F%h Player: Tisa Game: DCSS 0.33 Server: clan Filename: 2025-05-15.14:08:06.ttyrec Time: (1747318086) Thu May 15 16:08:06 2025 H%h^ v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cH%hk H%h H%h uWelcome, Tisa. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinni  w - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Djinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Djinni ConjurerI%hBvI%h I%h Tisa the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 6EV: 11Int: 19I%hp SH: 0Dex: 11XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedI%h: oCast: Magic DartFly I%h #+####+####+##..........^##@####I%h I%h Welcome, Tisa the Djinni Conjurer.The heart of this dungeon contains the breathtaking artefact, the Orb of Zot.I%hb I%h< Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.I%h I%hҋ  You begin with the following spells memorised: Magic Dart, Searing Ray, _Fulminant Prism, Iskenderun's Mystic Blast.K%h- K%h4 5  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 3.4   0.6  +11     K%h7      b - Unarmed Combat   0.0   1.0   0   g + Conjurations 3.4   0.6  +11     h - Hexes3.4   0.6  +11     i - Summonings3.4   0.6  +11  c - Armour   0.0   1.0   0   j - Necromancy3.4   0.6  +11 d + Dodging2.1   2.5  +1   k - Forgecraft3.4   0.6  +11 e + Stealth1.5   2.4  -1   l - Translocations 3.4K%h8 |[40m   0.6  +11     m - Alchemy3.4   0.6  +11     n - Fire Magic3.4   0.6  +11     o - Ice Magic3.4   0.6  +11     p - Air Magic3.4   0.6  +11     K%hz; q - Earth Magic3.4   0.6  +11                                 The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  K%h; [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsL%h d * Dodging   2.1 e * Stealth   1.5Tisa the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 6EV: 11Int: 19SH: 0Dex: 11#+####+####+#XL:  1 Next:  0% Place: Dungeon:1#..........^#Noise: ---------  Time: 0.0 (0.0)#@#-) Nothing wielded###Cast: Magic DartFly Welcome, Tisa the Djinni Conjurer.The heart of this dungeon contains the breathtaking artefact, the Orb of Zot.Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.  You begin with the following spells memorised: Magic Dart, Searing Ray, _Fulminant Prism, Iskenderun's Mystic Blast.N%h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 3.4   0.6  +11          b - Unarmed Combat   0.0   1.0   0   g + Conjurations 3.4   0.6  +11     h - Hexes3.4   0.6  +11     i - Summonings3.4   0.6  +11  c - Armour   0.0   1.0   0%h7m   j - Necromancy3.4   0.6  +11  d * Dodging   2.1   2.5  +1   k - Forgecraft3.4   0.6  +11  e * Stealth   1.5   2.4  -1   l - Translocations 3.4   0.6  +11     m - Alchemy3.4   0.6  +11     n - Fire Magic3.4   0.6  +11     o - Ice Magic3.4   0.6  +11   %h;&40m  p - Air Magic3.4   0.6  +11     q - Earth Magic3.4   0.6  +11                                 The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost%h*/0m|targetsN%ho e - Stealth   1.5N%h0 o d - Dodging   2.1N%h = e + Stealth 1.5O%h= d + Dodging 2.1O%h  d * Dodging   2.1O%h e * Stealth   1.5P%hTMo d - Dodging   2.1P%h5o e - Stealth   1.5P%h/P%hI0P%h4P%h<.Tisa the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 6EV: 11Int: 19SH: 0Dex: 11#+####+####+#XL:  1 Next:  0% Place: Dungeon:1#..........^#Noise: ---------  Time: 0.0 (0.0)#@#-) Nothing wielded###Cast: Magic DartFly Welcome, Tisa the Djinni Conjurer.The heart of this dungeon contains the breathtaking artefact, the Orb of Zot.Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.  You begin with the following spells memorised: Magic Dart, Searing Ray, _Fulminant Prism, Iskenderun's Mystic Blast.P%h>P%hz@P%hTDP%htFh%hwQi%h)i%hi%hi%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i%ho4i%h } _i%hJ Xi%h  #.##.###(.###...#.)# #.. +####'####+2.0 (2#.....@....^#######<######### _You reach down and open the door. _Found 4 stones.i%h i%h i%h$ i%h& _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i%h7  _i%hC; v  There is an open door here. _i%h:< i%hB S.. #.# #.# #.## #(.##. #.)#  #.@# #+####'####+# #..........^#######<#########i%hDG 78 M.. ## .#.## .#(.##.#...# #..# #+####'####+#Fly .#i%hEL %4i%hN +5.0 (3i%hS i%hW t _You see here a +2 heavy spear.i%h i%h i%hJ i%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i%h$ Ji%h& i%h6( i%h. Q _i%h]0 i%h0 i%h2 i%h4 i%h7 i%h7 i%h8 i%h: i%h< i%h#= i%hJ> i%h@ i%hB i%h^C i%h|D i%h+H i%hSJ i%hJ i%hCL i%hO i%hQ i%hR i%hS i%hV i%h/Y i%hY i%hZ i%h;] i%h^ i%ho_ i%h_ i%ha i%hnc i%hd i%hd i%hf i%h-h i%hh i%h ,i%ha i%h0 i%h- ,i%h5 i%h~#.###.## #.. i%hww###.#.#### ###.### ##.###.#.# ###.#.#P### ..## ##..###.P.#.#.P.## i%h6##.###.#.##PP..#.#....# # #.#..####..###.###..## ###+##..##...#.....#...#i%h30.0 (25.0) ...^###.######..@..#### ##### #.................########.....#####i%h U#...#.....#.P.###PP#######P.###P..........#i%h #P..PP....#####PP..P##########i%hi%hi%h7T _Key pressed, stopping explore.i%ho^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i%h} _i%h{,i%h-,i%h7i%hAXj%h #.. ### ###.### .####.# ###.#.#P### .... ..###.P.#.#.P.## ... #.##PP..#.#....# #.. ##..###.###..##.. .##...#.....#...#.# .######.....#####.# .............@.# j%h##.....#####...# Magic Dart#...#.....#.P.#.#.# ##PP#######P.##.. ..j%hG#P..........# .## ###P..PP....## j# j   gnoll (polearm, asleep)###PP..P### .#j%h####### .# j%h06.0 (6.0)j%hA+7.0 (7j%h j%hs _A gnoll comes into view. It is wielding a +0 spear.j%h(z ****j)The magic dart hits the gnoll but does no damage.j%hX j%hhm...j.j%hd4--===8.0 (1j%h'j%h,' _The gnoll shouts!j%h>j%hiBj%hFj%hH\ _A gnoll is nearby!j%hp***j%hRq*j%h..j.3------9j%hi j%h j%hej%h9_The magic dart hits the gnoll but does no damage.j%h/)j%h) j%h*#..j%h*$ ###.### .#### j%hh+% ###.#.#P### .... j%h2-.#.P.## ... j%h-.#....# #.. j%h..###..##..j%h....#...#.#j%hg/...#####.#j%h/+.......@.#j%h0...#####...# j%h.1 j%h1...#.P.#.#.# j%h#2 j%h3D####P.##j. .. j%h3 j%hg4......# .## ## j%h4 #P..PP....## .# j%hH5 j%h5P### .#j%h6@ ####### .#j%h #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#.#.#  ####P.##j. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# j%h[17d-- _A gnoll is nearby!j%h- ** The magic dart hits the gnoll.j%h j%h.j.2---40j%h"j%hm] _The gnoll is heavily wounded.j%h,N #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .#j%hY j%hNZ  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##..j%hZ ...#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  j%hT[ ......# .## ##  #P..PP....## .#  P### .# ####### .# j%h_ j%hnb j%h!l r _A gnoll is nearby!j%h* w *The magic dart hits the gnoll.j%h v .  The gnoll is heavily wounded.j%h `1---1j%h j%h C _The gnoll hits you from afar with a +0 spear.j%hhR N #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .#j%hs  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# j%h  _A gnoll is nearby!j%h *The magic dart hits the gnoll but does no damage.j%h͈ O  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#j%h 7...#####*..#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .#j%hQ  ####### .#The gnoll is heavily wounded.The gnoll hits you from afar with a +0 spear!j%hu  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####*..#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .j%hv #  .  Ouch! That really hurt!2/15 ----------------=2 _* * * LOW HITPOINT WARNING * * *j%h"j%h&j%h-j%h2^ _You are too injured to fight recklessly!j%hN #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .#k%h #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# k%hk%h'k%h4r _A gnoll is nearby!k%h~N #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .#k%h #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# k%hi4k%h0k%h\ _A gnoll is nearby!k%h̢k%hk%hk%h k%hiP_You are too injured to fight recklessly!k%h^N #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .#k%h #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##..k%h&...#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# k%hj _A gnoll is nearby!k%h%N #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .#k%hN #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  k%hd...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# k%h׆k%hLk%hk%h- _You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!k%h͹ #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .# k%h] P### .# ####### .#l%hK #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# l%hx4l%hZ#l%h1-A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!l%hEN #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .#l%h #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# l%h7l%hl%hl%h  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# _A gnoll is nearby!l%h݁ #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#l%h^*.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# l%hl%hl%hʗl%h  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  l%h@P### .# ####### .# _A gnoll is nearby!l%hX #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# l%h6[A gnoll is nearby!l%h{f #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. l%hf.###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.# l%hKg ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .#l%hg@ ####### .#l%h  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##..l%h...#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. .. l%hF! ......# .## ##  #P..PP....## .#  P### .# ####### .# l%hl%hYl%h l%h #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#l%h%...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  l%hTP### .# ####### .#l%h a #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  l%h ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# l%h] l%h l%h l%hg l%h N #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .#l%hM  #.. ###.### .#### l%hhO  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. .. l%hrQ ! ......# .## ##  #P..PP....## .#  P### .# ####### .# l%hZ l%h] l%hl l%hq N #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .#l%h  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#l%hI *.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# l%h l%h l%h! l%h-  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  l%h- ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# l%h~. ;####### .#l%h< #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  l%h......# .## ##  #P..PP....## .#  P### .# ####### .# l%hl%hl%hl%hzN #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .#m%hK;- #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#m%hy<...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# m%hDm%hEm%hJm%hbSN #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .#m%hr #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  m%hd...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# m%hm%hm%hm%h N #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .#m%he #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#m%h*.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# m%hm%h7m%hnm%hm%hCm%h.m%h #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  m%hP### .# ####### .# _You are too injured to fight recklessly!m%h;s #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# m%hJm%h} _A gnoll is nearby!m%h>m%hYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!m%h֯4m%hC #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# _You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!m%h[I #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# m%hcM4m%hRm%hYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby! #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# _You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!m%h)  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# m%h 4m%hb m%h UA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!m%hK m%h$  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ## m%h$  #P..PP....## .#  P### .# ####### .# _You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!m%h[  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##..m%h۾ &...#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# m%h m%h m%h m%h2 7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!m%hQ m%h m%h  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  m%h ......# .## ##  #P..PP....## .#  P### .# ####### .# _A gnoll is nearby!m%h You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!m%h{  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#m%hG *.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# m%hs m%h5 m%h |You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!m%h m%hI m%h- m%hq  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!n%h/  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# n%hn%hn%hn%h#You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!n%h<$A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!n%hl(n%hC7 #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!n%hV #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#n%h!...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# n%hn%hn%hn%h|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!n%h,n%hn%h #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .# n%h P### .# ####### .# _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!n%hjYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!n%h^ #.. ###.### .####  ###.#.#P### .... n%h.#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#n%h...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# n%h}n%hʟn%hn%hGYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby! #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!n%h< #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# n%htYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly! #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# _You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!n%h  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# n%hA%n%hi(n%h/n%h)EkA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!n%hMg #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# _You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!n%h #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...# n%h k ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# n%hz n%h~ n%h< n%h0 7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!n%h n%hd$ n%h& You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!n%h;5 n%h7 n%h; n%h=B  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  n%hB (P### .# ####### .# _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!n%h(  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# n%h6 n%h] n%h A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!n%h~  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. n%hE# .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# _You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!n%h  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#n%h *.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# n%hݻ n%h n%h n%h A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!n%hw uYou are too injured to fight recklessly!A gnoll is nearby!n%h jYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!n%h+ n%h n%h n%h |A gnoll is nearby!You are too injured to fight recklessly!n%h| uA gnoll is nearby!You are too injured to fight recklessly!n%hvO #.. ###.### .####  ###.#.#P### .... .#.P.## ... n%hP.#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  n%hQ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .# n%hR] P### .# ####### .#o%hޮ^ #.. ###.### .####  ###.#.#P### .... o%h\.#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  o%hȲP### .# ####### .# o%ho%ho%ho%hA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!o%hFA gnoll is nearby!o%hYo4o%hpo%hxrYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!o%hruA gnoll is nearby!You are too injured to fight recklessly!o%h̨ #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#o%hZ.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .#o%h7I^ #.. ###.### .####  ###.#.#P### .... o%h8K.#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ## o%hKM #P..PP....## .#  P### .# ####### .# o%h4bo%hado%hio%hcm7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!o%hN #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .#o%ho^ #.. ###.### .####  ###.#.#P### .... o%hGs.#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  o%hw......# .## ##  #P..PP....## .#  P### .# ####### .# o%h o%h o%h؏o%hnYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!o%hקo%hmo%hyo%hcA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!o%hIf #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#o%hiZ.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .#o%h - #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#o%h ...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# o%h+ o%h  o%hQ o%h 7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!o%h. o%h1 o%h6 o%h9 You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!o%h o%h 4o%h A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!o%h_  #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# o%h` ;####### .#o%h f #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. o%h .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# o%h o%hi o%hd You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!o%hWi o%hGm o%h?u o%hw You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!o%h<8 #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  ...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .#o%hp%hmWp%hX #.. ###.### .####  ###.#.#P### .... .#.P.## ... .#....# #.. .###..##.....#...#.#...#####.#.......@.#...#####...#  p%h|[d...#.P.#j#.#  ####P.##.. ..  ......# .## ##  #P..PP....## .#  P### .# ####### .# p%hcp%hkA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!r%hsw(r%hx r%hdy#..r%hVzI Tisa the Magician r%h{### ###.### .####  Djinni r%h|#.# ###.#.#P### ....  Health: 1/15r%h}M=----------------------- r%h~..###.P.#.#.P.## ...  AC: 2r%h+Str: 6 r%hw#.##PP..#.#....# #..  EV: 11r%hf,Int: 19 r%hNI####..###.###..##..r%h2G SH: 0r%h ,Dex: 11 r%h S.##...#.....#...#.#r%h XL:  1 Next:  0% Place: Dungeon:1 r%h.######.....#####.#r%hP Noise: ==-------  Time: 42.0 (0.0) ................@.# -) Nothing wielded #######.....#####*..#  Cast: Magic Dart  #...#.....#.P.#j#.#  Fly  ##PP#######P.##.. ..  #P..........# .## ##  #P..PP....## .# j   gnoll (polearm)  ###PP..P### .# ####### .# _A gnoll is nearby!Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r%hxAiming: Magic Dart (safe; 3% risk of failure)  r%hT;Press: ? - help, Shift-Dir - straight liner%hAim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit)r%hi #..Tisa the Magician ### ###.### .####Djinni #.# ###.#.#P### ....Health: 2/15===--------------------- ..###.P.#.#.P.## ...AC: 2Str: 6 #.##PP..#.#....# #..EV: 11Int: 19 ####..###.###..##..SH: 0Dex: 11 .##...#.....#...#.#XL:  1 Next:  0% Place: Dungeon:1 .######.....#####.#Noise: ==-------  Time: 42.0 (0.0) ................@.#-) Nothing wielded #######.....#r%h:q m####...#Cast: Magic Dart#...#.....#.P.#j#.#Fly ##PP#######P.##.. ..#P..........# .## ###P..PP....## .#j   gnoll (polearm)###PP..P### .######## .#Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit)  Okay, then.r%h-r r%hc D _s%h\h# #..# ###.### .#### .#.# ###.#.#P### .... #..###.P.#.#.P.## ... .#.##PP..#.#....# #.. .####..###.###..##.. ..##...#.....#...#.# #.######.....#####.# #......@..##.....#####...# #...#.....#.P.#j#.# ##PP#######P.##.. .. #P..........# .## ## #P..PP....## .# ###PP..P###s%hNk[40m .# ####### .#s%h|lj.j   gnoll (polearm)s%ho;--3.0 (1 _s%hus%hwt%ht# #.. .#### ###.### .#### #.#.# ###.#.#P### .... ##..###.P.#.#.P.## ... #.#.##PP..#.#....# #.. ..####..###.###..##.. #..##...#.....#...#.# #t%huM#.######.....#####.#  #.#  #.....#####.j.# #...#.....#.P.#.#.# ##PP#######P.##.. .. #P..........# .## ## #P..PP....## .# ###PP.P### .# ####### .#t%h!wt%hn|;j.t%h}A--4t%hЂt%hÃt%hH* q.## #.. #.#### ###.### .#### ##.#.# ###.#.#P### ....  ##..###.P.#.#.P.## ... #t%h+ #.#.##PP..#.#....# #.. #..####..###.###..##.. ##..##...#.....#...#.##.######.....#####.# # #.# #.....#####j..# #...#.....#.P.#.#.# ##PP#######P.##.. .. #P......# .## ## #P..PP....## .#t%h , @ ###PP..P### .#  ####### .#t%hi= <5t%hF u%h #.## #.. .#.#### ###.### .#####.#.# ###.#.#P### .... # ##..###.P.#.#.P.## ...#.#.##PP..#.#....# #.. .#..####..###.###..##.. +##..##...#.....#...#.# ^###.######.....#####.## #.# ##.....#####j..# #...#.....#.P.#.#.# ##PP#######P.##.. .. #P..........# u%hS .## ## #P..PP....## .# ###PP..P### .# ####### .#j.3===6u%h u%hJ#.## #.. #.#.#### ###.### .#### .###.#.# ###.#.#P### .... ## ##..###.P.#.#.P.## ... .###.#.##PP..#.#....# #.. u%h!i#.#..####..###.###..##.. #+##..##...#.....#...#.# .^###.######.....#####.## #.j.# ##.....#####...# #...#.....#.P.#.#.# ##PP#######P.##.. .. #P....# .## ## #P..PP....## .# ###PP..P### .# ####### .#j.7v%h ##.## #.. ##.#.#### ###.### .#### #.###.#.# ###.#.#P### .... .## ##..###.P.#.#.P.## ... #.###.#.##PP..#.#....# #..  #.#..####..###.###..##.. ##+##..##...#.....#...#.# ..^###.######.....#####.## #.j..# ##.....#####...# #...#.....#.P.#.#.# ##PP#######P.#.. .. #P.#v%ho k[m .## ## #P..PP....## .# ###PP..P### .# ####### .#j.8v%h\%v%hw(v%hP ##.## #..#.#.#### ###.### .#### ##.###.#.# ###.#.#P### .... .v%h.## ##..###.P.#.#.P.## ... ##.###.#.##PP..#.#....# #.. # #.#..####..###.###..##..#+##..##...#.....#...#.#.^###.######.....#####.## #.j...# ########.....#####...# #...#.....#.P.#.#.#  ##PP#######P.##.. .. #P...# .## ## #P..PP....## .#%h؍;m ###PP..P### .#  ####### .#v%h\j.9v%hv%hv%hYn# ##.## #..#.#.#### ###.### .#### .##.###.#.# ###.#.#P### .....## ##..###.P.#.#.P.## ... )##.###.#.##PP..#.#....# #.. v%h; .# #.#..####..###.###..##..#+##..##...#.....#...#.#.^###.######.....#####.## #.j....# # ########.....#####...# #...#.....#.P.#.#.#  ##PP#######P.##.. .. #P...# .## ## #P..PP....## .# ###PP..P### .# ####### .#v%hAv%h?6j.v%h6n4===50v%h v%hwv%h.# ##.## #.. .####.#.#### ###.### .#### (.##.###.#.# ###.#.#P### .....## ##..###.P.#.#.P.## ... .)##.###.#.##PP..#.#....# #.. ..# #.#..####..###.###..##.. '####+##..##...#.....#...#.#.^###.######.....#####.# <###### #.j.....# ## ########.....#####...# #...#.....#.P.#.#.#%h37m ##PP#######P.##.. .. #P.# .## ## #P..PP....## .# ###PP..P### .# ####### .#j.1w%h #.# ##.## #.. #.####.#.#### ###.### .#### #(.##.###.#.# ###.#.#P### .... #....## ##..###.P.#.#.P.## ... w%h) #.)##.###.#.##PP..#.#....# #.. #..# #.#..####..###.###..##.. #'####+##..##...#.....#...#.#.^###.######.....#####.# #<###### #.j......## ########.....#####...# #...#.....#.P.#.#.# ##PP#######P.##.. .. #P...# .## ## #P..PP....## .# ###PP..P### .# ####### .#w%h w%h 6j.w%h &2w%h w%h w%h9 0 #.# ##.## #..  #.####.#.#### ###.### .  #(.##.###.#.# ###.#.#P### ....  #....## ##..###.P.#.#.P.## ... w%hI  #.)##.###.#.##PP..#.#....# #..  #..# #.#..####..###.###..##.. ##'####+##..##...#.....#...#.#.^###.######.....#####.# ##<###### #.j.#  ### ########.....#####...# #...#.....#.P.#.#.# ##PP#######P.##.. .. #P..........# .##  #P..PP....## .# ###PP..P## .# ###### w%hO B .#w%h5 6j.w%h &3w%h w%h0 w%h, #.# ##.## #.. #.####.#.#### ###.### . #(.##.###.#.# ###.#.#P###  #....## ##..###.P.#.#.P.## ... #.)##.###.#.##PP..#.#....# #.. #..# #.#..####..###.###..##..#'####+##..##...#.....#...#.#.^###.######.....#####.##<###### #.j.# ### ########.....#####...# #...#.....#.P.#.#.# ##PPw%hJ[m#######P.##..  #P..........# .## #P..PP....## .# ###PP..P### .#  ####### .#w%h6j.w%h C==4w%hʺw%hUy%hz #.# ##.## #.. #.####.#.#### ###.### . #(.##.###.#.# ###.#.#P### y%h{y #....## ##..###.P.#.#.P.##  #.)##.###.#.##PP..#.#....# #.. #..# #.#..####..###.###..##..#'####+##..##...#.....#...#.#.^###.######.....#####.#y%h}_#<###### #.j.# ### ########.....#####... #...#.....#.P.#.#. ##PP#######P.##.. #P.......# .## #P..PP....## .# ###PP..P### .# ####### .#y%hy%h6j.y%hۉQ5==5y%hsy%hy%hg  #.# ##.## #.. #.####.#.#### ###.### . #(.##.###.#.# ###.#.#P###  #....## ##..###.P.#.#.P.##  #.)##.###.#.##PP..#.#....# # #..# #.#..####..###.###..##.. +####'####+##..##...#.....#...#.#.^###.######.....#####.##<###### #.j.# ### ########.....##### #...#.....#.P.#.# ##PP####P.##.. #P..%h 29G.# . #P..PP....## .# ###PP..P### .#  # .#y%h$ 6j.y%h% &6y%h> {%hR m #.# ##.## #.. #.####.#.#### ###.###  #(.##.###.#.# ###.#.#P###  #....## ##..###.P.#.#.P.##  #.)##.###.#.##PP..#.#....# # #..# #.#..####..###.###..## #+####'####+##..##...#.....#...#. #{%hS .^###.######.....#####.#<###### #.@....j. ### ########.....##### #...#.....#.P.#. ##PP#######P.## #P..# . #P..PP....## . ###PP..P### . # .{%hU {%hZ 6j.{%h][ &7{%h_ {%hda }%hK2 #.# #.  #.# ##.## #..  #.####.#.#### ###.###  #(.##.###.#.# ###.#.#P# #....## ##..###.P.#.#.P.##  #.)##.###.#.##PP..#.#....#  #..# #.#..####..###.###..## }%hL8 #+####'####+##..##...#.....#...#  #..........^###@######.....###########<###### #.....j..........###########.....##### #...#.....#.P.##PP#######P.##........# }%hPM #P..PP....#####PP..P##########}%hO}%h`V;j.}%hW&8}%h^}%h_a~%h1 .. #.# #.# #.  #.# ##.## #..  #.####.#.#### ###.###  #(.##.###.#.# ###.#.#P# #....## ##..###.P.#.#.P.## #.)##.###.#.##PP..#.#.... #..# #.#..####..###.### #+####'####+##@.##...#.....#... #..........^###.######.....##########<###### #....j...........###########.....### #...#.....#.P.#PP#######P.#........# #P..PP....#####PP..P###~%h*<~%h>x==9Magic Dart~%hU~%hL  .. ... .. #.# #.# #.  #.# ##.## #.. ~%h 3 #.####.#.#### ###.###  #(.##.###.#.# ###.#.#P# #....## ##..###.P.#.#.P #.)##.###.#.##PP..#.#.... #..# #.#@.####..###.### #+####'####+##..##...#.....#.. #..........^###.######.....#########<###### #....j..........~%h ###########.....### #...#.....#.P #PP#######P. ........  #P..PP....# ~%h ~%h jj   gnoll (polearm)~%h h6=60Magic Dart~%h~%h%hL .. ...%h7 Tisa the Magician .. #.# Djinni #.# #.# Health: 5/15========---------------- #.# ##.## #..  AC: 2Str: 6 #.####.#.#### ###.###  EV: 11Int: 19 #(.##.###.#.# ###.#.#P### SH: 0Dex: 11%h #....## ##..###.P.#.#.P.# XL:  1 Next:  0% Place: Dungeon:1 #.)##.###.#.##PP..#.#.... Noise: ---------  Time: 60.0 (0.0) #..# #.#@.####..###.###.. -) Nothing wielded  #+####'####+##*.##...#.....#.. Cast: Magic Dart  #..........^###*######.....### Fly  ######<###### #.*j.j.......... %hYc### ########.....### #...#.....#.P j   gnoll (polearm) ##PP#######P. #P.......... #P..PP....# _Okay, then.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h>Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit)%h.. ...Tisa the Magician.. #.#Djinni#.# #.#Health: 5/15========----------------#.# ##.###..AC: 2Str: 6#.####.#.#### ###.###EV: 11Int: 19#(.##.###.#.# ###.#.#P### SH: 0Dex: 11#....## ##..###.P.#.#.P.# XL:  1 Next:  0% Place: Dungeon:1#.)##.###.#.##PP..#.#.... Noise: ---------  Time: 60.0 (0.0)#..# #.#@.####..###.###.. -) Nothing wielded#+####'####+##*.##...#.....#.. Cast: Magic Dart#..........^###*######...%h..### Fly ######<###### #.*j.j..........###########.....####...#.....#.P j   gnoll (polearm)##PP#######P.#P..........#P..PP....#Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit)  The magic dart hits the gnoll.%haL%hT^..j.%hhU3=1.0 (1%hc[%h^onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit)  %h`wThe magic dart hits the gnoll. _The gnoll is severely wounded.%h+k  .. ... Tisa the Magician .. #.# Djinni #.# #.# Health: 4/15======------------------ #.# ##.## #..  AC: 2Str: 6 #.####.#.#### ###.###  EV: 11Int: 19 #(.##.###.#.# ###.#.#P### SH: 0%hn Dex: 11 #....## ##..###.P.#.#.P.# XL:  1 Next:  0% Place: Dungeon:1 #.)##.###.#.##PP..#.#.... Noise: =--------  Time: 61.0 (0.0) #..# #.#@.####..###.###.. -) Nothing wielded  #+####'####+##*.##...#.....#.. Cast: Magic Dart  #..........^###*######.....### Fly  ######<###### #.j..j.......... ### ########.....### #...#.....#.P j   gnoll (polearm) ##PP#######P. #P.......... #P..PP....# _The gnoll is severely wounded.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straigh%ho t lineAim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit)%h  .. ... Tisa the Magician .. #.# Djinni #.# #.# Health: 4/15======------------------ %h/ #.# ##.## #..  AC: 2Str: 6 #.####.#.#### ###.###  EV: 11Int: 19 #(.##.###.#.# ###.#.#P### SH: 0Dex: 11 #....## ##..###.P.#.#.P.# XL:  1 Next:  0% Place: Dungeon:1 #.)##.###.#.##PP..#.#.... Noise: =--------  Time: 61.0 (0.0) %hy #..# #.#@.####..###.###.. -) Nothing wielded  #+####'####+##..##...#.....#.. Cast: Magic Dart  #..........^###.######.....### Fly  ######<###### #.j..j.......... ### ########.....### #...#.....#.P j   gnoll (polearm) ##PP#######P. #P.......... #P..PP....#Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit)  The magic dart hits the gnoll.%h` , .. ... .. #.# #.# #.# %hS #.# ##.## #..     #(    %h; #.) #..#  *  ^###*  < #.) ###   #... ##PP     %h  .. ... .. #.# #.# #.# #.# ##.## #..  %h ##   #(#.#   ##.. #.)##.###.# %h #..# #.#@.#  ##*.#  ^###*#  < #.). ### ##### #... ##PP %h^ U .. ... .. #.# #.# #.# #.# ##.## #..  ##   #(#.#  %ha  ##.. #.)##.###.# #..# #.#@.#  ##*.#  ^###*#  < #.). ### ##### #... ##PP %hsn ..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit)  The magic dart hits the gnoll.  %hVo 6You kill the gnoll!%he~ %h3 .. ...Tisa the Magician.. #.#Djinni#.# #.#Health: 4/15======------------------#.# ##.###..AC: 2Str: 6#.####.#.#### ###.###EV: 11Int: 19#(.##.###.#.# ###.#.#P### SH: 0Dex: 11#....## ##..###.P.#.#.P.# XL:  1 Next: 144% Place: Dungeon:1#.)##.###.#.##PP..#.#.... Noise: =--------  Time: 62.0 (1.0)#..# #.#@.####..###.###.. -) Nothing wielded#+####'####+##..##...#.....#.. Cast: Magic Dart#..........^###.######.....##%h # Fly ######<###### #.)..j..........###########.....####...#.....#.P ##PP#######P. #P.......... #P..PP....# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit)  The magic dart hits the gnoll.  You kill the gnoll! _* * * LOW HITPOINT WARNING * * *You have reached level 2!%ha /  --more--%h:6/21220% Magic Dart _%h; %h= %hmA %hC F _Unknown command.%h 4%h %h %h % _%h ,%h %h %h a7==%h %h| ,%h %h ,%hg %h ,%h %h 78%hi G===%h %h ,%h# %h ,%h %h %h! %hH %h 99%h1 <==%h %h %h %hf %h %hO %h B%h %h %h :=%h %h %h f10/21=%h %h- %h %hy %h %h %hy %h ,%hz %hV %h _1==%hy# X%h5$ ,%h% %h' ,%h9) %hV+ u2==%h, %h. ,%hk0 %h3 ,%hC4 %h: 8-88.0 (26.0)%h; 8-%h? %hWB T _Key pressed, stopping explore.%h %h %h %h& _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h-%h: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h0H _%hoLf=%hN93%hN1=%h(Q%hS,%hU%hW%hX%hUY%h[%h\%h.]%h`v4===%hwa%hc%hd%hVe%hg%hAh%h+i%h9m,%ho%hv15===%h@y%h%h%hÓ%h@%hJ%h,%h%h:%h:=%h=%hQ%hʟL6=%hx%h%h%h%h %h%h%h,%hڬ%h7==%h%hҳ,%h%h%h^%h%hf,%hN%hP=%h%h%h>L8=%h%h,%h%h%hN%h%h",%h%h9==%hk%h,%h1%h,%hl%h,%hD%h20==%h%h,%hk%hG%h%h%h[%h%h%h%h:=%h%hcc1==%h3%h,1 _HP restored.%h64%hO%h%h%h%h%hf%hW %h %h %h( %hP%h;==%h%h4%h.%h%hr%h7%h%h%h%h%hc%h%h%hT!%h"%hq#%h9$%h%%h'%h (%h(%hq+%h -%h-%h;.%h]/%h0%h1%h1%h^2%h3%h 4%h4%h5%h7= #>.. #..# %h=#..#  ..#  ..# #.#####.########.####.# 138.0 (5%h1>0.0)............@.....#  ....###.####.######  #.# #.# #.# #.# ##.## #.# #..%h>i#.####.#.##### ###.### .#(.##.###.#.# ###.#.#P### .#....## ##..###.P.#.#.P.## #.)##.###.#.##PP..#.#....# ##..# #.#..####..###.###..##..%h%hy,9.0 (51%h%h ; _Found a stone staircase leading down.%hv%hB%h,%hw %h %hW#,%h%%h9)%h.X%h1X%hn..)##..##...?##...##>.. #..# 44.0) # #.@#  #...###..#  ......... ....####.####.########.####.#..................#....###.####.####### #.# #.## ##.## #.# #..5.0 (6 _Found a dagger.%h}%h%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hh _%hnX%hsX%hu%hx,%hz%h# ..  #.# ##.# #..) #..# ##..# #.. ##...###.## #>......... #..####.... # #..# ..%hxn #...###..# .........# ....####.#####.########.####.#%hݑ*9.0 (4%h,50.0 (5%h4%h;c _b - a scroll labelled ROOBIME VEXTA%h%h)%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hA%h!B%hB%hF%hJ%hkL% _%hpS,%hAT,%hU%haX%hQ[,%hv^%h`%hvd%hxe%hf%hn%  %hnYou see here a +0 dagger.%hp%hq _%hs%h}u%h}x%hy%hy%h |%h~%hY%h%h%h@%h%hb%h#### ..# #.# ##### ##.###...##########..).............K#..###...##..#..####..####...........#....# #.##@.......##...###.##..#####.Magic Dart#>..........#P..#.#..####.....#.P #. # #..# #.#...#..P [3%h4m#...###..# #.##..#####K   kobold (asleep) .........# #.##........ ....####.# #........ 63.0 (13.0)4.0 (14 _A kobold comes into view. It is wielding a +0 short sword.%h*D  The magic dart hits the kobold.%h-*)*****%h@......%hx5=5.0)Magic Dart%hM` _You kill the kobold!%h%h%h)#.# ##### ##.###...######### #..).............) #..###...##..#..## ##..####...........%hĐ #....# #.##........ ##...###.##..#####. #>..........#P..#.-7.0 (2 #..####.@...#.P.#.# #..# #.#...#..P#.%hޑ#...###..# #.##..#####.........# #.##........  ....####.# #. #........########.####.####...###.......# .#.####.####.###### ( #.# #.#%h"%hE-8.0 (3%h%hN% _Found 3 stones.%h4%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h~%h2%hŌ%hd,%h% _%h%h/%h4,%hE%h%h ##.###...##########..).............) #..###...##..#..## ##..####........... #....# #.##........ ##...###.##..#####. >..........#P..#. #..####.....#.P.#.  # #..# #.#@..#..P#.  #...###..# #.##..##### Magic Dart  .........# #.##............####.# #.##........ .########.##%h4! !##.####...### ...............# .#.# r   rat (wandering) .###.####.###### (..r  #.# #.# #.##  ##.## #.# #..70.0 (2 .  A rat comes into view.1.0 (3Magic Dart _The rat moves out of view.%h %h %h+ %h/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h" %h`+ %h1 %h 6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h\G J%h~  _%h ##...###.##... #>..........#P..#... #..####.....#.P.#... #..# #.#...#..P#... ..###..# #.##..#####... .......# #.##.......... ..####.# #.##.........# ######.####.####...##### 6.0 (5 ............# #@#.# #.####.###### #..(......Magic Dart #.# #.# #..#.###r# #.## #.# #....#.#.##### ###.#### #[39%h;49m .#### ###.#.# ###.#.#P### ....r   rat (wandering) # ##..###.P.#.#.P.## ... ###.#.##PP..#.#....# #.. .#..####..###.###..##.. _A rat is nearby!%hb'A  The magic dart hits the rat.%h b*****.%h((.....0--30=7.0 (1Magic Dart%h _You kill the rat!1==%hjB%ha==%hQ  You see here 3 stones.%h6 _%h%h%hb%h3%hn%h%h%h%h%h%h)%h%h%h %h%h%ht%h%h%h%h&%h%h>%h%h^,%hf%h%h,%h%h%h%h %h%hY%h,%h%h%h ,%h# %h %h,%h%hr%h,%h%h%h,%h%%h#%ha'%hE)%h/@ _You now have 9 gold pieces.%h24%h4%h6%h8,%h9%hp<%hA,%hC,%hD%h\E%hE%h}G%hEI%hJ%hL,%hSB%hZ##..#..####.#  ............#  #...........#  #..#####....#  .#P..#....#  #.P.#....# %h\ .#..P#....#####  #..#####........####  -206.0 (29.0) #.......@.!# ........#.###.##.#  ###...#####.# #.# #   ##.#.#####.# #.#   #..(.......##.#.  ..#.###.#...# #    ....#.# #.####.#   .###### #.#### .#   %h `P### ..... ..   %h`8-%hsd%h-gT _Key pressed, stopping explore.%h3{`%h6c..#..####.#  #  .#  ..#####....#  #P..#....#  #.P.#....#  #..P#....#####  ..#####........####  0.0) .%h.....@!#  .#.###.##.#  ...#####.# #.# .#  ##.#.#####.# #.# .# #..(.......##.#. .# #..#.###.#...# # .> .#.# #.####.# .# ###### #.#### .# .# #P### ..... ..  %h̋A7.0 (1%h%h; _Found a stone staircase leading down.%h~n%hp%hRs%hu _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h`%h%h% _%h%h7G..#..####.#  #  #  .#####....#  .#P..#....#  .#.P.#....#  .#..P#....#####  .#####.####  #  %h#.###.##.#  #...#####.# #.##.#  #.#.#####.# #.##.#  ..(.##.#.#.#  ..#.###.#...# #..>  #.# #.####.# #.#   #.#### .##.#  P### ..... ..  %hƚ%8%h+9.0 (2%h%hQ _c - a dark potion%hs %hlx %h} %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h `%h %h % _%hV %h %h %hW %h %hޠ ,%hơ %ho %hV ,%h, %h %h ,%hi %h R  There is a stone staircase leading down here.%h %h 6 _%h %h %h ,%h %hʹ ,%hZ %h0 %h %h¸ %h? %h0 %hQ %h ,%h %h %h ,%h %h %h6 ,%h %h, ,%h %h %h< ,%h %h %hi ,%h0 %hM %h6 ,%h %hF %h" ,%h %h B%hO %h; %h %h$ %h %h %h] B%h %h %h %h %h# %h X%h ,%h n%h %h ,%h %h: %hv ,%h %h %hX ,%h %h %h ,%hP %h %h %hI %hT ,%h #....#.# #.####.#.#.#.# #.########.#####.##.#.# #.#P### #...........#.# #.#.P.###........##.#.# #.#....###..#######.#.# #.###..##..#.## ..#.# ...#...#.###.####..#.# ...#####.#...........# %h .#.####@#.#### #####...# #.# # Magic Dart ....#.P.#.#.#  ####P.##.. .. . .....##.## ##. PP....## .# #..# K   kobold (asleep) P..P### .# #.   .# #.K.    %h /39.0 (30.0)%h -40.0 (31%h %h! z _A kobold comes into view. It is wielding a +0 short sword.%hj D  The magic dart hits the kobold.%h ****** ) %hK J......%he 0--5=1.0 (1.0)Magic Dart%hj %hl J _You kill the kobold!%hj{ v%h 1==%h %h #..#.###.#...###..>.#  ....#.# #.####.#.#.#.#  .########.#####.##.#.#  .#P### #.....#.#  .#.P.###........##.#.#  .#....###..#######.#.#  .###..##..#.## ..#.#  #...#.###.####..#.#  -#####.#......@....#  .....#.####.#.#### Magic Dart#####...# #.#.# ...#.P.#.#.# #.#r# ####P.##.. .. ..#.# ...## ##..#.# r   quokka (asleep)..## .#%h  #..#..  ..P### .# #..###  #### .# #.). %h] *3.0 (2%h4 E-4.0 (3%h %h Y _A quokka comes into view.%hT6 **r    The magic dart hits the quokka.%h! t.r.0--=5.0 (1 _The quokka is heavily wounded.>.#   #.#  .#.# .#.# #.#.#  ..#.# ###.####..#.# #......@....# #.####.#.####  #.#r#  #.#.#  .. ..#.#  ##..#.#  .# #..#..  .# #..###  .# #.). %h#y>.#   #.#  .#.# .#.# #.#.#  ..#.# ###.####..#.# #......@....# #.####.#.#### %h&t #.#r#  #.#.#  .. ..#.#  ##..#.#  .# #..#..  .# #..###  .# #.). %h*%hl0%h{7%h;] _A quokka is nearby!%hV *The magic dart hits the quokka but does no damage.%h%h r.  The quokka is heavily wounded.%h'a19---6%h%hQS _The quokka barely misses you.%hq!>.#   #.#  .#.# .#.# #.#.#  ..#.# ###.####..#.# #......@....# #.####.#r####  #.#.#  #.#.#  .. ..#.#  ##..#.#  .# #..#..  .# #..###  .# #.). %h>.#   #.#  .#.# .#.# #.#.#  ..#.# ###.####..#.# #......@....# #.####.#r####  #.#.#  #.#.#  .. ..#.#  ##..#.#  .# #..#..  .# #..###  .# #.). %h-%h%h%h _A quokka is nearby!  The magic dart hits the quokka.%h]i  The quokka is almost dead.%hU_@-7%he%hgS _The quokka barely misses you.%h7!>.#   #.#  .#.# .#.# #.#.#  ..#.# ###.####..#.# #......@....# #.####.#r####  #.#.#  #.#.#  .. ..#.#  ##..#.#  .# #..#..  .# #..###  .# #.). %h {>.#   #.#  .#.# .#.# #.#.#  ..#.# ###.####..#.# #......@....# #.####.#r####  #.#.#  #.#.# %h r .. ..#.#  ##..#.#  .# #..#..  .# #..###  .# #.). %hP%hO%h%hV] _A quokka is nearby!%h-T  The magic dart hits the quokka.†%h%h8-48Magic Dart%h%hrJ _You kill the quokka!%h `%hbn%h*B%h%hrE9=%h%h,%h%hWB%h&%h%h\%h!20==%h!%h#%h9$%h$%hm&,%h)'%h(,%h)%h01===%h2,%h2%h5%h#6,%h6%h9%h9,%h ;%hX<%h=%hi>;==%h@,%hAB,%hLC%hD%hG,%hH%hJ%h&L,%h>M%hO%hR,%hS%hyU%h.W,%h\X%hZ%hn[,%h\%hN^%h`%h`%h|a%hc%hiX%hk,%hm%h]o%hOq,%hr%ht%h|.............#.####.#†#### ##.....#####...# #.#.# .....#.P.#.#.####.#.# P#######P.##..#.# .........##.#####..#.#%hq}R P..PP....## .# #..#.. ##PP..P### .# #..###  ####### .#####.). -74.0 (26.0) #.@...%h}  #....####  ......[ #P#  #####.# .PP %h~#. #. ## #. #P %hd%h3F-5.0 (27%hՈ%h) _Found a scale mail.%hc%hc%h&i%hl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h}J%h%h; _%hΆ,%hs,%h%h?%h,%h`%hs,%h%h%hb #...#.....#.P.#.#.####.#.# ##PP#######P.##........#.# #P..........##.#####..#.# #P..PP....###..#.. ###PP..P### %h#..### ####### ###.#####.).# #.#####.#.##......# #.......#....#########.@.......[##P# #.#######.##.PPMagic Dart%h ... #..#. #.#. ####.#.#b #P# #. b   bat (asleep)#.#.%h=,85.0 (10%h,6.0 (11%h%hV _A bat comes into view.%hhI **%hfw*b  The magic dart hits the bat.%hZ Wb...0--=7.0 (1.0) _The bat is heavily wounded.%h (           #.#   ####### ###).#  #.#####.#.##......#  #.......#....  ###.@.......[##P#  #b#######.##.PP  ... #..#.  #.#. ####.  #.#. #P  # #. #. #.%h" b           #.#   ####### ###).#  #.#####.#.##......#  #.......#....  ###.@.......[##P#  #b#######.##.PP  ... #..#.  #.#.  #.#.  # #. #. #. %h% %h_& %h* %h- Z _A bat is nearby!%h%K A  The magic dart hits the bat.%ha 4†%h %h, 19---508Magic Dart%hA  _You kill the bat!%hoB %hI 20=%hK %hS %h[ %hsa ...#....-........Magic Dart%hMb jJJ   endoplasm (wandering)%hl +93.0 (5%ho E-4.0 (6%h1} s _An endoplasm comes into view.%h ***J  The magic dart hits the endoplasm but does no damage.%h †.J.==5.0 (1%he %h< ^ _The endoplasm quivers.%h &           #.#   ####### ###).#  #.#####.#  #.......#...  ###.@.......[##P#  #†#######.##.PP  ... #..#.  #J#. ####.  #.#. #P  # #. #. #.%h9           #.#   ####### ###).#  #.#####.#  #.......#...  ###.@.......[##P#  #†#######.##.PP  ... #..#.  #J#.  #.#.  # #. #. #. %h<%h=%h%ha _An endoplasm is nearby!%hG  The magic dart hits the endoplasm.%hP*h**.%hǦ9†..%h319-66Magic Dart%h _You kill the endoplasm!%h<,%hW20=%hq%han%h!,%h=1==%h%hX%h%h ,%h %h#_  You see here a bat corpse.%h%%h% _%hR&%h1'%h8(%h(;==%ho)%h%+%hl-B%h.%h`/%h0,%h31%hS2%h3,%h%4%h45%h5,%h6%h 8%h8,%h9%h:%h<,%h<%h=%hy>,%h@%hC,%h*D%hF%hH,%hJ%hK%hM,%h{O%hqQ%h#T,%hU%h(W%hX,%h@Z%hb ###†#######.##. #...# #..#. #.#.# ####. #.#.# #P # #.#.#  #. #.#.# #PP# #.#.# #..#.####.#.# -%hic#..#..@...#.# #.P#.##.....# #..#....##### ##.#.##### # %hf0320.0 (24.0)%hdhF-1.0 (25%h!k%h3mc _d - a scroll labelled MEAFFU LEAROH%h%h%h]%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h)`%h*%hv+% _%h0n%h1%h4,%h5%h6%hr7%h7%h8%h}9%h:%h;%h<%h<%h=%h>,%hJ@%hH###PP..P### #.# ###### ###.### #.#####.#. #.......#.....)  ###.........[...# ###†#######.#.....#### #...# #..%hwI9 #....# #.#.# ###7.0 (6.0) #@# #.#.# ###.# #.#.# ##.#.# #.#.# #PP#.# #.#.# #..#.####.#.##..#......#.##.P#.##.....##..#....#######.#.####%hDM%h5O+8.0 (7%hS%hU& _Found a trident.%hQ%h %hI%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h`%h%hy% _%hTn%h%h!,%h-n%h.%h/%h(0%h0%h]2%h3,%h4%h6%h7%h8%h8%h3:%h;%h<%h<%h=%h>?%h?%hd@%hB%hC%hD%hD%hF%hO #P..PP...#. ###PP..P# #. ########.#. #.### #.#.#### #.... #.....)## ###.. #.......### ###†###.........#### #...#....@...#....# #.#.##...#...#####.# #.#.#Magic Dart%hP#.. ##### ###.# #.#.#... ##.#.# #.#.#B## #PP#.# #.#.# #..#.####.#.# B   giant cockroach (asleep) #..#......#.# #.P#.##.....# #..#....#####%hiY/38.0 (10.0)%h ],9.0 (11%h`%hXcb _A giant cockroach comes into view.%hu ******B    The magic dart hits the giant cockroach.%h%hvl....B..%hJi0--=40.0 (1.0)%h %h@h _The giant cockroach is severely wounded.%h  #.  # #.  #.#.  #.#.####  #.....)##  #.......### ###† ##.........####  #....@...#....#  #...#...#####.#  #.. ##### ###.#  B..   .##  %hI #.  # #.  #.#.  #.#.####  #.....)##  #.......### ###† ##.........####  #....@...#....#  #...#...#####.#  #.. ##### ###.#  B..   .##  %h=,%h %hM%hB_A giant cockroach is nearby!%h%h %hr  %h (The magic dart hits the giant cockroach.%h %hk *%h  **%h *%hL 2†*%h %h %h/ %h %h` %h9 A.....%h) 19---71Magic Dart%h %h S _You kill the giant cockroach!%h v%h 20=%h %h ,%hL %h %h. j1===%hq %h %h %h{ %h %h5 %h ,%h %h %hZ ,%hl %h %h %h. ;==%h %h %h 9#.#.# #.####.#.#### #....#.....)## ###..#.......#####†##.........####%h *##........#....# #.#.##...#...#####.# #.#...##...##### ###.# #.#-50.0)#..†.....@.# ##.#.#..##...##.# #PP#.#. #...# .# #..#.#### #.... .. #..#.....%h 0 #.#.# .#.#.P#.##......#.# [#.#..#....#########.. .. ##.#.###### .# ###.# #.#%h F-2.0 (11%h %h - _Found a leather armour.%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _%hg %h ,%hO %h %h e#.......### ###†%hS _##.........#### #...# %hZ _#........#....# #.#.# %h$ ^#...#...#####.# #.#.# %h ..##...##### ###.# #.#.# %h #..†.......####.#.# #.#.# %h7 #..##...##.#(#PP#.# #.#.# %h` #. #...##.#.#..#.####.#.# %h 6.0 (4%h .0)# #...#......#.#  #.#.##.#.#.P#.##.....#  ..#.##[#.#..#....#####  ####......##.#.########.######.#%h s #.# #.# #.# # #.# ... %h %h( %h $7.0 (5%h %h % _Found 3 stones.%h %hR %h %ht _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h J%h %h %h % _%h7 B%h %h %h_ %h ,%h %h$ %h< ,%h %h %h ,%h %hy%h%h8%h%hY%h %h%hJ%h %h %h %hJ %ht%hG,%h%h%h%h%h%hv%hX%h%hu%h,%h%h ,%h!%h$%h%%hg&%h'%h'%h)%h+%hE-,%h-%hj/%h=1,%h1%h4%hS6,%h$7%h8%h0:%h ;%h<,%h>%hv?%hA%hB%hC%h7E,%h*F%hG%hI,%h}J%h L%hM%hN%hO%hP%h&Q%hR%hS%h`%h b,%hDc%hd%he%hf%hh%hh%hi%hj%hl%hm%hGz%h{,%h|%h~%h*%h̀%h΁%h%h/%h̃%h%h؍  ### # #.. .## ##P %hr..[. #P ##.. # ....#.# # #.##.#.#  ##..##.#.# 81.0 (24.0) #@.# #.#.####  ###.## #.....)##  ##.#.# #....... #.P#.# ##.........### #.P#.###........#....#..#..##...#...#####. #P.#..##...##### ###. #..#..†.......####.#. ##.#..##...##.#(#PP#. %h%h,2.0 (25%h> _Found a ring mail.%hRt _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h  _%hMB%hX%hX%hE%h?,%h%hC%h,%hW%h3%h{,%hy%h %h6 ,%h%h%h8,%h%h'%h,%hT%h%h!%h'%hj)%h+%h;.,%hD1%h3%h5,%h8%hS:%h<,%h?%hA%hAD,%hlF%hkH%hJ,%hL%hP%hR,%hU%hW%h-Z,%h.\%h^%ha,%hc%hkhF  You see here a +0 leather armour.%hj%hk _%hm%h,p%hOr,%hlu%hdw%hzy,%h4{%h|%h,%h,%h%h,%hx%h%h ,%hq%h%h,%h%h%h>,%h%h%h-,%hX%hk%hX%hc%h%hQX%hK%h %h%h+%h%h ##.##.#.##.#.#.P#.##.#....#.##[#.#..#..#.####......##.#.####.# ####.######.# %hA#.# #.# #.# #.# #.# #.# #.# #.# ...#.#######.# #..@......# ########### %hQ %hL%h-421.0 (39%h4,2.0 (40%h%he _e - a scroll labelled UROXESTR UPHATZ%h`%h%h%hj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hJ%h%h%h% _%hn%h%h@,%h%hr%h%h*,%h%h%h,%h%h%h,%h/%ho%h'%h%hI%h%h%h.%h%h%h%hH%h%h%h%h,%h#%h%h,%h%h%h,%h%hV %h4 ,%h %h%h,%h,%hM%hd%h%h%h%h%h%h %h%hs %h !%h!%h#%h%%hE&%h'%h(%h*%h&+%h+%h-%he/%h0%h0%h3%h4,%h6%h7%h9%h9%hX:%h;%h=%h>%h^?%h@%hC,%hTD%hJX%hK%hL%h|M%hrN%h$P%hNR%hR%hS%hU%hW%hAX%hTY%h\%h^,%h`%hmb%hPd,%h}e%hgg%hi%hi%hj%hZl%h/n%hn%ho%hq%hs%h"t%hu%hv%hx%h?y%h.z%h{%h}%h8~%h%h%h%h)%h%h3%h%h4%hʇ%h͈%hR%h%h~%h%hE%hݎ%hr%hǐ%h,%hٔ%h%h ,%hȘ%h%h,%h%h%hm%h%h%h%hB%h%h$%hҧ,%h%h٩%h,%h%h%h=,%h5%h/%h{,%h4%h8%h,%hֳ%h̴%hv,%hL%hH%h,%h%h%h,%h%h%h4,%hL%hm%h,%h.%hF%h,%h)%h!~(#PP#.# #.#.# .#..#.####.#.# .#..#......#.# .#.P#.##.....# .#..#....##### .##.#.#### #####.# #####.# #####. #...#.######....@......w .............Magic Dart %h#...########## ##.#####w   dart slug (asleep) %h,77.0 (55%h,8.0 (56%h%h\ _A dart slug comes into view.%hP ******w    The magic dart hits the dart slug.%hÇ%hL.....w.%h h0--=9.0 (1.0)%ha%h|d _The dart slug is moderately wounded.%h(#PP#.# #.#.#.....####.#.# ############. .######....@.....w. ..........########### .#####  ###%hv:(#PP#.# #.#.#.....####.#.# ############. .######....@.....w. ..........########### .#####  ### %h?4%h6F%hH` _A dart slug is nearby!%h]~ *****The magic dart hits the dart slug.%h} .....  The dart slug is heavily wounded.%h  ```````The dart slug launches a dart at you.%hy>.@.....%hzb19---80%hF%hO _The slug dart misses you.%hҕ(#PP#.# #.#.#.....####.#.# ############. .######....@.....w. ..........########### .#####  ###%h, N(#PP#.# #.#.#....%h. ^.####.#.# ############. .######....@.....w. ..........########### .#####  ### %h5 %h5 %h; %h\@ ` _A dart slug is nearby!%hV ***** The magic dart hits the dart slug.%hz ~ .....  The dart slug is severely wounded.%h `````The dart slug launches a dart at you.%hxj *.....%huk l14------1%hq %ht - _The slug dart hits you.%h (#PP#.# #.#.#.....####.#.# ############. %h .######....@.....w. ..........########### .#####  ###%h' (#PP#.# #.#.#..%h) ...####.#.# ############. .######....@.....w. ..........########### .#####  ### %h1 4%h 8 v _A dart slug is nearby!%hnX G  The magic dart hits the dart slug.%h\ \*****† %h *.....%h -----852Magic Dart%h %h _You kill the dart slug!%hB %h ........0................%h" 4%h_$ T _Key pressed, stopping explore.%h %hJ%h%h2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h& _%hK15=%h,%hq%h,%h$%hq,%h%h-%hP=%h b6=%h^!%h7"%h$X%hB%%h%%h&,%h'%h(i7==%h)%h)%hj*,%h+%h7,,%hd-%h.,%h/%hr0i8==%h1%hB2%hw6%h7%h!8,%h8%h:,%h:%h;P=%h<%h=%h>b9=%h?,%h@%hA%hvB,%hC%heD,%hxE%h?F20==%h|G%hAH,%h>I%hJ,%hK%hK,%hNf=%hsOc1==%hVP%hMQ%htR%h'S,%hbT%hqU%hNV,%h$W%h\==%h]%h^%hH_,%ha%hh # #.#.# ####.#.# ......#.# .# ##.....# .#..##### .# #### K# .# ######.# -#####..........@.# ###### %hhMagic Dart####### K   kobold (asleep)%ho0518.0 (36.0)%h`qF-9.0 (37%hIt%hx _A kobold comes into view. It is wielding a +0 whip. _You see here a dart slug corpse.%hD  The magic dart hits the kobold.%h e)** %h0,..%hfW 0--90=20.0 (1.0)Magic Dart _You kill the kobold!%hi1==%h8==  You see here a +0 whip. _%hA  You see here a +0 whip. _%hD{  You see here a dart slug corpse.%h _%hF%h1%h=B%hb%h%h,%hb%h.%h6,%h%h%h%hD%h%h%h,%hZ%h%hi!B%h"%h#%hl$,%h&%h)(%h(%hC)%h8+%h,%h,%h5-%h/0%h1%hP2%h 3%h:6%h[8,%h9%h<%h>,%hi@%hEB%hMG%hI%hK,%hM%hO%hxQ,%hlR%hT%h=V,%hW%hHY%hZ,%hT[%h]%h_%h_%h+`%ha%hb%hOc%hc%hf%hp,%hq%hOt%hv,%hw%hy%hV{,%h|%h+%hƀ%h,%h%hp,%hs%h%h,%h%h֒a  You see here a bat skeleton.%h0%h _%h&%hn%hX%h%B%hO%hKB%h%h+,%h1%h%h%h"%hs%h%h,%h%hW.###..##..#.## #..#.# ....#...#.###.####..#.# #####.#...........# ..........#.####.#†#### %h .#####...# #.#.# ....#.P.#.#.####.#.# #####P.##........#.# .......##.#####..#.# -83.0 (63.0) PP....###.# #.@#.. P..P### #.# #..###  ###.#####.).# #.#####.#.##......# #.......#....######%h ###.........[##P#   ###÷#######.##.PP#   #...# #..#..P#   #.#.# ####.P.# %hE %h8-%h%hT _Key pressed, stopping explore.%h%h\%h(%h/  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h1J%h6%h9%hS@Q _%h6D,%hE%hF%hMH,%h I%hCJ%h L,%hL%hM%hGO,%h,%h%h,%h5,%h%hd%h2%h%hI%h%h+%h%hC%h=%h%h)%h%h%h B%h %h,%hn%hb%h>,%h%h%h,%h%h%h%h$ %h!%h#%h&,%hF(%h*%h+,%h8-%h.%h0,%h1%h5%h8B%h9;,%h<,%h'D ## # %h=E.