%hH  Player: chipmonk Game: DCSS 0.33 Server: clan Filename: 2025-05-15.12:52:56.ttyrec Time: (1747313576) Thu May 15 14:52:56 2025 %h,v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c%h%h qWelcome, chipmonk. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Minotaur Berserker%hWelcome, chipmonk the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker  n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Minotaur Berserker%h%h%hchipmonk the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Minjun} d) +0 sling {Fredrik%hT bFire: a) +2 sling {Minjun} %hB###.#.#.#.#.#.###.@#.......#.#....... ##.....#......#.%h.... #.... #.... #.%h%hYou whisper farewell to Minjun. Welcome, chipmonk the Coglin Hunter.Will you be the one to retrieve the glorious Orb of Zot from the depths?%h%hPress ? for a list of commands and other information.%h%h[ _Found a staircase leading out of the dungeon.%h[ 3%h %h> %h ###. #. #. #. #. #.###.<.......#.%h S>## .....#.# .....#..... #.%hM ... #.... #. %h W1.0 (1%h] 1 _Found an escape hatch in the floor.%hj3%h̸%h&%hHThere is an escape hatch in the floor here.%h%hs _%h%hs%h]e #.# #.# #.. #..+######.##......#.<##........#.#........>## #%h\ ......#. ..... #.. .... #... .... #.#.# . #.#.#r   rat (asleep)%hx #....r.. ##%h<+3.0 (2%h+4.0 (3%h%h@ %hH_A rat comes into view.%hL#.#chipmonk the Shooter#.#Coglin#..Health: 16/16 ========================#..Magic: 1/1========================+######.##AC: 3Str: 11......#.<##EV: 11Int: 8........#.#SH: 0Dex: 17........>##XL:  1 Next:  0% Place: Dungeon:1......#@##Noise: ---------  Time: 4.0 (0.0)......#*#a) +2 sling {Minjun} d) +0 sling {Fredrik..... #*.Fire: a) +2 sling {Minjun} .... #*...... #*#.#. #*#.#[%hu,14;38Hr   rat (asleep)#*...r.. ## _There is an escape hatch in the floor here. _A rat comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 98% to hit)%h#.#chipmonk the Shooter#.#Coglin#..Health: 16/16 ========================#..%htMagic: 1/1========================+######.##AC: 3Str: 11......#.<##EV: 11Int: 8........#.#SH: 0Dex: 17........>##XL:  1 Next:  0% Place: Dungeon:1......#@##Noise: ---------  Time: 4.0 (0.0)......#.#a) +2 sling {Minjun} d) +0 sling {Fredrik%hj..... #..Fire: a) +2 sling {Minjun} .... #....... #.#.#. #.#.#r   rat (asleep)#....r.. ##Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!%h(((((#.#%hU(.%h%h.;(%h.......  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.%hk1===5.3 (1.3Rev %hw%hը0 _You hear a loud squeak. x2%h4%h%h%hq .+######.##......#.<##........#.#........>##......#.##   #..r# #....#%h!#.##r   rat (wandering)...%h(0.0%hlEr.%hY J--6.3 (1%h V _A rat comes into view.%hݗ#.#chipmonk the Shooter#..Coglin#..Health: 16/16 ========================+######.##Magic: 1/1========================......#.<##AC: 3Str: 11........#.#EV: 11Int: 8........>##SH: 0Dex: 17......#.##XL:  1 Next: 10% Place: Dungeon:1......#@#Noise: =--------  Time: 6.3 (0.0)%h..... #.r.#a) +2 sling {Minjun} d) +0 sling {Fredrik.... #....#Fire: a) +2 sling {Minjun} .... #.#.##Rev . #.#.##....r   rat... ##... _You hear a loud squeak. x2 _A rat comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (62% to hit)%hB#.#chipmonk the Shooter#..Coglin#..Health: 16/16 ========================+######.##%hkEMagic: 1/1========================......#.<##AC: 3Str: 11........#.#EV: 11Int: 8........>##SH: 0Dex: 17......#.##XL:  1 Next: 10% Place: Dungeon:1......#@#Noise: =--------  Time: 6.3 (0.0)..... #.(.#%hJa) +2 sling {Minjun} d) +0 sling {Fredrik.... #....#Fire: a) +2 sling {Minjun} .... #.#.##Rev . #.#.##....r   rat... ##... _You hear a loud squeak. x2 _A rat comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (62% to hit)%h9  Fire: a) +2 sling {Minjun}  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a rat (62% to hit)  %hYou shoot a sling bullet. The sling bullet barely misses the rat.You shoot a sling bullet.%hst rThe sling bullet barely misses the rat.The rat twitches its whiskers.%hSu6==7.6 (1.3%hq{%hI _The rat misses you.%h{ C#.#chipmonk the Shooter#..Coglin#..Health: 16/16 ========================+######.##Magic: 1/1========================......#.<##AC: 3Str: 11........#.#EV: 11Int: 8........>##SH: 0Dex: 17......#.##XL:  1 Next: 10% Place: Dungeon:1......#@#%h} 3Noise: ===------  Time: 7.6 (0.0)..... #.r.#a) +2 sling {Minjun} d) +0 sling {Fredrik.... #....#Fire: a) +2 sling {Minjun} .... #.#.##Rev . #.#.##....r   rat... ##...  The rat twitches its whiskers. _The rat misses you.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (62% to hit)%h#.#chipmonk the Shooter#..Coglin#..Health: 16/16 ========================+######.##Magic: 1/1========================......#.<##AC: 3%hGWStr: 11........#.#EV: 11Int: 8........>##SH: 0%h_YDex: 17......#.##XL:  1 Next: 10% Place: Dungeon:1......#@#Noise: ===------  Time: 7.6 (0.0)..... #.r.#a) +2 sling {Minjun} d) +0 sling {Fredrik.... #....#Fire: a) +2 sling {Minjun} .... #.#.##Rev . #.#.##....r   rat... ##...  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (62% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!%h)F†%hQC(%hw†Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a rat (62% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.%h28.9 (1.3Rev+ _%hx6#.#chipmonk the Shooter#..Coglin#..Health: 16/16 ========================+######.##Magic: 1/1========================......#.<##AC: 3Str: 11........#.#EV: 11Int: 8........>##SH: 0Dex: 17......#.##XL:  1 Next: 20% Place: Dungeon:1......#@#Noise: ===------  Time: 8.9 (0.0)..... #.†.#a) +2 sling {Minjun} d) +0 sling {Fredrik.... #....#Fire: a) +2 sling {Minjun} .... #.#.##%hGO[0;10;1mRev+ . #.#.##....... ##...  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat! _You shoot a sling bullet.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight line%h=&#.#chipmonk the Shooter#..Coglin#..Health: 16/16 ========================+######.##Magic: 1/1========================......#.<##AC: 3Str: 11........#.#EV: 11Int: 8........>##SH: 0Dex: 17......#.##%h&XL:  1 Next: 20% Place: Dungeon:1......#@#Noise: ===------  Time: 8.9 (0.0)..... #.†.#a) +2 sling {Minjun} d) +0 sling {Fredrik.... #....#%h\)Fire: a) +2 sling {Minjun} .... #.#.##Rev+ . #.#.##....... ##... _You shoot a sling bullet.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineThat would be overly suicidal.  Okay, then.%h*%h,. _%h%h%h-%h: MFire: a) +2 sling {Minjun}  Press: ? - help, Q - select actionShift-Dir - straight line _Unknown command.%h`%hb4%hٞ7 _#.. #.. +######.##......#.<#..#.# .>## ......#.## ......#.###..... #.@.#---.... #....... #.#.## . #.#.#  #........##r   rat (wandering)...r#.....#%hd 9.9 (1  A rat comes into view.r.==-10.9 (2.0)Rev  _The rat squeaks loudly. _You see here a rat corpse.%h{x#..chipmonk the Shooter#..Coglin+######.##Health: 16/16 ========================......#.<##Magic: 1/1========================........#.#AC: 3Str: 11........>##EV: 11Int: 8......#.##SH: 0Dex: 17......#.###%h|fXL:  1 Next: 20% Place: Dungeon:1..... #.@.#Noise: ==-------  Time: 10.9 (0.0).... #.*..#a) +2 sling {Minjun} d) +0 sling {Fredrik.... #.#*##Fire: a) +2 sling {Minjun} . #.#*#Rev #..*....r##r   rat....#.....# _The rat squeaks loudly. _You see here a rat corpse.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (62% to hit)%h s#..chipmonk the Shooter#..Coglin+######.##Health: 16/16 ========================......#.<##Magic: 1/1========================........#.#AC: 3Str: 11........>##EV: 11%h )Int: 8......#.##SH: 0Dex: 17......#.###XL:  1 Next: 20% Place: Dungeon:1..... #.@.#Noise: ==-------  Time: 10.9 (0.0).... #....#a) +2 sling {Minjun} d) +0 sling {Fredrik.... #.#.##Fire: a) +2 sling {Minjun} . #.#.#Rev #.......r##r   rat....#.....#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (62% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!%h ((((.##%h %h ;(%h .....  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a rat (62% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.%hn* {3=2.1 (1.2Rev+ _%h. %h0 %h"4%h%h%h %hS %hBn%hU%h+######.##......#.<##%h........#.........>## ......#.## ......#.### ..... #.†.##.... #........ #.#@##---4.1 (2.0. #.#.#  #....  ....#%hp....#.....#......#..(.#%h"%h"v---5.1 (3Rev %h(%h>0% _Found 3 stones.%h` %h %hN ........#.#....>.#.## #.### #.†.## #....# #.#.### #.#.#>#.#.#%h  #..@......#6.1 (1 #.......#######+.......##.......# #...#..(#.########%hX %h +7.1 (2%h& %h{* 9 _Found an escape hatch in the floor.%hu4%hE%h%h},%hOy%he%hϡ0%h%hW%h,%h%h7 _You open the door.%h߱%h6%h%h*@  There is an open door here.%h?%h _%hn%h +######.## .......#.<## ........#.# ........>## ......#.## ......#.### ......#.†.## ....#.#....# %h:V.....#@#.#.### ... #.#.#.#>#.#.# #...#'#.........# #.......####### +.......# #.......# #.......# #..(....##.......#%h,24.1 (7%h;+5.1 (8%h%hb _e - a scroll labelled JIOKOT GAEBB%h3%h%h%h,%h@D #.. #.. ###+######.##...#.<###.........#.##.........>###.......#.## ##.......#.##.......@.#.†........#.#....# .g.....#.#.#.### .......#.#.#.#>#.#.#####...#'#.........####.......#######g   hobgoblin (asleep) +.....# #.......#  #.#6.1 (17.1 (2 _A hobgoblin comes into view.%h #..chipmonk the Shooter#..Coglin###+######.##Health: 16/16 ========================.........#.<##Magic: 1/1========================#.........#.#AC: 3Str: 11#.........>##EV: 11Int: 8#.......#.##SH: 0Dex: 17##.......#.###XL:  1 Next: 30% Place: Dungeon:1.......@.#.†.##Noise: ---------  Time: 27.1 (0.0)....***#.#....#a) +2 sling {Minjun} d) +0 sling {Fredrik.g**...#.#.#.###Fire: a) +2 sling {Minjun} .......#.#.#.#>%h q#.#.#####...#'#.........####.......#######g   hobgoblin (asleep)+.......##.......##.......# _e - a scroll labelled JIOKOT GAEBB _A hobgoblin comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)%h]#..chipmonk the Shooter#..Coglin###+######.##Health: 16/16 ========================.........#.<##Magic: 1/1========================#.........#.#AC: 3Str: 11#.........>##EV: 11Int: 8#.......#.##SH: 0Dex: 17##.......#.###XL:  1 Next: 30% Place: Dungeon:1.......@.#.†.##Noise: ---------  Time: 27.1 (0.0)....(((#.#....#a) +2 sling {Minjun} d) +0 sling {Fredrik.g((...#.#.#.###Fire: a) +2 sling {Minjun} .......#.[%hIE33m#.#.#>#.#.#####...#'#.........####.......#######g   hobgoblin+.......##.......##.......#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!%h68 You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!  The hobgoblin is lightly wounded.  You shoot a sling bullet.  The hobgoblin is almost dead.%hEu....g.===8.4 (1.3Rev _%h%hۨ#..chipmonk the Shooter#..Coglin###+######.##Health: 16/16 ========================.........#.<##Magic: 1/1========================#.........#.#AC: 3Str: 11#.........>##EV: 11Int: 8#.......#.##SH: 0Dex: 17##.......#.###XL:  1 Next: 30% Place: Dungeon:1......*@.#.†.##Noise: ===------  Time: 28.4 (0.0)....**.#.#....#a) +2 sling {Minjun} d) +0 sling {Fredrik..g*...#.#.#.###Fire: a) +2 sling {Minjun} %h.......#.#.#.#>#.#.#Rev ####...#'#.........####.......#######g   hobgoblin+.......##.......##.......#The sling bullet hits the hobgoblin. _The hobgoblin is almost dead.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 62% to hit)%hD#..chipmonk the Shooter#..Coglin###+######.##Health: 16/16 ========================.........#.<##Magic: 1/1========================#.........#.#AC: 3Str: 11#.........>##EV: 11Int: 8#.......#.##SH: 0Dex: 17##.......#.###XL:  1 Next: 30% Place: Dungeon:1......(@.#.†.##Noise: ===------  Time: 28.4 (0.0)....((.#.#....#a) +2 sling {Minjun} d) +0 sling {Fredrik..((...#.#.#.###Fire: a) +2 sling {Minjun} %h.......#.#.#.#>#.#.#Rev ####...#'#.........####.......#######g   hobgoblin+.......##.......##.......#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 62% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.Shift-Dir - straight line  Aim: a hobgoblin (almost dead, 62% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.The sling bullet hits the hobgoblin.  You kill the hobgoblin!%hL\...†.%hs59.6 (1.2Rev+ _%h%h%hڿ%hRev  _You open the large door.  There is a large open door here.#......#  #......#  # ## ## #. ## #.# # #.# #b #... #@# #..--- ####'######.## +.........#.<## ###.........#.# #.........>##[1%h4;13H #.......#.## b   bat (asleep)##.......#.####.........#.†.###.......#.#....#37.6 (8.0%hG---8.6 (9%h _A bat comes into view. _There is a large open door here.%h chipmonk the Shooter#......#Coglin%hQ #......#Health: 16/16 ========================#......# ##Magic: 1/1========================#......# #.AC: 3Str: 11#......# #.#EV: 11%h 3Int: 8#......# #.#SH: 0Dex: 17#b***..# #...XL:  1 Next: 50% Place: Dungeon:1#@# #..%h Noise: ---------  Time: 38.6 (0.0)####'######.##a) +2 sling {Minjun} d) +0 sling {Fredrik+.........#.<##Fire: a) +2 sling {Minjun} ###.........#.##.........>###.......#.##b   bat (asleep)##.......#.####.........#.†.###.......#.#....# _A bat comes into view. _There is a large open door here.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 98% to hit)%hchipmonk the Shooter#......#Coglin#......#Health: 16/16 ========================#......# ##Magic: 1/1%h========================#......# #.AC: 3Str: 11#......# #.#EV: 11Int: 8#......# #.#SH: 0Dex: 17#b.....# #...%h9XL:  1 Next: 50% Place: Dungeon:1#@# #..Noise: ---------  Time: 38.6 (0.0)####'######.##a) +2 sling {Minjun} d) +0 sling {Fredrik+.........#.<##%hRFire: a) +2 sling {Minjun} ###.........#.##.........>###.......#.##b   bat (asleep)##.......#.###%h+#.........#.†.###.......#.#....#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!%hib.(((%hB(%hض*....  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!  You shoot a sling bullet.6===9.8 (1.2Rev _%hy %h %h %hŪ %hr X%h %h, %h %hk %h 7%h( %h %h 0%h %h %h %h %h% %h %hR ,%h$ %h %h ,%h %h) %h -%hO hg##### # #####@## ---#......# %h #......# #......# ###......# #.#......# #.# g   goblin (asleep)%h #......# ##......# #...#####'## %h & %h( m46.8 (7.0  A goblin comes into view. It is wielding a +0 club.%hV ?.gg%h 5===7.8 (8%h %h? ( _The goblin shouts!%h>chipmonk the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8#.#####SH: 0Dex: 17#.g**.#XL:  1 Next: 60% Place: Dungeon:1#####@##Noise: ===------  Time: 47.8 (0.0)#......#a) +2 sling {Minjun} d) +0 sling {Fredrik#......#Fire: a) +2 sling {Minjun} #......# ###......# #.#......# #.#%hg   goblin#......# #.##......# #...#####'## #..A goblin comes into view. It is wielding a +0 club. _The goblin shouts!  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (55% to hit)%hchipmonk the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8#.#####SH: 0Dex: 17#.g((.#XL:  1 Next: 60% Place: Dungeon:1#####@##Noise: ===------  Time: 47.8 (0.0)#......#a) +2 sling {Minjun} d) +0 sling {Fredrik#......#Fire: a) +2 sling {Minjun} #......# ###......# #.#......# #.#g   goblin#......# [%hR40m#.##......# #...#####'## #..Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (55% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is moderately wounded.%hnzShift-Dir - straight line  Aim: a goblin, wielding a +0 club (55% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is moderately wounded.heavi%hO%h%h..g9.0 (1.2Rev _%h%h%hN( 9chipmonk the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8#.#####%h( SH: 0Dex: 17#...g.#XL:  1 Next: 60% Place: Dungeon:1#####@##Noise: ===------  Time: 49.0 (0.0)#......#a) +2 sling {Minjun} d) +0 sling {Fredrik%hI+ #......#Fire: a) +2 sling {Minjun} #......# ##Rev #......# #.#......# #.#g   goblin#......# #.##......# #...#####'## #..You shoot a sling bullet. The sling bullet hits the goblin. _The goblin is heavily wounded.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 55% to hit)%hOchipmonk the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11%hOxInt: 8#.#####SH: 0Dex: 17#...g.#XL:  1 Next: 60% Place: Dungeon:1#####@##Noise: ===------  Time: 49.0 (0.0)#......#a) +2 sling {Minjun} d) +0 sling {Fredrik#......#%h{PfFire: a) +2 sling {Minjun} #......# ##Rev #......# #.#......# #.#g   goblin#......# #.##......# #...#####'## #..%hSFire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 55% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!%hjV1)%hB(%h`)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a goblin, wielding a +0 club (heavily wounded, 55% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.%hzt750.3 (1.3Rev+ _%h%hȄh _Your Stealth skill increases to level 1!%h %hM %hA %h %h. %h ARev  _%h´ R  You see here a +0 club.%h %h _%h %h %h ,%h` %hR %h0 ,%h %hR %h+ 7%h %h^ %h, 0%hE %h# %h %h$ %h %h? %h ,%h: %h 7 _You open the door.%hM .≈(..≈≈#######....#........##........# #.......# #.......# #@# ---8.3 (8.0 #.#  #.#  #.##### #...).# #####.## #......# #......# #......# ##---9.3 (9%h %h p _Found 5 poisoned darts. _There is an open door here.%hp3%h%h%h%h>$ _%hj%h,%h%h%h!B%h8%h,%h%h{%h,%hj%h%h'%h%h,%hB%hn%h; #. #.  #.  #[  #.  (### #+..####..@....#68#..≈≈≈..##..≈(≈..##..≈≈≈..########......###........######........##.......#%h s##.......#%h %h/9.3 (10.0)%h%hd0 _Found 4 stones and a robe.%h 7chipmonk the Shooter#.Coglin#.Health: 16/16 ========================#.Magic: 1/1========================#[AC: 3Str: 11#.EV: 11Int: 8(###SH: 0Dex: 17##+..####XL:  1 Next: 70% Place: Dungeon:1#..@....#Noise: ---------  Time: 69.3 (0.0)#..≈≈≈..#a) +2 sling {Minjun} d) +0 sling {Fredrik#..≈(≈..#Fire: a) +2 sling {Minjun} #..≈≈≈..########......##%hl h#........######........##.......###.......# _Found 5 poisoned darts. _There is an open door here. _Found 4 stones and a robe.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight line%h,chipmonk the Shooter#.Coglin#.Health: 16/16 ========================#.Magic: 1/1========================#[AC: 3Str: 11#.EV: 11Int: 8(###SH: 0Dex: 17##+..####XL:  1 Next: 70% Place: Dungeon:1#..@....#Noise: ---------  Time: 69.3 (0.0)#..≈≈≈..#a) +2 sling {Minjun} d) +0 sling {Fredrik#..≈(≈..#Fire: a) +2 sling {Minjun} #..≈≈≈..########......###........######........%h[34m##.......###.......# _There is an open door here. _Found 4 stones and a robe.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then.%h%h. _%hs%h<%h%hV%h%hP _%h],%h%h7 _You open the door.%h73%h%h@  There is an open door here.%hz%h _%hS%h[;  You see here 4 stones.%h %hi _%h%h.B%h%h?<  You see here a +0 robe.%h%h  _%h%h@%h,%hJ%h%h&,%h%h] %hy ,%h0%h%h,%hU%h%h%h%h%h%h$,%hc%h%h!,%h"%h#%h%,%h%%h(%h)%h)%h*%h+%h -,%hp-%h.%h/,%h60%h&1%h+2%h2%h2%h3%h4%h4%hP5%h5%h7%h7%h7%h8%hL:,%h:%h;%h=%hj=%h=%h7?$ %h?_You open the door.%h@%h@%hSA%hC@  There is an open door here.%hD%hWE _%hE%hOH%hI,%hJ%hIL%hhM,%hM%hO%hU3.# .############### ...............# [#############.# .#######'### (### #........# '..#### #........# %hV7......# #........# .≈≈≈..# #.......@# 96.3 (27.0) %hlV.≈(≈..# ######........[# .≈≈≈..#......... .....##........# .##### #.........# %hV.# #.###+#...^ ## .. .... # ..# #.# #%h[%hP\%7.3 (28%h_%ha( _Found a ring mail.%h3%h%hB%hX%h%hO%h,%h%hZ%h2,%h%h%h{%hk%h5m%hp%h r,%h\s%hu%hw,%hx%h:z%h|B%hw~%h,%h%h%hÄ,%h%hP%hA,%h%h2%h;,%hÑ%h"%hX%h,%hc%h.%h,%h%h%h,%hӧ%h֮#..≈≈≈..##...........# #......##.. #.........####. ...##### ... #.........#.... ...# .... ##.###+#...^.... ..## ....##............... ..# .......##.#.#.#.#.### ### #......#.#.#.# .. %h#....###.#.#.# ## ##.#.# . ### #....# #.#.. . ).# #....# #.### #.## ...$... .....# ###....# ..#..#.....# #.. ...# ## ####### ...# #. ...# #.#%h1113.3 (16.0)%h,4.3 (17%h%h+c _f - a scroll labelled VOZIHO UGGAXE%hio 3%hv %hN{ X%h:| ,%h| %h~ ,%hk %h. A _You now have 13 gold pieces.%h̃ 3%h %h1 %hl ,%h %h %h* ,%h %hÌ %h %h %h %h %h %h ,%h %hG %h %h| %hE %hL B%h %h ,%hH %hc 2 ###'##### #......#.#. #.# #....###.#. #.# #....# #.#. #.##### #....# #.#. #...).# ..#####....###.## #####.## ................ %h #......# ########....##..##......# #...........# #...#......# #@########### .. #......# #%#. . #......# #.#.#  #......# #.#.# #......# ..#... #####'## ###.. ####'######.## +.........#.<## ###.........#.#%h-   #.# ##.# ####....).# ..#####....###.######.## ................ ......# ########....##..#...........# #....########### . .#.# #.........>##%hV -26.3 (12%hӱ ,7.3 (13%h %h  Things that are here: _the quill talisman "Oled" {rN+++ Will- MP-7 SInv}; 6 stones%hJ3%h %h%h%h$ _%h,%hW,%h%h%h,%h%h %h #...).# ..#####....###.# #####.##> ............... #......#.########....##..#%h` #......#.#...........# #.. #......#.#.########### .%h #......#.#%#.  #......#.#.#.#  #......#.#.#.# %h #......#.@.#... 30.3 (3.0) #####'######.. ####'######.## +.........#.<## ###.........#.# #.........>## #.#. ###.####.#.†.##%h%hI+1.3 (4%h%h; _Found a stone staircase leading down.%h3%hKX%hB%hB%h%hX%h%hV,%h%h %hj ,%h%h%hD#.......## ....##......#.......# .......##.####'##### ...#......#. #.# #.# #....###%h #.# #.g# #....# # #.##### ##..# #....# #. #...).###...#####....###. #####.##>................%hO= #......#@########....##.. #......#.#...........# #.......#.#.############%hD#.#%#.......#.#.#.##......#.#.#.# g   hobgoblin (asleep)#......#...#...#####'######.. ####'######.##%h*V6.3 (57.3 (6%hx6r _A hobgoblin comes into view.%h#.......## ....##...... chipmonk the Shooter#.......#.......##.#. Coglin###'#####...#......#. Health: 16/16 ========================#.##.# #....###. Magic: 1/1========================#.##.g# #....# #. AC: 3Str: 11#.##### ##.*# #....# #. EV: 11Int: 8#...).###.**#####....###. SH: 0Dex: 17#####.##>*............... XL:  1 Next: 70% Place: Dungeon:1#......#@########....##.. Noise: ---------  Time:[39;%h'49m 137.3 (0.0)#......#.#...........# #. a) +2 sling {Minjun} d) +0 sling {Fredrik#......#.#.###########Fire: a) +2 sling {Minjun} #......#.#%#.#......#.#.#.##......#.#.#.#g   hobgoblin (asleep)#......#...#...#####'######..####'######.## _Found a stone staircase leading down. _A hobgoblin comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)%h #.......## ....##...... chipmonk the Shooter#.......#.......##.#. Coglin###'#####...#......#. Health: 16/16 ========================#.##.# #....###. Magic: 1/1========================#.##.g# #....# #. AC: 3Str: 11%h #.##### ##..# #....# #. EV: 11Int: 8#...).###...#####....###. SH: 0Dex: 17#####.##>................ XL:  1 Next: 70% Place: Dungeon:1#......#@########....##.. Noise: ---------  Time: 137.3 (0.0)#......#.#...........# #. a) +2 sling {Minjun} d) +0 sling {Fredrik#......#.#.###########Fire: a) +2 sling {Minjun} #......#.#%#.#......#.#.#.##......#.#.#.#g   hobgoblin (asleep)#......#...#...#####'######..####'######.##Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim:%hz a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!%h<y†((((%h*B(%h†....  