*Dh < Player: dertzug Game: DCSS 0.33 Server: clan Filename: 2025-06-07.12:04:48.ttyrec Time: (1749297888) Sat Jun 7 14:04:48 2025 *Dhi [?1051l[?1052l[?1060l[?1061h*DhV)0[?7h[?25l[?1c*Dhɳ*DhO*DhWelcome, dertzug. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Formless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Poltergeist Hexslinger*Dh~*Dh*DhWelcome, dertzug the Poltergeist. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslinger  v - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Poltergeist Hexslinger*Dh *Dh*Dhdertzug the VexingPoltergeistHealth: 12/12 ========================Magic: 2/2========================AC: 2Str: 4EV: 11Int: 15SH: 0Dex: 16XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slingFire: a) +1 slingFly *DhR#####@.###.......#..###.##.#...##*Dh*DhDWelcome, dertzug the Poltergeist Hexslinger.If you return without finding the Orb of Zot, so far below, it's all over!*Dh*DhCqPress ? for a list of commands and other information.*Dhs*Dhu[ _Found a staircase leading out of the dungeon.*Dha/*Dh5  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.8   1%  -1   f + Spellcasting 1.0   3%  -1          *Dh6 b + Unarmed Combat   0.0    -3   g + Hexes4.4  63%  +4      h + Fire Magic0.8   1%  -1  *Dh7c + Ranged Weapons 1.5  16%  -2              d + Dodging2.1  16%  +1  *DhC     e + Stealth   0.0    +5                                                                           [*DhF|40m   The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets*DhT@ d51 h + Fire Magic   0.8   32 e * Stealth   0.0  20%*Dhm 63 h + Fire Magic 0.8   1%66 e - Stealth   0.0   *DhBdertzug the VexingPoltergeistHealth: 12/12 ========================Magic: 2/2========================AC: 2Str: 4EV: 11Int: 15SH: 0Dex: 16####XL:  1 Next:  0% Place: Dungeon:1#@.#Noise: ---------  Time: 0.0 (0.0)##.......a) +1 sling#..###.Fire: a) +1 sling##.#Fly ...##Welcome, dertzug the Poltergeist Hexslinger.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.*Dh *Dh0 *Dh *Dh *Dh *DhH _*Dh*Dh,*Dh{*Dh*Dh=*Dh*Dhm*Dh**Dh,*DhA*Dh*Dh,*Dh *DhE!*Dh",*Dh #*Dh$*Dh$*Dh%*Dhd%*Dh&*Dh',*Dh (*Dh),*Dh+B*DhE-,*Dh-*Dhe/*Dh/,*Dhj0*DhS1*DhV2,*Dh2*Dh4*Dh{5B*Dh6*Dh7*Dh8*Dh8*Dh9*Dh}:*Dh:*Dh;*DhY=*DhB!##########<.#....####.......####..###..# ###.###@###16.0 (16.0)##......# #...###...# ##.### #.*DhD ##..# ..[#..#####.####*DhcHA7.0 (17*DhJ*DhM; _Found a robe.*Dh 3*Dh] *Dhƴ *Dhķ ,*Dh; X*Dh *Dh *Dh` ,*Dh *Dh+ *Dh ,*Dh1 *Dh *Dh X*Dh ,*Dh *Dh *DhY *Dh *Dh *Dh TYou see here a +0 robe.*Dh *Dh  _*Dhp *DhM *Dh ,*Dh *Dhp *Dh *Dh *Dh *Dh2 *Dh ,*Dh *Dh, *Dh{ ,*Dhb *Dh *Dh ,*Dh *DhU *DhF *Dh *DhD *Dh *Dh *Dh] *Dh *Dhy *Dh *DhU *Dh *Dh *Dhr ,*Dh *Dh *DhR \ ####### ...###.. ....######.# # ###..# ..... .# # .###.### ...# ..#.# #......### # #.$##....K ...###...###.##......# *Dhk .######..#.##...@.#..#. .# #....[..###......... ## #.#####.###.##.##### # #. #.....# .# . ####### #..  K   kobold (asleep)..  .##*Dh R345.0 (18*Dh *Dh# s _A kobold comes into view. It is wielding a +0 club.*DhA*Dh\*Dh*Dh] _A kobold is nearby!*Dh  ((((((K  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.*Dh*Dh2Z.K.....*Dh:===6.3 (1.3)*Dh1> _The kobold shouts!*Dh|  You shoot a sling bullet. The sling bullet hits the kobold!(()(((*Dhbm *Dh^n ..*Dh9o ...*Dh *Dh 1*Dh? 7.6*Dhɥ *DhX  *Dh *Dh &_You kill the kobold!*Dh5 *Dh3*Dh*Dh*Dh X*Dh,*Dh*Dh;,*Dh *DhJ. *Dh/*Dh/_You now have 8 gold pieces.*Dh2*Dhj3*Dh3*Dh5*Dh8*Dh;*Dh}<*Dh?*Dh*Dh*Dhs*Dh*Dh*Dh= *Dhc *Dhc *Dh-*Dh*Dh*Dh*Dh  *Dh]#####*Dh/ ##### *DhKy<.#....## #... *Dhs#.......## #####.###.# *DhH##..###..# ####@........# #*Dh--- *Dh2 ###.###.####........##..#.# *Dh ##......#####.##..##...). *DhC #...###...###.##......#*Dh##.######..#.##.....#..#.*Dh1##*Dh..# #....[..###.........*Dh7V#..## #.#####.###.##.#####*Dh##*Dh|## #. #.....# .#*DhX. ####### .#*Dh *Dh#*Dh=$'44.6 (7.0*Dh%*Dh%---*Dh&&#5.6 (8*DhU)*Dhs, *Dh,*Dh_-%_d - a +6 ring of intelligence*Dhcv _No target in view!*Dh[ } _*Dh *Dh *Dh *Dh *Dh8 *Dhm *Dhr! *DhO" *Dh1 *Dh@ X*DhB *DhD *DhE *DhF *DhI *DhL *DhL *Dh%N *DhQ  *DhQ  *DhR You see here a +0 club.*Dh_T *DhCU  *DhbV _*DhX *Dh[ *Dhb *Dhc *Dhd *Dhf *Dhh *Dh.i *Dhj *Dhl *DhZn *Dhn *Dh/p *Dhq ,*Dh *DhO *Dh *Dhݛ *Dh} *Dh *Dh} *Dh$ *Dh *Dh *DhK *Dh *Dh4 *Dh *Dhr *Dhԩ *Dh *Dho *Dhʬ *Dh *Dh *Dh *Dhʰ *Dh *Dh *Dh *Dh *Dh *Dh *Dh~ *Dh *Dh *Dh *DhW *Dh *Dhq ,*Dh *Dh *Dh ,*DhO *Dh: *Dh *DhQ *Dh *Dh *Dh *Dh *Dhb *Dhe *Dh *Dh; B*Dh f .........# .#.##.##.# .#.##.##.######### .#.#.............# ..)....#.#######.#*Dh$  .#.......# #.#  .#.#...#.# #.#  ...#  ###.#### #@#  *Dh  #.# #.#   #+# #.#   ...   #..   ...h   h   jackal (asleep)*Dh  ....   ....#    *Dh 076.6 (31.0)*Dh +7.6 (32*Dh *Dh Y _A jackal comes into view.*DhzaO....### .#.............# ).#.#  #.#  #.#  #.#  #@#  #.# #.#  #+# #.# *Dha ...  #..  ...h  ....  ....# *Dhzb!*DhL....### .#.............# ).#.#  #.#  #.#  #.#  #@#  #.# #.#  #+# #.#  ...  #..  ...h  ....  ....#  _A jackal is nearby!*Dhf ((((h    You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!*Dhi  The jackal is almost dead.*DhuG  You hear a shout! You hear a bark!*Dh*Dh*Dh*Dh  ..h..hhh 3 jackalshA jackal comes into view. x2*Dh :===8.9 (1.3)*Dh8*DhK* _The jackal barks! x2*Dh`  You shoot a sling bullet. The sling bullet hits the jackal.*Dhr((. 2*Dh,*Dh;*Dh"Y  You kill the jackal!*Dh*Dh...hhg.g   hobgoblin*Dh;5380.3 (1.4*Dh?*DhA\ _A hobgoblin comes into view.*Dh{ ((You shoot a sling bullet. The sling bullet hits the jackal.*Dh+ B*Dh U.hh.*Dht 0.g.*Dh ,1.6 (1.3*DhE u _The jackal is severely wounded.*Dh| #####.### ......... .##.##.#########.#..............)....#.#######.......#.#...#. *Dh ......... #####.####..#+##h#.h.#.g *DhB [. ....#*Dh *Dh *Dh *Dhd ,*Dh qhh..g.*Dh 5---20*Dhm *Dh *Dh `  You shoot a sling bullet. The sling bullet hits the jackal.*Dh m.   jackal*DhJD,*DhW*Dh` hg.  You kill the jackal!*Dh>5===4.0 (1.4*Dh*Dh^T _The jackal closely misses you.*Dh`  You shoot a sling bullet. The sling bullet hits the jackal.*Dh}.g   hobgoblin*Dhw*Dh}@g.*Dhأ475.3 (1.3*Dhϧ*DhZJ _You kill the jackal!*Dh3c  You shoot a sling bullet. The sling bullet hits the hobgoblin.*Dh7\.*Dh'.*Dh{/96.6*Dh*DhM _You kill the hobgoblin!*Dh~ 3*Dh *Dhސ H _No target in view!*Dhpb3*Dhc*DhgH _No target in view!*Dh 3*Dhe *Dh H _No target in view!*Dh *Dh *Dh< *Dhg *Dh  ......... .#.##.##.#########..............)....#.########.......# #...# ......... #####.###  #.# +Fly .*DhV r   quokka (wandering)...r#  *Dhu (0.0*DhO . A quokka comes into view.*Dh= }---7.6 (1 _The quokka moves out of view.*Dh T *Dh&U 9---*DhY *Dh] H _No target in view!*Dh3*Dhb^ _No target in view!*DhP3*Dh`R*DhT*DhV*DhfY*DhaP _*Dh*Dha #.##.##.#########..............)....#.#######*Dh#.......# #...# ........ #####.###  #.# 8*Dh@{+ ...##..........*Dhr   quokka (wandering)#.# *Dh |....r..# *Dh**Dh&s _A quokka is nearby!*Dhj (((((((You shoot a sling bullet.*Dha *Dh .....rr..*DhW 6===9.9 (1.3*Dhn *Dh ` _The sling bullet barely misses the quokka.*Dh5  You shoot a sling bullet. The sling bullet hits the quokka!((((( . *Dhi......*Dh*Dh~.#.##.##.#  dertzug the Vexing .#.##.##.#########  Poltergeist .#.#.............#  Health: 12/12 ======================== ..)....#.#######.#  Magic: 2/2======================== .#.......# #.#  AC: 2Str: 4 .#.#...#.# #.#  EV: 11*DhyInt: 15 .........# #.#  SH: 0Dex: 16 #####.#### #.#  XL:  1 Next: 110% Place: Dungeon:1#.##@#  Noise: ===------  Time: 91.2 (1.3)#+##.#  a) +1 sling...  Fire: a) +1 sling##...  Fly ..... ......  ....#.#  .......#   *Dhnp  _No target in view! _No target in view! _A quokka is nearby!You shoot a sling bullet. _The sling bullet barely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka!*Dh _You kill the quokka!You have reached level 2!*Dh"&/  --more--*DhC8/183/32 4% *Dh**Dh4 _*Dh2~*Dh Spells (Memorise)TypeFailure Level  a - JinxbiteHexes5% 2  b - Sigil of BindingHexes11% 3  c - Inner FlameHexes/Fire24% 3  d - Cause FearHexes34% 4 *Dh e - Dimensional Bullseye Hexes/Translocation 67% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit*DhK *Dh *Dh# .#.##.##.#  dertzug the Vexing .#.##.##.#########  Poltergeist *Dh `.#.#.............#  Health: 18/18 ======================== ..)....#.#######.#  Magic: 3/3======================== .#.......# #.#  AC: 2Str: 4 .#.#...#.# #.#  EV: 11Int: 15 .........# #.#  SH: 0*Dh zDex: 16 #####.#### #.#  XL:  2 Next:  4% Place: Dungeon:1#.##@#  Noise: ===------  Time: 91.2 (0.0)#+##.#  a) +1 sling...  Fire: a) +1 sling##...  Fly ..... ......  *Dh9 ....#.#  .......#     _A quokka is nearby!You shoot a sling bullet. _The sling bullet barely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka! _You kill the quokka! _You have reached level 2!*Dh& Memorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes  N - No*Dh_.#.##.##.#  dertzug the Vexing .#.##.##.#########  Poltergeist .#.#.............#  Health: 18/18 ======================== ..)....#.#######.#  Magic: 3/3======================== .#.......# #.#  AC: 2Str: 4 .#.#...#.# #.#  EV: 11Int: 15 .........# #.#  SH: 0Dex: 16 #####.#### #.#  XL:  2 Next:  4% Place: Dungeon:1#.##@#  Noise: ===------  Time: 91.2 (0.0)#+##.# *Dhib a) +1 sling...  Fire: a) +1 sling##...  Fly ..... ......  ....#.#  .......#     _A quokka is nearby!You shoot a sling bullet. _The sling bullet barely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka! _You kill the quokka! _You have reached level 2!---2.2 (1 _*Dhv---3.2 (2*Dh{w*4.2 (3*Dh. _You start memorising the spell. You continue memorising. x2*Dh*Dhc _You finish memorising. Spell assigned to 'a'.*Dh}*DhQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 sling (quivered) Spells ([,] to cycle)  b - Cast: Jinxbite [*/%] inventory [&] all spells[!] focus mode: off|on*Dh *Dh .#.##.##.#  dertzug the Vexing .#.##.##.#########  Poltergeist .#.#.............#  Health: 18/18 ======================== ..)....#.#######.#  Magic: 3/3======================== .#.......# #.#  AC: 2*Dh3 Str: 4 .#.#...#.# #.#  EV: 11Int: 15 .........# #.#  SH: 0Dex: 16 #####.#### #.#  XL:  2 Next:  4% Place: Dungeon:1#.##@#  Noise: ---------  Time: 94.2 (0.0)#+##.#  a) +1 sling...  Cast: Jinxbite##...  Fly ..... ......  ....#.#  *DhH .......#     _The sling bullet barely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka! _You kill the quokka! _You have reached level 2! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.*Dh" *Dh? *Dh4 *Dh _*Dh*Dh*Dh"*Dh*Dhw,*Dh-*Dh*Dh*Dh\*Dh*Dh1*Dhe*Dh*DhX*Dh*Dh*Dh'*Dh*Dh*Dh*Dh*E*DhE*DhDH*DhI,*DhJ*Dh.L*DhM,*Dh\N*DhO*DhQ*DhQ*Dh@R*DhS*DhAU*DhU*DhV*DhTX*Dh%Z*DhZ*DhM[*Dh ]*Dh^*DhA_*Dh3`*Dh0b*Dhjc*Dhc*Dhd*Dhf*Dhg*DhJh*Dhh*Dhi*Dhj*Dh\k*Dhk*Dhl*Dh n*Dhn*Dhn*Dhep*Dhq*Dhq*DhFr*Dhjs*Dh{t*Dht*Dhu*DhRv*Dhvw*Dhw*DhIx*Dhy*Dhtz*Dhz*Dh={*Dhc|*Dh},*Dh*~*DhF*DhN*Dh*Dh*Dh*DhfB*Dh*DhЊ*Dhˋ*Dh&*Dh*Dh׍*Dhڎ*Dh4*Dh*Dh*Dh*Dh*DhQ*DhI*Dhq,*Dh *Dh*Dh*Dh|,*Dhs*DhU*Dh̙*Dh}*Dh*Dh*DhP*Dh*Dh*Dh #.##.###.#  #........#  ####.#####  # #.#  #.# #.#  .... #.#  g.... #.#  ......########.#  #......@.......#  #.....########## #....  ####   g   goblin (asleep)   *Dh1129.2 (35.0)*DhN,30.2 (36*Dh*Dhs _A goblin comes into view. It is wielding a +0 club.*Dhs #.##.###.#  #........#  ####.#####  # #.#  #.# #.#  .... #.#  g.... #.#  ......########.#  #......@.......#  #.....##########  #.... ####*Dh; #.##.###.#  #........#  ####.#####  # #.#  #.# #.#  .... #.#  g.... #.#  ......########.#  #......@.......#  #.....##########  #.... ####  _A goblin is nearby!*Dh ^  You beckon some vexing sprites to accompany your attacks.*Dh 1----------------==1.2 (1.0)JinxbiteWill/2 Jinx Fly *Dh *Dh ; _You feel your willpower being sapped.*Dh" `  You shoot a sling bullet. The sling bullet hits the goblin!*DhZ )((((((*DhEK 3......*Dhe <8=2.5 (1.3*Dhj *Dh n J _You kill the goblin!*Dh|W3*DhPZ*Dh6\H _No target in view!*Dh _*DhFly  _The sprites lose interest in your situation.----------------2================3======== _Magic restored.Fly *Dh[ _You feel your willpower return.========  You see here a +0 club. _#. #.  #. #+# #> #.# #. *Dhn[34m#.# #.## ##.#### #..###.....# #...).....---73.5 (41.0) #.###...... ### ##.....Jinxbite #.....#.....######---4.5 (42 _Found a stone staircase leading down.*Dh*Dh*Dh*Dh*DhD *Dh8 *DhN *Dh B*Dh *Dh ,*Dh *Dh@ *Dh ,*Dh *Dh| R  There is a stone staircase leading down here.*Dh *Dh  _*Dh *Dh  *Dh ,*Dh! *Dh7" *DhF# *Dh# *Dh9& ,*Dh' ,*Dhq( *Dht* *Dh1 *Dh;2 *Dh2 *Dh 3 *Dh4 *Dh5 ,*Dh6 *Dh8 *DhY9 *Dh9 *DhO: *Dh'< *Dh= *Dhq> *Dh> *Dh? *Dh@ *DhZA ,*DhuB *DhC ,*Dh(D *DhF *Dh:^  _You reach down and open the door.#....[..###..............# #. #.#####.###.##.######.#### #. #. #.....##.# #.##. . ########.# #+## ####. .#.# #...# #....####.# #..... #.##.##.##.###...... #.#...########......#......! ###...................@....... +.....93.5 (19  .######.#......#......> ###...#.##.######...... ###.##.#### #..... #.##.##...# #.##.#[1*Dh_ 4;21H#+## #..#>##.#####.##.# #.# ### ##.####4.5 (20 _Found a stone staircase leading down. _There is an open door here.*DhI*Dh*Dhs *Dh $ _*DhX*DhX*Dhx*Dh&n*Dh,*Dh1*Dh3 #.....#..#.#...#.# #.# .###..............# #.# .###.##.######.#### #.# ....##.#  #.# #######.# ##+## ####.##### #.# ##...## #........# ####.# ##.....## #.##.....#  ##.##.###.......## #.#......### ###......#......@..###..........