  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h3* &h2 &h25 a..S#&h=7 f0---10 ==6&h@ &hD D _You shape a spike launcher from a nearby wall.&h]*,* ##....## ,** #.)....## ,* ##......## ,* ##P.# ,* #####.# ,*#######.# ,##....#P.....#......## ,.## ,##...S.#....## ,#...##P#....##...#.# ,.#.,,###.....##..### ,,,,,***#....#....#,,,,,,*.#....PP...#,,,..*#...## ,**..###....##,**........#.# .S25 --7&h&h.*&hz  The rocky spike skewers the water moccasin!&h9m'.S=-8 _The water moccasin is moderately wounded.&hi *You hit the water moccasin.&h  The water moccasin is moderately wounded.The rocky spike skewers the water moccasin!&hjQ SThe water moccasin is severely wounded.10 ==9.7 (0.8  _You block the water moccasin's attack.&h | *You closely miss the water moccasin.&h  &hԐ  The water moccasin is severely wounded.The rocky spike skewers the water moccasin!&h  &h ~SThe water moccasin is almost dead.&h I---40.4 (0.7 &h" &h% < _You block the water moccasin's attack.&h-$B  You slash the water moccasin!&h[8E†&hPO1=-1.1Kinetic Grapnel&h)U&h9XR _You kill the water moccasin!&h_25 =&hnB&hvb2==&h,&h&hO&h>&h &hld You see here a water moccasin corpse.&h'5 _&hB&h&h&h6,&h&h &hF&h==&h &hz&h)&h:&h5&h$&h&h&hF&h&hD&h&h&h &hP &hd &h &hU &h &h &h &h! &h+ &h. &hE/ 10 &hr2 &h)8  &h9 &h: L_c - 2 potions of magic (gained 1)&hJ &hK ` *#.,*#.* #####....&hN | #..*#.########........&hO  *#.##.##....#P.....#.. *............. **#..##.....†.....#..&h0Q  ** ##..#...##P#....##.. P####.#..#..P###.....##. ....##*#....#... .......@.....#.#....PP..--57.1 (16.0) ...##....P..##..........&hhS  *,,,#.#.##..###......... **,*##..##.............. ,*,**...P#...........#.. ,,,,....?...........##..  ,,,...~≈≈....#.......#..  ,,,,.~~≈~~~..#.#..##....  ~~≈~.......#....&hU E &hJg 1**,,&hEh X,,,,,**,,,,~~~~~&h k a25 -8.1 (17&hdp &hs Q _Found a scroll of identify.&h3&hs&h&h X&h,&hL&hX&h,&h|&hv&h,&hb&h&h ,&h&ho&h,&h&h&h,&h&h{&h4,&h&h&h0&h&h&h D  ***** ##..#...##P# #.#P####.#..#..P######$.............##**##.................#.#,.....,...##....P..##...#....*...#.#.##..###.,......##.###..#..#.##...P#.....P......?.......#...##......~≈≈....#.**,,#.....~~≈~~~..#.#,,,......~~~≈≈≈~≈~,..##..~~≈≈≈≈≈≈≈≈......,...~≈≈≈≈≈≈≈≈≈~~...,,.,...~~≈≈≈≈≈≈≈≈≈≈≈~~....~~≈≈≈≈≈≈≈≈~≈~≈*,,,,,~~~~~~~~~~≈~~≈≈...#You pick up a book of Dreams and begin reading...&h267.1 (9.0)&hz610 8.1 (10.0)&h&hSY _You add the spells Fugue of the Fallen and Anguish to your library.&h/&h0&h1&h3&h(8&h8;25 &h>,&h@&hYA&hmB&hD&hH&hH&hI&hK&hP,&hP&hR&hV,&hW&hZ&h]&h~^&h_&h:a&hkd&h e&he&hk=10 &hXl&h"pN _You now have 678 gold pieces (gained 13).&hHy *#.,*#.*  #..*#.###### *#.##.##.. * *........ * **# * ##### ##..#...## * #.#P####.#..#..P# * ###........## *#####.@.......# *#...........##....P..## ...#.#....#...#.#.##..## ..........##.###..## ...........#.##...P# ....P.............?D   five-headed hydra (wandering) ##..#...##......~≈≈....# ,#.PD##..#.....~~≈~~~..&h # ,....,.......~~~≈≈≈~≈~.. 76.1 (8.0)  A five-headed hydra comes into view.****,*,,,,*,,,D*##..#D,,#.P.,25 ==7.1 (9 _The five-headed hydra roars!&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h&h}9D(ally target).9   blazeheart golem (minion)&ho18-----10 ===8.1 (1&h&hlI _You bind the heart of a blast furnace in slag iron.&hb /* *#.,*#.* * #..*#.#* *#.##.##....#** *.,* **#..##.** ##### ##..#...##P,* #.#P####.#..#..P#,* ###..##*,*#####..@.#.,*#....9......##....P..##.*...#.#....#...#.#.##..#,..........##.###..##.,...........#.##...P#.,....P.D...........?.*##..#...##......~≈≈....#.,,#.P.##..#.....~~≈~~~..#.,,....,.~~~≈≈≈~≈~..9D., paralysed)25 ---9Kinetic Grapnel&hf R _Your blazeheart golem's core grows cold and it stops moving.&h  * #..*#.###### * *#.##.##.... ** *.......... ,* **#..## **##### ##..#...## ,* #.#P####.#..#..P# ,* ###.............. ,*#####...# ,*#...##....P..##&h. *...#.#9...#...#.#.##..## ,..........##.###..##.... ,......D....#.##...P# ,....P.............? *##..#...##......~≈≈....# ,,#.P.##..#.....~~≈~~~..# ,,....,.......~~~≈≈≈~≈~. ,##..~~≈≈≈≈≈≈≈≈&h .D.  ),Your blazeheart golem's core flares to life once more.===80 _Your blazeheart golem punches the five-headed hydra!!&h D.---1&h &h &hA  * #..*#. * *#.##.## ** * ,* **#..## ** ##### ##..#... ,* #.#P####.#..#..P ,* ###. ,*#####. ,*#.##....P.. #...#.#9D..#...#.#.##.. ...........##.###..## ,.....#.##...P# .....P......? ###..#...##......~≈≈.... ,,#.P.##..#.....~~≈~~~.. ,,....,.......~~~≈≈≈~≈~ ,,...,...##..~~≈&h! *,,,,,,,,,,,,,, ,, _Your blazeheart golem punches the five-headed hydra!!  &h JThe five-headed hydra barely misses you.  The five-headed hydra bites you!  The five-headed hydra barely misses you.  The five-headed hydra bites you!  The five-headed hydra barely misses you.&hĖ "94/113 &h -----&h 9=----==-2&hؠ  &h S The five-headed hydra barely misses you.  &hb *The five-headed hydra bites you!  &h# 9The five-headed hydra barely misses you.&h @The five-headed hydra bites you!  &h 8The five-headed hydra barely misses you. &hd R_Your blazeheart golem punches the five-headed hydra!&h+ ** #..*#. ,* *#.##.## ,** * ,,* **#..## ,** ##### ##..#... ,,* #.#P####.#..#.. ,,* ###. ,,*##### ,,*#...@.......##....P.. ,#...#.#9D..#...#.#.##.. ............##.###..## $,...........#.##...P# ......P.......? .###..#...##......~≈≈ ,,,#.P.##..#.....~~≈~~~ ,,,....,.......~~~≈≈≈~≈~ ,,,...,...##..~~≈[37&h.m,,,,,,,,,D,.,,,,,,,5=------3 _Found 11 gold pieces.&hq#sixYou chop one of the five-headed hydra's heads off!  The four-headed hydra grows two more! You slash the six-headed hydra!  The six-headed hydra is heavily wounded.The six-headed hydra bites you but does no damage. x3 &h\ The six-headed hydra bites you.  The six-headed hydra bites you but does no damage.&hB51-&h310 ==8 (0.7 &h&h-] _The six-headed hydra barely misses you.&hJ g#*  seven-headed hydra (ally target)*  coreYour blazeheart golem falls apart, revealing its core!  The seven-headed hydra bites you!even-headed hydra bites you but does no damage.  The seven-headed hydra closely misses you.even-headed hydra bites you! x2  The seven-headed hydra bites you but does no damage.&hL y52---------=4.5&hpV &hZ 7 _The seven-headed hydra bites you.&h~ ,** #..*#. ,,* *#.##.## ,,** * ,,,* **#..## ,,** ##### ##..# ,,,* #.#P####.#..# ,,,* ### ,,,*##### ,,,*#..@.D......##....P ,,#...#.#*...#...#.#.## .............##.###..## .$............#.##...P# .......P.....? ..###..#...##......~≈≈ .,,,#.P.##..#.....~~≈~~~ ,,,,....,.......~~~≈≈≈~≈ ,,,,...,...##..~~[9;1&h.7H&h &h  &hd/Your blazeheart core explodes!&hJThe fiery explosion engulfs the seven-headed hydra!!&h&h>*&h,&h,&h*,&hϜ,&ht,&h,&h,&hV,&h###&h,&h>##&hܡ,&h(#.#&h$,&hȣ,&he ,&h &h ,&hD &h ,&h. &hX ,&hv/ &h&h ☼○○○☼°.○The seven-headed hydra dies!&hG @3--------=25 11=======5.5 (1.0Kinetic Grapnel _You hear an angry hiss.&h/D I&hO B&hiP b20=&h&R &h^W &hX 94&h Y &h^ ,&h` &hc &ho 6 .†.-------.....ll   basilisk (wandering)&hp L _You start resting.&h{ 69.5 (4&hO L-------90.5 (5&h, &h [ _A basilisk comes into view.&h*,** #..*#.#,,,* *#.##.##.,,,** *.,,,,* **#..##.,,,** ##### ##..#.,,,,* #.#P####.#..#.,,,,* ###.&hث,,,,*#####.,,,,*#...@†......##....P.,,,#...#.#....#...#.#.##.,.............##.###..##.,l$............#.##...P#.,.......P.....?.,..###..#...##......~≈≈... ,.,,,#.P.##..#.....~~≈~~~. ,,,,,....,.......~~~≈≈≈~≈~ ,,,,,...,...##..~~≈ &hr&hl.l   basilisk&hҾY5=1.5 (1&h&ha&h4*,** #..*#.#,,,* *#.##.##.,,,** *.,,,,* **#..##.,,,** ##### ##..#...#,,,,* #.#P####.#..#..P,,,,* ###.#,,,,*#####.,,,,*#....@......##....P..#,,,#...#.#....#...#.#.##..#,.l...........##.###..##.,.$............#.##...P#.,.......P.......?.,..###..#...##......~≈≈.... ,.,,,#.P.##..#.....~~≈~~~.. ,,,,,....,.......~~~≈≈≈~≈~. ,,,,,...,...##..~~≈. &hȳ.ll   basilisk&hA&2&hI&hr _You see here a hydra corpse.&h} *,** #..*#. ,,,* *#.##.## ,,,** * ,,,,* **#..## ,,,** ##### ##..#... ,,,,* #.#P####.#..#.. ,,,,* ###. ,,,,*##### ,,,,*#...@†......##....P.. ,,,#...#.#....#...#.#.##.. ,..l..........##.###..## ,.$............#.##...P# ,.......P.......? ,..###..#...##......~≈≈ ,.,,,#.P.##..#.....~~≈~~~ ,,,,,....,.......~~~≈≈≈~≈~[17;&hp7H ,,,,,...,...##..~~≈&hX$i  The basilisk gazes at you.&h?&hrn61=3&hƻ&h( _You easily resist.&hk  Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hQv#.l&hXf19--10 ==4&hnZ&h^D _You shape a spike launcher from a nearby wall.&h.{25 --5&h&hG&h Pl.l   basilisk&hR7=--6Kinetic Grapnel&hY&h[&ho&hDl.&h&7&h&hM&h>&h@w.l--8&h&h&hy * You slice the basilisk!!&h  The basilisk is severely wounded.The rocky spike skewers the basilisk!&hS8l&hU8=20=10 ====9.2 (0.7 &h][&h^\ _The basilisk is almost dead.&h7 <  You slash the basilisk!&h D.&h !&h =---6000.0 (0.8Kinetic Grapnel _You kill the basilisk!&hu" &hJ& m _Your base Shields skill increases to level 6!&h*,** #..*#.#,,,* *#.##.##.,,,** *.,,,,* **#..##.&h],,,** ##### ##..#...#,,,,* #.#P####.#..#..P,,,,* ###.#,,,,*#####.,,,,*#....@......##....P..#,,,#...#.#....#...#.#.##..#,.............##.###..##.,.$............#.##...P#.,.......P.......?.&h|,..###..#...##......~≈≈.,.,,,#.P.##..#.....~~≈~~~.,,,,,....,.......~~~≈≈≈~≈~.,,,,,...,...##..~~≈.&h&hz25 ----1.0 (1.0 _&h&hr _You see here a hydra corpse.&h<B*,** #..*#.#,,,* *#.##.##.,,,** *.,,,,* **#..##.,,,** ##### ##..#...#,,,,* #.#P####.#..#..P#,,,,* ###.#,,,,*#####.#,,,,*#....†##....P..#,,,#...#.#....#...#.#.##..#,.............##.###..##.,.$......#.##...P#.,.......P......?.,..###..#...##......~≈≈....#,.,,,#.P.##..#.....~~≈~~~..#,,,,,....,.......~~~≈≈≈~≈~.,,,,,...,...##..~~≈.&hNy9-2 _&hS&hW&hAH *,** #..*#.#,,,* *#.##.##....#,,,** *.,,,,* **#..##.&hIJ ',,,** ##### ##..#...##P,,,,* #.#P####.#..#..P#,,,,* ###.##*,,,,*#####.#.,,,,*#....†.@....##....P..##.,,,#...#.#....#...#.#.##..#,.............##.###..##.,.$....#.##...P#.,.P.......?.,..###..#...##......~≈≈....#.&h$K 4,.,,,#.P.##..#.....~~≈~~~..#.,,,,,....,.......~~~≈≈≈~≈~.,,,,,...,...##..~~≈.&hY[ 7#&h_ B=3&h3f &hCi ] _Your spike launcher falls apart as you grow too distant to maintain it.&h*8 * *#.,*#.* *,** #..*#.#######,,,* *#.##.##....#P,,,** *.......,,,,*  **#..##.....†,,,** ##### ##..#...##P,,,,* #.#P####.#..#..P###,,,,* #####*#,,,,*#####...........#.#,,,,*#....†......##....P..##..,,,#...#.#....#...#.#.##..###,.............##.###..##.,.$......#.##...P#,.......P.............?......,..###..#...##......~≈≈....#.,.,,,#.P.##..#.....~~≈~~~..#.#,,,,,.....~~~≈≈≈~≈~.604&h&h * *#.,*#.* #*,** #..*#.#.,,,* *#.##.##....#P.,,,** *.,,,,* **#..##.....†.,,,** ##### ##..#...##P#.,,,,* #.#P####.#..#..P###.,,,,* ###.##*#.,,,,*#####.#.#.&h8P,,,,*#....†......##....P..##.,,,#...#.#....#...#.#.##..###.,.............##.###..##.,.$..#.##...P#.,.P.............?.,..###..#...##......~≈≈....#.,.,,,#.P.##..#.....~~≈~~~..#.#.,,,,,....,.~~~≈≈≈~≈~.&h&hT1=5&h5&h&hd * *#.,*#.* #*,** #..*#.#.,,,* *#.##.##....#P.,,,** *.,,,,* **#..##.....†.,,,** ##### ##..#...##P#.,,,,* #.#P####.#..#..P###.&h< ,,,,* ###.##*#.,,,,*#####.#.#.,,,,*#....†......##....P..##.,,,#...#.#....#...#.#.##..###.,....##.###..##.,.$...#.##...P#.,.P.............?.,..###..#...##......~≈≈....#.,.,,,#.P.##..#.....~~≈~~~..#.#.,,,,,....,.~~~≈≈≈~≈~.&h &h &6&h& &h) &h9 r* *#.,*#.* # *,** #..*#.#. ,,,* *#.##.##....#P. ,,,** *...... ,,,,* **#..##.....†. ,,,** ##### ##..#...##P#. &h: ,,,,* #.#P####.#..#..P###. ,,,,* ###.##*#. ,,,,*#####.#.#. ,,,,*#....†......##....P..##. ,,,#...#.#....#...#.#.##..###. ,....##.###..##. ,.$....#.##...P#. ,.P.............?. ,..###..#...##......~≈≈....#. ,.,,,#.P.##..#.....~~≈~~~..#.#..# ,,,,,....,.~~~≈≈≈~≈~.&h &h/ B17&h& &hC &hN* *#.,*#.* # ,** #..*#.#.* *#.##.##....#P.** *.......* **#..##.....†.** ##### ##..#...##P#.* #.#P####.#..#..P###.* ###.##*#.*#####.#.#.*#....†......##....P..##.#...#.#....#...#.#.##..###. ....##.###..##. .$.....#.##...P#. .P.............?. ..###..#...##......~≈≈....#. .,,,#.P.##..#.....~~≈~~~..#.#..#....,.~~~≈≈≈~≈~.#8&hj &h =&hh' 2= _You start resting.&h_1 &9&ht3 [2==10.0 (2&h9 &hA % _Magic restored.&ho;I&h9B&h$3=&h*&h+&h,==&h?-&h/&hZ4&h5&h64&hL7&h;&h@&h@B&h"D&hR&hT&hW&ha&hq&h&56=&h`7=&hfz89&h&hQ&h &h&h&h$&h&hV&h70&h,&h&h&h&h&h&h"&h1&hs=&h&h&h"&h&h&h| &hu &h&h&h&h2&hU=&h&h&hp&hh&h'B&h^(&h-e3&h3,&h4&h6;&h;94&hw<&hIC,&hD&h[J,&h'L&hS&hAT95&hU&h[&h\&hwwz6=7=&h{&hB&h,&h&h&hU98&h&h,&hb&h&h99&hh&h,&hf&h,&h&h^&h:80&h&h,&h&h.,&h~&hY&hN81=&h&hҸ,&h4&hm2=&h&ho,&h&h { _You start resting.&h064.0 (54.0)&h&hL&h [ _You sense a monster nearby.&h7 * *#.,*#.* #####. ** #..*#.#. ,* *#.##.##....#P. ,** *........* **#..##.....†. ,** ##### ##..#...##P#....#&h * #.#P####.#..#..P###.* ###.##*#....#*#####.#.#....P*#....†......##....P..##. ,#...#.#....#...#.#.##..###....##.###..##. $.....#.##...P#.P...{...?.# .###..#...##......~≈≈....#. ,,,#.P.##..#.....~~≈~~~..#.#..##.....,.~~~≈≈≈~≈~.#.&h I{.&hݵ 935.0 (1.0)&h &h &h^* *#.,*#.* #####. * #..*#.##. * *#.##.##....#P.....# ** 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L90=&h@ &h"D ,&hF &hqI ,&hJ &h]N &hN U1=&hO &hT ,&hU &hX ,&h}Z &h^ ;2&hH` &h d ,&he &hi &hj %3&hk &hRp &h/q &hr &hu &h_v &h7w &hz &h{ %4&h!} &hT &h &hہ &hh w5=&h ,&hK &hy &h &h &h) &h× U6=&h &h" &h &hP &h &h &h &h &hݴ %7&ht &hr ,&h &hH &h %8&hj &h &hx &h &h+ ,&h &hK a9=&h &h9 ,&h &hc ,&h &h' q100/113=&h &h ,&hr &h ;1&h &h{ ,&h &h ,&hy &h &h %2&h &h- &h &h &h)& &hT' &h( &h- &h- %3&h. &hT 4=5=&hX &hZ ;6&h[ &h_ &hn` &hGa &he ,&hf &hNj &hj %7&hk &h\o &ho &hp &hXu ,&hv &hz ;8&h| &h~ ,&h &h &h K9=&h &hA ,&h &h^ ,&hʐ &h l10=&hޖ &h ,&h; &hʞ ,&h? &h &hW %1&hq &hR ,&h &h &hڮ %2&h &h! B&h ,&h &h _ _You start resting.&h& 1143.0 (65.0)&h Z3=4.0 (66&h &h " _HP restored.&h1[3&h\&h4a&h1lX&hq&hkr&ht&hx&h~&h&h&h&h)&h9=&h͌&hƏ&hڔ,&h.&h5&h˛,&h[&h &hR,&h&h&h,&hP&hD&h:,&h&hx&h,&h"&h&h|,&h&h+&ha,&h&h&h,&h9&h&h,&h,&hN&hj,&h&h&hl,&h&h&h,&hg&h&h&h*,&h&hz,&h &h&hG,&h&h&hu,&h&hJ&h,&hS&h&h,&h8&h6&h,&hK&h&hB&h&h ,&hx &h= &h,&h&h&ha,&h&h&h,&h&h&h2!,&h!&h#&hi&,&h '&h(&hL+,&h+&h-&h0,&hO1&h3&h6,&h7&h9&h<,&hG>&h?&h/C,&h-D&h'F&hH,&hJ&h L&h*P,&hQ&hS&hW,&hX&hZ&h_,&hT`&hTb&he,&hf&hh&h\m,&ho&hp&ht,&hOv&hx&h {,&h|&h~&h,&h&h̅&h,&h &hp&hR&h&hB&hK&h,&h?&hT=10 &h.&hN _You now have 689 gold pieces (gained 11).&h&h[;25 &h&h&h%i ,,*,,*.....# #.#P##&h *,.,,,#...P# ###..... #*#.###....######....... #P#.#.#..†...... ......#.#....#.. .....................##. ,*#..#................#. &hL*#..#....P........ *####..#...##...201.0 (57 &h.....P......#.P.##..#... .............. .##.P$.............##..~&h) **#.##................~≈ *#..*#....##.........~~≈ &hUC,##,,.....P*###.,,...~~≈ ,,,,,....>.# *,,,,,~~~~ &h ],,,*,,,,,,,&hg r,,,*,,,,,,,,,,,,** **,&h,2.0 (58&hy&h; _Found a stone staircase leading down.&hT Q&hW &hMY '10 &h [ &hx_ N _You now have 709 gold pieces (gained 20).&h*j 7,,,........#.#....#.&hj t,,,.....................##,,,,##..#..........#,.,*#..#..........P.......,..##........###..#...#,.......P......#.P.##..#.,........................,...##.P........##,,,**#.##@...............~&h~l Z6.0 (4.0),,,*#..*#....##.........~~,**,##,,.....P####.,,...~~>,,,,,,.....>.# *,,,,,~~,,,,,,?......## **,,,,,,........# **,,,,,........##**,,,*##..#..##[⌠,** &ht x*,,* **,*,,*,,,,,*,&hay I25 7.0 (5&h~ &hy i _Found a scroll of identify and a +0 pair of gloves.&h~ 3&h &hJ ,##..#................#.,*#..#....P.........##........###..#...##........P......#.P.##..#&h ........................##.P..............#,,*##.##.~,,*#..##....##.........~~**,##...@...P####.,,...~8.0 (1&h >,..........>.# *,,,,,~,....?......## **, ,,...........# **,..........##**,*&h ###..#..##[⌠, ,* ##.#..#,..,,*, ,* #.##..⌠.<.⌠ &h H,****,*,,,,,,,,**&h A9.0 (2&hi 9 _Found a stone staircase leading up.&h@@&hE&hJB&hK&hXR&hR&hT&hW&h([,&h\&h)aF  You see here a +0 pair of gloves.&hd&he _&hg&hh&h&m,&hln&ho&hr,&h$t&hhw&hz,&h.|&h}&h,&hT&h&hi&h .>,..........>.# *,,,,,~~~~~~~~,,....?......## **,,,,,~ ,,...........# **,,,,,~~ ,,..........####,*,,,,~~ &h,,###..#..##[⌠.##,,,,,~~ ,* ##.#..#.....#,,,,~,~ ,* #.##..⌠.<.⌠#,,,,*,, ,****,#........#*,,,,,, *,**,#...#..@##*,,,,,, ,,,.....##+.#**,,,,,~ ,,.....#,,...***,,,,~&h8,,.##..,,.....,,**,,~,**..,,.##....,,**,,*,,*,#.,...#..,,,*,Y   yak (wandering)*,.,,.....##,,*,.,⌠,..⌠Y,.,,,,,,,,,>,,&hN019.0 (10.0)&h]-20.0 (11&hX&hѠV _A yak comes into view.&h/,**.##.......P####.,,...~~≈≈≈≈≈>,..........>.# ~~~~~~~?......## **,,,,,......# **,..........####,*,,###..#..##[⌠.##,,,,,~##.#..#.....#,,,,~,~ #.##..⌠.<.⌠#,,,,*,****,#......@.#*,**,#...#...##,,.....##+.#**,....#,,...***,,,,.##..,,.....,,**,,~,**..,,.##....,,**,,*,,*,#.,...#..,,,*,*,.,,.....##,,**,.,⌠,..⌠Y,.&h&h11.0 (1.0)&h&hG&hR % ,,,*#..##....##.........~~ ,**.##.......P####.,,...~~≈≈≈≈ >,..........>.# *,,,,,~~~~~~~ ,,....?......## **,,,,,~ ,,..# **,,,,,~~ ,,..........####,*,,,,~~,###..#..##[⌠.##,,,,,~~&hV  ,* ##.#..#.....#,,,,~,~ ,* #.##..⌠.@.⌠#,,,,*,,,****,#........#*,,,,,,*,**,#...#...##*,,,,,, ,,,.....##+.#,,,,,~ ,,.....#,,...***,,,,~,.##..,,.....~,**..,,.##....,,**,,*,,*,#.,...#..,,,*, ,**,.,,.....##,,*&h [ 7,&hJ] &2&h a &hc a _There is a stone staircase leading up here.&h$]  ,,,*##.##.......~ ,,,*#..##....##.........~~ ,**.##.......P####.,,...~~≈≈≈ >,..........>.# *,,,,,~~~~~~ ,,....?......## **,,,,,~ ,,..# **,,,,,~~&hs_  ,,..........####,*,,,,~~,###..#..##[⌠.##,,,,,~~ ,* ##.#..#.@...#,,,,~,~ ,* #.##..⌠.<.⌠#,,,,*,,,****,#........#*,,,,,,*,**,#...#...##*,,,,,, ,,,.....##+.#,,,,,~ ,,.....#,,...***,,,,~,.##..,,.....~,**...,.##....,,**,, *,,*,#.,...#..,,,*,&hk 7*&hp -3 _&hx &h,| &h-M...##.P.##..~~#.##.......,,*#..##....##......,**.##.......P####.,,...~~≈≈≈>,..........>.# ~~~~~.?......## **,,,,,........# **,..........####,*,,###..#..##@⌠.##,,,,,~##.#..#.....#,,,,~,~ #.##..⌠.<.⌠#,,,,*,****,#........#*,,,,,,...,.##....4 _You see here a +0 pair of gloves.&h&h010 5&h&h*- _W - a +0 pair of gloves&h# &hw Equip which item?  - - Unarmed Hand Weapons (go to first with ))  O - the cursed +5 war axe of the Ensconced Empyrean (weapon) {Melee, Self}a - a +0 hammer  g - a +2 hand axe of freezingu - a +0 flail Armour (go to first with [) &h= S d - the cursed +0 buckler "Shackled With Me" (worn) {Melee, Comp}  h - the cursed +2 pair of boots of Ashenzari's Gloom (worn) {Comp, Melee}  r - the cursed +0 scale mail of Ashenzari's Gloom (worn) {Melee, Cun}  J - the cursed +0 helmet of the Bound Portent (worn) {Cun, Melee}  D - the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5}  L - a +2 leather armour of cold resistanceW - a +0 pair of gloves Jewellery (go to first with "=)  s - the cursed amulet of the Celestial Sage (worn) {Acrobat, Fort, Comp}z - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip &h.  ,...##.P..............##..~~≈ ThermosAquaticus the Fabricator ,,,*##.##................~≈≈≈ Mountain Dwarf of Ashenzari ****..,,,*#..##....##.........~~≈≈≈ Health: 113/113 ========================,**.##.......P####.,,...~~≈≈≈ Magic: 22/22 ========================>,..........>.# *,,,,,~~~~~~ AC: 14Str: 14,,....?......## **,,,,,~EV: 10Int: 18,,...........# **,,,,,~~SH: 5Dex: 12,,..........####,*,,,,~~XL: 13 Next: 11% Place: Lair:4,,###..#..##@⌠.##,,,,,~~Noise: ---------  Time: 16225.0 (0.0),* ##.#..#.....#,,,,~,~O) [0;10&h R;1m+5 war axe of the Ensconced Empyrean {M,* #.##..⌠.<.⌠#,,,,*,,Cast: Kinetic Grapnel,****,#........#*,,,,,,*,**,#...#...##*,,,,,,,,,.....##+.#**,,,,,~,,.....#,,...***,,,,~,,.##..,,.....,,**,,~,**...,.##....,,**,, _Found a stone staircase leading up. _You see here a +0 pair of gloves. _A yak comes into view. _There is a stone staircase leading up here. _You see here a +0 pair of gloves. _W - a +0 pair of gloves&h &h  You start putting on your armour.6.0 (1&h &h3 &hP +7.0 (2&h &h &h +8.0 (3&h# &h, &hT +9.0 (4&h, &h& &hK ,30.0 (5&h &h 5 _You continue putting on your +0 pair of gloves. x5&h1 &h &hB# c _You finish putting on your +0 pair of gloves.&hB&h&FThermosAquaticus the Fabricator (MDFw) Turns: 16230, Time: 00:43:23 Health: 113/113 AC: 15 Str: 14 XL: 13 Next: 11% Magic: 22/22EV: 10 Int: 18 God: Ashenzari [****..] Gold: 709SH:  5 Dex: 12 Spells: 17/27 levels left rFire . . .O - +5 war axe of the Ensconced Empyrean {Melee, Self} (currCold . . .d - +0 buckler "Shackled With Me" {Melee, Comp} (curse) rNeg . . .r - +0 scale mail of Ashenzari's Gloom {Melee, Cun} (curse)rPois .J - +0 helmet of the Bound Portent {Cun, Melee} (curse) rElec .&h2H(no cloak) rCorr .W - +0 pair of gloves SInv + h - +2 pair of boots of Ashenzari's Gloom {Comp, Melee} (cuWill +....s - amulet of the Celestial Sage {Acrobat, Fort, Comp} (curStlth +(no ring) HPRegen 0.38/turn (no ring) MPRegen 0.18/turn %: acrobat, clarity @: no status effects A: runic magic, artefact enchanting, agile 1, poor constitution 1, low MP 1, inability to read after injury 1&hau ,...##.P..............##..~~≈ ThermosAquaticus the Fabricator ,,,*##.##................~≈≈≈ Mountain Dwarf of Ashenzari ****..,,,*#..##....##.........~~≈≈≈ Health: 113/113 ========================,**.##.......P####.,,...~~≈≈≈ Magic: 22/22 ========================>,..........>.# *,,,,,~~~~~~ AC: 15Str: 14,,....?......## **,,,,,~EV: 10Int: 18,,...........# **,,,,,~~SH: 5Dex: 12,,..........####,*,,,,~~XL: 13 Next: 11% Place: Lair:4,,###..#..##@⌠.##,,,,,~~Noise: ---------  Time: 16230.0 (0.0),* ##.#..#.....#,,,,~,~O) &h:+5 war axe of the Ensconced Empyrean {M,* #.##..⌠.<.⌠#,,,,*,,Cast: Kinetic Grapnel,****,#........#*,,,,,,*,**,#...#...##*,,,,,,,,,.....##+.#**,,,,,~,,.....#,,...***,,,,~,,.##..,,.....,,**,,~,**...,.##....,,**,, _There is a stone staircase leading up here. _You see here a +0 pair of gloves. _W - a +0 pair of gloves  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves.&h8T  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Dev/Self)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.&h+Nescribe what?&hn Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Devices: Evocations and Shapeshifting. Introspection: Fighting and Spellcasting. Range: N/A This ability costs: nothing.&hn8 Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Dev/Self)0%   H - Shatter the ChainsCursed item0% &h9[?] toggle between ability selection and description.&h &hZ &h ( &h U,...##.P..............##..~~≈ ThermosAquaticus the Fabricator ,,,*##.##................~≈≈≈ Mountain Dwarf of Ashenzari ****..,,,*#..##....##.........~~≈≈≈ Health: 113/113 ========================,**.##.......P####.,,...~~≈≈≈ Magic: 22/22 ========================>,..........>.# *,,,,,~~~~~~ AC: 15Str: 14,,....?......## **,,,,,~EV: 10Int: 18,,...........# **,,,,,~~SH: 5Dex: 12,,..........####,*,,,,~~XL: 13 Next: 11% Place: Lair:4&h6 \,,###..#..##@⌠.##,,,,,~~Noise: ---------  Time: 16230.0 (0.0),* ##.#..#.....#,,,,~,~O) +5 war axe of the Ensconced Empyrean {M,* #.##..⌠.<.⌠#,,,,*,,&h Cast: Kinetic Grapnel,****,#........#*,,,,,,*,**,#...#...##*,,,,,,,,,.....##+.#**,,,,,~,,.....#,,...***,,,,~,,.##..,,.....,,**,,~,**...,.##....,,**,, &hb _There is a stone staircase leading up here. _You see here a +0 pair of gloves. _W - a +0 pair of gloves  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves.&h P  Okay, then.&h! &h% &hL' . _&hXAshenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. Title - Illuminatus Favour - A shining star in the eyes of Ashenzari. Granted powers:(Cost)Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. &hZAshenzari identifies your possessions. Ashenzari reveals the unseen. Ashenzari keeps your mind clear. Ashenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon. [!]: Overview|Powers|Wrath|Extra&hO&hX&hc ,...##.P..............##..~~≈ ThermosAquaticus the Fabricator ,,,*##.##................~≈≈≈ Mountain Dwarf of Ashenzari ****..,,,*#..##....##.........~~≈≈≈ Health: 113/113 ========================,**.##.......P####.,,...~~≈≈≈ Magic: 22/22 ========================>,..........>.# *,,,,,~~~~~~ AC: 15&heStr: 14,,....?......## **,,,,,~EV: 10Int: 18,,...........# **,,,,,~~SH: 5Dex: 12,,..........####,*,,,,~~XL: 13 Next: 11% Place: Lair:4,,###..#..##@⌠.##,,,,,~~Noise: ---------  Time: 16230.0 (0.0),* ##.#..#.....#,,,,~,~O) +5 war axe of the Ensconced Empyrean {M,* #.##..⌠.<.⌠#,,,,*,,Cast: Kinetic Grapnel,****,#........#*,,,,,,*,**,#...#...##*,,,,,,,,,.....##+.#**,,,,,~,,.....#,,...***,,,,~,,.##..,,.....,,**,,~,**...,.##....,,**,, _You see here a +0 pair of gloves. _W - a +0 pair of gloves  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 _You finish putting &hyiVon your +0 pair of gloves. _Okay, then.&hl&hYs&h&h,&h &h &hx &h &ha &hp B25 _&h ,&he &hz ,&h3 &h@ ^>,..........>.# *,,,,,~~~~~~~~,,....?......## **,,,,,~ ,,...........# **,,,,,~~ ,,..........####,*,,,,~~ &hI ,,###..#..##.⌠.##,,,,,~~ ,* ##.#..#.....#,,,,~,~ ,* #.##..⌠.<.⌠#,,,,*,, ,****,#..#*,,,,,, *,**,#...#..@##*,,,,,, ,,.....##+.#**,,,,,~ ,.....#,,...***,,,,~ ,.##..,,.....,,**,,~,**...,.##....,,**,,**,,*,#.,...#..,,,*, Y   yak (wandering)**,.,,.....##,,* ,*,.,⌠,..⌠$,Y,,,,,,,,,,>,,,,,,,,,&h +3.0 (3&h wYY.&h +4.0 (4&h &h V _A yak comes into view.&h !,,....?......## * .......# **,,,,,~.....####,*###..#..##.⌠.##, ,* ##.#..#.....#,,,,~,&hJ  #.##..⌠.<.⌠#,,,,*,,***,#........#*,,,, *,**,#...#...## ,,,.....##+@#*~.....#.....#**##..........,** ,**.....##......**,,**,.#.#.,...#.....* ,,*#,.,,....Y##..* Y 2 yaks (1 wandering) ,*,.,⌠,..⌠$,.,,.,,..,,.>....Y. &hQ  A yak comes into view.Found an escape hatch in the floor.&h &h Y.YY.,,,,,⌠,,,⌠,,,,,,*&h K==5.0 (1Kinetic Grapnel&h" &h|' Q _The yak bellows! You hear a bellow! You hear an angry hiss.&h*  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hG< &hxA S  You shape a spike launcher from a nearby wall.&hE &hP #Y.YY 3 yaks (1 wandering).&hR )Y&hYU `0---10 6&ho_ &hvd V _A yak comes into view.&hY>,..........>.# ~~~~~~~?......## **,,,,,......# **,..........####,*,,###..#..##.⌠.##,,,,,~##.#..#.....#,,,,~,~&hR #.##..⌠.<.⌠#,,,,*,****,#........#*,**,#...#..@##,,.....##+.#**,....#.....#**,,,,.##..........,**,,~,**.....##..Y...**,**,.#.#.,...#.....*, 2 yaks,,*#,.,,....Y##..**,.,⌠,..⌠$,.,,...,,.>.Y....,,,&hQ&hӥ&h'&h|Y.YY 3 yaks (1 wandering).Y.&hFJ25 --7&h&h$&h1 B&hU &hŷ  Y.Y.YYk   rime drake (wandering)k⌠  The yak bellows! You hear a bellow!==8&h &h ] _A rime drake comes into view.&h&hC  The rime drake hisses angrily.&h&h&hC!&hF,Y.Y.YY 4 yaks (1 wandering)kk.Y&h./--9&h_8&h9<V _A yak comes into view.&hv  The yak bellows!  You slash the yak!  The yak is moderately wounded.&h:y &hC{ &h 7  You hear a bellow!&h &hٓ Y.YkYY 5 yaks (1 wandering).YY⌠&h V---10 ==8 (0.8 &h &hȦ 1 _You block the yak's attack.&h q *You barely miss the yak.&hm  The yak is moderately wounded.The rocky spike skewers the yak.&h$j  The yak is heavily wounded.&h"&,&h&&h(K  The yak bellows! You hear a bellow! x2&h4J  A yak comes into view.YY.Yk.YYY 6 yaksY.Y&h909-1=40.5 (0.7 &h=&h[A( _The yak gores you.&h|a *You slash the yak!&h  The yak is severely wounded.The rocky spike skewers the yak.&h9Y&h[10-1.3 (0.8 &hi&h\ _The yak is severely wounded.&hsk _ *You hit the yak.&hZ  The yak is almost dead.The rocky spike skewers the yak!&hc 1 5 yaks&h[ &h ,&hK V  You kill the yak!&hs &h; &h &h &h Y.Y.k.YY.YY 7 yaks (1 wandering).YY&h. F22.1&h1 Y _A yak comes into view. x2&h w  The yak bellows!&h ,&h1 &h ,Y.kY.Y.Y.YY⌠$&hH *8 (0.7 &h &h; W _You hit the yak but do no damage.&hJ .(catching breath)You slice the yak!!  The yak is moderately wounded.&hT *The rime drake breathes ice at you.The icy flash freeze hits you!&h<&h&h~  You feel your attacks grow feeble. You are encased in ice.&h&h,&h6&h&&h+ YYk..YYY 9 yaks...YYA yak comes into view. x2  The yak gores you but does no damage.&h99/113 --=====3.6 (0.8Weak Frozen &h&h& _The yak bellows!&h *You hit the yak.  The yak is lightly wounded.&ha~  You barely miss the yak. The rocky spike skewers the yak.&h*Z &hX[ &hC\ m  The yak is moderately wounded.&h&] &h] &h^ &h}g YY.Y.Y.Y.Y⌠$&hh ]==--4.4&ho &hr ; _The yak gores you but does no damage.&h  You hit the yak.  The yak is moderately wounded.&hچW---5.1 (0.7&h&hdb _You hit the yak. The yak closely misses you.&h  You slash the yak!  The yak is heavily wounded.YY.Y.Y...7---2===8&h( &hQQ_You slash the yak! The yak gores you. You block the yak's attack.&h3   You slash the yak!  The yak is almost dead. #YYY...You hit the yak but do no damage. You block the yak's attack.6-6.6 (0.8 _The yak gores you.&h`  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h9*&h  You shape a spike launcher from a nearby wall.  The rocky spike skewers the yak but does no damage.&hR |  The yak is almost dead.&heS &h{^ #Y{.8&h_ ]0---7.6 (1.0&hzi &hr 4 _You block the yak's attack. x2&h[:  You slice the yak!!  