%h)m Player: YellowBlue Game: DCSS 0.33 Server: clan Filename: 2025-05-15.06:55:59.ttyrec Time: (1747292159) Thu May 15 08:55:59 2025 %h [?1051l[?1052l[?1060l[?1061h%hz R)0[?7h[?25l[?1c%h %h5 %h %h Welcome, YellowBlue. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Earth Elementalist%h& tWelcome, YellowBlue the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist z - Alchemist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Earth Elementalist%hH %h %h%. YellowBlue the DiggerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 5EV: 11%h. Int: 19SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wielded%h. CCast: Sandblast%hA4 K%h-6  ########### #....@....# #.........# #.#.....#.# #.........# #.........# #.#.....#.# %h6 #.........# #.........#%h6 ,%h< %hA Welcome, YellowBlue the Deep Elf Earth Elementalist.Will you prevail where others failed? Will you find the Orb of Zot?%hE %h# Press ? for a list of commands and other information.%hF %hC [ _Found a staircase leading out of the dungeon.%h   Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0    -2   f + Spellcasting 3.0  20%  +3           b + Unarmed Combat   0.0    -2   g + Conjurations 1.1   2%  +1      h + Earth Magic3.2  56%  +1           c + Armour   0.0    -2    %h   d + Dodging2.4  13%  +2      e + Stealth2.4   9%  +3                                                                %h [40m              The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%hg  a * Fighting   0.0  20%1614418%h %argetarget--  --  -- --  --  -- --  --  a-z] set%h [-] clear selected targettrainingtargets%h <[?25h[?0c0  %hi [?25l[?1c %hm710.0  -2  current training targets, if any.=] set aall targets %h(  g * Conjurations   1.1 %ho a-z] setselected target %hu<[?25h[?0c0  %hJ| [?25l[?1c5.0  +1  =] set aall targets%hkoMaces & Flails3   pc + Axes0.0  --  -2  q + Hexes   0.03d + Polearms0.0  --  -3  r + Summonings0.0  --  +1  e + Staves 0  s + Necromancy0.0  --  +2   f + Unarmed Combat   0.0-2  t + Forgecraft0.0  --  +1   g + Throwing   0.0 0  u + Translocations   0.0  --  +1  v + Alchemy0.0  --  +1  h + Short Blades   0.0  --   0  w + Fire Magic0.0  --  [3%hn7m+1  i + Long Blades0.0  --  -1  x + Ice Magic0.0  --  +1  j + Ranged Weapons   0.0  --  +3  y + Air Magic0.0  --  +1   z + Earth Magic 3.2  --  +1  k + Armour0.0  --  -2   l + Dodging 2.4  --  +2  0 + Invocations0.0  --  +1  m + Shields0.0  --  -2  1 + Evocations0.0  --  +1   n + Stealth 2.4  --  +3  2 + Shapeshifting   0.0  --   0[%h w|39;49m  useful|all%h$H  2 * Shapeshifting   0.0%h'9%h?%h+  YellowBlue the Digger Deep Elf Health: 10/10 ======================== Magic: 6/6========================%hw AC: 2Str: 5 EV: 11Int: 19 SH: 0Dex: 15 ###########XL:  1 Next:  0% Place: Dungeon:1 #....@....#Noise: ---------  Time: 0.0 (0.0) #.........#-) Nothing wielded #.#.....#.#Cast: Sandblast #.........# %h#.........# #.#.....#.# #.........# #.........#Welcome, YellowBlue the Deep Elf Earth Elementalist.Will you prevail where others failed? Will you find the Orb of Zot?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.%h %hf%h%h%h_ 3%h` %hc %hse %hm _%hp %hr ,%hOt %h{ B%h9} %hG %h. ,%h %h %hӔ H############....<....##.........##.#.....#.##.........##.........#.#.....#.5.0 (5=>...>...>%hw %h> +6.0 (6%h %h0 6 _Found three escape hatches in the floor.%h* %hԲ %h ,%h  ########### #....<....#  #.........#  #.#.....#.#  #.........#  #.........#  #.#.....#.#  #.........#  #.#  #.#.....#.#  #.........#  #.#.....#=# #.........# J   endoplasm (asleep) #>...>...>%h # .....J.! %h 0  An endoplasm comes into view.Found a sedimented dark potion.%h% BJJ.%h +7.0 (1%h %h ^ _The endoplasm quivers.%h$ %h %h %h| a _An endoplasm is nearby!%h   #....<....#  #.........#  #.#.....#.#  #.........#  #.........#  #.#.....#.#  #.........#  #.....@...#  #.#.....#.#  #.........#  #.........#  #.#.....#=#  #.........#  #>...J...>#  .......!.. %hiP   #....<....#  #.........#  #.#.....#.#  #.........#  #.........#  #.#.....#.#  #.........#  #.....@...#  #.#.....#.#  #.........# %h #.........# #.#.....#=# #.........#  #>...J...># .......!..%h%h%hw _An endoplasm is nearby!%h$%p....<.....#.....#.#........##.#.....#........%h%T.#.#...@.#.#........##.....#=........>...J...>%h&#.......!..#.###.......%h*%h5HJ>%hz?A8Sandblast _%hZ%h(.#.....#.##.........#.#.....#........##.....##.....@...#%ho #.....#=#....J....>...>...>##.......!...###........b   bat (asleep) +b..%h%h(J.%h&9%h%h9"V _A bat comes into view.%hy  You miscast Sandblast.  You are very lightly contaminated with residual magic.%h<J.5----10.0 (1.0)Contam %h}%h0 _Nothing appears to happen.%h"t  The blast of sand hits the endoplasm.%hG%hH%hI%hQ  The endoplasm is moderately wounded.The endoplasm freezes you.%hYAbb.%h [9/10 ---4--------=1.5 (1.5%hjb%he% _You are frozen.%haJ  The blast of sand hits the endoplasm.%hzv.b   bat%h\%h;]%h0_\  You kill the endoplasm!%hs`%hf6.b.%hf---3--------83.0%hfg _The bat closely misses you.%hWD  The blast of sand hits the bat!%h'M#†%h '.%hGI10/10===----164.5Sandblast%hN%hQG _You kill the bat!%hu^ %h~c %hj %hOn _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h)4%hF%h%h; _%h7%h?%hZ _Your magical contamination has completely faded away.%h%hg===%hҬ%h}f4====%h\%h׶,%h)%h,%hZ%h<,%h%h)%h<====%h%h%hyP5====%h%h,%h%h,%h7%h====%h%hd6====%h|%h*4 _Magic restored.%h`3%hS%h%h,%ho%h%h #...#  #.........#  #.#.....#.#  #.........#  #.........# %h #.#.....#.#  #.........#  #.........#  #.#...†.#@# -31.5 (17.0) #...#  #>...>...>#  #.......! #.###........ #. +... #.......... #)%h,%h %hF-2.5 (18%h%h9 _Found a short sword.%hlK====3.5 (19%hK#%hO(. _c - a +5 ring of evasion%h3%h|%hk%hX%h(  #.#.#   #.........#  #.........#   #.#.#   #..#  ....#  #.#...†.#.#  #.........#  #>...>.@.>#  #%hJ!....#  #.###........#  #. +...........  #...........  #)...........J   endoplasm (asleep)  #.%h.....   #..J...$... %h 4.0)  An endoplasm comes into view.%hH+5.5 (2%h%h * _Found 7 gold pieces.%h{R   #.........#  #.........#  #.#.....#.#  #.........#  #.........#  #.#...†.#.#  #.........#  #>...>.@.>#  #.......!....#  %h?S#.###........#  #. +...........  #...........  #)...........  #............  #..J....$... %hJ   #.........#  #.........#  #.#.....#.#  #.........#  #.........#  #.#...†.#.#  #.........# %h{ #>...>.@.>#  #.......!....#  #.###........#  #. +........... #........... #)...........  #........... #..J....$...%h%h%h}%h_ a _An endoplasm is nearby!%h   #.........#  #.........#  #.#.....#.#  %h#.........#  #.........#  #.#...†.#.#  #.........# %hU #>...>.@.>#  #.......!....#  #.###........# %hj #. +...........  #...........  #)........... %hw #............  #..J....$... %h5T    #.........#  #.........#  #.#.....#.#  #.........#  #.........#  #.#...†.#.#  #.........#  #>...>.@.>#  #.......!....#  #.###........#  #. +...........%hT #........... #)...........  #...........%hU #..J....$...%hZ %h] %hb %he a _An endoplasm is nearby!%h4    #.........#  #.........#  #.#.....#.#  #.........#  #.........#  #.#...†.#.#  #.........#  #>...>.@.>#  #.......!....#  #.###........#  #. +...........  #...........  #)...........  #............  #..J....$... %h&    #.........#  #.........#  #.#.....#.#  #.........#  #.........#  #.#...†.#.#  #.........#  #>...>.@.>#  #.......!....#  #.###........#  #. +........... #........... #)...........  #........... #..J....$...%h %h %h %h a _An endoplasm is nearby!%hg.......#.#.#.....#.#........#.#...†.#........>...>...>#.##.......@....####..... +%h{h... #)...J....$......%hyo%hx>JJ.%h~+6.5 (1%hɆ%h _The endoplasm quivers. _You see here a sedimented dark potion.%hF#.....#.#........#...†.#........# #>...>...>#.#%hP#.......!....###. +... #)...J.....$... .%h9%h(J.%h A7Sandblast _%hf%h?%hq#.....##.........#...†.#........# #>...>...>#.#.......!....###........##+ +... #)..J.....$....K   kobold (missile, asleep)K..#%h %h (J.%hl&8%h'%h s _A kobold comes into view. It is wielding a +0 club.%h J  The blast of sand hits the endoplasm!%hK .K   kobold (missile, asleep)%hEn '.%h 5----33=40.0 (1.5Sandblast%hL %h M _You kill the endoplasm!%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hJ%ha %h>_You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h .......#.#...†.#.# #........#.#>...>...>#.#.......!....###........##+ +... #)..$....K..#.-10 _%h x#...†.#.# #........#.#>...>...>#.......!...###........##+ +... #)..$... .K..#.####### -2%hϐ %h5 %hw#...†.#.# ##.........#.#>...>...>#.......!...%h]###........##+ +... #)..$... .K..#.%hA#######  %h6====3Sandblast%h+G  The blast of sand hits the kobold.%hec###)%h[5...%h5----41=4.5 (1.5Sandblast%hv%hJ _You kill the kobold!%h%h]%hQ%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hG3%hK%ho: _%hB%h%h:6====%hn #.........#.#  #>...>...>#.#  #.......!....#  #.###........##+###.  #. +.......%h #.... #)... #.....%h %h %h47#.......%h)b %h-%h< #..... %hS1#.... %hB Y#...)..#%h(! %h!S#......#....%h" %h#>########....%hc$Xb   bat (asleep)%hK% %h1&.#.....%h& %hy'9#.####### %h_(!%hD1.51.5 (7.0%h2%hG4%h>:b...b%h@u====-2.5 (8Sandblast%hg _A bat comes into view. _You see here 7 gold pieces.%h0  #>...>...>#.#  #.......!....#  #.###........##+###.  #. +...............  #...............  #)..............  #...............  #.......@...b...  #...............  #...............  #...)..#........  #......#........  ########........  #........  #.####### %h  #>...>...>#.#  #.......!....#  #.###........##+###.  #. +...............  #...............  #)..............  #...............  #.......@...b...  #...............  #...............  #...)..#........%h%I #......#........ ########........  #........ #.####### %h.%h%h%hZ _A bat is nearby!%h_   #>...>...>#.#  #.......!....#  #.###........##+###. %hh  #. +...............  #...............  #)..............  #...............  #.......@...b...  #...............  #...............  #...)..#........  #......#........  ########........  #........  #.####### %hz   #>...>...>#.# %hR x #.......!....#  #.###........##+###.  #. +...............  %h #...............  #)..............  %h #...............  #.......@...b... %h+  #...............  #...............  %h .#...)..#........ #......#........ ########........  %h{ #........ #.####### %h  %h %hl %h Z _A bat is nearby!%h0   #>...>...>#.#  #.......!....#  #.###........##+###. %h0 #. +...............  #...............  #)..............  #...............  #.......@...b...  %h@1 o#...............  #...............  #...)..#........  %h1 #......#........  ########........  #........  #.####### %h2 !%h   #>...>...>#.#  #.......!....#  #.###........##+###.  #. +...............  #...............  %h d#)..............  #...............  #.......@...b...  #...............  #...............  #...)..#........ #......#........ ########........  #........ #.####### %h1 %h %h %hL Z _A bat is nearby!%h   #>...>...>#.#  #.......!....#  #.###........##+###.  #. +...............  #...............  #)..............  #...............  #.......@...b...  #...............  #...............  %h #...)..#........  #......#........  ########........  #........  #.####### %h  #>...>...>#.#  #.......!....#  #.###........##+###.  #. +...............  #...............  #)..............  #...............  #.......@...b...  #...............  #...............  #...)..#........ #......#........ ########........  #........ #.####### %h4%h%hZ _A bat is nearby!%hD  The blast of sand hits the bat!%hH###†%h(...%h5----50=4.0 (1.5Sandblast _You kill the bat!%h& 4%h%h}$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h14%h%h3 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h*J  _6====%hN @ _You now have 7 gold pieces.%hHQ 3%hR %hU %h1X %hX %h5Z %hK] %h_ R====%ha %h`d %hf ,%hh %hj %hCm ,%hn %hWq %hs ,%hu %h`   #.........#   #.........#   #.#.....#.#   #..#   #%hm #   #.#...†.#.#.#   ##.#   #>...>...>#.#  ...@....# -  ###........##+###.  . +........   #.........   #)..............   #...............  #...........†...  #...............  #...............%h /60.0)%h F-5.0 (11%h %hL \ _d - a sedimented dark potion%hg 3%hXi %hl %hCs X%hu ,%hxv %hx %hJ{ ,%h| %hn %h ,%hn %h 7 _You open the door.%h0 3%hH %h %hx ,%h %h %hŔ ,%hՕ %h %h ,%h$ %h %h* %h %h %h^ %hp ,%h %h} %h %hV %h %hm %h %h[ %hX %h %h  #.........#  #.........###  #.#.....#.#.. . #.........#.# ##. #.........#.# ... #.#.....#.#.##.###. #.........#.....>.. %hѷ #.........#........ #.#...†.#.#@# 77.0 (12 #.........#.#  ##>...>...>#.#  #............#  #.###........##+###.  #...'...............  #####............... #).............. %h2 %h ,8.0 (13%h %h} ; _Found a stone staircase leading down.%hi%hx%h{%h_},%h~%h%he,%h,%h#.#.....#.#  #.........#  #.........### #  #.#.....#.#.. .# #.  #.........#.#####.. ...  #.........#.##... ..  #.#.....#.#.##.###.#  #.........#.....>..####.........#....@.......  #.#...†.#.#.##.#.#.#...  #.........#.##.#.# ##>...>...>#.##.#.. #............##.##.. #.###........##+###.. l   frilled lizard (asleep) #...'...............l. #####..................#)%hՕ283.0 (5.0)%h$+4.0 (6%hw _A frilled lizard comes into view.%hwE      #   .# #.  ####.. ...  #.##... ..  #.##.###.#  #.....>..###.  #....@.......  †.#.#.##.#.#.#...  #.#.#>...>...>#.##.#..#.##.. #+###.. .l. ....  #) %hB      #   .# #.  ####.. ...  #.##... ..  #.##.###.#  #.....>..###.  #....@.......  †.#.#.##.#.#.#...  #.#.#>...>...>#.##.#..#.##..#+###.. .l.....  #)%h5%h%h,e _A frilled lizard is nearby!%hOE      #   .# #.  ####.. ...  #.##... ..  #.##.###.#  #.....>..###.  #....@.......  †.#.#.##.#.#.#...  #.#.#>...>...>#.##.#..#.##.. #+###.. .l. ....  #) %h      #  %hY .# #.  ####.. ...  #.##... ..  #.##.###.#  #.....>..###.  %hl#....@.......  †.#.#.##.#.#.#...  #.#.#>...>...>#.##.#..#.##..%h#+###.. .l.....  #)%h%h%hg%hVe _A frilled lizard is nearby!%h      #   .# #.  ####.. ...  #.##... ..  #.##.###.#  #.....>..###.  #....@.......  †.#.#.##.#.#.#...  #.#.#>...>...>#.##.#..#.##.. #+###.. %hmv.l. ....  #) %h ,      #   .# #.  ####.. ...  #.##... ..  #.##.###.#  #.....>..###.  #....@.......  †.#.#.##.#.#.#...  #.#.#>...>...>#.##.#..#.##..#+###.. .l.....  #)%h6%h%h!%hȭe _A frilled lizard is nearby!%h+#.#.....#.# #.# #.### # . #.#.....#.#.. .###. #.#.#####...... #.#.##... ... #.#.....#.#.##.###.# #.%h#@#.....>..###. #.#..... #.#...†.#.#.##.#.#.#. #.#.##.#.# # .>...>...>#.##.#.. .##.##.. .###.##+###.. ...'..l...... %h%h 25.0 (1 _%h%hϞ%h;}%ho~d ........#### .#.....#.#.. .###..........#.#####...... #.##... ... #.....#.#.##.###.# ........#.....>..###........#...†.#.#.##.#@#.#....%hy........#.##.#.# # . #>...>...>#.##.#.. ..l.l   frilled lizard (asleep)...#.##...............%h%%h%h&6%hh%h%hz### .#.....#.#.. .###.%h........#.#####...... ... ... #.....#.#.##.###.# ........#.....>..###..#.............#...†.#.#.##.#.#.#........... # %hF>...>...>..# ............##.##.....###+###.....#..'.......l..## ####.....  #)%h..#.##.†%h%h77Sandblast%hJ %h%h` #.....#.#.. .###.........#.#####...... #... ... #.....#.#.##.###.# ........#.....>..###..........#...†.#.#.##.#.#.#........# >...>...>..# %h M............##.##.......###+###.....#..'.......l..# ####......  #)..#.##..#†... .%h %h ?l.%h 3l%h% /==8%h %h 8 _The frilled lizard hisses angrily.%hV  You miscast Sandblast.  You are very lightly contaminated with residual magic.l.5------9Contam  _Nothing appears to happen.%hU O  The blast of sand hits the frilled lizard!%hZ F†%hr %h 4--------8=-90.5 (1.5Sandblast%h& %h`+  %h B L_You kill the frilled lizard!%h5==== _Your magical contamination has completely faded away.====%h3*s6====%h2H %hJ3 %h3EYou see here a frilled lizard corpse.%hb5%h06 %h6_%h7%h9%h:%hg;%h<%h?%hlA%h#B%hB====%hB%hC%hE%hmG%hp%h;r%hLt%hgv%h"w%htx%h{%h}%h~%h%h%h5%hǿ6...# %h4...### # #... .J %h.#.#.. .###..# .# # %h...#.#####.......##.# .# %h]...#.##.............#... %h{.#.#.##.###.# #........# %hsy...#.....>..###......... %hG...#...................K %h_i.#.#.##.#.#.#...@.......%h-%h=#.##.#.#.##...#.###.#%h.>#.##.#...##...# .. %hq..##.##†......# %h{+## %h[.....##+###.....## %hLj...............## %h\J   endoplasm (asleep) %h_.................. %hcK   kobold (missile, asleep) .............#.### ....#.#%h%hs105.5 (15%h .0)%h=%h-%h%6.5 (16%h=%h %h%hE_A kobold and an endoplasm come into view.%h\%hp## # #... .J  .###..# .# # ....##.# .# ......#... ##.# #........# >..###......... ..............K #...@....... ##...#.###.# >...##...# .. †......# ## .....##%h{b......##.............#.###%h\ # #... .J  .###..# .# # ....##.# .# ......#... ##.# #........# >..###......... ..............K #...@....... ##...#.###.# >...##...# .. †......# ##.....##......##.............#.%h%h3%h$%h)d _There are monsters nearby!%h! ## # #... .J  .###..# .# # ....##.# .# ......#... %h! ##.# #........# >..###......... ..............K #...@....... ##...#.###.# >%hH" ...##...# .. †......# ## .....##......##.........%h" 7....#.###%h %ha  # #... .J  .###..# .# # ....##.# .# ......#... ##.# #........# >..###......... %h2 Y..............K #...@....... ##...#.###.# >...##...# .. †......# ##.....##......##.............#.%h %h %h %h9 %h d _There are monsters nearby!%h X## # #... .J %h .###..# .# # ....##.# .# ......#... ##.# #........# >..###......... ..............K %hү #...@....... ##...#.###.# >...##...# .. †......# ## %h `.....##......##.............#.###%h= %hN  # #... .J  .###..# .# # ....##.# .# ......#... ##.# #........# >..###......... ..............K #...@....... %hxO H##...#.###.# >...##...# .. †......# ##.....##......##%h9P u.............#.%hZ %h_ %hi %h@o d _There are monsters nearby!%hl# ### # #... .J . #.#.. .###..# .# .# #.#####.......##.#..#.#.##.......#. #.#.##.###.# #.#.#.....>..###.#.K. #.#.##.#.#.#.%hs#.##.#.#.##...#.###.#.>#.##.#...##...#... ##.##†......#######+###.....#### ...  %h%h87.0) _%h%h%h] A# ### # #... .J .. .#.. .###..# .# .# ##.#####.......##.#..#.##.##.............#....# .#.##.###.# #.#.%h #.....>..###.#.K. .#.##.#.#.#.#.##.#.#.##...#.###.#. >#.##.#...##...#... ##.##†......#######+###.....##..## ...... ..#.### %h  %h  @.JJ%h- &8%hd( %h&, ^ _The endoplasm quivers.%hZ # ### # #......... . #.. .###..#.J#..#.# #.#####.......##.#..#.# #.##.......#....#. #.##.###.# #.#. #.....>..###.%h\ ? #.K. #.##.#.#.#. #.##.#.#.##...#.###.#. #.##.#...##...#... ##.##†......#######+###.....##...## ...... %h_ %hi &.J%h>m 79Sandblast%hu %hPy g _Found a scroll labelled ECLYR GYOLAQUA. %h.w  You miscast Sandblast.  You are very lightly contaminated with residual magic.  Nothing appears to happen. %h .JKK)  The kobold shouts!((((( %h$ Q...@. %h 5----===10Contam  %h  %he n _The kobold throws a stone. The stone closely misses you. %h'(G  The blast of sand hits the kobold. %h,a#)## %h %hT %h.  You kill the kobold!.J.....K...K   kobold (missile) %hM4--------66--2.0 (1.5 _A kobold comes into view. It is wielding a +0 short sword.!%hTyJ  The blast of sand hits the endoplasm!!%h.#K   kobold (missile)!%h!%hT.....K..!%h,3--------83--3.5Sandblast!%hm;c _You kill the endoplasm!!%hY!%h!%h"!%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!%h|!%h!%h!%hݍ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"%h}_ # #......... . .. .###..#..#..#.# .#####.##.#..#.# # .##.......#....#.# .##.###.# #.#. .....>..###."%h`K.?. .). .##.#.#.#. .##.#.#.##...#.###.#. .##.#...##...#... .. ###.##†......##### #..##+###.....## .### # "%hc"%h^m8K."%hp4====-40Sandblast _"%hy"%h |#%hlG  The blast of sand hits the kobold!#%hV)###%h#'..#%hA3----91=6.0 (1.5Sandblast#%hI#%hMJ _You kill the kobold!#%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#%hJ#%hM#%hZ _Your magical contamination has completely faded away.#%hs#%h#%hf4====#%h#%h:,#%h#%h,#%h#%h,#%h~#%hR====#%h<#%huf5====#%h#%h,#%hD#%hP,#%h#%h,#%hl#%hkR====#%hY#%h d6====#%h2 #%hW#%hZ,#%h#%h#%h,#%hr#%h#%h,#%hG#%h#  Things that are here:  a +0 short sword; 4 stones; a kobold corpse#%h&#%h&C==== _#%hb(#%hv*#%h,,#%h(.#%h\0#%h73,#%h5#%hA .......... . .#..#..#.#.. .  # #............# .#  .###..#..#..#.#.# .# ......##.#..#.#.#..####.....#....#.#.....! #.# ##.......###........)..-............)...... #%hAm#.#..................... #.##...#.###.#......####.##...#.........##.# †#####.##..# ## #.....## #.##..### #.##..# ###%h`G035.0 (19.0)#%hIF-6.0 (20#%hM#%hOd _e - a scroll labelled ECLYR GYOLAQUA#%h, 3#%h #%h #%h F .. ..##  ..........).. .#..#..#.#.....  # #............#..# ###..#..#..#.#.#..# #%hn ##.#..#.#.#..##### .........#....#.#.....!# #........#...0.0)###.)... .....) .#................##...#.###.#......##### .##...#.........##.# .###.##..# ###.##..### #.##..##%h> A7.0 (1#%h #%h $ _Found a spear.#%h% 3#%h #%h #%h X#%h" B#%h #%h .......  ..#..## ..........)...  .#..#..#.#..... ...........#..# #..#..#.#.#..# .##.#..#.#.#..#####.......#....#.#...@.!.......#.......)....#.)b..................#.###.#......######..#b   bat (asleep)#.........##.# ..######.##..#### ..###%h ,40.0 (3#%ho +1.0 (4#%h #%hR V _A bat comes into view.#%hmm    )...  #%h#..##..# . #..#####.... #...@.!..... #%h............... ).............#. )..............b ............... ......######..# ...##.# ..# #%h#I#..#### ..  $%h    )...  $%hE#..##..# . #..#####.... #...@.!..... ............... ).............#. $%h1)...................................######..# ...##.# ..#$%hH#..#### .. $%hv$%h$%hv$$%h'Z _A bat is nearby!$%hF    )...  #..##..# . #..#####.... $%h#...@.!..... ............... ).............#. )..............b ............... ......######..# ...##.# ..# $%hMI#..#### ..  $%hh    )...  #..##..# . #..#####.... #...@.!..... ............... ).............#. )...................................######..# ...##.# ..##..#### ..  _A bat is nearby!$%h.    )...  #..##..# . #..#####.... #...@.!..... $%h............... ).............#. )..............b ............... ......######..# ...##.# ..# #..#### ..  $%hT    )...  #..##..# . #..#####.... #...@.!..... ............... ).............#. )..............$%hXUs.....................######..# ...##.# ..##..#### .. $%hr_$%hc$%h(m$%h qZ _A bat is nearby!$%ha    )...  #..##..# . #..#####.... #...@.!..... ............... ).............#. )..............b ............... ......######..# ...##.# ..# $%hӒI#..#### ..  $%h'`    )...  #..##..# . #..#####.... #...@.!..... ............... ).............#. )...................................######..# $%h*...##.# ..##..#### .. $%h<-$%h7/$%hL3$%h,5Z _A bat is nearby!$%h. ..#..## .)... .#..#..#.#..... #..# ##..#..#.#.#..# ..##.#..#.#.#..#####.#....#.#....@!.#.....#).#.#).b##.###.#......######..##.#####.## b...b2.0 (1Sandblast _&%h0P D  The blast of sand hits the bat!&%heT L##†&%h D!.&%h YellowBlue the Digger.......Deep Elf..#..##Health: 10/10 ========================..........)...Magic: 5/6====================---- .#..#..#.#.....AC: 2Str: 5 ...........#..##EV: 11Int: 19 .#..#..#.#.#..#...SH: 0Dex: 15 .##.#..#.#.#..#####.....&%h dXL:  1 Next: 100% Place: Dungeon:1 ....#....#.#....@!......Noise: =--------  Time: 143.5 (1.5) .......#...........†...#-) Nothing wielded .......).............#.#Cast: Sandblast .......)...............# ........................ .#.###.#......######..## .#.........##.# ..# .#####.##..####.. ## #.##..# _A bat comes into view. _A bat is nearby! _A bat is nearby! _A bat is nearby! _A bat is nearby!The blast of sand hits the bat!&%h _You kill the bat!You have reached level 2!&%hk /  --more--'%h 5/156/8------2 0% Sandblast'%hg '%h 4 _(%h3(%hE(%hB(%h$ _(%hX(%h1(%h(%h(%hJ(%hM7===(%h1(%h(%hn(%hF(%hr,(%h(%h,(%h(%h8======(%h(%h*(%hU . ..#..##  .)... #..#..#.#..... ##..# #.# #..#..#.#.#..# .. ##.#..#.#.#..#####.(%h0 t#....#.#.....@......l-#.†...#).#.# ).# #.###.#......######..#l   frilled lizard (asleep) #. (%h@ _#####.##..#### ... (%h 51.5 (8.0  A frilled lizard comes into view.(%h wl.l(%hE-2.5 (9(%h)(%h. _The frilled lizard hisses angrily. _You see here an amethyst potion.(%h^    )... #  #.##  ..... #..#####...... (%hT#.....@.....l. .........†...## ).............#.# )...............# ............... ....######..### .##.# ..# ### ... # (%hM    )... #  #.##  ..... #..#####...... (%h9#.....@.....l. .........†...## ).............#.# )..................................######..### .##.# ..#(%hQ### ... (%h(%hI(%h\(%he _A frilled lizard is nearby!(%h-    )... #  #.##  ..... #..#####...... #.....@.....l. (%h- .........†...## ).............#.# )...............# ............... ....######..### .##.# ..# ### ... # (%h    )... #  #.##  ..... #..#####...... #.....@.....l. (%hX.........†...## ).............#.# )..................................######..### .##.# ..#### ... (%h|(%h(%h(%he _A frilled lizard is nearby!(%hZ     )... #  #.##  ..... #..#####...... #.....@.....l. .........†...## ).............#.# )...............# ............... ....######..### (%hB[ g.##.# ..# ### ... # (%h     )... #  #.##  ..... #..#####...... #.....@.....l. .........†...## ).............#.# )..................................######..### .##.# ..#### ... (%h e _A frilled lizard is nearby!)%h. ..#...#..## ..#. .)... ... ..#..#.#..... ..# # #..# ..#.# ..#..#.#.#..# ...#..#.#.#..#####.#....#.#.....!@....l.#.†...##.).#.# ).#. .###.#......######..### . )%h*)%h_zl.3.5 (1Sandblast _)%hK)%h,)%h%. ...#. ..#..## #..#. #)... .... .#..#.#..... #..#.# #..# #..#.##..#.#.#..# #. .#..#.#.#..#####.#....#.#.....!.@..l.#.†...##.#).#.# )..#.. ###.#......######..### ##..##..## )%h3l.)%h&4)%h)%h*%hVVO  The blast of sand hits the frilled lizard!*%h^P#†*%h*&.*%h7---3=6.0 (1.5Sandblast*%h *%h R _You kill the frilled lizard!*%h`7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*%h\*%h]*%ha*%hi*%h?qf _*%hs*%h7w*%hwF8===*%h%z*%h2~*%h,*%h*%hX*%hR ....... ...#. ..#..## #..#. #  ..)... .... . #..#..#.#..... #..#.#*%hӗ'..#..# #..#.#### #..#..#.#.#..# #........ ##.#..#.#.#..#####.. .*%h..#....#.#.....@...†.....-..#..†...##.#..)..#.#..)...#.....###.#......######..### #..##.# ..###.##..*%h'#### ... # #.##..#*%h.61.0 (5.0*%hՠE-2.0 (6*%h]*%hyV _f - an amethyst potion*%h 3*%h *%h *%h g===*%h *%hj ,*%hE *%h *%h} X*%hI ,*%h  *%h *%h *%h *%h *%h *%hN ,*%h *%h *%h1# ,*%h$ *%he' *%h) ,*%h* *%hP- *%hQ/ ,*%h/ *%h1 *%h3 ,*%hp4 *%h5 *%h7 ,*%h8 *%h6= *%h? *%h@ *%hA *%hD *%hvG ,*%hZI *%hEL *%hM ,*%hN *%h-P *%hQ ,*%h\R *%h T *%h$U *%hU *%hV *%hW *%hY ,*%hY *%he ####.##..#### #...........#.##..# #...........#.##..# #.##..#.#.## ## #.##..#.# # #.##..#.#. #.##......  #........  #.##..#..  #.@...#  #.##.##  #.# #  ... ##.# ### *%hrh 079.0 (17.0)*%hi -80.0 (18*%hl *%hn Z _g - a fizzy silvery potion*%h 3*%h *%hH B*%hB *%h& *%h  #.##..# #.##..#.#.## ## #.##..#.# #  #.##..#.#.#  #.##....... #........ #.##..#.. #.....# #.##.## #.##@# ......$......#..##.##.....K..####.##...## #.# .....*%h.  #.# .###b   bat (asleep)... .K   kobold (asleep)... b.*%h \3.0 (3.0)4.0 (4*%h@ x _A kobold and a bat come into view.*%h~"     ## #.##..#.# #  #.##..#.#.#  #.##.......  #........  #.##..#..  #.....# #.##.## #.##@# ......$......#  ..##.##.....K..  ####.##...##  #.# .....  *%h# #.# .###  ... .  ... b. *%hke    ## #.##..#.# #  #.##..#.#.#  #.##.......  #........  *%h{K#.##..#..  #.....# #.##.## #.##@# ......$......#  ..##.##.....K..  ####.##...## #.# ..... #.# .###  ... .  ... b. *%h*%hC*%h*%hd _There are monsters nearby!+%h_h    ## #.##..#.# #  #.##..#.#.#  #.##.......  #........  #.##..#..  #.....# #.##.## #.##@# ......$......#  ..##.##.....K..  ####.##...##  #.# .....  #.# .###  ... .  ... b. +%h"^    ## #.##..#.# #  #.##..#.#.#  #.##.......  #........  #.##..#..  #.....# #.##.## #.##@# ......$......#  ..##.##.....K..  ####.##...## #.# ..... #.# .###  ... .  ... b.  _There are monsters nearby!+%hg5h    ## #.##..#.# #  #.##..#.#.#  #.##.......  #........  #.##..#..  #.....# #.##.## #.##@# ......$......#  ..##.##.....K..  ####.##...##  #.# .....  #.# .###  ... .  ... b. +%h    ## #.##..#.# #  #.##..#.#.#  #.##.......  #........  #.##..#..  #.....# #.##.## #.##@# ......$......#  ..##.##.....K..  ####.##...## #.# ..... #.# .###  ... .  ... b. +%h,4+%h+%hVd _There are monsters nearby!+%h?  ##  #  #............. ##..#....# #+%h@##.## .....##.##.##...........$@.....###.##.....K.. ####.##...## #.# ..... .###.b....+%hE+%hH25.0 (1 _+%h$O,%h7## #.##..#.# # #.##..#.#.# #.##....... .#........ ..#.##..#.. ...#.....# ..#.#.##.## ....##.##.##.......$.@....# ,%h;..##.##.....K.####.##...##.#.# ..#.# .###.... .. b   bat... b. K   kobold (asleep).... ###,%hD,%hG76Sandblast,%hO,%h4S,%hN* G  The blast of sand hits the kobold.,%hK3 U###),%h -...,%h 7---6=7.5 (1.5Sandblast,%h ,%h J _You kill the kobold!-%h4-%h -%h_You can't see any susceptible monsters within range! (Use Z to cast anyway.)-%h-%h-%h;-%hk  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-%h3## -%hs#.##..#.# # #.##..#.#.##..#.##.........#...........#.##..#....#.....#....#.#.##.##....##.##.##.-%h'......$..@...# ..##.##.....).####.##...##.#.# ......#.# ..###.... ... .... ..b..... ##-%hQ####-%h-%hʇ%--%h)80 _-%hu-%hO-%h_  .##..........##..#..###.##.......##.##.##....$......####.##..@..).... ####.##...## #.# .....#.# ..###..... ... b. .... ##### -9-%h > 5#.##..#.#.##.. #.##.... #.............#.##..#......#.....#....#.#.##.##...##.##.##....... ......$......##..#..##.##...@.).####.##...##.#.##....... #.##..###..#....... .......b. .....>######.8===90 -%haF -_Found a stone staircase leading down..%h8.........##..#...#.##.##..........##.##.#..J....$......##..###.##.....)..... ####.##@..##... #.##.....###..#....... ..b. .....>##### J   endoplasm (asleep) #. b   bat (asleep)  An endoplasm comes into view. .b..b   bat  The endoplasm quivers.1Sandblast _The endoplasm moves out of view..%hr@.%hA.%hB.%hMJ.bJ   endoplasmb   bat.%hS.=2.%h\.%hf` _You barely miss the bat. The bat barely misses you./%hH####/%hR,/%h/%hS/%hI.Jb.../%h]7---4.0 (1.5/%h&/%ht _The blast of sand misses the bat. The bat closely misses you. x2/%hBD  The blast of sand hits the bat!/%hD./%h~/%hM!6.J./%hOn6------105.5/%hX/%hZG _You kill the bat!/%h# # The blast of sand hits the endoplasm./%hI/%h J.  The endoplasm is heavily wounded.The endoplasm freezes you./%hm3-------7.0/%h/%ho% _You are frozen./%hDt  The blast of sand hits the endoplasm./%h  The endoplasm is almost dead.The endoplasm freezes you./%h9/15 ----------5---8.5/%h/%h% _You are frozen./%ht J  The blast of sand hits the endoplasm!/%hB C./%h [ &./%hP 4------7200.0Sandblast/%hԌ /%hF M _You kill the endoplasm!0%hâ0%hr0%h0%h" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)0%h@30%hB0%h{QP _0%hCr!10/15==----5=====6======11=0%hy,0%h.===2===7===0%hڪ =====3=8===4======0%hH==5== _HP restored.== _You now have 16 gold pieces (gained 9).0%h.#.. #.............. .#... #.##..#............ #.....#....#.......######.##.##................##.##.##........ ...................##..# ##......##.##.....)..... #.#.##.#####.##...##... # #@# #.##........-#g.....# #.##..###..#.....##.. ....... .....$ ........ .... ##.##....>####### .# #.g   hobgoblin (asleep) .# #. .# [0%h9;63H37.0 (37.0)  A hobgoblin comes into view.Found 7 gold pieces..gg===8.0 (38Sandblast0%h A _The hobgoblin shouts!0%h] ..  ...  ....  0%h....##### ........# ............... ..#...) #.#.##.#. # #@#  #.g....#  .....##..   ...$ ....   ... ##.##....>#####  ## .# #.  .# #.  .#0%h ..  ...  ....  ....##### ........# ............... ..#0%h...) #.#.##.#. # #@#  0%hf#.g....#  .....##..   ...$ ....  0%h ... ##.##....> ## .# #.  0%hp.#  .# 0%h,0%h0%hl0%hP` _A hobgoblin is nearby!0%h? n ..  ...  ....  ....##### ........# ............... ..#...) #.#.##.#. # #@#  #.g....#  .....##..   ...$ ....   0%hZ@ ... ##.##....>#####  ## .# #.  .# #.  .#0%h 2 ..  ...  ....  ....##### ........# ............... ..#...) 0%hL C#.#.##.#. # #@#  #.g....#  0%h .....##..   ...$ ....   0%h E... ##.##....> ## .# #.  .# 0%hM : .# 0%h 0%h 0%hr 0%h ` _A hobgoblin is nearby!0%hq  ..  ...  ....  ....##### ........# ............... ..#...) 0%hr H#.#.##.#. # #@#  #.g....