%h Player: Zaque Game: DCSS 0.33 Server: clan Filename: 2025-05-15.08:28:11.ttyrec Time: (1747297691) Thu May 15 10:28:11 2025 %h [?1051l[?1052l[?1060l[?1061h%hlR)0[?7h[?25l[?1c%h%hB&%hNZaque the DestroyerTengu of Vehumet **....Health: 50/50 ========================Magic: 22/22 ========================AC: 13Str: 9EV: 13Int: 19SH: 5Dex: 15XL: 10 Next: 88% Place: Dungeon:8Noise: ---------  Time: 9853.8 (0.0)a) +9 short sword of Bodily Harmony {flameCast: ShockFly #.......#............#....#...... #.......#............#.....#..... #.......#............'...[.##.... #.......######+#######.....#..#~. ###'#.................÷....###..# ##..#........................#..# #...#.................<......#..# #...#..................§.....#... ....#...........@.....§§§....'... .#..#................_§§.....#### .#############'###+#.§§#####..... ##[12;1%hQo1H#...........## #....> ##...........# #.....#...........# #.....#...........# #.....#######..###.##.#############.....#..###.##........#%h\Welcome back, Zaque the Tengu Air Elementalist.Vehumet says: Let it end in hellfire!_%hX  _Press ? for a list of commands and other information.P%hul_P%hi.§...§P%h!§#P%hC,24.8 (1 _P%h0P%h  ....... .#  ....... .#  P%hk .......##.#  #  P%h # .#  #..#  P%ht># 9 #  #..#  ##..... .....  ###.## ....##  #. ..#.# . #.#.# . .# # ## ## P%hP%hP%h-5.6 (1.8P%hOP%hs _You fly downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.S%h0`S%hS%hSo28 _S%h,S%hS%h S%h,S%hS%hS%h,S%hS%hS%hVS%hS%heS%hS%hCBS%h,S%hXS%h!,S%hS%hBXS%h ,S%h S%h S%h,S%h4S%hS%h,S%hS%hS%h,S%hS%hS%h,S%hS%ho >13 S%h!S%h#M _You now have 651 gold pieces (gained 9).S%h%S%h%<28 S%h&S%h7(S%h)S%h*S%h*S%hR0XS%h1S%h!3S%h"4,S%h76S%hD7S%h7S%hI8S%h9S%h ;S%h=,S%hA13  _j - 72 stones (gained 4)S%hCS%h_CS%hCS%hE$ S%hE"_You reach down and open the door.S%hFS%h G<28 S%hGS%hHS%hIS%h9JS%hJS%h _You hear a shout! x8; You hear a bellow![%hV  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[%h #.............#  Zaque the Destroyer #.............#  Tengu of Vehumet **.... #.............#  Health: 50/50 ======================== #.............#  Magic: 19/22 ====================---- [%h#.............#  AC: 13Str: 9 #.............#  EV: 13Int: 19 ...###.........#  SH: 5Dex: 15 ... #.........#  XL: 10 Next: 88% Place: Dungeon:9 .. #@###+###.#  Noise: =========  Time: 9901.6 (0.0) ......*.# .#  a) +9 short sword of Bodily Harmony {flame .....h###[%h Cast: Shock ...... Fly  ..... ..... h   howler monkey (catching breath) .... .... _You hear a shout! x8; You hear a bellow!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (moderately wounded, catching its breath, 71% to hit)[%h > #.............#Zaque the Destroyer#.............#Tengu of Vehumet **....#.............#Health: 50/50 ========================[%h> "#.............#Magic: 19/22 ====================----#.............#AC: 13[%hQ? SStr: 9#.............#EV: 13Int: 19...###.........#[%h? OSH: 5Dex: 15... #.........#XL: 10 Next: 88% Place: Dungeon:9[%h@ 5.. #@###+###.#Noise: =========  Time: 9901.6 (0.0)......*.#.#[%hC a) +9 short sword of Bodily Harmony {flame.....*###Cast: Shock....*.Fly ...*...*..h   howler monkey (catching breath).*..*...  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (moderately wounded, catching its breath, 71% to hit)  The zap hits the howler monkey.[%hL [%h kh......[%h [=--------2.6 (1[%h~ [%h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line[%h Aim: a howler monkey (moderately wounded, catching its breath, 71% to hit)  The zap hits the howler monkey. _The howler monkey is heavily wounded.\%h?  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\%hl #.............#  Zaque the Destroyer #.............#  Tengu of Vehumet **.... #.............#  Health: 50/50 ======================== #.............#  Magic: 18/22 ===================----- #.............#  AC: 13\%hoStr: 9 #.............#  EV: 13Int: 19 ...###.........#  SH: 5Dex: 15 ... #.........#  XL: 10 Next: 88% Place: Dungeon:9 .. #@###+###.#  Noise: =--------  Time: 9902.6 (0.0) ......h.# .#  a) +9 short sword of Bodily Harmony {flame ......### Cast: Shock ...... Fly  ..... ..... h   howler monkey (catching breath) .... ....The zap hits the howler monkey. _The howler monkey is heavily wounded.\%h\Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line\%h T#.............#Zaque the Destroyer#.............#Tengu of Vehumet **....#.............#Health: 50/50 ========================#.............#Magic: 18/22 ===================-----#.............#AC: 13Str: 9#.............#\%hh `EV: 13Int: 19...###.........#SH: 5Dex: 15... #.........#XL: 10 Next: 88% Place: Dungeon:9.. #@###+###.#Noise: =--------  Time: 9902.6 (0.0).....**.#.#\%h_ a) +9 short sword of Bodily Harmony {flame.....*###Cast: Shock....*.Fly ..........h   howler monkey (catching breath)........  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the howler monkey.  The howler monkey is severely wounded.The zap hits the howler monkey.\%h[ >M.h..  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  The zap hits the howler monkey.  The howler monkey is severely wounded.The zap hits the howler monkey.  The howler monkey is almost dead.\%h +3.6 (1\%h$ \%h) ^ _The howler monkey completely misses you.]%hO  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]%h)  #.............#  Zaque the Destroyer #.............#  Tengu of Vehumet **.... #.............#  Health: 50/50 ======================== #.............#  Magic: 17/22 ==================------ #.............#  AC: 13Str: 9 #.............#  EV: 13Int: 19 ...###.........#  SH: 5Dex: 15 ... #.........#  XL: 10 Next: 88% Place: Dungeon:9 .. #@###+###.#  Noise: =--------  Time: 9903.6 (0.0) ......h.# .#  a) +9]%hv  short sword of Bodily Harmony {flame ......### Cast: Shock ...... Fly  ..... ..... h   howler monkey (catching breath) .... ....The howler monkey is almost dead. _The howler monkey completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line]%h?{ #.............#  Zaque the Destroyer #.............#  Tengu of Vehumet **.... #.............#  Health: 50/50 ======================== #.............#  Magic: 17/22 ==================------ ]%h~#.............#  AC: 13Str: 9 #.............#  EV: 13Int: 19 ...###.........#  SH: 5Dex: 15 ... #.........#  XL: 10 Next: 88% Place: Dungeon:9 .. #@###+###.#  Noise: =--------  Time: 9903.6 (0.0) ......h.# .#  a) +9 short sword of Bodily Harmony {flame ......### Cast: Shock ...... Fly  ..... ..... h   howler monkey (catching breath) .... ....]%hj[40mConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the howler monkey.  You kill the howler monkey!Vehumet accepts your kill.]%h]%ĥ            ]%hg   ...   .. ]%h  .....**.# .#  .....*### ]%hi....*. ..... ..... ]%h-+.... .... ]%h6$8....^%h8=904.6 (1Shock^%h^%h MAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  The zap hits the howler monkey.  You kill the howler monkey!  Vehumet accepts your kill. _You feel your power returning._%h)9==28 =20=_%h...-ShockKK   kobold brigand (missile, wandering)_%h,11.6 (7_%hE-2.6 (8_%h_%h  A kobold brigand comes into view. It is wielding a +0 short sword and quivering_curare-tipped darts.`%h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`%h w  #.............#  Zaque the Destroyer #.............#  Tengu of Vehumet **.... #.............#  Health: 50/50 ======================== #.............#  Magic: 19/22 ====================---- #.............#  AC: 13Str: 9 #.............#  EV: 28 Int: 19 ...###.........#  SH: 5Dex: 15 ... #.........#  XL: 10 Next: 90% Place: Dungeon:9 .. #@###+###.#  Noise: ---------  Time: 9912.6 (0.0) ....***.# .#  a) +9 short sword of Bodily Harmony {flame`%hy  .***..### Cast: Shock K..... Fly  ..... ..... K   kobold brigand (missile, wandering) .... ....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (wandering, hasn't noticed you, 67% to hit)a%h #.............#Zaque the Destroyer#.............#Tengu of Vehumet **....#.............#Health: 50/50 ========================#.............#Magic: 19/22 ====================----#.............#AC: 13Str: 9#.............#EV: 28 Int: 19a%h ...###.........#SH: 5Dex: 15... #.........#XL: 10 Next: 90% Place: Dungeon:9.. #@###+###.#Noise: ---------  Time: 9912.6 (0.0)....***.#.#a) +9 short sword of Bodily Harmony {flame.***..###Cast: Shock*.....Fly ..........K   kobold brigand (missile)........  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (wandering, hasn't noticed you, 67% to hit)  The zap hits the kobold brigand.  The kobold brigand is lightly wounded.a%hy a%hV~ 2Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (wandering, hasn't noticed you, 67% to hit)  The zap hits the kobold brigand.kobold brigand is lightly a%h wounded.shouts!a%hņ K..........KK   kobold (missile)a%h ;13 ==3.6 (1a%h a%h u _A kobold comes into view. It is wielding a +0 dagger.b%hw  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b%hK  #.............#  Zaque the Destroyer #.............#  Tengu of Vehumet **.... #.............#  Health: 50/50 ======================== #.............