You kill the yak!&h;&h$=k&hI>.&hc? 7&h@ yaks&hNg&h/h3&hh-&hi8.3 (0.7&ho&h"s &hs&ht_You hit the yak.&hg *You barely miss the yak.The yak is severely wounded.&h  You hit the rime drake. The rocky spike skewers the rime drake.&hP  The rime drake is moderately wounded.&h &h k.YY.(catching breath)The ice encasing you melts away.You block the yak's attack.&h  The rime drake breathes ice at you.The icy flash freeze hits you.&hb'{&hcj5====9.1 (0.8&hl&hqW _You are encased in ice.&h} * You slash the rime drake!  The rime drake is severely wounded.&hO'`&hZh kYou hit the yak. The rocky spike misses the rime drake. The yak misses you.2-==--8 (0.7&h&hm/ _The rime drake bites you.&h  You hit the rime drake.  The rime drake is severely wounded.&h j1------50.5&h( &h\, ; _You slash the yak! The yak gores you.&h#>  You slash the rime drake!&h<u  You kill the rime drake!You hit the yak.&hh.† 6 yaks&h("8251.2&h()&h,G _You kill the yak!&hY.1=25 --2.2 (1.0&h\&h &hG&Z_The ice encasing you melts away.&h13b *You slice the yak!!&h/   The yak is heavily wounded.The rocky spike skewers the yak.&h YThe yak is severely wounded.10 ===9 (0.7&hE &h&he-_The yak gores you but does no damage.&h+3 "  You hit the yak.Y†--3.6 _The yak is severely wounded.&hB#7  You slash the yak!&he+K. 5 yaks&hOa36=-4.3&hW&h&\G _You kill the yak!&hrY.=25 --5.3 (1.0&h {.YY 6 yaks10 =-6.1 (0.8 _You barely miss the yak. The yak barely misses you.&h2*&h  You closely miss the yak. The rocky spike skewers the yak.&h4? Y{. 5 yaks  The yak is lightly wounded.4=9 _You block the yak's attack.&ha  You hit the yak.&h[Y.YY.YY 6 yaks2==-7.6 (0.7&h&h*^ _The yak is moderately wounded.&hh .#&hʉ B-8.3&hŽ &hݑ h _You hit the yak but do no damage. You hit the yak.&hK  You slash the yak!  The yak is severely wounded.&hv&hcq{YYY.. 5 yaks&hc5==9.1 (0.8&h&hO _You hit the yak. The yak gores you but does no damage. x2&h^  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h5$ 9*&h ] `  You shape a spike launcher from a nearby wall.&h~ &hڅ }#.YYYYY 6 yaks&h 4-0---60.1 (1.0&h &h _The rocky spike misses the yak. The yak gores you. The yak barely misses you.&h *You slash the yak!  The yak is moderately wounded.&h X  You slash the yak! The rocky spike skewers the yak.&hl &hHy Y.YThe yak is lightly wounded.&hP{ +9 (0.8&hz &h W _You block the yak's attack. The yak gores you but does no damage.&hp *You slash the yak!  The yak is severely wounded.&hF&h*  You hit the yak but do no damage. The rocky spike skewers the yak.&h0C YThe yak is moderately wounded.=1.6 (0.7 _The yak closely misses you. The yak gores you but does no damage.&h,5 *You closely miss the yak.The yak is severely wounded.&h%   You closely miss the yak. The rocky spike skewers the yak.&hט Y5=--2.3&h  &h +_The yak is lightly wounded.&h   You slash the yak!  The yak is almost dead.You hit the yak.. 5 yaks&hP u---7=-3.0&hy &h> G _You kill the yak!&h *You slash the yak!  The yak is heavily wounded.&hjV  You hit the yak. The rocky spike skewers the yak.&h]&hk YY.The yak is moderately wounded.&hl68--&hm7&ht&hyD _You block the yak's attack. The yak gores you!&hq *You barely miss the yak.The yak is heavily wounded.&hL  You hit the yak but do no damage. The rocky spike skewers the yak!&h YThe yak is severely wounded.75-----4.4&h/ &h  &h U_The yak gores you! The yak barely misses you.&h  You hit the yak.  The yak is severely wounded.You hit the yak.&hHM† 4 yaks&hu#&h$1&h%=&hU2?-5.1&h9 &h@;&h<#_You kill the yak!&h=&h(_ *You hit the yak.&h  The yak is severely wounded.The rocky spike skewers the yak! 3 yaks&hɏaY.&h$8=8 _You kill the yak!&hb _ *You hit the yak.&h< h  The yak is lightly wounded.  The rocky spike skewers the yak.&h Y†6.5 _The yak is moderately wounded.&hE) ,,....?......## * .......# **,,,,,~.....####,*###..#..##.⌠.##, ,* ##.#..#.....#,,,,~, #.##..⌠.<.⌠#,,,,*,,***,#........#*,,,, *,**,#...#.Y.## ,,,.....##+@#*~.....#...YY#**##..........,**......Weak .#....#..YYY 3 yaks...,,.>......,,,,,⌠,,,⌠,,,,,,**&hE  The rocky spike skewers the yak.&hŹy YThe yak is lightly wounded.6=--25 7.5 (1.0 _The yak misses you. The yak closely misses you. The yak misses you.Things that are here: _a yak corpse; a rime drake corpse; a yak corpse&h1 Y>,..........>.# ~~~~~~~?......## **,,,,,......# **,..........####,*,,###..#..##.⌠.##,,,,,~##.#..#.....#,,,,~,~&h3  #.##..⌠.<.⌠#,,,,*,****,#........#*,**,#...#.Y@##,,.....##+†#**,....#...YY#**,,,,.##..........,**,,~,**.....##......**,**,.#.#.,...#.....*,&h6 ,,*#,.,,.....##..**,.,⌠,..⌠$,.,,...,,.>......,,,&h< 3*&hp !`&h &h FYY.&h J=-8&h= &hW _The rocky spike misses the yak. The yak barely misses you.&h *You hit the yak.  The yak is moderately wounded.&hX  You slash the yak! The rocky spike skewers the yak!&h59Y&h]9=10 ==9.2 (0.7&hMD&hK[ _The yak is heavily wounded.&h M_The yak is heavily wounded.  You hit the yak.  The yak is heavily wounded.You barely miss the yak. The yak closely misses you.7=-9&h&ht1 _You block the yak's attack.&h=3 *You slash the yak!  The yak is severely wounded.&h   You hit the yak but do no damage. The rocky spike skewers the yak!&hZ\z YThe yak is almost dead.&h]`2===70.6&hVa&hl _The yak closely misses you. The yak barely misses you.&h}5  You hit the yak.&ht †* 2 yaks  You kill the yak!&ho  You hit the yak but do no damage. The rocky spike skewers the yak!&h'9Y&hJ89-1.3&hO&hnR\ _The yak is severely wounded.&h   You hit the yak but do no damage.The yak is heavily wounded.Y.0---2.1 (0.8 _The yak gores you!&h7  You slash the yak!&h+ †#   yak  You kill the yak!&hnx1=-20=9&h&h-t _You barely miss the yak. The yak gores you but does no damage.&h.   You hit the yak.  The yak is severely wounded.==-3.6 (0.7 _You block the yak's attack.&hZ   You barely miss the yak.-4.3 _The yak is severely wounded.&hYou barely miss the yak. _The yak is severely wounded.You hit the yak.  Your attacks no longer feel as feeble.2=5.1 (0.8 _The yak misses you.&h  You barely miss the yak.The yak is severely wounded.&h&9&h Q _The yak gores you but does no damage.&h7  You hit the yak.  The yak is almost dead.&hW: ,6.6 (0.7 &h C &h)F Q _The yak closely misses you.&hy^7  You slash the yak!&hiF†&ha17.3Kinetic Grapnel _You kill the yak!&h< M,**.##.P####.,,...~~≈≈≈≈≈>,..........>.# ~~~~~~~?......## **,,,,,......# **,..........####,*,,###..#..##.⌠.##,,,,,~##.#..#.....#,,,,~,~ #.##..⌠.<.⌠#,,,,*,****,#......@.#*,**,#...#.†.##&h,,.....##+†#**,,,.....#.....#**,,,,~......##....#.,...#....##.,⌠,..⌠$,.&hi&hb325 -8.3 (1.0&h&h&h;X  ,,,*#..##....##.........~~ ,**.##.......P####.,,...~~≈≈≈≈ >,..........>.# *,,,,,~~~~~~~ ,,....?......## **,,,,,~ ,,..# **,,,,,~~ ,,..........####,*,,,,~~&hX 0,###..#..##.⌠.##,,,,,~~ ,* ##.#..#.....#,,,,~,~ ,* #.##..⌠.@.⌠#,,,,*,,,****,#........#*,,,,,,&h>Y g*,**,#...#.†.##*,,,,,, ,,,.....##+†#,,,,,~ ,,.....#.....#**,&hY ,,,~,.##..........,**,,~ ,**.....##......**,,&h+Z r**,.#.#.,...#.....*,,*#,.,,.....##..*&he &hj @-9&hs &hy a _There is a stone staircase leading up here.&h4&h&h)&h&h&h&hz&h&hx&h&95&hh&h! &h &h &hw,&h&h &hS6=&h&h&hC&h&h9&h $K7=&h%&hO(&h(&h*&h-,&h/&hB1O8&h2&h5,&h-7&h9&h:&hW;&hr>O9&h,@&hB,&hC&hF&h%G:80&hqH&hJ&hRK&hL&hP&h6Q&hvT&hRW&h"XN81=&hY&h^]&h]&hC_&ha&hbW2=&h3d&hg&hg&hi&hl&hl&hun&hOq&hr%3&hs&hv&hw&hxx&hu{&h{&h}&hO&h%4&hB&hZ&h&h=&h &hK5=&h&hѐ&hh&h&h<&hÕ&h&h6=&h&h,&h&hJ&hɥ&h&hw&hT%7&h&h &h&h&hC&h7;8&hd&h޶&h &h&h&hļ&h~&h,%9&hb&h&h)&h[&h&h>&h&hE&h690=&hI&hs&h&hV&h&h&h?1=&h&h+&h&h&h&h,&hO&hn;2&h&h-,&hv&h&h%3&h&hI,&h&h,&h &h7&h%4&h&h&h>&hk&hf5=6=&h X&hP#&h#&h(%&h(&h)%7&h~*&h-&h^.&h/&h2&hB3&h}4&h8&h8%8&h:&hN=&h=&h ?&hB&hUCK9=&hD&hH,&hFI&hK,&hL&hN&hO[100/113=&hP&h{R,&hS&hV&hrV%1&hW&hY,&h[&h_],&h^&h:b&hb%2&hc&he&hg,&hxi,&hJj&hl;3&hn&h{p,&hq&hs94&ht(=&h@u&h x,&h)y&hg{,&h|&h k5=&h`&hg,&h&h,&hH&h;6&h&hf,&h&h;7&h&h|&h͔&h;&h,&h&h;;8&h&h,&h&h͢,&h&h&hK9=&h&h,&h@&hCl10=&h&h,&h&h ,&hT&h;1&h&h4,&h&h&h8%2&hC&h,&h=&h4,&h&hm_ _You start resting.&h238203.0)&h<Z3=34&ht&h" _HP restored.&h &h &h &h &h X&h B&h &h ,&h &h| ^  Items here: ††††.&h &h ! @= _&hP" &h% &h0 ,,..........####,*,,,,~~ *,,###..#..##.⌠.##,,,,,~~ *,* ##.#..#.....#,,,,~,~ *,* #.##..⌠.<.⌠#,,,,*,, *,****,#........#*,,,,,, **,**,#...#.†.##*,,,,,, * ,,,.....##+†##*,,,,.~ +,.....#.....###....~ *,.##.......@...#*,,~ *7.3 (&hG3 4.0) ,**.....##......#*,, ,*,.#.#.....#.....#, ,*#,........##..# ~ ,*...⌠...⌠$..,,.. ,,.....>......,,.,...⌠...⌠.....,*,,#.....(...#...* ,,,~~~~ &h78 m,,,*,,*,*,,,,*,,,,,**,&h#@ +8.3 (5&h^D &hF $ _Found a stone.&hb &h &hm &hs &h B&hi &h} ,&h &h &h] &h &hJ &ho &h &hT! &hX# &h~' &hB( '10 &h** &h$/ M _You now have 715 gold pieces (gained 6).&h@: g25 &h'< &h? ,&hA &hC &heF ,&hH &hJ &hXM &hM &h-O &hR &hS '10 &hgT &h4X N _You now have 735 gold pieces (gained 20).&hZ Q25 &h6\ &hv^ &h` &h)a &h_b &h+d &hf &h/g &hh &hj &hr X&hs &h(t &h9u &hoy =10 &hz &h~ H _f - 3 scrolls of amnesia (gained 1)&h  *......⌠...⌠......##,,  *...#.....(...#...#,,,  *#..#.#....#.....##,,,,,~~ *#.....##.#....##,,,,..≈~ ###..........##,,,,,...~ #........##...,,,,,... #..#..###.....,,,,,,.. &h c#.....#[#....#,,,,,,,# ****#..#.#,,,,,,*404.3 (16.0) ,**,#.#...#...#....,,,,,** ,,,...###.#......,..,,,,,* ,....,,,...,......##.,*,**...,,*,#.............####...,,**##..,.............*,**,*,* *#..,,,....BP.^..******** *#.,,,,....#.#.# ,.#,*#*###&h: >*,,,,,&hY J25 5.3 (17&hV &h & _Found a +0 robe.&hMx&hey&hI&hɆ&h&hJB&h&h`&hK&h&h&h&h&h&hZ&h&h,&h]&h&h]&hS&h&hH&h&h&h&h#&h&h&h&h&h&h&h,&h&hG&h4,&h#&h&hp&h&h&h&hP,&hv&h&h,&h&hj&h7,&h&h3&h2,&hZ&h%&h ,&h&h&hT&h&h&h&h] ,&h &h' &h` ,&h &hv &hO ,&h| &h &h ,&h &h &hy &h &h &h &hS ,&hf &h! &h# ,&h$ &h& &h( ,&hL) &ha- &h/ ,&h0 &h2 &h4 ,&h5 &h7 &h9 ,&h; &h< &hi? ,&h? &hA &hC ,&h&G ,&hH &hI &hI &hK &hN &hN &hnO &hP &hES &hS &hCT &hX &h}_ X&ha ,&hc &hd &hf ,&hh &hi &hk ,&hm &ho &hLr ,&hs &h n&h ,&h &h &h ,&h &h &h= &h &hq &hH &hӑ ,&h &hk &h{ ,&h &hٜ &h{ ,&h &h &h ,&h &h &h ,&h( &h &h ,&h &hj &h ,&hu &hD &h ,&h` &h+ ,&h ,&hP &h+ &h &hp ,&h &h &hZ &h &h &hB &h A  You enter the shallow water.&h^ @Water &hr &hG N _Moving in this stuff is going to be slow.&hd <&h &h &h 0&h &hM &h ,&h &h\ &h ,&h &h &h ,&h. &h &h ,&h &hY &h ,&h &h &h # #.....~~≈≈≈≈≈≈~~≈~~≈≈...##.... # ##.....~≈≈≈≈≈~~.....~≈~...#..####.....≈≈≈≈≈≈~~.#####.~≈........ ##.#....~≈≈≈≈≈~..#,+,#.~~........ .##.....≈~≈≈≈~~..#∆*{#.~~........ ..#....~.~~≈≈~...#∆*,#.~≈..... .⌠#....#..~~~....#∆*{#.~≈~≈##.##÷ &h z..##...P...~..~~.#**+#.≈≈≈≈###... .###.........~~~@#,{,#.~≈≈≈# #... †###.....~....~..'Z.p#.≈≈≈####... ..###....~~≈~....#Z.ß#.~≈≈#......Kinetic Grapnel .....##..~≈~≈~...#####.≈≈~....... ......##..~~≈≈~....,,.≈≈≈~...#... ..#.....#..≈≈≈~~~....≈~≈≈~..##p   necromancer (asleep) ....##..#..~~≈≈~≈~~~≈~~~~≈#.*#.Z   basilisk zombie (dormant) .⌠..........~≈≈≈≈≈≈≈≈≈~~~,*,,#... Z   elephant zombie (trample, dormant) ............~~≈≈≈≈≈≈≈≈≈~~,,..##.#&hy 68.9 (63.6  You open the door.  A basilisk zombie, a necromancer and an elephant zombie come into view.&h ,&h3" ZZp..pZZ)&h$ 610 9.9 (64&h) &h3 q _The necromancer is wielding a +0 dagger of venom.&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h 9*&hڷ  You shape a spike launcher from a nearby wall.  The rocky spike skewers the elephant zombie.&ht> L  The elephant zombie is lightly damaged.&hE #{Z.Z   basilisk zombieZ   elephant(trample)0---==70.9 (1.0) &h:L &hN = _You block the basilisk zombie's attack.&hw *ßYou slash the basilisk zombie!&h  The basilisk zombie is lightly damaged.  The rocky spike skewers the elephant zombie.&h`V &h Z L  The elephant zombie is lightly damaged.&hZ &hpj *Z,pZZßp   necromancerZ 2 elephant zombies (trample)&hl ,1.7 (0.8 &ht &hRy c _An elephant zombie comes into view.&hK} * You slice the necromancer!!&h| `  The necromancer is heavily wounded.&hq&h{.pZ..#.   elephant zombie&h0=2.5&hs _The rocky spike misses the necromancer.&h r *You miss the necromancer.&hي  The necromancer is heavily wounded.The rocky spike skewers the necromancer!&hl _pß&h 0-3.3&h" 7ß&h) d _The necromancer is severely wounded.&h U *ßYou barely miss the necromancer.&h- ßThe necromancer is severely wounded.The rocky spike skewers the elephant zombie.&h۵  The elephant zombie is lightly damaged.  The necromancer hits you but does no damage.&h,ZZßZ 2 elephant zombies (trample)&h=-----4.1Pois &h}:ß&hQ _You are poisoned.&h#  You closely miss the necromancer.The necromancer is severely wounded.&h$$You feel sick.&h00D ****&h 1W*The necromancer casts a spell at you.&hص&h≈~.~@#Z{.&hT   elephant zombie&h2=-==8 (0.7&hj&h|] _The bolt of negative energy misses you.&h} y *You barely miss the necromancer.&h8  The necromancer is severely wounded.The rocky spike skewers the elephant zombie!&h>y  The elephant zombie is moderately damaged.&ht ,ZZßZ   basiliskZ   elephant zombie (trample)  You feel sick.-1=--5.6 (0.8&hX _The necromancer hits you but does no damage.&hr| *ßYou closely miss the necromancer.&hdS  The necromancer is severely wounded.The rocky spike skewers the elephant zombie.&hi {,ZThe elephant zombie is moderately damaged.&h^1--6.3 (0.7&h>&hk$ _You feel sick.&h9y *You barely miss the necromancer.&h  The necromancer is severely wounded.The rocky spike skewers the elephant zombie!&h(  The elephant zombie is moderately damaged.You feel sick.&h3 ,{ZZZZ 2 elephant zombies (trample)08=-7.1 (0.8&h:9 &hM< I _The necromancer hits you with a +0 dagger of venom.&h( {,ß You slash the necromancer!  The necromancer is almost dead.&h)q9===9&h/:ß&h29 _You block the necromancer's attack.&h[K?  You slash the necromancer!&h|R)*ZZ 2 elephant zombies (trample)&ht3  You kill the necromancer!The rocky spike skewers the elephant zombie.&hy  The elephant zombie is moderately damaged.&hH&h{Z..   elephant zombie&h~8=-=3-8.6 (0.7&h&h?$ _You feel sick.&h3 m *You slash the elephant zombie!&hb  The elephant zombie is heavily damaged.The rocky spike skewers the elephant zombie but does no damage.&h  The elephant zombie is heavily damaged.You feel sick.&h ,ZZZ   basiliskZ   elephant zombie (trample)7=-=9.4 (0.8&hmq _You are no longer poisoned.&hA &h#!&h*&h>2You hit the elephant zombie.&hk  The elephant zombie is heavily damaged.The rocky spike skewers the basilisk zombie!&h:( {,ZThe basilisk zombie is moderately damaged.The elephant zombie tramples you but does no damage.&h)5-80.1 (0.7 &h.&h;1U _The elephant zombie misses you.&hGm  You slash the elephant zombie!&hId82===8&hQ&hHVh _The elephant zombie is severely damaged.&h * You slash the elephant zombie!&h݉ ßThe elephant zombie is almost destroyed.The rocky spike skewers the basilisk zombie.&h9m ZßThe basilisk zombie is heavily damaged.The elephant zombie completely misses you.1.5 _The elephant zombie trunk-slaps you but does no damage.&haC  You slash the elephant zombie!&hkO)*&h d( &hkv You destroy the elephant zombie!The rocky spike skewers the basilisk zombie!&h|&h,ZZZ   elephant zombie (trample)&h#462.3 (0.8 &h-&h 1h _The basilisk zombie is severely damaged.&h m *You slash the elephant zombie!&h;l  The elephant zombie is lightly damaged.  The rocky spike skewers the elephant zombie!&h {Z..ßZ   elephant(trample)9=3.0 (0.7 ß _The elephant zombie is lightly damaged.&hJw  You hit the elephant zombie.  The elephant zombie is lightly damaged.  &h4The elephant zombie tramples you but does no damage.&hU,ZZ   basiliskZ   elephant zombie (trample)==-7&hUM _The elephant zombie trunk-slaps you but does no damage.&h P####......~~≈≈≈≈≈≈≈≈~≈~≈.... .# #.....~~≈≈≈≈≈≈~~≈~~≈≈...##... &h## ##.....~≈≈≈≈≈~~.....~≈~...#..# # ##.....≈≈≈≈≈≈~~.#####.~≈ ###.#....~≈≈≈≈≈~..#,+,#.~~ ⌠.##.....≈~≈≈≈~~..#∆*{#.~~ ...#....~.~~≈≈~...#∆*,#.~≈....... &h=<.⌠#....#..~~~....#∆*{#.~≈~≈##.## ...##...P...~..~@.#**+#.≈≈≈≈###.###.........~~~.#,,,#.~≈≈≈# # +†###.....~....~..ZZ..#.≈≈≈#######....~.#..ß#.~≈≈#&h≈~≈~...#####.≈≈~... #......##..~~≈≈~....,,.≈≈≈~...##.....#..≈≈≈~~~....≈~≈≈~..## ....##..#..~~≈≈~≈~~~≈~~~~≈#.*#⌠.&h~,*,,#..You slash the elephant zombie!  The elephant zombie is moderately damaged.&h Z)The elephant zombie tramples you. You stumble backwards!  &h.Splash!  You fall into the shallow water.&h3--=====4.4Water &h,:ß&h? _Moving in this stuff is going to be slow.&h&&h4CZ.&h7M-----5.2 (0.8&hC&hFM _Your unstable footing causes you to fumble your attack.&h ####......~~≈~≈~≈. # #.....~~≈≈≈≈≈≈~~≈~~≈≈...##. # ##.....~≈≈≈≈≈~~.....~≈~...#..#  ##.....≈≈≈≈≈≈~~.#####.~≈..#....~≈≈≈≈≈~..#,+,#.~~. .##.....≈~≈≈≈~~..#∆*{#.~~.#....~.~~≈≈~...#∆*,#.~≈. .⌠#....#..~~~....#∆*{#.~≈~≈##.##÷##...P...~..~~@#**+#.≈≈≈≈###. .###.........~~~Z#,,,#.~≈≈≈# #. †###.....~....~..Z...#.≈≈≈####.###....~~≈~....#..ß#.~≈≈#.##..~≈~≈~...#####.≈≈~. ......##..~~≈≈~....,,.≈≈≈~...#.#.....#..≈≈≈~~~....≈~≈≈~..##.##..#..~~≈≈~≈~~~≈~~~~≈#.*#. .⌠..~≈~~~,*,,#.&hf &h Z)4=-25 =----6.8 (1.6&h } _You block the elephant zombie's attack. The elephant zombie misses you.&h   Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&he9*&h9  You shape a spike launcher from a nearby wall.  The rocky spike skewers the elephant zombie.&hL ...≈≈≈~~ ###.~~≈≈≈≈≈≈≈≈~≈~≈..... ~≈≈≈≈≈≈~~≈~~≈≈...##.... # ##.....~≈≈≈≈≈~~.....~≈~...#..##  ##.....≈~.#####.~≈ ##.#....~≈≈≈≈≈~..#,+, .##.....≈~≈≈≈~~..#∆*{#.~~ ..#....~.~~≈≈~,#.~≈........ .⌠#....#..~~~...@#∆*{#.~≈~≈##.##÷.##...P...~..~~.#**+#.≈≈≈≈## .....~~~Z#,,,#.~≈≈≈# †###.....~....~.Z)...#.≈≈≈#######....~~≈~....#..ß#.~≈≈###..~≈~≈~...#####......##..~~≈≈~....,,.≈≈≈~...#.....#..≈≈≈~~~....≈~≈≈~..# ....##..#..~~≈≈~≈~~~≈~~~~≈#.*The elephant zombie is moderately damaged.ZZ.[&hhU3;48H2-0---10 ==70  _The elephant zombie tramples you. You stumble backwards!&h7k *You hit the elephant zombie.&h :  &h EThe elephant zombie is moderately damaged.&h BThe rocky spike skewers the basilisk zombie!&h` ZThe basilisk zombie is almost destroyed.The elephant zombie tramples you but does no damage.3--8.5 (0.7  _The elephant zombie trunk-slaps you but does no damage.&hk *You hit the elephant zombie.&h/  The elephant zombie is moderately damaged.The rocky spike skewers the basilisk zombie!Z   elephant(trample)&hp 9.&hZ r4-9.3 (0.8 &hM V _You destroy the basilisk zombie!&hH m *You slash the elephant zombie!&h!  The elephant zombie is heavily damaged.The rocky spike skewers the elephant zombie.&h ..~~.. #...≈≈≈~~ ###.~~≈≈≈≈≈≈≈≈~≈~≈..... ~≈≈≈≈≈≈~~≈~~≈≈...##.... # ##.....~≈≈≈≈≈~~.....~≈~...#..##  ##.....≈~.#####.~≈ &hд##.#....~≈≈≈≈≈~..#,+, .##.....≈~≈≈≈~~..#∆*{#.~~ ..#....~.~~≈≈~,#.~≈........ .⌠#....#..~~~....#∆*{#.~≈~≈##.##÷.##...P...~..~~Z#**+#.≈≈≈≈## .....~~~.#,,,#.~≈≈≈# †###.....~....~..)...#.≈≈≈#######....~~≈~....#..ß#.~≈≈###..~≈~≈~...#####......##..~~≈≈~....,,.≈≈≈~...#.....#..≈≈≈~~~....≈~≈≈~..#&hRThe elephant zombie is severely damaged.&hTZ.&h==2=90.0 (0.7 &h2&hN _The elephant zombie tramples you. You stumble backwards!&hC  You slash the elephant zombie!  The elephant zombie is severely damaged.The elephant zombie tramples you but does no damage.&hEJ----7&hK&hNM _The elephant zombie trunk-slaps you but does no damage.&hm  You slash the elephant zombie!&h%93==1.4&hm'&hc,h _The elephant zombie is almost destroyed.&hr C  You slash the elephant zombie!&h P.&h &h j--2.1Kinetic Grapnel&h &hڭ V _You destroy the elephant zombie!&h؈i #~≈≈~~ ####~≈~≈. # ~~≈≈≈≈≈≈~~≈~~≈≈...###≈≈≈≈≈~~.....~≈~...#..##  ##.....≈≈≈≈≈≈~~.#####.~≈........ ##.#....~..#,+,#.~~ .##.....≈~≈≈≈~~..#∆*{&h.#....~.~~≈≈~...#∆*,#.~≈ .⌠#....#..~~~.{#.~≈~≈##.##÷.##...P...~..~~.#**+#.≈≈≈≈###... .###.........~~~.#,,,#.~≈≈≈# ..≈≈≈~~~. ....##..#..~~≈≈~≈~~~≈~~~~≈#.*#... &h;1=25 ---3.1 (1.0&h=&h&h ###~≈~≈. # ~~≈≈≈≈≈≈~~≈~~≈≈...###≈≈≈≈≈~~.....~≈~...#..##  ##.....≈≈≈≈≈≈~~.#####.~≈........ ##.#....~&hXV..#,+,#.~~ .##.....≈~≈≈≈~~..#∆*{.#....~.~~≈≈~...#∆*,#.~≈ .⌠#....#..~~~.&hd{#.~≈~≈##.##÷.##...P...~..~~@#**+#.≈≈≈≈###... .###.........~~~.#,,,#.~≈≈≈# †&h5~....~..)...#.≈≈≈###.##&h..~~≈≈~≈~ .⌠..........~≈≈≈≈≈≈≈≈≈~~~,*,,#... &h;&hf4=-4&h&h#&he   ~~≈≈≈≈≈≈~~≈~~≈≈...###≈≈≈≈≈~~.....~≈~...#..##  ##.....≈≈≈≈≈≈~~.#####.~≈........ ##.#....~..#,+,#.~~ .##.....≈~≈≈≈~~..#∆*{.#....~.~~≈≈~...#∆*,#.~≈ .⌠#....#..~~~.{#.~≈~≈##.##÷&h]g .##...P...~..~~.#**+#.≈≈≈≈###... .###.........~~~@#,,,#.~≈≈≈# †~....~..)...#.≈≈≈### ..###....~~≈~....#..ß#.~≈≈#...##...~ ............~~≈≈≈≈≈≈≈≈≈~~,,..##.# &hOk &hv &h| &5&h; &h8 &hy3&h+&hq&h߾&h6,&h:e5==&h&h7 # &hoQ_You start resting.&h+7.1 (2&hZ2==8.1 (3&h&h% _Magic restored.&h &hߚ &h &hK 6&h ,&h{ 7==&h 8&h &h n&h K9=&h X&hS &h &h. &h| &hO V10=&h &h &h? &h &h@ &h %1&h9 &h &hu &h &h &h2 &h &h &h %2&ht &hO &h &h &h &h_ &hD &h3 _ _You start resting.&hD' 1517.1 (19.0)&h?* Z3=8.1 (20&h/ &h1 " _HP restored.&h ##.....~≈≈≈≈≈~~.....~≈~...#..## ##.....≈≈≈≈≈≈~~.#####.~≈......... #.#....~≈≈≈≈≈~..#,+,#.~~.....≈~≈≈≈~~..#∆*{#.~~.....~.~~≈≈~...#∆*,#.~≈. ⌠#....#..~~~....#∆*{#.~≈~≈##.##÷##...P...~..~~.###+#.≈≈≈≈###.... ###.........~~~.#...#.~≈≈≈# #. ###.....~....~..@...#.≈≈≈####. .~~≈~....#..ß#.~≈≈#......##..~≈#####.≈≈~..&h~≈≈~....,,.≈≈≈~...# .#.....#..≈≈≈~~~....≈~≈≈~..##..##..#..~~≈≈~≈~~~≈~~~~≈#.*#. ⌠..........~≈≈≈≈≈≈≈≈≈~~~,*,,#. ..~,,..##.## ⌠##~~....####.&hv&h19.1 (1.0)&h&hX  There is an open door, spattered with blood here.  Things that are here: _a +0 dagger of venom; a +0 robe&hoR&hX$&hYkPick up what? 49/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 dagger of venom Armour (select all with [)b - a +0 robe &hZ[Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]&h&h&hȑD ##.....~≈≈≈≈≈~~.....~≈~...#..##. ThermosAquaticus the Fabricator ##.....≈≈≈≈≈≈~~.#####.~≈......... Mountain Dwarf of Ashenzari ****.. #.#....~≈≈≈≈≈~..#,+,#.~~......... Health: 113/113 ======================== ##.....≈~≈≈≈~~..#∆*{#.~~......... Magic: 22/22 ======================== .#....~.~~≈≈~...#∆*,#.~≈......... AC: 15Str: 14 &hr⌠#....#..~~~....#∆*{#.~≈~≈##.##÷. EV: 25 Int: 18 .##...P...~..~~.###+#.≈≈≈≈###.... SH: 6Dex: 12 ###.........~~~.#...#.~≈≈≈# #.... XL: 13 Next: 24% Place: Lair:4 ###.....~....~..@...#.≈≈≈####.... Noise: ---------  Time: 16519.1 (0.0) .###....~~≈~....#..ß#.~≈≈#....... O) +5 war axe of the Ensconced Empyrean {M ....##..~≈~≈~...#####.≈≈~........ Cast: Kinetic Grapnel &hÔ.....##..~~≈≈~....,,.≈≈≈~...#.... .#.....#..≈≈≈~~~....≈~≈≈~..##.... ...##..#..~~≈≈~≈~~~≈~~~~≈#.*#....  ⌠..........~≈≈≈≈≈≈≈≈≈~~~,*,,#....  ...........~~≈≈≈≈≈≈≈≈≈~~,,..##.##  ⌠......##...~~≈≈≈≈≈≈≈≈~~....####.  _You start resting. _HP restored.  There is an open door, spattered with blood here.  Things that are here: _a +0 dagger of venom; a +0 robe  Okay, then.&h&h&h,&hm. _&hJ &h! C  Skill  Level Cost  Apt Skill  Level Cost  Apt &h { a - Fighting  10.0   7.6  +1   n - Spellcasting   7.9   9.9  -2          &hr 8 b - Maces & Flails   7.7   0.7  +2   o - Summonings   0.5   1.4  -2   c - Axes  17.1  10.6  +2   p - Necromancy   0.5   0.8  +1   d - Polearms   6.4   1.0   0   q + Forgecraft  17.2  11.7  +2  &h  e - Staves   0.7   0.8  +1   r - Fire Magic   5.0   4.2  +2   f - Unarmed Combat   0.7   1.0   0       g - Throwing   0.0   1.4  -2   s - Evocations   7.3   6.7  +1           h - Short Blades   0.7   1.4  -2       i - Long Blades   0.7   1.2  -1        &hb         j - Armour  11.8  10.1  +1       k - Dodging   5.6   6.7  -3       l + Shields   8.6   5.9  +1       m - Stealth   3.2   2.8  -2              The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power and cross-training are in green.  [?] Help[=] set a skill target  [/] [&h M34mauto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets &h  &h΋D ##.....~≈≈≈≈≈~~.....~≈~...#..##. ThermosAquaticus the Fabricator ##.....≈≈≈≈≈≈~~.#####.~≈......... Mountain Dwarf of Ashenzari ****.. #.#....~≈≈≈≈≈~..#,+,#.~~......... Health: 113/113 ======================== ##.....≈~≈≈≈~~..#∆*{#.~~......... Magic: 22/22 ======================== .#....~.~~≈≈~...#∆*,#.~≈......... AC: 15Str: 14  &h'⌠#....#..~~~....#∆*{#.~≈~≈##.##÷. EV: 25 Int: 18 .##...P...~..~~.###+#.≈≈≈≈###.... SH: 6Dex: 12 ###.........~~~.#...#.~≈≈≈# #.... XL: 13 Next: 24% Place: Lair:4 ###.....~....~..@...#.≈≈≈####.... Noise: ---------  Time: 16519.1 (0.0) .###....~~≈~....#..ß#.~≈≈#....... O) +5 war axe of the Ensconced Empyrean {M ....##..~≈~≈~...#####.≈≈~........ Cast: Kinetic Grapnel .....##..~~≈≈~....,,.≈≈≈~...#....  &h.#.....#..≈≈≈~~~....≈~≈≈~..##.... ...##..#..~~≈≈~≈~~~≈~~~~≈#.*#....  ⌠..........~≈≈≈≈≈≈≈≈≈~~~,*,,#....  ...........~~≈≈≈≈≈≈≈≈≈~~,,..##.##  ⌠......##...~~≈≈≈≈≈≈≈≈~~....####.  _You start resting. _HP restored.  There is an open door, spattered with blood here.  Things that are here: _a +0 dagger of venom; a +0 robe _Okay, then. &hJ:ß &h &h &hM &h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  10.0   7.6  +1   n - Spellcasting   7.9   9.9  -2           b - Maces & Flails   7.7   0.7  +2   o - Summonings   0.5   1.4  -2   c - Axes  17.1  10.6  +2   p - Necromancy   0.5   0.8  +1   d - Polearms   6.4   1.0   0  &h>  q + Forgecraft  17.2  11.7  +2   e - Staves   0.7   0.8  +1   r - Fire Magic   5.0   4.2  +2   f - Unarmed Combat   0.7   1.0   0       g - Throwing   0.0   1.4  -2   s - Evocations   7.3   6.7  +1           h - Short Blades   0.7   1.4  -2       i - Long Blades   0.7   1.2 &h`[40m  -1               j - Armour  11.8  10.1  +1       k - Dodging   5.6   6.7  -3       l + Shields   8.6   5.9  +1       m - Stealth   3.2   2.8  -2              The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's powe &hGr and cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets &h*V:* &h;p l - Shields   8.6&hb&h&h}D ##.....~≈≈≈≈≈~~.....~≈~...#..##. ThermosAquaticus the Fabricator ##.....≈≈≈≈≈≈~~.#####.~≈......... Mountain Dwarf of Ashenzari ****.. #.#....~≈≈≈≈≈~..#,+,#.~~......... Health: 113/113 ======================== &h0 ##.....≈~≈≈≈~~..#∆*{#.~~......... Magic: 22/22 ======================== .#....~.~~≈≈~...#∆*,#.~≈......... AC: 15Str: 14 ⌠#....#..~~~....#∆*{#.~≈~≈##.##÷. EV: 25 Int: 18 .##...P...~..~~.###+#.≈≈≈≈###.... SH: 6&hDex: 12 ###.........~~~.#...#.~≈≈≈# #.... XL: 13 Next: 24% Place: Lair:4 ###.....~....~..@...#.≈≈≈####.... Noise: ---------  Time: 16519.1 (0.0) .###....~~≈~....#..ß#.~≈≈#....... O) +5 war axe of the Ensconced Empyrean {M ....##..~≈~≈~...#####.≈≈~........ Cast: Kinetic Grapnel .....##..~~≈≈~....,,.≈≈≈~...#.... .#.....#..≈≈≈~~~....≈~≈≈~..##.... ...##..#..~~≈≈~≈~~~≈~~~~≈#.*#....  ⌠..........~≈≈≈≈≈≈≈≈≈~~~,*,,#....  ...........~~≈≈≈≈≈≈≈≈≈~~,,..##.##  ⌠......##...~~≈≈≈≈≈≈≈≈~~....####.  _You start resting. _HP restored.  There is an open door, spattered with blood here.  Things that are here: _a +0 dagger of venom; a +0 robe [&h434m_Okay, then.&h'&hw)&h3&h?&h {Equip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  O - the cursed +5 war axe of the Ensconced Empyrean (weapon) {Melee, Self}a - a +0 hammer  g - a +2 hand axe of freezingu - a +0 flail Armour (go to first with [)  d - the cursed +0 buckler "Shackled With Me" (worn) {Melee, Comp}  h - the cursed +2 pair of boots of Ashenzari's Gloom (worn) {Comp, Melee}  r - the cursed +0 scale mail of Ashenzari's Gloom (worn) {Melee, Cun}  J - the cursed +0 helmet of the Bound Portent (worn) {Cun, Melee}  W - a +0 pair of gloves (worn)  D - the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5}  L - a +2 leather armour of cold resistance Jewellery (go to first with "=)  s - the cursed amulet of the Celestial Sage (worn) {Acrobat, Fort, Comp}z - an amulet of guardian spirit Floor Items ([,] to select) Hand Weapons a +0 dagger of venom[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip &h&h&h&hP ##.....~≈≈≈≈≈~~.....~≈~...#..##. ThermosAquaticus the Fabricator ##.....≈≈≈≈≈≈~~.#####.~≈......... Mountain Dwarf of Ashenzari ****.. #.#....~≈≈≈≈≈~..#,+,#.~~......... Health: 113/113 ======================== ##.....≈~≈≈≈~~..#∆*{#.~~......... Magic: 22/22 ======================== &h`.#....~.~~≈≈~...#∆*,#.~≈......... AC: 15Str: 14 ⌠#....#..~~~....#∆*{#.~≈~≈##.##÷. EV: 25 Int: 18 .##...P...~..~~.###+#.≈≈≈≈###.... SH: 6Dex: 12 ###.........~~~.#...#.~≈≈≈# #.... XL: 13 Next: 24% Place: Lair:4 ###.....~....~..@...#.≈≈≈####.... Noise: ---------  Time: 16519.1 (0.0) .###....~~≈~....#..ß#.~≈≈#....... O) +5 war axe of the Ensconced Empyrean {M &h....##..~≈~≈~...#####.≈≈~........ Cast: Kinetic Grapnel .....##..~~≈≈~....,,.≈≈≈~...#.... .#.....#..≈≈≈~~~....≈~≈≈~..##.... ...##..#..~~≈≈~≈~~~≈~~~~≈#.*#....  ⌠..........~≈≈≈≈≈≈≈≈≈~~~,*,,#....  ...........~~≈≈≈≈≈≈≈≈≈~~,,..##.##  ⌠......##...~~≈≈≈≈≈≈≈≈~~....####.  _You start resting. _HP restored.  There is an open door, spattered with blood here.  