_Dhk Player: Villent Game: DCSS 0.33 Server: clan Filename: 2025-06-07.10:24:31.ttyrec Time: (1749291871) Sat Jun 7 12:24:31 2025 `Dhk* [?1051l[?1052l[?1060l[?1061h`Dh+ V)0[?7h[?25l[?1c`Dh6O `DhU `Dh7g |Welcome, Villent. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Mountain Dwarf FightercDhcDh cDhWelcome, Villent the Coglin. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist cDhf - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Mountain Dwarf FightereDh, eDh eDhO1 Villent the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Koruri} d) +0 sling {ChaewoneDh1 bFire: a) +2 sling {Koruri} eDhe7 u######(@.###...###...#...##..)#...##......+eDhB> eDh@ You whisper farewell to Koruri. Welcome, Villent the Coglin Hunter.The Orb of Zot is coveted for many reasons. Will you seize it for your own?eDhD eDh Press ? for a list of commands and other information.  Found 7 stones and a whip.eDh_ eDh [ _Found a staircase leading out of the dungeon.gDhN gDh   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1              c + Ranged Weapons 3.6   4.8  -1               d - Armour   0.0   1.2  Dhq9m-1      e + Dodging1.7   2.4  -1      f + Stealth0.7   1.2  -1                                                            gDh          The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetshDhm  c * Ranged Weapons   3.6jDhq  f * Stealth   0.7jDh& p f - Stealth   0.7kDhDVillent the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17#####XL:  1 Next:  0% Place: Dungeon:1#(@.#Noise: ---------  Time: 0.0 (0.0)##...#a) +2 sling {Koruri} d) +0 sling {Chaewon##...#Fire: a) +2 sling {Koruri} ...##..)#...##......+  You whisper farewell to Koruri. Welcome, Villent the Coglin Hunter.The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press ? for a list of commands and other information.  Found 7 stones and a whip. _Found a staircase leading out of the dungeon.kDht3kDh]ukDhp _kDhXkDh<  Things that are here:  a +0 whip; a +0 spear _kDhFkDhƶkDhkDh:kDhDkDhakDhBkDhkDh6,kDhlkDh7 _You open the door.kDhu3kDhkDhkDh,kDhkDh(@  There is an open door here.kDh+5 _kDhJkDhBkDhkDhkDht,kDhMkDhkDhG.....####### #.....###(<.## #......##...## #....J##...# #...>#...## ...kDh&b##..)# #.# #...###@# ##...##.# +...'..# #...#..##...######...# J   endoplasm (asleep)#...###...#...#kDh 16.0 (16.0)  An endoplasm comes into view.kDh,7.0 (17kDhkkDh; _Found a stone staircase leading down.kDhZ (((J  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.kDh  The endoplasm quivers.You shoot a sling bullet. The sling bullet hits the endoplasm.kDhhkDhIq;.J..kDhfrf===8.3 (1.3)Rev kDhykDh|] _The endoplasm is almost dead.lDhb  You shoot a sling bullet. The sling bullet hits the endoplasm.>((lDhOx (((You kill the endoplasm!lDhs..>..lDh`29.5 (1.2Rev+  _You shoot a sling bullet.lDhdi lDhpjlDh k:_No target in view!lDh(llDhllDhrlDh y lDhylDhz:_No target in view!lDhzlDh_{lDhw~lDh lDh?lDh:_No target in view!lDhlDhhlDhlDhFlDh* lDh2lDh:_No target in view!lDhF _No target in view!lDh  _No target in view!lDhu lDhyv lDh~ lDh+ lDhW lDh lDhL lDh lDh,c lDhc lDhf lDh,i lDh IlDh< lDhk lDh@ $ _lDhh Rev lDh lDh ,lDh" lDhP% lDh& ,lDh ( lDh) lDhB+ ,lDh, lDh0 Q _ There is a stone staircase leading down here.lDh1 lDh2 / _lDhU3 lDh5 lDhr7 3lDh8 lDhq; lDh,= ,lDhK> lDh@ lDhA ,lDhB lDhD lDhE lDhgF lDh.G lDhqH lDhI lDh J lDhJ lDhQL lDhM lDhM lDhwN lDhO lDhQ lDhlQ lDhQ lDhT lDhT lDhU lDhyU lDhV lDhW lDhW lDhIX lDh_Y lDh}Z lDhZ lDh3[ lDhL\ lDhp] lDh] lDh5^ lDhC_ lDhr` lDh` lDh7a lDhb lDh5d lDhd lDhd lDh9f lDhLg lDhg lDhh lDhfi lDhj lDh5k lDhk lDhm lDhn lDh5o lDh#p lDhq lDhs ,lDht lDh'v lDhyw ,lDhx lDhy lDhQ{ ,lDh} ,lDh~ lDh" lDh lDh lDhǂ lDh lDh lDhV lDh lDh܆ lDh lDh lDhƊ lDh lDhً lDhe lDh lDh] lDh9 lDh lDh lDh lDhٔ lDhi lDhڗ lDh* lDh lDhך lDh( lDh؛ lDh @ _You now have 7 gold pieces.lDh 3lDh] lDhޡ lDh" ,lDh lDh! lDh5 lDh lDh lDhŨ lDh lDhV lDhƪ lDh lDh' lDhu lDh lDh lDh lDhB lDh lDhK lDh#  #### #.######.lDh o #.. .... ..... #.# #........# #@## #.##.##...lDhٸ --- #.#.###.##.#...## #K###............# #.# #....#.#.....##lDh( R ## ##.............# #...#.####...#.# K   kobold (asleep) #.#..#.# ##.##.#lDh|  #....#.#####.##.# #............##.##lDh 58.5 (39.0)  A kobold comes into view. It is wielding a +0 short sword.lDh uK.KlDh K====9.5 (40lDhA lDhi ( _The kobold shouts!mDh=  You shoot a sling bullet. The sling bullet hits the kobold.mDh  The kobold is severely wounded.You shoot a sling bullet. The sling bullet hits the kobold.mDh{)mDh?mDh"mDhmDh mDh·mDh?mDh3===-60.8 (1.3)Rev  _You kill the kobold!mDh- _No target in view!nDh4O nDh=B_No target in view!nDh#@ _  Things that are here:  a +0 short sword; a kobold corpse _nDh+OunDhPnDhSnDh VnDhVnDhWnDhYnDh@[nDh[nDh.]nDh^nDh`nDh$anDhIbnDhFdnDhjnDhyj nDhj+##)#.###.##.#...## nDh{k nDhk6##.###............# nDhZl nDhll#.## #....#.#.....# nDh9m nDhm`##.###............. nDhn nDhnu#..#...#.####...#. nDho nDho~.#.#..#.# ##.##. nDho nDhnpt.#....#.#####.##. nDhp nDhnqJ.#............##. nDhq nDhIrA......###.##.##.nDhr ---nDh&s8.8 (8.0 nDhs nDh t#.[.........# #....##. nDht nDhuf######......# #.####.. nDhhzm  ##....###### ##.   #..#.###(<.## #.  ......###...## #.   #.##.## ##...# #.   .# #...###.   ##..)#nDhX{nDh{---nDh>|$9.8 (9nDhnDhf nDhnDhr_Found a robe.nDh[  _No target in view!oDhoDhFoDhEoDhoDhoDh | _oDh oDh oDhz oDh oDhNoDhoDhBoDh<  You see here a +0 robe.oDh5 _oDhoDh-oDh`oDhoDhioDhK6BoDh@oDhEnoDhF,oDhHoDhIoDhK,oDhLoDhhMoDh_NoDhNoDhKOoDhPoDhRoDh{RoDhRoDh]ToDhUoDhUoDhiVoDhXoDh(YoDhYoDh{ZoDh\oDh]oDh^oDh^oDh_oDh%aoDhaoDh%boDhocoDhdoDheoDheoDhfoDhhoDhhhoDhhoDhjoDhTkoDhkoDhJloDhnoDhnoDh ooDhooDh/qoDhDroDhroDh soDhtoDhZj ########## #........####...  #.#####g  #.# ######.######.  #.# #.. .... .....  ##.## #.# #........# #...# ##.## #.##.##... ##..# ##)#.###.##.#...## g   goblin (asleep) ##.###.###............# #.##.## #....#.#.....## #.###.###.............#oDh096.8 (27.0)oDh~gg.g7.8 (28oDhzoDhCs _A goblin comes into view. It is wielding a +0 club.oDhb) ((((( You shoot a sling bullet. The sling bullet hits the goblin.oDh  The goblin is severely wounded.You shoot a sling bullet. The sling bullet hits the goblin.oDhL oDhN oDhvW +...g..oDhY f===9.1 (1.3)Rev oDh_ oDhc Z _The goblin is almost dead.pDh`  You shoot a sling bullet. The sling bullet hits the goblin.pDh'P((()pDh8 ((((You kill the goblin!pDh,...)...pDh=4100.4 (1.3)Rev+  _You shoot a sling bullet. _No target in view! _No target in view!pDhH3pDhQ^ _No target in view!pDh pDhpDhpDhFH _No target in view!pDh:pDh;pDhBpDhpFH _No target in view!pDhPpDhpDhvpDhźC _No target in view!pDhH upDh j _Rev pDhB Q _ You see here a +0 club.pDh  pDh _pDh pDhd pDh pDh7 pDh pDh@ pDh. pDh5 pDh pDhZ pDhԢ pDh pDh pDhW pDh pDhp pDh^ pDh pDhJ pDh' pDh pDh pDh% pDh pDh÷ pDh pDh pDh pDhھ pDh pDh pDh pDh; pDh pDh pDh pDh} pDhB pDhU pDhq pDh pDhJ pDh pDhu pDh pDhV pDh pDhd pDh pDhO pDh pDh* pDh pDh pDh pDh pDh pDhf pDh. pDh pDh pDh " pDh" pDh$ pDhX% pDhy' pDhd( pDh* pDh- pDh. pDh/ pDh>2 pDh7 pDh7 pDh8 pDh9 pDh< pDh? pDhA pDhB pDh'G pDh?J pDhK pDhjL pDh[N pDhR pDhS pDhT pDh0V pDh;W pDh`Y pDhZ pDh^ pDh_ pDh`a pDhc pDhCg pDhg pDhei pDhxl pDhv pDh)| !pDh| 6########## pDh } V.......@.# pDh} ---pDh~ f.#######.# pDh~ @ [# pDhn j #.# .#pDh M#####.# ..pDhh ~#.....# h# pDh݀ Yh   jackal (asleep) pDhi p#####.##### .# pDh P......## .. pDh .pDhu #pDh݉  pDh pDh 29.4 (29.pDh 0)  pDh -A jackal comes into view.pDh9 pDh pDh ---pDhC &30.4 (30pDh pDhk  pDh pDh _Found a robe.qDhr`  You shoot a sling bullet. The sling bullet hits the jackal.qDh6xw((((†#qDh (You kill the jackal!qDh>  You shoot a sling bullet.qDh8  You hear a bark! x2qDhqDh9.h..h†hh 2 jackalsqDh'6===1.7 (1.3)Rev  _A jackal comes into view. x2qDh! ((You shoot a sling bullet.qDhP  The sling bullet barely misses the jackal.You shoot a sling bullet.qDh%0 qDh1 ,qDh09 Fhh.qDh; ^3.0Rev+ qDh@ qDhD ` _The sling bullet barely misses the jackal.qDhw IqDh{  qDh{| qDh-} @_There are monsters nearby!qDh} rDhz (You shoot a sling bullet.rDhQ  The sling bullet closely misses the jackal.You shoot a sling bullet.rDh  The sling bullet barely misses the jackal.h4.3Rev*  _The jackal barely misses you.rDhmz (You shoot a sling bullet.rDhQD  The sling bullet closely misses the jackal.You shoot a sling bullet.rDh  hh[The sling bullet completely misses the jackal.5.6 rDh rDh #( rDh[ F_The jackal bites you but does no damage.rDhXb  rDhc  rDhd NYou shoot a sling bullet. The sling bullet misses the jackal.rDhe /You shoot a sling bullet.rDhX h _The jackal bites you but does no damage.The sling bullet misses the jackal.You shoot a sling bullet.  The sling bullet closely misses the jackal.The jackal barely misses you. The jackal completely misses you.The jackal closely misses you.6.8 (1.2 rDh i( _The jackal bites you but does no damage.rDh  You shoot a sling bullet. The sling bullet misses the jackal.You shoot a sling bullet.rDhn! hThe sling bullet completely misses the jackal.The jackal bites you. The jackal closely misses you.rDhN" rDh" \4---8.1 (1.3rDh* rDh: _The jackal barely misses you.You shoot a sling bullet. The sling bullet hits the jackal.rDh (The jackal is almost dead.You shoot a sling bullet.rDh2Z hThe sling bullet barely misses the jackal.The jackal bites you. The jackal closely misses you.rDh\ h3-----9.3 (1.2rDhd rDh\p ( _The jackal bites you but does no damage.  You shoot a sling bullet.rDhC  The sling bullet completely misses the jackal.You shoot a sling bullet. The sling bullet hits the jackal.rDhAR   jackalrDh .  You kill the jackal!The jackal stops to sniff the ground.The jackal bites you but does no damage.rDhP--840.6 (1.3rDhrDh  _The jackal closely misses you.You shoot a sling bullet. The sling bullet hits the jackal.sDh~ sDh!sDh$(sDhB)The jackal is severely wounded.sDh"sDha hYou shoot a sling bullet. The sling bullet misses the jackal.The jackal bites you but does no damage.4==1.9 _The jackal closely misses you.You shoot a sling bullet. The sling bullet hits the jackal.†sDh!sDhwd sDhe!sDhXt`(You kill the jackal!sDhesDh†sDhsDhsDhB+sDhX3Villent the ShootersDh CoglinsDhHealth: 14/16 =====================---sDh0Magic: 1/1sDh3========================sDh5AC: 3sDh.Str: 11sDh -EV: 11sDh -Int: 8sDh0 -SH: 0sDh9 -Dex: 17sDh>&###########sDhN~XL:  1 Next: 100% Place: Dungeon:1sDhUF#.......@.#sDhxNoise: ===------  Time: 143.2 (1.3)sDh3#.#######†#sDhBya) +2 sling {Koruri} d) +0 sling {ChaewonsDh.#.#sDha[#sDhAFire: a) +2 sling {Koruri} sDhf.#.#sDh*.#sDhm(Rev* sDh2#####.#sDhs..sDh*#.....#sDh}†# #####.#####.# ......##.. .......#The jackal is severely wounded.You shoot a sling bullet. The sling bullet misses the jackal.The jackal bites you but does no damage. _The jackal closely misses you.You shoot a sling bullet. The sling bullet hits the jackal.  You kill the jackal! sDh-sDh!_You shoot a sling bullet.  sDh7*You have reached level 2!sDhsDh#  sDh$--more--sDh9%sDh i9/22-2/22 0% sDh sDh J _sDh sDhL sDh H _No target in view!tDh20= _tDhtDhTRev+ tDh1==Rev 2=== _HP restored.tDhb  You see here a jackal corpse.tDhw  _  You see here a +0 robe.== _tDhB#tDh$tDhW%tDh &tDh(tDh*tDh+tDh,tDhI0tDh2tDh3tDh4tDhI8tDh9tDh]:tDh;tDh<tDh?>tDh>tDh?tDhBtDhD,tDh-FM _You now have 17 gold pieces (gained 10).tDh/I3tDhItDhKtDh!M,tDhaNtDhOtDhEQ,tDhStDh"VtDhW,tDhXtDhZtDh[,tDhE\tDht]tDh^,tDh_tDhFatDh:b,tDhbtDhdtDhd,tDhsjtDhjtDhktDhltDhTmtDhmtDh2otDhptDhIqtDhqtDh7stDhttDh"utDhutDhxwtDhxtDhDytDhytDhI{tDh|tDh0}tDh}tDhtDhwtDh߀tDhltDhłtDhtDhtDhtDhtDh܇tDhCtDhЈtDhtDh}tDhtDhxtDhP#### ###.. .#tDh#.# †# #########.#### [# #............# .#####.#######.##.## # ....##.# #.#...#.# †##.##.# #...#...# tDhn.##.##.# ###@..#--- .......# ##.## ###.#### .#.# tDhד#.# ##.# .  ..#  ### # tDh!tDh086.2 (43.0)tDhH---7.2 (44tDhtDhjc _e - a scroll labelled WEYLIS CUMPIOtDh( ##..  #.# # #########.#### # #............# # #####.#######.##.##g# ...##.# #.#...#.# ##.##.# #...#...# ##.##.# ###...# .....# ##@## ##.#### .#  #.# #.#  #.# #.#  #.# #.#  ..# #.# g   goblin (asleep)### #.#Dhr/ 6;15H #.#8.2 (1.0).gg9.2 (2tDh8:  _A goblin comes into view. It is wielding a +0 dagger.uDhB& #.. # #.# # # # .....# # #.##.##.#  #.#...#g#  #...#...#  ###...# ##@## #.#  #.# #.#  #.# #.#  #.# #.#  ..# #.#  ### #.# #.#uDh #.. #.# # .....# # #.##.##.#  #.#...#g#  #...#...#  ###...# ##@## #.#  #.# #.#  #.# #.# uDh͜ #.# #.#  ..# #.#  ### #.# #.# uDhuDhtuDh2uDh] _A goblin is nearby!uDhv4`  You shoot a sling bullet. The sling bullet hits the goblin!uDh(:m)((uDh (You kill the goblin!uDh@F)..uDhd uDhk4===90.5 (1.3Rev _You shoot a sling bullet.uDhemuDhr uDh~tuDhuD_Your Dodging skill increases to level 2!uDhuuDhN  _No target in view!uDh$t uDhu uDh~z uDh} H _No target in view!uDhގ _uDh uDhБ $ _uDh nuDh uDh} >uDh uDh uDhȢ uDhj uDh uDh ~  Things that are here:  a +0 dagger; a goblin corpseuDh uDh  _uDhk uDh uDh ,uDh- uDh uDh ,uDh uDhӴ uDhе uDhM uDhʶ uDh uDh uDh uDh uDhû uDh uDh uDh uDhC uDhU uDh uDh` uDhA uDhS uDh uDhL uDh; uDhS uDhO uDh uDh uDh uDhh uDh$ uDhu ~  Things that are here:  a +0 dagger; a goblin corpseuDh uDhm  _uDh uDh@ uDhq ,uDh uDh uDh uDhr uDh uDh uDh@ uDh1 uDh uDh! uDh uDh uDh uDhD ,uDhj uDh` uDh ,uDh uDhZ uDh ,uDh uDh uDhD uDh uDh uDh uDh` ,uDh uDh uDh uDh9 uDh. uDh, uDh ,uDhT uDh uDh ,uDht uDhh ` #.# #.#  ..# #.#  ### #.# ########.#  .........#  #######.##  #.#  #.#  #@# ---219.5 (29.0) uDh ....)......# ............~.# #######..#### #.#.## #...# ... +uDh uDhT I---20.5 (30uDhG uDh* _ Things that are here: _a +0 dagger; a goblin corpse  Things that are here: _a +0 dagger; a goblin corpseFound a dagger.vDh=3vDhGXvDhQnvDhSvDhzV,vDhWvDh{ZvDh[vDhK\vDh\vDh^vDh`,vDhuavDhcvDhevDhfvDhfvDh(ivDh k,vDh`lvDh4ovDhet #.#  #.#  #.#  #.# vDhu########.# .........# #######.## #.#############.##..@.......#######.##.##.!~.~~.vDhau....)......# ~####~l............~.########.#..#####.#.## vDhvl   frilled lizard (asleep)#...#....+#.#.+vDh8\7.5 (7.0)8.5 (8vDh#vDhEa _A frilled lizard comes into view.vDh Z #.# #.# #.# vDh $#.#       #.############  #.##..@.......  .##.##.!~.~~.  ....)......# ~####~l  ......~.# vDhd | #######.#..#### #.#.## #...# ....+ #.#.+vDh vDh  #.# #.# #.# #.#       #.############  #.##..@.......  vDh .##.##.!~.~~.  ....)......# ~####~l  ......~.#  #######.#..#### #.#.## vDhQ #...# ....+ #.#.+vDhU 4vDh vDhg e _A frilled lizard is nearby!wDh4 ((((((l  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  The frilled lizard hisses angrily.wDh (The frilled lizard is heavily wounded.You shoot a sling bullet.wDh^wDhϋ..~.~l.===wDh;9.8 (1.3Rev wDhwDhRh _The sling bullet barely misses the frilled lizard.wDh_\  You shoot a sling bullet.  The sling bullet hits the frilled lizard.(((((†wDhT ((You kill the frilled lizard!wDhk x..~.~†.wDh g831.1Rev+ wDhv wDh, E _You shoot a sling bullet.wDh wDh wDhӢ { _No target in view!wDh/ wDh _No target in view! _No target in view!wDhCg wDhg wDh&k wDhl H _No target in view!wDh wDh wDh wDh H _No target in view!wDhN  _No target in view!wDha wDh wDh wDh wDh0 wDh1 wDhZ5 wDh7 wDh wDhȬ wDhǯ wDhñ wDh%wDh%wDh*wDh`,wDhW:_wDh;wDhV<$ _wDh BnwDhGU#.# #.# #.# ########.# .........# #######.##  #.#############wDhH#.##..........# #######.##.##.@~.~~.# ---....)......##~####†.# ............~.# # #######.#..####  #.#.###...#wDhI....+#.#.+..#~+wDhL-3.1 (2.0wDhMu---4.1 (3Rev wDh*QwDh=SY _f - 2 murky sapphire potionsxDhb3xDhcxDhexDhjxDhlxDhvmxDhm(xDhAnxDhoxDh&q3xDhqxDhVsxDhtxDh/uxDhuxDhvxDhxxDhyxDh{xDh~xDh ,xDhxDhxDhӋ######.#  .......#  #####.##   #.#############  #.##..........# #####.##.##..~.~~.# ..)......##~####†.#  ..........~.# #~.#  xDh#####.#..#### #@.#   #.#.## #..#   #...# ~..#   ....+ #.~.# #.#.+ #...# ..#~+ #.~.#  r   rat (asleep) #...#  ~#~r#   xDh,41.1 (7xDh+2.1 (8xDhŚxDhV _A rat comes into view.xDh5  #####  .....# .~.~~.# )#†.#  #~.# xDh5G #@.#   #..#  #...# ~..#  ....+ #.~.#  #.#.+ #...#  ..#~+ #.~.#  #...#  ~#~r# xDh  #####  .....# .~.~~.# )#†.#  #~.#  #@.#   #..#  #...# ~..#  ....+ #.~.#  #.#.+ #...#  ..#~+ #.~.#  #...#  ~#~r# xDh:xDhxDhxDhZ _A rat is nearby!xDhN  (((((r(You shoot a sling bullet.  The sling bullet hits the rat but does no damage.xDhMz |  The rat squeaks loudly.  You shoot a sling bullet. The sling bullet hits the rat.xDh~ † xDh i..~...xDh k12===3.3 (1.2Rev xDh7 xDh#! G _You kill the rat!yDheyyDhzyDhyDhUH _No target in view!yDhzyDhyDhyDhH _No target in view!yDhpyDhqyDh.vyDhxH _No target in view!yDh13yDhyyDh>yDhiyDh| _yDh[yDh`yDhyDhvyDh,yDhyDhyDh,yDhyDhnyDh,yDhyDh_  You see here a rat corpse.yDhyDh _yDhwyDhWp.#..#### #..#  #.#.## ##..#  #...# #~..#....+ #.~..+ #.  ..#~+ #. #.. ..~~~#~† ###.~--- #~ß yDh9###~~# ...#  ##### yDhT.51.3 (8.0yDhG---2.3 (9yDhyDha _g - a scroll labelled REMARO UHYEyDh3yDh yDhAyDhByDhmyDh   #...# #~..#  ....+~~~~~#.~.# yDh< #.#.+~.~._#...#  ..#~+.~~~.#.~.#  ~.~~#...#  ..~~~#~†# ###.~#..#  #~ß#..# yDh ###@~## 3.3 (1#.~.. #.####      You enter the shallow water.  Moving in this stuff is going to be slow.yDhyDhb4.3 (2Water yDhc%_yDh\< _Found a faded altar of an unknown god.}DhU3}DhV}Dh[}Dhu]>}Dh{du}DhzgX}Dhk_  You see here a rat corpse.}DhDs _}DhBt}Dhv}Dh*z  You enter the shallow water.Water }Dh{}DhQ~N _Moving in this stuff is going to be slow.}Dh3}DhB}Dhׁ}Dh >}Dh?}Dh}Dh}DhN}Dhއ}Dh #.##..........#  #######.##.##..~.~~.#  ....)......##~####†.#}Dhx  ............~.#.ß#~.#  #######.#..####.~#..#}Dhj #.#.##..~~##..# #...#~....#~..# ....+~~~~~#.~.#}DhF #.#.+~.~.@#...# 65.1 (10.8)}Dh..#~+.~~~.#.~.# ~~.~~#...# ##..~~~#~†# #~~~###.~#..#}Dh #.~. #~ß#..# #.. ###~~## .. #.~....# }Dh:#.###### }Dh}Dh6}Dhd _There is a faded altar of an unknown god here.~Dh/U __There is a faded altar of an unknown god here.  This altar belongs to (a) Gozag, (b) Jiyva or (c) Cheibriados, but you can'ttell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.DhDhFDh(DhN #.##..........#DhbM  Villent the ShooterDhh#######.##.##..~.~~.#  Coglin....)......##~####†.#  Health: 22/22 ========================............~.#.ß#~.#  Magic: 2/2========================#######.#..####.~#..#  AC: 3Str: 11#.#.##..~~##..#  EV: 11Int: 8Dhg^#...#~....#~..#DhH  SH: 0Dh-Dex: 17DhT....+~~~~~#.~.#Dh  XL:  2 Next: 12% Place: Dungeon:1Dh#.#.+~.~.@#...#Dh  Noise: ---------  Time: 265.1 (0.0)Dh_..#~+.~~~.#.~.#Dh}  a) +2 sling {Koruri} d) +0 sling {Chaewon#~~.~~#...#  Fire: a) +2 sling {Koruri} Dh##..~~~#~†# #~~~###.~#..# #.~. #~ß#..#  Dh#.. ###~~##  .. #.~....#  #.######   _Moving in this stuff is going to be slow. DhO_There is a faded altar of an unknown god here.  This altar belongs to (a) Gozag, (b) Jiyva or (c) Cheibriados, but you can'ttell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel. Dhr   Dh/ 5Gozag accepts your prayer!Dh Gozag welcomes you!Dh  Dh--more--DhlDhIDhO of Gozag  Gold: 176.1 (1DhR DhSDhPT9_Gozag waives the service fee.Dh]DhI3DhlDh!Dh/)A  You enter the shallow water.Dh1Water  _Moving in this stuff is going to be slow.Dh2Dh.5Dh573Dhe8Dhq:DhF8  You enter the shallow water.Water  _Moving in this stuff is going to be slow.DhHDhJDh[SF #...#~....#~..#  ....+~~~~~#.~.#  #.#.+~.~._#...#  ..#~+.~~~.#.~.#  #.#~~.~~#...#  #~##..~~~#~†#  #~~~###.~#..#  #.~.~.#~ß#..#  #.@.#~###~~##  .........#.~....# #Z####...#.######  ..... .....## ###.#.#  Z   spectral kobold (wandering) ....# #. ## DhX.72.3 (6.2DhFY+3.3 (7Dh\Dht_b _A spectral kobold comes into view.DhE    ....+~~~~~#.~.#  #.#.+~.~._#...#  ..#~+.~~~  #.#~~. Dh  #~##.†#  #~~~###  #.~.~.#  #.@.#  .........#  #Z####...#  ..... .....##  ###.#.# ....# #. ##Dhk E   ....+~~~~~#.~.#  #.#.+~.~._#...#  ..#~+.~~~  #.#~~.  #~##.†#  #~~~###  #.~.~.#  #.@.#  .........#  #Z####...#  ..... .....## ###.#.# ....# #. ## Dh 4Dh | _A spectral kobold is nearby!Dh (((((ZYou shoot a sling bullet.DhAL (The sling bullet hits the spectral kobold but does no damage.  You shoot a sling bullet.DhT.Z....===4.5 (1Rev  _The sling bullet completely misses the spectral kobold.Dhp ((((You shoot a sling bullet.Dhm  You shoot a sling bullet. _The sling bullet completely misses the spectral kobold.You shoot a sling bullet.  The sling bullet hits the spectral kobold but does no damage.  You shoot a sling bullet.  The sling bullet hits the spectral kobold.DhbpDhxR..Z..DhyH5.7Rev+ Dh@zDh}DhT! ((( _The spectral kobold is almost destroyed.You shoot a sling bullet.  The sling bullet hits the spectral kobold but does no damage.Dha  The spectral kobold is almost destroyed.You shoot a sling bullet.  Dh| =The sling bullet hits the spectral kobold but does no damage.DhÝ Dh+ x..Z.6.9Dh Dh3 (((  The sling bullet hits the spectral kobold but does no damage.  The spectral kobold is almost destroyed.Dh You shoot a sling bullet.  The sling bullet hits the spectral kobold but does no damage. _The spectral kobold is almost destroyed.You shoot a sling bullet.DhN  The sling bullet barely misses the spectral kobold.You shoot a sling bullet.  The sling bullet hits the spectral kobold.DhtS )Dh Z.$.Dhd 17 68.1Rev* Dh Dh _You destroy the spectral kobold!Dh0  _No target in view! _No target in view!Dh8 DhBA { _No target in view!DhWM DhN e _No target in view!DhO DhS Dh W H _No target in view!Dh(k 3Dh n Dhp C _No target in view!Dh< 3Dh@ DhB DhN 3Dh-R DhT Dh? Dh Dh Dh/ Dhg Dh Dh Dh# DhDh[DhDh2 Dhy3Dh|Dh~DhDh.DhDhLDh&3Dh)Dh+Dh=DhDhDh¤Dhy _Rev+ 24 _You now have 24 gold pieces (gained 7).Rev Dh̓,Dh ,DhDhPDhDhS(DhDh3DhDhYDhDhDhDhEDhDhDhʐDh.DhDhDDhDhZDhDhDhDh)24Dh*DhDhDh"DhDhDhQ #.#~~.~~#... #.# #~##..~~~#~† #.# #~~~###.~#.. #.# #.~.~.#~ß#..#.##.####...#~###~~##...........#.~....#####.####...#.######K.######..........#Dh#......@........###---#########.###.# #........ ##.###.### #.# #.#Dh\ #.# #.#K   kobold (asleep) #.# #.# #.# #.##.# #.#Dh095.1 (17.0)DhH---6.1 (18DhDhs _A kobold comes into view. It is wielding a +0 club.Dhk p ((((((KDh, ~You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.Dh(z  The kobold shouts!  You shoot a sling bullet. The sling bullet hits the kobold.Dh.C$Dh/......Dh24 20===7.3 (1.2)Rev DhDhJ _You kill the kobold!Dh.DhZDhDh H _No target in view!DhpDhqDhvDh{H _No target in view!Dh3Dh?^ _No target in view!Dh.3DhDhDhDh$ _Dh Dh>DhDhDhD3DhDhDh ,DhDhCDhDhoDhDhDh"DhDh2DhDhh,DhDh%  DhA'You now have 33 gold pieces (gained 9).Dh:33DhGDhV< _You see here a +0 club.DhDhdDhDhpDh,Dh4DhDhDhaDhRDhDhBDhDh<Dh)33DhmDh?Dh ,Dh Dh DhHDhDhCDhDhDDhDh'DhDh,Dh6DhbDh,DhDhDhDhDhDh !Dh",Dh#Dh$Dh1&Dh&DhG'Dh-)Dh*,DhE,Dh-Dh"/Dh/Dh1Dh 3Dh4,Dh5Dh6Dhb8,Dh8DhD:Dh<,Dh!=Dhx>Dh?Dhi@DhADhBDhCDhQDDh,EDhyFDhH,DhwIDhRJDhFKDhKDhLDh NDhNDhTODhODhQDh&RDhRDhRDhUDhU,DhdVDhWDhY,DhfYDhZDh/\,Dh\Dh]Dh^,Dh_Dhd`Dha,DhbDhcDhdBDhfDh0g,DhgDhhDhiDh?jDhjDhkDhl,DhmDh|nDh qBDhqDhr,DhsDh%tDh uDhu,DhvDhwDhx,Dh{DhE|,Dh>}Dh5~Dh(,DhDhDh<`DhXDh ,DhDhDh,Dhn,DhהBDhDh7,DhG,Dh?nDh3,DhDh|,DhDhǢDhۤBDh(,Dh֦Dh§DhDh,DhDh"Dhp#.######## #.# #.# #........# #.# #.# ########.#### #.# #.# ...........###.# #.# ######.........# #.#  #..##.##### #.#  #..##.# #.# .#..##.# #.#g##.#######.#---.###.........# ###########  g   hobgoblin (asleep) Dh1360.3 (63.0)Dh[.ggDhuH---1.3 (64DhͽDhտ\ _A hobgoblin comes into view.DhZ ((((( You shoot a sling bullet. The sling bullet hits the hobgoblin.Dh  ((The hobgoblin is heavily wounded.You shoot a sling bullet.Dh6lDhtL..g....Dhwf===2.6 (1.3)Rev Dhz}Dh\ Dh^_The sling bullet closely misses the hobgoblin.Dh3W c  You shoot a sling bullet. The sling bullet hits the hobgoblin.Dh[ Y$(((( Dh, (((You kill the hobgoblin!..$....DhS b33 93.8 (1.2Rev+  _You shoot a sling bullet. _No target in view!Dh " _No target in view! _No target in view!Dhh*  _No target in view!Dh Dhc Dh ^ _No target in view!DhJF DhG DhnK DhN C _No target in view!Dh- 3Dh Dh Dh/ IDh$1 Dh PDh 3Dh1 Dh[DhDhERev  _DhDhR DhDh$Dh~ 3Dhm!Dh<$Dh#%O9Dh'I _You now have 39 gold pieces (gained 6).Dh*3Dh*DhI,Dh-Dhc.Dh.Dh#1Dh2,Dh3DhD5Dh6Dh7Dh7Dh19DhE39DhK#... #.# #########.#...# #.# #.....# #.# ##. #.# #. #.######## #. #........# #.#.#############.#### #. #..................###. #@#######.........--- #.# #..##.####DhRt#.# #..##.# #.#######..##.##..........##.######.##########.............################76.8 (13.0)---7.8 (14 _h - a scroll labelled TYBUIVAXZUDh["3DhI#Dh%Dh/Dh1Dh%4,Dh5Dh7Dh9,Dh;Dh<Dh;?,DhJ@DhBCDh%E,DhFDhHDhGK,DhMDhNDh;eDh"g' +...'..# #.# # #...#..# #.# # Dhg #...##### ##.####### ##...# #......).####...## ##.#####...#... #.# ######...# ##### #.# ...# #w..# #.#  #.# #.######## #........#######.##Dh8h...........#.##.#w   dart slug (asleep) #.##.# #.. #.##.# #..###.##.#######..##Dh oX808.8 (11DhmqDhs\ _A dart slug comes into view.Dh;B #  #.#   #.#     #...# )   #... #.#  #...# ##### #.#  ...# #w..# #.#  #@# #.#  #.#   #.#   #.# #...... ###.##.    Dhw   #.#   #.#     #...# )   #... #.#  #...# ##### #.#  ...# #w..# #.#  #@# #.#  #.#   #.#   #.# #...... ###.##.    Dh 4Dh Dh ` _A dart slug is nearby!Dh (w    You shoot a sling bullet. The sling bullet hits the dart slug.Dh Dh+ The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug.Dh,DhQ.w===90.0 (1.2)Rev Dh DhU"b _The dart slug is severely wounded.Dh  You shoot a sling bullet. The sling bullet hits the dart slug.DhW  The dart slug is almost dead.You shoot a sling bullet. The sling bullet hits the dart slug.DhR]o$DhDhV39 451.3 (1.3Dh Dh4 _You kill the dart slug! _No target in view! _No target in view!Dh7Dh8Dh:H _No target in view!Dh'3DhDh;H _No target in view!DhB$  _No target in view!DhC 3Dhv Dh) C _No target in view!Dh0 Dh Dh Dh Dh{ Dh{ Dh Dhz Dh+ 3Dh Dhl Dh : _Dh- Dh< P44Dhy I _You now have 44 gold pieces (gained 5).Dh7 TDh Dh 3Dh Dh Dh ,Dh Dh Dhk BDhY Dh ,Dh Dh Dh BDh/ ,Dh BDh U44Dh Dh_ ,Dh Dh Dh/ BDh Dh Dh: ,DhD Dh BDh DhV Dh ,Dhe BDh Dh Dh Dh Dh[ ,Dh Dh< Dhd ,Dh Dh Dh  ..##.# #.... .#.... #.##.######### . ..... #.##........... #.#.... #.####.##.## ....>. #.# #.##.#  #.#..$. #.# #.##.#  ..... #.# #.##.##### #..###.####.##......#..@........###.####---413.3 (22.0)#...............# ..........########## ########### Dh. ^---4.3 (23Dh Dhs ; _Found a stone staircase leading down.Dh4DhDDhnH _No target in view!DhP 3Dh Dh Dh Dh6 $ _Dh_! ,Dhg&  #.# #.# #..........##.# #..###.#.....##.##.######## ..........#.##......... #.#......#.####.##.### ....>...#.# #.##.##J#.#..$...#.# #.##.# #..........#.# #.##.### #@.###.####.##.... #...###.## Dh& &#...............# ..........#####################J   endoplasm (asleep)Dh- 15.3 (1.0)Dh. +6.3 (2Dh3 DhH6 ] _An endoplasm comes into view.Dhea #.#  #........  ###.#.....##Dh! v ..........# #.#......# ....>...#.#   #J#.#..$...#.#   #..........#.#  #@.# #........ #........  ..........##  ########### Dh`M #.#  #........  ###.#.....## ..........# #.#......# ....>...#.#   #J#.#..$...#.#   #..........#.#  #@.# #........ #........ DhF ..........## ########### DhDh|DhDhqa _An endoplasm is nearby!Dh^ (((((J  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.Dh8  The endoplasm quivers.You shoot a sling bullet. The sling bullet hits the endoplasm.Dh {.J....===7.5 (1.2Rev Dha _The endoplasm is heavily wounded.Dh5 ((((You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.Dh ((The endoplasm is heavily wounded.You shoot a sling bullet.DhF DhJ 8...... DhK ^8.7Rev+ DhAO DhX y _The sling bullet barely misses the endoplasm.DhX Dh&^ DhZf ^ _No target in view!Dh:g Dhl Dho H _No target in view!Dh Dh Dhx Dh0 H _No target in view!DhDhk Dh'$Dh&H _No target in view!DhDhDhDhH _No target in view!Dh\DhDhDhC _No target in view!DhJ3DhNDhPDhkDhvDhDhDhDh~DhЋDhDhlDhVnDhRpDhtuDhZ####.....## # #..........##.# #..###.#.....##.##.########Dh$.............#.#.#...#### .....>#.#..$ #......@...#.# #.##.######J###..###.####.##...........###.## #...................#####################J   endoplasmDh(0.0Dh%.J.DhQ---9.7 (1 _Dh_Dh ###.#  ###.....## #.#  #........  ###.#.....## ..........# #.#.#......# .....>...#.#   #.#.#..$...#.#   Dh#...J..@...#.#  ###.###..### #.... #......  ..........#  ########### Dh6  ###.#  ###.....## #.#  #........  ###.#.....## ..........# Dh7 T#.#.#......# .....>...#.#   #.#.#..$...#.#   #...J..@...#.#  ###.###..### #.... #......Dh:  ..........# ########### Dh@ 9---DhA DhG DhYK ` __An endoplasm is nearby!Dhx= c  You shoot a sling bullet. The sling bullet hits the endoplasm.Dh> Y$((Dh ((((You kill the endoplasm!Dh:R U...$..Dhn a44 54===20.9 (1.2Dhs Dhw / _You shoot a sling bullet.Dhg3DhDhDhrM...# #.. #.>...# ####.....## # #..........##.# #..###.#.....##.##.######## .............#.#.#...####.......>#.#.# 0.0...$......#.# #.##.###Dh###.###..###.####.##....#........###.###...............#.##Dh"`---1.9 (1Dh%J _Found a stone staircase leading down.Dh&58---2.9 (2Rev DhB*Dh,> _You now have 58 gold pieces (gained 14).DhO3DhDhDh?DhnDhDhE64DhDhJL _You now have 64 gold pieces (gained 6).DhlIDhDh,DhdDh"Dh,Dh1DhDh,DhsDhlDhYDhDhDhDhDh],Dh64Dh,Dh,DhDhZDh,DhlDh:Dh,Dh Dhh Dhn Dh\DhDh0Dh3DhDhoDhDhDhqDhDhGDh$DhDhZDhDhDhLDhDh!DhDhDhDh~Dh8DhDhDhDhDhhDhDh? Dh!Dh!DhP"Dh"Dhu#Dhb$Dh$Dh;%Dh&Dh&DhT'Dh'Dh(Dh])Dh)Dh5*Dh*Dh+Dh,Dh,Dh/.Dh*0,Dh0Dh1Dh2,Dh3Dh4Dh5Dhi6Dh6Dh8DhJ9,Dh!:Dh<Dh=,Dht>Dh @Dh'A,DhADh;CDhADDhDDh!EDhsFDhnGDhGDhcHDhIDhJDh{KDhoLDhMDhzODhODhPDhIRDhSDh]TDhUDhWDh2Y,DhzZDh\Dh8^,Dh_DhaDhzc,Dhi,Dhi,DhjDh6lDhm,DhnDh?pDhqDhqDhrDhtDhu,DhvDhCwDhPxDhxDhOyDhU~,Dh~Dh?DhDh,DhDhJDh,DhKDhDh܉Dh\DhdDh#DhhDhՎDhDh DhDh[Dh DhnDhDh#DhDh&DhaDhݟDhzDhסDhDh]DhףDhDhDh|DhDh%Dh9Dh^DhʪDh%Dh7,DhDhDhX,Dh۳DhDha,Dh_DhѺDh,Dh'DhDh,DhDhDhL,DhDh1Dh,DhDhJDh,DhMDhDh,DhDhXDhDh=,Dh DhdDh,DhDhcDh,DhDhDh,Dh\Dh/DhO,Dh5DhDhP,Dh)DhsDh,DhDh5Dh ,Dh Dh Dh ,Dh Dhd Dh ,Dh Dh Dh Dh+ Dh Dhz Dhd Dh Dh< Dh[ Dha Dh Dh: Dh Dh Dh{ Dh Dh Dhn& #####.##.........##.# #.....##.####†##.##.# ### #######.##### #.##.# ..####.......## .# #.......# #....)........# ##. ####.#### ######.######.###.. # #.# #............... .#.# #.# #.####........###...#### #.# #.## #.##.##....@......[ ..# 510.9 (88.0) Dhf( @)#.###.##.#...####.####. ### ###............# # # #....#.#.....## ###..... .#...#.####...#.# #.#..#.# ##.##.# #....#.#####.##.# #............##.##Dh+ B1.9 (89Dh/ Dh1 , _Found a pair of boots.DhDhDhgDhH _No target in view!Dh Dh "#####.##.Dh9 ##.# #.....##.####†##.##.#  #.##### # #.##.##.# ####.## .# #.# ....).# ###.# ####.#### .######.###...# #.# ........#.# #.# .####.###...##### #.# .## #.##.##.....[. ..# #.###.##.#...####.####.# ### ......# .# #  #....#.#.....## .........# #### #...#.####...#.# .#..#.# ##.##.# ....#.#####.##.# #  ............##.## . Dh N2.9 (1.0) _Dhb DhXb#####.##.##.# #.....##.####†##.##.#  #.##### .# #.##.##.# ####.## .# #.# ).# ###.# ####.#### .######.###...# #.# .......#.# #.# ####.###...#######.# ## #.##.##.[....# .###.##.#...####.####.##### .....# #.# # #....#.#.....###.. . #.##### # ...#.####...#.# #..#.# ##.##.# #.#####.##.# ###.## .3Dh fDhhDh#####.##.##.# #.....##.####†##.##.#  #.######.# #.##.##.# .## #.# #.# ).# ###.# ####.#### .######.###...# #.# ....#.# #.# .###...#.#  #.##.##.[....# ###.##.#...####.####.##### .# #.# # ....#.#.....###.. . .##### ##.####...#.# ..#.# ##.##.# #.#####.##.# ###.## .Dh<4Dh6DhM6DhZ7"#####.##.DhL8!##.# DhN9|#.....##.####†##.##.#  Dh7:#Dh,;{.######.# #.##.##.# Dh<.DhE=q## #.# #.Dh1># Dh?).Dh@# ###.# ####.#### Dh A.######.###...# #.# DhBw.....#.# #.# DhB.DhC6###...#DhCEF.#  #.##.##.[....# .##.#...####.####.##### DhF]# #.# ##.#.....###.. .##### # .#.####...#.# #.# ##.##.# DhLO#.#####.##.# ###.## .DhW<5DhZDh%Dh"#####.##.Dh0##.# #DhV#.....##.####†##.##.# # Dh#Dh`.######.# #.##.##.# # #Dhp.DhfQ## #.# #.DhY.# ).Dh# ###.# ####.#### .######.###...# #.# #.# #.# .###...#.# #.##.##.Dh[....# .##.#...####.####.##### # #.# ###.#.....###.. .##### # #.####...#.# Dh$C #.# ##.##.#  #.#####.##.# ###.## ....)DhpDhDh6DhaDhLDhbDhc"#####.##.Dhd1##.# #.DhfX#.....##.####†##.##.# #.Dhg_.######.# #.##.##.# # Dhg.DhhQ## #.# #.Dhi# Dhj.Dhkn# ###.# ####.#### Dhls.######.###...# #.# DhmQ#.# #.# Dhn.Dho6###...#Dhp>.# Dhiq.##.##.DhYrC[....# DhTs.##.#...####.####.##### DhItp# #.# .# Dhcu# .DhIv0#.#.....###.. ..Dh2w.Dhmx}##### #### .####...#.#  Dh'.# ##.##.#  .#####.##.# ###.## ....).DhH&7DhDhdDh#####.##.##.# #.##.....##.####†##.##.# #..######.# #.##.##.# ### #.# #.# ## ###.# ####.#### ######.###...# #.# .#.# #.# ###...#.# ##.##.....# ##.#...####.####.##### # #.# #.# # #.#.....###.. ... .##### #### # ####...#.# # # ##.##.# # #####.##.# ###.## ....).8DhV _You see here a +0 pair of boots.Dh\ ~9 _i - a +0 pair of bootsDh<Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Koruri}  d - a +0 sling (offhand) {Chaewon}[?] describe selected [!] equip|wield|wear[tab] equip|unequip Dh_+Dhl2Dh8 #####.##.........##.# #.# Villent the Shooter#.....##.####†##.##.# #.. Coglin of Gozag  Gold: 64 Dh;#####.######.# #.##.##.# ### Health: 22/22 ======================== ......## #.# #.......## Magic: 2/2======================== .......# ###.# ####.####AC: 3Str: 11 ######.###...# #.#EV: 11Int: 8 ...........#.# #.#SH: 0Dex: 17 .......###...#######.#XL:  2 Next: 54% Place: Dungeon:1 ##.##...........@....#Noise: ---------  Time: 519.9 (0.0) ##.#...####.####.#####a) +2 sling {Koruri} d) +0 sling {Chaewon ........# #.# #.######## Fire: a) +2 sling {Koruri} #.#.....###.. ......Dh>.... .........##### ########### ####...#.##  # ##.##.##  #####.##.########  ......##.##....)..  _You now have 58 gold pieces (gained 14). _You now have 64 gold pieces (gained 6). _Found a pair of boots. _No target in view! _You see here a +0 pair of boots. _i - a +0 pair of bootsDhBP  Okay, then.Dh3CDhIDhYP. _DhtInventory: 9/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Koruri}  d - a +0 sling (offhand) {Chaewon} Armour (go to first with [)  b - a +0 leather armour (worn)i - a +0 pair of boots Scrolls (go to first with ?)c - a scroll of butterflies  e - a scroll labelled WEYLIS CUMPIO  g - a scroll labelled REMARO UHYE  h - a scroll labelled TYBUIVAXZU Potions (go to first with !)  f - 2 murky sapphire potionsDh=2i - a +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. DhR5Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (3.0 -> 4.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.DhgDhmDht #####.##.........##.# #.# Villent the Shooter#.....##.####†##.##.# #.. Coglin of Gozag  Gold: 64 #####.######.# #.##.##.# ### Health: 22/22 ======================== ......## #.# #.......## Magic: 2/2======================== .......# ###.# ####.####AC: 3Str: 11 ######.###...# #.#EV: 11Dh]vInt: 8 ...........#.# #.#SH: 0Dex: 17 .......###...#######.#XL:  2 Next: 54% Place: Dungeon:1 ##.##...........@....#Noise: ---------  Time: 519.9 (0.0) ##.#...####.####.#####a) +2 sling {Koruri} d) +0 sling {Chaewon ........# #.# #.######## Fire: a) +2 sling {Koruri} #.#.....###.. .......... .........##### ########### ####...#.##  # ##.##.##  #####.##.########  ......##.##....)..  _You now have 64 gold pieces (gained 6). _Found a pair of boots. _No target in view! _You see here a +0 pair of boots. _i - a +0 pair of boots _Okay, then.Dh9}6 _Dh<Dh f  You start putting on your armour.Dh͊,20.9 (1DhYDhnA1.9 (2DhDhA2.9 (3DhDDh[A3.9 (4Dh2DhDhܰ+4.9 (5DhD 4 _You continue putting on your +0 pair of boots. x5DhZDh b _You finish putting on your +0 pair of boots.DhGDhLRead which item? Scrolls  c - a scroll of butterflies  e - a scroll labelled WEYLIS CUMPIO  g - a scroll labelled REMARO UHYE  h - a scroll labelled TYBUIVAXZU [!] read|quaff[?] describe selectedDhDhDh #####.##.........##.# #.# Villent the Shooter#.....##.####†##.##.# #.. Coglin of Gozag  Gold: 64 #####.######.# #.##.##.# ### Health: 22/22 ======================== ......## #.# #.......#Dh# Magic: 2/2======================== .......# ###.# ####.####AC: 4Str: 11 ######.###...# #.#EV: 11Int: 8 ...........#.# #.#SH: 0Dex: 17 .......###...#######.#XL:  2 Next: 54% Place: Dungeon:1 ##.##...........@....#Noise: ---------  Time: 524.9 (0.0) ##.#...####.####.#####a) +2 sling {Koruri} d) +0 sling {Chaewon ........# #.# #.######## Fire: a) +2 sling {Koruri} #.#.....###.. .......... .........##### ########### ####...#.##  # ##.##.##  #####.##.########  ......##.##....[Dh36m)..  _You see here a +0 pair of boots. _i - a +0 pair of boots _Okay, then.You start putting on your armour. _You continue putting on your +0 pair of boots. x5 _You finish putting on your +0 pair of boots.Dh Y  As you read the scroll labelled TYBUIVAXZU, it crumbles to dust.  It is a scroll of amnesia.  --more--Dh7Dhe8+5.9 (1DhLL _You feel forgetful for a moment.DhI]Dh-aRead which item? Scrolls  c - a scroll of butterflies  e - a scroll labelled WEYLIS CUMPIO  g - a scroll labelled REMARO UHYE Dh b[!] read|quaff[?] describe selectedDhq Dhz Dh E #####.##.........##.# #.# Villent the Shooter#.....##.####†##.##.# #.. Coglin of Gozag  Gold: 64 #####.######.# #.##.##.# ### Health: 22/22 ======================== ......## #.# #.......## Magic: 2/2Dh ======================== .......# ###.# ####.####AC: 4Str: 11 ######.###...# #.#EV: 11Int: 8 ...........#.# #.#SH: 0Dex: 17 .......###...#######.#XL:  2 Next: 54% Place: Dungeon:1 ##.##...........@....#Noise: ---------  Time: 525.9 (0.0) ##.#...####.####.#####a) +2 sling {Koruri} d) +0 sling {Chaewon ........# #.# #.######## Fire: a) +2 sling {Koruri} #.#.....###.. .......... .........##### ####Dh !####### ####...#.##  # ##.##.##  #####.##.########  ......##.##....)..Dh  You start putting on your armour. _You continue putting on your +0 pair of boots. x5 _You finish putting on your +0 pair of boots.  As you read the scroll labelled TYBUIVAXZU, it crumbles to dust.  It is a scroll of amnesia. _You feel forgetful for a moment.DhO  As you read the scroll labelled REMARO UHYE, it crumbles to dust.  You hear a loud clanging noise!DhM M=========6.9 (1Dh E _It was a scroll of noise.DhDhDhDhF _Unknown command.Dh' Dh) Read which item? Scrolls  c - a scroll of butterflies  e - a scroll labelled WEYLIS CUMPIO [!] read|quaff[?] describe selectedDhNDhWDhE #####.##.........##.# #.# Villent the Shooter#.....##.####†##.##.# #.. Coglin of Gozag  Gold: 64 #####.######.# #.##.##.# ### Health: 22/22 ======================== ......## #.# #.......## Magic: 2/2======================== .......# ###.# ####.####AC: 4Dh7^Str: 11 ######.###...# #.#EV: 11Int: 8 ...........#.# #.#SH: 0Dex: 17 .......###...#######.#XL:  2 Next: 54% Place: Dungeon:1 ##.##...........@....#Noise: =========  Time: 526.9 (0.0) ##.#...####.####.#####a) +2 sling {Koruri} d) +0 sling {Chaewon ........# #.# #.######## Fire: a) +2 sling {Koruri} #.#.....###.. .......... .........##### ########### ####...#.##  # ##.##.##  #####.##.########  ......##.##....).. It is a scroll of amnesia. Dh_You feel forgetful for a moment.  As you read the scroll labelled REMARO UHYE, it crumbles to dust.  You hear a loud clanging noise! _It was a scroll of noise. _Unknown command.Dh2  As you read the scroll labelled WEYLIS CUMPIO, it crumbles to dust.  It is a scroll of identify.DhN/  --more--Dh Dh fIdentify which item? (\ to view known items) Potions (select first with !)  f - 2 murky sapphire potions[?] describe selectedDh Dh( Dh#####.##.........##.# #.# Villent the ShooterDh8#.....##.####†##.##.# #.. Coglin of Gozag  Gold: 64 Dh#####.######.# #.##.##.# ### Health: 22/22 ======================== Dhp......## #.# #.......#Dh@K# Magic: 2/2Dh1======================== Dhjr.......# ###.# ####.####Dh-AC: 4Dh,Str: 11 DhG######.###...# #.#Dh-EV: 11Dh=+Int: 8 Dhg...........#.# #.#Dh-SH: 0Dh!,Dex: 17 Dhq.......###...#######.#DhJ}XL:  2 Next: 54% Place: Dungeon:1 Dhg##.##...........@....#DhssNoise: =========  Time: 526.9 (0.0) Dhr##.#...####.####.#####Dhxa) +2 sling {Koruri} d) +0 sling {Chaewon Dh3........# #.# #.#Dhu####### Fire: a) +2 sling {Koruri} Dh]B#.#.....###.. ...Dh....... DhB.........##### ####Dh ####### DhUs####...#.##  # ##.##.##DhF  #####.##.########Dh  ......##.##....).. As you read the scroll labelled REMARO UHYE, it crumbles to dust.  You hear a loud clanging noise! _It was a scroll of noise. _Unknown command.As you read the scroll labelled WEYLIS CUMPIO, it crumbles to dust.  Dh1It is a scroll of identify.DhDh"---------Dh)$7.9 (1DhDh  Dh Dh, %_f - 2 potions of invisibilityDh3DhDhDh2Dh,DhXDhDh!,DhM"Dh$Dh(%Dh%Dh&Dh(Dh(Dh@)Dh)DhI+Dh,Dh-Dh-Dh.Dh/Dh[0Dh0Dh!2Dh3Dh4Dh4Dh:.## #.# # ##.## ..# ###.# ####.#### #.# .###...# #.# #.# .# #.# #.# ###...#######.# #.# ................# #.#####.####.##### #.## #.####.##########.# ...###..........@.............#--------- ....#############..#########.###.# ..# #. Dhy;.##.# ..# #.## .##.# ... #######.##. .##.## ........)...... .##..## ................ .##...## .##########.#.. ##.....##  #.#.##Dh>,35.9 (8Dh?+6.9 (9DhADhxCc _e - a scroll labelled EMPE FUILAETUDh 3DhЪ Dh Dhy Dh DhF ,Dhv Dh4 Dh+ ,Dh& Dh Dh ,Dh Dh Dh ,Dh Dh DhO ,Dh Dh Dh ,Dh Dh DhC Dh Dh% Dh Dh ,Dh Dh Dhi Dh DhL DhV Dh ,Dhp Dh Dha ,Dh DhG Dh Dhc ,Dh Dh/ Dh Dh4 Dhv Dh+ Dh Dh Dh Dh ,Dh Dhj Dh$ Dh Dh( Dh Y#...#.# #..# #.## ##.##.# ######..## #.## ##.##.# #........########.####.## #.####........)..... ##.##..## #.# #..............##...## #.# #.##########.#. ####.....## #.# #.# #.#. Dh Q# ##.....## #.####.# #... ## #......# ## .... .## #.....## #.###### #.#. #...>## #.#  ..#~ ..###...## #.#  # ..)###.## #.# #.# #~ ...###.# #.# #.# #~ #...##.# #.# #.# # +...'..#.# #.##.####. #...#..# #.##.........Dh \54.9 (18.0)5.9 (19Dh Dh a _g - a scroll labelled AFREUB ZAQADh= Dh 3DhDh DhDhDhA,DhDhDh2,DhDhDhDhDh Dh!,Dh"Dhz$Dh%Dh9&Dh&Dh(Dh),Dh*Dh!,Dhv-Dh-Dht.Dh/Dh51,Dh2Dh3Dh4,Dh5Dh7Dh8,Dh9Dh:Dh6<Dh=Dh>,Dhd@Dh@DhADhDDhPDhPDhBRDhRDhbSDhTDhV,DhNXDh.YDhZ,Dh[Dh'^,DhB`Dh`Dhfc,Dhd,DhdDh:gBDhhDhi,Dh\l,Dhm,Dho,Dhq,Dh:rDh=zDh{Dh|Dh|DhDh ,DhDhDhۅ,DhކDhbDh,DhYDh,Dh;,DhDh,DhDhkDh,Dh˙DhDhןBDhLBDh=Dh#XDhDh,DhDhʷDhXDh2Dh׽Dhg,DhDhCDh,Dh4DhGBDhQDh,Dh}DhDh^Dh,DhDh,DhmDhDhDhDhDhDhDhDhDh,Dh4Dh Dh,DhDhDh,DhDhDh ,DhDhfDh,Dh}Dh,DhDhDh,Dh*Dh~DhDhDh(Dh+DhDhm,DhDhvDh,DhcDh7 Dh ,Dh& Dh Dhl ,Dh Dh Dh ,Dhf Dh Dh Dh Dh DhI Dh Dhf Dhr Dh Dh: Dh Dh Dh Dhg Dh Dh Dh Dh Dhe ,Dh{ Dh, Dh Dh Dh DhS Dh Dh Dh DhM! Dh! Dhg" Dhg# Dh# Dha$ Dh % Dh% Dh~& ,Dh( Dh) Dh!* ,Dhw+ DhW, Dh, Dh}- Dhz. DhS/ Dh/ ,Dh0 Dh1 DhR2 ,Dhe3 DhX4 Dh4 ,Dh6 Dh7 Dh48 Dh8 Dh|9 Dh~: Dh; Dh; Dhx< Dh= Dh> Dh> DhIA Dh^B ,DhB DhD DhE ,Dh/F Dh&H DhH DhuI DhI DhJ DhK ,DhL DhO DhP ,DhQ DhS DhT ,DhU DhW DhX Dh`Y DhY Dh[ Dh\ Dh:] Dh] Dha Dhb ,Dhc DhZf 7 _You open the door.Dhg 3Dh:i Dh}l @  There is an open door here.DhJs w  ##....###### ##.....## #.#####..#.###(<.## #......# #.. #...........###...## #.....## #. #.#####.##.##>##...# #...>## #.# #.# #.##.##~.#...###...## #.# #.# #.##.##~.##..)###.## #.# #.# #.##.##≈~.#...###.# #.# #Dhu .# #.##..#≈≈~##...##.# #.# #.# #.#####≈~≈@'...'..# #.#646.9 (91 #.### #.....#≈~~##...#..# #.# #...# #######≈≈.#...##### ##.# ###.# #≈.##...##..  #.# #≈.#...## ##.#  #.# #>##...# #.#  #.# ###...## ##### #.#  #.# ..### #...# #.#  #.# >...# ###.# #.#You enter the shallDhEv Aow water.  Moving in this stuff is going to be slow.Dhx y7.9 (92Water Dh| Dhb~ < _Found two escape hatches in the floor.Dh3DhDh'0.0)........DhRDhDh E _Done exploring.Dh Dh} Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon Dh4J[?25h[?0c##....###### ##.....## #.# Villent the Shooter #######..#.###(<.## #......# #.. Coglin of Gozag  Gold: 64 #...........###...## #.....## #.# Health: 22/22 ======================== #.#####.##.##>##...# #...>## #.# Magic: 2/2======================== #.# #.##.##~.#...###...## #.# AC: 4Str: 11 Dh #.# #.##.##~.##..)###.## #.# EV: 11Int: 8 #.# #.##.##≈~.#...###.# #.# SH: 0Dex: 17 #.# #.##..#≈≈~##...##.# #.# XL:  2 Next: 54% Place: Dungeon:1 #.# #.#####≈~≈@'...'..# #.# Noise: ---------  Time: 647.9 (0.0) #.### #.....#≈~~##...#..# #.# a) +2 sling {Koruri} d) +0 sling {Chaewon #...# #######≈≈.#...##### ##.# Fire: a) +2 sling {Koruri} [0;1Dh:0m###.##≈.##...##... Water #.##≈.#...####.##.##>##...##.# #.####...## ##### #.# #.##...### #...# #.# #.##.>...# ###.# #.# There is an open door here.  You enter the shallow water.  Moving in this stuff is going to be slow. _Found two escape hatches in the floor. _Done exploring.  What level of the Dungeon? (default 1, ? - help) Dh)> [?25l[?1c2 _DhvK You enter the shallow water.  Moving in this stuff is going to be slow. _Found two escape hatches in the floor. _Done exploring. _What level of the Dungeon? (default 1, ? - help)  There is an open door here. _DhWL DhM DhmP DhR DhS Dh,U DhW DhY DhZ Dh[ Dh] Dh_ Dh_ Dha Dhb Dhsd Dh0e DhPf Dhi Dh5k Dhk Dhm Dhp Dhr DhPs Dht Dhx{  DhU|  Dh| 4There is a stone staircase leading down here.Dh#~ Dh Dh݀  Dhh _Dh Dhm 2DhM DhI ,Dh Dhv _You climb downwards.  Found a bubbling clear potion.  There is a stone staircase leading up here.DhjDhp #..... . #..... ~~ #..... Dhq~!.#....# ........# ........# ....S...# .......@#59.2 (11.3) .....#### ... .  S   adder (asleep) Dh'tDhwDh z] _An adder is nearby!DhH ((SYou shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.Dhs (((((The adder is lightly wounded.  You shoot a sling bullet.DhO DhX v......S.DhH g===60.5 (1.3)Rev Dh8 Dhi ` _The sling bullet closely misses the adder.DhW (((((((You shoot a sling bullet.DhB^  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.Dh[Dh ......SThe adder is moderately wounded.Dhsc1.7 (1.2Rev+ Dh0Dh ((((((( _The adder barely misses you.Dh{ Dh}  Dh~MYou shoot a sling bullet. The sling bullet misses the adder.DhJ/You shoot a sling bullet.Dh Dhg Dh"......SDhcYThe sling bullet closely misses the adder.Dh_62.9Dh* Dh+DhE,/_The adder closely misses you.Dh,PYou shoot a sling bullet. The sling bullet hits the adder.Dhη Dh=  Dh8The adder is heavily wounded.DhPYou shoot a sling bullet. The sling bullet hits the adder.DhV DhqW Dh X1The adder is heavily wounded.DhXDh,[Dh[&4.2 (1.3DhR\(Rev* Dh\DhbDh DhÃVYou shoot a sling bullet. The sling bullet hits the adder. DhX8 The adder is heavily wounded. Dh_The adder closely misses you. x2  You shoot a sling bullet. The sling bullet hits the adder.DhDh6$ Dh!Dh Dh* Dh*(((((((Dh%You kill the adder!DhUDh>Dhʡ9......$DhDhcDh/+Dh3Villent the ShooterDh 5#.....DhCoglin of Gozag  Gold: 64 DhX. #.....DheHealth: 23/23 ========================DhOX~~ #.....Dh0Magic: 2/2Dh3========================Dhr~!.#....#Dh#AC: 4DhO.Str: 11Dh:........#Dh#EV: 11Dh-Int: 8Dh:........#DhI#SH: 0Dh.Dex: 17Dh۽........#DhXL:  2 Next: 104% Place: Dungeon:2Dh~@......$@#DhONoise: ===------  Time: 665.5 (1.3)Dh:.....####Dhza) +2 sling {Koruri} d) +0 sling {ChaewonDh!...DhLFire: a) +2 sling {Koruri} Dhe.Dh?(Rev* DhWYou shoot a sling bullet. The sling bullet hits the adder.  Dh7The adder is heavily wounded. Dh^_The adder closely misses you. x2  DhAYou shoot a sling bullet. The sling bullet hits the adder.  Dh#You kill the adder! DhV0_You shoot a sling bullet.Dh& DhDhFf_The adder closely misses you. x2  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder! _You shoot a sling bullet.  Your Ranged Weapons skill increases to level 4!You have reached level 3!  Dh--more--DhWDh  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Dh1 8/28Dhg\3/393 2%  You feel agile. x2DhDhНd  Your brain swirls with designs for an elastic reticuloport. You just need some Dh4_more time...Dh  _Dh |70Dhd L _You now have 70 gold pieces (gained 6).Dhs TRev+ Dh DhA Dh ,Dhc Dh Dh .> .... .. ......##.#.#.##........#.#.#.......#.......#.......#Dh, 5.!.~.~.#.......#~~~~.#........~~.~!.#....#~.....@....#---9.5 (4.0...........##.#.........#..........<#Dh .........####...............####...... ..### ..Dh 9---Dh $70.5 (5Dh Dh{ ; _Found a stone staircase leading down.DhpRev .. ...### .> ....... .....##.#.#.##..........#.#.#.......# #.......#.......# #.!.~.~.#.......# #..~~~~.#....... #.~~.~@.#....# #.~..........# #............# ##.#.........# ............<##...#####........... ......####..[17;Dh3)11H ..... ..2.5 (2703.5 (3 _h - a bubbling clear potionDh3DhCDhDhXDh,DhDh*DhA  You enter the shallow water.Dh?Water DhBDhN _Moving in this stuff is going to be slow.Dh.. #g....##.g ?.........#### ..>.. .... ......##.#.#.##..... .....#.#.#.......# #.......#.......# #.@.~.~.#.......# #..~~~~.#.......Dh #.~~.~..#....# #.~..........# #............# ##.#.........#gg 2 goblins (asleep) ......<#Dh #..........#### #............Dh q 6  2 goblins come into view.DhI  The goblin shouts! You hear a shout!Dh  Robin of the Strong Arm comes into view. They are wielding a +0 club.Dh Dhx .ggggg   Robin (wandering)g   hobgoblin (wandering)DhHgg 2 goblins (1 wandering)A hobgoblin comes into view.Dh@==8.1 (4.6DhDh _You hear a shout! _You see here a fizzy red potion.Dh | ..... #.gg .....##.g .?......  .......>. ....  ......##.#  .....#.#.#  #.......#  #.@.~.~.#  #..~~~~.#  #.~~.~..#....#  #.~..........#  #............#  ##.#.........#  ............<#  #..........####   Dh* x ..... #.gg .....##.g .?......  .......>. ....  ......##.#  .....#.#.#  #.......#  #.@.~.~.#  #..~~~~.#  #.~~.~..#....#  #.~....... #......... ##.#.........#  ............<#  #..........####   _There are monsters nearby!DhO(((((ggg _You see here a fizzy red potion. _There are monsters nearby!  You shoot a sling bullet.  The sling bullet closely misses the goblin.  Robin shouts! The goblin shouts!  The sling bullet hits the goblin.Dh<  The goblin is moderately wounded.You shoot a sling bullet. The sling bullet hits the goblin.Dh~N gggggg  DhIThe goblin is severely wounded.Dh’#  Robin throws the goblin at you! The goblin hits you with a club.  Robin roars a battlecry! Dh The goblins go into a battle-frenzy!A goblin comes into view. It is wielding a +0 club.Dh,Dh Dh !Dh'gggDh.Dhаg.Dh.Dh*..DhU(strong)DhDkggg 5 goblins (1 wandering, strong)DhDThe goblin hits you but does no damage.  Dh1IA goblin comes into view. It is wielding a +0 dagger.DhDhDh4Dhn----=9.3 (1.2Rev DhDh, DhDhu,_You hear a shout! The goblin shouts!Dh.Jy (You shoot a sling bullet.Dh  The sling bullet closely misses the goblin.You shoot a sling bullet.Dhk   The sling bullet closely misses the goblin.  The goblin shouts! DhSo DhJp ..gDhCq ggDh1r .Dh*s (g.Dhut gggg 2 hobgoblins (strong)ggggg 5 goblins (strong)Dhv m  A hobgoblin comes into view.Dhb| ^1------80.5Dh Dh$  DhҜ Dh +_The goblin hits you with a +0 club.  Dhu ;You shoot a sling bullet. The sling bullet hits the goblin.Dhz Dh $Dh # 4Dh7 Dh§ Dh34  Dh5 Dh6 $(Dh8 &You kill the goblin!Dh9 Dh8 Dh Dhh Dh Dh Dh Dh Dh Dh .Dh= ..Dh ggDhv >Dh /g.Dh gDhD $Dh rg   RobinDh| _g   hobgoblinDh Dh Bggg 3 goblins (strong)Dhd Dh` Dh !70 Dh --Dh# 4Dh 1.7DhD Rev+ Dh Dh" Dh@2  Dh>3 Dh5 !_You shoot a sling bullet.  Dh5 You shoot a sling bullet.  Dh6 4The sling bullet hits the goblin but does no damage.Dh  Dh / You shoot a sling bulletDh .  DhR 3The sling bullet hits the goblin but does no damageDh .  Dh 9The goblin is severely wounded. Dh  Dhy VThe sling bullet closely misses the goblin. x2Dh  .Dh Dhb $Dh "(Dh (DhU (Dh (Dhx # 2Dh Dh Dh  Dh |gggggg  You kill the goblin!Dh{   Robin throws the goblin at you! The goblin hits you with a +0 club. Dh} Dh~ gDh #>Dh ..Dh 'g.Dh gDh҂ $Dh .g 2 hobgoblinDhׄ s (1 wandering, strong)DhZ wg 3 goblins (strong)The goblin hits you with a +0 dagger.Dh Dh 17Dh ----Dhn >62.9Dh6  Dh !Dh "(Dh (Dh (DhV (Dh" (Dh (DhD ( Dh N_A hobgoblin comes into view.Dh /You shoot a sling bullet.Dh} Dh~  Dh;;The sling bullet barely misses the goblin.DhQYou shoot a sling bullet. The sling bullet hits the goblin!DhDhEgDhDh# 2DhC Dh8DhDhG!Dhu$Dh&Dh/ Dh61  Dh}2%You kill the goblin!DhH3GA goblin comes into view. It is wielding a +0 club.Dh4Dh5Dh: Dh;  Dh<The goblin closely misses you. The goblin barely misses you. x2  Dhw=9The hobgoblin is distracted by your dazzling golden aura.Dh  Dh Dhq ...DhT.gDh#g.Dh">DhgDh..DhWgDh7g 3 goblins Dh(1 wandering, strong)DhLThe goblin is distracted by your dazzling golden aura.Dh:Dh;----Dh.<8Dh<4.2 (1.3Dh]=(Rev* Dh>Dh5KDh1The hobgoblin is distracted by your dazzling golden aura.  The goblin is distracted by your dazzling golden aura. _The goblin shouts! The hobgoblin shouts!  You shoot a sling bullet.goblin shouts!sling bullet hits the goblin.Dhk$ 2 goblins (DhD (((((((You kill the goblin!Dh  You shoot a sling bullet.  You hear a loud squeak.  The hobgoblin is no longer distracted by gold.  A hobgoblin comes into view..g.......$g....g......g.#g$$ggg 4 hobgoblins (strong)Dh`10====5.4 (1.2Dh DhuDhK/_The goblin barely misses you.Dh)QYou shoot a sling bullet. The sling bullet hits the goblin.Dh: Dh  Dh9The goblin is heavily wounded.DhdQYou shoot a sling bullet. The sling bullet hits the goblin.Dh#@  The goblin is severely wounded.The hobgoblin hits you.  The goblin is distracted by your dazzling golden aura.Dh/ Dh0 Dh0.gDhe1gDh 2.Dh2gDh3gDh84A..#.Dh4?g.gDh5g Dh26&5 hobgoblins (strong)Dh60A hobgoblin comes into view.Dhr7Dh8Dh94DhD:--Dh:5===-Dh; 6.6DhFDh[ Dh\^Dh__The goblin shouts!Dh&`Dh`-Dh^aDh _You are too injured to fight recklessly!Dht _You are too injured to fight recklessly!DhDh(Dh,N _You are too injured to fight recklessly! _You are too injured to fight recklessly!Dht _You are too injured to fight recklessly!DhDhIDh2{ _You are too injured to fight recklessly!DhiDh:DhDh$DhLDh!Dh-Dh-Dh3Dh>:DhEDhPDhGQDhWDhYcDhcDh)jDh3v:Dh|Dh$$DhDhwDhś:DhEDh :DhDhDhWDhWDhDh<3DhDh) Dh3Dh{DhDhB%3Dh+DhT.DhXDhRDhSDhDh;DhkDh#Dh>&DhDhDhDhæDh Dh{Dh\Dhk DhDhKDhDhBDh Dh Dh Dh Dhz 3Dh DhM Dh;> 3Dh#J DhIN Dh׫ 3Dh$ Dhc Dh~! 3Dh<* Dh, Dh Dh Dhj Dh Dh1 3Dh>> DhB Dh 3DhU Dh Dh - Dh. Dh9: Dh? DhX~ Dh> Dh Dh Dh][Dh)_ Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Potion Petition400 Gold0%  b - Call Merchant800 Gold0%  c - Bribe Branch3000 GoldDh`0% [?] toggle between ability selection and description.Dh;IDhTDheVillent the Shooter..... #..gCoglin of Gozag  Gold: 70 .....##.gHealth: 14/28 ============------------.?.....$...####Magic: 3/3========================.......g........ ....AC: 4Str: 11.....g##.#.#.##.....EV: 11Int: 8Dhi.....#.#.#.......#SH: 0Dex: 19#$g.g...#.......#XL:  3 Next: 10% Place: Dungeon:2#$@g~.~.#.......#Noise: ===------  Time: 686.6 (0.0)#g.~~~~.#.......a) +2 sling {Koruri} d) +0 sling {Chaewon#.~~.~..#....#Fire: a) +2 sling {Koruri} #.~..........#Rev* #............###.#.........#g   Robin............<#ggggg 5 hobgoblins (strong)#..........####gg 2 goblins (strong)#............ _You are too injured tDhjo fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!DhRxF  Okay, then.Dh:yDhDhۂ. _Dh Dh $Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Koruri}  d - a +0 sling (offhand) {Chaewon} Dh Armour (go to first with [)  b - a +0 leather armour (worn)  i - a +0 pair of boots (worn) Scrolls (go to first with ?)c - a scroll of butterflies  e - a scroll labelled EMPE FUILAETU  g - a scroll labelled AFREUB ZAQA Potions (go to first with !)f - 2 potions of invisibility  h - a bubbling clear potionDhf - 2 potions of invisibility. A potion which confers invisibility on one who consumes it. DhIt is a rare potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potion _________________ “I shall never forget that dawn, and the strange horror of seeing that my hands  had become as clouded glass, and watching them grow clearer and thinner as the  day went by, until at last I could see the sickly disorder of my room through  them, though I closed my transparent eyelids. My limbs became glassy, the bones and arteries faded, vanished, and the little white nerves went last. I gritted  my teeth and stayed there to the end. At last only the dead tips of the  fingernails remained, pallid and white, and the brown stain of some acid, upon  my fingers.”  -H.G. Wells, _The Invisible Man_, Chapter 20. 1897 (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.Dh) Dhs3 DhN VVillent the Shooter..... #..gCoglin of Gozag  Gold: 70 .....##.gHealth: 14/28 ============------------.?.....$...####DhEO 8Magic: 3/3========================.......g........ ....AC: 4Str: 11Dh@P p.....g##.#.#.##.....EV: 11Int: 8.....#.#.#.......#SH: 0Dex: 19#$g.g...#.......#XL:  3 Next: 10% Place: Dungeon:2DhP t#$@g~.~.#.......#Noise: ===------  Time: 686.6 (0.0)#g.~~~~.#.......DhQ a) +2 sling {Koruri} d) +0 sling {Chaewon#.~~.~..#....#Fire: a) +2 sling {Koruri} #.~..........#Invis Rev* DhT #............###.#.........#g   Robin (unable to see you)............<#ggggg 5 hobgoblins (strong, unable to se…)#..........####gg 2 goblins (strong, unable to see you)#............ _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _Okay, then.Dh[ Dh^ Dh_ Dhc  Dhd d You fade into invisibility!Dh|~  ..gg$g. 4 hobgoblins (strong, unable to se1 launcher, strong, unable…)The hobgoblin closely misses you. The goblin unwields a +0 club. ( The goblin wields a +0 sling. The goblin shoots a sling bullet.Dh Dh9 .g.wandering, unable to see you)Dh+ I====7.6 (1Dh Dh 2 _The sling bullet hits Robin.Dh`..... #........##.. .?.....$g..####.......g........ .... ......##.#.#.##..... ..gg.#.#.#.......# #$$g....!g~.~g@~~~ .~~.~.# .~.............#.#.......<####.. ####...  Robin is distracted by your dazzling golden aura.DhP6 g.g.gg 5 hobgoblins (1 wandering, strong,1 unawThe hobgoblin is distracted by your dazzling golden aura.DhID----8DhDh L _The goblin is distracted by your dazzling golden aura.Dh] .....##.. .?.....gg..####.......g........ .... ##.#.#.##. ...g.#.#.#.......# #$g.....#.# #$gg~.~.#.# Dh /#g.~~~~.#. #.~@.~..#....# #.~..........# #............# ##.#.........# .....<##....#### )#..... ggg 4 hobgoblins (1 wandering, strong, #......####g#. ...Dhҫ  You enter the shallow water.  Moving in this stuff is going to be slow.  ...and don't expect to remain undetected.Dh" Dh DhE F$ggg$ggggstrong)g)Dh ====9Water Invis Rev+ Dh Dh~ L _Robin shouts! The hobgoblin shouts! The goblin shouts!Dh`j.?.....$g..####......gg........ .... ......##.#.#.##. ...g.#.#.#.......# #$$.....#.# #$gg~.~.#.# #gg~~~~.#. #.~~.~..#....# #.~.@........# #............# ##.#.........# .....<# #..........#####...... g(unable to see you)#......####gggg, unable to see…)[33Dh nm#....... ... gg, unable…) ### ..DhpDhrDhuDhvwDh yDh|K  Robin is no longer distracted by gold.DhZ~DhDh7g.g!.ggunaware, unable to see you)g 5 hobgoblins (strong, unable to sDh`5----91.2 (1.6DhcDh̞G _Robin is distracted by your dazzling golden aura.DhW......gg........ .... ......##.#.#.##. ..g..#.#.#.......# #g$.....#.# #$!g~.~.#.......# #g.~~~~.#....... #.gg.~..#....# #.~..........# #....@.......# ##.#.........# .....<# #.#### Dh#.....#......#####....... ...  4 hobgoblins (strong, unable to se#######. ...    goblin (strong, unable to see you) Dh~  Robin is no longer distracted by gold.  The hobgoblin is no longer distracted by gold.DhDhDheDhDhi.$ggg..g~gwandering, unable to see you)DhH----20Dh3DhA _The goblin is no longer distracted by gold.Dh|  ......##.#.#.##. .#.#.......# #$g.....#.......# #gg.~.~.#.......# #.g~~~~.#....... #.g~.~..#....# #.~.g........# #............# ##.#..@......# #.....<# #...#### #.. #......####....#....... .#######. .Dh nDh Dh g$$!gg~gg.g3 strong, unable to swandering, strong, unable to …)Dhϟ T3Rev Dh7 Dh E _The hobgoblin no longer looks unusually strong.DhٳV .#.#.......# DhL#g$.....#.......# #$!g~.~.#.......# #.g~~~~.#....... #.~g.~..#....# #.~g.........# #....g.......# ##.#.........# #.....<# DhN#.#### #... #......####.....#....... .#######. . Dh1.###Dh3%  Dh28The goblin shouts! Robin shouts! You hear a loud squeak.Dh %  Dh ,The goblin no longer looks unusually strong.Dh#Dh5 $Dhig.gg.1 wandering, 3 strongunable to see you)The hobgoblin is distracted by your dazzling golden aura. x2Dh?/===4DhDh+ _The hobgoblin shouts!DhPDh .....#.#.#.# #$$.....#.# #$g.~.~.#.# #.gg~~~.#....... #.~g.~..#....# #.~gg........# #............# ##.#.# #.<# #.#### #.. #......####..... #....... .....########. .....#....###Dh %!gDhL ~DhҶ gg6=5Dh Dh Dh .....#.#.#.# #$$.....#.# #$!g~.~.#.......# #.gg~~~.#....... #.~~.~..#....# #.~gg........# #..g.........# ##.#.# #.<# #.#### #... #......####..... #....... .....########. .....# .....# .##### Dh[# gg.ggg..gg 5 hobgoblins (1 wandering, 4 stronDhN$ "70Dh0% ---Dh/ 6DhG3  Dh3 Dh4 6_The hobgoblin is no longer distracted by gold.DhH (Dh(((4 strong, unable to You shoot a sling bullet.  The hobgoblin shouts! The goblin shouts!  The sling bullet hits the hobgoblin.Dhj The hobgoblin is moderately wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.Dh#  The hobgoblin is severely wounded.The hobgoblin is no longer distracted by gold.g!g.g~ggg..... 4 hobgoblins (2 strong, unable to sg 2 goblins (1 launcher, unable to see …)===7.4 (1.2Dh  Dh Dh:_The hobgoblin no longer looks unusually strong. x2Dh  Dh  Dh You shoot a sling bullet.  DhY <The sling bullet closely misses the goblin.Dh :The sling bullet hits the hobgoblin.Dh Dh ,$(Dh ((Dhn ((Dh0 N 3 hobgoblins (1 strong, unable to seDhʽ Dhy; DhI<!Dh<!(Dh=(Dh>0You kill the hobgoblin!Dhp?/You shoot a sling bullet.Dh\ Dh DhI8The sling bullet completely misses the goblin.DhDhhDhDhDh Dh Dh6Robin says, "Kneel, worm!"DhDhp Dh^ DhBr.Dh ggDhgDh"$.Dhg.Dh ..DhXg 4 hobgoblins (1 wandering, 1 strongDhzr   rat (wandering, unable to see you)Dh*A rat comes into view.DhoDhDh!(Dh(Dhl(Dh(Dh1(Dh(Dhu (DhDhoDh~~.g....g...@Dh 70 7==48.7 (1.3Rev+ Dhc DhQ xRobin says, "Kneel, worm!"  A rat comes into view. _The goblin shoots a sling bullet. The sling bullet barely misses you.You shoot a sling bullet.  The rat squeaks loudly.  The sling bullet hits the goblin!Dh $(((   goblin (launcher, unable to see you)Dhx  You kill the goblin!You shoot a sling bullet. The sling bullet hits the hobgoblin.Dh} $( 3 hobgoblins (1 wandering, 1 strong,Dhm   You kill the hobgoblin!The hobgoblin shouts!  The hobgoblin no longer looks unusually strong.!r.~~ggg$g$...unable toware, unable to …)=20700.0 ((((((( _The goblin is distracted by your dazzling golden aura.  You shoot a sling bullet.  The sling bullet completely misses the hobgoblin.Dht ble to see you)The sling bullet closely misses the hobgoblin.Dh? HYou shoot a sling bullet.  The goblin shouts!DhQ \  The sling bullet hits the hobgoblin but does no damage.DhS Dh^ r..g$$gDh_ g$...  The goblin is no longer distracted by gold.Dhd \((((((Dh# Dh Dh Dh& .r~~.g..g..  The goblin shoots a sling bullet. The sling bullet hits you.Dh' 11-----1.3Rev* Dh Dh C _The rat squeaks loudly.Dh DhDh!t _You are too injured to fight recklessly!Dh"DhP)Dh6t _You are too injured to fight recklessly!Dh$7Dh^>Dh7Lt _You are too injured to fight recklessly!DhLDhSDhYat _You are too injured to fight recklessly!DhaDhhDhFut _You are too injured to fight recklessly!DhuDh|Dh"{ _You are too injured to fight recklessly!DhZDhH:DhDhDhhDhDh}:DhDh?$DhDhDh:DhDh0DhDhDh(:Dh_1Dhs@:DhDh:DhFDh+Dh,Dh-3Dh@DhADhGDhTDhUDh7\DhIq:DhPDhDh:Dh)Dh#DhDh}DhdDhPDht PDh PDhk PDh Dh+ Dh Dh DhL PDh0 PDho8Dh>:DhuDDhJDhDhhDhqDhdDhePDhRFIDhpDhqDh:yDh^}Dh<DhDh:DhDh>+3Dh2Dh5Dh- F.....#.#.#.# Dh #$$g.r..#.# #$!.~.~.#.......# #..~~~~.#....... #.~g.g..#....# #.~$$.g......# Dh #...g$.......# ##.#.# #.