%hCC  Player: Tisa Game: DCSS 0.33 Server: clan Filename: 2025-05-15.14:49:50.ttyrec Time: (1747320590) Thu May 15 16:49:50 2025 %hZ1 [?1051l[?1052l[?1060l[?1061h%h2V)0[?7h[?25l[?1c%hf%hyWelcome, Tisa. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinni  w - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Djinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Djinni Conjurer%hu %h^ %hl Welcome, Tisa the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighter%ht i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental %hR /spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Djinni Conjurer%heeWelcome, Tisa the Mountain Dwarf Fighter. You have a choice of weapons.  a - rapier(-2 apt)  b - flail (+2 apt)  c - war axe (+2 apt)  d - trident (+0 apt)e - long sword(-1 apt)  f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Help%h%h>%hbTisa the Shield-BearerMountain DwarfHealth: 19/19 ========================Magic: 1/1========================AC: 6Str: 18EV: 8Int: 8SH: 4Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 flailNothing quivered%hl###########.......####.........####...........###.............#......≈≈≈...........~...~..........≈.@.~..........≈...~...........~≈~......#.............###...........####.........####)......###########%hpWelcome, Tisa the Mountain Dwarf Fighter.If you return without finding the Orb of Zot, so far below, it's all over!%h{%h?Press ? for a list of commands and other information.  Found a flail. _Found a staircase leading out of the dungeon.%hh 4%hq'T _Unknown command.%h] %h l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting%h 3.2   3.4  +1   j - Spellcasting   0.0   1.4  -2      %h{ ~    b + Maces & Flails 2.4   2.1  +2      %h  c - Axes   1.3   0.7  +2       d - Staves   1.2   0.8  +1      %h ( e - Unarmed Combat   0.0   1.0   0                      f + Armour3.2   3.4  +1       g - Dodging   0.0   1.7  -3      h + Shields%hQ =3.2   3.4  +1       i - Stealth   0.0   1.4  -2      %h             %hB             %h         %hJ         The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  %h }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%h%hM%hTisa the Shield-Bearer#########Mountain Dwarf##.......##Health: 19/19 ========================##.........##Magic: 1/1========================##...........##AC: 6Str: 18#.............#EV: 8Int: 8......≈≈≈......SH: 4Dex: 9.....~...~.....XL:  1 Next:  0% Place: Dungeon:1%h.....≈.@.~.....Noise: ---------  Time: 0.0 (0.0).....≈...~.....a) +0 flail......~≈~......Nothing quivered#.............###...........####.........####)......###########%h4Welcome, Tisa the Mountain Dwarf Fighter.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Found a flail. _Found a staircase leading out of the dungeon. _Unknown command.%hQ%hS3%hV%hh\%h!`%hfP _%hg,%h i%hj%hl,%hpm%hp%hr,%h&t%h!v%hw,%hx%hz%h{%hk|%h|%h~%h=%h%hނ%h%hk,%h%h%h ,%hĊ%hI%h,%h8%h]%h]######### ##.......## #.........## ...........## ............## # ....≈≈≈......# .# ...~...~.....## S. ...≈.<.~......####.# ...≈...~........@..# %h....~≈~......#####.# ............## .. ...........## .# #.........## .. ##)......## S#SS 2 ball pythons (constriction, asleep)  ######### # %hƜ 10.0 (10.0)  2 ball pythons come into view.%h%hX%h.%hPS%hv[S.SS)%h5==1.0 (11%h%h %h 2_The ball python hisses angrily. x2%h)" _There are monsters nearby!%h  #### # ......# .# .~.....## .. <.~......####S# .......@..# ....#####.# ...## ..  .#  S. ) .#   # %h   # ......# .# .~.....## .. <.~......####S# .......@..# ....#####.# ...## ..  .# S.) .#   # %h  _There are monsters nearby! #### # ......# .# .~.....## .. <.~......####S# .......@..# ....#####.# ...## ..  .#  S. ) .#   # %h  # ......# .# .~.....## .. %h<.~......####S# .......@..# ....#####.# ...## ..  .# S.) .#   # %h %hޝ4%hF%h4  %h7-#### # ......# .# .~.....## .. <.~......####S# .......@..# ....#####.# ...## .. %h .#  S. ) .#   #  _There are monsters nearby!%hY   # ......# .# .~.....## .. <.~......####S# .......@..# ....#####.# ...## ..  .# S.) .#   # %h[4%ha%h zW  #### # ......# .# .~.....## .. <.~......####S# .......@..# ....#####.# ...## ..  .#  S. ) .#   #  _There are monsters nearby!%hT  # ......# .# .~.....## .. <.~......####S# .......@..# ....#####.# ...## ..  .# S.) .#   # %h %h d _There are monsters nearby!%h<  #### # ......# .# .~.....## .. <.~......####S# .......@..# ....#####.# ...## ..  .#  S. ) .#   # %h#   # ......# .# .~.....## .. <.~......####S# .......@..# ....#####.# ...## ..  .# S.) .#   # %h]4%h%h%_ _There are monsters nearby!%h^ %h'   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.2   3.4  +1   j - Spellcasting   0.0   1.4  -2          b + Maces & Flails 2.4   2.1  +2       c - Axes   1.3   0.7  +2       d - Staves   1.2   0.8  +1       e - Unarmed Combat   0.0   1.0   0 %h [36m                     f + Armour3.2   3.4  +1       g - Dodging   0.0   1.7  -3      h + Shields3.2   3.4  +1       i - Stealth   0.0   1.4  -2                    [%h $37m                          The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%h.op - Conjurations   0.0   1.2  -1  q - Hexes0.0   1.0   0   d - Polearms   0.0   1.0   0   r - Summonings0.0   1.4  -2   e - Staves   1.2   0.8  +1   s - Necromancy0.0   0.8  +1  f - Unarmed Combat   0.0   1.0   0   t - Forgecraft0.0   0.7  +2  g - Throwing0.0   1.4  -2   u - Translocations   0.0   1.4  -2      [%h39;49m   v - Alchemy0.0   1.4  -2  h - Short Blades4  -2   w - Fire Magic0.0   0.7  +2   i - Long Blades   0.0   1.2  -1   x - Ice Magic0.0   1.2  -1  j - Ranged Weaponsy - Air Magic0.0   1.7  -3  z - Earth Magic0.0   0.8  +1   k + Armour 3.2   3.4  +1  l - Dodging0.0   1.7  -3   0 - Invocations0.0   0.6  +3   m + Shields 3.2   3.4  +1  %h 1 - Evocations0.0   0.8  +1  n - Stealth0.0   1.4  -2   2 - Shapeshifting   0.0   1.4  -2  useful|all%hP? 0 + Invocations 0.0%h 0 * Invocations   0.0%hb( %h- %h~A  #########Tisa the Shield-Bearer ##.......