%hpA Player: YellowBlue Game: DCSS 0.33 Server: clan Filename: 2025-05-15.06:47:01.ttyrec Time: (1747291621) Thu May 15 08:47:01 2025 %h ` [?1051l[?1052l[?1060l[?1061h%haG)0[?7h%h/b[?25l[?1c%h%hx%h’Welcome, YellowBlue. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Earth Elementalist%hX%hb%h9kWelcome, YellowBlue the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificer%hlq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mage%hmu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker%hnn - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanter%hmox - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist z - Alchemist %h@pEarth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting. + - Recommended background * - Random background %hq# - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help%hq9 Tab - Deep Elf Earth Elementalist%h%hZ %h  YellowBlue the DiggerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 5EV: 11Int: 19SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wielded%h CCast: Sandblast%h% .#..#♣♣♣♣♣♣♣♣♣..♣PP..PP..♣♣PP..P...♣♣..PP...P♣♣..P...PP♣♣PP.@.P..♣♣P...PP..♣%hM& ♣...P..PP♣♣..PP..PP♣..♣♣♣♣♣♣♣♣♣........%h/ %hj6 Welcome, YellowBlue the Deep Elf Earth Elementalist.Everyone else who sought the Orb of Zot has failed. Will you be different?%h: %hų Press ? for a list of commands and other information.%hc %h [ _Found a staircase leading out of the dungeon.%hh _%hk%hfx,%h}z%h}%hbe♣♣♣♣♣♣♣♣♣..♣PP..PP..♣♣PP..P...♣ ♣..PP...P♣ ♣..P...PP♣ ♣PP.<.P..♣ ♣P...PP..♣%h ♣...P..PP♣ ♣@.PP..PP♣2.0 (2 #..♣♣♣♣♣♣♣♣♣..... %h##....#.....#.........##.>.#%h)%h%hu+3.0 (3%hQ%h1 _Found an escape hatch in the floor.%hqp 3%hr %h/u %h} Z ♣PP..PP..♣..♣PP..P...♣#.♣..PP...P♣#.♣..P...PP♣..♣PP.<.P..♣# #.♣P...PP..♣%h~ ####.#.♣...P..PP♣.......♣..PP..PP♣#.@♣♣♣♣♣♣♣♣♣#.b............ #.##......####.%hd~  #.......# #.......#.......#.#b   bat (asleep)#.##.>.##.#%h~ (. .... .+%h# &0%hJ +4.0 (1%h# %h+ N _A bat comes into view.%h %h %hs %h Z _A bat is nearby!%h>   ..♣PP..P...♣  #.♣..PP...P♣  #.♣..P...PP♣  ..♣PP.<.P..♣ %h?x # #.♣P...PP..♣  ####.#.♣...P..PP♣  .......♣..PP..PP♣  %h@#.@♣  #.b............  #.##......####. %h@i #.......#  #.......#  .......#.# %hCAh #.##.>.##.#  .. .... .+ %h   ..♣PP..P...♣  #.♣..PP...P♣  #.♣..P...PP♣  %h..♣PP.<.P..♣  # #.♣P...PP..♣  ####.#.♣...P..PP♣  .......♣..PP..PP♣  #.@♣  #.b............  %hr#.##......####.  #.......# #.......# .......#.#  #.##.>.##.# .. .... .+ %h%h2%hG%hZ _A bat is nearby!%h   ..♣PP..P...♣  #.♣..PP...P♣  #.♣..P...PP♣  ..♣PP.<.P..♣  # #.♣P...PP..♣  ####.#.♣...P..PP♣  .......♣..PP..PP♣  #.@♣  #.b............  #.##......####.  #.......#  #.......#  .......#.#  #.##.>.##.#  .. .... .+ %h.J   ..♣PP..P...♣  #.♣..PP...P♣  #.♣..P...PP♣  ..♣PP.<.P..♣  # #.♣P...PP..♣  %hJg####.#.♣...P..PP♣  .......♣..PP..PP♣  #.@♣  #.b............  #.##......####. %hK #.......# #.......# .......#.# %hKK #.##.>.##.# .. .... .+ %h\P%hR%h-X%h.]Z _A bat is nearby!%h>j   ..♣PP..P...♣  #.♣..PP...P♣  #.♣..P...PP♣  ..♣PP.<.P..♣  # #.♣P...PP..♣  ####.#.♣...P..PP♣  .......♣..PP..PP♣  #.@♣  #.b............  #.##......####.  #.......#  #.......#  .......#.#  #.##.>.##.#  .. .... .+ %h`%h %h\%h %h! %h4 ..♣PP..P...♣  #.♣..PP...P♣  #.♣..P...PP♣  ..♣PP.<.P..♣  # #.♣P...PP..♣  ####.#.♣...P..PP♣  .......♣..PP..PP♣  #.@♣  #.b............  #.##......####.  #.......# #.......# .......#.#  #.##.>.##.# .. .... .+ %h9%h$:%h{C%hG %hG%hHH6_A bat is nearby!%hH%hbH [ ♣PP..PP..♣ ..♣PP..P...♣ #.♣..PP...P♣ #.♣..P...PP♣# ..♣PP.<.P..♣ #.#.♣P...PP..♣#.#.♣...P..PP♣.♣..PP..PP♣ #@.♣♣ #.b. #.##......####.  #.#  #.# .......#.# #.##.>.##.# .. ..... .+5Sandblast _%h Z...#.♣..PP...P♣..P...P# ..♣PP.<.P...#.♣P...P#####.#.♣...P..PP........♣..PP.. ######..♣♣♣♣♣♣♣♣#.b...@........ ###### #. .......##.##.>.#... ..... .+## ##...#...bb6%h%hd  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0    -2   f + Spellcasting 3.0  20%  +3           b + Unarmed Combat   0.0    -2   g + Conjurations 1.1   2%  +1      h + Earth Magic3.2  56%  +1          %hR c + Armour   0.0    -2      d + Dodging2.4  13%  +2      e + Stealth2.4   9%  +3                                                      %hy                        The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%h a * Fighting   0.0  20%1614418%hxargetarget--  --  -- --  --  -- --  --  a-z] set[-] clear selected targettrainingtargets%hV<[?25h[?0c0 %hE8d [?25l[?1c10.0  -2  current training targets, if any.=] set aall targets%h  g * Conjurations   1.1%h a-z] setselected target %h <[?25h[?0c0 %hZ5 [?25l[?1c%h<5.0  +1  =] set aall targets%hWoMaces & Flails3   pc + Axes0.0  --  -2  q + Hexes   0.03d + Polearms0.0  --  -3  r + Summonings0.0  --  +1  e + Staves 0  s + Necromancy%h0.0  --  +2   f + Unarmed Combat   0.0-2  t + Forgecraft0.0  --  +1  %hܿ g + Throwing   0.0 0  u + Translocations   0.0  --  +1  v + Alchemy0.0  --  +1  h + Short Blades   0.0  --   0  w + Fire Magic0.0  --  +1  i + Long Blades0.0  --  -1  x + Ice Magic0.0  --  +1  j + Ranged Weapons   0.0  --  +3  y + Air Magic0.0  --  +1   z + Earth Magic 3.2  --  +1  k + Armour0.0  --  -2   l + Dodging 2.4  --  +2  0 + Invocations0.0 %h~[37m --  +1  m + Shields0.0  --  -2  1 + Evocations0.0  --  +1   n + Stealth 2.4  --  +3  2 + Shapeshifting   0.0  --   0  useful|all%h(  2 * Shapeshifting   0.0%h)*%hO2%h<..♣PP..P...♣YellowBlue the Digger#.♣..PP...P♣Deep Elf#.♣..P...PP♣Health: 10/10 ========================# ..♣PP.<.P..♣Magic: 6/6========================#.#.♣P...PP..♣AC: 2%h`@Str: 5#####.#.♣...P..PP♣EV: 11Int: 19........♣..PP..PP♣SH: 0Dex: 15######..♣♣♣♣♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1#....b@........Noise: ---------  Time: 6.0 (0.0)#.##......####.-) Nothing wielded#.......#Cast: Sandblast#.......#.......#.##.##.>.##.#b   bat... ..... .+## ##...# _Found an escape hatch in the floor. _A bat comes into view. _A bat is nearby! _A bat is nearby! _A bat is nearby! _[%h@)40mA bat is nearby!%hF%hJG%h^L%hN%hZD  The blast of sand hits the bat!%h3†%h[%hkP5----8=7.5 (1.5Sandblast _You kill the bat!%hy/ 6==== %hF S_Magic restored.%hH R====%hI %h`K %hK %hL %hN %hO %h,P %hP %hLR %hS %hQT %hU %h\V %hW %hsX %h?Y %h[ %h\ %hL] %h^ %h_ %ha %ha %hrb %hc %h&e %he %hf %hg %hSi %hj %hj %hSl %hm %hsn %hHo %hq %h7s %hs %ht %hw %hx %hhy %hz %h| %hT~ %h~ %h %h %h < #.#.♣..P...PP♣%h b #...♣PP.<.P..♣%h < #.#.♣P...PP..♣%h 2######.#.♣...P..PP♣%hg F#........♣..PP..PP♣%h7  #.######..♣♣♣♣♣♣♣♣♣%h  #.#....†.........%h, y #.#.##......####.%h i #.#@#.......#%h -%h T #.#.#.......#%h j #.........#.#%hf ~ ###.##.>.##.#%hذ W ...........+%hK j ##.##...##%hx  %h ;#.. ....%hh  %h ;### ###%hC %h %h_ 27.5 (20%h .0)%h2 %h -%h %8.5 (21%h %h]  %h %hL <_c - a scroll labelled VELUEXOISA%h %h-%h #........♣..P.b #.######..♣♣♣###. #.#....†.....#... #.#.##......##... #.#.#.......#.###...#####.#.#.......##.........##...#.##.........####.##.>.##.#.......@...............+###....#######.##...####..B #... ....Sandblast#... ##### #####.##. B   giant cockroach (asleep)#. b   bat (asleep)#.38.5 (10.bB.Bb9.5 (11%h _A giant cockroach and a bat come into view.%h9  ..  ###. † #...  #..b #.#. .###...#####.#. #.........##... #.........####.##.> .......@....... ###...B#######.  ##... #... ....  #... ##### ###  ##.# #. #. #.%h# ..  ###. † #...  #..b #.#. .###...#####.#. #.........##... #.........####.##.> .......@....... ###...B#######.  ##... #... ....  #... #####  ##.# #. #. #. %hc&%h,%h0d _There are monsters nearby!%hEU ..  ###. † #...  #..b #.#. .###...#####.#. #.........##... #.........####.##.> .......@....... ###...B#######. %hEo ##... #... ....  #... ##### ###  ##.# #.%hoFI #. #.%h ..  ###. † #...  #..b #.#. .###...#####.#. #.........##... #.........####.##.> .......@....... ###...B#######.  ##... #... ....  #... #####  ##.# #. #. #.  _There are monsters nearby!%ho%hp%hq %hr .. %hs %hut ###. %hu †%h|v %hYw#... %hx #..b #.#. .###...#####.#. #.........##... #.........####.##.>%h0{ .......@....... ###...B#######.  ##... #... ....  #... ##### ###  ##.# %hbX#. #. #.%h8 ..  ###. † #...  #..b #.#. .###...#####.#. #.........##... #.........####.##.> .......@....... ###...B#######.  ##... #... ....  #... #####  ##.# #. #. #.  _There are monsters nearby!%hz  The blast of sand hits the giant cockroach.%hi %hTj %h k %hx h  The giant cockroach is heavily wounded.%h+ The bat hits you.  The giant cockroach waves its antennae.%h ,.b%h 9/10 ---5----=41.0 (1.5)%h, %h^ _ _The giant cockroach barely misses you. x2%h c  The blast of sand hits the giant cockroach but does no damage.%hx v  The giant cockroach is heavily wounded.%h| u  The bat completely misses you. The bat hits you.%hU ,b.%h 8-----4--------2.5%hh %h \ _The giant cockroach barely misses you.%h$l_  The blast of sand hits the giant cockroach.%hc .#.%h   You kill the giant cockroach!.b.%hG&u9==----254.0%h -%hc0: _The bat hits you but does no damage.%hbD  The blast of sand hits the bat!%heC.%h8.%hs3----335.5Sandblast%h %hp G _You kill the bat!%h3%h@%h& %hh %h h10/10=====%hD %h 1 _HP restored.%h P4====%h %h ,%h %hB ,%h %h %hH ;===%h %hf %h <====%h %he %h P5====%h< %h9# ,%h$ %h& ,%h5( %h* ,%h7+ %h- %hA. <====%h. %h1 %h1 N6====%h2 %h4 %h5 ,%ht6 %h7 %h9 ,%hx9 %h*; %h< %hc< %h< %h+> %h8? %h? <====%h@ %h!A %hB %hC %hnC %hD %hE %hYF %hF %hH %hI %hoI %hI %hJ %hL %hqL %hL %h#N %hQO %hO %h P %h1Q %hR %hR %h/S %hFT %hxU %hU %h4V %hW %h^  # ..## #.# ###### #.# #..... #.# ... #.### #.# ###.# #.#... #.# #...# #.#.#...####.# #...# #.#.#.###...#####.#.#.-h....###.........##......h. ##.........####.##. +.................%ha E ####....#######.## ##...# #... hh 2 jackals (asleep) #...# #### ##.###.#%hf 070.5 (25.0)%hzg F-1.5 (26%hj %hl Y _2 jackals come into view.%h o ..# #.#  #.#  #.# ...  #.# ###.#  #.# #...#  ...####.# #...#  .......@# h....###....... .h. ##....... . +........%h  ####....# ##...#  #...#  ##.##  #.# %hk (%hK  ..# #.#  #.#  #.# ...  #.# ###.#  %h- #.# #...#  ...####.# #...#  .......@# h....###....... .h. ##....... %hK 3. +........ ####....# ##...#  #...#  ##.## #.#%h %h %h %hƛ d _There are monsters nearby!%hb ..# #.#  #.#  #.# ...  #.# ###.#  #.# #...#  ...####.# #...#  .......@# h....###....... .h. ##....... . +........ ####....# ##...#  #...#  ##.## %hKc/ #.#  %h"4 ..# #.#  #.#  #.# ...  #.# ###.#  #.# #...#  ...####.# #...#  .......@# %hϽh....###....... .h. ##....... . +........ ####....# ##...#  #...#  ##.## #.# %h  %h  %h %hd _There are monsters nearby! %hz* ..# #.#  #.#  #.# ...  #.# ###.#  #.# #...#  ...####.# #...#  .......@# h....###....... .h. ##....... . +........ ####....# ##...#  #...#  %h+E##.##  #.#  %h ..# #.#  %hH#.#  #.# ...  #.# ###.#  %h0#.# #...#  ...####.# #...#  .......@# h....###....... .h. ##....... . +........ ####....# ##...#  #...#  ##.## #.# %h^ %he %hm %hRd _There are monsters nearby! %h  ..#  #.#  #.# # #.# ... #. #.# ###.# #.## #.# #...# #.#..####.# #...# #.#.# %h 2.###...#####.#.#!h....###.##.h.. ##..####.... +........h. ####....#... ##...# #h 3 jackals (asleep). #...#  ##.##  #.# %h^  A jackal comes into view.Found 2 silvery potions. %h  %hi  %h K  The jackal barks! x2; You hear a bark! %h  %h  %h"  %h  %h_ h..hh.h.hhhh 4 jackals (1 wandering) %h L===2.5 (1.0)Sandblast %h$  %h& Y _A jackal comes into view. %h  ..# #.#  #.# # #.# ... #. #.# ###.# #.# %h #. #.# #...# #.#..####.# #...# #.#.#.###...#####.#..!h..h.###.##.h.... ##...####..h.. +......... ####....#...... ##...# ##.....# #...# ##...# ##.##  #.# %h  %hΗ  %h?  %h  %hR h....hh.h.hhh %hV 0---3 %hv  %h˭ n _The jackal pauses to sniff the ground. %hU`..# #.# ##.# #.#.# ... #.##.# ###.# #.#.##. #.# #...# #.#.#.....####.# #...# #.#.##.....h.@.###...#####.#.#.!.....###.##...hh.h. ##...####.#....... +...... %hV....... ####....#.#....... ##...# #.#.....# #...# ###...#  %hY %hZ %heX %hlch..h %hnP=--4 %hv %hL _The jackal misses you. %hG  The blast of sand hits the jackal. %h&R.h 3 %h@  You kill the jackal!  The jackal barks! Bhh..hB   giant cockroach  The jackal bites you. %h9/10 ---5----50=6.0 (1.5 %h' %hb _A giant cockroach comes into view. %hG  The blast of sand hits the jackal! %h<I† 2 %h, %hk %hi .Bh.  You kill the jackal! %h10/10===4--------66-7.5 %h: %h> _The jackal bites you but does no damage. %h^G  The blast of sand hits the jackal. %hl %h p  The jackal is moderately wounded. %h~ %h %hM..B %hM-----9.0 %h %hS _The jackal barely misses you. %hE  %h The blast of sand hits the jackal!†   jackal %hI %haP  %h Q  %hQB %hYR.  %hRYou kill the jackal! %hS %h- %h̅3 %ha---- %h83 %h 80.5 %hʎ %hj  %h %h9_The giant cockroach bites you but does no damage. %h P  The blast of sand hits the giant cockroach! %h E† %h  %hl v .hYou kill the giant cockroach! %h  %h YellowBlue the Digger..#Deep Elf#.# %h} ##### Health: 9/10=====================---#.##.... Magic: 2/6========---------------- %h #.# ... #.### AC: 2Str: 5#.# ###.# #.#.. EV: 11Int: 19 %hb p##. #.# #...# #.#.# SH: 0Dex: 15.....####.# #...# #.#.# XL:  1 Next: 100% Place: Dungeon:1 %hԞ K#......h@.###...#####.#.# Noise: =--------  Time: 82.0 (1.5).!.....###.........##.... -) Nothing wielded....... ##.........####.# Cast: Sandblast....... +................ %hD 9....... ####....#######.#....... ##...# #.. h   jackal#.....# #...# #####...# %h ##.###.# _The jackal barely misses you.The blast of sand hits the jackal!  You kill the jackal! _The giant cockroach bites you but does no damage.  %hh oThe blast of sand hits the giant cockroach!  You kill the giant cockroach! %h _The jackal bites you.  