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!  You shoot a sling bullet.%hQ0r9===8.7 (1.4Rev _%hF7%h&9%h5q  You see here a hobgoblin corpse. _%hd%hJ,%h%hk%h,%hm%hd%h,%ht%h(%h,%h%h%h%%h%h%h%hH,%hx%h%h%hU%h%h%h(%h%hD%h%h%h%h%h%h,%h%hh%h,%hw%h%h ,%h%h%h%h%h%h%hv%h%hQ%h%h%hJ%h%hk%h, %h~ %hD %h %hC %h %h%hS%h,%h%h%h,%h,%h%.## #....# #.#.. . %hr#####....###.####### .................... #####....##..###### .........###...##### %h!(########## ##......# . #......# .# #......# .# #...@..# --- ... ###...## .. ###..# .###.# .<##.# .#.#.# J   endoplasm (asleep) .>##. .##J .###%h&% 65.7 (27.0)  An endoplasm comes into view.%h(BJJ.%hx)H---6.7 (28%h;-%h/^ _The endoplasm quivers.%h4 .## #....# #.#.. .chipmonk the Shooter #####....###.#######Coglin ....................%h4 yHealth: 16/16 ======================== #####....##..######Magic: 1/1======================== .........###...#####%h5 (AC: 3Str: 11 ########## ##......#EV: 11Int: 8 .%h5 #......#SH: 0Dex: 17 .##......#%h6 XL:  1 Next: 90% Place: Dungeon:1 .##...@..#Noise: ---------  Time: 166.7 (0.0) ...###..*##%h8 a) +2 sling {Minjun} d) +0 sling {Fredrik ..###*.#Fire: a) +2 sling {Minjun} .###*# .<##*# .#.#*#J   endoplasm .>##J .##. .###An endoplasm comes into view. _The endoplasm quivers.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (87% to hit)%hX .## #....# #.#.. .chipmonk the Shooter #####....###.#######Coglin ....................%h Health: 16/16 ======================== #####....##..######Magic: 1/1======================== .........###...#####AC: 3Str: 11 %h2 U########## ##......#EV: 11Int: 8 .#......#SH: 0%h Dex: 17 .##......#XL:  1 Next: 90% Place: Dungeon:1 .##...@..#%hD Noise: ---------  Time: 166.7 (0.0) ...###..(##a) +2 sling {Minjun} d) +0 sling {Fredrik ..###(.#Fire: a) +2 sling {Minjun} %h .###(# .<##(# .#.#(#J   endoplasm .>##J .##. .###%h)rmFire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.%hn Shift-Dir - straight line  Aim: an endoplasm (87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.The endoplasm is almost dead.%h|...J..===8.0 (1.3Rev _%hba.## #....# #.#.. .chipmonk the Shooter #####....###.#######Coglin %hв....................Health: 16/16 ======================== #####....##..######Magic: 1/1======================== .........###...#####AC: 3%h.^Str: 11 ########## ##......#EV: 11Int: 8 .#......#%h8SH: 0Dex: 17 .##......#XL:  1 Next: 90% Place: Dungeon:1 %h.##...@..#Noise: ===------  Time: 168.0 (0.0) ...###..*##a) +2 sling {Minjun} d) +0 sling {Fredrik %hE..###*.#Fire: a) +2 sling {Minjun} .###*#%hRev .<##J# .#.#.#J   endoplasm .>##%hd. .##. .###%huYou shoot a sling bullet. The sling bullet hits the endoplasm. _The endoplasm is almost dead.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 87% to hit)%h o.## #....# #.#.. .chipmonk the Shooter #####....###.#######Coglin ....................Health: 16/16 ======================== #####....##..######%h Magic: 1/1======================== .........###...#####AC: 3Str: 11 ########## ##......#EV: 11%h QInt: 8 .#......#SH: 0Dex: 17 .##......#%h XL:  1 Next: 90% Place: Dungeon:1 .##...@..#Noise: ===------  Time: 168.0 (0.0) ...###...##a) +2 sling {Minjun} d) +0 sling {Fredrik ..###..#Fire: a) +2 sling {Minjun} .##%h #.#Rev .<##J# .#.#.#J   endoplasm .>##. .##. .###Fire: a) +2 sling {Minjun}%ho Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 87% to hit)  %h |You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!%h t(((.%h?l C(%h :....  %hZ Press: ? - help, Q - select actionShift-Dir - straight line  Aim: an endoplasm (almost dead, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!  You shoot a sling bullet.%hL %h .## #....# #.#.. .chipmonk the Shooter #####....###.#######Coglin ....................Health: 16/16 ======================== #####....##..######Magic: 1/1======================== %h .........###...#####AC: 3Str: 11 ########## ##......#EV: 11Int: 8 .#......#SH: 0%hw Dex: 17 .##......#XL:  1 Next: 110% Place: Dungeon:1 .##...@..#Noise: ===------  Time: 169.2 (1.2) ...%h ###...##a) +2 sling {Minjun} d) +0 sling {Fredrik ..###..#Fire: a) +2 sling {Minjun} .###.#Rev+ .<##%h u.# .#.#.# .>##. .##. .###Press: ? - help, Q - select actionShift-Dir - straight line%h Aim: an endoplasm (almost dead, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm! _You shoot a sling bullet.%hb  Your Dodging skill increases to level 2!You have reached level 2!%h /  --more--%h,E22/222/22 4% %h1%h54 _%h>%h  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.1   3.0   0   g - Spellcasting   0.0   1.4  -2  %hw         b - Unarmed Combat   0.0   1.2  -1              c + Ranged Weapons 3.7   4.8  -1               d - Armour   0.0   1.2  -1      e + Dodging2.0   3.6  -1      f + Stealth1.0   2.4  -1      [11;%h2H                                %h            %h:        %h            The relative cost of raising each skill is in cyan.  %hThe species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%h= d + Armour 0.0%h  f * Stealth   1.0%h p f - Stealth   1.0%h\%hI%h.## #....# #.#.. .chipmonk the Shooter #####....###.#######Coglin ....................Health: 22/22 ======================== #####....##..######Magic: 2/2======================== .........###...#####AC: 3Str: 11 %h########## ##......#EV: 11Int: 8 .#......#SH: 0Dex: 17 .##......#%hXL:  2 Next:  4% Place: Dungeon:1 .##...@..#Noise: ===------  Time: 169.2 (0.0) ...###...##a) +2 sling {Minjun} d) +0 sling {Fredrik ..###..#Fire: a) +2 sling {Minjun} .###.#Rev+ .<##%h.# .#.#.# .>##. .##. .###Aim: an endoplasm (almost dead, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm! _You shoot a sling bullet.  Your Dodging skill increases to level 2! _You have reached level 2!%h%h2%h"%h%h% 4%h %h: %hH %h Rev  _%h %h= %h< ###...##  ###..# ..  ##.# .#  #.# .# #.## .#  #..##.#  ##..#.#  ##.#.#  #.@.# --- ###.# #  .# #.#.#.....#. #####.>.g   hobgoblin (asleep) )... #g..  81.2 (12.0)  A hobgoblin comes into view.---2.2 (13 _Found a scimitar. Found a stone staircase leading down.%hd ###...##chipmonk the Shooter%he ###..# ..Coglin##.# .#Health: 22/22 ========================#.# .#Magic: 2/2========================#.## .#AC: 3Str: 11%hg #..##.#EV: 11Int: 8##..#.#SH: 0Dex: 17##.#.#XL:  2 Next:  4% Place: Dungeon:1#.@.#Noise: ---------  Time: 182.2 (0.0)###*#a) +2 sling {Minjun} d) +0 sling {Fredrik #*#Fire: a) +2 sling {Minjun} #.#.#*. ....#*.# #####.*.g   hobgoblin (asleep))*..#g..  A hobgoblin comes into view. %hg :_Found a scimitar. Found a stone staircase leading down.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)%hE ###...##chipmonk the Shooter###..# ..Coglin##.# .#Health: 22/22 ========================%hdF }#.# .#Magic: 2/2========================#.## .#AC: 3Str: 11#..##.#EV: 11Int: 8##..#.#SH: 0Dex: 17##.#.#XL:  2 Next:  4% Place: Dungeon:1%hVU 4#.@.#Noise: ---------  Time: 182.2 (0.0)###(#a) +2 sling {Minjun} d) +0 sling {Fredrik #(#Fire: a) +2 sling {Minjun} #.#.#(. ....#(.# #####.(.g   hobgoblin)(..#g..  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!%h- (Shift-Dir - straight line  Aim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!  The hobgoblin is heavily wounded.  You shoot a sling bullet.%hMX r  The sling bullet barely misses the hobgoblin.%h` 9....%h4a ]>g..%hb j===3.5 (1.3Rev _%hh %hk %hTt4###...##chipmonk the Shooter###..# ..Coglin##.# .#Health: 22/22 ========================#.# .#Magic: 2/2========================#.## .#AC: 3Str: 11#..##.#EV: 11Int: 8##..#.#SH: 0Dex: 17##.#.#XL:  2 Next:  4% Place: Dungeon:1#.@.#Noise: ===------  Time: 183.5 (0.0)###*#a) +2 sling {Minjun} d) +0 sling {Fredrik #*#Fire: a) +2 sling {Minjun} #.#.#%h*.Rev ....#*.# #####*>.g   hobgobling...#...  You shoot a sling bullet. _The sling bullet barely misses the hobgoblin.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 62% to hit)%h,a###...##chipmonk the Shooter###..# ..Coglin##.# .#Health: 22/22 ========================#.# .#Magic: 2/2========================#.## .#AC: 3Str: 11#..##.#EV: 11Int: 8##..#.#SH: 0Dex: 17##.#.#XL:  2 Next:  4% Place: Dungeon:1#.@.#Noise: ===------  Time: 183.5 (0.0)###.#a) +2 sling {Minjun} d) +0 sling {Fredrik #.#Fire: a) +2 sling {Minjun} #.#.#..Rev ....#..# #####.%ha_>.g   hobgobling...#...  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!%hd(((((>.)%h'e%hC(%hr.....)Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!  You shoot a sling bullet.%h124.8 (1.3Rev+ _%h 4%h˯ %h{ %h fRev %h n%hP  ##.# #.# #.# #.# #.###.# #..##.# ##..#.# ##.#.#  #...# .r#####.# .......@# --- .#.# ............# ...# .........####### ........> .......)... .......#....r   rat (wandering)......# ........... ......6.8 (2.0%h f.rr%h) G---7.8 (3%h8 %h V _A rat comes into view.%h[>##.# #.#chipmonk the Shooter#.# #.#Coglin#.###.#Health: 22/22 ========================#..##.#Magic: 2/2========================##..#.#AC: 3Str: 11##.#.#EV: 11Int: 8#...#SH: 0Dex: 17..#####.#XL:  2 Next: 12% Place: Dungeon:1..r****@#Noise: ---------  Time: 187.8 (0.0) .#.# ............#%hMa) +2 sling {Minjun} d) +0 sling {Fredrik ...# .........####Fire: a) +2 sling {Minjun} #### ........>.Rev .......)..........#....r   rat......# ........... ...... _You shoot a sling bullet. _A rat comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (62% to hit)%h |##.# #.#chipmonk the Shooter#.# #.#Coglin#.###.#Health: 22/22 ========================#..##.#Magic: 2/2========================##..#.#AC: 3Str: 11%h ##.#.#EV: 11Int: 8#...#SH: 0Dex: 17..#####.#XL:  2 Next: 12% Place: Dungeon:1..r((((@#Noise: ---------  Time: 187.8 (0.0) .#.# ............#a) +2 sling {Minjun} d) +0 sling {Fredrik ...# .........####Fire: a) +2 sling {Minjun} #### ........>.Rev .......)..........#....r   rat......# ........... ......  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (62% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no damage.%h Shift-Dir - straight line  Aim: a rat (62% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no damage.The sling bullet hits the rat.  You kill the rat!†%hD )....%h] }6===9.1 (1.3Rev+ _%h` %htb %h##.# #.#chipmonk the Shooter#.# #.#Coglin#.###.#Health: 22/22 ========================#..##.#Magic: 2/2========================##..#.#AC: 3Str: 11##.#.#EV: 11Int: 8#...#SH: 0Dex: 17..#####.#XL:  2 Next: 16% Place: Dungeon:1..†....@#Noise: ===------  Time: 189.1 (0.0) .#.# ............#a) +2 sling {Minjun} d) +0 sling {Fredrik ...# .........####Fire: a) +2 sling {Minjun} #### ........>.Rev+ [39;4%h9m.......)..........#..........# ........... ......  The sling bullet hits the rat but does no damage.  You shoot a sling bullet. The sling bullet hits the rat. _You kill the rat!Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight line%hb* ##.# #.#chipmonk the Shooter#.# #.#Coglin#.###.#Health: 22/22 ========================#..##.#Magic: 2/2========================##..#.#AC: 3Str: 11##.#.#EV: 11Int: 8#...#SH: 0Dex: 17..#####.#XL:  2 Next: 16% Place: Dungeon:1..†....@#Noise: ===------  Time: 189.1 (0.0) .#.# ............#a) +2 sling {Minjun} d) +0 sling {Fredrik ...# .........####Fire: a) +2 sling {Minjun} #### ........>.Rev+ %h- W.......)..........#..........# ........... ......  You shoot a sling bullet. The sling bullet hits the rat. _You kill the rat!Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then. _%h #.###..#.. ##. #....#####.# #†.....#.#.# .#.#.....@....#.### ###>..  )...##.....# ...... .......#######---90.1 (1Rev  _%h,%h_%h k #.#.. ##. #...# #..#####.#.# #†.....#.#.# .#.#..........#### ###%hq>...... )...###.#.............%h%hB---1%h%h %hf .#..#.# . ##.#.# .. #...#.#.#####.#.# #%hg†.....#.#. .#.#..........# ..####.. ###>...... )...####......Rev .###+#%hRq%h3r&2%hTy%hK{%hXs #..#.# . ##.#.#.. #...#.#.#####.#.# #†.....#.#.# .#.#..........# ..%h ####.. ###>.... ...###.#......#  %hE0.#%hD3%h%ho_You kill the rat!Fire: a) +2 sling {Minjun}%h.Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then. _You see here a +0 scimitar.%hP 3%hܶ %hù %h f _%hX ,%h %h %h4 %h %h %h @  You see here a +0 scimitar.%h  ##.#.#..... #...#.#K..#####.#.# # #.†.....#.#.# . %h/ #.#.# #............# .. ....# #####... ##### #>....... #%h )...###..##........##........%h& #...... #........#...... ##########......####+##%h K   kobold (asleep) %h +6.1 (3%h +7.1 (4%h* %hL s _A kobold comes into view. It is wielding a +0 club.%h\%h%h%hH] _A kobold is nearby!%h ##.#.#..chipmonk the Shooter... #...#.#CoglinK..#####.#.# #Health: 22/22 ======================== #.*.†.....#.#.# .Magic: 2/2======================== #.#.# #.*..........# ..AC: 3Str: 11 ....# #..**.....####...EV: 11Int: 8 ##### #....*...>.......SH: 0Dex: 17#.....*.)...###..XL:  2 Next: 16% Place: Dungeon:1#......@#........%hӱ Noise: ---------  Time: 197.1 (0.0)#......##........a) +2 sling {Minjun} d) +0 sling {Fredrik#...... #........Fire: a) +2 sling {Minjun} #...... ##########......####+##K   kobold (asleep) _A kobold comes into view. It is wielding a +0 club. _A kobold is nearby!Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 98% to hit)%h0##.#.#..chipmonk the Shooter... #...#.#CoglinK..#####.#.# #Health: 22/22 ======================== #%h...†.....#.#.# .Magic: 2/2======================== #.#.# #............# ..AC: 3Str: 11 %h0....# #.........####...EV: 11Int: 8 ##### #........>.......SH: 0Dex: 17#.......)...###..XL:  2 Next: 16% Place: Dungeon:1#......@#........Noise: ---------  Time: 197.1 (0.0)#......##........a) +2 sling {Minjun} d) +0 sling {Fredrik#...... #........Fire: a) +2 sling {Minjun} #...... ##########......####+##K   kobold (asleep)Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 98% to hit)  %hivYou shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!%h/})((((((%h0.B(%hwM)......  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a kobold, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.20===8.3 (1.2Rev _%hs 4%h %hV %h  ##.#.#.. #. #...#.# #%h .)..#####.#.# ##B...†.....#.#.# . >#.#.# #%h @...# ...# #.####...# #.>. #.)...###.. #.#. #......##. #......##. #......## #......# ####+###B   giant cockroach (asleep)%h 0.0---9.3 (1 _A giant cockroach comes into view.%h+%h##.#.#..%hf2chipmonk the Shooter %h#%hHh.... #...#.#%hCoglin %h+#%h.)..#####.#.# #%hYHealth: 22/22 ======================== %h##%h~B*..†.....#.#.# .%h0Magic: 2/2%hh1======================== %h>#.#.# #*...........# ..%hK-AC: 3%h,Str: 11 %h3.....# #.*.......####...%h-EV: 11%h+Int: 8 %h###### #..**....>.......%h-SH: 0%hq.Dex: 17%h#....*..)...###..%h^XL:  2 Next: 20% Place: Dungeon:1%hV#.....@.#........%hGNoise: ---------  Time: 199.3 (0.0)%h#......##........a) +2 sling {Minjun} d) +0 sling {Fredrik#......##........Fire: a) +2 sling {Minjun} #......##########Rev #......#####+###B   giant cockroach (asleep) _You shoot a sling bullet. _A giant cockroach comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (asleep, 98% to hit)%hk##.#.#..chipmonk the Shooter #.... #...#.#Coglin #.)..#####.#.# #Health: 22/22 ======================== ##B(..†.....#.#.# .Magic: 2/2======================== >#.#.# #(...........# ..AC: 3Str: 11 .....# #.(.......####...EV: 11Int: 8 ###### #..((....>.......SH: 0Dex: 17#....(..)...###..XL:  2 Next: 20% Place: Dungeon:1#[39;49%hlm.....@.#........Noise: ---------  Time: 199.3 (0.0)#......##........a) +2 sling {Minjun} d) +0 sling {Fredrik#......##........Fire: a) +2 sling {Minjun} #......##########Rev #......#####+###B   giant cockroach  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.%hYou shoot a sling bullet.  The sling bullet hits the giant cockroach.  The giant cockroach is moderately wounded.You shoot a sling bullet.  The sling bullet hits the giant cockroach but does no damage.  The giant cockroach is moderately wounded.%hl%ht\.B.....%h}w===200.5 (1.2Rev+ _%hg~%h%h6 ##.#.#..chipmonk the Shooter #.... #...#.#Coglin #.)..#####.#.# #Health: 22/22 ======================== ##.B..†.....#.#.# .Magic: 2/2======================== >#.#.# #*...........# ..AC: 3Str: 11 .....# #.*.......####...EV: 11Int: 8 ###### #..**....>.......SH: 0Dex: 17#....*..)...###..XL:  2 Next: 20% Place: Dungeon:1#.....@.#........Nois%h e: ===------  Time: 200.5 (0.0)#......##........a) +2 sling {Minjun} d) +0 sling {Fredrik#......##........Fire: a) +2 sling {Minjun} #......##########Rev+ #......#####+###B   giant cockroach  The sling bullet hits the giant cockroach but does no damage. _The giant cockroach is moderately wounded.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (moderately wounded, 62% to hit)%hD##.#.#..chipmonk the Shooter #.... #...#.#Coglin #.)..#####.#.# #Health: 22/22 ======================== ##.B..†.....#.#.# .Magic: 2/2======================== >#.#.# #............# ..AC: 3Str: 11 .....# #.........####...EV: 11Int: 8 ###### #........>.......SH: 0Dex: 17#.......)...###..XL:  2 Next: 20% Place: Dungeon:1#.....@.#........Noise: ===------  Time:%ho1[37m 200.5 (0.0)#......##........a) +2 sling {Minjun} d) +0 sling {Fredrik#......##........Fire: a) +2 sling {Minjun} #......##########Rev+ #......#####+###B   giant cockroach  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (moderately wounded, 62% to hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.%hv†(((((%hz(Shift-Dir - straight lineAim: a giant cockroach (moderately wounded, 62% to hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.  You kill the giant cockroach!You shoot a sling bullet.%h\†.....91.7 (1.2 _%h_ %hL B%h %h %hp #.# #.###.# >##).....#..##.# ##......##..#.# .#...... ##.#.#.. †.## ....... #...#.# %h # ....)..#####.#.# # #.### ..†..†.....#.#.# . #.#>#.#.# #............# .. ........# #..@......####...---3.7 (2.0 %h! ..####### #........>....... ..# #.......)...###.. ..# #.......#........ ..#%ht Q #......##........ ..# #......##........ ..##......########## ###%h j#......#####+###%h %h) v---4.7 (3Rev %hN! %h{# % _Found a dagger.%hMy%h]#.## ##.# #.# .#.<## #.#########.# #.# ...#.# >...#.###.# ...>## #...).....#..##.# .#.##...##..#.# . .#.### #.........###.#.#.. .#.†.## ..........# #...#.# .#....# .......)..#####.#.# # .#.#.### #......@..†.....#.#.# .7#.#.#>#.#.######......# .. '#.........# #.........####......####### #........>..........# #.......)###.....# #.......#........ ...# #[%h]40m......##........  (....# #......##........  .....# #......########## %h^%h~_$8.7 (4%h\e%h[i %hi %hj*_Found an escape hatch in the floor. %h kn_You see here a giant cockroach corpse.%h  _%hJ X%h %hy B%h %h ,%h %h %h p...#.########....##..###### ...#.#...........###...#####.########### ##......##.#%#. ....# #......# ...#.#.#.# #.#.# #......# ...#.#.#.# ##.#.# #......# ...#...#... #J.?.# ###...# #'######.. #...# ###..# #.. #'######.## #@# ##.# #.# %h ......#.<## ##.#########.# #.# ..#.# ##>.........#.###.# ....>## #.#...).....#..##.#..#.## ##..........##..#.#%hU 0..#.### ###.........###.#.#. J   endoplasm (asleep)..#.†.###...........# #...#. .....#.#....#.........)..#####.#.%h  †....#.#.#.###.#......†..†.....#.%hM ,15.7 (7%h֬ +6.7 (8%hq %h ] _An endoplasm comes into view.%h}...#.########....##..######chipmonk the Shooter ...#.#...........###...#####Coglin ...#.#.########### ##......#Health: 22/22 ======================== ...#.#%#. ....# #......#Magic: 2/2======================== ...#.#.#.# #.#.# #......#AC: 3Str: 11 ...#.#.#.# ##.#.# #......#EV: 11Int: 8 ...#...#... #J.?.# ###...##SH: 0Dex: 17 #'######.. #**.# ###..# #.. XL:  2 Next: 29% Place: Dungeon:1 #'######.## #@###.# #.# Noise: --------- %h Time: 216.7 (0.0) .......#.<## ##.#########.# #.# a) +2 sling {Minjun} d) +0 sling {Fredrik .........#.# ##>.........#.###.# Fire: a) +2 sling {Minjun} .........>## #.#...).....#..##.# .......#.## ##..........##..#.# .......#.### ###.........###.#.#. J   endoplasm (asleep) .......#.†.###...........# #...#. .....#.#....#.........)..#####.#. †....#.#.#.###.#......†..†.....#. _You see here a giant cockroach corpse. _An endoplasm comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)%h^ 5...#.########....##..######chipmonk the Shooter ...#.#...........###...#####Coglin ...#.#.########### ##......#Health: 22/22 ======================== ...#.#%#. ....# #......#%h` Magic: 2/2======================== ...#.#.#.# #.#.# #......#AC: 3Str: 11 ...#.#.#.# ##.#.# #......#EV: 11Int: 8 ...#...#... #J.?.# ###...##SH: 0Dex: 17 #'######.. #...# ###..# #.. XL:  2 Next: 29% Place: Dungeon:1 #'######.## #@###.# #.# Noise: ---------  Time: 216.7 (0.0) .......#.<## ##.#########.# #.# a) +2 sling {Minjun} d) +0 sling {Fredrik .........#.# ##>.........#.###.# Fire: a%hva o) +2 sling {Minjun} .........>## #.#...).....#..##.# .......#.## ##..........##..#.# .......#.### ###.........###.#.#. J   endoplasm (asleep) .......#.†.###...........# #...#. .....#.#....#.........)..#####.#. †....#.#.#.###.#......†..†.....#.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!%hr .((%h B(%h ...  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!  You shoot a sling bullet.%h s33===7.9 (1.2Rev _%h %h_ %h %h %hX%hn%h)&0).###...#####....###.####### ##.##>.............#.########....##..#####.#.#...........###...#####.#.#.########### ##......#%h&.#.#%#. ....# #......#.#.#.#.# #.#.# #......# ....#.#.#.# ##.#.# #......# ....#...#... #..@.# ###...## --- ##'######.. ##...# ###..# #.. ##'######.## ###.# ##.# #.#%h'#.<## ##.#########.# #.# #...#.# ##>.........#.###.# #...>## #.#...).....#..##.# #.#.## ##..........##..#.# #.......#.### ###.........###.#.# ........#.†.###.%hu(I....# #...#%h.-9.9 (2.0%ht/P---20.9 (3%hZ5%h7e _g - a scroll labelled ISANNUWKY VUMAN%h *# ##.###....###.#.#.# ## # ##.†# #....# #.#.# . ##### ###..## #....# #.#.. .).###...#####....###.####### ###.##>..................#.########....##..#####.#.#...........###...#####.#.#.########### ##......#.#.#%#......@..# #......#2.9 (2 .....#.#.#.#.#>#.#.# #......# .....#.#.#.# ###.#.# #......# #...#... #....# ###...##%hb ##'######.. ##...# ###..# #. ###'######.## ###.# ##.# #. ..#.<## ##.#########.# #. ##...#.# ##>.........#.###.  #...>## #.#...).....#..##.%ht W3.9 (3%h 9 _Found an escape hatch in the floor.%h<%hFX%hn_ #.# ##.†# #....# #.#.# .  #.##### ###..## #....# #.#.. .  #...).###...#####....###.###### %hc #####.##>......................  #......#.########....##..######  #......#.#...........###...####  #......#.#.########### ##......  #......#.#%#.........# #......  #......#.#.#.#@#>#.#.# #......  #......#.#.#.#.###.#.# #......  #......#...#...r#....# ###...#  #####'######...###...# ###..  ####'######.### ###.# #  +.........#.<## ##.########r   rat (asleep)  ###.........#.# ##>.........