##Mountain Dwarf #.........##Health: 19/19 ======================== ...........##Magic: 1/1======================== ............###AC: 6Str: 18 ....≈≈≈......#.#EV: 8Int: 8 ...~...~.....## ..SH: 4Dex: 9 ...≈.<.~......####S#XL:  1 Next:  0% Place: Dungeon:1 ...≈...~........@..#Noise: ==-------  Time: 11.0 (0.0) ....~≈~......#####.#a) +0 flail ............## ..Nothing quivered ...........##.# #.........##S. ##)......##.#SS%hC Y[40m 2 ball pythons (constriction)  ########## _There are monsters nearby! _There are monsters nearby! _There are monsters nearby! _There are monsters nearby! _There are monsters nearby! _There are monsters nearby!%h 4%h %hX %h# .## .## ## ### .# ≈≈≈......# ##.# ~...~.....## ... ≈.<.~......####S# ≈...~.........@.# ~≈~......#####.# %hru..## ... ## ##.# .## .S.)......## ..# #%hʨt .#.#%h%h}J  The ball python bites you but does no damage.%h S.  The ball python barely misses you.-2.0 (1%h2Y _The ball python bites you but does no damage.%h\'  You hit the ball python. S.  The ball python is severely wounded.-3.3 (1.3%h %hY _The ball python closely misses you.%hz?  You thump the ball python!%h |k.   ball python _closely misses you.  You thump the ball python!  You kill the ball python!The ball python bites you but does no damage.  The ball python bites you but does no damage.%h 84.7 (1.4 _The ball python closely misses you.6.0 (1.3 _You barely miss the ball python. The ball python barely misses you. x2%h>  You sock the ball python!%hD.%hG167.3%hwO _You kill the ball python!%h _No target in view!%hQ _No target in view!%hl4%h _No target in view!%h%h3H _No target in view!%h$4%h'%h)H _No target in view!%h4%h"%hC _No target in view!%h;4%h?%hgA%ho4%h%hd%hCQ4%hU%hX%hJ%h%h4%hL%hXp 3%hq %hSt %hv %hw $ _%h~ ,%h O####### ## ##  ## # .......## .# ≈≈≈......# ###.###~...~.....## #....>#%h߂ ≈.<.~......####@# -80≈........# ~≈~......#####.# #...###.# ..... )........# ########..#.#%h 7-%h $9.3 (2%hx %h 8 _Found a stone staircase leading down.%hf _You now have 12 gold pieces.%h%h0 .. %h#[ #. #.  #. %hXG #.  ######### #.#######  ##.......## #.@.....#32.3 (13.0) %h##.........## #######.# #...........## #.#...## #.#≈≈≈......# ###.###~...~.....## #....># %h+....≈.<.~......####.###.# ....≈...~...........# .# .....~≈~......#####.# #%h%hN%3.3 (14%h%h- _Found a pair of gloves.%h%hp%hc%h %hBX%h%h%h%h)%h׾,%h~%h%hh,%h%h@%h,%h%h%h%h%h\%h%hB%hJF  You see here a +0 pair of gloves.%h.K _%h%h%hR%h[%h%h,%h%h%h) %h %h$ %h %h%hg%h=%h%h,%h%h"%h,%h%h%hl,%h2'%h(%h;)%h)%hk,%hp.,%h/%hn1%h%3,%h5%h9%h:,%h <%h=%h?,%h@%h|C%heE,%hF%hH%h=K,%hL%hN%hP%h5Q%hR%h`T%hiU%hU%hXV%hW%hX%hRY%hY%h[%h\%h\%hm]%h^%h_%h`,%h8b%hd,%hd%hWj.########## .........# ########.# #####.## #####......## .........##.#### ###.#...##...# %hkg.##..#####.##..##.#[# ..........##.# .##..#.#.###.# #  #.#.# #.# ....# #.# ########### #.#### ##.......## #..... ##.........## ###### ##.....## #.............##%hoY62.3 (293.3 (30%hr%hFuY _e - a viscous inky potion%hw?4%h<%hn _Sorry, you're not good enough to have a special ability.%h%hInnate Abilities, Weirdness & Mutationsa - Your spellcasting is much less encumbered by armour.%h{b - You can use scrolls of enchantment on lesser artefacts.%h %hx%h ##########Tisa the Shield-Bearer.........#Mountain Dwarf########.#Health: 19/19 ========================#####.##Magic: 1/1========================#####......##AC: 6Str: 18.........##.###EV: 8Int: 8# ###.#...##...#SH: 4Dex: 9%h.##..#####.##..##.#[#XL:  1 Next: 16% Place: Dungeon:1.......@.........##.#Noise: ---------  Time: 63.3 (0.0).##..########.#.###.#a) +0 flail##.#.# #.#Nothing quivered....# #.############ #.######.......## #.....##.........## ########...........###.............## _Found a stone staircase leading down. _You now have 12 gold pieces. _Found a pair of gloves. _You see here a +0 pair of gloves. _e - a viscous inky potion _Sorry, you're not good enough to have a special ability.%hh4%h&%h_%hT%hP _%hN ## .........# ##.### #####.#####. #####......##...# ...##.### #.. ###.#...##...###.##..#####.##..##.#[#J.........##.###.##..##.#.###.# #.. #.#.# #.#.... ....# #.#.#### ## #.%h0r# ##.......## #J   endoplasm (asleep) ##..##  ##..##  #..##%h+4.3 (1%h;.JJ%h+5.3 (2%h%h] _An endoplasm comes into view.%hX        ##   ###.   ...#   #..   ##.##..#####.##[#  .J.....@.......  ##.##..########  #.. #.#.# #.#  %h\ .... ....# #.#  .####   #        %h~       ##   ###.   ...#   #..   ##.##..#####.##[#  .J.....@.......  ##.##..########  #.. #.#.# #.#  .... ....#  .####   #       _An endoplasm is nearby!%hU     %h  ##   ###.   ...#   #..   ##.##..#####.##[#  .J.....@.......  %h##.##..########  #.. #.#.# #.#  .... ....# #.#  .####   #        %hf       ##   ###.   ...#   #..   ##.##..#####.##[#  .J.....@.......  ##.##..########  #.. #.#.# #.#  .... ....#  .####   #      %h4%h*%ha _An endoplasm is nearby!%h0       ##   ###.   %h1...#   #..   ##.##..#####.##[#  .J.....@.......  ##.##..########  %h3#.. #.#.# #.#  .... ....# #.#  .####   #        %h5       ##   ###.   ...#   #..   ##.##..#####.##[#  .J.....@.......  ##.##..########  #.. #.#.# #.#  .... ....#  .####   #       _An endoplasm is nearby!%hkf # .# #.# ## ## #####.## ###. .#####......## ...#...##.### #... ###.#...##...#.##.##..#####.##..##.#[#.J....@...##.#.##.##..#.#.###.# #..# #.#.# #.# ..... ....# #.# .###### #. # ##.## # ##.##  ##.##  #.##%hoh.J...6.3 (1 _%hw%hW  #.. .#. #.# ##.## #####.## ###...#####......## ...#....##. #...####.#...##...#.##.##..#####.##..##.#[.J.##.#.##.##..#.#.###. #..# #.#.# #. ..... ....# #. .####### #. # ##.## # ##.##  ##.##  #.##.J.7%hڣ # .. .# .# #.#%h# ##.## #####.## ###...#####......## ...#....##.# #...####.#...###.##.##..#####.##..##.#.J.###.##.##..#.#.###%hk# #..# #.#.# # ...... ....# # .######## # # ##.## # ##.##  ##.##  #%h .##%h=8 _The endoplasm hits you but does no damage.