*DhD Player: dertzug Game: DCSS 0.33 Server: clan Filename: 2025-06-07.12:03:26.ttyrec Time: (1749297806) Sat Jun 7 14:03:26 2025 *DhZ [?1051l[?1052l[?1060l[?1061h*Dhg\ V)0[?7h[?25l[?1c*Dh΃ *Dh *DhD Welcome, dertzug. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Formless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Poltergeist Hexslinger*Dh *Dh *Dh !Welcome, dertzug the Poltergeist. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright *DhP Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslinger  v - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Poltergeist Hexslinger*Dhy*Dh *Dh9dertzug the VexingPoltergeistHealth: 12/12 ========================*Dh:UMagic: 2/2========================AC: 2Str: 4EV: 11Int: 15SH: 0*Dhj:Dex: 16XL:  1 Next:  0% Place: Dungeon:1*Dh:Noise: ---------  Time: 0.0 (0.0)a) +1 slingFire: a) +1 sling*Dh;3Fly *Dh>;.........*Dh?C#.##.##.#...####.####..........@..........####.####...#.##.##.#.........*DhmD*DhFWelcome, dertzug the Poltergeist Hexslinger.The heart of this dungeon contains the incredible artefact, the Orb of Zot.*DhJ*DhHPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.*Dh*Dhl  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting*Dh[ 0.8   1%  -1   f + Spellcasting 1.0   3%  -1      *Dh      b + Unarmed Combat   0.0    -3   g + Hexes4.4  63%  +4  *Dh+     h + Fire Magic0.8   1%  -1  *Dhs 7c + Ranged Weapons 1.5  16%  -2      *Dh         d + Dodging*Dh 2.1  16%  +1      *Dh  e + Stealth   0.0    +5                          *Dhd                                        *Dh            The percentage of incoming experience used to train each skill is in brown.  *DhThe species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets*DhGO d51 h + Fire Magic   0.8   32 e * Stealth   0.0  20%*Dh 63 h + Fire Magic 0.8   1%66 e - Stealth   0.0   *DhGdertzug the Vexing...Poltergeist...Health: 12/12 ========================...Magic: 2/2========================#.#AC: 2Str: 4#.#EV: 11Int: 15#.#SH: 0Dex: 16...####.####...XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)...####.####...a) +1 sling#.#Fire: a) +1 sling#.#Fly #.#.........  Welcome, dertzug the Poltergeist Hexslinger.The heart of this dungeon contains the incredible artefact, the Orb of Zot.Press ? for a list of commands and other information. _Found a staircas*DhPe leading out of the dungeon.*Dhߨ*Dh *Dhy _*Dh/*Dh*DhQ,*Dh*Dh:*Dh,*Dh*Dh*Dh,*Dh*Dh*Dh,*Dh*Dh{*Dh,*Dh?*Dh*Dh,*Dh*Dh*Dh,*Dh)*Dh*Dh,*Dh*Dh*Dh,*Dh*Dh*Dh,*Dh*Dhp*Dh/,*Dh*Dh*Dh!,*Dhk*Dh%*Dh ,*Dh *Dh! *Dhv ,*Dh*DhP*Dh,*Dh*Dh_*Dh,*Dh+*Dh-,*Dh.*Dh 0*Dh1,*Dh2*Dh3*DhZ5*Dh5*Dh6*DhO8*Dh9*Dhh:*DhK;*Dh=*Dhz?*Dh-@*DhUA*DhB*DhD,*DheF*DhH*DhBJ,*DhK*Dh}M*DhO,*DhP*DhOR*Dh6T*DhU*Dh~V*DhdX*DhZ,*Dh[*Dh` .##..# ...#.# *Dhaa.#...### ##.....# ### ### *Dhb##.....# #.. ..#####..# #.# #.###...# #.# #.# *Dhb###...## #.#.###.######. ......#####.#...@.. *Dhd0###......##.#####.######.##..##....# #.###..####.#####.#..## #.......#.### #########..  .. ###*Dhg043.0 (43.0)*Dhh+4.0 (44*DhQk*Dhm\ _d - a scroll labelled ZITIEN RAEJENU*Dhc3*Dh3*Dh*Dh*Dh*Dh,*Dh*DhH*Dh,*DhV*Dh-*DhB*Dh;*Dh*Dh*Dh*Dh*Dh*DhU*Dh*Dh*Dhi*Dh*Dh*Dh*Dhb*Dhw*Dhv*Dh*Dh3*DhG*Dhu*Dh*DhK*Dh*Dh*Dh*DhN*Dh`*Dh{*Dh*DhK*Dh*Dh*Dh;*Dh*Dh*Dh1*Dh*Dh*Dh^*Dh*Dh9*Dh*Dh*Dh  *DhT *Dh *Dh@ *Dhf *Dh *Dh/ *Dhe *Dh *Dh *DhN *Dhf *Dh *Dh *DhL *Dh! *Dh *DhC *Dh *Dh  *Dh *DhI *Dh> ,*Dh *Dh *Dhn *DhY *Dhb ,*Dh *Dhn  #. #.#### .....#*Dh  #.##.#  # #.##.#  #.#.##.# *Dh  #.#.##.##  #####.......####  ..............@+  ########....####  *Dhb #.#.## ## #.### .## #.# ..# #. *Dh #.# #.# ..### #.# ....# ###.#####*Dh# P+#..................'......69.0 (25..................+#======70.0 (26*Dh,& *Dh' 5 _As you open the door, it creaks loudly!*Dh   There is an open door here.*Dh,  _*Dh *Dh *Dh0 ,*Dh *DhP *Dh ,*Dh> *Dh *Dh ,*Dh *Dhe *Dhg ,*Dh *Dh *Dh ,*Dh= *Dh F _You reach down and open the door.*Dh 3*Dh *Dh @  There is an open door here.*DhT *Dh  _*Dh$ *Dh *Dh ,*Dh1 *Dh *Dh ,*Dh, *Dh> *Dh  ,*Dh *Dh *Dh ,*DhP *Dh *Dh B*Dh> *DhW ,*Dh *Dh= *Dh& ,*Dhw *Dh *Dh *Dh  *Dhj *DhS *Dh: *Dh *Dh *Dh *Dh *Dh *Dh *Dh *Dh6 ` _You now have 14 gold pieces.*Dh7 *Dh< ,*Dh B*Dh *DhR *Dhɂ *Dh8 *Dhq *Dh ,*Dh1 *Dh# *Dh *Dh *Dh *Dh *Dh> *Dh *DhL *DhF *DhЍ *Dh. *Dh *Dh *Dh *Dhi *Dh *Dh *Dhw *DhՓ *Dhh *DhP *Dh ,*Dh *Dh *Dh2 *Dh *DhÙ *Dh ; #########  #.@.....# ------ *Dh֟ #.#####.#  #. #.# ######### #.#####.###........ #J#.........######. #.#.###.##..# ##.#. J   endoplasm (asleep) #. #.##..###.... #. #.##......... ..###.###....*DhϤ 1109.0 (39.0)*DhY K------10.0 (40*Dh *DhF ] _An endoplasm comes into view.*Dh sy (((J*DhsH  You shoot a sling bullet. The sling bullet hits the endoplasm.*Dh{..J.===1.3 (1.3) _The endoplasm is lightly wounded.*Dh+c  You shoot a sling bullet. The sling bullet hits the endoplasm!*Dh 0M((.*Dh 19*Dh5...*Dh422.7 (1.4*Dh*Dh4M _You kill the endoplasm!*Dh3*Dh'*Dhv *Dh} ,*Dh2*Dh*Dh*DhW*Dh*DhA*Dh*Dh*Dh*Dh",*Dhz*Dhs*Dhm*Dh*Dh*Dh *Dh(*Dh~*Dh*Dh3*DhY! #########  #.......#  #.#####.#  *Dh!#.# #.# ######## #.#####.###....... *Dh"+#.#.........###### #.#.###.##..# ##.# #.# #.##..###...*DhB$ #@# #.##........--- #..b....###.###... ###.##### #....... #.#### ######.# .....# #.# #.##.# ##'# b   bat (asleep) # #.##.# ##... #.#.##.# ##....#.#.##.## ##.....*Dh9'-9.7 (7.0*Dh(e  A bat comes into view.*Dh,?.bb*Dh-1--=--20.7 (8*Dh/*Dh1' _The bat hits you.*Dh>*Dhv(*Dh3*DhFp _A bat is nearby!*Dh ( You shoot a sling bullet. The sling bullet hits the bat.*Dh *Dhl m  The bat is moderately wounded.*Dhԃ *Dh \.==2.0 (1.3*DhՋ *Dh% P _The bat barely misses you.*Dhr ((You shoot a sling bullet.*Dh,\*Dhy^m  The sling bullet closely misses the bat.*DhE_*Dhe]..b *Dhf[2==3.4 (1.4*Dh}l*Dhp: _The bat hits you but does no damage.*DhKU((((*Dh b...  You shoot a sling bullet. The sling bullet barely misses the bat.4.7 (1.3*Dh *Dh*DhVQ_The bat hits you but does no damage. The bat barely misses you.*Dh*Dh  You shoot a sling bullet. The sling bullet hits the bat!.*Dh6O'.*DhUqJ36.1 (1.4*Dhw *Dhw*Dhx#_You kill the bat!*Dh:{*Dh*Dh3==*Dh*Dh*Dh*DhYB*DhP*DhV,*DhӠ*Dh^*DhF,*Dhѣ*Dh*DhB*Dh*Dh*Dhf*Dhͪ*Dh*Dh>*Dh,,*Dh*Dh *Dh_*Dhв*Dh>*DhQ*Dh*Dh#*Dhf*Dh,*DhB*Dh$*Dh*Dh *Dh~*DhL ###.##### #..#. ###.#### ###.# #......#.$ #.#.##.# .## #.#.##.# J. #.#.##.# ## #. #.#.##.## ###...#.#####.......####.......@........'---###...#.########....####....... #.#.## ####.#### #.### #....#########.##..# #.# J   endoplasm (asleep)#.........#.# #.#*Dh..#.....#...### #.###...##.....# ###.#####*Dh) 41.1 (15.0)  An endoplasm comes into view.*DhG---2.1 (16*Dh*Dh+ _Found 13 gold pieces.*Dhc  You shoot a sling bullet. The sling bullet hits the endoplasm!*Dh+@.(*Dh*(*DhBK1...*DhhB5===3.4 (1.3)*Dhk*DhmM _You kill the endoplasm!*Dh*} 3*Dh~ *Dh *Dh" *Dh *Dh n*Dhl *Dh ,*Dhޏ *Dh *Dh *Dh^ *Dh *Dh4 *Dh/ I #.#.# #.### )# #.#.###.##. .. #.......### .. ###.##### ##.#. ###.#### ##.#. #......#  ..$ #.#.##.# ####.### #.#.##.# *Dhl m# #.#.##.# ---7.4 (4.0 .####..#.# #.#.##.##  ###...#.#####.......# .......................###...#.########....### ........# #.#.## ###.##### #.### #....## #.######.##..# #.#*Dhé *DhC F---8.4 (5*Dh= *Dhʵ $ _Found a sling.*Dh*Dh`*Dh"*Dh$H _No target in view!*Dh4D3*DhD*DhuW*DhY*DhZ$ _*Dh`B*Dha*DhLb*Dhd*DhUm #.#...... #h  #.#.###.## .# #.#.# #.## .)## #.#.###.#.# ..# #.......# . ..# ###.######.#.# ###.####*Dhn #.#.###.# #......# #..@....# #.#.##.########.##### #.#.##.#.........# #.#.##.# #.####..#.# #.#.##.##  ###...#.#####....... ...................... h   jackal (asleep) ###...#.########....##........# #.#.## ###.##### #.###*Dh~l50.4 (21.4 (3*Dh= _A jackal comes into view. _You see here 13 gold pieces.*Dh. #h  .# #.#.#  ## .)##  .# ..#  . ..#   #.#.#   #.#.###.#   #..@....#   #######.#####   ....#   #.####..#.#   ###...#.# ......... ###...#.## ........#    #.### *Dh/p #h  .# #.#.#  ## .)##  .# ..#  . ..#   #.#.#   #.#.###.#   #..@....#   *Dh|2#######.#####   ....#   #.####..#.#   ###...#.# ......... ###...#.## ........# *Dh:3-  *Dh<*DhT=*DhGs _A jackal is nearby!*Dh1  ((((((h    You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!*Dh *Dh̵ *DhƸ n  The jackal is severely wounded.*Dh h.h)....h 2 jackals (1 wandering)*Dhy 6===2.7 (1.3*Dh *DhF Y _A jackal comes into view.*Dh2 (((((((You shoot a sling bullet.*Dh r  The sling bullet barely misses the jackal. x2*Dh *Dhv *Dh^ *Dh_ ...h.h..h*Dh8 '4.0*DhE *Dh ' _The jackal barks!*Dh `  You shoot a sling bullet. The sling bullet hits the jackal.*Dh_†((   jackal*Dh)*DhY  You kill the jackal!*DhS)h..*Dh/75.3*Dh*Dhn _The jackal pauses to sniff the ground.*Dh ?`  You shoot a sling bullet. The sling bullet hits the jackal.*DhDk.((*Dh2...*Dh96.6 _You kill the jackal!*Dh,R _No target in view!*Dh #.###.## .# ## .)### .# ....... . †##.##### #.# .#.###.# #.......$....# #.#.#########@######.........# #.####..#.##Fly ###.####....###.#hh   jackal (wandering)---70 _A jackal comes into view.*Dh[ ((((((h    You shoot a sling bullet. The sling bullet hits the jackal.*Dh* *Dh# .).†..$*Dh+% 6===8.9 (1.3*Dh+ *Dh. ^ _The jackal is heavily wounded.*DhI 3*DhpK *DhM *Dh}U X*DhV A  You see here 13 gold pieces.*Dh*DhUM #.#.......#. # .#  ## .)##.###.# .*Dh;.......##. h#.#.# ###.####.###.# #..... #..@....#---90*Dh #######.######.........# #.####..#.# #.#.##.## Fly h   jackal###.###*Dh9---*Dh*Dhb] _A jackal is nearby!*Dh (((((((You shoot a sling bullet.*Dh..).†.h===61.2 (1.3 _The sling bullet closely misses the jackal.*Dh$*  You shoot a sling bullet. The sling bullet hits the jackal.*Dh\  The jackal is severely wounded.9/12 ------2.5*Dho*DhSb _The jackal bites you. The jackal misses you.*Dh3 ((((You shoot a sling bullet.*Dh" ...h The sling bullet closely misses the jackal.*Dh K------3.9 (1.4*Dh x _The jackal misses you. The jackal bites you.*DhW 0 #.  .# #.#.#  ## .)##  .# ..#  . †.#   #.#.#   #.#h###.#   #..@....#   #######.#####   ....#   #.####..#.#   ###...#.# ......... ###...#.## ........#    #.### *Dhc ] #.  .# #.#.#  ## .)##  .# ..#  . †.#   #.#.#   #.#h###.#   #..@....#   #######.#####   ....#   #.####..#.#   ###...#.# ......... ###...#.## ........#   *Dh( _A jackal is nearby!*Dh  You shoot a sling bullet. The sling bullet hits the jackal..*Dh/.#.#....... dertzug the Vexing#.#.#.###.## Poltergeist.##.#.# #.## Health: 9/12==================------## .)## #.#.###.## Magic: 2/2========================.# ..# #.......## AC: 2Str: 4. †.# ###.##### EV: 11Int: 15#.#.# ###.####SH: 0Dex: 16#.#.###.# #......#XL:  1 Next: 110% Place: Dungeon:1#..@....# #.#.##.#Noise: ===------  Time: 165.3 (1.4)#######[3*Dh10m.##### #.#.##.#a) +1 sling#.........# #.#.##.#Fire: a) +1 sling#.####..#.# #.#.##.## Fly ###...#.#####.......##......................###...#.########....##........##.#.#####.######.### _The jackal bites you. The jackal misses you.You shoot a sling bullet.  The sling bullet closely misses the jackal. _The jackal misses you. The jackal bites you. _A jackal is nearby!You shoot a sling bullet. The sling bullet hits the jackal. _You kill the jackal!You have reached level 2!  --more--*Dhc D14/183/32 4% *Dho *Dh 4 _*Dh _*Dhr*Dh=*Dh*Dh' *Dh *Dh *Dh*DhL5==*Dh*Dh*Dh_*Dh:*Dh*DhU*Dh*Dh*Dh} *Dh8"*Dh$*Dh%S6===*Dh/&*Dh'*Dh)*DhD**Dhe+*Dh1-*Dh-*Dh.*Dh0*DhZ1*Dh3*Dh7*DhIh7==*DhK*DhM,*DhO*DhQ,*Dh8S*DhLU,*Dh|W*DhY9=*Dh5Z*Dh[*Dh]*DhM^E8==*Dh_*Dhd1 _HP restored.*Dhod*Dhe*DhiM _You now have 27 gold pieces (gained 13).*Dhk3*Dh@m*DhEo*Dhq,*Dhq*Dhzs*Dht*Dht:==*Dhv*Dhw{b  You see here a jackal corpse.*Dh=~*Dh _*Dh*Dh*DhӅ*Dh2*DhQ*Dh*Dh,*DhF*Dh*Dh,*Dh*Dh*DhZ,*Dh*Dh*Dh,*Dh*Dh@*Dh*Dh*DhW*Dh*Dhܩ*Dh-*Dhת*Dh(*Dhj*Dh*Dhr*Dhү*DhB*Dh*Dhg,*Dh*Dh*Dh,*Dhĺ*Dh"*Dh5*Dh*Dh'*Dh<*DhZ*Dh*DhL*Dh*Dh;*Dh*DhS*Dh*Dh*DhF*Dh*Dh?*Dh*Dh*Dh*Dh*Dh*Dh,*Dh*Dh,*Dhe*Dh*Dh,*Dh*Dh5*Dh,*Dh*Dh*DhS,*Dh*DhY*DhA,*Dh*Dho*Dh,*Dh*Dh*Dhn*Dh*Dhx *Dh *Dh,*Dh*DhB*Dh*Dh*Dh*DhY*DhD*Dh*Dh*Dh*Dh,*Dh *Dhs"*Dh$*Dh&*Dh'*DhV(*Dh**Dh",*Dhx,*Dh.*Dh0*Dh3,*Dh5*Dh7*Dh:,*Dh;*Dh>,*DhC*Dh E*Dh F,*DhyF*DhG*DhH*DhSJ*DhJ*DhXn*DhX*DhhY*DhY*Dh[*Dh.],*Dhq^*Dh_*Dhb,*Dhb*Dhe*Dhk  #.# ####.##  ##########.###...... *Dhm ####..............#  #........####.#...##.#  #.##.###.# #......#  #.###.# #.#...##.##  #...#.# #........##  ###.#.# ####.#####   #@#.# #.# ---227.3 (62.0)   #.#.# #+#  *Dh`n  ###   ##.## #.. *Dhn  #.