,Dhu Player: dertzug Game: DCSS 0.33 Server: clan Filename: 2025-06-07.12:12:21.ttyrec Time: (1749298341) Sat Jun 7 14:12:21 2025 ,Dh< c[?1051l[?1052l[?1060l[?1061h)0[?7h,Dhz= [?25l[?1c,Dh a ,Dhe ,Dhgt Welcome, dertzug. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Formless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Poltergeist Hexslinger,Dh-!Dl - Revenant  u - Poltergeist Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.,DhD',Dh.,Dh[4Welcome, dertzug the Revenant. Please select your background. WarriorAdventurerMage a - Fighter,Dhz5i - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monk,Dh8Bk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslinger  v - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Poltergeist Hexslinger,DhWelcome, dertzug. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Formless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Poltergeist Hexslinger,Dh+Dl - Revenant  u - Poltergeist Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.,DhZsl - Revenant u - Poltergeist Formless ghosts who delight in hexing their enemies. They can equip manyifferent hats, gloves, boots, or cloaks at once, but cannot wear body armour.,Dh(,Dh,Dh-Welcome, dertzug the Poltergeist. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerp - Hedge Wizard b - Gladiatorj - Wanderer,Dhq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - Brigand,DhWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist ,Dhf - Berserkerm - Hexslinger  v - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist ,Dhh - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist ,DhtHexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended background * - Random background # - Recommended character,Dh ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Poltergeist Hexslinger,Dh,DhUO,Dhudertzug the VexingPoltergeistHealth: 12/12 ========================Magic: 2/2========================AC: 2Str: 4EV: 11Int: 15SH: 0Dex: 16XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slingFire: a) +1 slingFly ,Dh+#####+#.....###.....###...@...##.......###.....#####+###,Dhċ,DhWelcome, dertzug the Poltergeist Hexslinger.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...,Dhґ,Dh)Press ? for a list of commands and other information.,Dh|.[ _Found a staircase leading out of the dungeon.,Dh   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.8   1%  -1   f + Spellcasting 1.0   3%  -1           b + Unarmed Combat   0.0    -3   g + Hexes4.4  63%  +4      h + Fire Magic0.8   1%  -1  c + Ranged Weapons 1.5  16%  -2            ,Dh   d + Dodging2.1  16%  +1       e + Stealth   0.0    +5                                                                 ,Dh~ {[34m             The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets,Dh3 d51 h + Fire Magic   0.8   32 e * Stealth   0.0  20%,Dh"63 h + Fire Magic 0.8   1%66 e - Stealth   0.0   ,Dh,Dh:,Dh^dertzug the VexingPoltergeistHealth: 12/12 ========================Magic: 2/2========================AC: 2Str: 4+#####+EV: 11Int: 15#.....#SH: 0Dex: 16##.....##XL:  1 Next:  0% Place: Dungeon:1#...@...#Noise: ---------  Time: 0.0 (0.0)#.......#a) +1 sling##.....##Fire: a) +1 sling###+###,DhFly Welcome, dertzug the Poltergeist Hexslinger.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.,Dh,Dh,Dh,Dh5,Dht3,DhQu,Dhw,Dh[y,Dhz}P _,DhY,Dh3> _You reach down and open the door.,DhB,Dh֋,Dhn,Dh8There is an open door here.,Dh+#####+#.....###.....###...<...##.......###.....## ###'###  #@#  #...#  ....... ................####........... ......b   bat (asleep).... ..######.. .b.,Dh$k4.0 (45.0 (5,DhV _A bat comes into view.,DhG 3,Dh6 ,Dh Z _A bat is nearby!,Dh;! (((((b  (You shoot a sling bullet. The sling bullet hits the bat.,Dh,Dh,DhH,DhN...b...,Dhv6===6.3 (1.3,DhT,Dh&^ _The bat is moderately wounded.,DhFi(((((((,DhoB,Dh b.......  You shoot a sling bullet. The sling bullet barely misses the bat.7.7 (1.4,Dh/S _The bat barely misses you. x2,Dhy (((You shoot a sling bullet.,DhV m  The sling bullet closely misses the bat.,DhL^ 6b...,Dh^ ,9.0 (1.3,Dhd ,Dhh _The bat barely misses you. The bat misses you.,Dh;q ((((((You shoot a sling bullet.,Dh p  The sling bullet completely misses the bat.,Dh ,DhL S.....b...,Dhl .10.3 (1.3),Dh ,Dh_ Q _The bat closely misses you.,Dhqn,DhnF(((,Dh,,Dh  You shoot a sling bullet. The sling bullet barely misses the bat.,Dh7.b..,Dh'1.6,Dh,Dh: _The bat hits you but does no damage.,Dhs]  You shoot a sling bullet. The sling bullet hits the bat.,Dh'  The bat is heavily wounded..b2.9 _The bat misses you. +#####+  #.....#  ##.....##  #...<...#  #.......#  ##.....##  ###'###  #@# #...# .....b.  ...........  .....####......  ..... ......  .... ..####  ##.. ... ,Dh_~ +#####+  #.....#  ##.....##  #...<...#  #.......#  ##.....##  ###'###  #@# #...# .....b.  ...........  .....####...... ..... ......  .... ..#### ##.. ...  _A bat is nearby!,DhI (((((You shoot a sling bullet.,Dh4X b....  The sling bullet closely misses the bat.4.2 _The bat hits you but does no damage. The bat closely misses you.,DhLZ(((((,Dh  You shoot a sling bullet. The sling bullet barely misses the bat.,Dhr ,Dh @b.....,Dh ,5.6 (1.4,Dh ,Dh _The bat barely misses you. The bat closely misses you.,Dhj (((You shoot a sling bullet.,Dh6 m  The sling bullet closely misses the bat.,Dh; ,Dh ,Dh 6b...,Dh V1--7.0,Dho ,Dh L _The bat hits you. The bat hits you but does no damage.,Dh.& ((((((You shoot a sling bullet.,Dh b.....  The sling bullet closely misses the bat.2==8.3 (1.3,Dh _The bat misses you. The bat closely misses you.,Dhs ]  You shoot a sling bullet. The sling bullet hits the bat.,DhD.,DhI'.,Dh/19.6,DhJ,DhPG _You kill the bat!,Dh\,DhW,Dhe,DhYH _No target in view!,DhI,Dh/,Dh: _,Dh),Dhr|==,Dh_#.....###.....## #...<...# #.......# ##.....## ###'### ##.## ###...### #.....@.#---22.6 (3.0#...........#,Dho.....####......#..... .%.... #..########.. #...#. ##### ,Dh ,DhF---3.6 (4,Dh,Dh4P _Found a talisman of death.,Dhy{ 3,Dhz} ,Dh9 ,Dhފ '##.....##...<...# #.......# ##.....## #'### ##.## ###...####.......####........@..#.....####......#,Dh ..... ...%..... ...#..#########......#....g.## #####g   hobgoblin (asleep) .,DhY f04.6 (1,Dh| \ _A hobgoblin comes into view.,Dh>  You shoot a sling bullet. The sling bullet hits the hobgoblin.((((((†,Dh6D......,Dh>3===5.9 (1.3,Dh,DhFM _You kill the hobgoblin!,Dhڱ3,DhM,DhH _No target in view!,Dh1 _No target in view!,DhX ,Dh ,DhM ,Dh> ,Dh ,Dh P _,Dh ,,Dh n,Dh ,Dh" ,,Dh$ ,Dh' ,Dh+ ,,Dh- ,Dh1 ,DhN3 ,,Dh4 ,Dh6 ,Dh\9 ,Dh9 ,Dh>; ,Dh? ,DhC ,,DhE ,Dh:I ,DhL ,,DhO ,DhS ,DhzW ,,DhY ,Dh] ,Dh_ ,,Dh5a ,Dh)c ,Dh e ,,Dhe ,DhAh ,Dh(j ,,DhSk ,Dhm ,Dhso ,,Dhp ,Dhs ,Dhz  ..#.# ....# .... ..# +#####+ ###..# #.....# ###....# #.....## ###...... ,Dh{ G...<...####.....@!--- .......##........# #.....###.....###.##.### ###'### #........... ..  ##.## ##.....##.##.# # ##...### #......#.# #K   kobold (asleep) .......####...#.#K# .........##...#...# .####......#..##..#,DhQ 39.9 (14.0)  A kobold comes into view. It is wielding a +0 dagger.,Dh VKK.,Dh& V==-40.9 (15,Dh͌ ,Dh& ( _The kobold shouts!,Dhd  ..#.#  ....#  ....  ..# ,DhY  ###..#  ###....#  ###......# <#.....@!.# ..............# .....###.##.###  #........... ..  ##.## ##.....##.##.# #  #.# # ##...#.#.#...##...#...#....,Dh0K ..#.#  ....#  ....  ..#  ###..#  ###....#  ###......# <#.....@!.# ..............# .....###.##.###  #........... ..  ##.## ##.....##.##.# # #.# # ##...#.#.#...##...#...#.... _A kobold is nearby!,Dh  You shoot a sling bullet. The sling bullet hits the kobold!(((()# #,DhAY  You kill the kobold!,DhU  You hear a loud squeak.r....r   rat,Dh@4=2.3 (1.4),Dh,DhV _A rat comes into view.,Dh]  You shoot a sling bullet. The sling bullet hits the rat!,Dh `(.,Dh{M;!.,Dh{453.6 (1.3,Dh,DhG _You kill the rat!,Dh ,Dh ,Dh \....#.# .....# ..... ...# #####+ ###..# .....# ###....# .....## ###......# ,Dhd <...####......@.# ---##.....# .....###.....###.##.### ,Dh1 '### #........... .. ##.## ##.....##.##.###...### #......#)# #####...#.#.#..##...#...# ####......,Dh>$ ,40,Dh$ F---5.6 (2,DhW+ ,Dh. W _d - a fizzy grey potion,Dh)_,Dhk1(....#.#......# ..... ...# ####+###..# ....# ###....# ## ###......# #,DhI2<...####........#.#.#...##.........@....####.....###.##.### #'### #........... .. .## ##.....##.##.### ...### #......#)# # .....####...#.#.# J   endoplasm (wandering).##...#...# ###......#..##J.# ....%.# ,Dhb6&0,Dh>@J.,Dh,C@6.6 (1,DhF] _An endoplasm comes into view.,Dh,Dh@P   ......# ,Dhc ..... ...# ###..# ###....# ###......# # .<........#.#.# .......@....# ,Dh...###.##.###  ..... ..  ##.....##.##.###  #......#)# # ...#.#.#...#.J.#..#%.# ..,Dh   ......#  ..... ...# ###..# ###....# ###......# # <........#.#.# .......@....# ...###.##.###  ..... ..  ##.....##.##.###  #......#)# ...#.#.#...#.J...#%.#  _An endoplasm is nearby!,DhW  You shoot a sling bullet.  The endoplasm quivers.The sling bullet hits the endoplasm!(((((#.,Dh*z k...)..,Dhd >7===7.9 (1.3,DhI ,Dh M _You kill the endoplasm!,Dh ,Dh ,Dh ,Dh H _No target in view!,Dh>6....#.#  ......#  ......# ...#.# + ###..#.# # ###....#.# ## ###......#.#  <...####..#.#.#  ##..@...#  ###.....###.##.###  '### #..............  .## ##.....##.##J###  ### #......#)# .#  ####...#.#.# .#  J  [39;,Dh;49m endoplasm (wandering)##...#...# .# ......#..##..# .# %.# ..   0.0  An endoplasm comes into view. ,Dh<!,Dh= .,Dh=,Dh>,Dh>,Dh.? ,Dh?2The endoplasm quivers.,Dh4@,DhF,DhLC---8.9 (1,DhbP ,DhT0_The endoplasm moves out of view.,Dh~'_,Dh*L....#.#  ......#  ......#  ...#.# ,Dh+V + ###..#.#  # ###....#.#  ,Dh ,## ###......#.# # ...####.#.#.#  ##.#  ,Dh.---###.....###.##.###  ### #....J...  ## ##.....##.##.###  .### #......#)##.#  ####...#.#.##.#   J   endoplasm##...#...##.#  ......#..##..##.#  %.# ..  ,Dh/&0,Dh5/J.,Dhh6*9.9 (1,Dh<,Dhn>,Dhl \   ......#  ......#  ...#.#  ###..#.#  ###....#.#  ###......#.# # ......#.#.# .......@..# .###.##J###  ....  ##.###  )##.# #.# #.# #.# %.# ..,DhV o   ......#  ......#  ...#.#  ###..#.#  ###....#.# ,Dh<  ###......#.# # ......#.#.# .......@..# .###.##J###  ....  ##.###  )##.# #.# #.# #.# %.# ..,DhC 3,Dh ,Dh a _An endoplasm is nearby!,DhA  You shoot a sling bullet. The sling bullet hits the endoplasm.,Dh>  The endoplasm is almost dead.The endoplasm closely misses you.The endoplasm freezes you.,Dh\ f1--===51.2 (1.3,Dh3 ,DhT 1 _You are frozen. You resist.,Dh}  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.,Dh%l  The endoplasm is almost dead.,Dh'2.5,Dh',Dh|V _The endoplasm barely misses you.,Dh||c  You shoot a sling bullet. The sling bullet hits the endoplasm.,DhR\.,Dh'.,Dhw4/93.8,Dh:,DhM>M _You kill the endoplasm!,Dh ... ...# ##+###. ..# ###....#.# ## ###......#.#.#.####........#.#...,Dh ...#.###.##@### ### ............# ##.....##.##.####.##Fly ... #..########  ,Dh ,DhU d2==---40,Dh,Dh,Dh@ 3,DhB ,DhE ,Dh+M n,DhM ,DhpO ,Dh}Q ,DhAT ,,DhV ,Dh~Z ,Dh"] P==,Dh_ ,Dha ,Dh c ,,Dh#d ,Dhe ,Dhg ,,Dhfh ,Dh#j ,Dh@k ,,Dhm ,Dh n ,Dho B,DhYq ,Dhr ,Dhr ,Dhqs ,Dht ,Dhu ,DhNv ,Dhv ,Dhy ,Dh[{ ,,Dh2| ,Dh} ,Dhk~ ,,Dh~ ,Dh ,,DhЂ B,Dh ,,Dh ,Dh ,Dh ,Dh؅ ,DhP ,Dh ,Dh ,Dh; ,Dh7 ,Dh ,Dh ,,Dh ,Dh ,Dh ,,Dh ,Dhu ,Dh ,,Dh ,Dh ,Dh B,Dh ,Dh ,Dh. ,Dh ,Dh\ ,Dh ,Dhߠ ,Dh ,Dh X,Dh   ############  ....#.#..........#   ......#.#######.##  ,Dhw q ......#.# #.#   ...#.#.# #.#  ###..#.#.# #.#  #....#.#.# #.#  ,Dh? ...#.#.# #@#  --- .....#.#.# #.#  .........# #.#  ###.##.###  .........#  .##.##.####.#  ..#)##.#  #.#.##.# #.#  .##.#  ,Dh [77.8 (23.0)8.8 (24,Dh ,Dh 3 _e - a +6 ring of intelligence,Dh],Dh^3,Dhva,Dh~h,DhGi,,Dh-j,Dhk,DhTm,,Dhm,Dho,Dhp,Dhjp,Dhp,Dhq,Dhr,DhSs,Dhs,Dht,Dhu,DhUv,Dhv,Dhw,Dhx,DhTy,Dhy,Dhz,Dh{,Dh'|,Dh|,Dh},Dh,Dhl,Dh,Dh,Dh߁,DhF,Dh,Dh,DhƄ,Dh-,Dh,Dh,Dh߇,DhF,Dh,Dhĉ,Dh݊,DhG,Dh,Dh,Dh,DhI,Dh,Dh,Dh,Dh ,Dhm,Dhu,DhÓ,Dh#,Dh,Dh,Dhj,,Dh1,Dh,Dh^,Dh,DhD,Dhϟ,DhӠ,,Dh8,DhѢ,Dh,,Dh,Dh,Dht,,Dh,Dh3,Dh,Dhx,Dhө,Dhڪ,DhW,,Dh,Dh%,Dh:,Dh,Dh!,Dhe,Dh,Dhٲ,Dhi,Dh,Dh,Dhn,Dh,Dh,Dh,,Dh,Dh/,Dh[,,Dh,Dh*,Dh,Dh: ,Dh!,Dh",Dh$,,Dh%,Dh',Dh),Dh)*,Dh*,Dhs,,Dh6,Dh7,Dh,8,DhQ9,Dh|<,Dh >,,Dh3?,Dh@,Dh1B,,Dh;,Dh,Dh,,Dh>,Dh ,Dh ,,Dh ,Dh ,Dh( ## ##.....##.##.####.# #.# .### #......#)##.#..#.# #.# ...####...#.#.##.#..#.# #.# .....##...#...##.#..#.# #.# #,DhP..##..##.#..#.# #.# ........%.#.........#.# #.# ..########...##.##.#.####.##  ...#.......#.......# ##### ## #.#.@############ ,Dhh9 .........b...#  .###..........#  ..##.#####..#  ##. .. .#  #..b   bat (asleep) ...  #..#   ,Dh1118.8 (40.0),Dh!+9.8 (41,Dh,Dh!V _A bat comes into view.,Dh']  You shoot a sling bullet. The sling bullet hits the bat.(.,Dh(..,Dh,Dh5## ##.....##.##.####.# #.#   dertzug the Vexing ,Dh.### #......#)##.#..#.# #.#   Poltergeist ...####...#.#.##.#..#.# #.#   Health: 12/12 ======================== .....##...#...##.#..#.# #.#   Magic: 2/2======================== #......#..##..##.#..#.# #.#   AC: 2Str: 4 ........%.#.........#.# #.#   EV: 11Int: 15 #..########...##.##.#.####.##   SH: 0Dex: 16 ,Dh#... ...#.......#.......#   XL:  1 Next: 100% Place: Dungeon:1 ##### ## #.#.@############   Noise: ===------  Time: 121.1 (1.3).............#  a) +1 sling.###..........#  Fire: a) +1 sling..##.#####..#  Fly ##. ...# #..  ...  #..#     _The endoplasm barely misses you.You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm! _e - a +6 ring of intelligence _A bat comes into view.You shoot a sling bullet. Th,Dhe sling bullet hits the bat.,Dh _You kill the bat!You have reached level 2!,Dh/  --more--,DhC8/183/32 0% ,Dh8,Dh+4 _,Dh,DhG Spells (Memorise)TypeFailure Level  a - JinxbiteHexes5% 2  b - Sigil of BindingHexes11% 3  c - Inner Flame,DhvHexes/Fire24% 3  d - Cause FearHexes34% 4  e - Dimensional Bullseye Hexes/Translocation 67% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit,Dh ,Dh! ,Dh ## ##.....##.##.####.# #.#   dertzug the Vexing .### #......#)##.#..#.# #.#   Poltergeist ...####...