%hP  You hit the endoplasm.  The endoplasm is heavily wounded.%hQ-9.7 (1.4%hFT%hVV _The endoplasm barely misses you.%h  The endoplasm is heavily wounded.The endoplasm barely misses you.  You barely miss the endoplasm.  The endoplasm is heavily wounded.You block the endoplasm's attack.  The endoplasm freezes you.%h]b4-------71.0 (1.3%hP%hC% _You are frozen.%h`  You hit the endoplasm.  The endoplasm is severely wounded.The endoplasm freezes you.%h13--------2.3%h%hޑ% _You are frozen.%h);  You hit the endoplasm.%h4i.%hd B-333.7 (1.4 _You kill the endoplasm! _No target in view! _No target in view!14= _5==6===%hx ==7=8==%h 9=== _HP restored..# .###.## #####.######...#####...........#..........### #.##...####.#####.##.##..#####.##..#.......................###.##.##..########. #@##..# #.#.- #........... ....#......################B###### ##...## ##.........# ....# B   giant cockroach (asleep) .... ≈≈≈..... %h B .....~...~....98.7 (25.0)B.B==-9.7 (26%h %h b _A giant cockroach comes into view.%h<  .#  ##.##  #### ... # #.# ####.##.## .... #.# #@##..#  #...........  #.B....####### #.######   # %hSQ .#  %h n##.##  #### %h... # #.# ####.##.##%hY .... %h&H#.# %h#@##..#  #...........  %hU#.B....####### #.###### %hJ # %h%h-%h%h%hf _A giant cockroach is nearby!%h!A##.## #####.#####...#####..... .....#..........## #.##...####.#...####.##.###.##.. ....................... .###.##.##..########.# #.##.##..## #.#.#..@........ ....#.B....############## #.###### ##....... # ..# .. . ≈≈≈ .....~...~ .....≈.<.~%h5B.100.7 (1 _%h> ##.##  #### ... # #.# .## .. .###.##.# #.##.##..##  #B.@........  %h#......###### #.######  #  <%h@;= ##.##  #### ... # #.# .## .. .###.##.# #.##.##..##  #B.@........  #......###### #.######  #  <%h?=4%hP@%h_Bf _A giant cockroach is nearby!%hD ##.##  #### ... # #.# .## .. .###.##.# #.##.##..##  #B.@........  #......###### #.######  #  <%h>  ##.##  #### ...%hX?  # #.# .##%h@ | .. .###.##.#%h@ 4 #.##.##..##  #B.@........  %hSA #......###### #.######  %hA U# %hB < <%h|I %hQJ %hP %hT f _A giant cockroach is nearby!%h - ##.## %hP 6 #### ... # #.# %h .## %h; :.. .###.##.# #.##.##..## %h J #B.@........  %h 2#......###### #.######  %h ,# %h 1 <%hW` 1 ##.##  #### ... # #.# %hb .## .. .###.##.# #.##.##..##  #B.@........  #......###### #.######  #  %h]c 2<%h g %hg %hk %hq f _A giant cockroach is nearby!%h # ##.## ############...######. .....#. #. #.##...####.#...%h N ####.##.##..#####.##.. ........ .###.##.##..#.# #.##.##..## #.# #B. %h) # #...... #.###### ##. # ##. ## # ......≈≈≈ .....~...~ .....≈.<.~%h %h .=1%h %h G _The giant cockroach bites you but does no damage.%h܌  You closely miss the giant cockroach.The giant cockroach bites you but does no damage.8--2.9 (1.2%h/J _The giant cockroach bites you.%h3  You barely miss the giant cockroach. The giant cockroach closely misses you.%h\9==4.3 (1.4%h%hG _The giant cockroach bites you but does no damage.%h/  You hit the giant cockroach.  The giant cockroach is heavily wounded.%he0-5.6 (1.3%hc6%hK:= _You block the giant cockroach's attack.%hB C  You thump the giant cockroach!%h^ g†%h5 S==417.0 (1.4%h9 %hz< S _You kill the giant cockroach!%hظ 4%h %h H _No target in view!%h83%h9%h;%h`<%hbA _%hdB,%hB%hC%hD%hoE%hE%hF%h6H,%hH%hI%hJ,%hfK%hL%h}M%hN,%hO%hP%hRB%hS,%h~T%hU%hV%h&W%hW%h]%hX^%hY`,%h`%hb%h^d,%he%hf%hg,%h:j%hm#.#########....... #........#.... #.#####.#≈≈≈ #.# .....~ #.# .....≈.<%h1n ##.## .....≈######...# ......~≈~.......#.# #........######.@.# ##....-%ho #.### ##...... #. ##).... #. #######.#.#.#. %hq022.0 (15.0)%hCrF-3.0 (16%hu%h>wd _f - a scroll labelled ICRI UD WUTONE%hOI%hJ%h6%h֙%h B%hkX%hޟ%hˠ%hb%hˡ%h%h%h/%h%hb%h`%h0%h%hK%hD%h٩%hA%h%hޫ%hr%h٬%h%h%hJ%hϯ%h%h%h/%h,%h,%h;%hն%h%h,%h%h%%hȻ%h:%h%hK%h%h%hD%h~%h!%h%h%h %h%ht%h%h%h%h%h%h,%h%hE%h1%h%hA%h%h%h%hm%h%h%h%h%%h%hd%h%h7%h%h%hy%h%h%h%hs #.# #.# #.# #.# #.# #.# #.# #.# #.#  #.# #.#  #.# %hR#.# #@##........g..... w.............# #.....###.##..#...... .. .#$..... #..w   dart slug (asleep)..... ...g   hobgoblin (asleep)#..g) #...g   goblin (asleep)%h) 47.0 (24  A goblin, a hobgoblin and a dart slug come into view.Found 19 gold pieces and a dagger.%h :  The hobgoblin shouts!%h %h %hw` g.wwJ..gJ   endoplasm (wandering)K.g   hobgobling   goblin(…)A kobold comes into view. It is wielding a +0 dagger.==8.0 (25%h%h] _An endoplasm comes into view.%h# #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  %h#.# #.# #@# #.......g......  w.............# %hgq #.....###.##..#  ...... .. .#  $..... #..  %hJ..g. ...  #.K.) #...   %h #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#%h #.# #@# #.......g......  w.............#  #.....###.##..# ...... .. .# $..... #..  J..g. ...  #.K.) #...  g%h%h%hɝ%hd _There are monsters nearby!%h7 #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.# #@# #.......g......  w.............#  #.....###.##..#  ...... .. .#  $..... #..  J..g. ...  #.K.) #...   %ho * #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.# #@# #.......g......  w.............#  #.....###.##..# ...... .. .# %h $..... #..  J..g. ...  %hy #.K.) #...  g%hR 4%h! %h d _There are monsters nearby!%h " #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.# #@# %h1 #.......g......  w.............#  #.....###.##..#  ...... .. .#  $..... #..  J..g. ...  #.K.) #...   %hF  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.# #@# #.......g......  w.............#  #.....###.##..# ...... .. .# $..... #..  J..g. ...  #.K.) #...  g%hO 4%hS d _There are monsters nearby!%h=.....#### #.# #.... #.#.....#.####.###......@g......w......##.....###.##...... ..# .$..... #...J..g. ....#.K.) #...###. ...#%h$m  The endoplasm quivers.%h %h7  The kobold shouts!%h%h}w.g.JK..J%h19.0 (1.0)%h0%h= _The goblin hits you but does no damage.%hkt ) #.# #.##### #.... #.# #.....#@####.###wg..................#.....###.##........ ..# .