# #.  *Dhn ...#    ....*Dhau    ..>  #     . ---8.3 (63*Dhv*Dhx; _Found a stone staircase leading down.*Dh2*Dh9 Spells (Memorise)TypeFailure Level  a - JinxbiteHexes4% 2  b - Sigil of BindingHexes10% 3  c - Inner FlameHexes/Fire22% 3  d - Cause FearHexes32% 4  e - Dimensional Bullseye Hexes/Translocation 65% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit*Dhc *Dh2 #.# ####.## dertzug the Vexing  ##########.###...... Poltergeist  ####..............##.## Health: 18/18 ========================  #........####.#...##.# Magic: 3/3========================  #.##.###.# #......#.## AC: 2Str: 4  #.###.# #.#...##.## EV: 11Int: 15  #...#.# #........## SH: 0Dex: 16  ###.#.# ####.##### XL:  2 Next:  4% Place: Dungeon:1  #@#.# #.#Noise: ---------  Time: 228.3 (0.0)  #.#.# #+#[*Dh33ma) +1 sling  ....#### Fire: a) +1 sling  ##.###.. Fly  #.##.#  ...#   ....   ..>#   .  _You kill the jackal! _You have reached level 2! _HP restored. _You now have 27 gold pieces (gained 13). _You see here a jackal corpse. _Found a stone staircase leading down.*Dh5Memorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes  N - No*DhF *Dh&  #.# ####.## dertzug the Vexing  ##########.###...... Poltergeist  ####..............##.## Health: 18/18 ========================  #........####.#...##.# Magic: 3/3========================  #.##.###.# #......#.## AC: 2*Dhh* Str: 4  #.###.# #.#...##.## EV: 11Int: 15  #...#.# #........## SH: 0Dex: 16  ###.#.# ####.##### XL:  2 Next:  4% Place: Dungeon:1  #@#.# #.#Noise: ---------  Time: 228.3 (0.0)  #.#.# #+#a) +1 sling  ....#### Fire: a) +1 sling  ##.###.. Fly  #.##.#  ...#   ....   ..>#   .  _You kill the jackal! [1*Dh+ .9d_You have reached level 2! _HP restored. _You now have 27 gold pieces (gained 13). _You see here a jackal corpse. _Found a stone staircase leading down.9.3 (1*Dh0 *Dh6 *Dh~= A30.3 (2*Dh6@ @1.3 (3*DhB *DhC _You start memorising the spell. You continue memorising. x2*DhgD *DhF *DhzH c _You finish memorising. Spell assigned to 'a'.*Dh9Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 sling (quivered) Spells ([,] to cycle)  b - Cast: Jinxbite [*/%] inventory [&] all spells[!] focus mode: off|on*DhR*Dh^ #.# ####.## dertzug the Vexing  ##########.###...... Poltergeist  ####..............##.## Health: 18/18 ========================  #........####.#...##.# Magic: 3/3========================  #.##.###.# #......#.## AC: 2Str: 4  #.###.# #.#...##.## EV: 11Int: 15  #...#.# #........## SH: 0Dex: 16  ###.#.# ####.##### XL:  2 Next:  4% Place: Dungeon:1  #@#.# #.#Noise: ---------  Time: 231.3 (0.0)  #.#.# #+#[*Dh` 33ma) +1 sling  ....#### Cast: Jinxbite  ##.###.. Fly  #.##.#  ...#   ....   ..>#   .  _HP restored. _You now have 27 gold pieces (gained 13). _You see here a jackal corpse. _Found a stone staircase leading down. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.*Dhxi*DhE*Dhۉ3*Dh*Dh*Dh _*Dh*Dh,*Dh*Dh_*Dho,*Dhu*Dhj*DhN,*Dh7*Dh*Dh*Dh*Dh**DhШ*Dhg*Dh*Dh*DhA*Dh" _You reach down and open the door.  There is an open door here. _ _You reach down and open the door.*Dhz5  There is an open door here. _*DhCA*DhC,*DhD*DhgE*DhF*DhH*Dh\J,*DhhK*DhL*DhN,*DhEO*DhQ*DhR*DhVS*DhS*DhU*DhW,*Dh_X*Dh+\*Dh],*Dhv^*Dh1`*Dha,*Dhth*Dh?i,*Dhi*DhVk*Dhl*Dhyl*Dhl*Dhn*Dh'o*Dho*Dho*Dh&q*Dh5r*Dhr*Dhr*Dh1t*Dh?u*Dhu*Dhv*Dhw*Dhx*DhPy*Dhy*Dhz*Dh{*Dh|*Dh|*Dhe}*DhC~*Dh~*Dh*Dh*Dh*Dh.*Dh*DhY*Dh6*Dh*Dh*Dhӄ*Dh*Dh9*Dh*Dh(*Dh,*Dh*Dhv*Dh|,*Dh*Dh*DhF*Dh*Dh*DhΔ*Dh*Dhu,*DhN*DhP*Dh*Dh*Dhě*DhԜ*Dh<*Dh*Dh*Dhw*Dhb*Dhͧ*Dh*Dh,*Dh*Dhi*Dh,*Dh*Dh*Dh߱*DhE*Dh*Dh*Dh*Dh*Dh*Dhع@  There is an open door here.*Dh*Dht _*Dh߻*Dh*Dh,*Dh<*Dh*Dh,*Dh*DhC*Dh1*Dh,*Dh{*Dh*Dh*Dh`*Dhfreach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  *Dhx*Dh _*Dh*Dh*Dh*Dh*DhR*Dh5*Dh-*Dh*Dh*Dh*Dh*Dhy*Dh>*Dh*Dh *Dh*Dh%*Dh*Dh*Dh*Dh *Dh*Dh*Dhn*Dh*Dh*Dh&,*Dh *Dh*Dh,*Dh*Dh*Dh,*Dh*Dhk*Dh,*Dh*Dhd*Dh,*Dh*Dhj*Dh ,*Dh^ *Dh *Dh *Dhk *Dh *Dh*Dh*Dh*Dh*DhjE #......####.####... ####.......<.......## #...####.####..... #..## #.# ##..## #.#### #.# ##.. #....# #.# .*Dh #.#..# ... .###  #.#..# ... ..  #@#....... .. #...........# ## ...####.#.##.#  ....# ..  ....# #. #.... ##.## #.# *Dh *DhF1329.3 (98.0)*Dh,30.3 (99*Dh/*Dh  _There is an open door here. _You reach down and open the door. _There is an open door here. _e - a scroll labelled NAORCH YCZUPRE*Dh? *Dh@ *DhA *DhD *Dh#O *DhWR *DhT ,*DhU *DhyX *DhZ ,*Dh[ *Dh^ *Dha ,*Dhb *Dhe *Dh'h ,*Dhhi *Dhk *Dhm ,*Dhn *Dhp *Dhq ,*Dhcr *Dhu X*Dh;v *Dh w *Dhw *Dhx *Dhy *Dhtz *Dhz *Dhh{ *Dh } F _You reach down and open the door.*Dhr~ *Dh~ *Dh *Dh؁ @  There is an open door here.*Dh+ *Dhރ  _*Dh] *DhV *Dh/ *DhÍ *Dh *Dh *Dh *Dh *Dh *Dh *Dhr *Dhɗ ##.######## #.##.###'####...####.....###.......###.........# +........@+ #...# *Dh] ~##.......## ##.....## ##...####+# *Dhn ###...'......47.3 (17###...*Dh *DhP L======8.3 (18*Dh *Dhg = _As you open the door, it creaks loudly!*Dh)*Dh**Dh+*Dh9,*Dh1*Dh2*Dh54*Dh4*DhB5*DhG*DhI*DhJ*DhK*DhNN*DhT*DhJUH ##...## *DhU; ##.....##*DhmV1#.......##*DhVc #.........####...*DhWY +.........'......*Dh$X #.........####...*DhX ##.......##*DhDY *DhY##.....## *DhhZ *DhZ##.@.## *Dh["------*Dh \ *Dh\R##'## *Dh(] *Dh]*#.*DhE^ *Dh^5#.#*Dhr_ *Dh`5#.#*Dh` *Dh...g   hobgoblin (asleep)....g. 52.3 (4.0)  You reach down and open the door.------3.3 (5 _A hobgoblin comes into view.*DhD   ##.....##  ##.......##  #.........####...  *DhE+.........'......  #.........#  ##.......##  ##.....##  ##.@.##  ##'## *DhqFd#.# #.# #.# ... ...*DhGJ .g.*DhR   ##.....##  ##.......##  #.........####...  +.........'......  #.........#  *DhUl##.......##  ##.....##  ##.@.##  ##'## #.# *Dhc#.# #.# ... ... .g. *Dh{*Dh *Dh*Dh` _A hobgoblin is nearby!*Dh[ (((((g  (You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!*DhA*DhF{'....g.*DhG6===4.7 (1.4*DhPK*DhMa _The hobgoblin is heavily wounded.*Dh c  You shoot a sling bullet. The sling bullet hits the hobgoblin.*Dh (((((..*Dh+ J'.....*Dh' 5126.0 (1.3*Dh *DhF M _You kill the hobgoblin!*Dh  _No target in view!*DhI3*DhwL*Dh]O*DhR*Dh^$ _*Dhw  There is an open door here. _*Dh*Dh#*Dh$*Dh,*Dh,*DhM*Dh&,*Dh*Dh*Dh*DhM*Dhy*Dh*Dh*Dh]*Dh*Dh2*Dh*Dh)*Dh*Dh*DhS*Dh*Dhq*DhV*Dh*Dh/*Dh2*Dh*Dh*Dh*Dh*Dh*Dh!*Dh*DhZ*DhE*Dh*Dhg*Dh0*Dh<*Dh*Dh *Dh5*DhF*Dh*Dh*Dh*Dh*Dhk*Dh*Dh*Dh*Dh *Dhs *DhA *Dh3 *Dh *Dh *Dh *Dh,*Dh,*DhO*DhE*Dh*Dh*DhG*Dh6*Dh*Dh*Dh*Dh*Dh,*Dh*Dh*Dhz*Dh*DhA*DhB*Dh*DhA*Dh,*DhF *Dh!*Dh"*Dh#*Dh#*Dh"%*Dh%*Dhs&*Dh&*Dh#(*Dh?)*Dh)*Dh(**Dh+*Dh1-*Dh-*DhI.*Dh/*Dh0*Dh1*Dho1*Dh2*Dh3*Dh_4*Dh4*Dh5*Dh6*DhX7*Dh7*Dh8*Dh.:*Dh:*Dh;*Dh4<*Dh=,*DhH>*Dh?*DhA*DhmA*DhA*DhC*Dh.D*DhD*DhD*Dh F*DhMG*DhG*DhH*DhJ*DhIK*DhK*DheL*DhtN*DhN*DhJO*DhP$ *DhbQ(_You now have 35 gold pieces (gained 8).*Dh"R*DhR*DhR*DhS*DhT*Dh[,*Dh]*Dh]*Dh ^*Dh^*Dh_*DhA`*Dh`*Dh a*DhRb*Dhb*Dh-c*Dhc*DhUd*Dhe,*Dhe*Dhg*Dhh*Dhh*Dhh*Dhi*Dhj*Dhk*Dhk*Dhil*DhIm*Dhm*Dh7n*Dho*Dhp*Dhjp*Dhp*Dh(r*Dh s*Dhs*Dhs*Dhu*Dhv*Dhv*DhKw*Dhux*Dhuy*Dhy*DhEz*Dh|*Dh|*DhO}*Dh}*DhM*Dh,*DhZ*DhY*Dh*Dh*DhK*Dh*Dh*DhR*Dh*DhΈ*DhƉ*Dh/*Dh*DhЋ*Dh*Dh*Dh*Dh3*Dh,*Dh*Dh,*Dh,*Dhd*Dh5*Dh,*Dhn*Dhe*Dh*Dh*Dhn*Dh*Dh*Dh*Dh*Dh9*Dh*Dh*Dh*Dh?*Dh*Dh*Dh*DhV*Dh*Dh *Dh*Dh *Dho*Dh*Dhp*Dh*Dh\*DhԺ*DhJ*Dh*Dh`*Dh*Dh|*Dh*Dh4*Dh*Dh*Dho*Dh*Dh#*Dh*Dh*Dh*Dh~*Dh*Dh*Dh*Dh>*Dh*Dh*Dh*Dh*Dh[*Dh*DhC*Dh*Dh*Dh*Dhz*Dh,*DhB*Dh=*Dh*Dh *Dhv*Dhb*Dh*DhJ*Dh(*Dh(*Dh*Dh*Dh*Dh*DhB*Dh*Dh*Dh*Dh*Dht*DhT*Dhe*Dh*Dh0*DhV*Dh_*DhG*Dh*Dh*Dh*Dh*DhP,*Dh,*Dhg*Dh*DhZ   #.#..##.   #.#..#..   ##### ######.#.....  *Dh #...#####...........#   #.........####.#.##.#  ###...######.##..  *Dh,#........# #.....####  #.##.##..# ##........  # #..@..# ##.######---  *Dh####..# #.#   ..# #.#   .B# ##'##   ..# ##...##   .## ##.....##*DhPB   giant cockroach (asleep)   .# ##.......##   .# #.........##  +.........'.*Dhf*Dh(1450.0 (94.0)*Dh*DhsB.B*DhCG---1.0 (95*Dh*Dhb _A giant cockroach comes into view.*Dh ##### . ........... #......... ###...#### #........#  #.##.##..#  # #..@..#  ####B.# #.#  ..# #.#  ..# ##'##  ..#   .##   .#   .# *Dh ##### . ........... #......... ###...#### #........#  #.##.##..#  # #..@..#  ####B.# #.# ..# #.# ..# ##'## ..# .##  .# .#  _A giant cockroach is nearby!*Dh ((You shoot a sling bullet.*Dh B.  The sling bullet barely misses the giant cockroach.===2.3 (1.3)*Dh ] _The giant cockroach closely misses you.*Dh ((You shoot a sling bullet.*DhO *DhP!*DhQB*DhSy.  The sling bullet closely misses the giant cockroach.*DhjXg5----3.6*Dh[ *Dh\*Dh\)_The giant cockroach bites you. x2*DhN] ((You shoot a sling bullet.*DhW B.  The sling bullet barely misses the giant cockroach.3-------4.9 _The giant cockroach bites you.*Dh>  You shoot a sling bullet.*Dh`  The sling bullet hits the giant cockroach but does no damage.  The giant cockroach barely misses you.*Dh'6.2*Dh*DhG _The giant cockroach bites you but does no damage.*DhU *Dh You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.*DhkA4=--*Dhϫ1-----------------70JinxbiteWill/2 Jinx Fly *Dh*DhWG _The giant cockroach bites you but does no damage.*Dh|  You shoot a sling bullet.  The sling bullet hits the giant cockroach.*DhOk  The giant cockroach is severely wounded.3-=8.5 (1.3 _The giant cockroach bites you. The giant cockroach closely misses you.*Dhp  You shoot a sling bullet.  The sling bullet hits the giant cockroach.*Dhx\.*Dh0'.*DhV`69.8 _You kill the giant cockroach!*Dh #.#..#.. ##### ######.#.... #...#####...........#. #.........####.#.##.#. ###...#########....##... #........# #.....#### #.##.##..# #.... # #.....# #######  ####@.# #.#   #..# #.#  #..# ##'# ...# ##... #.## ##.. ..# ##.. ..# #..# ... +.'.. #.###4=---600*Dh--- _No target in view!*Dhu 3*Dh *Dh ----------------Fly *DhZ  _The sprites lose interest in your situation.*Dh *Dh =5==2========6===========7===8==*Dh X*Dh 3========*Dh *Dh! 4 _Magic restored.*Dh  ##### ######.#......#####...........#......####.#.#####...#########....##..........# #.####.###........ #... ##.####### ####. #.#  ##'##.##...##Jinxbite##.## ##.....##r   rat (asleep)..r#  ##.......## 81.8 (21.0)  A rat comes into view.You feel your willpower return.*Dh err.*Dh ====2.8 (22Fly *Dh *Dh - _The rat squeaks loudly.*Dh #####  #### ...#  #.##.##..#  # #.....#  ####..# #.#  #@.# #.#  #..# ##'##  ...#   ##.##   ..#   ..#  .r.  ...#   *DhF #####    #### ...#  #.##.##..#  # #.....#  ####..# #.#  #@.# #.#  #..# ##'##  ...#   ##.##   ..#  ..#  .r.  ...#  _A rat is nearby!*Dh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.*Dh@r.*Dhb1----------------3.8 (1.0)JinxbiteWill/2 Jinx Fly *Dh*Dhrf _The rat twitches its whiskers.*Dh (((( You shoot a sling bullet. The sling bullet hits the rat.*DhD;**DhF'  The rat is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the rat with its own front foot.*Dh-N.....*DhUOd 5 20=5.1 (1.3*DhUR*DhLTG _You kill the rat!*Dh I*Dhr H _No target in view!*Dh *Dh2 *Dh *DhP H _No target in view!*Dh 3*Dh *Dhƃ *DhB _Fly *Dh { _The sprites lose interest in your situation.*DhQ F----------------*Dhh *Dht ,*Dh2 *Dh ,*Dh *Dhb *Dh ,*DhК *Dh *Dh* *Dh *Dhƞ 94*Dh *Dh ,*Dh *Dhm *Dh T2========*Dh *Dh *Dh| 93*Dh *Dhq *Dh *Dhͭ *Dh F 2 *Dhʱ *Dh _You feel your existence waver again.========*Dh *Dh B*Dh( ,*Dhw *Dhs *Dh *Dh) *Dh" *Dhk *Dhں *Dhһ *Dh *Dh *Dh *Dh̽ *Dh: *Dh/ ^Fly *Dh *DhL n _You feel your willpower return.*Dh T3========*Dh3 *Dh *Dh  ...#####...........#......####.#.#####...#########....##..........# #.####.###........ #... ##.####### #### #.#  ##'##---507.1 (22.0)#..)...##...#######Cast: Jinxbite*DhO Fly .##...  ##.....##*Dh *Dh G---8.1 (23*Dh *Dhb % _Found a dagger.*Dhr3*Dh>*Dh *DhX*Dh,*Dh*Dh*Dh!*Dh@========*Dh;*DhZ*Dhv,*DhJ*Dh*Dh,*Dh\*Dh*Dh#,*Dh*Dhi*Dh,*Dh*Dh*Dh/,*Dh!*Dh*Dhi,*Dh|*Dhw*Dh ,*DhO *Dh *Dh *Dha *Dh *Dh*Dh*Dh[*Dh*Dh*Dh,*Dh*Dh*Dh,*Dh>*Dh*DhE*Dh*Dh*Dh*DhU*Dh*Dh *Dh1*DhA*Dh*Dh( *Dh"*Dh#,*Dh$*DhI%*Dh&,*Dhw&*Dh'*Dh(*Dhn(*Dh(*Dh)*Dh**Dh**Dh9+*Dh(,*Dh -*Dhh-*Dh-*Dh.*Dh/*Dh40*Dh0*Dh2*DhF3*Dh3*Dh4*Dh 5*Dh76,*Dh6*Dh7*Dh8*Dh69*Dh9*Dh:*Dh;*Dh;*DhH<*Dh=*Dh>*Dh>*DhT?*Dh@*DhA*DhOB*DhB*DhC*DhD*DhE*Dh{E*DhTF*DhG*DhG*DhXH*DhI*DhJ*DhVK*DhK*DhL*DhM*DhWN*DhN*DhO*DhP*Dh:Q*DhQ*Dh S*DhT*DhzT*DhT*DhJV*DhV*DhVW*DhW*DhY*Dh@[B*Dh\*Dh]*Dhz]*Dh]*Dh^*Dh_*Dh*`*Dhz`*Dh'a*Dh.b*Dhb*Dhb*Dh1d*Dhi  ###.###.####   #............# #  #.###...####.# ##  #. #...####.###..  #g #...#....  #. #.....##.####..  #. ##..####.# #.# *Dhj #.####..