#.#.##.#..#.# #.#   Health: 18/18 ======================== ,Dh .....##...#...##.#..#.# #.#   Magic: 3/3======================== #......#..##..##.#..#.# #.#   AC: 2Str: 4 ........%.#.........#.# #.#   EV: 11Int: 15 #..########...##.##.#.####.##   SH: 0Dex: 16 #... ...#.......#.......#   XL:  2 Next:  0% Place: Dungeon:1 ,Dh_ ##### ## #.#.@############   Noise: ===------  Time: 121.1 (0.0).............#  a) +1 sling.###..........#  Fire: a) +1 sling..##.#####..#  Fly ##. ...# #..  ...  #..#     _You kill the endoplasm! _e - a +6 ring of intelligence _A bat comes into view.You shoot a sling bullet. The sling bullet hits the bat. _You kill the bat! _You have reached level 2!,Dh ,Dh Memorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes  N - No,Dh}k,Dh ## ##.....##.##.####.# #.#   dertzug the Vexing .### #......#)##.#..#.# #.#   Poltergeist ...####...#.#.##.#..#.# #.#   Health: 18/18 ======================== .....##...#...##.#..#.# #.#   Magic: 3/3======================== ,Dh#......#..##..##.#..#.# #.#   AC: 2Str: 4 ........%.#.........#.# #.#   EV: 11Int: 15 #..########...##.##.#.####.##   SH: 0Dex: 16 #... ...#.......#.......#   XL:  2 Next:  0% Place: Dungeon:1 ##### ## #.#.@############   Noise: ===------  Time: 121.1 (0.0).............#  a) +1 sling.###..........#  Fire:,Dh_P a) +1 sling..##.#####..#  Fly ##. ...# #..  ...  #..#     _You kill the endoplasm! _e - a +6 ring of intelligence _A bat comes into view.You shoot a sling bullet. The sling bullet hits the bat. _You kill the bat! _You have reached level 2!---2.1 (1 _,Dh_,Dh+\---3.1 (2,Dh,Dh@4.1 (3,Dh,Dh? _You start memorising the spell. You continue memorising. x2,Dh,Dh,Dhc _You finish memorising. Spell assigned to 'a'.,DhF,DhQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 sling (quivered) Spells ([,] to cycle)  ,Dhb - Cast: Jinxbite [*/%] inventory [&] all spells[!] focus mode: off|on,Dhn ,Dhu ## ##.....##.##.####.# #.#   dertzug the Vexing .### #......#)##.#..#.# #.#   Poltergeist ...####...#.#.##.#..#.# #.#   Health: 18/18 ======================== .....##...#...##.#..#.# #.#   Magic: 3/3======================== ,Dh] #......#..##..##.#..#.# #.#   AC: 2Str: 4 ........%.#.........#.# #.#   EV: 11Int: 15 #..########...##.##.#.####.##   SH: 0Dex: 16 #... ...#.......#.......#   XL:  2 Next:  0% Place: Dungeon:1 ##### ## #.#.@############   Noise: ---------  Time: 124.1 (0.0).............#  a) +1 sling.###..........#  Cast: [40,Dh mJinxbite..##.#####..#  Fly ##. ...# #..  ...  #..#     _A bat comes into view.You shoot a sling bullet. The sling bullet hits the bat. _You kill the bat! _You have reached level 2! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.,Dh ,DhS ,DhtI,Dh%,Dhط> ..### #......#)##.#..#.# #.# ...####...#.#.##.#..#.# #.# ...##...#...##.#..#.# #.# ,Dh##......#..##..##.#..#.# #.# ...%.#.........#.# #.# #..########...##.##.#.####.## .#... ...#.......#.......#  ##### #####.#..############  .......@......# [.###..#  ...##.#####..# ,DhI..##. ... .#  #..#   .... #..##    ,Dh@5.1 (1,Dh^ _Found a ring mail.,Dhy,Dh,Dh+,Dh,DhN,DhW,Dhl,Dhӽ,,DhE,Dh!,Dh+,Dh,,Dh,Dh,DhT,,Dh,Dh|,,Dh,Dh ,Dh,,Dh,Dh,Dh},,Dh,DhD,Dh,Dh,Dh,Dh,Dh ... ...#.......#.......# # ##### #####.#..############  ..............#  [.###..........#  .....##.#####..#  ..##.#.....# .#  #.#..##.#  #.......#  ##.@#####  34.1 (9.......##  #####..   #..  #......#...#># ,Dh5.1 (10.0) _Found a stone staircase leading down.,Dh ,Dh ,Dhb" ,Dh& ,Dh0 ,Dh1 ,Dh5 ,Dh7 ,,Dh9 ,Dh; ,DhL> ,,Dh? ,DhA ,DhLC ,,DhD ,DhE ,Dh1G ,,DhG ,DhwI ,DhJ ,,DhK ,DhPM ,DhN ,DhO ,DhO ,DhQ ,Dh@S ,,DhS ,DhhU ,DhV ,,DhW ,DhGY ,DhbZ ,,DhZ ,Dh\ ,Dhc  [.###...# .....##.#####..# ..##.#.....# .# #.#..##.# #.......# #######..##### ........#######.. #######........... #.@...#...#######.46.1 (11,Dh.f  #...###.#...# ###.........# #.###.#...# #. #.#>#.# #) #.#.#.# #. #.#.#.# #. #.#.#.#..#.#.#,DhHh ,Dhh +7.1 (12,Dhl ,Dhen $ _Found a sling.,Dh,Dh,Dh},DhzH _No target in view!,Dh,Dh7,Dh ,Dh$H _No target in view!,DhL3,Dh[M,DhO,DhQ,Dh#R$ _,Dh}WX,DhX,DhY,Dh{[,,DhVbn,Dhc,,Dhc,Dhh@ _You now have 6 gold pieces.,Dhj3,Dhk,Dhn,DhTp,,Dhq,Dhu,Dhw,Dhy,,Dhz,Dh|,Dh,,Dh6,Dh{,Dh,,DhG,Dh,DhO,,Dh,Dh#,DhZ,,Dh,Dh,Dh,Dhp,Dh,Dh,Dh`,Dh֜,Dh,Dh ,,Dh,Dh5M _You now have 21 gold pieces (gained 15).,Dh3,Dhd,Dh,Dh#.......####...#.#.##.#..#.#...........##...#...##.#..#......####......#..##..##.#..#......#..........%.#.........#.........#..########...##.##.#.##......#... ...#.......#.#.†.##.#############.#..#####.. .....J.............#. ##@..[.###............## #.........##.#####.,Dhw... #......##.#.....##+####.##......##.#..##.#................#.......#....####.##########..#####J   endoplasm (asleep)....................#######.#...####..########..........###..#.....#...#######,Dh-63.1 (16,Dhb+4.1 (17,Dh,Dh] _An endoplasm comes into view.,Dh O    %     #.†.##.############# .. .....J......... ..#. ##@..[.# ...## #......... ... #......##.  #......#  ,Dh$ .......#  .########  .. #.. # ##..#..,Dhɡ     %    ,DhJ  #.†.##.############# .. .....J......... ..#. ##@..[.# ...## #.........,Dhڤ , ... #......##.  #......#  ,Dhb .......# .########  ,Dh v.. #.. ,Dh s# ##..#..,Dh I,Dh; a _An endoplasm is nearby!,Dhw (J  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.,Dh=.J,Dh:===5.4 (1.3),Dh ,Dh^ _The endoplasm quivers.,DhТ  You shoot a sling bullet. The sling bullet hits the endoplasm.,Dh!  The endoplasm is almost dead.6---6.7,Dh',DhG)- _The endoplasm hits you.,Dh}  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.,Dh5l  The endoplasm is almost dead.,Dh'8.0,Dh,Dh _The endoplasm closely misses you. The endoplasm barely misses you.,DhSc  You shoot a sling bullet. The sling bullet hits the endoplasm!,DhV[.,Dhy&.,Dhi7=--49.3,Dh,Dh M _You kill the endoplasm!,DhP,Dh ###...### #......#)##.#..# #####...#.#.##.#..# #...........##...#...##.#..# .....#####..##..##.#..# .....#..........%.#.........# ..#..########...##.##.##......#... ...#.......#.†.##.#############.#..####.......@........#.#####...[.###..........## #.........##.##### ,Dh;... #......##.#.....# #+####.##......##.#..##.# ................##.......# ....####.##########..#####  ....................####### #...####..########.........,Dh*,Dh'---,Dh9700,Dh,Dh,DhR 3,Dh ,DhK ,Dh n,Dhn O=,Dh! ,Dh# 98,Dhr# )==,Dh[% ,Dh') 1 _HP restored.,Dhj+ 3,Dh0 X,Dho1 ,Dh!3 ,Dh4 ,,Dh16 ,Dh/7 ,Dh7 ,DhP8 :==,Dh8 ,Dh: ,Dhc< ,,Dh}= ,Dh> ,DhW@ ,,DhwA ,DhC ,DhD ,,DhG ,DhSI ,DhJ ,,DhK ,DhM ,DhaN ,,Dh4O ,DhU Q #.....##...#.. #.....####......#..##. ......#..........%.#.. ........#..########.. ##......#...  ,DhV #.†.##.############ #............ ##...#.#####...[. #..@...## #--- #.#......##......##,DhV  # #+####.##......##. ................##. ....####.########## ............ #...####..########.,DhV  # ##..#.....#. ##...###.#,DhZ 0833.0),Dh[ +4.3 (14,Dh'^ ,Dh_ c _f - a scroll labelled ZYUPSO CASTUR,Dh 3,Dh ,Dh,Dhs,DhM7,Dh9,Dh:,Dh;,Dhc>,DhIA,DhB,DhD,Dh*G,DhI,DhJ,DhEL,DhN,Dh8Q,DhR,Dh=T,DhV,DhdY,Dh_Z,Dh\,Dh^,Dha,Dhb,Dhc,Dhe,Dhg,Dhh,Dhi,Dhl,Dhuo,Dhp,Dhr,Dht,Dhwv,Dh(w,Dhcx,Dh$z,Dh{,Dh|,Dh},DhE,Dho,Dh,Dh\ ,Dh,Dh)_You now have 36 gold pieces (gained 15).,Dh,Dh,Dh\,Dhl,Dh,Dh,DhA,DhE,Dh,Dh,DhG,DhJ,Dh,Dhp,Dh,Dh,DhF,Dhܝ,Dh,Dh,Dhء,Dhi,Dh",Dh?,Dhʦ,DhV,Dh,Dh,Dh,Dhg,Dh,Dh,Dh',Dh,Dh[,DhL,DhD,Dhʷ,Dh,Dh,Dh8,Dh,Dh{,Dhx,Dh,Dh,Dha,Dhd,Dh,Dh\,Dh ,Dh,Dh,DhP,Dh,Dh!,Dh,Dh\,Dh&,Dh",Dh,DhP,DhS,Dh,Dh,Dh,Dh,Dh ,Dh,Dh,Dh,Dh@,Dh,Dh,Dh,DhO,Dh,Dh,Dh,Dh,Dh,Dh!,Dh,Dh$,DhT,Dh ,Dh]P#....### #,Dh ,DhbF#......####..,Dh ,Dhe E#........##.,Dh i ######.#.....,Dhu  #............# ##,Dh  #.####.#....## ,Dh ..#####.#..#.#....# ###,Dh }.............#...####...,Dh y.......@.##..#...##,DhE ^.........#......#.....##,Dh\.........#.##.........,Dhs.........# #..........,Dh'^.........#.......##.....,Dh.........#######. #.†.##,Dh?.........# #. #....,Dh.........# #. ##...#,Dh\f #. #....,Dh,Dhv,Dh&218.3 (3,Dh,Dh^$9.3 (35,Dh,Dhe ,Dh,Dhz>_g - a scroll labelled ZUROBUWKAERU,Dh,Dh,Dh,Dh,Dhw,Dhݑ ,Dh,Dh6:_No target in view!,Dh _No target in view!,DhW u _,DhM ,Dh ,Dh ,Dh ,Dh ,Dh0 ,Dh: ,Dh ,Dh ,Dh? ,Dh+ B,Dh ,Dh ,Dh ,Dh ,DhF ,Dh ,Dh ,Dh ,Dhs ,Dh+ ,Dh9 ,Dh ,Dh< ,Dh ,Dh ,Dh} ,Dh ,Dh ,Dh ,Dh ,DhV ,Dh ,Dh ,Dh ,Dh ,Dh ,Dh ,DhU z,Dh\ ,Dh] ,Dh^ ,Dh_ ,Dhg` ,Dha ,Dh c ,Dhc ,Dhd ,Dhf ,DhYg ,Dh h ,Dhh ,Dhtj ,Dhk ,Dhl ,Dham ,Dhwo ,Dhp ,Dhq ,Dhyr ,Dht  ,DhEu ,Dhu "_You reach down and open the door.,DhMw ,Dhx ,Dhx ,Dhy ,Dh|  ,DhB}  ,Dh} There is an open door here.,Dh ,Dh  ,Dh( _,DhG ,Dh ,Dh ,DhU ,Dh} ,Dht ,Dh ,DhČ ,Dhލ ,Dh ,Dhw ,Dh) ,Dh# ,DhĔ ,Dh( ,Dhٖ ,Dhȗ ,Dh ,Dh~ ,Dh$ C..............#.##....,Dh S##............#.......##,Dh0 S..............#######.##,Dh r#............# #.##,DhJ z#............# #.,Dh֡ ######.#'##### #.,Dh\  ,Dh #.#.# #.##,Dhj  ,Dh #.#.# #.##,Dhz  ,Dh #@#.# #.##,Dh &67.3 (48,Dh >....#.# #.,Dh j#.# #.##,Dh8 j#.# #.##,Dh b#.###########.#,Dh M#######.#.............,Dha !,Dh  ,Dh f#.###############,Dh3  ,Dh L#.# ,Dh ,Dh ,Dhװ ,Dh| $8.3 (49,DhE ,Dhڶ  ,Dh ,Dh +_Found an escape hatch in the floor.,DhqY,Dĥ,DhKB,Dh,Dh,Dh,Dh,Dh,,Dhg,DhQ,Dh ,Dh],Dh$,Dh%,Dh1,DhQ,Dh ,Dh,,Dhn,Dh{,Dh}`,DhC,Dh,Dh,DhZ #.#,DhD #.#,DhC #.#,Dh7.#,Dh7.#,Dh8.#,DhzE#.# ,Dh ,DhcR#.###########. ,Dhi#.....@......B ,DhT` #.############ ,Dh3 ### ,Dh< ,Dh  ,Dh. ,Dh B   giant cockroach (asleep),Dh,Dhz&92.3 (24,DhK,Dh$3.3 (25,DhL ,Dh  ,Dh ,Dh >_A giant cockroach comes into view.,Dh ,Dho ,Dhp ,DhNq*((((((,DhqB,Dhr   ,Dh$sYou shoot a sling bullet.,DhN,Dh,Dh&,DhE....B..,Dh,Dh ===,Dh4.6 (1.3,Dh ),Dh<,Dh` ,Dh,DhE_The sling bullet hits the giant cockroach but does no damage.,DhŰ (((((((You shoot a sling bullet.,Dh8b...B...,Dhu9'5.9,Dhm=,Dh7@i _The sling bullet barely misses the giant cockroach.,DhIA #.# #.#,Dh6 #.# #.# #.# #.# #.# #.###########.  #.....@...B...  #.############  ###,Dh'  #.# #.# #.# #.# #.# #.# #.# #.###########.  #.....@...B...  #.############  ### ,Dhn  ,Dh !,Dh %((( ,Dh J_A giant cockroach is nearby!,Dh3 /You shoot a sling bullet.,Dhj |.B..,Dhp 7.2,Dhs ,DhZu S _The sling bullet hits the giant cockroach but does no damage.,DhGp  You shoot a sling bullet.  The sling bullet hits the giant cockroach.,DhIx(.,Dh'..,Dh128.5 _You kill the giant cockroach!,Dh3,Dh4,Dh|5,,Dhp7,Dhn9,,DhL:,Dh8<,Dh=,,Dh>,Dh@,DhB,DhB,,DhC,DhD,DhoE,DhE,DhF,DhxH,DhH,DhxI,DhbJ,DhYK,DhK,Dh[L,Dh)M,Dh&N,Dh;U,,DhV,DhDX,DhX,,DhZ,Dh[,,Dh&\,Dh],Dh^,Dh_,Dh_,Dhn`,DhbB,Dhc,Dhd,Dhte,Dhf,DhWh,DhBj,,Dhy,Dh|,Dh3~,Dh:,Dh#,Dh,Dhd,Dh/,Dh,Dh,Dhe,DhZ,Dh2,Dh,DhH,Dhۚ,Dh=,Dh,Dh,Dh,Dh:,Dhݠ,Dh,Dhߢ,Dh,Dh,Dh:,Dh9,Dh,Dh1#.##....................#,Dh#.###...####..########... ,Dhyf#########.# ##### ##..#.....#... ,Dh(..........# ,Dhf##...###.#... ,Dhذ*########### ,DhT###.........,Dẖ ,Dh@#.###.#...,Dh ,Dh3h#.# #.#>#.,Dh######,Dh"T #)# #.#.#.,Dh#....,Dh `# #.# #.#.#.,Dh8 ---,Dh 322.5 (24.,DhT 0),Dh#.#########.# #.# #.#.#.,DhL#.# .# #.. ..#.#.#.#[#....##.#.# ,Dh0#.# .# #.# .# #.# .# #######.#,DhA,Dhֿ---,Dhi$3.5 (25,Dh,Dh" ,Dh,Dh 5_Found a robe.,Dh _No target in view!,Dh(3,Dh,DhH _No target in view!,Dhw3,Dhy,Dh0},Dh,DhP _,Dhݒ,Dhd,,Dh ,Dh\  You see here a +0 robe.,Dh,DhL _,Dh,Dh,Dh,Dh,,DhЦ,Dhm,Dh,Dh,Dhc,Dh,Dh*,Dh,Dh,Dhl,Dh ,,Dhұ,Dhd,Dh,,Dh,DhR,Dhg,DhӸ,Dh,Dh,Dhd,,DhN,Dho,Dh,Dh޿,Dh,Dh,Dh,DhK,Dh,Dh!,Dhb,,DhQ,Dh~,Dh,Dh,Dh,Dh,Dh,Dhd,Dh,Dh,DhP,Dh,Dh,Dh+,Dh=,Dh,Dh[,Dh,Dh,Dh,Dh,Dh,Dh,Dh,Dh,Dhx,Dhy,Dh,Dh,Dh:,Dh?,,Dh,DhGM _You now have 51 gold pieces (gained 15).,Dhi3,Dh,Dh,DhB,,Dh,Dh,Dh,Dh:,Dh,Dh,Dh,Dh,Dh^,Dh,Dh,Dh?,Dh,Dh,Dh=,Dh,Dh&,Dh,Dh,Dh,Dh,Dh%,Dh[ ,Dh ,DhG ,Dh ,Dhf ,,Dh ,Dh ,DhV ,,DhR ,Dh ,Dh ,DhB ,Dh ,Dh ,DhU ,,Dhh ,Dh ,Dh ,,Dh ,Dh~ ,DhD ,Dh ,Dh3 ,Dh ,DhJ ,,Dh ,Dh| ,Dh! ,DhD" ,Dh" ,DhU$ ,Dh% ,Dh& ,Dh& ,Dh4( ,Dh) ,Dh* ,Dh* ,Dh0, ,DhR. ,,Dh/ ,Dh70 ,DhG1 ,Dh1 ,Dh&2 ,Dh3 ,Dh4 ,Dho4 ,Dh4 ,Dh5 ,Dh6 ,Dh7 ,Dhu7 ,Dh/8 ,Dh"9 ,Dh9 ,Dh9 ,Dh: ,DhHA u # ##..#.....#...#######. ##...###.#...# ###.........# #.###.#...# #.# #.#>#.# ### #)# #.#.#.# ..# #.# #.#.#.# #.# #.###.#.#.# ,Dh&B #.# #.....#.#@# #[# ####....#...g.# #.# #.########## #.# #.......# #.# #######.# #.###############.#g   goblin (asleep) #.................# ################### ,DhHG X72.5 (493.5 (50,DhJ ,DhN u _A goblin comes into view. It is wielding a +0 dagger.,Dh~   ..# ....# #.###.#...# #.# #.#>#.# #)# #.#.#.# ..# #.# #.#.#.# #.# #.###.#.#.# #.# #.....#.#@# #[# ####....#...g.# #.# #.########## #,Dh0 .# #.......# #.# .# #..# #.................#,Dh&   ..# ....# #.###.#...# #.# #.#>#.# #)# #.#.#.# ..# #.# #.#.#.#.# #.###.#.#.#.# #.....#.#@#[# ####....#...g.# .# #.########## .# #.......#.# ...#.................  _A goblin is nearby!,Dhà`  You shoot a sling bullet. The sling bullet hits the goblin.,Dhb((),Dhe4.8 (1.3,Dhe ),Dhk,Dh>o ,Dh p,Dhp&_You kill the goblin!,Dheq,Dhy3,Dhԋ,Dh\H _No target in view!,Dhd ,Dh e ,Dhf ,Dh{  _,Dh n,Dhl ,,Dhݑ j  You see here a +0 dagger.,Dh  _,Dh ,Dh" ,Dh ,Dhv ,DhU ,Dh ,DhA ,Dh ,Dh ,Dhá ,DhU ,Dhӣ ,Dh[ ,Dh ,Dh3 ,Dh ,Dh ,Dh ,Dh ,Dh ,Dh ,Dh ,Dh< ,Dh ,Dh ,Dh ,Dhh ,Dh ,Dh ,Dh ,Dh; ,Dh ,Dh ,DhC ,Dh ,Dhq ,DhU ,Dh ,Dh ,,Dhy ,Dh ,Dh) ,,Dh ,Dh ,Dh ,Dh ,Dh ,Dh ,DhS ,Dh ,Dh~ ,Dh ,Dh ,Dh3 ,Dh ,Dh ,Dh ,,Dh ,Dh ,Dh ,,Dhu ,Dh ,Dh ,Dh ,Dhm ,Dh ,Dhs ,,Dh ,Dh ,Dh ,,Dh_ ,DhP ,Dh6 ,,Dh ,Dh ,DhV ,Dh ,Dh ,Dh ,Dh B,Dh ,DhC ,,Dh ,DhU ,Dh@ ,,Dh ,DhT ,Dh ,Dhe ,Dh ,Dh ,Dh ,Dhv ,Dh ,Dh ,Dhk ,Dh ,Dh ,DhV ,Dh ,Dhg ,Dh ,Dhf ,Dh) ,Dh5 ,Dh ,DhY ,Dhl ,,Dh ,Dh ,DhR ,,Dh" ,Dh\$ ,Dh& ,,Dh' ,Dh- ,Dh. ,,Dh0 ,Dhp3 ,Dhm5 ,,Dh7 ,Dh9 ,Dh; ,,Dh5= ,Dh? ,DhA ,,DhUC ,DhdE ,DhF ,,DhTH ,DhDJ ,DhK ,DhK ,DhL ,DhoQ  Things that are here:  a +0 dagger; a kobold skeleton,Dh=S  ,DhS _,Dh#U ,Dh W ,DhX ,,DhZ ,Dh \ ,Dh] ,Dh] ,Dh^ ,Dh/a ,Dhb ,,Dhc ,Dh2e ,Dhf ,,Dhg ,DhAi ,Dhlj ,Dhj ,Dhk ,Dh/m ,Dhn ,Dhn ,Dhp ,Dhr ,DhWs ,Dhs ,DhNt ,Dhu ,Dhv ,Dhw ,Dhw ,DhIz ,Dh{ ,,Dhi| ,Dh} ,Dh҂  #.#..  ...> ## ... ..#.#,Dh/  ## #.. #.#.# ... #.. #.#.#.# ....#..##...#.########## ,DhH 1............#.#......... .......@......#.#######.---427.8 (53.0) ..............#.# #. ............#.#.# #.  +#####+##########..#.#.# #.  #.....# ###....#.#.# #.  ##.....## ###......#.#.# #.  ##...<...####........#.#.# #. .......##..............# #.  ###.....###.....###.##.###### #. ,Dh. 9---,Dh $8.8 (54,DhY ,Dh ; _Found a stone staircase leading down.,Dh#.  # #.#### ## ##.#.#.....# K.....>#.##  ##.# ### #.@##.#.# .... #..##.#.#.# .....#..##...#.######### .............#.#....... ...............#.####### ...............#.# # K   kobold (asleep) .............#.#.# #  [3,DhF4m+#####+##########..#.#.# #  #.....# ###....#.#.# #31.8 (3.0)2.8 (4 _A kobold comes into view. It is wielding a +0 dagger.,Dh! #. # #.#### ##  ##.#.#.....#  .K.....>#.##  #.......#.#  ### #.@##.#.#  ,DhD.... #..#  .....#..# ......... ......... ..........  ,Dh v..........  ##########    ,DhS_ #. # #.#### ##  ##.#.#.....#  .K.....>#.##  #.......#.#  ### #.@##.#.#  .... #..#  .....#..# ......... ......... ..........  ..........  ##########     _A kobold is nearby!,DhS  You beckon some vexing sprites to accompany your attacks.1----------------==3.8 (1JinxbiteWill/2 Jinx Fly ,Dh4,Dh; _You feel your willpower being sapped.,Dh+`  You shoot a sling bullet. The sling bullet hits the kobold.,Dh,Dh)(((((,Dhքn  You kill the kobold!  You hear a shout!K.....K   kobold (missile),Dh20=5.1 (1.3 _A kobold comes into view. It is wielding a +0 short sword.,Dh  (((You shoot a sling bullet.,DhHp :*,Dh)'   The sling bullet closely misses the kobold.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the kobold trip over its own feet.)..,DhI  5 56.4 _You kill the kobold!,Dh  _No target in view!,DhA _No target in view!,Dh,Dh,Dh,DhH",Dh"$ _,Dh}(----------------Fly ,Dh,{ _The sprites lose interest in your situation.,Dh--,Dh/,Dh93,,Dh5,Dh8,DhC9,Dh;,Dhw>,Dh?,Dh(A,Dh8D,DhD,DhSF,DhI,,DhPL,Dhb`2========4,Dha,Dhd,,Dhze,Dh>g,,DhCh,Dhj,,Dhk,Dhm,DhDn9========,Dhtp,DhrO3,DhJt,Dhsv,,Dhw,DhizF 2 ,Dh{,Dh~s _You feel your existence waver again.,Dh,Dh,Dh,,Dhք,DhjB,DhU,,Dh ,Dh,,Dh׏,Dh;3,Dh$/========,Dh,DhN4 _Magic restored.,Dh,Dh,Dhߟ,Dh,DhO,DhڤHFly ,Dh,Dhɯn _You feel your willpower return.,Dha ###  #..  # #.############.#)#.....#....)..@..>#.##---60.4 (24.0)..)...#.......#.##..######..##.#.# Jinxbite. .... #..##.#.#.#  .....#..##...#.,Dh .............#.#..... ...............#.#### ...............#.# .............#.#.#,Dhַ,DhqG---1.4 (25,Dh,Dh|# _Found a mace.,Dhw3,Dh,DhŮ,Dh2,Dh^========,Dh ,Dh3,,Dh:,Dh,Dh,,Dh,DhV,Dh,,Dh,Dh,Dh,,Dh ,Dhe,Dh,,DhM,Dh ,Dh,,Dh,Dh,Dh,Dh:,Dh,Dh~,Dh ############# #.....@....... #.###########b ,Dh #.#..  #.#.####### ######.#)#.....#......).....>#.##b   bat (asleep),DhP....)...##.####..######..##.#.#........ #..##,Dh270.4 (9.0),Dhu,Dh,Dh`b.b,Dh`.1.4 (10.0),Dh,Dh;V _A bat comes into view.,Dh  ##############  #.....@...b...  ,Dh #.###########.  #.#.. #.  .#)  ).....>#.##  ....)      ,Dh M,Dh  ##############  #.....@...b...  #.###########.  ,DhB #.#.. #.  ,Dh .#)  ).....>#.##  ....)  ,DhȒ *  ,Dh ,Dh ,Dh ,Dh Z _A bat is nearby!,Dh^  You beckon some vexing sprites to accompany your attacks.,Dha,,Dh\)b...,Dh1----------------==2.0)JinxbiteWill/2 Jinx Fly ,Dh,Dh; _You feel your willpower being sapped.,Dh KC(((((((,Dh*  You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  You shoot a sling bullet. The sling bullet misses the bat.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the bat with its own wing.  The bat is severely wounded.b......  bat (very drained) 5 =3.8 (1.4 _The bat hits you but does no damage. The bat completely misses you.,DhFC(((((((,Dh   You shoot a sling bullet. The sling bullet barely misses the bat..b.....5.1 (1.3,Dh P _The bat hits you but does no damage.,Dh' C(((((((,Dh+ 3*,Dh  You shoot a sling bullet. The sling bullet misses the bat.A giggling sprite leaps out and smacks the bat with its own wing.,Dhߊ 9.†.....,Dh /96.4,DhF ,Dhu G _You kill the bat!,Dh _No target in view!,Dh3,Dh,Dh>",Dh7'---------------- _Fly ,Dh4),Dh< _The sprites lose interest in your situation.,Dh^,Dh_,Dha,Dh)d,Dhoe,DhLg,DhqB,DhDv,Dhw,Dh2========4,Dh,,Dh,Dhَ,Dhv,DhĒ,Dh,Dh>#========,DhȔ,DhT,Dh,DhQ,DhԚ,Dh6,Dh,Dh3,Dh/,Dh,DhϢ,Dh,Dh,Dh*,Dh,Dht,Dh^,Dh%,Dh) 2 ,Dh,Dh+ ,Dh,Dh:9_You feel your existence waver again.,Dh,Dh^,Dhֳ,Dh,Dh,Dh,Dhָ,Dh,DhԻ,Dh",Dh,Dh,Dh&3,Dh========,Dh,Dh\,Dh,Dh<,Dh,Dhm@Fly ,Dh,Dh ,DhI,Dh4_You feel your willpower return.,DhL,Dh,Dh,DhC,Dhy,Dhl ,Dh  ,Dh:You see here a bat corpse.,Dhj,Dhi ,Dh4_,DhL,Dh6,Dh ,Dh#========,Dh,DhM,Dh,DhW,Dh,Dh,Dh,Dh,Dh#,Dh ,Dh},DhB,Dh,Dh,Dh,Dh,Dh,Dh&v,Dhs',Dh',Dh:),Dh*,Dh1,,Dh2,Dh3,,Dh(4,Dh`5,Dh&6,Dh6,Dh6,Dh7,Dhg9,Dh9,Dhw:,Dh<<,DhC#.#.####### #.# #####.#)#.....#.#.# ....).....>#.##(#.# ..)...#.......#.#.# #..######..##.#.#.# ....... #..##.#.#.# #. .....#..##...#.############  # .............#.#..........#  ,Dh E.............@.#.#######.##  ---513.4 (37.0)...............#.# #.#  .............#.#.# #.#  Jinxbite ###+##########..#.#.#.#  ...# ###....#.##.#  ...## ###......#.#.#.#    <...####........#.#.# #.#    ....##..............# #.#    ...###.....###.##.###### #.#   ,Dh{J,DhJG---4.4 (38,DhN,DhP% _Found 5 stones.,Dh,Dh ,Dh ,Dh,Dh ,DhB,Dh,DhQ!,Dh",Dh),Dh+,Dhn,,Dh-,Dh0,Dh53,Dh3,Dh45,Dh7,Dh9,Dh:,Dh;,Dh4>,Dh@,DhGA,DhA,Dh$E;  You see here 5 stones.,DhF,DhOG _,DhQH,DhI,DhdK,DhK,DhL,Dh Q,DhR,DhS,Dh2T,Dh$W,DhX,Dh.Y,DhY,Dh\;  You see here 5 stones.,Dh;^,Dh_ _,Dh`,Dhab,Dhd,Dhd,DhWe,DhQg,Dh;i,Dhi,Dhj,Dh m,Dho,Dh:p,Dh}q,Dhs,Dhu,Dhv,Dhx,Dh1z,Dh|,Dh},Dh~,Dh,Dh҃,DhR,Dh…,Dh,Dh,Dh,Dh0,Dh,Dh,Dh|,Dh",Dh{,DhԘ,DhU,Dh,Dh,Dh,Dh7,Dh,Dh,Dh,Dha,DhĪ,Dh,Dh,Dh*,Dh,Dh,Dhv,Dh,Dh<,Dh&,Dh,Dh,Dh,Dh,Dh?,,Dh,DhF _You reach down and open the door.,Dhc,Dh,Dh,Dh,Dh,Dhj,Dh,Dh,Dh,Dh,Dh ,Dh,Dh2,,Dh,Dh`,DhnP #.......†.... #.########### #.#.........# #.#.#######.# ,Dh*B#######.#)#.....#.# ......).....>#.##(# ....)...#.......#.# ########..######..##.#.# .....##..##.#.#40 #.......#..##...# ,Dh|#...............# #.....###............... ..)... #............... .....# ##.............#  #### ####+#####'##########..#  #..### #.....## ###....#  #....### ##.....## ###......#,Dhw,Dh$+5.4 (31,Dh,DhV% _Found a dagger.,Dh[ 3,Dh\ ,Dh|` ,Dhf X,Dhh ,Dhi ,Dhj ,Dhs ,Dh} E #.#.#############.#)#...........).....>#....)...#.......###########..######..##.[................##..##.#.........#.......#..##...........#............. ###...@.###............7.4 (2,Dh~ .0))...# #.............## ##...........###########+#####'###########..### #.....## ####....### ##.....## ###.... #......####...<...####...... #........##.......##........######.#.....###.....###.....##,Dh ,Dh *8.4 (3,Dh ,Dh & _Found a buckler.,Dhi3,Dh@ ,Dh,Dh=k _You reach down and open the door.,Dh>,DhA,DhC,,DhD,DhF,DhlH,,DhI,DhK,DhR......)..... ....)...#############..######..[................## #.........#....... ..........#........l.######.....###.......#.)...# ##......@....## #############'#####'#######..### ##.....## # #....### ##.....## ,Dh!S< #......####...<...# #........##.......l   frilled lizard (asleep)#####.#.....###.....###........# ###'### #....  #.####.#....## ##.## ##...,DhV 54.4 (6  A frilled lizard comes into view.,Dh\e.ll,DhD]*5.4 (7,Dha,Dhdc8 _The frilled lizard hisses angrily.,DhI ) ....) ############ .[.......... #.........# ..........# .l######.....# #........)...#  #......@....##  ###########'#   ,Dh    <     ##.## ,Dh ) ....) ############ .[.......... #.........# ..........# .l######.....# #........)...#  #......@....##  ###########'#       <     ##.## ,Dhȼ,Dh#,Dh { _A frilled lizard is nearby!,Dh; ^  You beckon some vexing sprites to accompany your attacks.,Dh K.l,Dh 1----------------==6.4 (1JinxbiteWill/2 Jinx Fly ,Dh ,Dh ; _You feel your willpower being sapped.,Dh o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.,Dh .((((,Dhx ......,Dh =33=7.7 (1.3,Dhâ h _You kill the frilled lizard!,Dh V,DhaW,DhX,Dh^,DhoH _No target in view!,Dh3,Dh,Dh,Dhg......g   goblin (wandering),Dh (0.0,Dh4---8.7 (1,Dh,Dhu s _A goblin comes into view. It is wielding a +0 club.,Dh ) ....) ############ .[.......... #.........# ..........#,DhW g.######.....# #........)...#  #......@....##  ###########'#    ,DhW   <   ,Dhu3  ##.## ,Dh=# x ) ....) ############ .[.......... #.........# ..........# g.######.....# #........)...#  #......@....##  ###########'#       <     ##.## ,Dh$ ,Dh% 9---,Dh+ ,Dh. ] _A goblin is nearby!,Dh ,Dh ,Dhi ,Dh e _You don't have enough magic to cast this spell.,DhO (((((((You shoot a sling bullet.,DhR *gThe sling bullet barely misses the goblin.,Dhy  The goblin shouts!  You feel bolstered by spreading misfortune.A giggling sprite leaps out and bonks the goblin with its +0 club.,Dhk)......,Dh)e 5 7===60.0 (1.3,Dh/,Dhi7` _You kill the goblin!,Dh&8,Dh<,Dh>H _No target in view!,DhY,DhZ,Dhi`,DhbH _No target in view!,DhOc3,Dhd,Dhg,DhWhM---------------- _,DhmtFly ,Dhn,Dhq{ _The sprites lose interest in your situation.,Dhgr,Dhs,Dhv,,Dhx,Dhrz,,Dh0|,DhW~,,Dh,Dh7,,Dh5,Dhvj2========,DhG,DhO4,Dh,Dh3,DhuV========,Dhj,Dh(,,Dh ,Dh,Dh,Dh ,Dh,,Dh},DhȫF 2 ,Dh,Dh _You feel your existence waver again.,Dh,DhG,,Dh,Dh,,Dh,Dhgj3========,Dh,Dh,Dh1,,Dh,Dh,Dh^Fly ,Dh,Dh_n _You feel your willpower return.,Dh3,Dh.,Dh ,Dh=,Dh@========,Dh,Dh,Dh&,Dh,Dh,Dh],Dh,Dhm,Dhp,DhA,Dh,,Dh_,Dh,Dh,,Dhb,Dh',Dhg,Dh,Dh,Dh,DhYX,Dh,,Dh,DhX,Dh,DhA,,Dh3,Dh,Dh,Dh,Dh,Dhf ,Dh ,,Dh ,Dh4,Dh,,Dh,DhA _You reach down and open the door.,Dh@  There is an open door here.,Dh75 _,Dh`,Dh,Dh? ,,Dh ,Dh^",Dhs#,Dh#,Dhe$,Dha%,DhX&,Dh&,DhE',DhX(,Dh. ################### ...............[ #########....#### #..@....'...........---.......######...)........ #####.......Jinxbite....... #.......,Dhl/........ ########....... #..### r   rat (asleep) ..r.... #....### #####+# #......# #.......,Dhc51601.0 (41.0),Dh6G---2.0 (42,Dh<l _A rat comes into view.,DhZ  ........[ #########... #..@....'........... .......######...) ,DhW .......  ....... . .......  .......   ..r....  #####+# ,Dh|  ........[ #########... ,Dh| g#..@....'........... .......######...) .......  ....... . .......  ,DhH .......   ..r....  #####+# ,DhD ,Dh ,Dh< ,Dh Z _A rat is nearby!,Dh ((((((You shoot a sling bullet.,Dh/ ,DhF .....rwandering)r.,Dh' :===3.3 (1.3),Dhk ,Dh a _The sling bullet completely misses the rat.,Dh**(,Dh=+>(((((,DhM  You shoot a sling bullet. The sling bullet barely misses the rat.,DhԲ<  The rat squeaks loudly.,Dh1Q....rw   dart slug (wandering)w.r   rat,Dh'4.6,Dh,DhG\ _A dart slug comes into view.,Dh* ((((w You shoot a sling bullet. The sling bullet hits the rat.,Dh,DhLk  The rat is severely wounded.,Dh,Dh,Dh ...rw..  A quokka comes into view.,Dh"'5.9,Dh,Dh 3 _The quokka moves out of view.,Dhƣ (((You shoot a sling bullet.  The sling bullet hits the rat but does no damage.,Dh) ,Dh * ,Dh* ,Dh}3 .r.w..,Dhg4 '7.2,Dhe; ,Dh? \ _The rat is severely wounded.,Dh ]  You shoot a sling bullet. The sling bullet hits the rat!,DhK" h(.,DhK h ..  You kill the rat!,Dhͮ ``````The dart slug launches a dart at you.,Dh4 U@.....,DhU 0418.5,Dh\ ,Dh ` O _The slug dart misses you.,DhIx  You miscast Jinxbite.  You are very lightly contaminated with residual magic.,DhgAw.,Dh1-------------------90JinxbiteContam ,Dh$,Dhk(0 _Nothing appears to happen.,Dh (((You shoot a sling bullet. The sling bullet hits the dart slug.,Dhk,DhdtZ....w,Dh$u7===10.8 (1.3,Dh~,Dh7 _The dart slug is lightly wounded.,DhD0 (( You shoot a sling bullet. The sling bullet hits the dart slug.,Dh/..,Dh,'2.1,Dh?,DhMa _The dart slug is heavily wounded.,Dh: (( You shoot a sling bullet. The sling bullet hits the dart slug.,Dh,Dh.w. ,Dh3.4 _The dart slug is almost dead.,Dh  ........[ #########... #..@....'........... .......######...) ,Dh .....w.  ....... . .......  .......   .......  #####+# ,Dhs  ........[ #########... #..@....'........... .......######...) .....w.  ....... . .......  .......   .......  ,Dh a#####+# ,DhÛ 3,Dh ,Dhޡ ` _A dart slug is nearby!,Dh ( You shoot a sling bullet. The sling bullet hits the dart slug.,Dhp? ,DhfD Aw.,DhUF P----------------4.7,DhJ ,DhM ] _The dart slug is almost dead.,Dh }  You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.,Dh3 ,Dh4 ,Dh051The dart slug is almost dead.,Dh5,Dh9 ,Dh: ,DhAa`The dart slug launches a dart at you.,Dh` @The slug dart misses you.6.0 _Your magical contamination has completely faded away.,Dh  You shoot a sling bullet. The sling bullet hits the dart slug.†,Dh,Dh\,DhWrr   quokka (wandering),Dhd'w 587.3 _You kill the dart slug!,Dh-,DhZ0i _Your Fighting skill increases to level 1!,Dh@) ........[ #########... #..@....'........... .r....†######...) .......  ....... ,DheA. .......  .......   .......  #####+# ,DhZ ,Dh........[ #########... #..@....'........... .r....†######...) ....... ,Dh ....... . .......  .......   .......  #####+# ,Dh0,Dh,Dh],Dhd (((((r   ,Dh_A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka.,Dhw,Dh]...r..8.6,Dh,Dh^ _The quokka is heavily wounded.,Dh? ........[ #########... #..@....'........... ..r...†######...) .......  ....... . .......  .......   .......  #####+# ,Dh  ........[ #########... #..@....'........... ..r...†######...) .......  ....... . .......  .......   .......  #####+#  _A quokka is nearby!,Dh  _You don't have enough magic to cast this spell.,Dh  ,Dh  ,DhF ;You shoot a sling bullet. The sling bullet hits the quokka!,Dh ,Dh< &((,Dh 9.((,DhW ,Dh ,Dhk ,Dh ,Dhp ,Dhe,DhGf ..,Dhf ...,Dh{ ,Dh{ ,Dh/| 66,Dh| 9.9 ,Dh~}&_You kill the quokka!,Dh},Dh,Dhƒ ,Dh],DhB_Your Hexes skill increases to level 5!,Dhk,Dh,Dh,Dh ,,Dh  ,Dh ,Dh:_No target in view!,Dh4 _No target in view!,DhAB2======== _========3========,DhJ  You see here a dart slug corpse. _,DhL,DhMM,DhM#========,DhZN,DhO,Dh[Q,DhR,DhS,DhT,DhuV,DhW,DhX,DhY,DhZ[,Dh\,Dh],Dh^,Dhc,Dhd>...............[.,DheI.. #########....####.,Dhei..#####.......'.........,Dh7fi........†######...).####,Dhf.........# #####.....,DhWg##.......# #.....,Dhg#.......# ######,Dhuh#.......# #..###,Dhi#.....@.# #....#,Dhi!