#. #.........>## #.#...).....#.  #.......#.## ##..........##[11;7%hmS6H67.9 (4%h(yl _A rat comes into view.%hd #.###.†# #....# #.#.# . chipmonk the Shooter#.##### ###..## #....# #.#.. . Coglin#...).###...#####....###.###### Health: 22/22 ========================#####.##>...................... Magic: 2/2========================#......#.########....##..###### AC: 3Str: 11#......#.#...........###...#### EV: 11Int: 8#......#.#.########### ##...... SH: 0Dex: 17%hf#......#.#%#.........# #...... XL:  2 Next: 33% Place: Dungeon:1#......#.#.#.#@#>#.#.# #...... Noise: ---------  Time: 227.9 (0.0)#......#.#.#.#*###.#.# #...... a) +2 sling {Minjun} d) +0 sling {Fredrik#......#...#...r#....# ###...# Fire: a) +2 sling {Minjun} #####'######...###...# ###..####'######.### ###.###.+.........#.<## ##.#########. r   rat (asleep)###.........#.# ##>.........#.#.........>## #.#...).....#.#.......#.## ##..........## _Found an escape hatch in the floor. _A rat comes into view.Fire: a) +2 sl%hiing {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 98% to hit)%h8s #.###.†# #....# #.#.# . chipmonk the Shooter#.##### ###..## #....# #.#.. . Coglin#...).###...#####....###.###### Health: 22/22 ========================#####.##>...................... Magic: 2/2%h;========================#......#.########....##..###### AC: 3Str: 11#......#.#...........###...#### EV: 11Int: 8#......#.#.########### ##...... SH: 0Dex: 17#......#.#%#.........# #...... XL:  2 Next: 33% Place: Dungeon:1#......#.#.#.#@#>#.#.# #...... Noise: ---------  Time: 227.9 (0.0)#......#.#.#.#(###.#.# #...... a) +2 sling {Minjun} d) +0 sling {Fredrik#......#...#...r#....# ###...# Fire: a) +2 sling {Minjun} #####'######...###...# ###..####'######.### ###.###.+.........#.<## ##.#########.[%h>m r   rat###.........#.# ##>.........#.#.........>## #.#...).....#.#.......#.## ##..........##Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  The rat squeaks loudly.%h*You shoot a sling bullet. The sling bullet hits the rat.  The rat squeaks loudly.  The rat is heavily wounded.You shoot a sling bullet.  You kill the rat!%hI\.%hk-..%hj7====9.2 (1.3%h3Rev _%h %h%hTs%hÉ%ho,%ho%hq%h%h{%h%hl%h˓,%h%hG%h,%hژ%h֙%hʛ,%h%hk%h,%hʡ%hBB%h%h%h,%h%h %hL%h޻%h{%ho%h%h`%h[7 _You open the door.%h3%h%hU@  There is an open door here.%h5 _%hh%hK%hd,%h%h%h,%h%h%h,%h%h%hM,%hl%h7%hB%hk #.......#.## # ###.......#.### # #.........#.÷. #.#.#....# +..÷....#.#.#. #### #.#.#.#.#> .$..K #####...#' ......########.......### ....g.'@.....'.......# ---- .....g########.......#  ####. #.......#  # #..(....# #.......# # g   hobgoblin (asleep) g   goblin (asleep) K   kobold (missile, asleep) %h 52.2 (23.0)  You open the door.  A goblin, a hobgoblin and a kobold come into view.%hc,%h _.K.gg.gwandering)gK)====3.2 (24%h _The goblin shouts! The kobold shouts! _Found 17 gold pieces.%h/ #.......#.## # chipmonk the Shooter###.......#.### # Coglin#.........#.÷.### Health: 22/22 ========================#.......#.#....#. Magic: 2/2========================+..÷....#.#.#.### AC: 3Str: 11#### #.......#.#.#.#># EV: 11Int: 8.$... #####...#'#...... SH: 0Dex: 17.....K########.......### XL:  2 Next: 37% Place: Dungeon:1.....g*@.....'.......#Noise: ====-----  Time: 253.2 (0.0)....g.########.......#a) +2 sling {Minjun} d) %h: +0 sling {Fredrik####.#.......#Fire: a) +2 sling {Minjun} ##..(....##.......##########g   hobgoblin (wandering)g   goblinK   kobold (missile) _The goblin shouts! The kobold shouts! _Found 17 gold pieces.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (55% to hit)%h <#.......#.## # chipmonk the Shooter###.......#.### # Coglin#.........#.÷.### Health: 22/22 ========================#.......#.#....#. Magic: 2/2========================+..÷....#.#.#.### AC: 3Str: 11#### #.......#.#.#.#># EV: 11Int: 8.$... #####...#'#...... SH: 0Dex: 17.....K########.......### XL:  2 Next: 37% Place: Dungeon:1%h Q.....((@.....'.......#Noise: ====-----  Time: 253.2 (0.0)....g.########.......#a) +2 sling {Minjun} d) +0 sling {Fredrik####.#.......#Fire: a) +2 sling {Minjun} ##..(....##.......##########g   hobgoblin (wandering)g   goblinK   kobold (missile)Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (55% to hit)  You shoot a sling bullet.  The sling bullet closely misses the goblin.%hNw /You shoot a sling bullet.  The sling bullet closely misses the goblin.You shoot a sling bullet.  The hob shouts!  The sling bullet hits the goblin.  You kill the goblin!%h} gK   kobold (missile) %h .gK.%h i414.5 (1.3Rev _%h) %h#.......#.## # chipmonk the Shooter###.......#.### # Coglin#.........#.÷.### Health: 22/22 ========================#.......#.#....#. Magic: 2/2========================+..÷....#.#.#.### AC: 3Str: 11#### #.......#.#.#.#># EV: 11Int: 8.$... #####...#'#...... SH: 0Dex: 17......########.......### XL:  2 Next: 41% Place: Dungeon:1.....gK@.....'.......#Noise: ====-----  Time: 254.5 (0.0)......########.......#a) +2 sling {Minjun} d) +0 sling {Fredrik%h-####.#.......#Fire: a) +2 sling {Minjun} ##..(....#Rev #.......##########g   hobgoblinK   kobold (missile)The sling bullet hits the goblin. _You kill the goblin!Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (55% to hit)%h3Aa#.......#.## # chipmonk the Shooter###.......#.### # Coglin#.........#.÷.### Health: 22/22 ========================#.......#.#....#. Magic: 2/2========================+..÷....#.#.#.### AC: 3Str: 11#### #.......#.#.#.#># EV: 11%hAInt: 8.$... #####...#'#...... SH: 0Dex: 17......########.......### XL:  2 Next: 41% Place: Dungeon:1.....g(@.....'.......#Noise: ====-----  Time: 254.5 (0.0)......########.......#a) +2 sling {Minjun} d) +0 sling {Fredrik####.#.......#%hCFire: a) +2 sling {Minjun} ##..(....#Rev #.......##########g   hobgoblinK   kobold (missile)The sling bullet hits the goblin. _You kill the goblin!Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (55% to hit)%hd^Fire: a) +2 sling {Minjun}  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (55% to hit)  %hYou shoot a sling bullet. The sling bullet misses the kobold.You shoot a sling bullet.%hY KThe sling bullet barely misses the kobold.===-5.7 (1.2Rev+ %hui _The kobold barely misses you.%h|X#.......#.## # chipmonk the Shooter###.......#.### # Coglin%hl}*#.........#.÷.### Health: 22/22 ========================#.......#.#....#. Magic: 2/2========================+..÷....#.#.#.### AC: 3%h}Str: 11#### #.......#.#.#.#># EV: 11Int: 8.$... #####...#'#...... SH: 0%h7~Dex: 17......########.......### XL:  2 Next: 41% Place: Dungeon:1.....gK@.....'.......#Noise: ===------  Time: 255.7 (0.0)%h6......########.......#a) +2 sling {Minjun} d) +0 sling {Fredrik####.#.......#Fire: a) +2 sling {Minjun} ##..(....#Rev+ #.......##########g   hobgoblinK   kobold (missile)The sling bullet barely misses the kobold. _The kobold barely misses you.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (55% to hit)%h7X#.......#.## # chipmonk the Shooter###.......#.### # Coglin%hi#.........#.÷.### Health: 22/22 ========================#.......#.#....#. Magic: 2/2========================+..÷....#.#.#.### AC: 3Str: 11#### #.......#.#.#.#># EV: 11Int: 8.$... #####...#'#...... SH: 0%h 0Dex: 17......########.......### XL:  2 Next: 41% Place: Dungeon:1.....gK@.....'.......#Noise: ===------  Time: 255.7 (0.0)......########.......#%h a) +2 sling {Minjun} d) +0 sling {Fredrik####.#.......#Fire: a) +2 sling {Minjun} ##..(....#Rev+ #.......#%hz #########g   hobgoblinK   kobold (missile)Fire: a) +2 sling {Minjun}%h TPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (55% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!%hr*A) %hB(%hMPress: ? - help, Q - select action%hiCShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (55% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.%hD#C)g%hp>t57.0 (1.3Rev* %hH%hLO _The hobgoblin misses you.%h#.......#.## # chipmonk the Shooter###.......#.### # Coglin#.........#.÷.### Health: 22/22 ========================#.......#.#....#. Magic: 2/2========================+..÷....#.#.#.### AC: 3Str: 11#### #.......#.#.#.#># EV: 11Int: 8.$... #####...#'#...... SH: 0Dex: 17......########.......### XL:  2 Next: 45% Place: Dungeon:1.....)g@.....'.......#Noise: ===------  Time: 257.0 (0.0)......########.......#a) +2 sling {Minjun} d) +0 sling {Fredrik%h####.#.......#Fire: a) +2 sling {Minjun} ##..(....#Rev* #.......##########g   hobgoblin  You shoot a sling bullet. _The hobgoblin misses you.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (62% to hit)%h/#.......#.## # chipmonk the Shooter###.......#.### # Coglin#.........#.÷.### Health: 22/22 ========================%h#.......#.#....#. Magic: 2/2========================+..÷....#.#.#.### AC: 3Str: 11#### #.......#.#.#.#># EV: 11Int: 8.$... #####...#'#...... SH: 0Dex: 17......########.......### XL:  2 Next: 45% Place: Dungeon:1.....)g@.....'.......#Noise: ===------  Time: 257.0 (0.0)......########.......#a) +2 sling {Minjun} d) +0 sling {Fredrik%h####.#.......#Fire: a) +2 sling {Minjun} ##..(....#Rev* #.......##########g   hobgoblin  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead.%hĝ XShift-Dir - straight line  Aim: a hobgoblin (62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead.You kill the hobgoblin!%h ")%hZ !%h< %hQ =548.2 (1.2 _%hS %h} a#.......#.## # chipmonk the Shooter###.......#.### # Coglin#.........#.÷.### Health: 22/22 ========================#.......#.#....#. Magic: 2/2========================+..÷....#.#.#.### AC: 3Str: 11#### #.......#.#.#.#># EV: 11%h RInt: 8.$... #####...#'#...... SH: 0Dex: 17......########.......### XL:  2 Next: 54% Place: Dungeon:1.....))@.....'.......#Noise: ===------  Time: 258.2 (0.0)......########.......#a) +2 sling {Minjun} d) +0 sling {Fredrik####.#.......#Fire: a) +2 sling {Minjun} #%h n#..(....#Rev* #.......##########The hobgoblin is almost dead.You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!Fire: a) +2 sling {Minjun}%h Press: ? - help, Q - select actionShift-Dir - straight line%h #.......#.## # chipmonk the Shooter###.......#.### # Coglin#.........#.÷.### Health: 22/22 ========================#.......#.#....#. Magic: 2/2========================+..÷....#.#.#.### AC: 3Str: 11%h #### #.......#.#.#.#># EV: 11Int: 8.$... #####...#'#...... SH: 0Dex: 17......########.......### XL:  2 Next: 54% Place: Dungeon:1.....))@.....'.......#Noise: ===------  Time: 258.2 (0.0)......########.......#a) +2 sling {Minjun} d) +0 sling {Fredrik####.#.......#Fire: a) +2 sling {Minjun} ##..(....#Rev* #.......########## _You kill the hobgoblin!%h; &Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineThat would be overly suicidal.  Okay, then.%hh %h . _%h/%hb0%hI7%h:LFire: a) +2 sling {Minjun}%h ;HPress: ? - help, Q - select action  Shift-Dir - straight lineThat would be overly suicidal. _Okay, then.Unknown command.%h %hu %h } _%h ( #  There is an open door here.  Things that are here:  a +0 short sword; a stone; a hobgoblin corpse _  %h( XThings that are here:  a +0 dagger; a goblin corpse%h* %h\+ FRev+ _%h, %h/ %h1 ,%h2 %h8 X%h&: %h; %h,< %h< %h@ PRev %hA %hE M _You now have 30 gold pieces (gained 17).%hH 4%h}H %h{J %h L ,%hQM %hN %hQ %h{Q %hV ,%hX 7%hl d%hs n%ht %hny X%h %hU B%hV %h B%h %hx ,%h %h %h ,%h %h %h= ,%h %h %ḫ   #.# ######  ######.#  #......#  #.######  #.#S..#   #.#.#.# %h9 D  #.#...   #.#.#.#  %h  #.@...# --- %h   #   %h  %hK =      S   ball python (constriction, asleep)    %he 87.2 (29.0)  A ball python comes into view.%h[ %h= .SS)=--8.2 (30%h %h 5 _The ball python hisses angrily.%h #.#  ######.#  #......#  #.######  #.#...#  #.#.#.#  #.#S..  #.#.#.#  #.@...#  ####### %h0 #.#  ######.#  #......#  #.######  #.#...#  #.#.#.#  #.#S..  #.#.#.#  #.@...#  ####### %h<3 %hX4 b _A ball python is nearby!%h^  #.# ####### chipmonk the Shooter  ######.#Coglin  #......#Health: 22/22 ========================  #.######Magic: 2/2========================  #.#...#AC: 3Str: 11  #.#.#.#EV: 11Int: 8  #.#S..SH: 0Dex: 17  #.#*#.#XL:  2 Next: 54% Place: Dungeon:1  #.@...#Noise: =--------  Time: 288.2 (0.0)  #######a) +2 sling {Minjun} d) +0 sling {Fredrik  Fire: a) +2 sling {Minjun}    %h=b  S   ball python (constriction)    _The ball python hisses angrily. _A ball python is nearby!Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (66% to hit)%hZ{  #.# ####### chipmonk the Shooter  ######.#Coglin  #......#%h| Health: 22/22 ========================  #.######Magic: 2/2========================  #.#...#AC: 3Str: 11  #.#.#.#EV: 11Int: 8 %h]} X #.#(..SH: 0Dex: 17  #.#(#.#%hp~ XL:  2 Next: 54% Place: Dungeon:1  #.@...#Noise: =--------  Time: 288.2 (0.0)  #######a) +2 sling {Minjun} d) +0 sling {Fredrik  Fire: a) +2 sling {Minjun}  %hG   S   ball python (constriction)    Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ball python.%h {Shift-Dir - straight line  Aim: a ball python (66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ball python.The sling bullet hits the ball python.  You kill the ball python!%h )%hٕ @†.%h7 q8==9.5 (1.3Rev _%h %h %hf%hdg%hg%hi%hVk%hl%h t%hvM%hmx%hCz%h{%h{%hin%h ,%h%h؆%h%h%hC%h%h%h>%h%h%hD,%h%h%h%hզ%h%h%hܩ%h;%hĪ%hX%hX,%h%hV%h%h%h\%h%h%h%ho%h2%h%hL,%h-%h,%hc%h%h%hn%h%h~%h%h7%h%h)%h%h%hu%h%h%h,%h%hA%h%h"%h%h%h%h %h%h,%h9%h%h%hu%h%hq%h%h@%h%h?%h%h:%h%h %h%%h%h%h%h=%h%h%%h%h&%h%h%%h#%h%h%h8%h%h%h,%hS%h%h%h%h+ %h %hQ %h3 ,%h %hc %h>%h%h%h%h.......##.......)... .......# #.......#...... .......# #......##...... ..(....# #......##...... .......# #......######## ########%h #......# #######+### #....(.[# #@# ---331.5 (42.%h0) #.# #####.# ...##.# ##.# #########.#  #.#####.........#  #....##.#########  ####.##.#  #.##.#%hS---2.5 (43 _Found 4 poisoned darts.%h .......##.......)...### chipmonk the Shooter .......#%h{ #.......#...... Coglin .......##......##...... Health: 22/22 ======================== ..(....##......##...... Magic: 2/2%h  ======================== .......##......######## AC: 3Str: 11 ########%h #......#EV: 11Int: 8#######+###SH: 0Dex: 17%he #....(.[#XL:  2 Next: 58% Place: Dungeon:1#@#Noise: ---------  Time: 332.5 (0.0)#.#%h a) +2 sling {Minjun} d) +0 sling {Fredrik #####.#Fire: a) +2 sling {Minjun} %h ...##.# ##.# #########.##.#####.........#%h #....##.#############.##.##.##.#%h" You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python! _Found 4 poisoned darts.  Fire: a) +2 sling {Minjun}%h Press: ? - help, Q - select actionShift-Dir - straight line%h($%h7*.......#%h*#.......)...### chipmonk the Shooter %hN+!.......#%h+H#.......#...... Coglin %hW,!.......#%ha.#......##...... Health: 22/22 ======================== ..(....##......##...... Magic: 2/2======================== .......##......######## AC: 3Str: 11 #########......#EV: 11Int: 8#######+###SH: 0Dex: 17#....(.[#XL:  2 Next: 58% Place: Dungeon:1#@#Noise: ---------  Time: 332.5 (0.0)#.#a) +2 sling {Minjun} d) +0 sling {Fredrik #####.#Fire: a) +2 sling {Minjun} %h.(...#%hj/'#.# %h/u##.# #########.#%h0T#.#####.........#%h1T#....##.#########%h1B####.##.#%h24#.##.# %h25_Found 4 poisoned darts.  %h#3+Fire: a) +2 sling {Minjun}%h3WPress: ? - help, Q - select action%h24 Shift-Dir - straight line%h4;That would be overly suicidal.  %hv5Okay, then.%h5%h-7%h7%h=%hB %h C_%hC%h _Unknown command.%hVM######.>.....)...###..(...... .......####### ########%h/p #......######+###...(.[#.####### #. #####.# .......#####.............##..##.%h_%h23.5 (1 _%h %h+ %h# #.>.# #.)...###.# #.#.# #......##. .(....# #......##.# #......# #......# #+### #.@..(.[# #.# #.#  #.## #.#.# ##.# #.#####...# #....##.######### %hY4%h # #.>.# #.%h. K)...###.# #.#.# #......##. (....# #......##.# #......# %h ,#......# #+### #..@.(.[# #.# #.#  #.## #.%h # .# #.# .#####..# ....##.##%h +# %h\ %h &5%hg %h # #.>. # #.)...###.. # #.#. # #......##. ....# #......##. # #......#  #......# #+### #...@(.[# #.# #.# 6%h4 %h7 # #.>. # #.)...###.. # #.#. # #......##. # #......##.%hֺ # #......#  #......# #+### #....@.[# #.#%hR #.#   %h %h<7%h%hT _You see here 4 poisoned darts.%hc# #.>. # #.)...###.. # #.#. %hy# #......##. # #......##. # #......#  #......# #+### #....(@[# #.# #.# .##.#%h%h-8 _%hk%h?%h.0H# #.%h0>. # #.)...###.. # #.#.%h22 # #......##. # #......##. # #......#  #......# #+### #....(.@# #.# #.# ##.#%h`<%h=&9%hD%hHl _You see here a +1 hat.%hM =40%h %h B _h - a +1 hat%hq|Wear which item? Armour (go to first with [)  b - a +0 leather armour (worn)  h - a +1 hat[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h %hϤ %h J.####### #........>.......chipmonk the Shooter .##.......)...###..Coglin %h .##.......#........Health: 22/22 ======================== .##......##........Magic: 2/2======================== .##......##........AC: 3Str: 11 .##......##########EV: 11Int: 8 ###......#SH: 0Dex: 17#######+###XL:  2 Next: 58% Place: Dungeon:1%h B#....(.@#Noise: ---------  Time: 340.5 (0.0)#.#######a) +2 sling {Minjun} d) +0 sling {Fredrik#.#Fire: a) +2 sling {Minjun} #.##.##########.# ##.........# ##.######### ##.#That would be overly suicidal. _Okay, then. _Unknown command. _You see here 4 poisoned darts. %hv _You see here a +1 hat. _h - a +1 hat%hֺ %h %h8 %h W1.5 (1%h A2.5 (2%h %h W3.5 (3%hX %h# +4.5 (4%h %h %hZ +5.5 (5%h %h/ 4 _You start putting on your armour. You continue putting on your +1 hat. x5%h %h. %hX _You finish putting on your +1 hat.%hO_%hlB%h  _You open the door.  There is an open door here. _%h" %h[X%h,%h %h!@  You see here a +0 scimitar.%hM$%h$ _%h%%h*R  There is a stone staircase leading down here.%h.2&>.........#.###.# #...).....#..##.# S. .........##..#.##. #.........###.#.#.. %h3.........# #...#.# ......)..#####.#.# # ......†..†.....#.#.# . #.######............# .. ..# #........@####... ### #........>.......#.......)...###..%h5#.......#........#......##........ #......##........S   ball python (constriction, asleep) #......########## #......#  #######'###%h9| 54.5 (9  A ball python comes into view.%h?k.SS)%h@/5.5 (10.0)%hwE%hPH5 _The ball python hisses angrily.%h{. >.........#.###.#chipmonk the Shooter #...).....#..##.# ..Coglin ..........##..#.##SHealth: 22/22 ======================== #.........###.#.#.*%h&0 pMagic: 2/2======================== ..........# #...#*#AC: 4Str: 11 .......)..#####.#*# #EV: 11Int: 8 #......†..†.....#*#.# .SH: 0Dex: 17 #.######........*...# ..XL:  2 Next: 58% Place: Dungeon:1 ..# #........@####...Noise: ---------  Time: 355.5 (0.0) %h2 ### #........>.......a) +2 sling {Minjun} d) +0 sling {Fredrik#.......)...###..Fire: a) +2 sling {Minjun} #.......#........#......##........#......##........S   ball python (constriction)#......###########......########'###A ball python comes into view. _The ball python hisses angrily.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (66% to hit)%hy>.........#.###.#chipmonk the Shooter #...).....#..##.# ..Coglin ..........##..#.##S%h{YHealth: 22/22 ======================== #.........###.#.#.(Magic: 2/2======================== ..........# #...#(#AC: 4Str: 11 .......)..#####.#(# #EV: 11Int: 8 #......†..†.....#(#.# .SH: 0Dex: 17 #.######........(...# ..XL:  2 Next: 58% Place: Dungeon:1 ..# #........@####...Noise: ---------  Time: 355.5 (0.0) ### #........>.......%hu~"a) +2 sling {Minjun} d) +0 sling {Fredrik#.......)...###..Fire: a) +2 sling {Minjun} #.......#........#......##........#......##........S   ball python (constriction)#......###########......########'###Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (66% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python is severely wounded.%h(Shift-Dir - straight line  Aim: a ball python (66% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python is severely wounded.  The sling bullet closely misses the ball python.%hH%hI%hL%hWK..S... K   kobold (wandering)%hXc===6.8 (1.3Rev %hq`%h`ns _A kobold comes into view. It is wielding a +0 club.%h..S---70%h .S---8%hR %h4 %h >.........#.###.#chipmonk the Shooter #...).....#..##.# ..Coglin ..........##..#.##.Health: 22/22 ======================== #.........###.#.#..%h Magic: 2/2======================== ..........# #...#.#AC: 4Str: 11 .......)..#####.#.# #EV: 11Int: 8 #......†..†.....#S#.# .SH: 0Dex: 17 #.######.........*..# ..%h GXL:  2 Next: 58% Place: Dungeon:1 ..# #........@####...Noise: ---------  Time: 358.8 (0.0) ### #........>.......a) +2 sling {Minjun} d) +0 sling {Fredrik#.......)...###..Fire: a) +2 sling {Minjun} #.......#........#......##........#......##........S   ball python (constriction)#......##########%h~ (#......########'###The sling bullet closely misses the ball python. _A kobold comes into view. It is wielding a +0 club.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (moderately wounded, 66% to hit)%hw1>.........#.###.#chipmonk the Shooter #...).....#..##.# ..Coglin ..........##..#.##.Health: 22/22 ======================== %h/{#.........###.#.#..Magic: 2/2======================== ..........# #...#.#AC: 4Str: 11 .......)..#####.#.# #EV: 11Int: 8 #......†..†.....#S#.# .SH: 0Dex: 17 #.######............# ..XL:  2 Next: 58% Place: Dungeon:1 ..# #........@####...Noise: ---------  Time: 358.8 (0.0) ### #........>.......a) +2 sling {Minjun} d) +0 sling {Fredrik#.......)...###..Fire: a) +2 sling {Minjun} #.......#[%hg|m........#......##........#......##........S   ball python (constriction)#......###########......########'###Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (moderately wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!%hʃg†(%hB(%hג†.  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (moderately wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!You shoot a sling bullet.%ht62===60.1 (1.3Rev _%hm%h>.........#.###.#chipmonk the Shooter #...).....#..##.# ..Coglin ..........##..#.##.Health: 22/22 ======================== #.........###.#.#..Magic: 2/2======================== ..........# #...#.#AC: 4Str: 11 .......)..#####.#.# #EV: 11Int: 8 #......†..†.....#†#.# .SH: 0Dex: 17 #.######............# ..XL:  2 Next: 62% Place: Dungeon:1 ..# #........@####...Noise: ===------  Time%hp: 360.1 (0.0) ### #........>.......a) +2 sling {Minjun} d) +0 sling {Fredrik#.......)...###..Fire: a) +2 sling {Minjun} #.......#........Rev #......##........#......##........#......###########......########'###You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python! _You shoot a sling bullet.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight line%hp>.........#.###.#chipmonk the Shooter #...).....#..##.# ..Coglin ..........##..#.##.Health: 22/22 ======================== #.........###.#.#..Magic: 2/2======================== ..........