####.# #..  #.@..........# ###  ##############    g   goblin (asleep)*Dhl-48.1 (40*Dho.gg9.1 (41*Dht*Dhvs _A goblin comes into view. It is wielding a +0 club.*Dh=. .####  #....#  #..#  #. . #. #...#....*Dh.m #g #..... #. ##..  #.####..####.# *Dh.p #.@..........#  ############## *Dh?  .####  #....#  #..#  #. . #. #...#.... #g #..... #. ##..  #.####..####.#  #.@..........#  ############## *Dh *Dhj *DhS *Dh ] _A goblin is nearby!*DhQ ^  You beckon some vexing sprites to accompany your attacks.*DhT ,.g*DhPU 1----------------==50.1 (1.0)JinxbiteWill/2 Jinx Fly *Dh'X *DhZ ; _You feel your willpower being sapped.*Dh9 `  You shoot a sling bullet. The sling bullet hits the goblin.*Dh= )(*Dh &.*Dh <5=1.4 (1.3*Dh/ *Dh J _You kill the goblin!*DhM 3*Dh"*DhH _No target in view!*DhQ3*DhFT*DhUH _No target in view!*Dh3*DhP _*DhKFly  _The sprites lose interest in your situation.----------------*Dh*Dh*Dh$*Dh*Dh*Dh/*Dh*Dh,*Dh*Dh,*Dh*Dh*Dh@*Dh*Dh/,*Dh*Dh*Dhm*Dh*Dh'*DhT2========*Dhb*Dh,*Dh*Dh,*Dh*Dh*Dh*Dh*Dh-V========*Dh*Dh*Dh_*Dh*Dh*Dh}*Dh6*Dh$*Dh*Dhp*Dhx*Dh*Dh*DhB*Dh*Dh*Dh*Dh*Dh,*Dhn*Dh?3========Fly *Dh % _You feel your willpower return.*Dh*Dhb,*DhD*DhJ<  You see here a +0 club.*DhL]======== _*Dh*Dh*Dh*Dhm*Dh*Dh*Dh*DhF*Dh*Dh~ *DhZ",*Dh"*DhB$*Dh~%*Dh%*Dh&*Dh/(*Dh),*Dh**Dh,*DhR-*Dh-*Dhx.*DhL0*Dhu1*Dh1*Dh2*Dhu4*Dh5*Dh 6*Dh7*Dh8*DhC9*Dh9*Dh1:*Dh#<*Dh<,*Dh=*Dh>*Dh?*Dha@*Dh&A*Dh;B*DhC*Dh;D*DhD*Dh%F*DhG*DhBH*DhcJ*DhMK*DhL*DhM*DhM*Dh%O*DhP,*DhQ*DhR*DhGT*DhT*DhU*DhV*DhDX,*Dh(Y*DhZ*DhO[*Dh[*Dh\*Dh]*Dh_,*Dh_*Dh`*Dhpb,*Dhc*Dhd*Dhe*Dhaf*Dhf*Dh'j>  You see here a +0 dagger.*Dhk*Dhl _*Dh1m*Dh~n*DhPo*Dho*Dh'p*Dhu*Dhv,*Dhw*Dhz*Dhz{,*Dh4|*Dh>  You see here a +0 dagger.*Dh*Dh _*DhI*Dh*Dhl*Dh؅*Dh^*DhԈ*Dh\,*DhȊ*Dh*Dh,*DhW*DhÑ*Dhk*Dh*Dh!*DhN*Dhʛ,*Dh*Dh*Dh,*Dh*Dh:*Dh|*Dh*Dhs*Dh*Dh,*Dhة*Dh*Dh*Dhq*Dhn*DhF _You reach down and open the door.*Dh3*Dhв*DhKu  There is an open door here. _*Dh*Dhй*Dh,*Dht*Dhh*DhC*Dh*DhG*Dh*Dh *Dhy*Dh*Dh*Dh*Dh.*DhQ*Dh1*Dhz*Dh*DhZ*Dh*Dh3B*Dhw*Dh,*DhZ*DhO*DhO@  There is an open door here.*Dh*Dh _*Dh*Dh *Dhn,*Dh*Dh`*Dhi*Dh*DhN*Dh{*Dh*Dh*Dhj*Dh*Dh*Dh*Dh*Dh*Dh*DhI*Dh*Dh*Dhq,*Dh*Dh*Dh*DhM*Dh*Dh*Dhp*Dh*Dh9*Dh*Dh*Dh,*DhJ*DhD .########.# #.# .# #.# #.# .# #.# #.# '## #.#####.# ..## #.......# ...## ####.#### ....## ##.#.# .....####....##########. .....'..........@....... --- .....####....#g ....## ##.#.#Jinxbite ...## ###.# ..## ##.## '## ##...##g   hobgoblin (asleep) .# #.###.# *DhG.# #.# #.# .## #.###.#*DhX 634.4 (83.0)  A hobgoblin comes into view.*Dh*DhN  gbgb   bat (wandering)The hobgoblin shouts!*Dh U==-5.4 (84*Dh *DhV _A bat comes into view.*Dh8  #.# #.# #.# #.# #.#    ##.#.#....##########. .....'..........@.....g. ....##########b  ##.#.# ###.# ##.##   #.# #.# *Dh?  #.# #.# #.# #.# #.#    ##.#.#....##########. .....'..........@.....g. ....##########b  ##.#.# ###.#*Dh    #.#  *Dh *DhX *Dhu *Dh} d _There are monsters nearby!*Dh^  You beckon some vexing sprites to accompany your attacks.*Dh;*Dh*Dhpgb.b*Dh1----------------6.4 (1.0)JinxbiteWill/2 Jinx Fly *Dh*Dh; _You feel your willpower being sapped.*DhŲ| ((((You shoot a sling bullet.*Dh,*Dh#K...gb.*Dh$4=7.7 (1.3*Dh+*Dh{/M _The sling bullet hits the hobgoblin but does no damage.*Dhc  You shoot a sling bullet. The sling bullet hits the hobgoblin!*Dh(((.b   bat*Dh*Dh*Dh*Dh*Dh*b....*Dh0339.0*Dh&*DhM _You kill the hobgoblin!*Dh8 (((((((You shoot a sling bullet.*Dh=:**Dh  The sling bullet closely misses the bat.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the bat with its own wing.*Dh7.......*DhV 5 740.3*Dh*DhxG _You kill the bat!*Dh1 3*Dh+ ----------------Fly *Dh  _The sprites lose interest in your situation.*Dh *Dh ,*Dh 2========*Dht O4*Dh *Dh ,*DhB *Dh O3*Dh l========*Dhg" 3======== 2  _You feel your existence waver again.========Fly *DhH# n _You feel your willpower return.*Dh% I*DhA-  ###.#   #.#  #.#  #.#####.# #  #.......# ##.  ####.#### ...  ##.#.# #.## ###....##########...#.## ..........+---65.3 (25.0) ###....##########...#.##  ##.#.# #.##Jinxbite  ###.# >..  ##.## ##.  ##...## .#  #.###.# # *Dh0 *Dh1 G---6.3 (26*Dh3 *Dh5 ; _Found a stone staircase leading down.*Dh13*DhK*Dhо*DhGB*Dh*DhS,*Dh*Dh J*Dh' ....## #.......# #..### ######### #..# ..##  ###  ##  .###### *Dh'@ # ......# #####.##.. #####.# ##.@^...... #.# # #.......##. # #.# #.##..###..# # #.# #..........# *Dh'#####.# ####....##.# ......# #.##.##.# ##.#### #.......# .#.# ##.##.###. *Dh@(F...##########...#.##*Dh,-77.3 (11*Dh,+8.3 (12*Dh00*Dh$2Z _f - a fuming orange potion*DhC3*DhnE*DhcH*DhQ  There is a shaft here.*DhS5 _*Dh U*DhW,*DhY*Dh[*Dh1],*Dh]*Dh`*Dhb,*Dhd*Dh}g,*DhDh*Dhh*Dhnj*Dhk,*Dhll*Dhm*Dho*Dh|o*Dho*Dh%r*DhNs*Dhs*Dhs*Dh!u*Dhv*DhXv*Dhv*DhyX*Dhf{*Dh5f .## #.......# # #########  ########## .........# ###*Dh) .#######.# .B.. ### #.# .....# #####.##.....# ##..^..@..# # #.......##.....# #.##..###..# ###.# #..........# .# ####....##.## #.##.##.# B   giant cockroach (asleep)# #.......# ##.##.###. ###...#.##*Dh-89.3 (11*Dhr,90.3 (12*Dh*DhZb _A giant cockroach comes into view.*Dh    ### ..# ###  *Dh #.# .B..  #.# .....  #####.##......  ##..^..@.......  # #.......##.....  #.##..###..# ###  #..........# .##.# #.##.##.# #.......# ##.##.###.*Dh"a v   ### ..# ###  #.# .B.. *Dha  #.# .....  #####.##......  ##..^..@.......  # #.......##..... *Dh^b  #.##..###..# ###  #..........# .##.# #.##.##.#*Dhe #.......# ##.##.###.*DhQi *Dhi *Dho *Dhr f _A giant cockroach is nearby!*DhT^  You beckon some vexing sprites to accompany your attacks.*Dh'V1----------------==1.0)JinxbiteWill/2 Jinx Fly *DhB\*Dh_; _You feel your willpower being sapped.*Dh ((((B    You shoot a sling bullet.  The sling bullet hits the giant cockroach.*Dh?*DhTG^..B..*DhBH4=2.7 (1.4*DhN*DhRg _The giant cockroach is heavily wounded.*DhGe (((((((*Dh/You shoot a sling bullet.*DhU,*Dh .......B4.1 _The sling bullet closely misses the giant cockroach.*Dh (((((((You shoot a sling bullet.*Dhk:**Dh+Z _The sling bullet closely misses the giant cockroach.You shoot a sling bullet.  The sling bullet closely misses the giant cockroach.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the giant cockroach with its own  antenna.*Dhm`7.......*Dh\ 5 415.4 (1.3*Dh܈*DhS _You kill the giant cockroach!*Dh_*Dh`*Dha*Dhd*Dhm----------------Fly *Dhp{ _The sprites lose interest in your situation.*Dhuq*Dhs*Dhu,*Dhfy*Dh}{,*DhZ}*Dh,*Dh*Dh*Dh*DhÅ*Dh*Dh T2========*Dhs*Dh,*DhW*Dh*Dh*Dh*Dh*DhR94*Dh*Dhu@========*Dh*Dh>*Dh,*Dhc*Dh,*DhG*Dh*Dh*Dh*Dhm,*Dh *Dh93*Dh*Dhe*DhШ,*Dha*DhF 2 *Dhȫ*Dh&s _You feel your existence waver again.*Dhz3========Fly *Dhp*Dhpn _You feel your willpower return.*DhIJ3*Dh*Dhe*Dh**Dh~*Dh *DhL*Dh5*Dh*Dh*Dh*Dh*Dh@========*Dh*Dh*Dhҿ*Dh4*Dh*Dh+*Dh4*Dh*Dh*Dh*Dh*Dh>*Dh*Dh*Dh*Dh*Dh*Dh*Dh*Dh*Dh*Dh8*DhL*Dh*Dh&*Dhe*Dh*Dh%*Dh*Dh*Dh*Dh|*Dh*Dh*Dh*DhU*Dh*DhA*Dh7*Dh*Dh*Dh<*Dh0*Dh,*Dhe*Dh,*Dh]*Dhy*Dhd*Dh*Dh?*Dh4*Dh*Dh*Dh*Dh*Dh*DhZ*Dh*Dh*Dh*Dh*Dh*Dh*Dh*Dh7*Dh*Dh*Dh*Dh&*Dh*Dhb*Dh4*Dh*Dh*Dh*Dh*Dh*Dhi*DhE*Dh-*Dh*Dh*Dh*Dh*Dh*Dhf*Dh+*Dh*Dhb*Dh*Dh*Dh$*Dh*Dh*DhS*Dh n #......#########.## .......# #.# ##.....##.# ###.#### #.#*Dht 8 # #.# #.#  # #+# #.#  #  #.#  #  #.#  *Dh m.  #@#  --- #.#   ...  Jinxbite*Dh>   .##.#  .# .#  ## .#*Dh B  K   kobold (asleep) .#  K#  *Dh / *Dh<1743.4 (48.0)*Dh3G---4.4 (49*Dh*Dhdz _A kobold comes into view. It is wielding a +0 short sword.*DhLi ~...## .. #.#  #.#  #.# #*DhCj #.# #.# # #+# #.# ##.# ##.# .#@#  #.# *Dhj f ...  .##.#  .# .#  ## .# *Dhk a .#  K# *DhZ...## .. #.#  #.#  #.# *Dh #.# #.#  #+# #.# #.# #.# *Dh#@#  #.#  ... *Dh .##.#  .# .#  *Dh## .#  .#  *DhQDK# *Dh*Dh7 *Dh *Dh] _A kobold is nearby!*Dh=& (((((K(You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.*Dh2.....K.===5.7 (1.3) _The kobold shouts!*Dh`  You shoot a sling bullet. The sling bullet hits the kobold!*Dh((((() *Dh*Dh:.....*DhR=/57.0*Dh7A*DhD *Dh:E<_You kill the kobold!*Dh$G _No target in view!*DhuI*Dh*Dh*Dh| _*Dh*Dh*Dh,*Dhb*Dhm*Dh,*Dht*Dh*Dh:,*Dh*Dhm*Dh,*Dh*DhO*Dht,*Dh*Dh*Dhi,*Dh+*Dh*Dh,*Dhd *Dh *Dh *Dh *Dh *Dhp *DhM*Dh,*Dh9 ........# #.# ..###..###.#### #.# ..#.# #.# ....##.# #+# #.# .##.##.# #.# .......#*Dh-` ####.# .##.###. ##.##.# ..#.#####...#.## ....++@........# --- ..#.#####...##.# .##.# ##.###.# >.. .*Dh ### #.# ###. # #)#.# #.## #.# #.# *Dh#+............)...........'58.0 (11.0)..................#+*Dh*DhL======9.0 (12*Dh *Dh"v _As you open the door, it creaks loudly! _Found a hand axe.*Dh *Dh *Dh *Dh *Dh *Dh z _  There is an open door here.*DhW *Dh)  _*Dh *Dh' *Dh  *DhR  ##..^..........# #.#  #.......##.....# #.# .##..###..###.#### #.#......# #.# #.# ###....##.###+# #.#  #.##.##.##...# #.#  #.......#.....## ####.# *Dh  ##.##.###.......## ##.##.# ##...#.##...)...@.####...#.##------......+...'.........# ##...#.##K........####...##.#  ##.##.# #.......## ##.###.#  .>.. . ##.....## ### #.#.###. # ##...# #)#K   kobold (missile, wandering). .# ##+# #.##. # #.##.#*Dh5 *Dh +61.0 (2.0)*Dh[  *Dh .  A kobold comes into view. It is wielding a +0 club.*Dh I------2.0 (3*Dh% *Dh޿ 3 _The kobold moves out of view.*Dh3*Dh*Dh*DhW #####.##......#########.## ##..^..........# #.# # #.......##.....# #.# #.##..###..###.#### #.# #..........# #.# #.# ####....##.###+ #.# #.##.##.## #.# #.......# ####.#  ##.##.###.. ##.##. *Dh ###...#.##...).....####...#.## .........K.'.........# ###...#.#..####...##.###.##.#..## ##.###.# .>.. ...## ### #.#K   kobold (missile, wandering)*Dh{ .###. # ##...## #)# . .# ##+# #.##.# #.#*Dhc&0*Dho'3.0 (1*Dh*Dh3*Dh1*Dh*Dh4 #.###................# #####.##......#########.##  ##..^..........# #.#  # #.......##.....# #.#  #.##..###..###.#### #.#  #..........# #.# #.#####....##.###+*Dh| #.# #.##.##.## #.# #.......# ####.#  ##.##.###.. ##.##. ####...#.##...).....####...#.## .........K'.'.........# ####...#...####...##.###.##.#..## ##.###.#K   kobold (missile, wandering) .>.. ...## ### #.# .###. # ##...## #)# . .# ##+# #.#*DhF&0*Dh /.*Dh*4.0 (1*Dh*Dhj 3*Dh* *Dh= *Dh B*Dh9 *Dh ,*Dh *Dhw *Dh ,*Dh\ *Dhd *DhD ,*Dh *Dh *Dh ,*Dh *Dh *Dh ,*Dh *Dh~ *Dh ,*Dh *Dh *Dh *Dh@ *Dh *Dh F _You reach down and open the door.*Dh 3*Dh *Dh @  There is an open door here.*Dhr *Dh  _*Dhh *Dh *Dh2 ,*Dh *Dh *Dh *Dh` *Dh *Dh) *Dh *Dh *Dh *Dh *Dh *Dh *Dh *Dh *Dh` *Dh *DhU *Dh$ *DhZ *Dh ,*Dh *Dh *Dhh *Dh *Dh *Dh *Dh< *Dh *Dh *DhZ ,*Dh2 *Dh *Dh1 ,*Dh *Dh *DhM *Dh *DhO *Dh *Dhq *Dh *Dhe *Dh *Dh *Dhe *Dh *Dh *Dh *DhJ ,*Dh *Dh *Dh= *Dh *Dh *Dh *Dhf *Dh  *Dh *Dh ,*DhN! *Dh" *Dh# ,*Dh}$ *Dh5' *Dhv( ,*Dh ) *Dh+ *Dh_, ,*Dh, *Dh/ *Dh/ ,*DhA0 *Dh41 *Dh2 *Dh2 ,*Dh3 *Dh{4 *Dh 5 ,*Dh5 *Dh 7 *Dh7 ,*Dh{8 *Dh9 *Dha: ,*DhG; *Dh< *Dh< ,*Dh= *Dhe> *Dh> ,*Dh? *Dh@ *DhMA *DhA *DhIB *DhQC *DhC *DhKD *DhD *Dh7F *DhF *Dh3G *DheH *DhM . .# ##'## ##. # #.# #. . #.# #####.# #..####.#### #.....# ...........# #.##### ...........# #.#  *DhN .K.......#.# #.#  ........##.######.#  ........@.........#  .....##############  #...# ##.#   K   kobold (missile, wandering)*Dh-P 1806.0 (42.0)*DhkS K.K*DhS +7.0 (43*DhV *DhW *Dh . .# ##'## #.#  #. # #.# #.#  . #.#   #..####.#### #.....#  ...........# #.#####  ...........# #.#  .........#.# #.#  *Dhe..K.....##.######.#  ........@.........#  .....##############  #...# ##.#*Dh>k . .# ##'## #.#  #. # #.# #.#  . #.#   #..####.#### #.....#  ...........# #.#####  ...........# #.#  .........#.# #.#  ..K.....##.######.#  ........@.........#  .....##############  #...# ##.#  _A kobold is nearby!*Dh( KK)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The kobold shouts!*Dh@(((((*Dhw......*Dhx1----------------==8.0 (1.0)JinxbiteWill/2 Jinx Fly *Dh~*DhrW _The kobold throws a stone. The stone hits you but does no damage.*Dh (((((((You shoot a sling bullet.*Dh8%*Dh*T....K....*Dh*4=9.3 (1.3*Dh-*Dh./a _The sling bullet closely misses the kobold.*Dh. (((( You shoot a sling bullet. The sling bullet hits the kobold.*Dh# :**Dh  The kobold is severely wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the kobold with its own hand.*Dh )....*Dh ---------------- 5 5010.6*Dh# *Dhd( J _You kill the kobold!*Dhi  _No target in view!*Dh _*Dh _Fly  _The sprites lose interest in your situation.42================*Dh3*DhX*DhIK 2  _You feel your existence waver again.*DhVy3========*Dhdn*DhcB*DhFly  *Dhߍ`_You feel your willpower return.