<# #.#### #.Dhu ... #......####..... #....... .....########. .....# .....# Dh ..##### Dh< Dh  Dh DhV DhF Dhc J.r.gDh g~..g.gDh> 2-20 Dh _Dh)& Dh,*.....#.#.#.# #$$.r...#.......# #$!.g.~.#.......# #..~g~~.#....... #.~~.g..#....# #.~$$........# #....g.g.....# ##.#.# #.<# #.#### #..... #......####..... #....#######. .....# .....# .##### Dh+,Dh,Dhq-Dh6~g~g~g$..g.gDh712=-------3DhZN\ _The rat is distracted by your dazzling golden aura.Dh> B.....#.#.#.# #$$.r...#.......# #$!.~g~.#.......# #..~~g~.#....... #.~~.~g.#....# #.~$$........# #....$.......# Dh@ ##.#..g.g....# #.# #.#### #...... #......####..... #.....#. .....# .....# .##### DhL DhM DhN DhO DhY .g.g...g.gDh9[ w--4Rev+ Dhc Dhf _Robin says, "A pitiful Goblin like you will never find the ORB!" _There is a stone staircase leading up here.DhjDhkDhtDh{,Dh|Dh~DhO~.gg...gDh.==5Dh8Dh1]  #.# #.#####≈~≈~'...'..# #.#.### #.....#≈~~##...#..# #.#...# #######≈≈.#...##### ##.Dh^###.# #≈.##...##..#.# #≈.#...####.#.# #>##...##.#.# ###...## ##### #.#.# #...### #...# #.Dh_1# #.@...# ###.# #.# ###.....#####.# #.# #..........##.# #.Dh`# ###.#.....##.##.######## #..........#.##.........######.#.#......#.####.##.###.............>...#.# #.##.#Dhaj########.#.#......#.# #.##.# #..........#.# #.##.##  _The hobgoblin shouts!Dhd9=DhplDh5--6.8 (2.5DhDh} _You climb upwards. _There is a stone staircase leading down here.Dh *3=Rev  _Dh. %704==Dh DhB Dh Dh} Dh^" Dh# Dh# Dh% Dh& Dh' DhT) Dh/ K5=Dh1 Dh 3 Dh3 Dh4 Dh6 Dh7 Dh8 Dh: DhJ; Dh'< Dhy> Dh? S6=Dhw@ DhB DhC DhFD DhF ,DhG DhH DhI DhJ DhbK DhK ^7==DhL DhN ,DhO DhP DhQ DhR Dh_S DhS DhT DhU DhV 9=Dh*W Dh9Y DhY k8=Invis DhZ Dhz\ $ Dh ] a_You flicker for a moment.Dh] DhJ_ Dh_ Dho` Dha DhAb Dhb Dh0d Dhd ^9==Dhze DhKg Dhg (Dhrh DhAj $ Dhj c_You flicker back into view.Dhk Dhm ,Dhn Dhbo Dho k20==Dhp Dhq Dhr Dhs Dht Dhu Dhu Dhv Dhlw Dhw Dhz 1==Dhz Dh{ Dh| Dh} DhY~ Dh~ DhX Dhi Dh Dhi Dhy Dh U2=Dh Dh Dhw Dh Dh Dhs Dh Dh Dh Dh Dh Dh K3=Dh Dhٍ Dh[ Dhێ Dh Dho Dh Dh Dh{ Dh DhC Dhɔ 9=DhK Dh Dh K4=Dh DhØ DhD Dhř Dh՚ DhW Dh; Dho Dh Dhq Dh Dh h5==Dh Dhɡ DhI Dh Dh Dhq Dh Dh Dh Dh Dh Dh h6==Dh7 Dhl Dh Dhޫ Dh Dh Dh Dh& Dh Dh& Dh7 Dh h7==Dh] Dh Dh Dh Dh Dh& Dh Dh Dh6 Dh Dh Dht h8==Dh DhJ u --69.8 (63.0) _HP restored.DhV Dh DhX E _Done exploring.Dh 70.8 (1.0) _Dh&  DhR  Dh F .....#.#.#.......#  Dh #$$.r...#.......#  Dh #$!.~.~.#.......#  Dh, z #..~~~~.#....... Dh Dh x #.~~.~..#....# Dh1 Dh #.~$$....g...# Dh  Dhx #....$...g...#Dh" [ ##.#.........#Dh 2Dh} ......g...g@#Dhg Y.........####Dhp X............Dh X.....####.....Dh Y...... .....#Dh ]######. .....#Dh rg   RobinDh  Dh 3.....#Dh Qggg 3 hobgoblins (1 wandering)Dh$ I .##### Dh9  Dh You climb downwards.Dh/ Dh0 =Dh. Dh  Dh  Dh) +Level annotation: RobinDh DhL Dh Dh Dh Dh Dh Dh  Dh Dh3 .Dh ..Dhz ggDh! 5..gDh Dhu +The hobgoblin shouts!Dh'I DhI ====DhJ &2.3 (2.5DhW Dhh[  Dh \ Dh\ *_The hobgoblin misses you. Dhh] I_There is a stone staircase leading up here.Dh* (((You shoot a sling bullet.DhZ  The sling bullet completely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.Dh BDh  The hobgoblin is almost dead.The hobgoblin hits you but does no damage. x2Dhug..g.gDhvg   goblin (launcher)Dh===-3.6 (1.3Rev Dh(Dh"W _The hobgoblin closely misses you.Dh  (((You shoot a sling bullet.Dh^>  The sling bullet barely misses the hobgoblin.You shoot a sling bullet.Dh1The sling bullet barely misses the hobgoblin.You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.Robin roars a battlecry!  The goblins go into a battle-frenzy!  The hobgoblin hits you. The hobgoblin barely misses you. Dh~..g(strong)  The hobgoblin hits you but does no damage.  The hobgoblin closely misses you.5---====4.9Rev+ Dh DhqDh;N_Robin laughs in a distinctly smug fashion.DhTYou shoot a sling bullet. The sling bullet hits the hobgoblin.Dh< Dh $Dh{ # 2Dh  Dh Dh Dhj Dh!(Dh(Dh,(DhE)You kill the hobgoblin!DhODh8  You shoot a sling bullet. The hobgoblin barely misses you.  Robin points. "Kill!"DhM g...g.g   goblin (launcher, strong)Dhby 70 3-----5===-6.1 (1.2Rev* Dh)  Dh Dh _The hobgoblin hits you.  Dhk 6You shoot a sling bullet. The sling bullet hits Robin.Dh"  Dh$ "Dh%  Dh'& 6Robin is lightly wounded.  Dh!' 6You shoot a sling bullet. The sling bullet hits Robin.Dh/  Dh  Dh IRobin is heavily wounded. Dh DhX .Dh g  Dh CThe hobgoblin hits you. The hobgoblin closely misses you.Dh= Dh 0-----7.4 (1.3Dh  Dh| "DhJ  Dh< z_Robin barely misses you. The hobgoblin misses you.Dh LYou shoot a sling bullet. The sling bullet hits Robin.Dhm  Dh$  Dh 5Robin is severely wounded.Dh LYou shoot a sling bullet. The sling bullet hits Robin.Dh Dh $Dhr Ngg 2 hobgoblins (strong)Dh) Rg   goblin (launchDhܼ er, strong)Dh !DhT  DhU  DhV You kill Robin!DhW @The hobgoblin hits you but does no damage.Dh4] Dh&^ "((Dh_ (Dh_ (Dh` Dh&  Dh Dh> ..Dh $Dh @DhO fThe goblin shoots a sling bullet. The sling bullet closely misses you.Dh DhE% DhE& 1Dh' =-Dh' 54Dh( 8.6 (1.2Dh/ Dh<  Dh< !Dh= )((((((( Dh*? I_The hobgoblin closely misses you.Dh@ /You shoot a sling bullet.Dhs  DhJ  Dh >The sling bullet barely misses the hobgoblin.Dh /You shoot a sling bullet.Dhv Dhw Dhx......gDhy7The sling bullet barely misses the hobgoblin.Dh@{DhDh"((Dh (DhDh$Dh&..Dh'$Dh' gDh( gDh *, 1 unaware)Dh*,The sling bullet barely misses the hobgoblinDh+ . Dh,$ You shoot a sling bullet.  Dh->The sling bullet barely misses the hobgoblin.Dh.YThe goblin shoots a sling bullet. The sling bullet hits you.  Dh/The hobgoblin is distracDh0(ted by your dazzling golden aura.  Dh3-The hobgoblin hits you but does no damage.Dh?: DhA; Dh;<"((Dh;=(Dh,>7The goblin shoots a sling bullet.Dh]. ..$gg)The sling bullet hits you but does no damage.15------9.9 (1.3Dh ((((((( _The hobgoblin shouts!  You shoot a sling bullet.DhM  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.DhA ......gThe hobgoblin is no longer distracted by gold. ((((The hobgoblin barely misses you. The goblin shoots a sling bullet.Dh fDhg..Dh9j?$@DhkF3-------Dh?wE====81.1 (1.2Dh}Dh DhDhd_The sling bullet closely misses you. The hobgoblin hits you.DhܔDhDhDh Dh DhJP_You are too injured to fight recklessly!DhsDh%Dh}Dh~ DhDhP_You are too injured to fight recklessly!Dh$DhDhDh7 DhGDhP_You are too injured to fight recklessly!Dh6DhDh#Dhu DhDheP_You are too injured to fight recklessly!DhA Dh4 DhDhQ Dh Dh P_You are too injured to fight recklessly!Dh!DhK"Dh&Dh0 Dh0[_You are too injured to fight recklessly!Dh1DhV2Dh7DhY?Dh?Dh@DhADh=FDhNDhAODhDPDhPDhWDhbDhbDhcDhidDhhDh8qDhqDhrDhsDhwDhDhDhDhGDhDhDhDhDhDhȨDhΩDh۰Dh}DhDhDh8Dh8DhDhDh}DhLDhVDhDhFDh PDh<PDh:DhPDh2"DhdDhSeDhlDh1qDhEDhDhDhDh}DhDhxDh{DhDhDhDhLDhDhDhDh Dh!DhLDhDh Dh{DhЇDh,DhDh/2IDh8Dh vDh7wDhwDh|DhDh^gg, 1 unaware)  The hobgoblin hits you but does no damage.  The hobgoblin is distracted by your dazzling golden aura.((((Dhd_ ..$g@g)The goblin shoots a sling bullet. The sling bullet barely misses you.4===--20Dh  DhZ Dh6t#.# #.#####≈~≈~'...'..# #.Dh#.### #.....#≈~~##...#..# #.Dh#...# #######≈≈.#...##### ##.Dhh###.# #≈.##...#Dhg #..Dh-f#.# #≈.#...##Dh ##.Dh c#.# #>##...#Dh!#.Dh"#.# ###...## ##### #.Dh##.# #...### #...# #.Dhs$1DhC%# #.@g..# ###.# #.Dh&# ###g....#####.# #.Dh&# #..........##.# #.Dh'# ###.#.....##.##.#######Dh * # #..........#.##.........######.#.#......#.####.##.###.............>...#.# #.##.#########.#.#......#.# #.##.##..........#.# #.##.## _The hobgoblin shouts!Dh?+Dh,=Dh,--Dh~-Dh3DhyDhiz--Dh{3.6 (2.5Dh|Dh Dhƃ Dhj_You climb upwards. Dh U_There is a stone staircase leading down here.Dho DhZ 8--Dhm Dh ^ _You are too injured to fight recklessly!Dhw _You are too injured to fight recklessly!Dh'DhDhDhY DhX_You are too injured to fight recklessly!Dht { (((You shoot a sling bullet.Dh  The sling bullet barely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.Dh- g..  The hobgoblin is lightly wounded.  The hobgoblin is no longer distracted by gold.  The hobgoblin hits you but does no damage.Dh.9/28 -----===4.8 (1.2Dh5Dhg9n _The hobgoblin hits you. The hobgoblin barely misses you.Dhgc  You shoot a sling bullet. The sling bullet hits the hobgoblin.DhK Dht The hobgoblin is severely wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.DhZ}$   hobgoblinDh6 gg, unaware)You kill the hobgoblin!DhA)h-----85.9 (1.1Dh<- Dhb.Dhl/A_The hobgoblin is distracted by your dazzling golden aura.Dhe#.# #.#####≈~≈~'...'..# #.# #.### #.....#≈~~##...#..# #.# #...# #≈≈.#...##### ##.# ###.# #≈.##...# #.#.# #≈.#...## ##.##.# #>##...# #.##.# ###...## ##### #.##.# #...### #...# #.##.# #.>@..# ###.# #.##.# ###g....#####.# #.##.# #.##.# #.#.# ###.#.....##.##.##.# #...#.##.#.######.#Dhi.#......#.####.##.##..##.#.#.#.# #.##.#g.g)10/28=---60 _The hobgoblin is no longer distracted by gold. _You see here 9 gold pieces.Dh.# #.#####≈~≈~'...'..# #.# .### #.....#≈~~##...#..# #.# ...# #≈≈.#...##### ##.#.# #≈.##...# #.#.# #≈.#...## ##.##.# #>##...# #.#  #.# ###...## ##### #.#  #.# #...### #...# #.#  #.# #.g$@.# ###.# #.#  #.# ###.....#####.# #.##.# #..##.# #.#.# ###.#.....##.##.##.# #....[40Dh:m#.##.#.######.#.#......#.####.##.##. #.#.# #.##.#gg, unaware)---7 _The hobgoblin is distracted by your dazzling golden aura.Dh_ #.# #.#####≈~≈~'...'..# #.# #.### #.....#≈~~##...#..# #.# #...# #≈≈.#...##### ##.#.# #≈.##...# # #.# #≈.#...##Dh  ##. #.# #>##...# #.# #.# ###...## ##### #.# #.# #...### #...# #.# #.# #.g@..# ###.# #.# #.# ###.....#####.# #. #.# #..##.# # #.# ###.#.....##.##. #.# #....#.## #.######.#.#......#.####.##. #......>...#.# #.##.#  Dh ##.#.#......#.# #.##.# #.#.# #.##.Dh 58Rev+  _The hobgoblin no longer looks unusually strong. _You see here 9 gold pieces.Dhz ((You shoot a sling bullet.Dh{g    You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.  You shoot a sling bullet.  shouts!  The sling bullet hits the hobgoblin.  The hobgoblin is no longer distracted by gold.Dh3~ .gThe hobgoblin is moderately wounded.====90.2 (1.3Rev*  _The hobgoblin barely misses you.DhIz ((You shoot a sling bullet.Dh  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.Dh`R .gThe sling bullet closely misses the hobgoblin.The hobgoblin misses you.1=====-1.4 (1.2DhvdDhg@ _The hobgoblin hits you but does no damage.Dh  You shoot a sling bullet. The sling bullet hits the hobgoblin.DhD ((The hobgoblin is severely wounded.You shoot a sling bullet.DhA DhXB Dh6C.gDhC8The sling bullet closely misses the hobgoblin.DhDDh#FDhF-DhG 2.6DhLDhO DhvPDh9Q2_The hobgoblin hits you but does no damage.DhSz ((You shoot a sling bullet.DhH  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.Dhj .gThe sling bullet closely misses the hobgoblin.Dh,3.9 (1.3DhkDhZ _The hobgoblin completely misses you.DhG c  You shoot a sling bullet. The sling bullet hits the hobgoblin.Dh9 e>Dhʞ ((You kill the hobgoblin!DhLG.>Dh8w12==625.1 (1.2Dh@DhL,  #.# #.#####≈~≈~'...'..# #.  #.### #.....#≈~~##...#..# #.  #...# #≈≈.#...##### ##.  ###.# #≈.##...# # #.# #≈.#...## ##. #.# #>##...# #. #.#DhM ###...## ##### #. #.# #...### #...# #. #.# #.@$..# ###.# #. #.# ###.....#####.# #. #.# #.##.# # #.# ###.#.....##.##. #.# #...#.## #.######.#.#......#.####.##. #.......>...#.# #.##.# ##.#.#......#.# #.##.# #.#.# #.##. _DhyP You shoot a sling bullet.DhZSDh8T5---60DhIXDhZ^L  You now have 77 gold pieces (gained 7).DhL_b7---7.1 (2DhLcDhj.  #.# #.#####≈~≈~'...'..# # #.### #.....#≈~~##...#..# # #...# #≈≈.#...##### ## ###.# #≈.##...# # #.# #≈.#...##Dhel ## #.# #>##...# # #.# ###...## ##### # #.# #...### #...# # #.# #@>$..# ###.# # #.# ###.....#####.# # #.# #..##.# # #.# ###.#.....##.##. #.# #..#.## #.######.#.#......#.####.##. #.............>...#.# #.##.# ########.#.#......Dh(o#.# #.##.# #.#.# #.##. _There is a stone staircase leading down here.DhQqDhFrm778.1 (1Rev+ DhuDhwDhDh&Dh3DhDh;PDh<Dh1DhەDhDh)Dh*Dh-Dh /Dh#Dh%DhQDhDhDhDh{DhDh+PDh#.# #.#####≈~≈~'...'..# #.#.### #.....#≈~~##...#..# #.#...# #≈≈.#...##### ##.###.# #≈.##...# #.#.# #≈.#...## ##.#.# #>##...# #.#.# ###...## ##### #.#.# #...### #...# #.#.# #.@$..# ###.# #.#.# ###.....#####.# #.#.# #..##.# #.#.# ###.#.....##.##.##.# #..#.##.#.######.[3DhV3m#.#......#.####.##.##.............>...#.# #.##.# ########.#.#......#.# #.##.# #.#.# #.##.#3==9 _There is a stone staircase leading down here.Dh #.# #.#####≈~≈~'...'..# #.# #.### #.....#≈~~##...#..# #.# #...# #≈≈.#...##### ##.# ###.# #≈.##...# #.#.# #≈.#...## ##.##.# #>##...# #.##.# ###...## ##### #.##.# #...### #...# #.##.# #.>@..# ###.# #.##.# ###.....#####.# #.##.# #.##.# #.#.# ###.#.....##.##.##.# #...#.##.#.######.#Dh6 /.#......#.####.##.##.......>...#.# #.##.# ##.#.#......#.# #.##.# #.#.# #.##.#Dh Dh .800 _DhB Dh Dh 3861.1 (2Dh Dhb = _You now have 86 gold pieces (gained 9).Dh .# #.#####≈~≈~'...'..# #.# .### #.....#≈~~##...#..# #.# ...# #≈≈.#...##### ##.#.# #≈.##...# #.#.# #≈.#...## ##.##.# #>##...# Dh4 e#.#  #.# ###...## ##### #.#  #.# #...### #...# #.#  #.# #.>.@.# ###.# #.#  #.# ###.....#####.# #.##.# #..##.# #.#.# ###.#.....##.##.##.# #....#.##.#.######.#.#......#.####.##.##......>...#.# #.##.#  #.#.#......#.# #.##.# #.#.# #.##.#Dh 2.1 (1Rev Dh Dh~#.# #.#####≈~≈~'...'..# #.# #.### #.....#≈~~##...#..# #.# #...# #≈≈.#...##### ##.#.# #≈.##...# # #.# #≈.#...## ##. #.# #>##...# #.# #.#Dh, ###...## ##### #.# #.# #...### #...# #.# #.# #.>@..# ###.# #.# #.# ###.....#####.# #. #.# #..##.# # #.# ###.#.....##.##. #.# #....#.## #.######.#.#......#.####.##. #......>...#.# #.##.# #.#.#......#.# #.##.# #.#.# #.##.DhDhDh4Dhd%==Dh!3Dh Dh=#Dh# #.# #.#####≈~≈~'...'..# #.  #.### #.....#≈~~##...#..# #.  #...# #≈≈.#...##### ##.  ###.# #≈.##...# # #.# #≈.#...## ##. #.# #>##...# #. #.# ###...## ##### #. #.# #...### #...# #. #.# #.@...# ###.# #. #.# ###.....#####.# #. #.# #.##.# #[40Dhm #.# ###.#.....##.##. #.# #...#.## #.######.#.#......#.####.##. #.......>...#.# #.##.# ##.#.#......#.# #.##.# #.#.# #.##.4 _There is a stone staircase leading down here.DhI  _DhJ a5=DhM DhN ,Dhp q6=7==Dh̔ 8==9==20==Dh~ BDh: 1==Dh~ DhԜ ,DhI Dh f=2Dh S3=Dhb ,Dh Dhs ~4==Dh Dh ,DhF Dh ,DhZ Dh Dh8 Dhؼ Dh DhO h5==Dh Dh Dhw Dh Dh Dh Dh% Dh Dh Dh? Dh Dh h6==DhE BDh Dh Dh DhF Dh Dh DhN Dh Dh h7==Dhe Dh} Dh Dh Dhk Dh Dh Dh Dh Dh Dh Dh, 9=Dh Dh~ Dh9 K8=Dh Dh b 62.1 (58.0) _HP restored.Dh Dhe E _Done exploring.DhL\Dh6]Dh#bDh#iDhi83.1 (1.0) _DhVoDhC .....#.#.#.......#  #$$.r...#.......#  #$!.~.~.#.......#  #..~~~~.#.......   #.~~.~..#....#   #.~$$........#   #....$...g...# ##.#.......$.#2...........@#.........####.................####........... .....#######. .....#g   goblin (launcher) DhDo.....# .##### DhE:=DhN[ (((You climb downwards. The goblin shoots a sling bullet.DhV.$@Dha6==4.6 (2.5DhfDhj _The sling bullet closely misses you. _There is a stone staircase leading up, spattered with blood here.DhF (( You shoot a sling bullet. The sling bullet hits the goblin.Dh@7  The goblin is severely wounded.You shoot a sling bullet. The sling bullet hits the goblin.Dh<C$Dh]G.$DhT86 4=5.8 (1.2Rev DhDhJ _You kill the goblin!Dh$Dh'Dh(Dh0Dh5 Dh7Dh,8:_No target in view!DhDhDht _No target in view!DhDh,Dh Dh|Dh%:_No target in view!Dh _No target in view!Dh O DhB_No target in view!Dh1Dh8DhDh߈Dh Dh!=_No target in view!DhADh Dh Dh Dh DhO h.#.#.#.##..........#.#.#.......# #$$.....#.......# #$!.~.~.#.......# #..~~~~.#....... #.~~.~..#....# #.~$$........# #....$...$...# ##.#.# #...<# #...#### #.............  #......####..... #....... .....########. .....# .....#.#####0.0---6.8 (1 _ Dh ;_ You now have 112 gold pieces (gained 26).  Things that are here:112---7.8 (2 _a +1 helmet; a +0 animal skin; a +0 clubDh$  ......gg........ .#.#.#.##.r........#.#.#.......# #$$.....#.......# #$!.~.~.#.......# #..~~~~.#....... #.~~.~..#....# #.~$$........# #....$...$@..# ##.#[.# #...<# #.#### #............. #......####.....r   rat (wandering) #....... .....########. ....Dh .# .....#0.r8.8 (1Dht  ....  #.##.....  .....#.#.#...r...#  #$$.....#.......#  #$!.~.~.#.......#  #..~~~~.#.......  #.~~.~..#....#  #.~$$........#  #....$...$@..#  ##.#.......[.#  #............<#  #..........####  #............. #......####.....  #.......   #######.    DhS  ....  #.##.....  .....#.#.#...r...#  #$$.....#.......#  #$!.~.~.#.......#  #..~~~~.#.......  #.~~.~..#....#  #.~$$........#  #....$...$@..#  ##.#.......[.#  #............<#  #..........#### #.......... #......####.....  #.......  #######. [DhWF1K DhgYDhS\Z _A rat is nearby!Dh ......gg. .... ......##.#.#.##..... .....#.#.#...r...# #$$.....#.# DhT #$!.~.~.#.......# #..~~~~.#....... #.~~.~..#....# #.~$$........# #....$...$.@.# ##.#.Dh U[.# #.<# #....#....#......####..... Dh #......###### Dh[! Dh" &9DhD+ Dh0 I _The rat is distracted by your dazzling golden aura.Dh֘  ......##.#.#.##..... .......r...# #$$.....#.......#!.~.~.Dh ..~~~~.. ~~.~..#....# $$.......$...$#.#......#.....<Dh# ###...####....... .....###########Dh Dh Dh '70Dh Dh#  Things that are here: _a +1 helmet; a +0 animal skin; a +0 clubDhDhPick up what? 9/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club DhArmour (select all with [)b - a +0 animal skin  c - a +1 helmet [Up|Down] select[Esc] exit Dh[Letters toggle [.|Space] toggle selected[top]DhF  c + a +1 helmet[Enter] accept (1 chosen)DhDhDh»S ......##.#.#.##.....Villent the Shooter.....#.#.#...r...#Coglin of Gozag  Gold: 112 #$$.....#.......#Health: 28/28 ========================Dhܼ#$!.~.~.#.......#Magic: 3/3========================#..~~~~.#.......AC: 4Str: 11#.~~.~..#....#EV: 11Int: 8#.~$$........#Dh7SH: 0Dex: 19#....$...$...#XL:  3 Next: 64% Place: Dungeon:2##.#.......@.#Noise: ---------  Time: 870.8 (0.0)#............<#a) +2 sling {Koruri} d) +0 sling {Chaewon#..........####DhGQFire: a) +2 sling {Koruri} #.............#......####.....#....... .....#r   rat (wandering)#######. .....#.....#.#####Things that are here: _a +1 helmet; a +0 animal skin; a +0 club _A rat is nearby! _The rat is distracted by your dazzling golden aura.  Things that are here: _a +1 helmet; a +0 animal skin; a +0 clubDh rrj - a +1 helmetDh4==1.8 (1DhmDh- _The rat squeaks loudly.Dh&Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Koruri}  d - a +0 sling (offhand) {Chaewon} Armour (go to first with [)  b - a +0 leather armour (worn)  i - a +0 pair of boots (worn)  j - a +1 helmet Scrolls (go to first with ?)c - a scroll of butterflies  e - a scroll labelled EMPE FUILAETU  g - a scroll labelled AFREUB ZAQA Potions (go to first with !)f - a potion of invisibility  h - a bubbling clear potionDh7sj - a +1 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 2.0 (4.0 -> 6.0). Your EV would remain unchanged. You took it off Robin on level 2 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.Dhw ......##.#.#.##.....  .....#.#.#...r...#  #$$.....#.......#  #$!.~.~.#.......#  #..~~~~.#.......  #.~~.~..#....# #.~$$........# #....$...$...# ##.#.......@.#  #............<#  #..........####  #.............  #......####..... Dh B #....... .....#  r   rat  #######. .....#  .....#  .##### Dhx    #...r... #$$.....#...... #$!.~.~.#...... #..~~~~.#..... Dh O#.~~.~..#....# #.~$$........# #....$...$...# ##.#.......@.#  #............<#  #..........####  #..........  #......###  #.......        Dh Spend multiple turns changing equipment while enemies are nearby? Y - Yes  N - NoDh Dhm Dh` S ......##.#.#.##.....Villent the Shooter.....#.#.#...r...#Coglin of Gozag  Gold: 112 #$$.....#.......#Health: 28/28 ========================Dh4 0#$!.~.~.#.......#Magic: 3/3========================#..~~~~.#.......AC: 4Str: 11#.~~.~..#....#EV: 11Int: 8#.~$$........#SH: 0Dex: 19Dh !#....$...$...#XL:  3 Next: 64% Place: Dungeon:2##.#.......@.#Noise: ==-------  Time: 871.8 (0.0)#............<#a) +2 sling {Koruri} d) +0 sling {Chaewon#..........####Fire: a) +2 sling {Koruri} #.............#......####.....#....... .....#r   rat#######. .....#.....#.##### _The rat is distracted by your dazzling golden aura.  Things that are here: _a +1 helmet; a +0 animal skin; a +0 club  j - a +1 helmet _The rat squeaks loudly.  A rat is nearby!Dhh Dh .-- _Dhj Dh( ; .#####  Things that are here: _a +1 helmet; a +0 animal skin; a +0 club  j - a +1 helmet _The rat squeaks loudly. Dh _A rat is nearby!  You start putting on your armour. You continue putting on your +1 helmet.Dh M.rDh F--2.8 (1Dhi Dh@ M _The rat is no longer distracted by gold.DhK 0.r3.8 (2.r4.8 (3DhJ Dhe L.rDhA 51125.8 (4Dh Dh^ Dh L.rDh +6.8 (5Dh Dhm 6 _You continue putting on your +1 helmet. x4Dh Dh8 [ _You finish putting on your +1 helmet.Dh9J `(((((((Dh  You shoot a sling bullet. The sling bullet barely misses the rat.You shoot a sling bullet. The sling bullet hits the rat.DhL DhR t......rDhR b===8.1 (1.3Rev DhMW DhY \ _The rat is severely wounded.DhL]  You shoot a sling bullet. The sling bullet hits the rat.DhGE$Dhpf ((((((DhurA(You kill the rat!Dh~......$Dh8112 69.4Rev+  _You shoot a sling bullet.DhADhF^ _No target in view!DhGDhLDhNH _No target in view!Dh0tDh5uDhxDh|H _No target in view!DhDh DhDhH _No target in view!DhZDhR\DhaDh fH _No target in view!Dh DhDh:DhWC _No target in view!DhKDh`LDh[QDhTDhDh:DheDhDhlHDhJDhRDhVDhDhInventory: 10/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Koruri}  d - a +0 sling (offhand) {Chaewon} Armour (go to first with [)  b - a +0 leather armour (worn)  i - a +0 pair of boots (worn)  j - a +1 helmet (worn) Scrolls (go to first with ?)c - a scroll of butterflies  e - a scroll labelled EMPE FUILAETU  g - a scroll labelled AFREUB ZAQA Potions (go to first with !)f - a potion of invisibility  h - a bubbling clear potionDhA DhQ Dh$Z  ......##.#.#.##.....Villent the Shooter.....#.#.#.......#Coglin of Gozag  Gold: 112 #$$.....#.......#Dh] Health: 28/28 ========================#$!.~.~.#.......#Magic: 3/3========================#..~~~~.#.......AC: 6Str: 11#.~~.~..#....#EV: 11Int: 8#.~$$........#SH: 0Dex: 19#....$...$.$.#XL:  3 Next: 66% Place: Dungeon:2##.#.......@.#Noise: ===------  Time: 879.4 (0.0)#............<#a) +2 sling {Koruri} d) +0 sling {Chaewon#..........####Fire: a) +2 sling {Koruri} #.............Rev+ Dhf w#......####.....#....... .....########. .....#.....#.##### _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!Dhl Dho Dh:3DhDhDhDhH$ _Dh 7Rev DhDhJ _You now have 117 gold pieces (gained 5).DhgDhDhDh"Dh{%,Dh'Dh-k  You now have 137 gold pieces (gained 20).  Things that are here:DhS.93Dh/DhA4: _a +0 sling; a +0 clubDhs7>Dh9Dh=Dh'A3Dh4DhDh0,Dh Dh Dhg,DhDh{N  You now have 150 gold pieces (gained 13).DhO:50DhEDh> _You see here a +0 dagger.DhDh*150DhY"DhI&;7Dh(Dh+M _You now have 157 gold pieces (gained 7).Dh.3Dh0Dh4<63Dh6Dh;M _You now have 163 gold pieces (gained 6).Dh?  You enter the shallow water.Water Dh ADh^DN _Moving in this stuff is going to be slow.DhG>DhIDh LDhN3DhPDhXs ..... #...  .....##..  .?.....$...#### .......>........ .... ......##.#.#.##..... .....#.#.#.......# #$$.....#.......# #)@.~.~.#.......#--- Dh[#..~~~~.#....... #.~~.~..#....# #.~..........# #....)...)...# ##.#.......[.# #............<##..........#####.............Dh^097.0 (17.6)Dht_H---8.0 (18Dh:eDhnV _k - a fizzy red potionDhg3DhDhDh?:DM) #.... #.......##... ?.....$...#### .......>........ .... ........##.#.#.##.....#.....#.#.$@....0.0))..~.#.~~~~...#.~~.~..#....#..)...)...........DhUA9.0 (1DhXDhli _Found a short sword.  You now have 170 gold pieces (gained 7).Dhm670900.0 (2DhNtDhXv- _You see here a +0 club.DhFDhDhDhDhfBDhM  You now have 177 gold pieces (gained 7).Dh%7DhIDh> _You see here a +0 dagger.DhD3DhDh M  You now have 186 gold pieces (gained 9).Dh&86Dh%Dh< _You see here a +0 club.DhS3DhDh3<  You see here a +0 club.DhG5 _DhDhDh,DhDh!Dh,DhDhR  There is a stone staircase leading down here.Dhb5 _Dh Dhs  You now have 190 gold pieces (gained 4).90DhZDh< _You see here a +0 club.Dh)3DhsDhDh}",Dhv$Dh'Dh),Dh+Dh2.Dh1,Dh3DhK6Dh8,Dh:Dh=DhvA,DhCDhJ   #######   ### #.....#   #.? ......+.#   ###.#####.....#.#   #.....)##....   #......##.....#  DhL] #......##.....#  #..@.....)...####  #........>.. .  #...........##.#.#.##.  #......#.....#.#.#....  #......###)).....#....  #......# #)..~.~.#....   ######## #..~~~~.#....    #.~~.~..#....    #.~.......... DhR\16.0 (16.0)7.0 (17DhYDha\. _l - a scroll of identifyDhE/Dh0Dh3Dh7Dh7Dh9DhN;Dh=DhjCDhDDhHDhJDh?KDhRLDhPS          #######   #######.....#   #.@.........+.#  DhT###.#####.....#.#   #.....)##........   #......##.....#  #......##.....#  #........)...####   #........>........  #...........##.#.#.## #......#.....#.#.#DhX222.0 (5.0)DhY+3.0 (6Dh\Dhc_b _m - a scroll labelled MIKANE CYTUMDh3DhJDhHDh BDhDh=Dh-DhDh_Dh%,Dhm!Dh$Dh),Dh+DhY/Dh2,Dh5Dh8Dh/=Dh=Dh>Dh@DhB,DhDDhIDhL,Dh}NDhQDhT,DhVDhgYDh-\,Dh&^Dh`Dh........ .... ..........##.#.#.##..... .....#.....#.#.#.......# .....###)).....#.# .....# #)..~.~.#..Dh####....##'..[...45.0 (22.0)....................#DhDhM======6.0 (23DhDhw _As you open the door, it creaks loudly! _Found a ring mail.Dh4DhjDhH _No target in view!Dhv + _  There is an open door here. _  You see here a +0 ring mail.Dh!&  _Dh; Dh= Dht? Dh-B DhE DhF DhH DhI DhL DhL Dh^N DhP DhQ DhR DhS DhU DhW DhX DhY Dh[ Dh^ Dh^ Dh` Dha Dhc Dhd Dhe Dh;h Dh,j Dhk DhEl Dh8n Dh(p Dhq DhBr Dh"t DhCv DhLx ,Dhy Dh> ,Dhs Dhb Dh< BDh  ## #=# ##############.#.## .................>------67.0 (21 ..###############.#.### ..#.# ..#.# ..#.#.#.###.#####------8.0 (22 _Found a gilded ring. Found a stone staircase leading down.Dh:3Dh;Dh=DhABDhGXDhHDhOJ,DhAKDhMDh~O,DhEPDhRDhT,DhUDhWDhg]#. ..#.. ..#j#+#.#....#...#  ..#  Dh^8#.#  #.######@#  #.....=#.# ##############.#.####.#..................>.# ##############.#.###..# ...#.# #j   gnoll (asleep) .....#.# #.....#.# #.....#.#Dht73.0 (5.0)4.0 (6 _A gnoll comes into view. It is wielding a +0 club.Dh ? #. ..# .. ..# j#+#.# ....# ...# ..# #.# #@# #.#.#.####.# .......>.# #.###..#  ...#.# #  .....#.# #.# Dh #. ..# .. ..# DhFj#+#.# ....# ...# ..# #.# #@# #.#.#.####.# .......>#.# ...#.# #  .....#.# Dhd#.# DhMDhCDhDhy\ _A gnoll is nearby!Dh ((((jYou shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!DhC$  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.DhE Dhh d.j...Dhݲ b===5.2 (1.2Rev Dh Dh  Dh7 Z_The gnoll is moderately wounded.Dhs (((You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.Dhq  The gnoll is moderately wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.DhDhJ"  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is moderately wounded.  Dh $You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is moderately wounded.Dhi%Dh3jJ....j  (wandering)J   endoplasmThe sling bullet hits the gnoll but does no damage.  The gnoll is moderately wounded.  You shoot a sling bullet.  The sling bullet hits thDh4#e gnoll but does no damage.  The gnoll is moderately wounded.  An endoplasm comes into view.6.5 (1.3Rev+ Dh@DhOb ((((((DhP( _A gnoll comes into view. It is wielding a +0 whip.You shoot a sling bullet.  The sling bullet completely misses the endoplasm.DhC.You shoot a sling bullet.  The sling bullet completely misses the endoplasm.The sling bullet closely misses the gnoll.  You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the endoplasm!DhQjDh*oDh&qDhHrDh}+ .Dh~j$j...j 2 gnolls (1 wandering)You kill the endoplasm!DhU190 87.7 (1.2DhզDhpM(((jThe sling bullet hits the endoplasm!  You kill the endoplasm! _A gnoll comes into view. It is wielding a +0 club.gnoll.DhA (The gnoll is heavily wounded.You shoot a sling bullet.DhCDhDhDh\jj.j..j 3 gnollsDhk9.0 (1.3Rev* Dh+Dh (((( _The sling bullet barely misses the gnoll.You shoot a sling bullet.Dhq  The sling bullet closely misses the gnoll.You shoot a sling bullet.DhDhDh .j.j..j(1 unaware)The sling bullet barely misses the gnoll.Dh(80.3DhDh (((( _The gnoll is distracted by your dazzling golden aura.  You shoot a sling bullet.DhjThe gnoll shouts!  The sling bullet hits the gnoll.  The gnoll is no longer distracted by gold.Dhg1Dh?3DhE$...j.   gnoll====DhsM61.6Dhd ( _The gnoll is severely wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.Dhq  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.DhC$Dhƅ &.Dh e95===-2.9Dh@ Dh _ _You kill the gnoll!Dhĺ 7-Dh_ Dh ^ _No target in view!Dh Dh Dh ^ _No target in view!Dh Dh Dh- ^ _No target in view!Dhx Dh? DhV ^ _No target in view!Dh Dh Dh ^ _No target in view!Dhk Dh4 Dh K _No target in view!Dh Dh^ Dh Dh* Dh Dh Dh1 Dh Dh Dh Dhc Dh Dh% 3Dh( Dh) Dh 3Dhz Dh DhK% IDhh& Dh 3Dh Dh DhdH DhWI Dh+L Dh7N Dh Dh Dh Dhn Dh4 Dh6 Dhh= DhA Dh) Dh\ Dh_ Dhe Dh263Dh<Dhh@DhDhDhDh0Dh.DhX/Dh`4Dh7Dh`PDhPDhzoPDh_DhDhk&MDh Dh*#. Dh.#.. .#.$#+##...+.....#..j.$Dhژ##### #.....=#.# ##############.#.####.#Rev* ...j   gnoll#.#DhܜDhn!0.0DhDh4.jDh}DhDhQ---3.9 (1 _Dh:.  # ..# #. ..# #.. ..# #.$#+#.# #......# +......# #...j$.# #@# #.# #.##.####.# .....>.# #.###..#  ...#.# #  .....#.# Dh # ..# #. ..# #.. ..# #.$#+#.# #......# +......# Dh;x#...j$.# #@# #.# #.##.####.# .....>#.###..#  ...#.#  .....#.# DhGDh09---DhDhP[ __A gnoll is nearby!Dh,  # ..# #. ..# #.. ..# #.$#+#.# #......# +......# #...j$.# #@# #.# #.##.####.# .....>.# #.###..#  ...#.# #  .....#.# Dh  # ..# #. ..# #.. ..# #.$#+#.# #......# +......# Dhc x#...j$.# #@# #.# #.##.####.# .....>#.###..#  ...#.#  .....#.# Dh! DhZ Dh Dhܿ [ __A gnoll is nearby!Dho S((((( _Dhcq g_A gnoll is nearby!  You shoot a sling bullet.Dh  _A gnoll is nearby! _A gnoll is nearby!  You shoot a sling bullet.  The sling bullet barely misses the gnoll.Dh,Dhw....j Dh6===5.2 (1.3Dh3Dh_ _The sling bullet barely misses the gnoll.Dh  You shoot a sling bullet. The sling bullet hits the gnoll.DhW (((((The gnoll is heavily wounded.You shoot a sling bullet.Dh#,Dh].$..jjj 2 gnollsDh,6.3 (1.1DhDh ((((((( _The sling bullet barely misses the gnoll.You shoot a sling bullet.Dhv  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll!Dh{   gnollDh!& ......$You kill the gnoll!Villent the Shooter# ..#Coglin of Gozag  Gold: 190#. ..#Health: 28/28 ========================#.. ..#Magic: 3/3========================#.$#+#.#AC: 6Str: 11#......#EV: 11Int: 8+......#SH: 0Dex: 19#....j$#XL:  3 Next: 125% Place: Dungeon:2#@#Noise: ===------  Time: 987.5 (1.2)#.######.#a) +2 sling {Koruri} d) +0 sling {Chaewon#.....=#.#Fire: a) +2 sling {Koruri} ##############.#.####.#ReDhyQ;v* ....................>.# ##############.#.###..#j   gnoll...#.# #.....#.##.....#.#You shoot a sling bullet. _The sling bullet barely misses the gnoll.You shoot a sling bullet.  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll! _The gnoll closely misses you.You have reached level 4!  --more--Dh /34/344/4944% gnoll  _You feel clever.You shoot a sling bullet. The sling bullet hits the gnoll.DhwF (((((The gnoll is moderately wounded.You shoot a sling bullet.Dh .$..jThe sling bullet barely misses the gnoll.28-----8.7 _The gnoll hits you but does no damage. The gnoll hits you with a +0 club.Dh4  You shoot a sling bullet. The sling bullet hits the gnoll!Dh} (((((The gnoll is severely wounded.You shoot a sling bullet.Dh"N .$..jThe sling bullet closely misses the gnoll.9.9DhTDhpW< _The gnoll hits you but does no damage.Dh  You shoot a sling bullet. The sling bullet hits the gnoll.DhЊ  The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll.Dh"h  The gnoll is almost dead.Dh&e6------91.1DhDhl1IThe gnoll is almost dead.  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead. _The gnoll hits you with a +0 club.  The sling bullet hits the gnoll but does no damage.Dh}  The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll.$Dh*Dh ?p190 -312.2 (1.1DhDDhhPI _You kill the gnoll!DhQ3DhYDhJg$ Dh|hW_No target in view!DhpDh{^ _No target in view!Dh|DhDh ^ _No target in view!DhDhDh֎H _No target in view!DhDhDhDhwH _No target in view!DhCDhEDhjJDhMC _No target in view!DhDh DhDhJDh 6Dhv7Dh;DhC?DhDh%Dh~Dh)Dh&Dh(Dh,Dh;0DhDh#DhDhDhf$ _DhRw7=DhDhDhDhDh(Dh6>Rev+ DhDh#DhHDhݹDhDhjU8=DhDh4Dh9DhDhCDhL>Rev DhDhDhDh;DhDhK9=DhDhBDh9*190DhDh=Dh (DhDhkDh[DhDh 30==1=Dh2%2=Dh3==4== _HP restored.  You now have 198 gold pieces (gained 8).8 _You see here a +0 club.  You now have 209 gold pieces (gained 11).  Things that are here:209= _a +0 club; a +0 whipDh17 _You now have 217 gold pieces (gained 8). _You open the door.  There is an open door here. _DhDhVJDh?DhC,DhDhlDh:DhBDh],Dh DhDhDh,DhWDhIDh,DhDhUDh,Dh{DhDhDhYDhDht,DhDhmDhC,DhIDh DhU Dh Dh Dh% Dh ,DhI Dh. Dh ,Dh DhY Dh ,Dh1 Dh} Dh Dh DhQ Dhc Dhv Dh Dh Dh Dh Dh DhI Dh Dh Dh ,Dh Dh! Dh" ,DhY# Dhm$ Dh,% ,Dh& Dh( Dh( ,Dh) DhP ### #######.# ......#.# #### .####.#.# #.. .#.##.#.######.#. .#..#.#........--- .#......##' .#......# ... .#......# ...!. .#..#+#.# [...... .#......# #.!.....# S   adder (asleep) .'......# ......... .#....))# ########S## .#....#.# 1065.2 (73.0)  You open the door.  An adder comes into view.SS.---6.2 (74 _The aDhS dder hisses angrily. _Found a fizzy purple potion, a chain mail and a fizzy red potion.Dh  ### ......#.# ##### .####.#.# #...# .#.##..#.# .#..#.#........#@# .#.....#'# . ... . ...!. .#..#+#.# [...... .#......# #.!.....# .'......# .......S. ))# ########.## .#Dhn Dh"  ###.....#.# ##### .####.#.# #...# .#.##..#.# Dh=% 6.#..#.#........#@# .#.....#'# . ... . ...!. .#..#+#.# [...... .#......# #.!.....# .'......# .......S.))# ########.##.#Dhn. Dh/ Dhs8 Dh< ] _An adder is nearby!Dh[_ ### ......#.# ##### .####.#.# #...# .#.##..#.# .#..#.#........#@# .#.....#'# . ... . ...!. .#..#+#.# [...... .#......# #.!.....# .'......# .......S. ))# ########.## .#Dh+ ###.....#.# ##### .####.#.# #...# .#.##..#.# .#..#.#........#@# .#.....#'# . ... . ...!. .#..#+#.# [...... .#......# #.!.....# .'......# .......S.))# ########.##.#DhdDh#DhDh] _An adder is nearby!Dh ((((( You shoot a sling bullet. The sling bullet hits the adder.Dh ((The adder is moderately wounded.DhH Dh Dh '.!.S...Dh f===7.4 (1.2)Rev Dh$ Dh' r _You shoot a sling bullet. The sling bullet misses the adder.Dh5 (((You shoot a sling bullet. The sling bullet hits the adder.DhX\ (((The adder is heavily wounded.You shoot a sling bullet.DhDhDhvp'S....DhD^8.6Rev+ DhDh ((((((( _The sling bullet closely misses the adder.You shoot a sling bullet.Dhe{  The sling bullet closely misses the adder.You shoot a sling bullet.DhDhG S.!....Dh ,9.7 (1.1DhDh4"  _The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.Dh  The adder is almost dead.You shoot a sling bullet. The sling bullet hits the adder.Dh%F$Dh8DhO217 4671.0 (1.3Rev* DhBWDh^a_ _You kill the adder!Dh)bDhfDhm^ _No target in view!DhnDh0sDhz^ _No target in view!DhP{DhDh^ _No target in view!DhqDh"DhӔ^ _No target in view!DhDhHDh^ _No target in view!DhDh:DhC _No target in view!DhK&3Dh*DhU,DhDhDh{DhɴDhDhQDh Dh#DhDhrDhדDhDhDhDh Dh Dh- 3Dhx DhG Dh Dh $ _DhQ! Dh# L _ You now have 224 gold pieces (gained 7).Dht$ :24Dh& Dh, @ _There is an open door here.Dh0 TRev+ Dhy3 Dh6 DhI: ,Dh< Dh6F  ### ######.# .....#.# ##### ####.#.# #...# #.##.#.######.#.# ### #..#.#........#.# ... #......########'##.# #......##..........# #......##.##....@..#DhWG --- #..#+#.# +[......# #......# #.!.....# '......# ............ #....))# #########.### #....#.# .. ######.# #...=#.# .. ####.#.####.#DhN -5.0 (4.0DhN F---6.0 (5DhT Dh:V Y _n - a fizzy purple potionDh7 3Dhʁ Dh Dh+ XDhT TRev Dh DhR Dh ,Dh< Dh ,Dh Dh q _k - 2 fizzy red potions (gained 1)DhƱ 3Dh{ Dh Dh K224Dh Dh Dh 3DhF nDh# Dh Dh Dh ,DhK Dh8 Dh DhC Dh Dh Dh DhR Dh Dh% Dh Dhu Dh1 Dhm Dh Dh Dh Dh Dh Dh Dh Dh Dh Dh Dh Dhq Dh Dh Dh Dh Dh>V#.#........#.##... ....########'##.# ##.......... ....##.##..... #+#.##.#+[......#  ....##.##.......###### ....##...............# ..))###########.####.# ..#.# .... ###.# .#######..# .=#.# #..#  #.#.####.# ....  Dh>.......>.# ...##  #.###..# .#...   K   kobold (missile, asleep) ..#.# # .#.#.#  #.# K......  ..#.#  Dh 094.0 (18.0)Dh ,5.0 (19DhDhz _A kobold comes into view. It is wielding a +0 short sword.Dh####'##.#.......#.......#[......#...... .......... ))###########.####.#  ........@..#  .#######..##  #..#  .... >.# ...##  .#...  # .#.#.#  K...... Dh###'##.#.......#.......#[......#...... .......... ))###########.####.#  ........@..#  .#######..##  #..#  .... >.# ...##  .#...  # .#.#.#  K......  _A kobold is nearby!Dh* (((((K)(You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.Dh)> L (Dh/? HThe kobold shouts!  You shoot a sling bullet.Dh Dhn C.....Dh~ XK.===Dh ?6.2 (1.2)Rev Dh$ Dh ` _The sling bullet barely misses the kobold.DhG (((((((You shoot a sling bullet.Dh  The sling bullet barely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.DhWs.....$.Dhw224 87.5 (1.3Rev+ Dh~Dh` _You kill the kobold!DhDhYDh^ _No target in view!DhDh4Dh^ _No target in view!DhiDhADhPH _No target in view!DhD=Dh>DhDDhGH _No target in view!DhDhDhDhH _No target in view!Dh5DhD7Dh=DhBC _No target in view!Dh*Dh:DhQPDhtPDhIDhS:DhFDhDhDhDhDhDht Dhu Dhv Dhy Dh5~ Dh~ ERev  _Dh{ ,Dh' ,Dh] Dh` Dh DhЌ Dh DhK Dhב ,Dh Dh Dh Dhy 5224Dh Dh Dhn 3Dhz Dh h _ You now have 230 gold pieces (gained 6).  Things that are here:Dh &30DhT Dh ? _a +0 short sword; 3 stonesDh 3Dh Dh Dh ....#.# ...........# #####.# .#######..## =#.# #.....#..##.#.. Dhʷ ###.#.####.#.###.......... .........>.#.#......##.#.# ###.#.###..#.....#.....#  ...#.# ..#...#)#.#.### ..#.# ..............# ..#.# ....###@#.#.#.#Dhi * ---105.5 (8.0 ....#.# ............#.# ...#.# ....#.......# # ####.# .) .........# ............ ..............#Dh  ............... ..#<####.#..#.# Dh 9---Dh $6.5 (9DhY Dh+ I _Found a dagger. Found a stone staircase leading up.Dh3DhDhMDh"XDh,DhIDhܬDh,Dh DhDh,DhDhDh,DhRDhDh,Dh^DhDh,DhDhiDh7,DhDhDh,DhvDhyDhl,DhDhDh6 #.....#.#..............#.#  #.....#.#......#.......# #  #.#####.#...)..........# ...##............... ....................# .####................ Dh#......#<####.#..#.# ##... .#..# #.!... # ####...###.#  #.... .  ....### ##.... #.... g   hobgoblin (asleep) #.... ..g..Dh016.5 (10.0)DhH,7.5 (11DhDh _A hobgoblin comes into view. _You see here a red potion.DhQ (((((g  (You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!DhU  The hobgoblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.Dh:Y\$DhM......Dh,230 50===8.8 (1.3)Rev DhDh,M _You kill the hobgoblin!Dh[Dh_DhgDhmH _No target in view!DhjDhDhDhH _No target in view!Dh8Dh:Dh@DhEH _No target in view!Dh{Dh&Dh Dh; H _No target in view!Dh Dhh Dh ^ _No target in view!Dh  _No target in view!DhQ DhR DhJW DhY Dh) 3Dh Dh Dh3 PDhbJ 3DhS Dht Dhv Dhpy Dh{ Dh Dh Dh Dh Dh] 3Dhb Dhe Dh Dh Dh Dh7 h..........Dh2 (0.0DhN J---9.8 (1DhIK _o - a red potionDhZ_Dha>DhڠDhUDhDhODhDhq _k - 3 fizzy red potions (gained 1)DhDhJDhDhDh,DhDhDh{ ,Dh Dh Dh,DhDhDh,DhDh`DhkDh*230Dhu Dh #Dh%Dh'DhG(Dh)Dh,,DhV.Dh)2Dh3%6Dh4DhT7M _You now have 236 gold pieces (gained 6).DhF:3Dh;Dh=Dh@,DhBDhCDhE,Dh5GDhNT ##... .#.. #......#.#.# # . ####...###Dh9PV ...#####........  #........####.##  #.###....####.  # #.........  ##.###....####.  #...@.....# --- #########.# .# . .. # DhT0367.0)DhV,7.8 (18DhXDh[[ _p - a lumpy amethyst potionDh/3Dh<1Dh3Dh 5Dhg<Dh]=Dh @,DhADhCDhEDhF,DhaIDh?PR. ........DhlQ......####...........##.....#......#<####.#.w....#......#... .#.....#......#.#.# # ....####...###.# ...#####........ #........####.## #@###....####. #DhhR #.# #......... ###.###....####. ##.........# ##########.# .#w   dart slug (asleep)DhbS:.#..#Dh9[241.8 (4.0)Dhu\+2.8 (5Dh`Dhpd\ _A dart slug comes into view.Dh_@DhA ......# ##.....#< .w....#  .....  ....  ...#####..  #........  #@# ##.#  # ##.# # #.... # ####  .#  .#  ..  Dh&C&# DhDh7 ......# ##.....#< .w....#  .....  ....  ...#####..  #........  #@# #.#   ##.#  #.... #### .#  .# Dh\.. #DhKDh;DhDh&` _A dart slug is nearby!Dh+Dh1%Inventory: 16/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Koruri}  d - a +0 sling (offhand) {Chaewon} Dh3Armour (go to first with [)  b - a +0 leather armour (worn)  i - a +0 pair of boots (worn)  j - a +1 helmet (worn) Scrolls (go to first with ?)c - a scroll of butterflies  e - a scroll labelled EMPE FUILAETU  g - a scroll labelled AFREUB ZAQAl - a scroll of identify  m - a scroll labelled MIKANE CYTUM Potions (go to first with !)f - a potion of invisibility  h - a bubbling clear potion  k - 3 fizzy red potions  n - a fizzy purple potion  o - a red potion  p - a lumpy amethyst potionDhDhDh E................. Villent the Shooter......####........... Coglin of Gozag  Gold: 236##.....#......#<####.# Health: 34/34 ========================.w....#......#... .# Magic: 4/4========================.....#......#.#.# # AC: 6Str: 11....####...###.#EV: 11DhInt: 9...#####........SH: 0Dex: 19#........####.##XL:  4 Next: 50% Place: Dungeon:2#@###....####.Noise: ---------  Time: 1142.8 (0.0) ##.# #.........a) +2 sling {Koruri} d) +0 sling {Chaewon ###.###....####.Fire: a) +2 sling {Koruri} ##.........# ##########.#.#w   dart slug (asleep).#..# _o - a red potion _k - 3 fizzy red potions (gained 1) _You now have 236 gold pieces (gained 6). _p - a lumpy amethyst potion _A dart slug comes into view. _A dart slug is nearby!Dh!DhoDhDhxDh& ((((w  You shoot a sling bullet.Dh }  The sling bullet hits the dart slug but does no damage.  You shoot a sling bullet.Dh4 Dh}< ].w....Dh> b===4.0 (1.2Rev DhXD DhH M _The sling bullet hits the dart slug but does no damage.Dh]T (((DhlTYou shoot a sling bullet. The sling bullet hits the dart slug.Dh2:  Dh4|The dart slug is lightly wounded.  You shoot a sling bullet. The sling bullet hits the dart slug.DhDh,...Dh&r.5.2Rev+ DhDhw _The dart slug is heavily wounded.DhDhDh^ _No target in view!DhDhDhcH _No target in view!DhDhDhyDhH _No target in view!Dh _No target in view!DhH  _No target in view!Dh _No target in view!Dh2Dh4Dh9Dh=DhDh>DhDhDhb Dh"Dh#Dh(Dh-DhVDhLDh9Dh%Dh,(Dh*Dh.Dh2DhDhDhؓDhDh" NRead which item? Scrolls  c - a scroll of butterflies  e - a scroll labelled EMPE FUILAETU  g - a scroll labelled AFREUB ZAQAl - a scroll of identify  m - a scroll labelled MIKANE CYTUM [!] read|quaff[?] describe selectedDhZ................. Villent the Shooter......####........... Coglin of Gozag  Gold: 236##.....#......#<####.# Health: 34/34 ========================......#......#... .# Magic: 4/4========================.....#......#.#.# # AC: 6Str: 11....####...###.#EV: 11Int: 9...#####........SH: 0Dex: 19#........####.##XL:  4 Next: 50% Place: Dungeon:2#@###....####.Noise: ===------  Time: 1145.2 (0.0) ##.# #.........a) +2 sling {Koruri} d) +0 sling {Chaewon ###.###....####.FiDhG"re: a) +2 sling {Koruri} ##.........#Rev+ ##########.#.#.#..# _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!  As you read the scroll labelled MIKANE CYTUM, it crumbles to dust.  It is a scroll of enchant weapon.  --more--Dh( MEnchant which weapon? Hand Weapons  a - a +2 sling (weapon) {Koruri}  d - a +0 sling (offhand) {Chaewon}[?] describe selectedDhV Dh\ Dha ................. Villent the Shooter......####........... Coglin of Gozag  Gold: 236##.....#......#<####.# Health: 34/34 ========================......#......#... .# Magic: 4/4========================.....#......#.#.# # AC: 6Str: 11....####...###.#DhQe bEV: 11Int: 9...#####........SH: 0Dex: 19#........####.##XL:  4 Next: 50% Place: Dungeon:2#@###....####.Noise: ===------  Time: 1145.2 (0.0) ##.# #.........a) +2 sling {Koruri} d) +0 sling {Chaewon ###.###....####.Fire: a) +2 sling {Koruri} ##.........#Rev+ ##########.#.#.#..# _No target in view! _No target in view! _No target in view! _No target in view!  As you read the scroll labelled MIKANE CYTUM, it crumbles to dust.  It is a scroll of enchant weapon.DhTn Dho p---6.2 (133Dhs Dhv D _Your +2 sling {Koruri} glows red for a moment.Dh Read which item? Scrolls  c - a scroll of butterflies  e - a scroll labelled EMPE FUILAETU  g - a scroll labelled AFREUB ZAQAl - a scroll of identify [!] read|quaff[?] describe selectedDh Dh DhD' ................. Villent the Shooter......####........... Coglin of Gozag  Gold: 236##.....#......#<####.# Health: 34/34 ========================......#......#... .# Magic: 4/4========================.....#......#.#.# # AC: 6Str: 11....####...###.#EV: 11Int: 9...#####........SH: 0Dex: 19Dhk, 4#........####.##XL:  4 Next: 50% Place: Dungeon:2#@###....####.Noise: ---------  Time: 1146.2 (0.0) ##.# #.........a) +3 sling {Koruri} d) +0 sling {Chaewon ###.###....####.Fire: a) +3 sling {Koruri} ##.........#Rev+ ##########.#.#.#..# _No target in view! _No target in view! _No target in view!  As you read the scroll labelled MIKANE CYTUM, it crumbles to dust.  It is a scroll of enchant weapon. _Your +2 sling {Koruri} glows red for a moment.Dh>  ......###.....#......#.........§§#####..§§§.....§§...###As you read the scroll labelled AFREUB ZAQA, it dissolves into smoke.Dh"@ Y7.2 (1Rev DhD Dhs - _It was a scroll of fog.Dh0Dh4Read which item? Scrolls  c - a scroll of butterflies  e - a scroll labelled EMPE FUILAETUl - a scroll of identify [!] read|quaff[?] describe selectedDh Dh................. Villent the Shooter......####........... Coglin of Gozag  Gold: 236##.....#......#<####.# Health: 34/34 ========================......#......#... .# Magic: 4/4========================.....#......#.#.# # AC: 6Str: 11....####...###.#EV: 11Int: 9Dh.§§#####........SH: 0Dex: 19#§§§.....####.##XL:  4 Next: 50% Place: Dungeon:2#@###....####.Noise: ---------  Time: 1147.2 (0.0) ##§# #.........a) +3 sling {Koruri} d) +0 sling {Chaewon ###§###....####.Fire: a) +3 sling {Koruri} ##.........#Rev ##########.#.#.#..# _No target in view!  As you read the scroll labelled MIKANE CYTUM, it crumbles to dust.  It is a scroll of enchant weapon. _Your +2 sling {Koruri} glows red for a moment.  As you read the scroll labelled AFREUB ZAQA, it dissolves into smoke. _It was a scroll of fog.Dhh  As you read the scroll labelled EMPE FUILAETU, it crumbles to dust.Dhy§ww   dart slugDhw8.2 (1Tele Rev Dh Dh~ _You feel strangely unstable. It was a scroll of teleportation.Dhq Dh Dh Dh$ F _Unknown command.Dhkc  You shoot a sling bullet. The sling bullet hits the dart slug.DhJpe§(Dho (You kill the dart slug!DhA§§Dh˫236 4===9.4 (1.2Rev+ DhDh/ _You shoot a sling bullet.Dh3DhDhH _No target in view!DhGDheIDhLDhPH _No target in view!DhSDhDhDhCH _No target in view!DhI7Dh8Dh=DhAH _No target in view!DhDhPDhDh"H _No target in view!Dhc3Dh!fDhhC _No target in view!DhUDh`Read which item? Scrolls  c - a scroll of butterfliesDhl - a scroll of identify [!] read|quaff[?] describe selectedDh EDhIDhN................. Villent the Shooter......####........... Coglin of Gozag  Gold: 236 ##.....#......#<####.# Health: 34/34 ========================......#......#... .# Magic: 4/4========================.....#......#.#.# # AC: 6Str: 11....####...###.#EV: 11Int: 9§§§#####........SH: 0Dex: 19#§§§.....####.##XL:  4 Next: 54% Place: Dungeon:2#@###....####.DhPNoise: ===------  Time: 1149.4 (0.0) ##§# #.........a) +3 sling {Koruri} d) +0 sling {Chaewon ###§###....####.Fire: a) +3 sling {Koruri} ##.........#Tele Rev+ ##########.#.#.#..# _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!DhQDhzSIdentify which item? (\ to view known items) Potions (select first with !)  h - a bubbling clear potion  k - 3 fizzy red potions  n - a fizzy purple potion  o - a red potion  p - a lumpy amethyst potion[?] describe selectedDhj Dh! Dh( ................. Villent the Shooter......####........... Coglin of Gozag  Gold: 236 ##.....#......#<####.# Health: 34/34 ========================......#......#... .# Magic: 4/4========================.....#......#.#.# # AC: 6Str: 11....####...###.#EV: 11Int: 9Dho+ §§§#####........SH: 0Dex: 19#§§§.....####.##XL:  4 Next: 54% Place: Dungeon:2#@###....####.Noise: ===------  Time: 1149.4 (0.0) ##§# #.........a) +3 sling {Koruri} d) +0 sling {Chaewon ###§###....####.Fire: a) +3 sling {Koruri} ##.........#Tele Rev+ ##########.#.#.#..# _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!DhxE  As you read the scroll of identify, it crumbles to dust.---50.4 (1Rev  _k - 3 potions of brillianceDh ##.#####.#...) .##......... ... ...................####...........####.....<####..........#......#... .##...§.§#......#.#.# ##...§§§####...###.# §§@#####........--- ##§§§.....####.## #§## #§# #......... ###§###....####. ##.........#1 #.# #.# #.# #.# # #.###### #######.##....@+ +.......'#.##### Dh; #######.########.##.# ######.....#.##.# ...........+.####### #.. .#####.....#.##....############## ...)##........'..[............... ....##.....####......############ ....##.....# #......#2.4 (2Rev  _Your surroundings suddenly seem different.Dh3DhDh$Dh{)####...........'......0...............###Dh.Dh/K======3.4 (1Dh5S _As you open the door, it creaks loudly!Dh 3Dh Dh+ Dh   There is an open door here.Dh Dh\  _Dh Dh Dh Dhg @236Dh @  There is an open door here.Dh3 Dh:  _DhV DhL Dh ,DhX Dh Dh> ,Dh Dh Dh Dh DhL! Dh]# Dh* ,Dh+ Dh- Dh"0 ,DhI2 DhE6 Dh7 Dh8 Dhb9 Dh>; DhH Dh(I Dh*L ,DhM DhMP DhR ,Dh%T DhUW @  There is an open door here.DhY DhZ  _Dh}[ Dh] Dh_ ,Dha Dhpc Dhe ,Dh g Dhj Dhl ,Dhn Dhp Dh0s ,Dht Dhv Dhz ,Dh-{ Dh} Dhv ,Dh Dh Dh5 Dh Dhm Dh Dhڜ ..##.....####......############# ..##.....# #......# . ....)...#####......#... ....>..............##... .....##.#.#.##.....##... #.....#.#.#.......## #... ###)).....#.......# #.# # #)..~.~.#.......# #..... # #..~~~~.#.....@.# .. ..------#.~~.~..#....#$....+ ....#.~..........#..#### ####...  #....)...)...#... .......  ##.#......Dh" [40m.[.#.#.. #...§  #............<#..... #...§ J   endoplasm (asleep)  #..........####.....# §§  #.................J.#  #......####..... #75.4 (22.0)------6.4 (23DhR Dh ] _An endoplasm comes into view.DhwDh_E. #......# )...#####......# >..............# #.##.....# #.......## )).....#.......# # #)#.......# # #.....@.# ..  #....#$....+  ......#..####  #....)...)...#...  ....[.#.#..  .....<#.....  ...####.....#  ....J.#  Dhq. #......# )...#####......# >..............# #.##.....# #.......## )).....#.......#  #)#.......#  #.....@.# ..  #....#$....+  ......#..#### DhtU #....)...)...#...  ....[.#.#..  .....<#.....  ...####.....#  ....J.#  Dho{4DhāDha _An endoplasm is nearby!Dh b (((((J(You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.Dh$  The endoplasm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the endoplasm.Dh\ Dh Dh d$....J..Dh1 f===7.7 (1.3)Rev Dh DhM b _The endoplasm is severely wounded.Dh:c  You shoot a sling bullet. The sling bullet hits the endoplasm!Dh ?(((($Dh (((You kill the endoplasm!DhKx....$..Dhd236 68.9 (1.2Rev+ Dh-mDh\xE _You shoot a sling bullet.DhzDhDh^ _No target in view!DhDhđDhG^ _No target in view!DhDhDhrH _No target in view!DhDhDh DhK%H _No target in view!DhDhDh3DhH _No target in view!Dh3Dh7DhC _No target in view!Dh3DhZDh,3DhDhDhm3DhrsDhduDh3DhBDh Dh l  #. ...)...#####....>..............##.##.#.#.##.....# #...........###)).....# ## # #)..~.~.#.......~~~..#### ..  #.~~.~..#....#@....+ ..0.0..........#..#### ####...)...)...#.... ....#.#.......[.#.#.... #...§#............<#...$.#)......#.#..  #....... .....## DhY Dh 4---9.9 (1Dh; Dh' / _Found a dagger.Dhs( d47---80.9 (2DhH. Dh0 ? _You now have 247 gold pieces (gained 11).Dhz 3Dhh Dh Dh .)...#####......# ...>..............# #.##.#.#.##.....# #..#.#.......## #. ##)).....#.# #.###  #)..~.~.#.# #......  #..~~~~.#.......####Dh ..  #.~~.~..#....#.....+ .#.~..........#.@#### #####....)...)...#........K .....##.#.......[.#.#....... #...§ #.....<#...$.#).r #...§ #.####.....# .. §§ #.........# ##§ r   quokka (asleep) #......####.....#.#.. § K   kobold (missile, asleep) #. .....#.#..[#§ #######. .....# ##§Dh@ 0  A kobold and a quokka come into view.Found a robe.Dh Dh K.r.rK)Dh b==1.9 (1Rev Dh Dh8 ( _The kobold shouts!Dh&) >..............# #.##.....# #.......## )).....#.......#  #)......#  ....#### ..  #.....+  #.@#### Dh/ #....)...)...#.......K.  [.#.#....... <#...$.#)r. #.....# .. ......# ..#.#..  .....#.#..[   Dh;v) >..............# #.##.....# #.......## )).....#.......#  #)......#  ....#### ..  #.....+  #.@####  #....)...)...#.......K.  [.#.#....... <#...$.#)r. #.....# .. ......# ..#.#..  .....#.#..[    _There are monsters nearby![Dh~}39;49mDh~ (((((You shoot a sling bullet.Dh ((The sling bullet hits the kobold but does no damage.  You shoot a sling bullet.DhDhDh2.......Dh3Gr.DhDhDd=3.1 (1.2Rev+ DhmDhϲ Dh6[_The sling bullet closely misses the kobold.Dhu (((( You shoot a sling bullet. The sling bullet hits the quokka.Dh4  The quokka is moderately wounded.You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.Dh@...Kr.)K   kobold (missile)Dhk4.2 (1.1Rev* DhcDhm  (( _The quokka is moderately wounded.You shoot a sling bullet. The sling bullet hits the quokka.Dh > (((((The quokka is severely wounded.You shoot a sling bullet.Dhd.rK...)..5.4 (1.2Dh> ((((((( _The sling bullet barely misses the quokka.Dhv.  You shoot a sling bullet. The sling bullet misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka.Dh3K   kobold (missile)DhwDh~.K...)..Dh/96.6DhBDhd ((((((( _You kill the quokka!You shoot a sling bullet.Dh}  The sling bullet closely misses the kobold.You shoot a sling bullet.DhDhQ  K$..)..  The sling bullet closely misses the kobold.Dh 42477.8DhDh%   The sling bullet closely misses the kobold. _The kobold hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the kobold.Dhŭ  The kobold is moderately wounded.You shoot a sling bullet. The sling bullet hits the kobold.Dhpf$Dh9Dh]Q247 609.0DhgDhs` _You kill the kobold!DhtDh~Dhy^ _No target in view!Dh}DhhDh{ _No target in view!DhLDh]^ _No target in view!DhDhDh^ _No target in view!DhcDh0Dh^ _No target in view!DhDhRDhYh _No target in view!DhDh,:DhDhK :DhDhEDhDh'Dh׆3Dh}DhQ3DhiUDhWDh Z _ _ You now have 253 gold pieces (gained 6).  Things that are here:53 _a +0 dagger; 2 stonesRev+ 7DhO  _You now have 257 gold pieces (gained 4).##.#.#.##.....# #.....##.#.#.......## #.....# )).....#.......# #.##### )..~.~.#.......# ###.... ..~~~~.#.......#### ... .. ..... .~~.~..#....#.....+ .... ......# .~..........#..####...#####.....# ....)...)...#..)................# #.#.[.#.#.@......# #...§.§#---93.0 (4.0 ...........<#...$.#)...# #...§§§# .........####.....# ...# §§§## ........# ..# ##§ .....####.....#.#.. .# #§## ......[39;DhR 49m .....#.#..[ # #§# ####. .....#.#....##§## .....#. ...< #.... .##### #####---4.0 (5 _Found an escape hatch in the ceiling.Dh 3DhC Dh Dh{ BDh q63Rev Dh Dhf M _You now have 263 gold pieces (gained 6).Dh # 3Dhv& Dh+ Dhk/ ,Dh0 Dh3 Dh5 Dh 6 Dh7 Dh: DhG DhXH DhH DhJ DhZM DhQ Dh#R DhR Dh}T DhV DhPY DhY Dhd ,Dhpi Dhj Dhn Dhr Dh@w Dhw Dhz Dhg} Dh DhR Dh߁ Dha Dh Dhh *263Dhk Dh̎ Dhh BDhc Dh ,Dh՜ Dh| Dh ,Dh Dh/ Dh &71Dh Dh M _You now have 271 gold pieces (gained 8).Dh Dhߴ DhO Dhr Dh Dh Dhn Dh Dh Dh Dh Dh Dhl ,Dh Dh Dh. ,Dh DhG Dhy ,Dh Dh[ DhnDh}#.##.....# #.....#.#.... .#.......## #.....#.#.... .#.......# ###.#####.#...) .#.......# #######.........## .#.......####............... .#....#.....+.............####... ......#..####...#####......Dh)...#..)................#...... ....[.#.#.......@###......#......222.0 (28.0)<#.....#)...# #......####...####.....#....# #.....#####....#....# #####........# ###.....#.#......# #.###....  .....#.#..[...# #.# #.....  .....#.#......# ##.###.........#.#...<..> #.........#.#####. .....# #########.Dh B3.0 (29DhDh9 _Found an escape hatch in the floor.DhW3DhYDh_DheXDh`rDhnDhDhDhDh,DhDhӜDhMDhDhDhŢDh,Dh[DhP  There is an escape hatch in the floor here.Dh)5 _DhDhDhdDhϱDh޲DhDhDhtDh)DhȹDh!,DhcDhDhhDhDhDhTDhJ,Dh,DhBDh#Dh4Dh,DhDhDhDhDhDhDh\,DhqDhY,DhDh`DhBDh!Dh DhZDhDh:XDh`DhsDhDh*Dh*Dh_DhDhDh+Dh,DhDhDhDhBDhyDhDhDh DhDhBDhDhDh:DhDhnDh###.######.#  #......#DhO.#  ######.#### ..  #....## #  ####..# ##.# #  #.## #.#..  #..##.....#  DhM##.@...# 52 ####..#  ...#  ...# Dh*..> ## Dh3.0 (30 _Found a stone staircase leading down.Dhf| .# ###.# #.###### #.# #......# #.### ######.#### #.... #....## #.#.# #####..# #.#.# %##.# #.#.# .##.###.#.(#..##..@..# 7.0 (4.0)##.....#### ####..# #....###....#.....>########%Dhx 8.0 (5% _Found 4 boomerangs and a scarab talisman.Dhi3DhkDhJqDh~XDh],DhDhDhdDhيDhDh Dhғ,DhDhDh]#.........# ##.# ...## #.# .... ..# #.### ##... #.#### #.... .. .# # #....## #.#.###.##S .. Dh@G####..# #.#.#..%#g##.# ##.# #.#.#..##....# #.###.#.#...@.(:.##..##.....#......###.....####.##########..# #....##....#.... S   adder (asleep).....>##... g   goblin (asleep)####### ....DhQ 62.0 (4  An adder and a goblin come into view.Dh5S.gSg====3.0 (5DhW:%DhB _The goblin shouts! The adder hisses angrily.DhW q %You shoot a sling bullet.Dh  The sling bullet hits the goblin but does no damage.  You shoot a sling bullet. The sling bullet hits the goblin.Dh C$DheDhThDh^qj.%SDh271 1===-4.2 (1.2Rev Dh9%DhͧJ _You kill the goblin!Dhyy (You shoot a sling bullet.Dh  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder!Dh %SThe adder is severely wounded.Dhx-5.4Rev+ Dh9%Dh %( _The adder bites you but does no damage.  You shoot a sling bullet.Dh:  The sling bullet barely misses the adder.You shoot a sling bullet. The sling bullet hits the adder!Dh>E%Dh J%$Dh5776.7 (1.3Dh9%Dhc % _You kill the adder!DhDhDh  % _No target in view!Dh Dh^Dh % _No target in view!Dh Dh7%Dh1! % _No target in view!% _No target in view!Dh9UQ%DhY[% _No target in view!DhDh.Dh9%Dh`C _No target in view!Dh8 2%Dh9 DhA DhD Dh 4%DhA Dh 7%Dh` Dhm 4%Dhn DhKu 9%Dhx Dhf 3Dhbi Dhl Dhq Dhhr $ _Dhy Dhq| M _ You now have 282 gold pieces (gained 11).Dh8} :82Dh Dh < _You see here a +0 club.Dh 3Dh# Dhj ?  You see here 4 boomerangs.Dh Dh ERev  _DhB DhW  .# ...# .# ... .#  #.# ....#.#  #.### ##... ..# #Dho ?## #.... .. .##..#  ..## #.#.###.##. ...  #..# #.#.#..%#.##.#  ##.# #.#.#..##)...#  #.###.#.#.....(@.#  ---  #..##.....#......# Dhy F ##.....####.######  ####..# ....  #....##...  ##....#....   .....>##...   ####### ....     You pick up a book of Misfortune and begin reading...Dh H%70.7 (4.0Dh. F---1.7 (5Dh 9%Dhd  You add the spells Jinxbite, Yara's Violent Unravelling, Enfeeble and Sphinx _Sisters to your library.Dh_Dhc_Dh[aDheDhBiDhnBDhDh+V282DhDh0XDh,DhHDh6Dh,DhCDh[Dh|,Dh%DhlDhΩ,DhnDhDh,Dh?Dh[Dh,,DhDhDh,DhDh5Dh޿,DhPDh*DhF,DhDhmDh,DhuDhEDh,DhNDhDh,DhJDhDhn&93DhDhjN _You now have 293 gold pieces (gained 11).Dh3Dh5DhzDh,DhDhDh,DhDh Dh~,DhMDhDh,Dh`DhDh/,DhDhDh7#.#......#.......# # .#...)..........# .....##............... .................g....# ...####................ .#......#<####.#..#.# ...#......#....#.#..# ...#......#.#.##.#..# ...####...###.##@#..# ..#####..........#..#.# #........####.####..#.# #.###....####.####..#.# #.# #...............#.# #.###....####.####.##.# g   goblin (wandering) .........# #.......#.# ########.# ####....#.# ## Dh  #.# #....#.#DhAr96.7 (25.0)7.7 (26Dhu _A goblin comes into view. It is wielding a +0 dagger.Dh% # )..........# ....... .. ........ <####.#..#.# #.#..# #.#..# #@#..# ........#..#.# ####.####..#.# #.  . .####.##.#  #.......#.#  ..#.#  #.# #....#.# DhGh # )..........# ....... .. ........ <####.#..#.# #.#..# #.#..# #@#..# ........#..#.# ####.####..#.# #. ..####.##.#  #...... .Dhh #.# #....#.DhlDhHmDhpDhr] _A goblin is nearby!Dhi (((((((You shoot a sling bullet.Dh  The sling bullet barely misses the goblin.You shoot a sling bullet.Dh%g T  The sling bullet barely misses the goblin....g...g===9.0 (1.3)Rev Dhg DhBi ( _The goblin shouts!Dhg  ((( You shoot a sling bullet. The sling bullet hits the goblin.Dh!  The goblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the goblin.$Dh<2...Dh^293 8300.2 (1.2Rev+ DhfDhs _You kill the goblin! _No target in view! _No target in view!DhH _No target in view!Dh5 _No target in view!Dh _No target in view!DhsDhDh-DhC _No target in view!DheDhfDhiDhkDh4DhDhDhDh]cDhdDhahDhkDhDhDh%DhrDhDhM.. ......#.......# # Dh[####.#...)..........# ##........ ....r....####..........$.....<###.#Dh.........#...###.##.#..# ..#####.............Dh7#.#### #.###....####.####..#.#.r   rat (wandering).####........DhDhe(0.0Dhy---1.2 (1Rev Dh2 N _A rat comes into view.Dh  .......# # )..........# ........ .. ..$..... <####.#..#.# #.#..# #@#..# #.#..# ..#..#.# ####..#.#         DhL  .......# # )..........# ........ .. ..$..... <####.#..#.# #.#..# #@#..# #.#..# ..#..#.# ####..#.#     --- _A rat is nearby!Dhs  .......# # )..........# ........ .. ..$..... <####.#..#.# #.#..# #@#..# #.#..# ..#..#.# ####..#.#         DhjY .......# # )..........# ........ .. ..$..... <####.#..#.# #.#..# #@#..# #.#..# ..#..#.# Dhk####..#.#     Dhr3DhsDhQuZ _A rat is nearby!Dh6  You shoot a sling bullet.  The rat squeaks loudly.  The sling bullet hits the rat.Dh;j$(((DhG ((((You kill the rat!DhuhDh...$$..Dhӿu9===2.5 (1.3Rev+ DhE _You shoot a sling bullet.Dh _No target in view!DhA  _No target in view!Dh  _No target in view!Dh  _No target in view!Dhl  _No target in view!Dhb  _No target in view!Dh PDhF PDh 3Dh Dh߿ Dh6 PDh PDhn0PDhPDh DhDhDhDhDh=! _Rev  _ You now have 309 gold pieces (gained 16).309 _You see here a +0 dagger.Dhj?DhIK316DhcDh/M _You now have 316 gold pieces (gained 7).DhDhDhDhDh,DhDhWDh #,Dh$DhV*Dh,,Dhc/DhN1Dh7.#...#)#.#.###  .............#.#  ......###.#.#.#.#J#  .........#.#.#  #.......#.#.#  )..........#.#.#  Dh8#...............#.#  .............#.#  #..........)....@.#  ---.#<####.#..#.###  ..#....#.#..#.#  ....#.#.##.#..#.#  ..###.##.#..#.#  ...#..#.#   J   endoplasm (asleep) ...####.####..#.#  ####.####..#.#  ..............#.#  Dh@w10.0)---3.5 (11DhEDh%H] _An endoplasm comes into view.Dh z$) ......#.# .#.#.#.#J# .....#.#.# .....#.#.# )..........#.#.# .......#.# .......#.# ..)....@.# Dh{<####.#..#.### .#..#.# .#..#.# #.# #.# #.# #.#  Dh3DhX5)Dh6' Dh7x......#.# Dh8.#.#.#.#J# Dh9.....#.#.# Dhk:x.....#.#.# Dh?;)..........#.#.# Dh<u.......#.# .......#.# ..)....@.# DhE<####.#..#.### .#..#.# .#..#.# #.# #.# #.# #.#  DhMDhODhS DhTDhU=_An endoplasm is nearby!Dh0VDhM) ......#.# .#.#.#.#J# .....#.#.# .....#.#.# )..........#.#.# .......#.# .......#.# ..)....@.# <####.#..#.### .#..#.# .#..#.# #.# #.# #.# #.#  Dhn) ......#.# .#.#.#.#J# .....#.#.# .....#.#.# )..........#.#.# .......#.# .......#.# ..)....@.# Dh<####.#..#.### .#..#.# .#..#.# #.# #.# #.# #.#  DhDhsDhDha _An endoplasm is nearby!Dh*F (((((J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.Dh^  The endoplasm is almost dead.DhTYou shoot a sling bullet. The sling bullet hits the endoplasm.Dho$DhX >.....Dhy 316 81===4.6 (1.1)Rev Dh Dh: M _You kill the endoplasm!Dh _No target in view!Dhv3DhZ4Dh:Dh=H _No target in view!Dh.Dh,DhrDhH _No target in view!Dh3Dh\Dh&H _No target in view!DhQ3DhDhH _No target in view!DhID _Dh1LDhMDhbODhQ,DhSDh3WDhW:20Dh/YDhN]x _No target in view! _You now have 320 gold pieces (gained 4).Dh^3Dh_Dh`DhaDhbDh[bDhuDhBDhDhr#320DhӂDh]Dh,DhDhЇDhԈ,DhDhDh[34DhDhݎN _You now have 334 gold pieces (gained 14).Dh3DhDhFDh5,DhГDh3DhDhBDhDh`,DhDhcDhDh;$ DhR_p - 2 lumpy amethyst potions (gained 1)Dh>DhDh*DhDhDhcDhŢDhDhDhDhEDhFDh<DhDhDhDh,DhDhwDh/,DhDhկDhȰ,DhRDhODh*DhDhDhƴDhDhDhaDhDh,DhuDhDh,Dh2DhjDh{,DhDh.DhDhXDhDhDhDh&DhDhDhDhXDhDhDhDh-DhDhDhDh"DhDhDhDhDhqDhDhDhDhuDhDh,DhDhDh,DhDhDh ,DhDhDhDhDhBDh@Dh'Dh:,DhmDhGDhDhDhDhDh6DhDhDh~DhDh?Dh%DhDhdDhDhDhDhDhYDhDh.DhDhDhDh,DhsDhDhcDhDhGDhbDh DhpDhDhDhDhDhUDh:DhDh|DhDh$DhDh+DhDh Dhz Dh Dh> Dh< Dh DhBDh$,DhDh^Dh?DhDhNDhDhBDhuDhWXDhDhZDhDh Dh!Dh"Dh|"Dh#Dhd$Dh$Dh.