Things that are here: _a +0 dagger of venom; a +0 robe _Okay, then.&h_HP restored.ere is an open door, spattered with blood here.  Things that are here: &h|_a +0 dagger of venom; a +0 robe  Okay, then.&hΛ&h&h. _&hrInventory: 49/52 slots Hand Weapons (go to first with ))  O - the cursed +5 war axe of the Ensconced Empyrean (weapon) {Melee, Self}a - a +0 hammer  g - a +2 hand axe of freezingu - a +0 flail Missiles (go to first with ()y - 3 curare-tipped darts Armour (go to first with [)  d - the cursed +0 buckler "Shackled With Me" (worn) {Melee, Comp}  h - the cursed +2 pair of boots of Ashenzari's Gloom (worn) {Comp, Melee}  r - the cursed +0 scale mail of Ashenzari's Gloom (worn) {Melee, Cun}  J - the cursed +0 helmet of the Bound Portent (worn) {Cun, Melee}  W - a +0 pair of gloves (worn)  D - the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5}  L - a +2 leather armour of cold resistance Jewellery (go to first with "=)  s - the cursed amulet of the Celestial Sage (worn) {Acrobat, Fort, Comp}z - an amulet of guardian spirit Wands (go to first with /)n - a wand of polymorph (12)  C - a wand of mindburst (15)  F - a wand of paralysis (13) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [[&hu^40mEsc] exit[top]&h1 O - the cursed +5 war axe of the Ensconced Empyrean (weapon) {Melee, Self}. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 17.1  Current attack delay: 0.7. Damage rating: 23 (Base 11 x 110% (Str) x 156% (Skill) + 5 (Ench)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Introspection: Fighting and Spellcasting. You took it off a wight on level 7 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee artefact equipped weapon (u)nwield, (d)rop, (=)adjust, or (i)nscribe.&h Inventory: 49/52 slots Hand Weapons (go to first with ))  O - the cursed +5 war axe of the Ensconced Empyrean (weapon) {Melee, Self}a - a +0 hammer  g - a +2 hand axe of freezing  u - a +0 flail Missiles (go to first with ()y - 3 curare-tipped darts Armour (go to first with [)  d - the cursed +0 buckler "Shackled With Me" (worn) {Melee, Comp} &h  h - the cursed +2 pair of boots of Ashenzari's Gloom (worn) {Comp, Melee}  r - the cursed +0 scale mail of Ashenzari's Gloom (worn) {Melee, Cun}  J - the cursed +0 helmet of the Bound Portent (worn) {Cun, Melee}  W - a +0 pair of gloves (worn)  D - the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5}  L - a +2 leather armour of cold resistance Jewellery (go to first with "=)  s - the cursed amulet of the Celestial Sage (worn) {Acrobat, Fort, Comp}z - an amulet of guardian spirit Wands (go to first with /)  n - a wand of polymorph (12)  C - a wand of mindburst (15)  F - a wand of paralysis (13) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]&hkH &h1N &h`  ##.....~≈≈≈≈≈~~.....~≈~...#..##. ThermosAquaticus the Fabricator ##.....≈≈≈≈≈≈~~.#####.~≈......... Mountain Dwarf of Ashenzari ****.. #.#....~≈≈≈≈≈~..#,+,#.~~......... Health: 113/113 ======================== ##.....≈~≈≈≈~~..#∆*{#.~~......... Magic: 22/22 ======================== .#....~.~~≈≈~...#∆*,#.~≈......... AC: 15Str: 14 ⌠#....#..~~~....#∆*{#.~≈~≈##.##÷. EV: 25 Int: 18 .##...P...~..~~.###+#.≈≈≈≈###.... SH: 6Dex: 12 ###.........~~~.#...#.~≈≈≈# #.... XL: 13 Next: 24% Place: Lair:4 ###.....~....~.[31&hc m.@...#.≈≈≈####.... Noise: ---------  Time: 16519.1 (0.0) .###....~~≈~....#..ß#.~≈≈#....... O) +5 war axe of the Ensconced Empyrean {M ....##..~≈~≈~...#####.≈≈~........ Cast: Kinetic Grapnel .....##..~~≈≈~....,,.≈≈≈~...#.... .#.....#..≈≈≈~~~....≈~≈≈~..##.... ...##..#..~~≈≈~≈~~~≈~~~~≈#.*#....  ⌠..........~≈≈≈≈≈≈≈≈≈~~~,*,,#....  ...........~~≈≈≈≈≈≈≈≈≈~~,,..##.##  ⌠......##...~~≈≈≈≈≈≈≈≈~~....####.  _HP restored.  There is an open door, spattered with blood here.  Things that are here: _a +0 dagger of venom; a +0 robe _Okay, then. _Okay, then.&hf &hm :ß&hq &h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  10.0   7.6  +1   n - Spellcasting   7.9   9.9  -2           b - Maces & Flails   7.7   0.7  +2   o - Summonings   0.5   1.4  -2   c - Axes  17.1  10.6  +2   p - Necromancy   0.5   0.8  +1   d - Polearms   6.4   1.0   0  &hW  q + Forgecraft  17.2  11.7  +2   e - Staves   0.7   0.8  +1   r - Fire Magic   5.0   4.2  +2   f - Unarmed Combat   0.7   1.0   0       g - Throwing   0.0   1.4  -2   s - Evocations   7.3   6.7  +1           h - Short Blades   0.7   1.4  -2       i - Long Blades   0.7   1.2&h[40m  -1               j - Armour  11.8  10.1  +1       k - Dodging   5.6   6.7  -3       l - Shields   8.6   5.9  +1       m - Stealth   3.2   2.8  -2              The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power and cross-training are in &h+#+green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets&&h&&h]&&h1l ##.....~≈≈≈≈≈~~.....~≈~...#..##. ThermosAquaticus the Fabricator ##.....≈≈≈≈≈≈~~.#####.~≈......... Mountain Dwarf of Ashenzari ****.. &&hѿ#.#....~≈≈≈≈≈~..#,+,#.~~......... Health: 113/113 ======================== ##.....≈~≈≈≈~~..#∆*{#.~~......... Magic: 22/22 ======================== &&hk.#....~.~~≈≈~...#∆*,#.~≈......... AC: 15Str: 14 ⌠#....#..~~~....#∆*{#.~≈~≈##.##÷. EV: 25 &&hInt: 18 .##...P...~..~~.###+#.≈≈≈≈###.... SH: 6Dex: 12 ###.........~~~.#...#.~≈≈≈# #.... XL: 13 Next: 24% Place: Lair:4 ###.....~....~..@...#.≈≈≈####.... Noise: ---------  Time: 16519.1 (0.0) .###....~~≈~....#..ß#.~≈≈#....... O) +5 war axe of the Ensconced Empyrean {M ....##..~≈~≈~...#####.≈≈~........ Cast: Kinetic Grapnel .....##..~~≈≈~....,,.≈≈≈~...#.... .#.....#..≈≈≈~~~....≈~≈≈~..##.... ...##..#..~~≈≈~≈~~~≈~~~~≈#.*#....  ⌠..........~≈≈≈≈≈≈≈≈≈~~~,*,,#....  ...........~~≈≈≈≈≈≈≈≈≈~~,,..##.##&&hO  ⌠......##...~~≈≈≈≈≈≈≈≈~~....####.  _HP restored.  &&hThere is an open door, spattered with blood here.  Things that are here: _a +0 dagger of venom; a +0 robe _Okay, then. &&h6_Okay, then.&&h:ß&&h&&h&&hV&&hɉ m##.....~≈≈≈≈≈~~.....~≈~...#..##. #.....≈≈≈≈≈≈~~.#####.~≈. .#....~≈≈≈≈≈~..#,+,#.~~. #.....≈~≈≈≈~~..#∆*{#.~~. #....~.~~≈≈~...#∆*,#.~≈. #....#..~~~....#∆*{#.~≈~≈##.##÷. ##...P...~..~~.###+#.≈≈≈≈###..&&hv +~~~.#...#.~≈≈≈# #......~....~..)@..#.≈≈≈####. ###....~~≈~....#..ß#.~≈≈#.##..~≈~≈~...#####.≈≈~.##..~~≈≈~....,,.≈≈≈~...#. #.....#..≈≈≈~~~....≈~≈≈~..##.##..#..~~≈≈~≈~~~≈~~~~≈#.*#. .~≈~~~,*,,#..~~≈~~,,..##.##. ......##...~~≈~~....####.&&hg dß#.{&&h 320.1 (1 _&&hE &&h '&h.....~≈~~≈~~≈≈...##.....~....~≈~...#..## .....≈≈≈≈≈≈~~.#####.~≈.~≈≈≈≈≈~..#,+,#.~~. .....≈~≈≈≈~~..#∆*{#.~~. ....~.~~≈≈~...#∆*,#.~≈......... ....#..~~~....#∆*{#.~≈~≈##.##÷...P...~..~~.###+#.≈≈≈≈###. #.........~~~.#.@.#.~≈≈≈# #. #'&h.....~....~..)...#.≈≈≈#### ##....~~≈~....#..ß#.{≈≈#^##..~≈~≈~...#####.≈≈~..... ...##..~~≈≈~....,,.≈≈≈~...#....#..≈≈≈~~~....≈~≈≈~..##. .##..#..~~≈≈~≈~~~≈~~~~≈#.*#.~≈≈~~~,*,,#........~~≈≈~~,,..##.'&hm{ß#.~'&ho&1'&h'&h'&h ##.#Z#.#Z#'ßZ   basilisk zombie (dormant)Z   elephant zombie (trample, dormant)'&h   There is an open door, spattered with blood here.ings that are here: _a +0 dagger of venom; a +0 robeOkay, then. _ You open the door.'&hn '&h 1.Z.Z#.{≈ßZZ)'&h G10 2Kinetic Grapnel'&hV '&hs x _A basilisk zombie and an elephant zombie come into view.(&h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(&hG S  You shape a spike launcher from a nearby wall.(&hT .#.~{Z##Z#.≈(&hV _0---==3(&hb (&he _You block the elephant zombie's attack. The elephant zombie barely misses you.)&hQYp #.....~~≈≈≈≈≈≈~~≈~~≈≈...## ##.....~≈≈≈≈≈~~.....~≈~...#..## #.....≈≈≈≈≈≈~~.#####.~≈ .#....~≈≈≈≈≈~..#,+.#.~~ #.....≈~≈≈≈~~..#∆*.#.~~ #....~.~~≈≈~...#∆*.#.~{ #....#..~~~....#∆*Z#.~≈~≈##.##÷#...P...~..~~.###Z#.≈≈≈≈### ##)&hf[.~~~.#@..#.~≈≈≈# # ##.....~....~..)...#.≈≈≈#####....~~≈~....#..ß#.~≈≈#..##..~≈~≈~...#####.≈≈~.##..~~≈≈~....,,.≈≈≈~...# #.....#..≈≈≈~~~....≈~≈≈~..##Z   elephant(trample).##..#..~~≈≈~≈~~~≈~~~~≈#.*#.~≈~~~,*,,#.~~≈~~,,..##.##)&hg)&hiJ25 --4)&ho)&hr*&h|*&h*&h0.ZZßZ   basiliskZ   elephant zombie (trample)*&hA--5*&hc7ß*&h *&hj *You hit the elephant zombie.*&h  The elephant zombie is lightly damaged.  The rocky spike skewers the elephant zombie.*&hnJ{  The elephant zombie is lightly damaged.  You block the elephant zombie's attack.*&hRj'ZZ*&h*T:10 ==8 (0.7 *&h]*&h,aM _The elephant zombie trunk-slaps you but does no damage.*&h(V *You hit the elephant zombie but do no damage.*&h0  The elephant zombie is lightly damaged.  The rocky spike skewers the elephant zombie.*&h Z---6.5 _The elephant zombie is lightly damaged.+&h% *You hit the elephant zombie but do no damage.+&h[ ßThe elephant zombie is lightly damaged.  The rocky spike skewers the elephant zombie.+&hl  The elephant zombie is lightly damaged.  The elephant zombie tramples you but does no damage.+&h8~pZ.Zß+&h/(7.2+&h+&hї= _You block the elephant zombie's attack.+&hpq  The elephant zombie tramples you but does no damage. _You block the elephant zombie's attack  You hit  The elephant zombie is moderately damaged.You slash the basilisk zombie!  The elephant zombie tramples you but does no damage.+&hr1-1=9+&h5+&h: _The elephant zombie trunk-slaps you.+&h>$ *You slash the elephant zombie!  The elephant zombie is heavily damaged.+&ho u  You hit the basilisk zombie.  The rocky spike skewers the elephant zombie.+&h,  ZThe elephant zombie is heavily damaged.+&h (8.6+&h +&h1 G _The basilisk zombie bites you but does no damage.,&h/ ,&h*You completely miss the elephant zombie.The elephant zombie is heavily damaged.,&h ,&haq You slash the basilisk zombie!  The rocky spike skewers the elephant zombie!,&h5 ZThe elephant zombie is heavily damaged.The elephant zombie barely misses you.,&h6(9.3,&h5;,&h=M _The elephant zombie trunk-slaps you but does no damage.,&hm  The elephant zombie barely misses you. _The elephant zombie trunk-slaps you but does no damage.  You hit the elephant zombie.  The elephant zombie is severely damaged.You slash the basilisk zombie! The basilisk zombie bites you!  amples you! You hold your ground!,&hnon95/113 ----30.1 (0.8 ,&hex7ß,&h|M _The elephant zombie trunk-slaps you but does no damage.,&h[ *ßYou hit the elephant zombie.  The elephant zombie is severely damaged.,&h7] u  You hit the basilisk zombie.  The rocky spike skewers the elephant zombie.,&h ZßThe elephant zombie is severely damaged.,&h u6---=8 (0.7 ,&h1 7ß,&h \ _The basilisk zombie barely misses you.-&h *ß You slash the elephant zombie!  The elephant zombie is almost destroyed.-&h ßYou barely miss the basilisk zombie.The rocky spike skewers the elephant zombie.-&h = ZThe elephant zombie is almost destroyed.The elephant zombie tramples you but does no damage.-&h>(1.5-&hH-&hcMM _The elephant zombie trunk-slaps you but does no damage.-&h * You hit the elephant zombie.  -&hRThe elephant zombie is almost destroyed.-&h.w  You slash the basilisk zombie!  The rocky spike skewers the elephant zombie.-&h)-&hqx .You destroy the elephant zombie!-&h=V2-2.2-&h8G7ß-&h6L4 _The basilisk zombie bites you.-&h] #.....~~≈≈≈≈≈≈~~≈~~≈≈...##. #.....~≈≈≈≈≈~~.....~≈~...#..##. .....≈≈≈≈≈≈~~.#####.~≈. #....~≈≈≈≈≈~..#,+.#.~~. -&h] V.....≈~≈≈≈~~..#∆*.#.~~. ....~.~~≈≈~...#∆*.#.~{. ....#..~~~....#∆*.#.~≈~≈##.##÷. #...P...~..~~.###'#.≈≈≈≈###. #.~~~.#.@.#.~≈≈≈# #. #-&h^ |.....~....~..).Z.#.≈≈≈####.....~~≈~....#..ß#.~≈≈#.^##..~≈~≈~...#####.≈≈~.-&hD_ ##..~~≈≈~....,,.≈≈≈~...#. .....#..≈≈≈~~~....≈~≈≈~..##. .##..#..~~≈≈~≈~~~≈~~~~≈#.*#.~≈~~~,*,,#.~~≈~~,,..##.##.-&h_ -&h ≈3-2==25 --3.2 (1.0 .&hp{ #You hit the basilisk zombie.  The basilisk zombie is almost destroyed.10 =-9 (0.7  _The basilisk zombie bites you but does no damage..&hta  You slash the basilisk zombie!.ß.&h.&h5.&h4.7 (0.8.&h#Kinetic Grapnel.&hG.&h.&hPß.&h.&hW .&h.&h2_You destroy the basilisk zombie!.&h?/&h/&h=/&h/&h425 /&h ==5=/&h*/&hf/&h0U6=/&h/&hh$B/&hf%/&h&%7/&h&/&h(/&h)/&hd*/&h,/&h+-/&h+./&h0Q8/&hN3/&h3/&h4/&h7,/&h8/&h:/&h;K9=/&hF</&h[>/&h>/&h?/&hD100/113=/&hD/&hE/&h F/&hH/&hH/&hEJ/&hK/&h]L%1/&hM/&hR2/&hT/&h.U/&hU/&hW/&hX/&hX/&h[;3/&h8\/&h^,/&h1_/&h*a,/&hb/&h%d/&hdK4=/&he/&hh/&hh/&hj/&hk/&h{lU5=/&hAm/&h$o/&ho/&hyp/&hrr/&hr/&hs/&hZu/&hu%6/&hv/&hy,/&htz/&hl|,/&hw}/&h/&hD%7/&h/&h ,/&h/&h/&hن%8/&h/&hA,/&h"/&hƌ/&h[/&h/&h/&h^K9=/&h/&h/&hy/&h5/&h,/&hז/&hN/&hDV10=/&h/&hɜ/&hj/&hn/&h;1/&h/&hx,/&h/&h_,/&ho/&hY;2/&h)/&hs,/&h/&h}h - _You start resting./&hZ84.7 (50.0)ß/&h^l3=-5.7 (51/&h7ß/&hi" _HP restored./&h.≈≈~≈~≈...... .....~≈~~≈~~≈≈...##.....~....~≈~...#..## ....≈≈≈≈≈≈~~.#####.~≈.~≈≈≈≈≈~..#,+.#.~~.≈~≈≈≈~~..#∆#.#.~~.~.~~≈≈~...#∆#.#.~≈...........P /&hl...#..~~~....#∆#.#.~≈~≈##.##÷...P ...P...~..~~.###@#.≈≈≈≈###. .........~~~.#...#.~≈≈≈# #. .....~....~..)...#.≈≈≈####. #....~~≈~....#..ß#.~≈≈#^##..~≈~≈~...#####.≈≈~.....##..~~≈≈~....,,.≈≈≈~...#. ....#..≈≈≈~~~....≈~≈≈~..##. ##..#..~~≈≈~≈~~~≈~~~~≈#.*#.~≈≈~~~,*,,#......P/&h*ß6.7 (1.0)ß _There is an open door here./&hR M≈≈≈~~.~~≈≈≈≈≈≈≈≈~≈~≈.....~≈≈≈≈≈≈~~≈~~≈≈...##.....~≈≈≈≈≈~~.....~≈~...#..##≈~.#####.~≈~≈≈≈≈≈~..#,+.≈~≈≈≈~~~.~.~~≈≈~........#..~~~....#∆#@#.~≈~≈##.##÷...P/&h3 rP...~..~~.###'#.≈≈≈≈##....~~~.#...#.~≈≈≈# .....~....~..)...#.≈≈≈####...........~.. ~/&h /&h7 -7 _/&h /&h /&hs sM.~~..≈≈≈~~.~~≈≈≈≈≈≈≈≈~≈~≈.....~≈≈≈≈≈≈~~≈~~≈≈...##.....~≈≈≈≈≈~~.....~≈~...#..##≈~.#####.~≈~≈≈≈≈≈~..#,+.≈~≈≈≈~~~/&ht .~.~~≈≈~........#..~~~....#∆#.#.~≈~≈##.##÷...PP...~..~~.###'#.≈≈≈≈## .........~~~.#...#.~≈≈≈# #........# #/&hy /&hz &8/&h~ /&h 0&h$M##..~~≈.÷.~~..≈≈≈~~.~~≈≈≈≈≈≈≈≈~≈~≈.....~≈≈≈≈≈≈~~≈~~≈≈...##.....~≈≈≈≈≈~~.....~≈~...#..##≈~.#####.~≈~≈≈≈≈≈~..#,+.≈~≈≈≈~~~.~.~~≈≈~........#..~~~....#∆#.#.~≈~≈##.##÷...P ...P...~..~~.###'#.≈≈≈≈###........0&h(X=90&hp,0&hr.0&h=0&hM.....~~~≈≈≈~≈~####..~~≈.÷.~~..≈≈≈~~.~~≈≈≈≈≈≈≈≈~≈~≈.....~≈≈≈≈≈≈~~≈~~≈≈...##.....~≈≈≈≈≈~~.....~≈~...#..##≈~.#####.~≈~≈≈≈≈≈~..#,+.≈~≈≈≈~~~.~.~~≈≈~........ ...#..~~~....#∆#.#.~≈~≈##.##÷...P####0&h ß0&h0&h'900&h(0&h0&h ###.'#$#ß0&h 0&h֢ 010 10&h 0&hթ e _You open the door. _Found 14 gold pieces.1&h.~~~≈≈≈~≈~.#.......##..~~≈.÷.~≈~~.~~≈~~ #......~~≈~≈~≈ #.....~~≈≈≈≈≈≈~~≈~~≈≈...## #.....~≈≈≈≈≈~~.....~≈~...#..##.≈≈≈≈≈≈~~.#####.~≈ #....~≈≈≈≈≈~..#.@.#.~~1&hZD.≈~≈≈≈~~..#$#.#.~~.~.~~≈≈~...#(#.#.~≈..#..~~~....#!#.#.~≈~≈##.##÷... #...P...~..~~.###'#.≈≈≈≈### #.~~~.#...#.~≈≈≈# # #.....~....~..)...#.≈≈≈#### ##....~~≈~....#..ß#.~≈≈#.^.##..~≈~≈~...#####.≈≈~1&hڻ5!1&hD25 21&h:ß1&hY _Found 3 poisoned darts and a potion of resistance. _There is an open door here.1&h r ##..~~≈≈≈≈≈≈≈≈.÷....~≈~~......~≈≈≈~~ ##......~~~≈~≈  #~~≈~~≈≈...## ##.....~~.....~≈~...#..##≈#####.~≈....... .#....~≈≈≈≈≈~..#.'.#.~~.≈~≈≈≈~~..#@#.#.~~ 1&hs F#....~.~~≈≈~...#(#.#.~≈ #....#..~~~....#!#.#.~≈~≈##.##÷ ##...P...~..~~.###'#.≈≈≈≈###.. ##.........~~~.#...#.~≈≈≈# # ##.....~....~..)...#.≈≈≈#### ###....~~≈~....#..ß#.~≈≈#.. ...##..~≈~≈~...#####.≈≈~...##..~~≈≈~....,,.≈≈≈~...#1&h, 1&h -3 _1&h 1&h 1&h 510 4.7 (21&h 1&h ? _You now have 749 gold pieces (gained 14).2&hI ...~≈≈~~.~≈≈~~ ##~≈~≈.  ~~≈≈≈≈≈≈~~≈~~≈≈...## #≈≈≈≈≈~~.....~≈~...#..## #.....≈≈≈≈≈≈~~.#####.~≈........ 2&hw.#....~..#.'.#.~~ #.....≈~≈≈≈~~..#.#.#~.~~≈≈~.≈[10;6H#..~~~....#!~≈##.##÷#...P...~..~~.###'#.≈≈≈≈###... #.....#..≈≈≈~~~....≈~≈≈~..##..... 2&h֘2&hI25 5.7 (12&hj2&hT _You see here 3 poisoned darts.2&h?{ ~≈≈~~ ##~≈~≈.  ~~≈≈≈≈≈≈~~≈~~≈≈...## #≈≈≈≈≈~~.....~≈~...#..## #.....≈≈≈≈≈≈~~.#####.~≈........ .#....~..#.'.#.~~ 2&h5A#.....≈~≈≈≈~~..#.#~.~~≈≈~...#(#.#.~≈#..~~~.~≈##.##÷#...P...~..~~.###'#.≈≈≈≈###.........~~~.#...#.~≈≈≈#  ..##..#..~~≈≈~≈~~~≈~~~~≈#.*#..... 2&hN2&hQ-6 _2&h>\2&hLi2&hhj510 7.7 (22&hn2&hfqZ _X - a potion of resistance2&hR2&hS2&hV2&h`2&hb2&hmQ25 2&hjwx  You see here 3 poisoned darts. _2&h~z2&h|2&h|2&h2&ht2&h@  There is an open door here.2&h2&h _2&hd2&h2&h,2&h<2&hԑ2&hJ,2&h2&h2&h2&h>2&hW2&h@  There is an open door here.2&h2&h _2&h12&h2&h,2&hF2&hV2&h,2&h)2&h4see here 3 poisoned darts. _There is an open door here. _There is an open door here.  There is an open door, spattered with blood here.  Things that are here:  a +0 dagger of venom; a +0 robe2&h´2&h) _2&h2&h2&h>,2&hm2&h2&h,2&h2&h2&h,2&hK2&h2&hV,2&h 2&h 2&hR,2&h2&h_2&hF≈~≈≈≈~~..#.#.#.~~...P ..~.~~≈≈~...#(#.#.~≈...P÷ ..#..~~~....#.#.#.~≈~≈##.##÷...P÷ ..P...~..~~.###'#.≈≈≈≈###.......P ........~~~.#...#.~≈≈≈# # ....~....~..)...#.≈≈≈####_ ....~~≈~....#..ß#.~≈≈#..^#..~≈~≈~...#####.≈≈~... 2&hj.##..~~≈≈~......@≈≈≈~..B#...... ...#..≈≈≈~~~....≈~≈≈~..##... #..#..~~≈≈~≈~~~≈≈≈≈~≈#.##... ..≈≈≈≈≈≈≈≈≈≈≈~.#,,#......P# ...≈≈≈≈≈≈≈≈~~....##.##..##.~~≈≈≈≈≈≈≈≈~~....####...# B   boulder beetle (wandering)#....~~≈≈≈≈≈≈≈≈≈......#.....# ..##.....~≈≈≈≈≈≈≈≈≈...........####......≈~≈≈≈≈≈≈≈#............##2&h1613.7 (16.0)2&hc1_B.B2&h3,4.7 (172&h);8_2&h?5&h.≈~≈≈≈~~..#.#.#.~~..~.~~≈≈~...#(#.#.~≈...P.#..~~~....#.#.#.~≈~≈##.##÷...P.P...~..~~.###'#.≈≈≈≈###..~~~.#...#.~≈≈≈# #.~....~..)...#.≈≈≈####. #....~~≈~....#..ß#.~≈≈#.^ .##..~≈~≈~...#####.≈≈~.##..~~≈≈~.....@.≈≈≈~.B.#.#..≈≈≈~~~....≈~≈≈~..## ##..#..~~≈≈~≈~~~≈≈≈≈~≈#.##.~≈~.#,,#......P.~~≈~~....##.##...##...~~≈~~....####...# #...#....~~≈..#.....#.##.....~≈.## ..##......≈~≈#.5&hjDB.5&hr15.0)5&hН5&hv5&hL  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6&h/N 9BB(rolling, ally target)9   blazeheart golem (minion)You bind the heart of a blast furnace in slag iron.6&hj18-----10 ===66&h'B6&h`N _The boulder beetle curls into a ball and begins rolling!6&h]v.≈~≈≈≈~~..#.#.#.~~.~.~~≈≈~...#(#.#.~≈..#..~~~....#.#.#.~≈~≈##.##÷... #...P...~..~~.###'#.≈≈≈≈### #.~~~.#...#.~≈≈≈# # #.....~....~..)...#.≈≈≈#### ##....~~≈~....#..ß#.~≈≈#.^.##..~≈~≈~...#####.≈≈~6&h.##..~~≈≈~...9@..≈≈≈~B..#.#..≈≈≈~~~....≈~≈≈~..## .##..#..~~≈≈~≈~~~≈≈≈≈~≈#.##.~≈~.#,,#.......~~≈~~....##.##...##...~~≈~~....####... B .#...#....~~≈......#......##.....~≈..##......≈~≈#.6&hU,6&h.B°925 ---76&h3-B6&hA 4#.....≈~≈≈≈~~..#.#.#.~~ #....~.~~≈≈~...#(#.#.~≈ #....#..~~~....#.#.#.~≈~≈##.##÷#...P...~..~~.###'#.≈≈≈≈### ##6&h&C ..~~~.#...#.~≈≈≈# # ##.....~....~..)...#.≈≈≈#####....~~≈~....#..ß#.~≈≈#..##..~≈~≈~...#####.≈≈~.##..~~≈≈~.≈≈≈B°..# #.....#..≈≈≈~~~..9.≈~≈≈~..## .6&hD _.##..#..~~≈≈~≈~~~≈≈≈≈~≈#.##.~≈~.#,,#.~~≈~~....##.##.##...~~≈~~....#### ..#...#....~~≈......#.##.....~≈..##......≈~≈#6&hK 6&hX B.9B6&h] B---86&h~ 6&h§  6&h 6&h 5_The boulder beetle stops rolling and uncurls.7&h1SU~.~~≈≈~...#(#.#.~≈#..~~~....#.~≈##.##÷#...P...~..~~.###'#.≈≈≈≈###.........~~~.#...#.~≈≈≈# ~....~..)...#.≈≈≈####....~~≈~....#..ß#.~≈≈#... ...##..~≈~≈~...#####.≈≈~..##..~~≈≈~.......≈≈≈B°..# #.....#..≈≈≈~~~.@.9≈~≈≈~..# ..##..#..~~≈≈~≈~~~≈≈≈≈~≈#........~≈≈≈≈≈≈≈≈≈≈≈~.#,,~~~....##.####...~~##.#...#.≈......#.....##......##......≈~###..~≈≈≈≈~~##)#7&hS~7&hTB7&h5U, paralysed)7&hU7&h[7&h[97&hf7&ho 7&hp7&hwpD_Your blazeheart golem's core grows cold and it stops moving.7&h ....~.~~≈≈~...#(#.#.~≈. ....#..~~~....#.#.#.~≈~≈##.##÷. #...P...~..~~.###'#.≈≈≈≈###. #.~~~.#...#.~≈≈≈# #. #.....~....~..)...#.≈≈≈####.....~~≈~....#..ß#.~≈≈#.^##..~≈~≈~...#####.≈≈~.##..~~≈≈~.≈≈≈~...#. .....#..≈≈≈~~~..@9≈~≈≈B..##. .##..#..~~≈≈~≈~~~≈≈≈≈~≈#.##.~≈~.#,,#.~~≈~~....##.##.##...~~≈~~....####. .#...#....~~≈......#.##.....~≈.###......≈~≈#.##.~≈≈≈≈~~##)......#.7&h1 ,7&h 9.≈~≈≈~B)7&h E-----207&h 7&h L _Your blazeheart golem's core flares to life once more.8&hy$≈~≈≈≈~~..#.#.#.~~.~.~~≈≈~...#(#.#.~≈...........P ...#..~~~....#.#.#.~≈~≈##.##÷...P ...P...~..~~.###'#.≈≈≈≈###. .........~~~.#...#.~≈≈≈# #. .....~....~..)...#.≈≈≈####. #....~~≈~....#..ß#.~≈≈#8&h"z^##..~≈~≈~...#####.≈≈~.....##..~~≈≈~.....@9≈≈≈~...#. ....#..≈≈≈~~~....≈~≈≈~..##. ##..#..~~≈≈~≈~~~≈≈≈≈B≈#.##.~≈≈.#,,#......P...~~≈≈8&hz@~~....##.##..# ....##...~~≈~~....####...# #...#....~~≈......#~≈≈.##≈~≈≈≈≈≈≈≈#..8&hz"....#8&h8&hOB.98&hk9=1Kinetic Grapnel8&h8&h8&hCni, paralysed)28&hz8&hR _Your blazeheart golem's core grows cold and it stops moving.9&h ≈~≈≈≈~~..#.#.#.~~.P~.~~≈≈~...#(#.#.~≈...P÷#..~~~....#.#.#.~≈~≈##.##÷...P÷P...~..~~.###'#.≈≈≈≈###.P~~~.#...#.~≈≈≈# #.~....~..)...#.≈≈≈####.9&h _ ....~~≈~....#..ß#.~≈≈#.^. ##..~≈~≈~...#####.≈≈~.##..~~≈≈~.≈≈≈~...#.#..≈≈≈~~~....≈9≈≈~..##. #..#..~~≈≈~≈~~~≈≈≈≈B≈#.##.~≈~.#,,#......P#~~≈~~....##.##..###...~~≈~~....####...# ...#....~~≈......#.....# ##.....~≈.....##......≈~≈#.#9&h C_)9&h &39&h 8_9&h L _Your blazeheart golem's core flares to life once more.:&h_4_:&hl9_:&h'oB=5:&hz8_:&h*;&h.≈~≈≈≈~~..#.#.#.~~..~.~~≈≈~...#(#.#.~≈...P.#..~~~....#.#.#.~≈~≈##.##÷...P.P...~..~~.###'#.≈≈≈≈###..~~~.#...#.~≈≈≈# #.~....~..)...#.≈≈≈####. #....~~≈~....#..ß#.~≈≈#.^ .##..~≈~≈~...#####.≈≈~.##..~~≈≈~.≈≈≈~...#.#..≈≈≈~~~....≈9≈≈~..## ##..#..~~≈≈~≈~~~≈≈≈≈B≈#.##.~≈~.#,,#......P.~~≈~~....##.##...##...~~≈~~....####...# #...#....~~≈......#.....#.##.....~≈.## ..##......≈~≈#.;&hzC, paralysed);&hU20=6;&hT;&h$R _Your blazeheart golem's core grows cold and it stops moving.<&h>p~.~~≈≈~...#(#.#.~≈P#..~~~....#.~≈##.##÷P...~..~~.###'#.≈≈≈≈###.............~~~.#...#.~≈≈≈# ~....~..)...#.≈≈≈### <&ht#....~~≈~....#..ß#.~≈≈#........^ .##..~≈~≈~...#####.≈≈~.. ..##..~~≈≈~.......≈#..#..≈≈≈~~~...@≈9≈≈~..# ##..#..~~≈≈~≈~~~≈≈≈≈B≈# ........~≈≈≈≈≈≈≈≈≈≈≈~.#,,P~~~....##.##..###...~~##. #...#.≈......#.. ...##..........#<&h##......≈~#. .##..~≈≈≈≈~~##)#.....<&h̗<&h2<&h'7<&hJ<&h=&hmwEvoke which item? Wands  n - a wand of polymorph (12)C - a wand of mindburst (15)  F - a wand of paralysis (13)  G - a wand of flame (37)  S - a wand of quicksilver (6)  T - a wand of iceblast (4) Miscellaneous  V - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected?&h?&hS?&h...~.~~≈≈~...#(#.#.~≈...........P ThermosAquaticus the Fabricator ...#..~~~....#.#.#.~≈~≈##.##÷...P Mountain Dwarf of Ashenzari ****.. ...P...~..~~.###'#.≈≈≈≈###....... Health: 113/113 ======================== .........~~~.#...#.~≈≈≈# #....... Magic: 20/22 =====================--- .....~....~..)...#.≈≈≈####....... AC: 15Str: 14 #....~~≈~....#..ß#.~≈≈#........^. EV: 25 Int: 18 ?&hM.##..~≈~≈~...#####.≈≈~........... SH: 6Dex: 12 ..##..~~≈≈~.......≈≈≈~...#....... XL: 13 Next: 25% Place: Lair:4 ....#..≈≈≈~~~...@≈9≈≈~..##....... Noise: ---------  Time: 16627.7 (0.0) ##..#..~~≈≈~≈~~~≈≈≈≈B≈#.##....... O) +5 war axe of the Ensconced Empyrean {M ........~≈≈≈≈≈≈≈≈≈≈≈~.#,,#......P Cast: Kinetic Grapnel ........~~≈≈≈≈≈≈≈≈≈~~....##.##..# ....##...~~≈≈≈≈≈≈≈≈~~....####...# ?&hA#...#....~~≈≈≈≈≈≈≈≈≈......#.....# B   boulder beetle (ally target) ...##.....~≈≈≈≈≈≈≈≈≈...........## 9   blazeheart golem (minion, paralysed) ..##......≈~≈≈≈≈≈≈≈#............# .##........~≈≈≈≈~~##)......#..... _The boulder beetle stops rolling and uncurls. _Your blazeheart golem's core grows cold and it stops moving. _Your blazeheart golem's core flares to life once more. _Your blazeheart golem's core grows cold and it stops moving. _Your blazeheart golem's core flares to life once more. _Your blazeheart golem's core grows cold and it stops moving.?&h...~.~~≈≈~...#(#.#.~≈...........P ThermosAquaticus the Fabricator ...#..~~~....#.#.#.~≈~≈##.##÷...P Mountain Dwarf of Ashenzari ****.. ...P...~..~~.###'#.≈≈≈≈###....... Health: 113/113 ======================== .........~~~.#...#.~≈≈≈# #....... Magic: 20/22 =====================--- .....~....~..)...#.≈≈≈####....... AC: 15Str: 14 #....~~≈~....#..ß#.~≈≈#........^. EV: 25 Int: 18 .##..~≈~≈~...#####.≈≈~........... SH: 6Dex: 12 ..##..~~≈≈~.......≈≈≈~...#....... XL: 13 Next: 25% Place: Lair:4 ....#..≈≈≈~~~...@*9≈≈~..##....... Noise: ---------  [3?&h#03mTime: 16627.7 (0.0) ##..#..~~≈≈~≈~~~≈≈≈*B≈#.##....... O) +5 war axe of the Ensconced Empyrean {M ........~≈≈≈≈≈≈≈≈≈≈≈~.#,,#......P Cast: Kinetic Grapnel ........~~≈≈≈≈≈≈≈≈≈~~....##.##..# ....##...~~≈≈≈≈≈≈≈≈~~....####...# #...#....~~≈≈≈≈≈≈≈≈≈......#.....# B   boulder beetle (ally target) ...##.....~≈≈≈≈≈≈≈≈≈...........## 9   blazeheart golem (minion, paralysed) ..##......≈~≈≈≈≈≈≈≈#............# .##........~≈≈≈≈~~##)......#..... _Your blazeheart golem's core grows cold and it stops moving. _Your blazeheart golem's core flares to life once more. _Your blazeheart golem's core grows cold and it stops moving.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (ally target, 100% to hit)@&hJ@&h2KReally fire in your blazeheart golem's direction? Y - Yes @&hK' N - No@&h ...~.~~≈≈~...#(#.#.~≈...........P ThermosAquaticus the Fabricator ...#..~~~....#.#.#.~≈~≈##.##÷...P Mountain Dwarf of Ashenzari ****.. ...P...~..~~.###'#.≈≈≈≈###....... Health: 113/113 ======================== .........~~~.#...#.~≈≈≈# #....... Magic: 20/22 =====================--- .....~....~..)...#.≈≈≈####....... AC: 15Str: 14 #....~~≈~....#..ß#.~≈≈#........^. EV: 25 Int: 18 .##..~≈~≈~...#####.≈≈~........... SH: 6Dex: 12 ..##..~~≈≈~.......≈≈≈~...#....... XL: 13 Next: 25% Place: Lair:4 ....#..≈≈≈~~~...@≈9≈≈[40@&h m~..##....... Noise: ---------  Time: 16627.7 (0.0) ##..#..~~≈≈~≈~~~≈≈≈≈B≈#.##....... O) +5 war axe of the Ensconced Empyrean {M ........~≈≈≈≈≈≈≈≈≈≈≈~.#,,#......P Cast: Kinetic Grapnel ........~~≈≈≈≈≈≈≈≈≈~~....##.##..# ....##...~~≈≈≈≈≈≈≈≈~~....####...# #...#....~~≈≈≈≈≈≈≈≈≈......#.....# B   boulder beetle (ally target) ...##.....~≈≈≈≈≈≈≈≈≈...........## 9   blazeheart golem (minion, paralysed) ..##......≈~≈≈≈≈≈≈≈#............# .##........~≈≈≈≈~~##)......#..... _Your blazeheart golem's core flares to life once more. _Your blazeheart golem's core grows cold and it stops moving.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (ally target, 100% to hit)  Okay, then. _@&hY [mA&h.#..~~~....#.#.#.~≈~≈##.##÷... #...P...~..~~.###'#.≈≈≈≈###...... #.........~~~.#...#.~≈≈≈# # #.....~....~..)...#.≈≈≈#### ##....~~≈~....#..ß#.~≈≈#..^ ..##..~≈~≈~...#####.≈≈~. ...##..~~≈≈~.......≈≈≈~...#...#..≈≈≈~~~....≈9≈≈~..## .##..#..~~≈≈~≈~~@≈≈≈≈B≈#.## .........~≈≈≈≈≈≈≈≈≈≈≈~.#,,#.~~~....##.##..##...~~≈~~....####... .#...#....~~≈≈......#..... ....##.....~≈.......≈~#....~≈≈≈≈~~##)#.... ##...~~≈~.#.#....#.. A&hl A&hYou enter the shallow water.A&hn#A&h$$8.7 (1A&h$&Kinetic GrapnelA&hn%"Water A&h)A&h0A&h5 A&hl6A&h61_Moving in this stuff is going to be slow.B&h B&h)Evoke which item? Wands  n - a wand of polymorph (12)C - a wand of mindburst (15)  F - a wand of paralysis (13)  G - a wand of flame (37)  S - a wand of quicksilver (6)  T - a wand of iceblast (4) Miscellaneous  V - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selectedB&hY B&hhh B&h | s....#..~~~....#.#.#.~≈~≈##.##÷... ThermosAquaticus the Fabricator #...P...~..~~.###'#.≈≈≈≈###...... Mountain Dwarf of Ashenzari ****.. #.........~~~.#...#.~≈≈≈# #...... Health: 113/113 ======================== B&h} f#.....~....~..)...#.≈≈≈####...... Magic: 20/22 =====================--- ##....~~≈~....#..ß#.~≈≈#........^ AC: 15Str: 14 ..##..~≈~≈~...#####.≈≈~.......... EV: 25 Int: 18 ...##..~~≈≈~.......≈≈≈~...#...... SH: 6Dex: 12 .....#..≈≈≈~~~....≈9≈≈~..##...... XL: 13 Next: 25% Place: Lair:4 .##..#..~~≈≈~≈~~@≈≈≈≈B≈#.##...... Noise: ---------  Time: 16628.7 (0.0) .........~≈≈≈≈≈≈≈≈≈≈≈~.#,,#...... O) +5 war axe of the Ensconced Empyrean {M B&h .........~~≈≈≈≈≈≈≈≈≈~~....##.##.. Cast: Kinetic Grapnel .....##...~~≈≈≈≈≈≈≈≈~~....####... Water .#...#....~~≈≈≈≈≈≈≈≈≈......#..... ....##.....~≈≈≈≈≈≈≈≈≈...........# B   boulder beetle (ally target) ...##......≈~≈≈≈≈≈≈≈#............ 9   blazeheart golem (minion, paralysed) ..##........~≈≈≈≈~~##)......#.... ##...........~~≈~.#.#....#.......Aiming: Throw FlameB&hڂ Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (ally target, 100% to hit) _Okay, then.You enter the shallow water. _Moving in this stuff is going to be slow.B&h #....#..~~~....#.#.#.~≈~≈##.##÷... ThermosAquaticus the Fabricator #...P...~..~~.###'#.≈≈≈≈###...... Mountain Dwarf of Ashenzari ****.. #.........~~~.#...#.~≈≈≈# #...... Health: 113/113 ======================== #.....~....~..)...#.≈≈≈####...... Magic: 20/22 =====================--- ##....~~≈~....#..ß#.~≈≈#........^ AC: 15Str: 14 ..##..~≈~≈~...#####.≈≈~.......... EV: 25 Int: 18 ...##..~~≈≈~.......≈≈≈~...#...... SH: 6Dex: 12 B&hH .....#..≈≈≈~~~....≈9≈≈~..##...... XL: 13 Next: 25% Place: Lair:4 .##..#..~~≈≈~≈~~@****B≈#.##...... Noise: ---------  Time: 16628.7 (0.0) .........~≈≈≈≈≈≈≈≈≈≈≈~.#,,#...... O) +5 war axe of the Ensconced Empyrean {M .........~~≈≈≈≈≈≈≈≈≈~~....##.##.. Cast: Kinetic Grapnel .....##...~~≈≈≈≈≈≈≈≈~~....####... Water .#...#....~~≈≈≈≈≈≈≈≈≈......#..... ....##.....~≈≈≈≈≈≈≈≈≈...........# B   boulder beetle (ally target) ...##......≈~≈≈≈≈≈≈≈#............ 9   blazeheart golem (minion, paralysed) ..##........~≈≈≈≈~~##)......#.... ##...........~~≈~.#.#....#....... _&h S36mOkay, then.You enter the shallow water. _Moving in this stuff is going to be slow.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (ally target, 100% to hit)B&h$B&h[....#..~~~....#.#.#.~≈~≈##.