%hQ  Player: confidenceinterval Game: DCSS 0.33 Server: clan Filename: 2025-05-15.08:16:39.ttyrec Time: (1747296999) Thu May 15 10:16:39 2025 %h*v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c%hK%htNWelcome, confidenceinterval. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Felids are many-lived sentient cats. They cannot use armour or weapons. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Felid Monk%h)~2z - Felid%h~ r - Barachi Barachim are slow-moving, amphibious humanoids who can hop long distances. Theirextended range of vision also allows them to be seen from further away.%hSnr - Barachi A - Mummy Compelled to walk by an ancient curse, Mummies have innate faith and are adept at Necromancy, but learn other skills very slowly. They cannot drink potions.%hz - FelidA - Mummy Felids are many-lived sentient cats. They cannot use armour or weapons. %hr %h %h# Welcome, confidenceinterval the Felid. Please select your background. WarriorAdventurerMage a - Fighterf - Artificerm - Hedge Wizard %h b - Monk g - Shapeshiftern - Conjurerh - Wanderero - Summoner%h i - Delverp - NecromancerWarrior-mageq - Forgewright Zealotj - Warper%h r - Fire Elementalist c - Berserkerk - Enchanters - Ice Elementalist d - Cinder Acolyte%h l - Reavert - Air Elementalist e - Chaos Knightu - Earth Elementalistv - Alchemist %h Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship. + - Recommended background%h * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help%h{! ( Tab - Felid Monk%hC2 b - Monk c - Berserker Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.%hS c - Berserker d - Cinder Acolyte Cinder Acolytes worship Ignis, drawing upon the flame of a dying god until thereis nothing left. They have both melee and fire magic capabilities.%h4 t c - Berserker d - Cinder Acolyte Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.%h%hz%h&confidenceinterval the Ducker Felid of Trog *.....Health: 12/12 ========================Magic: 2/2========================AC: 1Str: 13EV: 17Int: 10SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)%ho-) Teeth and clawsNothing quivered%h(###+####.....##.....#+..@..+#.....##.....####+###%hA%h$ Welcome, confidenceinterval the Felid Berserker.The Orb of Zot is coveted for many reasons. Will you seize it for your own?Trog says: Kill them all!%h %h&Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.%h+ %hm0 l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting%h0 j3.0   4.0   0          %h1     b + Unarmed Combat 3.0   4.0   0      %h3 ,                c + Dodging4.0   3.0  +3       d - Stealth   0.0   0.5  +4                                          %h4 3                        %h5         %h5             %h6 KThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  %h6 [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%hX a - Fighting   3.0 c - Dodging   4.0%hTargetTarget--  --  --  --  a-z] set[-] clear selected targetcost|targets%h+k<[?25h[?0c0 %hE" %h[?25l[?1c5.5   0 current training targets, if any.=] set aall targets%hS %h %h %hI +%h \confidenceinterval the Ducker Felid of Trog *.....Health: 12/12 ========================Magic: 2/2========================AC: 1Str: 13###+###EV: 17Int: 10#.....#%h SH: 0Dex: 15#.....#XL:  1 Next:  0% Place: Dungeon:1+..@..+Noise: ---------  Time: 0.0 (0.0)#.....#-) Teeth and claws#.....#Nothing quivered###+###%hu Welcome, confidenceinterval the Felid Berserker.The Orb of Zot is coveted for many reasons. Will you seize it for your own?Trog says: Kill them all!Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.%h\ %hŕ %h %he %h&%h%h%hT%h%h6 _%h%h,%h%hW%h/ _You open the door.%h%h%h %h @  There is an open door here.%hi 5 _%h %h %hE ,%h %hp %hk %h ,%h %h %h4 %h %h %h %h %he %h\ %hg %h %h  %hY %h[ %h %h@ %h %h %hZ %h %h %h ! %ho! %h! %h" %h# %h\$ %h$ %h% %h& %h,' %h' %h( %h) %h-* %h* %h, %h5- %h- %h. %h / %h'0 %h0 %h0 %h2 %h)3 %h3 %h4 %h5 %h6 %hm6 %h7 @ _You now have 8 gold pieces.%h9 %h9 %h9 %h < %h< ,%h= %hs? 7 _You open the door.%h@ 3%h A %hB @  There is an open door here.%hC %h'D  _%hD %hVH #+#########..........###########.#.##.......#.##.##.###'###.#.#.# #.....#.#.#.# #.....#.#.#.### +..<..+.#.#.'@+ #.....#.#.#.### #.....#.#.#.# ###+###.#.#.#.#. #.##.#..####%hHK #.#'..#24.0 (24.0)###%hR c======5.0 (25%hT %hV O _As you open the door, it creaks loudly! You hear a shout!%h%hx@  There is an open door here.%hm#+## J.........# ....... ##.#.# ....... #.......#.##.# ....... .###'###.#.#.# .....  #.....#.#.#.# ...  %h#.....#.#.#.####.#  +..<..+.#.#.'.'@.# ------#.....#.#.#.######  #.....#.#.#.# #.# J   endoplasm (wandering) %hQ 6.0 (1.0)  An endoplasm comes into view.%h7.J%h.J------7.0 (2%h%h^ _The endoplasm quivers.%h#P  #....##+#########..........#  ..........#...J#########.#.#..........#.##.# .........# ###'###.#.#.# #........# #.....#.#.#.# #g.......# #.....#.#.#.####@# %hQQ q+..<..+.#.#.'.'..# #.....#.#.#.###### #..... ###+###.#.#.#.#. #.# #.# g   hobgoblin (wandering)..####%h@\  A hobgoblin comes into view.The hobgoblin shouts!%hc 7.J%hd 8/12 --------====8.0 (1%hj %hn - _The hobgoblin hits you.%h  You scratch the hobgoblin.  The hobgoblin is almost dead.%h3U.J %h[=---9%h%hyV _The hobgoblin barely misses you.%hP~  You scratch the hobgoblin.  You kill the hobgoblin!%hVC.%h^16---9 (0.9%h=%hLW _Trog accepts your kill.%h0%h##%hw#+########  ..........#%hy# #########.#.#..... .......#.##.#...J##'##.%ht #.@......# #.....#.#.#.####.#..##.. +..<..+.#.#.'.'..# ....##### ............ %h###+###.#....#..#..%h%h>.%hJ%h=%hE-30.9 (1.0%hO%h܇h  You scratch the endoplasm.  The endoplasm is heavily wounded.--------=1.8 (0.9 _The endoplasm hits you but does no damage.%hm  You scratch the endoplasm.  The endoplasm is almost dead.9==2.8 (1.0 _The endoplasm closely misses you.%h%hN %hP\ You scratch the endoplasm but do no damage.%hQSThe endoplasm is severely wounded.%hW<3.7 (0.9%h\ %h\%h^2_The endoplasm barely misses you.%hL~%h %h  %hQ!You scratch the endoplasm.  %h!You kill the endoplasm!%h%hM%h.%h %h%h 33%h 4.6%h%hS  %hC %h>&3_Trog accepts your kill.%h&%hB%h:D%hD%hH%hsL %hM%hM:_No target in view!%h%h%h%h %h H _No target in view!%h> 4%hI %hL H _No target in view!%hf 4%h %h H _No target in view!%hb J%h'i H _No target in view!%h 4%h Y _No target in view!%h= %h> %h>C %h)F %hԽ%hF%hľ%h%h _10/12====%hT%h%h%hT%h%h\,%h%h9%h:==%h\%h%h L1==%h%h%h3%h%h%hN%h%h%hT%h%h>%hj2====%hD%hm1 _HP restored.%h###.# #.#  #+##.#  .#.#..#.#.#.##.#.# '###.#.#.# #.# .....#.#.#.# #..# -45.6 (11.0) .....#.#.#.####.#..##. ..<..+.#.#.'.'..#..... .....#.#.#.######... .....#.#.#.# ......>+###.#.#.# ......#. #.# ?.....#.# ..(.... %h%hF-6.6 (12%h _Found 4 stones. Found a stone staircase leading down.%hj3%hl%hq%hF}X%htB%h3%hDP==%hS%hT%hj%h%h,%hX%hS).....#.##.#..........# #'###.#.#.# #........# ....#.#.#.# #........### ....#.#.#.####.#..##...# .<..+.#.#.'.'..#....... ....#.#.#.######.#.#.#.# #......>.+###.#.#.# #........  .#. #.# #.. #.# #..(.. ..# #........ ### #. ..####### ### 52.6 (6.0)3.6 (7%h%%hc _a - a scroll labelled UHEUCOS TIHEY%h 3%h%h|%h-%hk%hܗ%h7,%h%hH%hM,%ha%h%hY%h%h%h%h,%hr%h/%hǯ,%h%h1%h,%h]%h%h(%h%h1%h%hw%h%h%hB%hs%h%hR +..<..+.#.#.'.'..#........ #.....#.#.#.######........ #.....#.#.#.# #......>. ###+###.#.#.# #........ .#. #.# #........ #.# #..(..... ..# #........ %hz##########........ #.@........####### #.########## ..S  ####  S   ball python (constriction, asleep)%hG 64.6 (11.0)  A ball python comes into view.%h S.S)  The ball python hisses angrily.  The ball python bites you but does no damage.==5.6 (12 _The ball python completely misses you.%ha  You scratch the ball python.  You kill the ball python!%hfD† %h%B41-6.5 (0.9)%h%hvW _Trog accepts your kill.%h3%h%ht%h%hWg  You see here a ball python corpse.%h 5 _%h %h %h %h %hA %h%h%hr%h%h|%h;" _You open the door.%h @  There is an open door here.%h4& _%h&7 _You open the door.%h'%h (%hF*%h*@  There is an open door here.%h}+%h+ _%hr,%h-%h.%h5/%h/%h0%h|1%h1%hJ2%h3%h4%hj4%h4%h5%h6%h7%hm7%h28%hH9%h9%h:%h;%h;%h[<%h<%h=%h?B%h%h%h@%h,%h\%h%hJ%h%h %h6!%h!%hF"%h"%hc#%h}$,%h$%h%%h&%h;'%h'%hK(%h,)%h)%h*%h*%h+%h,%hm,%h-%hu.%h.%hE/%hN0%h+1%h4%h'X%h%h+%hIJ,%hD%hN%h\,%h%hȷ%h%h%%h%h07 _You open the door.%hI%hRopen the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.%hZ%h _%h(%h%he,%h%hThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.%h3%h:%hUYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.%hS%h _%h*%h:%h*,%h%h%h6,%h%h%h%h,%h%h,%h%h%h%hX%h%h%h,%h9%hP%h j.# ..# ..# #.##.##.#%h~' #.# #@# -- #.# #.. #.#######.# #......##.#######.##.#.#.##.#. j   gnoll (asleep)#.########.#.#......'.'.#.%h?##########.#.%h 129.5 (63.0) _There is an open door here. _You open the door. _There is an open door here. _You open the door%h . _There is an open door here.  A gnoll comes into view. It is wielding a +0 flail.%hQ.jj==30.5 (64%hT%hb ? _The gnoll shouts! You hear an angry hiss.%hA4%h5%h\ _A gnoll is nearby!%h#G v...j. .%hiH }##.# ..#####......######..# .########.......'.'.%hrK %hKQ P.j%hR A--1.5 (1.0) _%hW %h*Y %h ...r.l..j ## .#####..... #####l   frilled lizard (wandering) r   rat (wandering)########%hB  A frilled lizard and a rat come into view.The frilled lizard hisses angrily. You hear an angry hiss.%hF%h%hW<  The rat squeaks loudly.%h .r.jr  A frilled lizard comes into view.%h /==2%hf%h; _The frilled lizard moves out of view.%h%V........!......j..r.ll..j ## %h&R.#####j 2 gnolls (1 wandering)..... ll 2 frilled lizards##### %hj4  A gnoll comes into view. It is wielding a +0 flail.Found a silvery potion.  The gnoll shouts!%h6%h6%h7%hDA....j.rlj%h$B.=3%hhH%hJK _The gnoll misses you.%h|%hx  You barely miss the gnoll. The gnoll misses you.%hG%h$....jrl--4.4 (0.9%h%hb _The frilled lizard hisses.%hC0/12 -------------------------- _The frilled lizard hisses.  You scratch the gnoll.is lightly wounded.  The gnoll hits you with a +0 flail!  Ouch! That really hurt!  You die...  --more--%h%ha 12/12 ========================-5.4 (1.0 _You rejoin the land of the living...%h*%h  confidenceinterval the Ducker  Felid of Trog *.....  ###Health: 12/12 ========================  ..Magic: 2/2======================== %h  ..AC: 1Str: 13  ###.EV: 17Int: 10  #..SH: 0Dex: 15  #.#XL:  1 Next: 41% Place: Dungeon:1  #@#Noise: ---------  Time: 135.4 (1.0)  #.#-) Teeth and claws %h  ...Nothing quivered  .....  #......  #.......  #........  #.........  You scratch the gnoll.  The gnoll is lightly wounded.  %hThe gnoll hits you with a +0 flail!  Ouch! That really hurt! _You die...  You rejoin the land of the living...%hU%h%hO. _%hM4%h}%hF _Unknown command.%h _Unknown command.%h|3%h}%h%h%h _%hi%h~,%h7%h%h,%h%hȗ%h͙,%h%h|%h0%h%h,%h%h%h,%h{%h%hs_ #.# #.###.####### #...........#  %h:b#####...###.# ###...#...# #.........# #.##....#.# #.###.#.#.# #.#...@...#48%h3.0) ...........# #.............# #...........#.# #.......# #..........#### %h#..........# .......[.?. %h<%h,9.4 (14%h*%h]M _Found a leather armour.%h^ 4%hMf %hi H _No target in view!%h3%h%he%h߸%h: _%hY%h,%h=%h %hHZ#####...###.###...#...# .......# .##....#.# #.###.#.#.# #.#.......# #...........#.#%h8#............#.........@.#.#51.4 (2.0)#..#..#### #...#.......[.?.# ## #......)%hjA2.4 (3%h] _Found a hand axe.%ho73%h9%h;%hBX%hE,%hF%hI%hK,%hM%hnP%h"S,%h@U%hI\ #.###.#.#.# ..#.......#.#...........#.##.............##...........#.##.............##..#######  [.@..#  %h]U#.#  ##..#  #).. ............ .......!.....###.....# .......#%haV6.4 (47.4 (5%hf%h-h` _b - a scroll labelled QYCEPITARI%hg 3%hj %hn %h%v B%hv %h} O ...........#.#.....# #..#.# #...# #...#### #...### [....# ...#.# ###...@....# #......)........................!....%h} .###...# ...j   gnoll........# ...j# ll#%h& +8.4 (1%h mj.9.4 (2%h %h  %hv #.# #..#...####...## %h![.......#.####..#  #)........... %h!##..# ..j# ............ %h %hlj.60.4 (1 %hj %h %h? ?##.#.#.# .##.## #...##....####...##..#....####..#  #)...............!.....###.j.# .... %h  %h cj.1 %hݪ  %hˮ w _You see here a +0 leather armour. %hHhU...# #.###.#.#.# .##.## #...##.#...#######[.......# %h_i###..# #).......................!..j..###. %hk %hw>j. %hy-2 _ %h %h %hN_........# .##....#.# .# #.###.#.#.# .##.#. #..##.#...###...###[.......####..# #).......................j.......!##j.3 %h##...##.........# #.##...# #.###.#.#.# .##.#. #.#.#...#####...###[....#....#.###..#  %hI #......).....j......... %h %hQ>j. %h&4 %h %h5 %h ######...#...#........# #.##...# #.###.#.#.# .##.#.# #.#.# %h...####...##[....#....#.#####........# #...j..)... %h >j. %h>&5 %h`$ %h' %h ..........#####...###.##...#...#........# #.##...# #.###.#.#.# .##.#.# #..##...####...##[.... %h ..........#.#####...j....# #) %h  %h >j. %h &6 %h  %h  %hS" %hU,<j. %h.-&7 %h{8 %hQ; %hz %h:tj[8 %hq %hz %hJ %hVYbj.9 %huZ %h\ %h  %h cj.70 %h>  %h˷  %h %h<j. %hi&1 %hy: %h %h.=2 %h %h _You closely miss the gnoll. The gnoll misses you. %h=  You scratch the gnoll.  The gnoll is moderately wounded. %hM -3.3 (0.9 %h۵  %h R _The gnoll barely misses you. %h\  %h+] You claw the gnoll! You bite the gnoll.  You kill the gnoll! %hc#) %hYd! %hd %hi#...........#confidenceinterval the Ducker #####...###.#Felid of Trog *.....###...#...# %hfjHealth: 12/12 ========================#.........#Magic: 2/2========================#.##....#.# .#AC: 1Str: 13#.###.#.#.# .EV: 17Int: 10##.#.......#.#SH: 0 %hAkDex: 15...........#.#XL:  1 Next: 158% Place: Dungeon:1#.......@.....#Noise: ==-------  Time: 174.3 (1.0)#.......)...#.#-) Teeth and claws#.............#Nothing quivered#..........#####..........###.......[....# %hkf..........#.#####........##......)..... _You closely miss the gnoll. The gnoll misses you.You scratch the gnoll.  The gnoll is moderately wounded. _The gnoll barely misses you.You claw the gnoll! You bite the gnoll.  You kill the gnoll! %hl  %hvm_Trog accepts your kill.You have reached level 2! %hs/  --more--%ht D6/163/3224% %hI %hޱ 4 _%hN%hzO%hvQ%hX%h\%h]$ _%hc,%hh,%hj%ho%h,n%h%h<%hqB%h %hTB%h&%h%hG,%h%hɧ%h1  #......#   #.......)...#.#   #.............#   #..........####   #..........###   #.......[....#   #..........#.#  %hO  #####........#   #).....--   #................   #......   #....!.....###...   #...# ...   #..........# ..l   frilled lizard   #...#r   rat   #.lr#   #j#%h,81.3 (7%h]%h%hl 2 frilled lizards (1 wandering)l.r.l.%hF--2.3 (8%h%h%h5R _ #....#.#  #.......#  #.......)...#.#  #.............#  #..........### #..........###  #.......[....#  #..........#.# %h V  #####..#  #).....  #..  #................ #....!.....###... #.# ...    frilled lizard #...# .. #.l.r# #.........l#%h7X %h7Y %h)f l.r...3.3 (1%hp %hs %h@;###.##.# #.#.# #......# #.)...#.# #...# #.#####...### #.[....# #......@...#.# #####..#  #)..... #....#................%h;#....!.....###... #....# ... #......l.r.# ..#.#%h=%h->%hplr...4%h %h %h=X #.###.#.#.# . ###.##.# #.#.# #......# #.)...#.# #...# #.#####...### #..# #..........#.# #####..#  #).#..#................ #....!.....###... #......lr..# ...#.# ..%hZ%h]%hcJlr..%hd&5%hi%hlw _You see here a +0 leather armour.%h:K#.##....#.# .# #.###.#.#.# . ###.##.# #.#.# #......# #.)...#.# #...# #.#####.### #.%hULI[....# #..........#.# #####..# #).....#.... #................ #....!.lr..###...#.# ...%hN,%hTHlr..%h6U-6 _%h\%h}^%hG#.........# #.##....#.# .# #.###.#.#.# . ###.##.# #.#.# #......# #.%hIe)...#.# #...# #.###...### #.[....# #..........#.######..# #)..... #......... #.......lr.......#....!.....###...%hJ%hMK%h/QIlr..%hQ&7%hW%hY%hq& 3###...#...# #.........# # #.##....#.# .# #.###.#.#.# . ###.##.# #.#.# #......# #.)...#.# #...# #.#####...### #.[....##..........#.######........#  #......)..... #.lr.......#................lr..8%hn|######...# ........# ##...# #.###.#.#.# .##.###......)..@#.#...####...##[.......######........#  #...lr.)l.9%h9#...........# #####...###.######...#...#>. #.........#.## #.##....#.#..# #.###.#.#.#.. ###.##.# #.#.# #....@.# #.)...#.# #...# #.#####...####.[....# #..........#.######...l....# #....r.).....%h|l.90%h; _Found a stone staircase leading down.%h+ #.###.####### #...........# #####...###.### %h, r###...#...#>. #.........#.## #.##....#.#..# #.###.#.#.#.. ###.#.......#.# #...........#@# #......# #.%hm- )...#.# #...##.#####.%hC. ..### #.[....##.......l..#.#%h. 8#####........#%h5 %h; ?l.%h\< &1%h1B %hE b _The frilled lizard hisses.%h&? #.# ###.######...........# ####.#####...#...#>. ........#.#...# #.###.#.#.#..+##.#.......#.........)...#.............####.....##..l.......#l[2%h.l..rr   rat3%h/%h1%hƃ%h%hhl.r.%hێ&4%h%h %h l.r.5%hl..6%h %h %h%hK`l.7%h %hZ rr   ratYou scratch the frilled lizard but do no damage.=8.2 (0.9%hsj _The frilled lizard misses you.%h  You scratch the frilled lizard.  You kill the frilled lizard!%h%hIr.r   rat%h079.1%h%hn _Trog accepts your kill.You scratch the rat.  You kill the rat!%h%hF†%hS,331200.0%h92%h$9m _Trog accepts your kill.%h9%h=%hs?H _No target in view!%h S4%hX%h[ %h[:_No target in view!%hx4%h%hH _No target in view!%hSa _No target in view!%hλ _No target in view!%h:4%hB%h FC _No target in view!%h24%hȮ%h%h$4%h*%h-%hd  _%h B%h %h 3### %hg 3 ..# %hF B #.# ####%hȜ X #.# ...#%hJ ?.# ...#%h͝ d#.###.####### b..#%hL D#...........# ...#%h O#####...###.####...##%hy x..#...#>.@....#%h -%h| P#.##......#%h ##....#.#..#...##.#%h{ )###.#.#.#..%h ,+...#%hr ###.#%h #%h_ B.##...#%hԣ #..%hQ ].#†# ##..%hѤ db   bat (asleep)%hI #..%hʥ 2....# ###%hB +#.......)...#%hի a.#  #...#%hS &4.0 (4.0%h %h -%h $5.0 (5%h %h  %h _%h 1_A bat comes into view. %h L_You see here 15 gold pieces.%h ### ..#  #.# ##### #.# #...#  #.# #...# #.###.####### #b..# #...........# #...# #####...###.####@..## ###...#...#>.$....# #.........#.##......# #.##....#.#..#...##.# #.###.#.#.#..+...# # ###.##.##...# #.#†####.. #......# ### #.)...#.#bb=6.0 (1 _The bat completely misses you.%h##. ###  #.# #.###.####### #b...........# #@..# ####.####...####...#...#>.$....# ........#.##......#...#...##.  #.###.#.#.#..+###.#.##...##†####........# ###%h|%h%h%7%h%h  %h%hJa_The bat closely misses you. The bat misses you.%h%h=|  You closely miss the bat. You bite the bat, but do no damage. The bat hits you.5--9 (0.9 _The bat closely misses you.%h  You scratch the bat.  The bat is severely wounded.%hW6==8.8%h!%h% _The bat completely misses you. x2; The bat misses you.%h  You barely miss the bat.The bat is severely wounded.%h`(9.7%h-%h܊ _The bat barely misses you. The bat closely misses you.%hsr  You scratch the bat.  You kill the bat!%ho3†%hO36410.7 (1.0%h;%h>W _Trog accepts your kill.%h%hÑ%h–%h%hU %h¬B_No target in view!%hJ%hH _No target in view!%h%hΉ%hc%h—H _No target in view!%h%h@%h%hH _No target in view!%h$%h%h%hH _No target in view!%h"3%hг%h4f _%h9==%h _No target in view! _You now have 23 gold pieces (gained 15).%hI%h%h,%h%h%hu%h%ho%hq%h:,%h%h!%hE..# #.###### %hx#.# #...# #.# #...# #.####### #†..# ........# #...# #...###.####...## %h..#...#>......### .#.##....@.# -....#.#..#...##.# ###.#.#.#..+...# .# %ha#.......#.##...# .g ........#†####.. ... ..........# ######## g   hobgoblin (asleep) ....)...#.# .# .####%h7.7 (7-8.7 (8%hk\ _A hobgoblin comes into view.%h{t Z ##### #...# #...# #†..# #...####...##>......####....@.##...##.#+...# .##...# .g†####.. ... %h)u Y ######## )%h1 ##### #...# #...# #†..# #...####...##>......####....@.##...##.#+...# .#%h2#...# .†####.. ... ######## )%hc4%hM%hJ` _A hobgoblin is nearby!%hd# ##### .# #...# .# #...# .####### #†..# .......# #...# ###.####...# ...#...#>......### .......#.##......# #....#.#..#...##@# #.#.#..+...##.# .......#.##...##.g .#†####.......# ########)...#.# .....########%h%h829.7 (1 _%h%hm%hZ B...###### #†.......# #...###.####...##...#>......###....#.##...... #....#.#..#...###.#+ .......#.##g....#†####.............# #########+#.)...#.#.....###%hϾ T [....%hb x gg  The hobgoblin shouts!%hE x3-----====20%h %hn - _The hobgoblin hits you.%h4G  You scratch the hobgoblin.  You claw the hobgoblin, but do no damage.The hobgoblin is moderately wounded.%h H [=---1%hM %hP V _The hobgoblin barely misses you.%h  You barely miss the hobgoblin.The hobgoblin is moderately wounded.%h s4==------2.6 (0.9%h[ %h V _The hobgoblin barely misses you.%h52 ~  You scratch the hobgoblin.  You kill the hobgoblin!%h: F†%hU 1413.5%h_Z %h1] W _Trog accepts your kill.%h/ 4%hA %h H _No target in view!%h 4%h %h H _No target in view!%h 4%hz %h H _No target in view!%hN %hyO %hA` ^ _No target in view!%h 3%hZ %h9%h$ _%h==%h0a5=%h%h,%hA%h,%h %h5!,%h!%hs$%h$9=%hb%%h(%h~(E6==%h,)%h+%h.,%h.%h0%h3,%h3%h7e  You see here a hobgoblin corpse.%h-9%h9 _%h1:%h;%h<P==%hO=%h>%h?,%h@%hA%hB,%h+C%h]D%hGJ## #†..# #...# ...## #>......### #.##......# #..#...##.# #..+...##.###### .#.##...##.†....### .#†####.........@.#-38.5 (15.0)%hJ# #########+#..# #.# ..... # .#....# #### .#..... ### .# 0...# .# ... #.# .# ..##%h0O\-9.5 (16%hR%haT+ _Found 2 flux baubles.%h #...# ####...# #>......### #.##......# #..#...##.# #..+...##.###### #.##...##.†....### #†####............# #########+# #.# #..............# #......#....## ### #......#. #.(....# 0 .# #.$....# ..J   endoplasm (asleep)# ........# ..# .# ..J...(...%h  An endoplasm comes into view.40.0) _Found 12 stones and 11 gold pieces.%hJ##...# >......### .##......# ..#...##.# ..+...##.###### .##...##.†....### †####........... .# #########+#..##.#.### #......@....... .# #......#....### ## #......#.....#  #.(....#.0..... #.$....#... # ........#....#J 2 endoplasms (asleep) # ..J...(.#....# ...).J... ###   An endoplasm comes into view.Found a sling.JJJ[14;%h54H..J.1 _The endoplasm quivers. x2%h ......### ##......# ...##.# +...##.###### ##...##.†....### # ####...........## .# # # #########+#..##.#.### # #............... # #......#@...### # #......#.....#  #.(....#.0.....# #.$....#.......# ...J....#....# ....J.(.#....# .# ...).....####.. .## %h <2%h %h %h#......# ...##.# .. +...##.###### .# # #...##.†....### .# .#...........## .#.#  #########+#..##.#.### #...............  #......#....###  #......#.@...#  #.(....#.0.....##.$....#.......# ...J....#....#........J.(.#....# .## ..).....####.. ...## .. 3%h ##.. +##### .# ## #†....### .# . ##...........## .#.#  #########+#..##.#.### #................#....### .#...(..#$....J%h#.......... ..%hE<4%h%h7R _You see here 2 flux baubles.%h]|%h)}&5%hV%h^( _c - 2 flux baubles%hq M.. # .. +###### .# ##...##.†....### .# . ###...........## .#.# #########+#..##.#.###..........%hs ### .#...( #.$...# ...J....#....#..........%hEt %h | YJJ   endoplasm%h| &6%h %hu %hl......### ##......# .#...##.# .. .+...##.###### .# ##...##.†....### .# . ####...........## .#.# # #########+#..##.#.### # #......J........ # #......#@...### # #......#.....#... #.(....#.# #.$....#.......# ...J....#....#.... ....J.(.#....# .##. .).....####.. ... .## .. %h9JJ 2 endoplasms5--=7%h.%hܟ- _The endoplasm hits you. %hi ~  You scratch the endoplasm.  You kill the endoplasm! %hl  %h-w ].   endoplasm %h 588.4 (0.9 %h7  %h: W _Trog accepts your kill.!%h  You scratch the endoplasm. You claw the endoplasm.  You kill the endoplasm!.!%h 1559.3!%h !%hm _Trog accepts your kill.!%h!%h"^ _No target in view!!%hf4!%hk!%hDH _No target in view!!%h14!%h4!%h5H _No target in view!!%h4!%h'!%hH _No target in view!!%h_>4!%hC!%hEH _No target in view!!%h4!%h!%h¥C _No target in view!!%h44!%h=!%h%@!%hQ!%h"4!%h<&!%h(!%hC3!%hd!%h!%hi6== _!%hB!%h,!%h!%h{!%h!%h!%h!%h!%hQ!%h!%hP==!%h!%h!%h,!%h!%h!%h9-5 _You now have 34 gold pieces (gained 11).!%hK/,!%h0!%h[3!%h5,!%hv7!%hW:!%h<,!%hF>!%h@"%h,"%hM"%h"%hN,"%h "%h "%ht,"%h "%h"%h,"%h"%h"%hy,"%h"%hk "%h","%h$"%h|'"%h|*"%h-,"%h/"%hl0"%h #..........#####.... #..........####.(.. #.......[....##########.... #..........#.#............. #####........#............. ##......)...........)... #..l...................#### #..............# #....!....@###.........#-71.3 (22.0) #..........# #.........##..........# #.........##..........# #.........##..........# ########### ..#####.# l   frilled lizard (wandering) . #†[3"%h9;49m #.# #.#-"%h"%he _A frilled lizard is nearby!"%h, J #....# # #.#### #... #....### #.( #[....########## #..."%h #.#.......#####........#......... ###).....).. #..l.............### #........@.............# #....!.....###.........# #.# #.# #..# #"%h .# #.# #.........##..........# ###########..#####.#... #†#  #.#"%hz "%h .ll2.3 (1.0) _"%h  "%h #%h(i #.# # #.#### # #.### #.(#%h6) #.......[....#### #...#.#. #####.##......)#%h)#.) #...l. #.# #....!.....####%h).# #.# #.# ##%h*.# #.# #.# #.# ##%hd*!.# #....#####.#.... #†#  #.##%h*#%hi,#%h1H.l#%h<2&3#%h_:#%h<#%h #.# # #.#### # #..### #. #.......[....##%hNH# #....#.#. #####.##......).) #. #....l.# #....!.....###.# #.# #.# #.# #.# #.# #.# #.# ##....#####.##.... #†#  #.##%hf#%h:.l#%h&4#%h#%h#%hv  You completely miss the frilled lizard. You bite the frilled lizard.  You kill the frilled lizard!#%h1.#%h@x 8=5.2 (0.9 _Trog accepts your kill.#%h#%h4#%hܵ _Your Unarmed Combat skill increases to level 4!#%h#%hIH _No target in view!#%hL4#%hJQ#%h3SH _No target in view!#%h4#%hI#%hH _No target in view!#%h=4#%hA#%hCH _No target in view!#%h4#%h#%hH _No target in view!#%h>= 4#%hD #%hG #No target in view!#%hO #%h #%h( #%h #%hkk 3#%hm #%hq #%hs #%hWt $ _#%h| X#%hn~ #%hW   #####   #..........###   #.......[....#########   #..........#.#.......  #%h  #####........#   #####)   #....   #..   #....@.....###.-  #%h  #..........# #.   #..# #.   #..# #.   #..# ########   #....#####.#   #.... #†#   ##### #.#   #.##%h r7.2 (2.0-8.2 (3#%h# #%hq Q _d - a silvery potion$%h $%h_Trog accepts your kill.No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  No target in view! _No target in view! _You now have 34 gold pieces (gained 11). _A frilled lizard is nearby!You completely miss the frilled lizard. You bite the frilled lizard.  $%h[You kill the frilled lizard! _Trog accepts your kill.Your Unarmed Combat skill increases to level 4!No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  No target in view! _No target in view!  d - a silvery potion%%hwNxThe endoplasm quivers. x2  You see here 2 flux baubles. %%hO_c - 2 flux baubles _The endoplasm hits you.  You scratch the endoplasm.  You kill the endoplasm! _Trog accepts your kill.%%h!QlYou scratch the endoplasm. You claw the endoplasm.  You kill the endoplasm!Trog accepts your kill.  No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  No target in view! _%%hS]_You now have 34 gold pieces (gained 11). _A frilled lizard is nearby!You completely miss the frilled lizard. You bite the frilled lizard.  You kill the frilled lizard! _Trog accepts your kill.&%hz-&%h7&%h0E #..........####confidenceinterval the Ducker  #..........###Felid of Trog *.....  #.......[....######### Health: 16/16 ========================  #..........#.#........ Magic: 3/3========================  &%hG#####........#........ AC: 1Str: 13  #####......).......... EV: 17Int: 10  #..................... SH: 0Dex: 15  #..................... XL:  2 Next: 58% Place: Dungeon:1  #....@.....###........ Noise: ---------  Time: 278.2 (0.0)  #..........# #........ -) Teeth and claws  #..........# #........ Nothing quivered  #..........# #........  #..........# #########  #....#####.#  #.... #†#  ##### #.# &%hSHD #.# _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _d - a silvery potion&%hN&%h_O&%hkU&%hW&%h3&%h &%hN&&%h3B&%hBn&%hKB&%h(N&%hP,&%hQ&%hcT&%hV,&%hTX&%hZ&%h],&%h_&%h,b&%h`d,&%h f&%hi&%hk,&%hn&%h!q&%h_s,&%h*u&%hw&%h z,&%h |&%h~&%ḧ́e ###...#...#>......### j..#.##......# #.##....#.#..#...##.#  #.###.#.#.#..+...##.## &%hGj###.#.......#.##...##.† #...........#†#### #..# ####### #.......)...#.# # &%h#......@......# # #..........#### # #..........### # #.......[....########## &%hCR#..........#.#.......... #####........#.......... j   gnoll (wandering) #####......)...........) #......................# #......................#&%h0810.0)&%hSj.jj&%h5==9.2 (11&%hǗ&%hl _d - a silvery potionThe gnoll shouts!'%ha#####...###.####...## ###...#...#>......### #.........#.##......# #.##...j#.#..#...##.#  #.###.#.#.#..+...##.######.##.##...##.†#.'%h#†####.......#......# #########.#.# #.#.......# #.#....#####.#....### #.(#.[....###########..........#.#.#####........#.#####......)...).#.......#'%h '%h^.T.j'%hJ/;--90.2 (1.0)'%h:'%h>  Things that are here: _a +0 flail; a gnoll corpse'%h ]...........# #...# #####...###.####...## ##...#...#>......##........#.##.....#.##....#.#..#  #.###.#j#.#..+#####.#.##...##.†#†####.........# ########)...#...###....### #.([....##########....'%hA #.####..#.####)).'%h '%h. T.j'%h H--1 _'%h '%h '%hf: ###.####### #†...........# #...# #####...###.####...## ##...#...#>......##........#.##.....##....#.#..#  #.###.#.#.#..+###'%h; ##.#...j...#.##...##.†#†####.............# ########)...#...####....### #.([....##########....#.#..#.'%hJ H  The gnoll hits you with a +0 flail!'%hK 8/16 ------------==2'%hqV '%htY M _Ouch! That really hurt!'%h 4'%hK '%hX ^ _You are too injured to fight recklessly!'%h~* 4'%h2 '%h5 ^ _You are too injured to fight recklessly!'%h '%hL '%h/ '%h ^ _You are too injured to fight recklessly!'%hM4'%hX'%h\^ _You are too injured to fight recklessly!'%h4'%h='%h^ _You are too injured to fight recklessly!'%h<'%hu=(%h((%hPV _You are too injured to fight recklessly!(%hyQ(%h4(%hy(%h(%h(%h(%h(%h!AUnknown command.(%h*`  You scratch the gnoll.  The gnoll is lightly wounded.(%h*5-3.1 (0.9(%h7(%h-<R _The gnoll barely misses you.)%h#  You claw the gnoll!  The gnoll is severely wounded.)%h$B-4.0)%h4)%hOR _The gnoll barely misses you.)%h ;  You scratch the gnoll.)%h&9)%hF$)%h&^ _The gnoll is severely wounded.)%h  You scratch the gnoll.  You kill the gnoll!))%h*#.###.####### #†..#confidenceinterval the Scratcher #...........# #...#Felid of Trog *.....#####...###.####...##Health: 9/16=============-----------###...#...#>......###Magic: 3/3========================#.........#.##......#AC: 1Str: 13#.##....#.#..#...##.#EV: 17Int: 10#.###.#.#.#..+...##.### SH: 0Dex: 15###.#...)...#.##...##.†.. XL:  2 Next: 106% Place: Dungeon:1#.......@...#†)%h"+[34m####....... Noise: =--------  Time: 295.8 (0.9)#.............# ######## -) Teeth and claws#.......)...#.##.. Nothing quivered#.............##..#..........#####..#..........####.( #.......[....##########.. #..........#.#........... #####........#........... The gnoll is severely wounded. _The gnoll barely misses you.You scratch the gnoll. _The gnoll is severely wounded.You scratch the gnoll.  You kill the gnoll!)%h@- _Trog accepts your kill.You have reached level 3!)%h4/  --more--+%h(  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? -%h 11/20=4/453 3% -%hh-%h)U _You feel stronger. x2.%h3.%hc0 _.%h^=2=.%h2H.%hGI^3==.%h^S.%hT.%hW,.%h-X.%hZ.%hE[9=.%h\.%h_.%h_S4=.%hka.%hc,.%h{e.%hg,.%hi.%h9k,.%hl.%hn.%hol15===.%hp.%h_s.%hs.%hv.%hy,.%h_{.%hn}.%h}.%h.%h.%hXk6===.%h.%h.%h&.%h.%h3,.%h .%hĐ.%hA.%h.%hO=.%h.%h.%hD7=.%hĠ.%h,.%hç.%h,.%h}.%hL,.%h8==.%hս,.%h.%h^,.%h.%h,.%h.%hx.%ha9==.%h.%h,.%h.%h,.%h.%h,.%h!.%hqO=.%h.%h\M20==.%h.%h.%h.%h,.%h.%h.%h,.%h.%h.%h,.%h.%h .%h P==.%h .%hN .%h: ,.%h .%h .%h ,.%h  .%h .%h3 ,.%h .%hw .%hX .%h .%hy .%h5 .%hZ .%h .%h .%h .%h[ ,.%hZ" .%h" .%h# .%hK$ .%h?% .%h' .%h( ,.%hO) .%h* .%h+ ,.%hx, .%hj- .%h. ,.%h}0 ,.%h1 ,.%h 2 .%h6 .%h7 ,.%h8 .%h: .%h; ,.%h< .%h? .%hM .%h]O ,.%hO .%hR .%h+T ,.%hgU .%h"Y .%hY ,.%hf[ .%h^ .%h` ,.%h7b .%hd .%hf ,.%hh .%hUn B.%hv n.%hF .%hL .%hА .%hE j  You see here a frilled lizard corpse..%h+ .%h  _.%h .%h[ .%hp ,.%h .%h' .%hơ ,.%h, .%h @  There is an open door here..%h .%h[  _.%h[ .%hV .%h ,.%hܬ .%h .%h ,.%h .%hܳ .%h_ ,.%h .%h .%hĹ .%h& .%h .%hf .%hɾ ,.%h .%h .%h> ,.%h] .%h8 .%hc .%h .%h{ .%h .%h .%h$ .%h .%hF .%h ,.%h% .%h .%h( ,.%h .%h .%h ,.%h .%h .%h ,.%h .%h .%h ,.%h .%h .%h ,.%hr .%h3 .%h .%h) .%h .%h .%h .%h .%h{ .%h .%h ,.%h .%h .%h ,.%h .%h .%hM -...# †..# #............# ...# #............ ...## #g.......... ....### #.......... ......# #........[ ...##.# #........ ...##.#######)...# ## ...##.†....### #@# . - .%h) ##...........###.#.#  #########+#..##.#.####. #.................#......#....#######......#.....#... g   hobgoblin (asleep)#.(....#.......# #######......#.......# .............#....#.....%h?# 385.8 (90.0)  A hobgoblin comes into view.-6.8 (91.%h@% x _Found a club and a pair of gloves./%hU?#...# #...# #.# #†..# #.# #...# #..# #...## #g...#/%h@o### #....## #......# #.[...[ #...##.# #...........# /%hB'...##.#######).@.# ## #...##.†....#####.# . ###...........###.#.# #########+#..##.#.####. #................./%hE8 #......#....###### #......#.....#... #.(....#....# ########......#.......#/%hWS/%hT17.8 (1.0)/%hn\/%h_J _Found a runed scarf./%h #####  #...# #.  #...# #.#  #†..# #.#  #...# #.# ##...## #g..# ......### #....## ##......# #[...[ .#...##.# #....@......# .'...##.#######)...#.###...##.†....#####.# . ####...........###.#.# # #########+#..##.#.####. # #................. # #......#....###### # #......#.....#... #.(....#.#/%hs/%h&8/%h\0%h  ##### ############ #...# #. #...# #.# #†..# #.#  #...# #.# ###...## #g..# >......### #....###......# #[...[.#...##.# #...........# ..'...##.#######)...#.### 0%h!%.##...##.†....#####.# . †####...........###.#.# .# #########+#..##.#.####. .# #................. .# #......#....###### ## #......#.....#...0%h'0%h,h.gg0%hr-E====90%h30%h6+ _The hobgoblin shouts!0%h ##### # #...# #0%h_R. #...# #.# # #†..# #.# # #...# #0%hG.##...## #.# #>......### #.g.## #.##......# #.[...[ #..#...##.# #0%hJ.# #..'...##.#######)...#.### #.##...##.†....#####.# . #†####.###.#.# ..# #+#..##.#.####. 0%h#.# #. ..# #......#....###### ###0%h6O #......#.....#...0%h0%h\=---900%h'm _The hobgoblin closely misses you.0%h(0%h)I---1.7 (0.90%h00%h4 _You completely miss the hobgoblin. The hobgoblin misses you.0%h{>2.60%h0%h _You barely miss the hobgoblin. The hobgoblin barely misses you.0%h8{  You claw the hobgoblin!  You kill the hobgoblin!0%h(@C.0%h Z073.50%h_0%haW _Trog accepts your kill.0%h040%hh0%hH _No target in view!0%h40%h!0%h;%H _No target in view!0%h=40%h0%h(H _No target in view!0%hD40%h0N0%hPH _No target in view!0%h _No target in view!0%h#  _0%h$% ,0%h& 0%h/ X0%h0 0%h9 0%hK: 0%h; 0%h= 0%hj@ ,0%hA 0%hD 0%hE ,0%hmG 0%hJ 0%hR # ############ # #............# # #............# # #............#  #............# # #............# .### #...........###### 0%hTS ...# #........[...[..r. #.# #.........@.# -#.#######)...#.### #.†....#####.#........ ..........###.#.######.######+#..##.#.####.  #................. r   quokka (asleep)  #......#....######  #......#.....#...  #.(.....#0%hpl 9.5 (6.0-400.5 (7 _No target in view! _A quokka comes into view.1%h+ #  #.#  #.#  #.#  #.#  #.# ### #.######.# #........[...[..r..# #..........@# .#)...#.### .†....#####.#.. ###.#.+#..##.#.####.#....... #......#....#######......#.....#... 1.5 (11%h1%h1%hO############ #..# #..# #..#  #..#  #..# ## #...###### .# #.1%hQ[..@[..r... .# #...........###..#.. .#######)...#.### #†....#####.#........ ........###.#.######. #####+#..##.#.####.  #...........  #......#....#######......#.....#...1%hY,1%h#`r..r1%h`&21%hjf1%hzh1%hr ############ #............# #......# #.....# #....# #...#  #.######. # #.[...@r. # #.###..#. #)...#.### B# †....#####.#.# +#..##.#.####. #. B   giant cockroach (asleep) 1%h  A giant cockroach comes into view.18---=31%h1%h _The quokka bites you. _You see here a scarf of resistance.2%h2%h#|B.B2%hO$-4.4 (0.92%hD+2%h. _You miss the quokka. Your bite misses the quokka. The quokka barely misses you.2%h߱  You claw the quokka!  You kill the quokka!2%hB.B   giant cockroach2%he6105.4 (1.02%h2%hW _Trog accepts your kill.2%h$  You barely miss the giant cockroach. You bite the giant cockroach.  The giant cockroach is moderately wounded.6.3 (0.92%h2%h\ _The giant cockroach barely misses you.2%hn  You scratch the giant cockroach.  The giant cockroach is heavily wounded.2%hc7----7.22%h2%hh4 _The giant cockroach bites you.2%hD  You barely miss the giant cockroach.The giant cockroach is heavily wounded.2%hYf6--8.2 (1.02%hw2%hA4 _The giant cockroach bites you.2%hg  You claw the giant cockroach!  You kill the giant cockroach!2%hO†2%h549.1 (0.92%h2%hNW _Trog accepts your kill.2%h2%h2%h 2%hH _No target in view!2%h42%hZ2%hH _No target in view!2%h42%h)!2%h1#H _No target in view!3%h  ############ #............# #......# #.....# #....# #...# ## #.######... .# #.[..@[†...... .# #.###..#... .#)...#.### .# .†....#####.#.# .###.#.######. #####+#..##.#.####.  #.  #......#....######  #......#.....#...-10.1 (1.0 _3%hƃ ############ #............# #......# #.....# #....# #...#  #.######... # #.[...@†...... # #.###..#... #)...#.### .# †....#####.#.# -1 _You see here a scarf of resistance.4%h| 7= _4%hȜ n4%h 4%hŠ ~8==4%h 4%h ,4%h 4%hD ,4%hV 4%hH 4%h $8.1 (74%h 4%h# 4%h T _Key pressed, stopping explore.4%h7 Inventory: 4/52 slots Scrolls (go to first with ?)  a - a scroll labelled UHEUCOS TIHEY  b - a scroll labelled QYCEPITARI Potions (go to first with !)  d - a silvery potion Baublesc - 2 flux baubles5%h5%h5%hconfidenceinterval the Scratcher ############Felid of Trog *.....#............#Health: 18/20 =====================---#............#Magic: 4/4========================#............#AC: 1Str: 15#............#EV: 17Int: 10#............#SH: 05%hUDex: 15 # #...........######...XL:  3 Next: 14% Place: Dungeon:1 # #........[...@†......Noise: ---------  Time: 418.1 (0.0) # #...........###..#...-) Teeth and claws #######)...#.### .#Nothing quivered †....#####.#........# .......###.#.######. ####+#..##.#.####. #................. #......#....###### #......#.....#... _Trog accepts your kill. _No target in view! _No target in view! _No target in view! _You see here a scarf of resistance. _Key pressed, stopping explore.5%ha45%ha5%h6%h36%h6%h.6%h _9=6%h'6%ho,6%h6%h6%h<6%h>6%hF6%h6%h6%h 6%h9=6%h6%h:206%h)==6%hp6%h!6%h4,6%h6%h b  You see here a quokka corpse.6%h-##  #............#  #............#  #............#  #............# .  #......# ..[  #..######..  #..[...[†@.26.1 (8  #..###..#..)...#.### #..# ... ...#####.#........# .###.#.######.#+#..##.#.####. .. . ... .....#....###### ### 6%h{A7.1 (96%h6%h!M _Found a leather armour.6%h 36%h? 6%h֖ 6%hN 6%h 6%hR 6%h> T # ..# ## ..# .# ..# .# # ..# .###.## .....# ....[.. ..######.....# ..[...[†..# 8.1 (1 ..###..#.....# )...#.### #..#.....# #####.#........#..!...###.#.######.##....$. +#..##.#.####.... ....##......>...#....##########.....# ==9.1 (2 _Found a stone staircase leading down.7%h\= _No target in view!7%h 37%h 7%h 7%h 7%h0 P _7%h ,7%h 7%h$ 7%hD( ,7%ho+ 7%h17 .........# ..# .........# #.# ### #.###.#### #....[...######.....# [...[†........# 7%h7 ###..#.....# )...#.### #..#.....#.# ###.#........#..@....# ###.#.######.##....$ .##.#.####.........###................>7%h)8 ... #....##########.....#. #.....#... #...#.# # ## #...7%h8 ... #.......# ..#...## #....#....7%h@ W32.1 (33.1 (47%hE 7%hG \ _e - a sedimented puce potion7%h37%h 7%h#7%hu%7%h%7%h/n7%hg17%h.3,7%ha47%h9B7%h>L _You now have 39 gold pieces (gained 5).7%hoB37%hD7%hG7%hI,7%h K7%hM7%hN7%hfO7%hO7%h6S7%hT,7%hU7%hW7%hY,7%hZ7%h]7%hb# #.###.#### #....[...... ######.....#....# [†........#.##.# ###..#.....#.##.# ## #..#.....#.##.# #.......##.# #####.##.......#.# ..####@#####. 7%hd..........>............. ########.....#.......... #...#.######.#### .# #...... w.# .# ...#...## ...w   dart slug (asleep) ... ......... #.# .### #####.#.# .. ... #.#..7%h-kZ42.1 (93.1 (10.0) 7%ho7%h=q\ _A dart slug comes into view.8%hr) # #....[...... ######.....#....# [†........#.##.# ###..#.....#.##.# # #..#.....#.##.# .....#.......##.# ####.##.......#.# 8%h* .........####.#####.#. ...>......@....... #######.....#... .. #...#.######.##### # #...... w# # ...#...## ...8%h* . ......... .#.# ### #####.#.# ..g   hobgoblin (asleep) .. #.#.. g..#  8%h, +.8%h4 G4.0)8%h9 8%h; \ _A hobgoblin comes into view.9%h#####.....#....#  [†........#.##.#  ##..#.....#.##.#   #..#.....#.##.#  ....#.......##.#  ###.##.# # #.........####.#####.#.#9%h ..>..............# ######.....## . #...#.######.######  #...... w.#   ...#...## .... . ......... #.#.# 9%h## #####.#.# ... . #.#.. .g..#  .  ... .    9%h 9%hwgwwandering).g9%hM/==59%hA _The hobgoblin shouts!9%h†........#.##.#  #..#.....#.##.#  #..#.....#.##.#  ...#.......##.# # ##.##.# .# # .........####.#####.#.# .>..............#  #####.....##   #...#.######@######   #...........w.#  ...#...######.... ......... .#.#.# # #####.#.# . .g.  #.#.. #. ....#   #. ... .   #. ...###  wg.w9%h#[37m19---69%hj( 9%h)9%h>* _The dart slug bites you.9%h  You claw the dart slug!  The dart slug is almost dead.9%ht  The dart slug launches a dart at you.9%h;9%hF g9%h G.9%hqG#59%hGO------=7.0 (0.99%hP9%he _The slug dart hits you.  You scratch the dart slug.  9%h7You kill the dart slug!9%h†g   hobgoblin9%h721-99%hʤ9%h>" 9%hЯ.#..# ...##9%h# ##.##.#.# .# # .........####.#####.#.#>..............# #####.....#...........#  #...#.######.######9%h+........@.# ...#...######g......#......... .#.#.##.# # #####.#.# #. ....# #.#.. #. .... .####..# _Trog accepts your kill.9%h¹9%hG-8.9 (1.09%h$9%h _The hobgoblin closely misses you. _You see here a dart slug corpse.9%h  You scratch the hobgoblin.  You bite the hobgoblin, but do no damage.9%h6KThe hobgoblin is heavily wounded.9%h&99%h@9%hZ _The hobgoblin completely misses you.9%h&  9%hDYou closely miss the hobgoblin. Your bite misses the hobgoblin.The hobgoblin is heavily wounded.9%hb6=---509%hh9%h͡Z _The hobgoblin completely misses you.9%h.  You scratch the hobgoblin.  The hobgoblin is severely wounded.9%h/-1.8 (0.99%hi69%h9O _The hobgoblin misses you.9%h ~  You scratch the hobgoblin.  You kill the hobgoblin!9%hh†9%hڶ052.79%h 9%hW _Trog accepts your kill.9%h 9%h9%hg 9%hrH _No target in view!9%har9%hs9%hx9%h|H _No target in view!9%h{49%h9%hH _No target in view!9%h9%h9%h˜9%hnH _No target in view!9%h9%h[ 9%hT%9%h'H _No target in view!9%hW49%hI9%hC _No target in view!9%h 49%h 9%h# 9%h 39%hV 9%h 9%h $ _9%h =7=9%h 9%h ,9%hU 9%h ,9%h 9%h 9%h 9%h 9%h? 9%h h8==9%h 9%hV 9%h 9%hi 9%h 9%hm 9%h 9%h 9%h 9%h 9%h 9%h h9==9%hd 9%h 9%h 9%h 9%h 9%hF 9%h 9%hX 9%h 9%hj 9%h 9%hy 9=9%h 9%h 9%h_ M20==9%h 9%hF 9%h ,9%h. 9%h 9%h ,9%h 9%h d _ You see here a hobgoblin corpse.9%hA 9%h  _9%hM 9%h@ 9%h 9%h :==9%h 9%h 9%hL 9%h 9%h& 9%hb 9%h 9%h 9%hq 9%h 9%h 9%h7 9%h 9%h 9%h 9%h 9%h 9%h 9%h 9%hz 9%h 9%h| 9%h 9%h' 9%h 9%h 9%h 9%hy 9%h 9%h 9%h7 9%h 9%h 9%h 9%h 9%h3 9%h 9%h 9%h 9%h{ ,9%h 9%h 9%hR! 9%h! 9%h" 9%h# 9%hK$ 9%h$ 9%h% 9%h& 9%h' 9%h' 9%h( 9%h) 9%h* 9%h* 9%h+ 9%h0 ###.#.# #.#......#.#  #.#.. #.#......#.#  #.#........#  #.#.....####   ..#.##..#   ###.....#   #####.#   #.#  9%h1  #@#  - #...g..#   #.######  ##........#  ..........#  ..........#.#  g   hobgoblin (asleep) ..........#.#   ............   ..........# 9%hl5 ~ 86.7 (34.0)  A hobgoblin comes into view.9%h8 f.gg9%h;9 K====7.7 (359%h< 9%h4> + _The hobgoblin shouts!9%h #.#.  #.#.. #.#......#.#  #.#........#  #.#.....####  ..#  ..#  #####.#  #.#  #@#  #....g.#  #.###### 9%h[N.#:%hb #.#.  #.#.. #.#......#.#  #.#........#  #.#.....####  ..#  ..#  #####.#  #.#  #@#  :%h#....g.#  #.###### :%h4:%h:%hI` _A hobgoblin is nearby!:%h}h  You scratch the hobgoblin.  The hobgoblin is lightly wounded.:%h}f=---8.6 (0.9):%h:%hZ _The hobgoblin completely misses you.:%h(  You scratch the hobgoblin.  The hobgoblin is almost dead.:%h) D---9.5:%hv. :%hk1 O _The hobgoblin misses you.:%h  You closely miss the hobgoblin.The hobgoblin is almost dead.:%h͢ \16-----90.4:%h :%h - _The hobgoblin hits you.:%h$  You closely miss the hobgoblin.You claw the hobgoblin, but do no damage.The hobgoblin is almost dead.:%h%u14--------1.4 (1.0:%h*:%h-- _The hobgoblin hits you.:%h~  You scratch the hobgoblin.  You kill the hobgoblin!:%hah†:%h:%hJ.82.3 (0.9:%h:%hcW _Trog accepts your kill.:%hJ:%h :%h:%h8:_No target in view!;%h _No target in view!;%h _No target in view!;%h^;%hU_;%hc;%hfH _No target in view!;%h4;%h;%hbH _No target in view!;%h3;%h';%h0;%h$ _;%h15==-;%h;%h+;%h;%hm,;%h;%ha;%h3==;%h;%h 96;%h7 (=;%h ;%h ,;%h{ ;%hE,;%h';%h;%hF;%h;%hf;%hR7==;%h;%h;%h;%h;%h;%h;%hb;%h;%h;%hC;%h;%h;%h.h8==;%h;%h;%hX;%h;%h ;%hA!;%h!;%h";%h%#;%h#;%h$;%h1%9=;%h%;%h&;%hf'K9=;%h';%h!);%h);%h*;%h+;%hu+;%h+;%h,;%h\-;%h-;%h.;%hU/j20===;%h/;%h1;%h2;%h 3;%h3;%hW5;%hw6;%h6;%hU7;%h`: _No target in view! _ You see here a hobgoblin corpse.;%h{;;%h; _;%h[<;%h=;%h>;%h)?3==;%h?;%h@;%hA;%hB;%hB;%h>D;%hD;%h{F,;%hG;%hH;%hI;%hxI;%hJ;%hhK;%hK;%h%L;%hM;%hM;%h;N;%hN;%hO;%hVP;%hP;%hQ;%hR;%hS,;%hS;%h2U;%hiV;%hV;%h;W;%hX;%hY;%hZ;%hZ;%hX];%h^,;%h_;%ha;%hCb,;%hb;%hd;%he;%h"f;%hf;%hh;%h]i;%hi;%hHj;%hk;%hl;%hl;%h{m;%ho;%hq,;%hr;%hs;%hu,;%hv;%hw;%hx;%hy;%hy;%h]{;%hQ|;%h|;%hE};%h+;%h܁,;%hǂ;%h;%h,;%hc;%h;%h],;%h;%h;%hȍ;%h*;%h;%ha;%h;%hF;%h;%h;%hE;%h;%h ;%h2;%hS;%h;%h;%h;%hŜ,;%hy;%h;%hQ,;%hi;%h<;%h,;%h;%h;%hY;%h;%h!;%ho,;%h;%h;%hO;%h;%h7 #.......................>... #......#....##########.....##......#.....#...# #...#.#;%hv#.(....#.......#.#####...... ######......#.......#.......#...# ............#....#............... ..........(.#....#..#########.#.# ......).....####..........#.#.#.. ......####### #@###......#.#.#..- ......# #...#......#.#.#.# ......# ...............#.. ......# #.............#.#.## #.....#.......#.#.## #.....#.......#.#.# g   goblin (asleep) ####### #.....#.......#.#.# #...g.#...........# #............;%hn1552.3 (60.0);%hogg.-3.3 (61;%h;%hs _A goblin comes into view. It is wielding a +0 club.;%hR#......#....##########.....##......#.....#...# #...#.##.(....#.......#.#####....... #####......#.......#.......#...## ...........#....#............... (.#....#..#########.#.# ).....####..........#.#.#.. ####### #.###......#.#.#.. # #.@.#......#.#.#.# # #...............#.. # #......#.#.# # #.....## #.....#. ###### #...g.#.......#.#.#  #.....#.....##..####......#######......;%h;%hg;%h.;%h_;%h4.3 (;%h1.0);%hё;%h<%h.#...# #...#.##(....#.......#.#####....... #####......#.......#...## .........#........ (.#....#..#########.#.#).....####..........#.#.#..####### #.###..... ##...#.....##..@............#..#.#.##g.#. #####..#... .........######......+# ####### #..<%h<%hNg.5<%hm<%hM(..#.#####....... #####......#.......#...## ........#........ (.#....#..#########.#.#).....####..........#.#.#..<%hZN####### #.###.... ##...#..#.........#..#.#.#g..#...#... #####<%hJQE... ........#####..+# ####### #..### #+########<%hUD=6<%hZ<%h{\L _The goblin misses you.<%h  You scratch the goblin.  The goblin is severely wounded.<%h-7.2 (0.9<%h m _The goblin completely misses you.<%h`X  You closely miss the goblin.The goblin is severely wounded.8.1<%hwc<%hXfL _The goblin misses you.<%hH u  You claw the goblin!  You kill the goblin!<%hx" 5)<%h # 1<%h G 1309.0<%hL <%hO W _Trog accepts your kill.<%hf <%hg <%hn <%hEq H _No target in view!<%h <%h <%h <%h H _No target in view!<%hs  _No target in view!<%h <%hB <%hG <%hi H _No target in view!<%hU <%hV <%h_ <%hd H _No target in view!<%hA3<%h{C<%hG<%hWJ<%h K$ _<%hQ,<%hS,<%hU<%hX<%hY,<%hW[<%h]<%hv_<%h`<%h`<%hBc<%he,<%hbf<%hh<%hj,<%h/l<%hkqb _No target in view! _You open the door.<%hFs3<%ht<%hw@  There is an open door here.<%hy<%hz _<%h{<%h}<%h~,<%h<%h݁7 _You open the door.<%h3<%h<%h@  There is an open door here.<%h<%hv _<%h<%h<%h<%h*<%h<%h<%hG<%h<%h#<%hK<%hg<%h˒<%hA<%hd<%h<%h<%hY<%hz<%h<%h <%h<%h <%h(<%h<%h<%h.# #.........# #..)..# .# #...# #... .# ########### #.....#..... .##.....#..... †##..####..... .##'## ###### .#  #.# #. .# ########'#########. .# <%hc..............#.-#######.###########.#.#..#.##.#.......#.##.#..##.#.#.###'######.#<%h^#.#.##.#.#.##.########.#.#.#.#.#.###......'.'.#.#.+..<..+.#.#.'.<%h##########.#.#.#.....#.#.#.## #.#.#.#.....#.#.#.#<%h Q76.0 (17.0)-<%hp%7.0 (18<%hn<%h _You open the door. _There is an open door here. _You open the door. _There is an open door here. _f - a bubbling purple potion=%h_=%h=%h`=%hţ=%h=%h,=%hc=%h,=%h|=%h=%h,=%h=%h+=%h,=%h<=%h@  There is an open door here.=%hx=%h _=%h=%h]=%h,=%h=%hE@  There is an open door here.=%h5 _=%h=%h?=%hm,=%hw=%hJ=%h,=%h=%h1=%hL,=%hX=%h=%h ,=%h=%h=%he,=%h=%h8=%h,=%h=%hM=%h,=%h=%h$=%h',=%hc=%h~=%h,=%h=%hm X=%hC"=%hA#=%h#=%hn$=%h$=%h*=%h+=%h1=%hG2,=%h|3=%hT5=%h5=%hS6=%h6=%h<=%h<=%hu==%h?=%hg@=%h@=%hFA=%hC=%h}D,=%h)E=%hF=%hG=%h!H=%hH=%hJ=%hL,=%hqO=%h[S=%hvU=%hU=%hV=%hY=%hZ=%h[=%h\=%h ^=%h|`,=%h`=%h5fX=%hg=%hbh,=%hcmn=%hn=%hYo=%ho=%hJp=%hq=%hr=%hgs=%hs=%h?u=%hpv=%hv=%htw=%hz=%h{,=%h}=%h%=%h,=%hԂ=%h?=%h5,=%h=%h,=%hS=%hۈ=%h=%hv=%h=%hK=%h=%h3=%h=%h=%h=%h=%hO=%h$=%hX=%h=%h=%h=%h=%hS   =%h ###   ..####  #.# ### #.# ###  #.###.####.#####.#  =%hZ#....[...........#  #.....#....#####.#  ......#.##.# #@#  #.....#.##.# #.#  #=%hš.##.# #.#  #.......##.# #.#  ##.......#.# #.# #  ......####.#####.#.#    =%hأ....>........#    ##.....#...........#   #...#.######.######   =%h¥.634.0 (57=%h-,5.0 (58=%hը=%h}d _g - a scroll labelled REZEGR IMUUNAO=%h> =%h@ ,=%hYA =%h7C =%hD ,=%hE =%h H =%hJ ,=%hK =%hIM =%huN =%hO =%hO =%h5X =%hY ,=%h][ =%h^ =%h` ,=%hHa =%hd =%h]f ,=%hmg =%hFi =%h8j ,=%hj =%hl =%h{m =%hm =%hcn =%hy 4=%h{ B=%h} =%hy} =%h$~ =%h% =%h ,=%h) =%h =%hE ,=%hv =%hv =%h J=%hq X=%h X=%h­ =%hޮ =%hF =%he =%h =%h X=%hL ,=%h =%h =%h ,=%h =%hJ =%h' ,=%h =%hY =%h ,=%h+ =%h =%h: ,=%hf =%hO =%h ,=%h =%h[ =%h ,=%hT =%h= =%hJ ,=%h; =%h =%hC =%h =%h* =%h =%h =%h2 =%h =%h& =%h =%hE =%h =%hC =%h ,=%h =%h =%he ,=%h =%h9 =%h ,=%hQ =%hO =%hJ ,=%h =%h =%h ,=%h =%h =%h ,=%hE =%hP =%h ,=%h =%hP =%h ,=%hX =%h^ =%h ,=%h+ =%h$ =%h& ,=%h* =%hF- =%h. ,=%h/ =%h3 =%h79 B=%h[> f  You see here a +0 pair of gloves.=%hz@ =%h%A  _=%hB =%hG =%hIO =%hP =%hT =%hW ,=%hX =%h[\ =%h^ ,=%h_ =%hc =%h=f ,=%h_g =%hl =%hAn ,=%h/t ,=%hv B=%h =%h ,=%h =%h =%ht =%h =%h =%h| =%h ,=%hU =%h@ =%h ,=%hצ =%hd =%hŪ ,=%hȬ =%h =%h ,=%hʲ =%hδ =%hǶ ,=%h4 =%h5 =%hƻ =%h8 =%h =%h =%hU =%h =%hp =%h `=%hb B=%h =%h =%h =%h$ =%h B=%hF =%hC =%hs =%h =%h =%hw =%hf =%hT ,=%h =%h =%h^ =%h =%h =%h =%h,=%hY =%h!####..........#.# ...#..........#.# .#.#............#=%hs0 ##.#..........### .#.###........#  .#.# #........###  .#.####.#..##...#### =%h.#.'.'..#..........# #.######.......@..# 717.0 (82 .#.# #......>...# =%hjl.#.# #..........# #.# #..........# .#.# #..(.......# # #..........# #########..........# ..........########## †##########  =%h=%h!E _Done exploring.>%hY>%hvZ>%hs\>%h}/....>%hf~=....0.0)>%h,>%hچE _Done exploring.?%hY? ?%h@ Read which item? Scrolls  a - a scroll labelled UHEUCOS TIHEY  b - a scroll labelled QYCEPITARI ?%h1A  g - a scroll labelled REZEGR IMUUNAO [!] read|quaff|evoke[?] describe selected@%h@%h@%h#####..........#.#  confidenceinterval the Scratcher ...#..........#.#  Felid of Trog *..... .#.#............#  Health: 20/20 ======================== ##.#..........###  Magic: 4/4======================== @%h.#.###........#  AC: 1Str: 15 .#.# #........###  EV: 17Int: 10 .#.####.#..##...####  SH: 0Dex: 15 .#.'.'..#..........#  XL:  3 Next: 30% Place: Dungeon:1 .#.######.......@..#@%h!l  Noise: ---------  Time: 717.0 (0.0) .#.# #......>...#  -) Teeth and claws .#.# #..........#  Nothing quivered ##.# #..........# .#.# #..(.......# ...# #..........#   #########..........#   ..........##########   †##########   _There is an open door here. _There is an open door here. _g - a scroll labelled REZEGR IMUUNAO _You see here a +0 pair of gloves. _Done exploring. _Done exploring.@%h  As you read the scroll labelled UHEUCOS TIHEY, it crumbles to dust.  It is a scroll of identify.@%h/  --more--A%hA%hyIdentify which item? (\ to view known items) Scrolls (select first with ?)  b - a scroll labelled QYCEPITARI  g - a scroll labelled REZEGR IMUUNAO Potions (select first with !)  d - a silvery potion  e - a sedimented puce potion  f - a bubbling purple potion[?] describe selectedB%hKB%hXB%hc####..........#.#  confidenceinterval the Scratcher ...#..........#.#  Felid of Trog *..... .#.#............#  Health: 20/20 ======================== ##.#..........###  Magic: 4/4======================== .#.###........#  AC: 1Str: 15 .#.# #........###  EV: 17Int: 10 .#.####.#..##...####  SH: 0B%hgDex: 15 .#.'.'..#..........#  XL:  3 Next: 30% Place: Dungeon:1 .#.######.......@..#  Noise: ---------  Time: 717.0 (0.0) .#.# #......>...#  -) Teeth and claws .#.# #..........#  Nothing quivered ##.# #..........# .#.# #..(.......# ...# #..........#   #########..........#   ..........##########   †##########   _g - a scroll labelled REZEGR IMUUNAO B%hfj0_You see here a +0 pair of gloves. _Done exploring. _Done exploring.  As you read the scroll labelled UHEUCOS TIHEY, it crumbles to dust.  It is a scroll of identify.B%hzW8.0 (1B%h|[ _d - a potion of heal woundsC%hC%hgRead which item? Scrolls  b - a scroll labelled QYCEPITARI  g - a scroll labelled REZEGR IMUUNAO [!] read|quaff|evoke[?] describe selectedC%h C%hN C%h 4####..........#.#  confidenceinterval the Scratcher ...#..........#.#  Felid of Trog *..... .#.#............#  Health: 20/20 ======================== ##.#..........###  Magic: 4/4======================== .#.###........#  AC: 1Str: 15 .#.# #........###  EV: 17C%h |Int: 10 .#.####.#..##...####  SH: 0Dex: 15 .#.'.'..#..........#  XL:  3 Next: 30% Place: Dungeon:1 .#.######.......@..#  Noise: ---------  Time: 718.0 (0.0) .#.# #......>...#  -) Teeth and claws .#.# #..........#  Nothing quivered ##.# #..........# .#.# #..(.......# ...# #..........#   #########..........# C%h t  ..........##########   †##########   _You see here a +0 pair of gloves. _Done exploring. _Done exploring.  As you read the scroll labelled UHEUCOS TIHEY, it crumbles to dust.  It is a scroll of identify. _d - a potion of heal woundsC%hm D §§§§§§§§§§§§§§§§§§§§##§§§§§§§§§§§§§§§§§§§§@§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§The air fills with toxic fumes!  As you read the scroll labelled QYCEPITARI, it crumbles to dust.C%h +9.0 (1C%h C%h 0 _It was a scroll of poison.E%h"3E%h$E%h?&,E%hr,XE%h-,E%h^3E%h4E%h6,E%h7E%h :,E%h|;E%h3=E%h=E%ho>E%h@,E%h[AE%hCE%h|CE%h0DE%hEE%hFFE%hGE%hHE%hIE%hnJE%hsLE%hLE%hME%hOE%hPE%hPE%hRE%h;SE%hTE%hUE%hfVE%h-WE%haY,E%hZE%hu\E%h\E%h]E%hd_E%h_E%h`E%hxbE%hbE%hcE%heE%hfE%hfE%hhE%hiE%hiE%hkE%hElE%hlE%hnE%hoE%hoE%hqE%hrE%hrE%htE%htE%huE%htwE%hxE%hxE%h6zE%hzE%hm{E%h|E%hf}E%h}E%hE%hE%hE%hE%hE%h"E%hE%hE%hE%hVE%h‡E%hYE%hjE%hڊE%hE%hE%hE%h4E%hÏE%h-E%hݐE%h|E%hE%hE%hnE%hٕE%hE%h>E%hE%hLE%hE%hnE%h,E%hE%h,E%h,E%hE%hE%hlE%hE%h}E%hE%hE%h=E%hE%hHE%hժE%hTE%hE%hxE%hE%hE%hE%hrE%hE%hE%hE%hE%hE%hE%hE%h9E%hE%haE%hE%hVE%hE%hzE%hE%hE%h E%hwE%hE%hE%h E%hE%h/E%hE%hZE%hE%hRE%hME%h(,E%hE%h-,E%hE%h~,E%h1E%h9BE%he,E%hE%h,E%hE%h',E%hE%heE%hE%hE%h!E%hE%h,E%hl,E%h,E%hE%hgE%hE%hE%h~E%hDE%h ....................##....................@..818.0 (99.0)......>.........................(............................ _You start waiting.9.0 (100.0)  _Done waiting.F%h'F%h)Read which item? Scrolls  g - a scroll labelled REZEGR IMUUNAO [!] read|quaff|evoke[?] describe selectedF%hF%hF%hT####..........#.#  confidenceinterval the Scratcher ...#..........#.#  Felid of Trog *..... .#.#............#  Health: 20/20 ======================== ##.#..........###  Magic: 4/4======================== .#.###........#  AC: 1F%hStr: 15 .#.# #........###  EV: 17Int: 10 .#.####.#..##...####  SH: 0Dex: 15 .#.'.'..#..........#  XL:  3 Next: 30% Place: Dungeon:1 .#.######.......@..#  Noise: ---------  Time: 819.0 (0.0) .#.# #......>...#  -) Teeth and claws .#.# #..........#  Nothing quivered ##.# #..........# .#.# #..(.......# ...# #..........# F%h*   #########..........#   ..........##########   †##########   _d - a potion of heal woundsThe air fills with toxic fumes!  As you read the scroll labelled QYCEPITARI, it crumbles to dust. _It was a scroll of poison. _You start waiting. _Done waiting.F%h(####..........#.# confidenceinterval the Scratcher ...#..........#.# Felid of Trog *..... .#.#............# Health: 20/20 ======================== ##.#..........### Magic: 4/4======================== .#.###........# AC: 1Str: 15 .#.# #........###F%h*^ EV: 17Int: 10 .#.####.#..##...####  SH: 0Dex: 15 .#.'.'..#..........#  XL:  3 Next: 30% Place: Dungeon:1 .#.######.......@..#  Noise: ---------  Time: 819.0 (0.0) .#.# #......>...#  -) Teeth and claws .#.# #..........#  Nothing quivered ##.# #..........# .#.# #..(.......# ...# #..........#   #########..........#   ..........########## F%h-  †########## As you read the scroll labelled QYCEPITARI, it crumbles to dust. _It was a scroll of poison. _You start waiting. _Done waiting.  Blink to where?Press: ? - help, Dir - move targetH%h ;@H%h%= *H%h>H%hM-*.H%h ....#..........#.#confidenceinterval the Scratcher #.#.#............#Felid of Trog *..... .##.#..........###Health: 20/20 ======================== #.#.###........#Magic: 4/4======================== #.#.# #........###AC: 1Str: 15 #.#.####.#..##...####EV: 17Int: 10 #.#.'.'..#..........#SH: 0Dex: 15 H%hr #.#.######.......§..#XL:  3 Next: 30% Place: Dungeon:1 #.#.# #......@...#Noise: ---------  Time: 819.0 (0.0) #.#.# #..........#-) Teeth and claws .##.# #..........#Nothing quivered #.#.# #..(.......# ....# #..........# ##########..........# #..........########## #†########## ..#As you read the scroll labelled QYCEPITARI, it crumbles to dust. _It was a scroll of poison. _You start waiting. _Done waiting.  Blink to where?Press: ? - help, Dir - move targetH%h 5 _It was a scroll of poison. _You start waiting. _Done waiting.  Blink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled REZEGR IMUUNAO, it crumbles to dust.H%hK ,20.0 (1H%h H%h; 2 _It was a scroll of blinking.I%hN .1I%h I%h I%h~ I%hm I%h I%h  I%hp . I%h  I%h 2..## I%hu  I%h2 v.....##+# # .I%h  I%h s#....#.#....I%h5 2I%h  I%h R#.@.......I%h7  I%h <####...###I%h  I%hP 9.>#I%h  I%h  ## I%h I%h` I%h  I%h I%h I%h I%h I%h{ I%h} 8 (1.8 _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.J%hkQ3J%hMSJ%h##.####.#B   giant cockroach (asleep)#.##.#.#J%hgsG 3.8 (2.0  You open the door.J%ht+4.8 (3J%hvJ%hxb _A giant cockroach comes into view.J%h` #B..# ##...# ##..... .....# . ....# ..## ... .  #'# ...  #....#@#....#  #.<.......#  ####...####  ...>#  #.###  #.# #.# #.# .#K%hs? #B..# ##...# ##..... .....# . ....# ..## ... .  #'# ...  #....#@#....#  #.<.......#  ####...####  ...># #.### #.# #.# #.# .#K%hAK%hCf _A giant cockroach is nearby!K%hPs+...+ #B ##...####..... #. #.....# ## #.)...# .....##+#@# ...#....#.#....##.<.......#####...####...>###K%h,VK%h^f.BBK%h_+5.8 (1K%hfK%h l _Found a sling. _There is an open door here.K%h #...#+...+ #...#  ##.B.###..... #.. ## #.).@.# .....##+#'## ...K%h ?#....#.#.<.......####...####...>###K%h K%h K%h F.BK%h -6 _K%h K%h5 K%h #...#+...+ #...#  ##...###.....# #...B #.. K%hԊ S## #.)...# .....##+#'## ...#....#.#.<.......####...####...>##K%hW K%h) ^19--=7K%h J _The giant cockroach bites you.K%hE l20==8K%h K%h5 _You barely miss the giant cockroach. The giant cockroach misses you.K%h!|  You closely miss the giant cockroach. You bite the giant cockroach.  The giant cockroach is heavily wounded.K%h9} -9.7 (0.9K%h K%hd \ _The giant cockroach barely misses you.K%h  You closely miss the giant cockroach.The giant cockroach is heavily wounded.30.6K%h K%h \ _The giant cockroach barely misses you.K%h? ! _The giant cockroach barely misses you.  You closely miss the giant cockroach.  The giant cockroach is heavily wounded. _The giant cockroach barely misses you.You closely miss the giant cockroach.  The giant cockroach is heavily wounded.19--1.6 (1.0  You closely miss the giant cockroach.  The giant cockroach is heavily wounded. _The giant cockroach barely misses you.  You closely miss the giant cockroach.  The giant cockroach is heavily wounded. _The giant cockroach bites you.K%h  You scratch the giant cockroach but do no damage.The giant cockroach is moderately wounded.2K%hK%hp'\ _The giant cockroach barely misses you.K%h K%h You claw the giant cockroach!  You kill the giant cockroach!K%h"1.K%h?^20==33K%hZK%hW _Trog accepts your kill.L%h=L%hXL%hLL%hL%h,L%hL%hYL%hdL%h:==L%hL%hL%h,L%hkL%h L%h#...# #...# #...# #...# ###...# ...#L%h  #...# ..... #...#...... +..@'...B$.- #...#...... ##...##.....L%h? ##.....# ...##.....## ###. #.....# B   giant cockroach (asleep)..## #.)...# ......##+#'## ...#....#.#....#L%hE 8.6 (5  You open the door.L%hCwB.BL%hE-9.6 (6L%hyL%h[ _A giant cockroach comes into view. _Found 14 gold pieces.L%h #...# #...# #...# #...# #### #...# #...##...##.....##...#.+...@..B.$.#...#.##...##.....###.....##...##.....## ####. #.....# ..## #.)...# ......##+#'## ... L%h fB.40.6 (1 _L%h g _There is an open door here.M%hA#...# #...# #...# #...# #### #...# #...## #...##.....##...#.#M%h Y+...'@B..$..##...#.###...##.....###....#...... #.....# ..## #.)...# ......##+#'## ... M%hD=1M%h #s _The giant cockroach closely misses you.M%h֌  You scratch the giant cockroach.  The giant cockroach is severely wounded.M%h&2M%haM%h _The giant cockroach closely misses you. The giant cockroach misses you.M%h+  You scratch the giant cockroach.  You kill the giant cockroach!M%h3E†M%hR573.5 (0.9M%h^VM%hSXW _Trog accepts your kill.M%hr4M%hwM%hzH _No target in view!M%hE!4M%h'M%h*H _No target in view!M%hSr4M%h\wM%hwzH _No target in view!M%hi4M%h%^ _No target in view!M%h _No target in view!M%h 3M%hҳ M%h" M%h M%hk $ _M%h?  _No target in view! _ You see here a giant cockroach corpse.M%h M%h  _M%h M%h M%h- ,M%h M%h+ M%hG ,M%hh M%hC ,M%h@ M%h M _You now have 53 gold pieces (gained 14).M%h 3M%h M%h M%h ,M%h M%h M%hU ,M%h. M%h k  You see here a giant cockroach corpse.M%h M%h#  _M%h M%hU M%h ,M%h M%h) @  There is an open door here.M%h\ M%h  _M%h M%hI M%h ,M%h M%h M%hh ,M%h/ M%h I #...# #...# #...# #...# ##### #...###...## #...##.....## #...#.......# +@..'.†.....#-M%h  #...#.......# ##...##.....## ##.....##...## #.....####### . #.....# ..## #.)...# . .....##+#'## ...  #....#.#....#M%h $####...............%S...'56.5 (13.0)...........#.r.###M%h; S   ball python (constriction, asleep)r   rat (wandering)M%h  As you open the door, it creaks loudly!  A ball python and a rat come into view.M%hY M%h M%h ..S.rS)rM%hu M======7.5 (14M%h! M%h$ l _The rat squeaks loudly. _Found a quill talisman.N%hO( #...#  #...#  #...#  ### #...# #####  #... #...#  ..... #...##.....##  ......#...#.......#  .%..S.'@..'.†.....#  ......#...#.......#  .....##...##.....##  #..r##.....#  ### #.....#######  . #.....#  ..## #.)...# .  .....##+#'## ...   N%hp #...#  #...# N%hι N%h#...#  ### #...# #####  #... #...#  ..... #...##.....##  ......#...#.......#  .%..S.'@..'.†.....#  ......#...#.......#  .....##...##.....##  #..r##.....# ### #.....## . #.....#  ..## #.)...# .  .....##+#'##   _There are monsters nearby!N%he  #...# #...# #...# #### #...# ######...# #...###...###.....##...##.....##N%h .#...#.#.%..S.@...'.†.....#.#...#.##.....##...##.....###..r##.....##...## #####.....####### . #.....# ..## #.)...# . .....##+#'## ...  #....#.#....#N%hd ,N%h [.Sr.N%h+ Y------8.0) _N%h N%h Q _There is an open door here.O%h=@A  You scratch the ball python.O%h8M r. The ball python is severely wounded.O%h.NS=-----9O%hzWO%hoY _The ball python completely misses you. The ball python closely misses you.O%hzz  You scratch the ball python.  You kill the ball python! †r   rat  Trog accepts your kill.O%h6960.4 (0.9O%h:O%h%P _The rat barely misses you.O%h6r  You scratch the rat.  You kill the rat!O%h?F†O%hW1411.3O%h`O%haW _Trog accepts your kill.O%htO%hIO%h#O%hTH _No target in view!O%h)4O%h1O%hN<H _No target in view!O%h4O%hO%hH _No target in view!O%hB'4O%hR(O%h+H _No target in view!O%h4O%hoO%hFH _No target in view!O%h4O%h O%h C _No target in view!O%h4O%hIO%hO%h 4O%h5(O%hO+O%hE4O%hiO%hO%hX4 4O%h= O%h@ O%h 4O%h O%h6 P%hM'y #...# #...# #...# #### #...# ##### ##...# #...###...###.....##...##.....###.#...#.##..%...@'...'.†.....##......†#...#.##.....##...##.....## ##...##.....##...## #####.....####### . #.....# ..## #.)...# . .....##+#'## ...  #....#.#....#P%hK.P%hE/<-2.3 (1.0 _P%h4P%h8w __You see here a ball python corpse.P%h  #...# #...# #...# #### #...# ##### ##...###...###...## ##.....##...##.....## #.#...#.#P%h.!  #..%..@†'...'.†.....# #......†#...#.# ##.....##...##.....## ##...##.....##...## #####.....#######  . #.....#  ..## #.)...# .  .....##+#'## ...  #....#.#....#P%h* P%h+ G-3 _P%hQ1 P%hs3 P%hF B #...# #...# #...# ##### #...# ##### ##...###...###...## ##.....##...##.....## #.#...#.# #..%.@.†'...'.†.....#P%h > #......†#...#.# ##.....##...##.....##  ##...##.....##...## #####.....#  . #.....#  ..## #.)...# .  .....##+#'## ...  #....#.#....#P%h$ P%h &4P%h^ P%h Q%ho #...# #...# #...# ##### #...# ##### ##...###...###...## ##.....##...##.....## #.#...#.# #..%@..†'...'.†.....# #......†#...#.# ##.....##...##.....##  ##...##.....##...##  #####.....#  . #.....#  ..## #.)...# .  .....##+#'## ...  #....#.#....#5Q%h4C #...# #...# #...# ##### #...# ##### ##...###...###...## ##.....##...##..... #.#...#Q%h 6. #..@...†'...'.†..... #......†#...#. ##.....##...##.....  ##...##.....##...##  #####.....#  . #.....#  ..## #.)...# . Q%h  .....##+#'## ...  #....#.#....#Q%hQ<6Q%h,Q%hD#T _You see here a quill talisman.Q%hA<7Q%hQ%h* _a - a quill talismanS%h$ Evoke which item? Baubles  c - 2 flux baubles Talismansa - a quill talisman [!] quaff|evoke[?] describe selectedT%h8confidenceinterval the Scratcher #...#Felid of Trog *.....#...#Health: 20/20 ========================#...#Magic: 4/4========================##### #...# ##### AC: 1Str: 15##...###...###...## EV: 17Int: 10##.....##...##.....# SH: 0Dex: 15#.......#...#....... XL:  3 Next: 41% Place: Dungeon:2#..@...†'...'.†..... Noise: ---------  Time: 867.3 (0.0)#......†#...#....... -) Teeth and claws##.....##...##.....# Nothing quivered##...##.....##...#######.....#######%h2b15H. #.....#..## #.)...# ......##+#'## ...#....#.#....# _No target in view! _No target in view! _No target in view! _You see here a ball python corpse. _You see here a quill talisman. _a - a quill talisman8.3 (19.3 (270.3 (31.3 (4 _You begin transforming. You continue transforming. x3Quill  _Sharp quills grow all over your body.T%h 4T%h \ _Unknown command.U%h/I  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.0   4.0   0              b + Unarmed Combat 4.5   5.0   0   e - Shapeshifting   0.0   1.4  -2                  U%h c - Dodging   4.0   3.0  +3       d - Stealth   0.0   0.5  +4                                                                  %h1H                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsV%h> e + Shapeshifting 0.0W%hTargetTarget--  5.5  --  --  --  a-z] set[-] clear selected targetcost|targetsW%h<[?25h[?0c0 W%hU  [?25l[?1c3.0 current training targets, if any.=] set aall targetsX%h b * Unarmed Combat   4.5Y%h ;Y%h?Y%hFconfidenceinterval the Scratcher #...#Felid of Trog *.....#...#Health: 20/20 ========================#...#Magic: 4/4========================##### #...# ##### AC: 1Str: 15Y%hFGd##...###...###...## EV: 17Int: 10##.....##...##.....# SH: 0Dex: 15#.......#...#....... XL:  3 Next: 41% Place: Dungeon:2#..@...†'...'.†..... Noise: ---------  Time: 871.3 (0.0)#......†#...#....... -) Teeth and claws##.....##...##.....# Nothing quivered##...##.....##...## Quill Y%hI#####.....#######. #.....#..## #.)...# ......##+#'## ...#....#.#....# _You see here a ball python corpse. _You see here a quill talisman. _a - a quill talisman _You begin transforming. You continue transforming. x3 _Sharp quills grow all over your body. _Unknown command.Y%hRJY%hTY%h Y%h Y%ht Y%hB Y%h Y%h % _Y%h XY%h Y%hD Y%h ,Y%hRnY%hg  You see here a ball python corpse.Y%hzY%h' _Y%hU Y%h8 @  There is an open door here.Y%hY%hO _Y%hY%hY%h,Y%h[Y%hBY%h,Y%h6Y%hY%hY%h]Y%hY%hx Y%h "Y%h"Y%hY#Y%h$Y%h+#)..# #...# #...# ...#  #...#  +...+  #...#  #@..# 810.0) #...# ##### #...# ##### Y%h.##...###...###...## ##.....##...##.....###.......#...#.......##......†'...'.†.....##......†#...#.......###.....##...##.....##Y%h1B2.3 (11Y%h6Y%h8D _Found a sling.Z%h4Z%hQZ%hFZ%h XZ%h"YM.)#####...#.....#).....#...#!?w...'...+ #...# ##### #...# #####Z%h.Quill ..w   ribbon worm (asleep).....†'#...#.Z%h w3.3 (1.0)w  You open the door.4.3 (2Z%hZ%hN _A ribbon worm comes into view. _Found a scroll of identify, an emerald potion and a dagger.[%heqg ...# #...# #)..# #### #...###...# #...###...#.).....#...#[%ht.!?w...@...+.......#...##.....##...###...# #...#  ##### #...# ### ##...###...### ##.....##...#### #.......#...#.......# #......†'...'.†.....#[%hu[%h{K.w[%h2|25.3 (1 _[%h6[%h؄Q _There is an open door here.[%hL q ...# #...# #)..# #### #...# ##...# #...##.....##...##.).....#...##.!?.w.@'...+#.#...##.....##...# ##...# #...# ##### #...# ##### ##...###...###...## ##.....##...##.....## #.#...[%hM #.#  #......†'...'.†.....#[%hAO [%hU D.w[%hV -6 _[%h\ [%h] [%h@  You scratch the ribbon worm.  The ribbon worm is moderately wounded.[%h/ 5=7.2 (0.9[%h [%hb X _The ribbon worm barely misses you.[%h~  (catching breath)  You scratch the ribbon worm.  The ribbon worm is moderately wounded.[%ho `````The ribbon worm expels a string of sticky webbing.[%h G@'...[%hb -8.2 (1.0[%h [%h  _The stream of webbing misses you.You claw the ribbon worm! You bite the ribbon worm.[%h 5=9.1 (0.9[%h% [%hM. _The ribbon worm is severely wounded.You claw the ribbon worm!  You kill the ribbon worm![%h4 1.[%hQ 98-90.0[%hW [%hsY W _Trog accepts your kill.[%h [%h 8-[%hƷ [%h H _No target in view![%h5& [%h& [%h, [%h. H _No target in view![%hǸ 4[%hk ^ _No target in view![%h3#4[%h+[%h.H _No target in view!\%hb _No target in view! _No target in view!\%h _\%h+,\%h3\%h4\%h,\%h\%h\%h,\%h<\%hG ...# #...# #)..# ##### #...# ##...###...# ##.....##...# #.).....#...#\%h4 #.!@....'...+- #.......#...# ##.....##...# ##...###...# ##### #...# ##### ##...###...###...##\%h  ##.....##...##.....#  #....#.......  #......†'...'.†..... \%h -4.0 (4.0\%h(E-5.0 (5\%h\%hB+ _b - a scroll of identify\%h 4\%h \%hA \%h B\%hS  ...# #...# #)..# ##### #...# ##...###...# ##.....##...# #.).....#...# #.@.....'...+ #.#...# ##.....##...#\%h,  ##...###...# ##### #...# ##### ##...###...###... ##.....##...##..... #.#...# #......†'...'.†\%h +6.0 (1\%h +7.0 (2\%h \%h U _g - an emerald potion]%hmQ4]%hsT]%hfsv]%h   There is an open door here.]%hއb _]%hB]%hB]%h]%h]%hH#...# #...# #)..# ##### #...# ### ##...###...# ...# ##.....##...# ..... #.).....#...#...... #.......'..@'...S?. #.......#...#...... ##.....##...# ..... ##...###...# ...# ##### #...# #######...###...###...## S   adder (asleep)##.....##...##.....###.......#...#.......##......†'...'.†]%h+[40m.....#]%hG 906.0 (9  You open the door.]%h/7.0 (10.0)]%h2]%h~ _An adder comes into view. _Found a scroll labelled RIRUOBR BETI.]%hg? ##...# #...# #)..# ##### #...# #### ##...###...# #...###.....##...##.....##.).....#...#.]%h'A #.......'...@...S?.#.#...#.##.....##...##.....###...###...# #...###### #...# #######...###...###...## ##.....##...##.#...# ]%hN ]%h6O 88.0) _]%hX ]%h\ Q _There is an open door here.^%hޤ#...# #...# #)..# ##### #...# #### ##...###...# #...## ^%h##.....##...##.....##.).....#...#.##.'...'@..S?..##.#...#.^%hC###.....##...##.....###...###...# #...## ##### #...##...###...###...## ^%hKw##.....##...#.#... ^%h^%hXS.S==9^%h^%h/ _The adder hisses angrily.^%h0j#...# #...# #)..# ##### #...# #### ##...###...###...## ##.....##...##.....## #.).....#...#.# #.'...'.@S.?..# ^%hI2$#.#...#.# ##.....##...##.....## ##...###...###...## ##### ###...###...###...## ^%hA<E-10^%hEB^%hEy _The adder is struck by your quills. The adder barely misses you. x2^%hH  You closely miss the adder.The adder is lightly wounded.^%hPE-9 (0.9^%h3^%h= _The adder bites you but does no damage.^%hr5c  The adder is lightly wounded.bites you but does no damage.  You scratch the adder. Your bite misses the adder.  The adder is moderately wounded.struck by your quills. The adder bites you.  You are poisoned.19=======--1.8Pois Quill ^%h)=^%hD, _The adder poisons you!^%h#  You scratch the adder. Your bite misses the adder.^%hHThe adder is severely wounded.^%hc7----2.7^%h+^%he _You feel sick. The adder completely misses you.^%h_  You scratch the adder.  The adder is almost dead.^%h`b6---3.6^%hg^%h=kb _You feel sick. The adder closely misses you.^%h The adder is almost dead. _You feel sick. The adder closely misses you.  You closely miss the adder.  The adder is almost dead.^%hYou feel sick. The adder is struck by your quills.  You kill the adder!^%hG†^%h1j5--714.5^%h/;^%hFm _Trog accepts your kill.^%h[G8-^%h}L^%hNH _No target in view!^%h^%h^%h^%h ^%hB_No target in view!^%hD ^%hF ^%hIO ^%h S H _No target in view!_%h 14----3--_%h  _%h _%h 6.5 (2.0 _%hY E_You start resting. You feel sick. x3_%h _%h< -_%h -_%h $7.5 (3_%h; _%h _%hЬ  _%h _%hA 7_You are no longer poisoned._%h `%h`%h`%hj4=`%h`%hF,`%h`%h,`%h`%h,`%h`%h;`%h$:=`%h`%h<15`%h *==`%h `%h ,`%h`%hq16===`%he3,`%h.97==`%h9`%h<,`%hM=`%hD=`%h:E`%hGb8=`%h-I`%hK,`%hGL`%hN,`%hP`%hR,`%hS`%hU9==`%hV`%h+Y,`%h{Z`%h2\,`%hq]`%hK_,`%h|``%hg_ _You start resting.`%hGl045.5 (28.0)`%hly20===6.5 (29`%hq`%hs" _HP restored.`%h 4`%h  `%h `%h/% B`%h& b  You see here an adder corpse.`%hp* `%hT+ _`%h, `%hN/ `%h$2 ,`%h3 `%h = #...# #...# #)..#  ##### #...# ##### ##...###...###...## #.....##...##.....## .).....#...#.......# .......'...'..†.@..# `%hr> .......#...#.......# #.....##...##.....## ##...###...###...##  ##### #...# ##### `%hvD 19.5 (3.0)`%hyE I==50.5 (4`%hoK `%hN b _h - a scroll labelled RIRUOBR BETI`%h1D `%hE 4`%h-H `%hQJ ,`%hS   You see here an adder corpse.`%hU 6 _`%hW B`%hY `%h=\ B`%h] `%hb  There is an open door here. _`%hd `%hg B`%hj B`%h>l `%hn `%h7p B`%htr `%ht ,`%hju `%hHx B`%h-y `%hz `%h7| `%h_ 0 ......r# ......# .....# .... #...#  #...#  +...+  #..@#  #...#  #)..#  ##### #...# ##### ##...###...###...## ##.....##...##.....##r   quokka (wandering) #.).....#...#.......# #.......'...'..†....# #.......#...#.......#`%hˉ \61.5 (11.0)2.5 (12`%hM `%h Y _A quokka comes into view.a%hV0\.........r#.#.#.#...#+..@+.... a%h1[#)..#  ##### #...# ##### ##...###...###...## #.....##...##.....#).....#...#.....'...'..†a%h3a%h:6r.a%h;13.0)a%hAa%hkDb%hC.......r#.#.#.#..@#+...+. #)..# ##### #...# #####  ##...##...###.....##...##.....#).....#...#...b%hb%hZ;r.b%h&4b%hb%hb%h$+].#....#r..#..#.#.#.# #.@.# #...# +...+ #...# #...# #)..#  ##### #...# ### ##...###...### ###...####b%ht1b%h<.rrb%h<&5b%hBb%hDb%hq#.............r#.#.#.#b%h1#...#+...+. #)..# ##### #...# ###b%h^## ##...##...##b%h{b%h~.r6b%hb%hC.#........#....r#.##.##...#+...+. #)..# ##### #...# #####b%hnT18---=7 _The quokka bites you.b%h9=--8.4 (0.9b%h _You barely miss the quokka. The quokka closely misses you.b%h  You barely miss the quokka. You bite the quokka, but do no damage.b%h(9.3b%h b%h$ _The quokka misses you. The quokka barely misses you.b%h?70.2b%h)b%h _You miss the quokka. The quokka barely misses you.b%hF>1.1b%hb%hU _You closely miss the quokka. The quokka closely misses you.b%hà_=2.1 (1.0b%hb%h _You closely miss the quokka. The quokka barely misses you.b%hh4u  You claw the quokka!  You kill the quokka!b%h;O†b%h8ce20==53.0 (0.9b%hdhb%htkW _Trog accepts your kill.b%h74b%hőb%hH _No target in view!b%hU(4b%hj/b%h2H _No target in view!b%h4b%hb%hH _No target in view!b%hVb%hXb%h4]b%hjaH _No target in view!b%h4b%hb%hvH _No target in view!b%h#b%hhb%h b%h$C _No target in view!b%h4b%hkb%hߵb%hj b%hll b%hp b%ht b%hVw b%hF Q _b%h ,b%hL b%h b%h| b%hy b%h b%h› b%h  .......####.. #......#....S ##...###b%h ....#....#....#.............# #@...†.#- ##.....# ##....# ##...# #...# +...+S   adder (asleep) #...# #...# #)..b%hC "#b%h -6.0 (3.0b%h֩ b==-7.0 (4b%h b%hS V _An adder comes into view.c%h..# .........####.........#....S#...# ### .# .c%hG# ........@....# .....#....†.# ### ##.....# ##....# ##...##...# +...+#...##...#c%hc%h7c%hrk.SSc%h+8.0 (1c%h c%hS/ _The adder hisses angrily.d%hY .# ...#........####......#.....#..S# ### .# .# .............# .....#....†.# #### ##.....# ##....###...# #...#+...+ .S9d%hd%h #### ... ...# ...#........####......#.....#...# ##S.# .# .# .............# .....#....†.# #### ##.....###....# ##...##...#+...