# .........'*Dh4...+........#.#.# #.#......#......>..###........ #.##.######.......## ###.##.## #.#### ##.....## #.##.# #.# ##...## #.##.###.# #.# ##+## #........ #># #.# ####.##### #.# #.# #.#*Dhn93201.5 (7.0)*Dh9*2.5 (8*Dh<*Dh?Y _e - a fizzy golden potion*Dh3*Dh*Dhg*Dh*Dhn*Dh*Dh*Dh*Dh*Dh*DhO*Dh,*Dh*DhF _You reach down and open the door.*Dhv3*Dh*Dh5@  There is an open door here.*Dh*Dhk _*Dh*Dhm*Dh,*DhE*DhW*DhO*Dh *Dh*Dhc*Dh*Dhg*Dh@*Dh *Dh*Dh*Dh*Dh*Dh*Dh*Dh*Dh*Dh^*Dh*Dh*Dh*Dh*DhX*Dh*Dh*Dh[ *Dh *Dhm *DhQ *DhD*Dh*Dh*DhE*Dhp,*Dh*Dhf*Dh2*Dh*Dh*Dh#*Dh$*Dh8+S #.#  ####.##  J#...##  #.....  ....#  ..?  #.# *Dh=,#@# #.# #.# #.# ##########.#### #.............#J   endoplasm (asleep)  #####.###.#.##.##.###.........#.##.##.######### ........##..#.#............*Dh0021.5 (19.0)*Dh1+2.5 (20*Dh4*Dh6] _An endoplasm comes into view.*Dh  #.# ####.## J#...##  #..... ....# ..? #.# #@# #.# #.# #.# #.####  .....#  #.##.# #.# . *Dh~7 z #.# ####.## J#...##  #..... *DhE: l....# ..? #.# #@# #.# #.# #.# #.# .....#  #.##.#.*Dh*? *Dh? *DhrD *DhG a _An endoplasm is nearby!*Dh4 ((((J    You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.*Dha*Dh+i;.J...*Dh8j:===3.8 (1.3)*DhYou shoot a sling bullet. The sling bullet hits the endoplasm!*DhO C.(*Dh !*Dh@ +..*DhY 0166.4*Dh\ *DhJ^ M _You kill the endoplasm!*Dhk _No target in view!*Dh7 _#+#  #.#  #.# ######.## #...#...##.#.....##.....####...@..#---#.##.##......#.# ######.#  #.# #.# ##########.#### #.......#  #####.###.#.##.##.#9.4 (3.0---30.4 (4 _f - a scroll labelled NUOC GUFIACK*Dh3*Dh8*Dh*Dh #+# #.# #.# ######.## #...#...## #.#.....# #.....### #....@.# 0#.##.##......[#.# ###.# #.*Dhƻ##.##.#####.....# *Dh*Dh*1.4 (1*Dh_ _Found a chain mail.*DhH *DhI *DhOJ *DhL *DhN ,*Dh U n*DhdX *Dh,Z ,*Dh^[ *Dh] *Dhf *Dhh *Dhj ,*Dhl *Dhn *Dho *Dhp *Dhkq *Dh0s *Dhu ,*Dhhv *Dhz *Dh{ ,*Dh| *Dh~ *Dh> ,*Dh *Dhς *Dh ,*Dhs *Dh *Dh *Dh *Dh *Dhl *Dh7 ,*Dh *Dh *Dh ,*Dhu *Dh *Dh= *Dh *Dh *DhҐ *Dhđ *Dhϓ B*DhΔ *DhU *Dh *Dh *Dhr *Dhܗ *DhB *Dhf *Dhf *Dh͚ *Dh3 *Dhb *Dhv *Dh/ ,*Dh *Dh *Dh( *Dh *Dh. *Dh ..........#≈≈~≈#.~~~~≈.~~~~~~~~#~~~~~~~~~~≈~≈≈~. ~≈~≈~~.~~~~≈~~.# ≈~~~~~~~~~~~~. #+#..~~.~( ~...#.# #...##.##.# #.@..# ######.##52.4 (21.0)*Dhd  ####.# ##...#...## #.####.#.#.....# #.......#.....## ######.###...... ##.#.##.##. ##.###.###*DhӪ  ### #.# #.#*Dh A3.4 (22*Dh *Dh % _Found 5 stones.*Dh-%*Dh(...>#≈≈≈ ..........#≈≈~≈#≈.~~~~≈.~~~~~~~~#*Dh)~~~~~~~~~~≈~≈≈~.≈~≈~~.~~~~≈~~.# ~≈~~~~~~~~~~~~. #+##..~~.~(.~....~ #.##..@##.# #.*DhI*C4.4 (1.0)###....# ##########.# ##...# #.####.#.#.....*Dh* #.......#.....#######.###......#.##..###.##### #.#*Dh3*DhJ4*5.4 (2*Dh9*Dh=9 _Found an escape hatch in the floor.*DhWater *DhWater *Dh>,*DhWater *Dh*DhWater *DhX*DheB*Dh*DhL*Dh*DhO*Dh*Dhb*Dh*Dhd*Dh*Dh,*Dh*Dh*Dh*Dhw*Dh*Dh*DhD*Dh(*Dh9*Dh*Dh *Dh5 *Dh *Dh *Dhf *Dh *Dh` *DhM *DhQ *Dh ,*Dh *Dh *Dh# *Dh *Dh F _You reach down and open the door.*Dh *Dh6 *Dh *DhO *Dh  #  . ##+# .# #...# #?# .....# #...# .*Dh 3......###.# .## ........#.# #.######.##.......@.# ###..........827.0)>.....$#.###.~~...............###.#..~~≈.~~~~≈.~.....# ##...≈≈~~~~~~~~~#...# ##~≈≈≈≈~≈~≈~~.~##+# #≈≈≈~~≈~~~~~~~ #≈≈≈≈#..~~.~(.*Dh 1 #≈≈≈######... #≈≈### ###.. *Dh *DhS +3.4 (28*Dh7! *Dh# ~ _Found a stone staircase leading down. _There is an open door here.*DhG*Dhx*Dh *Dh@%*DhHL _*Dhb _You now have 26 gold pieces (gained 18). *Dh, There is an open door here. _ ####   #..##+# #.#.#...# ##@##......# ##...# . .......###.###.## .# ........#.## #.######.###.# ........'.# ###...........>#≈.>......#.###.~~...........#≈.......###.#..~~≈.~~~~≈.~~~~~#.....# ##...≈≈~~~~~~~~~*DhڹK~~≈~##...# ##~≈≈≈≈~≈~≈~~.~~~~≈91.4 (8.0)2.4 (9 _g - a scroll labelled SIUTRE UBUCLO*Dh_3*DhA`*Dhb*Dhc*Dhc*Dhh*DhiB*DhAk*DhlB*Dhn*Dhsw.#.#.#.. B .# #####.# #...@.###+# #.####  .#...# ##.##  *Dhs......# ##...# .  .......###.###.## .#  ........#.## #.######.###.# B   giant cockroach (asleep)  ........'.# ###...........>#≈≈≈  .>......#.###.~~...........#≈≈~≈  .......###.#..~~≈.~~~~≈.~~~~~~~~*Dhmx+6.4 (4*Dhx*7.4 (5*Dh>{*Dh}b _A giant cockroach comes into view.*Dh\  .# .# .# .. B# .# #####.# #...@.#  ##+# #.#####   ##.##    .   .#     *Dh\ B >#≈≈≈  .>  *Dh  .# .# .# .. B# .# #####.# #...@.#  ##+# #.#####   ##.##   *Dh .         >  .>  *Dh *Dh *Dh *Dh@ f _A giant cockroach is nearby!*DhF p  You shoot a sling bullet.  The sling bullet hits the giant cockroach.*Dh †((*DhD,..*Dh nU25===8.7 (1.3*DhpS _You kill the giant cockroach!*Dh*Dh*Dhz*DhH _No target in view!*Dh(*Dh%*DhV*DhH _No target in view!*DhY _  You see here a giant cockroach corpse. _*Dh*Dh,*DhW*Dh*Dh*DhB*Dhx*Dh)B*Dh*Dh,*Dhc*Dhk*Dhj*Dh,*Dh*Dh:,*Dh*Dh*Dh*Dh;,*Dh- ###### ### #..... ##.## #.##############.#.*Dh|j####.#####....@................--- ....######.#.#.####.###. . ##...#.## #.###. #.....## #..... ##...## #####† ##.## #. #.# #####. #.# #..... ##+# #.#### ---335.7 (37.0)  A malevolent force fills the Dungeon... and a teleportation trap spontaneouslymanifests!  --more--*DhW_ ######### # #.......# ## #.#####.# ####### .####.#####.# #.....# ..........#.# ##.....## *Dhb.####.###.#.# #.@.....# ## #.###.#.##.......... # #.......##.........# #####†####.#.......# #.# #.#.....?.######.# #.##.....## S   ball python (constriction, asleep)#.....# # ..S.###.#######.##  ##.##  You are yanked towards a nearby monster!*Dho  Your surroundings suddenly seem different.  A ball python comes into view.*DhW6.7 (38*Dhփg _Found a scroll labelled KIRHUY HEIGABB.*Dh o   # #. #. ####### .####. #.....# ..........#.# ##.....## ..#.# #.@.....#  #.###.#.##.......... # #.......##.........#  #####†####.#.......#  *Dh #.# #.#.....?.#  #####.# #.##.....##  #.....# # ..S.##   ##.##  ##.##*Dh-@    #. #. ####### .####. #.....# ..........#.# ##.....## ..#.# #.@.....#  #.###.#.##..........  #.......##.........#  #####†####.#.......#  #.# #.#.....?.#  #####.# #.##.....##  #.....# # ..S.##   ##.##  *DhD*Dh&E*DhH*DhKb _A ball python is nearby!*DhFe  You shoot a sling bullet. The sling bullet hits the ball python!*Dh(((((..##†*Dh.A.....*Dh 9===8.0 (1.3) _You kill the ball python! _Your Hexes skill increases to level 5!*Dhr 3*Dhs *Dhu *Dhy P _*Dh X*Dhm *Dh ,*Dhv *Dh *Dh؆ *Dh{ *Dh= *DhI *Dhd ,*Dh0 *Dhē  .......# .#####.# ####### .#####.# #.....# .....#.# ##.....## .###.#.###.......####. .###.#.##............. .......##.........## ####†####.#.......#  #.# #.#.....@.# ---*Dh ##.# #.##.....## .....# # #..†.## .##### ###.## .## ..# ..# ....# ##.## .###.##.######.###.# ###...........>#≈≈≈*Dh .43.0 (5.0*Dh F---4.0 (6*Dh *Dh d _h - a scroll labelled KIRHUY HEIGABB*Dh *Dh *Dh; *Dh *DhD *Dh! *Dh" B*Dh *DhP *Dhm *Dh*Dh*Dh ## #### ..# w# ##.# ####### .### ##.# #.....# .#.# #.# ##.....## ..# .#.###.......####.#.#.#. .#.##...........@....... ...##.........###....... †####.#.......# ###...# #.#.......# .## #.##.....### # #..†.## w   dart slug (asleep) ###.## ..# ....#*Dh!u w8.0 (4w  A dart slug comes into view. `````The dart slug launches a dart at you.*Dh֣_....@*Dhʤ2=9.0 (5*Dh*DhƩO _The slug dart misses you.+Dh ## .. w#  .###   .#.#  ##.....## ..# ....####.#.#.#. .......@....... .....###....... †.....# ###...#  #.#.......# .##   # #..†.##  ..# ....#+Dh6 ## .. w#  .###   .#.#  ##.....## ..# ....####.#.#.#. .......@....... .....###....... †.....# ###...# +DhN #.#.......# .##   # #..†.##  ..# ....#+Dh+Dh!+Dhe+Dh` _A dart slug is nearby!+DhE  You miscast Jinxbite.  You are very lightly contaminated with residual magic.  Nothing appears to happen.+DhU ````The dart slug launches a dart at you.+Dh8....+Dh1----------------50.0 (1JinxbiteContam +Dh3&+Dh66@ _The slug dart hits you but does no damage.+Dh (((( You shoot a sling bullet. The sling bullet hits the dart slug.+Dh e.w.+Dh Z..==1.3 (1.3+Dh b _The dart slug is severely wounded.+DhI c  You shoot a sling bullet. The sling bullet hits the dart slug.+DhT s†(((+Dh 2...+Dhm 0412.6+Dh= +Dh M _You kill the dart slug!+Dh@ +Dh +Dh +Dh? H _No target in view!+Dh+Dh+Dhq+Dh"+Dh _----------------+Dh+Dh >+DhV+DhZ _Your magical contamination has completely faded away.+Dh+Dhk+Dh,+Dh=+Dhy,+Dh+Dh,+Dh+Dh+DhT2========+Dh+Dh,+Dh+Dh),+Dh+Dh,+Dh+Dh+Dh\@========+Dh+Dh +DhtB+Dh+Dhp+Dh+Dh +Dh+Dh+DhC+Dh+Dh+Dhm+Dh+Dh+Dh+Dh +Dh6+Dh+Dh/+Dhj3========+Dh +Dh +Dh###  #.. # #.# .# # #†### .# #.....# #.#.### #.# ##.....## #..#[. #.###.####.#.#.#.# #.##..#---73.6 (21.0)##.###.# ####.#.......# ####...#Jinxbite +Dhn # #.#.......# .## # #.##.....## # +Dh+DhG---4.6 (22+Dh+DhH _Found a ring mail.+DhVI+Dh[B+DhtH========+Dhzn+Dh|+Dh+Dh% #########  #.......#  #.#####.# # #†### #.# .# #.#.###.########## .## #..#[.....)93.6 (19##.#.#.#.##########. .............# ...###...... ...# ####.. ...# ## ..## #. .## #.# ## #+#4.6 (20 _Found a short sword.+Dh| 3+Dh_ n+Dh& n+Dh ,+Dh9 +Dh +Dh ,+Dh +DhW +Dh ,+Dh +Dh +DhD +Dh +Dhz +Dh +Dh +Dhd +Dh +Dh C  You see here a +0 short sword.+Dh 5 _+Dh +DhC +DhM +Dh +DhH +Dh. +DhN ,+Dh +Dh +Dh +Dh +Dh n+DhV +Dhе +Dh2 +Dh" ,+Dh +Dh +Dh +Dh? +Dha +Dh +Dh^ +Dh +Dh +Dh' B+Dh +Dh5 +Dh +Dht +Dh +Dh +Dh +Dh +Dh +Dh +DhY +Dh! +Dh +Dh +Dh +Dh3 +Dh +Dh +Dh9 +Dh +Dh X+Dh= +DhJ +Dh +DhL +Dh +Dh +Dh +Dh% +Dh +Dh +Dhi +Dh@ +DhE +Dh +Dh +Dh +Dh +DhA +Dh +DhK +Dh   #+# #.#####.#  #.......#  ##.######  ##..#  ####...#######   +............#  # ####...#####.#  +Dh # ##...##  . #..@..#  # ##....#   #+# ##.#.#  #.# #.#.#  #.# #.... #####.## ###.##  .#...##    #.#.....#    .#.....###   +Dh ZYou pick up a Young Poisoner's Handbook and begin reading...+Dh< Y425.6 (316.6 (32+Dh +Dh ~  You add the spells Poisonous Vapours, Mercury Arrow and Olgreb's Toxic Radiance_to your library.+DhJ3+Dhѵ+Dh+Dh,+Dh+Dh+Dh +Dh+Dh[+Dh+Dh-+Dh+Dht+Dh+Dhx+Dh2+Dh+Dh+Dh]+Dh+Dh-+Dh|+Dh+Dh+Dh+Dh+Dh1,+Dh+Dh>+Dh+Dh%+Dh+Dh+Dh"+Dh+Dh+Dh-+Dh+Dhi+DhU+DhC+Dh+Dh+Dh+Dh,+Dh\+Dh+Dh+Dh1+Dh/+DhH+Dh,+Dhl+Dh+Dh,+Dh+Dh+Dh,+Dh,+DhX+Dh,+DhP+Dh4X+Dh B+Dh +Dh+Dh!n+Dh",+Dh$,+Dh%,+Dh[&+Dh'+DhP)B+Dh++Dhw.B+Dh/X+Dhv2+Dh8 ...# ##.## #. #.# ..## #.# #. #.# .###.# #. #.# ###+# #.#####.# #.S. #.......# #.... ##.###### ..... ##..# ......####...####### #≈≈≈ ......'@...........# +Dh9≈≈~≈# ......####...#####.# ~~~~~# ..... ##...## #.# ≈~≈≈~. .... #.....# #.# ~≈~~.# ... ##....# #.# ~~~. #+# ##.#.# #.# S   ball python (constriction, asleep)~ #.##.#.###.## #.##.......# # ######.#####.#####+Dh@ 58  You reach down and open the door.  A ball python comes into view.+DhYA+DhF .SrS)r   ratThe ball python hisses angrily. You hear a loud squeak.+DhG3=9.6 (33+DhJ+DheMV _A rat comes into view.+DhG ##.## #. #.#  #.# #. #.#  #.# #. #.#  #+#  # ..S  # ....  # r.... ##..# # ......####...#######  ......'@...........#  ......####...#####.#  ..... ##...## #.#  .... #.....# #.#  ... ##....# #.#  #+# ##.#.# #.#  #.# #.#.###.#  #.# #.......# #  ###.##### +Dha ##.## #. #.#  #.# #. #.#  #.# #. #.#  #+#   ..S   ....   r.... ##..#  ......####...#######  ......'@...........#  ......####...#####.#  ..... ##...## #.# +Dh .... #.....# #.#  ... ##....#  #+# ##.#.# #.#  #.# #.#.###.#  #.# #.......  ###.+Dh+Dh+Dh+DhYd _There are monsters nearby!+Dhg  You miscast Jinxbite.  You are very lightly contaminated with residual magic.+Dhh t.S.r+Dh 1-----------------60.6 (1.0)JinxbiteContam +Dh +Dh\ 0 _Nothing appears to happen.+Dh- ((( You shoot a sling bullet. The sling bullet hits the ball python.+DhZ +Dh* ,+Dh! {..r..S'+Dh! 6===1.9 (1.3+Dh$ +Dh;' f _The ball python is moderately wounded.+Dh (((((((You shoot a sling bullet.  The sling bullet closely misses the ball python.+Dhw  The sling bullet completely misses the rat.....rB....SB   giant cockroach (wandering)S   ball python (constriction)r   rat3.2+DhWx _A giant cockroach comes into view.+Dh8  You shoot a sling bullet. The sling bullet hits the ball python!'Br   rat+Dhc+Dh&d+Dhn^.....rB...'+DhZ/54.5+Dh+DhhO _You kill the ball python!+Dh (((((((You shoot a sling bullet.+Dhu........B.r----------------5.8 _The sling bullet closely misses the rat.+Dh (((((((You shoot a sling bullet. The sling bullet barely misses the rat.+Dh~|   The sling bullet barely misses the giant cockroach. .....BrThe rat bites you. The rat barely misses you.7--7.1 _Your magical contamination has completely faded away.+Dh  You shoot a sling bullet. The sling bullet hits the rat.†+Dhp ].B+Dh 508.4 _You kill the rat!+Dh;  You shoot a sling bullet.  The sling bullet hits the giant cockroach.+Dh{  The giant cockroach is almost dead.8==9.7 _The giant cockroach misses you. The giant cockroach closely misses you.+Dhw (((((((You shoot a sling bullet.+Dh3 ......BThe sling bullet closely misses the giant cockroach.7--71.0 _The giant cockroach bites you.+Dh6  You shoot a sling bullet.  The sling bullet hits the giant cockroach.†+Dh&+Dh2========82.3Jinxbite _You kill the giant cockroach!+Dhd _No target in view!+DhsW8== _HP restored.==========+Dh+DhD+DhI+Dh3+DhE========+Dh4+Dh`+DhU+Dh~  There is an open door here.  You see here a rat corpse.+DhҢ +Dh4_+Dh +Dh+Dh7+Dh<+Dhr+Dh+Dh+Dh+#========+Dh+Dh+DhG+Dhų+Dhr+Dhr+Dh+Dh+Dh6+Dh:+Dh+Dh+DhO+DhU+Dh+Dh+DhL+DhT+DhL+Dh+Dh+Dh+Dhq+Dh+Dh+Dh+Dhy+Dh+Dh+Dh+DhO+Dh+Dhu+Dh|+Dh+Dh|+Dh(+DhH+Dh% +Dh< There is an open door here.  You see here a rat corpse.+Dh  +Dh_+Dh+Dh+Dh+DhB+Dh6+Dhd+Dhi+Dh+Dh+Dh+Dh+Dh+Dh+Dh<+Dh+Dh@+Dh'+Dh+Dh+Dh+Dh+DhN +Dh +DhR +Dh: +Dh +Dh +Dh +Dh +Dh +Dh +Dh +Dhp +Dh +Dhq +Dhl +Dhl +Dh! +Dhr# +Dh$ +Dh% +Dh' +Dh) +Dh) +Dh* +Dh- +Dh +DhZ?  +Dh? _+Dh@ +Dh4C +DhD +DhUE +DhSF +DhH +DhJ +DhJ +DhpL +DhDO +DhP +DhQ +DhR +DhV +DhW +DhdX +DhY +DhL]  +Dh] :_You see here a rat corpse+Dhq^ . +Dh^  There is an open door her+Dh_ e. +Dh` $_You see here a rat corpse+Dh` . +Dh+a  There is an open door her+Dha e. +DhEb $_You see here a rat corpse+Dhb !.+Dhbc reach down and open t+Dhc he door.+Dhe +Dhuf +Dhg +Dh1h +Dhl  +Dh;m  +Dhm There is an open door here.+Dho +Dh q  +Dhq _+Dhs +Dh=v +Dhzx +DhCy +Dh{ +Dh} +DhT +Dh +DhP +Dh +Dhl +Dh +Dh +Dhm +Dh; +Dh +Dh +Dh +Dh ,+Dh +DhR +Dh ,+Dh +Dh +Dh7 X+Dh? +Dh ,+Dh +Dh ,+Dh +Dh/ +Dh +Dh +Dh +Dh^ +Dh +Dhu +Dh ,+Dh +Dh) +DhE ,+Dh +Dh g  You see here a ball python corpse.+Dh ....#.# ##.....## #..#[...... ##.###.#.###.......####.#.#.#.###  #.###.#.##...................#  #.......##.........###.......#  #####†####.#.......# ####...## #.# #.#.......# ##.## +Dh d #####.# #.##.....## #.#  #.....# # #..†.## #.  #.##### ###@## ##'##---533.3 (61.0)#.## #...)..# ##...## #...# ##.....# ##.....## .###.## #.###.# ##.......## ## #.######.###.# #........# # ###...........>#≈≈≈ #.........† ###.~~...........#≈≈~≈#.........# .#..~~≈.~~~~≈.~~~~~~~~##.......## #...≈≈~~~~~~~~~~~≈~≈≈~.##.....##+Dh +Dh G---4.3 (62+Dh +Dh $ _Found a spear.+Dh8L 3+Dh=N +DhR +Dh{\ B+Dhk] +DhJu ,+Dhw +Dh} =  You see here a +0 spear.+DhP +Dht  _+Dh +Dhq +Dḧ́ ,+Dh +Dh X+Dh +Dh ,+Dhǖ +DhB +Dh ,+Dh +Dh +Dh[ ,+Dh +Dh +Dhr ,+Dh +Dh׬ +DhB +Dh +Dh +Dhy +DhD ,+Dh +Dh +Dh] ,+DhI +DhR +Dh +Dhd ?Water +Dh/ +Dh +Dht SWater +Dh +Dh +Dh ,+Dh& +Dh +Dh ,+Dh' +Dh +Dhq UWater +Dh +Dh +Dh >+Dh +DhT +Dh +Dhj +DhJ +Dh +Dh ,+Dh +DhE +Dh ,+Dhk +Dhs +Dh. ,+Dh +Dh +Dh$ +Dh +Dh +Dh +Dh +Dh +Dh +Dh+Dh +Dhw+Dh+Dh(+Dh+Dhq +Dh +DhG +DhA,+Dh+DhV+Dh+Dh+Dh+Dh,+Dh,+DhF+DhG+Dh+Dh +Dh~ +Dh"X+DhN$,+Dh$+Dh%+Dh&+Dh&+Dhr'+Dh(+DhR),+Dh)+Dh*+Dhz,,+DhT0V  There is an open door here.+Dh1+Dh1 _+DhO2+Dh3+Dh9h #.# #####.# #.# #.# #.....# #. # ##+# #.##### #.# #.#...# ##.## #.. #......## ##...## ##. #.......###.###.## #.+Dh< .........#.## ##.######. .........'.# ###........ l.>....@.#.###.~~....... ........###.#..~~≈.~~~~≈ .#.....## ##...≈≈~~~~~~~ ##...# ##~≈≈≈≈~≈~≈~~ ##+# #≈≈≈~~≈~~~~~ #≈≈≈≈#..~~.~ l   frilled lizard (asleep) #≈≈≈######.. #≈≈### # #≈##≈# #+DhA-71.3 (37+DhdB+2.3 (38+Dh:E+Dh[Ga _A frilled lizard comes into view.+Dh] #.#   #.#   # ##+# #.#####  #.#...# ##.## #.. #......## ##...## ##. #.......###.###.## #. .........#.## ##.. .........'.# ###........ l.>....@.# ........## .#.....##  ##...#  ##+#     +Dh #.#   #.#   # ##+# #.#####  #.#...# ##.## #.. #......## ##...## ##. +DhI#.......###.###.## #. .........#.## ##.. .........'.# ###........ l.>....@.# ........## .#.....##  ##...#  ##+#     +Dhi+DhW+Dhn +Dhe _A frilled lizard is nearby!+Dh;  You beckon some vexing sprites to accompany your attacks.1----------------==3.3 (1.0)JinxbiteWill/2 Jinx Fly  _You feel your willpower being sapped.+Dh   You shoot a sling bullet.  The sling bullet hits the frilled lizard.†((((((+Dh ].>....+Dh) 62=4.6 (1.3 _You kill the frilled lizard!+Dh  _No target in view!+DhD _Fly  _The sprites lose interest in your situation.----------------+DhE2========+DhB+Dh+Dh+Dh+DhѪ+Dh+Dh+Dh+Dh#========+Dh,+Dht+Dhl+DhV+Dh+Dh+Dh+Dh߹+Dhٻ+Dh+Dh+Dh+Dh+Dh+Dh+Dh+Dh+Dh+DhU+Dhi+Dh+Dh+Dh+Dh+Dh+Dh+Dh+Dh+Dhl3+DhZ========+Dh+Dh+Dhu+Dh+Dh+Dh+DhL+Dhv+Dh,+Dh@Fly +Dh+Dhz +Dh+Dh4_You feel your willpower return.+Dh+Dh+Dh+Dh+Dh +Dh2+Dh+Dhk+Dh#========+Dhk+Dh}+Dh +Dh2+Dh"_You reach down and open the door.+Dh?+Dh+Dhp+Dh}+Dh +Dh& +DhThere is an open door here.+Dh9+Dh2 +Dh_+DhI +Dh +Dhc +Dh+Dh+Dh+Dh+DhhP...........'.# ###.....+Dhy#†.>......#.###.~~....+Dhxk #........###.#..~~≈.~~+Dh #.#.....## ##...≈≈~~~~+Dh ##...## ##~≈≈≈≈~≈~+Dh +Dht##'## #≈≈≈~~≈~~+Dh +Dh_#.# #≈≈≈≈#..~+Dh +Dhv#.# #≈≈≈##### #@# #≈≈### ---604.6 (30.0))......# #≈##≈# ##......#.# #≈≈≈≈# Jinxbite #.#...## ###≈≈#  #.##.## ##### #.##.##.# +Dh!+Dh"+DhS#---+Dh#$5.6 (31+Dh4'+Dh) +Dh*+Dh*_Found a mace.+Dh%+Dh"+Dhh)B+Dh-,+DhB+DhD+Dh:F+DhF+DhWH+DhKJ+DhK+DhL+DhVN+DhP+DhbR+DhS+DhaT+Dh5V+DhjX+DhJY+Dh~Z+Dh]+Dh^+Dh_+Dh`+Dhb+Dhwd+Dh+e+Dh]f+Dh%h+Dhj+Dhj+Dhk+Dhm+DhMo+Dhp+Dh,q+Dhr+Dhwt+Dh,u+DhOv+Dhx+Dh+Dh+Dh+Dh+Dh:+Dh+Dh$+Dhգ+Dh5+DhX+Dh+Dh#+Dh,   ...........'   #.g. #†.>......#   #... #........###   #..# #.#.....## #   #..# ##...##  #..###'##  ... #.#  . #.#  ##@#########.#####   #.........)......#   #..##.###......#.##   #..##.# #.#...##...   #.....# #.##.######   #.##### [34+Dh9-fm#.##.#g   goblin (asleep)  #.# #.##.#  #.#######.##.#  #.........##.#+Dh9m42.6 (373.6 (38 +Dh:+Dh1;O_A goblin comes into view. It is wielding a +0 club.+Dh;+Dh I % #.g. #†.> #...  #..#   #..#   #..## ##'##  ... #.#  #.# #.#  ##@#.#####  #.........)......#  #..##.###......#. #..##.# #.. #.....#  #.#####   #.#   #.  #. +Dh7  #.g. #†.> #...  #..#   #..#   #..## ##'##  ... #.#  #.# #.#  ##@#.#####  #.........)......#  #..##.###......#. #..##.# #.. #.....#  #.#####   #.#  #. #. _A goblin is nearby!+Dhs  You beckon some vexing sprites to accompany your attacks.1----------------==4.6 (1.0)JinxbiteWill/2 Jinx Fly  _You feel your willpower being sapped.+Dh<`  You shoot a sling bullet. The sling bullet hits the goblin.+Dh)((((((+DhTHD......+Dh,k<6=5.9 (1.3+Dh;q+DhsJ _You kill the goblin!+Dhw3+Dh^ _No target in view!+DhR +Dh +Dh +DhP +Dh _Fly +Dh ! +Dh$ { _The sprites lose interest in your situation.+Dh' \----------------+Dh( ,+Dh* +Dh, ,+Dh. +Dh0 ,+Dh%2 +Dh4 ,+Dh6 +DhK: ,+DhB n+DhC T2========+DhE +Dh#H ,+DhGJ +DhK ,+DhOM +DhLN ,+Dh......#.---...##........######.#.....## Jinxbite # ..#####.###'##........# +Dh Pb   bat (asleep)#.####### ##.#########.#####.)......#+Dh 074.9 (29.0)+Dh +Dh +Dh ].bb+Dh G---5.9 (30+Dhg +Dh2 _A bat comes into view. _You see here a +0 club.+Dh{V. #.#  #... . #.#  .....#   #..#.#   # #b...#   #.##..#.###. #.#......... #........... #.@.#.##†.> #.....# #..####  #..#   #..#  #... #.#  ##.# #.#  ##.#  ) +Dh#.#  #... . #.#  .....#   #..#.#   # #b...#   #.##..#.###. #.#.........+Dh #........... #.@.#.##†.> #.....# #..####  #..#   #..# #... #.#  ##.#  ##.# )+Dh+Dh+DhN+DhZ _A bat is nearby!+Dh'  You beckon some vexing sprites to accompany your attacks..b1----------------==6.9 (1+Dh.0)JinxbiteWill/2 Jinx Fly +Dh+Dh; _You feel your willpower being sapped.+DhG  You shoot a sling bullet. The sling bullet hits the bat.+DhQj  The bat is heavily wounded.+DhQ,+DhoW,b.+DhW4=8.2 (1.3+Dh[+Dh]: _The bat hits you but does no damage.+DhM (((((((You shoot a sling bullet.+DhD` :*+Dh|J  The sling bullet closely misses the bat.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the bat with its own wing.+DhS U.......+Dh{  5 709.5 _You kill the bat!+Dh/ +Dh$ o _Your Ranged Weapons skill increases to level 2!+Dh% +Dh2& +Dh+ +Dh. H _No target in view! +Dh'6 _ +Dh%C----------------Fly  _The sprites lose interest in your situation. +DhgE, +DhbK +DhK +DhL +DhMp2========4 +Dh O +Dh QB +DhR +Dh)S +DhIU, +Dh"V +DhXl======== +DhY +DhQ[ +Dh[ +Dhe\ +Dh], +Dh_ +Dh`, +DheX +Dht53Fly  _You feel your willpower return.3======== +Dh` 2  _You feel your existence waver again.======== +Dh #.............  ....######.#.#.#  .# ##...#.##  .# #.....##  .# ##   .# ##.##   .###### #.#   ####) #.#  #..@....# #.##+# ---708.5 (29.0) #.##..#.# #.#...##  #.##....# .## Jinxbite #.##..#.###.......## #.#................# #..................' ###.).#[ +DhIJ40m.##†.>......#  #.....##........##  #..#####.#.....# +DhG---9.5 (30 +Dh +Dha< _Found an orcbow. +Dh +Dh +DhpH _No target in view! +Dh +Dh( +Dh +DhL +Dh +Dh: _ +DhYX +Dh +Dh, +Dh +Dh +Dh, +Dh +DhY +Dhm +Dhc +Dhr, +Dh +Dh +Dh4, +Dh +Dh# +Dh%, +Dh& +Dh/) +Dh*, +Dhf+ +Dhg- +Dh. +Dh|/ +Dh0 +Dh1 +Dh2 +Dh3 +Dh04 +Dh5 +Dh7 +Dh68 +Dh8 +DhG; +Dh;=, +Dh> +DhOD +DhF, +DhH +DhGK +DhsM, +DhO +Dh`Q +DhS, +Dh2U +Dh$W +DhX, +DhZ +Dh[ +DhI] +Dh] +Dh^ +Dh` +Dhb, +Dh-d +Dh=f +Dhg, +Dh i +Dhoj  You see here a frilled lizard corpse. +Dhq +Dhr _ +DhDs +DhMu +Dhv, +Dhw +Dhy +Dhz +Dh${ +Dh{ +Dh} +Dh~ +Dh" +Dh +Dh @  There is an open door here. +Dh +Dh _ +Dh" +Dh +Dh, +Dh׈ +DhT +Dh2 +Dh +Dh4 +Dh +Dh +Dh$ +Dh +Dhΐ +Dh} +Dh +Dh +Dh +Dh) +Dh +Dh4 +Dh +DhЙ +DhP +Dhw +Dh +Dh֝ +DhT +DhО +Dh +DhM +DhW +DhԢ +Dh +DhQ +Dhϥ +DhM +Dh~ +Dh +Dh1 +Dh +Dh +Dh~ +Dh +Dh{ +Dh +Dhb  #..##.###......#.####≈≈≈≈#  #..##.# #.#...##....###≈≈#  #.....# #.##.######## ####  #.##### #.##.#  #.# #.##.#  #.#######.##.#   #.........##.#  ############.#  #@# ######## +Dhk#.....# #<.#....##  #g###.# ##.......##  #.# ##..###..#  ..# ###.###.## ... ### g   hobgoblin (asleep) ... #...###.. #... ##.######. ##..# #... +Dh-46.5 (37 +Dh+7.5 (38 +Dh +Dhi\ _A hobgoblin comes into view. +DhB^  You beckon some vexing sprites to accompany your attacks. +DhBL1---------------- +DhD==8.5 (1.0)JinxbiteWill/2 Jinx Fly  +DhH +Dh (((g   +Dhn _You feel your willpower being sapped.  You shoot a sling bullet. The sling bullet hits the hobgoblin. +Dh3;* +Dh?  The hobgoblin is almost dead.You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the hobgoblin's face. +Dhn...† +Dh b 5 9=9.8 (1.3 +Dh  +DhM _You kill the hobgoblin! +Dh8 +Dh) +Dh~ +DhKH _No target in view! +DhZ<3 +Dh"B +DhDH _No target in view! +Dh X[?25h[?0c  Search for what [? for help]?  +Dh [?25l[?1c +Dh +Dhr11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a staircase leading out of the dungeonb - [D:1] a mace  c - [D:1] a +0 club (2 further duplicates)  d - [D:1] a stone staircase leading down  e - [D:1] 5 stones  f - [D:1] a +0 spear  g - [D:1] a stone staircase leading down  h - [D:1] an escape hatch in the floor  i - [D:1] an orcbow  j - [D:1] a stone staircase leading down  +Dh7k - [D:1] a +0 short sword +Dh Level 1 of the Dungeon<>>>>(Press ? for help) ######### #.......# ### #.......##.#####.# ##.## #.#####.# ####### #†### #.# ##########.#.####.#####.# #.....# #.#.###.############ ####.....................#.# ##.....## #..#[.............)# #....######.#.#.####.###.#.###.......####.#.#.#.##########.# #.#### ##...#.## #.###.#.##...................# ####.####  #.# #.....## #.......##.........###.......# #.......#  #.# ##...## #####†####.#.......# ####...## #.#####.# [3 +Dh* 9;49m #.# ##.## #.# #.#.......# ##.###.# #.#  #.#########.# #####.# #.##.....## #.##.# #.# ####......).##.##.....# #.##..÷.###.##.# #.# #.......###.##+## #.##### #.####.#### ##'###.#####.# #.##..#.# #.#...## ##.## #...)..##≈# ##...## #.......# #.##....# #......## ##...## ##.....##≈## ##.....## ##.###### #.##..#.###.......###.###.## #.###.#≈≈≈###.......## ##..##.#................#.## ##.######.###.#≈≈≈≈#.........####...####### [1 +Dh6 9;8H#..................'.# ###...........>#≈≈≈≈#.........†............# ###.).#.##†.>......#.###.~~...........#≈≈~≈#.........####...#####.# #.....##........###.#..~~≈.~~~~≈.~~~~~~~~##.......## ##...## #.# #..#####.#.....## ##...≈≈~~~~~~~~~~~≈~≈≈~.##.....## #.....# #.# #..# #.##...## ##~≈≈≈≈~≈~≈~~.~~~~≈~~.####...## ##....# #.# #..#####.###'## #≈≈≈~~≈~~~~~~~~~~~~..# ##+####.#.# #.#  +Dh  +Dh0  +Dh0 (dertzug the VexingPoltergeistHealth: 18/18 ========================Magic: 1/3 +Dh ========----------------AC:  5  Str: 4EV: 11Int: 15SH: 0Dex: 16XL:  2 Next: 79% Place: Dungeon:1Time:Will/2 Jinx Fly You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the hobgoblin's face. _You kill the hobgoblin! _No target in view! _No target in view!  +Dh rSearch for what [? for help]? . +Dh  +Dh  +Dh  +Dh% P _ +Dhh( ^Fly  +Dh)  +Dh, { _The sprites lose interest in your situation. +Dh1 I +Dh2  +Dh5  +Dh^6  +Dh@7  +Dh9  +Dh;  +Dh4<  +Dh=  +DhA?  +Dh"A  +DhA  +DhC  +Dh8F  +DhH  +DhH  +DhP n +DhS  +DhU  +DhU  +DhV  +DhY  +DhZ  +Dh[ p2========4 +Dh\  +Dh^  +Dhr`  +Dha  +Dha  +Dhsd  +Dhe  +Dhf  +Dhf  +Dhh  +Dhi  +Dh'j  +Dhj  +Dhm @  There is an open door here. +Dho  +Dho G======== _ +Dhq  +Dhs  +Dh=u , +Dh@v  +Dhx  +Dhy , +Dhz  +Dho}  +Dh8 O3 +Dh  +Dh  +Dh , +Dh  +Dh‡  +Dh&  +Dh  +Dh  +Dhd  +DhE  +Dh  +Dh  +Dh  +Dh  +Dh , +Dh  +DhΗ  +Dh` g3======== 2  +Dh8  +DhV s _You feel your existence waver again. +Dh˜  +DhK  +Dh  +Dhy  +DhX ^Fly  +Dh  +Dh  ##########.#.####.#######....................#....######.#.#.####.####.#### ##...#.## #.####.# #.....## #....#.# ##...## ######.###.####.#########.##########......@.##.##.... Noise: --------- 773.8 (24.0) +Dh o#.......###.##+## #.### a) +1 sling#.##..#.# #.#...## ##.## Cast: Jinxbite#.##....# #......## ##...###.##..#.###.......###.###.##.#................#.## ##. #..................'.# ###. ###.).#.##†.>......#.###.~~ #.....##........###.#..~~  _You feel your willpower return. +Dh 9--- +Dh֯  +Dh" O _You see here a +0 orcbow. +Dhhh +DhnOWield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +1 sling (weapon) Floor Items ([,] to select) Hand Weaponsa +0 orcbow[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip +Dh.  +Dh59 ##########.#.####.### dertzug the Vexing####.................... Poltergeist#....######.#.#.####.### Health: 18/18 ========================#.#### ##...#.## #.### Magic: 3/3========================#.# #.....## #.... AC: 2Str: 4#.# ##...## ##### EV: 11Int: 15#.###.### SH: 0Dex: 16#.#########.###### XL:  2 Next: 79% Place: Dungeon:1 +Dh; ####......@.##.##.... Noise: ---------  Time: 773.8 (0.0)#.......###.##+## #.### a) +1 sling#.##..#.# #.#...## ##.## Cast: Jinxbite#.##....# #......## ##...