You have reached level 2! %h /  --more-- %hc13/15----2/8------2 0%  _ %h q  The blast of sand hits the jackal. %h w  The jackal is severely wounded.2--1-----3.5 _The jackal misses you. The jackal bites you. %h~zN  The blast of sand hits the jackal! %hi{† %h4|! %h%h/---65.0Sandblast _You kill the jackal!%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _3=2===4===3======%h%h%h==%h&%h %h&5=====%h.4===%hj/,%h0%h7==5======%h<n%h=%hn?,%hQ,%hpvQ===%hy;6%h.z*===%h{%h~,%h%hރ%h_%h%h,%hW%hh%h;===%h%h%h M7===%h:%h ,%hU%h<,%h~%hT,%h%hl8======%h"%he%h6,%hr%h  Things that are here:  a giant cockroach corpse; a jackal corpse%hf%hͯ _%hP%hp%hj,%h%h%h%hR4===%h½%hG%h%hA%hB%h%h%h%hL%h6%h.%h%h..#%h3S#.#....# #.#%hp#.#..#. #.# %hy..... #.# ... %hBv.# #.# ###.# %h#.####..## #.# #...# %h ........####.# #...# %hG  %h c##......†..###...#%h  %hk n#.@.....###........%h -%h  %h L#.........##....%h& %h&+.........+.........%h %h!P#.........####....##%h %h[##.......## ##..%hg#.#%h %h?}##.....## #...#%h %hY##...## ##.%h## ##+## #.# #.#%h,%h123.0 (38%h .0)%hh%h-%hD%4.0 (39%h%hh" %h"%hV#1_d - 2 silvery potions%h#%hW %h1_You open the door.%hC3%h4%h@  There is an open door here.%h:%h _%hB%h?%h,%h3%h%h,%h/%hF%h,%h%h%h ,%hq %hK %h ,%h %h %h ,%h` %h %h= %h %h[ %h %h %h@ %h %h4 w   #.#....# %h # #.#..#.  # .....  .# #..#  %h ## #. #.####..#  #.# #. ........## %h& _ #.#.### ##......  #####.##.## ##....... %ht X #....@....####..  #.#.#........'. %h @# #.#...####  #.##.## ##....... %h a #..#.# ##.....#  ##.#.# ##...##  .#.# +  .#.# ..#  You pick up a book of Minor Magic and begin reading...%h -37.0 (13%h# ,8.0 (14%hh% %hK' X _You add the spells Magic Dart, Blink and Call Imp to your library.%hb 3%h? %hM %h& %h %h8 ,%hӺ %h˼ %hD ,%h %h^ %h %h %h %h %h_ %h %ho %h %h/ %h %hE %h& %h %hS %h %h %hU %h %hl %h %hZ %h %hm %h %hG %h %h! %h %h$ %h %h %h %h{ %h %h^ %hv %h %h. %h %h %h %h %hI ,%h %h %hJ ,%h %hk %h ,%h %h %hc %h %h/ %h %h %hY %h %h] %h ,%h  %h %h %h B%h %h %h %h$ %h %hs %h %h> %h. %h %h %h %h8 %h:9 ,%h: ,%h; ,%h< %h7= %hO> ,%h> %h? %h2A ,%hA %hC %hE ,%hF %hX `%hTa .#.##.#.###+## #.# .#.##.#.#.# #.# ........#.# #.# #####.#####.## #  #.# ##...## #.#  #.#########.....# #.#  #..............##### #.#  ###########.........  #.@#######  #..# ####         %hc -84.0 (46%h7e ,5.0 (47%hg %hi b _e - a scroll labelled NYGUZE YFESH%h|z 3%h{ %h~ %h %h %h ,%h: %h %hҝ G#.#.# ##...## ##.## #.#.# ##+## #.# #.#.# #.# #.# ....# #.# #.# #.### ##.## #.# #.# ##...## #.# %hD 7#.#########.....# #.# #..............#########.# ###########.....@......>8.0 (3.0)#..############..# ####%h %hs +9.0 (4%h Q _Found a stone staircase leading down.%h%h%hJ,%h%h%h,%hT %h"%h %%h%%h*n%hi2n%h3,%hJ4%h6%h8,%h9%hj<%hS?,%h@@%hB%hD,%hE%hFG%h}M##.##.## ##.......###.........# ........####.........##.........#.......'.........+........... #.#.#...####.........####....####.##.## ##....B..## ##...#..#.# ##.....## #...#.#.# ##...## ##.####.#.# ##'## #.# #.##.#.# #@# #.# %hN.......# #.# #.# ####.### ##.###.#Sandblast#.# ##...###.##.#########.....##.##..............#########.#B   giant cockroach (wandering)  ###########............>.# #..############# #..#%hQK 200.0 (11.0)  You open the door.%hR%h)V>B.%hmW_1.0 (12Sandblast%hoZ%h\\b _A giant cockroach comes into view.%hwC2 ##.........#'.........+.....B... ##.......##   ##.....## #...#  ##...## ##.##  ##'## #.#  #@# #.#  #.# #.#  ##.## #.#  #.# ##...## #.#  ....# #.#  ....#  ............>.#  #..###  #..#%hq' ##.........#'.........+.....B... ##.......##   ##.....## #...#  ##...## ##.##  ##'## #.#  #@# #.#  #.# #.#  ##.## #.#  #.# ##...##   ....#   ....#  ............> #..### #..# _A giant cockroach is nearby!%hN0%h0 %hy1##.........#%h1'.........+%h2$.....B...%h[3 ##.......## %h3 %hf4 ##.....## #...# %h4 ##...## ##.## %h>n ##'## #.#  #@# #.#  #.# #.#  ##.## #.#  #.# ##...## #.#  ....# #.#  ....#  ............>.#  #..###  #..#%h ##.........#'.........+.....B... ##.......##   ##.....## #...#  ##...## ##.##  ##'## #.#  #@# #.#  #.# #.#  ##.## #.#  #.# ##...##   ....#   ....#  ............> #..### #..#%hf _A giant cockroach is nearby!%h}D7 ##.........#'.........+.....B... ##.......##   ##.....## #...#  ##...## ##.##  ##'## #.#  #@# #.#  #.# #.# %hfE ##.## #.#  #.# ##...## #.#  ....# #.#  ....#  ............>.#  #..###%h F7  #..#%h- ##.........#'.........+.....B... ##.......##   ##.....## #...#  ##...## ##.##  ##'## #.#  #@# #.#  #.# #.#  ##.## #.# %ha #.# ##...##   ....#   ....#  ............> #..### #..#%h%h,%h`%hf _A giant cockroach is nearby!%h1.#.### ##†..###...### ###.##.## ### ........#######%h2[.......'.........+..............####.....B...####....######.## ##.......## #.##.....## #...##...## ##.####@## %h31#.##.#. ....... #.# ####.### ##.## %h+4p ##...##########.....# ..............####################............>.############%h 7%hh@8B.%hD82.0) _%h5M%hCPQ _There is an open door here.%h.###..# ........####.# #...# .#.### ##†..###...### ###.##.## ### ........####.........###.......'....B....+..............####..####....######.## ##.......## #.##.....## #...##.@.## ##.####'## #.##.# ....... #.# ####.### ##.##  ##...##########.....# ..............####################............>.B.3 _%h#.#.#.# #.####..## .###..# ........####.# #...# .#.### ##†..###...### ###.##.## ##.......# ........####...B.....###.......'+..............####..####....######.## ##.......## #.##..@..## #...##...## ##.####'## #.##.# ....... #.# ####.### ##.##  ##...##########.....# ..............#########%h].BB%h 74Sandblast%h%h+%h; ##.##.# #..# ## ##.#.#.# #.####..## # #.###..# ........####.# #...# .#.### ##†..###...### ###.##.## ### ........####.........###.......'...B.....+..............####.%hI ].####....######.## ##...@...## #.##.....## #...##...## ##.####'## #.##.# ....... #.# ####.### ##.##  ##...##########.....# %h %hF.B%h&5%h%h %h%h  The blast of sand hits the giant cockroach but does no damage.  The giant cockroach bites you but does no damage.%he7---=6.5 (1.5%h7%h\ _The giant cockroach barely misses you.%h tP  The blast of sand hits the giant cockroach!%hXzE†%h %h% 6------108.0Sandblast%h<& S _You kill the giant cockroach!%h7===8======%hB%h8===%h=&%hl> #  ######## .#  #......# ..#  #.####.# .(..  #.# #.# .....  #.####.######......  #.##.......@......# -56.0 (48.0) #.##.#.#.##..........#  #......#.##.#....###.#  ####.###.##.#..#.# #.# ####.# #.##......# #.# ...  ##.##.# #.####..### #.# ###.#  [39%h2F;49m ##.#.#.# #.####..## #.# #...# ##..# #........####.# #...# #.#.### #####......†..###...# -7.0 (49 _Found 7 stones.%h!D_%h[K#.#### # ....# #......# #....##.####.# ...(.#.# #.# ..#.####.######.#.##.......# #.##.#.#.##.# #......#.##.#....###.# ####.###.##.#####.# #.##......##.##.# #.####..### #.# ###.# K   kobold (missile, asleep)##.#.#.# #.####..## #.# #...##.###..# #........####.# #...###.#.### #####......†..###...##%h%^ [K%h8s0.0)8.0 (1 _A kobold comes into view. It is wielding a +0 dagger.%hu K#  .####   ....#  %hwe #....##   ...(...  #.# #.# .......  #.####.######.......  #.##........@.....#  #.##.#.#.##..........#  #.#....###.#  #.#..#.# #.#   #.##......# #.# ...  %hy #.####..### #.# ###.#   ..## #.# #...#   ... #...#   †%hf[ K#  .####   ....#   #....##  %hq ...(...  #.# #.# .......  #.####.######.......  #.##........@.....#  #.##.#.#.##..........#  #.#....###.#  #.#..#.# %h`   #.##......# #.#    #.####..### #.# ###.#   ..## #.#    ...    †%h(%h%,%hq8%h< %h<O_A kobold is nearby!%h K#  .####   ....#   #....##   ...(...  #.# #.# ....... %hA' #.####.######.......  #.##........@.....#  #.##.#.#.##..........#  #.#....###.#  #.#..#.# #.#   #.##......# #.# ...   #.####..### #.# ###.#  %ht ..## #.# #...#   ... #...#   †%hMr  K#  .####   ....#   #....##   ...(...  #.# #.# .......  #.####.######.......  #.##........@.....# %hr  #.##.#.#.##..........#  #.#....###.#  #.#..#.#    #.##......# #.#   %hGs E #.####..### #.# ###.#   ..## #.#    ...%hv L    †%hSz %h| %h2 %h ] _A kobold is nearby!%h b K#  .####   ....#   #....##   ...(...  #.# #.# .......  #.####.######.......  #.##........@.....# %h #.##.#.#.##..........#  #.#....###.#  #.#..#.# #.#   #.##......# #.# ...   #.####..### #.# ###.#   %h& n..## #.# #...#   ... #...#   †%hh  K#  .####   ....#   #....##   ...(...  #.# #.# .......  #.####.######.......  #.##........@.....#  #.##.#.#.##..........#  %hi S#.#....###.#  #.#..#.#    #.##......# #.#    #.####..### #.# ###.#   ..## #.#    ...    %hj *†%hn %hp %hJu %hv ] _A kobold is nearby!%hnbK# .#### # ....# #......# ##....##.####.# #...(...##.# #.# #.#.####.######.##.##..@....# #.##.#.#.##.# #......#.##.#....###.# ####.###.##.#####.# #.##......##.##.# #.####..### #.# ###.#  ##.#.#.# #.####  #.###..# #.....  ##.#.### #####......†..###...#9 _%h%ho).K#  .########## ....# ....#....####%hp(...# #.# .##.######@......#......### ##.#.#.##.................###.##.##.#..# ##%hiq#...... ... ##.######.#.#.# #.####..## .###..# #........####.# #%hw%hj.KK)%h0==60%hu%h( _The kobold shouts!%h_ #.# #.# #K#### # #....# #......# ##....### #.####.# #...(...##.# #.# #.#.####.######.# #.##.### #.##.#.#.##.# %h #......#.##.#....###.#####.###.##.#..#.# #.#####.# #.##......# #.# ...  ##.##.# #.####..## %h %h$ F.K%h @--1Sandblast%h %h7 %h 7  #.########## #K...# ....#....### ##(...## #.# ..##.######.......##......%h ### ##.#.........#........###.##.##.#..#.# #.#  ###...... ...  ##.##### ##.#.#.# #.####..## %hh %h Z(((((((%h ..@....=-2%hɦ %h f _The kobold throws a stone. The stone misses you.%hD####%hr%h|R..K.%h~]7---3.5 (1.5%hՆ%h+Z _The blast of sand misses the kobold.%h G  The blast of sand hits the kobold!%hY S)#%h&8 &.%h] 6------35.0Sandblast%hnb %h?d J _You kill the kobold!%h"<3%h?%hB,%hI7===%hcK%hM,%hN%hP,%h-R%hsT8======%hU%hX^%hb,%he%hk%h%h%h%hb%h%hHB%h%h%hk===%h %hB%h%h%h#.#%hy8#.# %hN#.# %hV#.#### %h z###### #....# %h.....# ##)...### %hH####.# #...(...###### %h(# #.# #...........g. %hN####.######.....@.## %hϼ- %hZr##..............#### %hg##.#.#.##..........# %h.....#.##.#....###.# %h  #### %hҿ##.###.##.#..#.# #.# #... %hk7##.# #.##......# #.# ... #.## g   hobgoblin (asleep) %h##.# #.####..### #.# ###.# %h#.#. .#.# #.####..## #.# #...# #.#. #..# #........####.# #...# #.#.%hu70.0)-6.0 (11%h%h\ _A hobgoblin comes into view.%h- #.# #.# #.# #.#### #....# ##)...### #...(...###### # #.# #...........g. #.....@.## .......#### ..........# .#....###.# #..#.# #.#  #.##......# #.# ...  #.####..### #.# ###.#  #.####..## #.# #...#   #...# %h #.# #.# #.# #.#### #....# ##)...### #...(...######  #.# #...........g. #.....@.## .......#### ..........# .#....###.# #..#.# #.#  #.##......# #.# ...  #.####..### #.# ###.#  #.####..## #.# #...#   #...#  [%hU23d_A hobgoblin is nearby!%hI - #.# #.# #.# #.#### #....# ##)...### #...(...###### # #.# #...........g. #.....@.## .......#### ..........# .#....###.# #..#.# #.#  #.##......# #.# ...  #.####..### #.# ###.#  #.####..## #.# #...#   #...# %h C #.# #.# #.# #.####%h  #....# ##)...### #...(...######  #.# #...........g. #.....@.## %h >.......#### ..........# .#....###.# #..#.# #.#  #.##......# #.# ... %hy  #.####..### #.# ###.#  #.####..## #.# #...#   #...# %h %hM %hS %h$ ` _A hobgoblin is nearby!%hk %h  #.# #.# #.# #.#### #....# ##)...### #...(...###### # #.# #...........g. #.....@.## .......#### ..........# .#....###.# #..#.# #.#  #.##......# #.# ... %h\ #.####..### #.# ###.# %hW O #.####..## #.# #...#   #...# %ht  #.# #.# #.# #.#### #....# ##)...### #...(...######  #.# #...........g. #.....@.## .......#### ..........# .#....###.# #..#.# #.#  #.##......# #.# ...  #.####..### #.# ###.#  #.####..## #.# #...#   #...#  [%h U23d_A hobgoblin is nearby!%hG#.# #.# #.# #.####  #....# # ##)...### .# #...(...#  #.# #...g.%hKH.######......@## ..#### .#.#.##..........# #.##.#....###.# # #.###.##.#..#.# #.# #. #.# #.##......# #.# ... #.# #%hH.# #.####..### #.# ###.# #.#. #.# #.####..## #.# #...# #.#.# ..# #.####.# #...# #.#.#%heM%hog.g===7.0 (1.0)Sandblast ##..#  #.### ##### #....# ...#)...### ##(...#######  #.# ...g...##.######.......#######.......### #.#.........# ......########.##.#..#. #.......... ...###..#####. #.# #.####..## _The hobgoblin shouts!g.---8%hv3 #.# #.# #.# #.####  #....# # ##)...### #%hO4 t.# #...(...###.# #.g.#.######.#.# .%h5 #### # .#.#.##..........# ##.##.#....###.# # %h5 .###.##.#..#.# #.# #. .# #.##......# #.# ... #.# .# #.####..### #.# ###.# #.#. .# #.####..## #.# #...# #.#.#%h~6 %h8 %hA 0g.%h)C B---9%hK %hN %h t  The blast of sand hits the hobgoblin.%hR p  The hobgoblin is heavily wounded.%h f7---=80.5 (1.5%hm %h} O _The hobgoblin misses you.%h| J  The blast of sand hits the hobgoblin.%hɁ 6†%h} 1%h %h2n6------202.0%h23Sandblast%h:%h>M _You kill the hobgoblin!%h¨%h%h%h~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _7===%hC%hژ,%hq%h,%h%h-,%h.%h 8======%h%h%h,%h"%hJe  You see here a hobgoblin corpse.%h0%h _%h%hF%h2,%h%h<%hV%hƼ;===%hT%hk%h%h%h_%h~%h%h/%h%h%h%h]%h%hx%h,%h[%h%h,%h~%h%h%hH%h%h %hD%h%h,%h%he%h%hO%h_,%h%h%h,%hO%h%h%hW%h%h%h%h%hb%h%h%hK%h%h/%hC%h%h%he%hq%h%h^%h%h%h%h?%h%h~%h%hL%hW%hm,%h%h%hA,%h%h%h%h %h%h%hh,%h %hf %h %h %h %hr%h$%h%%hi'%h(,%h)%h+%h,,%hf-%h.%h/%hl0%h0%h1%h23%h3%h4%h}5%hA6%h6%h6%h7%h8%h19%h9%h:%h;%h<%ho<%h]=%h:>%h>%h>%h?%h@%hA%huA%hAB%h!C%hC%hC%hD%hE%h1F%hF%hkG%hQH%hH%h I%hJ%hJ%hUK%hK%hL%hpM%hM%h.N%hPB%hP%hQ%heR%hR%h"S%hwT%hSU%hU%hV%hV%hW%hX%huX%hY%hh`#.##.# +##.####### (##.......# .########.# #.## %h`g#.# ...## #.# ....#  #.##...  #..@. %h0am-334.0 (52.0) ####  %haU%hte%hEgF-5.0 (53%h>%hi% _Found 4 stones.%h;%h%hy%h%h%h,%h%h!%h,%hM%hd%hʱ%hN%hϲ%h!%h,%h%hJ%h%h%h%h%h%h%h%h,%h%h%hn%hk%h ,%h%h%h%h%h%h %h%h%h,%h~,%h%h%h%h:%h ###.   h. #.#   .##.#   ..#.#   ...#   #..#   ..#   #.#   #@#   #.#  #+##.# ## #(##.# .# #.##.# .###.###.#  h   jackal (asleep) .##...## ######.#  .#.....# #......#  .##...