#$...g. #... .JK.. .... ...) #...####....#%hw %he o.wgK...J%h# /-50%h %hǫ = _The goblin hits you but does no damage.%h> M#### #.# #.####  #@# #.....#.####.###.w.....g....................##...#..#....#J   endoplasm.g   hobgoblin.g   goblin...) #K   kobold%h6 B%h ag.KJ.%h& O--1%h %h %h= M...####### #.# #.####  #.# ....#g####.###.w...................###.#g   goblinKg. ..J........ ....%h%h[@-2%h%hГM#######...##....####### #@# #.####  #.# #.....#g####.##g   goblin%h.###.. ... #.%hNg.3%h%hZ%h%........#.#######...##....####### #.# #.#### #. #g#....#.####.###.w.............#.....###.##....Kg. ..# .#%h1'%h'%h+g.gghobgobling   goblin%hV,&4%h/%h'1%h########...........#.#######...##....####### #.# #.#### #g #.#....#.####.###.w...g.............#.....###.##.g.gKK   kobold5%hA%h# Q ##.#########...........#.#######...##....#######. #g# #.####  #.# ....#g####.###.w...K.............%h %h %h` %h8 %h yg.gJ   endoplasmKghobgoblinJg   goblinK   kobold6%h %h %h| %h~ &M%h  #.#  ##.#########...........#.#######...##....#######.#g# #.#g   hobgobling   goblinK   koboldJ..%h %h %h[ %h g%hd .%h g%h` K%hޜ .%h %h2 7%hޡ %h %h/G##.###########............#%h########..#...# #.## #####%h{    g.#### #g#%hJ.... #Kw   dart slug.#.####.##J   endoplasm%hhw...wJ.......g   hobgoblin.......#g   goblin%h,(…)%hb%h4%hE;g.%hJ.%h.=8%h %h= _The goblin hits you but does no damage.%h  You hit the goblin.  The goblin is moderately wounded.%h1gKJ..w 9.3 (1.3%h%h= _The goblin hits you but does no damage.%h   You thump the goblin!g.J.w.K   kobold5060.6 _You kill the goblin!%h ;  You hit the hobgoblin.%h p  The hobgoblin is heavily wounded.%h 7K.w. 7---1.8 (1.2 _The hobgoblin hits you.%hc  You barely miss the hobgoblin.%h  The hobgoblin is heavily wounded.The hobgoblin hits you.%hA%hJ%hw%h/.%h4%h5%hJ!------%h&3.1 (1.3%h: %hP  %h %h Q_The dart slug briefly extends its eye-stalks.%h%h+  You barely miss the hobgoblin.The hobgoblin is heavily wounded.11--------4.3 (1.2%h0 _The hobgoblin hits you. x2%hm  You hit the hobgoblin but do no damage.The hobgoblin is heavily wounded.2==---5.6 (1.3 _The hobgoblin barely misses you.%h2  You hit the hobgoblin.  The hobgoblin is severely wounded.8/19 -----6.8 (1.2%h %h!- _The hobgoblin hits you.%h &  %h |You closely miss the hobgoblin.The hobgoblin is severely wounded.%h -8.1 (1.3%h< %h= V _The hobgoblin barely misses you.%h ;  You hit the hobgoblin.%h %h7 @K.%h `K   kobold%h. D-----66%h 9.4%h %h# 7 _You kill the hobgoblin!%h$ %hJw.9=70.7 _You closely miss the kobold. The kobold barely misses you.%hG@2.0 _You closely miss the kobold. The kobold hits you but does no damage.%h>3.3%hZ%h} _You closely miss the kobold. The kobold hits you but does no damage. x2%h8  You hit the kobold.%h,%h/%J%h׾;w.%h\ 10/19%hV==754.6 _You kill the kobold!%h%hPl _Your Invocations skill increases to level 1!%hM  You kill the kobold! _Your Invocations skill increases to level 1! %hDN You hit the endoplasm.  The endoplasm is heavily wounded.  The endoplasm freezes you.  You are frozen.%hN q8/19 --5.9%hIa V _The endoplasm hits you but does no damage.%h><  You sock the endoplasm!%h )  You kill the endoplasm!%hF9 `%hOThe dart slug launches a dart at you.%h39)%h[L--917.2%h1%h@ _The slug dart hits you but does no damage.%h4#########............#########..#...# #.## #####    .w.####.....#.####.##w...............##.....###.##80%hMA _The dart slug bites you.  Things that are here: _a +0 dagger; a +0 dagger; a goblin corpse%h>  You thump the dart slug!  The dart slug is almost dead.%ht  The dart slug launches a dart at you.%hfK=9.5 (1.3%hj%hNm. _You block the slug dart.%h]<  You sock the dart slug!%hfF†%hi%h3#########...# ... Tisa the Shield-Bearer#.........#.# #.. Mountain Dwarf#.#######...# ##. Health: 8/19==========--------------#....# #.##### Magic: 1/1========================####.# #.## AC: 6Str: 18#.# #.#EV: 8Int: 8#.# #.#SH: 4Dex: 9#.# #.#XL:  1 Next: 125% Place: Dungeon:1#@# #.#Noise: =--------  Time: 180.8 (1.3)#†# #.#a) +0 flail#.# #.#No%hthing quivered#### #.##.... #.##.....#.####.###.w..........................##.....###.##..# _a +0 dagger; a +0 dagger; a goblin corpseYou thump the dart slug!  The dart slug is almost dead.The dart slug launches a dart at you. _You block the slug dart.  You sock the dart slug! - _You kill the dart slug!You have reached level 2!  --more--%h11/262/220%  _%h%h@%h %h!%h"Z2= _%h1=3=%h43B%h5,%h7B%h9%h4;a4=%hF<%h?B%h{AB%h.C%hC%h@D%hFi5=%hgH%hAJ%hJ%hnK%heS%hTt6==%hU%hFW,%h+X%hHZ,%hF[%h*],%h-^%h_%hm`^7==%h!a%hb%hKc%hc%he,%hf%hg%hUh%hh%h j%hj^8==%h#k%hdl%hl%hZm%hn%hxs%ht%hv%hw%hw%hDzO=%hj{%hn}%h~N19=%h%h n%h%h%hX%hN%h[%hk20==%h%h%h%hc%h,%h%hL%hƖ%h%hx%hh1==%h"%h,%ha%h,%hޥ%hا,%h&%hW92%hǫE==%hج%h,%h%h3==%h%h%h%h%h;%h%h%h%h!%h94%hE==%hg%h,%h%hE,%h%hw,%h%hp%h9=%h%hCa5=%h%h/%h%h\%h %h~6==%h[%h%h,%h%he  You see here a dart slug corpse.%h%h| _%h+%h%h@,%h%h%h%hq9=%h`%h%h%h%h\%h B%h %h %h%hL%hp%h0%h%h%hU%hF%h #†# #.#  #.# #.#  #######.#  #.....#.#  # #.....#.####.## #.##..............##................##>..#.....###.##..##...@..# ..# .#-248.8 (68.0)%h!^#..$........#...#.#......##...... ...#...).# .#...# #. ###.### #...# #  #.# #.# %h,#\-9.8 (69%h&%h(9 _Found an escape hatch in the floor.%hGg%h9T2 %hT%hU)_You now have 31 gold pieces (gained 19).%hW%hX%hGY%hZ%h<]%h_%hQ`%ha%h#d%hWf%h'g%hh%hj%hl%hm%hbo%hCr%h_t%h:u%hv%hx%hy%hz%h{%h܀%h%h%h%h%h͉%h%h%h%h–%h%h%h %h %hM+There is an escape hatch in the floor here.%h %h  %h?_%h>%h,%h?,%h%h%h%hc%h%h%h8%h%h%h%h%hE%h%hh%hJ%h%hK%h&,%h%h%h%hD%h%h%hM%h%hT%h)%h%h%h%h~%h%h1%h%h%hz%h%h  %h %h 4 #......%h  %h; %h 9.. #.#####%hF  %h %hP 9 .. #....#%h  %hS%hY #. ####.#%h_ %hj #r #.#%hp %h` #. #.#%h| %h` #. #.#%h  %h #.####### #)#%h %h%h+ #.@.....# #†#%h %hd #######.# #.# #.########.#%hR #.##.....#.# #.##.....#.## %hX#.##......... r   rat (asleep)  ##............  ##>..#.....###. #.#.#......##..%h%h %h{ %h73.8 (24  %h*A rat comes into view.