# #...#.#AC: 4Str: 11 .......)..#####.#.# #EV: 11Int: 8 #......†..†.....#†#.# .SH: 0Dex: 17 #.######............# ..XL:  2 Next: 62% Place: Dungeon:1 ..# #........@####...Noise: ===------  [33%hFmTime: 360.1 (0.0) ### #........>.......a) +2 sling {Minjun} d) +0 sling {Fredrik#.......)...###..Fire: a) +2 sling {Minjun} #.......#........Rev #......##........#......##........#......###########......########'###You kill the ball python! _You shoot a sling bullet.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then.%hb%h. _%h(J%h} _%hB%h%h %h N###...## ......+  ###..# #......###  ##.# #.##.....######.# #.##.....##.###.##....#..##.##.....# %h  ,.....##..#.##.....# .....###.#.#.....## ...# #...#.#.#@# --- ..)..#####.#.#.#.# ..†..†.....#†#.#... ###............#.........####........>......... b   bat (asleep)#.......)...###.....#.......#..........b.#......##........%h] 0710.0)%h H---1.1 (11%h %hY ^ _You shoot a sling bullet.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then. _A bat comes into view.%h###...## ......+chipmonk the Shooter###..# #......###Coglin##.# #.##.....#Health: 22/22 ======================== ######.# #.##.....#Magic: 2/2======================== .....#.###.##.....#AC: 4Str: 11 .....#..##.##.....#EV: 11Int: 8 .....##..#.##.....#SH: 0Dex: 17 .....###.#.#.....##XL:  2 Next: 62% Place: Dungeon:1 .....# #...#.#.#@#Noise: ---------  Time: 371.1 (0.0) ..)..#####.#.#.#*#%hƑa) +2 sling {Minjun} d) +0 sling {Fredrik ..†..†.....#†#.#.*.Fire: a) +2 sling {Minjun} ###............#..*#.........####...*#........>.......*.b   bat (asleep)#.......)...###...*.#.......#..........b.#......##........ _Okay, then. _A bat comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 98% to hit)%hU###...## ......+chipmonk the Shooter###..# #......###Coglin##.# #.##.....#Health: 22/22 ======================== ######.# #.##.....#Magic: 2/2======================== .....#.###.##.....#AC: 4Str: 11 .....#..##.##.....#EV: 11Int: 8 .....##..#.##.....#SH: 0Dex: 17 .....###.#.#.....##XL:  2 Next: 62% Place: Dungeon:1 .....# #...#.#.#@#Noise: ---------  Time: 371.1 (0.0) ..)..#####.#.#.#(#a) +2 sling {Minjun} d) +0 sling {Fredrik ..†..†.....#†#.#%hZ.(.Fire: a) +2 sling {Minjun} ###............#..(#.........####...(#........>.......(.b   bat#.......)...###...(.#.......#..........b.#......##........Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is moderately wounded.%h`Shift-Dir - straight line  Aim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is moderately wounded.  You kill the bat!%h4†%hqF......%h6r6===2.4 (1.3Rev _%h%hΚ%hJ%hl%hO X%h}#,%h &%h)%hp7%hX;B%h=<%h>%h?,%hA%hB%h;XB%hi%hϝ%h?..###### #...##### #....=.. ##......# #......#  #......# #......#  #......# #......#  #......# #......#  ###...## #......+  ###..# #......### ##.# #.##..@..#---84.4 (12.0) #######.# #.##.....#....#.###.##.....# ).....#..##.##.....# ......##..#.##.....# ......###.#.#.....## ......# #...#.#.#.# ...)..#####.#.#.#.######## ...[4%h;0m†..†.....#†#.#........#---5.4 (13%hBj _Found an encrusted coral ring.%h3%h%h%hPB%h%hO,%h%h 7 _You open the door.%h3%h̶%hU@  There is an open door here.%h#%h _%h%hH%h?,%h%h%h##### ..... ....... ## #....... ##### #....=.. ....# #......# +# ....# #......# .# ....# #......# g# ....# #......####.# ...## #......'..@.# %h&..# #......######  ##.# #.##.....# ###.# #.##.....##.###.##.....##..##.##.....# g   hobgoblin (asleep)##..#.##.....####.#.#.....### #...#.#.#.#%hI290.4 (5.0)%h+1.4 (6%h%h\ _A hobgoblin comes into view.%h#####chipmonk the Shooter ..... .......Coglin #### #.......Health: 22/22 ======================== ##### #....=..Magic: 2/2======================== ....# #......# +#AC: 4Str: 11 ....# #......# .#EV: 11Int: 8 ....# #......# g#SH: 0Dex: 17 ....# #......####*#XL:  2 Next: 66% Place: Dungeon:1 ...## #......'..@.#Noise: ---------  Time: 391.4 (0.0) ##..# #......######%hIa) +2 sling {Minjun} d) +0 sling {Fredrik##.# #.##.....#Fire: a) +2 sling {Minjun} ###.# #.##.....# ..#.###.##.....# ..#..##.##.....#g   hobgoblin (asleep) ..##..#.##.....# ..###.#.#.....## ..# #...#.#.#.# _There is an open door here. _A hobgoblin comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)%h`A#####chipmonk the Shooter ..... .......Coglin #### #.......Health: 22/22 ======================== ##### #....=..Magic: 2/2======================== ....# #......# +#AC: 4Str: 11 ....# #......# .#EV: 11Int: 8 ....# #......# g#SH: 0%hEDex: 17 ....# #......####(#XL:  2 Next: 66% Place: Dungeon:1 ...## #......'..@.#Noise: ---------  Time: 391.4 (0.0) ##..# #......######a) +2 sling {Minjun} d) +0 sling {Fredrik##.# #.##.....#Fire: a) +2 sling {Minjun} ###.# #.##.....# ..#.###.##.....# ..#..##.##.....#g   hobgoblin ..##..#.##.....# ..###.#.#.....## ..# #...#.#.#.#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.%hF7Shift-Dir - straight line  Aim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  The hobgoblin shouts!  You shoot a sling bullet.%ho\  The sling bullet hits the hobgoblin but does no damage.%hL.g%h====2.7 (1.3Rev _%h%%h'%hR X#####chipmonk the Shooter ..... .......Coglin #### #.......Health: 22/22 ======================== ##### #....=..Magic: 2/2======================== ....# #......# +#AC: 4Str: 11 ....# #......# .#EV: 11Int: 8 ....# #......# .#SH: 0Dex: 17 ....# #......####g#XL:  2 Next: 66% Place: Dungeon:1 %hS ...## #......'..@.#Noise: ====-----  Time: 392.7 (0.0) ##..# #......######a) +2 sling {Minjun} d) +0 sling {Fredrik##.# #.##.....#Fire: a) +2 sling {Minjun} ###.# #.##.....#Rev ..#.###.##.....# ..#..##.##.....#g   hobgoblin ..##..#.##.....# ..###.#.#.....## ..# #...#.#.#.#You shoot a sling bullet. _The sling bullet hits the hobgoblin but does no damage.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select action%h Y ZShift-Dir - straight lineAim: a hobgoblin (62% to hit)%h#####chipmonk the Shooter ..... .......Coglin #### #.......Health: 22/22 ======================== ##### #....=..Magic: 2/2======================== ....# #......# +#AC: 4Str: 11 ....# #......# .#EV: 11Int: 8 ....# #......# .#SH: 0Dex: 17 ....# #......####g#XL:  2 Next: 66% Place: Dungeon:1 ...## #......'..@.#Noise: ====-----  Time: 392.7 (0.0) ##..# #......######%ha) +2 sling {Minjun} d) +0 sling {Fredrik##.# #.##.....#Fire: a) +2 sling {Minjun} ###.# #.##.....#Rev ..#.###.##.....# ..#..##.##.....#g   hobgoblin ..##..#.##.....# ..###.#.#.....## ..# #...#.#.#.#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!%hcE†%h`+B(%hn†Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a hobgoblin (62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!  You shoot a sling bullet.%h75===-3.9 (1.2Rev+ _%h1%h%hz4%h|%h%h|Rev %h,%h%hݕe  You see here a hobgoblin corpse.%h%h_ _%h%h%há,%h=%h%h.# ##  . ......  . .....### ......# ....... ..... ### #. g.. #### #....=.. ... %hJO# #......# #'#  #......# #@# ---- ...# #......# #.# ...# #......####†# ..## #......'....# %h±#..# #......###### ##.# #.##.....# g   goblin (asleep) ##.# #.###.###..##.##....%h 7.9 (4.0  You open the door.  A goblin comes into view. It is wielding a +0 dagger.%hGO  The goblin shouts! You hear a loud squeak.%h8 g.gg   hobgobling   goblinA hobgoblin comes into view.%hR====8.9 (5%h%h+ _The hobgoblin shouts!%hS .# ##chipmonk the Shooter.g.....Coglin......###Health: 22/22 ======================== ####......#Magic: 2/2======================== .... ....... .....#AC: 4Str: 11 %h ### #....... ....#EV: 11Int: 8 #### #....=.. g..SH: 0Dex: 17 ...# #......# #*#XL:  2 Next: 75% Place: Dungeon:1 ...# #......# #@#Noise: ====-----  Time: 398.9 (0.0) ...# #......# #.#a) +2 sling {Minjun} d) +0 sling {Fredrik ...# #......####†#Fire: a) +2 sling {Minjun} %hZ U..## #......'....# #..# #......###### ##.# #.##.....#g   hobgoblin ##.# #.##.....#g   goblin .#.###.##.....# .#..##.##.....#A hobgoblin comes into view. _The hobgoblin shouts!  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (55% to hit)%h|.# ##chipmonk the Shooter.g.....Coglin......###Health: 22/22 ======================== ####......#Magic: 2/2======================== .... ....... .....#AC: 4Str: 11 ### #....... ....#EV: 11Int: 8 #### #....=.. (..SH: 0Dex: 17 ...# #......# #(#XL:  2 Next: 75% Place: Dungeon:1 ...# #......# #@#%hYNoise: ====-----  Time: 398.9 (0.0) ...# #......# #.#a) +2 sling {Minjun} d) +0 sling {Fredrik ...# #......####†#Fire: a) +2 sling {Minjun} ..## #......'....# #..# #......###### ##.# #.##.....#g   hobgoblin ##.# #.##.....#g   goblin .#.###.##.....# .#..##.##.....#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (55% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.%h6%hu8vShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (55% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.The sling bullet hits the goblin.  You kill the goblin!%h<)%hE%h%h#. %h0@g)'%h %9%hz===-400.2 (1.3Rev _%h%h%h.# ##chipmonk the Shooter.......Coglin......###Health: 22/22 ======================== ####g.....#Magic: 2/2======================== .... ....... *....#AC: 4Str: 11 ### #....... *...#EV: 11Int: 8 #### #....=.. *..SH: 0Dex: 17 ...# #......# #*#XL:  2 Next: 79% Place: Dungeon:1 ...# #......# #@#Noise: ===------  Time: 400.2 (0.0) %h^...# #......# #.#a) +2 sling {Minjun} d) +0 sling {Fredrik ...# #......####†#Fire: a) +2 sling {Minjun} ..## #......'....#Rev #..# #......###### ##.# #.##.....#g   hobgoblin ##.# #.##.....# .#.###.##.....# .#..##.##.....#You shoot a sling bullet. The sling bullet hits the goblin. _You kill the goblin!Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (62% to hit)%ht.# ##chipmonk the Shooter.......Coglin......###Health: 22/22 ======================== ####g.....#Magic: 2/2======================== .... ....... (....#AC: 4Str: 11 ### #....... (...#EV: 11Int: 8 #### #....=.. (..SH: 0Dex: 17 ...# #......# #(#XL:  2 Next: 79% Place: Dungeon:1 ...# #......# #@#Noise: ===------  Time: 400.2 (0.0) ...# #......# #.#%hEa) +2 sling {Minjun} d) +0 sling {Fredrik ...# #......####†#Fire: a) +2 sling {Minjun} ..## #......'....#Rev #..# #......###### ##.# #.##.....#g   hobgoblin ##.# #.##.....# .#.###.##.....# .#..##.##.....#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is severely wounded.%h]Shift-Dir - straight line  Aim: a hobgoblin (62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is severely wounded.You kill the hobgoblin!%hE†%h W U..)'%hs u3/23871.5 (1.3Rev+ %hWv %hQx ? _You hear a loud squeak. You hear a shout!%hJ%hɝ%hrV78 M.. .# ## ##......  . ......## #### ###† %h^z.... ......... #.......r....# ###.=....)..# #..####† ..## #......'....#r   rat (wandering)%hO(0.0%hT`.r%h5---2.5 (1%h%h _A rat comes into view. _There is an open door here.%h %.# ..chipmonk the Shooter .# ## #......Coglin.#......Health: 23/23 ========================.......###Magic: 2/2======================== #### ###†.....#AC: 4Str: 11 .... .............#EV: 11Int: 8 ### #............#SH: 0Dex: 17 #### #....=...r*..#XL:  2 Next: 87% Place: Dungeon:1 ...# #......# #@#Noise: ---------  Time: 402.5 (0.0) ...# #......# #.#%h_ a) +2 sling {Minjun} d) +0 sling {Fredrik ...# #......# #.#Fire: a) +2 sling {Minjun} ...# #......####†#Rev+ ..## #......'....# #..# #......######r   rat ##.# #.##.....# ##.# #.##.....# .#.###.##.....# _A rat comes into view. _There is an open door here.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (62% to hit)%hpq v.# ..chipmonk the Shooter .# ## #......Coglin.#......Health: 23/23 ========================.......###Magic: 2/2======================== %h@s #### ###†.....#AC: 4Str: 11 .... .............#EV: 11Int: 8 ### #............#SH: 0Dex: 17 #### #....=...r)..#XL:  2 Next: 87% Place: Dungeon:1 ...# #......# #@#Noise: ---------  Time: 402.5 (0.0) ...# #......# #.#a) +2 sling {Minjun} d) +0 sling {Fredrik ...# #......# #.#%hv Fire: a) +2 sling {Minjun} ...# #......####†#Rev+ ..## #......'....# #..# #......######r   rat ##.# #.##.....# ##.# #.##.....# .#.###.##.....#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (62% to hit)  You shoot a sling bullet. The sling bullet hits the rat!  You kill the rat!%h{ `.(%h[ B(%h <.)Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a rat (62% to hit)  You shoot a sling bullet. The sling bullet hits the rat!  %h TYou kill the rat!  You shoot a sling bullet.%h7 G91===3.7 (1.2 _%h %h.# ..chipmonk the Shooter .# ## #......Coglin.#......Health: 23/23 ========================.......###Magic: 2/2======================== #### ###†.....#AC: 4Str: 11 .... .............#EV: 11Int: 8 ### #............#SH: 0Dex: 17 #### #....=....)..#XL:  2 Next: 91% Place: Dungeon:1 ...# #......# #@#Noise: ===------  Time: 403.7 (0.0) ...# #......# #.#a) +2 sling {Minjun} d) +0 sling {Fredrik ...# #......#[%hLm #.#Fire: a) +2 sling {Minjun} ...# #......####†#Rev+ ..## #......'....# #..# #......###### ##.# #.##.....# ##.# #.##.....# .#.###.##.....#You shoot a sling bullet. The sling bullet hits the rat!  You kill the rat! _You shoot a sling bullet.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight line%h( l.# ..chipmonk the Shooter .# ## #......Coglin.#......Health: 23/23 ========================.......###Magic: 2/2======================== #### ###†.....#AC: 4Str: 11 .... .............#EV: 11Int: 8 ### #............#SH: 0%hN+ Dex: 17 #### #....=....)..#XL:  2 Next: 91% Place: Dungeon:1 ...# #......# #@#Noise: ===------  Time: 403.7 (0.0) ...# #......# #.#a) +2 sling {Minjun} d) +0 sling {Fredrik ...# #......# #.#Fire: a) +2 sling {Minjun} ...# #......####†#Rev+ ..## #......'....# #..# #......###### ##.# #.##.....# ##.# #.##.....# .#.###.##.....#You kill the rat! _You shoot a sling bullet.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then.%h/ %h2 . _%h 4%h %h %h 78 M.###.. ..K .# ###  . ......## #### ###† .... . ...... %hϤ ###.=....)@.#...####'## #. ...# #......####†#K   kobold (missile, wandering)%hK  _You shoot a sling bullet.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then.  A kobold comes into view. It is wielding a +0 short sword.%hܯ %h D B..KB   giant cockroachK   kobold (missile)The kobold shouts!%h 3-4.7 (1%h~ %h b _A giant cockroach comes into view.%h2.#.###chipmonk the Shooter .# .. B......Coglin .# ## #..K...Health: 23/23 ========================.#...*..Magic: 2/2========================....*..###AC: 4Str: 11 #### ###†.*...#EV: 11Int: 8 .... ..........*..#SH: 0Dex: 17 ### #.........*..#XL:  2 Next: 91% Place: Dungeon:1 #### #....=....)@.#Noise: ==-------  Time: 404.7 (0.0) ...# #......####'##a) [%h3|32m+2 sling {Minjun} d) +0 sling {Fredrik ...# #......# #.#Fire: a) +2 sling {Minjun} ...# #......# #.#Rev+ ...# #......####†# ..## #......'....#B   giant cockroach #..# #......######K   kobold (missile) ##.# #.##.....# ##.# #.##.....#The kobold shouts! _A giant cockroach comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (55% to hit)%hz.#.###chipmonk the Shooter .# .. B......Coglin .# ## #..(...Health: 23/23 ========================.#...(..Magic: 2/2========================....(..###AC: 4Str: 11 %h}#### ###†.(...#EV: 11Int: 8 .... ..........(..#SH: 0Dex: 17 ### #.........(..#XL:  2 Next: 91% Place: Dungeon:1 #### #....=....)@.#Noise: ==-------  Time: 404.7 (0.0) ...# #......####'##a) +2 sling {Minjun} d) +0 sling {Fredrik ...# #......# #.#Fire: a) +2 sling {Minjun} ...# #......# #.#Rev+ ...# #......####†# ..## #......'....#B   giant cockroach #..# #......######K %h  kobold (missile) ##.# #.##.....# ##.# #.##.....#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (55% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.%h: kShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (55% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.  The sling bullet hits the kobold but does no damage.%hkSK.....%hhN(((((%h.@.B..K.....=6.0 (1.3Rev* %h1W _The kobold throws a stone. The stone hits you but does no damage.%h> .#.###chipmonk the Shooter .# .. .......Coglin .# ## #B.....Health: 23/23 ========================.#..K...Magic: 2/2========================....*..###AC: 4Str: 11 #### ###†.*...#EV: 11Int: 8 .... .........*...#SH: 0Dex: 17 %hzC ### #.........*..#XL:  2 Next: 91% Place: Dungeon:1 #### #....=....)@.#Noise: ===------  Time: 406.0 (0.0) ...# #......####'##a) +2 sling {Minjun} d) +0 sling {Fredrik ...# #......# #.#Fire: a) +2 sling {Minjun} ...# #......# #.#Rev* ...# #......####†# ..## #......'....#B   giant cockroach #..# #......######K   kobold (missile) ##.# #.##.....# ##.# #.##.....#The sling bullet hits the kobold but does no damage. _The kobold throws a stone. The stone hits you but does no damage.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight%hD s lineAim: a kobold, wielding a +0 short sword and quivering stones (55% to hit)%h .#.###chipmonk the Shooter .# .. .......Coglin .# ## #B.....Health: 23/23 ========================%h 2.#..K...Magic: 2/2========================....(..###AC: 4Str: 11 #### ###†.(...#EV: 11Int: 8 .... .........(...#SH: 0%h Dex: 17 ### #.........(..#XL:  2 Next: 91% Place: Dungeon:1 #### #....=....)@.#Noise: ===------  Time: 406.0 (0.0) ...# #......####'##a) +2 sling {Minjun} d) +0 sling {Fredrik ...# #......# #.#Fire: a) +2 sling {Minjun} ...# #......# #.#Rev* ...# #......####†# ..## #......'....#%h= eB   giant cockroach #..# #......######K   kobold (missile) ##.# #.##.....# ##.# #.##.....#%hZ Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (55% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is heavily wounded.%h|  Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (55% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is heavily wounded.  The kobold is severely wounded.%h %hp c.B....%h*H((((%h%h\.B....%h-7.3 (1.3%h%hW _The kobold throws a stone. The stone hits you but does no damage.%h.#.###chipmonk the Shooter .# .. .......Coglin .# ## #......Health: 23/23 ========================.#..K...Magic: 2/2========================...B*..###AC: 4Str: 11 #### ###†.*...#EV: 11Int: 8 .... .........*...#SH: 0Dex: 17 ### #.........*..#XL:  2 Next: 91% Place: Dungeon:1 #### #....=....)@.#Noise: ===------  Time: 407.3 (0.0) ...# #......####'##a) +2 sling {Minjun} %hgzd) +0 sling {Fredrik ...# #......# #.#Fire: a) +2 sling {Minjun} ...# #......# #.#Rev* ...# #......####†# ..## #......'....#B   giant cockroach #..# #......######K   kobold (missile) ##.# #.##.....# ##.# #.##.....# _The kobold throws a stone. The stone hits you but does no damage.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 55% to hit)%h;.#.###chipmonk the Shooter .# .. .......Coglin .# ## #......Health: 23/23 ========================.#..K...Magic: 2/2========================...B(..###AC: 4Str: 11 #### ###†.(...#EV: 11Int: 8 .... .........(...#%hr?SH: 0Dex: 17 ### #.........(..#XL:  2 Next: 91% Place: Dungeon:1 #### #....=....)@.#Noise: ===------  Time: 407.3 (0.0) ...# #......####'##a) +2 sling {Minjun} d) +0 sling {Fredrik ...# #......# #.#Fire: a) +2 sling {Minjun} ...# #......# #.#Rev* ...# #......####†# ..## #......'....#B   giant cockroach #..# #......######K   kobold (missile) ##.# #.##.....# ##.# #.##.....#Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering %hG@stones (severelywounded, 55% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.%h(Q  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.  The kobold is severely wounded.You shoot a sling bullet.  The sling bullet hits the kobold!  You kill the kobold!%hC)%hdX%hiY..B...%h7Y58.6 (1.3 _%hE.#.###chipmonk the Shooter .# .. .......Coglin .# ## #......Health: 23/23 ========================.#..)...Magic: 2/2========================.......###AC: 4Str: 11 #### ###†B....#EV: 11Int: 8 .... .........*...#SH: 0Dex: 17 ### #.........*..#XL:  2 Next: 95% Place: Dungeon:1 #### #....=....)@.#Noise: ===------  Time: 408.6 (0.0) ...# #......####'##a) +2 sling {Minjun} d) +0 sling {Fredrik %h?...# #......# #.#Fire: a) +2 sling {Minjun} ...# #......# #.#Rev* ...# #......####†# ..## #......'....#B   giant cockroach #..# #......###### ##.# #.##.....# ##.# #.##.....#The sling bullet hits the kobold! _You kill the kobold!Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (62% to hit)%h/ 1.#.###chipmonk the Shooter .# .. .......Coglin .# ## #......Health: 23/23 ========================.#..)...Magic: 2/2========================.......###AC: 4Str: 11 #### ###†B....#EV: 11Int: 8 .... .............#SH: 0Dex: 17 ### #............#XL:  2 Next: 95% Place: Dungeon:1 #### #....=....)@.#Noise: ===------  Time: 408.6 (0.0) ...# #......####'##%h"a) +2 sling {Minjun} d) +0 sling {Fredrik ...# #......# #.#Fire: a) +2 sling {Minjun} ...# #......# #.#Rev* ...# #......####†# ..## #......'....#B   giant cockroach #..# #......###### ##.# #.##.....# ##.# #.##.....#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (62% to hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.%h?k†((%hq(Shift-Dir - straight line  Aim: a giant cockroach (62% to hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.  You kill the giant cockroach!You shoot a sling bullet.%hQD†..%hR%hWZj.#.###chipmonk the Shooter .# .. .......Coglin .# ## #......%h [Health: 23/23 ========================.#..)...Magic: 2/2========================.......###AC: 4Str: 11 #### ###††....#EV: 11Int: 8 .... .............#SH: 0%h]ODex: 17 ### #............#XL:  2 Next: 100% Place: Dungeon:1 #### #....=....)@.#Noise: ===------  Time: 409.8 (1.2) ...# #......####'##a) +2 sling {Minjun} d) +0 sling {Fredrik ...# #......# #.#Fire: a) +2 sling {Minjun} ...# #......# #.#Rev* ...# #......####†# ..## #......'....# #..# #......###### ##.# #.##.....# ##.# #.##.....#Shift-Dir - straight lineAim: a giant cockroach (62% to hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.  You kill the giant cockroach! _You shoot a sling bullet.%h^e  You have reached level 3!%h|/  --more--%hjW  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? %h 8/283/393 0%  You feel agile. x2%h%hS  Your brain swirls with designs for a N-6500 variogauge. You just need some more_time...%hddxYour brain swirls with designs for a N-6500 variogauge. You just need some more_time...  You're fully limbered up. Your movement speed is average.  Your attack delay is about 1.2.damage rating with your +2 sling {Minjun} is about 11 (Base 7 x 122% (Dex) x 111% (Skill) + 2 (Ench)).%h]e%hl%hFp  Your damage rating with your +0 sling {Fredrik} is about 9 (Base 7 x 122% (Dex)_x 111% (Skill)).:%hB 4:%hD :%hG :%hnJ ; _:%hO ,:%hDQ ,:%hR :%hU :%hW PRev+ :%hWZ :%h] :%h` ,:%ha :%hc :%he ,:%hHg :%hYi :%hk :%hk :%hl :%h~n :%h{p :%hp :%hq :%hs :%hu :%hEv :Rev :%hXw :%hy :%h  ########...# .