#####.###### %h o57.0 (228.0 (23%h Y _A jackal comes into view.%h  h. #.#  .##.#  ..#.#  ...#  #..#  ..#  #.#  #@#  #.#  #+# #.#  #(# #.#  #.# #.#  #.#  ######.# %hP L #......# .. %hf - %hg h. #.#  .##.#  ..#.#  ...#  #..#  ..#  #.#  #@#  %h+h #.#  #+# #.#  #(# #.#  #.# #.#  #.#  ######.#  #......# .. %hk %hm %hp %hs ] _A jackal is nearby!%h  h. #.#  .##.#  ..#.#  ...#  #..#  ..#  #.#  #@#  #.#  #+# #.#  #(# #.#  #.# #.#  #.#  ######.#  #......# .. %h h. #.#  .##.#  ..#.#  ...#  #..#  ..#  #.#  #@# %h #.#  #+# #.#  #(# #.#  #.# #.#  #.#  ######.#  #......# .. %hU%h֙%hݞ%hݢ] _A jackal is nearby!%h1S h. #.# %hx2 .##.#  ..#.#  ...#  #..#  ..#  #.#  #@#  #.#  #+# #.#  #(# #.#  #.# #.#  #.#  ######.#  #......# .. %h h. #.#  .##.#  ..#.#  ...#  #..#  ..#  #.#  #@#  #.#  #+# #.# %hO7 #(# #.#  #.# #.#  #.#  ######.#  #......# .. %hz%h%hi%h] _A jackal is nearby!%hJ... ###.#...h. ..#..#.###... #.  #+. ## #(. #.# .%h #.## #.#...## ######......# #......%h%h89.0 (1.0) _%hά%hծ%hX %h4Z %h] %hn_ %h1♣♣♣♣♣♣ ...... h ###.#...#.h. ...#%h.3#..#.##..#..#.# # %h4 #+ ## #(h 2 jack%h"5als (asleep) #.# #.## #...## ######%hA%h E'60%hK%hRPY _A jackal comes into view.%h>\k♣ . ... h.# #. #... #.# #%hU_ #.h. #.# # ...##.# # #..#.# # #...# + ##..# # #.@.# # #..#.# # #.###.#  # #.#  #+# #.# # #(# #.#    jackal%h`.# #.# #.#%hxa #.###.## #.# #.##...## ######.# %hh%hk&1%hr%hVt%htPP..PP ♣♣♣♣♣♣♣ ##.# # ....... h ####.#..#.h. ...##%hM#..# #. +## #..%h  #..# #.## ##  #+ %h### #( ..# #.# #.## %h%h72Sandblast%h %h%h {.PP..PP♣ #. ♣♣♣♣♣♣♣ ###.# # ........ h ####...#.h. #...###..# ##. +# #.. #..# ##.## ##  #+ ### #( ..# #.# 3%h(7{.P..PP♣ .PP..PP♣ #.#. ♣ ###.#. ## . ..... h.# .####. #... #.# .#%h7 #.h. #.# .# #...##.# .# #..#.# .# #@..# .+ ##..#%h87 .# #...# .# #..#.# # #.###.#  ## #.#  #+#%hJ9k #.# # #(# #.# .# #.# #.# %htA%hC&4%hI%h?L%h"A jackal comes into view. _is nearby! _comes into view.  The blast of sand hits the jackal!%h)z.##%hH1...%h7---7=5.5 (1.5Sandblast%h%hYJ _You kill the jackal!%hL%h%h%h# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h7M%hSO%hT%hX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %hS 3%h %h $ _%h{ 8===%h %h\ PP.<.P..♣ P...PP..♣ #.#.# ...P..PP♣ #.#.#  PP..PP♣ #.#.#  ♣♣♣♣♣♣♣♣♣ ###.#.# ## ...... ......h.# .####. #...##.# .##...##.# .##..@##.# - #.##.#..#.# #.#.. ##...# Sandblast.+..b ##..# .#... #...# ..#.. #..#.# b%h/ [39;49m   bat (asleep) ### . #.###.#   ## #.#   #+# #.#  %h s70.5 (5.0-1.5 (6%h %hF V _A bat comes into view.%hG<.P..♣ #.#.#  #.#.#  #.#.#  ###.#.# ##  ......h.#  #...##.#  #...##.#  #..@##.#  #.#..#.#  .. ##...#  ..b ##..#  ... #...#  .. #..#.# %hy . #.###.#  ## #.#  #+# #.#  %h_!<.P..♣ #.#.#  #.#.#  #.#.#  ###.#.# ##  ......h.#  #...##.#  #...##.#  #..@##.#  #.#..#.#  .. ##...#  ..b ##..#  ... #...#  .. #..#.#  . #.###.#  ## #.#  #+# #.#  _A bat is nearby![ %hI"m %hD ♣PP.<.P..♣ ♣P...PP..♣ #.#.# ♣...P..PP♣ #.#.# ♣..PP..PP♣ #.#.# .♣ ###.#.#### %hG  . ......h.# .####. #...##.# .# #...##.# .# #.@.##.# .#.# #.#..#.# #.# ..###...# .+ ..b# ##..# #.#.# #...# .#.# #..#.# #.# #.###.# .# ## #.#  #+# #.#  %hP  %hR P===2.5 (1 _ %h X  %hZ "%h#  The blast of sand hits the bat.##."%hW7..."%hװ7---31=4.0 (1.5Sandblast"%hG _You kill the bat!"%hJ"%hf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"%h M..P...PPP.<. ..P...PP... ♣..PP..PP♣ #.#.# ♣♣♣♣♣♣♣♣♣ ###.#.###..........h###. ....## . #.#..#.# ##.#..###...# .....h   jackal (asleep).. .. .# "%hg "%hd O-50Sandblast _"%h( "%h "%h ..P...PP♣  PP.<.P..♣ #....  P...PP..♣ #.#.#  ...P..PP♣ #.#.#  ..PP..PP♣ #.#.#  ♣ ####.#.####   .......h.#  ####. #...##.#  # #..@##.#  # #...##.#  #.# #.#..#.#  #.# ..###...#  + ...# ##..#  #.# ....# #...#"%h    # ...# #..#.#    ..# #.###.#   .# ## #.#   "%h. -6Sandblast#%h*MP... ..P...PP♣ ..#P.<.#.... #%h+P...PP..♣ #... ..PP..PP♣ #.#.# ♣♣♣♣♣♣♣♣♣.####.#.####..... .........h.####. .#%hC,\..# #.##.#..#.# ..###....h   jackal (asleep)#%h,...# .# .#.##%h-# #%h\6#%h8g8===7Sandblast#%ha@#%hI#%hYK#%h5R#%hT$%h #h  The blast of sand hits the jackal but does no damage.$%h}S$%hUc h.  The jackal barks!7---====8.5 (1.5$%htd$%hfT _The jackal closely misses you.$%hG  The blast of sand hits the jackal!$%h~F†$%h/!$%hd$%h6------7=---80.0Sandblast$%hT$%hJ _You kill the jackal!$%hm$%hK :---$%h$%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$%hE: 3$%h> $%h@ $%hTB $ _$%hF 7===$%hpG ,$%hH $%hzI ,$%hI $%hgK ,$%hK $%hL $%h^M ;===$%hM $%hNO c8===$%hO $%hGS $%hU ,$%hxV $%hX $%h[ ,$%h\ $%h_ $%h` ,$%h!b $%hd $%hf $%hKg ;===$%h2h $%hj $%hl ,$%hm $%hp $%hq ,$%hr $%ht $%hzv ,$%hw $%h4y $%h& 1 #...♣PP..P...♣  #.#.♣..PP...P♣... ...##  #.#.♣..P...PP♣... ....#  #...♣PP.<.P..♣..# #....  #.#.♣P...PP..♣..# #.#.# ####.#.♣...P..PP♣.. #.#.# .......♣..PP..PP♣.# #.#.# ######..♣♣♣♣♣♣♣♣♣.####.#.#### $%h #....÷..........@........†..# -94.0 (14.0) #.##......####.$####.#...##.# #.#.......# #.. #.#...##.# .......# #... #.#...##.# $%h ........#.##.... #.#.#..#.# #.##.>.##.#..... ...###...# ..........+..... ...# ##..# #.##...##.#.>.......#. #...#....... ...# #..#.#$%h $%h" F-5.0 (15$%hލ $%h ; _Found a stone staircase leading down.$%hb $%hd $%hPk B$%hn A _You now have 13 gold pieces.$%hz $%h{ $%h| $%h $%h n$%h(, $%h. $%h/ $%hY $%hȓ <$%hq $%h $%hd $%h $%h $%hp $%hJ ,$%hd $%h $%ho $%h $%h< $%h4 $%h $%h $%h' $%h $%h $%h B$%h $%hu $%h ,$%h $%ht $%hzR$%hq $%h\$%h$%h+ ..  # .  #..##  ##....  #..#.#  ....# ###### ♣♣♣♣♣♣♣♣♣..# #....#  ###.♣PP..PP..♣@# #.##.# 441.0 (46  #...♣PP..P...♣.#####.##.#  #.#.♣..PP...P♣.......##.#  #.#.♣..P...PP♣........#.#  #...♣PP.<.P..♣..###.....#  #.#.♣P...PP..♣..# #.#.### ###.#.♣...P..PP♣..# #.#.# ......♣..PP..PP♣.## #.#.#####..♣♣♣♣♣♣♣♣♣.####.#.#### [4%%hQA0m_Key pressed, stopping explore. _%%hMLn%%hM,%%h3P%%hŇG _You now have 28 gold pieces (gained 15).%%h4 )....+ ....> .... ... ...#### #.....  #######..#####  ###.....@......# 59.0 (18 #......##..###.##  #.#.##.#.........  # #........... #.#...###.# #.##..# . #.##..# #.##..#####.# ..##........#60.0 (19 _Found a dagger. Found a stone staircase leading down.%%h*3%%h+%%h?.%%hS4X%%h-5,%%hq6%%h+8%%h@ ##)....## ##.......###.........#+....)....+#........># #.......#  #.....#  #.@.######2.0 (2.0) ##........ %%hwBD #######..###### ###............##......##..###.###.#.##.#.........# #...........#.#...###.##.##..# %%hE%%hG+3.0 (3%%h3K%%h)M# _Found a whip.&%hk3&%h.m&%ho&%huX&%hw,&%h@y&%h*|&%h},&%h&%h&%h,&%h&%h&%h,&%h΋&%h7 _You open the door.&%h3&%h&%hՔ@  There is an open door here.&%h&%h _&%h&%h&%hX,&%hC&%hܞ&%h*,&%h@&%h&%h,&%h1&%h&%hC,&%hG&%h$&%hr,&%hp&%hڱ&%hu&%h&%hb&%h&%h&%h˷&%hu&%h&%hl&%h&%hs&%hi&%h&%hk&%h&%h&%h&%h&%hy&%h&%h$,&%h&%h&%h... #.#  #.#  #.# #+## ###.##### ##...## #.......###)....##&%h #.#.###.##.......########....##.#.........r......@.#....'....)....#######....##.#........> #...###.##.......# #......###.....## ##.###### ##...### #.# ##..... r   rat (asleep) #.# #######..### #.####........... #......##..###&%hY081.0 (18.0)&%h9,2.0 (19&%h:&%hV _A rat comes into view.&%hְ ...  #.#  #.#  #.# #+##  ###.#####  &%hҲ( #.......###) #.#.## #######....# r......@.#....'....) #######....##.#..> #...###.##.. #.......###.. ##.###### ##.. #.#  #.#  &%h*#.#&%h]  ...  #.#  #.#  #.# #+##  ###.#####   #.......###) #.#.## #######....# r......@.#....'....) #######....##.#..> #...###.##.. #.......###.. ##.###### ##.. #.#  #.#  #.#&%hc &%hSg Z _A rat is nearby!&%hz m ...  #.#  #.# &%hQ } #.# #+##  ###.#####   #.......###) #.#.## #######....# &%hɐ r......@.#....'....) #######....##.#..> #...###.##.. #.......###.. &%h@ n##.###### ##.. #.#  #.#  #.#&%h)  ...  #.#  #.#  #.# #+##  ###.#####   &%h* #.......###) #.#.## #######....# r......@.#....'....) &%h+ #######....##.#..> #...###.##.. #.......###.. ##.###### ##..&%h|,  #.#  #.#  #.#&%h 5 &%hj9 &%h@ &%hD Z _A rat is nearby!&%h  ...  #.#  #.#  #.# #+##  ###.##### &%h  #.......###) #.#.## #######....# r......@.#....'....) #######....##.#..>&%h+ | #...###.##.. #.......###.. ##.###### ##.. #.#  #.#  &%h *#.#&%hr - ...  #.#  #.#  #.# #+##  ###.#####   #.......###) #.#.## #######....# r......@.#....'....) #######....##.#..> #...###.##.. #.......###.. ##.###### ##.. #.#  #.#  #.# _A rat is nearby!&%h  ...  #.#  #.#  #.# #+##  ###.#####   #.......###) #.#.## #######....# r......@.#....'....) #######....##.#..> #...###.##.. #.......###.. ##.###### ##.. #.#  #.#  #.#&%hu<- ...  #.#  #.#  #.# #+##  ###.#####   #.......###) #.#.## #######....# r......@.#....'....) #######....##.#..> #...###.##.. #.......###.. ##.###### ##.. #.#  #.#  #.# _A rat is nearby!'%h ... #.# #.# #.# #+## ###.##### ##...## #.......###).... #.#.###.##.#....##.#.r.#....'....)#....##.#.. #...###.##....... #.......###..... ##.###### ##... #.# ## #.# #.. #.#### #......##..'%h'%h83.0) _'%hl'%h'%hD& ... #.# #.# #.# #+## ###.##### ##... #.......###).... #.#.###.##'%hDG<#....##.#.r.#....'....)#....##.# #...###.## #.......###..... ##.###### ##... #.# ## #.# #.. #.#### #......##..'%hMN'%hP&4'%h$V'%hX'%hz  ... #.# #.# #.# #+ ###.##### ##... #.......###) #.#.###.##.#....##.#.r.#....'....).#....##.#'%h/|  #...###.## #.......### ##.###### ##... #.# ## #.# #.. #.#### #......##..'%h '%h 75Sandblast'%h. '%hB (%h^###r   _A rat is nearby! _is nearby! _ The blast of sand hits the rat.  The rat is heavily wounded.(%h?r_.r..(%hsg7---===6.5 (1.5(%h y(%h{- _The rat squeaks loudly.(%h> D  The blast of sand hits the rat!(%hC i†##(%h '..(%ha 6------41--8.0Sandblast(%h^ (%h G _You kill the rat!(%h (%h~ (%h+ (%hv (%hP M7===(%h (%h6 ,(%h (%hl (%h1 ;===(%h (%hC (%h M8===(%h (%h5 (%h9 (%h (%hr (%h (%h (%hW (%h (%h (%h (%h+ (%h (%h( _  You see here a rat corpse.(%h (%h B=== _(%h (%h! (%h (%h (%h (%h_ (%hP (%h (%h (%h (%h (%h (%hE (%h (%h (%h (%hg (%hy (%h (%h7 ,(%hz (%h (%h5 ,(%h (%hN(%h,(%hP(%h\(%h.(%h(%h(%h_(%h/(%hG(%h (%h"(%hR#(%h9%(%h'(%h)(%hR*(%hG+(%h!-(%h9(%h"EI(%hE!(%hF-## (%hGc.# .#  #### .# ... ..# g# ... (%hN# #.# .# #.#  #.##.##.# #.#  #.....@.# #.# --- ####.#### ###.#####.#### #.Sandblast#.....# #.#.####.###.###....##... #....†.......#.g   hobgoblin (asleep)###. #.#########....###. ...# #...####...... #......(%hW8510.0 (22.0)(%h[Y-(%hY%1.0 (23(%h](%h*b (%hc(%hc8_A hobgoblin comes into view.(%hd)%h@ ## .# .# #### .# ...  ..# g# ...  # #.# .# #.#  #.##.##.# #.#  #.....@.# #.#  ####.####  ##.####  #.....#  #.###. ... #....†... ###.  #. ...#   )%hU ## .# .# #### .# ...  ..# g# ...  # #.# .# #.#  #.##.##.# #.#  #.....@.# #.#  ####.####  ##.####  #.....#  #.###. ... #....†... ###.  #. ...#   )%h,)%h )%h| Z_A hobgoblin is nearby!)%hK ## .# .# #### .# ...  ..# g# ...  # #.# .# #.#  #.##.##.# #.#  #.....@.# #.#  ####.####  ##.####  #.....#  #.###. ... #....†... ###.  #. ...#   )%h ## .# .# #### .# ...  ..# g# ...  # #.# .# #.#  #.##.##.# #.#  #.....@.# #.#  ####.####  ##.####  #.....#  #.###. ... #....†... ###.  #. ...#    _A hobgoblin is nearby!)%h[ ## .# .# #### .# ...  ..# g# ...  # #.# .# #.#  #.##.##.# #.#  #.....@.# #.#  ####.####  ##.####  #.....#  #.###. ... #....†... ###.  #. ...#   )%h= ## .# .# #### .# ...  ..# g# ...  # #.# .# #.#  #.##.##.# #.#  #.....@.# #.#  ####.####  ##.####  #.....#  #.###. ... #....†... ###.  #. ...#    _A hobgoblin is nearby!)%ha  ##g    The blast of sand hits the hobgoblin.  The hobgoblin is heavily wounded.)%hh h.g.)%h 7---====2.5 (1.5) _The hobgoblin shouts!)%hJ  The blast of sand hits the hobgoblin.)%h7<†#)%h1*%h(&.*%hM6------8=---4.0Sandblast*%hUc _You kill the hobgoblin!*%hu*%hw:---*%h|*%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*%ho*%hsp*%hp*%hr*%hsT7=== _*%hmy*%hz,*%h~===8===*%hY*%hՅ,*%h*%h*%h]*%h*%h*%h*%h,*%hF*%h;*%h*%h;===*%h*%hd*%h4*%h*%h6*%h$*%h-*%h*%hM*%h*%hƜ*%hV*%h*%h_*%h,*%h*%h*%h?,*%h*%h*%h*%hI*%hب*%h*%h*%h*%h*%hA*%h,*%h*%h*%h,*%h*%h*%h*%h.*%h*%h*%h*%h*%h*%h*%h*%h*%hs*%h0*%h.,*%hľ*%h*%h*%hH*%h*%ht*%hY*%h*%h;*%hX*%hJ*%h*%h-*%h!*%h4*%h*%h*%hV*%he*%h*%hZ*%hj*%hc*%h*%hG*%h*%h~*%h*%h`*%h9*%h *%h*%h*%h*%h*%h *%h*%h6*%h*%hy*%h*%h*%hI*%h,*%h:*%h",*%h,*%hx,*%h*%h*%h,*%h*%h*%hj,*%h*%h@*%h=*%h*%h*%h*%h *%h*%h*%hv*%h*%hV*%h*%h*%h*%h*%ha*%h^*%h*%hj*%h*%h*%hb*%h*%hf*%h*%h*%ha*%h*%hy*%h*%h*%h*%h,*%hB*%h*%hQ*%hV*%h #.# #..........  #.# ##...##.#.#  *%hfu#.# ##.###....  ########.# #.# ###.#  .........# #.# #.#  *%h(###.###.## #+# #..   #.#  ###   #r##.#  #   #..@#  #*%hL -   #....#   #......  Sandblast  *%h #.#...##  #.##.##  # ### r   quokka (asleep)  *%h"~      *%h1'070.0 (56.0)*%h(F-1.0 (57*%hb+*%h-Y _A quokka comes into view.*%h$ #.# ... #.# . #.# .. ##.# #.#  ...# #.# *%hZ% #.## #+#  #.#  #r##.# #..@# #....# #......  *%h%#.#...##  #.##.## # ## *%hռ#.# ...#.# .#.# .. ##.# #.#  *%hֽ...# #.#  #.## #+#  #.#  #r##.# #..@#*%h #....# #......  #.#...##  #.##.## # ##*%hR*%h'*%h}] _A quokka is nearby!*%h~V T #.# ... #.# . *%hfW r#.# .. ##.# #.#  ...# #.#  #.## #+# *%h(X  #.#  #r##.# #..@# #....#*%hX z #......  #.#...##  #.##.## # ##*%hY + *%h #.# ...#.# .#.# .. ##.# #.#  ...# #.#  #.## #+#  #.#  #r##.# #..@# #....# #......  #.#...##  #.##.## # ## _A quokka is nearby!*%h]  #.# ... #.# . #.# .. ##.# #.#  ...# #.#  *%h= V#.## #+#  #.#  #r##.# #..@# #....# #......  #.#...##  #.##.## # ## *%h, #.# ...#.# *%h- .#.# .. ##.# #.#  ...# #.#  #.## #+# *%h.  #.#  #r##.# #..@# #....# #...... *%h. k #.#...##  #.##.## # ##*%h;5 *%h_7 *%hA= *%h@ ] _A quokka is nearby!*%h O #.# ... #.# .*%hf  #.# .. ##.# #.#  ...# #.#  #.## #+#  #.#  #r##.# #..@# #....# #......  #.#...##  #.##.## # ## *%hM +%h#.# ...#.# +%h "L.#.# .. ##.# #.#  ...# #.#  #.## #+#  #.#  #r##.# #..@# #....# #......  #.#...##  #.##.## # ##+%h$+%h*+%h[.] _A quokka is nearby!+%h  The blast of sand hits the quokka!.##+%h W,...+%hk7---55=2.5 (1.5)Sandblast+%han+%hp4 _You kill the quokka!