)Dh) Player: dertzug Game: DCSS 0.33 Server: clan Filename: 2025-06-07.12:00:35.ttyrec Time: (1749297635) Sat Jun 7 14:00:35 2025 )Dhh [?1051l[?1052l[?1060l[?1061h)Dh-jV)0[?7h[?25l[?1c)Dh[)Dh )DhuWelcome, dertzug. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Formless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Poltergeist Hexslinger)Dh)DhQ)DhkhWelcome, dertzug the Poltergeist. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslinger  v - Ice Elementalist g - Cinder Acolyten - Enchanter)Dhݣ&w - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Hexslingers carry a sling, and use hex magic to make their foes more vulnerable )DhAto attacks from afar. + - Recommended background * - Random background # - Recommended character ! - Random character )Dhz% - List aptitudesSpace - Change species ? - Help Tab - Poltergeist Hexslinger)Dh)Dh0)Dhdertzug the VexingPoltergeistHealth: 12/12 ========================Magic: 2/2========================AC: 2Str: 4EV: 11Int: 15SH: 0Dex: 16XL:  1 Next:  0% Place: Dungeon:1)Dh*Noise: ---------  Time: 0.0 (0.0)a) +1 slingFire: a) +1 slingFly )Dh######...##.#...##...@.##.#...##...######)Dh)Dh_Welcome, dertzug the Poltergeist Hexslinger.Will you be the one to retrieve the glorious Orb of Zot from the depths?)Dh)Dh~YPress ? for a list of commands and other information.)Dh\)Dh^[ _Found a staircase leading out of the dungeon.)DhA )Dhz @  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.8   1%  -1   f + Spellcasting 1.0   3%  -1      )Dh|      b + Unarmed Combat   0.0    -3   g + Hexes4.4  63%  +4      h + Fire Magic0.8   1%  -1  c + Ranged Weapons 1.5  16%  -2              d + Dodging2.1  16%  +1  )Dhx      e + Stealth   0.0    +5                                      )Dh                                         The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help)Dh *[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets)Dh_{d51 h + Fire Magic   0.8   32 e * Stealth   0.0  20%)Dhm63 h + Fire Magic 0.8   1%66 e - Stealth   0.0   )Dh8 )Dh? )DhH dertzug the VexingPoltergeistHealth: 12/12 ========================Magic: 2/2========================AC: 2Str: 4#####EV: 11Int: 15#...#SH: 0Dex: 16)Dh#M ;#.#...#XL:  1 Next:  0% Place: Dungeon:1#...@.#Noise: ---------  Time: 0.0 (0.0)#.#...#a) +1 sling#...#Fire: a) +1 sling#####Fly Welcome, dertzug the Poltergeist Hexslinger.Will you be the one to retrieve the glorious Orb of Zot from the depths?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.)DhU 3)DhpY )Dhi )Dhg  _)Dh% X)Dh$' )Dh#* ,)DhP+ )Dh. )Dh3 B)Dh&5 )Dh7 )Dh8 )Dh9 )DhU< )Dh? )Dh? )Dh@ )Dh:C )DhE )DhCF )Dh!G )DhI )DhNK )DhK )DhKL )DhUM )DhN )Dh)O )DhO )DhQ )DhR )DhR )DhS )DhT )DhiV )DhV )DhW )Dh=Y )DhZ )Dhm[ )Dh\ )Dh] )Dh_ )Dh_ )Dh#` )Dha )Dh c )Dhc )Dh(d )Dh|e )Dhf )Dhtg )Dhh )Dhi )Dhmk )Dhk )Dhyl )Dhm )Dh:o )Dh )Dhȍ )DhG )Dhߎ )Dh )Dh )Dh! )Dh )Dh )Dho )Dh )Dhz )DhX )Dh )Dh )DhZ )Dh; )DhB )Dh )Dh )Dhߝ )Dh )DhX )Dh )Dh )Dh )Dh )Dhp )Dhs )Dh )Dh )DhH )Dh ##############...........##.####.####.##.......#.# #.#####.#.# #.#...#.#.# #.#...#.#@# #...<.#.#.+ #.#...#.#.# #.#...#.#.# #.#####.#.#)Dh '#.......#.#####.####.##...........##############)Dh­ 31.0 (31.0)'.#.#.##)Dh b======2.0 (32)Dhp )Dh M _As you open the door, it creaks loudly! You hear an angry hiss.)Dh<I)Dh۞)Dh{B)DhThere is an open door here. _)Dh«,)DhЬ,)Dh')Dh[)Dh:)Dhڰ,)Dh )Dh,)Dh)Dh)Dh0E#.......#.#.##.#####.#.#.#..#.#...#.#.#.#..#.#...#.#.#.#.##...<.#.#.'.#l##.#...#.#.#.#.####.#...#.#.#.#...#.#####.#.#.#.###..##.......#.#.@......#------####.####.#.#..#..###...........#.#.#############.#. ..#.. ###...l   frilled lizard (wandering) ..## #.# )Dh 8.0 (6.0)  A frilled lizard comes into view.)Dh.ll=-----9.0 (7)Dh)Dh8 _The frilled lizard hisses angrily.)Dh)Dh)Dh)Dh'e _A frilled lizard is nearby!)Dh o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.)Dh k.(()Dh 2...)DheH >1==40.3 (1.3)DhL )DhMO R _You kill the frilled lizard!)Dhz}3)Dhք^ _No target in view!)Dh%)Dh:&)Dh')Dh*)Dh-)Dh5| _)Dh6)DhK8)Dh&:,)Dh\;)Dh<)Dh>,)Dh@)Dh#A)DhB)DhC)Dh~C)Dh E)DhF)DhF)Dh[G)DhH)DhI)DhJ)DhzJ)DhL)DhWM)DhM)Dh~N)DhO)Dh+Q)DhR)DhR)DhS)DhT)DhlU)Dh V)DhW)DhX)DhbY)DhY)DhC[)Dh\)Dh@])Dh])Dh^)Dh|`)Dh`)Dh9a)Dh*b)Dh&c)Dhc)Dhc)Dhd)Dhe)Dhbf)Dhf)Dhg)Dhh)Dh i)Dhi)Dhj)Dhk)Dhl)Dhyl)Dhmm)Dhn)Dho)Dho)DhJp)Dhq,)Dh>r)Dhrs)Dht)Dhu)Dhnu)DhSv)Dhjw)Dhw)DhQx)Dhy)Dh"z)Dhz)Dhz)Dh{)Dh|)Dh!})Dh})Dh~)Dh)DhY)Dh-)Dh)Dh)Dhl)DhӃ)Dh@)Dhp ##.# #.# ##.# ### #..# .# #.## #.. ##.# #... #..#  #.... #.##  )Dh#.K...#.#  .......@# --- ..#+##.##  #.  #. #.. K   kobold (missile, asleep)#.#.)Dhw 65.3 (25.0)  A kobold comes into view. It is wielding a +0 dagger.)DhG\.KK))Dh5===6.3 (26)Dh)Dhݙ( _The kobold shouts!)Dh2; ((( You shoot a sling bullet. The sling bullet hits the kobold.)DhF.K..7.7 (1.4) _The kobold is severely wounded.)Dh ((((((You shoot a sling bullet.)Dh!k ...K..  The sling bullet closely misses the kobold.)Dhl>((()Dh)Dho..K.@)Dh,9.0 (1.3)DhV)Dhzn _The kobold throws a stone. The stone closely misses you.)Dh[ ##.# #.#  ##.# ###  #..#  .# #.##  #.. ##.# #... #..# #.... #.## #.....#.# .....K.@# ..#+##.## )Dh#. #. #. #. #. #.)DhZ ##.# #.#  ##.# ###  #..#  .# #.##  #.. ##.# #... #..# #.... #.## #.....#.# .....K.@# ..#+##.## #. #. #. #. #. #.  _A kobold is nearby!)DhI`  You shoot a sling bullet. The sling bullet hits the kobold.)Dh`)()Dh:0&.)Dh?5270.4 (1.4)DhC)DhjFJ _You kill the kobold!)DhW )Dh )Dh% )Dhi H _No target in view!)Dh )Dh )Dh )Dh )Dh )Dh $ _)Dh n)Dh )Dh G ##.# #.##. ##.# ###... #..# ..#######.## #.....##.# #.....#..# #.....#.##..#.....#.#..@..#---.r#+##.##. #.# #.# #.# #.#r   rat (wandering) #.#)DhJ x #.##.#)Dh u 2.4 (2.0  A rat comes into view.)DhW qr.r)DhJ! 4===3.4 (3)Dh$ )Dh* _The rat squeaks loudly.  Things that are here: _a +0 dagger; 2 stones)DhH ##.# #.#  #. ##.# ###  ... #..#  ..#######.##  #.....##.#  #.....#..#  #.....#.##  ..#.....#.#  ....r..@..#  ....#+##.##  . #.# #.# #.# #.#)DhT #.# #.# #.#)Dha ##.# #.#  #. ##.# ###  ... #..#  ..#######.##  #.....##.#  #.....#..#  #.....#.##  ..#.....#.#  ....r..@..#  )Dhc....#+##.##  . #.# #.# #.# #.# #.# #.# #.#)Dhk3)Dh!s)DhvZ _A rat is nearby!)Dhn9]  You shoot a sling bullet. The sling bullet hits the rat.)Dhg=c†(()Dh'..)Dhl34.8 (1.4 _You kill the rat!)Dh _No target in view!)Dhw  _ ##.# #.# #. ##.# ### ... #..# ..#######.## #.....##.# #.....#..# #.....#.###..#.....#.##....†.@)..#---#....#+##.###.. #.## #.# #.# #.# #.# #.#  #.#50'........#.....>#....###....#....======6.8 (2 )Dh _As you open the door, it creaks loudly! _Found a stone staircase leading down.)Dh _  There is an open door here. _ )Dh There is a stone staircase leading down here. _)Dh)DhH)Dh)Dh)Dh)Dh )Dhz)Dhe)Dh)Dh)Dh )Dh)Dh )Dh)Dh)Dh)Dhx)Dh)Dh)DhH)Dh)Dh)Dh)Dh)Dh)Dh@)Dh)Dh5)Dh)Dhe)Dh)Dhb)Dh)Dh )DhM )Dh~)Dh)Dh)Dh)DhQ)Dhu)Dha)Dh)Dh)Dh)Dh)Dh)Dh )Dh!)Dhw#)Dh%)Dh%)Dh')Dh()Dh^*)Dh+)Dh*,)Dh_/)Dh:1)Dh1)Dh3)Dh 5)Dh7)Dh7)Dh8)Dh:)Dh<)Dhg)Dh)Dhf)Dh)Dh>)Dh])DhV)DhР)Dhx)DhP)Dhɣ)Dh7)Dhߥ)Dh)Dh)Dh)Dhĺ)Dh)Dh")Dhn)Dh])Dhm)DhY)Dh[)Dh_)Dh$)Dh)Dh )Dh)Dh)Dhn)Dhj)Dh@)Dh)Dhl )Dh)Dh "_You reach down and open the door.)Dh,)Dh&#....#.#.#..#)Dh2< ..#####......#....#)DhR ..................###)Dh"y ...####.###......#...)Dh #....# #....#.#...)Dh2 #.######......#...)Dh #.##.......#..#...)Dh )Dhk#.##.......#....†.)Dh# )Dh_#@##.......#....#')Dh "------)Dh...r.....#.......#......)Dhh.........#####...#......)Dht.........# #...#.....>)Dh*.........#)DhF #...#....########### #####....## r   rat (asleep) #....## #....## #######)Dh/)Dh109.8 ()Dh2 33.0))Dh")Dh------)Dh%10.8 (34)Dh)Dh )Dh  )Dh1_A rat comes into view. )DhK_There is an open door here.)Dh%5     ..... ...####.###. #....# #. #.#.... #.#.#. #.#....†. #@#....#' ...r.....#..... .........#.... .........# ..> .........#  ########## )Dhd     ..... ...####.###. #....# #. #.#.... #.#.#. #.#)Dh....†. #@#....#' ...r.....#..... .........#.... .........# ..> .........#  ########## )Dh)Dh )Dh)DhiZ _A rat is nearby!)Dhb  You shoot a sling bullet. The sling bullet hits the rat!.((()Dh *....)Dh7 B4===2.2 (1.4))Dh=< )Dh?? G _You kill the rat!)DhL 3)Dhv ^ _No target in view!)Dh*)Dh+)Dh},)Dh/)Dh5P _)DhQ;B)Dh;)Dh(@)Dh3..#####......#....#)Dh9W ............## ...####.###.. #K#....# #....#.#)Dh#.#.######......##.#.##.......#..##.#.##.......#....†.#####'#'##.#....#.......@..#.#.....---.#####...#......# #...#......# #...#....########### #####.... #....# K   kobold (missile, asleep) #....# ###### )DhU 4.2 (2.0  You reach down and open the door.  A kobold comes into view. It is wielding a +0 short sword.)Dha.KK))Dh4===5.2 (3)Dh!)Dh8&( _The kobold shouts!)Dh   ... ...### #.#....#  #K#.# #.#.# #.#.#† .#####'#'## .......@..#)Dh ..........# ..........#  ..........#  .########## )DhƣD   ... ...### #.#....#  #K#.# #.#.# #.#.#† .#####'#'## .......@..# ..........# ..........#  ..........#  .##########  )Dhq _A kobold is nearby!)DhYT ((()Dh 7(You shoot a sling bullet.)DhEr)DhyX.K.')Dhz,6.5 (1.3)Dh)Dha _The sling bullet closely misses the kobold.)Dh( (( You shoot a sling bullet. The sling bullet hits the kobold.)Dh{ )DhP R.K')Dhա '7.8)Dh )Dh ^ _The kobold is heavily wounded.)Dh    ... ...### #.#....#  #.#.# #.#.# )Dh #K#.#† .#####'#'## .......@..# ..........# ..........#  ..........#  .########## )Dh> 6)Dhq   ... ...### #.#....#  #.#.# #.#.# )Dh(#K#.#† .#####'#'## .......@..# ..........# ..........#  ..........#  )DhƔ\.##########  )Dhq)Dh)Dh)Dh] _A kobold is nearby!)Dh 0 ((You shoot a sling bullet.)DhS( .KThe sling bullet closely misses the kobold.9.1 _The kobold misses you.)Dh*z  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.)Dh%m  The kobold is heavily wounded.)Dh&Y0----20.4)Dh,)Dh4@ _The kobold hits you with a +0 short sword.)DhQK   ... ...### #.#....#  #.#.# #.#.# #.#.#† .#####K#'## .......@..# ..........# ..........#  ..........#  .########## )Dh|   ... ...### #.#....#  #.#.# #.#.# #.#.#† .#####K#'## )DhC^.......@..# ..........# ..........#  ..........#  .##########  )Dh)Dh|)Dh)Dh^  _A kobold is nearby!You shoot a sling bullet. The sling bullet hits the kobold!)DhC))Dh=)Dhl51.8 (1.4 _You kill the kobold! _No target in view!  #....#.#.#..# ..######.... ............#...####.###......# #.#....# #....#.# #.#.######......# #.#.##.#..#. #.#.##.#.... .#####@#'##.#.#.......#.#####...#.# #...#..............# #...#......########## #####.... . #....  #.... #####  _No target in view!rr [4)Dhp2m  quokka (wandering)1==-----20 ..## ..r. ...# #.#....#  #.# #.# #.# .#####@# ...........# ...........# ...........#  ...........#  ..##########  . _No target in view!No target in view! _A quokka comes into view.  There is an open door here.  Things that are here:a +0 short sword; 4 stones; a kobold corpse)Dh} ..## )Dhx..r. ...# #.#....#  #.# #.# #.#)Dh .#####@# ...........# ...........# ...........#  ...........#  ..########## )Dh' .)Dh)Dh9---)Dh)Dh )DhwO_A quokka is nearby!)Dh=/  ..## ..r. ...# #.#....#  #.# #.# #.# .#####@# ...........# ...........# ...........#  ...........#  ..##########  .)Dh  ..## ..r. ...# #.#....#  #.# #.# #.# .#####@# )Dh !...........# ...........# ...........#  ...........#  ..##########  )Dh ".)Dhg )Dh= )Dh )Dh ] _A quokka is nearby!)Dh* (((((r    You shoot a sling bullet. The sling bullet hits the quokka.)Dh)Dhv.r....)Dh06===4.1 (1.3)Dh&)DhZ _The quokka is almost dead.)Dh`  You shoot a sling bullet. The sling bullet hits the quokka.)Dh†(((()DhnI8....)DheX475.5 (1.4)Dha)DhgJ _You kill the quokka!)Dh)Dha)Dh ^ _No target in view!)DhxI)Dh: _)Dhe2====)Dhz _HP restored.)Dh)Dh0,)Dh)Dh6)Dh1,)DhK)Dhf==)Dh)Dh)DhB)Dhb  You see here a quokka corpse.)Dhk5 _)Dh%)Dho)Dh,)Dh-)Dh)Dh,)Dh)Dh)Dh+ )Dh )Dh )Dh ,)Dh )Dh )Dh ,)Dh )Dh4 )Dh )Dh  )Dh )Dh )Dh )Dh  )Dh )Dh )Dh )Dh: )Dh )Dh% )DhE ,)Dh )DhJ )Dhv ,)Dh )Dh )Dh )Dh`! )Dh! )Dh" )Dh# )Dh9$ )Dh$ )Dh& X)Dh' )Dh( )Dh>) )Dh) )DhK* )Dh>+ )Dh+ )DhG, )Dh- )Dh. ,)Dh/ )Dh/ )Dh1 )Dh1 )Dh2 )DhW3 )Dh8 ####.#### #.......# #.#####.# #.#...#.#.# #.#...#.#.# #...<.#.#.'# #.#...#.#.#.####..######## #.#...#.#.#............@.# #.#####.#.#---51.5 (26.0))Dh9 #..######.##.# #.......#.##..### #.# ... ####.####.######...###.# ##.#...........##........##.# .##############........##.## ( .  . #............###### ##.# # ..##........##.......###....# ............#####.##.#......#)DhB= )Dh[> G---2.5 (27)Dh@ )DhB - _Found 4 poisoned darts.)Dh )Dh  _You reach down and open the door.  There is an open door here. _####..#.#############.# #.## #.#...........#.#  ...g.##.#.####.####.#..  #....#.#.......#.#.#. #@#.#.#####.#.#.#. #.#.#.#...#.#.#.#. #.#.#.#...#.#.#.#. #.'.#...<.#.#.'.#. # #.#.#.#...#.#.#.#..####..########.#.#.#...#.#.#.#. g   goblin (asleep)  .......#.#)Dh .#.#####.#.#.#.  #..######.##.#.#.#.......#.#...  #..### #.##...#.####.####.#.#.70.5 (181.5 (19)Dhۼ s _A goblin comes into view. It is wielding a +0 club.)Dh U ### #.. #.#  #.## #.#  ...g.##.#  #....# #@# #.# #.# #.'.#...< # #.#  #.#  )Dh~ L..#.#  .#.#   #.##...)DhL ^ ### #.. #.#  #.## #.#  ...g.##.#  #....# )DhL #@# #.# #.# #.'.#...< # #.#  #.#  ..#.#  .#.#   #.##...)DhQ )DhS )DhV )DhY ] _A goblin is nearby!)Dh1 (((g    You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!)Dh  The goblin is heavily wounded..g..===2.8 (1.3) _You hear a shout!)Dh\+ (( You shoot a sling bullet. The sling bullet hits the goblin.)Dh  K..gK   kobold  The goblin is severely wounded.4.2 (1.4 _A kobold comes into view. It is wielding a +0 short sword.)Dh* ### #.. #.#  #K## #.#  .....##.#  #..g.# #@# #.# #.# #.'.#...< # #.#  #.#  ..#.#  .#.#   #.##...)Dh9 ### #.. #.#  #K## #.#  .....##.#  #..g.# #@# #.# #.# #.'.#...< # #.#  #.#  ..#.#  .#.#   #.##... _There are monsters nearby!)Dh;`  You shoot a sling bullet. The sling bullet hits the goblin.)Dh)K   kobold)Dh-)DhiK.K)Dh85.5 (1.3 _You kill the goblin!)Dh ((((((You shoot a sling bullet.)Dh)DhB..K..)6.9 (1.4)Dh)Dha _The sling bullet closely misses the kobold.)Dhq ((( You shoot a sling bullet. The sling bullet hits the kobold.)Dh ..K)8.2 (1.3)Dh )Dh ^ _The kobold is heavily wounded.)Dh (You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.)Dhvc )Dhi G.K)DhOj '9.5)Dho )Dhr ^ _The kobold is heavily wounded.*Dh  ### #.. #.#  #.## #.#  .....##.#  #..K.# #@#*Dh #.# #.# #.'.#...< # #.#  #.#  ..#.#  .#.#   #.##...*Dh A ### #.. #.#  #.## #.#  .....##.#  #..K.# #@# #.# #.# #.'.#...< # #.#  #.#  ..#.#  .#.#   #.##... _A kobold is nearby!*Dh>`  You shoot a sling bullet. The sling bullet hits the kobold.*Dhe)*Dh:*DhI0980.8*DhK*DhOJ _You kill the kobold!*Dh[^ ### #..  #.#############.##.## #.#...........#.#......##.#.####.####.#.#..@.#.#.......#.#.##.##.#.#.#####.#.#.#.. #.#.#.#...#.#.#.### #.#.#.#...#.#.#.# #.'.#...<.#.#.'.# # #.#.#.#...#.#.#.# .####..########.#.#.#...#.#.#.#..............#.#.#.#####.#.#.####.##.#.#.#.......#.#.*Dh2---10 _Items here: )) ††.*Dhi O---*Dh ^ _No target in view!*Dh I*DhС *Dhz *Dh $ _*Dh X*Dh *Dh *Dh ,*Dh߮ *Dh *Dh ,*Dh *Dh *DhE ,*Dh3 *Dh/ *Dh *Dh^ *Dh, *DhU *DhT *Dh  ### #..# #.# #.#g#####.#. #......##.#.####.####.# #@.).#.#......#+######.##.#.#.####.........##.#.#.#.....########.#.#.#..*Dh  #.'.#...<.#.#.' # #.#.#.#..g   goblin (wandering) .####..##.#.#.#.. ..#.#.#.#### #..######.##.......#.#*Dhh +7.8 (6*Dh *8.8 (7*DhG *Dh s _A goblin comes into view. It is wielding a +0 club.*Dh*~ ###  #..  #  #.#g#### #......##.# #@.).# #.##.# ..# #### < #   *Dh}x ###  *Dh~L#..  #  #.#g#### #......##.# *DhA#@.).# #.##.# *Dh..# #### <*Dhzi #   *Dh*Dhb*Dhy*Dh] _A goblin is nearby!*Dh (((You shoot a sling bullet.*Dhp  The sling bullet closely misses the goblin.*Dh*Dh@..gg*Dh L====90.1 (1.3*Dh *Dhӭ: _The goblin shouts! You hear a shout!*Dh$  ###  #..  #  #.#.#### #....g.##.# #@.).# #.##.# ..# #### < #   *DhJ ###  #..  #  #.#.#### #....g.##.# #@.).# #.##.# ..# *Dh#### < #   *Dh3*Dh*Dh ] _A goblin is nearby!*Dh'y (You shoot a sling bullet.*Dh~( g  The sling bullet closely misses the goblin.===-1.4 _The goblin hits you but does no damage.*DhFy (You shoot a sling bullet.*Dh^uy g  The sling bullet closely misses the goblin.*DhvA-2.7*Dh}*Dh|P  You shoot a sling bullet.  The sling bullet closely misses the goblin. _The goblin hits you but does no damage.  You shoot a sling bullet.  The sling bullet closely misses the goblin. _The goblin hits you but does no damage.*Dh The sling bullet closely misses the goblin. _The goblin hits you but does no damage.  You shoot a sling bullet.  The sling bullet closely misses the goblin. _The goblin hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the goblin.*Dhj *Dhl *DhpPThe goblin is severely wounded.*Dh[t 4.0*Dhz*Dh4 *Dh_The goblin closely misses you. The goblin barely misses you.*Dh|ey (You shoot a sling bullet.*Dh g  The sling bullet barely misses the goblin.5.3 *Dh M_The goblin barely misses you.*Dhހ `  You shoot a sling bullet. The sling bullet hits the goblin!*Dh e)*Dh{ *Dh *Dh/dertzug the VexingPoltergeistHealth: 12/12 ========================###Magic: 2/2========================#..AC: 2Str: 4# #.