%h@ Player: YellowBlue Game: DCSS 0.33 Server: clan Filename: 2025-05-15.11:16:12.ttyrec Time: (1747307772) Thu May 15 13:16:12 2025 %hD& [?1051l[?1052l[?1060l[?1061h%h'V)0[?7h[?25l[?1c%hJ%hU%hDkFWelcome, YellowBlue. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Felids are many-lived sentient cats. They cannot use armour or weapons. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Felid Summoner%hbq%hw%h{(Welcome, YellowBlue the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist %hy|f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Felid Summoner%h%hb %h YellowBlue the DiggerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 5EV: 11Int: 19SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Sandblast%h k###.###@#%h !###%h %hȒ Welcome, YellowBlue the Deep Elf Earth Elementalist.If you return without finding the Orb of Zot, so far below, it's all over!%h %h Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. %h %hv %h %h1 %h) %h _ %h, %h %h %h, %h %h %h, %hV %h %h %h %ht %h %h %hs, %h  %h  %h! %hu" %h" %h2# %hK$ %h&, %h-' %h( %h), %h* %h+ %h, %h, %hN- %hy. %hU/ %h/ %h0 %h&1 %h2 %h~2 %h2 %h3 %h4 %hH5 %h5 %h6 %h9, %h: %hZ; %h\<, %h< %h.> %h@, %ho@ %hA %hB %hB %hRC %hfD %h[E %hE %h?F %hG %h]IB %hwJ %hZK %hK %hL %h-M %hN %hoN %hN %hO %hP %hQ %h`Q %h .# ##.$. ##.##. %h8  %ha;  %h2=  %h? ` _A dart slug is nearby! %hN F ...# ####.##  #.......##.# ##.##  #.......##.#### ##. ####.#####....## ##. #.# #.....# ##. #.#   #.#  ##. #.###  ##. #.@.# #.### ##. ###.# ### ##.##  .# ##.##  .# #.##  w# #P#.##  .# ####.##  .# ##. $. ##. ##. %h  ...# ####.##  %h  #.......##.# ##.##  #.......##.#### ##. ####.#####....## ##. #.# #.....# ##. %h7 : #.#   #.#  ##. #.###  %h  ##. #.@.# #.### ##. ###.# ### ##.##  %h .# ##.## .# #. %hJ w# #P#..# ####.##  %h .# ##.$. ##. %hK 4##. %h3  %h  %hR  %h%   %h R_A dart slug is nearby! %h`FF ...# ####.##  #.......##.# ##.##  #.......##.#### ##. ####.#####....## ##. #.# #.....# ##. #.#   #.#  ##. #.###  ##. #.@.# #.### ##. ###.# ### ##.##  .# ##.##  .# #.##  w# #P#.##  .# ####.##  .# ##. $. ##. ##. %h ...# ####.##  #.......##.# ##.##  #.......##.#### ##. ####.#####....## ##. #.# #.....# ##. #.#   #.#  ##. #.###  ##. #.@.# #.### ##. ###.# ### ##.## .# ##.## .# #.w# #P#..# ####.## %hr .# ##.$. ##.##. %h %h  %h֩R_A dart slug is nearby! %hj  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0    -2   f + Spellcasting 3.0  20%  +3           b + Unarmed Combat   0.0    -2   g + Conjurations 1.1   2%  +1      h + Earth Magic3.2  56%  +1           c + Armour   0.0    -2     %h  d + Dodging2.4  13%  +2      e + Stealth2.4   9%  +3                                                                 %hT[40m              The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets %hi  a * Fighting   0.0  20%1614418%hI argetarget--  --  -- --  --  -- --  --  a-z] set[-] clear selected targettrainingtargets%h <[?25h[?0c0 %hq d [?25l[?1c10.0  -2  current training targets, if any.=] set aall targets%hK g * Conjurations   1.1%h~a-z] setselected target %ho<[?25h[?0c0 %h  [?25l[?1c5.0  +1  =] set aall targets%heAoMaces & Flails3   pc + Axes0.0  --  -2  q + Hexes   0.0%hC3d + Polearms0.0  --  -3  r + Summonings0.0  --  +1  e + Staves 0  s + Necromancy0.0  --  +2   f + Unarmed Combat   0.0-2  t + Forgecraft0.0  --  +1   g + Throwing   0.0%hC 0  u + Translocations   0.0  --  +1  v + Alchemy0.0  --  +1  h + Short Blades   0.0  --   0  w + Fire Magic0.0  -- %hD  +1  i + Long Blades0.0  --  -1  x + Ice Magic0.0  --  +1  j + Ranged Weapons   0.0  --  +3  y + Air Magic0.0  -- %h%E  +1   z + Earth Magic 3.2  --  +1  k + Armour0.0  --  -2  %hSG] l + Dodging 2.4  --  +2  0 + Invocations0.0  --  +1  m + Shields0.0  --  -2  1 + Evocations0.0  --  +1   n + Stealth 2.4  --  +3  2 + Shapeshifting   0.0  --   0  useful|all%hm 2 * Shapeshifting   0.0%h %h #..........# ####.##YellowBlue the Digger  #.......##.# ##.## Deep Elf  #.......##.#### ##.## Health: 10/10 ========================  ####.#####....## ##.# Magic: 6/6========================  %hj#.# #.....# ##. AC: 2Str: 5  #.# #.....# ## EV: 11Int: 19  #.# #.....# ##. SH: 0Dex: 15  #.### #...### ##.# XL:  1 Next:  0% Place: Dungeon:1  #.@.# #.### ##.## Noise: ---------  Time: 73.0 (0.0)  ###.# ### ##.## -) Nothing wielded  .###.##Cast: Sandblast  .##.##  %h+tw##P#.##  .#####.## w   dart slug (asleep)  .###.##  $.##.#  ##.A dart slug comes into view. _Found 8 gold pieces. _A dart slug is nearby! _A dart slug is nearby! _A dart slug is nearby! _A dart slug is nearby!%h%h%h %h3%h ###w    The blast of sand hits the dart slug!%h%h=..w.5----=4.5 (1.5%hb _The dart slug is severely wounded.%hWP ## The blast of sand hits the dart slug.%h  ..  The dart slug is almost dead. ``The dart slug launches a dart at you.%hF..8/10 -----4--------6.0 _The slug dart hits you.%hJ  The blast of sand hits the dart slug!%h1##†%h2h...%h9==---3--------337.5Sandblast%hc _You kill the dart slug!%hi3%h.%hƒ4====10/10=====%h1 _HP restored.%hr<====%h%hf5====%hҖ%hQ,%hØ%h%hJ===%hϛ%h2%hĜ%hR====%h%hK%hN6====%hE%hڢ4 _Magic restored.%h%h¦I%h,%hͩ%h%%h̬%he%h%hT%h%h!<====%hñ%hte  You see here a dart slug corpse.%h7%h _%h%hd%h,%h%h%h #.# #.....# ##.# #.### #...### ##.## #...# #.### ##.##  ###.# ### ##.##  #.# ##.##  #†# #.##  #.# #P#.##  #.# ####.##  #@# ##.## - #$..K.# ##.## ..?##.# ##.#Sandblast ..... ##.#P ..##... ##.### ... .... ##.## K   kobold (missile, asleep) #### ..#.# #.## r%h[40m   rat (asleep) ..#r# #P#.## ####.##%h~094.5 (17.0)%hwF-5.5 (18%h%hb _A rat and a kobold come into view.%h #.#   #.###   #...# #.### ##.##  ###.# ### ##.##  #.# ##.##  #†# #.##  %h#.#   #.#   #@# ##.##  #$..K.#  ..?##.#  .....  %h..##...  ... .... ##.##  #### ..#.# #.##  ..#r#   %hW %h #.#   #.###   #...# #.### ##.##  ###.# ### ##.##  #.# ##.##  #†# #.##  %h#.#   #.#   #@# ##.##  #$..K.#  ..?##.#  .....  ..##...  ... .... ##.##  #### ..#.# #.##  ..#r#  %hF4%h$z _There are monsters nearby!%h0R #.#   #.###   #...# #.### ##.##  ###.# ### ##.##  #.# ##.##  #†# #.##  #.#   #.#   #@# ##.##  #$..K.#  ..?##.#  .....  ..##...  ... .... ##.##  #### ..#.# #.##  ..#r#    %h;S #.#   #.###   #...# #.### ##.##  ###.# ### ##.##  #.# ##.##  #†# #.##  #.#   #.#  %h< #@# ##.##  #$..K.#  ..?##.#  .....  ..##...  ... .... ##.##  #### ..#.# #.##  ..#r#  %hF4%hG%hId _There are monsters nearby!%hNoR #.#   #.###   #...# #.### ##.##  ###.# ### ##.##  #.# ##.##  #†# #.##  #.#   #.#   #@# ##.##  #$..K.#  ..?##.#  .....  ..##...  ... .... ##.##  #### ..#.# #.##  ..#r#    %hf  #.#   #.###   #...# #.### ##.##  ###.# ### ##.##  #.# ##.##  #†# #.##  %h7 #.#   #.#   #@# ##.##  #$..K.#  ..?##.#  .....  ..##...  ... .... ##.##  #### ..#.# #.##  ..#r#  %h %h %hI %h(! d _There are monsters nearby!%ha  #.#   #.###   #...# #.### ##.##  ###.# ### ##.##  #.# ##.##  #†# #.##  #.#   #.#   %hjd J#@# ##.##  #$..K.#  ..?##.#  .....  ..##...  ... .... ##.##  #### ..#.# #.##  ..#r#    %h  #.#   #.###   #...# #.### ##.##  ###.# ### ##.##  #.# ##.##  #†# #.##  #.#   %h c#.#   #@# ##.##  #$..K.#  ..?##.#  .....  ..##...  ... .... ##.##  #### ..#.# #.##  ..#r#  %hE %h %h %h d _There are monsters nearby!%h G  The blast of sand hits the kobold.%hs ##)r   rat (%h_ Y  You kill the kobold!%h %h  %h$  ..rg   hobgoblin (wandering)r   ratg%hr% -The rat squeaks loudly.%h> 5----41==7.0 (1.5)Sandblast%hE %hI \ _A hobgoblin comes into view.%h%hB%h%hҚ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hu %hv %h lr.g.%h P--80Sandblast _%h %h %h %hJ %h kr.g.