+%h>q+%hҀ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+%h  _8======  #.# ##.###. ########.# #.# # .........# #.#   ###.###.## #+#   #.# #.#   # #.##.#   #.#. ##...#   #....#....####  [39;+%h 49m #.@......+ -  #.#...####   #.##.##   #. ###    .. J   endoplasm (asleep) #J #. 80.5 (8.0-1.5 (9 _An endoplasm comes into view.+%hF  #.#   #.#   #.#  ## #+#  #.# #.#  # #.##.#  #.#. ##...#  #....#....####  #.@......+  #.#...####  #.##.##  #. ###  #. +%hC l.. #J #.+%hE (+%hE #.#   #.#   #.#  ## #+#  #.# #.#  # #.##.#  #.#. ##...#  #....#....####  #.@......+  #.#...####  #.##.## +%hG % #. ### #. .. # #.+%hcI +%hK +%hN +%hP a _An endoplasm is nearby!+%hh% #.#   #.#   #.#  ## #+#  #.# #.#  # #.##.#  #.#. ##...#  #....#....####  #.@......+  #.#...####  #.##.##  #. ###  #. .. #J #.,%h,v#.#   #.#   #.#  ## #+#  #.# #.#  # #.##.#  #.#. ##...#  #....#....####  #.@......+  #.#...####  #.##.##  #. ###,%h #. .. # #.,%h},%h,%h,%ha _An endoplasm is nearby!,%h;p% #.#   #.#   #.#  ## #+#  #.# #.#  # #.##.#  #.#. ##...#  #....#....####  #.@......+  #.#...####  #.##.##  #. ###  #. .. #J #.,%h$#.#   #.#   #.#  ## #+#  #.# #.#  # #.##.#  #.#. ##...#  #....#....####  #.@......+  #.#...####  #.##.##  #. ### #. .. #,%h? #.,%hF,%h,%h,%ha _An endoplasm is nearby!,%h    #.# ##.###  ,%h !#.# #.#   .# #.#  ###.###.## #+# ,%h  #.# #.#  ## #.##.#  #.#.###...#  #....#....####  #@.......+  #.#...#### ,%h  #.##.##  #.####  #.#  ...  #J#,%h   #.# ,%h# ,%hI& 22.5 (1 _,%h, ,%h . ,%h4@ P####### #.# ........ ###.###.#+ #.# #.# ## #.##.#.#.###..#....#....#### #........+#...#####.## ## ,%hZA Z...#J#.,%hGG ,%hBJ &3,%hO ,%hR -%hQm........ ###.###.#+ #.# #.# ## #.##.#-%hT#.#.###...#...#....#### #........+#...#####.## ##  ...#J#..-%h\-%h^74Sandblast-%h]{-%h###.###.#+ #.# #.# ## #.##.##.#.###......#....#### #........+#...#####.## ##  ...##J##..-%h)##-%hx-%hr&5-%h-%h@.%h\J  The blast of sand hits the endoplasm..%h`\##..%h5....%hM7---8=7.0 (1.5Sandblast.%h .%h+M _You kill the endoplasm!.%h8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.).%h  _8======.%h .%h ,.%hb .%h .%h .%hD .%h .%hv .%hy .%h .%h| .%h? .%h= .%h .%h| .%h> .%h< .%h .%h8 .%h .%h .%hg" .%h# .%h$ .%h% .%hl' .%h- .%h. l #.......# .%h$/ W #.##.##.# .%h/ w # #.##.# .%hY0 N #.##.########.%h0 f #.............%h1  .%h(2 E####.#######..%h2  .%hQ3 9.# .%h3 a #)#####.# .%h4 c #......@# .%h 5 -.%h5 603.0 (16..%h'6 0).%h6 ########.%hR7 #.#.%h8 ! .%h8  .%h<9 #.#.%h9 ! .%h: ^ #.#  #.####.%h;  ######## #....# #......# ##)...###  #.####.# #...(...#  .%hU@ #.# #.# #........ .%hA .%hJB -.%hB %4.0 (17.%hJF .%hH  .%hWI .%hI _Found a rapier..%h9 }.%h .%h .%h .%h .%h .%h3  .%h߽  .%hi You see here a +0 rapier..%h .%h  .%h _.%h .%h .%h .%h .%h .%h .%h| .%h .%h .%h .%h .%hD .%hm .%h: .%h .%h .%hT .%h{ .%h\ .%h8 .%h .%h .%h .%h .%hE .%hh .%hK .%h( .%h .%hS .%h .%h .%h3 .%h .%hp .%hL .%he .%h .%h .%hg .%h .%h .%h .%h .%h .%hq .%hd .%h .%h! .%ht .%h .%h .%h| .%h* .%h .%h? .%h .%h} .%h .%h .%h .%h .%hH .%h .%h .%h! .%h" .%h# .%h% .%hu& .%h' .%h( .%hu) .%h3+ .%h, .%hL- .%h>. .%h/ .%h1 .%h1 .%h2 .%hM6 .%hO9 .%ho: .%h; .%hB .%hSF .%hG .%h H .%hI .%h9L .%hL .%hM .%hP .%hR .%hHS .%h8T .%hqW .%h^ .%h^ .%h_ .%h:a .%hb .%hGc .%hQd .%he .%hg .%hg .%h5i .%hj .%hl .%hl .%hm .%ho .%h}p .%h8q .%h+r .%hs .%h u .%hu .%hv .%h9x .%hy .%h[z .%hT{ .%h| .%hS~ .%h .%h .%h .%h .%h .%h .%h; .%h .%h .%hۉ .%hZ .%h .%hq .%h` .%h͏ .%h .%hԑ .%h .%h? .%h .%h .%h .%h  .%hH .%h֠  .%hl C#.# ##.###......# .%h  ##########.# #.# ###.##.# .%h  #..........# #.# #.##.# .%h^  #.###.###.## #+# #..... .%h z #.###.###.# ... ####.# .%h  #.##.#.##.# .... ##.# .%h<  #.#.###...# [.... #... .%hإ  #....#....####...... #.## .%h z #####.......@'...... ...49.0 (45 #.#...####...... ###. #.##.## ..... #. . #.####.... #... ####.####... #.#. #.......# +# #.#. #.##.##.##. #.##.##.## .%h M#.##.##.######## .%h" _You open the door..%hl  .%h .%h :_Found a ring mail..%h _  There is an open door here. _.%h3X.%h.%h.%h.%h0 .%h.%h.%h\.%h2.%h.%h.%hT.%h.%h .%h!.%h%#.%h%.%h'.%h(.%h*.%h,.%h@0.%h 1.%h2.%hJ8.%h:.%h;/%h/%hd  /%h /%h _You open the door./%h /%h /%h/%h&/%h /%hg /%hThere is an open door here./%hl/%h_ /%h_/%h/%h/%hf/%h)/%h3/%h/%h;/%h/%h!/%h#/%h*/%hh+A.# #.#/%h+6#.##.# #. /%h,## ##+## #.......# #. /%h.# ##...## ####.#### ###. # ##.....## ##.#### # # ##[......## #.....# #.#. ####.........###.###.#########... ...'.........'...# #....†.......# ####.........###.###.#########... # ##.......## #@....# #...64.0 (1##.....## #.. #...##...## #.#.#####.###+## #.#.# #.# #.#.. #.# /%hL/#.# .# #.# /%h/####### #.# .# /%h0{....... #.[ /%h12######./%h5/%h7/%hA8%5.0 (16/%hl>/%hA /%hA/%h3B_Found a robe./%h5/%hn/%h,/%h.</%h%B/%h/%h|"X/%h(#/%h%,/%h&/%h`(,/%h)/%h+/%h,/%h[-/%h./%h80/%h1/%hC2/%hB4/%h5/%h7/%h,8/%hj9/%hc;/%h=/%h(>/%h>/%hgA/%hB,/%hD/%hE/%hF,/%hG/%hJ/%h6K/%hK/%hL/%hgN/%hQ,/%hR/%hT/%h=V,/%hW/%h6Y/%hMZ/%hZ/%hu[/%h^/%hg`,/%ha/%hWd/%he,/%hf/%hh/%hMi/%hi/%h:j/%hkl/%hm/%h}m/%hm/%hp/%hq,/%hcr/%ht/%ht/%hu/%h|u/%hv/%hw/%hw/%hsx/%hz/%h|,/%h|/%hV~/%h/%hy/%h/%h/%h/%h/%h/%h#.###...# ##[......## #.....# ...#....####.........###.###.#### ###........'.........'...# #....†  #.#...####.........###.###.####  #.##.## ##.......## #.....####  #.#### ##.....## #........# ###.#### ##...## #.#.#### .......# ##+#######.#.## #.# .##.##.# /%hQ=.##.#..# #.# .##.##.# #.####.##.##.# #.# .##.##.#########.####.##.##.# .##.................#.##.[...... .#####.#######......#.#####.#### .# #.# ##...#.#.# #.# )#####.###.##.#.#####.##...........#/%hҠ3###.############/%h##.........##'.........'........................'701.0 (3/%hԬ/%hM======2.0 (37/%hӴ/%h= _As you open the door, it creaks loudly!/%h/%h  There is an open door here. _/%hX/%hn/%h,/%h/%h/%h,/%h/%h/%h,/%h/%h\@  There is an open door here./%h)/%h _/%h*/%h/%hz ,/%hE /%h /%h^,/%h~ ,/%hw"/%hE#/%h$/%h )/%hY,/%h-/%h./%h"1/%h94/%h?/%hA,/%hA/%h#C/%hC/%heD/%hD/%hE/%hF/%h4G/%hG/%hQH/%hoI,/%h J/%hMa  You see here a rat skeleton./%hgN/%hN _/%hdO/%hP/%hQ/%hR,/%hTB/%hUU/%hV/%hW/%h=X,/%hZB/%h7[/%h\/%h]/%hs^/%h^/%ha/%ha,/%hDb/%h;c/%hJd/%hd/%he/%hff/%hkg/%hh/%hh/%h\i/%hj,/%hk/%hm/%hn/%ho,/%hp/%hq/%hWr/%hr/%hs/%hCu,/%hu/%hv/%hw/%h^x,/%hy/%hz/%hJ{,/%hv|/%hY}/%h(~,/%hy/%h/%h2,/%hZ/%hB/%h/%h/%h /%h/%h /%h,/%h%/%hK/%h/%h4/%h/%h/%h/%h%/%h/%h/%h/%h^/%h/%h8n/%h9/%h/%h'/%h/%h/%hs/%h/%hH/%h/%hu/%h/%h(/%h/%h/%h/%h/%hЧ/%h/%h'/%h /%h/%hj/%h/%hά/%hǭ/%h=/%h/%h/%hҰ/%hH/%h/%h/%hB/%h/%h1/%hR/%h/%h/%h,/%hk/%h/%hZ/%hx/%h/%h/%h/%h/%h/%h;/%h/%h/%h/%h/%h/%h/%h8/%h/%h(/%h/%h/%h/%h /%h/%h/%hj/%h/%h@/%hj.##.#........># ###.##.......# ....###.....## /%h##### ##...########   ##........g#  ######..######.#  ...........# .#  ##..###.##.#  #./%ha........@.#  ------ #.#.##...........##  ....##.#...###.#.# Sandblast #.####.##..# #.......#  /%h#.# #.##..# ###.#####  #.####.##..#####.#  g   goblin (asleep) #......##........# ########..#.###### /%hS ...........# ######  /%h-60.0 (58/%hK------1.0 (59/%h4/%hu _A goblin comes into view. It is wielding a +0 dagger./%h># ##  #  ######.# ...# .# ..###.##.# /%h:;.......@.# ..........## ....##.#...###.#.# #.####.##..# #.......# #.# #.##..# ###.##### #.####.#.# #.......####    /%hL/># ##  #  ######.# ...# .# ..###.##.# /%hR%.......@.# ..........## ....##.#...###.#.#.####.##..# #.......# .# #.##..# ###.##### .####.#.#.......####    /%h4/%h/%h/%h ] _A goblin is nearby!/%hT ># ##  #  ######.# ...# .# ..###.##.# .......@.# ..........## ....##.#...###.#.# #.####.##..# #.......# #.# #.##..# ###.##### #.####.#.# #.......####  /%hT /  /%h0 ># ##  #  ######.# ...# .# ..###.##.# .......@.# ..........## /%h ^....##.#...###.#.#.####.##..# #.......# .# #.##..# ###.##### .####.#.#.......####    /%h /%h /%hR /%h3 ] _A goblin is nearby!/%h /%hʼn >#/%hd /%h /%h  /%h׌ ## /%hp  /%hx #  ######.# ...# .# ..###.##.# .......@.# ..........## /%hN ....##.#...###.#.# #.####.##..# #.......# #.# #.##..# ###.##### #.####.#.# #.......####    /%hGC ># ##  #  ######.# ...# .# ..###.##.# .......@.# ..........## ....##.#...###.#.#.####.##..# #.......# .# #.##..# ###.##### .####.#.#.......####     _A goblin is nearby!/%hd ># ##  #  ######.# ...# .# ..###.##.# .......@.# ..........## ....##.#...###.#.# #.####.##..# #.......# #.# #.##..# ###.##### #.####.#.# #.......####    0%h^E># ##  #  ######.# ...# .# ..###.##.# .......@.# ..........## ....##.#...###.#.#.####.##..# #.......# .# #.##..# ###.##### .####.#.#.......####    0%hH0%hL 0%hL0%hBM9_A goblin is nearby!0%hM0%hcr###g   _A goblin is nearby! _is nearby!  The blast of sand hits the goblin.  The goblin is heavily wounded.0%h\u.g..7---===2.5 (1.5) _The goblin shouts!0%h  The blast of sand hits the goblin!)##0%h},..0%h{ 6------62--4.0Sandblast _You kill the goblin!0%h 7===0%h ,0%h 0%h ,0%hB 0%hG Q===0%h[ 0%h 0%h M8===0%h 0%h 0%h ,0%h 0%h 0%hf ,0%hf 0%ht 0%h" ,0%h{$ ,0%h& Q===0%h& 0%h6) 0%h* ,0%h@+ 0%h, 0%h3. ,0%h. 0%h@1 0%h7 _## ##...########  ..# .# ######..######)# .# ............##.# . 0%h7 ....##..###.##.# b .##.#..........# . ...# .##.#...###.#.# ###.##..# #.....0%h8  ---  #.##..# ###.### ###.##..#####.#  Sandblast ....##........#  #0%h8 ####..#.######  .........# ######  b   bat (asleep) ♣♣♣♣♣♣♣..# #....#  P..PP..♣.# #.##.#  0%h 9 lP..P...♣.#####.##.#  0%h> 076.0 (12.0)0%h@ F-7.0 (130%hC 0%hE V _A bat comes into view.0%h    .# )# .#  .#  b# ..# .# .## .# 0%h#.#.###.#  #.....@.#   ###.#####        1%h:    .# )# .#  .#  b# ..# .# .## .# #.#.###.#  #.....@.#   ###.#####        1%hB1%hF1%hM1%h RZ _A bat is nearby!1%h    .# )# .#  .#  b# ..# .# .## .# #.#.###.#  #.....@.#   ###.#####        1%hl    .# )# .#  .#  b# ..# .# .## .# #.#.###.#  #.....@.#   ###.#####         _A bat is nearby!1%h    .# )# .#  .#  b# ..# .# .## .# #.#.###.#  #.....@.#   ###.#####        1%hIB    .# )# .#  .#  b# ..# .# .## .# #.#.###.#  #.....@.#   ###.#####         _A bat is nearby!1%heD  The blast of sand hits the bat!1%h~†###1%h7T2...1%h7---5=8.5 (1.5)Sandblast1%h1%h%G _You kill the bat!1%h 1%h 1%h+" 1%hk/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2%h%J32%hL2%hN2%hP$ _2%hXn2%hYM8===2%h5[2%h^2%h`,2%hb2%hd2%hf,2%hh2%hvl2%hn,2%hAp2%hur2%hs2%hat;===2%hu2%hv2%h.  You see here a bat corpse. _2%hb2%h82%hb2%h2%hc2%h2%h2%h@2%h2%hM2%hs2%h2%ht2%h2%h,2%hN2%h2%hі,2%hU2%h2%h,2%h2%h2%hw2%h2%hw2%hџ2%h*2%h2%h,2%hc2%h2%h2%h2%h2%h!2%h2%h$2%h 2%h2%hy,2%h2%h2%h4,2%h72%h 2%h2%h2%h2%hѲ2%hQ,2%h2%hµ2%hB2%h2%hͷ2%h2%h|2%h2%h"2%h2%h2%h2%hѾ2%h2%h2%h(2%h2%h2%h=2%h2%h=2%hx,2%hM2%h2%hb,2%h2%h32%h2%ha2%h2%h62%ht,2%h2%hh2%h,2%h2%h2%h,2%h2%hx2%h<2%h2%h>2%h2%h2%hT2%h2%hS2%hh,2%h2%hl2%h,2%h2%h2%h,2%h2%hO2%hj,2%h2%h2%h2%hW,2%h2%h2%h,2%h2%h},2%h2%h2%h}2%h*,2%hF2%hJ,2%h2%h2%hq,2%h2%h2%hb2%h,2%h2%h,2%hL2%h$2%h2%h,2%h2%hu42%h-2%hJ2%h(2%h,2%h2%h2%hK,2%h2%h2%h&,2%h*2%h,,2%h"-2%hV.2%hh/,2%h/2%h02%h1,2%hT22%h32%h 82%h:X2%h;2%h<2%hy=2%h=2%h?2%h@2%hcA2%hA2%h+C2%hD2%hE2%hE2%hI2%hiK,2%hM2%hP2%hR,2%hS2%hV2%hb ###  2%hcR ..# #######  #.# #.....#  ####.######.###.#  #....@......# #.######-2%hLd #.##.#...##.###.#..... ..#.....#.....#.###. 2%hd... #.###...####.....# #. ... B.. ##.## #####.###. 2%h~e#.#### #.##..... B   giant cockroach (asleep) #.# #.##.#.##2%hfE #.# #+###.#.## ### ##...## #.#..#2%hVn1846.5 (68.0)2%hs\.BB2%huW-7.5 (69Sandblast2%hz2%h|b _A giant cockroach comes into view.2%h)  ### ..#   #.# #.....#  ####.######.###.#  #....@......# #. #.##.#...##.###.#..... ..#.....#.....#. ... #.###...####.....#  ... .B. ##.## #####. #.#### #.# #.. #.# #.# #. #.# #+## #.   #.2%h ### ..#   #.# #.....#  ####.######.###.#  #....@......# #. #.##.#...##.###.#..... ..#.....#.....#. ... #.###...####.....#  ... .B. ##.## #####. #.#### #.# #.. #.# #.# #. #.# #+## #.   [342%hm#. _A giant cockroach is nearby!2%h<  ### ..#   #.# #.....#  ####.######.###.#  #....@......# #. #.##.#...##.###.#..... ..#.....#.....#. ... #.###...####.....#  ... .B. ##.## #####. #.#### #.# #.. #.# #.# #. #.# #+## #.   #.2%h  ### ..#   #.# #.....#  ####.######.###.#  #....@......# #. #.##.#...##.###.#..... ..#.....#.....#. ... #.###...####.....#  ... .B. ##.## #####. #.#### #.# #.. #.# #.# #. #.# #+## #.   [342%h߉ m#. _A giant cockroach is nearby!2%h  ### ..#   #.# #.....#  ####.######.###.#  #....@......# #. #.##.#...##.###.#..... ..#.....#.....#. ... #.###...####.....#  ... .B. ##.## #####. #.#### #.# #.. #.# #.# #. #.# #+## #.2%h 7   #.2%h  ### ..#   #.# #.....#  ####.######.###.#  #....@......# #. #.##.#...##.###.#..... ..#.....#.....#. ... #.###...####.....#  ... .B. ##.## #####. #.#### #.# #.. #.# #.# #. #.# #+## #.   [342%h m#. _A giant cockroach is nearby!3%h.~ ### ..# # #.## #.....# ####.######.###.# #.....# #. #.##.#...##.###.#.... ..#.....#.....#.###3%h% ... #.###...####.....# # ... .B. ##.## #####.### #.#### #.# #. #.# #.# #.#. #.# #+## #.#. ###.##### ##...## #.#..3%hǺ,3%hp>B...3%hx88.5 (1.0) _3%h3%h3%hwF### ..######## #.## #.....####.######.###...........# #.######.##@#...##.###.#..........B#.....#.....#.###.....#.###...####.....# .. ... ##.## #####.###.#### #.# #.... #.#.#+#####.##### ##...##........###)....###3%hLK3%hK.=93%h\O3%hEQU _The giant cockroach misses you.4%h P  The blast of sand hits the giant cockroach.4%h  The giant cockroach is lightly wounded.  The giant cockroach bites you but does no damage.4%h) ^7---51.0 (1.54%hӏ 4%h \ _The giant cockroach barely misses you.4%h4 P  The blast of sand hits the giant cockroach.4%h9 h†4%hI 4%h 6------722.5Sandblast4%h 4%h S _You kill the giant cockroach!4%hq4%h4%h4%h-  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5%hW35%hX5%h![5%h\$ _5%hf7===5%hg,5%hh5%hUk,5%hl5%ho8======5%hp5%h@u5%hsw,5%h$y5%h~k  You see here a giant cockroach corpse.5%h:5%h _5%h5%h͆5%hֈ,5%h@5%h5%hЏQ===5%hb5%hΒ5%h,5%hԔ5%h5%h5%h5%h5%h)5%h5%h,5%hڜ5%h5%hP,5%hQ5%h5%h,5%hz5%h35%hڢ,5%hƣ5%hs5%h,5%h5%h5%ha,5%h05%h5%h,5%h^5%h5%hɫ,5%h5%hj5%h,5%h5%h{,5%h5%hf5%h5%h,5%hW5%h>5%hԸ5%h5%h5%h5%h5%h-5%hV5%h5%h 5%h5%h5%hF5%h5%h]5%h5%h"5%h5%hO5%h 5%hk5%h5%h5%hJ7 _You open the door.5%h35%h5%h@  There is an open door here.5%h5%h _5%ha5%h5%hA,5%h 5%ho5%h(,5%h5%h@5%hU,5%hV5%h5%h+,5%h5%h|>  You see here a +0 dagger.5%h5%h> _5%hX5%h35%hl5%h,5%h 5%he&n5%h6J5%hY?5%hD5%hE5%hF,5%hSG5%hM5%hN5%hO,5%hTP5%hQ5%hpR5%h S,5%h)T5%hU5%hU5%hRV5%hj.