############# EV: 12Int: 15#.#.#####.#...........# SH: 0Dex: 16#....).##.#.####.####.# XL:  1 Next: 100% Place: Dungeon:1#@.).#.#.......#.# Noise: ===------  Time: 196.7 (1.4)#+######.##.#.#.#####.#.# a) +1 sling.........##.#.#.#...#.#.# Fire: a) +1 sling...########.#.#.#...#.#.# Fly #.'.#...<.#.#.'##.#.#.#...#.#.# [*Dh$6K.####..########.#.#.#...#.#.# ..............#.#.#.#####.#.# #..######.##.#.#.#.......#.# The goblin is severely wounded. _The goblin closely misses you. The goblin barely misses you.You shoot a sling bullet.  The sling bullet barely misses the goblin. _The goblin barely misses you.You shoot a sling bullet. The sling bullet hits the goblin! _You kill the goblin!You have reached level 2!*Dhk$/  --more--*Dhb C8/183/32 0% *Dhg *Dhh 4 _*DhYWQuiver which action? ([-] to clear)  a - Fire: a) +1 sling (quivered) [*/%] inventory[!] focus mode: off|on*Dh\*Dh hdertzug the VexingPoltergeistHealth: 18/18 ========================###Magic: 3/3========================#..AC: 2Str: 4# #.############# EV: 12Int: 15#.#.#####.#...........# SH: 0Dex: 16#....).##.#.####.####.# XL:  2 Next:  0% Place: Dungeon:1#@.).#.#.......#.# Noise: ===------  Time: 196.7 (0.0)#+######.##.#.#.#####.#.# a) +1 sling.........##.#.#.#...#.#.# Fire: a) +1 sling...########.#.#.#...#.#.# Fly #.'.#...<.#.#.'##.#.#.#...#.#.# [*DhoK.####..########.#.#.#...#.#.# ..............#.#.#.#####.#.# #..######.##.#.#.#.......#.# You shoot a sling bullet.  The sling bullet barely misses the goblin. _The goblin barely misses you.You shoot a sling bullet. The sling bullet hits the goblin! _You kill the goblin! _You have reached level 2!*Dhc*Dhgn Spells (Memorise)Type*Dhi>Failure Level  a - JinxbiteHexes6% 2  b - Sigil of BindingHexes12% 3  c - Inner FlameHexes/Fire24% 3  d - Cause FearHexes*Dh\j36% 4  e - Dimensional Bullseye Hexes/Translocation 67% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit*Dh*Dh*DhTedertzug the VexingPoltergeistHealth: 18/18 ========================###Magic: 3/3========================#..AC: 2Str: 4# #.############# EV: 12Int: 15#.#.#####.#...........# SH: 0Dex: 16*Dh#....).##.#.####.####.# XL:  2 Next:  0% Place: Dungeon:1#@.).#.#.......#.# Noise: ===------  Time: 196.7 (0.0)#+######.##.#.#.#####.#.# a) +1 sling.........##.#.#.#...#.#.# Fire: a) +1 sling...########.#.#.#...#.#.# Fly #.'.#...<.#.#.'##.#.#.#...#.#.# .####..########.#.#.#...#.#.# ..............#.#.#.#####.#.# #..######.##.#.#.#.......#.# You shoot a sling bullet.  The sling bullet barely misses the goblin. _The goblin barely misses you.You shoot a sling bullet. The sling bullet hits the goblin! _You kill the goblin! _You have reached level 2!*Dhm*DhMemorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes  N - No*DhY*Dh0dertzug the VexingPoltergeistHealth: 18/18 ========================###Magic: 3/3========================#..AC: 2Str: 4# #.############# EV: 12Int: 15*Dh1U#.#.#####.#...........# SH: 0Dex: 16#....).##.#.####.####.# XL:  2 Next:  0% Place: Dungeon:1#@.).#.#.......#.# Noise: ===------  Time: 196.7 (0.0)#+######.##.#.#.#####.#.# a) +1 sling.........##.#.#.#...#.#.# Fire: a) +1 sling...########.#.#.#...#.#.# Fly #.'.#...<.#.#.'##.#.#.#...#.#.#*Dh4 .####..########.#.#.#...#.#.# ..............#.#.#.#####.#.# #..######.##.#.#.#.......#.# You shoot a sling bullet.  The sling bullet barely misses the goblin. _The goblin barely misses you.You shoot a sling bullet. The sling bullet hits the goblin! _You kill the goblin! _You have reached level 2!---7.7 (1 _*Dhr9*Dh?*DhXEF---8.7 (2*DhE*DhK@9.7 (3*Dh2O*Dh\Q _You start memorising the spell. You continue memorising. x2*DhQ*DhU*DhWc _You finish memorising. Spell assigned to 'a'.*DhN*DhQQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 sling (quivered) Spells ([,] to cycle)  *DhZRb - Cast: Jinxbite [*/%] inventory [&] all spells[!] focus mode: off|on*Dhݱ dertzug the VexingPoltergeistHealth: 18/18 ========================###Magic: 3/3========================#..AC: 2Str: 4# #.############# EV: 12Int: 15#.#.#####.#...........# SH: 0Dex: 16#....).##.#.####.####.# XL:  2 Next:  0% Place: Dungeon:1#@.).#.#.......#.# Noise: ---------  Time: 199.7 (0.0)#+######.##.#.#.#####.#.# a) +1 sling.........##.#.#.#...#.#.# Cast: Jinxbite...########.#.#.#...#.#.# Fly #.'.#...<.#.#.'##.#.#.#...#.#.# .####..########.#.#.*Dh= #...#.#.# ..............#.#.#.#####.#.# #..######.##.#.#.#.......#.#  _The goblin barely misses you.You shoot a sling bullet. The sling bullet hits the goblin! _You kill the goblin! _You have reached level 2! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.*Dh *Dh3*Dhy*Dh*DhM## #..  # #.#############.#####.#..........#....)@##.#.####.### g.....#..).#.#......#+######.##.#.#.####*DhC......##.#...########.#.#.#...#.#.#g   goblin (wandering)*Dh-  A goblin comes into view. It is wielding a +0 club.*DhS.g*DhK==200.7 (1*Dhe( _The goblin shouts!*Dhy ###  #..  #  #.#.#### #....)@# .g....#..).# #+######.##.# *DhP{z..##.# ### < #   *DhRA ###  #..  #  #.#.#### #....)@# .g....#..).# *Dh2#+######.##.# ..##.# ### < #   *Dh*Dh*Dh+*Dh0] _A goblin is nearby!*DhS^  You beckon some vexing sprites to accompany your attacks.*Dh[.g.*Dh\1----------------1JinxbiteWill/2 Jinx Fly *Dh.c*Dhf; _You feel your willpower being sapped.*Dhܡ } (((((You shoot a sling bullet.*Dh ; ..g.)=3.0 (1.3*DhG a _The sling bullet closely misses the goblin.*Dh} L ((*Dhn~ k You shoot a sling bullet. The sling bullet hits the goblin.*Dh :**Dh   The goblin is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and insults the goblin's ancestors.*Dhq $.)rr   rat (wandering)You kill the goblin!*Dh$Z 5 44.4 (1.4*Dh%l _A rat comes into view.*Dh*  You shoot a sling bullet.  The rat squeaks loudly.  The sling bullet hits the rat.*Dh(((.(((*Dh ^*DhcoD $.)K...K   kobold  You kill the rat!*Dhܨ85.7 (1.3 _A kobold comes into view. It is wielding a +0 club.*Dh}w ###  #..  *Dh#  #.#.#### #..$.)@# K.....#..).# #+######.##.# ..##.# ### <*Dh@ #   *Dh] ###  #..  #  #.#.#### #..$.)@# K.....#..).# #+######.##.# ..##.# ### < #    _A kobold is nearby!*Dh[ (((((( You shoot a sling bullet. The sling bullet hits the kobold.*DhY0;**Dh  The kobold is moderately wounded.A giggling sprite leaps out and bonks the kobold with its +0 club.*Dh$.))...*Dh/u----------------6127.0*DhC6*Dhd9J _You kill the kobold!*Dh3*Dh*Dh~ *Dh:_No target in view!*Dh{ *Dhj *Dh& *Dh3+ H _No target in view!*Dh3o *Dhop *Dht *Dhx *Dh : _*DhH *DhY HFly *Dh *Dh { _The sprites lose interest in your situation.*Dh *Dh *DhC *Dh3 *Dh *Dh~ ,*Dh 32========54========*Dh? *DhC 93*Dh *Dh ,*Dh *Dh ,*Dh *Dh ,*Dhg *Dh ,*Dh *Dh" j3========*Dh *Dh 4 _Magic restored.*Dh *Dha 0 2 *Dh *Dh _You feel your existence waver again.Things that are here:  a +0 club; a goblin corpse*Dh ^Fly *Dh *Dh n _You feel your willpower return.*Dh\ 3*Dh *Dh   You now have 12 gold pieces.========*Dh: < _You see here a +0 club.*Dh5 3*Dh *Dh1*Dh,*Dh*DhL*Dhr,*Dh*Dh*Dh*Dhd*DhN*DhH!*Dh"*DhP#*Dh:$*DhI(*Dh0\........ ....#.. .### #.#.###.#... #.#..... ###.... #.#.#.. #..[.... #.#.#.# #.......#.#.#.#####.#............@#..).).##.#.###---35.0 (28.0).).....#..).#.#...*Dh_3h .#.## #+######.##.#.#.#Jinxbite .........##.#.#.#. ...########.#.#.#. #.'.#... # #.#.#.#. .####..########.#.#.#. .......#.#.#.#*Dh5*DhP6G---6.0 (29*Dh*:*Dh<& _Found a buckler. *Dh3 *DhX *Dh *Dh  ... ..... .. ..#.. .#######.#.###.#....#.#..... ###...#.#.#.. #..([.....#.#.#.# #..#.#.#.#####.#.#..).).##.#.0.0).#).....#..).#.#.#.####+######.##.#.#... .##.#.#.#. ...#.#.#.# #.'.# # #.#.#.# .####..#.#.#.# .#.#.#. *Dhc@7.0 (1 *Dh_ *Dh% _Found 6 stones. *DhP3 *Dh?T *DhK] *Dh#jX *Dhn, *Dhq *Dhwv *Dhy, *Dh{ *Dh} *Dh8, *Dh *Dh *Dh<, *Dh߇ *Dhv *Dh, *Dh *Dh“ *Dhs *DhX *DhQ, *DhO *DhW *Dh֧, *Dh *Dhͪ *Dh, *Dh] *Dh| *Dh۱, *Dh& *Dh *Dhi, *Dh *DhbF _You reach down and open the door. *DhS3 *Dhs *Dh@  There is an open door here. *Dh *Dh _ *Dh" *Dh* *Dhy, *Dh *Dh *Dht .  ... .###########..... ...@.......... ##......####....g... .. ........'........#.. .# #.......########.#.###.#  *Dh#.#+##.........#.#..... #.#..#.........#.#.#.. # g   hobgoblin (missile, wandering)#.......([.....#.#.#.# #..............#.#.#.######................#..).).## *Dh0536.0) *Dh  .A hobgoblin comes into view.4.0 (17 *Dh6 *Dh6 _The hobgoblin moves out of view. *Dh 3 *Dh  *Dh|  *Dhږ ##.........#.. *Dh Ng.. ##......####. .. ........'........#.. .# #.......########.#.###.# #.#+##...#.#..... ##.#..#...#.#.#.. #. g   hobgoblin (missile, wandering)#.([.....#.#.#.# #.#.......#.#.#.#####.#........#..).).##. *Dh ,0.0) *Dhԯ g.g)==5.0 (1 *DhA + _The hobgoblin shouts! *DhL ##  ...  ....  .....  .###########......  ..........@.....g...  ##......####........ ..  ..........#.. .#  #...##.#  #.....    ([ *DhgM@  ).) *Dh/ ##  ...  ....  .....  .###########......  ..........@.....g...  *Dh##......####........ ..  ..........#.. .#  #...##.#  #.....     *Dhi([  ).) *Dht3 *Dh *DhK` _A hobgoblin is nearby! *Dh^  You beckon some vexing sprites to accompany your attacks. *Dh~  (((((You feel your willpower being sapped. The hobgoblin throws a stone. *Dh=Z.....4------1----------------6JinxbiteWill/2 Jinx Fly  *Dh) _The stone hits you. *DhL ((((( You shoot a sling bullet. The sling bullet hits the hobgoblin. *Dh:* *Dh  The hobgoblin is almost dead.You feel bolstered by spreading misfortune.A giggling sprite leaps out and insults the hobgoblin's ancestors. *Dh......$ *Dh[ *Dh0 *Dh! *DhU *Dh)---------------- *Dh' 5  *Dh20 *Dh= *Dh37.3 (1.3 *Dh  *Dh   *Dh  *DhL )_You kill the hobgoblin! *Dh  *Dh@  *Dh0A  *DhA  *DhF  *DhI   *Dh3J  *DhJ :_No target in view! *Dh& I *Dh- H _No target in view! *DhF *Dh5H *DhV *Dh[H _No target in view! *Dh_ *Dh _Fly  *Dh _The sprites lose interest in your situation.5==---- *Dh *Dh *DhX *Dh/ *Dh^  *Dh  *Dh  *Dh *Dh *Dh *Dh *DhrL==4 *Dh *Dh *Dhg6=3 *Dh!  *Dh(" *Dh" *Dh# *Dh)& *Dh&g2======== 2  *Dho( *Dhp+s _You feel your existence waver again. *Dh, *Dht- *Dhb/ *Dh40h7== *Dh1 *Dh3 *Dh4 *Dh]5 *Dh7 *Dh@8@======== *Dh9 *Dh < *Dh= *DhC> *DhQ@ *Dh'Ai8=== *Dh|B *DhD, *DhNF *DhH *Dh!I *DhnJ *Dh6^, *Dh_ *DhaP== *Dh5c *Dhd, *Dh(f *Dhh, *DhFi *Dhkj3======== *Dhm *Dh8p *Dh"s^Fly  *Dht *Dhxn _You feel your willpower return. *Dh|3 *Dh *Dhn *Dh, *DhĈ *Dhʌ *DhV======== *Dh8 *Dhґ *Dh, *Dhw *Dh *Dh  *Dh *Dh. *Dhj  You now have 28 gold pieces (gained 16).  Things that are here: *Dh *Dh` *Dh` _a stone; a hobgoblin corpse *Dh *Dh *DhƬ *Dh1 *Dh' *DhR *Dh *Dh, *Dh *Dh *Dh *Dh *Dh *DhO *Dh, *Dh' *Dh *Dh@, *Dh *Dh *Dh, *Dh *Dh *Dh>############.........# #.........# #.........#########g #####.............. .........(........ .####............. --- .'........#.....#######. .########.#.###.# Jinxbite  *Dh........#.#.....# ### ........#.#.#...# #.. .([.....#.#.#.### #.############# g   goblin (asleep) ........#.#.#.#####.#...........# ..........#..).).##.#.###.# ........#).....#..).#.#.......#.# *Dh+095.3 (38.0) *DhG---6.3 (39 *Dh< *Dhs _A goblin comes into view. It is wielding a +0 club. *DhTy  ###########  #.........#  #.........#  #.........#########g ............... ......(.............. .......@....... .#.....#######. #.###.#....# ###  *DhUo...# #.. .([#.### #..).))) *Dh  ###########  #.........#  #.........#  #.........#########g ............... ......(.............. .......@....... .#.....#######. #.###.#....# ### ...#  *Dhd([#.### #..).))) *Dh  *Dh *Dh *Dh] _A goblin is nearby! *DhB ^  You beckon some vexing sprites to accompany your attacks. *DhC 1----------------==7.3 (1.0)JinxbiteWill/2 Jinx Fly  *DhiK  *DhM ; _You feel your willpower being sapped. *Dh{ ((((((g  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts! *Dh:* *DhJr  The goblin is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the goblin with its own hand.)...... *Dhb 5 5=8.6 (1.3 *Dh4 *DhiJ _You kill the goblin! *DhYb *DhPc *DhSh *DhjH _No target in view! *Dhu3 *Dh| *Dh~H _No target in view! *Dh3 *Dh *Dh *Dh#7......g.......###....g   hobgoblin (wandering) *Dh$\0.0---9.6 (1 *Dh  *Dh\ _A hobgoblin comes into view. *Dh`   ###########  #.........#  #.........#  #.........#########) ............... (.............g .......@....... .#.....#######. #.###.#..# ### ...# #.. .([#.### #..).)) *Dh ) *Dh`T   ###########  #.........#  *DhU  #.........#  #.........#########) ............... (.............g .......@....... .#.....#######. #.###.#..# ### ...# ([#.### #. *DhmV Q.).))) *Dha  *Dha 9--- *Dhl  *Dho ` _A hobgoblin is nearby! *Dh0  You shoot a sling bullet.  The hobgoblin shouts!  The sling bullet hits the hobgoblin. *Dh(((†((( *Dh<2...... *DhA33===300.9 (1.3 *Dh *DhM _You kill the hobgoblin! *Dh2 *Dh *Dh *Dh?H _No target in view! *Dhg.3 *Dh1 *Dhl6 *Dh=c---------------- _ *Dh>^Fly  *DhA *DhG{ _The sprites lose interest in your situation. *DhAH *DhJ *DhO, *DhQ *DhU, *DhW *DhY, *Dh[ *Dh], *Dh{_ *Dhaj2======== *Dhc *Dh@f, *Dhbh *Dhj *Dh *Dh- *Dh., *Dh *Dh V======== *Dh *Dh, *DhQ *Dh], *Dh *Dh, *Dh *Dh, *Dh/ *Dh-O4 *Dh *Dhh *Dh93 *Dh/  *Dhu  *Dh  *Dh  *DhV *DhT3======== *Dh *DhO*##### #...# #..# ##.#)#.(.†> ####..---20.9 (20.0) '.#.....#. #.#.###.# Jinxbite#.#.....# ### #.#.#...# #.. ([.....#.#.#.### #.#.#.#.#.#####.#.#.#..).).##.#.####.####.#.#).....#..).#.#.#.#.---1.9 (21 *DhX,; _Found a stone staircase leading down. *Dh_ 3 *Dh a  *Dhm Fly  _You feel your willpower return. *Dhu #####  #.........#  #...# #  #..##)##....(..†>.)...2.9 (1.0) .#.....#######...#.###.# .#.#.....# ### .....### #.##.# #####.#..#.#  *Dhv #..).).##.#.####.####.#.. #).....#..).#.#.......# *Dh~ @3.9 (2 *Dh  *Dh * _Found a short sword.*Dh*Dh~*Dh,*Dh'========*Dhg,*DhQ*DhB*Dh*Dhc) 2 *Dh*Dh|s _You feel your existence waver again.*Dh]3*Dh3*Dh *DhK*Dh*Dh*Dh*Dh*Dhn*DhQ*Dhd *Dh#,*Dh&*Dh)*Dh8-*Dh-*Dhn/*Dh2*Dh4,*Dh6*Dh8*Dh;,*Dh<*DhA*DhC,*DhE*DhtX*Dh[*Dh\*Dh^*DhMb*Dhd*Dhae*Dhn*Dhr*Dh]v*Dhw*Dhy*Dh}*Dha*Dh9*Dh*Dh*Dh*Dhƈ*Dh*Dh*Dh#*Dh*Dh*Dh,*Dh%*DhϞ *Dhp *Dh,#### *Dh *Dh-#.. *Dh *Dh{ #.# # #####)#### #.###.....#######...... .......†>.).....@..# 40.9 (17.0)........##...#...*DhF#.....#.#.#..#!..> # ###............### # ########.########... # #............... .### # #.#############.# # ###.#...........#.###.#.####.####.#..*Dh*Dh+1.9 (18*DhO*Dh9 _Found an escape hatch in the floor.*Dh3*Dh|*Dh *Dh*Dhx..####.##.. ..#.# *Dh !K.### ######)####.#.### ..........#######...... †>.)........#.####...##...#@.......0.0) ######.....#.#.#..#!..> ###............####  ########.########....  #............... .###.#  #.#############.#.# *Dh# ##.#...........#.# [.#.####.####.#.. .).#.#.......#.#.#..*Dh%8@2.9 (1*Dhk@; _Found a helmet.*Dh *Dh 3*Dhe *Dh *DhA B*Dh *Dh< *Dh *Dh *Dh *Dh *Dh_ *Dh .. #####.#  #.. ...  #.# #.### *Dh R ###)####.#.###  .......#######......  †>.)........#.###### .##...#......... ###.....#.#.#..#@..>  ###............####.## *Dh ######.########.....#  ..............#.###.#  #############.#.# #  #...........#.#.[    #.####.####.#....    #.#.......#.#.#..#    #.#.#####.#.#.#..#   *Dh +5.9 (3*Dh *6.9 (4*Dh" *Dh% S _d - a purple potion*DhlU#####.#  #.. ...  #.# #.### ####)#### #.#.### ........#######...... *DhWP†>.)........#.###### .....##...#.........## ####.....#.#.#..#...>....  ###..........@.####.## #######.########.....#  ...............#.###.# #############.#.# # .#...........#.#.[  .#.####.####.#.... .#.#.......#.#.#..# .#.#.#####.#.#.#..# .#.#.#...#.#.#.#.. .. *Dhc@7.9 (1*DhSi*Dhk*Dh  .. ...##.### ####)####.### ........#######......†>.)........#.######....##...#.........## ####.....#.#.#..#...>....  ###............####.## #######.########@....# ...............#.####Cast: JinxbiteFly # .#.#.#...#.#.#.#..# ..  # .#*Dh_ %8*Dh? *Dh! *Dha  ##.### ####)####.### ........#######......†>.)........#.######....##...#.........## ####.....#.#.#..#...>....  ###............####.## #######.########.....# ...............#@###.# .#############.#.# #...........#.#.[ #Fly #.## .'.#...<.#.#.'.#.# .#  *Dh ;9*Dhf *Dh^: ####)####.### ........#######......*Dh:†>.)........#.######....##...#.........## ####.....#.#.#..#...>....  ###............####.## *Dh{< #######.########.....# ...............#.###.# .#############.#@# ...........#.#.[...#####.####.#....####.Fly #. ##.# .#.#.#...#.#.#.#.####.#  *Dh"A<50*DhE*Dh:H*DhF'.......#######......  †>.)........#.###### ...##...#......... *DhY###.#.#..#...>....   ###............####.##  ######.########.....#  ..............#.###.#  #############.#.###.#  #...........#.#.@...#  #.####.####.#....#### *DhW #.#.......#.#.#..#  #.#.#####.#.#.#..#  #.#.#...#.#.#.#..# .. #.#.#...#.#.#.#.## .#  '.#...<.#.#.'.#.# .#  #.#.#...#.#.#.#.####.#  #.#.#...#.#.#.#......#  *Dh *Dh %1*Dh*Dh-O _You see here a +0 helmet.*Dh&*Dh*Wear which item? Inventory Items Armour (go to first with [)  c - a +1 cloak (haunted) Floor Items ([,] to select) Armoura +0 helmet*Dh+F[?] describe selected [!] equip|wield|wear[tab] equip|unequip *Dh.......#######......  dertzug the Vexing ...†>.)........#.######  Poltergeist .......##...#.........