# #####  ###...############# 641.0 (58 .).............)@..# .###...##..#..####.# .####..............# ..# #.##...........# ..###.##..#####....# ..........#P..#....# .####.....#.P.#....# .# #.#...#..P#....##### .# #.##..#####........####%hfG%hPL%hPT _Key pressed, stopping explore.%h2%h3%h7%h9 _Key pressed, stopping explore. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)see here a quokka skeleton. _Key pressed, stopping explore.You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hEJ%hG%hHI%hI% _%hJN%hN _You see here a quokka skeleton.see here a quokka skeleton. _Key pressed, stopping explore.can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here:  a +0 short sword; a kobold skeleton%h4Q%hQ _%hR%hT%h3W,%h>X%hZ%h\,%h]%h_%ha,%h;c%hce%hg%hg%hph%hj%h=l%hl%hm%ho%hq%hPr%hUs%h6u%hv%hAw%hw%hYy%hz%hc{%h|%h}%hN%h%h1%h%h~%h%h΅%h%h%h%h%h%h|%h4%hƍ%hD%hݐ,%h%h>  You see here a +0 dagger.%h%h@ _%h%h`%h,%h%hT%h`%h%hҟ%h%hȢ,%hˣ%hܥ%hi 60.0 (19 >......@.. #..####### ##.###...######## #..)............. #..###...##..#..# ##..####..........  #....# #.##....... %h ##...###.##..#####  #>..........#P..# %he%hx,1.0 (20%hR%h; _Found a stone staircase leading down.%hz%h%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h:%J%h)%h1g _%h'3,%h4%hK6%h88,%h\9%h;%h=,%hl?%hA%hB,%hC%h~E%hqG%hIH%hHK%hL%hM,%hN%hQ%hS,%hXU%hWR  There is a stone staircase leading down here.%h[%h[ _%h]%hl_%hoa,%hb%hd%hf,%hi%hk%hl,%ht _b - 2 scrolls labelled ROOBIME VEXTA (gained 1)%hu%hw,%h;y%hz%h|,%h}%h%hV,%hg%h%hʅ,%h߆%h%h,%h%h%h,%h%h%h,%h%ha%hř,%hp%hv%h%hg,%hx%h%hc,%he%h%he,%h%h,%hI%h%ht,%h4%h%h#.##.# #....# #.###.##.# ##...###.###.##.# #>........#.##.### #..####...#.##.#.# #..# #.#.#.##...###..# #.###...........# #.## %h##.....####.# #.##87.0 (26 ####@########.####.##.>....................#........###.####. #####.### #.# #.# ##%hM#.# ##.## #.# #.#.####.#.##### ####(.##.###.#.# ###.##....## ##..###.P.#.#.)##.###.#.##PP..#.%h_%h,8.0 (27%h%h9 _Found an escape hatch in the floor.%hyh %h)v %h| %hN _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h J%h %hk %h8 % _%hR ,%h" ,%h] %h %hȷ X%h %hy %h B%h %h@ n%h B%h %h %h %hv %h% %h ,%h1 B%h %hF ,%h %h ,%h %h1 %h ,%h %h %h! ,%h" %h# %h$ ,%h( n%h* %h4 G#######.##.# #.#............#+####'####+##...######...#..........^######.######<###### # #.# ###.# ## #.# #...#  #.# #...###  #.# #...[.# 715 #@# ###..#.#  #....# #....#.#  #.#### ##.##.#.#  ). ##..##.#.### #..###.#.#### ###.## #.....)## ##.#.# #.......# #.P#.# ##....... #.P#.###........#%hy: %h< ,6.0 (28%haE : _Found a sling.%h-d %hf %hk %h n _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h  _%h9 4%h %h %h*  ###.######<##### #.# ###.#  #.# #...#  #.# #...###  #.# #...[.# ###.# ###..#.#....# #....#.##.b.###.#### ##.##.#.#.....).@# ##..##.#.#.##### #..###.#.##Magic Dart #..# ###.## #..... ...# ##.#.# #..... ?#..# #.P#.# ##.....###... #.P#.###...... b   bat (asleep).... #.b#..##...#..#### #P.#..##...### #..#..†.%h %h= 121.0 (5.0)%h ,%h5 ]...bb%h_ +2.0 (6%h) %h V _A bat comes into view.%hh A  The magic dart hits the bat.%h )*%hr &.%h 0--5=3.0 (1Magic Dart%h! %hۚ G _You kill the bat!%h J%h X%hY %h %h3 %h! M1==%h} %hp %hW ,%h %h( %h  #.# #...#  #.# #...### #.# #...[.### ####.# ###..#.#...# #....#.#.#.#...###.#### ##.##.#.#......)..# ##..##.#.#%h= r .#####..# #..###.#.#- #@.# ###.## #.... #b.?...# ##.#.# #....Magic Dart#r#?#..# #.P#.# #####... #.P#.## .....#.b#..##...# ######P.#..##...## r   quokka (asleep) #..#..†....b   bat (asleep) ##.#..##...## ###..##...##%h  7.0 (4  A bat and a quokka come into view.%hq E-8.0 (5%h %ht d _Found a scroll labelled OGHIKO FETE.%hzA  The magic dart hits the bat.%h-a†***%hV  You kill the bat!%h%hA# gr?..rg   goblinYou hear a shout!%h>%h#.# #...#Tisa the Magician#.# #...### Djinni#.# #...[.# Health: 20/21 ======================--## ####.# ###..#.# AC: 2Str: 6...# #....# #....#.# EV: 11Int: 19.#...###.#### ##.##.#.# SH: 0Dex: 11%h......)..# ##..##.#.# XL:  2 Next: 100% Place: Dungeon:1.#####..# #..###.#.# Noise: ===------  Time: 729.0 (1.0)#@.# ###.## #.... -) Nothing wielded#gr?...# ##.#.# #.... Cast: Magic Dart#.#?#..# #.P#.# ##.... Fly ###... #.P#.###..........#.b#..##...#.######P.#..##...## r   quokka#..#..†...... g   goblin##.#..##...#####..##...## _You kill the bat!A bat and a quokka come into view. _Found a scroll labelled OGHIKO FETE.  The magic dart hits the ba%ht.  You kill the bat!You hear a shout! _A goblin comes into view. It is wielding a +0 club.You have reached level 3!%h/  --more--%h{ %h* Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? %h- 4/25=-213 0%  You feel clever. x2  The power to cast Apportation wells up from within.%h 1%h:L _Spell assigned to 'e'.%h  #.# #...#  #.#  #.# #...[ ## ####.#  ...# #....#  .#...###.####  )..#  .#####..#  #@.#   #gr?...#   #.#?#..#   ###...  ..... ###### † %ht m #.# #...#  #.#  #.# #...[ ## ####.#  ...# #....#  .#...###.#### %hu  )..#  .#####..#  #@.#   #gr?...#   %hv #.#?#..#   ###...  ..... ###### %hw E† %h(~ %h %hD %h d _There are monsters nearby!%h-] #.# #...#  #.#  #.# #...[%hJ. ## ####.#  ...# #....#  .#...###.####  )..#  .#####..# %h/ #@.#   #gr?...#  %h0Y #.#?#..#   ###...  ..... ###### %h1;† %h #.# #...#  #.#  #.# #...[ ## ####.#  ...# #....#  .#...###.####  )..#  .#####..#  #@.#   #gr?...#   #.#?#..#   ###...  ..... ###### †  _There are monsters nearby!**%h7%h8%hC†g?.g   goblin%h\EL=--30%hK%hNH _The magic dart hits the quokka but does no damage.%hUb #.# #...#  #.#  #.# #...[ ## ####.#  ...# #....#  .#...###.####  )..#  .#####..#  #@.# %hd  #†g?...#   #.#?#..#   ###...  ..... ###### † %h #.# #...#  #.#  #.# #...[ ## ####.#  %h"...# #....#  .#...###.####  )..#  .#####..#  #@.#   #†g?...#   #.#?#..#   ###...  ..... ###### † %hO--%h %h %h3O_A goblin is nearby!%h82 ** The magic dart hits the goblin.%h%hC%h}%h.?rr   quokka3-1%hda _The goblin is moderately wounded.%hn  The magic dart hits the quokka.%hem  The quokka is heavily wounded.%htgg   goblin2--2%h~%hoT _The quokka closely misses you.%hӞ #.# #...#  #.#  #.# #...[ ## ####.#  ...# #....#  .#...###.####  )..#  .#####..#  #@.#   #†.gr..#   #.#?#..#   ###...  ..... ###### † %hA #.# #...#  #.#  #.# #...[ ## ####.#  ...# #....#  .#...###.####  )..#  .#####..#  #@.#   #†.gr..#   #.#?#..#   ###...  ..... ###### † %hTJ%hWd _There are monsters nearby!%htD  The magic dart hits the quokka.%hy.g   goblin%h%h<?g%hg1--53%h#%hn&J _You kill the quokka!%h^ #.# #...#  #.#  #.# #...[ ## ####.#  ...# #....#  .#...###.####  )..#  .#####..#  #@.#   #†.?g..#   #.#?#..#   ###...  ..... ###### † %h #.# #...#  #.# %h_& #.# #...[ ## ####.#  ...# #....#  .#...###.####  )..#  .#####..#  #@.#   #†.?g..#   #.#?#..#   %hK###...  ..... ###### † %h%h$%h%h ] _A goblin is nearby!%h D  The magic dart hits the goblin.%hɗ %  %h HThe goblin is heavily wounded.%h @-4%h %hS = _The goblin hits you but does no damage.%h 8 #.# #...#  %h u#.#  #.# #...[ ## ####.#  ...# #....#  .#...###.#### %hӻ  )..#  .#####..#  #@.#   #†.?g..#   #.#?#..#   ###... %h d ..... ###### † %hc  #.# #...#  #.#  #.# #...[ ## ####.#  ...# #....#  .#...###.####  )..#  .#####..#  #@.#   #†.?g..#   #.#?#..#   ###...  ..... ###### † %h[s s _A goblin is nearby!%h  The magic dart hits the goblin.)%h %h$ {0-75Magic Dart %h%  Your Translocations skill increases to level 4!Your Forgecraft skill increases to level 4!Your Fire Magic skill increases to level 4!  Your Ice Magic skill increases to level 4!  Your Air Magic skill increases to level 4!Your Earth Magic skill increases to level 4!%h* %h- h _Your Alchemy skill increases to level 4!%h9 J%h; %h< % _%h@ B%hB %hHD %hD E1=%hE %hk !2==%h=r =3=%h X%h 4==5%h r==%hs ,%h %hش  ##[.## ######..#...# #.....#...###.#### ##.##.....)..# ##. .#####....# #.#!###.## #....-56.0 (21.0)#†.?)@.# ##.#.# .#?#..# #.P#.# ###....Fly ##..##..... -%h %hK T _Key pressed, stopping explore.%hw  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h %h %h %h %h %h ; _%h  %h  %h -You see here a +0 club.%h  %hs _%hn %h %h< T #.# #...%h i #.# #...[%h } ## ####.# ###.%h1 } ...# #....# #...%h \ .#...###.#### ##.#%he z ......)..# ##..#%h  .#####..# #..##%h  #.#!#..# ###.## #%h=  #†.@)..# ##.#.# # #.#?#..# #.P#.# ## ###....#.P#.### .....#.b#..##.. ######P.#..##... #..#..† ##.#..##... ###..##... #..##%hA%h8%h .0)%h%hG=%h$9.0 (3%h:%h4# %h$%h$=_f - a scroll labelled OGHIKO FETE%h$%hH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hg _%hvM#  #...[## ######..# #....# #...#...###.#### ##......)..# ##...#####..# #..###.##.#@#..# ###.##†..)..# ##.#.# .#?#..# #.P#.# #######....#.P#.###....## 60.0 (11.0 (2%h%hhQ _g - a cyan potion%h& _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _%h',%h%hk~ _d - 2 scrolls labelled MEAFFU LEAROH (gained 1)%h%h%h%h <  You see here a +0 club.%h6 _%h%h%hE,%h%h`%hJ!%h!%h$%h'%h*,%h ,%h.%h.1,%h3%hz5%h<X%h?B%hZA%hR%h|S%hU%hc%he,%hf%hi%hk,%hm%h#o%hfq,%h>s%hwu%hw,%hpy%h{%hu},%h~%h%h%h%h8%hd%h%hS%h%h%h %hw%h}%h%h;%h%h%h%hК%h:%hƛ%h%h8%h%hi%h]%h,%h%h%hq%hݪ%hp%hI%h+%hί%h9%h۲%h\,%h>%h%hi%h۾%h%hC,%hP%hi%h,%h%h%h,%h%hE%h%hs%h%h%h,%h%h$ %h"_You reach down and open the door.%h%h%hw%h@  There is an open door here.%hA%hF _%h%h%hB%h%h,%h,%hB%h %he,%h%h/) #............###.####.#####.##.#####.####.# %h5*#.##.# #.# ##.## #.# #.##.# #.####.#.##### ##.##.# #(.##.###.#.# ###.#.##.# #....## ##..###.P.#.##.## #.)##.###.#.##PP.. %h*B#######.##..# #..# #.#..####..#805.0 (44.0) ..........#'####@####+##..##...# %hA+.######...#..........^###.###### .# ###.######<###### #.)..j. .##.# ###.# ######## %h+.##.# #...# #...# .#%h<,#.# #...### ##PP## .##.# #...[.# #P .# ####.# ###..#.# #P %h,.### #....# #....#.# ###PThere is an open door here.%h/%h{5%h8T _Key pressed, stopping explore.%h %h.#%h(%h+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h":J%h.=%h_?%hdE; _%hF%hH%h8I%hJ%hYN%  %hN>You see here a +2 heavy spear.%hP%hTQ _%hR%hT%hRW%hW%hdY%h[%h(^%h^%h;a%hxY#########.########.####.####..>....................# ###............###.####.###### #.#.##.#####.### #.# #.# ###.%hvx#.##.# #.# ##.## #.# #..#.##.# #.####.#.##### ###.###.##.# #(.##.###.#.# ###.#.#P  #.##.# #....## ##..###.P.#.#.10.0 (5.0) %hxR #.##.## #.).#.##PP..# ###.##..# #..###.#..####..###.## ......#'####'####+##..##...#.. %hy###...#..........^###.######....  ###.######<###### #.)..j......  #.# ###.# ########.....  #.# #...# #...#.. %heyL #.# #...### ##PP######  #.# #...[.# #P.......%hz%hX%hcE _Done exploring.%h%hn%h#%h% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h92J%h,Gp..0).'%h L%hN%hNP %hP7_Done exploring.%h% H _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h( <%h [ _Done exploring.%hg 4%hm  _Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h`x J%hÍ <%hN %h You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.%h 4%h %h Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h[ J%hP R%h You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.%huDone exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h[<%h:%hYou can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.%h 4%h %h Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.%h.L %hM %hV %hZ You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h2;4%hM=%h?CDone exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h&J%hC%heF%hL%hOCYou can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.%h)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hCYou can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.%hNInventory: 7/52 slots Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  b - 2 scrolls labelled ROOBIME VEXTA  d - 2 scrolls labelled MEAFFU LEAROH  e - a scroll labelled UROXESTR UPHATZ  f - a scroll labelled OGHIKO FETE Potions (go to first with !)  c - a dark potion  g - a cyan potion%h!|%h%h #########.########.####.#### Tisa the Magician####..>....................# ## Djinni#............###.####.###### #. Health: 25/25 ========================#.##.#####.### #.# #.# ###. AC: 2Str: 6%hʐ#.##.# #.# ##.## #.# #... EV: 11Int: 21#.##.# #.####.#.##### ###.## SH: 0Dex: 11#.##.# #(.##.###.#.# ###.#.#P XL:  3 Next:  7% Place: Dungeon:1#.##.# #....## ##..###.P.#.#. Noise: ---------  Time: 810.0 (0.0)#.##.## #.)##@###.#.##PP..#.#. -) Nothing wielded ###.##..# #..###.#..####..###.## Cast: Magic Dart ......#'####'####+##..##...#..... Fly ###...#..........^###.######.....###.######<###### #.)..j.......#.# ###.# ########.....%h] #.# #...##...#..... #.# #...### ##PP###### #.# #...[.##P.......  _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. %h_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.%h?4%hb%h2%hWhere to? (? - help)  D - Dungeon %hg9#########.########.####.#### Tisa the Magician####..>....................# ## Djinni#............###.####.###### #. Health: 25/25 ========================#.##.#####.### #.# #.# ###. AC: 2Str: 6#.##.# #.# ##.## #.# #... EV: 11Int: 21#.##.# #.####.#.##### ###.## SH: 0Dex: 11#.##.# #(.##.###.#.# ###.#.#P XL:  3 Next:  7% Place: Dungeon:1#.##.# #....## ##..###.P.#.#. Noise: ---------  Time: 810.0 (0.0)#.##.## #.)##@#[40%h:m##.#.##PP..#.#. -) Nothing wielded ###.##..# #..###.#..####..###.## Cast: Magic Dart ......#'####'####+##..##...#..... Fly ###...#..........^###.######.....###.######<###### #.)..j.......#.# ###.# ########..... #.# #...##...#..... #.# #...### ##PP###### #.# #...[.##P.......  _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _%hEB%hLX%h,O%hC[X%h4~%hs%h%h',%h%hګ%h%hĭ%h˯%hIYou can't see any susceptible monsters within range! (Use Z to cast anyway.)%hDone exploring.%hYou can't see any susceptible monsters within range! (Use Z to cast anyway.) %h{_Done exploring. %h There is a sto%h`'ne staircase leading down here.%h%hD%h% %h_%h"%h 2%h %h %h@ %h> %h j _You fly downwards.  There is a stone staircase leading up here.%h %hY  ##..... ...####  ....... .......  #..... ....r#  #..... .....#  #..... .....#.  #.... .......  ####S..#....... 28.8 (18.8)%h-  .......@..#  ....####### Magic Dart %h .  S   adder %hQ r   rat (asleep) %h %h %hI d _There are monsters nearby!%h  ##..... ...####  ....... .......  #..... ....r#  #..... .....#  #..... .....#.  #.... .......  %hi####S..#.......  .......@..#  ....#######  .%h3%h Mn ##..... ...####  ....... .......  #..... ....r#  #..... .....#  #..... .....#.  #.... .......  ####S..#.......  .......@..#  ....#######  . %h3N %h| _There are monsters nearby!%hA ##..... ...####  ....... .......  #..... ....r#  #..... .....#  #..... .....#.  #.... .......  ####S..#.......  .......@..#  ....#######  .%h|8 ##..... ...####  ....... .......  #..... ....r#  #..... .....#  #..... .....#.  #.... .......  ####S..#.......  .......@..#  ....#######  .   _There are monsters nearby!%hs5**%he..S.%h9=9.8 (1.0)%h%hG _The magic dart hits the adder but does no damage.%h ##..... ...####  ....... .......  #..... ....r#  #..... .....#  #..... .....#.  #.... .......  ####...#.......  .....S.@..#  ....#######  .%h, %h##..... ...####  ....... .......  #..... ....r#  #..... .....#  #..... .....#. %h{ #.... .......  ####...#.......  .....S.@..#  ....#######  %hL:.  %h1 %hŇ%h%h%hd _There are monsters nearby!%hv *The magic dart hits the adder.%h )%h1Q.S%h^3U4-30%h:%h&a7 _The adder is lightly wounded. ##..... ...####  ....... .......  #..... ....r#  #..... .....#  #..... .....#.  #.... .......  ####...#.......  ......S@..#  ....#######  .%h" ##..... ...####  ....... .......  #..... ....r#  #..... .....#  #..... .....#.  #.... ....... %hp ####...#.......  ......S@..#  ....#######  .  %h%h %hU %h# d _There are monsters nearby!%h  m  The magic dart hits the adder.%h  The adder is moderately wounded.The rat squeaks loudly. You hear a shout! You hear an angry hiss.%hl 9  The adder bites you.%hJ .rbb   batr   rat%h m19------==1%h! %hS V _A bat comes into view.%h C  The magic dart hits the adder.%h\ %hd`  %ha  %hXd `The adder is moderately wounded.%hg %hft U.rb...%h|u w16----------2%h| %hǂ  %h= a_The adder bites you. The adder barely misses you.%hb m  The magic dart hits the adder.%hO z  The adder is almost dead..r.b4-------3%hV @ _The adder bites you.%h_4%  %hs5The magic dart hits the adder!%h:;4 %h?<5†%h3X  You kill the adder!%hq%h%h%hI  The bat hits you but does no damage.%hg KK.%hjr.bKK 2 kobolds (1 wandering)r   rat%h_A kobold comes into view. It is wielding a +0 dagger.%hh3---40%h& 4%h&%hsz _A kobold comes into view. It is wielding a +0 short sword.%hA  The magic dart hits the rat.%hFC† %hOV  You kill the rat!%hgO  The kobold shouts! You hear an angry hiss.%hˊ%h.K...K.b.K%h52--2=5%hw %h %h/_The bat hits you but does no damage. x2%h[J%hb}^ _You are too injured to fight recklessly!%hft _You are too injured to fight recklessly!%hۨ4%hu%hU^ _You are too injured to fight recklessly!%hu %h %h %h ^ _You are too injured to fight recklessly!%hS _You are too injured to fight recklessly!%hP   Tisa the Magician ##..... ...####  Djinni ....... .K...K.  Health: 11/25 ==========-------------- #..... .....#  AC: 2Str: 6 #..... .....#  EV: 11Int: 21 #..... .....#.  SH: 0Dex: 11 #.... .......  XL:  3 Next: 42% Place: Dungeon:2 ####...#†......  Noise: ==-------  Time: 835.8 (0.0) ......†@[3%h`" 0mb.#  -) Nothing wielded ....#######  Cast: Magic Dart . Fly   b   bat  KK 2 kobolds _You are too injured to fight recklessly!  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)%h  Tisa the Magician ##..... ...####  Djinni ....... .K...K.  Health: 11/25 ==========-------------- #..... .....#  AC: 2Str: 6 #..... .....#  EV: 11Int: 21 #..... .....#.  SH: 0Dex: 11 #.... .......  XL:  3 Next: 42% Place: Dungeon:2 ####...#†......  Noise: ==-------  Time: 835.8 (0.0) ......†@%hg[37mb.#  -) Nothing wielded ....#######  Cast: Magic Dart . Fly   b   bat  KK 2 koboldsCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)  The magic dart hits the bat.                 #....     ..#    .  %hr5.....K..K.%hT;5-6.8 (1%hX%h\%h]Lonfirm with . or Enter, or press ? or * to list all spells.%hV^{Aiming: Magic Dart (safe; 2% risk of failure)  %hhPress: ? - help, Shift-Dir - straight line  Aim: a bat (100% to hit)  The magic dart hits the bat. _You kill the bat!%ht U  Tisa the Magician ##..... ...####  Djinni ....... .......  Health: 10/25 =========---------------%h! #..... .K..K#  AC: 2Str: 6%hP!( #..... ...*.#  EV: 11Int: 21 %h![#..... ..*..#.  SH: 0Dex: 11 #.... .*.....  XL:  3 Next: 45% Place: Dungeon:2%h! ####...#*......  Noise: =--------  Time: 836.8 (0.0) ......†@..#  -) Nothing wielded%h%"! ....#######  Cast: Magic Dart . Fly %ho"  KK 2 kobolds%h" _You kill the bat!Casting: Magic Dart (safe; 2% risk of failure)  %h"SConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (100% to hit)%h 5rTisa the Magician##..... ...####Djinni....... .......Health: 10/25 =========---------------%h7#..... .K..K#AC: 2Str: 6#..... ...*.#EV: 11Int: 21#..... ..*..#.SH: 0Dex: 11#.... .*.....XL:  3 Next: 45% Place: Dungeon:2####...#*......Noise: =--------  Time: 836.8 (0.0)......†@..#-) Nothing wielded....#######Cast: Magic Dart.Fly KK 2 koboldsCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line%h?8rAim: a kobold, wielding a +0 short sword (100% to hit)  The magic dart hits the kobold.%h%h%h\....K..K%hO..†%hA7.8 (1%honfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  %h(*Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (100% to hit)  The magic dart hits the kobold. _The kobold is severely wounded.%h]- A  Tisa the Magician ##..... ...####  Djinni%h.  ....... .......  Health: 9/25========---------------- #..... .....#  AC: 2%h. UStr: 6 #..... K..K.#  EV: 11Int: 21 %h1 Z#..... ..*..#.  SH: 0Dex: 11 #.... .*.....  XL:  3 Next: 45% Place: Dungeon:2 ####...#*......  Noise: =--------  Time: 837.8 (0.0) ......†@..#  -) Nothing wielded ....#######  Cast: Magic Dart . Fly   KK 2 kobolds _The kobold is severely wounded.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hD2 BAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 100% to hit)%hz7   Tisa the Magician ##..... ...####  Djinni ....... .......  Health: 9/25========---------------- #..... .....#  AC: 2Str: 6 #..... K..K.#  EV: 11Int: 21 #..... .....#.  SH: 0Dex: 11 #.... .......  XL:  3 Next: 45% Place: Dungeon:2 ####...#†......  Noise: =--------  Time: 837.8 (0.0) ......†@..# %h< v  -) Nothing wielded ....#######  Cast: Magic Dart . Fly   KK 2 koboldsCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 100% to hit)  The magic dart hits the kobold.           K..).#   ..*..#.  #.... .*.....  *      .  K   kobold %hC %h %h ^....† %h| ;10/25%hT u=78.8 (1Magic Dart%hU %h "onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (severely wounded, 100% to hit)  The magic dart hits the kobold. _You kill the kobold!%h<.  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hM%h%h(%he _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hE%hM%h^X%h[F _Unknown command.%hR  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h%h%h|#%hj' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%hm%h%hfF _Unknown command.%h"v##.....#...#### ............... #...........# #.........).# .#.....K.....#.##......####...#†.......†<@.# ....# . K   kobold.K-9Magic Dart _%hj%h}  Tisa the Magician ##.....#...####  Djinni ...............  Health: 9/25========---------------- #...........#  AC: 2Str: 6 #.........).# .  EV: 11Int: 21 #...........#.#  SH: 0Dex: 11 %h#.....K.......  XL:  3 Next: 47% Place: Dungeon:2 ####...#*.......  Noise: ---------  Time: 839.8 (0.0) ......†<@.# -) Nothing wielded ....####### Cast: Magic Dart . Fly   K   kobold _Unknown command.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (100% to hit)%h}Tisa the Magician##.....#...####Djinni...............Health: 9/25%h}========----------------#...........#AC: 2Str: 6#.........).# .%h-~,EV: 11Int: 21#...........#.#SH: 0Dex: 11%h#.....K.......XL:  3 Next: 47% Place: Dungeon:2####...#*.......Noise: ---------  Time: 839.8 (0.0)......†<@.#-) Nothing wielded....#######Cast: Magic Dart.Fly K   koboldCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (100% to hit)  The magic dart hits the kobold.%ha  Confirm with . or Enter, or press ? or * to list all spells.ing: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (100% to hit)  The magic dart hits the kobold.  The kobold is severely wounded.  A ball python comes into view.%hFoS.Ko   orc (wandering)S   ball python (constriction, wandering)%h4=40.8 (1%h%hu _An orc comes into view. It is wielding a +0 hand axe.%hcP  Tisa the Magician ##.....#...####  Djinni ...............  Health: 8/25=======----------------- %hc#...........#  AC: 2Str: 6 #.........).# o  EV: 11Int: 21 #...........#S#  SH: 0Dex: 11%he #.............  XL:  3 Next: 47% Place: Dungeon:2 ####...#K.......  Noise: =--------  Time: 840.8 (0.0) ......†<@.# -) Nothing wielded ....####### Cast: Magic Dart . Fly   o   orc (wandering)  S   ball python (constriction, wandering)  K   kobold %hf_An orc comes into view. It is wielding a +0 hand axe.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line%hfAim: a kobold, wielding a +0 dagger (severely wounded, 100% to hit)%hq_4  Tisa the Magician ##.....#...####  Djinni ...............  Health: 8/25=======----------------- #...........#  AC: 2Str: 6 %h`K#.........).# o  EV: 11Int: 21 #...........#S#  SH: 0Dex: 11 #.............  XL:  3 Next: 47% Place: Dungeon:2 %haW####...#K.......  Noise: =--------  Time: 840.8 (0.0) ......†<@.# -) Nothing wielded ....####### Cast: Magic Dart . Fly   o   orc (wandering)  S   ball python (constriction, wandering)  K   koboldCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line%hRbAim: a kobold, wielding a +0 dagger (severely wounded, 100% to hit)  The magic dart hits the kobold.%hg        o      )%hZh    . %hh& %hDConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (severely wounded, 100% to hit)  The magic dart hits the kobold.  You kill the kobold!%h%h %h)..SS   ball python (constriction) %hD <50=1.8 (1%h! %h-% W _The ball python hisses angrily. The orc shouts! You hear a shout!%h  Tisa the Magician ##.....#...####  Djinni ...............  Health: 7/25======------------------ #...........#  AC: 2Str: 6 #.........).# .  EV: 11Int: 21 #...........#.#  SH: 0Dex: 11 #........*S...  XL:  3 Next: 50% Place: Dungeon:2 ####...#)**.....  Noise: ==-------  Time: 841.8 (0.0)[%h 40m ......†<@.# -) Nothing wielded ....####### Cast: Magic Dart . Fly  %ha S   ball python (constriction) _The ball python hisses angrily. The orc shouts! You hear a shout!  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)%h  Tisa the Magician %h^##.....#...####  Djinni ...............  Health: 7/25======------------------ #...........#  AC: 2%h^Str: 6 #.........).# .  EV: 11Int: 21 #...........#.#  SH: 0Dex: 11 #.........S...  XL:  3 Next: 50% Place: Dungeon:2 ####...#).......  Noise: ==-------  Time: 841.8 (0.0) ......†<@.#%ho -) Nothing wielded ....####### Cast: Magic Dart . Fly %h2  S   ball python (constriction)%h˷Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)  The magic dart hits the ball python.%hk     %h}   .    *†...  **.....  %h   . %ht] ##.....#...####  ...............  #...........#  #.........).# .  #...........#.#  #........*†...  ####...#)**.....  ......†<@.# ....####### .        %ho'% ##.....#...####  ...............  #...........#  #.........).# .  #...........#.#  #........*†...  ####...#)**..... %h'd ......†<@.# ....####### . %h-MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ball python (100% to hit)  The magic dart hits the ball python.  You kill the ball python!%h4 o......So   orcS   ball python (constriction, wandering)* * * LOW HITPOINT WARNING * * *%hRQ8=2%hS-2.8 (1%hE]%ha^ _A ball python comes into view.%hH  Tisa the Magician ##.....#...####  Djinni ...............  Health: 7/25%h_======------------------ #...........#  AC: 2Str: 6 #.........).# .  EV: 11Int: 21 #...........#o#  SH: 0Dex: 11 #.........†...  XL:  3 Next: 52% Place: Dungeon:2 ####...#).****S.  Noise: =--------  Time: 842.8 (0.0) ......†<@*# -) Nothing wielded ....####### Cast: Magic Dart . Fly [12;3%hH3H  o   orc  S   ball python (constriction, wandering) _A ball python comes into view.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 100% to hit)%h'rTisa the Magician##.....#...####Djinni...............Health: 7/25======------------------#...........#AC: 2Str: 6#.........).# .EV: 11Int: 21#...........#o#%hv~SH: 0Dex: 11#.........†...XL:  3 Next: 52% Place: Dungeon:2####...#).****S.Noise: =--------  Time: 842.8 (0.0)......†<@*#-) Nothing wielded....#######Cast: Magic Dart.Fly o   orcS   ball python (constriction)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the ball python.  The ball python is severely wounded.%h ##.....#...####  ...............  %h4#...........#  #.........).# .  #...........#o#  #.........†...  ####...#).****S.  %h......†<@*# ....####### .%h=%h/  ##.....#...####  %h T...............  #...........#  #.........).# .  #...........#o#  %ho #.........†...  ####...#).****S.  ......†<@*# ....####### .  %h> MAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line%h : a ball python (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the ball python.  The ball python is severely wounded.The ball python hisses angrily.%h %h` e  * * * LOW HITPOINT WARNING * * *%h' .o...S.o.o 2 orcs%h +3.8 (1%hL %h  _An orc comes into view. It is wielding a +1 whip of holy wrath.%h-  Tisa the Magician ##.....#...####  Djinni ...............  Health: 6/25=====------------------- #...........#  AC: 2Str: 6 #.........).# .  EV: 11Int: 21 #...........#.#  SH: 0Dex: 11 #.........†o..  XL:  3 Next: 52% Place: Dungeon:2 ####...#).***S.o  Noise: =--------  Ti%h me: 843.8 (0.0) ......†<@*# -) Nothing wielded ....####### Cast: Magic Dart . Fly   oo 2 orcs  S   ball python (constriction) _An orc comes into view. It is wielding a +1 whip of holy wrath.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 100% to hit)%hE c  Tisa the Magician ##.....#...####  Djinni ...............  Health: 6/25=====------------------- #...........#  AC: 2Str: 6 #.........).# .  EV: 11Int: 21 %hdH #...........#.#  SH: 0Dex: 11 #.........†o..  XL:  3 Next: 52% Place: Dungeon:2 ####...#)....S.o  Noise: =--------  Time: 843.8 (0.0) ......†<@.# -) Nothing wielded ....####### Cast: Magic Dart . Fly   oo 2 orcs  S   ball python (constriction)Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure) %hH [21d Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 100% to hit)  The magic dart hits the ball python.%hvL         .      %hIM .***†.o  *#  .  %hM %h  ##.....#...####  ...............  #...........#  #.........).# .  #...........#.#  %h #.........†o..  ####...#).***†.o  ......†<@*# ....####### .%h{ e ##.....#...####  ...............  #...........#  #.........).# .  #...........#.#  #.........†o..  ####...#).***†.o %h0 o ......†<@*# ....####### .  %h_ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (severely wounded, 100% to hit)  The magic dart hits the ball python.  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The hatch slams shut behind you. %h f_Found a grey potion.%h +%h %h<K Tisa the Magician%hM %hN##.....#...####  Djinni%hx %h*...............  Health: 24/25 =======================-%h %hvy#...........#  AC: 2%h-Str: 6%h %hgy#.........).# .  EV: 11%h.Int: 21%h %hy#...........#o#  SH: 0%hr.Dex: 11%h %ha#.......o.†...  XL:  3 Next: 55% Place: Dungeon:2%h %hj;.##.#####...#)...o†..  Noise: ---------  Time: 946.0 (0.0)%ha %h.......@***o<..#  -) Nothing wielded%hN %h.........#######  Cast: Magic Dart%h6 ...........  Fly  .............  .........####..  .......... #  o   orc #.....###. #!.... .#  _Found a grey potion.  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (100% to hit)%h   Tisa the Magician%h8  ##.....#...####  Djinni ...............  Health: 24/25 =======================- #...........#  AC: 2Str: 6 #.........).# .  EV: 11Int: 21 #...........#o#  SH: 0Dex: 11 #.......o.†...  XL:  3 Next: 55% Place: Dungeon:2 .##.#####...#)...o†..  Noise: ---------  Time: 946.0 (0.0) .......@...o<..#  -) Nothing wielded .........#######  Cast: Magic Dart ...........  Fly  .............  %h .........####..  .......... #  o   orc #.....###. #!.... .# Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (100% to hit)  The magic dart hits the orc!%hC D   %h %hK  %h %h %h  %hv %h ).# .    †...  %h †..  ***)<..#   %h0         %hH   %hEt %hu !...%h %hZ 5%h =%h 62%h =%h 7.0 (1%hL !Magic Dart%h۪ %h %h %h Lonfirm with . or Enter, or press ? or * to list all spells.%hA {Aiming: Magic Dart (safe; 2% risk of failure)  %h TPress: ? - help, Shift-Dir - straight line  %h XAim: an orc, wielding a +0 hand axe (100% to hit)  %h0 %The magic dart hits the orc! %h˹ <_You kill the orc!%hJ%h#%hs,%h',%h............... #...........# #).# .# ## #..#o##. #. #.o.†......##.#####...#)...o†..#............)<..# >..........####### -8.....#......#####..#%hq###.....###.## #!....# .# #...... .. #...... .%h%h<E-9.0 (2%h{%h;; _Found a stone staircase leading down.%h`%h1X%h# #).##.#. ##) #..#o..#.# #.. #.o.†..%h.....##.#####...#)...o†...#............)<..# >..........####### ...... #......50.0 (1 #####.... #..###.....###.##  #!....# .# #...... .. #....... . .......## .....##.#%he%hG=1.0 (2%h%h* _Found a short sword.%h^ J%he %hm X%hIs ,%hu %hw %h} ,%h %hG ......##.#####...#)...o ...#............)<..#  ...>..........#######  .................. #. #..#...#..........####..#.........#...###.....###.# #@....# .#  #.  #.......# . .......## .....##.#  ...  #. ......#%h *4.0 (3%h( +5.0 (4%hG %hC Q _h - a grey potion%h %h4 %h? %h" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hz %h %h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h `%h* %h % _%h ,%h B%h %h X%hȲ ,%h %h %he  #. #..............#  #...#....####.. #................. # ...###.....###.## #.....###.# %h^  # #.... ####.####.# . ...............## 9.......#.# .)............###. .................#................#....>.?........%h 60.0 (5 _Found a stone staircase leading down.%h)4%h*%hF-%h JX%hP,%hGS%hV%h\,%hg_%ha%hd,%hf%hj%hu #...#.## ##................ ....###.....###.# ... #.....###.#.# #..........#####.####.......# ##..........#####..............##.#)@................###.Magic Dart....##K.....#............#K   kobold (missile, asleep)>.?..........######.......%he*4.0 (4%hՅ+5.0 (5%h%hu _A kobold comes into view. It is wielding a +0 dagger.%h+ ##.... ....# ...  #.#  ######.####.  ##...........  ###............  ......)@.......  ...............  .................##  K................#  ...................  ...................#  .........>.?........  ......######....... %h5h ##.... ....# ...  #.#  ######.####.  ##...........  ###............  ......)@.......  ...............  .................##  K.............. ............... ...................#  .........>.?... ......######...  _A kobold is nearby!%h<( ##.... ....# ...  #.#  ######.####.  ##...........  ###............  ......)@.......  ...............  .................##  K................#  ...................  ...................#  %h(c.........>.?........  ......######....... %ho ##.... ....# %h`...  #.#  ######.####.  ##...........%h  ###............  ......)@.......%ht  ...............  .................##  %hRfK.............. ............... %h...................#  .........>.?... %hG......######... %h(%h%h%h] _A kobold is nearby!%hg ##.... ....# ...  #.# %hܣ ######.####.  ##...........  ###............  ......)@.......  ...............  .................##  K................#  ...................  ...................#  .........>.?........  ......######....... %h:  ##.... ....# %h; ...  #.#  ######.####. %h?  ##...........  ###............  ......)@.......  ...............  .................##  K.............. ............... ...................#  .........>.?... ......######... %hJN %hS %h] %hb ] _A kobold is nearby!%h { ******K%hq ])The magic dart hits the kobold but does no damage.%h: %h %hՑ )....rKr   rat (wandering)%hH (The kobold shouts!%h b4-==6.0 (1%hX %h V _A rat comes into view.%hѕ D  The magic dart hits the kobold.%h ****)*r   rat (wandering)%h%h ..r....).r%h AP-5-7%hH%hULJ _You kill the kobold!%h  The magic dart hits the rat.***†**%hmM3.....%hx3-7-8Magic Dart%h%h G _You kill the rat!%hrl%hY%hG%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hV%h%h%hS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hf %hY5_%hY,%hS%he,%h)%hT%h%h4%h=%h %h^%h%hY%h|%hy%h%h3%h%h%h %h%h%h%5%h0==%h}%h%h4%h4.%h/5-%h5 ....%hT= %h= %ho> #...#%h>.%h?- ##...%h@L ....###.....###.%hbAW ... #.....###.%hAn #.# #%hlBQ ######.####%hB.#%heC* ##%hiD.##%hD#%hE.##.#%hOF*.@.%hF.%hOG .###.%hG,.†%h.?%hN ......%hN,.######%hdO..... %hO#_HP restored.%hyZ%hZ$76.0 (8%h_b%hb-%h^c$7.0 (9%hi%hdp %hp%hxqj_You see here a +1 dagger of venom.%hWV 4%hUY %hga %hh %hh % _%hp ,%hv ,%h0z %h =%hܶ ##................## ####..............##.# .......)............... ...................###. %hҷ ..†...............## ..)...............## ............ .............# ..........>.@.%h ~ .......###### ......  #####    #...... #.....%h +83.0 (6%h8 +4.0 (7%h %h d _i - a scroll labelled NICETWU ZERIAT%hd %h %h %h %h %hr %h  ,%h" ,%hk %hz %h %h %h} %h" %h & ,%h& %h=) %hW+ %h*, %h- %h. %h91 %h1 %h2 %hO5 %h6 %h7 %h8 %h: %hE ......... ........#.....# .......>.... ....######.... .... #...... %hF {#### #....... #...... #.......S  ##.....@.!.....  ##.....#.....#Magic Dart ####### #####  S   ball python (constriction, asleep) %hEM w 91  A ball python comes into view.%hBO %h:V .SS)2.0 (8%hY %h[ 5 _The ball python hisses angrily.%h ........#.....# >................ #..............  #..............  #..............  #..............  #..............  ##.....@.!..S..  ##.....#.....#  ####### ##### %hg*%hYv ........#.....# >................ #..............  #..............  #..............  #..............  #..............  ##.....@.!..S..  ##.....#.....#  ####### #####  %hIx _A ball python is nearby!%h8 ........#.....# >................ #..............  #..............  #..............  #..............  #..............  ##.....@.!..S..  ##.....#.....#  ####### ##### %hQ ........#.....# >................ #..............  #..............  #..............  #..............  #..............  ##.....@.!..S..  ##.....#.....#  ####### #####   _A ball python is nearby!%h ........#.....# >................ #..............  #..............  #..............  #..............  #..............  ##.....@.!..S..  ##.....#.....#  ####### ##### %h=/ %h=........#.....# >................ #..............  #..............  #..............  #..............  #..............  ##.....@.!..S..  ##.....#.....#  %h:>####### #####  %hA%h;C%hdF%hHb _A ball python is nearby!%hc  The magic dart hits the ball python.****. %hST.!...%h!%h"4%h0$-%h^%70%he&=%h'3.0 (1%h(!Magic Dart%hO,%h`RO _You kill the ball python!%h 4%hq %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hq  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h+  _%h4 %h %hs %h b5=%h@ %h@ %h ,%h %hԝ %h %h %h %h B%hD l _h - 2 grey potions (gained 1)%h* P=%h %h %h ## ####.##.<. .... .........#.....## >........## ##.......# #........# #.........# -1001.0 (8.0)%hS !#..........@....# #...............# ##.............## ##.....#.....###############%hQ %h E-2.0 (9%hk %h 9 _Found a stone staircase leading up.%h:%h/;%h?X%hA%hC,%hD%hdF%hhH%hH%hkI%hK%h~M,%hN%hP%h9R,%h$S%h7U%hW,%hzX%hKZ%he_%h_%h_a%hc%hlX%h| #.# #.......... ####.####.......#............##S....##...##.#....... .)................#...# .............###.##...# ............## #.##...# ......####.##.<.###### ................. ......#.....########%h}Magic Dart ....>................## .######...............# . #...............# %h4# #...............#S   adder (asleep)#...............##...............###.............##%hr 11  An adder comes into view.%hґ%h/.SS2.0 (10.0) _The adder hisses angrily.%h #.# ...... ##. #....... .).S.#...# #.##...#  #.##...# ...####.##.<.###### .......@........... .....#.....######## >................## %h.............# . #...............# # #...............#  #...............#  #...............#   %h/5 #.# ...... ##. #....... ).S.#...# #.##...#  #.##...# ...####.##.<.###### %hw1.......@........... .....#.....######## >................## .............# #...............# #...............#  #...............# #...............# %h8%h3:%h=%h?] _An adder is nearby!%hjC #.# ...... ##. #....... .).S.#...# #.##...#  #.##...# ...####.##.<.###### .......@........... %hk.....#.....######## >................## .............# . #...............# # #...............#  #...............#  #...............# %hl4  %h, #.# ...... ##. #....... )%h.S.#...# #.##...#  #.##...# ...####.##.<.###### .......@........... .....#.....######## >................## %hs.............# #...............# #...............#  %h#...............# #...............# %h %h %h%h4] _An adder is nearby!%h v #.# ...... ##. #....... .).S.#...# #.##...#  #.##...# ...####.##.<.###### .......@........... .....#.....######## >................## .............# . #...............# # #...............#  #...............#  #...............#   %hQ  #.# ...... ##. #....... ).S.#...# #.##...#  #.##...# ...####.##.<.###### .......@........... %h .....#.....######## >................## .............# #...............# #...............#  #...............# #...............# %h %h1" %hN& %h( ] _An adder is nearby!%hk ***The magic dart hits the adder.%h %h b.S..%h! 9=3.0)%h %hd 3 _The adder is lightly wounded.%h ** The magic dart hits the adder!%hS>%hI.S.4-4%hRJ%hvLY _The adder is almost dead.%hC  The magic dart hits the adder.%h].*%h,..%hY%hU #.# #..........Tisa the Magician ####.####.......#......Djinni ...............##.....##Health: 23/25 ======================-- ............##.#.......AC: 2%hiStr: 6 .)................#...#EV: 11Int: 21 .............###.##...#SH: 0%hODex: 11 ............## #.##...#XL:  3 Next: 100% Place: Dungeon:2 ............####.##.<.######Noise: =--------  Time: 1015.0 (1.0) ................@...........-) Nothing wielded ..............#.....########Cast: Magic Dart ....>................##Fly .######...............# . #...............# # #...............##...............##...............###.............## _An adder is nearby!The magic dart hits the adder. _The adder is lightly wounded.  The magic dart hits the adder! _The adder is %hGalmost dead.The magic dart hits the adder.%h _You kill the adder!You have reached level 4!%h[/  --more--%hT 9/31-24 0% Magic Dart%hH%h5P _You feel clever.%h%h%hr%h _%hy30=%hB%h%h%h>i1==%h<%hJ%h,%hh%h%hB%h]%h##....... #  ....###.....###.##...  ... #.....###.##..#.  #.# #..............) ####.####.......#......#...##.....##...##.#....... .)......#...# -20.0)....###@##...# ...## #.##...# ........####.##.<.###### ............................ ..............#.....######## %h3....>................##.............#.......#.............#%hc%hF-6.0 (11%h%h# _Found a whip.%h{~ `%h< ...#####.. ##...................#....###.....###.##... ... #.....###.##..#.K  #.# #..............) ###.####.......#......# .....##.....###.##.#........! ).......@#...# ...###.##...# Magic Dart## #.##...# ####.##.<.######..............#.....########K   kobold (missile, asleep) ...>..........## ######......# %h  %h< 0.0)  A kobold comes into view. It is wielding a +0 dagger.Found a yellow potion.  The kobold shouts!  A bat comes into view.%hl b.Kgg   goblin (wandering)b   bat (wandering)K   kobold (missile)%hJ =%h ==%hZ 7.0 (1%h  _A goblin comes into view. It is wielding a +0 dagger.%h o  ......#b  #.##... .  ... #.##..#..  #.# .......K# #......# ##.....### ..##.#........g ).......@#...# ...###.##...#  #. #.##.< .. .. >... ...   %h  ......#b  #.##... .  ... #.##..#..  #.# .......K# #......# ##.....### ..##.#........g ).......@#...# ...###.##...#  #. #.##.<..%h.. >... ...  %h%hv4%hd _There are monsters nearby!%h./  %hv/......#b  #.##... .  ... #.##..#..  #.# .......K# #......# ##.....### ..##.#........g ).......@#...# ...###.##...#  #. #.##.< .. .. >...%h/b ...   %hN  ......#b  #.##... .  ... #.##..#..  #.# .......K# #......# ##.....### ..##.#........g ).......@#...# ...###.##...#  #. %hS#.##.<.... >... ...  %h%h[%h%hHd _There are monsters nearby!%hߍo  ......#b  #.##... .  ... #.##..#..  #.# .......K# #......# ##.....### ..##.#........g ).......@#...# ...###.##...#  #. #.##.< .. .. >... ...   %h)  ......#b  #.##... .  ... #.##..#..  #.# .......K# #......# ##.....### ..##.#........g ).......@#...# ...###.##...#  #. #.##.<.... >... ...  %hT2z _There are monsters nearby!%h5r  The magic dart hits the kobold.)*****%hWY  You kill the kobold!%h%h%hq%h\$.%hb...%hs.....g!gb%hy+%h \0-18%h(%h+( _The goblin shouts!%hB **** The magic dart hits the bat.%hî,%h%h%hC..b.....g.%h!h29---9%h%h^ _The bat is moderately wounded.%h *The magic dart hits the bat but does no damage.%hY  The bat is moderately wounded.o.b...g.o   orc (wandering)g   goblinb   bat8---30 _The bat hits you but does no damage.%hT  The magic dart hits the bat but does no damage.%hHX  The bat is moderately wounded.The orc shouts!%hw\io....g.bo%h]!%hn^H-=1%h%d%hfI _The bat misses you.%hj *The magic dart hits the bat but does no damage.%h %h m  The bat is moderately wounded.%hi %h %hE .o..b   bat%hG \7--2%h %h% I _The bat misses you.%hg z  You miscast Magic Dart.  You are very lightly contaminated with residual magic.%hk %hl %hWy q .og.b%h-z g   goblinb   batNothing appears to happen. The bat hits you but does no damage.%h| 6--3Contam %h %h 2 _The bat barely misses you%h .%hA  The magic dart hits the bat!%h 3†%hO%hUS .oYou kill the bat!%h\5-24%hy%hI %h>_The goblin misses you.%hbn  The magic dart hits the goblin.%hA{%h~ .oThe goblin is severely wounded.%hE`3---5%hQ _The goblin hits you with a +0 dagger.%hMD  The magic dart hits the goblin.%hSC)%h %h ;o.%h@d22--46%h%hiJ _You kill the goblin!%huk  The magic dart hits the orc.%hF-  The orc is heavily wounded.1-7 _The orc closely misses you.%h, A  The magic dart hits the orc.%hm. C)%h׺ %hz 0--78Magic Dart%h@ %h G _You kill the orc!%hQw  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hU`%h1= _Your magical contamination has completely faded away.%h%heB%h,%h2==%ha%hy,%hT%h,%h%h,%hĺ%h%hY23=%h%h%,%h%h/,%h0%h,%h,%hb4=%h%h,%h%h,%h%h,%hw%h5==%hw%h,%h%h,%hk%h,%h7%h%h!b6==%h%h,%hx%h ,%hB %h ,%h#%hl7=%h%hf,%h%h,%h%hl ,%h"%h%b8=%h'%hA*,%h+%hT.,%h/%h52,%h4%h79==%hB9%h<,%h{>%h&A,%hC%hF,%hG%h_J30==%hK%hN,%h'P%h:S,%hT%hwY,%hZ%h]1==%h]_%hhj,-.%hio8#. #....# ...#.#### #...................# ....###.....###.##...  ... #.....###.##..#...  #.# #........) ##.####. ....##.....###. .%h(p.##.#..@.....!...†.#...####..###.##...# ## #.##...#####.##.<.######..............#.....######## ..>.........## ####%hp"%hx/79.0 (41.0)%h -80.0 (42  Things that are here: _a +1 whip of holy wrath; a +0 dagger; an orc corpse%h|%h~%h%hh%h _%hCf=%h˴%h...# .####..#.... ....#..... ###.....###.##.......  #.....###.##..#...  #..............)# o#.......#......# ...##.....###....##.#..)...@.!.# †.#...##### Magic Dart###.##...# ## #.##...####.##.<.#####.......... o   orc (wandering)#.....########.....## %h[ 3.0 (3.0)  An orc comes into view. It is wielding a +0 hand axe.%hh.oo%h4==4.0 (4%h%h@% _The orc shouts!%h |##. ... #.##.......  %h!##.##..#...  ........)# . #......# .o. ##.....###..... #..)...@.!.# .†.#...##### %h"_#...# #.##...##.<. .... %hA#P...## .....##%h ##. ... #.##.......  ##.##..#...  ........)# . #......# .o. ##.....###..... %h' ]#..)...@.!.# .†.#...##### #...# #.##...#.<..... ...##....%h %h\ %h %hq [ _An orc is nearby!%hN '##. ... #.##.......  ##.##..#...  ........)# . #......# .o. ##.....###..... #..)...@.!.# .†.#...##### #...# #.##...##.<. .... ...## .....##%hmy ##. ... #.##.......  ##.##..#...  ........)# . #......# .o. ##.....###..... %h[{ ]#..)...@.!.# .†.#...##### #...# #.##...#.<..... ...##....%h %h %h %ha [ _An orc is nearby!%h0 ##. ... #.##.......  ##.##..#...  ........)# . #......# .o. ##.....###..... #..)...@.!.# .†.#...##### #...# #.##...##.<. .... ...##%h F .....##%h?##. ... #.##.......  ##.##..#...  ........)# . #......# .o. ##.....###..... #..)...@.!.# .†.#...##### #...# #.##...#.<..... ...##%hM<....%h"%h%h %h [ _An orc is nearby!%hw: ***** The magic dart hits the orc.%h,%hxo.....!%h,a0--5.0 (1%h%ha[ _The orc is heavily wounded.%h: %h;**** The magic dart hits the orc.%h ..o.!29---6%hgr _The orc is severely wounded.%hA  The magic dart hits the orc.%hu*)**%hR%h.%h.!%h%h-117Magic Dart%h%hG _You kill the orc!%h. 4%h26 %h9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h8 %hqC %h^K %hO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h%hEB _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hI4%hM%hQ%h}Q% _%hVB%hTW%hKZ,%h[%h^%h_M30=%ht`%hb,%hd%hg%hi,%hk%hl%h,%ho-93.0 (6...Magic Darto   orc (wandering)%h&8-%hn0%h4[ _An orc is nearby!%h{## ... #.##.......  ##.##..#...  ........)# . #......# ... ##.....###.)... %h|#..)...@.!.# .†.#...##### #...# #.##...##.<. .... ...## .....##%hq## ... #.##.......  ##.##..#...  ........)# . #......# ... ##.....###.)... #..)...@.!.# %h.†.#...##### #...# #.##...#.<..... ...##....%hO%%h5%hA%hD[ _An orc is nearby!%h{## ... #.##.......  ##.##..#...  ........)# . #......# ... ##.....###.)... #..)...@.!.# .†.#...##### #...# #.##...##.<. .... ...## .....##%hF q## ... #.##.......  ##.##..#...  ........)# . #......# ... ##.....###.)... #..)...@.!.# %hG .†.#...##### #...# #.##...#.<..... ...##....%h+ %h?$ %h% %h(  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) __An orc is nearby!%h ## ... #.##.......  ##.##..#...  ........)# . #......# ... ##.....###.)... #..)...@.!.# .†.#...##### #...# #.##...##.<. .... ...## .....##%hg n## ... #.##.......  ##.##..#...  ........)# . #......# ... ##.....###.)... #..)...@.!.# .†.#...##### #...# #.##...#.<..... ...##....%hyk ] __An orc is nearby!%h> %hE   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 4.3   0.7  +11         %hG  b - Unarmed Combat   0.0   1.0   0   g + Conjurations 4.3   0.7  +11     h - Hexes4.3   0.7  +11     i - Summonings4.3   0.7  +11  c - Armour   0.0   1.0   0   j - Necromancy4.3   0.7  +11  d - Dodging   2.1   2.5  +1   k - Forgecraft4.3   0.7  +11  e - Stealth   1.5   2.4  -1   l - Translocations 4.3   0.7 %hL [m +11     m - Alchemy4.3   0.7  +11     n - Fire Magic4.3   0.7  +11     o - Ice Magic4.3   0.7  +11     p - Air Magic4.3   0.7  +11     q - Earth Magic4.3   0.7  +11                     [39;49%hO 7m            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%h{= a + Fighting 0.0%h a * Fighting   0.0%h?) = d + Dodging 2.1%hօ= e + Stealth 1.5%hH f * Spellcasting   4.3 g * Conjurations   4.3 h * Hexes   4.3 i * Summonings   4.3 j * Necromancy   4.3 k * Forgecraft   4.3 l * Translocations   4.3 m * Alchemy   4.3 n * Fire Magic   4.3 o * Ice Magic   4.3 p * Air Magic   4.3 q * Earth Magic   4.3%h%h%h^=#..............