##÷... ThermosAquaticus the Fabricator #...P...~..~~.###'#.≈≈≈≈###...... Mountain Dwarf of Ashenzari ****.. #.........~~~.#...#.~≈≈≈# #...... Health: 113/113 ======================== #.....~....~..)...#.≈≈≈####...... Magic: 20/22 =====================--- ##....~~≈~....#..ß#.~≈≈#........^ AC: 15Str: 14 ..##..~≈~≈~...#####.≈≈~.......... EV: 25 Int: 18 ...##..~~≈≈~.......≈≈≈~...#...... SH: 6Dex: 12 .....#..≈≈≈~~~....≈9≈≈~..##...... XL: 13 Next: 25% Place: Lair:4 .##..#..~~≈≈~≈~~@**≈≈B&h\.[39;49mB≈#.##...... Noise: ---------  Time: 16628.7 (0.0) .........~≈≈≈≈≈≈≈≈≈≈≈~.#,,#...... O) +5 war axe of the Ensconced Empyrean {M .........~~≈≈≈≈≈≈≈≈≈~~....##.##.. Cast: Kinetic Grapnel .....##...~~≈≈≈≈≈≈≈≈~~....####... Water .#...#....~~≈≈≈≈≈≈≈≈≈......#..... ....##.....~≈≈≈≈≈≈≈≈≈...........# 9   blazeheart golem (minion, paralysed) ...##......≈~≈≈≈≈≈≈≈#............ ..##........~≈≈≈≈~~##)......#.... ##...........~~≈~.#.#....#....... _Okay, then.You enter the shallow water. _Moving in this stuff is going to be slow.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (ally target, 100% to hit)C&h.7`~.~.§§§9≈≈~.C&h38§§≈≈B≈#§≈§C&hA=B10 ==9.7 (1 _C&hEGC&h}JC&hZ QM~.~~≈≈~...#(........ ....#..~~~....#.#.#.~≈~≈##.##÷P...~..~~.###'#.≈≈≈≈##....~~~.#...#.~≈≈≈# .....~....~..)...#.≈≈≈####...... ##....~~≈~....#..ß#.~≈≈#^C&h3 o##..~≈~≈~...#####.≈≈~....##..~~≈≈~.......≈≈≈~... .....#..≈≈≈~~~..@§§9≈≈~. .##..#..~~≈≈~≈~~~§§≈≈B≈#.#≈≈≈≈≈≈§≈§≈≈~.#,,#........~~≈~~....##.## .....##...~~≈≈≈≈≈≈≈≈~~....####...... ......~≈≈≈≈~~##)..C&h ≈≈§§~.#~~..~~........C&h[ Z25 --31.3 (1.6C&h C&h~   You enter the shallow water. _Moving in this stuff is going to be slow.  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight line _Aim: a boulder beetle (ally target, 100% to hit) _You are engulfed in a cloud of scalding steam.D&hOh&#....~.~~≈≈~...#(#.#.~≈ #....#..~~~....#.#.#.~≈~≈##.##÷#...P...~..~~.###'#.≈≈≈≈### ##D&hj.~~~.#...#.~≈≈≈# # ##.....~....~..)...#.≈≈≈#####....~~≈~....#..ß#.~≈≈#..##..~≈~≈~...#####.≈≈~.##..~~≈≈~.≈≈≈~...# #.....#..≈≈≈~~~.@§§§9≈≈~..## ..##..#..~~≈≈~≈~~~≈≈§§B≈#.##.~≈≈≈≈≈≈§≈§≈≈~.#,,#.~~≈~~....##.##.##...~~≈~~....#### ..#...#....~~≈......#.##.....~≈D&hm..##......≈~≈#.##.~≈≈≈≈~~##)......#D&ht~§..≈9≈≈~≈B≈≈≈B   boulder beetle9   blazeheart golem (minion, paralysed)D&h{c1=--20D&hE&h =-....~.~~≈≈~...#(#.#.~≈. ....#..~~~....#.#.#.~≈~≈##.##÷. #...P...~..~~.###'#.≈≈≈≈###. #.~~~.#...#.~≈≈≈# #. #.....~....~..)...#.≈≈≈####.....~~≈~....#..ß#.~≈≈#.^E&hD?##..~≈~≈~...#####.≈≈~.##..~~≈≈~...§...≈≈≈~...#. .....#..≈≈≈~~~..@.≈9≈≈~..##. .##..#..~~≈≈~≈~~~≈≈§≈B≈#.##.~≈~.#,,#.~~≈~~....##.##.##...~~≈~~....####. .#...#....~~≈......#.##.....~≈.###......≈~≈#.##.~≈≈≈≈~~##)......#.E&hu.≈3F&h#..~~~....#.~≈##.##÷ #...P...~..~~.###'#.≈≈≈≈###.........~~~.#...#.~≈≈≈# ~....~..)...#.≈≈≈### ##....~~≈~....#..ß#.~≈≈#........^ ..##..~≈~≈~...#####.≈≈~...##..~~≈≈~.......≈F&hO#..#..≈≈≈~~~....≈9≈≈~..# .##..#..~~≈≈~≈~~@≈≈≈≈B≈#........~≈≈≈≈≈≈≈≈≈≈≈~.#,,~~~....##.####...~~##. .#...#.≈......#.. ....##..........###......≈~#.##..~≈≈≈≈~~##)# ##...~~≈~.#.#....#...F&h+ F&h+ F&h,You enter the shallow water.F&hU0F&h04F&hn1"Water F&h1F&h<F&hE F&hbFF&hG1_Moving in this stuff is going to be slow.F&hҟ+~.~~≈≈~...#(........ ....#..~~~....#.#.#.~≈~≈##.##÷P...~..~~.###'#.≈≈≈≈##....~~~.#...#.~≈≈≈# .....~....~..)...#.≈≈≈####...... ##....~~≈~....#..ß#.~≈≈#^F&ht##..~≈~≈~...#####..##..~~≈≈~.......≈≈≈~... .....#..≈≈≈~~~..@.≈9≈≈~.##..#..~~≈≈~≈~~~≈≈≈≈B≈#.#≈≈~.#,,#........~~≈.## .....##F&h.~~....#### .#...#....~#......##.....~≈≈#.##≈~≈≈≈≈≈≈≈#.. ..##F&h\~≈≈≈≈~~##)......#F&hF&h<55.9 (1.6F&hF&hF&h8#....~.~~≈≈~...#(#.#.~≈ #....#..~~~....#.#.#.~≈~≈##.##÷#...P...~..~~.###'#.≈≈≈≈### ##.~~~.#...#.~≈≈≈# # ##.....~....~..)...#.≈≈≈#####....~~≈~....#..ß#.~≈≈#..##..~≈~≈~...#####.≈≈~.##..~~≈≈~.≈≈≈~...# #.....#..≈≈≈~~~.@..≈9≈≈~..## ..##..#..~~≈≈~≈~~~≈≈≈≈B≈#.##.~≈~.#,,#.~~≈~~....##.##.##...~~≈~~....#### ..#...#....~~≈......#.##.....~≈..##......≈~≈#.##.~≈≈≈≈~~##)......#F&hF&h/°F&h}9   blazeheart golem (minion, paralysed)F&h F&hF&h=F&h6F&h 0F&hF&h°F&h=F&h F&hF&hQ!_The boulder beetle leaps!G&h#.....≈~≈≈≈~~..#.#.#.~~ .#....~.~~≈≈~...#(#.#.~≈....... ⌠#....#..~~~....#.#.#.~≈~≈##.##÷ .##...P...~..~~.###'#.≈≈≈≈####.........~~~.#...#.~≈≈≈# #.~....~..)...#.≈≈≈#### .###....~.#..ß#.~≈≈#≈~≈~...#####.≈≈~... .....##..~~≈≈~..@....≈≈≈~...# .#.....#..≈≈≈~~~....≈9≈≈~..####..#..~~≈≈~≈~~~≈≈≈≈°≈#.## ⌠.≈≈~.#,,#.....≈~~....##.## ⌠......##...~~~~....#####...#....~~≈# #.....##.....≈≈ #....##≈~≈≈≈≈≈≈≈#.G&hJ8~G&hU2==7G&h G&hG&h\ #....~≈≈≈≈≈~..#.'.#.~~#.....≈~≈≈≈~~..#.#.#.~~ G&h` ..#....~.~~≈≈~...#(#.#.~≈....... .⌠#....#..~~~....#.#.#.~≈~≈##.##÷ ..##...P...~..~~.###'#.≈≈≈≈### .###.........~~~.#...#.~≈≈≈# # †.~....~..)...#.≈≈≈#######....~.#..ß#.~≈≈#≈~≈~..@#####.≈≈~... ......##..~~≈≈~.......≈≈≈~...##.....#..≈≈≈~~~....≈9≈≈~..## ....##..#..~~≈≈~≈~~~≈≈≈≈~≈#.## .⌠.≈≈~.#,,#... ...≈~~....##.# .⌠......##...~~~~....#### (...#...#....~~≈# .#.....##.....G&h1a #≈≈G&hn G&hu &8G&h G&h3 H&h ##.....≈≈≈≈≈≈~~.#####.~≈ ###.#....~≈≈≈≈≈~..#.'.#.~~ ⌠.##.....≈~≈≈≈~~..#.#.#.~~ ...#....~.~~≈≈~...#(#.#.~≈....... <.⌠#....#..~~~....#.#.#.~≈~≈##.## ...##...P...~..~~.###'#.≈≈≈≈###.###.........~~~.#...#.~≈≈≈# # +†.~....~..)...#.≈≈≈#######....~.#..ß#.~≈≈#≈~≈~...#####.≈≈~... #......##..~~≈≈~.......≈≈≈~...##.....#..≈≈≈~~~....≈9≈≈~..## .....##..#..~~≈≈~≈~~~≈≈≈≈~≈#.##⌠.≈≈~.#,,#.. >...≈~~....##.  ..⌠......##...~~~~....###  .(...#...#....~~≈#. 9&h;76HH&huH&hH&h#H&hH&h3H&h H&h! H&hH&hTH&hH&hl:==H&hH&hH&h9H&hH&hV!H&hg(H&hG*H&h*H&hA,H&h{/H&h2,H&h3H&h6H&hD;BH&h=H&h?,H&hAH&hfCH&hfEH&hFH&h'PH&hRH&hRH&hSH&hVH&hRYH&hYH&h [H&h]H&h9`,H&haH&h ........# #.###......⌠ ......### ### #...#... H&h`#....#* ##..#.#.. #..##* ##..... **** ###....H&hiB**,,,,,H&hI*,,,,,*H&h ,9.9 (40H&hPH&h9 _Found a stone staircase leading up.I&h_I&hWI&h>BI&h9I&hˤI&hI&hI&h.I&h׭I&hЯI&hI&hI&hGI&hI&h'I&hh,I&h$I&hj   ***,,,,,....   ***...#.##...,###..#.   *#..........# ##.#   ###..........# #.##   ##...####.#.   ###...#P##.#   #........   ##.........   #..<.@.............##   ##................##   #.#.............###..#   ##.........####.##..##   #.........# #.#...#   *#.........# ##..'   #P.........# #.###. I&hZC  #........### ### #...   **##....#* ##..#You pick up Great Wizards, Vol. VII and begin reading...84.9 (5.0)10 5.9 (6  You add the spells Tukima's Dance and Yara's Violent Unravelling to your _library.J&htJ&h4uJ&hvJ&hyJ&h}25 J&hJ&hmJ&hJ&hJ&hV***,,* *,> *,,*## *,,,....?.**,##.#*****,,......*,,....##,..,,.......***...#.##...,###. *#..........#  #### #.## ######.# #...@....##...#P##. #..........##....................  #..<...............##.  J&h##................##..  #.#.............###..# #.........#J&h 8.9 (3  Ashenzari invites you to partake of a vision and a curse of devices andfortitude.J&hǝ/  --more--K&h K&h & _K&h K&h N&hB  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Dev/Fort)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.O&he Nescribe what?O&h% Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Devices: Evocations and Shapeshifting. Fortitude: Armour and Shields. Range: N/A This ability costs: nothing.Q&hOy Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Dev/Fort)0%   H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.R&hR&hKR&h̻ ***,,* *,>,....... ThermosAquaticus the Fabricator  *,,*## *,,,....?.. Mountain Dwarf of Ashenzari ****..  **,##.#*****,,....... Health: 113/113 ========================  *,,....##,..,,....... Magic: 22/22 ========================  ***...#.##...,###..#. AC: 15Str: 14  *#..........# ##.#. EV: 25 Int: 18  ###..........# #.## SH: 6Dex: 12  ##............####.#. XL: 13 Next: 25% Place: Lair:4  #...@....##...#P##.#. Noise: ---------  Time: 16688.9 (0.0) R&hϼp #.................... O) +5 war axe of the Ensconced Empyrean {M  ##.................... Cast: Kinetic Grapnel  #..<...............##.  ##................##..  #.#.............###..#   ##.........####.##..##   #.........# #.#...#.   *#.........# ##..'....  _Found a stone staircase leading up.  You pick up Great Wizards, Vol. VII and begin reading...  You add the spells Tukima's Dance and Yara's Violent Unravelling to your _library.  Ashenzari invites you to partake of a vision and a curse of devices and _fortitude.R&hP  Okay, then.R&hR&hR&h~. _T&h Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Dev/Fort)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.U&h^U&hdU&h{ ***,,* *,>,....... ThermosAquaticus the Fabricator  *,,*## *,,,....?.. Mountain Dwarf of Ashenzari ****..  **,##.#*****,,....... Health: 113/113 ========================  *,,....##,..,,....... Magic: 22/22 ========================  ***...#.##...,###..#. AC: 15Str: 14  *#..........# ##.#. EV: 25 Int: 18  ###..........# #.## SH: 6Dex: 12  ##............####.#. XL: 13 Next: 25% Place: Lair:4  #...@....##...#P##.#. Noise: ---------  Time: 16688.9 (0.0) U&h/ #.................... O) +5 war axe of the Ensconced Empyrean {M  ##.................... Cast: Kinetic Grapnel  #..<...............##.  ##................##..  #.#.............###..#   ##.........####.##..##   #.........# #.#...#.   *#.........# ##..'.... You pick up Great Wizards, Vol. VII and begin reading...  You add the spells Tukima's Dance and Yara's Violent Unravelling to your _library.  Ashenzari invites you to partake of a vision and a curse of devices and _fortitude. _Okay, then.Curse which item? (Esc to abort) Armour (go to first with [)  W - a +0 pair of gloves (worn)U&h ***,,* *,>,....... ThermosAquaticus the Fabricator  *,,*## *,,,....?.. Mountain Dwarf of Ashenzari ****..  **,##.#*****,,....... Health: 113/113 ========================  *,,....##,..,,....... Magic: 22/22 ========================  ***...#.##...,###..#. AC: 15Str: 14  *#..........# ##.#. EV: 25 Int: 18  ###..........# #.## SH: 6Dex: 12  ##............####.#. XL: 13 Next: 25% Place: Lair:4  #...@....##...#P##.#. Noise: ---------  Time: 16688.9 (0.0) &hA|34m #.................... O) +5 war axe of the Ensconced Empyrean {M  ##.................... Cast: Kinetic Grapnel  #..<...............##.  ##................##..  #.#.............###..#   ##.........####.##..##   #.........# #.#...#.   *#.........# ##..'.... You pick up Great Wizards, Vol. VII and begin reading...  You add the spells Tukima's Dance and Yara's Violent Unravelling to your _library.  Ashenzari invites you to partake of a vision and a curse of devices and _fortitude. _Okay, then.U&h510 9.9 (1U&hU&hF _Your +0 pair of gloves glows black for a moment.X&hqX&hrX&htX&hzX&h~X&h3g25 X&hX&h|X&h)X&h X&hƕX&h,X&hX&hÞX&hX&hX&hX&h+X&hũX&hX&hάX&huX&hX&h X&hX&hX&h=X&h:X&hX&hX&hX&h|X&hX&hX&hX&h}X&hX&hX&hX&hrX&hX&hX&hCX&h+X&hX&htX&hX&hX&hX&hX&hxX&h~X&h#X&hUX&hX&hX&hX&hX&hX&hX&hX&hX&hyX&hX&hjX&hX&h)X&h$X&hxX&h ,,,,,  *,*** **, ,,,*,, X&h *** ** ,,*,.,,  **,,,###.#  *,,,*#P#.#  *,,,,....  ### **,,,,.....  ##P######*,,,,,,##.  #**,,.,*#..#7067.0)  ##..###>#*,,,..##  #.## *,***,,  ##..##*,∆*,,,......  #P.#.#*,,,,,,P  #P..##*,*,*,,,,*##  *#...# *,****,,,*#.. X&h;#.#.## *** **,**.##.  ###..# *,>,..X&hC***,,,****,,X&h ,7.9 (18X&hQ _Found a stone staircase leading down.Y&h3Y&hR9nZ&hB ***,,,****,,,, ,,,,,#.. *,*** **,,,,,,*,,*.. *** **,,,*,.,,,#. **,,,###.###. *,,,*#P#.#.#. *,,,,... ### **,,,,...Z&hs ##P######*,,,,,,##.. #.....@.#**,,.,*#..#...9.9 (2.0) ##..###>#*,,,..##... #.## *.#**,,.......P ##..##*.)*,,,... #P.#.#*...,,,...##.P... #P..##*.#P#,,,,*##.##.. *#...# *.###*,,,*#..##.. #.#.## *## **,**.##... ###..# *,>,...Z&hJ 8,Z&h5 ,10.9 (3Z&hZ&h( _Found a +0 orcbow.[&he[&hf[&hh[&hKB[&h,[&h[&h[&h[&hR  There is a stone staircase leading down here.[&h[&h _[&hB[&hܭ[&hd[&h1[&h[&h[&h|[&hC[&hѻ[&h>  You see here a +0 orcbow.[&h[&h _[&hJ[&h[&h],[&h[&hK[&hx,[&h[&h[&h *.............. ### *#............... ##P######*......##..#...... #.......#*#....##..#....... [&h##..###>#*.....##........### #.## #.###.........P# ##..###.)#P......... #P.#.##.........##.P...... #P..###.#P#@...###.##....8.9 (8  *#...# #.####...##..##....##  #.#.## ### **.##.####  ###..# *,>.....>.# #..### *,......?......## ##.##.##****.............# # #......##,..............#### ###...#.##....###..#..##.⌠.# ##..........# ##.#..#[&h[&h+9.9 (9[&h[&h;; _Found a stone staircase leading down.\&hpQ\&h',\&hA  There is a stone staircase leading down here. _\&hD\&hTG\&hH\&hI\&hK\&hbN\&h5O\&hQ\&hU\&hmX\&h8Y\&hZ\&h%]\&h``\&h+a\&hb\&he\&hg\&hh\&hQj\&hSm \&hn \&h6-There is a stone staircase leading down here.\&h?\&h \&h_\&h\&h!\&h\&h\&h\&h$\&h\&hT\&h \&hQ\&h\&h\&h>\&h\&hx\&h\&h\&h\&h)\&hI\&hA\&h #\&h&\&hp'\&h*)\&h0.\&h 1\&h2\&h4\&h57\&hJ;\&h=<\&h3>\&hB\&hE\&hF\&h/J\&hCM\&h Y\&hY \&hZ-,,,* \&h9[t ,,,,,,,..., ,,,** \&h[` *,,,,*,*,>......,,**,,,,* \&hK\W***,,,****,......,,,#....## \&h\8 *,*** *\&hP] ,*,,*\&h] \&ha^*** *#...#,.,,,#...P# \&hX_ \&h_b##.P.###.###....###\&h`` \&h`u#.P.##P#.#.#....##\&hia \&hPbI#.@............#\&hb39.9 (2\&hQc 0.0)\&hcu ### ##.................\&hkd_#P#######......##..#........\&hdU.......###....##..#.........\&hez##..###>##.....##........###.\&hfj.## #.###.........P......#.\&h gK##..###.)#P.......\&hg ....\&h0hV#P.#.##.........##.P.........\&hh4#P..###.#P#....###.##...\&hi\&hQq\&hq(,,,,,,,,,,,,,,,,,\&h]r ,\&hr\&hv\&hVw&40.9 (21\&h~}\&h \&h\&h+_Found an escape hatch in the floor.\&hT 3\&h \&h` \&h X\&h \&h( \&h \&hL \&h7  *  ,D....#* *  ,,........#*,**  ,,,.........,,,* ,,,,,.............#,,,** *,,,,*,#.>........#*,,,,* ***,,,***#.........P#....## \&h *,*** *#......#,,*.....# *** *#..@#,.,,,#...P#  ##.P.###.###....##### #.P.##P#.#.#....## #..............#...#### ##...........##P#######......##..#.... D   six-headed hydra (asleep)#.......###....##..#P##..###>##.....##........###..##.## #.###.........P......#.P.\&hd 2.0)  A six-headed hydra comes into view.\&hg ,,,,,,,,,,,,,,,,,.DD\&h 4==3.9 (3\&h \&h 1 _The six-headed hydra roars!]&hk  Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^&h8;^&hF.D9(ally target)9   blazeheart golem (minion)^&hNo18-----10 ===4.9 (1^&h^W^&heI _You bind the heart of a blast furnace in slag iron._&hJ.D9.25 ---5Kinetic Grapnel_&hP _&h _&hz s.D9._&h B---6_&hO _&h3 `&h? .,, * .#* * #*,** ,,...,,, ,,,,,.....#,,,** *,,,,*,#.D`&hB..#*,,,,****,,,***#..9......P#....## *,***...#,,*.....#*** ##...#.....#...P#  ##.P.###.###....#### #.P.##P#.#.#....##. #....#...# ### ##......... ##P#######......##..#. #.......###....##..#..........#..###>##........###.`&hES,,,,,,,,,,,,,,,,,,,,  Confirm with . or Enter, or press ? or * to list all spells. _You bind the heart of a blast furnace in slag iron.  The six-headed hydra completely misses your blazeheart golem.The six-headed hydra barely misses your blazeheart golem.  The six-headed hydra bites your blazeheart golem.  The six-headed hydra bites your blazeheart golem but does no damage. x3`&h?V/==7`&h\`&h aI _Your blazeheart golem punches the six-headed hydra!a&hUM  The six-headed hydra bites your blazeheart golem but does no damage. x3 _Your blazeheart golem punches the six-headed hydra!  The six-headed hydra bites your blazeheart golem.!2  The six-headed hydra bites your blazeheart golem!-----=8 _The six-headed hydra bites your blazeheart golem.a&h **  core  The six-headed hydra bites your blazeheart golem.  The six-headed hydra barely misses your blazeheart golem..  The six-headed hydra barely misses your blazeheart golem.  Your blazeheart golem falls apart, revealing its core!9=--9 _The six-headed hydra completely misses your blazeheart core.a&h ...............,, *#* * ,*,,..,,,,,,,,#,,,**a&hX g*,,,,*,#.D#*,,,,***,,,***#..*P#....## *,*** *#......#,,*.....** ##.@.#.....#...P ##.P.###.###....#####.P.##P#.#...#..............#...#### #.....##P#######......##..#a&h ".......###....##..#.#..###>##.......### #.## #.###.........P......#.Pa&h2a&h]  ######### a&h^  Your blazeheart core explodes!b&hlE  The fiery explosion engulfs the six-headed hydra!!○○°○D○○°○=======50 _The six-headed hydra is engulfed in blazing flames.b&h X  The six-headed hydra is engulfed in blazing flames.b&hW ○°.○○°°.°b&h|+ i 8-------1Kinetic Grapnel _The six-headed hydra dies! _Your base Forgecraft skill increases to level 14!d&hzad&hbd&h3cd&hqfd&hog$ _d&hm{=d&hw20=d&hyd&h},d&h~d&h[d&hׁd&hd&hd&h9=d&hƇd&h,d&h)d&h2d&hݐK1=d&h2d&hd&hkd&h~d&hd&hd&hd&h0d&hd&hd&h2d&hѢ9=d&hd&hvd&h b2==d&h4 _Magic restored.d&h/3d&h|d&hXd&h ,,,  <..,, * ..#* * ....#*,** ,,.........,,,* ,,,,,.............#,,,** *,,,,*,#.>........#*,,,,*,,,***#.@.......P#....##-------665.0)d&hк*,*** ##......#.,*.....# *** ##...#.....#...P#  ##.P.###.###....# #.P.##P#.#.#....## #........# ### ##....... ##P#######......##..#..... #.......###....##..#........d&hz,,,,,,,,^,,,,,,,,,,,,,d&h,7.9 (16d&hd&hq; _Found an escape hatch in the ceiling.e&hbe&he&hGe&ht:==e&hwe&h0Be&he&hǣe&he&h`e&he&h e&h$,e&hke&hȹe&he&hýe&he&he&hXe&he&h7e&he&he&he&hqe&h1e&he&he&hse&hje&hPe&he&he&he&he&he&hce&h e&h e&h`e&he&he&he&he&he&hve&h;e&he&h'e&he&hNe&hKe&he&he&he&he&he&h e&h e&h,e&he&he&he&he&he&he&he&he&he&he&h !e&h#e&hr$e&h%e&h(e&h ,e&h,e&h.e&hy0e&h2e&h3e&h4e&h>7e&h(:e&h:e&h<e&h>e&hAe&hAe&hBe&hwDe&hWFe&hFe&hGe&haJe&hLe&hMe&hNe&hQe&hRe&hSe&hTe&h?Ve&h^Xe&hXe&hZe&h]e&h-`e&h`e&h$be&hlde&hfe&hOge&hhe&hyke&hne&hQoe&hpe&hre&h@ve&h2we&hxe&h|e&h * ~ e&h~~~ ~~~##### *## ,,~ #########.#.#####.## ,,, #.#....#........@..#**** ,,,800.9 (33 ##..................#*,, ,,, P..........^.......!.PP. *** .......................? #...<................... * e&h#....................##. * .....................#*,** #.....................,,,* ##...................#,,,**e&h[**,,,*e&hؒ,1.9 (34e&h|e&hΜQ _Found a scroll of identify.f&h#*,,,,*g&h6Oc*****,,*g&hT&3g&hpg&h* **** ~~* ~~~~~~ ~##### ###,,~,~* g&h}######.#.#####.* ,,,,** ....#...........##***#** ,,,,* .......P##. ,,,,,,^PP.... ******.g&hF...?..# <.## .##.###*,#*,,,*g&h#.,,**#.#.>##,,,,* ...####...P#....## ### g&hU=*~****g&h1,*,*g&hg&4g&hg&hg&hA510 5.9 (2g&h" g&h0 \ _k - 4 potions of attraction (gained 1)h&h:3h&h\<h&hb?h&hF}25 h&hI,h&hhKh&hvMh&hO,h&hHQh&h;Sh&hV,h&h3Xh&h[h&hfd*~* ~~*** **~~P~~~~~* *~~~P~~~~* ##### ###*♣..(~,~** #.#.#####.## *#....,,** ...........######*#.....,,*** #.##.P##.#....,,,,* ##^..PP......#******* #........?@.#*** ###.9.9 (4....## #.#. ..h&hm##.## ##...##.#* #.........* ##.....#...#* #. .#.>........##....* ## ##.........P#....## ##### #  ##......#..*.....# #.#P#h&hPuf*~~10.9 (5h&hs; _Found 3 stones.i&h i&h Spells (Memorise)TypeFailure Level  a - Nazja's Percussive Tempering Forgecraft1% 5b - Forge Lightning SpireAir/Forgecraft4% 4  c - Foxfirei&hAConjuration/Fire5%1  d - Magic DartConjuration16%1  e - Call ImpSummoning21%2  f - BlinkTranslocation24% 2  g - Ensorcelled HibernationHexes/Ice24% 2  h - Fugue of the FallenNecromancy36% 3  i - PasswallEarth43% 3  j - SwiftnessAir43% 3  k - Tukima's DanceHexesi&hY43% 3  l - AnguishHexes/Necromancy82% 4  m - Passage of GolubriaTranslocationi&hp85% 4  n - SilenceHexes/Air99% 5  o - Yara's Violent UnravellingHexes/Alchemyi&h99% 5  p - Plasma BeamFire/Air100% 6  q - StarburstConjuration/Fire100% 6  i&hr - Lehudib's Crystal SpearConjuration/Earth100% 8 17 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpi&h<[Esc] exitn&hBDescribMemorise|Describen&h Nazja's Percussive Tempering Manifests a magical hammer that repairs and temporarily augments the offensive capabilities of any construct that was created by the caster's own Forgecraft n&hN spells. This process results in a flurry of sparks, slag, and concussive shockwaves that do considerable damage to any enemies adjacent to the targeted construct, but it cannot be recast upon the same object until the enhancement wears off. Level: 5 School: Forgecraft Fail: 1%  Power: 31% Damage: 4d9 (max 4d20)  Range: 7  Noise: A bit loud Miscasting this spell causes magic contamination and also corrodes you. _________________ Scholars long considered the hammer mere theatrics to mask the complex structural enhancement magics which must underpin this spell, and yet every attempt to remove it from the incantation has caused the spell to lose its effectiveness. The implications of this remain hotly debated. |&h) Spells (Describe)TypeFailure Level  a - Nazja's Percussive Tempering Forgecraft1% 5 |&h.2 b - Forge Lightning Spire Air/Forgecraft 4% 4  c - FoxfireConjuration/Fire 5% 1  d - Magic DartConjuration16% 1  e - Call ImpSummoning21% 2  f - BlinkTranslocation 24% 2  g - Ensorcelled HibernationHexes/Ice24% 2  h - Fugue of the FallenNecromancy36% 3  i - PasswallEarth 43% 3  j - SwiftnessAir|&hp3#43% 3  k - Tukima's DanceHexes43% 3  l - Anguish Hexes/Necromancy82% 4  m - Passage of GolubriaTranslocation85% 4  n - Silence Hexes/Air99% 5  o - Yara's Violent Unravelling Hexes/Alchemy 99% 5  p - Plasma Beam Fire/Air100% 6  q - StarburstConjuration/Fire100% 6  r - Lehudib's Crystal Spear Conjuration/Earth 100% 8 17 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit&h=   a - Nazja's Percussive Tempering Forgecraft1% 5  n - SilenceHexes/Air99% 5&h~ &hH  m - Passage of Golubria Translocation 85% 4  n - SilenceHexes/Air99% 5&hHide)  l - AnguishHexes/Necromancy 82% 4  m - Passage of Golubria Translocation 85% 4Describe|Hide&h Show Hide|Show&hԀMemorise)a - Nazja's Percussive Tempering Forgecraft1% 5  b - Forge Lightning SpireAir/Forgecraft4% 4  c - FoxfireConjuration/Fire5%1  d - Magic DartConjuration16%1  e - Call Imp&h%Summoning21%2  f - BlinkTranslocation24% 2  g - Ensorcelled HibernationHexes/Ice24% 2  h - Fugue of the FallenNecromancy36% 3  i - PasswallEarth43% 3  j - SwiftnessAir43% 3  k - Tukima's DanceHexes43% 3  l - AnguishHexes/Necromancy82% 4  m - Passage of GolubriaTranslocation85% 4  n - SilenceHexes/Air99% 5  o - Yara's Violent UnravellingHexes/Alchemy&hQ99% 5  p - Plasma BeamFire/Air100% 6  q - StarburstConjuration/Fire100% 6  r - Lehudib's Crystal SpearConjuration/Earth100% 8MemoriseShow&h&h,&h?*~**~~~~***ThermosAquaticus the Fabricator **~~P~~~~~*Mountain Dwarf of Ashenzari ****..*~~~P~~~~*Health: 113/113 ======================== ##### ###*♣..(~,~**Magic: 22/22 ======================== #.#.#####.##*#....,,**AC: 16Str: 14 ...........######*#.....,,*** # EV: 25 Int: 18 ............##.P##.#....,,,,* ## SH: 6Dex: 12 ...^.........PP......#******* #. XL: 13 Next: 28% Place: Lair:4 ...............?@.#***&h###. Noise: ---------  Time: 16810.9 (0.0) .................###.#. O) +5 war axe of the Ensconced Empyrean {M .............##.####.. Cast: Kinetic Grapnel .............##.#*#.. .................*##. .............#...#*#.  .#.>........##....*##  ##.........P#....####### # ##......#..*.....##.#P####  _Your base Forgecraft skill increases to level 14! _Magic restored. _Found an escape hatch in the ceiling. _Found a scroll of identify. _k - 4 potions of attraction (gained 1) _Found 3 stones.&hMemorise Forge Lightning Spire, consuming 4 spell levels and leaving 13? Y - Yes  N - No&h* &h Memorise Forge Lightning Spire, consuming 4 spell levels and leaving 13? Y - Yes  N - No [Y]es or [N]o only, please.&h &h0 g*~**~~~~***ThermosAquaticus the Fabricator **~~P~~~~~*Mountain Dwarf of Ashenzari ****..*~~~P~~~~*Health: 113/113 ======================== ##### ###*♣..(~,~**Magic: 22/22 ======================== #.#.#####.##*#....,,**AC: 16Str: 14 ...........######*#.....,,*** # EV: 25 Int: 18 &h ............##.P##.#....,,,,* ## SH: 6Dex: 12 ...^.........PP......#******* #. XL: 13 Next: 28% Place: Lair:4 ...............?@.#***###. Noise: ---------  Time: 16810.9 (0.0) .................###.#. O) +5 war axe of the Ensconced Empyrean {M .............##.####.. Cast: Kinetic Grapnel .............##.#*#.. .................*##. .............#...#*#.  .#.>........##....*##  ##.........P#....####### # ##......#..*.....##.#P####  _Your base Forgecraft skill increases to level 14! _Magic restored. _Found an escape hatch in the ceiling. _Found a scroll of identify.&h9 c _k - 4 potions of attraction (gained 1) _Found 3 stones.&h3 510 1.9 (1&h &h QMagic restored. _Found an escape hatch in the ceiling.a scroll of identify. _k - 4 potions of attraction (gained 1) _Found 3 stones. _This spell is dangerous to cast!&h +2.9 (2&h} &h" &h +3.9 (3&h &h3 &hc +4.9 (4&hd &h &h +5.9 (5&h_ &h _You start memorising the spell. You continue memorising. x4&hv &h &h c _You finish memorising. Spell assigned to 'e'.&h=4&hU&hY&hc&hj&hsX25 _&hx&h7&h &h[&h&h׏&h&hƓ&h&h&h&hB&hJ&h ,&h\&h&h%,&h6&h&hk,&h[&h&h?,&h0&hr&h,&hb&hg&h,&hY&h&h,&h.&h0&h,&h<&h&hs,&h5&hW&hN  You enter the shallow water.Water &h&hCN _Moving in this stuff is going to be slow.&h&h&&h&h ,&hw &h&h&hp&h&h/&h;;  You see here 3 stones.&h#&h~$ _&hF'&hr*&h0A  You enter the shallow water.&hz1@Water &h3&h7N _Moving in this stuff is going to be slow.&h;&h{<&h?&hB&hD&hLE&h8G&hM&hR&hR&h#U&hZ&h_,&ha&hBc&hf7&hh&hk&hm0&hp&hr&ht,&hv&hy&hA{&h{&h@}&hI&h],&hՃ&hڅ&hH&h&h3&h&hǏ&h6&hU&h&h,&h1&h,&h&h&h&h&hs,&h&h)&hq,&h&&h&h,&h&h&hr,&h &h&hB&h&hB&h&h,&h&hs&h,&h&hv&hU,&h&ho&h',&hA&h>&hU,&h&hM&h&h#&h&h&h,&h&h&h&h &hx&h&h&h&h&h &h ,&h&h,&h,&h&h,&h&h)&hG&h &h ,&h"&h#&h%,&h'&h*>  You see here a +0 orcbow.&h-5 _&hW  There is a stone staircase leading down here. _&hY&hfdX&hsg,&hi&h:k&hLo&hp&hq&h0t&hx,&hz&h2}&h&h&h&hZB&hb&h&h&h,&h&hޘ,&h&h0n&h,&h&h&hf,&h&h*&h&h^&h&h&ht&h&h&h&h&h&h&h&h&hG&h4&h&h&hI&hz&h9&h,&h,&h&h &h&h&h,&h&h&h4,&hq&h &h&h&hw&hi&hH&h&h&h&h,&h"&hA&h,&h&h&hA,&h&h&hi,&h{&h &h,&h&h&h,&h&h&h,&h&h&h ,&h"&hQ%&hY',&h(&h+&h,,&h.&hJ0&h'2,&h!3&h85&h6&h%7&h7&h9&h;;&h;&hX<&h >&h?&h@&hA&hC&hD&h E&hE&hF&hhH&hH&hXI&hJ&hLL&hL&h>M&h;P@  There is an open door here.&hR&h1S _&hS&hGU&hV&hpW&hW&hY&h_[&h[&h\&h8_&hd,&hg&hKi&hk,&hm&hp&hq,&hs&hu&hw,&hKy&h({&h1},&h~&hÀ&h,&h&h܅&h2&h&h̉&h&hr,&h`&h̐&h,&hc&h&hǗ,&h&hk&h;,&hw&h:&hn,&hs&h&hͦ,&h&hi=10 &hy&hM _You now have 758 gold pieces (gained 9).&hQ25 &h<,&h ,&h&h&h̷,&hK&hH&hѻ&hO&h&h&h&h&h&h&hL&h&h=&h&h;,&hL&h&h,&h&h&h,&h&hL&hn&h&hR&h&hW&h&hj&h&h&h&h&h&h&h&h&h&hC&h&h6&h.&hF&hG&h&h&h&h&h&h&hH&h&h8&hv&h&h~&h&hQ&h1&h1&h&h&hJ&h&h;&hC&h&h'&h&h&h[,&h&h&hq&h&h\&h#X&h (&h*,&h+&h0&hF2,&hP3&h`8&h:,&h:&h@&hsB,&hC&hH&hK,&hK&hQ&hR,&hS&hX&h,[,&h\&h`&hb,&hc&hlh&hj,&hk&h?p&h)r,&h,&h &h]&h,&hV&h&hG,&h&hl&h&hD&hr&h&h&,&h@&hS&h,&h&h&h,&ht &hQ &h&h`&h&h&h&hW&hp&h&h&h>&h&h7#&h]%&h%&h '&h)&h+,&h,&h^/&h\1,&h2&h~5&h37,&hZ8&h:&h<,&h=&hX@&h]B,&hC&h*F&hGH,&hzI&hK&hN,&h|O&hQ&hT,&hV&hNX&hqZ,&h[&h]&hR`,&ha&hcd&h5f,&hg&hi&hk,&hLm&ho&hr,&hs&hu&h?x,&hy&hچ&h,&h&h&h֐,&ht&h&h,&h)&h&h,&h^&h&hJ,&h&h&h,&ha&h&h,&h&hK&h,&hY&h&h,&hi&h=&h¾&h9&hƿ&hR&h',&hf&h&hT,&h&h,&h,&h&&h&h,&hS&h&hB&h&h,&h!&h&h&h&h6&hL&h!,&h &h^$ ~≈≈.......÷.......##  ≈~~...............##  ≈≈≈~~.............P#  ~≈~≈...............#  ~~≈≈...##.........P###  ~≈~...#..##........#  ##.~≈.....>..##  .#.~~....  .#.~~&hY% N....@P..##  7023.5 (207.6)#.~≈...P÷P..#  .#.~≈~≈##.##÷....÷P..#  '#.≈≈≈≈###.......P...#  .#.~≈≈≈# #...........#  .#.≈≈≈####......._...#  ß#.~≈≈#........^.....##  ≈≈~................#  ..≈≈≈~...#..........###  &h, &hM/ ;_&h1 E _Done exploring.&h &hݗ LLevel 4 of the Lair of Beasts <<<<>>>>>>_(Press ? for help)##..###>##.....##........###..#...##......~≈≈....#.......#...#.##.## 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##.....≈≈≈≈≈≈~~.#####.~≈.....>..##&hu3>>&hQ &h ≈≈.......÷.......##  ThermosAquaticus the Fabricator ≈~~...............##&hǠ (  Mountain Dwarf of Ashenzari ****.. ≈≈≈~~.............P#  Health: 113/113 ======================== ~≈~≈...............#  Magic: 22/22 ======================== ~~≈≈...##.........P###   AC: 16Str: 14 &h ..~≈~...#..##........#   EV: 25 Int: 18 ##.~≈............>..##   SH: 6Dex: 12 .#.~~................#   XL: 13 Next: 28% Place: Lair:4 &h\ C.#.~~...........@P..##   Noise: ---------  Time: 17023.5 (0.0) .#.~≈...........P÷P..#   O) +5 war axe of the Ensconced Empyrean {M .#.~≈~≈##.##÷....÷P..#   Cast: Kinetic Grapnel &h# '#.≈≈≈≈###.......P...#  .#.~≈≈≈# #...........#  .#.≈≈≈####......._...#    ß#.~≈≈#........^.....##    &h W##.≈≈~................#    ..≈≈≈~...#..........###    _Moving in this stuff is going to be slow. _You see here a +0 orcbow. _There is a stone staircase leading down here. _There is an open door here. _You now have 758 gold pieces (gained 9). _Done exploring.&h | _&h$ &h% &h= ,&h &h ,&h &h &h# &hp n&h X&h &hI &h &h &h# &h% &hf& &h& &h- &he0 ,&h1 &h7 &hO: ,&h; &h^B &hD ,&hzF &hN &hR B&hX B&hE` ,&he B&hh &hk ,&hm &h>t &hw ,&hx &h9~ &h ,&h &hH g  You see here a scroll of identify.&hM 5 _&h &h &hƓ ,&h9 &h &hU ,&h &hu &hϴ &h &h &h &h4 &h &h &hZ &h &h Z....