*Dh*Dh#========*Dh*Dh*Dhȓ*Dhi*Dh*DhW*Dh*Dh=*Dh*DhV*Dh0*Dh*Dh*Dhۣ*Dh*Dhr*Dh*Dhr*Dhg*Dh*Dh*Dh*DhN*Dh*Dh*Dhܻ*Dh*Dh1*Dh4*Dh *Dh*Dh*Dh*Dh*Dh*Dh*Dh*DhU*DhV*Dh*Dh,*Dh*Dhu*Dh#*DhX*DhU*Dh*Dh*Dh*DhO*Dh*DhH*Dh#*Dh*Dh*Dh*Dhz*Dh*DhH*Dh*Dh*Dh *Dh *Dh *Dh *Dh<*Dh*Dh3*Dh*Dh*Dh *DhL####....##########...#.##...).... *DhF'.......................'........ *DhF####....##########...#.##........ *Dh'# ##.#.# ##.##.###.......*Dh###.# #.>....###.....#*Dh>##.## ###.###..# ##...##*Dh##...## #........# ##'##*DhQ#.###.# #.#.####.# #.#*Dh#.# #.# #@#.# #.## #.#*DhT ---*Dh 52.6 (42.*Dhq  0)*Dh #.###.# #.#.####..####.###*Dh!Y#....## ..................*Dh8"'Jinxbite *Dh"### #.#### .#.#.###........... *Dh]#,..# #.#*Dh##>#.#.##..........#. *Dh$#.###.# # #.#.#..........##. *Dh%......# #.........)....... *Dh%..##### ###.###.....###### *Dh&0###*Dh&V#. ##...##*Dh**Dh+*Dh%,---*Dh,$3.6 (43*Dh/*Dh1 *Dh2*Dh4-_Found a stone staircase leading down.*Dh_*Dh *Dh*Dh X*Dhx*DhX*Dh*Dh*Dh*Dh*Dh,*Dh *DhH*Dh,*Dh*Dh<*Dh,*Dh~*Dh*Dh,*Dh*Dh*Dhx*Dh*Dhw*Dh*Dh/*Dh*Dh5*Dh*Dh*Dhj,*Dh*Dh*DhM*Dh*Dh*Dh*DhI*Dh*Dh&R  There is a stone staircase leading down here.*DhY*Dh _*Dh*Dh*Dh,*Dh2*Dh*Dh*Dh*Dhi*Dh*Dh*Dh%*Dh*Dh*Dh*Dh*Dh*Dh*Dh *Dh *Dht *Dh *Dh *Dh *Dhh *Dh*Dh*Dh{*Dh*Dh*Dh *Dhi*Dh*Dh*Dh*Dh&*Dh*Dh*Dh,*Dhn*Dh+*Dh*Dhf*Dh*Dh: *Dh!,*Dh!*Dh#*Dh*$*Dh$*Dh$*Dh&*DhT'*Dh'*Dh(*Dh)*Dh**Dh**DhF+*Dh,*Dh-*Dh-*Dh.*Dh0*Dh*1*Dh1*Dh1*DhO4%  *Dh4There is a shaft here.*Dhn5*Dh5 _*Dh6*Dh7*Dh8*DhG9*Dh9*Dh;*Dh<*Dh~<*Dh<*Dh ?*Dh@*Dhk@*Dh@*Dh)B*Dh)C*DhC*DhC*Dh6E*Dh@F*DhF*Dh G*DhGH*DhEI*DhI*DhJ*DhLK*DhAL*DhL*DhM*DhN*DhVO*DhO*Dh *Dh *Dh *Dh *Dh6 *Dh *Dh *Dh *Dh ,*Dhy *DhP *Dh) ,*Dh *Dh؞ *Dhd *Dh B*Dh *DhY *Dh *Dh *Dh *DhC *Dh *Dh *DhS *Dh *Dh *Dh *Dh *Dh *Dhe *Dh: *Dh *Dh^ *Dh *Dh| *DhE *Dh *Dh *Dh *Dh ,*Dh2 *Dhs *Dh ,*Dhi *Dh *DhS *Dh *Dh *Dh޼ *Dh *Dh *Dhc *Dh *Dhp ,*Dh *Dh *DhW ,*Dh *Dh- *Dh *DhX *Dh *Dh *Dh *DhF *Dh *Dh( *Dh *Dh *DhM *Dhw *Dh ,*Dh *Dhe *Dh ,*Dh *Dh *Dh ,*Dht *Dh *Dh ,*Dh- *Dhr *Dh ,*Dh *Dh8 *Dh ,*Dh *Dh *Dh ,*Dh" *DhI *DhD ,*Dh *Dh *Dh ,*Dhf *DhY *Dhm ,*Dh *Dh @  There is an open door here.*Dh *Dh  _*Dh *DhW *Dh ,*Dh *Dh  *Dh ,*Dh *Dh *Dh ,*Dh0 *DhD" *Dhs# ,*Dh$ *DhM' @  There is an open door here.*Dht( *Dh* 5 _*Dh+ *Dhc, *Dh, *Dh- *Dh5/ *Dh]0 *Dh0 *Dh1 *Dh]3 *Dh=4 ,*Dh4 *Dh6 *Dh7 ,*Dh48 *Dh6: *Dh: *Dh); *Dh; *Dh= *Dh> ,*Dh? *DhA *DhB ,*Dh9C *DhD *DhE *DhE *DhqF *DhxH *Dh I ,*DhI *DhK *DhK ,*DhJL *DhN *DheN ,*DhFO *Dh7P *Dh#Q *DhQ *DhQ *DhR *DhS *DhT *DhdT *DhXU *DhDV *DhV *DhW *DhX *DhX *DhNY *DhY *DhZ *Dh|[ *Dh[ *Dh:\ *Dh] *DhR_ ,*Dhs` *Dha *Dhac *Dhh *Dhh *Dhj *Dhk ,*Dhm *DhJn *Dho ,*Dh#p *Dhq *DhWr *Dhr *DhEs *Dht *Dhu *Dhv *Dhv *DhQ S.........####### #.#.........## ...##.####.......# #.#.###.##..# ...##.# ##.#####.# #.#.# #.##..###.###..)## #.# #.#.###.##.... ...##.##.#...# #.# #.......###.##.###..÷.# #.# ###.##### #... #.##### ##.#.# #.# ###.#### #### #.# #.#.###.# #......# +## #......@# #.#.##.# 1015.6 (75.0) ...#########.##### #.#.##.# #*Dh- ^##.........# #.#.##.# ###.####..#.# #.#.##.## ##....#.#####.......####..........................'....###...#.########....####...#.........##.#.## ##..######.######.### ##*Dh *Dh{ E _Done exploring.*DhT...0.0)...................'.. _Done exploring.*Dh{##.........####### #.#.........## dertzug the Vexing ...##.####.......# #.#.###.##..# Poltergeist ...##.# ##.#####.# #.#.# #.##..## Health: 18/18 ======================== ....#.###..)## #.# #.#.###.##.... Magic: 3/3======================== ...##.##.#...# #.# #.......###.## AC: 2Str: 4 ......###..÷.# #.# ###.##### #... EV: 11Int: 15 #.##### ##.#.# #.# ###.#### #### SH: 0Dex: 16 #.##.#.###.# #......#XL: *Dh[q[39;49m 2 Next: 50% Place: Dungeon:1 #+## #......@# #.#.##.#Noise: ---------  Time: 1015.6 (0.0) ...#########.##### #.#.##.# # a) +1 sling ....##.........# #.#.##.# ## Cast: Jinxbite .....#.####..#.# #.#.##.## ##. Fly .......###...#.#####.......####.. ..............................'..  .......###...#.########....####..  .....#.........##.#.## ##.  ....######.######.### ##  _g - a yellow potion _You now have 44 gold pieces (gained 9). _There is an open door here. _There is an open door here. _Done exploring. _Done exploring. _There is nobody nearby that the sprites are interested in.*DheI*Dh| _Done exploring.*Dh X[?25h[?0c  Search for what [? for help]? *DhW [?25l[?1c*Dh*Dh5y11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a slingb - [D:1] a staircase leading out of the dungeon  c - [D:1] a stone staircase leading down  d - [D:1] a shaft  e - [D:1] a +0 dagger  f - [D:1] a hand axe  g - [D:1] a stone staircase leading down  h - [D:1] a +0 short sword  i - [D:1] a stone staircase leading down  j - [D:1] 3 stones  k - [D:1] a +0 club (1 further duplicate)*Dh *Dh+ *Dh0 *Dh06 ##.........####### #.#.........## dertzug the Vexing ...##.####.......# #.#.###.##..# Poltergeist ...##.# ##.#####.# #.#.# #.##..## Health: 18/18 ======================== ....#.###..)## #.# #.#.###.##.... Magic: 3/3======================== ...##.##.#...# #.# #.......###.## AC: 2Str: 4 *Dh7 ......###..÷.# #.# ###.##### #... EV: 11Int: 15 #.##### ##.#.# #.# ###.#### #### SH: 0Dex: 16 #.##.#.###.# #......#XL:  2 Next: 50% Place: Dungeon:1 #+## #......@# #.#.##.#Noise: ---------  Time: 1015.6 (0.0) ...#########.##### #.#.##.# # a) +1 sling ....##.........# #.#.##.# ## Cast: Jinxbite .....#.####..#.# #.#.##.## ##. Fly .......###...#.#####.......####.. ..............................'..  .......###...#.########....####..  .....#.........*Dh: F##.#.## ##.  ....######.######.### ##  _There is an open door here. _Done exploring. _Done exploring. _There is nobody nearby that the sprites are interested in. _Done exploring.  Search for what [? for help]? .*DhQ< *Dh< *DhP@ *DhA . _*DhpWhere to? (? - help)  D - Dungeon *Dh%*Dh_##.........####### #.#.........## dertzug the Vexing ...##.####.......# #.#.###.##..# Poltergeist ...##.# ##.#####.# #.#.# #.##..## Health: 18/18 ======================== ....#.###..)## #.# #.#.###.##.... Magic: 3/3======================== ...##.##.#...# #.# #.......###.## AC: 2Str: 4 *Dh......###..÷.# #.# ###.##### #... EV: 11Int: 15 #.##### ##.#.# #.# ###.#### #### SH: 0Dex: 16 #.##.#.###.# #......#XL:  2 Next: 50% Place: Dungeon:1 #+## #......@# #.#.##.#Noise: ---------  Time: 1015.6 (0.0) ...#########.##### #.#.##.# # a) +1 sling ....##.........# #.#.##.# ## Cast: Jinxbite .....#.####..#.# #.#.##.## ##. Fly .......###...#.#####.......####.. ..............................'..  .......###...#.########....####..  .....#.........*Dh##.#.## ##.  ....######.######.### ##  _There is an open door here. _Done exploring. _Done exploring. _There is nobody nearby that the sprites are interested in. _Done exploring. _Search for what [? for help]? .*Dh*Dh*Dh$ _*Dh/n*DhOB*DhX*Dh.*Dh*Dh,*Dh *Dh+*Dh3 ,*Dh *Dh"*Dh $,*Dh$*Dh&*Dh',*Dhk(*Dhz**Dhq+*Dh+*Dhg,*Dhl.*Dh /*Dh/*Dh/*Dhc1*Dhd2*Dh2*DhM3*Dh4*Dh5*Dhe6*Dh6*Dhd8*Dhr9*Dh9*Dh:*Dhy<*Dh=*Dh=*Dho>*Dh?*Dh@*Dh]A*DhA*Dh3C*Dh:D*DhD*Dh#E*DhxF*DhG*DhG*DhmH*DhI*DhJ*DhPK*DhK*Dh$M*Dh+N*DhN*DhO*Dh8P*DhDQ*DhQ*Dh)R*Dh2T@  There is an open door here.*Dh'U*DhU _*DhCV*Dh^W*DhZX*DhX*Dh>Y*DhZ*Dh*\*Dh\*Dh]*Dh]*Dh^*Dhj_*Dh_*DhCaY  There is a stone staircase leading down here.*Dha*Dhb*Dh~c$ _*Dh d*Dh`2*Dh-*Dhd,*Dh)*Dh)? _You fly downwards.  *Dhˢ+There is a stone staircase leading up here.*Dh`*DhhJ*Dhi #.########.#### *DhYj4 .S....... 41.3 (25.7) #.###.#.##.##.# *DhmU # #+#  S   ball python (constriction, asleep) *Dh!r*Dhub _A ball python is nearby!*Dh D #.########.####  .S.....@.......  #.###.#.##.##.#  # #+#*Dhz v #.########.####  .S.....@.......  #.###.#.##.##.#  # #+#   _A ball python is nearby!*Dh^  You beckon some vexing sprites to accompany your attacks.*Dh1----------------==2.3 (1.0)JinxbiteWill/2 Jinx Fly *Dh*Dhm; _You feel your willpower being sapped.*Dh«P (((((*Dh\S  )You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.*Dh-:**Dh *Dhq  *Dh#>The ball python is heavily wounded.*Dh<You feel bolstered by spreading misfortune.*Dhu cA giggling sprite leaps out and makes the ball python trip over its own tail.*Dh(*Dhs)6†..... *Dh=* *DhV *DhW *DhW& 5 *DhX4*Dh>Y=*DhY3.6 (1.3 *DhZ+_You kill the ball python!*Dh'[*Dh_*Dhb *Dhlc*DhdE_Your Fighting skill increases to level 1!*Dhd*Dho*Dhq*Dhr*Dhrv*Dhhz *DhQ|*Dh }:_No target in view!*Dh _Fly  _The sprites lose interest in your situation.----------------*DhM*DhsB*DhЧ*Dh4*Dh9*Dh*Dhϫ*Dh*Dh\*Dhܮ2*Dh]========*Dhݯ4*DhW*Dh9*Dh*Dh]*Dhõ*Dh *Dh¸*Dh*DhB*Dh*Dh3*Dh*Dh*Dh*Dh*DhV#========*Dh*Dh*Dh*Dh*Dh;) 2 *Dh7*Dh *Dh'*Dh9_You feel your existence waver again.*Dh*Dh*DhA*Dh *Dh*DhY*Dh7*Dh4*Dh*Dh*Dh-*Dh*Dh*Dh*DhB*Dh!*Dh!*Dh*Dh*Dh*Dh*Dh3*Dh========*Dh*Dh*Dh  *Dh*Dh_Magic restored.*Dh9*Dh*Dhc*DhN*Dh*DhH*Dh!*Dhl###.########.####*Dh_...†.....<.......*Dh` ##.###@#.##.##.#*Dh ---*Dh 67.6 (24.*Dh 0)*Dh` *Dh"[#.#+# *Dh ...*Dh!Jinxbite*Dh .....*Dh*/.#.....*Dh.........*Dh/.. ........*Dh?.. ..._......*Dh *Dh *Dh1 Found a broken altar of Ashenzari.---8.6 (25Fly *DhH *Dh:*Dh;_You feel your willpower return.*Dh;*Dh W========*Dh+ n*Dh *Dh/ *Dh *Dh: *Dhy *DhU *Dh *Dh8 *Dhu *Dhk *Dh *Dh *Dh *Dh *Dhn *Dh e... ##.###.#.##.##.#*Dh| r.... #...##.#+##.##.*Dh ....#####...#..........*Dh h.......................*Dh .......##...#..........*Dh #....##..............*Dh ~..#....................*Dh w..........._........*Dh _.......@...............*Dh S$................#####.*Dh2 ;...................*Dh [........##.........*Dh7 d........##........*Dh y........# .......*Dh[ hK   kobold (asleep)*Dh ......... *DhZ - ....*Dh M.#..K.... .*Dh` *#.*Dh}  *Dh  *Dh 78.6 (10  *Dh NA kobold comes into view. It is wielding a +0 short sword.*Dh *Dh  *Dh K*Dhi *Dh2 K*Dh .*Dh) *Dh ==*Dh0 9.6 (11*Dh *Dh'  *Dh' *Dh( _The kobold shouts!*Dhp ... . .... #...##.  ....#####...#...  ...............  .......##...#..  #....##......  ..#............  .............._  .......@.......  $..............  ...................  ........##.........  ........##........  ........# .......  ....K.... ....  .#....... .#. *Dhw ... . .... #...##.  ....#####...#...  ...............  .......##...#..  #....##......  ..#............  .............._  .......@.......  $..............  ...................  ........##.........  ........##..... ........# .......  ....K.... .... .#....... .#.  _A kobold is nearby!*DhD ^  You beckon some vexing sprites to accompany your attacks.*Dh( @K.*Dh 1----------------80.6 (1.0)JinxbiteWill/2 Jinx Fly *Dh *Dh] ((((((( _You feel your willpower being sapped.  You shoot a sling bullet.*Dh_!*Dh$o  The sling bullet barely misses the kobold.*Dhb.o...K..B   giant cockroach (wandering).K   koboldB#..*Dhq04=1.9 (1.3*Dh5*Dh9b _A giant cockroach comes into view.*Dh' (((((((You shoot a sling bullet.*Dh?e,*Dhs...K.B..B..#.3.2*Dhv _The sling bullet barely misses the kobold.*DhjY ((You shoot a sling bullet.*Dh;**Dh  The sling bullet hits the kobold but does no damage.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and bonks the kobold with its +0 short sword.*Dhw*Dhr*Dhm  The kobold is heavily wounded.*DhC.K..B. (very drained)rr   rat (wandering)*DhN 5 4.5*Dh*DhV _A rat comes into view.*DhX rYou shoot a sling bullet.  The sling bullet hits the kobold but does no damage.*Dh;**Dh  The kobold is heavily wounded.A giggling sprite leaps out and bonks the kobold with its +0 short sword.*Dh<)B..rr   rat.*Dhl X----------------85.8*DhB *Dh J _You kill the kobold!*Dh_L (((((((You shoot a sling bullet.*Dh ;**Dh  *Dho  *Dhq EThe sling bullet closely misses the giant cockroach.*Dh% dA giggling sprite leaps out and smacks the giant cockroach with its own  *Dh antenna.*Dh  *Dh  *DhV 'You kill the giant cockroach!*Dh *Dh *Dh .*Dh ......rr   rat......*Dhe 6667.1Fly *Dh4  *DhH *DhD E_The jinxing sprites lose interest in you.*Dh *Dh4 (((( You shoot a sling bullet. The sling bullet hits the rat.*Dh*Dh*Dhpy).r...*Dhڦ'8.4*Dh*Dh-[ _The rat is heavily wounded.*DhD%  You shoot a sling bullet. The sling bullet hits the rat.((.*Dh16...*Dh 709.7 _You kill the rat! _Your Ranged Weapons skill increases to level 2!*DhL _No target in view!*Dh7 _*DhL,*DhW......2========.....---Jinxbite*Dhb   bat (wandering)b*Dh C900*Dh- ;b..*Dh F---1.7 (2*Dh*DhV _A bat comes into view.