#  Magic: 18/22 ===================----- b%h #.............#  AC: 13Str: 9 #.............#  EV: 13Int: 19 ...###.........#  SH: 5Dex: 15 ... #.........#  XL: 10 Next: 90% Place: Dungeon:9 .. #@###+###.#  Noise: ==-------  Time: 9913.6 (0.0) K....**.# .#  a) +9 short sword of Bodily Harmony {flame ...**.### Cast: Shock .K*... Fly  ..... ..... K   kobold brigand (missile) ....%hy m K   kobold (missile) ....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (lightly wounded, 67% to hit)c%ho#.............#Zaque the Destroyer#.............#Tengu of Vehumet **....#.............#Health: 50/50 ========================#.............#Magic: 18/22 ===================-----#.............#AC: 13Str: 9#.............#EV: 13Int: 19...###.........#SH: 5Dex: 15... #.........#XL: 10 Next: 90% Place: Dungeon:9.. #@###+###.#Noise: ==-------  Time: 9913.6 (0.0)K....**.#.#a) +9 short sword of Bodily Harmony {flame...**.###Cast: Shock.**...Fly *.........%hzmK   kobold brigand (missile)....K   kobold (missile)....  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (lightly wounded, 67% to hit)  The zap hits the kobold brigand.c%h .K........K.-4.6 (1  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (lightly wounded, 67% to hit)  The zap hits the kobold brigand. _The kobold brigand is lightly wounded.c%hq  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d%h> #.............#  Zaque the Destroyer #.............#  Tengu of Vehumet **.... #.............#  Health: 50/50 ======================== #.............#  Magic: 17/22 ==================------ #.............#  AC: 13Str: 9 #.............#  EV: 13Int: 19 ...###.........#  SH: 5Dex: 15 ... #.........#  XL: 10 Next: 90% Place: Dungeon:9 .. #@###+###.#  Noise: =--------  Time: 9914.6 (0.0) .K...**.# .#  a) +9 short sword of Bodily Harmony {d%h3flame ...**.### Cast: Shock ..K... Fly  ..... ..... K   kobold brigand (missile) .... K   kobold (missile) ....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (lightly wounded, 67% to hit)#.............#Zaque the Destroyer#.............#Tengu of Vehumet **....#.............#Health: 50/50 ========================#.............#Magic: 17/22 ==================%h*C34m------#.............#AC: 13Str: 9#.............#EV: 13Int: 19...###.........#SH: 5Dex: 15... #.........#XL: 10 Next: 90% Place: Dungeon:9.. #@###+###.#Noise: =--------  Time: 9914.6 (0.0).K...**.#.#a) +9 short sword of Bodily Harmony {flame...**.###Cast: Shock.**...Fly *.........K   kobold brigand (missile)....K   kobold (missile)....  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigandd%hv, wielding a +0 short sword and quivering curare-tipped  darts (lightly wounded, 67% to hit)  The zap hits the kobold brigand.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (lightly wounded, 67% to hit)  The zap hits the kobold brigand.  The kobold brigand is moderately wounded. .K.......KKK 2 kobolds (missiles)A kobold comes into view. It is wielding a +0 short sword and quiveringpoisoned darts.((((A kobold comes into view. It is wielding a +0 short sword and quivering  poisoned darts.kobold brigand throws a curare-tipped dart.  The curare-tipped dart hits you.  You are poisoned.  You have difficulty breathing.d%h9....44========---5.6 (1Slow Pois Fly d%hl d%h\ _You feel yourself slow down.d%hw  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e%h?%M #.............#  Zaque the Destroyer #.............#  Tengu of Vehumet **.... e%h&#.............#  Health: 44/50 =====================--- #.............#  Magic: 16/22 =================------- #.............#  AC: 13Str: 9 #.............#  EV: 13Int: 19 e%h&...###.........#  SH: 5Dex: 15 ... #.........#  XL: 10 Next: 90% Place: Dungeon:9 .. #@###+###.#  Noise: =--------  Time: 9915.6 (0.0)e%h\' ..K..**.# .#  a) +9 short sword of Bodily Harmony {flame ...**.### Cast: Shock e%h(..K... Slow Pois Fly  K.... ..... K   kobold brigand (missile)e%h( .... KK 2 kobolds (missiles) ....e%hG):Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (moderately wounded, 67% to hit)e%h #.............#  Zaque the Destroyer #.............#  Tengu of Vehumet **.... #.............#  Health: 44/50 =====================--- #.............#  Magic: 16/22 =================------- #.............#  AC: 13Str: 9 #.............#  EV: 13Int: 19 ...###.........#  SH: 5Dex: 15 ... #.........#  XL: 10 Next: 90% Place: Dungeon:9 .. #@###+###.#  Noise: =--------  Time: 9915.6 (0.0) ..K.....# .#  a) +9 short sword of Bodily Harmony {flame %h9;49m......### Cast: Shock ..K... Slow Pois Fly  K.... ..... K   kobold brigand (missile) .... KK 2 kobolds (missiles) ....Aim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (moderately wounded, 67% to hit)  The zap hits the kobold brigand.  The kobold brigand is moderately wounded.The zap hits the kobold.  You kill the kobold!               ...   ..   ..K..**.# .#  ...**.### .**... *.... .....e%hӜ ....K   kobold (missile) .... e%hY darts (moderately wounded, 67% to hit)  The zap hits the kobold brigand.  The kobold brigand is moderately wounded.The zap hits the kobold.  You kill the kobold!  Vehumet accepts your kill.e%h .K......K)You feel very sick.e%h*  ((((((((The kobold brigand throws a curare-tipped dart.  You block the curare-tipped dart with an invisible shield... and reflect it  back!e%h! @.....K)e%h\ 39---7=7.1 (1.5Pois e%h e%h) n _The curare-tipped dart barely misses the kobold brigand.f%h|  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f%h! #.............#  Zaque the Destroyer #.............#  Tengu of Vehumet **.... #.............#  Health: 39/50 ==================------ #.............#  Magic: 16/22 =================------- #.............#  AC: 13Str: 9 #.............#  EV: 13Int: 19 ...###.........#  SH: 5Dex: 15 ... #.........#  XL: 10 Next: 90% Place: Dungeon:9 .. #@###+###.#  Noise: =--------  Time: 9917.1 (0.0) f%h...K.**.# .#  a) +9 short sword of Bodily Harmony {flame ...**.### Cast: Shock ..K... Slow Pois Fly  ).... ..... K   kobold brigand (missile) .... K   kobold (missile) ....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (moderately wounded, 67% to hit)f%hZV #.............#Zaque the Destroyer#.............#Tengu of Vehumet **....#.............#Health: 39/50 ==================------#.............#Magic: 16/22 =================-------#.............#AC: 13Str: 9#.............#EV: 13Int: 19...###.........#SH: 5Dex: 15... #.........#XL: 10 Next: 90% Place: Dungeon:9.. #@###+###.#Noise: =--------  Time: 9917.1 (0.0)...K.**.#.#f%hY a) +9 short sword of Bodily Harmony {flame...**.###Cast: Shock.**...Slow Pois Fly *.........K   kobold brigand (missile)....K   kobold (missile)....  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (moderately wounded, 67% to hit)  The zap hits the kobold brigand.f%h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (moderately wounded, 67% to hit)  The zap hits the kobold brigand.  The kobold brigand is heavily wounded.f%h f%h  K...K..K...)K 2 kobolds (1 missile)You feel very sick.A kobold comes into view. It is wielding a +0 club.f%hD B(((f%hD~ @..  The kobold throws a stone. The stone closely misses you.f%hj ((((The kobold brigand throws a curare-tipped dart.f%hf%h  @....K...   kobold (The curare-tipped dart barely misses you.f%hoe35--8.6 (1.5f%h/f%h$3 _The kobold moves out of view.g%hL,  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h%h$ #.............#  Zaque the Destroyer #.............#  Tengu of Vehumet **.... #.............#  Health: 35/50 ================-------- #.............#  Magic: 15/22 ================-------- #.............#  AC: 13Str: 9 #.............#  EV: 13Int: 19 ...###.........#  SH: 5Dex: 15 ... #.........#  XL: 10 Next: 90% Place: Dungeon:9 .. #@###+###.#  Noise: =--------  Time: 9918.6 (0.0) ....K**.# .#  a) +9 short sword of Bodily Hh%h%armony {flame ...K*.### Cast: Shock ...... Slow Pois Fly  ).... ..... K   kobold brigand (missile) .... K   kobold (missile) ....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (heavily wounded, 67% to hit)h%h #.............#Zaque the Destroyer#.............#Tengu of Vehumet **....#.............#Health: 35/50 ================--------#.............#Magic: 15/22 ================--------#.............#AC: 13Str: 9#.............#EV: 13Int: 19...###.........#SH: 5Dex: 15... #.........#XL: 10 Next: 90% Place: Dungeon:9.. #@###+###.#Noise: =--------  Time: 9918.6 (0.0)....K**.#.#a) +9 short sword of Bodily Harmony {flame...**.###Cast: Shock.**...Slow Pois Fly *h%hF '.........K   kobold brigand (missile)....K   kobold (missile)....  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (heavily wounded, 67% to hit)  The zap hits the kobold brigand.h%hO Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (heavily wounded, 67% to hit)  The zap hits the kobold brigand.  The kobold brigand is severely wounded.h%h h%h h%h( K..K..K..)K 2 kobolds (1 missile)h%h+ d2-20.1 (1.5h%h1 h%ha5 S _You feel very sick.i%hc  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i%h  #.............#  Zaque the Destroyer #.............