######..........#.#... ....##....÷......##.......##..... ...#...#.#....#...#.#.##..###.... &h| .........D....##.###..##......... ...............#.##...P#...............P......?.......... ...###..#...##......~≈≈....#..... .....#.P.##..#.....~~≈~~~..#.#..# .....&h ~~~~≈≈≈~≈~....... .....##..~~≈≈≈≈≈≈≈≈.....................~≈≈≈≈≈≈≈≈≈~~...... ...##.........~~≈≈≈≈≈≈≈≈≈≈≈~~.... .&h ..P####......~~≈≈≈≈≈≈≈≈~≈~≈..... ..>.# #.....~~≈≈≈≈≈≈~~≈~~≈≈...## D   six-headed hydra (wandering) ...## ##.....~≈≈≈≈≈~~.....~≈~...# ...# ##.....≈≈≈≈≈≈~~.#####.~≈....&h T####.#....~≈≈≈≈≈~..#.'.#.~~....&h 046.5 (23.0)&h ,7.5 (24&h &h c _A six-headed hydra comes into view.&h0P# ##########.................#.#.##....÷......##.......##.#...#.#....#...#.#.##..###D....##.###..#.......#.##...P#.....&h33 .....P.............?.......###..#...##......~≈≈....#.....#.P.##..#..@..~~≈~~~..#.#..#.....~~~≈≈≈~≈~....##..~~≈.............~~..##......≈≈≈~~.P###.~~≈≈≈≈≈≈≈≈~≈~≈.....>.# ~≈≈≈≈≈≈~~≈~~≈≈...## ##.....~≈≈≈≈≈~~.....~≈~...#.# ##.....≈~.#####.~≈&h`;&hFj.DD&hQ:==8.5 (1.0)&hX&h[1 _The six-headed hydra roars!&hѽ.# #.#P####.#..#...P# ###.......#######.................#.#&h!.##....÷......##.......##.#...#.#....#...#.#.##..###D...##.###..#.......#.##...P#.....P.....&h..?.....###..#...#.~≈≈....#.....#.P.##..#.....~~≈~~~..#.#..#&h ........~~~≈≈≈~≈~..##..~~≈.............~~..##.......&h≈≈≈~~.P####......~~≈≈≈≈≈≈≈≈~≈~≈.....>.# #.....~~≈≈≈≈≈≈~~≈~~≈≈...## ##.....~≈≈≈≈≈~~.....~≈~...#&h&hDL.D&h /--9&h|&hP&h k  Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h(&hF.D9(ally target)9   blazeheart golem (minion)&h18-----10 ===50Kinetic Grapnel&h7&&h )I _You bind the heart of a blast furnace in slag iron.&h ,#...P# ###...........# #....######..........#.# #....##....÷......###.&h %...#.#....#...#.#.##..###............##.###..##........D..#.##...P#P.............?###..#...##9.....~≈≈....#...#.P.##..#~≈~~~..#.#.............~~~≈≈≈~≈~..........##..~~≈≈≈≈≈≈≈≈&h ....~≈~~##.........~~≈≈≈~~.P####......~~~≈~≈>.# #~~≈~~≈≈...#..## ##.....&h$ r~~.....~≈~....≈#####.~≈...&h &h7 k.D &h L25 -1&h$ &hi' I _Your blazeheart golem punches the six-headed hydra!&h  The six-headed hydra bites your blazeheart golem. x3  The six-headed hydra bites your blazeheart golem but does no damage. x2&h @-2&h=&hG _The six-headed hydra bites your blazeheart golem!&h **  coreThe six-headed hydra bites your blazeheart golem! x3  &h`Your blazeheart golem falls apart, revealing its core!&h&3&h&hu _The six-headed hydra completely misses your blazeheart core. x3&h L....######....#. ....##....÷......##.......##... ...#...#.#....#...#.#.##..#..........##.###..##............#.##...P#.&h( P....D........?..###..#...##*.....~≈≈....#.#.P.##..#.....~~≈~~~..#.#..#..........@~~~≈≈≈~≈~.....##..~~≈≈≈≈≈≈≈≈.......~≈≈≈~~##..~~≈≈~~P####......~~≈~≈~≈..&h >.# #.....~~≈≈≈≈≈≈~~≈~~≈≈...#### ##.....~≈≈≈≈≈~~.....~≈~# ##.....≈≈≈≈≈≈~~.#####.~≈.####.#....~≈≈≈≈≈~..#.'.#.~~.&hu &h #######   Your blazeheart core explodes!&hk8  The fiery explosion engulfs the six-headed hydra!☼○○○○○D-----=======4☼ _The six-headed hydra is engulfed in blazing flames. x2&h☼○○○°○ fiery explosion engulfs the six-headed hydra! _The six-headed hydra is engulfed in blazing flames. x2  The six-headed hydra is engulfed in blazing flames.  You block the six-headed hydra's attack.  The six-headed hydra completely misses you. x3  bites you.0-9==------5 _You block the six-headed hydra's attack.&h) ○°°°°even-headed hydraYou lop one of the six-headed hydra's heads off!  The five-headed hydra grows two more! You hit the seven-headed hydra.&hMa10 =------6.2 (0.7 &h^ &hk _The seven-headed hydra is severely wounded.&h..  eightThe eight-headed hydra is engulfed in blazing flames.eight-headed hydra bites you but does no damage. x2  The eight-headed hydra bites you!  The eight-headed hydra closely misses you.eight-headed hydra bites you but does no damage.  The eight-headed hydra bites you. The eight-headed hydra bites you!85/113 ------=9 _The eight-headed hydra bites you.&h2  You slice one of the eight-headed hydra's heads off!  The seven-headed hydra grows two more! You slice the nine-headed hydra!!&h °....°&h$ r31=7.6Kinetic Grapnel&h+ &hV. U _You kill the nine-headed hydra!&h] Level 4 of the Lair of Beasts <<<<>>>>>>_(Press ? for help)###...####.........P#....####### ##..#...##P#....##...#.##.### ##......#..#.....##.#P####.#..#...###.....##..###### ##...#.....#...P# ###..............####....#....###.P.###.###....######.................#.#....PP...##.P.##P#.#.#....##....÷......##.......##...........###..............#...#.#....#...#.#.##..###...........##### ##.........................##.###..##...............#.###P#######......##..#................#.##...P#...........#....###.......###....##..#..........P....°........?...........##....####..###>##.....##........###..#...##......~≈≈....#.......#...#.##.## #.###.........P......#.P.##..#.°...~~≈~~~..#.#..##.....######..###.)#P...........................@~~~≈≈≈~≈~.......#......#.##P.#.##.........##.P..............##..~~≈≈≈≈≈≈≈≈.......÷.......###P..###.#P#....###.##................~≈≈≈≈≈≈≈≈≈~~...............####...# #.####...##..##....##.........~~≈≈≈≈≈≈≈≈≈≈≈~~.............P##.#.## ### &h 7##.##.##.......P####......~~≈≈≈≈≈≈≈≈~≈~≈...............####..# #.>...........>.# #.....~~≈≈≈≈≈≈~~≈~~≈≈...##.........P### #..### #.......?......## ##.....~≈≈≈≈≈~~.....~≈~...#..##........# ##.##.######.............# ##.....≈≈≈≈≈≈~~.#####.~≈............>..## #......##...............####.#....~≈≈≈≈≈~..#.'.#.~~................# ###...#.##....###..#..##.⌠.##.....≈~≈≈≈~~..#.#.#.~~............P..## ##..........# ##.#..#.....#....~.~~≈≈~...#(#.#.~≈...........P÷P..# ###..........# #.##..⌠.<.⌠#....#..~~~....#.#.#.~≈~≈##.##÷....÷P..# &h~O@>&hI P..###.#P#....###.##................~≈≈≈≈≈≈≈≈≈~~...............####...# #.####...##..##....##.........~~≈≈≈≈≈≈≈≈≈≈≈~~.............P##.#.## ### ##.##.##.......P####......~~≈≈≈≈≈≈≈≈~≈~≈...............####..#.>...........>.# #.....~~≈≈≈≈≈≈~~≈~~≈≈...##.........P####..### #.......?......## ##.....~≈≈≈≈≈~~.....~≈~...#..##........###.##.###### ##.....≈≈≈≈≈≈~~.#####.~≈.>..###......##..####.#....~≈≈≈≈≈~..#.'.#.~~......##...#.###..#..##.⌠.##.....≈~≈≈≈~~..#.#.#.~~......P..## ##..........# ##.#..#.....#....~.~~≈≈~...#(#.#.~≈...........P÷P..# ###..........# #.##..⌠.<.⌠#....#..~~~....#.#.#.~≈~≈##.##÷....÷P..###............####.#..##...P...~..~~.###'#.≈≈≈≈#..P...#........##...#P##.#...#.÷&h .###.~~~.#...#.~≈≈≈# .....#.............##+÷###.....~....~..)...#.≈≈≈####_...###.....................#.....###....~~≈~....#..ß#.~≈≈#^.....##..<...............##...........##..~≈~≈~...#####.≈≈~....##................##.....##......##~.......≈≈≈~...#.###.#.............###..#.#.....#.....#..≈≈≈~~~....≈~≈≈~..## ##.........####.##..##.........##..#..~~≈≈~≈~~~≈≈≈≈~≈#.##........## .........# #.#...#...⌠...⌠..........~≈≈≈≈≈≈≈≈≈≈≈~.#..#P## #...# ##..'.>............~~≈≈≈≈≈≈≈≈≈##.##..## #P.........# #....⌠...⌠......##...~~≈≈≈≈≈≈≈≈####...# #........### ### #...#.....(...#...#....~~≈≈≈≈≈≈≈≈≈......#.....# ####....## ##..#.#....#.....##.....~≈≈≈≈≈≈≈≈≈...........## &h7J>>&hk n>>_&h#.....................##.## #..##.########......................# ##.##.##....#P.....## ##...................#...## #..........##  #.#....#.#.>.##....# ###..##.....†.....#....## ###...####..P# ##### ##..#...##P#....##...#.#  #.### ##......#..#.....# #.#P####.#..#...###.....##..###  ### ##...#.....#...P# ###..............####....#....#  ##.P.###.###....######.................#.#....PP...# &h" #.P.##P#.#.#....##....÷......##.......##.##  #..............#...#.#....#...#.#.##..###...........##  ### ##.................##.###..##...............#.# #P#######......##..#.........#.##...P#...........#....## ###....##..#..........P....°........?...........##....##  ##..###>##.....##........###..#...##......~≈≈....#.......#...#.#  #.## #.###..P#.P.##..#.°...~~≈~~~..#.#..##.....####  ##..###.)#P...............@~~~≈≈≈~≈~....#.#  #P.#.##.##.P.........#..~~≈≈≈≈≈≈≈≈.......÷##  #P..###.#P#....###.......~≈≈≈≈≈≈≈≈≈~~.......##...# #.####...##..##....##.~~≈~~.......P#.#.## ### ##.##.##P####~~≈≈~≈~≈...............###..# #.>....&hW.>.# #.....~~≈≈≈≈≈≈~~≈~~≈≈...##.........P### #..### #.......?......## ##.....~≈≈≈≈≈~~.....~≈~...#..##........# ##.##.######.............# ##.....≈≈≈≈≈≈~~.#####.~≈..>..##&h) =>>&h&hn$&h....######.................#.#... ThermosAquaticus the Fabricator &h....##....÷......##.......##..... Mountain Dwarf of Ashenzari ****.. &h0...#...#.#....#...#.#.##..###.... Health: 85/113 ==================------ &hM..............##.###..##......... Magic: 19/22 ====================---- &h...............#.##...P#......... AC: 16&h,Str: 14 &h{........P....°........?.......... EV: 10&hInt: 18 ...###..#...##......~≈≈....#..... SH: 6Dex: 12 .....#.P.##..#.°...~~≈~~~..#.#..# XL: 13 Next: 31% Place: Lair:4 ................@~~~≈≈≈~≈~....... Noise: ===------  Time: 17057.6 (0.0) ............##..~~≈≈≈≈≈≈≈≈....... O) +5 war axe of the Ensconced Empyrean {M ...............~≈≈≈≈≈≈≈≈≈~~...... Cast: Kinetic Grapnel ...##.........~~≈≈≈≈≈≈≈≈≈≈≈~~.... ...P####......~~≈≈≈≈≈≈≈≈~≈~≈..... ..>.# #.....~~≈≈≈≈≈≈~~≈~~≈≈...##  ...## ##.....~≈≈≈≈≈~~.....~≈~...#&hZ-  &h...# ##.....≈≈≈≈≈≈~~.#####.~≈....&h-  &hx+..####.#....~≈≈≈≈≈~..#.'.#.~~....&h/. &hQThe eight-headed hydra bites you but does no damage.  &hIThe eight-headed hydra bites you. The eight-headed hydra bites you! &hO)_The eight-headed hydra bites you.  &h;You slice one of the eight-headed hydra's heads off!  &hNThe seven-headed hydra grows two more! You slice the nine-headed hydra!! &h1_You kill the nine-headed hydra!&ha&hl&h&hT&h)&h8g25 &hAg6&hD&hFb20=&h,H&hK&hM,&hN&hR&hT;7&hV&hY&hf[,&h\&h<`&hb&hbW8=&hHc&h\g&hVi,&hj&hn&h:qa1=&h r&hYu&hw&hAx%9&hx&hB&hځ&h&hf,&h&h&hE:90&h֎D==&h&hM&h92&h)==&hU&h2&hk1=&h_&h&h,&hk&h&h,&h&h@&h&hX2==&ho&h޷&h3,&hӻ&hU&h,&h@&hW&h&h%3&h>&hU&h,&hh&h&h&h%4&h&h&h,&h&h/&h,&h&h&h2&hK5=&h&h&hJ,&h&h&h&k6=&h*&h &h,&hp&h&hP&h&h&hy I. The eight-headed hydra bites you! _  You slice one of the eight-headed hydra's heads off!  The seven-headed hydra grows two more! You slice the nine-headed hydra!! _You kill the nine-headed hydra!  You see here a +0 orcbow.&h &h,7 _&h&h&h&hO&h&hV  #.### ###.   ### ##...#.....#  ##.P.###.###  #.P.##P#.#.#  #....   ### ##....   ##P#######......##..# &h|!`  #.......###....##..#....   ##..###@##.....##---89.6 (32.0)   #.## #.###.........P   ##..###.)#P.............   #P.#.##.........##.P   #P..###.#P#....###.##   ##...# #.####...##..##...   #.#.## ### ##.##.##......   ###..# #.>.......   #..### #.......?.---&h(&h+c _There is a stone staircase leading down here.&hf 3&h5g &hn 8&h q ,&hXr &ht &hu K9=&hu &h$x ,&hly &h^{ ,&h| &h~ q100/113=&h &h. ,&h" &h[ &hׅ &hd &hT &h %1&h &h2 &hՌ &hЍ &hя &h] %2&h> &h4 &h“ &h &h &hL &h3 &hD &h %3&hn &h ,&h8 &h< ,&h &h &h K4=&h* &h &hD &h &h? &h+ U5=&h+ &h7 ,&h &hv ,&h &h ;6&h &h ,&h &h &h %7&hu &h˿ &h\ &h8 &h] ,&h &h &h %8&h &h ,&hc &h> ,&h &h a9=&h &h} ,&h &h &h V10=&h1 &h &h &hQ &h &h &h &h &hf %1&hw &h &h &h B&hR &hm &h! %2&h &h{! &h" &h<  .)............... _You start resting.&hH .129.6 (40&hP [3=30.6 (41&hS &hV " _HP restored.&h&hC  Skill  Level Cost  Apt Skill  Level Cost  Apt &hy/ a - Fighting  10.0   7.6  +1   n - Spellcasting   7.9   9.9  -2           b - Maces & Flails   7.7   0.7  +2   o - Summonings   0.5   1.4  -2  &h c - Axes  17.1  10.6  +2   p - Necromancy   0.5   0.8  +1   d - Polearms   6.4   1.0   0   q + Forgecraft  17.7  12.7  +2   e - Staves   0.7   0.8  +1   r - Fire Magic   5.0   4.2  +2   f - Unarmed Combat   0.7   1.0   0   s - Air Magic   0.0   1.7  -3   g - Throwing   0.0   1.4  -2     [4&h0m      t - Evocations   9.2   6.7  +1   h - Short Blades   0.7   1.4  -2   u - Shapeshifting   0.2   1.4  -2   i - Long Blades   0.7   1.2  -1               j - Armour  12.7  10.1  +1       k - Dodging   5.6   6.7  -3       l - Shields   9.5   5.9&h[40m  +1       m - Stealth   3.2   2.8  -2              The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power and cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets&h\c&hKm&hz #.### ##......#..#... ThermosAquaticus the Fabricator  ### ##...#.....#.. Mountain Dwarf of Ashenzari ****..  ##.P.###.###.. Health: 113/113 ========================  #.P.##P#.#.#.. Magic: 22/22 ========================  #............. AC: 16Str: 14  ### ##............. EV: 25 Int: 18  ##P#######......##..#... SH: 6Dex: 12  #.......###....##..#.... XL: 13 Next: 31% Place: Lair:4  &h?~{##..###@##.....##....... Noise: ---------  Time: 17130.6 (0.0)  #.## #.###.........P... O) +5 war axe of the Ensconced Empyrean {M  ##..###.)#P............. Cast: Kinetic Grapnel  #P.#.##.........##.P....  #P..###.#P#....###.##...  ##...# #.####...##..##...   #.#.## ### ##.##.##......   ###..# #.>...........   #..### #.......?..... The seven-headed hydra grows two more! You slice the nine-headed hydra!! _You kill the nine-headed hydra! _You see here a +0 orcbow. _There is a stone staircase leading down here. _You start resting. _HP restored.&h"&h&h&h&hm&hH. Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% H - Shatter the ChainsCursed item&ho0% [?] toggle between ability selection and description.&h*A #.### ##......#..#... ThermosAquaticus the Fabricator  ### ##...#.....#.. Mountain Dwarf of Ashenzari ****..  ##.P.###.###.. Health: 113/113 ========================  #.P.##P#.#.#.. Magic: 22/22 ========================  #............. AC: 16Str: 14  ### ##............. EV: 25 Int: 18  ##P#######......##..#... SH: 6Dex: 12  #.......###....##..#.... XL: 13 Next: 31% Place: Lair:4  ##..###@##.....##....... Noise: ---------  Time: 17130.6 (0.0)  #.## #.###.........P... O) +5 war axe of the Ensconced Empyrean {M  ##..###.)#P........&hD8..... Cast: Kinetic Grapnel  #P.#.##.........##.P....  #P..###.#P#....###.##...  ##...# #.####...##..##...   #.#.## ### ##.##.##......   ###..# #.>...........   #..### #.......?..... The seven-headed hydra grows two more! You slice the nine-headed hydra!! _You kill the nine-headed hydra! _You see here a +0 orcbow. _There is a stone staircase leading down here. _You start resting. _HP restored.  Okay, then. _&hn10 1.6 (1 _&h  .......  .......  .......  .......  ....<..  .......  &h| ##....... 5 #@...#  #.......#  #.#...#.##  #.....## .....## ..... #..... #.P... &h &hK ,,* *,,,,,,,,,,,*** *,,,,,,* **,,,*** *,,** *,&h ,,* **,....<..,,* *,,,,*** *,,*,****,,*,,,**,*,*,,,****,,,**,,************,*,,,*,,,*,,,,,,,,,,***,,,,,,,,,,,,,&h9k -2.3 (1.7&ho &h u _You climb downwards.  Found a stone staircase leading up. _There is a stone staircase leading up here.&h* &h &h &h &h &hK n25 _&h| X&h &h &hD &h P  There is a stone staircase leading up here.&h &h>  _&hھ &hq &h &h &h8 &h &h &hD &h &h &hg X&h X&h *,,,*** #.........,**,,** #.........,,,,,,* ##P....<...,,,,,,* #P.........,,*,,,*** *##........,**,,,*,*####<...#..#.*&h3 *,,,,*##.......#,*,****,{,,#.#...#.##*****,*,,,##@....## ***#.### * ##.....##********* .*,,,*,,,*** #.P.....,,,,,,,,,* ###......,,,,,,,,*** ###.....,,,,,,,,* *#....#** **,,,****&h. .41.3 (9.0&h &hg &h [ _You sense a monster nearby.&h*,,** #., ,,,,,* ##P....<..., ,.,,,* ....., ,#.,,*** *##., *#..,*,*####<...#..#.* #...,*##.......#,*,** *#.k.,#.#...#.##** *,#...##.....##  ***#...@...##* ##********* #......#,,,*,,,*** #.P......,,,,,,,, * ###........,,,,,, *** ###......k   wyvern (asleep) ,,* *#....#,, ** **...##**   A wyvern comes into&hC view...kk,,,**** ***,,,**=2.3 (1Kinetic Grapnel _The wyvern hisses angrily.&h k  Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hx8*&hM  You shape a spike launcher from a nearby wall.  The rocky spike skewers the wyvern!&hj.#k0---10 ==3 &h[_The wyvern is moderately wounded.&h0a *You hit the wyvern.&h  The wyvern is heavily wounded.The rocky spike skewers the wyvern.&h kThe wyvern is severely wounded.&h: ,4.0 (0.7 &h &h > _The wyvern bites you but does no damage.&hA a *You hit the wyvern.&h2  The wyvern is severely wounded.The rocky spike skewers the wyvern.&h` kThe wyvern is severely wounded.7&ho&hy &h^z&h4{&_You block the wyvern's attack.&h<  You hit the wyvern.  The wyvern is almost dead.&h?0-5.4&hD&hsH> _The wyvern bites you but does no damage.&h2f M  You closely miss the wyvern.The wyvern is almost dead.----6.1 _The wyvern closely misses you.&h-A  You slash the wyvern!&hH..&hb3!&hyZ&h[2&h\9 (0.8&h^#Kinetic Grapnel&h`&hg&hr &h0t&hv&_You kill the wyvern!&hw&hʔ **,,** #., l...,* ##P....<..., ....,* #P..., ,#...*** *##., *#...#,*####<...#..#.* #....###.......#,*,** *#....#.#...#.##**** *,#...##.....## ***#..@....### * ##.....##*&hC #......#,,,*,,,** * #.P......., * ###.,,,,,, *** ###......,,,,,l   komodo dragon (wandering) ,,* *#....#,, ,** **...#**  ,,**** ***,,,**&ho  A komodo dragon comes into view.&hy*,.,.l,&hV***,,l&h?,,,&hn1=25 -&h67.9 (1.0&h&h˾7 _The komodo dragon hisses angrily.&hWt***,,** #., ,....,* ##P....<..., ,.l..,* #P..., ,,#...*** *##.&h8u), **#...#,*####<...#..#.* #....###.......#,*,** *#....#.#...#.##**** *,#...##.....## ***#...@...### * ##.....##* &h2x* #......#,,,*,,,** ** #.P.......,* ###.,*** ###......,,,,, ,,,* *#....#,,,,** **...##** &h\{&h0P.l&h@-8&h&h&hw&htW.{&h&9&h&hx&hzP.{&h3'50&h%&h &h$P.{&hB=1&h&hh&h3 P.{&h: &2&h? &hC &h&h].ll   komodo dragon&hl2==3Kinetic Grapnel&ha&hs&hC &hR S.#l&h &4&h &h &h"  Casting: Construct Spike Launcher (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h* #You shape a spike launcher from a nearby wall.&hf0---10 ==5&h=&h [ _The komodo dragon closely misses you.&hF~ * You slice the komodo dragon!!&h  The komodo dragon is heavily wounded.The rocky spike skewers the komodo dragon.&h lThe komodo dragon is heavily wounded.&h4=6.6 (0.7 &hɋ&h; _You block the komodo dragon's attack.&h~ *You completely miss the komodo dragon.&h g  The komodo dragon is heavily wounded.The rocky spike skewers the komodo dragon.&hB l&hgEThe komodo dragon is heavily wounded.&h4-7.4 (0.8 &h= Q _You block the komodo dragon's attack.&h *You hit the komodo dragon but do no damage.&h } `  The komodo dragon is heavily wounded.&h_:l&h6aF-8.1 (0.7 &hf&hk_ _The rocky spike misses the komodo dragon.&h^  You slash the komodo dragon!  The komodo dragon is severely wounded.----8 _You block the komodo dragon's attack.&hz{ *You closely miss the komodo dragon.&h  The komodo dragon is severely wounded.The rocky spike skewers the komodo dragon.&h ~ lThe komodo dragon is severely wounded.&h* 07--=9.6 (0.8  _The komodo dragon bites you.&h { *You closely miss the komodo dragon.&h| &  &h The komodo dragon is severely wounded.The rocky spike skewers the komodo dragon but does no damage.&hjl1=60.3 (0.7 &hqf _The komodo dragon is severely wounded.&h{ *You closely miss the komodo dragon.&hm  The komodo dragon is severely wounded.The rocky spike skewers the komodo dragon!&h|B l&h7The komodo dragon is almost dead.&h7(1.0&hN&hE _The komodo dragon bites you but does no damage.&h`A  You slash the komodo dragon!&hjG†&ht3-8 (0.8Kinetic Grapnel&hϋ&hQ _You kill the komodo dragon!&h8--25 =9=&h -- _You start resting.&h6-4.8 (3.0&h b2==-5.8 (4&hy &h% _Magic restored.&h 10=&hB&h1==&hX&h&h&h<,&h&h&h5%2&h&h&h&h&h,&hL&h # _You start resting.&h,74.8 (9&h4Z3=5.8 (10.0)&h&h" _HP restored.&h6 &h7 &h8 &hO> &hL X&hQ &hR &hS &h'W &h] &hh^ &h,_ &ha &hmj &hp 9=&hEq &hs &h$w &hw &h0x &hFz &h} ,&h* &hŀ &hރ &h[ &h &ha &hډ &h &h &h &h &h% &h &h> &h &h &h* &h &h ,&h &hy &h &hD &h &h &h ,&hK &h &h &hU &h &hP &h ,&hp &hF &h &h &h &h &h ,&h &h1 &h8 ,&hM &h &h =10 &h O _e - 7 scrolls of enchant weapon (gained 1)&h &h4 ;25 &h &h &h7 &h &h0 &h &hS &h &hM &h &h, &h &h% &h &h &h4 &h &hr &h ,&h &h &h ,&h$ &h &h ,&hA &h &hS ,&h &h &h  &h &h &h &hf ,&h &h &h#$ _....###.......#,*,** #....#.#...#.##**** ,#...##.....## **#..†....### ########## &h$ ##.....###########.##.....# #......#...#..P##..#.....# #.P.....................#####...h................## * ###........@........## *** *##....#....#.##.#..# *,, &h'% t*#...###########.### **,, **** **#...## ### *,,, ,*,***,#....****,, ,,,,**#.....* ****** ***,,,, h   polar bear (wandering),,***##...*****,**,*** &h' z **,,,,,,,,*,#..,,,,*,,,*,,,****,,,,,,*,,,,,,,,,,,,,,,*,,,,,,,,,,,,,&h, | 205.8 (3  A polar bear comes into view.&h1 o.hh&h3 5==6.8 (31&h=7 &h: 4 _The polar bear growls angrily.&hX =#....###.#,*,** *#....#.#...#.##**** *,#...##.....##*#..†....### # ##.....###.##.....# #......#...#..P##..#.....# #.P..........## ###...........## ** ###..h....@.........## &h ,* ##....#....#.##.#..# * ** *#...###########.### ** ,**** **#...## ### * ,,*,***,#....* ***  ,,,,**#.....* ****** *** ,,***##...*****,**,*** ** ,,*,#..,,,,*,,,*,,,****,,,,,, ,*&h, &h H.h&h Q--7.8 (1.0)Kinetic Grapnel&h= &h' &h: #....###.#,*,**  *#....#.#...#.##****  *,#...##.....##  ***#..†....### &h# ##.....###########.##.....# #......#...#..P##..#.....# * #.P.## * ###.##* ###...h&h>.## ,* ##....#....#.##.#..# * ,** *#...###########.### ** ,,**** **#...## ### *  ,,*,***,#....* *** ,,,,**#.....* ****** *** ,,***##...*****,**,*** ** ,,*,#..,,,,*,,,*,,,**** ,*&h&hD.h&hBA--8&h&h3&h>a  Casting: Construct Spike Launcher (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h 8*&h  You shape a spike launcher from a nearby wall.  The rocky spike skewers the polar bear.&h e&ho^.h#&hrf0---10 ==9&h)|&h8 _The polar bear is lightly wounded.&h  The rocky spike skewers the polar bear. _The polar bear is lightly wounded.  You slash the polar bear!  The polar bear is heavily wounded.polar bear bites you but does no damage.  You block the polar bear's attack.=10.6 (0.8  _The polar bear claws you but does no damage.&h=U x * You hit the polar bear.&h/  The polar bear is severely wounded.The rocky spike skewers the polar bear.&hO hh(berserk)The polar bear is severely wounded.&h 0-1.4&h &h \ _The polar bear goes berserk!&huA?  You slice the polar bear!!&hq†&h'v4=2.1 (0.7Kinetic Grapnel&h+&h/N _You kill the polar bear!&h I&h ---25 &h &h K1=&hd &h &hQ &h &hd &h &h &h &hf &h &h e=&h3 B&h &h L2==&hJ &h 4 _Magic restored.&h &h &hE &hh f  You see here a polar bear corpse.&h 5 _&h &hL &h: &h &h &h8 &h &h :==&h &h &h &h0 &h &h &hI &h &hF &hA &hJ$ ,&h% &h& &h+ &h+ &h:, &hJ. &h2 &h3 &hY4 &h< &h< '10 &h= &h@ N _You now have 775 gold pieces (gained 17).&h@K ,*** ###.....†...........## ,,,* ##....#....#.##.#..# ,,** ##...###########.### * ,,,**** #*#...## ### *,,*,**#.#....#**,,,,**#.....# **#*** ***,  ,,***##...####*(##,*** **,,, ,,,#.#......#...#..,****,,,, ,,.........#,,,,,,,,,,--- ,..............P#.S,,,,,,,  *..............##*,  *..#.#.####.P.#.#**  *######* ###.#*#* *##S   water moccasin (asleep) &h[ 30.1 (18.0)  A water moccasin comes into view.Found 6 stones.&hVh S.,,**S25 ---1.1 (19&hj 8 _The water moccasin hisses angrily.&h8  Casting: Construct Spike Launcher (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h &h _#S.&h 0---10 ==2.0)Kinetic Grapnel&hu &hB D _You shape a spike launcher from a nearby wall.&h&ho&h ?S..&hJ25 --3&hڧ&h&h1*&h! z  The rocky spike skewers the water moccasin!&hY &h & CS.&h:' O=-4&h@, &h/ i _The water moccasin is moderately wounded.&h ~ * You slash the water moccasin!&hh  The water moccasin is severely wounded.The rocky spike skewers the water moccasin.&h. SThe water moccasin is almost dead.06--10 ==8 (0.7 &h2&h63 _The water moccasin bites you!&h@  You hit the water moccasin.&h,†---5-5.5Kinetic Grapnel&h/R _You kill the water moccasin!&h &h՚ &h &h4 7--1=25 &h &h &h} &ha &hw %8&h &h ,&h& &h &h 9=&h6 &hE &h K9=&h &h &h L2==&h? &hc &h V10=&h &h ,&hV &h &hm &h: &h! &h X1==&hh &h &hP &h- &hO &h &h &hW &h %2&he &h &h &hc &h a3=&hr &h &h" B&hS% j  You see here a water moccasin corpse.&hl* &h+  _&h*, &h. &h2 &h73 &h3 &h5 &h9 &h: 9=&h6; &h~? ;  You see here 6 stones.&h:E &hE  _&hF &hI &hR  ###.....†...........## *** ##....#....#.##.#..# *,, ##...#####.### **,, ** #*#...## ### *,,, ,**#.#....# ***,, ,,**#.....# ###*## ***,,,, ,***##...#####(##.### **,,,,,, &hR N,,,#.#......#...#...#***,,,,,,* ,,..........†...@#,,,,, -- ,.....P#.......,, *.....###.....r *..#.#.####.P.#.#*#..##. *######* ###.### *#.**### *## r   hell rat (asleep)&hZ } 56.5 (21.0)  A hell rat comes into view.&h] D  The hell rat roars deafeningly!&h^_ &h4a &hg rr.,r**rrr 3 hell rats (2 wandering)&hi K====7.5 (22&hzn &hEr ^ _A hell rat comes into view. x2&hC  Casting: Construct Spike Launcher (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hD&h&S  You shape a spike launcher from a nearby wall.&h"&h&hQ#....r.rr.r.rrrr 4 hell rats (1 wandering)&h/0---10 ==--8.5 (1.0)&h&h![ _A hell rat comes into view.&h {r....r.r 2 hell rats25 ====9Kinetic Grapnel&h(5 _The hell rat roars deafeningly!&h&h,&h6r{,{.r.&hF----60&h&&h&hRn&h9]r..{{,,r..----1&hd&hi&h ,&hO &h &h> rr,r.r 3 hell rats&hg V1=--2&h &h &hVCFr,r.r 4 hell rats10 =3.2 (0.7 &hI&hL _You barely miss the hell rat. You hit the plant. The plant begins to die.&h8 6*&hh  You closely miss the hell rat. x2; You slash the plant!  The rocky spike skewers the hell rat.&hfq rThe hell rat is moderately wounded.&h(u .=9&h L _You block the hell rat's attack.&h *You hit the hell rat.  The hell rat is moderately wounded.&hȰ|  You slash the plant! You hit the hell rat.  The rocky spike skewers the hell rat.&h6o  The hell rat is heavily wounded.&hu? .{r 3The hell rat bites you but does no damage.&hA0=4.6&hJl _The hell rat closely misses you.&he"  You slash the hell rat!  The hell rat is almost dead.You slash the plant! You closely miss the hell rat.&h*# &h 2 .r,rr 4 hell rats&hF5 L=-5.3&hC< &h(A v _You block the hell rat's attack. The hell rat barely misses you.&hV<  You slash the hell rat!&h'^[  You kill the hell rat!&h_&hNlG .{&hrn. 2You hit the plant. You slash the hell rat!&hF-6.1 (0.8 &hV _The hell rat bites you but does no damage.&hP<  You slash the hell rat!&h †*   hell ratYou kill the hell rat!&hG  You hit the plant. You slash the hell rat!  The rocky spike skewers the hell rat but does no damage.&hp  The hell rat is severely wounded.&h1&h ,.#rrr 2 hell ratsA nearby plant withers and dies.&h3!*8 (0.7 &h6+&h1@ _The hell rat bites you but does no damage.&hf  You completely miss the hell rat.&he {.   hell ratThe hell rat is severely wounded.&h$ 0-7.5&hR&hU _The hell rat barely misses you.&hjR  You slash the hell rat!&h9wK, &hݤ2==-8.2 _You kill the hell rat!&h6*&h  You hit the hell rat but do no damage. The rocky spike skewers the hell rat.&hA &hB!&h]FfrThe hell rat is moderately wounded.&hkG=&hQ%9.0 (0.8 &hX &hmZ&h[2_The hell rat bites you but does no damage.&h D  You slash the hell rat!&h[ <.&h9 &h: 6&h@ X8Kinetic Grapnel&h\C  &hD &hD (_You kill the hell rat!&h B _The cane toad stings you but does no damage.&hb .You barely miss the cane toad.The cane toad is severely wounded.&he86=----300.5 (0.7&hn&h%v> _You feel sick. The cane toad stings you!&hew *You closely miss the cane toad.&h`z `  The cane toad is severely wounded.&h&hF.FF 2 cane toads&h`5----1.2&h&hNj _The rocky spike misses the cane toad. You feel sick.&h/v *You barely miss the cane toad.&hf&  The cane toad is severely wounded.The rocky spike skewers the cane toad.&h: FThe cane toad is almost dead.You feel sick.&h=&9&h&hB _The cane toad stings you but does no damage.&h  You closely miss the cane toad.The cane toad is severely wounded.&h(S.F&h*4=-=-2.7 (0.8&ht2&h7F _You feel sick. You block the cane toad's attack.&h d *You hit the cane toad.&h  The cane toad is almost dead.The rocky spike skewers the cane toad.&h    cane toad&h \  You kill the cane toad!&h k.F.&h; f3-7=3.5&h &hK $ _You feel sick.&h &h  &h .&h F&hv &h &hl 25 &h -&h 4.5 (1.0&hr &h#  &hm$ &h% 8_You feel sick. You block the cane toad's attack.&hw1*&h c  You barely miss the cane toad.&hh_ FThe rocky spike skewers the cane toad but does no damage.22==10 ==5.3 (0.8 _You feel sick. You block the cane toad's attack.&hU1*&h?  You completely miss the cane toad. The rocky spike skewers the cane toad.&h9 FThe cane toad is lightly wounded.6.1 _The cane toad closely misses you.&h* 4 # You slash the cane toad!  The cane toad is moderately wounded.8 (0.7 _You feel sick.&hVThe cane toad is moderately wounded. _You feel sick.  You hit the cane toad.  The cane toad is heavily wounded.You feel sick.  You are no longer poisoned.1=-7.6 (0.8&hW&h[ &h nP_The cane toad barely misses you.