---,Dhjh#####+## #.....,Dhj$.,Dh-k#,Dhk)Jinxbite,Dh?l ,Dhl######.#..,DhSm ,Dhm#.........,Dhun ,DhIoY#.####.#.. ..#####.#..#.#..,Dhtt .............#...............##..#,Dhtu40.9 (21.,Dhv 0),Dhv',Dh(w..#,Dhw ####,Dh1x,Dh|,Dh},Dh~!======,Dh2$1.9 (22,Dh,Dh ,Dh,Dh+/_As you open the door, it creaks loudly!,DhI~ _,Dhʇ   There is an open door here. _,Dhٌ ,Dhǎ ,,Dh] ,,Dh? ,DhB ,Dh ,,Dh, ,Dhf ,Dh= ,,Dh ,Dhn ,DhE ,,Dh ,Dhѥ ,DhX ,,Dh. ,Dh ,Dh^ ,,Dh ,Dh׭ ,Dh ,Dh ,Dh ,Dh ,Dhڱ ,DhE ,Dh ,Dh ,Dhն ,DhI ,Dh ,Dh ,Dh" ,Dh ,DhA ,Dh ,Dh{ ,Dh ,Dh ,Dh$ ,Dh ,Dh; ,Dh ,Dh{ ,Dh ,Dhb ,Dh ,Dh ,Dh6 ,,DhJ ,Dh ,Dh ,Dh ,Dh ,DhC ,Dh@ ,,Dh ,Dh ,Dh ,Dh ,,Dh ,Dh ,Dh ,Dh ,Dh| ,Dh| ,Dh ,,Dh/ ,Dh/ ,Dh ,,Dh ,Dh ,Dh ,Dh ,Dh ,DhL ,Dh ,Dh" ,Dh1 ,DhB ,DhN B,Dh ,Dhr ,Dh ,DhV ,Dhf ,Dh ,Dh= ,Dho x,DhK ,Dh ,Dh ,Dh B,Dh ,,Dh@ ,,Dh! ,Dh" B,Dh# ,,Dh% ,,Dh' B,Dhj) ,,Dh)+ B,Dh1 '   #.......#...###   .#.............   .#........   .#.####.........   .#.####....   .#.........   K#######........   ###########.#..............   #.........@.#.#####........------   ##.##########.### #...   #.########.....# ######.#'   #..............# #.#   #############..# #.#  #..########.#. K   kobold (asleep)   #..#...>....#.  ,Dh_8 / #..#.#.   #..#........#.91.9 (50------2.9 (51,Dhh: ,Dh= s _A kobold comes into view. It is wielding a +0 whip.,DhvX ..#.. .#... .#. .#. .#.####. .#...... ,DhZK#. ###########.#...... #.........@.#. ##.##########.###  #....#  #..............#    >,Dhl ..#.. .#... .#. .#. .#.####. .#...... K#. ###########.#...... #.........@.#. ##.##########.###  #....#  #..............#   >,Dhs _A kobold is nearby!,DhPY^  You beckon some vexing sprites to accompany your attacks.,Dh aj.KK,Dha1----------------==3.9 (1.0)JinxbiteWill/2 Jinx Fly ,DhUh,Dhs; _You feel your willpower being sapped.,Dh  You shoot a sling bullet. The sling bullet hits the kobold.,Dh1":*,Dha  The kobold is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the kobold trip over its own feet.),DhWC  5 70=5.2 (1.3 _You kill the kobold! _Your Ranged Weapons skill increases to level 2!,Dhv _No target in view!,Dh$ M #.####....###  #.#.#...#### #.#.. #.#........ #.#.####.. #.#.####.. #.#........ #.#######. ###########@#....... #...........#.#####. ##.##########.### #......... #.########.....# ######.#'# #..............# #.#.# #############..# #.#.# #..########.#.# #..#...>....#.# #..#.#.#---60 _  Things that are here: _a +0 whip; a kobold corpse,Dh --- _Unknown command.,Dh ,Dh,Dh,Dh,Dhޫ-Fly  _The sprites lose interest in your situation.----------------,Dhۯ,,Dht,Dh?,,Dh ,Dh,,Dh÷94,Dhܸ,Dhx,Dh,,Dh,Dh|,Dh23,Dh,Dhu,,Dh,Dhq,DhT2========,Dh\,Dh,DhY,Dh,DhC,Dh) 2 ,Dhm,Dhs _You feel your existence waver again.,Dh,Dh.,Dh,Dh@========,Dh',Dh,,Dhq,Dh,,Dh,Dh,,DhB,Dh,,Dh<,Dh,,DhP,Dh ,Dh,DhW,Dh,,Dh4,Dh^Fly ,Dhj,Dhxu _You feel your willpower return.,DhM3========,Dhb,Dhv,Dh(,Dh,Dh ,Dh,Dh,Dh,Dhu,Dh,Dh ,Dhj ,Dh ,Dh# ,Dh? ,Dh @========,DhP,Dh,Dh,Dh,Dh,Dh,Dh,Dhk,Dh,Dh!,Dh>,Dh,Dh/,Dh,Dh,,Dh,Dh ,Dh,,Dh,Dh!,Dh!,Dh9",Dh",Dh$,,Dh%,Dh%,Dh&,Dh',DhT(,Dh2),Dh;*,Dh7/   ........ .> .. ##### .. ..#####,Dh/' ... †###### #.. .........# # #.# ##.......# ,Dh)0 #.# ##  #.## #.......#  #.@#### 730.2 (3,Dh04.0) #.....#####'##  #.#.........# Jinxbite #.#.#....#### ,Dh&1j #.#.####.####  #.#.####....###  #.#.......#...#### #.#................ #.#.....,Dh1!...,Dh4,Dh]5+1.2 (35,Dh8,Dhh:; _Found a stone staircase leading down.,Dh`3,Dhq,Dh,Dhp  ####### ..... .......  .>.... ########  ...[..#####.......  ... †####  #.. .,Dhz.#  #.# ##.#  #.# #.#  #@## #.#0.0)  #..###.......#  #.....#####'##  #.#.........#   #.#.#....#  #.#.####.####  ,Dh# O #.#.####....###   #.#.#...####  #.#,DhV2.2 (1,Dh% _Found a helmet.,Dh _,DhV ,Dh> ,,Dh ,Dh] ,Dh ,,Dh" ,DhS ,Dh ,DhV     ....#   ....#   ....#   ....#   ....#.#   .....B.  #####....#  #...@#+# ######## #......## ........ #..>....# ######### #....[..#####.......' #.............†###### ###............# # B   giant cockroach (asleep) #.####.... #.# #.......# #.## [4,DhU 0m##40.2 (81.2 (9,Dh x _A giant cockroach comes into view.,Dhf^  You beckon some vexing sprites to accompany your attacks.,DhkmB.B,Dh$l1----------------==2.2 (1JinxbiteWill/2 Jinx Fly ,DhyQ _You feel your willpower being sapped.,DhHOp  You shoot a sling bullet.  The sling bullet hits the giant cockroach.,Dh-T(.(((,DhL1.....,Dh<9=3.5 (1.3,Dh,DhS _You kill the giant cockroach!,DhVw,Dhw,Dh8{,Dh|H _No target in view!,Dh  _No target in view!,DhFe ....#   ....#  ....#  ....#  ....#.#   .......  #####....#  #....#+# #########   #....@.## .........   #..>....# #########   #....[..#####.......'.   #.............†######.   ###..#   #.####.....# #.# #.......# #.## #.......# #..##---40 _,DhJ,DhL,DhF .#...#####....# ....#+# #########..## .........>.@..# #########..[..#####.......',DhQK.........†########.....# ##.#..###.....  #.....#####'##,Dh\9---,Dh_5Fly ,Dh,Dh^l _The sprites lose interest in your situation.,Dh* .#...#####....# ....#+# #########..## .........>....# #########..@..#####.......'.........†########....# ## #.####,Dhz ..###..###  #.#.........#,Dh,DhN----------------6,Dh$,DhO _You see here a +0 helmet.,DhOJ ,Dh\ UWear which item? ,DhIe Inventory Items Armour (go to first with [)  c - a +1 cloak (haunted) Floor Items ([,] to select) Armoura +0 helmet[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ,Dh ....#dertzug the Vexing  ....#Poltergeist  ....#.#Health: 18/18 ========================  .......Magic: 1/3,Dh========----------------  #####....#AC: 2Str: 4  #....#+# ######### EV: 11,DhLVInt: 15  #......## ......... SH: 0Dex: 16  #..>....# #########. XL:  2 Next: 79% Place: Dungeon:1 ,Dhڔ #....@..#####.......'. Noise: ---------  Time: 746.5 (0.0)  #.............†######. a) +1 sling  ,DhAb###............# ## Cast: Jinxbite  #.####.......#Will/2 Fly  ,Dh#.# #.......#  #.## #.......#  ,Dh #..###.......#  #.....#####'##  #.#.........#,Dhu The sling bullet hits the giant cockroach. _You kill the giant cockroach! _No target in view! _No target in view! _The sprites lose interest in your situation. ,Dhw_You see here a +0 helmet. _,DhL,DhP,Dh@7.5 (1,Dhn@8.5 (2,Dh9.5 (350.5 (4,Dh@1.5 (5,Dh,Dh 3 _You start haunting your armour. You continue haunting your +0 helmet. x5,Dh&,Dh7,DhY _You finish haunting your +0 helmet.,Dh3,Dh,Dh#,Dh$ _,Dh@2========,DhrB,Dh========,DhX,DhSj3========,Dh,DhFly  _You feel your willpower return.,DhV========,Dh`,DhN,Dhm,,Dh,Dhz,Dh8,Dh,Dh,Dh<,Dh,Dhq,Dh,Dh,Dh7,Dh,Dh,Dht,Dh\,Dh,Dh,Dh,Dh,DhT,Dh,Dh,Dh,,Dh,Dh,Dh,Dh',Dh,Dhs,Dh,Dh,Dhj,DhN,Dh8,Dh,Dh,Dh ,Dh ,Dhd ,Dh ,Dh ,Dhu ,Dh ,Dh-,Dh,Dh,Dh,Dhx,DhN,Dh,Dhs,Dh,Dh,Dh,Dh,Dh,,Dh[,,Dh,Dh',Dh,DhT,Dh,Dh,Dhn"0 ### .(..  .....  ###########......  #....#...@....... 86.5 (35.0) #....#.#####+####  #....#.#Jinxbite #....#.#  #....#.#####.# #.............,Dh"i  #####....#.##  #....#+###.###################   #......###...,Dh #a......[. ,Dhj',Dh'+7.5 (36,DhG+,DhE0% _Found 8 stones.,Dh 3,Dh ,Dh ,DhE ,,DhM n,Dh ,Dhl ,Dh ,Dh/ ,Dh ,Dho ,Dh ,Dh' ,Dh F _You reach down and open the door.,Dh ,Dh& ,Dhv ,Dh @  There is an open door here.,Dh ,Dh8  _,Dh ,Dh ,Dh ,,Dh ,Dh ,Dh ,,Dh,Dh,DhB,Dh,Dh,,Dh ,Dh ,Dh,,DhP,Dh,Dhi,,Dh,Dh,Dh,,Dh ,DhF,Dhg,,Dh ,Dh",Dh$,,Dh2&,Dhn(,Dh*,Dh<+,Dh4X,Dh~6,Dh9,Dh3;,,Dhg<,Dh9?,Dh@,,DhwB,DhOD,DhF,,DhG,DhI,DhK,,Dh M,DhX,DhuZ,,Dh \,Dha,Dh^c,,Dhd,Dhi,Dhk,,Dhm,Dhr,Dh|t,,Dhu,Dhz,Dh|,,Dh~,DhW,DhO,Dh-,Dh,Dhǒ,Dh,,Dh`,Dh,Dh,,Dh,Dh,Dh,,Dh,DhP,Dh,,Dh,Dhe,DhR,,DhE,Dh,Dh,,Dh,Dh,Dh,,Dh,Dh,Dh,,DhO,Dh,Dh,,DhG,Dh,Dh,,Dh,DhT,Dh`,,Dh,Dh,Dh',,DhK,Dh@  There is an open door here.,Dh,DhU _,Dh,Dh,Dh,,DhV,Dh,Dh,,Dh,Dhc  ,DhT There is a staircase leading out of the dungeon here.,Dh,Dh) _,DhG,Dh!,DhW#,,Dh$,Dh&,Dh',,Dh~(,Dh;,@  There is an open door here.,Dh-5 _,Dh.,Dh0,Dh1,,Dhz2,Dh4,Dh6,,Dh*7,Dh:,Dh;,,Dh<,Dh>,Dh@,,Dh B,Dhg,Dhb,,Dh,Dh,Dhk,,Dh[,Dh,Dh,,Dh ,Dh ,Dh ,,Dh ,Dh0,Dh6,,Dh,Dh),Dh.,,Dh,Dh,Dh,,Dh,Dh,Dh,,Dh,Dh$,Dh=%,,Dh%,Dh(,Dh),,Dhs*,Dh3-,Dh;.,,Dh/,Dh1,Dh2,,Dh3,DhR7,Dhx8,,DhK9,DhY?g  You see here a hobgoblin skeleton.,Dh@,Dh!A _,DhA,DhCE,DhF,,DhG,DhJ,DhK,,DhL,Dh4O,DhjP,,DhP,DhS,DhT,DhT,DhU,DhRX,DhfY,,Dh^Z,Dh\,Dh],,Dh^,Dh`,DhwbB,Dhhn,Dho,Dhp,DhG,Dh,,Dh,Dh,Dh,,Dh^,Dh,Dh,,Dh,Dh,Dh,,Dh,Dh(,Dh ,Dh[,Dh,Dh,Dh&,,Dh,Dhѥ,Dh,,DhN,DhΨ,Dh,Dh,Dh,Dhp,DhǬ,,Dh,Dh,Dh,Dh ,Dh,Dh|,DhV,Dh,Dh,Dh,Dh,Dhϻ,Dh,DhP,Dh,Dhg,Dh,Dh,Dh,Dh0,Dh',Dhx,Dh,Dh,Dh,Dh,Dh,Dh,Dh,Dh,DhM,Dh?,Dhk,,Dh,Dh,Dh,Dh,DhC,Dh,Dh,Dh,Dh;,Dhk,Dhx,,Dh,Dh,Dh%,,Dh:,Dh ,DhbB,Dh~,Dh~,Dh÷ #..#..... #..###### ##########..# #...........# #.#########.### #.# #........# #.# #.#....#.#  #.####.#....#.#  #@.....##...#.#921.5 (134.0)  #####.......#.#  #.###...#.#  #.#######.#  #.........#  ###########    _Done exploring.,Dh`u3,Dhv,Dh................##.0.0).........,Dh<,DhE _Done exploring.,Dh  _Done exploring.,Dhn'X[?25h[?0c  Search for what [? for help]? ,Dhx [?25l[?1c,Dhho14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] an escape hatch in the floorb - [D:1] a +0 whip  c - [D:1] a +0 club  d - [D:1] a dagger  e - [D:1] a stone staircase leading down  f - [D:1] a buckler  g - [D:1] a staircase leading out of the dungeon  h - [D:1] a mace  i - [D:1] a +0 dagger (2 further duplicates)  j - [D:1] 4 stones (13 further duplicates in 2 piles)  ,Dhk - [D:1] a +0 short sword  l - [D:1] a sling  m - [D:1] a stone staircase leading down  n - [D:1] a stone staircase leading down,Dh͚,Dh8,Dh, #..#..... dertzug the Vexing #..###### Poltergeist ##########..#Health: 18/18 ======================== #...........#Magic: 3/3,Dh[======================== #.#########.###AC: 3Str: 4 #.# #........#EV: 11Int: 15 #.# #.#....#.#SH: 0Dex: 16 #.####.#....#.#XL:  2 Next: 79% Place: Dungeon:1 #@.....##...#.#Noise: ---------  Time: 921.5 (0.0) #####.......#.#a) +1 sling #.###...#.#Cast: Jinxbite #.#######.#Fly  #.........# ########### _There is an open door here. _You see here a hobgoblin skeleton. _Done exploring. _Done exploring. _Done exploring.  Search for what [? for help]? .,Dh,Dh,Dhq,Dh. _,Dh ,Dh=Where to? (? - help)  D - Dungeon ,Dh ,Dh  #..#..... dertzug the Vexing #..###### Poltergeist ##########..#Health: 18/18 ======================== ,Dh 6#...........#Magic: 3/3======================== #.#########.###AC: 3,DhE Str: 4 #.# #........#EV: 11Int: 15 ,Dh #.# #.#....#.#SH: 0Dex: 16 ,Dh_ #.####.#....#.#XL:  2 Next: 79% Place: Dungeon:1 #@.....##...#.#Noise: ---------  Time: 921.5 (0.0) #####.......#.#a) +1 sling #.###...#.#Cast: Jinxbite #.#######.#Fly  #.........# ########### _There is an open door here. _You see here a hobgoblin skeleton. _Done exploring. _Done exploring. _Done exploring. _Search for what [? for help]? .,Dhϴ ,Dh& ,Dh ,Dhÿ ,Dh $ _,Dh X,Dh$ ,Dh{ ,Dh. ,,Dh ,Dh+ ,DhG ,,Dh ,Dh ,Dh B,Dh ,Dh ,,Dhy ,Dh ,Dh B,Dh ,Dh ,,Dhb ,Dh ,Dh ,,Dh ,Dh< ,Dh& ,,Dh  ,Dh ,Dh~ ,,Dh ,DhL ,Dh8! ,,Dh" ,Dh)& B,Dh& ,Dh(* ,Dh* ,,Dh+ ,Dhf. ,Dh+/ ,,Dh/ ,Dh}2 ,Dh3 ,,Dh3 ,Dh6 ,Dh7 ,Dh=K B,Dh:L ,,DhYM ,DhO ,DhLQ ,,DhQR ,DhT ,Dh V ,,DhXW ,DhY ,DhZ ,Dh1[ ,Dh] ,DhZ^ ,Dh}_ ,Dh_ ,Dh` ,Dh=c ,Dhhd ,,Dhre ,Dhg ,Dhi ,,Dhi ,Dhyl ,DhOm ,Dhm ,DhCn ,Dhp ,Dhq ,,Dhr ,Dhu ,Dh8v ,Dhv ,Dhw ,Dhy ,Dhz ,,Dh{ ,Dh#~ ,Dhx ,,Dh ,Dh ,Dh ,,Dh ,Dho ,Dh ,,Dh ,Dh? ,DhW ,,Dh ,Dh ,Dh ,,Dhֱ ,Dh ,Dh ,Dh ,,Dh ,Dh ,Dh ,,Dh ,Dh) ,DhN ,Dh ,Dhh ,Dhr ,Dh ,Dh ,Dh ,DhE ,Dhe ,,Dhw ,Dh ,Dh ,,Dh ,,Dh ,,Dh ,Dh ,Dh, ,,Dh ,Dht ,Dhy ,,DhM ,Dhw ,Dh ,,DhX ,Dh B,Dh ,Dh ,Dh ,,Dhj ,Dhz Y  There is a stone staircase leading down here.,Dh f _,DhA 2,DhB ,DhN T  You fly downwards.,Dh9Q ,Dh`X _The goblin shouts! You hear an angry hiss.  There is a stone staircase leading up here.,Dh]-,DhJ4 #######  #.....#  #.....#  # #.....#  #..#.....#####.  #.......S...... ,Dh4 #......# ====73.3 (51.8) ,Dh5#....gr........  ..#.#....##....  #.....## ###  .....##,Dhf5 .......r   quokka .......g   goblin ,Dh5.#####.S   ball python (constriction) ,Dh6,Dh:,Dh<d _There are monsters nearby!,Dh$ ####### #.....# #.....# # #.....# #..#.....#####.  #.......S......  #.....@......#  ,Dh#....gr........  ..#.#....##....  #.....## ###  .....## ....... ....... ,Dh5.#####.,Dh2 ####### #.....# #.....# # #.....# #..#.....#####.  ,Dhq3#.......S......  #.....@......#  #....gr........  ..#.#....##.... ,Dh4 #.....## ###  .....## ....... ,Dh4T....... .#####. ,Dh=,Dh>,DhD,Dh Y _A jackal comes into view.,Dhm%`  You shoot a sling bullet. The sling bullet hits the goblin.,Dh67)hSS 2 ball pythons (constriction),DhY  You kill the goblin!,Dh,Dhr`.Sh.,Dh_6=-91,Dh 8.2,Dh,DhwC _The ball python bites you but does no damage.,Dhe  You shoot a sling bullet. The sling bullet hits the ball python.,DhK ,DhW  The ball python is severely wounded.The ball python bites you but does no damage.,DhAh.,DhP----------------9.5,Dh$,Dh7)[ _The ball python barely misses you. x3,Dhke  You shoot a sling bullet. The sling bullet hits the ball python.,Dh)   ball python,DhÀP  You kill the ball python!,DhThe jackal closely misses you. The ball python closely misses you.The jackal bites you but does no damage.,Dh80580.8,Dh@,DhY _The ball python closely misses you.,DhS  You shoot a sling bullet. The sling bullet hits the jackal.,DhWO&  ,DhPsThe jackal is almost dead.The jackal bites you but does no damage.,DhP'2.1,Dh[,Dh\_ _The ball python closely misses you. The jackal closely misses you.,DhM `  You shoot a sling bullet. The sling bullet hits the jackal!,Dh .S   ball python (constriction),Dh4n .  You kill the jackal!The jinxing sprites lose interest in you.,Dhoo ,Dh x dertzug the VexingPoltergeist#######Health: 17/18 ======================--#.....#Magic: 1/3========----------------#.....#,Dhx RAC:  6  Str: 4# #.....#EV: 12Int: 15#..#.....#####.SH: 0Dex: 16#.......S......,Dh8y }XL:  2 Next: 104% Place: Dungeon:2#....)@......#Noise: ===------  Time: 983.4 (1.3),Dhy ]#.....†........a) +1 sling..#.#....##....Cast: Jinxbite,Dh{ o#.....## ###Will/2 Fly .....##.......S   ball python (constriction)........#####.  