*Dh  ...  .... #...##.  ....#####...#..  ...............  .......##...#..  #....##......  ..#............*Dh  .............._  .......@.......  $......).......  *Dh ...................  ........##.........  ........##........  ........# .......  ......... .... *Dh X .#....b.. .#. *Dh=_ ...  .... #...##.  ....#####...#..  ............... *Dh ?* .......##...#..  #....##......  ..#............  *Dh?<.............._  .......@.......  $......).......  ................... *Dh@5 ........##.........  ........##..... ........# ....... *DhVD ......... .... .#....b.. .#. *DhK*DhN*DhR*DhTZ _A bat is nearby!*Dh#Q *DhS *DhT8You shoot a sling bullet. The sling bullet hits the bat.*Dh\\*Dh]#(*Dhr^(*Dhb_(*DhE`(*Dhpjn((†*Dh]).....*Dh>5===3.0 (1.3*Dh*DhG _You kill the bat!*Dh*Dh*Dh^ _No target in view!*Dh:*Dhu;*DhA*DhwEH _No target in view!*Dh&*Dh*DhN*Dhʱ*DhDz$ _*Dhl========*Dh*Dh,*Dh*DhD,*Dh.*Dh`,*Dh?*DhA,*Dh*DhO5*DhA*DhO4*DhB*Dh,*DhV*Dh,*Dhr*Dhj3========*Dh*Dh*Dh1O3*Dh*Dh*Dh ,*Dh*Dh*Dh ,*Dh*Dh*Dh 9 .... #...##.#+##. ....#####...#.......> ...................##...#.....###....#.......#...._..... #..... #$..@...)###---107.0 (14.0).......##.........*Dh~ ....##............# ............. ....#.#....†.... .#...#.#####....*DhLJ  Found a stone staircase leading down.*Dh========---8.0 (15Fly *Dh*Dh_ _You feel your willpower return.*DhLi 3*Dhl *Dhq *Dhd~ X*Dh ,*Dh *Dh̉ *Dh F 2 *Dh *Dh _You feel your existence waver again.*DhZ *Dh M _You now have 59 gold pieces (gained 15).*Dh 3*DhР *Dh *DhB *Dh *Dh *Dh *Dhr ,*Dh *DhG *Dh ,*Dh *Dh *Dh ,*Dhm *DhW *Dh ,*Dh> *Dh *Dh7 ,*Dh *Dhw *Dh ,*Dh *Dh *Dh ,*Dh *Dh *Dh *Dh] *Dh *Dh *Dh *DhX *Dh *Dh9 *Dh\ #  . ............##   ..... #.....>   # .....##.   #...............###   #.................#  *Dh # #..#.........  S ...........#...  #.#..#.####.##.#.#....  #.....#...........  ###..#.######...   # ... #...   #..#. ......   #..#. ........   #. .. #........#.#.... S   ball python (constriction, asleep)   # .. #........#.#####   .. #...#..#.#.#  *Dh '23*Dh +4.0 (16*Dhq *Dh ^ _A ball python comes into view.*Dh .....  ..... > # ... #.... #.... # #..#. ..S .......... #.#..#.####.##.#.#.... #......@....#...... ###..#.###### # ...  #..#.  #..#.  #. ..  # ..  ..  *Dh .....  ..... > # ... #.... #.... # #..#. ..S .......... #.#..#.####.##.#.#.... #......@....#...... ###..#.###### # ...  #..#. *Dh #..#.  #. ..  # ..  .. *Dh _A ball python is nearby!*Dh+^  You beckon some vexing sprites to accompany your attacks.*Dh"-1----------------==5.0)JinxbiteWill/2 Jinx Fly *Dh4*Dhy7; _You feel your willpower being sapped.*Dhe  You shoot a sling bullet. The sling bullet hits the ball python.*Dhm†((((*Dhw-....*Dh<9=6.3 (1.3*Dh*DhO _You kill the ball python!*DhF *Dh *Dh ^ _No target in view!*Dh  _Fly *Dht _The sprites lose interest in your situation.----------------*Dh*Dh,*DhǓ*Dhe,*Dh*DhE,*Dh_*DhQ,*Dh*Dh2================*DhB*Dh53========*Dh n*DhMFly *Dhn _You feel your willpower return.*Dh3*Dh*Dh8*Dh *Dh@========*Dh*Dh*Dh,*Dhv*Dh/*Dh*Dh*Dh[*Dh*Dha*Dh*Dh*Dh*Dh*Dh*Dh*Dhr*Dh3*Dh*Dhg*Dhx*Dh*Dh7*Dhb*Dh *Dh #...........#.. ###..#.######..... #.........#... #..#.##............. #..#.##.............  #.....#........#.#....† *DhB #.....#........#.#####  #.....#...#..#.#.#   +........ ---59.3 (33.0)  #...........##.  .............# Jinxbite ........##.#+#  ......... ... ......... .... ......... ..... .......... ..) *Dh @*Dh@H---60.3 (34*Dh[*Dh- *Dh_Found a war axe.*Dh3*Dh*Dh*DhX*Dhq ....#..# #..#.##......# #..#.##...... #.....#........#.#....† #.....#........#.##### #.....#...#..#.#.# ..  +.........  #...........##. *Dhv ....# 1.3 (1.0) ........##.#+#  ......... ...  ......... .....  ......... ....... ..............).# ....... .... ....).# *Dht*Dh-*2.3 (2*Dh`*Dh* _Found a short sword.*DhQ *Dh>V B*DhW *Dha #..#.##...... #.....#........#.#....†....#.....#........#.######.....#...#..#.#.# .. +............... #...........##. .............# ........##.#+##.#....*Dhb M....4...............................).#............. ....#......).#....#......... .. .....<.....*Dhj *Dhk *5.3 (3*Dhr *Dhu 9 _Found a stone staircase leading up.*Dh3*Dh7*Dh*DhX*Dht,*Dh*Dhs*Dh*Dhy*Dh*Dh*Dh*Dhi*DhJ*Dh*Dh*DhD*Dhw*DhL*Dh,*Dh*Dh *Dh**Dh,*Dh14*Dhr< ....#.............## #.................##....... #........................ #........#.#....†......#. #........#.#####........ #...#..#.#.#####........ ........................ ......##.#............ ......##.#.....# .##.#+##.#.....#..#### *Dh=...............+..# ...............#... .................... .......).#...##...... h   jackal (asleep) ................ #......).#....#....h #...........#.# .*DhE{ 76.3 (11.0)  A jackal comes into view.*Dh%I6  The jackal barks!*DhShh 2 jackals (1 wandering)h.h==7.3 (12*Dh[*Dh^Y _A jackal comes into view.*Dha ...##....... .......... .†......#. #........ #.#####........ ............... #.............. ....#@....... .....#..####.. ...........+..##........ )...... ....h.. )*DhaS#.....h..  .*Dh[J ...##....... .......... .†......#. #........ #.#####........ ............... #.............. ....#@....... .....#..####.. ...........+..#*DhPA#........)...... ....h..)#.....h.. .*Dh(*Dh*DhO*Dhd _There are monsters nearby!*DhJ  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.*Dh k  The jackal barks! You hear an angry hiss.hh.hS   ball python (constriction)..S1----------------8.0)JinxbiteWill/2 Jinx Fly *Dh *Dh ^ _A ball python comes into view.*Dh< `  You shoot a sling bullet. The sling bullet hits the jackal.*Dh3D ((((†   jackal*Dh ,*DhO *Dhj n...h...*Dh =87=9.6 (1.3*Dh *Dh J _You kill the jackal!*Dhæ ] ((((*Dh D(((You shoot a sling bullet.*Dh2;**Dh&  The sling bullet closely misses the jackal.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the jackal with its own front paw..h..† (very drained)..*DhH 5 80.9*Dhm*Dh *Dh*Dhy ;_The jackal is severely wounded.*Dh *Dh  You shoot a sling bullet. The sling bullet hits the jackal.(.*Dh..SS   ball python (constriction)*Dh{o----------------952.2*Dh *Dh *Dh&_You kill the jackal!*Dh/*Dhd *Dhg You shoot a sling bullet. The sling bullet hits the ball python.*Dh#(*Dh(*Dh†*Dh!*Dh2..*Dhv....#.............##........dertzug the Vexing #.................##.......Poltergeist #........................Health: 18/18 ======================== #........#.#....†......#.Magic: 1/3========---------------- #........#.#####........AC:  5  Str: 4 #...#..#.#.#####........EV: 11Int: 15 ........................SH: 0Dex: 16 ......##.#..............XL:  2 Next: 100% Place: Dungeon:2 ......##.#.....#@.......Noise: ===------  Time: 1183.5 (1.3) .##.#+##.#.....#..####..a) +1 sling ...............+..#Cast: Jinxbite ............*DheV...#..†Will/2 Jinx Fly .................... .......).#...##....†. ...................... #......).#....#........ #...........#.# .You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the jackal with its own front paw. _The jackal is severely wounded.You shoot a sling bullet. The sling bullet hits the jackal. _You kill the jackal!You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python!You have reached level 3!*Dhؖ/  --more--*Dh  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? *Dh23/231/4--283 0%  _You feel agile. x2*Dh 3*Dh߆ *Dh *Dh $ _*Dh Fly *Dh { _The sprites lose interest in your situation.*Dh *Dh *Dhn j--4*Dh) *Dh ,*Dh *Dh *Dh X2======*Dh *Dh# *Dh *Dh- *Dh *Dh *Dh *Dh ,*Dh *Dhi *Dh >======*Dh *Dh *Dhp *Dh *DhZ *Dh *Dh *Dh *Dh *Dh2 *Dh *DhD ,*Dh *Dhb *Dh[ R3======*Dh *DhK *Dh 93*Dh] *Dh F 2 *Dhb *Dhk _You feel your existence waver again.*Dh ,*Dh >======*Dh *Dh ^Fly *Dh *DhS n _You feel your willpower return.*Dh. *Dh *Dh ,*Dh *Dh ,*Dhs *DhL *Dh *Dh *Dh> *Dh *Dh *Dh *Dh P4======*Dhc *Dhw *Dh? ,*DhR *Dh *DhW ....... .#.#....†......#. .#.#####.. ...#..#.#.#####......... ................ .....##.#...............##.#.....#......... ##.#+##.#.....#..####.. ........+.@# ---212.5 (29.0).............#..†........................Jinxbite).#...##....†................).#....#..........#.#... ....<..........<.. *Dh~ *Dh G---3.5 (30*Dh *Dh ; _Found an escape hatch in the ceiling.*Dh۷*Dh*Dh*Dh*Dh,*DhB*Dh`>======*Dh*Dhg  You see here a ball python corpse.*Dh*Dh _*DhX*Dh{*Dh*DhC*Dh*Dh*DhI*Dh*DhZ*Dhe*Dh*DhY*Dh*Dh*DhK,*Dh*Dh*Dh,*Dh*Dh*Dh),*Dhn*Dh*Dh',*Dh *Dh;*Dh3 ,*Dh *Dh *DhD *Dh *Dh*Dh*Dh{*Dh*Dh*Dh *Dh,*Dh*Dh*Dh*Dh]*Dh\ *Dhk"*DhD$,*Dhz%*Dh'*Dh),*Dh**Dh,*DhW.*Dh.*Dh40*Dh2*Dh3,*Dh+5*DhS8*Dh9,*Dh:*Dh#=*Dhd>*Dh>*Dh@*DhEX*DhCG*DhO # ........r# *Dh-Q_........#.## ............#... #####.#... ............. ##...............# # .............!##.##.. ##.......@................#......##......##..............# .................*DhQ##.#r   rat (asleep)......## .........## ####..................*Dh\-35.5 (22*Dh~]+6.5 (23*Dhc*Dh%gV _A rat comes into view.*DhwV+.....r#_........#.##..#...#####.#....................# # .......!##.##.. .......@....... ............... ...##......##.. ...........# ................. ..............##.# ......##......# . .......#......# . *Dh.....r#_........#.##..#...#####.#....................# # .......!##.##.. .......@....... ............... ...##......##.. *Dh ...........# ..............................##.# ......##......# ........#......#.*Dh+*Dh!*DhF*DhZ _A rat is nearby!*DhI ^  You beckon some vexing sprites to accompany your attacks.*DhR g.rr*DhS 2------------==7.5 (1.0)Will/2 Jinx Fly *DhGY *Dh[ ; _You feel your willpower being sapped.*Dh= ]  You shoot a sling bullet. The sling bullet hits the rat.*Dhy }.(((((*Dh] .....!*Dh 5---------------2=8.8 (1.3*Dh, *DhB G _You kill the rat!*Dhv _No target in view!*DhW _Fly *Dhv*Dh _The sprites lose interest in your situation.*DhA*Dh;*Dh֒9---*Dh˓*Dh*Dh6*Dh*Dh*Dh*Dh*DhL,*Dh*Dh B*Dh3==========*DhjB*Dh%o4=====*DhP*Dh,*Dh3*Dh*Dh~*Dh:*Dh*Dhc*Dh*DhS=====*Dhq,*Dh6HFly *Dh*Dh6n _You feel your willpower return.*Dh*Dh*Dh,*Dh*Dh,*Dh*Dh,*Dh*Dh,*Dh*Dh75=====*Dh*DhM# #........ ..............# ..._........#.##........#....#####.#... ... .# # ##.##..--- ##...........#......##.#.. ....................#...........................#......#*Dhw70.8 (32.0)---1.8 (33*Dh!*Dh[ _h - a lumpy amethyst potion*DhWI*Dh^*DhԿX*Dhi=====*DhB*Dh*Dh8*Dhn *Dh<..##.#+##.##. *Dh..#*DhW+.... ..... *Dho....... >...#*Dh}#............. ....##.*DhD4..... .......*DhU......# .......*Dhs_........#.##....... *Dh-..*Dh4....#.......... *Dhni.......#####.#..@.......*Dh 4.8 (*Dh 3.0) *DhC..*Dh+...*DhB.##.###*Dh).*Dh}...##.##.. *DhQ.......................#......##......##..*Dh........#..*Dh*Dh9#5.8 (4*Dh*Dh *DhS*Dh-_Found a stone staircase leading down.*Dh$ *DhØ *Dh  ######.########. <.... #.#.##.##.#.....# #.#+##.##.#.....#### .#........ ..........>...# ..).........##.......#8.8 (3##.#_.#.##.........#.#............#####.#..........................##.###.........##.##.........9.8 (4 _Found a long sword.*Dht<3*DhI*DhJ,*DhR*DhhYX*DhZ*Dh[*Dh8^*Dh^*Dh`*Dha*Dhc,*DhGe*Dhe*Dhhf*Dhg*DhZi*Dhi*Dhzj*Dhk*Dh-m*Dho*Dh1p*Dhq*Dh?s,*Dh3u,*Dhv,*Dhw*DhPy*Dhz,*Dhq{*Dh|*Dh~*Dh~*Dh6*Dh΀*Dh*Dh*Dh*Dh*DhX*Dh6*Dh *Dh2B*DhB*Dh*Dh*Dh2*Dh*Dh*Dhd*DhrX*Dh*Dh*Dh1*Dh,*DhA*Dh*Dh`*Dh*Dh_,*DhD*Dhޯ*Dh,*Dh*Dh*Dh*Dhg*Dh *DhJ*DhD*DhK*Dh ....>...##...)......# ........##..........#..........##..#### ..##.........##..##.........##..# #*Dh6.......# # #...####..........# ##.###......##@####.# ##.##....... #.# ..... ... ... ....g .##..... ....#### ###..# g   goblin (asleep) ...##.# #...# .*Dh 309.8 (30.0)  A goblin comes into view. It is wielding a +0 club.*Dhg.g====10.8 (31*Dh( _The goblin shouts!*DhQ >...##...)......# .##..........# .......##..#### ....##..#....##..#........# # ........####.... .............# #@####.#  #.# ..g ..... ....###  ###..# ...# #... .*Dh >...##...)......# .##..........# .......##..#### ....##..#....##..#........# # ........####.... .............# #@####.#  #.# ..g*Dh2 ..... ....### ###..# ...# #... .*Dh=*Dh*Dh+*Dh] _A goblin is nearby!*DhQ ^  You beckon some vexing sprites to accompany your attacks.*Dh g.3----------==--1.8 (*Dh] l1.0)Will/2 Jinx Fly *Dh$ *DhI ; _You feel your willpower being sapped.*Dh  You shoot a sling bullet. The sling bullet hits the goblin.*DhI n  The goblin is severely wounded.*DhJ U=-3.1 (1.3*Dh^Q *DhT S _The goblin barely misses you.