#  Tengu of Vehumet **.... #.............#  Health: 32/50 ===============--------- #.............#  Magic: 13/22 ==============---------- #.............#  AC: 13Str: 9 #.............#  EV: 13Int: 19 ...###.........#  SH: 5Dex: 15 ... #.........#  XL: 10 Next: 90% Place: Dungeon:9 .. #@###+###.#  Noise: =--------  Time: 9920.1 (0.0) i%h 8..K..K*.# .#  a) +9 short sword of Bodily Harmony {flame ....K.### Cast: Shock ...... Slow Pois Fly  ).... ..... K   kobold brigand (missile) .... KK 2 kobolds (1 missile) ....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (severely wounded, 79% to hit)j%hHE #.............#  Zaque the Destroyer #.............#  Tengu of Vehumet **.... #.............#  Health: 32/50 ===============--------- #.............#  Magic: 13/22 ==============---------- #.............#  AC: 13Str: 9 #.............#  EV: 13j%hEInt: 19 ...###.........#  SH: 5Dex: 15 ... #.........#  XL: 10 Next: 90% Place: Dungeon:9 .. #@###+###.#  Noise: =--------  Time: 9920.1 (0.0) ..K..K..# .#  a) +9 short sword of Bodily Harmony {flame ....K.### Cast: Shockj%hFC ...... Slow Pois Fly  ).... ..... K   kobold brigand (missile) .... KK 2 kobolds (1 missile) ....j%hIAim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped  darts (severely wounded, 79% to hit)  You focus your ray upon the kobold brigand.  The searing ray misses the kobold.The searing ray hits the kobold brigand!  You kill the kobold brigand!j%hbM   #.............#  #.............#  #.............#  ....#  ....#  ....#  ... ....#  ..  j%hM ..K..**.# .#  ...**.### ...... ).... .....j%h0NKK 2 kobolds (1 missile) .... .... j%hYou focus your ray upon the kobold brigand.  The searing ray misses the kobold.  The searing ray hits the kobold brigand!  You kill the kobold brigand!  Vehumet accepts your kill.  (Press . to maintain the ray.)j%h03  You feel sick.j%h  A kobold comes into view. It is wielding a +0 whip.j%hj%h  A kobold comes into view. It is wielding a +0 club and quivering poisoneddarts.j%hWj%hyj%h ..K.K.)KKK 4 kobolds (2 missiles, 2 wandering)Kj%h1-4=2=1.6 (1.5Ray j%hj%h8= _The kobold hits you but does no damage.k%hFk%hGE****k%hGv  The searing ray misses the kobold. You feel sick.k%hM  The kobold shouts! x2; You hear a shout!k%hk%h.KK.)K.KKK).k%h_0-3-28 3.1+ k%hk%hL _The kobold misses you.k%h<  The searing ray hits the kobold.  You kill the kobold!k%hB **** 3 kobolds (1 missile)Vehumet accepts your kill.The searing ray hits the kobold.k%h<n  The kobold is severely wounded.k%hk%h&K)k%h).)k%hKk%h.k%hT ((k%h (((, 1 very poisoned)You feel sick. The kobold throws a poisoned dart.  You block the poisoned dart with an invisible shield... and reflect it back!l%hO4  The poisoned dart hits the kobold! The kobold is poisoned.@.K)..K.l%h\29=-2--4.6++ l%hib _The kobold misses you.n%hb$  The searing ray hits the kobold!  You kill the kobold!Vehumet accepts your kill.n%h'4 }**** 2n%h5 LYou kill the kobold!  Vehumet accepts your kill.  You feel your power returning.  You finish channelling your searing ray.  You feel sick.  You are no longer poisoned.n%h\ ,n%h  .).)K.j..)j   gnoll sergeant (polearm)K   koboldThe kobold dies!n%h n%h 8=--6.1Fly n%h n%hx ~ _A gnoll sergeant comes into view. It is wielding a +0 trident.o%h  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p%h #.............#  Zaque the Destroyer #.............#  Tengu of Vehumet **.... #.............#  Health: 28/50 =============----------- #.............#  Magic: 10/22 ==========-------------- #.............#  AC: 13Str: 9 #.............#  EV: 28 Int: 19 ...###.........#  SH: 5Dex: 15 ... #.........#  XL: 10 Next: 92% Place: Dungeon:9 .. #@###+###.#  Noise: ==-------  Time: 9926.1 (0.0) ......*.# .#  a) +9 short sword of Bodily Harmony {flame ...%hdOm.)K### Cast: Shock ...... Slow Fly  j..). ..... j   gnoll sergeant (polearm) .... K   kobold .... _A gnoll sergeant comes into view. It is wielding a +0 trident.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and wearing a +0 ring mail (81% to hit)p%h #.............#  Zaque the Destroyer #.............#  Tengu of Vehumet **.... #.............#  Health: 28/50 =============----------- #.............#  Magic: 10/22 ==========-------------- #.............#  AC: 13Str: 9 #.............#  EV: 28 Int: 19 ...###.........#  SH: 5Dex: 15 p%h... #.........#  XL: 10 Next: 92% Place: Dungeon:9 .. #@###+###.#  Noise: ==-------  Time: 9926.1 (0.0) ......).# .#  a) +9 short sword of Bodily Harmony {flame ....)K### Cast: Shock ...... Slow Fly  j..). ..... j   gnoll sergeant (polearm) .... K   kobold ....Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and wearing a +0 ring mail (81% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold!Vehumet accepts your kill.p%h3   #.............#  #.............#  #.............#  ....#  ....#  ....#  ... ....#  ..   ......*.# .#  ....)*### ....*. j..*. ..... .... .... p%hYPress: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip and wearing a +0 ring mail (81% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold!  Vehumet accepts your kill.You feel your power returning.p%h)).).j)p%hʭ912===13 7.6 (1.5Ray p%h9p%hf _(Press . to maintain the ray.)r%h##########.#....... #....##. #@....... .. #.###+###......)..#....))###......).j)...........r%hb28 --9.1r%h<Shockr%hr%hf< _You stop channelling your searing ray.r%hD/wM ###########.#..#... #....##. #........r%h40> .. #.###+###..)..#....))###.........r%hgJr%hT--30.6Fly  _You feel yourself speed up.r%hu 1M# ######### #....#...###... #.......... #.###+###.#Fly r%hz r%h jj   gnoll sergeant (polearm)r%hz s30=10Shockr%h r%h̤ s%hI #....# #....# #....#  #....########## #.# #.# #.# #.# #.# #....# #...###.##... #.........# #.. #.###+###.#.......j.#.#s%h>j   gnoll (wandering)j....))### ...... ).j).s%hs%hs%h֡Fjj.....)j   gnoll sergeant (polearm).j   gnoll (wandering)s%hDD===2s%h _A gnoll comes into view. It is wielding a +0 flail.s%hb1  ######### #....#...###.. #........ #.. #j###+###j.....)..#j 2 gnolls (wandering).j...))###......s%hC Bs%hNG jj. #..j.s%h+I V3=3s%haV  _A gnoll comes into view. It is wielding a +0 whip.s%h ########### ######### #....s%h 9#...###.... #j....... #j. #.###+###..j....)..#.....))###s%hW s%hB #js%hT j.. #..jj1 wandering).s%hc &4s%h̠ s%hV t%h ........########### ######### #.....#...###j#j.. #........ #.j. #.###+###..)..#j..jj   gnoll.1=5t%hu####'#####.###### ........########### #########. #...j...####.j. #........t%h^m #... #.###+###t%ht%ht%hvj.j.t%h &6t%hHt%ht%h{]+...............####'#####.###### ........########### #########.j #.....j.###.......t%hȡj.j.=7t%hWt%hu%h~h ########.#.# +...............#.#####'#####.######.# #...# #........# ##...# ########## #....# #....# #....# #..@.#  #....########## #.......# #.....# #......# #...j.# #.# #j.....# #...###.#u%h8j.j.2=4=8u%h #####.#...########+...............####'#####.###### ........########### #########..........j.........j. #....u%hu%hzj.j.u%h&9u%h u%hu%hM ###.###....## #####.#...########+...............####'#####.###### ........########### #########...j..........j.......u%hvj.j.u%h_'40u%hu%h u%h"F U##........... ###.###....## #####.#...########+...............####'#####.###### ........########### .#########j......u%hG Vj....u%hI u%hO u%hY xj.j.u%hO\ &1u%hd u%hxg v%h7.......#..###........... ###.###....## #####.#...########+...............####'#####.###### ........############.#j#########.j...v%h-v%hv%h©tj.j.v%hJd3==2v%hv%hMv%hWIU<.......#..###........... ###.###....## #####.#...######.##+...............####'#####.###### ........############.j.# ..#########jj.3v%h.....><.......#..###........... ###.###....## #####.#...######.......##+...............####@#####.###### ........#############.j..#########jv%h,v%hv%hhj.jj   gnoll.v%hV5=4v%h1v%h/Q _There is an open door here.v%h ..#..# .....># .<..#..# .......#..#..# ##...........#  ###.###....# #####.#....#.# ########.#.# +....@..........#.# ####'#####.######.# #...# #........# ##...# ###########....##..j.# #....# #..j.##....##########j..v%h Z4=5 v%h _v%h v%h w%hx .#..# .#..# .....># .<..#..# .......#..#..# ##...........#  ###.###....# #####.#....#.# ########.#.# +...............#.# ####'#####.######.# #...# #........# ##...# ###########..j.##....##....##....#6Shockw%h6c.#..# .#..# .># .<..#..# .#..#..# ##.# ###.###....## #####.#....#.# ######.##.#.# +.#.# ####'#####.######.# #...# #........# ##...# #####..j.##....##....# 7w%h .#..# .#..# .># .<..#..# .#..#..# ##.# ###.###....## #####.#....#.# ######.##.#.# +.#.# ####'#####.######.# #...# #........# ##...# ### w%h w%h, jj   gnoll sergeant (polearm)w%hR R=8Shockw%h w%h w%h~.#..# ..........#..# w%h ............># .......<..#..# .......#..#..# ##...........# ###.###....## #####.#....#.# ######.##.#.# w%h +.#.# ####j#####.######.# #...# #........# ##...# ###########..j.# w%h w%h w%h@j'w%hS5=6w%h21=9w%hSw%hx%hl.#..# +...........#..# ...........#..# ............># .......<..#..# .......#..#..# ##...........#  ###.###....# #####@#....#.# ######.##.#.# +....j..........#.# ####'#####.######.# ...# #........###...# ###########..j.# .jjj   gnoll50x%hx%h ###+##..