%h A--9%h %h %hYD  The blast of sand hits the rat!%h][##.%hV  You kill the rat!%h.?.g.g%h8 `----50===100.5 (1.5)%h> %hA + _The hobgoblin shouts!%h J  The blast of sand hits the hobgoblin.%h a###.%ha d.?..%h 4----66--2.0Sandblast%h %h M _You kill the hobgoblin!%hX O--%hh %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+%h_+%h]/$ _5====+%h:====+%hD<+%hB6====+%h5g _You now have 13 gold pieces (gained 8).#...# #.### ##.## ###.# ### ##.##  #.# ##.##  #†# #.## #.# #P#.## # #.# # ####.###.. #.###.# ##.###....#...).# ##.###......@##.# ##.-#........# ##.#P#....##.... ##.###...... .....# ##.######## #..+%hh #.# #.## #..#.# #P#.## .... # ####.####.. ##. ##.#P13.0 (11.0)+%h{====-4.0 (12 _c - a scroll labelled IGOEHATUUR+%hR3+%h^+%hR"+%h#,+%h)X+%h)+%h 0X+%hy1+%h3,+%h4+%h 6+%hV7+%h7+%h8+%hG:+%h<+%hs<+%h=+%h>+%h@+%h@+%h A+%hyC+%hD,+%h4E+%hF+%hH,+%hH+%hNW+%hX,+%h/Y+%h2[+%h[+%hm\+%h\+%h ^+%h^+%h@_+%h_+%h`+%ha+%h>b+%hb+%h(d+%hf,+%hh+%h|j+%hr9##..#.# #P#.## #.....# ####.## ###...## #....# ##.#P##.#### #.## #.# ## #P#<#  #.###.# #####  #.....#  #..@...# 28.0 (14....... ≈≈P#..........# ≈≈# ##.........#+%hr≈ #........$##.........#..........#.#.....)...# +%hjv+%h?x,9.0 (15+%h{+%h}' _Found a hand axe.+%h23+%hT+%hT+%hSB+%hq+%h,+%h+%h+%h6,+%h+%hu+%h,+%h^+%h+%h,+%h+%h+%hG,+%hT+%h*,+%hc+%h%M _You now have 24 gold pieces (gained 11).+%h 3+%h +%h$ +%hJ ,+%h +%h] +%h ,+%h +%h @  You see here a +0 hand axe.+%h +%h   _+%h +%h +%h ,+%h +%h +%ha! ,+%h" +%h$ +%h & ,+%h( +%h_* +%h+ ,+%h - +%h]5 u ≈P##......#######..................≈≈P#..........#. ≈≈# ##.........# ≈ #.........# ###.........# #...........# ..#.....)...####@........# ########### +%h8 '44+%h2: ,5.0 (16+%h< +%he? d _d - a scroll labelled GYRATU WEARIPT+%hm I+%hp +%hhq ,+%hv ,+%hPy ,+%hz +%h| +%h B+%h +%hc ,+%h +%h +%hV ,+%h +%h، +%h ,+%h +%hw B+%h +%h8 +%hC ,+%h +%hџ +%h +%h +%h +%hf +%h`   #.# ### #P +%h ( ##≈.≈## #.###.# ## ###≈≈.≈≈####.....##  ##P≈≈≈.≈≈≈P##......####  r............... +%hU !P≈≈≈.≈≈≈P#..........# #≈≈.≈≈# ##.........#  #≈.≈# #.........#  #P@P# ###.........# +%hK 9##.####...........# #......#.....)...# ########.........# ###########+%h  r   rat (asleep)+%h] 254.0 (9.0)+%hB X.rr+%h @5.0 (10.0)Sandblast+%h +%h0 V _A rat comes into view.+%hn  #.# ###  ##≈.≈##   ###≈≈.≈≈###  ##P≈≈≈.≈≈≈P## .r......... P≈≈≈.≈≈≈P #≈≈.≈≈#  #≈.≈#  #P@P#  ##.####.. #......#.....) ########.+%h} #.# ###  ##≈.≈##   ###≈≈.≈≈###  ##P≈≈≈.≈≈≈P## .r......... P≈≈≈.≈≈≈P #≈≈.≈≈#  #≈.≈#  #P@P#  ##.####.. #......#.....) ########.+%h D+%h+%hq+%h+%hZ _A rat is nearby!+%h} #.# ###  ##≈.≈##   ###≈≈.≈≈###  ##P≈≈≈.≈≈≈P## .r......... +%h6~P≈≈≈.≈≈≈P #≈≈.≈≈#  #≈.≈#  #P@P#  ##.####..+%h~O #......#.....) ########.+%h*,%hP#.# ###  ##≈.≈##   ###≈≈.≈≈###  ##P≈≈≈.≈≈≈P## .r......... P≈≈≈.≈≈≈P #≈≈.≈≈#  #≈.≈#  #P@P#  ##.####.. #......#.....) ########. _A rat is nearby!,%h{ #.# ###  ##≈.≈##   ###≈≈.≈≈###  ##P≈≈≈.≈≈≈P## .r......... P≈≈≈.≈≈≈P #≈≈.≈≈#  #≈.≈#  #P@P#  ##.####.. #......#.....) ########.,%h#.# ###  ##≈.≈##   ###≈≈.≈≈###  ##P≈≈≈.≈≈≈P## .r.........,%h P≈≈≈.≈≈≈P #≈≈.≈≈#  #≈.≈#  #P@P#  ##.####.. #......#.....) ########.,%h,%h,%hG,%h9Z _A rat is nearby!-%h@ ### # #P.P# #.# ### #P ##≈.≈## #.###.# ## ###≈≈.≈≈####.....## ###P≈≈≈.≈≈≈P##......####...r............#P≈≈≈.≈≈≈P#.#≈≈.≈≈# #≈@≈# P.P# #####.####..............#.....)########.........###########-%h'F.r-%h)86.0) _-%h/-%h1-%h:qM........### # #P.P# #.# ### #P ##≈.≈## #.###.# ## ###≈≈.≈≈####.....## ###P≈≈≈.≈≈≈P######....r...........-%hI#P≈≈≈.≈≈≈P#.#≈≈@≈≈# ###≈.≈## P.P# ### ##.####...........#r   rat-%h-%hl.r7-%h-%h.%hKD  The blast of sand hits the rat..%hJ†#.%h2:≈.%hr5----75=8.5 (1.5Sandblast.%hΝ.%hߟG _You kill the rat!.%h.%h.%h .%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.).%ht .%h .%hK .%h .%hT | _.%h ,.%h .%h .%h' G6====.%h .%h .%h ,.%h .%hZ .%h C #.#  ..ß...###...##   ♣...♣. #....#   ..... #.#### .%h   #P.P# #.# ### #  ##≈.≈## #.###.#   ###≈≈.≈≈####.....##   J###P≈≈≈.≈≈≈P####  ......†@........-  ####P≈≈≈.≈≈≈P#.. ###≈≈.≈≈####. ≈.≈## #. P.P# ###......... .####.. J   endoplasm (asleep) .%h\ #......#.....)... ########......... ##########.%h& .63.5 (5.0.%h> E-4.5 (6.%h .%h ] _An endoplasm comes into view..%hS1 "   ..ß...#  ♣...♣.   .....   #P.P# #.# ###  ##≈.≈##   ###≈≈.≈≈###  J###P≈≈≈.≈≈≈P## ......†@....... ####P≈≈≈.≈≈≈P#. ###≈≈.≈≈### ##≈.≈##  #P.P#  ##.## #..) ###.%h  ..ß...#  ♣...♣.   .....   #P.P# #.# ###  ##≈.≈##   ###≈≈.≈≈###.%h#|  J###P≈≈≈.≈≈≈P## ......†@....... ####P≈≈≈.≈≈≈P#. ###≈≈.≈≈### ##≈.≈##  #P.P#  ##.## #..) ###.%h1.%h.%h.%h a _An endoplasm is nearby!.%hF9   ..ß...#  ♣...♣.   .....  /%h /%hZ &#P.P# #.# ###  ##≈.≈##   ###≈≈.≈≈###  J###P≈≈≈.≈≈≈P## ......†@....... ####P≈≈≈.≈≈≈P#. ###≈≈.≈≈### ##≈.≈## /%h Y #P.P#  ##.## #..) ###/%h/%h[<  ..ß...#  ♣...♣.   .....   #P.P# #.# ###  ##≈.≈##   ###≈≈.≈≈###  J###P≈≈≈.≈≈≈P## ......†@....... ####P≈≈≈.≈≈≈P#. ###≈≈.≈≈### ##≈.≈##  #P.P#  ##.## #..) ### _An endoplasm is nearby!/%h"   ..ß...#  ♣...♣.   .....   #P.P# #.# ###  ##≈.≈##   ###≈≈.≈≈###  J###P≈≈≈.≈≈≈P## ......†@....... ####P≈≈≈.≈≈≈P#. ###≈≈.≈≈### ##≈.≈##  #P.P#  ##.## #..) ###/%h<  ..ß...#  ♣...♣.   .....   #P.P# #.# ###  ##≈.≈##   ###≈≈.≈≈###  J###P≈≈≈.≈≈≈P## ......†@....... ####P≈≈≈.≈≈≈P#. ###≈≈.≈≈### ##≈.≈##  #P.P#  ##.## #..) ### _An endoplasm is nearby!/%h= #  #.....#   ..ß...###...##  ♣...♣. #....#  ..... #.#### /%h 6 #P.P# #.# ###   ##≈.≈## #.###.#   ###≈≈.≈≈####.....##  .J###P≈≈≈.≈≈≈P##......  #...... #P≈≈≈.≈≈≈P#  ###≈≈.≈≈####  ##≈.≈## #  #P.P# ###  ##.####  #......#.....)  ########  /%h /%h >.JJ/%h +5.5 (1/%hL/%h _The endoplasm quivers. _You see here a rat corpse./%h/%h/%hT _Why would you want to do that?0%h/  #.....#   ..ß...###...## 0%h20 ♣...♣.# #....#  .....# #.####  #P.P# #.# ### 0%h0 ##≈.≈## #.###.#  ###≈≈.≈≈####.....##0%h1  #..###P≈≈≈.≈≈≈P##......  #.J...@†0%hc1  #####P≈≈≈.≈≈≈P#  ###≈≈.≈≈####  ##≈.≈## # 0%h1c #P.P# ###  ##.####  #......#.....) 0%h4 ########  0%h8.J..0%h:`====6Sandblast _0%h>0%hZ@0%h m  #.....#  ..ß...###...##  ♣...♣.# #....#  .....# #.####  #P.P# #.# ###  ##≈.≈## #.###.#  ###≈≈.≈≈####.....  #..###P≈≈≈.≈≈≈P##......  #..J.@.†  #####P≈≈≈.≈≈≈P#  ###≈≈.≈≈####  ##≈.≈## #  #P.P# ###  ##.####  #......#.....) 0%hmk ########  0%hn0%hVt.J0%hsu&70%h{2%hJ  The blast of sand hits the endoplasm!2%h![.2%h&.2%h5----91=9.0 (1.5Sandblast2%hv2%hM _You kill the endoplasm!2%h2%h2%h2%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2%h32%hͦ2%h2%h| _2%hNd6====2%hp2%h2%h~,2%h2%hg2%h 2%h2%h2%h2%ho2%h2%h2%hL2%h2%h<====2%h;2%h2%h2%h2%hX2%h2%h2%ht2%h3B2%h@2%h2%h,2%h2%h2%hK,2%h(2%h,2%hw2%h2%h2%h,2%h2%h,2%h2%h=2%hN,2%h@2%h2%h;R2%h2%hM,2%h2%hn2%h ,2%h n2%h1 X2%ho 2%h 2%h 2%hp 2%h 2%h ,2%h 2%h 2%hj ,2%h? 2%h 2%h B2%h 2%h 2%hM 2%h 2%h 2%h` 2%h$ 2%h% 2%h~' 2%he* 2%h* 2%h+ 2%h- 2%h. 2%h/ 2%h/ 2%h1 2%h4 B2%h7  Things that are here:  a +0 dagger; a stone; a kobold corpse2%h9 2%h>:  _2%h: 2%hC X2%hD 2%h4F ,2%hSG 2%hO n2%hV 2%hX 2%hZ ,2%h[ 2%hX] 2%h:_ 2%h_ 2%hj` 2%ha 2%hg 2%h*h 2%hh 2%hNi 2%hi 2%hj 2%hk 2%h!l 2%hl 2%h[n 2%hHo 2%ho 2%h)p 2%h\q 2%hr 2%h s 2%hs 2%hu 2%hv 2%hw 2%hw 2%hy 2%h[{ 2%h{ 2%h| 2%h 2%hƀ ,2%h 2%hƒ 2%hF ,2%h[ 2%h 2%h: 2%h 2%hZ 2%h 2%h\ ,2%hs 2%hV 2%he ,2%hʔ 2%h 2%hg ,2%h 2%hn 2%h6 2%h 2%h 2%h% #.#### #.#### #.# ### #P#<# #.###.# ##### . #.....## ###. #......##########.... ..................# ..........#.......# #.........##......# #.........##....@.#- #.........##......# ..........######### #.....)...# #.........