The jackal is almost dead.The jackal bites you but does no damage. _The ball python closely misses you. The jackal closely misses you.You shoot a sling bullet. The sling bullet hits the jackal!  You kill the jackal!The jinxing sprites lose interest in you.,DhZ} _The ball python misses you. The ball python barely misses you.You have reached level 3!,Dh /  --more--,Dh  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ,Dh 22/23=1/4--83 2% ,Dh%,DhR _You feel agile. x2,Dhy (You shoot a sling bullet.,Dh; SThe sling bullet barely misses the ball python.4.7,Dh$,Dh(X _The ball python barely misses you.,Dhl  You shoot a sling bullet. The sling bullet hits the ball python..,DhO&.,Dhd}2======46.0Jinxbite,Dhh,DhiO _You kill the ball python!,Dh-] 3,Dh` ,Dhyb H _No target in view!,DhR ####### #.....#  #.....# # #.....# #..#.....#####,Dh b#.......)<###.....†.......#.#.....### .#### .....## #.........#####.,Dh ,Dh- <---70 _,Dh ,Dh ,Dhz-,Dh1.,DhE/,Dh,;3== _HP restored.,DhC<,DhD======,DhJO5,Dh4L,DhPP==,DhS,DhWO4,Dh#Y,Dh^,Dh-_0 3 ,Dh a,Dhfs _You feel your existence waver again.,Dhf,Dh%h,Dh n,DhtnHFly ,Dho,Dhbr _You feel your willpower return.3======,Dhs,Dhu,,Dhv,Dhx,,Dhy,Dh{,,Dh},DhgT======,Dh,Dh,,Dhԃ,Dh^,,Dh,Dh,,DhC,Dh4,,DhD,DhF,,Dh,Dh,,DhP,Dhgf4======,Dh,DhL4 _Magic restored.,Dh,Dh,Dh,Dh,Dh{,,Dh,Dh,Dhҩ,,DhP,Dhǫ,Dh<,DhЮ>======,Dh,DhX,Dhp,Dhr#.....## #.....# ####..#.....#####..##..............##....)<......####.#.....†..............#.#....##.............##..#####.......##.@## ---..........J.,Dh.......##....h.#.#.#####. #.#####..# .. .. .## J   endoplasm (asleep) . h   jackal (asleep) . ,Dh21013.0 (26.0),Dh+4.0 (27,Dh,Dhi _An endoplasm and a jackal come into view.,DhQ  #  ###  ###..#  .......#  #....)<......####.  †............  ,DhR##........  ##..#  #.@## ................J.  .......##....h.#.#  .#####. #.#####..#  .. ..  .## . .,Dh  #  ###  ###..#  .......#  #....)<......####.  †............  ##........  ##..#  #.@## ................J.  .......##....h.#.#  .#####. #.#####..#  .. .. .## . .  _There are monsters nearby!,DhI^  You beckon some vexing sprites to accompany your attacks.,Dhu2------------==5.0 (1.0)Will/2 Jinx Fly ,Dh<,Dh; _You feel your willpower being sapped.,Dh  You shoot a sling bullet. The sling bullet hits the jackal!((.,Dhbe ....,Dh <8=6.3 (1.3,Dh( ,Dh J _You kill the jackal!,Dh2 3 (((((J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.,Dhڬ ;*,Dhn 3shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is moderately wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the endoplasm trip over its own  pseudopods.....J. (very drained),Dh0  6 7.6 _The endoplasm is severely wounded.,Dh@, ((((((You shoot a sling bullet.,Dh;*,DhI ,DhL The sling bullet barely misses the endoplasm.A giggling sprite leaps out and makes the endoplasm trip over its own  pseudopods.,DhfR,DhSS .....,DhT .,DhUU ,Dh128.9 _You kill the endoplasm!,Dhn,Dh,Dh,DhH _No target in view!,Dh  _No target in view!,DhD------------ _,DhKtFly ,DhK,DhO _The sprites lose interest in your situation.,DhQ,DhT,,DhV,DhZ,,DhD],,Dh&^R3======,Dh_,Dh;a,Dha95,Dhb,Dhd94,Dhe,Dhf,DhjB,Dhmg====== 3 ,Dhsn,Dhr _You feel your existence waver again.,DhuB,Dhw,Dh|B,Dhz},,DhT~,Dh,4======,Dh,Dhn,,Dh5,DhY,Dh+,,Dh,Dh=,DhМ======,Dht,Dhn,Dh #..............##....)<.###.....  #.....†...............S..#.#....##...........#.....##..#####..... .....##..######..##.  ......................  .......##......#.###  .#####. #.#####@.#--- ... #.....# ## .....### .... ...#.### ... .......## .#####.S   adder (wandering) .. .#,Dh039.9 (21.0),DhW.S,Dh>H---40.9 (22,Dh,DhfY _An adder comes into view.,DhyM \   #....)<.....  †.....  ....S  ##.....  #..######..##.  ..............  #......#.###   #@.# ... #.....#  ...## .....###  .... ...#.### ... ....... ## .#####. .. .#,Dh    #....)<.....  †.....  ....S  ##.....  #..######..##.  ..............  #......#.###   #@.# ... #.....#  ...## .....###  .... ...#.### ... ....... ## .#####. .. .# ,Dh 3,Dh s _An adder is nearby!,Dhr (((((S  ,Dh%You shoot a sling bullet.  The adder hisses angrily.  The sling bullet hits the adder.,DhD  The adder is moderately wounded.S......===2.2 (1.3)Fly ,Dh,Dh^_ _You feel your willpower return.,Dh[p (((((((You shoot a sling bullet.,Dh,Dh},Dhz....S..,Dh'3.5,DhG,Dh_ _The sling bullet barely misses the adder.,Dh^  You beckon some vexing sprites to accompany your attacks.,DhW.S,Dh2-------------40Will/2 Jinx Fly ,DhY&,Dh0; _You feel your willpower being sapped.,DhX (((((((You shoot a sling bullet.,DhU:*,Dhy   The sling bullet barely misses the adder.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the adder trip over its own tail. ......S (very drained)The adder is severely wounded. 6 =5.8 (1.3 _The adder closely misses you.,Dhj j(((((((,Dh) 7*,Dh $  You shoot a sling bullet. The sling bullet misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot........,Dh? ------------397.1 _You kill the adder!,Dh 3,Dh ,Dh H _No target in view!,Dh #..#.....##### #........ .)<####. ,Dh #.....†................. ..#.#....##........... ##..#####.....  .....##..######..##... ...............# .......##......#@### ,Dh% .#####. #.#####..#  ... #.....# ## .....###.... ...#.###... ......,Dh .## .#####....#,Dh,Dh4---80 ,Dh@_,DhO,Dh],Dhh3,Dhlj,Dh[v"Fly  _The sprites lose interest in your situation.,DhXw,,Dhx,Dh{,,Dh },Dh,,Dh,DhՃ,,Dh,,Dh,Dh9n3======5,Dh,Dh,Dh,,Dh,Dhmr---r   quokka (wandering),DhJ,56.1 (8,Dh6*7.1 (9,Dh,DhfY _A quokka comes into view.,Dh= .r....  #....)<#...... †....... .....  .....  ..######..##... .............# #@###  #..# ... #.....#  ...## .....###  .... ...#.###  ... .......  ## .#####. .. .#,Dhz r .r....  #....)<#...... †....... .....  .....  ..######..##... .............# #@###  ,Dh #..# ... #.....#  ...## .....###  .... ...#.###  ... .......  ## .#####. .. .#,Dh ,Dh ,Dh ,Dh8 ] _A quokka is nearby!,Dhr b (((((,Dhf >((You shoot a sling bullet.,Dh ,Dh ,Dh ...r....r,Dh 6===8.4 (1.3,Dh ,DhG ` _The sling bullet barely misses the quokka.,Dh/ g(((((((,Dhd...r...======9.7 _You shoot a sling bullet. The sling bullet misses the quokka.,Dh5J  You beckon some vexing sprites to accompany your attacks..r1------------4-600JinxbiteJinx Fly  _You feel your willpower being sapped.,Dh0 (((((((You shoot a sling bullet.,DhG<A......r.=2.0 (1.3 _The sling bullet barely misses the quokka.,Dh>  You shoot a sling bullet.,DhO^:*,Dh8  The sling bullet hits the quokka but does no damage.  A giggling sprite leaps out and smacks the quokka with its own front foot.†,DhZ`q------------6433.3,Dhc,Dhg ,DhrD_You kill the quokka!,Dh,O ,Dh).B_No target in view!,Dh\k M  ###.....#####..# #........#  #....)<#### #.....†...... ..#.#....##.............#.....##..#####.....  .....##..######..##............@.....#......##......#.####.# .#####. #.#####..#  ... #........## .....###...#..---40 _ _You see here a quokka corpse.,DhI,Dh,DhHFly ,Dh+ _The sprites lose interest in your situation.2======,Dh,Dh,Dh],Dh7======,Dh*B,DhI,Dh,,Dh=,Dh,,Dhe,Dh|95,Dh,Dh,Dh,,Dhr,DhP,Dh,DhX,Dhӹ,DhCR3======,Dh ,DhK======4 3 ,Dh@ _You feel your existence waver again.4======Fly ,Dhs _You feel your willpower return.,Dh,Dh|,Dh,DhC,Dh,DhA,Dh,Dh ,Dh-,Dh,Dh$>======,Dh-,Dh,Dh,Dh,DhT,DhX,Dh,Dh,Dh_,Dhqn,Dh ,,Dh,DhJ,Dh,Dh&,Dh,Dh,Dho,Dh,DhP,Dh,Dh <......####...... ................. ..##............. ,Dhq.##..#####.....## .<#..######..##... .......†.....# ##..####.###......  #.#####..#.......... #.....####@#.....#---,DhN :98.3 (34.0)## #.....### #.# ...## . ....#.### #.. .##Jinxbite  ....... .... #.#####. ....# .. #.#.# .# .. .. #. .#. ,DhU]9.3 (35 ,Dh!5_Found an escape hatch in the ceiling.,Dh3,Dhq,Dh۹,Dh,Dh,Dh,Dh,,Dh,Dh1,Dh,,Dhs,Dh,Dh,,Dh,Dh,Dhi,,Dh},Dh,Dh,Dh,Dh,Dh0,Dh,,Dh,Dh@,DhG,Dh,Dh>,DhM,Dh,Dh,Dh ,Dh,Dhc,Dh,Dhh,Dhz,Dh,Dhb,Dh,DhO,Dh,Dhh,Dh,Dh ,Dhh,Dh,Dh,Dhb,Dh,Dh,Dhr,Dh>,Dhs,Dh,DhU,Dh,Dh,Dh*,Dh,DhW ,Dh ,Dh ,Dht ,Dh ,DhB,DhU,,Dh,DhD,Dh,Dh+,Dhu,Dh,DhF,Dh,Dh,Dh!,,Dh!,Dh#,Dh]$,,Dh$,Dh@&,DhG',Dh',Dh(,Dh),Dh*,Dh*,DhY+,Dhn,,Dh1   ... .,Dh1m ..... .>  ..... ....   .....###  ,Dhj2...## .<... ...######  ##... ...... #......#  # .......###@##  124.3 (2 ,Dh2##.###.......##...#  ............# ##.##  ####.#.....# ##...## ,DhF3 # #.##...## #.....# ####.....## ##...##   ........######.....## ,Dh37  ###....####.#.......#   ###.##.#.#.............  ,Dh4,DhW7,Dh7+5.3 (26,Dh:,Dh<; _Found a stone staircase leading down.,Dhc . . .. . ..> . ....  ... .....####  ....## .<...o...###### ##... ...... #@.....# ....# .###.###.# ###.###.......##...# .............# ##.## .####.#.....# ##...## #.##...## #.....# o   orc (asleep) #####.....## ##...# .........######.....###....####.##0.0)6.3 (1 _An orc comes into view. ,Dh0 :It is wielding a +0 hand axe.,Dh . .. ..> .... .....#### .<...o...######   #@.....#  ##.###.# ..#  ##.##  ##...##   #.....#  ##...## ...##  ,Dh"B . .. ..> .... .....#### .<...o...######   #@.....#  ##.###.# ..#  ##.##  ##...  #.....#  ##...#...## _An orc is nearby!,DhhS  You miscast Jinxbite.  You are very lightly contaminated with residual magic.2------------7Contam  _Nothing appears to happen.,Dh ((o    You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!,Dhv%.o.====8.6 (1.3 _The orc is severely wounded.,DhO  You shoot a sling bullet. The sling bullet hits the orc!)(,Dh6,Dh.,Dh6i7===-9.8 (1.2,DhG] _You kill the orc!,Dhn< c-,Dh> H _No target in view!,Dh0   ......  ...... ... #...... ...>. ... ......#### ....## .<....)@.######,Dh ##... ......##......# .....# .......###.###.# ####.###.......##...# #.............# ##.## ..####.#.....# ##...## #.##...## #.....# ######.....## ##... ..........########,Dh ,Dhh ,DhG =---300 _,Dh& ,Dh ,DhTw3,Dhlx,Dhz------------,Dh>,Dh*,DhZ _Your magical contamination has completely faded away.,DhA,Dh,Dh3,,Dh,DhQh3======,Dh,DhE,,Dhܖ,Dh,,Dh@,Dh,,DhP,DhT======,Dh,Dh',,DhԨ,Dh},,DhK,Dh,,Dh,Dh,,Dh&,DhH,,DhR,Dh,,Dh,Dh,,Dhw,Dh)f4======,Dh,DhE,Dh.. #(.. # ...... ...#### ...... .......#...... ....>.<.....#### #.....## ..<....@..######---,DhB4488.0) #..##....##......# †.....# .......###.###.# .####.###.......##...# .#...# ##.##.####.#.....,Dh`# ##...## .### #.##...## #.....##.....## ##...## .######.....##,DhMA9.8 (19,Dh,Dh _Found 5 poisoned darts. Found a stone staircase leading up. _You see here a +0 hand axe.,Dhn3,Dhyr,Dhz,Dh~,Dh$ _,Dh,,Dh,,Dh0,Dh̔,Dh======  There is a stone staircase leading down here. _,Dhն,DhB,Dh,Dh$,Dh:,Dh,Dh,Dh,Dh~,Dh,Dh,Dh;,DhE,Dh,Dh,DhY,Dh,Dh ,DhY,Dh,Dh,Dh<,Dh,Dh`,Dh,Dh,Dh-,Dhb,Dh,Dh,Dh,Dh,Dhk,Dh,Dh,Dh,Dh@,Dh,Dh,DhG,Dh,Dh^,Dh,Dh,DhQ,Dh ,Dh,Dh,Dh,Dh,Dh ,Dh ,Dh ,Dhm ,Dhs,Dhk,Dh,Dh,Dh,Dh,Dh^,Dhf,Dhf,Dh,Dh,Dh,Dh!,Dh#,DhH$,Dh8%,DhD',Dhc-X#.....##..#####.....##.......##..######..##...#. ................†.....#... ,DhP/.......##......#.####.###. .#####. #.#####..#........ #...... ###.....####.#. ##....####.....### #.## #....#.########... .................. ..###..#####.#######.... ...|. ..# ####.##.,Dh 1a ..##..g .#. ........ ##.# . .# ####.##. .. .. .# #.##. g   hobgoblin (asleep) ### ..##. .###. . ..,Dha 73.8 (24  A hobgoblin comes into view.4.8 (25 _Found 5 javelins.,Dh  . ..... ......†. ........ .#####. .. #...... ###... ##....####.....###  #..........#.## .......@....... ..###..#####.## ...|. ..#  ..##..g .#.  ##.# . .#  .. .. .#  ###  . ,Dh}  . ..... ......†. ........ .#####. .. #...... ###... ##....####.....###  ,DhX~ #..........#.## .......@....... ..###..#####.## ...|. ..#  ..##..g .#.  ##.# . .#  .. .. .#  ###  . ,DhY ,Dh ,Dhz ,Dh ` _A hobgoblin is nearby!,Dhl  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.,Dhj(2------------====5.8 (1.0)Will/2 Jinx Fly ,Dh~+ _The hobgoblin shouts!,Dh^ ,Dh ,Dh!,Dh$#H _No target in view!,Dh,,Dh},Dhc,DhH _No target in view!,Dh93,Dh<,Dh>,DhEC,Dh(D$ _,DhCL,,Dh!,DhDY......,Dh.....----6gg   hobgoblin,Dh ,Dhm:----,Dh,Dhs` _A hobgoblin is nearby!,DhE  .... ......† ........ .#####. .. #...... ###... ##....####.....###  #..........#.## .......@....... ..###.g#####.## ...|. ..#  ..##..( .#.  ##.# . .#  .. .. .#  ###  . ,Dhi e .... ......† ........ .#####. .. #...... ###... ##....####.....###  #..........#.## .......@....... ..###.g#####.## ...|. ..#  ..##..( .#.  ##.# . .#  .. .. .#  ###  .  _A hobgoblin is nearby!,Dh`% %  ,Dh/ >You shoot a sling bullet. The sling bullet hits the hobgoblin.,Dh* ;*,DhR  The hobgoblin is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the hobgoblin's face.†,Dh 6 52===8.1 (1.3 _You kill the hobgoblin!,DhX _No target in view!,Dh\mI,DhFp,Dhx: _,Dh|,Dhͪm------------Fly ,Dh,Dh _The sprites lose interest in your situation.,Dhr,,Dh,Dh,Dh#3======5---ww   ribbon worm (wandering),Dh84.1 (6.0---5.1 (7,DhKt _A ribbon worm comes into view.,DhO .... ......† ,Dh......... .#####. .. #...... ###... ##....####.....###  #..........#.## .......@.......,DhՂ ..###.†#####.## ...|. ..#  ..##..w .#.  ##.# . .#  .. .. .#  ,DhfD###  . ,Dh y .... ......† ........ .#####. .. #...... ###... ##....####.....###  #..........#.## .......@....... ..###.†#####.## ,Dh2 ...|. ..#  ..##..w .#.  ##.# . .#  .. .. .# ,Dh s ###  . ,Dh( 3,Dh0 ,Dh`3  ,Dh4 T_A ribbon worm is nearby!,Dh( (catching breath)  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.,DhC. ``The ribbon worm expels a string of sticky webbing.,Dh B†.,Dhz 1------------==6.1 (1JinxbiteJinx Fly ,Dh ,Dh H _The stream of webbing hits you but does no damage.,Dh5 (((((You shoot a sling bullet.,DhN",Dh%x†.(..,DhY&G ,Dh'P4=7.4 (1.3,Dhb.,Dh1e _The sling bullet barely misses the ribbon worm.,Dh7,Dha8,Dhs?,DhPH _No target in view!,DheW _No target in view!,Dh ,Dh ,Dh ,Dh,Dh,Dh$ _,Dh^,,Dh,Dh----8,Dh0ww   ribbon worm (catching breath),Dhը9---,Dh|,Dhb _A ribbon worm is nearby!,Dh 9  ,Dhu VYou shoot a sling bullet. The sling bullet hits the ribbon worm.,DhMK u  The ribbon worm is moderately wounded.,Dh2L 6===9.7 (1.3,Dh7T ,DhV Q _The ribbon worm misses you.,Dh:   You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.,Dh2   The ribbon worm is moderately wounded.,Dh2 M------------91.0,Dh9 ,Dh|< \ _The ribbon worm completely misses you.,Dh (((You shoot a sling bullet.,Dh;;*,Dh1!7 w|.