%h%h"%hb#.%h#r%hj$r%h$%hj%%h8&%h& ===%h*%4.8 (25%h- %h-%h._The rat squeaks loudly.%hG!  ..  ..   #.   #. #.#  #r #.#  #. #.#  #.####### #)#  #.@.....# #†#  #######.# #.#  #.  #.  #. #. ##. ##> #..%hQ  ..  ..   #.   #. #.#  #r #.#  #. #.#  #.####### #)#  #.@.....# #†#  #######.# #.# #. #.#.#. ##. ##> #.. _A rat is nearby!%h%  ..  ..   #.   #. #.#  #r #.#  #. #.#  #.####### #)#  #.@.....# #†#  #######.# #.#  #.  #.  #. #. ##. ##> #..%hq  ..  ..   #.   #. #.#  #r #.#  #. #.#  #.####### #)#  #.@.....# #†#  #######.# #.# #. #.#.#. ##. ##> #.. _A rat is nearby!%h ..  ..   #.   #. #.#  #r #.#  #. #.#  #.####### #)#  #.@.....# #†#  #######.# #.#  #.  #. %h.h #. #. ##. ##> #..%h, ..  ..   #.  %h/ #. #.#  #r #.#  #. #.#  #.####### #)#  #.@.....# #†#  #######.# #.# #. #.#.#.%h30 ##. ##> #..%h5%h6%hh<%hj@Z _A rat is nearby!%h  ######  ... #.....  ... #.####  ... #....#  #.#####.#  #.# #.#  #r# #.#  #.#  #.#  #@####### #)#  #.......# #†# #######.# #.#  #.########.#  #.##.....#.  #.##.....#.#  #.##  ##..........  ##>..#.....###.r---5.8 (1.0) _%hm=--7.0 (1.2%h%hx _You closely miss the rat. The rat bites you but does no damage. x2%hdC8.3 (1.3%h-h%hPj _You completely miss the rat. The rat closely misses you.%h5  You hit the rat.%h i.%ht039.6%h:%hG _You kill the rat!%h`4%h^ _No target in view!%h4%h%hH _No target in view!%hR%hP%h#%h+H _No target in view!%h!04%hG%hrIH _No target in view!%h4%h^%hZ^ _No target in view!%h!%h%h@ _No target in view!%ho4%hu%h_x%h-4%h%hl%hQ%h!Q%h: _%h#@%h@%h C,%hD%hyF%hxH,%hI%hL%hN,%hP%hnR%hTT,%hU%hW%hY,%h[%hi]%hc #r #.# #.#  ##.## ##.=.## %hFd##.....## ##...@...##  -#.........# #######.......## #.....##.....## #.#####...## #...##.## ###r   quokka (asleep)%hdS#.# #.##.# #.##.# #.#%h0h.87.6 (8.0%hmr.rr%hmE-8.6 (9%h7r%hntV _A quokka comes into view.%hJ= #.. %h#r# #.# #.# ##.## %hb##.=.##  ##.....##  ##...@...##  #.........#  ##.......##  ##.....## %hQ ##...##  ##.##  #.# %hM #.#  #.# %hmo  #.. #r#%hq  #.# #.# ##.## ##.=.##  ##.....##  ##...@...##  #.........#  ##.......##  ##.....##  ##...##  ##.##  #.# %h0r #.#  #.# %hw %hx %hE~ %hׁ ] _A quokka is nearby!%hk = #.. %hl {#r# #.# #.# ##.##%hLm  ##.=.##  ##.....##  ##...@...##  #.........#  ##.......##  ##.....## %hm  ##...##  ##.##  #.#  #.#  #.# %h  #.. #r#%h  #.# #.# ##.## ##.=.##  ##.....##  ##...@...## %h  #.........#  ##.......##  ##.....##  ##...## %h E ##.##  #.#  #.#  #.# %he 4%hr %h$ ] _A quokka is nearby!%hП  #.. #r# #.# #.# ##.## ##.=.##  ##.....##  ##...@...##  #.........#  ##.......##  ##.....##  ##...##  ##.##  #.#  #.#  #.# %h* #.. #r# #.#%h@+] #.# ##.## ##.=.##  ##.....##  ##...@...##  #.........#  ##.......##  ##.....##  ##...##  ##.##  #.#  #.#  #.# %h.%hN/%h2%h5] _A quokka is nearby!%he ##..r #.#  ##.##  ##.=.## %h  ##..@..## ##.......## .........#######.......##....##.....#######...##...##.#####..%h %hf %hX.r%h29.6 (1 _%h%h%hF ##.. #r#  ##.##  ##.@.##  ##.....## #### ..#######.......##....##.....#######...##...##.#####.r90 _You see here a +4 ring of protection.%hu:  You thump the quokka!%h%{y†%hS3--------20=1.9 (1.3%hGJ _You kill the quokka!%h#C 4%hH %h2K H _No target in view!%h 4%hu %h H _No target in view!%h  _No target in view!%h ^ _No target in view!%hd J%h H _No target in view!%h3  _No target in view!%h 4%hΰ %h %h# Q%h 4%h %h %hQ%hu%hv%h}%h%hRQ%hq%h %h(%h%hQ%h(%h*%h1%h4%h%hİ%ht%h 3%hC : _%h%hP,%h>--------%h%hN,%h%h ,%hg%h%hr%h%h],%h%h,%h]%h,%h.!B%hq"%h"%ht#%h$%h&3========%h,B- _Magic restored.%h0w304.9 (13.0)-5.9 (14%h4%h51 _g - a +4 ring of protection%hF_%hM  You see here a quokka corpse. _%hTO%hQV========%h'R%hT%hZ%hN^,%hc`,%hwb,%hhX%hflB%hl%hm%h o%ho%h#p%hq%hHr%hr%hu,%hw%hw,%hEz%hǀ #   #    ####   %h  ....    ### .###    ...##    S....###   #########......#..   #......@.......#.#  %h6 #.#######.....[#.#   #.# .....#.#   #.# ...# #..   ##†## ### #.#  %h{8 ##...##  #.# S   ball python (constriction, asleep)   ##.....##  #.# ##.......##   #.........# #########...%hT 10  A ball python comes into view.Found a dyed leather armour.%hԷ.SS)==6.9 (11 _The ball python hisses angrily.%hT ###  ...#  .....  #########S.....  #......@.......  #.#######.....[  #.# .....  #.# ...#  ##†## ###  ##...##      %h  You sock the ball python!%h . 8 45.7 (1.3 _You kill the ball python!%hJ 4%hW  _No target in view!%h] %h^ H _No target in view!%hq K _6==%hk =#.##.######.##.##.........##### .###.##.####...## #.##.####.....## ###†....#########.......####.#......###.............#.###### #.#######....@[.# #.# -#.# ##.....## #.########.# ##...## #........##†## ##### #.#####.###...##  #.# ##.....## #.# #.......## ##.## .........# #########...# #.......## #.........#.##.##.##.####.##.##..##### .###.##.##.%h ##...## #.##.##.##.....## ###†.#.####.#......##....#.###### #.#######.....@.# #.# #.# ##.....## #.##.# ##...## #.###†## ##### #.#####.#. ##...## #.# . #.....## #.# .  .## ##.## . # #...# .  .## #.#.# # 32.7 (7.0-3.7 (8 _You see here a +3 leather armour.%h t _%h [%hm%h^Y%he%hl,%hg[%h~rm..≈...~...........# .# ...~≈~......#####.###.# ...........## #.....# ..........## ######.#.###### .........## #............... #)......## #.######..###### ## #..# %hBy.  ######..#  #.@.....#  #.#####.#  #. .#  #. .# #. .. #. .# #. .. .. .. 423.7 (90.0)4.7 (91 _h - a scroll labelled PEOCZI OTWAIZ%h~%hɖ#.........## #............... ##)......## #.######..######  ######### #..# ######..#  #.......#  #.#####.#  #.# .# #.# .# #@# .. #.# .# #.# .. ... .. #.. ###. g   hobgoblin (asleep) g .. 8.7 (4.0)  A hobgoblin comes into view.gg.==9.7 (5%h+ _The hobgoblin shouts!%h  )    #..#  ###  #..  #.#  #.# .#  #.# .#  #@# ..  #.# .#  #.# ..  ... ..  #.. ###g . %h6.. %h_g  )    #..#  ###  #..  #.#  #.# .#  #.# .#  #@# ..  #.# .#  #.# ..  ...  #.. ###g . .. %h d4%h h%hk` _A hobgoblin is nearby!%h   )    #..#  ###  #..  #.#  #.# .#  #.# .#  #@# ..  #.# .#  #.# ..  ... ..  #.. ###g . .. %h   )    #..#  ###  #..  #.#  #.# .#  #.# .#  #@# ..  #.# .#  #.# ..  ...  #.. ###g . ..  _A hobgoblin is nearby!%hg #)## #.######..######  ######### #..#  #####......#####.# ...#....##...##g# .#. ##%h %h >g.%h <--30.7 (1 _%h/ %h %hwe ######### #..#  #####.....##### .#.#..........###.g.##.#. ###.# .. ## %hh{g.--1%h}%hT   You closely miss the hobgoblin.The hobgoblin hits you but does no damage.%h c5-=3.1 (1.4%hC _The hobgoblin hits you.%h.  You hit the hobgoblin but do no damage.4.3 (1.2%h%h@ _The hobgoblin hits you but does no damage.%hF=  You thump the hobgoblin!%hBK2.%hiP-315.6 (1.3%hpc _You kill the hobgoblin!%h4%h%hs^ _No target in view!%h%h%h H _No target in view!%hP %h %hg %h H _No target in view!%hm( %hC) %h, %h/ H _No target in view!%h 4%h %h| H _No target in view!%h: %h; %h> %hB C _No target in view!%hj6 4%hE7 %h: %h> J%h Q%h %hB 4%hKE %hG %h %h %h4 %hS %hR%hS%hU%hW}&h }&h }&h }&h ~&h& _~&h- 6= _=~&hL n~&hi # #..# ######..# #.......# #.#####.# #.# .# . #.# #.# ... #.# #... ....# #.###.#.#$#......#.##@##....#-#......###...##.#.#.###.# #.##.# ##...#.###.##.#41.6 (6.0-2.6 (7~&h m _i - a fuming orange potion&hQ3&h&h&h&h &h&hB&h&h,&h&h{&h,&h&h,&h&h}M _You now have 50 gold pieces (gained 19).&h3&h_&h&h,&hD&h&hX #.......#  #.#####.#  #.# #.#  . #.# ##.##  ... #.# #...##  ....# #.###.#.#.##  ......#.##.##....##  #.............# &h)@ ###...##.#.#@.#  ###.###.##..#  #.# ####..#  ... #..#  #.## #..#  #.# #..#  r   rat (asleep)#.# #..#  ...r   &ht 50.6 (8  A rat comes into view.&h9rr.==&h1.6 (9&h&hE _The rat squeaks loudly. You hear an angry hiss.&hL  #.# #.# #.# . #.# ##.## #.# #...## #.#.## #.##....##  #.............#  #@.#  #..#  #.# ####..#  ... #..#  #.## #..#  #.# #..#  #.# #.r#  ....  &h  #.# #.# #.# #.# ##.## #.# #...## #.#.## #.##....##  #.............#  #@.#  #..#  #.# ####..#  ... #..#  #.## #..#  #.# #..#  #.# #.r#  ....  _A rat is nearby!&hyL  #.# #.# #.# . #.# ##.## #.# #...## #.#.## #.##....##  #.............#  #@.#  #..#  #.# ####..#  ... #..#  #.## #..#  #.# #..#  #.# #.r#  ....  &h4  #.# #.# #.# #.# ##.## #.# #...## #.#.## #.##....##  #.............#  #@.#  #..#  #.# ####..#  ... #..#  #.## #..#  #.# #..#  #.# #.r#  ....  _A rat is nearby!&hQ&h>SInventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)g - a +4 ring of protection Scrolls (go to first with ?) &htTj f - a scroll labelled ICRI UD WUTONE  h - a scroll labelled PEOCZI OTWAIZ Potions (go to first with !)d - 2 potions of might  e - a viscous inky potion  i - a fuming orange potion&hJ g - a +4 ring of protection. A ring that protects its wearer from most sources of damage. It affects your AC (+4). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {AC+4} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee, &hK And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.&h &h&h-#.......#  Tisa the Shield-Bearer#.#####.#  Mountain Dwarf#.# #.#  Health: 26/26 ======================== . #.# ##.##  Magic: 3/3======================== ... #.# #...##  AC: 10Str: 18 ....# #.###.#.#.##  EV: 8Int: 8 ......#.##.##....##  SH: 4Dex: 9#.............#  XL:  2 Next: 31% Place: Dungeon:1###...##.#.#@.#  Noise: ==-------  &hz[33mTime: 451.6 (0.0)###.###.##..#  a) +0 flail#.# ####..#  Nothing quivered... #..# #.## #..# #.# #..#  r   rat#.# #.r# ....  _i - a fuming orange potion _You now have 50 gold pieces (gained 19).  A rat comes into view. _The rat squeaks loudly. You hear an angry hiss. _A rat is nearby! _A rat is nearby!&hk#r.--2.1 (0.5&h*8 _g - a +4 ring of protection (worn)&hk O--&hw \ _Unknown command.&h   #.# #.# #.# . #.# ##.## #.# #...## #.#.## #.##....##  #.............#  #@.#  #..#  #.# ####..#  ... #..#  #.## #..#  #.# #r.#  &hk [#.# #..#  ....  &h} i  #.# #.# #.# #.# ##.## #.# #...## #.#.## &h #.##....##  #.............#  #@.#  #..#  #.# ####..#  ... #..#  #.## #..#  #.# #r.#  #.# #..#  .... &h# &h; &hC &hڏ Z _A rat is nearby!&hz  #.# #.# #.# . #.# ##.##&h #.# #...## #.#.## #.##....##  #.............#  #@.#  #..#  #.# ####..#  ... #..#  #.## #..#  #.# #r.#  #.# #..#  &h7....  &h0   #.# #.# #.# #.# ##.## #.# #...## #.#.## #.##....##  #.............#  #@.#  #..#  #.# ####..#  ... #..#  #.## #..#  #.# #r.#  #.# #..#  .... &hG _A rat is nearby!&h  #.# #.# #.# . #.# ##.## #.# #...## #.#.## #.##....##  #.............#  #@.#  #..#  #.# ####..#  ... #..#  #.## #..#  #.# #r.# &h` #.# #..#  ....  &hz  #.# &hȝ#.# #.# #.# ##.## #.# #...## #.#.## &ha#.##....##  #.............#  #@.#  &hl#..#  #.# ####..#  ... #..#  &h#.## #..#  #.# #r.#  &hF#.# #..#  .... &h&hS&hĭ&hȱZ _A rat is nearby!&hz` 4&hk ] _Nothing quivered!&hNz##### # .##.## ...#...##.# #.###.#.#.##..#.##.##....##  #.............##...##.#.#. ###.###.# #.# ##... #.## #r. ....#..#&hr.S   ball python (constriction)Sr   rat3.1 (1.0 _A ball python comes into view.&hQ&hSInventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) &h\xJewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?)  f - a scroll labelled ICRI UD WUTONE  h - a scroll labelled PEOCZI OTWAIZ Potions (go to first with !)d - 2 potions of might  e - a viscous inky potion  i - a fuming orange potion&h #.#####.#  Tisa the Shield-Bearer#.# #.#  Mountain Dwarf . #.# ##.##  Health: 26/26 ======================== ... #.# #...##  Magic: 3/3======================== ....# #.###.#.#.##  AC: 10Str: 18 ......#.##.##....##  EV: 8Int: 8#.............#  SH: 4Dex: 9###...##.#.#..#  XL:  2 Next: 31% Place: Dungeon:1###.###.##@.#&hg   Noise: ---------  Time: 453.1 (0.0)#.# ####..#  a) +0 flail... #..#  Nothing quivered#.## #r.# #.# #..# #.# #..#  S   ball python (constriction)S...  r   rat#..#  _Unknown command. _A rat is nearby! _A rat is nearby! _A rat is nearby! _Nothing quivered! _A ball python comes into view.&h Q&hB .##.## ...#...##.# #.###.#.#.##..#.##.##....##  #.............&hD##...##.#.# ###.###.# #.# ##... #.## #r #. S...#..#.