#+####.....[#.# ....... .........## ....... .......####. ....... .......#.....####....... ##+#...^...... ......>........... .#.#.#.#.###.###@######---17.8 (8.0:%hƀ #.#.#.# .............# ##.#.#.# ###.###......#  #.#.# . #..)...#  #.#.. . #......### ##.####### ####††....# .......... .............# #..###### #............#..##### #....=....)..#:%h7 :%h G---8.8 (9:%h܊ :%h ; _Found a stone staircase leading down.;%hJ;%h;%hTX;%h,7;%h5 #.  #.#  #.#  #### #.# ####...# #.#+####+# ....[#.# #$## #....####. #.@......%21.8 (3....#.....####......... +#...^.................. ..........>............. .#.#.#.###.###.######### ;%hZ.#.#.# .............##.#.# ###.###......# .#.# . #..)...# .#.. . #......###;%h9(;%h(+2.8 (4;%h-;%h/- _Found a quill talisman.<%h1chipmonk the Shooter#.Coglin#.#Health: 28/28 ========================#.#Magic: 3/3========================#####.#AC: 4Str: 11 ####...##.#+####+#EV: 11Int: 8 ....[#.##.......$.SH: 0Dex: 19 .......## #.........XL:  3 Next:  0% Place: Dungeon:1 .....####. #.@......%Noise: ---------  Time: 422.8 (0.0) .....#.....####.........a) +2 sling {Minjun} d) +0 sling {Fredrik +#...^..................Fire: a) +2 sling {Minjun} ..........><%h7{............. .#.#.#.###.###.######### .#.#.# .............# .#.#.# ###.###......# .#.# .#..)...# .#.. .#......### _x 111% (Skill)). _Found a stone staircase leading down. _Found a quill talisman.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight line<%h^chipmonk the Shooter#.Coglin#.#Health: 28/28 ========================#.#Magic: 3/3========================#####.#AC: 4Str: 11 ####...##.#+####+#EV: 11Int: 8 ....[#.##.......$.SH: 0Dex: 19 .......## #.........XL:  3 Next:  0% Place: Dungeon:1 .....####. #.@......%Noise: ---------  Time: 422.8 (0.0) .....#.....####.........a) +2 sling {Minjun} d) +0 sling {Fredrik +#...^..................Fire: a) +2 sling {Minjun} .......<%h}b...>............. .#.#.#.###.###.######### .#.#.# .............# .#.#.# ###.###......# .#.# .#..)...# .#.. .#......### _Found a quill talisman.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineThat would be overly suicidal.  Okay, then.<%hvD _<%h  _Unknown command.<%hм I<%h¾ <%h <%h $ _<%h X<%ho <%h X<%h: <%h <%hh <%h <%he <%h <%hn <%h <%h8 <%hY <%h <%hf <%h <%h ,<%h L _You now have 36 gold pieces (gained 6).<%h  #.# ...#. #.# #.# #.# #.# #.# ## #.# #g# # #.#+####'## <%h .# #.......@.# ## #.........# ###. #........%# ####.........#.................#...>.............# g   hobgoblin (asleep)##.###.##########  .............#  ###.###......#<%h" E 9.8 (7  You open the door.<%h ,30.8 (8<%h <%h/ \ _A hobgoblin comes into view.=%hOschipmonk the Shooter#.#Coglin...=%hTtHealth: 28/28 ========================#. #.#Magic: 3/3========================#.# #.#AC: 4Str: 11#.# #.#EV: 11Int: 8 ##=%h-u#.# #g#SH: 0Dex: 19 .##.#+####*##XL:  3 Next:  0% Place: Dungeon:1 .##.......@.#=%hvNoise: ---------  Time: 430.8 (0.0) .## #.........#a) +2 sling {Minjun} d) +0 sling {Fredrik ###. #........%#Fire: a) +2 sling {Minjun} .....####.........# ..................# =%h:y....>.............#g   hobgoblin (asleep) .###.###.##########.............####.###......#You open the door. _A hobgoblin comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)=%h chipmonk the Shooter#.#Coglin...Health: 28/28 ========================#. #.#Magic: 3/3========================#.# #.#AC: 4Str: 11#.# #.#EV: 11Int: 8 ###.# #g#SH: 0Dex: 19 .##.#+####(##=%he XL:  3 Next:  0% Place: Dungeon:1 .##.......@.#Noise: ---------  Time: 430.8 (0.0) .## #.........#a) +2 sling {Minjun} d) +0 sling {Fredrik ###. #........%#Fire: a) +2 sling {Minjun} .....####.........# ..................# ....>.............#g   hobgoblin .###.###.##########.............####.###......#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.=%h [(Shift-Dir - straight line  Aim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  The hobgoblin shouts!  You shoot a sling bullet.=%hT r  The sling bullet barely misses the hobgoblin.=%hfu L.g=%hv x====2.1 (1.3Rev =%hw| =%h W _The hobgoblin closely misses you.>%h=>%hFa=---30>%h>%h@ _The hobgoblin hits you but does no damage.>%h#chipmonk the Shooter#.#Coglin...>%h-Health: 28/28 ========================#. #.#Magic: 3/3========================#.# #.#AC: 4Str: 11#.# #.#>%hEV: 11Int: 8 ###.# #.#SH: 0Dex: 19 .##.#+####g##XL:  3 Next:  0% Place: Dungeon:1 .##.......@.#Noise: =--------  Time: 433.1 (0.0) .## #.........#a) +2 sling {Minjun} d) +0 sling {Fredrik ###. #........%#Fire: a) +2 sling {Minjun} .....####.........#Rev ..................# ....>.............#g   hobgoblin .###.###.##########.............####.###......# _The hobgoblin closely misses you. _The hobgoblin hits you but does no damage.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (63% to hit)>%h?chipmonk the Shooter#.#Coglin...Health: 28/28 ========================#. #.#Magic: 3/3========================#.# #.#AC: 4Str: 11#.# #.#EV: 11Int: 8 ###.# #.#SH: 0>%hMODex: 19 .##.#+####(##XL:  3 Next:  0% Place: Dungeon:1 .##.......@.#Noise: =--------  Time: 433.1 (0.0) .## #.........#a) +2 sling {Minjun} d) +0 sling {Fredrik ###. #........%#Fire: a) +2 sling {Minjun} .....####.........#Rev >%h..................# ....>.............#g   hobgoblin .###.###.##########.............####.###......#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.>%hShift-Dir - straight line  Aim: a hobgoblin (63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.The sling bullet hits the hobgoblin!  You kill the hobgoblin!>%hb6:†>%hR4==4.3 (1.2Rev+ _?%h?%h?%h?%h?%hfRev ?%hv  There is an open door here.  You see here a hobgoblin corpse.?%hg?%h _?%h?%h]?%h,?%h>?%h?%hB?%hD?%hi7?%h?%h?%h0?%h?%h?%hF,?%h?%h ?%hx ,?%h ?%h ?%h| ?%h,?%h?%h,?%h?%h?%h,?%h5?%hO?%h*B?%h?%hE?%h B?%hW/?%hT0?%h|1?%hm2,?%h3?%h4?%h6X?%h7?%h{8,?%h9?%hs:?%h1;,?%h,<?%h+=?%h=,?%h>?%h?,?%hr@?%hA?%hBB?%hC?%hD?%hHE,?%h'F?%h2G?%hG,?%hH?%hJB?%hxK?%hMB?%hVP?%h7Q?%hQ,?%hOS?%h/T?%hT,?%hZ?%h;[?%hB\,?%h\,?%h'^?%h_?%h_,?%h`?%hf?%hg?%hQh,?%hi?%hj?%h6k,?%hl?%hm?%h>n,?%ho?%hp?%hq,?%hr?%hs?%hGt,?%hu?%hev?%hv,?%hx?%hEy?%hy,?%hz?%h|?%h|,?%h}?%h~?%h@?%h?%h?%h,?%h?%h?%h,?%h?%hq?%h,?%h?%h?%h?%hr?%h?%hɑ?%h?%hO?%h?%h?%h–,?%h?%h  There is an open door here.  You see here a hobgoblin corpse.?%h?%h1 _?%hb,?%hV,?%h4?%h?%h,,?%h?%h?%h?%h?%h)?%h?%h,?%h^?%h`?%hH,?%h?%h^7 _You open the door.?%h43?%h}n?%h<?%h,?%h?%h?%h1,?%h[?%h)?%h,?%h?%h?%h?%h\,?%h?%h?%hl,?%h?%h?%hb,?%h?%hR  There is a stone staircase leading down here.?%h&?%h _?%h/?%h?%hNQ _e - 2 scrolls labelled JIOKOT GAEBB (gained 1)  There is a stone staircase leading down here. _?%hr?%hs,?%ht?%hIv?%h_w?%hw?%hx?%hb}?%h~,?%ho?%h?%h.,?%hׂ?%h1?%h?%h,?%h?%h?%hN,?%hM?%h,?%h?%h+?%h,?%hԘ,?%h,?%h_?%h?%ho?%h?%h?%h%n?%h,?%h,?%hޫ?%hԭ,?%h>?%h?%h],?%hv?%h*?%h,?%hѷ?%h?%hǺ?%hM?%h?%hM?%h,,?%hU?%hC;  There is a shaft here.?%h5 _?%h?%h?%h ,?%h@?%hn?%h,?%h?%h?%h,?%h,?%h?%h,,?%h?%h?%h,?%h?%h?%h,?%h{?%h?%h,?%hq?%h!?%h~,?%h?%h ?%hb,?%h?%hu?%h,?%h?%hw?%hZ,?%h?%h4!?%h(#,?%h%?%h')?%h*,?%h',?%hB/?%h0,?%h<2?%h|5?%h7,?%hv8?%h =?%hU?,?%h"A?%hF?%hH,?%hjK?%hM?%hO,?%hJR?%hT?%h^X?%he...# #......# #......# #.# .#.# #......# #......# #.# .#.# #......# #......####†# ?%h:g...# ###...## #......'....# ...# ###..# #......###### ##.# ##.# #.##.....#.#########.# #.##.....# #>.........#.###.##.....#...).....#..##@##.....#--- #..........##..#.##.....#.........###.#.#.....##......# #...#.#.#.#)..#####.#.#.#.######## .#......†..†.....#†#.#........#?%hiK   kobold (wandering).######............#........# ...# #........K####........# #### #........>............#559.3 (125.0)?%hp/.?%h"rI---606?%hx?%hz@%h[@%hǃ@%hr ##...## #......'... ...# ###..# #......##### ##.# ##.# #.##.....# ##.#########.# #.##.....# #>.........#.###.##.....# .#...).....#..# #..........##.. ####.#.#.....# ...... #..@#.#.#.# 3.3 (3.0) .)..#####.#.#.#.######## .†..†.....#†#.#........#.....K.....>.K   kobold (wandering)#.......)...###.......##.......#..........†..##......##........######@%h\#@%h"&] _A kobold is nearby!@%h 2...# ###...## #......'....#chipmonk the Shooter ...# ###..# #......######Coglin ##.###.# #.##.....#Health: 28/28 ======================== ##.#########.# #.##.....#Magic: 3/3======================== @%h #>.........#.###.##.....#AC: 4Str: 11 .#...).....#..##.##.....#EV: 11Int: 8 #..........##..#.##.....#SH: 0Dex: 19 ##.........###.#.#.....##XL:  3 Next:  4% Place: Dungeon:1 ...........# #..@#.#.#.#Noise: ---------  Time: 563.3 (0.0) ........)..#####*#.#.#.########a) +2 sling {Minjun} d) +0 sling {Fredrik @%h B.#......†..†....*#†#.#........#Fire: a) +2 sling {Minjun} .#.######........*...#........# ...# #........K####........# #### #........>............#K   kobold (wandering)#.......)...###.......##.......#..........†..##......##........###### _There is a shaft here. _A kobold is nearby!Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (wandering, hasn't noticed you, 56% to hit)@%hj...# ###...## #......'....#chipmonk the Shooter ...# ###..# #......######Coglin ##.###.# #.##.....#Health: 28/28 ======================== ##.#########.# #.##.....#Magic: 3/3======================== #>.........#.###.##.....#AC: 4Str: 11 .#...).....#..##.##.....#EV: 11@%hlInt: 8 #..........##..#.##.....#SH: 0Dex: 19 ##.........###.#.#.....##XL:  3 Next:  4% Place: Dungeon:1 ...........# #..@#.#.#.#Noise: ---------  Time: 563.3 (0.0) ........)..#####(#.#.#.########a) +2 sling {Minjun} d) +0 sling {Fredrik .#......†..†....(#†#.#........#Fire: a) +2 sling {Minjun} .#.######........(...#........# ...# #........(####........# #### #........>............#K   kobold (wandering)#.......)...###.......##.......#..........†..##......##@%hn........######Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (wandering, hasn't noticed you, 56% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.@%h*UYou shoot a sling bullet.  The sling bullet barely misses the kobold.You shoot a sling bullet.  The kobold shouts!  The sling bullet hits the kobold.  You kill the kobold!A%h...)6===4.5 (1.2Rev _A%hB%hJB%hB%h!B%hB%hyB%h \B%h B%hMB%hB%hB%hB%h,B%h"B%hB%hj",B%h|*B%h+a  You see here a rat skeleton.B%h.B%hp/ _B%h0B%h3B%hT6,B%h;8B%h2;B%h=,B%h.?B%hWvB%h[XB%haXB%hb,B%heB%hgB%hi,B%hiB%hmBB%h~nB%hpB%h r,B%hrB%hjuB%h'vB%hvB%hwB%hyB%ha{,B%h|B%h~B%h,B%hB%hLB%h׃,B%hB%hB%hs,B%h8B%h̍BB%hB%hB%h,B%hB%hB%h,B%hB%hB%hB%hXB%h^B%hT  You see here a hobgoblin skeleton.B%h2 _ _You open the door.B%h IB%h  There is an open door here. _B%h=B%hVB%hj ,B%h B%hf  ####'######.###   #.... +.........#.<##    #.... ###.........#.#   #.... #.........>##   #.... #.......#.##   #..(. ###.......#.###   !.. #.........#.÷.#   #'###.......#.#....   #.@.'..÷....#.#.#.#---602.5 (38.0)   ###########.......#.#.#.#   #........######...#'#....   B%h ...########.......#   ...))......'.......#   .....########.......#   ######....# #.......#    ####.# #..(....#    #.# #.......#  _You open the door. _Found 8 stones.C%h3C%hC%h"C%h7&C%h#'$ _C%h.,C%hn/C%h40C%h!2C%h7@  There is an open door here.C%hX;C%h0< _C%hx>D%hLD%h,D%hxD%h D%h ,D%h  #......#...#.   ###########'######.   #......####'######.   #......+.#.   #......###.........   #......# #.........   #......# #.......#.  ..(...###.......#  ...#.........#.---   ####'###.......#.#.   #...'..÷....#.#.   ###########.......#.#.   #........######...#'#.   #........########.....   #.......))......'.....  #........########.....  #######....# #.....D%hU17.5 (5.0)D%h+8.5 (6D%h$D%hk&Z _i - a bubbling dark potionD%h 3D%h D%h ]..0'..D%h1 D%h_& [ _Done exploring.%h<" 3%hv$ %hO %hW ,%hY E _Done exploring.%h_ #......#...#. ####'######. #......####'######.# #......+.#.< #......###.# #......# #.> #......# #.#.# #..(...###.#.# #..@...#.#.÷%h_ ####'###.#.#. #...'..÷....#.#.# #####.#.#.# #.######...#'#. #.#.%ha` #.))......'. #.#. #....# #.%hf%hdj29.5 (1 _%h"r%hs%hd%he%hl%hn%hj@  #......#...#. ####'######. #......####'######.# #......+.#.<# #......###.#. #......# #.># #......# #.#.# %hA &#..(...###.#.# #...@..#.#.÷. ####'###.#.#. #...'..÷....#.#.#. %h E ###########.#.#.#. #.######...#'#. #.#. #.))......'. #.#. #....# #.%hM %hN '10%hT %hU %h ! ###########'#####......##+.........#.<###..#. %h\ n>##.#(...##....#..÷.####@####.#.. #...'..÷.############....##  ####.# #..(.... %h %h8 &1%h %h& Q _There is an open door here.%h h ......##+.........#.<###..#. >###.##..(...##%h [#......#....÷.####'###.......#.#.. #@..'..÷.############...%h ........######...#'#..  #.# #....... %h %hS J2 _%hIY #......####'######.#   #......+.#.<#   #......###.#.#   #......# #.>#   #......# #.#.##  #..(...###.......#.#   #......#.........#.÷.#   ####'###.#.#.   #.@.'..÷....#.#.#.#   ###########.#.#.#.#   #.######...#'#.   #.#.#   #.))......'.#   #.#.#   #....# #.#   ####.# #..(....#   #.# #.#3%hY%hx%hLq #......####'######.###  #......+.#.<##  #......###.........#.#  #......# #.........>##  #......# #.......#.##  #..(...###.......#.###  #......#...#.÷.# ####'###.#.#....# #..@'..÷....#.#.#.# ###########.#.#.#.#> #.######...#'#. #.#.#  #.#.# #....# #.# ####.# #..(....# #.# #.#%hJO&4%hU%hW%hf#......####'######.### ##......+.........#.<## #......###.........#.# ##......# #...>## ##......# #.......#.## ##..(...###.#.### ##......#..#.÷.#####'###.#.#....#.#...@..÷....#.#.#.############.#.#.#.#>##.######...#'#.#.#.# 5 _There is an open door here.%hg #......####'######.### ##......+.........#.<## ##......###...#.# ##......# #..>## #.#......# #.#.## ##..(...###.#.### ##......#.#.÷.###.####'###.#.#....#.#...'@.÷....#.#.#.###.###########.#.#.#.#>#.#.######...#'#.#.##.##.))......'.. 6 _#......####'######.### ##......+.........#.<## ##......###..#.# ##>#......# #.>## #.##......# #.#.##[%h 537m ##.#..(...###.#.### ##......#.#.÷.###.####'###.#.#....#.#...'.@÷....#.#.#.###.############.#.#.#.#>#.##.######...#'#.#.##.##.))......'.......##.#.......# 7%h. M######..###..####'######.### #+..#.<## ####.# ##>..>## #.#....# # ##.(...###### ###........#.÷.#######'###.@....#... #...'..÷###########.......#.#.#.#>#.##........######...#'#........#8%hZ %h %hm #'######...###.#......####'######.### ###.#......+...#.<## ##.#......###.#.# ##>.#......# #.%hIn >## #.#.#......# #.#.## ##.#..(...###.#.### ###.#......#.%hn #.÷.###.####'###.#.#....#.#...'..÷....#.#.#.###.#.%h=o ###########.#.#.#.#>#.#.#.######...#'#.#.########.......#%ho #.))......'.......##.#....%h"p ...##....# #.......# %h} <9%hȞ %h/ %h >M #......#...#....#.##########'######...###..####'######.### #+..#.<## ####.# ##>..>## #.#%hA ....#  ##.(...###### ###........#.÷.###%h A####'###.......#.#....#... #...'..÷############.......#.#.#.#>#.#.%h ..%h =20%hm %h> %hM#.#.#.###.# #......#...#....#.##########'######...###..####'######.### #+..#.<## ####.# ##>..>## #.#....#  ##.(...###### ###........#.÷.#######'###.......#.#....#...#...'..÷....#.#.#.###.#.#.....1%h&#......#.#.#.#.###.#.##......#...#....#....###'######...###...##......####'######.### ###.##......+..#.<## ##.##......###.#.# ##>.#......# #.>## #.#.#......# #.#.## ##.#..(...###.#.### ###.#......#.#.÷.###.####'###.#.#....#.#...'..÷....#.#.#.###.#.####.#.#.#.#>#.#.##.######...#'#.##.%h-########.......# %h.12%h'4%h6%hM>#.#.#.###.# #......#...#....#.##########'######...###..####'######.### #+..#.<## ##.###.# ##>..>## #.#....#  ##.(...###### ###......#..#.÷.#######'###.......#.#....#.....#...3%h.#......#.#.#.#.#>#.#.# #......#.#.#.#.###.#.# #......#...#....#....# ##'######...###...# #......####'######.### ###.# #......+..#.<## ##.##......###.#.# ##>.#......# #.>## #.#.#......# #.#.## ##.#..(...###.#.### ###.#......#.#.÷.###.####'###.#.#....#.#...'..÷....#.#.#.###.#.####.#.#.#.#>#.#.#  #.###### %hdC4%h0 M%#.........>#.#.#.###.# #......#...#....#.##########'######...###..####'######.### ###.# +..#.<## ##.####.# ##>..>## #.#....# .## ##.(...###### ####......#.........#.÷.###......####..5#......#.#%#.# #......#.#.#.#.#>#.#.# #......#.#.#.#.###.#.# #......#...#....#....# #%h1[#'######...###...# #......####'######.### ###.# #......+.#.<## ##.##......###.#.# ##>.#......# #.>## #.#...)#......# #.#.## ##.#..(...###.#.### ###.#......#.#.÷.###.####'###.#.#....#.#...'..÷....#.#.#.###.#. #.#.#.#.#>#.#.# 6%hSM.########### #......#.#%#...........>....#.#.#.#.###.# #......#...#....#.##########'######...###..####'######.### ###.# +..#.<## ##.#####.# ##>....%h..>## #.#...)....# .## ##.#..(...###.......#.### ###.....#####...#%h%h&7%hV %h+X#......#.#.# ##......#.#%#.# ##......#.#.#.#.#>#.#.# ##......#.#.#.#.###.#.# ##......#...#....#....# ###'######...###...# #......####'######.### ###.# %h.-#......+.#.<## ##.##......###.#.# ##>.#......# #.>## #.#...).%hw.#......# #.#.## ##.#..(...###.#.### ###.#......#.#.÷.###.####'###.%hb/G#.#....#.#...'..÷....#.#.#.###.#..#.#.#.#>#.#.# %h7<8%h9<%hW=%hM..........###..########### #%#........>#.#.#.###.# #......#...#....#.%hT###########'######...###..####'######.### ###.# +..#.<## ##.#######.# ##>....%h@..>## #.#...)#......# #.......#.## ##......#.......#.# %h%hĪ&9%hS%hJ%h %hJ%h%h' #......#.#.### #......#.#.#  #......#.#%#.#  #......#.#.#.#.#>#.#.#  #......#.#.#.#.###.#.#  #......#...#....#....#  #'######...###...# #......####'######.### ###.# #......+%h'#.#.<## ##. #......###.#.# ##> #......# #.>## #.#...) #......# #.#.## ## #..(...###.#.### ### #......#..#.÷.### ####'###.#.#....# #...'..÷....#.#.#.###.##.#.#.#.#>#.#.%hZ30%h  #......#.#. #......#.#.#  #......#.#%#.# #......#.#.#.#.#>#.#.# #......#.#.#.#.###.#.# #......#...#....#....# ##'######...###...# #......####'######.### ###.# #......+.#.<## ##. #......###.#.# ##> #......# #.>## #.#... #......# #.#.## ## #..(...###.#.### ### #......#..#.÷.### ####'###.#.#....# #...%h %[39;49m'..÷....#.#.#.###.#  #.#.#.#.#>#.#.1%h  #......#.#. #......#.#.# #......#.#%#.# #......#.#.#.#.#>#.#.# #......#.#.#.#.###.#.# #......#...#....#....# ##'######...###...# #......####'######.### ###.# #......+.#.<## ##. #......###.#.# ##> #......# #.>## #.# #......# #.#.## ## #..(...###.#.### ### #......#..#.÷.### ####'###.......#.#....# #...'[3%h #9;49m..÷....#.#.#.###.# #.#.#.#.#>#.#.2%h M########...........#...##########..%#.............#>....#.#.#.#.###.# #......#...#....#.##########'######...###..####@######.### #+..#.<## ##.####.# ##>#......# #.........>## #.#....÷....#.#3 _There is a large open door here.%h`QM####.##>.............#######..........#.###########.%#........#..>#......#.#.#.#.###.# #......#...#....#.######..###..####'######.### #+.........#.<## ##.##......###.........#.# ##>.......#. #......#.#4 _%hd _Done exploring. _There is an open door here. large open door here. _%h8M...).###...#####....#####.##>.............#######...........##########%#........>#.#.#.###.# #....@.#...#....#.##########'######...###..####'######.### ##......+.........#.<## ##.##..... ............#%h%h-5 _%h%h1%hM##### ###..## #...).###...#####....#####.##>.............#######...........##########%#........>#.#.#.###.# %h6t#......#...#....#.##########'######...###..#......####'######.### ###.##....#.....%h %hy &6%h%h5%hM ##.†##### ###..## #...).###...#####....#####.##>.............#######...........##########%hB%#........>#.#.#.###.# #......#...#....#.###########'######...###...##....%h<7%h %h8%hM ##.## ##.†##### ###..## #...).###...#####....#####.##>.............#######...........##########%#........>%h#.#.#.###.##......#...#....#....#...%h0%h&8%h%h%h[A ,M###'##### #...#..... ##.## ##.†##### ###..## #...).###...#####....#####.##>.............#######..........%hB .##########%#........>#......#.#.#.#.###.#.#...%hM %hM &9%hU %hW %h$B M...........#####'##### #...#..... ##.## ##.†##### ###..## #...).###...#####....#####.##>.............#######...........##########%#........#......#.#.#.#.#>#.#.#...%h4G %hG '40%h.............#######...........###########......#.#%#.........#%hF #'#%h%h&1%h%h%h\M.#.####..............#####'##### #...#..... ##.## ##.†#.##### ###..## ...).###...#####....######@##>.............#######..........%h#......#.#.################'##%h%hh&2%h2%h%h0%h?;oLevel 1 of the Dungeon <>>>>>>>^(Press ? for help)#..≈≈≈..###### #...........##.....#.........# ########## #######......##....# #.........####..####........%#%h;#........######....# #.........#.....####.........##........# #....###.###+#...^..................##.......## #....##...............>.............##.......# #.......##.#.#.#.#.###.###.#############'##### #...#......#.#.#.#..............##.###.###....###.#.#.#.###.###......##.###.†# #....# #.#.#.......# #..)...##.##### ###..## #....# #.#.........# #......###%h<z#...).###...#####....###.#########.#####††....######@##>.....................................##......#.########....##..#########............##......#.#...........###...##### #....=....)..##......#.#.########### ##......# #......####'###......#.#%#.........# #......# #......# #.##......#.#.#.#.#>#.#.# #......# #......# #.##......#.#.#.#.###.#.# #......# #......####†##......#...#....#....# ###...## #......'....#%hC=############'######...###...# ###..# #......#######......####'######.### ###.###.# #.##.....##......+.........#.<## ##.#########.# #.##.....##......###.........#.# ##>.........#.###.##.....#%hB- G@#%h 5##%h7 5#>%h%hE+)#........# #....###.# chipmonk the Shooter#.......## #....##... Coglin#.......# #.......## Health: 28/28 ========================###'##### #...#..... Magic: 3/3========================#.###.###....# AC: 4Str: 11#.###.†# #....# EV: 11Int: 8#.##### ###..## #....# SH: 0Dex: 19%hk,#...).###...#####....# XL:  3 Next:  6% Place: Dungeon:1#####@##>............. Noise: ---------  Time: 642.5 (0.0)#......#.########....# a) +2 sling {Minjun} d) +0 sling {Fredrik#......#.#...........# Fire: a) +2 sling {Minjun} #......#.#.############......#.#%#.........##......#.#.#.#.#>#.#.# #......#.#.#.#.###.#.# #......#...#....#....# ###########'######...###...#  _Done exploring. _Done exploring. _There is an open door here. _There is an open door here. _There is a large open door here. _There is a large open door here.%h,%h=.%h:%h@B%hC| _There is an open door here. large open door here.  You see here a +0 club.%hfFK _%hI%hJK,%hL%hIQB%hS%hU%hV%hV%hxW%h([%h\,%h}]%h%h?,%h]@%hUB%h%hx%h,%h.%h{%h ,%h %h %h6 %h %h[%h X%hp#........# #....###.###+#.......## #....##...#.......# #.......##.#.###'##### #...#......##.# ##.###....###.#.# ##.÷# #....# #.#.##### ###..## #....# #.#...).###...#####....###.#####.##@.......98.5 (5%h{]6.0)#......#.########....##..#......#.#...###.#......#.#.### #......#.#%#...# #......#.#.#.#.#>#.#.# #......#.#.#.#.###.#.# #......#...#....#....# ###'######...###...#%h%h %h"c _There is a stone staircase leading down here.