&h#  Casting: Construct Spike Launcher (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h, &h<M You shape a spike launcher from a nearby wall.&h &h &h(,The cane toad stings you but does no damage.&h &hnFF#FF 2 blink frogs (wandering)A blink frog comes into view. x2&h70---&hv-=8.6 (1.0 &h0&hy7 _You block the cane toad's attack.&h.**,#.FF .........#,#....,,## ###....***## ####.....#* #.##.#..# #..P....#* ####.### ##.......##  ### #....F#... ###......PP ### ###.....@##### #.### ##......#.# †..####......### .#............P# #.#.## ###### #..##.### ##.####  ###&hڽ&h&ha&h.FF.FFF 2 blink frogs (wandering)&hh225 --9&h&h] _A blink frog comes into view.&h *FFThe blink frog gives a loud, deep croak!  You hit the cane toad.&h' y `  The cane toad is heavily wounded.&hC<   The rocky spike misses the cane toad.&hJ V F.FFF 3 blink frogs (1 wandering)A blink frog comes into view.10 ==10.3 (0.7 &hMP l _The cane toad barely misses you.&h * FThe blink frog croaks.  You slash the cane toad!&h  The cane toad is almost dead.The rocky spike skewers the cane toad.&h2l  The cane toad is almost dead.&h64&h6&h9A  You hear a loud, deep croak!&hzFF.FFF 4 blink frogs (1 wandering)&h{H(1.0&h-O&hS] _A blink frog comes into view.&h v *You barely miss the cane toad.&hu `  The cane toad is almost dead.&hw>  The rocky spike misses the cane toad.F.F{.FFF---7 _The cane toad stings you but does no damage.&h' =  You slash the cane toad!&h7 &h_ &h &hX &h &h .F..F.FF.&h F†FFFFF 5 blink frogs&h @39-2.4&h &h: M _You kill the cane toad!&h &h &h5 &h^ &h &h §F....FF&h 1=25 --3.4 (1.0 &h &h / _The blink frog blinks! x2&hg *You slash the blink frog!&hAu  The blink frog is moderately wounded.The rocky spike skewers the blink frog.&h&h  The blink frog is moderately wounded.&h.F.F.F§F&h/ <10 ==4.1 (0.7 &h&h/ _The blink frog blinks! x2&h x *You closely miss the blink frog.&hj } `  The blink frog is moderately wounded.&hL &hIQ &hR &hU &hO[ &hi ...FF...F#F§F&h$u .48&h'w &hz s _The rocky spike misses the blink frog. The blink frog blinks!&hP O...F.FF.F25 -5.8 (1.0  _The blink frog blinks! The blink frog completely misses you.&h2  You hit the blink frog.  The blink frog is lightly wounded.F..F=10 =-6.5 (0.7 &h9 &h;&h<K_The blink frog blinks! The blink frog closely misses you.&h =&hȓg *You slash the blink frog!&ho  The blink frog is heavily wounded.The rocky spike skewers the blink frog.&h .FF.FF.5==7.2 _The blink frog is severely wounded.&hY1*&h6  You miss the blink frog. You hit the blink frog.  The rocky spike skewers the blink frog!&h  The blink frog is moderately wounded.&h%.§&hFFF.F&hL0.F&h&h)&h9&h&h8 &hh_The blink frog blinks! The blink frog barely misses you.&hY *You closely miss the blink frog.The blink frog is moderately wounded.&hf  You hit the blink frog. You miss the blink frog.The rocky spike skewers the blink frog.&h:   The blink frog is heavily wounded.  The blink frog hits you. The blink frog blinks! The blink frog misses you.&hF &he FF.F.§F.2-2==8.7 (0.8  _The blink frog closely misses you.&h9The blink frog hits you. The blink frog blinks! The blink frog misses you. _The blink frog closely misses you.  You slice the blink frog!!  The blink frog is almost dead.  You hit the blink frog. You slash the blink frog!  You block the blink frog's attack. The blink frog hits you!&hYKo.F.&hMx68----=9.4 (0.7 &hW&h^r _The blink frog blinks! The blink frog completely misses you.&h *You miss the blink frog.The blink frog is almost dead.&hn  You barely miss the blink frog. You hit the blink frog.  The rocky spike skewers the blink frog!&hs W 4&h] ]  You kill the blink frog!&h< &h &h &h FF§†§.FF.&h) r9---40-20.1&h0 &h4 / _The blink frog blinks! x2&h  You closely miss the blink frog.&h ..FF†..F@# 3The blink frog is moderately wounded.1---8&h:[ _The blink frog hits you! The blink frog blinks!&h   You miss the blink frog.The blink frog is moderately wounded.&h YF.FY   catoblepas (wandering)FFFF 4 blink frogsYou hit the blink frog. You block the blink frog's attack.  A catoblepas comes into view.&hM==-1.5&h&h 8 _You block the blink frog's attack.&h  Casting: Construct Spike Launcher (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h *YYou shape a spike launcher from a nearby wall.&h1 E `  The catoblepas bellows!&h\N  &hO  &hQ zThe rocky spike misses the blink frog. The blink frog closely misses you.&hS .The blink frog hits you.&h>\  &h]  &h_ 9You feel threatened and lose the ability to read scrolls!&ha &hf &hr &h[s .&hs .&ht F&hLu BF.F§&hu #&hv AFFFF 4 blink&h1w  frogs&hw !&hy &h%z 57&hz --&hj{ 0&h | ---&h| =&hF} 2.5 (1.0&h} -Scroll &h~ &h &h[  &h &h 7_The blink frog hits you. The blink frog blinks!&h *You closely miss the blink frog.The blink frog is moderately wounded.&hH f  You slash the blink frog! The rocky spike skewers the blink frog!&h P &hR q  The blink frog is heavily wounded.&h@T &hDW &h6^ F.F..F..§&h` R45---3.2 (0.7&he &hi H _The blink frog hits you! The blink frog blinks! x2&h<  You hit the blink frog.&h&h\q  The blink frog is heavily wounded.&h&h.YFF§...F†.Y   catoblepasFFFF 4 blink frogs&hg.-9&hB&ho _The blink frog blinks! The blink frog closely misses you.&h?  You miss the blink frog.The blink frog is heavily wounded.&h I ,&hNM &hN &hZ :F.§{Y.F§F§ 3&h] _2-----4.6&hj v _The blink frog blinks! x2; The blink frog hits you. The blink frog blinks!&hy .........#,#....,,## ###....***## ####...F.#* #.##.#..# #..P.§{Y#* ####.### ##...F...##  ### #.....#§..# &hm{ ###F..†..PP# ### ###....§.##### #.### ##......#@# †..####......### .#............P# #...#.## ##.#####..##.###  ##.####  ### &h4 &h% &h- X&hԎ ...F.Y...FF&h 3=---25 -5.6 (1.0&h &h@ &h)2*&hg(L  The rocky spike skewers the blink frog.&h#&h~&h&hm  The blink frog is almost dead.&hþ&h&h&h.....F#§{FF..FFFFF 4 blink frogs1==6 _The blink frog blinks! The blink frog barely misses you.&hDe  You closely miss the blink frog.&h$Iq  The blink frog is heavily wounded.&hK&hW...#....FF{ 3&hZ710 7.3 (0.7&h`&hf8 _You block the blink frog's attack.&ho *You miss the blink frog.The blink frog is heavily wounded.&hE  You closely miss the blink frog. The rocky spike skewers the blink frog!&h &h m  The blink frog is almost dead.&h T  The blink frog hits you. The blink frog blinks!&h+ .§.{F..FFF.F 4 blink frogs&h- &h/ R2-=8.0&h!8 &h? A _The blink frog hits you but does no damage.&h6>  You slash the blink frog!&h]  You kill the blink frog!&h&h&hL†Y.....F.{.{Y   catoblepasF   blink frog1-7 _You completely miss the blink frog. The blink frog barely misses you.&hO>  You slash the blink frog!&h>&h&h՗ .FFFY...FF 3 blink frogsThe blink frog is almost dead.&h{Q==9.5 (0.8&h$&hn8 _You block the blink frog's attack.&h *You hit the blink frog.  The blink frog is almost dead.&h_  You hit the catoblepas. The rocky spike skewers the catoblepas. .FFY{ 2The catoblepas is lightly wounded.30.2 (0.7 _The blink frog hits you but does no damage.&he *You hit the blink frog.  The blink frog is almost dead.&h:  You hit the catoblepas but do no damage.The rocky spike skewers the catoblepas!&hG  The catoblepas is lightly wounded.&h`  You block the catoblepas's attack. The blink frog hits you.&hShFF.§Y&hS38-9&h&h, _The blink frog blinks!&hc wP##..#.....# **,#..F,*..## *,#....,,..## ###....*** ........## ####.....#* .#.##.#..# #..P....#* ######.### ##....F..##### #.....#...# ###..F†..PP#### ###....@Y##### ##.### ##.....F#.#†..####......#### ..#......P# ....#.###......#### .###..##.###F 3 blink frogs ## ##.#######&hj .*&hKD _  The rocky spike skewers the catoblepas but does no damage.&h#  The catoblepas is lightly wounded.  The blink frog completely misses you.The blink frog hits you but does no damage.&h &h# .F#FY.&h K25 1.9 (1.0&h &h o _The catoblepas closely misses you. The blink frog blinks!&h *You hit the blink frog.  The blink frog is severely wounded.&hm  You barely miss the catoblepas. The rocky spike skewers the catoblepas.&hv  The catoblepas is lightly wounded..#.FFY&hwf2==10 2.6 (0.7&hM|&h, _The blink frog barely misses you. The catoblepas barely misses you.&h F  You slash the blink frog!  &h fThe blink frog is almost dead.You hit the blink frog.&h ]  You kill the blink frog!&h &h(, §F.F  2&hG J923.3&hM &hQ D _You hit the catoblepas. The blink frog blinks!&hn *You completely miss the blink frog.The blink frog is almost dead.&h &`&h#  You barely miss the catoblepas. The rocky spike misses the blink frog.&h1 FF§The catoblepas barely misses you. The blink frog blinks!&hG4(4.0&h=&hEA _The blink frog hits you but does no damage.&hq?  You slice the blink frog!!&h  You kill the blink frog!You hit the catoblepas.  You can read scrolls again.&hF.†#§   blink frog&h>3-7&h,&hSO _The blink frog blinks! You block the catoblepas's attack.&hQ  Casting: Construct Spike Launcher (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hW&h i    *,#....,,  ###....***  ####.....#*  #..PF...#*  ##.......##  ### #.....#...#  ###...†..PP#  ###....@Y#####  ##....§.#.#†......####....§.P#...#.###..####(ally target)###  9   blazeheart golem (minion)  ###You bind the heart of a blast furnace in slag iron.&hD    *,#....,,  ###....***  ####.....#*  #..PF...#*  ##.......##  ### #.....#...#  &hkH K###...†..PP#  ###....@Y#####  ##....§.#.#†......####....§....#...#######   &hT .F9..The catoblepas gores you!&hW 28---18-----==5.7 (1.0 &h\a &h h V _* * * LOW HITPOINT WARNING * * *&hb A.P##..#.....# **,#..F,*.## *,#....,,.## ###....***.## ####.....#* ..#.##.#..# #..PF...#*#.### ##.......## ### #.....#...# ###9..†..PP## ###...@.Y##### (##.### ##......#.#.#†..####......####.#.P# ..#.#.### .###.#### #.###..##.#### ##.#### # ###&h &h d  The catoblepas attacks as it pursues you!&hܕ .F.9Y.&h M25 --6&hZ &h P _The catoblepas misses you.&h9[  You slash the catoblepas!  The catoblepas is heavily wounded.§F10 ==-7.4 (0.7 &h͟ &h&h$_The blink frog blinks!&h}  You hit the catoblepas.  The catoblepas is heavily wounded.The catoblepas closely misses you.&h] yF.  &h d9=--8.2 (0.8 &h &hC _Your blazeheart golem punches the catoblepas!&h O    *,#....,,  ###....***  ####.....#*  #..P....#*  ##.......##  ### #..§..#...#  ###.9.†..PP#  ###...@Y.##### ( ##......#.# &h †..####....F.#### .......P#....#.###...####.###  # ###You slash the catoblepas!  The catoblepas is almost dead.&hz   *,#....,,  ###....***  ####.....#*  #..P....#*  ##.......##  ### #..§..#...#  &h{###.9.†..PP#  ###...@Y.##### ( ##......#.# †..####....F.#### ...........#.#...####.###  &hD  The catoblepas gores you!!  * * * LOW HITPOINT WARNING * * *&h.§9   blazeheart golem (minion)&h3/113 -----------====9 (0.7 &hR&h, _The blink frog blinks!&hG&hLDrink which item? Potions  c - 2 potions of magic  k - 4 potions of attraction  m - 3 potions of curing  o - a potion of lignification  q - a potion of mutationt - 5 potions of brilliance  &hfMx - 3 potions of enlightenment  H - 4 potions of ambrosia  I - a potion of invisibility  P - a potion of might  Q - a potion of heal wounds  R - 2 potions of haste  X - a potion of resistance [!] read|quaff|evoke[?] describe selected&hl&h &h.P##..#.....# **,#..F,*ThermosAquaticus the Fabricator ...........## *,#....,,Mountain Dwarf of Ashenzari ****.. ..........## ###....***Health: 3/113 ------------------------ .........## ####.....#*&hcMagic: 18/22 ===================----- ..#.##.#..# #..P....#*AC: 16Str: 14 #######.### ##.......##EV: 10Int: 18### #.....#...#&h6SH: 6Dex: 12###.9.†..PP#XL: 13 Next: 43% Place: Lair:5 ##### ###...@Y.#####Noise: ====-----  Time: 17338.9 (0.0) (##.### ##......#.#O) +5 war axe of the Ensconced Empyrean {M &h[..#†..####....§.####Cast: Kinetic Grapnel ...#............P# ..#..........#.### .###........####Y   catoblepas (ally target) #.###..##.###9   blazeheart golem (minion) ### ##.#### &hٿf# ### _Your blazeheart golem punches the catoblepas!  You slash the catoblepas!  The catoblepas is almost dead.The catoblepas gores you!!  * * * LOW HITPOINT WARNING * * * _The blink frog blinks!&h&h   You feel much better.  The catoblepas gores you but does no damage.  Your blazeheart golem punches the catoblepas!!&h†FF   blink frog &h; E Mechanist 23/113 ====9=6===-9.9 (1Kinetic Grapnel &h1 S_The catoblepas dies!&h&h@q _Your base Forgecraft skill increases to level 15!&h Evoke which item? Wands  n - a wand of polymorph (12)C - a wand of mindburst (15)  F - a wand of paralysis (13)  G - a wand of flame (36)  S - a wand of quicksilver (6)  T - a wand of iceblast (4) Miscellaneous  V - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected&h &h &h+ .P##..#.....# **,#..F,*ThermosAquaticus the Mechanist ...........## *,#....,,Mountain Dwarf of Ashenzari ****.. ..........## ###....***Health: 23/113 ====-------------------- .........## ####.....#*Magic: 19/22 ====================---- ..#.##.#..# #..P....#*AC: 16&hO. Str: 14 #######.### ##.......##EV: 10Int: 18### #.....#...#SH: 6Dex: 12###.9.†..PP#XL: 13 Next: 46% Place: Lair:5 ##### ###...@†.#####Noise: ===------  Time: 17339.9 (0.0) (##.### ##......#.#O) +5 war axe of the Ensconced Empyrean {M ..#†..####....§.####Cast: Kinetic Grapnel ...#.....F......P# ..#..........#.### .###........####F   blink frog #.###..##.###9   blazeheart golem (minion) ### ##.#### # ### _The blink frog blinks!  You feel much better.  The catoblepas&h5 gores you but does no damage.  Your blazeheart golem punches the catoblepas!! _The catoblepas dies! _Your base Forgecraft skill increases to level 15!&h2N d.P##..#.....# **,#..F,*  ThermosAquaticus the Mechanist ...........## *,#....,,  Mountain Dwarf of Ashenzari ****.. ..........## ###....***  Health: 23/113 ====-------------------- .........## ####.....#*  Magic: 19/22 ====================---- ..#.##.#..# #..P....#*  AC: 16Str: 14 #######.### ##.......##  EV: 10Int: 18 ### #.....#...#  SH: 6&h P Dex: 12 ###.9.†..PP#  XL: 13 Next: 46% Place: Lair:5 ##### ###..*@†.#####  Noise: ===------  Time: 17339.9 (0.0) (##.### ##..**..#.#  O) +5 war axe of the Ensconced Empyrean {M ..#†..####.**.§.####  Cast: Kinetic Grapnel ...#.....F*.....P# ..#..........#.### .###........#### F   blink frog #.###..##.### 9   blazeheart golem (minion) ### ##.#### # ###Your blazeheart golem punches the catoblepas!! _The catoblepas dies! _Your base Forgecraft skill increases to level 15!Aiming: Throw Flame[22&hR ;2HPress: ? - help, Shift-Dir - straight lineAim: a blink frog (almost dead, 57% to hit)&h6.P##..#.....# **,#..F,*  ThermosAquaticus the Mechanist ...........## *,#....,,  Mountain Dwarf of Ashenzari ****.. ..........## ###....***  Health: 23/113 ====-------------------- .........## ####.....#*  Magic: 19/22 ====================---- ..#.##.#..# #..P....#*  AC: 16Str: 14 #######.### ##.......##  EV: 10Int: 18 ### #.....#...#  SH: 6Dex: 12 ###.9.†..PP#  XL: 13 Next: 46% Place: Lair:5 &h7##### ###...@†.#####  Noise: ===------  Time: 17339.9 (0.0) (##.### ##......#.#  O) +5 war axe of the Ensconced Empyrean {M ..#†..####....§.####  Cast: Kinetic Grapnel ...#.....F......P# ..#..........#.### .###........#### F   blink frog #.###..##.### 9   blazeheart golem (minion) ### ##.#### # ### _The catoblepas dies! _Your base Forgecraft skill increases to level 15!Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a blink frog (almost dead, 57% to hit)  The puff of flame hits the blink frog!&h?>             ###     ###..* ( ##..**..#.# †** .*9   blazeheart golem (minion)&h?C  &hTX.........&hhh4=7-40.9 (1&h&h _Your base Forgecraft skill increases to level 15!  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (almost dead, 57% to hit)  The puff of flame hits the blink frog! _You kill the blink frog!&h a......# *,#....,,###....***####.....#* #.##.#..# #..P ########.### ##.......## ### #.....#...# ###.9.†..PP# ###### ###....†.##### #(##.### ##....@.#.# ...#†..#####..#......P# #.########.###..##.### .### ##.#### ### .9&h 25 ---1 &h ###....***####.....#* #.##.#..# #..P  &h"#########.### ##.......## ### #.....#...# ###...†..PP####### ###..9.†.#####(##.### ##......#.# ...#†..##### †....#......P# #.######## P.#.###..##### #.### ##.#### ### ###  &h) &h;5F.9 &hW:A--2 &hC &hH &h†####.....#* #....#.##.#..# #..P ##########.### ##.......## ### #.....#...# ###...†..PP####### ###....†.#####  &h###(##.### ##...9..#.# .#...#†..####......#### .†....#......P# .#.######## P.#.###..##.### ##.### ##.####  ### ###  &hv &hyF.9 &h\5=3 &h &h &h"f K.†.## ####.....#* .#....#.##.#..# #..P....#*#.### ##.......## # ### #.....#...# # ###...†..PP# # ###### ###....†.######(##.### ##......#.# . &hg t.#...#†..####...9..#### ..†....#.P#.#.#.###.###.#### #.P.#.###..##.####.### ##.#### ### ### &hvu  &hd~ &4 &h  &h  &h.†.## ####.....#* ..#....#.##.#..# #..P....#* .#.### ##.......## ## ### #.....#...# .# ###...†..PP# .# ###### ###....†.######(##.### ##......#.#.#...#†..####...9..####.†....#.P#.#.#.###.###.#### ##.P.#.###..##.###  ###.### ##.#### ### ### &hU &hC.9 &h+U20=5 &h &h  &h..†.## ####.....#*.#....#.##.#..# #..P....#* ..#.### ##.......## .## ### #.....#...# ..# ###...†..PP# . &h/.# ###### ###....†.##### .#####(##.### ##......#.#.#...#†..####......####.†....#.9...P#.#..#.###.###.#####.P.#.###..##.###  &h1 ###.### ##.#### ### ### &hH8 &hFC:9. &hH@66 &hUR &hW &hz 3 &h1|  &h 7= &h a1= &hŒ  &h֧ 8 &h {9== &h~ B &h# 30= _You start resting. &h ,55.9 (9 &h% [2==6.9 (10.0) &h3  &h0 % _Magic restored. &h &h‚ &h &h &h5 &hh &h &h &hħ &hW _You start resting. &hB &hV71 &h &h &h:== &hj &h] &hl72 &h &h< &h/ &h &hB &h03= &h &h &h &h  &hS4= &hR &hp &h &h &h &h75 &h &hY, &hO  &h$ &hM% &h& &h) &h*76 &hh+ &h/ &h0 &hK1 &h5 &he6 &h7 &h< &h<77 &hE= &h5A, &h.B &hE &hFI8= &h@G &h.K, &hK &hO &hxP &hQ &hU &hUS9= &h9V &hZ, &h>[ &h _ &h_840 &hA` &h4eB &hi, &hj &h6rc1 &ht, &h$v &h`z, &h{ &h c2 &hB &hu3= &h, &h &hB &h &h]i4= &h, &h &h< &h &hɪ &hc5 &h#, &h< &h- &h76 &hd &h~, &hk &h, &h &hz &h:47 &h &h5 &h &hl &h, &h &h< &h=i8= &hB &hw9= &h", &h  &h &h &h4 &h &h:50 &h[ &h, &hh12= &h> &hB &h/, &h$ &hx  &h7!K3= &h! &hs&, &hO' &h+ &h+94 &hL, &h/ &h0 &h%1 &h5, &h6 &h: &h5;95 &h= &h1@, &h.A &hE &hE &hVF &h J &hJ96 &h 99 &h  &h$, &h  &hm &h: &h &hi &h:80 &h &h$#, &h%$ &h) &h*N81= &h8+ &h,0 &h0 &hl1 &h6 &hX7 &h8 &h'= &h=W2= &hj> &h4D &hD &hsE &hRK &hK &hL &hQ &h/R%3 &hR &hY, &hY &h-_ &h_%4 &ho` &hg &hh &hMi &ho, &ho &hTzw5= &h| &h} &h} &h, &h &h &h4U6= &h܊ &h &h &hA &h֖ &hp%7 &h &h? &hӝ &h &hX &h &h &h &hy%8 &h@ &h~990= &h 1= &hp &h &h &h/ &h%2 &h  &h, &h &h), &h &hI &h%3 &h &h, &h &h B &h?Q4 &h, &h &hc &h.K5= &h &h  &h  &h! &h& &h' &h.) &h, &h-U6= &h(. &h`4 &h 5 &h5 &h; &h;%7 &hi< &hA &heB &hC &hG &hSH &hH &hM &hO;8 &hS &hhT &hU &hZ &hZ &hv[ &h_ &h`K9= &h'a &hZf &hg &hg &h9l &hl[100/113= &hm &hr, &hs &hx &hky &hz &h  &h%1 &ho &h, &h &h  &h &hY &h &h%2 &hX &h4B &h &h%3 &h_ &hݡ &h &h) &h &h &h. &h &hԮK4= &hu &hF &h &h &hI, &h &hJ &hk5= &h &hB &h &hR &h%6 &h &he &h  &h &hd &h  &h &hD &h%7 &h &h &h; &h &h &hS%8 &h &h  &h &hN &h  &h &h^ &hlw9= &hB &h010=1 &h?B &h2C &hC%2 &hD &hO &hO &hT &hbB &hj ÷÷. _Your blazeheart golem fades away. &hyr2574.9 (218.0) &h\uZ3=59 &h~ &h" _HP restored. &h-3 &h/ &h*3 &h: &hUCB &hJB &h M &hR &hS &h4T &hV &h] &h^9= &h` &hc &hh &hi, &hl &ht &hFu &hv &hw &h| &h8} &h~ &h &hV &h &h &hf &hF &h@ &h &h &h# &h, &h7 &hq &h &h &h} &h &hxB &hY &h, &hy &h &hc &h# &h߽ &h &hN &h &h &h &h &h> &h &hm &hO &h, &h &hx, &h &h &h, &hc &h &h &h &h3, &h, &h &h &h" &h" &hr$ &h& &h. &hp/ &h 1 &h=3 &h9 &h: &hB< &hW? &hoF &hXG &hH &hQ &hhW7 ,,,,* *,,l.#**  ,,,** **...#  &h\Z ,,,* *#...#  ,*** *....##  ** ....#  #.....###  #####.P..#..#  ####** *,* *#P.........P# *** ....## * ##P#..#....# * #*######...# ##...#l   komodo dragon (asleep)#....##....# ######## &hN[8##...# &hc 600.9 (25.0)  A komodo dragon comes into view. &hsgF  The komodo dragon hisses angrily. &hm ,,,,* ***,,,*,*.F &hnF   cane toad (wandering)A cane toad comes into view. &hr,1.9 (26 &hQv &hz~ _The komodo dragon moves out of view. _You see here 12 gold pieces. &hN  You now have 787 gold pieces (gained 12). &h &h"9l.Fl   komodo dragonF   cane toad &hC)A10 ==2.9 (1.0) &h1 &h'8+ _The cane toad croaks.&h_,,,,* *,,l.#** ,,,** **..F# ,,,* *#...# ,*** *....#** ##....#  #.....########.P..#..# ###.........#** ,**#P..P# * #...........##  ##P#..#.#...#  #*######...# ##...##....# F   cane toad#....# #########...#.....# ###P...#.l.Fl  &h&[39;49m komodo dragonF   cane toad25 --3&h˸ W,,,** **.l.# ,,,* *#...# ,*** *..F.#** ##....#  #.....########.P..#..# ###.........#** **#P..P# * #...##  ##P#..#.#...# *######...#  ##...##....##....# F   cane toad ########...# .....# ###P...# .....# ##.#....#&h n.l.F&hv l   komodo dragonF   cane toad&h| A--4&h* &h &h8Q  *#l**....##** ##.F.. #.....########.P..#..####.........#** **#P.P# #..## ##P#..#.#@..#  #*#####.#....# ....## #.#......#&h%V&hZ&hdQ.l.Fl   komodo dragonF   cane toad&hi&5&h$q&hu&hM **.l..##** ##.... #..F..########.P..#..####.........#** **#P.........P# #...........## ##P#..#.#...#  #*#####.# ########..... ...## ###....####&h,&hj)Q.l.Fl   komodo dragonF   cane toad&h-&6&h4&h*9&h+ k  Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h &h9 &hk .l.F9&h (ally target)9   blazeheart golem (minion)&hb 18-----10 ===7Kinetic Grapnel&h &h I _You bind the heart of a blast furnace in slag iron.&hG** ##.... #.l...########.P..#..###......F..#** *&hI*#P.........P# #...........## ##P#..#.#...#  #*##### #.9#.. ####### .....###P##.#....###.#......## ###....###### ####.....##&hpj&hpm&hq&hs&h|.l.F9.25 ---8&h&h&h/  #.....########lP..#..###.........#** &h2 g**#P.........P# #..F..# ##P#..#.#...#  #*##### ##.9#.@. ####### .....###P##.#....###.#......## ###....###### ####.....## #..# #..P&hm6 &hA ,&h_ .l.F9.---9&h4**#....#  #.....## #####.P..#..# ###....l....#***#P&hQ3P *...........####P#..#.#F#*######9## #. ##### ## ###P.#.#....#.## #.#......#&h.## ###....#### ..## ####.....##&h+&h .l The cane toad stings your blazeheart golem!!&hCF====10&h &h]B _Your blazeheart golem punches the cane toad.&hT &h L.l&h] 9=----=---1&h &h A _The cane toad stings your blazeheart golem!&h/Q  The cane toad stings your blazeheart golem!!&h7.l**  core&h:P==-2&hc@&haDv _Your blazeheart golem falls apart, revealing its core!&hn  #.....########.P..#..###.........#** *&h t*#P.........P# #..# ##P#..#.#Fl.#  #*######*. ##.#. ####### .....###P##.#....###.#......## ###....###### ####.....## #..# #..P&hD o ######    The cane toad misses your blazeheart core.Your blazeheart core explodes!The fiery explosion engulfs the cane toad!!&hZT  The fiery explosion engulfs the komodo dragon!!&h@  The komodo dragon is engulfed in blazing flames.  The cane toad is engulfed in blazing flames.&h'☼☼l°○☼ &hL\8=======3&h1Q&hsUI _The cane toad dies!&h, U  The komodo dragon is engulfed in blazing flames.&hH4 ○○☼.○○&hRI 50-------4Kinetic Grapnel&hP &hY M _The komodo dragon dies!&ho< #####.P..#..###.........#** **#P.P# #..# ##P#..#.#○○.#  #*######☼. ##○○... ####### .....###P#....# .### ##.......##○○○°○=-------5&h ###.........#** **#P.P# #..# ##P#..#.#○○.#  #*######○. ##°○... ######## .....###P##.#....###....... ## #.....#...#°°○.°6&h&h&h= D **#P.P# #..# ##P#..#.#°°.#  #*######○. ##.°...# ####### .....###P##.#....##&h #.#......##.P....#..###...÷..PP#&h2 _..°.&h U20=7&h &h- &hki #..# &h?##P#..#.#...#  #*######° ##.#.# ######## .....###P##.#.@..###.#......### ###....###.&h..÷..P###....÷.#####&h2.&h&8&hd&h&hs#&h$&h%&h-2B&hm;B&hB=&h>9=&hAB&hO1=&hR,&hPS&hHW&hW&hX&he{=&hg,&hp_ _You start resting.&hw,27.9 (9&hVz[2==8.9 (10.0)&hr&hˁ% _Magic restored.&h;M*#PP *...........####P#..#.#.#*######## #. ##### ## ###P@..# .#.#....##.## #.#...... ...## ###....####...÷..P&h,&ht219.0)&hA8&h<&hbM ###.#***#PP *...........####P#..#.#.&h"!#*####### #. ##### ## ###P...# .#.#....## ....## #.#......##.&h"2P....#..&h(&hZ-'30&h1&hq5&h &h %M&hg  #####.P..#..#&h5  &h ###&h (.#**&h *#P&h P &h *&h ...........####P#..#.#.#*###### #. ##### ## ###P...# .....# ##.#....###.......&h2 &h: &h &h$ 1&h &h &h ,M #.....## #####.P..#..# ###.#***#PP *...........####P#..#.#.#*###### #. #####&h  ## .....####P...##....#&h &h C==2&h &h  &hI;M**#....#  #.....## #####.P..#..# ###.........#***#PP *...........####P#..#.#.#*####### #. ########...#....##&h=E&h_N<3&hQ&hBM,*** *....#**#....#  #.....## #####.P..#..# ###.........#***#P.........P# *...........####P#..#.#.#*#######&hCZ#....#...####&hWR<4&hT&hJX&hZ &h C  Skill  Level Cost  Apt Skill  Level Cost  Apt &hG  a - Fighting  10.0   7.6  +1   n - Spellcasting   7.9   9.9  -2           b - Maces & Flails   7.7   0.7  +2   o - Summonings   0.5   1.4  -2   c - Axes  17.1  10.6  +2   p - Necromancy   0.5   0.8  +1   d - Polearms   6.4   1.0   0   q + Forgecraft  18.7  13.8  +2  &ht  e - Staves   0.7   0.8  +1   r - Fire Magic   5.0   4.2  +2   f - Unarmed Combat   0.7   1.0   0   s - Air Magic   0.0   1.7  -3   g - Throwing   0.0   1.4  -2           t - Evocations   9.2   6.7  +1   h - Short Blades   0.7   1.4  -2   u - Shapeshifting   0.2   1.4  -2   i - Long Blades   0.7   1.2 &h  -1               j - Armour  12.7  10.1  +1       k - Dodging   5.6   6.7  -3       l - Shields   9.5   5.9  +1       m - Stealth   3.2   2.8  -2              The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power and cross-training are in &h. !green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets&hp &hՕ &hR ",*** *....##ThermosAquaticus the Mechanist **##....#Mountain Dwarf of Ashenzari ****..#.....###Health: 113/113 ========================#####.P..#..#Magic: 22/22 ========================###.........#**AC: 16&h lStr: 14 **#P.........P#EV: 25 Int: 18 *#...........##SH: 6Dex: 12##P#..#.#...#XL: 13 Next: 50% Place: Lair:5#*######@..#Noise: ---------  Time: 17634.9 (0.0)##...#O) +5 war axe of the Ensconced Empyrean {M#....#Cast: Kinetic Grapnel#....# ########...# .....####P...# .....# ##.#....## ....## #.#......# ...## ###....####&h @The cane toad is engulfed in blazing flames. _The cane toad dies!The komodo dragon is engulfed in blazing flames. _The komodo dragon dies! _You start resting. _Magic restored.&hS &h &h0 &h &h&hb&hW&h&h?&hhBB&hC&hH&hH&hRn&hS&hPY&hY&hZ&hw\&h~c,&hd&h'g&hep   * #P:..<#*  * *.P....*  * *,.....**  ,,,,* *##...#,*   ,,,,* #....#**   ,,,** *#...#  ,,,* ##...# &hp; ,*** #...@##  41.9 (7**##....#  &hr2#.....### #####.P..#..#  ###.........###  *#P.........P#    #...........##    ##P#..#.#...#    #*######...#   &hU{f* **,,,,*******&hz2.9 (8 _Found a stone staircase leading up.&h GM#P...#******#P:..<#.P....*  * *,.....**##...#,,* #....#*** *,,* ##..@# ,*** #....##**#....# #.....### ........ ...........#.#...#&h B**,,,,**,,,*&h +3.9 (1&h &hMM ##....**,,,#P...#******#P:..<###.P....*  * *P.....**##...#,,* #....#*** *&h`,,* ##...# ,*** #....#**##....# #.....##.......#&hE*****,,,,,,,,**&h&4&hJ &hN &huM***##...,,,,,** ##....**,,,#P...#******P:..<###.P....#  * #P.....**##...#,,* #...@#**&hG* #,,* ##...# ,*** #....## .#......P&hE*,,,,,,,,,**,,*&h&5&h&h&h  *,,,.....,**,,* ***##...,,,,,**  ##....**,,,*  * ##P...#****** &h׹  * #P:..<##  * #.P....#  * #P.....#*  ,,,,* *##.@.#,*  ,,,,* #....#** &h  ,,,** ##...#  ,,,* ##...#  ,*** #....## ** ##....#  &hһ  #.....###  #####.P..#..#  ###..### &h d***,,,,*******,**,*,&h &6&h &h &htKM***,,..♣♣♣♣***, ,,,.....,**,, ***##....,,,,** ##....**,,,** ##P...#******,* #P:..<#** #.P....#  ,* #P..@..####...#.#,* #....#**,,,** ##...# #.P..#.&h|e*,,***** *,&hE&7&h &h"d *,,***♣♣ *, **,,..♣♣♣♣♣**,  *,,,......♣*,,*  ***##.....,,,**  * ##....#*,,,*  ** ##P...#******  ,* #P:..<## &hn ** #.P@...#  ,* #P.....#*  ,,,,* ###...#.#&h  ,,,,* #....#*# ,,,** ##...# ,,,* ##...#&ha  ,*** #....##** ##.... #.....###&h ***,,***,*,,8&h1 ***,,* * *,,***♣♣ *,**,,..♣♣♣♣♣**, *,,,......♣*,,* ***##......,,** ** ##....#*,,,* ,** ##P...#****** *,* #P@..<## ,** #.P....#&h4  ,,* #P.....#* ,,,,* ###...#.# ,,,,* #..#*# ,,,** ##...# ,,,* ##...# ,*** #.##** ##....#&h}> ^**,,,****,,,&hB &9&hF &hN X  You pick up a book of the Warp and begin reading...&hZQ 610 50.9 (2&h_T &hVW e _You add the spells Dispersal, Manifold Assault and Disjunction to your library. &h 25  &h%  &h  &h0  &hK# B &h7 X &h4B  &hB  &hC  &hE  &h K  &hcK  &hL  &hN  &hQ  &hPR  &hR  &h>T  &hX , &hgY  &h;^  &h:a  &ha  &ha  &hoc  &h:i B &ht -  ,,,*,,** *♣h♣  *,,,,,,,♣* *..*  **,,,,*,*,,,,.♣**♣.♣*  ,,,,*******,,,,.♣♣^.♣  ,,,** *****.....♣  ,.,** *♣...♣*  *#.,* ♣♣..♣*  *..♣♣♣♣♣ ♣.@.♣  *##....♣♣♣♣♣♣♣..♣♣  #.........♣♣..♣♣  ***##........##   &h܍ ##....##...#  * ##P...