#Tisa the Magician #..........####o.#....Djinni ................#.....Health: 30/31 =======================- ###.....###.##.......AC: 2%hێ&Str: 6#.....###.##..#...EV: 11Int: 22#..............)# .SH: 0Dex: 11 ###.......#......# ...%hRXL:  4 Next: 11% Place: Dungeon:2 .........##.....###.)...Noise: ---------  Time: 1093.0 (0.0) ......##.#..)...@.!.#-) Nothing wielded ..........†.#...#####%hЏCast: Magic Dart .......###.##...#Fly ......## #.##...# ......####.##.<.###### ......................o   orc (wandering) %hE........#.....######## ...............## #...............# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _An orc is nearby! %h_An orc is nearby! _An orc is nearby! _An orc is nearby!%hq%h۠%h{%h%hJ******o __An orc is nearby!  The magic dart hits the orc but does no damage.%h %hSt.o.....%hc29-==4.0 (1%h%h% _The orc shouts!%hk~L*****%h%hy L......%h--5Magic Dart%h#[ _The magic dart hits the orc but does no damage.%h3%h\8-%h%h) %h_You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h %ht %h_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h4j J%h՝ } _%h %hdo-6Magic Darto   orc%h8-%hd!%h$[ _An orc is nearby!%h0'##. ... #.##.......  ##.##.o#...  ........)# . #......# ... ##.....###.)... #..)...@.!.# .†.#...##### #...# #.##...##.<. .... ...## .....##%hrA##. ... #.##.......  ##.##.o#...  ........)# . #......# ... ##.....###.)... #..)...@.!.# .†.#...##### #...# #.##...#.<..... ...##....%h%hُ%h %h8[ _An orc is nearby!%h'##. ... #.##.......  ##.##.o#...  ........)# . #......# ... ##.....###.)... #..)...@.!.# .†.#...##### #...# #.##...##.<. .... ...## .....##%h~A##. ... #.##.......  ##.##.o#...  ........)# . #......# ... ##.....###.)... #..)...@.!.# .†.#...##### #...# #.##...#.<..... ...##....%h%hf%h%h[ _An orc is nearby!%ht'##. ... #.##.......  ##.##.o#...  ........)# . #......# ... ##.....###.)... #..)...@.!.# .†.#...##### #...# #.##...##.<. .... ...## .....##%hj##. ... #.##.......  ##.##.o#...  ........)# . #......# ... ##.....###.)... #..)...@.!.# .†.#...##### #...# #.##...#.<..... ...##.... _You can't see any susceptible monsters within range! (Use Z to cast anyway.) __An orc is nearby!%h#*** __An orc is nearby!  The magic dart hits the orc.%h0%h#b.o..%h.)\8-=7%h 2%h6[ _The orc is heavily wounded.%hp ** The magic dart hits the orc.%h! %hf =...%h 7--8Magic Dart%h] %h \ _The orc is severely wounded.%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%hw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hq!4%h|#%h&%h+%hG/S8= _%h;,%hE%h;o-9Magic Darto   orc%h8-%hq _An orc is nearby!%hA'##. ... #.##.......  ##.##..#...  ........)# . #......# ... ##....o###.)... #..)...@.!.# .†.#...##### #...# #.##...##.<. .... ...## .....##%h_k##. ... #.##.......  ##.##..#...  ........)# . %hmv#......# ... ##....o###.)... #..)...@.!.# .†.#...##### #...# #.##...#.<..... ...##....%hv%hgy%hF%h[ _An orc is nearby!%hOe##. ... #.##.......  ##.##..#...  %h7f7........)# . #......# ... ##....o###.)... #..)...@.!.# .†.#...##### #...# #.##...##.<. .... %hfP...## .....##%hr A##. ... #.##.......  ##.##..#...  ........)# . #......# ... ##....o###.)... #..)...@.!.# .†.#...##### #...# #.##...#.<..... ...##....%h %h %h q _An orc is nearby!%h ##. ... #.##.......  ##.##..#...  ........)# . #......# ... %hX J##....o###.)... #..)...@.!.# .†.#...##### #...# #.##...##.<. .... ...## .....##%h A##. ... #.##.......  ##.##..#...  ........)# . #......# ... ##....o###.)... #..)...@.!.# .†.#...##### #...# #.##...#.<..... ...##....%hۙ 4%h" %h¤  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) __An orc is nearby!%hX __An orc is nearby!  The magic dart hits the orc.$%hG %hj 7-5=100Magic Dart%hp %h9s G _You kill the orc!%h%h5%hD%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h.%h2%h07%hs9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hJ%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hz%h%hQ%h%hD% _%h B%h%h%hL8=%hd%h%h;%h%h<,%hy%h,%h/9==%hm,%hT%h:30%hF==%h%h?,%h* %h~)1==  You now have 28 gold pieces (gained 19).  Things that are here:%h/%h?2D _a +0 flail; a +0 leather armour%h44%h6%h8%h5?f=%hvA%hXD,%hE%hPt.#. ..... .####..#..... .#...... .....###.##....... # #.....###.##..#... .## #.......)# ..........#......# ##..##....)###.)..-##.#..).....@.# †.#...##### %hR###.##...# ## #.##...#####.##.<...#.....##...## %h8W/20.0 (20.0)%hZF-1.0 (21%h:^%h_S _j - a yellow potion%hͅ J%h %h #. ..... ####..#..... #...... # .....###.##. .# .....###.##..#... #.# ......)# :. .#......####.##....)###.).0%h x.0)##.#..)......@# †.#...##### ###.##...#  #%h A2.0 (1%h %h S _Found a book of Debilitation.%hn 4%hkv %hz %h~ %h ,%hd %h3 %h %h %h @  You see here a +0 hand axe.%h͝ %h _%h& %hk ####### ........... #.!...... .####..#.....# ......#......## ###.##..........# ###.##..#.....#.#####......)# #:.5.0 (3..#......####@.......##....)###.)........##.#..).......###..####..†.#...##### (....###.##...# .....## #.##...# .....####.##.< ......... ....#.....########6.0 (4 _Found 2 poisoned darts.%hq"%hn#%h6+%h`0B%h;  You see here a book of Debilitation.%hhL _%hC%h#.. #.......o.†... #.#####...#)....÷....)<..#......##.#######.......##.....................#.!...........####..#.....# ...#......## ###.##......@...# #.##..#.....#.#####Magic Dart........S...)###:........#......####...........##....)###.)........ ..##.#..).......###..####S   ball python (constriction, wandering) ......†.#...(....###.##...# ......## #.##...# ......[39%hy;49m%h$*8.0 (2%hC[+9.0 (3%hPd%hz^ _A ball python comes into view.%hGQ †...)....÷.... %h[)<..#......## ####.......## ............. ..#.!....... #..#.....# ...#......## #......@...# #..#.....#.##### ...)###:....... ....####........ ..)###.)........ )..##..#### †.#. (....  ...... %h?9   %h-F †...)....÷.... )<..#......## %h'.####.......## ............. ..#.!....... #..#.....# ...#......## %h.#......@...# #..#.....#.##### ...)###:....... %h<2....####.......)###.).......)..##..#### †.#. (.. ....  %hI%h]%hxd%heb _A ball python is nearby!%hr †...)....÷.... )<..#......## ####.......## ............. ..#.!....... #..#.....# ...#......## #......@...# #..#.....#.##### ...)###:....... ....####........ ..)###.)........ )..##..#### %hw†.#. (....  ......    %h †...)....÷.... )<..#......## ####.......## ............. %h"..#.!....... #..#.....# ...#......## #......@...# #..#.....#.##### ...)###:....... ....####.......)###.).......)..##..#### †.#. (.. ....  %h,%h2%h?%hXJb _A ball python is nearby!%h †...)....÷.... )<..#......## ####.......## ............. ..#.!....... #..#.....# ...#......## #......@...# #..#.....#.##### ...)###:....... ....####........ %h|..)###.)........ )..##..#### †.#. (....  ......    %h- ) †...)....÷.... )<..#......## ####.......## ............. ..#.!....... #..#.....# ...#......## %h. f#......@...# #..#.....#.##### ...)###:....... ....####.......)###.).......)..%h/ ##..#### †.#. (.. ....  %h> %hF %hm^ x _A ball python is nearby!%hv  The magic dart hits the ball python.***.***%h 5.......%h 9 [0-7=%h9 F30.0 (1Magic Dart%hI %hM O _You kill the ball python!%h %h %h %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hw4%h' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h%hk%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h \4%hh%hl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hK4%hQ%hX%hT^i1= _%hc%hk,%hp%hDu%hjx,%hz%h}%hp,%h%hb #...........# #.........).#..#. ##) #...........#.#... .# #.. #.........÷......##.#####...#)....÷........)<..#......##...#######.......##........-..........#.@...............####..#.....## %h5......#......## ##.....###.##..........#  #.....###.##..#.....#.#####  #..............)###:....... ##.......#......####...........##....)###.).........##.#..).......###..####%h.4.0 (4=-5.0 (5 _k - a fuming brown potion%hC J%hyL %h Z B%h\ %hbb ,%h{d %hf %hYi ,%hk %hm %hp ,%hMr %hNt %hv ,%hJx %h z %h{ ,%hm} %h~ %h׀ ,%h! %h %h ,%h %h %h e #........ #.........  #.........  #(........  #...$....  ......  ###..# 47.0 (12.0) #..@# ..  ...# #.####... #.....#...####.#...... .................# .. #...........##.###... #.).#..#.........#.#......  #...÷......### ###...#)....÷.......#%hI %hDZ ,8.0 (13%hz %hk - _Found 3 poisoned darts.%h%h%h%h%hX%h5 _You now have 41 gold pieces (gained 13).%h<n%hE%hG%h*PX%hQ%hR,%hS%hxT%hV%h;W,%hL`%ha%hoc%hUhX%hn..# #.####...###.#.# ...####.#............# ..........##...#....# .....##.###......####### ...).#..#..............# .....#.#..............# %hq....÷......####..###### )....÷.......###.# ..#......###.. #@# ###.......## # #.# Magic Dart ............. #.. ## ##.J ..#.....###### ##. .### ..J   endoplasm (asleep) .# .. .#.##### .# ..)###:.......%hv,63.0 (15%hx,4.0 (16%h|%h~] _An endoplasm comes into view.%h . ..........# #...#....# .....####### )..... ........# ÷..###### )....÷#.# #@# # #.# #.. ##.J ##.  ..  ..  .# )###:%hp . ..........# #...#....# .....####### )..... ........# ÷..###### )....÷#.# #@#%hq # #.# #.. ##.J ##. ..  .. .#)###:%hKy%hvz%h+%ha _An endoplasm is nearby!%hj, . ..........# #...#....# .....####### )..... ........# ÷..###### )....÷#.# #@#%hJ # #.# #.. ##.J ##.  ..  ..  .# )###:%h8 . ..........# #...#....# .....####### )..... ........# ÷..###### )....÷#.# #@#%h9 # #.# #.. ##.J ##. ..  .. .#)###:%h: %hYC%htF%hbN%hQa _An endoplasm is nearby!%h,  **J  The magic dart hits the endoplasm.%h)%hv3.J.%hg0-=5.0)%h%h a _The endoplasm is heavily wounded.%hp %  %h/ "The magic dart hits the endoplasm.%ht =*.%h  !%hӣ -..%hq 29--206Magic Dart%h %h M _You kill the endoplasm!%h %h %h %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h%h\%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h*I4%hI%h_K%hKT30= _%hQ%hR%hT1==%hV%hW%hnZ%hZ%h[%h]%hR`%h`%ha%hc%hjf%hf%hg%hi%hl%hdm:=%hn%hJq%hZs%hs%ht%hy%h&|%h|%h}%hIn%h%3#.#..............# ÷......####..###### ÷###.# #.. #.# ...## # #.### .... #...## .....# ##...# ....###### ###.###-..## #.@.# .....# #...#%hH\Magic Dart#.##### ##..##: ....# ##........ ....#).. #S...# S   ball python (constriction, asleep) .###..#### #....# ## (.... #....#  %ht 782.0)  A ball python comes into view.%hp  The ball python hisses angrily.%h~ S.S)A bat comes into view.%hǡF-9.0 (13%h%h0 _The bat moves out of view.%h; ÷ .÷#.# #.# # #.### #...## ##...# ###.### #.@.# #...# ##..#: S...#  ....# .) #....#  #....#  (.... #....#  %h& ÷÷#.# #.# # #.### #...## ##...# ###.### #.@.# #...# ##..#: S... ....#) #....#  #....# (.... #....#   _A ball python is nearby!%h ÷ .÷#.# #.# # #.### #...## ##...# ###.### #.@.# #...# ##..#: S...#  ....# .) #....#  #....#  (.... #....#  %h  ÷÷#.# #.# # #.### #...## ##...# ###.### #.@.# #...# ##..#: S... ....#) #....#  #....# (.... #....#  %h %h~ %hy b _A ball python is nearby!%h=  ÷ .÷#.# #.# # #.### #...## ##...# ###.### #.@.# #...# ##..#: S...#  ....# .) #....#  #....# %h P (.... #....#  %h@  ÷÷#.# #.# # #.### #...## ##...#%hA } ###.### #.@.# #...# ##..#: S... ....#) #....# %h1B  #....# (.... #....#  %hsS 4%h/\ %h'a b _A ball python is nearby!%ho  You miscast Magic Dart.  You are very lightly contaminated with residual magic.%hw eS..bb   bat (wandering)S   ball python (constriction)%h 0-80.0)Contam  _Nothing appears to happen.%h  The magic dart hits the ball python.*.%h:X%hDY%h\%hSde.b.b%h p29--1=1%hm%hO _You kill the ball python!%hd%hgW  You miscast Magic Dart. Nothing appears to happen.%h:q-b.%hDs_8--2%hz%hN: _The bat hits you but does no damage.%hA  The magic dart hits the bat!%hh4†%h%hͿH-23%hg7Magic Dart%h0%hG _You kill the bat!%h2 %h6 %h^> %hB _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h %h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _%h4,%h%hb9=%h,%h,%h%h,%hD%h,%h%hz%h; c30==%h %h",%hG#%hQ&%h&7%h)Z _Your magical contamination has completely faded away.%ha*%h*%h6-%h-i1==%h/%h]0%h2,%h2%hw4%h5%h6%h6%hH<%h<:=%h-=%h D%h\F%hK%hK%hM%hO,%hiP%hIR%hS,%hjT%hW_  You see here a bat corpse.%hY%hZ _%hZ%hm\%h^,%h)_%ht`%h#b,%hb%h.d%hRe%he%h|f%h\g%hh%hi%hj%hj%hfl%hl%hm%hn%h-p%hp%hdq%hcr%ht%ht%h=u%hv%h*x%hx%h\y%hz%hu|%h}%h ~%h+%hc%h%h^%hX%hɃ%hH%hɄ%h%h%hu%h%h%hF ##  #.........# .b  #(........###..  #.........#.... %hQ #.........#.#.#  ###..#..####.#.#  #...##...# #.#.#  #.####...###.#.- ####.#.........%h..##...#....#Magic Dart##.###......####### ).#..#..............# ..#.#..............## .÷####..######b   bat (asleep) ..÷.......###.# ......###.. #.# .......## # #.###%hW0215.0 (32.0)%h`F-6.0 (33%h%hhV _A bat comes into view.%hג    .b  #(###..  #.... %hݓ #.#.#  #.#.#   #.#.#  ...###.#.#.......@.#%h...#....##.....####### )..... ..... .÷###..%hh ÷.# #.# # #.###%h.5    .b  #(###..  #.... %h.  #.#.#  #.#.#   #.#.#  ...###.#.#.......@.#...#....##.....####### %h*/ )..........÷###.. ÷.%h/ #.# # #.%hVE%h3I%hN%hPZ _A bat is nearby!%hs    .b  #(###.. %hy M #....  #.#.#  #.#.# %h!z  #.#.#  ...###.#.#.......@.#...#....##%h"".....####### )..... ..... .÷###.. %h&%T÷.# #.# # #.###%h    .b  #(###..  #....  #.#.#  %h#.#.#   #.#.#  ...###.#.#.......@.#...#....##.....####### )%h{..........÷###.. %h!÷. #.# # #.%h[%hA%h+%h4Z _A bat is nearby!%h:    .b  #(###..  #....  #.#.#  #.#.#   #.#.#  ...###.#.#.......@.#...#....##.....####### )..... ..... .÷###.. ÷.# #.# # #.###%hE    .b  #(###..  #....  #.#.#  #.#.#   #.#.#  ...###.#.#.......@.#...#....##.....####### )..........÷###.. ÷. #.# # #. _A bat is nearby!%h,  The magic dart hits the bat.†******%h E......%h 0-4=7.0 (1.0)Magic Dart%hn G _You kill the bat!%hY  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h=J%hM%h% _%h,x1=%hk%hT%h,%h%h%%h5,%h %h0%h,%h%hN%hf%h:=%h\%hZ%h,%h%h%h%h%hb%h%hL,%h%hL%h%h]%h@%h`%h!,%h%h^ ################### #.........#.......#- #.........#@......#%h #.........#...†...# #(........###..#### #.........#....# #.........#.#.##  ###..#..####.#.  #...##...# #.#.# # #.####...###.#.# .####.#............#%h7/28.0 (11.0)%hF-9.0 (12%h%hR _l - a green potion%hs4%h6%h%h4X%h,%h~%hu%hR,%h"%h%h,%h%hn%h ,%hq %h %h ,%h{ %h%h,%h%h|%h}%h%h%h%h,%h]%h%h%h%h%h]%h%h^%h%h %hY"%h"%h^#%h\$%h%%h!&%h&%hI(%h)%hm*%h*%hD,%h.,%hk0%h4%h6,%h7%h8%h:B%hv;%hy<,%h =%h=%hZ?,%h?%hcF%hF%h[G%hG%hI%hJ,%hAK%hL%hvM%hM%h_N%hP%hR,%hNS%hV%hW%h#.........#.#.#####..#..####.#.##...##...# #.#.#...# #.####...###.#.# #.....#...####.#............# .................##...#....## #...........##.###......####### #.........).#...........# #.....#.#.@............###.........÷......####..######Magic Dart ###...#)....÷.......###.# .....)<..#......###...#.# ...#######.......####.#.### ......................#...##b   bat (wandering) .......#.b..........####...# ...####..#.....###### ###.### ........### #...#52.0 (23b[40%hKm.3.0 (24%hLJV _A bat comes into view.%hQ@ .#.##  ####.#.#  .# #.#.#  ...# ..###.#.# .........# #...#....## ##.###...... ).#..#........ #.@.......  ..÷......####..%hS  )....÷.......###.# )<..#......###...#.# #.......####.#.### .b.....#...## ....... #.....######   #...# %hfb .#.##  ####.#.#  .# #.#.#  ...# %h?..###.#.# .........# #...#....## ##.###...... ).#..#........ #.@.......  ..÷......####.. )....÷.......###.# )<..#......###...#.......####.#.b.....#...## .......%hU#.....######  %h %h %h %h\ Z _A bat is nearby!%h  .#.##  ####.#.#  .# #.#.#  ...# ..###.#.# .........# #...#....## ##.###......%h ).#..#........ #.@.......  ..÷......####.. )....÷.......###.# )<..#......###...#.# %h| #.......####.#.### .b.....#...## ....... #.....######   #...# %h{ ] .#.##  ####.#.#  .# #.#.#  ...# ..###.#.# .........# #...#....## %h} p##.###...... ).#..#........ #.@.......  ..÷......####.. )....÷.......###.# )<..#......###...#.......####.#.b.....#...## .......#.....######  %h %h %hˢ %h Z _A bat is nearby!%h J .#.##  ####.#.#  .# #.#.#  ...# ..###.#.# .........# #...#....## ##.###...... ).#..#........ #.@.......  ..÷......####.. )....÷.......###.# )<..#......###...#.# #.......####.#.### .b.....#...## ....... #.....######   #...# %hɏ .#.##  ####.#.#  %h.# #.#.#  ...# ..###.#.# .........# #...#....## ##.###...... ).#..#........ #.@.......  %h~G..÷......####.. )....÷.......###.# )<..#......###...%h!#.......####.#.b.....#...## .......%h#.....######  %hϞ%h%hU%h  %hL_A bat is nearby!%hWA  The magic dart hits the bat.%hYk*****†%hRb.....%h0-5=4.0 (1.0)Magic Dart%h %hG _You kill the bat!%h%h%hY%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h%h%h( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h8 %h 9 %hh: %h"= %h!> S1= _%hbD %hrI %hGL ,%hM %hP %hS ,%hU %hX %h[ ,%h\ %h_ %hc %hc :=%hne %hi %hVk ,%h|m %ho %hq ,%hs %h5w %hy ,%ha{ %h} %h8  #.........#........ #(........##.....>. #.........#. ....... #.........#. ....... ###..#..####. ....... #...##...# #. .......## #.####...###. ##.....#...####.#...-62.0 (8 ..........@.##...#...%h N #...........##.###......## #.........).#..#.......... . ##) #.....#.#........... .# #.. #...÷......%hS ####..####.#####...#)....÷.......###.# .....)<..#......###...#.# .......#######.......####.#.## ...†...........#... %h0 %h E-3.0 (9%h %h ; _Found a stone staircase leading down.%h 4%h( %h %h B%h %h ,%h %h %hQ ,%h %h' %ht ,%h4 %h %h. ,%h %h@ %h ,%h %h& R  There is a stone staircase leading down here.%h %hT _%h %hO %h ,%h' %hZ %h %h %h %h %h %h %h %h %h %h %h! %h1" %h[# %h# %hi$ %hF %hK X%hL %htO ,%hP %hIW X%h:\ %h] ,%h_ %ha %hc ,%he %h7h %hl ,%hn %hp %hz %hq{ %hQ} %h~ ,%h %h" %h3 ,%h %hT %h ,%h׉ %h %h$ %h %hX %h %h %h/ %h %h' %h< ,%h %h %h ,%ho %ha %h %hԴ %hɶ %h %h& ,%h_ %h? #.......##.#####... #........#.# ...... #..........# #... ####.#.#..## #... #.#.#.####) #...### #...#.###.. #.....####......##.#####. .PPPPP.....#.. .P$$$P[@...>..........##%hB  .P$$$P##.......... .P$$$P #...#... .PPPP #...#...## #### ##................ ....###.....###.# #...# #.....###.# #.## #.......... ######.####.#%h ] #.......##.##### #........#.#  #..........# # ####.#.#..## # #.#.#.####) ## #...#.###.. #.####......##.#####.PPPPP.....#.P$$$P@....>..P$$$P##%h@ .P$$$P #...#.PPPPP #...#...##..##.....##g ....###.....###. g   goblin (asleep)## #...# #.....###. #.## # ######.####%h $.#.%h 0301.0 (38.0)%h] .A goblin comes into view. It is wielding a +0 dagger.%hM ,2.0 (39%h %h _The goblin moves out of view. _You see here a +2 pair of gloves.%hN4%hHQ%hY%h\%h]% _%hc,%h#..#.# ....#..........# #####.#.#..## #.. #.#.#.####) #..#### #...#.###.. #......####......##.#####...PPPPP.....#............)..P$$$P[....>..###..P$$$P##@........P$$$P #...#Magic Dart..PPPPP #...#...########..##....... ##. g...###.....###.#### #...# #.....###.## g   goblin ##[%h40m.## #...........######.####.......#...##................##...3.0 (1.0)g.4.0 (2%h    #..........#  ####.#.#..##  #.#.#.####)  #### #...#.###..  .....####......## %h ..PPPPP.....#....) ..P$$$P[....>.... ..P$$$P##@....... ..P$$$P #...#.... %h n #...#.... #g.... ##. ....### %h_ Y## #...#  ##.##  .#%h   #..........#  ####.#.#..##  #.#.#.####)  #### #...#.###..  .....####......## ..PPPPP.....#....) %h..P$$$P[....>.... ..P$$$P##@....... ..P$$$P #...#....  #...#.... #g.... ##. ....### %h## #...#  ##.##  .#%h%h%hs _A goblin is nearby!%h%   #..........#  ####.#.#..##  #.#.#.####)  #### #...#.###..  .....####......## ..PPPPP.....#....) ..P$$$P[....>.... %h..P$$$P##@....... ..P$$$P #...#....  #...#.... #g.... ##. ....### ## #...#  ##.##  .#%h%hC8   #..........#  %hY<####.#.#..##  #.#.#.####)  #### #...#.###..  .....####......## ..PPPPP.....#....) ..P$$$P[....>.... ..P$$$P##@....... ..P$$$P #...#.... %hH? #...#.... #g.... ##. ....### ## #...#  ##.##  .#%hK%h}M%h\%h'_] _A goblin is nearby!%h3} D  The magic dart hits the goblin.%hm **)%hz ...%h, 0-7=5.0 (1Magic Dart%hd4 %h6 J _You kill the goblin!%hF %hLP %hY %h\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h1J%hI  _1=%hRO,%hR,%hU%hZX%hc\,%h`%hk>  You see here a +0 dagger.%hp%hUrA= _%hOu%hw%hz,%h!%hm%hA,%h%he%hv,%h%h%h,%hY%hz%hd,%hɦ%h5%hs,%h`%hd>  You see here a +0 dagger.%h%h _%h%h%h,%h"%hh%h,%h%hS%h,%h%h%hI,%h%h%h,%h%h%h,%h<%hY  You see here a +0 short sword. _%h,%hO%h$X%h%h,%h%hv%h,%h%h %h",%hZ#%h#%%hJ%hXJ%hZB%h[%h^%hq_%h_%hx`%hwa%hb%h2c%hd,%he%hxf%hk%hq%hr%hs%ht%hv%h=x%hx%hAy%h9|%h}%h~%h~%h%h%h%h%h%h8%h%h;%h4%h%h_%h%h%h0%h%hC%h%h%ha%hI%hڜ%h%hh%hY%h%hå%h>%hi%h^%hޭ%ho%h˯%hq%h5%h%hh%h%hE%hȿ%h%h%h?%h%h%h%hG%h%ha%h%h%h!%h%h'%h`%h%h&%h%h%h%h%hT%h%h4%h%h%h%h%h%h%h%h"#.....####......##.#####...##..PPPPP.....#............)<%h#..P$$$P[....>..........#####..P$$$P##.............#..P$$$P##...#..........#..PPPPP##...#..........#########..##)......... ##......###.....###.##.- ####.@.# #.....###.## ##.## #...Magic Dart ######.####.......#.... ##..........%h-######..............##.#..).........)..............†.#.. J   endoplasm (wandering)...................###.##....†......J........## #.##....)...####.##.<%h /71.0 (66.0)%h)&F-2.0 (67%h/%h 2 %h2W_An endoplasm comes into view.%hK$ %h+.. ....#.....)< #..P$$$P[....>..... #..P$$$P##......... #..P$$$P##...#..... #..PPPPP##...#... #####..##).... ##......# ####.@.#  ##.##  ######.# %h... ...) ).....† ..... ..†......J....  ..)<%h.%h3 .. ....#.....)< #..P$$$P[....>..... #..P$$$P##......... #..P$$$P##...#..... #..PPPPP##...#... %hϱ#####..##).... ##......# ####.@.#  ##.##  ######.# ... ...) ).....† ..... ..†......J....  ..)<%h%h!%h%ha _An endoplasm is nearby!%hBG k .. ....#.....)< #..P$$$P[....>..... #..P$$$P##......... #..P$$$P##...#..... #..PPPPP##...#... #####..##).... ##......# ####.@.#  ##.##  ######.# ... %hH ...) ).....† ..... ..†......J....  ..)<%hY  .. ....#.....)< %h s#..P$$$P[....>..... #..P$$$P##......... #..P$$$P##...#..... #..PPPPP##...#... #####..##).... ##......# ####.@.#  ##.## %h  ######.# ... ...) ).....† ..... ..†......J....  ..)<%h %hq %h" %h a _An endoplasm is nearby!%h  .. ....#.....)< #..P$$$P[....>..... #..P$$$P##.........%h]  #..P$$$P##...#..... #..PPPPP##...#... #####..##).... ##......# ####.@.#  ##.##  ######.# ... ...) ).....† ..... ..†......J....  ..)<%h؏ a .. %h 8....#.....)< #..P$$$P[....>..... #..P$$$P##......... %hw #..P$$$P##...#..... #..PPPPP##...#... #####..##).... ##......# ####.@.# %h'  ##.##  ######.# ... ...) %h ).....† ..... ..†......J....  ..)%h (<%h 4%hε %h& a _An endoplasm is nearby!%hK *****J*The magic dart hits the endoplasm.%hh.....J.%hg0-=3.0 (1.0)%hJ%h7 _The endoplasm is lightly wounded.%hG  The magic dart hits the endoplasm.%hZ*****. %h MK......%hs29--304Magic Dart%h %hׁM _You kill the endoplasm!%h %h7%h3%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h^%h/i%h x%h| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hE %hJ %hR %hsT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hW_ 4%h` %hd %hi j30= _%h+j %hj %h*l %hn %h"o %hq %hs %ht %hu %hx %hx i1==%h|z %hN %hf %h %hc %h& %h ,%hg %h$ %hV ,%h0 %h %h P=%hS %hP %h ,%h %h g  You see here a +1 dagger of venom.%h-  #####..##)............. ##......###.....### ####...# #..... ##.## # ######.##### ##................ #####..............##.#........)..............†-80.0).......@............#...÷...............## #...)...............####)................... .....................# ...........>.......... ........######........ ........# #........ ##### #..........-5.0 (11 _Found a long sword.%hX&%h,X%hBP%hfn%he|%h~%h B%h%h%h,%h{,%hd,%hK%h%h,%h%h%h^%hڗ%hg%hh%hݛ%h[%h+%hM%h%h%hJ%hj%h*%hk%h%h%h%h%hİ%h˲%h%h%hյ%h%h,%h%h%h%h%h%hN%h#%h%h%h]%hN%h%h%h!%hZ%h%h%h%h%hL%hS%hA%h;%h%h3,%h,%h%h%hC,%h%hR%hB,%h%h n.............)###:....... # ......#......####........ #... .....##....)###.)........ #... ..##.#..).......###..#### # ......÷.#...##### (.... #... ...###.##...# ...... #... ..## #.##...#  #.. ..####.##.<.###### #... ................ #### ....#.....######## Magic Dart ...........## ..... ............# h ............# ... ............# .. h   Natasha (wand, asleep) ............# # ............# ...........##%h-413.0 (28%h14.0 (29  Natasha, Servant of Life and Death comes into view. She is carrying a wand of _flame.%h))###:  )###.) )### ÷ (....  ......   ...... .<.######....... %h&%................@........ .########......  .....  h...  ...  ..  # %h)###:  )###.) )### ÷ (....  ......   ...... .<.######....... ................@........ .########......  .....  h... ... ..  #%h֧%hί%hd%h\ _Natasha is nearby!%h)###:  )###.) )### ÷ (....  ......   ...... .<.######....... ................@........ .########......  .....  h...  ...  .. %hH # %h)###:  )###.) )### ÷ (....  ......   ...... .<.######....... ................@........ .########......  .....  h... ... ..  #%h24%h,%h\ _Natasha is nearby!%h)###:  )###.) )### ÷ (....  ......   ...... .<.######....... ................@........ .########......  .....  h...  ...  ..  # %h&% )###:  )###.) )### ÷ (....  ......   ...... %h(& .<.######....... ................@........ .########......  .....  h... ... ..  #%h3 %h[= %hI %hM \ _Natasha is nearby!%h~( - ***h  )The magic dart hits Natasha.  Natasha is moderately wounded.%h! %hV b..h.%hn 9=5.0 (1.0)%h %hy - _Natasha hisses angrily.%h$ ** The magic dart hits Natasha.%hp  Natasha is severely wounded.Natasha howls an incantation.%h R.h.%h T0-6%h %h Z _You feel troubled.%h *The magic dart hits Natasha but does no damage.%hdc .  Natasha is severely wounded. *Natasha casts a spell at you.%h.24------7%h%h. _The magic dart hits you.%h^z  The magic dart hits Natasha.  You kill Natasha!%hg]*.%hL..%hl3------88Magic Dart%h %h#l _Natasha screams in pain as she dies!%h.%hF%hP%hS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h=j 4= _%h1m ,%hm %hr B%hzs 5==%h^u %hv ,%h\x %hz ,%h { %h} ,%h&~ %h %h i6==%h %hK %h؃ %hDŽ %hՆ %hh %h@ %h %h %hn %h0 %hҍ V7=%hю %h %h %h %h ,%hn %h_ ,%hޙ %h b8=%h %h ,%h1 %h %hw %hS %h %h& %h %h %hc i9==%h^ %hj ,%hI %h ,%hd %h ,%h %hķ 30==%h" %h %h@ %h %h ,%h %h %h %hv %hD 1==%h %h X%h %h ,%h %h n%h P=%h ,%h ,%hx %h %h ,%h %h %h_ ,%h %h| %h #............####...# ####..#.....###### ###.### ...#......## #...# ###.##..........# #†..# ###.##..#.....#.######## ##..## ......)###:.........# #....# ......####........<.# #....# ##....)###.)..........# #....# -54.0 (36.0) .#..).......###.@###### #....# %h [÷.#...######.(......# #....# ##.##...# #........# #....#  #.##...# #........# #....# ##.##.<.######........# #....#..........# ###### #.....########........### #........## #........#%h %h7# F-5.0 (37%hS4 O _Found a stone staircase leading up.%h[ 4%h %h %h %h %hJ %h> ..†.#...## ...#............####...# ####..#.....###### ###.### .......#......## #...# .##..........# #†..# ##.##..#.....#.######## ##..## ......)###:.# #....# ......####.<.# #....# 6.0 (1.0) %h)A .##....)###.)....@.....# #....# #..).......###..####### #....# .÷.#...######.(......# #....# #.##...# #........#.##...# #........# #.##.<.######........# #....# .....................# ##############........##%hF %hL %hO i _Partly explored, can't reach some items and places.%h4%h1%h,0.%h`%h%hi _Partly explored, can't reach some items and places.%hS4%h+W%h%h%h,%hi _Partly explored, can't reach some items and places.%hq4%hp%ha<%h%hai _Partly explored, can't reach some items and places.%h} %h %h+ %hz  _Found a stone staircase leading up. _Partly explored, can't reach some items and places.You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h  %h %h( %h, a _Partly explored, can't reach some items and places.%h/- You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h!>Inventory: 12/52 slots Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  b - 2 scrolls labelled ROOBIME VEXTA  d - 2 scrolls labelled MEAFFU LEAROH  e - a scroll labelled UROXESTR UPHATZ  f - a scroll labelled OGHIKO FETE  i - a scroll labelled NICETWU ZERIAT Potions (go to first with !)  c - a dark potion  g - a cyan potion  h - 2 grey potions  j - a yellow potion  k - a fuming brown potion %hқ) l - a green potion%h< .........†...........#...##Tisa the Magician ......#............####...#Djinni ..####..#.....###### ###.###Health: 31/31 ======================== .......#......###...#AC: 2Str: 6 ##.##..........##†..#EV: 11Int: 22 ##.##..#.....#.######## ##..##SH: 0Dex: 11 ........)###:.........# #....#XL:  4 Next: 80% Place: Dungeon:2 .#......####........<.# #....#Noise: ---------  Time: 1456.0 (0.0) ##....)###.)....@.....# #....#-) Nothing wielded #..[%h= &30m).......###..####### #....#Cast: Magic Dart .÷.#...######.(......# #....#Fly #.##...# #........# #....# #.##...# #........# #....# #.##.<.######........# #....# .....................# ###### .....########........# ......## #........# _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hS%hInnate Abilities, Weirdness & MutationsYou are immune to sickness and miasma.You are immune to poison.a - You are very heat resistant. (rF++)b - You are vulnerable to cold. (rC-)c - You float through the air rather than walking.%h#d - You learn spells naturally, not from books.e - Your magical power is your life essence.f - You have superior vitality. (+4 MHP)%h* %h %hj .........†...........#...##Tisa the Magician ......#............####...#Djinni ..####..#.....###### ###.###Health: 31/31 ======================== .......#......###...#AC: 2Str: 6 ##.##..........##†..#EV: 11Int: 22 ##.##..#.....#.######## ##..##SH: 0Dex: 11 ........)###:.........# #....#XL:  4 Next: 80% Place: Dungeon:2 .#......####........<.# #....#Noise: ---------  Time: 1456.0 (0.0) ##....)###.)....@.....# #....#-) Nothing wielded #..)[3%h 4m.......###..####### #....#Cast: Magic Dart .÷.#...######.(......# #....#Fly #.##...# #........# #....# #.##...# #........# #....# #.##.<.######........# #....# .....................# ###### .....########........# ......## #........# _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hO %hY %h %hX %h%%hmM;%h4bYou can't see any susceptible monsters within range! (Use Z to cast anyway.)Autopickup is now off.%h<] %h2a %hug %h K _Autopickup is now on.4%hO 4%hQ 44%hGy 4%h 44%h i _Partly explored, can't reach some items and places.4%hW 4%h 4%h 4%h4%h4%h4%h{ i _Partly explored, can't reach some items and places.5%h45%h5%h5%hp5%h5%hi _Partly explored, can't reach some items and places.5%hҏJ5%h<5%hݺ5%hli _Partly explored, can't reach some items and places.6%hC 6%h 6%h1 6%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7%h .†.#...##.#............####...#.####..#.....###### ###.###.#......## #...##.##....# #†..##.##..#.....#.# ##..##.)###:.# #....# ..#......####.<.# #....# .##....)###.).# #....# .#..).###..# #....# ..÷.#...######.(......# #....# ##.##...# #........# #....#  #.##...# #........# #....# ##.##.<.######........# #....#..........# ###### #.....########........# .## 7%h| #.#7.0 (1 _8%h.†.#...##.#............####...#.####..#.....###### ###.###.#......## #...# .###.##..........# #†..# .###.##..#.....#.# ##..##.)###:.# #....#.#......####.<.# #....# ..##....)###.).# #....# #.#..).###..# #....#.÷.#...######.(......# #....##.##...# #........# #....# # #.##...# #........# #....##.##.<.######..# #....#..# ###### .#.....########..# 8%hY.## #.#88%h (M#######.####.#.### ...†..#...#....#............####...# ####..#.....###### ###.## .........#......#.........# #†..# ###.##..#.....#.######## ##..#.)###:..#......####< ..##....)###.).......... #.#..).......###..####### #....# Fly ##.#.........#.###........#8%h"<98%h*8%hȍEM..)<..###...#.# #######.####.#.### ...†....#...#....#............####...# ####..#.....###### ###.## .........#......#.........# #†..# ###.##..#.....#.######## ##..#.)###:..#......####< ..##....)###.)..........# #....# Fly #................8%h&÷8%h'608%h8%h8%haC.)<..#......###...#.#.#######.####.#.###..÷.#...##.#...####...#.####..#.....###### ###.###.#......## #...# ..###.##....# #†..# ..###.##..#.....#.# ##..##.)###:.# #....#.#......####.<.# #....#.##....)###.).# #....# ##.#..).......###..## #....#.÷.#...######.(......# #....# .###.##...# #........# #....#  ## #.##...# #........# #....# #.##.<.######........# #....# [38%hD4m.# ###### 18%hQ8%h .)<..#......###...#.#.#######.......####.#.###....÷...........#...##.#............####...#.####..#.....###### ###.###.#......## #...#.###.##...# #†..#.###.##..#.....#.# ##...)###.# #.....#......####.<.# #.....##....)###.).# #.... .##.#..).......###..# #.....÷.#...######.(......# #.... ..###.##...# #........# #.... .## #.##...# #........# #.... .####.##.<.######........# #.....# 8%hܝ <28%h; 8%h z _You see here a book of Debilitation.9%hN/M#####...#)....÷.......##..)<..###...#.# #######.......####.#.### ....÷...........#...#....#............####...# ####..##### ###.##........##...........# #†###.##..#....@#.######## ##..#.......)###:..#......####< ....##....)###.)..........# #.....##.9%h ............9%h9%h-3 _9%h2 9%h6":%h8{ :%h% :%h :%h͕ ;%h>;%hK;%h;%h<%h J<%h` <%h<%h,<%h+<%h<%hv<%h&X<%h-,<%h/,<%h;2<%h<b  Things that are here:  a +0 dagger; 5 stones; a +0 whip<%hoB6 _<%hE<%h8QB<%hHS<%hX<%h^,<%h`<%hd<%hg,<%hj<%hUm<%hrp<%h*q<%hr<%h-u<%hUw<%hw<%h|y<%h{<%h~,<%hbX<%h`<%h@<%hȎ<%h<%h<%hw<%h3<%h—<%h$<%hҨXPPPP.....#......)<..#...... <%h~$$$P[....>....#######...... $$$P##...............÷..... $$$P##...#..............#........ PPPP##...#...####..#.....# ##..##)..................#......  ##<%h#####.##..........  ####...# #.....###.##..#.....#.774.0) ##.## .........)###:.. <%h8 ######.####.......#### ##................##....)###.) #..............##.#..).......### ....)..............÷.#...######.(...........###.##<%ht #.............## #.## # ...............####.##.<.###### .....................<%h'<%h<%h<%hG <%hU <%hV <%hX <%hX <%hY <%h\ <%ha B<%hqb <%hd ,<%hf <%hh <%hj ,<%hk <%hm <%ho ,<%hq <%hYt <%h_v ,<%hw <%hz <%h5} ,<%h~ <%h <%h" ,<%h <%h <%h" ,<%hƋ <%h <%hB ,<%h <%h  #..P$$$P##...#.... #..PPPPP##...#.... #####..##). ##......##### ####...# #.....## <%h ##.## #........ ######.####.......# ##................##90.0 (13 ######..##.# #........)........÷ #...........###<%h  #...÷...............##  #...)...............####. #)..................... #..................... #...........>.......... #######<%h& <%h1 <%h >%hsJ>%h>%h{,>%hn>%h>%h>%h]>%hK>%h>%hʹ>%h>%h>%hJ>%hM>%h>%hZ>%hn>%h>%hT>%hQ>%h>%hmB>%h >%h>%hl>%h>%h >%h1>%h,>%h#>%h>'>%h+>%h,>%h9>%h..........#####..P$$$P##.......500#..P$$$P##..@#..............##..PPPPP##...#..........####.#####..##)................. ##......###.....###.##. ####...# #.....###.##. ##.## #.... ######.####.......#...#......[3>%hHN4m..........##....)######..............##.#..)>%hW>%h`Z?%h4?%hU?%hx?%h:,?%h?%h?%h,?%h ?%h ?%h,?%h?%h' ##..... #.......##.######........#.#  #..........###.# ####.#.#..###..#..... #.#.#.####)##.... ###### #...#.###..###.... #.....######.#####3.0 (3.0)?%hU* #..PPPPP..@..#) #..P$$$P[....>..........### #..P$$$P##........#..P$$$P##...#...........#..PPPPP##...#..........########..##)....... ##......###.....###.## ####...# #.....###.## ##.## #........?%h.?%h5?%h 8@%h9@%h@%h@%h7;0...@%h^=@%hGq _Sorry, I don't know how to get there.A%h%;  #.# #.......##.##### #........#.# # #..........###.# ####.#.#..###..# #.#.#.####)## ###### #...#.###..### #.....####......##.##### #..PPPPP.@...#. #..P$$$P[....>. #..P$$$P## #..P$$$P##...# #..PPPPP##...#.. #####..##)..... ##...%h? -m...###.....###. ####...# #.....###. ##.## #A%hdG 24.0 (1 _A%hK A%hLN B%h.T #.# #.......##.##### #........#.# # #..........###.# ####.#.#..###..# #.#.#.####)## ###### #...#.###..### #.....####......##.##### #..PPPPP@....# #..P$$$P[....>. #..P$$$P## #..P$$$P##...# #..PPPPP##...#.. #####..##)..... ##......###.....###. ####...# #.....###. ##.## #%hG^`7m5C%h  You hit the fungus. The fungus begins to die.=6 _The fungus is lightly damaged.D%h6 4D%hǽ E%h1  You hit the fungus but do no damage.7E%h9E%hh=4 _The fungus is lightly damaged.F%hei  You hit the fungus but do no damage.F%h&8F%htF%h4 _The fungus is lightly damaged.F%h A _The fungus is lightly damaged.  You hit the fungus but do no damage. _The fungus is lightly damaged.  You hit the fungus but do no damage. _The fungus is lightly damaged.  You hit the fungus.F%h& &9F%h F%hƤ 4 _The fungus is lightly damaged.F%hM  You hit the fungus but do no damage.The fungus is lightly damaged.F%hN[ &.F%h_ '10F%hme F%hg W _A nearby fungus withers and dies.F%h x #.# #.##.##### #.#.# # #.###.# ####.#.#..###..# #.#.#.####)##F%h  ###### #...#.###..### #.....####......##.##### #..PPPP@.....# #..P$$$P[....>. #..P$$$P## #..P$$$P##...# #..PPPPP##...#..#..##).... ##......###.....### ####...# #.....### ##.## #F%h F%h= .-1F%h F%h F%h R  You hit the fungus. The fungus begins to die.F%h D=2F%hB ^ _The fungus is lightly damaged.  You hit the fungus.F%h2 &3F%hk F%h) 4 _The fungus is lightly damaged.F%hR8  You hit the fungus.F%hV&4F%hPdF%hh4 _The fungus is lightly damaged.F%h{  You hit the fungus but do no damage.  F%hI&.F%h&5F%h F%hW W _A nearby fungus withers and dies.G%hw #.# #.##.##### #.#.# # #.###.# ####.#.#..###..# #.#.#.####)## ###### #...#.###..### #.....####......##. #..PPP.# #..P$$$P[....> #..P$$$P## #..P$$$P##...# #..PPPPP##...# ######..##)... ##......###..... ####...# #..... ##.## #-6=7 _You hit the toadstool but do no damage.G%h+;  You hit the toadstool.G%h*.&8G%h3G%h5d _The toadstool is moderately damaged.G%hSl  You hit the toadstool but do no damage.G%h{&9G%hG%h  _The toadstool is moderately damaged.You hit the toadstool but do no damage.G%hM'20G%h6G%h,d _The toadstool is moderately damaged.G%h _The toadstool is moderately damaged.  You hit the toadstool but do no damage. _The toadstool is moderately damaged.  You hit the toadstool but do no damage. _The toadstool is moderately damaged.  You hit the toadstool but do no damage.G%h&1G%hG%h<  You hit the toadstool but do no damage. _The toadstool is moderately damaged.  You hit the toadstool but do no damage. _The toadstool is moderately damaged.  You hit the toadstool but do no damage. _The toadstool is moderately damaged.G%h3 _The toadstool is moderately damaged.  You hit the toadstool but do no damage. _The toadstool is moderately damaged.  You hit the toadstool but do no damage. _The toadstool is moderately damaged.  You hit the toadstool.G%h<&2G%hLG%hPb _The toadstool is severely damaged.G%hc;  You hit the toadstool.G%hm&.G%h&3G%hfG%h  #.# #.##.##### #.#.# # #.###.# ####.#.#..###..# #.#.#.####)## ####### #...#.###.. #.....####......##. #..PP.#G%h/# #..P$$$P[....> #..P$$$P## #..P$$$P##...# #..PPPPP##...# ######..##) ##......###..... ####...# #..... ##.## # _You destroy the toadstool!G%hG%h.-4G%hWG%hG%hIR  You hit the fungus. The fungus begins to die.G%h.=5G%hG%h4 _The fungus is lightly damaged.G%hKG8  You hit the fungus.G%hK&6G%hSG%h|a^ _The fungus is lightly damaged.  You hit the fungus.G%h.f&7G%hqG%ht4 _The fungus is lightly damaged.G%h _The fungus is lightly damaged.  You hit the fungus. _The fungus is lightly damaged.  You hit the fungus. _The fungus is lightly damaged.  You hit the fungus.8G%h G%h_  You hit the fungus. _The fungus is lightly damaged.  You hit the fungus. _The fungus is lightly damaged.  You hit the fungus. _The fungus is lightly damaged.H%hc #.#####.#.# #....###.####.#.#..###. ####)######## #...#.###.......####......##.#PP........#........$@$P[....>##.....Fly ######.####...... H%h.-9 _The fungus is lightly damaged.  You hit the fungus. _The fungus is lightly damaged.  You hit the fungus. _The fungus is lightly damaged. _A nearby fungus withers and dies.-30.0 (2 _You now have 48 gold pieces (gained 7).H%h  .#.# #....###.####.#.#..###. #.#.#.####)######## #...#.###.......####......##.#P.........#........$.$P[....>##....#...#PPP##................ 1.0 (12.0 (2H%h  H%h H%h6 /_You now have 57 gold pieces (gained 9).I%h] #.#.# # #.###. ####.#.#..###.. #.#.#.####) # #...#.###.. #.....####......##. #..P.# #..P$.$P[....> #..P@.$P## #..P$$$P##...# #..PPPPP##...# ######..##) ##......###..... ####...# #..... ##.## # ######.#### ##3.0 (14.0 (2 _You now have 66 gold pieces (gained 9).I%hI%h3=5.0 (1I%hp _You hit the fungus but do no damage.I%h i 9M##.#####.# ..........######.###.. #.##)###### #...#.###.....####......##.##.........#[....>..$P##....$$$#..PPPPP##...#........ I%hi $..I%h?u I%hx .-6I%h~ I%h I%hk E-7.0 (2I%h I%h = _You now have 72 gold pieces (gained 6).I%h M......##.#####.# ..........######.###.. #.##)###### #...#.###.....####......##.##.......#[....>I%hU ..$P##....#..P$$$P##...#.......I%h I%h +8.0 (1I%h I%hi J%hx #.####.#.# #...#####.#.#..###. ####)######## #.........####......##.#P.........#.......$P[....>##....Fly ######.####..... 9J%h{ .#.# #...#####.#.#..###. ####)######## #.........####......##.#P.........#.......$P[....>##....$$$P##...#PPP....J%h-h.##............... J%h1J%h'40J%h"J%hd'J%hwZ ..#####.#.#..###. ####)#J%h[####### #.........####......##.#P.........#.......$P[....>J%h[##....$#PPPJ%h\Fly .######..............## J%h\J%hgJ%hxl&1J%huJ%h|J%h+2.0 (2J%hJ%h> _You now have 82 gold pieces (gained 10).J%hjqN#.###.#####.#.#..###..##.#.#.####)## #...#.###..##.....####......##.##..P.#.#..P..$P[....>.#..P..$P##.#..P.@$P##...#.#..PPPPP##...#.######..##).##......###.....#####...# #.....###.## #.######.####.##.######.##.J%hjxJ%h{+3.0 (1J%hJ%hJ%hԎ+4.0 (2J%hKJ%hJ= _You now have 86 gold pieces (gained 4).J%h3 #.###.#.####.#.#..###..#.#.#.#.####)##.####### #...#.###..##.....####......##.##..P..#.#..P..$P[....>.#..P..$P##.#..P..@P##...#.#..PPPPP##...#.######..##).##......###.....#####...# #.....###.## #.######.####.##.#######.##.#5.0 (1J%h7 J%h: J%h: $6.0 (2J%hcA J%hF  J%hQG J%hG 0_You now have 99 gold pieces (gained 13).K%hM#.# #............#######.#.#..###.. #.##)##.###### #...#.###.....####......##.####.......#[....>....#..PPPPP##...#......... Fly K%hHK%h"K%h@67.0 (18.0 (2K%h:K%h_=> _You now have 106 gold pieces (gained 7).K%h M##.######.# #............#######.#.#..###.. #.#.#.####)##.###### #...#.###.....####......##.####.......#K%hh [....>#.......##..PPPPP##...#.........#K%h3K%h+9.0 (1K%hK%h(K%h350.0 (2 _You now have 117 gold pieces (gained 11).K%hM.......##.######.# #............#######.#.#..###.. K%hb#.#.#.####)##.###### #...#.###.....####......##.####......#[....>#....#..P...P##...#.........#K%hK%hR+1.0 (1K%hK%hBK%hQK%h\K%h`K%hcK%h`-  #.# #.##.##### #.#.# # #.###.#K%h/  ####.#.#..###..# #.#.#.####)## ####### #...#.###.. #.....####......##. #..P.# #..P...P[....> #..P...P## #..P...P##...# #..PPPPP##...# ######..##)K%hV3 4 ##......###..... ####...# #..... ##.## #K%h: K%hB &2K%h N K%hkP L%hM##.......##.######.# #............######.###.. #.##)###### #...#.###....@####......##.###......#[....>#..P...P##.............###L%hL%h<&3L%hL%hM%hhJM%h&0M%hpM%hl[ _Done exploring.M%hU' M%h * [Inventory: 12/52 slots M%h+ Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  b - 2 scrolls labelled ROOBIME VEXTA  d - 2 scrolls labelled MEAFFU LEAROH  e - a scroll labelled UROXESTR UPHATZ  f - a scroll labelled OGHIKO FETE  i - a scroll labelled NICETWU ZERIAT Potions (go to first with !)  c - a dark potion  g - a cyan potion  h - 2 grey potions  j - a yellow potion  k - a fuming brown potion  l - a green potionO%hٮO%hWO%h5<#.......#.....## Tisa the Magician#.......#....... Djinni#.......##.##### Health: 31/31 ========================#........#.# #.. AC: 2Str: 6#..........###.# EV: 11Int: 22####.#.#..###..# SH: 0Dex: 11#.#.#.####)## XL:  4 Next: 80% Place: Dungeon:2####### #...#.###..## Noise: ---------  Time: 1553.0 (0.0)#....@####......##.### -) Nothing wielded#..P.........#........ Cast: Magic DartO%h|#..P...P[....>........ Fly #..P...P##............#..P...P##...#........#..PPPPP##...#........ ######..##)........... ##......###.....# ####...# #.....#  _You now have 82 gold pieces (gained 10). _You now have 86 gold pieces (gained 4). _You now have 99 gold pieces (gained 13). _You now have 106 gold pieces (gained 7). _You now have 117 gold pieces (gained 11). _Done exploring.O%htO%h&O%hdO%h2%h/ Where to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon %h* %hGE #.......#.....## Tisa the Magician#.......#....... Djinni#.......##.##### Health: 31/31 ========================#........#.# #.. AC: 2Str: 6#..........###.# EV: 11Int: 22####.#.#..###..# SH: 0Dex: 11#.#.#.####)## XL:  4 Next: 80% Place: Dungeon:2####### #...#.###..## Noise: ---------  Time: 1553.0 (0.0)%h{H #....@####......##.### -) Nothing wielded#..P.........#........ Cast: Magic Dart#..P...P[....>........ Fly #..P...P##............#..P...P##...#........#..PPPPP##...#........ ######..##)........... ##......###.....# ####...# #.....#  _You now have 82 gold pieces (gained 10). _You now have 86 gold pieces (gained 4). _You now have 99 gold pieces (gained 13). _You now have 106 gold pieces (gained 7). _You now have 117 gold pieces (gained 11). _Done exploring.%hJ %h S %hX %hFY % _%hC^ %h>_ %h0d ,%hf %h5i %hhk ,%hOm %h1q f  You see here a +2 pair of gloves.%hs %h(t _%hv %hx %hz ,%h| %h~ %h ,%h9 %h0 %h ,%h %h %h, ,%h %h Z  There is a stone staircase leading down here.%h %h %h % _%hZ %h3%h%h.###†..###...ß........... #.0 ##@# ###..########........<..#.############.%hxC-1.8 (1 _Found a stone staircase leading down. _There is an open door here.%he4%h@g%hi%hm%h`v _%hw%htz,%h{%h~%h,%h %hX%h\%ȟ,%hz%hȏ%h7%h%hi%h%h,%h%h..ß..#...# #.#... .#...# #.#..# .###.>.#####.#..##...#...#...#.........###†..###.#.#.#...+...ß.....#.....##.....##.#.#.#####.-843.0)##...##....@.......##.########.#####. ##'# .# ###..########%##........<..#.##.###########.##.[40%hBm.##.#5.8 (14 _Found a quill talisman.%h4%h%h%hX%hT,%h%h%h,%h%h5%h,%h%h%h\%h%hw%h%h,%h%h.%h,%h%h%h:%h%h%h%hX%h%hO%h6%h,%h%hs%h+ #.#  #.#  #.#  %hg#.#  #. ##.# .... ..## #..# .# ..ß.. ....###..##.. #...# #.#..... %h7#...# #.#..##.###..Magic Dart #.>.#####.#..##......... #...#...#..............j %h#†..###.#.#.#........## ..ß.....#.........#...#j   gnoll (asleep) .....##.#.#.#####.#.... #...##................. %hI##.########.#####......%h, +90%h 6.8 (11 _A gnoll comes into view. It is wielding a +1 whip of electrocution.%h~  #.# #.# #.# #.# #. ##.# ..## #..# .#  ....###..##..##.  #.#.....@.......  #.#..##.###..##. >#......... .. #†... .... .####%h ^ .. . %h - %h #.# #.# #.# #.# #. ##.# ..## #..# .#  ....###..##..##.  #.#.....@.......  #.#..##.###..##. >#......... ..†....... .####...%h %h %h %h{  %h V_A gnoll is nearby!%h } #.# #.# #.# #.# #. ##.# ..## #..# .#  ....###..##..##.  #.#.....@.......  #.#..##.###..##. >#......... .. #†...%h .... .#### .. . %hs.4 #.# #.# #.# #.# #. ##.# ..## #..# .#  ....###..##..##.  #.#.....@.......  #.#..##.###..##. >#......... ..†....... .####...%h]2%h6%h<=r _A gnoll is nearby!%h`  #.# #.# #.# #.# #. ##.# ..## #..# .#  ....###..##..##.  #.#.....@....... %h  #.#..##.###..##. >#......... .. #†... .... .#### .. . %hY #.# #.# #.# #.# #. ##.# ..## #..# .#  ....###..##..##.  #.#.....@.......  #.#..##.###..##. >#......... ..%h^`†....... .####...%h4%hq%hM\ _A gnoll is nearby!%ht ******j    The magic dart hits the gnoll.  The gnoll is moderately wounded.%hX%h\N  The gnoll shouts! You hear an angry hiss.%hLg....##j.j.jj 2 gnolls (1 polearm, 1 wandering)%hSkh0-==7.8 (1.0)%ht%hwy _A gnoll comes into view. It is wielding a +1 heavy spear.%h *****The magic dart hits the gnoll.%hI %hi The gnoll is moderately wounded.%h%h%hx %hy.....j..##jj.jjj 3 gnolls (2 polearms)  The gnoll shouts! You hear a shout!  A gnoll comes into view. It is wielding a +0 spear.%h@-8%h%hv' _You hear a shout!%hb ~ ****The magic dart hits the gnoll.%hz ...j.%h 29--9 _The gnoll is heavily wounded.%h ***The magic dart hits the gnoll but does no damage.%ho ..j.##.j8---600 _The gnoll is heavily wounded.%h[  Tisa the Magician #.# Djinni #.# Health: 24/31 ==================------ #.# AC: 2Str: 6 #.# EV: 11Int: 22 #. ##.# SH: 0Dex: 11 .... ..## #..# .#  XL:  4 Next: 81% Place: Dungeon:3 ..ß.. ....###..##**##.  Noise: =--------  Time: 1600.8 (0.0) %hj#...# #.#.....@*****j.  -) Nothing wielded #...# #.#..##.###j*##.  Cast: Magic Dart #.>.#####.#..##......*j.  Fly #...#...#............... #†..###.#.#.#........## ..ß.....#.........#...#  jjj 3 gnolls (2 polearms) .....##.#.#.#####.#.... #...##................. ##.########.#####...... _The gnoll is heavily wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (extremely dangerous; 16% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +1 whip of electrocution (heavily wounded)%hL.......#j..There is a wall there.%h%7##%h| ****##**@****###j*%h) ..*##**.@****.###j*.%h  Tisa the Magician #.# Djinni #.# Health: 24/31 ==================------ #.# AC: 2Str: 6 #.# EV: 11Int: 22 #. ##.# SH: 0Dex: 11 .... ..## #..# .#  XL:  4 Next: 81% Place: Dungeon:3 ..ß.. ....###..##..##.  Noise: =--------  Time: 1600.8 (0.0) #...# #.#.....@.....j.  -) Nothing wielded #...# #.#..##.###j.##.  Cast: Magic Dart #.>.#####.#..##.......j.  Fly %h%[0;10m#...#...#............... #†..###.#.#.#........## ..ß.....#.........#...#  jjj 3 gnolls (2 polearms) .....##.#.#.#####.#.... #...##................. ##.########.#####...... _The gnoll is heavily wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (extremely dangerous; 16% risk of failure)  Press: ? - help, Dir - move target  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (extremely dangerous; 16% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The gnoll hits your fulminant prism with a +1 whip of electrocution!