%hc %hd %hl %h^v %he N9.5 (1.0) _%h  ####  ...####  ##....... 2 %h n#@# #......## ##..... ##.### # %h %hX %hF /700.3 (1.8%h J %hN } _You climb downwards. _There is a stone staircase leading up here.%hr _%h%xn%hx%h~B%h,%h%h3%h˄,%h%h%h,%h8%h%h,%hv%h%h`,%h %hҚ%hw,%h%hB%h~# #..#.#..#@#..#...##... %h$f#..# #..#####.# #..@.....# ##.####### ##.##.##### #....#....######.###...###.......#.........#<##.###.#@   Terence (asleep)#.##......###.###.........###.########%hK015.3 (15.0)%h,6.3 (16%h%hA  Terence the Veteran comes into view. He is wielding a +1 short sword of _draining.%hFchipmonk the Shooter# #..Coglin#.#..#Health: 28/28 ========================%h@#..#Magic: 3/3========================*..#AC: 4Str: 11#*..EV: 11Int: 8#*.#SH: 0Dex: 19#.*#####.#XL:  3 Next:  6% Place: Dungeon:2#..@.....#Noise: ---------  Time: 716.3 (0.0)##.#######a) +2 sling {Minjun} d) +0 sling {Fredrik%hH##.##.#####Fire: a) +2 sling {Minjun} #....#....######.###...###.......#.........#<##.###.#@   Terence (asleep)#.##......###.###.........###.######## _draining.%h& 0Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +1 short sword of draining and wearing a +0 ring mail  (asleep, 98% to hit)%h#+%hx4chipmonk the Shooter%h3T# #..%h!Coglin%h_#.#..#%heHealth: 28/28 ========================%h@#..#Magic: 3/3========================(..#AC: 4Str: 11#(..EV: 11Int: 8#(.#SH: 0Dex: 19#.(#####.#%h.VXL:  3 Next:  6% Place: Dungeon:2#..@.....#Noise: ---------  Time: 716.3 (0.0)##.#######a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.#####Fire: a) +2 sling {Minjun} #....#....######.###...###.......#.........#<##.###.#@   Terence#.##......###.###.........###.########Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +1 short sword of draining and wearing a +0 ring mail  (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits Terence but does no damage.%h-xYou shoot a sling bullet.  The sling bullet hits Terence but does no damage.  Terence shouts!  You shoot a sling bullet.  %h{BThe sling bullet hits Terence.erence is lightly wounded.%h%h+.@...===7.6 (1.3Rev _%hchipmonk the Shooter# #..Coglin#.#..#Health: 28/28 ========================.#..#Magic: 3/3========================@..#AC: 4Str: 11#*..EV: 11Int: 8#.*#SH: 0Dex: 19#.*#####.#XL:  3 Next:  6% Place: Dungeon:2#..@.....#Noise: ===------  Time: 717.6 (0.0)##.#######a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.#####Fire: a) +2 sling {Minjun} %h#....#....#####Rev #.###...###.......#.........#<##.###.#@   Terence#.##......###.###.........###.######## _Terence is lightly wounded.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +1 short sword of draining and wearing a +0 ring mail  (lightly wounded, 67% to hit)%hJchipmonk the Shooter# #..Coglin#.#..#Health: 28/28 ========================.#..#Magic: 3/3========================@..#AC: 4Str: 11#(..EV: 11Int: 8#.(#SH: 0Dex: 19#.(#####.#XL:  3 Next:  6% Place: Dungeon:2#..@.....#Noise: ===------  Time: 717.6 (0.0)##.#######%ha) +2 sling {Minjun} d) +0 sling {Fredrik##.##.#####Fire: a) +2 sling {Minjun} #....#....#####Rev #.###...###.......#.........#<##.###.#@   Terence#.##......###.###.........###.########Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +1 short sword of draining and wearing a +0 ring mail  (lightly wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits Terence.  Terence is lightly wounded.%hf(Aim: Terence, wielding a +1 short sword of draining and wearing a +0 ring mail  (lightly wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits Terence.  Terence is lightly wounded.he sling bullet completely misses Terence.%h%h.@..8.9 (1.3Rev+ _%h%h%h chipmonk the Shooter# #..Coglin#.#..#Health: 28/28 ========================%h t.#..#Magic: 3/3========================...#AC: 4Str: 11#@..%h EV: 11Int: 8#.*#SH: 0Dex: 19#.*#####.#XL:  3 Next:  6% Place: Dungeon:2#..@.....#Noise: ===------  Time: 718.9 (0.0)##.#######a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.#####Fire: a) +2 sling {Minjun} #....#....#####Rev+ #.###...###.......#.........#<##.###.#@   Terence#.##......###.###.........###.######## %h V_The sling bullet completely misses Terence.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +1 short sword of draining and wearing a +0 ring mail  %h $(lightly wounded, 67% to hit)%h 3chipmonk the Shooter# #..Coglin#.#..#%hi Health: 28/28 ========================.#..#Magic: 3/3========================...#AC: 4Str: 11#(..EV: 11Int: 8#.(#SH: 0Dex: 19#.(#####.#XL:  3 Next:  6% Place: Dungeon:2%h ;#..@.....#Noise: ===------  Time: 718.9 (0.0)##.#######a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.#####Fire: a) +2 sling {Minjun} #....#....#####Rev+ #.###...###.......#.........#<##.###.#@   Terence#.##......###.###.........###.######## _The sling bullet completely misses Terence.  Fire: a) +2 sling {Minjun}%h Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +1 short sword of draining and wearing a +0 ring mail  (lightly wounded, 67% to hit)%hF$   Aim: Terence, wielding a +1 short sword of draining and wearing a +0 ring mail  (lightly wounded, 67% to hit)  You shoot a sling bullet. The sling bullet barely misses Terence.  You shoot a sling bullet.  The sling bullet hits Terence.  Terence is moderately wounded.%h %h [.@.%hӮ 520.2 (1.3 _%h %h %h&chipmonk the Shooter# #..Coglin#.#..#Health: 28/28 ========================.#..#Magic: 3/3========================...#AC: 4Str: 11#...EV: 11Int: 8#.@#SH: 0Dex: 19#.*#####.#XL:  3 Next:  6% Place: Dungeon:2#..@.....#Noise: ===------  Time: 720.2 (0.0)##.#######a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.#####Fire: a) +2 sling {Minjun} #....#....#####Rev+ #.###...###.......#%hu.........#<##.###.#@   Terence#.##......###.###.........###.######## _Terence is moderately wounded.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +1 short sword of draining and wearing a +0 ring mail  (moderately wounded, 67% to hit)%hchipmonk the Shooter# #..Coglin#.#..#Health: 28/28 ========================.#..#Magic: 3/3========================...#AC: 4Str: 11#...EV: 11Int: 8#.@#SH: 0Dex: 19#.(#####.#XL:  3 Next:  6% Place: Dungeon:2#..@.....#Noise: ===------  Time: 720.2 (0.0)##.#######a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.#####Fire: a) +2 sling {Minjun} #....#....#####Rev+ #.###...###...[40%hm....#.........#<##.###.#@   Terence#.##......###.###.........###.########Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +1 short sword of draining and wearing a +0 ring mail  (moderately wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits Terence.  Terence is heavily wounded.%h5dAim: Terence, wielding a +1 short sword of draining and wearing a +0 ring mail  (moderately wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits Terence.  Terence is heavily wounded.%hf%h^V.@%hP: 27/27 (28)1.5 (1.3Drain Rev* %h%hv _Terence hits you but does no damage. You feel drained.%h.chipmonk the Shooter# #..Coglin#.#..#HP: 27/27 (28) ========================.#..#MP: 3/3========================...#AC: 4Str: 11#...EV: 11Int: 8#..#SH: 0Dex: 19#.@#####.#XL:  3 Next:  6% Place: Dungeon:2#..@.....#Noise: ===------  Time: 721.5 (0.0)##.#######a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.#####Fire: a) +2 sling {Minjun} #....#....#####Drain Rev* #.###...###.......#....[%h8 m.....#<##.###.#@   Terence#.##......###.###.........###.######## _Terence hits you but does no damage. You feel drained.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +1 short sword of draining and wearing a +0 ring mail  (heavily wounded, 67% to hit)%h chipmonk the Shooter# #..Coglin#.#..#HP: 27/27 (28) ========================.#..#MP: 3/3========================...#AC: 4Str: 11#...EV: 11Int: 8#..#SH: 0Dex: 19#.@#####.#XL:  3 Next:  6% Place: Dungeon:2#..@.....#Noise: ===------  Time: 721.5 (0.0)##.#######%h aa) +2 sling {Minjun} d) +0 sling {Fredrik##.##.#####Fire: a) +2 sling {Minjun} #....#....#####Drain Rev* #.###...###.......#.........#<##.###.#@   Terence#.##......###.###.........###.########Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +1 short sword of draining and wearing a +0 ring mail  (heavily wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits Terence but does no damage.%h] jYou shoot a sling bullet.  The sling bullet hits Terence but does no damage.  Terence is heavily wounded.  You shoot a sling bullet.  The sling bullet hits Terence but does no damage.  Terence is heavily wounded.%hr %h5 86/262.7 (1.2%h %hs   The sling bullet hits Terence but does no damage.  Terence is heavily wounded.  You shoot a sling bullet.  The sling bullet hits Terence but does no damage.  Terence is heavily wounded. _Terence hits you but does no damage. You feel drained.%hRchipmonk the Shooter# #..Coglin#.#..#HP: 26/26 (28) ========================.#..#MP: 3/3========================...#AC: 4Str: 11#...EV: 11Int: 8#..#SH: 0Dex: 19#.@#####.#XL:  3 Next:  6% Place: Dungeon:2#..@.....#Noise: ===------  Time: 722.7 (0.0)##.#######a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.#####Fire: a) +2 sling {Minjun} #....#....#####Drain Rev* #.###...###.......#....[%hUm.....#<##.###.#@   Terence#.##......###.###.........###.######## _Terence hits you but does no damage. You feel drained.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +1 short sword of draining and wearing a +0 ring mail  (heavily wounded, 67% to hit)%hf+%h 4chipmonk the Shooter%hV!T# #..%h!!Coglin%h\"_#.#..#%h"eHP: 26/26 (28) ========================%h#L.#..#%h$.MP: 3/3%h$3========================%h&+...#%h'-AC: 4%h(.Str: 11%h(5#...%h5)-EV: 11%h*-Int: 8%h+5#..#%hZ,-SH: 0%h.Dex: 19#.@#####.#XL:  3 Next:  6% Place: Dungeon:2#..@.....#Noise: ===------  Time: 722.7 (0.0)##.#######a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.#####Fire: a) +2 sling {Minjun} #....#....#####Drain Rev* #.###...###.......#.........#<##.###.#@   Terence#.##......###.###.........###.########Press: ? - help, Q - select actionShift-Dir - straight line%hN/kAim: Terence, wielding a +1 short sword of draining and wearing a +0 ring mail  %h/N(heavily wounded, 67% to hit)  %h0?You shoot a sling bullet. The sling bullet hits Terence!  %h1You kill Terence!%h2%h@GC)%heB(%hO)Shift-Dir - straight line  Aim: Terence, wielding a +1 short sword of draining and wearing a +0 ring mail  (heavily wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits Terence!  You kill Terence!  You shoot a sling bullet.%h4^D ealth: 26/28 --794.0 (1.3 _Your life force feels restored.Your Ranged Weapons skill increases to level 4!%ha%hcg _Your Armour skill increases to level 1!%hchipmonk the Shooter# #..Coglin#.#..#Health: 26/28 ======================--.#..#Magic: 3/3========================...#AC: 4Str: 11#...EV: 11Int: 8#..#SH: 0Dex: 19#.)#####.#XL:  3 Next: 79% Place: Dungeon:2#..@.....#Noise: ===------  Time: 724.0 (0.0)##.#######a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.#####Fire: a) +2 sling {Minjun} #....#....#####Rev* #.###...###.......#.........%hL#<##.###.##.##......###.###.........###.########Your life force feels restored.Your Ranged Weapons skill increases to level 4! _Your Armour skill increases to level 1!Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight line%hTchipmonk the Shooter# #..Coglin#.#..#Health: 26/28 ======================--.#..#Magic: 3/3========================...#AC: 4Str: 11#...EV: 11Int: 8#..#SH: 0Dex: 19#.)#####.#XL:  3 Next: 79% Place: Dungeon:2#..@.....#Noise: ===------  Time: 724.0 (0.0)##.#######a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.#####Fire: a) +2 sling {Minjun} #....#....#####%h6Rev* #.###...###.......#.........#<##.###.##.##......###.###.........###.######## _Your Armour skill increases to level 1!Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineThat would be overly suicidal.  Okay, then.%h?%h. _%h"4%h %h F _Unknown command.%h _%hhPRev+ %h%h 97%h)=%h%hD,%h %h,%h%h %h:Rev %h9%h%hb8==%h%h---....###.....#<##..###....  ...# # #..##.#..##..# ...## #... #..#  #.@#####.# #........# ##.####### ##.##.#####  #....#....##### #.###...###.......# .........#<##.###.##.##......###.#........# _HP restored.32.0 (8---3.0 (9  Things that are here: _a +1 short sword of draining; a +0 ring mail; the human corpse of Terence%h _=%h%hx%h%hC,%h%h%h,%h8%h%h,%h_%hg%h,%hL%hO%h,%hH%h,%h\%h,%h%h,%h%h%h,%hy%hk%h%hO,%h%h  .J.   #..   ..###   .....  #.#.# #.##.#  #.# #.##.##  #.#####.#...  .....#....#  %hL##.###.#.#..#   #.###.#.#..#   #.##....#..#   #..........#####.   ####...##........ J   endoplasm (asleep)   ##.###..#####.   ### #.)#####.   #........%h050.0 (17.0)%ha,1.0 (18%hg%h] _An endoplasm comes into view.%hQ'  chipmonk the Shooter  .J.Coglin  #*.Health: 28/28 ========================  *.###Magic: 3/3========================  .*...%h) AC: 4Str: 11  #*#.# #.##.#EV: 11Int: 8  #*#.# #.##.##SH: 0Dex: 19  #*#.#####.#...XL:  3 Next: 79% Place: Dungeon:2  #.@.....#....#Noise: ---------  Time: 751.0 (0.0)  ###.###.#.#..#a) +2 sling {Minjun} d) +0 sling {Fredrik  #.###.#.#..#Fire: a) +2 sling {Minjun}  #.##....#..#  #..........#####.  ####...##........ J   endoplasm (asleep)  ##.###..#####.  ### #.)#####.  %h. #........ _a +1 short sword of draining; a +0 ring mail; the human corpse of Terence _An endoplasm comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)%h  chipmonk the Shooter  .J.Coglin  #(.Health: 28/28 ========================  (.###Magic: 3/3========================  .(...AC: 4Str: 11  #(#.# #.##.#EV: 11%h Int: 8  #(#.# #.##.##SH: 0Dex: 19  #(#.#####.#...XL:  3 Next: 79% Place: Dungeon:2  #.@.....#....#Noise: ---------  Time: 751.0 (0.0)  ###.###.#.#..#a) +2 sling {Minjun} d) +0 sling {Fredrik  #.###.#.#..#Fire: a) +2 sling {Minjun}  #.##....#..#  #..........#####.  ####...##........ J   endoplasm  ##.###..#####.  ### #.)#####.  #........Fire: a) +2 sling {Minjun}%hGPress: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.%h3You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is heavily wounded.You shoot a sling bullet.  %h7You kill the endoplasm!%h2.%h )%h I.......%h@83===2.3 (1.3Rev _%h 4%hq %h %h! %h %h %h %h !%h %h' %hB %h %h %h %hC %h %h %h %h %ho %h  %h %h %h ! %h! %h# %h#% %h% %hx& %h' %h) %h* %h;+ %h- %h0 B%h>N   #J.?.. ..# #..... ..### #..... ..... #.... ..#.# #....#..#.#  ..... #.#  .# #.#  ###.##### --- ..........#  ##.#.#####.##.# #.#.# #.##.## #.#.#####.#... #.......#....# J   endoplasm (asleep) ###.###.#.#..# #.###.#.#..# #.##....#..# 60.0)  An endoplasm comes into view.---3.3 (11%ht ~ _Found a scroll labelled NARPHEE XEENOGH.%h  chipmonk the Shooter  #J.?.. ..#Coglin  #.*... ..###Health: 28/28 ========================  #..*.. .....Magic: 3/3========================  #.*.. ..#.#AC: 4Str: 11  #..*.#..#.#EV: 11Int: 8  ..*.. #.#SH: 0Dex: 19  #*.# #.#XL:  3 Next: 83% Place: Dungeon:2  #.@###.#####%h Noise: ---------  Time: 763.3 (0.0)  #..........#a) +2 sling {Minjun} d) +0 sling {Fredrik  ##.#.#####.##.#Fire: a) +2 sling {Minjun}  #.#.# #.##.##  #.#.#####.#...  #.......#....#J   endoplasm (asleep)  ###.###.#.#..#  #.###.#.#..#  #.##....#..#An endoplasm comes into view. _Found a scroll labelled NARPHEE XEENOGH.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)%hx# chipmonk the Shooter  #(.?.. ..#Coglin  #.(... ..###Health: 28/28 ========================  #..(.. .....Magic: 3/3========================  %hHz#.(.. ..#.#AC: 4Str: 11  #..(.#..#.#EV: 11Int: 8  ..(.. #.#SH: 0Dex: 19  #(.# #.#XL:  3 Next: 83% Place: Dungeon:2  #.@###.#####Noise: ---------  Time: 763.3 (0.0)  #..........#a) +2 sling {Minjun} d) +0 sling {Fredrik  ##.#.#####.##.#Fire: a) +2 sling {Minjun}  #.#.# #.##.##  #.#.#####.#...  #.......#....#J   endoplasm (asleep) [%h%15d ###.###.#.#..#  #.###.#.#..#  #.##....#..#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the endoplasm.%hJ  Shift-Dir - straight line  Aim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the endoplasm.The sling bullet hits the endoplasm.  The endoplasm quivers.%h>q  The endoplasm is severely wounded.%hBF.J.....%hCj===4.5 (1.2Rev _%hG%hmI%h chipmonk the Shooter  #..?.. ..#Coglin  #.J... ..###Health: 28/28 ========================  #..*.. .....Magic: 3/3========================  %h)#.*.. ..#.#AC: 4Str: 11  #..*.#..#.#EV: 11Int: 8  ..*.. #.#SH: 0Dex: 19  #*.# #.#XL:  3 Next: 83% Place: Dungeon:2  #.@###.#####Noise: ===------  Time: 764.5 (0.0)  #..........#a) +2 sling {Minjun} d) +0 sling {Fredrik  ##.#.#####.##.#Fire: a) +2 sling {Minjun}  #.#.# #.##.##Rev  #.#.#####.#...  #.......#....#J   endoplasm  ###.###.#.#..#  %h[16;18H#.###.#.#..#  #.##....#..#The endoplasm quivers. _The endoplasm is severely wounded.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 88% to hit)%h chipmonk the Shooter  #..?.. ..#Coglin  #.J... ..###Health: 28/28 ========================  #..... .....Magic: 3/3========================  #.... ..#.#AC: 4Str: 11  #....#..#.#EV: 11%hInt: 8  ..... #.#SH: 0Dex: 19  #..# #.#XL:  3 Next: 83% Place: Dungeon:2  #.@###.#####Noise: ===------  Time: 764.5 (0.0)  #..........#a) +2 sling {Minjun} d) +0 sling {Fredrik  ##.#.#####.##.#Fire: a) +2 sling {Minjun}  #.#.# #.##.##Rev  #.#.#####.#...  #.......#....#J   endoplasm  ###.###.#.#..#  #.###.#.#..#  #.##....#..#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm!  You k%h.(ill the endoplasm!%hz.(((((%hWB(%h......  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: an endoplasm (severely wounded, 88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm!  You kill the endoplasm!  You shoot a sling bullet.%hk s75.8 (1.3Rev+ _%h %h %h J%h@ %h ,%hP ,%hp_Rev      .#   .#   ####.####  #.....[.# ##....##.# #..?.....# #..@.....### ---70.8 (5.0 #...........  ##.......#.#  #....#..#.#  #.......#.# ####..###.# %hje #..###.#### ........ #.#.#####.##.#---1.8 (6 _Found a robe.%h:  chipmonk the Shooter .#Coglin%hG  .#Health: 28/28 ======================== .#Magic: 3/3%hQ ======================== ####.####AC: 4Str: 11 %h5 #.....[.#EV: 11Int: 8 ##....##.#%h  GSH: 0Dex: 19 #..?.....#XL:  3 Next: 87% Place: Dungeon:2%h  #..@.....###Noise: ---------  Time: 771.8 (0.0) %h #...........a) +2 sling {Minjun} d) +0 sling {Fredrik ##.......#.#Fire: a) +2 sling {Minjun}  #....#..#.# #.......#.# ####..###.# #..###.##### #..........# ##.#.#####.##.#You kill the endoplasm! _You shoot a sling bullet. _Found a robe.  %h! Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight line%hځ* chipmonk the Shooter .#Coglin .#Health: 28/28 ======================== .#Magic: 3/3======================== ####.####AC: 4Str: 11 #.....[.#%hZEV: 11Int: 8 ##....##.#SH: 0Dex: 19 #..?.....#XL:  3 Next: 87% Place: Dungeon:2 #..@.....###Noise: ---------  Time: 771.8 (0.0) #...........a) +2 sling {Minjun} d) +0 sling {Fredrik ##.......#.#Fire: a) +2 sling {Minjun}  #....#..#.# #.......#.# ####..###.# #..###.##### #..........# ##.#.#####.##.# _You shoot a sling bullet. _Found a robe.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select action[%hz22;2HShift-Dir - straight lineOkay, then.%h. _%h9%h2;%h=%hA%hF%hP: _%hWM . .# ###.####%hZ #.....[.##....## ###........... ##.......#.#......##....%hb+2.8 (1%hqc+3.8 (2%hi%hld _Found a robe.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then. _j - a scroll labelled NARPHEE XEENOGH%h I%h n%hK B%h %h6# ,%h% %h& %h( ,%h) %h+ %h^- %h . %h. %h0 %hp2 %h3 %h3 %h|5 %h7 %hK8 %h8 %h9 %hD< %h< %hR= %h? %hB ,%hFC %h|E %h0M             #.. #######....b #....# #.########## %h N  #.#  #.# ####.#### #.....[.# b   bat (wandering) ##....##.# #........# #........###%hP ,82.8 (9%hP %h Q %hoT 9b.%hT /3.8 (10.0)%hW %hY V _A bat comes into view.%h? chipmonk the Shooter  Coglin  Health: 28/28 ========================  Magic: 3/3========================  AC: 4Str: 11  EV: 11Int: 8  #..SH: 0Dex: 19  #######.**b.XL:  3 Next: 87% Place: Dungeon:2  #...@***...#Noise: ---------  Time: 783.8 (0.0)  #.##########a) +2 sling {Minjun} d) +0 sling {Fredrik  #.#Fire: a) +2 sling {Minjun}  %hג#.#  ####.####  #.....[.#b   bat (wandering)  ##....##.#  #........#  #........### _j - a scroll labelled NARPHEE XEENOGH _A bat comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 51% to hit)%h chipmonk the Shooter  Coglin  %hHealth: 28/28 ========================  Magic: 3/3========================  AC: 4Str: 11  EV: 11%hInt: 8  #..SH: 0Dex: 19  #######.(((.XL:  3 Next: 87% Place: Dungeon:2  #...@(((...#Noise: ---------  Time: 783.8 (0.0)  #.##########a) +2 sling {Minjun} d) +0 sling {Fredrik  #.#%hFire: a) +2 sling {Minjun}  #.#  ####.####  #.....[.#%hipb   bat (wandering)  ##....##.#  #........#  #........### _j - a scroll labelled NARPHEE XEENOGH _A bat comes into view.%hFire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 51% to hit)%hLIb  Shift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 51% to hit)  You shoot a sling bullet. The sling bullet misses the bat.%hMYou shoot a sling bullet.  The sling bullet hits the bat.  The bat is severely wounded.%hB:....b. ===5.0 (1.2Rev _%h{- chipmonk the Shooter  Coglin  Health: 28/28 ========================  Magic: 3/3========================  AC: 4Str: 11  EV: 11Int: 8  #..SH: 0Dex: 19  #######.....XL:  3 Next: 87% Place: Dungeon:2  #...@*b....#Noise: ===------  Time: 785.0 (0.0)  #.##########a) +2 sling {Minjun} d) +0 sling {Fredrik  #.#Fire: a) +2 sling {Minjun}  #.#Rev  ####.####  #.....[.#b   bat  ##....##.#  #........#  #........###The sling bullet hits the bat. _The bat is severely wounded.%h0[36mFire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (51% to hit)%h[`l chipmonk the Shooter  Coglin  Health: 28/28 ========================  Magic: 3/3%h+a========================  AC: 4Str: 11  EV: 11Int: 8  #..SH: 0Dex: 19  #######.....%haXL:  3 Next: 87% Place: Dungeon:2  #...@.b....#Noise: ===------  Time: 785.0 (0.0)  #.##########a) +2 sling {Minjun} d) +0 sling {Fredrik  #.#Fire: a) +2 sling {Minjun}  #.#Rev  %hb####.####  #.....[.#b   bat  ##....##.#  #........#  #........###Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (51% to hit)  %hdpYou shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!%hfP(†%hB(%hmv.†  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a bat (51% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!  You shoot a sling bullet.%hs96.3 (1.3Rev+ _%h%hd%hm: J%hm< %hm> ,%h6D Rev %hjF _  You see here a bat corpse.%hi  _ ### #.. # #.#####.### #.##..$ ######....# --- #.....†....#...##  #.########## l## #.# # #.#  ####.#### l   frilled lizard (asleep)  #.....[.#  ##....##.#  #........