+d%hXd%h%/=80d%h"d%hzS _The adder closely misses you.d%hx_  You scratch the adder. Your bite misses the adder.The adder is moderately wounded.1d%h!gd%hxkR _The adder barely misses you.d%h  You scratch the adder.  The adder is severely wounded.d%h i14--------9 (0.9d%hd%h- _The adder bites you. x2d%h  You closely miss the adder.The adder is severely wounded.2.8d%hkd%hp _The adder misses you.You completely miss the adder. Your bite misses the adder.The adder is severely wounded.3.7 _The adder bites you but does no damage.d%hc  You closely miss the adder.The adder is severely wounded.4.6d%hgd%hJpK _The adder misses you.d%hvs  You claw the adder!  You kill the adder!d%hG†d%h@:s15==------985.5d%h?d%hAW _Trog accepts your kill.d%hY4d%hR_d%hjaH _No target in view!d%hZd%hcd%h'd%h`H _No target in view!d%h}m4d%hrd%hsH _No target in view!d%hh4d%h6d%hH _No target in view!d%h 4d%h d%hѤ d%h % _d%hB Bd%h Xd%h̸ g==d%h b6=d%h d%h d%ho d%h d%h d%hK d%h d%hq d%h d%hE d%h d%h b7==d%ha d%h ,d%h d%hz d%h d%h d%h ,d%hL d%h d%hl :=d%h d%h0 8=d%h ,d%h d%hG ,d%h d%hw d%h# i9==d%h d%h ,d%hp d%h ,d%h d%h ,d%h d%h :20d%h G===d%h d%hUd%h,d%hd%hb  You see here an adder corpse.d%h 6 _d%h d%h` d%h ...### ... .......#### .............. .............# ...#........####...#...#......#..@.......-1009.5 (24.0)##......#...#:.....##.........†.# ..................# ..##.............# .#.............# #.....#....†.##### ##.....###....#d%h(-10.5 (25 _Found a book of Spatial Translocations.e%hk==e%h,e%hye%h8Be%hFe%h_e%he%he%he%he%he%h0e%h$##### ##### #...###....) #........... +...........e%hZ#### #............... #...4.5 (4.0)  ........# #...#..  ........####...#...##e%h>#......#............  ##......#...#:......... ##..†.#.......... .............#....##.... e%h.............#....# .... .............#....#e%hX e%he%h$5.5 (5e%h` _Found a short sword.e%h6A##### #######...###....)#. +.>#### #....0 #..... .# #...#...... ........####...#...##.........#............ #...#:......... #†.#..........#....##....#....# ....6.5 (1 _Found a stone staircase leading down.f%hJf%hf%hXf%h,f%h'f%hxf%h=,f%hf%h,f%h+,f%hf%hf%hۦf%hf%h;f%hf%hf%hf%hf%hRf%hIBf%hBR  There is a stone staircase leading down here.f%hɵf%h  _f%h&f%h f%hf%hEf%hf%h\f%hf%hf%hnf%hf%hf%hf%hYf%hf%hf%h]f%hf%hcnf%hBf%hf%hf%hF,f%hf%h      #########f%h< ##....)..# .........##########  .......>........@.#  .....#####.#  ....# S#  ....# .#  ...##....#### .#  ....# .#   S   adder (asleep) ..# .#  .# .#  .##.... f%h0315.0)f%h.,2.5 (16f%h;f%h;Y _An adder comes into view.g%hg%hr-    ######### #....)..#  ........########## ....>..........#  ...........#####@#  ...# #S#  # #.#  ##....#### #.#  g%hd......# #.#  # #.#  # #.#  ##.... #.#  # ....  g%h6` SS  The adder hisses angrily.===3.0) _The adder closely misses you. The adder misses you.g%h0  You claw the adder! You bite the adder.  The adder is almost dead.g%h 5-4.4 (0.9g%hʚ g%h< R _The adder barely misses you.g%hP v  You scratch the adder.  You kill the adder!g%h j.g%h   confidenceinterval the Scratcher   Felid of Trog *.....  Health: 20/20 ========================  Magic: 4/4======================== #########  AC: 1Str: 15 #....)..#  EV: 17Int: 10 ........##########  SH: 0Dex: 15 ......>..........#  XL:  3 Next: 121% Place: Dungeon:2 ...........#####@#  Noise: =--------  Time: 1035.3 (0.9) ...........# #.#  -) Teeth and claws ...........# #.#  Nothing quivered ..##....#### #.# %h 37m Quill .........# #.# .........# #.#   .........# #.#   ##....#.#   # ....   _The adder closely misses you. The adder misses you.You claw the adder! You bite the adder.  The adder is almost dead. _The adder barely misses you.You scratch the adder.  You kill the adder! - _Trog accepts your kill.You have reached level 4!g%h( /  --more--i%hL4/245/514% i%hi%h| _You feel clever. Extra life!j%h=S  _Unknown command.k%h _k%h?Bk%h=Hpk%hFMXk%hVk%hZXk%hdk%h1mk%hVtXk%hyG.†.#.............# #.# ...#....##.......# #.# k%h |...#....# .......## #.# ...#....# #.....# #.# .†.#....# #.....# #.# ...###### #.....# #.# # #.....# #.# # ##.....######.# # #....@........# -56.3 (21.0)+ #.#.########### # <.  .# #.  )..# ## ########...## ...##.....## ...#.......#k%hk%hF-7.3 (22k%hڃk%hl9 _Found a stone staircase leading up.k%h ..†.#..# #.#..#....##.......# #.#..#....# .......## #.#..#....# #.....# #.# ...†.#....# #.....# #.#..###### #.....# #.# #....# #.....# #.# ##...# ##.....######.#  #...# #..@..........#8.3 (1.0)  +...+ #.#.##  #...# #<...  #...# #...).  #)..# #......  #...# ##### #.....## ##...###...###k%h T[37m.....# ##...##.....##.#.... .#...#.......#9.3 (2 _Found a sling.l%h G4l%hIl%h(Nl%h WXl%hX,l%hYl%hC\l%h],l%hT_l%h9al%hc,l%h{dl%h?gl%hh,l%hRjl%htll%hHn,l%hol%hql%hjx# #.....# #.# # ##.....######.# # #.............# + #.#.########### # #<....######## l%hy# #...)......... )..# #............. ...# ##### #.....#######. ...###...###....@# 65.3 (6 ...##.....##.#.....# ...#.......#.#.....# ...'..†....#.#.....# l%h{...#.......## ...##.....## #+..... ...###...## ......# ...# ##### ..._..#..###...##l%h5A6.3 (7l%hR _Found a hide-covered altar of Uskayaw.m%h# #<....######## # #...)......... # #..... # ##### #.....#######. ###...###.....### ##.....##.#.....# .#.......#.# '..†....#. #.......# 70.3 (4##.....## #+.....# ###...###........# # ##### #$...._..# ###...###...##.....##........#m%h#.......#.#+##.###'.†.....#:#.......#1.3 (5_ _Found a book of Necromancy.m%h .# #...)......... ..# #...... ..# ##### #.....#######. ..###...###.....### .##.....##.#.....#...#.#.....#.'..†....#.#.....#.#.......# #.....##.### #+..@..#.###...###........#.# ##### #$...._..#.###...###........#.##.....##.#...#.#+##.###m%h J   endoplasm (asleep) ..'.†.....#: ..#.#.......# .J..####02.3 (1_m%h ] _An endoplasm comes into view.n%hߤ&   #.....  ##### #..... ....####.....##.....#†#.....# #.....##  #+..@..# #........#  ##### #$...._..# #........# #........# #.#+##.### †.....#: ..## .J.n%h.   #.....  ##### #..... ....####.....##.....#†#.....# #.....##  #+..@..# n%h/@#........#  ##### #$...._..# #........# #........##.#+##.### †.....#: ..## .J.n%hK73_n%h%8n%h"?9_n%hBa _An endoplasm is nearby!n%h.##### #.....#########...###.....### .....##.#............'..†#.......# ##.....##.#+.....#...###... ##### #$...._##...###...........n%h.......#.#+##.##'.†: ..# #.......# .J.#.....## ###.##...##n%h2_n%hw-3 _n%h:n%hCn%hh?l##############...###.....### .....##.#............'..†#.......# ##.....##.#+.....#...###... ##### #$##...###..................#.#+##.##'.†: ..##.......# .J.#.....## ###.##...#########n%h@n%hAA&4n%h?En%h Id _There is a hide-covered altar of Uskayaw here.n%h_##...## .....##.#............'..†#.......# ###.....##.#+.....#...###... ##### #$...._##...###.n%h............#.#+##.##'.†.....#: ..# #.......# .J.#.....## ####.##...#########n%hC5 _n%hn%ho%h.....##.#............'..†#.......# ###.....##.#+.....#...###... ##### #$...._##...###..................#.#+##.##'.†.....#: ..# #.. ..J.#.....## .####.##...## #. ####### #.o%hT<6o%h?_o%h@.......'..†....##.......#.###.....##.#+.....#...###... ##### #$...._##...###..................#.#+##@###'.†.....#: #..# #.. ...J.#.....## #.#####.##...## ######## # . '## .._7_o%hmu'..†#.......#.###.....##.#+.....#...###... ##### #$...._##...###........#.....##........#.......#.#+##.###'.†o%h: #.@# #.. #...J.......#.....## #.#########..##...## #. ####### # . '## .. .#....#o%h 2_o%h&8o%h8_o%h;o%h  The helpless endoplasm fails to defend itself.  You claw the endoplasm!  You kill the endoplasm!_.o%hKK49.2 (0.9o%hW _Trog accepts your kill.o%ho%ho%hMo%hLH _No target in view!o%h2_o%hԶo%h8_o%hH _No target in view!o%haP_o%ho%hH _No target in view!o%hJo%ho%h#g _o%h Xo%h,o%h@o%ho%h,o%h_o%h'%no%h(,o%h+o%h,/,o%h81o%h4M _You now have 68 gold pieces (gained 15).o%h7o%h8o%h:o%h=o%h@,o%hBo%hnGo%hOHo%hWIo%hrKo%huN7 _You open the door.o%hQ4o%hSo%hX@  There is an open door here.o%h[o%h]6 _o%hm`o%hdBo%hho%h6jo%hhno%h0oo%hpo%h)sBo%hto%hav,o%hwo%hyo%hzo%h{o%h|o%h}o%h+,o%ho%h%o%h,o%ho%hՅo%h`,o%h)o%ho%hXo%ho%ho%h"o%hҐBo%hLBo%ho%hfo%hBo%hJo%hʟBo%hWo%hBo%hXo%hQBo%h o%hno%hBo%ha7 _You open the door.o%h34o%hķo%h@  There is an open door here.o%ho%h6 _o%ho%hBo%hho%h,o%h}o%h4,o%h,o%hZo%h,Bo%ho%h,o%ho%hBo%h%L _You now have 77 gold pieces (gained 9).o%h4o%ho%h o%hBo%hU,o%hBo%hBo%ho%hBo%h,o%h,o%hWo%h,o%hino%ho%hBo%h8o%hBo%hWo%h!,o%h,o%h+Bo%ho%h6Bo%hNo%hBo%ho%h9Bo%h,o%hR,o%ho%hBo%h o%h,o%h3,o%hXo%hBo%h}Bo%h ,o%h Bo%h^ o%h6o%h,o%ho%hOo%hN,o%h\o%h<Xo%hBo%ho%h #.#.....##  #.#+.....# #.# .#  #... #.# .#  #....._..# #.# .#  #........# #.# .#  #........# #.# .#  #.#'##.### #.# .#  o%h>"#:#.#..######.###.## #.#.............@..# #.#.#########.###..#  #.#.#### #.# ..#  #+#....# #.# ..# .......# #.# S.# .......# #.# ...  S   adder (asleep)......# #.# #.##  #'#....# #.# .# #.###### #.# o%h'v_143.2 (64.0)4.2 (65o%h*7_o%h,Y _An adder comes into view.o%h[N D #.# .#  #.# .# #....._..# #.# .# .......# #.# .# ......# #.# .# '##.### #.# .# #:#.#..######.###.## .............@..# .#########.###..# .#### #.# ..# ....# #.# ..# .......# #.# S.# . #.# ... .. #.# #.## #' #.# .# #. #.# o%h B #.# .#  #.# .# ....._..# #.# .# .......# #.# .# ......# #.# .# '##.### #.# .# o%h :#.#..######.###.## .............@..# .#########.###..# .#### #.# ..# ....# #.# ..# .......# #.# S.# . #.# ... . #.# #.## ' #.# .# . #.# o%h o%h o%h 7_o%h# ] _An adder is nearby!p%h=.#+ #.# .# ........# #.# #.#  ....._..# #.# #.#  ........# #.# #.#  ........# #.# #.#  p%h.#'##.### #.# #.#  :#.#..######.###.# .#................#  .#.#########.###@.#  .#.#### #.# #..#  +#....# #.# #..#  ......# #.# #S.#  ......# #.# #...  ......# #.# ##.##  '#....# #.# .#  .###### #.# ##  .# #.#  p%hup%hŷ85.2 (1.0) _p%hǽp%h|p%h_ ..#_. .#'##.## :#.#..######.###.## .#................#########.### #.# +#.... ..S...#.## '# .# .######  p%hpc p%hUh S.S  The adder hisses angrily.p%hi /==6p%hdm 7_p%ho S _The adder closely misses you.p%h m _ You scratch the adder.  The adder is moderately wounded.1----7.1 (0.9 _The adder bites you.p%h[ s  You claw the adder!  You kill the adder!p%hg m_.p%h U---27=8.0p%h p%hb W _Trog accepts your kill.p%h 4p%hY 7_p%h= H _No target in view!p%h p%hU _p%hk p%hχ p%hP p%h< p%h y_ _No target in view!p%h _ _No target in view!p%hSk T_p%hn p%h~p H _No target in view!p%h p%hW p%h p%hx H _No target in view!p%hMH 4p%h3K p%hV C _No target in view!q%hU _2=q%hS,q%h'q%h(,q%hq%hq%hUi3==q%hq%hTq%h,q%h,q%hq%h6q%h,q%hq%hWP=q%hq%hb4=q%hq%hwq%hi,q%hq%hvq%hi,q%hq%hq%h,q%hq%hJq%h::=q%h$q%hq%hIq%hD,q%hq%hq%h,q%hQq%hTq%h,q%hMq%hWq%h,q%hq%hq%h,q%hq%hq%h,q%hq%hq%hD,q%hLq%h,q%hq%h~ q%h q%hH ,q%h0 q%h! q%h ,q%hq%hq%h,q%hBq%hq%h~q%hpq%h,q%hq%hq%hg,q%hYq%h<q%h,q%hq%hq%hq,q%hLq%ha q%h!,q%h)"q%h#q%h#,q%h%q%h',q%hWq%hjq%h64q%h{q%hq%hq%h"q%hq%hrq%hٛq%hʝq%hq%hq%hԡq%hEq%hq%hq%hq%hq%hgq%hq%hHq%hq%hhq%h9q%hq%hq%hؽq%hdq%hq%hq%hq%hq%h5q%hq%hq%hq%h"q%hq%hq%hWq%h]q%h7Xq%hLq%h]q%hq%h6 q%hJ ,q%h q%hSq%hr,q%h q%hq%h",q%h q%h L q%h!#### ##### #########  #.... #...###....)..#  #.....#.............#### q%h"N+.....'@..........>.....--213.0 (65.0) ####%....#................#q%h#c ......... #................#  ........# #...#............#  ........####...#...##....#### q%h$b#......#.................#  ##......#...#:............#  ##.........÷.#.............#  .............#....##.......# _You open the door.q%hb(K _Found a maw talisman.s%hN ########### # #.....#...###....)..# #.....#. +.....@..> ####%....#... s%h>..#.... .####...#. ..####...#...##.... #......#..........# ##......#...#:.....s%h1.#s%h ##.÷.#.............# .#....##.......#--4.0 (1.0) _ _There is an open door here.s%h ########### # #.....#...###....)..# #.....#. +....@'.> ####%....# .#. .####...# ..####...#...##.... #......#..........#  ##......#...#:...#  ##.........÷.#.....#  .#....##.# s%hie%5 _s%h 9%s%hs%hZ4 ##### # #.....#...###....)..# #.....#. +...@.'.> ####%....# .#.. .####...# .####...#...##.... #......#. ##......#...#:s%h5. ##.........÷.#. .#....##.s%h=8%s%hl>&6s%hoE9%s%h]Gs%h) x #####  #.....#...###....).. #.....#. +..@..'s%hq+ s.> ####%....# ...#... .####...# .####...#...##....s%h. u #......# ##......#...#: ##.........÷.# .#....##s%h6 6%s%h7 &7s%h? s%hjB s%h K #####  #.....#...###....) #.....# +.@...'.> ####%....# ....#... ........####...# .####...#...###......# ##......#...#: ##...÷.# .#....##s%h/ <8s%h @%t%hS########### ###### #.....#...###....) #.....#.......... +.....'####@....#...............#...........####...#...####...#...#####......#........... ##......#...#:#...÷.# .....#....## .#....##9 _You see here a maw talisman.t%h{20 _i - a maw talismanu%hH u%hR 5Inventory: 9/52 slots Scrolls (go to first with ?)b - a scroll of identify  h - a scroll labelled RIRUOBR BETI Potions (go to first with !)  d - a potion of heal wounds  e - a sedimented puce potion  f - a bubbling purple potion  g - an emerald potion Baublesc - 2 flux baubles Talismans (go to first with %)a - a quill talisman (active)  i - a maw talismanu%h?  w%h Ai - a maw talisman. A miniature, desiccated head of some ferocious and hopefully extinct creature. Transforms the user's midsection into a giant mouth, gnashing and ready to devour foes. The mouth may devour slain creatures, healing the user to an extentincreased by the user's Shapeshifting skill and the power of the creature eaten.Skill also increases the damage done by the maw. ____________________________________________________________  Skill HP Body Armour AC Bite Dmg ------------------------------------------------- Min 8 +0% +0.0 (-75%) 10 Max 14 +0% +0.0 (-75%)18 Cur 0 -80% +0.0 (-75%) 0 Bite chance: 75% ____________________________________________________________ Your skill: 0.8; use (s) to set 8.0 as a target for Shapeshifting.At 100% training you would reach 8.0 in about 4.2 XLs.At current training (34%) you reach 8.0 in about 6.6 XLs. e(v)oke, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.y%h Inventory: 9/52 slots Scrolls (go to first with ?)  b - a scroll of identify  h - a scroll labelled RIRUOBR BETI Potions (go to first with !)  d - a potion of heal wounds  e - a sedimented puce potion  f - a bubbling purple potion  g - an emerald potion y%h1Baubles  c - 2 flux baubles Talismans (go to first with %)  a - a quill talisman (active)  i - a maw talisman y%hry%hl{y%hȃ&confidenceinterval the Scratcher Felid of Trog *.....Health: 24/24 ========================Magic: 5/5========================########### ###### AC: 1Str: 15y%h#.....#...###....) EV: 17Int: 11#.....#........... SH: 0Dex: 15+.....'........... XL:  4 Next: 27% Place: Dungeon:2####@....#........... Noise: ---------  Time: 1220.0 (0.0)............#........... -) Teeth and claws.........####...#....... Nothing quivered.........####...#...##.. Quill y%h~###......#..............##......#...#:......... ##.........÷.#.......... .............#....##.... .............#....##....  _No target in view! _You open the door. _Found a maw talisman. _There is an open door here. _You see here a maw talisman. _i - a maw talismany%hÍ4y%h=y%hy%hX^y%h=bRead which item? Scrolls  b - a scroll of identify  h - a scroll labelled RIRUOBR BETI [!] read|quaff|evoke[?] describe selectedz%h`z%hz%h{confidenceinterval the Scratcher Felid of Trog *.....Health: 24/24 ========================Magic: 5/5========================########### ###### AC: 1Str: 15#.....#...###....) EV: 17Int: 11#.....#........... SH: 0Dex: 15+.....'........... XL:  4 Next: 27% Place: Dungeon:2z%h/c####@....#........... Noise: ---------  Time: 1220.0 (0.0)............#........... -) Teeth and claws.........####...#....... Nothing quivered.........####...#...##.. Quill ###......#..............##......#...#:......... ##.........÷.#.......... .............#....##.... .............#....##....  _No target in view! _You open the door. _Found a maw talisman. _There is an open door here. _You see here a maw talisman. _i - a maw talismanz%h z%hw @Identify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled RIRUOBR BETI Potions (select first with !)  e - a sedimented puce potion  f - a bubbling purple potion  g - an emerald potion[?] describe selected{%h; {%hA {%hG cconfidenceinterval the Scratcher Felid of Trog *.....Health: 24/24 ========================Magic: 5/5========================{%hJ r########### ###### AC: 1Str: 15#.....#...###....) EV: 17Int: 11#.....#........... SH: 0Dex: 15+.....'........... XL:  4 Next: 27% Place: Dungeon:2####@....#........... Noise: ---------  Time: 1220.0 (0.0)............#........... -) Teeth and claws.........####...#....... Nothing quivered.........####...#...##.. Quill ###......#..............##......#...#:......... ##.........÷.#.......... .............#....##.... .............#....##....{%hM   _No target in view! _You open the door. _Found a maw talisman. _There is an open door here. _You see here a maw talisman. _i - a maw talisman{%hT ]  As you read the scroll of identify, it crumbles to dust.{%hU +1.0 (1{%hY {%h\ V _e - a potion of curing|%hk^Read which item? Scrolls  h - a scroll labelled RIRUOBR BETI [!] read|quaff|evoke[?] describe selected}%hNf}%hhk}%hpconfidenceinterval the Scratcher Felid of Trog *.....Health: 24/24 ========================Magic: 5/5========================########### ###### AC: 1Str: 15#.....#...###....) EV: 17Int: 11#.....#........... SH: 0Dex: 15}%hrv+.....'........... XL:  4 Next: 27% Place: Dungeon:2####@....#........... Noise: ---------  Time: 1221.0 (0.0)............#........... -) Teeth and claws.........####...#....... Nothing quivered.........####...#...##.. Quill ###......#..............##......#...#:......... ##.........÷.#.......... .............#....##.... .............#....##....  _Found a maw talisman. _There is an open door here. _You see here a maw talisman. _i - a maw talisman  As you read the scroll of identify, it crumbles to dust. _e - a potion of curing}%h  As you read the scroll labelled RIRUOBR BETI, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.}%h.+2.0 (1}%h}%h4 _It was a scroll of immolation.}%hm!4}%h#}%h)~%h......##K.....'K   kobold (asleep)~%hj~%h @ 0  You open the door.~%h#+3.0 (1~%h~%h3z _A kobold comes into view. It is wielding a +0 short sword.~%hU H# ########### ##### #.....#...###.....###.....#.K.....@.....'.####.....#.............#... .........####...#.... .........####...#...####......#.... ##......#...#: ##.........÷.#..... .#....##4 _There is an open door here.%h.L;### ########### .. #.....#...###.###.....#.K....@'.....'#....####.....##.............#. ...####...# ...####...#...## ###......# ##......#...#: ##.........÷.# .#....##5 _%h!### ########### #...... #.....#...####......###.....#.K...@.'.....'#....####.....# #.............#....####...#....####...#..... ###......#. ##......#...#: ##.÷.#%h6N .#....##%h%hkh.KK%hy)===6%h%h˯( _The kobold shouts!%h. ## ###########  #......# #.....#...###%h=@#......###.....#.K.@..'.....'.##....####.....# #.............#.........####...#..........####...#.....###......#... ##......#...#:... ##.÷.# .#....##.K---7%hF%h S%h%hU=--9 (0.9%hē%h _You closely miss the kobold. The kobold completely misses you.%h/The kobold shouts! _You closely miss the kobold. The kobold completely misses you.  You scratch the kobold.  The kobold is moderately wounded.  is struck by your quills.  You kill the kobold!%h6e)%hV588.9 (1.0%h,\%hu^W _Trog accepts your kill.%h4%hL%h<H _No target in view!%h4%h%hFH _No target in view!%h4%hS%h.H _No target in view!%h4%h %%h'H _No target in view!%hs 4%h %h %h ; _%h X%h~ %h %h5 ,%h~ %ha %h} ,%h %h n%h ,%h %h %h ,%h %h %hm ,%h %h{ %h- ,%hh %h  %h ,%h! %h# %hH% ,%h& %hY( %h* ,%hT+ %h0- %h^/ ,%h0 %h2 %h8 ###......###.....##......)...'.....'#.##....####.....#####.............##.............#### #.............## #....###......#.. #....###......# #@...##.........÷-413.0)>0...............%hv; .####............ #................ #............#....† #.....###### ## #.....# ## #...... ## #...%hu> 7-%h? %2.9 (14%hB %h|D ; _Found a stone staircase leading down.%h 4%h %hI %hj X%hB%h%h,%h %hh%h,%h"%h%h%h%hS%h>n%hi,%h`%h,%h %h"B _c - 5 flux baubles (gained 3)%h=$4%h$%h'R  There is a stone staircase leading down here.%hg(%h )6 _%h-d #.##....## ####....... ###.......... ..#.. #.#....###...# #.#....###...%hV.#.#.#######.#....##.#.....>.............#....#@####.. #... #+# #... ### #... #.....######  #.....# %h 1|#......# #......# %hY4)50'...............#.......#h   jackal (asleep)..g#....#g   goblin (asleep)..h.#.....%hH<  As you open the door, it creaks loudly!  A jackal and a goblin come into view.%h=%h8?6  The jackal barks!%hrA%hB%hB%h]Ghhhh 3 jackals (2 wandering).gwandering)hhg%hGM======3.9 (11%hK%hN\ _A jackal comes into view. x2%h4%h:%hHF _Unknown command.%h x#......)...'#.##....#### #######...#........ #.#....###. # #.#....##.#.#######.#....###.....>@.......#....#.####....#... #'# #....%h ### ... #............#.. #.....###### #.......#.....#    jackal#h......#......#...#....#......#hhg.#.....%ha %h @h.%h Y------4.9 (1.0) _%h %hr %ha#......)...'.#.##....####.####.###...#.#.#....###.# #.#....###.#.#.#.#....##.#.....>.#....#.####.#... #'# #....### ... #.....#...... #.....###### #.h.....#.....# ##.......#. ------5%h %h &6%h %hY %hhh   jackal7%h%h[%h L%hvRfh.=8%hgV%hLX %hh%hpE_The jackal barely misses you.%hQ  You scratch the jackal.  The jackal is severely wounded.9.8 (0.9 _The jackal completely misses you.%h! u  You claw the jackal!  You kill the jackal!%h 1.%h 3060.7 _Trog accepts your kill.%h %ho o _Your Unarmed Combat skill increases to level 5!%h %h %h %h H _No target in view!%h #......)...' #.##....#### #### ### ..# #.#....### # #.#....### #.#.#.#....## #.....> #....#.#### #... #'# #... ### ... #.....# ..... #.....######  .......#.....# #.......#......# ...#....#......# %hH hhg.#.....%hR-1.7 (1.0 _%h%h %h  @-2%h! %ht" %heY3%h4%h%h%h,%hQ%hw%h2%h, hhh 2 jackals (wandering)h _You start waiting.%h+6.7 (3%h%hh'h 3 jackals (wandering)h%hi+7.7 (4%h%h#Y _A jackal comes into view.%hBC#......)...'.#.##....####.####.###...#.#.#....###.# #.#....###.#.#.#.#....##.#.....>.#....#h####.#... #'# #....### ... #.....#...... #.....###### #.......#.....# # h   jackal#.....h.#h %hK%hVh.h====8.7 (1%hwQ _The jackal barks! You hear a bark! x2%h)#......)...'.#.##....####.####.###...#.#.#....###.# #.#....###.#.#.#%h.#....##.#.....>h.#....#.####.#... #'# #...### ... #.....#...... #.....###### ##..#.....# ##.#......# # %h %hL, .hThe jackal attacks as it pursues you! The jackal misses you.%h.1---=---9%hS3%h6+ _The jackal bites you.%h$  You miss the jackal. You bite the jackal.  You kill the jackal!%h$* 1.%hA 2=--2---70.6 (0.9%hkE %hxG W _Trog accepts your kill.%h _No target in view!%hL4%hO%hH _No target in view!%hx #......)...' #.##....#### #### ### ..# #.#....### # #.#....### #.#.#.#....## #.....>.@. #....#.#### #... #'# #.. ### ... #.....# ..... #.....###### ## .#.....#  #.#......# %h@p .h.#h...#......#  hhg.#.....%huo-1.6 (1.0 _%hb5 #......)...' #.##....#### #### ### ..# #.#....### # #.#....### #.#.#.#....## #.....>@.. #....#.#### #... #'# #... ### hh. #.....# ..... #.....######  .......#.....# hh 2 jackals (wandering) #.......#......# ...#....#......#  hhg.#.....%h@R hh..h====2 _The jackal barks! x2%h2x=---3.5 (0.9%h%h _You closely miss the jackal. The jackal closely misses you.%h5 u  You claw the jackal!  You kill the jackal!%h7 %h> {'   jackal%h[ {=4---4.5 (1.0%hb %h=f W _Trog accepts your kill.%h m  You scratch the jackal but do no damage.%h [3=5.4 (0.9%hs %h _The jackal misses you. The jackal closely misses you.%h} <  You scratch the jackal.%hp&   g   goblin (polearm, wandering)gThe jackal is heavily wounded.%hX' (6.3%h+ %h/ T _The jackal closely misses you.%h'  You barely miss the jackal. You claw the jackal.  You kill the jackal!%h %h .g   goblin (polearm)g.%h L=67.2%h %h| W _Trog accepts your kill.%h > #.##....### ####.......###.. ..# #.#....#### #.#....####.#.#######.#.... #.....>........... #....#@####... #... #'# #... ### ... #... ..... #.....###### ....#.....##g......#......# ...#....#......#.#..... %hs %h bg.-8.2 (1.0%h %h %h #...###.....######.#.######.#.....>............#....#.####... #@# %h< ##.......# #.......#.....###### #g......# #.#......#...#.........%h5 %h -g.%hŨ f4=-9%hܫ %h, Q _There is an open door here.%h9 ###.... #. ..#... #. #.#....###...#. #.#....####.#.#######.#.... #.....>........... #....#.#### #....#'#### ###..@....#%h: A #.g.....#.....###### #.......#.....#  #.#......# ...#....#......#.#...... .#.......#. .......%hC E=80%hI %hTL L _The goblin misses you.%hi  You claw the goblin!  You kill the goblin!)%h g=71.1 (0.9%h W _Trog accepts your kill.%h"4%hO&%h(H _No target in view!%hҭ4%hN%hH _No target in view!%hC#%h$%h8^ _No target in view!%hkJ%hH _No target in view!%h2 _No target in view!%hϐ _No target in view!%h_Q%hQ%h Q%h<Q%hQ%hQ%h8Q%hqQ%hy`%h.. #. ..# ....#. #.#....### ...#. #.#....### #.#.#######.#.... #.....>........... #....#.#### #....#'#### ###.......# #.#.....#####0%h^ #.......#.....#  #.#......# ...#....#......#.#.......#.......#.........[...#.. # %hH_-2.1 (1%h _Found a robe.  Things that are here:a +0 trident; a goblin corpse%h~Z4%h]%hYc%hVf%h\g% _%hm,%hNv ...#.# #.#....### #.#.#######.#.... #.....>............ #....#.####....... #....#'#### ###.......# #.).....#.....#### #.......#.....# %hyY #.#......# -3.........#....#......#.........#...... .........#....... .......#............[...#........#..... ... #>.... .#.. ##%hA4.1 (2%h%h9 _Found an escape hatch in the floor.%h4%hf%h%hp  #.#.######......>............#.####.'####..# ###........... #.)####..... #.. .....).#.......@.#....#0...... .....#.......%h ........ .#....#. %hA5.1 (1%h)%hF _Found a +0 club.%h   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.0   4.0   0               b * Unarmed Combat   5.0   6.0   0   e + Shapeshifting 0.9   1.4  -2                   c - Dodging   4.0   3.0  +3       d - Stealth   0.0  [3%hx" 6m 0.5  +4                                                                                  [18;6%hA 1H    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%hz0%h>=%hGGX#.#.#######.#....##. confidenceinterval the Scratcher #.....>............. Felid of Trog *.....#....#.####......... Health: 24/24 ========================. #....#'####......... Magic: 5/5========================..# ###.......#......... AC: 1Str: 15%hKJ.... #.).....#.....#### EV: 17Int: 11..... #.......#.....#SH: 0Dex: 15.....)#.......#......#XL:  4 Next: 37% Place: Dungeon:2.......@.#....#......#Noise: ---------  Time: 1285.1 (0.0).........#......-) Teeth and claws.........#.......Nothing quivered.......#.........Quill ...[...#.........#..... ....#>.... .#...# ...... .#....## #.  _No target in view! _Found a robe.  Things that are here: _a +0 trident; a goblin corpse _Found an escape hatch in the floor. _Found a +0 club.%hQ4%hY%h[%h^ 4%h0 %hB %h ,%h %h %h ,%h %hI \  You see here a +0 club.%h %h; _%h %h %h ,%h" %h% %h{) %h) %h<, %h0 %ho<   .. #. ..   ....#. #.#  %h~>  ....#.# #.#  # ..#.#.#######.#  #. [##.....>  #..##+##.##....#.####...  #........ #....#'####...  #.......#####.......#...   #...##.).....#...90.1 (5   #..##.......#... %h> x  #..)#.......#... %h?  #.............#....#...  %hc? d #.............#......  %h? j ........#.......  %h? ...........#.........  %h@@ #.......[...#........  .....#.....#......%hH %hKI +1.1 (6%hYQ %hCT M _Found a leather armour.%h!04%h1%h<8%hl:%h]CB%hD,%ho9 _You open the door.%hs%hv,%hBy,%h5{B%h1}%h~%h~%h%h΃X%hʆ%hB%h8B%h%h_%h%h‘,%h%h%hE%h%h*%h^%h%hS%h%hm%hyB%h%h/%h%h%h%hB%hy%h%h%hȲ%h,%h\%h@%hA%h%h%h%h׹%h=%h%h%hj%hм%h5%h%h%h%h%h%h%h%h%hB%h%h%h%h%hB%hv%h^%ho%h%h1%h6%hX%h%h%hx%ho,%h%h:%h,%h,%h%h,%hP%h6%h>%h%h%h%h%hJ%h%h"%h%hV%h%h%h%h%h|%h%h %hr%h%hn%hf%h%h,%h%h%h %hm%hB%h9%h+%h%hb%h%h%h%h%hP%h %h%hc%h%h%h%h\%h%h# %hI %h %h@ %he %h%h%hs%h%h",%h!%h%h,%h_%h%h,%h %h%h ,%h!%h#%hp$%h$%hY%%h&%h|'%h'%hC(%h)%h*%h$+%h+%h)-%hP.%h.%hK/%h0%h62%h2%hG3%h 5%hG6%h6%h97%h8%h9%ha:%h:%h|<%h=%hS>%h>%h@%hA%hYB%hB%hD%hE%h[F%hF%hbH%hI%h!J%hJ%h$L%htM%hM%h`N%h:Q%hR,%h;S%h?U%hV,%hW%hcY%h8[%h[%hE\%h_%hia,%hb%hd%hf,%hg%hi%hj%hLk%h;l%hm%ho%hp%hp%her%hs%h^t%h(u%hKx%hy%h@z%h {%h`}%h.......#...........## +...+ ......#............# #...# ....#..............# #...# [...#..............# #)..# ....#..............# ##### #...# ....#.#............###...###...## ....#.#....####.....##...## ..#.....# #.).....#...# . #....@# #.......'...' +.....# #.......#...# ##..... ##.....##...##%hD@ #.....# ##...###...## # ##### #...# .# ##...###...## K   kobold (missile, asleep) K....#...###.....##...## ...#......#.......#...#. #......†'...'.%h]373.1 (82.0)4.1 (83%h%hpz _A kobold comes into view. It is wielding a +0 short sword.%hN.#...# #...##....# #...# .[...#....# #)..# .....#....# ##### #...# >....#.#....###...###...#.#.#..........#..##... ..#.....# #.).....#... . #.....# #.......'...'%h~Oq +...@.# #%hc.#...# ##.....####...# #.....# ##...###..........# ##### #....# ##...###...#.K....#...###.....##.......#........#....###.##.#†'...' #......†#...#%h?f%hnf.KK)%h=o15.1 (1.0)%hx%ha{%h C#..# #...[...#....# #).. #.....#.....# ##### #... #>....#.#....###...###... ......#.#....#..##... ..#.....# #.).....#... . #.....# #.......'... +.....###.#...%h - ##.@...####... #.....# ##...###..........# ##### #.....# ##...###......K...#...###.....##......#........#....###.##.#†'.... .. .#......†#... ##.....##...%h %h @K.%h+ &6%hW# %h% %hi [...#.# #) .#.....#......# ##### # ##>....#.#.....###...###  ......#.#....#..## ..#.....# #.).....# . #.....# #.......' +.....###.# ##.....#### #@....# ##...###%hk a#.........# ##### ##..K......# ##...###........#...###.....###......#.......#.###.##.#†'. .. .#......†#. . ##.....## ##%h.t >K.%ht &7%h| %h~ %h$ A  You claw the kobold!  %hG% 4You kill the kobold!%h'. f)%hn 8=8.0 (0.9 _Trog accepts your kill.%hlp %hs n _Your Shapeshifting skill increases to level 1!%h. %h %hנ %h H _No target in view!%h6 %h %h %h1 H _No target in view!%hJ 4%hψ %h H _No target in view!%h4%hY!^ _No target in view!%hu%hv%h%hDH _No target in view!%h7%h%h %h#No target in view!%hxQ%hy _%h2 %h@_ Things that are here:  a +0 short sword; a stone%h %h_%h%h%hӗ%hu%h̙%h]%h2%h֟%h_%h%h%h5%h%h©%h$%h֬%h6%h"%h%h%h%hM%h%h%h %hc%h0%h%h:%h%hh%hH%h%h%h4%h%h%h>%hf%h%hM%h%h%h %h%h #.#..........###%h0 %hh...... ........#.....# #%hz %h......###.#....#.....# #%hu %hI......#........+.....###%hI..........#....##.....##%hl.........#....##.....# %h .........##.#...).....# %h.........##+#.........# %hr..##..@..........#...##%h-%h I#..............#......#%h!...%h....###.##.#%h{a#......# ....#%h..##........ ...#%h#............... #.. l   frilled lizard (asleep)%hQ#......#....%h %h2 +......+....%ht  %h@ %h %hQ  %h  91.0 (13.%h  0)  %h 5A frilled lizard comes into view.%h %h%h*.l%hO l%h%h*%hz%h)-%h%2.0 (14%h%%h( %h0)%h)*_The frilled lizard hisses angrily.%hc#####>....#.#......#.#..........#. ........#.....# .###.#....#.....# #........+#..#....##.....#l..#....##.....#..##.#...).....#.......@..##+#.............##...## #..#...... ....###.##..### ..........## ... J   endoplasm (asleep).#......#.. l   frilled lizardJ...#......#......... +......+..........l3.0) _An endoplasm comes into view.[39;49%h!j m%h #####>....#.#...#.#.............#.....#.###.#....#.....#.#........+.....#.#....##......#....##......l......##.#...)......##+#..##.#...###...# ....###.## .........##......#  ..%h̰.##..  ....#......... # J...#......#...  .. +......+.%h%hҶ%hA.lJJ.%h޾&4%h%h^ _The endoplasm quivers.%hjk  #####>....#.#  #..#.#..  .........#.....  .###.#....#.....   .#........+.....  .##.#....##  .#....##  .##.#...)  .l@....##+#  %hOl.##.#  .####....#   ......###.   .........##......#   .........##.. . l   frilled lizard   .J..#......... #   ....#......#.   .. +......+.%hqD=5%huu%h+w[ _The frilled lizard barely misses you.%h  You claw the frilled lizard!  You kill the frilled lizard!%h1.%h[399 (0.9%h%hW _Trog accepts your kill.%hu%4%h(%h*H _No target in view!%h?4%h%%hH _No target in view!%hyR 4%hYY %h\ H _No target in view!%h 4%h %h H _No target in view!%h ? 4%hC %h3F H _No target in view!%h 4%h %h; C _No target in view!%hU9 4%h? %hB %h 4%h" %h- %hR6 4%h: %hL= %h 4%hg %hU Q%h 4%hA %h~ %h`%h%h %h(H #####>....#.#  %h %h#%h+..#.#  %h! %h#%h&P.........#  %h %h| .###.#....#  # .#.+  %hj(#.##.#....##  #.#....##  #.##.#...) %hS#.....##+#  #......##.#  #.####.....#  %h  ........###.   ..J......##......#   .........##.. J   endoplasm  %h'.....#..... ......#......#.   .. +......+.%h/0%h%hJ%h .%h%hlI-6.9 (1 _%h%hE ##..........#.#  #........#  .###.#....# # ..#........+  #.##..........#....##  #...#....##%h  ##.#...)  #.##+#...%hL  ###.......#  #.####..#.  ..J...### .......##......#   .........##........ .#........ .#......#. %ha#......+......+ %h%hhJ.-7%h%hi%hq  _ You scratch the endoplasm.  The endoplasm is heavily wounded.%hr 5=8.8 (0.9%hz %h~ V _The endoplasm barely misses you.%h ~  You scratch the endoplasm.  You kill the endoplasm!%h 2.%h 1419.7%h* %h W _Trog accepts your kill.%hN %hO %hxS %hV H _No target in view!%h %h %h %h} H _No target in view!%hh  _No target in view!%hd  _No target in view!%hX J%h H _No target in view!%h  _No target in view!%hCs4%hv%hqy%h%h%h%h%ho%h,%h%h%hL%h% _%hX%h%hc%h,%h%h%h%h`%hg%h%hS,%h;%h%h %hJ ,%h %h ,%h%h%h,%h9%h%h #.####........# #............## #...........##......#  #...........##..  %hv#......#.........  #......#......#....... #......+......+....... #.....##.  #......... -407.7 (8.0 #......  %hp#.....  #.......######..  #.......# .. #.##+# # #..<  #..# %h [-8.7 (9%h#%h$6 _Found a stone staircase leading up.%h J%h9 %h %h %hX %h ,%hB %h %h %h@ %h %h %hu ,%h %h %h@ %h %h* %h %h, %h %h %h P  There is a stone staircase leading up here.%h %h _%h %hF! %h" %h" %h # %h$ %hK% %h% %h7& %h:' %h( %h( %h ) %h) %h+ B%hf- %hD. %h. %h:/ %h 0 %h0 %h1 ,%h2 %h~3 %h 4 ,%hg5 %hN6 %h6 %h57 %h8 7 _You open the door.%h9 %ho: %h: %h< @  There is an open door here.%h= %h> _%h ? %h[@ %hA %hA %hhB %hsC %hvD %hD %h]E %hKF %heG %hG %hOH %h;J %haO   #++  #.....##   #.........   #........  #........   #.......######..  %hP  #.......# ..   #.##'#..######.#  #@##.#..<.......  #.##.#..######..  #.##.#..........  #.##....######.#  #.#######  #S   adder (asleep)  #.#  #S.%h\T { 29.7 (21.0)  An adder comes into view.%hW SS.%hX -30.7 (22%hZ %h~\ / _The adder hisses angrily.%h>%h###%h# ..................######.....# .##'#..######.#.##.#..<........#..######.#............######.###### S..##%h%hP%h$S%h.%h=%h41.7 (1%h.0)%h%h%hR~ F...........###### ##'#..######.#.#..<.......######.........######.#S####### .# .##S.2%h 90%hv C----=3.6 (0.9%h %h{  %hs %hT X_You closely miss the adder. The adder bites you.%hl  %hm "%hn  %ho 3You scratch the adder.  %hPq 1The adder is heavily wounded.%hq %hs %hs !4.5%h x %hp{  %h8| %h| S_The adder is struck by your quills. The adder closely misses you.%h} %h  %h  %h~ ,You closely miss the adder.%h@ 2The adder is severely wounded.%h %h* %h !5.4%hj %hZ  %h- %h o_The adder completely misses you. The adder barely misses you.%h %h  You scratch the adder.  You kill the adder!.%h:S----536.4 (1.0%h.%h)W _Trog accepts your kill.%h& _No target in view!%hF4%h%hH _No target in view!%h%h0%h%h %h%hx:_No target in view!%h( _No target in view!%h _No target in view!%h= _No target in view!%h0P1= _2==%hG=%hZ%h2b3=%h-%h,%h%h_,%h?%h,%h%h%hi4==%h=%h1 _HP restored.%h4%h%h%h ,%h %h/ %h_ %h%h%h%h(%h:=%h%h%h,%hi%h%hP%h%h=%h4%h%h,%h%hm%h%hW%h%h%hW %h %hc!%hE"%h"%h4#%h $%h$%hY%%h%%hg&%h~'%hX(,%h(%h)%h?*%h*%hg+%h6,%h,%h%-%h-%h.%h9/%h/%h=0%h 1%h1%h1%h2%h3%h4,%h5%h5%h6%h6%h7%h9B%h:%hl? #.......######..  #.......#  #.##'#..######.##  #.##.#..<........  #.##.#..######..  #.##.#..........  #.##....######.###.#  #.#######..<.#  #.#  -69.4 (33.0)  #.############.##  #...............# %h?n ################# %hgB]-70.4 (34%hD%hF; _Found an escape hatch in the ceiling.%h %h %h{ X%h& %hd ,%h %h %hK ,%h %h %hX ,%h: %h %h| ,%hT %hx %h ,%hy %h5 %h %h %h %h %h %h %h %h %h %h_ %h %h %hs %h %hb %hD %hb ,%h %h %h %hy %h %h3 p%h}5 %h6 ,%h^7 %ha8 %hT9 ,%h7: %hx< %h= ,%h= %h> %h? %hZ@ ,%hA %hB ,%hC %hV <%h?W ,%h&Z X%h!\ ,%h] B%he %hUf %hh %hi %hxj %hj %hOl %hm %hn %hpn %hpo %hep %h^q ,%hr %hxs %hs %hit %h=u %hv %hv %hv %hw %hx %hy %hvy %hGz %h#{ %h{ %h| %h} %hE~ %h~ %h> %hu %hO ,%h %hk %h* ,%h@ %hi %h? ,%h %h %h ,%h %h %h ,%h %h %h ,%h/ %hW k _You open the door.%hŶ %hU @  There is an open door here.%hջ 6 _%hD %hn %h ,%h %h{ %h ,%h %h| %h ,%h %h- %h ,%h %h %h: ,%h^ %h %h) ,%h %h1 %h %hD %h %hc n%h ,%h %h %h ,%h %h %h3 ,%hI %h/ %h ,%h %h %h ,%hY%h%h,%h%h%hv ,%h %h %hB%hB%hV%h%hp%h%h%h%h,%hm!%h_']  You see here a +0 sling.%h/ _%h0%h7%h+;............#....##....... ............#....#####.... ............#....÷.#....# #.... %h;.....#########.....###### #.... .....## #...##....##.... ......# .....##...###.... ......# ......#...# #..... ......## .?S...'...+ #.#.## .......#%h<..##<.... .......# #...##...). .......# #)..##..... .......# ##### #...# ##### #..... .......###...###...###...###..... .....####.....##...##.....##.#... S   adder (asleep) .....# #.).....#...#.......#.#... .....# #.......'...'..÷....#.#... .....###.......#...#.......#.#...%hEt 558.4 (88  You open the door.9.4 (89%h4K%hN _An adder comes into view. _Found a scroll labelled YDAUTEANGO.%h}.#....## #......#....##.. #........#....##### #............#....÷.#....# # #.....#########.....###### # ## ##...##....# # #......# #%h#...# ## #......# .......#...# #....#..?S...@...+ #.#.#.#.......#...#%hB #<...##.....##...# #...).###...# #)..# #.# ##### #...# ##### #%h|...###...###...###...###..####.....##...###.# #.....# #.).....#...#.......#.# #.....# #.'...'..÷....#.#%h$%h('%h'960.4 (1.0) _%hY1%hd4Q _There is an open door here.%h,.#....## ##....#....## ##....#....##### .#.#....÷.#....# # .#.....#########.....###### # .#.....## ##...##....# # .#......###.....##...# ## .#......##.#...# #.##..?S..@'...+ #.#..#.#...# #<.##.....##...# #....###...# #)..# #.# ##### #...# ##### #.###...###...###...###.####.....##...##.....##.# .#.....# #.).....#...#.#.# .#.....# #.'...'..÷....#.#%h,%h..SS==1%h%hv/ _The adder hisses angrily.%h%h 5-2.3 (0.9%h%h2y _You closely miss the adder. The adder closely misses you.%h%h  You scratch the adder. Your off-hand claw misses the adder.The adder is lightly wounded.%hj1----3.2%h(%hN _The adder is struck by your quills. The adder bites you.%h&  %hYou barely miss the adder. You bite the adder.  The adder is heavily wounded.%hE18------%h &4.2 (1.0%h/%h 3* _The adder bites you.%hi  You miss the adder.The adder is heavily wounded.%hpm-5.1 (0.9%hEs%hv %hM_The adder closely misses you.%h  You barely miss the adder.The adder is heavily wounded.The adder completely misses you. The adder is struck by your quills.6.0%h%hV _The adder completely misses you.%h΍  You scratch the adder.  The adder is almost dead.%h`9=--9%h%hIz _The adder is struck by your quills. The adder completely misses you.%hv  You scratch the adder.  You kill the adder!%h( i.%hKM=657.8%hRm _Trog accepts your kill.%hx4%h]~%hH _No target in view!%h4%h %h H _No target in view!%hy4%h%h%hŸ} _%h>20=%h2,%h,%h%hݫ,%h1==%h%h%h  =2=%h3%h,%h8%h,%h%h93%hF==%h%hP,%h%h,%h%h,%h)%h64==%h`%h%h}B%h.%h3=%h %h >....#....## #.####....#....## #'####....#....### .....#....#....÷.#....# %h  ....#.....#########.....###### ....#.....## ##...##....# ....#......###.....##...# #....#......##.......#...# #....##..@....'...+ %hr 5- #....#.......#...# ....##.....##...# ....###...###)..# ....# ##### #...# ##### #%h ....###...###...###...## #....####.....##...##.....# .....#.....# #.)..#...... #....#.....# #.....'..÷...%h: %h 091.8 (24.0)%h F-2.8 (25%h %hq ` _b - a scroll labelled YDAUTEANGO%hW %h"  There is an open door here. _%h n%hb ,%h %hO .#....##.......# .................#....##.......## .................#....#####..........#....÷.#....# #.....##########.....###### #.....### ##...##....# #.....####.....##...# ##.....# %h ....##.......#...# #....... ....##.......'..@+ #.#.#### .....#.......#...# #<....####.....##...# #...)...###...###)..# #.......# ##### #...# ##### #.....## .....###...###...###...###.. ...####.....##...##.....##.#.....# #.).....#...#.......#.# ...# ..'...'..÷....#.#.%h ###...#...........'...K?.600.8 (8.0)......%h/ ........####K   kobold (missile, asleep)%h!  As you open the door, it creaks loudly!  A kobold comes into view. It is wielding a +0 whip.%h!* xK.K)%h* L======1.8 (9%h 1 %h4 k _The kobold shouts! _Found a scroll of identify.%h#....##.# #....##.## #....#####.....# #....÷.#....# #.....# ##.....####### #.....# ## ##...##....# #...## #.....# ###.....##...##.....###.....###.#...#.#.##.......'...@..K.?..#.#.##.#...#.#<....###.....##...##.....##...).###...###)..# #...###.# ##### #...# ##### #.....####...###...###...###.....#####.....##...##.....##.#.....## #.).....#...#.#.#.....## #.'...'..%h÷....#.#.....#K.------2.8 (1 _%h%h]Q _There is an open door here.%hK #....##.# ......#....##.## .....#....#####.....# #....÷.#....# #.....# ##.....####### #.....# ## ##...##....# #...## #.....# ###.....##...##.....###.....###.#...#.#.##.......'...'@K..?..#.#.##.#...#.%hK P#<....###.....##...##.....##...).###...###)..# #...###.# ##### #...# ##### #.....####...###...###...###.....### ####.....##...%hM w# #.).....#... %hJU %hV S=-----3%hZ %hW\ T _The kobold closely misses you.%hnu  You claw the kobold!  You kill the kobold!%h5tC)%ḣ564.7 (0.9%h! _Trog accepts your kill. _No target in view!%h4%h %h H _No target in view!%hRY%h#Z%hb%hprH _No target in view!%h~%h%hڶ%hH _No target in view!%hS%hT%hU%hb%hc %hc:_No target in view!%h4%h%hC _No target in view!%h<%h@L,%hP%he%h2,%hK%hV _ _ Things that are here:  a +0 whip; 2 stones; a kobold corpse _%ho]X%h_%hdb,%hFd%hmn#....##.......# #.#....##.......## #...#....#####.....# #.#....÷.#....# #.....# #. ######.....####### #.....# #. ##...##....###...## #.....# #. #.....##...##.....###.....######......#....#.........'...'.)..@..#.#.####-....#%h5q....#<....#### #.....##...##.....##...).... ##...###)..###...###....  ##### #...# ##### #.....#######. ##...###...###...###.....### #.  #.....##...##.....##.#.....# #.  .).....#....#.#.....# #.  .......'÷....#.#.....# #. %hvr8.7 (4.0-9.7 (5%hU{%h|. _h - a scroll of identify%hDk %hl %hn %h %h ,%hӔ %h՜ B%h %h, %h ,%hk %hٴ  Things that are here:  a +0 whip; 2 stones; a kobold corpse%h˶ %h5 _%h %h %h ,%h %h @  There is an open door here.%h %h _%h* %h! %h ,%h~ %hB %h: ,%h %h %h ,%h %h %h ,%hj %h& %h ,%h %hv %h ,%h %h %h ,%h~ %h %h ,%h %h %h ,%h %hD %hv ,%h %hf %hz ,%hh %h7 %hG %h %hS %h %h %h> %h %h$ X%hk& %h' ,%ha .%hz J%h{ %hA~ %h3 ,%h %hL %h ,%hň %hM \  You see here a +0 robe.%hz %hُ _%h{ %h 5  #...###.......#...   ##.........##.).....#...   #.........##.......#....   #.........)#.......#...   #.............#....#...   #.............#........ %h   #.............#........   #....#......   #......@[...#...........46.7 (37.0) %hW u  #.....#.....#...........   #######>....#.#   ##..........#.#   #..................#...   #.........###.#....#... %hT r  #.........#........+...   #.##..........#....##..   #.............#....##..%h %h8 E _Done exploring.%h-Q%h.%h^.%h.%hk.%h9..#.....%h9.#......%h*[..%h0%h .0) %h%h %h%h  %h} %h 7_Done exploring.%h`J%h <%h]%hE _Done exploring.%h J%h- <%h2 %h3 E _Done exploring.%h.%h 1Read which item? Scrolls  b - a scroll labelled YDAUTEANGO%h1h - a scroll of identify [!] read|quaff|evoke[?] describe selected%hb%h%h #.......#####.......#.... confidenceinterval the Scratcher  ##.........##.).....#.... Felid of Trog *.....  #.........##.......#.... Health: 24/24 ========================  #.........)#.......#.... Magic: 5/5========================  #.............#....#.... AC: 1%h\=Str: 15  #.............#......... EV: 17Int: 11  #.............#......... SH: 0Dex: 15  #...........#........... XL:  4 Next: 66% Place: Dungeon:2  #......@[...#........... Noise: ---------  Time: 1646.7 (0.0)  #.....#.....#........... -) Teeth and claws  #######>....#.#......... Nothing quivered  ##..........#.#......... Quill  #..................#.... %h, #.........###.#....#....   #.........#........+....   #.##..........#....##...   #.............#....##...  _There is an open door here. _You see here a +0 robe. _Done exploring. _Done exploring. _Done exploring. _Done exploring.%h%hIdentify which item? (\ to view known items) Scrolls (select first with ?)  b - a scroll labelled YDAUTEANGO Potions (select first with !)  f - a bubbling purple potion %h{ g - an emerald potion[?] describe selected%h|: %hB %hvN  #.......#####.......#.... confidenceinterval the Scratcher  ##.........##.).....#.... Felid of Trog *.....  #.........##.......#.... Health: 24/24 ========================  %hQ #.........)#.......#.... Magic: 5/5========================  #.............#....#.... AC: 1Str: 15  #.............#......... EV: 17Int: 11  #.............#......... SH: 0Dex: 15  #...........#........... XL:  4 Next: 66% Place: Dungeon:2  #......@[...#........... Noise: ---------  Time: 1646.7 (0.0)  #.....#.....#........... -) Teeth and claws  #######>....#.#......... Nothing quivered  %hT ##..........#.#......... Quill  #..................#....  #.........###.#....#....   #.........#........+....   #.##..........#....##...   #.............#....##...  _There is an open door here. _You see here a +0 robe. _Done exploring. _Done exploring. _Done exploring. _Done exploring.%h` ]  As you read the scroll of identify, it crumbles to dust.%h` +7.7 (1%hi %hl 2 _f - a potion of cancellation%h.I%hJRead which item? Scrolls  b - a scroll labelled YDAUTEANGO [!] read|quaff|evoke[?] describe selected%hPl %hrt %hs  #.......#####.......#.... confidenceinterval the Scratcher  ##.........##.).....#.... Felid of Trog *.....  #.........##.......#.... Health: 24/24 ========================  %h #.........)#.......#.... Magic: 5/5========================  #.............#....#.... AC: 1Str: 15  #.............#......... EV: 17Int: 11  #.............#......... SH: 0Dex: 15  #...........#........... XL:  4 Next: 66% Place: Dungeon:2  #......@[...#........... Noise: ---------  Time: 1647.7 (0.0)  #.....#.....#........... -) Teeth and claws  #######>....#.#......... Nothing quivered  ##..........#.#......... Quill  #..................#....  #.........###[%h> 39;49m.#....#....   #.........#........+....   #.##..........#....##...   #.............#....##...  _Done exploring. _Done exploring. _Done exploring. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _f - a potion of cancellation%h֒ e  As you read the scroll labelled YDAUTEANGO, it crumbles to dust.%h r8.7 (1Tele Quill %hE %h ~ _You feel strangely unstable. It was a scroll of teleportation.%hqe9%hk ...###.......#...#.......#.#. ....###.....##...##.....##.#+ ....# ##...###...###...###... ....# ##### #...# ##### #....._ ....# ##...###...###...###... #...###.....##...##.....## .....#.......#...#.......#.#'##.# #.##.#......÷'...'.......#:#.#..# #....#......÷#..@#.......#.# .....##.....##...##.....##.#.#### ..#...##...##.....##...###.#.#### ..###..#####.....#########+#....# ........# #.....#...#..........# #.......####.)...#.....##.......# +..........##'#'##....###.......# #...######....#.#....## ##'#....# #...# ###.<# [%hZ34m#.###### _You start waiting.__50.7 (2 _Your surroundings suddenly seem different.%h%hWhere to? (? - help)  D - Dungeon %h%hW...###.......#...#.......#.#..... confidenceinterval the Scratcher ....###.....##...##.....##.#+.... Felid of Trog *..... ....# ##...###...###...###....... Health: 24/24 ======================== ....# ##### #...# ##### #....._. Magic: 5/5%h======================== ....# ##...###...###...###....... AC: 1Str: 15 #...###.....##...##.....##....... EV: 17Int: 11 %h[.....#.......#...#.......#.#'##.# SH: 0Dex: 15 #.##.#......÷'...'.......#:#.#..# XL:  4 Next: 66% Place: Dungeon:2 #....#......÷#..@#.......#.#..... Noise: ---------  Time: 1650.7 (0.0) .....##.....##...##.....##.#.#### -) Teeth and claws ..#...##...##.....##...###.#.#### Nothing quivered ..###..#####.....#########+#....# Quill ........# #.....#...#..........# #.......####.)...#.....##.......#  +..........##'#'##....###.......#  #...######....#.#....## ##'#....#  #...# ###.<.......# #.###### [%hmAs you read the scroll of identify, it crumbles to dust. _f - a potion of cancellation  As you read the scroll labelled YDAUTEANGO, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation. _You start waiting. _Your surroundings suddenly seem different.%h%hs%hTB%hmX%h%hhX%h,%hw%h%hV,%hQ%h %h %hq%h %h2@  There is an open door here.%h6 _%h%h%h,%h%h%h2,%h%h%h,%h5%hZ  There is a stone staircase leading down here.%h%h%h;% _%h%h,<3%h.,%hK/%hx43  .# .# .###  ...  ##.. .  %h4i#.. ..#  #.##...##  #@...>... 62.5 (11.8) %h@5m#########  %h5Q_You climb downwards.  Found a stone staircase leading down.%h6%h,8%h9a _There is a stone staircase leading up here.%h6%h2%h%h%hH _%hHd # ### .## #... ..# #.... #.# #.....##.#### #.....'@....# 7.5 (5.0)#.....##..#.#..##.... #.......##[.. #.##...##... #<...>....## ########## _You open the door.%h i _Found a scale mail.%h %ha %h9 %h) %h\ %hһ _  There is an open door here. _%h X%ht %h n%h %h %h4 .).##  ..  #.##  ..#  #.##  ######@.## 73.5 (6 #.....#..#  #.....##.# %h3  #.....##.####  #.....'.....# #.....##..#.#..##.....#.......##[....#.##...###.......#<...>....%h+ %h +4.5 (7%h %h4 D _Found a sling.%h`%hBJ%hdX%hB%h%hS%h,%hB%h%h,%h%h%h,%h%h]  You see here a +0 sling.%h%hH _%h%h%h,%hq%h%hy,%h %h%h ,%h%h .############..#.........##...........##...=.@....##.........# #.........### #............%h; = ####.)###.... ##.###.... #....# ..^ #.##.## ## ... #..#%h \87.5 (13.0)8.5 (14%hk %h . _b - a scroll of identify%hK4%h}%hU%hX%h%hJ%h%hI##..### #..#..# #..# #...@......# ##.........# #.........### #..... ####.)###.... ##.###....%hd #....# ..^ #.##.## ## ... #..#%h-290.5 (2.0)%h+1.5 (3%h%h. _h - a +5 ring of evasion%h %h WPut on which piece of jewellery? Jewellery (go to first with "=)  h - a +5 ring of evasion[?] describe selected [!] equip|wield|put on[tab] equip|unequip %h %h %h `confidenceinterval the Scratcher Felid of Trog *.....Health: 24/24 ========================Magic: 5/5========================#AC: 1Str: 15#..############EV: 17Int: 11#..#.........#SH: 0Dex: 15#...........#XL:  4 Next: 66% Place: Dungeon:3#...@......#Noise: ---------  Time: 1691.5 (0.0)##.........#-) Teeth and claws#.........###%h ^Nothing quivered#............Quill ####.)###....##.###....#....# ..^#.##.## ##... #..# _Found a scale mail. _There is an open door here. _Found a sling. _You see here a +0 sling. _b - a scroll of identify _h - a +5 ring of evasion%h %h 6222.0 (0.5%h %hy 5 _h - a +5 ring of evasion (worn)ʣ%h0)ʣ%h)ʣ%h*ʣ%h.ʣ%hF2ʣ%h2ʣ%h7Xʣ%h8ʣ%h:ʣ%h<ʣ%h =ʣ%h=ʣ%h=Aʣ%hCʣ%hDʣ%hDʣ%hFʣ%h7Iʣ%hIʣ%hHJʣ%h1Mʣ%hoOʣ%hOʣ%hPʣ%hTʣ%hVʣ%h Wʣ%hWʣ%hZ7 _You open the door.ʣ%h\ʣ%hR]ʣ%h]ʣ%h*_ʣ%ha,ʣ%hdʣ%hg  There is an open door here. _ʣ%hqlʣ%hx  ####  ).#  ##'###### #.@..705.0 (13.0) #... #........#  ####'#####  #..############ ##..#.........# ##...........# ##..........# ##.........# _You open the door.ʣ%hj _Found a short sword.ʣ%h%4ʣ%h'ʣ%h*ʣ%h,ʣ%h1; _ʣ%hg2@  There is an open door here.ʣ%hp5ʣ%h5 _ʣ%hK7ʣ%h7>c  You see here a +0 short sword.ʣ%h(@ʣ%h@ ʣ%h_A_ʣ%hBʣ%hDʣ%hF,ʣ%hGʣ%hIʣ%hK,ʣ%hLʣ%hNʣ%h,Qʣ%hQʣ%hRʣ%hTʣ%h>Vʣ%hVʣ%hWʣ%hZʣ%h\,ʣ%h]ʣ%h_ʣ%ha,ʣ%hcʣ%h6eʣ%h%g,ʣ%hhʣ%hdjʣ%h6l,ʣ%hmʣ%hoʣ%hr,ʣ%hxsʣ%hfuʣ%hw,ʣ%hxʣ%hzʣ%hm...........).########.####'########.# #........##.# #........##.# #........# #.# ####'######.# #..######## #.# ##..#...... #@# ##.........# ##.......#.# ##....... .# #........ .. #......#.# #.# ####.)# K   kobold (asleep).. .. ##.#..# #.K #... #.##ʣ%h'18ʣ%h,9.0 (14ʣ%hʣ%hu _A kobold comes into view. It is wielding a +0 dagger.ˣ%h #######.####'####### #.# #.........# #....# ####'####.# #..########.#..#......##.## ##..#.@.# ### ##  .. ..#.# #.####.)#.. .. ##...# #.K...## ####... ˣ%h^20.0)ˣ%hˣ%h.  #.# #........# #.# #.# #.# #.# #.# ####'##### ˣ%hq #.# #..##########.# ##..#.......##.#.#...# #.#@# ˣ%h4 #.#.# ...#.. #.#.###.#####.)##.. ..  ##.#..# #.K#....## ## #.## ... #.#### #ˣ%he ˣ%hp &1ˣ%h ˣ%hH ˣ%h` ###'#### #..##########..#.......##.## ##..#...# ###.# ## ..#..##.###.####.)##.. .. ##...# #.K....## ##.## .. ... .. #### ## ####ˣ%hLa ˣ%hQj K.K===2ˣ%hp ˣ%ht ( _The kobold shouts!ˣ%h* #.# #.# #.# ####'##### ˣ%h1 #.# #..###########.# ##..#........##.#.#...# #.#.# #.#.#...#.#.#.###.# ####.)###.. #.K  ##.#..# ##..#....## ###.##.# .... #.ˣ%h w#### #####.#.....ˣ%h7 ˣ%h :K.ˣ%h 0---3ˣ%h ˣ%h- ˣ%h\ _  You claw the kobold!  You kill the kobold!ˣ%h^ ˣ%hg f)ˣ%h& ]7=--9 (0.9ˣ%hǒ ˣ%hȕ W _Trog accepts your kill.ˣ%h^ ˣ%h ˣ%hi ˣ%h H _No target in view!ˣ%h^ 4ˣ%h b ˣ%hc H _No target in view!ˣ%h/ ˣ%h ˣ%h ˣ%h  ˣ%h :_No target in view!ˣ%h8 ˣ%h8 ˣ%h= ˣ%h@ H _No target in view!ˣ%hb ˣ%h' ˣ%h ˣ%h H _No target in view!ˣ%ho4ˣ%hvˣ%hszC _No target in view!ˣ%h24ˣ%hˣ%ḥ%h@VQ̣%ḥ%h},  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.0   4.0   0              ̣%hP b * Unarmed Combat   5.2   6.0   0   e + Shapeshifting 1.1   2.8  -2                   c - Dodging   4.0   3.0  +3       d - Stealth   0.0   0.5  +4                  ̣%hS                                                                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|[39̣%h;49mmanual mode [*] useful|all skills [!] training|cost|targetsͣ%hͣ%h#ͣ%h#.# #........#confidenceinterval the Scratcher #.# ####'#####Felid of Trog *.....#.# #..########## Health: 24/24 ========================#.# ##..#........ Magic: 5/5========================##.## ##.......... AC: 1Str: 15#...# ##......... EV: 22Int: 11ͣ%h#.#.###........ SH: 0Dex: 15#.#.###........ XL:  4 Next: 67% Place: Dungeon:3..#.@##........ Noise: =--------  Time: 1723.9 (0.0)#.###)#####.)### -) Teeth and claws.. #..##.### Nothing quivered..# ##..#....# Quill ## ##.#.##.#.. ... #.. .. #### ##. ## ######. #.....#  _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!ͣ%h/4ͣ%hͣ%h###'#### #..###########..#........##.## ##.....# ### #### ..#..#.######.)###.. #..# ##...# ##.......## ##...## ..).. ... #.. ...# #### ## ### #### #.....#ͣ%h,_-4.9 (1ͣ%h<3 _Found a morningstar.  Things that are here:a +0 dagger; a kobold corpseͣ%h; 4ͣ%hX ͣ%h ͣ%he ͣ%h % _ͣ%h Bͣ%h ͣ%h̙ ͣ%hҝ ͣ%hܢ ,ͣ%h֤ ͣ%hȧ ͣ%h ,ͣ%h9 ͣ%h ͣ%h ,ͣ%h ͣ%h ##.## ##...........##...# ##..........# #.#.# .# #.#.## #.##..#..# #..#.###)## ####.)###.. #..##.###..# ##...##### ## ###@...# #.##.## -K.ßb.....)....... #..# #...###....###### ##.## ## ..#### ######..#### #.....#..# #.....##.# b   bat (wandering) #.....##.# K   kobold (wandering)#.....'...#.....##.. 9.9 (5  ͣ%hV A kobold and a bat come into view.).ß.30.9 (6 _Found a dagger. The kobold moves out of view. The bat moves out of view.Σ%h  You are covered in sharp quills. Your movement speed is average.  Your attack delay is about 0.9.Σ%h Σ%hK& Σ%h*  Your damage rating with unarmed combat is about 11 (Base [5 + 5 (UC)] x 112% _(Str) x 105% (Fight)).ѣ%h 4ѣ%h' ѣ%h ѣ%h L...# ### ##.## #..#....#.###)#####.)###.. #..### ##...# ##...#### #....# ###K..###....#####.##.## # ).ß....@.)....... #..# #...###....###### ##.### ..#### ######..## .### #.....#...# #..K   kobold (wandering)#.'...###.....0ѣ%hp .bb   batѣ%h 21.9 (1 _ѣ%hn ѣ%h ң%h k #...# ##.# #.#.# ##.# #.#.## #. ..#..# # #.###)## ####.)### .. #..### ##.###ң%h  ..## ##...#### #....#  ###...###....#####.##.## g).ß...@..). #..##.b.###....###### ##.## ## ..#### ######.. .### #.....#.. .# #.....##. .. #.....##. g   gobң%h wlin (wandering) #. #.....'b   bat (wandering) # #.....## #.....#ң%h ң%h ң%h ң%h ң%h X.g.ң%h &2ң%h` ң%h? u _A goblin comes into view. It is wielding a +0 dagger.ӣ%h6g #...# ##. #.#.# ##. #.#.## #. ..#..# # #.###)## ####.)### ..# #..### ##.### ..##.##...#### #....#  ###...###....#####.##.###.g.ß..@...). #..##...###....###### ##. ##b ..#### ######..# .### #.....# .# #.....## .. #.....## #. #.....'. b   bat (wandering)ӣ%h87 # #.....## #.....#ӣ%h{;ӣ%h<ӣ%h-=ӣ%h=ӣ%hND)gb.g===3ӣ%hJӣ%hL( _The goblin shouts!ӣ%h~ #...# ## #.#.# ## #.#.## # ..#..# # #.###)## ####.)### ..#K#..### ##.### ..##.##...#### #....# ###...###....#####.##. #.).ß.@....). #.. ###gb.###....###### ##. ##.# ..#### ###### #! .### #.....## .# #..... .. #..... #. #.....' # #.....# K[ӣ%h37m   kobold (wandering) #.....#ӣ%h'ӣ%hӣ%hӣ%hӣ%hDӣ%h.Kg..bӣ%hi0---4ӣ%hӣ%hY _Found a potion of curing.ӣ%h- ##.## #...# #.#.# #.#.## # ..#.. #....... #.###)## ####.) ..#.#..### ##.# ..##K##...#### #....ӣ%h909 ###..@###....#####.## #.)gß......)....... ###...###....###### ###b## ..#### ##### #! .### #.....## .# #..... .. #..... #. #.....# #.....ӣ%hM3,ӣ%h.5ӣ%h 6ӣ%h7ӣ%hC|.Kg.b.ӣ%hDB---5ӣ%hPӣ%hQӣ%hƹ  The kobold shouts!  You scratch the goblin.  You kill the goblin!ӣ%hmӣ%hTӣ%hӣ%h.Kb.b   batK   koboldӣ%hj8====6.8 (0.9ӣ%hoӣ%h ӣ%hӣ%hX3_Trog accepts your kill.ӣ%hӣ%h:+y  You scratch the kobold.  The kobold is moderately wounded.ӣ%h(64ӣ%h7.ӣ%h7 bӣ%h8 ӣ%h39ӣ%h$Ds=---7.7ӣ%hvG ӣ%hOHӣ%h4I\_The bat misses you. The kobold misses you.ӣ%hIӣ%h ӣ%h You claw the kobold!  You kill the kobold!Trog accepts your kill. ӣ%hIm You can now call upon Trog for regeneration and willpower.ӣ%hӣ%hӣ%h)ӣ%h}bӣ%h3 .ӣ%h ӣ%h!ӣ%hӣ%h *9---8.6ӣ%hj ӣ%h`ӣ%h)N_The bat is struck by your quills. The bat barely misses you.ӣ%h ӣ%h*  You claw the bat!  You kill the bat!.ӣ%h709.5 _Trog accepts your kill.ӣ%hA4ӣ%hӣ%hH _No target in view!ӣ%h!\4ӣ%h dӣ%hfH _No target in view!ӣ%h%ӣ%hSӣ%hӣ%hH _No target in view!ӣ%h+g _No target in view!ӣ%hӣ%hӣ%h ӣ%hH _No target in view!ӣ%h>ӣ%h ?ӣ%hWLӣ%hOC _No target in view!ӣ%h4ӣ%hӣ%hӣ%hA 4ӣ%hG ӣ%hI ӣ%h8 Qӣ%hd Jӣ%hxk ӣ%h ӣ%h ӣ%h ӣ%hw ӣ%hš  _ӣ%h S ##.## ##ӣ%h T #...# ##ӣ%hG U #.#.# ##ӣ%h U #.#.## #ӣ%h U ..#..# #ӣ%hB y #.###)## ####.)ӣ%h  ..#.#..### ##.ӣ%h  ..##.##...#### # ###.@.###....#####.##- #.).ß......). #ӣ%h-  ###...###....######  ##.## ..####  #!# .### # ###.# # .. # #. #ӣ%h]  # # _ j - a +4 ring of slaying; k - a ring of protection from cold  Things that are here:ӣ%h ӣ%hO '40.5 (1.0ӣ%hU ӣ%h -ӣ%h $1.5 (2ӣ%h ӣ%h3  ӣ%h _a +0 dagger; a +0 dagger; a goblin corpseԣ%h  ԣ%hM#_e - 2 potions of curing (gained 1)ԣ%h%Zԣ%h8\ԣ%h^ԣ%h:_ԣ%h`ԣ%h3cԣ%hpeԣ%h+fԣ%hgԣ%hjԣ%hHlԣ%hmԣ%hnԣ%hVrԣ%htԣ%hSuԣ%hMwԣ%hyԣ%h{ԣ%h|ԣ%hg~ԣ%hԣ%hԣ%hrԣ%hԣ%h&ԣ%hFԣ%hԣ%hԣ%hԣ%hԣ%hԣ%hԣ%hԣ%hԣ%hԣ%h_ԣ%hVԣ%hJԣ%hԣ%hOԣ%hԣ%hRԣ%h ԣ%hԣ%h[ԣ%hԣ%hԣ%hԣ%hTԣ%hԣ%hԣ%h۱ԣ%hԣ%h1ԣ%hĺK..##.##...#### #ԣ%hQ/###.).###....#####.#ԣ%h###.).ß......)....... ԣ%hx[###...###....###### ԣ%hw..##.##...#### ####ԣ%h ..#.#..### #...ԣ%hF #.###.## ... #..#..#  #@#.## #...63.5 (22.0) #.#.# #... #...# #... ##.## #[.. #.# #. #.# ..#####.###.#..ԣ%hUԣ%h+ԣ%h%4.5 (23ԣ%hԣ%hO ԣ%hԣ%hq>_Found a pair of boots.ԣ%h,4ԣ%hNԣ%huԣ%hxԣ%hԣ%hZnԣ%hԣ%hV,ԣ%hԣ%h%ԣ%h,ԣ%h֞ԣ%hԣ%hwXԣ%h,ԣ%hԣ%hZ,ԣ%hϰԣ%hԣ%he  You see here a +0 pair of boots.ԣ%hԣ%h _ԣ%hԣ%hԣ%h,ԣ%hԣ%hԣ%hXԣ%h,ԣ%h6ԣ%hԣ%h,ԣ%hԣ%hԣ%h!,ԣ%h|ԣ%hCԣ%hԣ%h.ԣ%hԣ%hԣ%h,ԣ%hOԣ%hԣ%h,ԣ%hPԣ%h'ԣ%h,ԣ%h0ԣ%hԣ%h,ԣ%hԣ%hԣ%hh,ԣ%hԣ%hԣ%h,ԣ%hԣ%hԣ%h,ԣ%hԣ%hԣ%hԣ%hԣ%hMԣ%hNԣ%h ԣ%h8 ԣ%h ԣ%h^ ԣ%h ԣ%hEԣ%hԣ%hAԣ%hnԣ%hAԣ%hVԣ%hԣ%h,ԣ%haԣ%hXԣ%hkԣ%hԣ%hoԣ%hQԣ%h? ԣ%h ,ԣ%h!ԣ%h"ԣ%h!#,ԣ%h$ԣ%h$ԣ%hi%,ԣ%h'ԣ%h:(ԣ%h(,ԣ%h*ԣ%h*,ԣ%hC+ԣ%hY.Xԣ%h/ԣ%h 1,ԣ%h1ԣ%hf3ԣ%h4,ԣ%h*5ԣ%h>6ԣ%h7,ԣ%h8ԣ%hf:ԣ%h;ԣ%h2<ԣ%h<ԣ%h?,ԣ%h?ԣ%hBI _b - 2 scrolls of identify (gained 1)գ%h 4գ%hգ%hգ%h,գ%hգ%hգ%hգ%hs,գ%hգ%h գ%hS ,գ%h գ%h գ%h3 ,գ%heգ%hfգ%h գ%hգ%h.գ%h-գ%hգ%hkգ%hHգ%hRգ%hգ%hգ%hգ%hգ%h6գ%hգ%hգ%hzգ%h",գ%haգ%hQգ%h,գ%h գ%h գ%h!,գ%h"գ%h%Bգ%h&գ%h'գ%h',գ%h.գ%h.գ%h/,գ%h0գ%h1գ%h2,գ%h3գ%h4գ%h<5գ%h5գ%ha6գ%h]7գ%h7,գ%h8գ%h9գ%h:,գ%h;գ%h|<գ%h=,գ%h>գ%h>գ%h?,գ%h@գ%h0B,գ%hBգ%hCգ%hEգ%hEգ%h Fգ%hFգ%hGգ%hAHգ%hHգ%hIգ%hJգ%hyKգ%hKգ%hLգ%hMգ%h`Nգ%hNգ%hnPգ%hV    #..  #.####  #.#..# #  #.#..#.  #.#...   գ%hW #.#.#########   #....@.......   #......#b..#.   #.##...+ ...   #.##...# .   #.#...  #.#... b   bat (asleep)  #.#...  #.#.###  #.#...# ######գ%h\Z830.5 (661.5 (67գ%h_գ%hbV _A bat comes into view.գ%h\ #..   #  #.#... #.#.#########  #....@.......  #......#b..#.  #.##...+ ...  #.##...# .  #.#....# #.#....# #.#....# #.#.#### #.#...# գ%h #..   #  #.#... #.#.#########  #....@.......  #......#b..#.  #.##...+ ...  #.##...# .  #.#....# #.#....# #.#....# #.#.#### #.#...# գ%h գ%h.գ%hΣ6_A bat is nearby!գ%hbգ%hou    #..  #.####  #.#..# #  #.#..#.  #.#...  #.#.#. #.< #......#b..#. #.##...+ .. #.##...# .#. #.#....# # # #.#....#  #. #. #.#...# #<2.5 (1.0) _Found a stone staircase leading up.֣%h4   #..  #.####  #.#..# #  #.#..#.  #.#...  #.#.#. #.<. #......#b..#..# #.##...+......# #.##...#.#.#..# #.#....#.#.# # #.#....#.# . #.#....#.# . #.#.####.# ## #.#...# #3֣%h  You pounce on the unaware helpless bat! You mangle the bat!!  You kill the bat!.֣%h14.4 (0.9 _Trog accepts your kill.֣%h& _No target in view!֣%hAP ֣%hB_No target in view!֣%h4֣%hq֣%h ֣%h ֣%h :_No target in view!֣%hnJ֣%hoH _No target in view!֣%h֣%h֣%h֣%hH _No target in view!֣%ho]4֣%hb֣%hgC _No target in view!֣%h4֣%h֣%h4֣%h֣%h֣%h4֣%h֣%h֣%hO _ #.. #.#### #.#..# ## #.#..#. .# #.#... ..# #.#.#########...+ #............<..# #......#...#..#  #.##...+# 5.4 (1.0 #.##...#.#.#..#  #.#....#.#.# ##  #.#....#.#..  #.#....#.#... #.#.####.#.### #.#...##...# ########## ###.###.##> .. [֣%h߬ 34m.......... #....##.# #######.6.4 (2 _Found a stone staircase leading down.֣%hw 4֣%hx ֣%h| ֣%h X֣%h׋  #..  #.#### <.# #.#..# # ..#  #.#..#. ...#  #.#... ...#  #.#.#########...+  #............<..# ֣%hl  #......#...#..#  #.##...+...@..# 7.4 (1 #.##...#.#.#..#  #.#....##  #.#....#.#..   #.#....#.#...## #.#.####.#.###  #.#...##...# ##   ###.###.##>... ..) #....##.# #######.##֣%hK ֣%hG +8.4 (2֣%hR ֣%h ; _Found an escape hatch in the ceiling.ף%hLJף%hף%hzף%hP  There is a stone staircase leading up here.ף%hδף%hõ _ף%hף%hݹף%h,ף%h3ף%hף%h,ף%hף%h7 _You open the door.ף%h4ף%hף%h@  There is an open door here.ף%h!ף%h _ף%hף%h&ף%h"ף%hף%h.ף%hף%hף%h|ף%hף%hף%hף%hף%h5ף%hף%hף%heף%hף%hף%hNף%hף%hCq _e - 4 potions of curing (gained 2)ף%hBף%hJף%hף%hZף%hף%hl7 _You open the door.ף%hjף%hף%hwף%h@  There is an open door here.ף%hף%h _ף%hCף%hHBף%hף%h^ף%h $ #######  ##+##.....# .  #.<.#.....# ##...  #...#.....####.....o  #...#.....'.@'......  +...#.....####...... #####...'.....# ...>. ף%hF.....<..#.....# #... ...#..#.####### .. ......#.##o   orc (asleep) .#.#..#.# .#.#.##.# .#..ף%hv 55.4 (17.0)  You open the door.6.4 (18ף%h0ף%h  _An orc comes into view. It is wielding a +3 whip. _Found an escape hatch in the floor.ף%h C# ###+##.....# ..#.<.#.....# ###.#...#.....####.....o.#...#.....'..@.+...#.....####.ף%h* ...'.....# ....>.<..#.....# ###.#..#.# ...#.# #. ף%hP ף%h} 87.0) _ף%h/ ף%hQ _There is an open door here.أ%h# ####+##.....# .#.<.#.....# ####.#...#.....####.....o.#...#.....'..'+...#.....####....'.....# #....>.<..#.....# ####.#..#.#أ%hބ ..#.# +#. .#..#.# < أ%hl8<أ%h9&8أ%hأ%h}9 _Found a stone staircase leading up.أ%h# ####+##.....# .....##.<.#.....# ####.....##...#.....####.....o..##...#.....'..'.+  +...#.....####.#...'.....# #....>...#<..#.....# ####.....+ #..#.# .....##.# #+#. #..#.# .<. #.##.# ..#.oo===9 _The orc shouts!أ%hWأ%hpY#أ%hZH ###### أ%hm##+##.....# .....# #.<.#.....# ####.....# #...#.....####.# #...#.....'..'..@.o...+ +...#.....####.# ...'.....# #....>...# <..#.....# ####.....+ #.# #+#...# ..#.# .<.# .##.# ..##أ%hn/o.أ%htG---60أ%hvأ%h أ%he"أ%h أ%h1You scratch the orc.  أ%h/The orc is heavily wounded.أ%hأ%hأ%h*=--أ%hR1أ%hأ%h& أ%hrأ%h0_The orc completely misses you.أ%h^أ%h1\ أ%hB]M The orc is heavily wounded.أ%h$^OThe orc completely misses you. أ%h_R You barely miss the orc. You bite the orc.  أ%h_2The orc is almost dead.أ%h`=The orc is struck by your quills. أ%ha5 You kill the orc!أ%h{hأ%hTi)أ%h'j!أ%hأ%h4أ%hL2.3 (0.9أ%h8أ%ho أ%h6أ%h3_Trog accepts your kill.أ%hأ%hأ%hAأ%hأ%h!أ%h أ%hHأ%h:_No target in view!أ%h6G أ%hH أ%hJ أ%hKQ أ%h!U  أ%hU أ%h4W :_No target in view!أ%hI  _No target in view!أ%h+  _No target in view!أ%h  _No target in view!أ%hs P أ%hz =_No target in view!أ%h Qأ%hf Qأ%h  _أ%hأ%hأ%hأ%h أ%hأ%hأ%hNأ%hأ%hأ%hأ%h`أ%hأ%hDأ%hNأ%h أ%hأ%h أ%h?d###### ####### أ%h|.....# #.....# أ%hy.....# ####.....# أ%hg.....####........####### أ%h@.....'..'...)...@'......-8.3 (6.0 .....####........##%#### .....# #....>...# ....# ####.....+ ###### # ##+#...# ..<.# ....# _You open the door.أ%hC أ%hأ%h?_Found a quill talisman.٣%h0i _  There is an open door here. _٣%hAX٣%h>L2 ٣%hMM ٣%hNYou see here a quill talisman.٣%hP٣%hV ٣%hW_٣%hY٣%h[٣%h]٣%h^٣%h_٣%ha٣%hZc٣%hd٣%hwe٣%hh٣%hh٣%hi٣%hl ٣%hym٣%hn(_You now have 84 gold pieces (gained 7).٣%ho٣%hbp٣%hp٣%hr٣%hs٣%hu٣%h~v٣%hw٣%hy٣%hj{٣%h*|٣%hT}٣%h٣%h@٣%h٣%h2٣%h٣%h٣%h####### ٣%hM #.....# ٣%hA8###.....# ٣%hՌM...##############.#٣%hqu)....'..............>٣%h~...##%#####@### ٣%h-٣%h80.3 (1٣%h 2.0)٣%h=>...##.........# ٣%hҐx###.....+......#.#.# ٣%hj #.....#####..#.#.# ٣%h} ##+#...# #..#٣%hw#.#..<.# #.##.#......# #.##....#.########.#٣%h٣%hq٣%h%1.3 (13٣%hF٣%h^ ٣%h٣%hϰ-_Found a stone staircase leading down.ڣ%hO ###### .....# #..##############.###) )....'..........@...>...3.3 (2.0).##%#####.#####..... .>...##.........# ... .....+......#.#.# . .....#####..#.#.# #+#...# #..#.#.#..<.# #.##.#......# #.##....#.#######4.3 (3ڣ%h<ڣ%h ڣ%hڣ%h<_Found a short sword.ڣ%hVڣ%hB,ڣ%hDڣ%hڣ%h4,ڣ%hRڣ%hڣ%hs,ڣ%hYڣ%hR  There is a stone staircase leading down here.ڣ%hڣ%h _ڣ%hgڣ%hڣ%h,ڣ%hڣ%hQڣ%h,ڣ%hڣ%hڣ%h9,ڣ%hkڣ%h1ڣ%h,ڣ%h ڣ%hڣ%h+ ڣ%h ڣ%hc ڣ%h ڣ%h ڣ%h(ڣ%hڣ%hvڣ%h ڣ%hڣ%h<ڣ%hڣ%hhڣ%hڣ%hڣ%hڣ%hL,ڣ%hڣ%hbڣ%h!,ڣ%h ڣ%h "ڣ%h#ڣ%hc$ڣ%h$ڣ%h(&ڣ%h'ڣ%hu(,ڣ%h)ڣ%h*ڣ%hS+ڣ%h+ڣ%h,ڣ%h.ڣ%h.ڣ%h/ڣ%h)0ڣ%h]1ڣ%h1ڣ%hB2ڣ%h4ڣ%h45ڣ%h5ڣ%h6ڣ%hu8,ڣ%h8ڣ%h:v _d - 2 potions of heal wounds (gained 1)ڣ%h1<4ڣ%h<ڣ%hk>,ڣ%h>ڣ%h@N _You now have 102 gold pieces (gained 18).ڣ%hGAڣ%hAڣ%h0Bڣ%htCڣ%h`Dڣ%hD,ڣ%hFڣ%hJ#.#.###.....# #.#.........### #.............# ########.####.# #.# #.# #.# #.#ڣ%hNK #.# #.#### #. #....#  ####@#  S.......#  ڣ%hK@#########  ##S   adder (asleep) ..# ..# ..ڣ%h %h> %h@ %hRB %hC %hC %hF %hH %h|I %h7J %hN B%hO %hR 7 _You open the door.%hU 4%hOV %h\ V  There is an open door here.%h\ _%h] %h_ %h a %ha %hb %hc %h e %he %h)f %hg %hzi ,%hj %hk %hl %h_m %hm %hUo %hp %h/q %hq %h| %hH} %h} %h ,%h %h %hT %h ,%hn %h %h ,%h %h %h ,%h %h %hA %h %hu %he %h %h %hQ %h %h ,%h %h ,%h %he %h ,%h %h %h %hX ,%hM %h% %hƚ ,%h %h %h6 ,%h %h %h ,%hĠ %h %h B%h ,%h %h %hQ %h ,%hߨ %h %hO ,%h: %h %h ,%h %h_ %h ,%h% %hU ...#<...>........#.#############.#  #.# #.#  #.# #.##.# #.# #.#  #.#  #.#  %h* #@# 65.5 (48.0).....)..# ######### %h 6.5 (49 _Found a war axe.%h4%h%h%hX%h-$###.#############.#  #.# ..#.# #.##.#.# #.##[#.# #.#.## #.#.##.#.#.#####...#.#......)@.#7.5 (1.0)##########8.5 (2%hiM _Found a leather armour.%hT4%hdV%hY%h\%hY]%hdX%hi%hlB%hm%hwp%hr,%hs%h?v%hux,%hy%hn%h%h%hB%h %hޮ,%h˯%h6%h,%h%h%h%h&%h%h4%h%h%h  You see here a +0 leather armour. _%h%h;%h%h[%ho%h%hM%hP%hl%h%hg%h%h%h.,%h6%hn%h,%h%h%h0,%h %h%h2D%h(%h,B%h.%h1B%h7X%h=X%hB%hZ.##...#### ######..## #.# .#.#..### #.....#..# #.# .###.##....##.# #.# ..#..#.....##.#####.# #.#.##....'.....##.# #.#.# #.....##..#.#..# #...# #.....#.......## ##.## ###[....#.##...#######.# #...@...#<...>.......#.# .....#####.##############.# S#### #.#...........##.##.#.#########.##..#.#.#.#######[#####.#.#.......#.# S   ball python (constriction, asleep)#...#.#####.#.######.# #.#.##.#####...#[39;%h^N49m2014.5 (46.0)5.5 (47%hjt _A ball python comes into view.%hW  #.#  #.....#..# #.#  #.....##.# #.#  #.....##.  #.....'.  #.....#  #.....#%h/  ###[....#  #.# #...@...#<...>  #.# .....#####.#  #.# S#### #.#...........  #.##.#..  #..#.#.[  ####.#.#.......#. #....#.%h  #.#. %h'..%hr  #.#  #.....#..# #.#  #.....##.# #.# %h? #.....##.  #.....'.  #.....#  #.....#  ###[....#  #.# #...@...#<...> %h #.# .....#####.#  #.# S#### #.#...........  #.##.#..  #..#.#.[  ####.#.#.......#. #....#.  #.#. ..%h%h%h%hb _A ball python is nearby!%h.##.##...#### ######..## #.# ..#.#..### #.....#..# #.# #.###.##%h #.....##.# #.# #..#..# #.....##.#####.# ##.#.## #.....'.....##.#  #.#.# #.....##..#.#..#  #...#%h?' #.....#.##  ##.## ###[....#.##... #.#%h? #..@....#<...> #.# #.....#####.# #.# .S#### #.#........... #.# #.#.#.%h #.. #.#.#.#[ ### #.#.#.......#. #...#.#####.#.%hG #####.# #.#. #.#####...%hy%hQ86.5 (1.0) _%h}%h .##.##...#### ######..## #.# #..#.#..### #.....#..# #.# ##.###.## #.....##.# #.# %h , #..#..# #.....##.#####.#  ##.#.## #.....'.....##.# #.#.# #.....##..#.#..# #...# #.....#.##%hy o ##.## ###[....#.##... #.# #.#<...> #.# #.....#####.# #.# ..S#### #.#%hi \ #.# . #.#.# #.. #.#.#.# ### #.#.#.# #...#.#####.#%h  #####.# #.# #.#####%h Y7%h(7 ##..#.#..### #.....#..# #.#  ##.###.## #.....##.# #.#  #..#.. #.....##.#####.# ##.#.## #.....'.....##.# #.#. #.....##..#.#..# #...# #.....#.......## ##.#####[....#.##...### #.# #####.......#<...>.... #.# #....@#####.########## #.# #..S##### #.#......... #.# #. #.#.######## #..  #.#.#. ### #.#.#....... #...#.#####. #####.# #. #.#####.[1%h; R7;25H #.....S.S)=8 _The ball python hisses angrily.%h 7#..#.#..### #.....#..# #. ##.###.## #.....##.# #. #..#..# #.....##.#####. ##.#.## #.....'.....##. #.#.# #.....##..#.#.. #...# #.....#. ##.##%h\  ###[....#.##... #.# #####.#<...> #.# #.S.@.#####. #.# #...##### #.# #.# #. #.#. #.. #.#.#. ### #.#.# #...#.##### #####.# # #.##### #%h- %h} `.S9%h %h \ _The ball python completely misses you.%hb  You claw the ball python!  You kill the ball python!%hg†%hE86720.4 (0.9%h=%hx?W _Trog accepts your kill.%h%hԇ%hō%hXH _No target in view!%hl4%h9%^ _No target in view!%hzC _No target in view!%hs%hN%h%hQH _No target in view!%hB4%h8%h:%h%h" _  You see here a ball python corpse.%h!!L _%h>"%h"%hy#%h#%h%%hg&%h'%h'%h<)%h*,%ht+%h,%hy-%h-,%h&/%h)0%h0,%hC2%h?3%h3%hK4%h?n%hA,%heB%h%E%hRH,%h(I%h]L%hN,%hO%hQ%hR,%hS%hVg  You see here a ball python corpse.%hAX%hX _%hhY%hO[%hv\,%hP]%h_%ha,%ha%hd%he,%hf%hwk _You see here a ball python corpse.  +0 scale mail.%hm%hm _%hn%hp%hYr,%hCs%hIu%hv,%hw%h:z%h{,%h|%h~%h{,%ht%h%h,%hLj%hR%h,%h\%h%h ,%hՒ%hf%h;%h͕%hg%hG%ho%h%h%h%h%hT%h%h5%he%hy%h%h>%h,%h%h%hG,%h%hf%hƱ,%h%h]  You see here a +0 sling.%h6 _%h%h%h_,%h%hp%hEB%h%h%h%%h%h%h,%h%h%h/%h%h%h%hm%h%h%h%h%h`%h,%h%h%h:%h%hj%h%h%h%h,%hl%h%h3%h%h%h%h%h/%h2%hR%h%h%hE%h=%h,%hM@  There is an open door here.%h%h/ _%h%h%h,%hg%h%hZ%h,%h%h*%h,%h%h%h8,%ha%hG%h,%h%h%hz,%hR%h5 %h ,%h %h %hS %h %hJ%h3 #.# #.# #.#  #.# #.# ### ## #.# #.#### ).# .. #.# #....# #'#######b #####.#######.# .....#. #.......# ........#. #.###.######### %h+9........# #.##.###'### ###'##### #.@..##....# -#..################....# ##..#.........# ##....###### ##...........# #..........# ##..........# #..........###.........# #..........# b   bat (asleep)#.........####..........##..............#'######## # ####.)###......#.#%h077.4 (57.0)%h%hu%h].bb%hF-8.4 (58%hS!%h##V _A bat comes into view.%h[ #.# #.# #.#  #.# #.#  ## #.#  ).# .. #.#   #.   #. #....  #. #.###.  #b##.###'###  #.@..##....#  #######....#   ##..   #...   #...   #..  .  ........ # ####.)%hܔ& %hc'^ #.# #.# #.#  #.# #.#  ## #.#  ).# .. #.#   #.   #. #....  #. #.###.  #b##.###'###  #.@..##....#  #######....#   ##..   #...   #...  #..  . ........ ####.)%h9,4%h0%h1Z _A bat is nearby!%h o  You claw the bat!  You kill the bat!%hW 3†%h A8=9.3 (0.9)%h %h W _Trog accepts your kill.%h  You see here a bat corpse. _##+#...# #..#.#.###.....# ..<.# #.##.#.........### ....# #.##.............#  #.#########.####.#  #.# #.# #.#  #.# #.# #### #.###### #.# #.#### .).# #.K....# #.# #....#'####### #@######.#######.#- #........# #.##.............# #........# #.##.###.### #........# #†##.###'### ####'##### [%hv40m#....##....##..################....# K   kobold (asleep)##..#.# ##....########...........# #..........# ##..........# #..........# 83.3 (4.0  A kobold comes into view. It is wielding a +0 short sword..KK===4.3 (5 _The kobold shouts!%h8    ..<.#   ....#     #.# #.# #.#  #.# #.#  #.###### #.# .).# #..K...# #.#  #@# #.# #.# #†#  #..  ###          %h0    ..<.#   ....#     #.# #.# #.#  #.# #.#  #.###### #.# ).# #..K...# #.#  #@# #.# #.# #†#  #..  ###        %h%h] _A kobold is nearby!%h a    ..<.#   ....# %h    #.# #.# #.#  #.# #.#  #.###### #.# .).# #..K...# #.#  #@# #.# #.#%h #†#  #..  ###     %h G     %h c     ..<.#   ....#  %h(d    #.# #.# #.#  #.# #.#  #.###### #.# ).# #..K...# #.#  #@# #.#%he H #.# #†#  #..  ###   %he J     %hm 4%h}u %hy ] _A kobold is nearby!%h@  #.....#####..#.#.# #..######+#...# #..#.#.###.....#  ..<.# #.##.####....# #.##.............# #.#########.####.##.# #.# #.# #.# #.# ##### #.###### #.# #.## %hE t..).# #..K.@.# #.# #.... ###'#############.######.#######.  #.# #.##.............  #.# #.##.###.########  #........# #†##.###'#######'##### #....##....# #..################....##.# ##....###### #.# #.#%h! .K---5.3 (1 _%h{  You scratch the kobold.  The kobold is severely wounded.=--6.2 (0.9 _The kobold completely misses you.%hb6  You claw the kobold!  You kill the kobold!)%h§/97.1 _Trog accepts your kill. _No target in view!%hx _No target in view!%h _No target in view!%h%hL%h%hH _No target in view!%hhP %hB_No target in view!%h+ 4%hD %h %h %h _ _No target in view! _ You see here a +0 short sword.%h 6 _%h %h %h1 ,%hc %h %hG ,%h %h %h ,%h %ht %h ,%h %h %h ,%h %h %h %h %hb %h %h %hJ %h %h %h( %h %hk %hE %h %hb %hq %hJ %h %h% %h %h^ %h %hb %h %h %h %hG %h %h %h  %h %h9 %h %h %h %h; %h%! %hh" %h" %h# %hV& 7 _You open the door.%h( 4%h) %h;- @  There is an open door here.%h/  %h/ _%h0 %hp3 %h 6 ,%h8 %h: %h< ,%hR> %h@ %hB ,%hOD %hqF %hKH ,%hI %hgM %hN ,%hcP %h%V #.<.#.....# ####.....# #...#.....####........########### #...#.....'..'...)....'.......... +...#.....####........##%#####.## #...'.....# #....>...##......... %hV .<..#.....# ####.....'......#.#. ..#.####### #.....#####..#.#. ..#.########+#...# #..#.#.##.....@....<.# #.##.#- .##.# #............# #.##.. %h'Y ....# #............# #.##### .#### ##########...####.# ###...##...# ############## #...##.######...........).# #...##...)..######.####'#############. #.# #........# #.#%h\ 1111.1 (24.0)%h"] F-2.1 (25%h` %hfb b _l - a scroll labelled YLOYNA WICIN%h_%hg,%hh%hdi%hk%h_p7 _You open the door.%hs4%hv%h {@  There is an open door here.%h|%h} _%h~%he%hB,%h%h}%h*,%h~%h%h,%h%h%h%h7%h%h-%hU%h%h%h@  There is an open door here.%hY%h _%h%h%h#,%h.%h"%hE%h%h%h$@  There is an open door here.%ht6 _%h)%h%h=%h,%h%h,%hK%h%hf%h%h%h%hp%h,%h%h%h%h-%h@  There is an open door here.%h%hy _%h %h!%h%h%hJ%h%h%h,%h%h)%h%hY%hpYou open the door. _There is an open door here. _You open the door.%h4%h%h%h%h5,%h%h4%h,%hThere is an open door here. _You open the door.  There is an escape hatch in the ceiling here.%h%h_4%hC7 _You open the door.%hI4%h%h@  There is an open door here.%h%hJ _%h%h%h,%h*%h%h%hk,%hV%h%h,%h%h,%hB%h%h%hn%h%h%h%h!%h%h%h%h%h#%h%h%h%hD%h%h%h$%h%h%h%hp%h%h %h%h%h2%h%h%h%h%hC%hD%h%hs%h%h%h %h+ %hv %h B%h%h%hk%h%h%h%hv%h %h"%h1%h3%h%h%h.%h%hW%h%h%h,%h!%hw"%h#%h#%h!%%h%%h&,%h(%h)%h**%h*%h>,%h,%h-%h&.%h:/%hE0%h0%hq1%h93%h3%h4%h)5%h7%h8%h9%h":%h;%h=%h=%h(>%h?%hl@%hA%hA%h*%h%h,%hs%h,%h%hF%h,%h%h %h ,%hf %h %h ,%hR%h%h,%h,%h1%h,%h%h7 _You open the door.%h4%h%h@  There is an open door here.%h%hM _%h%h%h%h@,%h %hA!%h!,%hH#%h$%h$,%h%%h&%ho',%ht(%hT)%h*,%h*%h+%h,,%h4R  There is a stone staircase leading down here.%h5%h6 _%h_9,%h:,%hj;%h=%h>%hC?,%hA%hB%hH,%hJ%hZK%hK,%hN%h6O%hO,%hR%hS,%hrT%hQW%heX,%hY%h[%h3],%h]%h8a%h[dB%h-jX%hxr  There is an open door here. _%hv%h&  There is an open door here. _%hZ%h@  There is an open door here.%h6 _%hB%hG%h;%h՜%hl%h%hǠ%h_%h%hp%h,%h7%h  Things that are here:  a +3 whip; an orc skeleton%hά%hU _%h%hٰ%hq,%h%hȵ%hJ,%hP%h%h,%h:%h%h;,%h%h@  There is an open door here.%h%h _%h%h%h',%h/%h%h/,%h%h%h%h%h%h%h-%h%hF%hM%hZ%h%h%h%h%hp%h%h%h%hv%h%h)%hI%h%hu%hE%h %h,%h %h"%h%hQ%hO%h,%h%h%hM%h%h%h%h%%h%hP%h%h%hQ%h%h%h6%h%h%h%h%h%h:%h@%hI%h%hw%hd%hq%h%h%h #######  #@....# 232.1 (120.0) #.###.# ### #.# #.# .# #.# #.# ..#%hkR#.#.# ..###.###)# ..'..............>...# ..##%#####.#####.....# ..##.........# #.....#%h%h#E _Done exploring.%hk4%hl%h0.0)..... ..'.............%h_%hȉ[ _Done exploring.