%Dh:&Dh'Dh{'Dh'Dh(Dh)Dh4*Dh*Dh+Dh]Dh(cXDhi...........#.# #.# ####.####.##.# #.# # #.......#.# #.# ###.# ####....#.# #.#  #.# #....#.# #.#  #.### ##......# #.#  #....##..###.# Dhj# #.#.###.##.#.......#  #.#.#..%#.##.#@##### --- # #.#.#..##)...#.#  ###.#.#.....(..#.# ##.....#......#.# .....####.######.# ##..# .... ..# r   quokka (asleep)  #....##... #..    ##....#.... .r.    .....>##...  DhDm0 Dhq%88.6 (74.0)---9.6 (75Dhv8%DhxY _A quokka comes into view.DhW@ #.# ###.##.# #.#  #.......#.# #.#  ####....#.# #.#  #.# #....#.# #.#  #.### ##......# #.#  ##..###.# # #.......# # %#.##.#@##### # )...#.# (..#.# #.# #.#  .... ..#   #..   .r.  .....>##...Dh #.# ###.##.# #.#  #.......#.# #.#  ####....#.# #.#  #.# #....#.# #.#  #.### ##......# #.#  ##..###.#  #.......#  %#.##.#@#####  )...#.# (..#.# #.# #.#  .... ..#   #..   .r.  .....Dh>##...%%Dh] _A quokka is nearby!Dh { #.# ###.##.# #.#  #.......#.# #.#  ####....#.# #.#  #.# #....#.# #.#  #.### ##......# #.#  ##..###.# # #.......# # %#.##.#@##### # )...#.# (..#.# #.# Dh #.#  .... ..#   #..   .r.  .....>##...Dhd  #.# ###.##.# #.#  #.......#.# #.#  ####....#.# #.#  #.# #....#.# #.#  #.### ##......# #.#  Dhܽ 8##..###.#  #.......#  %#.##.#@#####  )...#.# (..#.# #.# #.#  .... ..#   #..   .r.  .....>##...Dhi 5%Dhk Dh$ Dh %Dh_ Dh  Dh Dh; 9_A quokka is nearby!Dh Dh  (((((r  (You shoot a sling bullet. The sling bullet hits the quokka.Dh %(The quokka is heavily wounded.You shoot a sling bullet.Dh6&Dh5Fp  The sling bullet closely misses the quokka.Dhbb%....r..===90.8 (1.2)Rev % _The quokka twitches its whiskers.Dh Dh Dh;You shoot a sling bullet. The sling bullet hits the quokka.Dh\Dh #(Dh(Dh(Dh(Dh$DhDh!DhDh  DhDhS (((You kill the quokka!Dh%....$..DhN?334 42.1 (1.3Rev+ % % _You shoot a sling bullet.% % _No target in view!Dh{ _No target in view!Dh9%DhH _No target in view!Dh5%DhDh#9%DhH _No target in view!Dh % _No target in view!Dh%% _No target in view!Dh R%Dhw Dh> Dh Dh 7%DhY Dhj 5%Dh  Dh! Dh# Dhv 3%Dh? DhY 9%Dhz DhmC 3Dh$E DhF DhxM f _DhIR ?# #. ###.# ####....#.# #.  #.# #....  #.### ##......# #..........##..###. DhS j# #.#.###.##.#....... # #.#.#..%#.##.#.#####..##)...#.# #...(..#@# ---30 .##.....#... .....####.##### ###..# .... .$.######### ....<    Dh X 8%DhX u---4.1 (2Rev Dhb L _Found a stone staircase leading up.Dh IDhI Dh XDh ,Dh Dh7 Dh   #.### ##.....  #..........##..## # #.#.###.##.#...... # #.#.#..%#.##.#.#### # #.#.#..##)...#.# ##.#.#.....(..#.# .##.....#......#.# .....####.#####.# ......... Dh L #....##....#.#.......#  ##....#............#.#  .....>##.....####.# #######.....< # ....... S   adder (asleep) #......   .....S Dh2 6  An adder comes into view.Dhk%SS.7.1 (3Dh% _The adder hisses angrily. _You see here 6 gold pieces.DhG #.###  #.#  ..###.# # ......# # %#.##.#.##### # )...#.# (..#.# #.# .######.#  .........@#  ....#.#.......#  ............#.#  .....>##.....####.#  #.....< #  ......S  #......  ...... Dh+ #.###  #.#  ..###.#  ......#  %#.##.#.#####  Dh-)...#.# (..#.# #.# .######.#  .........@#  Dh.....#.#.......#  ............#.#  .....>##.....####.#  Dh1u#.....< #  ......S  #......  ...... Dh:9%Dh<Dh$F9%DhJ] _An adder is nearby!Dhs %((((Dh/You shoot a sling bullet.Dh % The sling bullet hits the adder but does no damage.  You shoot a sling bullet. The sling bullet hits the adder.Dh.DhB%...S.===8.3 (1.2DhI9%DhM] _The adder is heavily wounded.Dh (((((((You shoot a sling bullet.Dh- Dh3/  Dh+0;The sling bullet closely misses the adder.Dh 1/You shoot a sling bullet.DhH%.S.<...9.5Rev+  %(( _The sling bullet closely misses the adder.You shoot a sling bullet.DhN[ %The sling bullet closely misses the adder.DhhDhDh%DhSDh.DhDh(400.8 (1.3Dh(Rev* DhmDh!Dh#%Dh#Dh6 DhY7Dh7N_You shoot a sling bullet. The sling bullet misses the adder.DhU8PYou shoot a sling bullet. The sling bullet hits the adder!Dh?;Dh;$Dh:<Dh<Dh,=Dh= Dh>Dh Dh9%((You kill the adder!Dh}Dh~%Dh$Dh6.Dh- DhA DhF5/35Dh? 98DhK 2.1 DhE!_You shoot a sling bullet.DhDh%DhDh DhADhE_Your Fighting skill increases to level 3!DhDhDh%DhDhDhDhHDh%DhADh Dh Dh% DhB_No target in view!DhkDhDhDh%DhDh{ DhDh:_No target in view!DhKDhDhDhDh Dhn 40Dh DhHDhT DhDh`)_You now have 340 gold pieces (gained 6).DhDh;DhDhDhDh]Dh5Dh[ Rev+ DhDh!Dh-% Dh%DhN&)_You now have 345 gold pieces (gained 5).Dh+Dh,Dh8-Dh /DhV5Dh<Dh<Dh_HDhLDhODhQDh&SDhW DhW Dh^X+There is a stone staircase leading up here.DhZDh\Dh\$345Dh]-Rev  Dh]_Dh^DhY`DhaDhbDhcDhNfDhjDhjDhEmDh+{Dh|Dh/~Dh0Dh DhpS....####.######.#  Dh"##..# ..........#######  Dh #....##....#.#.......#  Dh ##....#............#.#   .....>##.....####.#  #######.....<#..# #Dhr  ........#..#  ##.........#.#  ........#@...# ---10.0) ##############      Dhu         --- _Key pressed, stopping explore.Dh_DhaDhT _DhzDh(DhDh9DhDhI,DhDhDhDhDhwDh}DhWDhDhDhDhDhDhpDhDh8,DhDhDhuDhDh1DhDh#,DhDhtDhDhyDhDhDhKDhDhDhDhDhDhqDh1 Dh Dhb Dh Dh Dh Dh Dhs DhkDh9DhDhDhDhDhDh DhDDh,Dh,Dh,DhnDh!Dh!Dhd"Dh"Dh:$Dh%Dhm%Dh%Dh_'DhW(Dh(Dh.)Dh*DhE+Dh+Dh@,DhZ-DhD.Dh.Dh/DhH0Dhp1Dhy3,DhTDhUDhUDhYVDhyWDh*X,DhXDhYDhZDhZDhD[DhS\Dh\DhK]Dh]Dh^Dh_,Dh@`DhaDhaDh;bDhbDhcDhhdDhdDh=eDhEfDhgDhzgDhgDhhDhiDh jDhijDh_kDh(lDhlDhlDhmDh4o,DhoDhpDhSqDhqDhrDhrDhsDhtDhxtDhnuDhHvDhvDhwDhyDhZz,DhzDhH|Dh:},Dh}DhDh8,DhDh6Dh,DhDhljDhߊDh=Dh Dh&Dh,DhސDhDh#,DhDhDh,Dh DhvDhDh_DhwDh2DhDhKDhyDhlDh,XDh,DhDh׵DhD,DhDh{Dh,DhQDh Dh}DhDhDhDhXDhDhDhDh,DhBDhDh,Dh Dh,DhDhDhDhDh,DhlDhODh,Dh`DhyDhDh3DhLDhDh^,DhDhDh3,DhDhDhDhDhDhDhIDhDhADh`DhDhnDhDhDh(K _p - 3 lumpy amethyst potions (gained 1)Dh9"BDh"Dh(BDh)Dh.Dh2/Dh/Dh0Dh#8BDh::Dh=Dh?,DhADhDDhE,DhFDh7JDhK,DhMDhODhJQ,DhSDh?UDhV,DhWDhZDhz[,Dh\Dhp^Dh_Dh_Dhw`DhXbDhbDhYcDhcDhgeDheDhZfDhfDhehDhFiDhiDhjDhkDhkDhIlDhlDhmDhnDhoDhboDhapDh-qDhqDhqDhrDhsDhsDh^tDhAuDhvDhv,Dh%xDhxDhyDhsyDhBzDh {Dhi{Dh{Dh|Dh}DhY~Dh~Dh$DhGDhDhBDhzDhDh DhDhDhɈDh(DhDhrDhDhQDhIDhߏDhBDhXDh,DhDhDh˜,DhDhDh,Dh}DhBDhqDhDh%DhDh"DhDhįDh$DhDhDZDhDhDh\Dh?DhDhtDhѵDhDhDhDhyDh3DhDh\DhDhDhDhGDhDhDhaDh ,DhDhtDhDh1DhDhDhu,DhDhDhDhTDhcDhDh;DhDhDh\DhDhDhcDhDhJDhDhQDhDh[DhDhDh|DhDh7DhvDhDhDhJDhZDhHDhDhDhDh,DhDhTDh),DhDhDhDh=DhDhLDhoDhDhhDhDh,DhDhDh3DhDhDhvDhDh DhwDhDhDhjDhDhDh ,DhDhDh ,Dh DhP Dh ,Dh`,DhDhDhDh #.....#.#...<.. #.###.#####.#.....# #.#...# #.###.### #.#...# #.# #.#  #.#...#####.# #.#  #.#.........# #.#  #.#.......### #.#  #.#.......#.# #.#  #.@.........# #.# 551.1 (139.0) #####.# #.# #.###.# #.....######## Dh6Dh7!j _Key pressed, stopping explore.Dh8uDh= _Dh=Dh=Dh\>Dh>Dh?Dh@Dh@Dh=ADh_BDh[C,DhCDhEDhEDhFDh_FDh.GDhHDhcHDhHDhKDhM,Dh,NDhPDhQ,DhTDhaDhc,DheDhjDhVl,DhmDh?rDht,DhuDhzDh|,Dh=~DhtDhO,DhDhZDh%,Dh7DhIDhS,Dh1DhDh,DhDhDh8,DhDhBDhɵDh"Dh,DhսDhDh,Dhs,Dh DhDhKDhDh XDh,DhBDhVDh,DhDh[Dh,DhEDh"Dhm$,Dh%Dh(Dh*,Dh+Dh.Dh[0,Dh5XDh66Dhq8Dh{9,Dh%:Dh<DhQ=,Dh=Dh?DhEA,DhYBDhcDDhE,DhuFDhHDh,J,DhpKDhMDhO,DheQDhSDhU,DhWDhYDh[,Dh^Dh`Dh-cDhcDhZeDhgDhdi,DhkDh,mDhn,DhvpDhrDh(tDhtDhvDhyDh{,Dh}DhR  There is a stone staircase leading down here.Dh[Dh _DhDh}0#.#..#+#.##.#+[. ##.# ####.#......##.##.......######... .....'......##...............#.. ####.#....))###########.####.#..#Dh#.#....#.# #...........#.#..##.######.# #.#######..##.#...#.....=#.# #.#.....#..##.#... #########.#.####.#.###........... ...............>@#.#......##.#.#.95.1 (44.0) #########.#.###..#.....#.....#.#.Dh#.....#.#....#...#)#.#.###.#.#.....#.#................#.#.#.....#.#......###.#.#.#.#.#.#.....#.#..............#.#.#. #.....#.#......#.......#.#.#. ###.#####.#...)..........#.#.#.  ###.........##...............#.#. DhDhE _Done exploring.lDhylDhWhere to? (Tab - D:2, ? - help)  D - Dungeon lDh#lDhk3=[?25h[?0c #.#..#+#.##.#+[......# ##.# Villent the Shooter ####.#......##.##.......######... Coglin of Gozag  Gold: 345 .....'......##...............#..# Health: 35/35 ======================== lDh<5####.#....))###########.####.#..# Magic: 4/4========================#.#....#.# #...........#.#..# AC: 6Str: 11#.######.# #.#######..##.#... EV: 11Int: 9#.....=#.# #.#.....#..##.#... SH: 0Dex: 19 #########.#.####.#.###........... XL:  4 Next: 98% Place: Dungeon:2 ...............>@#.#......##.#.#. Noise: ---------  Time: 1595.1 (0.0) #########.#.###..#.....#.....#.#. a) +3 sling {Koruri} d) +0 sling {Chaewon#.....#.#....#...#)#.#.###.#. Fire: a) +3 sling {Koruri} #.....lDh9<#.#................#.#.#.....#.#......###.#.#.#.#.#.#.....#.#..............#.#.#. #.....#.#......#.......#.#.#. ###.#####.#...)..........#.#.#.  ###.........##...............#.#.  _Key pressed, stopping explore. _p - 3 lumpy amethyst potions (gained 1) _Key pressed, stopping explore. _There is a stone staircase leading down here. _Done exploring.  What level of the Dungeon? (default 2, ? - help) lDh [?25l[?1clDh3lDhlDh!lDh,lDh/lDh6 __p - 3 lumpy amethyst potions (gained 1) _Key pressed, stopping explore. _There is a stone staircase leading down here. _Done exploring.  There is a stone staircase leading down here.lDh8lDh;lDh;$ _lDh=mDhS3mDh mDh29  You climb downwards.mDhmDhmDh! _The frilled lizard hisses angrily.  Found six items. Found a stone staircase leading up.  mDh#+There is a stone staircase leading up here.mDhmDh .#######..#  .........#  # ....?....#  #.### ........#  ...............  ..?...#........  (.=............  ....(..@....... ===7.8 (2.7 ......l........  ..............<  ............... ............... ....mDh..$.. l   frilled lizard ......... ............... mDhmDh3e _A frilled lizard is nearby!Dh] (((((((You shoot a sling bullet.Dh  The sling bullet closely misses the frilled lizard.You shoot a sling bullet.DhMs l......  The sling bullet barely misses the frilled lizard.DhX9.0 (1.2Rev DhDhF _The frilled lizard bites you but does no damage.DhP< (((((((You shoot a sling bullet.Dh.  The sling bullet barely misses the frilled lizard.You shoot a sling bullet.DhTn l......  The sling bullet misses the frilled lizard.600.2Rev+  _The frilled lizard barely misses you.Dh_o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.Dh@F$Dhr (((((((You kill the frilled lizard!Dhk$......Dh{DhVillent the Shooter.#######..#Coglin of Gozag  Gold: 345 .........#Health: 35/35 ========================# ....?....#Magic: 4/4========================#.### ........#AC: 6Str: 11...............EV: 11Int: 9..?...#........SH: 0Dex: 19(.=............XL:  4 Next: 100% Place: Dungeon:3....(..@.......Noise: ===------  Time: 1601.4 (1.2)......$........a) +3 sling {Koruri} d) +0 sling {Chaewon..............<DhgFire: a) +3 sling {Koruri} ...............Rev+ ...........................$................................  You shoot a sling bullet.  The sling bullet misses the frilled lizard. _The frilled lizard barely misses you.You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard! _You shoot a sling bullet.  You have reached level 5!Dh/  --more--DhHD41/415/55 0% Dh Dh/4 _DhzD.#######..## ..........##. .....?....##.###.........#..........?...#.(.=.........(..<....<Dh_|...$..#....r   quokka (asleep)#.#rDhDh5---20DhDhd _A quokka comes into view. _You see here 7 gold pieces.Dhu .#######..# # ..........# #. .....?....####.###...#.........?...#.(.=.....(@.<.$Dh5w|..<......$..#.. #....#............r.Dh·DhZH---3 _DhbDhDhM=DhH>DhyHDhLH _No target in view!Dh#Dh$Dh5Dh A .#######..## ..........# #. .....?....# ###.###.........# Dh&C........... ....?...# ..(.=..... ......(..< ..@.. ..< . . .$.##.. r   quokka (asleep)..#.r DhIDB_No target in view!DhO.#..# # ....# #. .....?....# ###.###...# .. DhQ~....?...#. ..(.=. ......(..<. .$ .< . . .$..##. #.#.r.#Dh]# ........#.?###.###.............?...#(.=........(..<Dh^D..$..<.$##. r.# .DhlDhm[4Rev  _DhwDh (((((r  DheYou shoot a sling bullet. The sling bullet hits the quokka.DhB*  The quokka is almost dead.You shoot a sling bullet. The sling bullet hits the quokka.$Dh@.....Dhu1===5.6 (1.2Rev+ DhiDh` _You kill the quokka!DhDhTDh^ _No target in view!DhDhDh ^ _No target in view!Dh DhDhd'Dh$(Dh1Dh!?^ _No target in view!Dh,@DhIDh,VDhWDh`DhOiDhjDheqDhQsDhr .#######..# # ..........# #. .....?....# ###.###..# .......... ....?...#. ..(.=..... (..<. .. < . .... .$..#. #....#$.#..............#---60 _52---7.6 (2 _You now have 352 gold pieces (gained 7).DhARev Dh&UnDhXDhYDh[Dh&_DhbDhEcDheDhkDhRnDhn$352DhZo DhqDh7x Dhx DhAy& Dhy DhMzJ #. Dhz DhW{J #. Dh{ Dhd|n #. .#######..# Dh| Dh}z #. ..........# Dh~ Dh~z #. .....?....# Dh$ DhP ####.###Dh,...# Dh Dh0E #......Dh.... Dh2 Dh #....@...#........DhA#12.6 (5 Dhà DhY #..(.=............ Dh`  #(..<.......   #......   #......<   #.....   #.....   #DhsS....$.. Dh Dhw, ###Dh .....DhvDhQDhBDh֑ DhlDh?_e - a scroll labelled SIRUAM RYURORDhsDh[ v #..#######..#...........?####.###.............#(.@...........(..<....###..........  #...............Dhd Dhe Dhwf $3.6 (1Dhl Dhw  Dhw Dh)x p_You see here a ring of resist corrosion.DhS$ u _Dh4 Dh5 Dh@A DhK DhmL  DhL @#. .#######..#DhM  DhCN j#. ..........#DhN  DhO y#. .....?....# DhO  DhP ####.###.........#  #.................  #........#..  Dh2S #..(.=  #......(..<.......  #........ 7.6 (4 #..........<  #....  #.... #....$. ###... #..DhW . #....$.# ....#Dh] Dhb` DhDh/ DhH0 Dh0+There is a stone staircase leading up here.Dh7DhA85#.Dh8W#.... ..# Dh9#.#..#######..# Dh9b #.#...........# Dh9x #. g.....?....# Dhk:####.###.........## Dh:9#.......Dh9; Dh;R#........#...Dh< Dhp<n#..(.=.....Dh< Dh;=]#......(..<Dh= Dh >#..Dh>.Dh> DhN?#..Dh?<Dh@ Dh@#..Dh@..DhLA DhA-#....DhB DhBgg   goblin (asleep)DhB##....Dh[C$DhC Dh/D-###..DhD..DhE DhE#..DhE!DhMDh%N$8.6 (1DhNDhlO$9.6 (2DhTDhY DhYDh ZO_A goblin comes into view. It is wielding a +0 club.Dh}ZDh `  You shoot a sling bullet. The sling bullet hits the goblin.Dh7 o$((((DhL (You kill the goblin!Dh H$....Dh 352 ===20.8 (1.2Rev Dh Dh / _You shoot a sling bullet.DhA>Dh>Dhf^ _No target in view!Dh _No target in view!Dh _Dh{Dh>DhӸDh>Dhl3DhDhLDh,DhDh .# ..##Dhv#... .... #.... ..#  #.#..#######..#  #.#.....# Dh #.#$# ---####.###.........####.Dh...#.#.........#..(.=......Dhs#......(..<#.......#.....<Dh5#....Dh-4.8 (4.0DhG---5.8 (5Dh"Dh. _g - a scroll of identifyDhWp 3Dht Dhz Dhs| Dh  .# ..## #... .... #.... ..# #.#..#..# #.#.# #.#$....@.....# ####.###.........### #.. #.#...Dh  #..(.=...... #......(..<.o   orc (wandering) #........ #.........o......<..  #.Dhɑ &0Dh +6.8 (1Dh Dh u _An orc comes into view. It is wielding a +0 hand axe.DhR@Z .#  ..## Dh@l #... ....  #.... ..#  #.#..#######..# DhpAb #.#...........#  #.#$....@.....#  DhAx####.###.........###  #...................  #........#..........  DhBx#..(.=..............  #......(..<.........  #...................  DhC{#.........o......<..   DhE ? .#  ..##  #... ....  #.... ..#  #.#..#######..#  #.#...........#  #.#$....@.....#  ####.###.........###  #................... Dh  #........#......... #..(.=............. #......(..<.........  #.................. #.........o......<. DhDhDhDhO3[ _An orc is nearby!Dh_n .#  ..##  #... ....  #.... ..#  #.#..#######..#  #.#...........#  #.#$....@.....#  ####.###.........###  #...................  #........#..........  DhLo#..(.=..............  #......(..<.........  #...................  #.........o......<..   Dh  .#  ..##  #... ....  #.... ..#  Dh #.#..#######..#  #.#...........#  #.#$....@.....#  ####.###.........###  #...................  #........#......... #..(.=............. #......(..<.........  #.................. #.........o......<.Dhu  DhDhDhDhr![ _An orc is nearby!Dh og(((((((Dh  You shoot a sling bullet. The sling bullet barely misses the orc.Dh  You shoot a sling bullet. The sling bullet barely misses the orc.Dh1....<oo.Dh%b===8.0 (1.2Rev DhkDh% _The orc shouts!Dh >g(((((((Dh  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.Dh1DhD....<o..Dhuc9.3 (1.3Rev+ Dh Dh- ((((((( _The orc is moderately wounded.You shoot a sling bullet.Dh߱  The sling bullet closely misses the orc.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Dh4Dh?{...o...DhA735230.4 (1.1DhlKDhXm ((((((DhXm( _The orc is moderately wounded.Dho  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.Dh)DhQwq...$...Dh@352 31.7 (1.3Rev* DhDh] _You kill the orc!DhUDh۲Dh^ _No target in view!DhDhKDh^ _No target in view!DhDhADh^ _No target in view!DhkDhDh^ _No target in view!DhDhDhH _No target in view!Dh33DhtDh@ _No target in view!Dh3Dh,DhDh3DhDhmPDhDhbDhDhDhpt3DhtzDhbDhDhDh2Dhq!DhM$Dh-: _Dhl0Dh@4Dh4Dh+6Dh9Dh?"#.DhR@..###.......#......# #.#..#######..# .#...........# .#$.........####.###.........####...................Dh@p#........#.@........---..(.=.....$........(..<...............<....r   quokka (wandering).Dh$Ar..$..##DhC-3.7 (2.0DhFDh KDh|K:r.DhK}---4.7 (3Rev+ DhIQDhSV _A quokka comes into view.Dh | #. ..##  #... ....  #.... ..#  #.#..#######..#  #.#...........#  #.#$..........#  ####.###.........###  #...................  #.@........  Dh l#..(.=.....$........  #......(..<.........  #...................  #................<..  #...........r.......  #...................  #..............$....   Dh^  #. ..##  #... ....  #.... ..#  #.#..#######..#  #.#...........#  #.#$..........#  Dht O####.###.........###  #...................  #.@........  #..(.=.....$........  #......(..<.........  #...................  #................<. #...........r.......  #.................. #..............$... DhW Dhx Dh Dh ] _A quokka is nearby!Dh]  #. ..##  #... ....  #.... ..#  #.#..#######..#  #.#...........#  #.#$..........#  ####.###.........###  #...................  #.@........  #..(.=.....$........  #......(..<.........  #...................  Dh #................<..  #...........r.......  #...................  #..............$....   Dh #. ..##  #... ....  #.... ..#  #.#..#######..#  #.#...........#  #.#$..........#  ####.###.........###  #...................  #.@........  #..(.=.....$........  #......(..<.........  #...................  #................<. #...........r.......  #.................. #..............[3Dh&3m$...  _A quokka is nearby!Dh'2 #. ..##  #... ....  #.... ..#  #.#..#######..#  #.#...........#  #.#$..........#  ####.###.........###  #...................  #.@........  #..(.=.....$........  #......(..<.........  #...................  #................<..  #...........r.......  #...................  #..............$....   Dh/ #. ..##  #... ....  #.... ..#  #.#..#######..#  #.#...........#  #.#$..........#  ####.###.........###  #...................  #.@........  #..(.=.....$........  #......(..<.........  #...................  #................<. #...........r.......  #.................. #..............[3Dhx3m$... Dh=Dh] _A quokka is nearby!DhM`  You shoot a sling bullet. The sling bullet hits the quokka.DhJRp(((($DhB (((You kill the quokka!Dhj$...$..DhՐ}5===5.9 (1.2Rev* DhDh / _You shoot a sling bullet.Dh8 Dh Dho Dh H _No target in view!DhPd Dhd Dh(j Dhl H _No target in view!Dh 3Dh Dh H _No target in view!Dh 3Dh Dh H _No target in view!Dh 3Dh Dh Dh P _Dh M  You now have 357 gold pieces (gained 5).Dhs O7Dh? @ _You see here a +0 hand axe.Dh TRev+ DhS Dhd Dhb ,Dh Dh DhB ,Dh Dh Dh ,Dh Dha q62Rev Dh Dh M _You now have 362 gold pieces (gained 5).Dh 3Dh Dh Dh ,Dh Dh Dh   #....................  #........#.............  #..(.=.....)...........  #......(..<............  #.............?#................<....KDh #......................  #.......  #..............# ---  ###................#### #......# #..$.###... ..# # .#.###....... K   kobold (asleep) #. ###.##Dh ... #. .#.. Dhu& 44.9 (9.0  A kobold comes into view. It is wielding a +0 short sword.Dh& J---5.9 (10.0)Dh, DhH2 _Found a scroll of fog. _You see here 5 gold pieces.Dh#   .#.............  #..(.=.....)...........  (..<............ Dh% ..............?  .........<....K  ...............  ...............  .......@......#  ...........####  .............#  .......$.###...  ..............# #.  .#.###....... #. ###.##...  #. .#.. Dh)y&   .#.............  #..(.=.....)...........  (..<............  ..............?  .........<....K  ...............  ...............  .......@......#  ...........####  .............#  .......$.###...  ..............# #. .#.###....... #. ###.##.. #. .#.Dhy DhDh6DhDhDh Dh[Dh9_A kobold is nearby!DhODh`DhK   .#.............  #..(.=.....)...........  (..<............  ..............?  .........<....K  ...............  ...............  .......@......#  ...........####  .............#  .......$.###...  ..............# #.  .#.###....... #. ###.##...  #. .#.. Dh\=   .#.............  #..(.=.....)...........  (..<............  ..............?  .........<....K  ...............  ...............  .......@......#  ...........####  .............#  .......$.###...  ..............# #. .#.###....... #. ###.##.. #. .#.  _A kobold is nearby!DhE`   .#.............  #..(.=.....)...........  (..<............  ..............?  .........<....K  ...............  ...............  .......@......#  ...........####  .............#  .......$.###...  ..............# #.  .#.###....... #. ###.##...  #. .#.. Dh   .#.............  #..(.=.....)...........  (..<............  ..............?  .........<....K  ...............  ...............  .......@......#  ...........####  .............#  .......$.###...  ..............# #. .#.###....... #. ###.##.. #. .#.  _A kobold is nearby!Dh (((((((You shoot a sling bullet.Dh,  The sling bullet completely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.Dhj Dh ).$Dh ..Dh ..Dh .Dh DhY ===Dh 7.2 (1.3Dh )Dhv Dh  DhS Dh &_You kill the kobold!Dh Dh  _No target in view!Dh}O DhDh:_No target in view!Dhd Dh2DhsDhJDhZ DhZDh[:_No target in view!DhDhDhDhDh DhDhx:_No target in view!Dh,Dh-Dh.Dh6Dh: Dh;Dh]<:_No target in view!DhWDhDhDhPDh0 Dh=_No target in view!DhDhDhDhDh^ DhuDh\wDhxDhDhDhhDh>DhDhqDh6-367 _You now have 367 gold pieces (gained 5).DhDDh MBDhPDhTDhr]&(..<.....?..............<....$..................###.......#### #........#  #.@.###...---  # #. .#.###  #. ###.##...#  #. r#..# ## .##.#Dh_r   rat (wandering) .. .. .# ..DhsDht'50.2 (3.0DhvDhw---Dhw$1.2 (4Dhx Dh~Dh4 Dh߉ Dh1_A rat comes into view. DhK_You see here 9 gold pieces.Dh?  (..<  ..............?  .........<....$  ...............  ...............  ..............#  ...........####  .............#  .......@.###...  ..............# #.  .#.###........  #. ###.##...#  #. r#..#  ## .##.#  .. ..  .# .. Dh=h  (..<  ..............?  .........<....$  ...............  ...............  ..............#  ...........####  .............#  .......@.###...  ..............# #.  .#.###........  #. ###.##...# #. r#..# ## .##.#  .. .. .# ..  _A rat is nearby!Dha  (..<  ..............?  .........<....$  ...............  ...............  ..............#  ...........####  .............#  .......@.###...  ..............# #.  .#.###........  #. ###.##...#  #. r#..#  ## .##.#  .. ..  .# .. Dh4  (..<  ..............?  .........<....$  ...............  ...............  ..............#  ...........####  .............#  .......@.###...  ..............# #.  .#.###........  #. ###.##...# #. r#..# ## .##.#  .. .. .# .. Dh Dh DhL Z _A rat is nearby!Dh`((((((Dha`A rat is nearby! _A rat is nearby!  You shoot a sling bullet. The sling bullet barely misses the rat.  You shoot a sling bullet.  The rat squeaks loudly.  The sling bullet hits the rat!Dh>g)Dh ...$..  You kill the rat!Dh367 6===2.4 (1.2Rev DhDhI!' _You hear a shout!DhQe 3Dhi Dhk H _No target in view!DhX Dh! Dh6 ^ _No target in view!Dh#i DhVj Dh+v Dhz H _No target in view!Dh# Dh$ Dh+ Dh / H _No target in view!Dh+ IDh Dh 4 76...g   hobgoblin (wandering)gYou now have 376 gold pieces (gained 9).Dhm S0.0Dhp J---3.4 (1DhQ \ _A hobgoblin comes into view.Dh~ (..<  ..............?  .........<....$  ...............  ...............  ..............#  ...........####  Dh|.............#  .......@.###...  ..............# #.  .#.###........  #. ###.##...#  #. $#..#  ## .##.#  .. ..  .# .g Dh1| (..<  ..............?  .........<....$  ...............  ...............  ..............#  ...........####  .............#  .......@.###...  ..............# #.  .#.###........  #. ###.##...#  #. $#..# ## .##.#  .. .. .# . --- _A hobgoblin is nearby!Dh (..<  ..............?  .........<....$  ...............  ...............  ..............#  ...........####  .............#  .......@.###...  ..............# #.  .#.###........  #. ###.##...#  #. $#..#  ## .##.#  .. ..  .# .g DhāDh~Z (..<  ..............?  .........<....$  ...............  ...............  ..............#  ...........####  .............#  .......@.###...  ..............# #. Dhc .#.###........  #. ###.##...#  #. $#..# ## .##.#  .. .. .# . DhJ$Dh%Dh-Dh2` _A hobgoblin is nearby!DhV ((((( (You shoot a sling bullet. The sling bullet hits the hobgoblin.DhU  The hobgoblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.Dhl_\$Dh1...Dh ...Dh u7===4.6 (1.2Rev+ DhDh DhgDh*)_You kill the hobgoblin!DhDha Dh.c Dhj Dh.o H _No target in view!Dh IDh H _No target in view!Dh3d 3Dhj Dh o H _No target in view!Dh  _No target in view!DhR _No target in view!Dhv Dhp##.....? #.<....$ #............ #.... #...# #######  #....# #...###....# #.  .#.###...# #. ###.##...#.... #. #$#..# .### ..##.# ... .. g   hobgoblin (wandering)..# .$...! ..gDh#10.0---5.6 (1Rev  _No target in view! _A hobgoblin comes into view.DhhL? ........<....$ .............. .............. .............# ..........#### Dh5M; ............#  ........###...  .......@# #.  .#.###..........#  #. ###.##...#....  #. #$#..# .#  ## ..##.#  ... ..  DhPm..# .$  ...! ..g Dha? ........<....$ .............. .............. .............# Dhke..........####  ............#  ........###...  .......@# #.  Dhe.#.###..........#  #. ###.##...#....  #. #$#..# .#  ## ..##.# Dh... ..  ..# .$ ...! .. DhDh9---DhDhq` _A hobgoblin is nearby!Dh|? ........<....$ .............. .............. .............# ..........#### DhI ............#  ........###...  .......@# #.  .#.###..........#  #. ###.##...#....  #. #$#..# .# Dh ## ..##.#  ... ..  ..# .$  ...! ..g Dhk!DhTD? ........<....$ .............. .............. .............# ..........####  ............#  ........###...  .......@# #.  .#.###..........#  #. ###.##...#....  #. #$#..# .#  ## ..##.# ... ..  ..# .$ ...! .. Dhhv _A hobgoblin is nearby!Dh\ ((((DhC(((You shoot a sling bullet.Dh< g   _A hobgoblin is nearby!  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin. Dh > z You shoot a sling bullet.  The hobgoblin shouts!  The sling bullet hits the hobgoblin.Dh Dh p  The hobgoblin is heavily wounded.Dh Dh  A goblin comes into view. It is wielding a +0 dagger.Dh @.....DhI :B   giant cockroach (wandering)$g   goblin (wandering)gBDh m===6.9 (1.3Rev+ Dh DhU b _A giant cockroach comes into view.Dh (((((((You shoot a sling bullet.Dh} Dh~T_A giant cockroach comes into view.Dh.You shoot a sling bulletDh+ .  Dhʀ<The sling bullet closely misses the goblin.Dhw8You shoot a sling bullet. Dh The goblin shouts!  Dh!The sling bullet hits the goblin.DhmDhBDhDh!Dh4Dhr#..$.... .B.$.Dh]@Dh A8DhA 8.2Dh>IDhV Dh,W"Dh#X"(DhX(DhY(Dh?Z(DhZ(Dh[(DhL\( Dh ]<_You kill the goblin!Dh]/You shoot a sling bullet.Dh Dh  DhHThe sling bullet completely misses the giant cockroach.Dh/You shoot a sling bullet.DhxDhWDheDh Dh Dh=The sling bullet hits the giant cockroach but does no damage.Dh8Dh.Dh.Dhq.BDh(.DhơgDhoo   orc (wandering)Dh&.DhhB   giant cockroachDh4.oDhDjg   hobgoblinDhޥDh8Dhݧ&9.4 (1.2Dh(Rev* Dh)DhDhEDh.You shoot a sling bulletDh= . DhD The sling bullet hits the giant cockroach but does no damage. DhvM_An orc comes into view. It is wielding a +0 mace.Dh9You shoot a sling bullet.  DhqThe orc shouts!Dh.Dh-Dh"(Dh)(Dh$DhoDhDhbg   hobgoblinDh!Dhd Dhrf!Dhog$(Dhah/You kill the giant cockroach!Dh/iDhDh<  Dhz !Dhn .Dhu.Dhp$DhrgDh_g   hobgoblin (unaware)Dh!Dh.  DhYou shoot a sling bullet.Dh<Dhj=9Dh= 60.6DhCDhL DhjM"DhM"(DhN(DhO(Dh7P(DhP(DhQ(Dh%R( DhRW_The hobgoblin is distracted by your dazzling golden aura.  DhjSYou shoot a sling bullet.DhDhgYou shoot a sling bullet.  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.  DhThe hobgoblin shouts!  The sling bullet hits the hobgoblin but does no damage.  The hobgoblin is no longer distracted by gold.Dh܉...g.oo   orc.g   hobgoblin.1.8 Dhg"Dh "(Dh(Dh( DhS_The hobgoblin is heavily wounded.Dh[/You shoot a sling bullet.Dh#  The sling bullet barely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.Dh߳.g$o.3.0DhDh~ _The hobgoblin is almost dead.You shoot a sling bullet. The sling bullet hits the hobgoblin.Dhh^($DhCfQ ((Dh-g?You kill the hobgoblin!DhZDhn.$o.Dh B376114.3 (1.3Dh" Dhi- (( _You shoot a sling bullet.  You shoot a sling bullet. The sling bullet hits the orc.Dh  The orc is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Dh; DhE $.DhF Co$Dh"G '5.6DhR Dha] V ((( Dh] 9_The orc is lightly wounded.Dh  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.Dh $ o$$The sling bullet closely misses the orc.6.9 Dh  _The orc closely misses you.You shoot a sling bullet. The sling bullet hits the orc.Dh X (((Dh WThe orc is almost dead.You shoot a sling bullet.Dh Q o$Dhʭ $The sling bullet closely misses the orc.8.1 (1.2Dh Dh _The orc closely misses you.You shoot a sling bullet. The sling bullet hits the orc.DhS D$DhQ z (((You kill the orc!DhR Dh Y$$$DhU376 29.4 (1.3Dh[DhKE _You shoot a sling bullet.DhDhDhb&^ _No target in view!Dh&Dh -Dh5^ _No target in view!Dhj6Dh;DhA^ _No target in view!Dh-BDhFDh/L^ _No target in view!DhLDh$QDhV^ _No target in view!DhWDh[Dh=bR _No target in view!DhbDhfDh mDhomDhqDhw:Dh{Dhj:DhoDh:Dh׏DhDh DhDh$Dh DhDh4DhDhDhDh DhDh>:Dh0Dh5DhDhDhyDhDhDhTDh"DhDh^DhO"DhGDhDhDhDhNDhDhDhCDhDDh eDh,Dh$Dh^DhVDh40Dh0Dh7Dh8;DhDhcDhDhDhdDheDhmDhqDh(Dh)Dh+Dh80Dhh4Dh*5$ _Dhg=,Dh@,DhBDhLh _ You now have 381 gold pieces (gained 5).  Things that are here:DhMG81Rev+ DhPDhV> _a +0 mace; a +0 ring mailDhX3Dh)ZDh6]@386Dh^Dh`M _You now have 386 gold pieces (gained 5).Dh8c3DheDhhDhhU92Rev DhzjDhmM _You now have 392 gold pieces (gained 6).Dhr.# ....#### .......# .DhVs###... ..#####. .#  .#.###......)...##..## #. ###.##...#....... #. #$#..# .#. Dhs ##...##@# ---76.4 (7.0 .......Dht ##..#.#.$....$.!. ............#. ###.....# #.#. ....# .. ...DhmtC. .>DhgyDhyF---7.4 (8Dh}Dh; _Found a stone staircase leading down.Dh?J8 _You now have 398 gold pieces (gained 6).DhFDhEKBDhMDhPDhPDhsRDhTDhWDhXDh{ZDh^Dh^DhaDh'f DhfDh?gR_p - 5 lumpy amethyst potions (gained 2)Dh'jDhjDhhkDhrDhtDhwDh*xDhyDhDh+ #Dh###...##... Dh ..............#####....# #Dh  Dhr.#.###......)...##..##..Dh5 DhƂ#. ###.##...#........#Dh= Dh̓#..#$#..#..#.....DhD Dh̄i##...##.#......#DhB DhυK#.............#.DhX ####..#.#.........Dh} #...@.............Dh#' #Dh>#.####......Dh5.....###.#.# ......DhÊz. #.... .....Dh #...$. ..>..Dh|. ....... ....Dh". ##...#### ..#.DhH #....DhO Dh-!Dh88.4 (1Dh, 1.0)  DhYYou now have enough gold to petition Gozag for potion effects.DhxYou now have 404 gold pieces (gained 6).4049.4 (12DhФ DhdDhۥ!_You see here a +0 dagger.Dh Dh< XDh? BDh Dh DhS 10 _You now have 410 gold pieces (gained 6).Dh Dh ,Dh Dh Dh DhP Dh& XDh+ Dh/ Dh7 ,Dh9 Dhs< DhQF DhF .#.###DhG >)...##..##.. Dh0H #. ###.##...#........# DhH #..#.#..#..#..... DhJI ##...##.#......# DhI z#.............#. Dh_J ####..#.#......... DhJ #...)............. DhuK d#......#.####...... DhL }.....###.#@# ...... DhM 9DhjN 0Dh.. ... ................ .##...#####...#DhMQ .#.... ......##.###Dh Y DhJd .700.4 (11Dhi Dh2n  Dhr _Found a robe.Dh1 Dh R21DhR  Dh Dhw *_You now have 421 gold pieces (gained 11).Dh\ Dh@ DhO Dh Dh Dh֢ Dh Dh Dh Dh Dh Dh} ,Dhp Dh- Dh ,Dh Dh Dh ,Dh DhM Dh< ,Dh Dh Dh ,Dh Dh DhR  ..... #.............  ....####......[...>.. ..................... . .#.##...#####...#.Dh n...##....#####..#. .................. ..###.####...#....  g###.###........#  .....$.@.#+####.. Dh  .#..####.#  ..# #.#  #.# #.#Dhg & #.# g   goblin (asleep) #.. ###Dh Dhl -12.4 (12Dh ,3.4 (13DhN Dh u _A goblin comes into view. It is wielding a +0 dagger.Dh ((((((g  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!Dh"7  The goblin is severely wounded.You shoot a sling bullet. The sling bullet hits the goblin.$DhRU....$.Dh421 3===4.5 (1.1)Rev  _You kill the goblin!DhFz  _No target in view!Dh"  _No target in view!Dhf Dhxh Dhni Dhp Dhu  DhVv Dhv :_No target in view!DhC Dh DhT Dh DhJ  Dh; Dh :_No target in view!DhWDhuYDh6ZDh7aDh$e DhfDhf:_No target in view!DhDhDhDhnDh> Dh=_No target in view!DhDhDh)Dh_!Dh$DhHPDh<PDh?~Dh3DhDh(DhDhDhxDhDh Dh Dh_DhDhDh Dh"Dh.# Dh$Dhd'Dh-(Dh(9Dh8)Dhr*Dh, Dhp-_Dh-(You now have 429 gold pieces (gained 8).Dh/Dh0Dh1DhP2Dhu4Dh6DhS7Dh8Dhp:Dh<Dh=Dh>Dh2@DhBDh[HDhH Dh[I7..... #DhI ......DhSJ ......####......[...>..DhJ"429DhEK .......DhK ......Dh . ......##....#####..#.Dh5M> .......................DhO ....#..###.####...#..........$###.###........#..@.......#+####..---...##.#..####.#. #...## #.###..# #.##### #.# #.#j   gnoll (polearm, wandering) #.. ###DhSDhKT'20.5 (6.0Dh.UDhU---Dh$V$1.5 (7DhYDh] Dhi^Dh^Q_A gnoll comes into view. It is wielding a +0 halberd.Dh[_DhDh Dh۔..... Dh Dh Dh ......Dha[...>.. DhD DhT ......Dh7 Dh Dh"j...#.#Dhܝ Dh Dh. .....Dh Dhc DhA.......Dh  Dh Dh....#..Dhޥ Dh Dh......$###.###.Dh~ Dh` Dh*.......@.......Dh` DhB Dh+....##.#..####.# Dh  Dh . #...## #.# Dhү Dh##..# #.# Dh Dhx#### #.# Dhu DhX#.# Dh: Dh!#.. Dh Dh### Dhɸ DhܹDhRDhS DhT...... DhU DhV DhW-......DhXf[...>.. DhY DhZ ......Dh[ Dh\ Dh]Xj...#.#Dh^ Dh` Dha. .....Dhb Dh c Dhg.......  ....#..  ......$###.###.Dh:k  .......@.......  ....##.#..####.#  . #...## #.#  ##..#  ####  #.#  #.. Dho6### DhuDhwDhzDh}~Dh DhDh68_A gnoll is nearby!DhDh;u0 .....   ......[...>..  ......  j...#.#  . .....  .......  ....#..  ......$###.###.  .......@.......  ....##.#..####.#  . #...## #.#  ##..# #.#  #### #.#  #.#  #..  ### Dh*  .....   ......[...>..  ......  j...#.#  . .....  .......  ....#..  ......$###.###.  .......@.......  ....##.#..####.#  . #...## #.#  ##..#  ####  #.#  #.. ###  _A gnoll is nearby!Dh 0 .....   ......[...>..  ......  j...#.#  . .....  .......  ....#..  ......$###.###.  .......@.......  ....##.#..####.#  . #...## #.#  ##..# #.#  #### #.#  #.#  #..  ### Dh T .....   ......[...>..  ......  j...#.#  . .....  .......  ....#..  ......$###.###.  .......@.......  ....##.#..####.#  . #...## #.#  ##..#  ####  #.#  #.. ###  ((((((( _A gnoll is nearby!You shoot a sling bullet.DhB  DhC X_A gnoll is nearby! DhE _Dh F =is nearby! Dh G You shoot a sling bullet. DhH = The sling bullet closely misses the gnoll.Dh I Dh Dh Dh Dh ..j...$j)===2.8 (1.3Rev DhE Dh  Dhr Dh ?_The sling bullet completely misses the gnoll.Dh DhV ((((Dhej You shoot a sling bullet. The sling bullet hits the gnoll.Dh  The gnoll is heavily wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.Dh'Dh0T.j..Dh1..$Dhi2,4.0 (1.2DhR:Dh{HH (DhAI (((((( DhJ~_The gnoll is heavily wounded.You shoot a sling bullet.Dh"&  DhmThe sling bullet completely misses the gnoll.You shoot a sling bullet.DhjDhl....j.$Dhl^5.2Rev+ DhtDh]|0((Dh|(The sling bullet completely misses the gnoll.  You shoot a sling bullet. _The sling bullet barely misses the gnoll.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.Dh-8 (((((The gnoll is heavily wounded.You shoot a sling bullet.DhنDh.....j$6.4Rev* Dh^Dh\ (((((Dh(( _The sling bullet barely misses the gnoll.You shoot a sling bullet.Dh84  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.Dh78)DhpE.....$Dh$DhlQ429 227.6Dh<Dh_ _You kill the gnoll!DhDhxDhI Dh__No target in view!DhhDhxDh  DhO u_No target in view!Dh Dh  Dh __No target in view!Dhr Dh Dh#  Dh __No target in view!Dh  Dh Dh! ^ _No target in view!Dh" Dh% Dh+ K _No target in view!Dho+ Dh/ Dh0 Dht Dh. DhN Dh Dh] Dh Dh Dh Dhz Dh{ Dh Dh Dh4 Dh5 Dh; Dhh> Dh Dh% Dh Dht Dh Dh DhI) Dh- DhR Dh? DhL Dh DhL Dh) Dh Dh Dhϋ Dh Dhב Dh] Dh Dhr DhDhDhDhDhDhiDhDhDhDhZDhDh9Dh<BDhO?DhX Dh :_ Dh^ _Dh ) You now have 434 gold pieces (gained 5).Dh Dh 34DhWDhZDhQ DhDh_You see here a +0 dagger.DhDhg= #......#.####.....Dh<......###.#.####.....Dh..... #Dh.DhA ....####......[...>.Dh >.......................Dh!#.#.##...#####...#DhM"[......##....#####..#Dh"%........Dh#..Dh@$} .....#@.###.####...#...Dh$ ---Dh%9.6 (2.0Dh_&:....)###.###........Dh'_................#+####.Dh'......##.#..####.#Dh^(a.....# #...Dh )9## #.#Dh)J..... ##.DhY*:.# #.#Dh +...> #### #.#Dh+"....DhH, Dh,#.#Dh27#..Dh2Dhw3---Dh3%30.6 (3Dhm4 Rev+ Dh5Dh8Dh ? Dh?Dh@+_Found an escape hatch in the floor.  Dh@(You now have 438 gold pieces (gained 4).DhADhA8DhwB#1.6 (4DhFDhH DhyIDhI"_You see here a +0 halberd.Dhq.......... #......####......[........w.#.##...#####....##....#####..................#).###.####...#.j..)###.###.......@...........#+#####.#..####.# ###...## #.# . ##..# #.##....>. #### #.##...... #.#w   ribbon worm (asleep)##..... #..j   gnoll (polearm, asleep) ##...# ###  Dh2.6 (1  A gnoll and a ribbon worm come into view. Dh0 DhThe gnoll shouts!DhDhiDh.DhwDhjDh.DhjDhwDhwanderDhq ing)DhVjj 2 gnolls (1 polearm, 1Dhg wandering)DhVDh==DhJ 3.6 (2DhDh DhLDhO_A gnoll comes into view. It is wielding a +0 flail.DhCDhR   ..........####[ ............. ........#.#.# w...........## ............. j.......#).# ..........)###. .j.....@....... ........##.#..####.#  .......## #.#  ....... ##..# #.#  #....>. #### #.#  #...... #.#  ##..... #..  ##...# ### Dh|   ..........####[ ............. ........#.#.# w...........## ............. j.......#).# ..........)###. .j.....@....... ........##.#..####.#  .......## #.#  ....... ##..# #.#  #....>. ####  #...... #.#  ##..... #..  ##...#  Dh% d _There are monsters nearby!DhE  (((((((You shoot a sling bullet.Dh  The sling bullet barely misses the gnoll.You shoot a sling bullet.DhRy t  The sling bullet barely misses the gnoll. Dh } r The gnoll shouts!DhM~ Dhԁ  Dh}  Dh *A bat comes into view.DhO IDh b.wj...jj...wjj 3 gnolls (1 polearm, 1 wandering)b   bat (wandering)=4.8 (1.2Dh-  Dh Dh> N_A gnoll comes into view. It is wielding a +0 whip.Dh Dh (((((((You shoot a sling bullet.  The sling bullet closely misses the gnoll.Dhjj)You shoot a sling bullet.  The sling bullet closely misses the gnoll.DhjThe sling bullet barely misses the gnoll.  You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll.Dh~DhDhDh\Dh:DhDhDh..wb.j..jj...Dh?f6.0Rev* DhDh ((( _The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.Dhѕ  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll!DhDhvDh,Dh!Dh["Dh3u ...jwbDh3.j...jThe gnoll is almost dead.Dh4'7.2DhQCDh_ _The bat closely misses you.You shoot a sling bullet. The sling bullet hits the bat!Dh\gE$Dh0V ((((DhK(((You kill the bat!Dh)z.Dh......jw.$.j.jDhYDh 8.4DhCDh$ DhDh!_You shoot a sling bullet.  Dh{:You shoot a sling bullet. The sling bullet hits the gnoll!Dh2Dh9$((Dh 2DhG DhBs Dhy(((((You kill the gnoll!DhDh Dh .j....$j..Dh01(catching breath)  You shoot a sling bullet.Dh' Dh``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.DhQ.$Dh 5 319.6+3 sling {Koruri} Held Rev* DhD _You are caught in a web!Dh DhzDhd _You are caught in a web!Dh1DhhDhXd _You are caught in a web!DhDhDhY _You are caught in a web!Dh _You are caught in a web!DhS$DhK5 _You are caught in a web! _Dh] _DhpmDhyxDhDh\DhDhDhNg 3Dhmr Dhu Dh PDhU DhV Dha Dh!e Dh DhM Dh Dh Dh5 Dh5 Dh> DhA Dh Dh Dhp Dh Dh Dhq Dhs DhMt Dh€ Dhz Dh' Dh DhX Dh Dh Dh} Dh~ DhQ Dh Dhr DhH Dh Dh Dh Dh DhPDh +Dh+Dh#>Dh DhEDh6Dh#3Dh& Dh Dh DhDhDhWAUnknown command.DhG  You struggle to detach yourself from the web..w.j37-----400 _The gnoll hits you from afar with a +0 spear.Dhr  The web tears apart..j4382------11 =--1+3 sling {Koruri} Rev* DhY _The gnoll hits you from afar with a +0 spear.Dh& _  You shoot a sling bullet. The sling bullet hits the gnoll.Dhif Dhv {( _The gnoll hits you from afar with a +0 spear.hoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is heavily wounded.  You shoot a sling bullet.  The sling bullet closely misses the gnoll. Dh  Dh  Dh The gnoll is lightly wounded.Dh[  Dh !Dh .Dh wDh jDh   Dh XThe gnoll hits you but does no damage. The gnoll completely misses you.Dh The gnoll closely misses you.Dh Dh) Dh4 27DhD )------DhH ==DhI 2.8 (1.2Dh Dhi#  Dh# Dh$ 5_The gnoll hits you from afar with a +0 spear.Dh. Dh Dh]:You shoot a sling bullet. The sling bullet hits the gnoll.Dh{ Dhb  Dh[8The gnoll is heavily wounded.DhPYou shoot a sling bullet. The sling bullet hits the gnoll.Dh= (catching breath)  The gnoll is almost dead.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.Dh-=j  You are caught in a web! The gnoll hits you but does no damage.6--- 5 4.0+3 sling {Koruri} Held Rev* Dh!B DhCDhOD5_The gnoll hits you from afar with a +0 spear.Dh%u   The web tears apart.  The ribbon worm bites you but does no damage.2---11 =--50+3 sling {Koruri} Rev* DhJ DhDhg_The gnoll barely misses you. The gnoll hits you with a +0 whip.Dh  You shoot a sling bullet. The sling bullet hits the gnoll!$   gnoll (DhB+ Dho,!Dh-$(Dh.,You kill the gnoll!Dh/6You shoot a sling bullet.  Dh13The sling bullet hits the gnoll but does no damage.Dh. $(catching breath)  The gnoll is lightly wounded. Dh  Dh5MThe ribbon worm expels a string of sticky webbing.DhHThe stream of webbing hits you but does no damage.Dh@=  You are caught in a web!Dh438 1--- 5 9==6.3 (1.3+3 sling {Koruri} Held Rev* DhBDh|C _The gnoll hits you from afar with a +0 spear.Dh(Dh311 =--70+3 sling {Koruri} Rev* Dh~Dhb _The web tears apart. The gnoll misses you. The ribbon worm barely misses you.DhF  . #.####......[....#.#.##...#####....##....#####......#).###.####...#.w...)###.###.$j@..#+DhG 8.##.#..####.#.###...## #.#.. ##..# #.##....>.. #### #.# #.......# #.# ##.....## #.. ##...## ###DhMY Dh?Z ^14------8Dhd Dhk _The gnoll hits you with a +0 spear. The ribbon worm bites you!  Things that are here: _6 gold pieces; a +0 whipDhF  You shoot a sling bullet. The sling bullet hits the gnoll.Dh  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.Dhdo  The gnoll is moderately wounded.Dhe5==9.4 (1.1DhypDhmt _The gnoll misses you. The ribbon worm closely misses you.DhJy  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.DhR  The gnoll is moderately wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.Dhf   ...........##[ Dh............ .........#.#.# .............## ............... .........#).# .......w...)### .....$j@....... .........##.#..  Dh........## #.#  ......... ##..# #.#  ##....>.. #### #.#  #.......# #.#  ##.....## #..  ##...## ###   You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is moderately wounded.Dhͮ   ...........##[ ............ .........#.#.# .............## ............... .........#).# .......w...)### .....$j@....... Dh".........##.#..  ........## #.#  ......... ##..# #.#  ##....>.. ####  #.......# #.#  ##.....## #..  ##...##  Dhۺs   ...........##[ ............ .........#.#.# .............## ............... .........#).#Dhh .......w...)### .....$j@....... .........##.#..  ........## #.#  ......... ##..# #.#  Dh<##....>.. #### #.#  #.......# #.#  ##.....## #..  ##...## ### DhټhThe gnoll is moderately wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is moderately wounded.gnoll hits you with a +0 spear.  * * * LOW HITPOINT WARNING * * *Dh   ...........##[ ............ .........#.#.# .............## ............... .........#).# .......w...)### .....$j@....... Dh".........##.#..  ........## #.#  ......... ##..# #.#  ##....>.. ####  #.......# #.#  ##.....## #..  ##...##  Dh?  The ribbon worm bites you.Dh9/41 -------50.7 (1.3DhiDh$V _* * * LOW HITPOINT WARNING * * *Dh  You shoot a sling bullet. The sling bullet hits the gnoll.Dh6  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll!Dh C$Dh ; - (catching breath)  You kill the gnoll!  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.Dh Dh 10/41--- 6 482.0+3 sling {Koruri} Held Rev* Dh Dh . _You are caught in a web!Dh wwunaware, catching breath)  The web tears apart.Dh 12 ---30+3 sling {Koruri} Rev* Dhm Dh Q _The ribbon worm is distracted by your dazzling golden aura.Dh`u w  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is no longer distracted by gold.Dhy  The ribbon worm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ribbon worm.Dhpw===4.2 (1.2DhmDhf _The ribbon worm is moderately wounded.DhI~  You shoot a sling bullet. The sling bullet hits the ribbon worm!Dh   The ribbon worm is severely wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.DhL  The ribbon worm is almost dead.1=5.3 (1.1 _The ribbon worm completely misses you.Dhya  You shoot a sling bullet. The sling bullet hits the ribbon worm.Dh &  Dh The ribbon worm is almost dead.You shoot a sling bullet. The sling bullet hits the ribbon worm.Dh E$DhFx Dh Q=516.6 (1.3Dhɏ Dh5 O _You kill the ribbon worm!DhA M ###.#.####. ..####[..............#.#.##...#####....##....#####.................#).###.####...#..@...)###.###.....DhB $$$............#+##.##.#..######...##......... ##..# #.####...##DhJ DhJ B438---70DhpR Dh\ s51---8.6 (2Dhc Dh$g ? _You now have 451 gold pieces (gained 13).DhK 3DhM Dh~P DhV 2=Rev+ Dh\ BDh^ Dh0a ,Dhf 3=Dhg Dh]j TRev Dhml Dhn ,Dhq Dhs DhEt I4=Dhv Dhx ,Dhz Dh} >Dhv Dh 3Dh9 Dh* i5=Dh Dh ,Dh Dh ,Dh Dh ,Dh` Dhz _6=Dhӛ Dh} ,Dh Dh ,Dh Dh ,Dh Dh L17=Dhk Dh Dh ,Dh Dhs ,Dh Dh5 ,Dh Dh{ i8=Dhl DhY ,Dh Dh. ,Dh Dh# ,Dh Dh t9==Dh Dh ,Dh Dh ,Dh Dh ,DhA Dh% b20=Dh Dh ,Dh Dh BDh/ i1=Dh Dh1 ,Dh Dh ,Dh DhF ,DhB Dh! a2=Dh Dh ,Dha Dh ,Dh7 Dh? ,Dh3 Dhk i3=Dh Dh ,DhV! Dh4$ ,Dh& Dh) ,Dh?+ Dh- t4==DhR/ Dh1 ,Dh3 Dh\5 ,Dh6 Dh@9 ,Dh: Dh1= a5=Dh> DhA ,Dh$C DhE ,DhqG DhI ,DhUK DhM i6=DhO DhMS ,DhS DhuX BDh\ w7=Dh_ ,Dha DhXd ,Dhf Dh} q8=Dh 9=Dh\ ,Dhˉ Dh ,Dh1 Dh^ ,Dh Dh d30=Dh Dh٘ ,Dhj Dh ,Dh DhǠ ,Dh] Dh 1==Dh Dh ,Dh DhԬ ,Dhw Dhװ ,Dh Dh k2=Dhv Dh Dha Dh DhS ,Dh Dh ,Dh Dh Dhw K3=Dh, Dh ,Dh Dh ,Dh Dh 4=Dh% Dh Dh Dh ,Dh Dh ,Dh DhL Dh D5=Dhg Dho,DhIDh,,DhDh& ,Dh DhDhSa6==DhDh,DhDhM,DhDhp,Dh DhE#Dh#N7=Dhr%Dh(,Dh*Dh,,Dhz.Dh1,Dh2Dhx5a8=DhW7Dh:,Dhy<Dh?,Dh&ADhfC,Dh3EDhoG99DhG2=DhmIDhK,Dh^MDhO,DhQDhS:40Dh7T(=DhUDh8XDhXDh\ZDh*^,Dh6`Dhb,Dh8dDhf91DhgE==DhhDh=k1 _HP restored.Dhum3DhoDhsM  You now have 457 gold pieces (gained 6).Dht%7DhuDhDy< _You see here a +0 whip.Dh... #.......####[<DhI......#.#.##...#####.....##....####...........#Dh#).###.#####....)###..#.....$@)............#+#872.6 (114.0)#.........##.#..####.# ##...## #.##.. ##..# #.####....>..# #### #.# #.......# #.# ##.....## #.. ## ### DhDh,35DhDhz _Found an escape hatch in the ceiling.  You now have 465 gold pieces (gained 8).Dhg&65DhͥA=46DhDh. _You see here a +0 spear.Dh@$IDh%Dh-BDh1M  You now have 471 gold pieces (gained 6).Dh1&71Dht5Dh<= _You see here a +0 flail.Dh@3DhoCDhFDh!J,Dh~LDhQBDhSDhKYDh[,Dh]Dh aDhc,DhfDhiDh2l,DhnDhrDh}uDhuDhwDhzDh|,Dh}DhDh#DhDhnDhDh̅Dh7DhDhŠDh,DhDhDhב,DhDDhhDhDhpDhDhlDhG,DhĢDhDh,DhDh$Dh~DhDh׬Dh"Dhg,Dh̵DhDhҹ,DhbDhhDh,DhdDhDhDhDhDhDhDhcDhDhDh ,DhzDh Dhk,DhDhcDh,DhiDhDhDh3DhDhDh,DhDhxDhDhDhDhDh,DhDhDh ,Dh~Dh DhA,DhDh;Dho,DhDhCDhd ,DhDhDh,DhDhDh,Dh!Dh$Dh{',Dh)Dh,Dh/,Dhi2DhN5Dh9,Dh;DhI?DhsB,DhDDhGDhK,DhiMDhQDhU,DhDWDhYDhW\,Dha^Dh`Dhc,DheDhKjM  You now have 476 gold pieces (gained 5).Dhj%6DhlDhs< _You see here a +0 club.DhDz  #.._.ß  ##....ß  #..ßßß .#  ##..... ..## Dh$|z #..... ....  #....# ..#  #.#..#######..#  #.#.@..# 919.6 (45.0) #.#)..........# ####.###.........### #....................#........#.............#..(.=.....)...........#......(..<............#.....................?#................<....$DhDhh-20.6 (46Dh8_Dhމ9 _Found a shadowy altar of Dithmenos.Dh 3Dhj Dh Dh BDh Dh ,Dh Dh Dh ,Dh Dh Dh ,Dh Dh DhJ ,Dh Dht Dh[ ,DhP Dh@ Dh ,Dh Dhe Dh ,DhF Dh DhPDhDhRDhuDhDhNDhDhDh:DhDhQDh Dh Dh7 Dh Dh Dh,DhDhDhB,DhDhDh&,Dhv,Dh,DhDh(Dh/B87 Dh8_You now have 487 gold pieces (gained 11).Dh=,Dh!@Dh)JXDhMDhQDhRDhTDh[,Dhv\Dh,`DhbDhfDh1gDh_jDhlDh)pDhwDh&yDh5|DhcDhDh3DhDhDhZDhDhDhDh|DhEDhDhDhDhϡDh#DhaDhDhDh\Dh3DhDhζDhDhQ..#######..##..### Dh/O...........###...####### Dh)..........# ###....[... Dh[k##.........#####........ Dhb........................ Dhca...#.................... Dht.....).................. Dh.(..<................... Dh6...............Dh Dh/`...........<....$Dh Dh7..................Dh  .................. ................##. .............#### ...... ...............# #..... ...........###...## Dh{b...........#####....# #Dh-53.6 (33Dhj,4.6 (34Dh@i _l - a scroll of fogDh>)Dh)Dh/DhL2H _No target in view!DhV 3Dh_X DhZ Dh] Dhd : _Dhye M  You now have 494 gold pieces (gained 7).Dhf &94Dhg Dhl C _You see here a +0 short sword.DhOs #..##..### .###...# ..# ###....[..#####...#..).. (..<.Dh"t w.r.<....).##......K#### .r   quokka (asleep)..# #.K   kobold (missile, asleep)###...##.Dht 5#####....###.Dh} 16.6 (2.0)DhK~ +7.6 (3Dh Dh͈ e _A kobold and a quokka come into view.Dh{u..########  ###....[.... .#####......... ............... ............... )................... (..<...................r .......@....... .<....)........ ............... ............... ......##......K ...#### ....... .....# #...... .#......  Dh+4..########  ###....[.... .#####......... ............... ............... )................... (..<...................r .......@....... .<....)........ ............... .....................##.........#### ....... .....# #...... .#......DhDhPDhz _There are monsters nearby!DhwL  You shoot a sling bullet. The sling bullet hits the quokka!((($(((K   kobold (missile, asleep)Dh% (You kill the quokka!Dh ]...$...DhҖ 494 2===8.8 (1.2Rev Dh Dh / _You shoot a sling bullet.Dh! ((((((K  )You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!Dh (The kobold is severely wounded.You shoot a sling bullet.Dh\DhB......K.60.0Rev+  ((((((( _The sling bullet closely misses the kobold.You shoot a sling bullet.Dh  The sling bullet closely misses the kobold.You shoot a sling bullet.Dh4S.....K..1.1 (1.1Dh7YDhb( Dhc((((((( _The sling bullet barely misses the kobold.You shoot a sling bullet.Dh  The sling bullet barely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold!DhH!Dh8 DhvS You kill the kobold!Dhlx.....S$.Dh^p.S   adder (wandering)Dh#e 32.3 (1.2Rev* Dha_An adder comes into view.DhDhiY ((((((Dh( _Your Ranged Weapons skill increases to level 5!You shoot a sling bullet.Dh`S   _Your Ranged Weapons skill increases to level 5!  The sling bullet barely misses the adder. Dhez You shoot a sling bullet.  The adder hisses angrily.  The sling bullet hits the adder.Dh....S..3.5 DhM !Dh ((((((( _The adder is moderately wounded.Dh@DhX  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet. The sling bullet hits the adder!Dh{!Dh}Hf....$..Dh^5614.6 (1.1DhjDht_ _You kill the adder!DhuDhDh>^ _No target in view!Dh؉Dh3Dh`^ _No target in view!Dh!DhDhH _No target in view!Dh 3DhDhDhDh,G494 _DhDh6DhI  .......# ###....[....######.........# .............# .....# )#<.$.Dh!. ........<....)....---.........$..?##....$#####....# ##.......JDhM"^###...##.J   endoplasm (wandering)#####....### ##)...##..##.....# Dh$U ###.##...#....Dh-,50Dh6/F---6.6 (2Dh9Dh<G _An endoplasm comes into view.Dh|=Dh.a [....# ####.........# .............# .............# ).............#. .<............$.. ............... <....).......... .......@....... ..........$..?. ....##....$.... .#####.........  ##.......J #........ ..###.... ).##.....#   Dhv3 [....# ####.........# .............# .............# ).............#. <............$.. ............... <....).......... .......@....... ..........$..?. ....##....$.... .#####.........  ##.......#........ ..###....).##.....#  DhN@Dh,E Dhs[_An endoplasm is nearby!Dh&5  You shoot a sling bullet.  The endoplasm quivers.The sling bullet hits the endoplasm!DhM=m(((((($Dh' Dhc(You kill the endoplasm!Dh_R..$...$Dh,_494 2===7.8 (1.2DhDh}/ _You shoot a sling bullet.Dh+  _No target in view!Dh^Dh_Dh2iDhlH _No target in view!DhDhDhHDhH _No target in view! Dh  Dh  Dh^ _No target in view! Dhp _No target in view! DhY _ DhS`, DhfB Dhh Dhs9Rev+  Dh$t Dhxx _No target in view! _You now have 499 gold pieces (gained 5). Dhs{3 Dh} Dh  You now have 505 gold pieces (gained 6).  Things that are here:505 Dh` _a +0 dagger; 2 stones#####.........# ..........# ######.. .#....>.$.......<....)................@.?---73.8 (6.0##....).......#####.........# ##.......$###...##.....#####....##)...##..##..... .##...#........#.#.##... ..#.#..##.# .. Dh---4.8 (7Rev  DhQ _Found a stone staircase leading down. Dh [ _ Dho  Dh  _g - 2 scrolls of identify (gained 1) Dhݢ 12 _You now have 512 gold pieces (gained 7). Dhd , Dh  Dhҧ  Dh , Dh  Dhh  Dh , Dh#  Dh^  Dhߵ , Dh~  Dhƹ  DhW , DhA  Dhn  Dh , Dh  Dh ;7 Dh]  DhK M _You now have 517 gold pieces (gained 5). Dh 3 Dhz  DhX  Dh@ , Dh  Dh  Dh , Dh5  Dh  Dh , Dh4  Dh~ ß..##..## ß..##...###...### ##.....# #####..##.## #####..##..### ...###...######### # ###....[....# #####....@....# ............# ####..... Dhn ...####.... .)......#....>## <...................#..............................<....)................. .............................#.....................# Dh \78 M # ß ## ...##.....# .## #####..##..### ##...######## #####...... ....# ####  DhH .....................####................... Dh5 093.8 (19.0) Dh ,4.8 (20 DhQ  Dh { _You see here a scarf of invisibility. DhA 3 DhR  Dh  Dh  Dh $ _ Dh , Dh , Dh  Dh>  Dh , Dh  Dh  Dh, Dh2 Dh Dh, DhM  DhU  Dhy , Dh Dh Dh Dh Dh Dh DhI Dh Dhb Dh Dh, Dh* Dh* Dh1 Dh=2 Dh^3, Dh3 DhC5 Dh6, Dh7 Dhr8 DhQ:, Dh: Dh5= Dha>, Dh> DhO@ DhLA, DhA Dh.C DhC DhD, DhE DhF DhG, DhG DhI DhJ, DhK DhYL DhL, Dh?N DhO DhcP DhP DhQ Dh##.#.####.# ........#...# #.#....## #.# ....# #@#  DhlT..### #.# # #.# # #.# # .# #..S S   ball python (constriction, asleep). ....... ....<# Dhp 2023.8 (29  A ball python comes into view.Found a dagger. Found a stone staircase leading up. Dh urS)S) Dhu,4.8 (30 Dh?y Dh{~ _The ball python hisses angrily. _You see here a scroll of amnesia. DhN5p ### ### ####.# ....# Dhp6D.....#...##.# .#....>##.#.####.# .....# #.# #.# #@# #.# #.# #.. #.S #..) .... ....<  Dh_7 Dh  ### ### ####.# ....#.....#...##.# .#....>##.#.####.#....# #.# DhE #.# #@# #.# #.# #.. #. #..) .... ....< Dhp Dh~ Dh Dhb _A ball python is nearby! Dh (((((((You shoot a sling bullet. Dh&  The sling bullet completely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python. Dhb ) Dh? y...$... DhOQ 517 3===6.0 (1.2)Rev  DhV  DhW O _You kill the ball python! Dh۱ Dh Dh' DhFH _No target in view! Dh Dh Dhu Dhg H _No target in view! Dh Dh DhC Dh!H _No target in view! Dh7 _No target in view! Dh _No target in view! Dh _No target in view! Dh0I Dh Dh7 Dh: Dh; DhA DhF Dh  Dh Dh Dh Dh Dh2.... Dhŷ;.....#...##.  Dho.#....>##.#.####. Dh_. Dh*C...# #. Dh . Dh7 Dh!0.0 DhD Dh  --- Dh 7.0 (1 Dhm Dh  Dh_m - a scroll of amnesia Dh= 23 _You now have 523 gold pieces (gained 6). Dh' 3 Dh  Dh  Dh1  Dh  Dh  Dh  Dh  Dh/  Dh  Dh  Dh  Dh1  Dh  Dh"  Dh a............### #.# . DhQ S...........# #.###### . Dh g)..........# #......# . Dhy T...........# #......## . Dh i...........#######..)...... . Dh ............^............#+  Dh1 ## Dh .....#####....<..⌠# Dh_ f#..........###.....### . Dh #.#.##...... #.@.......+ Dh} --- DhP #.# ......#...##.....#  Dh ####.# ........#.##......⌠#  Dh #. .. ......###....###...# Dh  J.. ###..# #... Dh a .. ... #.. Dh> jJ   endoplasm (asleep) Dh ` . .### .. Dh]  Dh  Dh&  Dh' 38.0 ( Dh' 11.0) Dh(  Dh>) #523 Dh) 9.0 (12 Dh-  DhMc ] _An endoplasm comes into view. Dhܾ N #.#  #. .) #.  #.. ...) ....^............#+ ....#####....<..⌠# .......###.....###  #.@.......+  #...##.....#  ........#.##......⌠#  .. ......###....###...#  J.. ###..# #...  .. ... #..  . .### ..  Dhd  #.#  #. ) #.  #.. ...) ....^............#+ ....#####....<..⌠# .......###.....###  #.@.......+  DhJ #...##.....#  ........#.##......⌠#  .. ......###....###. J.. ###..#  .. ... #..  . .###  Dh\ Dhm Dhv  Dhx$a _An endoplasm is nearby! DhD ((((((J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers. Dh?  The endoplasm is heavily wounded.You shoot a sling bullet. The sling bullet hits the endoplasm. Dh( Dh*.E....J.. Dh.g===40.2 (1.2)Rev  Dh3 Dh5b _The endoplasm is severely wounded. Dh c  You shoot a sling bullet. The sling bullet hits the endoplasm. Dh (((($( Dh` ((You kill the endoplasm! Dho....$.. Dh?523 41.4Rev+  DhUx _You shoot a sling bullet. Dh]{ _No target in view! Dh[h Dh+j^ _No target in view! Dhj Dho DhQuH _No target in view! Dh3 Dh DhH _No target in view!Dh 3DhDhH _No target in view!DhDhDhDhyC _No target in view!DhDhDhDh? DhbyDh\zDhDhބDhDhDhDh0DhYDhqRev  _Dh;)..# #......#..# #......## .......#######..)............^............#+ .Dh0###.....#####....<..⌠# ##.....#..........###.....### ...#.#.##..g...##.........+# #...##..... ..####.# .......@#.##......⌠#Dh---#. .. ...$..###....###...# .... ..... ###..# #... .... .... .... #.... .###.. ..DhHD.. # g   goblin (wandering).. .>....Dh,20Dhy9g.DhF---3.4 (2DhDh3t _A goblin comes into view. It is wielding a +0 falchion.Dh])    .)Dh( ......^ ......#####....<..⌠# .........###.....### .g....##.........+  ......#...#  .......@#  .. ...$..###  .....  #...  .... .... #..  ...  ..  .. #  . .>..Dhp)    .) ......^ ......#####....<..⌠# .........###.....### .g....##.........+  ......#...#  .......@#  .. ...$..###  .....  #...  .... .... #..  ...   .. #  .>.. _A goblin is nearby!Dh3)    .) ......^ ......#####....<..⌠# .........###.....### .g....##.........+  ......#...#  .......@#DhQ  .. ...$..###  .....  #...  .... .... #..  ... Dh6t ..  .. #  . .>..Dh8 )    .) ......^ ......#####....<..⌠# .........###.....### .g....##.........+  ......#...#  .......@#  .. ...$..###  .....  #...  .... .... #..  ...   .. #  .>..Dh+t s _A goblin is nearby!Dh  (((((g  You shoot a sling bullet.  The goblin shouts!  The sling bullet hits the goblin.Dh'm  The goblin is severely wounded.You shoot a sling bullet. The sling bullet hits the goblin!Dho C$Dh* Dh '.....Dh u5===4.5 (1.1Rev+ Dhc DhP J _You kill the goblin!Dh&I3Dh}DhH _No target in view!DhtDhGDhDhH _No target in view!Dhj _No target in view!DhDh3DhDhnH _No target in view!DhTDh0UDhuXDh1ZH _No target in view!DhDhDDhDhC _No target in view!Dh3Dh DhvDhDhDhDh0DhV. Dh7/ Dh2 ,Dh 5 Dh5 $ _DhR= Rev DhB? Dh'B Dh>E ,DhN Dh] 9Dh^ DhFb J _You now have 529 gold pieces (gained 6).Dhd >Dh g Dhi Dhl 3Dhn Dhx l529DhC} N  You now have 539 gold pieces (gained 10).Dh} %3Dh Dh @ _You see here a +0 falchion.Dh9 Dhۆ Dh> Dh Dh{ ,Dh Dh- Dh ,Dh" Dhr Dh ##....#######..)...... ##........^......#+Dh ###...........#####....<..⌠###.....#..........##### .....#.#.##.)....##.........+ #.##......#...##.....DhV y.####.#.........#.##......⌠##............###....###...#.......## ###..# #...---Dh .....## #......# .... #.... #........ .###.. .... #......... .. #..........Dh ..>.. ............%. h   hound (asleep).. .##........... Dhf #...#. ........h.... ##..#.DhQ z 56.5 (12.0)  A hound comes into view.Dhh H---7.5 (13Dh Dh ; _Found a stone staircase leading down.Dhc N) ........^ ........#####....<..⌠# #..........# #.)....##. ##......#. #......... ........# #.....@#  #...  #......# .... #..  #........  ..  #......... #  #............ >.. ............%.  .##...........  ........h.... Dh a) ........^ ........#####....<..⌠# #..........# #.)....##. ##......#. #......... ........# #.....@#  #...  #......# .... #..  #........  ..  #.........  #..........>.. ............%.  .##........... ........h.... _A hound is nearby!DhֹN) ........^ ........#####....<..⌠# #..........# #.)....##. ##......#. #......... ........# #.....@#  #...  #......# .... #..  #........  ..  #......... #  #............ >.. ............%.  .##...........  ........h.... Dh4) ........^ ........#####....<..⌠# #..........# #.)....##. ##......#. #......... ........# #.....@#  #...  #......# .... #..  #........  ..  #.........  #..........>.. ............%.  .##........... ........h....Dhc DhDhN_A hound is nearby!Dh[" (((((h  (You shoot a sling bullet. The sling bullet hits the hound.Dh (The hound is moderately wounded.You shoot a sling bullet.Dh....h.>===8.7 (1.2)Rev  _The sling bullet closely misses the hound.Dh  ((((You shoot a sling bullet. The sling bullet hits the hound.Dh  The hound is heavily wounded.You shoot a sling bullet. The sling bullet hits the hound.Dh ...h...9.9Rev+ Dh^'  Dh+( "Dh( #(DhP) (Dh) (Dhn* (Dh* (Dh+ (Dh, ( Dhj- P_The hound is severely wounded.Dh0. /You shoot a sling bullet.DhS  The sling bullet barely misses the hound.You shoot a sling bullet.Dh3E DhO .h.....61.1Dh\  Dh_ "Dh` #(Dh?b (Dh(c (Dh6e (Dhp ((( _The sling bullet closely misses the hound.You shoot a sling bullet.Dhj  Dh   Dh ;The sling bullet closely misses the hound.Dh PYou shoot a sling bullet. The sling bullet hits the hound.DhDh!DhȲDh2.Dhl$Dh̶.Dh.Dh.DhW.Dh% .DhJ Dh5 Dh!539 Dhi92Dh=2.4 (1.3Dh)'Rev* Dh;_You kill the hound!DhDh8Dh- Dh&DhD_Your Dodging skill increases to level 3!DhDh/DhDh` Dh DhDhN:_No target in view!Dh6DhDh(Dh" Dh#Dhk$:_No target in view!Dh[%Dh%Dh}*DhE1 Dh1Dh2:_No target in view!Dh3Dh4Dh:DhQA DhADh:_No target in view!DhDhRDhDh\  Dh Dh:_No target in view!DhyDhDhDhDhS2No target in view!Dh=DhDh%"DhP$DhPDhPDhwDhoyDh@zDhnDh Dh>_DhCDhN: _DhSDh(XDhVYDh$Z Rev+ DhZDh]DhPbDh5cDhc45DhKdDhfDhi Dhj_Dhj(You now have 545 gold pieces (gained 6).Dh.mDhmDhvnDhCpDhmsDhuDhnvDh~xDh{DhA Dh....#.##Dh-#...##.....# Dh.####.#Dh[...#.##......⌠# Dh7#....Dh˃X.###....###...# Dhf....##......# ###..# #... Dh## #......### ..... #.. Dh... #........##.###.. .. Dh7 #...............# Dh #Dhv.....### Dh*>.. ...........@%.# Dh ---DhN7.4 (5.0Dh݉- .##...Dhu5..# Dh #. .........>...... DhR#. .....Dh/O##.# Dh/ ....DhO5# #Dh .≈≈.≈≈.$.....Dhw DhY# ≈...≈Dh!Dh-E ._.≈DhG#.... DhՑ DhDh_DhDhDh---Dh$8.4 (6Dh7.Rev DhDh Dh6Dhã(_Found an opulent altar of Gozag.DhbG....._#.##......#...##.....# ####.#.........#.##......⌠# #..###....###...# ##......# ###..# #... ## #......### ..... #..  #.##.###.. ..  #...# Dh #.### .. ....@.#  .##.# #. .>...... #. .##.#  .... # ≈...≈.. .. ._.≈..Dh.0DhB_DhDh4%Dh%#9.4 (1Dh)Dh. DhW/Dh/_You see here the inkwell talisman "Ebydyhib" {Stlth+}.Dh  ####....#.##......⌠# .#............###....###...# ......##......# ###..# #...## #......### ..... #.. #........##.###.. ... #........# .### >.. ....%.# . .##........@..#0#. .>......# .#. .....##.# ... .# #. .≈≈.≈≈.$.....# ≈...≈........ #.. ._.≈Dh ... ...≈≈.....%...%70.4 (1 _Found a scarab talisman.DhdC_%DheDhjK_%Dh:mH _No target in view!Dh&3Dh)DhG.Dh2Dh3$ _DhE;DhR<R  There is a stone staircase leading down here.Dh@DhA/ _DhYDDhHDhkT .....## ### ..... #.. ..... #........##.###.. .. #...............# . #............### >.. ....%.# .. .##...#####. DhUs>......# #..#. .......##.#.. ..# #2.4 (2 #.... .≈≈.≈≈.$..........# .≈...≈.......... ###.. .≈._.≈.......... ≈≈...≈≈.....%... ≈.....≈......... ≈.⌠.⌠.≈..≈..∩..