#  .....##..   ...$ ....   ... ##.##....>#####  ## .# #.  .# #.  .#0%h  ..  ...  ....  ....##### ........# ...............0%h"  ..#...) #.#.##.#. # #@#  #.g....#  .....##..   ...$ ....   ... ##.##....> ## .# #.  .#  .# 0%h~ 0%hX 0%h8 0%hPC ` _A hobgoblin is nearby!1%hDJ  The blast of sand hits the hobgoblin!1%h'I†###1%h[f)...1%h.6/167---24--9.5 (1.5)Sandblast _You kill the hobgoblin!1%h 1%h9--1%h1%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1%h'1%hO(1%h*1%hK/1%h<| _1%hA1%hBM8===1%hD1%hOH1%hL1%htM1%hpO1%h~S1%h.# ... #.##..# ..B.. #.....#....# ....######.##.##... ........##.##.## ...................## ##......##.##.....)... #.#.##.#####.##...## #.#.##.# #.##...#.†.@..# #.##..###-.......##............ $. .............. .....##.##....>###########.. .# ###. #. .# #.B   giant cockroach (wandering)#. .#.. .#1%h[37m44.5 (5.0B.-5.5 (6 _A giant cockroach comes into view.1%h8  ...  .B...  ....# ..... 1%h >..... ##...) #.#.##.# 1%h #.#.##.#  #.†.@..#  .......##......  .....$. .......  ........##.##....>##### 1%h  ######.. .# ###.  #. .# #.  #. .#  .. .# 1%h  ...  .B...  ....#1%h  ..... ..... ##...1%hm ) #.#.##.# #.#.##.#  1%hͲ #.†.@..#  .......##......  1%h. .....$. .......  ........##.##....>1%h $ ######.. .# # #. .# #. 1%h] \ #.  ..  1%hü 1%h 1%h 1%h f _A giant cockroach is nearby!1%hlx G ...  .B...  ....# ..... ..... ##...) #.#.##.# #.#.##.#  #.†.@..#  .......##......  .....$. .......  1%hpy D........##.##....>#####  ######.. .# ###. 1%h  #. .# #.  #. .#  .. .# 1%h ...  .B...  ....# ..... ..... ##...) #.#.##.# #.#.##.#  #.†.@..#  .......##......  .....$. .......  ........##.##....> ######.. .# # #. .# #.  #.  ..  1%h/41%h>1%h;f _A giant cockroach is nearby!1%h ...  .B...  ....# ..... ..... ##...) #.#.##.# #.#.##.#  #.†.@..# 1%h5 .......##......  .....$. .......  ........##.##....>#####  ######.. .# ###.  #. .# #.  #. .#  1%h:.. .# 2%h*  ...  .B...  ....# ..... ..... ##...) #.#.##.# #.#.##.#  #.†.@..#  .......##......  .....$. .......  ........##.##....> ######.. .# # #. .# #.  #.  ..  2%h2%h2%h2%h7f _A giant cockroach is nearby!2%h|' .#.# ... #.##..# .2%hl(  .B... #.....#....# . ....######.##.## . ........##.##.## . .......## 2%hL) . ##......##.##.....) # #.#.##.#####.##...##2%hP*  #.#.##.# #.## #.†@...# #.##..###.##..$.....2%h3+ ...##.##...>######..# .# ###.2%h1, N #..# .# #. #..# .# .... .#2%h0 2%hNA vgg   hobgoblin (wandering)2%hD Z===6.5 (1Sandblast2%hO 2%h|Q \ _A hobgoblin comes into view.2%h  ..... ..#.# ...##.B.... #.....#....#....#####.......##.##.##........................## .##......##.##.....).. ##.#.##.#######g#@##.#... #.†....# #.##..###........##.. $.........................##.##....>#############B   giant cockroach (wandering)#.#..#.... .#B.2%h Y7Sandblast2%h 2%h 2%hE ##....... ..#.# .B##........ #.....#....#.......#####...........##.##.##.........................## .##......##.##.....).. #.2%h9######g#.##.#... #.†....# #.##..###........##..........$.........................##.##....>############..# .# ###.#..#2%h2%h2%hm2%h..gg   hobgoblin2%h78Sandblast2%h2%h3%h ###.#.####..... ..#.###. #.....#....#######.#..##.##.##.....................## .##..@...##.##.....).. ##.#.##.#######.#.##...3%h  #.g....# #.##..###....##...$................ .........##.##....>############..# .# ###.3%h A†g3%h&93%h^3%h4%hJ  The blast of sand hits the hobgoblin!4%hT##†4%h;...4%h7---31=51.0 (1.5Sandblast4%h4%hkM _You kill the hobgoblin!4%h4%h4%h4%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4%h4%h4%hמ4%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4%hx 34%hz 4%h+ 4%h' $ _4%h X4%h` 4%h M8===4%hM 4%h 4%h ,4%hD 4%hD 4%hÕ ,4%hc 4%hZ 4%h 4%h- 4%h7 4%h e  You see here a hobgoblin corpse.4%h& 4%h B=== _4%h 4%h 4%h ,4%h 4%h ,4%h' 4%h L _You now have 23 gold pieces (gained 7).4%h I4%h 4%h ,4%h 4%hѺ 4%h ,4%h1 4%h۾ 4%h[ ,4%h 4%hC 4%h 4%h 4%hX 4%h 4%hO ,4%h 4%h 4%h ,4%hM 4%h? 4%h ,4%h 4%h 4%h 4%h 4%h 4%h 4%hK ,4%h 4%hW 4%h ,4%h 4%h 4%h^ 4%h 4%h 4%h 4%h 4%h 4%h 4%h 4%hx 4%h 4%hE 4%h 4%h ,4%h 4%h 4%hZ ,4%h 4%h" 4%hv ,4%h 4%h 4%h ,4%h 4%h 4%h ,4%h 4%h] 4%h ,4%h 4%h 4%hF 4%h 4%h 4%h 4%h 4%h 4%h 4%h 4%h& 4%h 4%h 4%ht 4%h 4%h< 4%h 4%h& 4%h' ,4%h 4%hN 4%h ,4%h 4%h 4%h ,4%h} 4%h 4%hM ,4%h 4%h 4%h! 4%h5" 4%h" 4%h# 4%hX% 4%h% 4%h>& 4%h' 4%hu) 4%h) 4%h]* 4%h+ 4%hO- 4%h- 4%h/ ,4%hC1 ,4%h1 4%hS  _You now have 32 gold pieces (gained 9).###......#..#  ##.......#..## ..   #..##.......# r#   #..##.####.## ..   #..##.####.#####.#   ...##.##.........#  ..............###.####  ##.###.##.#....#   #.# #.##.......@.##.#  - ####.#######.#  #. ... 4%hT [  # .##.#   .# #   .#   r   rat (asleep) .#   .#    97.0 (46.0)-8.0 (474%hl[ l _A rat comes into view.4%h ........#..## ..  #..##.......# r#  #.## .. 4%h ##.#####.#  .........# .....###.#### .#..........#  #.# #.##.......@.##.#  4%h2 ####.#######.#  #. ...  # .##.#  .# #  4%h m.#  .#  .# 4%h= ........#..## ..  #..##.......# r#  #.## ..  ##.#####.#  .........# .....###.#### .#..........# 4%hD  #.# #.##.......@.##.#  ####.#######.#  #. ...  # .##.#  .# #  .#  .#  .# 4%h 4%h 4%h 4%h Z _A rat is nearby!4%ha........#..## ..  #..##.......# r#  #.## ..  ##.#####.#  .........# .....###.#### .#..........#  #.# #.##.......@.##.#  ####.#######.#  #. ...  4%hb# .##.#  .# #  .#  .#  .# 5%h5%h.5%h#!5%ha.......#..## .. 5%h4 #..##.......# r# 5%h 5%h7O#.## .. 5%h 5%h;p##.#####.# 5%h 5%h9~.........# 5%h~.....###.#### 5%hI|.#..........# 5%h׿ #.# #.##.......@.##.# 5%hT 5%h ####.#######.# 5%h 5%h?#. ... 5%h 5%h# .##.# 5%h 5%h|*.# #  .#  .#  .# 5%h5%h5%h5%hZ _A rat is nearby!5%h ........#..## ..  #..##.......# r#  #.## ..  ##.#####.#  .........# 5%h! s.....###.#### .#..........#  #.# #.##.......@.##.#  ####.#######.#  #. ...  # .##.#  .# #  .#  .#  .# 5%h  ........#..## ..  #..##.......# r#  #.## ..  ##.#####.#  .........# .....###.#### 5%hl.#..........#  #.# #.##.......@.##.#  ####.#######.#  #. ...  # .##.#  .# #  .#  .#  .# 5%hH5%h5%h5%h5Z _A rat is nearby!5%hZ ......#..#  #.......#..## ...  #..##.......# .r#  #..##.####.## ...  #..##.####.#####.# 5%h  ...##.##.........#  .###.####  #.###.##.#..........#  #.# #.##..@##.#  ####.#.#  #. #... 5%h V # #.##.#  #.# #  #.#  #.#  #.#   5%h$ 5%h( 89.0 (1.0) _5%h- 5%h 1 5%hg  + ## #.....#..## .........# .r##.## ... ###.#######.##.........# 5%hS .............###.#####.##.#...# #.# #.##.........##.#####.#######.# ... ##.5%h )##.#5%h 5%h“ c.rr5%hV C===300Sandblast5%hK 5%h - _The rat squeaks loudly.6%hm #....#...  +..# .# #.....#..## #.........# ..# .r. ###.#######.##.........# .............###@######.##.#.. 6%h ~#.# #.##.........##.#####.#######.# #... ##.#6%h 6%hF.r6%h 0---16%h6%h6%h]D####7%h>7%hDR...r7%hE7---=--2.5 (1.57%hrL7%h VW _The blast of sand misses the rat.7%h#D  The blast of sand hits the rat.7%h6)[.7%hث7%hӮV  You kill the rat!7%hr.r   quokka (wandering)7%hЫ6------44.0Sandblast7%hǯ7%hٱY _A quokka comes into view.7%h>    ....  #.r.  #...  ..#  ... #.#####.# ........# #@#### #..........#  #.##.........##.#  ####.#######.# #  #. #...  # #.##.#  #.# #  #.#  #.# 7%h7%hl7%hm 7%hRo  7%h/p 7%hq ....  #.r.  #...  ..# 7%h1t ... #.#####.# ........# #@#### #..........#  #.##.........##.#  ####.#######.# # 7%h}? #. #...  # #.##.#  #.# #  #.#  #.# 7%h%47%h[ 7%h7%hM9_A quokka is nearby!7%hߙ7%hx 7%h  7%h  7%h  7%h  .... 7%h @ #.r. 7%h  #... 7%h  ..# 7%h  ... 7%hJ 1#.#####.# ........# #@#### #..........#  #.##.........##.#  ####.#######.# #  #. #...  # #.##.#  #.# # 7%h  7%h2 #.# 7%h+  7%h -#.# 7%h     ....  #.r.  #...  ..#  ... #.#####.# ........# #@#### #..........#  #.##.........##.#  ####.#######.# #  #. #...  # #.##.#  #.# #  #.#  #.# 7%hړ 7%h 7%h 7%hǡ  7%hܢ 7%h 9_A quokka is nearby!7%h 8%h##.#####..##.#....#....  +..# ...# #.r.....#..## #.........# #..###.## ... ###.#######.##........@# .............###.######.##.#..........# #.# #.##.........##.#####.#######.# #... ##.#.rr7===-50Sandblast _8%h^..> .. ##.#####..##.##.##..#....#....  +..# .....# #.......#..## #.r. #......# #..##.#####.## #......... ###.#######.##.........# .............###.#####.##.#......... #.# #.##.........##.####.#######.# #... ##.#.r-69%h%D####9%hZ<d...r9%hH=e6---=7.5 (1.59%h A9%hC _The blast of sand misses the quokka. The quokka closely misses you.9%h 9%h9 9%h"The blast of sand hits the quokka!9%hRy†9%h{|9%hb5------419.0Sandblast _You kill the quokka!9%hP 6===9%hCN 7======9%hR 9%hIV ,9%hSX 9%hBb B9%hb ,9%hc 9%hSg Q===9%hg 9%hm y8===9%h|n 9%hUu H 9%hw r You see here a quokka corpse.9%h} K _9%h B9%hт 9%h Q===9%h> 9%h 9%h 9%h 9%h 9%h 9%h 9%ho 9%hW 9%h 9%hR 9%h 9%hH 9%h ,9%h 9%h M _You now have 42 gold pieces (gained 10).9%hr 39%hڛ 9%h՝ 9%hD ,9%h: 9%h% 9%h ,9%h# 9%h 9%h 9%hj 9%hѦ 9%h n9%hO ,9%h 9%h 9%h 9%hv 9%hѰ 9%h 9%h 9%h 9%hd 9%h 9%h 9%hY 9%h 9%h 9%h 9%h 9%hg 9%hC 9%h 9%h 9%h? 9%hC 9%hz 9%h۾ 9%h3 9%h/ 9%hx 9%h 9%h1 9%h 9%h ,9%h 9%h{ 9%h ,9%h 9%hh 9%h' ,9%h 9%ha 9%h 9%h? 9%h 9%h 9%h ...  ...... ##..  ...... ... 9%hP  ..#... ###.. ##  ...... b ..!$ .  ...... #.###.. .9%h | .##..# .......###.#  )..... ...........#  .##... .......@.# -9%h ... #.# ###..# #.##..##.#  ....... .#. #..##.#  ....... .. #..##.#  ###..##..#. #..##.#  b   bat (asleep) ###..##.##.##..##.#### ...#.................# ...+..#.........#.##.#9%hw 044.0 (35.0)9%hL F-5.0 (369%h 9%hZ V _A bat comes into view.9%h. ##..  ...  ###.. ##  b ..!$ .  #.###.. .#  .......###.# )..... ...........#  .......@.#  .......#.#  #.##..##.#  .#. #..##.#  .. #..##.#  #..##.# #..##.#### ......# . :%h1  ##..  ...  ###.. ##  b ..!$ .  #.###.. .#  .......###.# )..... ...........#  .......@.#  .......#.#  #.##..##.#  .#. #..##.#  .. #..##.#  #..##.# #..##.#### ......# .  _A bat is nearby!:%h. ##..  ...  ###.. ##  b ..!$ .  #.###.. .#  .......###.# )..... ...........#  .......@.#  .......#.#  #.##..##.#  .#. #..##.#  .. #..##.#  #..##.# #..##.#### ......# . :%hH6j ##..  ...  ###.. ##  b ..!$ .  #.###.. .#  .......###.# :%h`7)..... ...........#  .......@.#  .......#.#  #.##..##.#  .#. #..##.#  .. #..##.#  #..##.# :%hK8#..##.#### ......# . :%hA:%h E:%htN:%h*R :%hwST_A bat is nearby!:%h?p. ##..  ...  ###.. ## :%hD b ..!$ .  #.###.. .#  .......###.# )..... ...........#  .......@.#  .......#.#  #.##..##.# :%h6{ .#. #..##.#  .. #..##.#  #..##.# #..##.#### ......# .:%h! :%hFZ ##..  ...  ###.. ##  b ..!$ . :%h[ #.###.. .#  .......###.# )..... ...........#  .......@.#  .......#.#  #.##..##.#  .#. #..##.#  .. #..##.#  #..##.# #..##.#### ......# . :%h+b:%hd:%hi:%h3mZ _A bat is nearby!:%h8. . ##... . .... .#... . ###..# ## . [b ..!$. . . .#.###..# .# .##..#:%h.###.# .)......# .##.....# ..#.# .###..# .#.##..##.# . .#. #..##.# . .. #..##.# #..##..#. #..##.# #..##.##.##..##.#### .#.........# .+..#..#.##.# :%h:%h16.0 (1.0):%h:%h,/ M#.##..  #.####.... .... #... . ###..# ##[b ..!$. .:%h/...... .#.###..# .# ..##..####)....###..###...... ........#. .###..# .#.##..##.# ##...  _Found a pair of boots.:%h6:%hv8&7:%h;:%h)=;%h$OM # #.##   #.####.... .... #... . ###..## ##[b ..!$. ...... .#.###..# .# ..##..####.# .)....##..### ....... ........#.# . ##..;%h;%h &8;%h;%h;%hz.# # .#.##.. #.# . #.### . ##.... . .... .#... . ###..### ## . [b ..!$.. . . #.#.###..# .# .##..# #.###.# .)......# .##....### .;%hi{.#.# .###..# #.#.##..##.# ...#. #..##.# . .. #..##.# ;%h{#..##..#. #..##.# #..##.##.##..##.#### ;%h;%h&9;%h1;%h;%h M.## # #.##   #.######........ .... #... #.#.###..###.##.[b....!$.....#;%h e..... #.#.###@.# .##..# ####.#)....# ...##... ...........###  b   bat (asleep).#. #..# ;%h" ;%h # ;%h# ;%h - Y...bb;%h0/ 850Sandblast;%h6 ;%h? ;%h@ ;%hL <%h.....##. # #.## # <%h( #.####.###.......... ..... #... #.#.###..###.#.[...b.@$.....#..... #.#.###..###.##.##..# #........###)..... .............##... ...........###...... .........###..# #.#.##..##...#.<%hf.# ......... .. <%h!<%h<%hG#b..<%h .=1<%h<%h _The bat hits you but does no damage. _You see here a puce potion.=%h9D  The blast of sand hits the bat.=%h=[.=%h&.=%h;#7---42.5 (1.5Sandblast=%h'=%h*G _You kill the bat!=%h)=%h* =%h'=%h* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=%h  _=%h: =%h 98=%h *====%hI =%h $-=%hJ% -5.5 (3.0=%h@( E-6.5 (4=%h- =%h,0 Q _h - a puce potion=%hΊ I=%h =%h ,=%h X=%h L _You now have 50 gold pieces (gained 8).=%hB =%h ;====%h =%h =%h ,=%h> =%h =%h ,=%hܯ =%h, =%h ,=%hD =%hs =%ha ,=%hE =%h =%h( ,=%h =%h =%hK ,=%h =%h =%h ,=%h =%hH =%h =%h =%h =%h8 =%h ,=%h =%h =%h2 ##.# .....>.# ##.##   =%h y   #.## ### .#.## #.. ..# .# # #.# #.# =%h #.##.. #@# #^# 68.5 (12.0) #.####.# ..... .#.###.......=%hk  ...........#... #.#.###..###.##[............#...... #.#.###..###.####..# #........###.#=%h g)..... .............#=%h> =%hL ,9.5 (13=%h\ =%h ; _Found a stone staircase leading down.=%h1I=%h=%hn=%hק=%hx=%hg,=%h =%hy=%h,=%h==%h(=%h&,=%h]=%hX=%h=%h#,=%hw=%h=%h=%h=%h=%h,=%ho=%hZR  There is a stone staircase leading down here.=%h=%hq _=%h=%h=%h,=%h=%h=%h=%hO=%h=%h=%hu=%h=%hX=%hn #.  # #. .. # #. #### #..# ... #..# ...#..# ... #.@# ##.# #..# =%h# #..# ##.#. #######..# . .......>.# ##.## #...####.# #.## #. #.# .. #.# ... #.#####=%h-81.5 (12=%h,2.5 (13=%h^=%h'b _i - a scroll labelled UPPOUTHREIBE>%hZ>%hD.>%hMX>%h>%h>%hB>%hȶ,>%h=>%h>%hZ,>%h̹>%h>%h>%hq,>%hc>%h>%h >%hi>%h]>%hz,>%h>%h>%hX>%h>%hB>%h>%h>%hf>%h>%h>%h>%h>%ho>%h>%h>%h]>%hI>%h>%h,>%hW>%h>%h,>%h=>%h >%h,>%h>%h>%h>%h?>%h>%hZ>%hU,>%h >%h>%h,>%h>%h0>%h,>%h>%h@>%h,>%h}>%h>%hm,>%h4>%h>%h,>%h>%h>%h>%h>%hO>%h>>%h >%h >%h7 >%h >%h>%hR>%h*>%h2>%h#>%h>%h>%h>%h,>%h>%h!>%hZ#,>%h$>%h&>%hR(,>%h)>%h*>%h,,>%hh->%h@>%hB,>%hED>%hH>%h]J,>%hK>%hwM>%hP,>%h S>%hG^E  You see here a +0 pair of boots.>%hb>%hb _>%he>%h+i>%hm,>%hn>%hs>%h v,>%haw>%hy>%h|,>%hn}>%h>%hq,>%h>%h>%h,>%hN>%hʍ>%h,>%h>%h>%h,>%h[>%hP>%hq,>%hy>%hi>%h>%h>%h>%h}>%hz,>%h>%hߧ>%h>%hh>%hة>%h>%h,>%h>%hS>%h¯>%h7>%h>%h±>%h>%hn>%hݳ>%hȴ>%h>%h>%h>%h>%h{>%h%,>%h>%h,>%hO>%h>%hd4........##.##....>#####..##..#.## ######..##.##.###.#####..##.##.## #..##.##.# #.#....#......... #..##.##.# #......+..#...... >%hhA......##.###......#..####...  ##..##.##.##.......#..## #... #..# #..##.......# #..# #..##.####.## #.†. #@.##.####.#####.# #.......##.##.........# b..r...............###.#Sandblast .....##.###.##.#........ ..... #.# #.##.........# #### #.# ####.#######.# r   quokka (asleep) #.. #. #.. b   bat (asleep) >%h##.# # #.# #.#>%h).447.5 (65>%h,8.5 (66>%h>%hb _A bat and a quokka come into view.>%h~>..#####.  #.#....  #..... ##....  #....  #..# #..#  #..# #.† #@.#>%h #.......# b..r....... .....##.###.# ..... #.# #.# #### #.#  #.. #.  #.# # >%h3>..#####.  #.#.... >%hUQ #..... ##....  #....  #..# #..#  #..# #.† #@.# #.......# b..r....... >%hO.....##.###.# ..... #.# #.# #### #.#  #.. #.  #.# # >%hW'>%hY*>%h'3>%h9d _There are monsters nearby!>%hr>..#####.  #.#....  #..... ##....  #....>%ht  #..# #..#  #..# #.† #@.# #.......# b..r....... >%hu`.....##.###.# ..... #.# #.# #### #.#  #.. #. >%h`v; #.# # >%h(d>..#####.  #.#....  #..... ##....  #....  #..# #..#  #..# #.† #@.# #.......# b..r....... .....##.###.# ..... #.# #.# #### #.#  #.. #.  #.# #  _There are monsters nearby!>%h9>..#####.  #.#....  #..... ##....  #....  #..# #..#  #..# #.† #@.# #.......# b..r....... .....##.###.# ..... #.# #.# #### #.#  #.. #.  #.# # >%h.7 >..#####.  #.#....  #..... ##....  #....  #..# #..#  #..# #.† #@.# #.......# b..r....... .....##.###.# ..... #.# #.# #### #.#  #.. #.  #.# # >%h?  >%h@ >%hB >%hJC @_There are monsters nearby!>%hC >%hM >%h%S >>%hS .>%h T .#####.>%hT  >%hU >%hU  #.#....>%hV  >%h{V >%hV #.....>%hoW  >%hW >%hbX ##.... >%hX >%h|Y 5#....  #..# #..# >%hdZ  #..# #.† #@.# #.......# b..r....... >%hG[ .....##.###.# ..... #.# #.# #### #.#  #.. #.  #.# # >%h\ >%h >..#####.  #.#....  #..... ##....  #....  #..# #..#  #..# #.† #@.# #.......#>%h  b..r....... .....##.###.# ..... #.# #.# #### #.#  #.. #.  #.# # >%h >%hY >%h& >%h5 d _There are monsters nearby!>%hhG  The blast of sand hits the quokka!>%h4##†#b   bat (asleep)>%h>%h B>%h>%h b....†.b>%h?7---51=50.0 (1.5)?%hJ _You kill the quokka!?%h/\D  The blast of sand hits the bat!?%h_q.#?%h(..?%h6------51.5Sandblast?%h?%h G _You kill the bat!?%h ?%h ?%h ?%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?%h$& ?%h& ?%h' ?%h* ?%h3 7=== _?%h4 ,?%h6 ?%h8 ,?%h9 ?%h< Q===?%hH> ?%h'A 98?%hA *===?%hcB ?%hfE ?%h&H ,?%h^I ?%hL ?%hlN ,?%hO ?%hR ?%hU ?%hU ?%hUV ?%hX ?%hZ Q===?%h[ ?%hd] ?%h^ ,?%h _ ?%ha b  You see here a quokka corpse.?%hc ?%hc  _?%h'd ?%h4e ?%h=f ?%hf ?%h,g ?%hsh ?%hi ?%hUj ?%hj ?%hl ?%hn ,?%hn ?%hYp ?%hr ?%hr ?%hs ?%hUt ?%hnu ?%hu ?%h[v ?%hw ?%hy ?%h z ?%hz ?%h| ?%h`} ?%h} ?%ha~ ?%h ?%h* ?%h ?%h( ?%hփ ?%ht ?%hم ?%ha ?%hˇ ?%h ,?%h ?%hN ?%h ,?%hG ?%h ?%h) ,?%h ?%h ?%hє ?%h7 ?%h ?%h ?%h| ?%h ?%h` ?%hћ ,?%hK ?%hH } _i - 2 scrolls labelled UPPOUTHREIBE (gained 1)?%h 3?%h ?%hA ?%h ,?%h ?%h ?%hͤ ?%hG ,?%hA ?%h@ ?%h ,?%hʨ ?%hs ,?%h ?%h ?%hŬ ?%hA ,?%h ?%h ?%h' ,?%hQ ?%h ?%h ?%hf ?%h ?%h' ?%h ?%h ?%hͶ ?%hn ,?%h ?%h ?%hú ?%hO ?%h ?%h_ ?%h ?%h" ?%h ?%h ?%h ?%h ?%h ?%h ?%h ?%h ?%h ?%h& ?%h? ?%h ?%h< ?%h ?%h ?%h ,?%h ?%h ?%h ?%h ?%h ?%h ?%hw ?%h ?%h ?%h6 ?%h ?%h ?%hr ?%h ?%hB ?%h ?%h ?%h ?%h{ ?%h ?%h ?%h ?%h` ,?%hm ?%hy ?%h ,?%h ?%h* ?%h ?%h ?%h ?%h ?%h ?%h ?%h ?%h ,?%h ?%h< ?%h S ..####.††... .........##. ... #+# #.........## #.# ########..## #.# #..## ?%h( a####.############..##...................#.##@######.#####..#- #....# #.#####..# ###..# #.........  #..# #.#####..# #..# #.# #..# #..# #.# #.... g   goblin (asleep)#..# #.# #..#g.# ##...#.######.##?%hr 1504.5 (53.0)?%h F-5.5 (54?%h ?%h0s _A goblin comes into view. It is wielding a +0 club.?%h#4 †† #+#  #.#  #.#  ####.####### #........... #.##@######. #....# #. ###..# #..  #..# #.  #..# #.# #.. #..# #.# #.... #..# #.# #.. #g.# #.# ##. #..@%hi †† #+#  #.#  #.#  ####.####### #........... #.##@######. @%h#....# #. ###..# #..  #..# #. #..# #.# #.. #..# #.# #.... #..# #.# #.. #g.# #.# ##. #..@%h@%h @%hx@%hӢ] _A goblin is nearby!@%hF †† #+#  #.#  #.#  ####.####### #........... #.##@######. #....# #. ###..# #..  #..# #.  #..# #.# #.. #..# #.# #.... #..# #.# #.. #g.# #.# ##. #..@%h †† #+#  #.#  #.#  ####.####### #........... #.##@######. #....# #. ###..# #.. @%h( #..# #. #..# #.# #.. #..# #.# #.... #..# #.# #.. #g.# #.# ##. #..@%h @%h@%h9@%h&] _A goblin is nearby!@%h{ †† #+#  #.#  #.#  ####.####### #........... #.##@######. #....# #. ###..# #..  #..# #.  #..# #.# #.. #..# #.# #.... #..# #.# #.. #g.# #.# ##.@%h||* #..@%h †† #+#  #.#  #.#  ####.####### #........... #.##@######. @%ht#....# #. ###..# #..  #..# #. #..# #.# #.. #..# #.# #.... #..# #.# #.. #g.# #.# ##. #..@%h @%h2$@%h+@%hj0] _A goblin is nearby!A%h(.......##..#+# ###.# ######## ####.############....................##.######.#####..###...@# #.##.........  .#####..#.# ##........g.# ##...######.##........#6.5 (1.0) _A%hT..#+# ###.# ######## ####.############....................#.##.######.#####..##...# ###........  #####..# #..##..g#.#####.##........#######7A%hVA%hYA%h#+# ###.# ######## ####.############.....................##.######.#####..###....# ###........  #####..# #..##..g#.#####.##........##A%h#5######.##A%hA%h78SandblastA%hD A%hc A%h .# ######## ####.###########....................#.##.######.#####..###....# ##........  #####..# #..##..gA%h #.#####.##........# #######.##.........A%hǬ A%h &9A%h. A%h8 B%hߓG  The blast of sand hits the goblin!B%h##)B%h/..B%hFO7---8=11.0 (1.5SandblastB%hSB%hWJ _You kill the goblin!B%hnB%h>qB%hwB%h6| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)B%h& 3B%h B%hK B%hC $ _B%h< nB%hɽ M8===B%h B%h B%h B%h ,B%h B%h| |  Things that are here:  a +0 club; a goblin corpseB%h B%h B=== _B%h B%h B%h3 ,B%hh B%h B%h1 ,B%h B%h B%h ,B%h B%h B%h ,B%h B%h` B%h ,B%h B%h B%hj B%h B%hx B%h B%h B%h B%h B%h7 B%hE B%h B%hS B%h B%hQ ~ #..# #.# #. #).# #.#  #.###..# #.### #......# # #.###..# #.### #. ##..# #.### #. #...# #......######.##..## #######.......@..## -######.#### B%h .rr   rat (asleep)# B%h 026.0 (15.0)B%hE F-7.0 (16B%hZ B%h} V _A rat comes into view.B%hy  #..# #.#  #. #).# #.#  #.###..#  #......#  #.###..#  #. ##..#  #. #...#  ######.##..##  .......@..##  ######.####  #. #. #. .r ##C%h20 #..# #.#  #. #).# #.#  #.###..#  #......#  #.###..#  #. ##..#  #. #...#  ######.##..##  .......@..##  ######.####  #. #. C%hCLG#. .r ##  _A rat is nearby!C%h #..# #.#  #. #).# #.#  #.###..#  #......#  #.###..#  #. ##..#  #. #...#  ######.##..##  .......@..##  ######.####  #. #. #. .r ##C%hl0 #..# #.#  #. #).# #.#  #.###..#  #......#  #.###..#  #. ##..#  #. #...#  ######.##..##  .......@..##  ######.####  #. #. C%h5n#. .r ## C%hcuC%h;xC%h~C%h7Z _A rat is nearby!C%hA #..# #.#  #. #).# #.#  #.###..#  #......#  #.###..#  #. ##..#  #. #...#  ######.##..##  .......@..##  ######.#### C%h  #. #. #. .r ##C%h #..# #.#  #. #).# #.#  #.###..#  #......#  #.###..#  #. ##..#  #. #...#  ######.##..##  .......@..##  ######.####  #. #. #. .r ## C%hpC%h_C%huC%hZ _A rat is nearby!C%h C%h C%h C%h C%hv  #..# #.#  #.# #).# #.#  #.###..# #. #......# # #.###..# #. #.###..# #. #.##...# ##.##..## ...###.#### #.# #.# #.# .r# ###C%h C%h 88.0) _C%h C%h D%hf9#.# #)##.###.......###..#####.#...#....#######.##..## ######...........## #######@####  #.# .r## D%h.D%hDT9SandblastD%h##.###.......########...#....#######.##..## ######...........## #######.####  #@# .r##30D%hx  The blast of sand hits the rat.##† D%h/...E%h7---62=1.5 (1.5SandblastE%h E%h0 G _You kill the rat!E%hJE%h E%hrE%h*_You can't see any susceptible monsters within range! (Use Z to cast anyway.)E%hT _8===E%hE%h,E%hkE%hE%h,E%hE%hE%h`E%h!E%hE%h_  You see here a rat corpse.E%hE%hB=== _E%hE%hE%h,E%hE%hE%h,E%hdE%hAE%hQE%hE%hE%hE%hE%h\E%hE%hE%h',E%hE%hXE%hE%h+,E%hE%hE%hzE%hE%hEE%hjE%hE%hsE%hE%h'E%hE%h"E%hE%hmE%hQE%hE%hE%hE%hE%h_E%hE%hE%h`E%hE%hRE%hE%h=E%hE%hE%hpE%h E%h E%hb E%hI E%h1 E%h E%h E%h E%hE%hWE%hE%h0"E%h($E%h,%E%h&E%hC(E%h*E%h+E%h,E%hq.E%h0E%h1E%h2E%hg4E%hB6E%hF7E%hq8E%h`:E%h<E%hx=E%h>E%h@E%hoBE%h!CE%hDE%hFE%hHE%hJE%h5LE%hlNE%hPE%hQE%hYE%h[E%h\E%h]E%h^E%haE%hcE%hdE%hcfE%hhE%hkE%hkE%hkmE%hoE%h+rE%hsE%htE%hvE%hxE%hOyE%hzE%h7}E%h%E%hE%h E%h E%h>E%hE%hE%hE%hE%hgE%h9E%h5E%hE%hE%hْE%h]E%h.E%hۗE%h+E%hE%hE%h,E%hE%htE%hE%hE%hE%hqE%h&E%hZE%h7E%h9E%hE%h!E%hE%hE%hǴE%hE%hE%hϻE%hE%hE%hE%hE%hdE%hE%hTE%h!E%hE%h4E%hXE%h3E%h$E%hE%hOE%hE%h}E%hE%hE%hE%hE%hE%h>E%hE%hkE%hUE%hE%h@E%hE%hE%h3E%hE%hKE%h!E%hE%hbE%hE%hE%h  E%hE%h*_You open the door.E%hE%hE%hE%hE%h E%h E%h4There is an open door here.E%hE%h E%hM_E%hJE%h E%hp E%h% E%h E%hE%hAE%hE%hE%hE%hdE%hE%h!E%h; E%hE%hU_You open the door.E%h7E%hE%hiE%h{E%hZ! E%h! E%hv"There is an open door here.E%h:$E%h!% E%h%_E%h&E%hq(E%h)E%h*E%h+E%h.E%h0E%h0E%h1E%h`6E%h7E%h8E%h9E%hq=E%h ?,E%h}@E%hCBE%hDE%hDE%hDE%h.FE%h]GE%hGE%hUHE%hIE%hK,E%hhLE%hsPE%hRE%hQSE%hSE%h\VE%hjX,E%hZE%h>\E%hk_,E%h`aE%hbE%h'd,E%hOeE%hnXE%hpE%h^q,E%hqE%hsE%htE%huE%h vE%hvE%hqx,E%hJyE%hzE%h|XE%hXE%h }#......#.........#.# .#######...#.## ............# .#########.## .# ######'###### #.# #............ #.# #............ #.# #............######'#####.-'#.# ##...#.#...?# ####.######.....# #..........g.....# #.##.###### g   goblin (asleep).......# #....# #.######## ###..# ##..# #E%hF 612.5 (81.0)  You open the door.-3.5 (82E%h _A goblin comes into view. It is wielding a +0 club. _Found a scroll labelled QUHIYX QAADI.E%h]$   #..  #............#  #.#.##  #.# ' #.# . #.# . #.# . #@# ' #'# #.#  ... #.#  ...?# ####. .....# #.... g.....# #.##. .......# #....#  .######## ###..# E%h&* #..# E%h    #..  #............#  #.#.##  #.# ' #.# . #.# . #.# . #@# ' #'# #.#  ... #.#  ...?# ####. .....# #.... g.....# #.##. .......# #....#  .######## ###..#  #..# E%h E%h E%h ] _A goblin is nearby!E%hHy P   #..  #............#  #.#.##  #.# ' #.# . #.# . #.# . #@# ' #'# #.#  ... #.#  E%hVz ...?# ####. .....# #.... g.....# #.##. .......# #....#  .######## ###..#  #..# E%h 3   #..  #............#  #.#.##  #.# ' #.# . #.# . #.# . #@# 'E%h4  #'# #.#  ... #.#  ...?# ####. .....# #.... g.....# #.##. .......# #....#  .######## ###..#  #..# E%ha E%h# E%h* E%h}/ ] _A goblin is nearby!E%h    #..  #............#  #.#.##  #.# ' #.# . #.# . #.# . #@# ' #'# #.#  ... #.#  ...?# ####. .....# #....E%hT  g.....# #.##. .......# #....#  .######## ###..#  #..# E%hn=\   #..  #............#  #.#.##  #.# ' #.# . #.# .E%h5?q #.# . #@# ' #'# #.#  ... #.#  ...?# ####. .....# #.... g.....# #.##. .......# #....#  .######## ###..#  #..# E%hGE%hIE%hPE%hT] _A goblin is nearby!E%h{5   #..  #............#  #.#.##  #.# ' #.# . #.# . #.# . #@# ' #'# #.#  ... #.#  ...?# ####. .....# #.... E%h46g.....# #.##. .......# #....#  .######## ###..#  #..# F%h~   #..  #............#  #.#.##  #.# ' #.# . #.# . #.# . #@# ' #'# #.#  ... #.#  ...?# ####. .....# #.... g.....# #.##. .......# #....#  .######## ###..#  #..# F%h; _A goblin is nearby!F%h####### ...# .#########.#.# '######.# #.................# ######'##### #.# ##.........#.# ##......?# ####.######.........# #............Bg##.######.......# # B   giant cockroach (asleep)..######## ###..g   goblin (asleep).. #...F%hk4.5 (1.0)Sandblast _is nearby!A goblin is nearby! _A giant cockroach comes into view.There is an open door here.F%h$  ...# #########.# '######............#####'#####...####'## #.# ##.......@.# ##?# ####.######...# #..........Bg##.######.....# ######## ###. 5 _F%hk  #.# #.##.## #.# ######' #.# # #.# # #.# #. #.# ######'#####.####'## #.# .# #.##......?# ####..# #.Bg.....# #.##..# #....#.# ###..# .. #..# .. #..# #..#6G%h}  #.#   #.#.##   #.# ######'   #.# #   #.# #  . #.# #  .. #.# ######'  .####'## #.#  .# #.#  #......?# ####.  .# #  .Bg.....# #.##.  .# #....#  .# ###..#  . #..#  ... #..#   #..#7H%h[, G  The blast of sand hits the goblin!H%h21 ]##)H%h ,H%h: }B..BH%hn 7---5=9.0 (1.5 _You kill the goblin!H%h~  You miscast Sandblast.  You are very lightly contaminated with residual magic.4---6------200Contam  _Nothing appears to happen. The giant cockroach bites you.I%h}z  The blast of sand hits the giant cockroach.I%h3 I%hA The giant cockroach is moderately wounded.The giant cockroach bites you.I%h 3I%h -----5------1.5 (1.5I%hI%h; I%h@I%h9_The giant cockroach bites you but does no damage.I%h     #.#  #.#  #.#  . #.#  ... #.#  .....####'## #.#  .......@...# #.#  ####..B...?#  ...........#  .....).....#  ...........#   ....########   .... #..#  ...#..#  #..# I%h  #.# #.# #.#  . #.#  ... #.#  .....####'## #.#  .......@...# #.#  ####..B...?#  ...........#  .....).....#  ...........#  ....########   ....  ...I%hjf _A giant cockroach is nearby!I%h, P  The blast of sand hits the giant cockroach!I%h(4 F†I%h I%h V-----723.0I%h 6SandblastI%h I%h S _You kill the giant cockroach!J%hQ{JJ%h$4==J%hgJ%hׇ!J%hJ%h4Z _Your magical contamination has completely faded away.J%hύO6===J%hHJ%hs,J%hkJ%h5===J%hJ%ht,J%haJ%hȢ;7J%hiI======J%hJ%hA,J%hJ%h5O=J%hJ%hib6==J%hJ%hQ===J%hJ%h<c8===J%htJ%hӺJ%h*,J%hyJ%hJ%hkP==J%hJ%hJ%hi,J%hJ%h #.#########.##  #.# '####### #.#%hN9;49m #............ #.# #... ..#.# #... .... #.# ######'##### .....####'## #.#  ...........# #.#  ####..†...@# ####.#######- ...........# #........... .....).....# #.##.###### ...........# #....# #. ....######## ###..# #. .... #..# #.  ... #..# #.  #..# #.J%h  ### #..# #. J%h039.0 (16.0)J%h===-40.0 (17 _j - a scroll labelled QUHIYX QAADIJ%h#IJ%hؿBJ%h1XJ%hJ%hJ%h7,J%hJ%hJ%h,J%hJ%hKJ%hBJ%h-J%h,J%hJ%hJ%hi,J%hJ%hjJ%h~,J%h+J%hJ%h ,J%hJ%hJ%h,J%h%J%hnJ%h,J%ho J%h* J%hB,J%hJ%hQJ%h=,J%hJ%h:J%h4BJ%h &p  #...........# #. #####..†....# ####. #...........# #.... +.....).....# #.##  #...........# #  #....##   #.... #..  #.... #..  #...@# #..  # ### #  # #.# #)  ######## #.###.  #.# #.....  #.# #.###.J%h&C  #.# #.###. #.# #.##..  ###########.########.##..#You pick up a book of Cantrips and begin reading...J%h*-54.0 (14J%hF,,5.0 (15J%h`/J%h1  You add the spells Poisonous Vapours, Kinetic Grapnel, Summon Small Mammal and _Apportation to your library.J%hD3J%hFJ%hKJ%hSBJ%h$UJ%hX,J%ha,J%hhXJ%hlpJ%h qJ%hIsJ%hxJ%hH},J%hJ%h}7 _You open the door.J%h3J%hBJ%hzJ%hĦ  There is an open door here. _J%hFJ%hױ,J%hJ%h[,J%h,J%hJ%hJ%h8,J%hJ%hJ%h,J%hJ%huJ%h?,J%hJ%ht@  There is an open door here.J%h0J%h _J%hJ%h\J%hRJ%h9  There is an open door here. _J%h@nJ%hAdJ%hdJ%hjXJ%h ,J%h J%h J%h ,J%h| J%h J%h J%h J%h J%h J%h J%h J%h J%h J%h ,J%h J%hq J%h ,J%h J%h'" J%hH# J%h# J%h$ J%hY) J%h* ,J%h, J%h- J%hF0 ,J%h~A J%hcE BJ%h)F J%hL J%h{N J%hO ,J%hP J%hhR J%h~T ,J%hBU J%hW J%hX J%h*Y J%hY J%hZ J%hL\ J%h\ J%h] J%h^ J%h\` J%h` J%hYa J%hfc J%hgd J%hd J%h?e J%hf J%h\h J%hh J%hyi J%hm J%hu   ###  #.# J%hyu o #.#  #.# ###..  #.# ####.....J  ##.#########.@........ ...#  #.................#..## #..# J%hu  #..####............)... ....  #..# ##.#..#..#.#..... #..# ####..# #............#..# #..# ......###..#..#..#.#.#..# #..J%hUv J   endoplasm (asleep) ####.......##.#..#.#.#..#####.... #.............#....#.#.........÷ #.###.###........#...........†...J%h~ } 744.0 (89  An endoplasm comes into view.J%h> ,5.0 (90J%hH J%h # _Found a whip.J%h   ###  #.#  #.#  #.# ###.. J%h #.# ####.....J  #.@........  #.................#..## J%h #..####............)...  #..# ##.#..#..#.#..... .# #............#..# .###..#..#..#.#.#..# .....##.#..#.#.#......#....#.#÷.†J%hE   ###  #.#  #.#  #.# ###..  #.# ####.....J  #.@........  #.................#..##  #..####............)...  #..# ##.#..#..#.#..... .# #............#..# .###..#..#..#.#.#..# .....##.#..#.#.#......#....#.#÷.†J%hi  _An endoplasm is nearby!J%hT   ###  #.#  #.#  #.# ###..  #.# ####.....J  #.@........  #.................#..##  #..####............)...  #..# ##.#..#..#.#..... .# #............#..# .###..#..#..#.#.#..# .....##.#..#.#.#......#....#.#÷.†J%he   ###  #.#  #.#  #.# ###..  #.# ####.....J  #.@........  #.................#..##  #..####............)...  #..# ##.#..#..#.#..... .# #............#..# .###..#..#..#.#.#..# .....##.#..#.#.#......#....#.#÷.†J%hS  _An endoplasm is nearby!J%ha  ###  #.#  #.#  #.# ###..  #.# ####.....J  #.@........  #.................#..##  #..####............)...  #..# ##.#..#..#.#..... .# #............#..# .###..#..#..#.#.#..# .....##.#..#.#.#......#....#.#÷.†K%hG  ###  #.#  #.#  #.# ###..  #.# ####.....J  #.@........  #.................#..##  #..####............)...  #..# ##.#..#..#.#..... .# #............#..# .###..#..#..#.#.#..# .....##.#..#.#.#......#....#.#÷.†K%h= _An endoplasm is nearby!K%h_  ###  #.#  #.#  #.# ###..  #.# ####.....J  #.@........  #.................#..##  #..####............)...  #..# ##.#..#..#.#..... .# #............#..# .###..#..#..#.#.#..# .....##.#..#.#.#......#....#.#÷.†K%hQ  ###  #.#  #.#  #.# ###..  #.# ####.....J  #.@........  #.................#..##  #..####............)...  #..# ##.#..#..#.#..... .# #............#..# .###..#..#..#.#.#..# .....##.#..#.#.#......#....#.#÷.†K%h  _An endoplasm is nearby!K%h& ### ###.# .##.# .# ##.# .###.#.# ####.....J.##.##. ...#. #.................#..## #..#. #..####.)... .#..# ##.#..#..#.#..... #..#.#..# #............#..# #..#.####..#..#..#.#.#..# #........##.#..#.#.#..#####. ......#....#.#.÷. .###.###........#.†%h] 40m...#6.0 (1.0) _K%hU### ### #.# #.# #.# #.# ###.# #.###.#.# ####.....J.  ##.##....#.  #.#..## #..#. ##..####.)... ......  #..# ##.#..#..#.#...# #............#..## #..#.####..#..#..#.#.#..# #..##.#..#.#.#..#####...#....#.#...÷. ###.###.#.†...#%hkYpH7L%hQ### ###  #.# #.#  L%hR#.# #.# ##.# #.###.  #.# ####.....J. ##.##....#. L%hSE#.#..### #..#. # #..####.).... ...... #..# ##.#..#..#.#......#..# #.L%h{TZ..#..## #..#.####..#..#..#.#.#..# #. #.L%hU##.#..#.#.#..#####..#....#.#.........÷..###.#.†...##.L%hSaL%hd78SandblastL%hijL%h^lM%hik  The blast of sand hits the endoplasm!#)##M%h /...M%h #7M%h }---5=9.5 (1.5SandblastM%h6 M%h9  M%h? G_You kill the endoplasm!M%h| M%h} M%hp M%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)N%h.P3N%hRN%hVN%hW$ _N%h_XN%hcc8===N%heN%h?lN%hN%hcN%h^N%hyN%hN%hN%hdN%h̚N%hN%hN%h% N%h§)# N%hb+### N%h)# N%h2#.# N%h<)# N%h;#.# ######## N%h~+# N%hQ;.###.......KN%h### #N%h" N%h1n..