%hS #.# #.# #.# #.# #. ##.# ..## #..# .#  ....###..##..##.  #.#.j..  #.#..##.###j.##. >#j.. .†.... .####...==1.8 (1%hr _Your fulminant prism detonates feebly.%h #.# #.# #.# #.# #. ##.# #.... ..## #..# .#  ..ß.. ....###..##..##.  #...# #.#.j..  #...# #.#..##.###j.##.  #.>.#####.#..##......j..  #...#...#............... ##†..###.#.#.#........##.ß.....#.........#...# 2 gnolls (1 polearm) #.....##.#.#.#####.#.... ##...##...........  ##.#.#####......j%h@[39;49m.j..j.j 3 gnolls (2 polearms)5=---2%h : %h: K Tisa the Magician%hC  #.# Djinni #.# Health: 21/31 ================-------- #.# AC: 2%h2 Str: 6 #.# EV: 11Int: 22 #. ##.# SH: 0Dex: 11 %hd #.... ..## #.*# .#  XL:  4 Next: 81% Place: Dungeon:3  ..ß.. ....###.*##**##.  Noise: ---------  Time: 1602.8 (0.0)  #...# #.#....@**j*j...  -) Nothing wielded %h9 #...# #.#..##.###*j##.  Cast: Magic Dart  #.>.#####.#..##.........  Fly  #...#...#............... ##†..###.#.#.#........## ...ß.....#.........#...#  jjj 3 gnolls (2 polearms) #.....##.#.#.#####.#.... ##...##.................  ##.########.#####...... _Your fulminant prism detonates feebly.Casting: Fulminant Prism (extremely dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (extremely dangerous; 16% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +1 whip of electrocution (heavily wounded)%h(+..##....j.j.jThere is a wall there.%hZX7##%h!# *****#*@**j*%h  Tisa the Magician #.# Djinni #.# Health: 21/31 ================-------- #.# AC: 2Str: 6 #.# EV: 11Int: 22 #. ##.# SH: 0Dex: 11 #.... ..## #..# .#  XL:  4 Next: 81% Place: Dungeon:3  ..ß.. ....###..##..##.  Noise: ---------  Time: 1602.8 (0.0)  #...# #.#....@..j.j...  -) Nothing wielded  #...# #.#..##.###.j##.  Cast: Magic Dart  #.>.#####.#..##......... [39;%hɧ`49m Fly  #...#...#............... ##†..###.#.#.#........## ...ß.....#.........#...#  jjj 3 gnolls (2 polearms) #.....##.#.#.#####.#.... ##...##.................  ##.########.#####...... _Your fulminant prism detonates feebly.Casting: Fulminant Prism (extremely dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (extremely dangerous; 16% risk of failure)  Press: ? - help, Dir - move target%h #.# #.# #.# #.# #. ##.# ..## #..# .#  ..ß.. ....###.*##..##.  #...# #.#jj...  #...# #.#..##.###..##.  #.>#..##  †.....#...# , 1 ally target)####.#.... *   fulminant prism.....  ===3.8 (1* _You conjure a prism of explosive energy!%h&- #.# #.# #.# #.#.#. ##.#  #.... ...## #..# .# ..ß...###.*##..##.%hc/ #...# #.#.jjj... #...# #.#..##.###..##. #.>.#####.#..##......... #...#...#...............#†..###.#.#.#........## +...ß.....#.........#...# ##.....##.#.#.#####.#....*  ##...##.......  ##.#.#####......%h3%h4%h5%h?O*j.%hA0---4%hF:*%hJ<MCasting: Fulminant Prism (extremely dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target _You conjure a prism of explosive energy! _Your fulminant prism crackles loudly.%h %h n #.# #.# #.## #.#.#. ##.# #.... #...## #..# .# ..ß.. +.....###.*##..##. #...# #.#..@...j.jj... #...# #.#..##.###..##.%h՚  #.>.#####.#..##......... #...#...#...............  ###†..###.#.#.#........##  +...ß.....#.........#...#  ##.....##.#.#.#####.#....* ##...##.................  ##.#.#####......%hP %h6 %hf %h  %h  Your fulminant prism explodes!The blast of energy engulfs the gnoll!%h #####j#####j.# 2 gnolls (polearms)%hI  ...##j..)..j..  You kill the gnoll!Tisa the Magician#.#Djinni#.#Health: 21/31 ================--------#.#AC: 2Str: 6##.#EV: 11Int: 22..#. ##.#SH: 0Dex: 11#.... #...## #..# .#XL:  4 Next: 101% Place: Dungeon:3..ß.. +.....###..##j.##.Noise: =======--  Time: 1605.8 (1.0)#...# #.#..@..)..j....-) Nothing wielded#...# #.#..##.###.%h0M .##.Cast: Magic Dart#.>.#####.#..##.........Fly #...#...#...............###†..###.#.#.#........##+...ß.....#.........#...#jj 2 gnolls (polearms)  ##.....##.#.#.#####.#....##...##.................##.########.#####......Press: ? - help, Dir - move target _You conjure a prism of explosive energy! _Your fulminant prism crackles loudly.Your fulminant prism explodes!The blast of energy engulfs the gnoll!  You kill the gnoll! _You hear a loud squeak. You hear an angry hiss.  You have reached level 5!  --more--%h;^ 4/355 0%  The power to cast Momentum Strike wells up from within.%ha %hd L _Spell assigned to 'f'.%h   Tisa the Magician #.#  Djinni #.#  Health: 23/35 ===============--------- #.#  AC: 2Str: 6 # #.#  EV: 11Int: 22 ..#. ##.#  SH: 0Dex: 11  #.... #...## #..# .#  XL:  5 Next:  0% Place: Dungeon:3 %he  ..ß.. +.....###..##j.##.  Noise: =======--  Time: 1605.8 (0.0)  #...# #.#..@*****j....  -) Nothing wielded  #...# #.#..##.###..##.  Cast: Magic Dart  #.>.#####.#..##.........  Fly  #...#...#...............  ###†..###.#.#.#........##  +...ß.....#.........#...#  jj 2 gnolls (polearms)  ##.....##.#.#.#####.#....  ##...##.................  ##.########.#####...... _Spell assigned to 'f'.  Casting: Fulminant Prism (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or%hv * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (100% to hit)%h_%Tisa the Magician#.#Djinni#.#Health: 23/35 ===============---------#.#AC: 2Str: 6##.#EV: 11Int: 22%h..#. ##.#SH: 0Dex: 11#.... #...## #..# .#XL:  5 Next:  0% Place: Dungeon:3..ß.. +.....###..##j.##.Noise: =======--  Time: 1605.8 (0.0)#...# #.#..@*****j....-) Nothing wielded#...# #.#..##.###..##.Cast: Magic Dart#.>.#####.#..##.........Fly #...#...#...............###†..###.#.#.#........##+...ß.....#.........#...#jj 2 gnolls (polearms)  %hC##.....##.#.#.#####.#....##...##.................##.########.#####......Casting: Fulminant Prism (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (100% to hit)  The magic dart hits the gnoll.%hGe%he%hl|...).j%h}mY=------6.8 (1%h(r%hZ~onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (100% to hit)  The magic dart hits the gnoll. _The gnoll is moderately wounded.%h3 "  Tisa the Magician #.#  Djinni #.#  Health: 22/35 ===============--------- #.#  AC: 2Str: 6 # #.#  EV: 11Int: 22 ..#. ##.#  SH: 0Dex: 11  #.... #...## #..# .#  XL:  5 Next:  0% Place: Dungeon:3  ..ß.. +.....###..##..##.  Noise: =--------  Time: 1606.8 (0.0) %hj<  #...# #.#..@****jj....  -) Nothing wielded  #...# #.#..##.###..##.  Cast: Magic Dart  #.>.#####.#..##.........  Fly  #...#...#...............  ###†..###.#.#.#........##  +...ß.....#.........#...#  jj 2 gnolls (polearms)  ##.....##.#.#.#####.#....  ##...##.................  ##.########.#####...... _The gnoll is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit)%hU   Tisa the Magician #.#  Djinni %h %#.#  Health: 22/35 ===============--------- #.#  AC: 2Str: 6 # #.#  EV: 11Int: 22 ..#. ##.#  SH: 0Dex: 11  #.... #...## #..# .#  XL:  5 Next:  0% Place: Dungeon:3  ..ß.. +.....###..##..##.  Noise: =--------  Time: 1606.8 (0.0) %h  #...# #.#..@..).jj....  -) Nothing wielded  #...# #.#..##.###..##.  Cast: Magic Dart  #.>.#####.#..##.........  Fly  #...#...#...............  ###†..###.#.#.#........##  +...ß.....#.........#...#  jj 2 gnolls (polearms)  ##.....##.#.#.#####.#....  ##...##.................  ##.########.#####...... Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart[36m (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit)  The magic dart hits the gnoll!%h  #.#  #.#  #.#  # #.#  ..#. ##.#  #....  #..# .#  ..ß..   #...# ****)j....  #...#   #.>    ###†   j   gnoll (polearm)      %hN %hY u..).j.%h{ O317.8 (1%h, %h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit)  The magic dart hits the gnoll! _You kill the gnoll!%h  Tisa the Magician #.#  Djinni #.#  Health: 22/35 ===============--------- #.#  AC: 2Str: 6 # #.#  EV: 11Int: 22 ..#. ##.#  SH: 0Dex: 11  #.... #...## #..# .#  XL:  5 Next: 10% Place: Dungeon:3  ..ß.. +.....###..##..##.  Noise: =--------  Time: 1607.8 (0.0)  #...# #.#..@****j.....  -) Nothing wielded  #...# #.#..##.###..##.  Cast: Magic Dart  %h #.>.#####.#..##.........  Fly  #...#...#...............  ###†..###.#.#.#........##  +...ß.....#.........#...#  j   gnoll (polearm)  ##.....##.#.#.#####.#....  ##...##.................  ##.########.#####...... _You kill the gnoll!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +1 heavy spear (100% to hit)%hrTisa the Magician#.#Djinni#.#Health: 22/35 ===============---------#.#AC: 2Str: 6##.#%hWEV: 11Int: 22..#. ##.#SH: 0Dex: 11#.... #...## #..# .#XL:  5 Next: 10% Place: Dungeon:3..ß.. +.....###..##..##.Noise: =--------  Time: 1607.8 (0.0)#...# #.#..@****j.....-) Nothing wielded#...# #.#..##.###..##.Cast: Magic Dart#.>.#####.#..##.........Fly #...#...#...............###†..###.#.#.#........##+...ß.....#.........#...#j   gnoll (polearm)  %hҞ##.....##.#.#.#####.#....##...##.................##.########.#####......Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +1 heavy spear (100% to hit)  The magic dart hits the gnoll.%h%hn&p..)j)%h&+8.8 (1%hv.%hZ0onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +1 heavy spear (100% to hit)  The magic dart hits the gnoll. _The gnoll is moderately wounded.%h  Tisa the Magician #.#  Djinni #.#  Health: 21/35 ==============---------- #.#  AC: 2Str: 6 # #.#  EV: 11Int: 22 ..#. ##.#  SH: 0Dex: 11  #.... #...## #..# .#  XL:  5 Next: 10% Place: Dungeon:3  ..ß.. +.....###..##..##.  Noise: =--------  Time: 1608.8 (0.0)  #...# #.#..@***j).....  -) Nothing wielded  #...# #.#..##.###..##.  Cast: Magic Dart [%h&(34m #.>.#####.#..##.........  Fly  #...#...#...............  ###†..###.#.#.#........##  +...ß.....#.........#...#  j   gnoll (polearm)  ##.....##.#.#.#####.#....  ##...##.................  ##.########.#####...... _The gnoll is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +1 heavy spear (moderately wounded, 100% to hit)%hfJTisa the Magician#.#Djinni#.#Health: 21/35 ==============----------#.#%h9|AC: 2Str: 6##.#EV: 11Int: 22..#. ##.#SH: 0Dex: 11%hL#.... #...## #..# .#XL:  5 Next: 10% Place: Dungeon:3..ß.. +.....###..##..##.Noise: =--------  Time: 1608.8 (0.0)#...# #.#..@***j).....-) Nothing wielded#...# #.#..##.###..##.Cast: Magic Dart#.>.#####.#..##.........Fly #...#...#...............###†..###.#.#.#........##+...ß.....#.........#...#j   gnoll (polearm)  ##.....##.#.#.#####.#....##...##.................##.########.#####......[%h I18;2HCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +1 heavy spear (moderately wounded, 100% to hit)  The magic dart hits the gnoll but does no damage.%h,%hd0r..j.r   ratonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +1 heavy spear (moderately wounded, 100% to hit)  The magic dart hits the gnoll but does no damage.  The gnoll is moderately wounded.9.8 (1%h%hˠV _A rat comes into view.%h|   Tisa the Magician #.#  Djinni #.#  Health: 20/35 =============----------- #.#  AC: 2Str: 6 # #.#  EV: 11Int: 22 r.#. ##.#  SH: 0Dex: 11  #.... #...## #..# .#  XL:  5 Next: 10% Place: Dungeon:3  ..ß.. +.....###..##..##.  Noise: =--------  Time: 1609.8 (0.0)  #...# #.#..@**j.).....  -) Nothing wielded  #...# #.#..##.###..##.  Cast%h : Magic Dart  #.>.#####.#..##.........  Fly  #...#...#...............  ###†..###.#.#.#........##  +...ß.....#.........#...#  j   gnoll (polearm)  ##.....##.#.#.#####.#....  r   rat  ##...##.................  ##.########.#####...... _A rat comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +1 heavy spear (moderately wounded, 100% to hit)%hZ  Tisa the Magician #.#  Djinni #.#  Health: 20/35 =============----------- #.#  AC: 2Str: 6 # #.#  EV: 11Int: 22 r.#. ##.#  SH: 0Dex: 11  #.... #...## #..# .#  XL:  5 Next: 10% Place: Dungeon:3  ..ß.. +.....###..##..##.  Noise: =--------  Time: 1609.8 (0.0)  #...# #.#..@..j.).....  -) Nothing wielded  #...# #.#..##.###..##.  Cast: %hMagic Dart  #.>.#####.#..##.........  Fly  #...#...#...............  ###†..###.#.#.#........##  +...ß.....#.........#...#  j   gnoll (polearm)  ##.....##.#.#.#####.#....  r   rat  ##...##.................  ##.########.#####...... Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +1 heavy spear (moderately wounded, 100% to hit)  The magic dart hits the gnoll! #.#  #.#  #.#  # #.#  r.#.[39;%h[49m ##.#  #....  #..# .#  ..ß..   #...# **)  #...#   #.>    ###†   r   rat      %hf.r..%h 52110.8 (1%h&%hKMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +1 heavy spear (moderately wounded, 100% to hit)  The magic dart hits the gnoll! _You kill the gnoll!%h  Tisa the Magician #.#  Djinni #.#  Health: 19/35 =============----------- #.#  AC: 2Str: 6 # #.#  EV: 11Int: 22 .r#. ##.#  SH: 0Dex: 11  #.... #.**## #..# .#  XL:  5 Next: 21% Place: Dungeon:3  ..ß.. +...**###..##..##.  Noise: =--------  Time: 1610.8 (0.0)  #...# #.#.*@..).).....  -) Nothing wielded  #...# #.#..##.###[3%h 7m..##.  Cast: Magic Dart  #.>.#####.#..##.........  Fly  #...#...#...............  ###†..###.#.#.#........##  +...ß.....#.........#...#  r   rat  ##.....##.#.#.#####.#....  ##...##.................  ##.########.#####...... _You kill the gnoll!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)%hX%h?a6Tisa the Magician#.#Djinni#.#Health: 20/35 =============-----------#.#AC: 2Str: 6##.#EV: 11Int: 22.r#. ##.#SH: 0Dex: 11#.... #...## #..# .#XL:  5 Next: 21% Place: Dungeon:3..ß.. +.....###..##..##.Noise: =--------  Time: 1610.8 (0.0)#...# #.#..@..).).....-) Nothing wielded#...# #.#..##.###..##.Cast: Magic Dart%hbeu#.>.#####.#..##.........Fly #...#...#...............###†..###.#.#.#........##+...ß.....#.........#...#r   rat##.....##.#.#.#####.#....##...##.................##.########.#####......Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)  Okay, then.%hvx _%h #.#  #.#  #.#  # #.# %h/ .r#. ##.#  #.... #...## #..# .#  ..ß.. +.....###..##..##.  #...# #.#..@..).).....  #...# #.#..##.###..##.  #.>#..##...  ............... %hf ###†#.#.#........##  #......#  #.#....  ...   %hJ #.#  #.#  #.#  # #.#  .r#. ##.#  #.... #...## #..# .# %hL ..ß.. +.....###..##..##.  #...# #.#..@..).).....  #...# #.#..##.###..##.  #.>#..##...  ...........  ###†#.#.#........  #......#  #.#..  ...  %hQ%hS%hX%h[Z _A rat is nearby!%h  #.#  #.#  #.#  # #.#  .r#. ##.#  #.... #...## #..# .#  ..ß.. +.....###..##..##.  #...# #.#..@..).).....  #...# #.#..##.###..##.  #.>#..##...  ...............  ###†#.#.#........##  #......#  #.#....  ...   %h  #.#  #.#  #.#  # #.#  .r#. ##.#  #.... #...## #..# .#  ..ß.. +.....###..##..##.  #...# #.#..@..).).....  #...# #.#..##.###..##.  #.>#..##...  ...........  ###†#.#.#........  #......#  #.#..  ...   _A rat is n%h #earby!%hX  #.#  #.#  #.#  # #.#  .r#. ##.#  #.... #...## #..# .#  ..ß.. +.....###..##..##.  #...# #.#..@..).).....  #...# #.#..##.###..##.  #.>#..##...  ...............  ###†#.#.#........##  #......#  #.#....  ...   %h  #.#  #.#  #.#  # #.#  .r#. ##.#  #.... #...## #..# .#  ..ß.. +.....###..##..##.  #...# #.#..@..).).....  #...# #.#..##.###..##.  #.>#..##...  ...........  ###†#.#.#........  #......#  #.#..  ...  %h %h %h0 %h Z _A rat is nearby!%h  #.#  #.#  #.#  # #.#  .r#. ##.#  #.... #...## #..# .#  ..ß.. +.....###..##..##.  #...# #.#..@..).).....  #...# #.#..##.###..##.  #.>#..##...  ...............  ###†#.#.#........##  #......#  #.#....  ...   %h@ #.#  #.#  #.#  # #.#  %h?w.r#. ##.#  #.... #...## #..# .#  ..ß.. +.....###..##..##.  #...# #.#..@..).).....  #...# #.#..##.###..##.  #.>#..##...  ...........  ###†#.#.#........  #...%h8...#  #.#..  ...  %h%hC%hv%p _A rat is nearby!%ha"  The magic dart hits the rat..*****%h= .....g.g   hobgoblin (wandering)You kill the rat!21.8 (1 _A hobgoblin comes into view.%h. ******g  The magic dart hits the hobgoblin.  The hobgoblin is moderately wounded.%h/g...).)%h3J19=2%h:%h>+ _The hobgoblin shouts!%h6 ***** The magic dart hits the hobgoblin.%h[%hVr...).g%h d8--3%h^%h ] _The hobgoblin is almost dead.%hG  The magic dart hits the hobgoblin.%h[****)%hI..).%h%h7%h%--%h3%h~-4Magic Dart%hO %h%h)_You kill the hobgoblin!%he%hz  _You are too injured to fight recklessly!%hL  _You are too injured to fight recklessly!%h~ 8= _9==%h' B%h %hkB%h20=%h%h,%h%hy,%h%h,%h8!%h#j1=%h&%h(,%h)%h+,%h;-%h/,%hY1%hQ392%h3<==%h4%h6,%h7%h):,%ht;%h>,%h?%hA93%h`B)=%h7C%hE,%hG%h#I,%hmJ%hL,%hN%hP94%hP1=%hRR%hT%hU%h/V%hY,%hZ%ht],%h^%ha<25%haF==%hb%hUe,%hf%hzi,%hj%hm,%ho%hnq;6%hsI=%hu,%hEw%hz,%h]|%h,%h%hNL7=%h%h%h,%h%h,%h3%h͐%h@%hU%hǔ%hQb8==%h%hsX%h%h%h,%hS%h֥l9=%ha%h1,%h7%hX%h 30=%hʼX%hB%hu,%h%h91%hF==%h%h,%h%h|,%h%h,%h\%hi92%h3=%h%h`,%h%h,%h%h,%h%h%hE3=%h%h;,%h%h%h-Magic DartSS   adder (wandering)%hP/76.8 (62.0)%hF-7.8 (63%h%hY _An adder comes into view.%h#..##..  %hp...............  ###†#.#.#........##  #......#  #.#....  ...   %hy #.#  #.#  %h#.#  # #.#  ..#. ##.# %h` #.... #...## #..# .#  ..ß.. +.....###..##..##.  #...# #.#..@..).)..... %h6V #...# #.#..##.###..##.  #.>#..##..%h  ...........  ###†#.#.#........%h  #......#  #.#.%hB.  ...  %h %h%h!%h%] _An adder is nearby!%h #.#  #.#  #.#  # #.# %h8 ..#. ##.#  #.... #...## #..# .#  ..ß.. +.....###..##..##.  #...# #.#..@..).).....  #...# #.#..##.###..##.  #.>#..##..%hl  ...............  ###†#.#.#........##  #...%h...#  #.#....  ...   %h<h #.#  %h=I#.#  #.#  # #.#  ..#. ##.# %h5> #.... #...## #..# .#  ..ß.. +.....###..##..##.  #...# #.#..@..).)..... %h@E #...# #.#..##.###..##.  #.>#..##..  ...........  ###†#.#.#........  #......#  #.#..  ...  %hE%hU4%hW] _An adder is nearby!%h7 #.#  #.#  #.#  # #.#  %h`..#. ##.#  #.... #...## #..# .#  ..ß.. +.....###..##..##.  #...# #.#..@..).).....  #...# #.#..##.###..##.  #.>#..##.. %hz ...............  ###†#.#.#........##  #......#  %hW#.#....  ...   %h%h}  #.#  #.#  #.#  # #.#  ..#. ##.#  #.... #...## #..# .#  ..ß.. +.....###..##..##.  #...# #.#..@..).).....  #...# #.#..##.###..##.  #.>#..##..  ...........  ###†#.#.#........  #...%h; ...#  #.#..  ...  %hL %hk %h %h| ] _An adder is nearby!%h  ***S    The magic dart hits the adder!  The adder is severely wounded.%h^ %h` %hwl ].S..%hn g2-=8.8 (1.0)%ht %hx / _The adder hisses angrily.%h2 * The magic dart hits the adder.%h%h[S.-9%h%hY _The adder is almost dead.%hC  The magic dart hits the adder.%hC.%h&.%h!k6380Magic Dart%h%hI _You kill the adder!%h>%h%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h5%h%h%hO %h_You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hB _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h}4%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hׄP %hɌ_You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hn P %ho _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hK %hU %hX %h^ %h{} %hcK %hR %hS %h-t %hZy 4%hV %h D0%h %h /Key pressed, stopping explore.%h J%h %h^ % _%h X%h 3=%h] ,%h %h ,%h %hA l4=%h %h߿ ,%h %h ,%h %h ,%h %h% b5=%h* %h ,%h %h ,%h: %h ,%h %h 6==%h %h 1 _HP restored.%h 4%hj %h %h ,%h %hp <#.# #.# #.# # #.# ..#. ##.# #.... #...## #..# .#  ..ß.. +.....###..##..##. -  #...# #.#....@).).....  #...# #.#..##.###..##.  #.>.#####.#..##.........  #...#...#............... ##†..###.#.#.#........## ...ß.....#.........#...# %h #.....##.#.#.#####.#.... ##...##................. %h #.# #.# #.# # %h #.# ..#. ##.# .... #...## #..# .# ..ß.. +.....###..##..##. #...# #.#.....@.)..... #...# #.#..##.###..##. #.>.#####.#..##......... #...#...#...............%h` †..###.#.#.#........##ß.....#.........#...# .....##.#.#.#####.#.......##........... %hG /97.8 (17.0)%h$ F-8.8 (18%h %h _Items here: )) ††.%hLG%hG%hH%h M%hvO%h[Xm= _%hZ,%h\%hb|  Things that are here:  a +0 spear; a gnoll corpse%hiL _%hj%hl,%h#n%h4q%h>s,%ht%h}v%hx,%hz%hr}%h:,%hz%h %h,%h%h%h,%h%h%h,%h6%hg%hʒ,%h%hĔ%h ,%h%h%hZ,%hܚ%h%hݢ(%h_#. #.  #.  #.# # ####.#####.#  ..........<# 711.8 (13 #.##@######. %h #.......... #.# #..#.####### #.# #..#.# #.###..#.# #.##...#.#%h#. ##.##...#.. ...## #..##...#.# ~ .....###..##..##..~≈%h%hb,2.8 (14%h%h9 _Found a stone staircase leading up.%h4%h<%h%h| %h %h- %hW ,%h %h P  There is a stone staircase leading up here.%h %h% _%h %hZ %h? ,%h %h) %hY  #@.  ...  #.#  #.#  #.# %h  #. #.#  #. #.#  #. #@#  #.# #.#  Magic Dart%h@ ####.#####.#  ..........< ###.##.######.  #...........  @   Sigmund (polearm, asleep) %h I#.# #..#.#######  #.# #..#.#   #.###..#.#  %hR 07.8 (5.0)%hR +8.8 (6%h# %hX( _Sigmund the Dreaded comes into view. He is wielding a +0 scythe.%h  #@. ... #.# %h #.# #.# #. #.# #. #.# #. #@#%h C #.# #.# #.# %h S..<# .######.   %hi B #.#   #.#  %h' *%hi  #@. ... #.# %hk #.# #.# #. #.# #. #.# #. #@# #.# #.# #.# ..<# .######.    %hn #.#   #.#  %hq %h=s %hSy %h| \ _Sigmund is nearby!%hHs, #@. ... #.# #.# #.# #. #.# #. #.# #. #@# #.# #.# %h+t#.# ..<# .######.    #.#   #.#  %h  #@. ... #.# #.# #.# #. #.# #. #.# #. #@# %h#.# #.# #.# ..<# .######.    #.#   %h!N#.#  %hJ%h%h{%h\ _Sigmund is nearby!%h, #@. ... #.# #.# #.# #. #.# #. #.# #. #@# #.# #.# %h#.# ..<# .######.    #.#   #.#  %h "v #@. ... #.# #.# #.# #. #.# #. #.# %hW%#. #@# #.# #.# #.# ..<# .######.    #.#   #.#  %hh*%h8+%hl2%hH %hI%hJ8_Sigmund is nearby!%hL%hpb  Tisa the Magician #@. Djinni ... Health: 32/36 =====================--- #.# AC: 2Str: 6 #.# EV: 11Int: 22 #.# SH: 0Dex: 11 #. #*# XL:  5 Next: 33% Place: Dungeon:3 #. #*# Noise: ---------  Time: 1718.8 (0.0) #. #@# -) Nothing wielded #.# #*# Cast: Magic Dart ####.#####*# Fly  ..........<# ###.##.######.  #...........  @   [4%hQk0mSigmund (polearm, asleep) #.# #..#.#######  #.# #..#.# #.###..#.# _Sigmund is nearby! _Sigmund is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move target%h$c**@.%h8c***.%h b***@%hH \*****.%h.  Tisa the Magician#@.  Djinni...  Health: 32/36 =====================---#.#  AC: 2Str: 6#*#  EV: 11Int: 22#.#  SH: 0Dex: 11#. #.#  XL:  5 Next: 33% Place: Dungeon:3#. #.#  Noise: ---------  Time: 1718.8 (0.0)#. #@#  -) Nothing wielded#.# #.#  Cast: Magic Dart####.#####.#  Fly ..........<[%hp1m40m# ###.##.######. #...........  @   Sigmund (polearm, asleep, ally target)#.# #..#.#######  *   fulminant prism#.# #..#.# #.###..#.# _Sigmund is nearby! _Sigmund is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move target===9.8 (1Magic Dart  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!%h  #@...#.#*.#.#####.#####...........< ###.##.######. #..........#.##...#.# **---20* _Your fulminant prism crackles loudly.%hg M#@....*  #.# ####.#####.#  Fly %h #@   Sigmund (polearm, asleep, ally target)*%h %h {#######)%h3, @.......@)Your fulminant prism explodes!%h-[=======1Magic Dart%h2%hi5' _You hear a shout!%h -  Tisa the Magician #@. Djinni ... Health: 28/36 ==================------ #.# AC: 2Str: 6 #.# EV: 11Int: 22 #.# SH: 0Dex: 11 #. #*# XL:  5 Next: 33% Place: Dungeon:3%hP/ #. #*# Noise: =======--  Time: 1721.8 (0.0) #. #@# -) Nothing wielded #.# #*# Cast: Magic Dart ####.#####*# Fly  ..........<# ###.##.######.  #...........  @   Sigmund (polearm) #.# #..#.#######  #.# #..#.# #.###..#.#Your fulminant prism explodes! _You hear a shout!  Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move target%hg Y**@.%hg-Y***.%h5%b***@%h\\*****.%h +%h  %h2 K Tisa the Magician%h  %h9 5#@.%h ; Djinni%h>  %h ...%h@  Health: 28/36 ==================------%h  %h7 #.#%h G AC: 2%h5 -Str: 6%h  %h K#.# EV: 11Int: 22 #.# SH: 0Dex: 11 #. #.# XL:  5 Next: 33% Place: Dungeon:3 #. #.# Noise: =======--  Time: 1721.8 (0.0) #. #@# -) Nothing wielded #.# #.# Cast: Magic Dart ####.#####.# Fly  ..........<# ###.##.######. %h  %h/ #...........  @   Sigmund (polearm)%h  %h4 ##.# #..#.####### %h  %h4 #.# #..#.#%h  %h2 #.###..#.# %h /_You hear a shout!  %hd 5Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hv UAiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!%h !%h  %h /#..%h  %h 9.@.%h  %h O#.#%h  %h U#*#%h  %h N#.#%h  %h t#. #.#%h  %h t#. #.#%h  %h# i#. #@#%h  #.# #.# #.#%h  # #####.  %h  , ally target) #.# %h   *   fulminant prism #.# %h ! %hW 9%h =%h# .===----%h $2.8 (1%h !Magic Dart%hI %h *%h *%h %h  %hX Casting: Fulminant Prism (quite dangerous; 14% risk of failure)%h eonfirm with . or Enter, or press ? or * to list all spells.  %hk Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  %h LPress: ? - help, Dir - move target  %h .You conjure a prism of explosive energy! %h Q_Sigmund giggles. "Time to reap what you sow."%h` %hJ#...@#.#*.#.#####.####..........< ###.##.######. #..........#.# #..#.####### *#..@**-------3* _Your fulminant prism crackles loudly.%hU.#@#*.#.#####.####..........< ###.##.######. #..........#.# #..#.########..#.# ##*.#.%h(u%h| %hl}!%h@#%hG#%hŀ#%h= #%h %h8 )%h   %hA/Your fulminant prism explodes!%h;The blast of energy engulfs Sigmund!!%h:n.@.. =======4Magic Dart _Sigmund is severely wounded. %h ... Tisa the Magician #.# Djinni #@# Health: 25/36 ================-------- #*# AC: 2Str: 6 #. #*# EV: 11Int: 22 #. #*# SH: 0Dex: 11 #. #*# XL:  5 Next: 33% Place: Dungeon:3 #.# #.# Noise: =======--  Time: 1724.8 (0.0) ####.#####@# -) Nothing wielded ..........<# Cast: Magic Dart ###.##.######.  Fly  #...........  #.# #..#.#######  #.# #..#.# %h] @   Sigmund (polearm) #.###..#.# #.##...#.#  ##.##...#..The blast of energy engulfs Sigmund!! _Sigmund is severely wounded.Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move target %hl@*** %h A ... Tisa the Magician #.# Djinni #@# %h Health: 25/36 ================-------- #.# AC: 2Str: 6 #. #.# EV: 11Int: 22 #. #.# SH: 0Dex: 11 #. #.# XL:  5 Next: 33% Place: Dungeon:3 #.# #.# Noise: =======--  Time: 1724.8 (0.0) ####.#####@# %h׆ -) Nothing wielded ..........<# Cast: Magic Dart ###.##.######.  Fly  #...........  #.# #..#.#######  #.# #..#.# @   Sigmund (polearm) #.###..#.# #.##...#.#  ##.##...#..The blast of energy engulfs Sigmund!! _Sigmund is severely wounded.Casting: Fulminant Prism (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move target %h& ... #.# #.# #@# #. #.# #. #*# #. #.# #.# #.# #@# ..........<# ###.##.######.  #..  #.# #..  %hʒ#.# #..#.#, ally target) #.###..#.#  *   fulminant prism    %h26====----5.8 (1Magic Dart %h6* %h _Sigmund is severely wounded.  Casting: Fulminant Prism (quite dangerous; 14% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Fulminant Prism (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy! %h b#.#@#. #.*.#####.####.......... ###.##.######. #..........#.# #..#.########..#.# ##.. %h *#. ## #.# ~ %h(  %h׵  .@**Sigmund says, "Now you see me, now you don't..."-------6 %hļ 8* %h _Your fulminant prism crackles loudly. _There is a stone staircase leading up here. %h #.#  #.#  #.#  #. #@#  #. #*#  #. #.#  #.# #.#  ####.#####.#  <#  ###.##.######.  #....  #.# #..#.# #.# #..#.# #.###..#.#  #.##...#.# * . ##.##...#.. .## #..##...#.# ~ %h %h>  Sigmund hits your fulminant prism with a +0 scythe.  Your fulminant prism explodes!The blast of energy engulfs Sigmund! %hc##### %hV .)...  You kill Sigmund!#.#Tisa the Magician#.#Djinni#.#Health: 27/37 =================-------#. #)#AC: 2Str: 6#. #.#EV: 11Int: 22#. #.#SH: 0Dex: 11#.# #.#XL:  5 Next: 213% Place: Dungeon:3####.#####.#Noise: =======--  Time: 1727.8 (1.0).........@<#-) Nothing wielded###.##.######.Cast: Magic Dart#...........Fly #.# #..#.########.# #..#.##.## %h |r#..#.##.##...#.# . ##.##...#.. .## #..##...#.# ~Your Translocations skill increases to level 5!Your Forgecraft skill increases to level 5!Your Fire Magic skill increases to level 5!Your Ice Magic skill increases to level 5!Your Air Magic skill increases to level 5!Your Earth Magic skill increases to level 5!Fire MagicIce MagicAirEarth Magic skill increases to level 5!lchemy have reached level 6!  --more-- %h Q30/42658%  %h4 _ %h4 %h %hwY1 _ %h %h2= %h %h:, %h> %h7, %h5 %h2l3= %h %h, %h %h %h/, %h, %h %h< %hL4= %h %h %h; %h %h, %h %h 5== %h0 %h, %h" %h,, %hvX %h %hiV6= %h %h<, %hC %h, %h  %h  %h6  %h'  %hb7= %h %h: %h, %hQ %hl8= %h %h, %h %hB! %h! %hQ" %h# %h3$L9= %h% %h& %h& %h' %h), %h + %hI-, %hN. %h0m40= %hM1 %h4, %h5 %h6, %h9 %h <, %h= %h>b1= %h@ %hA, %hB %hD, %hE %hH2== %hI %hL %hgN, %hO %hP %h"S, %h\= %h,] %h^ %h`, %ha %hdc %hFl= #....g ...#.# #.# #.# #.# #.# #.# #.# #)# #.# #.# #.# #.# %hl------- #@# #.# #####.#####.#Magic Dart #..........<# %hl#.###.##.######. #........... #.# #..#.#######g   hobgoblin (wandering) #. %hBm,# #..#.# #.###..#.#  # #.##...#.# %hr/73.8 (46.0) %h%v8g. %hvL-------4.8 (47 %hiz %h*|\ _A hobgoblin comes into view. %h #..  .g. ...  #.# #.#  #.# #.#  #.# #.#  #.# #)#  #.# #.#  #.# #.#  #@# #.#  #####.#  #..........<#  #.###.##  %hh#..  #.# #..  #.# #..#.#  #.###..#.#  #   %h  #..  .g. ...  #.# #.#  #.# #.#  #.# #.#  #.# #)#  %h  #.# #.#  #.# #.#  #@# #.#  #####.#  %h  #..........<#  #.###.## #.. #.# #..  #.# #.. #.###..#  #  %hՙ  %h  %hQ  %h ` _A hobgoblin is nearby! %hR  #..  .g. ...  #.# #.#  #.# #.#  #.# #.#  #.# #)#  %hT ? #.# #.#  #.# #.#  #@# #.#  #####.#  #..........<#  #.###.##  #..  #.# #..  #.# #..#.#  %hT X#.###..#.#  #   %h  #..  .g. ...  #.# #.#  #.# #.#  #.# #.#  #.# #)#  #.# #.#  #.# #.#  #@# #.#  #####.#  %h #..........<#  #.###.## #.. #.# #..  #.# #.. #.###..#  #  %h  %h  %h v _A hobgoblin is nearby! %h  #..  .g. ...  #.# #.#  #.# #.#  #.# #.#  #.# #)#  #.# #.#  #.# #.#  %hP [ #@# #.#  #####.#  #..........<#  #.###.##  #..  #.# #..  #.# #..#.#  #.###..#.#  #  %h  #..  .g. ...  #.# #.#  #.# #.#  #.# #.#  #.# #)#  #.# #.#  #.# #.#  #@# #.#  #####.#  #..........<#  #.###.## #.. #.# #..  #.# #.. #.###..#  #  _A hobgoblin is nearby!%h@a ******%h[zgThe magic dart hits the hobgoblin but does no damage.%h%h&+.g.....1-==5.8 (1.0) _The hobgoblin shouts!%h:6*****%h%hp%ht^.g....%hvH--6%hz%h)|K _The magic dart hits the hobgoblin but does no damage.%hM  %h^N A The magic dart hits the hobgoblin.%h|R %hS j†****%h 8....%h 0-9-7Magic Dart%h c _You kill the hobgoblin!%hq %h"t %hv %hx _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hߠ%h%h%hC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h%h%hn _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hX 4%h %hE! %hE" % _%h@) X%hI 1=2==%hJ P=%h^K %hNL %h/N ,%hN %hR %hS ,%hT %htV ,%hV %hW %h>Y %hE[ ,%hS\ %h] %h_ ,%h` %hb %hc %hNd %h e %hf %hh ,%hj %hm %hq B%h s %hu ,%hu %hw %h~ X%hއ #.# #.# #####.#####.# #..........<# #.###.##.######.#.# #...........#.# #..#.#######.# #..#.# #.###..#.# -97.8 (20.0)#.##... %h 0.#. ##.##...#....~~~. ...## #..##...#.#.~≈∩≈~ .....###..##..##..~≈≈≈≈≈  #.#.....).)......~≈≈#≈≈  #.#..##.###..##..~≈≈# ≈ ##.#..##...........~≈# .#...............#..~~ .#.#.#........####%h %h F-8.8 (21%hR %h 9 _Found Vanaxipt's Information Kiosk.%h `%h7 %h B%h ,%hʘ %h %h= ,%h %hB %h4 %h >Water %hB %hף %h %h %h %hԧ %h6 ?%h %h_ %h Welcome to Vanaxipt's Information Kiosk! What would you like to do?  a -  44 gold 2 scrolls of identify (unknown)b -  22 gold a scroll of identify (unknown)  c -  165 gold 2 scrolls of revelation (unknown)  %h d -  82 gold a scroll of revelation (unknown) You have 117 gold pieces. [Esc] exit[!] buy|examine items[a-d] mark item for purchase [/] sort (type)[A-D] put item on shopping list%h#R%h[%hUeU #..........<#  Tisa the Magician#.###.##.######.  Djinni#.# #...........%h|f  Health: 42/42 ========================#.# #..#.#######  AC: 2Str: 6#.# #..#.#  EV: 11%hgQInt: 22#.###..#.# #####  SH: 0Dex: 11#.##...#.###...######%hh  XL:  6 Next: 59% Place: Dungeon:3##.##...#....~~~......  Noise: ---------  Time: 1804.8 (6.0)%hi#..##...#.#.~≈@≈~.##  -) Nothing wielded ###..##..##..~≈≈≈≈≈~....  Cast: Magic Dart %hj....).)......~≈≈#≈≈~..##  Fly .##.###..##..~≈≈#≈≈~.## %hk.##...........~≈#≈~..# ............#..~~~...#   #........####.#...##.#%hm<   ......#...# #.##### .#   #####.#.... #.%h,p   _You kill the hobgoblin! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found Vanaxipt's Information Kiosk.  There is an entrance to Vanaxipt's Information Kiosk here.%h%h%h. _%ho4%hq%het%hu%hrvEWater _%h6~%h,%h9%h%h,%h%hՅ%h&,%h%hʊ%h#%h%h8%hŒ,%h>%hM%hb%hؖ%hP%h%h϶Z%h %h,%h%h:%h,%h%hc%h,%hk%hP%h8%h%h %hen%hh%h,%h,%hU%h%hR%h;%h)%h%hV%hb%h,%hN%h*%h+%h%hi%hX%h%h%hZ%h%h %h ,%h %hn %h %hd%h%h0%h/,%h1%h%h,%h%h(%hG,%h%h#%h$,%h%%h(%h1*,%h+%h0%hn8%hR:%hZg%hm%hqn%ho,%ho%hp%hVr,%hr%hs%ht%h9u%hu%hv%hw%hGx%hx%hy%hz,%h[{%h#|%h},%h0~%h~%h,%h;%h %hɃ%hf,%h%h%h,%h%h%h,%h%h%h*,%h%h%h%h%h%hz%hä%h;%h%h%h3%h%h.%hr%hh,%h%h%h%hm%h%hղ%h%h%h%h%h`%h%h0%hZ%h%h,%hHX%hB%h%h,%h%h%hB%hh%hyB%h %hc!,%h!%h$%h&,%h&%h+X%h#,%h-,%hU.%h1%h`2%h8%hc9%h:%h<,%h=%hG>%h?,%hbA%h|B%hD,%hD%hE%h>G,%hG%hH%hmJ%hJ%h6K%h2L%hM%hN%hfN%h]Q%hR,%hS%h=T%h}U,%hU%hV%h"X,%hX%h]Y%h[,%h*\%h]%h_,%hb`%ha%h^dB%he%hrg,%h h%hgi%h| _You reach down and open the door.%h~@  There is an open door here.%h _%hq%h%hɍX%h,%hΏ%hr%h֒,%he%h%h%hA%h%hv%h%h%hz%h%hi,%h%h>%h,%hs%hӡ%hT,%hţ%h%h,%hc%ht%hϪ,%h%hP%h2,%h%h`%h},%h %h%h̽q ##'#..# #.#  ##.##.###.#  ##...##..#.#  ####.....##...## ##.....ß...+..... #..###...#####.#. #.## #...# #.#. ...#####.####.>.#####.#.931.8 (127.0) :......@....#...#...#... %hϿ##.#####..###÷..###.#.#. ##.+...ß.....#... ####.....##.#.#. ##...##...... ##.########. ##'# #. ###..########% #........<..#.%h%h%h$%28%h%hS _Found a book of Conjurations.%hlS4%hT%hW%hV`X%h ##'#..# # ##.##.### ##...##..### ####.....##..... ##.....ß...+...... #..###...#####....) #.## #...# #...#####.####.>.#####4.8 (2.0)...:.....#...#...####.#####..###÷..###.#.. ##.+...ß.....### ####.....##.# ##...## ##.###### ##'#  ###..###### #........<%h.%h*+5.8 (3%h%hd+ _Found a quarterstaff.%h" %h. #...# ##.##.#...# ##...##.#####...# ####.....#.......# ##.....ß...+.....# #..###...####.....).# #.## #...# #.......#####.####.>.###....:...........#...#..#######@#####..###÷..##...g....# ##.+...ß....Magic Dart######### ####.....# ##...##. ##.#### ##'# g   goblin (asleep)#..#### #........ #.#######%hE 7.8 (2  A goblin comes into view. It is wielding a +0 club.%hF $8.8 (3%h,Q %hK]  %h^ %_Found 16 gold pieces.%h  #...#  #...#  #####...#  #.......#  ........#  #.....).# #.## #...#  #.......#####.####.> #....:......... #@#÷ ...g....#  #########    ##'# %hYib #...#  #...#  #####...#  #.......#  ........#  #.....).# #.## #...#  #.......#####.####.> #....:......... #@#÷ ...g....#  #########    ##'#  _A goblin is nearby!%h? #...#  #...#  #####...#  #.......#  ........#  #.....).# #.## #...#  #.......#####.####.> #....:......... #@#÷ ...g....#  #########    ##'# %h #...#  #...#  #####...#  #.......#  ........#  #.....).# #.## #...#  #.......#####.####.> %hm#....:......... #@#÷ ...g....#  #########    ##'# %ht%h%h%h] _A goblin is nearby!%hO #...#  #...#  #####...#  #.......#  ........#  #.....).# #.## #...#  #.......#####.####.> #....:......... #@#÷ ...g....#  #########    ##'# %hP*%h #...#  #...#  #####...#  #.......#  ........#  #.....).# #.## #...#  #.......#####.####.> #....:......... %h*<#@#÷ ...g....#  #########    ##'# %h%h%h%h;] _A goblin is nearby!%h1D  The magic dart hits the goblin.%h'$***%h)...%h60=9.8 (1Magic Dart _You kill the goblin!%h J%h܌ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h˛  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h` %h 4%hE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h$ _%h%hIJl  You now have 133 gold pieces (gained 16).%ht%h< _You see here a +0 club.%hc`%h3,%h%h%h%hv%h7%h"%h #...#  #####...# ####. #.......# ##..... ........# #..## #.....).# #.## ..S. #.......#####.###..... #....:.................########.#####..##-......'@..)....# ##.+....########## ####Magic Dart  ## S   ball python (constriction, wandering) #. %hW_#. #.%h U 47.8 (8  You reach down and open the door.%hL.S%h$E-8.8 (9%h%h^ _A ball python comes into view.%h5 #...#    .   ..   ... ).# #.##  ....  ..S.. #....: ......########. ......'@..)....#  ......##########  #####%h63%h+ #...#    .   ..   ... ).# #.##  ....  ..S.. #....: ......########. ......'@..)....#  %h......##########  ##### %hJ%h+%h%hb _A ball python is nearby!%hڠc #...#    .   ..   ... ).# #.##  ....  ..S.. #....: ......########. ......'@..)....#  ......##########  #####%hP%hd #...#    .   ..   ... ).# #.##  ....  ..S.. #....: ......########. ......'@..)....#  ......##########  #####  _A ball python is nearby!%h #...#    .   ..   ... ).# #.##  ....  ..S.. #....: ......########. ......'@..)....#  ......##########  #####%h  #...#    .   ..   ... ).# #.##  ....  ..S.. #....: ......########. ......'@..)....#  ......##########  #####  _A ball python is nearby!%h  %h  %h^ $The magic dart hits the ball python.%h_ %h .†*%h **%h *%h %h( %h %he %h %hq %hr .%ht ..%hu '%hm %ht 1%h; -%h =%h 9.8 (1%hy !Magic Dart%h" %h %h  %hԹ %h +_You kill the ball python!%hC %h˧  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hL2= _  There is an open door here. _=%hO%hh..:......#+## #...# ......# #...# .....######...# ##....##.......# ##................# #.!##.....).# #.-54.8 (5.@##.......#####.#†...##....:.................########.#####..%hK........'...)....# ##.........########## ########### %hs%hE-5.8 (6%h%h %huB_Found a Treatise on Traps.%hM####.:.. #+##  #####. ####.....#..........).# ....#####.#....†...##....:......... Fly ..'.6.8 (1%hw+7.8 (2%hg%h_ _m - a sedimented emerald potion%hY%h[%hNn%h~%h>%hfl ...$...l.###....:.. #+## #...##%hR.# #...# #.######...# ####.# ###..........# #.#..##.....).# #.%hMagic Dart#........##.......######....†...##....:......#.########.####.'...)....#l   frilled lizard (wandering)........########## ###########%h%0%h+8.8 (1%h%ha _A frilled lizard comes into view.%hy* $...l. ...... ...:.. ......#+## #...#  #........# #...#  #........######...#  #........##.......#  #......@..........#  #........##.....).#  #........##.... #....†...##....: #........# #........'...)....#  #........#  ##########%hj|  $...l. ...... ...:.. ......#+## #...#  #........# #...#  #........######...#  #........##.......#  #......@..........#  #........##.....).#  #........##.... #....†...##....: #........# #........'...)....#  #........#  ##########  %h} %hi~ A_A frilled lizard is nearby!%h %h`  %h!  %hK 'The magic dart hits the frilled lizard.%h. %h .%hr *%h *%h *%hF *%h *%hw *%h  !%h %h` .%h .%hV .%h .%hL .%h .%h: .%h %h# 1%h -%h =%h 9%h !Magic Dart%h %h %hm  %hK %h ._You kill the frilled lizard!%hJ %hÁ4%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%hl%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%ho%h%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h 4%h %h %h% _%h(%hU%hb2=%hB%h%h> %h{"%hk%%hr),%h*%h,%h.,%h:0%h1%h3P=%h4%h6%h 9,%h:%h;%hA=,%hO>%h?%h!A,%h#B%h|D%hD%hE%hKHN _You now have 144 gold pieces (gained 11).%h J%hpJ%h6K%hM%hQO,%hO%hfh%hDh%hNjB%hHk%hq%hr%hs%hot,%hru%hv,%hw%hx%hy,%hz%h{%h|%h},%h"~%hq,%h%hπ%hÁ%h<,%h"%h,%h%h'%hօ%hg,%h%hZ%ho%h%hv%h=%h%h%h"%h%h%h,%h%h^,%hԑ%hw%hB%h%hƖ%hS%h%h-%h9%h˙%hf%hQ%hߝB%h%hZ%h%h,%h%h%h          ##  .. %h  ### .#  #######..###. -2001.8 (42.0)  #......>   #.#######..#...   #.# .+   #.# #  #.#  #.#  #.#  #.# %hY #.#%h%hF-2.8 (43%hQ _Found a stone staircase leading down.%hx %haX%h ,`%h63%h;  #.# #.# ##.# ..#  # ...  ##h#.##.## # .h.....#.# %h< #.####@.#.#  #.........# Magic Dart .#######..###.## ................ #########..###.## #.#######..###.##hh 2 jackals (asleep)%h&? #.............>.. #.#######..#..... #.# #..+.....%hbE110.8 (8.0)%hF+1.8 (9%h$J%hjLY _2 jackals come into view.%h i #.# #.# ##.# ..# # ... ##h#.##.## #  #..h.....#.#  #.####@.#.#  #.........#  .#######..###.##  .........  #..###.##  #..###.##  .......>..  #..#.....  #.#  %h i #.# #.# ##.# ..# # ... ##h#.##.## #  #..h.....#.#  #.####@.#.#  #.........#  .#######..###.##  .... #..## #..###.##  .......> #..# #.#  _There are monsters nearby!%h i #.# #.# ##.# ..# # ... ##h#.##.## #  #..h.....#.#  #.####@.#.#  #.........#  .#######..###.##  .........  #..###.##  #..###.##  .......>..  #..#.....  #.#  %h~ #.# #.# ##.# ..# # ... ##h#.##.## #  #..h.....#.#  #.####@.#.#  #.........#  .#######..###.##  .... #..## #..###.##  .......> #..# #.# %hJ%hd _There are monsters nearby!%h- i #.# #.# ##.# ..# # ... ##h#.##.## #  #..h.....#.#  #.####@.#.#  #.........#  .#######..###.##  .........  #..###.##  #..###.##  .......>..  #..#.....  #.#  %hi #.# #.# ##.# ..# # ... ##h#.##.## #  #..h.....#.#  #.####@.#.#  #.........#  .#######..###.##  .... #..## #..###.##  .......> #..# #.#  _There are monsters nearby!%h>i #.# #.# ##.# ..# # ... ##h#.##.## #  #..h.....#.#  #.####@.#.#  #.........#  .#######..###.##  .........  #..###.##  #..###.##  .......>..  #..#.....  #.#  %hEi #.# #.# ##.# ..# # ... ##h#.##.## #  #..h.....#.#  #.####@.#.#  #.........#  .#######..###.##  .... #..## #..###.##  .......> #..# #.#  _There are monsters nearby!%h; ***h1 asleep)The magic dart hits the jackal.%h.hh...hhwandering)1-=2.8 (1 _The jackal is moderately wounded.%h ***hThe magic dart hits the jackal.  The jackal is almost dead.%hc h.hh..h 3 jackals (1 wandering)The jackal barks!-==3%h7eY _A jackal comes into view.%hJ D  The magic dart hits the jackal.%hxN †**h 2%hb  You kill the jackal!.h..h%h 0-14 _The jackal barks!%h D  The magic dart hits the jackal.%h †**   jackal%hVG D  You kill the jackal!h†h.h 2 jackals (1 wandering)%h`w 39-2--5 _A jackal comes into view.%hQ w *The magic dart hits the jackal.%hq%hr%hx.h.hh%hzg8---6%h%ha _The jackal is moderately wounded.%hD  The magic dart hits the jackal.%hwi  The jackal is almost dead.%hE†h%h)_5--7%h%hP. _The jackal bites you. x2%hlm  The magic dart hits the jackal..   jackal%h%hG.h%hg4--38%h%hJ _You kill the jackal!%h+n  The magic dart hits the jackal.%h'm  The jackal is heavily wounded.%h)_3--9%hT-%h/> _The jackal bites you but does no damage.%hŎn  The magic dart hits the jackal.%hC n  The jackal is severely wounded.%h+ U2-20%h %h b _The jackal bites you. The jackal misses you.%h) W  The magic dart hits the jackal but does no damage.%h~G n  The jackal is severely wounded.%hCJ ^28--1%hP %hT + _The jackal bites you.%hYn D  The magic dart hits the jackal.%ht E†%h %h7---42Magic Dart%h` _You kill the jackal!%hZ%h!%h%hf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hz%ht%hB%hP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _8=9=%hϢ30=%h,%h%hQ,%h%hŬ,%hۭ%hun1=%h%h,%h%hɷ,%hڸ%h8,%hf%hȾ%h`E2=%hT%hB%h,%h%hul3=%h%h,%h %h,%h4=5==%h%h%h:%hE%h%hV6=%h%h,%h%h-%h%h!%hx%h%hE7=%h<%h%h%h%h%h[%h%h^ ,%h %h %h9 V8=%h %hB%h%hM%h%h,%h%h%hL9=%h%hNB%h%h%h%hm40=%hy%h%h< %h!%h$B%h%,%h%%h7(x1=%h~)%h)%hq*%h+%h,%h,%h/B%h0%h91i2==%h1%h3%hm5,%h6%h7%h$9%h9%h:%h<B%hI=%h>%hU@%h@:=%hA%hB%hD,%haE%hF%hG%hZH%hH%hI%h@LB%h}M%h/V~   ### ######.####.#-83.8 (61.0)#......@.....###.####.####:# # #.#  ##.####.# ........#### ##.#.......# ##.#.##.##.# #...†.†..#.#%hiXM ##.####..#.#%h[%h]F-4.8 (62%h`a%hea _Found a book of Minor Magic.%hEh,5.8 (63%hk%hn? _You now have 154 gold pieces (gained 10).%h4%h%hϴ%hE%h%h,%h%h%h,%h%h%h,%h&%h%h0%h%hg%hh  You see here a book of Minor Magic.%hP%h  _%h%h%hV,%ho%hs%hJB%h+%h,%h%h%hB%h%h,%h%h%%h%h%hs%hX%hn%h,%h< %h\ %h %hG %h %h %h,%hP%hk%h6,%h%h%h,%h%h%h!,%h3#%h=&%h)%h0####..#.#.# ........#.# ######## ####..###.#####....... ..................... ####..###.##......# . ####..###.##......##... .........>............. ####..#..........##...  #..+...#  #..#.........$# Magic Dart  #..#..........  #..#.....?..###  #.##........#  #.# #.#.g###~ g   goblin (wandering) ... .. %h.;Y106.8 (217.8 (22%hD _A goblin comes into view. It is wielding a +0 dagger.%hlz .#.# ######## .#####....... ........... #......# . .##......##... >............. ........##...  .......@#  .......$#  ........#  ...?..###  ......#  #.# #.#.g###~ ... ..%h7 M.#.# ######## .#####....... ........... #......# . .##......##... >............. ........##...  .......@#  .......$#  ........#  ...?..###  ......  #.# #.#.g###~ ... ..  _A goblin is nearby!%h .#.# ######## .#####....... ........... #......# . .##......##... >............. ........##...  .......@#  .......$#  ........#  ...?..###  ......#  #.# #.#.g###~ ... ..%h~M.#.# ######## .#####....... ........... #......# . .##......##... >............. ........##...  .......@#  .......$#  ........#  ...?..###  ......  #.# #.#.g###~ ... ..  _A goblin is nearby!%h.#.# ######## .#####....... ........... #......# . .##......##... >............. ........##...  .......@#  .......$#  ........#  ...?..###  ......#  #.# #.#.g###~ ... ..%hH.#.# ######## .#####....... ........... #......# . .##......##... >............. ........##...  .......@#  .......$#  ........#  ...?..###  ......  #.# #.#.g###~ %hcI'... .. %hOZ _A goblin is nearby!%h ****g  The magic dart hits the goblin.  The goblin is heavily wounded.%h5%h%G...g.%h(i1-===8.8 (1.0)%h=1%h5( _The goblin shouts!%hD  The magic dart hits the goblin!%hHp***$%h7...%h---9Magic Dart%h7%hJ _You kill the goblin!%hF-- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h %hW %hu _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h! %h(( %h0 %h3 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h`J%hp _%h2= _You now have 158 gold pieces (gained 4).%h ....................... ######..###.##......# .##..###.##......##.....>......##..#..........##... #..+..........#  #..#..........#  #..#....# - #..#.....?.@### #.##.....$..#Magic Dart #.# #.#..###w #.... ≈~ .... ≈.≈ #. ≈≈≈~w   dart slug (wandering)# ~~~.#%h!^ ...##....%h&+16.8 (7%h+Rw~w%hf-a=-7.8 (8%h0%h2\ _A dart slug comes into view.%hAw #.##......# . ##.##......##... ..>............. ..........##...  #..+..........#  #..#..........#  #..#..........#  #..#.....?.@###  #.##.....$.w# #.# #.#..###~ #.... ≈~ .... ≈.≈  #. ≈≈≈~  # ~~~.#  ...## %h9 #.##......# . ##.##......##... ..>............. ..........##...  #..+..........#  #..#..........#  %hʪ#..#..........#  #..#.....?.@###  #.##.....$.w# #.# #.#..###~ #.... ≈~%hG .... ≈. #. ≈≈≈~  # ~~~.# ...##%hԫ %hz%h%h%h` _A dart slug is nearby!%hp #.##......# . ##.##......##... ..>............. ..........##...  #..+..........#  #..#..........#  %hkq#..#..........#  #..#.....?.@###  #.##.....$.w# #.# #.#..###~ #.... ≈~%hr .... ≈.≈  #. ≈≈≈~  # ~~~.#  ...## %h6  #.##......# . ##.##......##... ..>............. ..........##...  #..+..........#  #..#..........#  #..#..........#  %h #..#.....?.@###  #.##.....$.w# #.# #.#..###~ #.... ≈~ .... ≈. #. ≈≈≈~  # ~~~.# ...##%h %h %h! %h% ` _A dart slug is nearby!%hf. w #.##......# . ##.##......##... ..>............. ..........##...  #..+..........#  #..#..........#  #..#..........#  #..#.....?.@###  #.##.....$.w# #.# #.#..###~ #.... ≈~ .... ≈.≈  #. ≈≈≈~  # ~~~.#  ...## %h  #.##......# . ##.##......##... ..>............. ..........##...  #..+..........#  #..#..........#  %h #..#..........# %h  %h #..#.....?.@### %h  #.##.....$.w# #.# #.#..###~ #.... ≈~%hL  .... ≈. #. ≈≈≈~  # ~~~.# ...##%h %h %h ,%h=  %h %h\ <_A dart slug is nearby!%h %h q  The magic dart hits the dart slug!%huq  The dart slug is severely wounded.%hnva1-=8.8 (1%ho~%hO _The dart slug misses you.%hG  The magic dart hits the dart slug.%hґh†%h|%hX0--69Magic Dart%h {c _You kill the dart slug!%h, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h,J%h. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hp :1= _2==%hJ .#..###.##......# .#..###.##......##....>......#..#.##... # #..+..# # #..#..# # #..#...#-24.8 (5 # #..#.....?@.### # #.##.....$.†# # #.###.#..###~~ # #.... ≈~≈~ #.. ≈.≈~.. ##..( ≈≈≈~## # #.. ~~~.# ##.. ...## # -[39;4%h2 U9m5.8 (6 _Found 5 stones.%h? %hH .%h}U #..###.##......# . .#..###.##......##....>...... .#..#.##... .# #..+.# .# #..#.# .# #..#.# .# #..#.....@..### .# #.##.....$.†# .# #.###.#..###~~~ .# #.... ≈~≈~# .# ...... ≈.≈~.. .# ##..(. ≈≈≈~## .# #.... ~~~.# .# #.... ...## .# %hY %h] #6.8 (1%hnh %h(j $7.8 (2%h#q %hz ` _n - a scroll labelled COSERUKABU%h=  You now have 168 gold pieces (gained 10). _You see here a +0 dagger.%h/%h(#.#######..###.##%h ##... #%ht.............>....... #.#..#....# #.# #..+..# #.# #..#.# #.# #..#.# #.# #..#........### #.# #.##.....).†# #.# #.###.#.@###~~~# #.# #......~≈~≈~#Magic Dart #.# ..........~≈.≈~.. #.#####..(...~≈≈≈~## #.# #.......~~J.# #.# #..........J   endoplasm (wandering) #.# ............. #.####..####### #.#%h $30.8 (3%h%hJ%hI~%h$%hz%h/$1.8 (4%hb.%h?>] _An endoplasm comes into view.%h%hj %h:...>............. %h#..........##... %h$ #..+..........# %h9! #..#..........#  #..#..........#  #..#........###  #.##.....).†#  #.@#  #......~≈~≈~#  ..........~≈.≈~..  ####..(...~  #.......~~~.#  #..........## %h)k ............  ####..####### %h ...>............. #..........##...  #..+..........#  #..#..........#  #..#..........#  #..#........###  #.##.....).†#  #.@#  #......~≈~≈~#  ..........~≈.≈~..  ####..(...~ #.......~~~. #..........##  ............  ####..####### _An endoplasm is nearby!%h9v ...>............. #..........##...  #..+..........#  #..#..........#  #..#..........#  #..#........###  #.##.....).†#  #.@#  #......~≈~≈~#  ..........~≈.≈~..  ####..(...~  #.......~~~.#  #..........##  ............  ####..####### %hu ...>............. #..........##...  #..+..........#  #..#..........#  #..#..........#  #..#........###  #.##.....).†#  #.@#  #......~≈~≈~#  ..........~≈.≈~..  ####..(...~ #.......~~~. #..........##  ............  ####..####### _An endoplasm is nearby!%hv ...>............. #..........##...  #..+..........#  #..#..........#  #..#..........#  #..#........###  #.##.....).†#  #.@#  #......~≈~≈~#  ..........~≈.≈~..  ####..(...~  #.......~~~.