≈........Dh[\9%Dh\85453.4 (3Dha;%Dhwc5 _Found Gozag's Platinum Reserve.Dh3DhDhDhBDh<56Dh7DhWN _You now have 556 gold pieces (gained 11).Dh3DhDh6Dhv..## #......### ..... #.. #...... #..##.###.. .. #...... ##.....#.. .#..### [...>.. .DhV.....%.#.. .##.....#### ##...#. ..>......# ###..#. .......##.#.. ......##.#6 Dh..#.... )..≈≈.≈≈...........# ...≈...≈.. +####.. ##.≈._.≈... #≈≈...≈≈.....%... #≈.....≈...Dh+q #≈.⌠.⌠.≈.. #≈..∩..≈..≈.⌠.⌠.≈........DhV_%DhL+7.4 (4Dh;%Dh% _Found a dagger.Dh 3DhDhBDh,Dh,DhKDhDh,Dh[Dh"Dh;&,Dh(Dh-M  There is an opulent altar of Gozag here.Dh1Dh[2 _Dh$4Dh=7Dh:,Dhd;Dhw=DhD####...#..#....>......# ####..#.........##.# .............##.# #...#......)..≈≈.≈≈......... ........#.....≈...≈.......... .#+####...###.≈._.≈.......... .# #≈≈...≈≈.....%... DhE.# #≈.....≈......... .# #≈.⌠@⌠.≈........83.4 (6# #≈..∩..≈.. .# [...≈.⌠.⌠.≈. .. ....≈.....≈# ##....≈≈≈≈≈≈≈#.........###### .###### DhRJ8%DhJ+4.4 (7DhN:%DhP# _Found a robe.Dhg3Dh kDhnoDhWelcome to Gozag's Platinum Reserve! What would you like to do?  a - 3750 gold the +2 hand axe "Maitum" {reap, rC+ rN+ Int+3}  b - 4320 gold the +4 dagger "Killer Bee's Bane" {drain, rN+ Int+4}  c - 7340 gold the +8 spear of Plague {flame, *Noise rCorr MP+7 Str+2}  d - 4540 gold the ring "Hinohaobb" {rN+ Wiz Int+5 Dex-3} You have 556 gold pieces. [Esc] exit[!] buy|examine items[a-d] mark item for purchase [/] sort (type)[A-D] put item on shopping listDhDh\Dh#####..#.................##.#Villent the Shooter .........................##.#Coglin of Gozag  Gold: 556 #...#......)..≈≈.≈≈.........Health: 41/41 ======================== ........#.....≈...≈..........Magic: 5/5======================== .#+####...###.≈._.≈..........AC: 6Str: 11 .##≈≈...≈≈.....%...EV: 12Int: 9 .##≈.....≈.........SH: 0Dex: 19 .##≈.⌠.⌠.≈........XL:  5 Next: 92% Place: Dungeon:3 .##≈..@..≈....[Dhb=40m....Noise: ---------  Time: 2085.4 (1.0) .#[...≈.⌠.⌠.≈........a) +3 sling {Koruri} d) +0 sling {Chaewon ......≈.....≈#...Fire: a) +3 sling {Koruri} ##....≈≈≈≈≈≈≈#.........###### ..###### _Found Gozag's Platinum Reserve. _You now have 556 gold pieces (gained 11). _Found a dagger. _There is an opulent altar of Gozag here. _Found a robe.  There is an entrance to Gozag's Platinum Reserve here._% _Dh6Dhm7Dh|9DhDDhIDhJ$ _DhQ,DhNT,DhnVDhYDh%\,Dh ^DhgcDhg,DhiDhm_You now have 556 gold pieces (gained 11). _Found a dagger. _There is an opulent altar of Gozag here. _Found a robe.  There is an opulent altar of Gozag here.DhpDhpq _Dh[sDhvDhy,Dh{Dh~Dhȅ...........## #### ..... # #### ###.###.. ####...... # ##......#.....#.....### ...[...>................%.# ......... #.##...........#### #####...#..#..........>DhQ#####..#...........##.# ................@...##.# ##...#......)..≈≈.≈. #........#.....≈...≈.......... ..#+####...###.≈._.≈.......... #.#J #≈≈...≈≈.....%... #.# #≈.....≈.........J   endoplasm (asleep) #.##≈.⌠.⌠.≈........ #.##≈..∩..≈........ #.#[...≈.⌠.⌠.≈........Dh_91.4 (6%Dh+2.4 (7Dh% _An endoplasm comes into view.Dh|-  .....  #........# . # ##......... ....#............### [...>................%.#  #.##......... ..#..........>. ............... .......@.......Dh*j ...)..≈≈.≈≈......... #.....≈...≈.... ..###.≈._.≈....  J #≈≈...≈≈.....%...  #≈.....≈...  #≈.⌠.⌠.≈........  #≈..∩..≈........  [ Dh2u  .....  #........# . # ##......... ....#............### Dhp6[...>................%.#  #.##......... ..#..........>. ............... .......@....... ...)..≈≈.≈≈......... #.....≈...≈.... ..###.≈._.≈.... J #≈≈...≈≈.....% #≈.....≈...  #≈.⌠.⌠.≈... #≈..∩..≈... [DhjA8%DhADhKDhNa _An endoplasm is nearby!Dhcc  You shoot a sling bullet. The sling bullet hits the endoplasm.Dhi(((((($%Dh (%You kill the endoplasm!Dhs_......$Dh)%Dh556 4===3.7 (1.3Rev Dh:%Dh/ _You shoot a sling bullet.Dh 8%Dh Dh# Dh.' H _No target in view!DhZ :%Dh[ Dhb Dhd H _No target in view!Dhp :%Dh^ Dh Dh H _No target in view!Dh\p Dh*q Dh| Dh H _No target in view!Dh Dhq Dh 8%Dh H _No target in view!DhDQ:%DhQDhac8%DhhC _No target in view!Dh:%DhDhDhJDh=B8%DhNCDh?A%DhDK3DhLDhuSDhxWDhX$ _DhDhӃDhUDhDhDhm,DhDhېDhB,DhDh\Dhז:63Dh,Dh՛J _You now have 563 gold pieces (gained 7).Dh3DhDhDh,DhDhDh@563DhDhDhm,DhDhDhfDhݴDhʵDhiDhDhgDhDhDha,DhDhDh,DhDhDh,DhDhtDh,Dh~DhDh5DhDhDhDhBDhbDh$,Dh3Dh]Dhj,Dh)Dh`Dh%DhDhDhDh Dh2 Dh Dh)DhE ###.#.####.......####..... .......# #................#...... ......####......[...>................#.##......#.#.##...#####...#..#........##....#####..#........... Dh.......................... ....#).###.####...#)..≈≈.≈≈)###.###..@.....#.....≈...≈---118.7 (25.0) )))......#'####...###.≈._.≈ ....##.#..####.#§≈ #...###≈≈...≈.###...## #.#≈>⌠ #....DhL.#≈..... ....###..# #.#≈._≈#...#.#≈.⌠.⌠. .>..# #### #.#≈≈≈≈#...#.#≈..∩..  ....##.######..[...≈.⌠.⌠.Dh   ...###.............≈.....  ..## ######..≈≈≈≈≈≈ DhKFound an ornate altar of the Wu Jian Council.Dh&_---9.7 (26Dh*V__Dh,9 _Found an escape hatch in the floor.Dhy.3Dh0Dh<Dh:@,DhG,Dh3J,DhLDh|DhXDh,Dh,DhDh,Dh^DhDh,DhADhwDh,DhDhsDh,DhDhѫDh̭,DhDhײDh,DhDhDh޹,DhDhDh,Dh,DhDh4Dh_Dh^DhDhFDh Dh@Dh ,DhXDhDh,DhDh+Dh,DhDhDh},DhDhDh,DhDh:Dh,DhDhDhP,DhDh9 DhV ,Dh DhDhg,DhDh>DhDhDhDh8 DhR",Dh#Dhx&Dh(,Dh*Dh.Dh>1,Dh2Dh4Dh6,Dh{8Dh:;DhQ`Dh[S,DhYnDhL^Dh`,Dh[aDh 5.0). Your EV would remain unchanged. You bought it in a shop on level 3 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.(DhR(DhW(Dh\.### #.#  Villent the Shooter .# #.######  Coglin of Gozag  Gold: 444 .# #......#(Dh^H  Health: 41/41 ======================== .# #......#######  Magic: 5/5======================== .#######..).........##  AC: 6Str: 11 ..^............#'#...#  EV: 12Int: 9 ..#####....<..⌠#'#⌠..#  SH: 0Dex: 19 .....###.....###'###.#  XL:  5 Next: 94% Place: Dungeon:3 ..##.........+ +@++'.#(DhFa   Noise: ---------  Time: 2183.7 (0.0) ..#...##.....###+###.#  a) +3 sling {Koruri} d) +0 sling {Chaewon ....#.##......⌠#+#⌠..#  Fire: a) +3 sling {Koruri} ..###....###...#'#...# ..# ###..####........# ..####.....###..#....#   ....##.###........####   ...........########   .......#####   _You open the door. _Found Gooqoal's Antique Armour Emporium. _There is an open door here.  There is an entrance to Gooqoal's Antique Armour Emporium here.  q - a +1 hat _Thank you for shopping at Gooqoal's Antique Armour Emporium!(Dhd(Dhe+4.7 (1(Dhi(Dhk( _You drop a +1 hat.(Dh73(Dh(Dh (Dh ,(Dh (Dhj _You open the door.(DhG(Dh@  There is an open door here.(DhW3(Dh8(Dh 7 _You open the door.(Dh@(Dh) 3(Dh#@  There is an open door here.(Dh$3(Dh%(Dh(7 _You open the door.)Dh43)Dh)Dhopen the door  There is an open door here. _You open the door.  There is an open door here. _You open the door.  There is an open door here.)Dh)DhO 5 _)Dh")Dh$,)DhD&)Dh()Dh*,)Dh+)Dh".)Dh0)Dh0)Dh1)Dh3)Dh5)Dh6)DhX7)Dh`9)Dh:)Dh~;)Dhf<)Dh>)Dh?,)DhQA)Dh,C)DhD)DhV)DhW)DhY)Dh[)Dh\)DhT])Dh6_)Dha,)Dhf,)Dho)Dh`)DhR)Dhڭ)Dh,)Dh})Dh)Dh,)Dh)Dh)Dh,,)Dh)Dh)Dh,)Dh)DhEX)DhY)Dh)Dh:)Dh)Dhp)Dh)Dho)Dhv)Dhv)Dh ,)Dh)Dh)DhP )Dh )Dh )Dh)Dh?)Dh)Dh)Dh)Dh)Dhn)DhX)DhC#)Dh%)Dhk&)DhW')Dh+)Dh-)Dho.)Dh/)DhA3)Dh5)Dh5)Dh6)Dh:)Dh?,)DhA)Dh)G)DhG,)Dh[I)DhN)Dh{O,)DhP)DhW>  You see here a +0 dagger.)DhY)DhZ _)Dh[)Dhl_)Dhb,)Dhkc)Dhg)Dhj,)Dh@k)Dhn)Dhy)Dhz)Dh~~)Dh,)Dh~)Dh@)Dh,)Dh )Dh)DhǍ,)Dh)Dh͑)DhJ,)DhK)Dh)Dh؛,)Dh)Dhz)Dh#,)Dh)Dhk)DhE)Dh)Dhȧ)Dhȩ)Dh~)Dh)Dh.)Dh)Dh)DhP)Dh)Dh9)Dht,)Dh)Dhr)Dh,)Dh)DhX)DhP)Dh,)Dhu)Dh)Dh,)Dh)Dh)DhA,)Dhb)Dh-)Dh,)Dh)Dh)Dh)Dh)Dh ,)Dh* )Dh )Dh )Dht)Dh,)Dh )Dh+$)DhX&,)DhQ()Dhx-)Dh0,)DhkX)Dh\B)Dh^)DhaB)Dhb)Dhd)Dhf,)Dhg)Dhi)Dhk)Dh%l)Dhem)Dh o)DhRq,)Dhs,)Dhu,)DhQw)Dhx)Dh{,)Dh|)Dh})Dh[37m)Dh )Dh)Dh ......# #................#...... ......####......[...>............ ........................#.##..... ....#.#.##...#####...#..#........ ........##....#####..#.................................#).###.####...#......)..≈≈.≈≈.)###.###........#.....≈...≈ )))............#@####...###.≈._.≈269.7 (85.0)..##.#..####.#§≈≈≈#...###≈≈...≈.###...## #.#≈>§≈#.....#≈..... ....###..# #.#≈§§≈#...#.#≈.⌠.⌠. .>..# #### #.#≈≈≈≈#...#.#≈..∩....# #.######..[...≈.⌠.)Dh8⌠.## #.............≈.....## ........≈≈≈≈≈≈ ### ##.........####There is an open door here.)Dh)DhE _Done exploring.*Dh~3*Dh$*Dh........)....................._0.0)...*Dh*DhS[ _Done exploring.+DhH+DhM=Read which item? Scrolls  c - a scroll of butterflies  e - a scroll labelled SIRUAM RYURORg - 2 scrolls of identify  l - a scroll of fog +DhN m - 2 scrolls of amnesia [!] read|quaff[?] describe selected,Dh, ,Dh: ,DhE .......# #................#...... Villent the Shooter ......####......[...>............ Coglin of Gozag  Gold: 444 ........................#.##..... Health: 41/41 ======================== ....#.#.##...#####...#..#........ Magic: 5/5======================== ........##....#####..#........... AC: 6Str: 11 ,Dh H ................................. EV: 12Int: 9 ....#).###.####...#......)..≈≈.≈≈ SH: 0Dex: 19 ......)###.###........#.....≈...≈ XL:  5 Next: 94% Place: Dungeon:3 )))............#@####...###.≈._.≈ Noise: ---------  Time: 2269.7 (0.0) ....##.#..####.#§≈≈≈#...###≈≈...≈ a) +3 sling {Koruri} d) +0 sling {Chaewon ...###...## #.#≈>§≈#.....#≈..... Fire: a) +3 sling {Koruri} ....###..# #.#≈§§≈#...#.#≈.⌠.⌠. .>..# #### #.#≈≈≈≈#...#.#≈..∩.. ....##.######..[[4,DhvK '0m...≈.⌠.⌠.  ...###.............≈.....  ..########........≈≈≈≈≈≈  #####.........####  _You open the door. _There is an open door here. _You see here a +0 dagger.  There is an open door here. _Done exploring. _Done exploring.,DhW ( ≈≈≈§⌠_§§As you read the scroll labelled SIRUAM RYUROR, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.,DhX ,70.7 (1,Dh` ;_,Dhc . _It was a scroll of fear.-DhG-DhRead which item? Scrolls  c - a scroll of butterfliesg - 2 scrolls of identify  l - a scroll of fog  m - 2 scrolls of amnesia [!] read|quaff-DhG[?] describe selected.DhY.Dh".Dh).......# #................#...... Villent the Shooter ......####......[...>............ Coglin of Gozag  Gold: 444 ........................#.##..... Health: 41/41 ======================== ....#.#.##...#####...#..#........ Magic: 5/5======================== .Dha+........##....#####..#........... AC: 6Str: 11 ................................. EV: 12Int: 9 ....#).###.####...#......)..≈≈.≈≈ SH: 0Dex: 19 ......)###.###........#.....≈...≈ XL:  5 Next: 94% Place: Dungeon:3 )))............#@####...###.≈._.≈ Noise: ---------  Time: 2270.7 (0.0) ....##.#..####.#≈≈≈§#...###≈≈...≈ a) +3 sling {Koruri} d) +0 sling {Chaewon ...###...## #.#≈>⌠≈#.....#≈..... Fire: a) +3 sling {Koruri} ....###..# #.#≈§_§#...#.#≈.⌠.⌠..Dh, .>..# #### #.#≈≈§≈#...#.#≈..∩.. ....##.######..[...≈.⌠.⌠.  ...###.............≈.....  ..########........≈≈≈≈≈≈  #####.........#### There is an open door here. _Done exploring. _Done exploring.  As you read the scroll labelled SIRUAM RYUROR, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear..DhO.DhQIdentify which item? (\ to view known items) Potions (select first with !)  h - a bubbling clear potion  n - a fizzy purple potion  o - a red potion  p - 5 lumpy amethyst potions[?] describe selected/Dh2/Dh/DhL$/Dhn.......# #................#...... Villent the Shooter ......####......[...>............ Coglin of Gozag  Gold: 444 ........................#.##..... Health: 41/41 ======================== ....#.#.##...#####...#..#........ Magic: 5/5======================== ........##....#####..#........... AC: 6Str: 11 ................................. EV: 12Int: 9 ....#).###.####...#......)..≈≈.≈≈ SH: 0Dex: 19 ......)###.###........#.....≈...≈ XL:  5 Next: 94% Place: Dungeon:3 )))[34/Dhm............#@####...###.≈._.≈ Noise: ---------  Time: 2270.7 (0.0) /Dh-`....##.#..####.#≈≈≈§#...###≈≈...≈ a) +3 sling {Koruri} d) +0 sling {Chaewon ...###...## #.#≈>⌠≈#.....#≈..... Fire: a) +3 sling {Koruri} ....###..# #.#≈§_§#...#.#≈.⌠.⌠. .>..# #### #.#≈≈§≈#...#.#≈..∩.. ....##.######..[...≈.⌠.⌠.  ...###.............≈.....  ..########........≈≈≈≈≈≈  #####.........#### There is an open door here. _Done exploring. _Done exploring.  As you read the scroll labelled SIRUAM RYUROR, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear./Dh! _≈._≈As you read the scroll of identify, it crumbles to dust.1.7 (1/Dhc__ /DhwV_p - 5 potions of heal wounds/Dh</Dh^A0Read which item? Scrolls  c - a scroll of butterfliesg - a scroll of identify  l - a scroll of fog  m - 2 scrolls of amnesia /DhB[!] read|quaff[?] describe selected0Dhޮ0Dh0DhJ.......# #................#...... Villent the Shooter ......####......[...>............ Coglin of Gozag  Gold: 444 ........................#.##..... Health: 41/41 ======================== ....#.#.##...#####...#..#........ Magic: 5/5======================== ........##....#####..#........... AC: 6Str: 11 ................................. EV: 120DhInt: 9 ....#).###.####...#......)..≈≈.≈≈ SH: 0Dex: 19 ......)###.###........#.....≈...≈ XL:  5 Next: 94% Place: Dungeon:3 )))............#@####...###.≈._.≈ Noise: ---------  Time: 2271.7 (0.0) ....##.#..####.#≈≈≈≈#...###≈≈...≈ a) +3 sling {Koruri} d) +0 sling {Chaewon ...###...## #.#≈>⌠≈#.....#≈..... Fire: a) +3 sling {Koruri} ....###..# #.#≈._≈#...#.#≈.⌠.⌠. .>..# #### #.#≈≈§≈#...#.#≈..∩.. ....##.######..[...≈.⌠.⌠.  ...###.............≈.....  [0Dh16d..########........≈≈≈≈≈≈  #####.........####  _Done exploring.  As you read the scroll labelled SIRUAM RYUROR, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.  As you read the scroll of identify, it crumbles to dust. _p - 5 potions of heal wounds0DhqLIdentify which item? (\ to view known items) Potions (select first with !)  h - a bubbling clear potion  n - a fizzy purple potion  o - a red potion[?] describe selected1DhN1DhW1Dh_f.......# #................#...... Villent the Shooter ......####......[...>............ Coglin of Gozag  Gold: 444 ........................#.##..... Health: 41/41 ======================== ....#.#.##...#####...#..#........ Magic: 5/5======================== 1Dhh........##....#####..#........... AC: 6Str: 11 ................................. EV: 12Int: 9 ....#).###.####...#......)..≈≈.≈≈ SH: 0Dex: 19 ......)###.###........#.....≈...≈ XL:  5 Next: 94% Place: Dungeon:3 )))............#@####...###.≈._.≈ Noise: ---------  Time: 2271.7 (0.0) ....##.#..####.#≈≈≈≈#...###≈≈...≈ a) +3 sling {Koruri} d) +0 sling {Chaewon ...###...## #.#≈>⌠≈#.....#≈..... Fire: a) +3 sling {Koruri} ....###..# #.#≈._≈#[1DhOj40m...#.#≈.⌠.⌠. .>..# #### #.#≈≈§≈#...#.#≈..∩.. ....##.######..[...≈.⌠.⌠.  ...###.............≈.....  ..########........≈≈≈≈≈≈  #####.........####  _Done exploring.  As you read the scroll labelled SIRUAM RYUROR, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.  As you read the scroll of identify, it crumbles to dust. _p - 5 potions of heal wounds1Dh_x __As you read the scroll of identify, it crumbles to dust.1Dh}y+2.7 (11DhC__1Dh+ _h - a potion of might2Dh 2Dh Where to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon 3Dh23Dh(G[?25h[?0c.......# #................#...... Villent the Shooter ......####......[...>............ Coglin of Gozag  Gold: 444 ........................#.##..... Health: 41/41 ======================== ....#.#.##...#####...#..#........ Magic: 5/5======================== ........##....#####..#........... AC: 6Str: 11 ................................. EV: 12Int: 9 ....#).###.####...#......)..≈≈.≈≈ SH: 0Dex: 19 ......)###.###........#.....≈...≈ XL:  5 Next: 94% Place: Dungeon:3 )[33DhI1m))............#@####...###.≈._.≈ Noise: ---------  Time: 2272.7 (0.0) ....##.#..####.#≈≈≈≈#...###≈≈...≈ a) +3 sling {Koruri} d) +0 sling {Chaewon ...###...## #.#≈>⌠≈#.....#≈..... Fire: a) +3 sling {Koruri} ....###..# #.#≈._≈#...#.#≈.⌠.⌠. .>..# #### #.#≈≈§≈#...#.#≈..∩.. ....##.######..[...≈.⌠.⌠.  ...###.............≈.....  ..########........≈≈≈≈≈≈  #####.........####  _It was a scroll of fear.  As you read the scroll of identify, it crumbles to dust. _p - 5 potions of heal woundsAs you read the scroll of identify, it crumbles to dust. _h - a potion of might  What level of the Dungeon? (default 3, ? - help) 4Dh7b [?25l[?1c4DhUs4 _4Dh4Dh|,4Dh4Dh)Y  There is a stone staircase leading down here.4Dh4DhH4Dh$ _4Dhc4Dhk44Dhm4Dho,4Dhyq4Dh]w _You climb downwards.  Found Great Wizards, Vol. VII.  There is a stone staircase leading up here.4Dh0 4Dh6  ..##......#  . #..........  .. #......:...  ...##..........  ...............  #....g.......  ##...  #....@....... 81.5 (8.8 #.....#.....#  #.....## #..##  4Dh9 ~#...... .# ....... ###....g   goblin (asleep) ##### 4Dh< 4Dhd> ] _A goblin is nearby!!Dh Q"Dh k (g"Dh~You shoot a sling bullet.  The sling bullet hits the goblin but does no damage."Dhѓ  The goblin shouts!  You shoot a sling bullet. The sling bullet hits the goblin."Dh"Dh!U.g "DhQ====2.7 (1.2Rev  _The goblin is moderately wounded."Dh Z(((((("Dhp  You shoot a sling bullet. The sling bullet misses the goblin.You shoot a sling bullet."Dh@ D ....."Dhj g  The sling bullet completely misses the goblin.===-"Dha 3.9"DhA "DhH) a ((((("Dh) e( _The goblin hits you but does no damage.  You shoot a sling bullet."DhD  The sling bullet closely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin."Dha )"Dh\d.....$"Dh~444 -5.1Rev+ "Dh"Dhߋ` _You kill the goblin!"Dh:"Dh"Dh^ _No target in view!"Dh"DhL"Dh԰ _No target in view!"Dhl^ _No target in view!"Dh"DhA"Dh^ _No target in view!"Dh<"Dh\"DhH _No target in view!#Dh:3#DhW>#Dhl@C _No target in view!#Dh#Dh#Dh #Dh#Dh+3#Dh1#Dh,4#Dh53#Dh#Dh#DhG3#Dh#Dhs#Dh#DhO#Dhs#Dh#Dh#Dh#Dh#Dh!#Dh(#Dh#Dhm#Dh#Dhq_#Dh#Dh$ _#Dh _ You now have 449 gold pieces (gained 5).9#DhM> _You see here a +0 dagger.#Dh?TRev #Dh#Dhe#DhX#DhB#Dh#DhL,#Dhz#DhI  .# ##..  ..#.... . #..... #.# ##.... #.. ##....## #..#### . #..........## .. #..#. ---#Dh...##..........................#..............####...).........##....<.......#..##.....#.....##...#.....####..## .##...... #.#You pick up Great Wizards, Vol. VII and begin reading...#Dh.91.1 (6.0#DhQ---2.1 (7#Dh#Dh4` _You add the spells Tukima's Dance and Passage of Golubria to your library.$Dhɩ3$Dho$Dh$DhX$Dhθ,$Dh?$DhQ$Dh,$Dh$Dhr$Dh,$Dh$Dh$Dh$,$Dh$Dh$Dh:$Dh@449$Dh$Dh ,$Dh$Dh/$Dh,$Dh$$Dh$Dh=,$Dh$Dh5$DhF,$Dh$Dh$Dh,$DhP$Dh$Dh,$Dh,$Dh$DhV#....#.#.# ..##...# .#.# #...# ..#.# ##...# ..#.####....## .##..#.......## ..# . #......##..#S.# $Dh;#.# ##....#####@..# #.. ##....## ##.## #..##......## .#  #..........## ..  #...........#. # ##.............# #.# S   adder (asleep) ...............# . ..............## .. #...)...#$Dh1304.1 (12.0)$Dh:,5.1 (13$Dh[$DhfY _An adder comes into view.KDhu4KDhMDh (S  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.MDhI  The adder is lightly wounded.  You shoot a sling bullet. The sling bullet hits the adder.MDhMDh[ .SThe adder is moderately wounded.MDhf===6.4 (1.3)Rev MDhQMDhmS _The adder closely misses you.MDh  You shoot a sling bullet. The sling bullet hits the adder.MDhE ((The adder is severely wounded.You shoot a sling bullet.MDh MDh  The sling bullet barely misses the adder.An iguana comes into view.MDh S.ll   iguanaS   adderMDh c7.6 (1.2Rev+ MDh! MDhF _The adder barely misses you.You shoot a sling bullet. The sling bullet hits the adder.MDhK E$MDh ((You kill the adder!MDh-Y $.ll(unaware)You shoot a sling bullet.MDh[ MDhk #....Villent the Shooter#.#.#Coglin of Gozag  Gold: 449 ..##...#.Health: 41/41 ========================#.# #...#..Magic: 5/5========================#.# ##...# ..AC: 6Str: 11#.####....## .#EV: 12Int: 9#..#.......## ..#SH: 0Dex: 19 . #......##..#..#XL:  5 Next: 103% Place: Dungeon:4 #.# ##....#####@$.#Noise: ===------  Time: 2308.8 (1.2) #.. ##....## ##l##a) MDho [0;10;1m+3 sling {Koruri} d) +0 sling {Chaewon #..##......## .#Fire: a) +3 sling {Koruri} #..........## ..Rev* #...........#. #.. ##.............# #.#l   iguana (unaware) ...............# #. ..............## .. #...).........#The sling bullet barely misses the adder.An iguana comes into view. _The adder barely misses you.You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!You shoot a sling bullet. _The iguana is distracted by your dazzling golden aura.  You have reached level 6!MDhw /  --more--NDhIC7/476/66 1% NDhNDh9  lThe iguana is distracted by your dazzling golden aura. _You have reached level 6!  hisses angrilyNDh^.  The sling bullet hits the iguana.  The iguana is no longer distracted by gold.NDhA  The iguana is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.NDh8 m lThe iguana is lightly wounded.NDh [39-----10.0NDh NDh$ + _The iguana bites you!ODhg}z (You shoot a sling bullet.ODhe _The iguana bites you!  You shoot a sling bullet.  The sling bullet closely misses the iguana. ODhk You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.ODhm lThe iguana is lightly wounded.ODh '1.2ODh,ODhpS _The iguana barely misses you.ODh z (You shoot a sling bullet.ODhD  The sling bullet barely misses the iguana.You shoot a sling bullet.ODh! y lThe sling bullet barely misses the iguana.ODhM" E-----2.4ODh' ODh4 (You shoot a sling bullet.  The sling bullet barely misses the iguana. _The iguana bites you.  You shoot a sling bullet.ODhs  The sling bullet barely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana.ODhfG lThe iguana is moderately wounded.The iguana bites you but does no damage.ODhH '3.6ODhSN ODh1Z ( _The iguana barely misses you.You shoot a sling bullet.ODh> The iguana bites you but does no damage. _The iguana barely misses you.You shoot a sling bullet.   The sling bullet hits the iguana but does no damage.ODhl lThe iguana is moderately wounded.ODhm V4--4.8ODhPs ODh } _The iguana bites you.  You shoot a sling bullet. The sling bullet hits the iguana.ODh3  The iguana is heavily wounded.You shoot a sling bullet. The sling bullet hits the iguana.ODhJ  The iguana is severely wounded.28-----6.0ODhI _The iguana bites you!  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.ODheL  The iguana is severely wounded.You shoot a sling bullet. The sling bullet hits the iguana.ODh4e  The iguana is severely wounded.7.2  _The iguana bites you but does no damage.  You shoot a sling bullet. The sling bullet hits the iguana.PDh (The iguana is almost dead.You shoot a sling bullet.PDhҦ lThe sling bullet barely misses the iguana.8.3 (1.1PDhŧPDhD _The iguana barely misses you.You shoot a sling bullet. The sling bullet hits the iguana.PDh3The sling bullet barely misses the iguana. _The iguana barely misses you.The sling bullet hits the iguana but does no damage.PDhw  The iguana is almost dead.4-----9.5 (1.2 _The iguana closely misses you. The iguana bites you.  You shoot a sling bullet. The sling bullet hits the iguana.PDh F$PDhm (You kill the iguana!PDhr;$PDh'--1420.8 (1.3 _You shoot a sling bullet.PDhe(PDh+PDh-1^ _No target in view!PDh1PDh5PDh:{ _No target in view!PDh=PDhC^ _No target in view!PDh=DPDhGPDhrL^ _No target in view!PDh0MPDhdPPDhB] _No target in view!PDh_K _No target in view!PDh4`PDhbPDhg:PDhjPDhoPDhgpPDh1sPDhwPDh\xPDhzPDhPDhmPDh?PDhևPDhaPDhaPDhPDh8PDhPDhPDhePDhjPDh^kPDhnPDhpPDhOPDhPDh~PDhOPDh^PDh+`PDhePDhhPDhyPDhPDhPDhPDhPDhnPDhPDhPDhPDhPDhPDhPDh܄PDhPDh%PDhPDh3PDhPDhEPDh{PDhPDhXPDhΕPDhPDhPDhPDhPDh^ 3PDh PDh PDhw $ _PDhJ XPDh PDh s4495Rev+ PDh! PDhڢ ,PDhI PDh ,PDhé PDh_ ,PDh PDh PDhɳ l6=Rev PDh PDh ,PDh4 PDh ,PDh PDh a7=PDhC PDh? >PDh PDh 3PDh PDh ,PDhD PDhu i8=PDh PDh6 ,PDh PDhq ,PDh# PDh ,PDh PDh> a9=PDh PDh ,PDh PDh ,PDhm PDhY PDh T30=PDh PDho PDh PDh PDho PDh PDh PDh2 PDh PDht PDh PDh a1=PDh. PDh PDh PDhm PDh0 PDh PDh> PDh PDhz PDh PDh S2=PDh PDh PDh PDh PDh PDhh PDh  PDhr PDh K3=PDh PDh PDh PDhc PDh PDhZ PDh PDh ,PDh PDh6 PDh N34=PDh PDh$ PDh PDhp PDh PDhD PDh PDhi PDh PDh PDh PDh W5=PDh PDh@ PDh PDh PDh.! PDh " PDh" PDh?$ PDh% PDh% PDhT' PDh#( K6=PDh( PDh* PDhd+ PDhb, PDh- PDhc. PDh. PDhw0 PDh61 U7=PDh1 PDh3 PDhY4 PDh4 PDhW6 PDh7 PDh7 PDh9 PDh9 PDhu: PDh; PDh< K8=PDhK= PDh? PDh? PDhE@ PDh$B PDhB PDhgC PDhD PDhE PDh9F PDhG PDheH U9=PDhI PDhJ PDhK PDhrL PDhM PDhN PDh/O PDhP PDhnQ L40=PDhR PDhS PDh`T PDhT PDhV ,PDhmW PDh1Y PDhY PDhuZ PDhH\ PDh] U1=PDh] PDhX_ PDh` PDh` PDhb PDhb PDhZc PDhd PDhJe PDhe PDhcg PDhh K2=PDhh PDhj PDhk PDhk PDhm PDhm PDhDn PDhYo PDh,p U3=PDhp PDhr PDhr PDhas PDht PDh@u PDhu PDhv PDhw PDh=x PDhfy PDhz K4=PDhH{ PDh } PDh} PDhY~ PDh PDh PDhI PDhq PDh$ PDhȃ PDh PDh U5=PDh PDh> PDh PDh PDh PDh PDh^ PDhI PDh PDh PDh PDhّ K6=PDh PDh$ PDhԔ PDh PDhR PDh PDh PDh PDhp h7==PDh PDh 1 _HP restored.PDh PDh@ PDh PDh& PDhУ &57PDhz PDhץ M _You now have 457 gold pieces (gained 8).PDhҧ PDhl PDh PDh PDhu X63=PDh PDh M _You now have 463 gold pieces (gained 6).PDh PDhZ 3PDh PDhe PDh ,PDh- PDh PDhL ,PDh PDhʼ PDhv ,PDh PDh PDh ,PDh$ PDh PDhK ,PDh PDh PDh PDh PDh PDhm PDh PDh PDhU PDho PDh PDh PDh! PDhD PDh PDh PDh PDh PDh] PDh PDh~ PDh7 ,PDh" PDh PDh ,PDhm PDh PDhn ,PDh PDh  ## ##### .# .... ## .### .#.# ##.# .#.# ...# ##... ...#.# ..... ###....### ..# #....###.@.......--- ..## #.# #..#.......### ...###..# #.........# PDhr ##..#..# ##..###.....# ###...# ##....###....#  ##.#####......#..##.#  ##.##...#...#.# ..# . # #......###.###...###...## #.# ...#PDh\ q422.8 (102.0)---3PDh 3PDh^ PDh- X _e - a fizzy white potionPDh~A 3PDhB PDh)D PDhJ PDhfL ,PDhN ,PDhN PDheR PDhV ,PDh-W PDh Z PDh\ ,PDh!^ PDh4a PDhd ,PDhKe PDhg PDhj ,PDhk PDhn PDhq ,PDhr PDhu PDhzx ,PDhy PDh| PDh ,PDhp PDh PDhЅ ,PDh PDhP PDh܋ ,PDh PDh؎ PDhe ,PDh PDhE PDh ,PDhX PDhښ PDh PDh ....#####....###### ....###............ # #..#.......#####  #.........## #  ##..###.....# #≈≈  ##....###....## ..## ##......##..##.## ........#.##..##..##......###.###...####. ## #.# #...##..... # ... ##...?......# .... ....####...# .O PDh .. ^...###. #...# . ... .### # #.... O   ogre (wandering) .... #..... .### ......# PDh 337.8 (14.0)PDh ,8.8 (15PDh PDh2  _An ogre comes into view. It is wielding a +0 giant spiked club.QDh`QDh.QDh  QDhw! ....QDh# # ... # ....## #  ...# #≈≈  ..## ..## #.## ..... QDh.#..##...... #.@.......  #.# #...##........#.. # ... ##...?......#.# # .... ....####...# .O  ^...###. #...# .  .### # #....  #.....  ......# QDhQDh..... QDh... ....## #  ...# #≈≈  ..## ..## #.## ..... #..##...... #.@.......  #.# #...##........#..  ... ##...?......#.# QDhQ .... ....####...# . ^...###. #...# . .### # #....  #..... ......# QDhRQDhQDhwQDh  QDhQDh8_An ogre is nearby!QDhQDh$U ((((QDhIn(OYou shoot a sling bullet.QDh  The sling bullet hits the ogre but does no damage.  You shoot a sling bullet. The sling bullet hits the ogre.QDhӢQDhd....O.QDh<===40.0 (1.2)QDh+Rev QDhQDh$2 _The ogre is lightly wounded.RDhRL (((( You shoot a sling bullet. The sling bullet hits the ogre.RDh9 (((The ogre is moderately wounded.You shoot a sling bullet.RDhd...O...1.1 (1.1Rev+  (((( _The sling bullet barely misses the ogre.You shoot a sling bullet.RDhc  The sling bullet barely misses the ogre.You shoot a sling bullet. The sling bullet hits the ogre.RDhˉ..O.2.3 (1.2Rev*  (( _The ogre is heavily wounded.You shoot a sling bullet. The sling bullet hits the ogre!RDhz  RDh  The ogre is severely wounded.You shoot a sling bullet. The sling bullet hits the ogre.RDhRDh]RDhfO..3.5RDhRDh} _The ogre is almost dead.You shoot a sling bullet. The sling bullet hits the ogre.RDhg"$RDh!RDhH (((((((You kill the ogre!RDh)>$......RDhY463 8/48534.7RDhRDhqE _You shoot a sling bullet.RDhPRDhRDh^ _No target in view!RDhRDhRDhm^ _No target in view!RDh\RDh RDh^ _No target in view!RDhRDhRDh#^ _No target in view!RDh$RDh>)RDhN0^ _No target in view!RDhn1RDhj5RDh<K _No target in view!RDh=RDhARDhCRDhRDhRDh҇RDhSRDhRDhRDhRDhzRDh]RDhHRDhRDhXRDhRDh-RDh RDh'RDh`RDh1RDhRDhRDh! 3RDh"RDhe&RDh 3RDh?RDhdRDh1 PRDh RDh RDh RDh RDh5 RDhT RDh=! RDh{$ RDh) RDhM RDh RDh{ RDh 3RDh RDhO RDhy RDh $ _RDhh RDh M _ You now have 477 gold pieces (gained 14).RDh< :77RDh! RDhW( i _You see here a +0 giant spiked club.RDhI- RDh:3 RDh4 RDh7 RDh9 TRev+ RDh; RDh= RDh? ,RDhA RDhB RDh=E ,RDhF RDh`H RDhJ ,RDhK RDhUR   #.# #..#.......##### ##..# #.........### #+ #..# ##..###.....# .#≈≈ ..# ##....###....## #..##. .#####......##..##.## #...... .##...#...#.##..##..##....... .....###.###...####..)....... #...## #.# #...##........#... RDhS 5##.## ... ##...@......#.#---  ##.# .........####...# ..  ^...###.# #...# ...  #... .### ## #....# ##  .... #.....#   ......# ......# ####..RDhW .51.7 (7.0RDh(Z u---2.7 (8Rev RDh|\ RDh^ d _g - a scroll labelled SOTOPP PIACOBISDhz\SDhk]3SDhcBSDhCnSDhSDhSDhH(SDh SDh_SDhxSDh@477SDhҫSDhSDh,SDh9SDhSDhʳ,SDhSDh SDhE,SDhSDhSDhx,SDhjSDh]SDhSDhSDhrSDh4SDh,SDh/SDhSDhc,SDhSSDh,SDhKSDhW _g - 2 scrolls labelled SOTOPP PIACOBI (gained 1)SDh3SDhSDhcSDh,SDhSDhGSDh2,SDhSDhSDhfSDh,SDh SDh,SDhSDh<SDhBSDhSDh,SDhSDhSDh,SDhSDhXSDh ,SDht SDh SDh`,SDhBSDhSDh,SDhSDhSDh,SDhSDhSDh,SDhaSDhSDh,SDh#SDh&SDhB)BSDh/+SDhq-SDhU.,SDh00SDh2,SDh3SDh6SDh8,SDhr:SDh[=SDh?,SDh@SDhBSDhD,SDhFSDh5HSDh$JSDhJSDhKSDhMSDhYSDhg[SDh\SDh\SDh_SDha,SDhcSDhdSDhf,SDhgSDhjSDhl,SDhmSDhoSDhfr,SDhcsSDhPuSDh xSDhxSDhySDhs{SDh},SDhSDhVSDhj,SDhSDhSDhwSDhSDhSDh)SDhSDhySDhSDhƓ7   .. . #......  #.## #.# ##....##  ..# #..###....##  #.###..##......## SDh #..# #..........#  # ##..###...........  #.##....##....  #...................  ###@.##.............  #.####...)........  #..# #....<.......#  #..###.....#.....## #.###.....####..##. .. #......# ##.#..   ...........# #....   ....###....# ##..#  ..# ###### #### SDhɗQYou pick up a book of Maladies and begin reading...SDhs098.7 (46.0)SDh,9.7 (47SDhSDhĞt  You add the spells Sublimation of Blood, Curse of Agony and Rimeblight to your _library.SDhm3SDhSDhVSDhSDh"SDh9SDh,SDhfSDhYSDh,SDhSDhCSDh,SDh`SDhSDh(,SDh-SDhSDha,SDh)SDhSDhP,SDhSDhSDh,SDhSDh:SDh,SDhSDhVSDh,SDhaSDhSDh,SDhSDhiSDh,SDhSDhSDh.,SDhSDh]BSDhSDhSDh,SDh SDh SDh SDhi ,SDhaSDhSDh,SDhSDhFSDh,SDhSDhuSDh(,SDhSDhnSDh,SDh&SDhSDh],SDhSDh"!SDh!,SDh"SDhn$SDh"%,SDh)L #.#.....###....# ##..##  ####...## ###### ####  ##.###### ##.....# ##.....##♣♣  #.####.+..♣♣  #..##......♣♣  #.#..........♣  #.###..@+...♣  #. ###.# ♣ SDh* #. ### #. #.SDhH-'...♣523.7 (24#♣♣♣SDh0c======4.7 (25SDh3SDh*5= _As you open the door, it creaks loudly!TDh3_TDhTDhXTDh,TDhTDhTDh,TDhTDhTDhS ,TDh TDhVTDh-#.#.....###....# ##..## ####...## ###### ####  ##.######  ##.....#  ##.....##♣♣ ##  #.####.+..♣♣ #..)  #..##......♣♣♣♣.+.  #.#..........♣..♣  #.###...'...♣@♣ ------9.7 (TDhFT5.0)  #. ###.##♣♣♣♣♣  #. ###  #.  #. TDhha------30.7 (6TDh TDhf"E _Found a hammer. Found a runed translucent door.TDhE TDho TDhG TDh TDh TDh{ TDh TDhV TDh TDh^ TDh TDh TDh& TDh3 ,TDhu TDh TDh TDh] ,TDh TDh5 TDhf TDh0 TDh TDh TDh! ,TDh TDh1 ,TDh TDh TDh_ TDh ,TDho TDh TDh} ,TDh TDh TDh TDh TDh TDh, TDh TDhQ TDh TDh TDh8 ,TDh TDh TDh ,TDho TDh TDh_ ,TDhC TDh TDh ,TDhI BTDh TDh" TDh$ ,TDh' ,TDhz* ,TDh+ TDh, TDh/ ,TDh/ TDh1 TDh: TDhE; TDh= TDh> ,TDhR? TDhPB ,TDh+C TDhE TDhG ,TDhH TDhI TDhL ,TDhL TDhqN TDh-P TDhP ,TDhjR TDhOT TDh9U ,TDhW TDhyY TDhqZ TDh/[ TDhV\ TDh] TDh^ ,TDh}f nTDhg ,TDhVh TDhbi TDhk TDh`l ,TDhm TDhLo TDhp ,TDhq TDhs TDht ,TDh}u TDhv TDhw ,TDhx TDhz TDhz ,TDh{ TDh,} TDh~ ,TDh~ TDhF TDh ,TDh TDh ,TDhj TDh, TDhM ,TDh TDh TDh ,TDh͋ TDh TDhh TDh TDhO TDh ,TDh TDh׬ TDh ,TDhD TDh TDhh TDh- ,TDh TDh ,TDhR TDh TDhܹ TDh ,TDh TDh TDhF ,TDh TDh TDh ,TDh9 nTDhp BTDho TDhU TDh TDh TDh TDh ,TDh TDh TDh ,TDh] TDh TDh TDh TDh TDh TDh5 TDh TDh] TDh TDh TDh TDh TDh TDh TDh TDh" TDh> TDh TDh  #.#..........♣..♣#..⌠ TDh  #.###...'...♣.♣♣♣ ###TDh  R.# ###.##♣♣♣♣♣TDh B#.# ##TDh #.# #### ## TDh #.# #..## .# # TDh #.# ##....##.##.##TDh X.#####............##TDh. ............@.......911.0)#.#......####..#..≈≈≈≈#.###......###.## .≈..§## #......##..# ≈.§§ ##........## .≈§#.........## ≈.≈.###.....###..##..≈. .##......####......≈§ ###..#...###........§.§§§_§2.7 (62TDh1  TDhi2 TDh3 +_Found a blossoming altar of Fedhas.UDhIUDhUDhXUDh(,UDhUDhtUDhZ,UDh%UDhӻUDh,UDhjUDhUDh,UDhUDh"UDhQ,UDhUDhUDh17..........♣..♣#..⌠# ##...'...♣.♣♣♣ ###  ###.##♣♣♣♣♣ ##  #### #######  #..###..#..# # #....##.##.## .# ####............##.### UDhE................8.0) .....####..#..≈≈≈≈≈≈≈. ......###.##..≈.....§... ......##..###.§.≈≈≈.≈≈§≈ #........###..≈.≈_≈.≈... .........###..≈.≈.≈.≈§ .....###..##..≈.≈...§§§§ ....####......≈.≈≈≈≈≈.§ ...###..UDh####§§....§§≈.≈≈§§§...§≈§≈≈§≈≈...§≈§≈§≈§UDhE+9.7 (7UDh#UDh@ _Found a shimmering blue altar of Sif Muna.VDh3VDhÖVDhVDhXVDh,VDhVDhVDhð,VDhVDhŻXVDhVDh,VDhn _l - 2 scrolls of fog (gained 1)VDhP_VDh,VDhVDhlVDh,VDh2VDhVDh?,VDhVDhVDhCBVDhVDh,VDhVDhnVDh,VDh]VDhVDhO,VDh+VDhVDh,VDhVDh|VDh,VDh\VDhVDh\,VDhVDh5VDhH,VDhVDhVDhVDhVDhVDh VDh ,VDh* VDhVVDhK,VDhVDhVDh,VDh|VDhVDh,VDhVDh!### ### .#..# ##.# .##.###..# ##### .....##§#######...# .§.....§§.........# #..§≈≈§§§≈.§≈≈≈≈..# ..§..§.§§.....§..# ##.§.≈§≈.≈≈≈≈≈.≈@.# VDh##.§≈.≈_≈§≈...≈.≈.## #.§§§≈.≈.≈.≈.§.≈.# #.§≈.≈...≈.§_§.§.# ...≈§≈≈≈≈≈.≈§§.§.#≈.....≈...§.§..# K   kobold (missile, asleep)≈≈≈≈≈.≈≈§≈≈≈≈..#. ..K.§...#..VDh&( 621.7 (22.0) _A kobold comes into view. It is wielding a +0 short sword.VDh"  ### ##.#..# #####§#######...#..§§.........#≈.§≈≈≈≈..#.....§..#≈≈≈≈≈.≈@.#_≈§≈...≈.≈.##≈.≈.§.≈.#≈.§_§.§.#≈.≈§§.§.#≈...§.§..#≈≈§≈≈≈≈..#VDhn P ..K.§...#VDhF o ### ##.#..# #####§#######...#..§§.........#≈.§≈≈≈≈..#.....§..#≈≈≈≈≈.≈@.#VDh P_≈§≈...≈.≈.##≈.≈.§.≈.#≈.§_§.§.#≈.≈§§.§.#≈...§.§..#≈≈§≈≈≈≈.. ..K.§...#VDh 8_VDh> VDhq 9_VDh* ] _A kobold is nearby!WDhM (((((K  )(You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!WDh< _(The kobold is moderately wounded.You shoot a sling bullet.WDhWDhB≈≈§§§§≈.≈≈.§§≈.≈.§§≈.≈§≈.≈≈≈...≈≈≈...K.WDh+f===2.8 (1.1)Rev WDhWDh4` _The sling bullet barely misses the kobold.WDh:W (((((((You shoot a sling bullet.WDh  The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.WDh' )WDh5q §≈≈.≈.§≈≈≈.≈§§≈≈§WDh}r 9$§§§WDhÖ WDhЗ !477 WDh .44.0 (1.2WDh LRev+ WDhح  WDh w_You kill the kobold!WDhy WDhB  WDh WDhX :_No target in view!WDh WDhP WDh WDh  WDh WDh m_No target in view!WDh_  WDh= WDh :_No target in view!WDhO6 IWDhh:  WDhz; WDhx< :_No target in view!WDha IWDhZ H _No target in view!WDhD _No target in view!WDhVWDhWDhܟWDh֡XDhXDhR XDhd XDhXDh3XDhXDhmPXDhPXDh-XDh.XDh4XDhq7XDh[3XDhXDhËXDhm3XDhXDhXDhXDhXDhXDhXDhXDhERev  _XDh,XDh,XDh XDhkXDh*,XDhXDhC XDh ,XDhXDh|XDh>XDhXDh8XDha #..§≈≈§§§§§≈§≈§≈..# #..§..§.§§.....≈..# ##.§.≈§≈.≈≈≈≈≈.§..# # #.§≈.≈_≈§≈...§.≈.#### .# #.§§§≈.≈.≈.≈.≈.≈.# g#.. #.§≈.≈...§.§§≈.≈.#...# ...≈§≈≈≈≈≈.§≈§.§.#..# XDh}...≈.....≈§.§..≈ ...≈≈≈≈≈.§≈§§§≈§--- ..... §.§$... ..... .##...... ..... ####...... ..###... #.# ..g   hobgoblin (asleep) #... .. .. ... .. XDh XDh] y9.0 (5.0 _ A hobgoblin comes into view.XDh&%.....≈..≈≈≈≈≈.§..≈...§.≈.#≈.≈.≈.# ..§§≈.≈.#.g≈.§≈§§§§.§.§§§§...§g===30.0 (6XDh)XDh\++ _The hobgoblin shouts!XDhBs..# # _.#### .# .# .#.. .#.g.# §#..# §.#.# ...$....## §##...... ####.... ..###.  #.# .. XDhf .. ..  ... .. XDhX ..# # _.#### .# .# .#.. .#.g.# §#..# §.#.#XDh9Z  ...$....## §##...... ####.... ..###. #.# ..  .. .. ... .. XDhU\ XDh] XDhDa XDhmb ` _A hobgoblin is nearby!XDhM ..# # _.#### .# .# .#.. .#.g.# §#..# §.#.# ...$....## §##...... ####.... ..###.  #.# ..  .. ..  ... .. XDh~2 ..# # _.#### .# XDhr6 v.# .#.. .#.g.# §#..# §.#.# ...$....## §##...... ####.... ..###. #.# ..  .. .. ... .. XDhB= XDhO> XDhT v _A hobgoblin is nearby!YDh: ((You shoot a sling bullet.YDh}  The sling bullet hits the hobgoblin but does no damage.  You shoot a sling bullet.YDhAYDh EO...≈≈.≈.≈.≈§≈.#..§≈§≈§#g.§§§§§.≈≈§≈.1.2 (1.2Rev YDhqIYDheLM _The sling bullet hits the hobgoblin but does no damage.YDhW& YDh( You shoot a sling bullet. The sling bullet hits the hobgoblin.YDh1^  The hobgoblin is almost dead.YDh=3mYou shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.YDhYDh§§§≈§#§§≈.#..§§§≈§g§.§§.YDhgc2.3 (1.1Rev+ YDhYDhx _The hobgoblin is almost dead.You shoot a sling bullet. The sling bullet hits the hobgoblin!YDhE$YDhr (((You kill the hobgoblin!YDh8 ≈.....≈..≈≈≈≈≈.≈..≈...≈§≈.#≈.≈.§§≈.#≈§§_≈.§.#..≈.≈≈≈.§.#.YDh §...≈.$§≈§≈≈YDh '3.4YDh$ YDhf, E _You shoot a sling bullet.YDhA- YDhq2 9_YDha: g _ _No target in view!YDhH; YDhm? YDh?W  _No target in view!_ _ _No target in view! _No target in view!YDh YDh YDhA YDhd H _No target in view!YDh2 YDh 4 YDh-: YDhY= C _No target in view!YDh YDh YDh 9_YDhs YDh9 7_YDhґ YDh% YDh YDh YDhF YDh :YDh YDh :YDh YDh YDh*3YDh+YDh-YDh0YDh>5z _482YDh6YDh8J _You now have 482 gold pieces (gained 5).YDh:TRev YDh;YDh=YDhC@,YDhAYDhBYDhEBYDhGYDhjI,YDh`JYDh4KYDhM>YDhNYDhSj  You now have 486 gold pieces (gained 4).  Things that are here:YDhT%6YDhUYDhZ? _a +0 short sword; 2 stonesYDha##.##..§..§.§≈§.§§§≈..# ##..###.§.§§≈.§§≈§§.≈..# # ...###.§≈.≈§§§≈..§≈.≈.#### .# YDhb...###.§§§≈§≈§≈.≈§≈.≈.#..#.. ##..##.§≈.≈§.§≈.≈§≈.≈.#...# ##......≈.≈≈≈≈≈.≈§≈.≈.#..#.....≈.....≈.§...≈..#.....≈≈≈≈≈.≈≈§§§§≈..# ###.............@)....##---41.4 (8.0  ............##§.§......#  ........... ####§§....#  #........# ..###...#  ....... #.## .... #...[ .. ... ... .. YDhc....YDhi≈§≈.≈≈§≈_≈§≈§..≈.§§.§.≈.≈....≈.≈_≈YDhj,.§.§≈§.≈≈≈≈§.....###---2.4 (9YDhnYDhp- _Found a leather armour.ZDhZDhnZDhZDhBZDhZDh...##..###.≈.≈§≈.≈≈§≈§§§..# # ......###..≈.≈_≈.≈.§.≈§≈.#### .#...###..≈.§.≈.≈.≈.≈§§§#..#..###..##..§.≈...≈.≈_≈§§§#...# .####......§.≈≈≈§§§≈≈§.≈§#..##........≈§§§.§≈§...§≈..#...≈§≈§§§≈§≈≈≈≈§..#####......§§......)....## .##.........# # ..######......# # #.#.# ..###...# . .......##.. #.## .... . #...[. #.. .. ... # Dhr33m#... ...# ... ..w   ribbon worm (asleep)#.. .... ...w.. ....5.4 (3ZDh.≈_≈.≈.§.≈≈.≈.≈.≈.≈..§.§...≈.≈_≈..§.§§≈§§§§≈§§§§.§§.§.§..≈≈§§≈§§§...§ww.6.4 (4ZDhZDh ^ _A ribbon worm comes into view.ZDhi # .≈_≈ .# ≈.≈ ... ..§.§§≈.≈§#..# ..§§§§.§§.§.§.≈..# ..≈≈§§≈§§§≈≈≈≈§..# ..§...§....)....##  ..........@.# # ...........## #ZDhw" #........#.#  . .......##.. #.## .... . #...[. #.. .. ... # #... ...# ... ..  #w. .... ...  ... ....ZDhUF # .≈_≈ .# ≈.≈ ... ..§.§§≈.≈§#..# ..§§§§.§§.§.§.≈..# ..≈≈§§≈§§§≈≈≈≈§..# ..§...§....)....##  ..........@.#  ...........##  #........#.#   .......##.. #.##  #...[. #.. ..  #... ...# ... ..  #w. ....  ... .... ZDhZZDh\ZDhJf:_ZDhkb _A ribbon worm is nearby!ZDh _(((((((You shoot a sling bullet.ZDhho  The sling bullet completely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm.ZDh ZDh Q.≈_≈.≈...≈§≈≈.≈.≈.≈.≈§≈§.§.§...§.≈_≈§≈§.§.§§§§≈.≈≈§§≈§§§.§≈....≈§§.≈≈≈≈≈§....§§...[ZDh w..===7.5 (1.1Rev ZDh 7_ZDh f _The ribbon worm is moderately wounded.[Dh&$ [DhD_(((((((You shoot a sling bullet.[Dh _The sling bullet barely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm.[Dh o&..≈.≈_≈.≈...≈...≈.§§≈.≈.≈.≈...≈.≈...§.≈_≈§§..≈.§§≈≈≈.≈≈§.§≈§....≈..§§≈§≈≈≈≈§....§§...§...w...8.7 (1.2Rev+ _[Dh ((( _The ribbon worm is heavily wounded.You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.[Dh _ The ribbon worm is heavily wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.[Dh[Dh*§≈.§.§.§§.≈≈.≈...§.≈§≈≈≈≈.≈≈§§§§)§§...w[[Dh?,9.8 (1.1[Dh[Dh _((((((( _The ribbon worm is severely wounded.You shoot a sling bullet.[Dh2 _ The sling bullet completely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm.[Dh[Dh§.§..§.≈..§§.≈_≈§≈§≈≈.≈§§....§....§≈≈≈≈.)...[Dh&C§....w.[. ..51.0 (1.2Rev* [DhB7_[Dh _(((((([Dh( _The ribbon worm is almost dead.You shoot a sling bullet.[Dhs _ The sling bullet barely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm.[Dh@$§..≈..≈≈.≈.....§§...§≈§.§≈≈≈≈..§....§§§).....w.[Dhm[...2.1 (1.1[Dh[Dh   _((((((( _The ribbon worm is almost dead.You shoot a sling bullet.[Dh _The sling bullet barely misses the ribbon worm.You shoot a sling bullet.[DhF? n §.w.[. (catching breath)..  The sling bullet barely misses the ribbon worm.[Dh3H "`  The sling bullet barely misses the ribbon worm.The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.[Dh O≈.≈...≈..≈.≈.≈.≈_≈§≈.≈≈≈.§......≈≈≈≈≈§§§.... 6 3.2+3 sling {Koruri} Held Rev* [Dh? 7_[Dh7 a _You are caught in a web![Dh [Dh _You are caught in a web![Dh [Dh d _You are caught in a web![Dh [Dh]* [DhY+ d _You are caught in a web![Dh, [Dh0 7_[DhN8 & [Dh9 d_ _You are caught in a web![Dh= [Dh|E f _You are caught in a web! _[DhF [DhK [DhX S _[Dh|Z [Dh~a 9_[Dh$b [Dhf 7_[Dhhm 7_[Dhn [DhIr [Dh;y 9_[Dhy [Dh0~ [Dh [Dhd  # ..≈.≈_≈.≈. .# ..§.≈.≈§≈.≈.≈.≈ ..≈.≈..§≈.≈_≈. ..≈.≈≈≈§≈.≈≈≈. ..≈.....§§....≈..# ..≈≈≈≈≈§§§≈≈ ........§§§)  ..........@.# # ...........## # #.......w#.#  . .......##.. #.## .... . #...[. #.. .. ... # #... ...# ... ..  #.. .... ...  ... ....[Dh%  # ..≈.≈_≈.≈. .# ..§.≈.≈§≈.≈.≈.≈ [Dh& e..≈.≈..§≈.≈_≈. ..≈.≈≈≈§≈.≈≈≈. ..≈.....§§....≈..# ..≈≈≈≈≈§§§≈≈ ........§§§) [Dh}' q ..........@.#  ...........##  #.......w#.#  [Dh8( < .......##.. #.## ....  #...[. #.. ..  #... ...# ... ..  #.. ....  [Dh( ... .... [Dh-0 [Dh0 [Dh6 [Dh8 PA ribbon worm is nearby![Dhr  # ..≈.≈_≈.≈. .# ..§.≈.≈§≈.≈.≈.≈ ..≈.≈..§≈.≈_≈. ..≈.≈≈≈§≈.≈≈≈. ..≈.....§§....≈..# ..≈≈≈≈≈§§§≈≈ [Dh........§§§)  ..........@.# # ...........## # #.......w#.#  . .......##.. #.## .... . #...[. #.. .. ... # #... ...# ... ..  #.. .... ...  ... ....\Dh # ..≈.≈_≈.≈. .# ..§.≈.≈§≈.≈.≈.≈ ..≈.≈..§≈.≈_≈. ..≈.≈≈≈§≈.≈≈≈. ..≈.....§§....≈..# ..≈≈≈≈≈§§§≈≈ ........§§§)  ..........@.#  ...........##\Dh  #.......w#.#   .......##.. #.## ....  #...[. #.. ..  #... ...# ... ..  #.. ....  ... .... \Dh+I\Dh-PA ribbon worm is nearby!\Dh/"\Dhi#\Dhx8A ribbon worm is nearby!You are caught in a web!]DhA ribbon worm is nearby!You are caught in a web!]Dhl3]Dhq9_]DhsA ribbon worm is nearby!You are caught in a web!cannot shoot with your +3 sling while caught in a web._DhT_Dhs9≈...≈.≈.≈.≈.≈.≈_≈§§≈≈≈.≈_Dhͽ§...§§≈....§§≈§§≈...).§§w.._Dh!5---40_Dh7__Dh|C _You struggle to detach yourself from the web._Dhi§...≈§≈.≈.≈§≈.≈.≈§§§§≈_≈≈§≈≈≈§§≈§....≈.....§§≈§≈≈≈§≈§§≈≈≈._Dh12 =--5+3 sling {Koruri} Rev* _Dh%_ _The web tears apart. The ribbon worm barely misses you._Dh_P (((((((You shoot a sling bullet._Dh  The sling bullet barely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm.`Dh3 §.≈§≈.§§.§≈§≈≈§§w..[.(catching breath)..  The ribbon worm is severely wounded.`DhX9  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.`Dh ..≈.§.§.§§..≈.≈_§§§≈§≈≈.≈.≈≈.`Dh; 6 ==6.4 (1.2+3 sling {Koruri} Held Rev* `Dh 7_`Dh>. _You are caught in a web!`Dh>K..≈.≈.≈§§§≈.≈§≈§≈§§§.§.≈≈`DhL12 =--70+3 sling {Koruri} Rev* `DhU`DhXm _The web tears apart. The ribbon worm barely misses you.`Dh.e  You shoot a sling bullet. The sling bullet hits the ribbon worm!`Dh3F$`Dhҿ (((((((You kill the ribbon worm!`DhO....≈§.§.§.≈§≈.§..§.≈...§§§_§.≈≈§≈§§§≈§.`Dh R≈§....≈§§§§$..[..`Dh.S .`DhjtO486 6==`Dhu8.5 (1.1`Dh/|7_`Dh `Dh5!_You shoot a sling bullet.`Dh{...≈.≈_≈.§...≈.≈.#### .#.###§.§.§.≈§≈.§.≈.≈§#..#..###..##..§.≈...§§§_≈.≈§#...##.....§§.≈≈§≈§§§≈§.≈§#.......§≈§....≈§§§..§..# .....§≈≈≈≈.≈≈§≈≈≈≈..#####..............)....## .### ..##.........# .# .######......# .# #.#.# ..###...# .. #..# #.## .... .. #...[. #..# .. ... ## ##... ...# [3`DhN4m... .. #... .... ...... .....#... ......≈§≈§≈...≈§.≈.≈≈≈≈§§§≈≈§.≈.§§≈---90_`Dh;%8§§≈..≈...≈..§§§≈..≈§.§`Dh&`Dh&]91---60.5 (2`Dh,`Dh_.> _You now have 491 gold pieces (gained 5).`Dh .###..§§≈.≈§≈§§.≈.≈§#..#..###..##..≈.≈...≈.§_≈.≈§#...##......≈.≈≈≈§§§≈≈≈§≈§#..≈.....≈§§§..§..# ....≈≈≈≈≈.≈≈≈≈≈≈≈..# #...####............§.§....## #.### .##.........# #.# ####......# #.# ##.# ..###...# #.. #..# #.## ..... .#...[. #..# .. ... ### ##.... ...# ... .. #.... .... ........ .....##..... .... ......§§...≈§≈_§≈.`Dh ≈≈§...§§≈≈≈.≈§§.1.5 (1aDh Rev+ aDh aDh ###..##..≈.§.§.≈§§§§.≈§#...##......≈.§§≈§≈§≈§§§≈§#..≈§§...§§§§§.§..# #.....≈§≈§≈.≈§≈≈≈≈≈..# ##...####.............§)....##  #.### ##.........#  #.# ######......#  #.# #..#.# ..###...  #.. #..# #.## ...  ...#...[.##..# ..  ### ##....#...# ...  #......... ... ..........##...........o   orc (asleep) ........o.####Dh" @;49m....2aDh' Z§.§§≈§§.§..§≈§§§.§≈§§§oo.aDht( *3.5 (2aDh_- aDh1 u _An orc comes into view. It is wielding a +0 hand axe.bDh/i.....§.≈ .....≈.§..§≈ .....≈§§§§.§≈≈≈ .......§§§...§)  #.### ............#  #.# ...........  #.# #........#.#  #.. .......@##..# #.##  ... ..#...[.##..# ..  ### ##....#...# ...  #......... ...  ............  ##...........  o....... ..####.... bDh$.....§.≈ .....≈.§..§≈ .....≈§§§§.§≈≈≈ .......§§§...§)  #.### ............#  #.# ...........  #.# #........#.#  #.. .......@##..# #.##  ... ..#...[.##..# ..  ### ##....#...# ...  #......... ...  ....... ##...........  o....... ..####.... bDhG+3bDh6q _An orc is nearby!bDhvjq ((((((bDh6l7(You shoot a sling bullet.bDh  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!bDho| bDh ≈.§≈§§§§≈.....§[...bDh׉ To..bDh u===4.7 (1.2Rev* bDh+ bDhj W _The orc is almost dead.cDh|n(((((((cDh:  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!cDhJ≈§.§≈§§§≈...≈§.≈§.[...$..cDhX75.9 _You kill the orc!cDh[ _No target in view!cDhccDh^ _No target in view!cDhcDhcDh^ _No target in view!cDh cDh>cDhH _No target in view!cDhHcDhNcDh7QcDhTH _No target in view!cDh4cDh;cDhcDh@ _No target in view!cDh `cDhacDhgcDhjcDhPcDhSIcDhbcDh3cDh9cDh&cDh*-cDh.$ _cDh7cDh{<E _ You see here a +0 leather armour.cDh@cDhA _cDhJBcDheEcDheI,cDhKcDhMcDhOTRev+ cDhQcDhoScDhdY # #.### #.............##...... # #.# ##.............######... #.# ....#........#.# ..## #.. ............##..# #.## cDh5Z... ......#...[.##..# .. ######....#...# ...  ......#......... ...  #.............  ###@.......... ---9.9 (4.0 .>................  ...##..####....... cDhZ] ##. ...#... .. .##### ... ...# ###cDh`]---70.9 (5cDhdcDhnl _Found a stone staircase leading down.  You now have 499 gold pieces (gained 8).  Things that are here:cDhm74991.9 (6cDhpcDhr8 _a +0 hand axe; a +0 leather armourcDhj cDhk cDhk cDhDr cDht cDhcDh cDhZ cDh& cDh٣ cDh cDh cDh ,cDh cDh۫ cDhF cDh cDh$ cDh޳ cDh ,cDh cDhr cDh ,cDh' cDhJ cDh BcDh4 cDhO ,cDh cDh cDh ,cDh cDh cDh XcDh ,cDhD cDhM cDh ,cDh cDh cDh ,cDhd cDh0 cDh ,cDh cDh cDha ,cDh cDh8 cDh ,cDh cDh cDh? ,cDh cDhl ........####### ......#.# #..###...# .....##..# ##.###..... ...[.##..###..##...... cDh #....#...#........# .. #................# ...........# .# )................##...#. ................ ####..........#### # ##...#.....## .#...## ###..#####..## ## # ##.### #.## .. ..## ### # ### cDh 093.9 (22.0)cDh ,4.9 (23cDh cDh5 . _q - a wand of flame (24)dDhЌ3dDhdDh≈≈§.§≈§§≈§#..# §.§.§.≈..# ≈.≈≈≈≈≈≈≈..# .§)....##### ...##.........# # ..######## ... #.# #..###...#####...< #..# ##.###.....# #..###..##....# 706.9 (12 ...#........dDhM]#....## ...........###...# ... ..........####..## . ...........##...#..# ..................# ........###......## .#.....###..#...## ####..##..#####..#7.9 (13 _Found a stone staircase leading up.dDh2 IdDh dDh BdDh ndDh XdDh: dDhC dDh ,dDh dDh1 dDh ,dDh dDhf dDhQ" ,dDh)# dDh$ dDh' ,dDh( dDh* dDh4- ,dDh . dDhk0 dDh 2 ,dDh2 dDh3 dDh.6 ,dDh6 dDh/8 dDh: ,dDh: dDh; dDh= dDhQ> ,dDh? dDhA dDhA ,dDhC dDhD dDhE ,dDhF dDhH dDhH ,dDhI dDhRK dDh L ,dDhN =506dDhXO dDhP M _You now have 506 gold pieces (gained 7).dDhR 3dDhvS dDh-T dDhU ,dDhgV dDh/W dDhY ,dDhY dDhZ dDhE\ ,dDh\ dDh ^ dDhO` ,dDha dDha dDhc dDhYd ,dDhe dDh.g dDhh ,dDhh dDh^j dDhk ,dDhPl dDh(n dDhn ,dDhp dDhDr dDh s ,dDht dDhv dDhXw ,dDhMx dDhy dDhz ,dDh{ dDh} dDhI~ ,dDhF dDhɀ dDh ,dDh dDh ,dDhF dDh8 dDh dDhĈ ,dDh7 dDh dDhȌ ,dDh- dDh! dDh ,dDhG dDh ,dDhݕ dDh= dDhB ,dDh dDh: dDhU ,dDh dDhӟ dDh ,dDhG dDh dDh dDho dDh* dDh? dDh ......# ##..#####....## ##......## .###...#####...<..... 5 ###...........######. .. dDh G##............## .....#....##....## . ...###...##.....## ..... ..####..##.......#...... ...##...#..#.............###........... ##### ##....... ##..#...## #.####...#######..# #.# ..... ## #... .## .###5   shadow imp (asleep) ###... ## ### dDh .49.9 (42.5550.9 (43 _A shadow imp comes into view.eDhCjM ##.  ##. ###...<..... . ..... 5. ......## ... #....## .... ##.....## ..... #.......#...... #....@....... ##...........  ##..........  #.####...##  #.# .....  #... .## .###  ###... ##  ###eDh ##.  ##. ###...<..... . ..... 5. ......## ... #....## .... ##.....## ..... #.......#...... #....@....... ##...........  ##..........  #.####...## #.# ..... #... .## .###  ###... ## ###  _A shadow imp is nearby!eDh I (eDhJ (((( You shoot a sling bullet. The sling bullet hits the shadow imp.eDh(  The shadow imp is moderately wounded.You shoot a sling bullet. The sling bullet hits the shadow imp.eDh eDh9 2...eDh3 ...===2.1 (1.2)Rev eDh eDh c _The shadow imp is severely wounded.fDhx _No target in view!fDhf _No target in view!fDh" _No target in view!fDhy _No target in view!fDh _No target in view!fDhZfDh \fDh`fDh/dC _No target in view!fDhfDhfDh !fDh#fDhfDh3fDh3fDhke# ##..##### ## ##......## ## ###...#####...<..... ..#.fDh2.######.5..#......## #.#....##....## #.###...##.....###.####..##.......#.##...#..#.....###.......## ##...#...## #.####...#  #... .## ..###.5   shadow imp###... #####fDh(0.0fDh[fDh.o5o   orcfDhI4---3.1 (1fDhfDh, m _An orc comes into view. It is wielding a +0 hand axe.fDhs s  # ## ##...<..... ..# .....o.# ....## #5... #....## #..... #.....###...... .......#....... #.....@....... ##............  ##...........  #.####...###  #.# ..... # #... .## ..###.  ###... ##  ###fDh   # ## fDhL ]##...<..... ..# .....o.# ....## #5... #....## #..... #.....###...... .......#....... #.....@....... ##............  ##...........  #.####...###  #.# .....fDhF S #... .## ..###.  ###... ##  ### fDh` fDhv 9---fDh  fDh d _There are monsters nearby!fDh ((((((You shoot a sling bullet.  The sling bullet closely misses the shadow imp.gDh~$  The sling bullet barely misses the orc. You shoot a sling bullet.  The sling bullet hits the shadow imp.gDh&[..o5..===4.2 (1.1 _The shadow imp is almost dead.gDhĕ ((( You shoot a sling bullet.  The sling bullet closely misses the shadow imp.The sling bullet hits the orc.gDhD closely misses the shadow imp.orc.  The orc is heavily wounded.gDh".o5.5.4 (1.2Rev+  gDhRgDh3_The orc is almost dead.gDhUYou shoot a sling bullet. The sling bullet hits the shadow imp.gDhgDh$gDh(gDh\o   orcgDh!gDhh  gDhj  gDhl )You kill the shadow imp!gDhn NYou shoot a sling bullet. The sling bullet hits the orc.gDhu gDhw $gDhw %(gDhIz !gDh< A$.gDhU# Q506 616.6gDh) gDh2 G _You kill the orc!gDh3 3gDh8 gDh? ^ _No target in view!gDh@ gDh]E gDhL ^ _No target in view!gDhM gDhR gDhY ^ _No target in view!gDhZ gDh^ gDh-h { _No target in view!gDh!j gDh!l H _No target in view!gDh 3gDh gDh @ _No target in view!gDh~f gDh2h gDhn gDhq gDhl IgDh gDhXj gDhek gDhm gDho gDhp 3gDh gDhw gDh\ gDh^ gDhc gDhbg gDh> gDh gDh gDh gDhh?3gDh1EgDh=HgDhy3gDh gDhxhDhhDh+hDh hDhhDh3hDhehDhhDh׫hDh+hDh&-hDh.hDhm0hDh4hDhC5$ _hDh<,hDh@ #### ##...# # ##..##### #. ...## ##......## .## ...#####...<.....)..# .hDhA..######....##........## #..#....##....## ##$. ###...##.....###$ ###..##.......#---70 ##...#..#...... .......###... ......## ##................## #.####...####.hDhDU###..# #.# ......#... .## ...###.###... #######hDhhJhDhIKF---8.6 (2hDh`ShDhU# _Found a club.hDh33hDhFhDhHhDhBhDhahDh/[11Rev hDhhDhM _You now have 511 gold pieces (gained 5).hDhS3hDhIhDhhDh,hDhThDh!j  You now have 520 gold pieces (gained 9).  Things that are here:hDh:20hDhhDhu2] _a +0 hand axe; a +0 leather armourhDh4>hDh5hDh83hDh :hDh;hDh>,hDh@hDhAhDhDD,hDhREhDhHhDhK,hDhrMhDhLQhDhZU,hDhWhDh`XhDhbhDhehDh g*520hDhghDhihDhl,hDhohDhqhDhs,hDhuhDhwhDhy,hDh${hDh }hDh~hDhhDh;hDh  ### ##.. ... ###.# .... ...## #...## ..... .##.# #..# ##.... ##.## #.### #... ## #...###.# .# #.......# hDhg..##### ##.#.....# ......###.####..@# ..<.....)..# #....# ######....##.....# ## ##.....## ##)..........### ...###...........## ....#............# .................# .................You pick up a book of Displacement and begin reading...hDhB075.6 (17.0)hDh,6.6 (18hDhhDhz  You add the spells Lesser Beckoning, Teleport Other and Maxwell's Portable _Piledriver to your library.hDhd3hDhhDh#hDh,hDh:,hDhhDhhDhhDhlnhDh,hDh0hDhhDh!,hDhhDh?hDh*,hDhhDhhDh,hDhhDh9hDh,hDhu hDh hDh,hDhhDhhDh ,hDhhDhhDh,hDhhDh . .. .# .. #. #.# .###..# .#.... #...#  #### #|.## .. # .#..# ######@..##........ #..#..#####.#...............## #...##.hDhD".###### ..... # #...#.##.#####..# ##....  ####.##.## ##.### #... #....## #...###.# ## ##...# #.......# .# ##..##### ##.#.....# .## #####.####...#hDhx$\78 M## .. ..#.# ..##. ##.###..##.#..... #...#  #### #@.## ..  .#..# ######...##........ #..#..#####.#...............## .# #...##..##.....###### .....#hDh%".#..hDh*Y87.6 (118.6 (12hDh-hDh2t _You see here a staff of earth.hDh|hDhhDh) hDhRH _No target in view!iDh  _iDhiDhiDhiDhĿiDhiDhiDhFiDhiDhiDhiDhyiDhiDhiDhiDhiDhiDhiDh1iDhiDh:iDh1iDhPiDhiDh$iDh\iDhGiDhiDheiDhiDhiDh?iDhiDhiDhiDhiDhiDhiDhiDh-iDh>iDh iDh iDhJ iDhPiDh*iDh iDhiDhiDh9iDh;( .. ...... iDh;U### #. ..... iDh<s#.# .K ..... iDhe=####.# #. .... iDh2>#...## #.#..# iDh>i#...## ...# iDh?####.# ##.# iDh@ iDhkA#.###.@### iDh$B iDhBy#.#......# iDhC iDhdD`##...#.iDh#E iDhE### #|.####...... iDhF..# ######...##.......iDhbG*. iDhH..#iDhHp...............## iDhIfK   kobold (asleep) iDh}Jj...##..##.....#######..... iDh>Ke...#.##.#####..# ##...iDhK  iDhLX###.##.## ##.### iDhzM iDhR iDhHS iDhT804.6 (16  iDhTIA kobold comes into view. It is wielding a +0 dagger.iDhUiDhX\ iDh`^{.  The kobold shouts!===5.6 (17iDhibiDh5g iDh hiDhh%_The kobold moves out of view.iDh3iDhiDhiDhaiDhHXiDh iDh& M#. ...####... #.# .. .....###.# #. .....## #K#..#...## #...#####.# ##@# ---6.0).###..###.#......# ##...#.......iDhj( >|.......K   kobold........###...---iDhL2 iDh5 ] _A kobold is nearby!jDhBm .# .......  .. .......  #####. .......  #.# .. .....   #. ....   #K#..#   #...#  ##@# #.###..###  #.#......#  ##...#.......  #|.####......  ######...##........ .............## ...##.....   jDhlw .# .......  .. .......  #####. .......  #.# .. .....   #. ....   #K#..#   #...#  ##@# jDh#.###..###  #.#......#  ##...#... #|.####.. ######...##........ ..............##.. jDhjDhjDhjDh] _A kobold is nearby!jDhj`  You shoot a sling bullet. The sling bullet hits the kobold.jDh6e$(jDh (You kill the kobold!jDh#>$.jDhH520 2===7.7 (1.1Rev  _You shoot a sling bullet.jDhS  _No target in view!jDh? 3jDh jDh jDh f _jDhf jDh E. ##..# . ## o#. .......... #####......... #.# ......... ####.# #.:....# #...## #@#..#---#...## #...#jDh "####.# ##.## #.###..###  #.#......# ##...#....... o   orc (wandering) #### #|.####...... #..# ######...##..... #..#####.#...............##jDh' ,80jDhX( Q---9.7 (2jDh8. jDhT7 _An orc comes into view. It is wielding a +0 flail.Things that are here: _8 gold pieces; a +0 daggerjDh: w .. ##..#  . ##.....  o#........  ..........  #####.........  #.# .........   #.:....#   #@#..#   #...#   ##.##  .###  ...#  .......  #|.####......  .......  jDh3} .. ##..#  . ##.....  o#........  .......... jDh8 #####.........  #.# .........   #.:....#   #@#..#   #...#   ##.##  .# .. .......  #|.####. ..kDh*4kDh.kDhg1[ _An orc is nearby!kDhM2a .. ##..#  . ##.....  o#........  ..........  #####.........  #.# .........   #.:....#   #@#..#   #...#   ##.##  .###  ...#  .......  #|.####......  .......  kDhI3kDh .. ##..#  . ##.....  o#........  ..........  #####.........  #.# .........   #.:....#   #@#..#   #...#   ##.##  .# .. .......  #|.####. ..kDh _An orc is nearby!kDh] (((((((You shoot a sling bullet.kDhXco   _is nearby!  You shoot a sling bullet.  The sling bullet completely misses the orc.  You shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc.kDhdkDh:pu....o...kDhMtc===10.8 (1.1Rev kDhzkDh~[ _The orc is heavily wounded.kDh+ N((((kDhJ  You shoot a sling bullet. The sling bullet barely misses the orc.kDh P.o..1.9 kDh!TkDh9US_You shoot a sling bullet. The sling bullet barely misses the orc.kDhAVNYou shoot a sling bullet. The sling bullet hits the orc.kDh_kDh'a$kDhb"(kDhdl*(kDh  ((You kill the orc!lDh0X.$..lDhDk33.1 (1.2Rev+ lDhHlDh^OE _You shoot a sling bullet.lDh%PlDhSlDhZ^ _No target in view!lDhq[lDh^lDhi _No target in view!lDhh _No target in view!lDhšH _No target in view!lDh3lDh)lDhH _No target in view!lDh\ _No target in view!lDh1PlDhONPlDh1W  You now have 528 gold pieces (gained 8).8 _You see here a +0 dagger.Rev  #.. ..# #.. ##..##..###.....# #.#  ... #####$ #.##..........####.# #.@....#---#...## #)#..####...## #...####.# ##.## #.###..####.#......# ##...#.......## #|.####...... ..# ######...##  You pick up a book of Duality and begin reading...lDhA-5.1 (2.0lDhMU---6.1 (3lDhY  You add the spells Vampiric Draining, Iskenderun's Mystic Blast, Nazja's _Percussive Tempering and Splinterfrost Shell to your library.lDh4Y  You now have 536 gold pieces (gained 8).36 _You see here a +0 flail.536lDh8lDhb.#lDh'o......# ##lDho......# #.. ####..# ..#  #.##... . #.....##.g#..#....  #.....#  #....# ## #.@# ..# #..# ##..## #..###.....# ##.#........ #........... #####)........g   goblin (wandering) #.##.......... lDhq####.###......## #...## #)#..###lDhv,23.1 (7lDhfw+4.1 (8lDhG{lDhr lDh o_A goblin comes into view. It is wielding a +0 dagger.lDhv  # #..  ####..# ..# lDh #.##... .  #.....##.g  #..#....  #.....#  #....# ##  #.@# ..#  #..#   #..#lDh  ##.#  #...  #####)  #.##..  lDhN..   #) lDh&d   # #..  ####..# ..# lDhe  #.##... .  #.....##.g  #..#....  #.....#  #....# ##  #.@# ..#  #..# lDhxg   #..#  ##.# #... #####)  lDhk #.##.. ..  #)lDh!q lDhr lDhw lDhz ] _A goblin is nearby!lDhю\ (((((lDhʏ8((You shoot a sling bullet.lDh"g   _A goblin is nearby!shoot a sling bullet.  The sling bullet closely misses the goblin. lDhw You shoot a sling bullet.  The goblin shouts!  The sling bullet hits the goblin.mDhW .g.....(launcher)The goblin is heavily wounded.The goblin unwields a +0 dagger. The goblin wields a +0 sling.(((((((mDhI%h......@mDh'b===5.3 (1.2Rev mDhs0mDh5| _The goblin shoots a sling bullet. The sling bullet closely misses you.mDh`  You shoot a sling bullet. The sling bullet hits the goblin.mDh($(((((mDhG (You kill the goblin!mDh) a.$.....mDh0536 6.5Rev+ mDhQ _You shoot a sling bullet. _No target in view!mDhNVH _No target in view!mDhfmDhgmDhkmDh1nH _No target in view!mDh  _No target in view!mDhi  _No target in view!mDh mDh mDh mDhZ C _No target in view!mDhs mDhht mDh0y mDhr mDh mDh mDh& mDhX mDh mDhk mDh mDhw mDh mDh\ mDh mDh* Rev  _mDh] XmDh$ mDh' >mDhm) mDh+ mDh/ 3mDh[1 mDh2 mDh5 mDh6 mDhy7 mDh9 mDh< ,mDh>= mDhE _ You now have 544 gold pieces (gained 8).  Things that are here:44mDhH mDhL < _a +0 sling; a +0 daggermDhO 3mDh&Q mDh\S mDhV mDhiW mDhNX mDh\ mDh` ,mDhb mDhj l544mDhp mDhp ,mDhr mDhs mDhu ,mDhv mDhMx mDhJz mDhz mDh{ mDh~ mDh ,mDhF mDh mDh ,mDh mDh mDh ,mDh mDh3 mDh ,mDh mDh mDh8 ,mDhd mDh mDh- mDh mDh mDhM mDh: mDhܜ mDh mDh mDhw mDhE mDhH mDh? ,mDh mDhw mDh l   #hh   ..  ..  #..  #..  ##..## .##  ###....# #.##.## .......## ##@....# ---.......####.###### .. #........#  .. ##....###.#  #.. #..### ##  #...# ##..#   hh 2 jackals (asleep)#..####...#  #....#....#  ##.........#  mDhz 8 52.5 (26.0)  mDh? C2 jackals come into view.mDh mDh# mDh %  mDh The jackal barks!mDhe mDh  .hhhh1 wandering)A jackal comes into view.==-3.5 (27mDh mDh= 3 _The jackal moves out of view.mDh #.h  ..  h.  mDh7s#.. #.  #.. #.   .##   #.##.##   ##@....#  #.###### #........#  ##....###.#  #..### ##  ##..#  ...#  ...# ...# nDh #.h  ..  h.  #.. #.  #.. #.   .##  nDh  #.##.##   ##@....#  #.###### #........#  ##....###.#  #..### ##  ##..#  ...#  ...# ...# nDh>nDh nDhnDhd _There are monsters nearby!nDhly #.h  ..  h.  #.. #.  #.. #.   .##   #.##.##   ##@....#  #.###### #........#  ##....###.#  #..### ##  ##..#  ...#  ...# ...# nDh #.h  ..  h.  #.. #.  #.. #.   .##   #.##.##   ##@....#  nDh#.###### #........#  ##....###.#  #..### ##  ##..#  ...#  ...# ...# nDh9nDhnDhh#nDh!'d _There are monsters nearby!nDh)\ ((((nDhhYou shoot a sling bullet. The sling bullet hits the jackal.nDh̠ (((The jackal is heavily wounded.You shoot a sling bullet.nDh,nDhI$....h...   jackalnDhy%d=4.7 (1.2)Rev nDh)nDh*a _The sling bullet closely misses the jackal.nDh_ (((((((You shoot a sling bullet.nDh  The sling bullet completely misses the jackal.You shoot a sling bullet. The sling bullet hits the jackal.nDhnDh,nDh nDh%...h.h.h 2 jackalsnDh&c6.0 (1.3Rev+ nDh:oDhL oDh!oDh"(oDh(oDhZ( oDh/Q_The jackal is severely wounded.oDh) /You shoot a sling bullet.oDh[  The sling bullet barely misses the jackal.You shoot a sling bullet.oDhB..h.h7.1 (1.1 oDh-FoDh4G=_The sling bullet closely misses the jackal.oDh-HQYou shoot a sling bullet. The sling bullet hits the jackal!oDhLoDhM$oDhOT   jackaloDhOoDh oDhN oDh'((((oDh`&You kill the jackal!oDhoDhkoDhuoDhgw.oDhxhoDh"z6$...oDhMoDh!544 oDhe4oDh/8.3 (1.2oDh(Rev* oDhoDhoDhp oDhe!oDhO#( oDh 7_You shoot a sling bullet.  oDhDYou shoot a sling bullet.oDhV oDhX  oDh#Z<The sling bullet closely misses the jackal.oDhz[QYou shoot a sling bullet. The sling bullet hits the jackal!oDhaoDhboDhdoDhmeoDhf oDhahoDhoDh$oDh oDh~oDh1;9.4 (1.1oDh ? oDh@oDhCC_You kill the jackal!oDhmI,oDh>O oDhmPoDhOQ:_No target in view!oDhRoDhqSoDhLWoDh] oDh^oDh_:_No target in view!oDh`oDhaoDh.eoDhj oDh'loDh m:_No target in view!oDhQnoDh+ooDhroDhex oDh8yoDhy:_No target in view!oDh6{oDh{oDhQoDh[ oDhX_No target in view!oDh3oDhF _No target in view!oDhwM..K# . #.. #.  ##..## #.## ###....# #@##.##.## ##.$...  .......####.######........# .. ##....###.#  ..#K   kobold (wandering)....0.0  A kobold comes into view. It is wielding a +0 dagger. .The kobold shouts!-60.4 (1oDh oDhfC_The kobold moves out of view.oDh51---1.4 (2oDh̒ oDhoDh0_You now have 551 gold pieces (gained 7).oDh}kRev+ 7 _You now have 557 gold pieces (gained 6).oDhwRev oDhlyoDhzoDhG{#557oDhX|oDh~oDh oDhoDhoDhoDhoDh( v #.....#  #.....#  ........  #......#   .. ...#   .. ..#  #.. #. #.#  .. #. #@#  --8.4 (7##..## #.###.#  ###....# #.##.## .....## ##..K..#  .......####.######  #........#  K   kobold  ##....###.#  #..### ## .# ##..# oDh'- ] _A kobold is nearby!oDhb  #.....#  #.....#  ........  #......#  .. ...#  .. ..#  #.. #. #.#  #.. #. #@#   #.###.#  #.##.# ##..K..  ###       ##  ##..# oDh,  #.....#  #.....#  ........  #......#  .. ...#  .. ..#  #.. #. #.#  #.. #. #@#   #.###.#  #.##.# ##..K..  ###       ##  ##..#  _A kobold is nearby!pDh #.....#  #.....#  ........  #......#  .. ...#  .. ..#  #.. #. #.#  #.. #. #@#   #.###.#  #.##.# ##..K..  ###       ##  ##..# pDh #.....#  #.....#  ........  #......#  .. ...#  .. ..#  #.. #. #.#  #.. #. #@#   #.###.#  #.##.# ##..K..  ###       ##  ##..#  ((( _A kobold is nearby!You shoot a sling bullet.pDh @ pDhF The sling bullet barely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.pDhVKpDh`  You kill the kobold!pDhh#pDh.pDhH.pDh$pDh\h   jackalpDh[pDhpDh pDh!557 pDh5pDh; ===pDh09.6 (1.2pDh 6Rev+ pDh"pDh4& pDhD'pDh:(_You hear a bark!pDhN (((((((You shoot a sling bullet.pDh  The sling bullet closely misses the jackal.You shoot a sling bullet. The sling bullet hits the jackal.pDhe t......h 70.8 _The jackal is moderately wounded.You shoot a sling bullet.pDh (((((((The sling bullet hits the jackal but does no damage.  You shoot a sling bullet.pDhj# ......hThe sling bullet closely misses the jackal.2.0Rev* pDh{ _The jackal barely misses you.You shoot a sling bullet. The sling bullet hits the jackal.$pDh (((((((You kill the jackal!qDh+Ft......