#..+.......>#[.......<..#........#..#.##........... ###@###....## #####.#...######.......##.+.....j.........#####j#####.###### ........##...# ##########jx%h= X1Shockx%h/? x%hAB  x%h`C _Found a scale mail.x%h1 . .# #.##.#..# x%h2 #.#..# +.#..# #.#..# +......># x%h%3 #[<..#..# #........#..#..# ##...@.......#  ###.###....#x%h4  #####.#....#.# ######.......##.#.# +.....j.........#.#####j#####.######.#...# #........###...# ###########..j.#x%h; x%hD W36=2x%hI x%hK y%h2b. .# .# .# #.##.#..# #.#..# +.#..# #.#..# +......># #[<..#..# #.......@#..#..# ###...........#  ###.###....# #####.#....#.# ######.......##.#.#+.....j.........#.#####j#####.######.#...# #........###...# ##########jj  %hbNm gnoll sergeant (polearm)y%hpR=3Shocky%hvxy%hX{y%h 3 .# .# .# #.##.#..# #.#..# +.#..# #.#..# +......># #[..#..# #........#..#..# ###...........#  ###.###....# #####.#....#.#######...j...##.#.# +.....j.........#.#####j#####.######.#...# #........#y%h @j.y%hC &4y%h y%hC a _There is a stone staircase leading up here.{%h+4{%h<Jj.jj   gnoll7=13 5 _{%hA|%h߆|%h8#.......#............#....#...... |%hF&#.......#............#.....#..... |%hZ#.......#............'...[.##.... |%hp#.......######+#######.....#..#~. |%h###'#...|%h4...÷....###..# |%ha##..#...|%h)3..........#..# |%h#...#...|%hS...<......#..# |%h3#...#...|%hӎ3........#...|%hӏ8 |%hm....#....|%h V...§.§....'... |%h.#..#...|%h?W....._.......#### |%h.#############'###+#...#####..... |%ht ##|%h#...........## #....> |%h#|%hO #...........# #.....|%h #...........# #..... #...........# #..... #######..###.##.############..#..###.##........#|%hB|%h=|%hy=|%hZ|%h|%hs}77.1 (2.5Shock|%h,{ _You fly upwards. _There is a stone staircase leading down here.}%h}%hLevel 8 of the Dungeon <<<<>>>>>__(Press ? for help) #....##..##.....#.......#.......#....#..#.....#.....#..........#  #.....#..###'####.......#...##..###..#..#................#######  #.....#...#.....#.......+...##..###'##........~#..............#  #....##..##.....#.......#............#....#...........~#......#  #....######.....#.......#............#.....#..........###'#####  }%h #....##.........#.......#............'...[.##.........###.##..#  #.....#.........#.......######+#######.....#..#~.......#...#..#  #.....#...#.....###'#.................÷....###..##.....#...'..#  #....##+#.#.######..#........................#..##....######..#  #....##........##...#.................<......#..##....#....#..#  #........####...#...#........................#........#....#..#  #........#.(#.......#...........@.....§.§....'........+....#..#  #....##..#.(#._..#..#................_.......##########....#####  #....###.#..#....#############'###+#...#####...........####....#  #....# #.####...###...........## #....>......#..#....#  ###'## #.......###...........# #...........'..#....#  #...[# ##########...........# #...........#..#....#  #....##...........# #...........#.##....#  #....########..###.##.#####################....>#  #....##.....#..###.##........##.....#  #....##.....#..#.......#.....##.....#  #....##.....#..#.......#.....##.....#  #....##.....'..#.......#.....##.....#}%h. u@__>%h8  #######....'.....#......÷÷.....#..............#...##...........#  #....#.....#.......#.....#........#.....#....###.~..#....#  ######.....#.......#.....#........~.....#.....#.....#....#  #...##.....#.......#######.................>.....~....#####  #######.........#.......#...##########.#...........#...........#  #....##>........#.......'.......#....+.#.....##...###..........#  #....##..##.....#.......#.......'....#.......#.#..##...........#__>%h_  #...[# ##########...........# #...........#..#....#  #....##...........# #...........#.##....#  #....########..###.##.#####################....>#  #....##.....#..###.##........##.....#  #....##.....#..#.......#.....##.....#  #....##.....#..#.......#.....#%h$#.....#%hKb%h#.......#............#....#...... Zaque the Destroyer #.......#............#.....#..... Tengu of Vehumet **.... #.......#............'...[.##.... Health: 37/50 =================------- #.......######+#######.....#..#~. Magic: 17/22 ==================------ ###'#.................÷....###..# AC: 13Str: 9 ##..#........................#..# EV: 13Int: 19 #...#.................<......#..# SH: 5Dex: 15 #...#........................#... XL: 10 Next: 92% Place: Dungeon:8 ....#...........@.....§.§....'... Noise: ---------  Time: 9957.1 (0.0) .#..#................_.......#### a) [0;10%h$.;1m+9 short sword of Bodily Harmony {flame .#############'###+#...#####..... Cast: Shock ###...........## #....> Fly ##...........# #.....#...........# #.....#...........# #.....#######..###.##.#############.....#..###.##........# _A gnoll comes into view. It is wielding a +0 whip. _There is an open door here. _Found a scale mail. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here.%h %hX%ho28 _%h%h%h\%h%h%h%h8%h=%h%h5%h%h3%h%ht8%h=%h}%hc%h%h%h%h%hB %h %h|+There is a shadowy altar of Dithmenos here.%h%h! %h_%ht%hI%h%h%h9%h=%h%h %h %h %h$%h=%h<%h%h%h %h!%hF"9%h"=%hC#%h$%h(%h]*%h)+%h+40%h1,=%h,%h.%h1%h3%h4%h6%hp8%h:%h;%h<%h?%hSA%h"B%hB=%h#C%h:D%h;F%h7H%hH%hI1%hJ=%hJ%hK%hM%hO%hQc20=%h-S%hT%hU%hV%hX%hLZ%h[%h[2%h\=%h ]%h4^%h `%hd%he%hf%hh%hk%h2m%hm=%hpn%ho%haq%hu%hv%h3w1%hw=%h8x%hGy%h%{%hB}%h~%h~3%h'=%h%h%h%hd%h*%h:%h%h%h%h%h%h%hn%h4%h=%h =%h%h%h@%h%h%h%h%hݞ%h%hʦ2%h==%hH%hө%h %h%h4_Magic restored.%h%hQ%hr%h;%h%hIl5=%ha%h%h%%h%h%h%hG%h;==%h%hP%h%h\%h2%h=%hX%hEL6=%h%h: .#..#  .+....#..#  #########....#####  .........####....#  ..>......#..#....#  .........'..#....#  .........#..#....#  .........#.##....#  ############....@#  89.1 (32.0) #.....#   #.....#   #.....#   #.....#   #.....#   %h  #.....#    #######      %h%h<%hc _There is a stone staircase leading down here.%h4%h%h%h,%h[7=%hB%he%h%h-%h%hL8=%hq%h@,%h%h%h%hU%h9=%h%hl%h%h%h2%h%h .... .........####..... _You start resting.10002.1 (13.0)50=3.1 (14 _HP restored.%hh%h6%h%h{%h;13 4.0)%hs%h{ ] .... ... ).j ... ... ... ## 9 #  ##...>..# %h  ###?...  .# %h0 :=%h %h +8 (1.7%h %h< _You fly downwards.  Found a scroll of identify. Found a stone staircase leading down. _There is a stone staircase leading up here.%huR).j)......### .###<###.....##@..>..###?.... .##%hS!%hc%hiQ28 50 _%hqo%hr%h\'f.).j)...... #.... .#### ..##<###.##.@.>..# ####?.#.##%h<Y6%h]5..##. ).j). ........ #..#.... ...# .... ...# ### ...##<###.##..@>..# ####?.....Y.#.###... # ###Y   yak (wandering)%hic.Y%h7Shock _A yak comes into view.%h  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hz  ...... Zaque the Destroyer .##. ).j).  Tengu of Vehumet **.... ... .....  Health: 50/50 ======================== #..# ....  Magic: 21/22 ======================-- ...# ....  AC: 13Str: 9 ...#  EV: 28 Int: 19 ### ...####  SH: 5Dex: 15 #<###.......  XL: 10 Next: 92% Place: Dungeon:9 ##..@**.#  Noise: ---------  Time: 10007.8 (0.0) ####?.****. %h{{ [40m a) +9 short sword of Bodily Harmony {flame .#.###Y  Cast: Shock .. #  Fly  ###   Y   yak (wandering) _A yak comes into view.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 84% to hit)%h0...... Zaque the Destroyer.##. ).j). Tengu of Vehumet **............ Health: 50/50 ========================#..#....Magic: 21/22 ======================--...#....AC: 13Str: 9...#EV: 28 Int: 19### ...####SH: 5Dex: 15#<###.......XL: 10 Next: 92% Place: Dungeon:9##..@**.#Noise: ---------  Time: 10007.8 (0.0)####?.****.a) +9 short sword of Bodily Harmony {flame.#.###*Cast: Shock.. #Fly ###Y   [0;10;%h1myakConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 84% to hit)  The zap hits the yak!  The yak is moderately wounded.%hʗ>....Y.13 ==8.8 (1%h%hl  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 84% to hit)  The zap hits the yak!  The yak is moderately wounded. %h51_The yak bellows!%h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h4 ...... Zaque the Destroyer .##. ).j).  Tengu of Vehumet **.... ... .....  Health: 50/50 ======================== #..# ....  Magic: 20/22 =====================--- ...# ....  AC: 13Str: 9 ...#  EV: 13Int: 19 ### ...####  SH: 5Dex: 15 #<###.......  XL: 10 Next: 92% Place: Dungeon:9 ##..@***#  Noise: ==-------  Time: 10008.8 (0.0) ####?..**Y. [40%hm a) +9 short sword of Bodily Harmony {flame .#.###.  Cast: Shock .. #  Fly  ###   Y   yak _The yak bellows!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 84% to hit)%h;...... Zaque the Destroyer.##. ).j). Tengu of Vehumet **............ Health: 50/50 ========================#..#....Magic: 20/22 =====================---...#....AC: 13Str: 9...#EV: 13Int: 19### ...####SH: 5Dex: 15#<###.......XL: 10 Next: 92% Place: Dungeon:9##..@***#Noise: ==-------  Time: 10008.8 (0.0)####?..****a) +9 short sword of Bodily Harmony {flame.#.###.Cast: Shock%h\.. #Fly ###Y   yakCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 84% to hit)  The zap hits the yak.%h5%honfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 84% to hit)  The zap hits the yak.  The yak is moderately wounded.%h>...Y..YY 2 yaks (1 wandering)%hѡ3-9.8 (1%hK%h:V _A yak comes into view.%h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hҌ ...... Zaque the Destroyer %h[.