&hE&hYF&hF&hYr.S.4.1 (1&h1D  You sock the rat!†S.4=5.4 (1.3 _You kill the rat!&h.##.## ......##.# #.###.#.#.##&h..#.##.##....##  #.............##...##.#.# ###.###.# #.# ##... #.## #S&hf #. ....#..##..#&h  The ball python bites you but does no damage.-1 60Constr &hu &hz: _The ball python grabs you. The ball python constricts you. _You see here a rat corpse.&h  You hit the ball python..&h G 8 77.8 (1.4&h &hQ O _You kill the ball python!&h 4&h &h H _No target in view!&h &hh &hɐ &h | _No target in view!&h̢ ^ _No target in view!&hd" 4&h% &h( H _No target in view!&h &h &h &h  &hT B_No target in view!&hG J&hP C _No target in view!&hz &h &h &h &hl Q&ho&hbQ&h!4&hw#&hy$&hQ&hsh4&hol&h=s;&hu&h|&h4&hv&h2&hv4&hy&h|&hL4&h&h&hZ 3&h&h&hP _&h&h '&hY(,&h*,&hE,,&hG&hKX&hL&hM,&hN&hP&h3Q,&hR&hDU&hXV,&hEW&hX&h5Z,&h7],&hs^,&hs_&hz`&hb,&hc&hNe&hvf,&hYg&hPh&hi,&hj&hl&hdw&h$y| _f - 2 scrolls labelled ICRI UD WUTONE (gained 1)&h_z3&h|,&h>}&h5~,&h&h>&h#,&h͂&h˃&h݄,&h&h,&h؈&h&h,&hˋ&h&h* #......#..######  #.#####...# &h? #.# #..##  #.######.# #..#  ..#####..#  ................#  #.#####........## &hc #.########  #@#  -90.8 (33.0) ...>....#   ######### &hp; &h&hF-1.8 (34&h&h &h5_Found a stone staircase leading down.&hD3&hQ&h&h-&h&h\ ,&h: &h &h&h&h&h&h&hi&h&h~%  &hl-There is a stone staircase leading down here.&h&h _&h &h0"&h$,&h&%&h&&h(,&h)&h+&h-&hn.,&h5 #.###........# #......#..##.# #.#####...# #.# #.# #..## ###.## #..# ....#####..# .........#.#####........###&h6#.#########.###.#.#####.##........>....######.###########&h83500.8 (9.0)&h9.1.8 (10.0) &ht<&h>e _j - a scroll labelled ENKAWIU ULU GIO&h &h .#...... ..#.#.##.#######.## ..###.#. #.# ..##...> . #.#  ... .## #.### ... ..# #....#.# #.# #.### #.# #.#  #@####.9.8 (8.0) #..............### #####............. #.#.#####..... #.#.# #.#####.###.#.#####.##........>....######.############10.8 (9 _Found a stone staircase leading down.&h Y&h X&h! &h|# &h) X&h+ &hZ, &h- &h 0 &h1 &hK2 &h!3 &h5 &hG; X&h-= ,&h> &h B &hB &hVC &heD &hF &hH &h?I &heJ &hhM &hO ,&h Q &hS &hU &hLV &ha[ ,&h[ &hj\ &hs] &h_ &hha &ha &h#c &hOf &hg ,&hi &hKl &hm &hln &hn &h^q &hs ,&ht &hv &hx &hMy &hz &hG| &h ~ &h~ &h~ &hׂ &h˄ &hW &h &hX &h ,&h &h &h ,&h &hԗ &h0 ,&h6 &h &h8 &h ,&h B&h! ,&h} &h &h &h &h &h &h B&hW &h &hU &h% &ha B&h &h &hr ,&h &hk &h ,&h &h &h3 ,&h &h_ &h ,&h &h &h,&h&h,&h&h&h&h &h&hU&hs&h&hV&h&h&h&h&h5&h&h&hW&hL _You now have 58 gold pieces (gained 8).&h &he!&h!&hj#&hs)I............# #.# ###.#####.......###.##..# #.# #.......#.##.&h!*...##...# .# #.# #.#.###.#.##.......#... #.# #.#.# #.#.##. .....##...... #.###.#.# #.#.##. ...).# .#...####..##.#.###.#.##. ##.### #...##.......#.##...>##.#.# ....##.#................&h*#.# #......@..#######...###.63.8 (53.0)  #.# #.####.##.# ##.## .##. #.# #.# ##. #.# #.######) #.# #........ #.# #####.. &h#,T## .# #.#  #.#  #.###.# &h1&h1,4.8 (54&h8&h: &h;_Found a spear.&h&h &h &h&h&hP,&h&h3&h&h!&h",&h#&h+%&h&&h2'&h'&h,=  You see here a +0 spear.&h-&hR. _&h.&he0&h"6#...).# .#...####..##.#.###.#.# ####.### .#...##.......#.##...># &h6# #.# .....##.#.............. # #.# #.........#######...## # #.# #.####.##.# ##.## # .# #.##.# #.# . [.# #.##.# #.### # #...###)##.# #.... &hc7`..##.# #####70.8 (6.0) ##...##### .#  ##   #.&h8 # ##### # &h;&hT<+1.8 (7&h?&hHA- _Found a leather armour.&h&hX&h&h/,&hX&h3&h_&h&h8&hs&h&h,&h&h8&h,&h&hF  You see here a +0 leather armour.&h&hm _&h&hL&hB&hI&h,&h&h&hz&h7&hv&h&h &h &h &h&hg,&hB&hG&h,&h&h&h ,&h!&hy#&h8 #.# #.# #......##.#.. #.# #.# #..#......... #.# #.# #..#.####.## #.####.####..#.# #.##. #..........[.#.## #.##. ######.####.#...###)##. #.# #.........##. #.# ###...#####  #@# ##......... #...b............. #################  b   bat (asleep) 89.8 (18.0)&h; b..bA bat comes into view.=90.8 (19&hb>&h @Q _The bat closely misses you.&h3 #.# #.#  #.# #.#  #.# #.#  #.####.#  #..........[.#.##  ######.####.#...###) &h4#.# #........ #.# ###...#####  #@#  #.b...... #########&h5!&h #.# #.#  #.# #.#  #.# #.#  #.####.#  #..........[.#.##  ######.####.#...###) #.# #........ #.# ###...#####  #@#  #.b...... #########  &hZ _A bat is nearby!&h) #.# #.#  #.# #.#  #.# #.#  #.####.#  #..........[.#.##  ######.####.#...###) #.# #........ #.# ###...#####  &h#@#  #.b...... #########&h6z  #.# #.#  #.# #.#  #.# #.#  #.####.#  #..........[.#.##  ######.####.#...###) #.# #........ #.# ###...#####  #@#  #.b...... #########  &h  _A bat is nearby!&hj  #.# #.#  #.# #.#  #.# #.#  #.####.#  #..........[.#.##  ######.####.#...###) &h #.# #........ #.# ###...#####  #@#  #.b...... #########&h> E&h(  #.# #.#  #.# #.#  #.# #.#  #.####.#  &h* #..........[.#.##  ######.####.#...###) #.# #........ #.# ###...#####  #@#  #.b...... &h* f#########  &h. &h. &hy2 &h3  &h:4 L_A bat is nearby!&h  You miss the bat. You block the bat's attack. x22.2 (1.4)&hD &he : _The bat hits you but does no damage.&hw  You hit the bat.  The bat is moderately wounded.&hz-3.4 (1.2&h|&h~y _The bat hits you but does no damage. x2; The bat barely misses you.&h  You closely miss the bat.The bat is moderately wounded.&hC4.7 (1.3&hS _The bat hits you but does no damage. x2&hͷh  You sock the bat!† &h@415.9 (1.2 _You kill the bat!&h 4&hֳ &h~ H _No target in view!&hP3&hIR&hV&hSYP _&h`&hb,&hNhu  You see here a bat corpse.&h=j&hj _&h3l&hEn&h p&hp&hq&hs&hCv,&hz{,&h},&h~&h&ha,&hJ&h&h,&h&h&h,&h&hNB&hW&h(&h,&h^&hG&h,&h&h&h[,&h&h&hn,&hc&h&hٲ&hr&h&h&h&h&h&hN&h&h~&h&h&h&hJ&hfB&h'&hp&h0,&h?&h%,&h&hPn&h,&h&h&h4,&h&h<*.&h3,,&h-&h+1&hz7#.##.# #.# #.... #.########.# #r #.##### #.##.....#.# #. #.# # #.##.....#.####.## #.# # #.##.............. ..# #.# # #................# #.# ###.##### >..#.....###.##..# #.# #.......# &h,8#.#......##...#..# #.# #.#.###.# #...........#...@# #.# #.#.# #.#- #.#......##......# #.###.#.# #.# ...#...).###.#...####..##.#.###. #.####.#####.#...##.......#.##... #.# #.# #......##.#............ #.# #.# #..#.........