*Dhr  You shoot a sling bullet. The sling bullet hits the goblin!)*Dh *Dh)&/44.4*Dh_-*Dh0J _You kill the goblin!*Dh4s _No target in view!*Dhz _*Dh3k----------Fly *DhO*Dhۏ{ _The sprites lose interest in your situation.*Dh_*Dh*Dh,*DhL*Dh",*Dh)*Dh,*Dh*Dh,*Dh*Dh$*DhJ4=====*Dh*Dh,*Dh*Dhx*Dhx......*DhD........B---B   giant cockroach (wandering)*DhC.23.4 (9.0*DhȵJ---4.4 (10.0)*Dh*Dhb _A giant cockroach comes into view.*Dh >) #..........# ....##..#### ....##..#....##..#........# # ........####.... ...........B.# #@####.#  #)# ... ..... ....###  ###..# ...# #... .*Dh &>) #..........# ....##..#### ....##..#....##..#........# # ........####.... ...........B.# *Dh{ #@####.#  #)# ... ..... ....### ###..# ...# #... .*Dhc *Dh+ *DhI *Dh~ f _A giant cockroach is nearby!*Dhw~ ^  You beckon some vexing sprites to accompany your attacks.*DhD *Dh xB..B*Dh% 2----------==5.0)Jinx Fly *Dh} *Dh~ ; _You feel your willpower being sapped.*DhQz ((You shoot a sling bullet.*DhztB.=6.7 (1.3 _The sling bullet closely misses the giant cockroach.*Dh)fy (You shoot a sling bullet.*Dh,:**Dh1B (very drained)  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the giant cockroach trip over its own  legs*DhF.  The giant cockroach is severely wounded.  The giant cockroach bites you but does no damage.  The giant cockroach waves its antennae. 5 8.0*Dh*DhG _The giant cockroach bites you but does no damage.*Dh-Ry (You shoot a sling bullet.*Dh1:**DhȺ  The sling bullet barely misses the giant cockroach.A giggling sprite leaps out and smacks the giant cockroach with its own  antenna..*DhIR----------89.3*Dh*Dh>S _You kill the giant cockroach!*Dh...............#  >...##...)......#  ##..........#  ....##..#### .##..##..#  .####..#   .# #  ####.... ..............@....#  .##.###......##.####.# .##.##....... #)#  .  ..*Dh=..  ##..... ....###  # ###..#   .. ...#   ##.# #...  *Dhk*Dh66---300*Dh*Dh%*Dhs *Dh *Dh *Dh x  The jinxing sprites lose interest in you.*Dh HFly *Dh*  _The sprites lose interest in your situation.*DhO. *Dh1 *Dh2 Q3=====*Dh5 *Dh: *Dh: *Dh` 4=====3*Dhe 4==========*Dh Fly  _You feel your willpower return.5===== 2  _You feel your existence waver again.Things that are here:  a +0 club; a goblin corpse _=====*Dh J*Dhq *Dh n*DhT ,*Dh *Dh *Dh ,*Dh *Dh *Dh ,*DhC *Dh *Dh- ,*Dh *Dha *DhH *Dh *Dh *Dh *Dh *Dh= *Dh *Dhp *Dha *Dh *Dh *Dh *DhL *Dh ,*Dh{ *Dh *DhC *Dh *Dh *Dh *DhW *Dh7 *Dh *Dh  *Dh ,*Dhz *Dh: *Dh.! *Dh" *Dh)# *DhB$ *Dh& *Dh{' ,*Dhw( *Dh * *Dh+ ,*Dh+, *Dh- *Dh/ *Dh/ *DhW0 *Dhs3 *DhL #......#.#  .#####.###..#.#   #.# #..#.#   #.# #..#.#   #.# #..#.#   #.# #..#.#   #.# #..#.#   #.# #..#.#   #@#  --- #.#   ..#   .###   ..   #g   g   hobgoblin (asleep) [4*Dh}O F0m#.  #  88.3 (58.0)9.3 (59 _A hobgoblin comes into view.*Dh6......#.# #.#  #.# #..#.#  #.# #..#.#  #.# #..#.#  #.# #..#.#  #.# #..#.#  #.# #..#.#  #@#  #.#  ..#  .###  ..  #g  #.  # *Dha/......#.# #.#  #.# #..#.#  #.# #..#.#  #.# #..#.#  #.# #..#.#  #.# #..#.#  #.# #..#.#  #@#  #.#  ..#  .###  ..  #g  #.  # *Dh*Dh*DhL*Dh5` _A hobgoblin is nearby!*Dh'  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.*Dha-g.g*Dh /u3----------===90.3 (1.0)*Dh!8Will/2 Jinx Fly  _The hobgoblin shouts!*Dhc  You shoot a sling bullet. The sling bullet hits the hobgoblin!*Dh(((†*Dh'7...*DhmF5121.6 (1.3*DhdK*DhPM _You kill the hobgoblin!*Dh 3*Dh *DhǴ H _No target in view!*Dhp  _No target in view!*Dh7*Dh8*Dh9*Dhv<*DhE _Fly *DhK _The sprites lose interest in your situation.*DhL@----------*Dh|M*DhXP*Dh>Q*DhR*Dh:WB*DhXY,*Dh\,*Dhq]*Dh!^*Dhb_*Dh_*Dhi`*Dha*DhbQ4=====*DheB*Dhe*Dhf*Dhyg*DhiB*Dho=====*DhGp*Dh rB*Dhr*DhBs*Dht,*DhUv,*Dhw,*DhxB*Dh5=====*Dh^Fly *Dh*Dh?n _You feel your willpower return.*Dh?*Dh΄*DhE*Dh*DhKS=====*Dh*Dh*Dh,*Dh*DhZ*DhݓB*DhJ~*Dh,*Dh*Dh"*Dh,*Dhv*DhDM _You now have 71 gold pieces (gained 12).*Dh4*Dh˸*Dh;*Dhg*DhC*Dh,*Dh*Dh*Dh*Dh*Dh*Dh*Dh/*Dh*Dh*DhC #.# #..#  #.# #..#  #.# #..#  #.# #..#  #.# #..#  *Dh#.# #..#      ---............... ......#.###.### ......#.# ..... #.# ..... #.# J   endoplasm (asleep).... #.#  .... .J.    *Dh1432.6 (41.0)*DhZG---3.6 (42*Dh*Dh] _An endoplasm comes into view.*Dh& #.# #..#  #.# #..#  #.# #..#  #.# #..#  #.# #..#  #.# #..#  #.#  #.#  #@#  ...............  ......#.###.###  ......#.#  ..... #.#  ..... #.#  .... #.#  .... .J. *Dh #.# #..#  #.# #..#  #.# #..#  #.# #..#  #.# #..#  #.# #..#  #.#  #.#  #@#  ...............  ......#.###.###  ......#.#  ..... #.#  ..... #.#  .... #.#  .... .J.  _An endoplasm is nearby!*Dh  You beckon some vexing sprites to accompany your attacks.3----------==4.6 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped.*Dh p (((((J  (You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.*Dh?_ ;**DhLX   You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is moderately wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the endoplasm trip over its own  pseudopods.*DhTZ ..... (very drained)J. 5 =5.9 (1.3*Dhb s _The endoplasm is almost dead.*Dh+ c  You shoot a sling bullet. The sling bullet hits the endoplasm.*Dh1 (((((. *Dh J......*Dh^ 67.2 _You kill the endoplasm!*Dh= 3*Dh *DhH _No target in view!*DhR3*DhS*Dh'V*DhV$ _*DhD_----------Fly *Dha{ _The sprites lose interest in your situation.*Dha*Dhb*Dhe,*Dhf*Dh]h,*Dhi*Dhk*DhƢL4=====4=====35===== 2  _You feel your existence waver again.*DhFly *DhϪ _You feel your willpower return.=====*Dh6*Dh:*Dh*Dh*DhgX*DhN #.# #..# .#.# #..# .#.# #..# .#.# #..# .#.# #..# .#.# #..# *Dhu0..#####.#.# #..# ........#.# #..# .......@#.###..#### ---..........# g.......#.###.##### ..#.# #.# ...#.# #.# *Dhd...#.# #.# g   goblin (asleep)....#.# #.#  ....... #.#  .......... ..#  *Dh065.2 (28.0)*DhLG---6.2 (29*Dh*Dhs _A goblin comes into view. It is wielding a +0 club.*DhA[ #.# #..#  #.#.# #..#  #.#.# #..#  #.#.# #..#  #.#.# #..#  #.#.# #..#  ..#####.#.# #..#  ........#.# #..#  .......@#.  ..................#  g.......#.###.#####  ........#.# #.#  ........#.# #.#  ........#.# #.#  ........#.# #.#  ........... #.#   ..# *Dh6 #.# #..#  #.#.# #..#  #.#.# #..#  #.#.# #..#  #.#.# #..#  #.#.# #..#  ..#####.#.# #..#  ........#.# #..#  .......@#.  ..................#  g.......#.###.#####  ........#.# #.#  ........#.# #.#  ........#.# #.#  ........#.# #.#  ........... #.#   ..# *Dh-s _A goblin is nearby!*Dh [ #.# #..#  #.#.# #..#  #.#.# #..#  #.#.# #..#  #.#.# #..#  #.#.# #..#  ..#####.#.# #..#  ........#.# #..#  .......@#.  ..................#  g.......#.###.#####  ........#.# #.#  ........#.# #.#  ........#.# #.#  ........#.# #.#  ........... #.#   ..# *Dh_%  #.# #..#  #.#.# #..#  #.#.# #..#  #.#.# #..#  #.#.# #..#  #.#.# #..#  ..#####.#.# #..#  ........#.# #..# *Dh'  .......@#.  ..................#  g.......#.###.#####  ........#.# #.#  ........#.# #.#  ........#.# #.#  ........#.# #.#  ........... #.#   ..# *Dh/ *Dh0 *Dh5 *Dh8 ] _A goblin is nearby!*Dh ^  You beckon some vexing sprites to accompany your attacks.*Dh 3----------==7.2 (1.0)Will/2 Jinx Fly *Dhr *Dh[ ; _You feel your willpower being sapped.*DhLW  ((((((g  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!*Dh, ;**Dhi  The goblin is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and bonks the goblin with its +0 club.*Dh$.....).*Dhb 5 8=8.5 (1.3*Dhf` _You kill the goblin!*Dh~ _No target in view!*Dh(*Dh*Dh*DhH _No target in view!*Dh3*Dh#*Dh**Dh$ _*DhFly *Dh*{ _The sprites lose interest in your situation.*Dh?@----------*Dh*DhO,*Dhl*Dhe,*Dh` *Dh^#,*Dh%*Dh(O4*Dh+*Dh-*Dh[.93*Dhf/*Dh=2*Dh2Q4=====*Dhx6,*Dh7*Dh7*Dhf9,*Dh:*Dh<<,*Dh=*Dh>S=====*Dh?*DhA,*DhgB*DhD*Dh1E0 2 *DhE*Dh H _You feel your existence waver again.*DhgI*DhJ,*DhK*DhrM,*DhDN*DhP,*DhP*DhXR*DhRO5=====*DhS*Dh6V*DhW*DhX*DhX*Dh{Z*Dh[*Dhi\*Dh\*Dh^*Dh`*Dh`*Dh(a*Dhb*Dh^eS=====*Dhf*Dhg*DhKj^Fly *Dhk*DhVnn _You feel your willpower return.*Dho3*Dhq*Dht*Dh@{# .#.# #..#  #.#.# #..# . #.#.# #..# ..######## #.#.# #..# .........# #.#.# #..# .........# #.#.# #..# .......#####.#.# #..# *Dh9|F.......#.# #..# .......#.###..##---94.5 (26.0).................).......#.###.###.......#.# #.# #####..........#.# #.# #..........#.# #.# #..........#.# #.# #.[........... #.# .......... ..#*Dhs---5.5 (27*Dh)C _Found a robe.*Dhݫ 3*Dh ,*Dh6 *Dh *Dh޿ n*Dh *Dh] *Dh *Dh' *Dh *Dh[ ,*Dh ,*Dh, ,*Dh ,*Dh+ W ......... ..###.#.# ...................g ......... ....... .......... #.###.#.# ...... ......#... # #.##.. .#.# #.#.## #.#.######### #.#.#.......# #.#......# #.#.##............#####.#. #.........#.# ............#.#.............. g   hobgoblin (asleep).....).......#.#..###.....#.########...#.#500.5 (5.0)*Dh *1.5 (6*Dh *Dh \ _A hobgoblin comes into view.*Dh>..........g  ..........  ......#... #  ......#..  .........  ........#  ........########  .......@.......#  ...............#  ..#............ #............ .............. ............... .............). ..###..........*Dh..........g  ..........  ......#... # *DhX ......#..  .........  ........#  ........########  .......@.......#  ...............#  ..#............ #............ .............. ............... *Dh}.............). ..###..........*DhZ *Dh*Dh*DhK` _A hobgoblin is nearby!*Dh..........g  ..........  ......#... #  ......#..  .........  ........#  ........########  .......@.......#  ...............#  ..#............ #............ .............. ............... .............). ..###..........*Dh\,..........g  ..........  ......#... #  ......#..  .........  ........#  ........########  .......@.......#  ...............#  ..#............ #............ *Dhk].............. ............... .............). ..###..........*Dhe*Dhf*Dhm*Dhq` _A hobgoblin is nearby!*Dh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.*Dh5.gg3----------==2.5 (1Will/2 Jinx Fly *Dh$*DhW+ _The hobgoblin shouts!*Dh` ((((( You shoot a sling bullet. The sling bullet hits the hobgoblin.*Dh :**Dh s  The hobgoblin is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the hobgoblin's face...g.... (very drained) 5 =3.7 (1.2 _The hobgoblin is almost dead.*Dh (((((((You shoot a sling bullet.*DhU :**DhP k  The sling bullet barely misses the hobgoblin.A giggling sprite leaps out and doodles on the hobgoblin's face...†....*Dh 5225.0 (1.3*Dhu *Dh7 M _You kill the hobgoblin!*DhP*Dhf*Dh *DhB_No target in view!*Dha3*Dh*Dh*Dh $ _*Dh----------Fly *Dh _The sprites lose interest in your situation.*Dh,*Dh*DhF,*Dh*DhO4*Dh1*Dh*4=====*Dh{3*DhB*Dh S=====*Dh *DhW ,*Dh *Dh*Dh:*Dh*Dh,*DhY*DhB*Dh F 2 *Dh *Dh# _You feel your existence waver again.*Dh$*Dh&*Dh;'H5=====*Dhj(*Dh+*Dh-,*Dh=/*Dh1*Dh4^Fly *DhU5*Dh7n _You feel your willpower return.*Dh93*Dh:*Dh<*Dh>S=====*Dh?*DhC*Dh@JE......# #.# .......w.... #.# #..... ###.# # #.# ........### #.#.# .........*Dh4K!.......#..###.#.# ...............#.......... ...... ..............##.###.#.# ..... ......#..†...... # #.# ......#.@....... .#.# ---.......... #.#.# ........######## #.#.# ........######## #.#.# ...............# #.#.#........# #.#.# w   dart slug (wandering)*DhKG..#............#####.#.#. #..................#.#...........#.##*DhN028.0 (23.0)*DhcS`.ww*DhSG---9.0 (24*DhX*DhZ\ _A dart slug comes into view.*Dh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.*Dh ```````The dart slug launches a dart at you.*Dh0 k.....@.*Dh^ 3----------==30.0 (1.0)Will/2 Jinx Fly *Dh *Dh# O _The slug dart misses you.*Dh ((((( You shoot a sling bullet. The sling bullet hits the dart slug.*Dh :**DhuThe slug dart misses you.shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is severely wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the dart slug trip over its own  underside.*Dh......*Dh\b 5 9=1.3 (1.3*DhL*DhM _You kill the dart slug!*Dh1*Dhs*Dh*Dh* H _No target in view!*Dh*DhY *DhV *Dh*Dh *Dh*Dhj:_No target in view!*Dh _Fly  _The sprites lose interest in your situation.----------*DhY44=====*Dh,*Dh,*Dh7*Dh*Dh,*Dh*Dh *Dh *Dh*Dhc =====*Dh 3*Dhe*DhE*Dh*Dh3*Dh,*Dh*DhpLn*DhQB*Dh/R*DhS? 2 *DhV *Dh|W*DhKX9_You feel your existence waver again.*Dh0Y*Dh9[3*Dhw5=====*Dh*z*Dhz*DhJ|*Dh~*Dh*DhP*Dh*Dh<*Dh*Dh*Dh:*Dhe*DhN*Dh$*Dh =====*DhN*Dh*Dh%*Dh9*Dh*Dhe*Dhf*Dh*Dh*Dh\@Fly *Dh*Dhp *Dh*Dh4_You feel your willpower return.*Dh*Dh*Dh*Dh#*Dh|*DhU*Dh#*Dh*Dh7*DhM*Dh*Dh*Dh*Dh*Dh?