# ########### [12%hZ 6d235.0 (66.0)-6.0 (67 _e - an amulet of guardian spirit2%hu 2%h 2%h ,2%h 2%h( 2%h 2%h 2%h 2%h× 2%h 2%h 2%h 2%hl 2%h# 2%h 2%h# 2%h 2%h* ,2%h 2%h 2%h< ,2%h 2%hG 2%h ,2%h 2%h! 2%h 2%h0 2%hL 2%h 2%h  ##.####  ##.## #S..... 2%h{ 3 #.## #....$  #P#.###....  ####.## #...# # ##.# #... # ##.#P# #.. 2%h  #.#### #.# # #P#<# ##@# .# ##### #..# ## ####.## ..##########....# ....#### .....#.......#S   ball python (constriction, asleep) .....##......# .....##......# .....##......#2%h -46.0 (102%hs a.SS)2%h ,7.0 (112%h 2%h ^ _A ball python comes into view.2%h6h )   ##.## #......  #.## #S...$   #....   #...# # ##.# #... #  #.. #  #.#2%hi #P#<# ##@# ##### #..# ####.##....#.####.#.#..#2%hv @   ##.## #......  #.## #S...$   #....   #...#  ##.# #... 2%h- #..  #.# #P#<# ##@# ##### #..# ####.##....#.####.#.#..#2%h2%hY2%h 2%h!b _A ball python is nearby!2%h#   ##.## #......  #.## #S...$   #....   #...# # ##.# #... #  #.. #  #.# #P#<# ##@# ##### #..# ####.##....#.####.#.#..#3%h   ##.## #......  #.## #S...$   #....   #...#  ##.# #...  #..  #.# #P#<# ##@# ##### #..# ####.##....#.####.#.#..# _A ball python is nearby!3%h   ##.## #......  #.## #S...$   #....   #...# # ##.# #... #  #.. #  #.# #P#<# ##@# ##### #..# ####.##....#.####.#.#..#3%hr   ##.## #......  #.## #S...$   #....   #...#  ##.# #...  #..  #.# #P#<# ##@# ##### #..# ####.##....#.####.#.#..# _A ball python is nearby!3%h    ##.## #......  #.## #S...$   #....   #...# # ##.# #... #  #.. #  #.# #P#<# ##@# ##### #..# ####.##....#.####.#.#..#3%hG   ##.## #......  #.## #S...$   #....   #...#  ##.# #...  #..  #.# #P#<# ##@# ##### #..# ####.##....#.####.#.#..# _A ball python is nearby!3%h  ##.#P ##.####.#.##...... #.## S...$P#.## .  ####.#####. ##.# ......#.#P....# #.#### ## #P#<##. ##### #..## ####.############......####.........S8.0 (1.0)Sandblast _3%h . ##.#  ##.#P. ##.####..#.##.... #.## $.P#.## ....l  ####.#S..#### ##.# ...#.#P....# #.#### #.##### ## #P#<# ##### #..## ####.############.....###l   frilled lizard (asleep).3%h' F.S3%h &93%h 3%h! a _A frilled lizard comes into view.3%h]`  You hit the ball python.  The ball python is moderately wounded.The ball python bites you but does no damage.3%ha/=503%he3%h gY _The ball python closely misses you.4%h L  The blast of sand hits the ball python!4%h†l   frilled lizard (asleep)4%h  You kill the ball python!l.l##.#YellowBlue the Digger##.#P# #........Deep Elf##.#### #........Health: 10/10 ========================##.###........Magic: 5/6====================----#.###....$.AC: 2Str: 5#P#.###...l.EV: 11Int: 19####.## #...####.SH: 0Dex: 15 # ##.# #†.......XL:  1 Next: 100% Place: Dungeon:1 # ##.#P# #@....#Noise: =--------  Time: 251.5 (1.5) # #.####4%hK[m #.#####-) Nothing wielded ## #P#<# ##.#Cast: Sandblast .# ##### #..# .######.## ..##########....#l   frilled lizard .............#### .....#.......# .....##......#You hit the ball python.  The ball python is moderately wounded.The ball python bites you but does no damage. _The ball python closely misses you.The blast of sand hits the ball python!  You kill the ball python! _The frilled lizard hisses angrily.  You have reached level 2!  --more--5%hb 5/156/8------2 0% frilled lizard _6%hMO  The blast of sand hits the frilled lizard!6%hcS]†##6%h-..6%h#5-----33.0Sandblast6%h6%hR _You kill the frilled lizard!6%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6%hC J6%hG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6%h36%h6%h6%h$ _6%h6===6%hF6%h6%hl6%h6%h,6%hj6%hTQ===6%h6%h 6%hM7===6%h16%h6%h[6%h.6%hu,6%hj6%h,6%h6%hml8======6%h6%hm6%h6%hM##.##  #(P# #.## #.##..........## #....$..6%h^#P#.## #...†.  ####.## #...#### ##.# #†@.......-64.0 (11.0)  ##.#P# #.....###.  #.#### #.##### # #P#<# ##.# # ##### #..# ## ####.###########....#.#####.6%h"6%hy6%hoF-5.0 (126%h!6%h$% _Found 5 stones.7%h,7%hn3,7%h%@Q###.## ##.## #...b##.## #.. #(.P# #..[##.#### #...........  ##.## #...........  #.## #....$.... #P#.## #... ####.## #...####...##.# #†..........  ##.#P# #.....###..  #.#.#####  #P#<# ##.# b   bat (asleep)  ##### #..# ####.## #########....#7%hxCy 6.0)  A bat comes into view.7%hD7%hD7%hK].bb7%hL<7.0 (2Sandblast7%hoR7%hU _Found a ring mail. _You see here a frilled lizard corpse.7%h5  ##.## #...........  ##.## #...........  ##.# #(..........   #...b......[ 7%hb  #...........  ##.## #...........  #.## #....$......  #...@.......  #...####....  ##.# #†...   #...   #.#####  #P#<# ##.#  ##### #..#7%hǃ9 ####.##7%hf  ##.## #...........  ##.## #........... 7%hl ##.# #(..........   #...b......[   #...........  ##.## #...........  #.## #....$......  #...@.......  #...####.... 7%hD"e ##.# #†...   #...   #.##  #P#<# ##.#  ##### #. ####.7%h*7%h2,7%h347%h7Z _A bat is nearby!7%h  ##.## #...........  ##.## #...........  ##.# #(..........   #...b......[   #........... 7%how ##.## #...........  #.## #....$......  #...@.......  #...####....  ##.# #†...   #...   #.#####  #P#<# ##.#  ##### #..# ####.##7%h03  ##.## #...........  ##.## #...........  ##.# #(..........   #...b......[   #...........  ##.## #...........  #.## #....$......  #...@.......  #...####....  ##.# #†...   #...   #.##  #P#<# ##.#  ##### #. ####.7%hl97%hu:7%h$@7%hBZ _A bat is nearby!7%h(  ##.## #...........  ##.## #...........  ##.# #(..........   #...b......[   #...........  ##.## #...........  #.## #....$......  #...@.......  #...####....  ##.# #†...   #...7%h   #.#####  #P#<# ##.#  ##### #..# ####.##7%h   ##.## #...........  ##.## #...........  ##.# #(..........   #...b......[   #........... 7%h ( ##.## #...........  #.## #....$......  #...@.......  #...####....  ##.# #†...   #...   #.##  #P#<# ##.#  ##### #. ####.7%hC! 7%hN" 7%h& 7%h8) Z _A bat is nearby!7%h   ##.## #...........  ##.## #...........  ##.# #(..........   #...b......[   #...........  ##.## #...........  #.## #....$......  #...@.......  #...####....  ##.# #†..7%h~ .   #...   #.#####  #P#<# ##.#  ##### #..# ####.##7%h\O g  ##.## #...........  ##.## #...........  ##.# #(..........   #...b......[   #...........  ##.## #...........  #.## #....$......  #...@.......  #...####....  ##.# #†...   #...   #.##  #P#<# ##.#  ##### #. ####.7%hW p _A bat is nearby!8%h?^D  The blast of sand hits the bat.8%h^fe†###8%h2...8%h7---6=8.5 (1.5Sandblast8%hG _You kill the bat!8%hTm8%hBr8%hX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8%hB8%hC8%hQ  _8===8%h!V,8%hW,8%hX8%h>[,8%h\8%h`M _You now have 34 gold pieces (gained 10).8%hb38%hc8%he8%hn.## #.........#.. #.## #... ##.## #...  ##.# #(... ##.#P# #...†......[... #.#### #... .## #... ## #........ .## #...†..-74.5 (6.08%hok.## #...####... ##.# #†............ #.#P# #.....###...### .#### #.##### ...# #<# ##.# #.... ### #..# >....####.## ..~≈≈ 8%hu8%hwc===-5.5 (78%hx|8%h[~; _Found a stone staircase leading down.8%h 38%h3 8%h& 8%h B8%hW 8%hr ,8%h 8%h 8%h ,8%h 8%h 8%h` #P# #...†[..... ### #...# #.... #..... #...†....8%h w #...####.. # #†............... P# #.....###...##### ## #.##### #.@.# 8.5 (3 8%h; ##.# ##.# #..# #>~  ####.## #..~≈≈~~~ ###....# #~~~≈~~.~ 8%h8 ....#### #~≈≈≈≈~~. ....# #≈≈≈~~~~≈ ....# #≈≈≈≈#)~. ....#8%h 8%h +9.5 (48%h 8%h % _Found a dagger.8%hM 38%h 8%hb 8%hF "# #..........# #.... #..... #...†.... 8%h #...####.........  #†............... #.....###...##### # #.##### #...####..)  ##.# ##.@.....#08%h# #..# >~~####.## #..~≈≈~~~≈ ##....# #~~~≈~~. ...#### #~≈≈≈≈~~.≈8%h w# #≈≈≈~~~~≈~# #≈≈≈≈#)~..# #≈≈≈#######8%h 8%hh ,80.5 (18%h~! 8%hm# $ _Found a sling.8%h 38%h8%hB8%h B8%h 8%hB 8%hB8%h8%h8%h,8%h"8%h'B8%hm(8%hs.8%h2,8%h48%h#88%hR<,8%h>9%h)9%h>,9%hN9%h9%h8,9%hy99%h;9%h=,9%hn?9%hB9%hN #.........