##. ).j).  Tengu of Vehumet **.... ... .....  Health: 50/50 ======================== #..# ....  Magic: 19/22 ====================---- %h...# ....  AC: 13Str: 9 ...#  EV: 13Int: 19 ### ...####  SH: 5Dex: 15 #<###.......  XL: 10 Next: 92% Place: Dungeon:9 ##..@**.#  Noise: =--------  Time: 10009.8 (0.0) ####?.**Y..  a) +9 short sword of Bodily Harmony {flame .#.###Y  Cast: Shock .. #  Fly  ###   YY 2 yaks (1 wandering) _A yak comes into view.%hDCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 84% to hit)%h)...... Zaque the Destroyer.##. ).j). Tengu of Vehumet **............ Health: 50/50 ========================#..#....Magic: 19/22 ====================----...#....AC: 13Str: 9...#EV: 13Int: 19### ...####SH: 5Dex: 15#<###.......XL: 10 Next: 92% Place: Dungeon:9##..@**.#Noise: =--------  Time: 10009.8 (0.0)####?.***..a) +9 short sword of Bodily Harmony {flame.#.###YCast: Shock.. #Fly ###YY 2 yaks (1 wandering)[0;%h-10mCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 84% to hit)  The zap hits the yak.%h%hw%hϞonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 84% to hit)  The zap hits the yak.  The yak is heavily wounded.%hͤ>..Y.YYY 3 yaks (1 wandering)%h,10.8 (1%hЬ%h'V _A yak comes into view.%h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hB ...... Zaque the Destroyer .##. ).j).  Tengu of Vehumet **.... ... .....  Health: 50/50 ========================%h #..# ....  Magic: 18/22 ===================----- ...# ....  AC: 13Str: 9 ...#  EV: 13Int: 19 ### ...####  SH: 5Dex: 15 #<###.......  XL: 10 Next: 92% Place: Dungeon:9 ##..@**.#  Noise: =--------  Time: 10010.8 (0.0) ####?.*Y.Y.  a) +9 short sword of Bodily Harmony {flame .#.###Y  Cast: Shock .. #  Fly  ###%h   YYY 3 yaks (1 wandering) _A yak comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 84% to hit)%h% T Y*%h؜*.Y*YAim: a yak (84% to hit)%h@.*Y*YYwandering, hasn't noticed you, 84% to hit)%h ...... Zaque the Destroyer.##. ).j). Tengu of Vehumet **............ Health: 50/50 ========================#..#....Magic: 18/22 ===================-----...#%h N....AC: 13Str: 9...#EV: 13Int: 19### ...####SH: 5Dex: 15#<###.......XL: 10 Next: 92% Place: Dungeon:9##..@**.#Noise: =--------  Time: 10010.8 (0.0)####?.****.a) +9 short sword of Bodily Harmony {flame.#.###*Cast: Shock.. #Fly ###YYY 3 yaksAim: a yak (wandering, hasn't noticed you, 84% to hit)  The zap hits the yak.  The yak is heavily wounded.The zap hits the yak.  The yak is lightly wounded.  The zap hits the yak but does no damage.%hZ%h %hN%hP5  The yak bellows!%h>.Y.YYYY 4 yaks (1 wandering)%hA3=1.8 (1%h%h V _A yak comes into view.%hV  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hfV ...... Zaque the Destroyer .##. ).j).  Tengu of Vehumet **.... %h6h... .....  Health: 50/50 ======================== #..# ....  Magic: 17/22 ==================------ ...# ....  AC: 13Str: 9 ...#  EV: 13Int: 19 ### ...####  SH: 5Dex: 15 #<###.......  XL: 10 Next: 92% Place: Dungeon:9 %h5ks##..@***#  Noise: ==-------  Time: 10011.8 (0.0) ####?.Y*YY.  a) +9 short sword of Bodily Harmony {flame .#.###Y  Cast: Shock .. #  Fly  ###   YYYY 4 yaks (1 wandering) _A yak comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (84% to hit)%hUP .Y*YYYwandering, hasn't noticed you, 84% to hit)%hP_...... Zaque the Destroyer.##. ).j). Tengu of Vehumet **............ Health: 50/50 ========================#..#....Magic: 17/22 ==================------...#....AC: 13Str: 9...#EV: 13Int: 19### ...####SH: 5Dex: 15#<###.......XL: 10 Next: 92% Place: Dungeon:9##..@**.#Noise: ==-------  Time: 10011.8 (0.0)####?.****.a) +9 short sword of Bodily Harmony {flame.#.###*Cast: Shock.. #Fly ###YYYY 4 yaks[39%ha;49mThe zap hits the yak!  The yak is moderately wounded.The zap hits the yak.  The yak is lightly wounded.  The zap hits the yak.  The yak is lightly wounded.%ht,%hI%h%hT>Y.YYY.%hC+2.8 (1%h%hn  The yak is moderately wounded.The zap hits the yak.yak is lightly wounded.zap hits the yak.yak is lightly wounded. _bellows!%h0  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h ...... Zaque the Destroyer .##. ).j).  Tengu of Vehumet **.... ... .....  Health: 50/50 ======================== %h#..# ....  Magic: 16/22 =================------- ...# ....  AC: 13Str: 9 ...#  EV: 13Int: 19 ### ...####  SH: 5%hRDex: 15 #<###.......  XL: 10 Next: 92% Place: Dungeon:9 ##..@*Y*#  Noise: ==-------  Time: 10012.8 (0.0) ####?..YYY.  a) +9 short sword of Bodily Harmony {flame .#.###.  Cast: Shock .. #  Fly  ###   YYYY 4 yaks _The yak bellows!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%hFAim: a yak (lightly wounded, 84% to hit)%h ...... Zaque the Destroyer.##. ).j). Tengu of Vehumet **............ Health: 50/50 ========================#..#....Magic: 16/22 =================-------...#....AC: 13Str: 9...#EV: 13Int: 19### ...####SH: 5Dex: 15#<###.......XL: 10 Next: 92% Place: Dungeon:9%hF##..@***#Noise: ==-------  Time: 10012.8 (0.0)####?..****a) +9 short sword of Bodily Harmony {flame.#.###.Cast: Shock.. #Fly ###YYYY 4 yaksThe yak is severely wounded.The zap hits the yak!  The yak is heavily wounded.The zap hits the yak.  The yak is lightly wounded.  The zap hits the yak.%h*X%h%cY.YYY..%haa7=-3.8 (1%hD%h  The zap hits the yak!  The yak is heavily wounded.The zap hits the yak.yak is lightly wounded.zap hits the yak. _The yak is moderately wounded.%h   Casting: Shock (safe; 1% risk of failure)  %h \Confirm with . or Enter, or press ? or * to list all spells.%hBA ...... Zaque the Destroyer .##. ).j).  Tengu of Vehumet **.... ... .....  Health: 50/50 ======================== %hxB"#..# ....  Magic: 16/22 =================------- ...# ....  AC: 13Str: 9 ...#  EV: 13Int: 19 ### ...####  SH: 5Dex: 15 #<###.......  XL: 10 Next: 92% Place: Dungeon:9 ##..@Y*Y#  Noise: =--------  Time: 10013.8 (0.0) ####?.*YY..  a) +9 short sword of Bodily Harmony {flame .#.###.  Cast: Shock%hAE .. #  Fly  ###   YYYY 4 yaks _The yak is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 84% to hit)%h Y*Y#.YY%h^6 ...... Zaque the Destroyer.##. ).j). Tengu of Vehumet **............ Health: 50/50 ========================#..#....Magic: 16/22 =================-------...#....AC: 13Str: 9...#EV: 13Int: 19### ...####SH: 5Dex: 15#<###.......XL: 10 Next: 92% Place: Dungeon:9##..@***#Noise: =--------  Time: 10013.8 (0.0)%h9 ####?..YY..a) +9 short sword of Bodily Harmony {flame.#.###.Cast: Shock.. #Fly ###YYYY 4 yaksThe zap hits the yak.  The yak is severely wounded.The zap hits the yak.  The yak is heavily wounded.The zap hits the yak.  The yak is severely wounded.%h" B%h AYYYY.%h Z48-4.8 (1%h %h |  The yak is severely wounded.The zap hits the yak.  The yak is heavily wounded.The zap hits the yak.  The yak is severely wounded. _The zap misses the yak. The yak gores you.%h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h;  ...... Zaque the Destroyer .##. ).j).  Tengu of Vehumet **.... ... .....  Health: 48/50 =======================- #..# ....  Magic: 15/22 ================--------%h A ...# ....  AC: 13Str: 9 ...#  EV: 13Int: 19 ### ...####  SH: 5Dex: 15 #<###.......  XL: 10 Next: 92% Place: Dungeon:9 ##..@YYY#  Noise: =--------  Time: 10014.8 (0.0) ####?..Y...  a) +9 short sword of Bodily Harmony {flame .#.###.  Cast: Shock .. #  Fly  ###   YYYY 4 yaks%h \The yak is severely wounded. _The zap misses the yak. The yak gores you.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%h ...... Zaque the Destroyer .##. ).j).  Tengu of Vehumet **.... ... .....  Health: 48/50 =======================- #..# ....  Magic: 15/22 ================-------- ...# ....  AC: 13Str: 9 ...#  EV: 13Int: 19 ### ...####  SH: 5Dex: 15 #<###.......  XL: 10 Next: 92% Place: Dungeon:9 ##..@YYY#  Noise: =--------  Time: 10014.8 (0.0) ####?..Y...  a) +9 short sword of Bodily Har%h mony {flame .#.###.  Cast: Shock .. #  Fly  ###   YYYY 4 yaksThe zap hits the yak.  The yak is heavily wounded.The zap hits the yak!  The yak is almost dead.The zap hits the yak.  You kill the yak! .##. ).j).  ... .....  #..# ....  ...# ....  ...#  ###     ##..@***#      .. #  ### YYY 3 yaks %h ,%h%hnbYY.Y.%h?365.8 (1%hF%hwJvThe yak is heavily wounded.The zap hits the yak!  The yak is almost dead.The zap hits the yak.  You kill the yak! _Vehumet accepts your kill.%hI  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hDi ...... Zaque the Destroyer .##. ).j).  Tengu of Vehumet **.... ... .....  Health: 48/50 =======================- #..# ....  Magic: 14/22 ===============--------- ...# ....  AC: 13Str: 9 ...#  EV: 13Int: 19 ### ...####  SH: 5Dex: 15 #<###.......  XL: 10 Next: 96% Place: Dungeon:9 ##..@YY*#  Noise: =--------  Time: 10015.8 (0.0) %h/F####?.Y....  a) +9 short sword of Bodily Harmony {flame .#.###.  Cast: Shock .. #  Fly  ###   YYY 3 yaksYou kill the yak! _Vehumet accepts your kill.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%h V ...... Zaque the Destroyer .##. ).j).  Tengu of Vehumet **.... %h ... .....  Health: 48/50 =======================- #..# ....  Magic: 14/22 ===============--------- ...