$qDh03.2 _You shoot a sling bullet. _No target in view!qDhФ _No target in view! _No target in view! _No target in view! _No target in view!qDhIqDhuC _No target in view!qDhuPqDhOqDh?qDhZqDhqDhqqDhsqDhuqDhvqDhqDhNqDhqDhqDhuqDhHvqDhjxqDh`zqDhPqDh _62 _You now have 562 gold pieces (gained 5).Rev+   You now have 568 gold pieces (gained 6).8 _You see here a +0 dagger.Rev qDh568qDh,qDh,qDhZqDhXqDhqDh2qDhqDh qDhqDh<qDhqDhqDhqDhqDhqDh qDh qDh qDhqDhqDhqDhqDhqDhqDhqDh}qDh3BqDh5qDh{6,qDh67qDh}8qDh;XqDh<,qDh=qDh>qDh@BqDh{IqDhKBqDhLqDhN,qDhOqDhUXqDhUqDh,W,qDhWqDhZqDh[,qDh\qDh]qDhz_,qDhX`qDhdaqDhb,qDhcqDhdqDhf,qDh'~~qDh(qDh,qDh΂qDh,nqDhW,qDhqDh-qDh,qDh,qDh,qDhqDh]qDh,qDhWqDhqDh,qDhqDhqDhh,qDh1qDhqDh},qDh-qDh  ### ### #### #.# #.# #..# ###.### ## #.### ##.####.##..# #. #.#.## ###.....####.# #. qDh̦....## #..##......## #.####. #....#######..≈≈@≈≈.#..# ##.....---926.2 (53.0) ..............≈#'#≈.#..####...#.. .....######... +_+..........#....## ##.# #+#≈..####.####... #.....# #.#≈≈.≈≈.## #..# ###. ##....## #..##.##.# #..# #. ##..##.## #...... ..# ##..## #. qDh)##..##..##......... ###....# ## ...####..)........ .......## ## _You open the door.qDh=U _Found a stormy altar of Qazlal.qDhCqDhD3qDhHqDhLqDhTVz _  There is an open door here.qDhX3qDhZqDh^7 _You open the door.qDhhcqDhdqDhhqDh/m@  There is an open door here.qDhpqDhp _qDhqqDhsqDh*v,qDhvqDhxqDhTz,qDh{qDh{qDh9~,qDh~qDhqDh,qDh7qDhCqDh2,qDhqDh_qDhލ,qDhnqDh6qDh,qDh۔qDhqDh<,qDhٚqDhqDh,qDhqDh\qDh,qDhqDhqDhh,qDhήqDhKqDh,qDhʴqDhѶqDh,qDhqDh0qDh,qDh4qDh............≈#'#≈.#..####...#.... ...######....'_+..........#...... ...## ##.#≈#+#≈..####.####...## ....# #.#≈≈.≈≈.## #..# ###.# ....## ##..##.##.# #..# #.# ..##.####......#..# ##..## #.## ..##..##.........####....# ##.# .####..).................## ##. .##........#....@.........####.##---#.#.........##........# qDh####...#.........#####....###.# .## #...##....#...# #..### ## ## #....#.####...# ##..# #.....# ##..####...# ......# #....#....# ......# ##.........# qDh`####..# ##..###.....#qDhI_44.2 (18qDh,5.2 (19qDhqDh. _r - a wand of roots (14)qDhx qDhz qDh| qDhe qDhD XqDh ,qDhT qDhϚ qDh ,qDh qDh qDh ,qDh qDhk qDh' ,qDh[ qDhլ qDhM ,qDhr qDh qDh( ,qDh; qDhI qDhC qDh qDhp qDhO qDh? ,qDh qDhI qDhE ,qDhG qDh qDhP ,qDh qDh qDh ,qDhX qDh{ qDhb ,qDh| qDh3 qDh ,qDhj qDh qDh ,qDhR qDhl qDh ,qDhT qDhu qDhX qDh ,qDhM qDh ,qDh qDh qDh ,qDhu qDh[ qDh ,qDh qDh} qDhC ,qDh qDh qDhU ,qDho qDhA ,qDh qDh BqDh\" qDh$ ,qDh% qDh9 `qDh; qDh1? ,qDh@ qDhAC qDhF qDhF qDhSH qDh M qDhyO ,qDhP qDhAS qDhV ,qDhX qDhZ qDh] ,qDh^ qDh` qDh^b ,qDh e qDh:h qDhn ! ###.##...##..#.......   #.....##.)####.####   #..#.....## .#   #.....#..# #.#   #....###.## ..#   #..### #..# .=#   #..# ###..## ..#   #..###.....##..##...   ##.#.......#  qDho 85.2 (40  #............#.....#   #####)........## #....   #.##..........# #..  #.###......##..# .  ...## #)#..###....#    ...## #...## ......    ###.# ##.## .......  qDh3r  #.###..###  qDh&v B6.2 (41qDhz qDhq| I _Found an onyx ring.rDh 3rDhrDhTrDhXrDh,rDh,rDhb..###.....##..#  #.#..............##  ............#.....##  ##)........####....###  #..........# ###....#  ##......##..# ##...#  #)#..###....# #..###  #...## ......####...#  ##.## ........@#.####  3001.2 (15 ##..### ##.##  ......# ....> #.#  ..#... ###  .####.......  ##........  ........##  .#######.....  ..# ##.... Dhf49m2.2 (16 _Found a stone staircase leading down.rDh rDh 3rDhV" rDh. XrDh5  #..###.....##..##.....  ##.#..............##  #.....#.....## ##)........####....### .##....# ###....# .###......##..# ##...# rDh8 ## #)#..###....### #..### ## #...####......####...# .# ##.## #..#.#### .###..####.......##.## #......#......>###.# #...#... ### #|.####......... #...##.........w w   dart slug (asleep)...##. ..#######......  ##..# ##.... rDhE 13.0)rDhF +4.2 (2rDhM rDhO \ _A dart slug comes into view.sDhq   ..  ... )........ ...#  ##..#   #)#..###....###   ##......####...#  ##.## #......@..#.#### #.......##.## ......>###.# ....... ### #|....... ......w ....##. #......   sDhr   ..  ... )........sDhr5 ...#  ##..#   #)#..###....###   ##......####...#  ##.## #......@..#.#### #.......##.## ......>###.# ....... ### sDh )|....... ......w ....##. #......   sDh  _A dart slug is nearby!sDh3l  ((((w  You shoot a sling bullet. The sling bullet hits the dart slug.sDh  The dart slug is moderately wounded.You shoot a sling bullet. The sling bullet hits the dart slug.sDhssDhvm.>..sDh0.===5.4 (1.2Rev sDh(sDha _The dart slug is heavily wounded.tDh _No target in view!tDhtDhtDhtDheH _No target in view!tDhO tDhB_No target in view!tDh.mO tDhxB_No target in view!tDh7!   ##.#..............##  #............#.....## #####)........####....### .##..........# ###....# #.###......##..# ##...#  #)#..###....### #..### .## #...####......####...# .# ##.## ...#.#### #.###..####.##.## #.#......>###. ##...#.....# ###  #|.####.w  #..... ......##... w   dart slug#######........   ###..# Dh, 4m##.....####    ##.### #...   0.0---6.4 (1 _tDhL    .... )........ ..#  ##..#   #)#..###....###   ##......####...#  ##.## #.........#.#### #.....@.##.## #......>###.# ........# ###  #|........w ......... .....##... ##........  ##.....####   #...tDh|    .... )........ ..#  ##..#  tDh'  #)#..###....###   ##......####...#  ##.## #.........#.#### #.....@.##.## #......>###.# ........# ###  #|........w ......... .....##... ##........  ##.....####   #...tDh[ tDh9 9---tDh tDhi ` _A dart slug is nearby!uDhO9 ((You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.uDh<  The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug!uDh@p$uDhkJ>.uDh568 6===7.7 (1.3Rev+ uDhluDhrM _You kill the dart slug!uDh 3uDh uDhӲ H _No target in view!uDh8 uDh9 uDh8> uDh@ H _No target in view!uDhc 3uDhl......wDh k1.3 (1.2Rev* wDhwDh _The iguana is lightly wounded.  You shoot a sling bullet. The sling bullet hits the iguana.wDhk (((((((The iguana is lightly wounded.  You shoot a sling bullet.wDhb l......  The sling bullet barely misses the iguana.wDhZ6-2.4 (1.1wDhhwDh0  _The iguana bites you.  You shoot a sling bullet. The sling bullet hits the iguana.wDhh  The iguana is heavily wounded.You shoot a sling bullet. The sling bullet hits the iguana!wDho$wDhRwDh{(581 wDh>Y-793.5wDhŋ` _You kill the iguana!wDh*wDhƑwDh͙^ _No target in view!wDhywDh¡wDhoH _No target in view!wDh$3wDh0wDh;^ _No target in view!wDhwDhwDh2 wDhSu_No target in view!wDhwDhW^ _No target in view!wDhVwDhwDhhK _No target in view!wDhrwDhpwDhwDh,7 _wDhXwDhwDh>Rev+ wDhwDhKwDh/wDhDwDhwDhK8=wDhwDhwDh3,wDhSwDhwDh i4Rev wDhwJ _You now have 584 gold pieces (gained 3).wDhwDh3wDh&r584=wDh_*BwDhM.wDh$0wDh5,wDhN?>wDh:@wDhAwDhC3wDhE,wDhFwDhG,wDhHwDhJ,wDhjKwDhFLwDhMwDh|N,wDhFPwDhQwDhR,wDhSwDh8UwDhV,wDhWwDh,\f.)..# #....####.......##  ##.....##.........#  #.....................#  )..........####..##...#  wDh]'..........## #..##...##  ..........# ##.......#  ....# #........#  .......... #.....##.#  .......... #@.####  ---50.5 (17.0)####... #.##  .... #. .##  .###. >#  ## #.   .   ##      wDhsawDh2bH---1.5 (18wDh~dwDhf; _Found a stone staircase leading down.wDhwDh,wDh,wDhӜR  There is a stone staircase leading down here.wDh]wDh5 _wDhwDh,wDhҤwDhwDhiwDh,wDhwDhŬ,wDhwDhR  There is a stone staircase leading down here.wDhhwDh5 _wDhwDh wDh,wDh*wDhwDh',wDhswDh,wDhwDhwDh,wDhwDh.nwDhwDha,wDhowDh\wDhC,wDhwDh,wDhwDhdwDh,wDhwDhwDhv,wDh=wDhwDhV,wDh,wDhwDh6 ,wDh wDh wDhwDhr,wDhuwDhwDh,wDhwDhwDhw,wDhFwDhwDhc,wDhwDh,wDhwDh1!wDh",wDh#wDh%wDh&,wDhV'wDhh(wDh*wDh+wDh+wDh,wDho.wDhG/,wDh0wDh2wDho3,wDh4wDh6wDh7wDhq8wDh69wDh\;wDhH<,wDhvwDhpx,wDhzwDhۅwDh҇wDh),wDhwDhwDh ,wDhΏwDhRwDhawDhAwDhwDhڛwDh,wDhwDh}wDhe,wDhwDhwDhl,wDh|wDhwDh,wDhwDhwDha,wDhHwDhܱ,wDhwDhwDh,wDhwDhwDh,wDhwDhwDh,wDhwDhwDhk,wDhwDhGwDh,wDh^wDhwDh,wDhqwDhawDh,wDhwDhwDh,wDhXwDhwDh,wDhwDhwDhwDh],wDhwDhT,wDhwDhwDh,wDh~wDhwDh,wDhhwDhwDh,wDhwDhTwDhM,wDhwDhwDh,wDhwDh3wDh,wDhwDhwDh1 ,wDh wDhXwDhm#####...<.....)..###....####........######....##.....##....... .## ##................... ..##....## ##)..........####..##.##.....###...........## #..##. .##.#............# ##.... .#..#..................# #....###.................# #....wDhK## ##.........@......## #..## .## #.####...####.....## ##.## # #.# #...... ##.....###.## #... .## #...###.###.####.>##  ###... #g#### #..## ##.#### . #### #.## g   goblin (asleep) ### wDh.124.5 (73wDhBcg.gwDh,5.5 (74wDh@"wDh's _A goblin comes into view. It is wielding a +0 club.wDhF <<.....)......##...... ##........... ##)..........##...........## .#............# ..............# #..................# #... ##.........@......## #.. #.####...####.....## ##.##  #.# #...... ##.....###.##  .## #g..####.>##   #.#### #..## ##.#  ### . #### #.##  ### wDh 9<.....)......##...... ##........... ##)..........##...........## .#............# ..............# #....wDh }..............# #... ##.........@......## #.. #.####...####.....## ##.##  #.# #...... ##.....###.##  .## #g..####.>   #.#### #..## ##.  ### . #### #.##  ### wDh wDh wDhf wDh ] _A goblin is nearby!xDh%c ((((((You shoot a sling bullet.xDh)  The sling bullet barely misses the goblin.You shoot a sling bullet.xDhpxDhzI..g...xDh|f===6.6 (1.1)Rev xDhxDh҂d _The sling bullet completely misses the goblin.xDh6 (((((You shoot a sling bullet.xDhz  The sling bullet barely misses the goblin.You shoot a sling bullet.xDh xDhk :.g...xDh '7.7xDh xDh& ((((( _The sling bullet closely misses the goblin.You shoot a sling bullet.xDhú  The sling bullet closely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin.xDh )xDhhK Z.$...xDhoc 584 8.8Rev+ xDhi xDhp ` _You kill the goblin!xDh`q xDhu xDh~ ^ _No target in view!xDh xDhS xDh\ ^ _No target in view!xDh| xDhݓ xDhT ^ _No target in view!xDhp xDh] xDh H _No target in view!xDh0 3xDh4 xDh6 H _No target in view!xDh 3xDh xDh C _No target in view!xDh xDh xDhxDh: xDhȐxDhxDh0xDh4xDh3xDh xDh yDhPFyDhEHyDh8OyDhzRyDhٺyDhyDhyDhAyDho3yDhqyDhuyDhSyDhyDh;yDhyDhΏ3yDhMyDhٓyDhyDh$ _yDh۝Rev yDhyDhyDhr,yDhyDhǬ _ You now have 589 gold pieces (gained 5).9yDhnyDh}< _You see here a +0 club.yDhT3yDh<yDhyDhۺA589yDh yDhbyDhyDh63yDh yDhyDhh,yDhzyDhyDh,yDhyDhnyDh|,yDhOyDhyDhD,yDhyDhyDh,yDhvyDhyDh,yDhyDh yDh{,yDh.yDhyDhw,yDh)yDhDyDhD,yDhzyDhlyDh?yDhyDhyDh^yDh,yDhyDhyyDhyDh1yDhyDh yDh'yDhyDhyDh1yDhyDhyDhh yDh yDh< yDh yDhyDhOyDhyDhyDhvyDh2yDh},yDh4yDhGyDhH,yDhyDh7!yDh'$yDh(yDh)yDh,yDh.,yDh0yDh=4yDh6,yDho8yDht:yDh<,yDhx>yDh@yDhC,yDhYDyDhdFyDhI,yDhJyDhLyDhN,yDhzPyDh~RyDhT,yDhUyDh|WyDhYyDhZyDhL[yDh\yDhG^yDh_yDh_yDhbyDhUd,yDheyDhhyDhi,yDhjyDhmkyDhm,yDh]nyDhoyDhp,yDhqyDhtyDhu,yDhvyDhqwyDhzy,yDh6zyDh!~yDh,yDhÀyDhayDhw,yDh2yDhyDh߯yDhByDhXyDhw,yDhyDh3yDh,yDhuyDh=yDhPyDh,yDhyDhLByDhyDh,yDhyDhyDh9,yDh$yDhyDhxXyDh,yDhOyDhyDhyDhyDhyDh/yDh2,yDh4yDh=XyDh@yDhC,yDhaEyDhDKyDhN,yDhPyDh3RyDhT,yDhWyDh&ZyDhm,yDhpyDhzuyDh,{,yDh}yDh̀yDhk,yDhyDhiyDh,yDhyDhyDh,yDhyDhyDh,yDh۩yDh|yDh,yDhճyDhyDh͹yDhyDhּyDhyDh,yDhyDhyDh,yDhyDh#yDh,yDh]yDhyDh,yDhyDhyDhyDhyDhyDhyDh^ByDhXyDhyDh7,yDhyDhuyDh,yDh yDh yDhyDhyDhyDhyDh,yDhyDhyDhayDhyDh yDh#yDhu&yDhK'yDh (yDh+yDhw.yDh1/yDh/yDh3yDh6yDhb7yDh"8yDh>[.##..§..§.§≈.....≈..# yDh?###.≈.≈§≈.≈≈≈≈≈§§§.# ####### ###..≈.≈_≈.≈...≈§≈.####..#..# ###..§§≈.§§≈§§§≈.≈.#..#..#..####≈.§...≈§≈_§.≈.#...###. ......≈.§≈≈≈≈§§§≈.≈.#..#.##...#.# ......≈.....§§....≈..###.#####.##...≈≈§≈≈.≈≈§≈≈≈≈..# #.# #... #......yDhA)@...###### ##...---218.8 (90.0)............##.........# ##............######......## ##.. .#........#.## #..###...#####... .........##..# ##.###...........# ...#...[.##..###..##............#  ..###....#...#........#....##....  yDh7yDh8yDhZ9,yDho:yDh<yDh<,yDh=yDh>yDh|?,yDhQ@yDhAyDhLB,yDhByDhDyDhE,yDh_FyDhGyDh;H,yDhHyDhKByDhLyDhMyDh}N,yDh;OyDh)QyDhQ,yDhCSyDhTyDhU,yDhYVyDhWyDhMX,yDh?byDhdXyDhUnyDh.oyDhkpyDhr,yDhDtyDhuyDhwyDhxyDh_yyDhozyDhP|yDh}yDh}yDh~yDhyDh=yDhyDh&yDh„yDhu,yDhDyDhyDhʉ,yDhyDhyDhR,yDhXyDhyDhs,yDh'yDh,yDh,yDhyDhߗyDh,yDh4yDhyDh,yDhyDh  #  #. yDhͥ  .##  ..###   [..### .. #.  ....##... ##.  #.....##.# #  ##@...# #.# ## yDhq ##..#..# #.####.  #.###...# J# #..#...  #.....## ..# #......#  #.####.## #.# ##....##  #..# #..###....## J   endoplasm (asleep)  ##.###..##......## yDh  #..# #..........##  #####..###...........#yDhO 336.8 (118.0)  An endoplasm comes into view.Found a helmet.yDhaJ.JyDhv,79yDhþyDh _The endoplasm quivers. The endoplasm jiggles.yDh9 # #. .## ..###  [..### ..  ....##...  #.....##.#  ##@...# #.#  ##..#J.#  #.###...# .#  #.....## ..#  #.####.## #.#  #..#   ##.  #..#  #####.yDh  # #. .## ..###  [..### ..  ....##...  #.....##.#  ##@...# #.#  ##..#J.#  #.###...# .#  #.....## ..#  #.####.## #.#  #..#   ##. #..#  #####. _An endoplasm is nearby!zDho # #. .## ..###  [..### ..  ....##...  #.....##.#  ##@...# #.#  ##..#J.#  #.###...# .#  #.....## ..#  #.####.## #.#  #..#   ##.  #..#  #####.zDh[4 # #. .## ..###  [..### ..  ....##...  #.....##.#  ##@...# #.#  ##..#J.#  #.###...# .#  #.....## ..#  #.####.## #.#  #..#   ##. #..#  #####.zDh0 zDh_a _An endoplasm is nearby!zDh ( You shoot a sling bullet. The sling bullet hits the endoplasm.zDh?'  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm!$zDh&.zDh-589 80===8.9 (1.1)Rev zDh2zDh5M _You kill the endoplasm!zDh6  _No target in view!zDhI' _No target in view!zDh _No target in view!zDh# _No target in view!{DhQ _No target in view!{Dh  _No target in view!{Dh_}P{DhP{Dhj3{DhO{DhI{Dh.{DhWU3{DhV{DhY{Dhj{Dh{Dh{Dhw{Dh6H{Dh:]3{Dh`{Dha{Dh{Dh{Dh{Dht{Dhc _{Dhzql94 {Dhr_{Dht(You now have 594 gold pieces (gained 5).{Dhx{Dh{3{Dhj{DhK{Dh{Dh-{DhX594{Dh{DhR{DhXn{Dh,{Dh{Dh${Dh(,{Dh{Dh{Dh),{Dh{Dh{Dh{Dh{Dh{Dh{Dh{Dhs{Dh@{Dh{Dh{Dh{Dh{Dh{Dh{Dh{Dh{Dh{Dh{Dh{Dh{Dh8{Dhi{Dh<{Dh{Dh{Dh{Dh{Dh{Dh{Dh{Dh{Dh{Dh{Dh{DhY{Dh&{Dh{Dh,{Dh {Dh] {Dhs ,{Dhj{DhP{DhQ,{Dh'{Dh{Dh{Dh{Dh@{Dh{Dh{Dh,{Dh{Dh ,{Dh {Dh'>  You see here a +0 helmet.{Dh){Dh*5 _{Dh,{DhV.,{Dh /{Dh0{Dhf2{Dh73,{DhJ5{Dh6{Dh7,{Dh8{Dh;,{DhQ<{Dh={DhF>{Dh?,{Dh@{Dh]B{Dh+C,{DhD{DhJF,{DhG{Dh H{DhI{DhDK,{Dh_L{Dh N{DhN,{Dh'P{DhQ{Dh{R,{DhS{DhqU{Dh>V,{DhEW{DhX{DhY,{Dhv[{Dhk]{Dh:^,{Dh_{Dh[a{Dh)b,{Dhc{Dhe{DhYf,{Dhvg{DhBi{Dhj,{Dhk{Dhvm{DhDn,{Dhr{Dht,{Dhhu{Dh x{Dhy,{Dhyz{Dh,}{Dh~,{Dh{DhL{Dh+,{Dh{Dh`{DhN,{Dh{Dh&{DhD{Dh  ###    #.#  ###  #.### ######## .#  #.#.# #.....<# ## ####..## #.#@# ##.######.#---415.9 (77.0) .##...# ##...# ##....... ...##.## #...## .....##### ..####.## ##...# #....###.... ..# ##.####....## #.# #..#..... #.## #..#.......###..# #....... #..# ##[44{Dhvm......##..#..# ##..###.. ##.## ##....#####...# ##....###.  #..###....## ##.#######.---6.9 (78 _Found a stone staircase leading up.{Dh.3{Dh0{Dh52{Dh={DhH?{Dh@{DhA,{Dh1C{DhE,{Dh!G{Dh^KP  There is a stone staircase leading up here.{DhO{DhP5 _{DhQ{Dh_S,{DhUT{DhU{DhW,{DhX{DhZ{Dh\,{Dh]{Dh^{DhJ`{DhSa,{DhAb{Dhc{Dhd,{Dhf{Dhh{Dhj,{Dhk{Dhm,{Dhn{Dho{Dhq{Dhr,{Dhs{Dhu{Dhv,{Dh+x{Dhy{Dhz,{Dh{{Dh~{Dh~,{Dh{Dh,{Dhw{Dh{Dh,{Dhމ{Dhv{Dhn,{Dh={Dh]{DhS,{DhC{DhF{Dhʔ{Dh,{Dhږ{Dh*{Dh,{Dh0{Dh{Dh,{Dh֝{DhC{Dh,{Dhm{Dhբ{Dh,{Dh{Dh`{Dh),{Dh3{Dh{Dh,{DhR{Dh={Dh ,{Dh{Dh{Dh,{DhU{Dh޴{Dh,{Dh{Dh ,{Dh{Dh{Dh,{Dh`{DhF{DhA{Dh,{Dh6{Dh@{Dh,{Dh{Dh{Dh,{Dh4{Dh{Dh,,{Dh{{Dhq{Dhi,{Dhg{Dh{Dhq{Dh{Dh{Dh{Dhw{DhI{Dh{Dh{Dh,{Dh{Dh{Dh,{Dh{Dh,{Dh#{Dh{Dh,{Dh{Dh{Dh{Dhc{Dh# {Dh {Dh= ,{Dh {Dh i  You see here a +0 giant spiked club.{Dh {Dh  _{Dh' {DhX {Dh| {Dh ,{Dhx {Dh ,{Dh {Dh {Dh ,{Dh {Dh {Dh6 {Dh {Dh {Dh! {Dh# {Dh[$ {Dh/% {Dh& {Dh(( ,{Dh)) {Dh.* {Dh+ {Dh, ,{Dh- {Dh/ ,{Dhe0 {Dh81 {Dh2 {Dh3 ,{Dh4 {Dh; {Dhn< {Dh^= {Dhh> ,{Dh6? {Dh|@ {Dh_A ,{Dh`B {DhC {DhD ,{Dh"K {DhL {DhM ,{DhO {DhQ ,{DhR {DhT {DhLV {DhW ,{DhY {Dh[ {Dh\ ,{Dh5_ {Dhga {Dh b {Dhb {Dhd {Dhg {Dh?h {Dh i {Dhj {Dh~m {Dh9n {Dho {Dhp {Dhr {Dhs {Dhit {Dh@v {Dhy {Dhy {Dhz {Dh| {Dh~ {Dh {DhV {Dh {Dh* {Dh {Dhԅ {Dh {Dh {Dh {Dh {Dh {Dh {Dh ,{Dh {Dh {Dh ,{Dh {Dh {Dhv ,{Dh {Dhѝ {Dh {DhV {Dh {DhW ,{Dhc {Dh {Dhe ,{Dhd {Dh6 {Dh ,{Dh {Dh˰ {Dh {Dh {Dhl {Dhe {Dh ,{Dh% {Dh {Dhe {Dh$ {Dh {Dh_ {Dhn {Dh) {Dht {Dh {Dhp {DhF {Dh {Dh {Dh {Dh {Dh} {Dh {Dh {Dh1 {Dh {Dhz {Dhb ,{Dh {Dh {Dh ,{Dh {Dh {Dh ........##........# ......#####....###.# ..#...# #..### ## ###...# ##..# ##..####...# ...#....#{DhH 9 ##.........#  ###..###.....########  ...##..#......@...#  ....##.)####.####..##  .#.....## #.# #..#  ....#..# ##.# #.#  ...###.## #..# l$#  .### #..# #.=# ##   l   iguana (asleep) .# ###..###..#######  .###.....##..##.....  .#..............## {Dh -504.9 (8{Dh ,5.9 (89{Dhg {DhB Z _An iguana comes into view.|Dh$W |DhjY(((lYou shoot a sling bullet.|Dhoz  The sling bullet hits the iguana but does no damage.  You shoot a sling bullet.|Dh_|DhiZ..l.|Dhkf===7.2 (1.3)Rev |Dhs|DhIwJ _The sling bullet hits the iguana but does no damage.|DhY ((You shoot a sling bullet. The sling bullet hits the iguana.}Dh  The iguana is lightly wounded.  You shoot a sling bullet. The sling bullet hits the iguana.}Dhv.l.8.4 (1.2Rev+  (((( _The iguana is heavily wounded.You shoot a sling bullet.}Dh  The sling bullet closely misses the iguana.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.}Dh̶ l..$The iguana is heavily wounded.9.6 }DhD}Dh_The iguana barely misses you.You shoot a sling bullet. The sling bullet hits the iguana.}Dh'y  The iguana is heavily wounded.You shoot a sling bullet. The sling bullet hits the iguana.}Dh  The iguana is almost dead.10.8Rev*  (((( _The iguana bites you but does no damage.  You shoot a sling bullet.}Dh }DhL The sling bullet closely misses the iguana.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.}Dh l..$The iguana is almost dead.}Dh,2.1 (1.3}Dht}Dh1 _The iguana barely misses you.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.}Dh$ ((((The iguana is almost dead.You shoot a sling bullet.}Dh5 l..$The sling bullet closely misses the iguana.3.2 (1.1}Dh8}Dh@ (((( _The iguana bites you but does no damage.  You shoot a sling bullet.}Dh  The sling bullet closely misses the iguana.You shoot a sling bullet.}Dh~R l..$The sling bullet closely misses the iguana.}DhT[4--4.4 (1.2}DhGa}DhgYou shoot a sling bullet.  The sling bullet closely misses the iguana. _The iguana bites you.  You shoot a sling bullet. The sling bullet hits the iguana.}Dhq  The iguana is almost dead.You shoot a sling bullet. The sling bullet hits the iguana.}Dhp$}Dh}Dhl594 --925.6}Dh}Dh` _You kill the iguana!}Dh}Dh}Dh^ _No target in view!}Dh}Dh}Dh^ _No target in view!}Dh}Dh}Dht^ _No target in view!}Dh9}Dh8}Dh^ _No target in view!}Dh}Dh}Dhp^ _No target in view!}DhD}Dh5}Dh`h _No target in view!}Dh }Dh:}Dh}Dh:}Dh}}Dh }Dh!}Dh%}Dh&}Dhd}DhŁ3}Dh}Dh&$ _}Dhg5}Dh܍}Dhǎ>Rev+ }Dhď}Dh ,}Dh}Dha6=}Dh}Dhy,}Dhś}Dh+TRev }Dh}Dh&}Dh*594}Dh(}Dhŧk7=}Dh_}Dh,}Dh}Dh >}DhH}Dha8=}Dh}Dhy}Dhº,}Dh}DhX}Dh}Dh}Dh}Dh}Dh'600}Dh}Dh^J _You now have 600 gold pieces (gained 6).}Dh)}Dh9=}DhE}DhF}Dh}Dh}Dh}Dh}Dh}Dh}Dhg}Dh8}Dh}Dh}Dh9}Dh}Dh}Dh,}Dh }Dh<16}DhN _You now have 616 gold pieces (gained 16).}Dh3}DhW}Dh1}DhI,}Dh}Dhj}Dh@,}Dh }Dh}Dh}Dhu}Dh1}Dh}Dh}Dh}DhT}Dhj}Dh}Dh}Dh"}Dh4( X}Dhc* }Dh, ,}Dh- }Dh/ }Dh1 ,}Dh2 }Dh4 }Dh6 }DhN7 }Dh8 }Dh9 }Dh; }Dh< }Dh= }Dh? }DhB ,}DhvC }Dho   You see here a ring of wizardry. _}DhSq ,}Dhu }Dh̀ }Dh }Dh ,}Dh }Dh( B}Dh }Dh }Dh# ,}DhЖ }Dh }Dh ,}Dhr }Dh B}DhK }Dh }Dh B}Dh }Dh ,}Dht }DhZ }Dh ,}Dhq }Dh }Dhm B}Dh̾ }Dhk ,}Dh }Dh e  You see here a ring of wizardry.}Dh K _}Dh }Dh B}Dh }Dh ,}Dh }Dh }DhR B}DhE }Dh ,}Dh }Dh }Dh B}Dhp }Dh ,}Dh }Dh X}Dh }Dh B}Dh }Dh B}Dh B}Dh }Dh }Dh X}Dh ,}Dh ,}Dh{ ,}DhU }Dh }Dh@ B}Dh B}Dhp }DhC }Dh ,}Dh> }Dh }Dh> B}Dh }Dh# B}Dh$ }Dh& ,}Dh( ,}Dh,+ B}Dh- B}Dh. }Dh1 >  You see here a +0 dagger.}Dh 3 }Dh@6 K _}Dh7 ,}Dh8 }Dh9 }Dh; B}Dh> }DhE }DhF }Dh`H ,}Dh-I }DhJ }DhL ,}DhM }DhN }DhxP ,}DhLQ }DhR }DhS }DhT ,}DhU }DhV }DhW ,}DhX }DhZ ,}Dhc[ }Dh3\ }DhA] }Dh&^ ,}DhPz }Dh{ ,}Dh| }Dh }Dhń ,}Dh }Dh }Dh ,}Dhw }Dh }Dhn ,}DhB }DhJ }Dh؞ ,}Dh- }DhB }DhG ,}Dhߩ }Dh }Dhα ,}Dh }Dh }Dh, ,}Dh }Dh }DhR ,}Dh% }Dh }Dh ,}Dh }Dh }Dh ,}Dh }DhD }Dh ,}Dh} }Dh }DhE ,}Dh }Dh }Dh ,}Dh }Dh< }Dh ,}Dh }Dh }Dhc ,}Dh6 }DhQ }Dh ,}Dh }Dh }Dh ,}Dh }Dh }DhZ ,}Dh* }Dh }Dh ,}Dh1 }Dh }Dh! ,}DhI" }Dh' }Dh) ,}Dh+ }Dh1 }Dh3 ,}Dh4 }Dh: }Dh{< ,}Dhy= }DhB }DhD ,}DhE }DhJ }DhM ,}Dh`N }DhS }DhU ,}DhV }Dh2\ }Dh(^ ,}Dh_ }DhQd }Dhef ,}Dh5g }Dhl }Dh }Dh ,}DhH }Dh }DhE ,}Dh }Dh }Dhg ,}Dh: }Dh }Dh] ,}Dh/ }Dh }Dhױ }DhȲ ,}Dhl }Dh ,}Dh\ }Dh ## ##.#####......##..##.####.## ##.##...#...#.##..##..##....####......###.###...####..).. .....#...#...####.###...##....... .......####.####...###..........# .......# ##.##..........####...# ......## #....^...###.## #...# }DhU @......## ##.....####### ###.... ....#..### ##...@#...# #.#....---643.6 (128.0)##....###..#####..# ##..... ..##...#......# #### #...... #.#...#####...# ##.#### #....## ##### #.# # ##..##  ###  #### ---}Dh }Dh T _Key pressed, stopping explore.}Dh I}Dh }Dh }Dh : _}Dh }Dh ,}Dh }Dh }Dh ,}Dh\ }Dh }Dh ,}Dh }Dh }Dh7 B}Dh }Dhu }Dh! }Dh }DhW! }Dh1 X}Dh8 X}Dh9 ,}Dh: }Dh= }Dh? ,}Dh@ }DhC }DhE ,}DhF }DhI }DhK }Dh`L }DhM }Dh(P }DhSR }DhV }DhBX }Dh [ }Dh{] }DhC^ }Dh _ }Dha }Dh:d }Dh0e }DhHf }Dhh }Dhl ,}Dh8m }Dho }DhXr ,}Dhs }Dhw }Dhz ,}Dh| }Dh }Dh ,}DhK }Dh }Dh| ,}Dh }DhO }Dh X}Dh ,}Dh }Dh }Dh ,}Dhs }Dh/ }Dhğ ,}Dh }Dh }Dh ,}Dh }DhO }Dh1 ,}Dh? }Dh[ }Dh ,}Dhc }Dh2 }Dh }DhL ,}Dh }Dh] }Dh ,}DhJ }Dh }Dh ,}Dhʽ }DhY }Dh ,}Dh/ }Dh ,}Dh }Dh }Dhz }Dh ,}Dh }Dh }Dh ,}Dh }Dh }Dhm ,}Dh }DhS }Dh ,}Dh }Dh }Dh ,}Dh }Dh }Dhz ,}Dh }Dh }DhZ ,}Dhk }Dh$ }Dhf ,}Dh }Dh }Dh` }Dh9 }Dh }DhR }Dh }Dh }Dh~ }Dh: }DhY }Dh }Dh^ }Dhs }Dh }Dh ,}Dh }Dh &##..##......# ##.#...#####...# #...........# #....## ##### .###....# ##..## #...## ###### #### }Dh ##.######  ##.....#  ##.....##♣♣ ###  #.####.+..♣♣ ♣♣#..)# ##..##......♣♣♣♣@+j..# 87.6 (44.0) #.#..........♣..♣#..⌠# #.###...'...♣.♣♣♣ ###  ###.##♣♣♣♣♣# ##}Dh  [#.# #### ####### ### j   Crazy Yiuf #.# #..###..#..# ##.# #.# ##....##.##.###..# ##### #.#####............##§#######...#}Dh }Dh7 y _Crazy Yiuf whimpers, "Mountain Xom toodlewoodle!"}DhȨ...............0.0)....♣... _Could not explore, unopened runed door.~DhM3~Dhĵ~Dh4~DhZ~Dh] _Could not explore, unopened runed door.Dh@Inventory: 18/52 slots Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Koruri}  d - a +0 sling (offhand) {Chaewon} Armour (go to first with [)  b - a +0 leather armour (worn)  i - a +0 pair of boots (worn)  j - a +1 helmet (worn) Wands (go to first with /)q - a wand of flame (24)  r - a wand of roots (14) Scrolls (go to first with ?)c - a scroll of butterflies  g - 2 scrolls labelled SOTOPP PIACOBI  l - 2 scrolls of fogm - 2 scrolls of amnesia Potions (go to first with !)  e - a fizzy white potionf - a potion of invisibility  h - a potion of might  k - 3 potions of brilliance  n - a fizzy purple potion  o - a red potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dh < g - 2 scrolls labelled SOTOPP PIACOBI. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play, Dh S Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Dh##..##......# ##.#...#####...#  Villent the Shooter #...........# #....## #####  Coglin of Gozag  Gold: 616 .....###....# ##..##  Health: 48/48 ======================== #...## ###### ####  Magic: 6/6======================== ##.###### AC: 6Str: 11  ##.....# EV: 12Int: 9  ##.....##♣♣ ###  SH: 0Dex: 19  #.####.+..♣♣ ♣♣#..)#  XL:  6 Next: 92% Place: Dungeon:4 ##..##......♣♣♣♣@+j..#  Noise: ---------  Time: 3687.6 (0.0) #.#..........♣..♣#..⌠#  a) +3 sling {Koruri} d) +0 sling {Chaewon #.###...'...♣.♣♣♣ ###  Fire: a) +3 sling {Koruri} #.# ###.Dh##♣♣♣♣♣ #.# ### #.# #### ####### ###  j   Crazy Yiuf #.# #..###..#..# ##.# #.# ##....##.##.###..# ##### #.#####............##§#######...# _Key pressed, stopping explore. _Crazy Yiuf whimpers, "Mountain Xom toodlewoodle!" _Could not explore, unopened runed door. _Could not explore, unopened runed door.  Blink to where?Press: ? - help, Dir - move targetDh=@*Dh5:*.Dhϐ ~..#.....# #....## ##### .#.....###....# ##..## ###...## ###### ####  ##.######  ##.....#  ##.....##♣♣ ###  #.####.+..♣♣ ♣♣#..)# Dhē  ##..##......♣♣♣♣§+j..#  #.#....♣@.♣#..⌠#  #.###...'...♣.♣♣♣ ###  #.# ###.##♣♣♣♣♣  #.# ###  #.# #### ####### ###  #.# #..###..#..# ##.#  #.# ##....##.##.###..# ###  #.#####............##§#######..  ##....§.....§§........Dh Dhv Dh 2..#...........# #....## ##### Villent the Shooter .#.....###....# ##..##Coglin of Gozag  Gold: 616 ###...## ###### ####Health: 48/48 ========================##.######Magic: 6/6========================##.....#AC: 6Dh Str: 11##.....##♣♣###EV: 12Int: 9#.####.+..♣♣ ♣♣#..)#SH: 0Dex: 19##..##......♣♣♣♣§+j..#XL:  6 Next: 92% Place: Dungeon:4#.#..........♣@.♣#..⌠#Noise: ---------  Time: 3687.6 (0.0)#.###...'...♣.♣♣♣ ###a) +3 sling {Koruri} d) +0 sling {Chaewon#.# ###.##♣♣♣♣♣Fire: a) +3 sling {Koruri} #.# ####.# #### ####### ####.# #..###..#..# ##.#j   Crazy Yiuf#.# ##....##.##.###..# ####.#####............##§#######..##..............§.....§§........ _CDhE ~razy Yiuf whimpers, "Mountain Xom toodlewoodle!" _Could not explore, unopened runed door. _Could not explore, unopened runed door.  Blink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled SOTOPP PIACOBI, it crumbles to dust.Dh Dh' i.Dhb +8.6 (1DhY Dh$ K _Could not explore, unopened runed door.  Blink to where?  Press: ? - help, Dir - move targetAs you read the scroll labelled SOTOPP PIACOBI, it crumbles to dust. _It was a scroll of blinking.Dh9Dhb%Inventory: 18/52 slots Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Koruri}  d - a +0 sling (offhand) {Chaewon} Armour (go to first with [)  b - a +0 leather armour (worn)  i - a +0 pair of boots (worn)  j - a +1 helmet (worn) Wands (go to first with /)q - a wand of flame (24)  r - a wand of roots (14) Scrolls (go to first with ?)c - a scroll of butterflies  g - a scroll of blinking  l - 2 scrolls of fogm - 2 scrolls of amnesia Potions (go to first with !)  e - a fizzy white potionf - a potion of invisibility  h - a potion of might  k - 3 potions of brilliance  n - a fizzy purple potion  o - a red potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dh=  a - a +3 sling (weapon) {Koruri}d0offhand) {Chaewon} Armour (go to first with [)  b - a +0 leather armour (worn)ipair of bootsj1 helmet DhAWands (go to first with /)  q - a wand of flame (24)  rroots (1 Scrolls (go to first with ?)  c - a scroll of butterflies  g - a scroll of blinkingl - 2s of fog  m - 2 scrolls of amnesia Potions (go to first with !)  e - a fizzy white potion  f - a potion of invisibility  hmight  k - 3s of brilliance  n - a fizzy purple potiono - a red  p - 5 potions of heal woundsbotDh"  c - a scroll of butterflies  g - a scroll of blinkingDh>  c - a scroll of butterflies  g - a scroll of blinkingDhcfMHand Weapons (go to first with ))topDhW Dh Dh: }..#...........# #....## ##### Villent the Shooter .#.....###....# ##..##Coglin of Gozag  Gold: 616 ###...## ###### ####Health: 48/48 ========================##.######Magic: 6/6========================##.....#AC: 6Str: 11##.....##♣♣Dh ###EV: 12Int: 9#.####.+..♣♣ ♣♣#..)#SH: 0Dex: 19##..##......♣♣♣♣§+...#XL:  6 Next: 92% Place: Dungeon:4#.#..........♣@.♣#..⌠#Noise: ---------  Time: 3688.6 (0.0)#.###...'...♣.♣♣♣ ###a) +3 sling {Koruri} d) +0 sling {Chaewon#.# ###.##♣♣♣♣♣Fire: a) +3 sling {Koruri} #.# ####.# #### ####### ####.# #..###..#..# ##.##.# ##....##.##.###..# ### #.#####............##§#######.. ##..............§.....§§........  _Could not explore, unopened runed door. _Could not explore, unopened runed door.  [3Dh\ 6mBlink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled SOTOPP PIACOBI, it crumbles to dust. _It was a scroll of blinking.Dh DhM Dh: Dh: Dhΐ#.# #....## ##### #.....###....# ##..## ...## ###### ####  ##.###### ##.....# ##.....##♣♣ ### #.####.+..♣♣ ♣♣#..)#  ##..##......♣♣♣♣§+...#  #.#.Dh♣.@♣#..⌠#  #.###...'...♣.♣♣♣ ###  #.# ###.##♣♣♣♣♣  #.# #..###..#..# ##.#  #.# ##....##.##.###..# ##.#####.##§#. ##.§.....§§.DhDh߼.DhfDh$9.6 (1DhyDhDh QDhu.##..### ##.#...#####...# ......# #..##### .....###....# ##.. #...## ###### #### ##.######  ##.....#   ##.....##♣♣ ### .####.+..♣♣ ♣♣#..)# ##..##♣♣♣♣@+...# #.#..........♣..♣#j.⌠# #.###...'...♣.♣♣♣ ### #.# ###.##♣♣♣♣♣ #.# ### #.# #### ####### ### j   Crazy Yiuf #.# #..###..#..# ##.# #.# ##.##.###..# #####.#####...##§#######...#DhDhq;j.Dh'90DhiDhDhH .'Dh J DhIS 0j.DhT &1DhY Dh\   Blink to where?  Press: ? - help, Dir - move targetAs you read the scroll labelled SOTOPP PIACOBI, it crumbles to dust. _It was a scroll of blinking. _You open the door.Dh##..##......# ##.#...#####...#Villent the Shooter #...........# #....## #####Coglin of Gozag  Gold: 616 .....###....# ##..##Health: 48/48 ======================== #...## ###### ####Magic: 6/6======================== ##.######AC: 6Str: 11  ##.....#EV: 12Int: 9  ##.....##♣♣###SH: 0Dex: 19  #.####.+..♣♣ ♣♣#..)#Dh!XL:  6 Next: 92% Place: Dungeon:4 ##..##......♣♣♣♣@j...#Noise: ---------  Time: 3691.6 (0.0) #.#..........♣..♣#..⌠#a) +3 sling {Koruri} d) +0 sling {Chaewon #.###...'...♣.♣♣♣ ###Fire: a) +3 sling {Koruri} #.# ###.##♣♣♣♣♣ #.# ### #.# #### ####### ###j   Crazy Yiuf #.# #..###..#..# ##.# #.# ##....##.##.###..# ##### #.#####............##§#######...# _You open the door.  Fire: a) +3 sling {Koruri}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (69% to hit)Dhڡ- Crazy Yiuf the Enlightened A withered old gnoll with a long silver beard, wielding a quarterstaff and wearing a cloak. He looks like a figure from mythology! Wait, is his beard held on to his ears with hooks? Max HP: ~19 Will: +AC: + EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 69% to hit with your +3 sling. He has about 58% to hit you. AttackMax Damage DhAHit: +2 quarterstaff (chaos) 20 + chaos He has an unusual item: a +2 quarterstaff of chaos. He is vulnerable to silver and hated by Zin. He can open doors. [!]: Description|QuoteDhnJ##..##......# ##.#...#####...#Villent the Shooter #...........# #....## #####Coglin of Gozag  Gold: 616 .....###....# ##..##Health: 48/48 ======================== #...## ###### ####Magic: 6/6======================== ##.######AC: 6DhyStr: 11  ##.....#EV: 12Int: 9  ##.....##♣♣###SH: 0Dex: 19  #.####.+..♣♣ ♣♣#..)#XL:  6 Next: 92% Place: Dungeon:4 ##..##......♣♣♣♣@j...#Noise: ---------  Time: 3691.6 (0.0) #.#..........♣..♣#..⌠#a) +3 sling {Koruri} d) +0 sling {Chaewon #.###...'...♣.♣♣♣ ###Fire: a) +3 sling {Koruri} #.# ###.##♣♣♣♣♣ #.# ### #.# #### ####### ###j   Crazy Yiuf #.# #..###..#..# ##.# #.# ##....##.##.###..# ##### Dh#.#####............##§#######...# _You open the door.  Fire: a) +3 sling {Koruri}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (69% to hit)Dh S j.Dh ?..Dh> :*#Dh j.# You can't see that place.Dhm >  Dh I  DhS Z #[a rock wall.]Dh4 7##DhJ]  #Dh#8  DhHr j*# Dh A stone wall. A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.Dh;##..##......# ##.#...#####...#Villent the Shooter #...........# #....## #####Coglin of Gozag  Gold: 616 .....###....# ##..##Health: 48/48 ======================== #...## ###### ####Magic: 6/6======================== ##.######AC: 6Str: 11  ##.....#EV: 12Int: 9  ##.....##♣♣###SH: 0Dex: 19  #.####.+..♣♣ ♣♣#..)#XL:  6 Next: 92% Place: Dungeon:4 ##..##......♣♣♣♣@j...#Noise: ---------  Time: 3691.6 (0.0) #.#..........♣..♣#*.⌠#a) +3 sling {Koruri} d) +0 sling {Chaewon #.###...'...♣.♣[Dhy0;10m♣♣ ###Fire: a) +3 sling {Koruri} #.# ###.##♣♣♣♣♣ #.# ### #.# #### ####### ###j   Crazy Yiuf #.# #..###..#..# ##.# #.# ##....##.##.###..# ##### #.#####............##§#######...# _You open the door.  Fire: a) +3 sling {Koruri}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDhs##..##......# ##.#...#####...#Villent the Shooter #...........# #....## #####Coglin of Gozag  Gold: 616 .....###....# ##..##Health: 48/48 ======================== #...## ###### ####Magic: 6/6======================== ##.######AC: 6Str: 11  ##.....#EV: 12Int: 9  ##.....##♣♣###SH: 0Dex: 19  #.####.+..♣♣ ♣♣#..)#XL:  6 Next: 92% Place: Dungeon:4 ##..##......♣♣♣♣@(...#Noise: ---------  Time: 3691.6 (0.0) DhfZ#.#..........♣..♣#(.⌠#a) +3 sling {Koruri} d) +0 sling {Chaewon #.###...'...♣.♣♣♣ ###Fire: a) +3 sling {Koruri} #.# ###.##♣♣♣♣♣ #.# ### #.# #### ####### ###j   Crazy Yiuf #.# #..###..#..# ##.# #.# ##....##.##.###..# ##### #.#####............##§#######...# _You open the door.  Fire: a) +3 sling {Koruri}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou shoot a sling bullet.  The sling bullet barely misses Crazy Yiuf.Dh"  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet.  The sling bullet barely misses Crazy Yiuf.The sling bullet hits Crazy Yiuf.  Crazy Yiuf is lightly wounded.DhէDh>j.Dhʳ[===2.7 (1.1Rev Dh DhDF_Crazy Yiuf misses you.DhD)Inventory: 18/52 slots Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Koruri}  d - a +0 sling (offhand) {Chaewon} Armour (go to first with [)  b - a +0 leather armour (worn)  i - a +0 pair of boots (worn)  j - a +1 helmet (worn) Wands (go to first with /)q - a wand of flame (24)  r - a wand of roots (14) Scrolls (go to first with ?)c - a scroll of butterflies  g - a scroll of blinking  l - 2 scrolls of fogm - 2 scrolls of amnesia Potions (go to first with !)  e - a fizzy white potionf - a potion of invisibility  h - a potion of might  k - 3 potions of brilliance  n - a fizzy purple potion  o - a red potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dha q - a wand of flame (24). A magical device which throws little puffs of flame. Damage: 2d5 Noise: Quiet You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.” Dhb  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Dh##..##......# ##.#...#####...#  Villent the Shooter #...........# #....## #####  Coglin of Gozag  Gold: 616 .....###....# ##..##  Health: 48/48 ======================== #...## ###### ####  Magic: 6/6======================== ##.###### AC: 6Str: 11  ##.....# EV: 12Int: 9  ##.....##♣♣ ###  SH: 0Dex: 19  #.####.+..♣♣ ♣♣#..)#  XL:  6 Next: 92% Place: Dungeon:4 Dh##..##......♣♣♣♣@j...#  Noise: ===------  Time: 3692.7 (0.0) #.#..........♣..♣#..⌠#  a) +3 sling {Koruri} d) +0 sling {Chaewon #.###...'...♣.♣♣♣ ###  Fire: a) +3 sling {Koruri} #.# ###.##♣♣♣♣♣ Rev #.# ### #.# #### ####### ###  j   Crazy Yiuf #.# #..###..#..# ##.# #.# ##....##.##.###..# ##### #.#####............##§#######...#Crazy Yiuf is lightly wounded. _Crazy Yiuf misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (lightly wounded, 72% to hit)Dh`S j*Dhj.  Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (lightly wounded, 72% to hit)Dh+ Y    #####     ####      ###    ****# Dh-  ###    ####  ###     Dh٭ Dh@ Dh ##..##......# ##.#...#####...#Villent the Shooter #...........# #....## #####Coglin of Gozag  Gold: 616 .....###....# ##..##Health: 48/48 ======================== #...## ###### ####Magic: 6/6======================== ##.######Dh AC: 6Str: 11  ##.....#EV: 12Int: 9  ##.....##♣♣###SH: 0Dex: 19  #.####.+..♣♣ ♣♣#..)#XL:  6 Next: 92% Place: Dungeon:4 ##..##......♣♣♣♣@j...#Noise: ===------  Time: 3692.7 (0.0) #.#..........♣..♣#..⌠#a) +3 sling {Koruri} d) +0 sling {Chaewon #.###...'...♣.♣♣♣ ###Fire: a) +3 sling {Koruri} #.# ###.##♣♣♣♣♣Rev #.# ### #.# #### ####### ###j   Crazy Yiuf #.# #..###..#..# ##.# #.# ##....##.##.###..# ##### #.#####............##§#######...#[3Dh 7mCrazy Yiuf is lightly wounded. _Crazy Yiuf misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (lightly wounded, 72% to hit)  The puff of flame misses Crazy Yiuf.4---3.7 (1Dh ` _Crazy Yiuf hits you with a +2 quarterstaff of chaos.Dh$z  You shoot a sling bullet.  The sling bullet hits Crazy Yiuf but does no damage.Dhe` ((((Crazy Yiuf is lightly wounded.  You shoot a sling bullet.Dhp j...  The sling bullet closely misses Crazy Yiuf.  Crazy Yiuf sings, "Trees, trees, trees, circus!"Dh4=4.9 (1.2DhDhYL _Crazy Yiuf misses you.DhOz  You shoot a sling bullet.  The sling bullet hits Crazy Yiuf but does no damage.DhC DhF"DhH DhJ;Crazy Yiuf is lightly wounded.  Dh_;You shoot a sling bullet. The sling bullet hits Crazy Yiuf.Dh4g  Crazy Yiuf is moderately wounded.5--6.1Rev+  _Crazy Yiuf closely misses you.DhYA | ((((You shoot a sling bullet.Dh t  The sling bullet completely misses Crazy Yiuf.  You shoot a sling bullet.Dh  j...  The sling bullet barely misses Crazy Yiuf.7.2 (1.1 _Crazy Yiuf barely misses you.Dh* z  You shoot a sling bullet.  The sling bullet hits Crazy Yiuf but does no damage.DhE ((((Crazy Yiuf is moderately wounded.You shoot a sling bullet.Dh<  Dh? !DhNA ,j...DhD  The sling bullet completely misses Crazy Yiuf.  Crazy Yiuf hits you with a +2 quarterstaff of chaos!DhfO 33------8.4 (1.2Rev* DhU  Dh(W Dh Y 3_Crazy Yiuf draws strength from your wounds!Dh`  You shoot a sling bullet. The sling bullet hits Crazy Yiuf.Dhn#  Crazy Yiuf is lightly wounded.  You shoot a sling bullet. The sling bullet hits Crazy Yiuf.Dh  Crazy Yiuf is heavily wounded.Crazy Yiuf hits you with a +2 quarterstaff of chaos!DhP: 22/46 (48)-----------9.6 Drain Rev* DhDh5 Dh_You feel drained. Crazy Yiuf completely misses you.Dh^  You shoot a sling bullet. The sling bullet hits Crazy Yiuf.Dh ((((Crazy Yiuf is severely wounded.You shoot a sling bullet.Dh2d     #####  Dh   ####      ###   ♣♣#..)# ♣@((((# ♣..♣#..⌠# ♣.♣♣♣ ###  ♣♣♣ ### ####  ###  Dh ##.#   The sling bullet closely misses Crazy Yiuf.  Crazy Yiuf hits you with a +2 quarterstaff of chaos!Dhi    #####    DhOk ####      ###   ♣♣#..)# ♣@((((# ♣..♣#..⌠# ♣.♣♣♣ ###  ♣♣♣  ####  ###  Dhl'   Dhtf j...  You are electrocuted!DhPv2/46 (48) =---------------700.8Dh|Dh~V _* * * LOW HITPOINT WARNING * * *DhoM ((((Dhyq/You shoot a sling bullet.Dhf  The sling bullet closely misses Crazy Yiuf.  You shoot a sling bullet. The sling bullet hits Crazy Yiuf.DhvSDh;$...Dh^DhΪ##..##......# ##.#...#####...#Villent the Shooter #...........# #....## #####Coglin of Gozag  Gold: 616 Dh.....###....# ##..##Health: 2/48=----------------------- #...## ###### ####Magic: 6/6======================== ##.######AC: 6Str: 11  ##.....#EV: 12Int: 9  ##.....##♣♣###SH: 0Dh Dex: 19  #.####.+..♣♣ ♣♣#..)#XL:  6 Next: 105% Place: Dungeon:4 ##..##......♣♣♣♣@$...#Noise: ===------  Time: 3701.9 (1.1) #.#..........♣..♣#..⌠#a) +3 sling {Koruri} d) +0 sling {Chaewon #.###...'...♣.♣♣♣ ###Fire: a) +3 sling {Koruri} #.# ###.##♣♣♣♣♣DhRev* #.# ### #.# #### ####### ### #.# #..###..#..# ##.# #.# ##....##.##.###..# #####  #.#####............##§#######...#  _* * * LOW HITPOINT WARNING * * *You shoot a sling bullet.  The sling bullet closely misses Crazy Yiuf.  You shoot a sling bullet. The sling bullet hits Crazy Yiuf. _You kill Crazy Yiuf!Your life force feels restored.  The sling bullet closely misses Crazy Yiuf.The sling bullet hits Crazy Yiuf. _You kill Crazy Yiuf!  Your life force feels restored.  Your Fighting skill increases to level 4!You have reached level 7!Dh/  --more--Dh U3/547/77 2% DhDh   Your brain swirls with designs for a pilot ekademodulator. You just need some _more time...DhIJ..##......# ##.#...#####...# .# #....## ##### ###....# ##..## DhN...## ###### #### .###### ##.....# ##.....##♣♣ #### #.####.+..♣♣ ♣♣#..)# ..##......♣♣♣♣.@...# .#.♣..♣#..⌠# .###...'...♣.♣♣♣ #### .# ###.##♣♣♣♣♣ .# #### # ### .# #..###..#..# ##.# .# ##....##.##.###..# ##### .#####.##§#...#Dh!Dh$<---20 _Dhy)Dh5  You now have 623 gold pieces (gained 7).  There is an open translucent door, spattered with blood here.  Things that are here:Dh7c23---3.9 (2Dh=Dh5A\ _a +2 quarterstaff of chaos; a +0 cloakDh{QDhTPick up what? 18/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 quarterstaff of chaos Armour (select all with [)b - a +0 cloak [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Dh  b + a +0 cloak[Enter] accept (1 chosen)Dh DhDh#..##......# ##.#...#####...#Villent the Shooter ...........# #....## #####Coglin of Gozag  Gold: 623 ....###....# ##..##Health: 3/54=----------------------- ...## ###### ####DhMagic: 7/7======================== #.######AC: 6Str: 11 ##.....#EV: 12Int: 9 ##.....##♣♣####SH: 0Dex: 19 #.####.+..♣♣ ♣♣#..)#XL:  7 Next:  2% Place: Dungeon:4 #..##......♣♣♣♣.@...#Noise: ---------  Time: 3703.9 (0.0) .#..........♣..♣#..⌠#a) +3 sling {Koruri} d) +0 sling {Chaewon .###...'...♣.♣♣♣ ####Fire: a) +3 sling {Koruri} .# ###.##♣♣♣♣♣Rev* .# ### .# #### ####### ### .# #..###..#..# ##.# .# ##....##.##.###..# ##### .#####............##§#######...#[39Dh3!J;49mYour brain swirls with designs for a pilot ekademodulator. You just need some _more time...  You now have 623 gold pieces (gained 7).  There is an open translucent door, spattered with blood here.  Things that are here: _a +2 quarterstaff of chaos; a +0 cloakDh&DhW({44.9 (1Rev+ Dh|.Dh1$ _s - a +0 cloakDhDh%Inventory: 19/52 slots Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Koruri}  d - a +0 sling (offhand) {Chaewon} Dh Armour (go to first with [)  b - a +0 leather armour (worn)  i - a +0 pair of boots (worn)  j - a +1 helmet (worn)s - a +0 cloak Wands (go to first with /)q - a wand of flame (23)  r - a wand of roots (14) Scrolls (go to first with ?)c - a scroll of butterflies  g - a scroll of blinking  l - 2 scrolls of fogm - 2 scrolls of amnesia Potions (go to first with !)  e - a fizzy white potionf - a potion of invisibility  h - a potion of might  k - 3 potions of brilliance  n - a fizzy purple potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dhs - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (6.0 -> 7.0). Your EV would remain unchanged. You took it off Crazy Yiuf on level 4 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} DhCMenu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.DhDhDhI#..##......# ##.#...#####...#Villent the Shooter ...........# #....## #####Coglin of Gozag  Gold: 623 ....###....# ##..##Health: 4/54=----------------------- ...## ###### ####Magic: 7/7======================== #.######AC: 6Str: 11 ##.....#EV: 12Int: 9 ##.....##♣♣####Dh"xSH: 0Dex: 19 #.####.+..♣♣ ♣♣#..)#XL:  7 Next:  2% Place: Dungeon:4 #..##......♣♣♣♣.@...#Noise: ---------  Time: 3704.9 (0.0) .#..........♣..♣#..⌠#a) +3 sling {Koruri} d) +0 sling {Chaewon .###...'...♣.♣♣♣ ####Fire: a) +3 sling {Koruri} .# ###.##♣♣♣♣♣Rev+ .# ### .# #### ####### ### .# #..###..#..# ##.# .# ##....##.##.###..# ##### .#####............##§#######...# _more time...  You now have 623 gold pieces (gained 7).  There is an open translucent door, spattered with blood here.  Things that are here: _a +2 quarterstaff of chaos; a +0 cloak _s - a +0 cloakDh)3Dh}/Dh6V5.9 (1DhO>DhD?*6.9 (2DhCDh HDhH*7.9 (3DhKDhP75DhQd=8.9 (4Rev DhXTDhY@9.9 (5Dhy]Dh^7  You now have 623 gold pieces (gained 7).  There is an open translucent door, spattered with blood here.ings that are here: _a +2 quarterstaff of chaos; a +0 cloak _s - _You start putting on your armour. You continue putting on your +0 cloak. x5Dh_DhcDhdZ _You finish putting on your +0 cloak.Dh03DhDhDh$ _Dh6=Dh>DheDh3DhDh,DhDhY_7=DhMDh@623Dh]Dh@Dh DhDh4DhS8=DhDhDhDhhDhDhDhDhDhDhDh+ Dh I9=Dh DhV Dh5DhDhDhDhDhDhm10/54=DhDh1DhDhDhJDh(Dh Dh?Dh&71DhDh Dh!Dhl"Dh#Dh$Dh%Dh'Dh'Dh(Dh)Dh*I2=Dh+Dh,-Dh .Dh/Dh0Dh1Dh2Dh15i3=DhdDhqfDhg,Dhi,DhkDhn,Dh+pDhqDh[sI4=DhtDh Dh? ,DhB a8=DhE DhH BDhfK BDhSN e9DhO ,DhR DhT BDhX BDhG[ 30=Dhc 1=Dhh XDhk BDh} 2=Dh DhG w3=Dh BDh ,Dh Dh BDh 4=Dh՝ Dhˠ BDh a5=Dh BDh Dhƫ BDh[ BDh i6=Dh Dhs Dh Dh" Dh ,Dh Dh Dhq K7=Dh Dh ,Dh Dh ,Dh Dh Dh ,Dh, DhV 98Dh Dh ,Dh] Dh ,Dh Dh DhZ N39=Dh Dh[ ,DhD Dh ,Dh Dh Dh X40=DhI Dh ,Dh Dhh Dhy ,Dh Dh Dh DhY a1=DhF Dh ,Dhb Dh Dh Dh Dhr 2=DhX BDhf Dhy ,Dh Dh Dh Dh a3=Dh Dh4 Dh Dh Dh Dh Dh DhD Dh] N4=Dh* XDh; ,Dh$ Dhc Dh4 Dh Dh Dhs! K5=DhR" Dh>$ Dh% Dh% DhW' DhW( Dh4) Dh* Dh+ U6=Dhf, Dh- Dh. Dh/ Dh0 Dh1 Dh2 Dh3 Dh4 Dh5 Dh6 Dh7 %7Dh8 Dh9 Dh: Dh; DhI= Dh,> Dh ? Dh@ DhsG K8=Dh[H DhJ ,DhK DhM ,DhN DhP k9=Dh7R DhT ,DhU DhyW DhGX Dh&Y DhZ Dhi[ DhF\ Dh^ b50=Dh_ Dhb ,Dhc Dhe ,Dhg Dhi k1=Dhrj Dhl ,Dhm Dho ,DhSq Dhs ,Dht Dh`w Dhrx K2=Dhpy DhH{ DhF| DhA} Dh ,Dhڀ Dh Dh U3=Dh Dho ,Dh Dh ,Dh DhH ,Dhg Dhے a4=Dh Dh Dh Dh Dh Dh, ..##......# ##.#...#####...# # #....## ##### ###....# ##..## ## ###### #### .###### .....# .....##♣♣ ##### .####.+..♣♣ ♣♣#..)# ..##......♣♣♣♣.)@..# 878.9 (169.0) #.♣..♣#..⌠# ###...'...♣.♣♣♣##### # ###.##♣Dh' k♣♣ DhC Dh E _Done exploring.Dh Dhj eWhere to? (Tab - D:4, ? - help) Dh 6 D - Dungeon DhrDhˆ[?25h[?0c..##......# ##.#...#####...#Villent the Shooter ..........# #....## #####Coglin of Gozag  Gold: 623 ...###....# ##..##Health: 54/54 ======================== ..## ###### ####Magic: 7/7======================== .######AC: 7Str: 11 #.....#EV: 12Int: 9 #.....##♣♣ #####SH: 0Dex: 19 .####.+..♣♣ ♣♣#..)#XL:  7 Next:  2% Place: Dungeon:4 ..##......♣♣♣♣.)@..#Noise: ---------  Time: 3878.9 (0.0) #..........♣..♣#..⌠#a) +3 sling {Koruri} d) +0 sling {Chaewon ###...'...♣.♣♣♣#####DhGFire: a) +3 sling {Koruri} # ###.##♣♣♣♣♣ # ### # #### ####### ### # #..###..#..# ##.# # ##....##.##.###..# ##### #####............##§#######...# _a +2 quarterstaff of chaos; a +0 cloak _s - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak. _Done exploring.  What level of the Dungeon? (default 4, ? - help) DhhW [?25l[?1cDhk45DhmDh}DhDh/ _DhDhF  There is an open translucent door, spattered with blood here.  You see here a +2 quarterstaff of chaos.DhȐDh _DhDh>DhRnDhDh},DhDh,DheDh0BDh0Dh$Dh,Dh*,DhE,Dh.Dh&BDhDhDhDhDh,DhDh:DhUDh,DhDh,Dh|DhDhDh,DhDh,Dh,DhDh"Dh,DhDhDh,DhDhDh,Dhl Dh Dh ,Dh DhqBDhDhIDh&,DhDhDh,DhDhPDh,Dh Dh"Dh#,Dh$Dh@&Dh2',Dh(Dhf*Dh+,Dh-Dh.Dh/,Dh(1Dh2Dh3,Dh4Dh_6Dhn7,Dhe8Dh9Dh:,Dh;Dh=Dh>,DhHA,DhB,DhCDhEDhF,DhJDh Dh! Dh% BDh= Dh Dh ,Dh Dh ,Dhw Dh Dh BDh Dh ,Dh DhDh,DhDheDhT,Dh2DhDhBDhDh ,Dh Dh` DhU BDh: DhDBDhkDh~Dh,DhDh,DhDhDh,DhDh.DhI# #..# ..  ###..# #.#  # ##....## ..#  .### ......###..#.  #.. #.....#..... Dh)$ #.. #..#.......  #.###.# #......##  #"...# ##..##..# ## ##.####.##58.6 (33.0 #.## #..# #..#  ##.## #.## ##.## Dh$ ##.###.# #..# #..#.## ##<. ##...## #.# ####.#### #.# ##...# ### #####Dh)Dh9.6 (34 _Found a dented bronze amulet.Dh: _No target in view!Dh _ _Dh4 Dh Dh Dh Dh Dh Dhk Dh Dh1 Dh DhA DhS Dh Dh Dh Dh Dh Dhj Dhm Dh  ,Dh ,Dh+ XDh. BDhE1 DhW2 Dh3 Dh]6 Dh8 Dh9 Dh3; DhH> Dh@ DhA Dh C Dh E DhG DhI DhbJ DhM Dh5O DhFP DhQ DhpS DhU DhV DhW DhZ Dh\\ Dhw] Dh_ ,Dhb Dhc Dh~d Dh? <Dhȴ %35 _You now have 635 gold pieces (gained 12).Dh Dh BDh Dh ,Dh DhW Dh ,Dh Dh Dh ,Dh Dh Dh- ,Dh9 Dh Dh Dh Dh ,Dh ,Dh nDh Dh ,Dh Dh ,Dh Dh Dh    ... ....#...  # #.. #.#.....  .##........#.# Dh  #.#..#...#..  #.#....#....#.  #.......#...h  #....#....#.#  ##...@.......  ##....#........  #....#####.....  ##....#####.... #..##......... #.# ##........Dho . h   black bear (asleep) #.# #.######.. #.# #.# ## ##.#Dh ~ 4011.6 (52  A black bear comes into view.Dh DhY u.hhDh5 D==2.6 (53Dh"  Dhs7 @_The black bear growls angrily. You hear a shout!DhD ((((((You shoot a sling bullet.Dh  The sling bullet barely misses the black bear.You shoot a sling bullet. The sling bullet hits the black bear.Dh?[ Dha Dhc R.....hDh =3.7 (1.1)Rev  _The black bear is lightly wounded.Dh} (((( You shoot a sling bullet. The sling bullet hits the black bear.Dh (((The black bear is moderately wounded.You shoot a sling bullet.DhDhV...h...Dhc4.9 (1.2Rev+ DhDhZ' Dh((((((( _The sling bullet closely misses the black bear.You shoot a sling bullet.Dh-!e  The sling bullet barely misses the black bear.Dh#UYou shoot a sling bullet. The sling bullet hits the black bear.DhDhXl..h....Dh,6.0 (1.1DhDh' Dh(( _The black bear is moderately wounded.You shoot a sling bullet. The sling bullet hits the black bear.DhXD:  DhFThe black bear is heavily wounded.You shoot a sling bullet. The sling bullet hits the black bear!DhlDhH.h.Dhk7.2 (1.2Rev* DhDhY _The black bear is almost dead.You shoot a sling bullet. The sling bullet hits the black bear.DhX($Dh+i ((((((You kill the black bear!Dhtv.$.....Dh=& Dho635 248.3 (1.1 _You shoot a sling bullet.DhDh $ Dh ~_Your Ranged Weapons skill increases to level 6!DhDh DhLu_No target in view!DhDh'^ _No target in view!Dh@)Dh-Dh?6 Dh7u_No target in view!Dh<DhF$ DhGW_No target in view!DhgLDhT DhJVu_No target in view!DhDhDhNo target in view!Dh3DhDh{ Dh Dh Dh Dh IDh Dh; Dh Dh Dh? DhU Dh PDh' PDh Dhk Dh ,Dh Dh& PDh PDh PDhIDhDhDh P _Dh?,DhDhDhG41Rev+ Dh&DhJ _You now have 641 gold pieces (gained 6).Dh 3DhK*Rev Dh+Dh.V641Dhp&Dh[BDhDh,DhDh Dh,DhDh"Dh#Dh$BDh%Dh&Dh',Dh}(Dh),Dh*Dh+Dh,BDhL.Dh0Dh 1,Dh8CDhDBDhHDh+NXDhhSBDh!VDh~Y,Dh\Dh^DhWb,Dh h,Dhn,Dh\DhXDhXDh;7DhHc _You now have 647 gold pieces (gained 6).Dh3DhMDhDh#,Dh?Dh`Dh,DhDhDh!,Dh DhDh}BDhDhDh,DhpDh.DhDhDh DhXDh?DhE,Dh Dh)Dh,,DhDhDh,DhDhDh,DhUDhDh,DhDhD #.  #.  ###.#  ...  ##.##  #...### .  . ##..@..#. ---75.3 (57.0) #.####...##..###  #..Dh #...#  ##.#....###...... #..#.#...#...#.# .......#...#..... ##..#....#....#.( #.....#...#.... ##.#.#.......#.#Dh^---6.3 (58DhDh- _Found 5 poisoned darts.DhB3DhȁDhDhDhDh>Dh,DhDhDh,DhDhYDh,Dh6DhPDhԟ,DhԠDhaDh,DhDhDh0Dh ##. ##.#. #..###.# ##.##... ##.## ##.## ##.@.# #...####.##...# . ##.....#.## #...# #.####...##..### ..  Dh)#......####...# .... ##.#....###...........#OO   ogre (wandering) #..#.#...#...#.#......# .......#...#.....#....# ##..#....#....#.(.#Dh283.3 (7.0)Dh+4.3 (8DhBDhYx _An ogre comes into view. It is wielding a +0 giant club.Dh@_ #  #. ##.  #. #..  ###.# ##.# #... ##.## DhDd@##.## ##.@.# #.##...# . ##.....#.## #...# ..### ......  ##...# ..... ...#O ..# ..# (..# DhwB #  #. ##.  #. #..  ###.# ##.# #... ##.## ##.## ##.@.# #.##...#  ##.....#.## #...# ..### ......  Dh1##...# ........#O ..#..#(..#Dh4Dh*Dh(\ _An ogre is nearby!Dh ((((((OYou shoot a sling bullet.  The ogre shouts!Dhq  The sling bullet hits the ogre but does no damage.  You shoot a sling bullet. The sling bullet hits the ogre.Dh Dh1 a.....O.Dh b===5.5 (1.2Rev Dh; Dhv 2 _The ogre is lightly wounded.Dhw ((((( You shoot a sling bullet. The sling bullet hits the ogre.Dh ((The ogre is moderately wounded.You shoot a sling bullet.Dh...O...6.7DhXDhP ((((((( _The sling bullet barely misses the ogre.You shoot a sling bullet.Dhx  The sling bullet closely misses the ogre.You shoot a sling bullet. The sling bullet hits the ogre.DhDhϟa..O....Dhc7.8 (1.1Rev+ Dhq (( _The ogre is moderately wounded.You shoot a sling bullet. The sling bullet hits the ogre!DhC  The ogre is severely wounded.You shoot a sling bullet. The sling bullet hits the ogre!DhGD$DhO...Dh647 49.0 (1.2Rev* DhDh8{ _You kill the ogre!DhDh^ _No target in view!DhODh Dht^ _No target in view!DhDhDh){ _No target in view!Dh.Dh6^ _No target in view!Dh7Dh:DhTA^ _No target in view!DhTBDhEDhG@ _No target in view!DhIDhDh7K3DhNDh7DhEDhDhDh]IDh2`DhYDhDh0Dh$......DhZU668 65.8 (1.1DhKaDhkE _You shoot a sling bullet.DhmDhrDh{^ _No target in view!Dh|DhƂDh^ _No target in view!Dh`Dh\Dh^ _No target in view!DhfDhDhf^ _No target in view!DhȬDh2Dhj^ _No target in view!DhDhDhTh _No target in view!DhYDhDh Dh Dh9DhDh |Dh}Dh]DhDh[ 3DhDhDhqDhsDhyDhZ|DhwDhA Dhv DhDh|DhΑDhDhkDh`3DhDhDhDh$ _DhDhq#.. ##.# # 75.## .### ## ...### #.. DhN<.. . ##...###.# .###..).##.# #.. #......# .. # ##.....## ####.#..####..@.--- #......##.#.#....##....#####. .(..#...#....# ....#.#...#.#..#..# ...# #.#.###..# ...#Dh #..# #... ... ...## #... .... _ You now have 675 gold pieces (gained 7).Dh 60---7.8 (2 _u - a scroll labelled GAURYL CIPICODhm Dh{ 3Dh Dh Rev+ Dh$ BDh Dh ,Dh Dh Dh0 ,Dh Dh/ Dhp TRev DhD Dh( Dh ,Dh~ Dh Dh# 6 #......##........#....## ####........~ .....#..####..............##.......#......... #....##....#####.......~ ..#...#....# #....#..# #...#.#..#..# #....# .# ......#.###..###....#..# Dh$ #..# #....  ...## ##....  ##. ##.... #......... #........## #......##l   iguana (asleep) ......## ....#l.. Dh( x 23.8 (6  An iguana comes into view.Dh]- yll.DhY. *4.8 (7Dh-1 Dh 3 0 _The iguana hisses angrily.Dh5   ####........~ .......... ......... #.......~  #....#..#  #....# .# Dh7m#..###....#..#  #..# #....@.......  ...## ##...........  ##. ##..........  #..........  #........##  #......###  ...l..##  ....#... Dh   ####........~ .......... ......... #.......~  #....#..#  #....# .# #..###....#..#  #..# #....@.......  ...## ##...........  ##. ##..........  Dh#..........  #........## #......###  ...l..## ....#... Dh 3DhDhޔ^ _An iguana is nearby!Dh (((((You shoot a sling bullet. The sling bullet hits the iguana.Dhz (The iguana is lightly wounded.  You shoot a sling bullet.DhP,....l.===5.9 (1.1 _The sling bullet barely misses the iguana.Dh ((((You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.Dh}  The iguana is lightly wounded.  You shoot a sling bullet. The sling bullet hits the iguana!Dh Dh m...l.Dh5 ^7.0Rev+ Dh۳ Dh (((((( _The iguana is severely wounded.You shoot a sling bullet.Dh-R  The sling bullet barely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana.Dh6 Dh< .Dh .Dh ^l...Dh |8.1Rev* Dhw  Dh Dh ;_The iguana is severely wounded.Dh QYou shoot a sling bullet. The sling bullet hits the iguana!DhJ Dhf #(Dh` (Dha $Dh^ !Dh ((((You kill the iguana!Dh ..$...Dhc 5/55539.3 (1.2 _You shoot a sling bullet. _Your Dodging skill increases to level 4! _No target in view! Dh iDhnW_No target in view!DhrDh0{ Dh|Dhb~:_No target in view!DhDh,Dh} Dhk_No target in view! DhEDhL:_No target in view!DhDhɮ,DhTDhLNo target in view!Dhl?PDh%PDhDhDhDhDhPDh _DhnDhDhDhMa675Rev+ Dh̛Dh<84DhDh6J _You now have 684 gold pieces (gained 9).Dh3DhDhDh ,DhTDhDh'b ..#...#.#..#..# #....# .# #.......#.###..###....#..# . #..# #............ . ...## ##........... . ##. ##.......... .#.......... .#........## # .>#####......### ...?## ---35.3 (6.0 .........#...#  Dh^N...####..##...#.# .... #.... #....# #... ....(# ..# ..##.. ..# ..#DhDhu---6.3 (7Rev DhSDh(; _Found a stone staircase leading down.Dh'Dh),Dh+Dh/Dh=3,Dhp5Dh{8Dh7<>Dh->DhDS #.....#...#.#..#..# #....# .# ..#.#.......#.###..###....#..# ..... #..# #............ .#... ...## ##........... ...#. ##. ##.......... .#...#. #.......... .....#. #........## ..#.# ...#.>#####......### DhF#... #.....@........## ...#....#...# #...#.....####..##...# ..#....## ....##.... ..#.... #....# #... .#.... ....(# ..# ..... ..##.. .#... ..# ..# ..DhJ,40.3 (4DhK+1.3 (5DhmNDhP] _v - a scroll of teleportationDhb3DhCdDh^gDh|mXDhn,DhVpDhrDhu,DhvDhyDh`|,Dh}DhDhDh ,Dh<Dh=Dh,DhDhDh׎,Dh$1Dh<Dh*a _w - a throwing netDhrDh4DhDh\,DhDh?Dh3Dh3,DhvDh,DhDhޤDhZDhX,Dh&Dh7Dh1,DhϬDhDh,DhDhDh,Dh{DhfDhh,DhָDhDhDhDhDh,DhrDhDh..####..##...###. ## #....##.....  ##....# #...  #.....###..#  .....##..##..#....# #..##..# # ###.. ###.....# ..# Dh ##. #.......#####!...#  #.......#...@......#  #.......##..  #.##.....#..........  #.. ##...............  #. ##.....#####....  # #.....# #... o   orc (asleep) ##...## ... #..# o. Dh060.3 (19.0)Dh,1.3 (20DhDh8s _An orc comes into view. It is wielding a +0 dagger.Dh (((((oDh S(You shoot a sling bullet.Dh  The sling bullet hits the orc but does no damage.  You shoot a sling bullet. The sling bullet hits the orc!Dh R$Dh F......Dh6, 684 ===2.4 (1.1)Rev Dh0 Dh2 G _You kill the orc!DhGDhIDhODhrUH _No target in view!DhV _No target in view!Dhl _No target in view!Dh _No target in view!DhZs _No target in view!DhDhDh;DhDh! Dhf#:_No target in view!DhTDhZDh[Dh0cDh^hDhPDhُ _DhDh]...#...## ## Dh3<#..##...###. ......  Dh0<#....##..... ...... Dh##....# #... ..... ##..# #...###..##..# ...# ..# #..##..# ##...# .. ###.....# #.?..# #. #.#####@...# DhMY---  #.......#..........#  #.......##...  #.##.....#. #.. ##.............. #. ##.....#####.....## # #.....# #....###...## ......#..#.$....Dh&6.4 (4.0DhDh---Dh$7.4 (5DhDh Dh_Dh3x - 2 fizzy blue potionsDhDh3 Dh9 _g - 2 scrolls of blinking (gained 1)Dh); DhV@ l684Dh _You see here a +0 dagger.DhEi 3Dh2j Dh l Dhm ,Dhn Dhq Dh=t ,Dh0u Dhv Dhcx ,DhNy Dhw{ Dh)} ,Dh~ Dh Dhׁ ,Dhł DhՃ Dh> Dha ,Dhx Dh( Dh ,Dh Dh Dh ,Dh Dh ,Dh Dh Dh ,Dh Dh Dh/ Dh ,Dh Dh ,Dh Dh DhC DhI ,Dh8 Dhd Dhh ,Dh Dhܪ Dh ,DhϬ Dh Dh ,Dh Dh Dh ,Dh Dh Dh ,DhJ Dh Dh ,Dhr Dht Dhi ,DhW Dh] Dh޿ ,Dh Dh ,Dh Dh Dh Dh ,Dh Dh Dh ,Dh Dh Dh ,Dhz DhT DhQ ,DhE Dh Dh ,Dh Dh Dh ,Dh Dh Dh ,Dh Dh Dh ,Dh Dh Dh ,Dh Dh ,Dh Dh Dh ,Dh Dh Dh6 Dh1 ,Dh+ Dh3 ,DhX DhJ Dhy Dht ,Dhj Dh ,Dh Dh Dh7 Dh3 ,Dh* DhD Dh@ ,Dh2 Dh ,Dh Dh Dh ,Dh Dh Dh3 BDhF DhN ,DhE Dh; DhD ,Dh8 Dh2 DhQ BDhU Dh Dh ,Dh Dh BDh Dh Dh ,Dh Dh BDh Dh Dh ,Dh Dh ,Dh Dh Dh ,Dh Dh Dh" BDh" Dh$ Dh$ ,Dh% Dh' BDh ( Dh) Dh* ,Dh- XDh{J DhMN DhYQ BDhT ,Dh*W ,DhY Dh\ ,Dh_ Dh#b Dhe BDhHu BDhv DhHx BDhz Dh| ,Dh} Dhf Dh Dhڨ Dh# nDh Dhط Dh DhV Dh Dh  #..# ##......# ######..####..###.... .##≈≈≈.........## ##.Dh o .....≈≈≈...#...# .......≈≈#.###.### ..~≈....≈~ ##..#### . .~≈..~≈≈. #......####. ≈≈...≈..#####.###....... .....≈.@......# ####...#259.4 (92.0) ..#....######.## ###.# #...# #..#######..Dh  #.... ##........... #..?. # #.....##..... ..... ..####...#######.# ..0# ........## #..# ... ........## #.## #........######.#Dh( C60.4 (93Dhl Dh + _Found 3 flux baubles.Dho 3Dh Dh DhU  #..# ##......#≈. ######..####..###.....##≈≈≈.........## ##..≈≈≈...#...#.≈≈#.###.## .~≈....≈~. ##..#### DhE .$.~≈..~≈≈.# #......####.≈≈...≈..#####.###....≈@.......# ####...0.0)>..#....######.## ###. #...## #..#. #.... ##.. #..?..# #.....##.......####...#. .0##...## #..Dh= 3 . ##..## #.#  #........######.# Dh$ Dh A1.4 (1Dh ; _Found a stone staircase leading down.Dh6:Dh{<DhCCDhFH _No target in view!DhDh>DhDhZH _No target in view!Dh#u Dhw Dh} Dh H _No target in view!Dh# IDh P _Dh ,Dh( ,Dhs DhP Dh. ,Dh Dh Dh ,Dh Dh ,Dh Dh x _v - 2 scrolls of teleportation (gained 1)Dho Dh Dh Dh5 Dh XDh ,Dh| DhM Dh ,Dh Dh Dh| ,Dh Dha" DhS% ,Dh' Dh* Dh- Dh. Dh2 DhE Dh\H ,DhJ DhS 702 _You now have 702 gold pieces (gained 14).DhfU DhW DhY ,Dh{[ Dhl] Dh_ ,Dhca Dhld R  There is a stone staircase leading down here.Dhf Dhg  _Dhi Dho BDhqq Dhw #......≈≈≈...#... ###........≈≈#.### .####.....~≈....≈~. .........~≈..~≈≈.# #..Dhx  ........≈≈...≈..#####.# ##...#.......≈........# #... ##>..#....######. #.. ##...##...## # .. #.@.##....# ##.........#.....# #......###..........####....# ##...0##. #....###........# #.....# #........ Dh| c#....## ##....... ......# ##...###  .#..... #..#DhQ~ 0809.0)Dh2 ,1.4 (20Dh DhW ` _y - a scroll labelled BEGIMISUETDhO6 Dhc8 3DhN> DhA ,Dh4K XDhL DhQ Dh|U Dh$W DhX DhZ Dhw] ,Dh^ Dh_ DhQb ,DhAc Dhe Dhf Dhg ,Dh|m XDhn Dho ,Dhp Dhs Dhu ,Dhu Dhww Dhy Dh)z ,Dh{ Dhz} Dhc~ ,Dh Dh. BDh Dh Dh ,Dh ,Dh ,Dh Dh BDh2 Dh ,DhӖ DhZ Dh4 ,Dh Dh DhF BDh Dhت ,Dhƫ Dha Dh BDhW Dh޳ ,Dh Dh Dhѹ BDhC Dh\ ;9Dhп $ Dh )_You now have 709 gold pieces (gained 7).Dh IDhg Dhk BDh Dh BDh nDh ,Dhn ,Dh Dh Dh Dh! Dh Dh Dh Dh Dh Dh Dh Dh Dh ,Dh Dh Dh@ Dh) DhF Dh) Dh Dh Dh ,Dh Dh ,Dh Dh^ ,Dh Dh Dh~ Dh ,Dh Dh ,Dh Dh Dha ,Dh~ Dh Dh BDh6 Dh Dh ,Dh Dhr Dh\ ,Dh} Dh ,Dh Dh Dh ,Dh- DhO Dht ,Dh Dh Dhr Dhc ,Dh DhN DhG ,Dh! Dh"$ Dh% ,Dh' Dh) Dh* Dh, Dh- Dh0 ,DhB1 Dh2 Dh8 E....#......# #...# #..### ## ..#........###...# #..# ##. ......## #.......# ##..## #.. #..##..# #.....# ###....####. #.####.## #....###...##........ ..# #..# #....##..####..##.... Dh: .## ##.## #......### #.####... .# #..##..#....## #.# ##.. ## ##<..# ###@## ### ##. ## #.### ##.S..# #. .#### #.# .#### # #...# ### .# # ##### Dh;  .# ##S   adder (asleep)Dh E Y331.4 (52.4 (51DhF Dh_H Y _An adder comes into view.Dh0  #...# #..### .###...# #..#  #.......# ##..##  #.....# ###.... #....###...##..... #..# #....##.... ##.## #......### .. #....## #.# ##.. ##<..# ###@## ### ##. #.### ##.S..# #. #.# .####  ### .#  .# ##Dh)K #...# #..### .###...# #..#  #.......# ##..##  #.....# ###.... #....###...##..... #..# #....##.... ##.## #......### .. #....## #.# ##.. ##<..# ###@## ### ##. #.### ##.S..# #. #.# .####  ### .#  .# ##[1DhTS4X _An adder is nearby!Dh (S    You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.DhZ (The adder is moderately wounded.You shoot a sling bullet.DhV!Dh- S.  The sling bullet closely misses the adder.Dh/f===3.6 (1.2)Rev Dh6Dh):= _The adder bites you but does no damage.Dh  You shoot a sling bullet. The sling bullet hits the adder.Dh;g  The adder is almost dead.You shoot a sling bullet. The sling bullet hits the adder.$DhDhU709 54.7 (1.1DhDh$ DhX_You kill the adder!DhDh $ DhF W_No target in view!Dh4DhH _No target in view!Dh@DhgDhCDhH _No target in view!Dh|^Dh`Dh=m^ _No target in view!Dh Dhg DhDhH _No target in view!Dhe3DhZDhC _No target in view!DhDhDh"DhDhPDh3DhDhhDhn_Dh : _Dh_%16 _You now have 716 gold pieces (gained 7).Dh>Dh#DhV%BDhp&DhP(,DhE)Dh*Dh.,DhB-,Dh0.DhA/DhK0,Dh;1Dh3,Dh4Dh5Dh6Dh8*716DhzQhDhR,DhTBDhUDhW,DhXDhYDh_DhaDhc,DhknDhDh׆DhȈBDh:Dh]DhqDh>,Dh0DhDheDhd,DhDhDh.,DhjDhn,DhץDhDh^Dhk,Dh~DhBDhXDhPDhd,DhܴDhDh,Dh DhjnDh,DhDhDh.,DhCDhoDhx,DhlDhDh,DhDhDh,DhaDh`Dh,DhDhDh,Dh"DhDh,DhDhDh,DhFDhDh,DhADh##...#.#.......# .....## # .#.#.#.. ..).# #.... ## #.#..#...#.....# ..#. ..... ##....#....#... #.. .#... . ##.......#.....# ..#. ... ..  #....#....#.#.. ... ###  ##............##.# ## ##....#........#..# # #....#####......@.# #---85.7 (51.0)....#####.....#..#  # DhE#..##.........####...####........## #...... .## #.######..# #..### ## #.# ##.#####..# # ##.# #..##...## ..  ##..## ###.......# ..#  ###....####.........# #.#DhDhH---6.7 (52DhDh~# _Found a mace.Dh3DhѠDh@DhXDh,DhDh9Dh,DhDh7Dh5,Dh~DhDhDhtDhDhzDhv,DhDhDhDh,DhDhkXDhXDhDhN,DhADh&DhgDho,Dh(DhDh,DhDh,DhDhC DhI Dh ,Dh Dh!Dh-,DhDhDh,Dh Dh,DhDhDhDh,DhDh,DhDhDhDh,Dh!Dh"Dh",Dh#Dh%Dh!&,Dh'Dh+(Dh7),Dh+Dh,Dh%-,Dh.Dh/,Dh0Dhe1Dh2Dh3,Dh4Dh6Dh 7,Dh8Dh9Dh:,Dh<Dh=Dh>,Dh@DhBDhB,DhCDhEDhF,Dh]HDhIDhJ,DhKDhLDhM,DhiODhPDhxQ,DhfRDhSDhU,Dh'VDhXBDh ZDhi[Dh\,Dh^Dh_,Dh`DhbDhzd,DheDhxhDhjDhk,DhqnDhVtXDhuDhv,DhwDhyDh%z,Dh|Dh}Dh~,DhDhDh,DhDhDh,DhDh,DhDhDhߏ,DhՐDhۑDh,DhDhDhDhz,DhrDhDh,DhDhDh,DhDhDh,DhDhDhĤ,DhDhDh,DhDh,DhDhDhDh,DhDhñDhƲ,DhpDhDh,DhDh,DhDhRDhYDh`,Dh0DhIDhDhrDhhDhDh,DhDh|BDh[DhI##.........####...##..## #..# #..## #..h....## #..  #.######..# ##..###..#####...#  #.# ##.#####..# ##..#....  ##.# #..##...## ##...##.. ##..## ###.......# #..####.. #....####.........# ##.## ##.. ..#....Dh$...#####..## ##.##....#####....@.........#####..#..# ###...........##...#... ...###.###.....##.......###...### ..## #..#......###......####..## #.## #........## #..##...###...## ...###........## #..###...#...... h   hound (wandering)#...#...#.....####.####.........###.......##...###..# #.....###. ##....####....##..# ##....##..453.7 (67Dheh.4.7 (68DhDh<B _A hound comes into view.Dh[Dh} B.## ..## #.h.....##  #..# ##..###..  #.# ##.#####..# ##..#....  ##.# #..##...## ##...##.. ###.......# ..........# ##.## ##...........#####..## ##.#....@........DhW  ###...........##...#...#.....##.......###... #..#......###......####..##  #........## #..##...###.......## #..###...#..#.....####.####....  ..##...###..#  ..##..# Dh X.## ..## #.h.....##  #..# ##..###..  #.# ##.#####..# ##..#....  ##.# #..##...## ##...##..DhX 3 ###.......# ..........# ##.## ##...........#####..## ##.#....@........ ###...........##...#...#.....##.......###... #..#......###......####.. #........## #..##...###.......## #..###...#..#.....####.####....  ..##...###..#  ..##..# Dho! Dh" DhM& Dh, \ _A hound is nearby!Dhl (((((((You shoot a sling bullet.Dh Qh _A hound is nearby!  You shoot a sling bullet.  The sling bullet barely misses the hound.  