##  Health: 18/18 ======================== ###.....#.#.#..#...>....  Magic: 3/3========================###............####.##  AC: 2Str: 4 ######.########.....#  EV: 12Int: 15 ..............#.###.#  SH: 0Dex: 16 #############.#.###.#  XL:  2 Next: 33% Place: Dungeon:1 #...........#.#.@...#  Noise: ---------  Time: 351.9 (0.0) #.####.####.#....####[10*Dh;32H  a) +1 sling #.#.......#.#.#..#  Cast: Jinxbite #.#.#####.#.#.#..#  Fly #.#.#...#.#.#.#..# .. #.#.#...#.#.#.#.## .#   '.#...<.#.#.'.#.# .#   #.#.#...#.#.#.#.####.#   #.#.#...#.#.#.#......#   _Found a short sword. _You feel your existence waver again. _Found an escape hatch in the floor. _Found a helmet. _d - a purple potion _You see here a +0 helmet. _*DhOV2.9 (1*Dh *Dh *3.9 (2*Dh *DhT@4.9 (3*DhI*Dh*Dh*5.9 (4*Dh*Dhi@6.9 (5*Dh *Dh! 3 _You start haunting your armour. You continue haunting your +0 helmet. x5*Dh:"*Dh-%*Dh&Y _You finish haunting your +0 helmet.*Dhou _*Dhv*Dhy*Dhy*DhRz*Dh|*Dh*Dh4*Dh:*Dh*Dh**Dh*Dhn*Dh։*Dh3*DhČ*Dh|*Dh_*Dh*Dh*DhZ*DhhP  There is an escape hatch in the floor here.*Dh*Dh _*Dh*Dh*DhƗ*Dh*Dhz*Dh*Dh*Dh*Dhi*DhL*DhF*Dh*Dh*Dh*Dh*Dhw*Dhڠ*Dh*Dh֢*Dh6*Dh*Dhm*Dh^*Dh*Dh*Dh*Dh٧*Dh8*Dh*DhP*DhB*Dhy*Dh*Dh*DhT*Dhc*Dh*Dh*DhU*Dh%*Dh,*Dh,*Dhf*Dh,*DhV*Dh]*Dhй*DhB*Dh*Dh *Dh,*DhȽ*Dh*Dh,*DhX*Dhg*Dh,*Dh*Dh*DhX*Dh*Dh*Dh~*Dh,*DhW*DhF*Dh*Dh,*DhB*Dh*Dh*Dh-,*DhU*Dh%,*Dh*DhD*Dh,*Dh'*Dh6*Dh5*Dh*Dh1*Dh:*DhQ,*Dh*DhL*Dh,*Dh*Dh*Dh,*Dh*Dh*Dh,*Dh*Dh*Dh,*Dh*Dh*Dh*Dht*Dh*Dh**Dh[*DhR*Dh*Dh*Dh9*Dh[*Dh*Dh7*Dh\*Dh}*Dh*DhY*Dh~*Dh*Dh*Dh*Dh*Dh*Dh*Dht*Dh*Dh}*Dh*Dh:*Dh *Dh*Dh*Dhc*Dh*DhB*Dhx*Dh*Dh*Dh*Dh*Dh*Dh*DhL*Dh"'*Dh)*Dh **Dh+*Dh,*Dh9-*Dh-*Dh.*Dh/*DhA0*Dh0*Dh82*Dh13*Dh3*Dh3*Dh85*Dh66*Dh6*Dh6*Dh=8*Dh<9*Dh9*Dh:*Dh;*Dh<*DhX=*Dh=*Dh>*Dh?*Dh<@*DhA,*DhB*Dh"C*DhC*Dh|D*DhE*DhE*DhKF*Dh.)........#@###### # .......##...#.........##.#### ###.#.#..#...>........#  ###............####.##.#.# #*DhZ#####.########.....#..# ..............#.###.#.#####K   kobold (asleep) #############.#.###.#.....# *Dh3[..........#.#.....#####.# ###.####.#....#### #.# *Dh}a 421.9 (65.0)  A kobold comes into view. It is wielding a +0 club.*DhfwK.K*Dh3g4==2.9 (66*Dh^p*Dhr: _The kobold shouts! You hear a shout!*Dh  ..  #### ##.#  #.. ...  #.# #.### )#### #.#.####### #........K. †>.)#@###### # #.........# #..#...>........#  ......####.##.#.# #####.....#..# #.###.#.##### #.....# #...# ..#### #.# *Dhʦ d ..  #### ##.#  #.. ...  #.# #.### )#### #.#.####### #........K. †>.)#@###### # *Dh #.........# #..#...>........#  ......####.##.#.# #####.....#..# #.###.#.##### #.....# #...# ..#### #.# *Dh *Dh~ *Dhdz *Dhö ] _A kobold is nearby!*Dh } (((((You shoot a sling bullet.*DhR?*Dh?*DhDK...K..*Dh'E8=4.2 (1.3)*Dh3I*DhxOJ _The sling bullet hits the kobold but does no damage.*Dh;f`  You shoot a sling bullet. The sling bullet hits the kobold.*Dhl((()*Dh(...*Dh$/75.5*Dh,*Dh1J _You kill the kobold!*Dh3*Dh*Dh<X*DhX*Dh*Dh,*Dh*Dh*Dh ,*Dh*Dh*Dh,*Dh*DhU*Dh,*Dhf*Dh*Dh X*Dh B*Dh+#r _You now have 40 gold pieces (gained 12).*Dh4',*Dh(,*DhH3*Dh5,*Dh6*Dhw9,*DhoZh*Dhb  ### ###   #.# #.#   #.# ####.#   #.######....#   #...........#   #### #######.######.####   #.. ..........@....#  ---  #.# #######g########  )#### #.#.#######  ......#######......)...  ..†>.)........#.###### #  ##...#.........##.####  g   goblin (wandering).....#.#.#..#...>........#   ###....####.##.#. ####.########.....#..# [40*DhvRm 47.5 (22.0)---8.5 (23 _A goblin comes into view. It is wielding a +0 dagger.*Dhn  ### ###  #.# #.#  #.#   ...#  #...........#  #### #######.######.####  #.. ..........@....#  #.# #######g######## )#### #. .....)... †>.). #  >    *Dh{e ^ ### ###  #.# #.#  #.#   ...#  #...........#  #### #######.######.#### *Dh'g  #.. ..........@....#  #.# #######g######## )#### #. .....)... †>.). #  >    *Dh  _A goblin is nearby!*Dhl ### ###  #.# #.#  #.#   ...#  #...........#  #### #######.######.####  #.. ..........@....#  #.# #######g######## )#### #. .....)... †>.). #  >    *Dhqc ### ###  #.# #.#  #.#   ...#  #...........#  #### #######.######.####  #.. ..........@....#  #.# #######g######## )#### #. .....)... †>.). #  >     _A goblin is nearby!*DhM  You beckon some vexing sprites to accompany your attacks.g.1----------------==9.5 (1.0)JinxbiteWill/2 Jinx Fly  _You feel your willpower being sapped.*Dhy (You shoot a sling bullet.*Dh&.g=50.8 (1.3*Dh.` _The sling bullet hits the goblin but does no damage.*Dh  You shoot a sling bullet. The sling bullet hits the goblin!)*Dh?w *Dh 0412.1*Dh *Dhe J _You kill the goblin!*Dh.  _No target in view!*Dh,    ### ###  #.# #.#  #.# ####.#  #.######....#  #...........#  #### #.######.####  #.. ..@.....#  #.# #.# #)#### #.#.# .#......)... .†>.).#.###### # .##...#.##.#### #.....#.#.#..#...>.#  ###.####.##.#.# #.#.....#..# *Dh$*Dhp%<---30 _*Dh>)*Dh+O _You see here a +0 dagger.*Dh\----------------Fly  _The sprites lose interest in your situation.*DhT,*DhB*Dh*Dh2========*DhM*Dh=,*Dh*Dh,*DhY*Dh,*DhH*Dh*Dh9========*Dhq*Dh*Dh*DhW,*Dh*Dhu,*Dh *Dh,*Dh*Dh8,*Dhk*Dh^Fly *Dh*Dh{n _You feel your willpower return.*DhT3========*Dh*Dh)*Dh,*Dh~*Dh *Dht,*Dh*Dhw*Dh*DhF*DhF*Dh*Dhyt========*Dh*Dh,*DhV*Dh*Dh7*Dh*Dh *Dh"*Dh#*Dh $*Dh%*Dh*X*Dhd  Things that are here:  a +0 club; a kobold corpse _*Dho*DhuX*DhN|  There is an escape hatch in the floor here. _*Dh|*Dh;*Dh,*Dhу*Dh*Dh ,*Dhj*Dhm*Dh,*Dhl*Dh*Dh,*Dh*Dh*Dh,*Dh~*Dh*Dhã,*Dh*Dh*Dh ,*DhM*Dh)*Dh,*Dh *Dh*Dhɴ,*Dh*Dh%*Dh,*Dh*Dh[*DhͿ,*Dh*Dh*Dh\,*Dh'*Dh*Dh*Dhh*Dh*Dh*Dhz,*Dh*Dh!*Dh,*Dh*Dh.*Dh,*Dh*Dh*Dh,*Dh,*Dh*Dhg,*Dh*DhD*Dh7,*Dh*Dh*Dh,*Dh*Dh*Dh,*Dh-*Dh<*Dh,*Dhe*Dh Y  Items here: )) ÷÷.*Dh *Dh  _*Dhe *DhU*Dh*,*Dh*Dh*Dh{,*Dh*DhQ*Dh/,*Dh*Dh *Dh",*Dhf$*Dh&*Dh(,*DhM**Dh,*Dh.,*Dhv0*Dh<2*Dh3,*Dh5*Dh[;*Dh=,*Dh>*DhA*DhB,*DhDD*DhE*DhqG,*DhH*Dh_J*DhK,*DhL*DhOR*DhS,*DhT*DhdV*DhW,*DhX*DhtZ*Dho[*Dh[*Dh\*DhH_*Dhe#................#..).).##.#................#).....#..).#.#.#.......#.####+######.##.#.#.##........##..........##.#.#.........##....########.#.#.........##....# #.'....##.....####..# #.#. ...+......####..########.#. ##............#.#.--- #...###..######.##.#.#. #b ##..### #.##...#.Jinxbite #####...###.####.#. *Dhg#........##.# #.## #........##.## #.(. b   bat (asleep) . #............###### ..##........##.......# ............#####.##.#*Dh@l1535.1 (82.0)*Dh:m+6.1 (83*Dhq*DhsV _A bat comes into view.*DhMZ *Dh[  *Dh\ ).).##. *Dh]  ...............#)*DhC^ .) *Dh^  #.#.......#.*Dh_ . *Dhs` ! #.##........##.........*Dh-a  *Dha #.........##...*DhWd  *Dh>e #.........##....# *Dhg  ...##.....####..#  ...+......####..## ##.....@....... #...###..##### #b ##..###  #####... #........##.# *Dhi N ...##.## #.( . ... ..#*Dh:n !*Dh  ).).##.  ...............#).)  #.#.......#..  #.##........##......... #.........##... #.........##....#  ...##.....####..#  ...+......####..## ##.....@....... #...###..##### #b ##..###  #####... #........##.#  ...##.## #.( . ... ..#*Dh,% p _A bat is nearby!*Dh6  You beckon some vexing sprites to accompany your attacks.b.b1----------------==7.1 (1.0)JinxbiteWill/2 Jinx Fly  _You feel your willpower being sapped.*Dh.3} (((((You shoot a sling bullet.*Dhe  The sling bullet closely misses the bat.b.....=8.4 (1.3 _The bat barely misses you.*Dhw\(((((((*Dh*Dh  You shoot a sling bullet. The sling bullet barely misses the bat.*Dh**Dh~1....*Dh...b*Dh'9.7*Dh*Dh Q _The bat closely misses you.*Dh} (((((You shoot a sling bullet.*Dha:**Dh: _The bat closely misses you.You shoot a sling bullet.  The sling bullet closely misses the bat.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the bat trip over its own claws.  The bat is heavily wounded.*DhH....b  bat (very drained) 6 41.0*DhO *DhXo_The bat hits you but does no damage. The bat barely misses you.*Dhf } (((((You shoot a sling bullet.*Dh U  The sling bullet closely misses the bat.b.....----------------2.3 _The bat hits you but does no damage.*Dh0  You shoot a sling bullet. The sling bullet hits the bat!.(*Dh,..*DhF E53.6*Dh #G _You kill the bat!*DhwfFly  _The sprites lose interest in your situation.542======== 3  _You feel your existence waver again.========*Dh3========Fly  _You feel your willpower return.========*Dhd,*Dh ##....#  ...##.....####..#  ...+......####..###### ##................ *Dhc#...###..# . #...# ##..### #.## ... #...#####...###.## .....##...#........##.# ....#........##.##---.........##............#.........##........##..Jinxbite*Dh3...................#####...................# ...................##### r   rat (asleep)..........#####...........r.......# #....†####*Dh98 ...*Dhx 67.6 (24.0)  A rat comes into view.*DhRerr.*DhU==-8.6 (25*Dh*DhE _The rat squeaks loudly. You hear a loud squeak.*DhpV   ...##.....#  ...+...... ##...... #...# . #...#   ... #...# .....##...#  .......@..# .........## .........# .......... ...........  ............ ..r.......### ..........# #....†*DhC   ...##.....#  ...+...... ##...... *Dh #...# . #...#   ... #...# .....##...#  .......@..#*DhB .........## .........# .......... ...........  ............ ..r.......### ..........# #....†*Dhmp _A rat is nearby!*Dh ^  You beckon some vexing sprites to accompany your attacks.*Dh @r.*DhD 1----------------9.6 (1.0)JinxbiteWill/2 Jinx Fly *Dh *DhI ; _You feel your willpower being sapped.*DhX ]  You shoot a sling bullet. The sling bullet hits the rat.*Dh ((((†*DhF ?....*Dhk >50=70.9 (1.3*Dhr *Dhv G _You kill the rat!*Dh*Dh*Dh՛^ _No target in view!*Dhd*Dhi*DhKl*Dh,pH _No target in view!*Dh|*Dh*Dh"*Dh!*Dh)P _*Dh*HFly *Dh+*Dh5 _The sprites lose interest in your situation.----------------*Dh6*Dhk7*Dh`:,*Dh<*Dh>*Dh?*Dh@*DhiC*Dh-Q........---J   endoplasm (wandering)J*Dh S-6.9 (6.0*DhSF---7.9 (7*DhW*DhZ] _An endoplasm comes into view.*Dh 8   ...##.....#  ...+...... ##.... #...# . #...#   ... #...# .....##...#  .......@..# .........## .........# *Dh .......... ...........  ..†......... J.........### ..........# #....†*Dh    ...##.....#  *Dh) Z...+...... ##.... #...# . #...#   ... #...#*Dh  .....##...#  .......@..# *Dh .........## .........# .......... ........... *Dh  ..†......... J.........### ..........# #....†*Dh !*Dh@ *Dh *Dh= *DhL a _An endoplasm is nearby!*Dh (((((((You shoot a sling bullet.*Dh  The sling bullet barely misses the endoplasm.*Dhe g....J.J.*Dh# 6===9.2 (1.3*Dh *Dh ^ _The endoplasm quivers.*DhE (((( You shoot a sling bullet. The sling bullet hits the endoplasm.*Dh *Dh C.....J*Dh (80.5*Dh *Dh^ d _The endoplasm is moderately wounded.*Dhh    ...##.....#  ...+...... ##.... #...# . #...#   ... #...# .....##...#  .......@..# *Dh.........## .........# .......... ...J.......  ..†......... ..........### ..........# #....†*Dh*   ...##.....#  ...+...... ##.... #...# . #...#   *Dh+... #...# .....##...#  .......@..# .........## .........# .......... ...J.......  ..†......... ..........### ..........# #....†*Dh/3*Dh<w _An endoplasm is nearby!*Dh  You shoot a sling bullet. The sling bullet hits the endoplasm.(((.*Dh&m?....*Dhy2========81.8Jinxbite*Dh*DhM _You kill the endoplasm!*Dh*Dh߾*DhY*DhIH _No target in view!*DhCJ 3*Dh|L *Dh!P *Dh#Q $ _*DhZ X*Dh] ,*Dh_ *DhXa V========*Dhb *Dh)e ,*Dhvf *Dhh ,*Dhi *Dhl ,*Dhm *Dhp ,*Dh2r *Dhs ,*Dhu *Dhx ,*Dhy *Dh{ ,*Dh| *Dh *Dh, T3========*Dh' *Dh̓ *Dh X*Dh *Dhs ,*Dh *Dh ^Fly *Dh *Dh4 n _You feel your willpower return.*Dh V========*Dh *Dh% *DhG ,*Dh *Dhx *Dh *Dh *Dh֦ *Dh *Dh ,*Dh& *Dh *Dhv ,*Dh *Dh) ,*DhI *Dh M _You now have 50 gold pieces (gained 10).*Dh 3*Dh *Dh *Dhƽ ,*Dh *DhN *Dh ,*Dh *Dh *Dh. ,*Dh *Dh *Dh ,*Dh *Dhu *Dh *DhZ *Dh *Dh F _You reach down and open the door.*DhT 3*Dhi *Dh @  There is an open door here.*Dh *Dh!  _*Dh *Dh *Dh ,*Dh' *Dh *Dh ,*Dh: *Dh *Dh *Dh *Dh: *Dh= *Dh ,*DhI *DhL *Dh1 ,*Dh *Dh F _You reach down and open the door.*Dh 3*Dh *Dh *Dh\ *Dh *Dhh *Dh @  There is an open door here.*Dh *Dh%  _*Dh *Dh *Dh *Dh *Dh *Dh *Dh ,*Dh0 *Dh *Dh= ,*Dh *Dh *Dh ,*Dh *DhJ *Dh1 ,*Dh *Dh *DhI *Dhu" B*Dhb$ *Dh$ *Dh^% *Dh& *Dh( *Dh( *Dh) *Dh5+ *Dh- ,*Dh. *Dh-0 *Dh2 ,*Dh3 *DhN5 *Dh6 ,*Dh7 *DhS9 *DhH; ,*Dh; *Dh= *Dh@ ,*DhEA *DhC *Dh2E ,*DhjF *DhG *DhI ,*Dh,K *DhL *DhR    #.#.######.....##...   ##.#...####.....##...   #......#.............  #..###.##  *DhS #..#####............   #......'.............   #.######.............   #....# #.....†.......   ####@# .....---   #g...# .   #.##..   # #...  *DhT  #..?.   #.!...g   goblin (asleep)   +......   #.......  *Dh#Y 633.8 (52.0)  A goblin comes into view. It is wielding a +0 club.*Dh] \.gg*Dh ^ J====4.8 (53*Dhb *Dhe ( _The goblin shouts!*Dh #.#.. ##.#... #.......... #.. #.. #.. #.#### #....# † ####@#  #.g..#  #.##.. # #... #..?.  #.!...  +......  #....... *DhNV" #.#.. ##.#... #.......... #..*Dh!W #.. #.. #.#### #....# † ####@#  #.g..# *DhWg #.##.. # #...#..?.#.!... *DhaXg+......#.......*Dh_a*Dhb*Dhk*Dh$o] _A goblin is nearby!*DhO  You miscast Jinxbite.  You are very lightly contaminated with residual magic..g1--------------------5.8 (1.0)JinxbiteContam  _Nothing appears to happen.*Dhn  You shoot a sling bullet. The sling bullet hits the goblin.*Dhft  The goblin is severely wounded. *Dh"*Dhjrr   ratThe goblin hits you with a +0 club.  A rat comes into view.*Dh>12--------*DhP===-7.1 (1.3*Dhl*Dhj  *Dh *Dh +_The goblin hits you with a +0 club.*Dh`  You shoot a sling bullet. The sling bullet hits the goblin.*Dh3)r   rat*Dh*Dh?r.*DhCF628.4*DhFJ _You kill the goblin!*DhK  #.#.. ##.#... #.......... #.. #.. #.. #.#### #....# † ####@#  #..)r#  #.##.. # #... #..?.  #.!...  +......  #....... *Dh  #.#.. ##.#... #.......... #.. #.. #.. #.#### #....# † ####@#  #..)r#  #.##.. # #...#..?.#.!... +......#....... _A rat is nearby!*Dhk]  You shoot a sling bullet. The sling bullet hits the rat!*DhqF†*Dh<*Dh 13=-------69.7 _You kill the rat!*Dh *DhFa_Your Ranged Weapons skill increases to level 2!*Dh3*Dh*DhH _No target in view!*DhBI*DhD*DhKy---------------- _*DhV&.....................---r   rat (wandering)r*Dh`-400*DhaF---1.7 (2*Dh)i*Dh mV _A rat comes into view.*Dh / # #.#### #....# † ####@#  #..)†#  #.##.. # #... #..?.  #.!...  *Dh l+......  #......r *Dh       # #.#### #....# † ####@#  #..)†#  #.##.. # #...#..?.#.!... +......#......*Dhٱ 3*Dh *Dhǹ Z _A rat is nearby!*Dh (((((((You shoot a sling bullet.*DhԶ   The sling bullet closely misses the rat. †......  The rat squeaks loudly. You hear an angry hiss.4=====3.0 (1.3*Dh K _Your magical contamination has completely faded away.*Dh$:*Dh;*DhB*DhFH _No target in view!*Dh4(##.#.........#..........#####....'.#.#######....# †###.# ......#..)##........ # #........ #..?.....!...r..+........r   rat#..*Dh.#######*DhT*Dhszr.---40 _*Dh*Dhܣp _You see here a rat corpse.*Dh؜ (((You shoot a sling bullet.*Dh78 ...r.===5.3 (1.3*DhD (( _The sling bullet hits the rat but does no damage.  You shoot a sling bullet. The sling bullet hits the rat.*Dh *Dh S.r.*Dh '6.6*Dh r _The rat is severely wounded.*Dhj? ]  You shoot a sling bullet. The sling bullet hits the rat.*DhB h(†*Dh '.*Dh 5===2========70*DhX 7.9Jinxbite*Dh *Dh G _You kill the rat!*DhD3*DhF*DhG*DhRl   frilled lizard (wandering)l*DhoZS0.0*Dha4---8.9 (1*Dhd*Dhga _A frilled lizard comes into view.*Dhr #.#### #....# † ####.#  #..)@#  #.##........ *Dh # #..†.....  #..?.....  #.!......  +........  #.......l  #.####### *Dh      #.#### #....# † ####.#  #..)@#  #.##........  # #..†..... #..?..... #.!......+........ #.......#.#######---*Dh*DhAe _A frilled lizard is nearby!*Dh Y ((((((You shoot a sling bullet.*Dh*Dh*Dhp.†...l..*Dh0===50.2 (1.3*Dh{*Dh R _The sling bullet hits the frilled lizard but does no damage.*Dh ((((((You shoot a sling bullet.*Dh3 .†.l..*Dh87 s6===1.5*Dh< *Dhw@ i _The sling bullet closely misses the frilled lizard.*Dh ((((((You shoot a sling bullet.*DhI .†l...========2.8*DhK *DhzR l _The sling bullet completely misses the frilled lizard.*DhM. b #.#### #....# † ####.#  #..)@#  #.##........  # #..†.....  #..?l....  #.!......  +........ *Dh. ] #........  #.####### *DhV      #.#### #....# † ####.#  #..)@#  #.##........ *Dho) # #..†..... #..?l.... #.!......+........ #........#.#######*Dhg*Dh<*Dhu*Dhe _A frilled lizard is nearby!*Dh ((((((You shoot a sling bullet.*Dh$9l†....*Dh='4.1*Dhq?*DhBh _The sling bullet barely misses the frilled lizard.*Dh<  You shoot a sling bullet.  The sling bullet hits the frilled lizard!.*Dh0'.*Dh55.4 _You kill the frilled lizard!*Dh! _No target in view!*Dh7== _8===3========*DhB*DhХ*Dh*Dh=*Dh*DhV*Dh*Dh8*Dh#==*DhSE========*Dhv *Dh*Dh#_b - 2 scrolls of poison (gained 1)*Dh*Dh*Dh *Dh*Dh*Dh8 *Dh$#......'...........*Dh. *DhH#.######.....*Dh& *Dh#....# #.....†*Dh$.*Dh *Dh^####.# .....*Dh *DhT#..)†###.....*Dh#*DhJ? #.##..........  # #..†.....#  *Dh/~#........#  #.@........ --- +.. #..........*DhQ #.#######.. #.. . ## *DhB*Dh6*Dh60.*Dh 0)*Dh*Dh ---*Dh$6.4 (11*DhR*Dh *Dh5*DhB2_f - an amethyst potion*Dh*Dh  _You reach down and open the door.  There is an open door here. _*Dh̷ *Dho V  There is an open door here.