@)...?.. #..N%hӮ-N%h########................#. #.# N%h(.......N%h#..#####..#. # #.# #N%ẖ###............).... ...... #.. #N%h ##.#..#..#.#......# #..#.# #. N%hN?# #............#..### #..#.####.# K   kobold (asleep) #N%h##..#..#..#.#.#..# #...##.#..#.#.#..#####.......... ........#....#.#÷.......N%hq'54.5 (5.0N%h*N%h-N%h$5.5 (6N%h'N%hh N%hN%hQ_A kobold comes into view. It is wielding a +0 dagger.N%hN%h9 # ### # #.# # #.# ########. # #.###.......K # ####....@)...?.. ................#. ......#..#####..#. # .......)....  # ..#.#......#  # ......#..### ..#.#.#..# ..#.#.#..#÷N%h' ### #.# #.# ########.  #.###.......K  ####....@)...?.. ................#. ......#..#####..#. # .......)....   ..#.#......#   ......#..### ..#.#.#..# ..#.#.#..#÷ _A kobold is nearby!N%hN%hN%hq  #N%h ### #N%h #.# #N%h& #.# ########. #N%h7 #.###.......K #N%hV9 ####....@)...?.. N%hG................#. N%h;......#..#####..#. # N%h........).... N%h* #N%h N%h ..#.#......# N%h^'j # ......#..### ..#.#.#..# ..#.#.#..#÷N%h ### #.# #.# ########.  #.###.......K  ####....@)...?.. ................#. ......#..#####..#. # .......)....   ..#.#......#   ......#..### ..#.#.#..# ..#.#.#..#÷ N%hW_A kobold is nearby!N%h0? # ### # #.# # #.# ########. #N%h?G #.###.......K # ####....@)...?.. ................#. ......#..#####..#. # .......)....  # ..#.#......#  # ......#..### ..#.#.#..# ..#.#.#..#÷N%h ' ### #.# #.# ########.  #.###.......K  ####....@)...?.. ................#. ......#..#####..#. # .......)....   ..#.#......#   ......#..### ..#.#.#..# ..#.#.#..#÷ _A kobold is nearby!O%ha\B ###  #.#  #.# #.# #.###.K. # ####.....@...?.#.......#. #.##..#####..#. # #.#...).... ...... #.  ##.#..#..#.#......# #..#.# #.#  #....#..### #..#.####.#..#..#..#.#.#..# #.##.#..#.#.#..#####.#....#.#.÷.===O%heA6.5 (1 _O%hh O%hiO%h+j?_You see here a +0 whip.O%h;### #.# #.# #.##.###.K.. #####.....)@..?...# #..#. #.#O%h#..#####..#. # #.#..).... ...... #. ##.#..#..#.#......# #..#.# #.# #.....#..### #..#.####.# #..#..#..#.#.#..# #.###.#..#.#.#..#####.##....#.#.÷.#O%hO%h-7 _O%hO%hO%hR _### #.# ##.# #.##.#.###.K... #####.....).@.?...# #..#. #.##..#####..#. # #.# #....).... ...... #. #.#..#..#.#......# #..#.# #.# ....#..### #..#.####.### ..#..#..#.#.#..##.#..#.#.#.. 8SandblastP%hdk### #.# # #.# #.##.##.###.K...# #####.....)..@?...# #..#. #.##..#####..#. # #.# ...).... ...... #. .#..#..#.#......# #..#.# #.##..### #..#.####.### #..#..#.#.###.#..#.# P%hC9P%h  ##K  The blast of sand hits the kobold.  The kobold is severely wounded.P%hx {..KP%h P%h 7P%h ---P%h F====61.0 (1.5P%h" P%h  P%hV P%h _The kobold shouts!P%hoG  The blast of sand hits the kobold.P%hrC)P%hdP%h)56------9=---2.5Sandblast _You kill the kobold!Q%hwS7===Q%h&U,Q%hWQ%h[,Q%hf^Q%h;bQ%hc;===Q%heQ%hiQ%hkM8===Q%hKmQ%hiqQ%htQ%huQ%hwQ%hH ### ##.# .# #.# #Q%h.##.# #.###.# #####.....)...@...# #.----.#. #.##..#####..#. # #.#).... ...... #. #..#..#.#......# #..#.# #.#.#..### #..# #..#..#.#.#..# #... ##.#..#.#.#..#####.... Q%hۅ| k - a scroll labelled QIPUC SEXOEVYUThings that are here:Q%hS-9.5 (7.0Q%hJF-70.5 (8Q%hQ%h"R _a +0 dagger; a kobold corpseQ%h Q%h Q%h` Q%hQ%h%Q%hQ%h*,Q%hQ%hj;===Q%hQ%hQ%hw,Q%h> Q%h$Q%h&Q%h'Q%h'Q%h)Q%hL+,Q%h,Q%h-Q%h.Q%hl/Q%h/Q%hu3Q%h4,Q%h6Q%hj7Q%h_9,Q%h:Q%h;Q%hz=,Q%hW>Q%h?Q%hsAQ%hBQ%hBQ%hMQ%hQ,Q%h5RQ%hVQ%hX,Q%hYQ%h^Q%h`,Q%haQ%heQ%hg,Q%hLiQ%hmQ%hnQ%hMp,Q%hqQ%hhsQ%hQ%hi####.....)...)...#.# #.......... #................#.# #.######### .......#..#####..#.####.######### ........)............##.......... #..#.#......###..#.####.######### .......#..### #..#.####.### #..#.#.#..# #...........# #..#.#.#..#####...........# #....#.#........@÷........# 85.5 (15.0) ...÷...##.#...# ).......#.##.#...# )........##.#...####### ................................. ##.#......######..###.##..##...## B   giant cockroach (wandering) .......##.# ####..#.#.##..##.###Q%ht[16;5H#..#### #.....B...  #.##..# #.##Q%h"Q%hv&f _A giant cockroach is nearby!Q%h^)...)...#.# ...#.# #..#.##)...........#..#.# #..#.####.###  #...........# Q%h$_ .#####...........# .......@÷........# ......÷...##.#...# ).............#.# )...............#............######..### ####..#  #.....  Q%h(a,  Q%h )...)...#.# ...#.# #..#.##Q%h )...........#..#.# #..#.####.###  #...........# .#####...........# .......@÷........# Q%h \......÷...##.#...# ).............#.# )...............#............######..### ####..#Q%h S #.....   Q%h= 4Q%hn Q%h" f _A giant cockroach is nearby!Q%h I)...)...#.# ...#.# #..#.##Q%h= )...........#..#.# #..#.####.###  #...........# .#####...........# .......@÷........# ......÷...##.#...# ).............#.#Q%hp u )...............#............######..### ####..#  #.....Q%h :    Q%h.p N)...)...#.# ...#.# #..#.##)...........Q%h=r #..#.# #..#.####.###  #...........# .#####...........# .......@÷........# ......÷...##.#...# ).............#.# )...............#............######..### ####..# #.....   Q%h~ Q%ha Q%h1 | _A giant cockroach is nearby!Q%h#l )...)...#.# ...#.# #..#.##)...........#..#.# #..#.####.###  #...........# .#####...........# .......@÷........# ......÷...##.#...# ).............#.# )...............#............######..### ####..#  #.....    Q%h:)...)...#.# ...#.# #..#.##)...........#..#.# #..#.####.###  #...........# .#####...........# Q%h2.......@÷........# ......÷...##.#...# ).............#.# )...............#............######..### ####..# #.....   Q%h4Q%hHQ%hf _A giant cockroach is nearby!R%hX ................#.# #.######### .#..#####..#.###.)............##.......... #..#.#......###..#.####.######### .......#..### #..#.####.### #..#.#.#..# #............#####...........÷ ...#....÷@..##.#.)R%h\ ..#.##.#.)..######............... ##.#######..###.##..##...## .......##.# ####..#.#### ##.##..#### #.....B..........#   .####..#.#.##...#R%h3c N.BR%hg 86.0) _R%h_l R%h5n R%h .#..#####..#.###.)............##.......... #..#.#......###..#.####.######### .......#..### ###.### #..#.#.#..# #...........R%h; 5.####........÷...... ...#....÷...##.#.).@#.#).######................ ##.#######..###.##..##...## .......##.# ####..#.#.#### ##.##..#### #................# R%h  B####..#.#.##...# ###R%h R%hϼ RBB.R%h* &7R%h R%hq S%h*.)............##.......... #..#.#......###..#.####.######### .......#..### ###.### S%h#..#.#.#..# #............####............÷...... ...#....÷...##.#)..#)..#S%h######............... ##.#######..###.##..##...## .......##.# ####..#.#.#### ##.##..#### #...B............#   #.......####..#.#.##...# #######S%h,S%h :B.S%h 78SandblastS%h S%hT%hԨ T%hƩ T%h\+The blast of sand hits the giant cockroach!T%hױT%hڲ#T%hs †T%h !T%h=:T%h9G.T%ha7---82=90.0 (1.5SandblastT%hgT%hiS _You kill the giant cockroach!T%hMT%hT%hX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)T%h3T%hT%hT%h| _T%hy8===T%hRT%h,T%h&T%hT%h,T%hT%hk  You see here a giant cockroach corpse.T%hdT%h" _T%hT%h2T%hQ===T%hT%hT%hT%h, ,T%h5 T%h T%h,T%h[T%hT%h,T%hkT%hdT%h,T%hT%hT%hBT%h T%h,T%hT%h@T%hP ,T%h T%h"T%h#,T%hE$T%h%T%h&,T%h\'T%h(T%hy)T%h)T%h*T%h+T%h,T%h4-T%h-T%h.T%h/T%hM0T%h0T%h1T%h2T%h:3T%h3T%h4T%h5T%h26T%h6T%h7T%h8T%hI9T%h9T%h:T%h<T%h<T%h=T%h8>T%h?T%h @T%h@T%hAT%hwBT%hBT%hpCT%hIT%hJT%hhPT%hPT%hRT%hS,T%hpTT%h[VT%hW,T%hXT%h]ZT%h\BT%hl^T%h_T%hC`T%h`T%h(bT%hc,T%h?dT%h\eT%hPf,T%hgT%hEhT%hiBT%hjT%hkT%hl,T%hmT%hoT%ho,T%huT%hvT%hwT%h>yT%hyT%hhzT%hJ{T%h}|T%h}T%h}T%h.T%hwT%hT%hT%hT%hT%hp,T%hT%hBT%hΈT%h,T%hÊT%h/T%hn,T%h,T%hBT%h\T%h,T%h}T%h T%h,T%h"T%hST%hBT%hT%h,T%hT%hT%hĢ,T%hT%hT%h,T%hT%hT%h,T%hT%hXT%hT%hQW##.####..###.## .##.##.##.......#..## #...#.##. .##.##.##..##.......# #..##.##### ....##.##..##.####.## #.†........ .#####.##..##.####.#####.######## .###.......##.##.........# ..÷...............###.####....##.###.##.#..........#....##.# #.##@........##.# -########.######.#######.# # .# #....# #.# #... T%h^# #.#### #.# #.##.# .########.# #.# #.# # ..........# #.# #.# w   dart slug (asleep) .########## #.# .# .# #w# .# .#T%h 845.0 (55.0)wwA dart slug comes into view.T%h ```````The dart slug launches a dart at you.T%hRb@......T%h(U4=6.0 (56T%hk[e _The slug dart misses you.T%h{ $..## ...# ..## #.†.###.#####.##.........# ÷...............###.#### .###.##.#..........# .# #.##@........##.# .######.#######.# #  #....# #.# #...   #.#   #.# #.# #  #.# #.#  #.# #.#  #w# #.# T%h| O..## T%h A...# ..## #.†.###.#####.##.........# ÷...............###.#### .###.##.#..........# .# #.##@........##.# .######.#######.# # T%h  #....# #.# #...   #.#  #.# #.#  #.# #.#  #.#  #w# T%h9 T%h T%h]# T%h& ` _A dart slug is nearby!T%h$ J..## ...# ..## #.†.###.#####.##.........# ÷...............###.#### .###.##.#..........# .# #.##@........##.# .######.#######.# #  #....# #.# #... T%h,  #.#   #.# #.# #  #.# #.#  #.# #.#  #w# #.# T%h F ..## ...# ..## #.†.###.#####.T%hN ##.........# ÷...............###.#### .###.##.#..........# .# #.##@........##.# .######.#######.# #  #....# #.# #...   #.#  #.# #.#  #.# #.#  #.#  #w# T%h]  _A dart slug is nearby!T%h $..## ...# ..## #.†.###.#####.##.........# ÷...............###.#### .###.##.#..........# .# #.##@........##.# .######.#######.# #  #....# #.# #...   #.#   #.# #.# #  #.# #.#  #.# #.#  #w# #.# U%h}P..## ...# ..## #.†.###.#####.##.........# ÷...............###.#### .###.##.#..........# .# #.##@........##.# .######.#######.# #  #....# #.# #...   #.#  #.# #.#  #.# #.#  #.#  #w#  _A dart slug is nearby!U%ho6..## ...# ..## #.†.###.#####.##.........# ÷...............###.#### .###.##.#..........# .# #.##@........##.# .######.#######.# #  #....# #.# #...   #.#   #.# #.# #  #.# #.#  #.# #.#  #w# #.# U%h..## ...# ..## #.†.###.#####.##.........# ÷...............###.#### .###.##.#..........# .# #.##@........##.# .######.#######.# #  #....# #.# #...   #.#  #.# #.#  #.# #.#  #.#  #w#  _A dart slug is nearby!U%h1U%h' ##.##.##. #...#.#.##..##.......# #..##.### ....##.####.## #.†........ .#####.###.#####.########..............# ....÷...............###.####..##.###.##.#...........# #.##..## .########.######@#######.#  #....# #.# #... .#####.########.#  ........########## #w.#````U%h ``` _The slug dart misses you. _A dart slug is nearby!  The dart slug launches a dart at you.U%hq .@.....7.0 (1.0) _The slug dart misses you.U%hY n##.......# #..##.### ...####.## #.†........ .######.#####.########..............# ....÷...............###.####..##.###.##.#.......... #.##.........## .########.######.#######.#  #....# #@# #... #####.########.#  ........########## #w.# #-8V%hh..####.## #.†........ .######.#####.########..............# ....÷...............###.####..##.###.##.#.......... #.##...## .########.######.#######.#  #....# #.# #... #####.########.#  ........ ######### #w. #V%hp ```The dart slug launches a dart at you.V%h5...V%h q3-----=9SandblastV%h8V%h- _The slug dart hits you.V%hj ######.########..............# ....÷...............###.####..##.###.##.#.......... #.##..## .########.######.#######.#  #....# #.# #... #####.########.#  ........ ######### #w.# #V%h V%hT8 `V%hW`The dart slug launches a dart at you.V%h...V%h^d2------50V%hV%hݛ- _The slug dart hits you.W%hSJ  The blast of sand hits the dart slug!W%hƱ\##.W%hb75...W%h^^7---931.5 (1.5SandblastW%hgeW%hhM _You kill the dart slug!W%hMW%h}NW%hPW%h!S _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W%hc3= _W%h8===W%h\W%h4===W%hW%h,W%hW%hW%hsQ===W%h{,W%hyW%h:==W%hn,W%hW%hK5=W%hW%hW%h,W%hW%h,W%hW%h,W%hW%hi6===W%hW%hW%h1W%hBW%hgW%hPW%hW%hW%h[,W%hW%hW%hxW%h&:==W%hW%h@W%hW%h,W%hL W%h ,W%h W%hW%hW%hR,W%hW%hVW%h,W%h9W%hW%ho,W%hW%hNW%h,W%hW%hW%hO,W%h>W%hJW%h,W%hW%hW%hm,W%hW%h W%hY!,W%h"W%h#W%hE$,W%hx%W%h&W%h(',W%hS(W%ho)W%h*,W%hL+W%hd,W%h,,W%h.W%h /W%h/,W%h0W%h1W%hi2W%h2W%h3W%h:m#.......#..## #...#.##.##.#  #..##.# #..##.#####.#  #..##.####.## #.÷.........#  #..##.####.#####.##########  ##.##.........#  .............###.####  #.###.##.#..........#  #.# #.##.........##.#  #.W%hF;.#######@# #  - #....# #.# ..S#  #.#### #.# #.#  Sandblast #.# #.##  ..# #.# ### #.#  S   ball python (constriction, asleep) #.# #.# #.# W%h@085.5 (34.0)W%hAF-6.5 (35W%hDW%hF^ _A ball python comes into view.W%h{ w   #..# #.## #.÷. #.#####.# ........# ....###.#### #..........#  #.##.........##.# .#@# #  #.# #...S#  #.# #.##.# W%h| #.# #.# #  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#W%h W%h  W%h W%h& 6 #..#W%h5 ! W%hJ [#.## #.÷.W%h T #.#####.# ........# ....###.#### W%h/& #..........#  #.##.........##.# .#@# #  #.# #...S#  #.# #.##.#  #.# #.# #  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#W%h'> JW%hMC  W%h0S \_A ball python is nearby!W%h5 R   #..# #.## #.÷. #.#####.# ........# ....###.#### #..........#  #.##.........##.# .#@# #  #.# #...S#  #.# #.##.#  #.# #.# #  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#W%h    #..# #.## #.÷. #.#####.# ........# ....###.#### #..........#  #.##.........##.# .#@# #  #.# #...S#  #.# #.##.#  #.# #.# #  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #W%hԭ 0[44m.# _A ball python is nearby!   #..# #.## #.÷. #.#####.# ........# ....###.#### #..........#  #.##.........##.# .#@# #  #.# #...S#  #.# #.##.#  #.# #.# #  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#X%h    #..# #.## #.÷. #.#####.# ........# ....###.#### #..........#  #.##.........##.# .#@# #  #.# #...S#  #.# #.##.#  #.# #.# #  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #X%h[44m.# _A ball python is nearby!X%h}FL  The blast of sand hits the ball python!X%hrMt##†X%h(..X%h 7---6=8.0 (1.5)Sandblast _You kill the ball python!X%hvX%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X%h3X%hX%hX%hL$ _X%h38===X%hX%hX%hy,X%hX%hX%h,X%h.X%hX%h ,X%h,X%hX%h;===X%hX%hEg  You see here a ball python corpse.X%hX%h' _X%h>X%hjX%hX%hX%hMX%hYX%hX%hX%hOX%hsX%hX%h,X%hdX%hX%h,X%h X%hR X%h ,X%hc ......###.#### ###.##.#..........# # #.##.........##.# ######.#######.##.# X%h #....# #.# #...†# #.#### #.# #.##. #.# #.## ..# #.# #.## #.# #@###-901.0 (13.0) #.#  #.  #.  #. #.X%h H..#.X%h- 8-X%h! X%hi$ E _Done exploring.X%h_, 3X%h"- X%h8I }....†...0.0)X%hIQ ,X%hXR E _Done exploring.X%h: IX%haL X%hQ ,X%hR E _Done exploring.X%hX%h3Y%hJY%hE _Done exploring.Y%h#3Y%hY%h%JY%h'E _Done exploring.Y%hu [?25h[?0c _Done exploring.  Search for what [? for help]? Z%hY [?25l[?1cZ%hf Z%huj 2 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn) Results elsewhere ([,] to cycle) Z%hn = b - [D:1] a +0 pair of boots[%hLevel 1 of the Dungeon <>>>>>>(Press ? for help)  #.........#.##.#.#.##...#.###.#......######†.###.##..##...####.#   ##>...>...>#.##.#...##...#.........##.# ####..#.#.##..##.### #.#   #............##.##÷......#####.##..#### #................# #.#   #.###........##+###.....## #.##..# #..............### #.######   #...'..................##### #.##..# #.##..#.#.##...##......#   #####......................######..# #.##..#.#.##...##.####.#  #)...............#.###..#####..# #.##..#.#.##...#### #.# #^#  #................#.# #.........# #.##..............### #.####.#  #...........÷....#.# #.........# #..............##.#.###......#  #................#.# #.........# #.##..#....................[%hx..#  #................#.# #.........# #.....#....#...##.#.###..###.##  #...)..#.........#.# #.........######.##.##..........[............#  #......#.........#.# #.............##.##.##........##.#.###..###.##  ########.........#.###........................##..###........###.#  #............#########......##.##.....)...................#  #.#########.###.#.##.#####.##...##...............###  ####### #.# ######'####### #.#.##.# #.#.##..................#.#  #.....# #.# #............####.÷÷...###.#.##..###..###.#.##..##.#  #.....# #.# #...................##....................#.##..##.#  #.....# #.# #...........................................##..##.#  #.....# #.# ######'#####.........##.##....>#####..##..#.##..##.#  #.....####'###.# ########..##.##.###.#####..##.##.##..##.####  #...........##.##..##.##.# #.#....#.................#[%h@[%h}[%hAYellowBlue the DiggerDeep ElfHealth: 16/16 ========================Magic: 8/8========================AC: 2Str: 5EV: 11Int: 19SH: 0Dex: 15XL:  2 Next: 96% Place: Dungeon:1Time: _Done exploring. _Done exploring. _Done exploring. _Done exploring. [%h_Done exploring.  Search for what [? for help]? armor[%h[%h[%hm[%h% _[%hvX[%h,[%h [%h, [%h8/ n[%h00 ,[%h0 [%hP2 [%h+4 B[%hX6 [%h7 ,[%h8 [%hq; ,[%h? [%hg@ [%hA [%h7C [%hC [%htD [%h3F [%hG ,[%hH [%hJ [%h^L ,[%hO ,[%hP ,[%hS ,[%hJU ,[%hlV [%h@X [%hY ,[%hZ [%hF\ [%h,^ ,[%h_ [%hb ,[%hPc [%hVe ,[%hf ,[%hg [%hp ..............### #.###### .##..#.#.##...##......# .##..#.#.##...##.####.# .##..#.#.##...#### #.# #^# .##..............### #.####.# ..............##.#.###......# .##..#......................# .....#....#...##.#.###..###.## .##.##..........@............#Noise: --------- 928.0 (27.0) .##.##........##.#.###..###.##-) Nothing wielded .........##..###........###.#Cast: Sandblast .##.....)...................# ###.##...##...............### #.#.##..................#.# #.#.##..###..###.#.##..##.# [16[%hwq d.................#.##..##.# ...................##..##.#[%h3w ,[%hx V _You see here a +0 pair of boots.[%h;[%h<19.0 (1.0)[%hA\%h, _l - a +0 pair of boots\%hq\%hInventory: 12/52 slots Armour (go to first with [)  a - a +0 robe (worn)l - a +0 pair of boots Jewellery (go to first with "=)c - a +5 ring of evasion Scrolls (go to first with ?)  e - a scroll labelled ECLYR GYOLAQUA  i - 2 scrolls labelled UPPOUTHREIBE  j - a scroll labelled QUHIYX QAADI  k - a scroll labelled QIPUC SEXOEVYU \%h,Potions (go to first with !)  b - a potion of magic  d - a sedimented dark potion  f - an amethyst potion  g - a fizzy silvery potion  h - a puce potion]%hl - a +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. ]%hIf you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.]%hn ]%hps ]%hx /..............### #.######YellowBlue the Digger .##..#.#.##...##......#Deep Elf .##..#.#.##...##.####.#Health: 16/16 ======================== .##..#.#.##...#### #.# #^#Magic: 8/8======================== .##..............### #.####.#AC: 2Str: 5 ..............##.#.###......#EV: 11]%hy Int: 19 .##..#......................#SH: 0Dex: 15 .....#....#...##.#.###..###.##XL:  2 Next: 96% Place: Dungeon:1 .##.##..........@............#Noise: ---------  Time: 929.0 (0.0) .##.##........##.#.###..###.##]%h{ K-) Nothing wielded .........##..###........###.#Cast: Sandblast .##.....)...................# ###.##...##...............### #.#.##..................#.# #.#.##..###..###.#.##..##.# .................#.##..##.# ...................##..##.# _Done exploring. _Done exploring. _Done exploring. _Search for what [? for help]? armor _You see here a +0 pair of boots. _l - a +0 pair of boots]%h, ]%h ]%h ]%h  You start putting on your armour.30.0 (1]%h ]%hߑ ]%h +1.0 (2]%h ]%h ]%h +2.0 (3]%h1 ]%h ]%hǦ +3.0 (4]%h ]%h8 ]%h2 +4.0 (5]%h ]%h - 3 ]%h, Z_You continue putting on your +0 pair of boots. x5]%h ]%h ]%hQ b _You finish putting on your +0 pair of boots.^%h#^%h*Inventory: 12/52 slots Armour (go to first with [) ^%h+ a - a +0 robe (worn)  l - a +0 pair of boots (worn) Jewellery (go to first with "=)c - a +5 ring of evasion Scrolls (go to first with ?)  e - a scroll labelled ECLYR GYOLAQUA  i - 2 scrolls labelled UPPOUTHREIBE  j - a scroll labelled QUHIYX QAADI  k - a scroll labelled QIPUC SEXOEVYU Potions (go to first with !)  b - a potion of magic  d - a sedimented dark potion  f - an amethyst potion  g - a fizzy silvery potion ^%h.( h - a puce potion_%hc - a +5 ring of evasion. A ring that makes its wearer more capable of avoiding attacks. It affects your evasion (+5). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {EV+5} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.`%h-`%hQ`%h0..............### #.######YellowBlue the Digger .##..#.#.##...##......#Deep Elf .##..#.#.##...##.####.#`%hHealth: 16/16 ======================== .##..#.#.##...#### #.# #^#Magic: 8/8======================== .##..............### #.####.#AC: 3Str: 5 ..............##.#.###......#EV: 16Int: 19 .##..#......................#SH: 0Dex: 15 .....#....#...##.#.###..###.##XL:  2 Next: 96% Place: Dungeon:1 .##.##..........@............#`%h>_Noise: ---------  Time: 934.0 (0.0) .##.##........##.#.###..###.##-) Nothing wielded .........##..###........###.#Cast: Sandblast .##.....)...................# ###.##...##...............### #.#.##..................#.# #.#.##..###..###.#.##..##.# `%hJ{.................#.##..##.# ...................##..##.# _Search for what [? for help]? armor _You see here a +0 pair of boots. _l - a +0 pair of boots  You start putting on your armour. _You continue putting on your +0 pair of boots. x5 _You finish putting on your +0 pair of boots.`%h4`%h+5 (0.5`%hFK _c - a +5 ring of evasion (worn)`%hYn[?25h[?0c  Search for what [Enter for "armor", or ? for help]? b%hU [?25l[?1cb%hstaffb%hIJb%hb%hYX _Can't find anything matching that.b%ht n[?25h[?0c  Search for what [Enter for "staff", or ? for help]? d%h [?25l[?1cd%hȚd%h40 matches: only useless items found; press = to show.d%hx d%hH ..............### #.######YellowBlue the Digger .##..#.#.##...##......#Deep Elf .##..#.#.##...##.####.#Health: 16/16 ======================== .##..#.#.##...#### #.# #^#Magic: 8/8======================== .##..............### #.####.#AC: 3Str: 5 ..............##.#.###......#EV: 16Int: 19 .##..#......................#SH: 0Dex: 15 .....#....#...##.#.###..###.##XL:  2 Next: 96% Place: Dungeon:1 .##.##..........@............#Noise: ---------  Time: 934.5 (0.0) .##.##........##.#.###%h ;49m..###.##-) Nothing wielded .........##..###........###.#Cast: Sandblast .##.....)...................# ###.##...##...............### #.#.##..................#.# #.#.##..###..###.#.##..##.# .................#.##..##.# ...................##..##.# _You continue putting on your +0 pair of boots. x5 _You finish putting on your +0 pair of boots. _c - a +5 ring of evasion (worn)  Search for what [Enter for "armor", or ? for help]? staff _Can't find anything matching that.  Search for what [Enter for "staff", or ? for help]? tali _e%h3e%h e%hze%he%he$ _e%hXe%hԫe%hXe%hQ,e%h_e%h e%h,e%he%he%hDe%hB,e%he%hXe%he%he%hFI##.##.##........##.#.### ....................##..###...... ###......##.##.....).............  #.#.##.#####.##...##...........  #.#.##.# #.#.##................ ###.÷÷...###.#.##..###..###.#.##. ......##....................#.##..........................##. .e%h ......##.##....@#####..##..#.##.47.5 (13.0) #####..##.##.###.#####..##.##.##.  #..##.##.# #.#....#.......... #####..##.##.# #......+..#....... ..........##.###......#..####.... #####..##.##.##.......#..## #...#  #e%h ####..##.##.##..##.......# #..## ##.##..##.####.## #.÷..  #####..#####.##..##.####.#####.## e%he%he%h.c _There is a stone staircase leading down here.f%hjf%hf%hpf%hf%hn88.0) _f%hf%h t . ..# ..### ..@ ##.###.##2 f%h ... ##......# ########  @   Sigmund (polearm, asleep) f%h @@)You climb downwards.f%h1] ]====9.2 (1.7Sandblastf%ha f%hOf _Sigmund shouts! You hear an angry hiss. _There is a stone staircase leading up here.h%h  Casting: Sandblast (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h%h  YellowBlue the Diggerh%h{  Deep Elf  Health: 16/16 ======================== . Magic: 7/8=====================--- ..# AC: 3Str: 5 ..### EV: 16Int: 19 ..@ SH: 0h%hSDex: 15 ##.###*## XL:  2 Next: 96% Place: Dungeon:2 .......@#h%h Noise: ====-----  Time: 949.2 (0.0) ##......# -) Nothing wielded ######## Cast: Sandblasth%h0  @   Sigmund (polearm) _There is a stone staircase leading up here.  h%hPCasting: Sandblast (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (80% to hit)h%h xYellowBlue the DiggerDeep ElfHealth: 16/16 ========================.Magic: 7/8=====================---..#AC: 3Str: 5..###EV: 16Int: 19..@SH: 0Dex: 15##.######XL:  2 Next: 96% Place: Dungeon:2.......@#Noise: ====-----  Time: 949.2 (0.0)##......#-) Nothing wielded########Cast: Sandblast@   Sigmund (polearm)Casting: Sandblast (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (80% to hit)  The blast of sand hits Sigmund!h%hD ?.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  h%hE Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (80% to hit)  The blast of sand hits Sigmund!  Sigmund is moderately wounded.h%hF c=---50.7 (1.5h%hJ h%hdL P _Sigmund barely misses you.i%hU  Casting: Sandblast (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i%hP  YellowBlue the Digger  Deep Elf  Health: 16/16 ======================== . Magic: 6/8==================------ ..# AC: 3Str: 5 ..###i%hr EV: 16Int: 19 ..@ SH: 0Dex: 15 ##.###*## XL:  2 Next: 96% Place: Dungeon:2 .......@# Noise: =--------  Time: 950.7 (0.0) ##......# -) Nothing wielded ######## Cast: Sandblast  @   Sigmund (polearm)Casting: Sandblast (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  80% to hit)i%h3 oYellowBlue the DiggerDeep Elfi%h ?Health: 16/16 ========================.Magic: 6/8==================------..#AC: 3Str: 5..###EV: 16Int: 19..@SH: 0Dex: 15##.######XL:  2 Next: 96% Place: Dungeon:2.......@#i%h Noise: =--------  Time: 950.7 (0.0)##......#-) Nothing wielded########Cast: Sandblast@   Sigmund (polearm)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linei%h9 Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  80% to hit)  The blast of sand hits Sigmund!i%h~ i%h Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  80% to hit)  The blast of sand hits Sigmund!  Sigmund is severely wounded.i%h  .SS   ball python (constriction)A ball python comes into view.2.2 (1.5i%h^ g _Sigmund closely misses you.j%h  Casting: Sandblast (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j%h@  YellowBlue the Digger  Deep Elf  Health: 16/16 ======================== . Magic: 5/8===============--------- ..# AC: 3Str: 5 ..### EV: 16Int: 19 ..@ SH: 0Dex: 15 j%hJ##.###*## XL:  2 Next: 96% Place: Dungeon:2 .S.....@# Noise: =--------  Time: 952.2 (0.0) ##......# -) Nothing wielded ######## Cast: Sandblastj%h0  @   Sigmund (polearm)  S   ball python (constriction)Casting: Sandblast (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 80%to hit)j%h YellowBlue the DiggerDeep ElfHealth: 16/16 ========================.j%h tMagic: 5/8===============---------..#AC: 3Str: 5..###EV: 16Int: 19..@j%h( YSH: 0Dex: 15##.######XL:  2 Next: 96% Place: Dungeon:2.S.....@#Noise: =--------  Time: 952.2 (0.0)##......#-) Nothing wielded########Cast: Sandblast@   Sigmund (polearm)S   ball python (constriction)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 3% risk of failure)  j%h Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 80%to hit)  The blast of sand hits Sigmund!j%h j%hL ..SAiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  j%hƨ Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 80%to hit)  The blast of sand hits Sigmund!  Sigmund is almost dead.j%h v  Sigmund gestures at you while chanting.j%hS(j%h,G.Sj%h-g6====3.7 (1.5j%hD1j%hq39 _You resist with significant effort.k%ht  Casting: Sandblast (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k%h\  YellowBlue the Digger  Deep Elf  Health: 16/16 ======================== . Magic: 5/8k%h`===============--------- ..# AC: 3Str: 5 ..### EV: 16Int: 19 ..@ SH: 0Dex: 15 ##.###*## XL:  2 Next: 96% Place: Dungeon:2 k%hN...S...@# Noise: ==-------  Time: 953.7 (0.0) ##......# -) Nothing wielded ######## Cast: Sandblast k%hTp @   Sigmund (polearm)  S   ball python (constriction)Casting: Sandblast (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 80% to  hit)k%h5 9  YellowBlue the Digger  Deep Elf  Health: 16/16 ======================== . Magic: 5/8===============--------- ..# AC: 3Str: 5 ..### EV: 16Int: 19 ..@ SH: 0Dex: 15k%hW  ##.###.## XL:  2 Next: 96% Place: Dungeon:2 ...S...@# Noise: ==-------  Time: 953.7 (0.0) ##......# -) Nothing wielded ######## Cast: Sandblast  @   Sigmund (polearm)  S   ball python (constriction)k%h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 80% to  hit)  The blast of sand hits Sigmund.k%h6   . ..# ..### ..) ##.###### ... ##. ##  k%h/u,k%hyP...Sk%hk%hԉYellowBlue the MagicianDeep ElfHealth: 16/16 ========================.Magic: 5/9=============-----------..#AC: 3Str: 5..###EV: 17Int: 19..)SH: 0Dex: 15##.###.##XL:  2 Next: 896% Place: Dungeon:2.....S.@#Noise: =--------  Time: 955.2 (1.5)##......#-) Nothing wielded########Cast: SandblastS   ball python (constriction)The blast of sand hits Sigmund. _You kill Sigmund!Your Fighting skill increases to level 1!Your Spellcasting skill increases to level 4!Your Conjurations skill increases to level 2!Your Earth Magic skill increases to level 4!-Your Fighting skill increases to level 1!  Your Spellcasting skill increases to level 4!Conjurations skill increases to level 2!Earth MagicShapeshifting skillk%h S increases to level 1! have reached level 3!k%hÑ/  --more--l%h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? m%h&m%h-YellowBlue the MagicianDeep ElfHealth: 20/20 ========================.Magic: 6/11m%h:=============-----------..#AC: 3Str: 5..###EV: 17Int: 21..)m%hLSH: 0Dex: 15##.###.##m%hXL:  3 Next: 412% Place: Dungeon:2.....S.@#Noise: =--------  Time: 955.2 (1.5)##......#m%hTI-) Nothing wielded########Cast: SandblastS   ball python (constriction)Your Conjurations skill increases to level 2!Your Earth Magic skill increases to level 4!Your Shapeshifting skill increases to level 1!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  m%h/ You feel clever. x2  You have reached level 4!m%h[/  --more--n%hͩ n%hv YellowBlue the MagicianDeep ElfHealth: 25/25 ========================.Magic: 6/12============------------..#AC: 3Str: 5..###EV: 17Int: 22..)SH: 0Dex: 15##.###.##XL:  4 Next: 176% Place: Dungeon:2.....S.@#Noise: =--------  Time: 955.2 (1.5)##......#n%hǯ -) Nothing wielded########Cast: SandblastS   ball python (constriction)Your Shapeshifting skill increases to level 1!You have reached level 3!Your experience leads to an increase in your attributes!n%h Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2  You have reached level 4!n%h }  You feel clever.You have reached level 5!n%h /  --more--o%hrt9/293--541% o%hCo%h=4 _o%hf_ L  The blast of sand hits the ball python!o%he N†# o%h &.o%h5---6.7Sandblasto%ho%hBO _You kill the ball python!p%hp%h"7 Spells (Memorise)TypeFailure Level  a - PasswallEarth5% 3b - Stone ArrowConjuration/Earthp%h`%s9% 3  c - ApportationTranslocation11%1  d - Kinetic GrapnelForgecraft11%1  e - Poisonous VapoursAlchemy/Air11%1  f - Summon Small MammalSummoning11%1  g - Brom's Barrelling BoulderConjuration/Earth26% 4  h - PetrifyAlchemy/Earth41% 4 12 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitr%ha r%hYellowBlue the MagicianDeep ElfHealth: 29/29 ========================.Magic: 5/13=========---------------..#AC: 3Str: 5..###EV: 17Int: 22..)SH: 0r%h1Dex: 15##.###.##XL:  5 Next: 41% Place: Dungeon:2.....†.@#Noise: =--------  Time: 956.7 (0.0)##......#-) Nothing wielded########Cast: SandblastYou feel clever. x2  You have reached level 4!You feel clever. _You have reached level 5!r%h}The blast of sand hits the ball python! _You kill the ball python!r%hr%hMemorise Passwall, consuming 3 spell levels and leaving 9? Y - Yes  N - Nos%h15 s%hE YellowBlue the MagicianDeep ElfHealth: 29/29 ========================.Magic: 5/13=========---------------..#AC: 3Str: 5..###EV: 17Int: 22..)SH: 0Dex: 15s%hcF /##.###.##XL:  5 Next: 41% Place: Dungeon:2.....†.@#Noise: =--------  Time: 956.7 (0.0)##......#-) Nothing wielded########s%hH Cast: SandblastYou feel clever. x2  You have reached level 4!You feel clever. _You have reached level 5!The blast of sand hits the ball python! _You kill the ball python!6==-7.7 (1s%hm  _This spell is quite dangerous to cast!