#92.3 (6.0---3.3 (7%h6 a _A frilled lizard comes into view.%hchipmonk the ShooterCoglinHealth: 28/28 ========================Magic: 3/3========================###AC: 4Str: 11#.. #EV: 11Int: 8#.#####.###.SH: 0Dex: 19#.##..$.....XL:  3 Next: 89% Place: Dungeon:2#######...@*....#Noise: ---------  Time: 793.3 (0.0)#.....†....#*..##a) +2 sling {Minjun} d) +0 sling {Fredrik%hh-#.########## l##Fire: a) +2 sling {Minjun} #.###.#####.####l   frilled lizard (asleep)#.....[.###....##.##........# _You see here a bat corpse. _A frilled lizard comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)%hKchipmonk the ShooterCoglinHealth: 28/28 ========================Magic: 3/3========================###AC: 4Str: 11#.. #EV: 11Int: 8#.#####.###.SH: 0Dex: 19%h#.##..$.....XL:  3 Next: 89% Place: Dungeon:2#######...@.....#Noise: ---------  Time: 793.3 (0.0)#.....†....#...##a) +2 sling {Minjun} d) +0 sling {Fredrik#.########## l##Fire: a) +2 sling {Minjun} #.###.#####.####l   frilled lizard (asleep)#.....[.###....##.##........#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.%hsk((.%ho^z(Shift-Dir - straight line  Aim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!You shoot a sling bullet.%h2...%hs91===4.5 (1.2Rev _%h %h %h _You now have 47 gold pieces (gained 11).%h%hYn%h[,%hp,%hQ%ht%h,%h|%h%hBB%h%h %hu%h,%h[%hA%h%].....#........# #...###...###.# ##.## ##### #.##.##.##.#.#+#.#### %hh&D....# ####.#  #@# --- #.#  %h&...  .#.## #.#.# %hI'#B ..#B   giant cockroach (asleep) ## ### #%h',#%hP01820.5 (26.0)%h#1H---1.5 (27%h5%hX9b _A giant cockroach comes into view.%hZ .....#........#chipmonk the Shooter #...###...###.#Coglin ##.## ##### #.#Health: 28/28 ========================#.##.#Magic: 3/3========================#.##.#AC: 4Str: 11  #+##.####EV: 11Int: 8#....#SH: 0Dex: 19####.#XL:  3 Next: 91% Place: Dungeon:2%hZ #@#Noise: ---------  Time: 821.5 (0.0)#*#a) +2 sling {Minjun} d) +0 sling {Fredrik*..Fire: a) +2 sling {Minjun} *#.###*#.#B ..#B   giant cockroach (asleep)%h\ ## ### ##_You now have 47 gold pieces (gained 11). _A giant cockroach comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (asleep, 98% to hit)%h z.....#........#chipmonk the Shooter #...###...###.#Coglin ##.## ##### #.#Health: 28/28 ========================#.##.#Magic: 3/3========================#.##.#AC: 4Str: 11  #+##.####EV: 11Int: 8%h #....#SH: 0Dex: 19####.#XL:  3 Next: 91% Place: Dungeon:2#@#Noise: ---------  Time: 821.5 (0.0)#(#a) +2 sling {Minjun} d) +0 sling {Fredrik(..Fire: a) +2 sling {Minjun} (#.###(#.#B ..#B   giant cockroach## ### ##Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.%h You shoot a sling bullet.  The sling bullet hits the giant cockroach.  The giant cockroach is heavily wounded.You shoot a sling bullet.  The sling bullet hits the giant cockroach but does no damage.  The giant cockroach is heavily wounded.%h%h%h..B..===2.7 (1.2Rev _%h.....#........#chipmonk the Shooter #...###...###.#Coglin ##.## ##### #.#Health: 28/28 ========================#.##.#Magic: 3/3========================#.##.#AC: 4Str: 11  #+##.####EV: 11Int: 8#....#SH: 0Dex: 19####.#XL:  3 Next: 91% Place: Dungeon:2#@#Noise: ===------  Time: 822.7 (0.0)#*#a) +2 sling {Minjun} d) +0 sling {Fredrik*..Fire: a) +2 sling {Minjun} B#.##Rev #.#.#. ..#B   giant cockroach## ### %h##The sling bullet hits the giant cockroach but does no damage. _The giant cockroach is heavily wounded.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (heavily wounded, 65% to hit)%h} .....#........#chipmonk the Shooter #...###...###.#Coglin %hp"##.## ##### #.#Health: 28/28 ========================#.##.#Magic: 3/3========================#.##.#AC: 4Str: 11  #+##.####EV: 11Int: 8#....#SH: 0%h#Dex: 19####.#XL:  3 Next: 91% Place: Dungeon:2#@#Noise: ===------  Time: 822.7 (0.0)#.#a) +2 sling {Minjun} d) +0 sling {Fredrik...Fire: a) +2 sling {Minjun} B#.##%h%Rev #.#.#. ..#B   giant cockroach## ### ##Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (heavily wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.%h5p((.%hi(Shift-Dir - straight lineAim: a giant cockroach (heavily wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.  You kill the giant cockroach!You shoot a sling bullet.%hB7...%hLis54.0 (1.3Rev+ _%h}%hRev %hB%h #.# #.  #+# #.#### #....# #####.# ##. #.# ##...##.########......................#.#############.---S".!...#####.### #... #### %hs##.# S   adder (asleep) ##.##... ...#%h 8.0 (4.0  An adder comes into view.Found a metallic ruby potion and a dented beryl amulet.%hY.SS---9.0 (5 _The adder hisses angrily.%hp d #.##.#chipmonk the Shooter#+##.####Coglin#....#Health: 28/28 ========================%hgq #####.#Magic: 3/3========================##. #.#AC: 4Str: 11##...##.########EV: 11Int: 8................SH: 0Dex: 19%hq ......#.########XL:  3 Next: 95% Place: Dungeon:2#####.#@#Noise: ---------  Time: 829.0 (0.0).S*****.#a) +2 sling {Minjun} d) +0 sling {Fredrik#####.###%hMr OFire: a) +2 sling {Minjun} #...Rev #### ##.#S   adder ##.## %hr u#... ...#Found a metallic ruby potion and a dented beryl amulet. _The adder hisses angrily.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight line%h3s 8Aim: an adder (48% to hit)%h #.##.#chipmonk the Shooter#+##.####Coglin#....#Health: 28/28 ========================#####.#Magic: 3/3========================##. #.#AC: 4Str: 11##...##.########EV: 11Int: 8................SH: 0Dex: 19......#.########XL:  3 Next: 95% Place: Dungeon:2#####.#@#Noise: ---------  Time: 829.0 (0.0).S(((((.#a) +2 sling {Minjun} d) +0 sling {Fredrik#####.###Fire: a) +2 sling {Minjun} #...Rev #### ##.#S   adder ##.## #... ...#Fire: a) %hy"N+2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.%h(Shift-Dir - straight line  Aim: an adder (48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.  The sling bullet closely misses the adder.%h!".S...===30.3 (1.3 _%huP #.##.#chipmonk the Shooter#+##.####Coglin#....#Health: 28/28 ========================#####.#Magic: 3/3========================##. #.#AC: 4Str: 11##...##.########EV: 11Int: 8................SH: 0Dex: 19......#.########XL:  3 Next: 95% Place: Dungeon:2#####.#@#Noise: ===------  Time: 830.3 (0.0).".S***.#a) +2 sling {Minjun} d) +0 sling {Fredrik#####.###Fire: a) +2 sling {Minjun} %hS#...Rev #### ##.#S   adder ##.## #... ...#You shoot a sling bullet. _The sling bullet closely misses the adder.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)%h? #.##.#chipmonk the Shooter#+##.####Coglin#....#Health: 28/28 ========================#####.#Magic: 3/3========================##. #.#AC: 4Str: 11##...##.########EV: 11Int: 8................SH: 0Dex: 19......#.########%hWXL:  3 Next: 95% Place: Dungeon:2#####.#@#Noise: ===------  Time: 830.3 (0.0).".((((.#a) +2 sling {Minjun} d) +0 sling {Fredrik#####.###Fire: a) +2 sling {Minjun} #...Rev #### ##.#S   adder ##.## #... ...#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.%h%hSb h  You shoot a sling bullet. The sling bullet misses the adder.!...1.6 (1.3Rev+ _%h+(4%h)%hTR #+# #.#### #....######.###.# #.###...##.######## ................ ......#.########.#####S#.# ..".!..@.######.### ## ... .####. .##.# #. .##.###.S   adder .#...#. ....##.#..#0.0--2.6 (1 _The adder closely misses you.%hA& %hB#+#%h #.####%h4chipmonk the Shooter%h?#....#%h!Coglin%he J#####.#%h,![Health: 28/28 ========================%h.$##.# #.#Magic: 3/3========================##...##.########AC: 4Str: 11................EV: 11Int: 8......#.########SH: 0Dex: 19.#####S#.#XL:  3 Next: 95% Place: Dungeon:2..".!..@.#Noise: =--------  Time: 832.6 (0.0).#####.###a) +2 sling {Minjun} d) +0 sling {Fredrik %h$##%h%!...%h&JFire: a) +2 sling {Minjun} %hsE.####.Rev+ .##.##. .##.###.S   adder .#...#. %hP....##. .#..# _You shoot a sling bullet. The sling bullet misses the adder. _The adder closely misses you.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)%hp #+##.####chipmonk the Shooter#....#Coglin#####.#Health: 28/28 ========================##.# #.#Magic: 3/3========================##...##.########AC: 4Str: 11................EV: 11Int: 8......#.########SH: 0Dex: 19.#####(#.#XL:  3 Next: 95% Place: Dungeon:2..".!..@.#Noise: =--------  Time: 832.6 (0.0).#####.###a) +2 sling {Minjun} d) +0 sling {Fredrik ##...Fire: a) +2 sling {Minjun} .#%hsT###.Rev+ .##.##. .##.###.S   adder .#...#. ....##. .#..#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.%h@Shift-Dir - straight line  Aim: an adder (heavily wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.%hʃQSYou shoot a sling bullet.  The sling bullet closely misses the adder.  The adder closely misses you. The adder bites you.  You are poisoned.6====--==3.8 (1.2Pois Rev+  _The adder poisons you!%h/Y  #+##.####chipmonk the Shooter#....#Coglin#####.#Health: 26/28 ======================--##.# #.#Magic: 3/3========================##...##.########AC: 4Str: 11................EV: 11Int: 8......#.########SH: 0Dex: 19.#####S#.#XL:  3 Next: 95% Place: Dungeon:2..".!..@.#Noise: ===------  Time: 833.8 (0.0).#####.###a) +2 sling {Minjun} d) +0 sling {Fredrik ##...Fire: a) +2 sling {Minjun} .####%h\ R.Pois Rev+ .##.##. .##.###.S   adder .#...#. ....##. .#..#You are poisoned. _The adder poisons you!  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)%hj  #+##.####chipmonk the Shooter#....#Coglin#####.#Health: 26/28 ======================--##.# #.#Magic: 3/3========================##...##.########AC: 4Str: 11................EV: 11Int: 8......#.########SH: 0Dex: 19.#####S#.#XL:  3 Next: 95% Place: Dungeon:2..".!..@.#Noise: ===------  Time: 833.8 (0.0).#####.###a) +2 sling {Minjun} d) +0 sling {Fredrik ##...Fire: a) +2 sling {Minjun} .#[12;1%h| 3H###.Pois Rev+ .##.##. .##.###.S   adder .#...#. ....##. .#..#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!†%h B(%h]v†Press: ? - help, Q - select actionShift-Dir - straight line  Aim: an adder (heavily wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!  You shoot a sling bullet.%hW #+##.####chipmonk the Shooter#....#Coglin#####.#Health: 24/28 ====================----##.# #.#Magic: 3/3========================##...##.########AC: 4Str: 11................EV: 11Int: 8......#.########SH: 0Dex: 19.#####†#.#XL:  3 Next: 122% Place: Dungeon:2..".!..@.#Noise: ===------  Time: 835.1 (1.3).#####.###a) +2 sling {Minjun} d) +0 sling {Fredrik ##...Fire: a) +2 sling {Minjun} %h[40m.####.Pois Rev* .##.##. .##.###. .#...#. ....##. .#..#Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!You shoot a sling bullet. -- _You feel sick.  You have reached level 4!  --more--%h 30/34===4/4243% %hX R _You feel stronger. %h %h& %h %hc29- %h_ _You feel sick.8=--Rev+  %h %h _You feel sick.  You feel sick.7=-Rev+  %h^ %hj _You are no longer poisoned. %h<8 %h%, %h %hpPRev  %h\ %h?, %hM %hg %hE9= %h1 %h %ht0 %h30== %h4, %ho %h7, %hw %h, %h  %h k1= %hU  %h, %h %hh, %h %hw, %h[ %h %hK2= %h %ha, %h %h{, %h %h , %h! %h#~3== %hV% %h', %hG( %h*, %h+ %hg., %h/ %h1~4== %hy2 %ha4 %h5, %h6 %h8 %h : %h: %h4; %h< %h>, %hX? %hE #+# #.#### #....# #####.# ##.# #.# # ##...##.######## . ......... # ......#.######## # #.#####†#.# # %hE #..".@....#--- # #.#####.###### ...#...# ###.# ###.##.# #.#  #.##.## #.# ###.#... #.##....# #.# #.#.#..# %haJ66.1 (31.0)=---7.1 (32 %hM %hOZ _k - a metallic ruby potion %h 3 %h]  %h  %h  %h  %h  %hz , %hO  %h4  %h , %h>  %h˵ B %hĶ  %h-  %hۻ B %hͼ  %h  %hR  %h  %h  %hY B %h  %h? , %h  %h  %h  %h  %ha  %h X %hc  %hc  %h  %h,  %ht  %h  %h  %h  %h  %hK  %h  %h>  %h , %h  %h L _You now have 51 gold pieces (gained 4). %h1 3 %h_  %h  %h , %hA  %h  #.###########.## ##### #.##.# #.# #.##.# #.# #.#####.#### ##+###.##  #.....[.# ##...## #...  ##....##.# ##.....## #####  %h  #........# ##.......## ##.# #  #........####.........####...##  #...........+.@.......+........  ##.......#.##.........#.......#  #....#..#.###.......##.#####†#  #.......#.# ##......##..".....  ####..###.# ##...#..#.#####.# #..###.######+###.........#  #..........# #########.#  ##.#.#####.##.##.#  #.#.# #.##.###.#  %h -86.1 (19 %h6 ,7.1 (20 %h  %hw e _l - 2 scrolls labelled KUNWY COWAMMOH %h %h _You open the door.  There is an open door here. _ %h~X %hD %h %hEX %h %h %h %h(B %h %h, %h %h, %hU %h %hX %h, %h %hW %hB %hX %hw %hc , %h  %h  %h[ , %h %h %h, %h %h-O  You see here an adder corpse. _ %h. %hf/ %h0, %h0 %hh1 %h7 %h:, %h;, %h; %h< %h=, %h5> %h@B %h]A %hC %hI.###.# ## #.# #(.#  #.# #..  .# #..  #### ...    %hJ #.#####.# #.##  ##.###.# #..## ##...##.########@..#### 933.1 (46 ......................+ ......#.########...#### #####†#.# #..## ."......# #.## #####.### #.# ......# #.. #####.# ##.#.# . %hP %hYQ %hch4.1 (47 _Found 5 poisoned darts. %he3 %h %hz %hW, %h %h.# ..### ....#.# .##...# ## #.# #(.## .# #.# #.#####..  #.#####....<...#  #....# #@# 6.1 (2.0)  #####.# #.##  ##.###.# #..## ##...##.########...#### ......................+ ......#.########...####†..#.# %h7.1 (3 _Found a stone staircase leading up. %hF %h %hR, %h %hc %h  You see here 5 poisoned darts. _ %h %h  %h  %h? %h+ %hz-B %h3n %h5, %h5 %hm7 %h8, %h9 %h<; %h3< %hA= %h= %h> %hE@ %h@ %hBA%h%h%he%hV,%h;%h%hq%ha%h%h %h %h5 %hi ,%h)%h%h,%ht%h%h%ho%h%h%h%h|,%h%h%ht%h%h%hw%h,%h%hQ%h,%h!%h!%h",%h#%h$%h%,%h&%h!,0########## #.....#. #.....#### .# ##. #........# ##.# ... .......#.#######..##.# #......#.............# ###.##.#######.....### # #....# ##...#####< # ###(.# ##@.......714.0) %h,# #..# .####### #####..# .# ...<...# #+# #####.##  #.##  #..## #####...#### ...........+%h0%h0,2.1 (35%h3%h"59 _Found a stone staircase leading up.%h3%h\%h%h,%hn%h%hE,%h&%h .....####.# ##....# ##.# ... .......#.#######..##.# ......#.............# %h###.##.#######.....### # #....# ##...#####< ###(.# ##........ #. #.####### #####. #@# 5.0) ...<..'# .#...#.##.....#..## ....... #####...####......... ...........+.........+ #####...####.>.......# _You open the door.%h#[ _Found a stone staircase leading down.%h%h%h/%h%hg%hA: _%h@  There is an open door here.%h, %h;  _%h %h%hnC..............# #.##.#######.....###  #....# ##...#####<  ###(.# ##........  #..# #.####### #%h###..# #.# ..<...# ##'## ###.## ##...##  #.## #...@.#7.1 (2  #..## #.......#...####.........# ..........+.........+ ####...####.>#  #..## ####  #.## ##.....##  #.# ##...#>%h!.#..%h&%h'+8.1 (3%h*%hw-; _Found a stone staircase leading down.%h8q%h.r%hpu%h}w,%hTx%h|%h},%h%hv7 _You open the door.%h(.# ## ..# #.####### ..# #.# ..# ##'## .## ##...## .## ##.....## .## #.......## ... ...####.........###....( ......+.........@.......82.1 (4 ...####.>.......###..... ..## ##.......## .#.## ##.....## .# ##...#> .. ##+# . #.. [37%hGm3.1 (5%h̛down. _There is an open door here. _You open the door.2s. _There is an open door here.%h5%h,6%hY7%h;%h=%hZ _# ##..  # #.#######  # #.#  # ##'##  # ##...## # # ##.....## ####.## ## #.......## .... .####..###....(#  +..'#  4.1 (1####.>.......###.....#  ## ##.......## .#.#.#  # ##.....## .. ..  ##...#> )## .#  ##+# . .# # [39;49%ham  .#   .#    5.1 (2 _Found a long sword.%h. 3%h %hM %hi X%hT ,%h% %h %h %h n%hM ,%hI ,%h %h %h %h_ %ht %hFB%h%h+%ha-%h#.%h/%h3%h@5%h6%h^7%h;,%h;%h4=%ha?%hBA%hB%hC%hE%hG%hI%hOK%hN%hR%hS%hT%hV%h]%hu^%h_%ha%hbc%h!d%hVe%h g%hh%hii%hj%hMl%h n%hn%hp%hmr%ht%ht%hu%hw%hty%h2z%ho{%hq}%h5%h%hK%hك%h%hL%h%hz%h%h݋%h?%h%h%h%h%h%h%hl%h%h%h%hc%h%hm%h %h%h/%h%hQ%h%h&%ẖ%h%h%h %h%h,)_You now have 61 gold pieces (gained 10).%h%hU%h%h%h%hQ%h%h%h%h(%h%hL%h%h*%h%h%h%h%hz%h,%h%h%h%hk%h_%hV%h%hR%h%h%hl%h%h%h{%hF%h%h%h%h%h%h%hX%h,%h%h %h %h %h %h%hU%hs%h0%h%h%h%hz%h %h&# #.. ##+##.# ##.# #%h$ ##. #.##.# #.# #%h$+ .%h=%=#.##.####.###%h &  %h&P##.##.#.......%h\'} ##...#.#.##.###%h( ###......#.##.# %h( # ##......#.#.##.# %h)# #..>###..#...##......# %hE2# #...$@###.......#### %h 31032.1 (%h3 47.0)%hB4 %h4#...###..#...###### %h5 %h.6j## ##...#.#%h6 %hT9 %h:F#####.#%h: %h;;-.#%h; %h<+.# %h=%h>%h? %hk%h%h2%3.1 (48%h %h; _Found a stone staircase leading down.%hU3%hW%h\%hX _You now have 76 gold pieces (gained 15)....# #.. ##+##.# ##. ##.# ##. #.##.# #.  #.# . #.##.####.  #.# ##.##.#....  #.## ##...#.#.##.  #.##) ###......#.##. ##.# ##.# ##......#.#.##. ...# #..>###..#...##...... #### #.@...###.......###6.1 (3.0) #...###..#...###### #### ##...#.# #####.#  .#  .# ###[%hDg40m7.1 (4 _Found a club.%h Q%h> X%h %h %h %h$ %h %h ,%h %h R  There is a stone staircase leading down here.%hS %h  _%h %h8 %hV %h %hi %h %h ,%h %h$ %h %hR %h %hP %h %hX %h %ha %h %h %h %h %h %h4 %h %h! %h)  ##.# #.##.# #.# #.#  #.# #.##.####.###.#  #.# ##.##.#........#  #.# ##...#.#.##.#####  #)# ###......#.##.#  ##.## ##......#.#.##.#  #..>###..#...##.  #.#.....###.......####  #...###..#.@.###### ##### ##...#.# #.# .#.#.# S   ball python (cons%h triction, asleep).#S#  50.1 (13.0)  A ball python comes into view.Found 8 gold pieces.%h %h uSS)$%h ,1.1 (14%h %h 5 _The ball python hisses angrily.%h^##.##.##.# #.# #.#chipmonk the Shooter#.##.##.####.###.#Coglin#.###.##.#........#Health: 34/34 ========================#.# ##...#.#.##.#####Magic: 4/4========================#)# ###......#.##.#AC: 4Str: 12##.## ##......#.#.##.#EV: 11Int: 8#..>###..#...##......#SH: 0Dex: 19#.#.....###.......####XL:  4 Next: 13% Place: Dungeon:2#...###..#.@.######Noise: ---------  Time:%hN 1051.1 (0.0)##### ##...#*#a) +2 sling {Minjun} d) +0 sling {Fredrik#####*#Fire: a) +2 sling {Minjun} *#*#S#S   ball python (constriction).#$#Found 8 gold pieces. _The ball python hisses angrily.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (68% to hit)%h##.##.##.# #.# #.#chipmonk the Shooter#.##.##.####.###.#Coglin#.###.##.#........#Health: 34/34 ========================#.# ##...#.#.##.#####Magic: 4/4========================#)# ###......#.##.#AC: 4Str: 12##.## ##......#.#.##.#EV: 11Int: 8#..>###..#...##......#SH: 0Dex: 19#.#.....###.......####XL:  4 Next: 13% Place: Dungeon:2#...###..#.@.######Noise: ---------  Time:%h 1051.1 (0.0)##### ##...#(#a) +2 sling {Minjun} d) +0 sling {Fredrik#####(#Fire: a) +2 sling {Minjun} (#(#S#S   ball python (constriction).#$#Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (68% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python is severely wounded.%hvj RShift-Dir - straight line  %hl Aim: a ball python (68% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python is severely wounded.You kill the ball python!%hm G.#%h c.....%hY 4===2.3 (1.2Rev _%h] %h%h4%h&%h,%h%h7%h%hd#..>###..#...##......# #.#.....###.......#### #...###..#...###### ##### ##...#.#  #####.#  #.#  #.#  #.#  #@# --- %h#$#  #.# ..........g   goblin (asleep).#.#..g..%hm 7.3 (5.0  A goblin comes into view. It is wielding a +0 club.%hcgg.%hU==-8.3 (6%h'%h ( _The goblin shouts!%h 5 #..>###..#...##......#chipmonk the Shooter#.#.....###.......####Coglin#...###..#...######Health: 34/34 ========================##### ##...#.#Magic: 4/4========================#####.#AC: 4Str: 12#.#EV: 11Int: 8#.#SH: 0Dex: 19#.#XL:  4 Next: 14% Place: Dungeon:2#@#Noise: ==-------  Time: 1058.3 (0.0)#*#a) +2 sling {Minjun} d) +0 sling {Fredrik#*#Fire: a) +2 sling {Minjun} .*..*...*.#%h> #g   goblin.#g##.....  A goblin comes into view. It is wielding a +0 club. _The goblin shouts!  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (58% to hit)%h  #..>###..#...##......#chipmonk the Shooter#.#.....###.......####Coglin#...###..#...######Health: 34/34 ========================##### ##...#.#Magic: 4/4========================#####.#AC: 4Str: 12#.#EV: 11Int: 8#.#SH: 0Dex: 19#.#XL:  4 Next: 14% Place: Dungeon:2#@#Noise: ==-------  Time: 1058.3 (0.0)#$#a) +2 sling {Minjun} d) +0 sling {Fredrik#.#Fire: a) +2 sling {Minjun} %h j..........#g   goblin.#g##.....  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (58% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!%h (((((.#)%hL%hM%(%hO%hY$....)Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a goblin, wielding a +0 club (58% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.%hp p5=9.6 (1.3Rev _%hS%h_<%h=%hOAL _You now have 84 gold pieces (gained 8).%hC4%hF%h)I%hQc%hR0%hT%hV%hX,%hZ%h]%h_,%h,a%hc%he,%h g%hk|  Things that are here:  a +0 club; a goblin corpse%hm%hXn _%ho%hq%hs,%hbt%hv%h$x,%hy%h{%h&},%ha~%h̀%h6,%hi%h %h%h3%h}%he%h%,%h%h%h,%hX%h%h\w### ##...#.# #####.# #.#  #.# #.# #.# %hG#.# #.#####.#############.........##..@...?$.)---75.6 (16.0)#.###.....#.########.#....##.# .###.#)###.##...........######.#.######.#+##%hI%hۤH---6.6 (17%hè%ha# _Found a club.%h3%h!%h%%h-/X%h?0,%h1%h4%h(7,%h8%h;%h>,%h?%hC,%hE%h[H _j - 3 scrolls labelled NARPHEE XEENOGH (gained 2)%h{J3%hK%hiO,%hP%h1TL _You now have 85 gold pieces (gained 1).%hV3%hW%h)Y%hZ,%h:]%h{_<  You see here a +0 club.%h`%hKa _%ha%hc%hd,%hie%hg%hg%h{h%h i%hi%h]k,%hk%h9m%hJn%hn%hxo%hjp%h;r%hr%hSs%hCt%hu,%hv%hw%h}x%hy,%hkz%h`{%h{,%h}%h~%h~,%h%h%h%h%h%h%h4,%h2%h%%h%h%h7%ho%hQB%hF%h%hĝ,%hΞ%h%h,%h,%h',%h"%h,%h/%h8%h+%h,%hީ%hͪ%hN%hث%h%h%h,%h%h%hG,%h1%h.,%hٵ,%h%hJ%h,%hX%h%hS #..#..# #....## #.#### #.# #### #.# ..# #.#. #.# #.# #...####.####. .......@......# #.######.###### #.# #.# ..# ###  %h~    %h.119.6 (43%h,-20.6 (44%hh%h]Q _m - a pink potion%h3%h%h%h,%hj%h+n%h,%h%h%h^,%h%h<%h,%h%hr%h@ ,%h1 %h0 %h%hj%h$%hd,%h%h9L _You now have 94 gold pieces (gained 9).%h3%hM%h%h,%hQ%h %h",%h(#%h$%h( ##.###. #..#..#+# #....##.# #.#### #.# #.###.####### #.# ##........# #.# %h)#.....###.# #.# ##@..####.####.#$w..................###.####.######.#######.# #.##.# #.##.. ..#w   ribbon worm (asleep) ### ###%h+%hT/} 31.6 (11  A ribbon worm comes into view.%h/,2.6 (12%h+3%h4+ _Found 13 gold pieces.%h|O ##.###. chipmonk the Shooter#..#.. Coglin#+##....# Health: 34/34 ========================#.##.#### Magic: 4/4========================#.##.#AC: 4Str: 12##.####### #.#EV: 11Int: 8##........# #.#SH: 0Dex: 19#.....###.# #.#XL:  4 Next: 15% Place: Dungeon:2##@..####.####.#Noise: ---------  Time: 1132.6 (0.0)$w*****.............#a) +2 sling {Minjun} d) +0 sling {Fredrik[40%hBP m##.####.######.######Fire: a) +2 sling {Minjun} #.# #.##.# #.##.. ..#w   ribbon worm (asleep)### ###A ribbon worm comes into view. _Found 13 gold pieces.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)%hC q##.###. chipmonk the Shooter#..#.. Coglin#+##....# Health: 34/34 ========================#.##.#### Magic: 4/4========================%hD p#.##.#AC: 4Str: 12##.####### #.#EV: 11Int: 8##........# #.#SH: 0Dex: 19#.....###.# #.#XL:  4 Next: 15% Place: Dungeon:2##@..####.####.#Noise: ---------  Time: 1132.6 (0.0)%huE C$w(((((.............#a) +2 sling {Minjun} d) +0 sling {Fredrik##.####.######.######Fire: a) +2 sling {Minjun} #.# #.##.# #.##.. ..