#g.. #.......... #........... #(...............J #...†......[ ................#####....................# #..............# 9%hOW#...†................# #...####.............#####Sandblast†.......................# #.....###...#####....##### #.##### #...####..)### J   endoplasm (asleep) #.# ##.......#..# g   goblin (asleep)# #>......~~.~.~## #..~≈≈~~~≈~~~~~9%hGX 90.0)  An endoplasm and a goblin come into view.9%h`@.JJ9%h1.5 (11 _The endoplasm quivers.9%hH.#......g.. .................... #(.........9%h†......[.....J........##### ............# .......@....# †................# ............##### #†................# 9%hn...#####....#####  #...####..)###  ##.......#..#  #>~.~.~   9%h.#......g.. ....................(.........†......[.....J........##### ............# .......@....# †................# ............##### †..................#####....### #...####..)###  ##.......#..#  #>~.~ 9%hs9%hsd _There are monsters nearby!9%h:.#......g.. .................... #(.........†......[.....J9%h9;........##### ............# .......@....# †................# ............##### #†................# ...#####....##### 9%h;w #...####..)###  ##.......#..#  #>~.~.~  9%h <& 9%h;.#......g.. ....................(.........†......[.....J........##### ............# .......@....# †................# ............##### †9%h..................#####....### #...####..)###  ##.......#..#  #>~.~ 9%h* _There are monsters nearby!9%hM.#......g.. .................... #(.........†......[.....J........##### ............# .......@....# †................# ............##### #†................# ...#####....#####  #...####..)###  ##.......#..#  #>~.~.~  9%h& 9%hM9%h+.#......g.. ....................(.........†......[.....J........##### ............# .......@....# †................# ............##### †..................#####....### #...####..)###  ##.......#..#  #>~.~ 9%h9%hD9%h9%h- 9%h9%hZ@_There are monsters nearby!9%h9%h.#......g.. .................... #(.........†......[.....J........##### ............# .......@....# †................# ............##### #†................# ...#####....##### 9%h #...####..)###  ##.......#..#  #>~.~.~   9%h .#......g.. ....................(.........†......[.....J........##### ............# .......@....# †................# 9%h ............##### †..................#####....### #...####..)###  ##.......#..#  #>~.~ 9%hI  _There are monsters nearby!;%hJ  The blast of sand hits the endoplasm.;%h.##g   goblin (asleep);%h3...;%h7---10=3.0 (1.5)Sandblast;%h;%h"M _You kill the endoplasm!;%h\;%hZ;%h;%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.);%h;%h(;%hd;%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<%hq  ...##g..#.#..r(.....†<%hR9[...... ####..†......# ...####..#### #<%h†...........................###...#####....######### #...####..)###r   rat (asleep) ###.<%h#..#.>......~~.~.~<%he  A rat comes into view.<%h<  The rat squeaks loudly.<%hF<%h;<%h<%hUb.g...rg<%hb   bat (wandering)r   rat<%h$F==40Sandblast<%h*<%h>V _A bat comes into view.<%h>..... #...b#......g...#...#(....r.#†[........# #####.†......####<%h #### #†...........................###...#####....######### #...####..)### ###.#..#<%h{<%h<%h<%h<%h<%h%...bg..rb<%h&0---5<%h 1<%h3=%hUn  The blast of sand hits the rat.=%hc,=%h|j  The rat is heavily wounded.=%h=%h{4..gb=%hs---=--6.5 (1.5=%h _The bat closely misses you. The rat closely misses you.=%hd D  The blast of sand hits the rat!=%h'j E†=%h   You kill the rat!..gb4--6---38.0 _The bat hits you but does no damage. x2; The goblin hits you with a +0 club.=%h&R D  The blast of sand hits the bat!=%hW 4†=%h_ V  You kill the bat!=%hA o5------79.5=%h =%h W _The goblin completely misses you.=%hG  The blast of sand hits the goblin!=%hC)=%h=%h<5==---20301.0Sandblast=%hA>%hhJ _You kill the goblin!>%h9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>%h4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>%h>%h>%h>%hZ>%h%$ _>%h==6===>%h}===>%h,>%hy7===>%h'V===>%hYc8===>%h3_>%hd>%hmuM.#(....#.(..........†[....@†..# -15.0 (14.0).#####†....# >%hu#....................#.##.#...####..)###>%h |>%h~F-6.0 (15>%h>%h. _Found 5 poisoned darts.  >%h}Things that are here: _a +0 club; a goblin corpse>%h >%h >%h >%hd >%h >%h : _>%h >%h cl. ###..♣.♣.♣.##.....♣.♣..#..#.(.# ..# .. #..#  ##..#  #..#  #.......@.....#  #(......#  #...†[....)†..#  ######  #..†....#  #.......# l   frilled lizard (asleep)  #...†.#  ##.............#####  #†.................>%h %......#>%h 17.0)>%h: +8.0 (2>%ho# >%hL& a _A frilled lizard comes into view.>%h7*  l. ###..♣.♣.♣.#  ...#.....♣.♣..#  ..#........(.#  ...........#  .. #.........#  >%h+ ...#.........#  .............#  .......@.....#  #(..................#  #...†......[....)†..#  ..........#####  .........†....#  ..............#  #...†................#  #.............#####  #† >%h! f l. ###..♣.♣.♣.#  ...#.....♣.♣..#  ..#........(.#  ...........#  .. #.........#  ...#.........#  .............#  .......@.....#  #(..................#  #...†......[....)†..#  ..........####  .........†.  ..............#  #...†...............  #.............  #†>%h { _A frilled lizard is nearby!>%ha l. ###..♣.♣.♣.#  ...#.....♣.♣..#  ..#........(.#  ...........#  .. #.........#  ...#.........#  .............#  .......@.....#  #(..................#  #...†......[....)†..#  ..........#####  .........†....#  ..............#  #...†................#  #.............#####  #†>%hb" ?%h l. ###..♣.♣.♣.#  ...#.....♣.♣..#  ..#........(.#  ...........#  .. #.........#  ...#.........#  .............#  .......@.....#  #(..................#  #...†......[....)†..#  ..........####  .........†.  ..............#  #...†...............  #.............  #† _A frilled lizard is nearby!?%h l. ###..♣.♣.♣.#  ...#.....♣.♣..#  ..#........(.#  ...........#  .. #.........#  ...#.........#  .............#  .......@.....#  #(..................#  #...†......[....)†..#  ..........#####  .........†....#  ..............#  #...†................#  #.............#####  #† ?%hĶH l. ###..♣.♣.♣.#  ...#.....♣.♣..#  ..#........(.#  ...........#  .. #.........#  ...#.........#  .............#  .......@.....#  #(..................#  #...†......[....)†..#  ..........####  .........†.  ..............#  #...†...............  #.............  #†?%h?%h?%he _A frilled lizard is nearby!?%hT l. ###..♣.♣.♣.#  ...#.....♣.♣..#  ..#........(.#  ...........#  .. #.........#  ...#.........#  ?%h.............#  .......@.....#  #(..................#  #...†......[....)†..#  ..........#####  .........†....#  ..............#  #...†................#  #.............#####  #† ?%h)R l. ###..♣.♣.♣.#  ...#.....♣.♣..#  ..#........(.#  ...........#  .. #.........#  ...#.........#  .............#  .......@.....#  #(..................#  #...†......[....)†..#  ..........####  .........†.  ..............#  #...†...............  #.............  #† _A frilled lizard is nearby!?%h  ##..♣ ♣...l. ###..♣.♣.♣...♣.♣.?%h +...#(.# .. .. #..(..........?%h †[....)†...####†....?%hC †....#...########?%hB ?%h 0.?%h# I===9.0 (1?%hP ?%h  ##). ##..♣_♣....l ###..♣.♣.♣.#..#.....♣.♣..# ...#.(.# .#... #.# #.#.# #.# #.# #(.# #...†.....[....)†..# #.##### #.†....#l   frilled lizard #...# #...†..#  #...####.##### ?%h] D[40m_The frilled lizard hisses angrily.?%h# K.l?%h '20?%h4 &_?%hV J _Found a club. Found a faded altar of an unknown god.?%h6|P## ).. ##..♣_♣... ... ###..♣.♣.♣.# ..l.#.....♣.♣..# ...#.(.#. ..#... #.# #.#.# #.# #.# #(.# # #...†......[....)†..# # #.## #.†....# #...# #...†..#  #...####.#####.[4?%h#m0ml1Sandblast?