%h@Y%hZRead which item? Scrolls  b - 2 scrolls of identify  l - a scroll labelled YLOYNA WICIN %h][!] read|quaff|evoke[?] describe selected%h%hh%h  confidenceinterval the Scratcher   Felid of Trog **....Health: 24/24 ========================Magic: 5/5%h!5========================AC: 1Str: 15EV: 22Int: 11SH: 0Dex: 15#######XL:  4 Next: 89% Place: Dungeon:3#@....#Noise: ---------  Time: 2232.1 (0.0)#.###.#-) Teeth and claws ####.# #.#Nothing quivered ..##.# #.#Quill ..##.# #.# ..##############.###)# ..'..............>...# ..##%#####.#####.....# ..##.........# #.....# _There is an open door here.  Things that are here: _a +3 whip; an orc skeleton _There is an open door here. _Done exploring. _Done exploring.%h3%hu8$%h9MIdentify which item? (\ to view known items) %h:iScrolls (select first with ?) %h;2 l - a scroll labelled YLOYNA WICIN %h]<aPotions (select first with !) %h]=2 g - an emerald potion%h/>][?] describe selected%h^  confidenceinterval the Scratcher   Felid of Trog **....Health: 24/24 ========================Magic: 5/5========================AC: 1Str: 15EV: 22Int: 11SH: 0Dex: 15#######XL:  4 Next: 89% Place: Dungeon:3#@....#Noise: ---------  Time: 2232.1 (0.0)#.###.#-) Teeth and claws ####.# #.#Nothing quivered ..##.# #.#Quill ..##.# #.# ..##############.###)# ..'..............>...# ..##%#####.#####.....# ..##.........# #.....# _There is an open door here.  Things that are here: _[40%hma +3 whip; an orc skeleton _There is an open door here. _Done exploring. _Done exploring.  As you read the scroll of identify, it crumbles to dust.3.1 (1 _g - a potion of lignification%hP_%h`Read which item? Scrolls  b - a scroll of identify  l - a scroll labelled YLOYNA WICIN [!] read|quaff|evoke[?] describe selected%ht %h...# ..##%#####.#####.....# ..##.........# #.....# _a +3 whip; an orc skeleton [39;%h 49m_There is an open door here. _Done exploring. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _g - a potion of lignificationIdentify which item? (\ to view known items) Scrolls (select first with ?)  l - a scroll labelled YLOYNA WICIN[?] describe selected%h %hu %h?   confidenceinterval the Scratcher   Felid of Trog **....Health: 24/24 ========================Magic: 5/5========================AC: 1Str: 15EV: 22Int: 11SH: 0Dex: 15#######%h :XL:  4 Next: 89% Place: Dungeon:3#@....#Noise: ---------  Time: 2233.1 (0.0)#.###.#-) Teeth and claws ####.# #.#Nothing quivered ..##.# #.#Quill ..##.# #.# %h ..##############.###)# ..'..............>...# ..##%#####.#####.....# ..##.........# #.....# _a +3 whip; an orc skeleton _There is an open door here. _Done exploring. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _g - a potion of lignification%hb( ]  As you read the scroll of identify, it crumbles to dust.%hV) +4.1 (1%h. %h.1 S _l - a scroll of vulnerability%hz4%h%hF _Unknown command.%h%hWhere to? (Tab - D:3, ? - help)  D - Dungeon %h| %h   confidenceinterval the Scratcher   Felid of Trog **....Health: 24/24 ========================Magic: 5/5========================AC: 1Str: 15EV: 22Int: 11SH: 0Dex: 15#######XL:  4 Next: 89% Place: Dungeon:3#@....#Noise: ---------  Time: 2234.1 (0.0)#.###.#-) Teeth and claws ###%h ,#.# #.#Nothing quivered ..##.# #.#Quill ..##.# #.# ..##############.###)# ..'..............>...# ..##%#####.#####.....# ..##.........# #.....# _Done exploring.  As you read the scroll of identify, it crumbles to dust. _g - a potion of lignificationAs you read the scroll of identify, it crumbles to dust. _l - a scroll of vulnerability _Unknown command.%h` %hM %h %hi _%h %h= ,%h %hh %h ,%h= %hӞ %h %hA %hܠ %hv %h ,%hɥ %hf Z  There is a stone staircase leading down here.%h %h %h % _%hI %hE ~4%hS 6  #............ #............#............#............#............#.........[..#............#....@.......41.8 (7.7#............ #............ #............ #............ #............ #............ #...........? _You climb downwards.  Found a scale mail and a scroll labelled QENTEINN ZEOM. _There is a stone staircase leading up here.%hD44%h6%h&9%hQ;%h;% _%h@,%hB,%hiD%hF%hH,%h\J%hL%hgg#.............# #....<..#  #.......#  #.......#  #.............#  #.............#  #.............#  #.............#  #.......#  #.......#  #.......#  .......#  ......#  .....#   ....#   ...%h1k#     %hSl%80%h+9.8 (8%h%h! %hU_b - a scroll labelled QENTEINN ZEOM%hRead which item? Scrolls  b - a scroll labelled QENTEINN ZEOM  l - a scroll of vulnerability [!] read|quaff|evoke[?] describe selected%h(  #.............#  confidenceinterval the Scratcher #....<........#  Felid of Trog **....#.............#  Health: 24/24 ========================#.............#  Magic: 5/5========================#.............#  AC: 1Str: 15#.............#  EV: 22Int: 11#.............#  SH: 0Dex: 15#.............#  XL:  4 Next: 89% Place: Dungeon:4#...........@.#  Noise: ---------  Time: 2249.8 (0.%h- 0)#.............#  -) Teeth and claws#.............#  Nothing quivered.............#  Quill ............# ...........#  ..........#  .........#     _Unknown command. _There is a stone staircase leading down here. _You climb downwards.  Found a scale mail and a scroll labelled QENTEINN ZEOM. _There is a stone staircase leading up here. _b - a scroll labelled QENTEINN ZEOM ,,,, ,,,,##### ,,,,##### ,,,,##### ,,,,##### ,,,,##### ,,,,##### ,,,,##### ,,,,##### ,,,,##### ,,,,##### ,,,,*##### ,,,,*,...## ,,,,*,,...## ,,,,*,,,...## %hP X,,,,*,,,,...## ,,,,*,,,,,,,,,,,,,*,,,*As you read the scroll labelled QENTEINN ZEOM, it crumbles to dust.50.8 (1 _You feel aware of your surroundings. It was a scroll of revelation.%h4%h %h%h %h%h.B%h/%h1%hX3,%h3%hT6%h<#####.#####.#####%h<.......######......######.....######*....######*,...#...##*,,...##*,,,...##*,,,,%h?=`...##,,,,$..#...##,,,,,,* ,,,,,* S   adder (asleep),,,,* %h= S,,,*  %h9F 4.8 (4  An adder comes into view.%h*KSS.5.8 (5%hM%hO/ _The adder hisses angrily.%hq{,#.###### ,#.###### ,#.###### ,#...###### *,,,,#...###### *,,,,*...###### ,*,...#...## ,*,,...#...## ,*,,,.#...## *,,,,*,,,.#...## *,,,,*$..#...## ,*....#,,,* ,*S......#,,,* ,*,,,....#,,,* *,,,,*.#,,,* *,,,,*.#,,,* *,,,,*,*,,,* S.6.8 (1%hv *,,,,,#.###### *,,,,,#.###### *,,,,,#.###### **,,,,#.###### *,,,,*.###### ,,,,,,*,.#...## ,*,,.#...## ,*,,.#...## **,,,,*.#...## *,,,,*$..#...## ,,,,,,*S.....#,,,* ,*.......#,,,* ,*.#,,,* **,,,,*.#,,,* *,,,,*.#,,,* g   hobgoblin (wandering) ,*,,,,*g...#,,,* ,*,,,,*>,,,,*,,,* S..g[16%hy \d.7%hG{ \ _A hobgoblin comes into view.%h   ggYou scratch the adder.  The adder is heavily wounded.=8.7 (0.9%h S _The adder bites you but does no damage.%hn  You barely miss the adder. You bite the adder.  The adder is almost dead.%hv Ug .%hv (9.6%h){ %hL} _The adder closely misses you. The adder barely misses you.%h s  You claw the adder!  You kill the adder!%hS %hW †g.g   hobgoblin%h %h= Z*,,,,,#.............######   confidenceinterval the Scratcher *,,,,,#.............######   Felid of Trog **.... *,,,,,#.............######   Health: 24/24 ======================== **,,,,#.............######   Magic: 5/5======================== **,,,,*.............######   AC: 1Str: 15 ,,,,,,*,............#...##   EV: 22Int: 11 %h ,,,,,,*,,...........#...##   SH: 0Dex: 15 ,,,,,,*,,...........#...##   XL:  4 Next: 103% Place: Dungeon:4 **,,,,*,,.......@...#...##   Noise: =--------  Time: 2260.5 (0.9) **,,,,*,,......†.$..#...##   -) Teeth and claws ,,,,,,*,,...........#,,,*  Nothing quivered ,,,,,,*,,...........#,,,*  Quill ,,,,,,*,,.......g...#,,,* **,,,,*,,...........#,,,*  g   hobgoblin **,,,,*,,...........#,,,* ,*,,,,*,,...........#,,,* ,*,,,,*,,,,,,,,>,,,,*,,,* _The adder bites you but does no damage.  You bar%hy ely miss the adder. You bite the adder.  The adder is almost dead. _The adder closely misses you. The adder barely misses you.You claw the adder!  You kill the adder! _Trog accepts your kill.You have reached level 5!%h /  --more--%h8/286/65 1%  _%h~** ,,,,,,*,..., **†@$ ,,.....#,,,* g **. ,>,g.-1.5 (1.0 _Found a stone staircase leading down.%hnL** ,,,,,,*,..., **%ho†.$ ,,.@...#,,,* g. ** ,>. *%hD=2 _The hobgoblin closely misses you.%h'   You scratch the hobgoblin but do no damage.3.4 (0.9 _The hobgoblin completely misses you.%hi  You scratch the hobgoblin.  The hobgoblin is heavily wounded.4.3 %hjT_The hobgoblin completely misses you.%hL  %h  %h You claw the hobgoblin!  %h !You kill the hobgoblin!%h~ %h% %hb& †%h ' %h' %hp) %h9* %hy+ %hD %hlM )25.2%hN %hW  %hX Q_Trog accepts your kill.%hp %hq %hr %hz %h  %h %hԀ :_No target in view!%h  _No target in view!%h/e  _No target in view!%h] J%h H _No target in view!%hh  _%h %h  N _You now have 112 gold pieces (gained 10).%h 4%h  %hG %h #.######  *,,,,*.######  ,,,,,*,#...##  *,#...##  *,,.#...##  *,,,,*,,.#...##  *%h5 ,,,,*,,......†....#...##  ,,,,,*,,.....#,,,*  *,,.†@..#,,,*  -*,,....#,,,*  *,,,,*,,.#,,,*  *,,,,*,,.#,,,*  *,,,,*,,.#,,,*  *,,,,*,,......>....#,,,*  S   adder (asleep) *,,,,*,,.....#,,,*   *,,,,*,S.#,,,*  ,,,,*,,,,>*,,,*  %h x 8.2 (3.0  An adder comes into view.%h %h7 XSS.%h*! E-9.2 (4%h% %h' / _The adder hisses angrily.%h; ..........###### ..........#...## ..........#...## ..........#...## ..........#...## .....†....#...## ..........#,,,* ......†@..#,,,* ..........#,,,* ..........#,,,* ..........#,,,* ..........#,,,* .....>..S.#,,,* ..........#,,,* ..........#,,,* > %hoo. ..........###### ..........#...## ..........#...## ..........#...## ..........#...## .....†....#...## ..........#,,,* ......†@..#,,,* ..........#,,,* ..........#,,,* ..........#,,,* ..........#,,,* .....>..S.#,,,* ..........#,,,* ..........#,,,* >  _An adder is nearby!%h~a* ,,,,,*,..., *† ,.....#,,,* †.. *>..S%h....,> ,,%h%h}%@S.%h&,70.2 (1%h|-%h/; _Found a stone staircase leading down.%h,,,,,*,..., *† ,.....#,,,* †. *S>....,> ,.+%hR%hQ<S.%h`&1%hl%hD%h|;|  You miss the adder. The adder is struck by your quills.%h{<5=2.1 (0.9%h@%hBR _The adder barely misses you.%h  You barely miss the adder. You bite the adder!  The adder is severely wounded.The adder is struck by your quills. The adder bites you.%h:Y4----3.0%h%hV _The adder completely misses you.%hW-s  You claw the adder!  You kill the adder!%h6j.%hYK----99%h^%h8bW _Trog accepts your kill.%h4%h"^ _No target in view!%h\4%h%hH _No target in view!%h4%h%hȪH _No target in view!%h4%hgL^ _No target in view!%hb%h;%hF%h4H _No target in view!%hq4%h^%h5= _%h`,%h7%h,%h%h6==%h%h,%hS%h%h%h?%h%h/%h%h-%h i7==%h%h %h%h%h%hX%h %h%h%h%ha%hi8==%hw%h_ _No target in view! _HP restored.%h>4%h%h %h, **† ,,,,* ,.†...#,,,* *.. *.-87.9 (14.%hT0)>,......,.> ,,.+(+*+*****%h7-%h>%8.9 (15%hs%h R _Found 4 atropa-tipped darts.%h` 4%hw %h %h X%hI %h? :=%hZ %h& %hp ,%h %ho %hѯ ,%h %hK %hp ,%h[ %h *,,..#,,,*  ,,,*,,..#,,,*  ,,,*,,.....#,,,*  *,,.....#,,,*  *,,......>....#,,,*  *,,.....#,,,*  ,,,*,,,...#,,,*  ,,,*,,,.>#,,,*  ,,,*,,,.#,,,*  ,,,*,,,.%hܼ ...+,,,*  ,,,*,,,.(#,,,*  ,,,+,,,....#+#####,,,*  ,,,*,,,....*,,,,,,,,,*  *,,,,..,*,,,,,,,,,*  *,,,,,,,*,,,,,,,,,*  *,,,,,,,*,,,,**,,,*  *,,,,,,,*******,,,*  %hu _93.9 (5.0)'...#...#...#..#..#.#.#%h b======4.9 (6%h! %hf U _As you open the door, it creaks loudly! You hear an angry hiss.%h. 4%h0 %h6 %h8 %hB  >.....#,...#,,.#>..#,..#.S...#'...#(#+,,,....#+#####...Quill %hQa ^.. .#S   ball python (constriction, wandering).#  ,,,*,,,,,,,*,,,,,*,,,* 0)------5.9 (1 _A ball python comes into view.%h5%h.S------6%h%h%hY3 .>*.,#.,.#>........#,..#S#...#.'*,,,.(........#.+,,,....#+#####..........%h3 ..#,,,,.#,,,,**,,.#*****%hoH %hJ h.S7%hgN %hP %h †.>*.,.,>...,S.....#...#.'...#*,,,.(........#...#+.#+#####...#....#...,,,,,,**,,.#%h m.S8%h %h9.†.>*.,.,>........#,S....#.'.*,,,.(........#..+.#+#####.........#....#,,S.9%h S.300%h   You claw the ball python!  You kill the ball python!%h &.%h C%h >10=1.8 (0.9%h %hд W _Trog accepts your kill.%h 4%hV %h: H _No target in view!%hA _No target in view!%h04%h1%h4%hp: _%h<%h>,%h ?%hA@  There is an open door here.%heB6 _%hC%hF%hUG,%hTH%h J%huK,%hL%hM%hrN%hN%hWO%hP%hQ%hQ%hR%hU%hV%hV%hW%hY%h[,%h\%h>_%h@`,%h4a%hb%hc,%hId%he%hf%hf%hXg%hk%hl,%hm%hn%ho,%hMp%hlr%hs,%ht%hv%hw,%hx%hz%h{,%h|%h{*,,,,*,,>....#...# *,,,,*,,...........#...# **,,,,*,,,..........#...# **,,,,*,,,.>........#...# ,,,*,,,..........#...# ,,,*,,,..........'...# ,,,*,,,.(........#...# ,,,+,,,....#+#####...# %h݁,,,*,,,....#.@.......# - **,,,,*,,,,..,#.........# **,,,,*,,,,,,,#.........# %h;,,,*,,,,,,,#....##...# ,,,*,,,,,,,#######...# ,,,*,,,,,,,*,,,,,#...# ,,,*,,,,,,,*,,,,,#...# ,,,*,,,,,,,+,,,,,#...# ,,,*,,,,,,,*,,,,,#...# %h................>...................'19.8 (18.0)%hЋd======20.8 (19%ha%h= _As you open the door, it creaks loudly!%h24%h%h%hB%h@  There is an open door here.%h%hm _%ha%h%h#,%h8%h"%h,%hx%hr%h,,%h%hs%h[,%h9%hn%h _You open the door.  There is an open door here. _%h,%h*%h)2,%h;%h2H%hI%hL%hP%hS,%hkV%hn[%h^,%h`%htf7 _You open the door.%hj4%hzm%hr%hdy>,,,,,,,,,,*,,,,*.............#.. ,,,,,,,,,,,#....#........>....#.. ,,,,,,,,,,,#....#.............#..****,,,*#....#.............#.. ,*+****,,.##....#....>........#.. ,+,,,,,,,.......#.............#.. ,*,,,,,,,.......#.............'.. ,%hy*,,,,,,,.......#....(........#.. ,*,,,,,,,.......@.......#'#####..------42.8 (22 ,*,,,,,,,.......#.......#........ %hz,**+*****###....#.......#........**,,,*#....#.......#........*,,,,......#.......#....##..%hUz*,,,>......#.......#######..*,,,.......#.......#.....#..*,,,.......#.......#.....#..*,,,#.......'.....#..%hz%ha------3.8 (23%hB%h _You open the door. _Found a stone staircase leading down. _There is an open door here.)%hZK)%hK)%hN)%hAW)%hb,#....#>....#,#....#.............# ***,****,.,*#....#...# ,,*+****,..##....#....>.# ,,+,,,,,,........#.....# ,,*.#)%hc(.' ,,*.#....(.# ,,*[.'.......#'##### ,,*#.......#.....0.0),**+****####....#.......#. ,,,,,,**,,,*#....#.......#,*,,,,......#.......#....##,*,,.>......#.......#######,*,,..#.......#.....#,*)%hf.#.......#.....#,*.#.......'.....#,*,#.......#.....#)%hwrA4.8 (1)%hr)%huC _Found a robe.*%h*%hX*%h:*%h7*%h*%hJ*%h!*%h#*%hU$*%h%*%h(*%h**%hM+*%h,*%h.*%h0*%hY1*%h2*%h4*%h6*%h7*%h8*%h:*%h=*%hs>*%h?*%hC*%hgE*%h#F*%hjG*%hrI*%hJK*%hK*%h'M*%hN*%hP*%hhQ*%hR*%h{T*%hjV*%h W*%h:X*%h\*%ha]**%h]*,,,,,,,,,,,,#....#...*%h=^**%h^;*,,,,,,,.....#....#... *%h"_P,,*,,,,,,,****,***#...##....#...*%h_w*****,,,,,#+####...##....#...*%h`.,,,,,*,,,,,+.....*%hu`#...*%h`7,,,,,*,,,,,#....*%hQa#...*%haN,,,,,*,,,,,#..............#...*%hLbn,,,,,*,,,,,#......[.......'...*%hbi,,,,,*,,,,,#..@...........# *%h8cv****+*,,,,,,,##+########....#*%hc0***,,,,,,##...##....#*%hd0 *,,,,,,#*%h_f....#... *,,,,,,#...>......#... *,,,,,,#...#... *,,,,,,#...#... *,,,,,,#...#... *...#...*%hi*%h2j57*%hj 3.0)*%h k '*%hwk ...*%hk .....*%hcl.#.....*%hl.#.....*%hEm.#.....*%hm.#.....*%hs*%hyt*%hu!======*%hu%8.8 (14*%hy*%h{ *%h|*%ho|A_As you open the door, it creaks loudly! You hear a shout!*%h  There is an open door here. _*%hX*%hn*%h,*%ho*%h*%hѦ*%h)*%hڧ*%h*%h!,*%h*%hЭ*%h*%h*%hȰ*%hر*%h*%hs*%h%*%hH*%h*%h$*%hӹ*%h̻*%h*%h8*%hʽ*%h*%h,*%h*%hi*%hP*%h*%h*%h*%h(*%hw*%h*%h*%h*%hO*%h *%h|*%h*%hN*%h*%h*%h:*%h*%h0*%h$*%h,*%h*%hc*%h*%h*%h*%h*%h*%h*%hY*%h*%h*%h*%h*%hA*%h*%h*%h *%h%*%h ,*%h`*%h*%h,*%h*%hU*%h*%h*%h*%h  *,,,,,,,,*,,,,*,,,,,,,*,,,, *,,,,,,,,#....#,,,,,,,*,,,, *,,,,,,,,#....#,,,,,,,*,,,, *,,,,,,,,#....#,,,,,,,*,,,,*%h-  *,,,,,,,,#....#,,,,,,,*,,,, *,,,,,,,,#....#,,,,,,,***** *,,,,,,,,#....#,,,,,,,*,,,, *%h ^*,,,,,,,,#....#,,,,,,,*,,,, *,,,,<,,,#@...#,,,,,,,*,,,,------ **%h x,,#....#,,,,,,,*,,,, *,,,,,,,,#....#,,,,,,,*,,,, *,,,,,,,,#....#,,,,,,,*,,,, *%h# *******,,,,,,,,#....#,,,,...####, *,,,*,,,,,,,#+##....######.....#+ *,,,*,,,,,,,#............#.....+ *,,,*,,,,,,,+............#.....# *%ht R*,,,*,,,,,,,#............#.....#*%h-85.8 (27*%h/K------6.8 (28*%hn _b - a scroll of blinking+%hGb+%hDl+%h-un+%hx,+%hgz+%h}+%h,+%h!+%h+%h*,+%h+%h}+%h,+%hx+%h+%h+%h+%hf+%h+%hސ+%hA+%h.+%hӓ+%h,+%h+%h7 _You open the door.+%h,4+%hL+%h @  There is an open door here.+%hȠ+%h1 _+%h/+%h+%h,+%hi+%hר+%h+%hT+%h+%h(+%h0,+%h+%h+%h.+%h+%hg+%h+%hl+%hҷ+%hs+%hɺ,+%h߻+%hIN _You now have 125 gold pieces (gained 13).+%h4+%h'+%hL+%h,+%h+%h +%h,+%h+%h+%h3,+%h++%hA+%h+%h+%h+%hB+%h+%hm+%h,,,* *,,#.. ,,,* *.....#,,,,+,,#.. ,,,* *,....####**,,,**,,,,#.. ,,,** **#......#****+**,,,,#.. ....# #......#,,,,,*,,,,,#.. ....# #......#<,,,,*,,,,,#.. ....# #......#,,,,,*,,,,,#.. ....########......+,,,,,*,,,,,#.. ....#...........@.#,,,,,*,,,,,#.. ....#.......#+#####,,,,,**,,,,#.. ....#.......+,,,,**,,,,,**,,,,*.. ....'.......#,,,,,*,,,,*,. ....#.......#,,,,,*,,,,,,,,,,,*, ....#.......#,,,,,*,,,,,,,,,,,*,, ....#.......#,,,,**,,,,,**,,,,*,, ....#.......#,,,,*********,,,,*,, ....#.......#,,,,**,,,,,,,,,,,*,,413.8 (274.8 (28 _m - a scroll of teleportation,%hS4,%hV,%hnZ* *,,,,,+,,,,*,#.* *..?..*,,,,*,#.* *.....#,,,,+,,,,,,,,,#.* *.....####**,,,**,,,,#. ,,** **#......#***#+#*,,,,#.# #......#,,...#,,,,,#.# #......#<....#,,,,,#.# #......#.....#,,,,,#.########.....@'...S.#,,,,,#.#.......#.....#,,,,,#.#.......#+#####,....#*,,,,#..#.......+,,,,**,,...#*,,,,*.. ...'.#,,,,,*,,,...,,,,,*,.. ...#.#,,,,,*,,,,..,,,,,*,,. S   adder (asleep) ...#.#,,,,,*,,,,,.,,,,,*,,.,%h[39;49m ...#.#,,,,**,,,,,**,,,,*,,. ...#.#,,,,*********,,,,*,,. 5.8 (1.0)  You open the door.6.8 (2 _An adder comes into view.,%h/I t  *..?.. *..... *.....#### **#......#***#+#,%hI #......#,,...# #......#<....# #......#.....##.....@'...S.#........#.....#..#+#####,....#,%hJ &...#......,%hK ,%hj   *..?.. *.....,%h- [ *.....#### **#......#***#+# #......#,,...#,%h  #......#<....# #......#.....##.....@'...S.#,%h. $........#.....#..#+#####,....#...#,%h+ 0......,%h ,%h ,%h ,%h ] _An adder is nearby!,%hP * *,,,,,+,,,,*,#. ,* *..?..*,,,,*,#. ,* *.....#,,,,+,#. ,* *.....####**,,,**,,,,#. ,,%hnP -** **#......#####+#*,,,,#.# #......#.....#,,,,,#.,%hP a# #......#<....#,,,,,#.# #......#.....#,,,,,#.##.,%hQ ...S.#,,,,,#.#..#.....#,,,,,#.#.,%haQ #+#####.....#*,,,,#.#.+,,,,**.....#*,,,,*.'.#,,,,,*....,%hQ ^*,.#.#,,,,,*.....*,,.#.,%hR #,,,,,*.......,,,,*,,.#.#,,,,**.....##,,,,*,,.#.,%hOR 3#,,,,*,,,,*,,.,%hWV H  Found a stone staircase leading up.,%hW ,%h'] <S..S,%h] 3=7.8 (1,%ha ,%h d r _The adder hisses angrily. _There is an open door here.-%hj* *,,,,,+,,,,*,#. * *..?..*,,,,*,#....< -%h&* *.....#,,,,+,#. * *.....####**,,,**,,,,#. ** **#......#####+#*,,,,#. .# #......#.....#,,,,,#. .# #......#<....#,,,,,#. .# #......#.....#,,,,,#. .#......'@S...#,,,,,#. .#.-%h#.....#,,,,,#. .#.#+#####.....#*,,,,#. .#.+,,,,*#.....#*,,,,*. .'.#,,,,,#.,,,,*,. .#.#,,,,,#.*,,. .#.#,,,,,#.*,,. .#.#,,,,*#.....##.,,,*,,. .#.#,,,,*,,,,*,,.-%h<8-%h)-%h<S _The adder closely misses you.-%h ?C9.7 (0.9-%hG-%hJ _You miss the adder. The adder barely misses you.-%h}  You claw the adder!  The adder is severely wounded.=-%h  20.6-%h-%hK _The adder misses you.-%h A&  -%hiAYou closely miss the adder. Your bite misses the adder.The adder is severely wounded.-%hA0-1.5-%h*G-%hIV _The adder completely misses you.-%his  You claw the adder!  You kill the adder!-%hve.-%h 7-2.4 _Trog accepts your kill.-%h-%h,e _Training target 5.5 for Unarmed Combat reached!-%h4-%h-%hH _No target in view!-%h4-%hz-%h#H _No target in view!-%hy4-%h -%h) H _No target in view!-%h4-%hF-%hH _No target in view!-%h܍ -%hr -%hg -%h -%h2 -%h % _-%hJ V  There is an open door here.-%h2 -%hۥ _-%h -%h -%hX ,-%h -%h1 -%h& ,-%h -%h- -%h޾ -%h; -%h4 -%h" -%h ,-%h -%hi -%h ,-%h -%h -%h2 ,-%h -%hi 3,,*,,,,,,,,,,*,*,,,, ,,*,,,*,,..........#,*,,,, ,,*,,,+,,..........#,*,,,, ,,*,,,*,,..........#,,,**,,,**,,, ,,*,,,*,,,,........#*****,,,**,,, ***,,,*,,,,,.......#,,,,*,,,,,,,, ***,,,*******#.....#,,,,*,,,,,,,, *,,,,,,* #.....+,,,,*,,,,,,,, +,,,,,,* #..@..#,,,,*,,,,,,,,- -%h' *,,,,,,* #.....#,,,,+,,,,,,,, *+**,,,* #.....####**,,,**,,, ,,,*,,,** ###......#####+#*,,, ,,,+....# #......#.....#,,,, ,,,#....# #......#<....#,,,, ,,,#....# .#.....#,,,, ,,,#....#######.'.....#,,,, ,,,#....#.............#.....#,,,,-%h .30.4 (8.0-%hU E-1.4 (9-%hF -%h a _n - a scroll labelled RUUB HINAPS-%h 4-%h -%h-%h n-%h-%h-%h-%hY,-%h=-%hL-%h!,-%h#-%hM)-%hI,,-%h--%h/-%h0,-%h1-%h(3-%h4-%hu4-%h4-%h6-%h7-%hH8-%h8-%h9-%hg;-%h;-%hi<-%h%h(w>%hU~#Level 3 of the Dungeon <<<<>>>>(Press ? for help) #....## ####...##.##...#### #....#...^..#.# ####..#####....###.).###....#####.##.########.# >%h[##.......####.).ß......).......##..# #.# #######...[###...###....#########.## #.# ####...##.##...#### ######..## #.#>%h ###..#.#..### #.....#..# #.# ##.###.###.....##.# #.# >%hRl#..#..##.....##.#####.# ##.#.###.....'.....##.# >%h#b#.#.##.....##..#.#..# #...##.....#.......## >%hˁ##.#####[....#.##..)######## #.# #####.......#<...@........# >%hs#.# ###..†..#####.#############.# #.# #...##### #.#...........#.# #.####.###>%h#.#.#########.#.# #......##.#.#.#######[#.# #########.#.#.......#.#.#>%h/ #...#.#####.#.#.# #####.# #.#.#.# #.#####...#.# #........)..# #############>%hh#....#.# ##'##.....# #.....# #.# #.##.####.# #.<.#.....# ####.....# .# #.##.#..#.# #...#.....####........##############.###)##.#..#.######...#.....'..'...)....'..............>...##.#.........'...#.....####........##%#####.#####.....##.#.#########...'.....# #....>...#....# #.....##............<..#.....# ####.....'..#.# #.....##......#...#..#.####### #.....#####..#.#.# #..#####.##...'......#.# ########'#...# #..#.#.###.....##.##...#.#.#..#.# #..........<.# #.##.#.........####.#....#.#.#.##.# #............# #.#......##.#....#.#......# #............# #.#########.####.#.#....#.#...#############...####.# #.# ##.#.####.#.### #...##...# #.# #.#...##...################### #...##.###### >%hj[34m#.# #######.###.##>..................).# #...##...)..# #.# ....##....##.#################.####'#############.######.#######.#####.##.#.# #........# #.##.......##.##.##.# #........# #.##.###.##########....##.# #........# #†##.###'#######.##.# ####'##### #....##....##.##.# #..################....##.##.# ##..#.........# ##....######>%h- =>>?%h7?%hE### ######..## #.#confidenceinterval the Scratcher #.....#..# #.#Felid of Trog **....#.....##.# #.#Health: 28/28 ========================#.....##.#####.#Magic: 6/6========================#.....'.....##.#AC: 1Str: 15#.....##..#.#..#EV: 22Int: 11#.....#.......##SH: 0Dex: 15?%h####[....#.##..)########XL:  5 Next: 50% Place: Dungeon:3 ####.......#<...@........#Noise: ==-------  Time: 2467.4 (0.0) ..†..#####.#############.#-) Teeth and claws .##### #.#...........#.#Nothing quivered ###.#.#########.#.#Quill #.#.#.#######[#.##.#.#.......#.#.##...#.#####.#.#.######.# #.#.#.##.#####...#.# _The gnoll misses you. _You climb upwards. _There is a stone staircase leading down here.  You claw the gnoll!  You kill the gnoll! _Trog accepts your kill.?%hp?%hX?%hX?%h6?%h,?%h?%hz?%h*,?%h?%h/?%h,?%h-?%h?%hZ,?%h?%h?%h ,?%h?%h?%h,?%h$?%h?%hO,?%hT?%h%?%h<,?%h@?%h?%h,?%h?%hk?%h,?%h?%h?%h ,?%h ?%h?%hg,?%h_?%h??%h,?%h ?%hD?%h,?%h?%h?%h)!,?%hg"?%h$?%h%,?%h&?%h3)?%h*?%h0?%h1?%h+4?%h5,?%h7?%hR9?%h:,?%ha<?%h>?%h-@,?%hVA?%hDGYou climb upwards. _There is a stone staircase leading down here.  You claw the gnoll!  You kill the gnoll! _Trog accepts your kill.  There is an open door here.?%h`F?%hF _?%hG?%h+J?%hK,?%hL?%h O?%hvP,?%h=Q?%hS?%hU,?%h+V?%h5Y@  There is an open door here.?%hZ?%h;[ _?%h+\?%h`c  You see here a +0 short sword.?%ha?%hb _?%hb?%hd?%hAf,?%h?g?%hi?%hj,?%hk?%hm?%hn,?%hbo?%hWq?%h$r?%hr?%hs?%ht?%hu?%h5v?%hv?%hNx?%hYy?%hy?%h?z?%h{?%hU|?%h|?%h9}?%h~?%h~?%hg?%h?%h?%hi?%h?%hM?%h?%h?%hX?%h˄?%h?%hJB?%ha?%h0?%h?%h?%h?%hɋ?%h9?%h?%ho?%h>?%h?%h"?%h?%h?%h0?%h?%hx?%hX?%hʓ?%h:?%h?%h?%hr?%h?%h?%hƘ?%h7?%h?%h  #......#...#..#.#######   #.##...'......#.# ###   #.##...#.#.#..#.# #..   #.#....#.#.#.##.# #..   #.#....#.#......# #..   #.#....#.#...#### ###   #.#.####.#.###   #.#...##...#######   ###.###.##@................--513.4 (4?%hQ6.0)   #....##.########.#   ####.##.##.#  #.##.#  ...# #.#  ###.##.#    #.##.#    #.##.#   #.###.# ?%h&9--?%h?%hc _There is a stone staircase leading down here.@%h@%h@%h=@%h@%hi84.4 (1.0) _@%h @%ha: *,,,,,,,,#....#....... #........#....#....... #........#....#..... @%hF#........#....#..... #........#....#..... #........#....#....... #........#....#....... #........#....#,,,,,,,4 #....@...#....#,,,,,,, #........#....#,,,,,,, #........#....#,,,,,,, #........#....#,,,,,,, ******#........#....#,,,,... *,,,*.......#+##....######.. *,,,#:..?...#............#.. *,,,#.......+............#.. *,,,*,,,,,,,#............#..@%h@%h@%h-5.1 (1.7@%ht @%h _You climb downwards.  Found a scroll of identify and a Codex of Conductivity. _There is a stone staircase leading up here.A%hI]4A%h_A%hcA%hk; _A%hFs,A%h|XA%hA%hPA%hA%hA%hA%hs #........#....# #........#....#,,,, #....<...#....#,,,, #........#....#,,,, #........#....#,,,, #........#....#,,,,****###........#....#,,,,*,,,#.......#+##....#####*,,,#:........*,,,#+............*,,,#........****+#........ *,,,..########......... *,,...+,,,,,*#+# *,...,*,,,,,*#....#......# *,..,,*,,,,,,.....#......# *,,,,,*,,,,,**..,,#......#A%hY21.1 (6.02.1 (7A%hA%h. _o - a scroll of identifyB%hkBRead which item? Scrolls  b - a scroll of blinking  l - a scroll of vulnerability  m - a scroll of teleportation  n - a scroll labelled RUUB HINAPSo - a scroll of identify [!] read|quaff|evoke[?] describe selectedC%hnC%hsC%hx#........#....#.... confidenceinterval the Scratcher #........#....#,,,, Felid of Trog **....#....<...#....#,,,, Health: 28/28 ========================#........#....#,,,, Magic: 6/6========================#........#....#,,,, AC: 1Str: 15#........#....#,,,, EV: 22Int: 11****###........#....#,,,, SH: 0Dex: 15*,,,#.......#+##....##### XL:  5 Next: 50% Place: Dungeon:4*,,,#:..@...#............ Noise: ---------  Time: 2522.1 (0.0)C%h{*,,,#.......+............ -) Teeth and claws*,,,#.......#............ Nothing quivered****+#.......#............ Quill *,,,..########............*,,...+,,,,,*#....#####+#. *,...,*,,,,,*#....#......# *,..,,*,,,,,,.....#......# *,,,,,*,,,,,**..,,#......#  _You see here a +0 short sword. _There is a stone staircase leading down here. _You climb downwards.  Found a scroll of identify and a Codex of Conductivity. _There is a stone staircase leading up here. _o - a scroll of identifyC%hC%h#kIdentify which item? (\ to view known items) Scrolls (select first with ?)  n - a scroll labelled RUUB HINAPS[?] describe selectedD%hD%h D%hW#........#....#.... confidenceinterval the Scratcher #........#....#,,,, Felid of Trog **....#....<...#....#,,,, Health: 28/28 ========================#........#....#,,,, Magic: 6/6========================#........#....#,,,, AC: 1Str: 15#........#....#,,,, EV: 22Int: 11****###........#....#,,,, SH: 0Dex: 15*,,,#.......#+##....##### XL:  5 Next: 50% Place: Dungeon:4*,,,#:..@...#............ Noise: ---------  Time: 2522.1 (0.0)D%h*,,,#.......+............ -) Teeth and claws*,,,#.......#............ Nothing quivered****+#.......#............ Quill *,,,..########............*,,...+,,,,,*#....#####+#. *,...,*,,,,,*#....#......# *,..,,*,,,,,,.....#......# *,,,,,*,,,,,**..,,#......#  _You see here a +0 short sword. _There is a stone staircase leading down here. _You climb downwards.  Found a scroll of identify and a Codex of Conductivity. _There is a stone staircase leading up here. _o - a scroll of identifyD%h(]  As you read the scroll of identify, it crumbles to dust.D%h)+3.1 (1D%h:2D%h3M _n - a scroll of tormentD%h! D%h XD%h ,D%hS ,D%h ,D%hG D%h 7 _You open the door.D%h# 4D%h& D%h* @  There is an open door here.D%h. D%h. _D%h0 D%h1 D%h5 ,D%hc6 D%h7 D%h.: ,D%hB; D%h= D%h? ,D%h@ D%hB D%hF ,D%h G D%hH D%hJ ,D%hK D%hM D%hP D%h`Q D%hR D%hX #.....########........#.....'.....##....#####+#.#.....#.....##....#......##.....#...........#......##.....#.....##..,,#......########.....#*,,,,#......# #......#,,,,,#......# #,,,,,#...... #...@..#,,,,,## ########*****## ######## D%h] 7363.0)D%h] %7.1 (14D%h!` D%h3f 0 _o - a wand of iceblast (3)E%hJE%hE%hXE%hBE%hWE%h,E%hnE%h,E%hlE%hE%h,E%hCE%hCE%h,E%hE%hE%h-,E%hE%hE%h,E%heE%hCE%hN,E%hE%hE%h,E%hE%hE%hE%heE%hE%hE%h+,E%hOE%hE%h ,E%h E%hf@  There is an open door here.E%h3E%h _E%hE%hE%h8,E%hE%h7 _You open the door.E%hT4E%hE%h"@  There is an open door here.E%hk%E%h% _E%h'E%h)E%h+,E%h,E%h.E%hR1,E%h~2E%h4E%hI7,E%h8E%hNE%hUXE%hW,E%h,YE%h [E%h-^,E%h`E%hbE%hBe,E%hgE%hAjE%hp,E%h^qE%hsE%hXE%hفE%hsE%hE%hE%ht *,,,,,,,,#....# #...(....#....#.. #........#....#... #........#....'... #........#....#...E%h[K #........#....#... #........#....#... #........#....#... #@.......#....#...69.1 (32 #........#....#...#........#....#...#........#....#,,,#....<...#....#,,,#........#....#,,,E%h #........#....#,,,#........#....#,,, #######........#....#,,,E%hE%hy-70.1 (33E%hE%hD _Found a stone.F%hW`F%hXF%hoF%hF%hF%h(F%hJF%hKF%h,F%hF%hWF%h=,F%hF%hF%h0 ,F%h F%h F%hF,F%hF%hF%h,F%hF%h^*,,,,,,,,,,,,,*,,,#.......**+***#######***,,,#.......*,,,,........#**,,,#######*,,,.........#,,,,,,* #*,,,....^....+,,,,,,* *,,,,........#,,,,,,* *,,,,...!....#+##,,,* *******#........#,,,** ####.....@..+....# ##........#....# ##........#....# ##........#....########.#........#....#........#...(....#....#.......##........#....#.......+#........#....'.......# #........#...#82.1 (123.1 (13F%h`i[37m _p - a scroll labelled ZAPRICEUXUF%h 4F%hK ,F%h BF%h F%hY ,F%h F%h F%h F%h! F%h F%h^ F%hZ ,F%h? F%h F%h ,F%hF%h ,F%h F%hn _g - 2 potions of lignification (gained 1)F%h4F%htF%hF%h,F%h"F%hxF%h!,F%h"F%h$F%h(,[39;49mF%h])F%h-,F%h$/F%h52v _d - 3 potions of heal wounds (gained 1)F%h54F%h5F%hh7F%h9,F%hw:F%h <F%h>,F%h{>F%h?F%hB,F%hBF%hDF%hTG,F%hfHF%hJ7 _You open the door.F%hM4F%h%OF%hQ@  There is an open door here.F%h8TF%hT _F%h1UF%hVF%hY,F%htZF%h5\F%h_,F%h `F%haF%hc,F%hdF%htg,F%hhF%hCjq _e - 5 potions of curing (gained 1)F%h@m4F%hqF%h.F%h,F%hIF%hݣF%h,F%hvF%h/F%hګ,F%hpF%hǮF%h{,F%hF%hF%h,F%hYF%h`F%hs,F%hF%hF%hlF%hF%hVF%hF%h,F%hWF%h @  There is an open door here.F%h:F%h _F%hF%hF%h,F%h*F%hF%h,F%hF%h<F%hn,F%h!F%hF%h,F%h.F%h F%h,F%hF%h;  There is a shaft here.F%h6 _F%h}F%hF%hF%hF%h,F%hF%hqF%h*,F%hF%h7 _You open the door.F%h 4F%h F%h@  There is an open door here.F%hF%hv _F%hF%hzF%h,F%hlF%hF%h,F%hyF%h9F%h,F%hF%hN F%hi",F%h"F%h]$F%h&,F%hW'F%h(F%h+,F%h+F%h"-F%h1/,F%h/F%h1F%h03,F%h3F%h7F%hk:,F%hm;F%hK=F%h @,F%h'AG%hfG%h,G%hG%hG%h,G%hnG%h2 G%h| ,G%h G%hG%hd,G%hG%heG%h,G%hG%h%G%h,G%hG%hG%hs,G%hG%hG%h7 ,G%h G%h!G%h#,G%h%,G%h8',G%h'G%hJ)G%h +,G%h+G%h[-7 _You open the door.G%h/4G%h\0G%h6@  There is an open door here.G%h|96 _G%h:G%h&=G%h>,G%hh?G%hDBG%hD,G%hDG%h~GG%hHI,G%hJG%hLG%h-N,G%hNG%hQG%h[S,G%hSG%hqVG%hbX,G%hYG%hj[G%hs],G%hQ^G%h`G%heBG%hjXG%h_qnG%hG%hiG%hG%hm,G%h'G%hG%ha,G%h_G%hG%hXG%h,G%hĠG%hG%hBG%h7 _You open the door.G%h4G%hG%h7You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.G%h*G%h _G%hG%hG%h)G%hG%hcG%hBG%hPG%hG%h,G%h~G%hY9...# #......#<jj..#,,,,,# ...# #......#.....#,,,,,# ...########......'.....#,,,,, ...#.............#.....#,,,,, ...#.......#'#####.....#*,,,, ...#.......+....##.....#*,,,,* ...'.......#.....#.......,,,,*, ...#.......#.....#........,,,*,, ...#.......#....@#........,,,*,, ...#.......#....##.....##.,,,*,, ...#.......#....#********,,,,*,, G%h>...#.......#....#*,,,,,,,,,,,*,, ...#.......######*,,,,,,,,,,,*,, ...#.......#,,,,,,,,,,,,,,,,,*,,. ...#,,,,,,,*,,,,**,,,,,**,,,,*,,. ...#,,,,,,,*,,,,**+******,,,,*,,. ...#,,,,,,,*,,,,,,,,,,,,*,,,,*...G%h7Y676.1 (97.1 (94G%h{G%h _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _q - a scroll of identifyG%h@m 4G%h n G%h_s G%h{ XG%h~ ,G%h G%h G%hE BG%hو G%h ,G%h G%h G%h3 ,G%h G%h0 7 _You open the door.G%hݛ 4G%h9 G%h @  There is an open door here.G%hѣ G%hu _G%h G%h G%hw ,G%hB G%hʬ G%h G%h G%hK G%hĵ G%hķ ,G%h G%hL G%hͼ G%hý ,G%h G%h ,G%hJ G%h G%h ,G%hn G%hh G%he ,G%hA G%hR G%h ,G%h G%h G%h# ,G%h G%h G%hJ ,G%hG G%h` G%h5 ,G%h G%h G%h ,G%h G%h G%h ,G%h G%h G%h G%h G%h G%h G%h ,G%hU G%h G%h ,G%hu G%h G%hv ,G%h* G%h 7 _You open the door.G%h G%hL #....#.......#,,,,,,,,,,,,,,,,,*, #....#.......#,,,.#*,,,,,**,,,,*, #....#.......#,,,.##+#*****,,,,*, #....#.......#,,,g...,,,,,*,,,,* #....#.......#,,,...,,,,,,#....# #....#.......#,,,..,,.....#....# #....#.......####.#**#...##....# #....######.....#'####...##....#.G%hL #.....@..............#.#.....#..............#.#.....#..............#.#.....#......[.......'.#.....#..............######+#.......##'########....#. g   hobgoblin (wandering)#......#####......##...##....#.#......# #......#..........#.#......# #......#...>......#.G%hE -701.1 (2G%h ,2.1 (25G%h G%h! _A hobgoblin comes into view. _There is an open door here.H%h ....#.######**, ....#.#.....,,,,,,,,,,,,*, ....#.#....#*,,,,,**,,,,*, ....#.#....##+#*****,,,,*,, ....#.......#...g*,,,,*. ....#.......#,.....,,,,,,#....#. ....#.......#,,...,,.....#....#. ....#.......####.#**#...##....#.H%h ######.....#@####...##....#.#.....'.#.#.....#.j#.#.....#..#.#.....#......['........#.....#..............#.. j   gnoll (wandering)#####+#.......##'########....#.. g   hobgoblin (wandering) .#......#####......##...##....#. .#......# #......#..........#.H%hԓ  A gnoll comes into view. It is wielding a +0 flail.H%h H%h .gj.j==3.1 (1.0)H%h׫ H%h  _The gnoll shouts! You hear a shout! x2 _There is an open door here.I%h4....#####*.,,,,,,,,*,,,,,#....##+####*,,#....g......,*,,,,*#...........,#............I%hA5}.......####@#**######.....#'####...###.....'......j.#.....#........#.....#........##...[.'g   hobgoblin (wandering) .........#.....#..........I%h5####+#.......##'##########...##I%h8I%h=J.gI%hU>6--4 _I%hBI%h$DI%hy#.#....#********,,,,*,,.#.#....#*,*,,.#.######**,,.#.#.....,,,,,,,,,,,,*,,.#.I%h{#....#*,,,,,**,,,,*,,.#.#....##+#####*,,,,*,,#.#............*,,,,*.#.#.....g#....#.#.#....@.......#....#.#.......####.####...##....#.######.....#'####...##....#.#.....'......j#.#.....#.....#.#.....#........#.#.....#......['. ........#.....#..............#. #####+#.......##'########....#.I%h~I%h=g.I%hkA--5I%hI%hI%h#.#....##.....##.,,,*,,.#.#....#********,,,,*,,.#.#....#*,*,,.#.######*I%hC*,,.#.#.....,,,,,,,,,,,,*,,.#.#....#*,,,,,**,,,,*,,.#.#....##+######,,,,*,,#.#......g.....#,,,,*.#.#.I%h9#....#.#.#............#....#.#.......####.####...##....#.######.....#'####...##....#.#.....'......j.......#.#.....#........#.j   gnoll (wandering)#.....#.........j....#.g   hobgoblin (wandering)#.....#......['. .......#.....#..............#.I%h} I%h( gjj.gThe hobgoblin shouts! The gnoll shouts!I%hV)E====6I%h4e _The hobgoblin misses you.I%hD  You scratch the hobgoblin.  You kill the hobgoblin!$jj.j 2 gnollsI%hj1=---7.0 (0.9I%hI%hW _Trog accepts your kill.I%h3#.#....#********,,,,*,,. .#.#....#*,,,,,,,,,,,*,,. .#.######*,*,,. .#.#.....,,*,,. .#.#....#*,,,,,**,,,,*,,. .#.#....##+######,,,,*,,. .#.#......$.....#,,,,*... .#.#......#....#. .#.#.#....#. .#.####.####j..##....#. .######.....#'####...##....#....>....#.....'......jj......#.#.....#........#.#.....#.#....(#.....#......['.#.....#..#. ###+#.......##'########....#.I%ht,I%hI%hj.j.jj 3 gnolls (1 polearm)I%hX----8.0 (1.0I%hI%h|I%hQL  You scratch the gnoll.  The gnoll is moderately wounded.I%hMI%hNS_j.. 2 gnollsI%hS3=9 (0.9I%h]XI%h[V _The gnoll completely misses you.I%h+s  You claw the gnoll!  You kill the gnoll!I%h@I%hZ.   gnollI%h&089.8I%h +I%hG-W _Trog accepts your kill.I%h78  You claw the gnoll!I%h jj 2 gnolls (1 polearm)  The gnoll is heavily wounded.I%h>)10.7I%hI%hK _The gnoll misses you.I%hs  You claw the gnoll!  You kill the gnoll!I%hI%hr).I%h@,965=1.6I%hI7m _Trog accepts your kill.I%hlv4I%hI%hH _No target in view!I%h=I%hI%hI%hSH _No target in view!I%hz I%h I%hބ I%hߌ I%hp  I%h^ I%h5 :_No target in view!J%h5M#.....##.*******#....#####*...,,,,,,,,.#*,,,,,**##+#####,,$,,,,*........)...........####.####...##. .######.....#'####...##....#....> Quill ..jj   gnoll (polearm).....0J%h6}j.--2.6 (1 _J%hJ%hزJ%h= |#.#....#********,,,,*,,. #.#....#*,,,,,,,,,,,*,,. #.######*,*,,. #.#.....,,*,,. #.#....#*,,,,,**,,,,*,,. #.#....##+######,,,,*,,. #.#......$.....#,,,,*... #.#......#....#. #.#.#....#. #.J%h$ ####.####...##....#. ######.....#'####...##....#....>....#.....'.......j......#......#.....#..............#.#.....#.......#....(#.....#......[.'......#.....#........#. ##+#.......##'########....#.j.--3J%h  Things that are here: _a +0 whip; a +0 flailK%h&.#....#*,,,,,,,,,,,*,,. .######*,*,,. .#.....,,*,,. .#....#*,,,,,**,,,,*,,. .K%h\#....##+######,,,,*,,. .#......$.....#,,,,*... .#......#....#. .#.)....#....#. .####.####@..##....#. #####.....#'####.j.##....#....> ....#.....'..............#......#.....#..............#.#.....#......#....(#.....#......['......#.....#........K%h3!#. #+#.......##'########....#. ...#####......##...##....#.K%hP16-----------==4 _The gnoll hits you with a +0 halberd!K%h(   You barely miss the gnoll. You bite the gnoll!  The gnoll is severely wounded.-5.5 (0.9K%hK%hS _The gnoll closely misses you.K%hb  You closely miss the gnoll.The gnoll is severely wounded.K%huz7=-----------6.4K%h1.l _The gnoll completely misses you.K%hƜ ......##+######.....$.....#...........#......)....##@..##.j.#>............................(.....[...................##'########...K%hsYou barely miss the gnoll.The gnoll is severely wounded.K%h=t......##+######.....$.....#...........#......)....##@..##.j.#>............................(.....[...................##'########...K%hyn  The gnoll is struck by your quills. The gnoll hits you with a +0 halberd!K%hUz~6/28 ---------=7.3K%h}K%hh$ K%h։H_* * * LOW HITPOINT WARNING * * *K%hK%hK%hDt _You are too injured to fight recklessly!K%hK%h8K%h^ _You are too injured to fight recklessly!K%h9 4K%h\E K%h^H ^ _You are too injured to fight recklessly!K%h 4K%h K%h˧ ^ _You are too injured to fight recklessly!K%h 4K%hG K%h ^ _You are too injured to fight recklessly!L%h4L%hQL%h?" _You are too injured to fight recklessly!Unknown command.M%hg  You scratch the gnoll.  You kill the gnoll!)M%hJ[---------73-8.2M%h M%hW _Trog accepts your kill.M%hf######*,*,,.#.....,,*,,.#....#*,,,,,**,,,,*,,.#....##+######,,,,*,,.#......$.....#,,,,*...#............#....#.#.......)....#....#.M%hph####.####...##....#. ####.....#'####.@.##....#....> ...#.....'..............#......#.....#.......#.#.....#....#....(#.....#......['.......##.....#........#.# +#.......##'########....#.# ..#####......##...##....#.## #......#..........#.#M%hSuM%h0vV--9.2 (1.0M%hM%hA  Things that are here: _a +0 halberd; a gnoll corpseM%h 4M%hM M%hu! 7=M%hA" M%h$ ,M%hd& M%h) ,M%h+ M%hO. ,M%h/ M%h2 j8=M%h.5 M%h8 ,M%hy: M%h= ,M%h? M%hB M%hiJ U -jj   gnoll (wandering) ..# #......#..........#.......# _You start resting.M%hP ,27.2 (8M%hZQ +8.2 (9M%h_  _A gnoll comes into view. It is wielding a +2 whip of flaming.Q%hQ.#....#*,*,,.######*,*,,.#.....,,,,,,,,,,,,*,,.#....#*,,,,,**,,,,*,,.#....##+######,,,,*,,.#......$.....#,,,,*.#............#....#.#.......)....#....# .......####.####@..##....#.... #####.....#'####.).##....#....>.#.....'.......#.#.....#....#.....#.....#.......#....(...#.....#......[.......'.  ....#.....#.............j#.  #+#.......##'########....#. .#####......##...##....#. j   gnoll (wandering).j9=9.2 (1Q%h46#.#....#********,,,,*,, #.#....#*,*,, #.######*,*,, #.#.....,,,,,,,,,,,,*,, #.#....#*,,,,,**,,,,*,, #.#....##+######,,,,*,, #.#$.....#,,,,* #.#......#....# #.#.......@....#....# #.......####.####...##....#.... ######.....#'####.).##....#....>.#.....'..............#.#.....#......#.....#.....#.......#....( .#.....#......[.'  .....#.....#..............#  ##+#.......##'########..j.# Q%h=Q%h>'30Q%hDQ%hI  Things that are here: _a +0 whip; a +0 flailQ%h .#.#....##.....##.,,,*,, .#.#....#********,,,,*,, .#.#....#*,*,, .#.######*,*,, .#Q%h .#.....,,,,,,,,,,,,*,, .#.#....#*,,,,,**,,,,*,, .#.#....##+######,,,,*,, .#.#$.....#,,,,* .#.#.#....# .#.#.......)....#....# .#.......####.####...##....#.... .######.....#'####.).##....#....>.#.....'..............#.#.....#.......#.....#.....#.......Q%h .#....(.#.....#......[.' ......#.....#..............#Q%hX Q%h -1 _Q%h Q%hlM...#.....##.*******#....######*.....,,,,,,,,Q%hnG..#*,,,,,**##+#####,,,,,,*........).... .#.......####.####...##....#..... Quill ''...... ........Q%hyQ%h+{&2Q%h Q%hxQ%h10/28==3.2 (2Q%hQ%h? _You now have 138 gold pieces (gained 13).R%hl-########.....#........#..'4.2 (1 _You open the door.R%h4R%hDR%hS%hS%hLevel 4 of the Dungeon <<<>>>^(Press ? for help)#........#....#.......'....##.....#*,,,,*.............###### #........#....'.......#.....#.......,,,,*,............#...##S%h> #........#....#.......#.....#........,,,*,,...........#...## #........#....#.......#.....#........,,,*,,...........#...## #........#....#.......#....##.....##.,,,*,,...........#...## #........#....#.......#....########*,,,,*,,......†....#...## #........#....#.......#....##.....,,,,,,*,,...........#,,,*S%h#........#....#.......#######....,,,,,,,*,,.......†...#,,,*#........#....#.......#.........,,,,,,,,*,,...........#,,,*#........#....#.......#....##..,,,**,,,,*,,...........#...##....<...#....#.......#....##'######,,,,*,,...........#...##........#....#.......#......@.....#,,,,*.............#...#S%h#........#....#.......#............#....#........>....#...##........#....#.......#.......)....#....#.............#...########........#....#.......####.####...##....#.............#...##...#.......#+##....######.....#'####.).##....#....>........#...##...#:......#............#.....'..............#.............#...#S%h}#...#.......+............#.....#..............#.............'...##...#.......#............#.....#..............#....(........#...#####'#.......#............#.....#......[.......'.......#'#####...##.....########............#.....#..............#.......#.........#S%h#.....'.....##....#####+#.......##'########..j.#.......#.........##.....#.....##....#......#####......##...##....#.......#.........#T%h T%hH B.#.......#.....#........,,,*,,... confidenceinterval the Scratcher .#.......#....##.....##.,,,*,,... Felid of Trog **.... .#.......#....########*,,,,*,,... Health: 10/28 ========---------------- .#.......#....##.....,,,,,,*,,... Magic: 6/6======================== .#.......#######....,,,,,,,*,,... AC: 1Str: 15 .#.......#.........,,,,,,,,*,,... EV: 22T%h Int: 11 .#.......#....##..,,,**,,,,*,,... SH: 0Dex: 15 .#.......#....##'######,,,,*,,... XL:  5 Next: 73% Place: Dungeon:4 .#.......#......@.....#,,,,*..... Noise: ---------  Time: 2734.2 (0.0) .#.......#............#....#..... -) Teeth and claws .#.......#.......)....#....#..... Nothing quivered .#.......####.####...##....#..... Quill .######.....#'####.).##....#....> ......#.....'..............#.....  ......#.....#..............#.....  ......#.....#..............#....(%hx 0m  ......#.....#......[.......'.....  _You start resting. _A gnoll comes into view. It is wielding a +2 whip of flaming.Things that are here: _a +0 whip; a +0 flail _You now have 138 gold pieces (gained 13). _You open the door.T%hnT%hKU%heM...#.....##.#######.........#######........#..............#....##.....#*#....##@######,,,,*,,,,,,*........).... .#.......####.####...##....#......#..................5.2 (1 _There is an open door here.U%h '.#.....#.,,,,*,.. #.#.....#.,,,*,,. #.#.....#........,,,*,,. #.#....##.....##..,,*,,. #.#....#########..,,*,,. #.#....##.*,,. #.#######*,,. #.#...............,,*,,. #.#....##.@...#*,,,,*,,. #.#....##'######,,,,*,, #.#............#,,,,*. #.#............#....#. #.#.......)....#....#. #.......####.####...##....#...... ######.....#'####.).##....#....>#.....'..............#.#.....#.#......U%h U%h -6 _U%h> U%h  U%hM .#.....#.,,,,*,. .#.....#.,,,*,,. .#.....#.,.,*,,. .#....##.....##...,*,,. .#....##...,*,,. .#....##.*,,. .#.*,,. .#.U%hO *,,. .#....##..@..#*,,,,*,,. .#....##'######,,,,*,,. .#............#,,,,*. .#............#....#. .#.......)....#....#. .####.####...##....#......#'####.).##....#....>.#.....'.#.#.....#.#.U%h_[ U%h\ O1=7U%h'd U%hf V%h#.....#.,,,,*,.#.....#.,..*,,.#.....#....*,,.#....##.....##....*,,.#....##....*,,.#....##.*,,.#.*,,.#.*,,.#....##...@.#*,,,,*,,.#....##'######,,,,*,,.#............#,,,,*.#......#....#.#.......)....#....#.####.####...##....#......#'####.).##....#....>.#.....'.#.#.....#.#.8V%hK'....##.....#*,,,,*..#.....#.,,..#,..#.....#.,..#,,.#.....#...........#,,.#....##.....##....#,,.#....#########....#,,......†#....##.#,,.########,,.#..........@......#,,.#....##.....##....#,,.#....##'######,,..#,,#......#,,,,#.#............#....#.>#.......)....#....#. .....####.####...##....#...... ###.....#'####.).##....#....>#.....'.#.V%hV%hݐ&9V%hxV%hOV%h#'#####.....#*,,,,#.'....##.....#*,,..#..#.....#.,,..#,..#.....#....#,,.#.....#...........#,,.#....##.....##....#,,..V%hZ#....#########....#,,......†#....##.#,,.########,,.†#.................#,,.#....##.....##....#,,.#....##'######....#,,#......#,...#..#............#....#.>#.......)....#....#. ....####.####...##....#...... ##.....#'####.).##....#....>V%hX'V%h''40V%h#.......)....#....#. ...####.####...##....#......V%h :12V%h B==1V%h V%h< ##'.....#,,,,,#......#.....#.....#.#'#####.....##....#.'....##.....##....#..#.....#...........#,..#.....#...........#,,.#.....#...........#,,.#....##.....##....#,,..#....#########@...#,,......†#....##.#,,..########,,.†#.................#,,.V%h2 #....##.....##....#,,.#....##'######....#,,#.#....#..#.....#....#.>#.......)....#....#.V%h <2V%h V%h W%hYM # ##'........#.....#.#'#####.....#'....##.....##....#..............#.............#######†....##.......######.....† ..#.................#,,............. '##....#3W%hCZu #......#<jj..#,,,,,#  #......#.....#,....# ###......'.....#.....#.......#.....#.....#.#'#####.....##....#.'....##.....##....#.#.....#.#.#.....#.#,,.#.....#......@....#,,.#....##.....##....#,,.......#....#########....#,,†.#....##...........#,,..#######...........#,,†.#.................#,,.#....##.....##....#,,.#....##'######....#,,.#.#....#.W%h^<4W%hgW%h #......#.....#,,,,,# #......#<....#,,,..#  #......#.....#,....# ####......'.....#.....#.......#.....#.....#.#'#####.....##....#.'....##.....##....#.#.....#.#.#.....#.#,,W%h.#.....#...........#,,.#....##.....##....#,,.......#....#########....#,,†.#....##.....#,,..#######.....#,,†.#.................#,,.#....##.....##....#,,.#....##'######....#,,W%hwW%h@=5W%hA%W%h'W%h ###......#####'#*,,..# #......#.....#,,,,,# #......#<....#,,,..#  #......#.....#,....# #####......'.....#.....#.......#.....#.....#.#'#####.....##....#.'....##.....##....#.#.....#.#.#.....#.#,,.#.....#...........#,,.#....##.....##....#,,.......#....#########....#,,†.#....##....#,,..#######...#,,W%h z.#.................#,,.#....##.....##....#,,W%h W%h& \3=6W%h W%h W%h|R H #.....######...##....####......#####'#*,,..# #......#.....#,,,,,# #......#<....#,,,..# #......#.....#,....# ######......'.....#.....#.......#.....#.....#.#'#####.....##....#W%hT .'....##...@.##....#.#.....#.#.#.....#.#,,.#.....#...........#,,.#....##.....##....#,,.......#....#########....#,,.#....##.#,,.#######...#,,.#.................#,,W%h\ W%h] &7W%h#c W%he W%hf #.....#....'.........# #.....######...##....####......#####'#*,,..# #......#.....#,,,,,# #......#<....#,,,..# #......#.....#,....# #######......'.....#.....#.......#.....#.....#.#'#####..@..##....#.'....##.....##....#.#.....#...#.#.....#.#,,.#.....#...........#,,.#....##.....##....#,,.#....#########....#,,.#....##.#,,.#######.#,,W%h?2W%hy3W%h48W%hy8W%h?;X%hk #.....#....#..j......#....< #.....#....'.........# #.....######...##....# # ###......#####'#*,,..# # #......#.....#,,,,,# # #......#<....#,,,..# # #......#.....#,....# ########......'.....#.....# #.......#.@...#.....# #.#'#####.....##....# #.'....##.....##....# '.#.....#....# #.#.....#.#,, #.#.....#...........#,, #.#....##.....##....#,, #.#....#########....#,, #.#....##.#,,X%hX%h\&9X%hX%hX%h,M'.j.#..j..<..#....'..... #.....######...##..###......#####'#*,,......#.,,..#<,, # #.....#, ########......'.......#'### X%h#'....###....#. '.......#.....#...........#,...... ########..X%h"X%hQ#h4==50X%hh)X%h+X%hpzM######.'.j...#..j..<....'..... #.....######...##..###......#####'#*,,.......#.,,.....#<,, # #......#, #X%hs#######'.........#'### #.......'....##.....##....#....... ..#.....##..X%hX%h&1X%hX%h9X%h ............#....#.# #######.....#....#.........# # #.....'....#...j.....#.... # #.....#....#..j......#....< # #.....#....'.........# #.....######...##....# ## ###......#####'#*,,..# .# #......#.....#,,,,,# .# #......#@....#,,,..# X%h .# #......#.....#,....# .########......'.....#.....# .#.......#.....#.....# .#.#'#####.....##....# .#.'....##.....##....# .'.#.....#.# .#.#.....#.#,, .#.#.....#...........#,,X%hG X%h &2X%hN X%h a _There is a stone staircase leading up here.X%h1LX%hR5=X%hX%h`,X%hrX%h{,X%hX%hX%hX%h<X%h7==X%hX%hiX%hX%hX%hX%hX%hX%h,X%h!X%h_ _You start resting.X%h1807.2 (55.0)X%hw8==8.2 (56X%hGX%h" _HP restored.Y%hjO=Y%h([  There is an open door here. _Y%h]Y%hr`Y%h`aY%hbY%hYeY%hhY%h iY%hjY%hmY%hoY%hpY%hzrY%hvY%hzyY%hzY%h{Y%h~Y%hhY%h'Y%hdY%hBY%hY%hY%hY%hҊY%hXY%hY%hMY%hY%hY%hcY%hY%h:Y%h6Y%hY%h(Y%hY%h7Y%hY%h Y%hmY%hY%hY%hէY%hY%hJY%hY%h%Y%hY%hUY%hY%h%Y%hĵY%hY%hY%hY%hY%hY%h׾Y%hY%hhY%h~Y%h9Y%hPY%hZY%hY%hyY%hY%hY%hY%hvY%hY%h Y%h{Y%h_You open the door.Y%hhY%h;Y%hY%hY%h Y%h Y%hThere is an open door here.Y%hyY%hm Y%h_Y%h Y%hY%hY%hY%hY%h?Y%h<Y%hY%hY%hY%h*Y%h2,Y%hY%hY%hY%hY%hY%hHY%hY%h$Y%hY%hY%hTY%hnY%hY%h Y%hy Y%h Y%hY%hY%hY%hY%h`Y%h Y%h!Y%h"Y%hK(Y%hO*Y%h +Y%h+,Y%ht1Y%h33Y%h3Y%h5Y%h:Y%h=Y%h=Y%h>Z%hZ%h Z%hZ%hZ%hG Z%h Z%h{Z%hZ%hZ%hZ%hxZ%hZ%hZ%h!Z%h"Z%h#Z%h(Z%h,Z%h,Z%h-Z%h3Z%hq6Z%h.7Z%hq8Z%hW=Z%hX@Z%hAZ%hdBZ%hLGZ%hIZ%h=JZ%hwKZ%hPZ%hRZ%hdSZ%hTZ%h(YZ%ha[Z%h'\Z%hR]Z%haZ%huZ%h{Z%hZ%h[Z%hZ%hHZ%hZ%hZ%hZ%h}XZ%hZ%h,Z%h[Z%h6Z%h,Z%hZ%h>Z%h,Z%hZ%h4Z%hz,Z%h[Z%hZ%h,Z%hZ%h(Z%h1,Z%hFZ%hZ%h6,Z%hkZ%hYZ%h,Z%h Z%hZ%h,Z%h.Z%hZ%h,Z%hZ%hZ%h,Z%hZ%h4Z%h,Z%hqZ%hZ%h4,Z%h Z%h3 Z%h,Z%hZ%hZ%h0,Z%hZ%h Z%h,Z%haZ%h"!Z%hA#....#....# ...........#....#........>....# ......)....#....#.............# ##.####...##....#.............#.. .#'####.).##....#....j.j......# .'..............#.............# .#..............#.............'..............#....(........#......[.......@.......#'#####..............#.......#...'########....#.......#... .....##...##....#.......#... .....#..........#.......#....## .....#...>......#.......#######jj 2 gnolls (wandering)....#..........#.......#.....#......#...%hpf40m.......#.#.....#......#..........#'.....#.. 81.2 (73  2 gnolls come into view.A gnoll is wielding a +2 whip of flaming.  The gnoll shouts! x2jj>..jjjj 3 gnolls (1 wandering)===2.2 (74 _A gnoll comes into view. It is wielding a +0 whip. _There is an open door here.[%h0 _Unknown command.\%hI##'######....#,,.#.#....#.............#......#....#........>....# .......)....#....#.......# ###.####...##....#......j......# ..#'####.).##....#...j>..# ..'..#.....j.# ..#..#.......' ..#......#....(........# ..#[.'.#'##### ..#..............#.###'########....#.#.##...##....#.......#......#..........#.......#....##. .#...>......#.......#######. .#....#.......#.....#. .#.#.#.....#.\%h#D \%h n---3.2 (1.0) _\%h]%h$VM.....##'#####]%h,,..> .......)..... ###.####...#...j#'####.).##j>.'j#.'.#....(........['.......#'#####]%h#............... ..##'########....#.......#.......... ..........#......]%hЩ]%hB---4]%h%]%hn]%h ?M.........,.....##'#####,,..> .......)..... ###.####...#...j#'####.).##j>.'j#.'.#....(........['.'##### ..#..............#.......#......... ...........#.....]%hC5^%hNM######†.........,.....##'#####,,..> .......)..... ###.####...#...j#'####.).##j>.'j#.'.#....(........ ..#......[.......'.......#'#####......#jj   gnoll6^%hȮ^%h....^%h*. ^%hP)######......^%h:|†.........,.....##'#####,,.^%hu.> .......)..... ###.####.....j#'####.).##j>.'j^%h#.'.#....(........[j'#####..........^%har##'########...##..^%h^%hnj^%h.'^%h\^%h7^%h^%h^%h=^%h? #######^%h?4†....#. ^%h@ ....^%hA.^%hB. ^%hC)######......^%huD†^%hsE0.........^%hZF,^%hEG .....^%hQH ##'#####^%h>I ,,^%h J.^%hJ.^%hK"> ^%hL9.......)....^%hM. ^%hN###.####..^%htO ...j^%hWP1#'####.).##^%hDQBj>.^%h'R'^%hS ..^%hSj^%hT #^%hU9.#.....^%hV '^%hzW.^%hXuj#....(........^%h\[''#####..........##'######^%hb^^%hh^%h'ij^%hi.^%hAj=j 2 gnolls^%hjj^%hUk^%h:l^%hl8^%hw^%hz^%h’^%h.....^%h.^%h9#######^%hՕ4†....#. ^%h(....##.....^%h. ^%h-)######......^%h˜†^%hP0.........^%h,^%hz .....^%h  ##'#####^%h ,,^%h..^%h.^%hN#> ^%hߝ:.......)....^%ht. ^%h###.####..^%h ...j^%h!1#'####.).##^%hBj>.^%h~'^%hУ#........^%hj^%h- #^%h.^%hϦ?j#.....^%h] '^%h.^%hX#....(........^%h[^%hj^%hH'#####^%h..........^%h^%h^%h^%hT^%hͻj^%hj.^%h j^%h'^%hݾ^%h9^%h^%h^%h,0^%hP1.^%hJ2..^%h3 .....#^%hJ`.^%h`#######^%h2b4†....#. ^%hb'....##....^%h%w. ^%hw(######.....^%hax†^%hx0.........^%h~y,^%h z .....^%hz ##'#####^%h%{ ,,^%h{.^%h:| .^%h|#> ^%h\}:.......)....^%hv~. ^%h###.####..^%h ...j^%hT#'####.).##....#...j>.^%h$'......jj#........#.....'^%h.j#....(........[''#####^%h:^%hj^%h}.^%hx^%h  90^%h^%hܩ^%hy .M........#.#######†....#. ..... ######.....†.........,.....##'#####,,..> .......)..... ###.####...##....#......j......#.j   gnoll......j#j.j 2 gnollsj.1^%ho ..........#.#######†....#. ..... ######†.........,.....##'#####,,..> .......)....#..... ###.####..j#......j#'####.).##....#...j>.'.....jj#.'^%h ^%h j^%hG .^%h j^%hĚ .^%h ^%h 2^%h) ^%h _%h/###....#.#...........#.#######†....#. ..... ######†.........,.....###'#####,,...> .......)....#...j. ###.####...#......j#'####.).##...j#...j>.'j#j.j.3_%h:_%h;_%h'#####.....##....#.#.............#.#######†....#. ..... ######†.........,.....###'#####,,...j> .......)....#..... ###.####..j#......j#'####.).##j>._%hӮbj.4_%hӹ_%h`%h......#.....#.....#. #'#####.....##....#. '....##.....##....#.# #.....#....#.# #.....#.#,,.# #.....#...........#,,.# #....##.....##....#,,...........# #....#########....#,,†....# #....##.#,,.....# #######.#,,†...# #.................#,,.# #....##.....##....#,,.# #....##'######....#,,.# #.#...j#......# j   gnoll #......#....#>....# #.......)....#....#.......# ####.####...##...j#......j......#j.j 2 gnollsj.5`%hX&#......'.....#.....#. .......#.....#.....#. .#'#####.....##....#. .'....##.....##....#. .#.....#....#. .#.....#.....#,,. .#.....#...........#,,. .#....##.....##....#,,........... .#....#########.@..#,,†.... .#....##.#,,..... .#######.#,,†... .#.................#,,. .#....##.....##....#,,. .#....##'######..j.#,,. j   gnoll .#.#....#...... .#......#....#>.... .#.......)....#...j#.......j 2 gnollsj.6`%hY #......#.....#.....# ##......'.....#.....#.......#.....#.....#.#'#####.....##....#.'....##.....##....#.#.....#...#.#.....#.....#,, ..#.....#...........#,, ..#....##.....##@...#,,...... ..#....#########....#,,†.#....##...........#,,. ..#######...........#,,†.#.................#,, ..#....##.....##....#,,   gnoll.#....##'######..j.#,, ..#.#....#. ..#......#..j.#>jj 2 gnolls.j.7`%hĴ  #......#<....#.....#  #......#.....#.....# ###......'.....#.....#.......#.....#.....#.#'#####.....##....#.'....##.....##....#.#.....#.#.#.....#.#,,.#.....#......@....#,,.#....##.....##....#,,.......#....#########....#,,†.#....##...........#,,..#######...........#,,†.#.................#,,   gnoll.#....##.....##.j..#,,.#....##'######....#,,.#.#.j..#.jj 2 gnolls.j.8`%hQ `%h_ #......#.....#.....# #......#<....#.....#  #......#.....#.....# ####......'.....#.....#.......#.....#.....#.#'#####.....##....#.'....##.....##....#.#.....#.#.#.....#.#,,.#.....#...........#,,.#....##.....##....#,,.......#....#########....#,,†.#....##.....#,,..#######.....#,,† .#..............j..#,, .#....##.....##....#,, .#....##'######.j..#,, `%h<9`%ha%hr###......#####'##....# #......#.....#.....# #......#<....#.....#  #......#.....#.....# #####......'.....#.....#.......#.....#.....#.#'#####.....##....#.'....##.....##....#.#.....#.#.#.....#.#,,.#.....#...........#,,.#....##.....##....#,,.......#....#########....#,,†.#....##....#,,a%h..#######....#,,.#..............j..#,,.#....##.....##....#,,a%ha%h!900a%ha%hQa%hur #.....######...##....####......#####'##....# #......#.....#.....# #......#<....#.....# #......#.....#.....# ######......'.....#.....#.......#.....#.....#.#'#####.....##....#.'....##...@.##....#.#.....#.#.#.....#.#,,.#.....#...........#,,.#....##.....##....#,,.......#....#########....#,,.#....##.#,,.#######....#,,.#..............j..#,,jj   gnolla%hv@1a%heza%h|a%h #.....#....'.........# #.....######...##....####......#####'##....# #......#.....#.....# #......#<....#.....# #......#.....#.....# #######......'.....#.....#.......#.....#.....#a%h=.#'#####..@..##....#.'....##.....##....#.#.....#...#.#.....#.#,,.#.....#...........#,,.#....##.....##....#,,.#....#########j...#,,.#....##.#,,.#######....#,,a%hHAj.a%h&2a%h0a%h@a%hL  #.....#....#.#....< #.....#....'.........# #.....######...##....# # ###......#####'##....# # #......#.....#.....# # #......#<....#.....# # #......#.....#.....# ########......'.....#.....# #a%h .......#.@...#.....# #.#'#####.....##....# #.'....##.....##....# '.#.....#....# #.#.....#.#,, #.#.....#...........#,, #.#....##.....##j...#,, #.#....#########....#,, #.#....##.#,,a%h a%h5 a%hՎ a%hɔ jj 2 gnolls.ja%h &3a%h a%h a%h # #.....'....#.#.... # #.....#....#.........#....< # #.....#....'.........# #.....######...##....# ## ###......#####'##....# .# #......#.....#.....# .# #......#<....#.....# .# #......#.....#.....# .########......'@....#.....# .#a%hZ.......#.....#.....# .#.#'#####.....##....# .#.'....##.....##....# .'.#.....#...........# .#.#.....#.....j.....#,,   gnoll .#.#.....#...........#,, .#.#....##.....##....#,, .#.#....#########j...#,,a%ha%h<a%hBj.j 2 gnollsj.a%h&4a%h?a%hb%h5/b%h0#####b%h1#b%h2'b%h4,...#....<...#....'..... # #.....######... ## ###......#####'##......#.b%h6......#< #......#@.#######'.........#'#####'....##.....##....#. .b%h@M'j......#,....j.....b%hPNjb%h O.b%hOjb%hwP.b%hQb%hLR5b%h`Wb%hYb%h^*a....... #######'.#<....'..... # #.....######... ## ######'##. #......#..#######......'.........#'#####.....#'....##....j##....#. .'......#,.j.....b%hR.b%hX7b%h8jb%h9.b%h:jb%h<.b%h>b%h%?6b%hGb%hL b%hMb%h>NS_There is a stone staircase leading up here.b%hj.j.7 _b%hb%h ,b%h wj.j.b%h$ &8b%h# b%h c%hj.j.9c%h9 4c%h5B c%h D c%hO Aj.c%hP /=10c%h=X c%h` ### ######..## #.#  #.....#..# #.#  #.....##.# #.#  #.....##.#####.#  #.....'.....##.#  #.....##..#.#..#  #.....#.......##  ###[....#.##.j)######## 3 ####.......#<...@........# .†..#####.#############.#  #.#...........#.# ## #.#.#########.#.#  #.#.#.#######[#.# #.#.#.......#.#.# j   gnoll #...#.#####.#.#.#%h4d'39;49m #####.# #.#.#.# #.#####...#.# _The gnoll misses you.c%h|c%h-c%h$1.7 (2.5c%h'c%hQ c%h c%h9_You climb upwards. c%h=U_There is a stone staircase leading down here.d%hI  You scratch the gnoll.=2.6 (0.9 _The gnoll is lightly wounded.d%he}  You scratch the gnoll. You claw the gnoll!  The gnoll is almost dead.The gnoll hits you with a +2 whip of flaming!d%hM g18---------3.5d%h/ d%h * _The gnoll burns you.d%hI v  You scratch the gnoll.  You kill the gnoll!d%hT C)d%hf S---------804.4d%ho m _Trog accepts your kill.d%hX 4d%h d%h2 H _No target in view!d%hR/ 4d%ha4 d%hyE H _No target in view!d%h 4d%h d%h H _No target in view!d%h4d%h d%h%H _No target in view!d%h}d%h1~d%hUd%hH _No target in view!d%h.4d%hd%hC _No target in view!e%hM..##### ### ######..#..#..#..##.# #...##.#####'.....##e%h[##..#.#..# #.......##  ###[....#.##.@)####### ####.......#<...>........†..#####.############# .#####......... ###.#.#########.#.#e%he%h<-5.4 (1.0 _e%hre%hk% _ Things that are here: _a +2 whip of flaming; a gnoll corpsee%h _ ### .## #.....#....##.#..##.#####...'.....####..#.#.#.......#####[##.))######## ####.......#<...@........e%h -) Teeth and clawsNothing quiveredQuill #.#####...#.#e%h) e%h+ u9=-6 _e%hs4 e%h8 c _There is a stone staircase leading down here.e%h7I 4e%hyK e%h3U ne%hW e%hZ ,e%h/] e%h` e%hHa l20==e%hc e%hg ,e%hj e%h9m ,e%ho e%h t e%ht e%h w e%hz 1==e%h} e%hI ,e%h e%h0 ,e%h e%hk ,e%h e%h P=e%h e%hǎ e%h% &2e%h e%hX ,e%h e%h ,e%h e%h ,e%hǛ e%h b3=e%h! e%h e%hQ e%hP e%hA e%h e%h e%h[ e%h e%h¨ e%h e%h i4==e%h/ e%h e%hU e%h e%ha e%h e%h e%hδ e%h/ e%h> e%h e%h i5==e%h e%h ,e%h e%h ,e%h} e%ho ,e%h e%h 6==e%hi e%h+ ,e%hA e%hP ,e%h e%hZ e%h e%h e%hr 7==e%h e%h ,e%h e%h ,e%h e%h ,e%h= e%h& e%h :=e%h e%h _ _You start resting.e%h 053.4 (37.0)e%hl Z8=4.4 (38e%h e%h " _HP restored.f%hw Jf%hm G5.4 (1.0)f%hƠ f%h\f%hg]8............#....#.........#..... f%h]&#######.....#....#.........#..... f%ho^F# #.....'....#.........#..... f%h^P# #.....#....#.........#....< f%hY_P# #.....#....'.........#..... f%h_Z# #.....######...##....#..... f%hC`z## ###......#####'##....#..... f%h`.# #......#j....#.....#.....f%h(a4 f%ha.# #......#@....#.....#..... .f%hb{# #......#.....#.....#.....f%hbk###......'.....#.....#..... f%h c.#.............#..j..#.....#..... f%hc[.#.......#'#####.....##....#..... f%hc.#.......'....##.....##....#..... jj 2 gnolls (1 wandering) f%hqd[.'.......#.....#...........#,.... f%hdQ.#.......#.....#...........#,,... f%hOe(.#.......#.....#...........#,,...f%hef%hff%h"g=f%hgf%hl f%hm  f%hmYou climb downwards.  f%hnThe gnoll shouts!f%hqsf%h{jf%hA|.f%h|jf%h}!f%hf%h====f%h`&6.9 (2.5f%hlf%h f%hL f%h1_The gnoll completely misses you. f%h,I_There is a stone staircase leading up here.g%h0 4g%h g%h g%hj.=---7.9 (1.0g%h{g%hd( ### ######..## #.#  #.....#..# #.#  #.....##.# #.#  #.....##.#####.#  #.....'.....##.#  g%h#.....##..#.#..#  #.....#.......##  ###[....#.##.))######## 3 ####.......#<...@j.......# .†..#####.#############.#  #.#...........#.# ## #.#.#########.#.#  #.#.#.#######[#.# #.#.#.......#.#.# j   gnoll #...#.#####.#.#.# #####.# #.#.#.# #.#####...#.# _The gnoll completely misses you.g%h:---g%hzh%h35-9.4 (2.5h%hsh%h} _You climb upwards. _There is a stone staircase leading down here.h%h:  You scratch the gnoll.  The gnoll is heavily wounded.=60.3 (0.9h%h?h%hAR _The gnoll barely misses you.h%h;  You closely miss the gnoll.The gnoll is heavily wounded.h%h h%h; g15------------=h%h 1.2h%h h%hY 9 _The gnoll hits you with a +0 flail!h%h s  You claw the gnoll!  You kill the gnoll!h%h1 C)h%h 6=-----------7-2.1h%hi h%h W _Trog accepts your kill.h%h - _No target in view!i%hi%hKi%hqi%hH _No target in view!i%h04i%h7i%hDni%hKGi%hL,i%hVOi%hSi%hOT_7==i%hSWi%h[,i%h^i%hb,i%hCfi%h\h,i%hLji%helP=i%h ni%h,pj8=i%hqi%hs,i%h7ui%hQx,i%hlzi%h|,i%h.~i%h5u9==i%hi%h,i%hi%h,i%hi%h܌,i%hii%hf20==i%hi%h,i%hוi%hɗ,i%hi%hR,i%hߜi%hݞ1==i%hi%h,i%hdi%hY,i%h i%hi%hi%hi%hl2=i%hĵi%hF,i%hi%h,i%hi%h,i%h;i%hPb3=i%hi%h,i%hi%h,i%hmi%h,i%hi%hP=i%hi%hub4=i%hi%h,i%hi%hG,i%hi%h,i%hfi%h5==i%hi%h,i%hi%hi,i%hi%h,i%hi%h6==i%hi%h{,i%hi%h,i%hi%h],i%h; i%hF 7==i%hi%h,i%hi%h,i%hi%hi%hxi%hi%h h - _You start resting.i%h%23011.1 (49.0)i%h&8==-2.1 (50i%ht*i%h+" _HP restored.j%hV4j%haj%hxgj%hsp13.1 (1.0)j%hisj%hn............#....#.........#..... #######.....#....#.........#..... # #.....'....#.........#..... # #.....#....#.........#....< # #.....#....'.........#..... # #.....######...##....#..... ## ###......#####'##....#..... .# #......#j....#.....#.....4 .# #......#@....#.....#..... .# #......#.....#.....#.....###......'.....#.....#..... .#.............#.....#.....#..... .#.......#'#####.....##....#..... .#.......'....##.....##....#..... j   gnoll .'.......#.....#...........#,.... .#.......#.....#...........#,,... .#.......#.....#...........#,,...j%hq:=j%hF|\  You climb downwards. The gnoll hits you with a +0 club!j%h&18---------==4.6 (2.5 _The gnoll barely misses you. _There is a stone staircase leading up, spattered with blood here.j%he  You scratch the gnoll.j%h{5-5.5 (0.9j%hj%h] _The gnoll is heavily wounded.k%ht@-  You scratch the gnoll.  The gnoll is almost dead.2---------------6.4k%hHk%hK8 _The gnoll hits you with a +0 club!k%h'k%hk%hʼnk%h^ _You are too injured to fight recklessly!k%h/ _You are too injured to fight recklessly!k%h\ 4k%hF t _You are too injured to fight recklessly!k%h  _You are too injured to fight recklessly!k%hk%hk%hk%h^ _You are too injured to fight recklessly!l%h< l%h=_You are too injured to fight recklessly!  You claw the gnoll!  You kill the gnoll!l%hWDl%hD^)l%hPl%hPH-----957.3l%hSl%hUW _Trog accepts your kill.l%hjnM#####...## ....... #######'.#<....'..... # #.....######...# ## ######'##< #..#######......'.. .#.............#.....#.....#.....## #.......-8.3 (1.0l%ht  Things that are here: _a +0 club; a gnoll corpsel%h6 l%h7 l%h8 l%h: l%hB 3=l%hC l%h D l%h@E l%hG l%hG l%hH l%hJ l%hJ l%h L l%hpN l%hN :=l%hP l%hR l%hS T4=l%hkT l%h*V l%hV l%hW l%h`Y l%hY l%hZ l%h\ l%hZ] l%hd^ l%h` l%ha L5=l%hb l%h!e l%he l%hf l%hth l%hh l%hi l%hTl l%hl l%ho l%hr l%hr T6=l%h!t l%hv l%hw l%hx l%hz l%h{{ l%h| l%h l%h l%h l%h l%h _7==l%h l%h l%hk l%h l%h l%h3 l%hi l%hŸ ;8==l%h[ 9==l%h% l%h l%he |=l%h l%h; O20=l%hP l%h- -j   gnoll (wandering)l%h Jjl%h8 % l%h V # < # #  #####'#l%h #@....#50.3 (32.0) #<....# l%h W#.....#'.....##.....##.....##.....##..... l%h0 I_You start resting.m%h${  <   m%h$W#####'# #@....# #<....# #.....#m%h%'.....##.....##.....##.....##.....m%h&m%h.m%hs2\ _A gnoll is nearby!n%h!....#..... ####### # '#<'.#####...## ## ###......#####'# .# )....#..######'...............#..#'#####'.... .'#.....j.....#, .#..,j.1.3 (1.0) _ _There is a stone staircase leading up, spattered with blood here.o%ho%ho%h-o%hIo%h$@j.o%h9,-2 _o%h,o%h; ### ######..## #.#  #.....#..# #.#  #.....##.# #.#  o%hB> M#.....##.#####.#  #.....'.....##.#  #.....##..#.#..#  #.....#.......##  ###[....#.##.))######## 3 ####.......#<...@).......# .†..#####.#############.#  #.#...........#.# ## #.#.#########.#.#  #.#.#.#######[#.# #.#.#.......#.#.# #...#.#####.#.#.# #####.# #.#.#.# #.#####...#.#o%h> 7=o%hE o%h [1=3.8 (2.5o%h o%h̙ } _You climb upwards. _There is a stone staircase leading down here.o%hb4o%h5o%hno%ho%h9,o%h3o%h/"l2=o%h7%o%hj),o%h,o%h}0,p%h/3=p%h37p%hC^4==5==6==p%hfXp%h7== _You start resting.81.8 (28.0)8==2.8 (29 _HP restored.p%hq4p%hyp%hG3.8 (1.0)p%hp%hJk W............#....#.........#..... #######.....#....#.........#..... # #.....'....#.........#..... # #.....#....#.........#....< # #.....#....'.........#..... # #.....######...##....#..... ## ###......#####'##....#..... .# #......#)....#.....#.....4 .# #......#@j...#.....#..... .p%hk |# #......#.....#.....#.....###......'.....#.....#..... .#.............#.....#.....#..... .#.......#'#####.....##....#..... .#.......'....##.....##....#..... j   gnoll (wandering) p%hxl .'.......#.....#...........#,.... .#.......#.....#...........#,,... .#.......#.....#...........#,,...p%hm :=p%hx jj  You climb downwards.  The gnoll shouts!p%h* L====5.3 (2.5p%h[ p%h _The gnoll misses you. The gnoll barely misses you. _There is a stone staircase leading up, spattered with blood here.q%hq%hb=---6.2 (0.9q%hq%h  _You barely miss the gnoll. The gnoll barely misses you.q%hXi e  You scratch the gnoll.q%hq I---7.0 (0.8q%hMz q%h} ` _The gnoll is moderately wounded.q%hV  You completely miss the gnoll.The gnoll is moderately wounded.q%h +9 (0.9q%hV q%h w _The gnoll is struck by your quills. The gnoll closely misses you.q%hu  You scratch the gnoll.  The gnoll is almost dead.q%h) -8.7 (0.8q%h q%h V _The gnoll completely misses you.q%h" s  You claw the gnoll!  You kill the gnoll!q%h e)q%h q%h f............#....#.........#..... confidenceinterval the Scratcher #######.....#....#.........#..... Felid of Trog **.... # #.....'....#.........#..... Health: 28/28 ======================== # #.....#....#.........#....< Magic: 6/6======================== # #.....#....'.........#..... AC: 1Str: 15 # #.....######...##....#..... EV: 22Int: 11 q%h L## ###......#####'##....#..... SH: 0Dex: 15 .##......#)....#.....#..... XL:  5 Next: 102% Place: Dungeon:4 .##......#@)...#.....#..... Noise: =--------  Time: 3089.6 (0.9) .##......#.....#.....#..... -) Teeth and claws .########......'.....#.....#..... Nothing quivered .#.............#.....#.....#..... Quill .#.......#'#####.....##....#..... .#.......'....##.....##....#.....  .'.......#.....#...........#,....q%h   .#.......#.....#...........#,,...  .#.......#.....#...........#,,...  _The gnoll is struck by your quills. The gnoll closely misses you.You scratch the gnoll.  The gnoll is almost dead. _The gnoll completely misses you.You claw the gnoll!  You kill the gnoll! _Trog accepts your kill.You have reached level 6!q%hE /  --more--r%h32/327/726 1%  _Your fur grows into a thick mane.s%hMs%hHl  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   3.4   4.0   0              s%h b * Unarmed Combat   5.7   6.0   0   e - Evocations   0.0   0.8  +1      f + Shapeshifting 2.2   4.2  -2           c - Dodging   4.0   3.0  +3       d - Stealth   0.0   0.5  +4              s%hb                                                                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [s%h[0;10;1m/] auto|manual mode [*] useful|all skills [!] training|cost|targetsu%hAu%hu%h&............#....#.........#..... confidenceinterval the Scratcher #######.....#....#.........#..... Felid of Trog **.... u%h*B# #.....'....#.........#..... Health: 32/32 ======================== # #.....#....#.........#....< Magic: 7/7======================== # #.....#....'.........#..... AC: 2Str: 15 # #.....######...##....#..... EV: 22Int: 11 ## ###......#####'##....#..... SH: 0Dex: 15 .#u%h:#......#)....#.....#..... XL:  6 Next:  1% Place: Dungeon:4 .##......#@)...#.....#..... Noise: =--------  Time: 3089.6 (0.0) .##......#.....#.....#..... -) Teeth and claws .########......'.....#.....#..... Nothing quivered .#.............#.....#.....#..... Quill u%h4B.#.......#'#####.....##....#..... .#.......'....##.....##....#.....  .'.......#.....#...........#,....  .#.......#.....#...........#,,...  .#.......#.....#...........#,,...  _The gnoll completely misses you.You claw the gnoll!  You kill the gnoll! _Trog accepts your kill.You have reached level 6! u%hV_Your fur grows into a thick mane.u%hu%hu%h<u%h} u%hA14u%h5u%hw7F _Unknown command.u%h{ 4u%h u%h u%h u%h % _u%h$ u%he( u%h+ ,u%h7. u%h06 u%h7 ,u%h9 u%h= u%hO u%hP u%hHT u%hU ,u%hV u%hZ u%h[ ,u%h\ u%h_ u%h` ,u%hb u%he u%h(f ,u%hg u%hi u%h;k ,u%hk u%hn u%ho ,u%hp u%hs u%h'u ,u%h0v u%hXy u%hz ,u%h| u%h~ u%hY ,u%h u%h u%h ,u%h` u%h u%hv ,u%h u%h Xu%hb u%hV ,u%hW u%h u%h ,u%h u%hռ u%h ,u%h u%h @  There is an open door here.u%hg u%h _u%hO u%he u%ha ,u%h u%hy u%ht ,u%h- u%h' u%h ,u%h u%h u%h u%h{ u%h= u%h u%hr u%h u%h u%h u%hy u%h u%h u%h u%h u%h> u%h u%h u%h% ,u%h1 u%h u%h! ,u%h u%h u%h u%h u%h u%h u%h ,u%h u%h: u%h ,u%h u%h" u%h ,u%h9 u%h u%hL ,u%h u%h u%h u%h9 u%h u%h u%h ,u%h  u%h^ u%h  ,u%h u%h! u%h# ,u%h% u%h' u%hd( u%h( u%h) u%h+ u%h- u%h{- u%hB. u%h~0 u%h2 u%hz2 u%h13 u%h4 u%h5 u%h(6 u%h6 u%h8 u%h29 u%h9 u%h#: u%h>< @  There is an open door here.u%hS= u%h= _u%h> u%h? u%h@ u%heA u%hA u%hB u%hC u%h`D u%hD u%hE u%hF u%hBG u%hG u%hN u%hO ,u%hJP u%hR u%hS ,u%hPT u%hV u%hW ,u%h4X u%hZ u%h[ ,u%h\ u%h_ @  There is an open door here.u%h=a 6 _u%hib u%hd u%he ,u%hUf u%hi u%h'j ,u%hj u%hm u%hn ,u%ho u%hr u%hTs ,u%h8t u%hv u%hw ,u%hx u%h"{ u%h| ,u%h} u%h u%hV ,u%h9 u%h u%h˅ ,u%h u%h u%h3 ,u%h u%hi u%h ,u%h u%h u%h ,u%h u%h5 u%hp ,u%hN u%h u%h ,u%h̜ u%h u%hc ,u%hA u%hb u%h ,u%h@ u%h u%h̨ ,u%h u%h, u%h3 ,u%h u%hB u%hu ,u%hW u%hL u%h ,u%h u%h/ u%h u%h u%hD u%hݼ u%hd ,u%h u%h u%h ,u%h1 u%h u%h ,u%hV u%h= u%h ,u%h{ u%hx u%h u%h' u%h u%h# u%ha u%h u%h u%hN u%h^ u%h u%hz u%hF u%h u%h* u%h u%h u%hL u%h u%h u%hJ u%h u%h? u%h u%h u%h u%h u%h u%h u%h ,u%h u%h u%hY ,u%h u%hc u%h0 ,u%h u%hk u%h% ,u%h u%h u%h= u%h u%h u%h9 ,u%h u%h N _You now have 154 gold pieces (gained 16).u%hj Ju%h u%h ,u%h~ u%h u%h u%h u%hm u%h u%h! ,u%h@" u%hT$ u%h)              ****###########  u%h* i####,,,..........#####  ...#,,,.........@'..g#  -..#,,,..........#...#  ...#,,,..........#,..#  ...#,,,..........#,,.#  ...#,,,..........#,,,#  ...#,,,..........#****   g   goblin (asleep) ...#,,,..........#  ..#.............#  ..#.............#  u%h/ K 187.6 (98.0)  You open the door.u%h=0 F-8.6 (99u%h\3 u%h6 u _A goblin comes into view. It is wielding a +0 dagger.v%h\~      ****##  ,,,.#####  #,,,...g#  #,,,.#...#  #,,,.#...#  #,,,..#...#  #,,,.v%hf..#...#  #,,,...#####  #,,,...#  #...#  #..#  v%hwoG9.6 (1.0)v%hƑQ _There is an open door here.v%h       ****###  ,,,.#####  .#,,,.'@.g#  .#,,,.#...#  .#,,,..#...#  .#,,,...#...#  .#,,,....#...#  .#,,,..........#####  .#,,,..........#  .#.......#  .#.#  90 _v%hv      ****####  #,,,.#####  #,,,.'.@g#  #,,,.#...#  #,,,...#...#  #,,,..........#...#  v%hw#,,,..........#...#  #,,,..........#####  #,,,..........#  #.#  #.#  v%h{<1v%hv%hv%h  You pounce on the unaware helpless goblin!  You mangle the goblin!!  You kill the goblin!v%he)v%hR-2.5 (0.9v%h v%h1 W _Trog accepts your kill.w%hTJw%hH _No target in view!w%hE _No target in view!w%h@ _No target in view!w%h4w%hw%hH _No target in view!w%hZ4w%hw%hH _No target in view!w%h4 _w%hi5w%h7m _No target in view! _ There is an open door here.w%hE9w%h9 _w%h:w%hk<w%h>Bw%ha@w%hAw%h[Bw%hTE,w%hG,w%hI,w%hJw%h_Kw%hM,w%h{Nw%hOw%hQw%hRBw%hUw%h/aw%hb,w%hcw%hjw%hkw%h4lw%hlw%hsw%h&uw%huw%hvw%h|w%h}w%h3~w%h~w%hDžw%hw%hhw%hw%hPw%h̏w%h(w%hw%hw%h2,w%h™w%h w%hw%hw%hw%hzw%h,w%hSw%h!w%h~,w%hzw%hLw%h,w%hw%hw%h,w%hw%hcw%h ,w%hjw%hnw%h,w%hw%hw%h,w%h?w%hw%h3,w%hRw%h,w%hw%hw%hw%hw%hC,w%h?w%hw%h*,w%hw%h3w%h@4,w%hU6w%h;w%h;,w%h3=w%h]Bw%hoCw%hCw%hPDw%hIw%hJ,w%hKw%hQw%hhRw%hRw%htSw%hXw%hY,w%hZw%hb_w%hzq,w%hqw%hvw%h+x,w%hxw%h{}w%hXw%hV,w%hIw%hQw%h,w%hw%hw%h,w%h w%hzw%hј,w%hw%hw%h֟,w%hw%hեw%hrw%hw%hw%hȱ,w%h:w%hijw%hw%h],w%h`w%hw%h3,w%hw%hTw%h,w%hw%hw%h<w%hw%hw%hUw%hw%hIw%h9w%h=w%hw%hw%hw%hw%h:w%hw%hw%hw%h,w%hlw%hp@  There is an open door here.w%hw%h. _w%hw%hw%hw%hw%hw%hw%hw%h$w%hT+<w%hy/Bw%h1w%hn3,w%h4w%h*7w%h9,w%h=,w%h?,w%h>@w%hBL _There is an open door here.  w%hHL _w%hJw%hsKw%hKw%hNw%hdf...######.....#'####.).##....#... ........#.....'..............#... ........#.....#..............#... ........#.....#..............#... ........#.....#......[.......'... ........#.....#..............#... #####+#.......##'########....#... #......#####......##...##....#... #......# #....@.#..........#...259.5 (67.0)w%he......# #......#...>......#... #......# #......#..........#... #......# #......#..........#... #......# #......#..........#... #......# #......#..........#.........# #......############...####### ######## #### w%hfw%h$jw%hkg _There is an open door here. _Done exploring.w%h`4w%hcw%h ....'............'.0.0) w%hw%hZw%hg _There is an open door here. _Done exploring.x%h#4x%hx%hKRx%hLb _There is an open door here. _Done exploring.x%h,?x%hB{Read which item? Scrolls  b - a scroll of blinking  l - a scroll of vulnerability  m - a scroll of teleportation  n - a scroll of torment  p - a scroll labelled ZAPRICEUXUx%hEq - a scroll of identify [!] read|quaff|evoke[?] describe selectedy%h y%ht y%h L...######.....#'####.).##....#... confidenceinterval the Scratcher ........#.....'..............#... Felid of Trog **.... ........#.....#..............#... Health: 32/32 ======================== ........#.....#..............#... Magic: 7/7======================== y%h ........#.....#......[.......'... AC: 2Str: 15 ........#.....#..............#... EV: 22Int: 11 #####+#.......##'########....#... SH: 0Dex: 15 #......#####......##...##....#... XL:  6 Next:  1% Place: Dungeon:4 #......# #....@.#..........#... Noise: ---------  Time: 3259.5 (0.0) #......# #......#...>......#... -) Teeth and claws y%h #......# #......#..........#... Nothing quivered #......# #......#..........#... Quill #......# #......#..........#... #......# #......#..........#... #......# #......############... ######## ############ _There is an open door here. _There is an open door here. _There is an open door here. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  As you read the scroll labelled ZAPRICEUXU, it crumbles to dust.  It is a scroll of enchant weapon.y%h6 /  --more--z%ho{  You aren't carrying any weapons that can be enchanted.z%h!360.5 (1 _z%hz%hz%h z%hX iRead which item? Scrolls  b - a scroll of blinking  l - a scroll of vulnerability  m - a scroll of teleportation  n - a scroll of torment  q - a scroll of identify z%h [!] read|quaff|evoke[?] describe selected{%h{%h:{%hYF...######.....#'####.).##....#... confidenceinterval the Scratcher ........#.....'..............#... Felid of Trog **.... ........#.....#..............