-8.7 (29.7 (360.7 (4s%h3r _You start memorising the spell. You continue memorising. x3s%hr s%hx s%hZ| c _You finish memorising. Spell assigned to 'b'.t%hZt%h^ Spells (Memorise)TypeFailure Level  a - Stone ArrowConjuration/Earth 9% 3b - ApportationTranslocation11%1  c - Kinetic GrapnelForgecraft11%1  t%h|_sd - Poisonous VapoursAlchemy/Air11%1  e - Summon Small MammalSummoning11%t%h`1  f - Brom's Barrelling BoulderConjuration/Earth26% 4  g - PetrifyAlchemy/Eartht%h`41% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpt%hoa<[Esc] exitu%hIYellowBlue the MagicianDeep ElfHealth: 29/29 ========================.Magic: 6/13===========-------------..#AC: 3Str: 5..###EV: 17Int: 22..)SH: 0Dex: 15u%h##.###.##XL:  5 Next: 41% Place: Dungeon:2.....†.@#Noise: ---------  Time: 960.7 (0.0)##......#-) Nothing wielded########u%hCast: Sandblast _You have reached level 5!The blast of sand hits the ball python! _You kill the ball python! _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.u%h׺u%hVMemorise Stone Arrow, consuming 3 spell levels and leaving 6? Y - Yes  N - Nov%h'gv%hv+v%hvYellowBlue the MagicianDeep ElfHealth: 29/29 ========================.Magic: 6/13===========-------------..#AC: 3Str: 5..###EV: 17Int: 22..)SH: 0Dex: 15##.###.##v%hw{XL:  5 Next: 41% Place: Dungeon:2.....†.@#Noise: ---------  Time: 960.7 (0.0)##......#-) Nothing wielded########Cast: Sandblast _You have reached level 5!The blast of sand hits the ball python! _You kill the ball python! v%hqw=_This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.v%hQx%7v%hx6=1.7 (1v%h {v%h v%ho_This spell is quite dangerous to cast!v%hA2.7 (2v%hv%hv%h$3.7 (3v%hVv%hv%hv%hs$4.7 (4v%hIv%hM v%h_You start memorising the spell. You continue memorising. x3v%hv%h.v%h"c _You finish memorising. Spell assigned to 'c'.v%h v%hL  Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 11% 1b - Kinetic GrapnelForgecraft11%1  c - Poisonous VapoursAlchemy/Air11%1  d - Summon Small MammalSummoning11%1  e - Brom's Barrelling BoulderConjuration/Earth26% 4  f - Petrifyv%h3 Alchemy/Earth41% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exity%hy%hGy%h]rYellowBlue the MagicianDeep ElfHealth: 29/29 ========================.Magic: 7/13============------------y%h|..#AC: 3Str: 5..###EV: 17Int: 22..)SH: 0Dex: 15##.###.##XL:  5 Next: 41% Place: Dungeon:2.....†.@#Noise: ---------  Time: 964.7 (0.0)##......#-) Nothing wielded########Cast: Sandblast _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 y%h{_You finish memorising. Spell assigned to 'b'. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.y%hy%h$y%h nMemorise Brom's Barrelling Boulder, consuming 4 spell levels and leaving 2? y%hu "Y - Yes y%hN  N - Noy%h y%hrH y%hc YellowBlue the MagicianDeep ElfHealth: 29/29 ========================.Magic: 7/13============------------..#y%hXf AC: 3Str: 5..###EV: 17Int: 22..)SH: 0Dex: 15##.###.##XL:  5 Next: 41% Place: Dungeon:2.....†.@#Noise: ---------  Time: 964.7 (0.0)##......#-) Nothing wielded########Cast: Sandblast _This spell is quite dangerous to cast! y%hi o_You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.8==5.7 (1y%h n y%hpv y _This spell is extremely dangerous to cast!y%h A6.7 (2y%h y%h +7.7 (3y%h y%h y%h, +8.7 (4y%h# y%h y%hs V9====y%h $9.7 (5y%h y%h $ y%hY _You start memorising the spell. You continue memorising. x4y%h y%h y%h` c _You finish memorising. Spell assigned to 'd'.z%hh z%h} z%h z%h z%hj | _z%h z%h z%hG z%h: z%h p10/13====z%he z%h ,z%h z%ha ,z%hJ z%hB 1====z%h z%h+ ,z%hd z%h ,z%h z%h ,z%h z%h 2====z%h z%hI z%h z%h~ ,z%h z%h z%h# z%h z%ha z%hC z%h j3====z%hd z%hD! 4 _Magic restored.z%h# 3z%h_% z%h<' z%h) ,z%hT+ z%h . z%h/ ,z%h+1 z%h5 g  You see here a ball python corpse.z%h8 z%h+9 A== _z%h: z%h< z%h_> ,z%h? z%h B z%h(D ,z%hE z%hG z%hI ,z%h5K z%hUM z%hiO ,z%hQ z%hS z%hyU ,z%hW z%hX z%hZ ,z%hz\ z%hC_ ,z%h` z%hdc p _b - 3 potions of magic (gained 2)z%h7e 3z%hf z%hLh z%hi ,z%hk z%hm z%hQo ,z%hq z%h7 Xz%hj z%h ,z%h z%h z%hَ ,z%h z%hՐ z%h ,z%h͒ z%hڔ z%h z%h z%h z%h z%h* z%h z%h z%h z%h֜ ,z%hI z%hc z%h z%h0 z%h z%hL z%hy ,z%h. z%h z%h z%h z%hp z%h6 z%hC z%h z%h" z%hڪ z%h ,z%h z%h\ z%h ,z%hj z%h z%hȲ z%hF ,z%h z%h? z%h z%h6 z%h z%h2 z%h ,z%h z%h: ,z%h z%h, z%h. z%h ,z%h z%h z%hm ,z%h z%h" ,z%h z%hh z%h! z%h z%hw z%h z%h z%h ,z%h z%h ,z%h z%h z%h #.##.### #.# . #.#z%h( V ####.#.# ## .S#.#.#####.. .# #.#......##.##.# #.###.##.#.....# #.@...##.#..#..# ###########.#....##### #......####........)..Sandblastz%h #............##.###.########.####.......†.<##.# #..##......# S   ball python (constriction, asleep)#.####..##########...............################z%h 1021.7 (52.0)  A ball python comes into view.2.7 (53z%h% z%h; % _Found 5 stones.z%hv  #.#  #.#  ## #.#  . #.#  ####.#.# ## z%h T . .#  #.#......  #.###.##. z%h, X #.@...##.  ###########. z%h| :.) ....... z%h A.......†.< #.# #.. . z%h" B.   z%hN #.#  #.#  ## #.#  . #.# z%h` ####.#.# ##  . .#  z%hXR#.#......  #.###.##.  #.@...##.  ###########. .) ....... .......†.< #.# #.. . z%h)H. z%hFP z%h\_A ball python is nearby!z%h2 #.#  #.#  ## #.#  . #.#  ####.#.# ##  . .#  #.#......z%h 3r  #.###.##.  #.@...##.  ###########.z%h_3: .) .......z%h3I .......†.< #.# #.. .z%h4G .   {%h #.#  #.#  ## #.#  . #.#  ####.#.# ##  . .#  #.#......  #.###.##.  #.@...##.  ###########. .) ....... .......†.< #.# #.. . . {%hЊ{%h"{%h{%hb _A ball python is nearby!{%h& #.#  #.#  ## #.#  . #.#  ####.#.# ##  . .#  #.#......  #.###.##.  #.@...##.  ###########. .) ....... {%h.......†.< #.# #.. . .   {%h^ #.#  #.#  ## #.#  . #.#  ####.#.# ##  . .#  #.#......  {%h|#.###.##.  #.@...##.  ###########. .) ......{%he. .......†.< #.# #.. . . {%h{%h{%ha{%hsb _A ball python is nearby!{%h:T #.#  #.#  {%h## #.#  . #.#  ####.#.# ##  . .#  #.#......  {%h8c#.###.##.  #.@...##.  ###########.{%h: .) .......{%h@ .......†.< #.# #.. {%htP. .   {%hĮ #.#  #.#  ## #.#  . #.#  ####.#.# ##  .{%h .#  #.#......  #.###.##.  {%hI#.@...##.  ###########. .) ......{%h3. .......†.< #.# #.. {%h1~. . {%h{%h{%h{%hb _A ball python is nearby!{%hL  The blast of sand hits the ball python!{%h#O(##{%hg$,..{%hK2--2=4.2 (1.5)Sandblast{%haS{%hVO _You kill the ball python!{%h 3{%h= {%h  3=={%hX {%h {%h ,{%h {%h {%h"  #.# #.# #.# ## #.#  . #.# #.#######.#.# ## {%h# ...<...(#.#.#####.. .# #@#......##.##.#-7.2 (3.0 #.###.##.#.....#  #.....##.#..#..#  ###########.#....## #......####........).#............##.###.# ######.####.......†.<{%h($ #  #.# #..##......  #.####..# {%h3* {%hk+ E-8.2 (4{%hNW {%hY 9 _Found a stone staircase leading up.|%hE.3|%h/|%hc2|%h<B|%h|@;  You see here 5 stones.|%hB|%hCA== _|%hPE|%hH|%hJ,|%hK|%h}M|%h+O,|%huP|%hjV|%hX,|%hX|%hZ|%h8\,|%h\|%hg|%hxa  There is a stone staircase leading up here. _|%h|%hXa## . .## J.. # #####.# #.#...#.# #.# #.....#=## #.# #....@.######.# #.#.........#.# #.#.#######.#.# ##Sandblast#....<...(#.#.#####..#.#.##.##.#......##.###.#.##.##.###.##.#.... J   endoplasm (asleep)# #....##.....##.#..#.##############.#....#......####......42.2 (14.0)|%h3.2 (15 _An endoplasm comes into view.|%h` ## . .## |%hڧJ.. # #####.# #.#  #.#...#.# #.#  #.....#=## #.#  #....@.#|%h  #.#.........#.#  #.#.#######.#.#  #....<...(  #.#.##.##. |%hP#.#.##. # #....|%hF ## . .## J.. # #####.# #.#  |%hG#.#...#.# #.#  #.....#=## #.#  #....@.#  #.#.........#.#  #.#.#######.#.#  #....<...( #.#.##.##. #.#.##. # #....|%h^P|%hdV|%h^|%hYba _An endoplasm is nearby!|%h ## . .## J.. # #####.# #.#  #.#...#.# #.#  #.....#=## #.#  #....@.#  #.#.........#.#  #.#.#######.#.#  #....<...(  #.#.##.##. #.#.##. # #....|%ho> ## . .## J.. # #####.# #.#  #.#...#.# #.#  #.....#=## #.#  #....@.#  #.#.........#.#  #.#.#######.#.#  #....<...( #.#.##.##. #.#.##. # #.... _An endoplasm is nearby!|%hp ## . .## J.. # #####.# #.#  #.#...#.# #.#  #.....#=## #.#  #....@.#  #.#.........#.#  #.#.#######.#.#  #....<...(  #.#.##.##. #.#.##. # #....|%h@  ## . .## J.. # #####.# #.#  #.#...#.# #.#  #.....#=## #.#  #....@.#  #.#.........#.#  #.#.#######.#.#  #....<...( #.#.##.##. #.#.##. # #....|%h" |%h) |%h - a _An endoplasm is nearby!|%h J  The blast of sand hits the endoplasm!|%h .###|%h a...=|%h- 2--3=4.7 (1.5)Sandblast _You kill the endoplasm!}%hߵ3}%h}%hn}%h}%h}%hE3==}%h}%hH}%hQ,}%h}%hM###. ## ... }%h^# #####.#...#.# #.....#@## -.....#######.#.........# }%h#.#.#######.#.# ##....<...(#.#.##.##. #.##..}%h-8.7 (4.0}%hE-9.7 (5}%h}%h3 _m - a +6 ring of intelligence}%h+_}%h-1}%hR8}%hX@,}%hIA}%hA:==}%hJC}%hD}%hG}%h{G}%h*H}%hlK}%hdM,}%hYN}%hP}%hzR}%hR}%hS}%hck##  #. # #.##.######.# #........@..# # #####.#######.# #.#...#.# #.# #.....#.## #.##......######.##.#.........#.##.#.#######.#.# ###....<...(#.#.#####.. .##.#.##.##.#......##.##.#}%hjW56.7 (77.7 (8}%hk}%hem< _n - a clear potion}%hm}%hS\ 3}%h^ }%ha }%hl }%hn }%h*p }%hr }%h[s }%h t }%hZv }%h y ,}%hy }%h| }%h2 ,}%h ,}%h ...#.## #.#}%hf #. #.#####.##.##..<......  #....#  #@# }%h K62.7 (5 ## #.#  #. #.# ##.######.##..}%ht @...## #####.#######.##.#...#.# ##.....#.## }%h f.##......######.#}%h }%h$ +3.7 (6}%ho O _Found a stone staircase leading up.}%h }%he }%h ,}%hJ }%h }%h8 ,}%h }%h. }%h }%h ,}%h? }%h} }%h }%h{ }%h }%hS B.#..# .....# ...... #.##.# #.##.# #.##.######@##.## #..<......#}%h, ` ......#....## ..#...#.##.# ### #.##.# #. ..##.#B   giant cockroach (wandering) #.##.######.# #...........# # #####.#######.#}%h &9}%h. i.BB}%hY ,70.7 (7}%h }%h b _A giant cockroach comes into view.}%hv` ..# #B#..#  .....#  ......  #.##.#  #.##.#  #.##.#  #####@##.##  #..<......#  ......#....##  ..#...#.##.#  ### #.##.#  #. ..##.#  ####.#    #  ~%h ..# #B#..#  .....#  ......  #.##.#  #.##.#  #.##.#  #####@##.##  #..<......#  ......#....##  ..#...#.##.# ### #.##.# #. ..##.#  ###  #  _A giant cockroach is nearby!~%h ..# #B#..#  .....#  ......  #.##.#  #.##.#  #.##.# ~%h7 #####@##.##  #..<......#  ......#....##  ..#...#.##.#  ### #.##.#  #. ..##.#  ####.#  ~%hI  #  ~%h` ..# #B#..#  .....#  ......  #.##.#  #.##.#  #.##.#  #####@##.##  #..<......#  ......#....##  ~%h!e1..#...#.##.# ### #.##.# #. ..##.#  ###  # ~%hh~%h&l~%hBr~%h`vf _A giant cockroach is nearby!~%h` ..# #B#..#  .....#  ......  #.##.#  #.##.#  #.##.#  #####@##.##  #..<......#  ......#....##  ..#...#.##.#  ### #.##.#  #. ..##.#  ####.#    #  ~%h֐j ..# #B#..#  .....#  ......  #.##.#  #.##.#  #.##.#  #####@##.##  #..<......#  ~%h......#....##  ..#...#.##.# ### #.##.# #. ..##.#  ###  # ~%h+~%hܖ~%h~%hf _A giant cockroach is nearby!~%h .....#. ##B#.#......  #####.##.## #..<......#......#....##..#...#.##.### #.##. #. ..##.###.###### #...........#~%h ~%h ~%h F.B~%h F1.7 (1Sandblast _~%h ~%h ~%h ### ### .....##. ..#..#.##.#........#.B....  ####.##.# #..<..........#....##..#...#.##.### #.##.# #. ..##.######~%h ~%hp F.B~%h+ <2~%h %h D####%hN J ...B%hg MThe blast of sand misses the giant cockroach.%hҮ d2--=4.2 (1.5%hF %h _The giant cockroach barely misses you. The giant cockroach misses you.%h  The blast of sand hits the giant cockroach!†%h%ha1----45.7Sandblast _You kill the giant cockroach!%hH%h%hʴ%h0 %h_You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h3%h%h%hr2== _%h°B%h%h%hc3====%h&%h%hM ### # ...#. ..#..##.##.#..#..)#.......##...............$.-9.7 (4.0.  #####.##.###..#%hV%hF-80.7 (5%hB%h _Found a falchion. _You see here a giant cockroach corpse.%h3%h%h %he %hS $ _%h( ,%h ,%hC %ht %hm %h :==%hF %h| %h$ ..##.# ####.## # #.....# #.#..#..# #.##.#..# #..)###................@.$..........#†##.##...$...## #.##.# ......##.# .J##%hB% B#####.##.## ###..<......# J   endoplasm (asleep)......#....##..#...#.##.#### #.##.#%h+ +3.7 (3%h~- +4.7 (4%h1 %h3 ] _An endoplasm comes into view.%hU3 ! ..# #.# ####.## # #.....# #.#..#..# #.##.#..# ###..  ..)#.......##......  ...........@.$.....  %h4 +.....#†##.##...$..  .## #.##.# .....  #.##.# .J##  #.## ##  #..<......# ..## #.# ### %h w ..# #.# ####.## # #.....# #.#..#..# #.##.#..# ###..  ..)#.......##......  %hy {...........@.$.....  .....#†##.##...$..  .## #.##.# .....  #.##.# .J## %h #.## ## #..<......# ..%h4 t #. ### %h %h  _An endoplasm is nearby!%h L ..# #.# ####.## # #.....# #.#..#..# #.##.#..# ###..  ..)#.......##......  ...........@.$.....  .....#†##.##...$..  .## #.##.# .....  #.##.# .J##  #.## ##  #..<......# ..## #.# ### %h ..# #.# ####.## # #.....# #.#..#..# #.##.#..# ###..  ..)#.......##......  ...........@.$.....  .....#†##.##...$..  .## #.##.# .....  #.##.# .J## #.## ## #..<......# .. #. ### %h2a _An endoplasm is nearby!%h! ..# #.# ####.## # #.....# #.#..#..# #.##.#..# ###..  ..)#.......##......  ...........@.$.....  %hQ+.....#†##.##...$..  .## #.##.# .....  #.##.# .J##  #.## ##  #..<......# ..## #.# ### %h ..# #.# ####.## # #.....# #.#..#..# #.##.#..# ###..  ..)#.......##......  ...........@.$.....  .....#†##.##...$..  .## #.##.# .....  #.##.# .J## #.## ## #..<......# .. #. ###  _An endoplasm is nearby![9;17%hH%h ..# #.# ####.## # #.....# #.#..#..# .#.##.#..# ####...)#.##.....@$......#†##.##...$..## #.##.# ..#.##.# ...J######.##.########..<......# ......#....##..#...#.##.# %h %hy F5.7 (1Sandblast _%h %h %h\..# #.# ####.## # #.....# ##.#..#..# ..##.##.#..######...#..)#.##.%h _I#.......+.....#†##.##...$...#.## #.##.##.##.##.##...J######.##.########..<......# %hi%h)k&6%hs%hwR _You see here 13 gold pieces.%hU  The blast of sand hits the endoplasm!##.%he %h .%h .%h& .%hB 2--5=8.2 (1.5Sandblast%h %h] M _You kill the endoplasm!%h\%hX^%hUc%hg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h3%h%h½%hT$ _%hXu%hQE3==%h%h _You now have 63 gold pieces (gained 13).%h3%h%h%h",%h%h%h'P==%h%h,%hH%hL _You now have 69 gold pieces (gained 6).%hJ3%h>%hT%h{,%h%h%h%h%h%h%hO,%h%h7 _You open the door.%h3%h%hN@  There is an open door here.%h%h _%h}%h%h,%h!%ho%h,%h%h ,%h %h w _d - 2 sedimented dark potions (gained 1)%h3%h%h%h,%h%hc%h##.###..# ....# ######..# .#..# #...##..### .#..######...##....# ....##.......##....# %hM.............'.....#.# †##.##.......##......# .##.##.......##..##### .##.##....#####.@# -107.2 (19.0) .##.####### #....# %h.....# #......ß ....## ##...#.._. .##.# ##?.# ß.. .##.# ... ?. .##.# #..# . ###.# ..# ...%h^#.#%h;_-8.2 (20%h$?< _Found a faded altar of an unknown god.%h;%h"NX%hR%hZ%hK[*..######...##....#%h[@##.......##....# .%hD\9...........'.....#.# %h\D##.##.......##......# %h6] ##.##.%h][##..##### # %h7^##.##....#####..### ##.. %h^##.####### #....#.....%h^_...# #......ß...%h_..## ##.@.#.._..%hY`10%h` .0) %hZa##.# ##?.# ß... %hfr##.#  #.... ?.. ##.#  ##..## . ##.#  ...# # ####.#.  #.#>  #.#%hoh%hh$1.2 (3%hcl%hn %hxo%ho-_Found a stone staircase leading down.%hl_%hB%h,%h%hM} _i - 3 scrolls labelled UPPOUTHREIBE (gained 1)%hr...........'.....#.# #.##.##......# #.####..##### #.%hܣz.##....#####..######....####### #....#...... ...# #......ß.. ..## ##...#.._..# #.# %h7##..#.ß...# #.#  #.@...?..#.# ..###.##.# %h# ..# ..##.###  #.#%hf>g   hobgoblin (asleep)  #.# .#.# ###.# .#g# ..%hH$#.#%h3_3.2 (2%h6+4.2 (3%h߱%h\ _A hobgoblin comes into view.%h b #......# #..##### #. #..######...  #....#......  #......ß....  ##...#.._..#  ##..#.ß...#  #.@...?..#  ##..###.##  #..# #..# ##..  #.# ..>  #.# .#.#  .#g# %hvh  #......# #..##### #. #..######...  #....#......  #......ß....  ##...#.._..#  ##..#.ß...# %h)i  #.@...?..#  ##..###.##  #..# #..# ##..  #.# ..> %hi #.# .#. .#g#%hPr 7_%hu %h@} %h ` _A hobgoblin is nearby!%h2 L #......# #..##### #. #..######...  #....#......  #......ß....  ##...#.._..#  ##..#.ß...#  #.@...?..#  ##..###.##  #..# #..# ##..  #.# ..>  #.# .#.#  .#g# %h %h #......# #..##### #. #..######...  #....#......  #......ß....  ##...#.._..#  ##..#.ß...# %h>S #.@...?..#  ##..###.##  #..# #..# ##..  #.# ..>  #.# .#. .#g#%hܱ%_%hx%h_ _A hobgoblin is nearby!%h-ib #......# #..##### #. #..######...  #....#......  #......ß....  ##...#.._..#  ##..#.ß...#  #.@...?..#  ##..###.##  #..# #..# ##..  #.# ..>  #.# .#.#  .#g# %h #......# #..##### #. #..######...  #....#......  #......ß....  ##...#.._..#  ##..#.ß...#  #.@...?..#  ##..###.##  #..# #..# ##..  #.# ..>  #.# .#. .#g#_ _A hobgoblin is nearby!%h:S#.####.....##### ##.#####..######..##### #....#.... ...# #......ß.###...#.._..# #.#  ##..#.ß. #.....?##@.###.## #..# .###.##..   ..>#.# ##g# ... #.#.##_gg.==5.2 (1_%hS< %hE%_The hobgoblin shouts!%hR##### ##.#####..######..##### #....#... ...# #......ß##...#.._..# #.#  ##..#.ß...# #.....?..###..###.## #@.# .###.##...   ..>##g# ##. ... ### ######.. .#_g.--6Sandblast_%hI%hK.##.##..##### ##. .##....#####..######... .# #....#...... # #......ß.... ## ##...#.._..# .# %hN##..#.ß...# .# #.....?..# .# ##..###.## .# #.@# # #..# .# ##...  #.# #.g>#  #.# #.#.#.# #.#.# #.# ..#.# .#.# ## ### # %hO%hV:g.%hXA--7%hv_&_%ha%h$J  The blast of sand hits the hobgoblin!%h)g_#.%h36_..%h2--6=8.7 (1.5Sandblast%hh8_%h'M _You kill the hobgoblin!%h %h= %h &_%hi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h 3%h %h %hե $ _%h 3==%h %hv ,%h %hG %h %hC %h¿ %h %h ,%h %h/ %h :==%h] %hL %h ,%h %h9 } _i - 4 scrolls labelled UPPOUTHREIBE (gained 1)%h 3%h %h %h ,%h %h B%h %h %h ,%h %h %h ,%h %h! %hm ,%h %hI %hF ,%h %h %h ,%hs %h> %h1 ,%h %h! %hQ ,%h %hL %h, ,%h %h %h; n%hs %hy %h B%h%h,%hn%h8%h!,%h<,%hgB%hj%h] ,%h%h}%h%h,%h%h%h,%h%h%hn ,%h\!%h"%h$,%h%%h&%h (,%h(%h9*%hm+,%h;,%h-%h.%h/%h/%h0%h1%hC2%h2%h4%h5,%h6%h7%h8%h?9%h9%h[;%h<,%hs=%h?%hA@,%h A%hcB%hgC%hC%hD%hF%hOG,%hFH%hI%hJ,%hK%hL%hN%hN%hO%h/P%h:c%hgd,%hde%hk%hm%hn,%hto%h[p%hRq%hq,%hs%het,%ht%hu%hv%hpw%hw%hx%hzB%h,{%h|%h|,%h}%h~%h_,%h{%hx%h,%h%h †##.##.......##......# .#  #.##.##.......##..########.#  #.##.##....#####..######...# ##.##.####### #....#......# <......# #......ß....#....## ##...#.._..#.##.# ##..#.ß...# %h #.##.# ##########........#  ..##.# g......@.##..###.##- #####.# ########.##..# #.# ......# #.##..###.# #######.# #.###.....# # #.#%h% #.# #..>#.# #.# #.# #.#.#.#g   goblin (asleep)#####.# #.###.#.#.##### ......#.# #.....#.#.....# %h#####.#.# #########.#####.#%h"081.7 (63.0)%h,F-2.7 (64%h&_%hs _A goblin comes into view. It is wielding a +0 club.%h† .#       <   _..#    %h ##########........#   g......@.##..###.##  ########.##..# #.#  #.#.#  #.###.....# # #.# #.# #..>#.#  #.# #.# #.#.#.#  #.###.#.#.#####  #.....#.#.....#  .#####.# %hju† .#       < %h>v       ##########........#   g......@.##..###.##  ########.##..# #.#  #.#.#  #.###..... #.# #.# #..>#. #.# #.# #.#.#.#  #.###.#.#. #.....#.#..... .#####.%h{%h}%h&_%h8 %hVW_A goblin is nearby!%h{B{† .#       < %h[Cl  _..#     ##########........#  %hD g......@.##..###.##  ########.##..# #.#  #.#.#  #.###.....# #%hD #.# #.# #..>#.#  #.# #.# #.#.#.#  #.###.#.#.#####  #.....#.#.....#  .#####.# %hPE%h† .#       <        ##########........#   g......@.##..###.##  ########.##..# #.# %h #.#.#  #.###..... #.# #.# #..>#. #.# #.# #.#.#.#  #.###.#.#. #.....#.#..... .#####.%h%_%hX%h28_%h] _A goblin is nearby!%hO† .#       <        ##########........#   g......@.##..###.##  ########.##..# #.#  #.#.#  #.###.....# # #.# #.# #..>#.#  #.# #.# #.#.#.#  #.###.#.#.#####  #.....#.#.....#  .#####.# %hC† .#       <   _..#     ##########........#   g......@.##..###.##  ########.##..# #.#  #.#.#  #.###..... #.# #.# #..>#. #.# #.# #.#.#.#  #.###.#.#. #.....#.#..... .#####.%hJ7_%hJ%hQ%hT] _A goblin is nearby!%h2.#†##.##.##......# .# #.##.##.##..#.# #.##.##....#####..######...##.##.# #....#......# .<......# #......ß....# ..#....## ##...#.._..# ..#.##.# ##..#.ß...# # #.##.##........# ..##.# .g..##..###.###.#%h4#.##..# #.#.# #.##..###.# .#.# #.###.....# .# #.# #.# #..>#.# .## #.# #.# #.#.#.# ..######.# #.###.#.#.#####.#.# #.....#.#.....##.#.# #.#####.#%h287_%h983.7 (1.0) _%h<&_%h>%h[.#†##.##.##......# .# # #.##.##.##..#.#%h #.##.##....#####..######...##.##.# #....#......# ..<......# #......ß....#.#....## ##...#.._..#.#.##.# ##..#.ß...# ## #.##.##%h.# . ..##.#..g.##..###.## .######.#.#.##..# #.#.# #.##..###.# #.#.# #.###.....# #.# #.#%h #.# #..>#.# #.## #.# #.# #.#.#.# ...######.# #.###.#.#.##### .#.# #.....#.#.....# %hD\#.#.# #.#####.#%h%_%h&4%h8_%h%h.#†##.##.##......# .# ## #.##.##.##..#.# #.##.##....#####..######...##.##.# #....#......# #..<......# #......ß....#.#....## ##...#.._..# #...#.##.# ##..#.ß...## #.##.#.# %hY#. ..##.#..g.##..###.## #.######.#.#.##..# #.#.# #.##..###.# ##.#.# #.###.....# .#.# #.# #.# #..>#.# .#.## #.# #.# #.#.#.#.######.# #.###.#.#..#.# #.....#.#..... .#.#.# #.#####.%hm%hR75Sandblast%h^8_%hb%h.#†##.##.##......# .# .## #.##.##.##..#.# #.##.##....#####..######...# %h0 #####.##.# #....#......#  #..<......# #......ß....#.#....## ##...#.._..# .#...#.##.#%he ##..#.ß...#  ### #.##.#.#  #. ..##.#..g.##..###.## ##.######.#.%h#.##..# #.#.# #.##..###.# ###.#.# #.###.....# ..#.# #.#%h #.# #..>#.# ..#.## #.# #.# #.#.#.#.######.# #.###.#.#. #.#.# #.....#.# #.#.#.# #.#####%hb%hQ%_%h&6%h8_%h]%h<H  The blast of sand hits the goblin!!%hs)##%h'..%h2--=8.2 (1.5Sandblast%hH%hJ _You kill the goblin!%h4%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h  _%h 3==%hW %h ,%h %h %h ,%h %h %h^ ,%h %hD <  You see here a +0 club.%h %hr A== _%hV %h %h %hc %h %h n%h %hj %hu %h %h! ,%h4# %h% %hr' ,%h( %h'+ %h- ,%hr. %h0 %h2 ,%h|3 %hG5 %hO6 %h6 %h8 %h5: %h; ,%h< %h> %h&? %h? %h@ %hA %hB %h*C %hC %hD %hE %hJF %hF %hG %hH %hhI %hI %h K %hL %hL %hM %h+N %hJO %hO %hP %hQ %h,S %hS %h8T %hU %hW %hxW %hX %hzY %hZ %hf[ %h[ %hL] %hy^ %h^ %ho_ %ha %hb ,%hc %hf %hVg ,%hg %hi %hj %h7k %hk %hm %hqn %hn %h]o %hq %hhr %hr %hLs %ht %hu %h]v %hv %hx %hjy %hy %h[z %h   Things that are here:  a +0 scythe; a +0 robe; the human skeleton of Sigmund _%h ,%h X%hd %h ,%h %h %h3 ,%hE %h %h ,%h %h  Things that are here:  a +0 scythe; a +0 robe; the human skeleton of Sigmund%hإ %hD  _%hk %h %h* ,%h %hi %h) ,%hR %hy %h ,%h %hL %hع ,%h %h %h %hG %h %h %h %hs %h( %h %h %h5 %h %hD %hf %h %hX %h %h\ %h %hH %h %h %h %h %h %h %hw %h %h %h %h> %h %h/ %h %h %h %hX %hw %h %h^ %h %h %h4 %h %hX %h %h %h %h@ %h %h ,%h %h %hY %h %hb %h %h %ht %h %h %h %h %h\ %h %h %h %h %h %hO %h %h %h= %h %h> %hd %h %h %h %h %h %h %hu %h} %h %hE %h %hK %h %h2 %h %h %h %h ,%h %h %h %h' %h %h ,%h %h %hQ ,%h! %h" %h* B ..........%h* ^ #. .....#†##.##... .# .## #.##.##... .. .. #.##.##... %hk+ #. .#####.##.#### # #.###.#..<......#  #.#.........#....##  #.......#...#.##.#  #....@.######.##.#####-%h+  #...##.##.....##.#..). #.. #.##.######.#.### #. #...........#. %hK, .B # #####.#######. ## #.#...#.# #.B   giant cockroach (asleep) %h- B#.....#.## #. #......######.# #.#.........#.%h7 x259.2 (71.0)-60.2 (72%hY: %h< b _A giant cockroach comes into view.%hz) %h{Z#. † .# .##  .. ..  #. .#####%h| # #.###.#..<.  #.#........  #.......#  #....@.# #...##.#..).%h}m #.. #.##.. #. #.....#  .B # #####.%hy~Q.#  ## .# #.#  .## #.#  %h2H..#  .....#.# %h Y #. %h† .# .##  .. ..  #. .##### # #.###.#..<. %h% #.#........  #.......#  #....@.# %hgo#...##.#..). #.. #.##.. #. #.....%h .B # #####.. ## %h/.# #.#  .## #. .%hw. .....#.%hK%h%h%hf _A giant cockroach is nearby!%hd5 #. %hdt† .# .##  .. ..  #. .##### # #.###.#..<.  %h^e#.#........  #.......#  #....@.# #...##.#..).%hex #.. #.##.. #. #.....#  .B # #####..# %h)fQ ## .# #.#  .## #.#  .%hf=.#  .....#.# %hR #. † .# .##  .. ..  #. .##### # #.###.#..<.  #.#........  %hU#.......#  #....@.# #...##.#..). #.. #.##.. #. #..... .B # #####.. ## .# #.#  .## #. .. .....#.%h{%h%h) %hf _A giant cockroach is nearby!%hz[ #. † .# .##  %h .. ..  #. .##### # #.###.#..<.  #.#........  #.......#%hu  #....@.# #...##.#..). #.. #.##..%h { #. #.....#  .B # #####..#  ## .# #.# %h? .## #.#  ..#  %h,.....#.# %h3u #. † .# .##  .. ..  #. .##### # #.###.#..<.  #.#........  #.......#  %hpw8#....@.# #...##.#..). #.. #.##.. #. #..... .B # #####.. ## .# #.#  .## #. .. .....#.%h}%h %h%hf _A giant cockroach is nearby!%h  #. † .# .##  .. ..  #. .##### # #.###.#..<.  #.#........  #.......#  #....@.# #...##.#..). #.. #.##.. #. #.....#  .B # #####..#  ## .# #.#  %h_ a.## #.#  ..#  .....#.# %h #. † .# .##  .. ..  #. .##### # #.###.#..<.  #.#........ %hw #.......#  #....@.# #...##.#..). #.. #.##.. #. #..... .B # #####.. ## .# #.#  .## #. .. .....#.%h%hx%h%hf _A giant cockroach is nearby!%h& j  #. .....#†##.## .## .## #.##.## .. .. #.##.## #. .#####.##. # #.###.#..<......# #.#..#....## #.#...#.##.# #...@..######.##. #...##.##.....##.#..) #... #.##.######.#. #..# #....#%h:* .# .B..# #####.#.# ######.#...#.# #.# #.....#.## #.# #......######.# #.#.........#.#%hq1 %h;4 L1.2 (1.0)Sandblast _%hp< %h> %h  #. .....#†##.## .### .## #.##.## ... .. #.##.### #.# .#####.##. #.#.###.#..<......# #.#.#....## #.#...#.##.# #..@...######.##. #...##.##.....##.#.. #....#.##.######.#. #..#.#.#.# .B..#.%h#####.#.# ######.#...#.# #.# #.....#.## #.###......######.#  #.#.#.#%hq%h<2%h]%hOa#. .....#†##.###.### .## #.. ... .. #.#.# .#####.#.###.#..<......# ........#....#......#...#.##.# #########.##.....##.#...#.##.######.#.##.#...........B..#.#####.######%hH######.#...#.#  #..# ##......##### #.#.........#######%hG%hM&3%h%h%hO ##B  The blast of sand hits the giant cockroach.%hFv,%h{IB..%h}d2--=4.7 (1.5%h>%hh _The giant cockroach is severely wounded.%h;c #. † #.### .##  . ... ..  #.#.# .### #.#.###.#..<  #.#........  #.......#  #......# #..@# #.B..# #..#.# ....#.# %h<k######.#  #..  ##%hAL #. † #.### .##  . ... ..  #.#.# .### #.#.###.#..<  #.#........  #.......# %h #......# #..@# #.B..# #..#.# ....#.# ######.#  #..  ##%h3%h%h %h1f _A giant cockroach is nearby!%hP  The blast of sand hits the giant cockroach.%h\.%hO'.%hc~--76.2Sandblast%hg%hiS _You kill the giant cockroach!%h=3%h_>%hD%h=Fb3==%hF%hI%h>J,%hJ%hK%hL%h:M%hM%hN%hO%h$P%hP%hQ%h[R%hR:==%hS%h>U%hWV,%hW%hDX%hYY%hY%heZ%h[%hIbB #.#.# .### #.. #.#.###.#..<. ##.. #.#......... #... #.......#...#. #.#.##......######. #.#..#...##.##.....###+#.#..#....#.##.####$#.....##.#..#.#...............@.....#.#####.###-......########.#...#.# _.... #.....#.## ...# ##......#%hd.. #.#......J #.#.##### J   endoplasm (asleep) #....<... #.#.##.## #.#.##.##%hj~ 70.0)  An endoplasm comes into view.%hlF-7.2 (11%ho%hqM _Found 9 gold pieces. Found a broken altar of Ashenzari.%h f #.#.#  #.. < ##..  #...  #. #.. ###+#.#..#.. $#.....##.#..# .......@.....# ......########  _....   ...#  ..  %h _J #....<%h N #.#.#  #.. < ##..  #...  #. #.. ###+#.#..#.. $#.....##.#..# .......@.....#%hk  ......########  _....   ...#  ..  J #....<%hj %hR %h; %hY a _An endoplasm is nearby!%h@? f #.#.#  #.. < ##..  #...  #. #.. ###+#.#..#.. $#.....##.#..# .......@.....# ......########  _....   ...#  ..  %h? _J #....<%hP #.#.#  #.. < ##..  #...  #. #.. ###+#.#..#.. %h}$#.....##.#..# .......@.....# ......########  _....   ...#  ..  J #....<%h%h%h%h,a _An endoplasm is nearby!%h  #.#.#  #.. < ##..  #...  #. #.. ###+#.#..#.. $#.....##.#..# .......@.....# ......########  _....   ...#  ..  J #....<%hף #.#.#  #.. < ##..  #...  #. #.. ###+#.#..#.. $#.....##.#..# .......@.....# ......########  _....   ...#  ..  J %hL#....<%h%hT%hl%h a _An endoplasm is nearby!%h  #.#.# .##### #.. #.#.###.#..< ##.. #.#.# #... #.#...# #.#.##......###### #.#..#...##.## ###+#.#..#....#.##..$#.....##.#..#.#%hi ......#.#####..#.#...#.#._..... #.....#.##.### ##....... #.#.J #.#.# #....< #.#.##. #.#.##.%h= %hc 88.2 (1.0) _%h6 %h %h z #.#.# . #.. #.#.###.#..< ##.. #.#. #... #.#... #.#.##...... #.#..#...##.## ###+#.#..#....#.##..$#.....##.#..#.#.#.#####..#.#...#.#._...... #.....#.%hp .###.# ##........ .. #.#.J# ### #.#.## #....< #.#.##. #.#.##.%h %h bJ.J%h 79Sandblast%h %h %h!R #.#.# . #.. #.#.###.#.. ##.. #.# #... #.# #.#.##...... #.#..#...##.### ###+#.#..#....#.##.%hU(.$#.....##.#..#.#.#.#####..#.#...#.._......# #.....#..###.# ##.J. .. #.#.## ### #.#.# #....< #.#.##%h #.#.##J...80%h?a #.#.# . #.. #.#.###.# ##.. #.# #... #.# #.#.##...... #.#..#...##.#### ###+#.#..#....#.##.%hIAR.$#.....##.#..#.#.#.#####.#.#...#._......# #.....#.J###.# ##. ... #.#.## ###. #.#.## #.... #.#. #.#.%hD%h*P(J.%hS&1%h]%hF`%hmDJ  The blast of sand hits the endoplasm!%hHm#.%hr...%h2--=2.7 (1.5Sandblast%h)%hM _You kill the endoplasm!%h%hN%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h 3%hW %h  _%hИ b3==%hN %hq %h ,%hb %hG %h3 ,%h %h] %hM %h %h1 %h P==%h %h L _You now have 78 gold pieces (gained 9).%h 3%hN %h %h ,%hf %h %h %h %hd %ho %h ,%hU %hT %h ,%h׸ %hȻ 7 _You open the door.%h 3%h %hʿ @  There is an open door here.%h 5 _%h %h' %h ,%hm %h %hj %h %hP %h %ha %h %hY %h& %h1 %h ,%h %h %h ,%h3 %h% %h ,%h %h %hJ %h %hl %hb %h %hF %hL %h{ ,%h %h %h %h %h %h5 %h    #...# B  #...#.#  #...#.  %hl 1#....  ###..>   #.... #.   #.#.#.# #.###  %h 3 #....@# ..... -   #####.# #.#.#   #.# #.. #.#.#   #.#######.. #.#   #......#... #...   ######.#.#.##..... B   bombardier beetle (asleep)   #.#.#..#...##  ###########'#.#..#....#  #.......#.....##.#..#.#%hN 306.7 (24.0)  A bombardier beetle comes into view.%h F-7.7 (25%hv %hP ; _Found a stone staircase leading down.%h:= E #...# B  #...#.#  #...#.  #....  ###..> #.... #.  #.#.#.# #.###  #....@# .....  %h= #####.# #.#.#  #.# #..  #.#  #......#...  ######. #. ' .#...%hf9#...# B #...#.# %hB#...#. #....  ###..>%h #.... #.  #.#.#.# #.###  #....@# ..... %hP #####.# #.#.# #.# #.. #.# %hg#......#... ######.#. ' .#...%h3%h%h}%hh _A bombardier beetle is nearby!%hG #...# B  #...#.#  #...#.  #....  ###..> #.... #.  #.#.#.# #.###  #....@# .....  #####.# #.#.#  #.# #..  #.#  #......#...  ######. #. ' .#...%h#...# B #...#.# #...#. #....  ###..> #.... #. %hI1 #.#.#.# #.###  #....@# .....  #####.# #.#.# #.# #.. #.# #......#... ######.%h#. ' .#...%hd%h%h%h#h _A bombardier beetle is nearby!%hk- #...# B  #...#.#  #...#.  #....  ###..> #.... #.  #.#.#.# #.###  #....@# .....  #####.# #.#.#  #.# #..  #.#  #......#...  %hB.`######. #. ' .#...%h#...# B #...#.# #...#. #.... %h ###..> #.... #.  #.#.#.# #.###  #....@# .....  #####.# #.#.# #.# #.. #.# #......#... ######.#. ' .#...%h%h?%h?%hh _A bombardier beetle is nearby!%h:  . B##.## #......##..>.  #....# #.#.##.###..........#####.  .# ##.#######.. #.#......#... ######.#.#.##..... #.###########'#.#..#...%hC %hG 88.7 (1.0) _%hP %h YM  . B.# #.### #........##..>.....  #..@.# #.#.#.###.####.........  #####.##.#.#%h %h/ %h &9%h %h %h #...# .# #...# .  #...# B  #...#.#  #...#.# #.^. ###..>.. #...@# #.  #.#.#.## #.###  #.....# .....  #####.# #.# #.. #.#.# #.#######.. #.#.B   bombardier beetle (asleep) #......#... #. ######.#.#.##. #.#.#..#...##.[39%hR;49m10%h%hT%hä%hq78 M##.# .# . B%h\m.# #.####  #........^###.@>...... . #....###.### #. #.#.###.###%h?#.....#.....#####%hD %h%h&1%h%hf%hD###.# ##...# .# #...# #. #...# B #...#.# #...#.##.^..###..@.%hob.#....###.#### #. .#.#.#.## #.### .#.....# ..... .#####.# #.#.# .#.# #.. #.#.###. B   bombardier beetle (asleep)#.#.. #.#.....#......#... #.######.#.#.##......#%hu%h>72Sandblast%h%h-c _There is a stone staircase leading down here.%h ###.# # #...# .# #...###. #...#.B %h #...#.# #...#.##.^...)###..>%h .#....###.######. .#.#.#.## .. #.### .##.....# #.. ..... .%h #####.# .##.#.# .##.# #..##.#.###.##.#.. #.#.%h! m#......#... #.#######.#.#.##......#%h- %h2 -3 _%h7 %h8 %hw ###BThe blast of sand hits the bombardier beetle.%h- B...  The bombardier beetle is lightly wounded.%h5 ***The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.%hH3...%h2--===5.2 (1.5Fire %h%hIW _You are covered in liquid fire! Move or burn!%h%h) ### The blast of sand hits the bombardier beetle.%hZ> ...  The bombardier beetle is heavily wounded.The liquid fire burns you! ***The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.%h%h޽.%h.%h .%h%h+2%hZ------%hu--%h!6.7%h%h{ %h%hE_You are even more covered in liquid fire!%h%h5  ###.# # #...# .# #...###. #...#.B #...#.# #...#.###### #.^.. .. ###...  #....###.######.  #.#.#.## .. #.### . #.....# #.. .....  #####.# .##.#.# . #.# #..##.#.###. #.#.. #.# #......#... #. ######.#.#.##......  You shake off some of the f%hߙ ire as you move..B20-----------70 %ht _The liquid fire burns you! _There is a stone staircase leading down here.%hI ###.# # #...# .# #...###. #...#.. #...#B# #...#.###### #.^..  ###.@>.  #....###.######.  #.#.#.## .. #.###  #.....# #.. .....  #####.#%hrJs .##.#.# #.# #..##.#.### #.