*DhS _*Dh *Dhc *DhU *Dh# *Dh *DhR *Dhs *Dh *Dhg *Dh *Dh *Dh *Dh *Dh *Dh *DhE *Dho *DhE *DhG *Dh X*Dh *Dh *Dh *Dh *DhZ *Dh *Dho *Dh *Dht *Dh *DhI *Dh *Dh *Dh'" *Dh" *Dh$ *Dh& *Dh3) *Dh) *Dh+ *Dh- *Dh/ *Dh~0 *Dh1 *Dh3 *Dh6 *Dh6 *Dh8 *Dh9 *Dh; *Dh< *Dh= *DhkB  *DhB  *DhtC There is an open door here.*DhJE *Dh3F  *DhF _*DhG *DhCJ *DhL *DhL *DhM *DhQ *DhS *DhS *Dh*U *DhsW *DhY *DhmZ *Dh[ *Dh^ *Dh1a *Dha *Dhc *Dh#f *Dhyh *Dh)i *Dhj *DhZm *Dho *Dhup *Dhr *Dhu *DhMx *Dh[z *Dh{ *Dh^} *Dhi *Dh *Dh *Dh *Dh *Dh *Dh& *Dhŋ *Dht *Dh *Dh  *Dh9 *Dh #_b - 3 scrolls of poison (gained 1)*Dh *DhC *Dh *Dhј *Dh *Dh *Dh *Dh% *Dh *Dh *Dh= *Dh| *Dh@ *Dh *Dh *Dh *Dhi *DhV *Dh *Dh *Dh *Dh *Dh *Dhd *Dh *Dh *Dh *Dh *Dh *Dh *Dhz *Dh *Dh *Dh B*DhZ *Dh *Dh} *Dh+ *Dhh *Dh B*Dh *DhN ,*Dh *Dh4 n*DhC *Dh #.......##..###.#...........K###..#####............###......'........#.######........#....# #.....†........####.# #.............#####...#..)†###.............# #...#.##.......# #####.##..†.....######'########.##........#............##.##.....................##..'.....................########......................... K   kobold (missile, wandering)#.#######.................#.........................##########................*Dh .714.4 (48*Dh +5.4 (49*Dh *Dhb s _A kobold comes into view. It is wielding a +0 club.*Dh  #...........  #..#####............  .'............  #............   #.....†......   #............  #..)†###.............#  #.##........@........#  #.##..†.....######'#  #.##..........  #.##.....................# *Dh #..'..................  ####................... #.#######............ #.................... ....*DhO  #...........  #..#####............  .'............  #............   #.....†......   #............  #..)†###.............#  #.##........@........#  #.##..†.....######'#  #.##.......... *Dh}P #.##.....................#  #..'..................  ####................... #.#######............ #.................... ....*DhZ3*DhRe*Dh i] _A kobold is nearby!*DhT^  You beckon some vexing sprites to accompany your attacks.*DhMl.KK)*Dh1----------------==6.4 (1.0)JinxbiteWill/2 Jinx Fly *Dh*Dh~; _You feel your willpower being sapped.*DhO`  You shoot a sling bullet. The sling bullet hits the kobold.*DhS)(((((*Dh=B.....*DhCe----------------9=7.7 (1.3*DhH*Dh&J _You kill the kobold!*Dh^*Dhb_*Dhg*DhjH _No target in view!*Dh *Dh *DhE *Dhk *Dh : _*Dh *Dh @Fly *Dh *Dhe { _The sprites lose interest in your situation.*Dh *Dh *Dh ,*Dh *Dh *Dhs *Dhp *Dh n*Dh *Dh ,*Dh *Dh( *Dh *DhH *Dh *Dh T2========*DhJ *Dh! ,*Dh$ *Dh, n*Dh- *Dhv1 *Dh1 @========*Dh+4 *Dh7 ,*DhE: *Dh< ,*Dhk? *DhhC ,*DhF *DhfJ *DhJ *DhO *DhS ,*Dh}V *Dh%Z ,*Dh\ *Dh` ,*Dhb *Dh1e j3========*Dhuf *Dhn *Dho ,*Dh... #.  ####.##....## ....###########  #....##.....# .. .........  #.#########.# .####......####.  #.# #....##.##...........'  *Dho #.###....##..@..##.......#####---843.3 (68.0)  #.........###.####.#+##  #####.....#...#..#.#.Jinxbite *Dht #.....#.###..#.......([ #.....#.###..#..... #.........#..#..... *Dh1#....##.#.#............ #....##.#.#.##.#.......#.# #######.#....#.##........# *Dht4.3 (69 _Found a stone staircase leading down. *Dhu g *Dh  *Dh ^  *Dh V_You reach down and open the door. *Dh 3 *Dh+ V  There is an open door here. *Dh  *DhR _ *Dh  *Dh,  *Dh  *DhǬ  *Dh  *Dh  *Dhy  *Dh%  *Dh  *Dh  *Dh  *Dh  *Dhj  *Dh  *Dhq  *Dh  *DhJ  *Dhٵ , *Dh  *Dh׷  *Dhb  *Dhȸ  *Dhe  *Dh:  *Dhͺ  *Dh6  *Dhջ  *Dh  *Dh=  *Dh  *Dh  *Dh  *Dh  *Dh  *Dh  *Dhr  *Dh  *Dh  *Dh  *Dh  *Dhv , *DhS  *DhV  *Dh  *DhB  *Dh  *Dh , *Dh?  *Dh  *Dhu , *Dh  *Dhe  *Dh" , *Dh  *Dh  *Dh- , *Dh  *Dh  *Dhb  *Dh , *Dh  *DhO , *Dh  *Dh  *Dh/ , *DhD  *Dhu  *Dh B *Dh  *Dh , *Dh  *Dh  *DhT , *Dh  *Dh8  *Dh B *Dh'"  *Dh{# , *Dh#  *Dh6)  *Dhe* , *Dh*  *Dh#0  *Dh1 , *Dh1  *Dh"7  *Dh8 , *Dh8  *Dh`> @  There is an open door here. *Dh? 5 _ *Dhq@  *DhF B *DhG  *DhkL  *DhaM  *DhM  *DhO  *DhS  *Dh>U , *DhU  *DhZ  *Dh*a B *Dh5d  *Dhe , *DhUf  *Dhnn X *Dhs  *Dhu , *Dhy  *Dh&z  *Dh{ , *Dh!}  *Dh~  *Dh , *Dhg  *DhM  *Dh. , *Dh  *DhǏ  *Dh , *DhI  *Dh#  *Dh , *Dh  *Dh~  *Dh , *Dh-  *Dhܥ  *Dh , *Dh  *Dh.  *Dh , *Dh{  *DhE  *Dh , *Dh  *Dh~  *DhU , *Dh  *Dhw  *Dh , *DhB  *Dh  *Dh , *Dh  *Dh  *DhP , *Dht  *Dh  *Dh; , *DhV  *Dh  *Dh , *Dh  *Dh  *Dh , *Dh2  *DhZ  *Dh , *Dh  *Dh  *Dh , *Dhq  *Dh  *Dh  *Dh  *Dhu  *Dh X *Dhd  *Dh , *Dh n *Dh  *Dh  *DhK  *Dh  *Dh&  *Dhq , *Dh  *Dh   *Dh , *Dh  *DhP  *Dh  , *Dh  *Dh4  *Dh , *Dh  *Dh  *Dh  *Dh  *Dh  *Dh!  *Dh" , *Dh#  *Dhv8 v *Dh:: B *Dh? X *Dh@  *DhC , *DhC  *Dh]E  *DhF  *DhOG  *DhG  *Dh.K R  There is a stone staircase leading down here. *DhL  *DhfM  _ *DhrN  *DhO  *DhQ , *DhR  *DhOT  *DhU  *Dh V  *DhV  *DhX  *Dh]Y  *DhY  *DhhZ  *Dh[  *Dh\  *DhB]  *Dh]  *Dh^  *Dh`  *Dh~`  *Dh`  *Dh&b  *DhDc  *Dhc  *Dh/d  *Dh:e  *Dhzf  *Dhf  *Dheg  *Dhh  *DhUj  *Dhj  *DhAk  *Dhl  *DhTm  *Dhm  *Dh@o $  *Dho (_You now have 68 gold pieces (gained 7). *Dhp  *Dhp  *Dhsq  *Dhar  *Dhqs  *Dhs  *Dh\t  *Dh  # #####....##.#.#   #....##.#.#   #....##.#.#   #######.#.#   *Dh #.#.# #.#.# #.#.# #.#.# #.@.#939.3 (95 #####  *Dh  *Dh2 E _Done exploring. *Dh0- *DhT.,!*Dhb M.....!*Dh+!)....0.0)!*Dh!!*Dh'[ _Done exploring.0*DhxNI0*Dhu _Done exploring.0*Dh X[?25h[?0c  Search for what [? for help]? 1*DhrU [?25l[?1c1*Dhb1*Dhf12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] 1*Dhh3 a - [D:1] a stone staircase leading downb - [D:1] 2 stones (12 further duplicates in 4 piles)  c - [D:1] a +0 dagger (1 further duplicate)  d - [D:1] a +0 short sword (1 further duplicate)  e - [D:1] 4 poisoned darts  f - [D:1] a +0 club (7 further duplicates)  g - [D:1] a staircase leading out of the dungeon  h - [D:1] a buckler  i - [D:1] an escape hatch in the floor  j - [D:1] a short sword  k - [D:1] a stone staircase leading down  l - [D:1] a stone staircase leading down2*Dh2*Dh2*Dhb# #####....##.#.#dertzug the Vexing#....##.#.#Poltergeist#....##.#.#Health: 18/18 ========================#######.#.#2*Dh'Magic: 3/3========================#.#.#AC: 3Str: 4#.#.#EV: 12Int: 15#.#.#SH: 02*Dh4Dex: 16#.#.#XL:  2 Next: 87% Place: Dungeon:1#.@.#Noise: ---------  Time: 939.3 (0.0)#####a) +1 slingCast: JinxbiteFly _There is a stone staircase leading down here. _You now have 68 gold pieces (gained 7). _Done exploring. _Done exploring. _Done exploring.  Search for what [? for help]? .2*Dh2*Dh2*Dh\2*Dh. _2*Dh_~ 2*DhJ Where to? (? - help)  D - Dungeon 3*Dh?3*DhU# #####....##.#.#dertzug the Vexing#....##.#.#Poltergeist#....##.#.#Health: 18/18 ========================#######.#.#Magic: 3/3========================#.#.#AC: 3Str: 4#.#.#EV: 123*DhVInt: 15#.#.#SH: 0Dex: 16#.#.#XL:  2 Next: 87% Place: Dungeon:1#.@.#Noise: ---------  Time: 939.3 (0.0)#####a) +1 sling3*Dh0WHCast: JinxbiteFly _There is a stone staircase leading down here. _You now have 68 gold pieces (gained 7). _Done exploring. _Done exploring. 3*DhW_Done exploring. _Search for what [? for help]? .3*DhZ,3*Dhc3*Dhk _3*Dhu3*Dh[  There is a stone staircase leading down here. _3*Dh?;23*Dhܿ,3*Dhy3*Dh  ####.# ..#.######.##....#.......@# 51.1 (11.8)3*Dh.####.### ......## _You fly downwards.3*Dh3*Dha _There is a stone staircase leading up here.3*Dh  #######.#  #....#.#####.##@...#......<#.b#.####.### .... ... ...# ...#....#####b   bat (asleep)0.0)3*Dh 3*Dh- #2.1 (13*Dh 3*Dh  3*Dh~ 3*Dh H_A bat comes into view.4*DhW #  ######.#  #....#.##  #@...#  .......<#.b#  .####.### ....  ... ...#  ...# ...  .### ## 4*Dh1j #  ######.#  #....#.##  #@...#  .......<#.b#  .####.### ....  ... ...#  ...# ... .### ##  _A bat is nearby!4*Dh  You beckon some vexing sprites to accompany your attacks.1----------------==3JinxbiteWill/2 Jinx Fly  _You feel your willpower being sapped.4*DhO ((bYou shoot a sling bullet.4*Dhk;*4*Dh  The sling bullet hits the bat but does no damage.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the bat with its own wing. b..  bat (very drained)The bat is heavily wounded. 6 =4.4 (1.3 _The bat barely misses you.4*Dh޴ <(((4*Dh16 0*4*DhT  You shoot a sling bullet. The sling bullet barely misses the bat.A giggling sprite leaps out and smacks the bat with its own wing.4*Dhv" .†..4*Dh@ F915.74*DhS G _You kill the bat!4*Dh+6  _No target in view!5*DhJ _----------------Fly  _The sprites lose interest in your situation.5*Dh`5---62.7 (7.0<---5*Dh% _Key pressed, stopping explore. _No target in view!5*Dh 35*Dh 5*Dh 5*Dh 4 _2========5*Dh 5*Dh? 5*Dh  3 5*Dh 5*Dh! _You feel your existence waver again.========5*Dh" 5*Dh=$ ,5*Dh$ 5*Dhi& ,5*Dh& 5*Dhx( ,5*Dh( 5*DhH* ,5*Dh* 5*Dh, ,5*Dh- 5*Dh. 5*Dh. 5*Dha/ 5*Dh0 5*Dh!1 5*Dh1 5*DhE4 n  You feel your willpower return.5*Dh4 3========Fly 5*DhN5 5*Dh%7 4 _Magic restored.5*Dh8 35*Dh;9 5*Dh2< _  You see here a bat corpse.5*Dh= 5 _5*Dh> 5*Dhb@ 5*DhA ,5*DhVB 5*DhC 5*DhE 5*DhE @========5*DhE 5*DhG 5*Dh+I 5*DhI 5*Dh J 5*DhvK 5*DhL 5*DhM 5*DhM 5*DhN 5*Dh P 5*DhP 5*DhQ 5*DhOR 5*DhS 5*Dh T 5*DhvT 5*Dh_U 5*DhV 5*DhV 5*DhaW 5*DhqX 5*DhY 5*DhZ 5*Dh{Z 5*Dh[ 5*Dh)] 5*Dh] 5*Dh ^ 5*Dh_ 5*DhF` 5*Dh` 5*Dh(a 5*Dha 5*Dhc 5*Dhd ,5*DhBe 5*Dh|f 5*Dhf 5*Dh^g 5*Dhlh 5*Dhi 5*Dhj 5*Dhj 5*Dhk 5*Dhl 5*Dh?m 5*Dhm 5*DhYn 5*Dhdo 5*Dho 5*DhGp 5*Dh=q 5*Dh v #..# #..#.#  #### #....#  ..# #...#  ###.# #....  ..#.###.##### .#  #.†..##.#...# w#  5*Dhv .<#..##.#.#.#####.##  ###.......#.....@..#  ........############  ###.#......#  Jinxbite  ...#.####.#  #.##... #   5*Dhv D.. #####   w   ribbon worm (asleep) #   5*Dh{ 093.7 (31.0)5*Dh_| +4.7 (325*Dh 5*Dh ^ _A ribbon worm comes into view.5*Dh|Z #..#  #..# .#  #### #... .#  ..# #.. .#  #.. ..  .# #.†...# w# .<#..##.#.#.#####.## ......#.....@..# ##########  5*Dh}y   #  ##### #6*Dh #..#  #..# .#  #### #... .#  ..# #.. .#  #.. ..  .# 6*Dh.†...# w# <#..##.#.#.#####.## ......#.....@..# ##########     #  #####6*Dh36*Dh6*Dh b _A ribbon worm is nearby!6*DhL|^  You beckon some vexing sprites to accompany your attacks.6*Dhj.ww6*Dh1----------------==5.7 (1.0)JinxbiteWill/2 Jinx Fly 6*DhO6*Dh; _You feel your willpower being sapped.6*Dhe  You shoot a sling bullet. The sling bullet hits the ribbon worm.6*Dh#|:*6*DhcVw (catching breath, very dr…)feel your willpower being sapped.  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and ties the ribbon worm's tail in a knot.  The ribbon worm is heavily wounded.6*Dh[  The ribbon worm expels a string of sticky webbing.6*Dh6*Dh[ 6 =7.0 (1.36*Dh6*DhxH _The stream of webbing hits you but does no damage.6*Dhy (You shoot a sling bullet.6*Dhá wThe sling bullet barely misses the ribbon worm.6*Dh'8.36*Dh6*DhrX _The ribbon worm barely misses you.6*Dh e  You shoot a sling bullet. The sling bullet hits the ribbon worm.6*Dh :*6*Dh w very drained)  6*Dh The ribbon worm is heavily wounded.A giggling sprite leaps out and makes the ribbon worm trip over its own tail.  The ribbon worm is severely wounded.6*Dh '9.66*Dh n _The ribbon worm barely misses you.6*Dh   You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.6*Dh| :*6*Dh -wYou shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.  A giggling sprite leaps out and makes the ribbon worm trip over its own tail.  The ribbon worm is almost dead.6*Dh The jinxing sprites lose interest in you.----------------1000.9 (1.3)Fly 6*Dhl 6*Dh} X _The ribbon worm barely misses you.7*DhU&  7*DhUYYou shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.7*Dhs  The ribbon worm is severely wounded.7*DhV7--2.27*Dh7*DhJ0 _The ribbon worm bites you.7*Dh<e  You shoot a sling bullet. The sling bullet hits the ribbon worm!7*DhAq†7*Dh7*Dh7*Dh}#..#  dertzug the Vexing#..#.#   Poltergeist#### #...7*Dh/.#   Health: 17/18 ======================--..# #...#   Magic: 1/3========---------------- ###.# #..7*Dh9..   AC:  6  Str: 4 ..#.###.##### .#   EV: 12Int: 15 #.†..##.#...# .#   SH: 0Dex: 16 .<#..##.#.#.#####†##   XL:  2 Next: 108% Place: Dungeon:2 7*Dh|###.......#.....@..#   Noise: ===------  Time: 1003.5 (1.3) ........############   a) +1 sling ###.#......#  Cast: Jinxbite...#.####.#  Will/2 Fly #.##... # .. #####   #     7*Dh  _The ribbon worm barely misses you.You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.  The ribbon worm is severely wounded. _The ribbon worm bites you.  You shoot a sling bullet. The sling bullet hits the ribbon worm!7*Dh _You kill the ribbon worm!You have reached level 3!7*Dh/  --more--7*Dh  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? 8*Dh 21/221/4--88*Dh 3 4% 8*Dh 8*Dh R _You feel agile. x28*Dh8*Dh38*Dh'#8*Dh*2==5 _HP restored.8*Dh+8*Dh.2======8*Dh2O48*Dh 38*Dh5P==8*Dh{68*Dh49B8*Dhf<8*Dh=Q====== 3 8*Dh=8*Dh@s _You feel your existence waver again.8*DhA8*Dh,B8*DhH8*DhK,8*Dh'L8*DhBN,8*DhN8*Dh&P,8*DhP8*DhWRh3======8*DhR8*DhHT,8*DhT8*DhVB8*DhX8*Dh\,8*Dhgd======Fly 8*Dh'e _You feel your willpower return.8*Dhe8*Dhf,8*Dh{g8*Dhi,8*Dhi8*Dhj,8*DhNk8*Dhm,8*Dhm8*DhKo,8*Dho8*Dhp8*DhQqP4======8*Dhq8*Dhr8*DhtB8*Dhu8*Dhv8*DhQw,8*Dhyg  You see here a ribbon worm corpse.8*Dh {8*Dh{ _8*Dh|8*Dh}8*Dh8*Dh>======8*Dh8*DhJ8*Dh\,8*Dh8*Dh8*DhĆ,8*DhE8*Dh^8*Dh@,8*Dh8*Dh8*Dh8*DhC,8*Dhk8*Dh8*DhN8*Dhɑ8*Dht8*Dh8*Dh]8*Dhٔ8*Dhڕ8*Dhu8*Dh8*Dh8*Dh|8*DhB8*Dhٝ8*Dh8*Dh8*Dh;8*Dhq8*DhУB8*Dh8*Dh8*Dh8*Dh|48*DhθX8*DhQ8*DhI8*Dh,8*Dh8*Dh8*Dhn,8*Dh8*Dh8*Dh,8*Dh7,8*DhN8*Dh28*Dh8*Dh8*Dh8*Dh8*DhF8*Dh8*Dh08*Dh8*Dh8*Dh,8*Dh8*Dh8*Dh^8*Dh8*Dh8*Dh8*DhZ8*Dh8*Dh8*Dh8*DhJ8*Dh8*Dh8*DhB8*Dh8*Dh:8*Dh8*Dha,8*Dh8*Dh8*Dh8*Dhp8*Dh8*Dh8*Dhz8*Dh 8*Dhu8*Dh8*Dh+8*Dh,8*Dh8*Dh8*DhO,8*Dh8*Dh8*Dhu,8*Dh!8*DhB8*Dh8*Dh,8*Dh8*Dhu8*Dh8*DhW 8*Dh 8*Dhx 8*Dh8 8*Dhm 8*Dh 8*Dhh 8*Dh8*Dh?8*Dh8*Dh98*Dh/8*DhV8*Dh8*DhO8*Dh8*Dh8*Dh{,8*Dh`8*Dh8*DhZ8*Dh8*Dh'8*Dhb/R8*Dh 18*Dh1,8*DhV28*Dh8n8*Dh8,8*Dh:,8*DhP;,8*Dh;8*Dh<9*Dh #####.##.†..##.#.. #.......<#..##.#.# #.####.###.......# #.#............### ..#####....#.###.#...... ........####.#...#.####. .######.# #.#.##.......9*DhmU .....(#.# #...######### #...@# ##### ---89.5 (86.0) #.#### # Jinxbite 9*DhE^---90.5 (879*Dh|9*Dh; % _Found 4 stones.9*Dh ## ######. .# #....#. .# #####.##.†. .# #.......<#. .# #.####.###. #####.# #.#....... #<....#####....#.###. #@.......####.#...8.0) #.######.# #.#.## #.....(#.# #...#######....[349*Dh;m# ######.#####.# ### 9.5 (9 _Found a stone staircase leading up.9*Dh 39*Dhǡ 9*Dh 9*Dh X9*Dh# 9*Dh 9*DhP 9*DhӮ 9*Dh ,9*Dh 9*DhD 9*Dh ,9*Dh͵ 9*Dhy 9*DhU ,9*Dh 9*Dh 9*Dh! 9*Dh 9*DhE 9*DhV 9*Dh 9*Dhn 9*Dh 9*Dh 9*Dh~ 9*Dh( ,9*Dhr 9*Dh 9*Dhq 9*Dh 9*Dh 9*Dh 9*Dh 9*Dh 9*Dh 9*Dh 9*Dh 9*Dh. 9*Dh 9*Dh 9*Dh 9*Dh9 9*Dhn 9*DhJ 9*Dh 9*Dhk ,9*Dhn 9*Dh, 9*Dh 9*Dh 9*Dh ,9*Dh 9*Dh 9*Dhj ,9*Dh 9*Dh 9*Dh 9*DhJ 9*Dh 9*Dh 9*Dh  #  .# ### ## ..# #.. .# .$.. # #.# .#..... #+.##.##....##. ##..... #116.5 (17.0)####.#######.> #.##.#####.# ..#.#### ######. #....# #....#.9*Dh f ####.# #####.##.†. #.# #.......<#. 9*DhR 9*Dh +7.5 (189*Dh 9*Dhd ; _Found a stone staircase leading down.9*DhG39*Dh{I9*DhL9*DhZWn9*DhbX9*DhK[9*DhS\9*Dh_9*Dhe9*Dhf9*Dhk9*Dhm,9*Dhn9*Dhq9*DhQz9*Dh|}M _You now have 82 gold pieces (gained 14).9*Dh39*Dh|9*DhS9*DhB,9*Dh9*Dh9*Dh,9*Dh9*Dh29*Dhy9*Dh9*Dh9*DhՐ,9*Dh9*DhݓL _You now have 87 gold pieces (gained 5).9*Dh39*Dh9*DhR9*Dh,9*DhC9*DhrF _You reach down and open the door.9*Dhn39*Dh9*Dh@  There is an open door here.9*Dh^9*Dh _9*Dh{9*Dh9*Dh,9*Dh9*Dh@9*Dhȫ,9*Dh^9*DhO9*Dhׯ9*DhW9*Dh9*Dh*0 . .. ... ########.... #........... #....# ...^..####....# ......'@.#....# 35.....)##.#....###### #.'....# ###....# # #####....##........#.......... 9*Dh# #.##.#.......... #+.##.##....##.##.#. ##.............# # # _You reach down and open the door.9*DhhD _Found a spear.:*Dhy3:*Dhz:*DhP _:*DhPl  There is an open door here.:*Dh: _:*Dh:*Dht:*Dh,:*Dh:*Dh=  You see here a +0 spear.:*Dh& _:*Dh<:*Dh,:*Dh:*Dh$:*Dhg,:*Dh:*DhE:*Dh,:*Dh?:*Dh:*Dhw,:*Dh9:*Dh׶:*DhƸ,:*Dh:*Dh:*Dh&:*Dhq,:*Dh:*DhF,:*Dh:*Dh:*Dhl,:*DhD:*Dh:*Dh:*Dh5:*Dh:*Dh:*Dh.:*Dh:*Dh+:*Dhj:*Dh,:*Dh:*Dhf:*Dh$,:*Dh:*Dh:*DhZ,:*Dh~:*Dh :*Dh,:*Dh:*Dh:*Dh:*DhT:*Dh:*Dh:*Dh:*DhJ:*Dh:*Dh:*Dh:*Dh%:*Dh:*Dh:*Dh,:*Dh:*DhO:*Dh:*Dhk:*Dh:*DhW@  There is an open door here.:*DhZ:*Dh _:*Dhz:*DhL:*Dh,:*Dh4#####........# ####......# #.........### #... ........# #...## ........###....#######...^..###.....'............'...@######......)##.#'### #.#####.##....... #.......###..... .#########.#.#####...## .............#....... #####.....####.##... #.....+.##.##. #.....#....... #.....####.##61.5 (262.5 (27 _g - a scroll labelled KEUDEPT SACVA:*Dh  #####...# ......# ####. ......# #.... ......#### #...# ..#... #...## ..##...##....#######...^.....'............'..######......)#..#'### #.#####.#.......# #................##.#.S....###.............#.. #####.....####.# S   adder (asleep).. #.....+.##.#.. #.....# #.....####.#:*DhC j3.5 (1.0)4.5 (2:*Dh'  :*Dh :*DhM 5_An adder comes into view.:*Dh ;*DhD  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.S.S2------------==5.5 (1Will/2 Jinx Fly  _The adder hisses angrily.;*DhN (((((((You shoot a sling bullet.;*Dh;*DhV(....S..=6.8 (1.3;*Dh+;*Dhk.