You shoot a sling bullet.  The hound barks!  The sling bullet hits the hound.DhvP..h....===5.7 (1.0)Rev  _The hound is lightly wounded.DhL (((((((You shoot a sling bullet.Dh2^  The sling bullet barely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.Dht...h...6.9 (1.2Rev+  ((( _The hound is moderately wounded.You shoot a sling bullet. The sling bullet hits the hound.Dhڃ  The hound is heavily wounded.You shoot a sling bullet. The sling bullet hits the hound.Dh Dh/ Dh c..h.Dh[ ,8.0 (1.1Dh Dh  ( _The hound is severely wounded.You shoot a sling bullet. The sling bullet hits the hound.Dh (((The hound is almost dead.You shoot a sling bullet.DhL DhH* ...hThe sling bullet closely misses the hound.Dh+ j90Rev* Dhd2 DhI _The hound closely misses you.You shoot a sling bullet. The sling bullet hits the hound.Dh{M o$Dh ((((You kill the hound!DhZ b...$Dh m716 6360.2 (1.2Dh E _You shoot a sling bullet.Dh DhМ Dh ^ _No target in view!Dh Dh6 Dh* ^ _No target in view!DhH Dh6 Dh ^ _No target in view!DhI DhN Dh ^ _No target in view!Dh Dh\ Dh ^ _No target in view!Dh Dh Dh C _No target in view!Dh Dh Dh$ DhN Dh/ Dh Dh= Dh Dh Dh Dh Dh DhI PDh( _Dh~5V23 Dh8Z_You now have 723 gold pieces (gained 7).Dh2;TRev+ Dh=Dh@Dh9BDhEDhHDh%LDhJO,Dh[QDhhSDhTDhJW,Dh9YDhyZDh\bRev Dh^Dh,`Dh723Dh<DhDh Dh Dh8You see here a +0 mace.Dh&Dh Dh_DhDhDh7Dh]DhDhPDhDh>DhGDhDhDhDh6$BDh.),Dh-BDh3BDh6,Dh<XDh@BDhBDh1EBDhJDhLDhMDhNDhrRBDheVDh6ZBDh\DhK_XDhaBDhd,Dh+gBDhj,Dh1lBDhm,Dhp,Dh|Dh~DhDh€,DhāDhDhȄDhՅ,DhDhDh',DhDho,Dh>DhHDhӕDhȖDhDhDhȜDhDhĞDhDh~DhDhDhDhDh)DhTDhDhϪ,DhիDhʯBDhDhSDhƳDh&,DhqnDhBDh Dh+Dh?,Dh4DhDh,DhDhDh,DhODhDhDhDhDh Dh,DhDhDhDhDhDhd,DhwDhb  You see here a +0 giant club.DhDh}5 _DhDhu,DhDhDh5,DhJDhDh,DhDhDh,DhDhDh#DhDhDhDh<,DhTDhDhF Dh ,Dh Dh{,DhDh{Dh,DhDh{Dh,DhDhDh,DhDhDh,DhDh Dh!Dh",Dh$Dh%,Dh&Dh(Dh),Dh*Dh+Dh9-,Dh4.Dh?/Dhj0Dhd1,Dho2Dh3,Dh4Dh5Dh6Dh7,Dh9Dh+:Dh$;,Dh/<Dh=Dhy>,DhABDhCDhEDhF,Dh HDhQJDhBMDhN,DhQDhS,DhRUDhVDhXDhl[,Dh_XDhtDhQwBDh*yDh`JDh,Dh͇,DhDhDhDh[XDh,Dh^,Dh˖,Dh9,DhDh XDhDhBDhNDh̢BDhDhDhP,DhcDhDh,DhDhDhG,DhDh,DhDhݱDhBDh-DhI,DhDhDhBDhx,Dhλ,DhDhBDh3Dh,DhY,DhyDhBDhDhDh,DhVDhe,DheDhwXDh  #..# #...####.##..  ##.## ##.....#.####.  ##.####...##..### #.  ##......####...####  ##.#....###........  ###..#.#...#...#.#..  #........#...#.....#. Dh# ####..#....#....#.(..  #@....#...#.....#---582.2 (122.0)  ##.#.#.......#.#...  #.......#.#.......  # #.#...#.....#...#..  #. #...#....#....#....  #.# #.#...#.....#...#  #.###.......#.#.......#  ##..#...#.#.......#.#...  #...........#...#.....#---Dh%DhT _Key pressed, stopping explore.Dh_Dh _Dh9 Dh: DhD ,Dh= Dh7 Dh,DhDhDhDh,DhDh,DhDhDh,DhDhDhDh>,Dh>DhJ DhF!,DhB"Dh}#BDhP%Dhq&BDhh'Dhr(,Dhi)Dh0Dh1BDh4Dh5BDh8Dh9,Dh:Dh=Dh7?,Dh4@DhBDhD,DhGDhIDhJ,DhKDhKNDhO,DhPDhSDhT,DhUDhXDh Z,Dh[Dh]Dh^,Dh_DhbDhc,DhdDhxfDhgDhh,DhjDhWl,Dhn,DhoDhIq,DhrDhtDhvu,DhvDh x,Dh/yDhSzDh{BDh|Dh~DhM,DhYDh,Dh‚DhɃDh,Dh Dh*DhWBDhÉDhڊ,DhDhDhp,DhDh/DhBDhSDhBDh,DhnDh,Dhٝ,DhDh^Dh*DhBDhDhDh,DhDh7,DhDhDh3BDhdDht,DhqDhdDhDh,DhDhDh,DhDh,DhDhDhDh,DhXDhDhaDh`,DhDh DhK,Dh{DhDh,DhDhoDh},DhDhDh,DhLDhDh,DhDh",Dh DhDhLDhW,DhDhDh,DhDhDh,DhbDhDh,DhDhDh,DhDhDh,DhDh>,Dh9Dh.DhDh,DhDhDh ,Dh6Dh=,DhNDh\DhvDh,DhJ DhDh9DhDh,DhDhDhDhDh "e  You see here an amulet of faith.Dh#Dh$ _Dh%DhR'Dh(,Dh)Dh.e  You see here an amulet of faith.Dh0Dh15 _Dh<Dh=DhCDhyDDh[Me  You see here an amulet of faith.DhO5 _DhPDhXWDhY,DhZDhbDhҁDhBDhӉDhBDhݒDhDhDhɚ,DhDhƠ,Dh¡DhɦDh,DhDhDh,DhDh|DhDh,DhZDhr,DhDhDhDh+,DhUDh,DhDhMDh,DhDhDhg,DhDhDh,DhDhDh,DhDhDhL,DhMDh:Dh,DhDhDh,DhDhDh,DhDhDhDh,DhDh*,DhDhDh9DhK,DhDhDh8,Dh Dh Dh ,Dh Dh Dh,Dh2DhDh*,Dh~DhDh,DhHDhDh,Dh3DhDh,Dh4 Dh!Dh",Dh#Dh&%Dh*&,Dh>'Dhv(Dhr),Dhf*Dh~+Dht.BDh/,Dh0Dh1Dh3,Dh4Dh5Dh6Dh7,Dh<Dh=,Dh>DhS?Dh_@DhrA,DhpBDhC,DhDDhEDh!G,Dh!HDhIDhJ,DhKDhLDh!N,DhODhPDhARDh?S,Dh6TDhxUDhwV,DhsWDh~X,DhxYDhuZDh[,Dhw\Dh^Dh_Dh`,DhaDhbDhc,DhdDhe,DhfDhgDhh,DhiDhjDhlBDh,nDh:o,DhpDhqDhr,DhsDhtDhuBDhvDhCxDhAy,DhzDh{Dh|,Dh}Dh,DhDhDh,DhDhĄDhDh,DhDh Dh ,DhoDȟDhˍ,DhDh,DhDh|Dh Dh,DhDhDDhX,DhDhlDh{,DhDhDh,Dh_XDh%DhXDhX,DhPDh`Dh^,DhYDh+.....# .#~≈# #... .....~###≈≈≈≈ ~.. ##. ...... ≈≈≈≈≈≈≈ ..##.. ...... ≈≈≈≈≈≈ ..... .....~###~≈≈≈###~...# ..#..#...#≈≈#...#...# ..#..#.⌠.#..#.⌠.#..# ..#..#...#..#...#.# ......###....###@.#733.2 (151 Dh...................# ...........#####.....< ......#...## #.##### ....####.## ..# ..### #..# ..# .## ##.## .## ..## ####..####.## ...###....DhDh,42DhDhع9 _Found a stone staircase leading up.Dh%DhDhBDhDhDhA,Dh<P  There is a stone staircase leading up here.Dh5 _DhDhDhe,DhDhDh,Dh,Dh,Dh}DhDh,DhJDhQDh,Dh ,Dh   ## #.  #. #... .#.. ##. ##...# .#~≈# #... ..##...#.# #≈≈≈≈ ~..###.....#..# ≈≈≈≈≈≈ ..##..........## ≈≈≈≈≈≈ ...............# #~≈≈≈###~...##..@....... 462.0)#≈≈#...#...##..#.....#. .#..#.⌠.#..# #..#.....# .#..#...#.# ##..#..... #....###..###.....###..< .........##....## ..Dh   ...#####.....<....# .   #.#####.......   .## #..# #.......#  Dh_Dh,7.2 (13Dh9Dh/9 _Found a stone staircase leading up.Dha JDhyd H _No target in view!DhDh3DhDh: _DhDhDhDhZ,Dh,Dhb    #   .# ##   .##..#   ## #......   . #. ##....#  . ..##. ###...#  ≈# #...#.#  51.2 (4.0) ≈≈ ~..###.....#..#  ≈≈≈ ..##..........##  ≈≈≈ ...............#  ≈≈###~...##..........#  ≈#...#...##..#.....#..#Dh,q[40m  .#.⌠.#..# #..#.....#....  .#...#.# ##..#........>.  ..###..###.....###..<.  Dh+2.2 (5DhQ _Found a stone staircase leading down.Dh3 3DhO5 Dh6 Dh8 DhA DhJ DhK DhM BDhO DhmP ,DhQ Dh4S BDhT DhU DhW Dh~\ Dh^ Dhe_ Dh` BDh6b DhAd BDhe Dhf ,Dhgi ,Dhj ,Dhk Dh m Dhbn BDho Dhp BDhrr Dhs ,Dht Dhv BDhcw Dhx ,Dhy ,Dh { Dhk| ,Dh} Dh~ Dh BDh DhJ Dhn ,Dh Dh ,Dh Dh DhB Dhc ,Dh} Dh Dh ,Dh Dh Dh% ,DhK Dh Dh ,Dh Dh Dh ,Dh DhJ DhI ,DhH Dh Dh ,Dh Dh Dh ,Dh Dh Dh ,Dhz Dh ,Dh Dh Dh Dh ,Dh Dh% Dh( ,Dh0 Dhb Dh ,Dh6 P  There is a stone staircase leading up here.Dh6 DhE 5 _Dh Dh Dh ,Dh Dh ,Dh Dh Dh Dh ,Dh Dh ,Dh Dh Dh ,Dh Dh4 Dhk Dhn ,Dh Dh Dh ,DhP Dh Dhb ,Dh nDh .........##....#####..## .#####.....<....#.....## ## #.#####.........#.## # #..# #.......###..# # #..# #.......##.### ## #.## ##........## .####.## #.....##.# ....... ##....###.# Dh 9....... #....@# #.# #...... ........# #.# #...#.. #........ #.# ...## . ............# ...# .............# ...# ....#......... f   sleepcap (dormant)..# #...###......... DhS H ..###.... ##...f###..  ........ Dh 96.2 (44.0)7.2 (45 _A sleepcap comes into view.DhY'.## <....#.....##  #.........#.## # #..# #.......###..# # #..# #.......##.###  #.## ##........##  #.....##.#  ##....###.#  #....@# #.#  ........# #.#  #........ #.#  . ............#  .............#  ....#.........  #...###.........  ##...f###.. DhCo.## <....#.....##  #.........#.##  #..# #.......###..#  #..# #.......##.###  #.## ##........##  #.....##.#  ##....###.#  #....@# #.# Dh? ........# #.#  #........ #.#  . ............#  .............#  ....#.........  #...###.........  ##...f###.. DhDhDhNDh_ _A sleepcap is nearby!Dh1 (((((f(You shoot a sling bullet. The sling bullet hits the sleepcap.Dh  The sleepcap is lightly damaged.  You shoot a sling bullet. The sling bullet hits the sleepcap.DhCDhfDhh.Dhk.DhunK...f.Dh r_===8.4 (1.2)Rev DhuDh8y Dh}]_The sleepcap is moderately damaged.DhX (((Dh,{((You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.Dhg  The sleepcap is moderately damaged.You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.Dh=...f...9.6Rev+ ((Dh(  The sling bullet hits the sleepcap but does no damage.  The sleepcap is moderately damaged.You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage. _The sleepcap is moderately damaged.You shoot a sling bullet. The sling bullet hits the sleepcap!Dh?  The sleepcap is heavily damaged.You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.DhDh ..f.800.7 (1.1Dh[ (( _The sleepcap is heavily damaged.DhlYou shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.Dhg__The sleepcap is heavily damaged.You shoot a sling bullet.  Dha;The sling bullet hits the sleepcap but does no damage.DhDhsDh.DhfDh.Dhb|1.8Rev* Dh(  The sling bullet hits the sleepcap but does no damage.  The sleepcap is heavily damaged.You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage. _The sleepcap is heavily damaged.You shoot a sling bullet. The sling bullet hits the sleepcap!Dh  The sleepcap is almost destroyed.You shoot a sling bullet. The sling bullet hits the sleepcap.DhAf.3.0 (1.2Dh7F DhHDhAJ=_The sleepcap is almost destroyed.DhzK6You shoot a sling bullet.  DhwT6The sling bullet hits the sleepcap but does no damage.Dh  The sleepcap is almost destroyed.You shoot a sling bullet. The sling bullet hits the sleepcap!DhZ$Dh0DhaoDhiq723 94.1 (1.1 DhTDh+_You destroy the sleepcap!Dh¤DhR3Dh$ DhDh:_No target in view!DhDhܶDhEDh DhDhDh:_No target in view!DhDh,Dh DhDh:_No target in view!DhDhDhDh DhDh:_No target in view!DhDh DhDhS^ _No target in view!DhDhDhC _No target in view!Dh)IDh,Dhp-Dh.$ _Dh6{7Dh8J _You now have 727 gold pieces (gained 4).Dh;Dh<>Rev+ Dh)DnDhZFDhHHDh~I,DhFLDhZNDhO,DhQDhSDhU>Rev Dh3VDheWDhXDhqZ,Dh]Dh_DhZ`,DhbDh_dDhe*727DhfDhiDhekDhl>DhnDhipDhq3Dh-sDhtDhu,DhwDhx,DhzDh{Dh|Dh(~,Dh%DhDh܂,DhDhDh,DhDhDh݊,Dh͋Dh,DhDhDhDhx,DhDhDh,DhDh,Dh,Dh(Dh Dh,DhDhY,DhDhBDhDhDh#DhjDhnDhxBDhnDh,DhDhoDh,Dh0DhdDh,Dh)DhEDh0,DhDhnDhW,Dh@DhDh|,Dh,Dh,DhDhRDh Dh BDhXDh DhDhDhBDh Dh1Dh&XDhu)BDh*Dh+,Dh.Dh/,Dh0Dh2Dh3Dh4,Dh6Dh7Dh8Dhk:,Dh;,Dh<DhZ>Dh?,Dh ADhIBDhWC,DhDDh GDhLHBDhIDhK,DhLDh MDhNDhN,DhPDhQDhRDhLTDh|VDhWDhIYDh\,DhmXDhoBDh0q,Dh.r,Dh^sDhttDhsu,DhswDhxDhDhvDh͌Dhٍ,DhDhݏDhS,DhDhDh*DhS,DhvDh,DhDhDhDDhh,DhDhDh,DhgDhΩA  You enter the shallow water.DhUUWater DhgN _Moving in this stuff is going to be slow.DhDh26DhdDhDhn,DhDh,DhDhDhDh,DhtDhDhDh,DhDh,DhDhDh,DhDhDhBDhDh,DhDhDh,DhDhgDhP,Dh9DhDh,DhDhDhDh,DhADh+DhIBDh,DhVDhQDhwDha,DhDh,DhDh Dh ,Dhl Dh DhDh,Dh]DhDhn,DhDh&Dh,DhgDhDhy,DhDhDh,Dh Dh !,Dh!Dh#Dhu$,Dhq%Dh&Dh',Dh(Dh)Dh*,Dh+Dh,Dh-Dh.,Dh/Dh0Dh1,Dh2Dh3Dh4,Dh 6Dh17Dh'8,Dh79Dhm:Dha;,Dhv=Dh>,Dh?Dh@DhnA,DhVBDhCC,DhFD,DhODhPDhQ,Dh1\Dh]Dh^Dh_DhiBDhkjDheoDhp,DhqDhwDh\x,DhHyDh%~DhDh,DhDh,DhDhDhʌ,DhDh&Dh<,Dh&DhDh~,DhhDhDh,DhÞDheDhSDh,DhҧDh,DhDhDhtDh],DhEDhABDhmDhDh,DhDh,DhDhDh^,Dh`DhDh[,DhDhDh,DhDh2BDhDhxDh`,DheDh_Dh}DhqDhDhDhBDhDh,DhDhTDhDhDhDhzDhk BDhI DhC ,Dh Dh Dh ,Dh Dh Dh ,Dh Dh Dh Dh Dh Dh" Dh2% Dh"& Dh' Dh~- Dh/ Dh0 Dh1 Dh3 Dh5 ,Dh6 Dh9 DhS; ,Dh< Dh= Dh? ,Dh@ DhA Dh|C ,DhxD DhE DhG DhN }## #..###................... ...## #..####.....#####.....###..#####...###.....# ##....###  ##..#.......###...## #......# DhP  ##...##.....##..## #.).....  #..####........# # #..##...  ##.## ##......≈#.# #..####. ###..## ##.....≈≈.# #..# #######..###@≈.#######..####.--- ...##...#...## ##..##≈≈≈......... ....###...### #......≈≈≈...#....####..## ###........≈≈#.###. ##...###...####.....~≈....≈~. ##. ###...#..........o.~≈..~≈≈.# #.. o   orc (missile, wandering) ####..............≈≈...≈..#####.#DhS %# #.....###...#.......≈........## ##....##...###>..#....######.#DhW 2960.7 (156.6)Dh[ H---17Dh  _An orc comes into view. It is wielding a +0 flail.Dh  . #..####........###.....#  ....###...##  .....##..## #.)  #........# #  ##.## ##......≈#.#  ##.....≈≈.# #..# #@≈.# ##..# #..... ###..........~≈....≈~. .~≈..~≈≈.# .≈≈... Dh 4...... >DhB> . #..####........###.....#  DhDp....###...##  .....##..## #.)  #........# #  ##.## ##......≈#.#  ##.....≈≈.# #..# #@≈.# ##..# #..... ###..........~≈....≈~. .~≈..~≈≈.# .≈≈... ...... DhEJ:>DhnJDhz DhM_An orc is nearby!Dh . #..####........###.....#  ....###...##  .....##..## #.)  #........# #  ##.## ##......≈#.#  ##.....≈≈.# #..# #@≈.# ##..# #..... ###..........~≈....≈~. .~≈..~≈≈.# .≈≈... ...... >DhK> . #..####........###.....#  DhM....###...##  .....##..## #.)  #........# #  ##.## ##......≈#.#  ##.....≈≈.# #..# #@≈.# ##..# #..... ###..........~≈....≈~. .~≈..~≈≈.# .≈≈... ...... >DhVDhaXDh`Dhc DhdU_An orc is nearby!Dh ((((o)You shoot a sling bullet.  The orc shouts!Dh1FY (((DhHgThe sling bullet hits the orc but does no damage.  You shoot a sling bullet.Dh7...o.≈.Dh<f===2.9 (1.2)Rev DhDha _The sling bullet completely misses the orc.Dh{ (((((((You shoot a sling bullet.Dh'  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.Dh ..o..≈.4.1Rev+  ((((((( _The orc is heavily wounded.DhY   You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.Dh Dh% .Dh .Dh $DhS .Dh= 8.≈.DhDhZ!727 Dh;5.2 (1.1Dh& Dh$)DhE,#_You kill the orc!Dhq-Dh@/Dhk0Dh5Dh> Dh?DhA:_No target in view!DhBDhCDhOIDhQ DhTDh$V:_No target in view!DhWDhCYDh^Dhd DhfDhg:_No target in view!DhhDhiDh"nDhu DhxDhnz:_No target in view!Dh{DhDh'DhZ DhDh:_No target in view!Dhd3DhDh$ Dh:_No target in view!Dh*Dh-Dh/Dh6Dh:Dh3DhDh9\Dh_DhfDhJiDhDhbDhDhDh@NDhPDhSDhUDhuDhf _DhBDh%Dh1DhrLRev Dh Dh_Dh/ You now have 734 gold pieces (gained 7). Dh^ Things that are here:DhDh34DhDhDh  Dh Dh%*_a +0 flail; 4 boomerangs; a +0 chain mailDhDh Dh6DhrDhDhW Dh DhYou enter the shallow water.Dh Dh!7Water Rev Dh#Dh%Dh( Dh)Dh**_Moving in this stuff is going to be slow.DhM.Dh/Dh0 DhE3Dh6Dh9Dh:Dh;Dh(>DhKADhEDDhEDhGDhJDhwMDhNDhQDhUDh"YDh[Dh\#734Dhu_DhcDhfDhUhDhjDhInDhqDh?sDhIuDhwDh7zDh{Dh}DhDhiDhDhDhDh.DhDhDhDhѕDh,DhDhՙ,DhKDhGBDh]DhqDh߰DhHBDhPDh,Dh?BDhDhgBDhXDhDhBDhUDhBDhDhBDh,DhI,DhBDhDhKBDhkDhDh ,DhODhxDh,DhDhDhA,DhDheDhDh,Dh+Dhx,DhvDhDhDh,Dh2Dh?DhT,DhxDh,DhDh#DhjDh ,Dh? Dh Dh ,DhWDhDh,DhDhbDhgDhkDhUDhDhDhDhcDhDh Dh!Dh#Dh:&,Dh'Dh3)Dh*,Dh+Dh.DhG/DhQ0,DhX1Dh3  You enter the shallow water.Water Dh4Dh=:N _Moving in this stuff is going to be slow.DhX;Dhx<>Dht>Dh?3Dh@DhbBDhyC,DhDDhEDhUG,Dh\HDhlIDhJ,Dh#LDh%MDhgNDhiO,DhPDhQDhR,DhUDh@WBDheXDhY,DhZDh[Dh\BDh]Dh^,Dh_Dha,Dh(b,DhcDhd,DhbfDhgBDhhDhiDhjBDhkDhlBDhnDho,DhpDhqDhrBDhsDht,DhfvDhmwDhxBDhyDhz,Dh{Dh}Dh&~,Dh)Dh?,DhX,Dh^DhBDhDh#,DhŇ,DhBDhDhEBDhuDh,DhDhBDhDhDh,DhDh.BDh0DhFDhaBDh{DhBDh̜Dh,DhDhDhBDh;Dhh,DhnDhxDhSBDhBDh',DhBDhDhBDhDh/BDhDh!BDh_XDhXDhiDhBDhBDhDh,DhzDh),Dh$BDh$XDhDh BDhBDh,DhXDhBDhfDh XDhDhXDh0XDh],Dh,Dh,Dh&,DhBDhBDh4DhXDhDhBDh#####.# #.# .## #.#  .....## #.#  ###...### #.# ##.##..####.##  ##.#####..###.###  #.## ###..##..#  #.# #.####.##  .## ### ##@# ---5080.4 (115.2) ## ###  Dh ---DhDh5E _Done exploring.DhXd3DhfDhɇo.........0.0)Dh,DhK  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring.Dh)=Dhm@3DhxDhzDh _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring.DhZ  _No target in view!Dh Dh Where to? (Tab - D:5, ? - help)  D - Dungeon Dh [?25h[?0c#####.# #.#  Villent the Shooter ...#.## #.#  Coglin of Gozag  Gold: 734 .....## #.#  Health: 55/55 ======================== ###...### #.#  Magic: 7/7========================##.##..####.##  AC: 7Str: 11 ##.#####..###.###  EV: 12Int: 9 #.## ###..##..#  SH: 0Dex: 19 #.##.####.##  XL:  7 Next: 69% Place: Dungeon:5 .##### [34Dhиm##@#  Noise: ---------  Time: 5080.4 (0.0) #####  a) +3 sling {Koruri} d) +0 sling {Chaewon Fire: a) +3 sling {Koruri}          _Moving in this stuff is going to be slow. _Done exploring. _Done exploring. _Done exploring. _No target in view!  What level of the Dungeon? (default 5, ? - help) Dh [?25l[?1cDh 46Dh8 Dha Dh E _Dh Dh BDh Dh Dh| BDh& DhP BDh Dh BDh_ Dh BDh Dh BDh Dh, BDh Dh ,Dh Dh Dh ,Dh Dh! DhR BDh Dh BDh Dh ,Dh Dh Dh] BDh Dh ,Dh Dh XDh XDh DhH Dh! ,Dh# Dh$ ,Dh% DhB' Dh]( ,DhN) Dh+ Dh+ ,Dh, Dh- Dh1 BDh2 ,Dh<3 ,Dh4 Dh5 ,Dh6 Dh+: Dh; ,Dh< Dh> Dh? Dh@ ,Dh|C DhE ,DhF DhYH Dh#J ,DhhK DhM Dh/O Dh1P Dh1Q DhS Dh1V DhW DhX Dh$Z Dhg\ ,Dh] Dh ` Dha Dhc Dh*d Dhae Dhg Dhh Dhi Dhj Dhl Dhm Dh"o DhJp Dhq Dhr Dh5t Dhu Y  There is a stone staircase leading down here.Dh%| f _Dh 6Dh Dh ,Dh Dh _You climb downwards.  Found 8 stones.  There is a stone staircase leading up here.DhϮ Dha  #.  #.  ##.#  #...  #...  .###...####  .....(....#  ......B@..# 120.1 (39.7) Dh ..........# ........### ..##....#  . #....#  ####.# B   bombardier beetle #.#  #.#  Dh% Dh h _A bombardier beetle is nearby!Dh, #.  #.  ##.#  #...  #...  .###...####  .....(....#  ......B@..#  ..........#  ........###  ..##....#  . #....#  ####.#  #.#  #.# DhN! #.  #.  ##.#  #...  #...  .###...####  .....(....#  ......B@..#  ..........#  ........###  Dh ..##....#  . #....#  ####.#  #.#  #.# Dh%DhG'Dhe,Dh/h _A bombardier beetle is nearby!Dh r  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.DhT (((((((The bombardier beetle is lightly wounded.  You shoot a sling bullet.Dhh V......BDh, f===1.3 (1.2)Rev Dh Dh k _The sling bullet barely misses the bombardier beetle.Dh (((((((You shoot a sling bullet.Dh  The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.  The sling bullet hits the bombardier beetle!DhD ......BThe bombardier beetle is severely wounded.DhFc2.4 (1.1Rev+ Dh$Dh1 ((((((( _The bombardier beetle bites you but does no damage.  You shoot a sling bullet.DhX  The sling bullet closely misses the bombardier beetle.You shoot a sling bullet.DhaE DhG DhI"......BDhLGThe sling bullet barely misses the bombardier beetle.DhNDhPDhIR2DhS--DhZ$30Dh\g DhV((((((( _The bombardier beetle bites you.  You shoot a sling bullet.DhS   The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.  The sling bullet hits the bombardier beetle.Dhs......B4Rev* DhT _The bombardier beetle is almost dead.You shoot a sling bullet.  The sling bullet hits the bombardier beetle!Dh<o$Dhy7 (((((((You kill the bombardier beetle!DhݻV......$DhI734 3=-775.6 (1.2DhdE _You shoot a sling bullet.DhDhDh^ _No target in view!DhxDhDhQ$ DhW_No target in view!Dh`Dhj $ DhqW_No target in view!DhDh^ _No target in view!DhDh"Dh*^ _No target in view!Dh-Dh"1Dh18K _No target in view!Dh:DhADhDhDhDhDhDhDh.DhDhVDhhDhDhDh& IDh- Dhq IDhڠ Dhc. PDhͼ PDhs* J _Rev+ 4=Dh8 5=Rev  Dhc= A_HP restored.Dh? DhA ,DhG DhH Dh.J #740DhL DhQ  Dh6R Dh:S )_You now have 740 gold pieces (gained 6).Dh-V DhjW DhmX DhWZ Dh=^  Dhn_  Dho` You see here 8 stones.Dh?c Dhd Dhf =Dhh = _Dhj Dhm Dhn Dho Dhq Dht Dhww Dhx Dhz Dh?} Dhm Dh Dh Dh[ Dh; Dhr DhH DhV Dh& Dhc Dh] Dh Dh| Dh 54Dh Dh  Dh& Dh) *_You now have 754 gold pieces (gained 14).Dh DhA DhD Dh Dhܮ Dh Dh Dh´ Dh Dh+ Dh Dh Dhq ,Dh ,Dh Dh Dhp Dh nDhp Dh- Dhf Dh Dhc DhD Dh| Dh, Dhk Dh DhH Dh Dhj DhU Dh Dh,DhDDhDhp,Dhu Dh. ,DhDhDh"Dhg,DhDhDhr,DhDhDhDh",Dh#Dh9&,Dh(Dh)DhM,,Dh.Dh 0Dh2,Dh65Dhj6Dh8,Dhi;Dh<Dh1?,DhADhIDhKDhMDh\ODh6QDhS,DhYDhT\,Dh^DhcXDhfDh,tDhw,Dhz,Dh}DhhBDh)XDhċDh̍DhDhDhRDht####  ...Z  .###### .@...# ---####.# Z #.# #############.####.................#...####.########.# Z   water moccasin zombie (dormant)#.# # Z   howler monkey zombie (dormant)#.######.....#Dh$072.6 (47.0)Dh.ZZ---3.6 (48DhϨ _A water moccasin zombie and a howler monkey zombie come into view.Dh #### ..... .....Z######  .......@...#  ......####.#  ....Z #.#  #######.####  ..........#  .  #.# #  #.##### #.....#Dhp/i #### ..... .....Z######  .......@...#  ......####.#  ....Z #.#  #######. ....... .  #.# #  #. #..... _There are monsters nearby!DhN #### ..... .....Z######  .......@...#  Dh0Q/......####.#  ....Z #.#  #######.####  ..........#  .  #.# #  #.##### #.....#Dh #### ..... .....Z######  DhE.......@...#  ......####.#  ....Z #.#  #######. ....... .  #.# #  #.DhB #.....DhDhDh5Dh<d _There are monsters nearby!Dhay (You shoot a sling bullet.Dh ((((The sling bullet hits the water moccasin zombie but does no damage.  Dh,You shoot a sling bullet.Dh*x,Dh....ZZ.Z===4.7 (1.1)Rev Dho _The sling bullet barely misses the water moccasin zombie.Dh,1v  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.Dh  The water moccasin zombie is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie!Dh  The water moccasin zombie is moderately damaged. Z.  The water moccasin zombie completely misses you.3-5.9 (1.2Rev+ Dhu _The water moccasin zombie bites you.  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.Dh  The water moccasin zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the water moccasin zombie!Dh"|  The water moccasin zombie is heavily damaged.Dh %U4-7.1Dh(Dh2( The sling bullet hits the water moccasin zombie!  The water moccasin zombie is heavily damaged. Dh4_The water moccasin zombie closely misses you.  The sling bullet closely misses the water moccasin zombie.The sling bullet hits the howler monkey zombie!Dh1  The howler monkey zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.Dhdj ZThe water moccasin zombie is severely damaged.Dhl0--8.2 (1.1Rev* DhzoDh/w _The water moccasin zombie bites you.  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.Dh _The water moccasin zombie bites you.  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.  The water moccasin zombie is severely damaged.e but does no damage.Dho  The water moccasin zombie is severely damaged.DhyThe water moccasin zombie misses you.9.4 (1.2DhDh  _The water moccasin zombie closely misses you.Dh}fYou shoot a sling bullet.  The sling bullet hits the water moccasin zombie!Dh> DhA  DhCIThe water moccasin zombie is almost destroyed.DhDE6You shoot a sling bullet.  DhF0The sling bullet hits the water moccasin zombie.Dhl^x$  howler monkey zombieDh-].ZDh754 1=-8480.6DhDhF  _You destroy the water moccasin zombie!You shoot a sling bullet.  The sling bullet hits the howler monkey zombie!Dh  The howler monkey zombie is severely damaged.DheYou shoot a sling bullet.  The sling bullet hits the howler monkey zombie!DhR ZZ(unaware)  The howler monkey zombie is almost destroyed.1.7 (1.1Dh] _The howler monkey zombie is distracted by your dazzling golden aura.  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.$Dh (((((((You destroy the howler monkey zombie!Dhg@......$DhiDhO=620DhDh%E _You shoot a sling bullet.DhVDhD _No target in view! _No target in view! _No target in view! _No target in view!DhDh _No target in view! _No target in view!DhDhDhjDhvDhRDhDhDhDhsDhDhDhDhDhDhDhDh Dh Dh#i PDh PDhx} PDh= Dh@ Dh[ Dh Dh c 3Dhf Dh^i DhS 3Dh Dh0 : _Dhκ g2Dh BDh >Rev+ Dh ,Dh Dh8 Z3=Dh BDh7 ,Dh Dh Rev 7544=5=###).......######.@....#---942.0).####.#.. #.# #######.#### ...........# ...####.#.# #.# # #.##### #.....#Dh t---5.7 (13Dh 4 _Found a dagger.Dh 5686.7 (14Dh U _You now have 768 gold pieces (gained 14).Dhh_Dh'##.)......#[.######.#0.0).####.#.# #.# #####.####  .#  ...####.#.#  #.# #  #.#####  #.....#7.7 (1 _Found a ring mail.DhM-DhH/DhJ5DhO9H _No target in view!Dh}F IDhI DhM V= _DhS ,DhU BDhxX Dhd  ### #.)......####[.......######_.......#9.7 (2###........####.# #........# #.# ######.####  ...#  ...####.########.#  #.# #  #.#####  #.....#Dhtj C200.7 (3Dh o P _Found a basalt altar of Yredelemnul.Dh 3Dh$ Dhw Dh Dh DhS Dh BDh Dh DhI ,Dh DhvBDh* Dh Dhu,DhDhDh<DhPDh`DhDhCDh,Dh4 Dh",Dh#Dh%$Dh%DhL',Dh(Dh*Dhy,,Dh).Dh0@DhDDhZDhV\Dh_XDhaBDh"cDheDhf,DhchDhj,DhlDh=nDh q,DhqrDhuDh(y,Dh{Dh}Dh9,DhBDh,Dh#Dh,DhDhSDh,DhDhDh,DhDhDh,DhϡDhϣDhx,DhDhӪDh!,DhkDhDhH,DhaDhwDh},DhDhDh6,Dh~DhǻDhBDh XDhBnDh,DhDhDh,DhDhDhO,DhTDhDh #....# #.....# #.##.### #####.# #.. #.##.# #... #.##########.# #.Dh..! #............# ##....= #.#########..# #....... #.# #..# #........#.# #######..###...# .............(40.7 (40.0)##.#.# ###........... ...... #.###.......#.#.#. # #....... #..#... #...##.. # # . .. #...##... ... #..#.###.. ..$ ..###. DhaDh,1.7 (41DhYDh*J _Found a gilded ring.Dhb _No target in view!Dh%| Dh!~ Dh Dh H _No target in view!Dh` Dh Dh DhV H _No target in view!Dh3Dh(DhmDh( #....# #.....# ###.#####.### #####.# #...F. #.# #.# #.... #.##.# #.!..##...# ##.=..#.##..# #..#.# #..# #.#.# #..###.# .Dh9#.#.# ### ....... #.### ###.#.#.# # # #..#.... #...## #.# . ... #...##. F   bullfrog (asleep)## .....# #..#.  .. ..$ ..###.Dhy 0.0)  A bullfrog comes into view.DhH+2.7 (1DhDh; _Found a stone staircase leading down.Dh!    ##.#####.###   ....F. #.# #.#  ...... #.#  ...!..##..  ....=..#.#  .......#.# #..#  .......#.#  .......@.#  ######.#.#  .......  ###.#.#.# #  #..#....  #.# . ...  ## .....#  .. ..$  DhY#Dh@;    ##.#####.###   ....F. #.# #.#  ...... #.#  ...!..##.. Dh{ ....=..#.#  .......#.# #..#  .......#.#  .......@.#  ######.#.#  .......  ###.#.#.# #  #..#....  #.# . ...  ## .....#  .. ..$  DhDheDh Dh_ _A bullfrog is nearby!Dh    ##.#####.###   ....F. #.# #.#  ...... #.#  ...!..##..DhvT  ....=..#.#  .......#.# #..#  .......#.#  .......@.#  ######.#.#  .......  ###.#.#.# #  #..#....  #.# . ...  ## .....#  .. ..$  Dhr>    ##.#####.###   ....F. #.# #.#  ...... #.#  ...!..##..  ....=..#.#  .......#.# #..#  Dht.......#.#  .......@.#  ######.#.#  .......  ###.#.#.# #  #..#....  #.# . ...  ## .....#  .. ..$  Dhy4Dh~Dhր_ _A bullfrog is nearby!DhU = (((((F  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog gives a loud, deep croak!DhW  The bullfrog is moderately wounded.You shoot a sling bullet.  The sling bullet hits the bullfrog but does no damage.Dh}k Dhm Dhw ~>.F...Dhx b===3.9 (1.2Rev Dh DhO c _The bullfrog is moderately wounded.Dh (((You shoot a sling bullet. The sling bullet hits the bullfrog!Dhv] (((The bullfrog is heavily wounded.You shoot a sling bullet.DhDh4Dh >...F..hDh!h   hound (wandering)The sling bullet closely misses the bullfrog.5.0 (1.1Rev+ DhtDhv(( hYou shoot a sling bullet. Dh The sling bullet closely misses the bullfrog. _A hound comes into view.  You shoot a sling bullet.  The hound barks!  The sling bullet hits the bullfrog!Dh  The bullfrog is almost dead.You shoot a sling bullet. The sling bullet hits the bullfrog.Dhϛ$h   houndDh!DhV,e..h.Dhh.Dh;9,#....# #.....# # Villent the Shooter##.#####.### #####.# # Coglin of Gozag  Gold: 768 ....>. #.##.# # Health: 55/55 ========================...... #.##########.# # Magic: 7/7Dh=========================...!..##............# ## AC: 7Str: 11....=.$#.#########..# #. EV: 13Int: 9.......#.##..# #. SH: 0Dex: 19.......#.# #######..###. XL:  7 Next: 101% Place: Dungeon:6.......@.# ............. Noise: ===------  Time: 5246.1 (1.1)######.#.# ###.......... a) +3 sling {Koruri} d) +0 sling {Chaewon....... #.###...... Fire: a) +3 sling {Koruri} ###.#h#.# # #......[39;Dh>U49m Rev+ #..#.... #...##.#.# . ... #...##. h   hound## .....# #..#.##.. ..$ ..###. _A hound comes into view.You shoot a sling bullet.  The hound barks!  The sling bullet hits the bullfrog!  The bullfrog is almost dead.You shoot a sling bullet. The sling bullet hits the bullfrog. _You kill the bullfrog!You have reached level 8!DhI/  --more--Dh}61/618/8108 0%  (( _You feel clever.You shoot a sling bullet.DhNv  The sling bullet hits the hound but does no damage.  You shoot a sling bullet. The sling bullet hits the hound.DhADhZDhIh..Dh7f7.2Rev* DhDhg` _The hound is moderately wounded.DhQ<((((DhT*(((DhI  You shoot a sling bullet. The sling bullet misses the hound.You shoot a sling bullet.Dh5 h.....$The sling bullet closely misses the hound.59-8DhC0Dhٚ DhYDh]_The hound completely misses you. The hound bites you.Dh. _  You shoot a sling bullet. The sling bullet hits the hound.DhQ  The hound is heavily wounded.You shoot a sling bullet. The sling bullet hits the hound.Dh5  The hound is severely wounded.9.3 (1.1Dh< DhTI ((((((( _The hound completely misses you.You shoot a sling bullet.Dh  The sling bullet completely misses the hound.You shoot a sling bullet.  The sling bullet hits the hound but does no damage.Dhv @ h.....$The hound is severely wounded.60-500DhF % Dhފ _The hound closely misses you. x2  You shoot a sling bullet. The sling bullet hits the hound.Dh, F$DhV (((((((You kill the hound!Dh]$.....$Dh41.4 (1.1 _You shoot a sling bullet.DhDhS{ _No target in view!Dh[DhH _No target in view!Dh] _No target in view!Dhr)3Dhc+Dhq0Dh2$ _DhN91=Dh;Dh6@TRev+ DhBDhIDhqJ:74DhKDhOM _You now have 774 gold pieces (gained 6).Dhem=774Rev Dh{qR81DhxM _You now have 781 gold pieces (gained 7).Dh+|3Dh}DhрDh>DhDhDh3DhDhmDhDh#Dh _t - 2 golden potions (gained 1)Dht  You see here a +5 ring of evasion. _DhpDh,DhDh_Dh#.....>.##.# #.# #.......##.##########.# ##.......##............# #.......=..#.##..# #.#........#.# #..# #........#.# #######..###..........# ..........########.#.#.###....... #..$..@.......#.###---69.4 (18.0) #.#####.#.#.#.# # #..#.... #...# #.#...... #...# ##.>.....# #.. # .....$. ..###[37Dh nm ....### ...DhLDhI---70.4 (19DhDh; _Found a stone staircase leading down.DhDh3Dh~Dh9,Dh@Dh(,DhDhDhC<93Dh' N _You now have 793 gold pieces (gained 12).DhT Dh 3DhDh(XDh,DhDhDh,DhDh&XDh7(Dhq),Dh*Dh+Dhf-,Dh}.Dh'0DhD2,Dh\3Dh5Dh6,Dh8DhR:Dh<BDh>Dh@DhfA,DhBDhsDDhE,DhJ#........#.#########..###...### #..........#..............(... ########.#.#.###...<#.............#.###.........#.#####.#.#.#.#.# #.........### #..#......# #...##....# #.#.......# #...##....# DhK##.>.....####..#.####.# ##......@....###. #.# #.....###..## #.# .........# ..# #####...## ..###... ..###### .# . DhQ 86.4 (16  You now have enough gold to fund merchants seeking to open stores in thedungeon.DhQR68087.4 (17DhbUDhW? _You now have 808 gold pieces (gained 15).Dh 3DhL Dh Dh Dh0 Dh ,Dh Dh nDhh Dh ,Dh DhO ,Dh Dh7 Dhy ,Dh Dh DhA Dhw ,Dhg Dh ,DhB Dh  Dh BDh6 DhM ,Dh Dh]# ,Dh& c _f - 2 potions of invisibility (gained 1)Dh( 3Dh* DhL+ Dh"- ,Dh. ,Dh5 Dh6 Dh8 ,Dh%9 Dh8: Dh\; ,Dh< DhY> Dh? Dh@ ,DhA DhyC DhD ,DhE DhF ,DhG DhI Dh&J ,Dh7K DhL DhN BDh]P DhQ ,DhR DhS DhU ,DhV Dh W DhRX BDhfY DhZ ,Dh\ ,Dh^ BDh_ Dhf  #.....###..## ##.##.# .........##....###.##  #####...##......#.##  ##...........##  #####.......##  ##.......#  ##...##.#  ########.###.#  #.@......# #.#  #.######## #.#  #. #.# #. #.# #h #.# #. h   howler monkey (asleep)....DhIm .315.4 (28Dhn ,6.4 (29Dhq Dhx ` _A howler monkey comes into view.Dh . ..## ##. ..###.##  ..#.##  ..##  .##  ...#  ##...##.#  ########.###.#  #.@......# #.#  #.######## #.#  #. #.#  #. #.#  #h #.#  #. .. ..Dh F ..## ##. ..###.##  ..#.##  ..##  DhH.##  ...#  ##...##.#  ########.###.#  #.@......# #.#  #.######## #.#  #. #.#  #.  #h  #. .. .. DhNDhODhSDhVd _A howler monkey is nearby!Dhn (((hDhYou shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey howls!Dhh  The howler monkey is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the howler monkey.DhDh x..h.Dhf===7.5 (1.1)Rev Dh-Dhh _The howler monkey is moderately wounded.Dh`~ (((You shoot a sling bullet.Dh  The sling bullet barely misses the howler monkey.You shoot a sling bullet.  The sling bullet hits the howler monkey but does no damage.Dh*h..8.6The sling bullet barely misses the howler monkey.  You shoot a sling bullet.  The sling bullet hits the howler monkey but does no damage. _The howler monkey is moderately wounded.Dh_ (The howler monkey is moderately wounded.You shoot a sling bullet.Dh h(catching breath)The sling bullet barely misses the howler monkey.Dh=========9.8 (1.2Rev+ Dh+ _The howler monkey hoots and howls with incredible vigour!You shoot a sling bullet.  The sling bullet hits the howler monkey.Dhb( Dhd(The howler monkey is heavily wounded.You shoot a sling bullet.Dh4F hThe sling bullet closely misses the howler monkey.The howler monkey hits you but does no damage.===------20.9 (1.1Dh= _The howler monkey barely misses you.You shoot a sling bullet.  The sling bullet hits the howler monkey.Dh  The howler monkey is heavily wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.Dh| The howler monkey is severely wounded.Dhk------2.1 (1.2Rev* Dh ( _The howler monkey hits you but does no damage.  You shoot a sling bullet.Dh Dh The sling bullet barely misses the howler monkey.You shoot a sling bullet.Dh# hThe sling bullet closely misses the howler monkey.Dh%[59-3.2 (1.1Dh;(Dh/  _The howler monkey hits you.  You shoot a sling bullet.  The sling bullet hits the howler monkey.DhQ (The howler monkey is almost dead.You shoot a sling bullet.Dh B hThe sling bullet closely misses the howler monkey.=========40DhFDh[ _The howler monkey hoots and howls with incredible vigour!You shoot a sling bullet.  The sling bullet hits the howler monkey.Dh^F$DhR (You kill the howler monkey!Dh7b;$Dhp808 -9===------5 _You shoot a sling bullet.------ _No target in view!Dhb{ _No target in view!Dh DhȘ{ _No target in view!DhCDhH _No target in view!Dh+gDh9m0Runes of Zot (0 collected) & Orbs of Power Runes of Zot decaying rune of Zot (the Swamp) barnacled rune of Zot (the Shoals) serpentine rune of Zot (the Snake Pit) gossamer rune of Zot (the Spider Nest) Dhpsilver rune of Zot (the Vaults) abyssal rune of Zot (the Abyss) slimy rune of Zot (the Pits of Slime) demonic rune of Zot (Pandemonium) glowing rune of Zot (Pandemonium) magical rune of Zot (Pandemonium) fiery rune of Zot (Pandemonium) dark rune of Zot (Pandemonium) bone rune of Zot (Tartarus) obsidian rune of Zot (Gehenna) icy rune of Zot (Cocytus) iron rune of Zot (the Iron City of Dis) golden rune of Zot (the Tomb of the Ancients) Orbs of PowerThe Orb of Zot (the Realm of Zot) [!/^]: Show GemsDhDh'Gems (0 collected) Ancient Gems smoky gem (the Dungeon, 3675/9000 until shattered) earthy gem (the Lair of Beasts, 3750 turns until shattered) mossy gem (the Swamp, 1800 turns until shattered) azure gem (the Shoals, 1800 turns until shattered) jade gem (the Snake Pit, 2400 turns until shattered) milky-white gem (the Spider Nest, 2400 turns until shattered) shining gem (the Vaults, 3750 turns until shattered)Dh  shimmering gem (the Elven Halls, 1800 turns until shattered) ivory gem (the Crypt, 1800 turns until shattered) starry gem (the Pits of Slime, 600 turns until shattered) midnight gem (the Depths, 3000 turns until shattered) prismatic gem (the Realm of Zot, 1000 turns until shattered) sanguine gem (the Tomb of the Ancients, 1800 turns until shattered) RunesDhȍ Dh DhF #.....###..## ##.##.# Villent the Shooter.........##....###.##Coglin of Gozag  Gold: 808 #####...##......#.##Dh4 Health: 59/61 =======================-##...........##Magic: 8/8========================#####.......##AC: 7Str: 11##.......#EV: 13Int: 10##...##.#SH: 0Dex: 19########.###.#XL:  8 Next:  9% Place: Dungeon:6#.@......# #.#Noise: ===------  Time: 5325.2 (0.0)#$######## #.#a) +3 sling {Koruri} d) +0 sling {Chaewon#.Dh #.#Fire: a) +3 sling {Koruri} #.#.#Rev* #.#.##.....  You kill the howler monkey! _You shoot a sling bullet. _No target in view! _No target in view! _No target in view! _No target in view!Dh DhB Dh Dhb60 _Rev+ 1=17Rev  _You shoot a sling bullet. _No target in view! _You now have 817 gold pieces (gained 9).=Dh,DhDhDh, ##.......#  ##...##.#  ########.###. #..# #.# #.######## #.##.# #.##.# #.# #.# #.# #@# ---36.2 (11.0)......... ........ ........?..................#...........<.....DhDhX Y   ice beast (wandering)YFound a stone staircase leading up.DhoH---7.2 (12Dh^s _An ice beast comes into view.Dhi A     ###  #.. #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #@# #.........  #.........  #.........  #?........  ..........  #.........  ..Y.<..... Dhx d     ###Dh U  #.. #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #@# #.........  #.........  #......... Dh #?........ ..........  #......... ..Y.<..... Dhh Dh Dh Dh# a _An ice beast is nearby!Dh@ (((((YDh3n(You shoot a sling bullet. The sling bullet hits the ice beast.Dh?  The ice beast is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.DhKW.....DhIY.===8.3 (1.1)Rev  _The ice beast is lightly wounded.Dh (((((((You shoot a sling bullet.Dh[  The sling bullet closely misses the ice beast.You shoot a sling bullet.Dh- Dh0 {....Y..Dh2 48179.4Dh8 Dh2? ((((((( _The sling bullet barely misses the ice beast.You shoot a sling bullet.Dh  The sling bullet closely misses the ice beast.You shoot a sling bullet.DhF DhP {...Y...DhR _40.5Rev+ DhZ Dhe ((((((( _The sling bullet closely misses the ice beast.You shoot a sling bullet.Dhg  The sling bullet closely misses the ice beast.You shoot a sling bullet. The sling bullet hits the ice beast.Dh7 Dh. DhÕ .Dh .Dh YDhɢ ....1.7 (1.2Rev* Dh  DhA ((((((( _The ice beast is lightly wounded.  You shoot a sling bullet.DhH  DhX  The sling bullet completely misses the ice beast.You shoot a sling bullet. The sling bullet hits the ice beast.Dh .Y.....2.8 (1.1 Dh ( _The ice beast is moderately wounded.You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.Dhxr ` ((((Dh}t s((The ice beast is moderately wounded.You shoot a sling bullet.Dh Y......3.9 Dh "Dh#(Dh(Dh(Dh(((( _The sling bullet barely misses the ice beast.You shoot a sling bullet.Dh#  The sling bullet closely misses the ice beast.You shoot a sling bullet. The sling bullet hits the ice beast!Dh{& Y......  The ice beast is severely wounded.Dh/A40Dh@ _The ice beast misses you.You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.Dh (((((((The ice beast is severely wounded.You shoot a sling bullet.Dh% Y......  The sling bullet completely misses the ice beast.Dh%5DhDh;% ((((((( _The ice beast closely misses you.You shoot a sling bullet.Dh  The sling bullet closely misses the ice beast.You shoot a sling bullet.Dh%T Y......  The sling bullet barely misses the ice beast.DhkWY47------6Dh^Dhn  _The ice beast hits you. The ice beast freezes you!  You shoot a sling bullet. The sling bullet hits the ice beast.DhJ (((((((The ice beast is almost dead.You shoot a sling bullet.Dh Y......  The sling bullet barely misses the ice beast.DhҎ%7DhےDh ((((((( _The ice beast barely misses you.You shoot a sling bullet.Dh}W  The sling bullet barely misses the ice beast.You shoot a sling bullet.DhR/  The sling bullet barely misses the ice beast.A marrowcuda comes into view.Y....F.F   marrowcuda (wandering).9.0 (1.1Dh _The ice beast hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the ice beast!Dh$F   marrowcudaDhK} (((((((You kill the ice beast!DhDh $...F....Dh0 817 8------20Dh2050.2 (1.2 _You shoot a sling bullet.Dh>7DhAh ((((( DhD_Your Ranged Weapons skill increases to level 7!You shoot a sling bullet.Dh  The sling bullet barely misses the marrowcuda.You shoot a sling bullet.DhIDhqO$..F.DhqQ+10Dh^{ _The sling bullet closely misses the marrowcuda.DhDh Dh0 DhZ 3Dh K5=Dh. ,Dh[ ,Dh Dh ,Dh Dh Dh U6=Dh Dh Dh3 ,Dh Dhm ,Dh ,Dh Dht 7=Dh9 ,Dh Dh Dh"d8=Dh,Dh,Dha,DhqDh Dh ;9Dh ,Dh DhDh,DhDh,DhuDhvL60=DhzDh},DhDhdDh,DhrDhU1=Dh!Dh"Dh#,Dh%Dh&,Dh)DhX*K2=Dhf+Dh,Dh.Dh/Dh0Dh42Dh73&40Dh94Dh6K _You now have 840 gold pieces (gained 23).Dh893DhE<Dh(S,DhUDh]V=DhY,Dh\Dh`DhbDh|eDhiDhFkDhKqDhr Dh%y_v - 3 scrolls of teleportation (gained 1)Dh3DhDhLDhj,DhDhN,DhkDhÈDhG,DhfDhtDhw,DhDhDh,DhDhDh7,DhMDhڗDhBDh8Dhv,Dh,DhDh,DhDh9BDhRDhu,DhDhDhmBDhDh,DhΪDhDh;BDhWDhBDhǰDh'DhV,DhqDh,Dh)DhEDhoDh,DhػDh,DhDh/DhDh,DhDhDh6,DhlDhZ #.......# #...... .# #...... .#########......# ................#. .#########......)#.#####.............<...........######.........###.#.#.#.......---421.5 (64.0)#......# #.#.######.#......# #.#.##.......## #.#.#Dh.#.......######.#..................###.........########.######.#####DhDhH---2.5 (65DhDh) _Found a long sword.DhK& 3Dh( Dh , Dh/ ,Dht9 nDh; Dha Dhc ,Dhf ,Dh9m Dhn ,Dhp Dh}| Dh XDh ,Dh Dh BDh# M#. ## #. .. #. #( . # #.# .####### #.###.. #.##...# #...... #......#  #....## ##.##...#  #....@###......# 44.5 (22......##...####..# Dh) 7..#.# ##..# ##..#  .. #..###...### #..#.......# #..#.#####.# #.... #.#####  ##.#. #......  #.#. #.##### Dhr DhL ,5.5 (23Dh: Dh % _Found 7 stones.DhDh/3DhDh,DhnDhDh,Dh7DhDh### #. ..# # #.# #(##. .#% #.#. .####### #.###..# #.##...# #......# #......# #....## ##.##...###.#.....###......##....####..#8.5 (3.0) #..#.#####..# ##..#...... #..###...###..... #..#.......###... #..#.#####.###. #.... #.###.. ##.#. #.... #.#. #.### #)#.#####....Dhq9.5 (4 _Found an inkwell talisman.DhR3DhPVDhG^DhnXDhtDh ### #. ..# #.#. # #(##. . #% #.#. .####### #.###..# #.##...#Dh #......# #......# #....## ##.##...# ##.#.....###......# #...@..##...####..# #..#.#####..# ##..# $....... #..###...###5........# #..#.......###...#.# #..#.#####.# ##.. .# #.... #.# 5   white imp (wandering) ... .# ##.#. #..#.#. .# #.#. #.#Dh #)#.#####..Dh,50.5 (1Dhj+1.5 (2Dh`DhF _A white imp comes into view.DhDh Dhi!Dh/%(DhN ((DhR ((Dh (Dhy 5Dh   Dh You shoot a sling bullet.  DhThe white imp shouts!Dhl  Dhko "DhUw (The sling bullet hits the white imp but does no damage.  You shoot a sling bullet.Dh: Dh/ Dh[ ......5===2.5 (1Rev Dh$ c _The sling bullet barely misses the white imp.Dh (((((((You shoot a sling bullet.Dh  The sling bullet closely misses the white imp.You shoot a sling bullet. The sling bullet hits the white imp.Dh@o ...5.S.S   adder (wandering)5   white imp  The white imp is moderately wounded.3.6 (1.1Rev+  DhTE!DhF%(DhK(((((( _An adder comes into view.You shoot a sling bullet.  The sling bullet closely misses the white imp.Dhg Dh"DhSDh   DhcThe sling bullet misses the adder. You shoot a sling bullet.  DhDThe adder hisses angrily.  The sling bullet hits the white imp.DhS ...5.S.  The white imp is heavily wounded.Dhu Dh2 Dh%*Dh:P***The white imp gestures at you.DhDhU.Dh ..Dht .Dhg";.SDha,j57--40Dh; Dh/>!Dh%@%(DhB ((DhC( DhE9_The puff of frost hits you.  DhG You shoot a sling bullet.  DhH7The sling bullet hits the white imp but does no damage.Dh)' Dh)  Dh%+<The white imp is heavily wounded.DhX,TYou shoot a sling bullet. The sling bullet hits the white imp.Dh2Dhe4$Dh_6!DhȿDhm.....SDh840 --75.7 (1.1Rev* DhK e ((((( Dh n_You kill the white imp!You shoot a sling bullet.Dh  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.DhWDhDhS.....Dh`86.8Dh}&Dh2I _The adder is lightly wounded.Dh24Dh:DhE^ _No target in view!DhFDhkJDhO^ _No target in view!Dh$QDhRTDhZ^ _No target in view!Dh)[DhX^Dhd^ _No target in view!DhEeDhhDh|n^ _No target in view!DhqDhsDh^yK _No target in view!DhzDh}DhƒDhDhDhDh\u3Dh6wDhzDh{$ _DhXDhDh%Dh Dh ..---8.8 (2.0SS   adderDh# 9---Dh# Dh>' \ __An adder is nearby!Dh|l(((((((Dh  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.DhDh S......  The sling bullet closely misses the adder.===9.8 (1Dh9Dh S _The adder closely misses you.Dh  You shoot a sling bullet. The sling bullet hits the adder.Dh{  The adder is moderately wounded.You shoot a sling bullet. The sling bullet hits the adder.Dh l  The adder is heavily wounded.Dhk 5760.9 (1.1Dh Dha ((( _The adder bites you.  You shoot a sling bullet.Dh  The sling bullet barely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.Dh=- S..  The adder is almost dead.Dh,0 '2.0Dh27 DhD _The adder completely misses you. The adder bites you but does no damage.  You shoot a sling bullet. The sling bullet hits the adder.Dh (((The adder is almost dead.You shoot a sling bullet.Dh\W S..  The sling bullet closely misses the adder.DhaY +30Dh\ Dhq _The adder bites you but does no damage.  You shoot a sling bullet. The sling bullet hits the adder.Dhv p$Dha (((You kill the adder!Dh_ I$..Dh <884.1 (1.1Dh Dh b _You shoot a sling bullet.Dho Dh { _No target in view!Dh Dh ^ _No target in view!DhN Dh Dh ^ _No target in view!Dh# Dh Dhr ^ _No target in view!Dh Dh Dh ^ _No target in view!Dhy DhDhC _No target in view!Dh?3DhADh'GDh*DhDhDhԟDh5Dhh8DhDhPDh3DhaDh Dh _9Rev+ Dh60=840Rev DhBDhDhx1=Dh>DhDh3DhODhDh3K2=Dh)Dhv7DhS } _You now have 847 gold pieces (gained 7).DhBDhDh!Dh*&O=Dh9XDh<Dh}BDhDDh H,DhKDhgLDhmNDhQDhSDhT51DhVDh$Z DhV[Dhg^?_You now have 851 gold pieces (gained 4).Dh_Dha,DheDh6gDhi563Dhl Dh nDhws*_You now have 863 gold pieces (gained 12).Dh-yDhzw #%# #.#. .#Dh{e#. #.###..# #.Dh%}#####.# #......# #.Dhg~...... #.#....## ##.#.... ##.#.....###..Dh###....####......##...###$........#..#.######...............# #..###.........# #..#.---87.1 (23.0)...$...####...#.# #..#.###.... ##..#.# #.... #...> ...#.# ##.#. #.### #.#.#.# #.#.... #.#.#.# #)#.### #.#.# . .# #DhDhDh---Dh%8.1 (24DhDh Dhˤ5_Found a stone staircase leading down.Dh Dh*,DhDh&,DhBDhDh)Dh,DhDh #. #.###..# #####.## #......# 75 .s....# #.#....## #....# ##.#.....# ###....####......## #$........#..#.### #...............# #####...............# ....####...#.# ########....# ##..#.# # #...># ...#.# # #.#### #.#.#.# ...# #.#.#.# ##### #.#.# s   scorpion (wandering) Dh$# You now have 875 gold pieces (gained 12).92.1 (4.0)3.1 (5Dh*q _A scorpion comes into view.DhQo #.   #####.##   .s....#  #....#  ###....#### #$........# #..........  #####..........  .......@...#  #######....#   #...>#   #.####   ...#   ##### #.#.# Dh  #.   #####.##   .s....#  #....#  ###....#### #$........# #..........  #####..........  .......@...#  #######....#   #...>#   #.####  ...#  ##### #.#.#  _A scorpion is nearby!DhUM T #.   #####.##   .s....#  #....#  ###....#### #$........# #..........  #####..........  .......@...#  #######....#  DhfS  #...>#   #.####   ...#   ##### #.#.# Dh  #.   #####.## Dh   .s....#  #....#  ###....#### #$........# #..........  #####..........  .......@...#  #######....#   #...>#   #.####  ...#  ##### #.#.# Dh Dh2 Dh Dh9 _ _A scorpion is nearby!DhU ((((((You shoot a sling bullet.Dh sThe sling bullet barely misses the scorpion.You shoot a sling bullet. The sling bullet hits the scorpion.Dhz_DhcDhfB..sDhmh...===4.3 (1.2Rev DhlDho6 _The scorpion is lightly wounded.Dh ((( You shoot a sling bullet. The sling bullet hits the scorpion.DhɆ  The scorpion is moderately wounded.You shoot a sling bullet. The sling bullet hits the scorpion.Dh: Dh& b.s..DhD c5.4 (1.1Rev+ Dh> Dh(  (( _The scorpion is moderately wounded.You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.Dh  The scorpion is moderately wounded.You shoot a sling bullet. The sling bullet hits the scorpion.Dh0 DhK3 Dh? \..sDhA '6.5DhK Dh[ @The sling bullet hits the scorpion but does no damage.  The sling bullet hits the scorpion. _The scorpion is severely wounded.  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.Dh ((((((The scorpion is severely wounded.You shoot a sling bullet.Dhp .....sThe sling bullet closely misses the scorpion.Dhwt f7.6Rev* Dh$x Dhu (((((( _The scorpion stings you but does no damage.  You shoot a sling bullet.Dh 7The sling bullet closely misses the scorpion. _The scorpion stings you but does no damage.ompletely misses the scorpion.  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.Dh .....sThe scorpion is severely wounded.80Dh _The scorpion stings you but does no damage.  You shoot a sling bullet. The sling bullet hits the scorpion!DhLE$DhT> ((((((You kill the scorpion!Dh.....$875 359Dh΢b _You shoot a sling bullet.DhPDh^ _No target in view!Dh[DhdDh^ _No target in view!DhDhDh^ _No target in view!DhDh|Dh{ _No target in view!DhDh^ _No target in view!Dh)DhY _No target in view!DhA3DhCDhFDh2JDh^T _82DhXJ _You now have 882 gold pieces (gained 7).DhZ3Dh\Dh^Dh6`TRev+ DhaDh3dP93DhweDhgN _You now have 893 gold pieces (gained 11).Dh'i3DhdjDhkDhl,Dh2nDhloDhpTRev DhkrDhsDhBu,Dhv,DhwDh[y,DhzDhM|,Dh}Dh~DhK     #.  #.  #(..   #. # # #(  Dh #. .# #%# #.   #. #.# #.###.  #.#####.## #.....  ....# #.#...---510.6 (11.0)  .#######....# ##.#...   ###....####......   #.........#..#.##   #...............#  #####...............#   ...........####...#.#   Dh#######....# ##..#.#   #...># ...#.# Dh h---1.6 (12DhސDh% _Found 5 stones.Dh3DhDhDhXDh ,Dh0DhdDh{Dh@893DhDh,DhoDhDh,Dh9Dh Dh",Dh$Dh(Dh)BDh+Dh6 #.#  #.#  #.#   #(#   #.# #   #.# .#   #.#   ########.#####.##   #.@.............#   #.##.#######....#   #. #.# ###....###  #l #.# #.........  #. #.# #.  #. #.#####. l   iguana (asleep)  #. #............###  #. #########....# DhG;g[39;49m #...>Dhm>18.6 (7.0)Dh?+9.6 (8Dh7CDhEZ _An iguana comes into view.Dh$  #.#  #.#  #.#  #(#  #.# #  #.# .#  #.# #.#  ########.#  #.@.......  #.##.#####  #. #.#  #l #.#  #. #.#  #.  #.  #. Dht 4  #...># Dh% #.#  #.#  #.#  #(#  #.# #  #.# .#  #.# #.#  ########.#  #.@.......  #.##.#####  #. #.#  #l #.#  #. #.#  #.  #.  #. Dh(N#...>Dh4Dh DhB^ _An iguana is nearby!Dh  ((l    You shoot a sling bullet. The sling bullet hits the iguana.  The iguana hisses angrily.Dh̜  The iguana is moderately wounded.You shoot a sling bullet. The sling bullet hits the iguana.DhDh&U.l.Dh\)c===20.7 (1.1Rev Dh!.DhJ1^ _The iguana is heavily wounded.Dh6 ((You shoot a sling bullet.Dh-  The sling bullet barely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana.Dhr l.1.8Rev+   _The iguana is heavily wounded.You shoot a sling bullet. The sling bullet hits the iguana.DhH  The iguana is severely wounded.You shoot a sling bullet. The sling bullet hits the iguana.Dh i  The iguana is almost dead.Dh \56---20Dh DhT ( _The iguana bites you.  You shoot a sling bullet.DhEw  The sling bullet barely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana!Dh} )Dh";$Dh^893 7=--93.9 (1.1Rev*  _You kill the iguana! _No target in view! _No target in view! _No target in view! _No target in view!Dhnt _No target in view!Dh3 _No target in view!Dh'PDhF3Dh+JDhKDhEDhGDhDhDhrDh3Dh>[Rev+ _Dh8=Rev Dh)9Dh60=893DhDhSBDh1=DhDhDh2=DhaDhXDhg,Dh9 _You now have 899 gold pieces (gained 6).Dh O=Dh8nDhnDh&Dh$6Dh<DhDXDh-FDh~G,Dh6IDhMnDh}N,DhP,Dh_UDhXDhZBDh\XDh`nDhi= #.........#..#.#####..# ##..#  #...............# #..###...## ####...............# #..#....... ..........####...#.# #..#.#####. ######....# ##..#.# #.... #. #...># #...#.# ##.#. #. ######.#### #.#.#.# #.#. #. .......# #.#.#.# #)#.#####. ######## #.#@# ...---76.9 (53.0) #.#.# .###.#..# #.#.# #...... DhnX#.#.# .## #.... ## #.. .#  #.. ...  #.[. .........  .######.# ---7.9 (54Dh8qDhnw( _Found a ring mail.Dhń3DhɆDhDhnXDh###......# #..#....... ....####...#.#####.##....# ##..#.. # #...># #.#.#. #### #.#DhH$ #.# .......# #.# #)#.######  ........ #.#.# .###.#..#  ##8.9 (1.0).......#. ##.... #.... ..[... .....# .######.#?....) ### Dh/Dh+9.9 (2DhDh[$ _Found a spear.DhȊ 3Dh Dh Dhr Dh Dh nDh Dhq ,Dh Dh Dhڥ ,Dh Dh Dh{ ,Dh Dh Dh? Dhy Dh DhӲ Dh BDhA ,Dh Dh s _g - 3 scrolls of blinking (gained 1)Dh 3Dh Dh$ Dh ,Dh Dhj Dh/ ,DhR DhO Dh ,Dh Dh2 Dh ,Dh Dh Dh8 ,Dh Dho Dh Dh Dh Dh Dh Dh Dh Dh! Dh Dh Dhn Dh Dh Dh ,DhcDhDh,DhDh,Dh Dhp Dh Dh ,Dh DhoDh,DhBDhDhDh>,Dh`DhDh,DhDhDhDh ,Dh!Dh#,Dh?$Dhe%Dh&,Dh'Dh(Dh=*BDhc+Dh,,Dh-Dh.DhG0Dh1,Dh2Dh3BDh)5Dh; #####. # #.# ### #S#.## ..# #.#.  # #(##....  #%# #.#. #.####### ##Dh=W#.###..# #.##...# #.#......# #.@....# #.#.#....## ##.##...# #.##.#.....###......## #. ###......##...####..# # ..#..#.#####..# ##..# ## ........# #..###...### #S   water moccasin (asleep) ........# #..#.......# #.. ###...#.# #..#.#####.#..##..#.# #....# #.#########..DhfB1611.9 (32.0)Dh3D,2.9 (33DhFDhBHa _A water moccasin comes into view.DhQc # #. ### #S#. ..# #.#.  # #(##....  #%# #.#. #.#######   #.##...#   #.@....#   ##.##...#  #......## Dh..####..# #..# ##..#  #..###...###  #..#..  #..#.   #....# Dh$_ # #. ### #S#. ..# #.#.  # #(##....  #%# #.#. #.#######  Dhmb\ #.##...#   #.@....#   ##.##...#  #......## ..####..# #..# ##..#  #..###...###  #..#..  #..#.   #....# DhgDhjDhnDhre _A water moccasin is nearby!Dh{f # #. ### #S#. ..# #.#. Dhk # #(##....  #%# #.#. #.#######   #.##...#   #.@....#   ##.##...#  #......## ..####..# #..# ##..#  #..###...###  #..#..  #..#.   #....# Dh # #. ### #S#. ..# #.#.  # #(##....  #%# #.#. #.#######  Dh\ #.##...#   #.@....#   ##.##...#  #......## ..####..# #..# ##..#  #..###...###  #..#..  #..#.   #....# DhDhDhDhe _A water moccasin is nearby!Dh> ((((S  You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin hisses angrily.Dh!  The water moccasin is moderately wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.Dh,Dhm..S..Dhf===4.0 (1.1)Rev Dh _The water moccasin is moderately wounded.Dh\ ((((You shoot a sling bullet.Dh  The sling bullet closely misses the water moccasin.You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.Dh ..S.5.1Rev+ Dh֊ (The sling bullet closely misses the water moccasin.  You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage. Dh" __The water moccasin is moderately wounded.Dh7  The water moccasin is moderately wounded.You shoot a sling bullet.  Dh5 )The sling bullet hits the water moccasin.Dh  .SThe water moccasin is heavily wounded.6.2 _The water moccasin closely misses you.You shoot a sling bullet.  The sling bullet hits the water moccasin.DhM@ ((((The water moccasin is heavily wounded.You shoot a sling bullet.Dh  ...SThe sling bullet barely misses the water moccasin.7.3Rev*  (((( _The water moccasin bites you but does no damage.  You shoot a sling bullet.DhR  The sling bullet barely misses the water moccasin.You shoot a sling bullet.Dh ...SThe sling bullet completely misses the water moccasin.Dh Y8.4 (((( _The water moccasin closely misses you. The water moccasin barely misses you.You shoot a sling bullet.Dh'v  The sling bullet misses the water moccasin.You shoot a sling bullet.  The sling bullet hits the water moccasin!Dh  ...SThe water moccasin is severely wounded.9.5Dh  (((( _The water moccasin barely misses you.You shoot a sling bullet.DhJ The water moccasin is severely wounded. _The water moccasin barely misses you.You shoot a sling bullet.  The sling bullet barely misses the water moccasin.  You shoot a sling bullet.  The sling bullet hits the water moccasin!Dh ...SThe water moccasin is almost dead.The water moccasin bites you but does no damage.DhW (20.6Dh6 Dh _The water moccasin barely misses you.You shoot a sling bullet.  The sling bullet hits the water moccasin!Dh"o$Dh ((((You kill the water moccasin!Dh3_...$DhOQ899 521.7DhBUDh&X/ _You shoot a sling bullet.DhXh3Dh _No target in view! _No target in view! _No target in view!DhDhɒDhU _No target in view!DhC^ _No target in view!DhDḥDhK _No target in view!Dh֧3DhDh?Dhh _904Dh` _You now have 904 gold pieces (gained 5).DhTRev+ DhʷDh,DhDh DhDh,DhƿDhDh,Dh]Dh2DhCTRev DhDhDh,DhDh",Dh8DhDhDh,DhgDhDh (DhDh;  You see here 7 stones.DhDh _DhDhDh0Dh^,DhDh>DhQ,DhYDh,DhDhDh,DhDhzDhDh*904DhDh$Dh6,DhDhDh # ### #. ##Dh  .### .#########....#  h..........##.#  #@# #.### --- #.# #.#.. #.# #.# #.#.# .# #.# #.#.# #.# ###.### #.#.# #(# #.....###.#.# h   howler monkey (asleep) #.# # #.###(##....#Dh .# .# #%# #.#.###.####### #.# #.# #.###..## ##.##...# 39.7 (18.Dh S0)  A howler monkey comes into view.Dho/hhDhI---40.7 (19DhDh1 _Found a wand of flame (27).Dh@  # #  .###  .#########....#  /h.........##.#  #@# #.###  #.# #.#..  #.# #.#.#  #.# #.#.#  ###.### #.#.# #(# #.....  # #.###(##....#  .# #%# #.#.###.  #.# .## ##. DhY_  # #  .###  .#########....#  /h.........##.#  #@# #.###  #.# #.#..  #.# #.#.#  #.#  ###.### (# #.....  # #.###(##.... .# #%# #.#.###. #.# .## ##. Dhi^_A howler monkey is nearby!Dh~ @  # #  .###  .#########....#  /h.........##.#  #@# #.###  #.# #.#..  #.# #.#.#  #.# #.#.#  ###.### #.#.# #(# #.....  # #.###(##....#  .# #%# #.#.###.  #.# .## ##. Dhb6 <  # #  .###  .#########....#  /h.........##.#  #@# #.###  #.# #.#..  #.# #.#.#  #.#  ###.### (# #.....  # #.###(##.... .# #%# #.#.###. #.# .## ##.Dh8 4Dhb> DhDI ((((( _A howler monkey is nearby!You shoot a sling bullet.  The sling bullet hits the howler monkey.Dh  _is nearby!  You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey is lightly wounded.Dh?ZDh?bU.h....Dh}df===1.0)Rev DhiDhlh _The howler monkey is moderately wounded.Dh[+} (((((You shoot a sling bullet.Dhq  The sling bullet closely misses the howler monkey.You shoot a sling bullet.  The sling bullet hits the howler monkey!DhL.h...2.8 (1.1 ((( _The howler monkey is severely wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.Dhm Dh   Dh<The howler monkey is almost dead.Dh6You shoot a sling bullet.  Dh(The sling bullet hits the howler monkey.DhDh$Dh!DhM(...Dh%904 63.9Rev+ Dh DhzDhL-_You kill the howler monkey!DhDhDh-Dh;Dh Dh$Dhk:_No target in view!DhCDhjDh^Dh+ DhDh:_No target in view!DhDhDh~DhL  Dh Dh:_No target in view!DhLDhsDhDh Dh*!Dh^":_No target in view!Dh#DhT%Dh**Dh- DhY.Dh 0:_No target in view!Dh%DhKDhDhDh; Dh=_No target in view!Dh 3Dhb Dh Dh IDh Dh Dh 3Dh( Dhب PDhA: PDh^ PDh) P _Rev 8 _You now have 908 gold pieces (gained 4).Dh< _DhMG nDh^  _q - a wand of flame (50) (gained 27 charges)Dh 908Dhˊ ,Dh ,Dh Dh@ ,Dhj Dh Dh ,Dh1 DhT ,Dhh Dh} Dh BDh Dh Dh] ,Dh0 ,Dh ,Dhb ,Dh Dh BDh5 Dh BDh ,Dhz ,Dh Dh BDh[ Dhs ,Dh Dh Dh ,Dh Dh Dh ,Dh Dh Dh ,Dh! Dh6 Dh Dh ,Dh Dh Dh ,DhW Dh Dh@ BDh Dh ,DhP Dh Dh! ,Dh2DhDh,DhDhDh/ ,Dh Dh DhJ ,DhDh,DhDh>DhDh,Dh%Dh,Dh\DhDh Dh!,Dh DhP"Dhy#,Dh%Dhv&Dh',Dh(Dh),Dh*Dh,Dh-,Dh*.DhX/Dho0,Dh1Dh2Dh3Dh4,Dh5Dh6Dh8,Dh9DhT:Dhg;,Dh{<Dh=Dh?,Dh)@DhADhB,DhCDhEDh5F,DhmGDhHDhI,Dh2KDhLDhM,DhNDhPDhQ,DhRDhWv#.....#<.##.#........##....#..##....#..# #############DhX#..# #....#.....# #..# #.### ##.###.# #..# # ...# #.#.### ---700.9 (57.0) ##.###.#########....#  #...............##.#  #.##########.#####.##  #.##.# #.#..  #.##.# #.#.#  #.# #.# #.#.#  #.# ###.### #.#.Dh|\#  #.### #.....###.#.#Dh]^---1.9 (58Dh`Dhb9 _Found a stone staircase leading up.Dho5 #.#5 ###..<#.#..... .#. #..... ######  ###### #....  #.....# #..# #.### ##.###.# #..# # ...# #.##..### ##.###.#########....##...............##.#5   white imp (asleep)..#####.#.#.3.9 (2.0)4.9 (3 _A white imp comes into view.Dh,I .#5#  #..#  #..#  #<.#  ...#  #..#  #..#   #@.#   #..#  #..# #  #.# #..### #....#  ..##.#  Dh@M}####.###  #.# #.# #.#..  #.# #.# #.#.# Dh> .#5#  #..#  #..#  #<.#  ...#  #..#  #..#   #@.#   #..#  #..# #  #.# #..#Dh #...  ..##.#  ####.  #.# #.# #.#  #.# #.# DhDhDh?Dh` _A white imp is nearby!Dhu\ ((((DhZ((5  You shoot a sling bullet.  The sling bullet hits the white imp but does no damage.DhS  The white imp shouts, "Decamp, thou horrid pigeon-egg gnoll-tail!"  You shoot a sling bullet. The sling bullet hits the white imp.Dh Dh }.5.....Dh6 b===6.0 (1.1Rev Dhn# Dh% a _The white imp is heavily wounded.DhX (((((((You shoot a sling bullet.DhB  The sling bullet closely misses the white imp.You shoot a sling bullet. The sling bullet hits the white imp!Dh)Dhvu.$.....DhDh 908 77.1Rev+ Dh DhDhr_You kill the white imp!DhV DhDh:_No target in view!DhDhdDh<Dh DhxDh:_No target in view!DhMDhDhDhDh^ DhDh:_No target in view!Dh3DhjDhH _No target in view!DhmDhDhDhH _No target in view!Dh}DhADhDhoC _No target in view!DhM*PDhpIDhDh3Dh1Dh& DhSPDh PDh3DhDhDhƿRev  _ ### #.  .. #.  #. #.. ###  ####.###.##.. #.....>S.#.# #.#.$# ##...... #.@# #.......=--- #.###<.# #.#...... #.....# #...... ####..# #...... #..# ####### ####### #.DhN[m.# #..... S   adder (wandering) #.....# #..# #.#### #.###.# #..# # ..# #.# #..###11.1 (4.0---2.1 (5DhV _An adder comes into view.Dhxw ) ###  #...  #.#.  #.. ###  #.##.. > S.#.#  #.$#  #.@#  #.###<.#  #.....#  ####..#  #..#  #..#  #..#  #..# #  #.#  Dhv  ###  #...  #.#.  #.. ###  #.##.. > S.#.#  #.$#  #.@#  #.###<.#  #.....#  ####..#  #..#  #..#  #..#  #..#  #.#  _An adder is nearby!Dh*3 ) ###  #...  #.#.  #.. ###  #.##.. > S.#.#  #.$#  #.@#  #.###<.#  #.....#  ####..#  #..#  #..#  #..#  #..# #  #.#  Dhfc ###  #...  #.#.  #.. ###  #.##.. > S.#.#  #.$#  #.@#  #.###<.#  #.....#  ####..#  #..#  #..# DhI #..#  #..#  #.# Dh4Dhs _An adder is nearby!Dh#Dh%=(((Dh"  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.DhCo  The sling bullet closely misses the adder.DhUDh\j..SSDh_m908===3.1 (1Rev Dh:dDhf/ _The adder hisses angrily.Dh  You shoot a sling bullet. The sling bullet hits the adder.Dhxn  The adder is moderately wounded.You shoot a sling bullet. The sling bullet hits the adder.Dh+  The adder is almost dead.The adder bites you.  You are poisoned.Dh 1=-4.2 (1.1Pois Rev+ Dh Dhv& } _The adder poisons you!  You shoot a sling bullet. The sling bullet hits the adder!Dh) E$Dh̪ ((((You kill the adder!Dh/ _...$DhI 908 3-850DhM DhES T _You shoot a sling bullet. You feel sick.DhU Dh;W Dh\ ^ _No target in view!Dh,_ Dha Dhc H _No target in view!Dhn " _No target in view! _No target in view!Dh IDh8 H _No target in view!Dh/t Dhmv Dhw Dhz C _No target in view!Dh Dh PDhe3Dh;kDhnDhDhDhRDhDh,Dh_/Dh3DhO6Dh~0=-Dh`  Dh#D_You feel sick.-Rev  _You feel sick. _You feel sick.  59=Rev  _You are no longer poisoned.DhGh60DhI>DhJ,DhQuDhSw1=DhU@908DhVDh%XBDh0^2=Dhu_Dh`,DhaDhba3=DhcDhdDhf,DhgDhzjDhk515DhmM _You now have 915 gold pieces (gained 7).DhnDho3DhqDhsg22=DhUv _You now have 922 gold pieces (gained 7).DhwDhy,Dhz,Dh{Dh|,Dh ~Dh%BDh<DhS,DhhDhDh,DhDhȆDhBDhDh,Dh4DhJDh,Dh,DhۏDh,Dh Dh ,Dh?DhTDhk,DhDh֘Dh,DhDhmDhDh,DhDhʠBDhDh%Dh,Dh<36DhZDhN _You now have 936 gold pieces (gained 14).Dh3Dh'Dhc,Dhҷ,DhDh*BDhDhp,DhrDh*XDhBDh,Dh!BDhDhJDhDh,DhDhDh-BDhNDhg,Dh~DhMDhxDh,Dh,DhDhDh)Dh,DhDh"DhDh&,DheDh&Dh~,DhDhDh?,DhDh ##################........###............# #........##.##########################.# #............###.# #....####.# ## ##...########## #..#.# #.# DhM.###.............# #..#.# #.### .........#######.# #....# # .###.....# ####@#####.### #####--- ##......## #.....>.##.# # .#.###### #.......##.########## #..#.......##..... #..##.......=..#.###. #<.# #.#........#.# #. Y   ice beast (wandering) ...# #.#........#.#########..# # #.....Y....#......... #..# ########.#.#.###.....Dh074.2 (59.0)DhfYY.DhH---5.2 (60DhDh!] _An ice beast comes into view.Dha! #......   #. #.#  ###.#  ##...####  #.# .............#  .....#.#  . ####@#  #.....>.##.# . #.......# #..# ##.......#.# #.......=..# #<.# #.#........#.#  #.#....Y...# # #......... Dh #......   #. #.#  ###.#  ##...####  #.# .............#  .....#.#  . ####@#  #.....>.##.# . #.......#..# ##.......#.# #.......=..#<.# #.#........#.#  #.#....Y...# # #.........  _An ice beast is nearby!Dh~J1 #......DhN   #. #.#  ###.#  ##...####  #.# .............#  .....#.#  . ####@#  #.....>.##.# . #.......# #..# ##.......#.# #.......=..# #<.# #.#........#.#  #.#....Y...# # #......... DhH #......   #. #.#  ###.#  ##...####  #.# .............#  .....#.#  . ####@#  #.....>.##.# . #.......#..# ##.......#.# #.......=..#<.# #.#........#.#  #.#....Y...# # #......... Dh Dh[_An ice beast is nearby!Dh2 (((((You shoot a sling bullet. The sling bullet hits the ice beast.Dh  The ice beast is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ice beast.DhY;....Y..===6.2 (1.0)Rev DhGM _The ice beast is lightly wounded.DhZQ ((Dh]~(( You shoot a sling bullet. The sling bullet hits the ice beast.Dh (((The ice beast is moderately wounded.You shoot a sling bullet.DhfDhUm{...Y...DhSoc7.3 (1.1Rev+ DhsDh} ((( _The sling bullet closely misses the ice beast.You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.Dhn  The ice beast is moderately wounded.You shoot a sling bullet. The sling bullet hits the ice beast.Dh6Dhdf..Y.Dh!+80DhzDh ((((((( _The ice beast is moderately wounded.You shoot a sling bullet.Dh| DhK The sling bullet closely misses the ice beast.You shoot a sling bullet. The sling bullet hits the ice beast!Dh3.Y.....9.4 (1.1Rev* Dh߷ ((((((( _The ice beast is heavily wounded.You shoot a sling bullet.Dh8=  The sling bullet barely misses the ice beast.You shoot a sling bullet. The sling bullet hits the ice beast.DhT Dh eY......Dh (80.5Dhm Dh  _The ice beast is severely wounded.You shoot a sling bullet. The sling bullet hits the ice beast.Dht  The ice beast is almost dead.You shoot a sling bullet. The sling bullet hits the ice beast.Dhx p$Dh> Dh# 936 7010 _You kill the ice beast!Dh) Dh2 ~ _Your Dodging skill increases to level 5!Dh4 Dh09 DhA ^ _No target in view!DhC DhDH DhO ^ _No target in view!Dh8Q DhT DhY ^ _No target in view!DhZ Dh] Dhlc ^ _No target in view!Dhd Dhh Dhln ^ _No target in view!Dho DhNs DhSy VNo target in view!Dh} Dh5 Dh; Dh Dh Dhƛ Dh* Dhx, Dh. DhJ0 Dh 3Dhu Dhe 3Dh Dh̪ Dh Dh< Dh DhCDhaDhDh DhPDh*PDh3DhcDhDhDhx: _Dh51 _You now have 951 gold pieces (gained 15).DhDhRev+ Dhr,DhIDhDhDh,Dh}Dh,DhDhHDhtTRev DhDhDhyDh,DhDh!Dh`,DhDh8>DhnDhDhDh/3DhuDh DhJ ,Dhq Dh,DhDhDhmBDhDhhBDhDhV951Dh$DhWC####..