#.. #.#....  #......#... #  ######.#.#.##...... %hRP  You shake off some of the fire as you move.%hU16--------8Sandblast%h![%h^Z _The liquid fire burns you!%hg ^M .# ##.#  .###...B# #.######  #.@......^###..>........ .%hh  #....###.######. #.#.#.## .. #.###Fire ..##.%hk P  You shake off some of the fire as you move.%hs .BB   bombardier beetle%hZw 3------9Sandblast%h~ %h Z _The liquid fire burns you!%hGM .# ##.#  .###...# #B######  #........^##..>........ .#....###.######.Fire #.#%h?#####. %h%h3==20Sandblast%h%h^ _You shake off the liquid fire.%h%h.BB   bombardier beetle%h(y4=--1Sandblast%hk%h%h`=  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hJ  YellowBlue the Magician .# Deep Elf%hlL .# Health: 14/29 ===========------------- ###.# #  Magic: 12/13 ======================-- #...# .#  AC: 3Str: 5 %h#...###.  EV: 17Int: 22 #...#..  SH: 0Dex: 15 #...#.#  XL:  5 Next: 47% Place: Dungeon:2 %hu#.@.#.######  Noise: ---------  Time: 1321.7 (0.0) #..*B....^.. . -) Nothing wielded ###..>........ . Cast: Sandblast %h͚J#....###.######.  #.#.#.## .. #.###  #.....# #.. .....  B   bombardier beetle #####.# .##.#.#  #.# #..##.#.### #.#######.. #.#.... _You shake off the liquid fire.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 90% to hit)%h?YellowBlue the Magician.#Deep Elf%h%{.#Health: 14/29 ===========-------------###.# #Magic: 12/13 ======================--%h$#...# .#AC: 3Str: 5#...###.EV: 17%h Int: 22#...#..SH: 0Dex: 15#...#.#%h}pXL:  5 Next: 47% Place: Dungeon:2#.@.#.######Noise: ---------  Time: 1321.7 (0.0)%h:#..#B....^... -) Nothing wielded###..>......... Cast: Sandblast%hS]#....###.######.#.#.#.## .. #.####.....# #.. .....B   bombardier beetle#####.#%h.##.#.##.# #..##.#.####.#######.. #.#....Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 90% to hit)  The blast of sand hits the bombardier beetle.%hq%hBB..%h5=3.2 (1.5%h+%h<onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (heavily wounded, 90% to hit)  The blast of sand hits the bombardier beetle. _The bombardier beetle is heavily wounded.%h;  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%ha  YellowBlue the Magician .# Deep Elf .# Health: 14/29 ===========------------- %hb###.# #  Magic: 11/13 ====================---- #...# .#  AC: 3Str: 5 #...###.  EV: 17Int: 22 #...#..  SH: 0Dex: 15 %hc#...#.#  XL:  5 Next: 47% Place: Dungeon:2 #.@B#.######  Noise: =--------  Time: 1323.2 (0.0) #........^.. . -) Nothing wielded ###..>........ . Cast: Sandblast %hqgT#....###.######.  #.#.#.## .. #.###  #.....# #.. .....  B   bombardier beetle #####.# .##.#.#  #.# #..##.#.### #.#######.. #.#.... _The bombardier beetle is heavily wounded.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 90% to hit)%hMYellowBlue the Magician.#Deep Elf.#Health: 14/29 ===========-------------###.# #Magic: 11/13 ====================----#...# .#AC: 3Str: 5#...###.EV: 17%hInt: 22#...#..SH: 0Dex: 15#...#.#XL:  5 Next: 47% Place: Dungeon:2#.@B#.######Noise: =--------  Time: 1323.2 (0.0)#........^..%h!. -) Nothing wielded###..>......... Cast: Sandblast#....###.######.#.#.#.## .. #.####.....# #.. .....B   bombardier beetle%hɷ5#####.#.##.#.##.# #..##.#.####.#######.. #.#....Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 90% to hit)  The blast of sand hits the bombardier beetle.%hU;aConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (heavily wounded, 90% to hit)  The blast of sand hits the bombardier beetle.  The bombardier beetle is severely wounded.%hL<-4.7 (1.5%h/@%hB_ _The bombardier beetle closely misses you.%h{  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h 9  YellowBlue the Magician .# Deep Elf .# Health: 14/29 ===========------------- ###.# #  Magic: 10/13 ==================------ #...# .#  AC: 3Str: 5 %h3 I#...###.  EV: 17Int: 22 #...#..  SH: 0Dex: 15 #...#.#  XL:  5 Next: 47% Place: Dungeon:2 #.@B#.######  Noise: =--------  Time: 1324.7 (0.0) #........^.. . -) Nothing wielded %h ###..>........ . Cast: Sandblast #....###.######.  #.#.#.## .. #.###  #.....# #.. .....  B   bombardier beetle #####.# .##.#.#  #.# #..##.#.### #.#######.. #.#.... _The bombardier beetle closely misses you.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 90% to hit)%hYellowBlue the Magician.#Deep Elf.#Health: 14/29 ===========-------------###.# #Magic: 10/13 ==================------#...# .#AC: 3Str: 5#...###.EV: 17Int: 22#...#..SH: 0Dex: 15#...#.#XL:  5 Next: 47% Place: Dungeon:2#.@B#.######Noise: =--------  Time: 1324.7 (0.0)#........^... -) Nothing wielded%hW###..>......... Cast: Sandblast#....###.######.#.#.#.## .. #.####.....# #.. .....B   bombardier beetle#####.#.##.#.##.# #..##.#.####.#######.. #.#....Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%hAim: a bombardier beetle (severely wounded, 90% to hit)  The blast of sand hits the bombardier beetle but does no damage.%h)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (severely wounded, 90% to hit)  The blast of sand hits the bombardier beetle but does no damage.  The bombardier beetle is severely wounded.5=1==6.2 (1.5%hr%h8W _The bombardier beetle misses you.%h^  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hk   YellowBlue the Magician .# Deep Elf .#%h3m  Health: 15/29 ============------------ ###.# #  Magic: 10/13 ==================------ #...# .#  AC: 3Str: 5 #...###.  EV: 17Int: 22 #...#..  SH: 0%h/n Dex: 15 #...#.#  XL:  5 Next: 47% Place: Dungeon:2 #.@B#.######  Noise: =--------  Time: 1326.2 (0.0) #........^.. . -) Nothing wielded %hq ###..>........ . Cast: Sandblast #....###.######.  #.#.#.## .. #.###  #.....# #.. .....  B   bombardier beetle #####.# .##.#.#  #.# #..##.#.### #.#######.. #.#.... _The bombardier beetle misses you.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 90% to hit)%h+  YellowBlue the Magician .# Deep Elf .# Health: 15/29 ============------------ ###.# #  Magic: 10/13 ==================------ #...# .#  AC: 3Str: 5 #...###.  EV: 17Int: 22 #...#..  SH: 0Dex: 15 #...#.#  XL:  5 Next: 47% Place: Dungeon:2 #.@B#.######  Noise: =--------  Time: 1326.2 (0.0) #........^.. . -) Nothing wielded ###..>........ .%h/[39;49m Cast: Sandblast #....###.######.  #.#.#.## .. #.###  #.....# #.. .....  B   bombardier beetle #####.# .##.#.#  #.# #..##.#.### #.#######.. #.#....Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 90% to hit)  The blast of sand hits the bombardier beetle! .# .# ###.# #  #...# .#        #.@†  ..^..  .....  ###  ..  #.....#[39;4%h!39m #.. .....  #####.#  #.#     %h%h4-727.7 (1.5SandblastConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 90% to hit)  The blast of sand hits the bombardier beetle! _You kill the bombardier beetle!%h +3%h+%h*216=1=%hS%hT%hV%hIX%h/Y%hY2%huZ0===%h[,%h]%h`7==%ha%hb%hd%he%hf%hh%hi%hxj3%hk1====%hk%hl%hn%ho%hAp8%hp=%hr%hs%hv%hx%hy%h|%h}%h%h%h6%h(4%h$1====%h-%hG%h%h%hP9%hF=%h%hَ%h%h%ho%h%h%h%h==%h$%h4%hٙ%h%h9=%h›%hۜ%hq%h@%hП20%h2F=%h٢%h%h%hs%h:%ha%h%h%h%h:%h%hd21==%h߰%h%h<%hT%hY%h%h(%h˹%h%h%h.%h%h2%hD/==%hֿ%h%h%hN%h]%h~%h6%hO%h%h%h%hV%h'%h3%h/==%h(%h8%h%h%h%hm%h.%h>%h%h%h%hQ%h %h4%hg=%h%h%hB%h%hC%h[%h%h%h%hn%h5%h5%hx=%h %h%h%hz%h%h5%h%h%h%hb%h{%h%h%ht=%h+%h@%h%h%hK6%h=%h~%h%h,%h%h%h %hd %ht %h %h %h%h%h%hH7%h/==%h%h%hq%h3%hD%h%h%h%hj%h,%h=%h %h!%hH"8%h"/==%h~#%h$%h:&%h&%h (%h)%h}*%h+%ha-%h".%hE/%h61%h2%h29%hZ3/==%h3%h5%h7 %hn8%h8 _HP restored.%h:%h;%hH<%hx=%hj?%h A%hA%hC%h9E%hG%hTH%hI%hK%hM%hN%h_O=%hO%haQ%hS%hZZ%h[B###.# #%h[Z#...# .#%h]\d#...###. %h\~#...#.. %h]#%h^t#...#.# %h^#.%hV_#..†#.########%hf#.#........^.... ..)#.###..>.......... .....#....###@######. ....-#.#.#.## #?..g# #.### .## #.....# ####. .. Sandblast#####.# .##.#.# .### #..##.#.###.#..#######.. #.#........ g   hobgoblin (asleep)......#... #.......#..######.#.#.##......#### #.#.#..#...##.##..%hg87.7 (60.%h$h 0)%hi%hAj-%hj%8.7 (61%h..........  #@#   #?..g# #.### .##   ####........ ..   .##.#.#  #.# #..#    %h* ###.# # #...# .# #...###. #...#..#  #...#.# #..†#.######## %h~  #........^.... ..) ###..>..........  #@#   #?..g# #.### .##   ####........ ..   .##.#.#  #.# #..#    %h4%h %h%hf<_A hobgoblin is nearby!%h%h%h#  ###.# # #...# .# #...###. #...#..#  #...#.# #..†#.########  #........^.... ..) ###..>..........  #@#   #?..g# #.### .##   ####........ ..   .##.#.#  #.# #..#    %hE, %h-  %h%/ U###.# #%hU0  %h1 u#...# .#%h2  %h4 h#...###.%hF5  %h6 }#...#..%h7 )# %h9 x #...#.#%hH;  #..†#.########  #........^.... ..) ###..>..........  %h= #@#   #?..g# #.### .##   ####........ ..  %hqH  .##.#.#  #.# #..#    %hK %hL %hT %h4W  %hW %hmX <_A hobgoblin is nearby!%hX %hn  The blast of sand hits the hobgoblin!##.%h)...%hr&3--3=90.2 (1.5)Sandblast _You kill the hobgoblin!%he [4==%hm ...# .###. #...#.. ##...#.#.#..†#.#########........^.... ..)###..>................###.######. #.#.#.## #@...# #.### .## -....# ####........ .. ####.# .##.#.# .###############'#.#..#....#.##.# %h;-3.2 (3.0%hE-4.2 (4%h%h ` _o - a scroll labelled ZUWONOKHOQ%h==%h%hB%hй%h\%h%h%h;%hL%h%h%h%h%h%h%h^%h%h2%hb%h%hx%h%hC%h%h%hi%h%h%hZ%h%h#%h%h%h9%h`%h>%h%hi%h%hH%h%hX%hq%h%hi%h%h%h%h%hw%h~%h$%h%h$%h.%h%h"%h%h%hM%h%hb%ho%h%h6 %h %he %h %h%h%h%h%hJ%h%hM%hU%h%hg%h%h%h]$%h$%h<%%h%%h &%ht&%h&%h>' %h'I ################# %h(a .......@......... %ho(422.2 (2%h( 8.0)%hH)~ ##....##.######## %h)# #..) +.......# %h`*.#%h*u#....##.####.# %h;+##.%h+W## #.##.####.##%h, %hi,..%h,{ #.##.#.....# #### %h3- .#%h-{ #.##.#..#..# #... %h .C.#############.##.##.#..######. %h|.w....^..........)#.......##.......%h.%hd2%h 4%hz4%3.2 (29%h7%h9 %hJ:%h:_Found a whip.%hD %h %hc %h %hɿ %h %hJ %h %h %h %h %h %hz %h %h? %h %h %h` %h %h %h} %h %h %h %he %h %h %h %h9 %h %hX %ha %h %h@ %h %h %h %h %hY %h %ht %h6 %h %h %h %h$ %h %h %h+! %ht" %h# %h# %h^% %h& %hR' %hP( %h* %h+ %h, %h- %hT/ %h0 %hK1 %h/2 %hL5 %h6 %hP7 %h8 %hl: %h; %h< %h= %h> %h@ %h@ %htA %hB %hC %hD %hPE %hF %hH %h(I %hJ %hjK %hL %hM %hN %hP %hQ %h=R %h-S %hU  %hV  %hW -There is a stone staircase leading down here.%hX %hY  %hZ _%h[ %hn\ %h] %hO^ %h4_ %h|` %ha %hUb %h/c %hd %he %hg %hg %hi %hk %h'l %hBm %hn %hbp %hp %hq %hs %h[u %hv %h0w %hx %h{ %h{ %h| %h~ %h %h %hǁ %hj %hۄ %hk %h %h; %hĉ %hS %hh %hԑ %h? %h  %h %hb ######%hÓ  %h %h ;.# ###.....%h  %hk %hܕ F#.# #...####%h=  %h %h E###.# #.###%hg  %hė %h/ r#### #...# #.#%h  %h %hY g..# #...###.#%h  %h)  #.# #...#...#%h  %h p #@#.#...#.###%hz  %h  #.#####.#.#..†#.########%hV  %hȜ  ..........#........^....%h6  %h  #######.###..>..........%h  %hw u #.#....###.######.%hڞ  %h9 %h  #.#.#.## #....###.%h  %hd %hԠ  #.....# ####..%h8  %h l #####.# #..##%h  %hl #%hע ?#.# #..##%h7 %hN %h &56.2 (33%h %hU %7.2 (34%h %h  %h %h @_p - a scroll labelled AKAUFA HYICAWK%ht %hB   bombardier beetle (asleep).#.....#.#.#....%hhv 8.2 (1%hv .0)%h#x %hx $9.2 (2%h{ %h ~  %h~ %h~ @_A bombardier beetle comes into view.%ha %h%h%hҚ%h %h %h.#  #.#  ###.# #.###  ######### #...# #.#  .......@#  %h<m #B#####.#   #.#  #.#.#..†%hE ...^ #.###..> #.#%hҮ? #.#.#.##   %hK.# #.# ###.# #.###  ######### #...# #.#  .......@#   #B#####.#   #.#  #.#.#..† ...^ #.###..> #.# #.#.#.##    _A bombardier beetle is nearby!%h .#  #.#  ###.# #.###  ######### #...# #.#  .......@#   #B#####.#   #.#  #.#.#..† ...^ #.###..> #.# #.#.#.##   %hTTK.# #.# ###.# #.###  ######### #...# #.#  .......@#   #B#####.#   #.#  #.#.#..† ...^ #.###..> #.# #.#.#.##    _A bombardier beetle is nearby!%hK .#  #.#  ###.# #.###  ######### #...# #.#  .......@#   #B#####.#   #.#  #.#.#..† ...^ #.###..> #.# #.#.#.##   %h`@%hw.# #.# %h###.# #.###  ######### #...# #.#  .......@#   #B#####.# %hj  #.#  %h@g#.#.#..† ...^ #.###..> #.#%hۗ #.#.#.##   %hʝ%h%h%hh _A bombardier beetle is nearby!%h |       .# ###  #.# #...  ###.# #.### # #...# #.# .# #...###.#  ##B#####.# #...#...#  #.#.#...#.###  #.#####.#.#..†#.  ..........#.^  #######.###..>  #.#....###.######  #.#.#.## #....###  #.....# ####60.2 (1 _%h|       .# ###  #.# #...  ###.# #.### # #...# #.#  #.# #...###.#  ###B#####.# #...#...#  #.#.#...#.###  #.#####.#.#..†#.  ....#.^  #.###..>  #.#....###.  #.#.#.## #....  #.....# ####1Sandblast%h; ###B  The blast of sand hits the bombardier beetle!%hc %h EB...%h d3--=2.7 (1.5%h %h i _The bombardier beetle is heavily wounded.%h6^ ## The blast of sand hits the bombardier beetle.%h[9 ..  The bombardier beetle is almost dead. **The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.%hs..--==4.2Fire %hy%hY}m _You are covered in liquid fire! Move or burn!%heR  The blast of sand hits the bombardier beetle!%h[jq.##%h}o ...  You kill the bombardier beetle!%hB 3-----%h2--98--5.7Sandblast %hc_The liquid fire burns you!%hF%hm _Your Spellcasting skill increases to level 5!%h H J    # .# ###. #.# #...# ###.# #.###  # #...# #.#  #.# #...###.#  ###.#####.# #...#...#  #.#.#...#.###  #.#####.#.#..†#.# ....#.^. #.###..>. #.#....###.# #.#.#.## #....# #.....# ####.%hUI P  You shake off some of the fire as you move.%hK 1----------60%h2N %hKP Z _The liquid fire burns you!%hBn       .# ###  #.# #...  ###.# #.###  # #...# #.#  #.# #...###.#  ###.#####.# #...#...#  #.#.#...#.###  #.#####.#.#..†#.  ....#.^  #.###..> %h #.#....###.  #.#.#.## #....  #.....# ####%hee3==-7%hm%ha^ _You shake off the liquid fire.%h*Z       .# ###  #.# #...  ###.# #.###  %h[# #...# #.#  #.# #...###.#  ###.#####.# #...#...#  #.#.#...#.###  #.#####.#.#..†#.  .#.^  #.###..> %h\ #.#....###.  #.#.#.## #....  #.....# ####%h}a%hc&8%hg%h]i%h1o       .# ###%ho  #.# #...  ###.# #.  %hp^# #...# #.#  #.# #...###.#  ###.#####.# #...#...#  # #.#.#...#.###  #.#####.#.#..†#.  %ht.#.^  #.###..>  #.#....###.  #.#.#.## #....  #.....# ####%hy%hx{&9%h؀%h݂%hp!3%h5"%h(*--2=4====%h*%h+,%h,%h-%h>.3====%h.%h/%hf0%h0%h1%h82%h2%h3%h/4%h4%hs5%h5U4=%h|6%h7,%h8%h9%h#:%h:%h;%h<%h<%h`=%h=K5=%hd>%hx?%h?%hx@%hMA%hA%hxB%h?C%hC%h%hh%hZ,%h%h۩%hӪ,%hz%hy%h1%h%hg%h%h,%h%hh%hD,%h %h"m  You see here a bombardier beetle corpse.%h%h _%h{%h%h,%h%hS%hE%h%h%hG%h %h%h%h%h%h<%h%h%h%h)%h%h%h1B%h%h%h%h%h%h-%h%h%h%h%h%h%h%h%hU%h%h%h%h4%h%h%h%hU%h%hH%h,%h%h%hH%h4%h%h%h%h%hg%h%h~%h%hn%h%hO%h7%h%h%h' %h %hf %h %h %h,%h%h%h,%h%h %h%h%hg%hh%hk%h%h%h_%h2%h%h%h%h,%h/%h%h ,%h!%h"%he#,%h$%h0%%h%%h&%hl&%h`'%h6(%h(,%h)%h|*%h*%h!+%h,%hl-%h-%h.%h;/%h0%hl0%h0%h1%h'3%h}3%h3%h5%h6%hU6%h6%ht:%h{;,%h;%h>%h>,%hC?%hA%hA,%hA%hC%h|D,%h)E%hoF%hAG,%hG%hI%hI%hI%hNJ%hjK%haL%hL%hM%hN%hN%h7O%hO%hP%hxQ%hQ%h"R%hAS%hT%haT%hT%hU%hV%hW%hUW%hX%hxY%hY%h%Z%hw[%hl\%h\%h']%hN^%h;_%h_%h_%h1a%hb,%hb%hd%he%hZe%he%hf%hg%hh%hh%hrp%h%q,%hSr%h't%ht,%hbu%hTw%hw,%hax%hz%h{,%hC|%h~%hB%h%h,%hV%h %hՅ,%h҆%h%hȉ,%h܊%h%h,%h%h%h,%h%h%hז,%ha%hc%hÛB%he%h,%h%h4%hn%hԢ,%h %h%h,%hB%hn%h%h%hΫ%hB%h}%hڮ%h%h%h2%h%hH%h%h˵%h(%h%h*%h%h%h%h%hX%h%h%hG%h,%h%h%hD,%h9%ht%hX%h%h`%h%h%h%h%h~%hO%h%h%h%h%h%hy%hL%h%hy%h%h%h%h%hF%h%h%hC%h%h%h`,%h%h"%h,%h%h%h%h%h@%hA%hm d ############# ................@......> 62152.0) ..##.#################.. ).+.......# #..# ..##.####.# #..# #.##.####.## #..# #.##.#.....# ######..# #.##.#..#..# #...##..### #.##.##.#..######...##....# ..)#.......##.......##....#23 _Found a stone staircase leading down.%h93%hĎ%h%hԕ%hV%h,%hL%h.%h\,%h#%hw%h̦%h%h%h%h,%hI%h%hּ%h2 %h %h_-There is a stone staircase leading down here.%h%h %h|_%h%h%h%h%h{%h%h%hA%h%h!%h" %hF.%h;>..@# %hc#####%hH..#### %hH# #..#%h\  %h %hu %h %h %h %h %h%h_3%h0%hg.0)%h%hi%3.7 (11%h%hP _q - a red potion%h53%h%h{%h%h%h,%h%h%h1B%h%h,%h%h%hH,%h %h'%hr,%h%hj%h,%h%h%h+,%hD%h.%hu,%h%h*%hf,%h$%hM%h%hp%h%h%h%h%hU%h%hz%h%h=%h%hK,%h>%h%h,%h%h4%h%h{%h%hT%hB%h%h,%hs%h ############# ........>...# #######..#####..##..##..#######..# ###  #...##..###.###### %hx ##...##....#....@.#51.7 (18 .....##....#.####!# .....'.....#.# ).. .....##......# .### .....##..########.#%h .#####..######...# ###.#......# #......ß....# ##...#..%hC"_..#%h%h,2.7 (19%h%h% _Found a dagger.%h0 3%h2 %h&6 %h"B %hOC %hG ,%hI %hWN m _n - 2 clear potions (gained 1)%hWQ 3%hR %hi  ..####   #..#   #..#  #..#  ######..# ### #...##..###.###### #...##....#......# ....##....#.####.### ....'.....#.# #@..# 6.7 (4.0)%hl R##......# #.### ##..########.#  .#####..######...#  ## #....#......#   #......ß....#    ##...#.._..##   #..#.ß...#    ########........#   You see here a +0 dagger.%ho 9_%hp E _Done exploring.%ht@ 3%hA %h^ 5...0%h-g =_%hi E _Done exploring.%hyI%hv__%hE _Done exploring.%hdI%hl__ _Done exploring.%hdm[?25h[?0c  Search for what [Enter for "tali", or ? for help]? %hwA [?25l[?1c%h#%h <3 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn)  b - [carried] l - a +0 pair of boots (worn) Results elsewhere ([,] to cycle) %h8 4 c - [D:2] a +0 robe%h %h ######..####  YellowBlue the Magician#..#  Deep Elf#..#  Health: 29/29 ========================#..#%h   Magic: 14/14 ======================== ######..# ###  AC: 3Str: 5 #...##..###.######  EV: 17Int: 22 #...##....#......#  SH: 0Dex: 15 ....##....#.####.###  XL:  5 Next: 98% Place: Dungeon:2 ....'.....#.# #@..#  Noise: ---------  Time: 1656.7 (0.0) ....##......# #.###  -) Nothing wielded ....##..########.#  Cast: Sandblast .#####..######...# ## #....#......# #......ß....# %h  ##...#.._..##  ##..#.ß...# %h:   ########........#  You see here a +0 dagger. _Done exploring. %hO _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "tali", or ? for help]? armor%h %h9 %hЦ %h . _%hEn[?25h[?0c  Search for what [Enter for "armor", or ? for help]? %hy [?25l[?1c%h,_staff%h%hu 9_%h X _Can't find anything matching that.%hn[?25h[?0c  Search for what [Enter for "staff", or ? for help]? %h?[?25l[?1c0 matches: only useless items found; press = to show.%ha2 ######..####  YellowBlue the Magician#..#  Deep Elf#..#  Health: 29/29 ========================#..#  Magic: 14/14 ======================== ######..# ###  AC: 3Str: 5 #...##..###.######  EV: 17Int: 22 #...##....#......#  SH: 0Dex: 15 ....##....#.####.###  XL:  5 Next: 98% Place: Dungeon:2 ....'.....#.# #@..#  Noise: ---------  Time: 1656.7 (0.0) ....##......# #.###  -) Nothing wielded ....##..########.#  Cast: Sandblast .#####..######...#%h> H[34m ## #....#......# #......ß....#  ##...#.._..##  ##..#.ß...#   ########........#   _Done exploring. _Done exploring. _Search for what [Enter for "tali", or ? for help]? armor  Search for what [Enter for "armor", or ? for help]? staff _Can't find anything matching that.  Search for what [Enter for "staff", or ? for help]? talis _%hw __ _Unknown command.%h _You climb downwards.  Found a scroll labelled RAIKKU ININYNT, a ring mail and a pair of boots. _There is a stone staircase leading up here.%h8%h8%hT:%h*?%h B%hB$ _%h7J,%hEO,%hhS%h_B%hb%hxf%hj,%h)n%h!r%hw,%h{%h ...# ..... ...## ..... ...# ...... ..###...... %h#####...#...... #.......#.##..........[........@....<#..$###.......#%hTN #......[.... #......##.... ######## #....%hw #... ###%hގ.81.5 (5.0%h+2.5 (6%hz _r - a scroll labelled RAIKKU ININYNT%hj_%hB4 ...# ..... ...## ..... ...# ...... ..###...... #####...#...... #.r..#.##.[.......<#.$###.#. #......[.... #......##....  # #.... #...r   rat (asleep)  ###%h&0%h+3.5 (1%h%hV _A rat comes into view.%h  ...# .....  ...## .....  ...#   ..###  #####...#  #........  r..#.##..........[...  .......@.....<#  ...$###.......#  . #......[....  #......##....  ######## #....  #...  ### %ha  ...# .....  ...## .....  ...#   %h ..###  #####...#  #........  r..#.##..........[...  .......@.....<#  ...$###.......#  %h . #......[....  #......## ########  #...  ### %hh %h^ %h %h̰ Z _A rat is nearby!%hE  ...# .....  ...## .....  ...#   ..###  %h6 {#####...#  #........  r..#.##..........[...  .......@.....<#  ...$###.......#  . #......[....  #......##....  ######## #....  #...  ### %h(  ...# .....  ...## .....  ...#   ..###  #####...#  #........  %h|* Kr..#.##..........[...  .......@.....<#  ...$###.......#  . #......[....  #......## ########  #...  ### %h2 %h7 %h> %hC Z _A rat is nearby!%h ...# .....  ...## .....  ...#   ..###  #####...#  #........  r..#.##..........[...  .......@.....<#  ...$###.......#  . #......[....  #......##....  ######## #....  #...  ### %h ...# .....  ...## .....  ...#   ..###  #####...#  #........  r..#.##..........[...  .......@.....<#  ...$###.......#  . #......[....  #......## %hJ########  #...  ### %h%h%hh%hZ _A rat is nearby!%h  ...# ..... ...## ..... ...# ......# ..###......#.# #####...#....... .. #..r..#.##.[.........<#.$###.#.. #......[..... #......#.... ## #.... #...  ###%h)w.rr%h/==4%h%h&- _The rat squeaks loudly.%h 6 ...# ..... ...## ..... ...# ...... # ..###....... #.### #####...#........ ... #...r.#.##.[....<#.$###.#.. #......[....... #......##....#.. ##### #....## #...  ###%h %h .r--5Sandblast%h %h\X  ...# ..... ...## ..... ...# ......## # ..###........#.#########...#...........##....#.##.[...<....r.<#.$###.#.. #......[......# #.....##....#...# ######## #.... ####%hZ #...  ###%h\H  Found a stone staircase leading up.%haGS<.....rS   ball python (constriction, wandering)r   rat%hbA--6%hFg%hi^ _A ball python comes into view.%he| D  The blast of sand hits the rat!%h؁ C.%h V  You kill the rat!%h %h ..S.S)%hr- l3--9=8.0 (1.5%hz2 %h{5 5 _The ball python hisses angrily.%h  The blast of sand hits the ball python!.##%h)h ,...%h!i %h\p YellowBlue the Magician...# ..... Deep Elf...## ..... Health: 29/29 ========================...# ...... Magic: 13/14 ======================--## #..###...... AC: 3Str: 5...#.#########...#...... EV: 17Int: 22........##.............. SH: 0Dex: 15%hxs ......#.##..........[... XL:  5 Next: 100% Place: Dungeon:3<......@........<#Noise: =--------  Time: 1689.5 (1.5)......$###.......#-) Nothing wielded....... #......[....Cast: Sandblast......# #......##....##...# ######## #....#####...###Found a stone staircase leading up. _A ball python comes into view.The blast of sand hits the rat!  You kill the rat! _The ball python hisses angrily.  The blast of sand hits the ball python!%ht _You kill the ball python!You have reached level 6!%h. /  --more--%h 34/345--6 0% Sandblast%h"4 _%hT3%hcU%h-[| _%h_X%h`b4==%ha%hxe,%hf%hqj,%hk%ho,%haq%hs%htc5====%hu%h,y4 _Magic restored.%h)|3%h}%h%h.n%h2%hM _You now have 88 gold pieces (gained 10).%hlP==%h5%h]%hD,%h͗%h@%h{,%h#%hQ%hi.. #.#....# ....##.#.. ..######.....#.#########...#.............##..............#.##.....<...............<# >...........#### ......# #......[#...## #......##.-703.5 (14.0)##...##...## ######## #%h˦ ## ##### %h%hF-4.5 (15%hp%h; _Found a stone staircase leading down.%hQ3%h%hq%hw%hP%hݺ%h%h%h%ho%h,%hN%h%h,%h%h%h=m .(.. .. .#.. .. . ....#.#.  ...##.#..  ######.....#.######## ........##...###...........#.##.....<.....9.5 (5.0)...###>...........###... #............# #...##..........## #...##...##...## ##############10.5 (6 _Found 8 stones.%h/3%h%h%h,%hlX%hP,%h,%h%h%h,%hl%h%h,%h%h4%hX%h]#l..... .. .....  #.# ##.....  ..##....... .(.. ...........#.....  #.#.  ##.#.. ...####@#######.....#.##%hT............######...###...........#...........<...#...###>...........#...# #............ l   frilled lizard (asleep)#...# ##..........##...# ##...##...####### ##########%h&6%h-+7.5 (7%h*%h> a _A frilled lizard comes into view.%hg  #l .....  .. .....  #.# ##.....  ..##....... .(..  ..........  .........  #........  #@# ............... ######...###... #...........< #...###> #...# %h; Z #...#  #...#  #####  %hދ  #l .....  .. .....  #.# ##.....  ..##....... .(..  ..........  .........%h{  #........  #@# ............... %h ######...###... #...........< #...###> #...# %hl  #...#  #...#  ##### %h %hȚ %h %h e _A frilled lizard is nearby!%hO _ #l .....  %h b.. .....  #.# ##.....  ..##....... .(..  %h 4..........  ......... %hz ! #........  %h Z#@# ............... ######...###...%h[ B #...........< #...###> #...# %h ' #...#  #...# %h 3 #####  %hi #l .....  .. .....  #.# ##.....  ..##....... .(..  ..........  .........  #........  %hj#@# ............... %hSk>######...###... #...........< #...###>%h"l #...#  #...#  #...# %hn? ##### %hx%hX|%h+%hO _A frilled lizard is nearby!%h7%hI #l .....  .. .....  #.# ##..... %h4 ..##....... .(..  ..........%h:  .........  #........%h7  #@# ............... ######...###... #...........< %hΚ;#...###> #...#  #...#  %hZB#...#  #####  %hH #l .....  .. .....  #.# ##.....  ..##....... .(..  ..........  .........  #........  #@# ............... ######...###... #...........< #...###> #...#  #...#  #...#  ##### %h%h:e _A frilled lizard is nearby!%hև #l .....  .. .....  #.# ##.....  ..##....... .(..  ..........  .........  #........  #@# ............... ######...###... #...........< #...###> #...#  %htU#...#  #...#  #####  %h$# #l .....  .. .....  #.# ##.....  ..##....... .(..  ..........  .........  #........  #@# ............... ######...###... #...........< #...###> #...#  #...#  #...#  ##### %hQ+%hJ-%hZ2%h5e _A frilled lizard is nearby!%h.. #l ... #.# ## ##..## .(.. #...#....#...#.#.  #@.........##.#.. ...####.#######.....#.##................######...###...........#........<##>..##.............# ##...##...##8.5 (1 _%ho #.  ##.. .#l .#.. %hp D #.# ## #..## .(.. #..#....%hoq G#...#.#.  ###..........##.#.. ####.#######.....#.##............%hr .######...###...........#........<##>%hr M..##..........%h| %h &9%h %hQ %h3#M#.  ##.. ..l ..#.. . #.# ## #..## .(.. #..#....#.#...#.#.  ###..........##.#.. ...####.#######.....#.###....#...#%hh4D %hZ20%h#. #. ##. .. .... #l ..... #.. ..... #.# ##..... ##..##. .(.. #.#..... #.#.#.#. ###.##.#.. ...####.#.....#. ......... ######...###. l   frilled lizard (asleep) #.....< #...###> #...# #%h%h71Sandblast%h%h.%hyB #. #.# ##. .. .... #l# .....%h/ #.. ..... #.## ##..... ##..##. .(.. #.#..... #.#%h .#.#.#. ###.##.# ...####.#.....#...........%hny########...### #.....< #...###> #...# #%hb!%hm&&2%h}+%hc.%h +..  #.# ##.. #l#.#.. ...%h  #.## ##..... ##.@##....... .(.. .#.... #.#..%h . #..###..........## ...####.#######.....# .............########...###......%h .........<##>%h# %h &3%h %h %h_%hc  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   1.6  15%  -2   f + Spellcasting 5.1  28%  +3          %hd b + Unarmed Combat   0.0    -2   g * Conjurations   2.5  14%  +1      h + Earth Magic4.5  24%  +1          %hKh c + Armour   0.0    -2   i * Shapeshifting   1.7  14%   0  d + Dodging2.8   2%  +2      e + Stealth2.8   3%  +3                                               [40%him                               The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%h2YellowBlue the Magician..Deep Elf#.Health: 34/34 ========================#.###.Magic: 15/15 ========================......AC: 3Str: 5#l# .....EV: 17Int: 22#.. .....SH: 0Dex: 15#.## ##.....XL:  6 Next:  0% Place: Dungeon:3##.@##....... .(.. Noise: ---------  Time: 1723.5 (0.0)#.............#..... -) Nothing wielded#.#.............#.#. Cast: Sandblast#..###..........##.#....####.#######.....#.[%hu40m....................... l   frilled lizard (asleep)########...###..........#...........<....#...###>......... _Found 8 stones. _A frilled lizard comes into view. _A frilled lizard is nearby! _A frilled lizard is nearby! _A frilled lizard is nearby! _A frilled lizard is nearby!%h  The blast of sand hits the frilled lizard!!†##%hA,..%he4--=5.0 (1.5Sandblast%h5l%h!qR _You kill the frilled lizard!%hH  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hZ< E _5==%hI ]==  You see here a frilled lizard corpse. _%hL %hR ........#...... ......  ....  ..b  #.#  #.## ##. #@.# .... - ##†## .....  #..# ..... Sandblast ##.## ##..... ##..##....... .( #....#b   bat (asleep) #.#....##..###..........##...####.#######....%h\ .33.0 (8.0%h^ E-4.0 (9%hc %hg V _A bat comes into view.%hM ........  #...... ...... .... ..b #.# #.## ##.  %h=N#@.# ....  ##†## .....  #..# .....  ##.##   ##..%hNg .( #.... #.#... #..###..%h  ........  #...... ...... .... ..b #.# #.## ##.  #@.# ....  ##†## .....  %hx#..# .....  ##.##  ##.. .( #.... %hBx#.#... #..###..%h %hK%ht%hOZ _A bat is nearby!%hh] ........  #......%hih ...... .... ..b #.#%hi #.## ##.  #@.# ....  ##†## .....  #..# ..... %h} ##.##   ##.. .( #.... #.#... #..###..%h ........  #...... ...... .... ..b #.# #.## ##.  #@.# ....  ##†## .....  #..# .....  ##.##  ##.. .( #.... #.#... #..###.. _A bat is nearby!%h ........  #...... ...... .... ..b #.# #.## ##.  #@.# ....  ##†## .....  #..# .....  ##.##   ##.. .( #.... #.#... #..###..%hH ........  #...... ...... .... ..b #.# #.## ##.  #@.# ....  ##†## .....  #..# .....  ##.##  ##.. .( #.... #.#... #..###.. _A bat is nearby!%hY  The blast of sand hits the bat.†##%h,..%hN4--=5.5 (1.5Sandblast _You kill the bat!%h  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   1.6  14%  -2   f + Spellcasting 5.1  27%  +3           b + Unarmed Combat   0.0    -2   g * Conjurations   2.5  14%  +1      h + Earth Magic4.5  26%  +1           c + Armour   0.0   %h[37m -2   i * Shapeshifting   1.7  14%   0  d + Dodging2.8   2%  +2      e + Stealth2.8   3%  +3                                                    [39;%h 49m                          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%h%hr%hQYellowBlue the Magician........Deep Elf#......Health: 34/34 ========================......Magic: 14/15 ======================--....AC: 3%hmStr: 5..†EV: 17Int: 22#.#SH: 0Dex: 15#.####.XL:  6 Next:  0% Place: Dungeon:3#@.#....Noise: =--------  Time: 1735.5 (0.0)##†## .....-) Nothing wielded#..# .....Cast: Sandblast##.## ##.....##..##....... .(#.............#.. #.#.............# #..###..........## ...####.#######....  _A bat comes into view. _A bat is nearby! _A bat is nearby! _A bat is nearby!The blast of sand hits the bat. _You kill the bat!%hs%ht%hV%h%h, 3%hD. %h: 5==%hL< %hq? ,%h@ %hD %hM .###......##........#......##......##w.....##....†.# #  -.## ###..# Sandblast%h N ##†## .....#..# ......w   ribbon worm (asleep).....%hR +8.5 (3%hW {.ww%h%Y E-9.5 (4%hK] %hv` ^ _A ribbon worm comes into view.%hރ F .......#  ##......##  ........  #......#  #......#  #......#  #.w..†.#  #@# #.## ##.  #..# ....  ##†## .....  #..# .....  ##.##   ##.. .( #....%hN .......#  ##......##  ........  #......#  #......#  #......#  #.w..†.#  #@# #.## ##.  #..# ....  ##†##  %h& l#..#  ##.##   ##.. .( #....%h%%h'%h>x _A ribbon worm is nearby!%hV .......#  ##......##  ........  #......#  #......#  #......#  %h,cV#.w..†.#  #@# #.## ##.  #..# ....  ##†## .....  #..# .....  ##.##   ##.. .( #....%h .......#  ##......##  ........  #......#  #......#  #......#  #.w..†.#  %hG#@# #.## ##.  #..# ....  ##†##  #..#  ##.##   ##.. .( #....%h%hL%h9 x _A ribbon worm is nearby!%h*F .......#  ##......##  ........  #......#  #......#  #......#  #.w..†.#  #@# #.## ##.  #..# ....  ##†## .....  #..# .....  ##.##   ##.. .( #....%h .......#  ##......##  ........  %h\#......#  #......#  #......#  #.w..†.#  #@#%h.Y #.## ##.  #..# ....  ##†## %h #..#  ##.##  %h ##.. .( #....%h%h%h%hb _A ribbon worm is nearby!%hEL  The blast of sand hits the ribbon worm!%hH|†#%hs&.%h=4--1=41.0 (1.5Sandblast _You kill the ribbon worm!%h; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hЮ  _5==%h .©...##..# %hض d######...# ..%h # ###......#.... #......# #......# #....@.#-4.0 (3.0#.†..†.# ####.### #.## ##%hȹ .#..# ....##†## ..... #..# ..... ##.## ##..... ##..## .(.%h ,%h %h -%h $5.0 (4%hz %h  %h %h _Found a transporter.%h%h #$$#. .##.ß#.## .©...##..# ######...# # ###......#######......g...#.....@# #......# #......# Sandblast%h_$#.†..†.#####.####.## ##. g   goblin (asleep)#..# ##†## .....#..#  %h$ %h% 6.0 (1  %h&IA goblin comes into view. It is wielding a +0 dagger.%h&%hP(%h(==%h)$7.0 (2%h{-%h2 %h3%h5_Found 14 gold pieces.%h2 #$$#. .##.ß#.## .©...##..# ######...# ........# ###......#######  ............g...  #.....@# #......# #......# #.†..†.# ####.### #.## ##.  #..# ....  ##†## .....  #..# ..... %hH #$$#. .##.ß#.## .©...##..# ######...# ........# ###......#######  ............g...  #.....@# #......# #......# #.†..†.# ####.### #.## ##.  #..#  ##†##  #..# %h/%h<%h %h̬O_A goblin is nearby!%hX #$$#. .##.ß#.## %h0.©...