%h@%h] # P#.# .♣.♣. ##.).. ##..♣_♣....... ###..♣.♣.♣.....♣.♣. ..l#(.#. .. .... .....#.  #(..........†[....)†..# #.####†.....†...#_.l2@%h@%h #  .♣.♣. P#.# .♣.♣.♣ ##).. ##..♣_♣.... ###..♣.♣.♣.....♣.♣..:...#(.#.....l .... .....#..........  #(..........†[....)†..# #.####†...@%h(]_.l@%h&3@%h)@%hS"- _Found a book of Unlife.A%hgO  The blast of sand hits the frilled lizard.A%hC.A%hF._.A%h37---4=4.5 (1.5Sandblast _You kill the frilled lizard!A%hw A%h A%h 8_A%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)A%h A%h$ A%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)A%hB%h6 B%hB%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)B%h3B%h2B%hB%h_SandblastKK   kobold (wandering)B%hKB_0.0B%hP3-5.5 (1B%h _A kobold comes into view. It is wielding a +0 dagger.B%h>1..♣.♣.  #.# .♣.♣.♣  .).. ##..♣_♣...  .... ###..♣.♣.♣.#  .....#.....♣.♣..#  .:...#........(.#  ...............#  .... #.@.......#  #.........#  ...........#  .K...........#  #(..................# # #...†......[....)†..# # #................#####  #...............†....#   B%h..♣.♣.  #.# .♣.♣.♣  .).. ##..♣_♣...  .... ###..♣.♣.♣.#  .....#.....♣.♣..#  .:...#........(.#  ...............#  .... #.@.......#  #.........#  ...........#  .K...........  #(.................. #...†......[....)†..#  #................###  #...............†.  %h`17H-_ _A kobold is nearby!B%h4..♣.♣.  #.# .♣.♣.♣  .).. ##..♣_♣...  .... ###..♣.♣.♣.#  .....#.....♣.♣..#  .:...#........(.#  ...............#  .... #.@.......#  #.........#  ...........#  .K...........#  #(..................# # #...†......[....)†..# # #................#####  #...............†....#   B%hD& ..♣.♣.  #.# .♣.♣.♣  .).. ##..♣_♣...  .... ###..♣.♣.♣.#  .....#.....♣.♣..#  .:...#........(.#  ...............#  .... #.@.......#  #.........#  ...........#  .K...........  #(.................. #...†......[....)†..#  #................###  #...............†.  %h( 17HB%h04 4B%h-: &_B%h= ] _A kobold is nearby!B%h ..♣.♣.  #.# .♣.♣.♣  .).. ##..♣_♣...  .... ###..♣.♣.♣.#  .....#.....♣.♣..#  .:...#........(.#  ...............#  .... #.@.......#  #.........#  ...........#  B%h .K...........#  #(..................# # #...†......[....)†..# # #................#####  #...............†....#   B%h ..♣.♣.  #.# .♣.♣.♣  .).. ##..♣_♣...  .... ###..♣.♣.♣.#  .....#.....♣.♣..#  .:...#........(.#  ...............#  .... #.@.......#  #.........#  ...........#  .K...........  #(.................. #...†......[....)†..#  #................###  #...............†.  %hp 7;27HB%h U_B%h B%h8 ] _A kobold is nearby!C%hC%h !..♣.♣. C%hE P#C%hm 2#.#C%h Z♣.♣.♣ C%h#C%hl.).. ##..♣_♣... .... ###..♣.♣.♣.#..#.....♣.♣..:......(C%hr.......# .... ##..................K(....... # #...†C%h1[....)†.......#####  †.......†C%h1+_.KK===6C%h3C%h5( _The kobold shouts!C%h<P##.#♣.♣.♣ #C%h9.).. ##..♣_♣... .... ###..♣.♣.♣.#.....#.....♣.♣..:..C%h%...(.......# .... #C%hs#...............K(. C%h(# #...†[....)†.......###C%h##  †........†.####C%hd"#####C%hC%h- :K.C%hh W8===---C%h  7C%hfC%hD%hH *#D%hz D%h[  _.KThe blast of sand hits the kobold but does no damage.3----7---=--9.0 (1.5 _The kobold hits you with a +0 dagger.D%hEG  The blast of sand hits the kobold.D%hlsC)D%h*6------730.5SandblastD%h,8_D%h2J _You kill the kobold!E%hIr _You can't see any susceptible monsters within range! (Use Z to cast anyway.)E%hy7=== _4==--E%h(E%h,E%hnE%hgE%h;===E%hE%h==8===E%h}E%h95E%h)==E%hE%hE%h#,E%h,E%h >  You see here a +0 dagger.E%hE%h _E%hE%hE%hE%h4;===E%hE%h:|==E%h@cE%hr##.##   ##.## #>..... #. ##.# #....#.##. ..♣.♣.##.#P# #....#.#.. .♣.♣.♣ ##.#### #!....)..# ##..♣_♣... #.## #........####..♣.♣.♣.# .###.........#.....♣.♣..# ## #...!.:...#........(.# # #...........#-41.5 (11.0) ## #..#.........# E%hs.## #.#.........# #.## #..........)........# ##.## #........###.# #(...E%hUt|......# ##.#P# #...†[.)†..# #.#### #.##### .## #..†....#E%hm}E%h4F-2.5 (12E%h[E%hI; _Found a stone staircase leading down.E%h3E%hE%hE%hPBE%h8   #....### ##.# #>.....# #..  ##.# #....#.##.. ..♣.♣.  ##.#P# #....#.#.. .♣.♣.♣  ##.#### #!....)..# ##..♣_♣... ##.## ####..♣.♣.♣.# #E%h 1.## #.........#.....♣.♣..# .## #...!.@...#........(.# #..# #..#...# #.#.........# #).## #.......#  ##.# #(............#  ##.#P# #...†[....)†.. ##.#### #..#####You pick up a book of Unlife and begin reading...E%h 13.0)E%h +4.5 (2E%h] E%hP! p  You add the spells Soul Splinter, Martyr's Knell and Death Channel to your _library.E%h IE%hQ E%h E%h( E%h ,E%h ,E%h@ E%h  ##.## # ##.## #....### ##. # ##.## #>.....# #... # ##.# #....#.##..# ..♣.♣. E%h L# ##.#P# #....#.#..# .♣.♣.♣ # ##.#### #!....)..# ##..♣_♣..  ##.## #..####..♣.♣.♣.  ##.## #..#.....♣.♣.. ##.## #...@.....#E%hk" ..(. #.## #.......# P#.## #..#..# ###.## #..#...#  ##.## #..)..# ##.## #...#  ##.# #(..#  ##.#P# #...†......[....)†..#   ##.#### #..#### 6E%h$ +7.5 (3E%hS+ E%h, Z _f - a viscous white potionE%h% 3E%h! E%h& E%h) ,E%h$6 E%h? #P  ## ..l.#   ###.... ### #..... ..## ##.## #....### ##. ...# ##.## #>.....# #... ...# ##.# #....#.##..# . ...# ##.#P# #....#.#..# .♣.♣ .### ##.#### #@....)..# ##..♣_ ## ##.## #..####..♣.♣  ##.## #.........#.....♣.  ##.## #.........#.  #..#P ##. lE%hPB    frilled lizard (asleep)####.## ##. ##.## #....)...... ##.## #....E%h%E ~ 9.5 (2  A frilled lizard comes into view.E%h;G G  The frilled lizard hisses angrily.E%hL B.gl_g   hobgoblin (wandering)l   frilled lizardE%hN ,50.5 (3E%hyS E%hwW _A hobgoblin comes into view. _You see here a bubbling puce potion.E%hU    ...g#  ##.## ###.l..  ##.## #.....  ##.## #....### ##.  ##.## #>.....# #...  ##.# #....# E%h  #....#.#..#   #@....)..# ##..♣_ ##.## #........  ##.## #........  ##.## #........  #.## #........   #........  E%hc #........ ##.## #..........) ##.## F%h86    ...g#  ##.## ###.l.. F%h9X ##.## #.....  ##.## #....### ##.  ##.## #>.....# #...  ##.# #....#   #....#.#..#   #@....)..#  ##.## #........  ##.## #........  ##.## #........  #.## #........   #........   #........ ##.## #..........) ##.## F%hBF%htFF%hN&_F%h,Sd _There are monsters nearby!F%h[    ...g# F%h٭ ##.## ###.l..  ##.## #.....  ##.## #....### ##.  ##.## #>.....# #...  ##.# #....#   #....#.#..# F%h®  #@....)..# ##..♣_ ##.## #........  ##.## #........  ##.## #........  #.## #........   #........ F%hj  #........ ##.## #..........) ##.## F%hz`    ...g#  ##.## ###.l..  ##.## #.....  ##.## #....### ##.  ##.## #>.....# #...  ##.# #....#   #....#.#..#   #@....)..#  ##.## #........  ##.## #........  ##.## #........  #.## #........   #........   #........ ##.## #..........) ##.## __ _TherF%h*d3e are monsters nearby!F%h-h    ...g#  ##.## ###.l..  ##.## #.....  ##.## #....### ##.  ##.## #>.....# #...  ##.# #....#   #....#.#..#   #@....)..#  ##.## #........  ##.## #........  ##.## #........  #.## #........   #........   #........ ##.## #..........) ##.## F%h    ...g#  ##.## ###.l..  ##.## #.....  ##.## #....### ##.  ##.## #>.....# #...  ##.# #....#   #....#.#..#   #@....)..#  ##.## #........  ##.## #........  ##.## #........  #.## #........   #........   #........ ##.## #..........) ##.## __ _TherF%h~3e are monsters nearby!F%hF%hcX    ...g# F%hl ##.## ###.l..  ##.## #.....  ##.## #....### ##.  ##.## #>.....# #...  ##.# #....#   #....#.#..#   #@....)..# F%h% ##.## #........  ##.## #........  ##.## #........  #.## #........   #........   #........ ##.## #..........) ##.## F%h U    ...g#  ##.## ###.l..  ##.## #.....  ##.## #....### ##.  ##.## #>.....# #...  ##.# #....#   #....#.#..#   #@....)..#  ##.## #........  ##.## #........  ##.## #........  #.## #........   #........   #........ ##.## #..........) ##.## __ _TherF%hW3e are monsters nearby!F%h4 #.## P#.## #....  ####.##  ...g##  ##.## F%h##.l... ### ##.## .. ## ##.## #....### ####.## #>.....# #...  ##.# .##..# ..♣. ...# ##.#P#.#..# .♣.♣ .### ##.#### #!....)..# ##..♣_ ## ##.##......####..♣.♣F%h} ##.##.♣#.### #.## .P#.## ####.## #.##.## )F%hF%hF%hfg..lF%h=1.5 (1Sandblast F%h _F%hiF%h~G%hX#.## #P#.## #.... ####.## ..g.## ##.## ###.....  ##.## #...l.. ## ##.## #....### ##. # ##.## #>.....# #... # ##.# #....#.##..# ..♣.♣# ##.#P# #.@..#.#..# .♣.♣. G%h-### ##.#### #!....)..# ##..♣_♣ # ##.## #.####..♣.♣.##.## #.#.....♣.♣##.## #.#.#.## #.  #P#.## #.#.G%h####.## #.#.##.## #.).G%h+G%hG%hzt.g.lG%h&2G%h0'_G%hG%hˑ#.## P#.## ##.... .## ....g## ##.## ###.....  ##.## #...... ## ##.## #..l.### ##. # ##.## #>.....# #... # ##.# #....#.##..# ..♣.♣. .# ##.#P# #..@.#.#..# .♣.♣.♣ ##.#### #!....)..# ##..♣_♣.  ##.## #.####..♣.♣.♣##.## #.#.....♣.♣.##.## #.#.(#.## #. #P#.##%hsQ37m #.#. ####.## #.#.##.## #.).G%h..ll   frilled lizardG%h&3G%hG%ho#.## #.##  #.... P#.## ##.... ###.##  .....## G%h ##.## ##..... # ##.## .. G%h## ##.## #....### ####.## #>.l...# #...  ##.# #..# ..♣.♣. G%h .# ##.#P# #....#.#..# .♣.♣.♣ ## ##.#### #!....)..# ##..♣_♣. ##.######..♣.♣.♣ ##.##G%h "♣.♣.#.###(  #.## .P#.## ####.## #.G%hG%hN.=4G%hG%h\ _The frilled lizard closely misses you.H%h O  The blast of sand hits the frilled lizard!H%hp†_H%hi'_H%h6/167---316.0 (1.5SandblastH%hH%hR _You kill the frilled lizard!H%h\rH%h%N_H%hH%hi_H%h* H%hH%h_You can't see any susceptible monsters within range! (Use Z to cast anyway.)H%hs8_H%hxH%h'H%hI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)I%h+M.#.## ##.## ##### #.##  #.... P#.## ##.... ###.##  .....###  ##.## ##...... ##.## .. ## ##.## #....### ##I%hB##.## #>.@...# #...  ##.# .##..# ..♣.♣. .# ##.#P# #....#.#..# .♣.♣.♣ ## ##.#### #!....)..# ##..♣_♣.....# .#.#.........#I%hb&_I%h;-70 _I%h9_I%h{ _You see here a frilled lizard corpse.I%hM.##.. #.#.## #.## ##### #.##  #....# P#.## ##....# ###.## I%h .....####  ##.## ##........ ##.## ...... ## ##.## #..@.### ####.## #>.†...# #...  ##.# .##..# ..♣.♣. I%h.# ##.#P# #....#.#..# .♣.♣.♣..#.........I%h&_I%h G-8 _I%h9_I%h#I%hsM.. .##.. #.#.## #.## #### #.## I%hvvA #....# P#.## ###....# ###.##  .....####  ##.## ## ##.## ...... ## ##.## #....#########.## #>.†...# #... .# ##.# #....#.##..# ..♣.♣..._ .....#.......I%hz8===9_I%h? # ##..# .#.## .## ##### .## ##....# #.## ####....# .## ......###.## ###.  ##.## #. ##.## #....#. # ##.## #>.†...# #... # ##.# #....#.#  ##.#### #!....)..# ##..♣_♣.##.## #........####..♣.♣.♣.##.## #.........#.....♣.♣. ##.## #.#.(.60I%hm LM#### .. ##.. .#.## #.## #### .##  ##....#.## ####....# ##.## ......#######.## ###  ##.## ....... ##.## #....####### # ##.## #>.†...# #.....# ...#.........I%hu &_I%h~ &1I%h& 9_I%h K%h"_K%h,K%h===K%h,K%hK%hR  There is a stone staircase leading down here.K%hK%h _K%hnK%hK%h=,K%h^K%h* #P#.######....#  ####.###......#####  ##.#####......... ### ##.## #........... K%h,..## ##.## #....#######. ...# ##.## #>.†...# #... ...# ##.# #....#.##..# ..♣. ...# ##.#P# #....#.#..# .♣.♣ .### ##.#### #@....)..# ##..♣_ ## ##.## #####..♣.♣  ##.## #.........#.....♣.  ##.## #.........#.......  #.## #.................  #P#.## #.........#....... K%h"0 ####.## #.........#..... ##.## #..........)..... ##.## #.........K%h9E_7.0 (6K%h?+8.0 (7K%hD&_K%hGZ _g - a bubbling puce potionK%h<K%h<K%h{>K%hHK%hKK%hWQBK%hT,K%hGWK%hYK%h[,K%h]K%h^K%hbBK%hGeK%hGh,K%hjK%haq<  You see here a +0 club.K%hvrK%hr _K%h'tK%hvK%hx,K%hyK%hX{K%h},K%h:~K%h2 #####  ##....# ######  ####....# ......  #......######......  ###............?...  #.................. # #....#######......g ## #>.†...###.@.# .# #....#.##..#....♣.♣. #P# #....#.#..####.♣.♣.♣ ### #.....)..## ##..♣_♣... #........####..♣.♣.♣.# #.........#.....♣.♣..#%hM9m g   hobgoblin (asleep) #.........#........(.#...................##.........#78.0 (10.0)9.0 (11K%hr _A hobgoblin comes into view.K%hg #####  ######   ......  #......  ...?...  K%hhd....... # ###......g  #>.†...###.@.# #..#....♣.♣.  #..####.♣.♣.♣  #.....)..## ##..♣_♣...  #.........♣.♣.#  #........♣..#  #......K%hnd.(.#  #......   K%hg ##### K%h ######   ......  #......  ...?...  .......  K%h @###......g  #>.†...###.@.# #..#....♣.♣.  #..####.♣.♣.♣  #.....)..## ##..♣ K%h #.........♣ #........♣..#  #.......( #...... K%h &_K%h_ K%hn 9_K%h]  K%h Z_A hobgoblin is nearby!K%h K%h.  #####  ######   ......  #......  ...?...  ....... # ###......g  #>.†...###.@.# #..#....♣.♣.  #..####.♣.♣.♣  #.....)..## ##..♣_♣...  #.........♣.♣.#  #........♣..#  #.......(.#  #......   K%h  #####  ######   ......  #......  ...?...  .......  ###......g  #>.†...###.@.# #..#....♣.♣.  #..####.♣.♣.♣  #.....)..## ##..♣ #.........♣ #........♣..#  #.......( #......  _A hobgoblin is nearby!K%h&4  #####  ######   ......  #......  ...?...  ....... # ###......g  #>.†...###.@.# #..#....♣.♣.  #..####.♣.♣.♣  #.....)..## ##..♣_♣...  #.........♣.♣.#  #........♣..#  #.......(.#  #......   K%h  #####  ######   ......  #......  ...?...  .......  ###......g  #>.†...###.@.# K%h #..#....♣.♣.  #..####.♣.♣.♣  #.....)..## ##..♣ #.........♣ #........♣..#  #.......( #...... K%h[ __ _A hobgoblin is nearby!K%h$  #####  ######   ......  #......  ...?...  K%h2& ....... # ###......g  #>.†...###.@.# #..#....♣.♣.  #..####.♣.♣.♣  #.....)..## ##..♣_♣...  #.........♣.♣.#  #........♣..#  #.......(.#  #......   K%h5 #####  ######   ......  K%h(#......  ...?...  .......  ###......g  #>.†...###.@.# #..#....♣.♣.  #..####.♣.♣.♣ K%hq #.....)..## ##..♣ #.........♣ #........♣..#  #.......( #...... K%h}-K%h.K%h3'_K%h5` _A hobgoblin is nearby!L%h 8_L%hZ L%h L%he L%h ##### ##....# #####....# ......##......######......####......?...##...>  #....#######......g# #>.†...###..@# # #....#.##..#....♣.♣. P# #....#.#..####.♣.♣.♣  #.....)..## ##.#..####..♣#.........#.....♣.♣..# #.........#........(.##.........# 80.0 (1.0)_ _Found a stone staircase leading down.L%hL%hN L%hL%hX #####  ##....# #########....# ......######...##............?...#........>  #....#######@.....g#L%h1|>.†...###...#...... # ##..#....♣.♣. P#.#..####.♣.♣.♣ ##.)..## ##..♣_♣.....####..♣.♣.♣..♣.♣......#..(.#.L%h\#&_L%hb&&1L%h7BM%hA##### ##....# ## ####....# #......# #......######......# ###.?...##.>.#....#######.@....g#  #>.†...###...#.  #....#.##..#....♣.♣. # #....#.#..####.♣.♣.♣ #.....)..## ##..♣_♣...#..####..♣.♣.♣.# #.........#.....♣.♣..##.........#........(.#M%h[40m gg 2 hobgoblins (1 wandering, 1 asleep)2_M%hM%hz$##### ##....# # ####....# #......# #......######......# ###.?...##.>g.M%h#....#######..@...g# #>.†...###...#.##....#.##..#....♣.♣..#  #....#.#..####.♣.♣.♣ .  #.....)..## ##..♣_♣...#........####..♣.♣.♣.# #.........#.....♣.♣..##.#... M%h ,M%h+g.g._ggM%h&M%hf):===3SandblastM%h:M%h? M%hAM%hCB _The hobgoblin shouts! x2N%h N%hĤ N%hѭ%The blast of sand hits the hobgoblin!N%h N%hs##†_   hobgoblinN%hcg>.._N%h7---7--4.5 (1.5_ _You kill the hobgoblin!N%hnP###_N%h3N%h~" ...g6--------6.0 _The blast of sand hits the hobgoblin but does no damage.N%hƓ  The blast of sand hits the hobgoblin!#†_N%h &.N%h5 ---447.5Sandblast_ _You kill the hobgoblin!O%h`#7===O%h+nO%h0XO%hH2O%h2;===O%hO4O%h7O%h7F8===O%h 9O%hC<O%h=,O%h?O%hAO%hB,O%hCO%hN #####  ##....# ########  ## #......#  #......#######  ###............@...###.O%hfO-  #..................>...  #....#######....††.###.  #>.†...###...#.......#  #....#.##..#....♣.♣..#  #....#.#..####.♣.♣.♣...  #.....)..## ##..♣_♣....  #.O%hO####..♣.♣.