# #.##.#.##.#..........##.# ## #.##.#.##...........###.##......##.#...###.#.###.#####.####.##..# #.......##.# #.##..# ###.######.####.##..#####.# #......##........# #########..#.###### #......@.....# ###### -905.5 (53.0)5%hk#.♣♣♣♣♣♣♣♣♣..# #....# ###.♣PP..PP..♣.# #.##.# #...♣PP..P...♣.#####.##.##.#.♣..PP...P♣.......##.##.#.♣..P...PP♣........#.##...♣PP.<.P..♣..###.....# #.#.♣P...PP..♣..# #.#.### # ######.#.♣...P..PP♣..# #.#.#5%hm8-5%h5o5%hqE _Done exploring.5%h35%h5%h_ x.........0.0)5%hw,5%hE _Done exploring.5%h3 35%hf4 5%hBb J5%hd E _Done exploring.5%hͥ 35%h5 5%h J5%h E _Done exploring.5%hÖ 35%h 5%hF J5%h3 E _Done exploring.6%h8 @[?25h[?0c _Done exploring6%h I.  Search for what [? for help]? 7%hj [?25l[?1c7%h 7%h W3 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn) Results elsewhere ([,] to cycle)  b - [D:1] a robec - [D:1] a ring mail8%h8%h#8%h,.# #.##.#.##.#..........##.# YellowBlue the Digger ## #.##.#.##...........###.# Deep Elf#......##.#...###.#.###.# Health: 15/15 ========================####.####.##..# #.......# Magic: 8/8========================#.# #.##..# ###.##### AC: 2Str: 5#.####.##..#####.#EV: 11Int: 19#......##........#SH: 0Dex: 15#########..#.######XL:  2 Next: 72% Place: Dungeon:1#......@.....# ###### Noise: ---------  Time: 905.5 (0.0)8%hm#.♣♣♣♣♣♣♣♣♣..# #....# -) Nothing wielded###.♣PP..PP..♣.# #.##.# Cast: Sandblast#...♣PP..P...♣.#####.##.##.#.♣..PP...P♣.......##.##.#.♣..P...PP♣........#.##...♣PP.<.P..♣..###.....##.#.♣P...PP..♣..# #.#.### # ######.#.♣...P..PP♣..# #.#.# _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [? for help]? armor8%h8%h8%h8%h`. _8%h8%h8%h8%h[ F _Unknown command.8%hn[?25h[?0c  Search for what [Enter for "armor", or ? for help]? :%h,D[?25l[?1cstaff:%hj1:%h,4X _Can't find anything matching that.;%hfn[?25h[?0c  Search for what [Enter for "staff", or ? for help]? <%h9 [?25l[?1c<%hC<%hE$<%hHF0 matches: only useless items found; press = to show.<%hT <%hX <%h\ .# #.##.#.##.#..........##.# YellowBlue the Digger ## #.##.#.##...........###.# Deep Elf#......##.#...###.#.###.# Health: 15/15 ========================####.####.##..# #.......# Magic: 8/8========================#.# #.##..# ###.##### AC: 2Str: 5#.####.##..#####.#EV: 11Int: 19#......##........#SH: 0<%h^ Dex: 15#########..#.######XL:  2 Next: 72% Place: Dungeon:1#......@.....# ###### Noise: ---------  Time: 905.5 (0.0)#.♣♣♣♣♣♣♣♣♣..# #....# -) Nothing wielded###.♣PP..PP..♣.# #.##.# Cast: Sandblast#...♣PP..P...♣.#####.##.##.#.♣..PP...P♣.......##.##.#.♣..P...PP♣........#.##...♣PP.<.P..♣..###.....##.#.♣P...PP..♣..# #.#.### # ######.#.♣...P..PP♣..# #.#.# _Done exploring. _Search for what [? for help]? armor _Unknown command.Search for what [Enter for "armor", or ? for help]? staff _Can't find anything matching that.  Search for what [Enter for "staff", or ? for help]? talis<%h_a <%hb <%h@f <%hh . _<%h <%h <%h^ <%h F _Unknown command.<%h <%h <%hH <%h F _Unknown command.>%h _>%hl>%hXB>%h >%hm>%h,>%h>%h>%h>%h>%h<>%h ####....##.#........>####...#.###  #...###.##.......## ##.##.# #.......###.....## ####.# ##.###### ##...#########...# #.# ##.........##.### #.# #######..######)##.##.####............##.##.##.##......##..###.##.##†##.##.#.##.#...##.# 14.5 (9#.##.#.##...........###.# >%h#......##.#...###.#.###.# ####.####.##..# #.......# #.##..# ###.########.##..#####.#...##...#########..#.###### #............# ######>%hr>%h>%h?%hq?%hr3?%hex?%hy?%hz?%hB?%h?%hi?%hֲ?%hc?%h?%h?%h'?%h:.###### #.# #.....##.#  ?%h#.# #.# #.#.##?%h-#.# ##'## #.#.## ##.##### ##...## #.#..# # .......###)....## #.##.# #. .#.###.##.......## ##.##.# #.# ....##.#.........####...#.###.# ..#....'....)....+............# ....##.#........@####...#.#####22.5 (8 ...###.##.......## ##.##.# ?%h.......###.....## ####.# ?%hu#.###### ##...#########?%h#...# ?%h&l#.# ##.........##.?%h-"### ?%h#.# #######..######) ?%hE[#.####............##.## ?%h^#.##......##..###.##.##† ?%h6#.##.#.##.#..........##.?%h\"#?%h3?%h?%h ?%h?%hrU_There is a stone staircase leading down here.@%h6 @%h9 @%hz? @%hE @%h2P 23.5 (1 _@%hU @%hSH #  ###.  #..  ...  #.# #  ##.#.#.## 2 #.@.....#  #..#.#..#  ..... ..  ##..... #.# #..g.## # #b...# g   hobgoblin (asleep) #..... b   bat (asleep) #.#..#  gbgbYou climb downwards.A%hH===4.3 (1.8SandblastA%h6A%h!~ _The hobgoblin shouts! _There is a stone staircase leading up here.A%hL  # ###. #.. ... #.# #  ##.#.#.##  #.@.....#  #..#.#..#  ..... ..  ##..... #.#  #..g.## #  #b...# #..... #.#..#A%h,  # ###. #.. ... #.# #  ##.#.#.##  #.@.....#  #..#.#..#  ..... ..  ##..... #.# #..g.## # #b...# #..... #.#..#  _There are monsters nearby!A%h W A%hX A%hY%The blast of sand hits the hobgoblin.A%ho`A%ha#A%h,c#A%hc#A%hpd.A%h@eRb   batA%hg!A%hA%hA%hA%hA%hPA%h bA%h.A%h\.A%h .A%h .A%hl"n7---9--5.8 (1.5A%h&A%h)M _You kill the hobgoblin!B%h.# ...##...## ....##. ....##.##...#...)#  70.3 (1.0)F%h.# ##.## .###.###.##....#.##.#......#......F%hzF%hܸ+1.3 (2F%hF%h ; _Found a stone staircase leading down.G%h%_G%hk,G%h/XG%h2G%h?  You see here a +0 trident.G%hG%h _G%hG%hyG%h,G%hkG%hG%hx,G%hMG%hG%h,G%hG%hG%hpG%hG%hG%hfG%h,G%hG%h%G%h ,G%hG%hG%h,G%hm G%h G%h G%h~ G%hG%hG%hG%h0G%hG%hG%h,G%hG%hG%h!,G%hG%hG%h=",G%h"G%hO$G%h&,G%hi'G%h)G%hj+G%h,G%h,G%h.G%h3,G%h3G%h35G%h 7,G%h7G%h[9G%h:,G%h;G%h{<G%h>,G%h7?G%h?G%hBA,G%hAG%hBG%hJ#) #. .. #+  .♣  ♣.  ♣.♣♣ ♣♣@♣ ##93.3 (22.0)♣♣.♣♣ .###♣♣...♣ ....♣....♣ ...####..## ..>.##....####G%hM=...##...#..##...###.##.......##.##.##.#####G%hwOG%h%P,4.3 (23G%h SG%hUE _Found a hammer. Found a runed translucent door.G%hpG%hp3G%hVtG%h{XG%hu~,G%hG%hG%h7  Crazy Yiuf shouts!G%h3G%hlG%h _Crazy Yiuf says, "Adder koolooloo sizzlefizz!"G%h?G%ho3G%h)G%hG%hGG%hnG%hnG%h G%hϩ,G%hmG%hEG%h.,G%hϭG%h.G%h,G%hG%hвG%h0,G%hG%hpG%h,G%hŹG%hTG%h,G%hҽG%hG%h,G%hG%hG%h,G%hG%hG%hG%h4G%hG%hG%h G%hG%h5G%hhG%h#G%hG%hJG%hNG%hG%hG%hG%hG%hG%h0G%hG%hG%hG%he,G%hlG%h4G%h,G%hG%h3G%h,G%hG%hG%hG%hYG%hG%hG%hzG%hG%hG%h,G%htG%hG%h,G%hCG%hG%hP,G%hG%hG%h,G%hvG%hfG%hW ,G%h G%h G%hb G%h,G%h/G%hG%hl,G%hKG%hSG%h,G%hG%hG%hP,G%hGG%h,G%hzG%hG%hf,G%h G%h\!G%h(T     ###  ..#####  ......#  ...##.############ ..>.#............# G%hP)?#...############@#  #...# #.#  ....# #.#  ....##### #^#  ......... #.#  )###.#### #.#   b   bat (asleep) ## #.# ...  # .# ..b  ## .#  G%h,21029.3 (35.0)G%h-G%h4.G%h1abb.G%h[2>30.3 (36SandblastG%h$5G%h>7V _A bat comes into view.G%ho....# ...##.############ ..>.#............# #.#@# #...# #.# ....# #.#  #^#  #b# ) #.# G%h%d #.# ... # .# ...  .#G%hr_....#..##.############ ..>.#............# .#@# G%h`...# #.# ....# #.#  #^#  #b# ) #.#  #.# ...  .# ...  .#G%hmfG%hgG%hRmG%hkqZ _A bat is nearby!G%h o....# ...##.############ ..>.#............# #.#@# #...# #.# ....# #.#  #^#  #b# ) #.# G%hf d #.# ... # .# ...  .#G%h% ....#..##.############ ..>.#............# .#@# ...# #.# ....# #.# G%h&  #^#  #b# ) #.#  #.# ...  .# ...  .#G%hh) G%h * G%h, G%h. Z _A bat is nearby!G%hs X....# ...##.############ ..>.#............# #.#@# #...# #.# ....# #.#  #^#  #b# )G%hΆ { #.#  #.# ... # .# ...  .#G%hZ ....#..##.############ ..>.#............# .#@# G%hh"...# #.# ....# #.#  #^#  #b# ) #.#  #.# ...  .# ...  .#G%ho(G%h)G%h|/G%h3Z _A bat is nearby!H%h|  The blast of sand hits the bat!###†H%hZ _..^H%ht0Magician7---93=1.8 (1.5)SandblastH%h8H%h;G _You kill the bat!H%h$H%hH%hyH%hQ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)H%hmo 3H%hdp H%hr H%h~s $ _H%hy XH%h@{ c8===H%hi| H%h> H%h ,H%h H%h0 H%h܉ ,H%h H%h͌ H%h H%h H%hy H%h؛ H%h H%h Q===H%h H%hv ,H%hr H%h H%h H%h H%h H%h. H%h٭ ,H%hk H%hB H%h ,H%hP H%hn H%h ,H%h` H%h H%hE ,H%h H%h H%hV ,H%h H%h H%ho ,H%h H%h H%h ,H%hD H%h H%h ,H%h H%h H%hg ,H%hB H%h H%h ,H%h H%h H%h ,H%h H%hI H%h/ ,H%h3 H%h H%h ,H%h H%h H%h ,H%hj H%h H%h ,H%hl H%hO H%h ,H%h H%hr H%h ,H%ha H%h H%h ,H%h H%h9 H%h ,H%h H%h H%h! ,H%hZ H%h H%hY ,H%h H%h H%h ,H%hw H%h H%hp ,H%hR H%h H%hf ,H%hc H%h H%h ,H%h H%h H%h ,H%h H%hw H%h ,H%h H%h! H%h0# ,H%h# H%hg% H%h^' ,H%h' H%h( H%h* ,H%hf+ H%h, H%h4 ##..## #..>.#............# ....####...############.# ...#..##...##.# .##.......##.# #.##.##....####### #^# #.##.##..........# #†# H%h5 #.##...)###.####.# #.# #.####.## ##.# #... .# #.# #.# ... -70.8 (39.0).# #.## ##.# #....)... #.# ##.###.## #####....  #....## ..  #..###  H%h=6 * #..#############  #.......).......  ##......########  ######.# H%h= H%h> F-1.8 (40H%hC H%hE ' _Found a hand axe.H%h 3H%h H%h͞ H%h3 XH%h^ ,H%hP H%hO H%hǴ ,H%h H%h H%h: ,H%h H%h H%h ,H%h H%h @  You see here a +0 hand axe.H%h/ H%h_  _H%h2 H%h H%h H%h  You see here a +0 hand axe. _.......# #.#  .##....####### #^#  .##..........# #†#  ...)###.####.# ####.##  ##.## ##.# #.# #.....#   #.# #.# #.###.....#   #.## ##.# #....)....#   ##.###.## #####.....#   #....## #@....#   #..### ###.#.#  %h=;49m #..#############.#.#  #.......)......... #  ##......########.## ######.#  ##.######..  ###.....  ##.........##.. 80.8 (9.0)H%h /1.8 (10.0)H%h\%H%h( H%h)F_f - a scroll labelled DYRCHO QAIDIH%h*I%hOI%h^rI%htI%h yI%hzI%h|I%h~I%hnI%hI%hUI%hI%hI%hI%hI%hI%h,I%h[I%h+I%hi,I%hI%hQI%he,I%hI%hnI%h,I%hI%hI%hô,I%hI%hͷI%h,I%hI%hwI%h,I%hYI%hI%h5,I%hI%h&I%hi,I%hI%h_I%hI%hI%hI%hI%h,I%hyI%hI%h",I%hI%hI%h,I%hI%hI%hX,I%hI%hI%hI%hI%hI%hTI%hI%hI%hI%hI%hQI%hCI%hMI%h\I%h I%h+ ##.#.#.###.#  #.<..r..##.# I%h% ###..#.#..##.#  ..........##.#  ###.....##.##.#  I%h#....## .##.#  #....###.##.#  #........##.#  #.#.@######.#  #.........#  ##.########  #.# #.# ..# r   quokka (wandering) ### I%hA I%h$.110.8 (29I%h'I%h(%1.8 (30I%h/I%hy>Y _A quokka comes into view.I%h  .#  #.<..r..##.#  ###..#.#..##.#  ..........##.#  ###.....##.##.#  #....## .##.#  I%h]1#....###.##.#  #........##.#  #.#.@######.#  #.........#  ##.########  #.# #.# ..# ###I%hL# .#  #.<..r..##.#  I%h[R###..#.#..##.#  ..........##.#  ###.....##.##.#  #....## .##.#  #....###.##.#  #........##.#  #.#.@######.#  #.........#  ##.########  #.# #.# ..# I%hBW>### I%h \I%h`I%h&hI%hl] _A quokka is nearby!I%h .#  #.<..r..##.#  ###..#.#..##.#  ..........##.#  ###.....##.##.# I%hrW #....## .##.#  #....###.##.#  #........##.#  #.#.@######.#  #.........#  ##.########  #.# #.# ..# ###I%hJ .#  #.<..r..##.#  ###..#.#..##.#  ..........##.#  ###.....##.##.#  #....## .##.#  #....###.##.#  #........##.#  #.#.@######.#  #.........#  ##.########  #.# #.# ..# ### I%hMI%hOI%hQ] _A quokka is nearby!I%hs  .#  #.<..r..##.#  ###..#.#..##.#  ..........##.#  ###.....##.##.#  #....## .##.#  #....###.##.#  #........##.#  #.#.@######.#  #.........#  ##.########  #.# #.# ..#I%hŗ ? ###I%h1  .#  #.<..r..##.#  ###..#.#..##.#  ..........##.#  ###.....##.##.#  #....## .##.#  #....###.##.#  I%hG4 #........##.#  #.#.@######.#  #.........#  ##.########  #.# #.# ..# ### I%h: I%hw= I%hTC I%hG ] _A quokka is nearby!I%h  .#  #.<..r..##.#  ###..#.#..##.#  ..........##.#  ###.....##.##.#  #....## .##.#  #....###.##.#  #........##.#  #.#.@######.#  #.........#  ##.########  #.# I%hσ d#.# ..# ###I%h/  .#  #.<..r..##.#  ###..#.#..##.#  ..........##.#  ###.....##.##.#  #....## .##.#  #....###.##.#  #........##.#  #.#.@######.#  #.........#  ##.########  #.# #.# ..# ### I%h7,I%h@ I%hIW_A quokka is nearby!J%h# #.#########.#.#.###. #.<..r..##.####..#.#..##. ..........##.###.....##.##.# .##.###.##.#...@....##.#.#..######..........##.#########..###.rr2.8 (1.0) _J%hJ%hJ%h^ ......#.###.##.....## #.#########.#.#.## #.<.....####..#r#. .........###.....### .####.#.......#.#..######.. #.........## ##.#########..###.r3SandblastK%h ## The blast of sand hits the quokka.K%h f..r7---=5.3 (1.5 _The quokka is almost dead.K%hk  The blast of sand hits the quokka.†K%ho......#.###.##.....# YellowBlue the Magician###.#.#.# #.######## Deep Elf##.#.#.###.#Health: 15/15 ========================#.<.....##.#Magic: 6/8==================------####..#.#..##.#AC: 2Str: 5..........##.#EV: 11Int: 19###.....##.##.#SH: 0Dex: 15#...†## .##.#XL:  2 Next: 100% Place: Dungeon:2#...@###.##.#Noise: =--------  Time: 1116.8 (1.5)#........##.#-) Nothing wielded#.K%h}s#..######.#Cast: Sandblast.. #.........### ##.#########.##.#..#### _A quokka is nearby! _A quokka is nearby! _A quokka is nearby!The blast of sand hits the quokka. _The quokka is almost dead.The blast of sand hits the quokka. _You kill the quokka!You have reached level 3!K%hz/  --more--L%hG  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? M%h9/197/10-----213 0% SandblastM%hxM%hS _You feel clever. x2N%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)N%h* _8===N%hD9=====N%hW 10/10=====N%h,N%ha,N%h~N%hKN%h@N%hF===N%hhKN%h'LN%hM,N%h~NN%h1ON%hoQ,N%hRN%hSN%hU,N%hUN%hVN%hHX,N%hXN%hYN%hO[N%h[N%h\N%h]N%h^N%h1_,N%h`N%h@bN%hb,N%hcN%heN%h%f,N%h'gN%hhN%hKiN%hiN%h`kN%hm,N%h&oN%h #. ....  #S   #.   ..   #. ... #.#  #. #.# #.#  #.##.#$#####.# #.#  .......@.....# #.#  #.(....#####.# ######.  #.  #.  #. #.  #. . #...† ## ##  #. ....  #S   #.   ..   #. ... #.#  #. #.# #.#  #.##.#$#####.# #.#  .......@.....# #.#  #.(....#####.# ######.  #.  #.  #. #.  #. . #...† ## ##%h$9m  _An adder is nearby!Q%h  #.. .... #S. #..##.# #.## ##..##.#  ... ...##.#  #.. ... #.# # #.# #.# #.# #.##.#$#####.# #.# ......# #.# #.(....#####.###. ######.# ### #.# # #.# #.#####. #.# #. #. #.. . #...† ##### 9.3 (1 _Q%h h# .. .... S. #.