## Fly #.##..#.###.......###.###.##.#................#.## ##. #..................'.# ###. ###.).#.##†.>......#.###.~~ #.....##........###.#..~~  _Search for what [? for help]? . _The sprites lose interest in your situation. _There is an open door here. _You feel your existence waver again. _You feel your willpower return. _You see he +Dh; re a +0 orcbow. +DhU :  You unwield your +1 sling.4.8 (1i) +0 orcbowFire: i) +0 orcbow _i - a +0 orcbow (weapon) +DheDrop what?9/52 slots (_ for help) Hand Weapons (select all with ))  i - a +0 orcbow (weapon)  a - a +1 sling Armour (select all with [)  c - a +1 cloak (haunted) Jewellery (select all with "=)d - a +6 ring of intelligence Scrolls (select all with ?)b - a scroll of poison  f - a scroll labelled NUOC GUFIACK  g - a scroll labelled SIUTRE UBUCLO  h - a scroll labelled KIRHUY HEIGABB Potions (select all with !)  e - a fizzy golden potion [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]+Dhv(1 turn)  i - a +0 orcbow (weapon)  a + a +1 sling[Enter] accept (1 chosen)+Dh ##########.#.####.### dertzug the Vexing####.................... Poltergeist#....######.#.#.####.### Health: 18/18 ========================#.#### ##...#.## #.### Magic: 3/3========================#.# #.....## #.... AC: 2Str: 4#.# ##...## ##### EV: 11Int: 15#.###.### SH: 0Dex: 16#.#########.###### XL:  2 Next: 79% Place: Dungeon:1####......@.##.##.... Noise: ---------  Time: 774.8 (0.0)#.......###.##+## #.### i) +0 orcbow#.##..#.#[39;4+DhX 9m #.#...## ##.## Fire: i) +0 orcbow#.##....# #......## ##...## Fly #.##..#.###.......###.###.##.#................#.## ##. #..................'.# ###. ###.).#.##†.>......#.###.~~ #.....##........###.#..~~  _There is an open door here. _You feel your existence waver again. _You feel your willpower return. _You see here a +0 orcbow.  You unwield your +1 sling. _i - a +0 orcbow (weapon)5.8 (1 _You drop a +1 sling.+Dh6ePut on which piece of jewellery? Jewellery (go to first with "=)  d - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip +Dh##########.#.####.### dertzug the Vexing####.................... Poltergeist#....######.#.#.####.### Health: 18/18 ========================#.#### ##...#.## #.### Magic: 3/3========================#.# #.....## #.... AC: 2Str: 4#.# ##...## ##### EV: 11Int: 15#.###.### SH: 0Dex: 16#.#########.###### XL:  2 Next: 79% Place: Dungeon:1####......@.##.##.... Noise: ---------  Time: 775.8 (0.0)#.......###.##+## #.### i) +0 orcbow#.##..#.#[+Dho#39;49m #.#...## ##.## Fire: i) +0 orcbow#.##....# #......## ##...## Fly #.##..#.###.......###.###.##.#................#.## ##. #..................'.# ###. ###.).#.##†.>......#.###.~~ #.....##........###.#..~~  _You feel your existence waver again. _You feel your willpower return. _You see here a +0 orcbow.  You unwield your +1 sling. _i - a +0 orcbow (weapon) _You drop a +1 sling.+Dh+U  You feel clever.+Dh,32176.3 (0.5+DhT4+Dh7: _d - a +6 ring of intelligence (worn)+DhQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: i) +0 orcbow (quivered) Spells ([,] to cycle)  b - Cast: Jinxbite [*/%] inventory [&] all spells[!] focus mode: off|on+Dh$+Dh 7##########.#.####.### dertzug the Vexing####.................... Poltergeist#....######.#.#.####.### Health: 18/18 ========================#.#### ##...#.## #.### Magic: 3/3========================#.# #.....## #.... AC: 2Str: 4#.# ##...## ##### EV: 11Int: 21#.###.### SH: 0Dex: 16#.#########.###### XL:  2 Next: 79% Place: Dungeon:1####......@.##.##.... Noise: ---------  Time: 776.3 (0.0)#.......###.##+## #.### i) +0 orcbow#.##..#.#+DhaT`[40m #.#...## ##.## Fire: i) +0 orcbow#.##....# #......## ##...## Fly #.##..#.###.......###.###.##.#................#.## ##. #..................'.# ###. ###.).#.##†.>......#.###.~~ #.....##........###.#..~~  _You see here a +0 orcbow.  You unwield your +1 sling. _i - a +0 orcbow (weapon) _You drop a +1 sling.  You feel clever. _d - a +6 ring of intelligence (worn)+Dh1 +Dh &  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.8  16%  -1   f + Spellcasting 1.0  11%  -1           b + Unarmed Combat   0.0    -3   g + Hexes5.1  20%  +4  +DhZ      h + Fire Magic   0.8    -1  c + Ranged Weapons 2.0  48%  -2              d + Dodging2.4   5%  +1       e - Stealth   0.0    +5                              +Dh                                                 The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets+Dh]+Dh+Dh+Dhc##########.#.####.### dertzug the Vexing####.................... Poltergeist#....######.#.#.####.### Health: 18/18 ========================#.#### ##...#.## #.### Magic: 3/3========================#.# #.....## #.... AC: 2Str: 4#.# ##...## ##### EV: 11Int: 21#.###.##+Dh*# SH: 0Dex: 16#.#########.###### XL:  2 Next: 79% Place: Dungeon:1####......@.##.##.... Noise: ---------  Time: 776.3 (0.0)#.......###.##+## #.### i) +0 orcbow#.##..#.# #.#...## ##.## Fire: i) +0 orcbow#.##....# #......## ##...## Fly #.##..#.###.......###.###.##.#................#.## ##. #..................'.# ###. ###.).#.##†.>......#.###.~~ #.....##........###.#..~~  _You see here a +0 o+DhArcbow.  You unwield your +1 sling. _i - a +0 orcbow (weapon) _You drop a +1 sling.  You feel clever. _d - a +6 ring of intelligence (worn)+Dh+Dhk+Dh+Dh+DhT +DhW Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: i) +0 orcbow (quivered) Spells ([,] to cycle)  +DhX b - Cast: Jinxbite [*/%] inventory [&] all spells[!] focus mode: off|on+Dh+Dh##########.#.####.### dertzug the Vexing####.................... Poltergeist#....######.#.#.####.### Health: 18/18 ========================#.#### ##...#.## #.### Magic: 3/3========================#.# #.....## #.... AC: 2Str: 4#.# ##...## ##### EV: 11Int: 21#.###.### SH: 0Dex: 16#.#########.#+Dh&##### XL:  2 Next: 79% Place: Dungeon:1####......@.##.##.... Noise: ---------  Time: 776.3 (0.0)#.......###.##+## #.### i) +0 orcbow#.##..#.# #.#...## ##.## Cast: Jinxbite#.##....# #......## ##...## Fly #.##..#.###.......###.###.##.#................#.## ##. #..................'.# ###. ###.).#.##†.>......#.###.~~ #.....##........###.#..~~  _You see here a +0 orcbow.  You unwield your +1 sling. _i - a +0 orcbow (weapon) _You drop a +1 sling.  You feel clever. _d - a +6 ring of intelligence (worn)+Dh+Dh+Dh+Dh)I+Dh~+DhƤX+Dh*,+Dh+Dh+Dh,+Dhٮ+Dhϱ+DhB,+Dh׵+DhV+Dhu,+Dh+Dh׿+Dh,+Dh+Dh+DhI,+Dh+Dh+Dh,+Dhk+Dh.+Dh,+Dh+Dh+Dh,+Dh+Dh+Dh+DhO+Dh+DhT@  There is an open door here.+Dh+DhX _+Dh+Dhe+Dh,+DhP+Dh+Dh;+Dh+DhM+Dh+Dh+DhH+Dh+Dh+Dh8+Dh+DhF+Dho+Dh+Dh++Dh+Dh+Dh,+Dh+Dh+Dh +Dh+Dh+Dh+Dh<+Dh+DhK+Dh=+DhV+Dh+Dhe+DhO+Dhe+Dh+Dhu+Dh+Dh:+Dh,+Dh+Dh+Dhi+Dh+Dhx+Dh +Dh( +Dh +DhS +DhR +Dh ,+Dhr+Dh[+Dh,+Dhw+DhB#..##.# #.#...##....###≈≈#.....# #.##.######## #####.##### #.##.# #.# #.##.# #.#######.##.# #.........##.# ############.#   #####.# #########  #.@...# #<.#....## #†###.# ##....... #. #.# ##..###.. +DhU.. ..# ###.###. ##. ... ##.... #? .... #...## J   endoplasm (asleep) #. #.... ##.#### #J ...## ##..# # #..## #+Dh 803.3 (27.0)  An endoplasm comes into view.+DhU+4.3 (28+Dh"+Dh$d _Found a scroll labelled CYVUCW TUNA.+Dh   #.#..  #.##.   #.##.#  #.# #.##.#  .#  .#  .#  #####.#   #.@...# #< #†###.#  #. #.#  .. ..#  ##. ...  #? ....  #. #.... +Dh0 \ #J ...## ##..#  #..## +Dh  #.#..  #.##.   #.##.#  #.# #.##.#  .#  .#  .#  #####.#   +DhV#.@...# #< #†###.#  #. #.#  .. ..#  ##. ...  #? ....  #. #....  #J ...## ##..#  #..## +Dh+Dh+Dh?+DhKa _An endoplasm is nearby!+Dh^  You beckon some vexing sprites to accompany your attacks.+Dh1----------------==5.3 (1.0)JinxbiteWill/2 Jinx Fly +Dhg+Dhg; _You feel your willpower being sapped.+Dh o (((((J  (You shoot an arrow. The arrow hits the endoplasm.  The endoplasm quivers.+Dh5;*+Dh6 +Dh- You shoot an arrow. The arrow hits the endoplasm.  The endoplasm quivers.  The endoplasm is almost dead.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the endoplasm trip over its own  pseudopods.+Dh.†+Dh_/.+Dh/.+Dh0.+DhM1?+Dh1/ +Dh2.+Dh"3 +Dh3.+Dh]4 +Dhj6!+DhD\+Dh]' 5 +Dh^87+DhXf-=6.7 (1.4+Dh{j +Dhk+Dhl)_You kill the endoplasm!+Dhm+DhI+Dh +Dh+Dh:_No target in view!+Dh7  _No target in view!+Dhu , #..##.# #.#...##....###≈≈ #.....# #.##.#  #.##### #.##.# #.# #.##.# #.#.##.# #.##.# #.# #####.# # #@....# #<.#....+Dhy  #†###.# ##. #.# #.# ##..### ... ..# ###.### ##.# ... ## #?#.... #...# #.##.... ##.### #.....## ##..# #..##+Dh o---70 _+Dh5@Fly  _The sprites lose interest in your situation.----------------43 2  _You feel your existence waver again.2========+Dh========3========  You see here a hobgoblin corpse. _+DhFly  _You feel your willpower return.+Dh========+Dh+Dh|E.......##.# +Dh?###########.# +Dh +Dh6###+Dh#########+DhZ +Dh#.....# #<.#....#+Dh +Dh (#†#+Dh ##.......+DhI N ######.##+Dh ##..###. #.........+Dh  ###.####.####.##...# ##...#.....# #---.##..... ##.###....### ##..# Jinxbite#### #..##  +Dh `####  .  ..  .## +Dh+Dh 34.7 (2+Dh 7.0)+Dh+Dh6$5.7 (28+Dh+Dh@ +Dh+Dhy=_a - a scroll labelled CYVUCW TUNA+Dh+Dh(j+Dhos,+Dhz+Dh~+Dh/+Dhb+Dh+Dho +Dh+Dh"_You reach down and open the door.+Dh,+Dh+Dh+Dh+DhV +Dh +DhThere is an open door here.+Dh$+Dh +Dh_+Dhے+Dh7+Dh+Dh+Dh+Dh͚+DhO+Dh+Dh.+DhR+Dhڡ+Dh+Dhգ+Dh+Dh+Dha+Dhq+DhG+Dhʬ+Dh+Dh+Dh+Dhm+DhV+Dhf+Dh0+DhƷ+Dh+Dh+Dh>+Dh̼+Dh+Dh+Dh+Dh+Dh +Dh;B##...## +Dh..+Dhw ##.....## ..+Dh##.......## .## +Dh#.........# .#+DhUp+.........# +Dh #.........# .##+Dh ##.......## +Dh$ ##.....## +Dh##.@.## +DhaQ##'##+Dhk# .#  #.#...b   bat (asleep)b..... +Dhj +Dh +Dh5+DhJ0  +Dh!You reach down and open the door.+Dh+Dhc$6.7 (21+Dh+Dh +Dh+DhD2_A bat comes into view.+Dh+Dhew Q ##...## ..  ##.....## ..  ##.......## .##  #.........#  +.........#  #.........#  ##.......##  ##.....##  ##.@.## +Dhx  ##'## #.# #.# #.# ... b.. ...+Dh   ##...## ..  ##.....## ..  ##.......## .##  +Dh #.........#  +.........#  #.........#  ##.......##  ##.....##  ##.@.##  ##'## #.# #.# #.# ... b.. ... +Dh  +Dhr +Dh# +Dh( Z _A bat is nearby!+Dha^  You beckon some vexing sprites to accompany your attacks.+Dhab,+Dhfabb.+Dhg1----------------==7.7 (1.0)JinxbiteWill/2 Jinx Fly +Dhoj+Dh?l; _You feel your willpower being sapped.+DhRP  You shoot an arrow. The arrow hits the bat.+Dhn((.+DhT#5'..+Dh;=91=9.1 (1.4+DhW=+Dh?G _You kill the bat!+Dh+Dh+Dh+DhH _No target in view!+Dhya3+Dhcb+Dhc+Dh +Dha? +Dh @ +Dh@ +DhLG n+DhAI B+DhuM >  You see here a +0 dagger.+DhN  +DhXO _+DhO +DhQ +DhR ,+DhS +DhU +DhV +Dh W +DhW +DhX +Dh Z +DhZ +Dh4[ +Dh\ +Dh] +Dh$^ +Dh^ +Dh` +Dha +Dha +Dh)b +DhMl +Dhl +Dhm +Dhen +Dhn +Dh

7+Dh8,+Dh9+DhH:+Dh ;,+Dh<+Dh>B+Dh@_  You see here a rat corpse.+DhB5 _+Dhl+Dh +Dh!,+Dh+Dh+Dh+DhS+DhF+Dh+Dh ,+Dh +Dh +Dh| +DhS ,+DhM+Dh,+Dh+Dh+DhK,+Dh+Dh+Dh+Dh+DhY+DhG+DhH+DhH+Dh3I+DhJ+Dh@Pl #.#.....# #w##.##..... #.##.....### #.# ###.#  #.# #.#  #.# ##'##  +DhQW#.# ##...##  #.#### ##.....#  #@##.## ##.---  #...†.####........  ##.......+........Jinxbite  #####...####........  #.........###.......  #.###.###.# ##.....# w   dart slug (asleep)  #.# #.# #.# ##...##  #.# #.# #.# ##'##  #.# #.# #.# #.#+DhU067.5 (40.0)+DhX`.ww+DhYG---8.5 (41+Dh{\+Dhm^\ _A dart slug comes into view.+Dh #.#  #w#  #.#   #.# #.#  #.# ##'##  #.#  #.####  #@##.##  #...†.# ##....... #####...### #......... #.###.###.#  #.# #.# #.#  #.# #.# #.# ##'##  #.# #.# #.# #.# +DhNo #.#  #w#  #.#   #.# #.#  #.# ##'##  #.#  #.####  #@##.##  #...†.# ##....... #####...###+Dhd #......... #.###.###.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.# +Dhp3+Dh+Dh` _A dart slug is nearby!+Dhڢ^  You beckon some vexing sprites to accompany your attacks.+Dh1----------------==9.5 (1.0)JinxbiteWill/2 Jinx Fly +Dh+Dh; _You feel your willpower being sapped.+DhH ((((( You shoot an arrow. The arrow hits the dart slug!+Dh :*+Dhѹ cfeel your willpower being sapped.  You shoot an arrow. The arrow hits the dart slug!  The dart slug is almost dead.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the dart slug trip over its own  underside.+Dh O......+Dh +DhR  #.#.....# dertzug the Vexing #.##.##..... Poltergeist #.##.....### Health: 18/18 ========================+Dh  #.######.#Magic: 1/3========---------------- #.##.#AC:  5  Str: 4 +Dhj #.###'## EV: 11Int: 21 #.###...## SH: 0Dex: 16 +Dh #.#### ##.....# XL:  2 Next: 112% Place: Dungeon:1 #@##.## ##....... Noise: ===------  Time: 970.9 (1.4) #...†.####........ i) +0 orcbow ##.......+........ Cast: Jinxbite +Dh D#####...####........ Will/2 Jinx Fly  #.........###....... #.###.###.# ##.....# #.# #.# #.# ##...## #.# #.# #.# ##'## #.# #.# #.# #.# _You feel your willpower being sapped.  You shoot an arrow. The arrow hits the dart slug!  The dart slug is almost dead.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the dart slug trip over its own  underside. _You kill the dart slug!You have reached level 3!+Dh /  --more--+Dhׇ  Your experience leads to an increase in your attributes!Your base attributes are Str 4, Int 15, Dex 16.Increase (S)trength, (I)ntelligence, or (D)exterity? +Dh22/221/4--283 6%  _You feel agile. x2+Dh5 _Fly  _The sprites lose interest in your situation.--432====== 2  _You feel your existence waver again.+Dh+Dh+Dh 7======+Dh#,+DhD(,+Dhe5+DhPCn+DhH,+DhS}3======Fly +DhZT+DhDV _You feel your willpower return.