#... Health: 32/32 ======================== ........#.....#..............#... Magic: 7/7======================== ........#.....#......[.......'... AC: 2Str: 15 {%hk........#.....#..............#... EV: 22Int: 11 #####+#.......##'########....#... SH: 0Dex: 15 #......#####......##...##....#... XL:  6 Next:  1% Place: Dungeon:4 #......# #....@.#..........#... Noise: ---------  Time: 3260.5 (0.0) #......# #......#...>......#... -) Teeth and claws #......# #......#..........#... Nothing quivered {%h#......# #......#..........#... Quill #......# #......#..........#... #......# #......#..........#... #......# #......############... ######## ############ _Done exploring. _Done exploring. _Done exploring.  As you read the scroll labelled ZAPRICEUXU, it crumbles to dust.  It is a scroll of enchant weapon. _You aren't carrying any weapons that can be enchanted.{%hP  Okay, then.{%hp{%h6{%h. _|%hr= Where to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon }%hg,}%h+j...######.....#'####.).##....#... confidenceinterval the Scratcher ........#.....'..............#... Felid of Trog **.... ........#.....#..............#... Health: 32/32 ======================== ........#.....#..............#... Magic: 7/7======================== ........#.....#......[.......'... AC: 2Str: 15 ........#.....#..............#... EV: 22Int: 11 #####+#.......##'########....#... SH: 0Dex: 15 #......#####......##...##....#... XL:  6 Next:  1% Place: Dungeon:4 #......# #....@.#..........#... Noise: ---------  Time:[4}%hmh0m 3260.5 (0.0) #......# #......#...>......#... -) Teeth and claws #......# #......#..........#... Nothing quivered #......# #......#..........#... Quill #......# #......#..........#... #......# #......#..........#... #......# #......############... ######## ############ _Done exploring. _Done exploring.  As you read the scroll labelled ZAPRICEUXU, it crumbles to dust.  It is a scroll of enchant weapon. _You aren't carrying any weapons that can be enchanted. _Okay, then.}%hn}%hp}%h~}%h)}%ht }%h_}%h}%h}%h}%h}%h}%h }%h }%hThere is an open door here.}%h'}%h }%h_}%hK}%hɚ}%h}%hl}%h}%hݦ}%h}%h}%hh}%hܭ}%h}%h°}%h}%h}%h%}%hշ}%h#}%h}%h}%h}%h}%h}%h }%h}%h}%h}%h4}%h}%h}%h^}%h}%h}%h}%h}%h}%h}%h}%h/}%h_}%h}%h-}%h}%h}%h}%h}%h>}%hE}%h }%h}%h; }%h }%hh5There is a stone staircase leading down here.}%h}%h}%h }%hG_}%h}%h5}%h}%hl}%h}%hĊ}%hC" }%hWE          ##   .. }%hi>  #.   #..####.#   #...@...# 77.3 (16.8)   ##.###### }%hc2  ..   #.#   #   }%h[n     }%h@3_You climb downwards.}%hT}%h}%h[a _There is a stone staircase leading up here.}%hV  _}%h_ X}%ha }%hb }%hg ,}%h(j }%hBk }%h<  ###### ..... #..# #..####.#  #...<...#  ####.######  #....#  #.####  #@#   #.o...#   ##.####    o   orc (asleep) 84.3 (7.0)  An orc comes into view. It is wielding a +0 dagger..oo}%hi ====5.3 (8 _The orc shouts!~%hY  .....  #..#  #..####.# ~%hYG #...<...# ####.######  #....#   #.####~%hZ]  #####.#   #..o@.#  ##.####~%h^[  #     ~%hC\,   ~%hg~%hn1-=---6.3 (1~%ht~%hx8 _The orc hits you with a +0 dagger.~%h9 2=---7.2 (0.9~%h ~%h _You closely miss the orc. You claw the orc, but do no damage.%h!%h#Y28---8.1%h(%h,q _You barely miss the orc. The orc hits you with a +0 dagger.%h'  You scratch the orc. You claw the orc.  You kill the orc!%hC)%h029.0%h}%hW _Trog accepts your kill.%h.%h%h%hdH _No target in view!%hW%hMX%hX[%h^H _No target in view!%h %h %h %h %ht _9---%h %h %h %h %h %h! %h" %hU( %h!) %h2* %hV/ %h0 M30=%h2 %h@6 %h6 %h7 %h: %h: %h2; %h= %hm> %h? %hA %hB i1==%hC %hF %hF %hnG %hJ %hJ %h9K %hN %hN %h>O %hgR %h/ %h0 %hT3 %h@9 %h9 L #....# %hn: 6 #.#### %h; 3 #####.# %h; G #..)..# %hG< 3 ##.#### %h< 0 #.# %h= ? #.# ######%hE> v ##.####.)...##%h> O #.....%h? W #######.....##%h*@ 6 .....#%h@ 6 .....#%hA 6 .....#%hCB 7 .....#%hB cS   adder (asleep)%hC .....#%h(D ` .S...#%hD !%hJ  %h_K %hK 3.0 (3%hL .0)  %h:M -An adder comes into view.%h N %h(Q %hU %hVV S%hV S%hLW !%hW .%hX %hY $4.0 (4%h^ %ha  %hb %hc !_The adder hisses angrily.%h'r  #....#  #.####  #####.#  #..)..#  ##.####  #.#  #.# ######  ##.####.)...##  #....%hu.  #.....##  .....#  .....#  .....#  S....#  .....#  .....# %h~%h~+5.0 (1%h-%hN%h  #....#  #.####  #####.#  #..)..#  ##.####  #.#  #.# ######  ##.####.)...##  #.  #.....##  .....#  .....#  .....# %hb S....#  .....#   .....# %h%hY&6%hZ%h%h' %h kSS   adder%h &7%h %h %hD %hL cS.8%hR %hU %h7X #....#  #.####  #####.#  #..)..#  ##.####  #.#  #.# ######  ##.####.)...##  #....@S.  #.....##  %hSY.....#  .....#  .....# S....#  .....#  %h5f%hf.=9%hm%hnqS _The adder closely misses you.%h7+ %hQ, \28---9 (0.9%h0 %h3 ^ _You miss the adder. The adder bites you.%hf   You claw the adder!  The adder is severely wounded.The adder bites you but does no damage. The adder is struck by your quills.%h 1=20.8%h %h̕ V _The adder completely misses you.%h7 s  You claw the adder!  You kill the adder!%h? G†%hwe T---5-1.7%hpo %hw W _Trog accepts your kill.%h N-%hR %h H _No target in view!%h2 %h1 %hO %h H _No target in view!%h%h%hx%h%h%hA-9 _%h)%hM,%h%h ,%h %h,%h%hKc30=%h(%h,%h%h-!,%h8#%h',%h)%h.%h9/i1==%h0%hT4,%h`7%h:,%h?;%h=,%h?%hA2==%hB%hpE%hY%hY%hO[%h^` %h%a %ha=You see here an adder corpse.%he%ho6 _%ht%h@y%h.z%h"|%hc%h %h%h=%hU%hE%h%h%hy%h%h@%h%h%hV%h%h%h%h%hʥ%h%hX%h%hC%h%hj%h%h@%h͵%h%h%h0%hv%h*%h%h%h%h%h%h%h%h%hED #....# %h %h]. #.#### %h %h\7###.# %hK.)..# %hY1.####%h# %h..#%h .# %h}.# ####### ..# %h.####.)...########...##. %h....†...........@......j %h- %h=#####.....#%h ##. %h #.....#%hB ..# %h #.....#%hB .# %h #.....#%h %h*# %h #.....#%h$ %h dj   gnoll (polearm, wandering) %h4 #.....# %h  #%h! %h %h-%h46.7 (25.%h* 0)%h%h-%h%7.7 (26%h%h %h%h9Q_A gnoll comes into view. It is wielding a +0 halberd.%h%hG%hgR=j.%hfS18.7 (1.0)%hY%h&\%h<%hGs.9%h  #....# #.#####.# ..)..# #.#### # #.# .# #.# # ..# #.####.)...#...##...†...........#.....#...##. #.....# ..# #.....# .# #.....# #  #.....#  #.....#  #.....#%h=50%h6%h%h%} ) #....# #.#####.# #..)..# ##.#### #  #.# .#  #.# # ..##.####.)...#...##. #.....†%h`~ E.#.....#...##. #.....# ..# #.....# .#  #.....# #  #.....#  #.....#  #.....#%hh %h &1%h %h %h 4%h %hZ %h˚ ,%h %h ,%h %h ,%h %hS ,%h %hZ ,%h %h< ,%hڴ %h ,%hS %h{ ,%h0 %h ,%ho %h ,%hY %h ,%h! %h ,%hP %hO ,%h8 %h ,%hB %h ,%h %h/ ,%h %h9 ,%h %h- %h %h %h ,%h %h( ,%h %h ,%h %h ,%h %h ,%h %h %h[  jj   gnoll bouda (wandering) _You start waiting.%h 076.7 (25.0)%h,7.7 (26%h%hLx _A gnoll bouda comes into view. It is wielding a +0 club.%hV%hj.j%h;===8.7 (1.0)%h%hL- _The gnoll bouda shouts!%h  #....# #.####  #####.#  #..)..#  ##.#### # #.# .# #.# #######%h v ..#  ##.####.)...#j..##.  #.....†.  #.....#...##. #.....# ..# #.....# .#  #.....# # #.....#  #.....#  #.....#%hc z  The gnoll bouda gazes fiercely through you!%hH! .jYou feel your attacks grow feeble.%hY" ]---9Weak %h* %h. ' _You hear a shout!%hכ& #....# #.#### #####.# #..)..# ##.#### # #.# .# #.# ####### ..# ##.####.)...#...##. #.....†.j...... #.....#...##. #.....# ..#%hR #.....# .#  #.....# # #.....#  #.....#  #.....#  The gnoll bouda gazes fiercely through you! jj.j   gnoll (polearm)  You feel as though you will be weak longer.==-80 _A gnoll comes into view. It is wielding a +0 halberd.%hp@  #....#   #.####   #####.#   #..)..#   ##.#### #   #.# .#   #.# #######%hC* ..#   ##.####.)...#j..##.   #.....†.j.   #.....#...##.   #.....# ..#   #.....# .#   #.....# #   #.....#   #.....#   #.....#  %hF%hFH%hT.j.j%hU/--1%hL^%hb%h+  #....#   #.####   #####.#   #..)..#   ##.#### #   #.# .#   #.# ####### ..#  %hV  ##.####.)...#...##.   #.....†.j.j......   #.....#...##.   #.....# ..#   #.....# .#   #.....# #   #.....#   #.....#   #.....#  %h%hw%helj.j.%hIA--2%h{%h%h  #....#  #.####  #####.#  #..)..#  ##.#### #  #.# .#  #.# ####### ..#  ##.####.)...#...##.  #.....†%h.j.j.  #.....#...##.  #.....# ..#  #.....# .#  #.....# #  #.....#  #.....#  #.....# %h%h%hlj.j.%h&3%hپ%h%hZ   #....#  #.####  #####.#  #..)..#  ##.#### #  #.# .#  #.# # ..#  ##.####.)...#...##.%hr^   #.....†.j.j.  #.....#...##.  #.....# ..#  #.....# .#   #.....# #  #.....#  #.....#   #.....# %h` %h.c %h+l lj.j.%hl &4%hr %hu %h"*  #....#  #.####  #####.#  #..)..#  ##.#### #  #.# .#  #.# # ..#  ##.####.)...#...##.%hD,  #.....†.j.j.  #.....#...##.  #.....# ..#  #.....# .#   #.....# #  #.....#  #.....#   #.....# %h/%h1%h:lj.j.%hB&5%hQ%h  #....#  #.####  #####.#  #..)..#  ##.#### #  #.# .#  #.# # ..#  ##.####.)...#...##%hA  #.....†.@....j.j  #.....#...##  #.....# ..#  #.....# .#   #.....# #  #.....#  #.....#   #.....# %hZ%h`%hJlj.j.%h&6%h%hji  #....#  #.####  #####.#  #..)..#  ##.#### #  #.# .#%hk  #.# # ..#  ##.####.)...#...  #.....†@....j.j  #.....#...  #.....# ..#  #.....# .#   #.....# #  #.....#  #.....#   #.....# %hu%h j., swift)  The gnoll picks up the pace!%hi/==7%hX%h8* _You hear a shout! x2%h  #....#  #.####  #####.#  #..)..#  ##.####   #.# .  #.# ####### ..  ##.####.)...#...%h  #.....@.....jj  #.....#...  #.....# ..  #.....# .  #.....#  #.....#  #.....#  #.....# %hw.%h//&8%hY6%hw< _You hear a shout! _You see here an adder corpse.%h] g  #....#  #.####  #####.#  #..)..#  ##.####  #.#   #.# #######   ##.####.)...%h #  #....@†.....jj  #.....#  #.....#   #.....#  %h m #.....#  #.....#  #.....#  #.....# %hV %h @j.%hj 6--9 _%h %h %hE `  #....#  #.####  #####.#  #..)..#  ##.####  #.#  #.# #######   ##.####.)...#  #...@.†....j.j  #.....#  #.....#   #.....#  #.....#  #.....#  #.....#   #.....# %hW z  The gnoll bouda gazes fiercely through you!%h^ Cj.%hu^ B--90%hZd %hf k _You feel as though you will be weak longer.%hy@4%hG%hI%h!  #....#  #.####  #####.#  #..)..#%hg  ##.####  #.#  #.# #######  ##.####.)...#  #..@..†...j..j  #.....#  #.....#  #.....# %hy  #.....#  #.....#   #.....#   #.....# %h%h%h#jjj   gnoll (polearm, swift)%hj$&1%h*%h.%h  ####.######  #....#  #.####  #####.#  #..)..#  ##.####  #.#   #.# #######   ##@####.)...#######  #.....†..jj..j.....  #######.....#######  #.....#   #.....#  #.....# %h #.....#   #.....# #.....#%ha%hbjj.j   gnoll (polearm, swift)%h&2%h%hؗ%h  #...<...###.######... #.########..)..##.####  #@# ####### ##.####.)...########.....†.jj...j.....############%h; %h &3%h %h %h#### #...<...###.######... #.#########..)..##.####  #.# ####### #.####.)...########.....†.jj...j.....#############%hƄ%h|%h$&4%hҐ%h3%humM #### #...<...###.######... #.#########.##..)..###@####  #.# ####### #.####.)...#######  #.....†.jj...j.....%h*<5%h%h2%hm .....  #..#  #..####.#   #...<...#  ####.###### #....#  #.#### #####.#  #..@..#  ##.#### #.#  #.# ####### %hnr ##.####.)...######## #.....†.jj...j...... #######.....######## %hHv%hv&6%h{%h  Things that are here: _a +0 dagger; a +0 scale mail; an orc corpse%h .....  #..#  #..####.#  #...<...#  ####.######  #....#  #.####  #####.#  #..)@.#  ##.####  #.#  #.# #  ##.####.)...#. #.....†.jj...j. #######.....#. 7 _%hj%h%hQ ###### %he .....  #..#  #..####.#   #...<...#  ####.###### #....#  #.#### #####@#  #..)..#  ##.#### #.#  #.# #######  ##.####.)...########..  #.....†.jj...j........%h.  #######.....########..  #.....# . %h;%h&8%hb%h.%hM ######..... ####%h #...<...###.######...# #@##########..)..##.####  #.#%hG9%hM%hf _Your attacks no longer feel as feeble.%hz    ######  .....  #..#  #..####.#   #...<...# %hY ####.###### #.@..#  #.#### #####.#  #..)..#  ##.#### #.# %hL! #.# #######  ##.####.)...######## #.....†.jj...j.......%hպ>400%h&%h %h9    ######  .....  #..#  #..####.#  #...<...# %h(<  ####.######  #..@.#  #.####  #####.#  #..)..#  ##.#### # #.# .# #.# # ..# ##.####.)...#...# #.....†.jj...j.%h@ <1%hkD %hcF %h      ######  .....  #..#  #..####.#   #...<...#  ####@###### #....#  #.####%h5! #####.#  #..)..# ##.#####  #.# #  #.# ####### ..#  ##.####.)...########...##%h<2%h%hM%h      ######  .....  #..#  #..####.#   #..@<...#  ####.###### #....# %h% #.#### #####.# #..)..# ##.##### #.# # #.# ####### ..#%h%hN&3%h%h%hb      ######  .....  %h {#..#  #..####.#  #...@...#  ####.######  #....#  #.#### %h %h@ &4%hǽ %h a _There is a stone staircase leading up here.%hB 4%hK %h4 %hۊ %h ,%h jj   gnoll bouda%hğ o  ###### %ho |..... #..# #..####.#  #...@...# %h j5 ####.######  #....# %h ~#j#### #####.# #..)..# %hV 7#  #.#.#  #.# %h ] ..# _You start waiting.%hA ###### ..... #..# #..####.#  #...@...#  ####.######  #....#%hBT #j#### ##### #..)..#  #.#%h/CE #.#  %hD%hH%hKb _A gnoll bouda is nearby!%hE%hJj.%h-6 _%h%h%hA*%hb,%hM7.jjj   gnoll (polearm)%hK8&7%h?%h?C%h%h%hjj..8%hؙ%hK%h%hT%h6wj..j%h(&9%h%h%%h%h%h%hR%hj.=10%hM  ..#.....'..............#......... ..#.....#..............#......... ..#.....#..............#....(.... ..#.....#......[.......'.......#' ..#.....#..............#.......#. #.......##'########....#.......#. .#####......##...##....#.......#. .# #......#..j.......#.......#.4 .# #......#...@......#.......## %ha .# #......#..........#.......#. .# #......#..........#.......#. .# #......#..........#.......'. .# #......#..........#.......#. .# #......############.......## ## ############# _The gnoll bouda completely misses you.%h %h %h 5-2.2 (2.5%h %hP } _You climb upwards. _There is a stone staircase leading down here.%h` %hr_ You barely miss the gnoll bouda.%hNj24------==3.1 (0.9%h1%h > _The gnoll bouda hits you with a +0 club!%hҋ  You claw the gnoll bouda! You bite the gnoll bouda.  The gnoll bouda is severely wounded.%h&n3--------4.0%hޕ%h1> _The gnoll bouda hits you with a +0 club.%hF  You barely miss the gnoll bouda. Your bite misses the gnoll bouda.The gnoll bouda is severely wounded.%hH r19-----9%hUP %hS > _The gnoll bouda hits you with a +0 club.%h  You scratch the gnoll bouda.  The gnoll bouda is almost dead.%h (5.8%hޫ %ha \ _The gnoll bouda completely misses you.%hm   You claw the gnoll bouda!  You kill the gnoll bouda!%h1x C)%h M---166.7%h %h W _Trog accepts your kill.%h̑ Z####.....#'####.).##....#....>.#.....'.#.#.....#.#.....#.....#........#....(....#.....#[.......'.# ...#.....#..............#.# %h? 8+#.......##'########....#.# ..#####......##...##....#.# ..# #......#.#. ..# #......#...>......#.# ..# #......#.#.# ..# #......#.#.# ..# #......#.#.' ..# #......#..........#. ..# #......############.......# ### #################%h %hW 5-7.7 (1.0%h %hl  Things that are here: _a +0 club; a +0 robe; a gnoll corpse%h>.......####.####...##....#.... #####.....#'####.).##....#....>.#.....'.#.#.....#.#.....#.....#.......#....(...#.....#[.'. ....#.....#..............#. #+#.......##'########....#..#####......##@..##....#.%hO?.# #......#..).#..# #......#...>......#..# #......#.#..# #......#.#..# #......#.#. .# #......#..........#.  ...# #......############.......  #### ################ %h%hv20=-8 _%h]%h%h####.....#'####.).##....#....> ...#.....'..............#......#.....#.#.#.....#.#....(#.....#......['.......##.....#..#.# +#.......##'########....#.# %hX..#####......##...##....#.## #......#..@.......#.## #......#...>#.## #......#..........#.## #......#.#.## #......#.#.'# #......#.#.## #......############.# ### ######## ######### %h%h&9%h %h;  Things that are here: _a +0 club; a +0 robe; a gnoll corpse%hL|$..#.....'..............#......#.....#.#.#.....#.#....(#.....#......[.'.......#'#.....#........#.#. #.......##'########....#.#. .#####......##...##....#.#. .%h~# #......#..).......#.#. .# #......#.#.# .# #......#..........#.#. .# #......#.#.#. .# #......#.#.'. .# #......#.#.#. .# #......############.# ## ######## ######### %h݊D20 _%h%hHy _There is a stone staircase leading down, spattered with blood here.%h 4%h %h 1=%h %h ,%hp %hb ,%h! %h ,%h %h %h T2=%h %h ,%hf %h~ ,%h %hN ,%h %hi 23==%h %h ,%h %h8 %h %h %h; %h %h< %h* 4==%h %hX ,%h %hE ,%h@ %h8 ,%h4 %h l5=%h %h ,%h %h ,%h4 %h ,%h %hg %h L6=%h %hz ,%h! %h|# ,%h$ %h& ,%h' %h) 7==%hz+ %h, %h- %h- %h0 ,%h>1 %h3 %h3 %ho4 %h 6 %h6 i8==%h7 %hB9 %h9 %h: %h< %h#= %h[> %h:@ %h@ %hA %htC %hD V9=%hD %hF %h)G %hG %hI %hJ %hJ %hL %h%M %htN %hO %hxP M30=%hQ %hES %hS %hT %hW ,%hY %hZ ,%h\ %h^ 1==%he_ %ha ,%h@b %hc ,%h!e %hf %h_g %hh %h\n _ _You start resting.%hr 65.7 (45.0)2==6.7 (46%hv %h+x " _HP restored.%h 4%h ]7.7 (1.0)%h %h %h 6  %h" .  %h .  %h8 .  %h d  ###### %h Z  ..... %h z  #..# %hA   #..####.# %h 5 %h 3  %h 3# %hU   ####.###### %h   #.j..# %h!   #.####   #####.#   #..)..#j   gnoll (polearm)   ##. #   #.#.#   #.# #######..#%he %h =%h %h %h %h$ %hk% j%h& .%hI -9.2 (2.5%h& %hG } _You climb downwards. _There is a stone staircase leading up here.%h5      ######  .....  #..#  #..####.#  #..@<...#  ####j######  #....#  #.####   #####.#  #..)..#   ##.#### #   #.# .#   #.# # ..#j.70.2 (1.0 _%hX%hn |  You scratch the gnoll.  The gnoll is moderately wounded.=1.1 (0.9 _The gnoll is struck by your quills. The gnoll completely misses you.%hJ v  You scratch the gnoll.  You kill the gnoll!%h C$%hy G202.0%h W _Trog accepts your kill.%ha %hb %h,e %h[g H _No target in view!%h %hk %h %h H _No target in view!%h %h %h %h× H _No target in view!%hj 4%hX %h H _No target in view!%h8q 4%hw %hT{ H _No target in view!%h 4%h %h C _No target in view!%h 4%h` %h %h 4%hS%hAUnknown command.%hu      ######  .....  #..#  #..####.# %hw} #.@.<...#  ####.######  #....#  #.####  #####.#   #..)..#   ##.#### #   #.# .#   #.# # ..#%hR%hc<-3.0 (1.0 _%hƆ%hGk  You now have 164 gold pieces (gained 10).  Things that are here:%hUE-4.0 (2%h%h!r _a +0 halberd; a gnoll corpse%hK 4%h %h %ha X%h4 %h5 %h^6 %h6 %h 8 %h : %h: %hu; %h6> %h> %h'? %hA N _You now have 181 gold pieces (gained 17).%hC %h8D %hD %hF %hJ B%hJL %hN %hO %hO %hQ %hPS %hS %hJT %hU %hW %hL\ %hM] %hq_ %ha %heb %hb %h\d %hrf %hf %hkg %h2h %h_j %hj ,%hwm %h(s  .. .. .. #.## #... $# ... #.. .# #.##.. (# #..... .### ####....# S.. %hJt ........###.#  ..........@.#  ####.#.#####  #.......#  #....#..#  #.####..#  #............#S   adder (asleep)  ######..####.# #..####.# #.).<...#%hx 89.0 (15.0)  An adder comes into view.Found 7 stones and 14 gold pieces.%h .SS  The adder hisses angrily.%h 6==90.0 (16%h? %h V _The adder completely misses you.%hCe%hgEvoke which item? Wands  o - a wand of iceblast (3) Baublesc - 5 flux baubles Talismansa - a quill talisman (active)  i - a maw talisman [!] read|quaff|evoke[?] describe selected%h%h%htconfidenceinterval the Scratcher .. .. ..Felid of Trog **....#.## #... $#Health: 32/32 ========================... #.. .#Magic: 7/7========================#.##.. (#AC: 2Str: 15#..... .###EV: 22Int: 11####....# ...SH: 0Dex: 15%h........###S#XL:  6 Next: 20% Place: Dungeon:5..........@.#Noise: ==-------  Time: 3490.0 (0.0)####.#.#####-) Teeth and claws#.......#Nothing quivered#....#..#Quill #.#########..##............#S   adder######..####.##..####.##.).<...# _a +0 halberd; a gnoll corpse _You now have 181 gold pieces (gained 17).  An adder comes into view.Found 7 stones and 14 gold pieces.  The adder hisses angrily. _The adder completely misses you.%h P  Okay, then.%h%h%hC. _%hF The adder completely misses you. _Okay, then.  You claw the adder!  %hGThe adder is severely wounded.  The adder is struck by your quills. The adder bites you.  You are poisoned.%hHy29=====----%hIU9 (0.9Pois Quill %hQ%hT, _The adder poisons you!%hv  You scratch the adder.  You kill the adder!%hi .  Trog accepts your kill.%hm7----4-1.8%h %h$ _You feel sick.%hq %hr 8-%hQx %hk{ H _No target in view!%h[6-5--%hY%h-%h..%h -%h"j%hM..%hu.%h .%h] .....%hfj   gnoll (polearm, wandering)%h .%h`  .%h %hP %h %h%h) %h.. .. ..%hI %h#.## #... $#%hi %h... #.. .#%h %h%h (#%he %h#..... .### %h %h!####....# ... %h %hZ........###.#%h %hx-..........@.#%h %3.8 (2.0%h %h5,####.#j#####%h %h<%h %hJ %h%hU   %h  %ha!  %h! %hm"  %h" %h}# %h$ %h$%h% %h% %h<&#.).<...# %h&[_You start resting. You feel sick. x2%h}@ .. .. .. #.## #... $# ... #.. .#  (# #..... .###  ####....# ...  ........###.# ..........@.# ####.#j#####          #.).<-%h\ _A gnoll is nearby!%hc .. .. .. #.## #... $# ... #.. .#  (# #..... .###  %hVd####....# ...  ........###.# ..........@.# ####.#j#####  %hdl       %hg0 #.).<...#%h5 .. .. .. #.## #... $# ... #.. .#  (# #..... .###  ####....# ...  ........###.# ..........@.# %h%Q####.#j#####          #.).<%hZ%h%hy%h\ _A gnoll is nearby!%hQ .. .. .. #.## #... $# ... #.. .#  (# #..... .###  ####....# ...  ........###.# ..........@.# ####.#j#####          #.).<...#%hR; .. .. .. #.## #... $# ... #.. .#  (# #..... .###  ####....# ...  ........###.# ..........@.# ####.#j#####          #.).<%h\ _A gnoll is nearby!%hrO .#.#...# .. ....... #.## #....$# ... #.....# #.##....(#  #........#######....#.....#........###@# ............# ####.#j######.......#  #....#..#  #.#########..#  #............#  ######..####.#  You feel sick.j.j)===4.8 (1 _The gnoll shouts!%h'w........ .#.#...# .. .......#.## #....$#... #.....# #.##....(#  #........### ####....#.@...# ........###.#.............j...# ### ####.#.##### #.......# #....#..#  #.#########..# #............#######..####.#%h|%hY}84---5%h%h͂$ _You feel sick.%hw ##.............. .#.#...## .. .......#.## #....$#... #.....# #.##....(#  #.....@..### ####....#.....#  ........###.#.............j...# #### ####.#.##### #.......# #....#..# #.#########..# #............#%hz %hJ ujj   gnoll (polearm)%hn h3----6%hg %h $ _You feel sick.%hp ...##............ #.#...##.. ....... #.## #....$# ... #.....# #.##....(# #........#######..j.#.@...# %h 6........###.#.............j...# #### ####.#.##### #.......##....#..##.#########..##............#######..####.#%h03  You feel sick.%hj.j   gnoll (polearm)%hq22--7%ha%h[ _You are no longer poisoned.%h n...... #.#...##.. ....... #.## #....$# ... #.....# #.##....(# #...j....#######....#.....# ........###@#.................# #### ####.#.##### #.......# #....#%hi ..#  #.#########..#  #............#  ######..####.# %h| P.j%h) W23=8%hK %hN %h=b .#.#...##.. ....... #.## #....$# ... #.....# #.##....(# #....j...#######....#.....# ........###.#..... ..........@.# #### ####.#.#####  #.......#  #....#..##.#########..# #............#  ######..####.# #..####.# #.).<...#%h{>%h:G%hG&9%hTL%hN%hk1 .#.#...## .. ....... #.## #....$# ... #.....# #.##....(# #....j...### ####....#.....# .###.#..... .# #### ####.#.#####%h4 #.......# #....#..# #.#########..#  #.#  ######..####.#  #..####.#  #.).<...#%h[:%hW;(500%h[A%hD%hP`   .#.#...##   .. .......   #.## #....$#   ... #.....#   #.##....(#   #....j...### %h%a   ####....#.....#   .###.#.....   .# ####   ####.#.#####   #.......# %ha z  #....#..#   #.#########..#   #...#   ######..####.# %hZb  #..####.#   #.).<...#%hd %ho jj   gnoll (polearm)1%hv %hx %h$  .. .......   #.## #....$#   ... #.....#  %h  #.##....(#   #........###  ####....#.....#   ........###j#.....   %hN .....# ####   ####.#@#####   #.......#   #....#..#  #.#########..#  #............#  ######..####.#  #..####.#  #.).<...# ####.######%hw %h7 %h S.j%hK s4==2%hB %h %h #.## #....$# ... #..... #.##....(.......#######....#.....%h........###.#..............j..# #### ####.#.##### #.....@.# ##.########.........#####..######  #....#%h1%h j.j   gnoll (polearm)%h&3%h%h?%hwt@ .... #.##....(........#######....#.............###.#............j...# #### ####.#.##### .......# #....##.########.........#####..#### #..####).<..####.#####....####%huw%hȂ .jThe gnoll attacks as it pursues you!%hZ13---------==4%h%h"E _The gnoll hits you from afar with a +0 halberd!%h3 #.##....(#........#######....#.............###.#...............# #### ####.#j##### #.......# #....##.########.........%h4?#####..#### #..####).<..####.#####....#########.#%h>E--5%hQF%hH%h J #........###   ####....#.....#  ........###.#.....   ............# ####  ####.#j#####  %h  #.......#  #....#..#  #.#########..#  #...........@#  ######..####.#  #..####.#  #.).<...#  ####.###### #....#  #.#### #####.# #..)..#%hF %h P.j%h x14=----------6%h %hA %hG ####....#.............###.#..............# #### ####.#.##### .....j.# #.#.########.........#####..#### #..###).<..####.#####....#########.#..).#.####%hI %hM P.j%h$N &7%hQ %hU %h4%h%hA%h........###.#.............# #### ####.#.##### .......# #j#.#########..........#####..#### #.).<..####.#####....# ########.# ..).#.#### #.# ..j8%h%hw %hP %h7;.....# ####  %h  ####.#.#####   #.......# %h\  #....#..#  #.#########j.#  #............#  ######..####.#  #..####.#  #.).<.@.# ####.######  #....#   #.####   #####.#  #..)..#%h–2  ##.##%h ##%h#   #.# .#   #.# #######..#%h2%h%h.%h9j%hƤPj   gnoll (polearm)%hɥ%hT9%hZ%h%h   .# ####  ####.#.#####  #.......#  #....#..#  #.#..#  #.j#  ######..####.#  #..####.#  #.).<@..#  ####.######  #....#  #.####   #####.#  #..)..#   ##.#### #   #.# .#   #.# # ..#%hL h5==10%h %h %h V  .# ####  ####.#.#####  #.#  #....#..#  #.#########..#  #...........j#  ######..####.#  #..####.#  #.).@...#  ####.######  #....#  #.####  #.#   #..)..#   ##.#### #   #.# .#   #.# # ..#jj   gnoll (polearm)1 _There is a stone staircase leading up here.%h .j2 _%ht %h& $..#.....'..%h ......... %h &..#.....#..............#......... %h ..#.....#....%h T...#....(.... %h% Z..#.....#......[.......'.......#' %hب P..#.....#..............#.......#. %he d#.......##'########....#.......#. %h z.#####......##...##....#.......#. %hy .# #......#..[.......#.......#.%h 4 %h .# #......#...@......#.......## %h {.# #......#..........#.......#. %h {.# #......#..........#.......#. %h5 {.# #......#..........#.......'. %h {.# #......#..........#.......#. %hO t.# #......############.......## %hϮ ;## ####%hC ######%hȯ ### %hH %hİ %hȱ %hJ =%h %h\ %hM' %h' &4.3 (2.5%h6- %h#0  %h0 %h 1 _You climb upwards. %h{1 k_There is a stone staircase leading down, spattered with blood here.%h"4%h%%h26=%h"4%h9,%h~<%hq@,%hvC%h1Ib7=%hbp8=9==%hsB%h/z20==%hz%hL|,%h}%h5,%h%hA,%hF%h'%hL1=%h%hn%h%h%h%h%h%h%h%h%hj2=%h+%h),%h~%h),%h%h˜%h7%h%hk%hl23==%h8%hB%hE%h%h%h4==%hܱ,%hJ%h,%h%h,%h̺%h%h7V5=%h%h=,%hU%h%h%hj%h%hd%hO%hF%hL6=%h%h$%h%hr%h%h%h%h)%h%h%hA%hi7==%h%h%h%h%h%h%h%h%h%hP%h%hi8==%h%hN%h%h%hm%h%h%h%hF%hB%h%h%h9%hI=%hK %h %he%h%h%hh%h%hk%h%hm#%ha$%h$30%h%=%h&%h+(%h*%h+%h-%hR3%h'4%h$6%h8%h9%h;%h>%h?%hv@1%h A0==%hA%hC%hCF%hG%hI%hK%hL%heN%hxP%h&Q%hR%hX %hbY%hY%_You start resting.%hTZ%h^%h_78.3 (64.%h_ 0)%h`%h=a2%ha/==%hb%9.3 (65%he%h5h %hh%hi_HP restored.%hh 80.3 (1.0)%hJ%hׯ:  %hK. #### %hf  ####.#.##### %h/<  #%h(# %hf  #....#..# %hz  #.#########..# %h  #...........j# %h|  ######..####.# %h  #..####j# %ha5 %hܴ  #.).@...# %hW  ####.###### %h͵{  #....# %hC  #.#### %hj  #####.# %h)n  #..)..#%hcj   gnoll (polearm) %h;  ##.%hz %h*# %h<  #.#%hP.# %h[  #.# #######%h9 ..#%h%h%h%=%h%h(%h%h&.%hj%h%h5=1.8 (2.5%h%h _You climb downwards. The gnoll misses you. _There is a stone staircase leading up here.%h .# ####  ####.#.#####  #.#  #....#..#  #.#########..#  #...........j#  ######..####.#  %ha#..####.#  #.).<@j.#  ####.######  #....#  #.####  #####.# #..)..# %h%h`26-----2.8 (1.0%h%hk; _The gnoll hits you with a +0 halberd.%h  You completely miss the gnoll. You bite the gnoll.  The gnoll is lightly wounded.%hר -3.7 (0.9%h %hI V _The gnoll completely misses you.%h`e  You scratch the gnoll.%h(4.6%h%h ] _The gnoll is heavily wounded.%hQs  You claw the gnoll!  You kill the gnoll!%h@C)%he7/33-----85.5%h%h;W _Trog accepts your kill.%hW%h%h'%h-%h' %h%hr:_No target in view!%hV%hn_4%hH _No target in view!%h _No target in view!%h%_ _No target in view!%h+%h%hj%h%h %h%hv:_No target in view!%hUW%hcY%h@Z%ha%hf %h'g=_No target in view!%h54%h%hc%hS%hT%hU%hY%h\%h}%hD%h%h.%h%h+^4%hb%hNe%h_Unknown command.%h J%h3  _8=9==%hlX%hX%hi%h%hD%hW30=%h!%hw#,%h$%hG',%h(%h#+,%h,%h|/%h/L1=%h>1%h3,%hc5%hu7,%h8%h;,%h=%hA2==%hC%hD,%hF%hH,%h_I%hK,%hL%h7O%hOi3==%hP%hGT1 _HP restored.%hV4%hX%hZ_  You see here a +0 halberd.%hw]%h] _%h_%h`%hb,%h d%he%hg:=%hFh%h\i%hk%hm,%h%h?%hA,%hA%hFC%hE,%hE%h{G%hZI%hI%hBJ%hK%huM%h}S%hS%h,V%hX,%h3Y%hZ%h\,%h5]%h^%h`,%h,a%hc%he,%hf%hh%hj,%hk%hm%h(o,%ho%hYq%hs,%hgt%hv%hw%h}x%hx%hz%h{%hR|%h|%h}%h%h%h%hi%h ,%h%hV%h,%h%hG%h&,%h%h%h,%h-%hX%hד,%h%h%h{,%h%hL%hқ,%hQ%h%h,%h%h%h,%h%h¦%hb,%h%h[%hg,%h%hj%h3  ###########  #.........#  #......##.#  #......##.#####.## ###  #......##.........>...  #......##..#####......  #......##..#####......  #......##..... 707.1 (48  #......##...  #......##....... .....  #......##.....  #......##......... ... %hy###................# ## .........#.#...###.# ...........# .####.####....%hB8.1 (49%h%h׿; _Found a stone staircase leading down.%hH %h}M%h&R%hT%h%Y%hZ%h[,%hL\%hn]%h^,%h_%h`%hdX%hgX%h[l%hvj ###  #.#####  #.....#  #.###@#  ###########.# #...jjjj#.........#.############......##.#.....#  #......##.#####.########  #......##...>.....j   gnoll bouda (asleep)  #......##..#####........jjj 3 gnolls (asleep)  #......##..#####........  #................%h 27.1 (1  A gnoll bouda and 3 gnolls come into view.%ht jjjjjjjjjj 4 gnolls (1 missile, 1 wandering, s…)The gnoll bouda shouts! The gnoll shouts! You hear a shout!  A gnoll comes into view. It is wielding a +0 whip and quivering a throwing net.The gnolls pick up the pace!===8.1 (20 _The gnoll shouts!%h 4%hM %h F _Unknown command.%hV ###  #.#####%hV #...@.# #.###.#  ###########.# #...jjjjj #.........#.########### #......##.#.....%hIW#  #......##.#####.########  #......##.........>.....  #......##..#####%h^Y\. #......##..#####.%h`G9.1 (1.0)%hc%he* _You hear a shout! x2%h#  ### #.##### #..@..# #.###.# #.# #...jjjjj #.#.###########  #......##.#.....#  #......##.#####.#  #......##.>.....  #......##..#####.  #......##..#####.%h %h 1---30%h %h %hT ### #.##### #.@...# #.###.# ##.# #...jjjjj #.#.########### #......##.#.....# #......##.#%hEU"####.#  #......##.>.....  #......##..#####.  #......##..#####.%h0Y%hYB---1%h[%hb%h'^### #.##### #.....# #@###.############.# #...jjjjj #.........#.########### ###.#.....#  #......##.#####.######## #......##.........>..... #......##..#####..%h(......  #......##..#####. #......##.......%h1%h1&2%h5%h7%h*JU ###.#####....####.############@# #...jjjjj.........#.#############.#.....# #Quill #......##...####........%hR%hR&3%h#X%hZ%h'  ###.#####....##############.# #...jjjjj.........#@#############.#.....# ####.########%h' hQuill #......##...............%hf+ %h+ &4%h. %h/ %h }####.######.....# #.###.# ###########.# #...jjjjj#.........#.########### #......##.#.@...# #......##.#####.#########......##.........>..... #......##..#####........ %hL#......##.......#......##...#####......##.......#......##...#.##%h%h &5%h%h#### #.##### #.....# #.###.# ##.# #...jjjjj #.#.########### #......##.#..@..# #......##.#####.## %h$#......##...>..... #......##..#####........ #......##..#####........#......##......#......##...####........ %h.%hA1&6%h4%h7%hA### #.##### #.....# #.###.# #.# #...jjjjj #.#.########### #......##.#...@.# #......##.#####.## #......##.........>..... #......##..#####........ #......##..#####........#......##.........#......##...####........#......##........ 7%h%h%hW_ -### #.##### #.....# #.###.#  #.# #...jjjjj  #.#.###########  #......##.#....@#  #......##.#####.##  #......##.........>.....  #......##..#####........  #......##..#####........  #......##.........  #......##...####........  #......##.. 8%h1 4%h6 %h8 %h %hw %h %h. %h_ ###.#####....##############.# #...jjjjj.........#.#############.#.....# #####@#########.........>.....#..#####.......%h###....................  #......##...............%h%hU&9%h%hS)%hAe### #.##### #.....# #.###.############.# #...jjjjj #.........#.########### #%hi##.#.....#  #......##.#####.######## #......##.....@...>..... #......##..#####........ #......##..#####.. #......##............... #......##...####..... #......##............. #......##...#.##....... #......##............... ###.......#######%h%h3'40%h!%h $%hY ### #.##### #.....# #.###.# #.# #...jjjjj #.#.##### #......##.#.....# #......##.#####.# #......##%h.>..... #......##..#####. #......##..#####........ #......##....... #......##...####........ #......##..... #......##...#.##........  #......##. ####.#%h%h &1%h[%h%hM ### #.##### #.....# #.###.# #.# #...jjjjj #.#.# #......##.#.....# #......##.#####.# #......##%h.>..... #......##..#####. #......##..#####........ #......##.....  #......##...####.  #......##.  #......##...#.##.  #......##.  ####.#%h%h&2%hs%h3%h4  ### #.##### #.....# #.###.# #.# #...jjjjj #.#.# #......##.#.....# #......##.#####.%hͦ # #......##.>..... #......##..#####. #......##..#####........ #......##... #......##...####. #......##... #......##...#.##. #......##...  ####.#%h %h &3%h0 %hg  #.##### #.....# #.###.############.# #...jjjjj #.........#.########### ###.#.....#  #......##.#####.######## #......##.........>.....%h  #......##.@#####........ #......##..#####........ #......##....... #......##...####. #......##....... #......##...#.##. #......##.......####................#######..#.#...###.#%h0 <4%h %h^ %hS ....##############.# #...jjjjj.........#.#############.#.....# #####.########........>.....#####..........####.........#...###.#....................#5%hg!%h ##############.# #...jjjjj.........#.#############.#.....# #####.########........>.....#####...####.........####......#.##.....%h##.#..........###.####.####.....#####%h%h&6%h]%h~%h ###########.# #...jjjjj.........#.#############.#.....# #####.########........>.....#####...####.......####......#.##.........####.##.....###.........#.....#7%h!%hh)%h .........#.#############.#.....# #####.########........>.....#####...###.......%h[####......#.##.........#Quill ##.....########.#.##....(#%h<8%h %hka  ##.#.....# #####.########........>.....#####...##.....####......#.##......###..........#######..Quill ....#.....(##.......#........###%hk %htl &9%ht %hw %hY  ####.########........>.....#####...##.....####......#.##......####........#######..Nothing quivered....#Quill ####.##.%h S......###.######....#.....#%h =50%h= %h %hg4%h%hn%h%h ,%h%h,%h{%h,%h%h ,%h%h,%he%h,%h^%h,%h%h,%hV%h,%h%h%hbn%h%h!,%hC"%h$,%h%%h(,%h)%h,,%h-%h0,%hP1%h3,%h25%h7,%h^9%h<,%h=%h@,%hB%h3,%hp%h,%h%hw ,%h %h ,%h7%h,%h%hv,%h%hV,%h%h? %h%%h>%hD%hfE%hF%hJ%hP%hR%hV%hW%h,Y%h;\%h]%h^%hb%h%hJ%hUn%h%hs,%h%h,%h|%h,%h%h,%h7%h,%h%h,,%hx%hz,%hq%h ,%hO%h,%h%h\,%h%h,%h%h~,%h%h,%h %h,%h%h,%h %hu,%h%h,%hv%h,%h,%hf,%h%h;,%hK%h ,%h %hB%h2%h53%h.4%h7,%h8%h1;%h;%h<%hC?,%hdA%hB%h6C%hSD%hLn%h-M%h&P,%hJQ%hT,%h#V%hyX,%hY%h>],%h^%hqa,%hb%hf,%hsg%h^j,%hl%hn%h\v%h B%hB%h,%hLX%h,%h%ht,%h˜%h_,%h%h^k 849.1 (99.0) _You start waiting.%h150.1 (100.0)%h2%h[# _Done waiting.%h  ........>.....#####...#.......####.......#.##..%h ....##.......####........#########...#.#...###.# ..............#.####.#Quill ##...#....#............###.#.....%h_G1.0)%h%h,%hB #####...#.......####..%h.......#.##.....##.......###..#########.........#.#@..###.# ..........#.####.####.....#####Quill ....###.#.#................######%h %h&2%h%h%hX #......##..#####. #......##........ #......##...#### #......##............... #......##...#.##.. #......##............... ####................#######  ##.........#.#...###.#  #..............@.....#  ##.####.####.....##### %h .........#.....#  #######.#.##....(#  #.......#........#####.######....#.....#  #............###.#.....#..........######  ##.#######.#.#####%hi %h &3%h %h %h+.-#......##........ #......##...#### #......##............... #......##...#.##........ #......##...............  ####................####### ##.........#.#...###.# #...........# ##.####.####....@##### .........#.....# #######.#.##....(# %h.K#.......#........### ##.######....#.....# #............###.#..... #......###### ##.#######.#.#####.# #.......#%h3<4%hC8%hV;%h) ####.....#.##..##.......###...####### ##.........#.#...###.# ...........# ##.####.####.....##### %hq* #......... #######.#.##....(.......#........###Quill ...#.# #....#..#%hA2%h2&5%hs6%h8%hS9  ......##...#.##.##.......###..####### ##...#.#...###.# .......... ##.####.####.....####  #......... #######.#.# #%h> F.......#........### ##.######....#......Quill .####.#########..#%h@ %hNA &6%hE %hOH l _You see here 7 stones.%hg @ #.##..##.......###...####### ##...#.#...###.# ............ ##.####.####.....####  #......... %hկ #######.#.##....(.......#...## ##.######....#.....#............###.#......###Quill #............#%h %hH -7 _%hA %h %hG9m#......##........ ####..........####### #.........#.#...###.# ...........# ####.####.....##### .........#.....# %h:######.#.##....(# .......#........#########....#...@.# ............###.#....... ........###############.#.##### .# #.......# #.# #....#..# #.#########..# #............# ######..####.#%hC%hQD&8%hH%hK%hRj###...####### .........#.#...###.# ..........# ####.####.....##### .........#.....# ####.#.##....(# ......#........#########....#.....####### ...........###.#@..........################.#.##### .# #.......# .# #....#..# .#########..# ............#####..####.#  9%hKS%h4%h%hN%h= .# #.#...###.# ........# ####.####.....##### #.....# .#.##....(# #.### ######....#.....###########.#.%h ########## #.#.##### # #.# # %h %h} '60%h %hO %h .# #.#...###.# .# .####.....##### #.....# .#.##....(# #.### ....#.....########.###.#.###########.#.#####  #.# # 1%hg(.# #.#...###.# # .####.....##### #.....# .#.##....(# #.### ....#.....########.####.#.# ########### .#.#####  #.# # 2%hMQ# #.#...###.# # .####.....##### #.....# .#.##....(# #.%h.### ....#.....########.# ###.#.# ########### .#.##### #.# # %h~%h3%h/%h%h8]`# #.#...###.# # .####.....##### #.....# .#.##....(# #..### ....#.....########.# ###.#.# %h^########### .#.##### .# # %hh%h;i&4%hn%hq%h# #.#...###.# # ####.....##### #.....# #.##....(# #.### ....#.....########.# ###.#.# ########### .#.##### # %h ># %hZ%h&5%h%h%hJo o# #.#...###.# # .....##### #.....# ### .##....(# ... .### .. ....#.....########.# ###.#.# %h;p ########### .#.##### # # %hy %hpz &6%h %hG %hc w# #.#...###.# # .....##### #.....# #### ##....(# .... ### #.. #.....########.# ###.#.# %hL ########### .#.##### # .#..# ##..## ###.# ###.#%h& %h' &7%h+ %hk. %h ##...... .........####### # #.#...###.###. ..........#l# #. #.....######.# .. .....# #.# .####.. #....(# #.# ..........### #.#...##.....###########.#.........#.#.....############# #.##### ...#..# %hl   iguana (asleep) #..# ...# ##.#%hޫ%hZr.ll%h&8%h%hZ _An iguana comes into view.%h..####### # .#...###.## #. .........#.# #. ######l# .. .....# #.# .####.. ....(# ....... .....###...# #.....########.## ###.#............############# ##### ..# # ..# ..# #.# #.#%hJ.l%ha&9%h%h%hү ##........ .........####### # #.#...###.## #...... #. #.....######.# .. #.....#l# .####.. #....(#  ............### #.#...#.#.....########@#####.#.........#.#.....############# #.##### ...# #..# %h 5#..# ...# ##.#%h( %h J.l%h '70%h %h %h..####### # .#.#...###.## #. ...........#.# #. ##.....######.# .. .#.....# #.# .####.. ##....(# #l# ....... .......### #.#...# #.....########.## .###.#........@#.#.....############# .#.##### ....# #..# ##..# ....# ###.# ###.#1%h '.# # ..#.#...###.## #..#.# #.#.....######.# .. ..#.....# #.# .####.. .##....(# #l# ........### #.#...#.#.....########.##.###.#.#.#.############# #.#.#####.# ..#..# ###..# .....# ####.# ####.#ll   iguana2%he _.# #.#.#...###.## #..#.# #.#.....######.# ...#.....# #.# .####.. #.##....(# #l# ....... #.### #.#...# #....#.....########l##.###.#.#.#.############# ##.#.#####.# ...#..##..# ......# .####.# .####.#%h %h!H.l%h&3%h%h%h .# #.#.#...###.## #..#.# #. .####.....######.# ...#.....# #.# .####.. .#.##....(# #l# . .#.### #.#...# ##....#.....########.##.###.#.l#.#.#############%h p#.#.#####.# ....#..##..# .# ..####.# ..####.#%h %h 3l.%h/ &4%h %h %hE %h- 0l.%h &5%hG %hX %hO_  You scratch the iguana.  The iguana is lightly wounded.  The iguana hisses menacingly.%h;`5=6.0 (0.9%he%hhT _The iguana closely misses you.%h  You barely miss the iguana.The iguana is lightly wounded.9%h?%h}W _The iguana completely misses you.%h/  You scratch the iguana but do no damage.The iguana is lightly wounded.%h0(7.8%h3%hy6L _The iguana misses you.%hR  You scratch the iguana. Your off-hand claw misses the iguana.%h KThe iguana is moderately wounded.%h (8.7%h# %h W _The iguana completely misses you.%h  You claw the iguana!  The iguana is severely wounded.%h (9.6%h %h, W _The iguana completely misses you.%hNO  You closely miss the iguana.80.5%h&P%hS_ _The iguana is severely wounded.%h  You claw the iguana!  You kill the iguana!.%h 41.4 _Trog accepts your kill.Training target 6.0 for Unarmed Combat reached!%h%ho _Your Unarmed Combat skill increases to level 6!%h\`# # #.#...###.## #. #.# #. ####.....######.# .. #.....# #.# .####.. #.##....(# #l# . #.### #.#...# ....#.....########.## ###.#.#.# ############# .#.##### %hL]z# # %hb%hb<-2.4 (1.0 _%hf%hg%hG%hxH%h I%hL%h>O%hCVB%hV,%huW%hX%h[%h>_%h_%h'a%hc%hSd%hd%hf%h*i%hi%h"j%hk%hm%hjn%hn%hpp%hr%h4s%hs%hv%hx%h-y%hy%h.{%h}%hA~%h~%h6%h߃%h%h%h%h%h@%h֩%h%hQ#####. ...........  ####. %h`.............. #.##........ .............. .. .####### #####.... ...###.###.#####....# ..#.#...##.@####..-######.##..........# ...# #.#...####..##(# #.##........### ##.#...####... .....########.##..# 5#5   ufetubus (asleep) ##.#.........#.#### ...############# ####%hB~ 93.4 (11.0)  An ufetubus comes into view.%h%h5.5%hH5==4.4 (12%h%h* _The ufetubus shouts!%hK..... #### ....%hFL #.## .... ..####### #####.... %hL###.###.#####....# #...#.#...##..####...#######.##.....@....# # #.#...####..## (# #.##......5.# %hMb### ##.#...####....########.##..# .## #.#.........#.#### ..############# # ### %h_5.--5.0)%h"c%hf%h  ####.  #.##.  .. # #####.... ###.###.#####....# ## #.#...##..####...# ######.##.# # #.#...####5.## (# #.##........# ### ##.#...####... #.##..# #.## .#.#.#### ..# # ## %h %hO8 / 55 2 ufetubi (1 wandering)  The ufetubus completely misses you. x2  An ufetubus comes into view.The ufetubus is struck by your quills. The ufetubus misses you.=-6 _The ufetubus barely misses you.%hx 1  You completely miss the ufetubus.The ufetubus is moderately wounded. 5.5  The ufetubus shouts!==7.3 (0.9 _The ufetubus closely misses you. The ufetubus misses you.%hN 6shouts!closely misses you. The ufetubus misses you.You scratch the ufetubus.  The ufetubus is almost dead.is struck by your quills. %hlO P You kill the ufetubus!%hNX .5.   ufetubus%hp 93--8.2%hw %hx W _Trog accepts your kill.%h^ y### .... .### .# .... ...######## #####..... ###.###.#####....##.##...#.#...##..####...# %h4 ######.##..........# # #.#...####@.## # ##........# ### ##.#...####5..#.########.##..# #.## #.........#.#### . ############# ## #%hk %hj %h  5..55   white imp (wandering)5   ufetubus  A white imp comes into view.The ufetubus slips past you! The ufetubus completely misses you.%hO H--9.2 (1.0%h, %h N _The ufetubus misses you.%h" B55 _The ufetubus misses you.  The white imp shouts, "Back with thee, thou pecksniffian kobold-kissing  fustilarian!"  You scratch the ufetubus. Your bite misses the ufetubus.The ufetubus is moderately wounded.   closely misses you. The ufetubus barely misses you.%h( ***The white imp gestures at you.%h[ 3...%h i29---==900.1 (0.9%hK %hq  The ufetubus closely misses you. The ufetubus barely misses you.  The white imp gestures at you. _The puff of frost hits you.  You scratch the ufetubus.  The ufetubus is almost dead.  The ufetubus completely misses you. The ufetubus closely misses you.%h ***The white imp gestures at you.%hK ...  The puff of frost hits you. The ufetubus barely misses you.%hLx23---------1.0%hR%hl _The ufetubus misses you.You scratch the ufetubus.  You kill the ufetubus!%hvz .  Trog accepts your kill.%hy ***The white imp gestures at you.%h%h@.%h.%h# .%h*%he+16%h+-----------%hd,6%h,-%h-9%hv3%h= %h;>%h>#_The puff of frost hits you!%h?%hN@%hR%h  %h %hH P_You are too injured to fight recklessly!%h3 %h %h%h %h\%hP_You are too injured to fight recklessly!%hM%hFO%hO%h*V%hfZ %hw[%h>\P_You are too injured to fight recklessly!%h%h%h%h^ _You are too injured to fight recklessly!%hS4%hZ%hU^^ _You are too injured to fight recklessly!%h4%h%hV _You are too injured to fight recklessly!%h;X%hY%h]%h@a%h4%h %hn%hF4%hJ%hRL%h4%h#%h%hmm4%hys%hNw%hS%h%h%h%hI4%hO%hwS%hQ%h4%h %h%h4%hw%hbAUnknown command.%h .... ####. ... .# #.##. .#........ ...# %h.....####### #####..... .###.###.#####....##.## .....#.#...##..####...# .######.##......@...# .##...####..## (# #.##........# ### ##.#...####...# ...########.##..# #.## .#.........#.#### .5# .############### ##%h%hU%h5r.r   quokka (wandering)%h6--2.9 (1.0%hB%hY _A quokka comes into view.%hd. .####.. .# .#.##. .#. ...#.# #####..... ..###.###.#####....##.##.#.#...##..####...#.######.##.#.# #.#...####..## .(# #.##........#%h.### ##.#...####...#.#.##..# #5## #.#.#.#### r.#.# ###%h%hH5.%h"s7=------3%h%hK%h. ..####.. .# ..#.##. .#. ...#.# #####......###.###.#####....##.##.#.#...##..####...#.######.##.#.# #.#...####..##.(# #.##........#.### ##.#...####5..#.#.##..# #.## ##.#.#.#### r.#.# ### #%hm%h5.5   white imp4%h%hU%hVJ0..####.. .#.#.##. .#. ...#.# #####..... #...###.###.#####....##.##.#.#...##..####...#.######.##.#.# #.#...####..##.(# #.##.......5#.### ##.#...####...# #.....#.##..# #.###.#.#.#### r.# ....# ### .#%hL%hU5.5   white imp%hU&5%hZ%h\%hb#. #...####. #. .# #...#.##. .# #. ...#.####### #####..... .#...###.###.#####....##.##.#.#...##..####...#.######.##.#.# #.#...####.5##.(# #.##........#.### ##.#...####...# .#.....%hD#.##..# #.## .###.#.#.#### r.# .....# ## .##### ..#%h %h  *****The white imp gestures at you.%hF/.....%hYf4--==6%h[%h}1 _The puff of frost hits you.%h9Z #. ##...####. ##. .# ##...#.##. .# ##. ...#%hC] t.####### #####..... #.#...###.###.#####....##.##.#.#...##..####...# #.....######.##.# #.....# #.#...####.5## #....(# #.##........#.### ##.#...####...# ..#.....#.##..# #.## ..###.#.#.#### r.# ......# ## #.##### ...#%ha %hyk E5.%hl f5----7%ht %hx %h.##...####. .##........# .##...#.##. .# .##..........# ..%hP####### #####..... .#.#...###.###.#####....##.## ...........#.#...##..####...# ##.....######.##.......5..# .#.....# #.#@..####..## ##....(# #.##........# .......### ##.#...####...##.....########.##..# #.##.###.#.........#.#### r.#.....############# ## .#.###%h{## ....##..#%hD%htB5.%hz^--8%hC.##........# ..##...#.##. .# ..##..........# ...####### #####.....#.#...###.###.#####....##.## ............#.#...##..####...# ###.....######.##......5...# ..#.....# #.#...####..###....(# #@##........# ........### ##.#...####...##.....########.##..# #.##.###.#.........#.#### r.#.....############# ## #.#.#####  ....##..# ###..#5.9%h4.##...####. .##....... .#.##...#.##. .###........ ...#...........####### #####.....#.#...###.###.#####....##.## .............#.#...##..####...# ####.....######.##.....5....# ...#.....#...####..## #.##....(# #........# #........### ##.#...####...# #....#.....########.##..# #.#####.#.........#.#### r.# .........############### ##.#.#####....# ...#..#10%h N6=%hg %7==%h x55   white imp%hx :   .#  .#  ...#   ## #.# #.##  #@# 6.9 (6(# ##5#  ##.# #.##..# #.## #.#### r.# ## ##  _You start resting.%hO e  .# %hP  .#  ...#   ## #.# #.##  #@# (# ##5#  ##.# #.##..# #.## #.#### ## ## %hQ %hY %h\ ` _A white imp is nearby!%hs  You scratch the white imp.  The white imp is heavily wounded.%hw5=7.8 (0.9%hz%h~Z _The white imp completely misses you.%hi  You scratch the white imp.%h,(8.7%h%h  %h O_The white imp is almost dead.%h  You scratch the white imp. You claw the white imp.  You kill the white imp!%h2.%hw  8==89.6 _Trog accepts your kill.Training target 4.0 for Fighting reached!%h%hni _Your Fighting skill increases to level 4!%hSR%hYn%hj`9=%hin%hu20=%h%h,%ho%h^%h_1==%h}%h,%h1%h,%hg%h,%hz%hS%hn2==%hO,%h%h(B%h,%h%hI%hL3=%h%h,%h^%h%h]%h%ha,%h%hY%hO24=%h%h,%h%hq%h`5==%h%h%hp%h,%h X%h%,%h&%h'6%h[(=%h)%h:*%hn.%h/%h0%h3%h4%h6%h9%hy:%h;%h?%h@%hA7%hPB=%hB%h1D%hH%hH%h8J%hM%hN%hxO%hR%hR%hS%h*V%hV%hiW8%hW0==%h_X%h>Y%hD\%h\%h]%h`%h:a%hb%hd%h]e%h6f%h'i%hi%hfj9%hj0==%hmk%hFl%hn%hzo%hWp%hrs%h$t%ht%hw%h{x%hUy%h9}%h~%h~30%h"=%h%hr%h%h%h%hވ%h͉%h%hS%h%h%h%h%h21%h=%h$%h%hÙ%hu%hO%h%hq%hJ%h=%h%hȤ%h%h%hY2%h٩0==%hT%h.%h%hE%h%hD%h4%h%hÿ,%h%h"h - _You start resting.%h078.6 (59.0)%hz3==-9.6 (60%h0%hZ" _HP restored.%h##........ .###...#.## .# ##........ ...# ..####### #####..... %h#.#...###.###.#####....##.## .........#.#...##..####...# ###.....######.##..........# ..#.....# #.#...####..## ##....(# ##@##........# ........###...####...# ....#.....########.##..# #.## ....###.#.........#.#### r.# ...############# ## #.#.###%hR## .....##..# ###..#%hH80.6 (1.0)%hV%h %hNO 4%hP %hQ %h<] X%hj^ ,%h` %hjb %hn =%hu %hv %hx %h{ ,%h6| %h} %hA ,%h %hP %h ,%h %h %h ,%h %h %h ,%h %h %hӔ ,%h %hݖ %h ,%h %h %h ,%h %hP %h` ..>.....  ##........ ..  ##.. #.   #. ##........ #. #. .# ........ #.####.# .............# %hk ..####### #####@....# ##.###.#####....##.##..r #.#...##..####...# #####.##...# ..  ##.#...####..## .# ##.##........# ..r   quokka (wandering) ## ##.#...####...# #########.##..# #.## .........#.#### r.#922.0)%h< %hw r..r3.6 (13%h %h ¤%hV>..... . .. . #.  #. . #.  #. .# .¤%hoX #.####.#  #......# # #####.@...# .###.#####....##.##r.#.#...##..####...# ..##....#... ##.#...####..###..###.##.# ....  ##.#...####...####. ¤%h]¤%hWcEr.¤%hDd14.0)¤%hi¤%hlä%h">..... . .. . #.  #. . #. # #. .# . #.####.#  #......# # #####..@.r# .###.#####....##.##....##.#...##..####...# #..##..........#... ##.#...####..###..###.##........# ....  ##.#...####...####. r.5  You scratch the quokka.  The quokka is aä%hd%llmost dead.=6.5 (0.9ä%hw@ _The quokka misses you.You scratch the quokka.  You kill the quokka!†ä%h$Z597.3 (0.8ä%h^ä%hem _Trog accepts your kill.ä%h+fä%hjä%hp^ _No target in view!ä%hqä%huä%h|^ _No target in view!ä%hf}ä%hä%hH _No target in view!ä%hdä%hä%hä%h[H _No target in view!ä%h ä%h *  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   5.0   0               b - Unarmed Combat   6.0   7.0   0   e - Evocations   0.0   0.8  +1      ä%h f + Shapeshifting 2.5   4.2  -2           c - Dodging   4.0   3.0  +3       d - Stealth   0.0   0.5  +4                                              ä%h                                         The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  ä%hH [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsŤ%h = d + Stealth 0.0Ƥ%hl TargetTarget--  --  --  3.0 --  --  a-z] set[-] clear selected targetcost|targetsƤ%h3 <[?25h[?0c0 Ǥ%h m [?25l[?1cǤ%hp3.0  +4 current training targets, if any.=] set aall targetsɤ%h*3= a + Fighting 4.0ʤ%h a * Fighting   4.0ʤ%h;ʤ%h<i a - Fighting   4.0ˤ%hȖ= c + Dodging 4.0ˤ%hD  c * Dodging   4.0̤%ha-z] setselected target ̤%h\<[?25h[?0c0 ̤%h.[?25l[?1c7.0  +3  =] set aall targetsͤ%h:  d * Stealth   0.0Τ%h..>.....confidenceinterval the Scratcher ........ ..Felid of Trog **.... ........ #.Health: 33/33 ======================== ........ #.Magic: 7/7======================== ........ #. #AC: 2Str: 15 ........ #. .#EV: 22Int: 11 ........ #.####.#SH: 0Dex: 15 ........ #......#XL:  6 Next: 49% Place: Dungeon:5 .####### #####..@†.#Noise: =--------  Time: 3997.3 (0.0) .###.#####....##.##....#-) Teeth and claws .#.#...##..####[4Τ%hׯ0m...# #..Nothing quivered ###.##..........#...Quill ##.#...####..###..###.##........# ....##.#...####...####. #######.##..# #.## .......#.#### r.#You kill the quokka! _Trog accepts your kill. _No target in view! _No target in view! _No target in view! _No target in view!Τ%h̶Τ%h1| `Τ%h%} Τ%h g _Τ%h$ Τ%h Τ%h Τ%ht ,Τ%h Τ%hݏ Τ%hu ,Τ%ha Τ%h Τ%h. ijjjjj #####  ###### >....... .. #######.##Τ%h  #. #........# #.# #....h...#..... #.#.#.@# -..... #.#....# ..... #.####.# ...... #......# ###### #####...†. ##.#####.##....#h   black bear (asleep) .#...##..####...####...##..........#... ##.#...####..###.Τ%h .4001.3 (4Τ%hC E-2.3 (5Τ%h Τ%h7 ] _A black bear comes into view.Ф%h^ jjjj #### #####  #..  .. #######.##  #. #........#  #.# #..@.h...# #.#.#..###...# #.#....# ... #.####.# . ..... #......#Ф%hFu### #####...†.# #.#####....##.##....#..##..####...####.. .##..........#...Ф%hЭФ%hh.h====3.3 (1Ф%h޵Ф%h4 _The black bear growls angrily.Ф%hK?  You claw the black bear!  The black bear is moderately wounded.The black bear completely misses you. The black bear closely misses you.Ф%hVO29---==--4.2 (0.9Ф%hJRФ%hT/ _The black bear claws you.Ф%h!  You scratch the black bear.  The black bear is heavily wounded.The black bear is struck by your quills.21------------5.1Ф%hZФ%hx _The black bear completely misses you. The black bear claws you. x2Ф%h;   You barely miss the black bear.The black bear is severely wounded.The black bear closely misses you. The black bear misses you.Ф%hd< B-6.0Ф%hB Ф%hE B _The black bear claws you but does no damage.Ф%h }  You claw the black bear!  You kill the black bear!Ф%h& E†Ф%h ------84=9 _Trog accepts your kill.Ф%h Ф%h7 h _Your Stealth skill increases to level 1!Ф%h0 4Ф%h 7 Ф%hU; H _No target in view!Ф%hU Ф%h! Ф%h Ф%hk H _No target in view!Ф%h/ Ф%h0 Ф%h6 Ф%h9 H _No target in view!Ф%h JФ%h H _No target in view!Ф%h]A Ф%h3B Ф%hkH Ф%hK H _No target in view!Ф%hNo target in view!Unknown command.Ѥ%hѤ%h4Ѥ%hj2=Ѥ%hnѤ%hG,Ѥ%h,Ѥ%hѤ%h"x3=Ѥ%h,Ѥ%h Ѥ%h,Ѥ%hѤ%hѤ%h ,Ѥ%hAe24=Ѥ%h|Ѥ%h,Ѥ%hѤ%h,Ѥ%hѤ%h,Ѥ%hѤ%h5==Ѥ%hѤ%h!,Ѥ%h!Ѥ%h$,Ѥ%h$Ѥ%hj',Ѥ%h'Ѥ%h*l6=Ѥ%he+Ѥ%ha-,Ѥ%h-Ѥ%h40,Ѥ%h0Ѥ%h 3,Ѥ%h3Ѥ%h6b7=Ѥ%h27Ѥ%hZ9,Ѥ%h9Ѥ%h7<,Ѥ%h<Ѥ%h>,Ѥ%h=?Ѥ%hA8==Ѥ%hBѤ%hE,Ѥ%hEѤ%hH,Ѥ%hBIѤ%hfK,Ѥ%hKѤ%hJN9==Ѥ%hNѤ%h\Q,Ѥ%hQѤ%hT,Ѥ%h3UѤ%hW,Ѥ%h ,פ%h? פ%hSB פ%hB b2==פ%hC פ%h)F ,פ%h:G פ%h:K ,פ%htL פ%hN ,פ%hP פ%hU & פ%hU C-- _You start resting.פ%h\ 1131.3 (61.0)פ%h\ #3פ%hJ] g==--2.3 (62פ%ha פ%h " _HP restored.פ%hf פ%hc =פ%h nפ%hd פ%h ,פ%h פ%h ,פ%h `פ%hF,פ%hxXפ%h^,פ%hlפ%h,פ%hפ%h,פ%h פ%h#,פ%he$פ%h&,פ%h'פ%h*,פ%h+פ%h.,פ%hF0פ%h2,פ%h3פ%h6,פ%h7פ%ha9,פ%hi:פ%hB=,פ%hL>פ%h A,פ%hBפ%hD,פ%hEפ%hG,פ%hHפ%hK,פ%hLפ%hO,פ%hsPפ%hFS,פ%hETפ%hV,פ%hWפ%hZ,פ%h[פ%hd_,פ%hk`פ%hb,פ%hcפ%hf,פ%hgפ%h9j,פ%hkפ%hn,פ%hoפ%hAr,פ%hIsפ%hu,פ%hvפ%hx,פ%hyפ%hv|,פ%hU}פ%h,פ%hפ%h,פ%hפ%h,פ%hֆפ%h~,פ%hפ%hKפ%hפ%h{פ%h,פ%hפ%hғ,פ%hڔפ%hNפ%hפ%hפ%h,פ%h=פ%hפ%hפ%h;פ%h,פ%hפ%h,פ%hGפ%h,פ%hcפ%h,פ%hפ%h,פ%h"פ%h,פ%hפ%h,פ%h#פ%h ,פ%hפ%hפ%hIפ%hפ%h,פ%hqפ%h,פ%hפ%h,פ%hפ%h",פ%h?פ%h,פ%hפ%h_,פ%hgפ%h,פ%hפ%hv ,פ%h פ%h ,פ%h פ%h,פ%hפ%hL,פ%h2פ%h,פ%hxפ%hM,פ%hZפ%h,פ%hפ%h",פ%h#פ%h&,פ%h'פ%hx*,פ%h+פ%hL.,פ%hR/פ%h1,פ%h2פ%hu5,פ%h6פ%h9,פ%h:פ%h=,פ%h>פ%hA,ؤ%hTؤ%h,ؤ%h5ؤ%h",ؤ%h*ؤ%h( ,ؤ%h ؤ%hDBؤ%h>,ؤ%h7ؤ%h ,ؤ%hؤ%h,ؤ%hؤ%h,ؤ%hؤ%h,ؤ%hr ؤ%h#ؤ%h#ؤ%h$ؤ%h/ 231.3 (99 _You start waiting.2.3 (100.0)ؤ%h1ؤ%hU4# _Done waiting.ؤ%h####.#######.#....0.0)  .. #######.####.!.  #. #.# ..  #.# #...†....# ...  #.#.#..###...# ....  #.#....#....>.  #.####.#.#......#..####......#.... ؤ%hؤ%hA3.3 (1ؤ%hU; _Found a stone staircase leading down.ؤ%hYW 4ؤ%hX ؤ%hZ ؤ%ha Xؤ%hc ,ؤ%hd ؤ%hi ##.#####.###########.........#....... . #######.####. . #........# #.... ؤ%hi .# #...†....# #.. .#.#..###...# #.. .#....#...........> .####.#..#..###### ......#............ؤ%hOj  #...†.############# .##.##....#ؤ%hn +5.3 (2ؤ%hTo +6.3 (3ؤ%hr ؤ%hgt W _r - a fizzy puce potion٤%h`٤%hU٤%hV٤%h٤%h ٤%h ٤%h ٤%h٤%h,٤%h*٤%h٤%h8٤%h٤%h٤%h~٤%h7X٤%h=٤%hyAB٤%hA٤%h C٤%hD٤%hiE,٤%hF٤%hcH٤%hH,٤%hI٤%hBL٤%hL,٤%hM٤%hO٤%hFP,٤%hOQ٤%hS٤%h0T,٤%h;U٤%h-W٤%hW٤%hX٤%hY٤%h[٤%h \,٤%ht]٤%h_٤%hq`,٤%ha٤%hc٤%hd,٤%h5e٤%h/g٤%hg,٤%hh٤%hj٤%hwk,٤%hl٤%hCo٤%ho,٤%hp٤%h's٤%hs,٤%ht٤%hv٤%hOw٤%hw٤%hx٤%hz٤%h6{٤%h{٤%hg|٤%hQ٤%h٤%h7٤%h=٤%hd٤%h̓٤%hF٤%h٤%h^٤%hȇ٤%hB٤%h!٤%h٤%hq٤%h٤%h٤%hˎ٤%hc,٤%hz٤%ho٤%h٤%ho٤%h ٤%h٤%h<٤%h٤%h@٤%hÚ٤%h3٤%h٤%h٤%hm٤%h ٤%h٤%h٤%h٤%hW٤%h٤%h٤%h٤%hA٤%h٤%hީ٤%h~٤%h٤%hd٤%h$٤%h٤%h1٤%h٤%h٤%hҳ٤%hw٤%h٤%h٤%h٤%h,٤%h٤%h٤%h3.#.#...÷....# #.........# .#.#..###...# #.........# .#....#...........>....... .####.#.#......#..######## ......#............ #...÷.############# .##.##....#####.### ##...####..##...#Y# ٤%h..#..........##@# .###..####...#$## ..#........##.# ##...##.##  #.## #..##.#  .r.# ####.# Y   ice beast (asleep)  ## ## ٤%h ٤%hP ٤%hY79.3 (43.0)YAn ice beast comes into view.٤%hD5=80.3 (44٤%h٤%hd _Found 4 gold pieces. The ice beast misses you.ڤ%hh  You scratch the ice beast.  The ice beast is lightly wounded.ڤ%hSf24-------1.2 (0.9)ڤ%hڤ%hSH _The ice beast hits you. The ice beast freezes you!ڤ%h#T  You scratch the ice beast.  The ice beast is moderately wounded.2.1 _The ice beast closely misses you.ڤ%h4c  You scratch the ice beast.  The ice beast is moderately wounded.ڤ%h 3.0 _The ice beast misses you.ڤ%h 0  You scratch the ice beast but do no damage.The ice beast is moderately wounded.5=------9 ڤ%hH :_The ice beast hits you but does no damage.ڤ%hvq  You claw the ice beast!  Your off-hand claw misses the ice beast.You bite the ice beast, but do no damage.=4.7 (0.8ڤ%h.uڤ%hLvb _The ice beast is severely wounded.ۤ%h^m{  You claw the ice beast!  You kill the ice beast!ۤ%h6u1.ۤ%hxۤ%h|y.#.#...÷....# #.........#confidenceinterval the Scratcher .#.#..###...# #.........#Felid of Trog **.... ۤ%h^}.#....#...........>.......Health: 25/33 ==================------ .####.#.#......#..########Magic: 7/7======================== ......#............AC: 2ۤ%h}Str: 15 #...÷.#############EV: 23Int: 11 .##.##....#####.###SH: 0Dex: 15 ۤ%h\~h##...####..##...#.#XL:  6 Next: 132% Place: Dungeon:5 ...#..........##@#Noise: =--------  Time: 4285.6 (0.9) ..###..####...#$##-) Teeth and claws ۤ%h~...#........##.#Nothing quivered ##...####...#.##Quill #.## #..##.#.r.# ####.#ۤ%hXu## ## _The ice beast is severely wounded.You claw the ice beast!  You kill the ice beast! _Trog accepts your kill.Training target 3.0 for Stealth reached!  ۤ%hHYour Dodging skill increases to level 5!ۤ%h(-  You kill the ice beast! _Trog accepts your kill.Training target 3.0 for Stealth reached!  Your Dodging skill increases to level 5!ۤ%hneYour Stealth skill increases to level 3! have reached level 7!ۤ%h/  --more--ۤ%h}h 8/378/876%  _Extra life!ܤ%hQ59ܤ%h6Bܤ%hV9ܤ%h:,ܤ%hA30=ܤ%hQBܤ%h C,ܤ%hEܤ%hF,ܤ%hHܤ%hI1==ܤ%hLܤ%hGM,ܤ%hOܤ%hpP,ܤ%hSܤ%hS,ܤ%hzVܤ%h,WV2=ܤ%hWܤ%hZܤ%h<[,ܤ%hW^ܤ%h^,ܤ%haܤ%hb,ܤ%heܤ%hfL3=ܤ%hgܤ%hiܤ%hVjܤ%hjܤ%hmܤ%hen,ܤ%hq,ܤ%hTrܤ%huܤ%hvi4==ܤ%h wܤ%hyܤ%hsz,ܤ%h}ܤ%hM~,ܤ%htܤ%h ,ܤ%h]ܤ%hV5=ܤ%h|ܤ%h1ܤ%hȉ,ܤ%hڌܤ%hl,ܤ%heܤ%hސܤ%hpܤ%hܤ%h–L6=ܤ%hoܤ%hܤ%hܤ%h2ܤ%hܤ%h,ܤ%h .............##.......- _You start resting.ܤ%h)316.6 (31.0)7==-7.6 (32ܤ%hܤ%h*" _HP restored.ܤ%h ܤ%h[   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   5.0   0               b - Unarmed Combat   6.0   7.0   0   e - Evocations   0.0   0.8  +1      f + Shapeshifting 2.9   4.2  -2           c * Dodging   5.1   3.6  +3    [39ܤ%h ;49m   d - Stealth   3.0   2.0  +4                                                                             [4ܤ%h 0m         The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsޤ%h .#.#...÷....# #.........#confidenceinterval the Scratcher .#.#..###...# #.........#Felid of Trog **.... .#....#...........>.......Health: 37/37 ======================== .####.#.#......#..########Magic: 8/8======================== ......#............AC: 2Str: 15 #...÷.#############EV: 23Int: 11 .##.##....#####.###SH: 0Dex: 15 ##...####..##...#.#XL:  7 Next: 16% Place: Dungeon:5 ...#..........##@#Noise: ---------  Time: 4317.6 (0.0) ..###..####...#$##-) Teeth and claws ...#........##.#Nothing quivered ##...####...#.##Quill #.## #..##.ޤ%h [33m#.r.# ####.### ##Your Dodging skill increases to level 5!Your Stealth skill increases to level 3!You have reached level 7! _Extra life! _You start resting. _HP restored.ߤ%h<#.#.#..###...# #.# #.#....#...........>....... #.####.#.##..######## #......#...... ##...÷.############# ..##.##....#####.### ###...####..##...#.# ....#..........# #..###..####...#@##..#........##. ###...####...#.## # #.## #..##.# ߤ%h # .r.# ## ## # ߤ%hHA8.6 (1ߤ%h|ߤ%hߤ%h+9.6 (2ߤ%hߤ%h> _You now have 210 gold pieces (gained 4).%h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   5.0   0               b - Unarmed Combat   6.0   7.0   0   e - Evocations   0.0   0.8  +1      f + Shapeshifting 2.9   4.2  -2           c * Dodging   5.1   3.6  +3    %h8   d - Stealth   3.0   2.0  +4                                                                             [34%hm         The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%h = b + Unarmed Combat 6.0%hg'  b * Unarmed Combat   6.0%hT<TargetTarget-- %hӵ --  --  3.0 7.0  %hE--  a-z] set[-] clear selected target%hccost|targets%h> <[?25h[?0c0 %hd [?25l[?1c7.0   0  current training targets, if any.=] set aall targets%h" %h %h f#.#.#..###...# #.........#confidenceinterval the Scratcher #.#....#...........>.......Felid of Trog **.... #.####.#.#......#..########Health: 37/37 ======================== #......#............Magic: 8/8======================== %h ##...÷.#############AC: 2Str: 15 ..##.##....#####.###EV: 23Int: 11 ###...####..##...#.#SH: 0%hb Dex: 15 ....#..........##.#XL:  7 Next: 16% Place: Dungeon:5 #..###..####...#@##Noise: ---------  Time: 4319.6 (0.0) ....#........##.##%h) -) Teeth and claws ###...####...#.##Nothing quivered # #.## #..##.#Quill # .r.# ####.#%h ## ##Your Stealth skill increases to level 3!You have reached level 7! _Extra life! _You start resting. _HP restored. %h )_You now have 210 gold pieces (gained 4).%h] %h %h %h %h-4%h@%hzF _Unknown command.%hW%hX%h+Y%h\%hBd%hgQ _%hpX%h)u,%hv%hx%h },%h}%h~%h,%h%hB%h$%ho%h,%hT%hÔ%h,%h %hh%h%,%h%h2%h,%hI%h%h,%h%h%h,%hl%hί%h,%h۲%h7%h,%h%h%h%,%h%h%h÷.#############.. #....#####.###.. .# .####..##...#.#.. .# ....##.##.##.##%h..####...#.###.#...#......##.## #.#.. .####...#.## #.#..##.## %h## #..##.######......... .# ####.#.......@.......34.6 (15.0) ## ##########........ .........%h #.######## #. %ha#.#.#>%hsB5.6 (16%h%h; _Found a stone staircase leading down.%h%h%h,%h%h/%h%h%h%h%h/B%hy%h%h%h\%h%hK%h4&X%heR%hT%hX%hY%h7^%ha%hWhB%hvB%hdw,%hw%hx%h;|%h|%h:}%h8~%h%h`%hƁ%h%h]%hDž%h.%h%h,%hՊ%h%h,%h^%h%hߒ,%hI%h%h,%h(%hF%hI,%hЛ%h`%h,%h)%hj%hף,%h?%ht%h,%h%h%h,%h%hٮ%hv.# #.# ># #.#   #.# %h .# #.#   #.#   #.##   %hg#..#   ##.##   #.@.#   #..≈..#  %hѴS...~~~....  ....#..~..####  #...##...## #.# ##.##  S   water moccasin (wandering)#. ..#%hH  ?##  %h\ 67.6 (32  A water moccasin comes into view.%h%h]N.S%hƾ,8.6 (33%h%ha _Found 2 scrolls of teleportation.%h u. .. >.. .#..# #.#..# ##@## #...#  #..≈..#  ....~~~.... ....#..~..####S.##...##.# ##.###. ..?##S.S9.6 (1.0)%hi %h-  %h %hG *_The water moccasin hisses angrily.%h[#.# #.# #.# #.# #.# #.# #># #.# #.# #.# ..# #.#  #.  #.##  #@.#  ##.##  #.  #..≈..#  ....~~~....  ...S#..~..####  #...##...##   #.# ##.##  #. ..#  70%h4%h%h?M############ #.> #..# ##..# ##.## #...# #..≈..#%h9o . #.##%h%h&1%h!%h"%h M..............############ #.> #..# ##..# ##.##...#%h$ I .#..##%h1 %h- SS   water moccasin%h2 &2%hƵ %h %hR P########..............############ #.> #..# #..# ##S#%hS O #...#  #..≈..#  ....~~~.... ...S#..~..####%hW %hX %h_ :S.%h` &3%hf %h0i %h.. ########..............############ #.> #..#.# S#..# ##.# #...#  #..≈..#  ....~~~.... %h͉%h݌:S.%ha&4%h{%h%h f#.. ########..............############ #.> #..#.S# #%h׾ ..# ##.# #...#  #..≈..# %h %hc :S.%hR &5%h %h %hO%h#..##.## %h#.. ########..............%h############ #.> #. ..#S# #%h..# ##.# #...# %h%h%hS%hl.%h%hx6%h%hD%h&S Found 2 scrolls of teleportation. _The water moccasin hisses angrily.  You scratch the water moccasin.  %hS The water moccasin is lightly wounded.  The water moccasin bites you.  You are poisoned.%hT 1===========----=7.4 (0.8Pois Quill %h:Z %h] 5 _The water moccasin poisons you!%h  You scratch the water moccasin. You bite the water moccasin.  %h The water moccasin is heavily wounded.You feel very sick.18========-------------=8.3 (0.9%h %h 3 _The water moccasin bites you!%h}sfeel very sick.biteYour bite misses the water moccasin.  The water moccasin misses you.6-----------9.2 %hE~C_The water moccasin completely misses you.%hπ%hS  You closely miss the water moccasin.The water moccasin is heavily wounded.You feel very sick.%h>13----%h"80.1%h%hp_ _The water moccasin completely misses you.%hO--%h%hF _Unknown command.%h!  You scratch the water moccasin.  The water moccasin is severely wounded.You feel sick.%h\" J1-1.0%hf% %h( F _The water moccasin bites you but does no damage.%hˍ %hM Drink which item? Potions  d - 3 potions of heal wounds  e - 5 potions of curing %h#  f - a potion of cancellation  g - 2 potions of lignification  p - 2 orange potions  r - a fizzy puce potion [!] read|quaff|evoke[?] describe selected%h! %h% %h) #.#..##.###  confidenceinterval the Scratcher #.........#  Felid of Trog **.... ..........#  Health: 11/37 =======----------------- ##........########  Magic: 8/8======================== #................#  AC: 2Str: 15 #.##############.#  EV: 23Int: 11 #.##.#  SH: 0Dex: 15 #.##.#  XL:  7 Next: 16% Place: Dungeon:5 #.#%h+ #@#  Noise: =--------  Time: 4381.0 (0.0) #>##S#  -) Teeth and claws #.##.#  Nothing quivered ..##.#  Pois Quill #.# #.##  S   water moccasin#..# ##.## #...# _The water moccasin completely misses you. _Unknown command.You scratch the water moccasin.  The water moccasin is severely wounded.You feel sick. _The water moccasin bites you but does no damage.%hk1  You feel better.  The water moccasin is struck by your quills.  The water moccasin misses you.%h<8 |17========2.0 (1%h: %h< _ _The water moccasin completely misses you.%hϗ  You claw the water moccasin!  You kill the water moccasin!%hUh†%h ====38=8 (0.8 _Trog accepts your kill.Training target 3.0 for Shapeshifting reached!%h%hfn _Your Shapeshifting skill increases to level 3!%hn 4%ho %hv :8%hO~ ,%h ,%h %h ,%h) %h; 9=%h ,%hA %h@ %h %h& %h> 20=%h= ,%h %h ,%h8 %hW j1=%h %h ,%h %h ,%h_ %hZ ,%h %h u2==%hO %h ,%h6 %h ,%h %h3 ,%h %h b3=%h2 %h ,%hf %h2 ,%h %h ,%hM %h j4=%h %h ,%h %h ,%h %hg ,%h %h7 u5==%h %h^ ,%h %hx ,%h %hX b6=%h %h. ,%h %h ,%h_ %hp %h %hP %h e27=%h* %h ,%h %h1 ,%h %h ,%h %h 8==%h %h ,%hD %h' ,%h %h9 ,%h %h l9=%h %hf ,%h[ %h ,%h' %h9 ,%h %h: c30=%h %h" ,%h/# %h% ,%hh& %h( ,%he) %h+ 1==%hG, %h/ ,%h/ %h2 ,%hPE 2=3=%hE %haH ,%hH %hK ,%hL %hN 4==%hO %h=R ,%hR %h U ,%hU %hW ,%hX %h6[ 95%h[ 3=%h \ %h|^ ,%h^ %ha %h.b %hb %he ,%he %hg %h6h L6=%hh %hMo %hp ,%hp %hu i -- _You start resting.%hEy 1455.8 (73.0)%hy 7==--6.8 (74%h8| %h ~ " _HP restored.%hQ7 %h{8 4%h; %hG   You see here a water moccasin corpse.%hI %hJ _%hK %hM %hAQ ,%hCR %hT %h5Z P=%h\ %h] %h .# #.# .# #.# .# #.# ># #†#  .# #.#  .# #.#   #.#   #.#  #.  ##.##  #...#  #..≈..# ..h.~~~....  ....#..~..####  h   hound (wandering)#...##...###.# ##.## #.%h-  ..#  61.8 (5.0)  A hound comes into view.h.h===2.8 (6 _The hound barks! You hear a shout!%h >† ... #..##..##@##h..##..≈..#....~~~........#..~..#####...##...## #.# ##.## #. ..#  %hE?#%h2%h4--3.8 (1%h~%h#V _The hound completely misses you.%h~  You claw the hound! You bite the hound.  The hound is severely wounded.%hfV=-4.7 (0.9%h<%h _The hound barely misses you. The hound closely misses you.%h-  You claw the hound!  You kill the hound!.%hN &44%hO -%h 5.6%h%h %h%h 3_Trog accepts your kill.%h%hd-%hH _No target in view!%hI _No target in view!%h=$$ _No target in view! _No target in view!%hO _%h&Q%hQ%hR%hT%hW%hl_ #.#   #.#   #.#   #.##   #..#  ##.# ##... 5##..≈..##.#  .....~~~@...#  -....#..~..####  #...##...##  #.# ##.##  #. ..#   #?##  5   white imp (wandering) ..  #..  %hnf-7.6 (2.0%hgE-8.6 (3%hj%hm\ _A white imp comes into view.%h}. .9.6 (1%hH%hu%h%hn%h%h,%h%ht ,%h!%h',%h)%h.,%hm0%h2,%hw3%h5,%h6%h8,%h9%h;,%hu<%h?,%h@%hB%hdI%hI%hL,%hL%hO,%h[P%hR,%hS%h V,%h/W%hY,%h2[%h._,%ha%hc,%hd%hg,%hi%hbl,%hzm%h5q,%h8r%hwu,%hv%h&y,%h;z%h|,%h;~%h,%h;%h,%h %h3,%hI%h),%h%h%hn%h+X%h,%h%h,%h%h,%hS%h*,%hm%h ,%h~%hW,%h%h^,%h%h,%hp%h,%h8%h},%h%h,%h%h ,%h2 %h,%h%h,%h%h,%hB%h,%h]1%h4%h56%h7%h?%hD%hF%h5L%hEM%h O%hV%hW%h|Z%hp%h`r,%hz%ht}%h}%h~%h4,%h%h,%h҄%h},%h%hB%hא,%h1X%h%h,%he%h%hк%hͽ%h%h%h%h%hb%h%h%h%h~%h%h;%h%h%h2%h%h%ha%h(%h%h%h%h%h2%h%hz%h%h|%h<%h%h %h%h" %h %h%h}%h %h(%h.%h.%h%m5##..≈.%hn5   white imp (wandering)%hO%h%hp %h<$ %h% %h& %h'#.# %h)( %h(#.# %hW) %h)#.# %h* %h&+#.## %h+ %h(-#..# %hR. %h.##.## %h/ %h0##...## %h0 %hX1=5##..≈..##.# %h 3 %h 7r.....~~~@...# 549.6 (80.0) ....#..~..####  #...##...##  #.# ##.##  #. ..#  #?##  ..  #..  _You start waiting.%h #.#  #.#  #.#  #.##  #..#  ##.##  ##...##  5##..≈..##.#  .....~~~@...#  ....#..~..####  #...##...##  #.# ##.##  #. ..#  #?##  ..  #..  _A white imp is nearby!%h %h p.55%h Q==50.6 (1.0)%h b _The white imp shouts, "Slither away, thou pottle-deep dismal-dreaming mule!"%h3~#.#  #.#  #.#  #.##  #..#  %hʏ##.##  ##...## #  .##..≈..##.#  ..5..~~~.@..#  ....#..~..####  #...##...##  #.# ##.##  #. #..#  #?##  ..  #..   %hȒ%h.5--1%h0%hS%h#.#  #.# .#  #.# .#  #.## .#  #..# .#  ##.## .#  ##...## .#  .##..≈..##.#  %h<r...5.~~~..@.#  ....#..~..####  #...##...##  #.# ##.##  #. #..#  #?##  ..  #..   %hV%h T.5%hA--2%h%h$%h#†#  #.# #.#  #.# #.#  #.# #.#  #.## #.#  #..# #.#  ##.## #.#   ##...###.#  ##..≈..##@#  5~~~....#  ....#..~..####  #...##.. #.# ##.# #. #..#  #?## ..  #.. %h5%hi.%hn&3%h%h%hʵ +M.† #..#  ##.##  ##...# .##..≈..##%h  .....~~~........#..~..#####...##...## ##. #.#%h <4%h %hA %hC #55   white imp %h~ . #.#  #†# #.#  #.# #.#  #.# #.#  #.# #.#  #.## #.#  #..# #.#  ##.## #.#  #@# 8.6 (4 #.#  .#  ####    #.# ##.##  #. #..#  #?##  .. _You start waiting.%h(h #.#  #†# #.#  #.# #.#  #.# #.#  #.# #.#  #.## #.#  #..# #.#  ##.## #.#  #@#  #.#  .#  ####    #.# ##.##  #. #..#  #?##  ..  %hK1R_A white imp is nearby!%h†# #.#.##.#.####...##.##..≈.......~~~..5....#..~..####...##...## # ##.##  #..#  #?#.. #=9.6 (1 _The white imp closely misses you.%hG  You claw the white imp!  The white imp is almost dead.%he! m  The white imp gestures at you.%h %h h0-----=60.5 (0.9%h\ %hh _The puff of frost hits you!  You scratch the white imp.  You kill the white imp!%h j.%h 86-1.4%hR %h m _Trog accepts your kill.%h 8-%hZ %h H _No target in view!%hL 4%h %h! H _No target in view!%h3 4%h8 %h: H _No target in view!%h 4%h %h H _No target in view!%h{,%hJ-%h0%h|2H _No target in view!%h4%hK%hӿC _No target in view!%h2%h2%hY7%h1:%h 4%h%hyAUnknown command.%hU/ %h0 %h2 %hs; %hfI g _%hL %hP %hR Z1=----%hS %hX %hY %hwZ %h] ,%hb %he %hf %hg %h=k %hl V2=%hpn %hq ,%hYr %h9~ 3=%hR X%h5 %h %hH %hJ 4==%h" %h ,%hB %h ,%hV %h^ ,%h %hp l5=%hW %h ,%hr %hL %h %h# %hs B%h b6=%h %hT ,%h! %h ,%h %h 7==%hM 1 _HP restored.%hй 4%h %h %h ,%h %h %h ,%h %h %h^ %h :=%h %h %h ,%h %h %hw ,%h %h %h ,%h %h ,%h %h x _m - 3 scrolls of teleportation (gained 2)%h 4%h %h %hC ,%h %h6 %hR B%h %h ,%h %h %h| ,%h X%h %hY %h ! ,%h" %hi# %h& ,%h& %hb( %h%* ,%h* %h., %hH. ,%h. %h1 %h3 ,%h3 %h4 %hF  _q - 2 scrolls of identify (gained 1)%heN %h8O %hqW %h4X %hb + #........#  #.######.#  #. #.#  #. #.#  #. #.#  #s #.#  #. #.#  #.######.#  #.@......# - ##########   s   scorpion (asleep) %hd 1614.4 (53.0)%hbe F-5.4 (54%hg %hi [ _A scorpion comes into view.%hb  #######..# #........# #.######.# #.# #.# #.# #.# #.# #.# #s# #.# #.# #.# #@######.# #........###########%hؗ %h f.ss%h 16.4 (1.0)%h %hg  You claw the scorpion!  The scorpion is heavily wounded.%h6==7.3 (0.9%h%h  _The scorpion completely misses you. The scorpion barely misses you.%h,q&  %hCr|You completely miss the scorpion.The scorpion is heavily wounded.%hr0-8.2%hw%hyY _The scorpion completely misses you.%h9  You scratch the scorpion.  The scorpion is severely wounded.%hPB-9.1%h %h Y _The scorpion completely misses you.%hm  You barely miss the scorpion.The scorpion is severely wounded.%h,n)20.0%hr%h vA _The scorpion stings you but does no damage.%hy  You claw the scorpion!  You kill the scorpion!%hE† %hg 4589 _Trog accepts your kill. _Your Dodging skill increases to level 6!%h4%h%hZH _No target in view!%h4%hN,^ _No target in view!%hB _No target in view!%h 4%h %h | _No target in view!%hU %h H _No target in view!%h No target in view!Unknown command.%hXl%hn>Read which item? Scrolls  b - a scroll of blinking  l - a scroll of vulnerability  m - 3 scrolls of teleportation  n - a scroll of tormentq - 2 scrolls of identify [!] read|quaff|evoke[?] describe selected%h]%ha%h\dF#######..#%hdYconfidenceinterval the Scratcher #........#Felid of Trog **....#.######.#Health: 37/37 ========================#.# #.#Magic: 8/8========================#.# #.#AC: 2Str: 15#.# #.#EV: 24Int: 11#.# #.#SH: 0Dex: 15%hg#†# #.#XL:  7 Next: 58% Place: Dungeon:5#@######.#Noise: =--------  Time: 4620.9 (0.0)#........#-) Teeth and claws##########Nothing quiveredQuill _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _Unknown command.%h|%hS~$%h~kIdentify which item? (\ to view known items) Potions (select first with !)  p - 2 orange potions  r - a fizzy puce potion[?] describe selected%h( #######..#confidenceinterval the Scratcher #........#Felid of Trog **....#.######.#Health: 37/37 ========================#.# #.#Magic: 8/8========================#.# #.#AC: 2Str: 15#.# #.#EV: 24Int: 11#.# #.#SH: 0Dex: 15#†# #.#XL:  7 Next: 58% Place: Dungeon:5#@######.#Noise: =--------  Time: 4620.9 (0.0)#........#-) Teeth and claws##########Nothing quiveredQuill _No target in view! _No target in view! _No target in view! _[39%h ;49mNo target in view! _No target in view! _Unknown command.  As you read the scroll of identify, it crumbles to dust.-1.9 (1 _p - 2 potions of mutation%h<ARead which item? Scrolls  b - a scroll of blinking  l - a scroll of vulnerability  m - 3 scrolls of teleportation  n - a scroll of tormentq - a scroll of identify [!] read|quaff|evoke[?] describe selected%h>#######..#confidenceinterval the Scratcher #........#Felid of Trog **....#.######.#Health: 37/37 ========================#.# #.#Magic: 8/8========================#.# #.#AC: 2Str: 15#.# #.#EV: 24Int: 11#.# #.#SH: 0Dex: 15#†# #.#XL:  7 Next: 58% Place: Dungeon:5#@######.#Noise: ---------  Time: 4621.9 (0.0)#........#-) Teeth and claws##########Nothing quiveredQuill _No target in view! _No target in view! _No target in view! _Unknown command.[3%h69;49mAs you read the scroll of identify, it crumbles to dust. _p - 2 potions of mutationIdentify which item? (\ to view known items) Potions (select first with !)  r - a fizzy puce potion[?] describe selected%hV#######..#confidenceinterval the Scratcher #........#Felid of Trog **....#.######.#Health: 37/37 ========================#.# #.#Magic: 8/8========================#.# #.#AC: 2Str: 15#.# #.#EV: 24Int: 11#.# #.#SH: 0Dex: 15#†# #.#XL:  7 Next: 58% Place: Dungeon:5#@######.#Noise: ---------  Time: 4621.9 (0.0)#........#-) Teeth and claws##########Nothing quiveredQuill _No target in view! _No target in view! _No target in view! _Unknown command.[3%hWdz9;49mAs you read the scroll of identify, it crumbles to dust. _p - 2 potions of mutation  As you read the scroll of identify, it crumbles to dust.2.9 (1 _r - a potion of haste%h> .  You see here a scorpion corpse. _%hN %h_Q %h] n%hd^ ,%h` %h8f ,%hf %h>i %hm ,%hn %hp %hu ,%hv %hd .%h X%h^  #.# #.#(. ...#.#.## #.##. .!.#.#..# #.#######. .#...##.## #.##.... .#....##...###.##..........##..≈..##.##.....#.......~~~....#+.....'.....#..~..####%h ...##...##43.9 (21.0).#.# ##.##.#. #..##.######.###........########..########..#%hf b#........##.######.#%h4 %h %4.9 (22%hl %hc E _Found 8 stones.%h.%h%h%h( %h%h%h,%h%hZ%h%h*%hp"%h"%h$%h&%h<)%h)%h*%h,%hK/%h0%h0%h2%h5%h5%h}6%h6:%h;%hv<%hZ>q _e - 5 potions of curing (gained 1)%h@%hA%hVB%h6D%hG%hG%hjH%hCJ%hL%hN,%hO%hgR%h,S%hS%hU%hW%h+X%hY%hZ%h@]%h ^%h^%h`%h9b,%hoc%he%heh%h*i%hi%h.o%ho,%h.sN _You now have 226 gold pieces (gained 16).%hv%hv%hw%hy%h~%h3x.....##..#.#.# #.#  %hI#.(.....#.#.## #.#  #.....#.#..# #.#  ######.#.#...##.## #.#  #......#....##...###.#  #..........##..≈..##.#  %h#.....#.......~~~....#  +.j...'.....#..~..####  .....#.#@..##...##  .....#.#.##.##.##  .... #.#....#..# %h}r ## #.######.##  #........#  #######..#   j   gnoll (polearm, wandering)%h5#######..#  #........#  #.######.# %h) %hܓ-61.9 (17%h,2.9 (18%h%h?_ _A gnoll comes into view. It is wielding a +0 halberd.%h%hZ %h[ %ha )%hd 13.0)%hi %hSq  %ht j_A gnoll comes into view. It is wielding a +0 long sword.%h ..# .#.#. .... #.# #.#  .....##..#.#.# #.#  #.(.....#.#.## #.#   #.....#.#..# #.#  ######.#.#...##.## #.#  %h ;#......#....##...###.#  #..........##..≈..##.#  #.....#.......~~~....#  +.j...'...@.#..~..####  .....#.#...##.. .....#.#.##.##.# .... #.#....#..#  ## #.######.# #........#   #..#   #######..#   #........#   %hc %h &4%h %h %h t#.# #.####.##.#.# #.#  ..# .#.#. .... #.# #.#  .....##..#.#.# #.#  #.(.....#.#.## #.#   #.....#.#..# #.#  %h ######.#.#...##.## #.#  #......#....##...###.#  #..........##..≈..##.#  #.....#....@..~~~....#  +.j...'.....#..~..####  .....#.#...##...## .....#.#.##.##.## .... #.