# #.#..........#....#..# #.########.#.#.####..# #.##.............#..#.##.#####.#.#.#.# #..#.## #..#..... #..### #.# #.#...... ######....# #.# ##.>..... Dh3!.......##.# #.# ##.. ###.#####.### #@# #.....---  #.# #.#..h...# .........  #.# #.#.###### #####...  #.# #.#.### ###.### #.#.###### #.....###.#.#  # h   black bear (asleep) #.###(##....#%# #.#.###.####### ########..## ##.##...# #....Dhe6 987.0)  A black bear comes into view..hh====9.5 (18 _The black bear growls angrily.Dhl  #. #..# #.# #..# #.# #..# #.# #..# #.##   #.#  #.# ##.> #.#  #@#  #.# #.#...h..#  #.# #.#.######  #.# #.#.# #.#.#(    DhS  #. #..# #.# #..# #.# #..# #.# #..# #.##   #.#  #.# ##.> #.#  #@#  #.# #.#...h..#  #.# #.#.######  #.# #.#.# #.#.#(     _A black bear is nearby!Dh z (You shoot a sling bullet.Dhe~  The sling bullet hits the black bear but does no damage.  You shoot a sling bullet.DhDh9H.hDh===-800.0)Rev DhDhN _The sling bullet hits the black bear but does no damage. DhQ/  You shoot a sling bullet. The sling bullet hits the black bear. Dh  (The black bear is moderately wounded.You shoot a sling bullet. DhEE(  DhGhThe sling bullet completely misses the black bear.The black bear misses you. x2-1 Dh-P Dhb _The black bear claws you but does no damage.  You shoot a sling bullet. The sling bullet hits the black bear. Dh  The black bear is moderately wounded.You shoot a sling bullet. The sling bullet hits the black bear. Dhw  The black bear is heavily wounded.The black bear bites you! The black bear misses you. Dhz56---2Rev+  Dhb Dh۪  Dh_The black bear claws you but does no damage.  You shoot a sling bullet.  The sling bullet hits the black bear but does no damage. DhՆ  The black bear is heavily wounded.You shoot a sling bullet. The sling bullet hits the black bear! Dh  hh(berserk)The black bear is almost dead.7---3.6 (1.1 ( _The black bear goes berserk!You shoot a sling bullet. Dh  The sling bullet closely misses the black bear.You shoot a sling bullet. The sling bullet hits the black bear. DhD hThe sling bullet closely misses the black bear.  You shoot a sling bullet. The sling bullet hits the black bear.  is almost dead.The black bear barely misses you.The black bear claws you but does no damage. x2  The black bear bites you. The black bear barely misses you.2--4.7Rev*  ( _The black bear claws you.  You shoot a sling bullet. Dh?   The sling bullet barely misses the black bear.You shoot a sling bullet. The sling bullet hits the black bear. DhG ;$ Dh 951 --815.8 _You kill the black bear! _No target in view! Dh   Dh  DhH A_No target in view! Dh , Dh}   Dh _No target in view! Dh, _No target in view! Dh$   Dh  DhM :_No target in view! Dh  Dh  Dh=  Dh 9 h _No target in view! Dh;  DhWA  Dh4C  DhBY m Dht P Dh5P Dhe Dhh Dhq Dhv Dh Dh Dh Dh, Dh, Dh"/ Dh33 Dh5 Dhk Dh Dht Dh Dh> Dh\3 Dhph3= _ DhRev+  Dh, Dhjk4= DhLB Dh, Dh Dhx5Rev  Dh, Dhp Dh, Dh, Dhl6= Dh3 Dh DhB Dh Dh, Dhk7= DhV951 Dh( DhB Dh=98 Dh>= DhB Dh, Dh, Dh_k9= DhB DhL, Dh, Dh, Dh5R60 Dhx, Dh DhB DhTa1= Dh Dh\B[37m Dh, Dh  Dhc2= DhB Dh, Dh5  Dh B Dh a3= Dh  Dh DhB Dh, Dh|B Dh;8 Dh Dh}J _You now have 958 gold pieces (gained 7). Dhe= Dho DhB Dh! Dh#, Dh$ Dh& Dh`' Dh(, Dh* DhI+ Dh,, Dh]. Dh/ Dh0, Dhc2 Dh3 Dh25, Dhe6 Dh7, Dh8 Dh: Dha; Dh<, Dh= Dh, Dh? DhA Dh|BB DhLD DhE, DhG DhBH DhIB Dh[K DhL, Dh N DhHO DhPB DhQ Dh3S, DhpT DhU Dh Dh:C ^ _No target in view!DhZF 3Dh/H #No target in view!Dhot Dh2w Dhm Dh Dh&1Dh,33Dh4: _Dh<:7Dh;Dh<TRev+ Dhp>Dh?K8=Dh@,DhBDhOC,DhwDDhE,DhGDh&HY967Rev DhHIDhjJk9=DhKDh(M,Dh[NDh~O>DhPDhQDh5S550DhTDhU,Dh5WDhTX,DhYDhZa1=DhI\Dh],Dh,_DhL`,DhaDhb,DhudDhek2=Dhg,DhhDh j,DhUkDhl;3DhmDho,DhPrBDhy4=Dh{,Dhp}Dh;5=Dh,DhDha6=Dhy,DhDh Dhz,DhDh֎k7=Dhv,DhkBDhDh͕,DhZDh;8Dh=9=Dh|Dh[BDhl60=DhDhܮDhJBDhDhƲ;1Dh*DhJ,DhDh,Dh߸Dha2=DhڻDh,Dh(,DhjDhDhU3=DhDhDh ,DhG,DhiDh,DhDhXDh~a4=DhDh",DhhDhDhDhJ,DhDh<88Dh*K _You now have 988 gold pieces (gained 21).DhO=DhDhDh",Dh`DhDhBDhfDhDh,DhDhDh,DhDh,DhDh\Dh},DhDhDh ,Dh/DhPDhr,DhDhDh9,Dh\Dh}Dh,DhDhXDhfDh XDhZ,Dh Dh Dh ,Dh DhTDhvDh,DhDhDh,DhhDhDh,DhDh,DhDh Dh,BDhDh~$##.#  ###.# ## #  # #.# s.#  Dh%### #.# #.##   #.# ...   #.# ###.#.###   #.# ##... ..#  ### #.# #..#####.#  ..###.# #....#..@#  --- ......# #.##.#.###  ..##### #.##...#  ..# #.######  ..# #.# Dh '3..# #.# s   scorpion (asleep) ..# #.# ..# #.# ..# #.#Dh"*26068.3 (82.0)Dh-i.ssDh/H---9.3 (83DhR1Dh2 Dh3U_A scorpion comes into view.Dhv ## #  #.# ..#  #.# #s##  #.# ...  #.# ###.#.###  #.# ##... ..#  #.# #..#####.#  #....#..@#  #.##.#.###  #.##...#  #.######  #.#  #.#  #.#  #.#  #.# Dh ## #  #.# ..#  #.# #s##  #.# ...  #.# ###.#.###  #.# ##... ..#  #.# #..#####.#  #....#..@#  #.##.#.###  #.##...#  #.###### Dh #.#  #.#  #.#  #.#  #.# Dh4DhDhw _ _A scorpion is nearby!Dh ## #  #.# ..#  #.# #s##  #.# ...  #.# ###.#.###  #.# ##... ..#  #.# #..#####.#  #....#..@#  #.##.#.###  #.##...#  #.######  #.#  #.#  #.#  #.#  #.# Dh`) ## #  #.# ..#  #.# #s##  #.# ... Dh- #.# ###.#.###  #.# ##... ..#  #.# #..#####.#  #....#..@#  #.##.#.###  #.##...#  #.######  #.#  #.#  #.#  #.#  #.# Dh54Dh=DhEB_ _A scorpion is nearby!Dh* ((((((You shoot a sling bullet.Dh  The sling bullet closely misses the scorpion.You shoot a sling bullet. The sling bullet hits the scorpion.DhN..s....===70.4 (1.1)Rev DhDhŦ6 _The scorpion is lightly wounded.DhT G (Dh@ {(( You shoot a sling bullet. The sling bullet hits the scorpion.Dhd  The scorpion is moderately wounded.DhSYou shoot a sling bullet. The sling bullet hits the scorpion.Dh,Dh_..s.DhD1.5Rev+  (( _The scorpion is heavily wounded.You shoot a sling bullet.Dh8  The sling bullet closely misses the scorpion.You shoot a sling bullet. The sling bullet hits the scorpion.Dhkk.sDhtA20DhZ _The scorpion is almost dead.You shoot a sling bullet. The sling bullet hits the scorpion.$Dh ((You kill the scorpion!DhzV.$DhDh...##.#  Villent the Skirmisher #.###.# ## #  Coglin of Gozag  Gold: 988 ..# #.# ..#  Health: 64/64 ======================== ### #.# #.##   Magic: 8/8========================#.# ...  AC: 7Str: 11#.# ###.#.###   EV: 13Int: 10#.# ##... ..#   SH: 0Dex: 19 Dhĥ### #.# #..#####$#   XL:  8 Next: 104% Place: Dungeon:6 ..###.# #....#..@#   Noise: ===------  Time: 6073.6 (1.1) ......# #.##.#.###   a) +3 sling {Koruri} d) +0 sling {Chaewon ..##### #.##...#   Fire: a) +3 sling {Koruri} ..# #.######   Rev+ ..# #.# ..# #.#   ..# #.#   ..# #.#   ..# #.# [3Dh:7m You shoot a sling bullet.  The sling bullet closely misses the scorpion.You shoot a sling bullet. The sling bullet hits the scorpion. _The scorpion is almost dead.You shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion! _You shoot a sling bullet.  You have reached level 9!DhC/  --more--Dh  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? DhPT9/699/94219 2% DhTDh+WR _You feel agile. x2Dh֋3Dh>,Dh: _Dh94 _You now have 994 gold pieces (gained 6).DhNjRev Dh,Dh"BDhDhBDh=DhBDh#TDh_DhV994DhDhWBDhDhu#..## ##.##.# ...##....###.###.# #......#.## #.# ...........## #.# ####.......## #.# ##.......# #.# #...##.# #.# ####.###.# #.#### ......# #.# #@...# ---80.0)######## #.# ####.## # #.# #...# DhG.# #.# ###.#.### # #.# ##...#...# ######## #.# #..#####.# ......###.# #....#...# ..........# #.##.#.### ......##### #.##...# ---Dh̿[ _Done exploring.Dh 3Dh= Dh ..0.0).......Dh Dh [ _Done exploring.DhDhWhere to? (Tab - D:6, ? - help)  D - Dungeon DhM Dh #[?25h[?0cDh ...###..## ##.##.#  Villent the Skirmisher ...##....###.###.#  Coglin of Gozag  Gold: 994 ..##......#.## #.#  Health: 69/69 ======================== ...........## #.#  Magic: 9/9======================== ####.......## #.#  AC: 7Str: 11##.......# #.#  EV: 14Int: 10##...##.# #.#  SH: 0Dex: 21 #######.###.# #.####  XL:  9 Next:  2% Place: Dungeon:6 ........# #.# #@...#  Noise: [4Dh! 0m---------  Time: 6083.6 (0.0) .######## #.# ####.##   a) +3 sling {Koruri} d) +0 sling {Chaewon .##.# #...#   Fire: a) +3 sling {Koruri} .##.# ###.#.###  .##.# ##...#...#  .######## #.# #..#####.#    ........###.# #....#...#    ............# #.##.#.###  Dh?% =  ........##### #.##...#   Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 _You now have 994 gold pieces (gained 6). _Done exploring. _Done exploring.  What level of the Dungeon? (default 6, ? - help) Dh; [?25l[?1cDhJ7Dh=G _Dh=JDhrZDh^DhaBDh*fDhpiBDhlDh{DhDh;Dh؉BDh1BDh,DhfDh,Dh,Dh,DhDhfXDhCXDhݵDh,Dh,DhF,Dh¿,DhDhm_You feel agile. x2 _You now have 994 gold pieces (gained 6). _Done exploring.  There is a stone staircase leading down here.Dh: _Dh@ 7DhC IDhF DhO }  #   ####.   ....   #.!.   ###...####  .........##   .......@..#  113.4 (29.8) ..........#  DhqR ###...###.#  ...... ... ###.. ### ##. # _You climb downwards.  Found a potion of brilliance.Dh\V DhY a _There is a stone staircase leading up here.Dhan_Dh"qDh"s: _Dh~nDh,DhDhTDh,DhDh,DhDh:K _k - 4 potions of brilliance (gained 1)Dh֕3DhDhJDh,DhkDh.Dhc,DhDhDhDDh,Dh,DhDhH _m - 3 scrolls of amnesia (gained 1)Dh3Dh,Dh]BDhDhXDhd,Dh,DhDh:,DhDh>1003DhDN _You now have 1003 gold pieces (gained 9).Dh3DhXDhDhBDhDhw,DhDhqDh<24Dh$O _You now have 1024 gold pieces (gained 21).DhDh3Dh$DhBDhDh1BDhqDh,Dh,DhDh,DhWDhBDh<DhB## #. ## #. h# #. .# #? .#.  #.#  #@#  #.#### #....# ####.# #.# #.#h   black bear (asleep) #.#Dh-T#.##.#Dh~ 39.4 (26.0  A black bear comes into view.DhY-40.4 (27Dhq_Dhc1 _Found a scroll of identify.Dh-  (((hYou shoot a sling bullet. The sling bullet hits the black bear.  The black bear growls angrily.Dh۸ (The black bear is lightly wounded.  You shoot a sling bullet.Dh@ DhF U.h..DhH f===1.4 (1.0)Rev DhsM DhP e _The sling bullet closely misses the black bear.Dhzc ((You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.Dhx (The black bear is lightly wounded.  You shoot a sling bullet.Dh2jDhoP.h.Dhq%2DhtDh} ( _The sling bullet completely misses the black bear.You shoot a sling bullet. The sling bullet hits the black bear.DhA  The black bear is lightly wounded.  You shoot a sling bullet. The sling bullet hits the black bear!DhDhK.hDhԕ\3Rev+ DhDh DhDh>_The black bear is heavily wounded.DhUYou shoot a sling bullet. The sling bullet hits the black bear.DhN Dh^ The black bear is heavily wounded.You shoot a sling bullet. The sling bullet hits the black bear.Dh Jhh(berserk)J   jelly  The black bear is almost dead.A jelly comes into view.4.5 (1.1 DhDh8_The black bear goes berserk!DhUYou shoot a sling bullet. The sling bullet hits the black bear!Dh (The black bear is almost dead.You shoot a sling bullet.Dh6  The sling bullet barely misses the black bear.The black bear completely misses you. The black bear misses you.Dh".Jh50Rev* Dh( _The black bear completely misses you.You shoot a sling bullet.  Dh*8The sling bullet hits the black bear but does no damage.DhL  The black bear is almost dead.You shoot a sling bullet. The sling bullet hits the black bear! $#.#Dh[ JJ(unaware)  You kill the black bear!DhԚ  1024 76 _The jelly is distracted by your dazzling golden aura.((J   _The jelly is distracted by your dazzling golden aura. _Your Fighting skill increases to level 6!  You shoot a sling bullet.  The jelly quivers.  The sling bullet hits the jelly.  no longer distracted by gold.Dh  The jelly is moderately wounded.You shoot a sling bullet. The sling bullet hits the jelly.Dh Dh DhV .DhƧ JDhʨ 0$Dh3 7DhR Dhu ( _The jelly is heavily wounded.You shoot a sling bullet. The sling bullet hits the jelly.DhV  The jelly is heavily wounded.You shoot a sling bullet. The sling bullet hits the jelly!Dh[ E$Dh7 :$Dh -98Dh Dh _ _You kill the jelly!Dh Dhu Dh" ^ _No target in view!Dh# Dhx( Dh0 ^ _No target in view!DhN1 Dh5 DhT< ^ _No target in view!Dh< Dh? DhD ^ _No target in view!DhdE DhH DhM ^ _No target in view!Dh?N Dh Q DhU K _No target in view!DhKV DhXY Dh0^ :Dh^a Dh3f :DhEi Dhm :Dhp Dhu :Dhx Dhz Dhf _30 _You now have 1030 gold pieces (gained 6).7Rev+  _You now have 1037 gold pieces (gained 7).1037DhOiXDhX## ###.# #.#### #.# #.#..# #.#.##.##---#.#.## ##.## #.# #.#####....#####.##.##.#55.5 (7---6.5 (8Rev  _z - a scroll of identifyDh53DhDhuDh!Dh $Dh&>Dh'Dh&*Dhx,3Dh-Dh^0Dh2,Dh3Dhx6Dh8,Dh9Dh9<DhV=,Dh=Dh?Dh@,Dh@DhCBDhBDh CDhUCDhDDhEDhEDhHFDhGDh%HDhoHDhHDhIDhK,Dh*LDhTMDhN,DhNDhdPDhQ,DhQDhRDh_TDhXDhYDhlZDh[,DhB\Dh]Dh^,DhG_Dh`DhwaDhaDhbDhcDh)dDhrdDhdDheDhfDh!gDh~gDhxhDhiDh(jDhjDhkDhlDh;mDhmDhnDhp,DhpDhqDh"sDhrsDhsDh uDhDh9---DhDh[[ __A hound is nearby!DhP (((((((You shoot a sling bullet.DhVo  The sling bullet closely misses the hound.DhDhDh%.h.....Dh>'6===9.6 (1.1Dh.Dh#2r _You shoot a sling bullet. The sling bullet misses the hound.Dh) (((((((You shoot a sling bullet.Dh#  The sling bullet barely misses the hound.You shoot a sling bullet.DhDhkh......Dh3c900Rev+ DhDh  _The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.DhV  The hound is severely wounded.You shoot a sling bullet. The sling bullet hits the hound.Dh;  The hound is almost dead.7-1 ((((((( _The hound closely misses you. The hound bites you.  You shoot a sling bullet.  The sling bullet barely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.Dh!k$......Dh1037 -112Rev* DhFDh_ _You kill the hound!DhDhDh3^ _No target in view!Dh$DhDh^ _No target in view!DhDhwDh^ _No target in view!DhDh Dh^ _No target in view!DhBDh$DhH _No target in view!DhZDh3[Dh_DhbC _No target in view!DhKDhDhDhDhcVDhWDhk[Dhm^DhxDhDhW!Dh$Dh+8Rev+ _Dh,Dh0Dhg1Dh12Dh4,Dh5Dh8L9=Dh<9.Rev Dhf:Dh><1 _HP restored.Dh>3Dh:@Dhd .##.44.... #..# #:..####...#.......###### #.......######### ###@###...........--- #.....#############......##.# ###.# ## # y   killer bee (wandering).y..  You now have 1044 gold pieces (gained 7).9.6 (7---200.6 (8 _A killer bee comes into view.Dh'  . ##. .... #..# #:..# ###...# .......######  #.......# Dhm ###@# #.....# .....##.#  ##...# .#  #...# #  #..# .y.. ...Dh  . ##. .... #..# #:..# ###...# .......######  #.......#DhQ j ###@# #.....# .....##.#  ##...# .# DhȘ  #...# # #..# .y.. Dh@ ... Dh" Dh Dh Dh a _A killer bee is nearby!Dh( Dh) (((((yYou shoot a sling bullet.  The killer bee buzzes angrily.  The sling bullet hits the killer bee.Dh Dhǹ"DhJ$(DhǺ(DhB?The killer bee is lightly wounded.  DhYou shoot a sling bullet.Dh=F  The sling bullet barely misses the killer bee.  You hear an angry buzzing noise.DhHBDh/OD ...y.y 2 killer bees (1 wandering).yA killer bee comes into view. x2DhOP====1.6 (1DhUDhX7 _The killer bee moves out of view.Dh M(((((y(A killer bee comes into view. x2 _moves out of view.closely misses the killer bee.The killer bee buzzes angrily.  The sling bullet hits the killer bee.Dh  The killer bee is moderately wounded.You shoot a sling bullet. The sling bullet hits the killer bee.Dh  The killer bee is lightly wounded.Dhu Dh% .Dh yDhl .Dh .Dh yDhf y Dh )3 killer beesDh yDh- .Dh DhX !1044Dh 2.7 (1.1Dh Rev+ DhZ# Dh~* Dh;  DhJ= "Dh= #( Dh> >_You hear an angry buzzing noise.  Dh@ ?You shoot a sling bullet. The sling bullet hits the killer bee.Dh  Dh  Dhn @The killer bee is moderately wounded.Dh UYou shoot a sling bullet. The sling bullet hits the killer bee.Dh  The killer bee is heavily wounded.y..y3---30 _The killer bee stings you.  You shoot a sling bullet. The sling bullet hits the killer bee.DhF(((( _The killer bee stings you.  You shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is almost dead.  You shoot a sling bullet.  The sling bullet closely misses the killer bee.The sling bullet hits the killer bee!DhSDh&]  The killer bee is severely wounded.Dhy.yy..59----4Rev*  (( _The killer bee stings you. The killer bee misses you.You shoot a sling bullet. The sling bullet misses the killer bee.The sling bullet hits the killer bee.Dh  The killer bee is almost dead.You shoot a sling bullet. The sling bullet hits the killer bee.DhkW 2DhDhRDhDhɯDh׺Qyy..Dh4~1044 -45Dh_(almost dead.  You shoot a sling bullet. The sling bullet hits the killer bee. _You kill the killer bee!  You shoot a sling bullet.  The sling bullet barely misses the killer bee.The sling bullet hits the killer bee but does no damage.Dh|f ((((((The killer bee is moderately wounded.You shoot a sling bullet.Dhw  The sling bullet closely misses the killer bee. x2Dh5Dh+kyy......Dh.606DhDho ((((((( _The killer bee misses you. x2  You shoot a sling bullet.Dht  The sling bullet closely misses the killer bee.Dh&y......  You shoot a sling bullet.  The sling bullet closely misses the killer bee.You shoot a sling bullet. The sling bullet misses the killer bee.  completely misses you. The killer bee misses you.The killer bee barely miDhN'sses you. The killer bee stings you.  You are poisoned.DhL(59==7.6 (0.9Pois Rev* DhV.DhD _The killer bee poisons you!  You shoot a sling bullet. The sling bullet hits the killer bee.DhMG$   killer beeDh (((((((You kill the killer bee!Dhh[` $......  You shoot a sling bullet. You feel sick. The killer bee completely misses you.The killer bee stings you.  You are more poisoned.Dhz6====-68.6 (1.0DhDh3 _The killer bee poisons you!  You shoot a sling bullet. The sling bullet hits the killer bee.Dh (The killer bee is moderately wounded.You shoot a sling bullet.Dh  yThe sling bullet closely misses the killer bee.You feel very sick.The killer bee closely misses you.Dh^4--9Dh+DhM ( _The killer bee stings you but does no damage.Dh]r  You shoot a sling bullet. The sling bullet misses the killer bee.You shoot a sling bullet. The sling bullet hits the killer bee!Dh Dh"DhyDh>The killer bee is severely wounded.DhFYou feel sick. The killer bee stings you.  Dhr*You are more poisoned.DhDhsDh46Dh,======---Dh10Dh=Dhx Dh!Dh5#( Dhf_The killer bee poisons you! The killer bee closely misses you.Dh(Dht  You shoot a sling bullet. The sling bullet misses the killer bee.You shoot a sling bullet. The sling bullet hits the killer bee.Dh EyYou shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is almost dead.feel very sick.  stings you.  You are more poisoned.  The killer bee poisons you!1=======----1.7 (1.1Pois Dh Dh ( _The killer bee stings you but does no damage.  You shoot a sling bullet.DhY s  The sling bullet barely misses the killer bee.DhV6 ` yYou shoot a sling bullet. The sling bullet misses the killer bee.You feel very sick.37----2.8DhO _The killer bee completely misses you. The killer bee closely misses you.You shoot a sling bullet. The sling bullet hits the killer bee.DhS F$Dh} (You kill the killer bee!Dhi r $You shoot a sling bullet.Dh I3---Dh& c930Pois Dh% DhP i _You feel very sick.Dh 7-Dhȧ Dh t _You are too injured to fight recklessly!Dh Dh Dh9 t _You are too injured to fight recklessly!Dh Dh Dh t _You are too injured to fight recklessly!Dh DhO Dh, t _You are too injured to fight recklessly!Dh Dh Dh t _You are too injured to fight recklessly!Dh0 Dh Dh ^ _You are too injured to fight recklessly!Dh' Dh4 Dh4 :Dh Dh Dh Dh Dh Dh4 Dh DhB Dh Dh Dh DhT Dh Dh Dh Dh$ Dhf) Dh) DhK- Dh{2 $Dh2 Dh96 Dht; Dh; DhY? DhD DhE DhH DhN $DhO DhCR DhW DhW Dh[ Dh>a Dha Dhe Dhqg Dh/} Dh} Dh Dh Dh{7 Dh+8 Dh]> DhtC Dh Dh Dh< Dh Dh9 3Dh Dh DhqY21- _You feel sick.28-- _You feel very sick.1044- _You feel sick.6Rev+  _You feel sick.5- Dh_ Dhbe _You feel sick.- Dhe3 _You feel sick. DhWf74 Dhg Dhj3 _You feel sick. DhjP3Rev  Dh:l Dh,p=You feel sick.   DhpZ=Rev  Dhq Dhtj _You are no longer poisoned. DhPu DhBv Dhx> Dhz Dh{ Dh6|04 DhR} Dh^, DhÀ DhU, Dh+ DhR Dh Dhj DhB Dh75 Dhp Dh, Dh Dh, DhՏ Dh76 Dh(= DhΒ DhS Dh Dh Dh! Dhu DhL Dh: DhS7= Dh} Dh- Dh Dh^ Dhf Dh Dh Dh> Dh78 Dhʤ Dh Dh Dh DhЩ DhD Dhݫ Dh Dh Dh Dh DhsT29= DhȲ Dhȴ Dh! Dh Dhշ Dh, Dh  Dhܺ DhkL30= Dh@ Dh> Dh Dhl Dh) Dh DhY Dh Dh91 Dhr Dh Dh DhL Dh Dhg Dh- Dh DhS2= Dh Dh Dh# Dh Dh Dh, Dh> DhS93 Dh(= Dh Dhi, Dh Dhc, Dh\ Dh>, Dh7 DhO4 Dh2 Dh, Dh Dh, Dhj Dh DhL5= Dh  Dh, Dh Dh, Dh DhS96 Dh(= Dh] Dh Dhd Dh Dh Dh  Dh Dh Dhe97 Dh~ Dh Dh Dh7 Dh$ Dh*n Dh- Dh4 Dh48 Dh{5= Dh6 Dh8 Dh: Dh; Dh= Dh@ DhA DhyC DhMF DhIG DhG9 DhH= Dh=I Dh"K Dh N DhN DhP DhS DhT DhyV DhyY DhZ DhR[40 Dh[ Dhu] Dh ` Dha Dhb Dhe Dhyf Dhh Dhk Dhl Dh.m1 Dhm= DhMn Dh p Dhr DhSs Dh u Dhw Dhqx Dh@z Dh| Dh} Dh~2 Dh~= DhD Dh Dh Dhp Dh Dh Dh Dh Dh" Dh DhP Dh Dh` DhK23 Dh| Dh֟ Dh Dh Dh, Dh DhS94 Dh?0= Dhұ Dh, Dh Dh, Dh DhŻa5= Dh Dh, Dh Dh, Dh Dh896 Dh 0= Dh Dh, DhX Dhf, Dh Dhk, Dh$ DhO Dh*K7= Dh Dh, Dh Dh, Dh6 DhW DhZ98 Dh Dh, Dh Dh, Dhs Dh DhN49= Dh Dhw, Dh Dhu, Dh. Dhin50= Dh" Dh , DhR Dh, Dh Dh ;1 Dh  DhC, DhK Dh, Dh Dh, Dh* Dha2= Dh| Dh , DhZ" Dh%, Dh%( Dh8, Dh,U3= DhZ. Dh2, Dhh4 Dh.7, DhN8 Dh9;4 Dh:; Dh=, Dh> Dh @, Dh@ DhBa5= DhC DhF, Dh>G DhI, DhOJ DhL, DhM DhOk6= DhP DhR, DhU DhW, Dh8X DhY;7 Dh@[ DhP], Dhx^ Dh`, Dh` DhQca8= Dh7e Dhf, Dhg Dhi, DhBk Dhlk9= Dhm Dh}o, Dhp DhNr, Dhs DhSu, Dhfv Dhx<60 Dhay Dh{, Dh/| Dh}, Dh~ Dh.a1= DhX Dh, Dh Dh, Dhf Dh~k2= Dh Dh{, DhM Dh, Dh Dh, Dh%3 Dho Dh, Dh5 Dh, Dh Dha4= Dh  Dh, Dhן Dh, Dhã Dh, Dh Dhk5= Dh DhG, DhP Dh, Dh Dh;6 Dh Dh, Dh Dh, Dhz Dha7= Dha Dh, Dh. Dh, Dhv Dh)k8= Dh} Dh1, DhQ Dh, Dh* Dh, Dh Dh DhsK9= Dh~ Dh Dhb, Dh9 _You now have 1049 gold pieces (gained 5). Dhcn58= Dh DhX _You now have 1058 gold pieces (gained 9). .... #..#? #:..#..###...#.........#######... #.......##########..>. ###.###...........#.....#...#.......@.##.# ---37562.0)..###...## .#  Dhz #...## #  # .........###  Dh99--- Dh%63 Dh  DhA _Found a staircase to the Ecumenical Temple. Dh _ Dh, Dh, DhX Dh , Dh! Dh# Dh&, Dhx' Dh7* Dhs,, Dh. Dh1 Dh8 oo # #o .. #. ##..# ###.##....#  ......#..##  #.?..#:..## ###.#...###...## #.......###### DhY9u#.#...#.....#.......#####.# #..>.$###.###.....# .#.....#.....###### #...........##.# ##...###...## .#o   orc wizard (asleep) ##...#...## # Dh9oo 2 orcs (asleep) ##..#..###.....# DhB 81.8 (5.0)  An orc wizard and 2 orcs come into view. DhC DhD DhJ- ..oooo   orcThe orc wizard shouts! The orc shouts! Dh[K4==2.8 (6 DhP DhW0 _The orc moves out of view."Dh (((((You shoot a sling bullet."Dh7  The sling bullet barely misses the orc wizard.You shoot a sling bullet."Dhq o..?"Dh[.  The sling bullet barely misses the orc wizard.You hear a shout!"Dhhs  The orc wizard casts a spell at you."DhRF  You resist with almost no effort."Dh]S^=3.8 (1Rev "DhY"Dh[' _You hear a shout!"Dh? (((((You shoot a sling bullet."Dh  The sling bullet closely misses the orc wizard.You shoot a sling bullet."DhwP "DhQ "Dh7^ .oo.?."DhO_ \4Rev+ "Dhi "Dhs (((( _The sling bullet closely misses the orc wizard.You shoot a sling bullet."Dh  The sling bullet barely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard."Dh+ t  The orc wizard is moderately wounded."Dh߃ 6  You hear a shout!"Dh "Dh .o##Oo?.O   ogreo   orc wizardo   orc5.9 (1.1"Dh "Dh4 * (( _An ogre comes into view. It is wielding a +0 giant club.You shoot a sling bullet. The sling bullet hits the orc wizard."Dh( ( _An ogre comes into view. It is wielding a +0 giant club.The orc wizard is severely wounded.shoot a sling bullet.  The sling bullet barely misses the orc wizard.  The sling bullet hits the orc."Dh "Dhw j  The orc is heavily wounded."Dh "Dh "Dh @.##..o.Oo.@   Maggie (wandering)O   ogreo   orc wizardo   orc60"Dh "Dh nThe orc is heavily wounded.  Maggie the Vainglorious comes into view. She is wielding a +2 broad axe of _draining.  You shoot a sling bullet.  Maggie shouts!  The sling bullet hits the orc wizard!"Dh $(@o   orc!"Dhl (((You kill the orc wizard!"DhT  You shoot a sling bullet."Dh"Dh"Dh"Dh."Dh"@o.....oO.o 2 orcs"Dh2"Dh2!1058 "Dhr320"Dh?d7.8 (0.9Rev* #DhH #DhM#Dh_You hear a shout!  #Dh8You shoot a sling bullet. The sling bullet hits the orc.#Dhw#Dh$$#Dh%(#DhhQ   orc#Dh#Dh (((You kill the orc!#Dh<..o.$..OO   ogreo   orc#DhT418.9 (1.1#DhU#Dh`O ((#DhaW( _You shoot a sling bullet.  You shoot a sling bullet.#Dh  The sling bullet barely misses the ogre.You shoot a sling bullet. The sling bullet hits the ogre!#Dh7 @.o..O@   MaggieO   ogreo   orcThe ogre is moderately wounded.90.0 _The ogre closely misses you.You shoot a sling bullet. The sling bullet hits the ogre.#Dh   The ogre is moderately wounded.You shoot a sling bullet. The sling bullet hits the ogre.#Dh~#Dh .@oo(unaware)The ogre is heavily wounded.#DhsThe orc is distracted by your dazzling golden aura.9 (0.9#DhZ#Dh ((( _The ogre barely misses you.You shoot a sling bullet.#DhIg o _The ogre barely misses you.  The sling bullet barely misses the ogre.You shoot a sling bullet.  The orc shouts!  The sling bullet hits the ogre!#Dh_  The ogre is severely wounded.You hear a shout!#DhM  The orc is no longer distracted by gold.#Dh(#Dhx.##o@..oOo   orc wizardo   orc#DhK====1.9 (1.0#DhC#Dh*  _An orc wizard comes into view. It is wielding a +0 dagger.You shoot a sling bullet. The sling bullet hits the ogre.#Dhr  The ogre is almost dead.You shoot a sling bullet. The sling bullet hits the ogre!#Dh$o   orc wizardo   orc#Dh-  .. #  #. ..  #. ##..#  ###.##o...#  ..@...#..##  #.$o.#:..##  ###.#..$###...## #Dh;. #......@.......  #.#...#.....#.. #.# #..>.$# # .#.....# #...........##.# #Dh.& ##...###...## .#  ##...#...## #  ##..#..##  #Dh.y You kill the ogre!Maggie casts a spell.#Dh0#Dh81#Dh=7 .. #  #. ..  #. ##..#  ###.##....#  ..@.o.#..##  #.$..#:..##  ###.#..o###...##  #......@.......#Dh7  #.#...#.....#.. #.# #..>.$# # .#.....# #Dh7#.......... ##...###...## .#  ##...#...## # #DhW8| ##..#..##  #Dh&Tb6===-2#Dh^#Dhm _Maggie attempts to bespell you! You resist with almost no effort.  You shoot a sling bullet. The sling bullet hits the orc.#Dh  The orc is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc!#DhC$#DhZ#DhR#Dh˜l...@o#DhҰ?-3#DhƸ#DhV ( _You kill the orc!You shoot a sling bullet.#DhuL  The sling bullet hits Maggie but does no damage.  You shoot a sling bullet. The sling bullet hits Maggie!#Dh5#Dh#Dhg}$.@o#DhX%4#Dh:#DhU  _Maggie is lightly wounded.  You shoot a sling bullet. The sling bullet hits Maggie!#Dh| (((Maggie is moderately wounded.You shoot a sling bullet.#Dh ..@The sling bullet completely misses Maggie.  Maggie barely misses you.#Dh [6--6.0 (1.1#DhY #Dh _The orc wizard hits you with a +0 dagger.  You shoot a sling bullet. The sling bullet hits Maggie.#Dhj Maggie barely misses you. _The orc wizard hits you with a +0 dagger.  You shoot a sling bullet. The sling bullet hits Maggie.  Maggie is moderately wounded.  You shoot a sling bullet.  The sling bullet hits Maggie but does no damage.#DhD e  Maggie is moderately wounded.Maggie says, "If you die in the Dungeon, but nobody's around to see it, does itreally matter?"7=-70#DhJ ((( _Maggie misses you. The orc wizard barely misses you.#Dh f  You shoot a sling bullet. The sling bullet closely misses Maggie.#Dh\  ..@You shoot a sling bullet. The sling bullet barely misses Maggie.  Maggie is distracted by your dazzling golden aura.  The orc wizard misses you.#Dhh] ,8.1 (1.1#Dhe #Dhr Maggie is distracted by your dazzling golden aura.  The orc wizard _Maggie shouts!  The sling bullet hits Maggie but does no damage.  Maggie is no longer distracted by gold.#Dh (((Maggie is moderately wounded.#DhX  ..@You shoot a sling bullet. The sling bullet barely misses Maggie.  Maggie is distracted by your dazzling golden aura.  The orc wizard hits you but does no damage.#Dh‘ K====9.0 (0.9#Dh? #Dh_ _Maggie shouts!  You shoot a sling bullet. The sling bullet hits Maggie!  Maggie is no longer distracted by gold.#Dh[-  Maggie is heavily wounded.You shoot a sling bullet. The sling bullet hits Maggie.#Dh2Maggie is heavily wounded.  You shoot a sling bullet. The sling bullet hits Maggie.  Maggie is heavily wounded.  Maggie says, "How do the people who live here stand the isolation?"Maggie hits you with a +2 broad axe of draining!  You feel drained.1058P: 56/68 (69)----400.0 (1.0 Drain Rev* #Dh #Dh _The orc wizard hits you but does no damage.  You shoot a sling bullet.  The sling bullet hits Maggie but does no damage.$DhLa (((Maggie is heavily wounded.$DhS ..@You shoot a sling bullet. The sling bullet closely misses Maggie.$DhFN *****$Dhf*Maggie points at you and mumbles some strange words.$Dhƅ@.>...$Dhr30-------------1$Dh^$Dh _The bolt of fire hits you!! The orc wizard closely misses you.$DhL$Dh̚$DhƢt _You are too injured to fight recklessly!$Dhd$Dh0$Dh _You are too injured to fight recklessly!$Dhw$Dhҿ _You are too injured to fight recklessly!$Dh d _You are too injured to fight recklessly! _You are too injured to fight recklessly!$Dh~ _You are too injured to fight recklessly!$Dh$DhP$Dhe:$Dh$DhZ $Dh $Dh%$Dhm'%Dh%DhR Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Potion Petition400 Gold%Dhr0%  b - Call Merchant800 Gold0%  c - Bribe Branch3000 Gold%Dh0% [?] toggle between ability selection and description.&Dh &Dhc &Dh +&Dh] 6Villent the Skirmisher&Dh /.. #&Dh^ lCoglin of Gozag  Gold: 1058&Dh N#. ..&Dha HP: 30/68 (69) ==========--------------&Dh Z#. ##..#&DhZ .MP: 9/9&Dh 3========================&Dh d###.##....#&Dh AC: 7Str: 11......#..##EV: 14Int: 10#.$..#:..##SH: 0Dex: 21###.#.@o###...##XL:  9 Next: 26% Place: Dungeon:7#......@.......######Noise: ====-----  Time: 6401.0 (0.0)#.#...#.....#.......#### a) +3 sling {Koruri} d) +0 sling {Chaewon#.# #..>.$###.###..... Fire: a) +3 sling {Koruri} # .#.....#.....###### Drain Rev* #...........##.###...###...## .#@   Maggie&Dh$ ##...#...## #&Dh Vo   orc wizard&Dh) E##..#..##&Dh #.....# &Dh- E_You are too injured to fight recklessly! &Dh O_You are too injured to fight recklessly! &Dh1 O_You are too injured to fight recklessly! &Dh O_You are too injured to fight recklessly! &Dh5 O_You are too injured to fight recklessly! &Dh I_You are too injured to fight recklessly!&Dh5  &Dh E Okay, then.&Dh &DhA &Dh &Dh  &Dh  _&Dh (Dhx(DhBRead which item? Scrolls  c - a scroll of butterflies  g - 3 scrolls of blinking  l - 2 scrolls of fog  m - 3 scrolls of amnesia  u - a scroll labelled GAURYL CIPICO  v - 3 scrolls of teleportation  y - a scroll labelled BEGIMISUETz - a scroll of identify [!] read|quaff|evoke[?] describe selected*Dh*Dh8*Dhc!Villent the Skirmisher.. #Coglin of Gozag  Gold: 1058#. ..HP: 30/68 (69) ==========--------------#. ##..#MP: 9/9========================###.##....#AC: 7*DhStr: 11......#..##EV: 14Int: 10#.$..#:..##SH: 0Dex: 21###.#.@o###...##XL:  9 Next: 26% Place: Dungeon:7#......@.......######Noise: ====-----  Time: 6401.0 (0.0)#.#...#.....#.......#### a) +3 sling {Koruri} d) +0 sling {Chaewon#.# #..>.$###.###..... Fire: a) +3 sling {Koruri} # .#.....#.....###### Drain Rev* #...........##.###...###...## .#@   Maggie##...#.*Dhw..## #o   orc wizard##..#..###.....# _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! *Dh6_Okay, then.*DhN  Villent the Skirmisher .. #  Coglin of Gozag  Gold: 1058 #. ..  HP: 30/68 (69) ==========-------------- #. ##..#  MP: 9/9======================== *Dh`###.##....#  AC: 7Str: 11 ......#..##  EV: 14Int: 10 #.$..#:..##  SH: 0Dex: 21 ###.#.@o###...##  XL:  9 Next: 26% Place: Dungeon:7 #......@.......######  Noise: ====-----  Time: 6401.0 (0.0) #.#...#.....#.......#### a) +3 sling {Koruri} d) +0 sling {Chaewon #.# #..>.$###.###..... Fire: a) +3 sling {Koruri}  # .#.....#.....###### Drain Rev* *Dh #...........##.#  ##...###...## .#  @   Maggie ##...#...## #  o   orc wizard ##..#..##  #.....# _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _Okay, then.Blink to where?Press: ? - help, Dir - move target*Dh*Dh**Dh@*Dhi*Dhs.*Dh **Dhh*DhL#.**Dh|M*Dhł.*Dh **Dh/*Dh.*Dhe: **Dh ;*DhL#.**DhQ+DhY.. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 1058#. .##..#HP: 30/68 (69) ==========--------------###.##....#MP: 9/9========================......#..##AC: 7Str: 11#.$..#:..##EV: 14Int: 10###.#.@o###...##SH: 0Dex: 21#......§.......####### XL:  9 Next: 26% Place: Dungeon:7#.#...#.....#.@.....########### Noise: ====-----  Time: 6401.0 (0.0)#.# #..>.$###.###............ a) +3 sling {Koruri}+Dhu[m d) +0 sling {Chaewon# .#.....#.....############# Fire: a) +3 sling {Koruri} #...........##.## Drain Rev* ##...###...## .###...#...## #o   orc wizard##..#..###.....#.....# _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _Okay, then.Blink to where?Press: ? - help, Dir - move target+Dh+DhE.$@o@   Maggieo   orc wizard+Dh4I----2.0 (1+Dh+DhV You are too injured to fight recklessly! _You are too injured to fight recklessly! _Okay, then.  Blink to where?+Dh ~Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust.-Dhd#P-----Dh&-Dh+^ _You are too injured to fight recklessly!-Dh8 .. # #. .. #. .##..# ###.##....# ......#..## #.$..#:..##  ###.#..$###...## ##......@o......###### ##.#...#.....#.##.#.# #..>.$###.###.## .#.....#.....#####.#...##.# ###...###...## .# ###...#...## # o   orc wizard##..#..##.....-Dh19 5# -Dh< -Dh @ 0.-DhA ,3 _-DhD -DhVF .Dh7 .. # #. .. #. .##..# ###.##....# ......#..## #.$..#:..## # ###.#..$###...## # #......@.###### ##. #.#...#.....#.##.##.# #..>.$###.###.## .#.....#.....#####.##.....##.# ##.##...###...## .# ###...#...## # # ##..#..## # #.....# # .....# # .Dh; @o@   Maggie.DhL< so   orc wizard.Dh< A14.DhG /Dhj/Dh/Dh/Dh ^ _You are too injured to fight recklessly!/DhW/DhPX/DhQa/Dhe^ _You are too injured to fight recklessly!0DhC.. # #. .. #. .##..#  ###.##....# ......#..## ##.$..#:..## #.#..$###...## ##. ......@.@o....###### ##.# .#...#.....#.##.#.#.# #..>.$###.###.## .#.....#.....####.##.....##.# ##.###...###...## .# ##.##...#...## # #. o   orc wizard##..#..## #.#.....# #......# #0DhF.o0Dhc5Rev+ _0Dhy0Dh1Dhұz .. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 1058#. .##..#1Dh4HP: 31/68 (69) ==========--------------###.##....#MP: 9/9========================......#..### AC: 7Str: 11#.$..#:..#### EV: 14Int: 10 ##.#..$###...####. SH: 0Dex: 21 ......@.@.o**.########.# XL:  9 Next: 26% Place: Dungeon:7 .#...#.....#.***@..###########.#. Noise: ---------  Time: 6405.0 (0.0)  #.# #..>.$###.###............### a) +3 sling {Koruri} d) +0 sling {Chaewon1Dh#l# .#.....#.....#############.## Fire: a) +3 sling {Koruri} #...........##.###.# Drain Rev+ ##...###...## .###.##...#...## ##. o   orc wizard##..#..###.#.....##......### _You are too injured to fight recklessly! 1DhյC_You are too injured to fight recklessly! _You are too injured to fight recklessly!  Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit)1Dh]%D .. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 1058#. .##..#HP: 31/68 (69) ==========--------------###.##....#MP: 9/91Dh''========================......#..### AC: 7Str: 11#.$..#:..#### EV: 14Int: 10 ##.#..$###...####. SH: 0Dex: 21 ......@.@.o((.########.# XL:  9 Next: 26% Place: Dungeon:7 .#...#.....#.(((@..###########.#. Noise: ---------  Time: 6405.0 (0.0)  #.# #..>.$###.###............### a) +3 sling {Koruri} d) +0 sling {Chaewon1DhW)# .#.....#.....#############.## Fire: a) +3 sling {Koruri} #...........##.###.# Drain Rev+ ##...###...## .###.##...#...## ##. o   orc wizard##..#..###.#.....##......### _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.1Dh  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.1Dh,1Dh]4K.o....1DhV51Dh5l===6.0 (1Rev* 1Dh;1Dh3?8 _The orc wizard is lightly wounded.1Dh  .. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 1058#. .##..#HP: 31/68 (69) ==========--------------###.##....#MP: 9/9========================......#..### AC: 7Str: 11#.$..#:..#### EV: 14Int: 10 ##.#..$###...####. SH: 0Dex: 21 ......@.@..o**########.# XL:  9 Next: 26% Place: Dungeon:7 .#...#.....#..**@..###########.#. Noise: ===------  Time: 6406.0 (0.0)  #.# #..>.$###.###............### a) +3 sling {Koruri}[391Dh ;49m d) +0 sling {Chaewon# .#.....#.....#############.## Fire: a) +3 sling {Koruri} #...........##.###.# Drain Rev* ##...###...## .###.##...#...## ##. o   orc wizard##..#..###.#.....##......###The sling bullet hits the orc wizard but does no damage. _The orc wizard is lightly wounded.  Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 65% to hit)2Dh .. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 1058#. .##..#HP: 31/68 (69) ==========--------------###.##....#MP: 9/9========================......#..### AC: 7Str: 11#.$..#:..#### EV: 14Int: 10 ##.#..$###(..####. SH: 0Dex: 21 ......@.@..(((########.# XL:  9 Next: 26% Place: Dungeon:7 .#...#.....#..((@..###########.#. Noise: ===------  Time: 6406.0 (0.0)  #.# #..>.$###.###.......2Dh<.....### a) +3 sling {Koruri} d) +0 sling {Chaewon# .#.....#.....#############.## Fire: a) +3 sling {Koruri} #...........##.###.# Drain Rev* ##...###...## .###.##...#...## ##. o   orc wizard##..#..###.#.....##......### _The orc wizard is lightly wounded.  Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 65% to hit)  You shoot a sling bullet.2Dh  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.The sling bullet hits the orc wizard.2Dh–2Dh2Dhض.@.o...@   Maggieo   orc wizard2=9 (0.92Dh2Dhe _The orc wizard is moderately wounded.2Dh@ .. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 10582Dh2#. .##..#HP: 32/68 (69) ===========-------------###.##....#MP: 9/9========================......#..### AC: 7Str: 11#.$..#:..#### EV: 14Int: 10 ##.#..$###...####. SH: 02DhDex: 21 ......@.@.@.o*########.# XL:  9 Next: 26% Place: Dungeon:7 .#...#.....#..**@..###########.#. Noise: ===------  Time: 6406.9 (0.0)  #.# #..>.$###.###............### a) +3 sling {Koruri} d) +0 sling {Chaewon2Dh4# .#.....#.....#############.## Fire: a) +3 sling {Koruri} #...........##.###.# Drain Rev* ##...###...## .###.##...#...## ##. @   Maggie##..#..###. o   orc wizard#.....##......###You shoot a sling bullet. The sling bullet hits the orc wizard. _The orc wizard is moderately wounded.Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight line2DhoAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 65% to hit)2DhH .2Dh .  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 65% to hit)2Dh  .. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 1058#. .##..#HP: 32/68 (69) ===========-------------###.##....#MP: 9/9========================......#..### AC: 7Str: 11#.$..#:..#### EV: 14Int: 10 ##.#..$###...####. SH: 0Dex: 21 ......@.@.@.o(########.# XL:  9 Next: 26% Place: Dungeon:7 .#...#.....#..((@..###########.#. Noise: ===------  Time: 6406.9 (0.0)  #.# #..>.$###.###............###2DhC  a) +3 sling {Koruri} d) +0 sling {Chaewon# .#.....#.....#############.## Fire: a) +3 sling {Koruri} #...........##.###.# Drain Rev* ##...###...## .###.##...#...## ##. @   Maggie##..#..###. o   orc wizard#.....##......###Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.2Dh,  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.  The orc wizard is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.2Dhk 2Dh` .@o...  The orc wizard is severely wounded.2Dh ***The orc wizard casts a spell at you.2DhTW ,...2Dh=X R22----8.0 (1.12Dhq` G _The puff of flame hits you!3Dh .. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 1058#. .##..#HP: 22/68 (69) =======-----------------###.##....#MP: 9/9========================......#..### AC: 7Str: 11#.$..#:..#### EV: 14Int: 10 ##.#..$###...####. SH: 0Dex: 21 ......@.@..@o*########.# XL:  9 Next: 26% Place: Dungeon:7 .#...#.....#..**@..###########.#. Noise: ===------  Time: 6408.0 (0.0)  #.# #..>.$###.###............### a) +3 slin3Dhwg {Koruri} d) +0 sling {Chaewon# .#.....#.....#############.## Fire: a) +3 sling {Koruri} #...........##.###.# Drain Rev* ##...###...## .###.##...#...## ##. @   Maggie##..#..###. o   orc wizard#.....##......###The orc wizard casts a spell at you. _The puff of flame hits you!  Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 65% to hit)3Dh{ .. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 1058#. .##..#HP: 22/68 (69) =======-----------------###.##....#MP: 9/9========================......#..### AC: 7Str: 11#.$..#:..#### EV: 14Int: 10 ##.#..$###...####. SH: 0Dex: 21 ......@.@..@o(########.# XL:  9 Next: 26% Place: Dungeon:7 .#...#.....#..((@..###########.#. Noise: ===------  Time: 6408.0 (0.0)  #.# #..>.$###.###............###[3Dh~37m a) +3 sling {Koruri} d) +0 sling {Chaewon# .#.....#.....#############.## Fire: a) +3 sling {Koruri} #...........##.###.# Drain Rev* ##...###...## .###.##...#...## ##. @   Maggie##..#..###. o   orc wizard#.....##......###Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.3Dh+( You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.  The orc wizard is severely wounded.  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.Maggie!3DhϤ 3Dh 3DhQ).o.3Dh5@...  3Dh/Maggie is severely wounded.3Dh;3Dh= 3Dh83Dh .. # 3Dh #. .. 3Dh# #. 3Dh  3Dh2 3Dh  3Dh   #.$..#:..##$###...##...o*###### 3Dh/#@.**@..#  #.# #..>.$###.###......  # .....#######  ....##.#  3Dh#...## .#  ...## #  ##..#..##  The orc wizard points at you and mumbles some strange words.3Dh3Dh 3Dh k .. # 3DhP #. ..  #.   3Dhl     #.$..#:..##$###...##...o*###### #@.**@..#  #.# #..>.$###.###......  # .....####### 3DhP  ....##.#  #...## .#  ...## #  ##..#..##   3DhD  3Dh The magic dart hits you.3Dh- {...19-9.1 (1.13Dh5 3Dh8 V _* * * LOW HITPOINT WARNING * * *4Dh  .. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 1058#. .##..#HP: 19/68 (69) ======------------------###.##....#MP: 9/9========================......#..##4Dh ,# AC: 7Str: 11#.$..#:..#### EV: 14Int: 10 ##.#..$###...####. SH: 0Dex: 21 ......@.@...o*########.# XL:  9 Next: 26% Place: Dungeon:7 4Dh!.#...#.....#@.**@..###########.#. Noise: ===------  Time: 6409.1 (0.0)  #.# #..>.$###.###............### a) +3 sling {Koruri} d) +0 sling {Chaewon# .#.....#.....#############.## Fire: a) +3 sling {Koruri} #...........##.###.# Drain Rev* ##...###...## .###.4Dha#>##...#...## ##. @   Maggie##..#..###. o   orc wizard#.....##......###The magic dart hits you. _* * * LOW HITPOINT WARNING * * *Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 65% to hit)4Dh& o.@*Maggie, wielding a +2 broad axe of draining and wearing +0 steam dragon  scales (severely wounded, 70% to hit)4DhT  .. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 1058#. .##..#HP: 19/68 (69) ======------------------###.##....#MP: 9/9========================......#..### AC: 7Str: 11#.$..#:..#### EV: 14Int: 10 ##.#..$###...####. SH: 0Dex: 21 ......@.@...o.########.# XL:  9 Next: 26% Place: Dungeon:7 .#...#.....#@(((@..###########.#. Noise: ===------  Time: 6409.1 (0.0)  #.# #..>.$###.###............### 4Dha  a) +3 sling {Koruri} d) +0 sling {Chaewon# .#.....#.....#############.## Fire: a) +3 sling {Koruri} #...........##.###.# Drain Rev* ##...###...## .###.##...#...## ##. @   Maggie##..#..###. o   orc wizard#.....##......###Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 broad axe of draining and wearing +0 steam dragon  scales (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits Maggie but does no damage.4DhU Aim: Maggie, wielding a +2 broad axe of draining and wearing +0 steam dragon  scales (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits Maggie but does no damage.  Maggie is severely wounded.You shoot a sling bullet. The sling bullet hits Maggie.4DhY  .. #  #. ..  #.       #.$..#:..##4Dh>\ x$###...##...o.###### #@(((@..#  #.# #..>.$###.###......  # .....#######  ....##.#  #...## .#  ...## #  ##..#..##  Maggie is severely wounded.Maggie casts a spell.4Dh\ 4Dhc n .. # 4Dhd z #. ..  #.       #.$..#:..##$###...##4Dh{d ....o###### #@...@..#  #.# #..>.$###.###......  # 4Dhd E.....#######  ....##.#  #...## .#  ...## # 4Dhe ##..#..##  4Dh#f X20=10.1 (14Dhpk 4Dhm  4Dhbn D_Maggie attempts to bespell you! You resist with some effort.5Dhpa 5Dhf !Inventory: 26/52 slots Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Koruri}  d - a +0 sling (offhand) {Chaewon} Missiles (go to first with ()  w - a throwing net Armour (go to first with [) 5Dhg  b - a +0 leather armour (worn)  i - a +0 pair of boots (worn)  j - a +1 helmet (worn)  s - a +0 cloak (worn) Wands (go to first with /)q - a wand of flame (50)  r - a wand of roots (14) Scrolls (go to first with ?)c - a scroll of butterflies  g - 2 scrolls of blinking  l - 2 scrolls of fogm - 3 scrolls of amnesia  u - a scroll labelled GAURYL CIPICO  v - 3 scrolls of teleportation  y - a scroll labelled BEGIMISUETz - a scroll of identify [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]6Dh3#> r - a wand of roots (14). A magical device which fires a magical seed, entangling its target and adjacent foes in quick-growing tree roots. Those entangled will be immobilized and take damage over time until they escape or the roots wither away. The roots will onlysprout from solid ground. Noise: A bit loud You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ 6Dh$“[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.7Dh a .. # Villent the Skirmisher  #. .. Coglin of Gozag  Gold: 1058  #. .##..#7Dh~  HP: 20/68 (69) =======-----------------  ###.##....# MP: 9/9========================  ......#..### AC: 7Str: 11  #.$..#:..#### EV: 14Int: 10 ##.#..$###...####. SH: 0Dex: 21 7Dh +......@.@..**o###### ##.# XL:  9 Next: 26% Place: Dungeon:7 .#...#.....#@***@..###########.#. Noise: ===------  Time: 6410.1 (0.0)  #.# #..>.$###.###............### a) +3 sling {Koruri} d) +0 sling {Chaewon  # .#.....#.....#############.## Fire: a) +3 sling {Koruri} 7DhϚ E #...........##.# ##.# Drain Rev*  ##...###...## .# ##.  ##...#...## # #. @   Maggie  ##..#..###. o   orc wizard #.....##. .....###Maggie casts a spell. _Maggie attempts to bespell you! You resist with some effort.  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 broad axe of draining and wearing +0 steam dragon  scales (severely wounded)8Dh ..o@**8Dh6qA#*8Dh~h*o@*#.8Dh"*@*.Aim: Maggie, wielding a +2 broad axe of draining and wearing +0 steam dragon  scales (severely wounded)8Dh  .. #  #. ..  #.       #.$..#:..##$###...##..### *#..  #.# #..>.$..  # ##  .  #...## .#  ...## #  ##..#..##  8Dh *(rooted)The roots erupt in riotous growth!8Dh}i .(rooted)9Dh9Dh .. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 1058#. .##..#HP: 20/68 (69) =======-----------------###.##....#MP: 9/9========================......#..### AC: 7Str: 11#.$..#:..#### EV: 14Int: 10 ##.#..$###...####. SH: 0Dex: 21 ......@.@....o########.# XL:  9 Next: 26% Place: Dungeon:7 .#...#.....#@...@..###########.#. Noise: ===------  Time: 6410.1 (0.0)  #.# #..>.$###.###............### [9Dh33ma) +3 sling {Koruri} d) +0 sling {Chaewon# .#.....#.....#############.## Fire: a) +3 sling {Koruri} #...........##.###.# Drain Rev* ##...###...## .###.##...#...## ##. @   Maggie (rooted)##..#..###. o   orc wizard (rooted)#.....##......### _Maggie attempts to bespell you! You resist with some effort.  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 broad axe of draining and wearing +0 steam dragon  scales (severely wounded)  The roots erupt in riotous growth! .. #  #. ..  #.       #.$..#:..##$###...##....o###### #@...@..#  #.# #..>.$###.###...... [19Dh1d # .....#######  ....##.#  #...## .#  ...## #  ##..#..##     scales (severely wounded)  The roots erupt in riotous growth!  Roots grab Maggie. Roots grab the orc wizard.The grasping roots constrict Maggie.  The grasping roots constrict the orc wizard.  Maggie casts a spell.  .. #  #. ..  #.       #.$..#:..##$###...##....o###### #@...@..#  #.# #..>.$###.###......  # .....#######  ....##.#  #...##9Dh .#  ...## # mesmerising, rooted)  ##..#..##    Maggie attempts to bespell you!  You are mesmerised by Maggie!9DhI!======9DhH 1.1 (1Mesm Drain Rev* 9Dh" 9Dh#9Dh $8_The orc wizard struggles to escape constriction.:Dh(CInventory: 26/52 slots Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Koruri}  d - a +0 sling (offhand) {Chaewon} Missiles (go to first with ()  w - a throwing net Armour (go to first with [)  b - a +0 leather armour (worn)  i - a +0 pair of boots (worn)  j - a +1 helmet (worn)  s - a +0 cloak (worn) Wands (go to first with /)q - a wand of flame (50)  r - a wand of roots (13) Scrolls (go to first with ?)c - a scroll of butterflies  g - 2 scrolls of blinking  l - 2 scrolls of fogm - 3 scrolls of amnesia  u - a scroll labelled GAURYL CIPICO  v - 3 scrolls of teleportation  y - a scroll labelled BEGIMISUETz - a scroll of identify [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top];Dh q - a wand of flame (50). A magical device which throws little puffs of flame. Damage: 2d5 Noise: Quiet You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.<DhR  .. # Villent the Skirmisher  #. .. Coglin of Gozag  Gold: 1058  #. .##..# HP: 20/68 (69) =======-----------------  ###.##....# MP: 9/9========================  ......#..### AC: 7Str: 11  #.$..#:..#### EV: 14Int: 10 ##.#..$###...####. SH: 0Dex: 21 ......@.@....o###### ##.# XL:  9 Next: 26% Place: Dungeon:7 .#...#.....#@***@..###########.#. Noise: ======---  Time: 6411.1 (0.0)  #.# #..>.$###.###............### a) +3 sling {Koruri} d) [0<Dh@V ;10;1m+0 sling {Chaewon  # .#.....#.....#############.## Fire: a) +3 sling {Koruri}  #...........##.# ##.# Mesm Drain Rev*  ##...###...## .# ##.  ##...#...## # #. @   Maggie (mesmerising, rooted)  ##..#..###. o   orc wizard (rooted) #.....##. .....###You are mesmerised by Maggie! _The orc wizard struggles to escape constriction.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 broad axe of draining and wearing +0 steam dragon  scales (severely wounded, mesmerising, constricted by roots, 100% to hit)<Dhke @*=Dh%@*Aim: Maggie, wielding a +2 broad axe of draining and wearing +0 steam dragon  scales (severely wounded, mesmerising, constricted by roots, 100% to hit)=DhD  .. #  #. ..  #.       #.$$ @***@..  #.# #..>.$......  #     .#  ...## #   ##..#..##    The puff of flame hits Maggie.=Dh1 .. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 1058#. .##..#HP: 20/68 (69) =======-----------------###.##....#MP: 9/9========================......#..### AC: 7Str: 11#.$..#:..#### EV: 14Int: 10 ##.#..$###...####. SH: 0Dex: 21 ......@.@....o########.# XL:  9 Next: 26% Place: Dungeon:7 .#...#.....#@...@..###########.#. Noise: ======---  Time: 6411.1 (0.0)  #.# #..>.$###.###............### a) [=Dh!Q40m+3 sling {Koruri} d) +0 sling {Chaewon# .#.....#.....#############.## Fire: a) +3 sling {Koruri} #...........##.###.# Mesm Drain Rev* ##...###...## .###.##...#...## ##. @   Maggie (mesmerising, rooted)##..#..###. o   orc wizard (rooted)#.....##......### _The orc wizard struggles to escape constriction.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 broad axe of draining and wearing +0 steam dragon  scales (severely wounded, mesmerising, constricted by roots, 100% to hit)  The puff of flame hits Maggie.  Maggie is almost dead.The grasping roots constrict Maggie.  The grasping roots constrict the orc wizard.=Dhsf $  You kill the orc wizard!=Dh6 1058 ealth: 20/69 -7==----2.1 (1Rev*  _Maggie struggles to escape constriction.=Dhi _Your life force feels restored.?DhL .. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 1058 #. .##..#Health: 20/69 ======------------------###.##....#Magic: 9/9========================......#..### AC: 7Str: 11#.$..#:..#### EV: 14Int: 10 ##.#..$###...####. SH: 0Dex: 21 ......@.@....$########.# XL:  9 Next: 27% Place: Dungeon:7 .#...#.....#@***@..###########.#. Noise: ==-------  Time: 6412.1 (0.0)  ?DhSS#.# #..>.$###.###............### a) +3 sling {Koruri} d) +0 sling {Chaewon# .#.....#.....#############.## Fire: a) +3 sling {Koruri} #...........##.###.# Mesm Rev* ##...###...## .###.##...#...## ##. @   Maggie (mesmerising, rooted)##..#..###.#.....##......### _Maggie struggles to escape constriction. _Your life force feels restored.Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 broad axe of draining and wearing +0 steam dragon  scales (almost dead, mesmerising, constricted by roots, 98% to hit)?Dh9 .. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 1058 #. .##..#?DhRHealth: 20/69 ======------------------###.##....#Magic: 9/9========================......#..### AC: 7Str: 11#.$..#:..#### EV: 14Int: 10 ?Dht##.#..$###...####. SH: 0Dex: 21 ......@.@....$########.# XL:  9 Next: 27% Place: Dungeon:7 .#...#.....#@(((@..###########.#. Noise: ==-------  Time: 6412.1 (0.0)  #.# #..>.$###.###............### a) +3 sling {Koruri} d) +0 sling {Chaewon# .#.....#.....#############.## Fire: a) +3 sling {Koruri} #...........##.###.# Mesm Rev* ##...###...## .###.##...#...## ##. @   Maggie (mesmerising, rooted)##..#..##?Dhq#.#.....##......###Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 broad axe of draining and wearing +0 steam dragon  scales (almost dead, mesmerising, constricted by roots, 98% to hit)  ?DhPYou shoot a sling bullet.  The sling bullet hits Maggie but does no damage.?DhAim: Maggie, wielding a +2 broad axe of draining and wearing +0 steam dragon  scales (almost dead, mesmerising, constricted by roots, 98% to hit)  You shoot a sling bullet.  The sling bullet hits Maggie but does no damage.  Maggie is almost dead.  You shoot a sling bullet. The sling bullet hits Maggie.?DhCa  Maggie is almost dead.The grasping roots constrict Maggie.  Maggie gives herself a magical halo, but it quickly sputters out.:..@....)1==3.1 (1 _Maggie escapes!?Dh( .. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 1058 #. .##..#Health: 21/69 =======-----------------###.##....#Magic: 9/9========================......#..### AC: 7Str: 11#.$..#:..#### EV: 14Int: 10 ##.#..$###...####. SH: 0Dex: 21 ......@.@....$########.# XL:  9 Next: 27% Place: Dungeon:7 ?Dh+`.#...#.....#.@**@..###########.#. Noise: ===------  Time: 6413.1 (0.0)  #.# #..>.$###.###............### a) +3 sling {Koruri} d) +0 sling {Chaewon# .#.....#.....#############.## Fire: a) +3 sling {Koruri} #...........##.###.# Mesm Rev* ##...###...## .###.##...#...## ##. @   Maggie (mesmerising)##..#..###.#.....##......###Maggie gives herself a magical halo, but it quickly sputters out. _Maggie escapes!  Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 broad axe of draining and wearing +0 steam dragon  scales (almost dead, mesmerising, 70% to hit)@Dh{h .. #Villent the Skirmisher#. ..Coglin of Gozag  Gold: 1058 #. .##..#Health: 21/69 =======-----------------###.##....#Magic: 9/9========================......#..### AC: 7Str: 11#.$..#:..#### EV: 14Int: 10 ##.#..$###...####. SH: 0@Dh6Dex: 21 ......@.@....$########.# XL:  9 Next: 27% Place: Dungeon:7 .#...#.....#.@((@..###########.#. Noise: ===------  Time: 6413.1 (0.0)  #.# #..>.$###.###............### a) +3 sling {Koruri} d) +0 sling {Chaewon# .#.....#.....#############.## Fire: a) +3 sling {Koruri} #...........##.###.# Mesm Rev* ##...###...## .###.##...#...## ##. @   Maggie (mesmerising)##..#..###.#.....##......### _Maggie escapes!  Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +2 broad axe of draining and wearing +0 steam dragon  scales ([@Dh0;10;1malmost dead, mesmerising, 70% to hit)  You shoot a sling bullet. The sling bullet hits Maggie.@Dh  Aim: Maggie, wielding a +2 broad axe of draining and wearing +0 steam dragon  scales (almost dead, mesmerising, 70% to hit)  You shoot a sling bullet. The sling bullet hits Maggie.  Maggie is almost dead.  You shoot a sling bullet. The sling bullet hits Maggie.  You are no longer entranced.@Dhwe$@DhHH:...@.............@Dhl2/71454.1 (1Rev* @Dhp@DhrF _You kill Maggie!BDh+BDh>3Rev+ BDha?BDhABDhFBDhGBDh8JBDh`NBDhOBDhvP4BDhP=BDhQBDhRBDhUBDhUBDhdV6Rev BDhWBDhYBDhZBDh[BDh]BDh^BDhN_5BDh_=BDhw`BDhf10586BDhg7=8=9BDh&30=BDh&BDhBDhHBDhNBDhBDhHBDh;BDhBDh1BDh=BDhBDhBDhBDhBDhBDhBDhBDhBDhBDhBDhBDhBDhBDh/2BDhBDhuBDhBDhXBDhBDhBDhBDhXBDhBDh3i3=BDhCBDh BDhzBDh"BDhBDhYBDhBDhgBDh4BDh=BDh BDh BDhP BDhBDhBDhBDhBDhBDh%BDhBDh}5BDhBDhUBDhBDhGBDhBDh BDh!BDh0#BDh%BDhB&BDh'BDh*BDh*BDh]+6BDh+=BDhg,BDh-BDh0BDh0BDh2BDh 4BDh4BDh-6BDhT8BDh9BDh97BDhI:=BDh:BDh<BDh>BDh>BDh5@BDhSBBDh CBDhZDBDhCFBDhGBDhG8BDhHBDhtIBDhcKBDhLBDhhMBDh7PBDhPBDhNRBDhTBDhZUBDhU9BDhmV=BDhVBDh^XBDhxZBDh0[BDh\BDh^BDh_BDh`BDhbBDhjBDhGk40BDhk=BDhSlBDhmBDhoBDhpBDhrBDhsBDhtBDhvBDhxBDhcyBDhzBDh|BDh}}BDh ~1BDh~BDhBDh΁BDhBDh˃BDhBDhcBDh!BDhBDhBDhk2BDh=BDhxBDhBDh؏BDhBDhՑBDhBDhĔBDhBDh՘BDhBDhZ3=BDh7BDh BDhBDh٢BDhBDh6BDhѧBDhBDhZ4BDhBDhzBDhحBDhBDh3BDhBDhBDh BDh`BDh6BDhBDh'BDh BDh5BDhI=BDhBDhBDhBDhBDhBDhBDhBDh,BDh_BDh$BDh6BDh4=BDhBDh7BDh[BDhBDhsBDhBDhYBDhBDhDBDhjBDh>7BDh BDhBDhBDh{BDhBDhBDhSBDhBDhBDhBDh8BDh =BDhBDh BDhBDhPBDhBDhBDh&BDhBDhbBDhIBDhBDhBDh&BDh9BDhT=BDh BDh BDhQBDhBDhBDh#BDh3BDh`BDhk BDh9!BDh!50BDhL"BDh#BDh%BDhh&BDh'BDh)BDh*BDh+BDh-BDh.BDh/51BDh/=BDh0BDhe1BDh\3BDh"4BDhk5BDhn7BDh&8BDh9BDh;BDh|<BDh=2BDh==BDh>BDhd?BDhaABDh"BBDhCBDhEBDhFBDhGBDhBJBDh KBDhK3BDh-NBDh^OBDhPBDhgQBDh|SBDh5TBDhUBDhWBDheXBDhYBDh[BDh\BDh-]4BDh]=BDh;^BDh_BDhaBDhQbBDhcBDheBDhwfBDhhBDhkBDhkBDhjl5BDhl=BDh|mBDhnBDh9qBDhqBDhsBDhuBDhvBDhLxBDhIzBDh{BDh{6BDh|BDh~BDhBDhBDhBDh΃BDh!BDh.BDhBDh7BDh=BDhBDhBDhBDhBDhBDhBDhBDh BDh BDhÕBDh3BDhcBDh.BDh8BDhM=BDhқBDhBDhBDhvBDhQBDhBDhOBDhBDhBDhBDhH9BDhBDhBDhdBDhBDhBDhqBDhƳBDhBDhBDhD60BDhз=BDhSBDhBDhBDhNBDhBDhBDhQBDhBDhBDh_BDh1BDh=BDh"BDhkBDhdBDhBDhbBDhDBDhBDhBBDhMBDhBDh2BDhBDhBDhBDhBDhBDhBDhBDhBDhBDhBDhBDhBDhl3BDh=BDhJ,BDhBDhBDhBDhBDhBDhBDhXBDhBDh4BDh9=BDhBDh0BDhWBDhBDh_BDhiBDh BDhuBDhBDhhBDh5BDhHBDhMBDh'BDhBDhTBDh BDh3 BDhR BDhBDh6BDhM=BDhBDhBBDh~BDhSBDh*BDhDs7=BDhFBDhIBDhK%8BDhLBDhGPBDhGQBDhRBDhJVBDh9WBDhcXBDh[BDh?]K9=BDh^BDhcBDhdBDhCeBDhm,BDhnBDhpBDhVqV70=BDhqBDhsBDhetBDhtBDhvBDhwBDhwBDhsyBDh1=BDhBDhGBDh .. # #. .. #. .##..# ###.##....# ......#..##  #.$..#:..##  ###.#..$###...## #  #......@......$###### #  #.#...#.....#.$@....##---  #.# #..>.$###.###.. # .#.....#.....######. #...........##.# # ##...###...## .# # ##...#...## # ##..#..## #..Dhy7m...# .....# .. # #. .. #. .##..# ###.##....# ......#..## #.$..#:..## ###.#..$###...##  #.............$######  #.#...#.....#.@.....## #.# #..>.$###.###. # .#.....#.....##### #...##.#  ##...###...## .# ##...#...## # ##..#..## #.....#  .....#5760.0)---51BDhBDhhk  You now have 1063 gold pieces (gained 5).  Things that are here:BDh}63=62BDhh _a +2 broad axe of draining; +0 steam dragon scalesBDh) BDh* BDh. BDh!4 BDh8 ,BDh? BDhC  You now have 1069 gold pieces (gained 6).  Things that are here:9BDhGF BDh&M ; _a +0 dagger; a +0 robeBDh6Q 3BDhT BDh}\ BBDhs^ BDhea BDhc ,BDhae BDhtg BDhi ,BDh8k BDh4n <83BDho BDhs O _You now have 1083 gold pieces (gained 14).BDhu 3BDhw BDhy BDhX| ,BDh} BDh BDh; ,BDho BDhȆ BDh ,BDh BDh l  You now have 1104 gold pieces (gained 21).  Things that are here:BDh '104BDh3 BDhߔ _ _a +0 club; a +0 giant clubBDhҖ 3BDh& BDh  You now have 1114 gold pieces (gained 10).  l - 3 scrolls of fog (gained 1)  Things that are here:BDh %1BDh BDh M _a +0 short sword; a +0 dagger; a +0 robeBDh 3BDh BDhp BDh| ,BDhۯ BDh˳ BDh ,BDh* BDh BDh ,BDhI BDh BDh BDh BDh BDh BDhK BDh BDh3 BDhL BDh ,BDh! BDh BDh% ,BDhU BDh BDh ,BDh= BDh BDh6 ,BDhn BDh BDh( BDh BDh BDh BDh BDh BDhD BDh BBDh BDhP BDh BDh BDh BDhn BDhp BDh ,BDh8 BDh BDh ,BDh BDh% ,BDh BDh BDh BDh* ,BDh BDhJ BDh ,BDh BDh BDh ,BDh BDh BDha ,BDhe BDh BDh/ ,BDh BDh0 BDh ,BDh BDh ,BDhP BDh8 BDhI BDh ,BDh BDh  BDh ,BDhy BDh BDhR ,BDhV BDh ,BDh BDh BDh! BDh\" BDh" BDh# BDh$ BDh% ,BDhw' BDh( BDh") BDh) BDh* BDh., BDh, BDh9- BDh.. BDh/ BDh.0 BDh0 BDhR2 BDh2 &29BDhU3 BDh5 O _You now have 1129 gold pieces (gained 15).BDh-7 3BDh7 BDh+9 BDh: ,BDh3; BDhG< BDh= ,BDh7> BDh? BDh@ BDhjA BDhA BDhC BDhmD BDhD BDhiE BDhrG BDh I BDhI BDhWJ BDhK BDheM BDhM BDhvN BDhO BDhbQ BDhQ BDhoR BDhU BDhUW ,BDhp #..............#####.####..#####....##..#.#.##..##...........##.#.###.##.. #.#. ...##..######## # # ######/.......$.  #...@.$....5  #.#.#######5  ...#.# .####. # #. #.. 55 2 lemures (asleep) ... #.  634.1 (58.0)  2 lemures come into view.BDh= m 55K.K   Pikel (wandering)55 2 lemures (1 wandering)The lemure shouts!==5.1 (59 _Pikel, Merchant of Souls comes into view. He is wielding a +0 whip of flaming.CDh% (((((((You shoot a sling bullet.CDhϠ  The sling bullet closely misses the lemure.You shoot a sling bullet.CDh,o  The sling bullet barely misses the lemure.CDh`-CDh.CDh0W  Pikel shouts! The lemure shouts! You hear a shout!CDh=i..$..$..5K55K555 3 lemuresCDh>d=6.0 (0.9)Rev CDhECDhHY _A lemure comes into view.DDh̀ (DDh 5#..............#DDh3 5Villent the SkirmisherDDh ####.####..#####Coglin of Gozag  Gold: 1129#.....##..#Health: 71/71 ========================###.#.#.##..#Magic: 9/9========================#...........#AC: 7Str: 11#.#.###.##..#EV: 14Int: 10#.#. ...##..########SH: 0Dex: 21# # ######/.......$.XL:  9 Next: 45% Place: Dungeon:7#...@****5K5Noise: ===------  Time: 6636.0 (0.0)#.#.#######5a) +3 sling {Koruri} d) +0 sling {Chaewon...#Dh n;49m.#Fire: a) +3 sling {Koruri} DDh K.####..DDh? Rev DDh݆ P# #.#DDhp 5#..DDh ^K   PikelDDh +...DDhI W555 3 lemuresDDh 1#.  DDh ;The sling bullet barely misses the lemure.DDhD NPikel shouts! The lemure shouts! You hear a shout! DDh 5_A lemure comes into view.DDh| 3Fire: a) +3 sling {Koruri}DDh 1Press: ? - help, Shift-Dir - straight lineDDh DAim: a lemure (unrewarding, 65% to hit)EDh 5 .*@.$..5EDh 9..EDh@ .@EDho E@*#EDh)N L**###EDh V*5###EDh! K#5Aim: a lemure (unrewarding, 65% to hit)EDh).$..5K5 You can't see that place.FDh'9  FDh8  FDh6****5K5  Aim: a lemure (unrewarding, 65% to hit)FDhpK5Pikel, wielding a +0 whip of flaming and wearing a +0 robe (65% to hit)FDh_5Ka lemure (unrewarding, FDh7^ .5FDhaE**...FDh9 ...**5Aim: a lemure (unrewarding, 65% to hit)FDh  %5KFDh -Pikel, wielding a +0 whFDh 7ip of flaming and wearing a +0 robe (65% to hit)FDh^K5a lemure (unrewarding, GDhz#..............#Villent the SkirmisherGDh####.####..#####Coglin of Gozag  Gold: 1129#.....##..#Health: 71/71 ========================###.#.#.##..#Magic: 9/9GDhe========================#...........#AC: 7Str: 11#.#.###.##..#EV: 14GDhTInt: 10#.#. ...##..########SH: 0Dex: 21# # ######/.......$.GDh "XL:  9 Next: 45% Place: Dungeon:7#...@((((5K5Noise: ===------  Time: 6636.0 (0.0)#.#.#######5GDh>"a) +3 sling {Koruri} d) +0 sling {Chaewon...#.#Fire: a) +3 sling {Koruri} .####..Rev # #.#GDh#~#..K   Pikel...555 3 lemures#.  Pikel shouts! The lemure shouts! You hear a shout! GDhI(_A lemure comes into view.Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, 65% to hit)  You shoot a sling bullet. The sling bullet hits the lemure.GDhvPress: ? - help, Shift-Dir - straight line  Aim: a lemure (unrewarding, 65% to hit)  You shoot a sling bullet. The sling bullet hits the lemure.  GDhHThe lemure is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.GDhM+GDh-GDh785.