+Dhb======+Dhc,+Dhh4======+DhOi+Dhj+Dhbk+Dhk+DhUl+Dhrm+Dhm+Dhsn+Dhn+Dho+Dhp,+Dh;r+Dhr+Dhs+Dh5t>======+Dht+Dhxu+DhCv+Dhv+Dh7w+Dhw+Dhx+Dhx+Dhxy+Dhy+Dhz+DhA{+Dh{+Dh|+DhVB+Dh+Dh+Dh+Dh+DhЌ+Dh,+Dh+Dh;+Dh,+Dh-+Dh+Dh"+Dh,+DhU+Dhі+DhJ+Dhŗ+Dh+Dh+Dh +Dh+Dh{+DhO+Dhʜ+DhE+Dh+Dh +Dh+Dh+Dhg+Dhu+Dh+Dh+Dh+Dh+Dh+Dh+Dhj+Dh+Dh+Dh+DhӬ+Dh&+Dh+Dh;+Dh+Dh+Dh.+Dh+Dh+Dh+Dhw+Dh+DhC+Dh2+Dh+DhF+Dh +Dh+Dh+Dh+Dh~$ +Dh"_You reach down and open the door.+Dh+DhV+Dh+DhM@  There is an open door here.+Dh+DhT _+Dh+Dh+Dh,+DhX+Dh+Dhp,+Dh+Dh+Dhv+Dh+Dhm+Dh+Dh+Dh +Dh+Dh@  There is an open door here.+DhJ+Dh _+Dh^+Dh+Dh],+Dh+Dh+Dhl+Dh+Dhx+Dh8+Dh +Dh+Dh6+Dh4+Dh+DhX+Dh@+Dh+Dh+Dh+Dh`+Dh+Dh+Dhs+DhO,+DhE+Dh+DhC+Dh+Dh +Dh+Dh +Dh+Dh+Dh+Dh+Dh+Dhm+Dh +Dh+DhO+Dh]+Dh+DhB+Dh,+Dh+Dh7+Dh,+Dh+Dh+Dhl B+DhV +Dh +Dh +Dh. +DhC+Dh+Dhw+DhG+Dh+Dh+Dh+Dh+Dh,+Dhu+Dhu+DhK+Dh+DhN+Dh*4.+Dh 5,+Dh6,+Dh<B+DhnAX+DhI+DhJ+DhKK+DhK+DhqL+DhM+DhN+Dh-O+DhO+Dh Q+DhQ+DhZR+DhR+Dh8T+DhU+DhU+DhV+DhpW+Dh_X+DhX+DhWY+Dh&[+Dh4\+Dh\+Dh-]+Dh^+DhU+DhIX+Dh+Dhl+Dh+DhX+Dh0+DhV+DhҒ+Dh+DhY+Dhɖ+DhD+Dh+Dh+Dh+Dhs+Dh+DhO+Dhj+Dh+Dh_+Dh+Dh͡+DhH+Dh¢+Dh+Dh+Dh+Dh+Dh9+Dh,+DhV+Dhy+Dh+Dh+Dh+Dhf\  You see here a +0 robe.+Dhñ+Dh> _+DhͲ+Dhd+Dh,+Dhv+Dh-+Dh +Dh+DhO+Dhٻ+Dh¼+Dh>+Dh+Dh+Dh+Dh+DhD+Dh#+Dh1+Dh+Dh)+Dh+Dh+Dh^+Dh+Dh@+Dh,+Dh+Dh+Dh,+Dh+Dhz+DhN+Dh+DhG+Dh+Dh+Dh.+Dh+Dh$+Dh*+DhB+Dh+Dh+Dh+Dh+Dht+Dh+Dhl+Dh ## #.##.......###.######..#.##..  #.....#######..# #....[..###  #####.# #..## #.#####. +Dh]#.# #### ##.# #.... ##'## ####..### ##### ##...## ##.#..##.# # ##.....## ##....###.# ## ##.......####.#.###...# # .####.........#.#.########.---1105.9 (135.0) ....'.........##..#.##.......... .####.........##....###.######.#Jinxbite ...###.......######## #.# #.## ##.# ##.....## ##.# #.##  #.# ##...## #..# #.#  #.# ##'## #.##[39+Dh(;49m #.#  #.# #.# #.# #>  #.# #.# #. #.#---+Dh+Dh8E _Done exploring.+DhuP+Dh3....[.+Dh.#####.+Dh#.+Dh> ...+Dh.+Dhb........+Dhԧ..0.0) ....'...................+DhS'.....+Dhq _Done exploring.+DhbG +DhD[ E _Done exploring.+DhU[[?25h[?0c  Search for what [Enter for "."]? +DhX [?25l[?1c+Dh+d +DhB} 12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 daggerb - [D:1] a staircase leading out of the dungeon  c - [D:1] a stone staircase leading down  d - [D:1] a +0 club (2 further duplicates)  e - [D:1] a mace  f - [D:1] 5 stones  g - [D:1] a stone staircase leading down  h - [D:1] a stone staircase leading down  i - [D:1] an escape hatch in the floor  j - [D:1] a +0 spear  k - [D:1] a +1 slingl - [D:1] a +0 short sword+Dhu +DhDz +Dh~ "## #.##.......###.######..#.##.. dertzug the Vexing#.....#######..# #....[..### Poltergeist#####.# #..## #.#####.### Health: 22/22 ========================#.# #### ##.# #.... Magic: 4/4========================##'######..### ##### AC: 2Str: 4+Dh ##...## ##.#..##.#EV: 12Int: 21 # ##.....## ##....###.# # SH: 0Dex: 18 ## ##.......####.#.###...# ## XL:  3 Next:  6% Place: Dungeon:1 .####.........#.@##.###.########. Noise: ---------  Time: 1105.9 (0.0) ....'.........##..#.##........... i) +0 orcbow .####.........##....###.######.#. Cast: Jinxbite ...###.......######## #.# #.## Fly ##.# ##.....####.# #.###.# ##...###..# #.##.# ##'###.## #.##.# #.##.# #+DhH [40m>##.# #.##.# #.# _There is an open door here. _You see here a +0 robe. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .+Dh +Dh +Dh +Dh . _+Dh +Dh mWhere to? (Tab - D:1 @ (x,y), ? - help) +Dh 6 D - Dungeon +Dh+Dh2## #.##.......###.######..#.##.. dertzug the Vexing#.....#######..# #....[..### Poltergeist#####.# #..## #.#####.### Health: 22/22 ========================#.# #### ##.# #.... Magic: 4/4========================##'######..### ##### AC: 2Str: 4##...## ##.#..##.#EV: 12Int: 21 # ##.....## ##....###.# # SH: 0Dex: 18 ## ##.......####.#.###...# ## XL:  3 Next:  6% Place: Dungeon:1 .####.........#.@##.###.########. Noise: -----+DhV5&----  Time: 1105.9 (0.0) ....'.........##..#.##........... i) +0 orcbow .####.........##....###.######.#. Cast: Jinxbite ...###.......######## #.# #.## Fly ##.# ##.....####.# #.###.# ##...###..# #.##.# ##'###.## #.##.# #.##.# #>##.# #.##.# #.# _There is an open door here. _You see here a +0 robe. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .+Dh)6+Dh0B+DhlC+Dh9D$ _+Dh Ln+DhSX+DhW+DhX,+DhY+Dh\+Dh]+Dhc+Dhcd+Dhg+Dhh,+Dhi+Dhl+DhFn,+Dh}o+Dhq+Dh;s,+Dhct+Dhv+Dh-x,+Dh`y+Dh +Dh+Dh+Dh,+Dh+Dh\  You see here a +0 robe.+Dh+Dh0 _+Dh +Dh+Dhڛ,+Dh+DhM+DhԠ,+Dh+Dh+Dhe,+DhX+Dh+Dh,+Dh+Dh~+Dh,+Dho+Dh+Dh,+Dh+DhK+Dh,+Dh+Dh+Dh,+Dh+Dh+Dh,+Dh+Dh+Dh,+Dh+Dh+Dh+Dhs+Dh+Dhg+Dh+Dh+Dh+Dh+Dh+Dh`+Dh+Dh7+Dh],+Dh+Dhv+Dh+Dh+Dh+Dh<@  There is an open door here.+Dhg5 _+Dh+Dh+Dh,+Dhr+DhH+Dh,+Dh+Dh+Dh,+Dh+Dh+Dh,+Dh+Dh+Dh+Dhq+Dh+Dh+Dh+Dh+Dh!+DhY  There is a stone staircase leading down here.+Dh,+DhY$ _+Dh+Dh)F2+DhF+DhIH,+DhzI+DhzN _You fly downwards.  Found an escape hatch in the floor.  There is a stone staircase leading up here.+Dh +Dh # . #.+Dh ..#.## ......######  #.r......#  +Dh]###.....>..#  .......@...# 42.7 (36.8) ....#......#  +DhS# #.....####  ###.#.# ..#.# +Dhr####.#r   rat (asleep) #.# #.# +Dh +Dh+DhV!+Dh%Z _A rat is nearby!+Dh_ # . #. ..#.## ......######  +DhOag#.r......#  ###.....>..#  .......@...#  ....#......#  # #.....####  ###.#.# ..#.# ####.# #.# #.#+Dh  # . #. ..#.## +Dh d......######  #.r......#  ###.....>..#  .......@...#  ....#......#  # #.....####  ###.#.# ..#.# ####.# #.# #.# +Dh  +Dh: +Dh& +Dh+ Z _A rat is nearby!+Dh ^  You beckon some vexing sprites to accompany your attacks.+DhZ, {2------------==3.7 (1.0)+Dh- ]Will/2 Jinx Fly +Dhk0 +Dh2 ; _You feel your willpower being sapped.+Dhf%  +Dh\g+You shoot an arrow. The arrow hits the rat.+Dh`kD.((+Dhm!+Dh,...+Dh 3/23------------8=5.1 (1.4 _You kill the rat!+DhP+Dhh%i _Your Fighting skill increases to level 1!+DhI+DhCH _No target in view!+Dh= _Fly  _The sprites lose interest in your situation.+DhL+DhZOh3======+DhcR+DhS+DhU+DhZW+Dh'X+DhDY+Dh=[+Dh \+Dh(]+Dh^+Dh_+Dh\`!======+Dh`+Dh b+Dhvd+Dh[e+Dhwf+Dh@i+Dh j+Dh;k+Dh6m+Dhn+Dh o+Dhq+Dhq+Dhbs+Dhu+Dh^v+Dhzw+Dhy+Dh`z+Dh9+Dh 4====== +Dh+DhO_Magic restored.+DhI+Dh+Dh+Dhԝ+Dh֠+Dh=+Dh9+Dh+DhS+Dh+Dh+Dhڭ+Dh(+Dh+Dh"======+Dh+Dh@Fly +Dh+Dh +Dh+Dh>4_You feel your willpower return.+Dh+Dh+DhO+Dh+Dh+Dh+Dh+Dh+Dh+DhY+Dh+Dh+Dh+Dh}+Dh+Dh+Dh+Dh+DhD+Dh+Dh +Dh+DhM+Dh<+DhM+Dh+Dh+Dht+Dh}+Dh+Dh+Dh+Dh+Dh+Dh+Dh&B,+DhXD+Dh]F,+DhF+DhH+Dh5J,+DhJ+DhZL+DhM+Dh/N+DhN+Dh?P+DhQ,+DhR+DhW #...#.### #.......######  #...#........#  #.###.....>..# +DhX  ###........<...#  #.......#......#  #.#####.....####  #.#######.#.#  #@........#.#--- +DhZ ###########.# #.#  #.#    +Dhk\S83.1 (38.0)---+DhS]$4.1 (39+Dh7_+Dh%ad _j - a scroll labelled EPPUISO YQOOQI+DhȒ 3+Dh +Dh +DhΚ +Dh1 +Dh: ,+Dhϝ +Dhʞ +Dhן +Dh} ,+Dh +Dh ,+Dh +Dho +Dh +Dhb ,+Dhv +Dhܨ +Dh ,+Dh +Dhr +Dh +Dh +Dhn +Dh +Dh +Dh +Dh +Dh3 +Dh۳ +Dh_ +Dh +DhG +Dh ,+Dh +Dh +Dh/ ,+Dh[ +Dhؼ +Dh ,+Dh +Dh  #.###.....>..#  ###........<...#  #.......#......#  #.#####.....####  #.#######.#.#  #.........#.#  ###########.#  +Dh #.#  #@#  #....S.#  .......#  ##......#  #......# #......#S   ball python (constriction, asleep) ######## +Dh -97.1 (13+Dhn +8.1 (14+Dh +Dh ^ _A ball python comes into view.+Dh >..#  .<...#  .....#  ..####  .#.# #.........#.# #.# #.# #@# #....S.#  .......# +DhM ##......#  #......#  #......#  ######## +Dh >..#  .<...#  .....#  ..####  .#.# #.........#.# #.# #.# #@# #....S.#  .......# +Dhr_ ##......#  #......# #......#  ######## +Dh+Dh+Dh+Dh+Dh$ +Dh\_A ball python is nearby!+Dh {'  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.S.S)2------------==9.0)Will/2 Jinx Fly  _The ball python hisses angrily.+Dhn} (((((You shoot an arrow.+Dh9  The arrow closely misses the ball python.S....=200.5 (1.4 _You hear a shout!+Dh\`  You shoot an arrow. The arrow hits the ball python!+Dh|]†+Dh^!+Dh+Dh  +Dh!+Dh g+Dh>g   goblin+Dh#You kill the ball python!+Dh{+Dh+Dh10+Dha 1.9+Dh!+DhZ( +DhQ)+Dh;*Q_A goblin comes into view. It is wielding a +0 dagger.+Dh++Dh W >..#  .<...#  .....#  ..####  .#.# #.........#.# #.# #.# #@# #.†....# +Dh  g......#  ##......#  #......#  #......#  ######## +Dh:  >..#  .<...#  .....#  ..####  .#.# #.........#.# #.# #.# #@# #.†....#  g......#  ##......#  #......# #......#  ########  _A goblin is nearby! +DhS  You shoot an arrow. The arrow hits the goblin! +Dhah() +DhMh'. +Dh$/23.3 +Dh +DhJ _You kill the goblin! +DhP _No target in view! +Dh3 +Dh +Dhl +Dh0I------------ _ +DhFly  +Dh { _The sprites lose interest in your situation. +Dh +Dh) +Dhp, +Dh' +Dh, +Dh +Dhh3====== +Dh +Dh, +Dh +Dh{, +Dh[ +Dh +Dh~ +Dh +Dh*T====== +Dh +Dh, +Dh  +Dh, +Dh +Dh[, +Dh  +Dh+ , +Dh  +Dh , +Dh +Dh  +Dh +Dh +Dh +DhP4====== +Dh +Dh +Dh7^Fly  +Dh +Dh/n _You feel your willpower return. +Dh3 +Dh4  +Dh! +Dh[$, +Dh% +Dh[*~  Things that are here:  a +0 dagger; a goblin corpse +Dh, +Dhi-E====== _ +DhC0 +Dh?2 +DhB4 +Dh4 +Dhs5 +Dh+8 +Dh:, +Dh4; +Dh= +Dh&?, +Dh@ +DhB +Dh(D +DhD +Dh{E +DhG +DhVI, +Dh=J +DhK +DhM +DhN +Dh*O +DhP +Dh-S, +DhYT +DhPV +DhX, +DhX +DhqZ +Dh[, +Dh\ +Dh^ +Dh` +Dh` +Dha +Dhb +Dhd +Dhe +Dhe +Dhf +DhTh +Dhj, +Dhk +DhpI  #.#####.....####  #.#######.#.#  #.........#.#  ############.#  #..........#.#  #.##.......#.###### +DhnqV #.##.#######.†....# #..........)......# ####@.....##......#---  ..B..........##......#  .#######......#  +Dhq> ######## #  #B   giant cockroach (asleep)  # +Dhr+ +Dh9xw36.3 (33.0)---7.3 (34 +Dh{ +Dh}b _A giant cockroach comes into view. +Dhs 6       #######  #.....  #.##...  #.##.#######.†....#  #..........).  ####@.....#  ..B..........#  .######......#  #......#  ##.....#  #.....#  #######  +Dh^       #######  #.....  #.##...  #.##.#######.†....#  #..........).  ####@.....#  ..B..........#  .######......#  #......#  ##.....# #.....#  ####### _A giant cockroach is nearby!!+Dh^  You beckon some vexing sprites to accompany your attacks.!+Dh2------------==8.3 (1.0)Will/2 Jinx Fly !+DhQ _You feel your willpower being sapped.!+DhK ((((BYou shoot an arrow.!+Dh;*!+DhDrYou feel your willpower being sapped.  You shoot an arrow.  The arrow hits the giant cockroach but does no damage.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the giant cockroach trip over its own  legs.!+Dha..B.. (very drained)!+Dh:[ 5 =9.7 (1.4!+Dh!+Dhg _The giant cockroach is heavily wounded.!+Dh%\  You shoot an arrow. The arrow hits the giant cockroach.!+Dh[*d†((!+Dh(..!+Dh)U------------441.1!+Dh!+Dh$S _You kill the giant cockroach!!+Dh  ##.#.# .......###########..........##.######.##.#######.†....#..........)..#######......##.....†..###### #######!+Dh7 P !+DhZ !+Dh 5---20!+Dh !+Dhڼ !+DhU\ UFly  _The sprites lose interest in your situation.!+Dh] !+Dha !+Dha !+DhNc !+Dh;g ,!+DhEi !+Dh`m ,!+Dhuo !+Dh"s !+Dhxs n3======4!+Dht !+Dhv ,!+Dhw !+Dhy ,!+Dh&{ !+Dh} O3!+Dh"~ !+Dhl T======!+Dh !+Dh !+Dh !+Dh* !+Dh ,!+DhK !+DhR ,!+Dha !+Dh ,!+Dh !+Dh ,!+Dh !+Dh ,!+Dh !+Dh f4======!+Dh !+Dh0 !+Dh+ F 2 !+Dh !+DhF s _You feel your existence waver again.!+Dh¢ 3!+Dhn !+Dhä !+Dh ,!+DhY !+Dh k  You see here a giant cockroach corpse.!+Dh !+DhS >====== _!+Dh !+Dh !+Dhܬ ,!+Dh< !+Dh !+Dhְ ^Fly !+Dh !+Dh n _You feel your willpower return.!+Dh 3!+Dh !+Dh !+Dhָ !+Dh5 !+Dh !+Dh !+Dhc !+Dh !+DhA !+DhI !+Dh !+Dh !+Dh !+DhV   #..........#.#  #.##.......#.#  #.##.#######.†  #..........)..  #########......##..  #.....†........##..  ##.######......##.. !+Dh: < #.# #......####  #@# ## ---  #...# #   ###.#    .#   # !+Dh 069.1 (27.0)!+Dh ,70.1 (28!+Dh !+Dh a _k - 3 scrolls labelled WUMUFYRUSO"+Dh"+Dh"+Dh"+Dhy"+Dh"+Dh"+Dhײ"+Dh,"+Dh"+Dh<"+Dh,"+Dh~"+Dh"+Dh*,"+Dh"+DhQ"+Dh"+Dh"+Dh"+Dh"+Dh,"+DhJ"+Dh;"+Dh{,"+Dh"+Dh "+Dht"+Dh,"+Dh"+Dh"+Dhu,"+DhR"+Dh,"+Dh%"+Dh%"+Dhp"+Dh,"+Dh"+Dh)"+Dh|B"+Dh "+Dh"+Dh "+Dh"+Dh2"+Dh,"+Dh"+Dh ###.# #######  #.# #.#####  #.....#  #####.#  #...#  #.###      ..#  ##w#    w   ribbon worm (asleep)"+DhM"+DhX86.1 (167.1 (17"+Dh"+Dh^ _A ribbon worm comes into view."+Dh/G ###.#   #.# #.#####  #.....#  #####.#  #...#  #.###  #.# #@# #.....#  "+Dh#####w# "+Dhd ###.#   #.# #.#####  #.....#  #####.# "+Dh:e? #...#  #.###  #.# #@# #.....#  #####w# "+Dhj3"+Dhgo"+DhQqb _A ribbon worm is nearby!"+Dh ^  You beckon some vexing sprites to accompany your attacks."+Dh 2------------==8.0)Will/2 Jinx Fly "+Dh "+Dh ; _You feel your willpower being sapped."+Dh (((w    You shoot an arrow. The arrow hits the ribbon worm!"+Dh , ..w.=9.5 (1.4"+Dh]= y _The ribbon worm is heavily wounded.#+Dh | ((((You shoot an arrow.#+Dh ;*#+DhT$..w.(catching breath, very dr…)_The ribbon worm is heavily wounded.shoot an arrow.  The arrow barely misses the ribbon worm.#+DhYou feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the ribbon worm trip over its own tail.  The ribbon worm is heavily wounded.#+DhL ``#+DhRThe ribbon worm expels a string of sticky webbing.#+Dhe..very drained) 5 90.9#+Dh/l (( _The stream of webbing hits you but does no damage.  You shoot an arrow. The arrow hits the ribbon worm.#+Dh#+Dh .w. catching breath, very dr…)The ribbon worm is severely wounded.#+Dh `The ribbon worm expels a string of sticky webbing.#+DhP'.#+Dh'2.3#+Dh_#+DhH _The stream of webbing hits you but does no damage.#+Dhާ ( You shoot an arrow. The arrow hits the ribbon worm.#+Dh'( s  The ribbon worm is severely wounded.#+Dh. Hw.)#+DhS0 L------------3.7#+DhV5 #+Dh8 9 _The ribbon worm seems less drained.#+Dh#& t (You shoot an arrow.#+Dh* w  The arrow barely misses the ribbon worm.#+Dhܲ [18------5.1#+Dh F _The ribbon worm bites you.