##..# ######...#%hy ........# %hMX###......#######  ............g... %h3 #.....@# %h4#......# #......# %h#.†..†.# %h####.### %hT!#.## ##.  %h!#..# ....  %h###†## .....  %hx0#..# ..... %h@ #$$#. .##.ß#.## .©...##..# ######...# ........# ###......#######  ............g...  #.....@# #......# #......# #.†..†.# ####.### #.## ##.  #..# %h[ ##†##  #..# %h]%h%h%h] _A goblin is nearby!%h, #$$#. .##.ß#.## .©...##..# ######...# ........# ###......#######  ............g...  #.....@#%h #......# #......# #.†..†.# ####.### #.## ##.  #..# ....  ##†## .....  #..# ..... %hɀk #$$#. .##.ß#.## .©...##..# ######...# ........# ###......#######  ............g...  #.....@# #......# #......# %hI#.†..†.# ####.### #.## ##.  #..#  ##†##  #..# %hڅ%hG%h%h] _A goblin is nearby!%hiMh?. #$$#.  .##.ß#.#.©...##%hJj###### .. ##########......g...#.#........# ######......#%hjh   hound (asleep)##%ht%hu+8.0 (1%h{%hf _Found a scroll labelled GEJAHE OMAXAN.%hh?.#. #$$#. .##.ß#.## .©...##..# %ha######...# .# ###......#.g.##......#.#......####......##.†..†.#####.### #.## ##. %h%h&9%h%hz %h{ZG  The blast of sand hits the goblin!%hIaO##)%h:'..%h"4--=50.5 (1.5Sandblast%h %h;#J _You kill the goblin!%h65%hI9%hB%hF _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hzT 3%hW %h5^ %h$_ $ _%hHg ,%h_h L5==%hk %hs %h ..$_#© h?.#. #$$#.  .##.ß#.## .©...##..#######...# ..# %h:  ###########-2.5 (2.0......)....#......#....... #.######## #......# #.†..†.#####.### #.## ##. #..# ....%hx 8_%h_ E-3.5 (3%h 8_%h : _Found a basalt altar of Yredelemnul.%h~ 3%h %hv %h B%h %h ,%h< %hI %h P==%h %h %h&  ..##.......#. #.ß#......#.##?$#.#..J..h??#.?.. ....$_#©.$ ...h?.#..# #$$# #.##.ß#@##  .©...##..# %h( ######...# .........###......########............)....h   black bear (asleep)###......#.......h   hound (asleep)#......######## J   endoplasm (asleep)#......#%hx- 6  An endoplasm comes into view.Found 8 gold pieces.%h. %h4 .hh.hhwandering)%h6 +7.5 (4%h}> %h@ 4 _The black bear growls angrily.%hJ ..##.......  #. #.ß#......  #.##?$#.#..J  ....??#.?..  ...hh_#©.$ ....?.#.. # #$$#.# #.##.ß#@## .©...##..# ######...# .........# ###......#  ............)....  ###......#  #......#  %h ..##.......  #. #.ß#......  #.##?$#.#..J  ....??#.?..  ...hh_#©.$ ....?.#.. # #$$#.# #.##.ß#@## .©...##..# ######...# .........# ###......# ............)....  ###......#  #......#  %h %h%h%hqa _An endoplasm is nearby!%h@ ..##.......  #. #.ß#......  #.##?$#.#..J  ....??#.?..  ...hh_#©.$%hCm ....?.#.. # #$$#.# #.##.ß#@## .©...##..# ######...# .........# ###......#  ............)....  ###......#  #......#  %h ..##.......  #. #.ß#......  #.##?$#.#..J  %hF....??#.?..  ...hh_#©.$ ....?.#.. # #$$#.# #.##.ß#@## .©...##..# ######...# .........# ###......# %hN............)....  ###......#  #......#  %h#6_%hj%hu%hǻa _An endoplasm is nearby!%hÔm ..##.......  #. #.ß#......  %hϕ#.##?$#.#..J  ....??#.?..  ...hh_#©.$ ....?.#.. # #$$#.#%hl #.##.ß#@## .©...##..# ######...# %ha.........# ###......#  ............)....  %hX###......#  #......#  %h%h8w ..##.......  %h_;#. #.ß#......  #.##?$#.#..J  ....??#.?..  ...hh_#©.$ ....?.#.. # #$$#.# #.##.ß#@## .©...##..# %h >######...# .........# ###......# ............)....  ###......#  #......#  %ha_ _An endoplasm is nearby!%hu####.. ..#... #.ß#........#.##?$#.#..J..??#.?...hh_#©.$#....?.#..# #$$#@# #.##.ß#.##.©...##..#######...........###########......)##.......#######  The hound barks!r.$hhhr   quokka (wandering)8.5 (1Sandblast _A quokka com%h?*es into view.%h~Z..........####....r ..#. #.ß#........#.##?$#.#..J..#??#.?....$_#©.$#....?h#@.##.##$h#.###.##.ß#.#.©...##..#######...#... ###########......)##........r9%ho]%hw..#####........##..r.#. #.ß#..#.##?$#.#..J..# ....??#.?.... ....$_#©.$# ....?h#.@# %hjx[#.##$h#.## #.##.ß#.## .©...##..#######...#..# ###......## ............).... ###......#. %hz%h{%h^.J_J   jelly (wandering)J   endoplasm (asleep%ho'60%hE8_%h(%h  #_#©.#J  The blast of sand hits the endoplasm.%h q  The endoplasm is severely wounded.%h %h %hД %hΕ %h %h˧ r..JJ$rJ(…)%h\ d4--=2.0 (1.5%hN 8_%hӾ Z _The jelly quivers.%h ~ J  The blast of sand hits the endoplasm.%h ._#©.#rr 2 quokkas (wandering)%h%h%h%h%hv,%h~"h.r..J_#©.$..rrr%hgD~--23.5Sandblast%hK8_%hNM _You kill the endoplasm!%h{ %h %h? %h+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h%h%h@b.J$r%h|?   quokka%h+-4%ha 0 _%h'%h)%hB< %h= 8-%hF %hH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ð%h9"3Ð%h'Ð%h_+Ð%hEBÐ%hHi _The jelly jiggles.Ð%h?Ð%hr5Sandblastr 2 quokkasÐ%hÐ%h] _A quokka is nearby!Ð%h G  The blast of sand hits the quokka!Ð%h †##   quokkaÐ%hk@ -..Ð%hA` h=7.0 (1.5SandblastÐ%hi Ð%hm J _You kill the quokka!Đ%h3Đ%hĐ%heBĐ%h,Đ%hĐ%h,Đ%h3Đ%h _The quokka twitches its whiskers.5==Đ%hĐ%hĐ%h8,Đ%hUĐ%hĐ%h,Đ%hĐ%h,Đ%hĐ%hL _You now have 96 gold pieces (gained 8).Đ%hĐ%hĐ%h P==Đ%hXĐ%ho@ #. ######........ #####.. ....##..........#. #.ß#..........#.##?$#.#†....#..J#.@........-....$h#©..######....?r#..###.##$h#.##Đ%h.##.ß#.#©...#######...# .# #######Đ%h!.75.0 (8.0Đ%h#E-6.0 (9Đ%h)Đ%h,d _s - a scroll labelled VEOCSYW QOANKOĐ%hEm3Đ%hrĐ%hyĐ%h/|Đ%h}Đ%hӈBĐ%hb  You see here a quokka corpse.Đ%hĐ%h`Đ%hĐ%he _Đ%hĐ%h~Đ%h<#.....#.@ ##..  #...  #... ######... ......... ####........... ##.Đ%hձ #.##.ß#..........#.##?J#.#†....#......?h#..............$r#©..#######....?h#..###.##$$#.## @   Terence (asleep)#.##.ß#.## Đ%h^h   hound.©...##..# J   jelly(…)Đ%hp+8.0 (2Đ%hĐ%hAh.Đ%hm+9.0 (3Đ%h~Đ%h _Terence the Veteran comes into view. He is wielding a +0 hand axe.Đ%hMy9 ##.....#.@  ##.........  #..........  #..........  ######..........  ................  #####...........  Đ%h{U....##..@.......  #.##.ß#..........  #.##?J#.#†....#..  ....hh#..........  ....$r#©..#######  ....?.#..## #.##$$#.## #.##.ß#.## .©Đ%h_  ##.....#.@  ##.........  #..........  #..........  ######.......... Đ%h! I ................  #####...........  ....##..@.......  #.##.ß#..........  #.##?J#.#†....#..  ....hh#.......... Đ%h ....$r#©..####### ....?.#..## #.##$$#.## #.##.ß#.## .©Đ%h Đ%h% Đ%h1 Đ%h6 \ _Terence is nearby!Đ%h) r ##.....#.@  ##.........  #..........  #..........  ######..........  ................  #####...........  ....##..@.......  Đ%h) #.##.ß#..........  #.##?J#.#†....#..  ....hh#..........  ....$r#©..#######  ....?.#..## #.##$$#.## #.##.ß#.## .©Đ%h _ ##.....#.@  ##.........  #..........  #..........  ######..........  ................  #####...........  Đ%h ....##..@.......  #.##.ß#..........  #.##?J#.#†....#..  ....hh#.......... ....$r#©..####### ....?.#..## #.##$$#.## #.##.ß#.## .©Đ%h Đ%h6 Đ%h: r _Terence is nearby!Đ%h  ##.....#.@  ##.........  #..........  #..........  ######..........  ................  #####...........  ....##..@.......  #.##.ß#..........  #.##?J#.#†....#..  ....hh#..........  ....$r#©..#######  ....?.#..## #.##$$#.## #.##.ß#.## .©Đ%h_ ##.....#.@  ##.........  #..........  #..........  ######..........  ................  #####...........  Đ%hh....##..@.......  #.##.ß#..........  #.##?J#.#†....#..  ....hh#.......... ....$r#©..####### ....?.#..## #.##$$#.## #.##.ß#.## .©Ő%hzŐ%hŐ%h5"Ő%h$\ _Terence is nearby!ǐ%h $##.....#.@.... . #.######. ...... #####. ....##.#.##.ß#.ǐ%hֵ #.##?J#.#†....#.. ....hh#.......... ....$r#©..####### ....?.#..## #.##$$#.## #.##.ß#.##h   hound .©...##..#J   jelly ######...#ǐ%hSr   quokkaǐ%hǐ%h/Kh?ǐ%h380.0 (1 _ǐ%hǐ%hǐ%hk~ a.... . #.#######........######......##ǐ%h .#.##.ß#. #.##hJ#@#†....#.. ....?h#..........ǐ%hd t ....$r#©..####### ....?.#. #.##$$#. #.##.ß#.## .©...##..# ######...# .........#ǐ%hǑ ǐ%h C1Ȑ%hX..######..............######...........##....#.##.ß#...#.##hJ#.#†....#....?h#@.......$r#©..#######?.#..## #.##$$.##.##.ß#.##.©...##..######.......##########?h2Ȑ%h######...............######......##.....#.##.ß#....#.##?J#.#†....#....hh#........$r#@..#######?.#..## #.##$$#.## Ȑ%h#.##.ß#.##.©...##..######.......###########......)....Ȑ%hG?hȐ%h&3Ȑ%hȐ%h_ _There is a transporter landing site here.Ȑ%hE a######.......######..........###.##.ß#...#.##?J#.#†....#....?h#........$r#©..#######?h#@.## #.##$$#.## Ȑ%h+ #.##.ß#.##.©...##..######..........############......)....####...Ȑ%h Ȑ%h+ I$JȐ%h -4 _Ȑ%h Ȑ%h ɐ%h.......######.....##...#.##.ßɐ%h] .##?$#.#†....#....Jh#........$r#©..#######?h#..## #.##$$#@## #.##.ß#.##.©...##..######...#ɐ%h#+.........###########......)....####... #######ɐ%h4$ɐ%h$ɐ%h;1?J_rhɐ%h[4&5ɐ%h?ɐ%hOBɐ%h\######.....##ɐ%h/.#.##.ß...##?$#.#†....#....?h#........J_#©..#######ɐ%hv?r#..## #.##$h#.## .ß.©...##..#ɐ%h9######...#......##########......)....###ɐ%hs#... ####### ɐ%ht?$hJ6ɐ%hɐ%hH].....###.##.ß#........##?$#.#†....#....??#........$h#©..#######ɐ%h....Jr#..## #.##$h#.## #.##.ß#.##.©...##@.#######.......##########ɐ%hS......)....####... ####### †..†ɐ%h{ɐ%h'ɐ%hCu_hJrɐ%hK&7ɐ%h8_ɐ%hɐ%h3>  #.##.ß#. #.##?$#.#†....#.. ....??#.......... ....$_#©..####### ....hJ#..##  #.##rh#.###.##.ß#.##..©...##..########@..#..........#####......######## ......).... ####....... #......######## #......#  #.†..†.# ####.###ɐ%hgF ,ɐ%hN _?hrɐ%hQ &8ɐ%hY 8_ɐ%h\ i _The quokka twitches its whiskers.ɐ%h R #.##?$#.#†....#.. ....??#.......... ....$_#©..####### ....?J#..##  #.##hh#.#.##.##rß#.##...©...##..#ɐ%h T########...#.......@...######......######## ......)....#####....... #......######## #......#  #.†..†.# ####.### #.##.ɐ%h ɐ%h ɐ%h _$hrɐ%hF &9ɐ%h ɐ%h1 ʐ%hAS ʐ%hrV  Your spells (describe)TypeFailure Level  a + SandblastEarth1% 1 b - PasswallEarth4%3  c - Stone ArrowConjuration/Earth7%3  d - Brom's Barrelling BoulderConjuration/Earth24%ʐ%hTW 4 Select a spell to describe[!]/[I] toggle spell headersː%hː%h8ː%h#.##?$#.#†....#..YellowBlue the Magician....??#..........Deep Elf....$_#©..#######Health: 34/34 ========================....?J#..##Magic: 15/15 ========================#.##$h#.##AC: 3Str: 5.##.##hß#.##EV: 17Int: 22...©..r##..#SH: 0Dex: 15########...#XL:  6 Next:  2% Place: Dungeon:3.......@...#ː%h}Noise: ---------  Time: 1789.0 (0.0)#####......########-) Nothing wielded............)....Cast: Sandblast####......#.......#......#########......#h   black bear#.†..†.#h   hound####.###J   jelly#.####.r   quokka _Terence the Veteran comes into view. He is wielding a +0 hand axe. _Terence is nearby! _Terence is nearby! _Terence is nearby! _There is a transporter landing site here. _The quokka twitches its whiskers.ː%h+ː%hx ː%h ː%hː%hE̐%hf   ....??#..........  ©....$_#©..#######   ....?J#..##  . #.##$h#.#  ß.##.##hß#.##  #...©..r##..#  #########...#  ............#   #####.@....########  .........)....  #######.......   #......########   #......#   #.†..†.#   ####.###   #.[40̐%hұ m####.   #..#...._.hJrh90.0 (1_͐%h  #.##?$#.#†....#..  ......??#..........  ©....$_#©..#######  # ....?.#..##  #. #.##hJ#.##  ß.##.##rß#.## ...©..h##..# #########...# .......#  ###############   .........)....  ######......#.......   #......########   #......#  #.†..†.#͐%h^[34m ####.###   #.## ##.͐%hmV$hr͐%h&1͐%h?8_͐%hn͐%h· ͐%h) ͐%h ΐ%hj  ΐ%htk #.##?$#.#†....#..  ......??#. © ©....$_#©..# .# ....?.#..## .#. #.##$J#.## .#ß.##.##hß#.## !##...©.rh##..# .#...# #.# #......#ΐ%h n[34m#  .......)....  ######......#.  #......##  #......#  #.†..†.#  ####.###  #.## ##.ΐ%hnΐ%hfoΐ%hoΐ%hzΐ%hzg$Jrhΐ%h{ΐ%hN|2ΐ%h@ΐ%hj _Found a brown potion. Found a transporter.ΐ%hU  #.##?$#.#†....#..  ..# ......??#.  .©# ©....$_#©..# .#. ....?.#..##  #.#.. #.##$$#.##  #.#ß.##.##Jß#.##  #!##...©rhh##..# .#...#  #.#  #......#  ........)....  ######......#.ΐ%h/  #......#  #......#  #.†..†.#  ####.###  #.## ##ΐ%hr.hh3ΐ%hr?_ϐ%hXJ  #.##?$#.#†....#..  #..#.......??#..  ..©#. ©....$_#©..ϐ%h# .#.. ....?.#..##  #.#.. #.##$$#.##  #.#ß.##.##Jß#.##  .#!##...r.hh##..# .#...#  #.#  #......#ϐ%h  ...)....  ######.....#.  #......#  #......#  #.†..†.#  ####.###  #.## ϐ%hϐ%h0?r©ϐ%ha3&4ϐ%hB8_ϐ%hDϐ%h  #.##?$#.#†....#..  #..#.......??#..  ..©#. ©....$_#©..# ϐ%hݢ  ...#.. ....?.#..##  #.#.. #.##$$#.##  #.#ß.##.##Jß#.##  .#!##..r©.hh##..#  ....#...#  #.#  #......#  ...)....  ######...... #...... #......#  #.†..†.#  ####.###  #.## #ϐ%h' ,ϐ%hȧ ϐ%h .rhh.ϐ%h! &5ϐ%h 8_ϐ%h ϐ%hdZ #.##?$#.#†....#..  #..#.......??#.  ..©#. ©....$_#©..# ϐ%hg ...#.. ....?.#..##  #.#.. #.##$$#.##  #.#ß.##.##Jß#.##  .#!##...rhh.##..#  ....#...#  #.#  #......#  ........)....  ######......# #......# #......#  #.†..†.#  ####.###  #.## ϐ%hj ##.ϐ%hkϐ%hzU.Jϐ%h~&6ϐ%hbϐ%hА%h #..#.......??#..........  ..©#. ©....$_#©..####### А%h^  ...#.. ....?.#..##  #.#.. #.##$$#.##  #.#ß.##.##.ß#.##  .#!##...rhhJ##..#  ....#########...#  #.............#  ################ ........А%h Z..)....  #######......#.......   #......######## #......# #.†..†.#  ####.###   #.## ##. #..# .... А%hА%h &7А%hx%А%h)А%h61 ..©#. ©....$_#©..#######  ...#.. ....?.#..## А%h83 #.#.. #.##$$#.##  #.#ß.##.##.ß#.##  .#!##...rhhJ##..#  ....#########...#  #.............#  ################   ..........)....  ########....... А%h4'  #......########  #......# #.†..†.# ####.###   #.## ##.   #..# ....  ##†## ..... А%hk@А%hMD&8А%hoL8_А%hOА%hԜ q ...#.. ....?.#..##  #.#.. #.##$$#.## А%h*  #.#ß.##.##.ß#.##  .#!##...rhhJ##..#  ....#########...#  #.............#  ################ ..........)....  ########.......  А%hM t#......########  #......#  #.†..†.# ####.### #.## ##. #..# ....  ##†## .....  #..# ..... А%hA А%hR &9А%h А%h ѐ%h/Q..©#. ©....$_#©..#######...#.. ....?.#..##.#.. #.##$$#.## #.#ß.##.##.ß#.## .#!##...rhhJ##..# ....#########...# #.............# ################ ........ѐ%hWR..).... #######......#....... #......#########......##.†..†.#####.### #.## ##. #..#  ##†## ..... ѐ%hsZ7_ѐ%hmE800ѐ%h# #..#.......??#.......... ..©#. ©....$_#©..#######...#.. ....?.#..##.#.. #.##$$#.## #.#ß.##.##.ß#.## .#!##...rhhJ##..# ....#########...# #.............# ################ ..........).... #######......#....... #......#########......##.†..†.# ####.### ѐ%hA% #.## ##. #..#  ѐ%h,, _h©rhѐ%hM 1ѐ%hT 8_ѐ%hxW Ґ%hGҐ%hҐ%hsҐ%hҐ%h:  #.##?$#.#†....#Ґ%h; #..#.......??#..........©#. ©....$_#©..#######...#.. ....?.#..##.. #.##$$#.## #.#ß.##.##hß#.##!##...©rhJ##Ґ%hA> r....#########....... ################..........)..######.......#######.....†..†.####.### # ##Ґ%hDM Ґ%hO &2Ґ%hX Ґ%h[ Ӑ%h:#..#.......??#..........  ..©#. ©....$_#©..#######  ...#.. ....?.#..## #.#.. #.##$$#.## #.#ß.##.##hß#.##  .#!##...©rhJ##..#  ....#########...#  #.............# ########Ӑ%h,########..........).... ########.......  #......#########......##.†..†.# ####.###  #.## ##.#..# .... Ӑ%h~Ӑ%h_Ӑ%hӐ%hӐ%h3Ӑ%hӐ%hӐ%h ..©#. ©....$_#©..####### ...#.. ....?.#..##  #.#.. #.##$$#.##  #.#ß.##.##hß#.## .#!##...©rhJ##..# ....#########...#  #.............# ################..........).... ########.......  #......######## #.##.†..†.#####.###  #.## ##.#..# .... ##†## .....[Ӑ%h m Ӑ%hP 7_Ӑ%h\ &4Ӑ%h 8_Ӑ%h i _The quokka twitches its whiskers.Ԑ%h7#.. ....?.#..## #.#.. #.##$$#.## #.#ß.##.##hß#.## #!##...©rhJ##..# ..#########...#  #.............#  #################..........)....g#######......#@... #......##########......# #.†..†.#####.### #.## ##.#..# .... ##†## ..... ..# ..... g   goblin (asleep)5Ԑ%hԐ%hgs _A goblin comes into view. It is wielding a +0 club.Ԑ%hf##.. ....?.#..## .#.. #.##$$#.## .#ß.##.##hß#.## !##...©rhJ##..# #...# #..# #......#.)....g.  #......#.#......#.#......# #.## ##. h   hound#..# .... J   jelly##†## ..... g   goblin (asleep)#..# .....Ԑ%h&h.h   black bearԐ%hL(&6Ԑ%h;/Ԑ%h1Ԑ%h t#. ©....$_#©..####### #.. ....?.#. #.. #.##$$#.## #ß.##.##hß#.## Ԑ%hͣ Y##...©r.J##..# .#########...# .............# ################# ...............g #######......#.........##......#########.##......##.†..†.#####.# g   goblin (asleep)#.## ##.#..# ##†#Ԑ%h Ԑ%h &7Ԑ%hҽ Ԑ%hH O _You see here a +0 dagger.Ր%hՐ%hՐ%hՐ%hՐ%hJQ.. ....?.#..## .. #.##$$#.## ß.##.##hß#.## ...©r.J##..# #######...# ...........# ######......##########.. .........)....g.. ######......#.#  #......#########.# #......# #.†..†.#####.### #.## ##.#..# ....##†## .......8Sandblast _֐%h N  The blast of sand hits the goblin!֐%h Z#)##֐%h;0 /...֐%hJK 4--3=9.5 (1.5Sandblast֐%hQ ֐%hU J _You kill the goblin!֐%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)א%hS3א%hOUא%hZP _א%hL_x5==א%h_א%ha,א%h7cא%heא%hTf,א%hgא%hiא%hBk,א%h,lא%hnא%hNqא%hq:==א%h]sא%h@uא%hw,א%hyא%hzא%h},א%h~א%hא%h҂,א%hא%hא%h`,א%hא%hIא%hԖa$_#©..##### .?.#..## ....... #$$#.## .......hß#.## ....... .J##..# ....... ###...# ##....... ......# #......##########.......S .........)....)...- ......#.........#....... א%hY......#########.#....... ......# #.#....... .†..†.# #......... ###.### #.#.......S   adder (asleep)#.## ##.##......#..# ..... ......א%hؗ##†## ...... ..א%h:/10.0)א%hPG-20.5 (11א%h17_א%hY _An adder comes into view.ؐ%h$_#©..# ?.#..## #. $$#.## #. hß#.## #. J##..# ؐ%h#....# ##.# #.#.S.)....)..K#.........#.#.#.# #.#. †..†.# #....### #.#.  #.## ##.##.K   kobold (missile, asleep)#..# ..... . ؐ%h ؐ%h 11.5 (1.0)ؐ%h ؐ%h s _A kobold comes into view. It is wielding a +0 club.ؐ%hd& _#©..# .#..## #.#.## #. ß#.## #. ##..# #....# ؐ%hS( ##.# #.#.S.)....).K.#.#.##.#.# #.#. ..†.# #...### #.#. #.## ##.##. #..# ....... ؐ%h7 ؐ%hI8 &2ؐ%h> ؐ%hA ِ%hJa3#©..# #..## #. #.## #. #.## #...# #. ...# ##.# #.#.S.)....).K.#.#.###.#.# #.#.†.# #.. ِ%hd.### #.#. .## ##.##. ..# ......< ِ%hq8<ِ%hu73Sandblastِ%hِ%h9 _Found a stone staircase leading up.ڐ%h  ###S    The blast of sand hits the adder!  The adder is almost dead.ڐ%hO ,ڐ%hyP ڐ%hjX &.K.S...Kwandering)4--=5.0 (1.5ڐ%h~^ ڐ%h` / _The adder hisses angrily.ڐ%h2  You miscast Sandblast.  You are very lightly contaminated with residual magic.  Nothing appears to happen.ڐ%h3ڐ%h<K.S.K)ڐ%h<3----==60Contam ې%hې%h: _The kobold shouts! You hear a shout!ې%h F  The blast of sand hits the adder!ې%hw.K   kobold (missile)ې%ha .  You kill the adder!ې%h?((ې%hn*ې%h-f  The kobold throws a stone. The stone hits you but does no damage.ې%h\5(...Koo   orcK   kobold (missile)ې%hVGY--6--7.5 (1.5ې%hNې%hVu _An orc comes into view. It is wielding a +0 hand axe.ې%hG  The blast of sand hits the kobold!ې%h.N#)ې%h,ې%hm+ r.o.r   rat (wandering)You kill the kobold!ې%h2-7--9.0Sandblastې%h5ې%hEV _A rat comes into view.ې%h3ې%h39ې%hHې%hP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ܐ%h ©..# ..## #. .## ܐ%h #. .## #.r# ..# #.## ##.## #.##.)....).....@).#.#.o.##ܐ%h ##.#.# #.#.# †.# #.. ### #.#.# ܐ%h '## ##.##.# ......<. ܐ%hK ܐ%hY ܐ%h r.o.rܐ%h I=300Sandblastܐ%h! ܐ%h - _The rat squeaks loudly.ݐ%h ### The blast of sand hits the orc.ݐ%h .r)o..--1.5 (1.5 _The orc is almost dead.ݐ%hZ E  The blast of sand hits the orc!!ݐ%hd #)r   ratݐ%h/ ݐ%h .r)You kill the orc!ݐ%h q1---3.0ݐ%h ݐ%h K _Your magical contamination has completely faded away.ސ%h#  The blast of sand hits the rat!†#ސ%hS{l  You kill the rat!ސ%hh.gg   hobgoblin (wandering)ސ%hxv--4.5Sandblastސ%hKސ%h\ _A hobgoblin comes into view.ސ%hސ%hސ%hސ%h0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ސ%h$ސ%hg%ސ%h0ސ%h@6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ߐ%h%-..# ## #. ## #. ## #.ߐ%hu# # #.# # ##.# # #......†....#.#.)....).).#.#.##.#.# #.#.g# .# #. ߐ%hK#.#.# ##.##. # ......<. ߐ%hhߐ%h 9g.ߐ%hF-50Sandblast ߐ%h _ߐ%h>ߐ%h  Things that are here: _a +0 club; 4 stones; a kobold corpseߐ%hߐ%h[# ## #.  #..  #.# # #.# # ##.# # #......†....#.# #.#)....)......)@. #.#.# #.#. # #.#.g.##.  #.#.##. ##.##.. ߐ%h.g-6 _ߐ%h  Things that are here: _a +0 hand axe; an orc corpseߐ%hz#  #.  #..  #.#  #.#  ##.#  #......†....#.# .#)....)......)) .ߐ%hD{#.###..#. #.#.##. #.g... . #.#.##. ##.##.. . ߐ%h }ߐ%h~ߐ%hog.gg   goblin (wandering)ߐ%hD2==7Sandblastߐ%hߐ%hKu _A goblin comes into view. It is wielding a +0 dagger.%h! %h9 7  The goblin shouts!%h  %h# g.w.gw   dart slugg   hobgoblin (wandering)g   goblin%h( /==8%h1 %h5 \ _A dart slug comes into view.%h]%h%hUg.g.%hM@--9Sandblast%h>%h%hw% J  The blast of sand hits the hobgoblin!%h* ###$g   goblin%h ...wwYou kill the hobgoblin!%h ``````The dart slug launches a dart at you.%hM %h/O %h8^  ...g..S.....S   ball python (constriction, wandering)The slug dart hits you.%hx 0---==8=-41.0 (1.5%h %h ^ _A ball python comes into view.%h?G  The blast of sand hits the goblin!%hF###)S   ball python (constriction, wandering)%hwY  You kill the goblin!%hi%h'...).S..S   ball python (constriction)%h1--2.5Sandblast%h%h5 _The ball python hisses angrily.%h  #. #.. #.%h*# #.# .##.# ..#......†....#.# .##.)....)......)).@..).S.%hY#.###..#.. #.#.##.#.$.. .#.#.##. .##.##.. . %h&,%h?5S..%hU1----%h 30Sandblast%hK%hR%h 5  #.%h . #.. #.# .#.# #.###.%hx # .. #......†....#.# .##. )....)......))..@.S.%h #.###..#.#... #.#.##...#.%h] %$.. .#.#.##. .##.##.. . ..%h W<.. %h S)ww   dart slugS   ball python (constriction)-4%h: %h %hЦ  The blast of sand hits the ball python.†%hJ;Uw.%hmZ%hP[--%h,\9%h\=%h]6.0 (1.5%hgf%h1k %hl%hl+_You kill the ball python!%hm%hC ## The blast of sand hits the dart slug.%h%h[E.w.%h.%hߩ2%h%c=0-7.5%h%hp %hP%h/@_The dart slug is moderately wounded.%h%h}J  The blast of sand hits the dart slug!%hk U#.%h...%hZ~-109.0Sandblast%h%hM _You kill the dart slug!%hׂ Your spells (describe)TypeFailure Level  a + SandblastEarth1% 1 b - PasswallEarth4%3  c - Stone ArrowConjuration/Earth7%3  d - Brom's Barrelling BoulderConjuration/Earth22%4 Select a spell to describe[!]/[I] toggle spell headers%h;c#####YellowBlue the Magician#............Deep Elf#............Health: 32/34 ======================--#..........# .Magic: 10/15 ================--------#..........# #.#AC: 3Str: 5##..........# ..EV: 17Int: 22#......†....#.#SH: 0Dex: 15 #######.............##..XL:  6 Next: 10% Place: Dungeon:3 )....)......))..@†).....Noise: =--------  Time: 1849.0 (0.0) .......#..........###..#-) Nothing wielded ######.#..............Cast: Sandblast#.#.[39;%hp49m.........##...#...........$.. ...#.#..........##. ..##.##........... . ...............<........ ..The blast of sand hits the ball python. _You kill the ball python!The blast of sand hits the dart slug. _The dart slug is moderately wounded.The blast of sand hits the dart slug! _You kill the dart slug!%h%h3%hV%h%hVB%hh _Found a shiny brass ring.%ht3%hX %h %h*3=1=%hW%h%h,%h%h]k  You now have 109 gold pieces (gained 13).%hC!%h * #..........####.###.#...#......†....#.# ######...##..# ....)......))...†).....# ......#..###..## #####............  #..##...  #.....@..-54.0 (5  #.#.%h+p##.....  ##.#. ..........<.. ...  ...... ..#....=.#. ........ #.... . #.....  ## .# ...... .( ...# ..... .......#........## .....%h;-8-%h2%h"5V _You see here a hobgoblin corpse.%h%hI4==2=== _HP restored.  There is a stone staircase leading up here. _3===....)......))...†).....# ......##..## #####.#.................  #.###.....  #.....†.......  #.....  ##.##........<..  ...... ..##.#...9  ...... #.. #.....  ##..### ...... .( ...# ..... .#........ ...## ..... ...#.#.... %h~L ...# ...... ........##.#...# ..###...... ######.....#.#########...#..........##......... _t - a ring of positive energy%hTInventory: 20/52 slots Armour (go to first with [)  a - a +0 robe (worn)  l - a +0 pair of boots (worn) Jewellery (go to first with "=)  c - a +5 ring of evasion (worn)m - a +6 ring of intelligence  t - a ring of positive energy Scrolls (go to first with ?)  e - a scroll labelled ECLYR GYOLAQUA  i - 4 scrolls labelled UPPOUTHREIBE  j - a scroll labelled QUHIYX QAADI  k - a scroll labelled QIPUC SEXOEVYU  o - a scroll labelled ZUWONOKHOQ  p - a scroll labelled AKAUFA HYICAWK  r - a scroll labelled RAIKKU ININYNT  s - a scroll labelled VEOCSYW QOANKO Potions (go to first with !)  b - 3 potions of magic  d - 2 sedimented dark potions  f - an amethyst potion  g - a fizzy silvery potion  h - a puce potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit%h]7[top]%hR"3 t - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.%h %hC %h ....)......))...†).....#YellowBlue the Magician ......#..........###..##Deep Elf #####.#.................Health: 34/34 ========================#.#..........##.....Magic: 13/15 ====================----#...........†.......AC: 3Str: 5#.#..........##.....EV: 17Int: 22##.##................SH: 0Dex: 15..............<.......%hq XL:  6 Next: 10% Place: Dungeon:3  ...... ..#....@.#.#...Noise: ---------  Time: 1859.0 (0.0)  ...... .......#.......-) Nothing wielded #..... ....... ##..###Cast: Sandblast ...... .(...... ...# ..... .......#........ ...## ..... .........#.#.... ...# ...... ........##.#...# ..###...... ######.....#.#########...#...... ................##.............. _Found a shiny brass ring.  You now have 109 gold pieces (gained 13). _You see here a hobgoblin corpse. _HP restored. _There is a stone staircase leading up here. _t - a ring of positive energy%h %h +5 (0.5%h %h  You now have 109 gold pieces (gained 13). _You see here a hobgoblin corpse. _HP restored. _There is a stone staircase leading up here. _t - a ring of positive energy (worn)%hyDrop what?20/52 slots (_ for help) Armour (select all with [)  a - a +0 robe (worn)  l - a +0 pair of boots (worn) Jewellery (select all with "=)  c - a +5 ring of evasion (worn)  t - a ring of positive energy (worn)m - a +6 ring of intelligence Scrolls (select all with ?)  e - a scroll labelled ECLYR GYOLAQUA  i - 4 scrolls labelled UPPOUTHREIBE  j - a scroll labelled QUHIYX QAADI  k - a scroll labelled QIPUC SEXOEVYU  o - a scroll labelled ZUWONOKHOQ  p - a scroll labelled AKAUFA HYICAWK  r - a scroll labelled RAIKKU ININYNT  s - a scroll labelled VEOCSYW QOANKO Potions (select all with !)  b - 3 potions of magic  d - 2 sedimented dark potions  f - an amethyst potion  g - a fizzy silvery potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]%ht(1 turn)  a - a +0 robe (worn)  m + a +6 ring of intelligence[Enter] accept (1 chosen)%h %h$ ....)......))...†).....#YellowBlue the Magician ......#..........###..##Deep Elf #####.#.................Health: 34/34 ========================#.#..........##.....Magic: 13/15 ====================----#...........†.......AC: 3%h Str: 5#.#..........##.....EV: 17Int: 22##.##................SH: 0Dex: 15..............<.......XL:  6 Next: 10% Place: Dungeon:3  %hG ...... ..#....@.#.#...Noise: ---------  Time: 1859.5 (0.0)  ...... .......#.......-) Nothing wielded #..... ....... ##..###Cast: Sandblast ...... .(...... ...# ..... .......#........ ...## ..... %h- .........#.#.... ...# ...... ........##.#...# ..###...... ######.....#.#########...#...... ................##..............You now have 109 gold pieces (gained 13). _You see here a hobgoblin corpse. _HP restored. _There is a stone staircase leading up here. _t - a ring of positive energy _t - a ring of positive energy (worn)%hX ,60.5 (1%h %h 9 _You drop a +6 ring of intelligence.%h3%h%hbB%hz,%hb4==%hY%h%h,%h%h%h,%h%hR%h ,%h%hh #..........# . #.####.# ###...  †....#.# #######....##..# %hQ)....)......))...†).....# .........###..## ######.#.. #.#....#.....5.5 (5  #....†. #.#...##.....  ##.##..........  ......<.......   ^..#....=.#.#...   ........#............ ........###..### .(....... ...# ..... %h%h$%h_'%h 3%h1 %h; %h 5====%h %h ,%hO %h1 %h ,%hY %h. %h ,%h %h %h P==%h %h 3....#.. ....... ...... ####### #...... # #............. #..  #..........# . #..####.# ###...  #†@...#.# 70 #########%h! .....##..# ..)....)))...†).....# .........#.###..## ########.#........... #.#..........##..... #...†....... #.#...##..... ##.##.........%h$ %h$+ %h, %hɗ%h%hZ%h%h%h¥%hF%hv: _Found 14 gold pieces.%hM%h%h%h%h%hͿ%h%h%h(%h%h%h%h%h%h%hP....... .# ......... .# .# ........... ..##...... ............ ##%h.. #†....#...$.##..... ................ ..####### #...... .## #....@........5 #... ## #..........## . .# #..####.# .# ###... .# #†....#.# .##########%h.....##..# ....)....)))...†).....# .#.........####..##%h%h%h%h%h%h_%h;%hP%h _Found a green potion.%hp3%h %h %hN,%h%hA#....>. . .... #. . ... .!.#. ..# ...... .......... ..## .#... ..## ........... ## †....#...$.##.8.5 (3 .............. ©..##########..... .##%h #.............# #...........# #..........## . ..# ###### ##..........#.# †....#.#%h%h"%h\%; _Found a stone staircase leading down.%h3%h%h@%hI%hB%h_  ##.....#.@...#. ##....... #....>.. #%h....... #. #....... .!.#.......## ..............## .#.... #...............@.##.... ###. %hW#.#†....#...$.##.. #..................... #©..##########....... #..## #....... @   Terence (asleep) #.##%hR #....... #.## #....## . #..# #..........####.#%h1+9.5 (1%h\,80.5 (2%hF%hY%h #########  ##.....#.@...#..  ##....#  #>..#  #.# #. ##.# .!.# ...... .#.... ##....##...... ß#..............##...... $#.#†....#...$.##. ?#...................... _#©..##########...... .#..## #......... $#.## #............. ß#.## #.## .%hõ+1.5 (1%h%h=%hZP Z #########%hQ  ##.....#.@...#..  ##....# #>..#  #.# #. ###%hR .# .!.# . ...... .#.... .##....##...... %hS .ß#..............##.....$#.#†....#...$.## ??#.................. %hW V$_#©..##########........... ?.#..## #.......... $$#.## #....%he 7_%hj &2%hw 8_%hy %h#  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hoE _ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h a # ########## ##.....#.@...#.. ##....# #>..#  #.# #. ####.# .!.# .. ...... # .#.... ..##....##...... #.ß#..............##.... #?$#.#†....#...$.## .??#............... .$_#©..##########............ .?.#..## #..%hbj@@_%hliA===3Sandblast%h&j8_%hm% _Terence shouts!%h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hj  YellowBlue the Magician  Deep Elf  Health: 34/34 ======================== # ##########  Magic: 12/15 ===================-----  ##.....#.....#..  AC: 3Str: 5  ##........@.....#  EV: 17Int: 22  #..........*.>..#  SH: 0Dex: 15  #...........*...# #.  XL:  6 Next: 10% Place: Dungeon:3 ####............@..# .!.#  Noise: ===------  Time: 1883.5 (0.0) ...................## ......  -) Nothing wielded %h ###.................## .#....  Cast: Sandblast ..##.................##...... #.ß#..............##......... #?$#.#†....#...$.##...........  @   Terence .??#........................... .$_#©..##########.............. .?.#..## #............. _Terence shouts!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (79% to hit)%h6 @*.*%h @.*.  Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (79% to hit)%hBYellowBlue the MagicianDeep ElfHealth: 34/34 ========================# ##########Magic: 12/15 ===================-----##.....#.....#..AC: 3Str: 5##........@.....#EV: 17Int: 22#..........`.>..#SH: 0Dex: 15#...........`...# #.XL:  6 Next: 10% Place: Dungeon:3 ####............@..# .!.#Noise: ===------  Time: 1883.5 (0.0) ...................## ......-) Nothing wielded ###.................## .#....Cast: Sandblast ..##.................##...... #.ß#..............##[39;%hxE49m......... #?$#.#†....#...$.##...........@   Terence .??#........................... .$_#©..##########.............. .?.#..###.............Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (79% to hit)  The stone arrow hits Terence.%h?%hZ.@.%h3-4.5 (1%hX%hj onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (79% to hit)  The stone arrow hits Terence. _Terence is moderately wounded.%hI  Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h`G  YellowBlue the Magician  Deep Elf  Health: 34/34 ======================== # ##########  Magic: 9/15==============----------  ##.....#.....#..  AC: 3Str: 5  ##..............#  EV: 17Int: 22  #..........@.>..#  SH: 0Dex: 15  #...........*...# #.  XL:  6 Next: 10% Place: Dungeon:3 ####............@..# .!.#  Noise: ==-------  Time: 1884.5 (0.0) ...................## ......  -) Nothing wielded ###.........[37%hKTm........## .#....  Cast: Sandblast ..##.................##...... #.ß#..............##......... #?$#.#†....#...$.##...........  @   Terence .??#........................... .$_#©..##########.............. .?.#..## #............. Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderatelywounded, 79% to hit)%h   YellowBlue the Magician  Deep Elf  Health: 34/34 ======================== %h [# ##########  Magic: 9/15==============----------  ##.....#.....#..  AC: 3Str: 5  ##..............