#####.... ...# #.. ... # #.# #.###.##.#@#####.#..............# #.# ##.(....#####.###.############.# ###............##### #.######.. ....†...##### ########70 _You see here 14 gold pieces.R%hq <..# .. .... S. R%hS ##.#####...........# #........ # #@# ##.##.#$#####.#..............# #.# ##.(....#####.###.############.# ###............##### #.######.. ....†...R%h H  Found a stone staircase leading up.R%h <.SSR%h?=1SandblastR%h R%h / _The adder hisses angrily.S%h F  The blast of sand hits the adder!S%h ^†##S%h! )S%h S%h^  w..w   ribbon worm (wandering) #.. . #...†...You kill the adder!S%h 9/10 ---232.8 (1.5 _A ribbon worm comes into view.S%hZ S%h n _Your Shapeshifting skill increases to level 1!S%h ###w    The blast of sand hits the ribbon worm.S%h,S%hY.†w. S%h[d8-----4.3S%h4S%h!f _The ribbon worm is moderately wounded.T%h # The blast of sand hits the ribbon worm!T%hdl.w--5.8T%h's T%htT%h>v;_The ribbon worm is almost dead.T%hwT%h  The blast of sand hits the ribbon worm!†T%hp T%hȣ 7---307.3Sandblast _You kill the ribbon worm!U%h{3U%h U%h18===U%h:,U%hU%h,U%hHU%hd,U%hU%h=#9=====U%h$U%h',U%h,)U%h+,U%hy-U%h0,U%h2U%hJ5=10/10U%h6H=====U%h6U%hN _You now have 42 gold pieces (gained 14).===U%h}R  You see here a ribbon worm corpse. _U%hTU%h^U%h_U%hdBU%heb  You see here an adder corpse.U%hGhU%h@i _U%h,jU%hkU%ht## ####?.. ..###... #. ..... r #<.. .# .# #.###.#..## #... #..@..#..##.# - ##†#####..##.# ## #.........##.# #.Sandblast ##†.......##.# #. # #.#####.###.# #U%huF##.##.#.#####.# #.# #. r   quokka (asleep)..............# #.# #.##.(....#####.###.#######.######.# ###.............U%hrv96.3 (19.0)-7.3 (20U%h5U%hY _A quokka comes into view.U%hKX ## ##  ##?.. ..  ###... #.  ..... r  #<.. .# .#  #.###.#..##  #..........  #..@..#  ##†#####  #..  ##†.  # #.  . #.#   #.#  ##.(  U%h(vf ## ##  ##?.. ..  ###... #.  ..... r  #<.. .# .#  #.###.#..##  #..........  #..@..#  ##†#####  #..  ##†.  # #.  . #.#   #.#  ##.(  U%hyU%h{U%hU%h] _A quokka is nearby!U%hSFj ## ##  ##?.. ..  U%hG!###... #.  ..... r  #<.. .# .#  #.###.#..##  #..........  #..@..#  ##†#####  U%hHz#..  ##†.  # #.  . #.#  U%hIS #.#  ##.(  U%h ## ##  ##?.. ..  ###... #.  U%h..... r  #<.. .# .#  #.###.#..##  #..........  #..@..#  ##†#####  #..  ##†.  # #.  . #.#   #.#  ##.(  U%h~U%hUU%hU%h] _A quokka is nearby!U%hM j ## ##  ##?.. ..  U%h5 >###... #.  ..... r  #<.. .# .#  #.###.#..##  #..........  #..@..#  ##†#####  #..  U%h ##†.  # #.  . #.#   #.#  ##.(U%hi +  U%h3  ## ##  ##?.. ..  U%hW ###... #.  ..... r  #<.. .# .#  #.###.#..##  #..........  #..@..#U%h   ##†#####  #..  U%hV ##†.  # #.  .U%h  #.#   #.#  ##.(  U%h U%h U%h U%h ] _A quokka is nearby!U%hm7G  The blast of sand hits the quokka!U%hT:†###U%h3...U%hi9/10 ---3=8.8 (1.5U%h?)SandblastU%hU%hJ _You kill the quokka!V%hmV%h]pV%hzV%hb~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)V%h<V%h>V%hP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)V%h3V%hРV%h(V%hȣ$ _V%hKXV%hg10/10===V%hŬV%hV%h,V%h4V%hV%h˹,V%hV%hV%h:,V%hV%hV%h- .### .. .. ###.# ##V%h=# ##?..# .....###....####.....@....†.. -204.8 (6.0#.[##<..##.#..#  ##.###.#..#  #.......... #.....#..##.# V%h/##†#####..##.# #.........##.# ##†.......##.# # #.#####.###.#V%h(V%hc===-5.8 (7V%hV%h$ _Found a cloak.W%h\3W%h`W%heW%h4wXW%hz,W%hL~W%hW3#.#..### ...#  ... W%hK ###.# ### ##@..# .....###....###.. #..........†.. #.[##<..##.#..#W%h2... ##.###.#..####..#...W%h+7.8 (2W%hL+8.8 (3W%hW%hc _h - a scroll labelled ASKERPH ASOLOW%hNm W%hVq ,W%h| W%h~ W%h BW%h W%hW BW%hA W%hB BW%h W%hM ,W%h W%h W%h֏ W%h ,W%h W%h W%h ,W%hC XW%h` BW%hФ nW%hJ W%h W%h ,W%h W%hɬ W%hp W%hq W%h6 W%h W%hA ,W%hA W%h ,W%h W%hV XW%h* W%h W%hn W%hj W%h W%hz W%h ,W%h| W%h; XW%h\ ,W%h W%h W%hT W%h ,W%h W%h W%hI ,W%h W%h #.....#.##....###.....# .###...###.###.## .########...# #..# .### ..###....###..# w# ###. #..........†..# .# ##... #.[##<..##.#..# )# ...... .. ##.###.#..###.#.# ###.#. # #..........@...# ##.#.#.....#..##.#### #.<..##†#####..##.# ######..#.Sandblast#.........##.# #.........##†.......##.# #.##W%h #.....# #.#####.###.# #.# #...†# w   dart slug (asleep) #.##.#.#####.# #.# #.# #....# .............# #.# #.# #..... #.(....#####.###.#######.###.#..#W%h_ ~ 36.8 (28.0)  A dart slug comes into view.W%h ,7.8 (29W%h W%h $ _Found a spear.X%h+X%h0ZInventory: 8/52 slots Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)X%h'1g - an amulet of reflection Scrolls (go to first with ?)  c - a scroll labelled VELUEXOISA  e - a scroll labelled NYGUZE YFESH  f - a scroll labelled DYRCHO QAIDI  h - a scroll labelled ASKERPH ASOLO Potions (go to first with !)  b - a potion of magic  d - 2 silvery potionsY%hR[#.....#.##..... YellowBlue the Magician###.....# .###.... Deep Elf###.###.## .###### Health: 19/19 ========================##...# #..# .### Magic: 10/10 ======================== ..###....###..# w####. AC: 2Str: 5 #..........†..# .###... EV: 11Int: 21 #.[##<..##.#..# )#...... SH: 0Dex: 15 .. ##.###.#..###.#.####.#. XL:  3 NeY%haxt: 33% Place: Dungeon:2 # #..........@...###.#. Noise: ---------  Time: 1237.8 (0.0)#.....#..##.#####.<.. -) Nothing wielded##†#####..##.# ######..#. Cast: Sandblast#.........##.# #.........##†.......##.# #.###.....# #.#####.###.# #.# #...†# w   dart slug (asleep) #.##.#.#####.# #.# #.# #....# .............# #.# #.# #..... #.(....#####.###.#######.###.#..# _You can't see any susceptible monsters within range! (Use Z Y%hceto cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a cloak. _h - a scroll labelled ASKERPH ASOLOA dart slug comes into view. _Found a spear.Z%h  The blast of sand hits the dart slug!.###Z%hiX..).Z%ht9/10 ---9=9.3 (1.5Sandblast _You kill the dart slug!Z%hv4Z%h}Z%hZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[%h[%hKDrop what?8/52 slots (_ for help) Armour (select all with [)  a - a +0 robe (worn) [%hJewellery (select all with "=)g - an amulet of reflection Scrolls (select all with ?)  c - a scroll labelled VELUEXOISA  e - a scroll labelled NYGUZE YFESH  f - a scroll labelled DYRCHO QAIDI  h - a scroll labelled ASKERPH ASOLO Potions (select all with !)  b - a potion of magic  d - 2 silvery potions [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]]%hT(1 turn)  a - a +0 robe (worn)  g + an amulet of reflection[Enter] accept (1 chosen)]%h ]%h$ #.....#.##..... YellowBlue the Magician###.....# .###.... Deep Elf###.###.## .###### Health: 19/19 ========================##...# #..# .### Magic: 9/10=====================--- ..###....###..# .####. AC: 2Str: 5 #..........†..# .###... EV: 11Int: 21 #.[##<..##.#..# )#...... SH: 0Dex: 15 ]%h& .. ##.###.#..###.#.####.#. XL:  3 Next: 39% Place: Dungeon:2 # #..........@...###.#. Noise: =--------  Time: 1239.3 (0.0)#.....#..##.#####.<.. -) Nothing wielded##†#####..##.# ######..#. Cast: Sandblast#.........##.# #.........##†.......##.# #.###.....# #.#####.###.# #.# #...†#  #.##.#.#####.# #.# #.# #....#  .............# #.# ]%h) [40m#.# #.....  #.(....#####.###.#######.###.#..#  _h - a scroll labelled ASKERPH ASOLOA dart slug comes into view. _Found a spear.  The blast of sand hits the dart slug! _You kill the dart slug! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-40.3 (1]%h1 ]%h3 7 _You drop an amulet of reflection.^%hb^%h3^%h10/10===^%hH^%hþB^%hM^%hJ,^%hK^%h^%h,^%h^%h===^%h^%h^%h,^%h^%hF^%h,^%h^%h^%h,^%h^%h,^%hs,^%h5^%hEB^%h^%hA,^%h^%h^%h,^%h^%h^%hEB^%h0^%hB^%h,^%h,^%h^%h,^%hg^%h^%h,^%h ^%h ^%h ,^%h^%h^%h2^%h,^%h]^%hI^%hE,^%hs^%hf^%h ^%hX!,^%hR"^%h#,^%h$^%h%^%hz',^%hQ(^%h*^%hU,,^%h&-^%hc.^%h 0,^%h0^%h62^%h}3,^%hO4^%h#5^%hM8B^%hHb  You see here a quokka corpse.^%hh _^%hjB^%hk^%hl^%hnB^%ho^%hp,^%hq^%hQu^%hv,^%h~^%h-^%h,^%hJ^%h^%h,^%hą^%h^%h|^%hB^%hU^%h^%h,^%h^%h^%hb,^%hv^%h^%h%,^%h^%h^%hm,^%h;^%h^%hե,^%h^%h^%h^%h٩,^%h_  You see here a bat corpse.^%h^%hܲ _^%h^%hE^%hO,^%h^%hC^%h»,^%hw^%h^%h,^%h^%h^%h,^%hI^%h^%hY,^%hR^%h^%h,^%h^%h^%h,^%h^%hY^%h,^%h^%h"^%h{,^%hR^%h.^%hb,^%h:^%h^%h^%h,^%h^%h^%ha,^%h^%h,^%h^%hg^%h,^%h^%hS^%h,^%h^%hT^%hR^%h^%h^%h^%h6,^%h!^%h^%hn,^%h^%h^%h~,^%h~^%h^%h,^%h^%h* ^%h ^%h ^%h@ ^%h^%hr,^%hu^%h^%h,^%h^%h>^%h,^%h^%h^%hR^%h^%h^%h ^%h"^%hg#^%h$^%h('^%hq),^%hT+^%h,^%h.,^%h/^%h1^%h3^%h7^%h8^%h:^%h<,^%h}=^%hg?^%hA,^%hoB^%hME^%hFG,^%hiH^%h"J^%hR .#######...###.#  #.....#.# # ###.....# #. ###.###.## #. #### ##...# #..#  ...###....###..# # # #..........†..# # ^%hT####.##.[##<..##.#..# #) .......@.###.###.#..###.-326.3 (86.0) ....[##.## #..........". ### #.# #.....#..##.# #.# ##†#####..##.# #.# #.........##.# #.# ##†.......##. #.####.#####.### #######.##.#.#####.# #.# ...................# #^%hZ^%hL\,7.3 (87^%ha^%hlc) _Found a chain mail.^%h c 3^%hc ^%hf ^%hl X^%h #.............#.###.# .#######...###.# .....#.# ## ###.....# .! ###.###.#.###.#### ##...# #..g.....###....##. # #@.........†..# #.####.##.[##<..##.#..# #).........###.####.....[##.## #..........".#### #.# #.....#..##.#.g   hobgoblin (asleep)..#.# 8.3 (1.0)  A hobgoblin comes into view.9.3 (2 _Found an emerald potion[39;49^%hz m.^%h$          ##   .!   .###.#### ##...# #..#  ..g.....###.... ^%h  # #@.........†..#  #.[##<..# #) ...###.## ....[##.## " #### #.#  #.# ##† #.#  #.# ##†^%hӋ          ##   .!   .###.#### ##...# #..#  ..g.....###....  # #@.........†..#  ^%hM #.[##<..# #) ...###.## ....[##.## " #### #.#  #.# ##† #.#  #.# ##†^%h: ^%h ^%h ^%hS ` _A hobgoblin is nearby!^%h`         ##   .!   .###.#### ##...# #..#  ..g.....###....  # #@.........†..#  #.[##<..# #) ...###.## ....[##.## " #### #.#  #.# ##† ^%haC#.#  #.# ##†_%h         ##   .!   .###.#### ##...# #..#  ..g.....###....  # #@.........†..#  #.[##<..# #) ...###.## ....[##.## " #### #.#  #.# ##† #.#  #.# ##†_%h4_%h|_%h` _A hobgoblin is nearby!_%h_%h“_%h8_%hģ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_%h:_%h=_%hG_%hL _You can't see any susceptible monsters within range! (Use Z to cast anyway.)`%hiU #.#######.######..............#.#######...###.#  #.....### ....#  .! ###.###.####.#### ##...# ..g....@###....#######.##..........†..# #.####.##.[##<.. #).....###.###.#..###....[##.##.....".#### #.....#†#####.. ##†.......`%h`%ha330.3 (1 _`%h`%h #.# #.######.# .#.###.# .#...###.# #.....#.# # ## ###.....# # .! ###.###.## ##.###.#### ##...# #..# ##..g...@.###....###..# ##.##.†..# # ####.##.[##<..##.#..# # .........###.###.#..### ....[##.## #." #### #.# #.....#..##. #.# ##†#####..##. #.# `%h[40m#.##. #.# ##†.##.1Sandblasta%h  The blast of sand hits the hobgoblin!.###a%ha%hu"....a%hA a%hB a%hC 9/10 a%hD---a%hqE42a%hQF=a%h6G2.8 (1.5a%h0HSandblast a%h&I@_You kill the hobgoblin!a%hJa%hPa%hDT a%hDUa%h/VI_Your Spellcasting skill increases to level 4!a%hWa%hR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a%h  _10/10===a%hL a%h a%h ,a%h a%h} Ba%h a%h Xa%h a%h a%h: ;===a%h a%h  #.#  .# #.#  .# #.####### ##.######.......#..........#.###. a%h #.#######...###. #.# #.....#.###.###.# ###......!# ###.###.-.###.#### ##...# #.. #........###....###.. #####.##..........†.. ####.##.[##<..##.#..a%hT  .........###.###.#.....[##.## #.......####?##.# #.#.# ##†#####.a%h -8.8 (6.0a%h E-9.8 (7a%h a%h U _g - an emerald potionb%h7 3b%h: b%h<< b%hD Bb%hL Q#.# .# #.# .# #.# ##.######.# ....#.###.# #.#######...###.# #.# #.....#.# ####.###.# ###.....# ..@# ###.###.#b%huM ####.###.#### ##...# #..##........###....###..######.##...†..#####.##.[##<..##.#..#.........###.###.#..#....[##.## #.b%hYN ####?##.# #.....#..##.##.# ##†#####..#b%hT ,40.8 (1b%hV +1.8 (2b%h{[ b%h] S _i - a purple potionb%h؟ 3b%h7 b%hT b%hw ,b%h ,b%h ,b%h" b%h b%hu ,b%h? b%ha b%h ,b%h b%h b%h ,b%h b%hu b%h[ ,b%h b%h B  You see here a +0 chain mail.b%h b%h  _b%h) b%h? ,b%h b%h ~ _h - 2 scrolls labelled ASKERPH ASOLO (gained 1)b%h 3b%h$ b%h ,b%h/ ####.###.#### ##...# #..##........###....###..######.##..........†..#.######.##.[##<..##.#..#b%h ............###.###.#..#.#.....[##.## #.........#.####.##.#.# # #.##.# ##†#####..# #@##.# #......... g.......##.# ##†.....#...######.####.#####.### #######.##.#.#####.#...................########.(....#####.## g   goblin (wandering) ######.# ###... #.# #..... #.# #.####b%h) ,50.8 (9b%h /1.8 (10.0)b%hn b%h u _A goblin comes into view. It is wielding a +0 dagger.c%h .####   #...... #####.#† .######.##.[##< ... .[##.##  #.####.##.#  # #.##.# ##† #@##.#  g.......##.# ##† #...##### ##     (   #.#  #.# c%h .####   #...... #####.#† .######.##.[##< ... .[##.##  #.####.##.#  # #.##.# ##† #@##.#  g.......##.# ##† #...##### ##   (   #.#  #.# c%h/4c%h4c%h7] _A goblin is nearby!c%h^ .####   #...... #####.#† .######.##.[##< ... .[##.##  #.####.##.#  # #.##.# ##† #@##.#  g.......##.# ##† #...##### ##    c%hc (   #.#  #.# c%h>-] .####   #...... #####.#† .######.##.[##< ... .[##.##  #.####.##.#  # #.##.# ##† c%h/O#@##.#  g.......##.# ##† #...##### ##   (   #.#  #.# c%h[;4c%hAc%hQ] _A goblin is nearby!c%h .####   #...... #####.#† .######.##.[##< ... .[##.##  #.####.##.#  # #.##.# ##† #@##.#  g.......##.# ##† #...##### ##     (   #.#  #.# c%hY&M .####   #...... #####.#† .######.##.[##< ... .[##.##  c%h)_#.####.##.#  # #.##.# ##† #@##.#  g.......##.# ##† #...##### ##   (   #.#  #.# c%h$4c%h 6c%h@c%hD] _A goblin is nearby!d%h0 #........###....######.##..........†.######.##.[##<..##.#...........###.##.....[##.## #......... #.####.##.# #..### #.##.# ##†#####...###........g......#†#...######.####.#####.## #######.##.  ..................#######.(....#####.d%h## ######.# ###... #.# #..######.##d%hd%hotg.2.0) _d%hd%h`d%hS? #.###....###.. #####.##.†.. .######.##.[##<..##.#.. ............###.###.#.. .#.....[##.## # #.####.##.# #.....#.. ## #.##.# ##†#####..#g..###.##.# #..##.# ##†.#...######.####.#####. ## #.##.#.#####.#  .# #.(....#####. ######.# ### #.# # #.