#  #..........##  ............  ####..####### %hEI  ...>............. %hBJ #..........##...  #..+..........#  #..#..........#  #..#..........#  #..#........###  #.##.....).†# %hK m #.@# %hpL  #......~≈~≈~#  ..........~≈.≈~..  ####..(...~ #.......~~~. #..........##  ............ %h  ####..####### _An endoplasm is nearby!%h0 ******JThe magic dart hits the endoplasm but does no damage.%h ..~≈.≈J%h a1-=2.8 (1%hN t _The endoplasm quivers.%h ****** The magic dart hits the endoplasm.%h- %h ..~≈.≈~J%h _0--3%h& %h a _The endoplasm is heavily wounded.%h" ***** The magic dart hits the endoplasm.%hǵi..~≈≈J~39-4 _The endoplasm is almost dead.%hٸ  The magic dart hits the endoplasm.****~%h]p..~≈~%hR5Magic Dart _You kill the endoplasm!%h%h%hL%hK _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h%hƣ%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h 4 _401=%h 2==%h X%hL B%hL `=%hO B%h3X %hX %h3^ X%h %hQ B%h %hx %h %h %h   #.# #..........~ %h W #.# #####..(...~  #.# ####.......  #.# #.##.......  #.# #..........  #.# #.####..###  #.# #.# #..#  #.########.####..#%h 0-  #.#@.............#  #.####.....####....  #.############## ##  #...............  #######......##  #......+  #...:..#  #......#+## ##........#%h͞ /68.8 (33.0)%h? F-9.8 (34%hU %hz / _o - a wand of digging (4)%hXu%hIv%hvw,%h\x%hy%hz%h#{%h{%h|%hx~,%h}%hڀ%h<%h%hq%hЄ%hW,%h%h%h‘%h%h%h_%h #.# #####..(...~≈≈≈~##  #.# ####.......~~~.#  #.# #.##..........##  #.# #..............  #.# #.####..#######  #.# #.# #..#  #.########.####..#  #.#..............###### 80.8 (11  #.####.....####@......(  #.####################. ####  #............... ....  #######......## #### #......+ #...:..# #......#+## #...# ##........# #...#[%h1K #........######...# ## 1.8 (12%h: _Found a stone.%h<%h%hp%h,%h%h$%hR,%hA%h%h,%h%hU%h%h4%h%h:  You see here a stone.%h~%h _%h%h%h,%h%h<%h%h(%h%hE%h,%h# %h %h ,%h%h56 #.###.#..###~~~#  #.###......~≈~≈~#  #..........~≈.≈~..  #####..(...~≈≈≈~##  ####.......~~~.#  #.##..........## #.............. ....... #.####..########### ....#. #.# #..#....@....# ...#. ####.####..#.......#.# ..#. ..#######.#.#### #.# .....####.......(.......# #.#. ################.#.###########... .......... ....... ........... #......## ..##...##########.##. #......+ #.. #...# #..#. #...:..# ## #...# ##'#.934.8 (13 _p - a fizzy amethyst potion%he%hf%hg%hk%hnm%hm%hrn%hs%hu%hu%hv%hw%h=####.......~~~.#  #.##....##  #.... .......##.#########....#.##.# #..#.........#...#.# ##.####..#.......#.#%hj..#.# .........#######.#.#### #.#.# ...####.......(.......# #.#.# ##############.#@###########...## ........ .......................Magic Dart## J..##...##########.##.##+ #.. #...# #..#..# ..:..# ## #...# ##'#..##+## #...# ##.##.# J   endoplasm (asleep) ..# #...# ##...##. ..######...# ####.....## ........##.......# ##.....ß...+%h[7.8 (3.0)8.8 (4%hG%h] _An endoplasm comes into view.%h>4        ######   #.# .....#  ..#.# ..#.# #######.#.#### #.#.# .....(.......# #.#.# #@# ............... J..##...####### #.. #...# :..# ## #...#  #...#  #...# #...#  %h        ######   #.# .....#  ..#.# ..#.# #######.#.#### #.#.# .....(.......# #.#.# %hU#@# ............... J..##...####### #.. #...# :..# ## #...#  #...#  #...# #...#  %h6%h%h%ha _An endoplasm is nearby!%hq         ######   #.# .....#  ..#.# ..#.# #######.#.#### #.#.# .....(.......# #.#.# #@# ............... J..##...####### #.. #...# :..# ## #...#  #...#  #...# #...#  %h0 %hG3 %        ######   #.# .....#  ..#.# ..#.# #######.#.#### #.#.# .....(.......# #.#.# #@#%h:  ............... J..##...####### #.. #...# :..# ## #...#  #...#  #...# #...#  %hG 4%hI  %hVJ %hJ =_An endoplasm is nearby!%hsK %hͤ         ######   #.# .....#  ..#.# ..#.# #######.#.#### #.#.# .....(.......# #.#.# #@# ............... J..##...####### #.. #...# :..# ## #...#  #...#  #...# #...#  %hO        ######   #.# .....#  ..#.# ..#.# #######.#.#### #.#.# .....(.......# #.#.# #@# ............... J..##...####### #.. #...# :..# ## #...#  #...#  #...# #...#   _An endoplasm is nearby!%h ******J  The magic dart hits the endoplasm.  The endoplasm is moderately wounded.%h{>K.....J.%h61-=9.8 (1 _The endoplasm quivers.%h ***** The magic dart hits the endoplasm.%hV%ha4.....J%hQea0--200%hKn%h=rb _The endoplasm is severely wounded.%hG  The magic dart hits the endoplasm.%h6|****.%he3.....%h~39-71Magic Dart%h7%h%hZM _You kill the endoplasm!%h%h %h%h/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hP  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hQ%h%h%h%h40 _%h5,%hu%hL1=%hb%h%hk!,%h&#%h%,%h&%h',%h(%h#*%h*i2==%h+%h.%h'0,%h9%hU;%hAf=%hH%h-%h%hb%h%h,%h%h%h7,%h%h!%h!"%h"%hR#%h%%hR?%h@%hA%hjC,%h@D%h)F%hIH,%hI%hxJ%hK,%hL%hOSF _You reach down and open the door.%hBU4%hU%hX%hY,%hZ%hcn%hn%hu%h|h%hv,%h%hs%hק%hԨ%h̪%h%hyB%h8%hc%h+%h%hD%h%h%hT%hy%h%h.# #..#........### .# #.##.....).†#_## .# #.###.#..###~~~## .# #.###......~≈~≈~# .# #..........~≈.≈~.. .# #####..(...~≈≈≈~## # ####.......~~~.# # #.##.....# -41.8 (40.0) .# #.......@....... .. .# #.####..########### # #.# #..#.........# ########.####..#.......#.#%h[37m#..............#######.#.########.....####.......(.......# ####################.#.#########......................... ######......####...##...#########%h?%hTF-2.8 (41%hJ%h]A _Found a snail-covered altar of Cheibriados.%hz4%h}%hj%h%h:%hB%h%hB%hM%h%h8,%h%hE%h,%h%h7n%h[,%hrB%hx&%h'%h0%h0%h1%hQ3%hL4,%h5%h6%hk7%h7%h@9%h9%h:%hT;%h<%h=%h >%h>%h?%h@%hWA%hA%hGn%hOC##......# . ##......##... ............ ......##.... ......# (.. ......# #.#### %hQ......# ....# ....### . #..# '##67.8 (25.).†#_## #.# #@####...# .###~~~###...##....#...# ...~≈~≈~####.......#...# . ....~≈.≈~...........#..##.. (...~≈≈≈~######...........#....~~~.# #####....####.......###########..###...............# ..#############.......#.#%h|U%hY,8.8 (26%h\%h^% _Found 3 stones.%h*4%h%h %h%h%h,%h,%h%hOn%h^,%h%h %h,%h%h%h:,%h%h%h,%h%hk%h,%h %h`#%h$,%h%%h(;  You see here 3 stones.%hs*%h+ _%h+%h/%hv0,%h1%h^3%h4,%h5%hM9,%h9%h<,%h>%h>%hA,%h,DB%hxF%hN%hO%hDRB%h-x # #.. .... #.#.###.... #.#..#...# ^...#...# #  ##########...... ..# ####............#.##...#...........#⌠..#'## 86.8 (18 #......##.......@....... #......##....##.##...... .........#...# ..... ..##.....#...+ ._.. ......##..(..#...# ....##..##.##### ..###.##....# ...### #..###..#[37%hهm '##).†#_####.# ##.####...#7.8 (19 _Found a broken altar of Ashenzari.%h9`%h# #.. J.... #.#.###.... #.#..#...# #^...#...# .# #...... ..# ..#.##...# #⌠..#'##. ......##....... ......##....##.##.Magic Dart...#...#..##.....#...+..._.%h:Y##..(..#...#....##..##.#####.....J   endoplasm (asleep)###.##....# ......### #..###..# .#.'##. ).†#_####.# ##.%h[ +0.0)%h)+8.8 (1%h-%h"/] _An endoplasm comes into view.%hlJ  # #.. J....  #.#.###....  #.#..#...# #  ^...#...# .#  ###...... ..# ......#.##...# ......#⌠..#'##. .......@....... ...##.##....... #...#....... #...+..._... (....... .......  .......  %h5K S .#.'##. ).†#_  %h F # #.. J....  #.#.###....  %h #.#..#...# #  ^...#...# .#  ###...... ..# ......#.##...# ......#⌠..#'##. .......@....... %h ...##.##....... #...#....... #...+..._...(..............  .......%h  .#.'##. ).†#_ %h. %h %hz %h a _An endoplasm is nearby!%h: ` # #.. J....  #.#.###....  #.#..#...# #  ^...#...# .#  ###...... ..# ......#.##...# ......#⌠..#'##. .......@....... ...##.##....... #...#....... #...+..._... (....... .......  .......   .#.'##. ).†#_  %h3 # #.. J....  #.#.###....  #.#..#...# #  ^...#...# .#  ###...... ..# ......#.##...# ......#⌠..#'##. .......@....... ...##.##....... #...#....... #...+..._...(..............  .......  .#.'##. ).†#_ %h[ _An endoplasm is nearby!%hף ******J  %hThe magic dart hits the endoplasm.  The endoplasm is almost dead.%h&%hv-K.J....⌠%hn/\1-=9%h4%h7^ _The endoplasm quivers.%h 8G  The magic dart hits the endoplasm.%h<u.*****%hF.....⌠%h:0--890Magic Dart%hc _You kill the endoplasm!%h3%ht>%hE%hJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h c  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hJ |1= _2==  There is a dry fountain here.%hYx L _=%h? b%h ,%h/ %h %h; %h, %hb %h%he%h %h2 %hX%h%h%hY%h%h%h%h%h%h%hz%h%h #%h %%h&%h'%h)%h+%h,%h-%h0%h2%h~3%h4%h6%hf8%hK9%h';%h<%h>%h?%h@%hC%hD%hE%hF%hjH%h\J%h@K%hVL%hN%hP%hQ%hcS%hU%h_,%h`)%h|a2 ### %h.b]####### #.# . %hb......# #.# ... #####.# #.#####....%hed-336.8 (4%he 6.0) %he~# #.# #..%htf[ %hg# #.# #.##.##.#.## %hh#####.#######.##.# %hMi#..........##.##.# %hUj#.###.........##.# %hk#..#...#####..##.#%hk#...# .#..##.# #......# ..#.....%hl . %hmQ....#.##...####...%h&s%hvF-7.8 (47%h{%h %hj%_Found a plate armour.%hE`%hKX%hgM,%hN%h#Q%h&S,%hT%hm%h<%hX%h%h(,%h%hk%h,%h%h%h%h%hٴ%hG%h,%h%hZ%hY%h%h2%h%h!  ###### ####.# ###.###.#####..  #.# ###..............  #.#####.....###.#####..  #..........[# #.##### 52.8 (15  #.##.##.#.### #@....# #.##.##.#...............##.##.#..####.###.#.. ...##.##....# # #.##.##....# #.##....# #.......... ...###... >.# #. .....%hr%h,3.8 (16%h %h*; _Found a stone staircase leading down.%h44%h5%h7%h_?n%h@%h@%hqB%hC,%hmD%hF%h`G,%hH%huI%hJ%hJ%h,K%hK%hL%hrM,%hO%hmP,%hP%h;R%hS%hS,%hT%hXX%hpY%hY%h{Z%hf[%hg ###..............# ##.....###.#####..# ......[# #.#####..# ##.#.#####.....#..# ##.#..............#  ##.#..####.###.#..#  ##....# #.# #.#..####.# ##....# #.# #.........# 60 ##....# #.# ###@.###### ..... .#  . >.#####..#.#   ... .....#  ..# ##.#.# .#.#   [%hhf15d .... #   ._     %hj9_%htB4.8 (11%hu: _Found a basalt altar of Yredelemnul.%h%h%h%h%h$##.#.#####.....##............ ##.#..####.###....# #.# #.#..####.#...# #.# #.........#...# #.#####..###### ..... ...........# . .>.#####..#.# 7.8 (3.0) ... ........@...# # #..######.# #.. .#.#   .. # ._.  .... .....ß.._.%h~/W8.8 (4%h*1C _Found an ancient bone altar of Kikubaaqudgha.%h4%h*%h%h%hg%h%h.#..####.###.#..#  #....# #.# #.#..####.# #....# #.# #.........# #....# #.#####..######  .... ...........#   .>.#####..#.#   ......#  .# #..######.#.#  70.8 (2 #..@#.#   #.....#   #...._...#  .........[... #.#.........## #......ß.._.# #.#.........#%h[31G #.##._.....##  %h%h+1.8 (3%h9_%hS _Found a plate armour. Found a white marble altar of Elyvilon.%h 4%hB %h .##....# #.# #.........# .##....# #.#####..###### ...... ...........#  .. .>.#####..#.#   ............# ...# #..######.#.#  #.. #...#.#  .. ##.....###%h  2.8 (1 #.@.._...#  .............[... #..#.#.........## . #......ß.._.#  #.#..#  #.##._.....##  . #.#  ## #...).### ... ... %h +3.8 (2%h : _Found a spear.%h%hv,%h%hX%hؾ%hX%h,%h%%hF%h,%hn%h%h\%h%h%hu%h%h%h%h%h!%h%h%hi%h%h\%h'%h%hz%h%h%h%h%h%hG%h[%h,%h%h%h ,%hB%hI%h%h %h%hp.##.##....... #.. ..###..#### ..#...#....... ..# ........###...+..._... .##.###..#.#.#...#.......# ..##.......... #.#####........####..######..#.#. #....# ......................#... ###..# .#.'##.⌠.....######...#.#. # ##.####...###.....# ###..##.## ..##....#...#...@# #.......## #.......#...#...###########.##### ........#..##.................... ###...........#############.##########....#### #÷# # #######..#### #.# # ............# #.# # ###.......#.# #.#[3%h'!7m # # #.......#.# #.# #996.0)%h%.400.8 (27%h(%h+b _q - a scroll labelled TAFO KAERASE%h%Dp%h7R%hS,%hKU%hV%hW%hY%h[%hi]%hA^%h_%hb%hd%hle%hf%ho%hr%hr%h#t%hWv%hqx%hy%hz%h|%h,%h%h]%hۃ%h%h%h%h%hӉ%h%h%h%h%hя%hq%h%h%hؔ%h%ht%h5%h_%h, %h؝ %hfThere is an open door here.%h%h %h_%h%h#%h%h%h%h%h%h%h;%h%hH%h %h:%h%h%hG%hz%h%h%h%h%hS%h>%h%h %h%h%h%h%h%h %h %h%h%h%h%h%h%h%hO%h1%ht%h%h]%h %h3%h=%h%h%h%h%h%h %h%h%h%h%h%h!%h"%h$%h%%h'%hj(%h)%h+%h\-%h.%hm/%h>1%h2%h3%h5%h6%h8%hd9%h:%h|<%h>%h>%h@%hI%hNK%hL%hXM%hO%hQ%hvR%hS%hV%hX%haY%h[%hH_%hDgX%h`j%hj%hal%hRp%h2s%hs%hLt%hix%hz%hw{%hn|%hY%he,%h%h%hh,%h%h%h%h3%h̍%h׏%hF,%h%hU%ht%h %h%h%h%h%h8%hE%hK%h%hy%hX%hn%h1%hŠ%h%h%h%h(%h/%h?%hզ%hi%hk%h\%h%h%hx%h%hL%h%h%h>%hٰ%h%h%h%hB%hϴ%h%hT%h%hp%h%hغ%hg%h%hd  You see here a jackal skeleton.%h*%h _%hH%h%hg,%h%h[%h%h,%h%h%hW%h%hh%hk%h,%h%h%h,%h%hH%h,%h%h %h%h%%h%h%hZ%hy%h`%h%h"n%h=4 %h5%h6*_You now have 186 gold pieces (gained 18).%h\8%h|9%h:%h;%hK%h#P%h%h4B%h%h#B%h::........####.# #.#####. .##.#.......#.# #.#..... .##.#.##.##.#.# #.#.## .#...÷.÷..#.#.# #.#..#.. .##.####..#.#.# #^...#. .##.........#.# ##########.. .#######..###.#####........... ...............................#⌠94.8 (94 ########..###.##@.....##......... .#######..###.##......##....##......>..............#...# .#######..#..........##.....#...+ .# #..+..........##..(..#... .# #..#..........##..##.#### .# #..#..........###.##....#. .# #..#........###[39;49%h<pm #..###..#⌠ .# #.##.....)..#_####.####.# _Key pressed, stopping explore.%h ^4%h_%hBl%hm%h2r; _%h0t%hv%hv%hw%hx|%h9~%h~%h%h%%h%h %h%h)%h%hb%h4%h%h %h%hl%h%h%h%h%h%h%h%h%h%h%h%h%hx %h5 You see here 3 stones.%hۻ%hi _%h>%h%h%hh%h%h%hB%hd%h%h5%h%hn%h%h:%h%h%h%h2%hh%h%h\%h%ho%hqB%h%h%h%hN%h%ha%hB%h9%hY%h%h %h %h %h6 %h %h~%h%hI%h%hB%h%h%h,%h%h%h,%h0%h%h%hk %h!%hc"%h%#%h#%h&$%h?%%h&,%h8(,%h?),%h)%h*%h+%h,,%h-%h.%hN/,%h5%hl6%h7%h7,%h8%h9%ha:,%hk<%hI=%h=%hq>%h?%hA%hB%hB%hXE%hF,%hVH%hJ%h=N,%hO%h|b%hGd%he%hf%h$i%hl,%ho%h9{n%h(},%h~%h҄X%h%h ,%h%hB%h%hc%hИ,%h%hܜ%hݞ,%h%hߣ%h[,%h\%hD%h,%h%h%h׭%h%hQ%h#%hγ,%h%hո%h.,%hs%h6%h!%hd%h%h%h%h;%h%h%h8%hG,%h%h%h,%h%h%h%h%hC%h %h%h%h%h%h%hP%hF%hB%h,%h%h%hq%h%h%hI%h,%h%h%h,%hy%hX%h,%hn%h%h:#.###.#####..#   .......# .#  ..###.#####..# <#  .[# #.#####..# .#  #####.....#..# .#  .............# .#  .###.#..# .#  .# #.# #.#..####.#  570.8 (76 .# #.# #.......@.#  .#####..###### %h? ...#  ....>.#####..#.#  ...............#  ##..######.#.#  ##..####...#.#  ........##.....###  ##..#.#...._...######  1.8 (77_ _Found a stone staircase leading up.%hH %h U n%h]c %hf B%hm %hbn %hp %h(q %his %hف X%h %h %h4 %h %h %h X%h %h+ %h %h* %h٩ %h( ,%h %h' %h ,%h %h %hq %hL ,%h# %hi %hR n%h9 ,%h   You see here a hobgoblin skeleton. _%h %h1 X%h[ X%h %h6 ,%h, %h %h ,%hN ,%h ,%h  %hn %h/ %h ,%h" %h $ ,%h2% %h& ,%h[' ,%h) %h+ ,%h, %hx6 %h8 %hw9 ,%h: %h< %hX> %h> %ho? %hA %hC %hC %hD %hG %hH %h{I %hJ %hM %hdO ,%hP %h1S %hDU ,%hV %h3Y %h[ %h4\ %h] %ha %hc %hd %hf %h,j %hm %hFn %hp %h t %h[y X%h %h %hȅ ,%h %hD %hN %h҉ %hU %h %hN %hЍ %hO %hi y  You see here a quill talisman. _%h %h$ %h ,%hC %h %h %h %h %h. %hۡ %hd %h %hE B%h %h %h ,%hê %h %hҭ ,%h %h n%h ,%h %hJ %h ,%h %h2 %h~ ,%h  _h - 3 grey potions (gained 1)%h 4%h B%h %h} %h %h %hV ,%h_ %h %h ,%h %hb %h ,%h %h1 ,%h %h %h B%h  ##'# #.#  ###..########%#  #........<..#.#  #.###########.#  #.#  #.#  #.#  #.# # #.#  #.# # #.###########.# #649.8 (78 #@............#  ###############  %h %h E _Done exploring.%h@J%hR.%......0.0)............ %hrT?_Done exploring.%hz%h{4%h<%h3%hE _Done exploring.%hc4%hd%ht _Done exploring.%hX[?25h[?0c  Search for what [? for help]? %hב [?25l[?1c%h 4 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a snail-covered altar of Cheibriadosb - [D:3] a white marble altar of Elyvilon  c - [D:3] a basalt altar of Yredelemnul  d - [D:3] a broken altar of Ashenzari%hjdLevel 3 of the Dungeon <<<>>>^_____∩(Press ? for help) #.........####.# #.#####.#######.##.##.#..............# #.# #.##.#.......#.# #.#..........##.##.##.#..####.###.#..# #.# #.##.#.##.##.#.# #.#.###.........##.##....# #.# #.#..####.#%h& #.#...÷.÷..#.#.# #.#..#...#####..##.##....# #.# #.........##.##.####..#.#.##^...#...#...#..##.##....####.#####..#######.##.........#.# ##########......#...#.........................##.#######..###.#####............#.##...####...........>.#####..#.##...............................#⌠..#'##.⌠#......................##########..###.##......##.................#....##..###..######.#.##.#######..###.##......##....##.##.......#####..#..###..####...#.##.............>..............#...#.......#......#.........##.....####.#######..#..........##.....#...+..._...'...'..##.###..#.#...._...###### #.# #..+..........##..(..#...#.......#......##................[.....# #.# #..#..........##..##.#####........####..######..#.#.........##### #.# #..#..........###.##....#.......................#......ß.._.##.# #..#........### #..###..#⌠.#.'##.⌠.....######...#.#.........##.# #.##.....)..#_####.####.####...###.....# ###..##.##._.....###.# #.###.#..###~~~###...##.%h6...#...#....#### #.......##.......##.# #.###......~≈~≈~####.......#...#...###########.#####...).####.# #..........~≈.≈~...........#..##.........................##.# #####..(...~≈≈≈~######...........#############.#####.###.##.#####.......~~~.# #####....#####÷# #.# #.##.##.##..........###########..#####.# #.# #.#%hYK%h}L%hOTisa the MagicianDjinniHealth: 42/42 ========================AC: 2Str: 6EV: 11Int: 22SH: 0Dex: 11XL:  6 Next: 68% Place: Dungeon:3Time:%h0RFly _h - 3 grey potions (gained 1) _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [? for help]? altar%h1i} _%h4j,%hwo,%hJp,%h u%hu%hv,%hw%h{%hA|,%h|%h1%h,%h%hڇ%h,%h#%h%h>%h܎,%h8@  There is an open door here.%h%h6 _%h%h%hC%hǜ%hk%h,%h?%h%h},%h*%h5%h,%h%hQ%hJ%hг%hf%h%h%hP%hҹ%h%h,%h%h%h%h%h+%h%h,%hi%h%h,%hW%hX%hV,%h?%hW%h3,%h%h%h\%h,%h@  There is an open door here.%h{%h _%h%h%h%h%h%h5%h%h%h%h;%h%h%h%h%hB%h%h%h{%h%h~%hw%h%%h%h%h%h%hG%h%h%hl%h%h%h%hJ%h%hK%hp%h%h%h) %hF %h %hu %h %h%h^%h%h%h%%h%hr%hY%hZ%h %h%hl%hk%h%h%h%h,%hy%h%h5%h ,%h[#@  There is an open door here.%h$%h% _%h'&%h(%h+,%ha-%h.%h^0%h1%h1%h53%h4%hO5%h 6%hA#.#..#...#####..##.##....##^...#...#...#..##.##....### ########......#...#.............. ...........#.##...####........... ...........#⌠..#'##.⌠#........... ..##.................#....##..### %hTC..##....##.##.......#####..#..### ........#...#.......#......#..... Noise: --------- 2693.8 (44.0) .##.....#...+...@...'...'..##.### -) Nothing wielded .##..(..#...#.......#......##.... Cast: Magic Dart .##..##.#####........####..###### .###.##....#..................... ## #..###..#⌠.#.'##.⌠.....######. _####.####.####...###.....# ###.  ~~###...##....#...#....#### #...  ~≈~####.......#...#...###########  .≈~...........#..##.............. %hK%hM%h*P` _There is a broken altar of Ashenzari here.%h5U  Unknown command.%h}8%hB> _Press < or > to pray at altars.%h]  You hover solemnly before the altar of Ashenzari.%h/  --more--%hPAshenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. Favour - Ashenzari is neutral towards you. Granted powers:(Cost)Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Ashenzari identifies your possessions. Ashenzari reveals the unseen. Ashenzari keeps your mind clear. Ashenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon. [!]: Overview|Powers|Wrath [J/Enter]: join religion%hr#.#..#...#####..##.##....#Tisa the Magician#^...#...#...#..##.##....### Djinni ########......#...#.............. Health: 42/42 ======================== ...........#.##...####........... AC: 2Str: 6 ...........#⌠..#'##.⌠#........... EV: 11Int: 22 ..##.................#....##..### SH: 0Dex: 11 ..##....##.##.......#####..#..### XL:  6 Next: 68% Place: Dungeon:3 ........#...#.......#......#..... Noise: ---------  Time: 2693.8 (0.0) .##.....#...+...@...'...'..##.### -) [39;%h}w49mNothing wielded .##..(..#...#.......#......##.... Cast: Magic Dart .##..##.#####........####..###### Fly .###.##....#..................... ## #..###..#⌠.#.'##.⌠.....######. _####.####.####...###.....# ###.  ~~###...##....#...#....#### #...  ~≈~####.......#...#...###########  .≈~...........#..##..............  _There is an open door here. _There is an open door here. _There is a broken altar of Ashenzari here.  Unknown command. _Press < or > to pray at altars.  You hover solemnly before the altar of Ashenzari.  Ashenzari welcomes you!%hzA  --more--%hdm%hU{E of Ashenzari ......4.8 (1  Ashenzari warns you of distant threats and treasures. _Ashenzari shows you where magical portals lie.%hJ%h;0...%h E'....%h#%h@(%h<*E _Done exploring.%hJ%h%h %h'%hE _Done exploring.%hPL %hM Where to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon %h=i#.#..#...#####..##.##....#Tisa the Magician#^...#...#...#..##.##....### Djinni of Ashenzari ...... ########......#...#.............. Health: 42/42 ======================== ...........#.##...####........... AC: 2Str: 6 ...........#⌠..#'##.⌠#........... EV: 11Int: 22 ..##.................#....##..### SH: 0Dex: 11 ..##....##.##.......#####..#..### XL:  6 Next: 68% Place: Dungeon:3 %h?........#...#.......#......#..... Noise: ---------  Time: 2694.8 (0.0) .##.....#...+...@...'...'..##.### -) Nothing wielded .##..(..#...#.......#......##.... Cast: Magic Dart .##..##.#####........####..###### Fly .###.##....#..................... ## #..###..#⌠.#.'##.⌠.....######. _####.####.####...###.....# ###.  ~~###...##....#...#....#### #...  ~≈~####.......#...#...###########  .≈~...........#..##.............. You hover solemnly before the altar of Ashenzari.  Ashenzari welcomes you!Ashenzari warns you of distant threats and treasures. _Ashenzari shows you where magical portals lie. _[%hAwmDone exploring. _Done exploring.%hA%h4I%hJ%hK% _%hV%h.X%h Y%hZ,%h\@  There is an open door here.%h:^%hz` _%hfa%h c%h,d%hd,%hf%hg%hh,%h/j%h*k,%hLl%hdm%hn,%ho%hq%h-r%hs,%ht%hu,%hv%hox%hy,%hz%h7|%h},%h~%h%h"%h,%h%h߄,%hՅ%h %h4,%h&%h%h%h,%h%hN%hD,%hZ  There is a stone staircase leading down here.%h%h%h; _%hό4%h%h7%h,%h    #....##   #.....##   #......##  %h1 #.......#   #.   .....   #..#714.6 (19.8)%h  #@#  #.#  #..  # %h<= #....  ##..  ###  %hf: _You fly downwards.%h̜%h%hРa _There is a stone staircase leading up here.%hw%hy%hy%hV{%h|%h}% _%hn%hȃ%hj,%h%h%hʼn,%hw%hC%h%hp%h %h%h  #..##  #...##  #....##  #.....##  #......##  #.......## #........## #.....@...#%h ##..####.....5Magic Dart #<## ..... #.# .... #.. ... #... ..5   ufetubus (asleep) #.... . ##..## ###%h 9.6 (5.0)  An ufetubus comes into view.%hI%h9  The ufetubus shouts!%hnk  An ufetubus comes into view.%hSD5.5g55 2 ufetubi (1 wandering)g   goblin (wandering)%hG5==20.6 (6%h3%hs _A goblin comes into view. It is wielding a +0 club.%hi}B #..## #...## #....## #.....## #......## #.......##  #........##  #.....@...#  ##..####...5.5  #<## .....  #.# ....  #.. g..  #... ..  #.... .   %h%###%hU  #..## #...## #....## #.....## #......## #.......##  #........## %h  #.....@...#  ##..####...5.5  #<## .....  #.# .... #.. g.. #... ..  #.... .   %hp %h 4%h! d _There are monsters nearby!%h'   Tisa the Magician #..## Djinni of Ashenzari ......%h  #...## Health: 38/42 =====================--- #....## AC: 2Str: 6 #.....## EV: 11Int: 22 #......## SH: 0Dex: 11 #.......##  XL:  6 Next: 68% Place: Dungeon:4 #.......*##  Noise: ==-------  Time: 2720.6 (0.0) #.....@.**#  -) Nothing wielded ##..####***5*5  Cast: Magic Dart #<## ****.  Fly  #.# ***.  #.. g..  #... ..  55 2 ufetubi (1 wandering) #.... . %hy N[37m g   goblin (wandering) ##..## ### _A goblin comes into view. It is wielding a +0 club. _There are monsters nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target%h~*****5...%hks  Tisa the Magician #..## Djinni of Ashenzari ...... #...## Health: 38/42 =====================--- #....## AC: 2Str: 6 #.....## EV: 11Int: 22 #......## SH: 0Dex: 11 #.......##  XL:  6 Next: 68% Place: Dungeon:4 #........##  Noise: ==-------  Time: 2720.6 (0.0) #.....@...#  -) Nothing wielded ##..####...5.5  Cast: Magic Dart #<## .....  Fly  #.# .[40%hym...  #.. g..  #... ..  55 2 ufetubi (1 wandering) #.... .  g   goblin (wandering) ##..## ### _There are monsters nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy! #..## #...## #....## #.....## #......## #.##  #.##  #.#  ##..####.*5.5.  #%h|X<## .....  #.# .... #.. ... #... .. 55ally target) #.... . *   fulminant prism  =1.6 (1%h)*  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy! _The ufetubus shouts!%hv   #..##  #...##  #....##  #.....##  #......##  #.##  #.##  #....@....#%h`yj  ##..####.*5.5.  #<## .....  #.# ....  #.. ...  #... ..  #.... .   ##..##   ###%h{%hQ *55. The ufetubus hits your fulminant prism. x2  The ufetubus hits your fulminant prism but does no damage. x2%hg---2Magic Dart%h^T**%he _Your fulminant prism crackles loudly.%h.8   #..##  #...##  #....##  #.....##  #......##  #.##%h   #.##  #.#  ##..####.*55..  #<## .....  #.# ....  #.. ...  #... ..  #.... .   ##..##   ###%h  The ufetubus hits your fulminant prism.  The ufetubus hits your fulminant prism but does no damage.  Something hits your fulminant prism but does no damage.  Something hits your fulminant prism.Your fulminant prism explodes!The blast of energy engulfs the ufetubus!%hY ##########  You kill the ufetubus!%h$m ..........  You feel a bit more experienced. x2%hwS]75=======3%h)Y%hT]' _You hear a shout!%h%h*%hA%hu _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hX%h]%hPa%hc _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h %h֥ %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hF%hH%h\I%hS9= _%h]%h_%h`W40=%ha%hd,%h-f%hi,%hj%hm,%hNn%h2r%hrL1=%hs%h4v,%hw%hy,%hBz%h`}92%h"~\==%h1 _HP restored.%hG4%h%hZ%hq,%hA%h%h%,%h%h%h%h:=%hK%h%hI,%h2%h%h,%hǝ%h%hΡ,%h%hͤ%h%h.%hҧ%h%h,%hM%h_%ha,%h%h%h,%hI%h%h,%h:%hf%h.,%h%hg%h,%h%h%h,%h%h%h  #.# ###..).........   #..##.............. #.................. #.................. ##..#####.......... #### ##......... #......... #.........-------50.6 (27.0) #.. ##.......# #...##### #...##...#...##...#.<.#%hL-------1.6 (28%h%h9 _Found a stone staircase leading up.%h`q J%hIr %hYz X%h| %h| %h]} %h %h ,%hh n%h0 %h ,%h %h %h ,%h? %h %h ,%hp %hE %h %h %h %h %h+ ,%h %h %h ,%hX %h= %h= ,%h0 %hí %h %h? %h %h %h@ ,%hU %h %hԹ ,%h %h %h 9 #...#  ##...#  #######...##  #.........#  #........<.#  .###.......##  ##.......###  ##........# 65.6 (14 #.......@#  #........%h Y #....##......... #...##....#.#... #.... ...#.....#. #....#......#... #... #..#.#.. #.# #.. ._. .. %h ;_%hF ,6.6 (15%h ;_%h 7 _Found a radiant altar of Vehumet.%h%%h%h!%h1X%hD#...#  ##...# ##. ##...## #.. .....# #.# # ...<.# ###.# .## .....## ...##.. ......### ..#.# ........# ####..# ........#####...@.##. ..............Magic Dart ....##.........## ...##....#.#....#.... ...#...#.....#...#.#... ...#......#......###J#..J   endoplasm (asleep) .. #..#.#...#.#..# # .#......_......##..#.#...#.#..#[3%hHm9;49m70_%hYg7.6 (11_%h.\] _An endoplasm comes into view.%h& #...#   ##. #.. #.# # <.# ###.# .##  ...##..  ..#.#  ####..#.#####...@.##. %h"................. ............##. #.#....#....... ....#...#.#.... .#......###J#..  ...#.#..# # .  ._......#  %hN  #...#   ##. #..%hߑ Z #.# # <.# ###.# .##  ...##..  ..#.#  ####..#.#####...@.##. ................. ............##. #.#....#...........#...#.#.....#......###J#..  ...#.#..# # .  %h f._.....  %hʝ :_%h %h ;_%h{ a _An endoplasm is nearby!%hTG  The magic dart hits the endoplasm!%hv****.#..%hs....._%h.1-=8.6 (1.0)Magic Dart%h;_%h+M _You kill the endoplasm!%h%hC%h\;_%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hC%hO%h|W;_%h\ %h^_You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hD _2==%h0R%hS%hU%hX%h\%hh]%h`%hHb%he%hf%hg%hGk%hCl%hn%h\s %htH_You now have 200 gold pieces (gained 14).%hv%hw%h[y%hs{%h~%h8%h%h%h%h+%h%ha%hm%h–%h=%h:%h%h%h %h%h%h%h%h%h%h%h%hI%h\%hJ%hȳ%hv%hL%h:%hd%hS%hY%h%h%h%h%h%h%h%hm%hK%h,%h%h-%hI%h%hP%h%h%h%h_%h,,%h%h%h%h%hL%h %h %h %hO %hy %hS ,%h3 %h. %h" ,%h| %h %h ,%h %h! %h '  ...#  ...#  %h ( 1#?.$#  #....##  #....##  %h) c## #.....### ..###.......###- r......@.....#%h)  #...####.###Magic Dart #.####..#.#  %h+ w#.##..#### ###.#...# ##.#....## r   quokka (wandering) #.#....###.# ####..#.. ####.....%hN. 0809.6 (31.0)%h3 ~.rr%h5 G-10.6 (32%h=9 %h/< Y _A quokka comes into view.%hg L ...# ...# #?.$# #....## #....## ## #.....###  ..###.......###  .r.....@.....#  #...####.###...  #.####..#.#  #.##..####  ###.#...# ##.#....## #.#. ####. ####..%h  ...# ...# #?.$# #....## #....## ## #.....###  ..###.......###  .r.....@.....#  #...####.###...  #.####..#.#  #.##..#### ###.#.. ##.#....## #.#. ####. ####.. _A quokka is nearby!%h_  ...# ...# #?.$# #....## #....## ## #.....###  ..###.......###  .r.....@.....#  #...####.###...  #.####..#.#  %hÙ #.##..####  ###.#...# ##.#....## #.#. ####. ####..%h05 ...# ...# #?.$# #....## #....## ## #.....###  ..###.......###  .r.....@.....#  #...####.###...  #.####..#.#  #.##..#### ###.#.. ##.#....## #.#. ####. ####..%h7=4%h%@%hR] _A quokka is nearby!%h;L ...# ...# #?.$# #....## #....## ## #.....###  ..###.......###  .r.....@.....#  #...####.###...  #.####..#.#  #.##..####  ###.#...# ##.#....## #.#. ####. ####..%hC ...# ...# #?.$# #....## #....## ## #.....###  ..###.......###  .r.....@.....#  #...####.###...  #.####..#.#  #.##..#### ###.#.. ##.#....## #.#. ####. ####.. _A quokka is nearby!%h ***** The magic dart hits the quokka.%h]%h].r....%hg1-=1.6 (1.0)%h=$%h'Z _The quokka is almost dead.%h?=D  The magic dart hits the quokka.%hE]†****%h\)....%hy0--62Magic Dart%h%h?J _You kill the quokka!%h6u %h|{ %h| %h~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h %h %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h\%hŵ%h/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hZ%hM%h%hؾ%hi1= _%h,%h%h B%h%h%h%hk2==%h,%h%h%h\%h%h%h%hV%h%h%h%hv%h:=%h%hZ%h,%hv%hB%hN _You now have 215 gold pieces (gained 15).%h]%h%h%h3%h%hU%h%h |#... #..#  #..#  #..##  #...##  %h, #...## - # #@..## ## #....## ..# ##....## ... ## #.....### .... ..##%h 6#.......### .... #..†..........# .... ##...####.###... .... #.####..#.# .... ##.##..####%h/253.0)%hF-6.6 (14%hJ%h'` _r - a scroll labelled KAKEZUEFFI%hhI%hdJ%hAK%hN%hrWX%hY,%hnZ%hd%h%e%h?g%hOi,%h!j%hk%h=nB%ho%hWq%hr,%hs%hu%hQv%hMw%hx%hy%hVz,%h|%h}%h~%h2%h %hā%h%h8%hO%h%h؆%hu%hۈ%hr##########..........B........##.......##.....###..... #@.. ##...# Magic Dart ##..##  ##..## ##..#%hMk# #...## B   giant cockroach (asleep) ##...##  .## ##...## # ...## ....##%h,38.6 (12%h,9.6 (13%h^%hb _A giant cockroach comes into view.%h)%h* %h+##########%h, %h-..........%h. %h/DB........# #.......#%h1 #.....##  #.....#  #@..##  ##...#  ##..##  ##..## %hR; ##..##  #...##  ##...##  .## ##...## # ...##  %h e ########## .......... B........# #.......# #.....##  #.....#  #@..##  ##...#  ##..##  ##..# ##..# #...##  ##...  .## ##.. ...## %hJ 4%h f _A giant cockroach is nearby!%h  ########## .......... B........# #.......# #.....##  #.....#  #@..##  ##...#  ##..##  ##..##  ##..##  #...##  ##...##  .## ##...## # ...##  %h|  ########## .......... B........#%h} ] #.......# #.....##  #.....#  #@..##  ##...#  ##..## %h~ j ##..# ##..# #...##  ##...%ho   .## ##.. ...## %h߅ %hZ %h %h f _A giant cockroach is nearby!%h*  ########## .......... B........# #.......# #.....##  #.....#  #@..##  ##...#  ##..##  ##..##  ##..##  #...##  ##...##  .## ##...## # ...##  %ht2 ########## .......... B........# #.......# #.....##  #.....#  #@..##  ##...#  ##..##  ##..# ##..# #...##  ##...  .## ##.. ...##  _A giant cockroach is nearby!%hVz******B%h%hT.B.....%hh1-=40.0)%h%hQ _The magic dart hits the giant cockroach but does no damage.%hB*****%h%hS.B....%h _0--1%h%%h)Q _The magic dart hits the giant cockroach but does no damage.%hFu**** _is nearby! _The magic dart hits the giant cockroach but does no damage.  .%h%h+R.B...%hU39-2%h%hj _The giant cockroach is moderately wounded.%h= *** The magic dart hits the giant cockroach.%h%h .B...3%h!c _The giant cockroach is almost dead.%h M  The magic dart hits the giant cockroach!%ha c†**%hO +..%he 8-74Magic Dart%h j %hl S _You kill the giant cockroach!%h %h %h %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h[o4%hp%ht%h0u% _%h9=%ha40=1=2==%hgB%hl%h##############............j...........##..†....#-#.@...####.....#Magic Dart%h@###...##...#.#.j   gnoll bouda (asleep) ##. #. #%h/595.0)%hG-60.6 (16%h3%hJx _A gnoll bouda comes into view. It is wielding a +0 whip.%hXq ##############  ............j  ...........#  #..†....#  #.@...##  ##.....#  ###...##  ##...#  ##..##  ##..##  ##..##  #...## # %h ^ ##############  ............j  ...........#  #..†....#  #.@...##  ##.....#  ###...##  ##...# ##..# ##..##  ##.. #.. _A gnoll bouda is nearby!%hhC  ##############  ............j  ...........#  #..†....#  #.@...##  ##.....#  ###...##  ##...#  ##..##  ##..##  ##..##  #...## # %h ^ ##############  ............j  ...........#  #..†....#  #.@...##  ##.....#  ###...##  ##...# ##..# ##..##  ##.. #.. _A gnoll bouda is nearby!%hc  ##############  ............j  ...........#  #..†....#  #.@...##  ##.....#  ###...##  ##...#  ##..##  ##..##  ##..##  #...## # %hLU ##############  ............j  ...........#  #..†....#  #.@...##  ##.....#  ###...##  ##...# %hM]##..# ##..##  ##.. #..%hnU%hZ%h_%heb _A gnoll bouda is nearby!%hx ****jThe magic dart hits the gnoll bouda but does no damage.%h %hTj....%hW====1.0)%h'%hY - _The gnoll bouda shouts!%h$ *** The magic dart hits the gnoll bouda.%hk%h0sSj....%hIu]1---2%h{%hf _The gnoll bouda is moderately wounded.%hc **The magic dart hits the gnoll bouda but does no damage.%h%hi f.j.%h>h0----3%h%hf _The gnoll bouda is moderately wounded.%hA * The magic dart hits the gnoll bouda!%h[u.j%hf39-4 _The gnoll bouda is severely wounded.%hI  The magic dart hits the gnoll bouda.%hG  The gnoll bouda is severely wounded.The gnoll bouda gazes fiercely through you!You feel your attacks grow feeble.==5Weak Fly  _The gnoll bouda barely misses you.%h9; ##############  .............  ...........#  #..†.j..#  #.@...##  ##.....#  ###...##  ##...#  ##..##  ##..##  ##..##  #...## # %h ##############  .............  ...........#  #..†.j..#  #.@...## %h'$ ##.....#  ###...##  ##...# ##..# ##..## %h  ##.. #..%h %h%hż%hX%hb _A gnoll bouda is nearby!%h { ##############  .............  ...........#  #..†.j..#  #.@...##  ##.....#  ###...##  ##...#  ##..##  ##..##  ##..##  #...## # %h  ##############  .............  ...........#  #..†.j..#  #.@...##  %h##.....#  ###...##  ##...# ##..# ##..##  ##.. #..%hz%h%h%h%%h)b _A gnoll bouda is nearby!%h ##############  .............  ...........#  #..†.j..#  #.@...##  ##.....#  ###...##  ##...#  ##..##  ##..##  ##..##  #...## # %h  ##############  .............  ...........#  #..†.j..#  #.@...##  ##.....#  %h 0###...##  ##...# ##..# ##..##  ##.. #..%h&% %h& %h- %h1 b _A gnoll bouda is nearby!%h2  ##############  .............  ...........#  #..†.j..#  #.@...##  ##.....#  ###...##  ##...#  ##..##  ##..##  ##..##  #...## # %hn  ##############  .............  ...........#  #..†.j..#  #.@...##  %h, ##.....#  ###...##  ##...# ##..# ##..##  ##.. #..%h %h %h %h b _A gnoll bouda is nearby!%h)  ##############  .............  ...........#  #..†.j..#  #.@...##  ##.....#  ###...##  ##...#  ##..##  ##..##  ##..##  #...## # %h+ ##############  .............  ...........#  #..†.j..#  #.@...##  ##.....#  ###...##  %h2,##...# ##..# ##..##  ##.. #..%h/%h0%h4%h6b _A gnoll bouda is nearby!%h$ ##############  .............  ...........#  #..†.j..#  #.@...##  ##.....#  ###...##  ##...#  ##..##  ##..##  ##..##  #...## # %h.e ##############  .............  ...........#  #..†.j..#  #.@...##  ##.....#  ###...##  %h}d##...# ##..# ##..##  ##.. #.. _A gnoll bouda is nearby!%h'T  The magic dart hits the gnoll bouda but does no damage.%hc(  The gnoll bouda is severely wounded.1-------6 _The gnoll bouda hits you with a +0 whip!%h5Es  The magic dart hits the gnoll bouda.%h  The gnoll bouda is almost dead.The gnoll bouda gazes fiercely through you!You feel as though you will be weak longer.0-----==7 _The gnoll bouda closely misses you.%hQw\  The magic dart hits the gnoll bouda but does no damage.%h8 +  The gnoll bouda is almost dead.21------8 _The gnoll bouda hits you with a +0 whip!%hQ- _You are too injured to fight recklessly!%h\+%h  Tisa the Magician  Djinni of Ashenzari ......  Health: 20/42 ===========-------------  AC: 2Str: 6 ##############  EV: 11Int: 22 .............  SH: 0Dex: 11 ...........#  XL:  6 Next: 77% Place: Dungeon:4 #..†.j..#  Noise: ==-------  Time: 2868.6 (0.0) #.@...##  -) Nothing wielded ##.....#  Cast: Magic Dart ###...##  Weak Fly  #%h(Z[33m#...#  ##..##  ##..##  j   gnoll bouda ##..##  #...## ###...## Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (almostdead, 100% to hit)%h1  Tisa the Magician  Djinni of Ashenzari ......  Health: 20/42 ===========-------------  AC: 2Str: 6##############EV: 11Int: 22.............SH: 0Dex: 11...........#XL:  6 Next: 77% Place: Dungeon:4#..†.j..#Noise: ==-------  Time: 2868.6 (0.0)#.@...##-) Nothing wielded##.....#Cast: Magic Dart###...##Weak Fly ##...###..####..##j   gnoll bouda##..##%h(#...## ###...##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (almostdead, 100% to hit)  The magic dart hits the gnoll bouda but does no damage.%hi-Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (almostdead, 100% to hit)  The magic dart hits the gnoll bouda but does no damage.  The gnoll bouda is almost dead.%hP13----9.6 (1%h%hp> _The gnoll bouda hits you with a +0 whip!%h<  Tisa the Magician  Djinni of Ashenzari ......  Health: 12/42 ======------------------  AC: 2Str: 6 ##############  EV: 11Int: 22 .............  SH: 0Dex: 11 ...........#  XL:  6 Next: 77% Place: Dungeon:4 #..†.j..#  Noise: ==-------  Time: 2869.6 (0.0) %h @#.@...##  -) Nothing wielded ##.....#  Cast: Magic Dart ###...##  Weak Fly  ##...#  ##..##  ##..##  j   gnoll bouda ##..##  #...## ###...## Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (almostdead, 100% to hit)%hl  Tisa the Magician  Djinni of Ashenzari ...... %h Health: 12/42 ======------------------  AC: 2Str: 6##############EV: 11Int: 22.............SH: 0Dex: 11...........#XL:  6 Next: 77% Place: Dungeon:4#..†.j..#%hH Noise: ==-------  Time: 2869.6 (0.0)#.@...##-) Nothing wielded##.....#Cast: Magic Dart###...##Weak Fly ##...###..####..##j   gnoll bouda##..###...## ###...##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (almostdead, 100% to hit)  The magic dart hits the gnoll bouda.%hnI ##############  .............  ...........#  #..†.j..#  #.@...##  ##.....# %hJJM ###...##  ##...#  ##..##  ##..##  ##..##  #...## # %h/+ ##############  .............  ...........#  #..†.j..#  #.@...##  ##.....#  ###...##  ##...# ##..# ##..##  ##.. #..Press: ? - help, Shift-Dir - straight line: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (almostdead, 100% to hit)  The magic dart hits the gnoll bouda.  The gnoll bouda is almost dead.* * * LOW HITPOINT WARNING * * *-70.6 (1 _The gnoll bouda barely misses you.%h>   Tisa the Magician  Djinni of Ashenzari ......  Health: 10/42 =====-------------------  AC: 2Str: 6 ##############  EV: 11Int: 22 .............  SH: 0Dex: 11 ...........#  XL:  6 Next: 77% Place: Dungeon:4 #..†.j..#  Noise: =--------  Time: 2870.6 (0.0) #.@...##  -) Nothing wielded ##.....#  Cast: Magic Dart ###...##  Weak Fly [34%h~ m ##...#  ##..##  ##..##  j   gnoll bouda ##..##  #...## ###...## Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (almostdead, 82% to hit)%hL +%h4  %hJ K Tisa the Magician%hV  %hd O Djinni of Ashenzari ......%h *  Health: 10/42 =====-------------------  AC: 2Str: 6%h&  ##############  EV: 11Int: 22 .............  SH: 0Dex: 11 ...........#  XL:  6 Next: 77% Place: Dungeon:4 #..†.j..#  Noise: =--------  Time: 2870.6 (0.0) #.@...##  -) Nothing wielded%hG  ##.....#  Cast: Magic Dart ###...##  Weak Fly  ##...#  ##..##  ##..##  j   gnoll bouda %hl ##..##  #...## ###...## Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (almostdead, 82% to hit)  You focus your ray upon the gnoll bouda.  The searing ray hits the gnoll bouda!%h  #####  ...*..  %h ...*.#  #..†.*..#    #  ##  %h ##...# ##..# ##..# ##.. #..%hV u ##############  ..........*..  .........*.#  #..†.*..#  #.@...##  ##.....#  ###...##  ##...#  ##..##  ##..##   ##..##   #...##   #  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (almostdead, 82% to hit)  You focus your ray upon the gnoll bouda.  The searing ray hits the gnoll bouda!  You kill the gnoll bouda!%hS&  ##############  ..........*..  .........*.#  #..†.*..#  #.@...##  ##.....#  ###...##  ##...# ##..# ##..# ##.. #.. ..)(Press . to maintain the ray.)%hS@ 93=1.6 (1Magic DartRay  _* * * LOW HITPOINT WARNING * * *%h}G4%hmI%hNK  You stop channelling your searing ray.%h-1= _2=%h{Fly  _Your attacks no longer feel as feeble.%h%h,%h%hC3=%hÙ%h4%h;%hU%h%h%h_%hӧ%hʨ%h4%hF==%hX%h%h]j5=%h%h-,%h %h%,%h"%h,%h%hs76%h)=%h$%h,%hK%h6,%h%h,%h%h%hT7=%h%h,%h%h,%h)%hz%hU18=%h%h%h(%h%h,%h%h,%h%h99%hZ)=%h%h,%h%h,%h%h ,%h!%h$$k20=%h$%h&,%h'%h*,%hT,%h._1==%h>/%h/%h1,%h2%h5,%h{7%h`8%h29%h9%h;>b2=%hb?%h)D,%hE%hJ,%hK%hM%hN%hO%hQj3=%haWX%hYB%h`\b4=%hN]%h^%h_%h`%ha%hb%hac%hve,%hHf%h%h%hiT5=%hi%hk,%hl%hn%ho%hp%hq,%hy6=%h|%hV},%h<~%h^7=%hh%hL,%h%h%h_8==%h2%h&%hӏ%hm%h%h%h0%h%h%h8%hb9=%hL%h,%hH%hr,%hb%h6,%h%hA<30%h֥)=%hB%h%hZ,%h]%hA;1%h׮3=%hu%h,%hױ%h@B%h%h-%hָ%h92%h)=%ha%h%h]%h%hY%h93%h3=%h%%h,%h%h,%h%h94%h)=%h%hA,%h?%h,%h%h,%h%h%hfb5==%h%h*,%h %h,%h %hE,%h&%h%hV6=%hf%hE%h%h%h%h%h;%h%h%h~%h|%h*L7=%h%h%hN%h%h%h%h%h%hV8=%h]%h%h%hJ%h%h%h%hp %h %h %h) %h L9=%hg %h%hy%h%hm%h%h%hy%h"%h%hV%hZ40=%h%h%h[,%h%hL1=%hZ %h %h#,%h#%h&,%h&%h(,%h)%h+%h,i2==%h,%h.%h'0%h0%hO1%h3k  You see here a giant cockroach corpse.%h[6%h6 _%h7%h9%hq;,%h.<%h=%hu?:=%h @%h@%h{B%hC%hED%hD%h F%hG%hH%hI%h J%h+K%hK%hUL%hL%hzN%hO%hO%hP%h/R%hR%hYS%h)T%h%h,%hý%h%h,%h%h%h%hC%h%h\%h%h1%h%h%h%h%he%heX%hn%h%h%hk%h%h ##...## ##...# #..## .. ##...## ##..## #...## ..# ##...# ##..## #....## #..# ##..## ##..# #.....## #..# ##..## #... #......## #..# #...## ##.. #.......## #..## ##...## ##. #........## #...### ##...### #.-- #.........###...@.## #.....## ## ##..####...........###......### #Magic Dart  #<## #......................####.# ##%hs#..)..........########..†.#..##...............# ##...#...................# #.## J   endoplasm (wandering)#.......J...........# ##.###..#####...........# ###.#  #### ##..........# ##.#..%h 302655.0)  An endoplasm comes into view.%h#J.J--76%h%h^ _The endoplasm quivers.%h9Z l ##...##   .. ##...##   ..# ##...#  #..# ##..##  #..# ##..##  #..# #...##  #..## ##...##  #...### ##...### #...@.## #.....## ..........###......###  #<## #...................  #.# ###..)..........##†  ............#  ............#  .J..........#  #...........#  ####  %hp  ##...##   .. ##...##   ..# ##...#  #..# ##..##  #..# ##..##  #..# #...##  #..## ##...##  #...### ##...### #...@.## #.....## ..........###......###  #<## #...................  #.# ###..)..........##†  ............#  ............#  .J..........#  #...........#  #### [17%hB ;23H  _An endoplasm is nearby!%hG  The magic dart hits the endoplasm!%h*****. %hO......%hx4=8.0)Magic Dart%hi%hM _You kill the endoplasm!%hO%h%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hx J%hn _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h٫ 4%h %h %hK %h % _%h X%h %h %h. ,%h %hn %h B%hR %h ,%h %h %h %h %h %h %h B%h J%h %h n%h ,%hb %h %h %h %h %ht$ %h% %h& %h ( %h3 %h,9 %h3: %hc; %h; ,%h= %h)> %h> ,%h@ %hpA ,%h B %h!C %hD %hD ,%hGG %hH ,%h7I %hJ %h L ,%hL %h N %hN %hO %hP %h[Q %hCS %hS ,%hPU %htV %h W %hW %hzX %hY %hgZ %hZ %h[ %h] %h] %h;^ %h^ %h ` %h` %ha %hc %h)d %hd %hVe %hf  %hug J There is a stone staircase leading up here.%h,h %hh _%hZi %hAj %h>k %hk ,%hfo %hyq ,%hr %hu %hVv ,%h4w %hjy %hz %h/{ %h{ %h} %h- %h %h %h) %h΄ ,%hՅ %h݇ %he ,%hQ %h %h ,%hn %hǒ %hh ,%h %hn %h %h %h9 %hڛ %h %h@ %h %há %h ,%h %h %h ,%h %hM %h ,%hɯ %h %h1 ,%h %h@ %ha %h %h %hb %h ,%h %hٻ %hO %h %h %h\ %hT %h %h ,%h %hs %h %h %h5 %h %ha %hf %h %hK %h %h %h %h %h %h ,%h ,%hc %h. X%h1 X%h X%hC X%h %hc B%h ,%h ,%h %h! B%h %h %h %hT %h. %hw %h_ %h %h3 %h ,%h=! %h^# %h% ,%h& %h( %h+ ,%h, %h. %h.2 ,%hS3 %h75 %h7 %h7 %h09 %hP: %h< %h= %hz> %hrA %hC %hMD %hD %hF %hI %h@J %h&K %hQM %hO %hP %hnQ %h.S %hU %hFV %hW %hbY %h\ %hC] %h] %ha %hVd B%hf %hh %h[i %h'j %hm %hLn %h$o ,%hp %hs B%ht %hx B%h=y %hEz %hz %h} %h2~ %h( ,%h ,%h= ,%h %h %h %ha %h %h B%hl %h %h1 ###........<.# ###.##.##... #..###.......## #...##.. ... .### ##.......### ##..#.##.... ## ##........# ####..# . .. #........#####.....##. .  %h #........................  #....##...............##.  ##...##....#.#....#....... - #....#...#@....#...#.#....  #....#......#......###.#.. Magic Dart  ###...##..#.#...#.#..# ##. #####.....##......_......# .........###..#.#...#.#..# #####....# #......#.. .. o   orc (asleep) #%hZ ,##### #. .# ....# . ##o. #.#.. %h c121.6 (93.0)_%h F-2.6 (94%h( ;_%h? q _An orc comes into view. It is wielding a +0 mace.%hA ~........<.# #..###.......##  .### ##.......###  ##........# ####..# .  #........#####.....##. .  #...............  #....##..........  ##...##....#.#....  #....#...#@....#  #....#......#..... %hSC  ###...##..#.#...#.#..# ##. ....##......_......# ....###..#.#...#.#..#  #......#.. ..   #. .# ....# .  ##o. #.#.. %hX ........<.# ..###.......##  .### ##.......###  ##........# ####..# .  #........#####.....##. .  #...............  #....##..........  ##...##....#.#....  #....#...#@....#  #....#......#.....  ###...##..#.#...#.#..# ##. ....##......_[%hy40m.......###..#.#...#.# #......#.. ..   #. .# ....# . ##o. #.#.. __ _An orc is nearby!%h........<.# #..###.......##  .### ##.......###  ##........# ####..# .  #........#####.....##. .  #...............  #....##..........  ##...##....#.#....  #....#...#@....#  #....#......#.....  ###...##..#.#...#.#..# ##. ....##......_......# ....###..#.#...#.#..#  #......#.. ..   #. .# ....# .  ##o. #.#.. %h;V........<.# ..###.......##  .### ##.......###  ##........# ####..# .  %h<#........#####.....##. .  #...............  #....##..........  ##...##....#.#....  #....#...#@....#  #....#......#.....  ###...##..#.#...#.#..# ##. %h:=3....##......_.......###..#.#...#.# #......#.. ..   #. .# ....# . ##o. #.#.. %hiD:_%hX%h)^%ha %h:bM_An orc is nearby!%hUX~........<.# #..###.......##  .### ##.......###  ##........# ####..# .  #........#####.....##. .  #...............  #....##..........  ##...##....#.#....  #....#...#@....#  #....#......#..... %h{Y ###...##..#.#...#.#..# ##. ....##......_......# ....###..#.#...#.#..#  #......#.. ..   #. .# ....# .  ##o. #.#.. %h ........<.# ..###.......##  .### ##.......###  ##........# ####..# .  #........#####.....##. .  #...............  #....##..........  ##...##....#.#....  #....#...#@....#  #....#......#.....  ###...##..#.#...#.#..# ##. ....##......_[%h040m.......###..#.#...#.# #......#.. ..   #. .# ....# . ##o. #.#..  _An orc is nearby!%h ***.._**o  %hc*The magic dart hits the orc.%h>r%h{x....._..o.%hg1-=3.6 (1.0)%h;_%hR[ _The orc is heavily wounded.%h‘  The magic dart hits the orc!***.._**)%h3 ....._..%hC; -54Magic Dart%h A %hC G _You kill the orc!%h X_%hr  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h4%hc%h%h% _%hB%h%h,%h2=%h%h>,%h%h%h,%h/%h;%hB%hX%hP%h %hq  #........#####.....##. .  #........................  %h#....##...............##.  ##...##....#.#....#....... #....#...#.....#...#.#...#....#......#......###.#.. ###...##..#.#...#.#..# ##. ####.....##......_......# -31.6 (7 %hh ........###..#.#@..#.#..# ####....# #......#...... ###### #..)#.....#...  ##....#.#..... ##... .....#%h( ##.. ..... ..# ###... .).%h+$_%h+%h3a=-2.6 (8%h;%hA# _Found a club.%h:`%hB%h %h,%h%h*%h_,%h7%hҸ%hʻ,%h%h%h.%h%h%h%h,%h,%hVX%hz%h%h%h X%h;%h%h ,%h%h3%hd%h%h%h%h,%h%h%h8%h,%hR%h~%h ,%h!%h"%h7#%h#%h$%h&%h'%h(%h/%h4.......###.#.. .#.#..# ##. ......# .#.#..# ## %h6......# .S ..#...### ### .# # #.......# #.###.#.# ....#..#######..#..# ...............@..# .................# Magic Dart .....#................# ##########....#..####.########## .. .S   adder (asleep) %h?/56.6 (24.0)%hD,7.6 (25%h1HN..%hJY _An adder comes into view.%hn ##. ## .S ### .# #  #.###.#.# .#####..#..# ..........@..# .................# ................# #....#..####.#  ######### ..  . %h6  ##. ## .S ### .# #  #.###.#.# .#####..#..# .........@..# .................# ................# #....#..####.# ######### .. . .%hk .. _An adder is nearby!%h}!  ##. ## .S ### .# #  #.###.#.# .#####..#..# ..........@..# .................# ................# #....#..####.#  ######### ..  . %h  ##. ## .S ### .# #  #.###.#.# .#####..#..# .........@..# .................# ................# #....#..####.# ######### .. . .%h ] _An adder is nearby!%h  ##. ## .S ### .# #  #.###.#.# .#####..#..# ..........@..# .................# ................# #....#..####.#  %he h######### ..  . %hp_ ##. ## .S ### .# #  #.###.#.# .%haZ#####..#..# .........@..# .................# ................# #....#..####.# ######### .. . %hg;..%h q%hw%h{] _An adder is nearby!%h^7 ***..S    The magic dart hits the adder.  The adder is moderately wounded.%h.S...1-=8.6 (1.0).. _The adder hisses angrily.%hh **. The magic dart hits the adder.%h;%h%hdw..S.%h_0--9%h=N..%h٘^ _The adder is severely wounded.%h\C  The magic dart hits the adder.%hC.%h,........###.#..Tisa the Magician .#.#..# ##.Djinni of Ashenzari ...... ......#Health: 39/42 ======================-- .#.#..###AC: 2Str: 6 ......#..EV: 11Int: 22 ..#...### ### .# #SH: 0Dex: 11 #.......# #.###.#.#XL:  6 Next: 100% Place: Dungeon:4 ....#..#######..#..#Noise: =--------  Time: 3160.6 (1.0) ................@..#-) Nothing wielded ##.................#Cast: Magic Dart .....#................#Fly ##########...%hg.#..####.########## ...The magic dart hits the adder.  The adder is moderately wounded. _The adder hisses angrily.  