#######... r   rat (asleep) #.# #.# #..#.####.##.# ##.# #.####.####..#.# #.##.##.# &h7:#..........[.#.## #.##.##.#&h>y 632.9 (37.0)  A rat comes into view.&hg.rr&h5==3.9 (38&hz&h~ - _The rat squeaks loudly.&h52 #.# #.#  #.  #r #.# ###.## #.# ..... ..# #.# ...# #.# >##.##..# #.# #...#..# #.# #...@# #.# #.#.# #......#  ).###.#...##.#...# #.# #......# #.# #..#........ #.# #..#.####.##.# #..#.# #.##.# [.#.## #.##.# &hT #.# #.#  #.  #r #.# ###.## #.# ..... ..# #.# ...# #.# >##.##..# #.# #...#..# #.# #...@# #.# #.#.# #......# &h ).###.#...##.#...# #.# #......# #.# #..#........ #.# #..#.####.##.# #..#.# #.##.# [.#.## #.##.# &h4&h&hZ _A rat is nearby!&hlh  #.# #.#  #.  #r #.# ###.## #.# ..... ..# #.# ...# #.# >##.##..# #.# #...#..# #.# #...@# #.# #.#.# #......#  ).###.#...##.#...# #.# #......# #.# #..#........ #.# #..#.####.##.# #..#.# #.##.# [.#.## #.##.# &h #.# #.#  #.  #r #.# ###.## #.# ..... ..# #.# ...# #.# >##.##..# #.# #...#..# #.# #...@# #.# #.#.# #......#  ).###.#...##.#...# #.# #......# #.# #..#........ #.# #..#.####.##.# #..#.# #.##.# [.#.##[3&hU7m #.##.# &h2p _A rat is nearby!&h' #.# #.#  #.  #r #.# ###.## #.# ..... ..# #.# ...# #.# >##.##..# #.# #...#..# #.# #...@# #.# #.#.# #......#  ).###.#...##.#...# #.# #......# #.# #..#........ #.# #..#.####.##.# #..#.# #.##.# [.#.## #.##.# &h T #.# #.#  #.  #r #.# ###.## #.# ..... ..# #.# ...# #.# >##.##..# #.# #...#..# #.# &h!#...@# #.# #.#.# #......#  ).###.#...##.#...# #.# #......# #.# #..#........ #.# #..#.####.##.# #..#.# #.##.# [.#.## #.##.# &h4&h#&h-'Z _A rat is nearby!&ho #.# #.#  #.  #r #.# ###.## #.# ..... ..# #.# ...# #.# >##.##..# #.# #...#..# #.# #...@# #.# #.#.# #......#  ).###.#...##.#...# #.# #......#&he #.# #..#........ #.# #..#.####.##.# #..#.# #.##.# [.#.## #.##.# &h7 #.# #.#  #.  #r #.# ###.## #.# ..... ..# #.# ...# #.# >##.##..# #.# #...#..# #.# #...@# #.# #.#.# #......#  ).###.#...##.#...# #.# #......# #.# #..#........ #.# #..#.####.##.# #..#.# #.##.# [.#.##[3&h9O7m #.##.# &h;&h)=&hB &hET_A rat is nearby!&h.†###### #.....#####.####.# #r #.####.## ##....... ..# #.# #..............##.#### >..###.#.....###...##.&hd...#.... #.#......##......# #.# ...#...).###.#...####..##.#.###.####.#####.#...##.......#.##.....##.#...........#.........#######... #.# #..#.####.##.#####.####..#.# #.##.&h&h.r--4.9 (1.0) _&hp&hܻ&h1f4##) .†###### #.....#########.# #. #.####r### ##.............. ..# #.# #..............&hh;##.#### >..##.#.....###...##....# #.#......##......# #.# ...#...).###.##..##.#.###.####.#####.#......#.##......##.#.........#..#.........#######... #.# ###&hj&hrF.r&hsA--5&hz&h}&h6  #. ##) .†###### #.....##########.# #. #.####.#########&h7 (r.....# #.# #..............##.#### >..#.....###.#.....###...##....#. #.#......##......# #.# ...#...).#####..##.#.###.####.#####.#......#.###......##.#.................#######...&h8 &h@ D=6&hG &h%J ; _The rat bites you but does no damage.&h 5  You hit the rat.&h g†&h 548.1 (1.2&h@' &hD* G _You kill the rat!&h|J&h~H _No target in view!&h4&h ^ _No target in view!&h4&h&hLH _No target in view!&h1] _No target in view!&h _  You see here a rat corpse. _&h  You see here a rat corpse. _&h&hT&hn&hb,&h&h]&h,&h&hβ&hu,&h &hp&h&h&hB&h&h,&h&h&hJ,&h%&h&h,&h&hD&h'&hE&h&h&h&h&h&h2&h&h,&h&h&h.,&h&h&h,&h&h&h &h,&hl&h&h1,&h&h&h,&h&h&hA&h&hk&h,&hI&h&h&h&h&h&h&h&h+&h&h) &h &h; &h &hU,&hy&h3&h,&h5&h&h,&h&h&h"&h&hz&h&h &h!&hO"&h^#&h$&h~%&h&&h+'&h](&h(,&h*&h+&h+,&h,&h-&hS.,&hM/&hO0&h0,&h1&h2&hw3,&h4&ht5&h 6,&h6&h7&hv8,&h:&h;&hI<,&h=&h>&hX?,&h@&hA&h2B,&hC&hsD&h E,&hBF&hrG&h H,&h8I&h2J&hJ,&hL&hM&h5N,&hO&hP&h/Q,&hLR&h9S&hS&heT&hU&hU&hV,&hW&hX&h=Y,&h*Z&h[&h[,&h\&h]&h^^,&h^_&h?`&h`,&ha&hb&h0c,&h d&hd&hre,&hf&h_g&hg,&hh&hi&hGj,&h k&hk&hxl,&hm&h\n&hn,&ho&hp&hZq,&h8r&htB&h;wX&h3x,&hAy,&hz&h{B&h|&h|,&h}&h{~&h^&h,&h&h݁,&h&h&ho&h…,&h&hn,&h%&hވ&h‰,&hy&h&hc,&h&h &h&h ,&h&hӕ,&h&h&h֘&hF&h &hH&h,,&h&h&h,&h &h&h),&h&h&h&hT,&h&h&h&hy,&h&h̴,&hs&h&h}&h%,&hQ&h@&h,&h&h&h,&h&h&hK,&h&h&hQ,&h&h&h(,&h'&h&&h,&h&h&hz,&h&h&h_,&h&hB&hv&hm&h&h&hj&h&h<,&h........## #.# ≈≈≈......# ###.### .~.....## #....># .<.~......####.###.#&hf ...~...........# #.# ~≈~.####.###.# ........## #.....# .......#########.#.########### ......## #&h............# -734.1 (96.0) .....## #.######..#########.# ##### #.# #..# #.#  #.# #.######..# #.# &hs~ #.# #.#.......# #.#  #.# #.#.#####.# #.##.#### #.#.# #.# #. .......###.#.# ##.## #.###........#.# ##...## #.&hY-&h&hy _You see here a rat corpse. _Done exploring.&h# &h &h &hO Q............0&hx .0).........&hX ......&h 5.&hY  _You see here a rat corpse. _Done exploring.&h 3&hm &h* J&h _You see here a rat corpse. _Done exploring.&he43&h|5&h:N _You see here a rat corpse. _Done exploring.&hd4&h &h@Y _Done exploring.No target in view!&hi 4&hol &hn Y _Done exploring.No target in view!&h; I&hBL No target in view!Done exploring.&ht&h|Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?) &h(~ f - 2 scrolls labelled ICRI UD WUTONE  h - a scroll labelled PEOCZI OTWAIZ  j - a scroll labelled ENKAWIU ULU GIO Potions (go to first with !)d - 2 potions of might  e - a viscous inky potion  i - a fuming orange potion&hǹ ........## #.#Tisa the Shield-Bearer ≈≈≈......# ###.###Mountain Dwarf ...~.....## #....>#Health: 26/26 ======================== .<.~......####.###.#Magic: 3/3======================== ...~...........# #.#AC: 10Str: 18 ~≈~......#####.###.#EV: 8Int: 8 ........## #.....#SH: 4Dex: 9 .......#########.#.###########XL:  2 Next: 44% Place: Dungeon:1 ......## #......@............#Noise: ---------  Time: 734.1 (0.0) .....## #.######..#########.#a) +0 flail [4&h 0m###### #.# #..##.#Nothing quivered#.# #.######..##.##.# #.#.......##.##.# #.#.#####.##.# ###.#### #.#.# #.##.# .......###.#.# ##.###.# ###........#.# ##...## #.# _Done exploring. _Done exploring. _Done exploring. _No target in view! _No target in view! _Done exploring.%&hL%&huD [?25h[?0c [?1051l[?1052l[?1060l[?1061l