(very drained)  The sling bullet barely misses the ribbon worm.A giggling sprite leaps out and makes the ribbon worm trip over its own tail.  The ribbon worm is heavily wounded.62.2 (1.2 _The ribbon worm barely misses you.,Dh{e  You shoot a sling bullet. The sling bullet hits the ribbon worm.,Dh ,Dh",Dh catching bre,Dh ath)  ,Dh>The ribbon worm is heavily wounded.,Dh 9The ribbon worm seems less drained.,Dhb ,Dh~ ,Dh#`,Dh`,Dh<The ribbon worm expels a string of sticky webbing.,Dh,Dh=,Dh.,Dh@,Dh+,DhQ,Dh%3.5 (1.3,DhP,DhW _The stream of webbing misses you.,Dhp e  You shoot a sling bullet. The sling bullet hits the ribbon worm!,Dh| h†,Dh ,Dh) 84.8 _You kill the ribbon worm!,Dha  #..##...#................†.....#. .......###.####.### .#####.##.#####..#...... #...... ###.....####.##....####.....### #.#.#..........#.########.............,Dh!c  ..###.@#####.########.....|....#..# ####.##...##..(...#.#. ......# ##.#.#... .# ####.## .. .......# #.##### ....... ..## ..# ### .###... .  ,Dh.m ,Dhm 5---50,Dh*u ,Dh~z  Things that are here: _a ribbon worm corpse; a hobgoblin corpse,DhA3,Dh,Dh#2======Fly ,Dh _The sprites lose interest in your situation.,Dh*,Dh=,,Dh4,Dh ,,Dh,DhR\======5,Dh,Dh,,Dh,DhE,,Dh,Dh,,Dh,Dh,,Dh,Dh,,Dh,Dhj,,Dh,Dhh3======,DhJ,Dhy,,Dh,Dh,,Dh1,DhO4,Dh ,DhT======,Dh,DhF 3 ,Dh(,Dh _You feel your existence waver again.Fly ,Dh,Dh _You feel your willpower return.,Dh],Dh,,Dh,Dh,,Dh5,DhG,,Dh,Dhf4======,Dh,DhrJ---Jinxbite,Dh"................†.....#. .......###.####.## .#####.##.#####..#...... #...... ###.....######....####.....### #..#..........#.########.#.....................###.†#####.########.....@....#..# ####.#....##..(...#.#. ......,Dh ## ##.#.#...#.# ####.# ..........# #.###........ .. ...#.### ..... .#..#### ,Dh1218.8 (23.0),Dh+9.8 (24,Dhq,Dhs _You see here a staff of cold.,Dhc*3,Dh,,Dh*0,Dh2,DhM3$ _,Dh8,,DhBr#####.##.#####..#..... #...... ###.....####.# ##....####.....### #..#..........#.#####..........................###.†####. #.....|....#..# ####.#....##..(...#.#. ....## ##@#.#...#.#20.8 (1.0),DhOC<............# #.#.##.####........ .#Fly .#.....)#,DhH,DhvI*1.8 (2,DhM,DhOH _Found a sling. Found a stone staircase leading up.,Dhi 3,Dh ,Dh ,DhA ,DhJ j======,Dh ,,DhA ,Dh ,Dhs ,,Dh ,Dh ,DhP ,,DhV ,Dh ,Dh ,,Dh# ,Dhz ,Dh ,,Dh ,Dh ,Dh\ ,,Dh; ,DhT ,Dh| ,,Dh" ,Dh` ,Dh ,,Dh ,Dh ,Dh ,,Dh ,Dh =  You see here a +0 sling.,Dh ,Dhm  _,Dh- ,Dh ,Dh ,,Dh ,Dh ,Dh ,,Dh ,DhM ,Dh8 ...<............# #.##.####.##.####........ ..##.. ##....####...#.###. .###.. ................. . .... #...#####..###### .#.# . #...# # # .# #..)#######..>  ###...#.....#  #.#.@.#34.8 (13.0) #.##.#  ........###. ####..##... ,DhV ...# ######..#.....,Dh A5.8 (14,Dh# O _Found an escape hatch in the floor.,Dhl3,Dh,Dh ,Dh,Dh,Dh,Dh.,,Dhg,Dhn,Dh\,,Dh[,Dh!,Dh/#,Dh#,DhR$,Dh%,Dh',Dh*(,Dh(,Dh+,Dhw,,Dh-,Dh-,Dh/,DhE1,Dh1,Dh2,DhB4,Dh5,Dh6,Dh;7,Dh9,Dh3<,,Dh=,DhFp ..................######. ..###.†#####.#######....####.#... .....|....#..# ####.##.#.#...... ..##..(...#.#.. ................. #.###.#.#...#.# ####.##.#.#...... .<............# #.##.####.#... #.####.........# ..##.. ####.. ..####...#.###..###.###.. ##. ................@.......... ..#####..########..##..#.#.#...# #.###.# .##..)#######..>..####...#.....##..##.#...##### .##.##.#...... #........###.####..##...,DhRMm406.8 (11,DhUR _i - a clear potion,Dh}3,Dh,Dh,Dhd,Dh,Dh,,Dhy,Dh|,DhP,Dhy,Dh,Dh_,Dh,Dh,Dhw,Dh,DhE,Dh],Dho,Dh,DhN,Dh0,Dh,Dh ,Dh,Dh,Dhw B,Dhq ,Dh ,DhD,Dh~,Dh,Dh,Dhq,Dh=,Dh,Dh,Dh~,DhH,DhF,Dh,,Dh/,Dh}1,Dh3,DhS4,Dh7,,Dhv9,Dhj:,Dh{;,DhF,DhzM,DhvN,Dh-P,DhQ,DhR,Dh|S,DhU,DhV,DhW,DhZ,,Dh5\,Dh\,Dh],Dhj_,Dha,Dha,Dhb,Dhe,Dhg,Dhh,Dh}i,DhSk,Dhl,Dhm,Dhn,Dhp,Dhyq,Dh.r,Dhs,Dht,DhMv,Dhw,Dhw,Dh{,Dh},Dh,DhÀ,Dh,Dh,Dh,Dh,,Dhu..## #..##..# ####.....#### #.###..###.###..### ##...## ..............# ....# ########..##..#.### ...## ..# #.###.##.#)#######..>..##.#..#.....##..##.# #.#...#####...##.# #.##.#........##@#  ......###.####.#  ,Dh3$###..##... #.. ...# #### ....  ###.. .....#.. ....... B   giant cockroach (asleep)... ........ ........B# ,Dhמn71.8 (252.8 (26,Dhb _A giant cockroach comes into view.,Dh ..##   ....###  ............# ....# #.### ...##  #.#>..##.##.##.##@##.# #.. ,Dh! ...# #### ....  ###.. .....  #.. .......  ... ........  ........B# ,Dh ..##   ....###  ............# ....# #.### ...##  #.#>..##.##.#,Dh& y#.##@##.# #..  ...# #### ....  ###.. .....  #.. .......  ... ........ ........B# ,Dh ,Dh ,DhU ,Dh f _A giant cockroach is nearby!,Dhs ^  You beckon some vexing sprites to accompany your attacks.,Dht 2------------==3.8 (1.0)Will/2 Jinx Fly ,Dh y ,Dh,| ; _You feel your willpower being sapped.,Dhԑ p  You shoot a sling bullet.  The sling bullet hits the giant cockroach.,Dh (((((.(†,DhF......,Dh60=5.1 (1.3 _You kill the giant cockroach!,Dh٤ _No target in view!,Dh#.###..###.###..### ##...## ..................# .... .########..##..#.### ..# #.###.##.# )#######..>..##. #...#.....##..##.#...#####...##.#.#........##. ........###.## ,Dh###..##... #..#  ...# #### .....  ###.. ........  .........#....# .#.†#..#.,Dh@,Dh<---60 _,Dh ,Dh,Dh ,Dh 3,DhK ^Fly ,Dh%  _The sprites lose interest in your situation.,Dh1' ---gg   hobgoblin (wandering),Dh+ &7,Dh, O------------8.1 (2,Dh]0 ,Dh3 \ _A hobgoblin comes into view.,DhN  ....# ....# #.### ...##  #.#>..##.##.##.##.##@# #..#  ...# #### .....  ###.. ......g.  #.. .........#  ... ..........#  .#........†#  ,DhO>..#.........# ,DhWc  ....# ....# #.### ...##  #.#,DhtF>..##.##.##.##.##@# #..#  ...# #### .....  ###.. ......g.  #.. .........#  ... ..........#  .#........†# ..#.........# ,Dh;,Dh,Dho,Dh` _A hobgoblin is nearby!,Dh;  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.,DhDNjg.g0------------===9.1 (1JinxbiteJinx Fly ,DhS= _The hobgoblin shouts! You hear a shout!,Dhs (((((You shoot a sling bullet.,Dh(;*,Dh  The sling bullet barely misses the hobgoblin.You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the hobgoblin's face.,Dh,,Dh< g.... (very drained)K   koboldK,DhKThe hobgoblin is heavily wounded.,DhT 6 80.3 (1.2,Dh,Dhs _A kobold comes into view. It is wielding a +0 whip.,DhMc  You shoot a sling bullet. The sling bullet hits the hobgoblin!,Dh..K   kobold,Dh,Dh$V...K.,DhI/41.5,Dh|O,DhRM _You kill the hobgoblin!,DhIt (((((((You shoot a sling bullet.,DhT ;*,Dh  ,Dh  ,Dh <The sling bullet closely misses the kobold.,Dh bA giggling sprite leaps out and smacks the kobold with its own hand.,Dh( .,Dhv .,Dh .,Dh .,Dh* /...#,Dh ),Dh8 .,Dh|- ,Dh. 7,Dh. 6,Dh1/ 2.8 (1.3,Dh5 ,Dh9  ,Dh: ,Dh; &_You kill the kobold!,Dhu< ,DhL ,Dh' ,Dhc ,Dh{ ,Dh  ,Dh ,Dh :_No target in view!,Dh ,Dh ,Dh ,Dhl ,Dh ,Dh ,Dh 1,Dh ======------ ,Dh֠ _,Dh ,Dh ,Dh ,DhD @Fly ,Dh ,Dh1  ,Dhܸ ,Dhg A_The sprites lose interest in your situation.,Dh ,Dh ,DhB ,Dh ,DhT ,Dhp ,Dh !---,Dh Kg   goblin (wandering),Dhz g,Dh ,DhV &5.8 (3.0,DhJ ,Dh ,Dh ,Dh ---,Dh #6.8 (4,Dh ,Dh-  ,DhE ,Dh O_A goblin comes into view. It is wielding a +0 club.,DhV ,Dh!f(((((((,Dh^B.....g..=========8.0 (1.2 _You shoot a sling bullet. The sling bullet misses the goblin.,DhS  ....# ....# #.### ...##  #.#>..##.##.##.##.##@# #..#  ...# #### .....  ###.. ........  #.. .........#  ... ..........#  .#.....g.)†#  ..#.........# ,Dh/  ....# ....# #.### ...##  #.#>..##.##.##.##.##@# #..#  ...# #### .....  ###.. ........  #.. .........#  ... ..........#  .#.....g.)†# ..#.........#  _A goblin is nearby!,Dh* ,Dh1Z You shoot a sling bullet. The sling bullet hits the goblin.,Dh,Dhx#(,DhY(,Dh\(((...#),DhqCB.....,Dh 489.3 (1.3,Dh v _You kill the goblin!,Dh ,Dhg ,Dh H _No target in view!,Dh 6 _,Dh ! ,,Dh" ,DhB& ,,Dh' ,Dh) ,,Dhj+ ,Dhf- ,Dh7. t2======5,Dh0 ,Dh1 ,,Dh2 ,Dhu5 ,,Dh8 ,Dhqe ,Dh"f ,Dhf ,Dhi T======,Dh!j ,Dh!l ,,Dhl ,Dhn ,Dh4o 94,Dho ,Dhq ,,Dhr ,DhHu ,Dhu 0 3 ,Dhv ,Dhy s _You feel your existence waver again.,Dh(z ,Dh{ ,Dh| ,,Dh2~ ,Dh ;3,Dh X======Fly ,Dh ,Dh _You feel your willpower return.,Dh ,Dh B,DhB T======,Dh ,Dh B,Dh ,Dh0 ,DhD ,Dh ,Dh% ,Dh ,Dh$ ,Dh ,Dh| ,DhU ,Dh ,Dh ,Dhº ,Dh+ ,Dh۾ ,Dh ,Dhp P4======,DhK ,Dh ,DhB ,,Dh ,Dh ,Dh ,Dh ,Dh ,Dha ,Dh@ ,Dh ,Dh ,Dh, ,Dh T======,Dh ,Dh ,Dh ,,Dh ,Dh ,DhJ ,,Dhh ,Dh X,Dh ,Dh ,,DhN ,Dhw ,Dh ,,Dh ,Dh ,Dh !  ###...#.....##..##.#  #.#...#####...##.#  #.##.#........##.#  ........###.####.## ,Dh ####..##... ####..#######. ...########............. ###........#.........#### #........#.........# .........@.........#--- .......#.....).)†# .......#.........#Jinxbite J......#.........# .....>.#.........# ########.........#J   endoplasm (asleep) ########### ,Dh  326.3 (37.0)  An endoplasm comes into view.,Dh G---7.3 (38,Dh7,Dh; _Found a stone staircase leading down.,DhI_     #  .##   ####..##  ...########.......  ###........#.......  #........#.........#  .........@.........#  .......#.....).)†#  .......#.........#  J......#.........#  .....>.#.........#  ########.........#  ########### ,Dh/     #  .##   ####..##  ...########.......  ###........#....... ,DhC #........#.........#  .........@.........#  .......#.....).)†#  .......#.........#  J......#.........#  .....>.#....... ########.........#  ######## ,Dh,Dh,Dh,Dh,Dha _An endoplasm is nearby!,DhS^  You beckon some vexing sprites to accompany your attacks.,Dh2------------==8.3 (1.0)Will/2 Jinx Fly ,Dh9,Dh; _You feel your willpower being sapped.,Dh ((((((J,Dh{You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.,Dh;*,Dhi   You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the endoplasm trip over its own  pseudopods.,Dho ...J.... (very drained),DhDp [ 6 =9.6 (1.3,Dh&t ,Dh/v b _The endoplasm is severely wounded.,DhxD c  You shoot a sling bullet. The sling bullet hits the endoplasm!,DhI (((.((,Dh 4......,Dh V------------7230.9,Dh ,Dh M _You kill the endoplasm!,Dh ,Dh ,Dh ,Dh H _No target in view!,DhEL _Fly  _The sprites lose interest in your situation.3============,DhSV54 3  _You feel your existence waver again.4====== ###...#.....##..##.# #.#...#####...##.# #.##.#........##.# ........###.####.## ####..##... ####..#######. ...########....... ###........#.........#### ##........#.........# ...#---K...#.....).)†###........#.........#[40,Dh`YTm #........#.........# #......>.#.........# ####.........#K   kobold (missile, asleep) ########### 50.9 (20.0)  A kobold comes into view. It is wielding a +0 dagger..KK)==-1.9 (21,Dh9[( _The kobold shouts!,Dh       ...  ####.  ...########,Dhx ###........#.... ##........#....  .......@.......  .K........#.....).)†#  ##........#....  #........#  #......>.#  ##########   ,Dhk6       ...  ####.  ...######## ###........#.... ##........#....  .......@.......  ,DhU.K........#.....).)†#  ##........#....  #........#  #......>.# ##########   ,Dhב,Dh^,Dh,DhK] _A kobold is nearby!,DhZ^  You beckon some vexing sprites to accompany your attacks.,Dhc@K.,Dh6e2------------2.9 (1.0)Jinx Fly ,Dhm,DhVq; _You feel your willpower being sapped.,Dh (((((((You shoot a sling bullet.,Dhqr ..K....  The sling bullet closely misses the kobold.,Dhv ;((((,DhV/ ....=4.2 (1.3 _The kobold throws a stone. The stone hits you but does no damage.,Dh$ `  You shoot a sling bullet. The sling bullet hits the kobold.,Dh( c)((((,DhU )....,Dh Y------------55.4 (1.2,Dh ,Dh J _You kill the kobold!,DhD(,Dh),Dh1,Dh4H _No target in view!,Dh!U3,DhV,Dh:Z,Dh` _Fly ,Dh-d _The sprites lose interest in your situation.,Dh,e,Dhg,,Dhi,Dhm,,DhHo,Dh&r,,Dh(t,Dh&w,,Dhy,DhG|,DhB}R3======,Dh},Dh,,Dh,Dh%,,Dh',Dh:,,Dh,Dh-,Dh}T======,Dh|,,Dh,Dh,Dh~,Dh^,Dh,Dh\n,Dh,Dh,Dh,Dh ,Dh,Dh.,Dh1,Dh.,Dh4,Dh======,Dh$,Dh,Dhq,DhM,Dh<,Dh,Dh,Dh,Dh,Dh,Dh,Dh;,Dh,DhY,Dh(,Dh,Dha,Dh"======,Dhr6Fly ,Dh,Dhj  ,Dh0 ,Dh 4_You feel your willpower return.,Dh: ,Dh ,Dh ,DhL,Dh,Dh} ,Dh  ,DhThings that are here:  ,Dh!0a +0 dagger; 3 stones; a kobold corpse,Dh,Dh,Dh ,Dh%_,Dh,Dhe,Dh%,Dh,Dh ,Dh#,Dh/(,Dh),Dh+,Dhf-,Dhk/,Dh10,Dh1,Dh3,Dh5,DhI6,Dh7,Dh-:,Dh_<,Dh>,Dh?,DhOC,DhJ,DhK,DhZ,,Dh\,Dh_,Dhc,Dh\d,Dhf,Dhl,Dhp,Dhq,DhBs,Dhiw,Dh{,Dh|,Dh~,Dh$,Dh,Dh,Dh!,DhϏ,Dh,Dh,Dh,Dh,Dh,,Dh,DhV,Dh ,,Dh>,Dh;,DhI,,Dh°,Dh,DhN,,Dh,Dh,Dhy ....###.†#####.#### S.. #.....|....#..#### .... ....##..(...#.#.... ....####.###.#.#...#.### ........<............## # ....##.###### #..#.....####...#.###......... ....#.@.#####..########---#.## #...# #.##.......# #..)####### #.......######...#..................#.#...####.#............#.##.#... S   adder (asleep)# ###[39;49,Dhm..######..........###.#......####..##..#.#............#### 96.4 (41.0)  An adder comes into view.  The adder hisses angrily.gSSg   hobgoblin (wandering)---7.4 (42,Dh,Dh\ _A hobgoblin comes into view.,DhD † g.. #.....| .... ....##..( ..S.####.## ........<.  # ....##.# #..#.....####.. ............... ....#.@.# ,Dh.......#.## #...#  .##.......#  #.......# ........... #.#.......... # ###..######. ##.. .,DhW † ,Dhg.. #.....| .... ....##..( ..S.####.## ........<.  # ....##.# #..#.....####.. ............... ....#.@.# .......#.## #...#  .##.......#  #.......# ,Dh........... #.#.......... # ###..######. ##.. .,Dh',Dh(,Dh2,Dh5d _There are monsters nearby!,DhKQ  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.,DhrX .g.Sg,DhY 2------------==8.4 (1.0)Will/2 Jinx Fly ,DhBb ,Dh)e + _The hobgoblin shouts!,Dh  ((((( You shoot a sling bullet. The sling bullet misses the adder.The sling bullet hits the hobgoblin.,Dhr :*,DhaY ,Dh>c The hobgoblin is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the hobgoblin's face.,Dhq>*,Dh)h  You kill the hobgoblin!A giggling sprite leaps out and ties the adder's tail in a knot.†...S. (very drained)------------ 7 9=9.7 (1.3 _The adder is heavily wounded.,Dh\(((((((,DhY8*,Dhf:  You shoot a sling bullet. The sling bullet misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.,DhH.†...†.,Dh O,DhP....###.†#####.