$+Dhk ###.#   #.# #.#####  #.....#  #####.#  #...#  #.###  #.# #@# #.w...#  #####.# $+DhZc ###.#   #.# #.#####  #.....#  #####.#  #...#  #.###  #.# #@# #.w...#  #####.# $+Dh{& $+Dh("$+Dh)#( $+Dh*F_A ribbon worm is nearby!$+Dh+)You shoot an arrow.$+Dh wThe arrow barely misses the ribbon worm.$+DhQ'6.5$+Dh$+Dh;C _The ribbon worm bites you but does no damage.$+Dh1%  $+Dhi23You shoot an arrow. The arrow hits the ribbon worm!$+DhE8H†$+Dh;$+Dh5227.8 (1.3$+Dh$+Dh)O _You kill the ribbon worm!$+Dht _No target in view!$+DhS #.#  #.##### #.....#  #####.#  #...#  #.### #$+Dh1T$ #.# ..# #.###<.[.. $+DhT#.@...# #####.#    $+DhU$     $+Dh[7<$+Dh\9=-----3======---$+Dh]80$+Dh`$+Dhcd _Found a robe. Found a stone staircase leading up. _You see here a ribbon worm corpse.$+Dh $+Dh $+Dh9 $+Dh $+Dh[ 4Fly  _The sprites lose interest in your situation.$+DhR $+Dhr $+Dh $+DhF $+Dh $+Dh8 X=======3$+Dh $+Dh $+Dh) _20= 2 $+Dh $+Dh s _You feel your existence waver again.$+Dh $+Dh: $+Dh ,$+Dh $+Dh? ,$+Dh $+Dh 91$+Dh E==$+Dh $+Dh% $+Dhv $+Dh  $+Dh $+Dh% P4======$+Dh $+Dh" $+Dhm" $+Dh,# $+Dh$ 92$+DhR% E==$+Dh& $+Dh' $+Dh( $+Dh( $+Dh, T======$+Dh- $+Dh/ $+DhI0 HFly $+Dh:1 $+Dh3 n _You feel your willpower return.$+Dh9 9=$+Dh: $+Dh0= b3==$+Dh  _HP restored.==  There is a stone staircase leading up here. _  You see here a +0 robe. _[$+Dhl 39;49m #.###<.[...#.# #.†...##.....# #####.##.#.### #.##.#. #...... #####.##  #.#  #g###.#  #....@# --- #######   g   hobgoblin (asleep) $+Dh  $+Dh2 $+Dh Y345.8 (47.0)  A hobgoblin comes into view.$+Dh $+DhH .$+Dh g$+Dh, g$+Dh $+DhB $+Dh{ $+Dh ===$+Dh) 6.8 (48$+Dhl $+Dh  $+Dh $+Dh _The hobgoblin shouts!%+Dh:  #.###<.[...#.#  #.†...##.....#  .#.###  #.##.#.# #......# #####.## #.# #.###.# #.g..@# #######%+DhO #.###<.[...#.#  #.†...##.....#  .#.###  #.##.#.# #......# #####.## #.# #.###.# #.g..@# #######   _A hobgoblin is nearby!%+Dh #.###<.[...#.#  #.†...##.....#  .#.###  #.##.#.# #......# #####.## #.# #.###.# #.g..@# #######%+Dh4O #.###<.[...#.#  #.†...##.....#  .#.###  #.##.#.# #......# #####.## #.# #.###.# #.g..@# #######   _A hobgoblin is nearby!%+Dh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.%+DhKM@.g@   Terence (wandering)2-------------7.8 (1.0)Will/2 Jinx Fly %+Dhk%+DhͿ _Terence the Veteran comes into view. He is wielding a +0 falchion.%+Dh:((((%+DhS]  You shoot an arrow. The arrow closely misses the hobgoblin.%+Dhb 4  Terence shouts!%+DhSi ..@.g@=9.2 (1.4%+Dh1s   Terence says, "I retired to this dungeon. Do you want to retire to the _afterlife?"%+Dh V  You shoot an arrow. The arrow hits the hobgoblin.%+Dh' C† %+DhH %+DhLI Q.@%+Dh` 0750.6%+Dhe %+Dh3h M _You kill the hobgoblin!%+Dh:((((%+Dhѓ%+Dh ...@You shoot an arrow. The arrow barely misses Terence.  %+Dh ]Terence screams, "I want to be left alone!"%+Dh'2.0%+Dhx%+DhI _Terence misses you.&+Dh:((((&+Dh ...@You shoot an arrow. The arrow barely misses Terence.  Terence says, "I'm tired of war. But if you want blood, you'll get blood!"&+DheL------------3.4&+Dh[&+DhqI _Terence misses you.&+DhU:((((&+Dh,*&+DhU...@ &+Dhy(very drained)Terence says, "I'm tired of war. But if you want blood, you'll get blood!" _Terence misses you.  You shoot an arrow. The arrow barely misses Terence.  You feel bolstered by spreading misfortune.  &+DhAA giggling sprite leaps out and makes Terence trip over his own feet.  Terence is moderately wounded.&+DhN 5 4.8&+DhB&+DhdT _Terence closely misses you. x2&+Dh5 ^  You beckon more vexing sprites to accompany your attacks.&+Dh2 19-----0-------------50Jinxbite&+Dh6 &+Dhl ` _You feel your willpower being sapped. Terence hits you with a +0 falchion.&+Dh j  You shoot an arrow.  The arrow hits Terence but does no damage.&+Dh  Terence is moderately wounded.8------=7.2 (1.4 &+Dh P_Terence seems less drained. Terence hits you with a +0 falchion.&+Dh P  You shoot an arrow. The arrow hits Terence.&+Dh :*&+Dh+kP @ (very drained)Terence is heavily wounded.A giggling sprite leaps out and bonks Terence with his +0 falchion.  Terence is severely wounded.&+Dh`l!1&+DhlY======------68.6&+Dhr&+Dh&vQ _Terence closely misses you.'+Dh:(((('+Dh,*'+Dhv> ...@ You shoot an arrow. The arrow closely misses Terence.  A giggling sprite leaps out and bonks Terence with his +0 falchion.  Terence is almost dead.'+DhwV9=60.0'+Dh|'+Dh _Terence closely misses you. Terence barely misses you.'+Dh:(((('+Dho...@1.4'+Dh̅'+Dh _You shoot an arrow. The arrow closely misses Terence. Terence misses you.'+DhiP  You shoot an arrow. The arrow hits Terence!'+DhA) '+Dhڑ#.###<.[...#.#dertzug the Vexing#.†...##.....#Poltergeist#####.##.#.###Health: 19/23 ===================-----#.##.#.#Magic: 1/5====--------------------#......#AC:  6  Str: 4#####.##EV: 12Int: 21#.#SH: 0Dex: 18#.###.#XL:  3 Next: 100% Place: Dungeon:2#...)@#Noise: ===------  Time: 1362.8 (1.4)#######i) +0 orcbowCast: JinxbiteWill/2 Jinx Fly You shoot an arrow. The arrow closely misses Terence.  A giggling sprite leaps out and bonks Terence wi'+Dhath his +0 falchion.  Terence is almost dead. _Terence closely misses you. Terence barely misses you. _You shoot an arrow. The arrow closely misses Terence. Terence misses you.You shoot an arrow. The arrow hits Terence! _You kill Terence!You have reached level 4!'+Dhs/  --more--'+Dh i24/28=6--4 0%  _(+DhO(+DhO(+DhQ(+Dh4U(+DhU^ _Fly (+Dha{ _The sprites lose interest in your situation.(+Dha(+Dhrb(+DhOd(+Dhd9=(+Dhe(+Dh\g(+DhgK5=(+DhMk2====(+Dh?l(+Dhn(+Dhn(+Dh"o(+Dhp(+Dhvq95(+Dh3r(+Dht(+Dht}6==4(+Dhu(+Dhw(+DhTxD====3(+DhV{B(+Dh=|(+Dh7,(+Dh(+Dh7==(+Dh(+Dh[(+Dhz(+Dhڈ,(+Dh(+DhV(+DhV3====(+Dh(+Dh:78== 2  _You feel your existence waver again.(+DhЕ(+DhM,(+Dh(+DhϞ(+Dhh]====Fly (+DhE(+Dhan _You feel your willpower return.(+Dh9=(+DhC(+Dh,(+Dh(+Dh~,(+Dh(+Dh,(+Dh(+Dh,(+Dh(+Dhg(+DhɺP4====(+Dh(+Dh,(+Dh1(+DhD,(+Dh(+Dh9,(+Dh(+Dhh(+Dh<====(+Dh(+Dh],(+Dho(+Dh,(+Dhy(+Dh,(+Dh(+Dh(+Dh(+Dh(+Dh(+Dh(+Dhy(+Dh(+DhDP5====(+Dh(+Dh?(+Dh(+Dh&(+Dh (+Dh+ (+Dha B(+Dh (+Dh(+Dh@<====(+Dh(+DhV(+Dh(+Dh>(+Dh(+Dh(+Dh{(+Dh(+DhC(+Dh(+Dh(+Dh(+Dh(+Dhy(+Dh(+Dh(+Dh((+DhN6====(+DhE(+Dh (+Dh",(+Dh"(+Dh^&\  Items here: ) [ ††.(+Dh'(+DhZ( _(+Dh((+Dh.*(+Dh+,(+Dh;,(+Dh](+Dh====(+DhR(+DhB(+DhB(+Dhd(+Dh(+Dh,(+Dh(+Dh\  Items here: ) [ ††.(+Dh(5 _(+Dh[(+Dh`(+Dh,(+Dh(+Dh(+Dh(+DhѨ(+Dh`(+DhU(+DhLB(+Dh(+Dh,(+Dh(+DhH(+DhB(+Dh(+DhB(+Dh(+Dh,(+Dh(+Dh,(+Dh(+Dh(+DhM(+DhB(+Dh(+Dh,(+Dh(+Dhg  You see here a ribbon worm corpse.(+Dh)5 _(+Dh(+DhR(+DhB(+Dhb(+DhB(+Dhc(+DhB(+Dh,(+Dh ,(+Dh*(+DhDB(+Dhm,(+Dh,(+Dh^(+DhB(+Dh)(+DhB(+Dh+,(+Dha,(+DhcB(+Dh(+DhX(+Dh(+Dh',(+Dh(+DhrB(+Dh (+Dh (+Dh B(+Dhq (+DhB(+DhB(+Dh(+Dh(+Dh,(+Dh(+Dh(+DhZB(+Dh,(+Dh[,(+Dh(+DhB(+DhI"(+Dh;$B(+Dh&(+Dh(,(+Dh *(+Dh7+(+Dh,(+Dh-(+Dh+.(+Dh/(+Dh1,(+Dh52(+DhJ4(+Dh5,(+Dh6(+Dh8(+Dh9(+Dh:,(+Dh<(+DhgBX(+DhB,(+Dh8D(+DhH  Things that are here:  a +0 dagger; a goblin skeleton(+Dh(J5 _(+DhUK(+Dh_M(+DhP,(+DhQ(+Dh..#  ###........<...#(+Dh 4710.0)  A goblin comes into view. It is wielding a +0 dagger..gg(+Dh;U==-31(+DhL(+Dh( _The goblin shouts!(+DhǺ #........#  ......g.#  .......#  ......#  ..... ... #.# #@# #.# #####.# #...#.# #...#.###  #......  #...#..  (+DhfW#.###.....>..#  ...<...# (+DhCU ] #........#  ......g.#  .......#  ......# (+DhX  ........#.##@##.# #####.# #...#.# #...#.# #......  #...#..(+Dh ] #.###.....> ...<(+DhQb (+Dhc (+Dhj (+Dhp ] _A goblin is nearby!(+Dht  You beckon some vexing sprites to accompany your attacks..g4--------4.8 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped.)+Dh[`((((((()+Dhf4*)+Dht  You shoot an arrow. The arrow closely misses the goblin.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the goblin trip over its own feet.)+Dhh[..)..)+Dh..)+Dh-------- 5 1=6.2 (1.4)+Dh)+DhJ _You kill the goblin!)+DhJ _No target in view!)+DhG _No target in view!)+Dhl)+Dhm)+Dhn)+Dhr)+Dh| _Fly )+Dh})+Dh8{ _The sprites lose interest in your situation.)+Dh*)+Dh)+Dh)+Dhy)+Dh)+Dh)+Dh94)+DhV)+Dh,)+Dhm)+Dh)+DhP5====)+Dh5)+Dh;O3)+Dh)+Dh F 2 )+Dh)+DhJs _You feel your existence waver again.)+Dh<3)+Dh)+Dh@<====)+Dh)+Dhj,)+Dh#)+Dh,)+Dh֪)+Dh,)+Dhh)+Dh)+Dhh)+Dh)+Dhb)+Dh۱)+Dhg)+Dh޳)+DhiN6====)+Dh)+Dhv)+Dh)+Dhw)+Dh)+Dh)+Dh)+Dh)+Dh5)+DhT ##########......#..#.....)..##........##........##.....@..#---95.2 (19.0)######.###  #.  #####.#  #...#.#..#..)+Dh=9---)+Dh)+Dh9E _Done exploring.)+Dhr I)+Dha V0.0)..)+Dh [ _Done exploring.*+Dh,S*+DhIe;*+Dhs*+Dh: *+Dh7_Done exploring.*+Dh0`[[?25h[?0c  Search for what [Enter for "."]? *+Dh [?25l[?1c*+Dh *+Dhy 5 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a +0 dagger (1 further duplicate)b - [D:2] an escape hatch in the floor  c - [D:2] a stone staircase leading up  d - [D:2] a stone staircase leading up  e - [D:2] a +0 falchion++Dh. ++Dh ++Dh O dertzug the Vexing  Poltergeist  ##########Health: 28/28 ========================  #........#Magic: 6/6========================  #........#AC: 2Str: 4  #.....)..#EV: 12Int: 21  ++Dh[ #........#SH: 0Dex: 18  #........#XL:  4 Next:  1% Place: Dungeon:2  #.....@..#Noise: ---------  Time: 1495.2 (0.0)  ######.###i) +0 orcbow  #.#Cast: Jinxbite  #.#Will/2 Fly  #####.#  #...#.#  #...#.###  #.......######  #...#........# _The sprites lose interest in your situation. _You feel your existence waver again. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? ++Dh ++Dh ++Dh| ++Dh . _++Dh- ++Dh Where to? (Tab - D:2, ? - help)  D - Dungeon ,+Dh ,+Dh dertzug the Vexing  Poltergeist  ##########Health: 28/28 ========================  #........#Magic: 6/6========================  #........#AC: 2Str: 4  #.....)..#EV: 12Int: 21  #........#SH: 0,+DhG)Dex: 18  #........#XL:  4 Next:  1% Place: Dungeon:2  #.....@..#Noise: ---------  Time: 1495.2 (0.0)  ######.###i) +0 orcbow  #.#Cast: Jinxbite  #.#Will/2 Fly  #####.#  #...#.#  #...#.###  #.......######  #...#........# _The sprites lose interest in your situation. _You feel your existence waver again. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]?  _Sorry, I don't know how to get there.-+Dh-+DhLevel 2 of the Dungeon<<>(Press ? for help) ########## #........# #........# #.....)..# #........# #........# -+Dh]b#.....@..# ######.### #.# #.# #####.# #...#.# #...#.### #.......###### #...#........# #.###.....>..# ###........<...# #.......#......# #.#####.....#### #.#######.#.# #.........#.# ############.# #..........#.#.+DhuO@<.+Dh  dertzug the Vexing  Poltergeist  ##########Health: 28/28 ========================  #........#Magic: 6/6========================  #........#AC: 2Str: 4  #.....)..#EV: 12Int: 21  #........#SH: 0Dex: 18  #........#XL:  4 Next:  1% Place: Dungeon:2  #.....@..#Noise: ---------  Time: 1495.2 (0.0)  ######.###i) +0 orcbow  #.#Cast: Jinxbite  #.#Will/2 Fly  #####.#  #...#.#  #...#.###  #...[.+Dh 2m....######  #...#........# _You feel your existence waver again. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? _Sorry, I don't know how to get there..+Dh f _.+Dh4 .+Dhc .+Dh .+Dh ,.+Dh .+Dh .+Dh .+Dhs @Fly .+Dh .+Dh6 n _You feel your willpower return..+DhU 3.+DhF .+Dh .+Dh ,.+Dhj .+Dh .+Dh .+DhY .+Dh .+Dh .+Dh .+Dhn .+Dh .+Dh .+Dh< .+Dh .+Dh .+Dh2 .+Dh .+Dh .+Dh_ .+Dh]  #.# #.# #####.# .+Dh  #...#.#  #...#.###  #.......###### #...#........# #.###.....>..# ###....#5010.0) #.......#......# #.#####.....#### #.#######. #.........  ###########  #.......  #.##.......#.######  #.##.#######.÷....#.+Dh" .+Dh$ a _There is a stone staircase leading up here..+Dh 3.+Dh .+Dh .+Dhk 76.0) _.+DhΛ .+Dh· .+DhR.###.##.######.#### #.# .+DhgW.....##.# #.#.+Dh#.# .+DhƊ#######.# ##'## ####.#####.+Dh#.# ##...## #........#.+Dh####.# ##.....## #.##.....#.+Dhn##.##.###.......## #.#......### .+DhZ###......#.........###..........# .+DhH.........'.........+........#.#.#.+DhW1 .+Dh%#.#......#.+Dh###........#.# .+Dh8q#.##.######.......## ###.##.###.# .+Dhϑ3#.#### #.+DhsT #.##.# #.# .+DhV#.# ##...#.+Dh#.##.###.# .+DhX#.# ##+## #........# .+Dh{#># #.# ####.##### .+DhP#.# #.# .+Dh>#.# .+Dhٖl#.# ### ##.#### .+Dhq #.# #.#######.###.....## #.#.+Dh0.+Dhƙ.+Dhz.+DhO&,7.7 (2.5.+DhC*.+Dh,{ _You fly upwards. _There is a stone staircase leading down here./+DhcLevel 1 of the Dungeon<>>>>(Press ? for help)#.....# #.#.....#### #...###...###.##......#.......# #.##.##### #.##.......###.######..#.##.....#..#.#...#.# #.##.##.....#######..# #....[..###..............# #.##.######.# #..## #.#####.###.##.######.#### #.##.##.# #### ##.# #.....##.# #.##.##.###'######..### ########.# ##'## ####.######.###...## ##.#..##.##.# ##...## #........##.#### ##.....## ##....###.# ####.# ##.....## #.##.....##.##.## ##.......####.#.###...# ##.##.###.......## #.#......### #...†.####.........#..##.###.########......#.........###..........# ##.......'.........##../+Dhe#.##................'.........+........#.#.# #####...####.........##....###.######.#......#......@..###........#.# #.........###.......######## #.# #.##.######.......## ###.##.###.# #.###.###.# ##.....####.# #.#### ##.....## #.##.# #.# #.# #.# #.# ##...###..# #.###...## #.##.###.# #.# #.# #.# ##'###.## #.###+###........# #.# #.# #.# #.##.# #>##.#####.##### #.# #.# #.# #.##.# #.##.##.##.###.###.# ##.####.# #.# ### ##.#####.##.........# ##....##########.# #.#######.###.....###.####.....###/+Dhj ##................# #............).....##.##.###.# #......############ #########.###......########.