` _The sling bullet closely misses the adder.;*DhX (((((((You shoot a sling bullet.;*DhY;*Dh$;*DhGn..S....;*Dh'8.1;*Dh;*Dh_ _The sling bullet barely misses the adder.;*DhS ( You shoot a sling bullet. The sling bullet hits the adder.;*Dh) ;*;*Dh\  The adder is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and ties the adder's tail in a knot.;*Dh S. (very drained)The adder is severely wounded.;*Dh N 6 9.4;*DhX ;*Dh = _The adder bites you but does no damage.;*Dhmz y  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.;*Dhm  The adder is severely wounded.;*Dhlt1--------------70.7;*Dh;*Dh7g _The adder bites you. The adder barely misses you.<*Dh_  You shoot a sling bullet. The sling bullet hits the adder.<*Dh6 [.<*Dhь8.<*Dh s 292.0 _You kill the adder!<*DhE<*Dhf _Your Hexes skill increases to level 5!<*DhX #####.. .# ......#. ####.# ......#.. #.... ......#. #...# .. #...## .#...##....#...^..#.'.#......@...######......)<*DhY#......#'### #.#####.....# #.......#.#....###...#.... #####.....####...... #.....+.##....... #.....# #.....####.<*DhCa<*Dh^b<---30 _<*Dhqh<*Dhj<*Dh3<*Dh<*DhZ2==Fly  _The sprites lose interest in your situation.<*Dh3======54<*DhF 3 <*Dh<*Dhes _You feel your existence waver again.<*Dh:==<*Dh<*Dh T======<*Dh*<*Dh,<*Dhk<*Dh ,<*Dh <*Dh ,<*Dh` <*Dh,<*Dh<*Dh,<*DhR<*Dhs,<*Dh$<*Dh<*DhP4======<*Dh<*Dh<*DhK<*Dh<*DhM<*Dh<*Dh^Fly <*Dh <*Dh!n _You feel your willpower return.<*Dh#3<*DhW$<*Dh%<*Dh2'T======<*Dh'<*Dh)<*Dh*<*Dh|+<*Dh+<*Dh-<*Dh.<*Dh/<*Dh/<*Dh0<*DhI2<*Dh2<*DhK3<*Dh4<*Dh6<*Dh6<*Dh7<*Dh8<*Dh9<*Dh%:<*Dh:<*Dh;<*Dh=<*Dh=<*Dh><*Dh?<*DhE... #.. #.. #.. ###.. #.... .  #$...### .#  #....@.### ####.## --- #....#...# #.....  #....###.####...#  #..........##...##  #...####...##....#####<*Dh5H #lS. #..........'.... S   ball python (constriction, asleep) #... #..........##### l   frilled lizard (asleep) #### #......#'###...........#<*DhM096.0 (23.0)<*DhM+7.0 (24<*DhP<*DhRr _A ball python and a frilled lizard come into view.<*DhF  ... #.. #.. #.. ###.. #.... .  #$...### .#  #....@.###   #....#...#   #....###.#  #..........  #...####...# #lS. #...... #... <*Dh\G Y.. ####    <*Dh~  ... #.. #.. #.. ###.. #.... .  #$...### .#  <*Dh{ #....@.###   #....#...#   #....###.#  #..........  #...####...# #lS. #...... #... .. ####  =*Dhl _There are monsters nearby!=*Dhu  You shoot a sling bullet.  The sling bullet hits the frilled lizard!((((.=*Dha  You kill the frilled lizard!=*Dh=*DhK..S...S)=*DhC31===8.3 (1.3)=*Dh=*Dh# _The ball python hisses angrily.  You shoot a sling bullet. The sling bullet hits the ball python.((.=*Dhâ6...=*Dh/39.6=*Dh=*Dh=*Dhldertzug the Vexing...Poltergeist#..Health: 22/22 ========================#..=*DhEMagic: 4/4========================#..AC: 3Str: 4###..EV: 12Int: 15#....=*DhV.SH: 0Dex: 18#$...###.#XL:  3 Next: 33% Place: Dungeon:2=*Dh#....@.### ####.##Noise: ===------  Time: 1199.6 (0.0)#....#...# #.....a) +1 sling#....###.####...#Cast: Jinxbite#..........##...##=*Dh(Fly #...####...##....######... #..........'....#... #..........######### #......#'###...........#You shoot a sling bullet.  The sling bullet hits the frilled lizard!  You kill the frilled lizard! _The ball python hisses angrily.  You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python!=*Dh T  =*DhqThe sling bullet hits the frilled lizard!  You kill the frilled lizard! _The ball python hisses angrily.  You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python! _There is nobody nearby that the sprites are interested in.=*Dh==*Dh==*Dh@=*DhBH _No target in view!=*Dhj 3=*Dh =*Dh H _No target in view!=*Dh 3=*Dh =*Dh =*Dhy =*Dh^ $ _=*Dh n=*Dh^ =*Dh ,=*Dh! =*Dh>$ =*Dh' ,=*Dh( =*Dh, ,=*Dh- =*Dh1 M _You now have 98 gold pieces (gained 11).=*Dh3 =*Dhn4 =*Dh4 =*Dh6 =*Dh7 ,=*Dh58 =*Dh9 =*Dh; ,=*Dh< =*Dh> =*DhE X=*DhJ a#> .#.. #.##.# #.##?.# #.# #..##.# # #..#.# .#  #...##.#  #@....# ---208.6 (9 #.....# =*DhL  #..####  ###..#  #....# . #....### .# #......### ####.## #....#...# #.....#....###.####...#=*DhN =*DhN J---9.6 (10.0)=*DhQ =*DhS ; _Found a stone staircase leading down.>*Dh=k3>*Dhl>*Dhen>*DhBv>*Dhw>*Dh}z>*Dh@},>*Dh~>*Dh>*Dh,>*Dh>*Dhԉ>*Dh,>*Dhy>*Dh#>*Dh,>*Dh>*Dh>*DhA,>*Dhɜ>*DhZ    .   . #   .#..   ##.. .#   #>.. .#  >*Dh #..# #.#   #.## #.#  .###.#  #..##.# #   ##..#.# .#   ##...##.#   ##.....#   #.....#   #..####   ###..#   #....#>*Dh216.6 (7.0)>*Dh*7.6 (8>*Dh>*Dhb _h - a scroll labelled OSIKHO XUFIA>*Dh3>*Dh>*Dh\>*Dhg>*Dh>*Dh^>*Dh,>*Dh0>*Dh>*Dh8  #. ... #. .. #. w. #. .#  ##.###.#  >*DhZ..#...#  ##...# .#  #>.@# .#  #..## #.#  ##.## #.#  >*Dh&#..###.#  ##..##.# # ##..#.# .# w   ribbon worm (asleep) ##...##.>*Dh# .....#  #.....#>*Dh#,20.6 (3>*Dh*1.6 (4>*Dh%>*Dh^ _A ribbon worm comes into view.>*DhF f #. ...  #. ..  #. w.  #. .#  ##.###.#  ..#...#  ##...# .#  #>.@# .#  #..## #.#  ##.## #.#  #.  ## #   .#       >*Dh'  #. ...  #. ..  #. w.  #. .#  ##.###.#  ..#...#  ##...# .# >*Dh  #>.@# .#  #..## #.#  ##.## #.#  #.  ##   .# >*Dh >*Dh >*Dh >*Dh b _A ribbon worm is nearby!>*Dh$^  You beckon some vexing sprites to accompany your attacks.>*Dh*2------------==2.6 (1Will/2 Jinx Fly >*Dh/>*Dh2; _You feel your willpower being sapped.?*Dhq ((((w?*Dh`  You shoot a sling bullet. The sling bullet hits the ribbon worm.?*Dh+5?*Dh;J.....?*Dh>4=3.9 (1.3?*DhtB?*DhE9 _The ribbon worm is lightly wounded.?*Dh?*Dh?*Dh?*DhH _No target in view!?*DhW?*Dhd ?*Dhr?*DhH _No target in view!?*Dh?*Dh\?*Dh ?*Dh9?*Dh?*Dh$ _?*Dh,?*Dhp ?*Dhx hw.---40..?*Dhf| .w   ribbon worm---?*Dh~ ?*DhU b _A ribbon worm is nearby!?*DhD ((You shoot a sling bullet. The sling bullet hits the ribbon worm.?*Dhɛ :*?*Dh x  The ribbon worm is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the ribbon worm trip over its own tail.?*Dh s.w.(very drained)?*Dhc ] 6 ===6.2 (1.3?*Dh܆ ?*Dh f _The ribbon worm is moderately wounded.?*Dhƶ  ?*Dhs ( You shoot a sling bullet. The sling bullet hits the ribbon worm.?*DhC?*DhJ?*DhK.?*Dh0M4w.?*DhO?*DhO%------------?*DhP 7.5?*DhU?*DhY ?*DhZ?*Dh[B_The ribbon worm is moderately wounded.?*Dh\@*Dho  ((You shoot a sling bullet.@*Dh߯ .w  The sling bullet completely misses the ribbon worm.@*Dh;e15--------8.8@*Dhw@*DhT _The ribbon worm seems less drained. The ribbon worm bites you!@*Dh'  You shoot a sling bullet. The sling bullet hits the ribbon worm!@*DhP  The ribbon worm is severely wounded.16=-------30.0 (1.2 _The ribbon worm barely misses you.@*Dhe   You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.@*Dh'K s  The ribbon worm is severely wounded.@*DhK ,1.3 (1.3@*DhO @*DhSQ Y _The ribbon worm closely misses you.A*Dh]  You beckon more vexing sprites to accompany your attacks.0-------------20Jinxbite _You feel your willpower being sapped. The ribbon worm closely misses you.A*Dh%  You shoot a sling bullet. The sling bullet hits the ribbon worm!.A*Dh_&.A*Dh{1======------41=3.6 (1.3 _You kill the ribbon worm!A*Dh3  _No target in view!A*Dh  _No target in view!B*Dh}27==5 _Fly  _The sprites lose interest in your situation.4====== 3  _You feel your existence waver again.8==B*Dh=9=2======20========1===3======2========Fly  _You feel your willpower return.==B*Dhd4============B*Dh,B*Dh+,B*DhB*DhB*Dhj,B*DhB*DhB*Dh],B*DhB*DhkB*Dh B*DhB*DhB*DhRB*DhB*DhZB*DhB*DhB*DhiB*DhB*DhpB*Dh   ##  .#  # ##.#######.#....#....#..# ..@.# #####---#..##......#.##....Jinxbite#.#.##..##..#.#.#......#.#...##.##.###.##....#...B*DhLt###...##.#B*Dhw77.6 (44.0)---8.6 (45B*DhB*Dh#c _i - a scroll labelled HOBEUL VIPUXAB*Dht3B*DhB*DhhB*Dh B*Dh B*DhAB*Dh,B*DhB*DhB*Dhb,B*DhIB*DhB*Dh,B*DhB*Dhk!B*Dh"=hB*Dh?BB*Dh@B*Dh6B,B*DhFD,B*DhEB*Dh]F,B*DhGB*DhLB*Dh|MB*Dh&O,B*DhOB*DhPB*DhR,B*DhRB*DhSB*DhTB*DhMUB*DhUB*DhgVB*DhXWB*DhW,B*DhXB*DhYB*Dh~Z,B*Dhf[B*Dh\B*DhM]B*DhhcB*DhcB*DheB*DhfB*DhfgB*DhgB*DhhB*DhjB*Dh kB*DhkB*DhlB*Dh7nB*DhnB*DhHoB*Dh8pB*DhbqB*DhrB*DhyrB*DhvsB*DhtB*DhYuB*DhuB*DhvB*Dh8xB*DhxB*DhAyB*DhjzB*Dh|B*Dh|B*Dh}B*Dh~B*Dh  ############  #....# ###.....  #.##.######...#.#  ####.#.............# B*Dh #....#..#######@ß#  #.##....#######..+  #.##.#..##......ß#  #.##.#.##..........#  #.##.#.##..##...##.#  #.##.#.#......#.# ...g   goblin (asleep)  #.##.#...#......# .#.  #.##.###.#.###### g. .  #....#...#.# #.B*Dh.310.6 (32B*Dh.+1.6 (33B*Dh`B*Dhmu _A goblin comes into view. It is wielding a +0 dagger.B*Dh:# D   ######  #....# ###.....  #.##.######...#.#  ####.#.............#  #....#..#@ß#  #.##...#..+  #.##.#..##......ß#  .##..........#  .##..##...##.#  .#......#.# ...  ..#......# .#.  .###### g. .   #. B*Dh 1   ######  #....# ###..... B*Dh + #.##.######...#.#  ####.#.............#  #....#..#@ß#  #.##...#..+  #.##.#..##......ß#  .##..........#  B*DhA .##..##...##.  .#......#.# ...  ..#......# .#  B*Dh3 x.###### g.    B*Dh< B*Dh B*Dh B*DhZ ] _A goblin is nearby!C*Dh ############....# ###..... ##.######...#.#  ####.#.............#....#..#######.ß# .##.....+C*Dhr.##.#..##......ß#.##.#.##..........#.##..##...##.#.#......#.# .....g. .#.#.  #####...##.#C*Dh C*Dh7"72.6 (1.0) _C*Dh&C*Dh(C*Dh ############....# ###..... ##.######...#.#  ####.#.............#....#..#######.ß# ##....#######..+#..##.....@ß###....###...##.#....Fly ..#.##.#.##>..###.#3C*Dh C*DhU &dertzug the VexingPoltergeist############Health: 22/22 ========================#....# ###.....Magic: 4/4========================#.##.######...#.#AC: 3Str: 4  ####.#.............#EV: 12C*Dh Int: 15  #....#..#######.ß#SH: 0Dex: 18  #.##....#######..+XL:  3 Next: 41% Place: Dungeon:2  #.##.#..##.....@ß#Noise: ---------  Time: 1313.6 (0.0)  #.##.#.##..........#a) +1 sling#.##.#.##..##...##.#Cast: Jinxbite  #.##.#.#......#.# ...Fly #.##.#...#......# .#.#C*DhY M#.##.###.#.###### g. .  #....#...#.##.#####...##.##>..###.# _The sprites lose interest in your situation. _You feel your existence waver again. _You feel your willpower return. _i - a scroll labelled HOBEUL VIPUXA _A goblin comes into view. It is wielding a +0 dagger. _A goblin is nearby!C*Dh C*Dh C*Dh C*Dh p _There is nobody nearby that the sprites are interested in.C*Dhc C*Dh+ C*Dh C*Dht H _No target in view!D*Dh%##############....# ###..... #.##.######...#.# ####.#.............# #....#..#######.ß# #.##....#######..+ #.##.#..##......ß### #.##.#.##....# #.##.#.##..##...##.# #.##.#.#......#.# ... #.##.#...#......# .#.# #.##.###.#.###### g. .. #....#...#.# #. # #####...##.#  #>..###.##..## #.#4.6 (1 _D*Dh}`/###### ####### #....# ###..... #.##.######...#.# .#......# ....#..#######.ß# .##....#..+ .##.#..##......ß### .##.#.##.# .##.#.##..##...##.# .##.#.#......#.# ... .##.#...#......# #.#.# .##.###.#.###### g. .. ....#...#.# ##. #g   goblin (asleep)...##.# .##>..###.# # 5D*Dh2  You shoot a sling bullet. The sling bullet hits the goblin.((()D*Dhc 4...D*Dh7C 3===6.8 (1.2 _You kill the goblin!D*DhXl  _No target in view!D*Dh 3D*Dhl D*Dho H _No target in view!E*Dh*'  ###### ####### #....# ###..... #.##.######...#.##.#......# #....#..#######.ß# #.##....#..+ #.##.#..##......ß### #.##.#.##.# #.##.#.##..##...##.# #.##.#.#......#.# ... #.##.#...#......# #.#.# #.##.###.#.###### ). .. #....#...#.# ##. ###...##.# .# #>..###.# #  #..## #.#E*Dh,R---70 _E*Dhw0E*Dh3E*Dh%2 ###### ####### #....# ###.....  #.##.######...#.#  ####.#.............#  #....#..#######.ß#  #.##....#######..+  #.##.#..##ß###  #.##.#.##..........#  #.##.#.##..##...##.#  #.##.#.#......#.# ...  #.##.#...#......# #.#.#  #.##.###.#.###### ). ..  #....#...#.###. #######...##.#.# #>..###.##E*Dha(E*Dh(A---8E*Dh.E*Dh40E*Dh ###### ########....# ###..... #.##.######...#.# ####.#.............# #....#..#######.ß# #.##....#######.@+ #.##.#.ß### E*Dh} #.##.#.##..........# #.##.#.##..##...##.# #.##.#.#......#.# .. #.##.#...#......# #.#.# #.##.###.#.###### ). .. #....#...#.# ##. ## #####...##.# .#E*Dh E*Dh$ %9E*Dh E*Dh_ E*Dhu###...#'..._..##...##E*Dh!_E*Dh&20E*DhE*Dh _You reach down and open the door. _Found a faded altar of an unknown god.F*Dhh M###### ####### #....# ###..... #.##.######...#.# F*Dh .#.............# ß# ....#..#######.ß###...# .##....#######..@..._. .##.#..##......ß###...# F*Dh p.##.#.##...# ß# .##.#.##..##...##.# .##.#.#......#.# ..F*Dhċ . .##.#...#......# #.#.# .##.###.#.###### ). .. ....#...#.# ##. ## F*Dh 3_F*Dh] ,1 _F*DhY %_F*DhJ Q _There is an open door here.F*Dh ###### #######  #....# ###.....  #.##.######...#.# ##.#.............# .ß# #..#######.ß###...# ##....#######..'@.._...+ F*Dh w##.#..##......ß###...# ##.#.##....# .ß# ##.#.##..##...##.# ## ##.#.#......#.# ... ##.#...#...... ##.###.#.#### F*Dh7 F*Dh ,2 _F*Dh F*Dhc G*DhIG*DhG*Dh,G*DhBG*Dh$G*DhG*DhG*Dh,G*Dh;G*DhGS  There is a faded altar of an unknown god here.G*DhLG*Dh _G*Dh{G*DhG*Dh:G*DhG*DhHG*DhG*Dh ,G*DhM G*Dh! # ####### # ###..... ######...#.##### .....#ß.ß# #######.ß###...### #####..'..._..@+ .....ß###...### ..........#ß.ß# ..##...##.##### ...... .#... .#.# G*Dh},#.#..##ß.J.#'..#8.8 (6ß.#....####J   endoplasm (asleep)G*Dhq  As you open the door, it creaks loudly!  An endoplasm comes into view.G*DhN![J.JG*Dh!K======9.8 (7G*Dho%7_G*DhX(^ _The endoplasm quivers.G*Dh #  #  # ##### .# #ß.ß# ..## ###...###ßJ..# '..._..@'..# ###...###ß.# #ß.ß# .... ##### ####  ... #.#.# ). .. ##. ## .#G*Dh|   # ##### .# #ß.ß# ..## ###...###ßJ..# '..._..@'..# ###...###ß.# G*DhB}#ß.ß# .... ##### ####  ... #.#.# ).  ##.  G*Dh3G*DhՅ7_G*Dhva _An endoplasm is nearby!G*Dh  You beckon some vexing sprites to accompany your attacks..J2------------==----30.8 (1Will/2 Jinx Fly G*Dh)r_ _You feel your willpower being sapped.H*Dhuc  You shoot a sling bullet. The sling bullet hits the endoplasm.H*Dhv_..@(.H*DhG_..@'.H*Dh_7=---2.1 (1.3H*DhH*DhM _You kill the endoplasm!H*Dh _No target in view!H*Dh3H*DhH*DhH*Dh[ _Fly H*DhM _The sprites lose interest in your situation.------------H*DhXH*Dh~p3======H*Dh======H*DhG4======  There is an open door here.Fly  _You feel your willpower return.H*Dh;H*DhH*Dh>======H*DhH*Dh{H*DhH*DhCH*DhH*DhH*Dh ,H*Dh( H*Dh H*Dh,H*DhH*DhH*Dh,H*DhH*DhH*Dh,H*Dh\H*Dh"H*Dh+,H*Dh H*DhQ!H*Dh)XH*Dh, ####### .......##### .#####.....#  .#ß.ß#.....########## ##...###ß...#...#b.. ..._...'..#.#.#.#.# ...###ß.#.#.#.@.#...--- .#ß.ß#.................. .#####...############### ... ...... H*Dh9-#.#.###.##  ). .... b   bat (asleep)  ##.   .#  #H*Dh17_63.1 (31.0)H*Dh12G---4.1 (32H*Dh5H*Dh7V _A bat comes into view.H*Dh ######### ...#...#b.. H*Dhp _...'..#.#.#.#.#.#.#.@.#... ............... ###############    ). ....  ##. ###  .#  #H*DhD ######### ...#...#b.. _...'..#.#.#.#.#.#.#.@.#... ............... ###############   H*Dh ). ....  ##.   .#  #H*Dh H*Dhb H*Dh 6_H*Dh Z _A bat is nearby!I*Dh9######### ...#...#b.. .'..#.#.#.#.#.#.#.@.#... ............... ###############    ). ....  ##. ###  .#  #I*DhC######### ...#...#b.. _...'..#.#.#.#.#.#.#.@.#... ............... ###############    ). ....  ##.   .#  #I*Dh6_I*DhI*DhI*Dh _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat!I*DhNe.(I*Dh Q5---30P*Dhf"t _The endoplasm quivers.P*Dhb e  You shoot a sling bullet. The sling bullet hits the ball python.P*DhY p((†P*Dh]$ P*Dh* P*Dh* .P*DhF+ †P*Dh+ JP*Dh~, $P*Dh, P*Dhn_ T8===4.8 (1.3P*DhBh  P*Dhh P*Dhi +_You kill the ball python!P*Dh#j P*Dh) (((( You shoot a sling bullet. The sling bullet hits the endoplasm.P*Dho -.††J.6.0 (1.2 _The endoplasm is moderately wounded.Q*DhMc  You shoot a sling bullet. The sling bullet hits the endoplasm!Q*DhWu(((.Q*Dhj.††.Q*Dh2======607.3 (1.3JinxbiteQ*DhQ*DhM _You kill the endoplasm!Q*DhQ*DhQ*DhR Q*Dh H _No target in view!Q*DhESQ*DhTQ*DhTQ*Dh2XQ*Dh_4 _Q*DhUc,Q*DheQ*DhgQ*Dh`h>======Q*DhiQ*DhlQ*DhGmQ*DhmQ*DhqQ*Dhpr0 3 Q*DhisQ*Dh3ws _You feel your existence waver again.Q*DhwQ*DhxxQ*Dhz,Q*Dh{Q*Dhv},Q*Dh~Q*Dh,Q*DhQ*DhQ*Dh K3======Q*DhׄQ*Dh,Q*DhQ*Dh,Q*DhQ*Dh,Q*DhQ*DhFQ*DhX======Fly Q*DhQ*Dh&n _You feel your willpower return.Q*Dh3Q*Dh6Q*DhƗQ*DhQ*Dh,,Q*DhAQ*Dh؜,Q*DhQ*Dh,Q*DhxQ*DhIQ*DhQ*DhUQ*DhQ*DhP4======Q*Dh7Q*DhQ*DhQ*DhvQ*DhQ*Dh[,Q*Dh[Q*DhM _You now have 103 gold pieces (gained 5).Q*DhQ*Dh ### ..####### ..###############....#.#...#...#... .... Q*Dh#.#.#.#.#.#.####.## ##.#.#...#...#.....#..### ......................... ################@#.#.####---#†#.# # #.#.# Q*Dhm #.#.#  #$#.#S....S   adder (wandering)...#Q*Dh2# Q*Dh1421.3 (24.0)Q*Dhc .....  An adder comes into view.Q*Dh˻G---2.3 (25Q*DhQ*Dh _The adder moves out of view. _You see here a giant cockroach corpse.Q*Dh _Q*Dh  ### ..####################.....#...#...#... .... #.#.#.#.#.#.####.## #..#...#.....#..### .Q*Dh/ ........................ ################†#.#.#### .#@#.# # 0.0) #.#.# $#.<#Q*Dh v======3.3 (1Q*Dh _Found a stone staircase leading up. _You see here a ball python corpse.R*Dh@3R*DhR*Dh; _  Things that are here:  18 gold pieces; a +0 short sword; 7 stonesR*DhGR*Dh~...#...#...#... .... .#.#.#.#.#.#.####.## # .#.#.#...#...#.....#..###...................... ################†#.#.#### .#†#.# # ##.#.#  #.#.#   6.3 (3 #.S........#..#...#.####/..#..#..##. #.<#...?. ##.# ##'#S   adder (wandering).# .# .#. .R*Dh6R*DhR*Dh] _An adder is nearby!R*Dh۔] .... ##.## # ... ... #†# .#†#.# # ##.#.#  #.#.#  #@#.#  #.S........  #..#...#.###  #/..#..#..  ##. #.<#...  ?. ##.# ##'#  .# .# .  #. .#R*Dhn6 .... ##.## # ... ... #†# #†#.# # #.#.#  #.#.#  #@#.#  #.S........  #..#...#.###  #/..#..