# #.  #.###.##d%h2CV.3d%hJd%hLd%h$ #.###....### #####.##.† .######.##.[##<..##.# ......###.###.# .#.....[##.## # #.####.##.# #.....# ##g #.##.# ##†#####d%h4 #...###.##.# #.##.# ##†#...######.####.#####. ##.#.##.#.#####.# . #.(....#####. ######.# ###. g   goblin (wandering) #.# # #.# #.  #.###.##d%h d%hh.d%h}&4d%h"d%hQ%e%h:@ #.###....### #####.##.† .######.##.[##<..##.# .###.###.# .#.....[##.## # #g####.##.# #.....# ##.# #.##.# ##†######...###.##.# #.##.# ##†#...######.####.##### ##.#######.##.#.##### #.# #.(....##### ######.# ### g   goblin (wandering) #.# #.. #.# #.# #.###.#e%h <e%hxCg.e%hE&5e%hKe%hNe%h  #.###.... #####.##. .######.##.[##<..##. ....###.###. .#g....[##.## # #.####.##.# #..... ##.## #.##.# ##†.####...###.##.# #.##.# ##†#...######.####.e%h  ##.#######.##.#. #. ###.(.... ######.# g   goblin (wandering) #.# #. #.# #. #.###.e%h e%h 8g.e%h: &6e%h@" e%h$ e%h9 #.###.... #####.## .######.##.[##<..## .g...###.### .#.....[##.## # #.####.##.# #e%hD<K ##.## #.##.# ##†#.####...###.##.# ##.##.# ##†#...######.####. ##.#######.##.#. #.. #########.(.... ######.#  #.# # #.# # #.###e%h=f%hf.f%h&7f%hqf%hf%hlM####.###.#### ##........###....# ##........######.##.[##<.............###.###.#.....[##.## #.### #.... f%h##.## #.##.# ##†####.####.@.###.##.# #..............##.# ##†...######...######.#####.#######.##.#.###f%h}f%h\&8f%hHf%hwf%h3M.........# #######.###.#### ##........###....# ###........######.##.[##<.............###.###.#.....[##.## #.### #.... ##@## #†####.####...###.##.# #..#............##.# ##†...f%hht######...######.####.###f%hY9f%h__ M####.###.. .........# ####.####.###.#### ##.# #........###....#.g #####.##..........######.##.[##<.............###.###.#.....[##.##f%ha  #@### #.... ##.## #†#######...###..#............##.# ##†...##g   goblin (wandering)f%hGh f%hi f%h9w D J.gJ   endoplasm (wandering)g   goblinThe goblin shouts!f%h{ B===60Sandblastf%hυ f%h ] _An endoplasm comes into view.f%h$  ..# ####.###.J .........# #### #.####.###.#### ###.#.# #........###....##..... #####.##.........#....g######.##.[##<..#................###.###.#@....[##.## #.####.##.# #.... ##.## #†#######...###..............##.# ##†...######...###.#######.##.#.###.................#########.(....##f%hT( f%h2 .J.gSS   adder (wandering)f%h3 J   endoplasm (wandering)g   goblinf%hL5 0---1f%hx? f%hD Y _An adder comes into view.f%h}######...# ..# ####.###. . .........# ### #J####.###.#### ###.# #........###....#. #####.##.........######.##.[##<..#.....g@......S..###.####.....#.....[##.##f%h#.... #.####.##.# #....#.## ##.## #†####.####...###..............##.# ##†...######...##g   goblin##.#######.##.#.###.................f%hf%h,f%hA.JS.J   endoplasm (wandering)g   goblinf%h;8--=--2f%h_f%h; _The goblin hits you with a +0 dagger.h%h@ #.#  #   .   # #  h%h9#.#J#  #.....  #.....######S##.[##< #.....g@....... #.....#.....[##.##  #.... #.####.##.#  #.## ##.##  ##† #.####...  ... ##† ... ##.##h%hKh #.#  #   .   h%hjj0# #  #.#J#  #.....  #.....######S##.[##< #.....g@....... h%h6ls#.....#.....[##.##  #.... #.####.##.#  #.## ##.##  ##† #.####...h%hnx  ... ##† ... h%hoX##.##h%h{h%h|h%h)h%hxd _There are monsters nearby!h%h=r^ #.#  #   . h%hu  # #  #.#J#  #.....  #.....######S##.[##< #.....g@....... #.....#.....[##.##  #.... #.####.##.#  #.## ##.##  ##† #.####...  ... ##† ... ##.##h%hwY #.# h%h0 #   .   # #  #.#J# h%hAt #.....  #.....######S##.[##< #.....g@.......h%hS #.....#.....[##.##  #.... #.####.##.#  h%hB#.## ##.##  ##† #.####...  ...h%hj ##† ... ##.##h%h!h%h}$h%h%h%h1h%ho3N _There are monsters nearby!h%h~4h%hf^ #.#  #   . h%hwh^  # #  #.#J#  #.....  h%hBj#.....######S##.[##< #.....g@....... #.....#.....[##.##  #.... #.####.##.#  #.## ##.## h%hkM ##† #.####...  ... ##†h%hlH ... ##.##h%h+  #.#  #  h%h G .   # #  #.#J#  #..... h%h ' #.....######S##.[##< #.....g@....... h%hJ #.....#.....[##.##  #.... #.####.##.#  #.## ##.##  ##†h%h & #.####...  ... ##† ... ##.##h%h& 4h%h1 h%hH> d _There are monsters nearby!i%hgH  The blast of sand hits the goblin!!i%hflC$i%h>  You kill the goblin!The endoplasm quivers.i%hn,i%hYi%h..J.SSJi%hi9/10 ---44.3 (1.5i%h9%i%h'/ _The adder hisses angrily.i%hk # The blast of sand hits the endoplasm.i%hi%hi%h.J@.S. i%hcd8-----5.8i%hi%hd _The endoplasm is moderately wounded.i%hJ  The blast of sand hits the endoplasm!i%hwC$i%hf~ i%h| S.  You kill the endoplasm!i%h t6------87.3i%h i%h~ * _The adder bites you.i%h F  The blast of sand hits the adder.i%hd B  The adder is lightly wounded.i%htf Z7---8.8i%hs i%hNw _The adder barely misses you. The adder closely misses you.i%ht4####i%hK S...4-----6-----70.3i%h i%hZ  _The blast of sand misses the adder. The adder bites you. The adder misses you.j%h8  The blast of sand hits the adder!†j%h)j%hj%hZS 5=----j%h711.8Sandblast _You kill the adder!j%hj%hl _Your Earth Magic skill increases to level 4!j%hz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j%h9Jj%h; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j%hY 3j%h j%h j%h $ _j%h- Xj%h} ,j%h j%h 96j%h w===7==j%h% j%h $ ,j%h & j%h * ,j%h3 j%hY5 ,j%hL6 j%h8 7===8=====j%h9 j%h; j%hH< j%h< j%h> ,j%h? j%hrA j%hB j%hC j%hD j%hE 8==9=====j%hRF j%hCH j%hH j%hI j%hK j%haL j%hM j%hN j%h^O j%hP j%hiQ j%h6R =10/10=====j%hR j%hT j%h~U L9==j%h5V j%hX 1 _HP restored.j%hY j%hZ j%hT[ j%h^ i  You now have 47 gold pieces (gained 5).j%h\` j%hc > _You see here a +0 dagger.j%he Q===j%h(h j%hlj j%h%m P==j%hm j%hYo j%hp ,j%hq j%h+s j%ht ,j%hsu j%hx j%h|y ,j%h\z j%h| j%h} ,j%h~ j%h` j%h́ ,j%h j%hà j%h8 j%h݅ j%h j%hM j%h j%h j%h. j%h j%h ,j%h j%h j%h ,j%h4 j%h۔ j%h ,j%hE j%hԘ j%h4 Bj%h j%h ,j%hǝ j%h j%h! ,j%h j%h Bj%hۣ ,j%h1 j%h ,j%h j%h j%h ,j%h j%hn Bj%hP j%hŮ Bj%hb j%h] j%h' ,j%hƳ j%h    .###   ...#   ....#   ### ..r..   ..#.....#   #.####.#...J.#   #..........#   #@#-   #.#   #.#   #.##   #...   ###.#J   endoplasm (asleep)   #.# .# r   rat (asleep)   j%hF [40m#.# .#   #.# ##.####j%h 1411.8 (40.0)j%h F-2.8 (41j%hk j%h f _An endoplasm and a rat come into view.j%hj%h:j%hM j%h\.### j%hj j%hx...# j%hL ....#  ### ..r.. j%h ..#.....#  #.####.#...J.#  #..........#  #@# #.# j%hX#.# #.###  #...#  ###.#  #.# .#  #.# .#  #.# k%hb.### ...# ....#  ### ..r..  ..#.....#  #.####.#...J.#  #..........#  #@# #.# #.# #.# #... ###.# #.# .# #.# #.#  _There are monsters nearby!k%h(B .###  k%h...#  ....#  ### ..r..  ..#.....#  #.####.#...J.#  #..........# k%hX #@# #.# #.# k%hz#.###  #...#  ###.#  #.# .#  k%h C#.# .#  #.# k%h#d.### k%h &...# ....#  ### ..r..  ..#.....#  #.####.#...J.# k%h( #..........#  #@# #.# #.# #.# #...k%h+~ ###.# #.# .# #.# #.# k%h4k%h?k%hVAk%hoFd _There are monsters nearby!k%h$i= .### k%hm ...#  ....#  ### ..r..  ..#.....#  #.####.#...J.#  #..........#  #@# #.# #.# #.###  #...#  ###.#  #.# .#  #.# .#  #.# k%h.### ...# ....#  ### ..r..  ..#.....# k%h #.####.#...J.#  #..........#  #@# #.# #.# #.# #... ###.# #.# .# #.# k%hD#.# k%h, k%h#k%hpk%hd _There are monsters nearby!l%hm .### ..#? ....#.### ..r..l%h r ..#....####.#...J.##.....@....#######.#####..#.##...###. .. #l%hu  Found a scroll labelled ASKERPH ASOLO.l%h6.JJl%h\+l%hDB3.8 (1.0)Sandblastl%hl%h1^ _The endoplasm quivers.l%h x  ...# .#.###  # .....#  #? .....# l%h #.###...r. ...#.....#  #.####.#.....#  #.J#  ######.#####  #.#  #.# #.### #...#  ###.# l%hil%hl%hJ.l%h1l%h4l%hl%h"m%hsK  The blast of sand hits the endoplasm!!m%h"{#.r   rat (asleep)m%h&'..m%h%Digger 9/10 ---5=6.3 (1.5m%h4c _You kill the endoplasm!m%hD  The blast of sand hits the rat!m%h0].###m%h6....m%hy8-----67.8Sandblastm%hm%hEG _You kill the rat!m%h m%h m%h9 m%h) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m%hm%hm%hm%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n%h13n%hn%hyn%h@$ _n%h x9==n%hn%h,n%hBn%h ,n%hn%h ,n%hT n%hn%h:h10/10=====n%h$n%hrn%h}n%h)n%hn%hn%h'  ##  #.   .# ...#   >. .#.###   #. .....#   #? .....##   #.###.......   #.@.#.....#-24.8 (7.0  #.####.#.....#  #..........#  ######.#####   #.#  #.#  #.###  ...# ##.#n%h)n%hP*E-5.8 (8n%hD.n%h/; _Found a stone staircase leading down.n%h_n%hx,n%hZ}===n%hnn%hn%h,n%hS~ _h - 3 scrolls labelled ASKERPH ASOLO (gained 1)n%hn%h[3n%hPn%hn%hv,n%hMn%hhn%h2,n%hn%hn%h,n%hn%hn%h,n%hn%hn%h,n%hn%hn%h,n%hn%hn%h,n%h n%hmn%h;,n%hn%hn%h,n%hn%h\n%h5,n%hqn%hn%h,n%hn%h>Bn%hn%hn%h,n%hnn%h9,n%hM _You now have 61 gold pieces (gained 14).n%hn%h3n%hn%hn%h},n%h> n%h3 n%h ,n%h n%h& n%h ,n%hn%hn%h,n%hn%hn%h,n%hn%hn%h,n%h,n%hn%h{n%h=n%h!n%h ,n%h n%h*"n%h#,n%hc$n%h~&,n%h`'n%he)M _You now have 76 gold pieces (gained 15).n%h*3n%h+n%h,n%hU.n%h/,n%h>0n%h1n%hS2,n%hd3n%h4n%h5,n%hDQ #######  #.. ..# ## #.# #.# .. ..#####.###.#####.# .# #...........@.....# .# #######.########.## .# ########.# .# #........# .###.######## ..##.### #......# ..##.#.### .###.....#59.8 (34.0)60.8 (35 _j - a green potionn%h?n%hKn%hXX`n%hY,n%h~[n%h]n%hcn%h|d#######n%hLeS#.....# ####n%hfG#.###.# ... n%hfX..#####.###.#####.#n%hg## n%hdht#.................# n%hZi'#) n%h$jf#######.########@## n%hj#. n%h\l#######.# #.# . ........# #.######### #.#♣ .### #.#♣ ...# #.#b   bat (wandering) .#.### #.# n%hq.....# #b#♣ .....## ♣♣n%hr&70.8 (10n%htn%hTu%1.8 (11n%hayn%h| n%hz}n%hJ~2_A bat comes into view.n%h n%h   #.....# ####  #.###.# ... ##.#####.# .........# #)#@##  #.# #.# #.# #.# #.# #.# #b#n%hr   #.....# ####  #.###.# ... ##.#####.# .........# #)#@##  #.# #.# #.# #.# #.# #.# #b# _A bat is nearby!n%hr   #.....# ####  #.###.# ... ##.#####.# .........# #)#@##  #.# #.# #.# #.# #.# #.# #b#n%hq  #.....# ####  #.###.# ... ##.#####.# .........# #)#@##  #.# #.# #.# #.# #.# #.# #b# _A bat is nearby!n%hW  #.....# ####  #.###.# ... ##.#####.# .........# #)#@##  #.# #.# #.# #.# #.# #.# #b#o%h@y  #.....# ####  #.###.# ... ##.#####.# .........# #)#@##  #.# #.# #.# #.# #.# #.# #b# _A bat is nearby!o%h[~#######.....# #######.# ... ..#####.###.#####.# ## #.................#)######.########.##. #@#  .......# .#######♣ ..#.### .....b♣#...♣...bb.2.8 (1.0)Sandblast _o%hf #######.....# #######... ..########.# ## #.................#)######.########.#. #.#  .......# .#######♣ b...#.### .....♣#...♣..##.#####b.8--=3 _The bat closely misses you. The bat hits you.o%h   You hit the bat but do no damage. The bat hits you but does no damage.4 _The bat barely misses you.p%h\ H####p%hhy ,p%hz ,p%h̀ 6b...p%h 9==9/10 ---6.3 (1.5p%hy p%h _The blast of sand misses the bat. The bat barely misses you.p%h0 E  The blast of sand hits the bat!!p%h* l†p%h>{p%hp%h8p%ha -----p%h8p%h 7.8p%h-Sandblastp%hp%h|p%h{ p%hp%hж#_You kill the bat!p%hq%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q%hsn _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q%h)9== _==10/10=====q%h 5 #######   #.....# ########.  #.###.# #...>.... #####.###.######-85.8 (8.0q%h@................#). ######.########.##.. ######.##.# .. .......##.# #+ #########†# ♣. ### #.# # #.#  ♣ #.### #.# ♣===q%h%DT-6.8 (9q%hS; _Found a stone staircase leading down.q%hA   q%h There is a stone staircase leading down here. _q%h q%hC O q%h@ #####q%h ###### q%h d....# ########....# q%h ###.# #...>.......# q%h1$ A###.#####.######.#### ##### ..........# #.# #)..# ########.## #...# # #.# #....  #.# #.#+#  #†# #.#q%h % 9♣.♣♣ q%h* #.# #.#♣♣.♣ #.# #.#♣.♣♣ S   adder (asleep) #.# #.#♣♣.♣ ### #.# #S#♣♣.♣♣ #.. ... ♣♣...♣ #..q%h2 q%h= k96.8 (10.0)7.8 (11q%h@  q%hrA q%hJB 5_An adder comes into view.q%hC q%h<  ######  #....#  #...>.......# .######.#### #####  #.# #)..#  #@# #...# # #.# #.# ... # #.# #.# #+# # #†# #.# ♣.♣♣  #.# #.# ♣♣.♣  #.# #.# ♣.♣♣  #.# #.# ♣♣.♣  #.# #S# ♣♣.♣♣  ...  q%h  ######  #....#  #...>.......# .######.#### #####  #.# #)..#  #@# #...#  #.# #.# ...  #.# #.# #+#  #†# #.#  #.# #.#  #.# #.# ♣.♣♣  #.# #.# ♣♣.♣  #.# #S# ♣♣.♣♣  ...  q%h})4q%hEs _An adder is nearby!q%h ######  #....#  #...>.......# .######.#### #####  #.# #)..#  #@# #...# # #.# #.# ... # #.# #.# #+# # #†# #.# ♣.♣♣  #.# #.# ♣♣.♣  #.# #.# ♣.♣♣  #.# #.# ♣♣.♣  #.# #S# ♣♣.♣♣  ...  r%hq_ ######  #....#  #...>.......# .######.#### #####  #.# #)..#  #@# #...#  #.# #.# ...  #.# #.# #+#  #†# #.#  #.# #.#  #.# #.# ♣.♣♣  #.# #.# ♣♣.♣  #.# #S# ♣♣.♣♣  ...  r%hka _An adder is nearby!r%h`U ######  #....#  #...>.......# .######.#### #####  #.# #)..#  #@# #...# # #.# #.# ... # #.# #.# #+# # #†# #.# ♣.♣♣  #.# #.# ♣♣.♣  #.# #.# ♣.♣♣  #.# #.# ♣♣.♣  #.# #S# ♣♣.♣♣  ...  r%h ######  #....#  #...>.......# .######.#### #####  #.# #)..#  #@# #...#  #.# #.# ...  #.# #.# #+#  #†# #.#  #.# #.#  #.# #.# ♣.♣♣  #.# #.# ♣♣.♣  #.# #S# ♣♣.♣♣  ...  r%h _An adder is nearby!r%hW ######  #....#  #...>.......# .######.#### #####  #.# #)..#  #@# #...# # #.# #.# ... # #.# #.# #+# # #†# #.# ♣.♣♣  #.# #.# ♣♣.♣  #.# #.# ♣.♣♣  #.# #.# ♣♣.♣  #.# #S# ♣♣.♣♣  ...  r%hJP ######  #....#  #...>.......# .######.#### #####  #.# #)..#  #@# #...#  #.# #.# ...  #.# #.# #+#  #†# #.#  #.# #.#  #.# #.# ♣.♣♣  #.# #.# ♣♣.♣  #.# #S# ♣♣.♣♣  ...  r%hU _An adder is nearby!s%h!i ########### ....# ########.... ###...>...####.######.#### ##### ..........# #.# #).. ########.#.. # #.#  ... #+#†♣.♣♣ #.♣. ♣.♣♣♣.♣ ###S♣♣.♣♣ #......♣♣...##.SS.8.8 (1.0)Sandblasts%hE _The adder hisses angrily.s%hȶ ########### ....# ########.... ###...>...####.######.#### ##### ..........# #.# #).. ########.#. # #.#  ... #+#†s%h߹♣.♣♣ #.♣.S ♣♣.♣.♣ ###♣♣.♣♣ #.....♣♣...## .. ##..##s%h<S.s%h&9s%ht%hH####t%h8`S...t%hP5------9/10 ---=501.3 (1.5t%ht%hHn _The blast of sand misses the adder. The adder bites you.t%h  The blast of sand hits the adder!.t%hL.YellowBlue the Magician ###########Deep Elf ....# ########....#Health: 16/20 ===================----- ###.# #...>.......#Magic: 8/10===================----- ###.#####.######.#### #####AC: 2Str: 5 ..........# #.# #)..#EV: 11Int: 21 ########.