#######   h   wolf (asleep) * #P...<##  * #.P....#  * #P.....#*   &h3 64.9 (14.0)  A wolf comes into view. &hě F  The wolf howls! You hear a bleat! &h ****,,*** **,*hhhh 2 wolves (1 wandering) &h 5==5.9 (15 &h  &hߪ W _A wolf comes into view."&h02F,,,*,,** *♣h♣ *,,,,,,,♣* *..* **,,,,*,*,,,,.♣**♣h♣* *,,,,*******,,,,.♣♣^.♣  *****.....♣ *,.,** *♣...♣* **#.,* ♣♣  *..♣♣♣♣♣ ♣...♣  *##....♣♣♣♣♣♣♣@.♣♣  #.........♣♣..♣♣  ***##........## * ##....##... ** ##P...####### ,* #P...<##     wolf* #.P....# ,* #P.....#* ,* ###...#.# "&h; .h*The wolf sets off the alarm!"&h7I  The alarm trap emits a blaring wail!"&hw9..h@  You hear an angry buzzing noise. You hear a shout! You hear a howl!  You hear an angry growl. x2; You hear a shout! You hear an angry growl. x2  You hear a shout! You hear an angry growl. You hear a howl! x2  You hear a shout! You hear a howl! You hear an angry hiss. You hear a howl! x2  You hear a shout! You hear a howl! You hear a shout! x2; You hear a howl! x2  You hear an angry growl. You hear a howl! You hear an angry hiss."&h3y==========6.0)Kinetic GrapnelMark "&hd|"&hD) _You hear a howl! x4"&h*,,,,,,,♣* *..* **,,,,*,*,,,,.♣**♣.♣*  *,,,,*******,,,,.♣♣..♣  *****..h..♣ **,.,** *♣...♣*  **#.,* ♣♣ "&hsF *..♣♣♣♣♣ ♣...♣  *##....♣♣♣♣♣♣♣..♣♣  #.........♣♣@.♣♣  ***##........## ** ##....##... ,** ##P...####### ,* #P...<##  * #.P....#"&h a ,,* #P.....#* ,* ###...#.# ,* #....### "&hBgh.hh 2 wolves"&hjz--------- 7#&hk**,,,,*,*,,,,.♣**♣h♣* *,,,,*******,,,,.♣♣..♣  *****.....♣  **,.,** *♣h..♣*  **#.,* ♣♣  *..♣♣♣♣♣ ♣...♣  *##....♣♣♣♣♣♣♣..♣♣  #.........♣♣..♣♣  ***##......@.## *** ##... ,** ##P...####### ,* #P...<##  ,,** #.P....# ,,* #P.....#*    wolf,* ###...#.# ,* #....### * ##...#  #&ha.h.hh 2 wolves---------8#&h#&h  **,,,,*,*,,,,.♣**♣.♣*  *,,,,*,,,,.♣♣.h♣  *,,,,** *****.....♣  **,.,** *♣...♣*  **#.,* ♣♣..♣*  *..♣♣♣♣♣ ♣.h.♣  *##....♣♣♣♣♣♣♣..♣♣  #.♣♣..♣♣  ***##.##  *** ##....##...#  *,** ##P...#######  ,*,* #P...<##  ,,** #.P....#  ,,,* #P.....#*    wolf,* ###...#.# ,* #....### ,** ##...# {#&hN w[6d.h9#&h **,,,,*,*,,,,.♣**♣.♣*  *,,,,*,,,,.♣♣.h♣  *,,,,** *****.....♣  **,.,** *♣.{.♣*  **#.,* ♣♣..♣*  *..♣♣♣♣♣ ♣...♣  *##....♣♣♣♣♣♣♣h.♣♣  #.♣♣..♣♣  ***##.##  *** ##....##...#  *,** ##P...#######  ,*,* #P...<##  ,,** #.P....#  ,,,* #P.....#*    ,,,,* ###...#.#    ,,,,* #....###    ,,,** ##...#[17;2#&hx8H  #&h{h.hh   black bearh   wolf70 _A black bear comes into view.$&hN]D **,,,,*,*,,,,.♣**♣.♣*  *,,,,*,,,,.♣♣.h♣  *,,,,** *****.....♣  **,.,** *♣.{.♣*  **#.,* ♣♣..♣*  *..♣♣♣♣♣ ♣.{.♣  *##h...♣♣♣♣♣♣♣..♣♣  #.♣♣h.♣♣  ***##.##  *** ##....##...#  *,** ##P...####### $&hZ^ ,*,* #P...<##  ,,** #.P....#  ,,,* #P.....#*  ,,,,* ###...#.#  ,,,,* #....###  ,,,** ##...# $&ha$&h3i$&h`j$&hNr$&hch.{h.hh 2 black bears1$&h8] _A black bear comes into view.%&hS*,,,,*******,,,,.♣♣.h♣  *****.....♣  **,.,** *♣.{.♣*  **#.,* ♣♣..♣*  *.h♣♣♣♣♣ ♣.{.♣  *##....♣♣♣♣♣♣♣{.♣♣  #..h......♣♣..♣♣  ***##.....h..## *** ##...  *,** ##P...#######  ,*,* #P...<##   ,,** #.P....#  ,,,* #P.....#* ,* ###...#.#  ,,,,* #....###  ,,,** ##...#   ,,,* %&hW##...# .h..hh..hh 2 wolves2%&hQ *****.....♣  **,.,** *♣.{.♣*  **#.,* ♣♣..♣*  *..♣♣♣♣♣ ♣.{.♣  *##h...♣♣♣♣♣♣♣..♣♣  #...h.....♣  ***##...h..h.## *** ##....##...  *,** ##P..@#######  ,*,* #P...<##   ,,** #.P....#  ,,,* #P.....#* ,* ###...#.#  ,,,,* #....###    black bear ,,,** ##...#     wolf ,,,* ##...%&hƟ[40m#  ,*** #....## %&h%&h%&h&{.%&h6h...h%&h h%&hzh 2 wolves%&hp%&h=%&h{ 3%&h%&h %&h%&h#J_The wolf attacks as it pursues you! The wolf misses you.%&h%&h7 *,. *♣.{.♣* **#.,♣♣..♣*  *..♣♣♣♣♣.{.♣ ##h...♣♣♣♣♣♣♣..♣ #..{......♣♣..♣♣ ***##h...h.h.## *** ##...h##...# ,** ##P...######,*,* #P...@## ,** #.P....#,* #P.....#*,##...#.# #....###** ##...#  #   wolf**....##** ##....%&h %&hZ %&hv 8.h...h{h.hh 2 black bearsh 2 wolves4%&h _The wolf completely misses you. _There is a stone staircase leading up here.&&hn &&ho .&&hp h&&hq ).h&&hlr h&&h9s h &&hRt 3 wolves&&hy &&hz 08&&h{ --&&h{ 10 &&h| 5&&hހ &&h &&h  &&h5-#.......###....##..#.........&&h_##..###>##.....##........###.&&hq`#.## #.###.........P......#.&&h M##..###.)#P..................&&h7#P.#.##.........##.P.........&&hC7#P..###.#P#....###.##........&&hb##...# #.####...##..##....##..&&h}#.#.## ### ##.##.##.......P###&&h4&&h###..# #.@...........>.# &&he#..### #..h....?......## #&&hb##.##.######.............# ##&&h]#......##...............####.###...#.##....###B.#..##.⌠.## ##..........# ##.#..#.....# B   boulder beetle (wandering) ###..........# #.##..⌠.<.⌠# h   wolf##............####.#........##........##...#P##.#...#.÷.## _The wolf bites you.&&h&&h;--&&h&&h&&hK&&h&&hpB&&h.&&h`B&&h&&h'&hC'&h-'&hn7.4 (2.5'&hL&'&h) '&hW* '&h*_You climb upwards. '&h[+U_There is a stone staircase leading down here.(&hP#P#######......##..#.......###....##..#........##..###>##.....##........## #.## #.###(&h]...P##..###.)#P.........#.##.........##.P. #P..###.#P#....###..#...# #.####...##..##....##...#.## ### ##@##.##.......P######..# #.>...........>.#  #..### #..h....?# #.##.######....(&hc.# ##......##......B........####.###...#.##....###..#..##.⌠.# ....# ##.#..#..... ###..........# #.##..⌠.<.⌠#.....##.....(&h=(&h  o  The wolf attacks as it pursues you! The wolf bites you but does no damage.(&h {h..B.(&h ~9=25 =8.4 (1.0(&h (&hK J _The wolf misses you.(&hj (&h  ### ##..........#P#######......##..#.......###....##..#........##..###>##.....##........## #.## #.###..P##..###.)#P.........#.##.........##.P. #P..###.#P#....###..(&hz V#...# #.####@..##..##....##...#.## ### ##.##.##.......P######..# #.h...........>.#  #..### #.......?.# #.##.######...B.........# ##......##...............####.###...#.##....###..#..##.⌠.# ....# ##.#..#..... ### #.##..⌠.<.⌠(&ht (&hL {  The wolf pauses to sniff the ground.(&hr! h>{.h   wolf(&h5# &9(&hv) (&h, 2 _You block the wolf's attack.)&hQk  Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)&h/9*)&hn  You shape a spike launcher from a nearby wall.  The rocky spike skewers the wolf.)&h #h{.The wolf is moderately wounded.)&h 6-0---10 ==80)&h )&h P _The wolf bites you. The wolf bites you but does no damage.*&h'   You barely miss the wolf.The wolf is moderately wounded.*&hvB.B   boulder beetleh   wolf-1.2 (0.8*&h'*&h+2 _You block the wolf's attack.*&h-u * You slash the wolf!*&hd   The wolf is almost dead.The rocky spike skewers the wolf..=9 (0.7 _You kill the wolf!+&h1 +&hK9 HB.+&h: 7-25 --2.9 (1.0+&hl@ +&hB ,&h * You slice the boulder beetle!!,&h  The boulder beetle is moderately wounded.The rocky spike skewers the boulder beetle but does no damage.,&h5x  The boulder beetle is moderately wounded.,&hu%g°,&h'---10 ===3.6 (0.7Kinetic Grapnel,&h0:°,&h4/ _The boulder beetle leaps!-&h.{1=25 ---4.6 (1.0-&h-&h_ M{.-&hV X8---5-&hU -&h .&h8R{..&h8;&6.&h[C.&hD.&h:.&h B.B   boulder beetle.&h@7Kinetic Grapnel.&h.&h/&hZ ##P#######......##..#.......###....##..#.#..###>##.....##........### #.## #.###.........P......##..###.)#P....P.#.##.........##.P.###.#P#....###.####...# #.####...##.##.#.## ### ##@##B##.......P###/&hi3##..# #.>...........>.#  #..### #.......?......## ###.##.######........ #......##...............####..# # ....# #.# ##............####.#........# /&h/&h.BB   boulder beetle/&hJo9==8/&hz/&h/&h  Casting: Construct Spike Launcher (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./&h?/&hEHB./&h:Gf19--10 ==9/&hK/&hMD _You shape a spike launcher from a nearby wall.0&ho# ### ##..........#P#######......##..#.......###....##..#........##..###>##.....##........## #.## #.###..P##..###.)#P.........#.##.........##.P. #P..###.#P#....###..#...# #.####@..##..##....##...#.## ### ##.##.##.......P######..# #.>B..........>.#  #..### #.......?.0&h 0# #.##.######.............# ##......##...............####.###...#.##....###..#..##.⌠.# ....# ##.#..#..... ### #.##..⌠.<.⌠0&h(fBB(rolling)0&hw{20=-25 --900&h0&hJN _The boulder beetle curls into a ball and begins rolling!1&h1&haB°B1&hz10=--11&h<B1&h1&h8 j *You hit the boulder beetle.1&h^ °B  The boulder beetle is moderately wounded.The rocky spike skewers the boulder beetle but does no damage.1&ha BThe boulder beetle is moderately wounded.You block the boulder beetle's attack.1&hmc =10 ==2.4 (0.81&hi :°1&h2l C _The boulder beetle stops rolling and uncurls.2&hR *You hit the boulder beetle but do no damage.2&h  The boulder beetle is moderately wounded.The rocky spike skewers the boulder beetle.2&hk B.The boulder beetle is moderately wounded.2&hn-3.1 (0.72&h|v2&h"z\ _The boulder beetle closely misses you.2&hij *You hit the boulder beetle.2&hI  The boulder beetle is heavily wounded.The rocky spike skewers the boulder beetle!2&h  B  The boulder beetle is heavily wounded.2&h e1=9 (0.82&h 2&hL F _The boulder beetle bites you but does no damage.2&h h  You barely miss the boulder beetle.2&h 5-4.6 (0.72&hB 2&h f _The boulder beetle is heavily wounded.3&hA *You hit the boulder beetle but do no damage.3&h   The boulder beetle is heavily wounded.The rocky spike skewers the boulder beetle.3&h}  B  The boulder beetle is heavily wounded.=5.3 _The boulder beetle barely misses you.3&h# } * You hit the boulder beetle.3&hd  The boulder beetle is severely wounded.The rocky spike skewers the boulder beetle but does no damage.3&h B  The boulder beetle is severely wounded.3&h 99/113 --1=6.1 (0.83&hҔ 3&h 3 _The boulder beetle bites you!3&hw l *You slash the boulder beetle!3&hY  The boulder beetle is severely wounded.The rocky spike skewers the boulder beetle!4&h{ B  The boulder beetle is almost dead.4&h`100/113--8 (0.74&h}4&hj"< _You block the boulder beetle's attack.4&hY9B  You slash the boulder beetle!4&h GE.4&hG!4&hmt3-7.5Kinetic Grapnel4&hu4&h@zR _You kill the boulder beetle!5&h֋ M # ### ##..........#P#######......##..#.......###....##..#........##..###>##.....##........## #.## #.###..P##..###.)#P.........#.##.........##.P.5&h' #P..###.#P#.@..###..#...# #.####...##..##....##...#.## ### ##.##.##.P######..# #.>...........>.#Mark #.......?...... 5&hԌp.....#....# ##.5&h5&hxq25 --8.5 (1.05&h5&h5&h  #.P.##P#.#.#....## #.......#5&h$  ### ##......... ##P#######......##..# #.......###....##..#.......#..###>##.....##........### #.## #.###P# ##..###.)#P........5&h  #P.#.##....@....##.P #P..###.#P#....###.##..... ##...# #.####...##..##....##. #.#.## ### ##.##.##.......P#####..# #.>...........>.# #..### #.......?......##  ##.##.######.....# # #......##...............#####...#.##....###..#..##.⌠5&h 5&h0 z1=-95&hA 5&h5 6&h6&hO8 #.P.##P#.#.#....6&h' #6&h.6&h.#6&hb ### ##.......6&h\) ##P6&h0#......##..#6&h' #6&h61.###....##..#6&hi ##..###>##.....##6&h. #.## #.###6&hn.P...... ##..###.)#P #P.#.##.##.P #P..###.#P#....###.##6&h ##...# #.####...##..##....## #.#.## ### ##.##.##.P  ###..# #.>...........>.#6&h x #..### #.......?......## ##.##.######.......#  #......##......... ###...#.##....###..#..##.⌠.6&h6&hU#6&h6&h6&h`!7006&h6&h2 6&h #.P.##P#.#.#.... #...# ### ##.. ##P#######......##..# #.......###....##..# ##..###>##.....##. #.## #.###.P ##..###.)#P #P.#.##.##.P #P..###.#P#....###.## ##...# #.####...##..##.... #.#.## ### ##.##.##.P ###..# #.>....>. #..### #.......?...... ##.##.######....# #......##........ ###...#.##....###..#..##.⌠6&h6&h\22==16&h^6&h6&h ##.P.###.### #.P.##P#.#.#... #.....6&h# ### ##......... ##P#######......##..#6&h #.......###....##..#.....#..###>##.....##... #.## #.###.........P6&h ##..###.@#P........ #P.#.##.........##.P6&hP #P..###.#P#....###.##.... ##...# #.####...##..##....6&h #.#.## ### ##.##.##......###..# #.>.....>6&h #..### ?...... ##.##.######6&h^.. #................#6&hk6&h&26&h6&hO _You see here a +0 orcbow.6&hu6 J6&h: 7&hs ### ##...#.....#   ##.P.###.###  7&h;t #.P.##P#.#.#   #   ### ##.........  7&h3u ##P#######......##..#   #.......###....##..#  #..###>7&hu##...   #.## #@###P  7&hv ##..###.)#P........   #P.#.##.........##.P  7&hDw #P..###.#P#....###.##  7&hw7 ##...# #.####...##..##   #.#.## ### ##.##.##......  7&hy###..# #.>.....   #..### ?   ##.##.######.7&hz7&h7&ha-3 _7&h7&hA7&hM.### ##......#..#.###..#.....#.P.###.##P.##P#.#.#  ### ##..........##P#######......##..##.......####7&h##..###@##.....##.... #.## #.###P#..###.)#P.........#.##.........##.P.  #P..###.#P#....###.##...... 7&h##7&hY7&h6347&h\ 7&hg _The sentinel's mark upon you fades away. _There is a stone staircase leading down here.8&h8&h8&h>8&h==8&hg8&h8&hZa4=8&h8&h8&hw8&h8&hU5=8&hg8&h8&hI8&h8&h,8&h8&h8&h%68&hV8&h8&hY8&h  8&h ,8&h 8&h 8&h  %78&h 8&h ,8&h 8&h 8&h %88&h 8&h 8&h" 8&h 8&h 8&h 8&h 8&h 8&h` K9=8&hJ 8&h 8&ht 8&hE 8&h 8&h V10=8&hp 8&hH 8&h 8&h0! 8&h" ,8&hB$ 8&h& ;18&hv' 8&h@) ,8&h5* 8&h, ,8&h. 8&ht0 ;28&h1 8&h3 ,8&h4 8&h; _ _You start resting.8&h@ 029.5 (25.0)8&h9B [3=30.5 (268&hE 8&hG " _HP restored.9&hЦ9&h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  10.0   7.6  +1   n - Spellcasting   7.9   9.9  -2           b - Maces & Flails   7.7   0.7  +2   o - Summonings   0.5   1.4  -2   c - Axes  17.1  10.6  +2   p - Necromancy   0.5   0.8  +1   d - Polearms   6.4   1.0   0  [09&h=;10;1m q + Forgecraft  18.9  13.8  +2   e - Staves   0.7   0.8  +1   r - Fire Magic   5.0   4.2  +2   f - Unarmed Combat   0.7   1.0   0   s - Air Magic   0.0   1.7  -3   g - Throwing   0.0   1.4  -2           t - Evocations   9.2   6.7  +1   h - Short Blades   0.7   1.4  -2   u - Shapeshifting   0.2  9&hT[40m 1.4  -2   i - Long Blades   0.7   1.2  -1               j - Armour  12.7  10.1  +1       k - Dodging   5.6   6.7  -3       l - Shields   9.5   5.9  +1       m - Stealth   3.2   2.8  -2           9&h   The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power and cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:&h #.### ##......#..#... ThermosAquaticus the Mechanist  ### ##...#.....#.. Mountain Dwarf of Ashenzari ****..  ##.P.###.###.. Health: 113/113 ========================  #.P.##P#.#.#.. Magic: 22/22 ========================  #............. AC: 16Str: 14  ### ##............. EV: 25 Int: 18  ##P#######......##..#... SH: 6Dex: 12  #.......###....##..#.... XL: 13 Next: 53% Place: Lair:4  ##..###@##.....##....... Noise: ---------  Time: 17730.5 (0.0)  #.## #.###.........P... O) +5 war axe of the Ensconced Empyrean {M  ##..###.)#P........:&h..... Cast: Kinetic Grapnel  #P.#.##.........##.P....  #P..###.#P#....###.##...  ##...# #.####...##..##...   #.#.## ### ##.##.##......   ###..# #.>...........   #..### #.......?.....  _You kill the boulder beetle! _You see here a +0 orcbow. _The sentinel's mark upon you fades away. _There is a stone staircase leading down here. _You start resting. _HP restored.:&h:&h :&ht :&h :&h K10 1.5 (1:&h8 :&hF v ,,* *..........,  *,,,*** *P.........,  *,,,,,* *#........., :&h  *,,,*** #.........,  ***,,** #.........,  ,....,* ##P....<...,,*,*  ,....,* #P.........,,*** :&h  ,,#...*** *##........,,* 5  **#...#,*####@...#..#.***  #....###.......#,*,**  *#....#.#...#.##****  *,#...##.....## ***#..÷....### ######## ##.....###########.##.  * #......#...#..P##..#  ** #.P..........  ,* ###.............#:&hx :&hJ :&h[b -3.0 (2.5:&h1g :&hj } _You climb downwards. _There is a stone staircase leading up here.;&hl2 u;&h< $25 ;&h(M P_;&hM a,* **,,,,,,,,,, ;&hN E ,,* #....;&hN  ;&hO ]*,,,*** *P...;&hO  ;&hO Q*,,,,,* *#...;&hgP  ;&hP F,,,*** #...;&hNQ   ;&hQ m***,,** #..........  ;&hKR w,....,* ##.....<....,*,*  ;&hR I,....,* #....;&hUS S,**;&hS ,,#...*** *##.@.......,*  ;&hsT x**#...#,*####<...#..#.#;&hT y#....###.......#,*.#* ;&hzU u*#....#.#...#.##****;&hU "*,#...##.;&h]V ;&hV ***#..÷....### ########## S   black mamba (wandering);&h` ` ##.....###########.##.....#  * #......#...#..P##..#.....#  ** #.P..## ;&h~` ;&h` 4.0 (1.0  ;&hia 2A black mamba comes into view.;&ha ;&hPm ;&hm ,;&h:n ,;&hn ,;&ho ,;&ho ,;&ho ,;&hip S.;&hp S;&hCq ;&hq ;&ht ;&hRu $5.0 (2;&hHy ;&h|  ;&h/} ;&h} '_The black mamba hisses angrily.<&hM2 ,,* #..........., ,*,,,*** *P *<&hJ3 R*,,,,,* *#. *,,,*** #. ***,,** #. ,....,* ##.....<.....*,* ,....,* #.........S..*** ,,#...*** *##<&h9 +..* **#...#,*####<..@#..#.#**  #....###.......#,*.#* *.#...#.##**** *,#...##.....##***#..÷....### ########## ##.....###########.##.....# *......#...#..P##.. ** #.P.....................## ,* ###<&h> <&hc ,,,,,.S6.0 (1Kinetic Grapnel<&hq =&h%}  Casting: Construct Spike Launcher (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=&hb=&h4m=&hv`S..#=&hgf0---10 ==7=&h`=&hD _You shape a spike launcher from a nearby wall.=&hu 5*=&hlZ  You closely miss the black mamba.The rocky spike skewers the black mamba!=&h SThe black mamba is moderately wounded.=&hX0-8 (0.8 =&h=&h0 _The black mamba bites you.>&hh *You slash the black mamba!>&hV  The black mamba is heavily wounded.The rocky spike skewers the black mamba.>&hs SThe black mamba is heavily wounded.The black mamba closely misses you.>&h uZ1-8.5 (0.7 >&hy>&h}C _The black mamba bites you but does no damage.>&h76  You slash the black mamba!  The black mamba is severely wounded.9.2 _You block the black mamba's attack.>&h H  You barely miss the black mamba.The black mamba is severely wounded.----9 _The black mamba bites you but does no damage.?&hV9y * You hit the black mamba.?&h  The black mamba is almost dead.The rocky spike skewers the black mamba!?&hSThe black mamba is almost dead.  The rocky spike skewers the black mamba!  The black mamba is almost dead.  The black mamba bites you but does no damage.  The black mamba bites you.  You are poisoned.07====-=40.7 (0.8Pois  _The black mamba poisons you!?&hɭ  You slice the black mamba!! .  You kill the black mamba!?&hD3--1=5-1.5Kinetic Grapnel _You feel very sick.@&hCx-99/113 25  _You feel very sick.5- _You feel very sick.4--@&hI3 _You feel sick.@&hh1-=@&h/@&hb _You feel very sick.@&hѐ@&h@&h _You feel very sick. _You feel sick. _You feel very sick.You feel sick.89=-2==@&hjYou feel sick. _You feel very sick.You feel sick. _Magic restored. You feel sick.8-@&h3 _You feel sick.@&h@&h@&h 3 _You feel sick.@&h &7@&h=@&h#3 _You feel sick.@&h%;==@&hr'@&h*9I _You feel sick.  You feel sick.@&h9^6=@&h:@&hGj _You are no longer poisoned.@&hG@&hH@&hUR@&hr7@&h8#--{@&h057.5 (16.0)@&hǝ8-@&ht@&h[ _You sense a monster nearby.A&hl*,,,*** *P..,  *,,,,,* *#.,  *,,,*** #.,***,,** #.,  ,....,* ##.....<.....*,*  ,....,* #............*** A&h ,,#...*** *##..........*  **#...#,*####<...#..#.#**  #....###.....@.#,*.#*  *#....#.#...#.##*** *,#...##.....## A&h ***#..÷....############ ##....{###########.##.....#* #......#...#..P##..#.....#  ** #.P................##  ,* ###  ,*** ###.....†A&h+A&hA&h%FF.FF 2 blink frogs (wandering)A&hl,H8.0)Kinetic GrapnelA&hn0A&h3` _A blink frog comes into view. x2A&h_  *,,,*** *P., *,,,,,* *#., *,,,*** #., ***,,** #., ,....,* ##.....<.....*,* ,....,* #.....*** ,,#...*** *##..........* **#...#,*####<...#..#.#** #....###.#,*.#* *#....#.#...#.##**** *,#...##.....## ***#..÷..F.###  ##...F.##.##..... * #......#...#..P##..#..... ** #.P... ,* ###...##  ,*** ###.....†.##A&hMh M  The blink frog gives a loud, deep croak!A&h9m A&ht FF.FFA&hTv c9====9A&hz A&h} I _The blink frog croaks. You hear a loud, deep croak!B&h9  Casting: Construct Spike Launcher (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B&hB&hB&hB&h>B&hFB&h.#B&hq1.B&hO70---B&h\10 ==--60B&h\B&hD _You shape a spike launcher from a nearby wall.B&h **B&h  You miss the blink frog. The rocky spike skewers the blink frog!B&hn B&hv B&h r FF.FF 3 blink frogsThe blink frog is moderately wounded.A blink frog comes into view.--1.3 (0.8 B&h{ B&h ; _You block the blink frog's attack. x2C&h( *You hit the blink frog.  The blink frog is heavily wounded.C&hzd  You hit the blink frog. The rocky spike skewers the blink frog.C&h}C&hq  The blink frog is heavily wounded.C&hJF§FF.C&h W90=2.1C&hC&hQO _You block the blink frog's attack. The blink frog blinks!C&hB C&hC S *,,,,,* *#C&h[D .,C&hE T *,,,*** #.C&hE .,C&hF 5***,,** #.C&hCG .,C&hG v ,....,* ##.....<.....*,*C&hN q ,....,* #............*** ,,#...*** *##..........*  **#...#,*####<...#..#.#**C&hsW  #....###...F...#,*.#*  *#....#.#..@#.##*** *,#...##.....##  ***#..F....######### ##....F###########.##....* #......#...#..P##..# ** #.P................ ,* ###.. ,*** ###.....† ,,,* ##....#....#.##.#..#C&hc .*C&h6 `C&h C&h9 C&h C&h FF÷F.{C&h J25 3.1 (1.0 C&h C&h] _The rocky spike misses the blink frog. The blink frog completely misses you.D&hO *You slash the blink frog!  The blink frog is almost dead.D&hٗ  You miss the blink frog. The rocky spike skewers the blink frog!D&hW 2D&hw,D&hE .F.{.You kill the blink frog!D&hl82-----10 69 (0.8 D&hqD&hu. _The blink frog hits you!D&h2*E&h]  You closely miss the blink frog. The rocky spike skewers the blink frog!E&hTE&h8 F...F.{..{The blink frog is moderately wounded.E&h3--1=4.6 (0.7 E&hE&hA _The blink frog hits you but does no damage.E&hne  You closely miss the blink frog.E&h .F{.{..The blink frog is moderately wounded.E&h0-5.3E&hE&h_A _The blink frog hits you but does no damage.E&hj E&h'l * E&hl L_The blink frog hits you but does no damage.  E&hm IYou closely miss the blink frog. E&h ( The blink frog is moderately wounded. _The blink frog hits you but does no damage.  You closely miss the blink frog.  The blink frog is moderately wounded.E&hT  E&h/V a You closely miss the blink frog.  E&hDW ?The blink frog is moderately wounded. E&hRX H_The blink frog hits you but does no damage. E&h}Y K You closely miss the blink frog.  E&hZ @The blink frog is moderately wounded.E&h[ pYou closely miss the blink frog. The rocky spike skewers the blink frog!E&h  E&h2  E&h# 7The blink frog is severely wounded.E&h E&h/ E&h8E&hFE&hFE&h#§E&h §E&hO.E&hH{....{E&hoE&hE&h80E&h$-E&h=E&hB 6.0E&h#E&h* E&h.E&h/N_The blink frog blinks! The blink frog hits you. The blink frog blinks!F&hj*,,,*** *P., *,,,,,* *#..,  *,,,*** #.., ***,,** #..........., ,....,* ##.F...<.....*,* ,....,* #............***,,#...*** *##..........* **#...#,*####<...#..#.#**#....###....@.F#,*.#*#....#.#.§.#.##*****,#...##...§. ***#..÷ ######### ##.....###########.##.* #......#...#..P##..#** #.P...{....{,* ###.........,*** ###.....†...........##.FFF&h..{25 --7.0 (1.0 G&hNhx *You closely miss the blink frog.G&hd4  The blink frog is severely wounded.The rocky spike skewers the blink frog.G&h  The blink frog is almost dead.G&hqG&h2....FG&hFG&h0§G&h X{#{.G&hG&hxG&h81G&h=G&hm=G&h10 G&h ==G&h 8 (0.8 G&hG&h\ G&hG&h_The blink frog blinks!G&h? G&h G&h G&h ....§F...#.{   blink frogG&h R25 -8.8 (1.0 G&h G&h O _You block the blink frog's attack. The blink frog blinks!H&h#]  You miss the blink frog.H&h)  The blink frog is lightly wounded.  A blink frog comes into view.H&h9oFF.#{.FF 3 blink frogs (1 wandering).10 =-9.6 (0.8 H&hAH&hEA _The blink frog hits you but does no damage.H&h7b  You miss the blink frog.The blink frog is lightly wounded.  The blink frog croaks.H&hf H&h&j H&hy .F.§FF..#.FH&hN~ 2=2====70.3 (0.7 H&hц H&h , _The blink frog blinks!J&h J&h8 Evoke which item? Wands  n - a wand of polymorph (12)C - a wand of mindburst (15)  F - a wand of paralysis (13)  G - a wand of flame (35)  S - a wand of quicksilver (6)  T - a wand of iceblast (4) Miscellaneous  V - a +0 tin of tremorstones (2/2) J&h [!] read|quaff|evoke[?] describe selectedL&hg?L&hxL&h *,,,*** *P...........,ThermosAquaticus the Mechanist *,,,,,* *#...........,Mountain Dwarf of Ashenzari ****..*,,,*** #F..........,Health: 82/113 =================-------***,,** #...........,Magic: 22/22 ========================,....,* ##.....<.....*,*AC: 16Str: 14,....,* #............***EV: 10Int: 18,,#...*** *##..........*L&hwSH: 6Dex: 12**#...#,*####<§..#..#.#**XL: 13 Next: 56% Place: Lair:5#....###....@..#,*.#*Noise: ===------  Time: 17770.3 (0.0)*#....#.#.F.#.##****O) +5 war axe of the Ensconced Empyrean {M*,#...##.....##Cast: Kinetic Grapnel***#..÷....##############....F###########.##.....* #......#...#..P##..#..... FFF 3 blink frogs** #.P........{............#,* ###....................##,*** ###.....†...........##A blink frog comes into view. _The blink frog hits you but does no damage.  You miss the blink frog.The blink frog is lightly wounded.  The blink frog croaks. _The blink frog blinks!L&h *,,,*** *P...........,  ThermosAquaticus the Mechanist  *,,,,,* *#...........,  Mountain Dwarf of Ashenzari ****..  *,,,*** #F..........,  Health: 82/113 =================-------  ***,,** #...........,  Magic: 22/22 ========================  ,....,* ##.....<.....*,*  AC: 16Str: 14  ,....,* #............***  EV: 10Int: 18  ,,#...*** *##..........*  SH: 6Dex: 12  **#...#,*####<§..#..#.#**  XL: 13 Next: 56% Place: Lair:5  #....###....@..#,*.#*  Noise: ===------  Time: 17770.3 (0.0)  *#....#.#.F*#.##L&h****  O) +5 war axe of the Ensconced Empyrean {M  *,#...##.....## Cast: Kinetic Grapnel  ***#..÷....### ######### ##....F###########.##.....  * #......#...#..P##..#..... FFF 3 blink frogs  ** #.P........{............#  ,* ###....................##  ,*** ###.....†...........## The blink frog is lightly wounded.  The blink frog croaks. _The blink frog blinks!  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a blink frog (lightly wounded, 57% to hit)L&h/ **F.M&h_j#*..M&h@##M&h@*.#M&h<croaks. _blinks!  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight lineM&hLYou can't see that place.  [the floor.]M&h W#.a rock wall.]M&hʗ ##****N&h45#*N&hXF*.*Aim: a blink frog (severely wounded, 57% to hit)O&h~ *,,,*** *P...........,ThermosAquaticus the Mechanist *,,,,,* *#*..........,Mountain Dwarf of Ashenzari ****..*,,,*** #*..........,Health: 82/113 =================-------***,,** #*..........,Magic: 22/22 ========================,....,* ##*....<.....*,*AC: 16Str: 14,....,* #..*.........***EV: 10Int: 18,,#...*** *##*.........*SH: 6Dex: 12**#...#,*####<*..#..#.#**O&h;XL: 13 Next: 56% Place: Lair:5#....###....@..#,*.#*Noise: ===------  Time: 17770.3 (0.0)*#....#.#.F.#.##****O) +5 war axe of the Ensconced Empyrean {M*,#...##.....##Cast: Kinetic Grapnel***#..÷....##############....F###########.##.....* #......#...#..P##..#..... FFF 3 blink frogs** #.P........{............#,* ###....................##,*** ###.....†...........##The blink frog croaks. _The blink frog blinks!  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a blink frog (severely wounded, 57% to hit)O&hThe puff of flame misses the blink frog.O&hi......§F.F. 2O&h"U-1.3 (1O&h*O&h./ _The blink frog blinks! x2O&h)d  You barely miss the blink frog.O&h0]  The blink frog is lightly wounded.P&h`F.§FF.F 3 blink frogsP&h&v71---2.0 (0.7 P&h P&hE _The blink frog hits you! The blink frog blinks!Q&huQ&hƀQ&hQ&hv  The blink frog blinks! The blink frog misses you.Q&h(§..FF#.{ 2Q&hJ2--25 -3.0 (1.0 Q&hQ&hO _You block the blink frog's attack. The blink frog blinks!Q&h@   You closely miss the blink frog.The blink frog is lightly wounded.§F.67-10 =-7 (0.7  _You hit the blink frog. The blink frog blinks! The blink frog hits you.R&h  You hit the blink frog but do no damage. FF.{F 3 blink frogsThe blink frog is lightly wounded.  The blink frog hits you.4--4.4-Scroll  _You feel threatened and lose the ability to read scrolls!R&hO   You miss the blink frog.  The blink frog is lightly wounded...FF.F.F 4 blink frogs (1 wandering)5-5.1 _A blink frog comes into view.S&hV  The blink frog croaks.  You hit the blink frog.  The blink frog is lightly wounded.S&hS&h>S&h HF.F§.F...§...FP..##..S&h+/==8S&hS&h&r _The blink frog closely misses you. The blink frog blinks! x2S&hs  You slash the blink frog!  The blink frog is heavily wounded.S&hu=,S&hJ F...F..§F..........S&hiKoP..##..The blink frog hits you. The blink frog blinks!S&h@Ml59--6.6 (0.8S&h]n _The blink frog closely misses you.S&h23  You slash the blink frog!  The blink frog is almost dead.S&h;S&h>T&hS....§FFT&h g..÷FT&h" 5=7.3 (0.7T&h T&h, _The blink frog blinks!T&ho>  You slash the blink frog!T&haz~  You kill the blink frog!You slash the blink frog!T&h }T&h\..F..F 3T&h}p60-7--8.0T&hT&hA _The blink frog hits you but does no damage.U&hy?  You slice the blink frog!!U&h ]  You kill the blink frog!U&hR†.F. 2U&h3W8--7U&hU&hͰy _You closely miss the blink frog. You block the blink frog's attack.V&ha(F.9.5 (0.8 _You completely miss the blink frog. You block the blink frog's attack.V&h#V&h\,V&h7F§F.V&hS;.80.2 (0.7V&hkCV&hJm _You closely miss the blink frog. The blink frog blinks!V&hs<  You hit the blink frog.V&ht  The blink frog is moderately wounded.V&h!.F§F19V&he)V&h@/, _The blink frog blinks!W&hbh ,,* #.,*** *P,,* * *,,,******,,** #..........., #.....