*Dh *Dh1*Dh*Dh{*DhE*Dhi*Dh*Dh*Dhn*Dh*Dh*Dh*DhJ*Dh*DhS*Dh#*Dh*Dh*Dh *Dh*Dhm*Dh*Dh[*Dh*Dh*Dh*Dh*Dh*DhO*Dhv*Dh9*Dh*Dh *Dh *DhJ*Dh*Dh*Dh*Dh*Dh*Dh*Dh*Dh*Dh *Dh*Dh*Dhs*Dh*Dh*Dh!*Dh"*Dh/$*Dh$*Dh&*Dh(*Dh5**Dh+*Dh ,*Dh-*Dh>/*Dh 0*Dh81*Dh2*Dh24*Dh5*Dh6*DhY>*Dh?*Dh@*DhA*DhD*DhBF*DhH,*DhJ*DhpL*Dh7M*DhxN*DhsQ*DhS*DhS*DhT*DhW*DhaY*Dh(Z*DhN[*Dh^*Dh_*Dh`*Dha*Dhr*Dhs*Dhzt*Dhu*DhX*Dh=*Dh*Dh*DhƆ*Dh*Dh\,*Dh*Dh>*Dhi,*Dh*Dhy*Dh.,*Dh=*Dh*Dhf,*Dhj*Dh*Dh,*Dhױ*Dh*Dhڴ*Dhk*Dh*Dhڷ*Dh*Dhx*Dh*Dh*Dh**Dh*Dh9*DhK*Dh*Dh*Dh*Dh*Dh-,*Dh*Dh*Dh,*Dh{*Dh9*DhZ,*Dh*Dhm*Dh,*Dh*DhX*Dh,,*Dh*Dh*Dh*Dh~*Dh4*Dh=*Dh*Dh*Dh*DhX*DhZ*Dh,*Dh*Dhe*DhQ *Dh *Dh *Dhe*Dh,*Dh*Dh*Dh,*Dh*Dh*Dh:,*Dh*Dh *Dh!*Dh7"*Dh"*Dh&*Dh!, ...............######## ..........######## *Dh........................# ...............# ..#............ ....#.... ........................ .................. ............)..---609.3 (78.0) >....##...###........... ##... #...# #######..... #.. ##.## #..... #. #.# #..... #.# #.[... #.# .. .# *Dh2*Dh2H---10.3 (79*Dh5*Dh7; _Found a stone staircase leading down.*Dh$` *Dhe X*Dhf *Dhi ,*Dhk *Dh+n *Dh1p ,*DhRq *Dh^t *DhUv ,*Dhw *Dhy *Dh{ ,*Dh| *Dh *DhL *Dh *Dh݁ *Dh/ *Dh ,*Dh *Dhz *Dh *Dhz *DhF *Dh *Dh ,*Dhf *DhR ,*Dh *DhZ L _You now have 80 gold pieces (gained 9).*Dh *Dh8 3*Dh *DhP *Dh ,*Dhi *Dh *Dhơ ,*Dh> *DhN B*Dh *DhJ *Dh ,*Dh# *Dh* *Dh ,*Dhe *Dh ,*DhW *Dh *Dhu ,*Dh *Dh *Dh$ ,*Dh *DhW *Dh  #............### ####.#............ .....#..#. .......#. #......S...#....#......'.....>....##...## #@...###...##...#  #....# #...###.##  *Dh 8#....# #...# #.#  #....# #...# #.#  ####.###...###.# #...........# S   ball python (constriction, asleep) ############# *Dh V 30.3 (20  You reach down and open the door.*DhF +1.3 (21*Dh{ *DhF ^ _A ball python comes into view.*Dh < .### ####.#... .... .....#... ..... ......... ..... #........ ..S...#........ ......#............. ......'.....>.... #@...###..  #....# #.*Dh}  #....# #...# #.#  #....# #...# #.#  ####.###.  #.....  #### *Dh7* .### ####.#... .... .....#... ..... ......... ..... #........ ..S...#........ ......#............. ......'.....>.... #@...###..  #....# #.  #....# #...# #.#  #....# #...# #.#  ####.###. #.....  ####  _A ball python is nearby!*Dh.  You beckon some vexing sprites to accompany your attacks.3----------==2.3 (1.0)Will/2 Jinx Fly *DhQ _You feel your willpower being sapped.*Dh"R! ((((S  )You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.*Dhz*Dh*Dh}...S.' *Dh4=3.6 (1.3*Dh*Dhrf _The ball python is moderately wounded.*Dhr  You shoot a sling bullet. The sling bullet hits the ball python..((*DhM(..'*Dhj0314.9*Dhm*DhoO _You kill the ball python!*Dh *Dh *Dh *Dh ----------Fly *DhX { _The sprites lose interest in your situation.*Dhc *Dh; *Dh ,*Dh *DhF ,*Dh( *Dh^ ,*Dh *Dh" B*Dh~% *Dh& g4=====*Dh42 *Dhi3 i=====*Dh5 B*Dh7 *Dh7 *Dh.8 *Dh9 ,*DhY: *Dh; *Dh$< *Dh< *Dh= *Dhm> *DhG? *DhA B*Dh1C e5=====*DhC *DhG B*Dh4H *DhI *DhK *DhK *Dh3L *DhO @  There is an open door here.*DhiQ *Dh)R  _*DhR *Dh@T *DhU S=====*Dh!W *DhiX *DhY ,*DheZ *Dh[ *Dhb Fly  _You feel your willpower return.*Dhc 3*Dhj ,*Dh3l  ...........#.#....... ....<................<..##.#..#.......#..# ##.........# ###..# ##.....# #......<....# .#.............###.@####.#..........---60.9 (26.0).............#..........................................#.......................#.......................#......... ........'.....>....##... ........#....###...##...*Dhn  ........#....# #...###.# *Dhwp *Dhq G---1.9 (27*Dht *Dhu 9 _Found a stone staircase leading up.*Dh=*Dh~?*DhA*DhK*DhiO*DhQ*Dh`X*Dhd,*Dh o*Dh*DhER*Dh۶n*Dh ,*DhE*Dh0*Dh*Dh*Dhc*Dha*DhC*Dh*Dh*Dh*Dh;*Dh*Dh*Dh*Dh,*Dho*Dh*Dh1,*Dh~*Dh+*DhC*Dh*Dh*Dh*Dh,*Dh*Dh*Dh,*Dh*Dh*Dh,*Dh8 *DhJX*Dh#*Dh*DhR*Dh#*Dhs,*Dh/*Dh'*Dh *Dh@!*Dh!*Dhu#*Dh)*Dh{+*Dh,*DhY?v*Dh-@*DhA*DhsC*DhD*DhD*DhF*DhH*DhRI*DhJ*DhWL*DhT  ..##.#..#...... ........#..#....##r................#....##$................#....#..##.....#....#....<....#....#...........###..####.#....................#....$...@...............#...........# #..# +...# #...'.....> #...#....## r   quokka (asleep) ####........#....# #.########....# #....#*DhXx 99.9 (38  A quokka comes into view.*Dhu^.rr*Dh__-700.9 (39*Dh3c*DhDe* _Found 9 gold pieces.*DhUg ... .............. .r.............. $............... ..........##.... ............<... ............###..####.#. ......................#. ...$...@............... .....#......... ... #......... . +......... #.........> #......... ####......  #.#####   *Dh[ ... .............. .r.............. $............... ..........##.... ............<... ............###..####.#. ......................#. ...$...@............... .....#......... ... #......... . +......... #.........> #......... ####...... #.#####  _A quokka is nearby!*Dh g ... .............. .r.............. $............... ..........##.... ............<... ............###..####.#. ......................#. ...$...@............... .....#......... ... #......... . +......... #.........> #......... ####......  #.#####   *Dh [ ... .............. .r.............. $............... ..........##.... ............<... ............###..####.#. ......................#. ...$...@............... .....#......... ... #......... . +......... #.........> #......... ####...... #.#####  _A quokka is nearby!*Dh  You beckon some vexing sprites to accompany your attacks..r3----------==1.9 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped.*Dh&\(((((((*Dh:p9**DhS _You feel your willpower being sapped.  You shoot a sling bullet. The sling bullet misses the quokka.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the quokka trip over its own feet.  The quokka is severely wounded.  You hear a shout!*Dh^*Dhn....r.. (very drained) 5 =3.2 (1.3*Dhyr*Dhtl _The quokka twitches its whiskers. x2*DhL (((((((You shoot a sling bullet.*Dh:**Dh0  The sling bullet closely misses the quokka.A giggling sprite leaps out and makes the quokka trip over its own feet.  You kill the quokka!.......gg   hobgoblin*Dh/54.5*DhT*Dh\ _A hobgoblin comes into view.*Dhj % ... .............. ................ $............... ..........##.... ............<... ............###..####.#. ......................#. ...$.g.@............... .....#......... ... #......... . +......... #.........> #......... ####......  #.##### *DhC (  *DhH  ... .............. ................ $............... ..........##.... ............<... ............###..####.#. ......................#. ...$.g.@............... .....#......... ... #......... . +......... #.........> #......... ####...... #.##### *DhP *DhvQ *Dh/Z *Dhu[ ` _A hobgoblin is nearby!*Dh c  You shoot a sling bullet. The sling bullet hits the hobgoblin.*Dh b†(*Dhi &.*Dh( ----------95.8 _You kill the hobgoblin!*Dh'3*Dh-*DhH _No target in view!*Dh! _*Dh.#  The jinxing sprites lose interest in you.Fly *Dh$*Dh({ _The sprites lose interest in your situation.*Dh(*Dh;**Dh-,*Dh.*Dh1,*Dh(3*Dh5*Dh6Q4=====*Dh8*Dh<*Dh<24*DhS3===== 2  _You feel your existence waver again.*Dh~U,*DhYB*DhZ*Dhfn*DhmX*Dho*DhoO5=====*Dh q*Dh t*Dhcv*Dhv*Dhx*Dh{*Dh*Dh;HFly *Dh*DhU _You feel your willpower return.You see here a hobgoblin corpse.*Dh ..##.#..#...K....#..#...........#......$.........#.....##.....#..#...<....#.....###..####.......*DhE...$@†..............---...#...#.....#....#.......+.....#..#####.#...........'.... #.#...........#... K   kobold (asleep)*Dhŏ. #.####........#...#.# #.########... #...*DhՕ024.8 (19.0)*DhfG---5.8 (20*Dh*Dh[u _A kobold comes into view. It is wielding a +0 dagger.*Dh~ K.............. ............... ...$........... .............## #..............< ............... ............... ......$@†...... ........#...... ........#...... ........+...... ..#####.#...... . #.#...... #.####... #.# *Dh"  K.............. ............... ...$........... .............## #..............< ............... ............... ......$@†...... ........#...... ........#...... ........+...... ..#####.#...... . #.#...... #.####... #.#  _A kobold is nearby!*Dh  K.............. ............... ...$........... .............## #..............< ............... ............... ......$@†...... ........#...... ........#...... ........+...... ..#####.#...... . #.#...... #.####... #.# *Dht K.............. ............... ...$........... .............## #..............< ............... ............... ......$@†...... *Dhu>........#...... ........#...... ........+...... ..#####.#...... . #.#...... #.####... #.# *Dh\}*Dh}*Dhx*Dhƈ] _A kobold is nearby!*Dh  You beckon some vexing sprites to accompany your attacks.3----------==6.8 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped.*Dh`  You shoot a sling bullet. The sling bullet hits the kobold!*Dh7)((((((*DhZ?......*Dh!y`----------41=8.1 (1.3*DhW~*DhJ _You kill the kobold!*Dhu(3*Dh,*Dh.H _No target in view!*Dh 3*Dh *Dh} *DhT $ _*Dh/ dFly  _The sprites lose interest in your situation.*Dh3 *Dh n*DhG *DhI ,*Dh{ *DhJ ,*Dh *Dhn g4=====*Dh *Dh ,*Dh *Dh ,*Dh *Dh ,*Dh= *Dh" S=====*Dhg *Dhs ,*Dh *Dhz ,*Dh *DhU ,*Dh *Dh ,*Dh4 *Dh ,*Dh1 *Dh* ,*Dh *Dh e5=====*Dh. *DhN *Dh  ,*Dhs *Dh ,*Dh *Dh L _You now have 89 gold pieces (gained 9).*Dh 3*Dh* *Dh *Dhc S=====*Dh *Dh' *Dh ^Fly *Dh7 *Dh n _You feel your willpower return.*Dh! 3*Dh! *Dh $ *DhG& ,*Dh^( *Dh* ,*Dh, *Dh1 L _You now have 98 gold pieces (gained 9).*Dh3 3*Dh5 *Dh8 *Dh9 ,*Dhh; *Dh]= *Dh? ,*Dh_@ *DhIB *DhC ,*DhD *DhI *DhK ,*DhM *DhN *Dh1O ,*DhP *DhT *DhU ,*DhU *DhW *DhpX ,*DhvY *Dh[ *Dh[ ,*DhI\ *Dh] *Dh^ *Dh _ *Dh_ *Dh|` *Dhqa *Dha *Dhb *DhUc *Dh?d *Dhd *Dhae *Dhgg *Dhg ,*Dhh *Dhk F _You reach down and open the door.*Dhl 3*DhIm *Dho @  There is an open door here.*Dhp *Dhp  _*Dh(q *Dhr *Dh=s ,*Dhs *Dht *DhQu *Dhu ,*Dhaw *Dhw ,*Dhxx *Dh|y *DhKz *Dhz ,*Dh{ *Dh| *Dh*} ,*Dh0 *Dh ,*DhG *Dh0 *Dh *Dh ,*Dh *Dh *Dh ,*Dh9 *Dh *Dh ,*Dh *Dh *Dh ,*Dh* *Dh *Dh ,*Dh *DhR *Dhێ ,*Dh! *Dh *Dhw ,*Dh *Dh ,*Dh4 *DhE *Dh *Dh ,*Dh *Dhd *Dh ,*Dh *Dhǚ *DhM ,*Dhh *Dh8 *Dh ,*Dh *DhQ ,*Dh< *DhZ *Dh ,*Dhq *Dh^ *Dh ,*Dho *Dhb *Dh B*Dh *Dhԯ ,*Dh\ *Dh *Dh> ,*Dh *Dh *Dhö ,*Dh *Dh8 *Dh *Dh *Dh* *Dh| *Dh *Dh *Dh *Dhʿ *Dh *Dhn *Dh *Dh# *Dh> ,*Dh7 *DhO F _You reach down and open the door.*Dh 3*Dh *Dh @  There is an open door here.*Dh* *Dh  _*Dhi *Dh *Dh *Dh/ *DhC *Dh3 *Dhw ,*Dh *Dh *Dh ,*Dhu *Dh *Dh *Dh *Dh *Dh *Dh *Dh *Dh *Dh *Dh ,*Dh *Dh- *Dh& ,*Dh *Dh *Dh ,*Dh # *Dh' *Dh* ,*Dh, *Dh/ *Dh2 ,*Dh4 *Dh7 *Dh: ,*Dht< *Dh(@ *DhB ,*DhD *DhG *Dh=J ,*DhK *DhN *DhQ ,*DhT *DhfV *DhY ,*DhZ *Dh] *Dhj *Dh *Dh. s _You reach down and open the door.*Dhn reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here. _*Dh< *Dhz ,*DhP *Dh *Dh *Dh ,*Dh *Dh *Dhp *Dh *Dh *Dh *Dh *Dhi *Dh *Dh *Dh *Dh6 *Dh *Dh *DhI *Dh *Dh *DhO *Dh     #>.  ...*Dh   #.##.# ## ##  #.##.# ..... ..  #.##.#......##. *Dh7 S #.##.#......##....  #.##.#...  #@##.#...---841.1 (113.0)*Dh   ##.##.#..#......  #.....÷.........  #####.#..#.####.##  #...........#*Dhw D  ###..#.######  #.........#  #..#.##... #..#.##...*Dh s---24*Dhj _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _Found an escape hatch in the floor.*Dh?{ 3*Dh| *Dh~ *Dh ,*Dh *Dh( n*Dh ,*Dh *Dhu *Dh *Dh *Dh- *Dh݌ *Dh *Dh% *Dh *Dhӏ *DhC *Dh̑ *DhV *Dh] *Dh ,*Dh{ *Dh *Dh ,*Dh *Dh *DhӞ ,*Dh *Dh *Dh ,*Dh$ *Dh *Dhu ,*Dh *Dh] *Dhڬ ,*Dh *Dh *Dh ,*DhL *Dh? *Dh ,*DhE *DhT *DhZ B*DhJ *Dh ,*Dh *Dh *DhX ,*Dh *Dh *Dh* *Dh *Dh: *Dh *Dh *Dh *Dh( *Dh! n*Dh ,*Dhy *Dh *Dh ,*Dh8 *Dhy *Dh *Dh5 *Dh *DhR *Dh ,*Dh *Dh *Dh2 *Dh *DhV *Dh *DhV ,*DhB *Dh *Dh ,*Dh4 *Dh! *Dh ,*Dh *Dh& *Dh ,*Dh *Dh *Dh ,*Dhq *Dh *Dh,*Dh*Dh*Dh',*Dh'*Dh=*Dh*Dh*Dh> *Dh *Dh ,*Dh *Dhz*Dh*DhG*Dh*Dh~*Dh,*Dh*Dht*Dh,*Dh*Dh7"*Dh(*Dh2*Dh9  There is a stone staircase leading up here. _*Dh:*Dh`<*Dh=,*Dh>*Dh@*DhA*DhB*Dh#C*DhRB*DhXn*Dhan*Dh(k*Dh=r*DhKu*Dhu*Dh|}  There is a stone staircase leading down here.*Dh4~*Dh!5 _*Dh*Dh?B*Dh*Dh,*Dh_*Dhx*DhX*Dh,*Dh*Dh*Dh,*Dh/*DhV*Dh*Dh&*Dh:*Dh*Dh#,*Dh*Dh*DhX,*Dh*Dh]*Dh]B*Dh9*Dh*Dh$*Dh*Dhc*Dh*Dhj*Dh*Dh*Dh*Dh*Dh;*Dh*Dh*Dhp*Dh*Dh*Dh* ,*Dh2 *Dh*Dh*Dh*Dh2*Dh6*Dh,*Dh*Dh*Dh,*Dh*Dh#*Dhv$*Dh%*Dh%*Dh)*Dh*,*Dh+*Dh3X*Dh4*Dh6,*Dh7*Dh:;*Dh<*Dh&A*DhA*Dh*Dh,*Dh*Dh5x*Dhl6*Dh.E*DhE*DhF*DhG*DhH*DhJ,*DhLB*DhM*DhaO*DhO*DhP*DhR*DhT*DhU*DhU*DhW*DhY,*DhZ*Dh\*Dh^*Dh^*Dh]_*Dha*Dh8hX*DhlX*Dhz*Dh _You now have 106 gold pieces (gained 8).*Dh:B*Dhԓ*Dh,*Dh*Dh˙*DhC,*Dh*DhZ*Dh?