#....#..#  ## #.######.# #........#  #..#  #######..#  %h %h] &5%h %h! %h#.# #.####.##.#.# #.#  ..# .#.#. .... #.# #.#  .....##..#.#.# #.#  %h3#.(.....#.#.## #.#  #.....#.#..# #.#  ######.#.#...##.## #.#  #......#....##...###.#  #.##..≈..##.#  %h#.....#.~~~....#  +.j...'.....#..~..####  .....#.#...##...##  .....#.#.##.##.## %hp .... #.#....#..#  ## #.######.##  #.#  %h7#..#  #..#  %h<6%h%h%h 4%h %h n%h %h ,%h %h ,%hJ %h ,%h %h" ,%h %h ,%hq %h^ ,%h %h ,%h %h ,%hi %h ,%h %h ,%h %hC ,%h %h %hd %h %h ,%h %h ,%h{ %h %h+ jj   gnoll (polearm, wandering)  #.#  #.#  ..# .#.#. .... #.# #.#  .... #.#  #.(.# #.#  #...# #.#  #.#...##.## #.#  #......#....##...###.#  .....##..≈..##.#  #.....@.~~~....# 837.0)  +.j...'.....#..~..####  .....#.#...##...##  #.##.##.##  .... #.#....#..#  ## #.##       _You start waiting.%h  #.#  #.#  ..# .#.#. .... #.# #.#  .... #.#  #.(.# #.#  #...# #.#  #.#...##.## #.#  #......#....##...###.#  .....##..≈..##.#  #.....@.~~~....#  +.j...'.....#..~..####  .....#.#...##...##  #.##.##.##  .... #.#....#..#  %h [40m## #.##       %h \ _A gnoll is nearby!%hq%hh.%h84.0) _%h%h%hז%hc&5%h%hե%h%hӀ4%h,%h%hs%hn%h%h,%h{%h,%hQ%h,%h%h,%h %hɺ,%h%h,%h%h,%hs%hR%hB%h%ht,%h9X%h,%h%hv,%h%hB ,%h %h7,%h%h,%h%h ,%h.%h,%h%h'-%h-%h1%h95%hk6%h9%h=%h>%h?%h%hE%hz%hB%h%h%h1%h!B%h%h%h %h$%h%%h&%h)%hQ*%h]+%h.%h.%h/%ho2%h#3%h5%hNn%hP%hS%hT%hU%hX%hQY%h\Z%h\%h]%h^%ha,%h/g%h-q%hLj%hȣJ%hB%hګ,%h%hB%húB%hR%h{v%h,%h%hB%h%h %h%h!,%h\%h,%h%hg,%h%hB%h%hn%h1%h%h%h%h %h %h6%h%h%h%h+%h*%h.%h %h!%h#%h+'%h*(%h)%h>-%h .%h/%hc2%h+3%h4%h7%h7%hG9%h8<%h=%he>%hxA%hBB%hC%hF%hyp,%h>s,%ht%h x%hM~,%h,%hb%hl,%hc%h,%h.%h'%h%h;%h 784.9 (99.0) _You start waiting.5.9 (100.0)%hu%h# _Done waiting.%h%h16.0)%hD%h%h#># # ... .#†# #.#  #.# #.####.##.#.# #.#  ..# .#.#. .... #.# #.#  .....##..#.#.# #.#  #.(.....#.#.## #.#   #.....#.#..# #.#  ######.#.#...##.## #.#  #......#....##...###.#  #..........##@.≈..##.#  #.....#.......~~~....#  +.j...'.....#..~..####  .....#.#...##.. .....#.#.##.##.# %h.... #.#....#..#  ## #.######.## #........#  #..#  %h%h&7%h%hO"%h #.# ... #.#  #># # ... .#†# #.#  #.# #.####.##.#.# #.#  ..# .#.#. .... #.# #.#  .....##..#.#.# #.#  #.(.....#.#.## #.#  %h& = #.....#.#..# #.#  ######.#.#...##.## #.#  #......#.###.#  #..........##..≈..##.#  #.....#.......~~~....#  +.j...'.....#..~..####  .....#.#...##.. .....#.#.##.##.# %hV `.... #.#....#..#  ## #.######.## #........#  %hP <8%h %h %h4%h %h_%h4%ha%hk%hD4%hW%h%hQ%h.# ### #.#  .# ... #.#  ># # ... .#÷# #.#  .# #.####.##.#.# #.#  %huE.# .#.#. .... #.# #.#  .....##..#.#.# #.#  #.(.....#.#.## #.#   #.....#.#..# #.#  ######.#.### #.#  #......#...###.#  #..........##..≈..##.#  #.....#.......~~~....#  +.j...'.....#..~..####  .....#.#...##.. .....#.#.##.##.# .... #.#....#..#  ## #.######.# %h׎<9%h%h%hM ### .#  #.# ># # ... .#÷ #.####.##. .# .#.#. .... .....### #.(# %hr#.....#.#.@# #####.#.#...##.## #....##...##.....##..≈..###.....#.......~~~....#  .# #.##....#..#%h1%hR'90%h%h}%h8#.##############.# #.# #.# #.# ### #.# #.# ... #.# #># # ... .#÷# #.# #.# #.####.##.#.# #.# ..# .#.#. .... #.# #.# .....##..#.#.# #.# #.(.....#.#@## #.#  %hQ[#.....#.#..# #.#  ######.#.#...##.## #.#  ##....##...###.#  #..........##..≈..##.#  #.....#.......~~~....# +.j...'.....#..~..####  .....#.#...##...##  .....#.#.##.##.## %h%h&1%h~%h%h 4%h %h! %h8^ VM..............############ ### #.#  #.# ># # ... .#÷ #.# #.####.##. ..# .#.#. .... .....## #.(## #.....#.#..# %h^ <######.#.#...##.## #.#   Quill .#..##%hb <2%hMf %hg %hWM########..............############ ### #.#  #.# ># # ... .#÷ #.# #.####.##. ..# .#.#. .... .....## #.(##.....#.#..# #.#   Quill #.~..#3%hMM.. ########..............############ ### #.#  #.# ># # ... .#÷ %h#.# #.####.##. ..# .#.#. .... .....## #.(##.....#.#..# #.#  .~~.%hb%hE&4%h%h%h M#.. ########..............############ ### #.#  #.# %h" U># # ... #.# #.####.##. ..# .#.#. .... .....## #.(.....#.#.## #.#  .%hs%hZ&5%h%hd} _You see here a water moccasin skeleton.%hM#..##.## #.. ########%h:..............############ ### #.#   ># # ... .#÷ #.# #.####.##. %hʬ...# .#.#. .... .....##..#.#.# #.#  .%hR%h-6 _%h%h^%h M #..##.## #.. ########..............############ %hU ### #.#  #.# ># # ... .#÷ #.# #.####.##. ..# .#.#. .... #.# #.#  ##.%hV& %h' &7%h- %h1 %h M. #..##.## #.. ########%h ..............############ ### #.#  #.# #># # ... .#÷# #.#   Quill #..%h <8%h %hgpM#.#. #..##.## #.. #.#######..............############ ### #.#... #.#  Quill #.#%h%ho&9%h%h"%hЬlM..#.#. #..##.## #...# ########..............############ ### #.#... #.# #.#800%h 4%h%h%h63 .#....##.# #.##.##.# #.#...#.#  #.#..##.#  #.#..##.### #.# .# #%h5 .#  #.#  #.#.#  #.# #.#  #.# ### #.#  #.# ... #.#  #># # ... .#÷# #.#  #.# #.####.##.#.# #.#  ..# .#.#. .... #.# #.#  .....##..#.#.# #.# %h2@ %h*A &1%hF %hH %h%hLevel 5 of the Dungeon<>>>(Press ? for help) #......##...............  #......#............   ..#   ####................####### #####...÷.#############..####.#   ##.........#.#...###.###.#####....##.##....#####.###..#.##.#   #....................#.#...##..####...####..##...#.#....##.#   ##.####.####.....######.##..........#..........##.##.##.##.#   #.........#.....# ##.#...####..###..####...#.###.#...#.#   #######.#.##....(# ##.##........#........##.## #.#..##.#   #.......#........### ##.#...####...####...#.## #.#..##.###   ##.######....#.....########.##..#  #.## #..##.######.........#   #............###.#.........#.####  .r.# ####.#...............#   #................#############  ## ##########........########   ##.#######.#.######..............@.#   #.# #.......##.##############.#  [39%h;49m #.# #....#..##.##.#   #.#########..##.# ###  #.#   #............##.# ... #.#    ######..####.##># #   ... .#÷# #.#  #..####.# #.# #.####.##.#.# #.#  #.).<.).# ..# .#.#. .... #.# #.#  ####.###### .....##..#.#.# #.#  #....# #.(.....#.#.## #.#  #.#### #.....#.#..# #.#   #####.#######.#.#...##.## #.#%ho O@<%hU%hrw.#....##.#  confidenceinterval the Scratcher ##.##.##.#  Felid of Trog **.... ##.#...#.#  Health: 37/37 ========================#.#..##.#  Magic: 8/8========================#.#..##.###  AC: 2Str: 15 ##.........#  EV: 24Int: 11 ...........#  SH: 0Dex: 15 ###........########  XL:  7 Next: 58% Place: Dungeon:5  #..............@.#%hw  Noise: ---------  Time: 4801.9 (0.0)  #.##############.#  -) Teeth and claws  #.##.#  Nothing quivered#.#### #.#  Quill #.#... #.# #># # ... .#÷# #.#   #.# #.####.##.#.# #.#   ..# .#.#. .... #.# #.#   .....##..#.#.# #.#    _A gnoll comes into view. It is wielding a +0 long sword. _You start waiting. _A gnoll is nearby! _You start waiting. _Done waiting. _You see here [34%hxqma water moccasin skeleton.%h%hB%hJ%h%hߖX%hn%h^X%h,%h%h%hO,%h#%hX%h%hȸB%h%h,%h%h]%hO,%h}%hH%hB,%h%h%h,%h<%h%h,%hB%h%hT,%h%h/%h,%h %hs%hF,%h%h%hB%h<%h,%h%h%h,%h %h %h,%hM%h+%h,%h%h=%h,%hl%h%h6B%h<%h,%h%h %h %h ,%hB%h,%h%h%h,%h%hX%h%hT!%h",%h0$%h%%h@&%h&%hf(%h)%hq*%h*%h,%h.,%hu/%h1%h\3%h4,%h6%h7%h68%h8%h,:%h<%h<,%h>%h@%hEA%hA%h D%hE%hF%h1G%hhH%hJ%hPK,%hCM%h3O%hHP,%hQ%h\S%hT,%h%V%hTX%hX%hY%ha[%ht_,%h`%ha%hd,%he%hBg%hj,%hk%h m%ho,%hp%hVr%h%u,%h%v%hw%h{,%h|%h}%h,%h%h%h,%hE%hd%h?,%h^%h}%h%h_%h%h?%h7X%h,%h΢%h%hħ,%h %hP%hȭ%h%hj%h%h޶X%h%h8%h̸%h%hN%hw%h%h>%hE%h%hb%h_  You see here a +0 halberd.%h%h _%h@%h%h0,%h%h3  #................##########   ##.#######.#.#####   #.# #.......#   #.# #....#..#   #.#########..#   #............# %hk   ######..####.#   #..####.#   #.).@.).# 64.9 (63.0)   ####.######  #....#   #.####    #####.#   #..)..#   ##.#####   #.#.#   #.# ####### ..#%h%h%ha _There is a stone staircase leading up here.%h.%h/%h7%hB%hD85.9 (1.0) _%hQJ%hC ..#.....'....#......... ..#.....#..............#......... ..#.....#........#....(.... ..#.....#......[.......'.......#' ..#.....#..............#.......#. #.......##'########....#.......#. .#####......##...##....#.......#. .# #......#..[.......#.......#.4 %hE r.# #......#...@......#.......## .# #......#..........#.......#. .# #......#..........#.......#. .# #......#..........#.......'. .# #......#..........#.......#. .# #......############.......## ## ############# %h8M %h -7.4 (2.5%h %h _You climb upwards. _There is a stone staircase leading down, spattered with blood here.%hM%h"\sLevel 4 of the Dungeon <<<>>>^(Press ? for help)#........#....#.......#.................#.............#...##........#....#.......#....##.....##....#.............#...##....<...#....#.......#....##'######....#.............#...##........#....#.......#............#....#.............#...#%h^#........#....#.......#............#....#........>....#...##........#....#.......#.......)....#....#.............#...########........#....#.......####.####...##....#.............#...##...#.......#+##....######.....#'####.).##....#....>........#...##...#:......#............#.....'..............#.............#...##...#.......+............#.....#..............#.............'...##...#.......#............#.....#..............#....(........#...#####'#.......#............#.....#......[.......'.......#'#####...##.....########............#.....#..............#.......#.........##.....'.....##....#####+#.......##'########....#.......#.........##.....#.....##....#......#####......##...##....#.......#.........##.....#...........#......# #......#..[.......#.......#....##...##.....#.....##....#......# #......#...@......#.......#######...########.....##....#......# #......#..........#.......#.....#...##......#.....#......# #......#..........#.......#.....#...#%hx %hy]#......#.....#......# #......#..........#.......'.....#...#%h{ %h{]#......#.....#......# #......#..........#.......#.....#...#%hX| %h߆##############......# #......############.......################### #################%hjq\>@%h ..#.....'..............#......... confidenceinterval the Scratcher ..#.....#..............#......... Felid of Trog **.... ..#.....#..............#....(.... Health: 37/37 ======================== ..#.....#......[.......'.......#' Magic: 8/8======================== ..#.....#..............#.......#. AC: 2Str: 15 #.......##'########....#.......#. EV: 24Int: 11 .#####......##...##....#.......#. SH: 0Dex: 15 .# #......#..[.......#.......#. XL:  7 Next: 58% Place: Dungeon:4 .# #......#...@......#.......## Noise: ---------  Time:%h [40m 4867.4 (0.0) .# #......#..........#.......#. -) Teeth and claws .# #......#..........#.......#. Nothing quivered .# #......#..........#.......'. Quill .# #......#..........#.......#. .# #......############.......## ## ################# _Done waiting. _You see here a water moccasin skeleton. _You see here a +0 halberd. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down, spattered with blood here.%h %hU %h % _%h< ,%h ,%ha %h' %h ,%h %hc %h ,%hq %h %h ,%h %h %h ,%hU%h%h,%h;%h@ @  There is an open door here.%h %h  _%h %h%hR%h%h%h%h%h%h%h%h%h%h%hJ%h ,%h!%h(c.........#÷...#...# .........#.............#...# ...##....#.............#...# '######....#.............#...# ....#....#.............#...# ......#....#........>....#...# )....#....#.............#...# ##...##....#......#...# ##.).##....#......#...# 79.4 (1%h)2.0)..........#.....#...# ..........#....'...# ..........#....(..#...# ..[.......'.#'#####...#..........#.......#....######....#.......#.........# ##...##....#.......#.........# #..[.......#.......#....##...#%hH*%h.%h0c _There is a stone staircase leading down here. %hJ %he80.0) _ %hjN #.....#.#. #......#######.#.#...## #......##......#....##. #......##..........##.. .#......##.....#.......~ .'.+.j...'.....#.. %hϲ#......# .....#.#...##. #......# .....#.#.##.##5 #.....@# .... #.#....#. ######## ## #.######. #........ #######.. #######.. #........  #.######.  #.# #.  #.# #.  %h~ %h %h -1.1 (1.7 %hb %h} _You climb downwards. _There is a stone staircase leading up here. %h. %h/4 %h3 %h2; %h <% _ %hBB %hC %hD %hF %hrK, %hL %hN %h=R, %hS %hV %hZ, %h[ %h^@  There is an open door here. %hb %hc _ %hd %hh %hk, %h'm %ho %hr, %ht %hv %hy, %hz %h| %h, %h" %hӂ %hX %ha, %hk %h %hܐ, %h %hc %h, %h4 %h[  You see here 8 stones. %h %h6 _ %h %h %h %hT %hX %h %h, %h* %h %hU, %h %h %h", %h7 %h %h, %h %h} %h %h %hb %h %h %h7 %h %hm %h9, %h %hC %h, %h  %h %h, %h %hr %h, %h %h %h], %h %h %h , %hX  %h %h, %h= %h %h, %h %h/ %h!, %hx# %h' %h+, %hG- %h0 %h'3, %h/4 %h6 %h8, %hq9 %ho; %h=, %h? %h'A %hC, %h1E %h+G %hbJ, %hK %hwM %hQ %hR %hS %hpU %h Y, %h5Z %h\ %h `, %ha %hc %he, %hf %hh %hTk, %h|l %hm %h!q, %hVr %hs %h:v, %hsw %hy@  There is an open door here. %h| %h} _ %h} %h %hg, %h, %h, %h^ %h %hb, %h %h %hF, %hߑ %hS %h, %hS %h %h[ %h#, %hg %h %h5 %h:..##.#.#.... #.....##. ###.(... ######## ###..'## #......#######.#.#... #......##.......... #......##..............#......##.....#...j.....'@......'.....'..933.1 (52.0) %h:......#......##.....#...... #......##.....#.#.... #.....<##.....#.#... #########.##.. #j   gnoll (polearm, wandering). #### #### #... %hB %hF\ _A gnoll is nearby! %h> %hJ.j %h84.1 (1.0) _ %h %h %hm %hzyL.j %hz&5 %h %h %hsp  %hEw L.j %hsx &6 %hL  %hށ  %h~ ..##.#.#... #.....## ###.(..# ## ###.#'######......#######.#....#......##......#<......#......##... %h.#......##.....#.@.......'.....'.#......##.....#.#..#......##.....#.#.j...#.....<##.....#.#....###...... %h #....?. .......  # %hgw  Found 2 scrolls labelled IBLUYTS VACEAC. %h<.j7 %hg %h| _Found a stone staircase leading up. _There is an open door here. %h  %hv j.j) %h 0===8 %h  %hK ' _The gnoll shouts! %hV #.....## ###.(..#. ######## ####'######......#######.#........#......##......#<......#......##........#......##.....#.'.......'.....'#......##.....#.#......##.....#.j..#.....<##.....#.....###############..# #.?.# ##...# .# #. #--9 %h[  %h\ %hi=_The gnoll misses you. %h[# ###.(. #. ######## ######'######......#######.........#......##......<......#......##........#......##.....#.'.......'.....'.#......##.....#.#......##.....#j..#.....<##.....# %h_....###############.# #?.# #...# .# ########## # # %h%l8-- %hl 40 %hr %heuV _The gnoll completely misses you. %h[z  You scratch the gnoll. You bite the gnoll.  The gnoll is almost dead.1.0 (0.9 %hz  %h/ V _The gnoll completely misses you. %hcs  You claw the gnoll!  You kill the gnoll! %hf) %h/609 %h %h[W _Trog accepts your kill.%hH _No target in view!%h\P %h^@_Unknown command.%h9`%h%h ; _%hp'%hJ9%h%h..<......#......##..............#......##.....#.........'.......'.....'....#.......#.....#)..#.....<%hOf..###############..#  -...#  #########%h45.9 (4.0%hq>-6.9 (5%hZ!%h6#e _q - 2 scrolls labelled IBLUYTS VACEAC%hV %h Read which item? Scrolls  b - a scroll of blinking  l - a scroll of vulnerability  m - 3 scrolls of teleportation %hN L n - a scroll of torment  q - 2 scrolls labelled IBLUYTS VACEAC [!] read|quaff|evoke[?] describe selected%hr..<......#......##...... confidenceinterval the Scratcher .........#......##.....# Felid of Trog **.............'.......'.....' Health: 37/37 ========================.........#......##.....# Magic: 8/8========================.........#......##.....# AC: 2Str: 15......)..#.....<##.....# EV: 24Int: 11.........############### SH: 0Dex: 15.........## XL:  7 Next: 60% Place: Dungeon:5.......@.## Noise: ---------  Time: 4946.9 (0.0).........## -) Teeth and claws.........## Nothing quivered##########%hvJ[12;33H# Quill ## # # # You claw the gnoll!  You kill the gnoll! _Trog accepts your kill. _No target in view! _Unknown command. _q - 2 scrolls labelled IBLUYTS VACEAC  As you read the scroll labelled IBLUYTS VACEAC, it crumbles to dust.  It is a scroll of amnesia.  --more--%h A7.9 (1%h8 %hl 6 _You feel forgetful for a moment.%h4%h %h $%h -X%h#/,%h0%hi2%h15,%h6%h|8%h<,%h=%h?%hgC,%hF,%hJ%hJ%h4K%h~M%hEQB%hS%hV%hZW%h X%hPZ%h:]%h]%hy^%h`%hc,%h!e%hUg%hj,%h0l%hsX%hv%h7z,%h|%h}%hb,%hY%h%h/,%h%hه%h$,%h%h%hӎ,%h%h@%h,%ht%h%h<%hI,%h%h%hs.%h81## j.. ###  .. #.# # .. #######'##### . #....... # #. #.....<..####.#####..............##....................' #######...##....@...............%h;669.0) j...................... #######...##...........)....##.....................##....................##....................# j   gnoll (wandering)#########............##............###############%hB%hF\ _A gnoll is nearby!%h%hM.j7.0) _%h8.j8%h .==9 _The gnoll shouts!%h').# %hZ####..... ... ### j. #.# .. #######'#### .. #...... # #. #.....<...... .####.#####. # ..##...@........ ########...##.. .j.................... ########...##.).. #..##.. #.##%h%.......... j   gnoll ###........ ##########. # #............%hc%h%h;z.j--70%h%h.%h2##.# .).# ##........ #####........# ....# ###..).. #.# j.. #######'#### ... #..... # #.# #.....< .####@#####.. ..##########...## ..j........... .########...##) .#...## .#. .## .###....... .##########%h"P.j%h#A--1%h*%h.D _Found a spear.%h ## ########## .).#. ##### ###........##........)..# #.# ...........########'####...?...j...#. # #@# < .####.#####.. ## ..##.......... .########...##.......... ..j................#######...#...)%hy..... ..##........%h%h4'=2%hʰ%hor _Found a scroll of identify. The gnoll completely misses you.%h  You claw the gnoll!  The gnoll is severely wounded.%hRf2----=3.8 (0.9%h %h> _The gnoll hits you with a +0 long sword.%h(  You scratch the gnoll.  The gnoll is severely wounded.%h 0-4.7%hn %h V _The gnoll completely misses you.%h z  You claw the gnoll!  You kill the gnoll!%h )%hW C%h G 3=---2-5.6 %hI %hI 3_Trog accepts your kill.%h\K %h _No target in view!%hmd....##.# ###.# ########### <.).# ##... ##### #.# ####........# ####)..# #.# #...........########'####...?..@)...##.....#...####.#####.....< # .####.##### ### ..##..########...##.. ...j.............. ..########...##..).# ...##.. ..#. .##%ho-6.6 (1.0 _%hу 4==%hψ B%h %h ,%h͎ %h֑ 95%hu 3=%h %h ,%hԚ %h< ,%h %h ,%h %h %h E6=%hݩ %hY ,%h %hi ,%h %h9 ,%h %h - _You start resting.%ht 0904.0)%h w7==1.6 (15%h %h " _HP restored.%h).##.##.# ##### .<.).# ##.# #.# # ####.# ### #%hM, #.)..# #.# #.##' #...?.@.)...## #...####.#####.....< #. .####.###### ..##....#...##.... j...j.....#...##........# ...##........# . .##%h'9%hR:12.0)%h%h%h.# .####.# .####.# ##### ).<.).# ##. .###### #.# .# ####.# ### ## #.)..# #.# #.##' #...?@..)...##%hD #...####.#####.....< #...####.#######...## )...#...## jj...j.#...##.# ...##.# . .##%h<3%h]%h.U.# ..####.# ..####.# ########### .).<.).# ##. #.###### #.# ..# ####.# # #.)..# #. #.#' #...@...)...## #...####.#####.....< #...####.#####%h# #...## .)...##...## .jj...j..........##...##.#....##.# . .##%h4=5.6 (2 _s - a scroll of identify%hp %h hRead which item? Scrolls  b - a scroll of blinking  l - a scroll of vulnerability  m - 3 scrolls of teleportation  n - a scroll of torment  q - a scroll of amnesia %h s - a scroll of identify [!] read|quaff|evoke[?] describe selected%h%h %h.......#confidenceinterval the Scratcher ..####.#Felid of Trog **.... ..####.############Health: 37/37 ======================== .).<.).###.........Magic: 8/8======================== #.#######........#AC: 2%h+Str: 15 ..#####........### EV: 24Int: 11 ####........)..##. SH: 0Dex: 15#...........########' XL:  7 Next: 62% Place: Dungeon:5#...@...)...##....... Noise: ---------  Time: 4995.6 (0.0)#...####.#####.....<. -) Teeth and claws#...####.#####....... Nothing quivered #######...##............... Quill .)...########...##............... .jj...j..........................  .....########...##...............  .....#....##...............  .....#. .##............... You kill the gnoll! %h[[39;49m_Trog accepts your kill. _No target in view! _You start resting. _HP restored. _s - a scroll of identify%h<P  Okay, then.%h/%h%%h=(. _%hJ%hqn%hp%h,%h~%ht,%hD %h,%h%h,%h%h1,%h"%h9%,%hy&%hj),%h*%h-,%h/%h2,%h3%h'6,%h07%h<B%h+?,%ho@%hC,%hD%hG,%hI%hL,%hM%hP,%hR%hEU,%hDV%hX,%h Z%h_,%h`a%hd,%hf%h\l,%hn%hMt,%hv%hH|%h[}%hM~%h%hg%hj%h,%hĈ%hӋ%hɌ%hߍ%h&B%h8,%h=%h,%h%hL,%h(%h,%h%h,%h.%h˯%h^%hm%hD,%hȵ%hZ,%h%h,%hd%h3,%h%h,%h%h,%hd%hh,%h%hQ,%h%h%h%hl%h,%h%h,%h6%h ,%h%h,%h%h,%h$%h,%h=%h,%hv%h,%h#%h,%hl%h,%h)%h,%h6 %h ,%hI%h,%hS%h,%h2%h,%h/%h,%h@ %h #,%h$%hA',%h(%h+,%h-%h0,%h$2%hb5,%h8%h]<,%h*>%hC,%hF%hK,%h|M%hS,%hT%hTZ,%h \%h`,%hb%h.f,%hg%hj,%hZl%h-o,%hp%hr,%ht%hsy,%h{%h,%h %h,%hF%h,%hȏ%h:%h۔%h˖%h,%h%h,%h%hѪ,%h %hXB%h %h%hN%hܿ,%hG%h:,%hg%h,%h%ht,%h%h,%h%h,%h%h,%h1%h,%h%h&,%hb%h,%h %h1,%h%h,%h%h,%h%h,%h%h 5094.6 (99.0) _You start waiting.5.6 (100.0)%h%h # _Done waiting.%hĬ4%h%h%hпX%h3,%h%he%h=%h%h%h%hj,%h%h%h|%h%h%h%hn%h!%h%hB%h{%h%h,%h%h%h,%h%h%h,%h%ht%h,%h.%h%hm,%h%h%h ,%h %hG %h ,%hA %h %h ,%h %hu %h ,%h %h %h ,%hc %h_ %h ,%h` %hq %h% B%hz& %h&) ,%h* %h- %hv1 ,%hT3 %h5 %h_7 ,%h8 %h: %h:= ,%h> %h@ %hB ,%hD %hE %hUH ,%hI %hK %hTN ,%hO %hNQ %hS ,%hSU %hW %h{Y ,%hZ %hU\ %h_ ,%h)` %hb %h e ,%hf %hg %hdj %hj %hk %hm %hp ,%hXq %hr %ht ,%hu %h'w %hx ,%hy %hz %h?} ,%h} %h %h ,%hK %h %h' ,%h %h$ %hh %h %h %hv %h ,%h %h %h o#.#...####..###..####...#.###.#.. ##.##........#........##.## #.#..  ##.#...####...####...#.## #.#.. ####.##..# ##.## #..##.######.... ....#.######...######.#.......... ##########.##.##.#############... %h [#..#.......#..#.# #.......#..ß..#....# #.####..#...#@.# #.###...ß...#.....h #.###.##...##.###... #.## ##.## #.# . #>## #####%h ;#.####### #.## #.................... ..##. h   hound (asleep)...############# #....# ### ##)..# #.# ########%h 134.6 (39.0)5.6 (40 _A hound comes into view.%hJtd6.6 (1.0)%hI.#...####..###..####...#.###.#. #.##.#.##.## #.#..# ##.#...####...####...#.## #.#..#.##..# ##.## #..##.######.#.######...######.#..##.##.#####.#..#.......#..#.# #.....#..ß..#....# #.##..#...#.@# #.##.#...ß...#.....h. #.##.##.##...##.###.#.##.###.## #.# .. #>##.##.####### #.##.# ........ ..##.###### #.# ### #)..# #.# # #[%h()40m7%h>MK##..........#..........##.##.##.# .#...####..###..####...#.###.#... #.##........#........##.##.#...####...####...#.## #.#..# ###.##..# ##.## #..##.###### ...#.######...######.#....... #########.##.##.##############..#.......#..#.#........#..ß..#@...####..#...#..#.....#. #...ß...#.....h#.##...##.###... ##.## #.# #.. #> ############.####### # #...............##.#############...## ##8%hV..##..####...####..##...#.#....# #..........#..........##.##.##.##..####..###..####...#.###.#. .##........#........##.## #.#..# #.#...####...####...#.## #.#..## ##.##..# ##.## #..##.###### ..#.######...######.#........ ########.##.##.#############..#.......#@.#.# #..........#..ß..#....# #.######..#...#..#.....# #.##.....ß...#.....h.# #.##.##.##...##.###..... #.##.#. ##.## #.# ##... #>##.#. ###########.####### ### #.##.#............. ..##.###############...9%h J##..####...####..##...#.#....##. .#.##.##.##.##. ...####..###..####...#.###.#...#. ##.#.##.## #.#..##. .#...####...####...#.## #.#..##. #.##..# ##.## #..##.######. .#.######...######.#..##.##.#####.#..#.#.@#.# #.....#..ß..#....# #.##..#...#..#.....# #.##.#...ß...#.....h.# #.##.##.##...##.###.....# #.##.#.###.## #.# ##.... #>##.#.#.# #### #.##.#.#. ..##.#.## #.%hr %hM '40%h %h %h ........#..........##.##.##.##.#####..###..####...#.###.#...#.# #........#........##.## #.#..##.# #...####...####...#.## #.#..##.##..# ##.## #..##.######.......####...######.#....... ######.##.##.#############  #..#.......#..#.# #......#..ß..#...@# #.#######%h)y #..#...#..#.....# #.##......ß...#.....h.# #.##.#####.##...##.###.....# #.##.#. ##.##.#.# ##....##>##.#... #########.####### ######.##.#.## ................. ..##.#.#.#############  #.....# ### ###.(%hn<1%h%h%hn####..###..####...#.###.#...#.# ......#........##.## #.#..##.# ...####...####...#.## #.#..##.# ##..# ##.## #..##.######.........%hۯ####...######.#....... #####.##.##.#############  #..#.......#..#.#.# #......#..ß..#....#.## #.######## #..#...#..#..@..# #.##......%hr.ß...#.....h.# #.##.######.##...##.###.....# #.##.#. ##.##.#.####....##>##.#.... ########.####### ######.##.#.### ................ ..##.#.#..%h_#############  #.....## ### ###.( )..# #.# ######## ###.%h%h&2%h%h%h- }......#........##.## #.#..##.# ####...####...#.## #.#..##.### #..# ##.## #..##.######.........####...######.#.......# ####.##.##.############## #..#.......#..#.#.# #.. %h# l....#..ß..#....#.## #.######### #..#...#..#.....#.# #.##........ß...#....@h.# #.##.#######.##...##.###.....# #.##.#.###. ##.##.#.####....##>##.#..... #######.####### ######.##.#.#### ............... ..##.#.#...#############  #.....### ### %h ###.(...# #.# ######## ###. ..########'######......#######.#%h1 G  The hound barks! You hear a shout!%hB hOO   ogreh   houndThe hound bites you.%h) s6-====3%hS%hex _An ogre comes into view. It is wielding a +0 giant club.%hx .#.##.## #.#..##.#.####...####...#.## #.#..##. ##..# ##.## #..##.######. .######...######.#.#.##.##.#############.  #..#.#..#.#.# #  ....#..ß..#....#.## #.%hTz  #..#...#..#.....#.# #.## #...ß...#...@.h.# #.##. #.##...##.###.....# #.##.#.### ##.##.#.####...O##>##.##.# ######.##.#.. ..##.#.#.# #......# ### ###.( )..# #.# %h 8# ###%hč O.#'######......#.#%h %h  %hg %hm 2h..%h )O.  %h KThe hound attacks as it pursues you! The hound barely misses you.%h %hޤ %h 7%h =%hh 5=---%h 4%h %hڱ  %h %hf '_The hound misses you.%h %h%$#.#.##.## #.#..##.# #...####...####...#.## #.#..##. .##..# ##.## #..##.###### #.######...######.##.##.##.############# #..#.......#..#.#.# # ....#..ß..#....#.## #. #..#...#..#.....#.# #.## #...ß...#..@.h..# #.##. #.##...##.###.....# #.##.#. ##.##.#.####..O.##>##.##.# ######.##.#.. ..##.#.#.# #......# ### ###.( .)..# #.# [26%h%iG# ###.#'######......#.h..O.----5%h#.#.##.## #.#..##. .#...####...####...#.## #.#..##. #.##..# ##.## #..##.###### .#.######...######.##.##.##.############# #..#.......#..#.#.# # ....#..ß..#....#.## #. #..#...#..#.....#.# #.## #...ß...#.@.h...# #.##. #.##...##.###.....# #.##.#. ##.##.#.####.O..##>##.##.####### ######.##.#.. ..##.#.#.# #.# ### ###.(.)..# #.# %h# ###.#'######......#h..O.=6 _The hound misses you.%h.##.#.##.## #.#..## #.#...####...####...#.## #.#..## ##.##..# ##.## #..##.###### ..#.######...######.##.##.##.############# #..#.......#..#.#.# # ....#..ß..#....#.## #. #..#...#..#.....#.# #.## #...ß...#@.h....# #.##. #.##...##.###..O..# #.##.#. ##.##.#.####....##>##.##.####### ######.##.#.. ..##.#..# #.# #%h 3## ###..)..# #.# # .#'######......h..O.7 _The hound attacks as it pursues you! The hound misses you.%h ...####..###..####...#.###.#...#........#........##.## #.#.....####...####...#.## #.#..# ###.##..# ##.## #..##.###### ...#.######...######.#...... #########.##.##.############# #..#.......#..#.#.# #.........#..ß..#....#.## #.#####...#.@#.....#.# #.##.. #...ß...#.h..O..# #.##.##.##...##.###.....# #.##.# ##.##.#.####....##>##.# ############.####### ######.##.#................##.#.############# #.....# ### #)..#%hV " #.# ########  h..O.  The hound attacks as it pursues you! The hound misses you.=8 _The hound barely misses you.%hO!##.##........#........##.## #.#  ##.#...####...####...#.## #.#..##.##..# ##.## #..##.######.... ....#.######...######.#..... ##########.##.##.############# #..#.......#..#.#.#  ....#..ß..#....#.## #.### #..#...#..#.....#.# #.##. #...ß..@#h..O...# #.####...##.###.....# #.##. ##.##.#.####....##>##. #############.####### ######.##. #.................... ..##.############# #..# ###  ##%h')..# #.# ########....########'######......#### %hn*%hL3h.h   hound%h4.-9%h;%h>%h ##.##.#.##.## #.# ##.#...####...####...#.## #.##.##..# ##.## #..##.######.#.######...######.#%h##.##.##.##### #..#.......#..#.#.# # ....#..ß..#....#.## #. #..#...#.h#.....#.# #.## #...ß.@.#...O...# #.## #.##...##.###.....# #.##%h ##.##.#.####....##>##  ##.####### ######.## ##.. ..## #.###### # #.# ### ......)..# #.# #.#'######......%h%hbQ.h%h./=50%h%hV _The hound completely misses you.%hƅ ##.##.#.##.## #.# ##.#...####...####...#.## #.##.##..# ##.## #..##.######.#.######...######.###.##.##.##### #..#.......#..#.#.# # ....#..ß..#....#.## #. #..#...#..#.....#.# #. #...ß@.h#...O...# #. #.##...##.###.....# #. ##.##.#.####....##> ##.####### ######.  ##....%h ..  #.####### #.# # .)..# #.# #.#'######......%hӊ%h./Oh.O   ogreh   hound%h&1%h%hz{ _The hound attacks as it pursues you! The hound completely misses you.%h  You claw the hound!  The hound is almost dead.%h O. 3---=2.5 (0.9%h %h * _The hound bites you. %h  You claw the hound!  You kill the hound! %h]i.O. %h88-3.4 %h %h2W _Trog accepts your kill. %hY##.##.#.##.## #.#.##.#...####...####...#.## #.#..##..# ##.## #..##.######.#.######...######.#.#.##.##.#####.#..#.......#..#.#.# #.....#..ß..#....#.## #.##..#...#O.#.....#.# #.##...ß.@.#...O...# #.##.##...##.###.....# #.# %hT\##.##.#.####....##>###.####### ######.# ##.... ..# #.####### # #.# ### # #'######......# %h/c]-4.4 (1.0 %hQf %h2hU _The ogre completely misses you. %h` :  You scratch the ogre. %hI -5.3 (0.9 %h  %h 2 _The ogre is lightly wounded.!%h   You claw the ogre!  The ogre is almost dead.!%h k4=--==6.2!%h!%hR _The ogre closely misses you.!%h$q  You claw the ogre!  You kill the ogre!!%hʜe)!%huV*85--7.1!%h!%hW _Trog accepts your kill.!%h#.#...####..###..####...#.###.#. ##.##........#........##.## #.#.  ##.#...####...####...#.## #.# ####.##..# ##.## #..##.###### ....#.######...######.#........ ##########.##.##.#############..#.......#..#.#.# #....!%h....#..ß..#....#.## #.##..#...#..#.# #.##.#...ß...#.......# #.##.#.##...##.###.....# #.##. ##.##.#.####....##>##.###########.####### ######.##............. ..##. .##############...# ### ##)..# #.# ########!%h!%hW---8.1 (1.0!%h !%h  Things that are here: _a +0 giant club; an ogre corpse!%h Y 4!%hl[ !%h^h 5=!%hi !%hn ,!%hap !%ht ,!%hu !%hy ,!%hQ{ !%h+ !%h- L6=!%h- !%h ,!%h !%hɋ ,!%hG !%h` ,!%h0 !%hE - _You start resting.!%h ,67.1 (9!%h{ z7==8.1 (10.0)!%h !%h' " _HP restored."%h  You are covered in sharp quills. Your movement speed is average.  Your attack delay is about 0.8."%h "%h "%h  Your damage rating with unarmed combat is about 17 (Base [5 + 6 (UC)] x 112% _(Str) x 106% (Fight) + 4 (Slay)).#%h 4#%ho #%hh F _Unknown command.$%h /$%h2,  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   5.0   0              $%h^41 b * Unarmed Combat   6.7   7.0   0   e - Evocations   0.0   0.8  +1       f - Shapeshifting   3.0   5.7  -2           c * Dodging   6.6   4.2  +3       d - Stealth   3.0   2.0  +4              $%h[6_                                                                    $%h9    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets&%h &%h &%h' #.#...####..###..####...#.###.#.. confidenceinterval the Scratcher ##.##........#........##.## #.#.. Felid of Trog ***...##.#...####...####...#.## #.#.. Health: 37/37 ======================== ####.##..# ##.## #..##.######.... Magic: 8/8======================== ....#.######...######.#.......... AC: 2&%hT* Str: 15 ##########.##.##.#############... EV: 24Int: 11#..#.......#..#.#.# #.... SH: 0Dex: 15....#..ß..#....#.## #.### XL:  7 Next: 85% Place: Dungeon:5#..#...#@.#.....#.# #.##. Noise: ---------  Time: 5168.1 (0.0)#...ß...#.......# #.##. -) Teeth and claws#.##...##.###.....# #.##. Nothing quivered##.##.#.####....##>##. Quill [0;10&%h=. m#############.####### ######.##. #......................##. ........##############. ........###### .....)..##.# ######## _HP restored.  You are covered in sharp quills. Your movement speed is average.  Your attack delay is about 0.8.  Your damage rating with unarmed combat is about 17 (Base [5 + 6 (UC)] x 112% _(Str) x 106% (Fight) + 4 (Slay)). _Unknown command.&%h1 4&%h8 &%h: '%hz   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   5.0   0               b * Unarmed Combat   6.7   7.0   0   e - Evocations   0.0   0.8  +1       f - Shapeshifting   3.0   5.7  -2           c * Dodging   6.6   4.2  +3  '%hK~       d - Stealth   3.0   2.0  +4                                                                          '%h B            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets(%hG > f + Shapeshifting 3.0)%hTargetTarget--  7.0  --  --  7.0  --  a-z] set)%h[-] clear selected targetcost|targets)%h<[?25h[?0c0 )%h( " )%h [?25l[?1c)%h$ 5.0 current training targets, if any.=] set aall targets+%hٳ+%h+%hg:#.#...####..###..####...#.###.#.. confidenceinterval the Scratcher ##.##........#........##.## #.#.. Felid of Trog ***...##.#...####...####...#.## #.#.. Health: 37/37 ======================== ####.##..# ##.## #..##.######.... Magic: 8/8======================== ....#.######...######.#.......... AC: 2Str: 15 ##########.##.##.#############... EV: 24Int: 11#..#.......#..#.#.# #.... SH: 0Dex: 15+%h....#..ß..#....#.## #.### XL:  7 Next: 85% Place: Dungeon:5#..#...#@.#.....#.# #.##. Noise: ---------  Time: 5168.1 (0.0)#...ß...#.......# #.##. -) Teeth and claws#.##...##.###.....# #.##. Nothing quivered##.##.#.####....##>##. Quill #############.####### ######.##. #......................##. ........##############. ........###### .....)..##.# ######## _HP restored.  You are covered in sharp quills. Your movement speed is average.  Your attack delay is about 0.8.  Your damage rating with unarmed combat is about 17 (Base [5 + 6 (UC)] x 112% _+%hk(Str) x 106% (Fight) + 4 (Slay)). _Unknown command.+%h74+%h+%h+%h.+%h1+%h33+%h=+%hlB+%heC% _+%hS+%h YB+%hcZ+%h\+%hfX+%hg,+%hi+%hj+%hm+%hn+%hq+%h4t+%hw,+%h+y+%h|+%h,+%h+%h+%h,+%hÃ+%hv+%h`,+%h+%h',+%h,+%hCn+%h˿+%h+%h~+%h +%h\+%hT+%h+%h-+%h+%h+%hv+%h+%hl+%hH+%h+%h+%h<+%h+%hb+%hb+%h+%he+%h+%hY+%h> +%h@+%hm+%h+%h@+%h+%h +%h #+%h*'+%h++%h-+%h50+%h%3+%h7+%h8+%hU;+%h0@+%hE+%hF+%h H+%hRL+%h+%h+%hm+%h+%hk+%h+%h+%hek...#.....########.##..# ##.## +%h 0...###.#.........#.######...##### +%hEN.......################.##.##.### +%h.#.##### #.#.#..#.......#+%h9 ####.#....#..ß..#... +%h.#..# #.#.....#..#...#).# +%h##..# ##.......#...ß...#.. +%hW....# #5#.....###.##...##. +%h###.# #.$.@####.#.##.##.#.# +%hQ###.# ##############.###### +%hݰn<.).# ##.................. +%h #####+%hԲ= #........############+%h +%h@####........# ###+%hC +%h^ +%hQ0#........)..#+%h#.# 5   ufetubus (asleep)+%h +%hɻ)#...........########'###+%h +%hE=#.......)...##..........+%h־ +%hT#...####.#####.....<....+%h+%h203.1 (3+%h 5.0)+%h+%h%4.1 (36+%h+%hF +%h+%hB8_An ufetubus comes into view.+%h,%hhg".#.....#.##..# ##.## #.###.#.#.######....######.##.##. #.#.##### #.#.#..#.......#.# ####.#....#..ß..#.. ..#..# #.#.....#..#...#).##..# ##.......#...ß...#..# #5#.....###.##...##.#.# #.$@.####.#.##.##.#.#.# #######. .<.).# ### #. # ####.# ### # #.)..# #.# #.#' #.)...## #...####.#####.....<,%hN~..55====5.1 (1.0) _The ufetubus shouts!,%hJ ,%h!,%h@D$@5,%h}nYou miss the ufetubus. Your bite misses the ufetubus.,%h`The ufetubus slips past you! The ufetubus completely misses you.,%h,%hy,%hgq=---6.0 (0.9,%h ,%h,%h*_The ufetubus misses you.,%h*,%h& ,%h  ,%hx;You scratch the ufetubus but do no damage.,%he iYour bite misses the ufetubus. The ufetubus completely misses you.,%h> `The ufetubus closely misses you. The ufetubus barely misses you.,%h ,%h` ,%h> ---,%h9,%h!,%h ,%h,%h[5_The ufetubus completely misses you.,%h3,%h'   You scratch the ufetubus. Your bite misses the ufetubus.The ufetubus is moderately wounded.7.7 (0.8 _The ufetubus misses you. The ufetubus barely misses you.-%hE  You closely miss the ufetubus. Your bite misses the ufetubus.The ufetubus is moderately wounded.-%h-8.6 (0.9-%h-%h _The ufetubus misses you. The ufetubus completely misses you.-%h|  You scratch the ufetubus.  You kill the ufetubus!-%hi.-%h8)569.4 (0.8-%hw/-%h2W _Trog accepts your kill.-%h\x-%hy-%h-%h`H _No target in view!-%hu-%h-%h--%hH _No target in view!-%h-%hF-%h-%hH _No target in view!-%h2!-%ht"-%hk&-%h(H _No target in view!-%h4-%h-%hސH _No target in view!-%hN -%hO -%hfP -%h/S -%hV -%hW % _-%h^ X-%hSa y _No target in view! _You now have 240 gold pieces (gained 14).-%he -%hf -%h+g -%hh -%hj ,-%hk -%h,t -%hy B-%hRz -%hO} ,-%h~ -%h -%h} ,-%h -%h݇ -%h= ,-%h> -%hE -%h( ,-%hQ -%h -%hĔ ,-%h -%h -%h B-%hM -%hW -%h -%h -%h% -%h2 -%h -%h -%h -%h$ B-%h -%h -%hǭ -%h -%hb -%h -%hl -%h9 -%h -%hɺ ,-%h n-%h -%h -%h -%h -%h -%h ,-%h -%h] -%h' ,-%h -%hu -%h -%h -%h -%h -%h -%h -%h -%h -%h -%hR -%h -%h -%h -%h -%h& -%h -%h -%h -%h -%h -%h -%hg -%h -%h% -%h -%hW -%h -%h -%h! -%h -%hY -%h -%h ,-%h -%hT -%h ,-%h -%hS -%hw ,-%h -%h-%h,-%h-%h-%h-%h},-%h -%h -%hF -%h -%h-%h5,-%h-%hR  There is a stone staircase leading down here.-%h}-%h$ _-%h-%hg-%ht,-%h/-%h-%h[!,-%hK"-%h#-%h%,-%hk&-%h(-%h),-%h*-%h,-%h.-%hY/,-%h0-%h<3-%h3-%hu4-%h5-%h7,-%hM8-%h9-%hm;,-%h<-%h=-%hx@,-%hA-%hWB-%h(D,-%hD-%hE-%hG,-%h1J,-%hMK,-%h`L-%hM-%hO,-%hhP-%hQ-%h%Ww #..............# ######.####..#  #.........# ...÷....# #.........# -%hW.###...###.........# .........>....... .#.#......#..######### #................)..# ÷.#############.@####.# -59.4 (50.0)....#####.###..#.##.# -%hgXb####..##...#.#....##.# ..........##.##.##.##.# ..####...#.###.#...#.# ........##.## #.#..## .####...#.## #.#..##.### ## #..##.######.........# .######.#...............#-%h^]-%h"^@-60.4 (51-%h[a-%hcG _Found a hand axe..%h .%h ,.%h .%h .%h ,.%h .%h .%h ,.%h .%h R  There is a stone staircase leading down here..%hb 6 _.%h .%ht .%h ,.%h .%h .%h ,.%h .%h} .%h ,.%h& .%h .%h ,.%h .%hN .%h ,.%h$ .%ho .%hj X.%hQ% X.%h_& .%h' .%h' .%h( .%h* .%hs+ .%h, .%h!- .%h-/ .%h/ .%hu0 .%h1 .%h3 .%hS4 .%h5 .%h 6 .%h8 .%h8 ,.%h9 .%h; .%hI< ,.%hV= .%h? .%hC .%hD .%h3E .%hG .%h+H ,.%hbI .%hDK ,.%hK .%hL .%hN ,.%hO .%h\P .%hR ,.%h2S .%hUT .%hV ,.%hiW .%hOX .%h^Z .%hZ ,.%h\ .%h5^ .%h^ ,.%h_ .%hb .%h*c .%hc .%hd .%hii .%h j .%hj .%h9l .%hUp .%hp .%hq .%hs .%hv .%hw .%h=x .%hy .%h} ,.%h} .%h .%h .%he ,.%hc .%h .%h ,.%hm .%hw ,.%h: .%h0 .%hu ,.%ha .%h .%hk ,.%hp .%ht .%ho ,.%hV .%h .%h .%hե .%h .%hn .%h˪ .%h ,.%h_ .%h .%h ,.%h .%h .%hq ,.%h .%h4 .%h ,.%h .%h .%hf ,.%hO .%h ,.%h .%h .%h ,.%he .%h .%h ,.%hE .%h .%h ,.%h .%hx .%hD ,.%h .%hw .%h ,.%hT .%h) .%hE ,.%h .%hc .%h; ,.%h .%hc .%h ,.%h^ .%h .%hm ,.%h .%h .%h .%h\ ,.%h .%h` ,.%h .%h0 .%hX ,.%h .%h; .%h! ,.%h" .%h% .%ha' ,.%h( .%h* .%h- ,.%h- .%h0 .%h2 ,.%h3 .%hI6 .%hK7 ,.%h7 .%h; .%h= ,.%h= .%h@ .%h C ,.%hC .%hF .%hH ,.%hRI .%hL .%hN ,.%hN .%hQ .%hS ,.%hT .%hVW .%h Z ,.%hZ .%h] .%h` ,.%ha .%h%d .%hf ,.%hg .%hSj .%h0m ,.%h}n .%hp .%hs ,.%h6u .%hmw .%hNz ,.%h{ .%h ~ .%h ,.%hX .%h .%h_ ,.%h .%h R  There is a stone staircase leading down here..%h> .%h _.%hҐ .%hk .%h .%hO .%h .%hY .%hd ,.%h, .%h .%h ,.%h .%h .%h" ,.%h .%h .%hv ,.%h5 .%h .%h ,.%h .%hU .%h ,.%h .%hO .%h ,.%h .%hL .%hd .%h .%h .%h .%hv B.%h h  You see here a black bear skeleton..%h .%hK _.%h .%h* .%h ,.%h .%h" .%h ,.%h .%hc .%h` .%h .%h .%h .%h ,.%h .%h .%h n.%h ,.%h .%h\ ,.%h .%hd .%h6 ,.%h .%h' .%h ,.%h .%h .%h ,.%hF .%h .%h ,.%h .%h .%h. ,.%h .%h2 .%h ,.%h .%h .%h ,.%hE .%h .%h! ,.%h" .%h# .%h& ,.%hp' .%h( .%hf* ,.%h+ .%h\, .%h- ,.%h. .%hg/ .%h0 .%h1 ,.%h 3 .%h4 .%h55 ,.%h{6 .%h38 .%h8 ,.%h: .%h; .%h= B.%h> .%h? ,.%hVA .%hB .%hzC ,.%hD .%h'F .%hF ,.%hG .%huI .%hJ ,.%h:K .%hL .%hM ,.%hN .%h/P .%hP ,.%hQ .%hS .%hTT ,.%hU .%h"W .%hW .%hrX .%hY .%hZ .%h[ .%h7\ .%h\ .%h^ .%h4_ .%h_ .%h` .%hb .%h7g .%hg .%h[i .%hk ,.%hil .%hav .%hx ,.%hy .%h} .%h ,.%h .%hL .%hˆ ,.%h؇ .%h .%h ,.%h7 .%h .%h ,.%h .%hn .%h ,.%h .%hn .%h .%ha ......##.#####.#########.....#.# ......##.........>...........#.###..#####..............#.##...##..#####.........####.#.#.....##................# #.#.#.....##...####.........# #.#.#. .%h< ......##................# #.#.......##...#.##.........# #.#### ......##........@.......# #..... ................#############...÷.....#.#j..###.###.#####....##.#.......#.#...##..####... ##..######.##..........#.#.....# ##.#...####..### j   gnoll (wandering) ##.#.##....(# ##.##........#. ...#........### ##.#...####... ####....%h Q########.##..# ##.#.%h 2386.4 (126.0).%h ,77.%h .%h r _A gnoll comes into view. It is wielding a +0 whip./%h& /%ha /%h y.jjj 2 gnolls (1 missile, wandering)/%h 18.0)/%h /%h /%h*r ,/%h* .j.   gnoll (/%h] &9/%h /%h 1%h%X##.#.....# #####.#.#####.#####.#########.....#.# ##.........>.....#.# ##..#####.......#.#####..#####..####.#.#.##................# #.#.#.##...####.........# #.#.###................# #.#....1%h'##...#.##..@......# #.####.##.......# #...............#############...÷.#.#..j###.###.#####....##.## .........j.....#.#...##..####...# #.####.....######.##..........#.. jj 2 gnolls (1 missile, 1 wandering) .....#.....# ##.#...####..## #.#.##....(# ##.##........# ..#........### ##.#...####..1%h8,1%ha-1%h4q..1%h4'901%h81%h91%h$..#.#################.#.....##.#.....# #####.#.######.#####.#########.....#.# ##.........>#.# ##..#####.....#.######..#####1%h####.#.#.##........# #.#.#.##...##### #.#.#..###........# #.#....###...#.### #.####.###.......# #......#.........#############...÷.#.#...###.###.#####....##.##. ..............#.#...##..####...## .####.....######.##..........#.. ....#.....# ##.#...####..## .#.##....(# ##.##........#...1%h1%h1%hBjjj   gnoll bouda (wandering)j   gnoll (missile)1%h&11%h|1%h1%h7#######.# #...............#######..#.#################.#......##.#.....# #####.#.#######.#####.#########.....#.# ##.........>#.# ##..#####.....#.#######..#########.#.#.##........# #.#.#...÷##...####1%h -# #.#.#..###........# #.#....#.##...#.### #.####.#.##.......# #......#..........#############...÷.###.#..j###.###.#####....##.##.. ...........j.#.#...##..####...### ####.....######.##..........#.. ...#.....# ##.#...####..###..#1%h1%h1%hj.j   gnoll (missile).1%h%&21%h1%h1%h  #.###.############### ######.# #...............########..#.#################.#.......##.#.....# #####.#.########.#####.#########.....#.# ##.........>#.# ##..#####.....#.########..#########.#.#.....##........1%hI # #.#.#...÷.##...##### #.#.#..#####........# #.#....#.##...#.### #.####.#.###................# #......#.......j...#############...÷.####.#...###.###.#####....##.##...  ............#.#...##..####...####  ###.....######.##..........#..... 1%ha 1%h 1%h pj.j   gnoll bouda (wandering)jj   gnoll (missile)1%h &31%h% 1%h 2%h ##.....#  #.###.############### #####.# #...............#########..#.#################.#........ .2%h &&##.#.....# #####.#.####### .##.#####.#########.....#.# # .##.........>#.# ##..#####.....#.####### .##..#########.#.#..... .##........# #.#.#...÷.. .##...##### #.#.#..### .##........# #.#....#... .##...#.### #.####.#.# .##.....j..........# #......#............#############...÷.#####.#...###j###.#####....##.##.... ...........#.#...##..####...####2%hi)2%h~+2%h5.jjj   gnoll (missile).2%h7&42%hH?2%h4B2%hб#.##### #.....#  #.###.############### ####.# #...............########## ...#.#################.#......... ##.#.....# #####.#.####### ##.#####.#########.....#.# # ##.........>#.# #. ##..#####.....#.####### ##..#####2%hd####.#.#..... ##........# #.#.#...÷.. ##...##### #.#.#..### ##........# #.#....#... ##...#.##.# #.####.#.# ##j.........# #......#.... ........j.#############...÷.#####  #.#...###.###.#####....##.##....# 2%hc2%hj   gnoll (missile).j2%h[&52%hG2%h2%hM#.##### #.....# #.###.# .# #.##.#.#. #.#.....# #####.#.# #.#####.#.....#.# # #.2%hN}>.#.# #. #..#####.#.#.# #..#####.####.#.#. #.# #.#.#...÷. #...####.# #.#.#..###. #.# #.#....#. #...#.##.# #.####.#.#. #.j.2%hOQ# #......#..... j.######...÷.#  .#...###.###.#####....##.##....## 2%hS2%h\jj   gnoll (missile).2%h^&62%hze2%hg2%hT w#.#####  #.....#  #.###.# .# #.# .#.#.#. .#.....# #####.#.# .#####.#2%h̿ .....#.# # .>.#.# #. ..#####.#.#.# ..#####.####.#.#.# .# #.#.#...÷....# ...####.# #.#.#..###...# .2%h # #.#....#. ...#.##.j.# #.####.#.#. .# #......#. j.#######...÷.#  #...###.###.#####....##.##....### 2%h^ 2%h .j.j   gnoll (missile)73%h#.##### #.....# #.###.# .# #.# #.#.#. #.....# #####.#.# #####.#.....#.# #>.#.# #. .#####.#.#.# .#####.####.#.#.# .# #.#.#...÷....# ####...# #.#.#..###...#j......# #.#....#.#.##.........# #.####.#.#......# #......#. j.#############...÷.#  ...###.###.#####....##.##....#### j.j   gnoll (missile)83%h@3%h L# .##### .....# .###.############### .# #...............############## .#################.#............. .....# #####.#.####### ####.#########.....#.# ###### .......>#.# #..... #####.....#.#######.#### #####3%h ^####.#.#........# #............# #.#.#...÷....# ####...j.....# #.#.#..###...###....# #.#....#... .#.### #.####.#.# .........# #......#........ .j.#############...÷.######### 3%h 3%h .jj   gnoll (missile)3%hB &93%h 3%h 3%h  # ##### ...# ###.############### # #...............############### #################.#.............. ....# #####.#.####### ###.#########...@.#.# ###### ......>3%hD 1#.# #...........#.#######.####. ########.#.#........# #. .....# #.#.#...÷....# #. ####.........# #.#.#..###...### ........j....# #.#....#...  #.### #.####.#.## .........# #......#......... 3%h5 3%hښ jj   gnoll (missile).3%h" (4003%h 3%hp 4%h« #### ...##.###############  #...............################ ################.#............... ...# #####@#.######## ##.#########.....#.# ###### .....>#.# #...........#.#######.####. #######.#.#........# #. ............# #.#.#...÷....# #. ###.....j...# #.#.#..###...###..  ....# #.#....#....  .### #.####.#.##. 14%hoM ### ...# ##.###############  #...............################ ###########.............. ...# #####.#.######## ##.#########...##### .....>...........#.# #....... Quill ....... ...#.#24%h@ # ##### ....# ###.############### #.............@.############### #################.#.............. ....# #####.#.####### ###.#########.....#.# ###### ......>.....#.# #....#......#.#######.#### ####.####.#.#........# # .............# #.#.#...÷....# # ####.....j...# #.#.#..###...###34%h # .#####.# .###.# .# #.# .#.#.# #####.#.#.#.....#.# ######.>..#.# ##..#.#.#####.####.#.#.# #.# #.#.#...÷....# # .####.....j...# #.#.#..###...###44%hv4%hx,4%hy4%h}4%h~,4%h\4%h,4%hV4%h,4%h4%h,4%h4%h,4%hh4%h,4%hC4%h?,4%h͟4%h,4%h4%hh,4%h4%hZ,4%h[4%h8,4%hD4%h,4%h4%h,4%hܲ4%h,4%hѶ4%h,4%hr4%hJ,4%h4%hf,4%h[4%h2,4%h"4%h,4%hG4%h",4%h34%h,4%hc4%h>,4%hw4%h^,4%hL4%h,4%hB4%h,4%h4%hq,4%hv4%hP,4%hU4%h.,4%h4%ha,4%h4%hx,4%hi4%hF,4%h4%hd,4%hb4%h>,4%h!4%h,4%h4%h,4%h4%hb,4%h4%h,4%h4%h,4%h4%hh,4%hv4%hK,4%h4%h,4%h 4%h ,4%h4%h,4%h,4%hc4%hg4%h>,4%h4%h,4%h4%h,4%h4%h[ ,4%hI"4%h#,4%h:%4%h&,4%h(4%h)5%h5%hB5%h=,5%hx5%h[,5%h=5%h ,5%h/"5%h#5%h15%hM45%hM5,5%ha75%hF8,5%h:5%h;,5%h8>5%h ?,5%hA5%hC,5%hE5%hF,5%hI5%hJ5%hK5%hL5%hJQjj   gnoll bouda (wandering)5%hR15%hV8 5%hW###########  .......@..#72.4 (68.0)5%hW#########j# #.# >   ÷....# 5%hXQ _You start waiting.5%h###########  5%h4.......@..##########j# # >   ÷....#  5%h5%h#b _A gnoll bouda is nearby!5%h7# #.##### #.....# #.###.# #.# #5%h.# #.#j# #.....# #####.#.#.#.....#.# .>.#.# # .#####.#.#. .#####.####.#.#5%hR.#.# #.#.#...÷....#.####.....j...# #.#.#..###...5%h5%h >j.5%h683.4 (1.0) _5%h 5%h\5%hV   ###  #.#####  #.....#  #.###.##.# #.j# .#.#.# .#.....# #####.#. .#####.#.....#.# .>.#.# # ..#####.#.#. ..#####.####.#.#.# .# #.#.#...÷....#.####.....j...# #.#.#..###....j45%h5%h5%h " ### #.##### #.....# #.###.# .# #.## #.#5%hJ j#. #.....# #####.#.# #####.#.....#.# #>.#.# #. .#####.#.#.# ####.....j...# #.#.#..###...#5%h/ 5%h i.5%h- &55%h 5%h 5%hF  ###  #.#####  #.....#  #.###.##.# #.# .#.#.# .#.....# #####.#. .#####.#.....#.# 5%hJm.>.#.# # ..#####.#.#. ..#####.####.#.#.#.# #.#.#...÷....#.####.....j...# #.#.#..###...5%h{P<65%hU5%hW6%h5 ### #.##### #.....# #.###.##.# #.#.#.#.# #.#.....# #####.#. #.#####.6%h#.....#.# #.>.#.# # #..#####.#.#. #..#####.####.#.#. #.# #.#.#...÷.... #...####.....j...# #.#.#..###...6%hQ!6%h"&76%h'6%h)6%hl ### #.##### #.....# #.###.##.# #.#.#.#.##.#.....# #####.#. ##.#####.#.....#.# #.>.#.# # ##..#####.#.#. ##..#####.####.#.# ##.# #.#.#...÷#...####.....j...# #.#.#..###6%hR6%hR&86%h6%h6%h}Q} ### #.##### #.....# #.###.##.# #..#.#.# .##.#.....# #####.#. .##.#####.#.....#.# .##.>.#.# # .##..#####6%hQS.#.# .##..#####.####.#.# .##.# #.#.#...÷ .##...####.....j...# #.#.#..###6%hZ6%hb&96%hg6%hj6%h# 46%hܢ 6%h( 6%h B6%hW 6%hg n6%h 6%h ,6%he ,6%hc 6%he ,6%h_ 6%h ,6%h{ 6%h[ ,6%hY 6%hr ,6%ho 6%h ,6%h 6%h ,6%hy 6%ho ,6%h/ 6%h ,6%h 6%hB ,6%h 6%h ,6%hM 6%h ,6%hg 6%h ,6%h? 6%h 6%hu ,6%h 6%h ,6%h& 6%h ,6%hQ 6%h ,6%h 6%h ,6%h ,6%h 6%hu 6%hD ,6%hw 6%hA ,6%h 6%h ,6%h7 6%h ,6%ho 6%h9 ,6%h 6%h3 ,6%h 6%h ,6%h~ 6%hI ,6%h 6%h ,6%h  6%h ,6%h 6%hY ,6%h 6%hw ,6%h ,6%hR 6%h 6%h ,6%ha 6%h. ,6%h 6%h ,6%h 6%h| ,6%h! 6%h" ,6%h# 6%h$ ,6%hj& 6%h9' ,6%h( 6%h* ,6%h+ ,6%h], 6%h- 6%h. ,6%h0 6%hZ1 ,6%hm2 6%h;3 ,6%hx4 6%h5 ,6%h7 6%hq8 ,6%h: 6%h: ,6%hR< 6%h = ,6%h> 6%hl? ,6%h@ 6%hA ,6%hB 6%hC ,6%h@E ,6%hF 6%h-G 6%hG ,6%hI 6%hUJ ,6%hK 6%hL ,6%h N 6%hN ,6%h

u ,6%hv 6%hw ,6%h{ 6%h 6%h# ,6%h 6%h ,6%h 6%hz 6%h: ,6%h ,6%h 6%hL ,6%h 6%h ,6%h 6%h 6%hz ,6%h! 6%h ,6%h 6%hť ,6%h B6%h7 6%h ,6%h@ 6%h ,6%hi 6%h- ,6%h 6%hv ,6%h 6%hy ,6%h 6%hٳ ,6%hn k 578.4 (99.0) _You start waiting.6%h 09.4 (100.0)6%h" 6%h: # _Done waiting.7%hv7%h]7%h57%hȉ,7%h7%h,7%h7%h B7%h͢,7%h7%h,7%h7%h,7%h87%hH,7%h7%h97%hg,7%hɱ7%h,7%h7%h,7%h7%hH,7%h8,7%hh7%hx,7%ht7%hB7%h,7%h07%h7%h@,7%h,7%h7%h7%h,7%h7%h,7%h0,7%h7%ht7%h<,7%h,7%hT7%h7%h,7%hm7%h2,7%h7%h,7%ha7%h%,7%h7%h,7%h=7%h,7%h7%h,7%h7%hq,7%h7%h,7%h7%h,7%hB7%hX7%h,7%hu7%hV7%h7%h"7%h,7%h<7%h,7%h7%hK,7%h7%h,7%h7%h,7%h&7%h,7%h,7%h7%h 7%h ,7%h 7%hy ,7%h7%h,7%hW7%h#,7%h7%h|,7%h7%h,7%h,7%h7%hW,7%hP7%h7%h,7%h- ,7%h)!7%h",7%h#7%h$,7%h%7%h',7%h (7%h),7%h}*7%h+,7%h|,7%h-7%h.,7%hw0,7%hc17%h27%hp3,7%h4,7%h!67%hq8,7%h97%h:,7%h;7%h\=,7%hW>7%h?,7%h@7%hB,7%hC7%h1E,7%hF7%hG7%hH,7%h[J7%h#K,7%hL7%hoM,7%hO7%hO,7%hQ7%hQR,7%hS7%hT,7%hV7%hW,7%hY7%hY,7%h3[7%h[,7%hJ]7%h^,7%h_7%ha,7%hb,7%hHc7%h)d7%h1e7%he7%hf7%hg,7%hHi7%h j,7%hpk7%h5l,7%hm7%h~n,7%h+p7%hp,7%hOr7%hs,7%hot7%hhu,7%h@w7%hx,7%huy7%h;z,7%h{7%h{|,7%h}7%h~,7%h7%hڀ,7%hw7%h<,7%hB7%h,7%h7%hi,7%h7%h͊,7%hn 678.4 (99.0) _You start waiting.7%h09.4 (100.0)7%hH7%h# _Done waiting.8%hKJ8%hդ8%hB8%h8%h,8%hϱ8%hl8%h,8%h8%h8%h,8%h8%h8%h,8%h8%hH8%h,8%hz8%h8%hX,8%h8%h8%h,8%h8%h8%h,8%h8%h8%h,8%h8%h98%h,8%h8%h'8%h,8%h8%h8%h8%h8%h8%h8%h,8%h8%he8%h ,8%h 8%h8%h,8%h8%h8%hO,8%h8%hB8%h,8%hP 8%h#8%h%,8%h'8%h(*8%h2,,8%h,8%h308%h2,8%h~38%h68%h8,8%h:8%hR=8%h!?,8%h?8%hB8%hD,8%hE8%h I8%h?K,8%h;L8%hDO8%hQ,8%hR8%hU8%h0X8%hX8%hY8%h \8%h^,8%hW_8%ha8%hc,8%hHe8%hg8%hj,8%hk8%hmm8%hlo,8%hap8%hr8%ht,8%hu8%hx8%hz,8%hs|8%h~8%hs,8%hփ8%h8%hڈ,8%h 8%h.8%h0,8%h8%h8%hT,8%h8%h8%h8%h8%hx8%h8%h8%h8%h|8%h8%h1,8%h8%h8%h ,8%h$8%h\8%h,8%hL8%hDone waiting.  Things that are here:  a +0 halberd; a gnoll skeleton8%h$8%hҸ _8%h8%hһ8%hk,8%h28%h8%hq8%h8%h8%hD8%h,8%hr8%h8%h{,8%hs8%h 8%h,8%h8%h8%h,8%h^8%h  Things that are here:  a +0 scale mail; a +0 dagger; an orc skeleton8%hz8%h/ _8%h8%h8%hz,8%h8%h8%hW8%hr"  You see here an adder skeleton. _8%hQ$8%h'8%h*8%h+8%h,8%h/8%h38%h:48%h158%hR #..[..# #.... ##.#### #...#  #.##...#  #.# ########...#  ##.####.)...########...#  #.....÷................. 8%hUZ #######.....########...#  #.....# #....#  #@....# #....739.4 (60.0)  #.....# #....#  #.....# #...  #.....# #...#   #.....# #...#  #.....# #...#  #.....# #...#  ####### #...# #...#8%hV8%hZ8%hr]E _Done exploring.8%h8%hX8%h8%h8%h8%hP,8%hP8%h,8%h8%ha,8%h8%h,8%h 8%h# ,8%hq8%h,8%h8%h,8%h8%hC,8%h8%hH,8%hy8%hN!,8%h"8%hj%,8%h&8%h(,8%hk)8%h',,8%h,8%h/,8%h08%h2,8%h48%h5,8%h78%h9,8%h:8%hX=,8%hJ>8%h?A,8%h+B9%hX,9%h9%h,9%h9%hF ,9%hp 9%h!9%h%B9%h+n9%h,9%h.,9%h/9%h2,9%ho39%h5,9%h69%h9,9%h:9%h=9%h+E9%hOF9%htH,9%hrI9%hL,9%hWM9%hO,9%hP9%hxS,9%hnT9%hV,9%hW9%hY,9%h[9%hg],9%h/^9%h`,9%hib9%he,9%h9%h,9%h9%h,9%h9%h,9%hʟ9%h9,9%h%9%h,9%h9%hب,9%h9%h,9%h9%h,9%ho9%h,9%h9%h=,9%h 9%hH,9%h9%h9%h,9%hB9%h9%h,9%hE9%h,9%h9%h",9%h9%hn,9%hS9%h,9%hp9%h),9%h 9%h,9%h9%h!,9%h9%hh,9%h+9%h,9%h9%h,9%h9%hE,9%h9%h,9%hU9%h` ,9%h 9%h ,9%h 9%hF,9%h(9%hy,9%hC9%h,9%hQ9%hK,9%h9%h9%h9%hB9%h9%h9%h9%h)!9%h!9%h"9%h$9%h$9%h%9%h7'9%h'9%h(9%h<*9%h*9%h+9%h-9%h.9%hb/9%h09%h3,9%h4,9%hG59%h7,9%h89%hs:9%h-;9%ha<9%h>9%h>9%h?9%hyA9%h3B9%hB9%hD9%hQE9%h F9%hG9%hH9%h=I9%hJ9%hEL,9%hVS ........÷..838.4 (99 _You start waiting.9%h&T09.4 (100.0)9%hW9%hY# _Done waiting.:%hp:%hgWhere to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon :%h:%ha  #..[..##.... confidenceinterval the Scratcher   ##.#####...# Felid of Trog ***...  #.##...# Health: 37/37 ========================  #.# ########...# Magic: 8/8========================  ##.####.)...########...# AC: 2Str: 15  #.....÷................. EV: 24Int: 11  #######.....########...# SH: 0Dex: 15 #.....# #....# XL:  7 Next: 86% Place: Dungeon:5 #@....# #....# Noise: ---------  Time:[39;4:%hh9m 5839.4 (0.0) #.....# #....# -) Teeth and claws #.....# #...## Nothing quivered #.....# #...# Quill  #.....# #...# #.....# #...# #.....# #...# ####### #...# #...# _a +0 scale mail; a +0 dagger; an orc skeleton _You see here an adder skeleton. _Done exploring. _You start waiting. _Done waiting.  Okay, then. _;%h!4;%hf;%h-_You see here an adder skeleton. _Done exploring. _You start waiting. _Done waiting. _Unknown command.;%h;%hRead which item? Scrolls  b - a scroll of blinking  l - a scroll of vulnerability  m - 3 scrolls of teleportation  n - a scroll of torment  q - a scroll of amnesia  s - a scroll of identify [!] read|quaff|evoke;%hG[?] describe selected<%h<<%h9G<%hzM  #..[..##.... confidenceinterval the Scratcher   ##.#####...# Felid of Trog ***...  #.##...# Health: 37/37 ========================  #.# ########...# Magic: 8/8<%hrP========================  ##.####.)...########...# AC: 2Str: 15  #.....÷................. EV: 24Int: 11  #######.....########...# SH: 0Dex: 15 #.....# #....# XL:  7 Next: 86% Place: Dungeon:5 #@....# #....# Noise: ---------  Time: 5839.4 (0.0) #.....# #....# -) Teeth and claws #.....# #...## Nothing quivered #.....# #...# Quill  #.....# #...# #.....#[<%hT739;49m #...# #.....# #...# ####### #...# #...# _You see here an adder skeleton. _Done exploring. _You start waiting. _Done waiting. _Okay, then. _Unknown command.<%hYYP  Okay, then.<%hvZ<%hS`<%hDc. _<%h <%hWhere to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon =%h{=%hH%  #..[..##.... confidenceinterval the Scratcher   ##.####=%h#...# Felid of Trog ***...  #.##...# Health: 37/37 ========================  #.# ########...# Magic: 8/8========================  ##.####.)...########...# AC: 2=%hStr: 15  #.....÷................. EV: 24Int: 11  #######.....########...# SH: 0Dex: 15 #.....# #....# XL:  7 Next: 86% Place: Dungeon:5 #@....# #....# Noise: ---------  Time: 5839.4 (0.0) #.....# #....# -) Teeth and claws #.....# #...## Nothing quivered #.....# #...# Quill  #.....# #...# #.....# #...# #.....# #...# =%hΥ8####### #...# #...# _Done exploring. _You start waiting. _Done waiting. _Okay, then. _Unknown command. _Okay, then.=%hJ=%h=%h=%hκ% _=%h,=%h,=%h=%ho=%h{,=%h=%h  You see here an adder skeleton. _=%h=%hS=%hu,=%h=%h=%h,=%hm=%h=%h,=%h=%h=%h,=%hv=%h=%h,=%h=%h=%h$,=%h=%h1=%h,=%hf=%h   Things that are here:  a +0 scale mail; a +0 dagger; an orc skeleton=%h =%h _=%hZ=%h=%hT,=%h=%h=%h*,=%h=%h""=%ha$,=%h%=%h4*=%hk,,=%h-=%h1=%h2,=%hI4=%h 7=%h#9,=%h:=%h>  Things that are here:  a +0 halberd; a gnoll skeleton=%hA=%h*B _=%hB=%hE=%hG,=%h`I=%hK=%hN,=%h^O=%hQ=%hS,=%hT=%h>W=%h"Y,=%hIZ=%h\=%h^,=%h[`=%hb=%he,=%hf=%hi=%h/l,=%hBn=%hp=%hHs,=%ht=%hv=%hx,=%hy=%h|=%h}=%h:~=%h~=%h!=%h=%hX=%h=%h=%h,=%h=%h=%h,=%h[=%he=%h|,=%h\=%h=%h=%h=%h^=%h`=%h,=%hޠ=%h=%h',=%h=%h=%h%,=%h}=%hl=%ha=%h =%h=%h=%h =%h=%hX=%h=%h7=%h=%hZ=%h =%h,=%h=%hn=%h ,=%h=%h&=%h,=%h=%h=%h,=%h=%hT=%h,=%hS=%h=%h=%h,=%hSZ  There is a stone staircase leading down here.=%h#=%h=%h% _=%h=%h<6=%h=%hF",=%hk#=%h.@  ... #..#.  #..######.....  #.............  =%h /#.............  #....  #...........  #...........  #..@/.....# 87.2 (47.8) #.......... =%h0 #...#......  #..$#####..  #...# . ....# #....# ...... =%h&1_You climb downwards.  Found a shiny lead wand and 11 gold pieces.=%h6=%h9a _There is a stone staircase leading up here.>%hm>>%h@>%hvA>%h?F>%hkP>%hQ% _>%hZ>%hx]... #..#.#..######.#.#.>%h^#.#.#.#..<@.....# #.#...#.#..$#####.#...# .....# .#....#>%hb1......>%hf18.2 (1.0)>%hd+9.2 (2>%h>%hL. _t - a wand of flame (22)?%h1 ?%h9 B?%hA #.............. #.............. #............. #.... #..... #..<......# #........... #...#....... #..@#####...91 #...# ...# ...# #............#....###. #... #[?%hH ?%hK +2.2 (3?%hTN ?%h)X R _Found a robe.?%h6Y +3.2 (4?%h] ?%h!a ? _You now have 251 gold pieces (gained 11).\%h\%h\%h/n\%h8Bn\%hO #........... #...#....... #...#####... ##...# .. #....# . ##....###########........###..........#.....#.....@.###.##..##....##...# #[# ..#o. #..## #.# ..# ##.# .. . . ...o   orc (asleep) ##.. .?..\%hf` 901.2 (8  An orc comes into view. It is wielding a +2 flail of holy wrath.2.2 (9\%hd\%hi1 _Found a scroll of identify.]%h)]%h^*+3.2 (1]%h.]%h0]%h]%hg1.]%h/==4]%h]%h% _The orc shouts!^%hx#..<# #..... #...#....... ^%h>{...#####... ##...# .. ....# . ##....#### #####........# #...#..... #.......###.##..#^%h}\....##...# #[# ..# .o #..## #.# ..# ##.# .. .... .o   orc....##..^%h,K.?..^%h/^%h1.^%h/--5^%hn^%h^%h #......#..<# #..... ^%hL#...#....... ...#####... ##...# .. ....# . #### ######@.......# #...#..... ^%h6#.......###.##..#....##...# #[# ..# .. #..## #.# ..###.# .. .... ...^%h[..##..^%h^%h#oo   orc--6^%ha i   #..<......#  #....  #...#  #...#  ##...# ..  #....# .  ##....####  #@.......#  ##..........#.....  #.......###.##..##  ...o##...# #[# ..#  .. #..## #.# ..#  ##.# .. .  ... .  .... ##..^%hh    #..<......#  #....  #...#  #...#  ##...# ..  #....# .  ##....#### ^%h r #@.......#  ##..........#.....  #.......###.##..##  ...o##...# #[# ..#  .. #..## #.#  ##.# .. .  ...  .... ##..^%hY* 4^%h+ ^%h/ [ _An orc is nearby!_%hCo.7 __%h _%h1Q.o_%h&8_%h_%h?_%h'#. #......#..<# #..... #...#....... ...#####... ##...# .. ....# . #### ######........# ##..........#..... _%h*#...o...###.##..#....##...# #[# ..#.. #..## #.# ..# ##.# .. .. ....._%h0_%h7Q.o_%h8&9_%h<_%h\?v _The orc complains loudly, in orcish tradition._%h _%hZ #.. #.. #......#..<# #..... #...#....... ...#####... ##...# .. #.@..# . #### #####........# ##..........#..... #....o..###.##..#....##...# #[# ..# .. #..## #.# ..###.# .. . ._%hC _%h _%h Bo._%h '10_%h _%h] `%h#.#....#............<......# ...... #...#####.##.  . ##....### #######........# #....o.....#..... #.......###.##..##..##...# #[# ... #..## #.# ..###.# .. .`%h `%h@.oo   orc`%hA&1`%h"`%h$`%ho.2`%h`%hsO|o.3`%h)Q`%hR`%h `%h <o.`%h &4`%h `%h a%hD=5 _The orc completely misses you.a%h˸ _The orc complains loudly, in orcish tradition. _a%h>The orc completely misses you.  You scratch the orc.  The orc is moderately wounded.  The orc is struck by your quills.  You kill the orc!a%h )a%h!a%hga%h:&6.1 (0.9a%ha%h a%hza%hD3_Trog accepts your kill.a%ha%h#_ _No target in view!b%hm  # #... #..<......# .........#.######...# #. ##....#### #######...........Quill .#####.# .. .... .oo   orc (wandering)-7.1 (1.0 _An orc comes into view. It is wielding a +0 falchion.Things that are here: _a +2 flail of holy wrath; an orc corpsec%h..ooo 2 orcs (1 wandering)-8 _An orc comes into view. It is wielding a +0 club.c%h o..o9c%h& :o.o.o20d%hY3  You claw the orc!  You kill the orc!)o.   orcd%hA|7=1.0 (0.9 _Trog accepts your kill.d%h, #. #.. #..<# #..... #...#. #...#####...#...# .. #.)..# .##@...#### #######o.......#..........#..... #.......###.##..##....##...# #[# .. .. #..## #.# ..# ##.# .. . ... ..d%hd%h-2.0 (1.0d%hyd%h _The orc is struck by your quills. The orc barely misses you.Things that are here: _a +0 falchion; an orc corpsed%h  d%hx  You barely miss the orc.The orc is lightly wounded.d%h +9 (0.9d%h d%h r _The orc is struck by your quills. The orc barely misses you.d%h9 &  d%h9 LYou scratch the orc.  You kill the orc!d%hC 2)d%hT (3.8d%hZ d%h2] A _Trog accepts your kill.d%h] d%h _No target in view!e%hk4e%he%h_e%hѹe%h; _e%h\  You see here a +0 club.e%he%hg _e%h[e%hIe%hZ,e%he%h\e%h,e%h&e%he%h,e%h_e%hBe%hTe%h e%h e%h{ e%h e%he%h,e%h ##)...#### #######).......# ##..........#.....h#.......###.##..##e%h....##...# #[# ..# .... #..## #.# ..# .....##.## .. . .........# . .......@.# -e%hj ...####. .. .?.......  ..####.#.#  e%hM... ## . .##. h   howler monkey (wandering) .. ## e%h; e%h'.30.8 (7.0e%h9(E-1.8 (8e%h-e%h0` _A howler monkey comes into view.f%hU?.hh2.8 (1g%h #.)..# . ##)...### #######).......#  ##..........#......#.......###.##..##h..##...# #[. #..## #.# ..###.## .. ........# ...####.......... .?....... ..####.#.# ... ## . .#### ..##.hh   howler monkey3g%h#.. #.)..# . ##)...### #######).......#  ##..........#......#.......###.##..##....##...# #[.... #..## #.# ..#...h.##@## .. ........# ..####........ .?....... ..####.#.# ... ## . .#### ...hh   howler monkey4g%hGA #...#####... ##...#. #.)..# . g%h##)...#### #######).......# ##..........#..... .#.......###.##..## ....##...# #[# ..# .... #@.## #.# ..#g%h' .....##.## .. . ....h....# . .........#  ...####....... .?....... ..####.#.# ... ## . .##.g%hDg%h&5g%hg%heg%h- g%h= Bg%hA g%hB hg%hB fh   howler monkeyg%hC g%hX`    ##...# ..  #.)..# .  ##)...####  #######)..  ##........g%h` g%hr  .#.......#  ....##...# #[# ..#  .... #@.## #.# ..# 7.8 (2 .....##h## .. .  ..# .  ..#  ........  .. .?.......  ..####.#.#  ... ## .  .##. _You start waiting.g%h)    ##...# ..  #.)..# .  ##)...####  #######)..  ##........  .#.......#  ....##...# #[# ..#  .... #@.## #.# ..#  .....##h## .. .  ..# .  ..#  ... .. .?.......  ..####. ... ##  .##. _A howler monkey is nearby!h%h!N (catching breath)You start waiting. _A howler monkey is nearby!  You barely miss the howler monkey. You bite the howler monkey.  The howler monkey is moderately wounded.  The howler monkey hoots and howls with incredible vigour!  You hear an angry hiss. You hear a shout! x2; You hear a bark!h%h!O=========8.7 (0.9h%hS*h%h-* _You hear a shout! x7h%h  You hear an angry hiss. You hear a shout! x2; You hear a bark! _You hear a shout! x7  You scratch the howler monkey.  You bite the howler monkey, but do no damage.  The howler monkey is heavily wounded.  The howler monkey completely misses you.=--------9.6h%hi _The howler monkey misses you.h%hch  You claw the howler monkey!  You kill the howler monkey!†h%hza94=-------40.5h%hZh%hW _Trog accepts your kill.h%h4h%h$h%hH _No target in view!h%h9 h%h Bh%h֠ h%h] Bh%h ,h%hӮ h%hP h%h C --lh%h l   iguana (wandering) _You start waiting.h%h -6.5 (6.0h%h< F--7.5 (7h%hm h%hO  h%h L_An iguana comes into view.i%h l.8.5 (1i%h i%hi%hq >l.i%h1C9j%hj%hL.lj%h\'50j%hj%hӾj%h2##...# .. #.)..#  ##)...#### #######).......# ##..........#.....j%h4.#.......###.##..## ....##...# #[# ..# .... #..## #.# ..# .....##@## .. . .........# . ........l# ...####.......... .?....... ..####.#.# ... ## .##.## ..j%hU;j%h@?  The iguana hisses angrily.j%hUkh..l.lh   hound (wandering)==1j%hVY _A hound comes into view. _You see here a howler monkey corpse.j%h* T  The hound barks!  You scratch the iguana.j%h .hhThe iguana is lightly wounded.j%h L====2.4 (0.9j%h j%h% W _The iguana completely misses you.j%h7>9  You claw the iguana!k%h .h The iguana is severely wounded.k%h b==--3.2 (0.8k%hk%hGW _The iguana completely misses you.k%h #...#####.#.... #.)..# . ##)...### #######).......#  ##..........#.....#.......###.##..####...# #[ #.@## #.# ..#k%h.....##†## .. .......hl.# ..........# ...####...... .?....... ..####.#.# ... ## . .##k%h`k%hZ<h.k%hW---4.2 (1.0k%hk%hK _The hound misses you.k%h  You scratch the hound.  The hound is moderately wounded.k%h G-5.0 (0.8k%h k%ho K _The hound misses you.k%h k%h m You claw the hound!  You kill the hound!k%hel.k%hq#...#####...confidenceinterval the Scratcher ##...# ..Felid of Trog ***...#.)..#.Health: 37/37 ========================##)...####Magic: 8/8========================#######).......#AC: 2Str: 15##..........#.....EV: 24Int: 11.#.......###.##..##SH: 0k%hDex: 15....##...# #[# ..#XL:  7 Next: 100% Place: Dungeon:6.... #.@## #.# ..#Noise: ==-------  Time: 5955.9 (0.9).....##l## .. .-) Teeth and claws.........# .Nothing quivered.........#Quill ...####.......... .?.......l   iguana..####.#.#... ## ..##. _The hound misses you.You scratch the hound.  The hound is moderately wounded. _The hound misses you.You claw the hound!  You kill the hound!k%h _Trog accepts your kill.You have reached level 8!k%h]/  --more--l%hp 42/429/928 0% iguana _You feel clever.m%h}  You claw the iguana!  You kill the iguana!m%h{†m%hV!m%h m%h!m%hU$Ducker m%h3m%hq-m%h 6.8 m%h3_Trog accepts your kill.m%hFTraining target 7.0 for Dodging reached!m%hm%hC  m%h m%hq D_Your Dodging skill increases to level 7!m%hm%hjFm%hGm%hH-m%h4Im%h9Rm%h4V m%hWm%hW:_No target in view!m%hf _No target in view!o%hQ2 _ o%hA Things that are here:  an iguana corpse; a hound corpse; a howler monkey corpseo%h C o%h}C_o%h/Eo%h\Go%hLo%h:So%hS(o%h*T##)o%hT! o%h"Ue#######).......# o%hU\##..........#..... o%hVN.#.......###.##..##o%hV....##...# #[# o%hW.... #..## #.# ..# o%hW.....##†## .. . o%hXy.........# . o%hrXY.......@.# o%hX -o%hWY:...####........ o%hY ....o%h/Z"Nothing quiveredo%hZr..####.#.#o%h["Quill o%h[..o%h[+# .o%hd\ .##ho%h\Sh   hound (wandering)o%hP],## ..o%h]##o%h<^o%hco%hd&8.8 (2.0o%hdo%h7e-o%he$9.8 (3o%h%jo%hm o%hmo%hn4_A hound comes into view.o%hnp%hp%hh.60.8 (1p%h#######).......##..........#......#.......###.##..##...##...# #[# ..# ..#..## #..##†## .. .....# .# ..##.......####@.......p%hR.. #..? ..>..####.#.##...h. ## .##.##.## . ## p%hJ  Found a stone staircase leading down.p%hpp%hh.hp%hE====1p%hp%h& _The hound barks!p%hj   You scratch the hound.  The hound is moderately wounded.=---2.7 (0.9p%hn p%hR" S _The hound closely misses you.q%h #  The hound is moderately wounded. _The hound closely misses you.  You scratch the hound. You claw the hound. Your bite misses the hound.The hound is almost dead.The hound is struck by your quills.  You kill the hound!q%h+2?q%hW 6---3.6 _Trog accepts your kill.Training target 7.0 for Unarmed Combat reached!q%h[eq%hho _Your Unarmed Combat skill increases to level 7!q%h4q%hq%h$H _No target in view!q%h4q%h`q%hH _No target in view!q%h^ 4q%hRa q%he q%ho q%hx ; _q%h| ,q%h~ q%h+ I _s - 2 scrolls of identify (gained 1)q%h- 4q%h q%h q%h; ,q%hȓ q%h q%ho ,q%h q%hl q%h ,q%hE q%h q%h ,q%h q%h q%h Bq%h q%hK ,q%h) q%hԺ q%h q%hA q%hμ q%h} q%h q%hM q%h q%h q%hd K..........# ..# ..........##..... ....####........# ....##.......... .....>..####.#.## ..#.....## ##..## ##.##..### ....#..###.....##......####....#-74.6 (11.0)q%h 5 #..##...#....<#..###..## .#.... #...# ..... .......#.### ####.#.##. ...#q%h= L.#..q%h \-5.6 (12q%h q%h 9 _Found a stone staircase leading up.r%hiRead which item? Scrolls  b - a scroll of blinking  l - a scroll of vulnerability  m - 3 scrolls of teleportation  n - a scroll of torment  q - a scroll of amnesia  s - 2 scrolls of identify [!] read|quaff|evoke[?] describe selectedr%h4 r%h r%h d ..........# ..#confidenceinterval the Ducker ..........##.....Felid of Trog ***.......####........#Health: 42/42 ========================....##..........Magic: 9/9========================.....>..####.#.##AC: 2Str: 15r%h2 ..#.....## ##..##EV: 24Int: 12##.##..### ....#..SH: 0Dex: 15###.....##......#XL:  8 Next:  6% Place: Dungeon:6###....@......#Noise: ---------  Time: 5975.6 (0.0)#..##...#....<-) Teeth and claws#..###..## .##Nothing quivered.... #...#Quill ..... .......#.### ####.#.##....#.#..Training target 7.0 for Unarmed Combat reached! _Your Unarmed Combat skill increases to level 7! _No target in view! _No target in view! _s - 2 scrolls of identify (gained 1) _Found a stone staircase leading up.r%hл P  Okay, then.r%h r%h r%h . _r%h[r%hs4r%hr%h{r%hg _r%hXr%hr%hr%hr%h@ r%h8 r%hr%hr%hnr%h*r%h7r%hr%h>r%hr%hr%h r%h%r%h%r%h'r%h(r%h-r%h-r%h.r%h}0r%h3r%ho4r%ho5r%h8r%h;r%h<r%h=r%h`@s%hs%hs%hs%hs%hk s%h3 s%hF s%h s%hs%hs%hs%hs%h}s%hFs%hSs%hs%h$s%h%s%h&s%h(s%hZ,s%h-s%hE.s%h0s%h74s%h5s%h66s%h8s%hos%h*s%h7s%hҡb#.# ..# s%h s%h&p..# . s..... s%h s%hH0..#.. .... s%h٤ s%hd1#..... .... s%h s%h2.....# ... s%h s%hS..... ..## s%h< s%hШs#.#.##### #..# s%he s%h\##..##.########..# s%h s%h{##....#....##.##@.# s%hR ##......#.....##.##  ........#.........#  s%h...#....<#.......## ..##...###..######  ...#........#   s   scorpion (wandering) .......###..# s%h; ##.#.### ####  #...# s%hs%h{9s%h 20.0)s%h˵s%hG%6.6 (21s%hs%h s%h s%h7_A scorpion comes into view.s%h!s%hi 4[#.# ..# B..~~~.... . ..s.....  ..#.. ....... #.......#.... ..... ..# #.#.#####  ##..##.######....#....##.##.. ##......##.##.....#.........#.#....<#.......####...###..#######......B   bombardier beetle (wandering) .......###.. ##.#.### #### ...§.ss  A bombardier beetle comes into view.7.6 (1.0) _The bombardier beetle moves out of view.t%h O##.##..##[...~~§~~....#.  #.# ..# ....§~~...... . .B..........  ..#.. ..>..s..... #..... ..........# ......... ..... ........# #.#.#####  ##..##.#######....##.##.. ####.##.....#...#....<#.......####...###..######B   bombardier beetle#...... .......###..t%hQt%hRt%h~B~§.B...s8§§ _Found a stone staircase leading down.u%h<  #[# ..# ...~~~§~....#......§~~......  ..# . ............ .. ..B. #..... .......... .....# ......s..  ........## #.#.##### #.. u%hE@  ##..##.####### ##....#....##...#.....##.# ......##....<####...###..###### .#........# ....### ##.#.### ###u%h$D u%hI w~~§.su%hJ &9u%hO 9§u%hR u%h ..~~§......  ..# . ............ .. ..B........ #..... .......... .....#u%h T.....  ..s## #.#.##### #..  ##..##.####### ##....#....##...#.....##.# ..u%h ....##....<#.......####...###..###### .#........# u%h ....### ##.#.### ###  #...# u%h u%hA" P.su%hG# )6000u%hz& u%h( v%h`.^ ..# . ............ .. ..B........ #..... .......... .....#....  ## #.#.##### #s.  ##..##.########. ##....#....##...#.....##@## ...........#....<#.......####...###..###### .#........# ....### ##.#.### ###  #...# #...s1v%h6v%hn # ..#.. ..B ##..... ......... ......# ......... . ........## ##.#.##### #..#  ##..##.########s.#v%h  ###....#....##.##..# .##......#.....##.## ...#......@..# #...#....<## #..##...###..#### #...#........#  .....###..# ###.#.### ####  #...#   #.#..v%hè T  ..# v%h v%h v%h T.sv%h &2v%hԽ v%h w%hnV  You scratch the scorpion.  The scorpion is moderately wounded.=3.5 (0.9 _The scorpion misses you.w%h  You completely miss the scorpion.The scorpion is moderately wounded.w%h(4.4w%hՆw%hiU _The scorpion barely misses you.w%h  You claw the scorpion!  The scorpion is severely wounded.w%h0=5.3w%h$w%hY _The scorpion completely misses you.w%h  You barely miss the scorpion. Your bite misses the scorpion.The scorpion is severely wounded.w%hI a37----6.2w%h w%h . _The scorpion stings you.x%h{y  You claw the scorpion!  You kill the scorpion!x%h~x%hB†B   bombardier beetlex%hu---12-7.1x%hx%h:W _Trog accepts your kill.x%hw &.# ..#.. ..B. .##..... .... .# ... . ..## #.#.##### #B.# # ##..##.########..# #....#....##.##..# .##......#.....##†## .#...# #...#....<#.## #..##...###..######  #...#..# .###..##.#.### #### #...# #.#.. ..#8-8.1 (1.0x%ho x%hj x%h†## ..# . .... ..# ..#.. ..B..##..... ...# .. ........ ........## ####.#.##### #B.# ##..##.########..# .####....#....##.##..###......#....@##†## ..............# .##...#....<#.......## ###..##...###..######  #...#........#  .........###..# #####.#.### #### #...##.#..x%hqx%hjV-9x%hy%h;;y%hAx9=y%hD,y%h,Fy%hhKy%hL,y%h.Ny%hTBB   bombardier beetley%hNX` †## ..# .   ..#.. y%hX        #B.#  ##..##.########..# y%hEY #....##.##..# #....@##†## 14.1 (5#......B..# ..<#.......## .###..######  y%hY....#  ###..# ####  #...#  #.#.. _You start resting.y%h9Zy%h†## ..# .   ..#..       y%hb  #B.#  ##..##.########..# #....##.##..# #....@##†## #......B..# ..<#.......## .###..######  y%hB....  ###..# ####    y%hy%h|h _A bombardier beetle is nearby!y%h.# ..#.. ..B ##..... .... .....# .y%h  .## ###.#.##### #B.#  ##..##.########..# ##....#....##.##..# .##......#.....##†## .......#.....@B..# ##...#....<y%h#.## ##..##...###..######  #...#........# .........###..# ####.#.### #### y%h #...##.#.. ..#y%h5y%hl40==5.1 (1y%hأy%hnW _The bombardier beetle misses you.y%hZ  You claw the bombardier beetle!=6.0 (0.9y%hd { _The bombardier beetle is almost dead.y%h3  You claw the bombardier beetle!  You kill the bombardier beetle!y%hG†y%h65-9y%hy%h!W _Trog accepts your kill.z%hw# ..#.. ..B.  ##..... ....  # ...   ..##  .#.##### #..#   ##..##.########..#  ....#....##.##..#  .##......#.....##†##  #...# z%h, #...#....<#.##  #..##...###..######  #...#..#  ###..#  .#.### ####   #...#   #.#..   ..#   z%hJz%hV--7.9 (1.0z%h z%hv~ _You see here a bombardier beetle corpse.z%hww 4z%hw z%h" x1=z%h ,z%hh z%hk ,z%h z%h ,z%h z%h - _You start resting.z%hi z%hԵ %21.9 (4z%hӶ z%h] 2z%h /==z%hh $2.9 (5z%hH z%h " _HP restored.{%h {%h5 {%h {%h {%h   You see here a scorpion corpse.{%h{%h _{%h{%h{%h< {%h {%h{%h{%h{%h::={%hV{%hw{%h",{%h#{%h&{%h,F....#..... {%h3-c#.##..##..~~§~~§~#..### # #[# ..##...~~§~~....#.. {%h-# #.# ..##....§~~........ # ..# .#..............# # ..#.. ...>..........##{%h-..... ................ ......# ..............# [.##7{%hY.)#.#.#####.#.####..  ##..##.########..###....#....##.##..#{%h.##......#.....##†## .........#......†..# #...#....<#.......## #..##...###..###### {%hC/6#...#........#{%h8i§~~~§~§~§§§{%hB9+8.9 (6{%h >9§{%h@H _Found a ring mail.|%h 4|%h |%hۍ |%h ....#  ...#.......~§~>~§~#.##  ##.##..##..§~~~§~§#..###   #[# ..##...~~~~~....#..   #.# ..##....§§§  |%h u ..# .#....   ..#.. ...>##  #..... .|%hF F. # .......# 0 ..... [........######|%h  #.#.#####.#.####..#   ##..##.########..#  ##....#....##.##..# |%h*  ###.....##†##  ........#......†..#  ...#....<#.......## ..##...###..###### |%ht §§>~§§§~§~§§~~~|%h) 9.9 (1§§>~§§§~§~§|%h A _Found a staircase to the Ecumenical Temple.}%h,4}%h,}%h;}%hFB}%hG,}%hL}%h}WX}%h[,}%h\}%h^}%he,}%hg}%hbj}%hSp}%hp}%hq}%h0s}%h>x,}%hFy}%hmz}%h~,}%h}%h/}%hՄ,}%h}%hZ}%hË,}%h}%hX}%h,}%h}%h}%hښ,}%h}%h}%h  You enter the shallow water.Water }%hۤ}%heN _Moving in this stuff is going to be slow.}%h?}%hή}%hD}%h,}%h}%h}%hf,}%h }%h}%h-,}%h}%hW}%h4,}%h}%hh}%h,}%h}%h}%hO,}%hG}%h}%h|,}%h}%hz}%h]}%h}%h}%h$}%hOB}%hI4 v}%hC }%hD }%hI }%h~R ,}%hU }%hX }%hn` }%h` }%hc }%hg }%ho ,}%h\r }%h2| }%h) ,}%h] }%h }%hΑ ,}%h. }%h }%h\ ,}%hˡ }%hۤ }%ha  ....##...# #[##..##...~~§~~... }%hǯ  .....#..## #.##..##....~§§....  .....##†## #..#...#...........}%h*  ..........###..#......>........ ..........##.....................####........#..............}%h :..##..........#..[........###  .....>..####.#.#####.#.####..# }%h & ..#.....## ###@.##.########..#  ##.##..####....#....##.##..#  }%hR 7###.....##......#.....##†##  ###...........#......†..# }%h  #..##...#....<#.......## }%h #..###..##...###..###### o   orc priest (wandering) }%h .... #...#........# ..... ...o.....###..#  .#.########.#.### ####}%h& 064.5 (34.6)}%h fo.5.5 (35}%h> }%h x _An orc priest comes into view. It is wielding a +0 mace.~%he ~%hV too.~%h :==6.5 (1.0)~%h ~%hݥ , _The orc priest shouts!%h-'%h/>o.%h//--7%h"8%h;%hf$ #.......###.##..##..~~~~~~~#.##...# #[##.~~§~~..## #.##..##....~§§.... .....##†## #..#...#.......###..#......>............##......%h' ##........#......##..........#..[........###...>..####.#@#####.#...#.....## ###..##.########.##..####....#....##.##..###.....###.....##†####...........#......†.. #..##...#....<#.......## #..###.o##...###%h) "###### .... #...#...... ..... .........###..%h. %hZ= >o.%h> A--8%hD %hG %h  ##..........#.......§§§>§§~# .#.......###.##..##..~~~~~~~# ....##...# #[##..##...~~§~~ .....#..## #.##..##....~§§ .....##†## #..#...#.. .###..#......> ..........##....... ....####.#..... ....##.......@..#..[........## .....>..####.#.#####.#.####..#..#.....## ###..##.########..#.##..####....#....##.##..####.....##......#.....##†####...........†..# #..##.o.#....<%h+ #.......## #..###..##...###.###### .... #...#........#%hN %h &9%h %h7 %h=m.###.##..##..~~~~~~~ ....##...# #[##..##...~~§~~. .....#..## #.##..##....~§§ .....##†## #..#...#...........###..#......> %h?o..##.......... ....####........#. ....##..#..[# .....>..####@#.#####.#.####.. ..#.....## ###..##.########.. ##.##..####....#....##.##.. ###.....##......#.....##† ###...........#......†.. #..##.o.#....<#.....#..##...###..####.... #...#........#. .........###..#%hP%hQ'70%hW%hZ%hP%%h '%h(%h1%h2%hHB%hI%heO%hP%hQ%hV%hJ\%h\%h^%hinoo   orc priest%hpT  ....##...# #[##..#%hs ..## #.##..## .....##†## #..#...#  ..........###..#......>  ..........##......  ....####........#  ....##.......o..#..[  .....>..####@#4.5 (4   ###  † † < ....   ..... %hsT _You start waiting.%h} ....##...# #[##..# ..## #.##..## .....##†## #..#...#  ..........###..#......> %hw | ..........##......  ....####........#  ....##.......o..#..[  .....>..####@#   ###  † † < ....  ..... %hq %h(%h,b _An orc priest is nearby!%h  You claw the orc priest! Your bite misses the orc priest.The orc priest is almost dead.%hܣ%h.%h/6==5.4 (0.9%hw5%hO8 _The orc priest begins to cast a cantrip, but forgets the words!%h  You claw the orc priest!  You kill the orc priest!)%h=8-6.3 _Trog accepts your kill.%hN-%hs%hH _No target in view!%h4%hW$%h(H _No target in view!%h. #...#.......§§§>§§~#.#.......###.##..##..~~~~~~~#....##...# #[##..##...~~§~~.....#..## #.##..##....~§§##†## #..#...#......###..#......>..........##...........####..#.........##.......@..#..[........##.....>..####.#.#####.#.####..#..#.....## ###..##.########..###.##..####..o.#....##.##..###.....##......#.....##†#####...........#......†o   orc wizard (wandering).o.#o...<#.......o[%h< 39;49m   orc (wandering)#..###..##...###..###### #...#........#0o.oo.-7.3 (1%hiT _An orc wizard and an orc come into view. _You see here a +0 mace.%h.###.##..##..~~~~~~~ ....##...# #[##..##...~~§~~.%h .....#..## #.##..##....~§§ .....##†## #..#...#...........###..#......> ..##..........%h,  ....####........#. ....##.)..#..[#%hO .....>..####@#.#####.#.####.. ..#.....## ###.o##.########.. ##.##..####....#....##.##..%hj$ ###.....##......#.....##† ###......o....#......†.. #..##.o.#....<#.......##..##...###..######.... #...#........#. .........###..#%h(%h>-8 %h( _%h'%h%h%h%h%h%h(,%h?.%hu oo   orc (wandering)  ....##...# #[##..# ..## #.##..## .....##†## #..#...#  ..........###..#......>  ..........##......  ....####........#  ....##.......)o.#..[  .....>..####@#9   ###  † † < ....   .....  _You start waiting.%h ....##...# #[##..# ..## #.##..## %h.....##†## #..#...#  ..........###..#......>  ..........##......  ....####........#  ....##.......)o.#..[ %hl .....>..####@#   ###  †%h  † < .... %hH ..... %h%hs%h[ _An orc is nearby!%h2'#...#.......§§§>§§~#.#.......###.##..##..~~~~~~~#....##...# #[##..##...~~§~~.....#..## #.##..##....~§§##†## #..#...#......###..#......>..........##...........####..#.........##.......@o.#..[........##.....>..####.#.#####.#.####..#..#.....## ###..##.########..###.##..####.o..#....##.##..###.....##......#.....##†#####...........#......†o   orc wizard.o.#....<#.......o   orc (wandering)#..###..##[%h-+40m...###..###### #...#........#%h /%h@ko.o.%hB.80 _%hM%h(Sm _You see here a +0 mace.%h ooYou closely miss the orc.%h6L====1.1 (0.8%h/%h% _The orc shouts!%h].#.......###.##..##..~~~~~~~#.....##...# #[##..##...~~§~~........#..## #.##..##....~§§.......##†## #..#...#..................###..#......>.##................####......o.#.......##.......)..#..[###.....>..####.#@#####.#.####..# %h..#.....## ###o.##.########..#  ##.##..####o...#....##.##..# #.....##......#.....##†##  ###...........#......†..#..##...#....<.## #..###..##...###..###### oo 2 orcs (1 wandering).... #...#........#..... .........###..#%h%h%h .o.oAn orc comes into view. It is wielding a +0 club.%hǡ1-=---2.1 (1.0%hv%h<? _The orc wizard hits you with a +0 dagger.%h~@p  The orc shouts!  You scratch the orc wizard. You bite the orc wizard.%hW o. o%hXhThe orc wizard is heavily wounded.%hY39--====3.0 (0.9%hc%hgfz _The orc wizard barely misses you. The orc hits you with a +0 dagger.%h  You claw the orc wizard!  You kill the orc wizard!Trog accepts your kill.%h)E )oo 2 orcs  Trog appreciates your killing of a magic user.The orc is struck by your quills. The orc hits you with a +0 club.%hw  7--21=---9 _The orc is struck by your quills. The orc closely misses you.%h%h*n _Your Shapeshifting skill increases to level 4!%h}  You closely miss the orc. Your bite misses the orc.The orc is heavily wounded.%hH D---4.8%hv %h( _The orc misses you. The orc closely misses you.%hr  You scratch the orc.  You kill the orc!%hy )   orcTrog accepts your kill.%h 2V8-5.7%h:%h ?T _The orc completely misses you.%hto  You claw the orc!  You kill the orc!%hR2)%h(6.6%h^%hmW _Trog accepts your kill.%h04%h8%hh;H _No target in view!%h[4%h^ _No target in view!%h4%h'%hg+H _No target in view!%h%hJ%h,%hv %h%h@:_No target in view!%h 4%he %h\ H _No target in view!%hs %h. %hn %h C _No target in view!%hG 4%hG %hz %h %h %hk %h %h( %h %h" %h* %hD  _%hWG %hVM %hM L9=%hO %h+U ,%h[ %h\ ,%h` %hVe ,%hGg %hql m40=%hn %h\r ,%h;t %h.x ,%hBz %h  b1=%hI %h ,%h %h ,%h %h7 ,%hE %hz 2==%h %h 1 _HP restored.%hߨ 4%h %h5  Things that are here:  a +0 dagger; a +0 robe; an orc corpse%h %h _%h2 %h %hW ,%hX %hr %h P=%hw ,%h ,%h+ %h$ %h< ,%hk %h/ %h ,%h %h] %hJ ,%h %h %h ,%h %h %h7 ,%hc %h  .....>..####.#.#### .....#.....## ###))##.## .... ##.##..####....# .<.. ###.....##......# ... ###.....# #.. ##..##...#....<# ##..###..###..##...### ###........###...#...... .......@.............###-114.6 (28.0) ..#...#.########.#.### # #.. #.# #...# %h  ... #.# #.#..#  ... #.# ...## .# #.# # #.# #.# -5.6 (29%hd0 O _Found a stone staircase leading up.%hB &%hS X%h6T %h=V %hPY %h#` %h` O .<..####.....##..%h4a { ...## ###........%ha y #..# ##..##...#%hBb ..... ##..###..###..#%hb d.....###........###%hPc s).......................%hc s...?...#...#.########.#.%h_d .......#...#.# #%hd U.#.#.# #.#.%h`e 9.6 (4%he .0)%hif R.......#.#.# ...%hf ..$...##.#.#.# ..%hg ....## #...#.# %h h a### ###.#.%hh "#%hi  %hi N#.#%hTj  %hj  .# %hpk !%hu %hRv %hv %20.6 (5%h| %h  %h %h9 7_Found a dagger.%h%h3,%h%h%h7%h%h%h%h,%h%h%h%hu%hbI _s - 3 scrolls of identify (gained 1)%h%hj%h6%hi%hi%h%h%h%h%h%h%hT%ha%h%hF%h{ %h6 %h %h N _You now have 263 gold pieces (gained 12).%h%hv%h%h%h&,%hM%h%hB,%h\ %h!%h*%%h%%hA&%hI(%hQ,,%hU-%hG0%hV4%hy; #.......## #..# ## .##.s.....# ##..## ..........###.... #.######..)...........##..........#...........#...##................................#.# #.@.........##. #..###....####...# ##.# ###### ###.# ### #.# .# s   scorpion (wandering) %hC@035.6 (15.0)%hA,6.6 (16%hD%hG[ _A scorpion comes into view.%h%h,J.s%h17.0)%hڪ%h%hd...# ...## # #.......## #..# ## .##.......# ##..###... .....s....###.######..)............#....#...#.##.....#...#.##......#.#.#........@...........#.#.#....#...........##.#.#.#. #..###....####...#.###.# ###### ###.#.#####.#.#%hp.s8%h%hF%h6. .<..####..........# ...## # #.......## #..# ## .##.# ##..###... ..........###.######..)s.......##...#.##.#...#.# ##.#.# .........#.#.# ....#...........##.#.#.# .# #..###....####...#.# ##.# ###### ###.#.#####.# .#.s9%h>q*##...###.... .<..####.....# ...## # #.......## #..# ## .### ##..###... ..........###.######..)...............#s....#...#.####.#...#.# ##.#.# .........#.#.# ....#...........##.#.#.# .#. #..###....####...#.###.# ###### ###.#.#####.#.#%hO.s40%h x.##.###.##... .<..####.. ...# ...## ###.#. #.## #..# ##.## .##.# ##..###..#... ...###.##.######..).##.#...#.##.#...#.# #.s......#.#.# .#.#.# ....#.##.#.#.# .#. ##.# ###### ###.#.# %hy %h@ M.s%h &1%h %hV %heyL.... .<..####.. .# ...## ####. ## #..# ##.## .##.# ##..###..#... ...##...... #.######..)........##..........#...#.####. ..#.s ....#.....###. #..###....####.. ##.# ###### ### ### #.#  .s2%h~.# ...## ####. ## #..# ##.## .##.# ##..###..#... ...##...... #.######..)........##..........#...#.####. ..#. ....#.....s.....###. #..###....####.. ##.# ###### ### ### #.# s.3%h ss  You barely miss the scorpion. You bite the scorpion.  The scorpion is moderately wounded.=4.5 (0.9 _The scorpion barely misses you.%h6  You scratch the scorpion. You bite the scorpion.  You kill the scorpion!%h_! .%h" %hM F75.4%hO W _Trog accepts your kill.%h1l %hm %hq %hu H _No target in view!%h _No target in view!%hB _%h,%hث,%h%h4%h=,%hӶ%h%h,%h%h%h<,%h%h2%h,%hP%h%h!,%h8%h%h .. ..> .#.. . ..##.#. ...... ... ##.....# ... #......##...## #...............<.. #...........# ...# # #.##.......## #.. ###..#@.##.......# ##..-%h%52.4 (7.0 ..........###... ###.######..).......... ##................#....................#...#...................#. ....................#. ....#...........##.#. .#.##..###....####... %hR[-3.4 (8%h%h=; _Found a stone staircase leading down.%h %h {  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   5.0   0      %h          b - Unarmed Combat   7.0   8.0   0   e - Evocations   0.0   0.8  +1      f + Shapeshifting 4.3   7.1  -2           c - Dodging   7.0   4.8  +3       d - Stealth   3.0   2.0  +4                     [3%hC _4m                                                                 The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  %h [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%hN= d + Stealth 3.0%h TargetTarget--  --  --  5.0 --  --  a-z] set[-] clear selected targetcost|targets%hC<[?25h[?0c0 %hH [?25l[?1c%h{N5.0  +4 current training targets, if any.=] set aall targets%h = a + Fighting 4.0%ha-z] setselected target %hk<[?25h[?0c0 %h  [?25l[?1c5.0   0 =] set aall targets%h a * Fighting   4.0%h2 ... confidenceinterval the Ducker ..> .#..... Felid of Trog ***.....##.#. ...... ... Health: 42/42 ========================##.....# ...........# Magic: 9/9========================#......##..........## AC: 2Str: 15#...............<..# EV: 24Int: 12#...........# ...# SH: 0Dex: 15# #.##.......## #.. XL:  8 Next: 27% Place: Dungeon:6###..#@.##.......# ##.. Noise: ---------  Time: 6153.4 (%h5 A0.0)#................###... -) Teeth and claws###.######..).......... Nothing quivered##................#... Quill #.................#...#...................#. ....................#. ....#...........##.#. .#.##..###....####... You scratch the scorpion. You bite the scorpion.  You kill the scorpion! _Trog accepts your kill. _No target in view! _No target in view! _Found a stone staircase leading down.%h~%hB%hiB%h %h %h %h X%h ,%h %h %h" ,%h# %h% %hJ( ,%hn) %h* %h- ,%h. %h0 %h4 ,%h5 %hb7 %h: ,%h= %h> %hA ,%hB %hE %hzH ,%hI %hK %h)O ,%hlP %h7R %h"U ,%hTV %hW %h*[ ,%hY\ %hj` ,%h]a %h+d M _You now have 270 gold pieces (gained 7).%h5g 4%hBh %hi %h^m %h5p %hp %h9r %hu ,%hrv %hx %h %hƭ %hM A.. ....... . .###..... #. #..?.... #..# ......?...# #........### #..[......###  #..##@....... 79.4 (26.0)##..#..####... +......# #########...## .# ##.. #...## .... .#...#####...#....# ....##.###..##..# .....#.#......... .....##†###........#..... ......80.4 (27%h) C _Found a robe.%hsJ%h%hhX%h,%h%hC%h,%hN%h,%h|%hI _s - 4 scrolls of identify (gained 1)%h+ %h %h %h %h,%h %h .##.# ....#...# #.......... ....... .... ........##.. ........%hr.....###.......#. #...#..#......#.##...........# .##........### ##..[......### #..##........  ##..#..####... %hA +......# .# ##### ###...## .# ##%h!\6.4 (6.0)7.4 (7%h&%h'P _u - a scroll of immolation%hF..... .. .. #.... .##.# . #.... ....##..#>...###.......#.#.........##..#........###0#. #............#..#......#.##............# # .##........#####..[......### #..##........ ##..#..####... %h+......# .# ######%hF%hȹz8.4 (1 _Found an escape hatch in the floor.%h5 %h9 sRead which item? Scrolls %hB: ? b - a scroll of blinking  l - a scroll of vulnerability  m - 3 scrolls of teleportation  n - a scroll of torment  q - a scroll of amnesia  s - 4 scrolls of identify  u - a scroll of immolation %h: [!] read|quaff|evoke[?] describe selected%hj&%h,%h15confidenceinterval the Ducker ..... .. ..Felid of Trog ***...#.... .##.# .. Health: 42/42 ========================#.... ....#..# Magic: 9/9========================..#>...##.......# AC: 2%hS8Str: 15.......#........# EV: 24Int: 12...............SH: 0Dex: 15.##..#..........XL:  8 Next: 27% Place: Dungeon:6.....###@.......Noise: ---------  Time: 6188.4 (0.0)#. #...........-) Teeth and claws.#..#......#.##.Nothing quivered...........# #Quill .##........#####..[......####..##........##..#..####...+......# .# ######  _Found a stone staircase leading down. _You now have 270 gold pieces (gained 7). _Found a robe. _s - 4 scrolls of identify (gained 1) _u - a%h+9U scroll of immolation _Found an escape hatch in the floor.%hvAP  Okay, then.%hB%hJ%hN. _%h_ #.. #..... #.. ..  #.... ..##.# .o.. #.... #....##...#>...##........##......#.##..#........#####. #......#..##.##......### ..##........### o   orc (wandering)##..[......####..##........##..#..####...  .An orc comes into view. It is wielding a +0 club.9.4 (1 %ho*_The orc moves out of view.%h/vo.o   orc (wandering)  #.. #..  ..... #.. .. .  #.... ..##.# .o  #.... #....#...  ..#>...##........  .......#.........  ................  .##..#...@....... 90 .....###........#  #. #............  .#..#......#.##..  ...........### .  .##........###  ##..[......###  #..##........   _You start waiting.%h!$  #.. #..  ..... #.. .. .  #.... ..##.# .o  #.... #....#...  ..#>...##........  .......#.........  ................  .##..#...@.......  .....###........#  #. #............  .#..#......#.##..  ...........### . .##........###  ##..[..... #..##....   _An orc is nearby!%h$%h:o.%h-1 _%h%h\%hQ%h?kV.o%hl&2%hq%hs%hvC# ..  .#.. #.. o..... .#.. .. %hI #.... ..##.# ... #.... #....#o#...#>...#o#.%h.......###.......#..##..#...#.....#####%h##. #......#.#..##.##..#....%hl### .#o   orc priest (wandering).##........### #oo 2 orcs (wandering)##..[......### #..##........ %h  An orc and an orc priest come into view.The orc priest is wielding a +0 heavy morningstar.%h%hi%h.o...oo....oo%hV%h(==3%h%h% _The orc shouts!%hl  # #. ## .. #.. #..#.. #.. .#.......#.. .. o #.... ...##.# .... ...  #.... #....#...o#..#..#>...##....o..... #........## #.......#...##..#...#......##### #.#. #......# #.#..##.##..# #....### ..# #.##........### .###..[......### #  An orc comes into view. It is wielding a +%h}r 0 hand axe.o.o.oo..ooo 4 orcs (2 wandering)--4%h9x %h q _An orc comes into view. It is wielding a +0 whip.%hP # #.## .. #.. . #..#.. #.. o#.......#.. .. ... #.... ...##.# o.oo ... #.... #....#..... #....#>...##.......... #.. .......#....o....# # .........@.......# ###..## # .....### # #. #....# .#..##.##..# .....### .[%hf 337m.#  .##.### .#  3 orcs (1 ##..[......###  #..##........ %h $.%h oo....o..o.%h {oo 4 orcs (2 wandering)%h "--%hi 5%hH %h %hN## .. #.. . #..#..#.......#.. .. oo. #.... ...##.# .... .. #.... #....#o..o. #..#>...##.......... # .......# # ..........o......# ###..#...@.#  .....### %h #. #....# .#..##.##..# .....### ..# .##.### .# ##..[......###  2 orcs #..##........#..#..####...%h%h%h..oo....o..o.ooo 4 orcs (2 wandering)=6%h3!w _The orc attacks as it pursues you! The orc completely misses you.%h{; #..#..#.......#.. .. ... #.... ...##.# oo.. . #.... #....#..... #%h ..#>...##....o..o.. # .......#.........# # ........# ##..#....o#  .....###@. #. #....#.#..##.##..# .....### ..# .##.### .# ##..[......###  #..##........ 2 orcs%h##..#..####... +......# .# #####%h%h%h%h<%h%h..oo....o..o.ooo 4 orcs (2 wandering)-7%h$ %h %hJ.......#.. .. ... #.... ...##.# .... #.... #....#oo... ..#>...##..........  .......#....o..o.#  .................# .##..#..# .....###.o #. #..@...#.#..##.##..# .....### ..# .##.### .# ##..[......### #..##........##..#..####... 2 orcs +......# .# %hM ##### ###...## .# ##.....oo....o.ooo 3 orcs (1 wandering)==8%hyTT _The orc priest shouts! You hear a shout!%hS 2 #.... ...##.# .....###.... #....#.o......#>...##....oo.... .......#.........# ..........o......###..#.....# .....### #. #...o..#.#..#.@....#.##..#.....%h% f.### ..#..##.### .# ##..[......###  #..##........##..#..####... +......# .# #### 2 orcs ###...## .# ##... #...## .... .%h %hf %h %h %h O ..ooo..oo 3 orcs (1 wandering)The orc attacks as it pursues you! The orc is struck by your quills.%h .-9%hk& %h( I _The orc misses you.%h .###.... #....#.o... ...#>...##.......... .......#....oo...##. .........o.......#..##..#....#%h! v .....### #. #....#...#..#..o...#.##..#.......@.....### ..###.### .# ##..[......###  #..##........##..#..####... +......# .# ###%h/  ###...## .# ##.. 2 orcs #...## .... .#####...#....# ....#%hw %h %hu %h oo..oo 3 orcs (1 wandering)%h Q--200%h %hK %hj..#>...##................#...oo....# #...................# ..##..#...o# .....###..## . #..#.......#..#..o...#.##..........### ...##  ##..[......###  #..##........##..#..####+......# .# ######...####.. %h3.... .#.#####...#....# ....####..##.....%h)%h%h%h\.oo.ooo 4 orcs (1 wandering)%h%hUU%hh  o.ooThe orc priest begins to cast a cantrip, but forgets the words!%hj@-1%h7w%h|% _The orc shouts!%hO' .........#...o.....# #............o......# ..##..#......o....#. .....###o.......## .. #..#.......#.##%h........o....### ...##........###  ##.@[......###  #..##........##..#..####+......# .# ######...###...%hi...#............... .....%hP%h %h%h%hҎ%h.o.o.....oo.oo   orc priestoooo 4 orcs%h/==2%h]%h%h  #...o.# ..##..#....o#%hv . .....###...o....## . #..#...o..............#.##.......## .##..o%h ]##  ##..[......###  #.@##........##..#..####%h4 e+......# .# ######...###.. #...## .... .#.%h .......###........#..... ......%h %h %h %h %h1 %h# ..oo...o%h$ o.oo   orc priestoooo 4 orcs%h]% /--3%h&. %h0 %ho  You claw the orc!  You kill the orc!%hN,%h,%h...o..oo$ 3 orcs%hV=-4.3 (0.9%h9%hW _Trog accepts your kill.%h  ..##..##. .....###...o....## .. #..#.....o.........o.#.##......o....### ##........###  ##.$[......###  #..##........##.@#..####+......# .# ######...####.. #...## .... .#.#####...#....# ....####..##....................###%h, y#..... ...%h %hs %h  The orc priest invokes the aid of Beogh against you.%h b...oo%hi j31--------5.3 (1.0%h) %h- ' _Beogh smites you!%hI  . .....###...o....## %hk . #..#.............#.o.#.##.......o..### ##...o....###  ##.$[......###  #..##........##..#..####+..@...# .# ######...###.. #...## .... .#.%h #####...#....# ....####..##.......   orc....#...##...............# ....##%h %h T.o%hF @-6%h| %h %h:.. #..#............# ...#..#......#.##..# ..........o..### ..# ...##.....o..### .#  ##.o[......### #..##........ ##..#..####... +......# .# #######.@.## .# ##... #...## .... .#..#####...#....# ....#####..##........# .#....... .....####........#..... ..o 2 orcs#..........#....[4%h<0m. .##...............# ....####..>...# ....##.o.$[.ooo   orc priestoo 2 orcs%hI?&7%hH%hC'...#..#....o.#.##..# .............### ..# ...##........### .#  ##.$[.o....### #.o##........ ##..#..####... +......# .# ########...## .# ##.... #..@## .... .#..#####...#....# ....#####..##........# .....#.#............... .....#%h###........#..... ........#..........#..... .oo 2 orcs##...............# ....#####..>...#.......... ....##..##..##.#. .....>.%hf%h^%hu%hm.o..##ooo   orc priestoo 2 orcs2=------8%h%h.%hr............o### ..# ...##........### .#  ##.$[......### #..##o....... ##.o#..####... +......# .# #########...## .# ##..... #...## .... .#..#####..@#....# ....##%h###..##........# .....#.#................ .....##†###........#...............#..........#.....?.##.........##....####. o   orc#..>...#...............##...##..##.#................>..#....#.....#%h%h%h%hb%o##..#oooo 3 orcs%h%&9%h1.%h11 _Found a scroll of identify.%hÈ...##### .#  ##.$[......###. #.o##...##..#o.####... #+..o...# ..# ##########...####..## ##...... #...##.....# .#..#####...#....# ....#####..##...@....# .....#..##..............##†####........#.........#...#.....?##......##....#####..>...#...............##... 2 orcs##..##.#.......>..##...#......#.....##...%hC)...####.##.o.o10%hxP> ##.$[......###. ##..##......... ###.o#o.####... ##+......# ..# #######)###.o.####..## ##....... #...##.....# .#.......######...#....# ....##...#%hR###..##........###.....#..###..............##†####...#....#.....?###........##....#####..>...#...............##...##..##.#......>..###...#.....#.....###......##....###.###..<..####.....%hU%hU%hb.ooo 3 orcs3=1%h~f%hWh%h E..##... #.##.o#o.####... ##)+......# ..# #######).###..o####..## ##........ #..o##.....# .#.......#######...#....# ....##...# ###..##........###.....#..## #..............##†## ###........#...#..........#.....?#%hܦ !##...............##....####....#..>...#...............##...##..##.#........>..####...#...#.....## #......##..###.##..####..<..####.....# ...## ###%h %h> %h %ht .o.o%h &2%h %h %h+R ##..#o.####... ##)+..o...# ...# #######)..###...####..## ##........ #..o##.....# .#.......########..o#....# ....##...# ###..##........###.....#..## ##..............##†## ####........#...####...#..@..?##.##...............##....####.....#..>...#.........##...##..##.#......>..####..#.....## #......####.##..####...<..####............###...## ###.....#%hU  ##.#### #..# ##..##%hk ..o.o3%h %h\=+......# ...# #######)..###...####..## ##........ #..o##.....# .#.......###%h/#####.o.#....# ....##...# #[###..##...o....###.....#..## #.#......................##†## #.##.#...###.#..........#.....?##.. %h##........@##....####..... #..>...#.....##.......) ##..##.#.%hq ....>..####.#..#.....## ####......####.##..####.#..%h.<..####.....##.###...## ###......# ##.#### ##..# ##..## ##..#. ##..###..###..#%h/%h7%hI;%hL..oo.o%h&4%h%hk"%h%h`%h%h%h| ###...####..## ##..........# #...##.....# .#.......###.######..o#....# ....##...# #[#%h?~ m###..##..o.....###.....#..## #.##..........o...........##†## #. ###................###. #..........#.....?.##.. #.%h ....##....####..... ..>...#.....##.......))##.#.>..####.#...#.....## ###) #......####.##..####.. #..<..####.....##.%h ###...## ###...... # ##.#### ##..# ##..##...# #..#..# ##..###..###..## .........###........###.%hc %h %h .o.o4=5%h^ %h %h%h <###...####..## ##.#.#...##.....# .#.......###.######..o#....# ....##...# #[# ###..##...o....###.....#..## #.# #...............##†## #..#.#.o.......###..# %h3.#.....?..##. .##....####. .>...#.##.)). ..##.#.>..####.#.# #.....#.#.....## ###)) ......##.###.##..####. #.<..####.....##. ##.###...## ###.  ##.##.#####..# ##..##...#. ..#..##.......# ##..###..###..##.###.###...#.%h%h%hC%h"%h..%hNo%h.%h_ 2%h orcs%h %h!%h"6%h]%h .....# .#.###.#######...#....# ....##...# #[ ###..##...o....###.....#..## #. #..........o......#†## #.. ##.#..o....## ...#.....?.........##....####.... .>...#......##.......)).##.>..####.#.# #.....##.....## ###)) .####.##..####... #.......<..####..... #####...## ###.....  ##.#######..# ##..##...#o 3 orcs ..#..##.......# ##[%h:37m..###..###..#............###....... .######..)..............%hHo..o.oo   orc priestooo 3 orcs%h?&7%h%h%hy  #####..o#....# ....##...# #[ ###..##........###.....#..## #. #..........o......#†## #.. ##.#.o......## ...#..o..?....##.........##....####.... .>...#......##.......)).##.>..####.#.# #.....##.....## ###)) .####.##..####... #.......<..####.....Quill ....... ................#...#.########.#.%hE -.o%h .o.oo   orc priest%h _ooo 3 orcs%h &8%h %hԚ %h? 3 %h6 F###..##...o....###.....#..## #. #.................#†## #.. ##.#.o..%h Y....## ...?....##....%h ...o.##....####.... .>...#%h ........##.......)).##.>..####.#.# #.....#%h #.....## ###)) .####.##..####... #.......%h <..####..... #####...## ###.....#Quill ....#.# ................#...#.##...%h %h  %hp %h %hP -.o%hI ..oo.oo   orc priest%h' ooo 3 orcs5==9%h+ %h- %h1B ..........o......#†## #.. ###.....## ...#..o..?..........##......o..##....####.... .>...#.o..........)).##..>..####.#.# #.....##.....## ###)) .####.##..####... #........####..... #####...## ###.....  ##.##.......#####..# ##..##...# ..#..##.......# ##..###..###..#............###........%h;.#.##.# ..................#.#.##.#.%h=%hR.o..oo.oo   orc priestooo 3 orcs20%hZ%h}^a _There is a stone staircase leading up here.%h %h %h~K   The orc priest mumbles some strange prayers to Beogh against you.%hL ...oo.o19----------1%hW[ %hbK  .# .###############j###### # ######.........# # #..............# #######.####.....j.jj# #........# #.# %hM *.#...÷....# #.........# #..###...###.....j...###########5 ....#j...........#.#.#..################# ....#................)..# ÷.#############..####.# #.##....######.##.#..##...#.#....##.# j   gnoll bouda (wandering)###.##.##.##.# jjjjj 5 gnolls (1 missile, wandering) ###..####...#.###.#...#.####.## #.#..##.# _Beogh smites you!%hS q ----------You climb upwards.%hW[ %ha\ %h] %h^ %hh_ %h` %h]c 9  The gnoll shouts! x4%hj .j..jjjj.j.%h^j jjjjj 5 gnolls (1 missile)%h 20=====2.8 (2.5%h %ht _The gnoll is struck by your quills. The gnoll misses you. _There is a stone staircase leading down here.%h.p####.######  ######.........#  #........j.....# #.......jj# %har #.....j...# ÷....# #.........# .###....j....##.......@j..........#..########............)..# ÷######       %h]####.######  ######.........# %h< #........j.....# #.......jj#  #.....j...# ÷....# #.........# .###....j....##.......@j..........#..########............)..# ÷######    %h-4%h>%hAd _There are monsters nearby!%h #.###############.###### #.# .........# #.# #........j.....# #.#######.####.......jj# #.#........# #.....j...# %h #.#...÷....# #.........# #.#..###...###....j....########## #....#...........>j.............. ####.#.#......#.@################ .....#..........)..# ÷.#############..####.# ##.##....#####.###..#.##.#..####..##...#.#....##.##..........##.##.##.##.###..####...#.###.#...#.# ..#........##.## #.#..##.# #...####...#.## #.#..##.###%h %hY %h %h" %h %hn <.j.....jjj.j.jjjjj 5 gnolls (1 missile)%h S----3.8 (1.0 _%h %hd %hP .# .........# .# #..............# .#######.####...j....j# .#........# #......j..# .#...÷....# #.....j...# .#..###...###...j.....########### ....#...........j................ ###.#.##..################# ....#...........@....)..# ÷.#############..####.# #.##....#####.###..#.##.# ...####..##...#.#....##.# .#..........##.##.##.##.# ###..####...#.###.#...#.#........##.## #.#..##.#.####...#.## #.#..##.##### #..##.######.........#%h [K.jj.>jjjj 3 gnolls (1 missile)16--=---4 _The gnoll attacks as it pursues you! The gnoll hits you with a +0 club.%hT# #......# #######.####........j# #........# #..j...j..# #...÷....# #.....j...# #..###...###..j......############ ...#...........>........... ##.#.#......#.j################## ...#..........)..# ÷.#############@.####.# # .##....#####.###..#.##.# # ..####..##...#.#....##.# # #..........##.##.##.##.# # ##..####...#.###.#...#.# # #........##.## #.#..##.# # j   gnoll.####...#.## #.#..##.#### .## #..##.###%h[###.........# # ..######.#.......# #.j.jj 2 gnolls (1 missile)5 %h\%h]W_The gnoll attacks as it pursues you! The gnoll completely misses you.%h^%h %h Read which item? Scrolls  b - a scroll of blinking  l - a scroll of vulnerability  m - 3 scrolls of teleportation  n - a scroll of torment  q - a scroll of amnesia  s - 4 scrolls of identify  u - a scroll of immolation [!] read|quaff|evoke[?] describe selected%h%h1%h!# #..............#confidenceinterval the Ducker #######.####........j#Felid of Trog ***... #........# #..j...j..#Health: 16/42 =========--------------- #...÷....# #.....j...#Magic: 9/9======================== #..###...###.........############ AC: 2Str: 15 ...#.........j.>................. EV: 24Int: 12 ##.#.#......#..################## SH: 0Dex: 15 %h#...#...........j....)..## XL:  8 Next: 27% Place: Dungeon:5 .÷.#############@.####.## Noise: =--------  Time: 6225.8 (0.0) .##....#####.###..#.##.## -) Teeth and claws ..####..##...#.#....##.## Nothing quivered #..........##.##.##.##.## Quill ##..####...#.###.#...#.## #........##.## #.#..##.## jj 2 gnolls (1 missile) ..####...#.## #.#..##.#### .## #..##.######.........## ..######.#...............##The gnoll shouts! x4 _The gnoll is struck by your quills. The gnoll misses you. _There is a stone staircase leading down here. _There are monsters nearby! [3%h#7m_The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. _The gnoll attacks as it pursues you! The gnoll completely misses you.%h,Ex  As you read the scroll of teleportation, it crumbles to dust.%hqL   #.  #. ÷....# #.. ##.....j>...#.j#########......j....)..# .÷%h\O#@.####.# #..#.##.# #....##.# #.##.##.# #.#...#.#  #.#..##.# jj 3 gnolls (1 missile) #.#  #..  You feel strangely unstable. The gnoll is struck by your quills.%h+  #.  #. ÷....# #.. ##.....j>...#.j#########......j....)..# ÷#@.####.# #..#.##.# #....##.# #.##.##.# #.#...#.# %h" #.#..##.#  #.#  #..  %h& .jjThe gnoll hits you with a +0 club.%h;'1---6.8 (1Tele Quill %hf,%hN.V _* * * LOW HITPOINT WARNING * * *%hJ######.####j #........# #..j...j..÷....j.###...###.........############ ...#..........j>................. ##.#.#......#.j################## ...#...........j....)..# ÷.#############..####.# .%h##....#####.###@.#. ..####..##...#.#....# #..........##.##.##.##..####...#.###.#...#........##.## #.#..# ..####...#.## ##.### .## #..##.######......... ..######.#......##.###################%h%h%hٴ%h%hѾ ..j 2 gnolls  The gnoll attacks as it pursues you! The gnoll is struck by your quills.%hL&7%hd%hpS _The gnoll closely misses you.%hQ ........# #..j...j..÷#.....j.###...###.........############ ...#...........>................. ##.#.##.j################## ...#..........)..# ÷.#############j.#### .%hp##....#####.###..#.#.####..##...#.#@...# #..........##.##.###..####...#.###.#...#Tele Quill j   gnoll##. ....#..#.#.# #................#%h,%hq{j.jj 2 gnolls%hB&8%hP%hȫ{ _The gnoll attacks as it pursues you! The gnoll completely misses you.%hź  ÷...j.###...##....############ ...#...........>................. ##.#.##.j################## ...#.....j....)..# ÷.#############..#### .%h V##....#####.###j.#.#.####..##...#.#... #..........##.##@##.# ##..####...#.###.#... #%h ........##.## #.#..# ..####...#.## ##%h jj 2 gnolls.. ß..#....#.#### #.##############.#%h %h- %hM ,%h4 j.jj 3 gnolls%h \2----9%h %h %h ###...##....############ ...#...........>................. ##.#.##.j################## ...#.....j....)..# ÷.#############j.#### .%h^##....#####.###..#.# ..####..##...#.#j...# #..........##.##.##.# ##..####...#.###@#... #........##.## #.#..# ..####...#.## ##%h)Tele Quill .jjj 3 gnolls### ..#).#.....#.# #.##...........#.#%hX%hP #.....# #....##.............  #.....# #....##  #.....# #...##.....  #.....# #...# #.....  #.....# #...# #####  #.....# #...# %hs  #.....# #...#   ####### #...#   #..@# %h  #...#   ##### %h$+  %h%h%hW-30%h" %h %h?#@ _Your surroundings suddenly seem different.%hr%h`3=%h %h"B%hB4==%hN%h%hů%h,%h%h\,%hU%h"%hT5=%hX%hw,%hx%hB%h%hQ%h%h!J6=%h%hC%h%hF%h,%h%h,%h%hj7=%h%hB%h%h%h,%h]%h,%h%hI%hU18=%h%h#,%h%hS,%h%h%hL9=%h%ho,%h%h,%h%hN,%h%h! 20=%h` B%h ,%ha %h u1==%h %hO %h %h %h ,%h %h 2=%hD %hr ,%h9 %hq %h T3=%hu %h  %hw %h %h ,%hv! %h^# ,%h# %hO% %h% L4=%h,& %h, X%h2 n%h3 95%h3 1=%h4 %h 6 ,%h6 %h8 ,%h9 %h: b6=%h< %h= B%h? ,%h`@ %h/B B%hOD j7=%hjE %hF ,%hiG %hNI ,%hI %hK ,%hL %hqN u8==%h>O %h^Q ,%hR %h*T ,%hT %hLW b9=%h5X %h%Z ,%hZ %h] ,%h] %h}_ ,%h*` %ha e30=%hzb %h$d ,%hyd %hf ,%hTg %hh %h&i %hj %hl n1=%hm %ho ,%hSp %hCr ,%hr %h{t ,%hu %hv b2=%hPw %hy ,%hy %hh{ ,%h| %hl} l3=%hQ~ %h ,%h( %h߁ ,%h %h ,%h %hX %h L4=%h X%hn ,%h= %h ,%h %h %h i5==%h %ht %hĒ %h+ %h B%hɖ l6=%hk %h6 %h %h %h ,%h %h| ,%h/ %h̠ %h L7=%h %hS %h %h %hޥ %h6 %h %hh 8=%h %h6 %h L9=%h$ %he ,%h %h B%h ,%h* %h m40=%h %h B%h/ %h` %h E1=%h %h" ,%h %hn ,%hh %h ,%h\ %h _ _You start resting.%h 13410.0)%h$ w2==11%h %h9 " _HP restored.%h%hTLevel 5 of the Dungeon<<<>>>(Press ? for help) #.#####........)..##.# ######## ###.....#.#..# #.#   #####.##...........########'######......#######.#.#...##.## #.#   #..[..##.......)...##............#......##......#....##...###.#   ##.#####...####.#####.....<......#......##..........##..≈..##.#   #.##...####.#####............#......##.....#.......~~~....#   #.# #######%h #...##....................'.......'.....'.....#..~..####   ##.####.)...########...##....................#......##.....#.#...##...##   #.....÷......................................#......##.....#.#.##.##.##   #######.....########...##.................)..#.....<##.....#.#....#..#  #.....# #....##....................###############.######.##  #.....# #....##....................##........#  #.....# #....##....................########..#  #.....# #...###########............########..#  #.....# #...##............##........#  #.....# #...################.######.#  #.....# #...##.# #.#  #.....# #...##.# #.#  ####### #...##.# #.#  #..@##.# #.#  #...##†# #.#  ######.######.#  #........#  ##########%h#.# #....#..# #.#.....#..#...#).#.....#.# #.##...........#.#### #.#########..# ####.#...ß...#.......####.##.#########.#.#  #............# #.#.....###.##...##.###.....#.#.##.#.###.....#.#  ######..####.# ##....####.#.##.##.#.####....##>##.#..#÷# %h# #..####.# ##############.###############.##.#.####.##.#.# # #.).<.).# ##..##.#.#.......#.# #. ####.###### #..########################.....##..#.#.# #.# #....# ##### ### ###.(.....#.#.## #.# #.#### #........)..# #.# ######## ###.....#.#..# #.######.# #.....########'######.......#.#...##.## #.##..[..# #.......)...##......##......#....##...###.###.#### #...####.#####.....<......##..........##..≈..##.##.##...####.......##.....#.......~~~....##.# ###### #...##........'.......'.....'.....#..~..######.####.)...########...##....................#......##.....#.#...##...###.....÷......................................#......##.....#.#.##.##%hr&?.###############...##.................)..#.....<##.....#.#....#..#......##....................###############.######.###.....#..##....................#......#.....#.##....................#######.#.....#...###########............#######.#.....# #...##............##.....# #...###############..%h׾ @ #......##..#####.........####.#.#........# #..j...j..# #......##................# #.#.#...÷....# #.....j..%h .# ###...####.... #.#.#..###...###.........############## #......##................# #.#....#...........>.........##......##...#.##.........# #.####.#.#......#.j##################.##......##................# ##j....)..# ####................#############...÷.j.####.# %h l##.........#.#...###.###.#####....##.##....#####.###..#.##.# #.##....................#.#...##..####...####..##...#.#j...##.# #.#.####.####.....######.##..........#..........##.##.##.##.# #.# #.........#.....# ##.#...####..###..####...#.###.#...#.# #.#%hR #####.#.##....(# ##.##........#..#.## #.#..##.# #.##.......#........### ##.#...####...####...#.## #.#..##.### #.###.######....#.....########.##..# ##.## #..##.######.........# #.#............###.#.........#.######...######.........# #.#.################.##.##.#############........########..#######.#.##### #.#.#..##..#.#.# #................#.######.#%h0 r..# ####.#....#..ß..#....#.#### #.#.....##.##..# #.#.....#..#...#).#.....#.# #.##.....#.#####.##.#########..# ###...ß...#.......####.##.###.#.# #.##............# #.#.....###.##...##.###.....#.#.##.#.###.....#.# #.#######..####.# ##....####.#.##.##.#.####....##>##.#...#÷# #.#####.# ##############.######.##.#.####.##.#.#%h %hŲ  #.........#.#################.#.................#  #......##.#.....######.#.###############.######  #......##.#####.#########.....#.# ######.........#  #......##.........>...........#.# #..............#  #......##..#####..............#.#######.####........j#>%hd) #.....# #....##............. confidenceinterval the Ducker #.....# #....##............. Felid of Trog ***...#.....# #...###########..... Health: 42/42 ========================#.....# #...##..... Magic: 9/9========================#.....# #...####### AC: 2Str: 15  #.....# #...#EV: 24Int: 12  #.....# #...#SH: 0Dex: 15  ####### #...#XL:  8 Next: 27% Place: Dungeon:5#..@#Noise: ---------  Time: 6341.8 (0.0)#...#-) Teeth and claws#####Nothing quivered%hf,Quill The gnoll attacks as it pursues you! The gnoll is struck by your quills. _The gnoll closely misses you. _The gnoll attacks as it pursues you! The gnoll completely misses you. _Your surroundings suddenly seem different. _You start resting. _HP restored.%h7%hB@B%hA%hGD,%hHE%hI%hK,%hK%h$a%hb%h c%hc%hkh%hj,%h=k%h%h-,%h%h>%h,%hA%h-%h֡,%hv%h%h,%h%h%h,%h%h%h,%h0%hv%h,%h%hC%h,%h=%h%h,%h%h(%h,%h%h%h"%h%h%h%h1,%h%h%h,%hI%h%h%,%hF%h%h,%hm%h%h,%h8 %h %h,%h%h%h,%h%hT%hJ,%h%h %h",%h&$%h$'%hh),%h*%hm-%h/,%h0%h3%h5,%h7%h9%h;,%h<%h?%hA,%h3C%hE%h*H,%h6I%hK%h0N,%hMO%hR%hT,%hU%h?X%h&[,%hO\%h^%h'b%hLi%hj%hl%hzo,%hp%h s%hu%hw,%hx%h=z%h%h........# #.####.#.##.j### ........# #......#.j #############...÷.###j ###.#####....##.##....#####.### #.#...##..####...####..##...#.#j. ##.##..........#..........##.##.##.#...####..###..####j..#.###.# ##.##........#........##.## #.###.#...####..@####...#.## #.#78.8 (37.0) ######.##..# ##.## #..##.######.. ......#.######...######.#........ ############.##.##.#############.#.#.#..#.......#..#.#.# #..####.#....#..ß..#....#.#### #.# j   gnoll bouda (wandering)#.#.....#..#...#).#.....#.# #.# ####.......#...ß...#.......####.# #.#.....###.##...##.###.....#.#.#%hl%%h( _The gnoll closely misses you. _The gnoll attacks as it pursues you! The gnoll completely misses you.Your surroundings suddenly seem different. _You start resting. _HP restored. _A gnoll bouda is nearby!%h\%hdU.j%he89.8 (1.0) _%hj%hl%hV %h\ h.%h] '80%hSa %hb %hS# #.#....#.....>...# #.####.#.##.j#### .......# #......#...........j..#########...÷.#############j.# ##.#####....##.##....#####.###..# .#...##..####...####..##...#.#j.. #.##..........#..........##.##.# ##.#...####..###..####...#.###.#.%h##.##........#.@......##.## #.#.  ##.#...####...####..j#.## #.# #####.##..# ##.## #..##.###### .....#.######...######.#........ ###########.##.##.############ #.#.#..#.......#..#.#.# #... j   gnoll bouda (wandering)  %h/####.#....#..ß..#....#.#### #.##  #.#..#...#)#.# #.###..#...ß...#.......####.##%h?%haj.1%h%h%hU %h ,%h jj.jj 2 gnolls (1 missile, wandering)%hi &2%hj %h %hϣ.# #.####.#.##.j###.# #......#.....j.. #############...÷.#############j.#####....##.##....#####.###.. #.#...##..####...####jj##...#.#j. ##.##..........#..........##.##.#  ##.#...####..###..####...#.###. %hĥ ##.##........#........##.## #.# ##.#...####..@####...#.## #.# ######.##..# ##.## #..##.######. ......#.######...######.#..... ############.##.##.#############  #.#.#..#.......#..#.#.# ####.#....#..ß..#....#.#### #.# j   gnoll ( #.#.....#..#...#).#.....#.# #. ###%hjw..#...ß....####. #.###.##...##.###.....#.#.%h,%h1L.j%h&3%h%h%h?P.# #......#.....j. .#############...÷.#############j .###.#####....##.##....#####.### .#.#...##..####...####.j##...#.#j ###.##..........#....j.....##.##  ##.#...####..###..####...#.###.%hS ##.##........#........##.## #. ##.#...####...####...#.## #. #######.##..# ##@## #..##.######. .......#.######...######.#..... #############.##.##.############# #.#.#..#.......#..#.#.# ####.#....#..ß..#....#.#### # #.#.....#..#...#).#.....#.# #.###..#...ß....####.  #.###.##...##.###.....#.#.  ##....####.#.##.##.#.####....##>%hV%hW%hOfj.gnoll (wandering)4%hm%h/p%h=a#############...÷.############# ###.#####....##.##....#####.###.. #.#...##..####...####jj##...#.#j ##.##..........#..........##.##.#  ##.#...####..###..####...#.###.##........#........##.## #.#...####...####...#.## #.# ######.##..# ##.## #..##.######. ......#.######..@######.#....... %hV>############.##.##.#############  #.#.#..#.......#..#.#.# #..####.#....#..ß..#....#.#### #.##.#.....#..#...#).#.....#.# #.# ####.......#...ß...#..###.#  #.#.....###.##...##.###.#.#  ##....####.#.##.##.#.####....##># ############.###############.# %h%h&5%h%h^%h4%h&%h-,%hS%hT%hAY,%hZ%h:^,%h_%hb,%hGd%hg,%h i%hVk,%hml%hn,%ho%h`r,%hs%h,%h%h,%h%h,%h%h,%h%h,%ha%h,%h%h,%h%h,%h%hh,%hȶ%h.,%h %h+,%h2%h,%h%hA,%h{%h,%h%h,%h %h,%h%hL,%h}%h>,%h%h,%h%%h,%h%h,%h%h,%h=%hz,%h%h/,%h&%h,%h%hB,%h%h,%h4%h,%h!%h$%h%,%h+X%hB-,%he.%h.1,%hO2%h5,%h6%h8,%h9%h]<,%h=%hD@,%hlA%hD,%hDE%hH,%hI%hL,%h\P%hWT,%hU%hW,%hY%hU[,%h\%h-_%h_%h_`%h c,%hc%h7f,%hug%hi,%hoX%h^p%hp%hq%h-t,%hbu%hw,%hx%h`{,%h|%h~,%h%hĂ,%h%h,%hC%hT,%hl%h,%h2%h~,%h%h,%hД%hז,%h%h,%h%h,%h-%hM%h%hr%h,%h%hn,%h%h,%h%hp,%hǯ%h,%hг%h<,%h%hѹ%h%hz%h,%h%h,%hO%h?,%h%h,%h<%h],%h%h,%h%h%,%hY%hU,%h%hEk 484.8 (99.0) _You start waiting.%h05.8 (100.0)%h%h# _Done waiting.%h .........# #......#........... .#############...÷.#############j .###.#####....##.##....#####.### .#.#...##..####...####.j##...#.#j ###.##..........#..........##.##....####..###..####...#.###.#........#........##.## #. %hM ##.#...####...####...#.## # #######.##..# ##@## #..##.###### .......#.######...######.#...... #############.##.##.############# #.#.#..#.......#..#.#.# #. ####.#....#..ß..#....#.#### #.  #.#.....#..#...#).#.# #.  ####.......#...ß...#..###.%h  #.#.....###.##...##.###.....#.#.....####.#.##.##.#.####....##>%h%hjj   gnoll (wandering)%h^16.0)%h%h%h  ÷##.####...####.....#.....  #..###..#  ...#...  #...#  ##@## %hű #...###.## ...  .ß.  #...#)  ..ß..  #...#  >%h ÷##.####...####.....#.....  #..###..#  ...#...  #...#  ##@## #...###.## ...  .ß.  #...#)  ..ß..  #...#  >%h %h( %hM)%h6N_A gnoll is nearby!%h.7 _%h %h& n%h~( %h, ,%h- %hL %hP %hX B%hZ ,%h] %h#a ,%hb %hi n%h;k %h}m ,%hn %hq ,%hr %hlu ,%hMv %hx ,%hy %hd| ,%h} %h ,%h& %h~ ,%h %h ,%hS %h֊ ,%h %hQ ,%h %h ,%h %h ,%h %h ,%hU %h ,%hڝ %h ,%hY %h ,%h %hA ,%h %h ,%hK %h ,%h^ %hr ,%hѲ %h ,%h %h? ,%hع %h ,%h %ho B%h ,%h %hF ,%h ,%h ,%hx ,%h %h ,%h %h ,%h %hr %h %h %h" %h %h %h B%h ,%hO %h %h& ,%ha %h ,%h %h ,%h %h  ,%h %h ,%h %h! ,%h^ %h ,%ha %h ,%h %h4 ,%h %h ,%hi %h ,%h  %h! ,%h# %hY% %h% %h& %hH) ,%h* %h, ,%h- %hF0 ,%h1 %hw4 ,%h6 %h58 ,%h9 %h; ,%h< %h ? ,%hB@ %hB ,%hC %hE ,%hF %hDI ,%hJ %hM ,%hAN %hP ,%h$W %hC] n%h] %h` %h4d ,%h̀ %h jj   gnoll (wandering)%h  ÷##.####...####......#....  #..###..#  ...#...  #...# %h ##@## 568.8 (81.0)#...###.## ...  .ß.  #...#)%h  ..ß..  #...#  > _You start waiting.%ha ÷##.####...####......#....  #..###..#  ...#...  #...#  ##@## #...###.## ...  %hGb.ß.  #...#)  ..ß..  #...#  >%h%h#%h%\ _A gnoll is nearby!%hn%hw>j.%hx89.8 (1.0) _%h~%h%h .70%h <1%hC %h %h#.# #.####.#.##.j# ..........# #......#........... ..#############...÷.############# #.###.#####....##.##....#####.### ..#.#...##..####...####.j##...#.# ####.##..........#..........##.##...####..###..####...#.####........#........##.## # # ##.#...####@..####...#.## # ########.##..# ##.## #..##.###### ........#.######...######.#...... ##############.##.##.############ #.#.#..#.......#..#.#.# # ####.#....#..ß..#....#.#### # #.#.#...#).#.# # ####.......#...ß...#..### #.#.....###.##...##.###.....#.#jj   gnoll (wandering)%hte2%hw..# #.#....#..... ##.# #.####.#.##.........# #......#........... ...#############...÷.######### %h.##.###.#####....##.##....#####.# ...#.#...##..####...####jj##...#. #####.##..........#..........##....####..###..####...#.# ##.##......@.#........##.##  ##.#...####...####...#.## ########.##..# ##.## #..##.##### .........#.######...######.#..... ###############.##.##.########## #.#.#..#.......#..#.#.# ####.#....#..ß..#....#.####  #.##...#).#.#  ####.......#...ß...#..## %hG <3%h&%h(%h8%h8iM###..###...### ......#..... ######.#.##.j........# #......#........... ...#############...÷.########## ##.###.#####....##.##....#####.## ...#.#...##..####...####jj##...#. %hC9#####.##..........#..........##.##.#...####.@###..####...#.## ##.##........#........##.## ## ##.#...####...####...#.##Nothing quivered##%h9Quill #...%hRA%hB&4%hH%hJ%h..# #.#.#...÷....# #. ## #.#.#..###...### ..# #.#....#.....> ## #.####.#.##.j#.......# #......#...........j ..#############...÷.########### #.###.#####....##.##....#####.### ..#.#...##..####...####jj##... ####.##.........@#..........###.#...####..###..####...#.###  ##.##........#........##.## # # ##.#...####...####...#.## ########.##..# ##.## #..##.###### ........#.######...######.#......  %h[##############.##.##.############  #.#.#..#.......#..#.#.# # ####.#....#..ß..#....#.#### # %h:<5%h#%h4%hb%hy%h-n%h1,%h3%hK,%hM%h"T%hT%hyV%hm\,%hp^%hd%he%hg%hm,%ho%hs,%ht%h w,%hw%hy,%hz%h|,%hF}%h_,%h %hw,%hk%h!,%h%h ,%hu%hŊ,%h/%h,%h=%hd,%h%h.,%h%h,%hʖ%h,%h%h,%hj%hh,%h%h,%h%h,%hD%hX,%h%hW,%h%h۬,%h%h,%hL%hԲ,%h%h,%h%h(,%h%hӼB%hվ,%ho%h,%h%h=,%h%hC,%h%hZ,%h5%h,%h%h,%h%hp,%h:%h%h%h,%h%h,%h%h[,%h%%h,%h%h,%hz%hY,%h'%h%h2%h%h%h%hY%h,%hz%hZ,%h%h,%h%h],%h%hg,%h%h5,%h%h,%hM%hn,%h/ %h ,%h %h ,%h%h,%hg%h,%h%hz,%h0%h0,%h%h,%hW%ho,%hN%h'!%h!%hI"%h$,%h*%%h{',%hr(%hU*,%h +%h,,%h-%h/,%h0%h2,%hg3%hx5,%h5%h8,%h8%h:,%h;%h*=,%h=%hn?,%h>@%hB,%hC%hXE,%hF%hG,%hH%hJ,%h8K%hdM,%hN%hP,%hQ%hR,%hS%h=U,%hU%h4X,%hX%hZ,%h[%hr^,%h._%ha,%hb%h~d,%h:e%heg,%hXh%hj,%hj%hl,%h^m%ho,%hp%hr,%hMs%hyk 674.8 (99.0) _You start waiting.%hy05.8 (100.0)%hU}%h~ _Done waiting. _A gnoll is nearby!You start waiting.A gnoll is nearby!You start waiting.Done waiting.%h H ####.#.#........# #..j .# #.#.#...÷....# #.# #.#.#..###...###..... .# #.#....#.....>.# #.####.#.##.j##.......# #......#...........j. .#############...÷.#############j .###.#####....##.##....#####.###. .#.#...##..####.@.####jj##...#.#j ###.##..........#..........##.##.##.#...####..###..####...#.###.  ##.##........#........##.## #.  ##.#...####...####.j.#.## #. #######.##..# ##.## #..##.######. j   gnoll (wandering) .......#.######...######.#....... #############.##.##.############# %hJ #.#.#..#.......#..#.#.# #.6.0)%hM.....#.#######.####...##..j#.#.#...÷....# .#.#..###...###....#.#....#.....>.#.####.#.##.j## .........# #......#...........j.##########...÷.#############j##.#####....##@##....#####.###. .#.#...##..####...####jj##...#.#j ###.##..........#..........##.##.#...####..###..####...#.###. Quill ..####...####.j %hY7%h%h:%h%h%h%hX%hB%h,%h%h,%hX%hn%hH%ha%h%h-%hN%h%h%hR%h%h%ha%h%h%h,%hc%hz %h %h( %h%h$%h%h%h8%h%h~%h"jj   gnoll (wandering)%h\).  .÷....#  #.#.#..# #.#....#> #.####.# #......#%h*#...÷.##@#936.0)#...#...#...  #..###..#  .....#.....  .####...#### #..# ##.## #..#A gnoll is nearby!%hU+You start waiting.A gnoll is nearby!You start waiting.Done waiting. _You start waiting.%hA.  .÷....#  #.#.#..# #.#....#> #.####.# #......##...÷.##@##...#...#...  #..###..#  .....#.....  .####...#### #..# ##.## #..# _A gnoll is nearby!%hx. %hl4 m. %h;5 84.0) _%h9 %h-; %h-<5%h]%h%h,%h=T%hTj%hU\j   gnoll bouda (wandering)%hX%hoY%hY6%hb%he%h{`.  .÷....#  #.#.#..# #.#....#> #.####.# #......##...÷.##@##...#...#...  #..###..#  .....#....  .####...####. #..# ##.## #..#%h) *.  .÷....#  #.#.#..# #.#....#> #.####.# #......##...÷.##@##...#...#...  #..###..#  .....#....  .####...####. #..# ##.## #..# _A gnoll bouda is nearby!%hl`7 _%h~~ %hu %hQ a.jj%hk &8%hP %hB %hFoh####.#.#........# #..j# #.#.#...÷....# #.....j# #.#.#..###...###.# #.#....#...........># #.####.#.##.j#### #......#.....j.. #############...÷.############# ###.#####....##.##....#####.###.. #.#...##..####..@####jj##...#.#j ##.##..........#..........##.##.#  ##.#...####..###..####j..#.###.#%ho#........#........##.## #.#...####...####jj.#.## #.# ######.##..# ##.## #..##.######.j 2 gnolls (1 missile, wandering) ......#.######...######.#....... ############.##.##.#############  #.#.#..#.......#..#.#.# #..%hq%hr%hEw.j.   gnoll (wandering)%hw&9%hf}%h~%h%h%h %hjjjj 3 gnolls (wandering)700%h%h'%hB%hj.jj.jjj%hE====1%hv%hS _The gnoll shouts! x2; You hear a shout! x2; The gnoll shouts!¥%h=.####.#.#.# #..j.# #.#.#...÷....# #......# #.#.#..###...###.# #.#....#.>.# #.####.#.#......#.j.# #......#.j .#...÷.#j .###.#####....##.##....#####.### .#.#...##..####.@.####jj##...#.#j#.##.#......j...##.##. ##.#...####..###.j####...#.###. ##.##........#...j....##.## #. ##.#...####...####.j.#.## #.#.##..# ##.## #..##.######j 4 gnolls (1 wandering).#.######...######.##.##.##.# #.#.#¥%h..#.#..#.#.# #¥%h j...j..j.jj.j   gnoll boudajjjj 4 gnolls (1 missile, 1 wandering)----2¥%h:¥%h¥%h~#.####.#.#.# #..j.# #.#.#...÷....# # #.# #.#.#..###...###.# #.#....#.> #.# #.####.#.#......#.j.# #......#.j ..#...÷.# ¥%hV#.###.#####....##.##....#####.### ..#.#...##..####@..####jj##...#.##.##.#.j...j....##.## ##.#...####..###..####...#.### ##.##........#..j.j...##.## # # ##.#...####...####j..#.## ##.##..# ##.## #..##.######.#.######...######.##.##.##. #.#.#..#.#..#.#.# #¥%h ¥%h¥%hs¥%h¥%h8j...j.j.. 3 gnolls (2 swift)¥%h)Q==--3¥%h¥%h\ _The gnolls pick up the pace!¥%hOOb..# #.#.#...÷....# #.. ##.# #.#.#..###...### ..# #.#....#....... ##¥%hP .# #.####.#.##.j ..# #......#.....#############...÷.############ ##.###.#####....##.##....#####. ...#.#...##..####..j####jj##...#. #####.##........@.#....j.....#  ##.#...####..###j.####...¥%hT ##.##........#....j...##.## ## ##.#...####...####...#.## .########.##..# ##.## #..##.#### .........#.######...######.#..... j(swift) ###############.##.##.########### #.#.#..#.......#..#.#.#####.#....#..ß..#....#.####¥%hU¥%hY¥%h3cR.j¥%h>d/--4¥%hk¥%hn¥%hu .# #.#.#...÷....# ##.# #.#.#..###...###.# #.#....# .##.# #.####.#.#......#..# #......#.#...÷.#.###.#####....##.##....#####..#.#...##..####...####jj##...##.##¥%hyv t.j#....j.....##. # ##.#...####..###j.####...#. # ##.##........#....j...##.### ##.#...####...####...#.## ..#.##..# ##.## #..##. #.#.######...######.##.##.##. # #.#.#..#.......#..#.#.#  ####.#....#..ß..#....#.####¥%hw ¥%h[x ¥%hy ¥%h~~ Pjj 2 gnolls (swift)¥%h~ O=-5¥%h ¥%h p _The gnoll attacks as it pursues you! The gnoll misses you.¥%hK.# #.#.#...÷....# ##.# #.#.#..###...###.# #.#....# #.##.# #.####.#.#......#.# #......#.#...÷. ¥%hP.###.###.#####....##.##....#####..#.#...##..####...####jj##... .######.##.jj#....j.....## .# ##.#...####..###j.####...#. (# ##.##........#....j...##. .### ##.#...####...####...#.##.#.##..# ##.## #..##. .#.#.######...######.# .#.##.##. ## #.#.#..#.#..#.#.# ####.#....#..ß..#....#.¥%hR¥%hGV¥%hb jj.  The gnoll attacks as it pursues you! The gnoll barely misses you.¥%hc&6¥%h/m¥%hMqw _The gnoll is struck by your quills. The gnoll closely misses you.å%h5.# #.#.#...÷....# # .####.# #.#.#..###...###.# #.#....# .#.##.# #.####.#.#.......# #......#.#####...÷. ..###.###.#####....##.##....#####å%hg.#.#...##..####...####jj## ..######.##.jj.#....j..... ..# ##.#...####..###j.####...# .(# ##.##........#....j...##. ..### ##.#...####...####...#..#.##..# ##.## #..##. #.#.#.######...######.# ..#.##.##. ### #.#.#..#.#..#.#.#å%hV ####.#....#..ß..#....#.å%h}å%hå%hFå%hå%h5Ajj..jjj   gnoll boudajjj 3 gnolls (2 swift)-7å%hyå%hA Q  You scratch the gnoll.å%h å%h å%h 1 jj.j.j 4 gnolls (3 swift)  The gnoll is heavily wounded.å%h 5=8.6 (0.8å%h å%h S _The gnoll closely misses you.å%hPv  You scratch the gnoll.  You kill the gnoll!å%hå%hå%hå%h .)j.jj. 3 gnolls (2å%h;3589.5 (0.9å%h:å%hM=W _Trog accepts your kill.ĥ%h.# #.#.#...÷....# .####.# #.#.#..###....# #.#....# ..#.##ĥ%hչ.# #.####.#.#.# #......#.######...÷..###.###.#####....##.##.....#.#...##..####.j.####jj##ĥ%hźi.######.##....@.)j.j#....j......# ##.#...####..###j.####... ..(# ##.##........#....j...##.### ##.#...####j..####...#..ĥ%hPn#.##..# ##.## #..##. ##.#.#.######...######.#. jjj 3 gnolls (2 swift).#.##.##.# #.#.#..#.#..#.#. #ĥ%hV ####.#....#..ß..#....#.ĥ%hnĥ%hĥ%hBĥ%h,.j).jĥ%h6-10.5 (1.0ĥ%hĥ%h~ .# #.#.#...÷....#.####.# #.#.#..###....# #.#....#.#.##.# #.####.#.#.# #......#.######...÷. #...###.###.#####....##.##.....#.#...##..####...####jj##.######.##...@.j).jj#....j.# ##.#...####..###j.####.(# ##.##........#....j....### ##.#...####j..####...# #.....#.##..# ##.## #..##.#.#.#.######...######.#.#.##.##.# #.#.#..#.#..#.# .# ####.#....#..ß..#....#.ĥ%hp ,j.)jj.jj   gnoll boudajjj 3 gnolls (2 swift)ĥ%h- @-1ĥ%h ĥ%hT ĥ%h/M #...####.# #.#.#..###... #.......# #.#....#..... #...#.##.# #.####.#.# #.......# #......#.#############...÷.###### .#...###.###.#####....##.##.... .........#.#...##..####...####jj######.##....j.)jj.#....j....# ##.#..@####j.###j.####(# ##.##........#....j...### ##.#...####...####... .#.....########.##..# ##.## #..# .###.#.........#.######...#### .....################.##.##.##### jjj 3 gnolls (2 swift)##### #.#.#..#.......#..#. ..# ####.#....#..ß..#... ..# #.#.....#..#...#).#..ĥ%hVQ ĥ%hQ ĥ%h&d 5j..jj..jj   gnoll boudajjj 3 gnolls (2 swift)ĥ%hce _37---=2ĥ%hq ĥ%hu 8 _The gnoll hits you with a +0 club.ť%h  You claw the gnoll! You claw the gnoll.  You kill the gnoll!ť%hť%hvť%hť%hať%h$).jj.j. 2 gnolls (1ť%hLo---9=3.4 (0.9ť%hNW _Trog accepts your kill.ť%hU ........# #.#.#...÷....# ...##### #.#.#..###...# ........# #.#....#... ...#.### #.####.#.#.......# #......#...... ........#############...÷.##### #...###.###.#####....##.##....##...#.#...##..####...####jj########.##...@.jj...#....j...# ##.#...####..###j.####ť%h9I(# ##.##...j....#....j...# ....### ##.#...####...####... #.....########.##..# ##.## #.. ###.#.........#.######...######.# jj 2 gnolls (1 swift)...################.##.##.###### ##### #.#.#..#.......#..# .# ####.#....#..ß..#....#ť%hѝť%hFjj)ť%h6--4.4 (1.0ť%hzť%h&  Things that are here: _a +0 club; a gnoll corpseť%hJ O--ť%h ť%h0 ƥ%h:w#########.#.#........# ....# #.#.#...÷....# ##### #.#.#..###...##....# #.#....#...#.### #.####.#.#.......# #......#....... .......#############...÷.########.###.#####....##.##....##...#.#...##.@####...####jj########.##...)jj)...#....j...ƥ%h x# ##.#...####..###j.####...(# ##.##...j....#....j...# ...### ##.#...####j..####... .....########.##..# ##.## #..j 3 gnolls (1 missile, 1 wandering, 2 …)##.#.........#.######...######.#. ...################.##.##.###### #### #.#.#..#.......#..#ƥ%hzƥ%h{ƥ%h>j.ƥ%h!68=5ƥ%hƥ%h _The gnoll closely misses you. The gnoll misses you.ƥ%h#####.....#.#######.#### #########.#.#........# #....# #.#.#...÷....# ##### #.#.#..###...###....# #.#....#... .#.##ƥ%h # #.####.#.#.......# #......#...........#############...÷.########.###.#####.@..##.##....#####...#.#...##..####...####jj########.##...)jj)...#....j.....## ##.#...####..###j.####... .(# ##.##...j..j.#....j...#### ##.#...####...####...   gnoll ....########.##..# ##.## #..##.## #.#.........#.######...######.#.. ..################.##.##.########ƥ%hƥ%hƥ%hc ƥ%hj..jjboudaj   gnoll (swift)ƥ%hE&6ƥ%h^ƥ%h!{ _The gnoll attacks as it pursues you! The gnoll completely misses you.ƥ%h: .#.#.####..####.#.#.# #.# #.#.#...÷....# #. ####.# #.#.#..###...###.# #.#....#. #.##.# #.####.#.#......## #......#.######...÷.####.###.#####..@.##.##....#####.#.#...##.j####...####jj##. .######.##...)..)...#....j.....# .# ##.#..j####..###j.####...#. (# ##.##...j..j.#....j...##.# .### ##.#...####...####...#.##.##..# ##.## #..##.# .#.#.######...######.#. .#.##.##.#ƥ%h= m  The gnoll attacks as it pursues you! The gnoll is struck by your quills.ƥ%h.> ƥ%hH jj.j 2 gnollƥ%hoI ss (1 swift)  The gnoll closely misses you. The gnoll is struck by your quills.ƥ%hI &7ƥ%hQ ƥ%hT S _The gnoll closely misses you.ƥ%h U.#.#.####..####.#.#.# #.# #.#.#...÷....# #..# #.#.#..###...###.# #.#....#. .##.# #.####.#.#......#.# #......#.#ƥ%h Q#####...÷.## ###.###.#####.j.@##.##....#####.##.#...##.j####...####jj##...# ######.##...j..)...#....j.....##. # ##.#...####..###j.####...#.# # ##.##...j..j.#....j...##.# ƥ%hi V### ##.#...####...####...#.## jj 2 gnolls (1 swift)#.##..# ##.## #..##.#### #.#.######...######.#. ƥ%h .#.##.##.#ƥ%h* ƥ%h ƥ%h ƥ%h j.jj)ƥ%h' j   gnoll boudajj 2 gnolls (1 swift)ƥ%h_ .-8ƥ%h ƥ%ho ǥ%h2....>#.# #...........#.#######.####. ######.#.#........# #..j ...# #.#.#...÷....# #. ### #.#.#..###...### ...# #.#....#.... ### #.####.#.##.j.......# #......#........... ...#############@..÷.########### ##.###.#####j.j.##.##....#####.# ...#.#...##.j####...####jj##... #####.##...)..)...#....j.....#  ##.#...####..###j.####... ##.##...j..j.#........# ## ##.#...####...####...#.## .########.##..# ##.## #..##.##### .........#.######...######.#.....[37ǥ%hym  The gnoll attacks as it pursues you! The gnoll is struck by your quills..j.j.jj 2 gnolls (1 swift)9==9 _The gnoll completely misses you.ȥ%h%s  You claw the gnoll!  You kill the gnoll!ȥ%h!ȥ%h#ȥ%h7.j)jj   gnoll boudaj   gnollȥ%hAYS=3020.3 (0.9ȥ%hXaȥ%hcW _Trog accepts your kill.ɥ%h6c###...#.#######.#########.#.#........# # ...# #.#.#...÷....# #.. ###.# #.#.#..###...### ...# #.#....#....... .##ɥ%hc.# #.####.#.## ...# #......#....#############...÷.########### ###.###.#####..j@##.##....#####. ....#.#...##.j####...####jj##... ######.##...)..)...#....j.....# #ɥ%he ##.#...####..###j.####... # ##.##...j..j.#........# ### ##.#...####...####... ..########.##..# ##.## #..##.#### #.........#.######...######.#.... ################.##.##.##########ɥ%hnoj (swift)  The gnoll misses you.ɥ%ho6==1.3 (1.0ɥ%hHuɥ%hx _The gnoll picks up the pace!Things that are here: _a +0 flail; a gnoll corpseɥ%h?L  You claw the gnoll!  The gnoll is heavily wounded.ɥ%hM EThe gnoll closely misses you.ɥ%hT :*ɥ%h4  The gnoll bouda calls upon its god to heal the gnoll.ɥ%h j2.2 (0.9 _The gnoll is healed somewhat.ɥ%h5   You scratch the gnoll.  The gnoll is moderately wounded.40--3.0 (0.8 ɥ%hA =_The gnoll misses you.ʥ%hs  You claw the gnoll!  You kill the gnoll!ʥ%hʥ%h1 Wj).ʥ%h@=W1=-8ʥ%hQEʥ%hrGW _Trog accepts your kill.ʥ%hC#.#.#.#####.####.#.#.# #.# #.#.#...÷....# ##.# #.#.#..###...###.# #.#....# #.##.# #.####.#.#......#.# #......#.######...÷.# .###.###.#####.j@)##.##....#####..#.#...##..####...####jj##... .######.##...)..)...#....j.....## .# ##.#...####..###j.####...#. (# ##.##...j..j.#.##. .### ##.#...####...####...#.##.#.##..# ##.## #..##. .#.#.######...######.# .#.##.##.jj   gnoll (missile, swift)-4.8 (1.0 ʥ%hּ_The gnoll bouda barely misses you. _You see here a +0 club.ʥ%h l  You scratch the gnoll bouda but do no damage.j.-5.7 (0.9 _The gnoll bouda completely misses you.ʥ%hd   You claw the gnoll bouda!  The gnoll bouda is heavily wounded.The gnoll bouda is struck by your quills.1==6.6 _The gnoll bouda completely misses you.˥%h$  You claw the gnoll bouda!  You kill the gnoll bouda!˥%hV'˥%h1.jj   gnoll (missile, swift)˥%h(OQ=47.4 (0.8˥%hV˥%h{YW _Trog accepts your kill.˥%h"  You scratch the gnoll. You bite the gnoll.  The gnoll is heavily wounded.˥%hh5-8.3 (0.9˥%hڶ˥%hfS _The gnoll closely misses you.˥%hj@  You scratch the gnoll but do no damage.The gnoll is heavily wounded.˥%hAp35----9.1 (0.8˥%h?U˥%h[Z8 _The gnoll hits you with a +0 whip.˥%h  You claw the gnoll!  You kill the gnoll!)˥%h U6---5˥%hz =9˥%h ˥%h! W _Trog accepts your kill.˥%hG J˥%hgJ H _No target in view!˥%ho4˥%hڏ˥%hH _No target in view!̥%hm#.#.#.#####.####.#.#.# #.# #.#.#...÷....# # .####.# #.#.#..###...###.# #.#....# .#.##.# #.####.#.#.......# #......#.######...÷..###.###.#####.@))##.##....#####.#.#...##..####...####jj## ..######.##...)..)...#....j..... ..# ##.#...####..###j.####...# .(# ##.##...j..j.#.##. ..### ##.#...####...####...#..#.##..# ##.## #..##. #.#.#.######...######.# ..#.##.##.--30.9 (1.0 _ _Items here: ( )) [.̥%hH "7=̥%h l8=̥%h+ ,̥%h8 ̥%h> ̥%h ̥%h2 9=̥%h ,̥%h 40=̥%h= ̥%h ̥%h ̥%h ̥%h ̥%h? ̥%h ̥%h2 ̥%h ̥%h ̥%h ̥%h L1=̥%h ̥%ho ̥%h% ̥%h, ̥%h ̥%h ̥%h# ̥%h ̥%h ̥%hD ̥%h( 0 -- _You start resting.51.9 (21.0)2==2.9 (22̥%h . ̥%hV7 " _HP restored.̥%h ̥%h P=̥%h ̥%h B̥%h۠ ,̥%h ̥%hI ,̥%hC ̥%h B̥%h^ ,̥%h ̥%hC ,̥%h ̥%hP ,̥%h ̥%h ̥%h ̥%hU ̥%h ,̥%hs ̥%h ,̥%h ̥%hP ,̥%h5 ̥%h ,̥%h ̥%h ̥%h ̥%h ̥%h ,̥%h9 ̥%h; ,̥%h% ̥%h ,̥%h ̥%h ,̥%h ̥%hA ̥%hh ̥%h ̥%h ̥%h. ̥%h ̥%h# B̥%h ̥%h] ̥%ht ̥%h ̥%h5 ̥%hA ̥%h. ̥%h ̥%h ̥%h ̥%h{ ̥%h ̥%h ̥%h ̥%h# ̥%h) ̥%h* ̥%h8. ̥%h2 ̥%hU3 ̥%h6 ̥%hD; ̥%h; ̥%h? ̥%haC ̥%hC ̥%h5G ̥%hL ,̥%h:R ̥%haV ̥%hV ̥%h'Z ̥%h^ ̥%h_ ̥%hNb ̥%hWj ̥%hl ,̥%hs ̥%hkv ,̥%h6y ̥%hz ̥%hW| ̥%h^ ̥%h? ̥%h ̥%hW ̥%h‡ ̥%h6 ̥%h% ̥%h ̥%h2 ̥%h ,̥%hx ̥%h ,̥%hI ̥%hb ,̥%hY ̥%h% ,̥%hƷ B̥%hf X̥%h n̥%h ̥%hT ,̥%h1 ̥%h ,̥%h ̥%hx ,̥%h ̥%hd ,̥%hN ̥%h ,̥%h ̥%hd ,̥%h ̥%h ,̥%h ̥%h] ,̥%hx ̥%h ,̥%h ̥%h ,̥%h ̥%h ,̥%h ̥%h5 ,̥%h# ̥%h& ,̥%hY) ̥%h, ,̥%hz/ ̥%h2 ̥%hI3 ̥%h6 ̥%h9 ,̥%h< ̥%h@ ,̥%h C ̥%hG ,̥%hI ̥%hM ̥%h\N ̥%hoQ ̥%huU ̥%hU ̥%htX ̥%h_ B̥%hb ,̥%he ̥%hmi ,̥%hٓ ̥%h3 X̥%h۞ ,̥%hE ̥%hl ̥%h ̥%h ̥%h ,̥%h ̥%hU ̥%hش ̥%h` ̥%h5 ,̥%hɽ ̥%h ̥%h: ̥%h ̥%h ̥%h` ̥%h) ̥%h' ̥%h ̥%hx B̥%h7X̥%h ,̥%h{ 851.9 (99 _You start waiting.2.9 (100.0) _Done waiting.Υ%hRUJΥ%hfI0.0) Υ%hx[ _Done exploring.Υ%h`4Υ%h`cΥ%h<Υ%hSΥ%h]E _Done exploring.ϥ%h~ϥ%hTLevel 5 of the Dungeon<<<>>>(Press ? for help) #......##.#.....######.#.###############.###### ϥ%ht #......##.#####.#########.....#.# ######.........#  #......##.........>...........#.# #..............#  #......##..#####..............#.#######.####........j#  #......##..#####.........####.#.#........# #..j...j..# ϥ%h #......##................# #.#.#...÷....# #.....j...#  #......##...####.........# #.#.#..###...###.........##############  #......##................# #.#....#...........>..................#  ϥ%h|#......##...#.##.........# #.####.#.#......#.j##################.#  #......##................# #......#...........j....)..##.#   ####................#############...÷.#############j.####.##.# ϥ%h;d  ##.........#.#...###.###.#####.@))##.##....#####.###..#.##.##.#   #....................#.#...##..####...####jj##...#.#j...##.##.#   ##.####.####.....######.##...)..)...#....j.....##.##.##.##.##.#   #.........#.....# ##.#...####..###j.####...#.###.#...#.##.#   #######.#.##....(# ##.##...j..j.#........##.## #.#..##.##.#   #.......#........### ##.#...####...####...#.## #.#..##.####.#   ##.######....#.....########.##..# ##.## #..##.######.........##.#   #............###.#.........#.######...######.#...............##.#   #................################.##.##.#############........########.#   ##.#######.#.######.#.#..#.......#..#.#.# #................#.#####   #.# #.......#####.#....#..ß..#....#.#### #.##############.#.....#   #.# #....#..##.#.....#..#...#).#.....#.# #.##...........#.#####.#ϥ%h ...#.############................#.....# #####.#.#########.##########.##############.......> #...........#.#######.####........j#######.j...j.....÷....# j...######..###...###.........#############........#.....>.................#.######.#.##.j################# ##........# #......#...........j....). ####..........#############...÷.#############j.####.#...###.###.#####.@))##.##....#####.###..#....................#.#...##..####...####jj##...#.#j..##.####.########.##...)..)...#....j.....##.##.##.# #.........#.....# ##.#...####..###j.####...#.###.#...######.#.##....(# ##.##...j..j.#........##.##ϥ%h&  .......#........### ##.#...####...####...#.## #.#..##.###.######....#.....########.##..# ##.## #..##.#########.#.........#.######...######.#....... ................################.##.##.#####################.#ϥ%h ##.#######.#.##### #.#.#..#.......#..#.#.# #................#.####.###.#....#..ß..#....#.###############.#....Х%hK,Х%hk#####..............#.#######.#### confidenceinterval the Ducker Х%hB#####.........####.#.#........# # Felid of Trog ***... Х%h%..............# #.#.#...÷....# # Health: 42/42 ======================== Х%h.####.........# #.#.#..###...### Magic: 9/9Х%h1======================== Х%h..............# #.#....#........ AC: 2Х%hY,Str: 15 Х%h$.#.##.........# #.####.#.#...... EV: 24Х%h,Int: 12 Х%h..............# #......#........ SH: 0Х%h,Dex: 15 Х%h......#############...÷.######### XL:  8 Next: 35% Place: Dungeon:5 Х%hm!..###.###.#####.@))##.##....##### Noise: ---------  Time: 6852.9 (0.0) Х%hr......#.#...##..####...####jj##.. -) Teeth and claws Х%hJ..######.##...)..)...#....j.....# Nothing quivered Х%h ..# ##.#...####..###j.####...# Quill Х%h.(# ##.##...j..j.#........##. Х%h_..### ##.#...####...####...#.#Х%h-  Х%hFa....########.##..# ##.## #..##.##Х%h-  Х%h!#.#.........#.######...######.#..Х%h-  Х%h8..################.##.##.########  _You start resting. _HP restored. _You start waiting. _Done waiting. _Done exploring. _Done exploring.Х%hUХ%hХ%hi ; _Х%hХ%h,HP restored. _Х%h#You start waiting.Х%h,Done waiting. Х%h\*_Done explХ%h oring. Х%hw_Х%h You see here aХ%h +0 club.Х%hХ%h Х%hB _Х%h"Х%h) Х%hE*  Х%h*Things that are here:  Х%hP+Da +0 flail; a gnoll corpseХ%h+Х%hi.Х%hU/ Х%h/_Х%h2Х%hH5Х%h7Х%h]8Х%hb:Х%hi=Х%h?Х%h@Х%hBХ%h[EХ%hGХ%hAHХ%hJХ%hPMХ%hOХ%h^PХ%h1RХ%hTХ%h8XХ%h(YХ%h[Х%h^Х%h(aХ%haХ%hcХ%heХ%hkХ%hkХ%hbmХ%hGtХ%huХ%hvХ%hwХ%hdyХ%hzХ%h{Х%h}Х%hХ%hХ%hhХ%hХ%hХ%hХ%hwХ%hlХ%hXХ%hХ%hХ%hХ%h͙Х%hХ%hХ%h7Х%hХ%hХ%h2Х%hХ%hХ%hQХ%hХ%hҭХ%h Х%hձХ%hVХ%hХ%hХ%h ### #.##### # #.###.############### #########.# #...............##### ........#.#################.###.# #####.#.#####.#####.#########.....#.# ...##.........@...........#.# 720.0)Х%h##..#####..............#.###...##..#####.........####.#.#.....##................# #.#.#.. .....##...####.........# #.#.#....##................# #.#.....##...#.##.........# #.####. .....##................# #.................#############...÷.Х%hХ%hc _There is a stone staircase leading down here.Х%h2 4Х%h7 Х%hj> N3.9 (1.0) _Х%h.C Х%h\ ...  .... ... #..#.. .o... #..######...... ..... #..............## ...# #...............# # #..............# ## #.............## ## #..............# 6Х%h] 1# #..@......##..# #..# ####  ..# #...#..........#  .# #...#####......## ##. ##...# ##......### #.)..# ##....~~§..## ##)...####....~~§~~.. # #######).......##..~~~~~~~# ## ##.#.......§§§>§§~#Х%h!` Х%h

ҥ%hҥ%hҥ%hҥ%hҥ%h]#ҥ%h (ҥ%hQ+,ҥ%h,ҥ%h2Bҥ%h6,ҥ%h<8ҥ%h'=,ҥ%hROBҥ%h-Qҥ%hUҥ%h}b oo   orc (wandering) ## ##..........#.......§§§>§§~#. _You start waiting.ҥ%hw926.4 (51.0)7.4 (52 _An orc comes into view. It is wielding a +1 whip of electrocution.ҥ%hQ ҥ%hW T.oҥ%hX 18.4 (1.0)ҥ%ha ҥ%hc ӥ%hE.. .# . .... ..# # .... ... #..#.. ӥ%h_#.o... #o.######...... ... ##.#..#...## ###.....# ....##..<##.. ##..#ӥ%h #...#### # ..# #...#.... # .# #...####### ###. ##...# ##......#.. #.)..# ##....~~§..# ... ##)...####....~~§~~. .# #######).......##..~~~~~~~#ӥ%hyӥ%hx.ooӥ%h_0===9ӥ%hRӥ%hx: _The orc shouts! You hear a shout! x3ӥ%hN  #.. . #.. .# ###.. .. .... ..# .# .... ... #..#.. .#.o... #..######...... ... #oӥ%hO #.#..#...## ### #........# .....##..<ӥ%hRP F##.. .##..# #...#### ## ..# #...#.... .#ӥ%hQ  #...##### ###. ##...# ##......#.. #.)..# ##....~~§ #... ##)...####....~~§~~.ӥ%hY ӥ%hk` T.oӥ%h*a 1---30ӥ%hi ӥ%h8l ӥ%hq  #.  #.. . #..  #.. .# ###..  .. .... ..# #.# .... ... #..#..#.o... #..######...... ... #.#o.#..#...#### o....## #........# ......##..<##.. #.##..# #...##ӥ%h G### ..# #...#.... ### .# #...#######. ##...# ##......# ...... #.)..# ##....~~§ӥ%h f=--1ӥ%h" ӥ%h$ Q _The orc closely misses you.ӥ%hMt C2.3 (0.9ӥ%h{ ӥ%h~ _You barely miss the orc. Your bite misses the orc.ӥ%h  You scratch the orc but do no damage. The orc is struck by your quills.ӥ%h -3.1 (0.8ӥ%h@% ӥ%h( P _The orc barely misses you.ӥ%hu  You scratch the orc. You bite the orc.  You kill the orc!ӥ%h i)ӥ%hݸ -4.0 (0.9ӥ%h ӥ%h  ӥ%hg I_Trog accepts your kill.ӥ%h ӥ%hv ӥ%h, ӥ%h  ӥ%ha :_No target in view!ӥ%h3@ ӥ%h@ ӥ%h G ӥ%hJ  ӥ%hJ B_No target in view!ԥ%h" ԥ%hc(   Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   4.2   5.0   0          ԥ%hq+      b - Unarmed Combat   7.0   8.0   0   e - Evocations   0.0   0.8  +1      f + Shapeshifting 4.3   7.1  -2           c - Dodging   7.0   4.8  +3      d + Stealth3.2   2.0  +4                         [34ԥ%h%, ^m                         ԥ%h,                     ԥ%h{-                 ԥ%h80 .The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets֥%h=M֥%hM֥%hT֥%h\{ #.confidenceinterval the Ducker #.. . #..Felid of Trog ***...#.. .# ###..Health: 42/42 ========================.. ... ......#֥%h^8Magic: 9/9======================== #.# .... ...#..#..AC: 2Str: 15 ..#.o... #..######......EV: 24Int: 12 ........ #..............##SH: 0Dex: 15 ......##.).............#XL:  8 Next: 35% Place: Dungeon:6 .......##.@............#Noise: =--------  Time: 6934.0 (0.0) ......####.............##֥%h_g-) Teeth and claws o....###..............#Nothing quivered ......###..<......##..#Quill #.##..##...........#### ### ..##...#..........#  ### .#֥%hw`#...#####......##  ..###.##...# ##......#  ......#.)..# ##....~~§.  _The orc barely misses you.֥%hb You scratch the orc. You bite the orc.  You kill the orc! _Trog accepts your kill. _No target in view! _No target in view!֥%hg֥%hg֥%hm֥%hn֥%h ֥%h֥%hi֥%h<֥%h֥%h% _֥%h  You see here a +1 whip of electrocution.֥%h֥%h _֥%hW֥%h ֥%h ,֥%h֥%hO֥%h .... ####...  #. #.....# . #.. . #.....# ֥%hv #.. .#.#####.....#  .. ....... ..# ##.# .....o......# #..#..#.o... #@.######......-.... #..## ........#.).#...#.......# ........###...## ..o....## #....# o   orc (wandering) ........#֥%hH Y ##..<......##..#.##..# #...........###o### ..#֥%h S #...#..........֥%h' 7.0 (3  An orc comes into view. It is wielding a +0 short sword.֥%hH .The orc shouts!===8.0 (4 _The orc moves out of view.ץ%hxץ%hyץ%hϓץ%hץ%h˦E78 M#... ..... ####.../ #.  #.. . #.. .#.#####.....#.. . .. ץ%h*.....# ..# ##.# ..........@.# #..##.o....#o..#..###### .. #.. #........## #. #.)...... .........# # ##..............#o   orc.....ץ%h&0ץ%hGR.oץ%h5---9.0 (1ץ%hVץ%h9T _Found a bronze wand.ץ%hr  .#... ..... ####.../ # #. #.....#. #.. . #.....# #.. #.. .#.#####.....#.. #.. .. .# ..# ..##.# .# #..#.. ץ%hs u#....#.o....#.o.#..######...... #. #...#......##.# #...#.)......#.# #...##.#.## .... ##.o 2 orcs (1 wandering).o....## .o... #..##..... ##..<......##...#.##..# #.ץ%h} ץ%hQ ץ%h o.o.ץ%hˉ C---40ץ%h ץ%h q _An orc comes into view. It is wielding a +0 club.إ%h.?o.=9 (0.9 _You barely miss the orc. The orc completely misses you.إ%hs  You scratch the orc.  The orc is moderately wounded.إ%hRC1.7 (0.8إ%h إ%hʩT _The orc completely misses you.إ%hk 9  You scratch the orc.إ%hL o.  The orc is almost dead.إ%hC -2.6 (0.9إ%hܞ إ%hD T _The orc completely misses you.٥%ho  You claw the orc!  You kill the orc!٥%h٥%hi)o.   orc٥%h? 063.5٥%h3٥%hW _Trog accepts your kill.٥%h.#... ......####.../# #... #.....#  .. #..... #.....##.. #.. ..#.#####.....#.. .#.. .. ................# ..# ...##.#)...# #..#..  #....#.o....#..@#..######...... ##.......... #..o#........## #...#.)......# #...##......# .....##..... #...o.. #............##...... ##..<###.##..#~....... #...........#o### ..# #...#..4.5 (1.0 _The orc barely misses you.٥%h o  You claw the orc!  You kill the orc!٥%hof)٥%hY/-5.3 (0.8٥%h*9٥%h,=W _Trog accepts your kill.٥%h4f٥%h g٥%hm٥%huH _No target in view!٥%hk٥%hq٥%h٥%hH _No target in view!٥%hl٥%hm٥%hw٥%hzH _No target in view!٥%hn٥%hy٥%h ٥%hH _No target in view!٥%hp^4٥%hg٥%h&jH _No target in view!٥%hd 4٥%h ٥%h- ٥%h2 Q _٥%h ٥%h ٥%hG ٥%h ٥%h ٥%h ,٥%h ٥%hl ٥%h ,٥%h ٥%h ٥%h B٥%h ٥%h ,٥%h ٥%hd ٥%h/ ,٥%h ٥%h[ ٥%h ,٥%h ٥%h) ...#.##  #.....#  ......## #  #......##.# #.#.........  #.##  #......#  ٥%h . ####...@..# - ... #.....#....# .... #.....#....#  ..#.#####.....#....#  ........#...# ........)...#.#####..# o....#...#..######...... #..)#..............### #...#.).............#٥%h .53.3 (8.0٥%hr E-4.3 (9٥%h ٥%h$ m _No target in view! _v - a wand of quicksilver (13)ڥ%h-+ ڥ%h>, ڥ%h)- ڥ%h4 ڥ%hA Bڥ%h&C ڥ%hG ,ڥ%hI ڥ%h/L ڥ%hP ,ڥ%h,R ڥ%hYU ڥ%hY ,ڥ%hZ ڥ%h` ڥ%hbc ,ڥ%hd ڥ%he ڥ%hTh ,ڥ%h{i ڥ%h!k ڥ%hNn ,ڥ%h]o ڥ%ht ڥ%hlx ,ڥ%hx ڥ%hz ڥ%hI~ ڥ%h ,ڥ%h́ ڥ%h ,ڥ%h ڥ%h ڥ%h~ ڥ%h! ڥ%h: ڥ%hٖ ,ڥ%h ڥ%h ڥ%hh ,ڥ%h! ڥ%hj ڥ%h ,ڥ%h ڥ%h ڥ%h ڥ%ht ڥ%h ڥ%hا ڥ%h Xڥ%h ,ڥ%h: ڥ%h ڥ%h ڥ%h\ ڥ%h ڥ%h ڥ%hж ڥ%h ,ڥ%h_ ڥ%h ,ڥ%ht ڥ%h ڥ%h> ,ڥ%h ڥ%h ڥ%h ڥ%hB ڥ%h ڥ%h! ڥ%hR ,ڥ%h ڥ%h+ ڥ%hI ڥ%h ,ڥ%h nڥ%hW ,ڥ%h ڥ%h< ڥ%h ڥ%h ڥ%h- ڥ%h ڥ%h ,ڥ%h ڥ%h ڥ%h ,ڥ%h4 ڥ%hx ڥ%h ,ڥ%hI ڥ%hP ڥ%h ڥ%h.  ######## #####....#.# #..........#### ####.##+##.....#.# #....# #..#..... #....# #........ #.#### ####..... #@# #.#... #.# #.#... ..# ڥ%h 9#..... #..# ####..... # #... #.....#.. ## .. #..... #.....#.. o   orc priest (wandering) #..#.. #.....#.#####.....#..  .......#.. ....o...............#  #.... ...##.# )..#.####ڥ%hv ;85.3 (31.0)ڥ%h\ ,6.3 (32ڥ%hڥ%h-z _An orc priest comes into view. It is wielding a +0 dagger.ܥ%hSM ###########....#.#  #..........######.##+##.....#.#....#ܥ%h t#.........# #...### ####..##  #....#..#####...... ܥ%h ]...o.. ܥ%h2ܥ%hHo   orc priesto.ܥ%h17.3 (1.0)ܥ%hܥ%h ܥ%hj  ######## #####....#.#  #..........#### ####.##+##.....#.###....# #..#.....##.@..# #........##.#### ####...ܥ%hG #.# #.#.#.# #.#..#  #. #..# ####...... ܥ%h 9 # #... #.....#... ## .. #..... #.....#...  #..#.. #...o.#.#####.....#... ܥ%h1 ܥ%h" o   orc priesto.ܥ%h# &8ܥ%h( ܥ%h+ ܥ%h ># #####....#.# #....#### ####.##+##.....#.## #....# #..#.....# #..@.# #.#ܥ%h` #.#### ####......##.# #.#.#.# #.#...# #......##..# ####......# # #... #.....#.... ## .. #.o... #.....#....ܥ%hp  #..#.. #.....#.#####.....#.... ܥ%h% ܥ%h &9ܥ%h ܥ%hW ܥ%hܥ%h4ܥ%hbܥ%hBܥ%hXܥ%h#,ܥ%h.ܥ%hoo   orc priestܥ%h    ####  #..  ####.#  #....#   #..@.# 94.3 (5 #o####  #.#  #.#  ..#  #..#  ܥ%h## #...  ## ..    _You start waiting.ݥ%hG   ####  #..  ####.#  #....#   #..@.#  #o####  #.#  #.#  ݥ%h}JO..#  #..#  # #...  ## ..    ݥ%hMݥ%hQb _An orc priest is nearby!ݥ%hg} # #####....#.#ݥ%h' #....#### ####.##+##.....#.## #....# #..#.....# #.@..# #. #o#### ####...... #.# #.# #.# #.# ..# #...... #..# ####...... # #... #.....# ## .. #..... #.....# #..#.. #.....#.#####.....#ݥ%h0ݥ%h833=5.3 (1ݥ%h:ݥ%h?X _The orc priest closely misses you.ݥ%hf q  You scratch the orc priest but do no damage.ݥ%h. -6.1 (0.8ݥ%h ݥ%hҫ P _The orc priest misses you.ݥ%h }  You claw the orc priest!  You kill the orc priest!ݥ%h f)ݥ%h, =9=7.0 (0.9ݥ%h/ ݥ%hC2 W _Trog accepts your kill.ݥ%h+ Jݥ%h H _No target in view!ݥ%h>4ݥ%hDݥ%hGH _No target in view!ݥ%h4ݥ%hYݥ%hH _No target in view!ݥ%hK$ݥ%h:| _No target in view!ޥ%h: _ޥ%h7A _No target in view! _No target in view! _ Things that are here:  a +0 dagger; an orc corpseޥ%hBߥ%h _ߥ%hߥ%h9+4ߥ%hs#####....#.##..........#######.##+##.....#.#....# #..#....#....# #.......#)#### ####.... #.# #.#.. ##.# #.#.. #@.# #....--7002.0 (5.0 #..# ##### #.... #.....### .. #......# #.....##..#.. #.....#.#####.....#.......#.. ..............o   orc priest (wandering)#.... ...##.##........)...#.### .###.... #....#o.....#...#..##### ...#>...##.......... #..)#.......-- ߥ%h1T_An orc priest is nearby!%h. 3.0 (1 _%hR%h*,%hj%h,%h%h,%h%h_,%hd%h,%hd%h{,%hz%h%h%h*%h%h%hέ%hz,%h%hX%hB%h%h,%h%h%h%h%h,%h!%hm,%h%h,%h%h,%h%hT,%h %hg,%h%h*,%hA%hZ,%h{%hO,%h;%hv%h%h%h,%h%hQ%h%h%h,%h.%h,%h%h,%h%h],%h[%h,%h%h,%h %h2 ,%hG %h,%h%hh,%h%h,%h%h,%h%hD%h%h%h!,%h"%hc%,%h&%h),%hT*%hN-,%hc.%h0,%h3%hN5,%h=6%hr8%h59%h9%h<,%hz=%h?@%h@%hzA%h%h8%h%hk,%h%h4 n%h %h%h:%h%h%hN%h%hx%h %h%hp%h%h%h %h!%h "%h$%h%%h &%h(%he)%h)%h+%hb,%h,%h/%h0%h0%h3,%h4%h6,%h8%h+;,%ha<%h>,%h?%h5C,%hlD%hXG,%hH%h~J,%hK%h5N%hS%hT%hW,%h9X%hZ,%h[%h],%h^%hKa,%hc%hKgB%h}kn%hu%h%hÍ%h%h_,%hd%h;,%hz%h,%h%h\,%h%h-,%hY%hX,%h%hp,%h%h,%hB%h,%hu%h,%h"%h,%h%h ,%hۺ%hI ....102.0 (9%h =9.0) _You start waiting.%h03.0 (100.0)%h%h# _Done waiting.%hQ %h, %h %h& F _Unknown command.%h  ..........#######.##+##.....#.....# #..#....%h )#### ####.# #.###..####...# #.....### .. #......#.Quill ..#.....%hA ..........# ........#.........# #...#.)..... %h %h 84.0) _%hK %h %h~V ####.##+##.....#.....# #..#....)#### ####.# #.###..### ####...# #.....### .. #...#.. #.....#.####..Quill #.... ........#.........##.#...#.)..... ..##.5%h #....# #..#.. #....# #.. #)#### #### #.# #.##.# #.# #..# #. #..#### ##### ##.....# #.....### ...# #.....# #..#..#.#####.....#.......#..................... #.... ...##.##..)...#.##.###.... #....#......#...#..#  ...#>...##...........#..)#............#.........##.#...#.) #............###...## [39%hx;49m ..##..## .....##6%h  .)#### ####.# #.###..### #### ##.....# #.....### .. ##...#.. #.@...#.####.......#......................#.... ...##.##)...#.##.#..Quill ....#................## . .....###...o....## ...... #.... 7%hr )#### ####.# #.###..### ##### ##.....# #.....####.. ##...#...#.....#.####.......#.....@................#.... ...##.##)...#.##.###.....#....#......#...#..###...Quill ....#....## .. #..#............##...... ##..< 8%hoo   orc priest (wandering)  #)####  #.#  ##.#  #..#  #..####  ## ##.....#  ###.. ##......#  #..#...#.....#.##  #.....@.......9  #.... ...##.##........)  ...#......#.  ...#>...##...........#..)#.........##.#...#.)....###  ...## . .##    ##..< _You start waiting.%h #)####  #.#  ##.#  #..#  #..####  ## ##.....#  ###.. ##......#  #..#...#.....#.##  #.....@....... %h; #.... ...##.##........)  ...#......#.  ...#>...##...........#..)#.........##.#...#.)....###  ...##  .##    ##..<%h%h%hb _An orc priest is nearby!%hݹ %h [.oo%hu 0==10%h %h , _The orc priest shouts!%h.V#)#### ####.#.# #.#.##.# #.#.#..# #.#..#### ####.## ##.....# #.....#.%hk/###.. ##......# #.....#.#..#...#.....#.#####.....#..#.#.... ...##.##.)...#.# %h/.###.....#....#......#...#..# ...#>...##...........#..)#.#.........##.#...#.). .o.........###...##.%h0-  %h0..##..#...........## .....##.....   .....###........## ...... #.....  . #..#.%hm1##...... ##..<. %h`C%hD/--1%h M%hO%hW'  #)#### #### #.# #.# ##.# #.# #..# # #..#### #### ## ##.....# #.....# ###.. ##......# #.....#%h;* 9 #..#...#.....#.#####.....# .