<,....,* #............***,,#...*** *##..........W&hJ**#...#,*####<@F.#..#.#**#....###.......#,*.#*#....#.#..§#†##****,#...##.....##***#..F....### ######### ############.# .....#...#..P##..#.....*.P........{. ###.........##W&hKW&hR÷FW&hK25 1.9 (1.0W&hW&h _The blink frog closely misses you. The blink frog misses you.X&h+X&h?4 X&h4.FYou closely miss the blink frog.X&hXWX&h#X 10 X&hX2.6 (0.7X&haX&hGnA _The blink frog hits you but does no damage.X&hn  Casting: Construct Spike Launcher (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X&h7 X&hF S  You shape a spike launcher from a nearby wall.X&hP r#F..X&hR 2=0---=3.6 (1.0X&hZ X&h_  X&hs` I_The blink frog barely misses you.Y&h|kr ,,* #.,, *,,,*** *P.., *,,,,,* *#.., *,,,*** #..,Y&hm ***,,** #.., ,....,* ##.....<.....*,* ,....,* #...*** ,,#...*** *##..........* **#...#,*####@.F.#..#.#** #....###.......#,*.#* *#....#.#.F.#†##****Y&hv *,#...##.....## ***#..÷....###  ##.....##.## * #......#...#..P##..# ** #.P........{. ,* ###.Y&hfN  The blink frog attacks as it pursues you!Y&hXF.F.Y&hL25 -4Y&hY&h_ _The blink frog barely misses you. _There is a stone staircase leading up here.Z&hO Z&hP!Z&hP.Z&hQ7You slice the blink frog!!  Z&hNR=The blink frog is heavily wounded.Z&hSYYou miss the blink frog. The blink frog hits you.Z&h.VZ&hV1Z&hW-Z&haX10 =Z&hY ==Z&hY5.3 (0.7Z&hDbZ&hA _The blink frog hits you but does no damage.Z&h3 *You barely miss the blink frog.The blink frog is heavily wounded.Z&h d  You hit the blink frog. The rocky spike skewers the blink frog!Z&h FThe blink frog is severely wounded.You can read scrolls again.Z&hvn2=-6.0Z&h _The blink frog completely misses you. The blink frog closely misses you.Z&h_ *You completely miss the blink frog.The blink frog is severely wounded.Z&ha &`Z&hv FYou miss the blink frog. The rocky spike misses the blink frog.----7 _The blink frog barely misses you. The blink frog blinks![&h-  You hit the blink frog.  The blink frog is almost dead.[&hr@ F§You closely miss the blink frog. The blink frog blinks![&hBg59--7.4[&hI[&h$M. _The blink frog hits you.\&hRa  You hit the blink frog.  The blink frog is heavily wounded.§F.1=-8.1 _The blink frog blinks! The blink frog barely misses you.\&h[ >  You slash the blink frog!\&hw1 .FThe blink frog is severely wounded.\&h4p1---=8\&h8\&h>>. _The blink frog hits you!\&hm  You miss the blink frog.The blink frog is severely wounded.\&h §   blink frog\&h" 0-9.5\&h!) \&hC, O _The blink frog blinks! You block the blink frog's attack.]&h .You closely miss the blink frog.The blink frog is severely wounded.]&hh0---90.2]&h1]&hR . _The blink frog hits you.]&h8  You completely miss the blink frog.The blink frog is severely wounded.]&hYL.{§F]&hS41--==9Kinetic Grapnel]&h\]&hdE _The blink frog hits you! The blink frog blinks!_&h Evoke which item? Wands  n - a wand of polymorph (12)C - a wand of mindburst (15)  F - a wand of paralysis (13)  G - a wand of flame (34)  S - a wand of quicksilver (6)  T - a wand of iceblast (4) Miscellaneous  V - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected`&h] `&h; `&hJ 8,,* #...........,,ThermosAquaticus the Mechanist *,,,*** *P...........,Mountain Dwarf of Ashenzari ****..*,,,,,* *#...........,Health: 41/113 ========----------------*,,,*** #...........,Magic: 21/22 ======================--***,,** #...........,AC: 16Str: 14,....,* ##.....<.....*,*EV: 10`&h Int: 18,....,* #............***SH: 6Dex: 12,,#...*** *##..........*XL: 13 Next: 58% Place: Lair:5**#...#,*####@...#{.#.#**`&h $Noise: ==-------  Time: 17790.9 (0.0)#....###...§...#,*.#*O) +5 war axe of the Ensconced Empyrean {M*#....#.#...#†##****Cast: Kinetic Grapnel`&hw *,#...##.....##***#..÷....#############.F...###########.##.... F   blink frog* #......#...#..P##..#....`&h ** #.P........{............,* ###....................#You closely miss the blink frog.The blink frog is severely wounded. _The blink frog hits you.  You completely miss the blink frog.The blink frog is severely wounded. `&h= F_The blink frog hits you! The blink frog blinks!`&hf b ,,* #...........,,  ThermosAquaticus the Mechanist  *,,,*** *P...........,  Mountain Dwarf of Ashenzari ****.. `&h *,,,,,* *#...........,  Health: 41/113 ========---------------- *,,,*** #...........,  Magic: 21/22 ======================--  ***,,** #...........,  AC: 16Str: 14  ,....,* ##.....<.....*,*  EV: 10Int: 18  ,....,* #............***  SH: 6Dex: 12  ,,#...*** *##..........*  XL: 13 Next: 58% Place: Lair:5  **#...#,*####@...#{.#.#**  Noise: ==-------  Time: 17790.9 (0.0) #....###..*§...#,*.#*  O) +5 war axe of the Ensconced Empyrean {M *#....#.#*..#†##****  Cast: Kinetic Grapnel *,#...#[3`&h 3m#*....##  ***#..÷*...### ######## ##.F...###########.##.... F   blink frog  * #......#...#..P##..#....  ** #.P........{............  ,* ###....................#You completely miss the blink frog.The blink frog is severely wounded. _The blink frog hits you! The blink frog blinks!  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line`&h xAim: a blink frog (severely wounded, 57% to hit)a&he,,* #...........,,ThermosAquaticus the Mechanist *,,,*** *P...........,Mountain Dwarf of Ashenzari ****..*,,,,,* *#...........,Health: 41/113 ========----------------*,,,*** #...........,Magic: 21/22 ======================--***,,** #...........,AC: 16Str: 14,....,* ##.....<.....*,*EV: 10Int: 18,....,* #............***SH: 6Dex: 12,,#...*** *##..........*XL: 13 Next: 58% Place: Lair:5**#...#,*####@...#{.#.#**Noise: ==-------  Time: 17790.9 (0.0)#....###..*§...#,*.#*O) +5 war axe a&hѬmof the Ensconced Empyrean {M*#....#.#*..#†##****Cast: Kinetic Grapnel*,#...##*....##***#..÷*...#############.F...###########.##.... F   blink frog* #......#...#..P##..#....** #.P........{............,* ###....................#The blink frog is severely wounded. _The blink frog hits you! The blink frog blinks!  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a blink frog (severely wounded, 57% to hit)  The puff of flame hits the blink frog.a&h)a&h1a&h6a&hMGF....F.F 2 blink frogsa&hJB1.9 (1Kinetic Grapnela&hQa&hU _The blink frog hits you! The blink frog blinks!  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (severely wounded, 57% to hit)  The puff of flame hits the blink frog. _The blink frog is severely wounded.c&h\ Evoke which item? Wands  n - a wand of polymorph (12)C - a wand of mindburst (15)  F - a wand of paralysis (13)  G - a wand of flame (33)  S - a wand of quicksilver (6)  T - a wand of iceblast (4) Miscellaneous  V - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selectedc&hc&h9c&hǦ7,,* #...........,,ThermosAquaticus the Mechanist *,,,*** *P...........,Mountain Dwarf of Ashenzari ****..*,,,,,* *#...........,Health: 41/113 ========----------------c&hI*,,,*** #...........,Magic: 21/22 ======================--***,,** #...........,AC: 16c&h4Str: 14,....,* ##.....<.....*,*EV: 10Int: 18c&hϪ8,....,* #............***SH: 6Dex: 12,,#...*** *##..F.......*XL: 13 Next: 58% Place: Lair:5**#...#,*####@...#..#.#**Noise: ==-------  Time: 17791.9 (0.0)#....###...§...#,*.#*O) +5 war axe of the Ensconced Empyrean {M*#....#.#...#†##****Cast: Kinetic Grapnel*,#...##.....##***#..÷F...###c&h}$##########.....###########.##.... FF 2 blink frogs* #......#...#..P##..#....c&hY** #.P........{............,* ###....................# _The blink frog hits you! The blink frog blinks!  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight linec&hAim: a blink frog (severely wounded, 57% to hit)  The puff of flame hits the blink frog. _The blink frog is severely wounded.c&hJ ,,* #...........,,  ThermosAquaticus the Mechanist  *,,,*** *P...........,  Mountain Dwarf of Ashenzari ****.. *,,,,,* *#...........,  Health: 41/113 ========---------------- *,,,*** #...........,  Magic: 21/22 ======================--  ***,,** #...........,  AC: 16Str: 14  ,....,* ##.....<.....*,*  EV: 10Int: 18  ,....,* #............***  SH: 6Dex: 12  ,,#...*** *##..F.......*  XL: 13 Next: 58% Place: Lair:5  **#...#,*####@...#..#.#**  Noise: ==-------  Time: 17791.9 (0.0) #....###..*§...#,*.#*  &h0mO) +5 war axe of the Ensconced Empyrean {M *#....#.#*..#†##****  Cast: Kinetic Grapnel *,#...##*....##  ***#..÷F...### ######## ##.....###########.##.... FF 2 blink frogs  * #......#...#..P##..#....  ** #.P........{............  ,* ###....................#Aim: a blink frog (severely wounded, 57% to hit)  The puff of flame hits the blink frog. _The blink frog is severely wounded.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a blink frog (severely wounded, 57% to hit)c&h= ,,* #...........,,  ThermosAquaticus the Mechanist  *,,,*** *P...........,  Mountain Dwarf of Ashenzari ****.. *,,,,,* *#...........,  Health: 41/113 ========---------------- *,,,*** #...........,  Magic: 21/22 ======================--  ***,,** #...........,  AC: 16Str: 14  ,....,* ##.....<.....*,*  EV: 10Int: 18  ,....,* #............***  SH: 6Dex: 12  ,,#...*** *##..F.......*  XL: 13 Next: 58% Place: Lair:5  **#...#,*####@...#..#.#**  Noise: ==-------  Time: 17791.9 (0.0) #....###...§...#,*.#*  O) +5 c&hEwar axe of the Ensconced Empyrean {M *#....#.#...#†##****  Cast: Kinetic Grapnel *,#...##.....##  ***#..÷F...### ######## ##.....###########.##.... FF 2 blink frogs  * #......#...#..P##..#....  ** #.P........{............  ,* ###....................#The puff of flame hits the blink frog. _The blink frog is severely wounded.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a blink frog (severely wounded, 57% to hit)  The puff of flame hits the blink frog! ,,*                          *  *  * .     blink frog  *c&hho[40m  **  ,* c&hc&hj#...F.....c&hJ392.9 (1c&hc&hv  _The blink frog is severely wounded.  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight linec&h Aim: a blink frog (severely wounded, 57% to hit)  The puff of flame hits the blink frog! _You kill the blink frog!e&hM e&hT vEvoke which item? Wands  n - a wand of polymorph (12)C - a wand of mindburst (15)  F - a wand of paralysis (13)  G - a wand of flame (32)  S - a wand of quicksilver (6)  T - a wand of iceblast (4) Miscellaneous e&hT  V - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selectede&h}e&h݆e&h~,,* #...........,,ThermosAquaticus the Mechanist *,,,*** *P...........,Mountain Dwarf of Ashenzari ****..*,,,,,* *#...........,Health: 41/113 ========----------------*,,,*** #...........,Magic: 21/22 ======================--e&h***,,** #...........,AC: 16Str: 14,....,* ##.....<.....*,*EV: 10Int: 18,....,* #............***SH: 6Dex: 12,,#...*** *##..........*XL: 13 Next: 59% Place: Lair:5**#...#,*####@.F.#..#.#**Noise: ==-------  Time: 17792.9 (0.0)#....###.......#,*.#*O) +5 war axe of the Ensconced Empyrean {M*#....#.#...#†##****Cast: Kinetic Grapnel*,#...##.....##***#..÷....#############.....###########.##.... F   blink frog* #......#...#..P##..#....** #.P........{&h 34m............,* ###....................# _The blink frog is severely wounded.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a blink frog (severely wounded, 57% to hit)  The puff of flame hits the blink frog! _You kill the blink frog!e&h ,,* #...........,,  ThermosAquaticus the Mechanist  *,,,*** *P...........,  Mountain Dwarf of Ashenzari ****.. *,,,,,* *#...........,  Health: 41/113 ========---------------- *,,,*** #...........,  Magic: 21/22 ======================--  ***,,** #...........,  AC: 16Str: 14  ,....,* ##.....<.....*,*  EV: 10e&hInt: 18  ,....,* #............***  SH: 6Dex: 12  ,,#...*** *##..........*  XL: 13 Next: 59% Place: Lair:5  **#...#,*####@*F.#..#.#**  Noise: ==-------  Time: 17792.9 (0.0) #....###.......#,*.#*  O) +5 war axe of the Ensconced Empyrean {M *#....#.#...#†##****  Cast: Kinetic Grapnel *,#...##.....##  ***#..÷....### ######## ##.....###########.##.... F   blink frog  * #......#...#..P##..#....  ** #.P........{............  ,* ###....................#Aim: a blink frog (severely wounded, 57% to hit)  The puff of flame hits the blink frog! _&hjmYou kill the blink frog!Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a blink frog (almost dead, 57% to hit)f&h$ ,,* #...........,,  ThermosAquaticus the Mechanist  *,,,*** *P...........,  Mountain Dwarf of Ashenzari ****.. *,,,,,* *#...........,  Health: 41/113 ========---------------- *,,,*** #...........,  Magic: 21/22 ======================--  ***,,** #...........,  AC: 16Str: 14  ,....,* ##.....<.....*,*  EV: 10Int: 18  ,....,* #............***  SH: 6f&hDex: 12  ,,#...*** *##..........*  XL: 13 Next: 59% Place: Lair:5  **#...#,*####@.F.#..#.#**  Noise: ==-------  Time: 17792.9 (0.0) #....###.......#,*.#*  O) +5 war axe of the Ensconced Empyrean {M *#....#.#...#†##****  Cast: Kinetic Grapnel *,#...##.....##  ***#..÷....### ######## ##.....###########.##.... F   blink frog  * #......#...#..P##..#....  ** #.P........{............  ,* ###....................#The puff of flame hits the blink frog! _You kill the blink frog!Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a blink frog (almost dead, 57% to hit)  The pufff&h of flame hits the blink frog!f&hhy ,,*                        *† f&h          *    **    ,*  f&h6/8.f&hMF22==603.9 (1Kinetic Grapnelf&hLf&hDQ _You kill the blink frog!  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (almost dead, 57% to hit)  The puff of flame hits the blink frog! _You kill the blink frog!g&h/g&h 0g&h1g&hQPg25 g&hX`g&hag&hbg&hqu3=g&hyg&h%z:==g&hzg&hFi4=g&hg&hč,g&hڎg&h,g&h$g&hM5g&hg&hd,g&hyg&h,g&hg&hOM6g&hmg&h|,g&hg&hP47g&h:g&h,g&hg&hU,g&hg&hi8=g&h g&h,g&hg&hg&h,K9=g&h g&hBg&h3$,g&h%g&h6f50g&h;>,g&h[?g&hHG,g&h]Hg&h+QO1g&hbRg&hZ,g&h[g&hf92g&hg0=g&hhg&hq,g&h*sg&h{,g&h|g&hza3=g&hg&h,g&hg&hڙ,g&hg&hO4g&hg&hy,g&hRg&hO5g&hg&h,g&h g&h,g&hg&hO6g&h0g&h),g&h2g&hng&hg&hg&hg&h>S7=g&hOXg&h0w8=g&h9!Bg&h',g&h$(g&h0O9g&h2g&hL<,g&hn=g&h0Fg&hF:60g&h=Gg&h{P,g&hQg&h|Zg&hZg&h[g&hdO1g&heg&ho,g&hpg&h~x,g&hyg&hHi2=g&hg&hp,g&hqg&hSa3=g&hg&h,g&hg&h,g&hg&hg&hw94g&hg&h,g&h=g&h,g&hg&hC95g&hg&h;g&h,g&h!g&h 96g&h0=g&hg&hU,g&hg&hy,g&h g&hjg&hK7=g&hVg&h,g&hg&h&g&h,'98g&h'g&h/,g&h1g&h}9,g&h:g&htBg&hB99g&hyCg&hL,g&hIMg&hkV,g&hWg&h_g&h_:70g&ht`g&hh,g&hig&h rg&hrS1=g&h;sg&hz,g&h{g&h|,g&hg&hČg&h/K2=g&hg&h,g&hg&h,g&hg&hΨO3g&hg&h,g&hJg&hO4g&h!g&h,g&hg&h,g&hg&hO5g&hg&hg&h7g&hg&h,g&hg&hg&hlS6=g&hg&h,g&hg&h  g&ht K7=g&h g&hJ ,g&h g&h ,g&h  g&h# O8g&h$ g&hL. g&h. g&h/ g&hw8 O9g&h9 g&hA ,g&hB g&hK ,g&h!M g&hU P80g&hV g&hn_ ,g&h` g&hi ,g&hj g&hs d81=g&h.u g&hs 2=g&hb g&hL ,g&hV g&h ,g&h g&h% g&h %3g&h5 g&hг ,g&h g&hu ,g&h g&hH ;4g&he g&hA ,g&hL g&h g&h? K5=g&h_ g&hY ,g&h g&hZ ,g&h g&h g&h U6=g&hx g&hf ,g&h g&h g&h: %7g&h( g&hl ,g&h g&hh ,g&h! g&h* ;8g&hS+ g&hm3 ,g&h4 g&h= ,g&h> g&hG g&h@H %9g&hoI g&hP ,g&hQ g&h[ b90=g&h+] g&he ,g&hg g&hn ,g&h+p g&hx k1=g&h z g&hG ,g&hn g&h^ ,g&h g&h ;2g&h g&hB ,g&hy g&hi g&hѨ %3g&hR g&h ,g&hI g&h] ,g&h g&h g&h %4g&hw g&hP ,g&hk g&hz ,g&h g&h6 a5=g&h0 g&h ,g&h g&h g&h2 g&h U6=g&h g&h --h   black bear (wandering)hg&h   ,,*    *P...........,   *#...........,   #...........,   #...........,   ##.....<..   #.........   *##..........*  #@.†.# g&h x93542.0) #.......#,*.#*  #.#...#†##****  #.....##  ÷....###  ##.....#  * #.....  ** #.Ph.......{  ,* _You start resting.g&h  ,,*    *P...........,   *#...........,   #...........,   #...........,   ##.....<..g&hǣ    #.........   *##..........*  #@.†.#  #.......#,*.#*  #.#...#†##****  #.....## ÷....###  ##.....#  * #.....  ** #.Ph.......{  ,* g&h 9--g&h g&h a _A black bear is nearby!i&h  Casting: Construct Spike Launcher (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i&hQM S  You shape a spike launcher from a nearby wall.i&h!i "#hh.0---10 ==6.0)i&hn 4 _The black bear growls angrily.j&hU * **,,,,,,,,,,,  ,,* #...,, *,,,*** *P.., *,,,,,* *#..j&hX ,  *,,,*** #.., ***,,** #..........., ,....,* ##.....<.....*,* ,....,* #............***,,#...*** *##@.........* **#...#,*####<.†.#..#.#**#....###.......#,*.#*#....#.#...#†##*****,#...##.....##***#..÷ ######### ##.....###########.##.* #...h..#...#..P##..#** #.P.{j&ha j&hl Ih.j&hq J25 --7j&hv j&hy ] _Your spike launcher falls apart as you grow too distant to maintain it.k&h   Casting: Construct Spike Launcher (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k&hUk&hwg#h.k&hz718-----10 ==8k&hk&hY+D _You shape a spike launcher from a nearby wall.k&h h.25 --9Kinetic Grapnelk&h l&hh.8--40l&hfl&h%l&h{2Hh.l&h[8U9=-1l&hKl&h h.2m&hm| * You slice the black bear!!m&h   The black bear is severely wounded.The rocky spike skewers the black bear!m&hH9.m&h059=m&hͷp10 ===3.6 (0.7Kinetic Grapnelm&hm&h6N _You kill the black bear!m&h ,* #...........,,*,,,*** *P..., *,,,,,* *#.., *,,,*** #..,***,,** #..,m&h  ,....,* ##.....<.....*,* ,....,* #............*** ,,#...*** *##..........*  **#...#,*####@.†.#..#.#** #....###.......#,*.#* m&hM \ *#....#.#...#†##*** *,#...##..... ***#..÷....###########m&h  ##.########.##....* #......#...#..P##..# ** #.P........{....... ,* ###.m&h m&h` 25 ---4.6 (1.0 _There is a stone staircase leading up, spattered with blood here.n&h3n&hn&hG)e=n&h/100/113=20=n&h/n&h0n&h:n&h:n&hz;n&hFn&hkGn&hMHn&hSn&hS1n&h2Tn&hxbn&h(c2=n&hcn&h)pn&h%2n&hn&h{a1=n&hn&h,n&hѠn&hn&h;3n&hn&hn&h'n&h9=n&hn&h0n&h94n&h\(=n&hn&hv #--- _You start resting.n&h0573.0)n&h[2==8.6 (14n&hn&ha% _Magic restored.n&h In&h n&h] k5=n&hд n&h n&h, n&h n&h{ n&h n&h n&h X6==n&h n&hf n&h n&h n&h0 n&h %7n&h n&h n&h n&h n&h n&h n&h n&h n&h %8n&h n&h n&h n&h n&h-, ,n&hY- n&h5 n&he6 K9=n&h37 n&h@ ,n&h5A n&hb n&h3c V10=n&hAd n&hAl ,n&ham n&h w n&hw n&h!x n&hC n&h 1n&h n&h ,n&h$ n&hT n&h n&hf n&hP n&hȟ %2n&h n&hD ,n&h n&h _ _You start resting.n&h 779.6 (21÷n&h #3n&h 8=80.6 (22n&h n&hJ " _HP restored.o&hWo&h[r  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  10.0   7.6  +1   n - Spellcasting   7.9   9.9  -2           b - Maces & Flails   7.7   0.7  +2   o - Summonings   0.5   1.4  -2  o&h ^ c - Axes  17.1  10.6  +2   p - Necromancy   0.5   0.8  +1   d - Polearms   6.4   1.0   0   q + Forgecraft  19.2  13.8  +2   e - Staves   0.7   0.8  +1   r - Fire Magic   5.0   4.2  +2   f - Unarmed Combat   0.7   1.0   0   s - Air Magic   0.0   1.7  -3   g - Throwing   0.0   1.4  -2     &h0`0m      t - Evocations   9.2   6.7  +1   h - Short Blades   0.7   1.4  -2   u - Shapeshifting   0.2   1.4  -2   i - Long Blades   0.7   1.2  -1               j - Armour  12.7  10.1  +1       k - Dodging   5.6   6.7  -3       l - Shields   9.5   5.9o&hc[40m  +1       m - Stealth   3.2   2.8  -2              The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power and cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsp&hp&hcp&hx,,* #...........,,ThermosAquaticus the Mechanist *,,,*** *P...........,Mountain Dwarf of Ashenzari ****..*,,,,,* *#...........,Health: 113/113 ========================*,,,*** #...........,Magic: 22/22 ========================***,,** #...........,AC: 16Str: 14,....,* ##.....<.....*,*EV: 25 Int: 18p&h,....,* #............***SH: 6Dex: 12,,#...*** *##..........*XL: 13 Next: 60% Place: Lair:5**#...#,*####@.†.#..#.#**Noise: ---------  Time: 17980.6 (0.0)#....###.......#,*.#*O) +5 war axe of the Ensconced Empyrean {M*#....#.#...#÷##****Cast: Kinetic Grapnel*,#...##.....##***#..÷....#############.....###########.##.... * #......#...#..P##..#.... ** #.P........{............ ,* ###....................#  _You kill the black bear! _There is a stone staircase leading up, spattered with blood here. _You start resting. _Magic restored. _You start resting. _HPp&hS restored.p&hp&hp&hLp&hp&hb3p&h/p&h.np&hO ,* *#.F,,,  ,,* #..,*P. *,,,,,* *#.p&h6 *,,,*** #..........., ***,,** #., ....,* ##.....<,*,....,* #.@..........***,,#...*** ###..........*p&hB**#...#,*####<.†.#..#.#**#....###.......#,*.#**#....#.#...#÷##****#.....F   cane toad (asleep)....##.....##.....p&h}+1.6 (1p&h:,*** *,,,,,,,,,,,.FFp&h+2.6 (2p&h\p&hb\ _A cane toad comes into view.q&h/,,* *#........,,,,,* #.......F...*,,,*** *P...., *,,,,,* *#., *,,,*** #., ***,,** #., ,....,* ##.....<.....*,*q&h,....,* #............*** ,,#...*** ###@...* **#...#,*####<.†.#..#.#**  #....###.......#,*.#* *.#...#÷##*****,#...##.....##***#..÷....### ######### ##.....###########.##.....*......#...#..P##..#.** #.P........{............#q&hq&hzQ.Fq&h +3.6 (1q&hq&h@"r&hf3B ,,* ...,,*,,,*** *P......F...., *,,,,,* *#..........., *,,,*** #..,***,,** #.., ,....,* ##.....<.....*,* ,....,* #............*** ,,#...*** ###..........*  **#...#,*####@.†.#..#.#** #....###.......#,*.#*  *#....#.#...#÷##*** *,#...##..... ***#..÷....########### ##.########.##....r&h6]* #......#...#..P##..# ** #.P........{....... ,* ###.r&h:r&h.F4 _There is a stone staircase leading up, spattered with blood here.r&hҽ,,* *,,,  ,,* #...,, *,,,*** *P..........., *,,,,,* *#.....F.....,  *,,,*** #.., ***,,** #..........., ,....,* ##.....<.....*,* ,....,* #............***,,#...*** ###@.........* **#...#,*####<.†.#..#.#**#....###.......#,*.#*#....#.#...#÷##*****,#...##.....##***#..÷ ######### ##.....###########.##.* #......#...#..P##..#** #.P.{.Fr&hG5Kinetic Grapnel _r&hPr&hhr&h  Casting: Construct Spike Launcher (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r&h r&h֯ e.F#r&hN f0---10 ==6r&hʵ r&h D _You shape a spike launcher from a nearby wall.s&h9 ,,* ...,,*,,,*** *P..., *,,,,,* *#.., *,,,*** #..,***,,** #.s&hv<., ,....,* ##...F.<.....*,* ,....,* #............*** ,,#...*** ###..........*  **#...#,*####@.†.#..#.#** #....###.......#,*.#*  *#....#.#...#÷##*** *,#...##.....s&h]@5 ***#..÷....########### ##.########.##....* #......#...#..P##..# ** #.P........{....... ,* ###.s&hLs&hUs&ha.Fii   spriggan (wandering)s&hcJ25 --7s&h`hs&hu _A spriggan comes into view. It is wielding a +0 short sword. _There is a stone staircase leading up, spattered with blood here.s&hs s&hw s&h .Fi.is&h /==8s&h s&hG * _The spriggan shouts!t&h$d *You hit the cane toad.t&h,t  The cane toad is lightly wounded.  The rocky spike skewers the cane toad.t&hUt&hqcF  The cane toad is lightly wounded.t&hpMFi÷t&hs610 9.3 (0.7 t&h}t&hW _The cane toad closely misses you.u&h` y * You slash the cane toad!u&h5  The cane toad is heavily wounded.The rocky spike skewers the cane toad.u&hc  The cane toad is severely wounded.The cane toad stings you!  You are poisoned.u&h WFi.96/113 =====-------=90.0Pois u&h 0 _The cane toad poisons you!v&h7yy * You slash the cane toad!v&h2R  The cane toad is almost dead.The rocky spike skewers the cane toad.v&hl  The cane toad is almost dead.v&h Fi.You feel very sick.v&h84===-------1=-8 (0.8v&hVv&hi/ _The cane toad stings you!v&hv =  You slash the cane toad!v&hd G .i   spriggan  You kill the cane toad!You miss the spriggan.You feel very sick.v&h 2---2--1.5 (0.7v&h< v&h 6 _You block the spriggan's attack.w&h  You closely miss the spriggan.You feel very sick.w&h)v79--2.3 (0.8w&hw&h? _The spriggan hits you but does no damage.w&hd,,* *,,,  ,,* #...,, *,,,*** *P.., *,,,,,* *#..,  *,,,*** #.., ***,,** #..........., ,....,* ##.....<.....*,* ,....,* #............***,,#...*** ###@.........* **#...#,*####<.†.#..#.#**#....###..i....#,*.#*#....#.#...#÷##*****,#...##.....##***#..÷ ######### ##.....###########.##.* #......#...#..P##..#** #.P.{w&hw&hEiw&hб.w&hTw&hJw&hִ6w&h`-w&h25 w&hv-w&h"3.3 (1.0w&h<w&hl w&hw&h/_You feel very sick.w&hw&hXv z * You slice the spriggan!!w&h6N  The spriggan is severely wounded.The rocky spike skewers the spriggan.w&h #i  The spriggan is almost dead.You feel sick.w&h64==---=10 ===4.1 (0.8w&hw&h4B _The spriggan hits you with a +0 short sword!x&h1=  You slice the spriggan!!x&h <You kill the spriggan!x&hU2---3--8 (0.7Kinetic Grapnelx&h}x&h$ _You feel sick.x&h~ K ,,* ...,,*,,,*** *P..., *,,,,,* *#.., *,,,*** #..,***,,** #.., ,....,* ##.....<.....*,* ,....,* #............*** ,,#...*** ###..........* x&h ' **#...#,*####@.†.#..#.#** #....###.......#,*.#*  *#....#.#...#÷##*** *,#...##.....##  ***#..÷....########### ##.########.##....* #......#...#..P##..# ** #.P........{....... ,* ###.x&h x&hE 0-2==25 ---5.8 (1.0x&hϡ x&hN @  You kill the spriggan! _You feel sick.  There is a stone staircase leading up, spattered with blood here.  Things that are here: _a +0 short sword; a +0 robe; a spriggan corpsey&h;y&h8-y&hy&h By&hy&ho;59y&hy&h@y&hy&hjy&hy&h~M8==y&h y&hy&h<:7y&hL y&h4=#÷- 8000.8 (5 _You start resting. You feel sick. x61.8 (6 _You are no longer poisoned.z&hcz&hz&h_z&h7Bz&hj8 F   cane toad (wandering)F  ,* ###....................# _You start resting.4.8 (35.8 (4 _A cane toad comes into view.{&hh: ,,* *,,,  ,,* #...,, *,,,*** *P.., *,,,,,* *#..,  *,,,*** #..{&h9< , ***,,** #..........., ,....,* ##.....<.....*,* ,....,* #............***,,#...*** ###@.........* {&h?> **#...#,*####<.÷.#..#.#**#....###.......#,*.#*#....#.#...#÷##*****,#...##.....##***#..÷ ######### ##.....###########.##..... * #......#...#..P##..# {&hkA ** #.P.F{ {&hT {&hh WF   cane toad (wandering)F.96.8 (1{&hq {&hu |&h/  Casting: Construct Spike Launcher (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|&hx|&h~#FF.0---10 ==7|&hZ _You shape a spike launcher from a nearby wall.}&hi}&hrSF.}&hD  ,,*   ,,* #...........,,   *P...........,   *#...........,   #...........,   #...........,   ##.....<.....*,*   #............***   ###@.........*  ÷.#..#.#**  ......#,*.#*  #...#÷##**** &hYFh #.....##  ÷....###   ##.....#  * #.....  ** {You slash the cane toad!  The cane toad is almost dead.&hPG)You feel very sick.&hQ: ,,*   ,,* #...........,,   *P...........,   *#...........,   #...........,   #...........,   ##.....<.....*,*   #............***   ###@.........*  ÷.#..#.#**  ......#,*.#*  #...#÷##****  #.....##  ÷....###  ##.....#  * #.....  ** {  The cane toad stings you!21==---==5.3&hzC&hO &hP&hQ2_* * * LOW HITPOINT WARNING * * *&hxS&h &h ,,*   ,,* #...........,, &hںy  *P...........,   *#...........,  &he #...........,   #...........,   ##.....<.....*,*   #............***   ###@.........*  ÷.#..#.#**  &hWn......#,*.#*  #...#÷##****  #.....##  ÷....###  ##.....#  * #.....  ** {You closely miss the cane toad.&hGThe cane toad is almost dead.&hw ,,*   ,,* #...........,,  &hU *P...........,   *#...........,   #...........,   #...........,   ##.....<.....*,*  &h #............***   ###@.........*  &h÷.#..#.#**  ......#,*.#*  #...#÷##****  #.....##  ÷....###  ##.....#  * #.....  ** {&he  You feel sick. The cane toad stings you!  * * * LOW HITPOINT WARNING * * *&h|4/113 -------6.0&hޱ2Pois Weak &h&h%b _You feel your attacks grow feeble.&hkIDrink which item? Potions  c - 2 potions of magic  k - 4 potions of attraction  m - 3 potions of curing  o - a potion of lignification  q - a potion of mutationt - 5 potions of brilliance  x - 3 potions of enlightenment  H - 4 potions of ambrosia  I - a potion of invisibility  P - a potion of might  R - 2 potions of haste  X - a potion of resistance [!] read|quaff|evoke[?] describe selected&h\ &h$i &ht |,,* *#........,,,ThermosAquaticus the Mechanist ,,* #...........,,Mountain Dwarf of Ashenzari ****..*,,,*** *P...........,Health: 4/113 ------------------------*,,,,,* *#...........,Magic: 19/22 ====================----*,,,*** #...........,AC: 16&h] page down [PgUp|<] pag&hQl~e up [Esc] exit[top]&hN$ &h$,&h=&h @Goodbye, ThermosAquaticus.38340 ThermosAquaticus the Mechanist (level 13, -4/113 HPs)Began as a Mountain Dwarf Forgewright on May 16, 2025.Was an Elder of Ashenzari.Slain by a cane toad (13 damage)... on level 5 of the Lair of Beasts.The game lasted 00:50:39 (18068 turns). Best Crawlers - 823. 39299 ChadusMaxi MiFi-13 slain by a swamp worm (Lair:4) 824. 39205 lmmortalis DsNe-13 slain by a death yak (Lair:2) 825. 39088 ripuliukko DEEE-13 slain by Agnes (D:14) 826. 38719 syranez MiBe-13 blasted by a rime drake (Lair:5) 827. 38523 YellowBlue FeSu-13 blasted by a lindwurm (Lair:3) &h@,828. 38454 LucTrGl-13 slain by a hell rat (Necropolis) 829. 38340 ThermosAqu MDFw-13 slain by a cane toad (Lair:5) 830. 38326 YellowBlue BaSu-14 shot by a centaur warrior (Volcano) 831. 38138 LucTrGl-13 slain by a two-headed ogre (Orc:1) 832. 38109 TrobeMiFi-13 succumbed to a swamp dragon's poison gas (Lair:3833. 37996 jSlice GnCK-14 slain by a catoblepas (Lair:3) 834. 37982 EnegeticOc CoBe-14 blasted by a deep elf pyromancer (Elf:1) &hAD835. 37885 GordonOver TrFw-13 slain by an 11-headed hydra (Lair:4)&h|"&h(&h@-? [?25h[?0c [?1051l[?1052l[?1060l[?1061l