$.5.K.GDh9*7.0 (1GDhBGDhRHa _The lemure is moderately wounded.HDhCInventory: 26/52 slots Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Koruri}  d - a +0 sling (offhand) {Chaewon} Missiles (go to first with ()  w - a throwing net Armour (go to first with [)  b - a +0 leather armour (worn)  i - a +0 pair of boots (worn)  j - a +1 helmet (worn)  s - a +0 cloak (worn) Wands (go to first with /)q - a wand of flame (49)  r - a wand of roots (13) Scrolls (go to first with ?)c - a scroll of butterflies  g - 2 scrolls of blinking  l - 3 scrolls of fogm - 3 scrolls of amnesia  u - a scroll labelled GAURYL CIPICO  v - 3 scrolls of teleportation  y - a scroll labelled BEGIMISUETz - a scroll of identify [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]IDh} r - a wand of roots (13). A magical device which fires a magical seed, entangling its target and adjacent foes in quick-growing tree roots. Those entangled will be immobilized and take damage over time until they escape or the roots wither away. The roots will onlysprout from solid ground. Noise: A bit loud You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.IDhMZ #..............#  Villent the Skirmisher ####.####..#####  Coglin of Gozag  Gold: 1129IDhN #.....##..# Health: 71/71 ========================  ###.#.#.##..# Magic: 9/9========================  #...........# AC: 7Str: 11  #.#.###.##..# EV: 14IDhO_Int: 10  #.#. ...##..########  SH: 0Dex: 21  # # ######/....***5.  XL:  9 Next: 45% Place: Dungeon:7 IDh] page down [PgUp|<] page up [Esc] exit[top]MDh q - a wand of flame (49). A magical device which throws little puffs of flame. Damage: 2d5 Noise: Quiet MDhc aYou found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.NDhAQ #..............#  Villent the Skirmisher ####.####..#####  Coglin of Gozag  Gold: 1129 #.....##..# Health: 71/71 ======================== NDhE ###.#.#.##..# Magic: 9/9========================  #...........# AC: 7Str: 11  #.#.###.##..# EV: 14Int: 10  #.#. ...##..########  SH: 0Dex: 21  # # ######/......5$.  XL:  9 Next: 45% Place: Dungeon:7 NDhIG#...@**5.K.5  Noise: ======---  Time: 6638.0 (0.0) #.#.#######5  a) +3 sling {Koruri} d) +0 sling {Chaewon ...#.# Fire: a) +3 sling {Koruri}  .####.. Rev  # #.# #.. K   Pikel ... 5555 4 lemures #.You hear a shout!  The lemure escapes! NDhX?_A lemure comes into view.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a lemure (heavily wounded, unrewarding, 60% to hit)NDh X 5#NDh S*##NDh K#Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (60% to hit)ODh   #....  ####.  #....  .##..#  ......#    #.#.   # #   #...@**5.K.5      #  #.. ... #.  The puff of flame hits the lemure.ODhOODhgYODhf#..............#Villent the Skirmisher####.####..#####Coglin of Gozag  Gold: 1129#.....##..#Health: 71/71 ========================###.#.#.##..#Magic: 9/9========================#...........#AC: 7Str: 11ODh]h#.#.###.##..#EV: 14Int: 10#.#. ...##..########SH: 0Dex: 21# # ######/......5$.XL:  9 Next: 45% Place: Dungeon:7#...@.$5.K.5Noise: ======---  Time: 6638.0 (0.0)#.#.#######5a) +3 sling {Koruri} d) +0 sling {Chaewon...#.#Fire: a) +3 sling {Koruri} .####..Rev # #.##..K   Pikel...5555 4 lemures#.  The lemure escapes! _A lemure comes into view.ODh$l[40mAiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (60% to hit)  The puff of flame hits the lemure.ODhm,ODhmODhnODhwK.5.5.5.ODhFxa==----9.0 (1ODhMODh_ _The lemure is severely wounded.PDhW #.##.#####.....# #..............####.####..##### #.....##..# ###.#.#.##..# #...........# #.#.###.##..#  #.#. ...##..######### # ######/@....K.$. #.....5.5.55 #.#.#######. ...#.#PDhe .####..# #.# #.. 3 ...#.PDhD,PDhPDhPDh/PDh3!5.K.5$5..5.5 4 lemuresPDhS------40PDh PDhaPDhP # #.##.# ##..#..## #.##.#####.....# #..............####.####..##### #.....##..# ###.#.#.##..# #...........# #.#.###.##..#  #.#. ...##@.######### # ######/..5.K.5$. #.....$5..5. #.#.#######. ...#.# .####..# #.# 3 #.. ...PDh ,PDh PDh4 PDh PDhI N5.K.5.5..5.5 4 lemuresPDh K--1PDh' PDh QDhIM>M##...#...## # ##..#..####.#####..............####.####..##### #.....###.#.#.##........### .#. ...##..######### # ######/.5.K.5.$#.....5..5..##55 2 lemures####5.5.K$K   Pikel55 2 lemures2QDhSQDhVQDh@#.##.# ##...#...## #Villent the Skirmisher#.##.# ##..#..##Coglin of Gozag  Gold: 1129#.##.#####.....#Health: 71/71 ========================#..............#Magic: 9/9========================####.####..#####AC: 7Str: 11#.....##..#EV: 14Int: 10###.#.#.##..#SH: 0Dex: 21#...........#XL:  9 Next: 45% Place: Dungeon:7#.#.###.##@.#Noise: ---------  Time: 6642.0 (0.0)#.#. ...##.5########a) +3 sling {Koruri} DhB3md) +0 sling {Chaewon# # ######/.*5..5.$.Fire: a) +3 sling {Koruri} #....K$..5..#.#.#######....#.#K   Pikel.####..55 2 lemures# #.##..Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (60% to hit)  The puff of flame hits the lemure. _The lemure is severely wounded.Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (65% to hit)RDh .5.KRDhJ.5#RDh;#.RDhmt*5Aim: a lemure (unrewarding, 65% to hit)RDhg5KPikel, wielding a +0 whip of flaming and wearing a +0 robe (65% to hit)SDhIh#.##.# ##...#...## #Villent the Skirmisher#.##.# ##..#..##Coglin of Gozag  Gold: 1129#.##.#####.....#Health: 71/71 ========================#..............#Magic: 9/9========================####.####..#####AC: 7Str: 11#.....##..#EV: 14Int: 10###.#.#.##..#SH: 0Dex: 21#...........#XL:  9 Next: 45% Place: Dungeon:7SDh#.#.###.##@.#Noise: ---------  Time: 6642.0 (0.0)#.#. ...##.(########a) +3 sling {Koruri} d) +0 sling {Chaewon# # ######/.(5..5.$.Fire: a) +3 sling {Koruri} #....K$..5..#.#.#######....#.#K   Pikel.####..55 2 lemures# #.##..Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the lemure.The sling bullet hits Pikel.SDhMnYou shoot a sling bullet.  The sling bullet barely misses the lemure.The sling bullet hits Pikel.  Pikel is lightly wounded  You shoot a sling bullet.the lemure but does no damage.SDh?  The lemure is severely wounded.55K.===3.0 (1Rev SDh!b _The lemure misses you.SDh #.##.# ##...#...## #Villent the Skirmisher#.##.# ##..#..##Coglin of Gozag  Gold: 1129#.##.#####.....#Health: 71/71 ========================#..............#Magic: 9/9========================####.####..#####AC: 7Str: 11#.....##..#EV: 14Int: 10###.#.#.##..#SH: 0Dex: 21#...........#XL:  9 Next: 45% Place: Dungeon:7#.#.###.##@.#SDhr Noise: ===------  Time: 6643.0 (0.0)#.#. ...##.5########a) +3 sling {Koruri} d) +0 sling {Chaewon# # ######/.5K..5.$.Fire: a) +3 sling {Koruri} #.....$..5..Rev #.#.#######....#.#K   Pikel.####..55 2 lemures# #.##..The lemure is severely wounded. _The lemure misses you.Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (lightly  wounded, 65% to hit)SDh 5Ka lemure (unrewarding, 65% to hit)TDhQ5KPikel, wielding a +0 whip of flaming and wearing a +0 robe (lightly  wounded, 65% to hit)TDhK#.##.# ##...#...## #Villent the Skirmisher#.##.# ##..#..##Coglin of Gozag  Gold: 1129#.##.#####.....#Health: 71/71 ========================#..............#TDh9NMagic: 9/9========================####.####..#####AC: 7Str: 11#.....##..#EV: 14Int: 10###.#.#.##..#SH: 0Dex: 21#...........#XL:  9 Next: 45% Place: Dungeon:7#.#.###.##@.#Noise: ===------  Time: 6643.0 (0.0)#.#. ...##.(########a) +3 sling {Koruri} d) +0 sling {Chaewon# # ######/.5K..5.$.Fire: a) +3 sling {Koruri} #.....$..5..Rev #.#.#######....#.#KDhN39;49m   Pikel.####..55 2 lemures# #.##..Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (lightly  wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the lemure.The sling bullet hits the lemure.TDh=  wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the lemure.The sling bullet hits the lemure.lemure is lightly wounded.  You shoot a sling bullet. The sling bullet hits the lemure.TDhQTDhQTDhSn  The lemure is severely wounded.TDhg55K.55 3 lemures4.0 (1Rev+  _The lemure barely misses you.TDh #.##.# ##...#...## #Villent the Skirmisher#.##.# ##..#..##Coglin of Gozag  Gold: 1129TDh Q#.##.#####.....#Health: 71/71 ========================#..............#Magic: 9/9========================####.####..#####AC: 7Str: 11#.....##..#EV: 14Int: 10###.#.#.##..#SH: 0Dex: 21#...........#TDh XL:  9 Next: 45% Place: Dungeon:7#.#.###.##@.#Noise: ===------  Time: 6644.0 (0.0)#.#. ...##.5########a) +3 sling {Koruri} d) +0 sling {Chaewon# # ######/5K...5.$.Fire: a) +3 sling {Koruri} TDh1 *#....5$..5..Rev+ #.#.#######....#.#K   Pikel.####..555 3 lemures# #.##..The lemure is severely wounded. _The lemure barely misses you.Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (lightly  wounded, 65% to hit)UDhH#.##.# ##...#...## #Villent the Skirmisher#.##.# ##..#..##Coglin of Gozag  Gold: 1129#.##.#####.....#UDhOHealth: 71/71 ========================#..............#Magic: 9/9========================####.####..#####AC: 7Str: 11#.....##..#EV: 14Int: 10###.#.#.##..#SH: 0Dex: 21#...........#XL:  9 Next: 45% Place: Dungeon:7#.#.###.##@.#Noise: ===------  Time: 6644.0 (0.0)#.#. ...##.(########a) +3 sling {Koruri} d) +0 sling {Chaewon# # ######/5K...5.$.Fire: a) +3 sling {Koruri} #....5$DhuP49m..5..Rev+ #.#.#######....#.#K   Pikel.####..555 3 lemures# #.##..Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (lightly  wounded, 65% to hit)  You shoot a sling bullet. The sling bullet misses the lemure.The sling bullet hits Pikel but does no damage.UDh You shoot a sling bullet. The sling bullet misses the lemure.The sling bullet hits Pikel but does no damage.  Pikel is lightly wounded.  UDhOiYou shoot a sling bullet.  The sling bullet closely.UDh8j UDh`k UDhSn k  Pikel is moderately wounded.UDhq UDh} 55K.55.5 4 lemuresUDh*~ *9 (0.9UDh UDhX L _The lemure misses you.VDh8#.##.# ##...#...## #Villent the Skirmisher#.##.# ##..#..##Coglin of Gozag  Gold: 1129#.##.#####.....#Health: 71/71 ========================#..............#Magic: 9/9========================####.####..#####AC: 7Str: 11VDh e#.....##..#EV: 14Int: 10###.#.#.##..#SH: 0Dex: 21#...........#XL:  9 Next: 45% Place: Dungeon:7#.#.###.##@.#Noise: ===------  Time: 6644.9 (0.0)#.#. ...##55########a) +3 sling {Koruri} d) +0 sling {Chaewon# # ######/K.5..5.$.Fire: a) +3 sling {Koruri} #...5.$..5..Rev+ #.#.#######....#.#K   PikelVDh .####..5555 4 lemures# #.##..Pikel is moderately wounded. _The lemure misses you.Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (moderatelywounded, 65% to hit)VDhT K.VDhK.Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (moderatelywounded, 65% to hit)VDh(#.##.# ##...#...## #Villent the Skirmisher#.##.# ##..#..##Coglin of Gozag  Gold: 1129#.##.#####.....#Health: 71/71 ========================#..............#Magic: 9/9========================####.####..#####AC: 7Str: 11#.....##..#EV: 14Int: 10###.#.#.##..#SH: 0Dex: 21#...........#XL:  9 Next: 45% Place: Dungeon:7#.#.###.##@.#Noise: ===------  Time: 6644.9 (0.0)#.#. ...##55########a) +3 sling {Koruri}Dh49m d) +0 sling {Chaewon# # ######/K.5..5.$.Fire: a) +3 sling {Koruri} #...5.$..5..Rev+ #.#.#######....#.#K   Pikel.####..5555 4 lemures# #.##..Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (moderatelywounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the lemure.  You kill the lemure!VDh:r. 3VDhV (Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (moderatelywounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the lemure.  You kill the lemure!That felt strangely unrewarding. You shoot a sling bullet.  The sling bullet hits Pikel!VDh VDh| k  Pikel is moderately wounded.VDh& O  The lemure hits you.VDh K.5.WW   phantomVDh 67--5.9 (1Rev* VDh VDhm Z _A phantom comes into view.WDh#.##.# ##...#...## #Villent the Skirmisher#.##.# ##..#..##Coglin of Gozag  Gold: 1129#.##.#####.....#Health: 67/71 ======================--#..............#Magic: 9/9========================####.####..#####AC: 7Str: 11#.....##..#EV: 14Int: 10###.#.#.##..#SH: 0Dex: 21#...........#XL:  9 Next: 45% Place: Dungeon:7#.#.###.##@.#Noise: ===------  Time: 6645.9 (0.0)#.#. ...##5K########a) +3 sling {KoruriWDhVc} d) +0 sling {Chaewon# # ######/.5...5.$.Fire: a) +3 sling {Koruri} #...5.$W.5..Rev* #.#.#######....#.#K   Pikel.####..555 3 lemures# #.#W   phantom#..The lemure hits you. _A phantom comes into view.Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (moderatelywounded, 65% to hit)WDhtZ K.WDh<'#.##.# ##...#...## #Villent the Skirmisher#.##.# ##..#..##Coglin of Gozag  Gold: 1129#.##.#####.....#Health: 67/71 ======================--#..............#Magic: 9/9========================WDhA?####.####..#####AC: 7Str: 11#.....##..#EV: 14Int: 10###.#.#.##..#SH: 0Dex: 21#...........#XL:  9 Next: 45% Place: Dungeon:7#.#.###.##@.#Noise: ===------  Time: 6645.9 (0.0)#.#. ...##5K########a) +3 sling {Koruri} d) +0 sling {Chaewon# # ######/.5...5.$.Fire: a) +3 sling {Koruri} #...5.$W.5..Rev* #.#.#######....#.#K  WDhx@[m Pikel.####..555 3 lemures# #.#W   phantom#..The lemure hits you. _A phantom comes into view.Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineYou shoot a sling bullet. The sling bullet hits Pikel.WDh/((( _A phantom comes into view. WDhS Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineYou shoot a sling bullet. The sling bullet hits Pikel.  Pikel is heavily wounded.  You shoot a sling bullet. The sling bullet closely misses Pikel.WDhT  The sling bullet closely misses the lemure.WDh_S K5WDh`..W.  The lemure barely misses you.Pikel hits you with a +0 whip of flaming.WDh8bX4-6.9 (1WDhkWDhss& _Pikel burns you.XDh#.##.# ##...#...## #Villent the Skirmisher#.##.# ##..#..##Coglin of Gozag  Gold: 1129#.##.#####.....#Health: 64/71 =====================---#..............#Magic: 9/9========================####.####..#####AC: 7Str: 11#.....##..#EV: 14XDhƽInt: 10###.#.#.##..#SH: 0Dex: 21#...........#XL:  9 Next: 45% Place: Dungeon:7#.#.###.##@.#Noise: ===------  Time: 6646.9 (0.0)#.#. ...##5K########a) +3 sling {Koruri} d) +0 sling {ChaewonXDh># # ######/55...5.$.Fire: a) +3 sling {Koruri} #.....W..5..Rev* #.#.#######....#.#K   Pikel.####..XDhA555 3 lemures# #.#W   phantom#..The lemure barely misses you.Pikel hits you with a +0 whip of flaming. _Pikel burns you.  Fire: a) +3 sling {Koruri}XDhvPress: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, 65% to hit)XDhoK5Pikel hits you with a +0 whip of flaming. _burns you.  Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (heavilywoundedXDhP#.##.# ##...#...## #Villent the Skirmisher#.##.# ##..#..##Coglin of Gozag  Gold: 1129#.##.#####.....#Health: 64/71 =====================---#..............#Magic: 9/9========================####.####..#####AC: 7XDhStr: 11#.....##..#EV: 14Int: 10###.#.#.##..#SH: 0Dex: 21#...........#XDhhXL:  9 Next: 45% Place: Dungeon:7#.#.###.##@.#Noise: ===------  Time: 6646.9 (0.0)#.#. ...##5K########a) +3 sling {Koruri} d) +0 sling {ChaewonXDh4# # ######/55...5.$.Fire: a) +3 sling {Koruri} #.....W..5..Rev* #.#.#######....#.#K   Pikel.####..XDh555 3 lemures# #.#W   phantom#.. _Pikel burns you.  Fire: a) +3 sling {Koruri}XDhPress: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (heavilywounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits Pikel.XDhy  Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (heavilywounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits Pikel.  Pikel is heavily wounded.  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.XDhXDheXDhXDhXDhc 5.55.W$Pikel is heavily wounded.XDh",8.0 (1.1XDht,XDhX/8 _Pikel hits you but does no damage.XDh9 n#.##.# ##...#...## #Villent the Skirmisher#.##.# ##..#..##Coglin of Gozag  Gold: 1129#.##.#####.....#Health: 64/71 =====================---XDh n#..............#Magic: 9/9========================####.####..#####AC: 7Str: 11#.....##..#EV: 14Int: 10###.#.#.##..#SH: 0Dex: 21#...........#XL:  9 Next: 45% Place: Dungeon:7#.#.###.##@5#Noise: ===------  Time: 6648.0 (0.0)#.#. ...##.K########a) +3 sling {Koruri} d) +0 sling {Chaewon# # ######55.W..5.$.Fire: a) +3 sling {Koruri} #.....$..5..XDh SRev* #.#.#######....#.#K   Pikel.####..555 3 lemures# #.#W   phantom#..Pikel is heavily wounded. _Pikel hits you but does no damage.  Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (heavilywounded, 65% to hit)YDhVn#.##.# ##...#...## #Villent the Skirmisher#.##.# ##..#..##Coglin of Gozag  Gold: 1129#.##.#####.....#Health: 64/71 =====================---#..............#Magic: 9/9========================####.####..#####AC: 7Str: 11#.....##..#YDhzYEV: 14Int: 10###.#.#.##..#SH: 0Dex: 21#...........#XL:  9 Next: 45% Place: Dungeon:7#.#.###.##@5#Noise: ===------  Time: 6648.0 (0.0)#.#. ...##.K########a) +3 sling {Koruri} d) +0 sling {Chaewon# # ######55.W..5.$.Fire: a) +3 sling {Koruri} #.....$..5..Rev* #.#.#######....#.#K   Pikel.####..555 3 lemures# #.#W  YDh\Z[40m phantom#.. _Pikel hits you but does no damage.  Fire: a) +3 sling {Koruri}Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (heavilywounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits Pikel.YDhPAim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (heavilywounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits Pikel.  Pikel is heavily wounded.  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.YDhmYDhoh  Pikel is heavily wounded.YDh] page down [PgUp|<] page up [Esc] exit[top]]DhYp q - a wand of flame (48). A magical device which throws little puffs of flame. Damage: 2d5 ]Dhbq.Noise: Quiet You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may ]Dh8rG summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.^Dh(^Dh ^Dhi#.##.# ##...#...## #  Villent the Skirmisher^Dh  ^DhV#.##.# ##..#..##  Coglin of Gozag  Gold: 1129^Dh ^DhS#.##.#####.....#  Health: 58/71 ===================-----^Dh ^Dh#..............#  Magic: 9/9^Dh 2========================^Dh4  ^Dhp ####.####..#####  AC: 7^Dh -Str: 11^Dh ^Dhk#.....##..#^DhdG EV: 14^DhInt: 10 ###.#.#.##..# SH: 0Dex: 21 #...........# XL:  9 Next: 45% Place: Dungeon:7 #.#.###.##@5# Noise: ===------  Time: 6650.1 (0.0) #.#. ...##5K########  a) +3 sling {Koruri} d) +0 sling {Chaewon # # ######5W....5.$.  Fire: a) +3 sling {Koruri}  #.....$..5..  Rev*  #.#.#######.  ...#.# K   Pikel .####.. [^DhF40m555 3 lemures^DhN ^Dh?# #.#^Dh W   phantom^DhO ^Dh#..^DhXThe sling bullet misses the phantom. The lemure hits you. x2 ^DhS._Pikel completely misses you.^Dh@Aiming: Throw Flame^DhCPress: ? - help, Shift-Dir - straight line^DhdyAim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (heavily^Dh 2wounded, 60% to hit)^Dh 5K5a lemure (unrewarding, 60% to hit)^Dh~ 5K5Wphantom (56_Dh   #               #.#. K  # # W$.        # #.# #..  The puff of flame hits Pikel._Dh'#.##.# ##...#...## #Villent the Skirmisher#.##.# ##..#..##Coglin of Gozag  Gold: 1129#.##.#####.....#Health: 58/71 ===================-----#..............#Magic: 9/9========================####.####..#####AC: 7Str: 11#.....##..#EV: 14Int: 10###.#.#.##..#SH: 0Dex: 21#...........#XL:  9 Next: 45% Place: Dungeon:7#.#.###.##@5#Noise: ===------  Time: 6650.1 (0.0)#.#. ...##5K########a) [4_Dh[)K0m+3 sling {Koruri} d) +0 sling {Chaewon# # ######5W....5.$.Fire: a) +3 sling {Koruri} #.....$..5..Rev* #.#.#######....#.#K   Pikel.####..555 3 lemures# #.#W   phantom#..The sling bullet misses the phantom. The lemure hits you. x2 _Pikel completely misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a phantom (56% to hit)  The puff of flame hits Pikel. _Dh0 Pikel is severely wounded.The lemure hits you. The lemure hits you but does no damage.4--1.1 (1_DhX3 _Dh4_Dh4*_Pikel barely misses you._Dh[5_Dho N(((_Dh0G  You shoot a sling bullet. The sling bullet closely misses Pikel.  You shoot a sling bullet. The sling bullet hits Pikel!_Dh,  K..  Pikel is almost dead.The lemure closely misses you. The lemure hits you but does no damage.=2 _Pikel closely misses you._DhFGN(((_Dhee  You shoot a sling bullet. The sling bullet closely misses Pikel.`DhV `Dh9X"`DhY K.`Dh[.  You shoot a sling bullet. The sling bullet closely misses Pikel.  The lemure barely misses you. The lemure hits you but does no damage.`Dh^S5-3`Dh|`DhnR _Pikel completely misses you.`Dh-[  You shoot a sling bullet. The sling bullet hits Pikel.`Dhڞ $555 3 lemuresW   phantom`Dh" `Dh#(((You kill Pikel!`DhX&  `DhjYou shoot a sling bullet.  With Pikel's spell broken, his former minions thank you for their freedom.`Dh/`Dh%`Dh`DhQ`DhG§W$§........#..W   phantom###..`Dh  `Dho 1129 734 _The lemure departs this earthly plane. x3  Your Ranged Weapons skill increases to level 9!`Dh`Dhyh _Your Dodging skill increases to level 6!`Dhm8#.##.# ##..#..## #.##.#####.....# #..............# ####.####..##### .....##..# ###.#.#.##..# `DhF:#...........# #.#.###.##.§# #.#. ...##W@######### # ######§.......$.  #.....$..... #.#.#######. ...#.#.####.. # #.# #.....`Dh:C2§`DhND.--5`DhI`Dh#P _The phantom hits you but does no damage.  Things that are here: _6 gold pieces; a +0 whip of flaming; a +0 robeaDh>  You shoot a sling bullet.aDh (The sling bullet hits the phantom but does no damage.  You shoot a sling bullet.aDhPp  The sling bullet barely misses the phantom.aDh#...........# #.#.###.##§§# #.#. ...##§§######### # ######§.......$. #.....$..... #.#.#######. ...#.### aDh.####W..# # #@#  #...#  ...##  ##.##   #.# .... #./==6aDh aDh>#J _The phantom hits you. The phantom blinks! You blink.aDh_ 3aDha aDhd aDhL IaDha bDhWa  You shoot a sling bullet. The sling bullet hits the phantom.bDh6m  The phantom is lightly damaged.  You shoot a sling bullet. The sling bullet hits the phantom.bDhvq  The phantom is moderately damaged.bDhE#...#####.####..#####....##..# ###.#.#.##..# #...........# #.#.###.##§§# #.#. ...##.§########## # ######/.......$.# #...W@$......bDh4#.#.#######.....#.### .####§..# # #.##...#...####.###.#bDh..##.##......$bDhS2-7bDh ` _The phantom hits you. The phantom blinks! You blink.bDh(v/##.#####..............####.####..##### #.....##.##.#.#.##...........###.##..# .#. ...##.$######### # ######/..@....$.#..W.$....bDhx #.#.#######.. ...#.## .####§..### #... ...####.##bDhbDh.--8bDhbDh> _The phantom hits you but does no damage.bDh8f bDhi 8--bDhtm bDh(p cDhMH((cDh 6  You shoot a sling bullet. The sling bullet misses the phantom.You shoot a sling bullet.cDh  W.  The sling bullet barely misses the phantom.cDhw49--==9.2 (1.1cDhicDh+ _The phantom hits you.cDhX a  You shoot a sling bullet. The sling bullet hits the phantom!cDhz  The phantom is heavily damaged.You shoot a sling bullet. The sling bullet hits the phantom.cDh]` o  The phantom is severely damaged.cDha -60.1 (0.9cDhlg cDhq (( _The phantom hits you but does no damage.  You shoot a sling bullet.cDhC  The sling bullet barely misses the phantom.You shoot a sling bullet.cDh*3   The sling bullet closely misses the phantom. #.##.......##.# #.##.###...###...## .# #.##.# ##...#...## # #.##.# ##..#..## #.##.#####.....# #..............# ####.####..##### #.....##..#  ###.#.#.##@W# #...........# #.#.###.##..# #.#. ...##.$########## # ######/.......$.# #...§.$...... #.#.#######...#.DhA k3m###.####§..#.7--1.1 (1.0 _The phantom hits you. The phantom blinks! You blink.  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.  The phantom is severely damaged.You shoot a sling bullet. The sling bullet hits the phantom!cDh  The phantom is almost destroyed.2cDhl cDh> _The phantom barely misses you.You shoot a sling bullet. The sling bullet hits the phantom!$cDh&J (You destroy the phantom!cDh :$cDh c8=83cDhH cDhX _You shoot a sling bullet. _No target in view!cDhcDh ^ _No target in view!cDh cDhKcDh^ _No target in view!cDhJcDhcDh"^ _No target in view!cDh^#cDh''cDh-^ _No target in view!cDh-cDhQ1cDhE6K _No target in view!cDh6cDhO:cDh;cDhZcDhcDhwcDhdDhdDhdDhRdDhdDhuSdDhTdDhWdDhYdDhA;dDh=dDhD?dDhAdDh*aPdDh1B3dDhoZdDhgdDhidDhodDhsdDhWdDhtdDhdDhdDh5dDhdDhdDh݋dDh͍Q#.##.##.##.# #.##.###...###...## .# #.##.# ##...#...## # #.##.# ##..#..## #.##.#####.....# #........# ####.####..##### #.....##..# ###.#.#.##.@# #.# #.#.###.##..# #.#. ...##.$## # # ## #.....#.#.##...#.### ---4 _dDh͗33---5.1 (2dDh< _You now have 1133 gold pieces (gained 4).eDheu eDhv 3eDhy eDh{ eDhu| K9=eDh= 1133Rev+ eDh eDh eDḣ eDh eDh` k  You now have 1139 gold pieces (gained 6).  Things that are here:eDhC X950eDhz eDhd P ##..#..## ##.....# .............# ###.####..#####  #.....##..# eDh '###.#.#.##..# #...........# #.#.###.##...#. ..########9.1 (4 # ######/.......$.# #.....$......#.#.#######Rev+ ####..# #.##...#...##eDh̙ eDh eDh; U _a +0 whip of flaming; a +0 robefDh6U #.##.#####..... #..............# ####.####..##### #.....##..# ###.#.#.##..# #...........# #.#.###.##..# #.#. ...##.)######### # # ######@.......$.# #.....$...... #.#.#######.....#.### ####...#fDhV$# #.#. #...# ...####fDh_ZfDh=[+70.1 (1fDh)^fDhMcfDh2dY1.1 (2Rev fDhgfDh:iA _r - a wand of roots (17) (gained 5 charges)gDh73gDh9gDh?gDhXCgDh=Qz51=gDhR,gDh~TgDhYgDh\>gDh^gDhfoI#..............# ####.####..##### #.....##..# ###.#.#.##..# #...........# #.#.###.##..# #.#. ...##.)########## # ######........$.#  #....@$...... 4.1 (3#.#.#######.. ...#.### #.####...## #.#. #...#...####.###.#gDh Y#.# ####.####..##### #.....##..# ###.#.#.##..# #.....# gDh #.#.###.##..# #.#. ...##.)# # # ######........$.##.....@......##.#.#..#...#.### gDh[ gDh +5.1 (1gDhf gDh3 gDhd n402=6.1 (2gDh gDh ? _You now have 1140 gold pieces (gained 1).hDhhDh hDh:hDhhDhhDhhDhEnhDhEhDhhDh;3hDhXhDhhDh,hDhPhDh;9hDh.##.#####.....# ..............# ###.####..#### #.....##..# #.#.#.##..# ..........# #.###.##..# #. ...##.)######### # ######........@.## ##81.1 (5hDh#............# ..#.#.#######..###...#.### ..##.####...# ..#### #.#. .....#...# #.#.##...## .#.###.##hDhhDh? _You now have 1149 gold pieces (gained 9).iDh 3iDhd iDh& w4=iDh& ,iDh( iDh* ,iDh, iDh. iDhs/ U5=iDh_0 iDh2 iDh3 iDh4 iDh}7 ,iDh 9 iDh; ,iDhn= iDh? ;6iDh]A iDh1D ,iDh6E iDhH ,iDhI iDhM a7=iDhN iDhnP ,iDh R iDhT ,iDhUV iDhX iDhY U8=iDhn[ iDhD] ,iDh^ iDha ,iDhdc iDh k }9iDhYm iDhp ,iDhr iDht iDhKu L60=iDhv iDhqy ,iDh2{ iDh} ,iDht iDho ,iDh$ iDh iDh U1=iDh iDh ,iDh iDh ,iDhܐ iDh% iDh 2iDhs iDh ,iDhP iDh֚ ,iDhV iDh iDh K3=iDh< iDh| ,iDh iDh ,iDh iDhP iDh U4=iDh iDh\ ,iDhA iDh ,iDh iDh ,iDh- iDhc iDh %5iDhݼ iDh iDh] iDh iDhX ,iDh iDhK iDh D6=iDh^ iDh? ,iDh iDh0 ,iDh iDhH k7=iDh iDh7 ,iDh iDhF ,iDh iDh1 ;8iDh@ iDh ,iDh iDhN ,iDh iDh ,iDh iDh iDh K9=iDh iDh iDh iDhA iDh iDh] iDh iDh. l70=iDh iDh< iDh iDh iDh iDhS iDh iDhF iDh K1=iDh iDh_ iDh ,iDh iDhp iDh ,iDh iDh iDh 6....##..# #.#.##..# .........# .###.##..# . ...##.)#########  ######..........##### #............#... #.#.#######..###  ...#.### #@.#  7398.0)#.####...# #.?..# ###iDh # #.#.........>... #...##..##.#.#### ...###.. .#.#  ##.## #.. .# # # #.# #. .# #.. #.# #. .# #.# ... ... iDhq iDhA -40.1 (59iDh iDh ; _Found a stone staircase leading down.jDhujDhS=jDhjDh ,jDh jDhs _g - 3 scrolls of blinking (gained 1)jDhk"......###.##..# .#. ...##.)#########  # ######..........### #............#. #.#.#######..#  ...#.### ###..# #.####...###....#### # #.#....@....>.....jDh%r3.1 (3.0) #...##..##.#.####  ...###..# .#.#  ##.## #..# .## #.# #..# .# #.# #..# .# ... #..# ..  ... [...  .jDh6,jDh-+4.1 (4jDh2jDhG4# _Found a robe.jDh #....#......  #.#.#######..#######  ...#.### ###..# .####...###....######### ######.#.........>......# .....#...##..##.#.#####. #####...###..##.#.# ######.## #..##.#.# #....# #..##.#@# #....#.# #..##.#........ #.#...... #..##...#####F. ...###... Dh=zm[........ ...... ###.# .. ## #.# F   Jeremiah (polearm, asleep) ... %.#  52.1 (8  Jeremiah, Barachi Dreamer comes into view. They are wielding a +4 vampirictrident and wearing an orb of guile.Found an inkwell talisman.bF.F)==3.1 (9b _Jeremiah shouts!kDh,w  You shoot a sling bullet. The sling bullet hits the butterfly.  You kill the butterfly!((((.kDh (The butterfly disappears in a burst of colours!You shoot a sling bullet.kDh ,kDh kDhX ....b.bkDh `=4.2 (1.1Rev kDhG >bbkDhv H _The sling bullet hits Jeremiah but does no damage.lDhs^RbblDhz_lDh,cRbblDhteH _No target in view!lDhJbblDhlDh RbblDhUH _No target in view!lDhu8blDh9wlDh~RbblDh{H _No target in view!lDhY>bblDhlDhbJbblDhH _No target in view!lDhCRbblDh~lDhɖRbblDh H _No target in view!lDh)JbblDh*lDhe1JbblDh4C _No target in view!lDhZbblDh@lDh@bblDhlDh HbblDh;lDh HbblDhlDhvRbblDhlDhRbblDhۥlDhc RbblDh lDh|>bblDhrlDh#RbblDh lDhKRbblDhMlDhRbblDhlDh AblDhHbblDhlDhRbblDhlDh|8blDhlDhRbblDhlDhIRbblDhсlDhb8blDh΋lDhR 3lDhT lDhlY lDha  #.#############..  .####...###....######### ######  #.#.........>......# ........##..##.#.#####. ######...#.#.# ##.## .lDhd +... #.# ####F# #......b.. #.#...#...#####b. ...###[........ ...#.####.##Rev #F   Jeremiah (polearm)#?#lDhe >0.0lDhvf lDhf lDh8p bbb.blDhx 4---5.2 (1lDhx zbbbblDh{ S _Found a scroll of blinking.lDh  You shoot a sling bullet. The sling bullet hits the butterfly.  You kill the butterfly!lDhŌ ((((.bbblDh[ (bbbThe butterfly disappears in a burst of colours!You shoot a sling bullet. The sling bullet hits Jeremiah.lDh~BlDh]......b.lDh6===6.1 (0.9lDhȤ7blDh2 _Jeremiah is lightly wounded.mDh (((((.bYou shoot a sling bullet. The sling bullet hits Jeremiah.mDhC bJeremiah is lightly wounded.  You shoot a sling bullet.  mDhVC2The sling bullet hits Jeremiah but does no damage.mDh]mDhmDhmDhX....bb.b7.1 (1.0Rev+ mDhmDhU\bbbmDh  ((((((bb _Jeremiah is lightly wounded.  You shoot a sling bullet. The sling bullet misses the butterfly.mDhtbb _Jeremiah is lightly woundedmDh.  You shoot a sling bullet. The sling bullet misses the butterfly.The sling bullet closely misses Jeremiah.  You shoot a sling bullet.  The sling bullet barely misses the butterfly.mDhKThe sling bullet hits Jeremiah but does no damage.mDhmDhrmDhmDh<  Jeremiah is lightly wounded.  Jeremiah mumbles a slurred invocation.mDhImDhF....bbbmDh :57-----mDhr 8mDh'hbbbbmDh3 (((((bbb _Something smites you!mDhU4You shoot a sling bullet. The sling bullet misses the butterfly.The sling bullet hits Jeremiah but does no damage.mDhKbb You shoot a sling bullet. The sling bullet misses the butterfly.The sling bullet hits Jeremiah but does no damage.  Jeremiah is lightly wounded.  You shoot a sling bullet.  mDhIThe sling bullet closely!mDhz; ,mDh{< ,mDh5= mDh> mDhF n  Jeremiah is moderately wounded.mDhG mDhH mDhjS b..b.bb.FmDhcT k9.0 (0.9Rev* mDhp^ ~bb.bbmDht Jeremiah is moderately wounded. _hops!bars the butterfly.  You kill the butterfly!mDhw b((((.bmDh* bbThe butterfly disappears in a burst of colours!You shoot a sling bullet.mDh mDh +...bb.bbbb8-----60.0 (1.0mDh bb.bbbmDh  bb.bbbb _The sling bullet hits the butterfly but does no damage.mDh mDh bb.bbbbmDh® bb.bbbb _No target in view!mDhQ mDh bb.bbbmDh bb.bbbb _No target in view!mDh mDh bb.bbbbmDhw bb.bbb _No target in view!mDh mDh bb.bbbbmDh bb.bbbb _No target in view!mDh mDh bb.bbbbmDhz bb.bbb _No target in view!mDh mDh bb.bbbbmDh C _No target in view!mDh bb.bbbmDhK mDh! bb.bbbbmDht mDh bb.bbbmDhq mDh b.bbbbmDh mDh bb.bbbmDhp mDh bb.bbbbmDh mDhv bb.bbbmDhw mDh~ b.bbbbmDh mDh b.bbbmDhe mDh bb.bbbbmDh mDh} bbbbmDh~ mDhe bb.bbbbmDhb mDhV bb.bbbbmDh bb.bbbbmDh mDhZbb.bbbbmDh[mDhjbb.bbbmDhbb.bbbbmDhQmDhbb.bbbbmDh4nDh%Cbb.bbbbnDhCnDh,hb.bbbbnDhfbb.bbbbnDhpbb.bbbbnDhnDh<bb.bbbbnDhZ>nDhWLbb.bbbbnDhPnDhܵbb.bbbbnDhnDhbb.bbbbnDhnDh'?bb.bbbbnDh@nDhIb.bbbbnDhMnDhkbb.bbbbnDhrnDhbb.bbbbnDhnDhZbb.bbbnDh]bb.bbbbnDh0`nDhb.bbbbnDhznDhbb.bbbbnDhnDh$bb.bbbbnDh$nDh+b.bbbbnDh/bb.bbbbnDhnDhb.bbbbnDh(pbb.bbbbnDhvb.bbbbnDhwnDhnDh4nDhnDh,nDh,nDhnDh`,nDhnDhBnDhnDhnDh),nDh~nDh$ _nDhX,nDhu nDh .#####b.bb.b---1F.F   Jeremiah (polearm)---nDh tbb.bnDh \ __Jeremiah is nearby!nDh+    ###  .>.  #.#####.  #.#  ##.## #.#  #.# #.#####b#  #.# #@...bb.b  ... #..##...#####F.  ... [........  #.####.## ..  # #.# nDhH,[... %.# #?#oDh&~    ###  .>.  #.#####.  #.#  ##.## #.#  #.# #.#####b#  #.# #@...bb.b  ... #..##...#####F.  ... [........  #.####.## ..  # #.# ... %.# #?# bbb.bbbb __Jeremiah is nearby!oDhNb(((((.b(( _Jeremiah is nearby! _Jeremiah is nearby!  You shoot a sling bullet. The sling bullet misses the butterfly.  The sling bullet closely misses the butterfly.oDh  The sling bullet closely misses Jeremiah.  You shoot a sling bullet. The sling bullet hits the butterfly.  You kill the butterfly!oDh[YbboDhuoDhvoDhwoDhՅ,oDh؎b....bbbFboDh /===2oDhEobbbbboDh7e _The butterfly disappears in a burst of colours!oDh 5 b(((((bbbYou shoot a sling bullet. The sling bullet misses the butterfly.The sling bullet hits Jeremiah but does no damage.oDhJ 3The sling bullet hits Jeremiah but does no damage.  Jeremiah is moderately wounded.You shoot a sling bullet. The sling bullet misses the butterfly. oDh bbb(.oDhT oDh, oDh/- ,oDh- ,oDhL. oDh$6 b...b.b.FboDh 7 -93oDha> }b.bboDh%L Hb(((((bthe butterfly.  You kill the butterfly! _The butterfly disappears in a burst of colours!  You shoot a sling bullet.  oDhL tThe sling bullet closely misses the butterfly.The sling bullet hits Jeremiah.oDh }Jeremiah.  Jeremiah is heavily wounded.  You shoot a sling bullet. The sling bullet misses the butterfly.The sling bullet closely misses Jeremiah.  The sling bullet hits the butterfly.  You kill the butterfly!oDhr nb(.oDhiZBoDhZ,oDh[,oDhM`  The butterfly disappears in a burst of colours!Jeremiah throws their arms up pleadingly.oDh`oDh.gb..b...F.oDhg^49---4oDhDm?bboDhVvb(((((The butterfly disappears in a burst of colours!  Jeremiah throws their arms up pleadingly. _Something smites you!  You shoot a sling bullet.sling bullet barely misses the butterfly.  The sling bullet hits Jeremiah but does no damage.oDh  oDh!  oDh4"7Jeremiah is heavily wounded.oDh"[You shoot a sling bullet. The sling bullet hits the butterfly.  oDh9#!You kill the butterfly!oDh#oDhq)oDh*boDh*pDh....b.bb9 (0.9b.bb(((((bbYou shoot a sling bullet. The sling bullet hits the butterfly.  You kill the butterfly! _The butterfly disappears in a burst of colours!.pDh_Nmbb The sling bullet barely misses the butterfly.  The sling bullet hits Jeremiah.  Jeremiah is heavily wounded.closely misses the butterfly.!pDh1...bbb.50---5.8pDh2bbbpDhpDhpDh(pDh%The sling bullet hits Jeremiah! pDh9_Jeremiah is severely wounded.pDh7You shoot a sling bullet.pDhthe butterfly!  pDh:You kill the butterfly!pDhi pDhp P((((.bpDh pDh pDh/!pDh.(bpDh)((pDhHThe butterfly disappears in a burst of colours!pDh6You shoot a sling bullet.  pDh8The sling bullet closely misses the butterfly.pDhpDh3...bbFbb#####.b6.7pDh6bbFbbbpDhOYou shoot a sling bullet.  The sling bullet closely misses the butterfly. _The sling bullet closely misses Jeremiah.  You shoot a sling bullet. The sling bullet misses the butterfly.pDhiR{The sling bullet hits the butterfly.  You kill the butterfly!pDhh((((.FbbbpDh(Fbbb The sling bullet hits the butterfly.  You kill the butterfly!The butterfly disappears in a burst of colours!  hits Jeremiah!pDhzgpDhi,pDhxkpDhm,pDhopDhfppDhqpDhspDh4pDh1bpDh"c..b..FbpDh0D.#####bbpDh9%bpDhpDh4pDhd%7.7 (1.0pDh׍pDhkbpDhRb..FbpDhbbpDhbpDhpDh pDh!pDheJeremiah! pDh#5_Jeremiah is almost dead.pDhbarpDh"pDh.  pDhYou kill Jeremiah!pDhpDhpDhpDhpDhLpDhpDh@ pDh6$pDh$.pDh%%F((((($.pDh% ..pDh& .pDh&!pDh8 pDhA pDhY%((pDh_ZThe butterfly disappears in a burst of colours! x6pDhPtpDhXu.pDh9v......$.pDh w ..pDhw .pDhu pDh& pDhʡ!1149 pDhf+1/72pDh=pDh5pDhV 94pDh8.8 (1.1 pDh!_You shoot a sling bullet.pDhpDh{ pDh8pDhٶE_Your Fighting skill increases to level 7!pDhppDhpDhpDhkpDhZ pDhpDhO:_No target in view!pDhpDhpDh~pDh pDh?pDh:_No target in view!pDhpDhpDhpDh* pDhpDh :_No target in view!pDhpDhpDhpDh pDh'pDh:_No target in view!pDhcpDhpDhpDh1 pDhpDh}:_No target in view!pDhspDhpDh pDhWpDh2No target in view!pDhpDhpDhpDhvpDhpDhpDh" pDhS$pDh--pDh-pDhl.pDh.pDh2pDh8pDh9pDh9pDhs:pDhF>pDhPFpDh1GpDhDHpDhHpDhOpDhapDh%bpDhNcpDhfdpDhjpDhxpDhUypDhnzpDh{pDhpDh̓pDhIpDh*pDhpDhpDh pDhpDhGpDhpDhpDhpDhpDhpDhpDh4pDh3pDhٸpDhpDhpDhpDhpDhpDhQf pDhf pDhHk pDhm pDh pDh pDh pDhX pDhU pDhV pDh ^ pDha pDh pDhY pDh pDhZ pDhs pDh t pDhHx pDh@z pDh+ pDh pDh pDh pDh9{ 3pDh: pDhS pDh| pDhR pDh pDh pDh IpDh pDhIpDh@pDhSpDhSpDh^pDhapDh@73pDh8pDhe;pDh;_52= _pDhkAXqDhqDhlqDhlqDhP TRev+ qDhZ qDh;3qDhqDh,qDhVqDh(A1149qDhVqDhu94qDhA=Rev qDh!qDh$,qDhi'qDh5*,qDhI,qDhy/qDh/N5=qDh2qDhW5>qDh7qDh%:3qDh;qDh=;6qDh?qDh BqDhzI---cc   centaur (missile, wandering)qDh"J082.8 (14.0)qDhO?c.qDh2PH---3.8 (15qDhWqDh}]W _A centaur comes into view.qDhڊ    ###  .>.  #.#####.  #.#  ##.## #.#  #.# #.#####.#  #.# #@.....$c  ... #..##...#####..  ... [........  #.####.## ..  # #.# ... %.# #?#qDh5    ###  .>.  #.#####.  #.#  ##.## #.#  #.# #.#####.#  #.# #@.....$c qDh" ... #..##...#####..  ... [........  #.####.## ..  # #.# ... %.# #?# qDhqDhqDhqDh "^ _A centaur is nearby!qDhf ((((((c  )qDhf rYou shoot a sling bullet.  The centaur shouts!  The sling bullet hits the centaur.qDh  The centaur is moderately wounded.You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.qDhr qDhx L.....c.qDhy f===4.0)Rev qDh~ qDhQ b _The centaur is moderately wounded.rDho (((((You shoot a sling bullet. The sling bullet hits the centaur.rDhy /_The centaur is moderately wounded.You shoot a sling bullet. The sling bullet hits the centaur.    The sling bullet hits the centaur but does no damage.rDh~ .....  The centaur is moderately wounded.rDh<(((((rDhSW .....launcher)rDhTEThe centaur throws a stone. The stone hits you.rDh\& rDh]|(((((The centaur wields a +0 shortbow. The centaur shoots an arrow.rDh?*.....rDh47---5Rev+ rDhrDhrrDh ((((((( _The arrow hits you!  You shoot a sling bullet.rDh!centaur wields a +0 shortbow. The centaur shoots an arrow. _The arrow hits you!  You shoot a sling bullet.  The sling bullet completely misses the centaur. rDhV You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.rDhrDh(V....c$.rDh%6rDhrDh% (((( _The centaur is moderately wounded.rDhJ&RYou shoot a sling bullet. The sling bullet hits the centaur.rDh  The centaur is heavily wounded.You shoot a sling bullet. The sling bullet hits the centaur.rDhNFz ....  The centaur is heavily wounded.rDh ME((((rDh3)....rDh ((((The centaur shoots an arrow. The arrow hits you. The centaur throws a stone.rDho)....rDhs2----7Rev* rDhxrDhh (((( rDh!_The stone hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the centaur.rDh  The centaur is almost dead.You shoot a sling bullet. The sling bullet hits the centaur.rDh ....  The centaur is almost dead.(((((rDhA @....3-8.7 (0.9rDh ` rDh` QYou shoot a sling bullet. The sling bullet hits the centaurrDhWa . rDha O The centaur is almost dead. rDhb c_The centaur throws a stone. The stone barely misses you.  rDhc <You shoot a sling bullet. The sling bullet hits the centaur!rDh|f rDhg ;(((($rDhg !rDh  rDh rDh[ &(((rDh 'You kill the centaur!rDhr rDh( L....$$.rDh 1149 99.6 _You shoot a sling bullet.rDh  rDh2 rDh :_No target in view!rDh rDhR rDh rDh0  rDh rDh :_No target in view!rDh rDh rDh rDh  rDh* rDh :_No target in view!rDhY rDh rDh# rDhE  rDh rDh :_No target in view!rDh rDh rDh rDh  rDh/ rDh :_No target in view!rDh! rDh9" rDh& rDh6,  rDh9- E_No target in view!rDh. rDh. rDh2 rDh8 rDh!9 rDh9 rDhs: rDhZ> rDhD rDh,E rDhF rDh~F rDh|J rDhR rDh=S rDhT rDhT rDhX rDh;_ rDh_ rDh+a rDha rDhe rDhi rDh rDh rDh rDh rDho rDh  rDh _rDh rDh- rDh rDhp 4rDh rDh rDh̙ rDh rDh3 rDho rDhD rDhş Rev+ rDhZ rDh rDh rDh rDh3 rDh rDh rDhB 5rDh٬ =rDhR rDh rDh: rDh rDh} rDh rDhW rDhٶ 6Rev rDhj rDh rDh rDh 6rDh} =rDh rDh rDh rDh rDhP rDh rDhQ rDh rDh( rDh rDhg 7rDh rDh rDh rDh rDhP $1149rDh rDh& rDh rDhy rDh rDh rDh 8rDh =rDh rDh rDh rDhu rDhX rDh rDh rDh rDh rDhy rDh 9rDh =rDh rDh rDh rDh rDhf rDh rDhG rDho rDh rDhd rDh 50rDh^ rDh rDh rDh rDhO rDh rDh rDhb rDh rDhv rDh 1rDhv =rDh rDh rDh rDhn rDh rDh, rDh rDh| rDh rDhb rDh 52rDh| =rDh rDhN! rDh$ rDh% rDh=( rDh* rDh+ rDh- rDh/ rDh0 rDh_2 rDh5 rDh$7 rDh7 3rDh9 rDh< rDh= rDhA rDhD rDhE rDh H rDhJ rDhK rDh5L 4rDhL =rDhUM rDhO rDhR rDh?S rDh%U rDhX rDhBY rDh[ rDh_ rDhm` rDh,a 5rDha =rDh8b rDh"l rDhn rDh^o rDhq rDh@s rDhs rDh#v rDhMx rDh y rDhy 6rDhb{ rDh} rDh>~ rDh rDh rDh rDh rDh rDh rDh" 7rDh =rDh rDh\ rDh rDh] rDh rDhM rDh rDhC rDh~ rDh9 rDhۘ 8rDh =rDhM rDh rDhg rDh rDh rDh rDh rDh rDh rDhu rDh 9rDh rDh8 rDh rDh rDh rDhƴ rDhl rDhӸ rDh rDh 60rDh =rDh) rDhѼ rDh rDh rDh rDh7 rDh rDhw rDh rDhr rDh rDhS rDh rDh 1rDh/ =rDh rDh< rDhw rDh# rDh rDh rDh rDhZ rDh rDhY rDh 2rDhm rDh rDh rDh2 rDh rDh[ rDh rDh3 rDh rDh 3rDh =rDh rDh! rDh rDh rDhY rDhP rDh rDhk rDh rDh rDh/ 4rDh =rDh: rDh& rDho rDh rDhn rDh rDhU rDh rDh6 rDh rDh 5rDh rDh rDh rDh rDh rDh rDh< rDhs rDh. rDh 6rDh0 =rDh6! rDh" rDh& rDh' rDh<) rDh+ rDh1, rDh- rDh/ rDh0 rDh>1 7rDh1 =rDh92 rDh3 rDh6 rDh6 rDhf8 rDh< rDh7= rDh> rDhA rDhB rDh'C 8rDhG rDhK rDhL rDhRN rDhP rDhR rDhT rDh.Y rDhZ rDh\ rDh` rDha rDhGb 9rDh(c =rDhc rDhk rDh"n rDhu rDhbw rDhy rDhUz rDh| rDhS~ rDhY rDh 70rDh =rDh rDh rDh rDh rDh rDh rDh rDhq rDh rDh rDh 1rDhe rDh rDhܙ rDh rDh rDhK rDhO rDh/ rDh rDh 2rDh3 =rDh rDh rDh rDh rDhU rDh rDh rDh rDhH rDh rDh rDhO rDh rDhT rDhн rDh rDha rDh =rDh] rDh rDh rDh rDhJ rDh rDh  rDh _rDh 1 You now have 1164 gold pieces (gained 15). rDh  Things that are here:rDh rDh 64rDh rDh= rDh =.#######..# rDhL #######.#. rDh M.### ###..# rDh #.#.# .rDhm N..###....######### #######.#. rDh .#.........>......# ..........# rDh e...##..##.#.#####.# ######.... rDh d..###..##.#.# .# ####... rDh .## #..##.#.# .# #..... rDh$ .# #..##.#.#####.## #.........< rDh .# #..##.#.....@$.# #.#.....rDhN --- rDh .. #..##...#####..# ...###... rDhn .. [........ ..............# rDh d#.####.## #####.. ###...rDh !#rDh U# #.# rDh ##.#rDh "#rDh 0... rDh #.rDh $%.#rDh3 T#?#rDh  rDh rDh #rDh !..# rDh #rDh .#.# rDh R### ###..# rDh ,#.#.# rDh, M###....######### #rDh .#.# rDh #.>......# .# ##..##.#.#####.# ######....# ###..##.#.# #.# ####...# rDh y## #..##.#.# #.# #. # #..##.#.#####.## #.<. # #..##.#.....)@.# #.#. . #..##...#####..# ...###...# . [. .......# #.####.## #######..rDh \ _a +0 shortbow; 5 stonesrDh 1885.6 (96.0)rDhG H---6.6 (97rDh rDh,k  You now have 1169 gold pieces (gained 5).  Things that are here:rDh197.6 (98rDh rDh  _a +4 vampiric trident; a +0 robe; an orb of guilesDhbsDhsDhsDhosDh~sDhsDh sDhY  Things that are here:  a +0 shortbow; 5 stonessDhK _sDh(sDh,sDhsDhsDhsDh2sDhosDhBsDh ,sDhsDhsDhH,sDhxsDhsDhEsDhsDhsDh!sDhh'BsDh-(sDhB*sDh*sDh+sDh-sDh0sDh0sDh62sDhb4sDh6sDh7sDhS8sDhC:sDh`<sDh<sDh>sDhBsDhCsDhDsDhH sDh.Im_g - 4 scrolls of blinking (gained 1)sDhJJsDhJsDheKsDhLsDhNsDh2OsDhOsDhRsDh(UsDhUsDhVsDhWsDhXsDhSYsDhYsDhZsDh[sDhQ\sDhl^,sDh_sDh_sDh`sDh`sDhasDh3bsDhbsDhRcsDh@dsDhd,sDhesDhfsDhg,sDhhsDhisDh'j,sDh9ksDhl,sDhlsDhmsDhn,sDh{osDhspsDh[qsDhq,sDhrsDhssDhet,sDhhusDhVvsDhv,sDhwsDhx,sDhGysDhfzsDhU{sDh{,sDh|sDh~sDh~,sDhsDhׄo .#....%.##### sDhF. ._ ..######.#  #. .. .........#  #.. .. ..#####.##  #..##. #.#  sDh##..... #.#  ....... #.#  #.....#### #.#  #.....@..#######.# 918.6 (31sDh ########.........#  ########### sDh sDh4sDh,9.6 (32sDh9sDhW5 _Found an iron altar of Okawaru.tDh8##.####.#...#.. .[..........................#....%.######....._. ...######.# #...... ............#... ...#####.##..##.##.# #.# ###........#.# #.# .........@...# #.# 22.0)##.....###### #.# #........#######.# ########.........############3.6 (4 _Found a helmet.4.6 (5 tDhQ_t - 4 golden potions (gained 2)tDh3tDhآtDhUtDhn,tDh_,tDh&,tDhtDhftDh3,tDhtDhtDh,tDhtDhtDh;,tDhtDh$tDh,tDhRtDhtDh^,tDhxtDh=tDhp#...##..##.#. #. ...###..##.#.#  #. ##.## #..##.#.# ## .. #.# #..##.#.####... .###.## #..##.#......... .....###..##...####.F...#......[...........tDh5 ...###.####.#### .... ##@##.###.####.#### .....#...#.[.........................#....%.####......._.....######.####.................##..#...#...#####.##F   bullfrog (asleep)tDh#..##.##.#.# #.####........#.# #.#.............# #.#tDh331.6 (7tDha$2.6 (8tDh tDh[ _A bullfrog comes into view.uDhh x #. ...  #. ##.##   ## .. #.# uDh v ... .###.##  .... .....###.. .F...#......[.. ...........#uDh X .... ##@# .....#...#.[ ...........uDh M ......._.....  ###............  uDh+ c#..#...#...##  #..##.##.#.# #.#  ###........#.# #.# uDhJ! 9 ....# #.# uDhۿ  #. ...  #. ##.##   ## .. #.#  uDh- ... .###.##  .... .....###.. .F...#......[.. uDhR %...........# .... ##@# .....#...#.[uDhq  ........... ......._..... uDh ###............ #..#...#...## uDh  #..##.##.#.#  uDh ###........#.#  ....# uDh uDh uDhT uDh( _ _A bullfrog is nearby!vDh (((((F  You shoot a sling bullet. The sling bullet hits the bullfrog!  The bullfrog croaks.vDhT ((The bullfrog is moderately wounded.You shoot a sling bullet.vDhvDhmT..F....vDhBb===3.5 (0.9Rev vDhy _The sling bullet closely misses the bullfrog.vDh6z ((((You shoot a sling bullet.  The sling bullet hits the bullfrog but does no damage.vDh*  The bullfrog is moderately wounded.You shoot a sling bullet. The sling bullet hits the bullfrog.vDh vDh vDh@ 9.....vDh" ^4.4Rev+ vDhܣ vDh[ v _The bullfrog is heavily wounded.vDh vDhϷ vDhU ^ _No target in view!vDh vDh> vDh. H _No target in view!vDh 3vDh vDh H _No target in view!vDhՓ vDh vDh vDh! H _No target in view!vDh;vDhvDhf"vDhi%H _No target in view!vDhvDhvDhvDhC _No target in view!vDhvDhvDh$vDhB'wDhPwDh3wDh$wDhn'wDh[wDh(\wDhcwDhfwDh3wDhwDhwDh# #.#.........>... # #...##..##.#.### #. ...###..##.#.# #. ##.## #..##.#.# ### .. #.# #..##.#.####... .###.## #..##.#.... .....###..##...###wDh.#......[.................@....###.####......F##.##.###.####.###......#...#.[.........................#....%.###........_.....######.#####.................#F   bullfrog #..#...#...#####.## #..##.##.#.# #.# ###........#.# #.#0wDh@F.wDhȼj---5.4 (1Rev  _wDhYwDhGwDhr # > # #.. #. ...  #. ##.##   ### .. #.#  #... .###.##  ..... .....###.wDh ......#......[. ......F@....# ......##.##.# ......#...#.[ ............ ........_.... wDhSi ##.......  #..#...#...#  #..##.##.#.# #.#  wDh!. #.# wDh1 # > # #.. #. ...  #. ##.##   ### .. #.#  #... .###.##  ..... .....###. ......#......[. ......F@....# wDh......##.##.# ......#...#.[ ............ ........_.... ##.......  #..#...#...# #..##.##.#.#   wDhwDhO9---wDhwDh1^ __A bullfrog is nearby!wDh  You shoot a sling bullet. The sling bullet hits the bullfrog.wDhg` (((((((The bullfrog is severely wounded.You shoot a sling bullet.wDhJ ......FThe sling bullet barely misses the bullfrog.wDh> 65---===6Rev+ wDh> wDhG p _The bullfrog hits you! The bullfrog completely misses you.xDhp{  You shoot a sling bullet. The sling bullet hits the bullfrog.xDh  The bullfrog is almost dead.You shoot a sling bullet. The sling bullet hits the bullfrog.xDh-$E$xDhְxDhxDh# #.#.........>... Villent the Skirmisher# #...##..##.#.### Coglin of Gozag  Gold: 1169 #. ...###..##.#.#Health: 65/72 =====================---#. ##.## #..##.#.#Magic: 9/9========================### .. #.# #..##.#.### AC: 7Str: 11#... .###.## #..##.#.... EV: 15Int: 10..... .....###..##...### SH: 0Dex: 21......#......[.......... XL:  9 Next: 103% Place: Dungeon:7......$@....###.####.### Noise: xDhm[===------  Time: 6937.3 (0.9)......##.##.###.####.### a) +3 sling {Koruri} d) +0 sling {Chaewon......#...#.[........... Fire: a) +3 sling {Koruri} ..............#....%.### Rev+ ........_.....######.#####.................##..#...#...#####.###..##.##.#.# #.####........#.# #.#You shoot a sling bullet.  The sling bullet barely misses the bullfrog. _The bullfrog hits you! The bullfrog completely misses you.You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is almost dead.You shoot a sling bullet. The sling bullet hits the bullfrog. _You kill the bullfrog!You have reached level 10!  --more--yDhG71/7910/1010 1% yDhWyDh4 _yDhç3yDhyDh۴yDhn2 _yDhyDhT,yDhbyDhyDhRd3=Rev yDhyDht,yDhyDh,yDh yDhyDhuU4=yDhyDh>yDhyDh3yDhgyDhL;5yDhyDh,yDhTyDh,yDhyDh&yDhY11696=yDhyDh,yDh5yDh6,yDh!yDhyDhyDh87yDh=yDhyDh1yDhyDh yDhiyDh"yDh#yDh&yDh)yDh*yDh+8yDh .yDh 1yDh2yDh4yDh8yDht@yDhByDhFyDhGyDhKH9yDhH=yDhIyDhLyDhOyDh VyDhVyDh6YyDh(\yDh\yDhu]73yDh_yDhb yDh_cyDhc*_You now have 1173 gold pieces (gained 4).yDhZfyDh gyDh~gyDh%iyDhskyDhfmyDhnyDhn=yDhoyDhpyDhrryDhtyDhuyDhMyDhOyDhyDhyDhxyDh0yDhyDhبyDh-yDhްyDhyDhyDhyDhyDhyDhyDhyDhyDhyDhyDhyDhyDhyDhyDhyDhyDhQyDhyDhyDhyDh5yDhyDhyDhyDh]yDhyDhyDhyDhQyDhyDhyDh9yDhyDhEyDh:yDh`yDhyDhyDhyDhyDhyDh$ yDhs #.#. ...##.)######yDhS yDhs #O# ######........yDh yDh8 #.# #.........yDh yDhc #.# ####.#.######yDh yDh #.# #....#.### yDh yDh~ #.# #.####...###yDh yDh8 #.# #.# #.#.....yDh yDhe} #.# #.####...##yDh yDh #@# #.......###..yDh  ---yDh  yDhS  #.# #..###.## #..yDh  yDh  #.####..# #.# #yDh  yDh  ##.#.....###.## #..yDhQ  yDh  #.............###..yDh yDhi #........#yDh[.. O   ogre (asleep)yDh` yDh t #..............###.yDh yDh9` #........##.##.###.yDh yDhb, #yDh}>..#...#.[...yDhyDh976.3 (39.yDh 0)yDhyDhv---yDh%7.3 (40yDhE"yDh( yDh)yDh)T_An ogre comes into view. It is wielding a +0 giant club.yDh*yDhs ` #.#. ) #O#  #.#  #.#  #.#   #.#  #.# #.#  #.#  #@# #. #.# #..  #.####..# #.#  ##.#.....  #........ yDhYt l#........[ #.......... #.... [yDh  #.#. ) #O#  #.#  #.#  #.#   #.#  #.# #.#  #.#  #@# #. #.# #.. yDh  #.####..# #.#  ##.#.....  #........ #........[ #.......... #.... [yDh yDhr yDh yDhu \ _An ogre is nearby!yDhx 5 #.#. ) yDh1y U#O#  #.#  #.#  #.# yDhz /  #.#  #.# #.# yDhz > #.#  #@# #. yDh${ 7#.# #..  #.####..# #.#  yDh{ 2##.#.....  #........ yDhE| 4#........[ #.......... yDh| 8#.... [yDhR2 #.#. ) #O#  #.#  #.#  #.#   #.#  #.# #.#  #.#  #@# #.yDhO #.# #..  #.####..# #.#  ##.#.....  #........ #........[ #.......... #.... [yDhS$yDh$yDhZ+yDhT.\ _An ogre is nearby!zDh ((((((OzDhͺYou shoot a sling bullet. The sling bullet hits the ogre.  The ogre shouts!zDh|e  The ogre is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ogre.zDh7zDhf.O.....zDhBf===8.3 (1.0)Rev zDhBzDhS_ _The ogre is moderately wounded.zDhTX T (((zDhY ]((You shoot a sling bullet. The sling bullet hits the ogre.zDh  The ogre is heavily wounded.You shoot a sling bullet. The sling bullet hits the ogre!zDhj zDhs `.O....zDhxt ,9.2 (0.9zDhj{ zDhx (((( _The ogre is almost dead.You shoot a sling bullet. The sling bullet hits the ogre.zDh!  The ogre is almost dead.You shoot a sling bullet. The sling bullet hits the ogre!zDh)( e$zDh 8....zDh 1173 480.1Rev+ zDh zDh' ^ _You kill the ogre!zDh zDh zDh ^ _No target in view!zDh zDh~ zDh ^ _No target in view!zDh@ zDh zDh ^ _No target in view!zDh zDh zDh H _No target in view!zDhr 3zDhv zDhHx H _No target in view!zDh zDhp zDh zDh @ _No target in view!zDhk zDhKl zDh*r zDht zDhzDh]zDh[zDh3 zDhdzDh=ezDhjzDhmzDhzDh@zDh zDh{DhʌP{Dh _Rev  _ You now have 1186 gold pieces (gained 13).86 _You see here a +0 giant club.{DhX{Dhy{Dh{Dhs{Dh {Dh{Dhg{Dh{Dh{DhX{Dh{DhG{DhU {Dhb {Dh; {Dh $1186{Dh {Dhs{DhI{Dh{Dh{Dh{Dh{Dh{Dh{Dh{Dh{Dh{Dh {Dh"{Dh@%{Dh%{DhB'{DhY){Dhf+{Dh+{Dh-{Dh/{Dh0{Dh1{Dh2{Dh;5{Dh7{Dh7{Dh9{Dh`;{Dh={Dh?>{Dh?{Dh6G{DhI{Dh`J{DhL{DhN{DhP{DhQ{DhS{DhV{Dh4X{DhX{DheZ{Dh]{Dhc{DhTd{Dh2f{Dhi{Dhm{DhMn{Dhr{Dhw{Dhz{Dh{{Dh}{DhK{Dhނ{Dh{DhX{Dh{Dh{Dh؍{Dh{Dh{Dh{Dh{DhH{Dh{Dhף{Dh{Dh;{Dh^{Dhv{Dh'{DhĬ{Dh{Dh{Dh{Dh{Dh{DhS{Dh{Dh{Dh`{Dh${Dh{Dhu{Dh,{Dh{Dh{Dh{DhU{Dh{Dh{Dh{Dh{Dh~{Dh{Dh{Dh{Dh{DhM{DhJ{Dh{Dh\{Dh{Dh{Dh{Dh{Dh{DhT{Dh{Dh<{Dh{Dh{Dh{Dh{Dhl 202{DhI{DhK {Dh{Dh\+_You now have 1202 gold pieces (gained 16).{Dh{Dhy{Dh {Dh{Dhi{Dh{Dhw{DhT{Dh{Dh{Dh{Dh{Dh{Dh{Dhyb>..###.###............###.#.## {Dh...#.....#############.###.## ......##.# ##.#.## ##...###.# ##.## #...## #.# #.# #..## #.# #.#### ...# #.# #....# ...# #.########## ####.# #### #........@.# #.# ---7025.1 (45.0) ##########.# #.#  .# #.#  .# #.# .# #.# ########{Dh&p .# #.### {Dh.......## ># #######.#.#{Dhd {Dhh........# .. .........#. {Dhtj######..# #######.#.#{Dh{Dh {Dh ---{Dh %6.1 (46{DhO {Dh> {Dh{DhV-_Found a stone staircase leading down.{Dh 3{Dh{Dh{Dhp{Dh<{Dh,{Dh{Dh{Dhe{Dh,{Dh{Dh{Dh2,{Dh{Dh{Dhj{Dh{Dh{Dht..# #.# #....# # #.#### ####.# ### #..........# #. ##########.# #.# #.# #.# #.# #.#  #.# #.# {Dh####### #.# #.### ......## #@# #######.#.#32.1 (6.0) .......# #..[.........#. #####..############.#.# # ###..# #.#.# ###....######### #######.#.# ........>......# ..........# ##..##.#.#####.# ######....# ##..##.#.# #.# ####...####   #..##.#.# #.# #.........## {Dh{Dh+3.1 (7{DhW{Dh _Found a leather armour. _There is a stone staircase leading down here.{Dh3{Dh{Dhi{DhN{DhP _{Dh,{Dh{Dh5{Dh,{Dh{Dh F  You see here a +0 leather armour.{Dh{Dh _{Dh{DhI{Dhm,{DhU{Dh{Dh<,{Dh{Dh{DhF{Dh{Dh?{Dh{Dh{Dh{Dh{Dhv {DhZ!{Dh ",{Dh#{Dh${DhW%{Dh%{Dh&{Dh'{DhG({Dh({Dh){Dh*{Dh*{Dh_+{DhG,{Dh,-{Dh/B{Dh/{Dh0{Dh0{Dh3{Dh^4,{Dh5{Dhu6{Dh87,{Dh7{Dhp9{Dh9,{Dh\:{Dh;{Dh<{Dh<{Dh`={Dh>{Dh?{DhF@{Dh@{DhA{Dh*C{DhC{Dh&D{Dh@E{Dh]F{DhF{Dh#G{Dh5H{DhDI{DhI{Dh J{DhLP  There is a stone staircase leading up here.{DhM{DhN5 _{DhqP{DhQ,{DhR{DhS{DhGT{DhT{Dh(U{DhW{DhW{DhX{DhX{Dh>Z{Dh[{Dhw[{Dh[{Dh]{Dhl^{Dh^{Dh2_{DhF`{Dha{Dhb{Dhgb{Dh/fs  You now have 1205 gold pieces (gained 3).5{Dhg{Dh>m= _You see here a +0 flail.{Dho3{Dh"p{Dhq{Dhs,{Dhu{Dhv{Dhw,{Dhqx{Dh{{Dhn|,{Dh}{Dhr{Dh###.## #.........<..# )).# #.#..........# ..# ...###...###.###### .................##......... ########.. ###...##..###### #######.###..# .....#. #.)#  .#####.###..#  {Dh)......@....# 67.1 (34.0) ######......#  .....##...#  ##### ##### {Dh2+{DhB8.1 (35{Dh|{Dh$ _Found a spear.|Dhf3|Dh|Dhe6|Dh;|DhEE|DhU,|DhX|DhY|Dhr[|Dhe^|Dh`|Dhg|Dhi|Dhk|Dh'n|Dhn|Dhgp|DhYr|Dhut|Dh?u|Dhv|DhCy|Dh{|Dhb||Dh}|Dhr|Dh|DhÃ|Dh#|DhO|DhV|Dh17|Dh?|Dh̎ |Dh}|Dh+_You now have 1217 gold pieces (gained 12).|Dh?|Dh |Dh|Dh|DhV|Dh:|Dh|DhL|Dh4|Dh|Dh|Dh_|DhL|Dh9|Dh*|Dh||Dhh|Dh/|Dh|Dh?|Dh|Dh |Dh|Dh |Dh˸|DhI|Dh|Dh|Dh|Dh'|Dhѿ|Dhy|Dh |Dh|DhT|Dhs|Dh|Dh|Dh6|DhT|Dh|Dhb|Dh |Dh9|Dh|DhG|Dh|Dh&|Dh|Dh|Dh8|Dh|Dh|Dh|Dh|Dh|Dh|Dh|Dh|Dh|Dh|Dh|Dhl|Dh|Dh3|Dh|Dh|Dh|Dh|Dh*|Dh|Dh|Dh|Dh|Dh|Dh|Dh|Dh|Dh(|Dh|Dh|Dh |Dh/ |Dh |Dh |Dh* |DhYou see here a +0 spear.|Dh|Dh |Dh_|Dh|DhT|DhS|Dh |Dh|Dh!|Dh#|Dh$|Dh8&|DhO(|Dhg*|Dh+|Dh{-|Dh3|Dhy5|Dh!6|Dh7|Dh@:|DhU<|Dh<|Dh>|DhE|DhI|DhI|DhWK|DhN|DhP|DhFQ|DhS|DhU|DhW|DhYX|DhY|Dh\|Dh4^|Dh^|DhD`|Dhb|Dhd|Dhie|Dhf|Dhi|Dh_l|DhBm|Dhn|DhNq|Dhs|Dh7t|Dhu|Dhx|Dh7z|Dhz|Dh||Dh|Dhz|Dh,|Dh|Dh|Dh|Dh%|Dh|Dh|Dhݒ|Dh|Dh0|Dh|Dh-|Dh|DhM|Dh*|Dh,|Dh|Dh6|Dh|Dh|Dh|Dh|Dhʯ|Dh|Dh8|Dhc|Dh|Dhö|Dhj|Dh|DhH|Dh |Dh|Dhֽ|Dh|Dh>|Dh|Dh|Dh|Dh,|Dh|Dh|Dh|Dh|Dh|DhZ|Dh|DhZ5.#|Dh Z....# .# |Dh_....# .# |Dh<}##...#### f# |Dh-a........## .# |Dho......<..# .# |DhCf.........# .# |Dhm...###.########.# |DhXf.....##.........@.# |Dh##...##..|Dh.####  |Dh<##.###..# |Dhq#.# #.)# |Dh$###.###..# |Dh&.........#|Dh6f   Maurice (wand, asleep) |Dh6###......# |DhD$....##...# |Dh##########|Dh@|Dh; |Dh!|Dh123.1 (5  |Dh gMaurice the Thief comes into view. He is wielding a +1 vampiric short sword,|DhEwearing a +2 cloak of poison resistance and carrying a wand of roots.|Dh|Dh|DhD.|Dhf|Dh[ f|Dh)|Dhl|Dhv|Dh ===|DhT4.1 (56|DhX|Dh |Dh|Dh__Maurice shouts!|Dh‹ (((You shoot a sling bullet. The sling bullet hits Maurice.|Dh   Maurice is lightly wounded.  You shoot a sling bullet. The sling bullet hits Maurice.}DhpQ.f..5.1 (1.0)Rev  _Maurice is lightly wounded.}DhS (((You shoot a sling bullet.}Dh|  The sling bullet closely misses Maurice.  You shoot a sling bullet. The sling bullet hits Maurice.}Dh}DhGX.f.}Dhc6.2 (1.1Rev+ }Dh}DhT  ( _Maurice is lightly wounded.  You shoot a sling bullet. The sling bullet hits Maurice.}Dh(  The sling bullet closely misses Maurice.The sling bullet hits Maurice. _Maurice is lightly wounded.  }Dh &  }Dh |The sling bullet closely misses Maurice.  Maurice mumbles some strange words.}Dh' Yf§.}Dha( +70}Dhf/ }Dh < (((( _Maurice blinks!  You shoot a sling bullet.  The sling bullet hits Maurice but does no damage.}Dh#  Maurice is lightly wounded.  You shoot a sling bullet. The sling bullet hits Maurice.}DhR k ..§.  }DhS HMaurice is moderately wounded.}DhY :*}Dh`5   Maurice gestures wildly while chanting.Maurice flickers and vanishes!}DhY {8.1 (0.9Rev* }DhU }Dh4 _Deactivating autopickup; reactivate with Ctrl-A.}Dh }Dh }Dh  }Dhi }Dh m_No target in view!}DhX  }Dh }Dh` :_No target in view!}DhM }Dh }Dh }Dh  }DhM }Dh :_No target in view!}Dh }Dh }Dh }Dh|  }Dh\ }Dh :_No target in view!}DhO }Dh }Dh# }Dh(  }Dh) }Dh* :_No target in view!}Dh* }Dh+ }Dhi. }Dh:3  }Dh3 E_No target in view!}Dh4 }Dh@5 }DhR; }Dh@ }DhfA }Dh=B }DhB }DhE }Dh H }Dh2 }Dh }Dh }Dh }DhQ }Dh| }Dh }Dh }DhD }Dh }Dh }DhӞ }Dhy }Dh }Dh }Dh }Dh }Dhs }Dh4}Dh}Dh/}Dhv}Dha}Dh}Dh}DhG I}Dh ~DhMP~DhiP~Dh-MP~DhI~Dh~DhE~DhE~Dh{J~Dh1M~Dh~Dh~Dh~Dh2~DhA~DhC~DhD~DhT~DhY~Dhg~Dh~Dh3~Dh3~Dh~DhP~DhyB~DhC~DhE~DhG^There is a strange disturbance nearby!~Dh 3~Dh ~Dhm H _No target in view!Dhi .#.# # #.# ....# #.# ...#### #{# ## #.# <..# #.# ........# #§# ...###.#.# ##..........@# ...##..# ##.###..#  #.# #.)# ........#. .. DhDhvo ##*You hear a zap.Dh`G  The roots erupt in riotous growth!Dhw Dh\ a ..@The grasping roots grab you! 5 =======9.1 (1.0Constr Rev+  _You are constricted.Dhv  ..  The roots' grasp on you weakens, but your attempt to escape fails.  You are constricted.7-15 -------30Rev+  _Something's grasping roots sink back into the ground.DhrGM ##.#=. ..# DhsH#...#### ..#.<. ........# #...###.######## .............##..########## ##.###..#.# #.)#DhU  Found a coral ring. #*##You hear a zap.Dh)G  The roots erupt in riotous growth!DhDhM .@..  The grasping roots grab you!Dh 6- 5 =======1Constr Rev+ DhDh@ _You are constricted.Dh&g  The roots' grasp on you weakens, but your attempt to escape fails.Dh'a4--------2DhM-Dh1@ _You are constricted.Dh8  The roots' grasp on you weakens, but your attempt to escape fails.  You are constricted.Dh/:2--15 -------3Rev Dh?DhDa _Something's grasping roots sink back into the ground.Dh`(((((((DhR % =......  You shoot a sling bullet. x2; Something hits you.Something steals your throwing net! Something bites you.You feel your power leaking away.67--8/10 -----===4.0 (0.9Dhi  _Something drains your magic.Dhm Dhvl A  You shoot a sling bullet. x2DhTr H #*Dhs 8##You hear a zap.DhK p *The roots erupt in riotous growth!Dh2) DhDh .@..  The grasping roots grab you!Dh8- 5 =======9Constr Rev DhDh%@ _You are constricted.Dhr`(((((((Dh}==......  You shoot a sling bullet. x2; Something hits you.Something steals 467 gold pieces!  You no longer have enough gold to fund merchants seeking to open stores in thedungeon.  You now have 750 gold pieces. Something bites you.  You feel your power leaking away.75059---4---------------===----5.9 (1.0Dh ((((((( _Something drains your magic. You are constricted.DhTDhm[ =......  You shoot a sling bullet. x2; Something hits you but does no damage.----6.8 (0.9 ((((((( _Something bites you but does no damage. You are constricted.DhDhP =......  You shoot a sling bullet. x2; Something hits you!DhQUSomething steals 215 gold pieces! You now have 535 gold pieces.DhR53548------7.7DhX7{Dh`f ((((((Dha( _Something bites you but does no damage. You are constricted.Dh;DhrS =.Dhs....{303  You no longer have enough gold to petition Gozag for potion effects.DhtYou now have 232 gold pieces. Something bites you.You feel your power leaking away.Dh,v23233-------0DhvN-------------------8.6DhzDh˃T (((Dh(((( _Something drains your magic. You are constricted.Dh< Dhu =.....Dh  {You shoot a sling bullet. x2; Something hits you but does no damage.Something bites you. Something drains your magic. You are constricted.DhѢs28------15 9.6 (1.0DhiDhf ((((((DhgZ( _Something's grasping roots sink back into the ground.Dh:Dha  #.#.# #(. #(# #(# #(#DhV #(#<..# #(# #(##@#........##########  #.# #.)#    You shoot a sling bullet. x2; Something hits you.Something steals 232 gold pieces! You now have 0 gold pieces.DhDhs #.#.# #(. #(# #(# #(# #(#<..# #(# #(##@#........##########Dh  #.# #.)DhY =..DhS...{Something bites you.* * * LOW HITPOINT WARNING * * *Dh:03DhZ<----40.5 (0.9DhODh Dh ((((((( _Something drains your magic.Dh"Dh/ =.....{You shoot a sling bullet. x2DhR #*##You hear a zap.Dhw 8 *Dh/x 8The roots erupt in riotous growth!Dh(G Dh Dh(   #.#.# #=. #.# #.# #.# #.#<..# #.# #*##*#Dh:- ......############  #.# #.)#    The grasping roots grab you!Dh #.#.# #=. #.# #.# #.#DhC #.#<..# #.# #*##*#......############  #.# #.)Dh { {@..  You are constricted.Dh 2-- 5 =======1.4Constr DhIDh+ ((((((( _* * * LOW HITPOINT WARNING * * *Dh1Dh&=.....{Dh(w---------===----2.3DhoDh ((((((( _You shoot a sling bullet. x2DhDhg%  #.#.# #(. #(# #(# #(# #(#<..# #(# #(##@#........##########  #.# #.)#    You shoot a sling bullet. x2; Something hits you but does no damage.Dh #.#.# #(. #(# #(# #(# #(#<..# #(# #(##@#........########## Dhv #.# #.)Dh =.....{Something bites you but does no damage. You are constricted.Dhk11==----3.3 (1.0Dh1 Dh,l _* * * LOW HITPOINT WARNING * * *DhB`(((((((DhF #.#.# #(. #(# #(# #(# #(#<..# #(# #(##@#DhV&........##########  #.# #.)#   Dh Q Dh #.#.# #(. #(# #(# #(# #(#<..# #(# #(#Dhe&#@#........##########  #.# #.)Dh! DhP  #.#.# #(. #(# #(# #(# #(#<..# #(#DhaJ #(##@#........##########  #.# #.)# Dh&A   You shoot a sling bullet. x2; Something hits you!* * * LOW HITPOINT WARNING * * *DhYSomething mutters, "Now where did you hide it?"Dhc #.#.# #(. #(# #(# #(# #(#<..# #(# #(##@#Dh........##########  #.# #.)DhqP  #.#.# #(. #(# #(# #(# #(#<..# #(#Dh #(##@#........##########  #.# #.)#    Something bites you.* * * LOW HITPOINT WARNING * * *You feel your power leaking away.Dh #.#.# #(. #(# #(# #(# #(#<..# #(# #(##@#........########## Dh|v #.# #.)Dh) =.....{Something drains your magic. You are constricted.  * * * LOW HITPOINT WARNING * * *Dh6/79 -----0--15 4.2 (0.9DhDh ((((((( _Something's grasping roots sink back into the ground.DhkDha =.....{You shoot a sling bullet. x2; Something hits you!You die...  Your body crumbles into a pile of gold.Dhepp-1/79 ------Dh}  Dh~--more--Dh/Dh4DhqvInventory: 25/52 slots Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Koruri}  d - a +0 sling (offhand) {Chaewon} Armour (go to first with [)  b - a +0 leather armour (worn)  i - a +0 pair of boots (worn)  j - a +1 helmet (worn)  s - a +0 cloak (worn) Wands (go to first with /)q - a wand of flame (47)  r - a wand of roots (17) Scrolls (go to first with ?)c - a scroll of butterflies Dht g - 4 scrolls of blinking  l - 3 scrolls of fogm - 3 scrolls of amnesia  u - a scroll of immolation {unknown}  v - 3 scrolls of teleportationy - a scroll of revelation {unknown}  z - a scroll of identify Potions (go to first with !)e - a potion of ambrosia {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dhs Dh1 ,Dh Dh Goodbye, Villent.3395 Villent the Skirmisher (level 10, -1/79 HPs)Began as a Coglin Hunter on June 7, 2025.Was an Initiate of Gozag.Slain by Maurice... wielding a +1 vampiric short swordDh z(7 damage)... on level 7 of the Dungeon.The game lasted 00:11:00 (7074 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57906703 RepoMan TrFi-27 escaped with the Orb4.57167857 EnegeticOc DjNe-27 escaped with the Orb5.56104178 RepoMan TrFi-27 escaped with the Orb6.45340331 EnegeticOc DjWn-27 escaped with the Orb7.40754416 RepoMan TeBe-27 escaped with the Orb8.36241780 RepoMan DrAr-27 escaped with the Orb9.36158184 RepoMan PoWr-27 escaped with the Orb  Dhe m10.32963854 RepoMan FeSh-27 escaped with the Orb  11.32900669 TCCBaIE-27 escaped with the OrbDhODhVDh[? [?25h[?0c [?1051l[?1052l[?1060l[?1061l