#### dertzug the Vexing... #.....|....#..#### Poltergeist.†.. ....##..(...#.#.... Health: 23/23 ========================....####.###.#.#...#.### Magic: 2/5=========---------------........<............## AC:  7  Str: 4# ....##.####.........## EV: 12Int: 15#..#.†...####...#.###..# SH: 0Dex: 18,DhhQ........................ XL:  3 Next: 104% Place: Dungeon:2....#.@.#####..######## Noise: ===------  Time: 1400.9 (1.2).......#.## #...# # a) +1 sling.##.......# #..)####### Cast: Jinxbite#.......######...#.... Will/2 Jinx Fly ..............#.#...####.#............#.##.#...,DhS # ###..######..........# ##.#......####..##.. #.#............#### A giggling sprite leaps out and doodles on the hobgoblin's face.  You kill the hobgoblin!A giggling sprite leaps out and ties the adder's tail in a knot. _The adder is heavily wounded.You shoot a sling bullet. The sling bullet misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot. _You kill the adder!You have reached level 4!,Dhg/  --more--,Dh O8/286----,Dh: '4 2% ,Dh ,Dh 4 _,DhQ _ J---.......J   endoplasm (wandering)...  The sprites lose interest in your situation.,Dhz^10---2.9 (2Fly ,Dh `,Dha ,DhbO_An endoplasm comes into view.,DhP † J.. #.....| .†.. ....##..( ....####.## ........<.  # ....##.# #..#.†...####.. ............... ....#.@.# .......#.## #...#  .##.......#  #.......# .......... #.#......... # ###..###### ##.,DhjW † ,DhVJ.. #.....| .†.. ....##..( ....####.##,Dh ........<.  # ....##.# ,Dh%#..#.†...####.. ............... ....#.@.# .......#.## #...#  .##.......#  #.......# .......... #.#......... # ###..###### ##.,Dh,Dh,Dh,Dhp a _An endoplasm is nearby!,Dh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.,Dh _.JJ,Dh E0---------,Dh ==3.9 (1JinxbiteJinx Fly ,Dh ,Dh5 ^ _The endoplasm quivers.,Dhl" ^ (((((,Dh# /You shoot a sling bullet.,Dh :*,Dh  The sling bullet hits the endoplasm but does no damage.  A giggling sprite leaps out and makes the endoplasm trip over its own  pseudopods.,Dh †J..†. (very drained),Dh^ P8=5.1 (1.2,Dh ,Dh d _The endoplasm is moderately wounded.,Dhy c  You shoot a sling bullet. The sling bullet hits the endoplasm.,Dh3 .((((,DhK f...†.,DhZk /46.3,Dhs ,DhYv M _You kill the endoplasm!,Dh<3,Dhe,DhsjH _No target in view!,DhQ;3,Dh>,DhEP _,DhVU1====----Fly  _The sprites lose interest in your situation.,DhZB,Dh^,,DhXa,Dhdp====7,Dh g,Dhg96,Dh\i,Dh!l,,Dh\o,,Dhr,,Dhwe5,Dhy,Dh|,,Dh,DhV2====,Dh'B,Dhڈ,DhO4,Dh,DhF 3 ,Dh,Dhrs _You feel your existence waver again.,Dh<====,Dh,Dh,,Dh,DhV,,Dh@,Dh,,Dh,Dh,Dh3====,DhX,Dh6^Fly ,Dh _You feel your willpower return.,Dh45====,Dh,Dhe,,Dh,Dh,DhT,Dhw,Dh~,Dh,Dh,Dh,Dh,Dh?X,Dhf4====,Dh,DhB,Dh,,Dh,Dh ,,Dhx ,Dhh====,Dh,DhK,Dh$,Dh ,Dh,DhT,DhA!,,Dhf",DhF&,,Dhs-X,DhV0,Dh1P5====,DhR3,Dh5,Dhd6,Dh8,Dh{=,,Dh<@,DhC,,DhIE,DhGR====,DhT]6====,Dha,DhDgX,Dhh,,Dhi,Dhkb  You see here an adder corpse.,Dh n,Dhny ,Dhz4_,Dh,Dh,DhX ,Dh=#...... ###.,Dh>.......## ##....####...,DhЍ..........#..........#....##.....................###.†#####.........###.....|....#.......†.......##..(...#####.###.#.#...#.......@....<...........---61.3 (55.0),Dh#####.....##.####....... ##..#.†...####...#.Jinxbite...........####....#...#####..# ##.## #...#  #.##.......# #..)###. #.......######...#. ...#.#..,Dh ,Dh#,Dh====,DhN---,Dh$2.3 (56,Dh,Dh0 ,Dh,DhǨ-_Found a stone staircase leading down.,DhRA3,DhB,DhjE,DhK,DhXdR,Dh9e,Dhk,Dhl,Dhm,,Dhn,Dht,DhXvB,Dh{,Dh?}B,Dh ,Dh'B,Dh,Dh,,Dh4,DhҎ,DhՏ,DhZ,Dh,Dh,Dh,Dh,Dh,Dh,DhB,Dh,,Dh,DhzL _You now have 55 gold pieces (gained 4).,Dh,Dh ,Dhɝ,Dh,Dh,Dh#,Dh,Dhy,Dh,,Dh/,DhL,DhF,Dh˥,DhQ,DhO,Dh8,DhҨ,DhG,Dh,Dh,Dh,,Dh,Dhح,Dhu,,Dh,Dhx,Dh,,Dh$,Dh,Dh,,Dh,DhB,Dh\,Dh0,Dh͸,,Dh,Dh,Dh,,Dh,Dh,Dh,Dh ,Dh,Dh,DhJ,Dh,Dh,DhX,Dh<,DhB,Dh,Dh,Dh~,,Dh,Dh,Dh#,Dh,Dh,Dh,,Dh,Dh,Dh,,DhB,Dh,Dh,,DhJ,Dh,Dht,,Dh,Dh,Dh,,Dh,Dh,Dh,,Dhz,Dh1 ,Dhg ,Dhj ,,Dh*,Dh,,Dh,Dh,Dh9,Dh,Dh,Dh7,Dh,Dh,Dh,Dha ,Dh!,,Dh(#,Dh$,Dh&,,Dh',Dh),DhN+,Dh+,Dh.,DhE0,Dh1,,Dh3,Dh/;,Dh<,,Dhp>,Dh@,DhEB,,DhC,DhE,DhF,,Dh H,DhAJ,DhK,,DhL,DhsP=  You see here a +0 sling.,DhR,DhR _,DhS,DhU,DhW,,DhQ[,Dh\,Dh^,,Dh_,Dha,Dhc,,Dhwe,Dh{g,Dhi,,Dh=k,Dh$n,DhRp,,Dhr,Dhjt,DhMv,,Dhw,Dhz,Dhp{,Dh{,Dh|,Dh,Dh>,DhȀ,Dh,Dhy,Dh',Dh,Dha,Dh,Dh,,Dh_,DhN,Dh,,Dh_,Dh,Dh|,,Dhj,DhN,Dh,Dh,,Dh,DhU,Dh,Dh>,DhƠ,Dh,Dh,,Dh,Dha,Dh,,Dh2,Dh,Dh,Dh,Dh9,Dh<,DhI,Dhұ,Dh\,Dhe,Dh,Dhr,DhL _You now have 63 gold pieces (gained 8).,DhI3,Dhһ,Dh,Dh¾,,DhZ,Dh,Dh,Dh(,Dh,Dh,Dh,Dh,,Dh,DhK,Dhu,Dh,Dhq,Dhu,Dh,,Dh,Dh,,DhV,Dh,Dhj,Dhv,Dh,Dh,Dh!,Dh,Dh{,Dh,Dh^,,DhL,Dh,Dh,Dh],Dh ,Dh,Dh,Dh,Dh,Dh,Dh=,,Dh`,Dh,Dh,,DhF,Dh ,Dh% ,Dh ,DhU ,Dh) ,DhL,Dh,Dh ,Dh,Dh,Dh,Dhg,Dh,Dh,DhE,Dh,Dh_,Dh],,Dh,Dh[",Dhh#,Dh$,Dh$,DhH(,Dh),,Dh*,DhQh,Dhb,Dhe,DhiX,DhmB,Dhp,,Dh+sB,Dhv,,DhQx,Dhy,,Dhr{B,Dh5X,Dh ,Dh1B,DhZB,Dh,Dhn,DhԒB,DhJ,Dh\,DhCn,Dh,,Dh,DhX,Dh,,DhX,Dh,DhU,Dhn,Dhi,Dh{,Dhh,DhM # #h.....# #..# ## # #......# # ## ##.. #......# ##.. #......# #####..#. #......# #.....##.. #@.######.#### ######..........##...........#..........##................#..#####...................## #.#..........>.......#####. h   hound (asleep)#......[40,Dhpm...............#..#............##....#..............#,Dh2614.3 (152.0),Dh+53,Dh,DhPX _A hound comes into view.,DhWg f #h.....#  #......#  #......#  #......#  #......# ##.. #......# .#. #......# #.....##.. #@.######. ######......... .......#.......... ............#.. #...................##  #..........>....... #..................... #..................##.. #......,Dh  #h.....#  #......#  #......#  #......#  #......# ##.. #......# .#. #......# #.....##.. #@.######. ######......... .......#.......... ............#.. #...................##  #..........>....... #..................... #..................##.. #,Dh  :......,Dh 3,Dh3 ,Dh \ _A hound is nearby!,Dhf #h.....#  #......#  #......#  #......#  #......# ##.. #......# .#. #......# #.....##.. #@.######. ######......... .......#.......... ............#.. #...................##  #..........>....... #..................... #..................##.. #......,Dh`F #h.....#  #......#  #......#  #......#  #......# ##.. #......# .#. #......# #.....##.. #@.######. ######......... .......#.......... ............#.. #...................##  #..........>....... #..................... #..................##.. #,DhI:......,DhN,DhO,DhV,Dhpi ((((((h   _A hound is nearby!,DhEjgYou shoot a sling bullet. The sling bullet hits the hound!  The hound barks!,Dh,,Dh..h.....,Dh:===6.6 (1.3),Dh,DhA] _The hound is heavily wounded.,Dh\ ((((((You shoot a sling bullet.,Dh,Dh_,Dh])...h...7.8 (1.2,Dh<-_ _The sling bullet barely misses the hound.,DhDAt  You beckon some vexing sprites to accompany your attacks.,DhFV..h,DhG4---------80Will/2 Jinx Fly ,DhoK,DhM; _You feel your willpower being sapped.,Dh 6  You shoot a sling bullet. The sling bullet hits the hound.,Dh>:*,DhYou feel your willpower being sapped.The sling bullet hits the hound.  The hound is severely wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the hound trip over its own paws.  The hound is almost dead.,DhE wh(very drained)w   dart slug (wandering)  The hound closely misses you.A dart slug comes into view.,Dh\ 6 =20.1 (1.3,Dh&,DhS _The hound closely misses you.,Dhs ((((You shoot a sling bullet.,Dh `*w,Dhq  The sling bullet closely misses the hound.A giggling sprite leaps out and makes the hound trip over its own paws.,Dh X w..,Dhi ..w   dart slug  You kill the hound!,Dh L `````,Dh W`The dart slug launches a dart at you.,Dh B......,Dh= --------551.4 _The slug dart hits you but does no damage.,Dh { w #..w...#  #......#  #......#  #......#  #......# ##.. #......# .#. #......# #.....##.. #@.######. ######......... .......#..........,Dh|  ............#.. #...................##  #..........>....... #..................... #..................##.. #......,DhX #..w...#  ,Dh#......#  #......#  #......#  #......# ##..,DhO #......# .#. #......# #.....##.. ,Dh#@.######. ######......... ,Dh.......#.......... ............#.. #...................##  #..........>....... #..................... #..................##.. #......,DhA,DhV,Dh,Dh ` _A dart slug is nearby!,DhE ((((((You shoot a sling bullet.,Dh2..w.....2.6 (1.2 _The sling bullet hits the dart slug but does no damage.,DhN ((((( You shoot a sling bullet. The sling bullet hits the dart slug!,Dh:*,Dhb~  The dart slug is severely wounded.A giggling sprite leaps out and makes the dart slug trip over its own  underside. ......You kill the dart slug!,Dh7603.9 (1.3Fly ,Dh,Dhi _The jinxing sprites lose interest in you.,Dhl,Dh,Dh,DhƚH _No target in view!,Dh _,Dh,DhX,Dh=P5====,Dh|,Dh,,Dh,DhO6,Dh8,DhO5,Dh,Dh ,DhD====4,Dh,Dh*F 3 ,Dh,Dh6s _You feel your existence waver again.,Dh,Dh,Dh,,Dh,Dh,,Dh,Dh,Dh,Dhi,Dh,DhN6====,DhJ,Dh0,Dh,,Dhc,Dh ,Dh  ##[ ##.#..# #.. ##... ##....#....@.# #####..#.#---38.9 (15.0),Dh  #......# #.....## #####..######.####....######................. Will/2 Fly ##...........#......................#..#### ............... ...........................,Dh ,Dh G---9.9 (16,Dh- ,Dh H _Found a ring mail.,Dh1 3,Dh74 ,Dh ; ,DhF B,DhW ,DhY R====,DhZ ,Dh+` ,Dhb ^Fly ,Dhb ,Dhi n _You feel your willpower return.,Dhj 3,Dhk ,Dhp ,DhRr ,,Dhs ,Dhx ,Dhiz ,,Dh{ ,Dh ,Dh@ ,,Dhh ,Dh ,Dh{ ,,Dh; ,Dhݎ ,DhG ,,Dh, ,DhΕ ,DhT ,,Dh4 ,Dh ,Dh ,,Dh ,Dh ,Dh ,,Dh ,Dh ,DhF ,,Dh֫ ,Dh ,Dh ,,DhW ,DhQ ,Dh ,,Dh ,Dh ,Dhk ,,Dh ,Dh ,Dh ,,DhV ,Dh ,DhY ,,Dh ,Dh ,Dh ,,Dh? ,Dh ,Dh ,,Dh ,Dh ,Dh ,DhW ,DhP ,Dh ,Dh ,,Dh~ ,Dh ,Dh B,Dh1 ,Dhh,Dh)#X,Dh),Dh/,DhH,DhO,DhSB,DhY,Dh*\B,Dh^B,Dh/b,,Dhf,Dhjn,Dhn,,Dhq,,Dh&uX,DhxX,Dh}n,Dh~,,Dhn,Dh ,,Dhn,Dhފ,,Dh,DhX,Dh/,,Dh,,DhB,Dh,DhB,DhX,Dh,Dhn,Dh/,,Dh<n,Dhʬ,Dh},Dhyn,Dhܾ,Dh+j ....##### ........#  .....>.<#  ........#  ........####  ...<....)..######  #.......##......#  ,Dh%........###.###.##  #.......##...##.@###  719.9 (80 .......####.####...#  #.....####...#####.##  ##...## #.....# #..###  ....## ##...## ##...#  ...######.....#######.#  ..####.#.#.####.#  #.#.#.............#.#.#  ..............#  ,Dhn,Dh,Dh]E _Done exploring.,DhccI,DhJ}0.0)............ .........,Dh[~,Dh_[ _Done exploring.,Dh [[?25h[?0c  Search for what [Enter for "."]? ,DhI [?25l[?1c,Dh,Dha17 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a +0 hand axeb - [D:2] a stone staircase leading up  c - [D:2] a stone staircase leading down  d - [D:2] an escape hatch in the ceiling  e - [D:2] 5 poisoned darts  f - [D:2] an escape hatch in the floor  g - [D:2] 3 stones  h - [D:2] a +0 club  i - [D:2] a +0 dagger (1 further duplicate)  j - [D:2] a +0 whip  ,DhV'k - [D:2] a +0 sling  l - [D:2] a stone staircase leading down  m - [D:2] 5 javelins  n - [D:2] a staff of coldo - [D:2] a stone staircase leading up  p - [D:2] a stone staircase leading up  q - [D:2] a stone staircase leading down,Dh  a - [D:2] a +0 hand axe  c - [D:2] a stone staircase leading down,Dhk ,Dh)x ....#####  dertzug the Vexing ........#  Poltergeist .....>.<#  Health: 28/28 ======================== ........#  Magic: 6/6======================== ........####  AC: 3Str: 4 ...<....)..######  EV: 12Int: 15 #.......##......#  SH: 0Dex: 18 ........###.###.##  XL:  4 Next: 60% Place: Dungeon:2 #.......##...##.@###  Noise: ---------  Time: 1719.9 (0.0) .......####.####...#  a) +1 sling #.....####...#####.##  Cast: J,Dh | inxbite ##...## #.....# #..###   Fly ....## ##...## ##...#  ...######.....#######.#    ..####.#.......#.####.#    #.#.#.............#.#.#    ......................#    _You feel your existence waver again. _Found a ring mail. _You feel your willpower return. _Done exploring. _Done exploring.  Search for what [Enter for "."]? . _,Dh ,Dh Where to? (Tab - D:2, ? - help)  D - Dungeon ,Dh....#####  dertzug the Vexing ........#  Poltergeist .....>.<#  Health: 28/28 ======================== ........#  Magic: 6/6======================== ........####  AC: 3Str: 4 ...<....)..######  EV: 12Int: 15 #.......##......#  SH: 0Dex: 18 ........###.###.##  XL:  4 Next: 60% Place: Dungeon:2 #.......##...##.@###  Noise: ---------  Time: 1719.9 (0.0) .......####.####...#  a) +1 sling #.....####...#####.##  Cast: [,Dh'40mJinxbite ##...## #.....# #..###   Fly ....## ##...## ##...#  ...######.....#######.#    ..####.#.......#.####.#    #.#.#.............#.#.#    ......................#    _You feel your existence waver again. _Found a ring mail. _You feel your willpower return. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .,Dh ,DhU,Dh _,Dhn,Dhn,Dh,Dh,Dh|,DhP,Dh,Dhu ,DhW",Dh$B,Dh%,Dh&,DhX',Dh',Dh *,Dh+,Dh1,Dh2,Dh5@  You see here a +0 hand axe.,Dh7,Dh8 _,Dh9,Dh_;,Dh =,,Dh;>,Dh?,DhTA,DhA,DhB,Dh+DY  There is a stone staircase leading down here.,DhpE,DhG,DhG$ _,DhcI,Dh3  You fly downwards. _There is a stone staircase leading down here.  You fly downwards. _The rat squeaks loudly.  Found a scroll labelled PAESI BIRUDATUMI.  Found an escape hatch in the floor. Found a stone staircase leading down.  There is a stone staircase leading up here.,Dh9,Dh #.....  #.....  #....######.  .........>.  #......B...  #####.........#  ........?......  #.@....... ,Dhb====32.6 (12.7) #.........  ...........  .....r.......  ...#.#b#.#..... .. .... ..#.... B   giant cockroach (wandering) # ## #. .# >... b   bat (wandering) .. .. ... r   rat ,DhS,DhB,Dhd _There are monsters nearby!,Dhi  #..... #..... #....######.  .........>.  #......B...  #####.........#  ........?......  ,Dh f#.@.......  #.........  ...........  .....r.......  ...#.#b#.#.....  .. .... ..#....  # ## #. .# >...  .. .. ... ,DhB  #..... #..... #....######.  .........>.  #......B...  #####.........#  ........?......  #.@.......  #.........  ...........  .....r.......  ...#.#b#.#..... .. .... ..#....  # ## #. .# >...  .. .. ...  _There are monsters nearby!,Dh ^  You beckon some vexing sprites to accompany your attacks.,DhI ,Dh ,Dh: '.Bbr..Bb,Dh6+4--------==--3.6 (1.0)Will/2 Jinx Fly ,Dh1,Dh3; _You feel your willpower being sapped.,Dh!' ,Dh(((You shoot a sling bullet. The sling bullet misses the bat.,Dh;*,Dhs  The sling bullet closely misses the rat.