#..  ##. #.<#... ?. ##.# ##'#  .# .# . #. .# R*Dh:R*Dh=] _An adder is nearby!R*Dh/ SSYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The adder hisses angrily.R*Dhd6 2------------===7.3 (1Will/2 Jinx Fly R*DhF h _The adder barely misses you.R*Dh P(((R*Dh 4*R*Dh S.. (very drained)  The adder hisses angrily. _The adder barely misses you.shoot a sling bullet. The sling bullet misses the adder.You feel bolstered by spreading misfortune.A giggling sprite leaps out and ties the adder's tail in a knot.  The adder is moderately wounded.1-- 6 8.6 (1.3R*Dh& R*Dh R _The adder bites you but does no damage. The adder bites you.R*Dhb* (((You shoot a sling bullet.R*Dh S..  The sling bullet closely misses the adder.R*Dh[2==9.8 (1.2R*DhR*Dh= _The adder bites you but does no damage.S*Dh (((You shoot a sling bullet.S*DhEv;*S*DhH S.. The sling bullet closely misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.  The adder is severely wounded.31.1 (1.3 _The adder barely misses you. The adder bites you but does no damage.S*Dh6_  You shoot a sling bullet. The sling bullet hits the adder.S*Dh:D.S*Dh'.S*DhU------------872.4S*DhS*Dh S*Dh(C_You kill the adder!S*DhS*DhdS*DhS*DhH _No target in view!S*Dh@ 3S*Dh$ S*DhǬ S*Dh  _==Fly  _The sprites lose interest in your situation.S*Dh g3======5S*Dh S*Dh O4S*DhN S*Dh j======S*Dht S*Dh S*Dh> ) 3 S*Dh S*Dh> _You feel your existence waver again.S*Dh S*Dh S*Dh S*Dh ,S*Dh S*Dh ,S*Dh S*Dh ,S*Dh= S*Dh 94S*Dh -======S*Dhz S*Dhh k  You now have 121 gold pieces (gained 18).  Things that are here:S*Dh S*Dh S*Dh- ? _a +0 short sword; 7 stonesS*DhF 3S*Dh S*Dh S*Dh ,S*Dh S*Dh S*Dh# S*DhQ  #ß.#.##.....#..### ........................... ..################†#.#.#### # #†#.# # .## ###. #.#.# ##...###.#........#)#.#.##.S*Dhg ##..........#.@#...#.###---/..#..#.... ##..#.<#....# ?..##.# ##'# .#..# .# .#.##.' .# S   ball python (constriction, wandering) . ..# ## S# ###  You feel your willpower return.S*Dh} .  A quokka comes into view.V*Dh?.4.7 (10.0)V*DhDV*DhF3 _The quokka moves out of view.V*Dh~3V*DhV*DhpV*DhlBV*Dh+V*DhV*Dh,V*DhњV*DhV*Dh0V*Dh+=[ .ß###...###ß.#.#.#...#...#.....#. ....#ß.ß#........................ .##.#####...################†#.#. .# ... ...... ..# # #†#.# .# #.#.###.## #.# ###.# #.#.# ## ). .... #.# ###...###.#.# V*Dh=##. ### #.# #.......#)#.#..# #.###.##.##....# ##@.....#.#..#...#6.7 (2.0) #....##.[#[..#..#..V*Dh>! #....#..###..#.<#.. ##....#...#...##.# # #........#.#..# .# #.#####.##.##.'..#V*Dhw>r   quokka ##'#####..†....#### .r..###### V*DhAf .#V*Dh^NV*DhOQ] _A quokka is nearby!V*Dhr 6###† ...  ..# # #†#.#   #.# ###.# #.#.#  ). .... #.#   ##. ### #.# ) .# #.###.## # ##@.....# #....##.[#[ #....#< ##....#  #...... .#  #.#####.  ##'#####..†  .r..######   V*DhHG 7###† ...  ..# # #†#.#   #.# ###.# #.#.#  ). .... #.#   ##. ### #.# ) .# #.###.## # ##@.....# V*DhAI Y#....##.[#[ #....#< ##....#  #......  #.#####.  ##'#####..† .r..# V*Dh^R V*DhR V*Dhb\ V*Dh_ ] _A quokka is nearby!V*Dh* ^  You beckon some vexing sprites to accompany your attacks.V*Dh3 V*Dh} Kr.V*Dh 3----------==7.7 (1Will/2 Jinx Fly V*Dh V*Dh; _You feel your willpower being sapped.V*Dh (((((You shoot a sling bullet.W*Dhv ;*W*Dh  The sling bullet barely misses the quokka.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the quokka trip over its own feet.W*DhOW.....W*Dh W*DhZ)---------- 6 93=9.0 (1.3W*Dh.W*Dh0J _You kill the quokka!W*DhW*DhW*Dh W*DhW$H _No target in view!W*DhW*DhW*Dh6W*DhH _No target in view!W*Dh3W*DhW*DhW*Dh-$ _W*DhFly W*Dh _The sprites lose interest in your situation.W*Dh W*Dhw,W*Dh\W*Dh,W*DhW*DhW*Dh95W*Dh<W*DhW*DhW*DhW*DhW*DhWW*DhW*DhTW*DhQ4=====W*DhW*DhO4W*DhqW*Dh=W*Dh0 3 W*Dh`W*DhJs _You feel your existence waver again.W*DhW*DhsW*DhW*Dh6======W*DhW*Dh,W*DhW*DhR ,W*Dhv W*Dh ,W*Dh W*Dh\,W*Dh!W*DhuW*DhW*DhyW*DhW*DhGW*DhW*Dh6W*DhW e5=====W*DhF---29.0 (20.0)..W*Dh]9---W*DhQW*Dhk&T _Key pressed, stopping explore.W*Dh*/IW*Dhm1W*Dh,2W*Dh[6f _W*Dh7W*Dh7W*Dh09W*Dh:,W*Dh\;W*Dh<W*Dh=W*Dh>======W*Dh>W*Dh7@W*DhbAW*DhAX*Dh"X*DhX*DhmX*Dh@Fly X*Dh6X*Dh8n _You feel your willpower return.X*Dh93X*Dhw:X*Dh;X*Dha<X*Dh<X*Dh=X*Dhd>X*Dh?X*Dhr?X*Dh?X*DhAX*DhCX*DhRX*DhFTX*Dh|VX*DhX,X*DhXX*DhiZX*Dhp[X*Dh[X*Dh\X*Dh^X*Dh(`,X*DhaX*DhdXX*Dh>hXX*DhlXX*DhjvX*DhWX*DhBX*Dh,X*DhX*Dhn,X*DhX*Dh #.#.#......#.##..............# #.#...#......# #.#.###.#####.# #.###.#.###### #)......# #.# ## .X*Dhh.#...#.# ###.##### #.# #. ##...##.# ####.# #.###. #>..###.# #....# ##..... #..## #.# #.#### #....## X*DhF##.## #.# #.### #....##..###.# #.@.# ##.54.0 (25  ##..##.# # ###.# #.....##..#.# .# .# #.#######...##.# .# ##'#####.##.....# ## .........#.....# ......... #..#### .......... ###..#......... #....# . ######... X*DhӟX*DhT _Key pressed, stopping explore.X*Dh_X*Dh X*DhP _X*Dhf,X*DhX*DhX*Dhd,X*DhsX*DhX*DhX*DhX*DhX*Dh0X*DhhX*DhX*Dh%X*DhX*Dh,X*DhX*Dh:X*DhBX*DhX*DhX*DhX*DhX*DhX*DhX*DhX*DhX*DhX*DhMX*DhdX*Dh>X*DhX*DhX*DhX*DhX*DhX*DhBX*DhuX*Dh,X*DhX*Dh#X*Dh;X*DhX*DhX*Dh=X*Dh>X*DhX*DhX*DhmX*DhBX*DhX*DhX*DhBX*Dh4,X*DhX*DhiX*Dh#X*DhwX*DhX*Dh X*Dh X*Dho X*Dh X*DhBX*DhvN _You now have 133 gold pieces (gained 12).X*Dh3X*Dh&X*DhX*Dh:X*DhkX*Dh!,X*Dh!X*Dhx(X*Dh),X*Dh+X*Dh=`X*Dh!@X*Dh@X*DhAX*DhAX*DhCX*DhD,X*DhEX*DhGX*DhH,X*DhIX*DhYKX*Dh^LX*DhLX*Dh^MX*DhNX*DhOX*Dh:PX*DhPX*DhQX*DhRX*Dh3SX*DhSX*Dh*V@  There is an open door here.X*DhcWX*DhW _X*DhXX*DhYX*DhZ,X*DhN[X*Dh ]X*Dh`^,X*Dh^X*DhbX*Dhc,X*Dh.dX*Dh_eX*Dh|f,X*DhOgX*DhiX*Dhm  #....#...# #...............#  #....###.####...##...........  #..........##...##...........  #...####...##....#######...^  #...# #..........'..........  #...# #..........######..  #### ##......#'###### X*Dho\...........##. #........@...#########.#.# #........###.......# #........# ######.....#### #........# #.....+.## ....... #.....# .......#.....#### #########...## # #...# # #...# # 94.0 (40  X*DhapYA malevolent force fills the Dungeon...X*Dh/  --more--X*Dh Z  You are sucked into a shaft and drop 2 floors!X*Dh /  --more--Y*DhEY*DhK)Generating dungeon...o\\/o/ building the Dungeon \o\Y*Dh'5< /o/Y*DheY*Dh'dertzug the VexingPoltergeist#Health: 22/22 ========================.. ##Magic: 5/5========================... ..Y*DhAC: 3Str: 4....##.EV: 12Int: 15#....SH: 0Dex: 18#..##XL:  3 Next: 93% Place: Dungeon:4#..@+Noise: ---------  Time: 1594.0 (40.0)Y*Dh7;#.###a) +1 sling#Cast: JinxbiteFly _You feel your willpower return. _Key pressed, stopping explore. _You now have 133 gold pieces (gained 12). _There is an open door here.  A malevolent force fills the Dungeon...You are sucked into a shaft and drop 2 floors!Y*DhY*DhRx7 (40.7 _The shaft crumbles and collapses.Y*DhH 3Y*DhI Y*DhL Y*DhV Y*Dh[] nY*Dh_ ,Y*Dh` Y*Dhc Y*Dhxf ,Y*Dh~g Y*Dhi Y*Dhal ,Y*Dh~m Y*Dhp Y*Dhds ,Y*Dht Y*DhAw Y*Dhz ,Y*DhS{ Y*Dh} Y*Dh ,Y*Dhj Y*Dh Y*DhՃ ,Y*Dh\ Y*Dh Y*Dh0 Y*Dh Y*Dh Y*Dh4 Y*Dh Y*Dh Y*Dhu Y*Dh Y*Dh" Y*Dh Y*Dh Y*Dh ,Y*Dh Y*Dh: N _You now have 148 gold pieces (gained 15).Y*Dh 3Y*Dh Y*Dh Y*Dh ,Y*Dh Y*Dh Y*Dh^ ,Y*Dh Y*DhD Y*Dh Y*Dh Y*Dh Y*Dh Y*Dh Y*DhM Y*Dh Y*Dh< Y*Dh Y*Dh Y*Dha Y*Dh #. ## #. .#.. #.## .##+#.. ..##...... #######.#.................#.....##..###.#.#..........#..##...#.#...+...#.#Y*DhC #.###...#.#. #..##...#.#... ##.##...#.#.....##.##...#............#+####....###.#.#Y*Dh #####⌠...⌠#'.ee.ß#614.7 (20.0..?.⌠#+#+##e   Duvessa (asleep)e   Dowan (wand, asleep)Y*Dh  As you open the door, it creaks loudly!  Duvessa and Dowan come into view.Dowan is wielding a +0 dagger and carrying a wand of flame.Y*Dh Y*Dh= ee.ee)Y*Dh L======5.7 (21Y*Dh Y*Dh< _Duvessa shouts! Dowan shouts! _Found a scroll labelled ICOTATW ISOQIM.Z*Dh #. ## #. .#  .. #.## .##  +#.. ..##..  .... #######.#..  .....# #####  ..###.#.#⌠...⌠#  #..........@'ee..ß#  #..##...#.#..?.⌠#  #...+...#.# +#+##  #.###...#.#  . #..##...#.#  ... ##.##...#.#  Z*DhI[.##...#..  ...#+####  Z*DhI #. ## #. .#  .. #.## .##  +#.. ..##..  .... #######.#..  .....# #####  ..###.#.#⌠...⌠#  #..........@'ee..ß#  Z*DhJ#..##...#.#..?.⌠#  #...+...#.# +#+##  #.###...#.#  . #..##...#.#  ... ##.##...#.#  .##...#..  ...#+####  Z*Dh3Z*DhZ*Dh6d _There are monsters nearby!\*Dh\*DhsRead which item? Scrolls \*Dh b - 3 scrolls of poison  g - a scroll labelled KEUDEPT SACVA  h - a scroll labelled OSIKHO XUFIA  i - a scroll labelled HOBEUL VIPUXA  k - a scroll labelled ICOTATW ISOQIM \*Dh[!] read|quaff|evoke[?] describe selected]*DhO dertzug the Vexing#. ##Poltergeist#. .#Health: 22/22 ========================..#.## .##Magic: 5/5========================+#....##..AC: 3Str: 4.... #######.#..EV: 12Int: 15...............# #####SH: 0Dex: 18.....##..###.#.#⌠...⌠#XL:  3 Next: 93% Place: Dungeon:4#..........@'ee..ß#Noise: ======---  Time: 1615.7 (0.0)#..##...#.#..?.⌠[]*Dhd ~40m#a) +1 sling#...+...#.# +#+##Cast: Jinxbite#.###...#.#Fly . #..##...#.#... ##.##...#.#e   Duvessa.....##.##...#..e   Dowan (wand)..........#+####....###.#.#As you open the door, it creaks loudly!  Duvessa and Dowan come into view.Dowan is wielding a +0 dagger and carrying a wand of flame. _Duvessa shouts! Dowan shouts! _Found a scroll labelled ICOTATW ISOQIM. _There are monsters nearby!]*Dh  The air fills with toxic fumes!  As you read the scroll of poison, it crumbles to dust.  Dowan casts a spell.]*Dh ]*Dh/ <§ §§## §§§##§§#§§§§.§§§§###§#§#§§e§§§§§§§§§@§e.§§§##§§§#§#§§§§§§§.#§§..#§§§§§=-----6.7 (1]*Dh/  ]*Dh3 _Dowan blinks!^*Dh #. ## #§ §# .. #§## §## +#.. §§##§. .... #######§#§§ .§§.§§# ##### .....##§§###§#§#§§e§§# #...§§§§§§@.§e.§§ß# #.§##§§§#§#§§§§§# #...+§§.#§# +#+## #.###§..#[0;10^*Dh;1m§# . #..##...#§# ... ##.##...#§# .....##.##...#§§ ....#+###  ....###.#.#.e§d, poisoned)------7^*Dhv ^*Dh ^*Dh}!;_Dowan is engulfed in poison gas. Dowan is poisoned.^*Dh #. ## #§ §# .. #§## §## +#.. §§##§. .... #######§#§§ .§§..§# ##### .....##§§###§#§#§e§§§# #...§.§e.§§ß# #.§##§§§#§#§§§§§# #...+§§.#§# +#+## #.###§..#§# . [40^*Dhm#..##...#§# ... ##.##...#§# .....##.##...#§§ ..#+####  ....###.#.#...§...e§§§⌠⌠......  very poisoned)-8^*Dhe _Dowan is engulfed in poison gas. Dowan looks even sicker.^*DhL  #. ## #§ .# ..^*DhM  #§## §### +#.. §§##§... ....########§#§.. ...........§...# ##### .....##§§###§#§#e§§§⌠# #...§.§e.§§ß#^*DhO w.#.§##§§§#§#§§§§⌠# #...+§§.#.# +#+## #.###§..#.#  . #..##...#.# ... ##.##...#.# .....##.##...#..  ..#+####  ....###.#.#^*DhFS ^*Dh<[ 0....^*Dh+\ §§§.ee.§.. ^*Dh] %9^*DhKd ^*Dhh O _Dowan is engulfed in poison gas. Dowan looks even sicker._*Dhq[ #. ## #. .# .. #.## §### +#.._*Dhkr .§##§... ....########§#§.. ...............# ##### .....##§§###§#§#§§§.⌠# #...§.ee.§.ß#.#.§##§§§#§#§§§.⌠# #...+§§.#.# +#+##_*Dhu #.###§..#.#  . #..##...#.# ... ##.##...#.# .....##.##...#..  ..#+####  ....###.#.#_*Dhu_*Dh'...☼§.e§e..?extremely poisoned)20 _Dowan looks as sick as possible!_*Dh  #. ## #. .# .. #.## .### +#.. ..##§... ....########.#§.. ...............# ##### .....##§§###§#§#☼§..⌠# #...§e§e...ß#.#.§##§§§#§#§§?.⌠# #...+§§.#.# +#+## #.###§..#.# . #..##...#.# ... ##.##...#.# .....##.##...#.. ..#+##[_*Dh\ ]34m##  ....###.#.#_*Dh _*DhD ****Dowan casts a spell at you._*Dh! ...§☼§§.The puff of frost hits you. You resist._*Dh $^0---==1_*DhC*_*Dh0.  Duvessa says, "Beauty is only skin deep, and my weapons penetrate much further _than that."`*DhJ ^ #. ## #. .# .. #.## .### +#.. ..##.... ....########.#... ...............# #####`*DhP  .....##§§###§#§#☼...⌠# #...§@§§☼§§e§e...ß#.#.§##§§§#§#§.?.⌠#. #...+§§.#.# +#+## #.###§..#.# . #..##...#.# ... ##.##...#.#e   Dowan (wand, extremely poisoned) .....##.##...#.. .#+####  ....###.#.#`*Dh T  You kill Dowan!`*Dh ⌠)☼...`*Dh dertzug the Vexing#. ##Poltergeist#. .#Health: 21/23 =====================---..#.## .###Magic: 5/5========================+#....##....AC: 3Str: 4....########.#...EV: 12Int: 15...............# #####SH: 0Dex: 18.....##§§###§#§#⌠...⌠#XL:  3 Next: 239% Place: Dungeon:4#...§@§§☼§§)§e...ß#Noise: ---------  Time: 1622.7 (1.0)`*Dh ....#.☼##§§§#§#..?.⌠#a) +1 sling. #...+.§.#.# +#+##Cast: Jinxbite#.###...#.#Fly . #..##...#.#... ##.##...#.#.....##.##...#............#+####....###.#.#Dowan casts a spell at you.The puff of frost hits you. You resist.  Duvessa says, "Beauty is only skin deep, and my weapons penetrate much further _than that."You kill Dowan! _You hear a distant scream of rage. --  Duvessa says, "Beauty is only skin deep, and my weapons penetrate much further _than that."  You kill Dowan! _You hear a distant scream of rage.  Your Fighting skill increases to level 1!You have reached level 4!`*Dhh /  --more--a*DhC5/286/6480% a*Dh a*Dh-4 _a*Dh;a*Dh(a*Dh a*Dh F _Unknown command.a*Dhf 3a*Dh@ a*Dh 6=a*Dh a*Dh* ,a*Dh Ba*Dh a*Dh 7==a*Dhѩ a*Dhޫ a*Dhӭ a*Dhڹ a*Dha  ☼.###○#.☼@☼☼.☼○)°.##°○○#○° _You start resting.a*Dh °○☼.☼○)'30.7 (8..a*Dh^ u8==1.7 (9a*Dh a*DhS " _HP restored.b*Dh C#. ## #. .# .. #.## .### +#.. ..##.... ....########.#... ...............# ##### .....##☼.###°#.#⌠...⌠# #...☼.@☼.☼○)'e...ß# b*Dh ....#..##.○○#○#..?.⌠# . #...+...#.# +#+## #.###...#.# . #..##...#.#... ##.##...#.# e   Duvessa.....##.##...#...#+#### b*Dh/ b*Dh; ○.###.○.@○.○°)e.°°#°e(berserk)b*Dh *2.7 (1b*Dh b*DhL U _Duvessa goes berserk!c*Dh" 4Read which item? Scrolls  b - 2 scrolls of poison  g - a scroll labelled KEUDEPT SACVA  h - a scroll labelled OSIKHO XUFIA  i - a scroll labelled HOBEUL VIPUXA  k - a scroll labelled ICOTATW ISOQIM [!] read|quaff|evoke[?] describe selectedd*Dhd*Dhd*Dh)gdertzug the Vexing#. ##Poltergeist#. .#Health: 28/28 ========================d*Dh,`..#.## .###Magic: 6/6========================+#....##....AC: 3Str: 4....########.#...EV: 12Int: 15...............# #####SH: 0Dex: 18.....##○.###.#.#⌠...⌠#d*DhS1XL:  4 Next: 80% Place: Dungeon:4#...○.@○.○°)e....ß#Noise: ---------  Time: 1632.7 (0.0)....#..##.°°#°#..?.⌠#a) +1 sling. #...+...#.# +#+##Cast: Jinxbite#.###...#.#Fly . #..##...#.#... ##.##...#.#e   Duvessa (berserk).....##.##...#............#+####....###.#.#Your Fighting skill increases to level 1! _You have reached level 4! _Unknown command. _You start resting. _HP restored. _Duvessa goes berserk!d*Dh6D  The air fills with toxic fumes!d*Dh>[  As you read the scroll of poison, it crumbles to dust.d*Dh H§§§§§§§§§§##○§###§#§#§§§§○§@○§○e§'§d*DhH>§§§#§§##§..#.#§§..+§§§§§§§§§§§§, poisoned)d*DhJ.§§§d*DhJ*3.7 (1d*DhMOd*DhQM _Duvessa is engulfed in poison gas. Duvessa is poisoned.d*Dh[  #. ##  #. .#  .. #.## .###  +#..  d*Dhr]  ..§§#####  ....§§§§§ #####  ..§§§##○§###§#§#§...⌠#  #§§§○§@○§○e§'§...ß#  .§§§#§§##§..#.#§.?.⌠#  . #§..+§§§#.# +#+##  #.###§§§#.#  . #..##§§§#.#  ... ##.##§§§#.#  §§§#..  #+####  d*Dh  #. ##  #. .#  .. #.## .###  +#..   ..§§#####  ....§§§§§ #####  ..§§§##○§###§#§#§...⌠#  #§§§○§@○§○e§'§...ß#  .§§§#§§##§..#.#§.?.⌠#  . #§..+§§§#.# +#+##  #.###§§§#.#  . #..##§§§# ... ##.##§§d*Dh #.#  §§§# #+## d*Dh: d*Dh d*Dh d*Dhu \ _Duvessa is nearby!e*Dh #. ## #. .# .. #.## .### +#.. ..##.... ..§§########.#... ....§§§§§......# ##### ..§§§##○§###§#§#§...⌠# #§§§○@°○§○e§'§...ß# .§§§#§§##§..#.#§.?.⌠# . #§..+§§§#.# +#+## #.###§§§#.# . #..##§§§#.# ... ##.##§§§#.# .....##.##§§§#.. .#+e*Dhm####  ....###.#.#e*Dho...°⌠°@.°§e.§'..............e*Dh,4 _e*Dh(e*Dh9 #. ## #. .# .. #.## .### +#.. ..##.... ....########.#... .....§§§§......# ##### ..§§§##°§###§#§#⌠...⌠# #§§§@§.°§e.§'....ß#.§§§#§§##§..#.#..?.⌠#.. #§..+.§§#.# +#+##. #.###..§#.# . #..##...#.# ... ##.##...#.#  .....##.##...#..  .#+####  ....###.#.#e*Dh<  Duvessa is engulfed in poison gas. Duvessa looks even sicker...e§... very poisoned)5 _Duvessa is engulfed in poison gas. Duvessa looks even sicker.f*Dh(I #. ## #. .# .. #.## .####+#.. ..##........########.#.......§§§......# #####.§§§##.§###§#§#⌠...⌠# #§§@.§.e§..§'....ß#.§§§#§§##§..#.#..?.⌠#.. #§..+..§#.# +#+##... #.###...#.#... #..##...#.#.... ##.##...#.#......##.##...#.. ...#+####  ....###.#.#f*DhKf*DhoQ..e.§..).6f*DhUf*Dh Wf*Dh*b#.. #. ##..# #. .# ... #.## .####+#.. ..##......########.#.......§§......# #####.§§§##.§###§#.#⌠...⌠#f*Dho, #§@§.§e.§..)'....ß#.§§§#§§##§..#.#..?.⌠#..#§..+...#.# +#+##S......#.###...#.#....#..##...#.#.....##.##...#.#......##.##...#..S   adder (asleep)............#+####  ....###.#.#f*Dh0f*DhY:.☼e.☼f*Dh+;%7f*DhBf*Dh\EY _An adder comes into view.f*Dh(  #.. #. ## ..## #. .# ... #.## .####+#.. ..##.....########.#.......☼......# .§§§##.§###§#.#⌠...⌠ #@§§.e..§..)'....ß.§§☼#§§##§..#.#..?.⌠.#§..+...#.# +#+.S......#.###...#.#).#..##...#.#.##.##...#.#.##.##...#........#+####  ....###.#.#f*Dh/ S  Found a whip.  The adder hisses angrily.f*Dhm1 f*Dh2 f*Dhm3 f*Dh> B..e.§☼S....#.. extremely poisoned)Sf*Dh? %8f*DhYH f*DhaL [ _Duvessa is engulfed in poison gas. Duvessa looks as sick as possible!g*DhGVg*DhWg*Dh9Xg*Dh_g*DhWbg*Dh    ... .#  #.. .. #. ##  ##.# #. .#   .... #.## .###  ####+#..< ..##....  #########.#...  #..................# ###  #.....§@§##.§###.#.#⌠...  ######+#§§e.§..§..)'....   .....§☼☼#§§##§..#.#..?.   ...S....#...+...#.# +#+   ........#.###...#.#   ).......#..##...#.#   ........##.##...#.#   g*Dh [40m........##.##...#..  .............