## #.# #...#SH: 0Dex: 15 ##.# #.#...XL:  3 Next: 101% Place: Dungeon:2 ##.# #@##+#Noise: =--------  Time: 1502.8 (1.5) ##†#t%hP #.#♣.♣♣-) Nothing wielded#.# #.#♣♣.♣Cast: Sandblast#.# #.#♣.♣♣#.# #.#♣♣.♣ ####.# #.#♣♣.♣♣ #.. ... #.# ♣♣...♣ #.. .## ..# ♣....♣ #.. ##..## #..  _An adder is nearby! _An adder is nearby! _An adder is nearby! _The adder hisses angrily. _The blast of sand misses the adder. The adder bites you.  The blast of sand hits the adder! _You kill the adder!You have reached level 4!  --more--u%ht9/24=9/12---24 1% Sandblastu%hbu%hP _You feel clever.v%h0a Spells (Memorise)TypeFailure Level  a - Magic DartConjuration5% 1b - PasswallEarth6% 3  c - Stone ArrowConjuration/Earth10% 3  d - BlinkTranslocation17%2  e - Call ImpSummoning17%2  f - Brom's Barrelling BoulderConjuration/Earth32% 4  g - PetrifyAlchemy/Earth43% 4 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitx%hx%hx%hU:YellowBlue the Magician ###########Deep Elf ....# ########....#Health: 19/24 ===================----- ###.# #...>.......#Magic: 9/12==================------ ###.#####.######.#### #####AC: 2Str: 5 ..........# #.# #)..#EV: 11Int: 22 ########.## #.# #...#SH: 0x%hDex: 15 ##.# #.#...XL:  4 Next:  1% Place: Dungeon:2 ##.# #@##+#Noise: =--------  Time: 1502.8 (0.0) ##†# #.#♣.♣♣-) Nothing wielded#.# #.#♣♣.♣Cast: Sandblast#.# #.#♣.♣♣#.# #.#♣♣.♣ ####.# #.#♣♣.♣♣ #.. ... #.# ♣♣...♣ #.. .## ..# ♣....♣ #.. ##..## #..  _The adder hisses angrily. _The blast of sand misses the adder. The adder bites you.  The blast of sand hits the adder! x%h[21d_You kill the adder!You have reached level 4! _You feel clever.x%hx!x%h"Memorise Passwall, consuming 3 spell levels and leaving 7? Y - Yes  N - Noy%hVy%hpYellowBlue the Magician ###########Deep Elf y%hq....# ########....#Health: 19/24 ===================----- ###.# #...>.......#Magic: 9/12==================------ ###.#####.######.#### #####AC: 2Str: 5 ..........# #.# #)..#EV: 11Int: 22 ########.## #.# #...#SH: 0Dex: 15 ##.# #.#...XL:  4 Next:  1% Place: Dungeon:2 ##.# #@##+#Noise: =--------  Time: 1502.8 (0.0) y%huF##†# #.#♣.♣♣-) Nothing wielded#.# #.#♣♣.♣Cast: Sandblast#.# #.#♣.♣♣#.# #.#♣♣.♣ ####.# #.#♣♣.♣♣ #.. ... #.# ♣♣...♣ #.. .## ..# ♣....♣ #.. ##..## #..  _The adder hisses angrily. _The blast of sand misses the adder. The adder bites you.  The blast of sand hits the adder! _You kill the adder!You have reached level 4! _You feel clever.y%h)vf10/12==-3.8 (1y%hzy%h)u _This spell is quite dangerous to cast!y%h[-4.8 (2y%hy%hZ20=5.8 (3y%hy%h:y%h+6.8 (4y%hʚy%h _You start memorising the spell. You continue memorising. x3y%h y%hӠy%h4c _You finish memorising. Spell assigned to 'b'.y%h,y y%h |  Spells (Memorise)TypeFailure Level  a - Magic DartConjurationy%h} -5% 1b - Stone ArrowConjuration/Earth10% 3  c - BlinkTranslocation17%2  d - Call ImpSummoning17%2  e - Brom's Barrelling BoulderConjuration/Earthy%h~ 32% 4  f - PetrifyAlchemy/Earth43% 4 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit{%hYellowBlue the Magician ###########Deep Elf ....# ########....#Health: 20/24 ====================---- ###.# #...>.......#Magic: 10/12 ====================---- ###.#####.######.#### #####AC: 2Str: 5 ..........# #.# #)..#EV: 11Int: 22 ########.## #.# #...#SH: 0Dex: 15 ##.# #.#...XL:  4 Next:  1% Place: Dungeon:2 ##.# #@##+#Noise: ---------  Time: 1506.8 (0.0) ##†# #.#[{%h­D40m♣.♣♣-) Nothing wielded#.# #.#♣♣.♣Cast: Sandblast#.# #.#♣.♣♣#.# #.#♣♣.♣ ####.# #.#♣♣.♣♣ #.. ... #.# ♣♣...♣ #.. .## ..# ♣....♣ #.. ##..## #..  _You kill the adder!You have reached level 4! _You feel clever. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.{%hMemorise Stone Arrow, consuming 3 spell levels and leaving 4? Y - Yes  N - No{%h, {%h UYellowBlue the Magician ###########Deep Elf ....# ########....#Health: 20/24 ====================---- ###.# #...>.......#Magic: 10/12 ====================---- ###.#####.######.#### #####AC: 2Str: 5 ..........# #.# #)..#EV: 11{%hh Int: 22 ########.## #.# #...#SH: 0Dex: 15 ##.# #.#...XL:  4 Next:  1% Place: Dungeon:2 ##.# #@##+#Noise: ---------  Time: 1506.8 (0.0) ##†# #.#♣.♣♣-) Nothing wielded#.# #.#♣♣.♣Cast: Sandblast#.# #.#♣.♣♣#.# #.#♣♣.♣ ####.# #.#♣♣.♣♣ #.. ... #.# ♣♣...♣ #.. .## ..# ♣....♣ #.. ##..## #..{%h =  _You kill the adder!You have reached level 4! _You feel clever. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.1==7.8 (1{%h {%h u _This spell is quite dangerous to cast!{%h A8.8 (2{%h {%hD Y1=9.8 (3{%hK {%h:" {%h# ,10.8 (4{%h% {%h' _You start memorising the spell. You continue memorising. x3{%h) {%h+ {%h{- c _You finish memorising. Spell assigned to 'c'.|%hC|%h Spells (Memorise)TypeFailure Level  a - Magic DartConjuration5% 1b - BlinkTranslocation17%2  c - Call ImpSummoning17%2  d - Brom's Barrelling BoulderConjuration/Earth32% 4  e - PetrifyAlchemy/Earth43% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit~%hU ~%h{YellowBlue the Magician ###########Deep Elf ....# ########....#Health: 21/24 =====================--- ###.# #...>.......#Magic: 11/12 ======================-- ###.#####.######.#### #####AC: 2Str: 5 ~%hl..........# #.# #)..#EV: 11Int: 22 ########.## #.# #...#SH: 0Dex: 15 ##.# #.#...XL:  4 Next:  1% Place: Dungeon:2 ##.# #@##+#Noise: ---------  Time: 1510.8 (0.0) ##†# #.#♣.♣♣-) Nothing wielded#.# #.#♣♣.♣Cast: Sandblast~%hX#.# #.#♣.♣♣#.# #.#♣♣.♣ ####.# #.#♣♣.♣♣ #.. ... #.# ♣♣...♣ #.. .## ..# ♣....♣ #.. ##..## #..~%h  _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.~%h~%hMemorise Brom's Barrelling Boulder, consuming 4 spell levels and leaving 0? Y - Yes  N - No~%h͗%hT%h3p8YellowBlue the Magician ###########Deep Elf ....# ########....#%hu Health: 21/24 =====================--- ###.# #...>.......#Magic: 11/12 ======================-- ###.#####.######.#### #####AC: 2Str: 5 ..........# #.# #)..#EV: 11Int: 22 ########.## #.# #...#SH: 0Dex: 15 ##.# #.#...XL:  4 Next:  1% Place: Dungeon:2 ##.# #@##+#Noise: ---------  Time: 1510.8 (0.0) ##†# #.#♣.♣♣-) Nothing wielded%h%hY@%hA,%hC%hD%hF,%hSG%hH%hI,%h7K%h{L%hOe=%hQQ%hR,%hS%hAU%hV,%hV%hW%h^%h^%h_%h`,%hFa%hb%h$d,%hd%he%hf,%hQg%hh%hh,%hi%h}j%hXk%hl,%hl%hm%hn,%hno%hEp,%h q%hq%hr%ht,%hu%hu,%hv%h}w%h]x%hb%hc,%hc%hf%hg,%hh%h{k%h=l,%hl%hp%hYq,%hr%h?u%h?v,%hw%h8z%hz,%h{%h~%h,%h%h%hG,%h %h4%h,%h%h ,%h%h%h%h,%h~%h%hǕ,%h,%h,%hO%h%h%h,%h%hn,%hT%hs%h;,%h%hW%h,%hڮ%h%hñ,%h%h%hH,%h %hB%h,%hŹ%h%h~,%hD%h%h,%h%hV%h:,%h%h%h,%h`%h%h,%h%h%h,%h%h^%hk,%h=%h%h,%h%h'%h6,%h%hp%h,%hy%h%h%h,%hU%h},%hE%h!%h,%h%h%hc,%h|%h9%h,%h%h%h.%h%h%h"%h%h%h%h%hO%h%h%h%he%h%h%h%hx%h@%h%h%h %hp %h- %h@ d  You see here a quokka skeleton.%h%h{ _%h%h%h%h:%h!%h%h,%h%h%hq%hC%h%h%h%h%h %h3"J  You see here an amulet of reflection.%h#%ht$ _%h<%%h&%h'%hl(,%h4-=  You see here a +0 spear.%hN4~#####.......##....## ......#.###.# .<. #..### #####...###.# ... #..####  #.....#.# #.# #......  ###.....# #.# ##.....  ###.###.## #.################ ##...# #..# #.#........# ### .###....###..# #.#.######.# ###.. ..........÷..# #@#.# #.###....663.8 (1%hx5\48.0) .[##<..##.#..# #)#.# #.......# ..###.###.#..###.#.# #####.#.# .## #.........."...# ##.#.# .# #.....#..##.#### #.<... .# ##÷#####..##.# ######..#.# .# #.........##.# #........ .# ##†.......##.# #.###.....# .####.#####.###.# #.# #...†##%h;%h<,49%hUA%hB9 _Found a stone staircase leading up.%h 3%h %h %hn %h7 [%hO m ######  #######....#  ...>.......#  .######.#### ##### .# #.# #)..# ## #.# #...# #.# .j. # #.# #+# # #.# ♣@♣♣93.8 (29.0) # #.# ♣♣.♣ # #.# ♣.♣♣ # #.# ♣♣.♣ #### #### #.# ♣♣.♣♣ #..###%hZ t##..####.# ♣♣...♣ #......# j   Crazy Yiuf ##......#### ♣....♣ #...##.#####  #.........# ##..## #..>.. ##.######### #....####...####### _Crazy Yiuf shouts!%h %h 3%hf A0.0)...%hi E.....%h ,%h ] _Could not explore, unopened runed door.%h-[g%h`,%ha] _Could not explore, unopened runed door.%h{{%h|3%hȈ%h _Could not explore, unopened runed door.%h> %h Crazy Yiuf the Enlightened A withered old gnoll with a long silver beard, wielding a quarterstaff and wearing a cloak. He looks like a figure from mythology! Wait, is his beard held on to his ears with hooks? Max HP: ~19Will: +AC: +EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 67% to hit with your hands and 63% to hit with your off-hand punch. He has about 60% to hit you. Attack%h ;Max Damage Hit: +2 quarterstaff (chaos) 20 + chaos He has an unusual item: a +2 quarterstaff of chaos. He is vulnerable to silver and hated by Zin. He can open doors. [!]: Description|Quote%hS%hc######YellowBlue the Magician #######....#Deep Elf ...>.......#Health: 24/24 ======================== .######.#### #####Magic: 12/12 ======================== .# #.# #)..#AC: 2Str: 5 ## #.# #...#EV: 11Int: 22 # #.#.j.%hpiSH: 0Dex: 15 # #.##+#XL:  4 Next:  1% Place: Dungeon:2 # #.#♣@♣♣Noise: ---------  Time: 1693.8 (0.0) # #.#♣♣.♣-) Nothing wielded # #.#♣.♣♣Cast: Sandblast # #.#♣♣.♣ #### #### #.#♣♣.♣♣ #..##### ...####.# ♣♣...♣ #......#j   Crazy Yiuf ##......#### ♣....♣ #...##.######.........# ##..## #..>.#...... ##.######### #....####...#######You see here a +0 spear. _Found a stone staircase leading up. _Crazy Yiuf shouts! _Could not explore, unopened runed door. _Could not explore, unopened runed door. %hje[34m_Could not explore, unopened runed door.%h9p%hx%h'4%h,%h/%h=FCrazy Yiuf the Enlightened A withered old gnoll with a long silver beard, wielding a quarterstaff and wearing a cloak. He looks like a figure from mythology! Wait, is his beard held on to his ears with hooks? Max HP: ~19Will: +AC: +EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 67% to hit with your hands and 63% to hit with your off-hand punch. He has about 60% to hit you. AttackMax Damage Hit: +2 quarterstaff (chaos) 20 + chaos He has an unusual item: a +2 quarterstaff of chaos. He is vulnerable to silver and hated by Zin. He can open doors. [!]: Description|Quote%h%hm######YellowBlue the Magician #######....#Deep Elf ...>.......#Health: 24/24 ======================== .######.#### #####Magic: 12/12 ======================== .# #.# #)..#AC: 2Str: 5 ## #.# #...#EV: 11Int: 22 # #.#.j.SH: 0Dex: 15 # #.##+#XL:  4 Next:  1% Place: Dungeon:2 # #.#♣@♣♣Noise: ---------  Time: 1693.8 (0.0) # #.#♣♣.♣-) Nothing wielded # #.#♣.♣♣Cast: Sandblast # #.#♣♣%h_[37m.♣ #### #### #.#♣♣.♣♣ #..##### ...####.# ♣♣...♣ #......#j   Crazy Yiuf ##......#### ♣....♣ #...##.######.........# ##..## #..>.#...... ##.######### #....####...#######You see here a +0 spear. _Found a stone staircase leading up. _Crazy Yiuf shouts! _Could not explore, unopened runed door. _Could not explore, unopened runed door. _Could not explore, unopened runed door.%h%hA%h[C% %hDYour spells (describe)TypeFailure Level  a + SandblastEarth1% 1 b - PasswallEarth6%3  c - Stone ArrowConjuration/Earth10%3  d - Brom's Barrelling BoulderConjuration/Earth32%4 Select a spell to describe%h F[!]/[I] toggle spell headers%h%h%h9######YellowBlue the Magician #######....#Deep Elf ...>.......#Health: 24/24 ======================== .######.#### #####Magic: 12/12 ======================== %h.# #.# #)..#AC: 2Str: 5 ## #.# #...#EV: 11Int: 22 # #.#.j.SH: 0Dex: 15 # #.##+#XL:  4 Next:  1% Place: Dungeon:2 # #.#♣@♣♣Noise: ---------  Time: 1693.8 (0.0) # #.#♣♣.♣-) Nothing wielded # #.#♣.♣♣Cast: Sandblast # #.#♣♣.♣ #### #### #.#♣♣.♣♣ #..##### ...####.# ♣♣...♣ #......#j   Crazy Yiuf ##......#### ♣....♣ #...##.######.........#%h, ##..## #..>.#...... ##.######### #....####...#######You see here a +0 spear. _Found a stone staircase leading up. _Crazy Yiuf shouts! _Could not explore, unopened runed door. _Could not explore, unopened runed door. _Could not explore, unopened runed door.%h%h|%h %h1'%h%hF.j%h<4.8 (1Sandblast%h%hm( _You open the door.%h) q  The blast of sand hits Crazy Yiuf.%hN > ##### #.# #)..# #.# #...# # #.# ... # #.# #j# # #.# ♣@♣♣ #%haP8 #.# ♣♣.♣ # #.# ♣.♣♣ # #.# ♣♣.♣ ####  #.# ♣♣.♣♣          #..> You open the door.  The blast of sand hits Crazy Yiuf.  Crazy Yiuf is moderately wounded.  Crazy Yiuf hits you with a +2 quarterstaff of chaos! %hSg Ouch! That really hurt!You feel drained.%h`* > ##### #.# #)..# #.# #...# #.# ... #.# #j# #.# ♣@♣♣ #.# ♣♣.♣ #.# ♣.♣♣  #.# ♣♣.♣  #.# ♣♣.♣♣         #..> %h  Ouch! That really hurt!You feel drained.  %ho* * * LOW HITPOINT WARNING * * *Crazy Yiuf freezes you.  You die...%hP: -2/23 (24) ------------------------P: 11/12 --%hx/  --more--%hLj%hInventory: 10/52 slots Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll of fear {unknown}  e - a scroll of teleportation {unknown}  f - a scroll of torment {unknown}%h\h - 3 scrolls of identify {unknown} Potions (go to first with !)  b - a potion of magicd - 2 potions of might {unknown}  g - a potion of heal wounds {unknown}  i - a potion of lignification {unknown}  j - a potion of attraction {unknown}%hN%hP0%h}^%hb$%hcGoodbye, YellowBlue.68 YellowBlue the Magician (level 4, -2/23 (24) HPs)Began as a Deep Elf Earth Elementalist on May 15, 2025.Slain by Crazy Yiuf... wielding a +2 quarterstaff of chaos(3 damage)... on level 2 of the Dungeon.The game lasted 00:02:32 (1665 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57167857 EnegeticOc DjNe-27 escaped with the Orb4.56104178 RepoMan TrFi-27 escaped with the Orb5.45340331 EnegeticOc DjWn-27 escaped with the Orb6.36241780 RepoMan DrAr-27 escaped with the Orb7.32963854 RepoMan FeSh-27 escaped with the Orb8.30032968 RepoMan ReAl-27 escaped with the Orb9.28001477 puimuR OnDe-27 escaped with the Orb  10.21620769 EnegeticOc VSFi-27 escaped with the Orb  11.19685091 Bnni%h[fVBaAl-27 escaped with the Orb  12.17910792 glosham ReAE-27 escaped with the Orb%hm>%h/F%hH? [?25h[?0c [?1051l[?1052l[?1060l[?1061l