# ....  AC: 13Str: 9 ...#  EV: 13Int: 19 ### ...####  SH: 5Dex: 15 #<###.......  XL: 10 Next: 96% Place: Dungeon:9 ##..@YY.#  Noise: =--------  Time: 10015.8 (0.0) ####?.Y....  a) +9 short sword of Bodily Harmony {flame .#.###.  Cast: Shock .. # %h j  Fly  ###   YYY 3 yaksThe yak is severely wounded.The zap hits the yak but does no damage.  The yak is severely wounded.The zap hits the yak!  You kill the yak!Vehumet accepts your kill.%h4  .##. ).j).  ... .....  #..# ....  ...# ....  ...#  ###     ##..@***#      .. #  ### YY 2 yaks %h %h %h cY..Y.%h %h _...... Zaque the Destroyer.##. ).j). Tengu of Vehumet **.......%h ..... Health: 49/50 =======================-#..#....Magic: 17/22 ==================------...#....AC: 13Str: 9...#EV: 13Int: 19### ...####SH: 5Dex: 15#<###.......XL: 10 Next: 101% Place: Dungeon:9##..@Y..#Noise: =--------  Time: 10016.8 (1.0)####?Y.....a) +9 short sword of Bodily Harmony {flame.#.###.Cast: Shock.. #Fly ###YY 2 yaksThe yak is severely wounded.The zap hits the yak but does no damage.  The yak is severely wounded.The zap hits the yak!  You kill the yak!Vehumet accepts your kill.%h !  You kill the yak!  Vehumet accepts your kill. _You feel your power returning.  You have reached level 11!%h&# /  --more--%hj_52/543==-%hl(1 0% %hr%htv4 _%h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hUjV ...... Zaque the Destroyer .##. ).j).  Tengu of Vehumet **.... %hbk... .....  Health: 52/54 =======================- #..# ....  Magic: 16/23 ================-------- ...# ....  AC: 13Str: 9 ...#  EV: 13Int: 19 ### ...####  SH: 5Dex: 15%hpnC #<###.......  XL: 11 Next:  0% Place: Dungeon:9 ##..@Y**#  Noise: =--------  Time: 10016.8 (0.0) ####?Y.....  a) +9 short sword of Bodily Harmony {flame .#.###.  Cast: Shock .. #  Fly  ###   YY 2 yaks _You feel your power returning. _You have reached level 11!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%h!...... Zaque the Destroyer.##. ).j). Tengu of Vehumet **............ Health: 52/54 =======================-%h#..#....Magic: 16/23 ================--------...#....AC: 13Str: 9...#EV: 13Int: 19### ...####%h] SH: 5Dex: 15#<###.......XL: 11 Next:  0% Place: Dungeon:9##..@***#Noise: =--------  Time: 10016.8 (0.0)####?Y.....a) +9 short sword of Bodily Harmony {flame.#.###.%hCast: Shock.. #Fly ###YY 2 yaks _You have reached level 11!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the yak. The zap hits the yak!%hV %h!c %hi &Y..Y.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.%hj IAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the yak. The zap hits the yak!  The yak is almost dead.%hl 847---%hm $7.8 (1%hqs %h]w ( _The yak gores you.%h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h-t ...... Zaque the Destroyer .##. ).j).  Tengu of Vehumet **.... ... .....  Health: 47/54 ====================---- #..# ....  Magic: 15/23 ===============--------- ...# ....  AC: 13Str: 9 ...#  EV: 13Int: 19 ### ...####  SH: 5Dex: 15 #<###.......  XL: 11 Next:  0% Place: Dungeon:9 ##..@Y**#  Noise: =--------  Time: 10017.8 (0.0) ####Y......  a) +9 short sword of Bodily Harmo%hvBny {flame .#.###.  Cast: Shock .. #  Fly  ###   YY 2 yaksThe yak is almost dead. _The yak gores you.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%h  ...... Zaque the Destroyer .##. ).j).  Tengu of Vehumet **.... ... .....  Health: 47/54 ====================---- #..# ....  Magic: 15/23 ===============--------- ...# ....  AC: 13Str: 9 ...#  EV: 13Int: 19 ### ...####  SH: 5Dex: 15 #<###.......  XL: 11 Next:  0% Place: Dungeon:9 ##..@Y..#  Noise: =--------  Time: 10017.8 (0.0) ####Y......  a) +9 short sword of Bodily Har%hV mony {flame .#.###.  Cast: Shock .. #  Fly  ###   YY 2 yaksThe zap hits the yak.  The yak is almost dead.The zap hits the yak!  You kill the yak!Vehumet accepts your kill.Vehumet is now aiding your destructive spells. .##. ).j).  ... .....  #..# ....  ...# ....  ...#  ###     ##..@***#      .. #  ### Y   yak %hY :>..%h U*8===%hZ 28.8 (1  The yak is almost dead.The zap hits the yak!  You kill the yak!  Vehumet accepts your kill.is now aiding your destructive spells. _You feel your power returning. The yak gores you but does no damage.%h(0  _Your Air Magic skill increases to level 11!%h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h P  Okay, then.%h %h %h . _%hi  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hs ...... Zaque the Destroyer %h8u.##. ).j).  Tengu of Vehumet ***... ... .....  Health: 47/54 ====================---- #..# ....  Magic: 16/23 ================-------- %hv{...# ....  AC: 13Str: 9 ...#  EV: 13Int: 19 %h/x### ...####  SH: 5Dex: 15 #<###.......  XL: 11 Next:  2% Place: Dungeon:9 %hy##..@>..#  Noise: =--------  Time: 10018.8 (0.0) ####Y......  a) +9 short sword of Bodily Harmony {flame .#.###.  Cast: Shock%h({[ .. #  Fly  ###   Y   yak%h| _Okay, then.Casting: Shock (safe; 1% risk of failure)  %h~GConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, 90% to hit)%ha"...... Zaque the Destroyer.##. ).j). Tengu of Vehumet ***........... Health: 47/54 ====================----#..#....Magic: 16/23 ================--------...#....AC: 13Str: 9...#EV: 13Int: 19### ...####SH: 5Dex: 15#<###.......XL: 11 Next:  2% Place: Dungeon:9##..@>..#Noise: =--------  Time: 10018.8 (0.0)%h(#####*......a) +9 short sword of Bodily Harmony {flame.#.###.Cast: Shock.. #Fly ###Y   yakConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, 90% to hit)  You focus your ray upon the yak.  The searing ray hits the yak but does no damage.%h=YPress: ? - help, Shift-Dir - straight line: a yak (lightly wounded, 90% to hit)  You focus your ray upon the yak.  %h>The searing ray hits the yak but does no damage.  The yak is lightly wounded.  (Press . to maintain the ray.)%hүq=9.8 (1Ray %h%h̳1 _You block the yak's attack.%h3 * The searing ray hits the yak.%h#X YThe yak is moderately wounded.%hSZ 8=5-28 20%h] <+ %hz` %hd T _The yak completely misses you.%ha~ *The searing ray hits the yak.%hf YThe yak is moderately wounded.%h4--1++ %ho%h1 _You block the yak's attack.%h<~ *The searing ray hits the yak!%h YThe yak is heavily wounded.You finish channelling your searing ray.3--2 _The yak barely misses you.%h  %hCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h;1 ...... Zaque the Destroyer .##. ).j).  Tengu of Vehumet ***... ... .....  Health: 48/54 =====================--- #..# ....  Magic: 11/23 ===========------------- ...# ....  AC: 13Str: 9 ...#  EV: 28 Int: 19 ### ...####  SH: 5Dex: 15 #<###.......  XL: 11 Next:  2% Place: Dungeon:9 ##..@>..#  Noise: ==-------  Time: 10022.8 (0.0) ####Y......  a) +9 short sword of Bodily Harmony {flame .#%h28[37m.###.  Cast: Shock .. #  Fly  ###   Y   yak _The yak barely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 90% to hit)%h F...... Zaque the Destroyer.##. ).j). Tengu of Vehumet ***........... Health: 48/54 =====================---#..#....%h Magic: 11/23 ===========-------------...#....AC: 13Str: 9...#EV: 28 Int: 19### ...####SH: 5Dex: 15#<###.......XL: 11 Next:  2% Place: Dungeon:9##..@>..#Noise: ==-------  Time: 10022.8 (0.0)####*......a) +9 short sword of Bodily Harmony {flame%h N.#.###.Cast: Shock.. #Fly ###Y   yak%h :Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 90% to hit)  You focus your ray upon the yak. The searing ray hits the yak!%h] YAim  Press: ? - help, Shift-Dir - straight line: a yak (heavily wounded, 90% to hit)  You focus your ray upon the yak. The searing ray hits the yak!  The yak is almost dead.  (Press . to maintain the ray.)%he_ s13 3.8 (1Ray %hd %hi T _The yak completely misses you.%h0/  The searing ray hits the yak.  You kill the yak!Vehumet accepts your kill.%h 0%h3L* %h-'?%h3914===28 54Shock+ %h%h4 _You feel your power returning.%h* 4%h+ %h7 %hBK &0%hL F13 --5.8 (1%hPT %hV o _You start resting. You stop channelling your searing ray.%h+ k.##. ).j). #. ... ..... #.#..# .... #....# .... ....#  ### ....#####<###....... ##...>..########@......#...#.###.##.... # ###### %h/ \28 --6%h3 %hw= %huB d50=13 7.8 (2%hSE %hG . _G - a scroll of identify%hq @ ...... .##. ).j). #. ... ..... #.#..# ....#....#.... ....#  ### ....#### #<###.......#..@>..########.......# #...#.###.# #.... #######===28 8.8 (1%hb+%h2*Read which item? Scrolls  c - a scroll labelled INNEZODIVE  d - 4 scrolls of immolatione - a scroll of revelation  g - a scroll of poison %h3 p - 3 scrolls of teleportation  u - 2 scrolls labelled SALOKK MUOLLIMNv - 5 scrolls of enchant armour  x - a scroll labelled JOSI GYWKU  y - a scroll labelled VITOZE QORER  z - 2 scrolls labelled COEXTU WUIJ  E - 2 scrolls labelled IDIKENODGHORG - a scroll of identify  J - a scroll labelled OTTITZUYR %h\4[!] read|quaff|evoke[?] describe selected%h %h ...... Zaque the Destroyer.##. ).j). Tengu of Vehumet ***...#. ........ Health: 50/54 ======================--#.#..#....Magic: 14/23 ==============----------#....#....AC: 13Str: 9....#EV: 28 Int: 19### ....####SH: 5Dex: 15#<###.......XL: 11 Next:  5% Place: Dungeon:9##..@>..#####Noise: ---------  Time: 10028.8 (0.0)####.......