#w   ribbon worm%hF ### ###Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is moderately wounded.%h }Shift-Dir - straight line  Aim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is moderately wounded.heavi%hV %h)c .w....===3.9 (1.3Rev _%h ##.###. chipmonk the Shooter#..#.. Coglin#+##....# Health: 34/34 ========================#.#%ht #.#### Magic: 4/4========================#.##.#AC: 4Str: 12##.####### #.#EV: 11Int: 8##........# #.#SH: 0Dex: 19#.....###.# #.#XL:  4 Next: 15% Place: Dungeon:2%h k##@..####.####.#Noise: ===------  Time: 1133.9 (0.0)$.w****.............#a) +2 sling {Minjun} d) +0 sling {Fredrik##.####.######.######Fire: a) +2 sling {Minjun} #.# #.#Rev %h #.# #.##.. ..#w   ribbon worm### ###You shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is heavily wounded.Fire: a) +2 sling {Minjun}%h Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)%h1##.###. chipmonk the Shooter#..#.. Coglin#+##....# Health: 34/34 ========================#.##.#### Magic: 4/4========================#.##.#AC: 4Str: 12%he4##.####### #.#EV: 11Int: 8##........# #.#SH: 0Dex: 19#.....###.# #.#XL:  4 Next: 15% Place: Dungeon:2##@..####.####.#Noise: ===------  Time: 1133.9 (0.0)$.w((((.............#a) +2 sling {Minjun} d) +0 sling {Fredrik##.####.######.######Fire: a) +2 sling {Minjun} #.# #.#Rev #.# #.##.. ..#w   ribbon worm### ###Fire: a) +2 sling {Minjun}Press: ? - help, Q[3%h5I6m - select actionShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.%h5 Shift-Dir - straight line  Aim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.  The ribbon worm is severely wounded.%h0;%h3>U.w...%hAk5.1 (1.2Rev+ _%hC%hD%hJg##.###. chipmonk the Shooter#..#.. Coglin#+##....# Health: 34/34 ========================#.##.#### Magic: 4/4========================#.##.#AC: 4Str: 12##.####### #.#EV: 11Int: 8##........# #.#SH: 0Dex: 19#.....###.# #.#%hNXL:  4 Next: 15% Place: Dungeon:2##@..####.####.#Noise: ===------  Time: 1135.1 (0.0)$..w***.............#a) +2 sling {Minjun} d) +0 sling {Fredrik##.####.######.######Fire: a) +2 sling {Minjun} #.# #.#Rev+ #.# #.##.. ..#w   ribbon worm### ###You shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is severely wounded.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)%hɼ##.###. chipmonk the Shooter#..#.. Coglin#+##....# Health: 34/34 ========================#.##.#### Magic: 4/4========================#.##.#AC: 4Str: 12##.####### #.#EV: 11Int: 8##........# #.#SH: 0Dex: 19#.....###.# #.#XL:  4 Next: 15% Place: Dungeon:2##@..####.####.#Noise: ===------  Time: 1135.1 (0.0)$..((((.............#a) +2 sling {Minjun} d) [4%hR0m+0 sling {Fredrik##.####.######.######Fire: a) +2 sling {Minjun} #.# #.#Rev+ #.# #.##.. ..#w   ribbon worm### ###Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ribbon worm.%hS Shift-Dir - straight line  Aim: a ribbon worm (severely wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ribbon worm.The sling bullet hits the ribbon worm!  You kill the ribbon worm!%h,*....%h-<96.3 (1.2 _%hG%h%h ##.###. chipmonk the Shooter#..#.. Coglin#+##....# Health: 34/34 ========================#.##.#### Magic: 4/4========================#.##.#AC: 4Str: 12##.####### #.#EV: 11Int: 8##........# #.#SH: 0Dex: 19#.....###.# #.#XL:  4 Next: 19% Place: Dungeon:2##@..####.####.#Noise: ===------  Time: 1136.3 (0.0)$...................#a) +2 sling {Minjun} d) +0 sling {Fredrik##%h [37m.####.######.######Fire: a) +2 sling {Minjun} #.# #.#Rev+ #.# #.##.. ..#### ###    The sling bullet barely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm! _You kill the ribbon worm!Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight line%h##.###. chipmonk the Shooter#..#.. Coglin#+##....# Health: 34/34 ========================#.##.#### Magic: 4/4========================#.##.#AC: 4Str: 12##.####### #.#EV: 11Int: 8##........# #.#SH: 0%hgDex: 19#.....###.# #.#XL:  4 Next: 19% Place: Dungeon:2##@..####.####.#Noise: ===------  Time: 1136.3 (0.0)$...................#a) +2 sling {Minjun} d) +0 sling {Fredrik##.####.######.######Fire: a) +2 sling {Minjun} #.# #.#Rev+ #.# #.##.. ..#### ###     _You kill the ribbon worm!Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineThat would be overly suicidal.  Okay, then.%hD _%h%h%h%ẖF _Unknown command.%h( J%h* %h, %h. % _%hS6 n%hb7 %hf8 %h}9 :Rev %h: %h; %h= %h? %h@ %h)A %hB %hC %hD %hG %hH ,%hI %hJ %hL %hM !%hN %h R F%hS N _You now have 107 gold pieces (gained 13).%hT %hU 3%hV %hvW %h8X ,%h`Y %hBZ %h[ ,%hf\ %hI^ ,%hk_ %h|` %hb %hb %hXc %hyd %hpe %h[f ,%hg %hh %hFi %hi %h~j %hk %hvl %hm %h6s  _m - 2 pink potions (gained 1)%hs %ht %hnu ,%h%v %hv %hw ,%h9x %hy %hy ,%hmz %hZ{ %h| ,%h} %h} %h~ ,%h %hT %h ,%h %h& %hʄ ,%h %hA %h݇ %h{ %h %hъ %hm %hG %hr %h %h% %hG %h! %h5 %h˒ %hl %hA %hO %h %h %hY %hk %h %h %hV %h %h %h %h %h %h  %h B%h %h N _You now have 121 gold pieces (gained 14).%h %ha 3%h %h˩ %hh ,%h. %hL B%h %h %hð ,%h> %hO %h ,%h %h %hö ,%h %h ,%hл %h` %hl %h ,%hQ %hH %h %hr %h2 %h %h: %h %h| %hN %h %hw %h %h %hl %h %hm %h ,%h %h %h ,%h %hJ #.#.#.###.#)###.# #.#.#.#.#...........# ##...#.#.#####.#.##### #.#..##.#.#+## #.#.......#####....## #.#.##.............## ## #.#.##.######.......# ##.##. .#####.#...####.........####...#. ..............+.@.......+........--- ######.#...####..####.....%h O##.##.## ##.......# ##...##.....# ##.....## ##.###.....# #...## #..##.....# #+## #...#.....##### #.# #.##  #.........# #.# #.#  ###.#####.# ##.####### #.#%h x84.3 (48.0)---5.3 (49%h %h [ _n - a metallic brown potion%hG%h`3%h%h(%h),%h*%h},%h.,%h5[%hm%h######## #.#.#.#.#.###.# ##.#.#.#.#..... ##...#.#.#####.# #..##.#.# #.# #.......#####. ##.##......... K#.## #.##.######.. ......#####.#...####... .......@...........+... ...########.#...####... ##.##.## ##... #.....# ##.. #.....# ##. #.....# ## K   kobold (asleep) #.....#####  #.........# # ###.#####.# ## [%hF18d236.3 (51  A kobold comes into view. It is wielding a +0 dagger..KK==7.3 (52%h( _The kobold shouts!%hr#########.#.#.#.#.###.# chipmonk the Shooter ##.#.#.#.#...... Coglin ##...#.#.#####.# Health: 34/34 ========================#..##.#.# #.# Magic: 4/4========================#.......#####.. AC: 4Str: 12##.##.......... EV: 11Int: 8.#.## #.##.######... SH: 0Dex: 19%h%.K**..#####.#...####.... XL:  4 Next: 19% Place: Dungeon:2....***@...........+.... Noise: ==-------  Time: 1237.3 (0.0)...########.#...####.... a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.## ##... Fire: a) +2 sling {Minjun} #.....# ##..#.....# ##.#.....### K   kobold#.....##### ##.........# ####.#####.# ##A kobold comes into view. It is wielding a +0 dagger. _The kobold shouts!  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (58% to hit)%h#########.#.#.#.#.###.# chipmonk the Shooter ##.#.#.#.#...... Coglin ##...#.#.#####.# Health: 34/34 ========================#..##.#.# #.# Magic: 4/4========================#.......#####.. AC: 4Str: 12##.##.......... EV: 11Int: 8.#.## #.##.######... SH: 0Dex: 19.(((..#####.#...####.... XL:  4 Next: 19% Place: Dungeon:2....(((@...........+.... Noise: ==-------  Time: 1237.3 (0.0)...########[37%hnm.#...####.... a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.## ##... Fire: a) +2 sling {Minjun} #.....# ##..#.....# ##.#.....### K   kobold#.....##### ##.........# ####.#####.# ##Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (58% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.%hXShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (58% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.closely misses the kobold.%h%h#S...K....%h$h=8.6 (1.3Rev _%h)%h*,%h #########.#.#.#.#.###.# chipmonk the Shooter ##.#.#.#.#...... Coglin ##...#.#.#####.# Health: 34/34 ========================#..##.#.# #.# Magic: 4/4========================#.......#####.. AC: 4Str: 12##.##.......... EV: 11Int: 8.#.## #.##.######... SH: 0Dex: 19......#####.#...####.... XL:  4 Next: 19% Place: Dungeon:2..K****@...........+.... Noise: ===------  Time: 1238.6 (0.0)...########.#...####..[%hE 44m.. a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.## ##... Fire: a) +2 sling {Minjun} #.....# ##.. Rev #.....# ##.#.....### K   kobold#.....##### ##.........# ####.#####.# ##You shoot a sling bullet. _The sling bullet closely misses the kobold.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (58% to hit)%h{#########.#.#.#.#.###.# chipmonk the Shooter #%hH#.#.#.#.#...... Coglin ##...#.#.#####.# Health: 34/34 ========================#..##.#.# #.# Magic: 4/4========================#.......#####.. AC: 4Str: 12##.##.......... EV: 11Int: 8.#.## #.##.######... SH: 0Dex: 19%h......#####.#...####.... XL:  4 Next: 19% Place: Dungeon:2..K....@...........+.... Noise: ===------  Time: 1238.6 (0.0)...########.#...####.... a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.## ##... Fire: a) +2 sling {Minjun} #.....# ##.. Rev #.....# ##.#.....### K   kobold#.....##### ##.........# ####.#####.# ##%heFire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (58% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!%h4)((((%h%B(%hMPress: ? - help, Q - select actionShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (58% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.)....KK   kobold (missile, wandering)%hm209.9 (1.3Rev+ %h%hz _A kobold comes into view. It is wielding a +0 short sword.%h d#########.#.#.#.#.###.# chipmonk the Shooter ##.#.#.#.#...... Coglin #%h i#...#.#.#####.# Health: 34/34 ========================#..##.#.# #.# Magic: 4/4%hZ ========================#.......#####.. AC: 4Str: 12##.##.......... EV: 11Int: 8%h .#.## #.##.######... SH: 0Dex: 19......#####.#...####.... XL:  4 Next: 20% Place: Dungeon:2..)****@...........+.... Noise: ===------  Time: 1239.9 (0.0)..K########.#...####.... a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.## ##... Fire: a) +2 sling {Minjun} %hƼ #.....# ##.. Rev+ #.....# ##.#.....### K   kobold (missile, wandering)#.....##### ##.........# ####.#####.# ## %h\ _A kobold comes into view. It is wielding a +0 short sword.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 58% to hit)%h+F r#########.#.#.#.#.###.# chipmonk the Shooter ##.#.#.#.#...... Coglin ##...#.#.#####.# Health: 34/34 ========================#..##.#.# #.# Magic: 4/4========================#.......#####.. AC: 4Str: 12##.##.......... EV: 11Int: 8.#.## #.##.######... SH: 0Dex: 19%hG ......#####.#...####.... XL:  4 Next: 20% Place: Dungeon:2..)((((@...........+.... Noise: ===------  Time: 1239.9 (0.0)..(########.#...####.... a) +2 sling {Minjun} d) +0 sling {Fredrik##.##.## ##... Fire: a) +2 sling {Minjun} #.....# ##.. Rev+ #.....# ##.#.....### K   kobold (missile, wandering)#.....##### ##.........# ####.#####.# ##Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 58% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.%h You shoot a sling bullet.  The sling bullet barely misses the kobold.You shoot a sling bullet.  The kobold shouts!  The sling bullet hits th%h: Ge kobold.  You kill the kobold!%h S%hu R....)%h |141.1 (1.2Rev* _%h8 %h %hDV%hFW%h\%ha%hd:Rev+ %ho%hAr%hs%hZu%hw%hy,%hz%h|%hK~%h~:Rev %h!%h݁%hw%h!%h#%h%hN%h%h%h%h%hO!%h%h0%h5%hϜ _You now have 127 gold pieces (gained 6).%h%h)X%h,%ht%hU%hĩ,%hi%hw%hڮ,%hh%h%hó%hO%h%h<%hX,%h%h%h}%h%h%h%h%h"%h%h}%h,%h\%h%h,%h%h%h,%h%h(B%hc%h%h2,%h.%h%h7B%h/ _You open the door.  There is an open door here. _ #.# #........#  #.# #.#......#  ##+## #........# ##...## #.#......# ##.....## #.##...#.# ##.......## #.#.#.##.#  #.........###........## +.........'......)..... #..####...)#####--- ##.......## ##.#.# ##.....##%h2 ###.# ##...## ###+## 70.1 (29.0)---1.1 (30%h 6Z _o - a metallic blue potion%h 33%h4%h67%hA%hC%hD,%hE%hS! _You open the door.  There is an open door here. _%hWB%h##.....## ###.#chipmonk the Shooter##...###Coglin##'##Health: 34/34 ========================#.#Magic: 4/4========================#.#AC: 4Str: 12##.## w#EV: 11Int: 8##...#*#SH: 0Dex: 19########...**#XL:  4 Next: 21% Place: Dungeon:2.........@*.##Noise: ---------  Time: 1286.1 (0.0)##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} #.##.##.#w%h>   ribbon worm (asleep)## _your library. _A ribbon worm comes into view.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)%h##.....## ###.#chipmonk the Shooter##...###Coglin##'##Health: 34/34 ========================#.#Magic: 4/4========================#.#AC: 4Str: 12##.## w#EV: 11Int: 8##...#(#SH: 0Dex: 19########...((#XL:  4 Next: 21% Place: Dungeon:2.........@(.##Noise: ---------  Time: 1286.1 (0.0)##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} #.##[40%h8Om.##.#w   ribbon worm##Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is moderately wounded.%hp}Shift-Dir - straight line  Aim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is moderately wounded.heavi%h%h h.w...%hj===7.4 (1.3Rev _%h%h%h3 ##.....## ###.#chipmonk the Shooter##...###Coglin##'##Health: 34/34 ========================#.#Magic: 4/4========================#.#AC: 4%h5 Str: 12##.## .#EV: 11Int: 8##...#w#SH: 0Dex: 19########...**#XL:  4 Next: 21% Place: Dungeon:2.........@*.##Noise: ===------  Time: 1287.4 (0.0)##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} %h9 #.#Rev #.##.#w   ribbon worm##You shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is heavily wounded.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)%hB ##.....## ###.#chipmonk the Shooter##...###Coglin##'##Health: 34/34 ========================#.#%h kMagic: 4/4========================#.#AC: 4Str: 12##.## .#EV: 11Int: 8##...#(#SH: 0Dex: 19########...((#XL:  4 Next: 21% Place: Dungeon:2.........@(.##Noise: ===------  Time: 1287.4 (0.0)%h 4##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} #.#Rev #.##.#w   ribbon worm##Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight line%h Aim: a ribbon worm (moderately wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ribbon worm.%hj OShift-Dir - straight line  Aim: a ribbon worm (moderately wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ribbon worm.  %h 9The sling bullet hits the ribbon worm but does no damage.%h u  The ribbon worm is moderately wounded.%hɣ a..w.%h® 8.7 (1.3Rev+ _%h} ##.....## ###.#chipmonk the Shooter##...###Coglin##'##Health: 34/34 ========================#.#Magic: 4/4========================#.#AC: 4Str: 12##.## .#EV: 11Int: 8##...#.#SH: 0Dex: 19########...*w#XL:  4 Next: 21% Place: Dungeon:2.........@*.##Noise: ===------  Time: 1288.7 (0.0)##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} #.#Rev+ %h#.##.#w   ribbon worm##The sling bullet hits the ribbon worm but does no damage. _The ribbon worm is moderately wounded.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)%h*(##.....## ###.#chipmonk the Shooter##...###Coglin##'##Health: 34/34 ========================#.#Magic: 4/4========================#.#AC: 4Str: 12##.## .#EV: 11Int: 8##...#.#SH: 0Dex: 19%h+########...(w#XL:  4 Next: 21% Place: Dungeon:2.........@(.##Noise: ===------  Time: 1288.7 (0.0)##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} #.#Rev+ #.##.#w   ribbon worm##Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.%hvMShift-Dir - straight line  Aim: a ribbon worm (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.%h1r  The ribbon worm is heavily wounded.%h8Z...w%h<49.9 (1.2 _%h,@%hB%hV##.....## ###.#chipmonk the Shooter##...###Coglin##'##Health: 34/34 ========================#.#Magic: 4/4========================#.#AC: 4Str: 12##.## .#EV: 11Int: 8##...#.#SH: 0Dex: 19########.....#XL:  4 Next: 21% Place: Dungeon:2.........@*w##Noise: ===------  Time: 1289.9 (0.0)##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} #.#Rev+ #.##%hVW[37m.#w   ribbon worm##%hWThe sling bullet hits the ribbon worm but does no damage. _The ribbon worm is heavily wounded.Fire: a) +2 sling {Minjun}%hXwPress: ? - help, Q - select actionShift-Dir - straight line%h_XwAim: a ribbon worm (heavily wounded, 81% to hit)%h(##.....## ###.#chipmonk the Shooter##...###Coglin%hc##'##Health: 34/34 ========================#.#Magic: 4/4========================#.#AC: 4Str: 12##.## .#EV: 11Int: 8##...#.#SH: 0%hDex: 19########.....#XL:  4 Next: 21% Place: Dungeon:2.........@(w##Noise: ===------  Time: 1289.9 (0.0)##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} #.#%hRev+ #.##.#w   ribbon worm##Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is severely wounded.%h-o3M(Shift-Dir - straight line  Aim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is severely wounded.You shoot a sling bullet.  The sling bullet barely misses the ribbon worm.%hH w. 91.1 (1.2Rev* _%hJ ##.....## ###.#chipmonk the Shooter##...###Coglin##'##Health: 34/34 ========================#.#Magic: 4/4========================#.#AC: 4Str: 12##.## .#EV: 11Int: 8##...#.#SH: 0Dex: 19########.....#XL:  4 Next: 21% Place: Dungeon:2.........@w.##Noise: ===------  Time: 1291.1 (0.0)##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} #.#Rev* #.#%hi S[14d#.#w   ribbon worm##You shoot a sling bullet. _The sling bullet barely misses the ribbon worm.Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)%h ,##.....## ###.#chipmonk the Shooter##...###Coglin##'##Health: 34/34 ========================#.#Magic: 4/4========================#.#AC: 4Str: 12##.## .#EV: 11Int: 8##...#.#SH: 0Dex: 19########.....#XL:  4 Next: 21% Place: Dungeon:2.........@w.##Noise: ===------  Time: 1291.1 (0.0)##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#%h PFire: a) +2 sling {Minjun} #.#Rev* #.##.#w   ribbon worm##Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is severely wounded.%h===6.5 (1.2 _%h<%h%h##.....## ###.# chipmonk the Shooter##...### Coglin##'##Health: 30/34 =====================---#.#Magic: 4/4========================#.#AC: 4Str: 12##.## .#EV: 11Int: 8##...#.#SH: 0Dex: 19########.....#XL:  4 Next: 21% Place: Dungeon:2........@w..##Noise: ===------  Time: 1296.5 (0.0)%hv~##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} #.#Rev* #.##.#w   ribbon worm##The sling bullet hits the ribbon worm but does no damage. _The ribbon worm is heavily wounded.Fire: a) +2 sling {Minjun}%hSPress: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)%h##.....## ###.# chipmonk the Shooter##...### Coglin##'##Health: 30/34 =====================---#.#Magic: 4/4========================#.#AC: 4Str: 12##.## .#EV: 11Int: 8##...#.#SH: 0Dex: 19########.....#XL:  4 Next: 21% Place: Dungeon:2%hw........@w..##Noise: ===------  Time: 1296.5 (0.0)##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} #.#Rev* #.##.#w   ribbon worm##Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is severely wounded.%hklMShift-Dir - straight line  Aim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is severely wounded.You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.%h  The ribbon worm is severely wounded.%h]27--7.7 (1.2%h%h0 _The ribbon worm bites you.%h< {##.....## ###.# chipmonk the Shooter##...### Coglin##'##Health: 27/34 ===================-----#.#Magic: 4/4========================#.#AC: 4Str: 12##.## .#EV: 11Int: 8##...#.#SH: 0Dex: 19########.....#%h XL:  4 Next: 21% Place: Dungeon:2........@w..##Noise: ===------  Time: 1297.7 (0.0)##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} #.#Rev* #.##.#w   ribbon worm##The ribbon worm is severely wounded. _The ribbon worm bites you.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)%hs< ##.....## ###.# chipmonk the Shooter##...### Coglin##'##Health: 27/34 ===================-----#.#Magic: 4/4========================#.#AC: 4Str: 12##.## .#EV: 11Int: 8##...#.#SH: 0Dex: 19########.....#XL:  4 Next: 21% Place: Dungeon:2........@w..##Noise: ===------  Time: 1297.7 (0.0)%h? `##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} #.#Rev* #.##.#w   ribbon worm##Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is almost dead.%h Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is almost dead.  You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.%hI  The ribbon worm is almost dead.%hK 589.0 (1.3%h1M %hN C _The ribbon worm bites you but does no damage.%hh##.....## ###.# chipmonk the Shooter##...### Coglin##'##Health: 28/34 ===================-----#.#Magic: 4/4========================#.#AC: 4Str: 12##.## .#EV: 11Int: 8##...#.#SH: 0Dex: 19########.....#XL:  4 Next: 21% Place: Dungeon:2........@w..##Noise: ===------  Time: 1299.0 (0.0)##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} #.#Rev* #.##[3%hjV7m.#w   ribbon worm##The ribbon worm is almost dead. _The ribbon worm bites you but does no damage.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)%h\?##.....## ###.# chipmonk the Shooter##...### Coglin##'##Health: 28/34 ===================-----#.#Magic: 4/4========================%hf_#.#AC: 4Str: 12##.## .#EV: 11Int: 8##...#.#SH: 0Dex: 19########.....#XL:  4 Next: 21% Place: Dungeon:2........@w..##Noise: ===------  Time: 1299.0 (0.0)##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} #.#Rev* #.##.#w   ribbon worm##Fire: a) +2 sling {Minjun}Press: ? - help, Q - select action%hz(Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is almost dead.%h(Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is almost dead.  You shoot a sling bullet.  The sling bullet barely misses the ribbon worm.%hsUw %h:/300.2 (1.2%h%hpC _The ribbon worm bites you but does no damage.%h[_##.....## ###.# chipmonk the Shooter##...### Coglin##'##Health: 28/34 ===================-----#.#Magic: 4/4========================#.#AC: 4Str: 12##.## .#EV: 11Int: 8##...#.#SH: 0Dex: 19########.....#XL:  4 Next: 21% Place: Dungeon:2........@w..##Noise: ===------  Time: 1300.2 (0.0)##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} #.#Rev* #.##[3%haR7m.#w   ribbon worm##The sling bullet barely misses the ribbon worm. _The ribbon worm bites you but does no damage.  Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)%h##.....## ###.# chipmonk the Shooter##...### Coglin##'##Health: 28/34 ===================-----#.#Magic: 4/4========================#.#AC: 4Str: 12##.## .#EV: 11Int: 8##...#.#SH: 0Dex: 19########.....#XL:  4 Next: 21% Place: Dungeon:2........@w..##Noise: ===------  Time: 1300.2 (0.0)##########.##a) +2 sling {Minjun} d) +0 sling {Fredrik##.#Fire: a) +2 sling {Minjun} #.#Rev* #.##%hl[39;49m.#w   ribbon worm##Fire: a) +2 sling {Minjun}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is almost dead.%hlMShift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is almost dead.You kill the ribbon worm!%hq†%hC'%h?O<61.4 (1.2 _%h\S%hU- &hwz - &hn D [?25h[?0c [?1051l[?1052l[?1060l[?1061l