♣.###.#.....♣.♣O%h#U098.5 (11.0)O%hiWF-9.5 (12O%h\'_O%h^b _h - a scroll labelled KORRIFR ZEUTO%h!.===  You see here a hobgoblin corpse. _O%h3ZO%h-gnO%h&r,O%hftO%hqvO%h9wO%hxO%h|O%hO%hO%h?O%hO%hO%hO%h O%hO%hTO%hEO%hO%hO%h7O%hx,O%hO%h,O%hBO%hBO%hBO%hhk  There is a stone staircase leading down here. _O%h,O%hO%hO%h,O%hO%hO%h,O%h9O%h8O%hBO%hO%hO%h,O%hhO%hO%h5O%hO%hM O%h3 O%h O%hlO%hQO%hO%h2O%hO%h(O%h`O%hO%hO%hO%hO%h4O%hO%h[O%h,O%hO%hK"O%h2#,O%h#O%h'O%h(O%h(O%h6)O%h(,O%h-,O%h.O%h1O%h2,O%h}4O%hB6O%h7,O%h8O%h{;O%h<O%hb=O%h=O%h`@O%hAO%hCBO%hBO%h9EO%hFO%hRGO%hOHO%hJO%hLO%hCMO%hVO%h,XO%hXO%hYO%hc]O%h_,O%h\aO%h#dO%hff,O%h`hO%h1lO%hn,O%hrO%htO%h w,O%hyO%h|O%hG,O%h΂O%hO%hd,O%hO%hO%hՏ,O%hO%haO%h,O%hO%hƝ|  Things that are here:  a +0 club; a goblin corpseO%hȠ5 _O%hO%hhO%h ,O%hnO%hO%h8,O%hԹO%h}O%h,O%hRO%h|O%h,O%h<O%hO%h,O%hO%hO%hV,O%h#O%h=  You see here a +0 sling.O%hO%h _O%hO%hO%hn,O%hO%hO%hA  You enter the shallow water.O%h@Water O%hO%h7N _Moving in this stuff is going to be slow.O%h5<O%hO%hO%hB  You enter the shallow water.Water O%hO%hN _Moving in this stuff is going to be slow.O%h4O%hO%hO%hP7O%hhO%h1O%hO%h O%hO%hz O%h ,O%h O%hO%h  You enter the shallow water.Water O%hO%h<  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.O%h4O%hKO%hO%hv7O%hqO%hO%hO%hO%h O%h)O%h*,O%h,O%h2XO%h07O%h:BO%hCD### #...####..)### ≈≈≈≈###.......#..######≈≈≈≈##>......~~.~.~~.#≈≈~≈##..~≈≈~~~≈~~~~~~.~.≈.###~~~≈~~.~~~.~~~.≈~≈≈~~# #~≈≈≈≈~~.≈~~~~~~~≈≈~.## #≈≈≈~~~~≈~~~~~~~~~~.~# #≈≈≈≈#)~...~~.~.~...## #≈≈≈######.@...######475.5 (76 ###...#  #...#  #...# #...# ##### O%h|FO%h)KO%hHN+ _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Key pressed, stopping explore.O%hIO%hO%hO%h. O%h4_O%h O%hݪ O%h& O%h°You enter the shallow water.O%hŲ@Water O%h9O%hN _Moving in this stuff is going to be slow.O%h<O%h)O%hO%hO0O%hO%hO%h1  You enter the shallow water.Water O%hO%hN _Moving in this stuff is going to be slow.O%h<O%hO%hO%h]0O%hO%hO%hO%hHO%hO%h?O%hI,O%h O%hp O%hy ,O%h  O%hX O%hp ,O%h O%hm O%h3 ,O%h O%h O%h ,O%h O%h" O%h ,O%h O%h O%h*" ,O%h" O%h% O%h& ,O%h' O%h^) O%h* O%h* ,O%h, O%h- O%hI. O%h. O%h0 O%h@1 O%h1 ,O%h3 O%hh4 O%h5 ,O%h{6 O%hR7 O%h7 ,O%hr9 O%hb: O%h: ,O%hh< O%h?= O%h> O%h> O%h @ O%h A O%hA ,O%hC O%h D O%hD ,O%h5F O%h3G O%hG ,O%hmI O%hlJ O%hK ,O%hL O%hM O%hUN ,O%h{P O%hQ O%h#R O%hR O%huT O%hU O%hRV O%hV O%hX O%hZ ,O%h+[ O%h\ O%h^ O%h^ O%h1_ O%h` O%h/b O%hb O%hEc O%hd O%h1f O%hf O%hFg O%hh O%h:j O%hj O%hOk O%h O%h O%h O%h9 O%hx O%hC O%h O%h O%hx O%h̴ O%hn O%h O%hʷ O%h O%hҼ ,O%h` O%hW O%h ,O%hW O%h1 O%h O%h O%h O%h O%hF O%h O%h- O%h O%h O%h; O%h O%h O%hj O%h O%h O%h O%h O%hP O%h$ O%hf O%h_ ,O%h O%hs O%hO ,O%h O%h, O%h ,O%h4 O%h O%hR ,O%h O%h O%hg ,O%h O%hv O%hQ ,O%h2 O%h O%ho! ,O%h" O%h% O%hx' ,O%h( O%h}, O%h. ,O%hc/ O%hj2 O%h3 ,O%h5 O%hB8 O%h9 ,O%h: O%h#> O%h? ,O%hA O%hRD O%hE ,O%hH O%hqK O%hL ,O%hHN O%hQ O%hX XO%hZ ,O%h[ O%h^ O%h` ,O%ha O%hd O%hof O%h,g O%hdh O%hXl O%h m ,O%hQn O%h w .♣...♣.#.....# ####.## #.. #...ß...###...## ##.# #÷. #.♣...♣.# #....# ##.#P# #.. ##.....## #.#### #.#### #.###P.P## #.# ### #P#<# ##.###≈.≈## #.###.# ##### #..# ##≈≈.≈≈####.....## ####.## P≈≈≈.≈≈≈P##......##########....# ..÷.............@...........####551.7 (76.2 P≈≈≈.≈≈≈P#..........#.......# ##≈≈.≈≈####.........##......###≈.≈## #.........##......##P.P# ###O%h7x s.........##......###.####...........##########......#.....)...#########.........############O%hz O%h4  _Key pressed, stopping explore.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Key pressed, stopping explore. _O%hh nO%hĮ BO%h O%h ,O%hB O%h BO%h O%hc O%h~ BO%hm O%h O%hl O%h O%h O%h ,O%h O%h BO%h O%h ,O%hd O%h O%h ,O%h O%hp O%hU ,O%hX O%h| O%h0 O%h O%h7 O%h O%h O%h O%hL B  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Key pressed, stopping explore.  You enter the shallow water.Water  _Moving in this stuff is going to be slow.O%hp 5O%hr ,O%hs O%hw O%hy BO%h{ O%ho ,O%h O%h O%hΆ A  You enter the shallow water.O%h @Water O%hj O%h N _Moving in this stuff is going to be slow.O%hg O%h <O%ha O%h  You enter the shallow water.Water O%h9 O%h   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.O%h 4O%hș O%h O%h n _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water O%h j  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.O%h ..........# ..........# ### ..........######≈# ..............##≈##  .#####....#####≈≈≈##  .####..)### #≈≈≈≈#  ......#..######≈≈≈≈#  ......~~.~.~~.#≈≈~≈#  .~≈≈~~~≈~~~~~~.~@≈.##  604.9 (53 ~~≈~~.~~~.~~~.≈~≈≈~~#  ≈≈≈≈~~.≈~~~~~~~≈≈~.##  ≈≈~~~~≈~~~~~~~~~~.~#  ≈≈≈#)~...~~.~.~...##  ≈≈######.....###### O%h5 ;    ≈## ###...#    ## #...#    ≈#...#   O%h. H _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some placesO%h߅ 3O%h O%hn .. ......#. ...~. .~~~.~0.0) ~~.O%h O%hq O%hm   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some placesO%hx3O%h3|O%h4O%h@ _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some placesP%hwH3P%hIP%hq4P%htP%hw_ _Partly explored, can't reach some places.P%h/P%h/P%h0P%hHP%hMP%hNP%hP_ _Partly explored, can't reach some places.R%hd[?25h[?0c _Partly explored, can't reach some places  Search for what [? for help]? T%h!P[?25l[?1c2 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn) Results elsewhere ([,] to cycle)  b - [D:1] a ring mailU%h=U%hBU%h'K..........#  YellowBlue the Digger ..........# ###  Deep Elf U%hN..........######≈#  Health: 16/16 ======================== ..............##≈##  Magic: 8/8======================== .#####....#####≈≈≈##  AC: 2Str: 5 .####..)### #≈≈≈≈#  EV: 11Int: 19 ......#..######≈≈≈≈#  SH: 0Dex: 15 ......~~.~.~~.#≈≈~≈#U%hR  XL:  2 Next: 44% Place: Dungeon:1 .~≈≈~~~≈~~~~~~.~@≈.##  Noise: ---------  Time: 604.9 (0.0) ~~≈~~.~~~.~~~.≈~≈≈~~#  -) Nothing wielded ≈≈≈≈~~.≈~~~~~~~≈≈~.##  Cast: Sandblast ≈≈~~~~≈~~~~~~~~~~.~# ≈≈≈#)~...~~.~.~...## ≈≈######.....######   ≈## ###...# U%hV  ###...#   ≈#...#   _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places.  Search for what [? for help]? armorU%hvx _U%h5! _Unknown command.U%h n[?25h[?0c  Search for what [Enter for "armor", or ? for help]? V%hr [?25l[?1cV%hP staff _Can't find anything matching that.W%hTW%huW%hW%hF _Unknown command.W%hn[?25h[?0c  Search for what [Enter for "staff", or ? for help]? X%h' [?25l[?1c0 matches: only useless items found; press = to show.Y%hY%hY%h..........#  YellowBlue the Digger ..........# ###  Deep Elf ..........######≈#  Health: 16/16 ======================== Y%h|..............##≈##  Magic: 8/8======================== .#####....#####≈≈≈##  AC: 2Str: 5 .####..)### #≈≈≈≈#  EV: 11Int: 19 Y%h......#..######≈≈≈≈#  SH: 0Dex: 15 ......~~.~.~~.#≈≈~≈#  XL:  2 Next: 44% Place: Dungeon:1 .~≈≈~~~≈~~~~~~.~@≈.##  Noise: ---------  Time: 604.9 (0.0) ~~≈~~.~~~.~~~.≈~≈≈~~#  -) Nothing wielded ≈≈≈≈~~.≈~~~~~~~≈≈~.##  Cast: Sandblast ≈≈~~~~≈~~~~~~~~~~.~# ≈≈≈#)~...~~.~.~...## ≈≈######.....######   ≈## ###...#   ###...#   ≈#...#   _Search for what [? forY%hOl help]? armor _Unknown command.Search for what [Enter for "armor", or ? for help]? staff _Can't find anything matching that. _Unknown command.Search for what [Enter for "staff", or ? for help]? talY%hZY%hY%h_ Y%h . _Z%hJy3Z%hzZ%h/Z%hA  You enter the shallow water.Z%h@Water Z%h.d _Moving in this stuff is going to be slow.Z%h<Z%hZ%hّZ%hԓ0Z%hZ%hsZ%h|A  You enter the shallow water.Z%h@Water Z%hٜZ%hN _Moving in this stuff is going to be slow.Z%h 4Z%hmZ%hZ%h7Z%hZ%h4Z%hA  You enter the shallow water.Z%h5@Water Z%hZ%hZ Z%h< You enter the shallow water. Z%h_Moving in this stuff is goiZ%hBng to be slow. Z%h You enter the shallow waterZ%h. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.Z%hYZ%hZ%hZ%h|Z%hZ%hZ%hZ%huZ%hb Z%h2_Moving in this stuff is goiZ%hng to be slow. Z%hP You enter the shallow waterZ%h . Z%h_Moving in this stuff is goiZ%hwng to be slow. Z%h You enter the shallow waterZ%hT . Z%hb_Moving in this stuff is going to be slow.  You see here a +0 sling.Z%h Z%h_Z%hZ%hZ%hKZ%hZ%hZ%hZ%hZ%h2 Z%hF Z%hZ%hZ%hZ%hZ%htZ%hZ%hpZ%h)Z%hvZ%h!Z%h)Z%h~-Z%hK1Z%h[6Z%hq7Z%h;Z%h>Z%h>KZ%hLZ%hPZ%hi^Z%h_ Z%ho`b#...............÷....# Z%h#a Z%hba#....................# Z%hb Z%hHd#...÷................# # Z%hep# #...####.............###### Z%he# #÷.......................## Z%hf|P# #.....###...#####....#####≈ Z%hjg## #.##### #...####..)### #≈Z%h'h Z%hh##.# ##.......#..######≈Z%hi Z%hoj#..# #@......~~.~.~~.#≈Z%hn24.3 (19.4)  ####.## #..~≈≈~~~≈~~~~~~.~ ###....# #~~~≈~~.~~~.~~~.≈~ ....#### #~≈≈≈≈~~.≈~~~~~~~≈ ....# #≈≈≈~~~~≈~~~~~~~~~ ....# #≈≈≈≈#)~...~~.~.~. ....# #≈≈≈######.....### ....# #≈≈## ###...# ##### #≈###...#Z%h{wZ%h6{ Z%h|Z%h|U_There is a stone staircase leading down here.[%hMF5.3 (1.0) _[%hj ########+ 2 [%h8k#@.......  ####.....  ...  . [%h.l[%hp[%hr-6.1 (1.8[%hK[%h} _You climb downwards. _There is a stone staircase leading up here.[%hȬ  _[%hL ########+#..#<..........###...#.....#.......+........##.......S   adder (wandering).............S 9.1 (3.0  An adder comes into view.S.?30.1 (4 _Found a scroll labelled VAIK PYTUSHERO.[%h ########+#..  #<..........  ####@.......  #........  #........  #........  +........  ##.......  .......  ....S.? \%he ########+#..  #<..........  ####@.......  #........  #........  #........ +........ ##.......  ....... ....S.? \%hdj\%hl\%hq\%ht] _An adder is nearby!\%h? ########+#..  #<..........  ####@.......  #........  #........  #........  +........  ##.......  .......  \%h]....S.? \%h>p ########+#..  #<..........  ####@.......  #........  #........  #........ +........ ##.......  \%h....... ....S.? \%h"J\%h]] _An adder is nearby!\%h ########+#..  #<..........  ####@.......  #........  #........  #........  +........  ##.......  .......  ....S.? \%h ########+#..  #<..........  ####@.......  #........  #........  #........ +........ ##.......  ....... ....S.? \%h\%h?\%hg\%h] _An adder is nearby!]%h#########+#..#<........####. +## S.?g   hobgoblin (asleep)g..  A hobgoblin comes into view.]%h4l  The hobgoblin shouts! The adder hisses angrily. You hear an angry hiss.]%haS.rSgr   quokka.g   hobgoblin]%hP4==1.1 (1]%h]%hY _A quokka comes into view.]%hUf#########+#.#<..####.#.#.#.+.##.]%h]g#....S.r......g.?...]%hk]%h^m]%hn]%h;xtSrg....]%hy@--2Sandblast]%hY]%hԁ]%h###+#.#<.####.#.]%hX#.#.+.##....Sr.#...g..?..]%h]%hi]%h,]%hzSgr..]%hW--3]%h]%h2e#.###########+#....#<........### S+.....]%h4V##...gr #......?.#...!....##]%h6]%h 8]%hG:g  Found a sapphire potion.]%h;]%hBS.gr..S 2 adders (1 wandering)S]%hD&4]%hmI]%hRLY _An adder comes into view.]%h+>  The adder hisses angrily.]%h,]%h-]%h5gr..SS.]%hM7a2------=5]%h[=]%h?n _You hit the adder but do no damage. The adder bites you.]%hKb]%hd  You hit the hobgoblin but do no damage. The quokka barely misses you.]%h>o S.  The adder bites you. The adder closely misses you.]%hp9/16 -----------6]%hv]%hyk _The quokka barely misses you. The hobgoblin hits you.^%h9J  The blast of sand hits the hobgoblin!^%h,=D.^%hݽ^%hs\  You kill the hobgoblin!^%h .S.  The adder bites you but does no damage. The quokka bites you.^%hx8------7---517.6 (1.5^%hS _The adder bites you but does no damage.^%h`^%h^%h3^%hC^ _You are too injured to fight recklessly!^%h ^%hi ^%h ^%h ^ _You are too injured to fight recklessly!^%h ^%h ^%h t _You are too injured to fight recklessly!^%hc^^%h`^%hd^%hg^ _You are too injured to fight recklessly!_%h-_%h<_%ht _You are too injured to fight recklessly!_%h_4 _You are too injured to fight recklessly!  Casting: Sandblast (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._%h7   YellowBlue the Digger  Deep Elf #  Health: 8/16============------------ .###  Magic: 6/8==================------ ########+#....  AC: 2Str: 5 #<............  EV: 11Int: 19 ####..........  SH: 0Dex: 15 #..........  XL:  2 Next: 51% Place: Dungeon:2 #..@S......  Noise: =--------  Time: 637.6 (0.0) #...r......  -) Nothing wielded +..S....... [39;_%h H49m Cast: Sandblast ##.........  #.........  .......?..  SS 2 adders ..........  r   quokka #...!....##  _You are too injured to fight recklessly!  Casting: Sandblast (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (75% to hit)_%ha^YellowBlue the DiggerDeep Elf#Health: 8/16_%h`v============------------.###Magic: 6/8==================------########+#....AC: 2Str: 5#<............EV: 11Int: 19####..........SH: 0Dex: 15#..........XL:  2 Next: 51% Place: Dungeon:2#..@S......Noise: =--------  Time: 637.6 (0.0)#...#......-) Nothing wielded+..S.#.....Cast: Sandblast##....#....#.....#..........?.._%haGSS 2 adders..........r   quokka#...!....## _You are too injured to fight recklessly!  Casting: Sandblast (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (75% to hit)_%hw  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (75% to hit)  The blast of sand misses the quokka.  The quokka twitches its whiskers._%h #  .###  ########+#....  #<............  ####..........  #..........  #..@S......  #..S#......  +....#.....  ##....#....  #.....#...  .......?..  ..........  #...!....## `%h #  .###  ########+#....  #<............  ####..........  #..........  #..@S......  #..S#......  +....#.....  ##....#.... #.....#... .......?..  ..........  #...!....##   #  .###  ########+#....  #<............  ####..........  #..........  #..@S......  #..S#......  +....#.....  ##....#....  #.....#...  .......?..[40`%h' m  ..........  #...!....## The quokka bites you. The adder bites you.  * * * LOW HITPOINT WARNING * * *`%hgb #  .###  ########+#....  #<............  ####..........  #..........  #..@S......  `%hht#..S#......  +....#.....  ##....#.... #.....#... .......?..  ..........  #...!....## `%hڄSr.....  The quokka bites you. The adder bites you.  * * * LOW HITPOINT WARNING * * *`%hrThe quokka bites you.  * * * LOW HITPOINT WARNING * * *  You die...`%hNAJ0------------`%h7X/  --more--a%hUYInventory: 8/52 slots Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)e - an amulet of guardian spirit Scrolls (go to first with ?)  c - a scroll of poison {unknown}d - a scroll of identify {unknown}  h - a scroll of brand weapon {unknown} Potions (go to first with !)  b - a potion of magic  f - a potion of mutation {unknown}  g - a potion of haste {unknown}Goodbye, YellowBlue.18 YellowBlue the Digger (level 2, 0/16 HPs)Began as a Deep Elf Earth Elementalist on May 15, 2025.Slain by an adder (3 damage)... on level 2 of the Dungeon.The game lasted 00:01:27 (615 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57167857 EnegeticOc DjNe-27 escaped with the Orb4.56104178 RepoMan TrFi-27 escaped with the Orb5.45340331 EnegeticOc DjWn-27 escaped with the Orb6.36241780 RepoMan DrAr-27 escaped with the Orb7.32963854 RepoMan FeSh-27 escaped with the Orb8.30032968 RepoMan ReAl-27 escaped with the Orb9.28001477 puimuR OnDe-27 escaped with the Orb  10.21620769 EnegeticOc VSFi-27 escaped with the Orb  11.19685091 BnniBaAl-27 escaped with the Orb  12.17910792 glosham ReAE-27 escaped with the Orb  13.17491541 kuniqs TeFE-27 escaped with the Orb a%h 8[24d 14.15653413 kuniqs ReWn-27 escaped with the Orba%h5K [?25h[?0c [?1051l[?1052l[?1060l[?1061l