# #.... ...##.##.)...#.  .###.....#....#......#...#..  ...#>...##...........#..)#.#.........##.#...#.) #...........###...##  ..##..#...........## .....## . .....###........## ...... #. #..#.##...... ##..<%hj- %h 7 oo   orc priest%h8 A--2%hWA %h&E %hr! #)#### #### #.# #.# ##.# #.# #..# ## #..#### #### ##. ##.....# #..... ###... ##......# #..... #..#...#.....#.#####..... .# #........##.##.)...#. .###.....#....#......#...#.. ...#>...##...........#..)#  .#.........##.#...#.)  #.o.........###...## ..##%h'$..#...........## .....##  . .....###........## ...... #  .. #..#.##...... ##..%h$%hi1fo.3%h:%h=%h #.# ##.# #. #..# #.## #..#### #####.## ##.....# #..###.....# # #..#...#.#####.......#............... #........##@##........)...#.###.....#....#......#...#..# ...#>...##...........#..)#....%h......#.o.......##.#...#.)  #............###...## ..##..#.....## .....## .....###........##. # .. #..#............##...... ## ...#..##.##..#~....... #%hÍ%h*?o.%h&4%h%h#%h7< #.# # #..# ### #..#### ######.## ##.....# #..###.....# ###..#...#.....#.#####.......#...............%hN>  #........##.##........)...#.###.....#..@.##...#..# ...#>...##.o.........#..)#.........#.........##.#...#.) #.....###...## ..##..#..## .....## .....#####. # .. #..#....##...... ## ...#..##.##..#~....... # ......o### ..# #%h7M %hM .=5%h}U %hvY [ _The orc priest completely misses you.%hXk  You closely miss the orc priest.The orc priest is struck by your quills.23-----------==9 (0.9 _The orc priest hits you with a +0 heavy morningstar!!%h)@  You scratch the orc priest.%h1--6.8%h%h8 _The orc priest is lightly wounded.%h4}  You claw the orc priest!  You kill the orc priest!%h=j)%hw-----------42=-7.7%hjW _Trog accepts your kill.%hl _No target in view!%h  #..# ## #..#### ###.## ##.....# #..###.....# ###..#...#.....#.#####.......#............... #........##.##........).###.....#....#......#...#.. ...#>...##.@.........#..)#........#..##.#...#.) #....###...## ..##..# .....## .....###. # .. #..#....##...... # ...#..##.##..#~....... %hI .......### ..# ...##..### .#--8.7 (1.0 _ _You see here a +0 heavy morningstar.%h4%h%%hf4%h,%h<%h,%h%hT5=%h$%h%h,%h%h ,%h%ha%h%h@%h%hL6=%hD%h ,%h%h%hU%h%hw%h%h,%h%hT7=%h%hj,%h%hy%h%h/%h%hn_8==%h;%h,%h%h,%h%hE,%h%hDb9=%h%h,%hF%h,%h%h,%h%h! e30=%h %h ,%hC%h,%h%hn1=%h%hZ,%h%hs,%h%h3!,%h"%h%b2=%h&%h(,%h!*%h -,%h.%hi1,%h2%h5l3=%hQ7%h:,%h;%hX>,%h?%hB,%hE%hjV%hW%hbX4%hY=%huY%h]%h1a%ha%hpc%hff%hg%hh%hk%hfl%hl5%hWm0==%hm%hOo%hr%ht%h(w%hz,%h|%hՁ,%h%h%hщV6=%h%h%hm%h%h%ho%h%hh%h%h%hb7=%hϮX%h#B%h%hQV8=%hB%h%hK%h%h%hR%h%h%h%h%ha99%h)=%hn%hr%h@%h %h,%h]%h,%h%h1%hW40=%h%h,%h%h,%h%h L1=%h,%hS,%h,%h%h%h^,%h %h& -- _You start resting.%h+084.7 (66.0)%h2,w2==5.7 (67%hw0%h2" _HP restored.%hq%hzC  Skill  Level Cost  Apt Skill  Level Cost  Apt %h a * Fighting   4.4   5.0   0               b - Unarmed Combat   7.0   8.0   0   e - Evocations   0.0   0.8  +1      f + Shapeshifting 4.4   7.1  -2           c - Dodging   7.0   4.8  +3  %h    d + Stealth3.5   2.0  +4                                                                           [34%h'm           The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%h %hb]#..#confidenceinterval the Ducker ## #..#### ### Felid of Trog ***...%hX]##.## ##.....# #.. Health: 42/42 ========================###....##......# #.. Magic: 9/9========================##..#...#.....#.#####.. AC: 2Str: 15.......#.................. EV: 24Int: 12#........##.##........)... SH: 0Dex: 15%h.###.....#....#......#...#.. XL:  8 Next: 42% Place: Dungeon:6...#>...##.@.........#..)#.. Noise: ---------  Time: 7185.7 (0.0).........#.........##.#...#.) -) Teeth and claws#...................###...##. Nothing quivered%h..##..#...........## .....## Quill . .....###........## ...... #.. #..#............##...... #...#..#......#.##..#~....................### ..#...##........### .#You kill the orc priest! _Trog accepts your kill. _No target in view! %h_You see here a +0 heavy morningstar. _You start resting. _HP restored.%hC%hn%h-%hj%h4%h%hv%hIB%h%h,%h%h %h,%h%h%hC,%h6%h7%h>,%hD%hB%h%hy%h ,%h%ht%h,%h*%h%ho,%h%hk  You now have 279 gold pieces (gained 9).%hM%h\ _You see here a +0 club.%h4%h%h%h,%ho%h5%hAB%hO%h&%h%h%h,%h6%h%h%hB%h%hq%h[%h,%hF%h%h%h ...##........### .###.)[......###. #..##......... ##..#..####... #+......# ...# ####### ###...####..## ## #...##.....# .#.... #####...#....# ....##. ###..##..###.....#..#202.7 (17.0) #.............##†#%h_H ###........#........#..........#.....?..........##...............##....####..#..>...#.........##.... o   orc (wandering)##..##.#................>..## ##.....#o...........#.....## #......##..........###.##..#%h%h[ _An orc is nearby!%hX%h %hJ##.)[......###.%h #..##.........%h\##..#..####%h +......# ...# #####%hL ###...####..## ##.....%h #...##.....# .%ht8#####...#%h1- ....##%hr###..##........###.....#%hcD #.....%h).........##†%h##%h1#%h....%hh+ #.%h.#.....?#......##....#### #..>...#...............##. ##..##.#................>..# ##.....#o...........#..... .##..........###.##.. ##......<..####...%h@%h%o%h..%hA%h3%h .0) %h _%h%hs2 #..##.........##..#..#### +......# ...# ##### ###...####..## ##.... #...##.....# .#####...# ....#####..##........###.....# #..............#####........%h= #..#.....?#......##....#### #..>...#...............##. ##..##.#o........> ##.....#............#..... .##..........###.##. ##...............<..## #####...## ###%hR%h#do..4%hG)%h+%h܋#..#..#### +......# ...# #### ###...####..## ##...%hq #...##.....# .#####...# ....#####..##........###.....# #...............####...... #..#.....?#......##....### #..>...#o..............##. ##..##.#.........> ##.....##.. .####.## ##.......<..## ##...........###...## ## ##.##.#####..# %h %hx.o5%hl%hF%ha+......# ...# #######...####..## ##... #...##.....# .#.#####...#....# ....#####..##........###......................###%h*#............?#.....##....###..>...#...#..##.#o.> ##.....##.........#####.###.......<..####. ##....###...## ### ##.######..###..#..##.# ##..###.%hj%hU|.o6%h%hz%ho ###...####..## ##.. #...##.....# .#####...# ....####..##........###..... #..............###.... #..#.....?#......##....## #..>...#....... ##..##.#%h..> ##....o##.. #......####.# ##.......<..## ##...........###...## # ##.##.......#####..# ###..#..##.......# ##..# #.........###.....%hz%ho.o%hE====7%h6%h}% _The orc shouts!%hdo  You claw the orc!  You kill the orc!%hf)%h8#b=---8.5 (0.8%h^(%h;+W _Trog accepts your kill.%hK~%h:---%h%hH _No target in view!%h4%h} %h H _No target in view!%h 4%hڠ %hN H _No target in view!%h %ha %h %h  H _No target in view!%hJ%hY%hu%h% _%h,%h9,%h%hG%h?,%h%h%h%hJ%h%h)%h,%h%h2 %h]##..#..####... ##)+......# ...# #######)###...####..## ##........#...##.....# .#.......#######...#....# ....##...# ###..##.###.....#..## #...............##†## ###........#o...#..........#.@...?%h[-##...............##....####....#..>...#...............##...##..##.#).......>..#####.....#............#.....## #......##..........###.##..### o   orc (wandering)##...............<.....###...........###...## ###....# ##.#######..# ##..##.%h.13.5 (5.0%hw.o-%h|$4.5 (6%h%hr!%hc ##..#..####... ##).+......# ...# #).###...####..## ##.#...##.....# .#.######...#....# ....##...# ####..##.###.....#..## ##.%hS g..##†## ####.#.##.#..@..?..o.##.##........##....####.#..>...#......##.##..##.#).%h ...>..####.##.....#.#.....## ##......##.###.##..###.......<..####.....###.....###...## ###.# ##.##.#####..# ##..##.%hЬ %hi T.o%hQ +5.5 (1%h! %h ##..#..####... ##).+......# ...# #).###...####..## ##.#...##.....# .#.###.#####...#....# ....##...# #[###..##.###.....#..## #.#........%hS&##†## #.###.#.###.#.#...@.?.##. ##.##..o.####. #..>...#......##.) ##..##.#)......>..####.###.....#..#.....## ##......##.###.##..####.##.<..####.....##.##.###...## ###.%h z# ##.##.#####..# ##..##.%h%ho.o%h 0===6%h?'%h*% _The orc shouts!%h##..#..####... ##).+......# ...# #######).###...####..## ##.##...##.....# .#.###.######...#....# ....##...# #[####..##.###.....#..## #.##.##†## #. ###.#.###. #.#....@?.o.##. #.##....####. ..>...#.......##.))..##.#)........>..####.#. ##.....#.....#.....## ###) #......##....###.##..####. ##..<..####.....##.##.###...## ###. # ##.##.#####..# ##..##...#[%h*mo.---7%hj5##..#..####... ##)...#+......# ...# #######).###...####..## ##.#.#...##.....# .#.###.######...#....# ....##...# #[# ###..##.%h6###.....#..## #.# #.##†## #..#.#.###..# .#.....@o.##. .##....####. .>...#........##.)). ..##.#)...............>..####.#.# #.....#............#.....## ###)) ......##..........###.##..####. #.%h95......<..####.....##. ##.....###...## ###.  ##.##.#####..# ##..##...#.%hE8 %hFP=--8%h/P%hU _The orc is struck by your quills. The orc closely misses you. _You see here a scroll of identify.%h  You barely miss the orc. You bite the orc.  The orc is almost dead.9.4 (0.9%h%hI _The orc misses you.%hp2  You scratch the orc.  You kill the orc!)%hy`D20.2 (0.8%h1cW _Trog accepts your kill.%h~4%h%hߩH _No target in view!%h)%h+%h;^ _No target in view!%h;Q 4%h^V %he B%h?l I _s - 5 scrolls of identify (gained 1)%h2q 4%h t %h/x %h| ,%h %h3 %hJ ,%h %h %h ,%h %h %hi ,%h %h %h ,%hJ %h5 %hM ,%hy %h¡ %h %h %h %hʤ %h %h %h %h# %h %h %h %h %h %hz %h %h %hA ,%h %h] %hع ,%hL %h %h6 ,%h %h %h ,%hk %h* %hB %h %h# %hi %h~ ,%h %h %h ,%h ,%h ,%hm %h %hg ,%h %hx %h ,%h_%h;%hz,%h%h%h ,%h %h %h%h,%h%h%h" . .....###........## . .. #..#............## ...#..#......#.##..#~ .............####..#  ...##........#####.#  ### ##.)[......###.##  #PPJ# #..##..........#  %h"JJJPJP##..#..####.....# JJPJJJ'@.....##...##...#- PJJJJJ###...####..###.## #JJP# #...##.....##.# ### #####...#....###...%h%$ ###..##........###... #..................P   oklob plant (dormant) ###........#.......JJJJJJ 6 jellies (asleep) #..........#......)J 11 endoplasms (asleep) ##...............##....%h8 48.2 (28.0)  You open the door.  An oklob plant, 6 jellies and 11 endoplasms come into view.%h: -The jelly quivers. The endoplasm quivers.Marking area around an oklob plant as unsafe for travelling.%hL/  --more--%h/ !..J@..JJ.###.J5 asleep)10 asleep)%h[ 7 9.2 (29 _%h %h) %h.##..#.... .....##### ... #..#......##....#..##.##..#~...............####..#  ...##........#####.# ### ##.)[......###.## #PPJ# #..##..........# JJJPJP##@.#..####.....## JJPJJJJ......##...##...PJJJJ.###...####..###.##JJP# #...##.....##.#### #####...#....###..###..##........###..............JJJJ 4 jellies (3###........#........JJJ 7 endoplasms (6.[17;22%hH#......)  The endoplasm quivers.%hގ 'JJJJJ1 wandering, 3 asleep)The endoplasm hits the fungus! The fungus begins to die.%hX250.2 (1.0)%h~%h,^ _The endoplasm quivers.%h#........#.##..#.... .....##### .%h.. #..#......##....#..##.##..#~.........####..#  ...##........#####.# %h>### ##.)[......###.## #PPJ# #.@##..........# JJJPJP##..#..####.....## JJPJJJ'J.....##...##...###%hPJJJJ.###...####..###.##JJP# #...##..#### #####...#....###....# JJJ 3 endoplasms (1 wandering)###..##........###%hw.............####..%hL%hB J.%hThe endoplasm attacks as it pursues you!  The endoplasm completely misses you. Something hits the fungus.%hW.=1%h%h7 _The endoplasm hits the fungus. x2%h$ ..###.#.#..........#.##..#.... .....##### ... #..#......##....#..##.##..#~..........####..#  ...##........#####.# ### ##.)@......###.## %h#PPJ# #..##..........# JJJPJP##J.#..####.....## JJPJJJ'......##...##...####PJJJJ.###...####..###.##JJP# #...##..#.... J   endoplasm### #####...#....###....##%hQ###..##........###.....#...#%h %h+ J.The endoplasm attacks as it pursues you!%h&2%h %h$ _The endoplasm completely misses you. _You see here a +0 robe.%hG   You scratch the endoplasm.  The endoplasm is lightly wounded.  The endoplasm freezes you.%h[1-3.0 (0.8%h%h% _You are frozen.%h  You scratch the endoplasm.  The endoplasm is almost dead.9 (0.9%h$ %h% Z _The endoplasm completely misses you.%h {  You claw the endoplasm!  You kill the endoplasm!%hj.%hB-4.8%h3%h W _Trog accepts your kill.%h- #>...##.)..#..).........#.##.#.#..........#.##..#.... .....###..## ... #..#......##....#..##.##..#~.....%hf ......####..#  ...##....@...#####.# ### ##.)[......###.## #PPJ# #..##..........# JJJPJP##..#..####.....## JJPJJJ'......##...##...#####PJJJJ.###...####..###.##JJP# #...##..#.....### #####...#....###....##.###..#####.....#.%hQ %h c2=-5.8 (1.0%h7 %h %h-f.###.....#....##...##>...##.)..#..)#.........#.##.#...##..........#...#.##..#...%hg. .....###..## ... #..#......##....#..##.##..#~............####..#  ...##........#####.# ### ##.)[......###.## #PPJ# #..##..........# JJJPJP##..#..####.....##JJPJJJ'......##...##...######PJJJJ.###...####..###.##JJP# #...##..#.....### #####...#....###....##.%h-j%h&y J   endoplasm (wandering).J-6%h |%hg~%h7P #........##.#..)...###.....#....##...#.#>...##.)..#..)#..........###.#...#.#.........#...##.##..#...#. .....###.## ...... .. #..#.%h/.....##...... ...#..##.##..#~.............####..#  ...##........#####.# ### ##.)[......###.## #PPJ# #..##..........#JJJPJP##..#..####.....## JJPJJJ'......##...##...####### PJJJ.J###...####..###.# #JJP# #...##..#....... %h=%hJ   endoplasm (wandering)J.%hy&7%h %h %hGk.......#........ #........##.#..)...###.....#....##...#.#>...##.)%hk4..#..)#..........###.#...#.)#.........#...##..##..#...##. .....##### ...... #.. #..#......##...... #...#..##.##..#~.............####..# %hlP ...##........#####.# ### ##.)[......###.## ##PPJ# #..##..........# JJJPJP##..#..####.....##  JJPJJJJ......##...##...#######) PJJJ..###...####..###.# %hl%hn%hw{J   endoplasm (wandering)%hPx'J8%hL%h##.##..#...#.....#.#####.......#........ #........##.#..)...#.###.....#....##...#..##>...##.)..#..)#.....###.#...#.)#........#...##...##..#...###.. .....###%h ]## ...... #.%h.. #..#......##...... ##...#..##.##..#~....... #......####..# # ...##........#####.#  ### ##.)[......###.## ##PPJ# #..##..........# . JJJPJP##..#..####.....## ##) JJPJJJ'J.....##...##...#######)%hD %h[#%hV$sJ   endoplasm (wandering)%h9%!%h&J%h& %h(.%h( %hw)%h)=%h*9%h0%h 3%h\ ###....#.# #.##.##..#...#.....#.#####.......#............ #........##.#..)...#..###.....#....##...#..###>...##.)..#..)#.....###.#...#.)#........#...##...##..#...##.. .....##### ...... #.... #..#......##...... ##....#..##.##..#~....... #.......####..# #. ...##........#####.# . ### ##.)[......###.## ##.  #PPJ%ha]# #..##..........# .)  JJJPJP##J.#..####.....## ##) 60%h%hB ##.## %h6# #.%h ###....##......# #.%h##.##..#...#.....#.#####%h.......#.......%h.....%h  #........##.#..)...#..###.....#....##...#..###%h3#>...##.)..#..)#.....###.#...#.)  #........#...##...##..#...%h##.. .....##### ...... #.... #..#......##...... ##....#..##.##..#~....... #.%hQ......####..# #.  ...##........#####.# . ## ##.)[......###.## %h##.. PPJ# #..##..........# .)%hN%h %h1%h_ %hx%h^ #..#### #### ##.## ##.....# #.....# ###....##......# #.....###.##..#...#.....#.#####.....#.......#.............. #........##.#..)...#..###.....#....##...#..#####>...##.)..#..)#... ..###.#...#.) #........##...##...##..#...##. . .....##### ...... #.. .. #..#......##...... ##..< ...#..##.##..#~....... #. ......####..# #. ...##........#####.# %hK . # ##.)[......###.## ##..2%h]  #..# #.# #..#### ####.... ##.## ##.....# #.....#. ###....##......# #.....#.##.##..#...#.....#.#####.....#.......#............... #........##.#..)...#. .###.....#....##...#..######>...##.)..#..)#... .###.#...#.) ........##...##.. ..##..#...##.  .....##### ...... #..... . #..#......##...... ##..<#..##.##..#~....... #...####..# #...# ..##........#####.# ...#3%h2 [40m%h< %hV ##.# #.# #..# # ## #..#### ####.. ##.## ##.....# #.....# ###....##......# #.....#%hVW ##.##..#...#.....#.#####.....# .#...............  ...##.##........)...#.  .###.....#....#@.....#...#..####  ...#>...##.).........#..)#.##.#...#.) #........#####..#...## .....##.....###%hW## ...... #... #..#............###..<#..#......#.##..#~....... #......####..# #...%h^%h__&4%hg%h$4%hA%hqB%h.# #.#.##.# #.# #..# #. #..#### ####.... ##.## ##.....# #.....#. ###....##......# #.....#.##.##..#...#.....#.#####.....#.......#.......%h{........ #........##.#..)...#. .###.....#....##...#..######>...##.).%hL_..#..)#... .#..##.#...#.) ........###...##.. ..##..#...##.  .....###%hR## ...... #..... . #..#......##...... ##..<#..##.##..#~....... #.%h%ho&5%h]%h%h  #)#### ####. #.# #.# ##.# #.# #..# #%h d ## #..#### ####.. ##.## ##.....# #.....# %hc .###....##......# #.....# ##.##..#...#.....#.#####.....# #..............  ...##.##........)...#.  .###.....#....#......#...#..####  ...#>...##.).........#..)#.#.........##.#...#.) #...................#####..#...........## .....##.....###........## ...... #...%h  #..#............###..<6%hf- #)#### #### #.# #.# ##.# #.# #..# # ## #..#### #### ##.## ##.....# #..... ###....##......# #..... ##.##..#...#.....#.#####..... .# #.##.##.)...#. .###.....#....#......#...#.. ...#>...##.).........#..)#  %h.#.........##.#...#.)  #..........###...## ..##..#...........## .....## %hy . .....###........## ...... #  .. #..#.##...... ##..%h&<7%h.%h0%h #)#### #### #.# #. ##.# #. #..# #%h ## #..#### #### ##.## ##.....# # ###....##......# # ##.##..#...#.....#.#####%hn .# #.##.##.)...#. .###.....#....#......#...#..%h ...#>...##.).........#..)# .#.........##.#...#.)  #.............###...##%hR ..##..#...........## .....## . .....###........## ...... # .. #..#.##...... ##%h%h&8%h!%h%h #)#### #### #.# # ##.# # #..# # ## #..#### #### ##.#####.....# #%h: ###....##......# # ##.##..#...#.....#.##### .# #.##.##.)...# .###.....#....#......#...#.. ...#>...##.).........#..)# ...#.........##.#...#.) #...........###...## ..##..#...........## .....## . .....###........## ...... # .. #..#.##...... ##%hi$%h5%&9%h/-%h/%h  #)####  #.#  ##.#  #..#  ## #..####  ##.#####.....# #%hk  ###....##......# # ##.##..#...#.....#.##### .# #.##.##.)...%hn ) .###.....#....#......#...#.. ...#>...##.)...#..)# ...#.........##.#...#.) #...................###...##%hJ  ..##..#...........## .....## . .....###........## ...... # .. #..#.##...... %h %h '70%h %hx %h$  #)####  #.# ##.# #..# ### #..####  ##.#####.....# #%hD  ###....##......# # ##.##..#...#.....#.##### .# #.##.##.) .###.....#....#......#...# ...#>...##.)..#..)# ..#.........##.#...#. #...................###...## ..##..#...........## .....# . .....###........## ...... .. #..#.##......%h %h" &1%h %h %hy #.# #.# #..#### #..#### ###.#####.....# ###....##......# ###.##..#...#.....#.##### .......#............... #......@.##.##.)%h1.###.....#....#......#...# ...#>...##.).........#..)#......#.........##.#...# #............###...# ..##..#...........## .....  .....###.........  .. #..#......##......  ...#..##.##..#~...... %h%h&2%h%hE  #.# ##.# #..# ### #..####  ##.#####.....# # ###....##......# #.##..#...#.....#.#.# #.##.##.) .###.....#....#......#... ...#>...##.).#..) .#.........##.#... #.............###... ..##..#...........##  . .....###........##  .. #..#............## ...#..#......#.##..#~%h<3%h}%hD%h`E #.# ##.# #..# ### #..#### ##.#####.....# # ###....##......# ###.##..#...#.....#. #.# #.##.##. .###.....#....#......# ...#>...##.).#.. .........#.........##.# #............### ..##..#...........##  .......###........##  .. #..#.## ...#..#......#.##..#~%hd%hznJ   endoplasm (wandering)J%h'o&4%hVw%h%h( 2 #.# ##.# #..# ### #..##### ##.#####.....# #. ###....##......# ###.##..#...#.....#. #.# #.##.## .###.....#....#......# ...#>...##.)..# .........#.........##.# #...###<..##..#....##  .J.....###..##  .. #..#......## ...#..#......#.##..#~%h* %h, %h7 JJ 2 endoplasms (1 wandering).J%h8 &5%hh> %hA ; _Found an escape hatch in the ceiling.%h" ( #.# ##.# #..# ### #..#### ## ##.#####.....# #. ###....##......# ###.##..#...#.....#. #.# #.##.##%h{  .###.....#....#......# ...#>...##.)..# .........#.##.# #....### <J.##..#....## . 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You are splashed with acid!%h9 %h?>  %hAYou claw the jelly!  %hSYou kill the jelly!%h %h%h.%h[%h%hp%h %h|%h6%h7!--------%h"86%h85.0 (0.9%h,@%hC %hD%hmE3_Trog accepts your kill.%hE%h)#)#### ####.#.# #.##.# #.#..# #.### #..#### ####.### ##.#####.....# #.#.####....##......# #.###.##..#...#.....#.#####.#.#.####.##.##.)...#.##.###.....#....#......#...#..##....#>...##.).........#..)#.#...#.........##.#...#.).##...........###...##. #.<..##..#...........## .....##. .###........## ...... #. #....#..#.##...... ##.-6.0 (1.0%h%hSR #)#### ####.#.# #.###.# #.##..# #.### #..#### ####.### ##.#####.....# #.#.####....##......# #.###.##..#...#.....#.#####.#.#.  ####.##.##.)...#.# ##.###.....#....#......#...#..# #....#>...##.).........#..)#. #.#.........##.#...#.). ##.............###...##. .<..##..#...........## .....##.###........## ...... #. ....#..#.##...... ##.%hU ~-7%h6Y %h#....# #....#)#### ####....# #.#.##.# #.# #..# #. ### #..#### ####### ##.#### #.....# #.####....#.# #.....####.##..#...#.@...#.#####.....# #.......#..............##........##.##........)...#.###.....#....#......#...#..#### ....#>...##.).........#..)#... ..#.........##.#...#.) #...................###...##.. <..##..#...........####....###[1%h07;19H## ...... #..8=8%hnF#....# #..##....# #....#)#### ####....# #.#.##.# #.# #..# #. ### #..#### ####....### ##.#### #.....#. #.####....#.# #.....#.###.##..#...#.....#.#####.....#  #.......#....................... ###........##.##........)...#. .###.....#....#......#...#..######>...##.).........#..)#... .#.........##.#...#.) ...................###...##..##..#...##.9[3%hK9;49m%h####.##+##.....#.##....# #..##....# #....#)#### ####....# #.#.##.# #.# #..# #. ### #..#### ####....### ##.#### #.....#. #.####....#.# #.....#. ###.##..#...#.....#.#####.....# #.......#....................... ##........##.##........)...#. ###.....#....#......#...#..#######>...##.).........#..)#...#.........##.#...#.).....#...##..10%hN:9=30=%hVv%h}] %h^ %h^ 7.0 (7 %h+__You start resting.%h_%h"a%ha) 2 %h0b8.0 (8%hbTeeth and claws%hc %hh%h k %hk%h,l7_You are no longer corroded.%hl%h!1=%h7B%h7%h9%h=%h>>%h@%h%h%h2%h=%h%h%h %h %h %h%h%h%h<%h%h%h%h %h...##.).........#..)#..###.#...#.)%hHN L.J%hN 12.0)%h*W %hY %h ####....#.#  #..........######.##+##.....#.##....# #...)#### ####.. ##%h ] #.@#  ### #..#### ####...## ##.#####.....#  #.####....##......# ##.##..#...#.....#.#####.....#.. #.%hK #.........................##J##........)...#. ###.....#....##...#..#######>...##.)...#..)#..%h cJJ.%hh &3%h] %h ^ _The endoplasm quivers.%h ###########....#.#  #..........######.##+##.....#.##....# #...)#### ####.. ### #..#  ### #..#### ####...## ##.#####.... %hu #.####....##......# ##.###.....#.#####.....#.. #.#....J..........................##.##........)...#. ###.....#....#.#..######%h%hE(J.5==4%hW.%h0%h     #### #....#  #....#  #)####  #.#  ##@#  #..#  ### #..####  ### #.....#  ......# ....#.......##........)%hc3n     ####%hc4 #....#  #....#  #)####  #.#  ##@# %h25d #..#  ### #..####  ### #.....#  %h5......# ....#.......##........)%h>%h?%hBH%h`La _An endoplasm is nearby!%h#####....#...........########.##+##.....#.....# #..#......)#### ####.# #.###..###### ###### ##.#####.....# #.....#.####....##..... ###.##..#...#J....#.#### #.........................# ##..##.##........)...#.####.....#....#......#...#..## ..#>...##.)...)#........%hY-J.%h-5 _%hJ%h%hE..........########.##+##.....#.....# #..#......%hF)#### ####.# #.##..###### ###### ##.#####.....# #.....#%hG}.####....##J.....# ###.##..#...#.....#.#### #.......#.......................# ##..##.##..)...#.###%hHY#.....#....#......#...#..## ..#>...##.)...#..)#.............#...##.#...#.)%hK%hW*J..%hGX&6%h%a%h:c%h D  You claw the endoplasm!  %h 7You kill the endoplasm!%hK I.%h !%h O==9 (0.9%h %h W _Trog accepts your kill.%h  _No target in view!%h M####....#.#  #..........######.##+##.....#.##....# #...)#### ####.. ## #.@#  ### #..#### ####...## ##.#####.....##.####....##......# #.....#.. Quill ##.. #..............#..6-7.9 (1.0 _%h8M ###########....#.#  #..........######.##+##.....#.##....# #...)#### ####.. ### #..#  %hO### #..#### ####...## ##.#####....#.####....##......# #.....#... ...#....#......#..%h%h@-8%h%h!%h%h7=%h=B%h,%h%h$l8=%h&%h*,%h,%h0,%h.2%h4,%h6%h9b9=%h:%h=,%h ?%h_E40=1=%hb,%h d%hg,%hQh%h;o_ _You start resting.%hs058.9 (20.0)%hstw2==9.9 (21%hz|8 _HP restored.%h( 4%h) %h- ,%h"2 %h2 ,%h4 %h#7 ,%hg8 %h; %h< :=%hc= %hC %hC %hdD %hG ,%hI %hAL ,%huM %hPP ,%hQ %hFT ,%hU %hY ,%h@Z %h] ,%hD^ %h` %h@e %h9f %hi ,%h#k %hBm %ho ,%hOq %hv J   endoplasm (wandering)J%hz K    %hD{   #### #....#  #....#  #)####  #.# %h{  ##@# 73.9 (14 #..#  ### #..####  ### #.....#  ......# %h_| v.....#......##........) _You start waiting.%h     #### #....#  #....#  #)####  #.#  ##@#  #..#  ### #..####  ### #.....#  ......# .....#......##........) _An endoplasm is nearby! %h#####....#.# #..........#######.##+##.....#. #....# #..#.... #....# #.. #)#### #### #.# #.##.# %hd #.# #@.# #.### #..#### ####### ##.#####.....# #.....# #.####....##......# #.....####.##..#...#.....#.#####.....#  #.......#....J................ ###........##.##........)...#.## .###.....#....#......#...#..# ...#>...##.)...#..)#....... %h %hEC.J %h84.0) _ %h %hG9 ..........#######.##+##.....#.....# #..#....)#### ####.# #.###..###### ###### ##.#####.....# #.....#.####....##......# %h: ###.##..#...#.....#.####.......J................ ###..##.##........)...#.### .###.....#....#......#...#..## ...#>...##.).....)#............#...##.#...#.) %h>  %h/H C.J %hH &5 %h;P  %haR  %hs ####.##+##.....#.....# #..#....)#### ####.# #.###..###### ###### ##.#####@....# #.....#.####....##.  ###.##..#...#.....#.#### %h .......#......J............... ###..##.##........)...#.### .###.....#....#......#...#..## ...#>...##.)....)#............#...##.#...#.)..###...##. %hɼ  %h C.J %h &6 %h  %h  %huSO....# #..#....)#### ####.# #.###..###### ###### ##.#####.....# #.....#.####....##.  ###.##..#...#.....#.####.......#.......J.............. ###..##.##........)...#.### .###.....#....#......#...#..## ...#>...##.).....)#............#.........##.#...#.)...........###...##.##..### .....## %h_m.J7 %h]c %hd %h#....# #....#)#### #####.# #.###.# #.#.#..# #...### #..#### ####.### ##.#####.....# #.....# %h#.####....##......# #.....#. ###.##..#...#...@.#.#####.....#. #.......#........J..............# #.##.##........)...#.#####....#......#...#..### ..#>...##.).........#..)#............#.........##.#...#.) %hd6..........###...##.. .##..#...........## .....##### ...... #. %hݥ %hF.J %hǰ&8 %h %h %hq#....# #.##)#### ####.#.# #.#.##.# #.#.#..# #.### #..#### ####.### ##.#####.....# #.....#.#.####....##......# #.....#..##..#...#....@#.#####.....#. .#.J.#. #.##.##.)...#.#.....#....#......#...#..######. .#>...##.)...#..)#.#.........##.#...#.).........###...##. ##..#.....## .....##.###.## ...... #. %h.J9 %h( %h! #)#### #####.# #.###.# #.#.#..# #......#### #..#### ####......# ### ##.#####.....# #.....# #.####....##......# #.....#. #.##..#...#.....#.#####.....#. ......#.........@J............#.##.##........)...#.#####....#......#...#..######.. #>...##.).........#..)#......... .....#.........##.#...#.)..........###...##.. #..### .....# ...##### ...... #.#.......... ##..< %h{% .J80 %h #)#### ####......##.# #.#.##.# #.#.#..# #......#### #..#### ####......# ##.#####.....# #.....#....# .####....##......# #.....#....#  %h5.##..#...#.....#.#####.....#....##.#.##.##.....J..)...#.#####. .....#....#......#...#..######. >...##.).#..)#.#.##.#...#.)..###...##. ..#..## .....##.###.## .......#. .#.##...... ##..<. %h %hL.J %h^&1 %h %h %h#.# #.#.......##.# #.#.#..# #......### %h?>### #..#### ####......## # ##.#####.....# #.....#....# ##....##......# #.....#....# ##..#...#.....#.#####.....#....# ...#.......................#.##.##)...#.#####..##....#......#J..#..######.. %h'##.).........#..)#......... ...#.........##.#...#.)...###...##.. .#..## .....# .###..## .......#.  %h#............##.......##..< #......#.##..#~..... %h %hm+L.J %hf,&2 %h8 %h: %hج^##.# #.#.##..# #......####### #..#### ####......## ##.#####.....# #.....#....# ##....##......# #.....#....# ..#...#.....#.#####.....#....# ...#.......................#.##.##)...#.#####..#.#....#......#@..#..######.....##.).........#.J)#.........#.........##.#...#.)..........###...##.. #...## .....# ###..## .......#. ............##.......##..<# ......#.##..#~........#.... ......####..# #...# %hr %hB.J %h&3 %h4 %hO %hQc##.# #.#.##..# #......#### ### #..#### ####......##  ##.#####.....# #.....#....#  %h....##......# #.....#....# ..#...#.....#.#####.....#....# #.#...# ##.##.)...#.#####..#.#....#......#.@.#..######. .##.).#..J#. .#.##.#...#.).###...##. . %hL## .....##..## .......#.##.......##..<......##.##..#~.#.####..# #...#. %h<4 %h %h  The endoplasm quivers.You scratch the endoplasm.  You kill the endoplasm! %h %h f) %h5=5.8 (0.9 %h %hAm _Trog accepts your kill. %h %h# %hIH _No target in view! %hh  %h.  %h  %h>  %h1  %h  %h   %h  %hE  %hr  %hN  %hf  %h  %h  %h##  %h4)  %h*  %h*,  %h2  %h3  %hE5  %h:  %hj;  %h=  %hB  %hB  %hZD  %hzH  %hI  %hJ  %hCN  %hO  %hP  %hJT  %hT  %hV  %h [  %h[  %ha]  %ha  %hkb  %hd  %hLh  %hh  %hj  %hn  %hJo  %hp  %ht  %hLu  %hv  %hz  %h_{  %hs}  %h=  %h  %hv  %h  %h3  %h)  %h\  %h  %hx  %h  %h9  %h  %h  %h  %h  %h , %h  %h , %hA  %h4  %h  %hx  %hZ , %hN  %h , %h  %hi  %h  %h/  %h , %h  %h , %hq  %h , %he  %hA , %h  %h2 , %h  %h+ , %h`  %h , %h{  %hx , %h  %h) , %h  %h , %h  %h  , %h  %h , %h  %h , %h  %h! , %h#  %h' , %h(  %h+  %hu,  %h-  %h0 , %h2  %h5 , %hu7  %h< B %h@ , %hB  %h F , %hG  %hwK , %hCM  %h|U B %hEV , %hBX  %h[ , %h]  %ha , %hc  %hg , %hi  %hm , %hn  %hq , %h\s  %h{v , %hmx  %h{ , %h+}  %h! , %h  %h , %h+  %h̋ , %h  %h , %h}  %h , %h/  %hj , %h  %hr , %h'  %h , %h!  %h , %h[  %h" , %h  %h@ , %h  %h7 , %h  %h- , %h  %h , %hf  %hs , %h.  %h , %h@  %h , %ho  %h  %h-  J-J   endoplasm (wandering) .....####..# #...#....... _You start waiting. %h w461.8 (76.0)-2.8 (77 %h  %h ] _An endoplasm comes into view. %hQW #.# #.#.. ##.# #.#.......# #..# #......#### ### #..#### ####......##  ##.#####.....# #.....#....# ###....##.J....# #.....#....#  %hM#..#...#.....#.#####.....#.#...............#...# ...##.##......@.)...#.#####..# ...#....#......#...#..###### ..##.).........#..)#. %hg#...##.#...#.)....###...#....## # ### .......#... %h.........##.##..<#.#.##..#~........#... %h %hZ.JJ %h]13.8 (1.0) %hd %ht %h7:  #.# #.# ##.# #.#. #..# #...... ### #..#### ####......##  %h; a# ##.#####.....# #.....#....##....##..J...# #.....#....# ##..#...#.....#.#####.....#....#.#.#...#.##.##.)...#.#####..#.#....#......#...#..######.##.)..#..)#.#.##.#...#.)...###...## .# %h> W...## .....## .###........## .......# #.##.......##..<...... #......#.##..#~.# %hv@  %h|J h. %hvK &4 %hS  %hRV  %h 4 %h  %h H _No target in view! %hX %hX %hb %hRfH _No target in view! %hJ %hH _No target in view! %hZ _No target in view! %h _No target in view! %h~ _No target in view! %h+`u #)#### ####......## #.# #.# ##.# #.#...... #..# #......## ### #..#### ####......## ##.#####.....# #.....#....# .####....##......# #.....#....# .##..#...#.....#.#####.....#.#...............#... %h"a...##.##........)...#.#####..#....#......#...#..###### >...##.).........#..)#.#..##.#...#.).....###...#.#.....## .....## ..###........## .......#... .#............###..< %he %huqJJ   endoplasm %hr-5 _ %hu} %h %hA  #)#### ####...... #.# #.# ##.# #.# #..# #...... ### #..#### ####...... %ho ~# ##.#####.....# #.....#.... #.####....##......# #.....#.... #.##..#...#....J#.#####.....#.....#.#.##.##.)...#.#####  %h} #.....#....#......#...#..###### #>...##.).#..)#.#.##.#...#.)..###...## #..#..## .....##.###.## .......# ..# %h^ 5.##.##..< %h h _ The endoplasm freezes you. %hl W37---6 %h  %h % _You are frozen.%h3(  You scratch the endoplasm. You bite the endoplasm.  You kill the endoplasm!.%hNe8---=7.7 (0.9%hV%hTZW _Trog accepts your kill.%hɋ4%ho%huH _No target in view!%h%ha %h$%h&H _No target in view!%hyJ%haH _No target in view!%hQ4%h]1^ _No target in view!%h\9=%h%h$%h$%h| %h4 %h%h%h@%hF"%h#%h$40%h%=%h )%hC-%h4%h36%h9%h>A%hB%hE%hM%hN%hLR%hZ%h[%h\1%h]=%h^%ha%h(i%hj%hm%hs%ht%hw%h %h %h- %hh;_You start resting.%hx&80.7 (13.%hS 0)%h%hA2%h0A==-%h%1.7 (14%h%hܞ %hş_HP restored.%hH %hI %hOK %hQ %hBY X%h[ %h_ %h` %hb %hb T=JJ   jelly (wandering)%h U  #)####  #.#  ##.#  #..#  ### #..####  ##.....# ##......# .#.....#.#####........@.......6.7 (5.0)#.##........)..#......#...#. #>)J........#..)#......##.#...#.).......###...#......## .....## < _You start waiting.%h" #)####  #.#  ##.#  #..#  ### #..####  ##.....# ##......# .#.....#.#####........@.......#.##........)..#......#...#.>)J........#..)#......##.#...#.).......###...#......## .....## <%h['%h)\ _A jelly is nearby!%hU #.# #.#....#.# #.# #..# #.### #..#### ####......### ##.#####.....# #.....#...  #.####....##......# #.....# ##.##..#...#.....#.#####.....# .......#.......................# #........##.##)...#.##### ##.....#....#...#..# .#>...##.)J..#..)#....... ......#...##.#...#.)...###...## ##..#.## .....## ....####..# #..#....##.##..< #..##.##..#~..#...J7.7 (1 _%hY %h W.J%h &8%h %h %h#.# #.# #..# #.### #..#### ####### ##.#####.....# #.....# #.####......# #.....# ###.##..#...#.#####.....# #.......#.......................# ##........##.##)...#.#### ###.....#....#...#..# ..#>...##.)...#..)#....... .......#..%hi##.#...#.).....J......###...## .##..#...........## .....## .....#####..# .#..#....##.##..< .#..##.##..#~..#.. .....####..# #...#%hu%hW.J%h{&9%h%h %h #..# #.### #..#### ####### ##.#####.....# #.....# #.####....#.# #.....####.##..#...#.....#.#####.....#  #.......#..................... ###........##.##)...#.## .###.....#....#...#..# ...#>...##.)...#..)#.............#..##.#...#.)...###...####..#.....J.....## .....## ......###...#..##..#....##.##..<.#..##.##..#~..#.. ......####..# #...###.#####.# #...#.JJ90[3%h9;49m%hZ _The jelly quivers.%h:K### #..#### ####### ##.#####.....# #.....# #.####....##......# #.....####.##..#...#.....#.#####.....# #.......#..................... ####........##.##)...#.## #.###.....#....#...#..# ....#>...##.)...#..)#............#..##.#...#.) #...###...## <..##..#.J....J....## .....##.....###......##..#....##.##..<.#..##.##..#~..#..J 2 jellies (1 wandering).....####..# ###.#####.#[16;2%hvN9H #... # ##.)[......###.###...J......J1%hd  The jelly quivers.You scratch the jelly. Your paws burn!%h J.J  The jelly is lightly wounded.%h d0--=2.6 (0.9%h} %h o _The jelly is struck by your quills. The jelly misses you.%hR@  You scratch the jelly. Your paws burn! .JThe jelly is moderately wounded.36----3.5 _The jelly closely misses you.%h+ #..# #. ### #..#### ####....### ##.#####.....# #.....#. #.####....##......# #.....#.###.##..#...#.....#.#####.....#  #.......#............... ###........##.#..)...#. .###.....#....##...#..######>...##.)..#..)#... .#...##.#...#.) ..............J....###...##..##..#....J##....###%he## .#.....#..#......##.##..<#..##.##..#~........#...####..# #...# ..##........#####.# ...#%hx%hܭLJJ...%he5-4.5 (1.0%h%h%h##.# #.# #..# #. ### #..#### ####....### ##.##### #.....#. #.####....##......# #.....#. ###.##..#...#.....#.#####.....# #.......#............... ##........##.#..)...#. ###.....#....##...#..######%hb!#>...##.).........#..)#...#......J..##.#...#.).........J###...##.. .##..#...###....##### .#..... .#..#......##.##..<#..##.##..#~........#.......####..# #...#.%h%h%h'LJJ...%h*@-5%hJ3%h5%h .# #.#.##.# #.# #..# #. ### #..#### ####....### ##.###.# #.....#.  #.####....#.# #.....#. ##.##..#...#.....#.#####.....#... .......#...............#. #........##.#..)...#. ##.....#....#......#...#..###### .#>...##.)....J....#..)#...#....J....##.#...#.)......###...##.. ##..#...####. ....##### .#..... #..#......##.##..< #..##.##..#~........#.....%h %h %h\ LJJ...%h: _7=-6%h %h ] _The jelly jiggles. x2%hgQ H  You claw the jelly! Your paws burn!%hY J.  The jelly is severely wounded.%hZ c5-=7.4 (0.9%hb %hd K _The jelly misses you.%hs  You claw the jelly!  You kill the jelly!%h%hxwJ...   jelly%hO-98.2 (0.8%h%h6 W _Trog accepts your kill.%h> #.# #.#.##.# #.#.#..# #......#### #..#### ####......# %h8 ### ##.#####.....# #.....#. #.####....##......# #.....#. #.##..#...#.....#.#####.....#.#.#. .##.##J.)...#.#####. #.....#....#......#...#..######. #>...##.).#..)#.#.##.#...#.)..###...##. #..#.## .....##.###.## .%h s#. ..#..##.##..<. ..#......#.##..#~.#.%h %h H.J%hY! 5-9.2 (1.0%h' %h0 #.# #.#.##.# #.#.#..# %h0 #......#### #..#### ####......# ##.#####.....# #.....#....# .####....##......# #.....#....# .##..#...#.....#.#####.....#....##.#.##.##.J..@...)...#.#####. %h01 L.....#....#......#...#..######. >...##.).#..)#.#.##.#...#.)..###...##. ..#..## .....##.###..## .%h1 r#. .#...##.##..<. .#......#.##..#~.#.%h3 %h: H.J%hR; X6-500%hA %hC %h. #.# #.#.##.# #.#.#..# #......#### #..#### ####......##  ##.#####.....# #.....#....# ####....##......# #.....#....# ##..#...#.....#.#####.....#....# #.#...#%hڴ ##.##..J..@..)...#.#####..##....#......#...#..######. ...##.).#..)#.#.##.#...#.)...###...##. .#...## .....##. .###........## .......#. #.....##.......##..<. #......#.##..#~.#.%hҶ %h H.J%hD &1%h %hD %hk%h]{D.J%hc|&2%hƃ%h%h>I  You claw the jelly! Your paws burn!  The jelly is severely wounded.%hJ e3--==3.0 (0.8%hb %he  %hf %h`g /_The jelly closely misses you.%h h %h s  You claw the jelly!  You kill the jelly!%hl i.%hu4=-52-9 (0.9%h%h W _Trog accepts your kill.%h!8 #.# #.# ##.# #.# #..# #...... ### #..#### ####......## ## ##.#####.....# #.....#....# .####....##......# #.....#....# .##..#...#.....#.#####.....#....#.#.#....##.##.)...#.#####...#....#......#...#..###### >...##.).#..)#.#.##.#...#.)...###...## ..#...## .....## ..###........## .......# .#.....##.......##..< .#......#.##..#~.#%h:%hF%h GV--4.9 (1.0%h#P%hR%h{4%hR~%h%h%hX%h%h i5==%h%h,%h%hn%hZ%h6=%h+,%h;%h,%h-%hO,%h%hb7=%h%h,%h%h,%h~%h%haV8=%h%hf,%h%h,%hX%h|,%h%h!b9=%h|%h,%h%h,%h=%h,%h%hpm40=%h%h6 ,%h* %h,%h%hb1=%h]%h,%h&%h ,%hp"%h%,%h;'%h<. - _You start resting.%h432.9 (28.0)2==3.9 (29%h:%h`<" _HP restored.%hG4%hI%hQU%hcX%hi,%hl%hp%hv,%hry%h{%h~P=%h %h%h,%hJ%h%h=,%h%h%h0,%h%hÞ%h١,%hi%hϥ%hب,%hQ%h  Things that are here:  a +0 club; an orc skeleton%hE6 _%h/%h%hݻ,%h%h@%hf,%h %h]%h,%h%h:%h ,%hu%h%h2,%h%h%h,%h %h %h,%he%hy%h,%h%h%h$,%hX%hY%h,%h%h%hh,%h%h%h,%h%h2 %h,%h%h?%h,%h%h%h,%h> %h"%h%,%h&%h(%h,,%h,%h=>%hzB,%h'C%htG%h!K,%hPL%h$O%h{R,%h3T%hV%hZ,%hO[%hC]%h^`,%ha%hd%hg%h]h%h:i%hk%hn%ho%hp%h?s%hJw%hy,%h|%h%h%hl%h%hj%h%h%h%%h ,%h%h%h,%h%h.%hͿ,%hK%hZX%h%hG,%h%hC%h*,%h%hZ%h,%h%h%h,%h=%hM%h?,%h>%h%hE%hE ########  #####....#.#  .....####  %h####.##'##.....#.##  #....#.. #..#.....# ###  #....#S# #........###.#  #)####. ####......##.###%h$ #.# .. #.#.# S   adder (asleep) ##.# ## #.#.### #..# #......####  ### #..#### ####......##%ht 79.9 (46  You open the door.80.9 (47%h%hY _An adder comes into view.%hS#############....#.# #..........########.##@##.....#.## #....#...#..#.....# ###%ha #....#S#.#........###.# #)####. .####......##.## #.# .. .. #.#.........#.# ### ### #.## #..#  #......####### #..#### ####......##.#####.....# #.....#....####%hG1.9 (1.0)%hW%h+Q _There is an open door here.%hu#############....#.#..........########.##'##.....#.##....#.@.#..#.....# ###S#.#...##.)####. .####......##.##.# .. .. #.#.........##.# ### #####..# #......#### ###### #####  ##.#####.....# #.....#....#### ##....##....2 _%h^x%h  You pounce on the unaware helpless adder!  You eviscerate the adder!!!  You kill the adder!%h& f.%hf< 533.8 (0.9%hoA %hD W _Trog accepts your kill.%h %h 4%h H _No target in view!%hR  _No target in view!%hވ  _No target in view!%h+  _No target in view!%hUa _%h`%h}%hx%hL%h,%h%h%hc,%h%h%h,%h%hS%h,%hR%ho%h,%ho%h%hN,%h%h3@  There is an open door here.%h%hp _%h%h %hX%h#,%h%h%h+,%h %h7  Things that are here:  a +0 dagger; an orc skeleton _%h8%h>X%hA%hYD,%hE%h_H%hdL,%hM%hP%hS,%h$U%hW%h{Z,%h\%hX^%h`,%hAb%h4d%hff,%hg%hi%h~l,%hm%ho%hwr,%hs%hv%hx{l#.#....#..##.#.#######..#....#..### #..####.#.#%h}:### ##.#####.....#.#.##.####....##......#...####.##..#...#.....#.######.......#................####......@.##.##........).##.###.....#....#......#...##....#>...##.).........#..)#.........#.........##.#...###...................###...#.<..##..#...........###..... J   endoplasm (wandering) #.....J...###........###......  ##....#..#............##......  #.....#..#......#.##..#~......%h~1625.8 (42.0)%h҅H.J%hr,6.8 (43%h%h%hf,%h~JJ 2 endoplasms (wandering).J7.8 (1.0)%h4,%h<mJ.J.%h>&8%hK%hN%h]?#.#.##### #..#....#.### #..####.#.### ##.#####.....#.#. #.####....##......#...###.##..#...#.....#.### #.......#...............####........##.##).###....@#....#.. #....#>...##.)..%hA).#..) #.........#.........##.#... ##....J..............###....<..##..#.................J###....... ##....#..#............## #.....#..#......#.##..#~ ..........####..#≈≈~~≈~%hmC%h4E%hrLkJ.J...%h-M&9%hR%hT%h 6 #..#....### #..####.#### ##.#####.....#.# #.####....#.#.###.##..#...#.....#.### #.......#..............####........##.##.###.....#....#..%hx  #....#>..@##.)...# #.....J...#..##.#.. ##...........###.<..##.J#...........###.. ##....#..#............## #.....#..#......#.##..#~ ................####..#≈≈~~≈ .#....##.#####.#≈≈≈≈≈%h %h %h^ gJ..J..%h '30%h %h %hQ######### ##.#####......####....##..###.##..#...#.....#.###.......#..............####..##.####.###.....#....#......#....#J...##.)..........@#...###J............###.<..##..#...........###.#.........###........###.#....#..#.................#..##.##..#~................####..#≈≈~~≈#....##.#.#≈≈≈≈ ### ##.)[......###.##%hZJ>.J1%h%h%hu!  You catch the helpless endoplasm completely off-guard!  You mangle the endoplasm!!  %hf"7You kill the endoplasm!%h!0 J...J   endoplasmTrog accepts your kill.%hAG-2.7 (0.9%hQN%h;Q %hISP_The endoplasm quivers.%h  #..#.... ### #..####. ### ##.#####.....# #.####....##......#. ###.##..#...#.....#.## #..... ####........##.##..... ##.###J....#....#......# #....#>.@.##.).........# #......# ##...................### #.<..##..#...........### #.........#### ##....#..#............## #.....#..#......#.##..#~... %hK )................####..#≈≈~~.#....##........#####..J3.7 (1.0%hk %hu| You claw the endoplasm!  You kill the endoplasm!%hv.%hw%hix%h9y%hz %hz%h%h*%h^=%h+4.5 (0.8%h*%h %hc%h4_Trog accepts your kill. You can now call in reinforcements.%h%h]%h%h%h)%h %h%h:_No target in view!%h%h%h%h%h %h%ha:_No target in view!%ho%h'%h+%h5 %h %h:_No target in view!%h%h %hh%h%h %h%hT:_No target in view!%h %h %hl B%hC %h %h %h %h %h %h %h %h8 %h %h %h %h %hF %h %h %hD %ha %h4 %h %h! %h" %h$ %h6' %h%( %h) %h, %h- %h/ %h2 %h2 %hx4 %h7 %h8 %h?: %hc= %h7> %h? %hB %hC %hE %hH %hI %hEK %hHN %hO %hP %hS %hT %hW %h0[ %h\ %h^ %ha %hb %hrd %hg %hh %h'j %hBm %hn %ho %hr %hs %hu %hx %hy %hX{ %h~ %hX %h %ht %hM %h %hp %hV %h %h %h %h ,%h %h; %h %h %h %hf %hX %hs %h %h %hl %h %hT %hE %h %h %h| %h %h %h %h& %h %h %h %h %hN" %h& %h' %h_) %h- %h- %h/ %h2 %h3 %hN5 %h18 %h9 %h: %h= %ha> %h@ %hC %h{D %h F %hI %hI %huK %hO %hO %hQ %hT %h^U %hV %hY %hZ %h\\ %h_ %h` %hId %hi %hj %h#k %hep %h q %hq %hQv %hv %hw %hE} %h ,%h ,%h %h ,%hΊ %h %h %hz %h ,%h͗ %h՜ %hl %h0 %h, ,%hz %h ,%h %h ,%hѩ %h ,%hέ %h ,%hϱ %h1 ,%h %hf ,%h+ %hz ,%h %h ,%he %hC ,%h %hy ,%h %h( ,%hx %hW ,%h %hM ,%h %ht ,%h %hA ,%h %h ,%hJ %h ,%hA %h ,%h %h ,%h %h_ ,%h %h ,%hb %h4 ,%h %h ,%hZ %h ,%h %h ,%h %h ,%h %h ,%h# %h ,%h_ %h\ ,%h %h ,%h %h ,%h! %h}$ ,%h% %h8( ,%h* %hx, ,%h- %h0 ,%h1 %h4 ,%hK5 %h7 ,%h9 %h0< ,%h= %h,D k 733.5 (99.0) _You start waiting.%hD 8-4.5 (100.0)%hH %hJ # _Done waiting.%h<%h%hc%h>%h-%hC,%h,%hL%h,%h%h%h ,%h %h%hr,%h%h%h,%h%h%h!,%h7#%h&%h),%h*%h,%h/,%hA0%h1%h4,%h5%h6%h8,%hu9%h;%hq=,%h >%hN@%h~B,%hC%hD%hF,%hgG%hH%hJ,%hpK%hX%hZ,%ha[%h#_%hXa,%ha%he%hg,%hsh%hk%hn,%hmp%hr%hu,%h+v%hy%h|,%hv}%h΀%h,%h%h1%hÊ,%h%hw%h,%h%hV%h ,%hm%h%hn,%h%h%h,%h-%hT\  You see here a +0 club.%hx%h _%h:%hP\  You see here a +0 robe.%h6%hĺ _%h%ho%h,%h=%hG%h,%hO%h%h%h,%hD%h%hi%hpv#.........###........####....#..#............##...%hIwV###.....#..#......#.##..#~...##.................####..#≈≈~~≈##...#....##........#####.#≈≈≈≈≈#..##########.)[......###.##≈≈≈≈%hxO#..# #PPJ# #..##..........#≈≈≈≈#..# JJJ...##..#..####.....##  #..# JJP...'...@..##...##...####-67.5 (33%hx.0)  #..# PJJ...###...####..###.##..#### #JJP# #...##.....##.#...### #####...#....###....##%hy ###..##........###.....# #......................# J   endoplasm (wandering) ###........#.............%h| #..........#J.....)...... ##.......##....###%h#%ha _An endoplasm is nearby!%hp^ ##....#..#.....###.....#..#......#.##..#~.##.................####..#≈≈~~≈~ %hv_ ##...#....##........#####.#≈≈≈≈≈ #..##########.)[......###.# #..# #PPJ# #..##..........#≈ #..# JJJ...##..#..####.....## #..# JJP...'......##...##...##### #..# PJJ...###..@####..###.##.... %hL` #### #JJP# #...##.....##.#.. ### #####...#....###....## ###..##........###.....#.#..............####........#%ha \.#..........#J.....)##...............##....#####..>...#.....##..%hdc %hl ?J.%hm 88.5 (1.0) _%hs %hu %hU %h %h %h %h###.#.##..#~##...........###..#≈≈~~≈~ ##...#....##..#####.#≈≈≈≈≈≈ #..##########.)[......###.## #PPJ# #..##..........JJJ...##..#..##### P...'......##...##...#####PJJ...###...####..###.##.... #### #JJP# #..@##.....##.#. ### #####...#....###....## ###..##.....%hn..................####........#J.................)##...............##....####..>...#....#..##.#).>%h?J.%ho &9%h%%h&%h6%hF>##.................####..#≈≈~~≈~~ %hT#...#....##........#####.#≈≈≈≈≈≈≈ %hS..##########.)[......###.# %hU..# #PPJ# #..##..........#≈ %h ..# JJJ...##..#..####.....## %h..# JJP...'......##...##...###### %h..# PJJ...###...####..###.##..... #%h## #JJP# #...##.....##.#.. %h ### #####..@#....###....##%hHv ###..##........###.....#.%hm#..........J...........##†%hW###........#......%hn..%h%P#..........#......)%hδ,##.....%h})....##....####%h7#..>...#...............##...%h##..##.#)......%hGk>..#...#.#.....#%h%hL%hJ..J.J 2 endoplasms (wandering)%h'70%h%hY%h:...#....#######.#≈≈≈≈≈≈≈≈ .##########.)[......###.# .# #PPJ# #..##....#≈ .# JJJ...##..#..####.....## # .# JJP...'......##...##...####### .# PJJ...###...####..###.##...... ## #JJP# #...##....J##.#..  ### #####...#....###....## ###..##...@J..J###.....#..##......................##†####........#...#...#......)##......##....#####..>...#...............##...J 3 endoplasms (wandering)##..##%h<.#)......>..##...#......#.....##......####.##J.J....JJ2 wandering)1 _The endoplasm quivers.%h< i  The endoplasm quivers.You claw the endoplasm!  You kill the endoplasm!J....J.JJ 2 endoplasms%h %4%hA =2.4 (0.9%h%hW _Trog accepts your kill.%hE.......####..#≈≈~~≈~~~. ..#....##........#####.#≈≈ ##########.)[......###.##≈# # #PPJ# #..##..........#≈≈≈≈≈≈≈ # JJJ...##..#..####.....## # JJP...'......##...##...#######) PJJ...###...####..###.# %hHHU# #JJP# #...##..J..##.#.......#### #####...#@...###....##.###..#####.....#..#.....J##†######..#.#......).........###...............##....#####..>...#...............##.....##..##.#)...............>..###.......##%hH%hI%hQ].JJ.-%hR3.4 (1.0%h_%h`%h{  You claw the endoplasm!  You kill the endoplasm!%h' %h(~.   endoplasm%h:5=4.3 (0.9%hB%h~DO  You claw the endoplasm!  You kill the endoplasm! _Trog accepts your kill.  You claw the endoplasm!  You kill the endoplasm! _Trog accepts your kill.%hd _Trog accepts your kill.You claw the endoplasm!  You kill the endoplasm! _Trog accepts your kill.You claw the endoplasm!  You kill the endoplasm!.%h(5.2%h%hmO  You claw the endoplasm!  You kill the endoplasm! _Trog accepts your kill.  You claw the endoplasm!  You kill the endoplasm! _Trog accepts your kill.%h4%hd%h _  You kill the endoplasm! _Trog accepts your kill.  You claw the endoplasm!  You kill the endoplasm! _Trog accepts your kill. _No target in view!%hk4%h%hÒH _No target in view!%h)%hf%h%hH _No target in view!%h6r4%h2y%hzH _No target in view!%hn74%h:?%hAH _No target in view!%hȘ4%h %hC _No target in view!%hT %hg %h%hv%h_4%h%h%hn~####..#≈≈~~≈~~~.# .#....##.#####.#≈#.)[......###.##≈#  #PPJ# #..##..........#≈#. %h JJJ...##..#..####.....## ##)  JJP...'......##...##...#).  PJJ...###...####..###.##.  #JJP# #...##.....##.#.#### #####...#.@..###....##...# ###..##.%h###.....#..## #......##†## ###.#.##.#......).###.......##....####....%hj #..>...#...............##. ##..##.#).........>..#### ##.....#.#.....## # %h%hM%h<-6.2 (1.0 _%hy %h %h#j g####..#≈≈~~≈~~~.#. #....##.#####.#≈#..)[......###.##≈##. #PPJ# #..##..........#≈#.) JJJ...##..#..####.....## ##). JJP...'......##...##...#). PJJ...###...####..###.##. #JJP# #...##.....##.#.# %hm 0### #####...#..@.###....##...# ####..##.###.....#..## ##.......##†## ####.#...##..#......).##.##........##....####.#..>...#...............##.##..##.#).........>..####.##.....#.#.....## #%hw V-7%h1 %h %hk 4%ho %hKv ,%h~ %hw ,%h %hH B%h ,%h %h ,%h֜ %h ,%h %h ,%hh %h ,%h %h ,%h %h ,%hy %h ,%hT %hD %h: n%h B%h, %hE ,%h %h ,%hX %h ,%ha %h%%h%h%h,%hj%h^%hv%h%h-$%hN%%h(%h-%h;/%h-2%h6%h7%hX:%h>%h?%hB%h5G%hHH%hL%hV,%hX%h_,%hb%hh,%hk%h3q,%hs%hyz,%h|%hy,%h%%h,%hx%hM,%h %h,%h%h,%h]%h,%h%hǛ,%hҝ%h,%hD%hͤ,%h%h,%h%h̰,%h%h,%h%hֺ,%hм%ht,%hT%hu,%hU%h ,%h %h%,%h%h#,%h"%h,%hX%h,%h%h!,%hi%h{,%h%h@%h,%h%hJ   endoplasm (wandering)J%h1)[### ...)##.....## ##)...#)###..## #...##.....# #..@.# 837.2 (60.0)  #........#  ...........%h†##  ....#........  ....#......)...  .........##....  #..>...#...............  )........J......>   _You start waiting.%hBZ)[### ...)##.....## ##)...#)###..## #...##.....# %h[-#..@.#  #........#  ...........†##  %h ]....#........  ....#......)...  .........##....  #..>...#...............  %hD^)........J......>   %hZ_%hl%hqa _An endoplasm is nearby!%hJ2#######.#≈≈≈≈≈≈≈≈≈#. #######.)[......###.###. PPJ# #..##..........#≈#.) %hJJ...##..#..####.....## ##).. JP...'......##...##...#######).....###...####..###.##........ JJP# #...##.....##.#.......### ## #####...#....###....##...# #[ %h ###..##.......@###.....#..## #.#..............##†## #.###.........###.#..........#......).........##.. %h !##.........##....####..... #..>...#...............##.......) ##..##.#)........J......>..####.#...#..%h$...#.....## ####......####.##..####.%h(%h15. %h~788.2 (1.0) _%hB%hD %h׿ _No target in view! %h'4 %hR=^ _No target in view! %h(,########.)[......###.### #PPJ# #..##..........#≈#.) JJJ...##..#..####.....## ##)P...'......##...##...#######) PJJ...###...####..###.##...... #JJP# #...##.....##.###  %hD### #####...#....###....##...# #  ###..##........###.....#..## # #..............##†## ####.....### #....#).#.........##....####...  #..>...#.......##.  ##..##.#).J.....>..####. J   endoplasm (wandering)  ##.....#....#.....## ##  .##...###.##..####  ##......<..####.....## %h %hi. %h.&9 %h' %h^ _The endoplasm quivers. %h4 %hd %hdH _No target in view! %hM * PPJ# #..##...........) JJJ...##..#..##### ##). %h P...'......##...##...#######). PJJ...###...####..###.##....... #JJP# #...##.....##.#.### ### #####...#....###....##...#  ###..##........###.....#..#.........#†###........#....##..........).#.........##....####......Quill ...#.#.........<..##...........###...## ###.....  %hO  %h! JJ   endoplasm %h .40 _ %hթ  %h  %hP$ %h${JJJ...##..#..##### ##).P...'......##...##...#######). PJJ...###...####..###.##....... #JJP# #...##.....##.#.### # %h%## #####...#....###....##...#  ###..##........###.....#..#..........#†###........#....##..) %hH&.#.........##....####......>...#..J.....##..#..##.#) %h'V.......>..#### ##.....#..#.....## ##.####.##..###....... %h'd<..####..... ##.....###...## ###.....# ##.####..# ##..##!%h}!%hh$,J.!%h$&1!%h+!%h2!%hP...'......##...##...#######). !%h%PJJ...###...####..###.##....... #JJP# #...##.....##.#.### ### #####...#....###....##...#  ###..##........###.....#..#...........#†###........#....##..........).#.......@J##....####......>...#...!%hF..#..##.#).....>..#### ##.....##.....## ##.####.##..###.......<..####..... #####...## ###.....# ##.##!%h#####..# ##..## ###..#..##.# ##..###..#!%hU) !%h)c The endoplasm freezes you.!%hO*T1-2!%h67; _You are frozen.!%h#~  You scratch the endoplasm.  You kill the endoplasm!!%h-i.!%h O-=3.0 (0.8!%h!%hW _Trog accepts your kill."%h4"%hb"%h B"%h"b2="%hl"%h 1 _HP restored."%h$4"%h&"%h*"%h-,"%h/"%h2"%hn6,"%h8"%h;"%hBP ###..##........###.....# #................##† ###........#........ #..........#......)........ ##.......##....####."%hyB #..>...#...##... ##..##.#).....>.. ##.....#............#.....# "%hB#......##.@........###.##- ##.<..#### "%h Co##.###...##  # ##.#######..# ##.. ###..#..##"%hOC ##..###.. #..........###........# J   jelly (wandering) ###.######..)..........."%hC ##............J...#...#.#### #..........#...#.#"%h.F-8.0 (5.0"%hILJ.=-9.0 (6"%hQ"%h"S"%he r#..............##†####....#...#......)##.....##....#####..>...#"%h :.......##...##..##.#).>..##...#......#.....##......##...."%hd ###.####........<..####..###...## #### ##.##"%h `#####..# ##..####..#.. ##..###..###..........###........####.######..)..J....."%hI .................#...#.######........#...#.##..#.#.#"%h "%h @J."%h ,50.0 (1"%h "%hy #%h <####........#......)##...............##....####..>...##%h ....#..##.#).>..## ##.....##...#%h ......#####.##..#.......<..####.... #####...## #### ##.######..# ##..####..#..##.# ##..###..##%h .............J..###......##.######..)......... ##................#...#.#####.......##...#.#%h#%hAJ.#%h&1#%h:"#%h##%hs#...#......)###.....##....#####..>...#.....##...##..##.#)>..###...#.#%htP#.....## #......#.###.###...<..####.....###...## #### ##.###%htu#####..# ##..#####..#..J.# ##..###..###................###........####.######..)..........#%ht................#...#.#######........#...#.# #........##%hv.#.#.......#.#.#####%hlw#%h}:J.#%h~&2#%h#%h#%h03 JJ    The jelly quivers.You claw the jelly! Your paws burn!  The jelly is severely wounded.30--------2 ==9 (0.9Teeth and clawsCorr (-4)  _The jelly hits you. You are splashed with acid! The acid corrodes you!#%hߜs  You claw the jelly!  You kill the jelly!#%h1.#%h -------7-3.8 _Trog accepts your kill.#%h##%hh _Your Stealth skill increases to level 4!#%hg- _No target in view!$%hv$%h$%h+$%hOB$%h2$%h&1$%h $%hp,$%h$%hî,$%h^$%h,$%h{$%h b2=$%h $%he,$%h#$%h,$%h$%hy,$%hL$%hl3=$%h~$%h^n$%h$%hb4=$%hr$%h(&-$%h>j 66.8 (13.0) _You start resting.$%h 2 -7.8 (14Teeth and claws$%hsq _You are no longer corroded.$%h4$%h$%hB$%h$%h$%hU$%h5==$%hu$%h,$%h$%h,$%h$%h5,$%hW$%hl6=$%h$%h},$%h$%hg,$%h$%h%,$%h$%hb7=$%h$%h,$%h $%h ,$%h$%hl8=$%h$%h,$%h=B$%hO$%h $%h!$%h"$%h%$%h&L9=$%h^'$%h+$%h/,$%h-$%h1,$%h2$%h6,$%h8$%h#<m40=$%hF>$%hA,$%hhB$%hJ1=$%h`L$%h)O,$%hP$%hHS,$%h'U$%hW,$%hY$%hd_ _You start resting.$%hl95.8 (282==6.8 (29$%hvq$%hs" _HP restored.$%h'%h ,'%hm '%hn c40='%h '%h,'%h'%h'%h'%hy'%h'%h,'%h'%hV1='%h'%h'%h'%h'%h,'%hZ'%h'%hL2='%h'%h,'%h ,'%h_B3==='%hC,'%hW`'%h\^n'%hi'%h@s'%h,'%h'%h,'%hę,'%h'%h9'%h,'%hޞ'%h,'%h''%hh _n - 2 scrolls of torment (gained 1)'%hM4'%h'%h'%ht,'%hީ'%h'%h,'%hb'%h^'%h'%hܰ,'%h'%h!'%h'%h'%h'%h '%hu'%h޶'%h'%h<'%h'%h'%hԺ'%h]'%hƼ'%h.'%h'%hֿ,'%h@'%h'%hf###........###...#........# ).......###..# #...#.########.#.### #### #...#.#......#...## #.#.#.####.#.#..# #.#.#.# )#.#...## ##.#.#.#.# [#.#...## ...####...#.#.##.#.#....# ##### ###.#.#..@.#.#....# --8021.6 (46.0) #.#.######.#....# #.#........#...## #.##########.#.# '%h]--2.6 (47'%h_'%h~ _Found a leather armour and a long sword.(%h4(%h(%hv(%hX(%hc,(%h(%h(%hT,(%h(%h7,(%h$(%hN _You now have 290 gold pieces (gained 11).(%h 4(%h (%h2###...## ###...........#..... ....#####..# ##..##...#....<#....# ##..###..###..##...###..#####........###...#........# ).................###..##...#.########.#.### ####.#...#.#...........#.#.#.####.#.# .........#.#.#.#@)#.#...# (%h......##.#.#.#.#.[#.#...# ....####...#.#.##.#.#.... ##### ###.#.#....#.#....##.#######....#.#........#...###.##########.#.##..............###########....##(%hn\7.6 (5.0)8.6 (6(%h(%h/!3 _w - a +6 ring of intelligence)%hA)%hSPut on which piece of jewellery? Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  j - a +4 ring of slaying (worn)k - a ring of protection from cold  w - a +6 ring of intelligence[?] describe selected [!] equip|wield|put on)%h[tab] equip|unequip +%he+%h+%hj....###...## ###...........#..... confidenceinterval the Ducker ....#####..# ##..##...#....<#.... Felid of Trog ****.. .....# ##..###..###..##...###..## Health: 43/43 ======================== .....###........###...#........# Magic: 9/9======================== ).........................###..# AC: 2Str: 15 +%hd.......#...#.########.#.### #### EV: 24Int: 12 .......#...#.#......#...##SH: 0Dex: 15 .........#.#.#.####.#.#..#XL:  8 Next: 60% Place: Dungeon:6 .........#.#.#.#@)#.#...##Noise: ---------  Time: 8028.6 (0.0) ......##.#.#.#.#.[#.#...##-) Teeth and claws ....####...#.#.##.#.#....#Nothing quivered ##### ###.#.#....#.#....#Quill #.#.######.#....##.#........#...###.##########.#.##..............###########....## _No target in view! _No target in view! _n - 2 scrolls of torment (gained 1) _Found a leather armour and a long sword. _You now have 290 gold pieces (gained 11). _w - a +6 ring of intelligence+%h P  Okay, then.+%h +%h+%h. _+%ht+%hR+%hv+%hO+%hc+%h% _+%h>+%h f  You see here a +0 leather armour.+%h +%hs _+%h +%h +%hE ,+%h< +%h +%h ,+%h; v+%hH n+%hK B+%hS B+%hT +%hZ +%h] ,+%h`^ +%hCj X+%ho +%hq ,+%hs +%hx +%hS{ ,+%h +%h +%h# ,+%hG +%h +%h܌ ,+%h +%h +%h ,+%h# +%hb +%h ,+%h1 +%h; +%h ,+%h? +%hl +%h0 ,+%hV +%hf +%h0 ,+%hY +%h +%h ,+%h +%h +%h ,+%h +%h +%h` ,+%h +%h +%h ,+%hw +%h +%h5 ,+%hg +%h> +%hg ,+%h +%hN +%h ,+%hF +%h +%h! ,+%h[ +%h +%hx ,+%h +%ha +%h ,+%h +%h +%h ,+%h +%h +%h ,+%h{ +%h1' +%hr( +%h( +%h* +%h/ +%h2 ,+%h3 +%h8 +%h; ,+%hA= +%h B +%hD ,+%hF +%h_K +%hN ,+%h{P +%hU +%hX ,+%hZ +%h_ +%h b +%hh +%hi +%hn +%h#r ,+%ht +%hfy +%h| ,+%h~ +%h܃ +%h ,+%hˉ +%h +%h ,+%h] +%h +%h ,+%h7 +%h  Things that are here:  an iguana skeleton; a hound skeleton; a howler monkey skeleton+%h^ +%hӬ _+%h +%h +%h ,+%h +%hD +%h ,+%h +%h +%h[ ,+%hQ +%h +%h2 ,+%h +%hL +%h ,+%h +%h8 +%h ,+%hT +%h  Things that are here:  a +2 flail of holy wrath; an orc skeleton+%h +%hV _+%h +%h +%h ,+%h +%h +%h ,+%h7 +%h@ +%hP ,+%h  +%h +%h ,+%h +%hd +%h& ,+%h +%hO +%h ,+%h +%h$ +%hA# ,+%h$ +%h& +%h) ,+%h, ,+%h/ ,+%h1 +%hD4 +%h6 ,+%hQ8 +%h; +%h> ,+%h? +%hC +%hkE ,+%hF +%hI +%hK ,+%hM +%hdS  Things that are here:  a +0 club; an orc skeleton+%hU +%hWV _+%hnW +%hY +%h[ ,+%h] +%h_ +%hb ,+%hbd +%hj B+%hok +%h %#...#.....#.#####.....# #.......................#...##.##........)...#.#####..#.... #....#......#...#..####### #.)#..)#......##..##.#...#.).............#...###...##..............###.....##.............####.....@.#..............99.6 (71.0)...##.......##..<......##..#.##..#~........#...........## +%hۉ p...####..#≈≈~~≈~~~.#...#......... ...#####.#≈≈≈≈≈≈≈≈≈#...#####..... .....###.##≈≈≈≈≈≈≈##...# ##....  ..........#≈≈≈≈≈≈≈#.)..# ##....~  .####.....##≈≈≈≈≈##)...####....~~  .##...##...).......##..~~~ +%h@ +%hB +%h _ _Partly explored, can't reach some places.,%h/5`  Your library has no spells.,%h 6,%hA,%hC. _,%h _Unknown command.-%hu-%hmysRead which item? Scrolls -%hy b - a scroll of blinking  l - a scroll of vulnerability  m - 2 scrolls of teleportation  n - 2 scrolls of torment  q - a scroll of amnesia -%hEz' s - 5 scrolls of identify  u - a scroll of immolation [!] read|quaff|evoke[?] describe selected-%hv -%h3 -%h #...#.....#.#####.....#....#..... confidenceinterval the Ducker #.......................#...#.... Felid of Trog ****.. ..##.##........)...#.#####..#.... Health: 43/43 ======================== #....#......#...#..######......## Magic: 9/9======================== #.).........#..)#..............## AC: 2-%h Str: 15 .........##.#...#.).............# EV: 24Int: 12 ..........###...##..............# SH: 0Dex: 15 .........###.....##.............# XL:  8 Next: 60% Place: Dungeon:6 ........###.....@.#.............. Noise: ---------  Time: 8099.6 (0.0) .........##.......##..<......##.. -) Teeth and claws ...#.##..#~........#...........## Nothing quivered ...####..#≈≈~~≈~~~.#...#......... Quill ...#####.#≈≈≈≈≈≈≈≈≈#...#####..... .....###.##≈≈≈≈≈≈≈##...# ##....  ..........#≈≈≈≈≈≈≈#.)..# ##....~  .####.....##≈≈-%h ≈≈##)...####....~~  .##...##...#######).......##..~~~  _a +2 flail of holy wrath; an orc skeletonThings that are here: _a +0 club; an orc skeleton _Partly explored, can't reach some places. _Your library has no spells. _Unknown command.-%hy P  Okay, then.-%h -%h'' -%h( . _.%h.%hŝVLevel 6 of the Dungeon <<<<>>>>>(Press ? for help)### #..####.#.####......##### ##.#####.....#.#.#.....#....######.####....##......#...#.....#....#...########.##..#...#.....#.#####.....#....#.......###.......#.......................#...#.......#.%h####........##.##........)...#.#####..#......####.###.....#....#......#...#..######......##.###....#>...##.).........#..)#..............#####.........#.........##.#...#.).............####...................###...##..............###.<..##..#...........###.....##.............###.........###........###.....@.#..............###....#..#............##.......##..<......##..####.....#..#......#.##..#~........#...........######.................####..#≈≈~~≈~~~.#...#..........###...#....##........#####.#≈≈≈≈≈≈≈≈≈#...#####......###..##########.)[......###.##≈≈≈≈≈≈≈##...# ##......####..# #PPJ# #..##..........#≈≈≈≈≈≈≈#.)..# ##....~~§..####..# JJJ...##..#..####.....##≈≈≈≈≈##)...####....~~§~~...##..# JJP...'......##...##...#######).......##..~~~~~~~#.##..# PJJ...###...####..###.##..........#.......§§§.%hmR>§§~#.###### #JJP#  #...##.....##.#.......###.##..##..~~~~~~~#..####### #####...#....###....##...# #[##..##...~~§~~....#..#.%h=B.@/%h<../%h=<../%h2 <../%hC >.≈/%hU @≈≈/%hP >≈#/%h@ <#./%h <../%h <.#/%h  /%hI !/%h #/%h ./%hb u###..##........###.....#..## #.##..##....~§§........#/%h /%h 0%hQ7..0%h|7#.0%h17##0%hQ7##0%h|) 7##0%h 7.#0%hU 7..0%h 7..0%hF 7#.0%hQB.#1%h01%h˃ '.1%h1%hG.........'.........1%h5 .......#........2%h A.'4%h5.'4%hW*'6%h0#...#.....#.#####.....#....#..... confidenceinterval the Ducker #.......................#...#.... Felid of Trog ****.. ..##.##........)...#.#####..#.... Health: 43/43 ======================== #....#......#...#..######......## Magic: 9/9======================== #.).........#..)#..............## AC: 2Str: 15 .........##.#...#.).............# EV: 24Int: 12 ..........###...##..............# SH: 0Dex: 15 .........###.....##.............# XL:  8 Next: 60% Place: Dungeon:6 ........###.....@.#.............. Noise: ---------  Time: 8099.6 (06%h[.0) .........##.......##..<......##.. -) Teeth and claws ...#.##..#~........#...........## Nothing quivered ...####..#≈≈~~≈~~~.#...#......... Quill ...#####.#≈≈≈≈≈≈≈≈≈#...#####..... .....###.##≈≈≈≈≈≈≈##...# ##....  ..........#≈≈≈≈≈≈≈#.)..# ##....~  .####.....##≈≈≈≈≈##)...####....~~  .##...##...#######).......##..~~~ Things that are here: _a +0 club; an orc skeleton _Partly explored, can't reach some places. _Your library has no spells. _Unknown command. _Okay, then.7%h(7%hLevel 6 of the Dungeon <<<<>>>>>(Press ? for help)### #..####.#.####......##### ##.#####.....#.#.#.....#....######.####....##......#...#.....#....#...########.##..#...#.....#.#####.....#....#.......###.......#.......................#...#.......#####........##.##........)...#.#####..#......####.###.....#....#......#...#..######......##.###....#>...##.).........#..)#..............#####.........#.........##.#...#.).............####...................###...##..............###.<..##..#...........###.....##.............##7%h{S#.........###........###.....@.#..............###....#..#............##.......##..<......##..####.....#..#......#.##..#~........#...........######.................####..#≈≈~~≈~~~.#...#..........###...#....##........#####.#≈≈≈≈≈≈≈≈≈#...#####......###..##########.)[......###.##≈≈≈≈≈≈≈##...# ##......####..# #PPJ# #..##..........#≈≈≈≈≈≈≈#.)..# ##....~~§..####..# JJJ...##..#..####.....##≈≈≈≈≈##)...####....~~§~~...##..# JJP...'......##...##...#######).......##..~~~~~~~#.##..# PJJ...###...####..###.##..........#.......§§§>§§~#.###### #JJP#  #...##.....##.#.......###.##..##..~~~~~~~#..####### #####...#....###....##...# #[##..##...~~§~~....#..#9%h<@.9%h~ <..9%h <.~9%h >~≈9%ha @≈≈9%h҇ >≈#9%h <#.9%hӡ <..9%ho .####..##........###.....#..## #.##..##....~§§........#9%h #.#......................##÷## #..#...#..............##:%h2 ..###........#................###..#......>..........###:%h` ..#..........#......).........##.......................#:%h_9 :%hW 8#...#.....#.#####.....#....#..... confidenceinterval the Ducker #.......................#...#.... Felid of Trog ****.. ..##.##........)...#.#####..#.... Health: 43/43 ======================== #....#......#...#..######......## Magic: 9/9======================== #.).........#..)#..............## AC: 2Str: 15 :%h[ .........##.#...#.).............# EV: 24Int: 12 ..........###...##..............# SH: 0Dex: 15 .........###.....##.............# XL:  8 Next: 60% Place: Dungeon:6 ........###.....@.#.............. Noise: ---------  Time: 8099.6 (0.0) .........##.......##..<......##.. -) Teeth and claws ...#.##..#~........#...........## Nothing quivered ...####..#≈≈~~≈~~~.#...#......... Quill ...#####.#≈≈≈≈≈≈≈≈≈#...#####..... .....###.##≈≈≈≈≈≈≈##...# ##....  ..........#≈≈≈≈≈≈≈#.)..# ##....~  .####.....##≈≈≈≈≈##).[:%h] :34m..####....~~  .##...##...#######).......##..~~~ Things that are here: _a +0 club; an orc skeleton _Partly explored, can't reach some places. _Your library has no spells. _Unknown command. _Okay, then.:%hf :%h~l :%hl % _:%hq :%h...##.).......@.#..)##.........##.#...#.)......:%hO .............###...##.. #..#...........###.....##........###.......#...#......J.....##.......##..<J   endoplasm (wandering)#:%h #.##..#~........#...............####..#≈≈~~≈~~~.#...#... #........#####.#≈≈≈≈≈≈≈≈≈#...####:%h/ -106.6 (7:%h g.:%h +7.6 (8:%h :%hǷ ;%h #..#....#....#...... ### #..####.#.####......  ### ##.#####.....#.#.#.....#  #.####....##......#...#.....# ##.##..#...#.....#.#####.....#.#.......# #.##.##........)...#.##### #;%hE>#.....#....#......#...#..###### .#>...##.).#..)#.#.##.#...#.)...###...## ##..#...###.....##.###..J.....###.......# #..#.....##.##..<J   endoplasm (wandering) #..#......#.##..#~.#.####..#≈≈~~≈~~~.#...#..#.#####.#≈#...###;%hs;%hmi.;%hK+8.6 (1;%hV;%h;%h} #..#....#....# ### #..####.#.#### ### ##.#####.....#.#.#.....# #.####....##......#...#.....##.##..#...#.....#.#####.....# #.#......# ##.##.##.)...#.#.....#....#......#...#..###### ..#>...##.).#..)#.#.##.#...#.)..###...## .##..#.###.....##.###.J......###.# .#..#..##.##..<J   endoplasm (wandering) .#..#......#.##..#~.#..####..#≈≈~~≈~~~.#...#. .##.#####.#≈#...##;%hb.9;%h};%hԍ;%hk #..#....#....# ### #..####.#.#### ### ##.#####.....#.#.#.....# #.####....##......#...#.....#  ###.##..#...#.....#.#####.....#  #.#......#.##.##.)...#. .###.....#....#......#...#...#>...##.).#..)#.#.##.#...#.).###...## ..##..#.###.....##.###J.###.# ..#..#..##.##..<. J   endoplasm (wandering) ..#..#......#.##..#~.#.....####..#≈≈~~≈~~~.#...#.##.#####.#≈#...#J.10;%h;%hY  #..#....#....# ### #..####.#.#### ### ##.#####.....#.#.#.....# #.####....##......#...#.....# ###.##..#...#.....#.#####.....# #.#......#.##.##.)...#. #.###.....#....#......#...#...#>...##.);%hB[ `.#..)#.#.##.#...#.) #.###...## <..##..#...J.###.....##.###.###.#.#..#.##.##..<.#..#......#.##..#~.#.####..#≈≈~~≈~~~.#....##.#####.#≈#...;%h!] ;%h|j M.J;%hk &1;%h#u ;%hN <%hEs### #..####.#.####### ##.#####.....#.#.#.. #.####....##......#...#.....<%h###.##..#...#.....#.#####..... #.......#.....................####........##.##)...#.#.###.....#....#...#..#...#>...##.)...#..)#..... #.........#..##.#...#.) ##...###...## .<..##..###.....## ........###.J<%h2..##..#......##.##.#..##.##..#~..#.......####..#≈≈~~≈~~~.###.#####.#≈≈≈≈≈≈≈≈≈# #######.)[......###.###<%h<%hM.J<%h&2<%h,<%h<%h5 ### ##.#####.....#.#.#.. #.####....##......#...####.##..#...#.....#.##### #.......#...............####........##.##)...#.###.....#....#...#..#  #....#>...##.)..<%h8 .#..)#....  #.........#..##.#...#.)##....###...## #.<..##..###.....## .........###..# #....#..#....J.......##.##.#..#......#.##..#~..#.....####..#≈≈~~≈~~~.# #....##.#####.#≈≈≈≈≈≈≈≈≈# ########.)[......###.### #PPJ# #..##..........#≈#.)<%h ? <%hM aJ.J<%hM &3<%h U <%hV ^ _The endoplasm quivers.<%hn  #.####.....#...####.##..#...#.....#.##### #.......#...............####........##.##)...#.###.....#....#...#..# #....#>...##.)...#..)#... #.........#..##.#...#.)##...###...##.<..##..#..##........###..J..# <%h@ \##....#..#............##.##.#..##.##..#~..#.....####..#≈≈~~≈~~~.# .#....##.#####.#≈≈≈≈≈≈≈≈≈# #########.)[......###.###  #PPJ# #..##..........#≈  JJJ...##..#..####.....###)<%h f =4<%h <%hݸ  _The endoplasm is struck by your quills. The endoplasm closely misses you.<%h[ ~  You scratch the endoplasm.  You kill the endoplasm!<%h`k t.<%hV -5.4 (0.8<%hQ <%h _Trog accepts your kill.<%h <%h0 H _No target in view!<%hC 4<%hM <%hYP H _No target in view!<%h@ <%h <%hì <%h H _No target in view!=%h+###.##..#...#.##### #.......#...............####........##.##).###.....#....#...#.. #....#>...##.)...#..)#.. #.........#..##.#...#.)=%h!##...###...##.<..##..#..##  #.........###..#  ##....#..#....##.#.#..##.##..#~.. ...........####..#≈≈~~≈~~~.#....##.#####.#≈≈≈≈≈≈≈≈≈ ##########.)[......###.## #PPJ# #..##..........#≈# # JJJ...##..#..####.....### # JJP...'......##...##...#######)=%h=%h<-6.4 (1.0 _=%hY=%h=%hzo #.......#...............####........##.##).###.....#....#...# #....#>...##.)..=%h p.#..)# #.........#..##.#...###..........###...##.<..##..#..# #.........###.. ##....#..#....##. #.#..##.##..#~. #..........=%hr.####..#≈≈~~≈~~~#....##.#####.#≈≈≈≈≈≈≈≈ .##########.)[......###.## .# #PPJ# #..##..........#≈  .# JJJ...##..#..####.....##  .# JJP...'......##...##...#######  .# PJJ...###...####..###.##...... =%hx=%hx@-7=%h}=%h1=%h% ####........##.##).###.....#....#...# #....#>...##.)...#..)# #.........#..##.#...###..........###...#.<..##..#... #.........###.=%h^'  ##....#..#....###.#..##.##..#~...........####..#≈≈~~≈~~#....##.#####.#≈≈≈≈≈≈≈##########.)[......###.## ..# #PPJ# #..##..........# ..# JJJ...##..#..####.....## ..# JJP...'......##...##...##### .=%h{( #.# PJJ...###...####..###.##..... ### #JJP# #...##.....##.=%h4 =%hE5 &8=%hAA =%hC =%h .###.....#....#.. #....#>...##.)...#..) #.........#..##.#...##...........###....<..##..#... #.........### ##....#..#....###.#..#=%h #.##..#~...........####..#≈≈~~≈~#....##.#####.#≈≈≈≈≈≈##########.)[......###.## #..# #PPJ# #..##..........# #..# JJJ...##..#..####.....## #..# JJP...'......##...##...##### #..# PJJ...###...####..###.##.... #### #JJP# #...##.....##. ### #####...##....##=%h =%h &9=%h =%h& >%h #....#>...##.)...# #.........#..##.#..##...........###.<..##..#.. #.........### ##....#..#....#####.....#..##.##..#~...........####..#≈≈~~≈#....##.#####.#≈≈≈≈≈  #..##########.)[......###.##  #..# #PPJ# #..##..........#  #..# JJJ...##..#..####.....##  #..# JJP...'......##...##...####  #..# PJJ...###...####..###.##...  #### #JJP# #...##.....##. ###[>%hR39;49m #####...##....## ###..##........###.....#20>%hA #.........#..##.###...........###.<..##..#.. #.........###>%h$C ##....#..#....#####.....#..##.##..#~...........####..#≈≈~~#....##.#####.#≈≈≈ #..##########.@[......###.## #..# #PPJ# #..##..........# #..# JJJ...##..#..####.....##>%hD4 #..# JJP...'......##...##...### #..# PJJ...###...####..###.##.. #### #JJP# #...##.....##. ### #####...##....# ###..##........###..... #..............>%hk1 _You see here a +0 club.>%h ##...###.<..##..#.. #.........### ##....#..#....#####.....#..##.##..#~...........####..#≈≈~>%hw#....##.#####.#≈≈≈ #..##########.)[......###.## #..# #PPJ# #@.##..........# #..# JJJ...##..#..####.....## #..# JJP...'......##...##...##>%hH #..# PJJ...###...####..###.##. #### #JJP# #...##.....##. ### #####...##. ###..##........###....>%h #................###>%h >%h) -2 _>%h>%h|>%hy >%h4 Really walk into a travel-excluded area? Y - Yes  N - No?%ho! ?%h|G ##.<..##..#...........###. confidenceinterval the Ducker #.........###........###.. Felid of Trog ****..##....#..#............##.. Health: 43/43 ========================###.....#..#......#.##..#~.. Magic: 9/9========================##.................####..#≈≈~ AC: 2Str: 15##...#....##........#####.#≈≈≈ EV: 24Int: 12#..##########.)[......###.##≈≈ SH: 0Dex: 15#..# #PPJ# #..##..........#≈≈ XL:  8 Next: 60% Place: Dungeon:6#..# JJJ...##@.#..####.....##≈ Noise: ---------  ?%hM y[33mTime: 8122.4 (0.0)#..# J.P...'......##...##...## -) Teeth and claws#..# P.....###...####..###.##. Nothing quivered#### #...# #...##.....##.#.. Quill ### #####...#....###....###..##........###.... P   oklob plant (unaware)#.....................###........#...........#..........#......)....You kill the endoplasm! _Trog accepts your kill. _No target in view! _No target in view! _No target in view! _You see here a +0 club.?%hca ^3.4 (1@%hΗ t #.........### ##....#..#....###.#..##.##..#~...........####..#≈≈#....##........#####.#≈≈ #..##########.)[......###.## #..# #...# #..##..........# #..# ......##..#..####.....## #..# ..P...'@.....##...##...# #..# ......###...####..### #### #...# #...##.....##. ### #####...##. ###..##........### #................##........# #..........#......)#......##@%h <4@%h= @%h9 B%hB%hVisible Monsters/Items (select to target/travel, [!] to examine) Monsters  a - (P) an oklob plant (unaware) Items  b - ()) a +0 club  c - ([) a +0 robeB%h>{B%hrB%h#.........###........###. confidenceinterval the Ducker ##....#..#............##. Felid of Trog ****..###.....#..#......#.##..#~. Health: 43/43 ========================##.................####..#≈≈ Magic: 9/9========================B%h##...#....##........#####.#≈≈ AC: 2Str: 15#..##########.)[......###.##≈ EV: 24Int: 12#..# #...# #..##..........#≈ SH: 0Dex: 15#..# ......##..#..####.....## XL:  8 Next: 60% Place: Dungeon:6#..# ..P...'@.....##...##...# Noise: ---------  Time: 8124.4 (0.0)#..# ......###...####..###.## -) Teeth and claws#### #...# #...##.....##.#. Nothing quivered### #####...#....###... Quill ###..##........B%h###...#.................... P   oklob plant (unaware)###........#..........#..........#......)...##...............##....You kill the endoplasm! _Trog accepts your kill. _No target in view! _No target in view! _No target in view! _You see here a +0 club.B%h04B%h B%h&C%h˳Z##.<..##..#...#.........######. #..#......##.#.....#..##.##..#~..C%h..............####..#≈≈~##...#....##........#####.#≈≈#..##########.)[......###.##≈#..# #...# #..##..........#≈≈#..# ......##@.#..####.....##≈#..# ..P...'......##...##..C%hf#..# ......###...####..###.##### #...# #...##..#### #####...#....###.###..##........###...........###........#........C%h..#......)C%hCA5.4 (1C%hC%hC%h7#........##.<..##..#...#.........######. ##....#..#.C%h19l.....##.#.....#..##.##..#~..........####..#≈≈~~##...#....##........#####.#≈≈#..##########.)[......###.##≈#..# #...# #.@##..........#≈≈#..# ......##..#..####.....##≈≈#..# ..P...'......##...##...####..# ......###...####..###.##### #...# #...##.C%h:.#### #####...#....###....####..##........### ............. ####...... C%h@C%hbA&6C%hpEC%h&GD%hl D%h o Where to? (Tab - D:6 @ (x,y), ? - help)  D - Dungeon  T - Temple E%h:E%h1###...................###. confidenceinterval the Ducker ##.<..##..#...........###.. Felid of Trog ****..#.........###........###... Health: 43/43 ========================##....#..#............##... Magic: 9/9========================###.....#..#......#.##..#~... AC: 2E%h"Str: 15##.................####..#≈≈~~ EV: 24Int: 12##...#....##........#####.#≈≈≈≈ SH: 0Dex: 15#..##########.)[......###.##≈≈≈ XL:  8 Next: 60% Place: Dungeon:6#..# #...# #.@##..........#≈≈≈ Noise: ---------  Time: 8126.4 (0.0)#..# ......##..#..####.....##≈≈ -) Teeth and claws#..# ..P...'......##...##...### Nothing quivered#..# ......###...####..###.##.. Quill #### #...# #...##.....##.#...### #####...#....###....# ###..##%hP40m........###..... #...................... ###........#............ You kill the endoplasm! _Trog accepts your kill. _No target in view! _No target in view! _No target in view! _You see here a +0 club.E%hE%h&E%h.BE%h_2\  You see here a +0 robe.E%h%5E%h6 _E%h8E%h:E%hL<,E%h=E%h@E%hAE%hJBE%h#CE%hoEE%hGE%hHE%h4IE%hsKE%hM,E%htOE%hSE%h$U,E%hUE%hXE%h`XE%h{eBE%hfE%hhE%hviE%hjE%hlE%hn,E%hpE%h>sE%huBE%hx,E%h@}BE%hTXE%h8  There is a stone staircase leading down here.E%h:Q _E%h%+7  You climb downwards. _The orc shouts! x3; The orc wizard shouts!  There is a stone staircase leading up here.E%hE%h ### ... .. .####.####.#  f..oooo@..# ====43.2 (16.8) E%h.####o###..#  # #.#  #  f   sleepcap o   orc wizardE%hx oooo 4 orcs (1 missile) E%hE%hE%hd _There are monsters nearby!F%hF%huf=---4.1 (0.9)F%hF%h _You scratch the orc but do no damage. Your bite misses the orc.F%h F%hM F%h F%h vo.f..o2----9 (0.8 _You closely miss the orc. The orc hits you with a +0 dagger.G%h  You scratch the orc. Your off-hand claw misses the orc.The orc is severely wounded..f3=5.8 (0.9 _The orc closely misses you.G%hnpo  You claw the orc!  You kill the orc!G%h_ ) 3Trog accepts your kill.((G%hdG%hG%hG%h.f.oo@oG%h (D=6.7G%h,G%h.v _The orc throws a boomerang. The boomerang completely misses you.G%ho  You scratch the orc. You bite the orc.  You kill the orc!G%h G%hl f  Trog accepts your kill.G%h! G%h<" G%h%* >5...fo.5   shadow imp (wandering)oo 2 orcs (1 missile)G%hLL 017.6G%hNR G%h7U ] _A shadow imp comes into view.G%h?  The shadow imp shouts!  You scratch the orc. You bite the orc.  You kill the orc!H%hH%h H%h%H%hu..5...f5   orc (H%h/0=8.5H%h5H%h8W _Trog accepts your kill.H%hq>  You scratch the orc.  The orc is severely wounded.H%h,JZ.5 H%hJ0-9.4H%hfTH%hXT _The orc completely misses you.H%hs  H%h ~ You scratch the orc. You claw the orc.  You kill the orc!H%hY BH%hέ .5.fo. H%h H-50.2 (0.8H%h H%hO W _Trog accepts your kill.I%hN  You scratch the orc wizard.1.0I%hdSI%hUe _The orc wizard is moderately wounded.I%h  You claw the orc wizard!  You kill the orc wizard!Trog accepts your kill.I%hlI%h֫I%h.5.f5   shadow imp I%h;3=9 (0.9I%hRI%hn _Trog appreciates your killing of a magic user.I%h? >  You scratch the sleepcap.I%hrB E  The sleepcap is lightly damaged.I%hSL u F....5F   bullfrog (wandering)5   shadow imp  The sleepcap completely misses you.I%h8M 0-2.8I%hR I%hV [ _A bullfrog comes into view.I%h i  The bullfrog gives a loud, deep croak!  You claw the sleepcap!I%h .F FThe sleepcap is severely damaged.I%h 1==3.7I%h- I%h Y _The sleepcap completely misses you.I%h:U  You scratch the sleepcap. You claw the sleepcap.I%h=p  The sleepcap is almost destroyed.I%h~D[..F I%hWE1--4.6I%hJI%hBPM _The sleepcap releases spores at you but does no damage.I%h|  You claw the sleepcap!  You destroy the sleepcap!I%hI%hI%h .F.5I%hY6--5.5I%hI%hIW _Trog accepts your kill.I%h==  You claw the shadow imp!J%h .F The shadow imp is severely wounded.J%hp5=6.3 (0.8J%h J%hs A _The shadow imp hits you but does no damage.J%h  You claw the shadow imp!  You kill the shadow imp!J%hP.F J%hr=7-7.2 (0.9J%hJ%h`W _Trog accepts your kill.J%hN  You miss the bullfrog. You bite the bullfrog!  The bullfrog is heavily wounded.1--J%h8-8.0 (0.8J%h J%h e _The bullfrog misses you. The bullfrog hits you.J%h  You scratch the bullfrog.  The bullfrog is heavily wounded.J%h+9 (0.9J%hJ%hY _The bullfrog completely misses you.J%hHE  You claw the bullfrog! You bite the bullfrog.  You kill the bullfrog!J%hXKA) J%hm 2=-739.8 _Trog accepts your kill.Training target 5.0 for Stealth reached!J%hqJ%hnuh _Your Stealth skill increases to level 5!J%h{4J%h'J%hH _No target in view!J%he 4J%hJ%hH _No target in view!J%h.4J%hJ%hH _No target in view!J%hJJ%hH _No target in view!J%h;4J%hJ%h<H _No target in view!J%h4J%hJ%h#No target in view!J%hO4J%hJ%hJ%h[$4J%h)J%h,J%h&J%hJ%h֤J%h3J%hhJ%hJ%hQJ%hJ%h!J%hJ%hͦJ%hvJ%hJ%hJ%hJ%h%J%h)J%h%J%hJ%hJ%hJ%h J%h% J%hO J%h~ J%hW % _J%h+ XJ%h ,J%h J%h 93J%h F==J%hn J%h 1 _HP restored.J%h. J%h J%h J%h J%h ,J%h J%h J%h# J%h J%h J%h J%h J%h :=J%h/ J%h J%hJ ,J%h J%h J%h+ ,J%h J%h@ J%hA ,J%h J%hA J%h$ .. ....####.####.#......)<..##J%hA% .####.###..# # #.#.# #.#.# #.# # #J%h% u #>###.#.#.... #....@.....#-70.8 (11.0) #####........J%hE& ###.##.##.# #.#..J%hO+ J%h+ F-1.8 (12J%h/ J%h6 J _Found a stone staircase leading down.J%hC7 ,2.8 (13J%hO; J%h= ? _You now have 301 gold pieces (gained 11).K%ht>K%h@,  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   6.0   0              K%h2A: b - Unarmed Combat   7.0   8.0   0   e - Evocations   0.0   0.8  +1      f + Shapeshifting 4.9   7.1  -2      K%hBH     c - Dodging   7.0   4.8  +3       d - Stealth   5.0   3.0  +4                                  K%hC        K%h`D        K%h4E                    K%hE                The relative cost of raising each skill is in cyan.  K%hrFThe species aptitude is in white.  [?] Help[=] set a skill target  K%hF[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsM%hr= b + Unarmed Combat 7.0M%h TargetTarget--  --  --  5.0 --  --  a-z] set[-] clear selected targetcost|targetsM%h <[?25h[?0c0 N%h^$ [?25l[?1c9.0   0 current training targets, if any.=] set aall targetsN%hN b * Unarmed Combat   7.0O%h.. ...confidenceinterval the Ducker .####.####.#Felid of Trog ****........)<..##Health: 43/43 ========================.####.###..#Magic: 9/9========================# #.#.#AC: 2Str: 15#.#.#EV: 24Int: 12#.# # #SH: 0Dex: 15#>###.#.#....XL:  8 Next: 73% Place: Dungeon:7#....@.....#Noise: ---------  Time: 8172.8 (0.0)#####........-) Teeth and claws###.##.##Nothing quivered.# #Quill O%hw.#.. _No target in view! _No target in view! _No target in view! _HP restored. _Found a stone staircase leading down. _You now have 301 gold pieces (gained 11).P%h֝`P%h.. ... .####.####.# ......)<..###.####.###..#.# #.#.# #.#.# #.#?# ##.#>###.#.#.#.....@....# #####.f###.##.#.# # .#.. ff 2 sleepcaps (dormant)#.f.P%h/j  2 sleepcaps come into view.P%h+3.8 (1P%h'P%h1 _Found a scroll of identify.Q%h<Y... ..#.# .. ....####.####.# ......)<..### .####.###..#. # #.#.# #.#.#  #.#?# ##. #>###.#@#.....Q%hw#..........# #####........f.###.##.#####.# .##.# #   sleepcap#..##.f.Q%hQ%h]&4Q%hVQ%hQ%h v### ## ... #.# .. ...####.####.# .....)<..###.####.###..#.#.#  #.#@# ##Q%h '#>###.#.#.....#..........# #####........f.###.##.####.## #.##.Q%h Q%h &5Q%h Q%h A6.8 (2Q%h۩ Q%h} : _s - 6 scrolls of identify (gained 1)R%hMM .# ### ## ... #.## .. ... .####.####.# .#.....)<..###..####.###..#.#  #.#.# ##>###.#.#...............# R%hM#####........f.###.##..###..R%hQA7.8 (1R%hTR%hLVR%hxQM .# ### ## # ... #.## .. ... . ..####.####.# .##........)<..###.......####.###..#......##  #.#.# ##>###.#.#.....#..........#R%hxa##.###.#R%hr}<8R%h'R%hÂR%hӅ.# .# ## .# .. ### .##.# ... ..#.## # .. ..... .####.####.# .##......)<..##..####.###..#@.....## #.#.#.#.#.##.#.#...  #.#.#..##. #>###.#.#.....#..........#######........f.###.##.#####.# .#R%hY9S%h.# #.#### #.##.. S%h;### #.##.# ... ..#.## ##.. ..... ..####.####.#..##.......)<..###.#S%h..####.###..#.@....# # #.#.#.#.#.# #.#.#...##.#.#..##. #>###.#.#.....#.........#######...S%hf###.# S%hS%hw'80S%hݧS%hS%h-Ff.# #.#### #.##.. ### ##.##.# ... ...#.## ####... ..... ...####.####.#..##.......)<..###.# S%hJ.####.###..#..@...# # #.#.#.#.#.# #.#.#...# #.#.#..##. #>###.#.#.....#....#######........f.###.##.#### S%hia<1S%hfS%hiS%hn,#.#####.##.. #.  ### ##.##.# .. #... ...#.##.####.# .. ......#.####.####.#..##......!......)<..###.......#  S%huos.####.###..#......#  # #.#.#.#@#.#  #.#.#...# #.#.#..##.#>###.#.#..... #..........##S%hp#####........f. ###.##.#### #.##.##.# #S%h<2S%hS%hÍ] _Found a fuming yellow potion.S%h* i .. #.S%h+ ### ##.##.# .. # ... ...#.##.####.# .. ..... ......#.####.####.#..##......!.....)<..###.......# S%h8, ####.###..#......#  # #.#.#.#.#.# #..@# ##.S%h, #>##...Quill .##.##.#..S%h4 S%h4 &3S%h2: S%h0< T%h Y####.##.# .. # ... ...#.##.####.# .. ..... ......#.####.####.#..##......! ......)<..###.......#  .####.###..#......#  T%hhZ~# #.#.#.#.#.# #.#.#...#  #.#.#.@##.#>###.#.#.....# #..........#### #####........f. ###.##.#### #.##.# #.##.# #..#.# ##.T%hbT%hc&4T%hDhT%hjT%h... ...#.##.####.#  .. ......#  .####.####.#..##......!  ......)<..###.......#  .####.###..#......#  # #.#.#.#.#.#  #.#.#...# # #.#.#..##.##>###.#.#..@..##..........#### #####........f. T%h ###.##.####  #.##.##.##.##..#.###.#. fT%h<5T%hdT%h%T%hw .. ..... ......#.####.####.#..##......! ......)<..###.......#  .####.###..#......#  # #.#.#.#.#.# #.#.#...# # #.#.#..##.##>###.#.#.....#T%h} #.........@#### #####........f..# ###.##.###### #.##.#  #.##.# #..#.#f   sleepcap (dormant) ##.#.# f..# T%h"T%hT#&6T%h'T%h *U%h"X.####.####.#..##......!  ......)<..###.......#  .####.###..#......#  # #.#.#.#.#.#  #.#.#...# # #.#.#..##.# #>###.#.#.....# #..........####.######.f..#U%h/#T ###.##.######  #.##.# #.##.# #..#.###.#.#  f..#..U%hj)U%h)&7U%h-U%h.U%hfl.####.####.#..##......! ......)<..###.......# .####.###..#......# # #.#.#.#.#.# #.#.#...# # #.#.#..##.# #>###.#.#.....# #.####.# #####.f..# ###.##.###### #.##.# #.##.# #..#.#U%hl##.#.# f..#..U%hp<8U%htU%h8vU%h  You pounce on the unaware helpless sleepcap!  You mangle the sleepcap!!  You destroy the sleepcap!U%h 1.U%h 69.7 (0.9 _Trog accepts your kill.Training target 5.0 for Shapeshifting reached!U%h U%h n _Your Shapeshifting skill increases to level 5!V%h` .####.####.#..##......!  ......)<..###.......#  .####.###..#......# # #.#.#.#.#.# #.#.#...# # #.#.#..##.# #>###.#.#.....# #.####.# #####.# ###.##.###### #.##.# #.##.# #..#V%h.# ##.#.# f..# ..V%hV%h590.7 (1.0 _V%hV%hV%h I ......)<..###.......#  .####.###..#......#  # #.#.#.#.#.# #.#.#...# # #.#.#..##.##>###.#.#.....# #..........####.# #####...........# ###.##@###### #.##.#  #.##.# #..#.# ##.#.# f..#V%h2 N ..# ...V%h <1V%h V%hQ W%hy ####.###..#......#  # #.#.#.#.# #.#.#...# .#..##.W%hH#>###.#.#..............####.#####...........# ###.##.######  .#.#.#W%h<W%h&2W%hW%h t  # #.#.#.#.# ..# #.#..##.#>###.#.#....W%hh..........####.#####.......... ###.##.##### W%h' .#W%h f..###.#W%h7W%h<3W%hW%hTW%hz ..# ##.#>###.#.#..............####.#####W%h+{.... ###.##.#####  W%h{.#W%h#| f..#......#.#W%hE})### W%hCW%h&4W%hcW%hW%hum ##.#>###.#.#..............####.#####.... ###.##.#####  .#.....f..F......###....W%h$f   sleepcap (dormant)F   bullfrog (asleep)#.#W%hW%hZ.ffW%h &5W%hW%h [ _A bullfrog comes into view.W%hR i  You claw the sleepcap! You bite the sleepcap.  The sleepcap is severely damaged.==6.5 (0.8 _The sleepcap misses you.X%h|  You claw the sleepcap!  You destroy the sleepcap!X%h .F   bullfrog (asleep)X%h#aScratcher9-7.4 (0.9X%h'X%h) X%h*I_Trog accepts your kill.X%h K.#  #.#.#..##>###.#.#.....# ....#########...........########. ##.#.......F......#..###....X%h O ..####.#X%h X%hG X%h thh   hound (wandering)X%h V--8.4 (1.0X%h6 X%h X _A hound comes into view.X%h##.#..#  #.#.#..##>###.#.#.....# ....#########...........########. ##.#.....F......#..###h... ..X%h4###X%hX%he*....X%hք@-9X%h$X%hY%hM.####.###..#.....##.#.#.#...#  #.#.#..##>###.#.#.....# ..........#########...........########. ##.#Y%hIo........#.###.#Y%ho>200Y%heY%h/Y%hh'M.....)<..###.......#.####.###..#.....# #.#.#.#.#..#...#  #.#.#..##Y%h^(>###.#.#.....# ..........####.######...........#########.##.#.#.#.#Y%hZ.Y%h.&1Y%h~3Y%h5Z%h& .####.####.#..##......! ......)<..###.......#.####.###..#......## #.#.#.#.#.#Z%h #.#.#...# # #.#.#..##.# #>###.#.#.....#  #...####.######....@......#Z%hEB###.##.###### #.##.# #.##.# #..#.# ##.#.# ........# .F......#Z%hز0..###....Z%hqZ%h&2Z%hZ%h.Z%heIZ%hLBZ%hOBZ%hQZ%h-RZ%hiBZ%htZ%hvZ%hgZ%hwZ%hȠZ%hZ%hZ%hLZ%h٧Z%h Z%hZ%h#Z%hZ%hvZ%hZ%hDZ%h,Z%hzZ%h[,Z%hnZ%h*,Z%hZ%h,Z%hnXZ%hZ%h8Z%heZ%h,Z%hCZ%h,Z%hCZ%h,Z%hZ%h,Z%hHZ%hZ,Z%hZ%h,Z%h/ Z%h ,Z%h Z%h ,Z%h Z%h ,Z%hP Z%h ,Z%hT Z%h ,Z%hr Z%h Z%h Z%h Z%h Z%h Z%hp Z%h ,Z%h^ Z%h! Z%hP! Z%h=# Z%h% ,Z%h' Z%h- ,Z%hR/ Z%h2 ,Z%h5 Z%h9 ,Z%h7; Z%h-? ,Z%hUA Z%hwD Z%h0E Z%hF Z%hUI ,Z%hnK Z%h(T XZ%hT Z%hU Z%h] Z%h_ ,Z%h1a Z%hb ,Z%h5d Z%he ,Z%hf Z%hi ,Z%hj Z%hl Z%h q Z%hr Z%hs ,Z%h u Z%hv ,Z%hx Z%hy Z%hz Z%hz Z%h| Z%h} Z%h} Z%h5 ,Z%hq Z%h ,Z%h Z%h ,Z%h Z%h? Z%h Z%hE Z%h Z%hE Z%h Z%h~ Z%hϕ Z%hL Z%h Z%h ,Z%h ,Z%hj Z%h ,Z%h Z%hȩ ,Z%h} Z%hf Z%h֮ Z%hh Z%hŵ XZ%h Z%h Z%h ,Z%h Z%hp ,Z%hѽ Z%hx ,Z%h Z%h ,Z%hr Z%h ,Z%h Z%h ,Z%h= Z%h ,Z%hL Z%h ,Z%h Z%h ,Z%h Z%h Z%h Z%h Z%h Z%h Z%h Z%h Z%h Z%h Z%hs Z%h Z%hz Z%h Z%h Z%h Z%h Z%h Z%h Z%h Z%h Z%h Z%h Z%h? Z%h! Z%h Z%h Z%h Z%h k 301.4 (99.0) _You start waiting.Z%h> 02.4 (100.0)Z%hj Z%h # _Done waiting.[%h .####.####.#..##......! ......)<..###.......#[%hȭ .####.###..#......# # #.#.#.#.#.# #.#.#...# # #.#.#..##.# #>###.#.#.....# #.####.# #####.# ###.##.###### #.##.#[%h #.##.# #h.#.# ##.#.#h   hound (wandering) ..# .F......#  ..###....[%hE[%hN/.[%h13.0)[%hؽ[%h[%hm  ......)<..###.......#  .####.###..#......#  [%hc i# #.#.#.#.#.# #.#.#...# #[%h  #.#.#..##.##>###.#.#.....# #..........####.#[%h r #####...........# ###@##.###### #.##.#  #.##.# #..#.# ##h#.#........#h   hound (wandering) .F......# ..###.... ..#.#[%h [%hr [%h W.4[%h [%h [%h@ ( ####.###..#......#  # #.#.#.#.# #.#.#...# ##.##>##...##..........####.#####.......... ###.##.#####  .#.#hh   hound (wandering).#.#####.#[%h& [%h p.#5[%h [%hs \%h3  # #.#.#.#.# #.#.#...# #.#.#..##.#>###.#.#..............####.#####.......... ###.##.#####  .##.#Quill hh   hound (wandering)###.##.#.h6\%hLLS ..# #.#.#..##.#>###.#.#..............####.#####.... ###.##.#####  #.##........F......#.###..... ..#.#######h\%hLX# #.\%hN\%hgM.h\%hai&7\%hbn\%hq\%hlB#.#.#..##.# #>###.#.#.....# #..........####.######...........#  ###.##.######  #.##.# #.##.# #..#.# ##@#.# ..........# ...F......# ##..###........ ..#.##### ####.# F   bullfrog (asleep) #h# h   hound (wandering)#.# \%hu\%h\%ho\%hF.hF.h\%h0===8\%hu _The hound barks! The bullfrog gives a loud, deep croak! You hear a croak.\%hH#>###.#.#.....# #..........####.# #####...........# ###.##.###### #.##.#  #.##.#### #..#.#.....###.#.#.....F.@...#.......####..###........... ..#h###### ####.# #.# #.# .Fh.9 _The bullfrog closely misses you.]%h(  You claw the bullfrog!  The bullfrog is heavily wounded.  A bullfrog comes into view.The bullfrog is struck by your quills.F..h.F 2 bullfrogs-10.3 (0.9 _The bullfrog hits you but does no damage.]%hl  You claw the bullfrog!  You kill the bullfrog!  Trog accepts your kill..   bullfrog ]%hu86-1.2 ]%hf]%hd_The hound is struck by your quills. The hound misses you. x2]%ho   You closely miss the hound. Your bite misses the hound.The hound is moderately wounded.The bullfrog is struck by your quills. The bullfrog closely misses you.-2.0 (0.8 _The hound barely misses you.]%h2  You scratch the hound. You bite the hound, but do no damage.The hound is heavily wounded.The bullfrog is struck by your quills. The bullfrog misses you.-9 (0.9 ]%hDE_The hound misses you.]%h;fQ  You barely miss the hound.]%hnThe hound is heavily wounded.The bullfrog closely misses you. The hound misses you.3.8]%hp]%hz ]%h{]%h|h_The bullfrog closely misses you. The hound misses you.]%h}]%hiy  You claw the hound!  You kill the hound! ]%h3!]%h†]%h ]%hN   ]%h+Trog accepts your kill.]%h]%h-]%h.9]%h.=]%h/ 4.7]%h=3]%h6 ]%h57]%h7Q_The bullfrog is struck by your quills. The bullfrog misses you.]%h(8^%hw& ^%h.'  ^%h'.You barely miss the bullfrog.^%hS(7The bullfrog is moderately wounded.^%h(^%h)^%h_*-^%h*5.5 (0.8^%hR/^%h 3 ^%h3^%h64*_The bullfrog misses you.^%h4^%haThe bullfrog is moderately wounded. _The bullfrog misses you.  You barely miss the bullfrog. You claw the bullfrog!  The bullfrog is almost dead.  The bullfrog is struck by your quills.  You kill the bullfrog!.^%hz95-6.4 (0.9 ^%hiQ_Trog accepts your kill.^%hT2 _No target in view!^%h9^%hb^%h^%h^%h ^%ho^%h(:_No target in view!^%h 1^%hb2^%h 3^%hx8^%h5< ^%h<^%h{=:_No target in view!^%h _No target in view!^%h>5^%h?: ^%hBB_No target in view!^%hZ^%hw _No target in view!^%h1J^%h:^%h<^%h^%h6^%hָ^%hs -hh   howler monkey (wandering) _You start waiting.8.4 (2.0h.-9.4 (3^%h0 ` _A howler monkey comes into view._%h #..........####.# #####...........# ###.##.###### #.##.#  #.##.####### #..#.#......###.#.#.......#.@.†..#####..###....... .h.. ..#.#####.## ####.# # #.# #.# _%h  _%h_%h] o.hh_%h 6===20.4 (1_%h_%hC. _The howler monkey howls!_%h R #.####.# #####.# ###.##.###### #.##.# #.##.## #..#.#_%h L.###.#.#......#.†..#.####..###. ..h.. ..#.#### #.##.. ####.# # #.. #.#... #.#........_%h _%h @h..._%hӞ 0---1_%h _%h  #.####.# #####.# ###.##.###### #.##.#_%hk  #.##.####..#.#.###.#.##......#.†..#_%h c#.####h.###. ...... ..#.#### #.##..#####.#_%h z # #..# #.# ...# #.# ....# ....)_%h0 S  Found a sling._%h3  FF   bullfrogh   howler monkeyThe howler monkey hoots and howls with incredible vigour!A bullfrog comes into view._%h H=========2_%h _%h# ] _The bullfrog gives a loud, deep croak! You hear an angry buzzing noise._%hb  You claw the howler monkey!  The howler monkey is heavily wounded._%hF F_%h . (catching breath)3.3 (0.9_%he y _The howler monkey hoots and howls with incredible vigour!_%h _%h  _%h7You completely miss the howler monkey._%he9The howler monkey is heavily wounded._%h_%hY_%h *.F_%h_%h _%h 0=--------_%hr!!4.2_%hZ(_%h, _%h-_%hi.:_The howler monkey completely misses you._%h@/_%h _%h _%hYou scratch the howler monkey._%h _%hn _%h-:The howler monkey is severely wounded._%hݸ_%h_%hF_%h{._%h _%h^_%h_%h_%hp!--------_%h&5.0 (0.8_%hO_%hS _%h_%h<:_The howler monkey completely misses you._%h_%h7 _%h8  _%h8"You claw the howler monkey!  _%h"9%You kill the howler monkey!_%h9_%h? _%hU@!_%h@†_%h?A   _%hA+Trog accepts your kill._%hB`%hR$`%h$9`%h+%9 (0.9`%hY)`%h+ `%hP,`%h,1_The bullfrog hits you but does no damage.`%hrog accepts your kill. _The bullfrog hits you but does no damage.bullfrog! You bite the bullfrog.  The bullfrog is severely wounded.The bullfrog is struck by your quills.  You kill the bullfrog!†`%h#..........####.#confidenceinterval the Scratcher #####...........#Felid of Trog ****..###.##.######Health: 43/43 ========================#.##.#Magic: 9/9========================`%h#.##.#`%h-AC: 2`%hh.Str: 15`%hҦ>##########..#.#`%h<-EV: 24`%h.Int: 12`%h-........###.#.#SH: 0Dex: 15`%h#.............#XL:  8 Next: 106% Place: Dungeon:7.......@...†..#Noise: ==-------  Time: 8326.7 (0.8)#.####††###.......-) Teeth and claws`%h...... ..#.####Nothing quivered#.##..#####.#Quill # #..# #.#...# #.#....#`%h}W....)Trog accepts your kill. _The bullfrog hits you but does no damage.  You claw the bullfrog! You bite the bullfrog.  The bullfrog is severely wounded.The bullfrog is struck by your quills.  `%hܫ<You kill the bullfrog! `%hj`%h3_Trog accepts your kill.`%hOYou have reached level 9!  `%hW--more--`%h϶`%hJ  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? b%h@oN7/4710/1079 3% b%h>vb%hyU _You feel stronger. x2b%hM#.####.# #####.# ###.##.###### #.##.# #.##.# ###..#.# .###.#.# #......# .†..# #.####††###. ...... ..#.#### #.##..#####.# # #..#...#....# --7.7 (1.0 _c%hv#.####.# #####.# ###.##.###### #.##.# #.##.# ###..#.# .###.#.# #......# .c%h]†..# #.####††###. ...... ..#.#### #.##..#####.# # #.........#....)c%hc%hˤA--8c%hc%hc%hȥ#>###.#.#.....# #..........####.# #####...........# ###.##.#######.##.#  #.##.# ##########..#.# ..###.#.# #.@...# ...........†..# #.####††###....... ...... ..#.#####.##..#####.## #..# #.## #.#....#....)c%h<9c%hc%hʶc%hw #.#.#..##.# #>###.#.#.....# #..........####.# #####...........# ###.##.#######.##.#  #.##.# ##########..#.# ........###@#.# #c%hm.....# ...........†..# #.####††###....... ...... ..#.#####.##..#####.## #..# #.## #.#....#c%hc%h '30c%h&c%h)c%h M.#  ##>###.#.#.....# ....#########...........######### #.###########.c%h ........###.#.##.............#...........†..#Quill ##......###.#c%h c%hڟ &1c%h c%h c%h 4c%h c%h c%hz c%hQ c%h ,c%h c%h ,c%hթ c%h ,c%h c%h@ ,c%h c%hL ,c%h c%h ,c%h+ c%ho ,c%h c%hľ ,c%h c%h ,c%h c%hB ,c%h c%h1 ,c%h c%hx ,c%h c%hO ,c%h c%h^ c%h c%h' c%h. c%h c%h c%h> c%h c%h c%hP c%h c%h c%h c%h c%hJ c%h c%h c%h~ c%h& c%h c%h c%hx c%h c%hU c%h c%h c%ha c%h c%h c%h c%h c%h  ,c%hx c%h  ,c%h| c%h ,c%h c%h/ c%h c%h c%hS ,c%h c%h| ,c%h c%h ,c%h. c%h ,c%h c%h ,c%h  c%h ,c%hc c%h c%h< c%h c%h c%h8 c%h c%h c%h?! c%h! c%h" c%h,# c%h# c%h$ c%h8% c%h% c%h& c%h7' c%h' c%h( c%h) c%hE* c%h5, c%h, c%h- c%h|. c%h. c%h[/ c%h0 c%h41 c%h1 c%h2 c%hp3 c%h3 c%h5 c%h5 c%h5 c%hM7 c%h7 c%h,8 c%h9 c%hP: c%h: c%h3< c%h< c%h= c%h> c%hC ,c%hZF ,c%hG c%h-J ,c%hL c%hN ,c%hO c%hP ,c%hbQ c%hS ,c%hT c%hU ,c%hkV c%h#X c%hX c%hY c%h-Z c%hZ c%h1[ c%h]\ c%h\ c%h'] c%h^ c%h^ c%hO_ c%h` c%h` c%hLa c%hqb c%hb c%h:c c%hd c%h(e c%he c%hf c%h0g c%hg c%hh c%hNi c%hi c%hj c%hck c%hk c%hl c%h2m c%hm c%hn c%h1o c%ho c%hq c%hq c%hq c%hs ,c%hs c%hu c%hvu c%hu c%hv c%hzw c%hw c%h*y c%hy c%h7z c%hD{ c%h{ c%h | c%hb} c%h} c%hA~ c%h c%h c%h c%h2 ,c%h‚ c%h܃ c%hY c%h„ c%h, c%h݆ c%h5 ,c%h ,c%h c%h8 c%h c%h c%h5 c%h1 c%h c%h c%h c%h c%h c%h͗ ,c%h; c%h c%h c%h c%h c%h c%hU c%h c%h c%h_ c%hv c%h۟ c%h@ c%h c%h c%hy c%h c%h c%h_ c%h c%h ,c%h/ k 430.7 (99.0) _You start waiting.c%h 01.7 (100.0)c%h c%hn # _Done waiting.d%hB 4d%hD d%hL d%hnV d%hY d%h\ ,d%h^ d%hqa d%hd ,d%hf d%hj d%h`m d%hn d%hjo d%hq d%h-t ,d%hu d%h-x d%hpz d%hz d%h}{ d%h| d%h[~ ,d%h d%h d%h4 ,d%h d%h d%h d%h d%h d%h d%h ,d%h d%h d%h d%h d%h d%h d%h d%h{ d%h( d%hn d%hҗ d%h9 d%h d%h# d%h| d%h d%hg d%h' d%h d%h d%hi d%hy d%h d%h ,d%h d%h d%ha d%h d%h d%h d%hu d%h d%h d%hJ d%h d%h d%hE d%h_ d%hܮ d%hC d%h; d%hu d%hݱ d%hD d%hK d%hU d%hԴ d%h< d%h d%hY d%h d%h4 d%h d%h| d%h d%h N _You now have 314 gold pieces (gained 13).d%hڽ d%hX d%hӾ d%h d%h d%h d%hi d%h d%h d%h d%h} d%h d%h d%hg d%hX d%hw d%h d%h` d%h d%h d%h d%h! d%h d%h d%h d%hS d%h d%h d%h d%h d%h\ d%h d%h ,d%hO d%h d%hc d%h d%h2 d%h d%h d%h d%hx d%hp d%h d%h d%ho d%h d%h e.#.#.#.# .#...# # .# .#..##.# ### .# .#.....# #.. 5. ....####.# #.# .# .........# #.# .# .##.###### #.# .# .##.# ###.###.# .##.# #.....@.# d%hI Q..#.# #.#.##### #.#.# #.#.# ....# #.#.### .†..#######.....# #.........#.#.#.####. 5   white imp (asleep) ..#.#####.#.#........ ###.# #..#.##.####.#.# #.#.....#d%h 368.7 (37.0)d%h ,9.7 (38d%hn d%h \ _A white imp comes into view.e%h. .....# #.#.#.# #.# #...# # #.# #..##.# ### #.# #.....# #.. .5. ####.# #.# #.# .......# #.# #.# ##.###### #.# #.# ##.# ###.###@# ##.# #.......# .#.# #.#.######.# #.#.# ..# #.#.### †..#######.....# .......#.#.#.####. .#.#####.#.#........ ##.# #..#.##.####.70.7 (1.0)f%hVkM#.......# .....h#.#..# # #### #.# #.....# #.. .5.#### ........##### #.# ###.### ##.......#### .#.# #.#.#h   hound (asleep)1f%hn _A hound comes into view.f%h..##......! #.......#. .....h#.#..# # ######.## #.....# #.. .5.#### ........f%h##### #.# ##.### #......##### ...# #.#.## †..#######.....#f%h9........#.#.#.####f%hAf%hpf%hf%h.h.5hwandering)f%hhW5f%hE====2f%hf%hW _The white imp shouts, "Out, out, thou bawdy sow-suckled pissant!"f%hQf%h .hh  You closely miss the white imp. Your bite misses the white imp.f%h.f%h5[=---3.6 (0.9f%hf%h`O _The white imp misses you.f%hA?  You scratch the white imp.f%h^ f%h f%h.f%h hf%h f%hy8The white imp is moderately wounded.f%h f%h f%hY f%h#*f%h*f%hX*f%h*f%h(The white imp gestures at you.f%h0f%h@...---4.5f%hɰ f%hf%h /_The puff of frost misses you.f%h%You barely miss the white imp.f%h]8The white imp is moderately wounded.f%hf%hf%h!5.4f%hlf%hy f%h&f%hþ6_The white imp completely misses you.f%hTf%h f%hU  f%h0You closely miss the white imp.f%h8The white imp is moderately wounded.f%hf%hf%hO&6.2 (0.8f%hf%h f%hf%h+_The white imp misses you.f%ht f%hD  You scratch the white imp. Your bite misses the white imp.7.0 _The white imp is almost dead.f%h  You scratch the white imp.  You kill the white imp!.hf%h98 _Trog accepts your kill.f%hz  You claw the hound! You bite the hound, but do no damage.The hound is heavily wounded.f%hȤ0=8.6f%hnf%hY _The hound completely misses you. x2f%h}  You claw the hound!  You kill the hound!.f%h Gouger 49.5 (0.9 _Trog accepts your kill.f%h  f%h> f%h K_Your Unarmed Combat skill increases to level 8!f%hqg%hw\ _No target in view!g%h_ _g%hg%hMg%hg%hg%h,g%hBg%hg%heg%hjg%hNBg%hbg%hkg%hsBg%h~g%hV< ###[..  ......#  ##.....  g%h<#......  .......  .# #$.....  #.#### .#.....#########  #.##.. #.......@.......#--500.5 (21.0)g%h>=}.# ..###.#########.#  ...#.##.####.# #.#  ..... ......# ####.# ##.#..##......! ..##.# ..###.......# #.##.# #..#......# g%h>  #.##.# #.#.#.#.#.# #.##.# #.#.#...# # #.##.#g%hC]--1.5 (22g%hvGg%hwIO _Found an embroidered hat.h%hf> 4h%hA h%hDF h%hQ 9 ###[.. ......## ##.....###.......##..? .# #$......  #.#### ..#.....# #.##.. #.......#0.0)  ##.##.# ..###.#.#h%hS  ...#.##.####.# #.# ..... ......# ####.##.#..##......! ..##.# <..###.# #.##.# ##..#......# #.##.#  #.#.#.#.#.# #.##.#  #.#.#...# # #.##.#h%h^ A2.5 (1h%h^ h%ha W _Found a scroll of enchant weapon.i%hi%hi%hWi%hi%hi%h,i%hzi%hi%hai%h}i%h>i%hi%h/i%hi%h i%h i%hc i%h i%hi%h_i%hi%hi%hKi%hi%hDi%hN _You now have 328 gold pieces (gained 14).i%h&i%hi%h"i%hq$i%h&i%hd'i%h(i%h*i%h,i%hv-i%h.i%h0i%h7,i%h+:i%h=i%hA,i%hLDi%h3Hi%hUK,i%hMi%hEQi%heT,i%hVi%hb###.......###.##.........?....# ## #.......##.####...#.....##########.##...#...............###.##.#...###.#########.#..#.##.####.# #.# ............#.# ####.#..#.@......##.# i%hd$)<..###.......#.##.# ###..#......#. #.##.##.#.#.#.#.#. #.##.#  #.#.#...# # #.##.#  #.#.#..##.# #####.##.##.#.#.....# #........# .........####.# #.###.#### ###...........# #.# #.#i%hll0153.0)i%hm,6.5 (14i%hvri%hbtZ _x - a fuming yellow potionj%h4j%hj%h,j%h?j%hAj%hAj%hBj%h_Cj%hDj%hXj%hYj%hg[j%hbj%hj%hj%hԿj%hPj%hij%hj%h5j%hj%hj%h6j%hj%h~j%hj%hj%h=j%hj%hj%hrj%h"j%huj%hj%hj%hj%hj%hfj%hj%hqj%h j%hh j%h*## j%he j%h*.# j%he j%h+#.# j%h` j%h#.######j%h j%hU###j%h"[......j%hQ j%hcl#.%@..........##j%h j%h_'#.j%h.#.....##j%h^ j%hZ# ###.......###.j%h\ j%h4#.........?...j%h` j%hJ.# ##.#....j%h\ ...##j%h j%hZ+#.####...#...j%h..#####j%hR j%h8#.##...#............ j%hWk ### ##.##.#...#j%h##.#######j%hY j%hD... ...#.##.j%hV####.#j%hj%hj%h* ##j%h* .#j%h+ #.#j%h0 #.######j%h j%h-#[......j%h> #.j%h #.....##j%h> #.j%h.#.....##j%hp #. ###.......###j%hW#. #.........?j%h #j%hm.# ##.#.......##j%h.  #.####...#..... #.##...#.. ### ##.##.#...###.  ... ...#.##.####.#j%h &37.5 (21j%hj%h%8.5 (22j%hj%h( j%hj%h=_You see here the quill talisman of Eternity {rF+ Str+3 Dex+3}.l%hڞl%h19.5 (1.0)l%hl%h<| _y - the quill talisman of Eternity {rF+ Str+3 Dex+3}m%h{]]  You can't wear anything.m%h1^m%ham%he. _n%hx 4n%h3n%h7F _Unknown command.n%h7 (n%h Evoke which item? Wands  o - a wand of iceblast (3)t - a wand of flame (22)  v - a wand of quicksilver (13) Baublesc - 5 flux baubles Talismansa - a quill talisman (active)  i - a maw talisman  y - the quill talisman of Eternity {rF+ Str+3 Dex+3} [!] read|quaff|evoke[?] describe selectedo%hYo%h_^o%hbconfidenceinterval the Gouger Felid of Trog ****..Health: 47/47 ========================##Magic: 10/10 ========================.#AC: 2Str: 17#.#EV: 24Int: 12#.###### SH: 0Dex: 15###########[...... XL:  9 Next:  4% Place: Dungeon:7#.@...........##Noise: ---------  Time: 8539.5 (0.0)#.########.....##-) Teeth and clawso%hsc#. ###.......### Nothing quivered#. #.........?.. Quill #.# ##.#.......###.####...#.....#####.##...#...........### ##.##.#...###.######... ...#.##.####.# _You now have 328 gold pieces (gained 14). _x - a fuming yellow potion _You see here the quill talisman of Eternity {rF+ Str+3 Dex+3}. _y - the quill talisman of Eternity {rF+ Str+3 Dex+3} _You can't wear anything. _Unknown command.o%hgo%hLh340.5 (1 _o%hko%htW1.5 (2o%hvA2.5 (3o%hyo%h|A3.5 (4o%ho%h} 2058 _You begin transforming. You continue transforming. x3o%ho%ho%h@ _You feel stronger. You feel agile.o%ho%h Drop what?25/52 slots (_ for help) Jewellery (select all with "=)  h - a +5 ring of evasion (worn)  j - a +4 ring of slaying (worn)k - a ring of protection from cold  w - a +6 ring of intelligence Wands (select all with /)o - a wand of iceblast (3)  t - a wand of flame (22)  v - a wand of quicksilver (13) Scrolls (select all with ?)  b - a scroll of blinking  l - a scroll of vulnerability  m - 2 scrolls of teleportation  n - 2 scrolls of torment  q - a scroll of amnesias - 6 scrolls of identify  u - a scroll of immolation Potions (select all with !)  d - 3 potions of heal wounds  e - 5 potions of curingf - a potion of cancellation [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]q%hqb  b - a scroll of blinking  l - a scroll of vulnerability  m - 2 scrolls of teleportation  n - 2 scrolls of torment  q - a scroll of amnesia  s - 6 scrolls of identify  u - a scroll of immolation Potions (select all with !)  d - 3 potions of heal wounds q%hc e - 5 potions of curing  f - a potion of cancellationg - 2 potions of lignification  p - 2 potions of mutation  r - a potion of haste  x - a fuming yellow potion Baubles  c - 5 flux baubles Talismans%  a - a quill talisman  i - a maw talisman  y - the quill talisman of Eternity (active) {rF+ Str+3 Dex+3}botr%h& (1 turn)  s - 6 scrolls of identify  a + a quill talisman[Enter] accept (1 chosen)r%hY4 r%hI confidenceinterval the Gouger Felid of Trog ****..Health: 47/47 ========================##r%hKJ JMagic: 10/10 ========================.#AC: 2Str: 20#.#EV: 25Int: 12r%hL #.###### SH: 0Dex: 18###########[...... XL:  9 Next:  4% Place: Dungeon:7#.@...........##Noise: ---------  Time: 8543.5 (0.0)#.########.....##-) Teeth and claws#. ###.......### Nothing quivered#. #.........?.. Quill #.# ##.#.......###.####...#.....#####.##...#...........### ##.##.#...###.######... ...#.##.####.# _You see here the quill talisman of Eternity {rF+ Str+3 Dex+3}. _y - the quill talisman of Eternity {rF+ Str+3 Dex+3} _You can't wear anything. _Unknown command. _You begin transforming. You continue transforming. x3 _You feel stronger. r%hCM Y[32mYou feel agile.4.5 (1r%h V r%hZ 0 _You drop a quill talisman.s%hcps%hy  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   6.0   0               b * Unarmed Combat   8.0   9.0   0   e - Evocations   0.0   0.8  +1       f - Shapeshifting   5.0   8.5  -2           c - Dodging   7.0   4.8  +3    %h{}9;49m   d - Stealth   5.0   3.0  +4                                                                             %h40m         The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsu%h> f + Shapeshifting 5.0v%h4TargetTarget--  9.0  --  --  --  --  a-z] set[-] clear selected targetcost|targetsv%h<[?25h[?0c0 w%h> [?25l[?1c6.0 current training targets, if any.=] set aall targetsx%h4rain rain   66%   34%     percentage of incoming experience used to train each skill is in brown. trainingtargetsy%h&y%hl/y%h9 confidenceinterval the Gouger Felid of Trog ****..Health: 47/47 ========================##Magic: 10/10 ========================.#AC: 2Str: 20#.#EV: 25Int: 12#.###### SH: 0Dex: 18###########[...... XL:  9 Next:  4% Place: Dungeon:7#.@...........##y%h:)Noise: ---------  Time: 8544.5 (0.0)#.########.....##-) Teeth and claws#. ###.......### Nothing quivered#. #.........?.. Quill #.# ##.#.......###.####...#.....#####.##...#...........### ##.##.#...###.######... ...#.##.####.# _y - the quill talisman of Eternity {rF+ Str+3 Dex+3} _You can't wear anything. _Unknown command. _You begin transforming. You continue transforming. x3 _You feel stronger. You feel agile. _You drop a quill talisman.y%h#B4y%hFy%hHy%h 4y%h \ _Unknown command.z%h] g _You drop a quill talisman. _ You are covered in sharp quills. Your movement speed is average.  Your attack delay is about 0.8.  Your damage rating with unarmed combat is about 21 (Base [5 + 8 (UC)] x 125%  (Str) x 108% (Fight) + 4 (Slay)).z%hc z%h4g f _Your base attributes are Str 17, Int 12, Dex 15.{%h 4{%he {%h F _Unknown command.{%h 4{%h {%h F _Unknown command.|%h|%h4|%h|%h|%h\% _|%h7|%h|%hX|%hCX|%hH###########[......#.%...........###.########.....###.# ###.......###.# #.........?.#.# ##.#.......###.####...#.....### #.##...#....### ##@##.#...###.#####51.5 (7...<.......#.##.####.# ...####............##.####.####.#..##...............)<..###.......#######.####.###..#......#.## #.#.#.#.#.#.# #.#.#...#.#.# #.#.#..##.#.# #### |%h|%h+2.5 (8|%h$|%h9 _Found a stone staircase leading up.|%h |%h] B|%he |%h% |%h |%h |%hJ |%h |%h  #.%..... #.########.... #.# ###..... #.# #....... #.# ##.#.... #.####...#.... #.##...#......###########.##.#...###.# .....<.@.....#.##.####.|%h <5.5 (3 .......####............#####.####.#..##....... ......)<..###### .####.###..#......#.# #. #.#.#.#.#.#.# #) #.#.#...#.#.# #.#.#..##.#.#>###.#.#.....#.#|%h- |%h +6.5 (4|%h |%h6 Q _Found a glowing long sword.}%h4}%hS}%h}%h X}%h ,}%h}%hj}%h,}%hV}%h! }%hL& #.# # #.# ##.# #.## #.##...#############.##. ......<.......#.##.###..........####.........####.####.#..##......@..)<..###.......9.5 (3}%h&>....####.###..##.. #.# #.#.#.#.#.#. #)# #.#.#...#.#. #.# #.#.#..##.#.}%h/' #>###.#.#.....#.  #..........####.  #####...........  ###.##.#####}%h'E }%h,B60.5 (4}%h_1}%h3; _Found a stone staircase leading down.}%hJ}%h}%hX}%h,}%ho}%h}%h}%h}%h}%hE}%h,}%h}%h(}%h,}%hp}%h7}%h[ ,}%h}%h }%h",}%h$}%h%}%h',}%h5(}%h)}%h+,}%h5,}%hi-}%h/}%h/}%h/}%h4}%h6,}%h6}%h@8}%h9,}%hb:}%h;}%h<}%hm=}%h=}%h?~%hG #.# ... #.####.. #.##.#.#.##############.##~%hwf ............<.......~%h_ ..............####...~%hQ#####......####.####.#~%hCpF...............)<..###~%h ###@....####.###..#~%hY ~%h#....## #.# #.#.#~%h #.#.## #)# #.#.#~%ho #...# #.# #.#.##.### #>###.#.##.# #........ F   bullfrog (asleep)#.# #####....~%h)#.# ###.##.# #.#~%h"-~%hu7U73.5 (13.0)4.5 (14~%h7>~%hB _A bullfrog comes into view. _There is a stone staircase leading down here.~%hO"  #.# ... #. ...# #. ##..# #.#.#.############## <.... ........####.#.#####......####.####.~%he# #.F....@..........)<..##########>....####.###. #....## #.# #.#. #.#.## #)# #.#. #...# #.# #.#. #.### #>###.# #.# #... #.######... #.####.~%h- ~%h- 85.0) _~%h4 ~%h[7 ~%hNc #. ... #. ...# #. ##..# #. .#.#.#. ....< ....#### #.#####......####.####. #.F.)<.. ~%hO#>....####.###.. #....## #.# #.# #.#.## #)# #.# #...# #.# #.# #.### #>###.# #.# # #.# ##### #.# ###~%hRX~%hY&6~%hN_~%hJb%h # ... # ...# # ##..# # .#.#.### ......< .....#### #.#####......####.#### #.F.)<.. #>....####.### #....## #.# #. #.#.## #)# #. #...# #.# #.%hoz #.### #>###. #.# # #.# ##### #.# %h%h?&7%h%hl%h_} ...  ...#  ##..#  .#.#.#### ............< ...... #.#####......####. #.F.)< %h#>....####.### #....## #.# # #.#.## #)# # #...# #.# # #.### #>### #.# # #.# ##### #.# %h %h &8%h%h%h  ... ...# ##..# .#.#.## ......<.. ....... #.#####......####. #.F.)< #>....####. #....## #.# %h #.#.## #)#  #...# #.# #.### #> #.# # #.#  #.#%h'  FFThe bullfrog gives a loud, deep croak!  The bullfrog is struck by your quills. The bullfrog closely misses you.%h(E====9%h/%ho3N _The bullfrog misses you.%h  You claw the bullfrog! You bite the bullfrog.  The bullfrog is severely wounded.%h 0----=---80.4 (0.9%h %h, S _The bullfrog is struck by your quills. The bullfrog hits you!%h.y  You claw the bullfrog!  You kill the bullfrog!%hQ^E†%h----8---1.3 _Trog accepts your kill.%h@w _No target in view!%h J%hkH _No target in view!%h 1 _2=3=4=%hq 5=%hX 6=%h %h n%h+ %h% %hg %h; %h9 7%h 0==%h %hI %h  %hc _HP restored.  You see here a bullfrog corpse. _%ho %hR %h %h %h %h %h %hp %h I=%h %h\ ,%h %h %h %h ,.. # .# #.###. ... .... ...#  ... ##..#  %h #.#.#.#.####%h ' #%h 3##..........%h  #!@......-%h 611.3 (30.%h[ 0)%h2 c #.####.#####......%h  o#. #.†...........%hn #. ########>....##. #....###. #.#.###. #...#(. #.### #.#%h+ %h, %h. -%hr/ %2.3 (31%hA [ _Found 7 stones.%h_ .. # .. .# #.###. ... .... ...# ... ##..# #.#.#.#. ######.## #@.... #.####.#####...... #.# #.† #.# #>....%h_1 #.# #.... #.# #.#.## #.# #...# (.# #.###  #.#%he\3.3 (1.0)4.3 (2%hWh%hjU _a - 2 coppery potions%h 4%h %h %h %h %h ,%hŪ %hM %h B%h %hб ,%hX %h> %h %h %h %h %h B%h %h) m## .# ##. .# ###.. ># .... .# #.. .###### #.###....... #...@....# 21.3 (7#...###..# ##.#.#.#.##################.##............<#......................##.####.#####......####.# #.†...............)<#.# ########>....####.###.#%h J#....## #.#%hA A2.3 (8%h Q _Found a stone staircase leading down.%hj 4%h %h %h5) %h* %h, %hU/ ,%h70 %h1 %h3 ,%h4 %h|5 %hu7 ,%h8 %hL: %hw; %h< %h< %h= %h? ,%hW@ %hPB %hxH 0 ####### #.< ..#  ##.###.# #####.@.##>#9.3 (7............######...##.  ##.###........  %hDI p#........#### #...###..# ##.#.#.#.#########  ######.##............<  #..................... %hL %hO ,30.3 (8%h3Q %hS 9 _Found a stone staircase leading up.%hh\%hbRead which item? Scrolls  b - a scroll of blinking  l - a scroll of vulnerability  m - 2 scrolls of teleportation  n - 2 scrolls of torment  q - a scroll of amnesias - 6 scrolls of identify %hwe u - a scroll of immolation [!] read|quaff|evoke[?] describe selected%hw%h%hcconfidenceinterval the Gouger Felid of Trog ****..Health: 47/47 ========================Magic: 10/10 ========================AC: 2Str: 20#######EV: 25Int: 12#.< ..#SH: 0Dex: 18##.###.#XL:  9 Next:  8% Place: Dungeon:7#####.@.##>#%h:Noise: ---------  Time: 8630.3 (0.0)............#-) Teeth and claws######...##.#######Nothing quivered##.###........Quill #........#####...###..###.#.#.#.######### ######.##............< #.....................  _HP restored. _You see here a bullfrog corpse. _Found 7 stones. _a - 2 coppery potions _Found a stone staircase leading down. _Found a stone staircase leading up.%h&%hIdentify which item? (\ to view known items) Potions (select first with !)  a - 2 coppery potions  x - a fuming yellow potion[?] describe selected%h. %h3Econfidenceinterval the Gouger Felid of Trog ****..Health: 47/47 ========================Magic: 10/10 ========================AC: 2Str: 20#######EV: 25Int: 12%h4&#.< ..#SH: 0Dex: 18##.###.#XL:  9 Next:  8% Place: Dungeon:7#####.@.##>#Noise: ---------  Time: 8630.3 (0.0)............#-) Teeth and claws######...##.#######Nothing quivered##.###........Quill #........#####...###..###.#.#.#.######### ######.##............< #.....................  _HP restored. _You see here a bullfrog corpse. _Found 7 stones. _a - 2 coppery potions _Found a stone staircase leading down. _Found a stone staircase leading up.%h>]  As you read the scroll of identify, it crumbles to dust.%h?+1.3 (1%hA%hxCQ _a - 2 potions of attraction%hMb %hf Read which item? Scrolls  b - a scroll of blinking  l - a scroll of vulnerability  m - 2 scrolls of teleportation  n - 2 scrolls of torment  q - a scroll of amnesias - 5 scrolls of identify %hf  u - a scroll of immolation [!] read|quaff|evoke[?] describe selected%hZ %h[ %hA_ %hb confidenceinterval the Gouger Felid of Trog ****..Health: 47/47 ========================%huc Magic: 10/10 ========================AC: 2Str: 20#######EV: 25Int: 12#.< ..#SH: 0Dex: 18##.###.#XL:  9 Next:  8% Place: Dungeon:7#####.@.##>#Noise: ---------  Time: 8631.3 (0.0)............#%he -) Teeth and claws######...##.#######Nothing quivered##.###........Quill #........#####...###..###.#.#.#.######### ######.##............< #.....................  _Found 7 stones. _a - 2 coppery potions _Found a stone staircase leading down. _Found a stone staircase leading up.  As you read the scroll of identify, it crumbles to dust. _a - 2 potions of attraction%h-f %hg Identify which item? (\ to view known items) Potions (select first with !) %hh  x - a fuming yellow potion[?] describe selected%h&%h!%hconfidenceinterval the Gouger Felid of Trog ****..Health: 47/47 ========================Magic: 10/10 ========================AC: 2Str: 20#######EV: 25Int: 12#.< ..#SH: 0Dex: 18##.###.#XL:  9 Next:  8% Place: Dungeon:7#####.@.##>#Noise: ---------  Time: 8631.3 (0.0)............#-) Teeth and claws######...##.#######%hNothing quivered##.###........Quill #........#####...###..###.#.#.#.######### ######.##............< #.....................  _Found 7 stones. _a - 2 coppery potions _Found a stone staircase leading down. _Found a stone staircase leading up.  As you read the scroll of identify, it crumbles to dust. _a - 2 potions of attraction%h  As you read the scroll of identify, it crumbles to dust.2.3 (1%h%h. _x - a potion of ambrosia%h4%h%h%hB%hNn%h ,%h%hP,%h%h%h%h%h%h~,%h%hF,%hi%h%h%h,%h,%h%h%hl%h,%h%h`%h,%hB%h%hE%h%h+%hI%h%hO%h%h %h %hp %h %h %h %h %h{ ,%ho ,%h %h %h %h B%h  %h ,%h %h %h B%h> %h %h %hs %hS ,%h X%h ,%h %hh %h!! ,%h$ X%ha' B%h( %h5 %hC7 B%h8 %h9 %h> %h  #.# #.##.  #.# ##.##.  #.# #(.##.  #.# #.##.  ##.# #.##.  ##..# #.# #.  #...# #.# #. %h(  #+++#.#.###.# #.  ....⌠...@...# #.  #.#.#'''#.### #.  ...#.#y#.#  ##. # ..#.#  ## ####.#   #.# y   killer bee (asleep)   ...      #.. 77.3 (45.0)  You open the gate.8.3 (46 _A killer bee comes into view. _Found 17 gold pieces.%h  #.# ##.# #   #.# #(.# #   #.# # #  #.# #.# #  #..# #.# #   #...# #.# #  #+++#.#.###.# #   ....⌠.......# #   #.#.#''@#.### #   ...#.#y#.#   ##. # ..#.#   ## ####.#   #.#   ...   #.#   #..  %hN9.3 (1.0) _%h&%h Q _There is an open gate here.%h [  You pounce on the unaware helpless killer bee!  %hg _You eviscerate the killer bee!!!  You kill the killer bee!%h D$%h  71080.2 (0.9%h! %h% W _Trog accepts your kill.%hv  (.# ###..#+++#.#.##....⌠.......##.#.#'''#.### ...#.#@#.#  ##. #y.. ## ####%h4x Quill y   killer bee (asleep)  %h l  A killer bee comes into view.%h` -1.2 (1.0%hŒ %h _Found a scroll of identify.  Things that are here: _17 gold pieces; a killer bee corpse%h  #.# #  ##.# #.#  ##..# #.#   #...# #.#  #+++#.#.###.#   ....⌠.......#   #.#.#'''#.###   ...#.#$#.#   ##. #y@.#.#  ## #####.#  #.#  ...  #.#  #..   %h%hI-2 _%hf%hZ%h\ &  %h ] ]The helpless killer bee fails to defend itself.  You eviscerate the killer bee!!!  %hP] 8You kill the killer bee!%hc C?%hx 523.0 (0.8%h{ %h} W _Trog accepts your kill.%h>  #.# #.#  ##.# #.#  ##..# #.#  #...# #.#  #+++#.#.###.#  ....⌠.......# %h? #.#.#'''#.###  ...#.#$#.#  ##. #@..#.#  ## #####.#%hf?  #.#  ...   #.#  %h?W #..   %hEC4.0 (1.0%hH%hPt  s - 5 scrolls of identify (gained 1)5.0 (2%hQ%hTW _You see here a killer bee corpse.%h3T  #.# #.#  ##.# #.#  ##..# #.#  #...# #.#  #+++#.#.###.#  %hU ....⌠.......#  #.#.#'''#.###  ...#.#$#.#  ##. #†@.#.#  ## #####.#  #.#  ... %hV !   %h^ %h^ +6.0 (1%h6d %h&g %hh^L #.# #(# #.# #.# # ##.# #.# # ##..# #.# %h_>#  #...# #.# # #+++#.#.###.# # ....⌠.......# # %hn`Z#.#.#'''#.#### ...#.#@#.#  ##. #†..#.#  %ha## #####.#  #.#  ... #.# #..%hd%  %hlR7%h֚  You now have 345 gold pieces (gained 17).8.0 (2 _You see here a killer bee corpse.%h   #.# ##.#   #.# #(.#   #.# #.#  %h  ##.# #.#   ##..# #.#   #...# #.#  ##+++#.#.###.#  .....⌠.......#  #.#.#'@'#.### %hS  ...#.#†#.# . #†..#.# %h ## #####.#  #.# %hk h ...  #.# %h& (#.. %h %h: +9.0 (1%h %h Q _There is an open gate here.%hxt  #.# #.#  #.# ##.#  #.# #(.#  #.# #.#  ##.# #.#  ##..# #.#  #...# #.#  ###+++#.#.###.#  #.....⌠@......#  ###.#.#'''#.### %hz ...#.#†#.# ##. #†..#.# ## ####.#  #.#  ...  #.# #..%hP%h@.90 _%h%h%hF   #.# #.#  #.# ##.#  #.# #(.#  #.# #.#  ##.# #.#  ##..# #.#  #...# #.#  ###+++#.#.###.#  #......#  ###.#.#'''#.###  ...#.#†#.#  ##..#†..#.#  ##.#####.# #. #.# #[ ... ## #.#   #..%h4 <1%hA %hg _Found a buckler. _There is a flower patch here.%h;K#### yy#y#y'''yyyy 4 killer bees (asleep)%hU  You open the gate.  4 killer bees come into view.%h W%h*X%hX%huY%h.Z%h c!y?#yyyyyyy%hcE====2%hj%h*op _The killer bee buzzes angrily. x4 _Found four items.%hKr) #.# #.#  #.# #.#  #.# ##.#  #.# #(  #.# #.#  %hdt### ##.# #.#  # !y##..# #.#  #?#y#...# #.#  ###''y#@#.###.#  #....y⌠.......#  ###.#.#'''#.### ...#.#†#.#  ##..#†...# ##.#####.#    killer bee #. #.# #[ ... %huS## #.#%hv%h 'yy 2 killer beesThe killer bee attacks as it pursues you!  The killer bee is struck by your quills.2---=---3%h%h k _The killer bee stings you. The killer bee misses you.%h #.# #.# ####### #.# #.#  #.# #.#  #.# ##.#  %h#.# #(  #.# #.#  ## ##.# #.#  # !y##..# #.#  #?#y#.@.# #.#  ###'''#.#.###.# %h #....yy.......#  ###.#.#'''#.### ...#.#†#.# ##..#†..#.#  ##.#####.# #. #.# #[ ...%h%h%h%h,%h%hC%h{yyyy 4 killer bees%h53-------4%h%h%hg^ #####.# #.# #.†..... #.# #.# ######## %hj#.# #.# # #.# #.# # #.# ##.# # #.# #(#  #.# #.# # ## ##.# #.# # # !y##.@# #.# #%hmx #?#y#y..# #.# # ###'''#.#.###.# # #....yyy......# # ###.#.#'''#.#### ...#.#†#.#  ##..#†..#.# ##.#####.# #. #.#%hsX%hv%hv%hw%hŇy.y.y.y%h.=5%hʏ%hX _The killer bee closely misses you.%hdu....###.#########.†.....####### %h v#(.#  ### ##%hvv !y## #?#y#.y.# ##'''#.#.###%hv......y.y.....###.#.#'''#.#### ...#.#†%h# %h% %hB2 f #.#######.##.... confidenceinterval the Gouger  #.##### #............ Felid of Trog ****..  %h4 #.....# #.####.#####. Health: 36/47 ==================------  #####.# #.# #.†..... Magic: 10/10 ========================  #.# #.# ######## AC: 2Str: 20  #.# #.## EV: 25Int: 12  #.# #.## SH: 0Dex: 18  #.# ##.## XL:  9 Next: 12% Place: Dungeon:7  #@# #(.## Noise: =--------  Time: 8698.9 (0.0)  #y# #.## -) Teeth and claws  ### ##y# [%h'5 40m#.## Nothing quivered  # !y##yy# #.## Quill  #?#y#...# #.##   ###'''#.#.###.## yyyy 4 killer bees   #.....⌠.......##   ###.#.#'''#.####  ...#.#†#.# _The killer bee misses you.The killer bee attacks as it pursues you! _The killer bee completely misses you. The killer bee stings you!  You miss the killer bee.The killer bee is moderately wounded. _The killer bee misses you. The killer bee completely misses you.%h3H  #.#  #.#####  #.....#  #####.# #.# #.† %hH #.# #.#  #.# #.#  #.# #.#  #.# ##.#  #@# #(.#  #y# #.#  ### ##y# #.#  # !y##yy# #.#  #?#y#...# #.#  %hK K.#.###.#  .......#  #'''#.###  †#.# A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! The killer bee misses you.The killer bee is struck by your quills.54/709.9 (1Berserk Quill %hU %hY [ _The killer bee completely misses you.%h+ %h~,  %h,"You mangle the killer bee!!  %hm-"You kill the killer bee!%h-%h/%h9%h:.%h:- 3%hb; %h;%h>_%h_4%h`=%h|700.5 (0.6 _Trog accepts your kill.%h$  You claw the killer bee! Your bite misses the killer bee.  The killer bee is almost dead.The killer bee is struck by your quills.  You kill the killer bee!†y. 2%h>b571.1%hMW _Trog accepts your kill.%h^#### #............# #.####.######### #.†.... #######%h #(.# ### ##y# !y##.?#y#...###'''#.#.##%h-.....⌠......##.#.#'''#.## ...#.#†#.#  ##..#†..%h.%h.3-8 (0.7%hM6%h: _The killer bee completely misses you. x2 _You see here a killer bee corpse.%hQ  You mangle the killer bee!!  You kill the killer bee!%h%h|.   killer bee%h/ =9=2.4 (0.6%h~8 %hC _Trog accepts your kill.-3.0%hG %h I _You barely miss the killer bee. The killer bee barely misses you.%hʴ  You claw the killer bee!  The killer bee is almost dead.%h .=6%h %hI P _The killer bee misses you.%hC  You barely miss the killer bee.The killer bee is almost dead.The killer bee is struck by your quills.%h|E d6=-4.2%h,O %hR P _The killer bee misses you.%h  You mangle the killer bee!!  You kill the killer bee!%hi h†%hs' =21-9 (0.7Berserk  _Trog accepts your kill.%hfJ %hJ %hV %hY H _No target in view!%h 4%h %h H _No target in view!%h 4%h  %h H _No target in view!%h 4%h8 %h H _No target in view!%h" 4%h' %hj) H _No target in view!%h 4%h %h> C _No target in view!%h%hJ%h!%ho$%h4%hӝ%h%h%h(Q%hiQ%h4%h?%h%hT4%h\%hx^%h%h%h%h%h,%h&-%h5.6 _You start resting.-6.2 (1.3%h _You feel a strong urge to attack something.%hi4%h%h   #.....#  #####.# #.# #.† #.# #.# %hW #.# #.#  #.# #.#  #.# ##.#  #.# #(.#  #@# #.#  ### ##†# #.#  # !y##..# #.#  #?#y#...# #.#  #.#.###.#  ⌠.......#  ###.#.#'''#.###  ...#.#†# ##..#†%hh 0.0  You start resting.You are no longer berserk.%h38/479 (0.7Slow -Berserk Quill %h%h& _You are exhausted. You feel yourself slow down.%h %h^ %h: %h ~9%h %ht ,%h %hg ,%h  %h! %h M40=%h! %h% ,%ho( %hb, l1=%h&2 %h 3 ,%h5 %h7 ,%hi9 %h? b2=%h@ %h%B ,%h%D %hE l3=%hyG %hFI ,%hJ %hP %hU j 26.4 (19.5) _You start resting.%hAV 77.9 (21.0%hZ %hd\ [ _You feel yourself speed up.%hQM4%h$O%h"[4=%h\%h`,%hhc%hg,%h5j%h&n%hnV5=%hyr%hw8%h&{%hmr _You recover from your berserk rage.%hҀ%hi%hb6=%h %h!,%hl%h,%h%hɎ,%hߐ%hԒ%hWi7==%hn%h}1 _HP restored.%hJ%h\  Things that are here:  a killer bee corpse; a killer bee corpse%h>%h _%h$%h%h,%h%hJ%hwP=%hc%hѲ%hm,%h%hB  There is a flower patch here.%h%h _%hO%h@  There is an open gate here.%hK%h _%h{%hk@  There is an open gate here.%h%he _%hF%h%h   #.# #.# ##  #.# #.#   #.# #.#   #.# ##.#   #.# #(.#  %h #†# #.#  ######†# #.#  !?##..# #.#  [#...# #.#   ###'''#.#.###.#   #.....⌠.......#   ###.#.#''y#.###   #...#.#†#.#  ##..#†..#.# y   hornet (wandering)  #.#####.#  #.#  #[. ...s - 6 scrolls of identify (gained 1)%hX408.9 (21%hp%hY _A hornet comes into view.%hP #.# #.#  #.# #.#  #.# #.#  #.# ##.#  #.# #(.#  #†# #.#  #######†# #.#  #.!?##..# #.#  #@#[#...# #.#  ###'''#.  #.....⌠..  ###.#.#''y#.### %hQ #...#.#†#.#  ##..#†..#.#  ##.#  #.# #.#  #[. ... %h 7 #.# #.#  #.# #.#  #.# #.# %h|  #.# ##.#  #.# #(.#  #†# #.#  #######†# #.#  #.!?##..# #.#  #@#[#...# #.#  ###'''#.  #.....⌠..%h   ###.#.#''y#.###  #...#.#†# ##..#†..#.#  ##.# #.#  #[. %h5 4%h %hf ] _A hornet is nearby!%h5  #.# #.#  #.# #.#  #.# ##.#  #.# #(.#  #†# #.#  %h7 *#######†# #.#  #.!?##..# #.#  #.#[#...# #.#  ###'@'#.#.###.#  #.....⌠.......#  ###.#.#''y#.###  #...#.#†#.#  ##..#†..#.# ##.#####.#  .# #.# #[. ... ## #.#%h9 %hB M'y%hE 89.9 (1.0) _%hO %hS Q _There is an open gate here.%h#%hEvoke which item? Wands  o - a wand of iceblast (3)t - a wand of flame (22)  v - a wand of quicksilver (13) Baublesc - 5 flux baubles Talismansi - a maw talisman  y - the quill talisman of Eternity (active) {rF+ Str+3 Dex+3} %h[!] read|quaff|evoke[?] describe selected%h4%h>%h6I #.# #.#confidenceinterval the Gouger  #.# #.#Felid of Trog ****.. #.# ##.#Health: 47/47 ======================== #.# #(.#Magic: 10/10 ========================%hI #†# #.#AC: 2Str: 20 #######†# #.#EV: 25Int: 12 %h5Ji#.!?##..# #.#SH: 0Dex: 18 #.#[#...# #.#%hJ2XL:  9 Next: 21% Place: Dungeon:7  ###'@'#.#.###.#Noise: ---------  Time: 8749.9 (0.0)  #.....⌠.......#%h*K-) Teeth and claws  ###.#.#'''#.###Nothing quivered #...#.#y#.#%hKQuill  ##..#†..#.# ##.#####.#%hLy   hornet (wandering) #.# #.# #[. ... ## #.# _There is an open gate here. %hNO _There is an open gate here.  s - 6 scrolls of identify (gained 1) _A hornet comes into view. _A hornet is nearby! _There is an open gate here.%ho #.# #.#  confidenceinterval the Gouger  #.# #.#  Felid of Trog ****.. #.# ##.#  Health: 47/47 ========================%hXp #.# #(.#  Magic: 10/10 ======================== #†# #.#  AC: 2Str: 20 #######†# #.#  EV: 25Int: 12 #.!?##..# #.#  SH: 0%hpHDex: 18 #.#[#...# #.#  XL:  9 Next: 21% Place: Dungeon:7 ###'@'#.#.###.#  Noise: ---------  Time: 8749.9 (0.0) %h-q#....**.......#  -) Teeth and claws ###.#.#**'#.###  Nothing quivered #...#.#y#.#  Quill  ##..#†..#.# %hqw ##.#####.#  y   hornet (wandering) #.# #.#  #[. ...  %hrx## #.# _A hornet comes into view. _A hornet is nearby! _There is an open gate here.  Aiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight line%hlrWAim: a hornet (wandering, hasn't noticed you, 57% to hit)%h  #.# #.#confidenceinterval the Gouger  #.# #.#%h Felid of Trog ****.. #.# ##.#Health: 47/47 ======================== #.# #(.#Magic: 10/10 ========================%hn  #†# #.#AC: 2Str: 20 %h #######†# #.#EV: 25Int: 12 %ha #.!?##..# #.#SH: 0Dex: 18%h  #.#[#...# #.#XL:  9 Next: 21% Place: Dungeon:7 %hU  ###'@'#.#.###.#Noise: ---------  Time: 8749.9 (0.0)  #....**.......#%h A-) Teeth and claws  ###.#.#**'#.###Nothing quivered%h@  #...#.#*#.#Quill  %h ##..#†..#.# ##.#####.#%h y   hornet %h~ #.# #.# #[. ... %h ## #.# _There is an open gate here.  Aiming: Quicksilver Bolt%hT Press: ? - help, Shift-Dir - straight lineAim: a hornet (wandering, hasn't noticed you, 57% to hit)  The bolt of dispelling energy hits the hornet!  The hornet is moderately wounded.%h %h| %h} %ho .⌠y''†===50.9 (1%h+   Aiming: Quicksilver Bolt  Press: ? - help, Shift-Dir - straight lineAim: a hornet (wandering, hasn't noticed you, 57% to hit)  The bolt of dispelling energy hits the hornet!  The hornet is moderately wounded. _The hornet buzzes angrily.%hE %hJI Evoke which item? Wands  o - a wand of iceblast (3)t - a wand of flame (22)  v - a wand of quicksilver (12) Baublesc - 5 flux baubles Talismansi - a maw talisman %hI = y - the quill talisman of Eternity (active) {rF+ Str+3 Dex+3} [!] read|quaff|evoke[?] describe selected%h%h%h> #.# #.#confidenceinterval the Gouger  %h,#.# #.#Felid of Trog ****.. #.# ##.#Health: 47/47 ======================== %hc#.# #(.#Magic: 10/10 ======================== #†# #.#AC: 2Str: 20%h #######†# #.#EV: 25Int: 12 %hd#.!?##..# #.#SH: 0Dex: 18 #.#[#...# #.#%h`XL:  9 Next: 21% Place: Dungeon:7  ###'@'#.#.###.#Noise: ===------  Time: 8750.9 (0.0) %h #.....⌠y......#-) Teeth and claws  ###.#.#'''#.###Nothing quivered %h4-#...#.#†#.#Quill  ##..#†..#.# %h*##.#####.#y   hornet #.# #.# %h,#[. ... ## #.#Aiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight lineAim: a hornet (wandering, hasn't noticed you, 57% to hit)  The bolt of dispelling energy hits the hornet!  The hornet is moderately wounded. _The hornet buzzes angrily.%hY #.# #.#  confidenceinterval the Gouger  #.# #.#  Felid of Trog ****.. #.# ##.#  Health: 47/47 ======================== #.# #(.#  Magic: 10/10 ========================%hG@ #†# #.#  AC: 2Str: 20 #######†# #.#  EV: 25Int: 12 #.!?##..# #.#  SH: 0Dex: 18 %h #.#[#...# #.#  XL:  9 Next: 21% Place: Dungeon:7 ###'@*#.#.###.#  Noise: ===------  Time: 8750.9 (0.0) #.....*y*.....#  -) Teeth and claws%h0 ###.#.#**'#.###  Nothing quivered #...#.#†#.#  Quill  ##..#†..#.# %h9 ##.#####.#  y   hornet #.# #.#  #[. ...  ## #.# %h>The bolt of dispelling energy hits the hornet!  The hornet is moderately wounded. _The hornet buzzes angrily.  Aiming: IceblastPress: ? - help, Shift-Dir - straight line%hjAim: a hornet (moderately wounded)%h #.# #.#confidenceinterval the Gouger  #.# #.#Felid of Trog ****.. #.# ##.#Health: 47/47 ======================== #.# #(.#Magic: 10/10 ======================== %hh#†# #.#AC: 2Str: 20 #######†# #.#EV: 25Int: 12 %h̝#.!?##..# #.#SH: 0Dex: 18 #.#[#...# #.#XL:  9 Next: 21% Place: Dungeon:7%h(  ###'@`#.#.###.#Noise: ===------  Time: 8750.9 (0.0)  #.....###.....#-) Teeth and claws%h  ###.#.###'#.###Nothing quivered #...#.#†#.#Quill %h@ ##..#†..#.# ##.#####.#%h-y   hornet #.# #.# #[. ... %h+## #.#The hornet is moderately wounded. _The hornet buzzes angrily.  Aiming: IceblastPress: ? - help, Shift-Dir - straight line%hAim: a hornet (moderately wounded)  The mass of ice explodes! The iceblast engulfs the hornet!%h4 %h %h a'y..''%h K=======1.9 (1%hN %h  _The hornet buzzes angrily.  Aiming: Iceblast  Press: ? - help, Shift-Dir - straight lineAim: a hornet (moderately wounded)  The mass of ice explodes! The iceblast engulfs the hornet! _The hornet is heavily wounded.%h %hץ Ny⌠%hg T=------2%h %hz W _The hornet completely misses you.%hI  You claw the hornet! You bite the hornet.  The hornet is almost dead.=-----3.7 (0.8%h%hny _The hornet is struck by your quills. The hornet closely misses you.%h  You completely miss the hornet. You bite the hornet.  You kill the hornet!%hG†%h:932-4.5%hA%hW _Trog accepts your kill.%h~Xg #.# #.#  #.# #.#  #.# ##.#  #.# #(.#  #†# #.#  #######†# #.#  #.!?##..# #.#  #.#[#...# #.#  ###''@#.#.###.#  #.....⌠.#  ###.#.#'''#.###  #...#.#†#.#  ##..#†..#.# ##.#####.# # # %h]%h]V--5.5 (1.0%hxr  There is an open gate here. _You see here a hornet corpse.%h5 M#### #.# #(.# #†######†!?## #.#@#...# ###''†#.#.###.....⌠.......###.#.#'''#.### #...#.#†#.#####[.%h) G-6 _%h %h2 w _You see here a +0 leather armour.%hTM####.†.#### #.# #(.# #†######†#.!@## #.#[#...# ###''†#.#.####.....⌠.......  ###.#.#'''#.###.#.###.#%h%h -7 _%hh%h~ _You see here a scroll of enchant weapon.%h<9  #####.# #.# #.†  #.# #.#   #.# #.#  #.# #.#  #.# ##.#  #.# #(.#  #†# #.#  #######†# #.#  #.@?##..# #.#  #.#[#...# #.#  ###''†#.#.###.#  #.....⌠.#  ###.#.#'''#.###  #...#.#†#.#  ##..#†..#.#  ##.#####.#  [17;1%hD6H #.# #.#8 _%h[A9.5 (2%ha%hBc[ _z - a glowing orange potion%hZ%h`Read which item? Scrolls  b - a scroll of blinking  l - a scroll of vulnerability  m - 2 scrolls of teleportation  n - 2 scrolls of torment  q - a scroll of amnesias - 6 scrolls of identify %h!b u - a scroll of immolation [!] read|quaff|evoke[?] describe selected%h %h& %hQ# 4 #####.# #.# #.† confidenceinterval the Gouger  #.# #.# ### Felid of Trog ****.. #.# #.#Health: 47/47 ======================== #.# #.#Magic: 10/10 ======================== #.# ##.#AC: 2Str: 20 #.# #(.#EV: 25Int: 12 #†# #.#SH: 0Dex: 18 #######†# #.#XL:  9 Next: 32% Place: Dungeon:7 #.@?##..# #.#Noise: ---------  Time: 8759.5 (0.0) %h' #.#[#...# #.#-) Teeth and claws  ###''†#.#.###.#Nothing quivered  #.....⌠.......#Quill   ###.#.#'''#.### #...#.#†#.# ##..#†..#.# ##.#####.# #.# #.# _Trog accepts your kill.There is an open gate here. _You see here a hornet corpse. _You see here a +0 leather armour. _You see here a scroll of enchant weapon. _z - a glowing orange potion%h' %h * eIdentify which item? (\ to view known items) Potions (select first with !)  z - a glowing orange potion[?] describe selected%h)%h2%h? #####.# #.# #.† confidenceinterval the Gouger  #.# #.# ### Felid of Trog ****.. #.# #.#Health: 47/47 ======================== #.# #.#Magic: 10/10 ======================== #.# ##.#AC: 2Str: 20 #.# #(.#EV: 25Int: 12 #†# #.#SH: 0Dex: 18 #######†# #.#XL:  9 Next: 32% Place: Dungeon:7 #.@?##..# #.#Noise: ---------  Time: 8759.5 (0.0) #.#[#...# #.#-) Teeth and claws %hqR ###''†#.#.###.#Nothing quivered  #.....⌠.......#Quill   ###.#.#'''#.### #...#.#†#.# ##..#†..#.# ##.#####.# #.# #.# _Trog accepts your kill.There is an open gate here. _You see here a hornet corpse. _You see here a +0 leather armour. _You see here a scroll of enchant weapon. _z - a glowing orange potion  As you read the scroll of identify, it crumbles to dust.60.5 (1%hV%hYY _z - a potion of moonshine%hP%hDrop what?26/52 slots (_ for help) Jewellery (select all with "=)  h - a +5 ring of evasion (worn)  j - a +4 ring of slaying (worn)k - a ring of protection from cold  w - a +6 ring of intelligence Wands (select all with /)o - a wand of iceblast (2)  t - a wand of flame (22)  v - a wand of quicksilver (12) %h*Scrolls (select all with ?)  b - a scroll of blinking  l - a scroll of vulnerability  m - 2 scrolls of teleportation  n - 2 scrolls of torment  q - a scroll of amnesias - 5 scrolls of identify  u - a scroll of immolation Potions (select all with !)  a - 2 potions of attraction  d - 3 potions of heal wounds  e - 5 potions of curing [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]%h(1 turn)  o - a wand of iceblast (2)  t - a wand of flame (22)  v - a wand of quicksilver (12) Scrolls (select all with ?)  b - a scroll of blinking  l - a scroll of vulnerability  m - 2 scrolls of teleportation  n - 2 scrolls of torment  q - a scroll of amnesia  s - 5 scrolls of identify  u - a scroll of immolation Potions (select all with !) %hex a - 2 potions of attraction  d - 3 potions of heal wounds  e - 5 potions of curingf - a potion of cancellationg - 2 potions of lignification  p - 2 potions of mutation  r - a potion of haste  x - a potion of ambrosia  z + a potion of moonshine[Enter] accept (1 chosen) [54%%ho%h #####.# #.# #.† confidenceinterval the Gouger  #.# #.# ### Felid of Trog ****.. #.# #.#Health: 47/47 ======================== #.# #.#Magic: 10/10 ======================== #.# ##.#AC: 2Str: 20 %h#.# #(.#EV: 25Int: 12 #†# #.#SH: 0Dex: 18 #######†# #.#XL:  9 Next: 32% Place: Dungeon:7 #.@?##..# #.#Noise: ---------  Time: 8760.5 (0.0) #.#[#...# #.#-) Teeth and claws  ###''†#.#.###.#Nothing quivered  #.....⌠.......#Quill   ###.#.#'''#.### #...#.#†#.# ##..#†..#.# ##.#####.# #.# #.# _You see here a%hψ hornet corpse. _You see here a +0 leather armour. _You see here a scroll of enchant weapon. _z - a glowing orange potionAs you read the scroll of identify, it crumbles to dust. _z - a potion of moonshine1.5 (1%hd%hL5 _You drop a potion of moonshine.%h4%h%h%h?B%h/f  You see here a +0 leather armour.%hB%h  _%h4%hg  There is an open gate here.  You see here a hornet corpse.%hy%h _%hX%hK%h4B%h%h ,%h8%hB%hQ%h%h,%h%h %h|",%h*$%h%%h#',%hE(%h0_  You see here a +0 buckler.%h 2%hw2 _%h3%hR5%h6,%h7%h8%h9,%h:%hY<%hS=%h=%hX>%h@%hJA,%hB%hC%h E%hiE%h*F%hG%hM  #.#[#...# #.# #.#  ###''†#.#.###.# #.#  #.....⌠.......# #.#  ###.#.#'''#.### #.# #...#.#†#.#  %hN##..#†..#.#  ##.#####.#  #.#####.###  #[......@.# %hbN/765.0) #######.##..≈≈≈≈  #..# ≈....  %hN#.## .≈≈≈  #.# ... #.# _. #.# .%h%O\ #.# %hfUB7.5 (16%hZ%h\9 _Found a bloodstained altar of Trog.%hh%ho$B%h,n%h.%hv/%h0%h2%hA4%h5%h6%h8%h:%h5<%hW=%h>%hV@%hA%h B%hC%h@E%hF%hF%hH%h#J%hJ%hK%hM%h%O%hO%hP%h}R%hS%hT%hU%h5W%hX%hY%hZ%hl\%h]%h}^%hv_%ha%hdb%hc%hd%h}e%hf%hg%hh%hnj%hk%h}l%hxm%ho%hp%hDq%hNr%ht%hu%hFv%hw%h4z%h{%hY|%h`}%h%h%h;%hF%h܃%h%hQ%h%h%h%h/%hD%h%h%hő%h%h\%h%hݬ%hn%h%h%h%h%hȽ%h%h%h%h]%h<%h%h4%h9%h%h%h%h%h%h,%h\%h%h%h%h%hy≈.....≈.##..............#####.# %hG≈.≈≈≈.≈.##..#...........##....# %h≈≈...≈≈.##..............).....# %hq≈≈._.≈≈.##..###...#.#...#####.# # %h ≈≈...≈≈.#...# ##...##... #.### %hy≈.≈≈≈.≈.##..# #..##%h #.... %hh≈.....≈.##. #..#%h.#.### %hm.≈≈≈≈≈..##..####..%h#.#%h%r #......@.#%h..#%hG #$####........# ####%h"....%h........%hCM#.##.%h.. .. ...%hO# ## ..%h{ %h| ..%h_%h'809.5 (32%h%h_&10.5 (33%h%h! %h{"%h"8_z - a bubbling orange potion%h $%hK %hV Read which item? Scrolls  b - a scroll of blinking  l - a scroll of vulnerability  m - 2 scrolls of teleportation  n - 2 scrolls of torment  q - a scroll of amnesias - 5 scrolls of identify  u - a scroll of immolation [!] read|quaff|evoke[?] describe selected%h %h≈.....≈.##..............#####.#confidenceinterval the Gouger ≈.≈≈≈.≈.##..#...........##....#Felid of Trog ****.. ≈≈...≈≈.##..............).....#Health: 47/47 ======================== ≈≈._.≈≈.##..###...#.#...#####.# # Magic: 10/10 ======================== ≈≈...≈≈.#...# ##...##... #.### AC: 2Str: 20 ≈.≈≈≈.≈.##..# #..###.... EV: 25Int: 12 ≈.....≈.##. #..##.### SH: 0Dex: 18 .≈≈≈≈≈..##..####..##.#XL:  9 Next: 32% Place: Dungeon:7#%h ......@.#..#Noise: ---------  Time: 8810.5 (0.0)#$####........# ####-) Teeth and claws#.........Nothing quivered#.........Quill #.#.##...... .. ....## ## ..... _You see here a +0 leather armour.  There is an open gate here. _You see here a hornet corpse. _You see here a +0 buckler. _Found a bloodstained altar of Trog. _z - a bubbling orange potion%h#%h%fIdentify which item? (\ to view known items) Potions (select first with !)  z - a bubbling orange potion[?] describe selected%hq%hx%hko≈.....≈.##..............#####.#confidenceinterval the Gouger ≈.≈≈≈.≈.##..#...........##....#Felid of Trog ****.. ≈≈...≈≈.##..............).....#Health: 47/47 ======================== %h≈≈._.≈≈.##..###...#.#...#####.# # Magic: 10/10 ======================== ≈≈...≈≈.#...# ##...##... #.### AC: 2Str: 20 ≈.≈≈≈.≈.##..# #..###.... EV: 25Int: 12 ≈.....≈.##. #..##.### SH: 0Dex: 18 .≈≈≈≈≈..##..####..##.#XL:  9 Next: 32% Place: Dungeon:7#......@.#..#Noise: ---------  Time: 8810.5 (0.0)#$####........# ####-) Teeth and claws#.........Nothing quivered#.........Quill #.[%hc33m#.##...... .. ....## ## ..... _You see here a +0 leather armour.  There is an open gate here. _You see here a hornet corpse. _You see here a +0 buckler. _Found a bloodstained altar of Trog. _z - a bubbling orange potion%h.]  As you read the scroll of identify, it crumbles to dust.%hՍ+1.5 (1%hn%hU _z - a potion of magic%h%4%hr*,%h4%hG%h@ _You now have 360 gold pieces (gained 15). #.##.≈.≈≈≈.≈.##..# #..##  #.≈.....≈.##..# #..#  #..≈≈≈≈≈..##..####..#  #........#  #.####........#  #.# #.........  #.# #.........  #[#.##.####.#.##....  #....#.. .... 22.5 (11.0) ################ ...  .. %h KX3.5 (12%hNI _Found a chain mail.%h4%h%h7%h%h%h%h,%h%h( %h ,%h %h %h ,%h" %hw b  You see here a +0 chain mail.%h 6 _%h! %h^" %hL# ,%h$ %h' %h) ,%h) %hO+ %h_, %h, %hR- %h. %h/ %h50 %h0 %h 2 %h2 %hi3 %h3 %h5 %h6 %h6 %h7 %hF8 %hu: ,%h: %h; %h< %hB= %h= %h? %hqE  #.##.≈≈._.≈≈.##..# #.##.≈≈...≈≈.#...# #.##.≈.≈≈≈.≈.##..#.##.≈.....≈.##..#..#..≈≈≈≈≈..##..#.( ##.#....# #..#.## #.##########.##.# #@.........#.##.#37.5 (14 ##[#.##.###........%hE '#########%h I B8.5 (15%hL %hN R _Found 3 atropa-tipped darts.%h%h|%h%h%h,%h:,%h%hV%h>%h%h%hi%h>%h%h%hL%h7%hk%  %hCYou see here 3 atropa-tipped darts.%h%h _%h%h X%h%h"%h%h%hD%h ,%h0#%hb(%h+,%h1.%h;4%h5,%h7%hA  There is a bloodstained altar of Trog here.%hD6 _%hS%hgZ%h?pn%ha{%h}X%h,%h,%h,%h%h%h؇%h%h+%h3n%hAX%hX%h,%ho%hk%h|%h%h%hn%hh%h˫%hA%ht%h#%h%h %hѺ%hѼ,%h_%h%h,%h%h%h%hf%h%hO%h%h)%h%h%h%hM%hU%h%h,%h%h%h,%h#%h=%h%h%h%h7%h%h%h%h)%h,%hx%h%hj,%h%h%h,%h%h%hW,%hm%h%h,%h%h%h q≈.##..#...........##....# #.# ≈.##..............).....# ##.# ≈.##..###...#.#...#####.# ##. ≈.#...# ##...##...# #.###.### ≈.##..# #..###...# #....## ##. ≈.##..# #..# ##..# #.###.# # ..##..####..# #..#####.# #.# %hO h##.#........####........# ..# #..#.####.......@###.#### .# 79.5 (41 #.##.# #............# .# #.##.# #............# # #.##.####.#.##.......# ..........#..........# ##############......(##........#.........%h\%h-80.5 (42%h%hE _Found 5 stones.%h 4%hB %h> n%h %h] %h^ ,%h %h X%h [  You see here 5 stones.%h %hq _%h %h %h+ ,%h %hT %h ,%h%hX%h%h,%h*%h%h,%h%h*%h%h%h%h%hD!,%h"%hr$,%h%%h'M _You now have 368 gold pieces (gained 8).%h(4%h+)%hn*%h+%h+%h+%h.%h.%h_/,%h1%h2,%h3%ho4%h#5%h5,%h6%h7%hH8%h8%hl9%hz:,%h:%h<%h1=%hw?B%h@%h@,%hB%hEC%hC%h6D%hD%hE%hGF%hF%hCG%hH%hH%hI%h K%hbL%hL,%hM%hN%hFO%hO%hUP%h.Q%hQ%h$R%hR%hS%hT%hT%h-U%hV%hV%hrX,%hY%hY%h Z%h8[%h]%h]%h ^%h&aB%ha%h c%hWd%hd%h\e%hwg%hh,%hi%hk%hl%hsm%h]n%h|o%hp%hq%hq%hr%hft,%ht%hpv%hw%hIx%hx%h8z%h{%hD|%h|%ht%h%h%h,%h%hԆ%hb%hʇ%hl%h8%hlj%h-%h&%h%h%h%hō%h%h*%h%h:%h%h%h %h%h֓%hf%hϔ%h%hq%h%hh%h%h%h%h%h%h%h7%h%h"X%hm%h@,%h%h1%h%h%h%h%hz%h %hq%he%h%h%h%hԵ%ht%h%hn%hX%hF%hĺ%hC%h3%hʽ%hE%h%h %h%h%h%hU%h9%h%h-%hv%hW%h%hK%h%h%hw%h%h%h\%h*%h%h %hu%h9%h)%hv%h%h%h%h%h%h%h%hk%h%h%hw%h%hL%h%h %h%ho%h0%h8%h %h}%h=%h5%hu %hP %h1 %hX %hg%h%h%h%h:%h%h%h%he%h%hY%h<%hf%h %h!%h"%h$%h<&%h'%h)(%h/*%h+%h,%h-%h/%h1%h1%h2%h4%h8%h8%h:%h<%hA>%h>%h(@%hA%h=%h,%h%h%h %h%h%h%hP%h%h%h%h%h>%hi%hZ%h %h!%h$%h&%h&%hD(%hL*%h",%h,%hB.%hf1 %h1 %h2HYou see here a scroll of enchant weapon.%h4%h 6 %h6_%hp8%h;%h?I%hu%h.R%hK%h%h%h0,%h,%h%h],%hW%h%h>B%h%h,%hظ%h%h(,%hݾ%h?%h=,%h%he%h]%h%h%h8%h%h&%h%h, .#############  J.....#  ############.#  #.######## ###########[........# #.%...........#####.# #.########.....## #.#%hJ   jelly (asleep)#.# ###.......###.# ##.# #.........?...# .#.# ##.#.......#####%h2991.5 (111.0)%h,22%h%hpX _A jelly comes into view.%h .##J......##.# #.# #[........# #.%.#####.# #.#.....## #.# #.# ###.###.# ## #.# #.?...# .. #.# ##.#.......#####%h} %hm 13.0)%h* %h %h'l.# #J.# #.# #.# #[.#  #.%.#####.# #.#.....## #.#  #.# ###.###.# ### #.# #.?...# ... #.# ##.#.#####%h-<4%h1%h3%h!A#.# #J.# #.# #. #[. #.%.#####. #.#.....## #. #.# ###.###.# #.# #.?.... #.# ##.#.%h[<5%h %h%hn ###....# #J.# #.# #. #[ #.%.##### #.#.....## # #.# ###.#### #.# #.?.%hm #.# ##.#.%hL%h:&6%h%h%h  #### #....# #J.# #.# #. #[ #.%. #.#.....##  #.# ###.# #.# #.?.%h"m #.# ##.#.%hB%h_.JJ%h&7%h %hCZ _The jelly quivers.%hms  You claw the jelly!  You kill the jelly!%hti.%h?3===8.3 (0.8%h%hW _Trog accepts your kill.%hR4%h%h&H _No target in view!%hj4%ho%hrqH _No target in view!%hJ%hެH _No target in view!%hd _%hk{ ######  #.@..#############---9002.3 (4.0 #.##.............##. #############.# #####[ #.## ...##. ###########[.. ##.##. #.%........... ##>##. #.########.... ...# #. #.# ###.... ##.####### #.# #.......%hun]---3.3 (5%h~c _Found a pair of gloves.%h %h %hd %h\ %h( %hϱ %hѳ ,%h %h; %h% ,%hU %h f  You see here a +0 pair of gloves.%h %h _%h\ %he %h ,%h= %h0 %h ,%hS %hn %h/ ,%h %h %h} %h %h %h %h ,%h %h %h2 ,%hu %h %h ,%h %hN %h ,%h %h %h" ,%h' %ht %h` %h %h %h4 %h ,%h %h %h %h6 %h %h %h ,%h %h_ %hQ %h %h %h X%h X%h B%h %h %h %hu %h# %h( %h) %h+ %h+ %h, %hO- %hb. %h. %h/ %h1 %h:2 %h2 %h3 %hV4 %hc5 %h5 %h\6 %h7 %h8 %h=9 %h9 %hC %hD ,%hE %hH %hI ,%hJ %h!M %hN ,%h=O %hQ %h;S ,%hQT %hV %hX ,%h*Y %hV[ %h\ ,%h] %h` f  You see here a bullfrog skeleton.%hb %hb _%hc %hd %h./Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (8/15) Temple (0/1) D:6  Lair: D:8-11 Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($129)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Annotations: (press ! to add a new annotation) D:6 exclusion: oklob plant%h%hyconfidenceinterval the Gouger Felid of Trog ****..Health: 47/47 ========================Magic: 10/10 ========================AC: 2Str: 20EV: 25Int: 12SH: 0Dex: 18###########.#XL:  9 Next: 33% Place: Dungeon:8.......@....#%hNoise: ---------  Time: 9093.1 (0.0)#######.#####-) Teeth and claws#..Nothing quivered####Quill _Done exploring. _Done exploring. %h_Okay, then. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.%h%h3%h%h `%h###########.#.......<...#######@#####%hB #......k.######## k   wyvern (asleep)%hU%h k.k%h!A4.1 (1%h:Y _A wyvern comes into view.%h$###########.#.......<....# #######.#######. #.@...k...##########%h(%h(%h.7k..%h/&5%h<5%hQ6%h ###########.# .......<....# #######.#.##..@k.....##%hD=6%h%hW _The wyvern completely misses you.%hZ,  You claw the wyvern!  The wyvern is heavily wounded.%h:-5=7.0 (0.9%h0%h4L _The wyvern misses you.%h&  You closely miss the wyvern.The wyvern is heavily wounded.The wyvern completely misses you. The wyvern is struck by your quills.%hb4---8 (0.8%hQ%hP+ _The wyvern bites you.%h*$  You claw the wyvern!  The wyvern is almost dead.%h'% d5--=8.7 (0.9%h) %h, S _The wyvern barely misses you.%h`  You scratch the wyvern but do no damage.The wyvern is almost dead.30%h A-------9.6%h %h P _The wyvern is struck by your quills. The wyvern bites you!%h8  You scratch the wyvern.  You kill the wyvern!. %h[ { -------41-100.4 (0.8 _Trog accepts your kill.Training target 9.0 for Unarmed Combat reached! _Your Unarmed Combat skill increases to level 9!%hN-%h"%hF _Unknown command.%h%h"  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   5.0     0              %h% b - Unarmed Combat   9.0     0   e - Evocations   0.0    +1      f + Shapeshifting 5.7  100%  -2           c - Dodging   7.0    +3       d - Stealth   5.0    +4                              %h                                                        The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] %h[39;49mtraining|cost|targets%hc a + Fighting 5.0  50%50% %h` a * Fighting   5.0  6634%hargetarget--  -- -- 6.0-- -- a-z] set[-] clear selected targettraining%hn>targets%h<[?25h[?0c0 %hnd [?25l[?1c6.0   0  current training targets, if any.=] set aall targets%h\%h%h2confidenceinterval the Gouger Felid of Trog ****..Health: 30/47 ===============---------Magic: 10/10 ========================%h'AC: 2Str: 20###########.#EV: 25Int: 12.......<....#SH: 0Dex: 18#######.#######.#XL:  9 Next: 41% Place: Dungeon:8#..@......#Noise: =--------  Time: 9100.4 (0.0)###########-) Teeth and clawsNothing quiveredQuill You scratch the wyvern.  %h 3You kill the wyvern! _Trog accepts your kill.Training target 9.0 for Unarmed Combat reached! _Your Unarmed Combat skill increases to level 9! _Unknown command.%h@%h %h%h%h]@  _12=%hJ 3=%hL %hM %hN %hP %hQ %hR %hT %hU %h"V 34%hV =%hW ,%hY %hZ %h[ %h] %h^ %h_ %hb %hc %h&d 5%hd =%hae %hrf %hIh %h(i %hXj %hk %hl %hm %h %h %h %hr %h %h %h- 3%h =%h3 %h %h %h: %h %h %hS %h3 %h %h{ %h[ %h %h %h 4%h =%h %h %hl %h% %h %ho %h& %h %h %h %h' 5%h =%hW %h7 %h %h\ %h< %h %hd %hE %h %h B%h %hf 6%h =%h %he %h %h %h %h5 %h %h %hP %h  %h %h %hk %h 7%h~ 0==%h %h %h  %hx %h _HP restored.%hT %h %h %hi %h %h8 %h0 %h %h %h %h %hz %h %hB %h %h =%h! %h! %h# %h'& %h' %hq( %he* %h, %h- %h. %h0 %h2 %h3 %h4 %h7 %h:: %h; %he< %h> %hC %hD ^#.#.#%hZE L#.#.#%hE ,....#%hF +...#%hbG  %hH M#./# %hH  %hjI M#..# %hJ  %hJ P#..####  %hqK ###########.##.@...# %hL -%hSM 7%hM 70.0)  %hN .......<....###.##..>#  %hMO \#######.#######.# ...%hO V#.........# .%hP '###########%h)Q %hU %hV %h,W -%hW %1.4 (71%hZ %hO]  %h] %hk^ -_Found a stone staircase leading down.%h/%h10%h1%h4%h48%h9%hBn%hE%hH%hyI%hL%hO,%hQ%hTQ _t - a wand of flame (38) (gained 16 charges)%h X%hX%hY%h@[%h\,%hz]%hk_%hba,%hMb%hd%h^e%he%h~f%hh,%h(j%hlM _You now have 381 gold pieces (gained 5).%hZn4%h>o%hq%hor%hr%hs%hu%huv%hv%hw%hy%h({%h{%hS|%h}%h ,%hW%h%h,%h%h #.......#.# #.......#.......#.# #......#......... ......#........####.#..#..........##.#.##.......##.##.#.##......###......#%h{ #....@..........# #.......######..# ....#####.# #..# ### #... #..#### ###########.##.....#%h.......<....###.##..># #######.#######.# ... #.........# .. ########### . %hʑY86.4 (157.4 (16%hД%ha _A - a scroll labelled KUFATASMETU%hG%hYRead which item? Scrolls  b - a scroll of blinking  l - a scroll of vulnerability  m - 2 scrolls of teleportation  n - 2 scrolls of torment  q - a scroll of amnesias - 4 scrolls of identify  u - a scroll of immolation %h A - a scroll labelled KUFATASMETU [!] read|quaff|evoke[?] describe selected%h%hconfidenceinterval the Gouger #.......#.# #.......Felid of Trog ****..#.......#.# #......Health: 47/47 ========================#......... ......Magic: 10/10 ========================#........####.#..AC: 2Str: 20#..........##.#.#EV: 25Int: 12#.......##.##.#.#SH: 0Dex: 18#......###......#XL:  9 Next: 41% Place: Dungeon:8#....@..........#Noise: ---------  Time: 9187.4 (0.0)#.......######..#-) Teeth and claws....#####.# #..#Nothing quivered### #... [34%hm#..####Quill ###########.##.....#.......<....###.##..># #######.#######.# ... #.........# .. ########### .  _Unknown command. _HP restored. _Found a stone staircase leading down. _t - a wand of flame (38) (gained 16 charges) _You now have 381 gold pieces (gained 5). _A - a scroll labelled KUFATASMETU  This is a scroll of acquirement!  --more--%hR%hBVChoose an item to acquire.  a - an amulet of guardian spirit%hV0b - a sanguine talisman  c - a manual of Evocations  d - 609 gold pieces (you have 381 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exit%hTyacquire|examineexamine item%h^ A sanguine talisman. A vial of roiling blood that pulses with the beat of an unseen heart. Transformsthe user into a fearsome vampire - a creature that straddles the border between life and undeath. They can drink the lifeblood of the living to heal themselves,and even turn those they slay stealthily into vampiric thralls, but do not heal in the presence of monsters. At great effort, they may scatter into a swarm of bats - either to flee or to assail their enemies. ____________________________________________________________Skill HP Vamp Chance (while <50% HP) --------------------------------------------------- Min 17 +0%63% Max 25 +0%72% Cur 5 -90%34% rC: +..rNeg: ++.Stealth: ++ ____________________________________________________________ Your skill: 5.7At 100% training you would reach 17.0 in about 3.9 XLs.At current training (34%) you reach 17.0 in about 9.1 XLs. If you transformed using this talisman:Ϧ%h\! 7Choose an item to acquire.a - an amulet of guardian spirit  b - a sanguine talisman  c - a manual of Evocations Ϧ%h$  d - 609 gold pieces (you have 381 gold) [!] acquire|examine items [a-d] examine item[Esc] exitЦ%h֯ Ц%h confidenceinterval the Gouger #.......#.# #.......Felid of Trog ****..#.......#.# #......Health: 47/47 ========================#......... ......Magic: 10/10 ========================Ц%h #........####.#..AC: 2Str: 20#..........##.#.#EV: 25Int: 12#.......##.##.#.#SH: 0Dex: 18Ц%h) "#......###......#XL:  9 Next: 41% Place: Dungeon:8#....@..........#Noise: ---------  Time: 9187.4 (0.0)#.......######..#Ц%hk -) Teeth and claws....#####.# #..#Nothing quivered### #... #..####Quill ###########.##.....#.......<....###.##..># #######.#######.# ... #.........# .. ########### .  _HP restored. _Found a stone staircase leading down. _t - a wand of flame (38) (gained 16 charges) _You now have 381 gold pieces (gained 5). _A - a scroll labelled KUFATASMETUThis is a scroll of acquirement!Ц%h Ц%h) Ц%h> . _Ѧ%h1 Ѧ%hmY Ѧ%h\ D [?25h[?0c [?1051l[?1052l[?1060l[?1061l