##.# #.#####.##.###### ##..............#/+Dh^O@>0+Dh_##....# #. ##...## ##.....##≈## ##.....## ##.######..#.###.......###.###.## #.###.#≈≈≈###.......## ##.................#.## ##.######.###.#≈≈≈≈#.####...#######.................'.# ###...........>#≈≈≈≈#.........†............###.).#.##÷.>......#.###.~~...........#≈≈~≈#.........####...#####.# #.....##........###.#..~~≈.~~~~≈.~~~~~~~~##.......## ##...## #.#0+DhI #..#####.#.....## ##...≈≈~~~~~~~~~~~≈~≈≈~.##.....## #.....# #.# #..# #.##...## ##~≈≈≈≈~≈~≈~~.~~~~≈~~.####...## ##....# #.# #..#####.###'## #≈≈≈~~≈~~~~~~~~~~~~..# ##+## ##.#.# #. #........# #.# #≈≈≈≈#..~~.~(.~....~## #.# #.#.### ##.####### #.# #≈≈≈######...##.##### #.# #...... ##.#########.##### #≈≈### ###....# ######.## ###.#### #.........)......# #≈##≈# ####.# ##...#...## #.#  #..##.###.0+DhN.####≈≈≈≈# #.####.#. #.#  #..##.# #.....###≈≈# #.......#.....### #.#  #.....# #.##.######## #### ######.###......#########.#  #.##### #.###.#.##.##......[....#  #.# #.###.###.############# #.#######.##.# ### #.#   #.........##.##.#   ############.##.#   #####.#  ##########.####  #.....# #<.#....###.............# 1+Dh<>>1+Dhj 1+Dh 1+Dh .###.##.######.#### #.#dertzug the Vexing .....##.# #.##.#Poltergeist #######.# ##'## ####.#####Health: 28/28 ========================#.# ##...## #........#Magic: 6/6========================####.# ##.....## #.##.....#AC: 2Str: 4##.##.###.......## #.#......### EV: 12Int: 21 ###......#.........###..........# SH: 0Dex: 18 .........'.........+........#.#.# XL:  4 Next:  1% Place: Dungeon:1 #.#......#......@..###........#.# Noise: ---------  Time: 1507.7 (0.0) #.##.######1+Dhb '[37m.......## ###.##.###.# i) +0 orcbow #.#### ##.....## #.##.# #.# Cast: Jinxbite #.###...## #.##.###.# Fly #.###+###........# #>##.#####.##### #.##.##.# #.# ### ##.#####.# #.#######.###.....###.# _Search for what [Enter for "."]? _Sorry, I don't know how to get there. _You feel your willpower return. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here.1+Dh 1+Dh/ 1+Dh= : _1+Dh 1+Dh ,1+Dh 1+Dh{ 1+Dh ,1+Dh9 1+Dh 1+Dh ,1+Dh 1+Dh 1+Dh ,1+DhW 1+Dhb 1+Dh ,1+Dh 1+Dh7 @  There is an open door here.1+Dh 1+Dh  _1+Dh  1+Dh 1+Dh! ,1+Dh" 1+Dhv' 1+Dh( ,1+Dh,* 1+Dh/ 1+Dhd0 ,1+Dhs1 1+Dhz5 1+Dh6 ,1+Dh7 1+DhT< 1+Dh= ,1+Dh> 1+DhB 1+Dh-D 1+DheI 1+Dh K 1+DhN 1+DhP ,1+DhUQ 1+Dh8U 1+DhV ,1+DhW 1+Dh \ 1+Dh^ ,1+Dh` 1+DhVd 1+Dhe ,1+Dhf 1+Dh;k 1+Dhkl ,1+Dhtm 1+Dhzq 1+Dhr ,1+Dhs 1+Dhgw 1+Dhx ,1+Dhx 1+Dh} 1+Dh} ,1+Dhg~ 1+Dhj 1+Dhq ,1+Dh 1+Dh 1+Dhm ,1+Dh 1+DhH 1+Dh ,1+Dh 1+Dh 1+Dh ,1+DhC 1+Dh| 1+Dh ,1+Dh 1+Dh 1+Dh ,1+Dh 1+DhK 1+Dh ,1+Dh 1+Dh 1+Dh ,1+Dh 1+Dh 1+Dh: ,1+Dh 1+Dh 1+Dh ,1+Dh 1+Dh 1+Dh ,1+Dh8 1+DhI 1+Dh{ ,1+Dh 1+Dh> 1+DhV ,1+Dhz 1+Dh" 1+Dh ,1+DhS 1+Dh` 1+Dhk ,1+Dh 1+Dh\ 1+Dh ,1+Dh 1+Dh 1+Dh ,1+Dh@ 1+Dh 1+Dhg ,1+Dh 1+Dhi 1+Dh UWater 1+DhG 1+Dh 1+Dh ,1+Dh 1+Dh 1+DhA SWater 1+Dh 1+Dh 1+Dh ,1+Dh 1+Dh 1+Dh ,1+Dh 1+Dhd 1+Dh ,1+Dhk 1+Dhe 1+Dhh ,1+Dh 1+DhM 1+DhX >1+Dh 1+Dh 1+Dh% ,1+Dh 1+Dh 1+Dh} ,1+DhJ 1+Dh8 1+Dh ,1+DhM 1+Dh 1+Dh 1+Dh 1+Dh^ 1+Dh% 1+Dh, ,1+Dh  1+Dh @  There is an open door here.1+Dh  5 _1+DhH 1+Dh 1+Dh ,1+DhG 1+Dh 1+Dh ,1+Dh 1+Dh 1+Dhq ,1+Dhd! 1+Dh" 1+Dh# 1+Dh2$ 1+Dh$ 1+Dh& 1+Dh' ,1+Dh( 1+Dh * 1+Dhe+ ,1+DhW, 1+Dh42  #.#########.# #####.#  ####......).##.# #.....#  #.......###.##+## #.######.##..#.# #.#...## ##.##  #.##....# #......## ##...# #.##..#.###.......###.###.##  #.#...1+Dh2 ....#.## ##.#  #.........'.# ###...  ###.).#.##÷.@......#.###.~~..66.7 (59.0) 1+Dh_4 R#.....##........###.#..~~≈. #..#####.#.....## ##...≈≈~~ #..# #.##...## ##~≈≈≈≈~ #..#####.###'## #≈≈≈~~≈ #........# #.# #≈≈≈≈#. ##.####### #.#≈≈≈### ##.#########.##### #≈≈### #.........)......# #≈##≈#1+Dh4 1+Dh9 1+Dh: c _There is a stone staircase leading down here.2+Dh,32+Dh2+DhC2+DhgM7.7 (1.0) _2+DhPP| ######  2+DhP#....#  #...g#  ####....# 2 #....@..#  #.....###  #>....# 2+DhBQ#.....# #..... #.....#  g   hobgoblin (asleep) #####.# #.. 2+DhR2+DhDU 2+DhU1 You fly downwards.2+DhX2+DhYYd.gg2+DhcK====8.4 (1.72+DhZ _The hobgoblin shouts!  Found a stone staircase leading down. _There is a stone staircase leading up here.2+Dh2 ######  #....#  #....#  ####..g.#  #....@..#  #.....###  #>....# #.....# #.....# #.....# #####.# #..2+Dh3 ^ ######  #....#  #....#  ####..g.#  #....@..#  #.....###  #>....# #.....# #.....# #.....# #####.# #..  _A hobgoblin is nearby!2+Dh ] V  You shoot an arrow. The arrow hits the hobgoblin!2+Dh_ C.2+Dh &.2+Dh i3===-9.8 (1.42+Dh 2+Dh M _You kill the hobgoblin!2+Dh2+Dh7-2+Dh^ _No target in view!3+Dh _3+Dhْ3+Dho3+Dh!####....#3+Dh##....<..#3+Dh&##.....###3+DhO#>....#3+DhM<#.....# 3+DhۜF#.....# 3+DhlF#.....# 3+DhQ#####.##### 3+DhZ #...@.# 3+Dh[---78.8 (9.0 #####.#  .# .# .. ). ..# .##3+DhŤ3+DhA---3+Dh9.8 (13+Dh5 0.0)3+DhG3+Dh 3+Dh3+Dh_Found a club.3+DhȂk3+Dh#>....# #.....# #.....# #.....# #####.##### #.....# #####.# #.#  #@# .r..#...)#....####.###.. r   quokka (asleep).#3+Dhq5#.3+Dh82.8 (33+Dhc.0)3+Dh@3+Dh#3.8 (43+Dh3+Dh, 3+Dh3+Dh25_A quokka comes into view.3+Dh3+Dh4 I #>....#  3+Dh4 1  3+Dh5 ,### #.....# 3+Dh5 ,#####.# #.# 3+Dh6 #@# #.r...# #...).# #.....# ####.##3+DhF7 ^ #.. .## .3+Dh3+Dh #>....#    3+Dhn### #.....# #####.# #.# #@# 3+Dh#.r...# 3+DhW>#...).# #.....# ####.## #.. 3+DhG.## . 3+Dh3+Dh?3+Dh3+Dh:] _A quokka is nearby!4+Dh  You beckon some vexing sprites to accompany your attacks..rr4--------==4.8 (1Will/2 Jinx Fly 4+Dh4+Dh; _You feel your willpower being sapped.4+DhlYP(((4+Dh4*4+Dhcr.. (very drained)You feel your willpower being sapped.  You shoot an arrow. The arrow barely misses the quokka.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the quokka trip over its own feet.  The quokka is severely wounded.  The quokka bites you but does no damage.6-- 5 =6.2 (1.44+DhdA _The quokka bites you.4+DhP(((4+Dh1 r..You shoot an arrow. The arrow barely misses the quokka.The quokka seems less drained. The quokka closely misses you.7.5 (1.34+Dh3S _The quokka barely misses you.4+Dh۹S  You shoot an arrow. The arrow hits the quokka.4+DhMD.4+DhH '.4+Dh"n w7=---------68.84+DhNr 4+Dht J _You kill the quokka!4+DhTc Fly  _The sprites lose interest in your situation.4+Dhj +8== _HP restored.5====4+Dhk O44+Dh r =34+Dhr 4+Dh&u R====4+Dhv 4+Dh!y ,4+Dh{ 4+Dh| 4+Dh| 4+Dh(} 4+Dh F 2 4+Dhۀ 4+Dh _You feel your existence waver again.4+Dh݃ 4+Dh ,4+DhJ 4+Dh: d6====4+Dh 4+DhI 4 _Magic restored.4+Dh 34+Dh 4+Dhi 4+Dh ,4+Dh 4+Dh 4+Dh ,4+Dh@ 4+Dh <  You see here a +0 club.4+DhR 4+Dhٜ C==== _4+Dh 4+Dh 4+DhŠ ,4+Dhv 4+Dh 4+Dh ,4+DhU 4+Dhȧ 4+Dh ^Fly 4+Dh 4+Dh n _You feel your willpower return.4+Dh \ #####.# #.# ####.## #.....# #...).# #.....# ####.###.#J..#####.....#.......@######---###.###.#  #.#  #.#  ..###4+Dh J   endoplasm (asleep) 4+Dh x610.8 (22.0)---1.8 (234+Dh( 4+Dh ] _An endoplasm comes into view.5+DhL  #.# ####.##  #.....#  #...).#  #.....#  ####.###.#  J..#####.....#  .......@######  ###.###.# #.# #.# ..# ###5+Dh,  #.# ####.##  #.....#  #...).#  #.....#  ####.###.#  J..#####.....#  .......@######  ###.###.# #.# #.# ..# ###  _An endoplasm is nearby!5+DhV  You shoot an arrow. The arrow hits the endoplasm.5+DhUi.((((((5+Dhq0.......5+DhJB8===3.2 (1.4)5+Dh5+DhM _You kill the endoplasm!5+Dh8 _No target in view!5+Dhj 5+Dh 5+Dh{ 5+Dh 5+Dh 5+DhǙ P _5+Dh 5+Dh 5+Dh 5+DhT 5+DhE 5+Dh 5+Dh` 5+Dh 5+DhA 5+Dh_ X5+Dh 5+Dh 5+Dh 5+Dhj 5+Dh} 5+Dh 5+Dh 5+Dh 5+Dh˿ 5+Dh 5+Dh 5+Dh 5+Dh 5+Dh 5+Dh 5+Dh 5+Dh 5+Dh 5+DhR ,5+Dh 5+Dh6 ,5+Dh 5+Dh 5+Dh 5+Dhm ,5+Dh 5+Dh n5+Dh6   ###.###.# #.# ###.# #...# #####.###### ..r#......# ###.#..###.# #..... #@#.##.--- #.#....######5+Dh .r   rat (wandering)5+Dh 027.2 (14.0)5+DhC G---8.2 (155+Dh 5+Dh] V _A rat comes into view.6+Dh - .#  #.#  ###.#  #...#  #####.  ..r#......#  ###.#..###.#  #......#  #@#.##.#  #.#....#  #.######  ..# ###6+DhX .#  #.#  ###.#  #...#  #####. 6+Dhj ..r#......#  ###.#..###.#  #......#  #@#.##.#  #.#....#  6+Dh|#.######  ..# ### 6+Dh36+Dh6+DhZ _A rat is nearby!6+Dh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.6+Dh֮.rr4--------====9.0)Will/2 Jinx Fly  _The rat squeaks loudly.6+DhP  You shoot an arrow. The arrow hits the rat!6+Dh!f†( 6+Dh_8.6+DhIj9===-30.6 (1.46+Dh6+DhmG _You kill the rat!6+Dh 6+Dhz 7-6+Dhu 6+Dh H _No target in view!6+Dh 36+Dh 6+Dh# 6+Dh _Fly 6+Dh { _The sprites lose interest in your situation.6+Dh >--------6+Dh% 6+Dh{ ,6+Dht 6+Dh ,6+Dhi 6+Dh ,6+Dhj 6+Dh ,6+DhC 6+Dh 6+Dhr P5====6+Dh 6+Dhl 6+Dh 6+Dh 6+Dh% 6+Dh 6+Dhe 6+Dh6+Dh6+Dh6+DhN6+Dh<====6+Dh/6+Dh6+Dh6+Dh6+Dh6+Dh6+Dh* 6+Dh 6+Dh. 6+Dh 6+Dhi 6+Dh 6+Dh6+Dh6+DhF6+Dh6+Dh6+DhN6====6+Dhs6+Dh{6+DhZ6+Dh6+Dh6+Dh6+Dh6+Dh56+Dh6+DhH6+Dh)6+Dh6+Dh6+Dh6+Dh6+Dh$<====6+Dh6+Dhb6+Dh6+Dh6+Dh6+Dh+ 6+Dh!6+Dhn!6+Dh!6+Dh"6+Dhz#6+Dh#6+Dh2$6+Dh$6+DhH&6+Dh&HFly 6+Dh '6+Dh(n _You feel your willpower return.6+Dh*I6+Dh+6+Dh,6+Dh,6+Dho-6+Dh.6+Dh/6+Dh06+Dh06+Dh16+Dh26+Dh26+DhD36+Dh46+Dh46+DhZ56+Dh56+DhO66+DhI76+Dh76+Dh86+Dh96+Dh:6+Dh4;6+Dh;6+Dh<6+Dhz>,6+Dh>6+Dh?6+Dh A6+DhkA6+DhA6+DhB6+DhC6+DhD6+DhD6+DhoE6+DhxF6+DhF6+Dh8G6+DhH6+Dh6I6+DhI6+DhI6+DhK_  You see here a rat corpse.6+Dh'M6+DhM _6+DhN6+Dh O6+Dh1P6+DhP6+DhP6+DhQ6+DhR6+DhS6+DhrS6+Dh\T6+DhEU6+DhU6+DhV6+DhV6+DhW6+Dh,X6+DhX6+Dh\Y6+DhyZ6+DhZ6+Dh6[6+Dh \6+Dh]6+Dh^6+Dhj^6+Dh_6+Dh`6+Dh`6+DhFa6+Dh'b6+Dh c6+Dhkc6+Dhc6+Dhd6+Dhue6+Dhe6+Dh3f6+Dhf6+Dhg6+DhFh6+Dhh6+Dhi6+Dhj6+Dhj6+DhFk6+Dhl6+Dhm6+Dhn6+Dhgn6+Dho6+Dho6+DhQp6+Dhp6+Dhwq6+Dhjr6+Dhr6+Dh's6+Dht6+Dh/u6+Dhu6+Dhu6+Dhv6+Dhw6+DhNx6+Dhx6+Dhy6+Dh9{,6+Dh{6+Dh|6+Dh}6+Dh~6+Dhd~6+Dho6+Dh6+Dh6+DhO6+Dh76+Dh%6+Dh6+Dh6+Dh6+Dhم6+Dh96+Dh6+Dh6+Dh6+Dh6+Dh[6+DhD6+DhË6+Dh'6+Dhu6+Dh6+Dh6+Dhc6+Dh6+Dh"6+DhK6+Dh6+Dh86+DhW6+Dh~6+Dhܕ6+Dhk6+DhЗ6+Dh6+Dh|6+Dh6+Dh+6+Dh,6+Dh06+Dhw6+Dh,6+Dh6+Dhӡ6+Dh6+Dh&6+Dh6+DhG6+Dh76+Dh6+Dh6+Dhæ6+Dh6+Dh6+DhB6+Dh,6+Dh֬6+Dh,6+Dh6+Dh6+Dh,6+Dh6+Dh6+Dh6+Dh,6+Dh~6+Dhҵ,6+DhC,6+DhX6+DhB6+Dh6+Dh,6+Dh6+Dh{6+Dh,6+Dh26+Dh6+Dh,6+Dh6+Dh;6+DhM,6+Dh6+Dh6+Dhc,6+Dhc6+DhA6+Dh,6+Dhf6+Dh6+Dh_,6+Dh6+Dh*6+Dhz6+Dh6+Dhc6+Dhk6+Dh,6+Dh6+Dh36+Dh,6+Dh,6+DhX6+Dh#....#  ####....#  #....<..#  #.....###  #>....#  #.....#  6+Dh `#.....# ##########  6+Dh #.....# #g......  #####.##### #@.....#---#.....# #.###....#####.# #.# ##.# #.####.## #.#.....# #.#g   goblin (asleep)#...).# #.########.....# #.......#6+DhJ####.###.#######.# 6+Dh@ 6+Dh 719.6 (89.6+Dh% 0)  6+DhGA goblin comes into view. It is wielding a +0 club.6+Dh6+Dh36+Dh .g6+Dh& g6+Dh6+Dh6+Dh6+Dhm====6+Dh%20.6 (906+Dh&$6+DhQ) 6+Dh)6+DhQ*_The goblin shouts!7+DhH     #....<..#    #>....#     ########## 7+Dh  #.g......#   #@.....#   #.###....  7+DhE #.# #  #.# #.# 7+Dh!B #.#  #.# #...).# #.#7+Dhj   #.......#  .# 7+Dh+      #....<..#    #>....#    7+Dh, ##########   #.g......#   #@.....#  7+Dh, #.###....   #.# # 7+Dh3-x #.# #.# 7+Dh-M #.# 7+Dh- #.# #...).# #.#7+Dh/  #....... .7+DhQ37+Dh37+Dhx87+Dh:] _A goblin is nearby!7+Dh**^  You beckon some vexing sprites to accompany your attacks.7+Dh+4--------==--1.6 (1.0)Will/2 Jinx Fly 7+Dh$27+Dhw5z _You feel your willpower being sapped. The goblin closely misses you.7+Dh ;(7+Dh= 3*7+Dh dg (very drained)  You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped. The goblin closely misses you.  You shoot an arrow. The arrow barely misses the goblin.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and bonks the goblin with its +0 club.  The goblin is heavily wounded.7+Dh>& 7- 5 =-3.0 (1.47+Dh- 7+Dh1 9 _The goblin hits you with a +0 club.7+Dh ;(7+Dh; 3*7+Dh,  You shoot an arrow. The arrow misses the goblin.A giggling sprite leaps out and makes the goblin trip over its own feet.7+Dh8 1)7+DhzM 0104.47+DhyS 7+DhV J _You kill the goblin!8+Dh>38+Dhj8+DhH _No target in view!8+Dh38+Dh8+Dh48+Dh8= _--------Fly 8+Dh08+Dh{ _The sprites lose interest in your situation.8+Dh8+Dh8+Dh,8+Dh38+Dh+O=8+Dh8+Dh8+DhP5====8+Dh 8+Dhx ,8+Dh8+DhO48+Dh,8+Dht8+Dh}8+Dh+R====8+Dh8+DhO38+Dh8+DhB,8+Dh^/8+Dh2F 2 8+Dh38+Dh7s _You feel your existence waver again.8+Dhv78+DhD6====8+Dh=G8+Dh\d8+Dhf8+Dhmg8+Dh~u8+Dhz{8+Dhׁ #....# #....# ####....# #....<..# #.....###8+Dh7 #>....# #.....#  #.....# ########## #.....# #.@......#---8+Dhe#####.##### #.#......# #.....# #.#.###....#####.# #.#.# .## #.# #.#8+Dhۂ/.# ####.###.#.#J   endoplasm (wandering) #.....##.#.# #...).##J#.#####8+Dh,z## #.....# #.......#8+Dh041.4 (17.0)8+DhD .  An endoplasm comes into view.8+DhG---2.4 (188+Dh8+Dhu _The endoplasm moves out of view. _You see here a +0 club.8+DhC _====8+Dh#....# ###....# ....<..# .....### >....# .....# .....# ########## .....# #.)......# ####.##### #.#..@...# 4.4 (2.0) #.....# #.#.###......#####.# #.#.# .##.#  #.# #.#.# .. ####.###.#.# #.#.....##.#.# >#...).##.#.########.....# #.......#####.###.#######.#8+Dh@5.4 (38+Dh/8+DhC; _Found a stone staircase leading down.8+Dh: 8+Dh 8+Dh: 8+Dh 8+Dh 8+Dh B8+Dh 8+Dh' 8+Dh[ 8+Dhk 8+Dh| 8+Dh 8+Dhf 8+Dh( 8+Dhh 8+Dh HFly 8+DhP 8+Dh n _You feel your willpower return.8+Dh 8+DhK 8+Dhy M _You now have 37 gold pieces (gained 11).8+Dh 8+Dh^ 8+Dhs 8+Dh! 8+Dh 8+Dh 8+Dhb 8+Dh 8+Dh 8+Dh 8+Dh 8+DhS 8+DhT 8+Dh 8+Dh 8+Dh 8+Dhm 8+Dh 8+Dh 8+DhY 8+Dh 8+Dh) 8+DhD 8+Dh 8+Dh 8+Dh 8+Dh 8+Dh 8+Dh8+Dh8+Dh[8+Dh8+Dh08+Dh8+Dh 8+Dhp 8+Dh 8+Dh8+DhB8+Dh8+DhJ8+Dh8+Dh8+Dh<  You see here a +0 club.8+DhW8+Dh _8+Dh^8+Dh8+Dh\!,8+Dh"8+Dh$8+Dh%,8+Dh4&8+Dh'8+Dh),8+Dh*8+Dh+8+Dh-,8+Dh.8+DhP08+Dh18+DhO28+Dh28+Dh_48+Dh58+DhD68+Dh68+Dh088+Dh~98+Dh98+Dhc:8+Dh;8+Dh=8+Dh>8+Dhq>8+Dh?8+DhTA8+DhA8+Dh#9+Dh #.J.).##.#.