The magic dart hits the adder. _The adder is severely wounded.The magic dart hits the adder. _You kill the adder!You have reached level 7!  --more--%h7= 44/477 0% Magic DartThe power to cast Stone Arrow wells up from within. _Spell assigned to 'g'.%h  _%h+5%hE>6=%h8(/7==%h/*,%hc+%h-B%h.%h0%h$4,%h5%h8%h*:%h;:=%hBn%hnE%hH,%hI%hR%hT,%hU%h5W%hOX,%h#Y%hUZ%hb1........ .. ...##.#....... .........# ...#....... ..###.. ##.#.. #...#..#..  ##.###..#...####  ....#..#...#.#.#  #...##.#....# -80.6 (20.0) #.......##@#.# ####..#.#.#.# # #.###.#.##..# ..#..##>#..# ............#.##### ............## ...............# ###....#..####.########## ..%h e%hfF-1.6 (21%h]i%h>k; _Found a stone staircase leading down.%h 4%h %h %h: %h %h n%hܥ %h %h %hB %h) n%hn X%h %h ,%h %h7 %h %h %h+ %h! 6 _d - 3 scrolls labelled MEAFFU LEAROH (gained 1)%h$ ,%h$ ,%h3& %h' ,%h}( %h)) %h+ %h0 B%hL  ..  .. ## ...  ... ..## .... ...# ).###.... .. ......... .#.....!.. ### ##....#202 #.# #########.@..# ..## ##...........^# .#.###...####.....## .#.##..### ########.#..###...# ###..##  #...#..#%hW %h ,3.6 (22%hI A _Found a quarterstaff.%hI\ %hGf     ... ######   ...# ##.....   #..## ##.....   #...## #....#   #.).###....##   #..........###  #.....@.....# %hv~  ##....######...   #########....##  ##...........^#  #...####.....## ## #######   .##    .#    ##   8.6 (5.0)9.6 (6 _s - a pink potion%h_J%hin%hoX%h %h%hB%hQn%hvX%hB,%h%h%h%hz%h%hM%h.,%h%h%h %h,%h%h.%hz...>  ....   .... ########### ...# ##............ #..### ##.....######... #...## #....###  %hK...# #.).###....## 34.6 (25.0) #.. #@.........### .. ##...........### #### ##....######...# .#.# #########....## ##### ...## ##...........^# %h*#.#.###...####.....## #.#.##..### #######.#.#..##..#...#%h%h,5.6 (26%h%h; _Found a stone staircase leading down.%h%h%h%h-#%h#$%h1p  You see here a +0 quarterstaff.%h6L _%hd%hl<.....> .....# %h^n= ...... #### #...# ##......... ..#..### ##.....#####7.0)  ...#.@.## #....  ...###.).###....## ..##..........### #.. ##...........### .#### ##....######...# #########....## ##### ....## ##...........^# ##.#.###...####.....## .#.#.##%h^qL..### #######%h#......># ........##42.6 (4 .......@.# ####### ....##...## ##...... ... ... #.#..### ##.....## ... ... #.###...## # ..# ...# ## ##.).###....## ..###.. ##..........###  #..#..%h> [m ##...........#  #...#### ##....######..  ...#.#.# ###....## ### 3.6 (5%hn  _Found a stone staircase leading down.  There is a stone staircase leading down here. _ ....#....##.......## ...######............#....<.........7.6 (4##......@#  #......>## ........## .........# ######## ....##...## ##....... .....# #.#..### ## .. ...### #.###...## #....#### ...#[37%h m ## ##.).###....## .###.. ##..........###There is a stone staircase leading down here. _Key pressed, stopping explore.%h] %had %hWh %h>l _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hs%h%h%hI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hNj4%hQ%h%hِ%h% _%h%hқ,%h%h\%h,%hà%h>%h%h̤%h%h֦%h,%h%h%h%h4%hz%h%h,%hY%hdz%hB%h%hvB%h%h|,%h]%h%h%h,%h%hg,%hv,%h%h%h,%h%h*%h|,%h%h%hS ,%hc %h: %hB%hS%hq,%h%h%hsB%h#%h,%hW%h%h,%hN%h%hD  .#  .#... #.  #.....###... ##....#  #...#  ###.........#  ##...........#  ####...........@## ............## ...................## #.........###.......#######  #........## ##............#  ##.......## #...##########    #.........####..##    ##..............#%hoG[40m    ....<..........##    73.6 (26.0)  Ashenzari invites you to partake of a vision and a curse of elements anddevices.  --more--%h%h& _%h%hh%h:%h[%h6%h%h%hϏ%h1X%h%hH%h%hǨ%h%h~%h1%h-%hQ%hd%hw%hI%h6%h%hQ%h%%h %h%h%hh%hV%h3%h%h%hq%hL%h%h%h%h,%h*%h,%hp%h%h}%h%h]%h~%h*%h0%h%h%h%h%h%h%h%hs,%h%h%h,%h%h%hz,%hf%h%hZ,%h:%hU%h#,%h%h%hZ,%h%h%he,%hh%h%hq,%h%h%h,%h%h X ......#  s......##   #......##   ##   #.....##   #.....#   #....#   .# #@..##   #..# ##...#  Magic Dart #...# ##..#   %h8H#...# ##.#   #...## #.#   ..# #....###.#  s   scorpion (asleep) ...###........# ..........#..## .#...####...##%h,95.6 (22%hd.ss%h,6.6 (23%hR%hX[ _A scorpion comes into view.%h8# ......#  .s.....##  #......##  #......#  #.....##  #.....#  #....#  .# #@..##  #..# ##...#  #...# ##..#  #...# ##.#   #.#  ..# .#  ..#  ..##  ..## %h ......#  .s.....##  #......##  #......#  #.....##  #.....#  #....#  %h.# #@..##  #..# ##...#  #...# ##..#  #...# ##.#   #.#  ..# .#  ..#  ..##  ..## %h%h%h&%h_ _A scorpion is nearby!%h# ......#  .s.....##  #......##  #......#  #.....##  #.....#  #....#  .# #@..##  #..# ##...#  #...# ##..#  #...# ##.#   #.#  ..# .#  ..#  ..##  ..## %hT  ......#  .s.....##  #......##  #......#  #.....##  #.....#  #....#  %hU .# #@..##  #..# ##...#  #...# ##..#  #...# ##.#   #.#  ..# .#  ..#  ..##  ..## %hjY %hhZ %h+^ %h` I _A scorpion is nearby!%h#c %h0  ......#  .s.....##  #......##  #......#  #.....##  #.....#  #....#  .# #@..##  #..# ##...#  #...# ##..#  #...# ##.#   #.# %h[  ..# .#  ..#  ..##  ..## %hEX  ......#  .s.....##  #......##  #......#  #.....##  #.....#  #....#  .# #@..##  #..# ##...#  #...# ##..#  #...# ##.#   #.#  ..# .#  ..#  ..##  ..##  _A scorpion is nearby!%hN J*****%h[ B.s....6-=7.6 (1.0) _The magic dart hits the scorpion but does no damage.%hS ****The magic dart hits the scorpion.%h3.s...5--8%hL _The scorpion is lightly wounded.%h ***The magic dart hits the scorpion but does no damage.%hbb,%h8g'..%heh8s.%h:l@-9%hTq%hIt6 _The scorpion is lightly wounded.%h: * The magic dart hits the scorpion.%hzk.s%h,04300%h%hp` _The scorpion is heavily wounded.%hlp  The magic dart hits the scorpion.%h.   The scorpion is almost dead.3-1%h%h) %h O_The scorpion barely misses you.%h F  The magic dart hits the scorpion.%hb q†%hE %h# 2-162Magic Dart%h L _You kill the scorpion!%h0 %h7 %h; %h> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hF %hH %hT  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h# 3 _%h&) %h/ 4=%h0 5=%h2 %hm3 ,%hLH 6=7==%h6K X%h[   You see here a scorpion corpse. _=%h=a B%hm %h %h ######  ......### ....# g..........## ............## - #@.....##  ##......# Magic Dart ##.....##  ##.....#  ##†...#  .# ##...## g   hobgoblin (asleep) #..# ##...#   #...# ##..#   #...# ##.#  %h u27.6 (25.0)-8.6 (26%hΰ %hF \ _A hobgoblin comes into view.%h3s ###### ......####  .........###  %h5sg..........##  ............##  #@.....##  ##......#  ##.....##  ##.....#  ##†...#  .# ##...##  #..# ##...#  #...# ##..#  #...# ##.# %h ###### ......####  .........###  g..........##  ............##  #@.....##  ##......#  ##.....##  ##.....#  ##†...#  .# ##...##  #..# ##...#  #...# ##..#  #...# ##.# %hv _A hobgoblin is nearby!%hq ###### ......####  .........###  g..........##  ............##  %h"t#@.....##  ##......#  ##.....##  ##.....#  ##†...#  .# ##...##  #..# ##...#  #...# ##..#  #...# ##.# %h  ###### ......####  .........###  %hLg..........##  ............##  #@.....##  ##......#  ##.....##  ##.....#  ##†...#  .# ##...##  #..# ##...#  #...# ##..#  #...# ##.# %hl%h9%h%h ` _A hobgoblin is nearby!%h ******g  The magic dart hits the hobgoblin.%h%hKT...g.....%hߛ9=9.6 (1.0)%hW%h0d _The hobgoblin is moderately wounded.%h G  The magic dart hits the hobgoblin.%h .*****%h܎ %h $......%h 6-730Magic Dart%hr %h M _You kill the hobgoblin!%h %hb#  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hW%hf^%hc%hpf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hJ%h%h% _%h7=%h%hf=%h^'%h-########### .#### ..### h...## -#.....@........## ##.....###......## Magic Dart###...# ##......# ##..# ##.....####.. ##.....###. ##†...# h   hound (asleep) # .# ##...## #..# ##...# #...# ##..#%h7*7.6 (7%h9E-8.6 (8%h=%hB@X _A hound comes into view.%hT ###########  ..........####  .............###  h..............##  #.....@........##  ##.....###......##  ###...# ##......#  ##..#   ##..   ##. ##†...#  # .#   #..#   #...# ##..# %h]@ ###########  ..........####  .............###  h..............##  #.....@........##  ##.....###......##  ###...# ##......#  ##..#  ##..  %hAS##. ##†...#  # .#  #..#  #...# %hD%hUH%hM%hO\ _A hound is nearby!%h" ###########  ..........####  .............###  h..............## %h&G #.....@........##  ##.....###......##  ###...# ##......#  ##..#   ##..   ##. ##†...#  # .#   #..#   #...# ##..# %h  ###########  ..........####  .............###  h..............##  #.....@........##  ##.....###......##  ###...# ##......#  ##..#  ##..  ##. ##†...#  # .#  #..#  #...# %h %h  _A hound is nearby!%h* ******h  The magic dart hits the hound.%ha %h S.h.....%h, %h: 6%h >-=9.6 (1%h v _The hound is moderately wounded.%h| @ **%h} >***The magic dart hits the hound.%hw %h%h[...h...%hT A-40%h%h] _The hound is heavily wounded.%hHx ***The magic dart hits the hound.%h6%h;S.h..%hr55-%h1%h(%h^] _The hound is heavily wounded.%h ** The magic dart hits the hound.%h@%hB%h|GR..h%hjHT4-2%h=M%hO  The magic dart hits the hound. _The hound is heavily wounded.  The magic dart hits the hound. _The hound is heavily wounded.  The magic dart hits the hound. %hPP_The hound is severely wounded.%hk4m  The magic dart hits the hound.%hh  The hound is almost dead.%hT3-3%h%hS _The hound closely misses you.%h[C  The magic dart hits the hound.%hRQh  The hound is almost dead.%hR_0--4%hV%h Yg _The hound barely misses you. The hound bites you.%hQ C  The magic dart hits the hound.%h\ G†%hq; %hn <39--265Magic DartYour Translocations skill increases to level 6!  Your Forgecraft skill increases to level 6!Your Fire Magic skill increases to level 6!Your Ice Magic skill increases to level 6!  Your Air Magic skill increases to level 6!  Your Earth Magic skill increases to level 6!%h ~ _Your Alchemy skill increases to level 6!%h %h %h %h  %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h` n[?25h[?0c  Search for what [Enter for "altar", or ? for help]? %h  [?25l[?1c%hh#%h$7 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] %h%XResults at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn) Results elsewhere ([,] to cycle)  b - [D:4] a +0 leather armour (2 further duplicates)c - [D:3] a +0 robe  d - [D:3] a plate armour (1 further duplicate)  e - [D:2] a +2 pair of glovesf - [D:1] a ring mail  g - [D:1] a scale mail%hZLevel 2 of the Dungeon<<<>>>(Press ? for help) ####.......#.....# #.......# ###..#..####.#.# #.......#.....###.......# #...##...# #.#.# #.......#...............## #.####...###.#.# #.......##.#####.....#...####.#............# #........#.# #..................##...#....## #..........###.#...........##.###......####### ####.#.#..###..#.........).#..#..............# #.#.#.####)##...........#.#..............## ####### #...#.###..###.........÷......####..#######.....####......##.#####...#)....÷.......###.##..P.........#............)<..#......###...#.##..P...P[....>..........#######.......####.#.####..P...P##.....................÷...........#...###..P...P##...#..............#............####...##..PPPPP##...#..........####..#.....###### ###.#########..##)..................#......###...###......###.....###.##..........##[4%hy0m†..#####...# #.....###.##..#.....#.######## ##..####.## #..............)###:.........# #....#######.####.......#......####........<.# #....###................##....)###.)..........# #....#######..............##.#..).......###..####### #....##........)..............÷.#...######.(......# #....#%hDD%hE%hFTisa the MagicianDjinni of Ashenzari ......Health: 39/47 ===================-----AC: 2Str: 6EV: 11Int: 22SH: 0Dex: 11XL:  7 Next: 26% Place: Dungeon:4Time:Fly Your Ice Magic skill increases to level 6!Your Air Magic skill increases to level 6!Your Earth Magic skill increases to level 6! _Your Alchemy skill increases to level 6! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [Enter for "altar", or ? for help]? armor%hIIJ%hQ%hWQ _%h[40=%hj`%hcb,%h'c%hg%hh%h.i,%hm%hn%hRo,%h1t%hul1=%hov%hz%h@|,%h|%hρ%hۂ%h,%hUd  You see here a scorpion corpse.%h%h _%hS%h@%hL2=%hp,%h%hf%h,%h~%h,%hB%hТ%h93%hI=%h%hB%h %hɱ%h,%hX%hd%hLb4=%h%h5%hB%hk%h,%h%h%hA,%h%hj%h5=%hl _Found the +4 robe of Augmentation {Str+4 Int+4 Dex+4}.%hJ%h%hn,%h%h%h,%h?%h0%hb6=%h%h%hb ,%h %h(%h,%h;%hZ%h)7==%h%h\1 _HP restored.%hX4%h+%hR#%h$,%h%%h)%hb+,%h-%h}@%hB%hB:=%hkC%hYIR  There is an escape hatch in the ceiling here.%hFK%hL _%hM%hQ%hS%hRT%hU%hX%hZ%h[,%h `%h#b,%hc%hg%hh,%hi%hDm%hsX%h+u%hu%hv%hy%h{,%h|%h%hR%h%h%hޅ%h%h%h%hM%h%hE%h5%h%hB%h"%h,%h%h%h;g##.........###.. #......%h#...........# ##.####...###.....#.##.#........#...#.....#....<.. ##.##.##......B#.⌠.#....##......> ...##.. .......#...#....#......># #..#.##........##.##.###........# ##..# . ..#..........##......... ....##. ...#................##... Noise: --------- ................@..........###.#. -) Nothing wielded %h?=.......##.#.......#.....###.#.### Cast: Magic Dart ..#.......#......###...## ### # ...#.#...........###...# ...###.#..##...#..#....# #..# ##.###..#...#####B   bombardier beetle (wandering) ...# ....#..#...#.#.# ####### #..##...##.#....## ##...... ...##.......##.#.###...####%h13390.6 (45.0)%hd3.BB-1.6 (46 _A bombardier beetle comes into view.%h%hZ%h%hN _There are no items here.%h} ##.........### .. #...... Tisa the Magician  #...........# ##.####...###..... Djinni of Ashenzari ......  #.##.#........#...#.....#....<.. Health: 46/47 =======================- ##.##.##.......#.⌠.#....##......> AC: 2Str: 6 ...##.. ......B#...#....#......># EV: 11Int: 22 #..#.##.......*##.##.###........# SH: 0Dex: 11 %hl##..# . ..#...*......##......... XL:  7 Next: 26% Place: Dungeon:4 ....##. ...#...*............##... Noise: ---------  Time: 3391.6 (0.0) ................@..........###.#. -) Nothing wielded .......##.#.......#.....###.#.### Cast: Magic Dart ..#.......#......###...## ### # Fly ...#.#...........###...# ...###.#..##...#..#....# #..# ##.###..#...#####  B   bombardier beetle ...# ....#..#...#.#.# ####### #..# #...##.#....## ##...... ...# #.......##.#.###...#### _There are no items here.%hm  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (100% to hit)%hp ##.........###.. #...... Tisa the Magician#...........# ##.####...###..... Djinni of Ashenzari ......#.##.#........#...#.....#....<.. Health: 46/47 =======================- ##.##.##.......#.⌠.#....##......> AC: 2Str: 6 %hb...##.. ......B#...#....#......># EV: 11Int: 22 #..#.##.......*##.##.###........# SH: 0Dex: 11 ##..# . ..#...*......##......... XL:  7 Next: 26% Place: Dungeon:4 ....##. ...#...*............##... Noise: ---------  Time: 3391.6 (0.0) ................@..........###.#. -) Nothing wielded .......##.#.......#.....###.#.### Cast: Magic Dart ..#.......#......###...## ### # Fly [3%h`g4m...#.#...........###...# ...###.#..##...#..#....# #..# ##.###..#...#####B   bombardier beetle ...# ....#..#...#.#.# ####### #..##...##.#....## ##...... ...##.......##.#.###...####Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (100% to hit)  The magic dart hits the bombardier beetle.%hA 1...%hG a7==2.6 (1%hRN %hQ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (100% to hit)  The magic dart hits the bombardier beetle. _The bombardier beetle is lightly wounded.%h^  ##.........### .. #...... Tisa the Magician  #...........# ##.####...###..... Djinni of Ashenzari ......  #.##.#........#...#.....#....<.. Health: 46/47 =======================- ##.##.##.......#.⌠.#....##......> AC: 2Str: 6 ...##.. ......B#...#....#......># EV: 11Int: 22 #..#.##.......*##.##.###........# SH: 0Dex: 11 ##..# . ..#...*......##......... XL:  7 Next: 26% Place: Dungeon:4 ....##. ...#...*............##... Noise: =--------  Time: 3392.6 (0.0) .........%h! .......@..........###.#. -) Nothing wielded .......##.#.......#.....###.#.### Cast: Magic Dart ..#.......#......###...## ### # Fly ...#.#...........###...# ...###.#..##...#..#....# #..# ##.###..#...#####  B   bombardier beetle ...# ....#..#...#.#.# ####### #..# #...##.#....## ##...... ...# #.......##.#.###...#### _The bombardier beetle is lightly wounded.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 100% to hit)%h  ##.........###.. #...... Tisa the Magician#...........# ##.####...###..... Djinni of Ashenzari ......#.##.#........#...#.....#....<.. Health: 46/47 =======================- ##.##.##.......#.⌠.#....##......> AC: 2Str: 6 %hE ...##.. ......B#...#....#......># EV: 11Int: 22 #..#.##.......*##.##.###........# SH: 0Dex: 11 ##..# . ..#...*......##......... XL:  7 Next: 26% Place: Dungeon:4 ....##. ...#...*............##... Noise: =--------  Time: 3392.6 (0.0) ................@..........###.#. -) Nothing wielded .......##.#.......#.....###.#.### Cast: Magic Dart ..#.......#......###...## ### # [40%h' mFly ...#.#...........###...# ...###.#..##...#..#....# #..# ##.###..#...#####B   bombardier beetle ...# ....#..#...#.#.# ####### #..##...##.#....## ##...... ...##.......##.#.###...####Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 100% to hit)  The magic dart hits the bombardier beetle but does no damage.%hd %hf a.B..%h9j +3.6 (1%hn %hp onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (lightly wounded, 100% to hit)  The magic dart hits the bombardier beetle but does no damage. _The bombardier beetle is lightly wounded.%h! ##.........### .. #...... Tisa the Magician  #...........# ##.####...###..... Djinni of Ashenzari ......  #.##.#........#...#.....#....<.. Health: 45/47 ======================-- ##.##.##.......#.⌠.#....##......> AC: 2Str: 6 ...##.. .......#...#....#......># EV: 11Int: 22 #..#.##.......B##.##.###........# SH: 0Dex: 11 ##..# . ..#...*......##......... XL:  7 Next: 26% Place: Dungeon:4 ....##. ...#...*............##... Noise: =--------  Time: 3393.6 (0.0) ...........%h n.....@..........###.#. -) Nothing wielded .......##.#.......#.....###.#.### Cast: Magic Dart ..#.......#......###...## ### # Fly ...#.#...........###...# ...###.#..##...#..#....# #..# ##.###..#...#####  B   bombardier beetle ...# ....#..#...#.#.# ####### #..# #...##.#....## ##...... ...# #.......##.#.###...#### _The bombardier beetle is lightly wounded.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 100% to hit)%hM ##.........###.. #...... Tisa the Magician#...........# ##.####...###..... Djinni of Ashenzari ......#.##.#........#...#.....#....<.. Health: 45/47 ======================-- ##.##.##.......#.⌠.#....##......> AC: 2Str: 6 %h8Q...##.. .......#...#....#......># EV: 11Int: 22 #..#.##.......B##.##.###........# SH: 0Dex: 11 ##..# . ..#...*......##......... XL:  7 Next: 26% Place: Dungeon:4 ....##. ...#...*............##... Noise: =--------  Time: 3393.6 (0.0) ................@..........###.#. -) Nothing wielded .......##.#.......#.....###.#.### Cast: Magic Dart ..#.......#......###...## ### # Fly [40%hJRrm...#.#...........###...# ...###.#..##...#..#....# #..# ##.###..#...#####B   bombardier beetle ...# ....#..#...#.#.# ####### #..##...##.#....## ##...... ...##.......##.#.###...####Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 100% to hit)  The magic dart hits the bombardier beetle.%hW%h3[.B.%h++4.6 (1%h%h"onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  %h8Aim: a bombardier beetle (lightly wounded, 100% to hit)  The magic dart hits the bombardier beetle. _The bombardier beetle is moderately wounded.%hX? ##.........### .. #...... Tisa the Magician  #...........# ##.####...###..... Djinni of Ashenzari ......  #.##.#........#...#.....#....<.. Health: 44/47 ======================-- ##.##.##.......#.⌠.#....##......> AC: 2Str: 6 ...##.. .......#...#....#......># EV: 11Int: 22 #..#.##........##.##.###........# SH: 0Dex: 11 %h##..# . ..#...B......##......... XL:  7 Next: 26% Place: Dungeon:4 ....##. ...#...*............##... Noise: =--------  Time: 3394.6 (0.0) ................@..........###.#. -) Nothing wielded .......##.#.......#.....###.#.### Cast: Magic Dart ..#.......#......###...## ### # Fly ...#.#...........###...# ...###.#..##...#..#....# #..# ##.###..#...#####  B   bombardier beetle ...# ....#..#...#.#.# ####### #..# #...##.#....## ##...... ...# #.......##.#.###...#### _[%hEG33mThe bombardier beetle is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 100% to hit)%hN ##.........###.. #...... Tisa the Magician#...........# ##.####...###..... Djinni of Ashenzari ......%hO#.##.#........#...#.....#....<.. Health: 44/47 ======================-- ##.##.##.......#.⌠.#....##......> AC: 2Str: 6 ...##.. .......#...#....#......># EV: 11Int: 22 #..#.##........##.##.###........# SH: 0Dex: 11 ##..# . ..#...B......##......... XL:  7 Next: 26% Place: Dungeon:4 %h}R....##. ...#...*............##... Noise: =--------  Time: 3394.6 (0.0) ................@..........###.#. -) Nothing wielded .......##.#.......#.....###.#.### Cast: Magic Dart ..#.......#......###...## ### # Fly ...#.#...........###...# ...###.#..##...#..#....# #..# ##.###..#...#####B   bombardier beetle ...# ....#..#...#.#.# ####### #..##...##.#....## ##...... ...##.......##.#.###...####Casting: Magic Dart (safe; 1% risk of%hS failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 100% to hit)  The magic dart hits the bombardier beetle.%hf&.%h+5.6 (1%h Tonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (moderately wounded, 100% to hit)  The magic dart hits the bombardier beetle. _The bombardier beetle is heavily wounded.%h| b ##.........### .. #...... Tisa the Magician  #...........# ##.####...###..... Djinni of Ashenzari ...... %h6  #.##.#........#...#.....#....<.. Health: 43/47 =====================--- ##.##.##.......#.⌠.#....##......> AC: 2Str: 6 ...##.. .......#...#....#......># EV: 11Int: 22 #..#.##........##.##.###........# SH: 0Dex: 11 ##..# . ..#...B......##......... XL:  7 Next: 26% Place: Dungeon:4 ....##. ...#...*............##... Noise: =--------  Time: 3395.6 (0.0) ................@..........###.#. -) Nothing wielded .......##.#.......#.....###.#.### Cast: Magic Dart ..#.......#%hE (......###...## ### # Fly ...#.#...........###...# ...###.#..##...#..#....# #..# ##.###..#...#####  B   bombardier beetle ...# ....#..#...#.#.# ####### #..# #...##.#....## ##...... ...# #.......##.#.###...#### _The bombardier beetle is heavily wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 100% to hit)%hS  ##.........###.. #...... Tisa the Magician#...........# ##.####...###..... Djinni of Ashenzari ......#.##.#........#...#.....#....<.. Health: 43/47 =====================--- ##.##.##.......#.⌠.#....##......> AC: 2Str: 6 ...##.. .......#...#....#......># EV: 11Int: 22 #..#.##........##.##.###........# SH: 0Dex: 11 ##..# . ..#...B......##......... XL:  7 Next: 26% Place: Dungeon:4 ....##. .%h`[ ..#...*............##... Noise: =--------  Time: 3395.6 (0.0) ................@..........###.#. -) Nothing wielded .......##.#.......#.....###.#.### Cast: Magic Dart ..#.......#......###...## ### # Fly ...#.#...........###...# ...###.#..##...#..#....# #..# ##.###..#...#####B   bombardier beetle ...# ....#..#...#.#.# ####### #..##...##.#....## ##...... ...##.......##.#.###...####Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or %hKa press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 100% to hit)  The magic dart hits the bombardier beetle.%hL %h Q.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (heavily wounded, 100% to hit)  The magic dart hits the bombardier beetle.  The bombardier beetle is heavily wounded. %h !%h *%h~ The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.%hQ &.%h 4===6.6 (1Fire Fly %h %h m _You are covered in liquid fire! Move or burn!%hUb ##.........### .. #...... Tisa the Magician  #...........# ##.####...###..... Djinni of Ashenzari ...... %h W #.##.#........#...#.....#....<.. Health: 43/47 =====================--- ##.##.##.......#.⌠.#....##......> AC: 2Str: 6 ...##.. .......#...#....#......># EV: 11Int: 22 #..#.##........##.##.###........# SH: 0Dex: 11 ##..# . ..#...B......##......... XL:  7 Next: 26% Place: Dungeon:4 ....##. ...#...*............##... Noise: ===------  Time: 3396.6 (0.0) ................@..........###.#. -) Nothing wielded .......##.#.......#.....###.#.### Cast: Magic Dart ..#.......#%h+Z;......###...## ### # Fire Fly ...#.#...........###...# ...###.#..##...#..#....# #..# ##.###..#...#####  B   bombardier beetle ...# ....#..#...#.#.# ####### #..# #...##.#....## ##...... ...# #.......##.#.###...#### _You are covered in liquid fire! Move or burn!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 100% to hit)%h@ ##.........###.. #...... Tisa the Magician%hA#...........# ##.####...###..... Djinni of Ashenzari ......#.##.#........#...#.....#....<.. Health: 43/47 =====================--- ##.##.##.......#.⌠.#....##......> AC: 2Str: 6 ...##.. .......#...#....#......># EV: 11Int: 22 #..#.##........##.##.###........# SH: 0Dex: 11 ##..# . ..#...B......##......... XL:  7 Next: 26% Place: Dungeon:4 ....##. ...#...*............##... Noise: %hD===------  Time: 3396.6 (0.0) ................@..........###.#. -) Nothing wielded .......##.#.......#.....###.#.### Cast: Magic Dart ..#.......#......###...## ### # Fire Fly ...#.#...........###...# ...###.#..##...#..#....# #..# ##.###..#...#####B   bombardier beetle ...# ....#..#...#.#.# ####### #..##...##.#....## ##...... ...##.......##.#.###...####Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? -%h#G help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 100% to hit)  The magic dart hits the bombardier beetle.%h.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 100% to hit)  The magic dart hits the bombardier beetle.  The bombardier beetle is almost dead.2--7.6 (1 _The liquid fire burns you!%hb ##.........### .. #...... Tisa the Magician  #...........# ##.####...###..... Djinni of Ashenzari ...... %hq #.##.#........#...#.....#....<.. Health: 41/47 ====================---- ##.##.##.......#.⌠.#....##......> AC: 2Str: 6 ...##.. .......#...#....#......># EV: 11Int: 22 %hӨ#..#.##........##.##.###........# SH: 0Dex: 11 ##..# . ..#...B......##......... XL:  7 Next: 26% Place: Dungeon:4 ....##. ...#...*............##... Noise: =--------  Time: 3397.6 (0.0) ................@..........###.#. -) Nothing wielded .......##.#.......#.....###.#.### Cast: Magic Dart ..#.......#......###...## ### # Fire Fly ...#.#...........###...# ...###.#..##...#..#....# #..# ##.###..#...#####  B   bombardier beetle ...# ....#..#...#.#.# ####### #..#%h #...##.#....## ##...... ...# #.......##.#.###...#### _The liquid fire burns you!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 100% to hit)%h  ##.........### .. #...... Tisa the Magician %hB #...........# ##.####...###..... Djinni of Ashenzari ......  #.##.#........#...#.....#....<.. Health: 41/47 ====================---- ##.##.##.......#.⌠.#....##......> AC: 2Str: 6 ...##.. .......#...#....#......># EV: 11Int: 22 #..#.##........##.##.###........# SH: 0Dex: 11 ##..# . ..#...B......##......... XL:  7 Next: 26% Place: Dungeon:4 ....##. ...#................##... Noise: =--------  Time: 3397.6 (0.0) ................@..........###.#. -) Nothing wielded %hI .......##.#.......#.....###.#.### Cast: Magic Dart ..#.......#......###...## ### # Fire Fly ...#.#...........###...# ...###.#..##...#..#....# #..# ##.###..#...#####  B   bombardier beetle ...# ....#..#...#.#.# ####### #..# #...##.#....## ##...... ...# #.......##.#.###...####Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 100% to hit)  The magic dart hits the bombardier beetle.%h  .. .   .  <...> ...>. . †. *.. ###           %hM.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bombardier beetle (almost dead, 100% to hit)  The magic dart hits the bombardier beetle.  You kill the bombardier beetle!%h s0358.6 (1Magic Dart%h%hTZ _The liquid fire burns you!%hn[?25h[?0c  Search for what [Enter for "armor", or ? for help]? %h, [?25l[?1c%hEl v8 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn) Results elsewhere ([,] to cycle)  b - [D:4] the +4 robe of Augmentation {Str+4 Int+4 Dex+4}c - [D:4] a +0 leather armour (2 further duplicates)  d - [D:3] a +0 robe  e - [D:3] a plate armour (1 further duplicate)  f - [D:2] a +2 pair of glovesg - [D:1] a ring mail  h - [D:1] a scale mail%h@Level 4 of the Dungeon <<<>>>_(Press ? for help) #.# ##...## ###....# ###...## ###...# ##......#  #.## ##...## ##...## ##...# ##..#  ##.....##   #..## ##...# ##...## ##..####..  ##.....#   #...## ##..## ##...# ##..####.  ##†...#  #....## ##..## ##..## ##..## # .#  ##...##  #.....## ##..## ##..## #...###..#  ##...# [%h39;49m #......## ##..## #...## ##...## #...#  ##..#   #.......## ##..## ##...## ##...## #...#  ##.#  #........## #...### ##...### #....##   #...## #.#  #.........###.....## #.....## ##....## ...#  #....###.# ##..####...........###......### #.....### .....###........# #<## #......................###.......### .[..........#..## #.#####..)..........########..†..........#  #..#...####...## #..##...............###...####.###...  #.....###...###...................##.####..#.# ##..........###...................###.##..#####..........####..#####..%h.........####.#...#  ###.........###### ##..........# ##.#....##  ..  ##...........##..........# #.#....###.# ...####............###..........# ####..#...#  #...................###..........# ####.......# #...................####.......### #......#...# #.........###.......####### #...#######.........##........## ##............# %h ##.........###.. #...... Tisa the Magician#...........# ##.####...###..... Djinni of Ashenzari ......#.##.#........#...#.....#....<.. Health: 40/47 ====================---- ##.##.##.......#.⌠.#....##......> AC: 2Str: 6 ...##.. .......#...#....#......># EV: 11Int: 22 #..#.##........##.##.###........# SH: 0Dex: 11 ##..# . ..#...†......##......... XL:  7 Next: 35% Place: Dungeon:4 ....##. %hΞ...#................##... Noise: =--------  Time: 3398.6 (0.0) ................@..........###.#. -) Nothing wielded .......##.#.......#.....###.#.### Cast: Magic Dart ..#.......#......###...## ### # Fire Fly ...#.#...........###...# ...###.#..##...#..#....# #..# ##.###..#...##### ...# ....#..#...#.#.# #######  #..##...##.#....## ##......  ...##.......##.#.###...#### Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 100% to hit)  The magic dart hits the bombardier beetl%he.  You kill the bombardier beetle! _The liquid fire burns you!Search for what [Enter for "armor", or ? for help]? %h~  Aim: a bombardier beetle (almost dead, 100% to hit)  The magic dart hits the bombardier beetle.  You kill the bombardier beetle! _The liquid fire burns you!  Search for what [Enter for "armor", or ? for help]? _You are on fire!%h %h %hT %h N _There are no items here.%h##.### .. #....... #.# ##.####...###..... #.##.#........#...#.....#....<. #.##.##.......#.⌠.#....##......>###.. .#...#....#......># ..#.##.##.##.###........# #..# . ..#...†......##.........###. ...#...##...#.........###.#.##.#.#.....###.#.###. .#.#......###...## ### ##.#.###...# ####.#..##...#..#....# ..# ##.###..#...##### # ....#[37%h%_m..#...#.#.# # ..# #...##.#....## ##.# #.##.#.###...####.  You shake off some of the fire as you move.-9.6 (1 _The liquid fire burns you!%h,Z+.### .. #. ...# ##.####...###. .##.#........#...#.....#....<. .##.##.......#.⌠.#....##......># .%h\##.. .......#...#....#......>## #.##.##.##.###.## ..# . ..#...†......##.# ##. ...#.##...####.#..###.#.#.....###.#.###. #.#......###...## ### ##. .#.#.###...# # .###.#..##...#..#....# # .# ##.###..#...##### # .# ....#..#...#.#.# # .# #...##.#....## ##. .%h][# #.##.#.###...####.%hc%h[j-400Fly %hPst _You shake off the liquid fire.%hn[?25h[?0c  Search for what [Enter for "armor", or ? for help]? %h [?25l[?1c%h %hA 8 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn) Results elsewhere ([,] to cycle) %hj g b - [D:4] the +4 robe of Augmentation {Str+4 Int+4 Dex+4}c - [D:4] a +0 leather armour (2 further duplicates)  d - [D:3] a +0 robe  e - [D:3] a plate armour (1 further duplicate)  f - [D:2] a +2 pair of glovesg - [D:1] a ring mail  h - [D:1] a scale mail%hLLevel 4 of the Dungeon <<<>>>_(Press ? for help) #.# ##...## ###....# ###...## ###...# ##......#  #.## ##...## ##...## ##...# ##..#  ##.....##   #..## ##...# ##...## ##..####..  ##.....#   #...## ##..## ##...# ##..####.  ##†...#  #....## ##..## ##..## ##..## # .#  ##...##  #.....## ##..## ##..## #...###..#  ##...#  #......## ##..##[3%h9;49m #...## ##...## #...#  ##..#   #.......## ##..## ##...## ##...## #...#  ##.#  #........## #...### ##...### #....##   #...## #.#  #.........###.....## #.....## ##....## ...#  #....###.# ##..####...........###......### #.....### .....###........# #<## #......................###.......### .[..........#..## #.#####..)..........########..†..........#  #..#...####...## #..##...............###...####.###...  #.....###...###...................##.####..#.# ##..........###...................###.##..#####..........####..#####...........####.#...#  ###.........###### ##..........# ##.#....##  ..  ##...........##..........#%hAL #.#....###.# ...####............###..........# ####..#...#  #...................###..........# ####.......# #...................####.......### #......#...# #.........###.......####### #...#######.........##........## ##............# %h= Tisa the MagicianDjinni of Ashenzari ......Health: 40/47 ====================----AC: 2Str: 6EV: 11Int: 22SH: 0Dex: 11XL:  7 Next: 35% Place: Dungeon:4Time:Fly _You are on fire! _There are no items here.  You shake off some of the fire as you move. _The liquid fire burns you! _You shake off the liquid fire.Search for what [Enter for "armor", or ? for help]? %h& %h^ %h %h % _%h ,%hm B%hB %h %h &1%hT %h %h ,%h %hU %h %hy ,%h %h %h %h %h %h %h L2=%hy %h %h@ %h+ ,%h. %h %h %hV %h %hX %h; V3=%h* %h %ho %h= %h  %h %h  %h %h %h- %h %h %h %ht+ 4=%h, %h- ,%h. %h0 %h|2 ,%h^3 %h5 %h<7 %h98 %h : %h< %h? %hCA V5=%hRG ,%h/H %h+I %h K %hM %hP ,%hR %hcW %hgY %hUZ L6=%h[ %h^ %hca ,%hLc %hf %hi ,%hk %hzn %hrq ,%h?s %hLv %h=y 7==%hz %h_ ##. ##†...##..# # .# ##...##...# #..# ##...#...# #...# ##..##...## #...# ##.##....### #...## #.##.....## #....###.##......###........# Noise: --------- 3425.6 (25.0) ###..@..........#..## -) Nothing wielded .#......#..#...####...##Cast: Magic Dart ........ ##.....###...###### ##..........###..........##.. ###.........##.... ##...........#....#%h ###............###...................##%h %h  _You see here the +4 robe of Augmentation {Str+4 Int+4 Dex+4}.%hȂ%hr6.6 (1.0) _t - the +4 robe of Augmentation {Str+4 Int+4 Dex+4}%hn[?25h[?0c  Search for what [Enter for "armor", or ? for help]? %h [?25l[?1c%hgt8 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn)  b - [carried] t - the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Results elsewhere ([,] to cycle)  c - [D:4] a +0 leather armour (2 further duplicates)d - [D:3] a +0 robe  e - [D:3] a plate armour (1 further duplicate)  f - [D:2] a +2 pair of glovesg - [D:1] a ring mail  h - [D:1] a scale mail%h_Level 2 of the Dungeon<<<>>>(Press ? for help) ####.......#.....# #.......# ###..#..####.#.# #.......#.....###.......# #...##...# #.#.# #.......#...............## #.####...###.#.#  #.......##.#####.....#...####.#............# #........#.# #..................##...#....## #..........###.#...........##.###......####### ####.#.#..###..#.........).#..#..............# #.#.#.####)##...........#.#..............## ####### #...#.###..###.........÷......####..######%hg` #.....####......##.#####...#)....÷.......###.##..P.........#............)<..#......###...#.##..P...P[....>..........#######.......####.#.####..P...P##.....................÷...........#...###..P...P##...#..............#............####...##..PPPPP##...#..........####..#.....###### ###.#########..##)..................#......###...###......###.....###.##..........##†..#####...# #.....###.##..#.....#.######## ##..####.## #..............)###:.........# #....#######.####.......#......####........<.# #....###................##....)###.)..........# #....#######..............##.#..).......###..####### #....##........)..............÷.#...######.(......# #....#%h %he %h %hd +%h 1Tisa the Magician%h !Djinni of Ashenzari ......%hx mHealth: 47/47 ========================%hQ 5AC: 2%h+ -Str: 6%h -EV: 11%h .Int: 22%h -SH: 0%h .Dex: 11%h XL:  7 Next: 35% Place: Dungeon:4%h Time:%h &Fly %h K_The liquid fire burns you! %h O_You shake off the liquid fire. %h _Search for what [Enter for "armor", or ? for help]? _You see here the +4 robe of Augmentation {Str+4 Int+4 Dex+4}. _t - the +4 robe of Augmentation {Str+4 Int+4 Dex+4}Search for what [Enter for "armor", or ? for help]? %h %h6 %h+ %h %h %h %h % _%hM %h %h ,%h %h! %hV ,%h$ %h %h! ,%h&" %h3' %h( ,%h) %h- %h/ ,%h/ %hY4 %hl5 ,%h86 %h: %h< ,%h< %h@ %hB ,%h D %h H %hHJ ,%h T %hY %h-\ %h] %h_ %hh %hXk %hx ,%hz %h| B%h. X%hm %hm B%h %hf ,%hW %h~ %hp ,%hƗ %h %h] B%h %h ,%h %hۧ %h %hE #.......#.#............. ....#...## ##.........### ........#.## #........## # ........# ###.. ##.......## ......###...###.........### %h 9.......# ##.####...###........... #........#...#.....#....<........ ##.......#.⌠.#....##......>#####. Noise: --------- . .......#...#..@.#......>## ## -) Nothing wielded #........##.##.###........##Cast: Magic Dart  . ..#...†......##.........# . ...#................##...## .........g...........###.#..### .##.#.......#.....###.#.###...## g   hobgoblin (wandering) ....#......###...## ### ##.).## ...........###...###.... .#..##...#..#....###...%h ]3445.6 (19.0)6.6 (20%h %h  _You shake off the liquid fire.Search for what [Enter for "armor", or ? for help]? _You see here the +4 robe of Augmentation {Str+4 Int+4 Dex+4}. _t - the +4 robe of Augmentation {Str+4 Int+4 Dex+4} _Search for what [Enter for "armor", or ? for help]? A hobgoblin comes into view.%h %h %h %h ! N _There are no items here.%h=}#.......# .#............. Tisa the Magician ....#...# # ##.........### Djinni of Ashenzari ...... ........# .## #........## # Health: 46/47 =======================- ........# ###.. ##.......##  AC: 2Str: 6 ......### ...###.........### EV: 11Int: 22 %hb.......# ##.####...###........... SH: 0Dex: 11 #........#...#.....#....<........ XL:  7 Next: 35% Place: Dungeon:4 ##.......#.⌠.#....##......>#####. Noise: ---------  Time: 3446.6 (0.0) . .......#...#.*@.#......>## ## -) Nothing wielded #........##.##*###........##  Cast: Magic Dart  . ..#...†..**..##.........#  Fly . ...#.....*..........##...## .........g*..........###.#..### .##.#.......#.....###.#.###...##  g   hobgoblin (wandering) ....#......###...## ### ##.).## ...........###...# ##.... .#..##...#..#....# ##... _There are no items here.  Casting: [0;10;1%h mMagic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 100% to hit)%h=#.......# .#............. Tisa the Magician ....#...# # ##.........### Djinni of Ashenzari ...... ........# .## #........## # Health: 46/47 =======================- ........# ###.. ##.......##  AC: 2Str: 6 ......### ...###.........### EV: 11Int: 22 .......# ##.####...###........... SH: 0Dex: 11 #........#...#.....#....<........ XL:  7 Next: 35% Place: Dungeon:4 ##.......#.⌠.#....##......>#####. Noise: ---------  Time: 3446.6 (0.0) . .......#...#..@.#......>## ## -) Nothing wielded #........##.##.###........##  Cast: Magic Dart  . ..#...†......##.%h ........#  Fly . ...#................##...## .........g...........###.#..### .##.#.......#.....###.#.###...##  g   hobgoblin (wandering) ....#......###...## ### ##.).## ...........###...# ##.... .#..##...#..#....# ##...Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the hobgoblin!%h . # ##... .## #..  ###.. ##.  . ....<......> *@.#......>## *  . †..**  *†*  ### ##.)     %hI......%hr7==7.6 (1Magic Dart%h%honfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the hobgoblin! _You kill the hobgoblin!%h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hO%hT%h[%h_^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%hT%h%hBF _Unknown command.%hB  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hͥ%h%hv%hZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h0%h%h%hF _Unknown command.%hȯ  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h4%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h#<n[?25h[?0c  Search for what [Enter for "armor", or ? for help]? %h [?25l[?1c%ht8 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn)  b - [carried] t - the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Results elsewhere ([,] to cycle)  c - [D:4] a +0 leather armour (2 further duplicates)d - [D:3] a +0 robe  e - [D:3] a plate armour (1 further duplicate)  f - [D:2] a +2 pair of glovesg - [D:1] a ring mail  h - [D:1] a scale mail %huLevel 2 of the Dungeon<<<>>>(Press ? for help) ####.......#.....# #.......# ###..#..####.#.# %hk #.......#.....###.......# #...##...# #.#.# #.......#...............## #.####...###.#.#  #.......##.#####.....#...####.#............# #........#.# #..................##...#....## #..........###.#...........##.###......####### ####.#.#..###..#.........).#..#..............# %h  #.#.#.####)##...........#.#..............## ####### #...#.###..###.........÷......####..###### #.....####......##.#####...#)....÷.......###.##..P.........#............)<..#......###...#.# %h#..P...P[....>..........#######.......####.#.####..P...P##.....................÷...........#...###..P...P##...#..............#............####...##..PPPPP##...#..........####..#.....###### ###.#########..##)..................#......###...###......###.....###.##..........# %h#†..#####...# #.....###.##..#.....#.######## ##..####.## #..............)###:.........# #....#######.####.......#......####........<.# #....###................##....)###.)..........# #....#######..............##.#..).......###..####### #....##........)..............÷.#...######.(......# #....# %h %h %h3}Tisa the MagicianDjinni of Ashenzari ...... %h%Health: 47/47 ========================AC: 2Str: 6EV: 11Int: 22SH: 0Dex: 11XL:  7 Next: 35% Place: Dungeon:4Time: %hFly _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [Enter for "armor", or ? for help]?  %h~4 %h{ %h %h7 %hG% _ %h, %h, %h %h %h) %h$ %h+ %h' %h %h %h %h %h %h %h %h %hX %h %h %h %hO%  %hI@You see here a hobgoblin corpse. %h %h _ %h %h %h9 , %hL  %h  %h  %h  %hv  %h  %hl  %h\  %hg  %h  %h  %h  %hl  %hQ  %h4  %h1  %h!  %h  %h!  %h"  %h#  %ho&  %h(  %h)  %h)  %hQ,  %h".  %h/  %h|0  %h2  %h3  %h:4  %h4  %h7  %h7  %h8  %hL9  %h;  %h-<  %h<  %h=  %hY?  %hA B %hC  %hE  %hE  %hF  %hG  %hBI  %h J  %hL , %hqM  %h=N  %hO  %hP  %hHR  %hS  %hS  %hU  %hV , %hkW  %hX  %h Z  %hZ  %h[  %h\  %h,c  %h&d  %hDe  %hf  %hBg  %h h  %h i  %hj  %hTk  %h.l  %hAm  %hn  %ho , %h u n %hsv  %h2w  %hw  %h?y %  %hy 3There is a stone staircase leading up here. %hz  %hg{  %hF| % _ %h|  %hB 3 %h͊ 4 %h% , %h j _You fly upwards.  There is a stone staircase leading down here. %h  %hr _ %hB  %h  %hh , %h:  %h  %h , %h]  %ha  %h1 , %h  %hߦ  %h , %h~  %h  %hª  %h , %h  %h  %h , %hC @  There is an open door here. %h=  %h _ %h߳  %hд  %hʵ , %hٶ  %h  %h2  %h  %hϺ  %h  %h  %h , %hG  %hs  %hF  %h  %h  %h  %h  %h  %hT X  There is a stone staircase leading up here. %h.  %hY ; _ %h.  %h 2 %hh  %h[ , %h  %h: = _You fly upwards.  %h5 -There is a stone staircase leading down here. %h  %h _ %h  %h  %h  %h  %h  %h  %h3 , %h-  %h,  %h , %h+  %h  %h , %h  %hi #.......##.#####...#........#.# #.....#..........###.#...####.#.#..###..#... %h #.#.#.####)##...####### #...#.###..###..#.....####......##.#####.#..P.........#........... Noise: --------- 3503.6 (56.0)#..P...P@....>..........# -) Nothing wielded#..P...P##............... Cast: Magic Dart#..P...P##...#...........#..PPPPP##...#..........#######..##)..............##......###.....###. ####...# #.....###. ##.## #......... ######.####.......#. %h E  %hR 8- %hN  %h w _You see here a +2 pair of gloves. %h %h14.6 (1.0) %h %h M _u - a +2 pair of gloves %h  %h Inventory: 21/52 slots Armour (go to first with [)  a - a +0 robe (worn)  t - the +4 robe of Augmentation {Str+4 Int+4 Dex+4}  u - a +2 pair of gloves Wands (go to first with /)o - a wand of digging (4) Scrolls (go to first with ?)  b - 2 scrolls labelled ROOBIME VEXTA  d - 3 scrolls labelled MEAFFU LEAROH  e - a scroll labelled UROXESTR UPHATZ  f - a scroll labelled OGHIKO FETE  i - a scroll labelled NICETWU ZERIAT  n - a scroll labelled COSERUKABU  q - a scroll labelled TAFO KAERASE  r - a scroll labelled KAKEZUEFFI Potions (go to first with !)  c - a dark potion  g - a cyan potion  h - 3 grey potions  j - a yellow potion  k - a fuming brown potion  l - a green potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] %h%h u - a +2 pair of gloves. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 3.0 (2.0 -> 5.0). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.%h#.......##.#####... Tisa the Magician#........#.# #..... Djinni of Ashenzari ......#..........###.#... Health: 47/47 ========================####.#.#..###..#... AC: 2Str: 6#.#.#.####)##... EV: 11Int: 22####### #...#.###..###.. SH: 0Dex: 11#.....####......##.#####. XL:  7 Next: 35% Place: Dungeon:2#..P.........#........... Noise: ---------  Time: 3504.6 (0.0)#..P...P@....>..........# -) Nothing wielded#..P...P##...............%h Cast: Magic Dart#..P...P##...#........... Fly #..PPPPP##...#..........#######..##)..............##......###.....###. ####...# #.....###. ##.## #......... ######.####.......#.  _There is an open door here. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _You see here a +2 pair of gloves. _u - a +2 pair of gloves%h%h stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _You see here a +2 pair of gloves. _u - a +2 pair of gloves  You start putting on your armour.%hW5.6 (1%h6.6 (27.6 (3%h%h*%h +8.6 (4%h\$%hO)%h-+9.6 (5%h1%h3 5 _You continue putting on your +2 pair of gloves. x5%h>%hH%hRc _You finish putting on your +2 pair of gloves.%hF Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Elem/Dev)0% [?] toggle between ability selection and description.%hM #.......##.#####... Tisa the Magician#........#.# #..... Djinni of Ashenzari ......#..........###.#... Health: 47/47 ========================####.#.#..###..#... AC: 5Str: 6#.#.#.####)##... EV: 11Int: 22####### #...#.###..###.. SH: 0Dex: 11#.....####......##.#####. XL:  7 Next: 35% Place: Dungeon:2#..P.........#........... Noise: ---------  Time: 3509.6 (0.0)#..P...P@....>..........# -) Nothing wielded#..P...P##...............%hN , Cast: Magic Dart#..P...P##...#........... Fly #..PPPPP##...#..........#######..##)..............##......###.....###. ####...# #.....###. ##.## #......... ######.####.......#.  _There is a stone staircase leading down here. _You see here a +2 pair of gloves. _u - a +2 pair of glovesYou start putting on your armour. _You continue putting on your +2 pair of gloves. x5 _You finish putting on your +2 pair of gloves.Curse which item? (Esc to abort) Armour (go to first with [) %hP m a - a +0 robe (worn)  u - a +2 pair of gloves (worn)%h} #.......##.#####... Tisa the Magician#........#.# #..... Djinni of Ashenzari ......#..........###.#... Health: 47/47 ========================####.#.#..###..#... AC: 5Str: 6#.#.#.####)##... EV: 11Int: 22####### #...#.###..###.. SH: 0Dex: 11#.....####......##.#####. XL:  7 Next: 35% Place: Dungeon:2#..P.........#........... Noise: ---------  Time: 3509.6 (0.0)#..P...P@....>..........# -) Nothing wielded#..P...P##...............[39%h] ;49m Cast: Magic Dart#..P...P##...#........... Fly #..PPPPP##...#..........#######..##)..............##......###.....###. ####...# #.....###. ##.## #......... ######.####.......#.  _There is a stone staircase leading down here. _You see here a +2 pair of gloves. _u - a +2 pair of glovesYou start putting on your armour. _You continue putting on your +2 pair of gloves. x5 _You finish putting on your +2 pair of gloves.10.6 (1 _Your +0 robe glows black for a moment.%ho%h%h%hdp0....>%hV%hE _Done exploring.%hێ%hInventory: 21/52 slots Armour (go to first with [) %h, a - the cursed +0 robe of Ashenzari's Planets (worn) {Elem, Dev}  u - a +2 pair of gloves (worn)  t - the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Wands (go to first with /)o - a wand of digging (4) Scrolls (go to first with ?)  b - 2 scrolls labelled ROOBIME VEXTA  d - 3 scrolls labelled MEAFFU LEAROH  e - a scroll labelled UROXESTR UPHATZ  f - a scroll labelled OGHIKO FETE  i - a scroll labelled NICETWU ZERIAT  n - a scroll labelled COSERUKABU  q - a scroll labelled TAFO KAERASE  r - a scroll labelled KAKEZUEFFI Potions (go to first with !)  c - a dark potion  g - a cyan potion  h - 3 grey potions %hE j - a yellow potion  k - a fuming brown potion  l - a green potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%h #.......##.#####... Tisa the Magician#........#.# #..... Djinni of Ashenzari ......#..........###.#... Health: 47/47 ========================####.#.#..###..#... AC: 5Str: 6#.#.#.####)##... EV: 11Int: 22####### #...#.###..###.. SH: 0Dex: 11#.....####......##.