#  EV: 17Int: 22  #..........@.>..#  SH: 0Dex: 15  #...............# #.  XL:  6 Next: 10% Place: Dungeon:3 %h _####............@..# .!.#  Noise: ==-------  Time: 1884.5 (0.0) ...................## ......  -) Nothing wielded ###.................## .#....  Cast: Sandblast ..##.................##...... #.ß#..............##......... #?$#.#†....#...$.##...........  @   Terence .??#........................... .$_#©..##########.............. .?.#..## #............. %hg &Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderatelywounded, 79% to hit)  The stone arrow hits Terence!!%h * # ##########  ##.....#  ...  %h .....).>..#  ......`...# #. ... .!.# ...  ...  ...#%h .....?$#.#†....#...$.##.....??...............$%h #######.......? !%hg %hh G._%h M5/3525.5 (1SandblastAiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderatelywounded, 79% to hit)  The stone arrow hits Terence!! _You kill Terence!_%h n _Your Shapeshifting skill increases to level 2!%h׺3%hǽ%h:%h4 _10/15==%h%h,%h%h,%h%h1===%h%h,%h%h,%hH%hp,%h%h@2===%hv%h,%hT%h,%h%h 93%hF===%h %hT ,%h %h ,%h\ %h ,%h %h 4===%h] %h ,%h %h' ,%hX %h 5====%hl %h %h? ,%h %h" %h% ,%h& %h) %h"+ ,%h), %ht. %h0 P==%h52 %h-4 %hk6 ,%h7 %h: ,%h; %h@ N _You now have 123 gold pieces (gained 14).%hA 3%huB %hD %hUF ,%hF %h3I %h'K ,%h L %hN %hP ,%hQ %hWT %hbV ,%hW %hY %hX\ ,%h] %h_ %hb ,%h5d %hQf %hh ,%hi %hl %hu ############# ...#.....#..Pg. ...........# PPP.. ......).>..# .#.. ...........# .#.# ...........# ##.!.##### ...........## #......... ............###.#......[ .............##.@....... --...##............ %hw ...#.....##..... ............########...... #............... g   hobgoblin (asleep) #........ #..........####. #..........####.#%h  918.5 (33.0)  A hobgoblin comes into view.%hG G--9.5 (34%h %h; ) _Found a scale mail.%h' ; Pg.  PPP.. ).>..# .#..  .#.# ...# ##.!.##### ....## #......... .#.#......[ .#.@....... ...##............ ..##............. ................ ...............  #...............  #...............  #..........####..  %h( % %hc  Pg.  PPP.. ).>..# .#..  .#.# ...# ##.!.##### ....## #......... .#.#......[ .#.@....... ...##............ ..##............. ............................... #...............  #............... #..........####. %hs 4%h %h ` _A hobgoblin is nearby!%hM ` Pg.  PPP.. ).>..# .#..  .#.# ...# ##.!.##### ....## #......... .#.#......[ .#.@....... ...##............ ..##............. ................ ...............  #...............  #...............  #..........####..   %h'%h Pg.  PPP.. ).>..# .#..  .#.# ...# ##.!.##### ....## #......... .#.#......[ .#.@....... ...##............ ..##............. ................%h............... #...............  #............... #..........####. %h%h%h%hL` _A hobgoblin is nearby!%h` Pg.  PPP.. ).>..# .#..  .#.# ...# ##.!.##### ....## #......... .#.#......[ .#.@....... ...##............ ..##............. ................ ...............  #...............  #...............  #..........####..   %h]@ Pg.  PPP.. ).>..# .#..  .#.# %h#DG...# ##.!.##### ....## #......... .#.#......[ .#.@....... ...##............ ..##............. ............................... #...............  #............... #..........####. %hK\4%hCc%hg` _A hobgoblin is nearby!%h5 Pg.  PPP.. ).>..# .#..  .#.# ...# ##.!.##### ....## #......... .#.#......[ .%hQ#.@....... ...##............ ..##............. ................ ...............  #...............  #...............  #..........####..   %h* Pg.  PPP.. ).>..# .#..  .#.# ...# ##.!.##### ....## #......... .#.#......[ .#.@....... ...##............ %h...##............. ............................... #...............  #............... #..........####. %hx(%h,%hc2%h5` _A hobgoblin is nearby!%h1.D #.....#.. P$$ Pg. # PPPP.. ).>..# ..#.. # #.#.# ..# ##.!.#...## #...#%hp0S....###.#......[#.....##.#..##.....##.....##..[....##.##.##.####.. %h,I%hN%h|O20.5 (1%h|P.0)%hY%hp_ %h2`%h`(_Found a robe and 25 gold pieces.%h ############.P$$ P...#.....#.. P$$ Pg......# PPPPP..).>..#.. #.#.#  ##.!.####### #...###.#[...##.......####.....##[ ......... #######.....#.%hn%h&1%h;%h+ _Found 24 gold pieces.%h~ #.P.# ############.P$$ P....#.....#.. .P$$ Pg.......# PPPPP..).>%h..#.. #.#.#  ##.!.####### #...###.#[...##........##...##.....##...[ ............. ########.........#%h%h؍&2%hL%h+ _Found 22 gold pieces.%h^ 3#.P$$$P....# ##.P$$$P.... #.....#....P$$$Pg.. # #PPPPP.. ).>..# #..#.. # #.#.# # ##.!.###### %h d## #.# ###.#......[# ##..# ##...#.....##....[........#. %h %h &3%h %h + _Found 21 gold pieces.%h@Z PPPP##### #.P..# ###########.P$$$P....#.....#....P$$$Pg.......# #PPPPP..).>..# #..#.. #.#.#  ##.!@######## #...###.#[%h...##. ........##...##.....##...[ ............ #######....%h%h&i.gg%h7A===4Sandblast%h! %h + _The hobgoblin shouts!%h#######  #PPPPP####%h #.P# ###########..##.....#....P$$$P.........# #PPPPPg.#).>..# #..#...# #.#@#  ##.!.######## #.........####.#......[#...##..# ........##.# #.....##....[. ......... ######.%h"%hJ.g%h0---5%h%h%h  The blast of sand hits the hobgoblin!.%h´&.%hV4--=--7.0 (1.5Sandblast%h%h`M _You kill the hobgoblin!%h\Y%h\%hl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h UM###### ##PPPPP#### #.P ###########.P##.....#....P$$$P....#.....# #PPPPP%ho ).>..# #..#@..# #.#.###  ##.!.##### .........## #.........##.#............................%h %he ;-80 _%h %h~ %hk  You hit the fungus. The fungus begins to die.5===9 _The fungus is lightly damaged.%h8  You hit the fungus.%hq30 _The fungus is lightly damaged.%h , #########PPPPP######.P$$$P.... ###########.P .#.....#....P# .........# #PPPPP..# ).>..# #..#......# #.#@#####.!.####### #.........#.#............................ #######...............#.%h %h .-1%h %hZ %h\ #########PPPPP#####.P$$$P.... ###########.P# .#.....#.....# .........# #PPPPP..# ).>..# #..#...#.....# #.#.#####.!@######%h%# #.........#.###.#......[#...#..#.................#.#...............#%h%h.-2 _A nearby fungus withers and dies.%h\M ####### #PPPPP#### #.P# ###########..#%hc#.....#....P$$$P....#.....# #PPPP...#).>..# #..#...# #.#@###  ##.!.######## #.........# ..........###.#......[#...#..#%h .................#.%h!%h(#C==3%h(%h*%h"k3%h.n%hct%h^}B%ho#######PPPPP##### #.P$$$P....# ############.P$$$P....# ..#.....#....P$$$P....# ..........# #PPPP...# ).>..# #..#...#......# #.#.###%hG4.# ##.@.######.## #.........#..###.#......[#..##.........###............##..[. ................. #########. #.#%h&4%h+5.0 (2%h5%hR _m - a green potion%hJg%hg%hm%h r%hWJ%hR%h/,%hM _You now have 131 gold pieces (gained 8).%h%ho%h%h,%h*%hM _You now have 135 gold pieces (gained 4).%h%h%h%hK%h%h%hDM _You now have 144 gold pieces (gained 9).%h%h%h%h/%h%h%hN _You now have 158 gold pieces (gained 14).%h%h%h%hL %h %h %hM _You now have 165 gold pieces (gained 7).%h%h%h%h%h%h["%h&$ %hr')_You now have 171 gold pieces (gained 6).%h+%h+%hZ.%hK3,%hM5%h[:N _You now have 190 gold pieces (gained 19).%h<%hd=%h@%h@KB%hCON _You now have 207 gold pieces (gained 17).%hS%hS%hV%hA[,%h]%hjg$ %hg)_You now have 215 gold pieces (gained 8).%hAm%hm%hs%hx%h,%h%h$%hߋ,%hB%hc%h%hJ%h%h#%h,%h%hW%hX%hʮ%h%h%h%,%h%h%h<%h%hL%h%h,%hj%h%h,%hv%hl%hn%h%h%hI%hS%h+...###PPPP...### >..# ##..#...# ...# ##.#.### ...# ##...###### .## #.........# ###.#......[# ###.........# ..###............###....###.......@......g...... %hz#.......#....... #.......#. #%h7.......# #..........####...#..... g   goblin (wandering) #%h8%..####.#..........#...... ......†....#.#%h067.0 (32.0)%hG,8.0 (33%h%ha _A goblin comes into view. It is wielding a +0 dagger. _You see here a +0 robe.%hFW...### >..# ##..#...# ##.#.###%h ##...###### #.........#......[# # .......# ..# .......###....# .......@......g ............... %h>.......#....... .......#....... .......#......# ..####...#..... ..####.#....... .......... †%h...### >..# ##..#...# ##.#.### ##...######%hj #.........#......[# # .......# ..# .......###....# %hT.......@......g ............... .......#....... .......#..............#......#%h*..####...#..... ..####.#.................†%h[ %h%h%h%h] _A goblin is nearby!%hO ...### >..# ##..#...# ##.#.### ##...###### #.........#......[# # .......# ..# %hO '.......###....# .......@......g ............... .......#....... .......#....... .......#......# ..####...#..... ..####.#....... %hBP D.......... †%h ...### >..# ##..#...# ##.#.### ##...######%hg  #.........#......[# # .......# ..# .......###....# .......@......g ............... .......#....... .......#..............#......#..####...#..... ..####.#.................†%h] %h[ %h %h ] _A goblin is nearby!%hE ...### >..# ##..#...# ##.#.### ##...###### #.........#%hBF ......[# # .......# ..# .......###....# .......@......g ............... .......#....... .......#....... %hF .......#......# ..####...#..... ..####.#....... .......... †%hmG "%h -...### >..# ##..#...# ##.#.###%h' ' ##...###### #.........#......[# # .......# ..# .......###....# .......@......g ............... .......#....... %h* .......#..............#......#..####...#..... ..####.#.................†%h %h %hF %h ] _A goblin is nearby!%h7 ...### >..# ##..#...# ##.#.### ##...###### #.........#%h7 ......[# # .......# ..# .......###....# .......@......g ............... .......#....... .......#....... %h 8 .......#......# ..####...#..... ..####.#....... .......... †%h...### >..# ##..#...# ##.#.### ##...######%h[ #.........#......[# # .......# ..# %hy.......###....# .......@......g ............... .......#....... .......#.......%h?r.......#......#..####...#..... ..####.#.................%h2†%h%h%h%h] _A goblin is nearby!%h ,###PPPP...### ..# ##..#...# # ##.#.### # ##...###### ## #.........# ###.#......[# ### ##...# ...# ##..###....# ##.[g. .#.# .#.# ..#......#. .####...#. ..####.#.# .#...... .g9.0 (1.0) _%hՓ %h %h ###PPPP...### # ##..#...# ..# ##.#.### .## ##...###### #.### #.........# ..###.#......[# #.### ##...# ....# ##.%h  ###....#.[.g.#.#....#......#.####...#.####.#.......##....... %h %h: D.g%h '70%h %h# %h###PPPP...### # ##..#...# .. # ##.#.### .# # ##...###### #.# ## #.# .. ###.#......[# ##.### ##.........# #....# .###....###. .[.g.#.#...####...#.......#####.#.......###....... %h%hXg.g%h/==1%h> _The goblin shouts!%h|PPPP...###  ##..#...# ..  ##.#.### .#  ##...###### ##.#  #.# #.. ###.#......[# ##.### ##.........# #....# .###....###.[.g.#.#...#.%h;# .####...#.......# ####.#.### %h%he"g.%h@--2Sandblast%hО%h%hLPPPP...### ##..#...# ..  ##.#.### .#  ##...###### ##.#  #.# #.. .#......[# ##.### ##.# #....# ###....###.[....@.g.#.#...#.# ..#......#.. .####...#.# ####.#.### g.--3%hG  The blast of sand hits the goblin!%hC)%hA%h4--1=4.5 (1.5Sandblast _You kill the goblin!%h* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hv3%hz%h%hx$ _%h,%h̓%h5====%h B%h6n%hX%h~%h%h%h %h %h %h %h( t #### %hP PPP##### ..P....# P....# ########## P....# #.....@..# - PP...### #........# #...# #........# #.### ###.#####....###### ##.# ....%h ..# #..# .... #......[# ##.### .....# #....# ..........###....###...%hB 087.5 (13.0)%h F-8.5 (14%h %h! X _u - a smoky clear potion%h %h) %hӇ %h1 %h %h B%h ,%hg %h %hޡ %h %h %h %h %h7 %h %h# %h[ ,%h7 %h޹ %h B%h2 %hw ,%h %h %h ,%hC %hR %hv ,%h %hT %hv ,%h5 %h %h ,%hi %h %h` ,%h %hN %h ,%h %hf %h9 ,%hb %h %h ,%h %h %h ,%h- %h, %h ,%h %h: %h ,%h %h/ %h ,%h %hz %h ,%he %h3 %h ,%h %h+ %h ,%h! %hu$ %h(& ,%h$' %h ) %h* ,%h+ %h%- %h/ ,%h/ %h2 %hD4 ,%h65 %h9 %hV; ,%h< %h= %h>? ,%h@ %hA %hC ,%hVD %hE %hrH ,%hHI %hJ %hgL ,%hIM %hN %h4Q ,%hR %hS %hFU ,%hU %hW %hY %hY %hZ %h[ %h] %h^ %h^ %h` %h+b %hb %h c %htd %hf %hg %hg %hEi %h[k %hk %hMl %hm %ho %hp %hp %h7r %ht %hst %ht %hw %hx %hGy %hy %h{ %h} %h} %h~ %h %h %h %h| %h݄ %h ,%hԇ %hI %h9 %h %h4 %hԍ %hF ..# ##......# .### #.......# )# ...# #.......# .# ...###.......# .. %h͗ z..)..........# +# .............# ♣. ..#........# .♣ ..#........# ♣♣.♣  .#.........# ♣@♣♣  2033.5 (45 ......######## ♣♣.♣♣ .%h [...### ♣...♣♣ .....# ♣....♣  ##.#.## #....#   #....## #....#     ###...# ##...#     #.#.###########.##     #...............#   %h( %h] ,4.5 (46%hȢ %h E _Found a hammer. Found a runed translucent door.%h Z %hZ %h[ %h^ %ha %hh ,%hl %hx X%hV{ { _Crazy Yiuf cries, "Two canine song!"%h8~ %h 3%h %hK %h %hP ,%h[ %hi %hƑ %hL ,%h %h %hޛ %hi %h %h. %h ,%h %h %h ,%h. %h %h ,%hu %h` %h ,%h %h: %h ,%h %h %h" ,%h/ %h %hA B%h* %h ,%hX %hp %hu ,%ht %hd %h ,%h %h %h ,%h %h %h B%h %hy ,%h %h %h B%h %h ,%hn %h %h %h %h( %hu %h- n%h. ,%h n%h %h %h %h %h %h %h %h %h! %h" %h" %h2$ %h& %h' %h' %hB* %h[- %h- %h8/ %h71 %h3 %h4 %h5 %h 8 %h: %h; %h< %hL> %h$@ %h@ %h>A %hD %hGG %hG %h`I %hMK %haM %hM %hN %hSS %h V %hV %hW %hvY %h#\ %h\ %h] %h]_ %ha %h%b %h4c %h~e %hg %h4h %hh %hhm %hVo %ho %hkp %h#r %ht %h%u %hu %hw %h) ......#.............# ♣ ...†....#.##..#..##.#.## #%h .......##..#.###....## #))...†).....#.# ###...# #......###..##.## #.#.#########..........# #................##.......# ##....#######...†.........# ####.# .....##......@# #.# 75.5 (41..................# ### ....<..........#### #....=.#.#...#... .......#..........# .......###..###...... (....... ...# #....... .......# ....####>..... %h #.#....# ...# ......%hӈ %h ,6.5 (42%h %h ; _Found a stone staircase leading down.%hx3%hˬ%h%h%hB%h,%h%h%h,%h%h%h,%h,%hX%hX%h))...†).....#.# #####....###..##.## #.#.##########.....# #..................##.......# ##....########†.........########.# ##.##..# #.# ...........# ### <...#### #....=.#.#...#..@.# ##....r# ###..###..........#.... ...# ##..........# ....####>........ #....# ...# #.........r   rat (asleep) #...## ..###......... #.#%h9########...#......... .....##........%h282.5 (6.0)%h+3.5 (7%h%hGV _A rat comes into view.%h+5))...†)  ..##.## ......# ......# †......... ......##..# #.# ..........# ### <..........#### =#..@.#.......#....r# .###..........#  ...# ##..........  ##>........  ...# #.........  ..###......... #.........  %hgvC))...†)  ..##.## ......# ......# †......... ......##..# #.# ..........# ### <..........#### =#..@.#.......#....r# .###..........# %hx- ...# ##.......... ##>........ ...# #.........  ..###.........#.........%h |%h}%h%hZ _A rat is nearby!%h=5))...†)  ..##.## ......# ......# †......... ......##..# #.# ..........# ### <..........#### =#..@.#.......#....r# .###..........#  ...# ##..........  ##>........  ...# #......... %h5g ..###......... #.........  %h())...†)  ..##.## ......# ......# †......... ......##..# #.# ..........# ### <..........#### =#..@.#.......#....r# .###..........#  ...# ##.......... ##>........%hH ...# #.........  ..###.........#.........%h%h%hF%hZ _A rat is nearby!%hrg))...†)  ..##.## ......# ......# †......... ......##..# #.# ..........# ### <..........#### %hhL=#..@.#.......#....r# .###..........#  ...# ##..........  ##>........  ...# #.........  ..###......... #.........  %h))...†)  ..##.## ......# ......# †......... ......##..# #.# ..........# ### <..........#### =#..@.#.......#....r# .###..........#  ...# ##.......... ##>........ ...# #.........  ..###.........#......... _A rat is nearby!%h_U )...†).....#.# ###...# ##.###..##.## #.#.#.....# #.##.......# ##....#†...#.# ##.......##..# #.# ....# ### <.#### ....=.#.#...#...@# #.#....r# ###..###..........#  ...# ##....## ....####>..# ....# ...# #... ...## ..###... .#...#... 4.5 (1Sandblast _%h[ %h&e %h .....###..##.## #.#.###########.........# #..............##.......# ##....##########†.........########.# .##.......##..# .....#<.#### =.#.#...#....######..........#@...r###..###..........#. ...# ##...## ....####> ...# #..## ..## .#########... ....##........##[%h %hj &5%h %h %h|m###..##.## #.#.#.#....# #.###.......# ##....#†...#.# ##.......##..# #.# ....# ### <.#### =.#.#...#....##### #.#.@..r# ###..###.#  ...# ##.# # ...# #.## ..###. #...#.##..#. %h\Y6%h[ ##r  The blast of sand hits the rat.  The rat is heavily wounded.%hs%h2H.r.%h{4--====8.0 (1.5%h(%hE _The rat squeaks loudly. You hear a loud squeak.%h{D  The blast of sand hits the rat!%hN#.%h%hW  %h : You kill the rat!%h_%h1 ..%h\r   rat%h8r%h%hC--=---9.5Sandblast%hD%h|HV _A rat comes into view.%h #  ....# †....... ... #.# ........# ### <..........####=#....##### #.@...# #..........#  ...# ##..........#  ##>........#  ...# #...........  ..###........... #....r...... .........#.. [...%hvB 8  ....# †....... ... #.# ........# ### <..........####=#....##### #.@...# #..........#  ...# ##..........#  ##>........# ...# #........... ..###........... #....r...............#..[...--- _A rat is nearby!%h#  ....# †....... ... #.# ........# ### <..........####=#....##### #.@...# #..........#  ...# ##..........#  ##>........#  ...# #...........  ..###........... #....r...... .........#.. [... %hec  ....# †....... ... #.# ........# ### <..........####=#....##### #.@...# #..........#  ...# ##..........#  ##>........# ...# #........... ..###........... #....r...............#..[... _A rat is nearby! %hw#  ....# †....... ... #.# ........# ### <..........####=#....##### #.@...# #..........#  ...# ##..........#  ##>........#  ...# #...........  ..###........... #....r...... .........#.. [... %h  ....# †....... ... #.# ........# ### <..........####=#....##### #.@...# #..........#  ...# ##..........#  ##>........# ...# #........... ..###........... #....r...............#..[... _A rat is nearby! %hB .........# #..............##.......# ##....##########†.........########.# .##.......##..# .....#<..........#### =.#.#...#....######..........#.....####..###.....@....#. ...# ##.## ....####> ...# #...## ..## #########...#....r ...##................##....[..........<#r. %hoH _-900Sandblast _ %hP  %h2  %h$5 ###....##########†.........########.# .##.......##..# ...........#<..#### =.#.#...#....######..........#.....## %h8 c##..###..........##. ...# ##.## ....####> ...# #...## ..###....r #########...#..... ...##........##....[....... ...........<#... %h9 +# %h: ###. %h> , %hSI  %hI r %hsJ . %h_L  %hL - %hvM 1 %h S  %hV  %hX JYou kill the rat! _A rat comes into view. _is nearby! _ The blast of sand hits the rat!#. %h ... %h h=3.0 (1.5Sandblast %h  %h G _You kill the rat! %hB %haH %hP %hU _You can't see any susceptible monsters within range! (Use Z to cast anyway.) %h= %h0> %h@ %hF %hTf _ %hCW %hoY %hY %h6[ %h] %he^L5== %h_ %h{d %h.q†...########.# ####..# #.# .....# ### <#### =.#.#...#....##### %hs#..........#.....###..###..... ...# . # ....####># -7.0 (4.0# ...# #...### ..###.# ########...#.# ..##......... %hZvi#..# #.##..........[..#.........<#.........# ####.......#..$....[.## #......[.... %h2 %h߂E-8.0 (5 %hF; _Found a helmet. %hn %h %h %h %h %h4, %hN %h %hk %h %h %h  %h:== %h %hq %h, %h %h@ %h, %h" %hkA  You see here a +0 ring mail. %h5 _ %h %h %h , %h  %h, %h %hM _You now have 224 gold pieces (gained 9). %h3 %h# %h %h2", %h$ %hN& %h[*, %h- %h/ %hU1, %h2 %h4 %h6, %hk8 %hj: %h=, %ha> %h@ %hB, %hfC %hG %h|PB %h(Q %h S, %hT %he[ %hD], %h5^ %hm` %h;b %hc %h6d %hce %hg, %hg %hon %hr, %h7s %hXu %htw, %hx %hU}B %h~ %hހ %h, %h %h: %hv, %hu %h %h, %hG %hX %h;  You see here 8 stones. %hǛ %h$ _ %hW %h %hh, %h %hЫ %h, %h %h  %h, %hC %h %h, %hܽ %h %h, %h %h %h, %h %h> %h, %h %h %h, %h! %h %h) %h %h %h1 %hv %h %hS %h %h %h_ %h %h %h %h %h %h %h0 %h %h  %h %h= %h %h  %h %h %h, %h %h, %h %h %h, %h %h %h, %h` %h %hl, %h %h %h %h[ %h %h  %h %h %h %h %h  %h3 , %h  %h#  %h  %h %h)$  %h$ %hj%GYou see here a frilled lizard skeleton. %h(. %h2K _ %hQ5 %h/6 %h7 %h : %h< %hr= %h? %hA %hXD %h'E %hF %h0I %hK %hL %h,N %hP %hS %h U %hV %hW %h5Y %h[ %h1^ %h` %ha %h5c %hg %hi %hxl %hn %ho %hEq %ht %hz %h_| %h %h %h %hI %hh  %h %hc*_The hound barks! You hear an angry growl. %h %hٍ %h %hT %hǑ %h  %hϖ %h %h %h %hQ %hߤ %h %h  #.##?$#.#†....#...  %h  #..#.......??#...........  %hC  ..©#. ©....$_#©..########  %hR+  ...#.. ..r.?.#..##  %h۰  #.#.. #.##$$#.##  %hd  #.#ß.##.##.ß#.##  %h  .#!##...©h..##..#  %h/  ....#########...#   #.....@.......#161.0 (63.0)   ########......#########   ................)....)   #######......#........   #......#########   #......## h   hound   #....÷.## r   quokka   ####.####  #.## ##### %h %hO %hҾ_ %hI %h   %h %hVF_Key pressed, stopping explore. %h %h %hS %h %h %h %h %h %h %h   %h _ %h  %h] %h %h  %h  %h %h %h %h %hZ  %hE# %h% %h(& %h3( %h* %h- %h3. %h0 %h2 %hO5 %h6 %h69 %h : %h; %h= %hA %hC %hNE %hE %hoG %hS  %h]T  %hT %hZU; .....##.. %hU %haV #.#ß.##.##.ß# %hV %hkW ##.#..##.##?$#.#†.. %hmY{  ##..#...J...??#.....  #..©#..©....$_#©..##  ...#.......?.#..##  #.#r.##.##$$#.##  # #.#ß.##.##.ß#.##  #.#@##h..©...##..#  #....#########...#   ##.#.............#  %hYs #.########......### %hkZ %hZ_ #. ................ %hf[ %h[_ ## #######......#.. %h^ %h^ %h_ #......### J   jelly %h+` %h` %h)a #......# r   quokka %ha %hb %hcK #....÷. %hc #  %h*d7_The jelly quivers. %hd %hi %hPj7 %hj.0) %hCv %hx. %hSyJ %hy %h{ %h0|$8.0 (7 %hb %h_ %h %hj  %h  %h3._v - a brown potion %h %hǑ3 %hΒ %h %h, %hۘ %h¡n %hB %hl %hi %h, %h %h.C _The black bear growls angrily. %h %hƻ %h33 %hA %h3 %h %h" %hq %hA %hd %h %h %h, %hU %h %h  %hF %hH_The hound stops to sniff the ground. %hl2There is a transporter here. %h %h %h` %h  %hz  %h  %hX _ %h  %h  %h  %h7  %h  %hf  %h   %h  %h  %hq  %hT  %h  %hx  %h"  %h  %h  %h  %hB"  %h/$  %h$  %h9&  %h:(  %h)  %h+  %hM-  %h0.  %h/  %h4  %h;7  %h;  %h1<  %hS>  %huA  %hE  %h;H  %hH  %hK  %h^N  %hdU  %hV  %hY  %h]  %hf  %hih  %h;k  %hk  %h]n  %hq  %ht  %hw  %h4z  %h]}  %hF  %h~  %h"  %hQ  %hp  %ho  %he  %h  %h  %h  %h  %h  %hQ  %h~  %h  %h  %h  %h  %h^  %h  %h  %h  %hi  %h  %h@  %h  %h  %h&  %h  %h  %hw  %hL  %h  %h  %h  %h  %hp  %h  %h  %h  %h?  %h  %h  %h  %h  %h  %h  %h  %h  %h  %h  %h  %hv  %h,  %h  %hC  %hL  %h  %h  %h  %hx  %h( B %hA*  %h-  %h,1 , %hg3  %h 9  %h; , %h=  %hB  %hJE , %hF  %h%L  %hN , %h_P  %hVU  %hjX , %hY  %h^  %h_ , %h`  %hc  %hd , %he  %hh  %hj , %hk  %hmq X %hu  %hw , %hy  %h|  %h! , %hF  %h  %h܉ , %h  %hn  %hϑ , %h  %h  %h( , %hk  %hE  %hܠ  %h^  %h:  %h ....#.....##.............[.....) ............................ ##########...............#..... # #...............#.. #...............#...... #..........####...#..... #..........####.#....... ##..........#............ #......÷@...#.##..#..##.#209.0 (4 %h Z1.0) #########.............##..#.###.. ..)....)......))...÷).....#.# ### .........#..........###..##.## ########.#............# # %h 0#.#..........##.......# # #...........÷.........# #.#..........##.......##..  #####.##......................  %h  %hʷ  %h T _Key pressed, stopping explore. %h I %hf  %h  %h : _ %h  %hY , %h  %h5  %hc , %hE  %h  %h , %h4  %h# X %h%  %h) , %h3+  %hf-  %h/ , %h0  %hd3  %h:5 , %h6  %h9  %h5; , %h<  %h>  %h@ , %hB  %hD  %hF , %h7H  %h)J  %hK , %hM  %hO  %hQ , %hR  %hU  %hW , %hh  %hs B %h  %ht , %h  %hx  %h , %h  %h!  %h$ , %hj  %h  %h , %h  %hڜ  %h , %h  %hX  %ha , %hG  %h  %hߪ , %hF  %h  %h , %h  %hk  %h , %hͺ  %h^  %h\ , %h  %h  %hK , %h  %h  %h , %h  %h  %h& , %h0  %h  %h , %h  %h  %h , %h  %hu  %h  %h)  %hI  %hD  %hw , %h  %hI  %h , %h  %h  %h  %h4  %h  %h]  %hQ  %h  %h  %hG  %hq  %h  %hx  %h  %h  %h@  %h  %h  %h  %hm  %h  %h  %h!  %h  %h  %h  %h%  %h  %h  %h  %h)  %h  %h\  %h  %hJ  %h  %h  %h  %h\  %h  %h , %hA  %h  %h  %h  %h2  %h  %h  %h  %h  %h{  %h  %h  %h+  %h  %h  %h  %h  %hi  %h  %h  %h-  %h  %h  %h  %hA  %h  %h   %h  %hN  %h  %h!  %h{"  %hc#  %h#  %h)% , %h&  %h&  %hQ'  %hu(  %h)  %h:*  %h*  %h,  %hu-  %h-  %h\.  %h/  %hN2  %h3 , %h5  %h6  %h8  %h: , %h=;  %h=  %h@>  %h>? , %h?  %h,B  %hE  %h3G , %hH  %hM .####### #####......# # #......# ##......# #####  ## #.......# #..)#  .# #.......# #...#  .###.......# .j.  )..........# #+#  ...........# ♣♣@♣   %h[N r70.0 (6 ..#........# ♣.♣♣  #........# ♣♣.♣  .#..# ♣.♣♣  ....######## ♣♣.♣♣   %hN ..### ♣...♣♣   j   Crazy Yiuf (wand) ...# ♣....♣   .#.## #....#   ....## #....# %h3O 0  %h;P  %hT  %hU ( _Crazy Yiuf shouts! %h] 3 %h  %h 0.0)...... .. ... %h  %h  %h ] _Could not explore, unopened runed door. %hI %hJ %hm  %hO_Could not explore, unopened runed door.%h3%hv7Crazy Yiuf the Enlightened A withered old gnoll with a long silver beard, wielding a quarterstaff and wearing a cloak. He looks like a figure from mythology! Wait, is his beard held on to his ears with hooks? Max HP: ~19Will: +AC: +EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 67% to hit with your hands and 63% to hit with your off-hand punch. He has about 46% to hit you. Attack%h8|Max Damage Hit: +4 quarterstaff (chaos) 22 + chaos He has an unusual item: a +4 quarterstaff of chaos and a wand of flame. He is vulnerable to silver and hated by Zin. He can open doors. He possesses the following wand spells: [!]: Description|Quote%h.....#######  YellowBlue the Magician #####......#  Deep Elf # #......#  Health: 35/35 ======================== # ##......# #####  Magic: 15/15 ======================== ## #.......# #..)#  AC: 3Str: 5 .# #.......# #...#  EV: 17Int: 22 .###.......# .j.  SH: 0Dex: 15 )..........# #+#%h7  XL:  6 Next: 21% Place: Dungeon:3 ...........# ♣♣@♣  Noise: ---------  Time: 2270.0 (0.0) ..#........# ♣.♣♣  -) Nothing wielded ..#........# ♣♣.♣  Cast: Sandblast .#.........# ♣.♣♣ ....######## ♣♣.♣♣%h ..###♣...♣♣  j   Crazy Yiuf (wand) ...#♣....♣ .#.###....# %h?....###....# _The hound stops to sniff the ground. _There is a transporter here. _Key pressed, stopping explore. _Crazy Yiuf shouts! %h_Could not explore, unopened runed door. _Could not explore, unopened runed door.%h[ %hi%hC  Your spells (describe)TypeFailure Level  a + SandblastEarth1% 1 b - PasswallEarth4%3  c - Stone ArrowConjuration/Earth7%3  d - Brom's Barrelling BoulderConjuration/Earth22%4 Select a spell to describe[!]/[I] toggle spell headers%h.....#######  YellowBlue the Magician #####......#  Deep Elf # #......#  Health: 35/35 ======================== # ##......# #####  Magic: 15/15 ======================== ## #.......# #..)#  AC: 3Str: 5 .# #.......# #...#  EV: 17Int: 22 .###.......# .j.  SH: 0Dex: 15 )..........# #+#  XL:  6 Next: 21% Place: Dungeon:3 ...........# ♣♣@♣  Noise: ---------  Time: 2270.0 (0.0) ..#........# ♣.♣♣[%h.10;29H  -) Nothing wielded ..#........# ♣♣.♣  Cast: Sandblast .#.........# ♣.♣♣ ....######## ♣♣.♣♣ ..###♣...♣♣  j   Crazy Yiuf (wand) ...#♣....♣ .#.###....# ....###....# _The hound stops to sniff the ground. _There is a transporter here. _Key pressed, stopping explore. _Crazy Yiuf shouts! _Could not explore, unopened runed door. _Could not explore, unopened runed door.%htu'  You open the door..j1.0 (1Sandblast _Crazy Yiuf says, "Rot! Holy stair ena."%hO  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h1y .....####### YellowBlue the Magician #####......# Deep Elf # #......# Health: 35/35 ======================== # ##......# #####%hn{  Magic: 12/15 ===================----- ## #.......# #..)# AC: 3Str: 5 .# #.......# #...# EV: 17Int: 22 .###.......# ... SH: 0Dex: 15 )..........# #j# XL:  6 Next: 21% Place: Dungeon:3 ...........# ♣♣@♣ Noise: ---------  Time: 2271.0 (0.0) ..#........# ♣.♣♣ -) Nothing wielded ..#........# ♣♣.♣%h]}  Cast: Sandblast .#.........# ♣.♣♣ ....######## ♣♣.♣♣ ..### ♣...♣♣ j   Crazy Yiuf (wand) ...# ♣....♣ .#.## #....# ....## #....#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hZ Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +4 quarterstaff of chaos, wearing a +0 cloak and  carrying a wand of flame (75% to hit)%h/.....#######  YellowBlue the Magician #####......#  Deep Elf # #......#  Health: 35/35 ======================== # ##......# #####  Magic: 12/15 ===================----- ## #.......# #..)#  AC: 3Str: 5 .# #.......# #...#  EV: 17Int: 22 .###.......# ...  SH: 0Dex: 15 )..........# #j#  XL:  6 Next: 21% Place: Dungeon:3 ...........# ♣♣@♣  Noise: ---------  Time: 2271.0 (0.0) ..#........# ♣.♣♣  [%hd0&40m-) Nothing wielded ..#........# ♣♣.♣  Cast: Sandblast .#.........# ♣.♣♣ ....######## ♣♣.♣♣ ..###♣...♣♣  j   Crazy Yiuf (wand) ...#♣....♣ .#.###....# ....###....# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +4 quarterstaff of chaos, wearing a +0 cloak and  carrying a wand of flame (75% to hit)  The stone arrow hits Crazy Yiuf!%h:q%hAiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos, wearing a +0 cloak and  carrying a wand of flame (75% to hit)  The stone arrow hits Crazy Yiuf!  Crazy Yiuf is severely wounded.==2.0 (1 _Crazy Yiuf barely misses you.%hO  %h9Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h: .....####### YellowBlue the Magician #####......# Deep Elf # #......# Health: 35/35 ======================== %hھ P# ##......# ##### Magic: 9/15==============---------- ## #.......# #..)# AC: 3Str: 5 .# #.......# #...# EV: 17Int: 22 .###.......# ... SH: 0Dex: 15 )..........# #j# XL:  6 Next: 21% Place: Dungeon:3 ...........# ♣♣@♣%hW  Noise: ==-------  Time: 2272.0 (0.0) ..#........# ♣.♣♣ -) Nothing wielded ..#........# ♣♣.♣ Cast: Sandblast .#.........# ♣.♣♣ ....######## ♣♣.♣♣ ..### ♣...♣♣ j   Crazy Yiuf (wand) ...# ♣....♣ %h8 E.#.## #....# ....## #....#Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +4 quarterstaff of chaos, wearing a +0 cloak and  carrying a wand of flame (severely wounded, 75% to hit)%h)$.....####### YellowBlue the Magician #####......# Deep Elf # #......#%h%* Health: 35/35 ======================== # ##......# ##### Magic: 9/15==============---------- ## #.......# #..)# AC: 3Str: 5 .# #.......# #...# EV: 17Int: 22 %h+.###.......# ... SH: 0Dex: 15 )..........# #j# XL:  6 Next: 21% Place: Dungeon:3 ...........# ♣♣@♣ Noise: ==-------  Time: 2272.0 (0.0) ..#........# ♣.♣♣ -) Nothing wielded ..#........# ♣♣.♣ Cast: Sandblast .#.........# ♣.♣♣ ....######## ♣♣.♣♣ ..### ♣...♣♣ j   Crazy Yiuf (wand) ...# ♣....♣ .#.## #....# ....## #....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +4 quarterstaff of chaos, wearing a +0 cloak and  carrying a wand of flame (severely wo%h-Ounded, 75% to hit)  The stone arrow hits Crazy Yiuf!%h/F %h0  #####   #..)#   #...#  ... ) #)# %hq0 ♣♣@♣  ♣.♣♣  ♣♣.♣  ♣.♣♣  ♣♣.♣♣  %h0       %hI1_   %h2%h,V6-33%h=A3.0 (1Sandblast%h]%h  Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos, wearing a +0 cloak and  carrying a wand of flame (severely wounded, 75% to hit)  %hhThe stone arrow hits Crazy Yiuf! _You kill Crazy Yiuf!%hIyPM .....###### ####   ##### #) #...# .####...# ) #@#.♣♣. ♣.♣♣ ..#........# ♣♣.♣ 10/16==--4%h   w - a wand of flame (21)  There is an open translucent door, spattered with blood here.  Things that are here:%hF--5.0 (2%h%h\ _a +4 quarterstaff of chaos; a +0 cloak%h%hlPick up what? 23/52 slots (_ for help) Hand Weapons (select all with ))  a - a +4 quarterstaff of chaos Armour (select all with [)%hb - a +0 cloak [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]%h_  b + a +0 cloak[Enter] accept (1 chosen)%hh  a + a +4 quarterstaff of chaos  b + a +0 cloak2%h%hQ%h.....#  YellowBlue the Magician .....#######  Deep Elf #####......#  Health: 35/35 ======================== # #......#  Magic: 10/16 ===============--------- # ##......# #####  AC: 3%hAStr: 5 ## #.......# #..)#  EV: 17Int: 22 .# #.......# #...#  SH: 0Dex: 15 .###.......# #...#  XL:  6 Next: 33% Place: Dungeon:3 )..........# #@#  Noise: ---------  Time: 2275.0 (0.0) ...........# ♣♣.♣  -) Nothing wielded ..#........# ♣.♣♣  Cast: Sandblast ..#........# ♣♣.♣ .#.........# ♣.♣♣ ....######## ♣♣.♣♣   ..###♣...♣♣   ...#♣....♣   .#.###....# %hk The stone arrow hits Crazy Yiuf! _You kill Crazy Yiuf!w - a wand of flame (21)  There is an open translucent door, spattered with blood here.  Things that are here: _a +4 quarterstaff of chaos; a +0 cloak%h%h+6.0 (1%hW%hd _x - a +4 quarterstaff of chaos; y - a +0 cloak%hQ %hZ Inventory: 25/52 slots Hand Weapons (go to first with ))  x - a +4 quarterstaff of chaos Armour (go to first with [)  a - a +0 robe (worn)  l - a +0 pair of boots (worn)y - a +0 cloak Jewellery (go to first with "=)  c - a +5 ring of evasion (worn)  t - a ring of positive energy (worn) %h\ Wands (go to first with /)w - a wand of flame (21) Scrolls (go to first with ?)  