*Dh*Dhש,*Dhw*Dh*Dh/*Dh,*Dh>*Dh*Dh*DhO*DhF*DhL*Dh*Dh*DhG*Dhg*Dh *Dh*Dh¹*Dh*Dh*Dh|*DhP*Dh*Dh*Dh}*Dh,*Dh,*Dh2*Dh5F _You reach down and open the door.*Dh3*DhT*Dh*Dh,*DhK*Dh?@  There is an open door here.*Dh*DhN _*Dh*Dh*Dh,*Dh*Dh .###................#.# #.# .# #######..........#.# #.# ## #..........#.# #.# # #..........#.###.# *Dh%h# #.[............#.# # #................# # #######'####.#.### ##.# #.#.#  #@# #.#.# 974.1 (132 #.# #.#.#  #.# #.#.#######  #.# #.........#  #.# ########### #.# #.# ### *Dh*DhXE _Done exploring.*DhU*Dh,*Dh*DhM............'####..# #..0.0)....*Dhv*Dh[ _Done exploring.*DhRI*DhN*Dh*Dh*Dh *Dh?_Done exploring.*Dh[[?25h[?0c  Search for what [Enter for "."]? *Dh2 [?25l[?1c*Dh88*Dh:}15 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a +0 club (1 further duplicate)b - [D:2] a stone staircase leading down  c - [D:2] an escape hatch in the ceiling  *Dh:d - [D:2] a stone staircase leading up  e - [D:2] a +0 short sword  f - [D:2] a short sword  g - [D:2] a war axe  h - [D:2] a broken altar of Ashenzari  i - [D:2] a stone staircase leading up  j - [D:2] a long sword  k - [D:2] a stone staircase leading down  l - [D:2] a stone staircase leading down  m - [D:2] a +0 dagger  n - [D:2] a stone staircase leading up  o - [D:2] an escape hatch in the floor*Dhw& *Dhv. *Dh6 X.###................#.# #.#dertzug the Vexing .# #######..........#.# #.#Poltergeist *Dh: ###..........#.# #.#Health: 23/23 ======================== ##..........#.###.#Magic: 5/5======================== ##.[............#.#AC: 2Str: 4 ##................#EV: 12Int: 15 ########'####.#.###SH: 0Dex: 18 ##.# #.#.#XL:  3 Next: 41% Place: Dungeon:2#@# #.#.#Noise: ---------  Time: 1974.1 (0.0)#.# #.#.#a) +1 sling#.# #.#.#######Cast: Jinxbite#.# #.........#Fly #.# ############.##.#### [*Dh < 737m_You reach down and open the door. _There is an open door here. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .*DhA *DhB *DhG *DhJ . _*Dh= *DhO $*Dh~ wWhere to? (Tab - D:2, ? - help)  D - Dungeon *Dh'K*Dh=d.###................#.# #.#dertzug the Vexing *Dh/e.# #######..........#.# #.#Poltergeist ###..........#.# #.#Health: 23/23 ======================== ##..........#.###.#Magic: 5/5*Dhgf======================== ##.[............#.#AC: 2Str: 4 ##................#EV: 12Int: 15 ########'####.#.###SH: 0Dex: 18 ##.# #.#.#XL:  3 Next: 41% Place: Dungeon:2#@# #.#.#Noise: ---------  Time: 1974.1 (0.0)#.# #.#.#a) +1 sling#.# #.#.#######Cast: Jinxbite#.# #.........#Fly #.# ############.##.#### _You reach down and open the door. _There is an open door here. _Done exploring. _Done exploring. *Dhh_Done exploring. _Search for what [Enter for "."]? .*Dhck*Dh}*Dh*Dh2: _*Dh*Dh*DhŎ*Dh*Dh%  *Dh̚There is an open door here.*Dh3*Dh` _*Dhà*Dh*DhM*Dh *Dh*Dhۯ*Dh *Dhò*Dh=*Dh*Dh1*DhA*Dh*Dh1*Dh]*Dh*Dh*Dh *Dh*Dhp*Dh=*Dh*Dh"*Dh*Dh*DhP*Dh*DhV*Dh*Dh]*Dh*Dhy*Dh%*Dh*Dh*Dh*Dh*Dh1*Dho*Dh(*Dh*Dh*Dh*Dh{*Dh*Dh *Dh' *Dh *Dh *Dhb*Dh*Dh*Dhv*Dh*Dh*Dh7*Dh*Dhg*Dh *Dh*Dh*Dh3 *Dh!*Dh"*Dh#*Dh%*Dh'*Dhj(*DhJ)*Dh+*Dh-*Dhr.*DhR/*Dh}1*Dh|3*Dh14*Dh5*Dh(7*Dh9*Dh9*Dh:*Dh=*Dh ?*Dh?*Dh@*DhB*DhD*DhE*DhF*DhH*DhJ*DhK*DhL*DhN*Dh"Q,*Dh}R*DhrUY  There is a stone staircase leading down here.*DhW*DhX*DhCZ$ _*DhL[*Dh0(*Dh )3*Dh7**Dh1;  *Dh1/You fly downwards.*Dh2*Dh4e _Pargi shouts!  There is a stone staircase leading up here.*DhH*Dh    *Dh ##   ..   #.   #.   ####.###.#   #...T@...# ====2002.9 (28.8)  #.##.##......  *Dh#. #####  #. ##  T   Pargi  *DhI*Dh*Dh~Z _Pargi is nearby!*DhO  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. Pargi closely misses you.*Dhk1---3----------==--3.9 (1.0)Will/2 Jinx Fly  _Pargi claws you. x2*Dh1 :((((*Dh2 ,**Dh ...T(very drained)claws you. x2  You shoot a sling bullet. The sling bullet closely misses Pargi.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and insults Pargi's ancestors.  Pargi is lightly wounded.  Pargi looks very sad for a moment. 5 =-5.2 (1.3 _Pargi misses you. Pargi closely misses you. x2*Dh  You shoot a sling bullet. The sling bullet hits Pargi.*Dh2$   Pargi is moderately wounded.*Dhf% e18------6.5*Dhy( *Dh, _Pargi closely misses you. Pargi claws you. Pargi claws you but does no damage.*Dh  You shoot a sling bullet. The sling bullet hits Pargi.*Dh%#:**Dh2  Pargi is moderately wounded.A giggling sprite leaps out and smacks Pargi with his own claw.  Pargi is moderately wounded.A ribbon worm comes into view.Pargi looks very sad for a moment.  Pargi misses you. Pargi claws you but does no damage. Pargi barely misses you.w.TJw   ribbon wormJ   endoplasm (wandering)7.8 _An endoplasm comes into view.*DhB JYou shoot a sling bullet. The sling bullet hits Pargi.*Dhj  Pargi is moderately wounded.The jinxing sprites lose interest in you.*Dh~  Pargi barely misses you. Pargi misses you. Pargi claws you but does no damage.  Pargi bites you but does no damage. Pargi misses you. Pargi barely misses you.The endoplasm freezes you.*DhT^.wJ.*Dh̑7--------------9.1Fly *DhSG _You are frozen. You resist.*Dh (You shoot a sling bullet. The sling bullet closely misses Pargi.*Dh@  The sling bullet hits the ribbon worm but does no damage.  Pargi misses you. Pargi completely misses you.*DhlHbw.T*DhIk15---10.4*DhNO*DhQQ _Pargi claws you but does no damage. The endoplasm hits you.*Dh[  You shoot a sling bullet. The sling bullet hits Pargi!*DhuF (catching breath) _Pargi claws you but does no damage. The endoplasm hits you.hits Pargi!  Pargi is heavily wounded.  Pargi clenches his teeth.  Pargi barely misses you. Pargi claws you but does no damage.  Pargi closely misses you. The endoplasm closely misses you.*DhL  The ribbon worm expels a string of sticky webbing.*Dh *Dh 1.7*Dh *Dh H _The stream of webbing hits you but does no damage.*Dhb [  You shoot a sling bullet. The sling bullet hits Pargi.*DheI   You shoot a sling bullet. The sling bullet hits Pargi.  Pargi is heavily wounded.  Pargi seems less drained. Pargi bar  *DhPJ Pargi claws you but does no damage. Pargi misses you.  The endoplasm barely misses you. The ribbon worm closely misses you.Pargi bites you. Pargi misses you. Pargi closely misses you.4*DhdK F---3.0*DhM *DhP V _The endoplasm barely misses you.*Dhj*Dhl*Dhq*Dh (catching breath)  Pargi misses you. Pargi claws you. x2; The endoplasm hits you.*Dh  The ribbon worm expels a string of sticky webbing.*Dhd7/23 --------4=====--40*Dh  ...##.....#....#................# .....<....#....#................. .....###..####.#................. ...............#..........#...... ..........................#...... ..........#...................... ..........#...................... ..........#....wJ................2 ..........'.....@T...##...###.... ..........#....###...##...# ##### ##........#....# #...###.##  #.########....# #...# #.#  #.# #....# #...# #.#  #.# ####.###...###.#  #.# #...........#  #.# ############# ##.# _The stream *Dhof webbing hits you but does no damage.-------=====--*Dhm*Dh-5.5 (2.5 _You fly upwards. _There is a stone staircase leading down here.*Dh*DhsRead which item? Scrolls *Dhf b - a scroll of poison  d - a scroll labelled ZITIEN RAEJENU  e - a scroll labelled NAORCH YCZUPRE [!] read|quaff[?] describe selected*Dh^...##.....#....#................# dertzug the Vexing .....<....#....#................. Poltergeist .....###..####.#................. Health: 7/23=======----------------- ...............#..........#...... Magic: 4/5===================----- ..........................#...... AC:  5  Str: 4 ..........#...................... EV: 12Int: 15 ..........#...................... SH: 0Dex: 18 ..........#....wJ................ XL:  3 Next: 41% Place: Dungeon:2 ..........'.....@T...##...###.... Noise: --------- *Dh8[37m Time: 2015.5 (0.0) ..........#....###...##...# ##### a) +1 sling ##........#....# #...###.##Cast: Jinxbite  #.########....# #...# #.#Will/2 Fly #.##....# #...# #.##.#####.###...###.#T   Pargi#.##...........#w   ribbon worm (catching breath)  #.##############J   endoplasm ##.# _The endoplasm barely misses you.Pargi misses you. Pargi claws you. x2; The endoplasm hits you.  The ribbon worm expels a string of sticky webbing. _The stream of webbing hits you but does no damage. _You fly upwards. _There is a stone staircase leading down here. §§#§§§§§§§§§####§#§§§§§§*Dh\-§§§§§§§#§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§#§§§§wJ§§§§§§§§§§§§§§@T§§§§#§§§§###§§§§§§.# #.§§§§§§The air fills with toxic fumes!  As you read the scroll of poison, it crumbles to dust.  Pargi closely misses you. x2; Pargi claws you but does no damage.4=6.5 (1 _The endoplasm completely misses you.*Dh.##.....#....#..<....#..§§#§.###.§####§#§.§§§§§§#§..#.§..#.#§.#§.§#§§§§wJ§.>T§§§##...###.§#§§§§###§§§##...# #.#§§§.# #.§§###.## #.##§§..# #..§# #.# #.# #§...# #...# #.# #.# ####.###...###.# #.# #..# #.# ### ###.#*Dh|<....#..§§#§§§§§§§.§####§#§§§§§§§.§§§§§§#§§§§§§§§§§§§§§§§§§§§§#§§§§§§§§§§§§#§§§§§§§§§§§§.§#§§§§wJ§§§§§§.§§§§§§@>T§§§#.§#§§§§###§§§##...# #§§§.# #.§§###.##  #§§..# #..§# #.#  #.# #§...# #...# #.#  #.# ####.  #.# #.  #.# ## *Dh_ <....#..§§#§§§§§§§.§####§#§§§§§§§.§§§§§§#§§§§§§§§§§§§§§§§§§§§§#§§§§§§§§§§§§#§§§§§§§§§§§§.§#§§§§wJ§§§§§§.§§§§§§@>T§§§#.§#§§§§###§§§##...# #§§§.# #.§§###.##  #§§..# #..§# #.#  #.# #§...# #...#   #.# ####.  #.# #.  #.# ## *Dh *Dh  <....#..§§#§§§§§§§.§####§#§§§§§§§.§§§§§§#§§§§§§§§§§§§§§§§§§§§§#§§§§§§§§§§§§#§§§§§§§§§§§§.§#§§§§wJ§§§§§§.§§§§§§@>T§§§#*DhS .§#§§§§###§§§##...# #§§§.# #.§§###.##  #§§..# #..§# #.#  #.# #§...# #...# #.#  #.# ####.  #.# #.  #.# ## *Dh The ribbon worm bites you.  * * * LOW HITPOINT WARNING * * *The endoplasm freezes you.*Dh <....#..§§#§§§§§§§.§####§#§§§§§§§.§§§§§§#§§§§§§§§§§§§§§§§§§§§§#§§§§§§§§§§§§#§§§§§§§§§§§§.§#§§§§wJ§§§§§§.§§§§§§@>T§§§#.§#§§§§###§§§##...# #§§§.# #.§§###.##  #§§..# #..§# #.#  #.# #§...# #...#   #.# ####.  #.# #.  #.# ## *Dh E  You are frozen. You resist.  * * * LOW HITPOINT WARNING * * * <....#..§§#§§§§§§§.§####§#§§§§§§§.§§§§§§#§§§§§§§§§§§§§§§§§§§§§#§§§§§§§§§§§§#§§§§§§§§§§§§.§#§§§§wJ§§§§§§.§§§§§§@T.§§§#.§#§§§§###§§§##...# #§§§.# #.§§###.##  #§§..# #..§# #.#  #.# #§...# #...# #.#  #.# ####.  #.# #.  #.# ## Pargi hisses menacingly.*Dh <....#..§§#§§§§§§§.§####§#§§§§§§§.§§§§§§#§§§§§§§§§§§§§§§§§§§§§#§§§§§§§§§§§§#§§§§§§§§§§§§.§#§§§§wJ§§§§§§.§§§§§§@T.§§§#.§#§§§§###§§§##...# #§§§.# #.§§###.##  #§§..# #..§# #.# *DhՋ  #.# #§...# #...#   #.# ####.  #.# #.  #.# ## *Dh" .......T.*Dh ..Pargi attacks as he pursues you! Pargi bites you.  * * * LOW HITPOINT WARNING * * **Dha K2-----7*Dh  _Pargi closely misses you. Pargi claws you but does no damage.*Dh( 3.##.....#....#.<....#..§§#§.###.§####§#§..§§§§§§#§...# †.§...# #.#§ #.#§ '*Dh .§#§§§§wJ§§§§§§ #.§T.§§§##...### #.§#§§§§###§§§##...# #.#§§§.# #..§###.## # #.##§§..# #...# #.# # #.# #§...# #...# #.# # #.# ####.###...###.# # #.# #...# #.# #### ####.#*Dh Q  The ribbon worm bites you.  You die...*Dh>q-1/23 -------*DhP/  --more--*Dhs*Dhy2Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  c - a +1 cloak (haunted) Scrolls (go to first with ?)d - a scroll of silence {unknown} *Dhz- e - a scroll of immolation {unknown} Potions (go to first with !)f - a potion of enlightenment {unknown}  g - a potion of cancellation {unknown}  h - a potion of invisibility {unknown}*DhH&8*Dh+9*Dh=mGoodbye, dertzug.37 dertzug the Vexing (level 3, -1/23 HPs)Began as a Poltergeist Hexslinger on June 7, 2025.Slain by a ribbon worm (3 damage)... on level 2 of the Dungeon.The game lasted 00:01:14 (1994 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb*Dh?2.66514978 chastityca DEAl-27 escaped with the Orb3.57906703 RepoMan TrFi-27 escaped with the Orb4.57167857 EnegeticOc DjNe-27 escaped with the Orb5.56104178 RepoMan TrFi-27 escaped with the Orb6.45340331 EnegeticOc DjWn-27 escaped with the Orb7.40754416 RepoMan TeBe-27 escaped with the Orb8.36241780 RepoMan DrAr-27 escaped with the Orb9.36158184 RepoMan PoWr-27 escaped with the Orb  10.32963854 RepoMan FeSh-27 escaped with the Orb  11.32900669 TCCBaIE-27 escaped with the Orb  12.30032968 RepoMan ReAl-27 escaped with the Orb  13.29697527 sentinel GnRe-27 escaped with the Orb  14.28001477 puimuR OnDe-27 escaped with the Orb*DhNY*DhH_*Dha? [?25h[?0c [?1051l[?1052l[?1060l[?1061l