#####. XL:  7 Next: 35% Place: Dungeon:2#..P.........#........... Noise: ---------  Time: 3510.6 (0.0)#..P...P@....>..........# -) Nothing wielded#..P...P##......%h 8[34m......... Cast: Magic Dart#..P...P##...#........... Fly #..PPPPP##...#..........#######..##)..............##......###.....###. ####...# #.....###. ##.## #......... ######.####.......#.  _u - a +2 pair of glovesYou start putting on your armour. _You continue putting on your +2 pair of gloves. x5 _You finish putting on your +2 pair of gloves. _Your +0 robe glows black for a moment. _Done exploring.%h %h %h1 %h %hh4%hm%h<%h|%hE _Done exploring.%ho44%hG7%h`<%h+g%hiE _Done exploring.%h, Inventory: 21/52 slots Armour (go to first with [)  a - the cursed +0 robe of Ashenzari's Planets (worn) {Elem, Dev}  u - a +2 pair of gloves (worn)  t - the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Wands (go to first with /)o - a wand of digging (4) Scrolls (go to first with ?)  b - 2 scrolls labelled ROOBIME VEXTA  d - 3 scrolls labelled MEAFFU LEAROH  e - a scroll labelled UROXESTR UPHATZ  f - a scroll labelled OGHIKO FETE  i - a scroll labelled NICETWU ZERIAT  n - a scroll labelled COSERUKABU  q - a scroll labelled TAFO KAERASE  r - a scroll labelled KAKEZUEFFI Potions (go to first with !)  c - a dark potion  g - a cyan potion  h - 3 grey potions  j - a yellow potion  k - a fuming brown potion  l - a green potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%h %hG %hu #.......##.#####... Tisa the Magician#........#.# #..... Djinni of Ashenzari ......#..........###.#... Health: 47/47 ========================####.#.#..###..#... AC: 5Str: 6#.#.#.####)##... EV: 11Int: 22####### #...#.###..###.. SH: 0Dex: 11%h #.....####......##.#####. XL:  7 Next: 35% Place: Dungeon:2#..P.........#........... Noise: ---------  Time: 3510.6 (0.0)#..P...P@....>..........# -) Nothing wielded#..P...P##............... Cast: Magic Dart#..P...P##...#........... Fly #..PPPPP##...#..........#######..##)..............##......###.....###. ####...# #.....###. ##.## #......... ######.####.......#.  _You continue putting on your +2 pair of gloves. x5 _You finish putting on your +2 pair of gloves. _Your +0 robe glows black for a moment. _Done exploring. _%hd [Done exploring. _Done exploring.%hE %h %h %h %h%h%h]%h<%h%hx E _Done exploring.%hͬJ%h<%h %h#E _Done exploring.%h, %h Where to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon %h %h4 #.......##.#####... Tisa the Magician#........#.# #..... Djinni of Ashenzari ......#..........###.#... Health: 47/47 ========================####.#.#..###..#... AC: 5Str: 6#.#.#.####)##... EV: 11Int: 22####### #...#.###..###.. SH: 0Dex: 11#.....####......##.#####. XL:  7 Next: 35% Place: Dungeon:2%h 3#..P.........#........... Noise: ---------  Time: 3510.6 (0.0)#..P...P@....>..........# -) Nothing wielded#..P...P##............... Cast: Magic Dart#..P...P##...#........... Fly #..PPPPP##...#..........#######..##)..............##......###.....###. ####...# #.....###. ##.## #......... ######.####.......#.  _Your +0 robe glows black for a moment. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.%h %hL %hQ %h % _%hN ,%h ,%h %he %h ,%h! %h %h ,%h %h %h> ,%h %h _Done exploring. _ There is a stone staircase leading down here.%h %h ; _%h? %h 3%h4%h,%hGw .........#...#...#............ #####..###÷..###.#.#.#........### # ##.+...ß.....#.........#...## # ####.....##.#.#.#####.#....###...##............... ##.########.#####..... ##'# #.# #.#.#######..########%# #.#.# 8.1 (7.5#........@..#.# #.#.####.###########.# #%h#.# #.# #.#.#####.# #.# ####.####.# #.# ###.###########.# ####.#.# #.............# ###.# ############### #.## #.. _You fly downwards.%h%hb%hu a _There is a stone staircase leading up here.%h74%hD9%h[F0.0%hU]%h^E _Done exploring.%hH J%h <%h [ _Done exploring.%h| J%h^ <%hR %hC E _Done exploring.%h( %h* Where to? (Tab - D:3, ? - help)  D - Dungeon %h %hXP .........#...#...#............... Tisa the Magician #####..###÷..###.#.#.#........### Djinni of Ashenzari ...... # ##.+...ß.....#.........#...## Health: 47/47 ======================== # ####.....##.#.#.#####.#....# AC: 5Str: 6##...##.................. EV: 11Int: 22##.########.#####....... SH: 0Dex: 11##'##.# #.#.#### XL:  7 Next: 35% Place: Dungeon:3###..########%# #.#.#Noise: ---------  Time: 3518.1 (0.0)#........@..#.# #.#.#### -) Nothing wielded#.###########.# #....... Cast: Magic Dart#.##.# #.#.#### Fly #.##.#[39;%hYY 49m ####.####.##.# #......##.###########.# ####.#.# #.............# ###.# ################.## #...  _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _Done exploring. _Done exploring. _Done exploring. _%hZ B%hc   There is an open door here. _%hTe %haf ,%hjg %hrh %hvi ,%hIj %hp %hs B%ht %hœ  There is a stone staircase leading down here. _%hZ 4%hU\ %h_] ,%hn^ %h    #...# ##   #..........#   ##.......### #..  #...##### ##.   #...# ##   ##...# ##  #######...## #....  .........# #.##.33.6 (15.5)   ### ###.##.   ##..###.......## #...##   #.### ##.......### ##..#.   ### ##........# ####..##   #........#######   #....................   #....##..............  [%hJ m ##...##....#.#....#...  #....#...#.....#...#.# _You fly downwards. _There is a stone staircase leading up here.%h! %h KInventory: 21/52 slots Armour (go to first with [)  a - the cursed +0 robe of Ashenzari's Planets (worn) {Elem, Dev}  u - a +2 pair of gloves (worn) %hh  t - the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Wands (go to first with /)o - a wand of digging (4) Scrolls (go to first with ?)  b - 2 scrolls labelled ROOBIME VEXTA  d - 3 scrolls labelled MEAFFU LEAROH  e - a scroll labelled UROXESTR UPHATZ  f - a scroll labelled OGHIKO FETE  i - a scroll labelled NICETWU ZERIAT  n - a scroll labelled COSERUKABU  q - a scroll labelled TAFO KAERASE  r - a scroll labelled KAKEZUEFFI Potions (go to first with !)  c - a dark potion  g - a cyan potion  h - 3 grey potions  j - a yellow potion  k - a fuming brown potion  l - a green potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%hn%hu%h #..........# ## Tisa the Magician  #..........# ### Djinni of Ashenzari ......  ##.......### #.. Health: 47/47 ========================  #...#######. AC: 5Str: 6  #...###.. EV: 11Int: 22  ##...###... SH: 0Dex: 11  #######...###.... XL:  7 Next: 35% Place: Dungeon:4  ##.........##.##. Noise: ---------  Time: 3533.6 (0.0)   ###........@.####.##. -) Nothing wielded   ##..###.......###...#%hp#. Cast: Magic Dart   #.### ##.......### ##..#.# Fly   ### ##........# ####..##  #........#####.....##  #....................   #....##..............   ##...##....#.#....#...   #....#...#.....#...#.#  _Done exploring. _Done exploring. _There is an open door here. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here.%h;%hL<%hQ>4%hB%hD; _%haP%hn%h=)[%hs3Pm%h@\`%hs%hӉ%h%h%h=%hv%hn%h %h,%hm%h?%h ,%h%hߥ%h,%h<%hb,%hĪ%h%hB%h'%hB%h4%hkB%h%h,%hܸ%hH`%h%h4B%h%hB%hM%h,%h\%hj%h?,%h"%h,%h%%h%h%h%hK ..###.....#..#...#.#.# ###### ..#..##.##...##.#....## ##....... ..###..###.......##.#.###...#### ..##########..#.#.#.#.##..### ## ....# #.###.#.##..#.#..## #..#######..#..##>#..#...# ...............#.#####..## %h...............#### #...# 6070.0) .#.......@.# ##..# ######....#..####.# #...  ######### †.. ##...  ....# #... ..†.# #### _... ....##%h ....#  Found a howler monkey corpse and a ball python corpse.%h..._...%hO....%ha 4.6 (71........†........... _Found a hide-covered altar of Uskayaw.%h %h %h ,%h %h, ###.....#..#...#.#.# # .#..##.##...##.#....## ##. .###..###.......##.#.###...####. .#..#.#.#.#.##..### ## #.###.#.##..#.#..## ..#..#..##>#..#...# ..#.#####..## #### #...# 0.0) #.# ##..# ....#..####.# #... # ††.. ##... ......#.....†.#..†._.....##.......##.#..†....#%hq F......_.........†....%hD" 5.6 (1........†..†._............†.... _Found a quokka corpse, a water moccasin corpse and an adder corpse.%hс %h)  You see here a howler monkey corpse. _[%h40m†...###......# #... .....# .†.######## ...... _......### .....> .##...#### #...... ..#.......#####......# #..................# ####.#####............# 31.6 (26.0) . ..# ####..@.##.. ..... ##..##  ##.. #...# ### ..........#############     %h}[34m2.6 (27 _ _Found an escape hatch in the floor.%h#####... .###... .....# .# #... .....## .†.########.........### .....>##...#### .#.......###### ..#...........# 3.6 (1.0) ####.#####......@.....#  ..# ####....##....# .... ##..## ..# ##.. ########...# .  ### ..........########### %h _Key pressed, stopping explore.%hP _%h%h.#.#..###...#  ###..##  ####  #...# ###  ##..# ####....... ####... ####.........# ###... ..l.........# # #... #### †.######## #.# .....### #.....>..Magic Dart##...#### ##........ ..#.......#####......### ..#............# ###.#####............#l   iguana (asleep)..# ####....##....# ...##..## ##..# #.. ########...# ##.#7.6 (48.6 (5%h5# ****l   _An iguana comes into view.The magic dart hits the iguana.%h<.l...6-=9.6 (1 _The iguana is moderately wounded.%h} ***The magic dart hits the iguana.%h7%hl?O..l..%hAA-40%h`G%hI^ _The iguana is heavily wounded.%h ** The magic dart hits the iguana.%hni .l.5-1%hm %ho _ _The iguana is severely wounded.%h *The magic dart hits the iguana but does no damage.%hO%h'G.l%h*T4-2%h3%h8_ _The iguana is severely wounded.%hq.D  The magic dart hits the iguana.%hun  The iguana is severely wounded.%h>X36----3%h$%h+ _The iguana bites you!%h%W  The magic dart hits the iguana but does no damage.%h,n  The iguana is severely wounded.%hb4-----4%hؚ%hќ+ _The iguana bites you.%hvD  The magic dart hits the iguana.%h {C.%hx&.%h2/33--435Magic Dart%h4%h7J _You kill the iguana!%h4%h%h%h34=%h,%h%h %h ,%h n5=%h %h,%hR%h%h&,%h6,%hp%h=%hb6=%hf,7=%h-,%h /%hZ2x8=%h4,%h5%h7%h9,%h2;%h<,%h=%h>V9=%hT?%hAB%hC%hC,%hdE%h>F,%hG%hHM40=%hI%hyJ%hQK%h L%hL%hM%hN%hOl1=%hP%hR%hR,%h\(2=%h]%hk^,%h9_%h`%hUa,%hb%hcV3=%hKd%h!e%he%hf%hg,%hh%hYjb4=%h+k%hYl%h&m,%hn%hfo,%hp%hq,%hsl5=%ht%hu%h[v,%hw%hx,%h:z%h{,%hx|%hF}L6=%h~%h~%h,%h9%h,%hz%hE,%h%hi7==%h%h1 _HP restored.%ha4%hQ%h%h,%h%hP%hk,%h<%h%h6%h5P=%hҜ%h,%h%h%h",%h%h %h&%h¥,%h%hB%h*%hP%h#,%h%h̰%h%hl%h%h%h8%hP%he%hƹ,%h%h*%h%h,%hn%hD _p - 2 fizzy amethyst potions (gained 1)%h%h,%h%h%h%h`,%hb%hC%h,%hi%hFB%h%ha%h@,%h%h,%h%h}%h,%h~%hl%hM,%hP%h2%hZ,%h:%h%h%h]#%h(B%h5%hLC%h }%h&%h8B%h,%h%ht%hB%h%hA%h,%h%h~%h,%h%h%hB%h%h%h%h %h_%h%h%hB%h+%h%hc,%hk%hB%h%h+,%h%h%hi,%h%h'%h,%h%h%hX%hX,%h%hS%hB%h %h#,%h&%hW*%hW-,%h/%h2%hU%h'WB%hP[X%h3]B%h^%hth%hkB%hl,%hin%h"pB%hxrX%hu%hv,%hx%hwy%hZ%hB%hi%h|,%hy%h%hו,%h%h%h#,%h %h%hJ%h%h%h%h%h%h%h%h%h(,%h=%hY,%hD%hp%h%hy,%hR%ht%hB%h<%hx%h{,%hZ%h%h%h,%h(&%hB%hX%hCm ##....###.....## ## #.....### #.....### #......# .###.......### #.......# #....... %h$..†..........# #...........#..#.. #...####.###........ ##.... #.####..#.# #....##### ##.... ##.##..#### ##....##..... ##.#...# # ###.....-83287.0) .#....## ## ##....... #.# #......####........ %h ##..#...# #.#.#.............. #.......# ###..#...............#...# ##.###.........### ........# #.##.#........## #  ........# ###..###.......##%h"...### .. #...###.........###  .......####.####...###........... %h"8-%h+%hh-T _Key pressed, stopping explore.%hF^ _%hcn%h4fB%hg%hi,%hj%hZl%hm%hvn%hYo%hq%hr%hs,%hv%h*x%h y,%hz%ho|,%hY}%hr%h͊ # ##...##..## ... ##...## ..## #... #....## ...### #.## ##....## .....## . #.....### #.....### # ......###.......### #.......# ####..†..........###...........#  ##...####.###.............. #40.6 (8.0) #.####..#.#@..##....##### #%hۋY ##.##..####.####....## #  ###.#...# #... #......# ###  ##.#....## #.⌠.###.....# ##  #.#....###.#...##......####...  ####..#...###.###.#.#.........  ####.......# ... ###..#........  #......#...# ..[ ##.###.......  ##.........# #.##.#%hD%hA+1.6 (9%h%hp) _Found a chain mail.%hݻ%h%h%h=%hz # ##...## ..## #... .### #....##.### ...## ##....##..## #.### #.....### #.....###..##..### #....... #####..†...###...........#  ##...####.###.......  #.####..#.#...##....##### 0#.##..####@####....## ###.#...# #...##......# ##.Fly .>.  ##..........# ###..###...... %h%h)2.6 (1 _Found a staircase to the Ecumenical Temple.%hF %h[F %hoG %hI %h;K %hK %hO ,%h8Q ,%hpR %hT R  There is a fountain of clear blue water here.%h|V %hV _%hW %hrY %hZ %h[ %h[ %h_ %h4a ,%hOb %hc %h+e ,%h f %hOh R  There is a fountain of clear blue water here.%h k %hk _%hl %hm %hKo ,%hp %hq %hr %hs %hs %ht %hu %h1v %hv %hw %hx %hy %hy %hz %h| %hb| %h| %h/~ %hS %h %h9 %h %h %h %hu %h %hƅ %h' %h %hه %h %h{ %hމ %h %hE ,%hۍ %hҎ %h %h{ %h %hl %h %h %hW %hX %hk ,%h %h %hŚ %h$ %h %h %h %h> %h %h %h %h %hP %h %h٤ %h: %h %h %h %h %h %h %h %hy %h %h %h+ %h %h %hf %h %h %hI %h~ %h %h %hv %h %h ,%h %h %h %h2 %h %h %h! %h %h %h$ %hg %h %h5 %h %h{  ####################### ##................ %h .......# #..........s .. ..†.)..# #.......# .. ##.....## #.....#  ##.....# #.@..## ###...## ##....# %h" jMagic Dart ##...# ##...## # ##..## ##...## %hl # ##..## ##...# ## ##..## ##..## #s   scorpion (asleep) .## #...## ##..## %hG  ..## ##...## ##..##  ...## ##...## #...## #%h] q75.6 (33.0)6.6 (34%h" [ _A scorpion comes into view.%h2y ***sThe magic dart hits the scorpion.%h ,%h `..s.%h& 9=7.6 (1.0)%h %h 6 _The scorpion is lightly wounded.%h#$ *The magic dart hits the scorpion but does no damage.%hۜ%h$W.s%hbT6-8%hX%h,6 _The scorpion is lightly wounded.%h1Lp  The magic dart hits the scorpion.%ho  The scorpion is heavily wounded.%h`3---9%hD _The scorpion stings you.%hY  The magic dart hits the scorpion but does no damage.%hQKo  The scorpion is heavily wounded.%h.MV2--80%hS%hUA _The scorpion stings you but does no damage.%hRY  The magic dart hits the scorpion but does no damage.%ho  The scorpion is heavily wounded.%h&1%h%h  The magic dart hits the scorpion but does no damage.  The scorpion is heavily wounded. _The scorpion stings you but does no damage.  The magic dart hits the scorpion but does no damage.  The scorpion is heavily wounded. _The scorpion stings you but does no damage.%h  The scorpion is heavily wounded. _The scorpion stings you but does no damage.  The magic dart hits the scorpion but does no damage.  The scorpion is heavily wounded. _The scorpion stings you but does no damage.  The magic dart hits the scorpion.%h p  The scorpion is severely wounded.%h W36---2%h4 %h_ n _The scorpion stings you. The scorpion barely misses you.%h F  The magic dart hits the scorpion.%hW3 p  The scorpion is severely wounded.%h5 a5----3%h0< %hNE U _The scorpion barely misses you.%hNp  The magic dart hits the scorpion.%hCk  The scorpion is almost dead.%h:D@-4%h]k _The scorpion barely misses you.%h\F  The magic dart hits the scorpion!%h#cq†%h%hn4605Magic Dart%h%hL _You kill the scorpion!%hi 56=7=%hq 8=%h v %h H9=%h΀ %h B%hՉ %hύ ,%hȖ 40=%h ,%hC V1=%h %h B%h %hP %h %hd %h %h %h9 %h #2%h )=%h %h ,%h %h %h{ %h@ %hb %hί %h %hŹ 3=%hh L4=%h %h ,%h` %h %h_ %hʿ %hr ,%h %h %h O5=%h %h %h) %h %h %hP %h %h 6=%h %hC %h ,%h ,%h %h# %h i7==%h? %h %hi ,%h %h8 %h. %h %hF %h %h %h %h %h %h %hE :=%h %hP %hM %h %hh %h[ ,%h .%hi% %h& %h+ X%h1 %h'3 %h6 ,%h8 %hd: ~ _d - 4 scrolls labelled MEAFFU LEAROH (gained 1)%h< 4%h(= %h"? %h|@ ,%hcA %hC %hD %hdD %h+E %hQ 4 ############################ ...........................#### ..............................# .....###........................# ...†.# ###......###....†....... #....## ##.....# ##.....###...%h R # ###...## ###...# ##....-## ##..@# ##..# ##......## ##...# ##.. ##..##...# ##..# ##. ##† %h^R  ##..## ##..# # .# ## ##..## ...# #..# # #%hR f ##..## #...# #...# ## #...## #...## #...# ## ##...### #....### #...### #..%hjT L#.....## #....%hV 0957.6 (72.0)%h1Z F-8.6 (73%hk{ { _v - a scroll labelled DIRCHO JIXZEHOD%h8%h39%h9%h;%ha<%hO%h3Q,%h{Vn%h[W%hW%h+X%hZ%h[%h[%h\%h]%h&_%hz_%h_%hJa%hQb%hb%hc%heB%hf%hg%h^h%hh%h(i%hFj%hok%hk%hl%hs%hu,%hv%hy%hz,%h{%h}%h~%h~%h%hX%h,%h!%h%hۅ%h-%h%h%h%h%h%h%h,%hq%hC%hK,%h%hW%h,%hN%h%h,%h%h%hܚ%h,%h%hО%h(%h%h%hd,%h%hʣ%h%h%hȥ%h"%h%hn%h%h %hM,%h%hޭ%h,%h%h԰%h˱%h"%h%h%h%h%hp%h˷%h;%h%h]%h%h/,%h9%h%h%h%h$B%h&%hQ%h5B%hV%hJ%hH%hg%hz%h&%hΞ,%h%hn%h"%hX%hT%h;,%h%h%hO,%h%h%h.%h%h%h%h,%h%h%h,%h8%h/%hN,%h%h%h,%h%h%h",%hZ%hc%h+,%hC%h%h,%h%h' %hv ,%h %h%h),%h%h,%he%h_%h\%h,%h%h%h$,%hX %h"%h#,%h$%hr&%h',%h+(%h1*%h|+,%hB,%h.%h>/%h/%h30%h2%hG4%h5,%h7%hc=X%h?%hf?%h@%h*C%h=E,%hF%h*I%h"K,%hL%hlO%hCR,%hKU%hX%h\\,%ha%h[d%hg,%hk%ho%ht,%hdx%h|%h,%h%h ..###..###.......##.#.###...####. ..###..#.#.#.#.##..### ### #.###.#.##..#.#..## #..#######..#..##>#..#...# %h...............#.#####..## ..............#### #...# .#................# ##..#### ######....#..####.#####.....####4066.6 (10%h?{8.0)  #########..@÷...###...... #.......# ##...#### %h#.....÷.######## ## ....÷._......### %h###.......##...#### #..÷....#.......#### %h2]#.......#........... ####.####.#####..... #.. ..# ####%h]You see here a quokka skeleton.%h#%hģ.@÷........÷.._..........÷...%hj _Key pressed, stopping explore.%h5J%h%h %h5_%h2%hB%h{%h%h%h@%h%h,%h;%h%h%hh%hD%hY%h %hh %hx%h%h,%h%hF%h,%h!%h+%%h',%h*%hy-%h6A......#..#######..#..##>#..#.......................#.#####.. .#####.................#### #... .........#................# ##.. ##############....#..####.#####..%h7} #########..÷÷...###. ### #.......# ##..######.....÷.####%ha7$75.6 (9.0) ##...@#.....÷._##.......###.......##.%h7 #........# #..÷....#........##...# #.......#......## ##..# ####.####.##.. #... #......# %h82< #....   ......### ##.. ## .##..#  %h=%hw@/6.6 (10.0)%hF8_%hH9 _Found a stone staircase leading up.%h `%h+B%h+%h.%h/%h?%h@%h@%hOE%h|G%hO6########....#..####.## .#### #########..÷÷.. ###### #... ##..######.....÷ ##....#.....÷._%hO ##.......###.............# #..÷...###.....##...# #......#....@#####..# ####.#.......## #...# #.......<# #........%hMP## ......### #### .##..# # %hP %hU 83.6 (7.0)  Ashenzari invites you to partake of a vision and a curse of melee combat andcompanions.%hc/  --more--%h{_ _%h%h4%h%hi,%hCn%hB%hh%h'%h.,%h%h  There is a stone staircase leading up here. _%h%h %h,%h%h%h,%h%h%h,%h%h ,%ht%hC%h %h",%h2#%h%%hM&%h&%h'%hE*%h+%h+%h,%h.%h0%hk0%h,1%h3%h4%h5%h5%h=n%hI?,%h&@%h%h%h%h%h %hM%hn%hi%h,%h%hFB%h!,%h#(%h:)%h|/%hA%h7J%h!L%h6M%hM%hLN%hwP%hQ,%hR%hT%hV,%hW%hY%hZ%h3[%h[%h/]%h*^%h^%h_%hX`%hbB%hfX%hl%hw%h~%h%hX%h%h%h,%h%hX%h,%hҪ%hT%hN,%h%h%h`,%h%hb%h%h]%hŻ%h%h,%h%h%ha,%h%hz%h!,%h%h%h%%h%h%hX%hi%h1,%h%hY%h,%h%h>%h,%hu%h%h,%h~%h%h,,%hh%h%hz,%h%h[ %h~ ,%h-%h;%h,,%h%hJ %hZ$,%h\'%h*%h!.,%hg1%h 5%h8,%h;%hg?%hC,%hF%hJ%hM,%h.\%h_%h\c,%hKf%hi%h+m,%hp%hv%h|B%h$%h݊,%h%hB%h,%h%h7u..####.#####.....####....... ########..÷÷...###.............# #.......# ##...####. ..######.....÷.######## ####.... ...#.....÷._......### #.. .....###.......##...#### ## .....# #..÷....#.......#####.. ##...# #.......#...........167.6 (84.0) ###..######.####.........#...####......###....##%hƺ##.............## ##..##### ##......######...########...# #..##..## ###...........## .####.## ############# ## ###%h)%hl8_%hE _Done exploring.%hf4%hn%h+_ ...0.0)...................... #.. .%hן%h8_%hE _Done exploring.%hJt4%hx%hY%hK%h%hE _Done exploring.%hW 4%hZ %h V_%hH 8_%hr E _Done exploring.%h߾ Inventory: 22/52 slots Armour (go to first with [)  a - the cursed +0 robe of Ashenzari's Planets (worn) {Elem, Dev}  u - a +2 pair of gloves (worn)  t - the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Wands (go to first with /)o - a wand of digging (4) Scrolls (go to first with ?)  b - 2 scrolls labelled ROOBIME VEXTA  d - 4 scrolls labelled MEAFFU LEAROH  e - a scroll labelled UROXESTR UPHATZ  f - a scroll labelled OGHIKO FETE  i - a scroll labelled NICETWU ZERIAT  n - a scroll labelled COSERUKABU  q - a scroll labelled TAFO KAERASE  r - a scroll labelled KAKEZUEFFI  v - a scroll labelled DIRCHO JIXZEHOD Potions (go to first with !)  c - a dark potion  g - a cyan potion  h - 3 grey potions  j - a yellow potion  k - a fuming brown potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%h%h`(%h?....#..####.#####.....####....... Tisa the Magician ########..÷÷...###............... Djinni of Ashenzari ...... ### #.......# ##...####....... Health: 47/47 ======================== ..######.....÷.######## ####.... AC: 5Str: 6 ...#.....÷._......####.... EV: 11Int: 22 .....###.......##...#### ##.... SH: 0Dex: 11 .....# #..÷....#.......#####..... XL:  7 Next: 60% Place: Dungeon:4 ##...# #.......#................. Noise: ---------  Time: 4167.6 (0.0) ###..######.####@#####........... -) Nothing wielded%h@[40m#...####......## ####....##.. Cast: Magic Dart##.............####..##### Fly ##......######...########...# # #..##..## ###...........## .####.############### ## ### _companions. _There is a stone staircase leading up here. _Done exploring. _Done exploring. _Done exploring. _Done exploring.%hK8_%hO%hX%hY%h %h, Where to? (Tab - D:4, ? - help)  D - Dungeon  T - Temple %hg`%h....#..####.#####.....####....... Tisa the Magician ########..÷÷...###............... Djinni of Ashenzari ...... ### #.......# ##...####....... Health: 47/47 ======================== ..######.....÷.######## ####.... AC: 5Str: 6 ...#.....÷._......####.... EV: 11Int: 22 .....###.......##...#### ##.... SH: 0Dex: 11 %hҏ.....# #..÷....#.......#####..... XL:  7 Next: 60% Place: Dungeon:4 ##...# #.......#................. Noise: ---------  Time: 4167.6 (0.0) ###..######.####@#####........... -) Nothing wielded#...####......## ####....##.. Cast: Magic Dart##.............####..##### Fly ##......######...########...# # #..##..## ###...........## .####.############### ## ### _companions. _There is a stone staircase leading up here. _Done exploring. _Done exploring. _Done exploring. _Done exploring.%h%hQ%h%hA%h %h_%h,%h%h%h%h%h%h %h %hl%h%h%h%he %h '%h0%h1%h9%hF%h X%hY%h{b%hp%hv%hv%hz%hu%h%h<%h%h%hϑ%h%hK%hp%hž%hs%hģ%h%hp%hh%h)%hW%h;%h%h}%h%h8%h%h%hy%h%hl%h%hg%h%h%h.%ho%h'%h%h%h%h%hS%h%h%h%h[%h%h%hL %h %h %h3%ht%h!%h%h %hn %h5There is a stone staircase leading down here.%h%h%h %h_%h%h5                .########  89.4 (21.8) .......@#   .#.######                   _You fly downwards.%h4%ha _There is a stone staircase leading up here.%h6 _%h;B%hY<,%h<%h >%hd@%h@%h2A%hjB%hD%hD%hLE%h^F%hMH%hH%hI%hI%hK%hK%h_L%hM%hO%hP%hwP%hQ%hV## ### #. ..# #. #.# #. #.## #.###..# ###......# %h7W#....##..#  #.###.#.########  #...@##.......<#  #.###h#.#.###### Magic Dart##.#.# %hW#.#.# #.#.# #.#.# h   hound (asleep)#...#  #...# %hX #.#.#  %h@]/206.4 (17.0%hu,7.4 (18%h0%hX _A hound comes into view.%h h  The magic dart hits the hound!%hs{v hThe hound is heavily wounded.%hi|g6-=8.0)%h%hK _The hound misses you.%hm  The magic dart hits the hound.%h  The hound is severely wounded.The hound barely misses you.The hound stops to sniff the ground.%hX`2---9%h߲%h* _The hound bites you.%hU m  The magic dart hits the hound.%h h  The hound is almost dead.%h a1---10%h %hP S _The hound closely misses you.%hIC  The magic dart hits the hound.%h\.%hE'.%h j-81Magic Dart%hm%hHrI _You kill the hound!%hc%h4%h.%h%h2=%h%ha%h%hl%h,%h%h,%h%hV3=%h%hD%h%h?%h>4=%hrH5=%h,%hx6=%h%h%h%h: %h$B%h(%h(%h)%hV47== _HP restored.%hB5%hB<x. #.#.#####..####......#....%h<.###.#.########......<#.#.-.#.# %h=l.....###S#.#.# Magic Dart#.#..S   adder (asleep)#  %h>a   %hF/34.4 (23.0)%hHF-5.4 (24%hL%hPY _An adder comes into view.%hL  #. #.#  #. #.##         %hM ` #....##<#  #.###.#  #...@##.#.#  .....###S#.#.#  #.# ##.#.#  #.#.#  #...#  #...#  #.#.#  %hA  #. #.#  #. #.##    %h       #....##<#  #.###.#  #...@##.#.#  %h, .....###S#.#.#  #.# ##.#.#  #.#.#  #...#  #...#  %h F#.#.# %h %hB %h2 %h ] _An adder is nearby!%h* l #. #.#  #. #.##   %h"        #....##<#  #.###.#  #...@##.#.#  %hΥ .....###S#.#.#  #.# ##.#.#  #.#.#  #...#  #...#  #.#.#  %h; #. #.#  #. #.##  %hN<L     %h<P   #....##%h\=<#  #.###.#  %h=#...@##.#.#  .....###S#.#.# %hh> #.# ##.#.#  #.#.#  %h>r#...#  #...#  %hs?F#.#.# %h0%h%h%hP.] _An adder is nearby!%h:x #. #.#  #. #.##    %hD      %h#....##<#  #.###.#  #...@##.#.#  .....###S#.#.#  #.# ##.#.# %h #.#.#  #...#  #...#  #.#.#  %h #. #.#  #. #.##          #....##<#  #.###.#  #...@##.#.#  .....###S#.#.#  #.# ##.#.#  #.#.#  #...#  #...# %hK #.#.# %h%h%h$%h] _An adder is nearby!%h S  The magic dart hits the adder.%hֈ7 SThe adder is lightly wounded.==6.4 (1.0) _The adder completely misses you.%h m  The magic dart hits the adder.%h0m  The adder is severely wounded.%hmV3---7%h!%hg _The adder barely misses you. The adder bites you.%h C  The magic dart hits the adder.%h r†%h %h; 2---718Magic Dart%h*H _ _You kill the adder!%h 4%h %h= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hA%hA%hL%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _3%hj4=%h5=%h%hvb6=%h%hs,%h%h,%h\%hس,%h%hd%hڸi7==%hB%h%h#. #.# #.###..#  ###......#  #....##..#  #.###.#.########  #....##.......<#  #.###.#.#.######  #....##.#.#  -.....###@#.#.#  #.##....##.#.#  Magic Dart%h  #S### #.#.#  #...#  #...#  #.#.#  S   adder (asleep)    %hu557.0)-6.4 (18%h%h _An adder comes into view. _You see here an adder corpse.%hU #. #.##          <#  #.###%hVW>  #....##.#.#  #@#.#.#  #.##....##.#.#  #S### #.#.#  #...#  #...#  #.#.# %hb #. #.##        %h  <#  #.###  #....##.#.#  #@#.#.#  #.##....##.#.#  #S### #.#.#  #...#  #...#  #.#.# %h%hQ%h%h4%h ] _An adder is nearby!%hpr #. #.##          <#  #.###  #....##.#.#  #@#.#.#  #.##....##.#.#  #S### #.#.#  #...#  #...#  #.#.# %h  #. #.##          <#  #.###  #....##.#.#  #@#.#.#  #.##....##.#.#  #S### #.#.#  #...#  #...#  #.#.#  _An adder is nearby!%h Z***S%h .S..6-=7.0)%h%  %hӴ %hw 9_The magic dart hits the adder but does no damage.%h * The magic dart hits the adder.%h)%h/.S5--8%h43] _The adder is heavily wounded.%h+Dm  The magic dart hits the adder.%hQm  The adder is severely wounded.%hW_3--9%h%h* _The adder bites you.%hm  The magic dart hits the adder.%h6  The adder is almost dead.1--60 _The adder bites you.%h C  The magic dart hits the adder.%h " \.%hx '.%hm 0-31Magic Dart%h+ %h  %h1 %h %_You kill the adder!%h( %h 212=%hۖ 3=4=5=6=7==###......#.....###.#.########.....<#.####.# .....###†#.#.# #.#- # #...%h \.h##..Magic Dart...#.h   black bear (asleep)  86.4 (25.0)-7.4 (26 _A black bear comes into view.%hϕ       <#    ###  .....###†#.#.#  #.##....##.#.#  #.###@#.#.#  #....h##...#  ...#### #...#  #.#.# %h       <#    ###  %h.....###†#.#.#  #.##....##.#.#  #.###@#.#.#  #....h##...#  ...#### #...#  #.#.# %h`%h%h>%hD%h[ %hfS_A black bear is nearby!%h@       <#    ###  .....###†#.#.#  #.##....##.#.#  %hA#.###@#.#.#  #....h##...#  ...#### #...#  #.#.# %hL       <#    ###  .....###†#.#.#  #.##....##.#.#  #.###@#.#.#  #....h##...#  ...#### #...#  #.#.# %hU%hZw _A black bear is nearby!%h #.###..#  ###......#  #....##..#  #.###.#.######## %hH #....##.......<#  #.###.#.#.######  ####....##.#.#  .....###†#.#.# #.##...@##.#.#  #.###.#.#.#  #....h##...# ...#### #...# #.#.#           %h}%ho8.4 (1.0)Magic Dart _%h%h%hkq * #.###..#  ###......#  #....##..#  #.###.#.#  #....##.<#  #.###.#.#.###### ##....##.#.# .###†#.#.#%h*s L  #.##..@.##.#.#  #.###.#.#.#  #....h##...#  ...#### #...# ## #.#.#     %hy %h| B=9%hN %h %hbk #.###..#  Tisa the Magician ###......#  Djinni of Ashenzari ...... #....##..#  Health: 43/47 =====================--- #.###.#.########  AC: 5Str: 6 #....##.......<#  EV: 11Int: 22 #.###.#.#.######  SH: 0Dex: 11 #####....##.#.#  XL:  7 Next: 73% Place: Dungeon:5 %h.....*###*#.#.#  Noise: ---------  Time: 4289.4 (0.0) #.##**@*##.#.#  -) Nothing wielded #*###*#.#.#  Cast: Magic Dart #....h##...#  Fly  ...#### #...#  ## #.#.#        %hv  _A black bear is nearby! _A black bear is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target%h .###†..@..###. _ Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  There is a wall there.%h` 5##%h.o @*#*%hk#.###..#  Tisa the Magician###......#  Djinni of Ashenzari ......#....##..#  Health: 43/47 =====================---#.###.#.########   AC: 5Str: 6#....##.......<#   EV: 11Int: 22#.###.#.#.######   SH: 0Dex: 11#####....##.#.#  XL:  7 Next: 73% Place: Dungeon:5......###†#.#.#  Noise: ---------  Time: 4289.4 (0.0)#.##..@.##.#.#  -) Nothing wielded#.###*#.#.#  Cast: Magic Dart#....h##...#  Fly ...#### #...#%h[32G ###.#.#   *   fulminant prism (unaware)   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!  Something bites your fulminant prism but does no damage.Something claws your fulminant prism.===90.4 (1**  Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  Something bites your fulminant prism but does no damage.claw. _ but does no damage.%h/  #.###..#  ###......#  #....##..#  #.###.#.#  #....##.<#  #.###.#.#.###### .#####....##.#.# .###†#.#.#  #.##.@..##.#.#  #.###*#.#.#  #....h##...#  ...#### #...#  ##.# #.#.# #.   *#   %h}2 t  Something bites your fulminant prism!%h6 j.%h>9 0---1%h< %hz? \ _Your fulminant prism detonates feebly.%h^ #.###..#  ###......#  #....##..#  #.###.#.#  #....##.<#  #.###.#.#.###### .#####....##.#.# .###†#.#.#  #.##@...##.#.#  #.###.#.#.#  #....h##...#  ...#### #...# ##.# #.#.# #. #.# %h%h: Vh.h   black bear (wandering)4=---2Magic Dart%h %h s #.###..#  Tisa the Magician ###......#  Djinni of Ashenzari ...... #....##..#  Health: 40/47 ====================---- #.###.#.########  AC: 5Str: 6 #....##.......<#  EV: 11Int: 22 #.###.#.#.######  SH: 0Dex: 11 ..#####....##.#.#  XL:  7 Next: 73% Place: Dungeon:5 ........###†#.#.#  Noise: ---------  Time: 4292.4 (0.0) #.##@.**##.#.#  -) Nothing wielded %h; o#.###h#.#.#  Cast: Magic Dart #.....##...#  Fly  ...#### #...#  ##.# #.#.#  #. h   black bear (wandering) #. # _Your fulminant prism detonates feebly.Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (wandering, hasn't noticed you)%h2w..#hThere is a wall there.%h 7##%hy **###*@****###h**%h(E **###†**h*%h# #.###..#  Tisa the Magician ###......#  Djinni of Ashenzari ...... #....##..#  Health: 40/47 ====================---- #.###.#.########  AC: 5Str: 6 #....##.......<#  EV: 11Int: 22 #.###.#.#.######  SH: 0Dex: 11 ..#####....##.#.#  XL:  7 Next: 73% Place: Dungeon:5 ........###†#.#.#  Noise: ---------  Time: 4292.4 (0.0) #.##@...##.#.#  -) Nothing wielded #.###h#.#.#  Cast: Magic Dart #.....##...#  Fly  ...#### #...#  ##.# #.#.%h'#  #. h   black bear (wandering) #. # _Your fulminant prism detonates feebly.Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target%h)!   ###  #..  #.#  #<#  #.##  ..#####  ........###†#.#.#  %h*6#.##@*.h##.#.#  #.###.#.#.#    ...####  ##.#  #.hally target) #.*   fulminant prism # %h+.l===3.4 (1Magic Dart%hb24*%h 66 _You conjure a prism of explosive energy!%h  #. #.## #.###..# ###......# #....##..#  #.###.#.######## #....##.......<# #.###.#.#.###########....##.#.#.......@.###†#.#.#%h ...##.##.*.h##.#.## #.###.#.#.# #.....##...# ...#### #...###.# #.#.# #.* #.#%h%h55h.*---4* _Your fulminant prism crackles loudly.%hT  #. #.## #.###..# ###......# #....##..# #.###.#.# #....##.<#. #.###.#.#.######.#####....##.#.#.###†#.#.#.##.##.*h.##.#.#%hV 0. #. #.###.#.#.##.#.....##...##...#### #...# ##.# #.#.# #.*  #.  #%h% %hs  #######   Your fulminant prism explodes!The blast of energy engulfs the black bear!!%h` .....h.  %hMThe black bear is severely wounded.%h[=======5Magic Dart%hq%hW* _You hear a shout! x2%h * #. #.##  Tisa the Magician #.###..#  Djinni of Ashenzari ...... ###......#  Health: 36/47 ==================------ #....##..#  AC: 5Str: 6 #.###.#.######## EV: 11Int: 22 #....##.......<# SH: 0Dex: 11 . #.###.#.#.###### XL:  7 Next: 73% Place: Dungeon:5 ....#####*...##.#.#  Noise: =======--  Time: 4295.4 (0.0) .......@.*###†#.#.#  -) Nothing wielded %h ....##.##**h*##.#.#  Cast: Magic Dart . #. #.###*#.#.#  Fly  #.#.....##...#  #...#### #...#  ##.# #.#.#  h   black bear #. #. # _You hear a shout! x2  Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (severely wounded)%h:} ***h.%htx**@**h.%hܢA**%hP #. #.##  Tisa the Magician #.###..#  Djinni of Ashenzari ...... ###......#  Health: 36/47 ==================------ #....##..#  AC: 5Str: 6 #.###.#.######## EV: 11Int: 22 #....##.......<# SH: 0Dex: 11 . #.###.#.#.###### XL:  7 Next: 73% Place: Dungeon:5 ....#####....##.#.#  Noise: =======--  Time: 4295.4 (0.0) %h.......@..###†#.#.#  -) Nothing wielded ....##.##..h.##.#.#  Cast: Magic Dart . #. #.###.#.#.#  Fly  #.#.....##...#  #...#### #...#  ##.# #.#.#  h   black bear #. #. # _You hear a shout! x2  Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target%h< #. #.##        < . #.###.# %hO....#####....##.#.#  ...*###†#.#.#  ....##.##.h..##.#.#  . #. #.###.#.#.#  # #  ##.# #.#.# (ally target) #.*   fulminant prism #. #%ha7===----6.4 (1%h4*%h6 _You conjure a prism of explosive energy!%h8a #. #.## #.###..# ###......# #....##..# #.###.#.. #....##.<%h*B.. #.###.#.#..#####....##.#.#.*###†#.#.#.##.##.h..##.#.#.. #.##.###.#.#.#. #.#.....##...# #...#### #...# ##.# #.#.# #. #.#  #%h&5**   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!  The black bear bites your fulminant prism.  The black bear claws your fulminant prism. x2%h7T-------7%hT<?**%h@e _Your fulminant prism crackles loudly.%hK #. #.## #.###..#. ###......#.. #....##..#... #.###.#.... #....##... #.###.#.#..#####....##.#.#.*###†#.#.#.##.##.h..##.#.#.. #.##.###.#.#.#... %hwL#.#.....##...#### #...#### #...# ##.# #.#.# #.#*  #.#  #%hfd  The black bear bites your fulminant prism.  The black bear completely misses your fulminant prism.%hs  The black bear claws your fulminant prism.  Your fulminant prism explodes!The blast of energy engulfs the black bear!!%hw`#########%h .......†.  You kill the black bear!%h %h #. #.##Tisa the Magician#.###..#Djinni of Ashenzari .......###......#Health: 37/47 ==================------..#....##..#AC: 5Str: 6...#.###.#.###### EV: 11Int: 22....#....##....... SH: 0Dex: 11..... #.###.#.#.#### XL:  7 Next: 100% Place: Dungeon:5......#####....##.#.#Noise: =======--  Time: 4298.4 (1.0)%h T.......@....###†#.#.#-) Nothing wielded......##.##.†..##.#.#Cast: Magic Dart..... #.##.###.#.#.#Fly .... #.#.....##...#### #...#### #...###.# #.#.##.##.##The black bear completely misses your fulminant prism.The black bear claws your fulminant prism.  Your fulminant prism explodes!The blast of energy engulfs the black bear!!  You kill the black bear! _You hear a shout!  Your fulminant prism explodes!  The blast of energy engulfs the black bear!!  You kill the black bear! _You hear a shout!  Your Stealth skill increases to level 2!You have reached level 8!%hf /  --more--%hUr z41/5228 0% Magic Dart%hv %h.y O _You feel agile.%h 2= _%h H3=%h n%h ,%h %h$ %ha, 4=-------lMagic Dartl   iguana (wandering)%hY7 ,306.4 (8%h; K-------7.4 (9%hV? %h B Z _An iguana comes into view.%hP n #. #.##    .   ..   ...  ....  ..... #.### ......#####....  .......@....###†#.#.#  ......##.##.†.  ..... #.##.### %hQ  .... #.#  ### #...#### #...#  ##.# #.#.#  #.#  #.#  #%h  #. #.##    .   ..   ...  .... %h9  ..... #.### ......#####....  .......@....###†#.#.#  ......##.##.†.  %h ..... #.##.###  .... #.# ### #...####  ##.# #.#.# %h  #.# #.# #%h %hJ %h%h ^ _An iguana is nearby!%hb #. #.##    .   ..   ...  ....  ..... #.### ......#####....  .......@....###†#.#.#  ......##.##.†.  ..... #.##.###  .... #.#  ### #...#### #...#  %hN{##.# #.#.#  #.#  #.#  #%h #. #.##    .   ..   ...  ....  ..... #.### ......#####....  .......@....###†#.#.#  %h ......##.##.†.  ..... #.##.###  .... #.# ### #...####  ##.# #.#.#  #.# #.# #%h)%h,%h6%h9^ _An iguana is nearby!%h+4 #. #.##    .   ..   ...  ....  ..... #.### ......#####....  .......@....###†#.#.#  ......##.##.†.  ..... #.##.###  .... #.#  ### #...#### #...#  ##.# #.#.#  #.#  #.#  #%hv #. #.##    .   ..   ...  ....  ..... #.### ......#####....  %hc.......@....###†#.#.#  ......##.##.†.  ..... #.##.###  .... #.# ### #...####  %h##.# #.#.#  #.# #.# #%h%h%h!%h^ _An iguana is nearby!%hz ******l  The magic dart hits the iguana.  The iguana is lightly wounded.%hȝ%hjS....†l.%hqa3-=8.4 (1%h~%h̫0 _The iguana hisses angrily.%h *****The magic dart hits the iguana but does no damage.%h\}%hP....l.%hT2-9%hA%hd4 _The iguana is lightly wounded.%h **** The magic dart hits the iguana.%hz%h...l.†10%ha _The iguana is moderately wounded.%h,  #. #.##  Tisa the Magician #.###..#  Djinni of Ashenzari ...... . ###......#  Health: 38/52 =================------- .. #....##..#  AC: 5Str: 6 ... #.###.#.###### EV: 11Int: 22 .... #....##....... SH: 0Dex: 12 ..... #.###.#.#.#### XL:  8 Next:  0% Place: Dungeon:5 %h! n......#####***.##.#.#  Noise: =--------  Time: 4310.4 (0.0) .......@.**l###†#.#.#  -) Nothing wielded ......##.##***.##.#.#  Cast: Magic Dart ..... #.##.###.#.#.#  Fly  .... #.#.....##...#  ### #...#### #...#  ##.# #.#.#  l   iguana #.#  #.#  # _The iguana is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (moderately wounded)%h) .***l*##**.**%hC }.@****†%h .*@***l.%h&Q***%h J #. #.##  Tisa the Magician #.###..#  Djinni of Ashenzari ...... . ###......#  Health: 38/52 =================------- .. #....##..#  AC: 5Str: 6 ... #.###.#.###### EV: 11Int: 22 .... #....##....... SH: 0Dex: 12 ..... #.###.#.#.#### XL:  8 Next:  0% Place: Dungeon:5 ......#####....##.#.#  Noise: =--------  Time: 4310.4 (0.0) .......@...l###†#.#.#  -) Nothing wielded ......##.##.†..##.#.#  Cast: Magic Dart %h: n..... #.##.###.#.#.#  Fly  .... #.#.....##...#  ### #...#### #...#  ##.# #.#.#  l   iguana #.#  #.#  # _The iguana is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target%h  #. #.##    .   ..   ...  ....  ..... #.### ......#####....  ...l.###†#.#.#  ......##*##.†..  ..... #.##.###  .... #.# ###   ##.# #.#.# (ally target) #.#*   fulminant prism #.# #==1.4 (1%hV 9*%h 6 _You conjure a prism of explosive energy!%h %hzP #. #.##%hp5?.....%h #.###..#%h[.....# ###......#%h:..... #....##..#%h7.... #.###.#.%h5... #....##%hg7.. #.###.#.#.%hCW.#####....##.#.#%h|.l.###†#.#.#%h .##*##.†..##.#.#%hM.. #.##.###.#.#.#%h&... #.%hp#.....##...#%hC1#### #.%h4..#### #...#%h ##.# #.#.# #.# #.#  #%h%h %h %h.*l.%h*%heFound a scroll labelled FUWKITHREONT.%hM%h ---%hm 2%h %h *%h*%h%h %h%hA_Your fulminant prism crackles loudly.%h%he!; #. #.##.?..... #.###..#.## ###......#.# #....##..#.# #.###.#..# #....##.# #.###.#.#..#####....##.#.#.l..###†#.#.#%h.%s.##*##.†..##.#.#.##.##.###.#.#.#.##.#.....##...####...#### #...# ##.# #.#.# #.#*  #.#  #%hC%hTZ  Your fulminant prism explodes!The blast of energy engulfs the iguana!!%h^X######%hio ......  You kill the iguana!%h-4=======3Magic Dart%h[= _You hear a shout!%hD%hD%hG%h[Px9=%h]V,%h}X%h`]%h]%h|_%hjd%h-eW40=%hCg%hl%hl%h)n%ht,%hav%hdz%hz%h|%hs%h&1%h%hY,%h%hՎ,%h%hx2=%h,%h%hp,%h%h,%h%h%h03=-------oMagic Darto   orc (wandering)%h/274.0)%hL-------8.4 (15%h޿%hx _An orc comes into view. It is wielding a +0 morningstar.%h  #. #.##  .?.....   .......##   ........#   ........#  ........#  ........#  ........#####..  .......@......###†#.#.#  ........##.##  ........#  ........#  ######### #...#  ##.# #.#.#  #.#  #.# %h\ 0 # %h  #. #.##  .?..... %h  .......##   ........#   ........#  ........# %h  ........#  ........#####..  .......@......###†#.#.#  %ha ........##.##  ........#  ........# #########%ĥ   ##.# #.#.#  #.# %h: ^#.# #%he %h %hה %hŢ [ _An orc is nearby!%hE; *****o  The magic dart hits the orc.  %h;HThe orc is moderately wounded.%hŽ%hZ....o.%hB2==9.0)%h%h% _The orc shouts!%hA  The magic dart hits the orc!%h[****)%h}})....%h1--30Magic Dart%h%hG _You kill the orc!%hI%h8-%hɿ%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _2=%h %h,%h%h,%h%hl3=%h%h+%hp,%hU.%h2%h3%h9%h<,%h>%hLx4=%hM%hN%h{P%hT%hU%hIW%h5[%hP\V5=%h6^%hb%h;c%hd%hi%hi%h~k%hq,%h~%h%h%h6%h+=%h%hU%h%h%h%h%h%hx-%ho%h+Magic Dart%hro   orc (wandering)%hS%h%h]47%h4 7.0)%hF-8.4 (18%h %h}q _An orc comes into view. It is wielding a +0 whip.%hXh 6 #. #.##  .?.....   .......##   ........#   ........#  ........#  ........#  ........#####..  .......@....).###†#.#.#  ........##.##  ........#  ........#  ######### #...#  ##.# #.#.#  #.#  #.#  # %h  #. #.##  .?.....   .......##   ........#   ........#  ........#  ........#  ........#####..  .......@....).###†#.#.#  ........##.##  ........#  ........# #########  ##.# #.#.#  #.# #.# # _An orc is nearby!%h *****oThe magic dart hits the orc.%h3 ....o.==9.0) _The orc is lightly wounded.%h **** The magic dart hits the orc.%h>E...o)5-50 _The orc is moderately wounded.%hA  The magic dart hits the orc!%h>Z***$%hv(...%hY4-1Magic Dart%h>%hG _You kill the orc!%hi4%hj%hn,%huR5%h%hz,%hs%h%h&L6=%h%hZ,%h%h=%hњ%h%h %háV7=%hǤ%ḩ,%hz%hH,%hޭ%hT,%h%h98%h)=%hl%h,%hd%h%h\-oMagic Darto   orc (wandering)%hZ654.0)%hF-6.4 (15%h%hs _An orc comes into view. It is wielding a +0 dagger.%hA  The magic dart hits the orc!%hb******)%hmZ...$).%h==7.0)Magic Dart%hN%hG _You kill the orc!%h^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hr%h"~%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h  _%h+ B%h6 <9%h ? ,%h]H -oMagic Darto   orc priest (wandering)%hQ `71.4 (4%h|U E-2.4 (5%hZ %hd | _An orc priest comes into view. It is wielding a +0 hand axe.%hx ******The magic dart hits the orc priest.%h\%hf...$)o.)8=3.4 (1%hp%ht8 _The orc priest is lightly wounded.%hK ***** The magic dart hits the orc priest.%hk...$o.%h&4%h?%he _The orc priest is moderately wounded.%hm %hfn**** The magic dart hits the orc priest.%h %h...$The orc priest is severely wounded.%h:%hՃ%hȄT7-5%hQ%h<b _The orc priest miscasts a cantrip.%h **** The magic dart hits the orc priest.%ha ...$The orc priest is almost dead.The orc priest mumbles some strange prayers to Beogh against you.%hc l35------6%hMm %hq ' _Beogh smites you!%h8H  The magic dart hits the orc priest.%hB[****)%hI...$%hL4------%h^97Magic Dart%hu%hN _You kill the orc priest!%hX 45=6=%hAc X%hg %hh %hai 37%hi =%hsj %hl %ho %hp %hr %hv %hv %hOy %h| %hl} %hY %h %h %hL 8%hڄ =%ha %hg %h %hv %hm %h %hv %h %h %hi %h 9%h =%h %h %hg %h3 %h %h) %h %hɫ %h7 %h %hٱ %h] %h0 %hض 40%h 3=%hɹ %hԼ %h %h %h %h %h %h %h %h= 1%h %h %h %h) %h %h %hR %h %hi %hc %h$ %h L2=%h %hu %h %h %h %hf %h %h" %h+# %h% %h+ %hj, V3=%ha/ %hE5 ,%h9 %h!= %h= %h? %heB %hB E4=%heD %hG %h6H %hZI %hcL %hL %h?N %h\Q %hQ %hES %h!V %hV V5=%hX %h2[ %h[ %h:] %h` ,%hb %hZf b6=%hg %hj ,%h$n %h=o %hp %h:q %ht ,%h{v %h2z %hz V7=%h^| %hZ ,%h X%h %h^ L8=%h %h %h %h9 %hM ,%h %h B%h l9=%h %hI ,%h ?50=%h %h& 1=%hY %h" ,%h %h ,%h %h %hv %h %hN b2=%h %h %h ,%h %h4 %h %hv %h} %hy %h/ ,%h" %hL# %h% P=%h& %hh- j  You now have 222 gold pieces (gained 7).  Things that are here:%h. %hp3 %h6 ] _a +0 whip; an orc corpse%h8 %hR9 %h: %hs= %h? %h@ %hWA %hD %hF %hF %hH %hK %hfN ,%hR %hT %hW ,%hY %h] %ha ,%hc %hf %hi ,%hk %hm %h.|  #. .#  ###.####.# ## ## #........# #. ..%h7}  #........# #. #. #........# #. # #..?.....# #.###. #........## ###.....-451.4 (74.0) #.# #....##. #........# #.###.#. #........# #....##. #....# #.###.#. #.#........#####....##... #...........)).###†#.%h  > #........##.##.)..##. #........##.##.###.#. #........##.#.....##. %h %h F-2.4 (75%hy %h ; _Found a stone staircase leading down.%h[4%hn%hc #.#  #.# .  #.# .#  ###.####.# ##  #..# #.  #........# #.  #..# #.  #.# #.## #.## ###.. ##..# #....# #........# #.## #........# #....# #....# #.## #.#..#####....#...#.....)).###†>. #..##.##.)..#4.4 (2.0)%h[K5.4 (3 _w - a scroll labelled FUWKITHREONT%hL4%hN%hP%h*W%hW%hX%h[%h[,%h!]%h+_,%h_%h`%hb%hc%hc%hUd%he,%hf%hg%hgj,%h-k%hl%h5n%hn%h5o%ho%hyq%hq%h{r%hs%h4u%hu,%hw%hx%h,y%hy%h]z%h |%h|%h}%h.~%h%h4%h%h%h %h%h%hW,%h%hf%hQ%h%h-,%hj%hˌ%hV,%hT%h%h,%h%hܒ%he,%hm%h%ht,%hb%h%hD,%h]%h%h,%h4%h%h%h%hU%h%h%h%hc%h%hm%h%h%h,%h<%hb%hP%h߬%h[%h{%h,%hǰ%h%hy,%h%h%h%h÷,%h%h.> #. #.  #.   #.   #.########  #.. 80.0) #.@#   #..# #..#.#.#### #.....###### #.......... #.....####.# #.#....# #.#%h%hC,6.4 (31%h~%h; _Found a stone staircase leading down.%h 4%h; %h %h$ %h% %h2' ,%h' %h( %hq* ,%h, ,%hN. %h. %hN/ %h$0 %h1 %h2 ,%h(3 %ha4 %h4 ,%h6 %h<7 %hT8 ,%h`: %hy? a#######.......>....J # #Magic Dart #%h@ ; # #.######### #..........J   jelly (asleep) #..####### #..# #..#%hB 194.4 (8.0)%hF J.J%h$H +5.4 (9%hJ %hM X _A jelly comes into view.%h@  ###############  .......>...J...  #@#%h l #.# #.# #.# #.#  #...%hӱ o  #..  #..# #..#%hL ###############  .......>...J...  #@# #.# #.# %hM#.# #.# #...  #.. #..# #..#%hS%hT%hY%h]\ _A jelly is nearby!%haE ###############  .......>...J...  #@# #.# #.# #.# #.#  #...  #..  #..# #..#%hc[ ###############  .......>...J...  #@#%h4[ #.# #.# #.# #.# #...  #.. #..# #..#%h%h%h;%h\ _A jelly is nearby!%h *** The magic dart hits the jelly.%h ..J.=6.4 (1 _The jelly is moderately wounded.%h^+ w **The magic dart hits the jelly.%h޼ /.J.1-7 _The jelly is heavily wounded.%h * The magic dart hits the jelly.%hYF%hK;J.%hLT0-8%hP%hT^ _The jelly is severely wounded.%h.h  The magic dart hits the jelly!.%h&.%h3-139Magic Dart _You kill the jelly!%h%h%h%h! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hOB 4%hpC %haG %hMV 1= _%h@W ,%hYZ %h>[ V2=%h] %h^ ,%h_ %h d B%hf ,%hg %hj %hk L3=%h8m %ho %hnq ,%hr %h=t R  There is a stone staircase leading down here.%h+v %hv _%hUw %hx %hiz ,%hz %he| %h~ %hb P=%ht %h= %h %hd %h %hх %hx %h %h %hP %h %ht %h$ %h~ %h ,%hB %h %hV ,%h %h2 %hؔ %hU %h %h %hU %hҘ %hݙ %h %he ,%h %hN %h ,%h %h %h ,%h[ %h¤ %hW ,%h9 %hF %hܧ %hK %hʨ %h; %h %h| %h %h %h ,%hg %h %h ,%h| %h %h %h %h %hE %hݷ %hM %hĹ R  There is a stone staircase leading down here.%h %h4 _%hQ %h %hk %h ,%h %h %h ,%h& %h %ho ,%hz %h %hO ,%h %h_ %h %ha %hp %h %h %hK %h= %h ,%h %h %h ,%h %hm %hj  #  #.!###################-537.4 (38.0)#....@.........>......)....############.#######.# #.# #.# #.# #.###### #....... #..##### #..#%h %h F-8.4 (39%h %h # _Found a whip.%h %hQ %h %h %h %h %h+ ,%h. %h~/ %hP1 %h4 %h]8 %h=9 %hT; %h;> %hU@ %h@ %hA %hD %hvE %hHF %hH $ %hUI H_h - 4 grey potions (gained 1)%hsK %hL %hwM %hP %hT %h U %hU %hAX %h\ %he] %h^ %hc %h`f ,%hg %h+j %hm ,%h o %hp %hv #####..######################..............>#.....)....############.#######.#### #.%hgw  #@# #. #..S..... #.Magic Dart ########. #. #. #.%hw F #. S   water moccasin (asleep) # #. #.%hz %h ,48.4 (10%h ,9.4 (11%h| %h a _A water moccasin comes into view.%hM ####  #.. #########.....> )... #.####  #@#  #..S.....  ########. %h ####  #.. #########.....> )... #.####  #@#  #..S.....  ########.  _A water moccasin is nearby!%h1 ####  #.. #########.....> )... #.####  #@#  #..S.....  ########. %hwN%hʟ ####  #.. #########.....> )... #.####  #@#  #..S.....  ########. %h֠/%hѷ%h%hi%hoe _A water moccasin is nearby!%hd ####  #.. #########.....> )... #.####  #@#  #..S.....  %hd########. %h~ #### %h #.. #########.....> )...%h1 #.####  #@#  #..S.....  ########. %h%h%h%hTe _A water moccasin is nearby!%h *SThe magic dart hits the water moccasin.%h  S.  The water moccasin is lightly wounded.0--=50.4 (1.0)%h3 _The water moccasin bites you.%ḥ _  The magic dart hits the water moccasin but does no damage.%h4 K  The water moccasin is lightly wounded.%h6 b45----1%h? %h@ 3 _The water moccasin bites you.%hJ L  The magic dart hits the water moccasin.%h^ K  The water moccasin is lightly wounded.%h `4---2%h %h [ _The water moccasin barely misses you.%hL  The magic dart hits the water moccasin.%hK  The water moccasin is lightly wounded.%hϥ@-3%h%h^ _The water moccasin barely misses you. x2%h&v  The magic dart hits the water moccasin.%hVx  The water moccasin is moderately wounded.%hXV38--4%h_%hRd3 _The water moccasin bites you.%h_DL  The magic dart hits the water moccasin!%hp  The water moccasin is heavily wounded.The water moccasin bites you but does no damage.%h:i36---5%h)%hB3 _The water moccasin bites you.%hE v  The magic dart hits the water moccasin.%h v  The water moccasin is severely wounded.%hm i0----6%hw %h 3 _The water moccasin bites you.%h~A  Tisa the Magician  Djinni of Ashenzari ......  Health: 26/53 ===========------------- ####  AC: 5Str: 6 #..############# EV: 11Int: 22 #########..............> SH: 0Dex: 12 #.....)....############. XL:  8 Next: 13% Place: Dungeon:5 #######.#### #. Noise: =--------  Time: 4556.4 (0.0) #@# #. -) Nothing wielded %hD{#.S****.. #. Cast: Magic Dart ########. #. Fly  #. #. #. S   water moccasin #. #. #.The water moccasin is severely wounded. _The water moccasin bites you.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target%h( *@*S***.%hg,Tisa the MagicianDjinni of Ashenzari ......Health: 26/53 ===========-------------####AC: 5Str: 6#..############# EV: 11Int: 22#########..............> SH: 0Dex: 12#.....)....############. XL:  8 Next: 13% Place: Dungeon:5#######.#####. Noise: =--------  Time: 4556.4 (0.0)#@#%hZ#. -) Nothing wielded#.S*.....#. Cast: Magic Dart########.#. Fly #.#.#. S   water moccasin (ally target)#. *   fulminant prism#.#. _The water moccasin bites you.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!7===7.4 (1%h{J**%ha  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy! _The water moccasin bites you but does no damage.%hp###  #..######################..............>#.....)....##################@####%h# .S*.....########.%h S.  The water moccasin barely misses you.--8%h %h. _You hear a loud crackle.%h ) ###  #..######################..............>#.....)@...