#+####  Found a stone staircase leading up. Duvessa is engulfed in poison gas..e§.§...g*Dh c..○#§☼g*Dh %9g*Dh N _Duvessa looks as sick as possible!h*Dh   ... .##  #.. .. #. ##   ..##.## #. .#   ..... #.## .###   ####+#..< ..##....   #.#.#...   #.#   #.....@§§##..###.#.#⌠   ######+#§e§.§.....)'   .○#§☼##§..#.#..?  ...S....#...+...#.# +#   ..#.###...#.#   ).......#..##...#.#   ..##.##...#.#   ..##.##...#..   .#+#### *DhD37m Duvessa is engulfed in poison gas. Duvessa looks as sick as possible!e§.#☼☼##. 40 _Duvessa is engulfed in poison gas. Duvessa looks as sick as possible!h*Dh ]  You shoot a sling bullet. The sling bullet hits Duvessa.h*DhF#  ☼○○ Duvessa is severely wounded.Duvessa is engulfed in poison gas. Duvessa looks as sick as possible!  Duvessa hits you with a +0 short sword! Duvessa looks as sick as possible!16-----------===2.0 (1.3 _Duvessa hits you with a +0 short sword.i*Dhz ((You shoot a sling bullet.i*Dht  The sling bullet completely misses Duvessa.  Duvessa is engulfed in poison gas. Duvessa looks as sick as possible!i*Dh#W○§°i*Dh2) dertzug the Vexing  ... .##Poltergeist  #.. .. #. ##Health: 16/28 =============-----------  i*Dh)..##.## #. .#Magic: 6/7====================----  ..... #.## .### AC: 3Str: 4  i*DhA+####+#..<..##.... EV: 12Int: 15  #.......########.#...SH: 0Dex: 18  #..................# ## XL:  4 Next: 255% Place: Dungeon:4  #.....@○§##..###.#.#⌠.. Noise: ===------  Time: 1643.2 (1.2)  ######+#§§☼.§.....)'... a) +1 sling  ........#○°##...#.#..? Cast: Jinxbite  ...S....#...+...#.# +# Fly  ........#.###...#.#  ).......#..##...#.#  ........##.##...#.#  ........##.##...#..  .............#+#### _Duvessa hits you with a +0 short sword.  You shoot a sling bullet.  i*Dh,The sling bullet completely misses Duvessa.  Duvessa is engulfed in poison gas. Duvessa looks as sick as possible! _You kill Duvessa!Your Ranged Weapons skill increases to level 3!i*Dh,  The sling bullet completely misses Duvessa.  Duvessa is engulfed in poison gas. Duvessa looks as sick as possible! _You kill Duvessa!  Your Ranged Weapons skill increases to level 3!  Your Spellcasting skill increases to level 2! have reached level 5!i*Dht3/  --more--i*DhIC 9/338------9583% i*DhML i*DhP O _You feel agile.j*Dhj*Dhڥj*Dh j*Dhέj*Dh[20= _j*DhBj*Dhj*Dh,j*Dhj*Dhj*Dh8--j*Dhej*Dht1==j*Dhaj*Dh[,j*Dh j*Dh/,j*Dhj*Dhj*Dhj*Dh,j*Dh(j*Dhej*Dhnj*DhJvS.---51.2 (8.0....°..S   adderj*Dhv9---j*Dhzj*Dh|] _An adder is nearby!j*Dh ' j*DhZ b You shoot a sling bullet. The sling bullet hits the adder.j*Dh l  The adder is heavily wounded.j*DhɊ 0-7======2.4 (1.2j*Dh j*Dh * _The adder bites you.j*Dh8 _  You shoot a sling bullet. The sling bullet hits the adder.j*Dh= C)j*DhW '.j*Dh ===923.6 _You kill the adder!j*DhFj*Dh!j*Dhj*DhH _No target in view!k*Dh<  ... .##  #.. .. #. ##  ..##.## #. .#  ..... #.## .###  ####+#..< ..##....  #.#.#...  #.# #   #..##..###.#.#⌠.   ######+#.)'.   ..#..##...#.#..?.   ...S....#...+...#.# +#+   ..#.## ).......# ..# ..# ---40 _k*DhZ _Items here: ) [ ††.k*DhL3k*DhQOk*DhSk*DhT$ _k*Dh][1=k*Dh,\k*Dh/`,k*Dhbk*Dhbf,k*Dhhk*Dhl,k*DhGpk*Dhtk*Dh@u^2==k*Dhwk*DhHD8=== _Magic restored.3====24=5==k*Dhk*DhƮBk*DhQ,k*Dhʲk*Dh,k*Dhk*DhϷk*DhU6=k*Dhk*Dhik*Dhѻk*Dhk*Dh,k*Dhk*Dh0,k*Dh\k*Dha7=k*Dhk*Dh(k*Dhk*Dhk*Dhk*Dhk*Dhk*Dhk*Dh5k*Dh*k*Dhfk*Dhh8==k*Dh:k*DhDk*Dhk*DhNk*Dhk*Dh7k*DhBk*Dhyk*Dhk*Dhk*Dh~9==k*Dhk*Dh-,k*Dhk*DhOk*Dhk*Dhk*Dh,k*DhY30=1=k*Dh/2==3==k*Dh8=k*Dh?Xk*DhIBk*DhBk*DhOCk*DhDk*DhFk*Dh5I,k*DhtJk*DhLk*DhN,k*DhTPk*Dh>Sk*DhU,k*Dh&Wk*DhYk*DhI[k*Dh[k*Dh]k*Dh&dXk*Dhk  ... .##  #.. .. #. ##  ..##.## #. .#  ..... #.## .### ##+#..<..##.... ......########.#... .................# ##### .....).##..###.#.#⌠...⌠# ####+#..........@'....ß# --- k*Dhql0.......#..##...#.#..?.⌠# .......#...+...#.# +#+## .......#.###...#.# .......#..##...#.# .......##.##...#.# .......##.##...#.. ............#+####  ....###.#.#  l - a wand of flame (26)  Things that are here:k*Dh$s1715.6 (61.0)k*Dhs+6.6 (62k*Dh$wk*DhyL _a +0 dagger; a +0 robel*DhIl*Dhݲl*Dh l*Dh%l*Dh  There is an open door here.l*Dh^l*Dh _l*Dhl*Dh/l*Dhbl*DhJl*Dhl*Dhl*DhXl*Dhl*Dh\l*Dhl*Dh3l*DhCl*Dh` _k - 2 scrolls labelled ICOTATW ISOQIM (gained 1)l*Dh3l*Dhl*DhKR #. ## #.## #. .# ... ##.## .### .< ...##.... .########.#... ......####### ).##..###.#.#⌠...⌠# #..........)'....ß# ..#..##...#.#...@⌠# #...+...#.##+#+## l*Dhm#.###...#.# #..##...#.# ##.##...#.###.##...#..+#######.#.#.#.#l*Dh22.0)'#..#.######l*Dhl*Dh/K======3.6 (7l*Dhl*Dh= _As you open the door, it creaks loudly!l*Dh5k  There is an open door here. _ _You reach down and open the door.l*Dh%  There is an open door here. _l*Dhl*Dh)l*Dh,l*Dh@-l*Dh/l*Dh2l*Dh7,l*DhQ:l*DhCXl*DhEl*DhHl*DhrJl*DhKl*DhW% #>....  ... .## #....#  #.. .. #. #@##------35.6 (1l*DhZ2.0)  ..##.## #. #..  ..... ##.###.######. ##+#..< ...##............########.#........................#######.).##..###.#.#⌠...⌠# ####+#..........)'....ß# .......#..##...#.#....⌠#l*Dhol*Dh~------6.6 (13 _Found a stone staircase leading down.l*Dhn l*Dh l*Dh l*Dh ,l*Dhe l*Dh} l*Dh l*Dh l*Dh% l*Dh l*Dh nl*Dh l*Dh l*Dh_ l*DhB l*Dh l*Dh l*Dhp l*Dh[ l*Dh l*Dh l*Dh` l*DhU l*Dh l*Dhn l*Dh l*Dh l*Dh l*Dh" l*Dhg# l*DhZ$ l*Dh& l*Dh%( l*Dh( l*Dh) l*Dh, l*Dh- l*Dh. l*Dh/ l*Dh7  l*Dh7  l*Dh)8 ###########l*Dh8 _#>........###l*Dh@9 F#....####...##l*Dh9 q#.##.## ###..#l*DhE: #l*Dh: #. #..# ##.# .#l*Dhr= ##.###.######.## .[#...##.........# ...# ####.#..........##....#. .......#######..@'......54.6 (18 .###.#.#⌠...⌠#..##...##. ......)'....ß#..# ..# ...#.#....⌠#..# .# +...#.##'#'##..# # ##...#.#I.#..#..# ##...#.#I.#.##......#.#######... ##...#.. _You reach down and open the door.l*Dh*?  l*Dh? l*Dh6@ __Found a leather armour.m*Dh2T #  #>........### .J.!##....####...## ....##.##.## ###..# ....#  #. #..# ##.# ....# ##.###.######.## ...[#  ...##..# 5...# .#.##....#.########...@. ###.#.#⌠...⌠#..##...##.#)'....ß#..# ...# ...#.#....⌠#..# ...# +...#.##'#'##..# ...#...#.#I.#..#..# ...#5   white imp (asleep)...#.#I.#.##... ....J   endoplasm (asleep) #...#.#... ....# *DhT11;76Hm*DhZ 0.0)  A white imp and an endoplasm come into view.Found a lumpy orange potion.m*Dhb .J55m*DheHJThe white imp shouts!m*Dh3hQ **m*Dhh>The white imp gestures at you.m*DhM.@m*DhgI====5.6 (1m*Dhm*Dhv _The puff of frost misses you. _There is an open door here.m*DhK y (You shoot a sling bullet.m*Dh  .J.5The sling bullet hits the white imp but does no damage.m*DhT *The white imp gestures at you.m*Dhp 8@m*Dh'r a===-6.8 (1.2m*Dh m*Dh S _The puff of frost misses you.m*Dh  You shoot a sling bullet. The sling bullet hits the white imp.m*Dh  The white imp is moderately wounded.  The white imp gestures at you.m*Dhw@B.Jm*DhAk28-----8.0n*Dhn*Dh = _The puff of frost hits you. You resist.n*Dh$  You beckon some vexing sprites to accompany your attacks. .J  You feel your willpower being sapped.  The white imp gestures at you.n*DhUEu22--------6-------90Will/2 Jinx Fly  _The puff of frost hits you. You resist.n*DhV}  You shoot a sling bullet.  The sling bullet hits the white imp but does no damage.n*Dh:*n*Dhb  The white imp is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the white imp trip over its own feet. .5J (very drained)  The white imp is severely wounded.3---- 6 =60.2 (1.2 _The white imp barely misses you.n*DhT ((((You shoot a sling bullet.n*DhF:*n*Dh+&  The sling bullet closely misses the white imp.A giggling sprite leaps out and doodles on the white imp's face. ...5.J The white imp is almost dead.1.4 _The white imp closely misses you.n*Dhc  You shoot a sling bullet. The sling bullet hits the white imp.n*Dh*  n*Dh.  n*Dh/ 8The white imp is almost dead.n*Dh0 2The endoplasm barely misses you.n*Dh1 n*DhYE m  The white imp gestures at you.n*Dh 0--2.6 _The puff of frost hits you. You resist.n*Dhl }  You shoot a sling bullet.  The sling bullet hits the white imp but does no damage.n*Dh _The puff of frost hits you. You resist.  You shoot a sling bullet.  The sling bullet hits the white imp but does no damage.  The white imp is almost dead.  The endoplasm barely misses you. The white imp hits you.white imp freezes you. You resist.  The white imp gestures at you.n*DhNJ (16-----------3.9 (1.3 _The puff of frost hits you. You resist. The endoplasm barely misses you.n*Dhn*Dhn*Dhn*Dh^ _You are too injured to fight recklessly!o*Dh _You are too injured to fight recklessly!o*Dh/ # #>.### ...!# #....####...## ....# #.##.## ###..# ....#o*DhR #. #..# ##.# ....#  ##.###.######.## ...[# ...##..# ....##.#.##5...#.#.#######..@'J...... .###.#.#⌠...⌠#..##...##.#.)'....ß#..# ...##...#.#....⌠#..# ...# .+...#.##'#'##..# ...##...#.#I.#..#..# ...# ##...#.#I.#.##... .... ##...#.#... ....# ##...#..o*Dho*Dhho*Dh[.J5o*Dh5---40o*Dho*Dhg _The white imp grinds its teeth.o*Dhm@O---o*DhHo*Dh=Q^ _You are too injured to fight recklessly!o*Dhr  _You are too injured to fight recklessly!o*Dhy  You shoot a sling bullet. The sling bullet hits the endoplasm.o*Dh@:*o*Dh!  The endoplasm is heavily wounded.A giggling sprite leaps out and makes the endoplasm trip over its own  pseudopods.  o*Dh7You kill the endoplasm!The jinxing sprites lose interest in you.5.p*Dh> p*Dh 7p*DhR 3p*Dh ===p*DhT6.1 (1.2p*Dh@Fly p*Dh1p*Dh( p*Dh)p*Dh^*)_The white imp seems less drained.p*Dh+p*Dh.,p*Dh65p*Dh8 p*DhH9p*Dh9P_You are too injured to fight recklessly!p*Dh _You are too injured to fight recklessly!p*DhTS  You shoot a sling bullet. The sling bullet hits the white imp.'p*Dh/&'p*Dhnz7===97.4 (1.3p*DhJ  p*Dh p*Dh )_You kill the white imp!p*Dh}p*Dh 7=--p*Dh ,p*Dh p*Dhr Q===p*DhQ p*Dh! p*Dh" ^8==p*DhA$ p*Dh. np*Dh0 p*Dh4 ,p*Dh7 p*DhO; K9=p*Dh; F8===p*DhH= p*Dh@ ,p*DhB p*DhnF O6p*DhXH p*DhJ ,p*DhJK p*DhUM 20====p*DhTO p*Dh Q p*DhQ p*DhR p*Dh8U ,p*DhV p*DhEY O5p*DhZ p*Dh\ 1==4p*Dh^ p*Dha ^Fly p*Dh[b p*Dhe n _You feel your willpower return.p*Dhe p*Dhf p*Dhh ,p*Dhj p*Dhk t2==p*DhLm p*Dhp p*Dhq p*DhXr p*Dhu F 3 p*Dh=v p*Dhz _You feel your existence waver again.p*Dh| a3=p*Dh} p*Dh ,p*Dh p*Dh ,p*Dh΄ p*Dh ,p*Dh} p*Dh] d24=p*Dh< p*Dh ,p*Dh p*Dh ,p*Dh p*Dh p*Dh p*Dh 5==p*Dh p*Dh^ p*DhX ,p*Dh p*Dh> p*Dh p*Dh p*Dh p*Dhd N6=p*Dh p*Dh0 p*Dh p*Dhf p*Dh p*Dh p*Dh۫ p*Dh ,p*Dhʯ p*Dh a7=p*Dh߳ p*Dhc ,p*Dh÷ p*Dh ,p*Dhٺ p*DhԼ ,p*Dh p*Dh ~8==p*Dh p*Dh2 ,p*DhF p*Dh p*Dh p*DhJ p*Dh p*Dhy p*Dh< p*Dh p*Dh h9==p*Dh# p*Dh ,p*Dh p*Dh ,p*Dh p*Dh ,p*Dh p*Dh l30=p*Dh p*Dh ,p*Dh p*Dh ,p*Dh p*DhM ,p*DhD p*Dh p*Dh K1=p*Dhq p*Dh/ p*Dh p*Dhq p*Dh ,p*Dh p*Dh p*Dh p*Dh p*Dh p*DhT h2==p*Dh@ p*Dh p*Dh p*Dha p*Dh( p*Dh p*Dht p*Dh p*Dh p*Dh p*Dh ~3==p*Dhp p*Dh p*Dhz ,p*Dhy p*DhC @  There is an open door here.p*Dh p*Dh1  _p*DhV p*Dh$ p*Dhp' p*Dh7( p*Dh) p*Dh@, p*Dh. p*Dh 1 p*Dh1 =p*DhS2 p*Dh$4 p*Dh6 p*Dh: p*Dhn< p*Dh#> p*DhxH f  You see here a +0 leather armour.p*DhI p*DhK 5 _p*DhhN p*DhzQ p*DhQ p*DhU p*DhW p*DhZ ,p*Dh\ p*Dhc Xp*Dhmh Jp*Dhh K ###### #### #....#  #...@# ---.####...## #....# #.## ###..# #....# p*DhAi '..# ##.# #....# ##.######.###...[#......##....#..........##....#.#. p*Dhi ..#######...'......#⌠...⌠#..##...##.#..p*DhXm 1841.4 (74.0)p*Dhm G---2.4 (75p*DhPq p*Dhs Y _m - a lumpy orange potionq*Dh5_q*Dh>q*DhQHnq*DhJBq*DhO%  q*DhPAYou see here a +0 leather armour.q*DhSq*DhT _q*Dh/Vq*DhXq*Dh\,q*Dh]q*DhAaq*Dhfq*Dh,q*DhǛq*Dhq*Dh؟q*Dhq*Dh:q*DhWq*Dh*q*Dhq*Dh_q*Dhĸq*Dhq*Dhq*DhNq*Dhq*DhSq*Dhq*Dheq*Dh q*Dh_...### #....###...# q*Dh8n##...## #....#.+...#q*Dh###..# #....#.#...#q*DhR##.# #....#.#...## q*Dhl#####.###...[#.#....# q*Dhl.......##....#.#....# q*Dh.......##....#.#....####q*Dhy...'...............q*Dh%R⌠#..##...##.#@.......q*DhQ.ß#..##...##.#.####### q*DhC...⌠#..##...##.#. q*DhZB'#'##..##...##.#.. q*DhB.#..#..##...##.#.. q*DhfE.#.##...+....#.#...q*DhcS   adder (asleep)q*Dh=####...#....#.....q*Dh q*Dh8S.... q*Dh q*Dh}q*Dh&53.4 (11q*Dhq*Dhr$4.4 (12q*Dhq*DhW q*Dhq*Dhq5_An adder comes into view.q*Dhq*Dh #....  #....#.+...#   #....#.#...#  ##.# #....#.#...## q*Dhw[#.#....# ....#.#....# ....#.#....#### ............... #@....... #.####### #.##..#..#....... S.... q*Dho9 #....  #....#.+...#  q*Dhy< #....#.#...#  ##.# #....#.#...## [#.#....# ....#.#....# ....#.#....#### ............... #@....... #.####### #.##..#..#....... q*Dh?BS.... q*DhED3q*DhIq*DhLM] _An adder is nearby!q*DhAI  #....  #....#.+...#   #....#.#...#  ##.# #....#.#...## [#.#....# ....#.#....# ....#.#....#### ............... #@....... #.####### #.##..#..#....... S.... q*Dh 7 #....  #....#.+...#   #....#.#...#  ##.# #....#.#...## [#.#....# ....#.#....# ....#.#....#### ............... #@....... q*Dh #.####### #.##..#..#....... S.... q*Dh q*Dh q*Dh q*Dh ] _An adder is nearby!q*Dh x  You miscast Jinxbite.  You are very lightly contaminated with residual magic.q*DhO 6------5.0)Contam q*Dh q*Dh 0 _Nothing appears to happen.q*Dhi P (((((S  (You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.q*Dhr q*Dhw q*DhT |....S..q*Dh[ 6===6.6 (1.2q*Dh q*Dh ` _The adder is moderately wounded.q*Dhi ((((You shoot a sling bullet. The sling bullet hits the adder.q*Dhq*Dhm...S.q*Dh'7.8q*Dhq*Dh.` _The adder is moderately wounded.r*DhN_  You shoot a sling bullet. The sling bullet hits the adder!r*Dh o(((†r*DhJ5...r*DhIr*Dh@...### #....###...#dertzug the Vexing ##...## #....#.+...#Poltergeist###..# #....#.#...#Health: 33/33 ========================##.# #....#.#...##Magic: 6/8==================------ #####.###...[#.#....#AC: 3Str: 4 r*DhyB.......##....#.#....#EV: 12Int: 15 .......##....#.#....####SH: 0Dex: 19 #####...'...............XL:  5 Next: 107% Place: Dungeon:4 ...⌠#..##...##.#@.......Noise: ===------  Time: 1859.0 (1.2) ...ß#..##...##.#.#######a) +1 sling ...⌠#..##...##.#.#Cast: Jinxbite '#'##..##...##.#..Fly Contam .#..#..##...##.#†. .#.##...+....#.#... #####...#....#..........  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily. _The adder is moderately wounded.You shoot a sling bullet. The sling bullet hits the adder. _The adder is moderately wounded.r*DhYou shoot a sling bullet. The sling bullet hits the adder! _You kill the adder!You have reached level 6!r*Dh°/  --more--r*Dhe j8/389--6 4% r*Dhp J _r*Dhr*Dhr*Dhr*Dh4: _r*DhXr*Dh`,r*Dhr*Dho7==r*Dh9r*Dh r*Dhr*Dh,6_Your magical contamination has completely faded away.r*Dhr*Dhr*Dhr*Dhr*Dhr*Dhr*Dhir*Dh4r*Dhr*DhJr*Dh!r*Dh==r*Dh4r*Dhr*Dh!r*Dh!r*DhL#r*Dh%r*Dhd&r*Dh'r*Dhq*r*Dh:+r*Dh,r*Dh /r*Dh/r*Dhr1r*DhH4r*DhR5r*Dh 68r*Dh6===r*Dh|7r*Dh9r*Dh=;r*Dh;r*Dh>r*Dh@r*Dh@r*Dh%Bs*Dh6s*Dhs*Dhds*Dhs*Dhhs*Dh===s*Dhls*Dh s*Dh s*Dh s*Dh s*Dhs*Dhs*Dh=s*Dhas*Dhs*Dhs*Dhs*Dh{s*Dhs*Dhs*Dhs*Dhs*Dh1!s*Dh!s*Dh{"9s*Dh"===s*Dh#s*Dh$s*DhXs*DhZ,s*Dh\s*Dh^s*Dhfns*Dhr===s*Dh  You see here an adder corpse. _s*DhՕs*Dh #⌠...⌠#..##...##.#........ )'....ß#..##...##.#.####### .#....⌠#..##...##.#.######## .##'#'##..##...##.#......... .#I.#..#..##...##.#†.......# .#I.#.##...+....#.#........# .#######...#....#..........+ .. ..#....#....# ## ......?@....#--- ..##...#..####.#### ......##....# ... ...... #.##.# ### ..... #.# ... ..... #.# ###S   adder (asleep) S... *Dhx0m..#.... ...s*Dh092.0 (33.0)s*Dh G---3.0 (34s*Dh s*DhY _An adder comes into view.s*DhQO. )#...##.#. #...##.#.######## #...##.#......... #...##.#†.......# +....#.#........# #....#..........+  ..#....#..........#  ......?@..........#  ..##...#..####.####  ......##....# ...  ...... #.##.# ###  ..... #.# ...  ..... #.# ###  S... ..# .... ...s*DhR!s*Dhg. )#...##.#. #...##.#.######## #...##.#......... #...##.#†.......# +....#.#........# s*Dh53#....#..........+  ..#....#..........#  ......?@..........#  ..##...#..####.####  ......##....# ...  ...... #.##.# ###  ..... #.# ... ..... #.# ###  S... ..# .... ... s*Dhy s*Dh3s*Dhs*Dh] _An adder is nearby!s*Dhc^  You beckon some vexing sprites to accompany your attacks.s*DhZ7------==4.0 (1.0)Will/2 Jinx Fly s*DhBs*Dh ; _You feel your willpower being sapped.s*DheX ((((((S  You shoot a sling bullet.s*Dh ,s*Dh ....S..=5.2 (1.2 _The sling bullet hits the adder but does no damage.s*Dh (((((((You shoot a sling bullet.s*Dh s*Dh! w...S...s*Dhɛ '6.4s*Dh) s*Dh _ _The sling bullet barely misses the adder.t*Dh (((((((You shoot a sling bullet.t*DhZ;*t*Dh;d  The sling bullet barely misses the adder.You feel bolstered by spreading misfortune.A giggling sprite leaps out and ties the adder's tail in a knot.t*Dh-et*DhlS...... (very drained)t*DhmS 7 7.7 (1.3t*Dhst*Dhv] _The adder is heavily wounded.t*Dh\ t*Dh !t*Dh %(t*Dhj You shoot a sling bullet. The sling bullet hits the adder.t*Dht*DhU*t*Dht*DhA t*Dh  t*Dhù4The adder is almost dead.t*DhߺVA giggling sprite leaps out and ties the adder's tail in a knot.t*Dhmt*Dh6†.t*Dh t*Dht*Dh}------t*Dh8t*Dh8.9 (1.2t*Dht*Dh t*Dht*DhE%_You kill the adder!t*Dh+t*Dh t*Dh t*Dht*Dht*Dh t*DhWt*Dh:_No target in view!t*Dhz?  _No target in view!t*Dhj/  _Fly  _The sprites lose interest in your situation.8===t*Dh8 t*Dh> Bt*Dh> ;===t*DhZ? t*Dh*@ t*DhB t*Dh_C 26t*DhD t*DhG ,t*DhSH t*DhJ t*DhJ t*DhK t*Dh)N ,t*DhO t*DhnQ t*DhQ M9===t*Dh1S t*Dh5U t*DhQW ,t*DhiX t*Dhn[ t*Dha  #.#⌠...⌠#..##...##.#. .)'....ß#..##...