e - a scroll labelled ECLYR GYOLAQUA  i - 4 scrolls labelled UPPOUTHREIBE  j - a scroll labelled QUHIYX QAADI  k - a scroll labelled QIPUC SEXOEVYU  o - a scroll labelled ZUWONOKHOQ  p - a scroll labelled AKAUFA HYICAWK  r - a scroll labelled RAIKKU ININYNT  s - a scroll labelled VEOCSYW QOANKO Potions (go to first with !)  b - 3 potions of magic [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%hoy - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (3.0 -> 4.0). Your EV would remain unchanged. You took it off Crazy Yiuf on level 3 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte? %hS Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.%h%h%h.....#  YellowBlue the Magician .....#######  Deep Elf #####......#  Health: 35/35 ======================== # #......#  Magic: 10/16 ===============--------- # ##......# #####  AC: 3Str: 5 ## #.......# #..)#  EV: 17Int: 22 .# #.......# #...#  SH: 0Dex: 15 .###.......# #...#  XL:  6 Next: 33% Place: Dungeon:3 )..........# #@#  Noise: ---------  Time: 2276.0 (0.0) ...........# ♣♣.♣  -) Nothing wielded ..#........# %h.♣♣  Cast: Sandblast ..#........# ♣♣.♣ .#.........# ♣.♣♣ ....######## ♣♣.♣♣   ..###♣...♣♣   ...#♣....♣   .#.###....#   _You kill Crazy Yiuf!w - a wand of flame (21)  There is an open translucent door, spattered with blood here.  Things that are here: _a +4 quarterstaff of chaos; a +0 cloak _x - a +4 quarterstaff of chaos; y - a +0 cloak7.0 (1%h,%hVq1=8.0 (2%hX%h+9.0 (3%h%h-%h/,80.0 (4%h %hI%hxy2===1.0 (5%hP%h4  w - a wand of flame (21)  There is an open translucent door, spattered with blood here.ings that are here: _a +4 quarterstaff of chaos; a +0 cloak _x - a +4 quarterstaff of chaos; y - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5%h%h%hZ _You finish putting on your +0 cloak.%hH#Inventory: 25/52 slots Hand Weapons (go to first with ))  x - a +4 quarterstaff of chaos Armour (go to first with [)  a - a +0 robe (worn)  l - a +0 pair of boots (worn)  y - a +0 cloak (worn) Jewellery (go to first with "=)  c - a +5 ring of evasion (worn)  t - a ring of positive energy (worn) Wands (go to first with /)w - a wand of flame (21) Scrolls (go to first with ?)  e - a scroll labelled ECLYR GYOLAQUA  i - 4 scrolls labelled UPPOUTHREIBE  j - a scroll labelled QUHIYX QAADI  k - a scroll labelled QIPUC SEXOEVYU  o - a scroll labelled ZUWONOKHOQ  p - a scroll labelled AKAUFA HYICAWK  r - a scroll labelled RAIKKU ININYNT  s - a scroll labelled VEOCSYW QOANKO Potions (go to first with !)  b - 3 potions of magic [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%hx - a +4 quarterstaff of chaos. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 4.1 XLs. Damage rating: 13 (Base 10 x 87% (Str) x 102% (Skill) + 4 (Ench)). Chaos:Each hit has a different, random effect. This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Crazy Yiuf on level 3 of the Dungeon. %h=9Stash search prefixes: {inventory} {ego} {branded} {Staves} {two-handed} {chaos}{melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.%h .....#  YellowBlue the Magician .....#######  Deep Elf #####......#  Health: 35/35 ======================== # #......#  Magic: 12/16 ==================------ # ##......# #####  AC: 4Str: 5 ## #.......# #..)#  EV: 17Int: 22 .# #.......# #...#  SH: 0Dex: 15 .###.......# #...#  XL:  6 Next: 33% Place: Dungeon:3 )..........# #@#  Noise: ---------  Time: 2281.0 (0.0) ...........# ♣♣.♣  x) +4 quarterstaff (chaos) ..#........#%h e[39;49m ♣.♣♣  Cast: Sandblast ..#........# ♣♣.♣ .#.........# ♣.♣♣ ....######## ♣♣.♣♣   ..###♣...♣♣   ...#♣....♣   .#.###....#   _a +4 quarterstaff of chaos; a +0 cloak _x - a +4 quarterstaff of chaos; y - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak.  Your +4 quarterstaff of chaos is briefly surrounded by a scintillating aura of  random colours.5 (0.5%h %hf  _%h %x - a +4 quarterstaff of ch%hz 0aos; y - a +0 cloak _%h You start putting on your armour. You continue putting on your +0 cloak. x5 %h N_You finish putting on your +0 cloak. %h V Your +4 quarterstaff of chaos is briefly surrounded by a scintillating aura of  %h random colours. %h& /_x - a +4 quarterstaff of chaos (weapon) %hI %h %h( %h %h; %hK3= %h) %hh  %h!, %hZ" %h$ %h%B %h' %h' %hp(4=== %hB0# #.......# #...# ###.......# #...# .)....# #'# ......# ♣♣.♣ ...#..# ♣.♣♣ ....# ♣♣.♣  .#..# ♣.♣♣  ....######## ♣♣.♣♣ ...### ♣.@.♣♣ 7.5 (6.0# ♣....♣ #.#.## #....# #....## #....# ###...# ##...#  #.#.#####.##  #...............#  ##....########### #######.#[ %h1Em   %h3 %h6 %h&  %h2(  %h*  %h, !%hϚ3!%h!%hT!%h!%h!%h_5===!%h,!%h!%h,!%hd!%h8!%h,!%hԸ!%hZ!%h$!%hۼ!%h!%h!%h 6===!%h!%h!%h!%h-,!%h.!%hK!%h,!%h!%h!%h,!%h!%h!%hJ:==!%h!%h!%h!%hs,!%h#......#.........# ♣.♣♣ .#.######## ♣♣.♣♣ #### ♣...♣♣ # ♣....♣ #..##.#.## #....# #.###....## #....# # ###...# ##...# ##.## #.#.###########.## !%h...# #.......@.......# 99.5 (12.0).# ##....########### .....########.#  ...# #.# .........# ### ..... ...#....##### ......#.....##..........##!%h!%h+!%h"%h3"%h"%h "%h"%hW"%hk"%hI,"%hi "%hL""%h$,"%hak.#........# ♣♣.♣.....#......#.........# ♣.♣♣ ...####...#.......######## ♣♣.♣♣####.#.......### ♣...♣♣.#.............# ♣....♣.#.##..#..##.#.## #....#...##..#.###....## #....# ..÷).....#.# ###...# ##...####..##.## #@#.###########.##306.5 (7.0).......# #...............###.......# ##....###########÷.........########.###.......##..# #.#..........# ###<..........####=.#.#...#....##### .......###%hT33#%h]4#%h8#%h):#%h:#%h@#%hA,#%h*B#%hD#%hG#%h H#%hH#%h,Q..###....###.......# #....[.....)..........# #'........................# ♣♣........#.......#........# ♣..#.......#........# ♣♣#%hRg.......#......#.........# ♣.♣♣##...#.......######## ♣♣.♣...####.#.......### ♣.....#..........@..# ♣...10.5 (4 ÷....#.##..#..##.#.## #.......##..#.###....## #... )...÷).....#.# ###..##....###..##.## #.#.###########.# #..................##.# ##....##########..÷.........########.#...##.##..# #.##%hP3#%hl3#%hDn#%hv#%h|~B#%h#%h,#%hd#%h݉#%h,#%h#%h#%h#%h#%h#%h ##...###### ##.# #......# # ##%h̯...# #..# ##......# # ###.#......[# ##.### #.......# # .##...# #....# #.......# #...###....###.......# ##%ht..[.....)..........# .................# .......#.......#........# ♣#%hXU.......#.#........# ♣♣4 ............#......#.........# ♣#%h  ##...#.......######## ♣♣ .......####.#.......### ♣..#.............# ♣#%h÷....#.##..#..##.#.## #. ....##..#.###....## #.  .))...÷).....#.# ###...## ..###..##.## #.#.########## #%h_#%h#%hP$%hyI$%hM$%hX$%hؤ,$%h$%h$%h,$%h$%hj.###PPPP...### #........# .# ##..#...# #........####### .# ##.#.### ###.#####......#  ##...###### ##.# #......# ## #.........# #..# ##......# ###.#......[# ##.### #.......###..# #....# #.......# ##$%hݸP.....###....###.......# #.....[.@...)..........# 7.5 (3.......# .......#.......#........# $%hG.......#.......#........#.......#......#.........#.......####...#.......##########.#.......###........#..........$%hJ÷....#.##..#..#$%h $%hO$%h&%h3&%h?&%h&%hr&%h8&%hn&%h&%h9,&%h&%h&%h,&%h&%h6&%h,&%hz&%hu&%h^,&%h+&%h&%h8,&%h&%h&%h&%h!&%h&%hk&%h,&%hM&%hJ&%h]&%h&%h]&%h&%h&%h`&%h&%h&%h&%h&%h*&%h&%hA&%h&%h*&%h&%h&%h,&%h}&%h&%h),&%hB&%ht&%h,&%h&%h&%h,&%hq&%h,&%h&%h?&%hb &%h ,&%h &%h &%hb ,&%h: &%hU&%h,&%h&%h&%h,&%hn&%h&%h&%hz&%hv&%h&%h.,&%hX&%h&%h,&%h&%h &%hy!,&%h"&%h#&%h[$,&%h%&%h&&%hu',&%hQ(&%h)&%h*,&%h>+&%h,&%h8-&%h-&%h.&%ha0&%h0&%hJ1&%h:2&%h3&%h4&%h~4&%h5&%hv7&%h7&%h^8&%hR9&%h:&%hL;&%hK=&%h2>b  There is an open translucent door, spattered with blood here.&%h?&%hf@ _&%hA&%ho....# .....# .....####  #####......# # # # ##......# #####  ## #.......# #..)#  .# #.......# #...#  .###.......# #.@.#  525.0) )..# ##'##  &%h-p..# ♣♣.♣  #..# ♣.♣♣  #..# ♣♣.♣  .#..# ♣.♣♣    ....######## ♣♣.♣♣    ..### ♣...♣♣   .# ♣....♣   &%hLq&%ht&%hv] _Partly explored, unvisited transporter.&%hBz&%hz&%h{&%h0.0)'... .... .....&%h&%hL$ &%hDO_Partly explored, unvisited transporter.&%h 3&%h&%h7J&%h9] _Partly explored, unvisited transporter.(%h3(%h(%h(%h= _Partly explored, unvisited transporter.(%hF(%h3(%h) _Partly explored, unvisited transporter.)%h I)%hn )%h- )%hޕ : _)%h7 _Partly explored, unvisited transporter. _ There is an open translucent door, spattered with blood here.)%h )%hG  _)%h )%h )%h$ ,)%hɦ )%h )%h, ,)%hƭ )%h߱ )%h۲ ,)%hK )%hV )%hڼ X)%h ,)%h )%h )%hR ,)%h )%h )%h ,)%h) )%h )%hq ,)%h )%h? )%h ,)%h )%h? )%he ,)%hr )%hX )%h ,)%h )%h< )%h ,)%h )%h )%h ,)%hD )%h3 )%h- ,)%h )%h )%h ,)%h* )%h )%h ,)%h )%h )%h )%h ,)%h )%h )%h ,)%h )%h )%h ,)%h )%h ,)%h( )%hY )%h B)%h )%h2 )%h )%hB )%h )%ho ,)%h- )%h@ )%h ,)%h_ )%h )%h ,)%h )%h )%h2 ,)%h )%h< )%hC X)%h ,)%h )%hp" ##.#......[# ##.### #.......# #. ##.........# #....# #.......# #.......###....###.......# #. ...........[.....)..........# ## )%h" ............................# ♣♣ .....#.......#........# ♣. ....#.......#........# ♣♣....#......#.........# ♣.♣ ......####...#..@....######## ♣♣.)%h\# F830.0) ......####.#.......### ♣..#.............# ♣.. .)%h# ÷....#.##..#..##.#.## #........##..#.###....## #.. ))...÷).....#.# ###...# ##...###..##.## #.#.###########)%h@$ .............# #.................##.......# ##....#########)%h#' )%h7. )%h/ *%h3*%h*%h*%h;B*%h*%h;,*%h*%h*%h,*%hm*%h*%h@,*%h*%hW*%h,*%h*%h`*%hI,*%h*%h*%h,*%hk*%h*%h,*%h"*%ha *%h+ ,*%h*%h**%h7*%h<B*%hEX*%hbH*%hM,*%haP*%h:a........##.....##. .#÷....#.....##.............[.......................... ©..##########...............#....## #........#.... .## #*%ha........ .## #....####...#..# #..........####.#....*%h0bU# ##...@......#.........99.5 (17# .÷....#.##..#..#*%hVc##########.......##..#.## .....)....)......))...÷).....#.##.........#..........###..##.## ..#########.#...................## #.#..........##....... ÷.# #...........÷.........# ### #.#..........##.......*%h5k*%h8t*%hJv+%he3+%h+%h2+%h¹,+%hX+%h8+%h+%h,+%h+%hF+%h,+%h+%hB+%h+%h+%h,+%h+%h~  Things that are here:  a +0 club; a goblin skeleton+%h6+%h _+%h+%h+%h1,+%hA+%h +%h,+%h!+%h+%hB+%h[X+%h>  You see here a +0 dagger.+%h?+%h _+%h,+%h +%h,+%hZ,+%hZ ,+%h +%h +%h,+%h+%h+%ht,+%h+%h  ##..#??...  #..©#..©....$_#©..##########  #...#?.#..## #  #.#.#..##.##$$#.##  #.#.#ß.##.##.ß#.## +%h# #.#.##...©...##..#  #....#########...# ##....  ##.#.............# #.....  #.########....@.##########....415.5 (16  #............)....)......  ###.........#.... #......#########.#.... #......# #.#.... #....÷.# #...... ####.### #.#.... #.## #####.##... #..# #...+%h)8_+%h$+.%ho^Q.%h } 3.%hA .%h .%h& .%hE B.%h2 .%h .%hD ,.%hG .%h2 C _The black bear growls angrily..%hب .%h .%hͬ .%hW .%hX 3.%h .%h r  ##.#..##.##?$#.#÷....#.....#   ##..#.......h?#..........   #..©#..r....$_#©..##########   #...#.......h.#..## #   #.#.#..##.##$$#.## #   #.#.#ß.##.##.ß#.## # .%h˼   #.#.##...©...##..# #.   #....#########...# ##   ##.#.......# #8.5 (3.0)   #.########......##########   #..................)....)   ##########......#.........#   #......#########.#   #......# #.#. h   black bear   #....÷.# #h   hound (wandering)  ###.### #.#. r   quokka (wandering)   #.## #####.##.%h< [39;49m.%h .%h' .%h /%hk  ##.#..##.##?$#.#÷....#.....   ##..#.......h?#....  #..©#..r....$_#©..##   #...#.......h.#..## #   #.#.#..##.##$$#.## #   #.#.#ß.##.##.ß#.## #   #.#.##...©...##..#/%h #   #....#...# ##   ##.#.....# #   #.#......##   #...)....)  ####......#.#   #......###.#   #......# #.#   #....÷.# #   ####.### #.#   #.## #####./%h/%h+ /%h!/%hs"/%h(HJ©r...$_?hJ   jelly/%h++9.5 (1/%h48_/%h6/%h@  ##.#..##.##?$#.#÷....#  ##..#.......J?#  #..©#..©r...$_#©..  #...#.......?.#..##/%h8   #.#.#..##.##h$#.##   #.#.#ß.##.##.ß#.##   #.#.##...©...##..#   #....#...#   ##.#.# #  #.#......##  #...)....)  ###......#.  #......##.  #......# #.  #....÷.# #. r   quokka (wandering)[16;3/%h$H  ####.### #.  #.## #####./%h,/%h/%h[{.rh$hh   hound (wandering)r   quokka (wandering)/%h'20/%h/%h/%h   ##.#..##.##?$#.#÷....#  ##..#.......J?#  #..©#..©.r..$_#©..  #...#....h..?.#..##/%h   #.#.#..##.##$$#.##  #.#.#ß.##.##hß#.##  #.#.##...©...##..#  #....#...#   ##.#.#   #.#......  #...)....)  #......#  #......#  #......# #  #....÷.# #  ####.### #  #.## #####/%h /%hv ,/%hE /%h /%h *h....?J.hJ   jelly (wandering)/%hO &1/%h 8_/%hP 0%ht  ##.#..##.##?$#.#÷....#  ##..#......rJ?#.  #..©#..©h...$_#©..  #...#.......?J#..##  #.#.#..##.##$$#.##0%hK  #.#.#ß.##.##.ß#.##  #.#.##...©.h.##..#  #....#...#  ##.#.#  #.#......  #...)....  #......#  #......  #......#   #....÷.# r   quokka (wandering)  ####.###  #.## 0%h B0%hL._.Jh.J   jelly (wandering)20%h8_0%h!0%hW 7_0%h 0%h8_0%h1%hG  ##.#..##.##?$#.#÷....#  ##..#.......??#  #..©#..©h..r$_#©..  #...#.......?.#..##  #.#.#..##.##$J#.##  #.#.#ß.##.##.ß#.##  #.#.##...©h..##..#  #....#...#  ##.#.#  #.#......  #........) 1%hJ #......#  #......  #......#  #....÷.#  ####.###r   quokka  #.## .h.1%hO&31%h~X1%hG  ##.#..##.##?$#.#÷....#  ##..#..h....??#  #..©#..©h...$_#©..  #...#.......?.#..##  #.#.#..##.##$J#.##  #.#.#ß.##.##.ß#.##  #.#.##...h...##..#  #....#...#  ##.#.#  #.#......  #.......)  #......#  #......  #......# 1%hJ[m #....÷.#h   hound  ####.###J   jelly (wandering)  #.## .r$h©r   quokka4_ _The jelly quivers.1%h( 7_1%hx+ 1%hM7 8_1%h9 2%h 2%h   ##.#..##.##?$#.#÷....2%h!  ##..#.......??#2%hE"  #..©#..©h...$_#©..2%h"  #...#.....r.?.#..##2%h#  #.#.#..##.##$$#.##2%h%  #.#.#ß.##.##.ß#.##  #.#.##..h©...##..#  #....#...#  ##.#.#  #.#......  #.)  #......#  #......  #......#  #....÷.#   ####.###  #.## 2%hX(2%h02%h01h.2%h22%hd352%h+;2%hL>2%h.^   #.#ß.##.##hß#..  ##.#..##.##?$#.#÷  ##..#.......??#......  #..©#..©....$_#©..###2%h` ]  #...#.....r.?.#..##  #.#.#..##.##$$#.##  #.#.#ß.##.##.ß#.##  #.#.##.h.©...##..#  #...@#########...#  ##.#.......#   #.########......####  #............)  ##########......#...  #......####  #......#  #....÷.# ####.###2%hd B2%hrr 2%h} ]hh.rh   hound (wandering)r   quokka2%h~ &62%h 8_2%h i _The quokka twitches its whiskers.2%hEy2%h|2%h8_2%h3%hg!  #.##....Jhh##  #.#ß.##.##hß#..3%h1  ##.#h.##.##?$#.#÷  ##..#.......??#.....  #..©#..©....$_#©..##  #...#.....r.?.#..##  #.#.#..##.##$$#.##  #.#.#ß.##.##.ß#.##  #.#@##h.r©...##..#  #....#########...#  ##.#.......#   #.########3%h###  #.........  ##########......#..  #......###  #......#  #....÷.#3%hT.h_r.3%hq&73%h3%h3%h^.#########.#....Jhh# #.#ß.##.##hß#... ##.#..##.##?$#.#÷3%hg-##..#h......??#.......©#..©....$_#©..##..#.......?.#..##..##.##$$ß.##.##.ß#.##.#.##hr.©...###....###########.#.......############..........#########..##.3%hlr.hr.3%ho&83%hyw8_3%hGz3%h` #...........#########.#....Jhh# #.#ß.##.##hß#... ##.#..##.##?$#.#÷##..#.......??#.....#..©#..©....$_#©..###...#.h.....?.#..##..##.##$$3%hub ßr##.##.ß#.##.##h..©...##....###########.#.......############..........#########..##3%hc 3%hd 3%he 3%hg 3%hcp z.hrh..JJ   jellyr   quokka3%hs &93%h| 3%hT 4%hy #############...........#########.#....Jhh# #.#ß.##.##hß#... ##.#..##.##?$#.#÷#..#.......??#.....©#..©....$_#©..###..@#.......?.#..###.#.#hr##.##$$#.#.#ßh##.##.ß#.##.##..J©...##....###########.#....... #.###########..........#########..4%h_hrh.J.h304%h& _The hound barks!5%h   #############...........#########.#....Jhh# #.#ß.##.##hß#... ##.#..##.##?$#.#÷#..#.......??#.......©....$_#©..##..#h......?.#..##.#.#rh##.##$$#.#.#ß.##.##.ß#.##.#.##.J.©...##....#########5%he##.#....... #.###########..........5%hb"h_h.J.15%h'5%h+R _There is a transporter here.8%h8%h@8%h|[  You enter the transporter and appear at another place.8%h8%hQ #.... ############.... ##........... #..#########.... #.##.....hh##....8%h} #.#ß.##.##hß#.... ##.#..##.##?$#.#÷....# ##..#.......??#.... #..§#hh@....$_#©..#### #...#.r.....?.#..##  #.#.#.J##.##$$#.##  #.#.#ß.##.##.ß#.## #.#.##...©8%h+N #....#########...#  ##.#.............#  #.########......#### #....)=2Sandblast8%h8%hS _The hound closely misses you.9%hI  Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9%h|f #......... YellowBlue the Magician ############......... Deep Elf ##.................... Health: 35/35 ======================== #..#########.......... Magic: 13/16 ===================----- #.##.....hh##......... AC: 4Str: 5 #.#ß.##.##hß#......... EV: 17Int: 22 ##.#..##.##?$#.#÷....#. SH: 0Dex: 15 ##..#.......??#......... XL:  6 Next: 33% Place: Dungeon:3 9%hr#..§#hh@....$_#©..###### Noise: =--------  Time: 2432.5 (0.0) #...#.r.....?.#..##  x) +4 quarterstaff (chaos) #.#.#.J##.##$$#.##  Cast: Sandblast #.#.#ß.##.##.ß#.##  #.#.##...©...##..#  #....#########...#  h   black bear ##.#.............#  h   hound #.########......####### J   jelly #..................)... r   quokka _The hound closely misses you.Casting: Stone Arrow (dangerous; 6% risk o9%hAf failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (60% to hit)9%h j h*9%ha zh.  Aim: a hound (60% to hit):%hZhhblack bear (79% to hit):%hs- #......... YellowBlue the Magician ############......... Deep Elf:%hv  ##.................... Health: 35/35 ========================  #..#########.......... Magic: 13/16 ===================-----  #.##.....hh##......... AC: 4Str: 5  #.#ß.##.##hß#......... EV: 17Int: 22 :%h\x ##.#..##.##?$#.#÷....#. SH: 0Dex: 15  ##..#.......??#......... XL:  6 Next: 33% Place: Dungeon:3  #..§#hh@....$_#©..###### Noise: =--------  Time: 2432.5 (0.0)  #...#.r.....?.#..##:%h{x) +4 quarterstaff (chaos)  #.#.#.J##.##$$#.##Cast: Sandblast  #.#.#ß.##.##.ß#.##  #.#.##...©...##..#  #....#########...#:%h}/h   black bear  ##.#.............#h   hound  #.########......####### J   jelly  #..................)... r   quokkaCasting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (79% to hit)  The stone arrow hits the hound!:%hB onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (79% to hit)  The stone arrow hits the hound!  The hound is severely wounded.:%hh©#.J.2---=3.5 (1:%h8_:%h i _The hound closely misses you. The quokka bites you.:%h[ I  Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:%h #......... YellowBlue the Magician ############......... Deep Elf ##.................... Health: 32/35 =====================--- #..#########.......... Magic: 10/16 ===============--------- #.##.....hh##......... AC: 4Str: 5 #.#ß.##.##hß#......... EV: 17Int: 22 ##.#..##.##?$#.#÷....#. SH: 0Dex: 15 ##..#.h.....??#......... XL:  6 Next: 33% Place: Dungeon:3 :%h#..©#.h@....$_#©..###### Noise: ==-------  Time: 2433.5 (0.0) #...#.rJ....?.#..##  x) +4 quarterstaff (chaos) #.#.#..##.##$$#.##  Cast: Sandblast #.#.#ß.##.##.ß#.##  #.#.##...©...##..#  #....#########...#  h   black bear ##.#.............#  h   hound #.########......####### J   jelly #..................)... r   quokka _The hound closely misses you. The quokka bites you.  Casting: Stone Arrow (dangerous; [0:%h;10;1m6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (79% to hit);%h -VhJjelly (100;%hT #......... YellowBlue the Magician ############......... Deep Elf  ##.................... Health: 32/35 =====================--- ;%h #..#########.......... Magic: 10/16 ===============---------  #.##.....hh##......... AC: 4Str: 5  #.#ß.##.##hß#......... EV: 17Int: 22  ##.#..##.##?$#.#÷....#. SH: 0Dex: 15  ##..#.h.....??#......... XL:  6 Next: 33% Place: Dungeon:3  #..©#.h@....$_#©..###### Noise: [;%hm==-------  Time: 2433.5 (0.0)  #...#.rJ....?.#..##x) +4 quarterstaff (chaos)  #.#.#..##.##$$#.##Cast: Sandblast  #.#.#ß.##.##.ß#.##  #.#.##...©...##..#  #....#########...#h   black bear  ##.#.............#h   hound  #.########......####### J;%h`[40m   jelly  #..................)... r   quokkaCasting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (100% to hit)  The stone arrow hits the jelly!;%h!|Press: ? - help, Shift-Dir - straight line  Aim: a jelly (100% to hit)  The stone arrow hits the jelly!  The jelly is almost dead.  The hound closely misses you. The quokka closely misses you.The hound closely misses you. The black bear misses you.;%h|]26----4.5 (1;%hN;%hp _The black bear claws you. x2; The jelly barely misses you.;%h   ;%h: 9Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<%h #......... YellowBlue the Magician ############......... Deep Elf ##.................... Health: 26/35 =================------- #..#########.......... Magic: 7/16==========-------------- #.##.....hh##......... AC: 4Str: 5 #.#ß.##.##hß#......... EV: 17Int: 22 ##.#..##.##?$#.#÷....#. SH: 0Dex: 15 ##..#.h.....??#......... XL:  6 Next: 33% Place: Dungeon:3 #..©#.h@....$_#©..###### Noise: ==-------  Time: 2434.5 (0.0) #...#[<%h39;49m.rJ....?.#..##  x) +4 quarterstaff (chaos) #.#.#..##.##$$#.##  Cast: Sandblast #.#.#ß.##.##.ß#.##  #.#.##...©...##..#  #....#########...#  h   black bear ##.#.............#  h   hound #.########......####### J   jelly #..................)... r   quokka _The black bear claws you. x2; The jelly barely misses you.Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  Pres<%hs: ? - help, Shift-Dir - straight lineAim: a jelly (almost dead, 100% to hit)<%hXDy #......... YellowBlue the Magician ############......... Deep Elf ##.................... Health: 26/35 =================------- #..#########.......... Magic: 7/16==========-------------- #.##.....hh##......... AC: 4Str: 5 #.#ß.##.##hß#......... EV: 17Int: 22 <%hF##.#..##.##?$#.#÷....#. SH: 0Dex: 15 ##..#.h.....??#......... XL:  6 Next: 33% Place: Dungeon:3 #..©#.h@....$_#©..###### Noise: ==-------  Time: 2434.5 (0.0) #...#.rJ....?.#..##  x) +4 quarterstaff (chaos) #.#.#..##.##$$#.##  Cast: Sandblast #.#.#ß.##.##.ß#.##  #.#.##...©...##..#  #....#########...#  h   black bear ##.#.............#  h   hound #.########......####### J[39;49<%hHm   jelly #..................)... r   quokkaCasting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (almost dead, 100% to hit)  The stone arrow hits the jelly!<%hKN ########### ##......... #..####### #. #.# ##.?$#.#÷ ##..??# #..©<%hO$_# #...#.r.....?.#..##  #.#.$$#.##  #.#.# #.#.##...© #....#######  ##.#.............#  #.########...r   quokka )<%h.  Press: ? - help, Shift-Dir - straight line  Aim: a jelly (almost dead, 100% to hit)  The stone arrow hits the jelly!  You kill the jelly!  The quokka bites you but does no damage.  The hound misses you. The black bear bites you. The black bear claws you.<%h 23--8==455.5 (1 _The black bear misses you._ _Your Stealth skill increases to level 3!<%h I  Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<%h #......... YellowBlue the Magician ############......... Deep Elf ##.................... Health: 23/35 ===============--------- #..#########.......... Magic: 5/16=======----------------- #.##.....hh##......... AC: 4Str: 5 #.#ß.##.##hß#......... EV: 17Int: 22 ##.#..##.##?$#.#÷....#. SH: 0Dex: 15 ##..#.h.....??#......... XL:  6 Next: 45% Place: Dungeon:3 #..©#.h@....$_#©..###### Noise: ==-------  Time: 2435.5 (0.0) #...[0;10;<%h1m#.r.....?.#..##  x) +4 quarterstaff (chaos) #.#.#..##.##$$#.##  Cast: Sandblast #.#.#ß.##.##.ß#.##  #.#.##...©...##..#  #....#########...#  h   black bear ##.#.............#  h   hound #.########......####### r   quokka #..................)... _Your Stealth skill increases to level 3!Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (79% to hit)=%hhhhound (severely wounded, 60% to hit)=%hghhblack bear (79=%hN  #......... YellowBlue the Magician ############......... Deep Elf  ##.................... Health: 23/35 ===============---------  #..#########.......... Magic: 5/16=======----------------- =%hXP  #.##.....hh##......... AC: 4Str: 5  #.#ß.##.##hß#......... EV: 17Int: 22  ##.#..##.##?$#.#÷....#. SH: 0Dex: 15  ##..#.h.....??#......... XL:  6 Next: 45% Place: Dungeon:3  #..©#.h@....$_#©..###### Noise: ==-------  Time: 2435.5 (0.0)  #...#.r.....=%hQ ?.#..##x) +4 quarterstaff (chaos)  #.#.#..##.##$$#.##Cast: Sandblast  #.#.#ß.##.##.ß#.##  #.#.##...©...##..#  #....#########...#h   black bear  ##.#.............#h   hound  #.########......####### r   quokka  #..................)...Casting: Stone Arrow (dangerous;=%hT  6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (79% to hit)  The stone arrow hits the black bear!!=%h _Aim: a black bear (79% to hit)  The stone arrow hits the black bear!!  The black bear is severely wounded.  The hound barely misses you. The quokka misses you. The hound bites you.  The black bear bites you. The black bear barely misses you.black bear claws you but does no damage.=%h T12-------6.5 (1=%h 8_=%h L _The quokka misses you.>%h  >%h+0Casting: Stone Arrow (dangerous; 6% risk of failure)  >%h2\Confirm with . or Enter, or press ? or * to list all spells.>%h+>%h >%h[#......... YellowBlue the Magician>%hJ >%hR############......... Deep Elf>%h9 ##.................... Health: 12/35 ========---------------- >%hTu#..#########.......... Magic: 2/16===--------------------- #.##.....hh##......... AC: 4Str: 5 #.#ß.##.##hß#......... EV: 17Int: 22 ##.#..##.##?$#.#÷....#. SH: 0>%hDex: 15 ##..#.h.....??#......... XL:  6 Next: 45% Place: Dungeon:3 #..©#.h@....$_#©..###### Noise: ==-------  Time: 2436.5 (0.0)>%h: #...#.r.....?.#..##  x) +4 quarterstaff (chaos) #.#.#..##.##$$#.##  Cast: Sandblast #.#.#ß.##.##.ß#.##  #.#.##...©...##..# >%hė #....#########...#  h   black bear ##.#.............#  h   hound #.########......####### r   quokka >%h9#..................)... _The quokka misses you.Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line>%hiwAim: a black bear (severely wounded, 79% to hit)>%hW h@>%hv@*@>%hE h.  Aim: a black bear (severely wounded, 79% to hit)?%h #......... YellowBlue the Magician ############......... Deep Elf  ##.................... Health: 12/35 ========----------------  #..#########.......... Magic: 2/16===---------------------  #.##.....hh##......... AC: 4Str: 5  #.#ß.##.##hß#......... EV: 17Int: 22  ##.#`.##.##?$#.#÷....#. SH: 0Dex: 15  ##..?%h#.`.....??#......... XL:  6 Next: 45% Place: Dungeon:3  #..©#.h@....$_#©..###### Noise: ==-------  Time: 2436.5 (0.0)  #...#.r.....?.#..##x) +4 quarterstaff (chaos)  #.#.#..##.##$$#.##Cast: Sandblast  #.#.#ß.##.##.ß#.##  #.#.##...©...##..#  #....#########...#h  ?%h black bear  ##.#.............#h   hound  #.########......####### r   quokka  #..................)... _The quokka misses you.Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (severely wounded, 79% to hit)?%hs_  ########### ##......... #..####### #.##..... #.#ß.##.##hß# ##.#`.##.##?$#.#÷ ##..#.`.....??# #..©#.h@....$_# #...#.r.....?.#..##  #.#.#..##.##$$#.##  #.#.#ß.##.##.ß#.##  #.#.##...©.  #....#######  ##.#.............#  #.########... )The stone arrow misses the black bear. The hound misses you.The quokka barely misses you. The black bear bites you.?%hQ ########### ##......... #..####### #.##..... #.#ß.##.##hß# ##.#`.##.##?$#.#÷ ##..#.`.....??# #..©#.h@....$_# #...#.r.....?.#..##  #.#.#..##.##$$#.##  #.#.#ß.##.##.ß# [40?%hURrm#.#.##...©. #....#######  ##.#.............#  #.########... ) ?%hS!?%hW ########### ##......... #..####### #.##..... #.#ß.##.##hß# ##.#`.##.##?$#.#÷ ##..#.`.....??# #..©#.h@....$_# #...#.r.....?.#..##  #.#.#..##.##$$#.## ?%hY` #.#.#ß.##.##.ß#.## ?%hhZ2 #.#.##...©.?%h[ ?%h\2 #....#######?%hl^ ?%h_J ##.#.............# ?%h_6 #.########...?%hHf )The black bear claws you.  * * * LOW HITPOINT WARNING * * *?%h;?%he=?%h?5 ###########?%h}Bl ##.........?%heH #..####### #.##..... #.#ß.##.##hß# ##.#`.##.##?$#.#÷ ##..#.`.....??# #..©#.h@....$_# #...#.r.....?.#..##  #.#.#..##.##$$#.##  #.#.#ß.##.##.ß# #.#.##...©.?%hSM #....#######  ##.#.............#  #.########... )?%hacl .hThe black bear claws you.?%h+dt4/35 ------7.5 (1?%hp8_?%htV _* * * LOW HITPOINT WARNING * * *?%hK8I  Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@%hM8_@%hSO@%hY@%h^^e _You don't have enough magic to cast this spell.@%h:# hh  (berserk)You thump the black bear! You burn the black bear.  The black bear is almost dead.@%h>${The hound barely misses you. The quokka misses you.@%h%Y3=8.8 (1.3@%h.8_@%hS2 _The hound bites you but does no damage. The black bear goes berserk!A%hI  Casting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A%h{ #......... YellowBlue the Magician ############......... Deep Elf ##.................... Health: 4/35==---------------------- #..#########.......... Magic: 2/16===--------------------- #.##.....hh##......... AC: 4Str: 5 #.#ß.##.##hß#......... EV: 17Int: 22 ##.#..##.##?$#.#÷....#. SH: 0Dex: 15 A%h{##..#.h.....??#......... XL:  6 Next: 45% Place: Dungeon:3 #..©#.h@....$_#©..###### Noise: ==-------  Time: 2438.8 (0.0) #...#.r.....?.#..##  x) +4 quarterstaff (chaos) #.#.#..##.##$$#.##  Cast: Sandblast #.#.#ß.##.##.ß#.##  #.#.##...©...##..#  #....#########...#  h   black bear (berserk) ##.#.............#  h   hound #.########......####### r   quokka #..................)... _The hound bites you but does no damage. The black bear goes berserk!%hO0mCasting: Stone Arrow (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (almost dead, berserk, 87% to hit)A%hK O #......... YellowBlue the Magician ############......... Deep Elf  ##.................... Health: 4/35==----------------------  #..#########.......... Magic: 2/16A%hM ===---------------------  #.##.....hh##......... AC: 4Str: 5  #.#ß.##.##hß#......... EV: 17Int: 22  ##.#..##.##?$#.#÷....#. SH: 0Dex: 15  ##..#.h.....??#......... XL:  6 Next: 45% Place: Dungeon:3  #..©#.h@....$_#©..###### Noise: ==-------  Time: 2438.8 (0.0)  #...#%hQ 39;49m.r.....?.#..##x) +4 quarterstaff (chaos)  #.#.#..##.##$$#.##Cast: Sandblast  #.#.#ß.##.##.ß#.##  #.#.##...©...##..#  #....#########...#h   black bear (berserk)  ##.#.............#h   hound  #.########......####### r   quokka  #..................)...Casting: Stone ArrowA%h,U B[0;10m (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (almost dead, berserk, 87% to hit)  The blast of sand hits the black bear.A%h, _The hound closely misses you. The quokka closely misses you.The black bear bites you but does no damage.  The black bear claws you but does no damage.  The black bear barely misses you. The hound closely misses you.The quokka barely misses you. The black bear bites you!  You die...A%h b-4/35 --A%h /  --more--C%h *C%h3$C%h4WInventory: 25/52 slots Hand Weapons (go to first with ))  x - a +4 quarterstaff of chaos (weapon) Armour (go to first with [)  a - a +0 robe (worn)  l - a +0 pair of boots (worn)  y - a +0 cloak (worn) Jewellery (go to first with "=)  c - a +5 ring of evasion (worn) C%hz5  t - a ring of positive energy (worn) Wands (go to first with /)w - a wand of flame (21) Scrolls (go to first with ?)e - a scroll of revelation {unknown}  i - 4 scrolls of identify {unknown}  j - a scroll of poison {unknown}  k - a scroll of immolation {unknown}  o - a scroll of vulnerability {unknown}C%hl7+p - a scroll of silence {unknown}  r - a scroll of blinking {unknown}  s - a scroll of fear {unknown} Potions (go to first with !)  b - 3 potions of magic [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]C%h C%h ,C%h: C%hA AGoodbye, YellowBlue.378 YellowBlue the Magician (level 6, -4/35 HPs)Began as a Deep Elf Earth Elementalist on May 15, 2025.Slain by a black bear (9 damage)... on level 3 of the Dungeon.The game lasted 00:05:15 (2398 turns). Best Crawlers -C%hD 1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57167857 EnegeticOc DjNe-27 escaped with the Orb4.56104178 RepoMan TrFi-27 escaped with the Orb5.45340331 EnegeticOc DjWn-27 escaped with the Orb6.36241780 RepoMan DrAr-27 escaped with the Orb7.32963854 RepoMan FeSh-27 escaped with the Orb8.30032968 RepoMan ReAl-27 escaped with the Orb9.28001477 puimuR OnDe-27 escaped with the Orb  10.21620769 EnegeticOc VSFi-27 escaped with the Orb  11.19685091 BnniBaAl-27 escaped with the Orb  12.17910792 glosham ReAE-27 escaped with the Orb  13.17491541 kuniqs TeFE-27 escaped with the Orb  14.15653413 kuniqs ReWn-27 escaped with the OrbD%h D%hD%hK? [?25h[?0c [?1051l[?1052l[?1060l[?1061l