#a) +9 short sword of Bodily Harmony {flame#...#.###.#Cast: Shock#.... #[0;10;%h 1mFly ######The searing ray hits the yak.  You kill the yak!Vehumet accepts your kill. _You feel your power returning. _You start resting. You stop channelling your searing ray. _G - a scroll of identifyIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled INNEZODIVE  u - 2 scrolls labelled SALOKK MUOLLIMN  x - a scroll labelled JOSI GYWKU  y - a scroll labelled VITOZE QORER  z - 2 scrolls labelled COEXTU WUIJ  E - 2 scrolls labelled IDIKENODGHOR  J - a scroll labelled OTTITZUYR Potions (select first with !)  n - 2 puce potions  q - a fizzy purple potion  t - 2 fizzy amethyst potions[?] describe selected%hY...... Zaque the Destroyer.##. ).j). Tengu of Vehumet ***...#. ........ Health: 50/54 ======================--#.#..#....Magic: 14/23 ==============----------#....#....AC: 13Str: 9....#EV: 28 Int: 19### ....####SH: 5Dex: 15#<###.......XL: 11 Next:  5% Place: Dungeon:9##..@>..#####Noise: ---------  Time: 10028.8 (0.0)####.......#a) +9 short sword of Bodily Harmony {flame#...#.###.#Cast: Shock#.... #[1%h\2;38HFly ######The searing ray hits the yak.  You kill the yak!Vehumet accepts your kill. _You feel your power returning. _You start resting. You stop channelling your searing ray. _G - a scroll of identify%hV^]  As you read the scroll of identify, it crumbles to dust.%hce5=13 9.8 (1%htg%hj3 _t - 2 potions of invisibility%h.28 %hh1%hx%h%hN%hl%hn:=%h/x2=%h"%h%hN6=%h%h%hu%h83=%h9%h%h%h%hP=%h%h>d7=%hx4=%hN%h  _HP restored.=%hPP=%h%h %h2 [8=%h5=9==20=%h:%h ?f=%h.J1=%hP%hQ%hJRP=%hTb2=%hU%hW,%hX%heZ,%hZ%hj],%h=^%h`%hxaP=%h*d,%hd%hugc3==%hh%h)j4 _Magic restored.%hl4%h n%hun%hxB%hy%h}Q==%h~%h%h%hJ,%h%h%h%hX%h%hX%ht,%h%h7%h_,%h%h%h,%hT%h%h%h&%h]%h#..................# .#..........................###...###........................#...# #......................#.#...###.###+###..............#.......[.#............#.....([###.............#..#.##.....@(..(..# %h:#.#....####.......# ..####.#..### #.......# ..#≈≈#....# #.......#.####....# ####...######....##### .....#<###........ +##.##...>..#########.......#%hc#.#...........# .#...#.....###...###.#......#...# #.#...#.#...###.###+###.#..#.[.# .#.#.....([### .# ..#.##.%h=..(..# #.#....####.# ####.#..### #.# #≈≈#....# #.#  #<###.. #+##.  ##...>..##### .# %hd088.8 (59.0)%hP,9.8 (60%h%h.  Things that are here: _8 poisoned darts; a +0 short sword; a kobold corpse%h+%h%h _%h%h]#..#  ....# #.#....# ....###...###...# ......#...# #...# ....#.#...###h###+###.# ...#.......[.# .#  ..#.....([###  ..# ..#.##......(.@(..# #.#....####.......# ###.#..### #.......# Shock ≈≈#....# #.......# ###.. ###....##### #..... h   howler monkey (wandering) <###........ %h][40m##+##.. #... %h.290.8 (1.0)%h7@+1.8 (2%hI%hM` _A howler monkey comes into view.%h  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h #.............#  Zaque the Destroyer  ...........# #.#.............#  Tengu of Vehumet ***... ............###...###.........#  Health: 54/54 ======================== ..............#...# #.........#  Magic: 22/23 ======================-- %h............#.#...###h###+###.#  AC: 13Str: 9 ............#.......*.# .#  EV: 28 Int: 19  ...........#.....**###  SH: 5Dex: 15  ................*..#  XL: 11 Next:  5% Place: Dungeon:9  ..#.##......(.@(..#  Noise: ---------  Time: 10091.8 (0.0)  #.#....####.......#  a) +9 short sword of Bodily Harmony {flame ###.#..### #.......#  Cast: Shock ≈≈#....# #.......#  Fly ###....# ####...## %hr###....##### #.....  h   howler monkey (wandering) <###........ ##+##.. #...>..##### .# ####.......# _A howler monkey comes into view.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (wandering, hasn't noticed you, 71% to hit)%h\-#.............#Zaque the Destroyer...........# #.#.............#Tengu of Vehumet ***... ............###...###.........#Health: 54/54 ======================== ..............#...# #.........#%hyMagic: 22/23 ======================-- ............#.#...###*###+###.#AC: 13Str: 9 ............#.......*.#.#EV: 28 Int: 19  %hY8...........#.....**###SH: 5Dex: 15  ................*..#XL: 11 Next:  5% Place: Dungeon:9..#.##......(.@(..#%h< Noise: ---------  Time: 10091.8 (0.0)#.#....####.......#a) +9 short sword of Bodily Harmony {flame ###.#..### #.......#Cast: Shock ≈≈#....# #.......#%hFly ###....# ####...## ###....##### #.....h   howler monkey <###........ ##+##.. #...>..#####%h.# ####.......#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (wandering, hasn't noticed you, 71% to hit)  The zap hits the howler monkey.  The howler monkey is moderately wounded.The howler monkey howls!%h`S.h([.13 ===2.8 (1%hPb%hRfB  Press: ? - help, Shift-Dir - straight line%hf3Aim: a howler monkey (wandering, hasn't noticed you, 71% to hit)  The zap hits the howler monkey.  The howler monkey is moderately wounded.The howler monkey howls! _The zap misses the howler monkey.%hg%h>  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h } #.............#  Zaque the Destroyer  ...........# #.#.............#  Tengu of Vehumet ***... %h ............###...###.........#  Health: 54/54 ======================== ..............#...# #.........#  Magic: 21/23 =====================--- ............#.#...###.###+###.#  AC: 13Str: 9 ............#.......h.# .#  EV: 13Int: 19  ...........#.....(*###  SH: 5Dex: 15  ................**.#  XL: 11 Next:  5% Place: Dungeon:9 %h  ..#.##......(.@(..#  Noise: ===------  Time: 10092.8 (0.0)  #.#....####.......#  a) +9 short sword of Bodily Harmony {flame ###.#..### #.......#  Cast: Shock ≈≈#....# #.......#  Fly ###....# ####...## %hC ###....##### #.....  h   howler monkey <###........ ##+##.. #...>..##### .# ####.......# _The zap misses the howler monkey.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (moderately wounded, 71% to hit)%h#.............#Zaque the Destroyer...........# #.#.............#Tengu of Vehumet ***... ............###...###.........#Health: 54/54 ======================== ..............#...# #.........#Magic: 21/23 =====================--- ............#.#...###.###+###.#AC: 13Str: 9 ............#.......**#.#EV: 13Int: 19  ...........#.....(*###SH: 5Dex: 15  ................**.#XL: 11 Next:  5% Place: Dungeon:9..#.##......(.@(..#Noise: ===------ %hM Time: 10092.8 (0.0)#.#....####.......#a) +9 short sword of Bodily Harmony {flame ###.#..### #.......#Cast: Shock ≈≈#....# #.......#Fly ###....# ####...## ###....##### #.....h   howler monkey <###........ ##+##.. #...>..#####.# ####.......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (moderately wounded, 71% to hit)  The zap hits the howler monkey.%h1%h<h[.[..%h@4--3.8 (1%hH%hsLonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (moderately wounded, 71% to hit)  The zap hits the howler monkey. _The howler monkey is heavily wounded.%hY  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h  #.............#  Zaque the Destroyer  ...........# #.#.............#  Tengu of Vehumet ***... ............###...###.........#  Health: 54/54 ======================== %h h..............#...# #.........#  Magic: 20/23 ====================---- ............#.#...###.###+###.#  AC: 13Str: 9 ............#......h[.# .#  EV: 13Int: 19  ...........#.....*[###  SH: 5Dex: 15  ................*..#  XL: 11 Next:  5% Place: Dungeon:9  ..#.##......(.@(..#  Noise: =--------  Time: 10093.8 (0.0)  #.#....####.......#  a) +9 short sword of Bodily Harmony {flame %h ###.#..### #.......#  Cast: Shock ≈≈#....# #.......#  Fly ###....# ####...## ###....##### #.....  h   howler monkey <###........ ##+##.. #...>..##### .# ####.......# _The howler monkey is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (heavily wounded, 71% to hit)%h`q #h*%h #.............#  Zaque the Destroyer  ...........# #.#.............#  Tengu of Vehumet ***... ............###...###.........#  Health: 54/54 ======================== ..............#...# #.........#  Magic: 20/23 ====================---- ............#.#...###.###+###.#  AC: 13Str: 9 %h............#......h[.# .#  EV: 13Int: 19  ...........#.....([###  SH: 5Dex: 15  ...................#  XL: 11 Next:  5% Place: Dungeon:9  ..#.##......(.@(..#  Noise: =--------  Time: 10093.8 (0.0)  #.#....####.......#  a) +9 short sword of Bodily Harmony {flame ###.#..### #.......#  Cast: Shock ≈≈#....# #.......#  Fly ###....# ####...## ###....##### #.....  h   howler monkey <###........ ##+##.. %h][16d#...>..##### .# ####.......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the howler monkey!  You kill the howler monkey!%h         **.# .#  *[###  *..#  %h          < > %hQ5h†[(.%hM]4.8 (1Shock%hP%hRonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the howler monkey!  You kill the howler monkey! _Vehumet accepts your kill.%h@4%ha%hjh28 %h%h E1=%h %h",%h$%h),%h,%h0,%h2%h6P=%h8%h2==3==.-#.# ...# #.#.............# ..###...###...# ...#...# #.........# #.#...###.###+###.# ..#......†[.# .# .#.....([### .#  ..#.##......(..@..#  #.#....####.#[40%h m .#..### #.# #....# #.# ###. ##+##.. ...>..##### .