########## #.....##.#.......# ####.###.#######.#9+Dh ...#####@....# #.#74.4 (29.0) ........###### #.# ###.###.# #########.#9+Dhͺ #.# #.........# ###.# #.######### #...# #.# J   endoplasm (wandering)9+Dh########.######.##########..#......#............#####†#..###.###.......#9+Dh 9+Dh9+Dh4=_An endoplasm is nearby!9+Dh9+DhhH  #.#.###. #####.# #.#.#.#. #.# #.#.#.... ####.###.. #.....##.> #.J.).##. #.....##.  ####.###.#  #@....# #.#  ........###### #.#  ###.###.#   #.#   ###.#   #...# #.#  ##    † 9+Dh/'9+Dh'k  #.#.###. #####.# #.#.#.#. #.# #.#.#.... ####.###.. #.....##.9+Dhg(> #.J.).##. #.....##.  ####.###.#  #@....# #.#  ........###### #.#  9+Dh("###.###.#   #.#   ###.#  #...# #.#  ##   9+Dhj)> †9+DhY.9+Dh.9+Dh29+Dh4a _An endoplasm is nearby!9+Dh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.9+Dh_.JJ9+Dh4--------==5.4 (1.0)Will/2 Jinx Fly 9+Dh|9+Dh ^ _The endoplasm quivers.9+DhZ %  9+Dh 1You shoot an arrow. The arrow hits the endoplasm!9+Dh d.(9+Dh& +..9+Dh -3=9+Dh 6.7 (1.39+Dh) 9+Dhܣ 7 _You kill the endoplasm!9+Dhj 9+Dhvq 9+Dhz 9 9+Dh4{ B_No target in view!:+Dh13:+Dhݕ:+Dh:+Dh? _Fly :+DhW{ _The sprites lose interest in your situation.:+Dh˟>--------:+Dh:+DhC,:+Dh:+Dhs,:+Dh=:+Dhק,:+Dh:+Dh:+Dh:+Dh:+Dh:+DhP5====:+Dhŭ:+Dh+:+Dh:+DhO:+Dhб:+Dh[:+Dh:+DhY:+Dh´:+Dhh:+Dh̶:+Dh?<====:+Dh:+Dhx:+Dh:+Dh:+Dh#:+Dh:+Dh3:+Dh:+Dh:+Dh:+Dhg:+Dh:+Dh:+Dh:+Dha:+Dh:+Dhq:+DhN6====:+Dh:+Dht:+Dh,:+Dh:+Dh:+Dh:+Dh :+Dh:+Dh:+Dh #####.# #.#.#.#..# #.# #.#.#......####.###.#.#.## #.....##.#.#...... #...).##.#.######r #.....##.#.......... ####.###.#######.#.....#####.....# #.# .......@..###### #.#--- ..###.###.# #########.# # #.# #.........# ###.# #.#########:+DhxT #...# #.##########.######.######### r   quokka (asleep) #.......#......#.......... #.#####†#..###.###.# #...#......# #.# #.#####.#:+Dhp096.7 (20.0):+DhG---7.7 (21:+Dh:+DhuY _A quokka comes into view.:+Dh:I   #.#  #...) r  ... ##. .....#####.....#  .......@..######  ..###.###.#  # #.#  ###.#  #...# #.#  †  #.# :+Dh`   #.#  #...) r  ... ##. .....#####.....#  .......@..######  :+Dh`..###.###.#  # #.#  ###.#  #...#  :+Dhcc†  #.# :+Dh:+DhT:+Dh::+Dh;] _A quokka is nearby!:+Dhr^  You beckon some vexing sprites to accompany your attacks.:+DhQq4--------==8.7 (1.0):+DhߥLJinx Fly :+Dh:+Dh; _You feel your willpower being sapped.:+Dh ((((((r  You shoot an arrow. The arrow hits the quokka.:+Dh :+Dhi j.r.....:+Dh= 6=800.1 (1.4:+Dhט :+Dh ^ _The quokka is heavily wounded.:+Dh7 H(((((((:+Dh :+DhM :+Dh b.....r...:+Dhq '1.5:+Dh :+Dh m _You shoot an arrow. The arrow barely misses the quokka.;+Dhm  You shoot an arrow. The arrow hits the quokka!.(((;+Dh9)....;+DhC/52.9;+Dh` _You kill the quokka!;+Dh?3;+DhC;+Dh*FH _No target in view!;+Dhv3;+Dha;+DhJ;+DhE-------- _;+DhFly ;+Dh2{ _The sprites lose interest in your situation.;+DhI;+DhW;+Dh;+DhD5====;+Dh!;+Dh;+Dh;+Dh<====;+Dh;+Dh,;+DhJ;+Dh,;+Dh;+Dhi,;+DhJ;+Dh,;+Dh;+Dh,;+Dh;+Dh%;+DhN6====;+Dhf;+Dh;+Dhf;+Dh;+Dh;+Dh8;+Dh;+Dhm;+Dh ;+Dh~ ;+Dh ,;+Dh;+Dh#;+Dh #.....# #.#.##...S.######.# #.#.#.####.....# #.# #.#.#.....$...# ####.###.#.#.#......# #.....##.#.#.. #....###...).##.#.## #.....##.....##.#.... #.....#####.###.#### ###...@.#####.....# ---@.............###### ......###.###.# ##########.. #.# #.# #......... #.###.# #.##### #### ..#...# #.# @   Sigmund (polearm, asleep) #########.######.#####;+Dh S   adder (asleep) #.......#......#...... #.#####†#..###.###....;+Dh" 20.9 (18.0)  Sigmund and an adder come into view.Sigmund is wielding a +0 scythe and wearing a +2 robe of positive energy.;+Dh&.S.@@)S;+Dhg'f====---1.9 (19;+Dh+;+Dh// _The adder hisses angrily.;+Dh*    #.....#  ###....S# #.#  ...$...#  ......#  #....###...) #.....# #.....# ###...@.#  .@............######  ......###.###.#  ####.. #.# #.#  ... #.###.#  ####  #.#  †;+Dh /  ;+DhK  #.....#  ###....S# #.#  ...$...#  ......#  #....###...) #.....# #.....# ###...@.#  ;+Dh .@............######  ......###.###.#  ####.. #.# #.#  ... #.###.#  ####  #.#  †;+Dhe ;+Dh ;+Dh ;+Dh@ d _There are monsters nearby!<+Dha#.....######.# #.#.#.#.###....S# #.# #.#.#......$...# ####.###.#.#.##...# #.....##.#.#...#....###...).##.#.#####.....##.....##.#.....#.....#####.###.#########.....#####.....# .@......@.....###### ......###.###.# ############.. #.# #.# #....... ... #.###.# #.########## ..#...# #.##########.######.#######.......#......#.......#.#####†#..###.####...#......# #.# #.####<+Dhc<+Dh%n,<+Dhgt.S.@<+Dh7vq2.0)Fly <+Dh<+Dh9_ _You feel your willpower return.<+DhB2 #.....######.# #.#.#.#.###.....# #.# #.#.#....$...# ####.###.#.#.##......S# #.....##.#.#.#....###...).##.#.##.....##.....##.#.#.....#####.###.####.....#####.....# #..@.###### #<+Dh3 ......###.###.# #####.. #.# #.# #.... #.###.# #.##### .#########.######.##.#......#.#.#####†#..###.###.#...#......# #.# #.#<+Dh@ ,<+DhG .S.@<+DhH %3<+DhQ <+DhbT x _Sigmund says, "Now you see me, now you don't..."<+Dh0#.....######.# #.#.#.#..####.....# #.# #.#.#....$...# ####.###.#.#.##.......# #.....##.#.#.#...S###...).##.#.##.....##.....##.#.#.....#####.###.#.###.....#####.....# #....@.###### #.......###.###.# #.####.. #.# #.# #.... #.###.# #.##### ..#<+Dh#########.######.##.#......#.#.#####†#..###.###.#...#......# #.# #.#####.<+Dh*<+Dhd L.@<+Dh%4<+Dh<+Dh+=+Dh=+Dh?Q#.....######.# #.#.#.#..#=+Dh###.....# #.# #.#.#....$...# ####.###.#.#.##..#......# #.....##.#.#.#...S###...).##.#.##.....##.....##.#.##.....#####.###.#=+Dh&;.####.....#####.....# #.#....@.###### #.#......###.###.# #.#####.. #.# #.# #.=+Dh#... #.###.# #.##### ..###.######.##.#......#.#.#####†#..###.###.=+DhJ##...#......# #.# #.#####.#=+Dh-=+Dh=+Dh%S=+Dh4.@=+DhPS   adder=+Dh=+Dh5=+Dh=+DhC=+Dhs Read which item? Scrolls  a - a scroll labelled CYVUCW TUNAb - a scroll of poison  f - a scroll labelled NUOC GUFIACK  g - 2 scrolls labelled SIUTRE UBUCLO  h - a scroll labelled KIRHUY HEIGABB  j - a scroll labelled EPPUISO YQOOQI  k - 3 scrolls labelled WUMUFYRUSO [!] read|quaff[?] describe selected>+Dh#.....######.# #.#.#.#..## dertzug the Vexing###.....# #.# #.#.#...... Poltergeist...$...# ####.###.#.#.##..# Health: 28/28 ========================......# #.....##.#.#...... Magic: 6/6========================#...S###...).##.#.####### AC: 2Str: 4#.....##.....##.#.......# EV: 12Int: 21#.....#####.###.#######.# SH: 0Dex: 18###....S#####.....# #.# XL:  4 Next: 15% Place: Dungeon:2.....@.....@..###### #.# Noise: ---------  Time:[40>+Dh@}m 1825.9 (0.0)......###.###.# #########.# i) +0 orcbow####.. #.# #.# #.........# Cast: Jinxbite... #.###.# #.######### Fly #### ..#...# #.##########.######.######### @   Sigmund (polearm)#.......#......#.......... S   adder#.#####†#..###.###.......##...#......# #.# #.#####.#Sigmund and an adder come into view.Sigmund is wielding a +0 scythe and wearing a +2 robe of positive energy. _The adder hisses angrily. _There are monsters nearby! _You feel your willpower return. _Sigmund says, "Now you see me, now you don't..."  Okay, then. _?+DhwRead which item? Scrolls  a - a scroll labelled CYVUCW TUNAb - a scroll of poison  f - a scroll labelled NUOC GUFIACK  g - 2 scrolls labelled SIUTRE UBUCLO  h - a scroll labelled KIRHUY HEIGABB  j - a scroll labelled EPPUISO YQOOQI  k - 3 scrolls labelled WUMUFYRUSO [!] read|quaff[?] describe selected?+Dh#.....######.# #.#.#.#..## dertzug the Vexing###.....# #.# #.#.#...... Poltergeist...$...# ####.###.#.#.##..# Health: 28/28 ========================......# #.....##.#.#...... Magic: 6/6========================#...S###...).##.#.####### AC: 2Str: 4#.....##.....##.#.......# EV: 12Int: 21#.....#####.###.#######.# SH: 0Dex: 18###....S#####.....# #.# XL:  4 Next: 15% Place: Dungeon:2.....@.....@..###### #.# Noise: ---------  Time:[40?+Dhm 1825.9 (0.0)......###.###.# #########.# i) +0 orcbow####.. #.# #.# #.........# Cast: Jinxbite... #.###.# #.######### Fly #### ..#...# #.##########.######.######### @   Sigmund (polearm)#.......#......#.......... S   adder#.#####†#..###.###.......##...#......# #.# #.#####.#Sigmund is wielding a +0 scythe and wearing a +2 robe of positive energy. _The adder hisses angrily. _There are monsters nearby! _You feel your willpower return. _Sigmund says, "Now you see me, now you don't..." _Okay, then. §§§§§§§§§§§§§§§@§§§§§@§§§§###§###§[3?+Dh9;49mThe air fills with toxic fumes!6.9 (1 _As you read the scroll of poison, it crumbles to dust.@+Dh͇r  You beckon some vexing sprites to accompany your attacks.4--------==7Will/2 Jinx Fly  _You feel your willpower being sapped.@+DhiyH(((((((@+Dhz§§§§S§§=9.3 (1.4@+DhC7@+Dh\B @+Dh^__You shoot an arrow. The arrow misses the adder.@+Dh,0H(((((((@+Dhմ §§§§S§§You shoot an arrow. The arrow barely misses the adder.@+Dhv  Sigmund gestures at you while chanting.@+Dh_B☼☼§§☼☼☼☼§###☼@+DhC(30.7@+Dh-K@+DhxN9 _You resist with significant effort.@+Dh"H(((((((@+Dh8*@+Dh  ☼§☼○§S#####○§§○○○§§§§○§###○(very drained)  You shoot an arrow. The arrow closely misses the adder.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the adder trip over its own tail. 5 2.1 _The adder is lightly wounded.@+Dh[ H(((((((@+Dh 8*@+DhEp . §☼○§S§§ You shoot an arrow. The arrow barely misses the adder.A giggling sprite leaps out and makes the adder trip over its own tail.@+Dh4q H--------3.5@+Dhy @+Dh} ` _The adder is moderately wounded.@+Dht 2(((((((@+Dh~ @+Dhy8*A+Dh§☼○§S§§ A giggling sprite leaps out and makes the adder trip over its own tail. A+Dh _The adder is moderately wounded.  You shoot an arrow. The arrow closely misses the adder.A giggling sprite leaps out and makes the adder trip over its own tail.  The adder is severely wounded.  The jinxing sprites lose interest in you.A+Dh"8*A+DhIv  Sigmund gestures at you while chanting.A+Dh{○○°☼°§§°°°§§§§@°§###°A+DhoG4.9JinxbiteA+Dhʃ3Conf Will/2 A+Dh!A+Dh_g _You are confused.A+DhޗA+DhA+DhIK _You are too confused!A+DhB3A+DhaIA+DhlLK _You are too confused!A+DhA+DhA+Dh| A+DhK _You are too confused!B+Dh4(B+Dh °°☼.○.§§..☼@.§☼§§B+DhI.☼###.###☼ B+Dhԟ_5====6.2 (1.3B+DhB+Dh) _You shoot an arrow.B+DhB+Dh6B+DhsW○☼☼.@☼7.5B+Dhs? _You shoot an arrow.B+DhTB+Dh...°☼○.@☼○☼§@§☼○○8.8 _You are too confused! _You shoot an arrow.B+Dh@- >(((((((B+DhZ '☼.°☼☼○..○○°.@○°○☼@☼○°° B+Dh- ^_You shoot an arrow.  . The arrow barely misses Sigmund.B+Dh L40.2 (1.4JinxbiteB+Dh m _You feel less confused.B+Dh >(((((((B+Dh ( @°..○°○☼You shoot an arrow. The arrow completely misses Sigmund.*B+DhC S   adder (very drained)  Sigmund gestures wildly while chanting.Sigmund flickers and vanishes!B+DhV○..○°.{°°°○○@○B+Dh=N====41.6B+DhB+Dh" _Deactivating autopickup; reactivate with Ctrl-A.C+Dh_>(((((((C+Dhm○....°.....°○@○°..2.9 (1.3 _You shoot an arrow.C+Dh>(((((((C+Dha°°°...........°@°.S4.2 _You shoot an arrow. The adder seems less drained.C+Dhu>(((((((C+DhZC+Dh+ T.........@.C+Dh j19--------5.6 (1.4C+Dh7{C+Dhbg _You shoot an arrow. Something hits you!C+Dh^>(((((((C+Dh C+DhX n......{S.C+Dh  3-------------6====7.0C+Dh!  _You shoot an arrow. The adder misses you. Something hits you!C+Dh R  You shoot an arrow. The arrow hits the adder!C+Dhf [.C+DhE a .  You kill the adder!C+Dh; m-----====318.4C+Dh C+Dh7 \ _Something barely misses you.C+Dh >(((((((C+DhbQ.....{.9.8C+DhR) _You shoot an arrow.D+Dh:4(D+Dh .9/28 ----51.1 (1.3 _You shoot an arrow. Something hits you.D+Dh2>(((((((D+Dhpq>    #.#  ...$...#    ) #. #...##. ###.....#####.....#  ..######  ......###.###.#   #.# #.#  ...   ####  #.#  †  #.# D+Dhn    #.#  D+Dh~...$...#    ) #. #...D+Dh##. ###.....#####.....#  ..######  D+DhA......###.###.#   #.# #.#  ...  D+Dh^ ####   D+Dh c†  #.# D+Dh! .....{.  You shoot an arrow. Something hits you!D+Dh>"Y1-----------3D+Dh"%2.5 (1.4D+Dh)D+Dh|2V _* * * LOW HITPOINT WARNING * * *D+Dhg>(((((((D+DhL 4.....{.  You shoot an arrow. Something hits you!* * * LOW HITPOINT WARNING * * *   You feel your willpower return.  D+Dh TSomething hits you.  You die...D+DhCg-3/28 -------D+DhZ/  --more--E+DhE+DhInventory: 10/52 slots Hand Weapons (go to first with ))  i - a +0 orcbow (weapon) Armour (go to first with [)  c - a +1 cloak (haunted) Jewellery (go to first with "=)  d - a +6 ring of intelligence (worn) Scrolls (go to first with ?)E+DhAa - a scroll of amnesia {unknown}  f - a scroll of identify {unknown}  g - 2 scrolls of noise {unknown}h - a scroll of brand weapon {unknown}  j - a scroll of blinking {unknown}  k - 3 scrolls of fear {unknown} Potions (go to first with !)  e - a potion of mutation {unknown}E+Dh( E+Dh),E+DhCE+DhEIGoodbye, dertzug.75 dertzug the Vexing (level 4, -3/28 HPs)Began as a Poltergeist Hexslinger on June 7, 2025.Slain by Sigmund... wielding a +0 scythe(4 damage)... on level 2 of the Dungeon.The game lasted 00:01:31 (1821 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57906703 RepoMan TrFi-27 escaped with the OrbE+DhiJ4.57167857 EnegeticOc DjNe-27 escaped with the Orb5.56104178 RepoMan TrFi-27 escaped with the Orb6.45340331 EnegeticOc DjWn-27 escaped with the Orb7.40754416 RepoMan TeBe-27 escaped with the Orb8.36241780 RepoMan DrAr-27 escaped with the Orb9.36158184 RepoMan PoWr-27 escaped with the Orb  10.32963854 RepoMan FeSh-27 escaped with the Orb  11.32900669 TCCBaIE-27 escaped with the Orb  12.30032968 RepoMan ReAl-27 escaped with the OrbE+DhA E+DhI C [?25h[?0c [?1051l[?1052l[?1060l[?1061l