##################.####%h) yS# ..*....########.%h+ %hqL WThe water moccasin barely misses you. _You hear a loud crackle.  The water moccasin attacks as it pursues you!  The water moccasin completely misses you.  You hear an explosion!  The blast of energy engulfs the water moccasin!!%hO u####%h0 6....%h 8/54=28=======9Magic DartYour Translocations skill increases to level 7! %h W Your Forgecraft skill increases to level 7!Your Fire Magic skill increases to level 7!  Your Ice Magic skill increases to level 7!Your Air Magic skill increases to level 7!Your Earth Magic skill increases to level 7!%h %hH h _Your Alchemy skill increases to level 7!%hM%hM%h!WQ _%h[]X%h@^P9%hwd%he%hfk30=%hg%hi,%hj%hQl,%hl%hpB%hRr%hrL1=%hs%hBu%hv,%hw%hx,%hz%h{T2=%hV|%hx~%h%h%h%h,%hׄ,%h3=%h%h%h%hێ,%h׏%hБ%hZT4=%h%h,%h%hϘ,%h%h,%hĜ%h9%h՟L5=%ha%h,%h%h,%h%hsj6=%h%h,%h%h,%hZ%hb7=%hk%hǹ%h%h%h,%h%h%h%h%hP8%h%hn39=%hk40=1=%h,%h&%hB%h3 %h %h %h2=%h,%h%ha,%h%h+!%h!L3=%hR#%hG&,%h'%h1+,%h,%h/,%hb1%h3%hc4V4=%h6%h8%h#9%h:%h^y5=6=78=9=50=1=[3;4%h)7H2=3=4==%h%h%h,%h%h9X%h%h%h%h%hG,%hl%h-%h,%h]%hT%hy%h%h%hS%hg%h%h$%h%hX%h %h%hH%h)%h@%h%h)%hG%h,%h%h%h0,%h%h #.##..##.##..##.##..##.##..####%h#.# ###.....#####.# ...#.........#.# ....#........####.##.....#.#....# #-------672%h3@13.0)........@'..<..#.####.#####.####.##.....#.# #...#.# #####.# #.####.# ###.####.##.. #........#### #........#%h6#........##........# #........## _You reach down and open the door.%hY _Found a stone staircase leading up.%hTS _  There is an open door here. _%hZ  There is an open door here.%h\6 _%h]%h_%hc,%hd%hg%hj,%hk%hm%h.##........##. #####......%hj..##.# #.##.# ###########..  ##.  %h#.  #. %hG294.4 (22.0)%h,5.4 (23%h%hR _x - an inky potion%hR%hS%hX%h]%h``%hgn%hqh%hEk%hm,%hn%hq,%hr%h{u| _f - 2 scrolls labelled OGHIKO FETE (gained 1)%hw%h}%h!~%h%h1,%h%h%hA,%h%h5v%hB%hXn%h%hz%h%h%hԬ #.########.....B #.##....## #.##%heZ.......####.##.#...........'..<..#.#####.####.##.....#.# #.## #.########.#.# #.########.### #@###.....##...... #..######.##......%hMagic Dart##....###.##........##.##......##.##.##.......##.###...B   bombardier beetle (asleep)%h,#.##.# #.....#..#.# #.....##.#.#.......%h#B%hn709.4 (14B%h<-10.4 (15%h%hd _A bombardier beetle comes into view.%h9b  .B  .##  ... ...< ##.  #.##   #..#  #@# #..# ##.... ####.. ##.# #.# #.##.#  #..#.#  ##.%h  .B  .##  ... ...< ##.  #.##   #..#  #@# #..# ##.... ####.. ##.# #.# #.##.#  #..#.#  ##. _A bombardier beetle is nearby!%hm .B  .##  ... ...< ##.  #.##   #..#  #@# #..# ##.... ####.. ##.# #.# #.##.#  #..#.#  ##.%hť .B  .##  ... ...< ##.  #.##   #..#  #@# #..# ##.... ####.. ##.# #.# #.##.#  #..#.#  ##. _A bombardier beetle is nearby!%hR .B  .##  ... ...< ##.  #.##   #..#  #@# #..# ##.... ####.. ##.# #.# #.##.#  #..#.#  ##.%h .B  .##  ... ...< ##.  #.##   #..#  #@# #..# ##.... ####.. ##.# #.# #.##.#  #..#.#  ##. _A bombardier beetle is nearby!%hlI ****** The magic dart hits the bombardier beetle.%h%hc.B...%h..%h`g3-=1.0)%ha%hCl _The bombardier beetle is moderately wounded.%hP ****%hbH*The magic dart hits the bombardier beetle.%hʬ<.....%hT2-2%h%hQ&  The magic dart hits the bombardier beetle. _The bombardier beetle is moderately wounded.  The magic dart hits the bombardier beetle. _The bombardier beetle is moderately wounded.%hp *****  The magic dart hits the bombardier beetle. _The bombardier beetle is moderately wounded.  The magic dart hits the bombardier beetle. %h q _The bombardier beetle is moderately wounded.  The magic dart hits the bombardier beetle but does no damage.%hy %hq b.B...%hm .%hR T1-3%h %h l _The bombardier beetle is moderately wounded.%hX S ****%h= Z The magic dart hits the bombardier beetle!%hP %hU #.%hW E.B...%h[ @-4%ha %hd O _The bombardier beetle is almost dead.%he %hO  The magic dart hits the bombardier beetle.%h.***%h7....%h$n0335Magic Dart%hrk _You kill the bombardier beetle!%h%h%hN%hP %h_You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h@%hs%h" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h&e%hSg%hgj%hwm _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hLJ%hO%hP% _%hoX1%hZ,%h[%h_%h``b2=%hd,%hd%hf,%hg%hi,%h0j%hl93%hHmI=%ho,%hXp%hr,%hPs%hub4=%hv%hw%hx,%hFy%hz%hi{%h|,%h~}%h~%hE,%h%h|=%h,%hʇ%h%h,%h %hȑ%hR #.# #...###...# #.# #.........# #.# #)........# #.# #.?.......# #.# .........# #.########.........# #.##.....#Y........### #.##.....-.......@...#####.................'..<..#Magic Dart##########.##### #.## #.#########..# #.##########.###.....##Y   ice beast (asleep)#..######.##..##....###.##..##..##.##..%h 338.0)  An ice beast comes into view.%hUs.YY%h F-4.4 (19%h<%h% _Found a dagger.%h  #.#  ...###...# #.#  .........# #.#  )........# #.#  .?.......# #.#  .........#  .........#  .........###  .Y.....@...# .................'..< ##########.#### #.##  #..#  %hȦ ?##. %h8L M #.#  ...###...# #.#  .........# #.#  )........# #.#  .?.......# #.#  .........#  .........#  .........###  .Y.....@...# .................'..< ##########.#### #.##  #..#  ##. %h8Q %hS a _An ice beast is nearby!%h  #.#  ...###...# #.#  .........# #.#  )........# #.#  .?.......# #.#  .........#  .........#  .........###  .Y.....@...# .................'..< ##########.#### #.##  #..#  ##. %h=< #.#  ...###...# #.#  .........# #.#  )........# #.#  .?.......# #.#  .........#  .........#  .........### %h=+ .Y.....@...# .................'..< ##########.#### #.##  #..#  ##. %hC%h&%h %h? a _An ice beast is nearby!%h. #.#  ...###...# #.#  .........# #.#  )........# #.#  .?.......# #.#  .........#  .........#  .........###  .Y.....@...# .................'..< ##########.#### #.##  #..#  ##. %h #.#  ...###...# #.#  .........# #.#  )........# #.#  .?.......# #.#  .........#  .........#  .........###  .Y.....@...# .................'..< ##########.#### #.##  #..#  ##.  _An ice beast is nearby!%h ***** The magic dart hits the ice beast!%h_z.Y....3-=5.0)%h %hp^_The ice beast is moderately wounded.%ha} ****The magic dart hits the ice beast.%hH8.Y...2-6 _The ice beast is moderately wounded.%h| ***The magic dart hits the ice beast.%hG[%haS.Y..%hGc#1%hc1-7%hk%h oa _The ice beast is heavily wounded.%hr **The magic dart hits the ice beast but does no damage.%h %h R.Y.%h @-8%h{ %h a _The ice beast is heavily wounded.%h"~ *The magic dart hits the ice beast but does no damage.%hv %h@ .Y09%h %h= a _The ice beast is heavily wounded.%h _The ice beast is heavily wounded.  The magic dart hits the ice beast but does no damage. _The ice beast is heavily wounded.  The magic dart hits the ice beast but does no damage. _The ice beast is heavily wounded.  The magic dart hits the ice beast.%hV4  The ice beast is heavily wounded.49-40%h;%hA? %h@@2_The ice beast hits you but does no damage.%hG  The magic dart hits the ice beast.%hw.  The ice beast is heavily wounded.-1  The magic dart hits the ice beast.  The ice beast is heavily wounded. _The ice beast hits you but does no damage.  The magic dart hits the ice beast.  The ice beast is heavily wounded. _The ice beast hits you but does no damage.%h  The ice beast is heavily wounded. _The ice beast hits you but does no damage.  The magic dart hits the ice beast.  The ice beast is heavily wounded. _The ice beast hits you but does no damage.  The magic dart hits the ice beast.%hE)The magic dart hits the ice beast.  The ice beast is heavily wounded. _The ice beast hits you but does no damage.  The magic dart hits the ice beast.  The ice beast is severely wounded.ice beast hits you. The ice beast freezes you!!25----------2 _The cold chills you terribly!%h _You are too injured to fight recklessly!%hX  _You are too injured to fight recklessly!%h" #.# # Tisa the Magician ...###...# #.# # Djinni of Ashenzari ...... %h>.........# #.# # Health: 21/54 =========--------------- )........# #.# # AC: 5Str: 6 .?.......# #.# # EV: 11Int: 22 .........# #.######## SH: 0Dex: 12 ..*****..# #.##.....# XL:  8 Next: 33% Place: Dungeon:5 %hg..*****..### #.##.....# Noise: =--------  Time: 4742.4 (0.0) ..****Y@...####.##.....# -) Nothing wielded ..*****..........'..<..# Cast: Magic Dart ##########.####.##.....# Fly  #.## #.######## #..# #.######## ##.###.....##.. Y   ice beast%h #..######.##.. ##....###.##.. ####..##.##.. _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target%hl m.....**%h .*****.***Y@.*****%hg.*****.**Y@*.*****%h{O#.## Tisa the Magician...###...# #.## Djinni of Ashenzari ......%h3C.........# #.## Health: 21/54 =========---------------)........# #.## AC: 5Str: 6.?.......# #.## EV: 11Int: 22.........# #.######## SH: 0Dex: 12.........# #.##.....# XL:  8 Next: 33% Place: Dungeon:5%hj.........### #.##.....# Noise: =--------  Time: 4742.4 (0.0)......Y@...####.##.....# -) Nothing wielded......*..........'..<..# Cast: Magic Dart##########.####.##.....# Fly #.## #.#########..# #.##########.###.....##.. Y   ice beast (ally target)%h p#..######.##.. *   fulminant prism##....###.##..####..##.##.. _You are too injured to fight recklessly!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!==3.4 (1%hT**%hV  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  %hPress: ? - help, Dir - move target  You conjure a prism of explosive energy! _The ice beast hits you but does no damage.%h 3#.# #....###...# #.# #..# #.# #.).# #.# #..?.# #.# #..# #.#..# #.##.....#..### #.##.....#.......Y.@..####.##.....#.......*....'..<..#.#.####.##.....#.#.## #.#.#..# #.#.##.###.....##.#..######.##.##....###.##.####..##.##..Y**---4*%hm e _Your fulminant prism crackles loudly.%hsh4#.# #....###...# #.# #..# #.# #.).# #.# #..?.# #.# #..# #.#..# #.##.....#..### #.##.....#..Y.@.####.##.....#.#......*.'..<..#.##.####.##.....#.##.## #.#.##..# #.#.###.###.....##.#..######.##.*##....###.##.####..##.##.%h%hњ  Your fulminant prism explodes!The blast of energy engulfs the ice beast!!%hc###############%hU ...............  You kill the ice beast!%huE247=======5Magic Dart%hbK%hNB _You hear a shout! You hear an angry hiss. x2%hR%h %h %hr U23=%h%hA%h%h%h,%h%h,%h?%h %hz!L4=%h"%h%%h}&%h<'%h/+%h+%h:,%h/%h-0T5=%h_1%h3,%h=5%h8,%hF:%h=%h>L6=%h1?%h;B,%hC%hF,%hBH%hK,%h_L%hHO%hOT7=%hP%h S,%hS%h}V,%hdW%hY98%hPZ)=%hZ%h~\%hdl-------Magic Dartl   iguana (wandering)%hcu65.4 (20.0)-------6.4 (21 _An iguana comes into view.%hN6 #.#  ..l###...# #.#  .........# #.#  )........# #.#  %h7.?.......# #.#  .........#  .........#  .........###  .........@.# .................'..< ##########.####.# #.##  %h7`#..#  ##.# #.. ##..%hu( #.#  ..l###...# #.#  .........# #.#  )........# #.#  .?.......# #.#  .........#  .........#  .........###  .........@.# .................'..< ##########.####.# #.##  #..#  ##.# #.. ##.. _An iguana is nearby!%h #.#  ..l###...# #.#  .........# #.#  )........# #.#  .?.......# #.#  .........#  .........#  .........###  .........@.# .................'..< ##########.####.# #.##  #..#  ##.# #.. ##..%h*"V #.#  %hv#..l###...# #.#  .........# #.#  )........# #.#  .?.......# #.#  .........#  %h+$*.........#  .........###  .........@.# %h$O.................'..< ##########.####.# #.##  %h%#..#  ##.# #.. %h0&A##..%hg+%h-%h2%h5^ _An iguana is nearby!%h #.#  ..l###...# #.#  .........# #.#  %hv)........# #.#  .?.......# #.#  .........#  .........#  %hk.........###  .........@.# .................'..< ##########.####.# #.##  #..#  ##.# #.. %h-##..%hn #.#  ..l###...# #.#  .........# #.#  %hы)........# #.#  .?.......# #.#  .........#  .........#  .........###  .........@.# .................'..<%hV ##########.####.# #.##  #..#  ##.# %h݌q#.. ##..%h%%hj%h#%h^ _An iguana is nearby!%h O ****%h **l  The magic dart hits the iguana.  The iguana is lightly wounded.%hj0 %h4 V.l...%h5 ..%h7 U7=7.4 (1.0)%hC= %hv@ 0 _The iguana hisses angrily.%hpt %hx %hv %he ^ _You are too injured to fight recklessly!%hF _You are too injured to fight recklessly!%h%h%h3%h ^ _You are too injured to fight recklessly!%hV%h%h%h^ _You are too injured to fight recklessly!%h _You are too injured to fight recklessly!%h C  #.# #.. Tisa the Magician ...###...# #.# #.. Djinni of Ashenzari ...... ...l****.# #.# #.. Health: 23/54 ==========-------------- )..*****.# #.# #.. AC: 5Str: 6 .?.*****.# #.# #.. EV: 11Int: 22 ...*****.# #.########.. SH: 0Dex: 12 ...*****.# #.##.....#.. XL:  8 Next: 47% Place: Dungeon:5 .........### #.##.....#.. Noise: =--------  Time: 4767.4 (0.0) .........@.####.##.....#.# -) Nothing wielded .................'..<..#.# Cast: Magic Dart ##########.####.##.....#.# [0;10;%h'D 1mFly  #.## #.########.# #..# #.########.# ##.###.....##.... l   iguana #..######.##.... ##....###.##.... ####..##.##.... _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target%h"rl....*******%h v #.# #.. Tisa the Magician ...###...# #.# #.. Djinni of Ashenzari ...... ...l.....# #.# #.. Health: 23/54 ==========-------------- )........# #.# #.. AC: 5Str: 6%h+  .?.......# #.# #.. EV: 11Int: 22 .........# #.########.. SH: 0Dex: 12 .........# #.##.....#.. XL:  8 Next: 47% Place: Dungeon:5 .........### #.##.....#.. Noise: =--------  Time: 4767.4 (0.0) .........@.####.##.....#.# -) Nothing wielded .................'..<..#.# Cast: Magic Dart ##########.####.##.....#.# Fly  #.## #.########.# #..# #.########.# ##.###.....##.... l   iguana #..######.##.... ##....###.##.... ####..##.##.... _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Casting: Magic Dart (safe; 1% risk of failure)  %h0 eConfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target%h  #.#  ...###...# #.#  .........# #.#  )...l....# #.#  .?.......# #.#  .....*...#  .........#  .........###  .....# ........'..< ##########.####.# #.##  %hV #..#  ##.#(ally target) #..*   fulminant prism ##..%hv 4==8.4 (1%h# S**%h*  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!%h ...###...#...)...l.?.......*######......###..####.##......'..<Cast: Magic DartFly ##.###.....##.... #..#######....* ####.. ##%h%h $.l**%h`,4---9Magic Dart%hw3?**%hc;e _Your fulminant prism crackles loudly.%h@0 :*%h4 :---%h> Z**%hn ...###...# #.# # .# #.# # ).# #.# # .?..l....# #.# # .....*...# #.# .# #.##.....# .### #.##.....# .####.##.....#. .'..<..#. #.####.##.....#. #.## #.#. #..# #.#. ##.###.....## #..######.## ##....###.##* ####..##.## ##.##.##%hh+ #########################   Your fulminant prism explodes!The blast of energy engulfs the iguana!%hv ......l.............%hP.....  The iguana is almost dead.%h5 \=======70Magic Dart%h%h4' _You hear a shout!%hR@ ...###...# #.# #. Tisa the Magician .........# #.# #. Djinni of Ashenzari ...... )........# #.# #. Health: 23/54 ==========--------------%h~S .?..l....# #.# #. AC: 5Str: 6 .....*...# #.########. EV: 11Int: 22 ......*..# #.##.....#. SH: 0Dex: 12 %hU......*..### #.##.....#. XL:  8 Next: 47% Place: Dungeon:5 .......*...####.##.....#. Noise: =======--  Time: 4770.4 (0.0) ........@........'..<..#. -) Nothing wielded ##########.####.##.....#. Cast: Magic Dart #.## #.########. Fly  #..# #.########. ##.###.....##... #..######.##... l   iguana ##....###.##... ####..##.##... ##.##.##... _You hear a shout!  %hLVQCasting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 100% to hit)%ha|...###...# #.##. Tisa the Magician.........# #.##. Djinni of Ashenzari ......)........# #.##. Health: 23/54 ==========--------------.?..l....# #.##. AC: 5Str: 6.....*...# #.########. EV: 11Int: 22%hF......*..# #.##.....#. SH: 0Dex: 12......*..### #.##.....#. XL:  8 Next: 47% Place: Dungeon:5.......*...####.##.....#. Noise: =======--  Time: 4770.4 (0.0)........@........'..<..#. -) Nothing wielded##########.####.##.....#. Cast: Magic Dart#.## #.########. Fly #..# #.########.##.###.....##...#..######.##... l   iguana##....###.##...####..##.##...##.##.##...%h'Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 100% to hit)  The magic dart hits the iguana but does no damage.%h{u %h [.l...%h2 Y=------1.4 (1%h> %ho &onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (almost dead, 100% to hit)  The magic dart hits the iguana but does no damage. _The iguana is almost dead.%h3 ...###...# #.# #. Tisa the Magician .........# #.# #. Djinni of Ashenzari ...... )........# #.# #. Health: 22/54 =========--------------- .?.......# #.# #. AC: 5Str: 6 .....l...# #.########. EV: 11Int: 22 ......*..# #.##.....#. SH: 0Dex: 12 .......*.### #.##.....#. XL:  8 Next: 47% Place: Dungeon:5 .......*...####.##.....#. Noise: =--------  Time: 4771.4 (0.0) ........@........'..<..#. -) Nothing wielded[%h534m ##########.####.##.....#. Cast: Magic Dart #.## #.########. Fly  #..# #.########. ##.###.....##... #..######.##... l   iguana ##....###.##... ####..##.##... ##.##.##... _The iguana is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 100% to hit)%h ...###...# #.# #. Tisa the Magician .........# #.# #. Djinni of Ashenzari ...... )........# #.# #. Health: 22/54 =========--------------- .?.......# #.# #. AC: 5Str: 6 .....l...# #.########. EV: 11Int: 22 .........# #.##.....#. SH: 0Dex: 12%h4 .........### #.##.....#. XL:  8 Next: 47% Place: Dungeon:5 ...........####.##.....#. Noise: =--------  Time: 4771.4 (0.0) ........@........'..<..#. -) Nothing wielded ##########.####.##.....#. Cast: Magic Dart #.## #.########. Fly  #..# #.########. ##.###.....##... #..######.##... l   iguana ##....###.##... ####..##.##... ##.##.##...Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 100% to hit)  The magic dart hits the iguana.%h  #.#   #.#  ) #.#   #.#  .....†...#  *..#  %h*.###  * %hM< #.##  #..# %hl     %h    %h1...%h23=512.4 (1Magic Dart%h%hg"onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  %hAim: an iguana (almost dead, 100% to hit)  The magic dart hits the iguana. _You kill the iguana!%hv4%hw%hB%h,%h %h,%h%h4=%hN%h/,%hN%h՝j5=%h%hB%hE,%h3%h ,%h%h)L6=%h%h%h,%h%hϲ,%h%hj7=%hϷ%h;,%hS%hڽ,%hs%h8b8=%h]%h,%h%hY,%hr%h,%h%hP9%h%h,%h@%hc,%hc%hP%hU30=%h%h%hS-Magic DartS   adder (wandering)%h/96.4 (24.0)%h;F-7.4 (25%hQ%h= %hK_An adder comes into view.%hM  #.#  .........# #.#  )........# #.#  .?.......# #.#  .....†...#  .........#  .........###  .S.........####. ........@........'..< ##########.####. #.##  #..#   %h  #.#  .........# #.#  )........# #.#  .?.......# #.#  .....†...#  .........#  .........###  .S.........####. ........@........'..< ##########.####. #.##  #..#    _An adder is nearby!%h)i  #.#  .........# #.#  )........# #.#  .?.......# #.#  .....†...#  .........#  .........###  .S.........####. ........@........'..< ##########.####. #.##  #..#   %h]d  #.#  .........# #.#  )........# #.#  %hu.?.......# #.# %hl %h.....†...#  .........#  %hwS.........###  .S.........####. ........@........'..< %h##########.####. #.##  #..#  %h* %hZ%h %h%h&#%h' %h(%hS)9_An adder is nearby!%h)%h(P  ******S    The magic dart hits the adder.  The adder is moderately wounded.%h( %he ....S..... %h p29-=8.4 (1.0)%hs %h_ / _The adder hisses angrily.%h ***** The magic dart hits the adder.%hV %hd .S....8-9%hl %h2r ^ _The adder is severely wounded.%hC  The magic dart hits the adder.%h†****%hc)....%h) 2800Magic Dart _You kill the adder! _Your Fighting skill increases to level 2!%h%h%h%h: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h#D4%hjL%hP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %hВ%h%h%hС; _%hR,%h930=%h%h,%huX%hx1=%h%h^2=%h(3=%h%h*j4=%hI%h6,%h<%h,%h%h,%h%h x5=%h ,%h %hA 6=%h B%hf ,%h %h ,%h %h b7=%h %h ,%hH" %h$ ,%h% %hT( P8%h) %h2 %h4 ,%h9 39=%h< ,%h= %h@ %h@ %hA %hDD %hD Y40=%hzE %hG ,%hH %hVL ,%hM %hQ ,%hMR %hT b1=%hU %hX ,%hY %h6\ ,%h_] %h` l2=%h3b %hed ,%h|e %hg ,%hh %htk ,%hl %hto L3=%ho %hp %hs ,%h0t %hv %he o-Magic Darto   orc (missile, wandering)%hʇ /53.4 (53.0)%h F-4.4 (54%h %h s _An orc comes into view. It is wielding a +0 dagger.%h g  #.#  .........# #.#  )........# #.#  .?.......# #.#  .....†...#  .........#  .o.......###  ...........####. ...†....@........'..< %h ##########.####. #.##  #..#   %h   #.#  .........# #.#  )........# #.#  .?.......# #.#  .....†...#  .........#  .o.......###  ...........####. %h8 ...†....@........'..< ##########.####. #.##  #..#   %hJ %h %h %h [ _An orc is nearby!%h   #.#  .........# #.#  )........# #.#  .?.......# #.#  .....†...#  .........#  %hn .o.......###  ...........####. ...†....@........'..< ##########.####. %h S#.##  #..#   %h[ %h  #.#  .........# #.#  )........# #.#  .?.......# #.#  %hH.....†...#  .........#  .o.......###  ...........####.%ho ...†....@........'..< ##########.####. #.##  #..#    _An orc is nearby!%h#  #.#  .........# #.#  )........# #.#  .?.......# #.#  .....†...#  .........#  .o.......###  ...........####. ...†....@........'..< ##########.####. #.##  #..#   %h  #.#  .........# #.# %h )........# #.#  .?.......# #.#  .....†...#  %h !.........#  .o.......###  ...........####. %h...†....@........'..< ##########.####. %h#.##  #..#   %h%h*%h%h_%h)[ _An orc is nearby!%h= ******o  )%h~The magic dart hits the orc.  The orc is heavily wounded.%hf o......  %h!The orc shouts! You hear a shout!%hF(((((((%h? T......@%h#V===5.4 (1.0)%hH- _The orc throws a stone. The stone completely misses you.%h- ****** The magic dart hits the orc.%hs}..o.....%h2%h-%h-%h 6%h%h %h%h8_The orc is severely wounded.%h%hi ***** The magic dart hits the orc.%h<...o....1--7 _The orc is almost dead.%ho A  The magic dart hits the orc!%hs $****%h )....%hx ]8Magic Dart%h( %hc, G _You kill the orc!%hC  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h%hO%h %h%h[_You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hR _2%hFX%h7%hC%h3%hi=%h%h%hv%hf%hD%h%h %h%h%ha%h %h%h%h"4%hS=%h%h%hJ %h#b5=%h%%h;)%h)%h*%h.,%h0%h3,%h4%h|?6=%hCB%h E<7%hF%hWJ,%hK%hM,%hN%hQ,%hpR%hT%hGUL8=%hU%hX,%hY%h],%h%^%h4a%haV9=%hvb%hd,%hf%hhi,%hj%hm%h:f_g - 2 cyan potions (gained 1)%h<J%h>%h@,%hNA%h%h%h^%h%h;C _z - a throwing net%h`%h#......# #......## ......... #######......# #.....)##......# ######.......# ..# ##########......# #.# ##....##..@.....# #.# #....##..# #.# Magic Dart#....##.#####.# ###....#.......###..#....#.#######............#......# #....)....... o   orc (launcher, wandering)#....#########..o.........#......................†..#.....####[37%hҥm ##............694.0) . An orc comes into view. It is wielding a +0 sling.70.4 (35Magic Dart _The orc moves out of view.%h9AM ### ... ######## .....)#.######## #>...0.0)########..##...##....##........# #.#Fly ...##.....#......#. ..........##....1.4 (1 _Found a stone staircase leading down.%h%h%h%ha,%h .....z. #......# #...... ###  ......... ###### # #......# #..... #.##......# ##### #>..# ..#  #########......# #.# Magic Dart%h #....##........# #.# #....##........# #.# #....##..#####.# ## #....#.......%h5###. z   wight (wandering) #....#.#######.... #......# #....) #....#########%h$...%h%0%h zz 2 wights (wandering)A wight comes into view. It is wielding a +0 falchion.%h+2.4 (1%h%h _A wight comes into view. It is wielding a +1 morningstar of protection.%hH. .....zz  #......#  #......#  #......##  .........  # #......#  #.##......#  #>.@......# ..#  #########......# #.#  ......# #.#  ......# #.#  ......#  ....... #####..  #....)%h  .....zz  #......#  #......#  #......##  .........  # #......#  #.##......#  #>.@......# ..#  #########......# #.#  ......# #.#  ......#  ......#  ....... #####..  #....) _There are monsters nearby!%hkh . .....zz  #......#  #......#  #......##  .........  # #......#  #.##......#  #>.@......# ..#  #########......# #.#  ......# #.#  ......# #.#  ......#  ....... #####..  #....)%hT [ .....zz  #......#  #......#  #......##  .........  # #......#  %h #.##......#  #>.@......# ..#  #########......# #.#  ......# #.#  ......#  ......#  .......%h   #####..  #....)%h %h %h %h d _There are monsters nearby!%h O .....zz  #......#  #......#  #......##  .........  # #......#  #.##......#  #>.@......# ..#  #########......# #.# %h> v ......# #.#  ......# #.#  ......#  %h i....... #####..  #....)%h .....zz  #......#  #......#  #......##  .........  # #......#  #.##......#  %h#>.@......# ..#  #########......# #.#  ......# #.#  ......#  ......#%h%  ....... #####..  #....)%h֊%h3%h̐%hݒd _There are monsters nearby!%hF ******z1 wandering)The magic dart hits the wight.%hH,%ha..zz.....z%h\3-=3%h%h` _The wight is moderately damaged.%h *****The magic dart hits the wight.%h-X%h>Y%h^l..zz....%haT2-4%h$h%h l] _The wight is heavily damaged.%hǻ '  Tisa the Magician .......  Djinni of Ashenzari ...... #.*****#  Health: 48/54 =====================--- #.**zz*#  AC: 5Str: 6 #.*****##  EV: 11Int: 22 ..*****.. ###### SH: 0Dex: 12 # #.*****# #..... XL:  8 Next: 52% Place: Dungeon:5 #.##......# ###### Noise: =--------  Time: 4974.4 (0.0) %h #>.@......# ..#  -) Nothing wielded #########......# #.#  Cast: Magic Dart #....##........# #.#  Fly  #....##........# #.#  #....##........#####.# ## #....#...............###. zz 2 wights #....#.#######........... #......# #....)...... #....#########...........The magic dart hits the wight. _The wight is heavily damaged.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target%hYr.....*******%hH ..zz.*******%h  Tisa the Magician .......  Djinni of Ashenzari ...... #......#  Health: 48/54 =====================--- #...zz.#  AC: 5Str: 6 #......##  EV: 11Int: 22 ......... ###### SH: 0Dex: 12 # #......# #..... XL:  8 Next: 52% Place: Dungeon:5 #.##......# ###### Noise: =--------  Time: 4974.4 (0.0) #>.@......# ..#  -) Nothing wielded #########......# #.#  Cast: Magic Dart #....##........# #.#  Fly  #....##........# #.# %h  #....##........#####.# ## #....#...............###. zz 2 wights #....#.#######........... #......# #....)...... #....#########...........The magic dart hits the wight. _The wight is heavily damaged.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target%h .......  #......#  #...z..#  #...z..##  .........  # #...*..#  #.##......#  #..# ..#  #########......# #.#  ..# #.#  ..#  ..#  .......(1 ally target) #####..*   fulminant prism  #....)==5.4 (1** _The wight is heavily damaged.  Casting: Magic Dart (safe; 1% risk of failure)onfi%h5$rm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!%hr**%hJK**%h%hJ**%h(%hI**%h%h~(f#. #......# #...z..# #...z..## .. ## #...*..# #.....)#.##......# ##>.# ..# #%h) #########......# #.# ##....##........# #.# ##....##..#....##........#####.# ##....#....###.#....#.#######.#......# #....).#....#.%h.%h|/%h:.z.z**%h=89---6%hGK**%hKe _Your fulminant prism crackles loudly.%hn#.......#z...##....z.... ######## #...*..# #.....)#.##....######>....# ##########....##..#. #####.# ###.......###..#.#######.....# #....)*.#########..............†%hG%h  Your fulminant prism explodes!The blast of energy engulfs the wight!%hN #########################   wight  You destroy the wight!The blast of energy engulfs the wight.%hyG %h Z .....z.).................  The wight is moderately damaged.%hf ^60========7%h %h ' _You hear a shout!%h V / #.......  Tisa the Magician #......#  Djinni of Ashenzari ...... #......#  Health: 48/54 =====================--- #......##  AC: 5Str: 6 ..z.).... ####### EV: 11Int: 22 # #.*....# #.....) SH: 0Dex: 12 #.##*.....# ####### XL:  8 Next: 60% Place: Dungeon:5 %hX #>..*.....# ..# # Noise: ========-  Time: 4977.4 (0.0) #########@.....# #.# # -) Nothing wielded #....##........# #.# # Cast: Magic Dart #....##........# #.#  Fly  #....##........#####.# ### #....#...............###.. #....#.#######............ z   wight #......# #....)....... #....#########............ #......................†..Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 morningsta%hY ~r of protection and wearing a +0 robe  (moderately damaged, 100% to hit)%h) H#.......Tisa the Magician#......#Djinni of Ashenzari ......#......#Health: 48/54 =====================---#......##AC: 5Str: 6..z.).... ####### EV: 11Int: 22# #.*....# #.....) SH: 0Dex: 12#.##*.....# ####### XL:  8 Next: 60% Place: Dungeon:5%h+ #>..*.....# ..# # Noise: ========-  Time: 4977.4 (0.0)#########@.....# #.# # -) Nothing wielded#....##........# #.# # Cast: Magic Dart#....##........# #.#Fly #....##........#####.# ####....#...............###..#....#.#######............ z   wight#......# #....).......#....#########............#......................†..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 morningstar of protection and wear%h, ing a +0 robe  (moderately damaged, 100% to hit)  The magic dart hits the wight!%h %hr [.z...%h Z=-------8.4 (1%hȽ %h   Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +1 morningstar of protection and wearing a +0 robe  (moderately damaged, 100% to hit)  The magic dart hits the wight! _The wight is severely damaged.%h I #.......  Tisa the Magician #......#  Djinni of Ashenzari ...... #......#  Health: 44/54 ===================----- #***...##  AC: 5Str: 6 ****).... ####### EV: 11Int: 22 # #z**...# #.....) SH: 0Dex: 12 #.##***...# ####### XL:  8 Next: 60% Place: Dungeon:5 #>*****...# ..# # Noise: =--------  Time: 4978.4 (0.0) %h'#########@.....# #.# # -) Nothing wielded #....##........# #.# # Cast: Magic Dart #....##........# #.#  Fly  #....##........#####.# ### #....#...............###.. #....#.#######............ z   wight #......# #....)....... #....#########............ #......................†..Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +1 morningstar of protection and wearing a +0 robe  (severely damaged)%h.  ...z*@**%h u....*******%h#T #.......  Tisa the Magician #......#  Djinni of Ashenzari ...... #......#  Health: 44/54 ===================----- #......##  AC: 5Str: 6 ....).... ####### EV: 11Int: 22 # #z.....# #.....) SH: 0Dex: 12 #.##......# ####### XL:  8 Next: 60% Place: Dungeon:5 #>........# ..# # Noise: =--------  Time: 4978.4 (0.0) #########@.....# #.# # -) Nothing wielded #....##........# #.# # Cast: Magic Dart #....##........# #.#  Fly  #....##%hW........#####.# ### #....#...............###.. #....#.#######............ z   wight #......# #....)....... #....#########............ #......................†..Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target%hEe   #...z..#  #......#  #......##  ...  # #......# ) #.##z.....#  %he#>..*.....# ..#  #@.....# #.#  #.# #.#  %hgn#.# #.#  #.#  ... #....#.#######...z 2 wights (1 ally target) #......# #....)*   fulminant prism #....##..  You conjure a prism of explosive energy!%hsrb5===9.4 (1%hx?**%hЍp _A wight comes into view. It is wielding a +4 dire flail.%hk`Az..#.#....).... ######## #......# #.....)#.##z#######>..*..# #########.%h1a#....##.. ####.# ####.......###..#.#######.....# #....)   wight (%ha.#########.....*..............†#### ##.%h g%hr .zz 2 wights (1 ally target)*The wight hits your fulminant prism with a +1 morningstar of protection.%h}zh---80Magic Dart%hXS**%h"e _Your fulminant prism crackles loudly.%h z....##....).... ######## #......# #.....).##z######>..*..# #########.#....##.. ####.# ####.%hp d......###..#######......# #....)..#########.....   wight (...............†*....#### ##. %h %h %h(  The wight hits your fulminant prism with a +1 morningstar of protection!  Your fulminant prism explodes!The blast of energy engulfs the wight!!%h# .z################## %h z...)..............  You destroy the wight!%h =7========1Magic Dart%h %h ' _You hear a shout!%hŎ }   #.z....##  ....)....  # #......# ) #.##).....#  #>........# ..#  ###......# #.#  #........# #.#  #..@.....# #.#  #........#  %hُ #....#........... #....#.#######... #......# #....) #....#. #.... #...   %h0)    #.z....##  ....)....  # #......# ) #.##).....#  #>........# ..#  %h* 3###......# #.#  #........# #.#  #..@.....# #.#  #........#  #....#........... #....#.#######... #......# #....) #....#. #.... #...   %h2 %h> %hF %h6H \ _A wight is nearby!%h A   #.z....##  ....)....  # #......# ) #.##).....#  #>........# ..#  ###......# #.#  #........# #.#  #..@.....# #.#  #........#  #....#........... #....#.#######... #......# #....) #....#. #.... #...   %h   #.z....##  ....)....  # #......# ) #.##).....#  #>........# ..#  ###......# #.#  #........# #.#  #..@.....# #.#  #........#  #....#........... #....#.#######... #......# #....) #....#. #.... #...   %hr _A wight is nearby!%h-[A   #.z....##  ....)....  # #......# ) #.##).....#  #>........# ..#  ###......# #.#  #........# #.#  #..@.....# #.#  #........#  #....#........... #....#.#######... #......# #....) #....#. #.... #...   %hu    #.z....##  ....)....  # #......# ) #.##).....#  #>........# ..#  ###......# #.#  #........# #.#  #..@.....# #.#  #........#  #....#........... #....#.#######... #......# #....) #....#. #.... #...   %h5 %h'%h8_A wight is nearby!%h%hq ******The magic dart hits the wight.%hC%hm.z......%h&4-=-------2%h(%h@3 _The wight is lightly damaged.%hE *****The magic dart hits the wight but does no damage.%hz%h(n.z)...%hN--------3%hl%hb3 _The wight is lightly damaged.%h@o **** %hoA4The magic dart hits the wight.%h%h%h z.z...z 2 wights (1 wandering)The wight is moderately damaged.%hZ.34%hm%h=  %h S_A wight comes into view. It is wielding a +3 battleaxe.%hU %hm ***The magic dart hits the wight.%h*< .z)z..z2-5 _The wight is heavily damaged.%h߻ #......#  Tisa the Magician #......##  Djinni of Ashenzari ...... ....)z... ####### Health: 41/54 ==================------ # #......# #.....) AC: 5Str: 6 #.##).....# ####### EV: 11Int: 22 #>..z.....# ..# # SH: 0Dex: 12 #########*.....# #.# # XL:  8 Next: 67% Place: Dungeon:5 #....##..*.....# #.# # Noise: =--------  Time: 4985.4 (0.0) #....##..@.....# #.#  -) Nothing wielded #....##[%h539;49m........#####.# ### Cast: Magic Dart #....#...............###.. Fly  #....#.#######............ #......# #....)....... #....#########............ zz 2 wights #......................†.. #.....#### ##............ #.....# #............Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 dire flail and wearing a +0 robe (heavily damaged,  100% to hit)%h#%h5+#......#Tisa the Magician#......##Djinni of Ashenzari ..........)z... ####### Health: 42/54 ==================------# #......# #.....) AC: 5Str: 6%h,#.##).....# ####### EV: 11Int: 22#>..z.....# ..# # SH: 0Dex: 12#########......# #.# # XL:  8 Next: 67% Place: Dungeon:5#....##........# #.# # Noise: =--------  Time: 4985.4 (0.0)#....##..@.....# #.#-) Nothing wielded#....##........#####.# ### Cast: Magic Dart#....#...............###.. Fly #....#.#######............#......# #....).......#....########%hB/:#............ zz 2 wights#......................†..#.....#### ##............#.....##............Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 dire flail and wearing a +0 robe (heavily damaged,  100% to hit)  Okay, then.%h5%hk6%h=%h?. _%hQ #......#  Tisa the Magician #......##  Djinni of Ashenzari ...... ....)z... ####### Health: 38/54 ================-------- # #***...# #.....) AC: 5Str: 6 #.##***...# ####### EV: 11Int: 22 #>.*z**...# ..# # SH: 0Dex: 12 #########***...# #.# # XL:  8 Next: 67% Place: Dungeon:5 #....##*****...# #.# # Noise: =--------  Time: 4985.4 (0.0) #....##..@.....# #.#  -) Nothing wielded #....##........#####.# ### Cast: Magic Dart #....#...............###.. [40%hY3mFly  #....#.#######............ #......# #....)....... #....#########............ zz 2 wights #......................†.. #.....#### ##............ #.....# #............ _Okay, then.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +4 dire flail and wearing a +0 robe (heavily damaged)%hu ...z***@**%h| )..*******%hL**.*****.*@***.*****%h #......#  Tisa the Magician #......##  Djinni of Ashenzari ...... ....)z... ####### Health: 38/54 ================-------- # #......# #.....) AC: 5Str: 6 #.##).....# ####### EV: 11Int: 22 #>..z.....# ..# # SH: 0Dex: 12 #########......# #.# # XL:  8 Next: 67% Place: Dungeon:5 %h#....##........# #.# # Noise: =--------  Time: 4985.4 (0.0) #....##..@.....# #.#  -) Nothing wielded #....##........#####.# ### Cast: Magic Dart #....#...............###.. Fly  #....#.#######............ #......# #....)....... #....#########............ zz 2 wights #......................†.. #.....#### ##............ #.....# #............ _Okay, then.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target%h   #......##  ....)....  # #...z..# ) #.##).....#  %he#>........# ..#  ###z.....# #.#  #...*....# #.#  #.# #.#  #.#  #....#... #....#.#######... #......# #....) #....#.(1 ally target) #....*   fulminant prism #...   %hee39===6.4 (1%hTK**%h6 _You conjure a prism of explosive energy!%hp #....).... ######## #...z..# #.....).##)...######>.....# #########z#....##...*. ####.# ####.......###..#######......# #....)...#########....................†...#### ##.*....# ###.z.z*oo   orc (launcher)*   fulminant prism---7%hG K**%h]  %h W_Your fulminant prism crackles loudly.%h";....).... ######## #......# #.....).##).z######>.......# ##########....##..z*.. %h^=.#####.# ####.......###..#######o.....# #....).#########.................†....#### ##.....# ### #.#########)%hO@%hB%h`%h/j  Your fulminant prism explodes!The blast of energy engulfs the wight!!%hp########################o   wighto   orc wizard (polearm)o   orc (launcher) %h ...............)........oYou destroy the wight! %h%;(((( %h).... %h1y=75=======8 %hd< %h@T _The orc throws a stone. The stone hits you but does no damage. %h%  ....).... ####### Tisa the Magician # #......# #.....) Djinni of Ashenzari ...... #.##).z...# ####### Health: 35/54 ===============--------- %h.) #>........# ..# # AC: 5Str: 6 #########......# #.# # EV: 11Int: 22 #....##........# #.# # SH: 0Dex: 12 #....##..).****# #.#  XL:  8 Next: 75% Place: Dungeon:5 #....##....****#####.# ### Noise: =======--  Time: 4988.4 (0.0) #....#...@.*****.....###.. -) Nothing wielded #....#.#######oo.......... Cast: Magic Dart %h, #......# #....)....... Fly  #....#########............ #......................†.. #.....#### ##............ z   wight #.....# #............ o   orc wizard (polearm) #.###.# #............ o   orc (launcher) #.# #.#########......)....You destroy the wight! _The orc throws a stone. The stone hits you but does no damage.  Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target %h W****** %h@******oo %hy....**oo %hb....** %h ....).... ####### Tisa the Magician # #......# #.....) Djinni of Ashenzari ...... #.##).z...# ####### Health: 35/54 ===============--------- #>........# ..# # AC: 5Str: 6 %h,#########......# #.# # EV: 11Int: 22 #....##........# #.# # SH: 0Dex: 12 #....##..).....# #.#  XL:  8 Next: 75% Place: Dungeon:5 #....##........#####.# ### Noise: =======--  Time: 4988.4 (0.0) #....#...@...........###.. -) Nothing wielded %hp#....#.#######oo.......... Cast: Magic Dart #......# #....)....... Fly  #....#########............ #......................†.. #.....#### ##............ z   wight #.....# #............ o   orc wizard (polearm) #.###.# #............ o   orc (launcher) #.# #.#########......)....You destroy the wight! _The orc throws a stone. The stone hits you but does no damage.  Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target %h8Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aim  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The orc unwields a +0 sling. The orc wields a +0 club. %h[ ....)....  # #......# ) #.##).....#  %hBN#>...z....# ..#  ###......# #.#  #.# #.#  #.# #.#  %h #....##.#####.#  #....#*o.. #....#.#######o..  #....)      missile, ally target) #.# )*   fulminant prism %h6====----9.4 (1 %h:* %htG _The orc hits your fulminant prism with a +0 club. %hdr ....)....  # #......# #..... #.##).....#  #>...z....# ..#  #########......# #.#  #....##.# #.#  #....##..).....# #.# #....##.#####.#  #....# %hpe.*o......### #....#.#o #......# #....) #....# #....† #.....#### ## #.....# # %he #.###.# # #.# #.#......)* %hh %hr .z*Your fulminant prism crackles loudly. %hvU-------90 %h~S** %heO _The orc wizard hits your fulminant prism with a +0 spear. %hg' ....)....  # #......# # #.##).....#  #>........# ..# #########.z....# #.# #....##.# #.# #....##..).....# #.# #....##.#####.#  #....#.*o......### #....#.#o %hi7 #......# #....) #....### #.....† #.....#### ## #.....# # #.###.# # #.# #.#......)* %h( %hL{.z** %h"Z*   %ha  The orc throws a stone. The stone hits your fulminant prism. %h  The orc wizard hits your fulminant prism but does no damage.  Your fulminant prism explodes!The blast of energy engulfs the orc wizard!! %h  You kill the orc wizard!The blast of energy engulfs the orc!! %hq#############! %htA p...........)$ %ht =9=======1 %hz   %hX{  %h | #_You kill the orc! %h|  %h ....).... ##### Tisa the Magician # #......# #.... Djinni of Ashenzari ...... #.##).....# ##### Health: 32/54 ==============---------- #>..***...# ..#  AC: 5Str: 6 #########***...# #.#  EV: 11Int: 22 #....##**z**...# #.#  SH: 0Dex: 12 #....##*****...# #.#  XL:  8 Next: 79% Place: Dungeon:5 #....##*****...#####.# # Noise: =======--  Time: 4991.4 (0.0) #....#.@......)......### -) Nothing wielded #....#.#######$......... Cast: Magic Dart #......# #....)..... Fly  #....#########.......... #.. %h ....................† #.....#### ##.......... z   wight #.....# #.......... #.###.# #.......... #.# #.#########......).. _You kill the orc!Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 battleaxe and wearing a +0 robe %ha| ...z*@**** %hE h ....).... ##### Tisa the Magician # #......# #.... Djinni of Ashenzari ...... #.##).....# ##### Health: 32/54 ==============---------- #>........# ..#  AC: 5Str: 6 %h`H  #########......# #.#  EV: 11Int: 22 #....##..z.....# #.#  SH: 0Dex: 12 #....##..).....# #.#  XL:  8 Next: 79% Place: Dungeon:5 #....##........#####.# # Noise: =======--  Time: 4991.4 (0.0) #....#.@......)......### -) Nothing wielded #....#.#######$......... Cast: Magic Dart #......# #....)..... Fly  #....#########.......... #......................† %hK #.....#### ##.......... z   wight #.....# #.......... #.###.# #.......... #.# #.#########......).. _You kill the orc!Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target %hQ K ....)....  # #......#  #.##).....#  %hT #>........# ..#  ###......# #.#  #........# #.#  #.z*.....# #.#  #....##........  #....#..) #....#.#######$  #....) %hU #....## #.. #... (ally target) #.....# *   fulminant prism #.###.#  #.# ) %hX Y===----2.4 (1 %h^ S** %ha 6 _You conjure a prism of explosive energy!%h%h %h[ ....).... %h %h{ # #......# # %hF %h0t #.##).....# %h  %h #>........# ..# %h %h #########......# #.# %h %hz- #....##%ha-.# #.# %hn %he #....##.z*.....# #.# %hr %h%7 #....##%h..#####.# %h? %h6 #....#%h_8.)...... %h %huM #....#.%h#$ %h %h$ #......# #....) %h %hD #....#########   #.....   #.....#### ##  %hI #.....# #*   #.###.# #   #.# #.#......)%hu%h.%hZz%h*%hx%h%h03%h.-------%hQ3%hj%h*%hh%h %h %hA_Your fulminant prism crackles loudly.%h%h:# #......# #....##)###>.....# ##########....##..*##z..###..)......#########$..#......# #....)#....#########.....#.............#.....#### ###.....# #.###*# #.#########)............#####%h  %h! %h2"###%h" #####%h# #####%h)$ #####%h$"z#####%h=%%h%   %hY&OThe wight attacks as it pursues you! The wight completely misses you.%h&%hϟJ..........).......z.....========4 _Your fulminant prism explodes!%h # #......# #... Tisa the Magician #.##).....# #### Djinni of Ashenzari ...... #>........# ..#  Health: 32/54 ==============---------- #########......# #.#  AC: 5Str: 6 #....##........# #.#  EV: 11Int: 22 %h m#....##..).....# #.#  SH: 0Dex: 12 #....##........#####.#  XL:  8 Next: 79% Place: Dungeon:5 #....#z.......)......## Noise: ========-  Time: 4994.4 (0.0) #....#@#######$........ -) Nothing wielded %hz#......# #....).... Cast: Magic Dart #....#########......... Fly  #...................... #.....#### ##......... #.....# #......... z   wight%h]g #.###.# #......... #.# #.#########......). #.# #.............##### _Your fulminant prism explodes!Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 battleaxe and wearing a +0 robe (100% to hit)%h< # #......# #... Tisa the Magician  #.##).....# #### Djinni of Ashenzari ......  #>........# ..# Health: 32/54 ==============----------  #########......# #.# AC: 5Str: 6  %hD#....##........# #.# EV: 11Int: 22  #....##..).....# #.# SH: 0Dex: 12  #....##........#####.# XL:  8 Next: 79% Place: Dungeon:5  %h$>#....#z.......)......## Noise: ========-  Time: 4994.4 (0.0)  #....#@#######$........ -) Nothing wielded  #......# #....).... Cast: Magic Dart  #....#########......... Fly  %hl#......................  #.....#### ##.........  #.....##......... z   wight  #.###.##.........  #.# #.#########......).  #.# #.............#####Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 battleaxe and wearing a +0 robe (100% to hit)  The magic dart hits the wight.%h<onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +3 battleaxe and wearing a +0 robe (100% to hit)  The magic dart hits the wight.wight is lightly damaged.%h>29--=-------5.4 (1%hF%h\P= _The wight hits you with a +3 battleaxe.%h:  # #......# #... Tisa the Magician #.##).....# #### Djinni of Ashenzari ...... #>........# ..#  Health: 25/54 ===========------------- #########*.....# #.#  AC: 5Str: 6 #....##***.....# #.#  EV: 11Int: 22 #....##***.....# #.#  SH: 0Dex: 12 #....##***.....#####.#  XL:  8 Next: 79% Place: Dungeon:5 #....#z***....)......## Noise: =--------  Time: 4995.4 (0.0) #....#@#######$........ -) Nothing wielded #......# #....).... Cast: Magic Dart #....#########......... Fly  #....%h .................. #.....#### ##......... #.....# #......... z   wight #.###.# #......... #.# #.#########......). #.# #.............#####The wight is lightly damaged. _The wight hits you with a +3 battleaxe.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target%hGg.**@%ht m...****%h # #......# #... Tisa the Magician #.##).....# #### Djinni of Ashenzari ...... #>........# ..#  Health: 25/54 ===========------------- #########......# #.#  AC: 5Str: 6 #....##........# #.#  EV: 11Int: 22 #....##..).....# #.#  SH: 0Dex: 12 #....##........#####.#  XL:  8 Next: 79% Place: Dungeon:5 #....#z.......)......## Noise: =--------  Time: 4995.4 (0.0) #....#@#######$........ -) Nothing wielded #......# #....).... Cast: Magic Dart #....#########......... Fly  #...................... #.....#### ##....%h[..... #.....# #......... z   wight (ally target) #.###.# #......... *   fulminant prism #.# #.#########......). #.# #.............##### _The wight hits you with a +3 battleaxe.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!%hߊ#  #.##).....# #>........# ..#  %h]##......# #.#  ........# #.#  ..).....# #.#  #....##.......  #....#z.......) #....#@#%h$ #......# #....) #....### #.... #...  #.....#  #.###.# * #.# ) #.# %hE**   Confirm with . or Enter, or press ? or * to list all spells.%hAiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The wight hits you with a +3 battleaxe!  * * * LOW HITPOINT WARNING * * *%h%]11-------==6.4 (1%hڨ?**%haN _The wight hits your fulminant prism with a +3 battleaxe!%h .##)###>........# ..# %h v#########......# ##....##.......#.)....#....##........#####....#z*......)......###....#.#######$..%h [#.....@# #....)#########..................#### ##....# .####.# #.#########%hR ). *#.# #.............#####%h %hJ .z*The wight attacks as it pursues you! The wight hits you with a +3 battleaxe!  You die...%h$ u0/54 -----------%h /  --more--%h%h!Inventory: 26/52 slots Missiles (go to first with () %h"_ z - a throwing net Armour (go to first with [)  a - the cursed +0 robe of Ashenzari's Planets (worn) {Elem, Dev}  u - a +2 pair of gloves (worn)  t - the +4 robe of Augmentation {Str+4 Int+4 Dex+4} %hG#}Wands (go to first with /)o - a wand of digging (4) Scrolls (go to first with ?)  b - 2 scrolls of blinking {unknown}d - 5 scrolls of identify {unknown} %h#L e - a scroll of noise {unknown}f - 2 scrolls of revelation {unknown}  i - a scroll of enchant weapon {unknown}  n - a scroll of fear {unknown}q - a scroll of poison {unknown}  r - a scroll of immolation {unknown} %h$N v - a scroll of fog {unknown}  w - a scroll of teleportation {unknown}y - 3 scrolls of butterflies {unknown} Potions (go to first with !)c - a potion of enlightenment {unknown} %ht%[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%h( %h,%h%hGoodbye, Tisa.1245 Tisa the Magician (level 8, 0/54 HPs)Began as a Djinni Conjurer on May 15, 2025.Was an Initiate of Ashenzari.Slain by a wight... wielding a +3 battleaxe(11 damage)... on level 5 of the Dungeon.The game lasted 00:09:52 (4996 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb%hj2.66514978 chastityca DEAl-27 escaped with the Orb3.57167857 EnegeticOc DjNe-27 escaped with the Orb4.56104178 RepoMan TrFi-27 escaped with the Orb5.45340331 EnegeticOc DjWn-27 escaped with the Orb6.36241780 RepoMan DrAr-27 escaped with the Orb7.32963854 RepoMan FeSh-27 escaped with the Orb8.30032968 RepoMan ReAl-27 escaped with the Orb%h9.28001477 puimuR OnDe-27 escaped with the Orb  10.21620769 EnegeticOc VSFi-27 escaped with the Orb  11.19685091 BnniBaAl-27 escaped with the Orb%h %h %h" ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l