# 1073.0)-8.8 (14  Things that are here: _4 poisoned darts; a +0 club%hn _%h #.#  #.#.......# .# #.#.....# .###...###.# ...#...# #.........# #.#...###.###+###.# .#......†[.# .#%h6#.....([### ..........@.# ..#.##......(..(..# .#....####.# #.#..### #.# ....# #.......#....# ####...##%hp....##### #..... ##........ ##+##.. ..>..##### .#%hZrM.)... %hv...# #.#..........###...###.......#...# #........#...###.###+###..†[.#.#%h.#[###......... ..#.##......(..(..### #.#..### #.......###+##%h"19.0)%h,10.8 (2%h%hF _Found a whip.  Things that are here: _a curare-tipped dart; a +0 short sword; a kobold corpse%h4%h%h,%h@%h_B== _%h%hi  You see here a howler monkey corpse.%h%h/ _%hr%h|  j - 77 stones (gained 5)  Things that are here:13 %hL _a +0 scale mail; a +0 dagger; a +0 club%h ~28 %hr %h# %h%h&%h%h%h!%hR&%h-,%hh7,%h8,%h>,%hB%h2C%h..##### ####.######## ©%h©%h c2.0)Shock©%hlƩ%h,-Zaque the Destroyer (Tengu Air Elementalist) Turns: 10161, Time: 00:32:16 Health: 54/54AC: 13 Str:  9 XL: 11 Next: 5% Magic: 23/23EV: 28 Int: 19 God: Vehumet [***...] Gold: 651SH:  5 Dex: 15 Spells: 22/25 levels left rFire . . .a - +9 short sword of Bodily Harmony {flame, rN++} rCold . . .(no offhand) rNeg + + + I - +4 ring mail of Riogit {rN+ Will+ rCorr} rPois .(no helmet) rElec .w - +1 cloak rCorr + D - +0 pair of gloves SInv .m - amulet of reflection Will +....(no ring) Stlth +(no ring) HPRegen 0.29/turn MPRegen 0.18/turn %: reflection, acrobat @: acrobatic, flying A: beak, talons 3, evaƩ%h7sive flight, acrobaticʩ%hʩ%h......... .)#............ Zaque the Destroyer........# #.#............ Tengu of Vehumet ***...ʩ%h...........# #.#............ Health: 54/54 ========================.............###...###........ Magic: 23/23 ========================...............#...# #........ AC: 13Str: 9.............#.#...###.###'### EV: 28 Int: 19.............#......†[.# #.# # SH: 5Dex: 15...........#.....([#####'### XL: 11 Next:  5% Place: Dungeon:9...........@.......#........ Noise: ---------  Time: 10162.8 (0.0)..#.##ʩ%h[40m......(..(..#........ a) +9 short sword of Bodily Harmony {flame#.#....####.......#........ Cast: Shock..####.#..### #.......#........ Fly ..#≈≈#.V..# #.......#.........####....# ####...##........ ####....##### #............. #<###........ ##'##......... ##...>..##### ####.########  _You reach down and open the door. _There is an open door here. _Found a stone staircase leading up. _You reach down and open the door.  A vampire comes into view. It is wielding the +4 rapier of Accord {vamp, rN+ _Will+ Dex+3} and carrying a wand of polymorph.ʩ%hiʩ%hLʩ%h%ʩ%hʩ%hʩ%h?ʩ%hF _Unknown command.̩%h #.......... .)#. ........# #.#. ...........# #.#............###...###..........#...# #................#.#...###.###'###..............#......†[.# #.# #............#@....([#####'###.............#...#.##......(..(..#. #.#....####.#. ..####.#..### #.#. ..#≈≈#.V..# #.......#.#.####....# ####...#######....##### #.....'#<###........ ##'##.........̩%h!̩%h[.23.8 (1 _̩%h:̩%h=̩%h#.# ... .#..#......... .)#.# ........# #.#.# ̩%h>.....# #.#.....#....###...###.#....#...# #.........#.#.#...###.###'###.#...#.@....†[.# #.# #.#̩%haV...........#.....([#####'###.#...................#.#..#.##......(..(..#.#  #.#....####.#.# .####.#..### #.#.̩%h~H. .#≈≈#.V..# #.......#.# .####....# ####...########....##### #.....'.̩%hN̩%h &4̩%h̩%h̩%h| #.#  ..#..#  ... ..#..# ......... .)#......#  ........# #.#.#  ..# #.#.....# .###...###.# ..#...# #.........# .#.#@..###.###'###.# ...#......†[.# #.# #.# .#.....([#####'###.# ...................#.# ..#.##......(..(  #.#....####.#.## ####.#..### #.#... #≈≈#.V..# #.......#[34̩%h1 qm.# ####....# ####...#####̩%h ̩%h &5̩%h ̩%hŕ ͩ%h`M#########..##.. ..#.. ... ..#.. .)#...... ...   #.#....ͩ%hb###...##. #........#.#...###.###'## ..#......†[.# #.# ...........#.....([#####'###.# Fly .. ##.......#ͩ%hlͩ%ht&6ͩ%hͩ%hͩ%hX9 M ### #....#########..##..... ...#.... ... ..#.... .)#.. ......  ͩ%hJ=  #.#......###@..##. #........#...###.###'## .............#......†[.# #.# #.# Fly .#. ..###.......#ͩ%hYR ͩ%hW &7ͩ%hs ͩ%hS- bM  ### #....#########...##...... .... ... #..#....... .)#...... ......   #@#....###...##. #........#...###.###'## .............#......†[.# #.# #.## .#.......#8ͩ%hc7 Ω%hH5MΩ%hE....  .### #....#########...#Ω%h .. . .....##.........) Ω%ho  #.#....###...## Ω%h...............#...# #.........# Fly Ω%hm.(..(..#Ω%hΩ%h&9Ω%hΩ%h~Ω%hc> #..j.# #....# #....#. #....# #####....########## #.# ... ...#.# .....##..#.# ..........@)#.# ........###.#.#  .....# #.#....#  .....###...###.#  ...#...# #.........#  .#.#...###.###'###.# ..#......†[.# #.# #.#  #.....([#####'###.# ...........#.# 70Ω%heΩ%hM#...# #######.j... .... .....  ....#####....#########.....#[... .....##@....) ..###...........# #.#.............# Fly .... .#...1Ω%hΩ%hɔ( _Found a ring mail.ϩ%hP #...# #...... ##...# ######. #..j.#. #....# #....#. #....# #####....########.#.....[..@..#. ##..#. ....)#. .###.#. ϩ%hQ`.# #.#.... ###...###. ...#...# #......... .#.#...###.###'###...#......†[.# #.# #.ϩ%h_Xϩ%h=^&2ϩ%hbϩ%hdϩ%h&####j#####.###... #...# #....... ##...# #####.. #..j.#.. #....#. #....#. #....# #####....########.#ϩ%h[.....# .......##..# ...........)# ........###.# ϩ%h@.....# #.#... ......###...### .........#...# #....... .#.#...###.###'###ϩ%hϩ%h&3ϩ%hϩ%h,ϩ%h_ +.....j......#####......####j#####.##... #...# #...... ##...# ####ϩ%h".. #..j.#.. #....#.# #....#.# #....# #####....#######.#[.....# .##..# ....)# .###.# .# #.#... .###...### ...#...# #.......ϩ%hI<4ϩ%hZЩ%hM######...j +.....j......#####......####j#####.##.# ..... ##...# ####. #..jЩ%h`.  #####....#######.....##[.....#........##..#...........# ........#Щ%hЩ%h<5Щ%hЩ%h M #####.#######...j +.....j......########j#####.### ....###...# ####..##..j...#  ##########.....#......[.....#............ ..#........# #.#Щ%h{ &6Щ%h Щ%hh Щ%h3 M ###j## #####.#######...j +.....j......########j#####.## ...#...# ####j...####  ........#####....####### Fly #........#Щ%hr Щ%h &7Щ%h Щ%h C%hfM###...... ###j## #####.#######...j +.....j......########j#####.## ...#...# ####j...###........# #....#Fly .........C%h3mC%hVu&8C%hxC%hzC%h+XM#........#####...... ###j## #####.#######...j +.....j......########j#####.## ...#...# ####j...###C%h/........# #....#........#C%h\8C%hJ&9C%h8QC%hSC%ho IM[.###### .# #........#####...... ###j## #####.#######...j +.....j......########j#####.## ...#...# ####j...........#####....#......[..C%h$ C%h '80C%h C%hk D%h=bM+... [.###### .# #........#####...... ###j## #####.#######...j +.....j......########j#####.## ...#...# ####j...........##....#.........1D%hD%h9D%h: gM#..  +.... .# #[...###### .# #.........#####....... ###j## #####.#######...j +.....j......########j#####.##.. ...#...# ####...........##..j.#D%h6; 1........#D%hB D%h;S &2D%hY D%h4] D%h * M+ #.  +.. .# #[...###### .# #...........#####........ ###j## #####.#######...j +.....j......########j#####.##... ..............###...# ####D%h, ;........#D%h/ D%hH6 &3D%h9 D%h: E%hC; # +#  # +. .# #[###### .# #....##.# ###.........E%hYO.# ###j# #.@....# #####.# #......######...j #......+.....j..... #####......####j#####.# .....# #...# #.. ....###...# ### ....##..j.# ...........##....# .#####....#E%hE%hC4E%h  # # +##  # +. .# #[###### .# #..##.# ###..........# ###j#######......# ##### #......######...j #......+.....j.... #####......####j##### .....# #...# #. .....###...# ## .....##..j.# ....##....#E%h  E%hG& &5E%h. F%h[ # # +### #.. +.. .# #[.###### .# #.##.# ###.# ####......# ##### #......######...jF%hG} #......+.....j #####......####j##### ...........# #...# # ...........###...#  ...........##..j.#  .##....#F%h#F%h,&6F%h!0F%h!2F%h7 # # +## #.. +. .# #[.###### .# #.##.# ###.# #......#  #......######... #......+.....j #####......####j ...........# #...# ...........###...# ...........##..j.#  .##....#F%hs%F%hd-&7F%h0F%h2F%h  # # +## #.# +.# .# #[!.###### .# #.##.# ###.# .#......#  #......###### #......+.....j #####......####j ...# #...# ..###...#  .##..j.#  .##....#F%hΝ&8F%hm _Found a silvery potion.G%h   # # +########## #.# +..# .# #[!###### .# #..##.# #..........# ..#########......# ## #......###### #......+.....j #####......####j##  .# #...#  .###...#  .##..j.# G%hV G%h &9G%h7 G%hV G%h   # # +########## #.# +..# .# #[!###### .# #.##.# #..........# ...#########......# #.. #......######. #......+..... #####......####j .# #... .###...G%h '90G%h G%h H%h S # #. +.# #.# +.# .# #.!.###### .# #.##.# H%hT.#.#......# . #....... #......+. #####......####j .# # .###H%hg[H%hh<1H%huH%hlmf. . .# .# .# .# .!.###### .# .##.#.#.#......#.. #........ #......+.. #####......####... .# # .###H%hzH%hV&2H%hχH%hnH%h_ X..[...H%h #.#.# .#.!.###### .#.##.#.#.#......#. #........ #......+.. #####........ .# # H%hE +.###H%h H%h &3H%hW H%h - _Found a leather armour.H%h Z".......[....#.#.# .#.!.###### .#H%h[u.##.#.#.#......#. #....... #......+.. #####........ .#  .H%hiH%h4 _Found a thin jasper amulet.I%h."........[....#.#.# .#..###### .#.##.#.#.#......#.#I%h[^ #.......# #......+.# #####........ .# .I%hI%h8&5I%hrI%h-I%h7513 6.8 (2I%h<I%h?T _G - a silvery potiong%hȳ g%h# [?25h[?0cg%hX  g%h  [?1051l[?1052l[?1060l[?1061l