##.#.# #.#....⌠#..##...##.#.######## t*Dhb #.##'#'##..##...##.#... #.#I.#..#..##...##.#†.# #.#I.#.##...+....#.#.# #.t*Dhb #...#....#..+ #...#....#.##..#t*Dhb ---.##.†.#..####.#### ......##....# .... #.##.# ###.. #.# ..... #.# ###t*Dhe ^B   giant cockroach (wandering)... ..#B..#. ...g - 2 scrolls labelled KEUDEPT SACVA (gained 1)t*Dh i 1911.9 (13.0)t*Dhi G---2.9 (14t*Dhm t*Dho b _A giant cockroach comes into view.u*DhQg .)#... #...###### #.......... #...##.#†.......# +....#.#........# u*Dh#....#..........+  ...#....#..........#  .......@...........#  ...##.†.#..####.####  ......##....# ...  ....... #.##.# ###  ....... #.# ...  ....... #.# ###  ....... ..#  ..B..#. ... u*Dh )#... #...###### #.......... #...##.#†.......# +....#.#........# #....#..........+  ...#....#..........#  .......@...........#  ...##.†.#..####.####  ......##....# ...  ....... #.##.# ###  ....... #.# ... ....... #.# ###  .......  ..B..#.   _A giant cockroach is nearby!u*Dhw^  You beckon some vexing sprites to accompany your attacks.u*Dhxu*Dh`BB.u*Dh7------5==3.0)Jinx Fly u*Dh̊u*Dha; _You feel your willpower being sapped.u*Dh (((((((You shoot a sling bullet.u*DhF;*u*DhY k  The sling bullet closely misses the giant cockroach.u*DhsZ lA giggling sprite leaps out and smacks the giant cockroach with its own  antenna.u*Dhzb J†..u*Dh1c B. (very drained)..u*DhHd P7=5.1 (1.2u*Dhi u*DhMx c _The giant cockroach is almost dead.u*Dh p  You shoot a sling bullet.  The sling bullet hits the giant cockroach.u*Dh v(((.u*Dh S†...u*Dh '6.3u*Dh u*Dh S _You kill the giant cockroach!u*DhE u*DhF u*DhM u*DhCQ H _No target in view!u*Dh, _------Fly u*Dh%$ _The sprites lose interest in your situation.u*Dh$u*Dh:',u*Dh4(u*Dh*c8===u*Dh*u*Dh,,u*Dhq-u*Dh\/,u*Dh0u*Dh1u*Dh 2u*Dh2u*Dh4u*Dh4;===u*Dh:5u*Dh6,u*Dh7u*Dhj9u*Dh9u*Dhw:u*Dh;u*Dhf<u*Dh<u*Dh|>u*Dh?u*Dh?u*DhAu*DhAM9===u*Dh>Bv*Dhv*Dhv*Dh)v*Dhv*Dhb  You see here an adder corpse.v*Dh v*Dh@6 _v*Dhlv*Dh8v*Dht .#.##'#'##..##...##.#.. .#.#I.#..#..##...##.#†.......# .#.#I.#.##...+....#.#........# .#.#######...#....#..........+ .#.. ....#....#..........# #### #...................# #...##.†.#..####.#### ........##....# ...  ##.##.# ##---v*Dh1.....##.# ... ........##.# ### ....# #.....#..o j   gnoll (polearm, asleep)#... o   orc (asleep).#.j(.v*Dh% 33.3 (17.0)  A gnoll and an orc come into view.The orc is wielding a +2 war axe of electrocution.Found 2 poisoned darts.v*Dh>(X  The orc shouts! The gnoll shouts! You hear a shout!v*Dh(v*DhQ1~ o.jj 2 gnolls (polearms)jo.jA gnoll comes into view. It is wielding a +0 halberd.v*Dh2Q5===4.3 (18v*Dh8v*Dh;' _The gnoll shouts!v*DhW #...##.#†. +....#.#. #....#..  ....#....#.  #.........  #...##.†.  ........# ...  .......@# ###  ........##.# ...  ........##.# ###  ...........#  ......#.o...  ......#... ......#.j. ......#..j. v*DhLu #...##.#†. +....#.#. #....#..  ....#....#.  #.........  #...##.†.  ........# ...  .......@# ###  ........##.# ...  v*DhKy........##.# ###  ...........#  ......#. ......#... ......#.j. ......#..j. v*Dhv*Dhv*Dh$v*Dh8 v*Dha^_There are monsters nearby!v*Dh^l  You beckon some vexing sprites to accompany your attacks.o.j.j(7------4-5.0)Jinx Fly  _You feel your willpower being sapped.v*Dh (((((((You shoot a sling bullet.v*DhA ;*v*Dh  The sling bullet closely misses the orc.A giggling sprite leaps out and smacks the orc with its own hand.v*Dh7 v*Dh v*Dhe( z.o..jv*Dh) ..j...  orc (very drained).v*Dh) A7=v*Dhn* 6.5 (1.2v*Dh'3 v*Dh6 [ _The orc is heavily wounded.v*Dh (You shoot a sling bullet. The sling bullet hits the orc.v*Dh  ojj..  The orc is heavily wounded.5--7.7 v*Dh D_The orc hits you with a +2 war axe of electrocution.w*Dh  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w*Dh!  Your spells (cast)TypeFailure Level  a + JinxbiteHexes3% 2 Select a spell to cast[!]/[I] toggle spell headersx*DhJx*Dhx*Dh .#.##'#'##..##...##.#.........dertzug the Vexing .#.#I.#..#..##...##.#†.......#Poltergeist .#.#I.#.##...+....#.#........#Health: 35/38 ======================-- .#.#######...#....#..........+Magic: 7/9x*Dh% ==================------ .#.. ....#....#..........#AC:  7  Str: 4 #### #...................#EV: 12Int: 15#...##.†.#..####.####SH: 0Dex: 19........##....# ...XL:  6 Next:  8% Place: Dungeon:4.......@##.##.# ###Noise: ===------  Time: 1937.7 (0.0).......o##.# ...a) +1 sling.......j##.# ###Cast: Jinxbite........j..#Will/2 Jinx Fly ......#...........#...jj 2 gnolls (polearms)......#...*Dh10;1mo   orc (very drained)......#..(. _The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded. _The orc hits you with a +2 war axe of electrocution.  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x*DhD.#.##'#'##..##...##.#.........dertzug the Vexing .#.#I.#..#..##...##.#†.......#Poltergeist x*Dh.#.#I.#.##...+....#.#........#Health: 35/38 ======================-- .#.#######...#....#..........+Magic: 7/9==================------ .#.. ....#....#..........#AC:  7  Str: 4 #### #...................#EV: 12Int: 15#...##.†.#..####.####SH: 0Dex: 19........##....# ...XL:  6 Next:  8% Place: Dungeon:4.......@##.##.# ###Noise: ===------  Time: 1937.7 (0.0).......o##.# ...a) +1 sling.......j##.# ###Cast: Jinxbite..x*Dhu......j..#Will/2 Jinx Fly ......#...........#...jj 2 gnolls (polearms)......#...o   orc (very drained)......#..(. _The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded. _The orc hits you with a +2 war axe of electrocution.  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x*Dh%P  Okay, then.x*Dh%x*Dh8,x*Dh{.. _x*Dhf....⌠#########'#'##.#..........#..##...##.#†..I.#.##...+....#.#........########...........+ .#.. ....#....#... ####...................#...##.†.#..####.####...# ... .##.##.# ###o##.# ... j##.# ###..j..#...........#..(.x*Dhijx*Dhkx*Dhmx*Dhxoj..j.x*Dhkz;---8.7 (1 _x*Dhx*Dh`x*DhLx )'....ß#..##...##.#.# #.#....⌠#..##...##.#.######## #.##'#'##..##...##.#.. #.#I.#..#..##...##.#†# #.#I.#.##...+....#.## #.#######...#....#..........+ .. ....#....#..........# ### #...................# #...##.†@#..####.####.##....# ... .o##.##.# ###......j.##.# ... .##.# ###.j...# ......#...........#.........#...x*Dh{ x*DhN oj.The orc seems less drained. The gnoll attacks as it pursues you!x*Dh O=--9x*Dh~ x*Dh͏ S _The gnoll closely misses you.x*Dh[ x*Dha\ #⌠...⌠#..##...##.#........ )'....ß#..##...##.#.####### .#....⌠#..##...##.#.######## .##'#'##..##...##.#.. .#I.#..#..##...##.#†# .#I.#.##...+....#.## .#######...#....#.x*Dh] F+ .. ....#....## ## #........@..........# #...##.†.#..####.####x*Dh_ I.o##....# ... .j##.##.# ###..##.# .....##.# ###   gnoll (polearm).......j...# ......#..... x*Dhb x*Dh/n >o..x*Dh:o 66-40x*Dhx x*Dhv{ y*Dh'....ß#..##...##.#.####### #....⌠#..##...##.#.##### ##'#'##..##...##.#......... y*Dh#I.#..#..##...##.#†.# #I.#.##...+....#.#..# #######...#....#...+  ....#....#.# y*Dh(# #..........#  #...##.†o#@.####.#### y*DhX........##....# ... .......j##.##.# ###........##.# ... ........##.# ###.......j...#......#...........#..... y*Dhpsy*Dhtoy*Dhu.o   orcy*Dhr-1y*Dh#....⌠# ##'#'#........ #I.#..#..##...##.#†###...+....#.#.######...#....#..+ . ....#.......# # #........o........ #...##.†.#..####.###........##@...# ... j##.##.# ###.##.# ...  ###j...##......(.y*Dh+h   jackal (wandering)hy*DhU8===2y*Dh˓y*DhۗY _A jackal comes into view.y*Dh6 R#'#'#........ #I.#..#..##...##.#†.......###...+....#.#...... #######...#....#..........+ . ...#..........# # #........o...... y*Dh݋ #...##.†.#..####.###........##....# ... j##@##.# ###.##.# ...  ###j...# #........h..(.## y*Dh y*Dh, y*Dh* y*Dhu y*DhX y*Dh8 .ohh..hh 3 jackals (wandering)hy*Dhͫ %3y*DhN y*Dhh \ _A jackal comes into view. x2y*Dh I.#..†###...+....#.#..... #######...#.........+ . .......# # #............. #...##.†.#o.####.###........##....# ... j##.##.# ###.##@# ... y*Dh  ###j...# #........h#.h....#.h(.## #....#y*Dh y*Dh y*Dh! y*Dh y*Dh$ y*Dhz j.o..hj   gnoll (polearm).ho   orchh 2 jackals (wandering)y*DhZ S7=4y*Dh' y*Dh z*Dhڸ  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.z*Dhz*DhKz*Dhz*Dh,z*Dh9.j.ohhh.(hhh 3 jackalsz*Dhx6-----====5z*Dhlz*DhJ _The jackal barks! You hear a bark! You hear a shout!z*Dh (((((((You shoot a sling bullet.  The sling bullet closely misses the orc.z*Dh` z*Dh8 *z*Dh z*DhPW  The sling bullet barely misses the gnoll.A giggling sprite leaps out and smacks the orc with its own hand. z*Dh z*DhYou kill the orc!z*DhC z*Dh .z*Dhz .z*Dh .z*Dh .z*DhGjz*Dhjz*Dhr)z*Dhh.h.j 2 gnolls (polearms)hhh 3 jackalsz*DhO+z*Dh+8z*Dh,9z*Dh-===-z*Dh-%6.9 (1.2z*Dh4z*Dh9 z*Dh9z*Dh:._The gnoll hits you but does no damage.z*Dh z*Dh z*DhYou shoot a sling bullet.z*Dhz*Dhܱ*z*Dhz*DhD  The sling bullet hits the jackal but does no damage.  A giggling sprite leaps out and makes the jackal trip over its own paws.z*Dhm  The jackal is heavily wounded.z*Dhz*Dhb  The jackal barely misses you.z*Dh  A gnoll comes into view. It is wielding a +0 flail.z*Dht.jhhh..j 3 gnolls z*Dhp(2 polearms)(1 very drained)jz*DhM5-9-8.1z*Dhz*DhR _The gnoll hits you but does no damage. The jackal bites you.z*Dh  `  You shoot a sling bullet. The sling bullet hits the jackal.z*Dh ;*z*Dhp `  The jackal is severely wounded.z*DhS _A giggling sprite leaps out and smacks the jackal with its own front paw.z*Dh- z*Dho z*Dh# z*Dh h.j 2 jackals.  You kill the jackal!z*Dh[ 0109.3z*Dh z*Dh _The gnoll closely misses you. x2; The jackal barely misses you.z*Dh (You shoot a sling bullet.  The sling bullet closely misses the jackal.The sling bullet hits the jackal.z*Dh ;*z*DhR  The jackal is severely wounded.A giggling sprite leaps out and smacks the jackal with its own front paw.z*Dh *   jackalz*DhX  The jackal is severely wounded.  A giggling sprite leaps out and smacks the jackal with its own front paw.  You kill the jackal!  A giggling sprite leaps out and makes the jackal trip over its own paws.  The jinxing sprites lose interest in you.h.jj   gnoll bouda (wandering).jjj 3 gnolls (2 polearms)jh   jackal (very drained)The jinxing sprites lose interest in you.  The jackal bites you but does no damage.  A gnoll bouda comes into view. It is wielding a +0 whip.  The gnoll closely misses you.  The gnoll hits you from afar with a +0 spear.z*Dh}z*Dh#29----------11150.5Fly z*DhA{*DhH((((jThe gnoll hits you from afar with a +0 spear. _The jackal barely misses you.  You shoot a sling bullet.  The sling bullet closely misses the jackal.  The gnoll bouda shouts!sling bullet hits the gnoll!{*Dh;  The gnoll is heavily wounded.The gnoll barely misses you. The gnoll closely misses you.The jackal bites you but does no damage.{*Dhh.j..j, 1 swift).30----1.7 _The gnoll picks up the pace!{*Dh` (((({*Dh(((You shoot a sling bullet.  The sling bullet barely misses the jackal.{*Dh#  The sling bullet closely misses the gnoll.The jackal misses you. The gnoll hits you but does no damage.  The gnoll hits you from afar with a +0 spear. hj..j..(..  The jackal bites you but does no damage.26--7==2.9{*Dh) {*Dh*{*Dh*z_The gnoll misses you. The gnoll barely misses you.{*Dh0y (You shoot a sling bullet. The sling bullet misses the jackal.The sling bullet hits the gnoll.{*Dhm  The gnoll is severely wounded.{*Dh  The jackal seems less drained. The jackal completely misses you.The gnoll barely misses you.jhj.5---4.1{*Dh${*Dh)* {*Dh+{*Dh,5_The gnoll hits you from afar with a +0 spear.{*Dht&  {*DhSvSYou shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.{*Dh{*Dh|,  {*Dh- "{*Dh. #j{*Dh/ .  {*Dhf0 9The gnoll is severely wounded.{*DhC1 CThe gnoll hits you from afar with a +0 spear.{*Dh2 {*Dh3 -{*Dhw4 %5.4 (1.3{*DhW@ {*DhC  {*Dh>O 6_The gnoll hits you but does no damage.|*Dh  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|*DhA P  Okay, then.|*Dh |*DhL D _}*Dhl5Read which item? Scrolls  b - a scroll of poison  g - 2 scrolls labelled KEUDEPT SACVA  h - a scroll labelled OSIKHO XUFIA  i - a scroll labelled HOBEUL VIPUXA  k - 2 scrolls labelled ICOTATW ISOQIM [!] read|quaff|evoke[?] describe selected~*Dh ~*Dh ~*Dhm, #I.#..#..##...##.#†.......#dertzug the Vexing #I.#.##...+....#.#........#Poltergeist #######...#....#..........+Health: 25/38 ===============--------- . ....#....#..........#~*Dh. Magic: 7/9==================------ # #...................#AC: 11  Str: 4#...##.†.#..####.####EV: 12Int: 15........##jj..# ...SH: 0Dex: 19.......j##)##.# ###XL:  6 Next: 11% Place: Dungeon:4........##@# ...Noise: ===------  Time: 1955.4 (0.0)........##j# ###a) +1 sling.......j..h#Cast: Jinxbite......#..j..Will/2 Fly ......#...........#......j   gnoll bouda......#..[0;1~*Dh1 0;1m(.##jjj 3 gnolls (2 polearms, 1 swift)#....#h   jackalThe gnoll is severely wounded.The gnoll hits you from afar with a +0 spear. _The gnoll hits you but does no damage.  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.~*Dh5 D  The air fills with toxic fumes!~*Dh5 ~*DhPG  §#§§§§§§§§§§§§§§§§§§§j§h§§§§§§§~*DhH §§§§§§§§§§§§§§As you read the scroll of poison, it crumbles to dust.~*DhQI O4--6.4 (1~*DhP ~*DhR _The gnoll misses you. The gnoll hits you with a +0 flail. The gnoll misses you.*Dh _  You shoot a sling bullet. The sling bullet hits the gnoll.*Dh Y) 2 gnolls (polearms)*Dh9 *DhB m .  You kill the gnoll!*Dh$^ =5==7.6 (1.2*Dhg *Dh,l _The gnoll barely misses you. The gnoll misses you.*Dh,Q ((*Dh,S(((((You shoot a sling bullet.*Dhf  The sling bullet closely misses the gnoll bouda.The gnolls pick up the pace! j.§§§§, swift)§The gnoll hits you but does no damage. The gnoll completely misses you.====8.8 _The gnoll barely misses you. The gnoll hits you but does no damage.*Dhte  You shoot a sling bullet. The sling bullet hits the gnoll bouda.*DhZ*Dh(x  The gnoll bouda is lightly wounded.  The gnoll bouda hits you with a +0 whip.*Dh☼☼h☼☼☼☼☼h   jackal*Dh0---===-60.0*DhC*Dhɕ _The gnoll closely misses you. The gnoll misses you.*Dhi (((((((You shoot a sling bullet.  The sling bullet barely misses the gnoll bouda.*DhIW jh§☼☼§☼☼The sling bullet closely misses the jackal.The gnoll bouda hits you with a +0 whip.19---8===-1.3 (1.3*Dh_*DhjV _The gnoll closely misses you. x2*Dh$ (((((((You shoot a sling bullet.  The sling bullet closely misses the gnoll bouda.*Dhm  *DhUo !*Dhp ☼*Dhmq ☼*DhLr ○☼§☼*Dhs ☼*Dhs j*Dht &○h*Dhu §○*Dh~v ○*Dh]w ○○§§*Dh`x ○*Dhz ☼§§○*Dhf{ DThe sling bullet closely misses the jackal.*DhG| XThe gnoll bouda barely misses you. The gnoll misses you.*Dh } *Dh~ *Dh %2.5 (1.2*Dhq *Dh  *Dh *Dh. ._The gnoll barely misses you.*Dhɐ *Dhp!  You shoot a sling bullet. The sling bullet hits the gnoll bouda.*Dhp † #☼#§§§ #☼§§§ . #○☼§☼ # §§§§  †.#☼§#  #jj..# ...  #§##.# ###  #@# ...  #j# ###  ○h# §.§○ §§§○§ #○○§§§§ #§§§○## #☼§§○#The gnoll bouda is moderately wounded.The gnoll bouda hits you but does no damage.  The gnoll hits you from afar with a +0 spear.*Dh† #☼#§§§ #☼§§§  #○☼§☼  §§§§  †.#☼§#  #jj..# ...  #§##.# ###  #@# ...  #j# ###  ○h# §.§○ §§§○§ #○○§§§§ #§§§○## #☼§§○#  *Dh† #☼#§§§ #☼§§§ . #○☼§☼ # §§§§  †.#☼§#  #jj..# ...  #§##.# ###  #@# ...  #j# ###  ○h# §.§○ §§§○§ #○○§§§§ #§§§○## #☼§§○#The gnoll hits you from afar with a +0 halberd!  * * * LOW HITPOINT WARNING * * **Dh† #☼#§§§ #☼§§§  #○☼§☼  §§§§  †.#☼§#  #jj..# ...  #§##.# ###  #@# ...  #j# ###  ○h# §.§○ §§§○§ *Dh߉#○○§§§§ #§§§○## #☼§§○#  °○§○☼°°☼°°§☼°°The gnoll bouda hits you with a +0 whip.*Dhxu6/38 ---------3.7*Dh|l _* * * LOW HITPOINT WARNING * * **Dh  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.*Dh † #☼#§§§ #☼§§§ . *Dhȼ#°○§○ # §§☼§  †.#☼§#  #jj..# ...  *Dhɽ#§##.# ###  #@# ...  #j# ###  °h# §.§○ §§§°☼*Dh' #°°§☼§§ #§§§°## #☼§§°#The gnoll bouda is moderately wounded.The gnoll hits you but does no damage.*Dh\† #☼#§§§ #☼§§§  #°○§○  §§☼§  †.#☼§#  *Dh#jj..# ...  #§##.# ###  #@# ...  #j# ###  °h# §.§○ *Dh §§§°☼ #°°§☼§§ #§§§°## *Dhg#☼§§°# *DhB ○○§§☼☼§☼☼○☼☼°☼☼○The gnoll hits you from afar with a +0 spear.  * * * LOW HITPOINT WARNING * * *The gnoll bouda completely misses you. The gnoll closely misses you.5---------4.9*Dh*Dh *DhEL_The gnoll barely misses you.*Dh*Dh`Drink which item? Potions  d - a purple potion  f - an amethyst potion *DhR m - a lumpy orange potion [!] read|quaff|evoke[?] describe selected*Dh> *Dh`E *DhR #I.#..#..##...##.#†.......#dertzug the Vexing *DhR X#I.#.##...+....#○#§§§.....#Poltergeist #######...#....#○§§☼......+Health: 5/38*DhU ===--------------------- . ....#....#°○§○......#Magic: 8/9=====================--- # #........☼§☼☼.......#AC: 11  Str: 4#...##.†.#○☼####.####EV: 12Int: 15........##jj..# ...SH: 0Dex: 19.......j##☼##.# ###XL:  6 Next: 15% Place: Dungeon:4........##@# ...Noise: ===------  Time: 1964.9 (0.0)........##j# ###a) +1 sling*DhV W.......j.°h#Cast: Jinxbite......#.§.§°Will/2 Fly ......#§§☼°☼*DhW ......#°°§☼☼§j   gnoll bouda......#§§§°##jj 2 gnolls (polearms, swift)#○§§°#*DhgX =h   jackalThe gnoll bouda is moderately wounded.The gnoll hits you but does no damage.  The gnoll hits you from afar with a +0 spear.  * * * LOW HITPOINT WARNING * * **Dh