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the bat trip over its own claws.,Dh_,,Dh.Br..r   r,Dh-------- 6 1=-4.8 (1.2,Dh$,Dh&G _You kill the bat!,Dh@  You shoot a sling bullet. The sling bullet hits the rat.,Dh_;*,Dh{W  The rat is moderately wounded.A giggling sprite leaps out and smacks the rat with its own front foot.,Dh{Z,Dht_ .B.  You kill the rat!,Dh}K726.0,Dh,DhƅG _The giant cockroach bites you but does no damage.,Dhp  You shoot a sling bullet.  The sling bullet hits the giant cockroach!,DhC.,Dh@2&.,DhL=/57.2,Dh+E,DhJS _You kill the giant cockroach!,DhkU,DhV,DhF\,Dh_H _No target in view!,Dh  _,Dh   The jinxing sprites lose interest in you.Fly ,Dh ,Dh _The sprites lose interest in your situation.,Dh ,,Dh ,Dh3 ,Dh P5====,Dhz ,Dh ,Dh 96,Dh ,Dh ,,Dh) ,Dh ,Dh 95,Dh] ,Dh <====,Dh ,Dh ,Dh ,,DhL ,Dh 94,Dh ,Dh ,Dh ,,Dhz ,Dh ,,Dh ,Dhn ,,Dh ,Dh< ,Dh G6====,Dh ,Dh 4 _Magic restored.,Dh 3,Dhr ,Dh #.#+# #..... #..... ##....######.#...>,Dh  #..#####.........##.......---....#.<. #  .........,Dh N...#.#.#.#.... .......#..# ##.#.#.# >... .. ...,Dh 53.2 (16.0)  j - a scroll labelled PAESI BIRUDATUMI,Dh h 3 ---4.2 (17,Dh ,Dh d _You feel your existence waver again.,Dh  There is a stone staircase leading up here.#..... #...... ##....######.# ..........>.. #...........#####...##................ ....#.<........ . #..5.0)...............#.#.#.#......... #..... .# ###>.... . ..... ... # #># # ====6.2 (2 _Found a stone staircase leading down,Dh.,Dh8,Dh%,DhR',Dh9+B,DhL6,Dhu<X,Dhu>^Fly ,Dh?,Dh&An _You feel your willpower return.,DhC3,DhXD,Dh-G,DhXJ,,DhK,DhM,DhQ,,DhLS,Dh?U,DhV,,DhBW,DhX,DhZ,,Dh![,Dh\,DhJ^,Dh^,Dhc_,Dh`,Dhc,Dhc,Dh%d,DhWe,Dhg,,Dhh,DhkP  There is an escape hatch in the floor here.,Dhm,Dhmn _,Dhn,Dh!q,Dh)s,,Dhs,Dhu,Dh6w,,Dhw,Dhx,Dh?{,,Dh{,Dh},Dh,,Dh<,Dh,DhB,Dh,DhՈ,,Dhf,Dhϊ,Dh6,,Dhʌ,Dh,Dh,,Dh,Dh],Dh,,Dh,Dhʔ,DhX ...........#........#....#.#.#.####.##...#  ...####...####.##...# .. ....#.....# ..# ....#.....# ##+ ..........# .... ...#.....# ...b. .. ##...## . ###.  ####  .....  ....  ... .. ,Dhb   bat (asleep) . ,Dh 078.2 (22.0),Dh+9.2 (23,Dh,DhV _A bat comes into view.,DhO .  #.  ####.  .. ....#.....# ..#  ....#.....# ##+  ,Dhm{..........# ....  ...#.....# ...b.  .. ##...##......  . ###.@.......  ####......  .....  ....  ...  ..  . ,Dhg { .  #.  ####.  .. ....#.....# ..#  ....#.....# ##+  ,Dh0 ..........# ....  ...#.....# ...b.  .. ##...##......  . ###.@.......  ####......  .....  .... ,Dhå L ... ..  . ,Dhq ,Dhv ,Dh ,Dh͸ Z _A bat is nearby!,DhV ^  You beckon some vexing sprites to accompany your attacks.,DhW 4--------==80.2 (1.0)Will/2 Jinx Fly ,Dhk\ ,Dh_ ; _You feel your willpower being sapped.,Dh[ ]  You shoot a sling bullet. The sling bullet hits the bat.,Dh/` x†(((((,Dhz 1.....,Dh <6=1.5 (1.3,Dh,DhG _You kill the bat!-DhK-Dh-Dh-Dh -Dh-DhR:_No target in view!-Dh}v _Fly  _The sprites lose interest in your situation.---------Dh-Dhf5====-Dh-Dh-Dh-Dh)-Dh-Dh-Dh,-Dh4-Dh]-Dh-Dh-Dh1====-Dh-Dh-Dh-Dh-Dh-Dh-Dh-Dh-Dh-Dh-Dh-DhV-Dhg-Dh-Dh-Dh-Dh-Dh-Dh-Dh6-DhT====-Dh-Dh-Dh-Dh-Dh-Dh-DhN-Dh-Dh-Dh&-Dh-Dhf-Dh9-Dh-DhE-Dh-Dh-Dhd====-Dh-Dh -Dh -Dh(-Dh-Dh-Dh-Dhv-Dh-Dh-Dh -Dhd.. ....#.....#...#  -Dh+ q ....#.....#...##+##-Dh ] ..........#........-Dhl!H ...#.....#....†...-Dh"l.. ##...##........-Dh"h. ###.......-DhL#J ####.......-Dh# -Dh$4#..-Dh% -Dh%#-Dhr&$-Dh'!----Dhu(, #..-Dh),#...-Dh) .....-DhG*....#####-Dh*G.....#-Dh+1.....#-Dh(,9#.....#-Dh,-DhV1 -Dh1 -Dh2 805.5 (24.-Dh43 0)  -Dh37k - a scroll labelled VUPHIY RUBESH-Dhf4-Dhn5-Dh6----Dh6%6.5 (25-Dhk7@Fly -Dh:-Dh= -Dh>-Dh@?;_You feel your willpower return.-Dh?-Dhj   ....#.....#...# ....#.....#...##+##..........#.....#.....#....†.... ##...##.... ###......####...#...#..@...$..#..#.....o......###.......# o   orc (asleep)#..##-Dhhv j7.5 (1.0)8.5 (2-Dhc|  -DhA} -Dh~ O_An orc comes into view. It is wielding a +0 dagger.-Dh~ -Dh2   You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.-Dhwo.o-Dh4--------==9.5 (1Will/2 Jinx Fly -Dh-Dh% _The orc shouts!-Dhxt ((((( -DhyNYou shoot a sling bullet. The sling bullet hits the orc.-Dh&-Dh>-Dh8d...o....-Dh 5=10.8 (1.3-Dhn-Dh\ _The orc is severely wounded.-Dhd  You shoot a sling bullet. The sling bullet hits the orc!-Dh4`((()-DhLh-...-Dh--------92.0 (1.2 _You kill the orc!?-Dh3?-DhЅ?-Dh&?-DhJ?-Dhv@Fly ?-Dhˑ?-Dh{ _The sprites lose interest in your situation.?-Dh&?-Dh[?-Dh,?-Dh?-Dh,?-Dh?-Dhf5====?-Dh9?-Dhn?-Dh?-Dh,?-Dh<?-Dh3?-Dh۹<====?-Dhܻ?-Dh&,?-Dh?-Dh,?-Dh?-Dh,?-Dh?-Dh,?-Dh~?-Dh8,?-Dh?-Dhd6====?-Dh$?-Dhr?-Dh?-Dh?-Dh?-Dh?-Dh?-DhK?-Dhz?-Dh%?-Dh?-Dh?-Dh!?-Dh$?-Dh(?-Dh*?-Dh* ====?-Dhi+6Fly ?-DhM-?-Dhj4 ?-Dh6?-Dh74_You feel your willpower return.?-Dh8?-Dh9?-Dh<?-Dhl@?-DhF ?-DhqG?-DhSH)_You now have 75 gold pieces (gained 12).?-DhK?-DhL?-DhNM?-DhP?-DhU?-Dh]B?-Dh_?-Dhsb?-DhHc?-Dhc?-Dhf?-Dhh?-Dh{i?-Dhj?-Dhl?-Dho?-Dh{p?-Dhq?-Dhs?-Dhv?-Dhv?-Dhw?-Dhy?-Dh|?-Dh~}?-Dh?-Dhn?-Dh,?-Dh?-Dh?-Dh,?-Dht?-Dh?-Dha,?-Dh?-Dh?-DhIJ?-Dhd?-Dh?-Dhw?-Dh,?-Dh3?-Dh,?-Dh?-Dh _You now have 91 gold pieces (gained 16).?-Dh?-Dh?-Dh?-Dh?-Dhz?-Dh,?-Dh?-DhV?-Dh}?-DhD?-Dh6?-Dh?-Dh-,?-Dh(?-Dha?-Dh=?-Dh?-Dh?-Dh?-Dh?-Dh?-Dh?-Dhk?-Dh?-Dhr?-Dh?-Dh?-Dh?-Dh^?-Dhb?-Dhi?-Dh?-Dh?-Dh\?-Dh?-Dha?-Dh?-Dh?-Dh?-Dhh?-Dh?-Dh?-Dh@?-Dh?-Dh?-Dh7?-Dhy ?-Dh B?-Dh?-Dh,?-DhX?-Dh?-Dh,?-Dh'?-DhF _You reach down and open the door.?-Dh" 3?-Dh!?-Dh&@  There is an open door here.?-Dh)?-Dh) _?-Dha*?-Dh0,?-DhL.?-Dh/?-Dh/?-Dh%7?-DhA8?-Dhp9?-Dh:,?-Dh1;?-Dhv<?-DhE=,?-Dh+>?-DhD??-Dh?,?-Dh@?-DhA?-DhC,?-DhC?-DhEB?-Dh`G?-Dh{HB?-DhYI?-DhJ?-DhCK,?-DhL?-DhNB?-DhO?-DhQ?-DhQ,?-DhR?-DhT?-DhT,?-DhU?-DhV?-Dh[W,?-DhiY?-DhZ,?-DhZ?-Dh[?-Dh]?-Dh],?-Dh^?-Dh_?-Dh1`,?-DhWa?-Dh{b?-DhBc,?-Dh:d?-Dhoe?-Dhf,?-Dhf?-Dh&h?-Dhh,?-Dhi?-Dh k?-Dhk,?-Dh,m?-Dh,n?-Dhn,?-Dh>p?-DhXs?-Dhs?-Dht?-Dhmu?-Dhx,?-Dhy?-Dh{?-Dh^?-Dh?-Dh,?-DhJ?-Dh ,?-Dhą?-Dh&?-Dh   #P.(#   PP..   #..#. .~..  . ..P.. #..#  ##.# P⌠....#..# #  .>.. .⌠.⌠~P#.P##.#  .... .PP.~.#P....#  ..###.. ....PP.#@#  ---91.0 (79.0) ....... .P..~..#.#  ........ #.##  ........# #.#  ........# #.#  ........# #.#####   ?-DhǏ........# #.....#   ........# #####.#   .......##.#  ?-Dh`]---2.0 (80?-Dh?-Dh\$ _Found a stone.?-Dh` ?-Dh?% n?-Dh& ?-Dh3  .P.P# o# #P.(# o#  #PP.. .#  #..#. .~.. .#  . ..P.. #..# .#  .# P⌠....#..# .#   .⌠.⌠~P#.P##.#   .PP.~.#P..@.# ###.. ....PP.#.####  .P..~..#.#   .... #.##  #### #.#  # #.#  oo 2 orcs (asleep)# #.##### # #.....# [34?-Dh? (m# #####.# 4.0 (2.0).oo1 asleep)5.0 (3?-Dh@ ?-DhE V _2 orcs come into view.@-DhH (((((You shoot a sling bullet.@-Dhd@-Dh.....o   orc (@-Dh<6===6.3 (1.3@-Dh@-Dh^ _The sling bullet closely misses the orc.@-Dh"]  You shoot a sling bullet. The sling bullet hits the orc!@-Dh%)((((((@-Dh@-Dhc...o..o   orc@-Dhg 5737.5 (1.2@-Dh @-Dh (( _You kill the orc!You shoot a sling bullet.@-Dh=, @-Dhp- @-Dh 8 \..o@-Dh8 ,8.8 (1.3@-Dh@ @-Dh~D G _The sling bullet hits the orc but does no damage.@-Dh  You shoot a sling bullet. The sling bullet hits the orc.@-DhD9 j  The orc is heavily wounded.@-Dh^: )900.1@-DhA @-Dh\ _The orc closely misses you.You shoot a sling bullet. The sling bullet hits the orc.@-Dh_ e)@-Dh @-DhW /71.4@-Dht @-Dh G _You kill the orc!A-DhQ3A-DhxZA-Dh_H _No target in view!A-Dh'A-Dh3)A-Dh31A-DhN5H _No target in view!A-DhP3A-Dh}A-DhA-Dh$A-Dh%$ _A-Dho,,A-DhO4  o.#  .P.P##)#  #P.(##.#   #PP..#.#   #..#. .~....#  . ..P.. #..##.# A-Dh6' # P⌠....#..##.#  . .⌠.⌠~P#.P##@#  --- . .PP.~.#P....#  ##.. ....PP.#.####  .P..~..#.#   .... #.# #### #.#  o   orc (asleep)# #.# # #.##### # #.....# A-Dh @ 20  An orc comes into view. It is wielding a +0 whip.A-DhJFf.ooA-Dh7GT==-3.4 (2A-DhDKA-DhT _The orc shouts!  Things that are here: _a +0 hand axe; a +0 leather armourA-Dh1  ..#  .P.P##o#  #P.(##.#  #PP..#.#  #..#. .~....# . ..P.. #..##.# # #.# . #@# . #P....#  ....PP.#.####  #.#  .... #.##  #.#  #.#     A-Dh A-DhD  ..#  .P.P##o#  #P.(##.#  #PP..#.#  A-DhE #..#. .~....#  ..P.. #..##.#  #.#  #@#  #P....#  ....PP.#.####  #.#  .... #.##  #.#  #.#  A-Dh-F &   A-DhM A-DhGN A-DhcT A-Dh+W [ _An orc is nearby!A-Dh]  You shoot a sling bullet. The sling bullet hits the orc!A-DhS)(((((B-DhB-Dh  o.....o   orc wizard (wandering)B-Dh;  You kill the orc!B-Dht==80=4.7 (1.3B-Dh1DB-DhJz _An orc wizard comes into view. It is wielding a +0 dagger.B-DhE ((((((o  B-Dh*GUYou shoot a sling bullet. The sling bullet hits the orc wizard!B-DhB-Dhe.o.....B-Dh,5.9 (1.2B-Dh#B-Dhb _The orc wizard is heavily wounded.B-Dh+ ((((( You shoot a sling bullet. The sling bullet hits the orc wizard.B-DhU)o....7.2 (1.3B-Dh B-Dh?P_The orc wizard is almost dead.B-Dh  B-Dh  B-Dh ?You shoot a sling bullet. The sling bullet hits the orc wizard.B-Dh-$ B-Dh$ )B-Dh% "(B-Dh@& (B-Dhj' (B-Dh ( (B-Dh( B-DhM) B-Dh) B-Dh+ B-Dh+ B-Dh' <....B-Dhv   dertzug the Vexing..#  Poltergeist.P.P##)#  Health: 28/28 ========================#P.(##)#  Magic: 6/6========================#PP..#.#  AC: 3Str: 4#..#. .~....#  EV: 12Int: 15 . ..P.. #..##.#  SH: 0Dex: 18 # P⌠....#..##.#  XL:  4 Next: 122% Place: Dungeon:3 B-Dh . .⌠.⌠~P#.P##@#  Noise: ===------  Time: 1908.4 (1.2) . .PP.~.#P....#  a) +1 sling ##.. ....PP.#.####  Cast: Jinxbite .... .P..~..#.#  Fly ..... .... #.## .....#### #.#   .....# #.#   .....# #.#####   .....# #.....#  You shoot a sling bullet. The sling bullet hits the orc wizard! _The orc wizard is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc wizard. _The orc wizard is almost dead.You shoot a sling bullet. The sling bullet hits the orc wizard. _You kill the orc wizard!B-Dh% x. _The orc wizard is almost dead. _B-Dh You kill the orc wizard!  Your Ranged Weapons skill increases to level 3!  You have reached level 5!B-Dh /  --more--C-Dh33/337/795%  _You feel agile.D-DhD-DhJ Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes8% 3b - Inner FlameHexes/Fire19% 3  c - Cause FearHexes24% 4  d - Dimensional BullseyeD-DhmHexes/Translocation58% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitD-Dhu D-Dh D-Dh  dertzug the Vexing..#  Poltergeist.P.P##)#  Health: 33/33 ========================#P.(##)#  Magic: 7/7========================D-Dh#PP..#.#  AC: 3Str: 4#..#. .~....#  EV: 12Int: 15 . ..P.. #..##.#  SH: 0Dex: 19 D-Dh # P⌠....#..##.#  XL:  5 Next: 12% Place: Dungeon:3 . .⌠.⌠~P#.P##@#  Noise: ===------  Time: 1908.4 (0.0) . .PP.~.#P....#  a) +1 sling D-Dh##.. ....PP.#.####  Cast: Jinxbite .... .P..~..#.#  Fly ..... .... #.## .....#### #.#   D-Dh .....# #.#   .....# #.#####   .....# #.....#   _The orc wizard is almost dead.You shoot a sling bullet. The sling bullet hits the orc wizard. _You kill the orc wizard!Your Ranged Weapons skill increases to level 3!You have reached level 5! _You feel agile.D-DhD-DhMemorise Sigil of Binding, consuming 3 spell levels and leaving 2? Y - Yes  N - NoE-Dh-yE-Dh  dertzug the Vexing..#  Poltergeist.P.P##)#  Health: 33/33 ========================#P.(##)#  Magic: 7/7========================#PP..#.#  AC: 3Str: 4#..#. .~....#  EV: 12Int: 15 . ..P.. #..##.#  SH: 0Dex: 19 # P⌠....#..##.#  XL:  5 Next: 12% Place: Dungeon:3 . .⌠.⌠~P#.P##@#  Noise: ===------  Time: 1908.4 (0.0) . .PP.~.E-Dh՟E[40m#P....#  a) +1 sling ##.. ....PP.#.####  Cast: Jinxbite .... .P..~..#.#  Fly ..... .... #.## .....#### #.#   .....# #.#   .....# #.#####   .....# #.....#   _The orc wizard is almost dead.You shoot a sling bullet. The sling bullet hits the orc wizard. _You kill the orc wizard!Your Ranged Weapons skill increases to level 3!You have reached level 5! _You feel agile.---9.4 (1 _This spell is quite dangerous to cast!---10.4 (21.4 (3E-Dh2.4 (4 _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.E-Dh63 Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire19% 3  b - Cause FearHexes24% 4  c - Dimensional Bullseye Hexes/Translocation 58% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitE-Dh  dertzug the Vexing..#  Poltergeist.P.P##)#  Health: 33/33 ========================#P.(##)#  Magic: 7/7========================#PP..#.#  AC: 3Str: 4#..#. .~....#  EV: 12Int: 15 . ..P.. #..##.#  SH: 0Dex: 19 # P⌠....#..##.#  XL:  5 Next: 12% Place: Dungeon:3 . .⌠.⌠~P#.P##@#  Noise: ---------  Time: 1912.4 (0.0) . .PP.~.#E-Dh|[39;49mP....#  a) +1 sling ##.. ....PP.#.####  Cast: Jinxbite .... .P..~..#.#  Fly ..... .... #.## .....#### #.#   .....# #.#   .....# #.#####   .....# #.....#  Your Ranged Weapons skill increases to level 3!You have reached level 5! _You feel agile. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.  Okay, then. _F-Dh03F-Dh2F-Dh7F-DhY8F-Dh?M## ## o. ...P..##).(##) #PP..# #..#. .~... . ..P.. # P⌠....#..⌠.⌠~P#.P##) . .PP.~.#P.... F-DhA@##.. ....PP.#.#### .... .P..~..#.# o   orc (wandering)F-DhKe3.4 (1F-DhMF-DhQu _An orc comes into view. It is wielding a +0 hand axe.F-Dh ## ###  o. ..#  .P..##)#  #P.(##)#  #PP..#.#  F-DhrR#..#. .~....# . ..P.. #..##.# # #@# . #)# . ..#  ####    .... #.##  #.#  #.#   F-Dh ## ###  o. ..#  .P..##)#  #P.(##)#  F-Dh<#PP..#.#  #..#. .~....#  ..P.. #..##.#  #@#  #)#  ..#  ####    .... #.##  #.#  #.#   F-DhF-DhRF-DhKF-Dhc[ _An orc is nearby!F-Dh= ((((( You shoot a sling bullet. The sling bullet hits the orc.F-Dhl <..o...===4.6 (1.2 _The orc is heavily wounded.F-DhU  You shoot a sling bullet. The sling bullet hits the orc.)(((F-Dh0...F-Dh45.9 (1.3 _You kill the orc!G-Dh| _No target in view!G-DhvIG-Dh}G-DhG-DhόP _G-Dh‘,G-DhVG-DhϚG-Dh,G-DhG-DhG-Dh,G-DhG-Dh[  Items here: ( ) [ †.G-DhG-Dhϳ _G-Dh}G-Dh*G-Dh,G-Dh@G-Dh[  Items here: ( ) [ †.G-DhG-Dh _G-DhG-DhWG-DhUWater G-Dh G-DhG-Dh->G-DhG-DhG-Dh, #########  #.......#  G-Dhe#....##)#  ###P.)##)#  # #_#PP..#.#  ..#..#.#.~....#  . ....P..@#..##.# ---24.9 (9.0 G-DhI2#####.# .PP⌠....#..##.# ...>.. P..⌠.⌠~P#.P##)# ....... ...PP.~.#P....# .###.......PP.#.#### .....P.P..~..#.# ............#.## G-Dh......#######.# ......# #.# G-Dh48_G-DhJ---5.9 (10.0)G-Dh%_G-Dh< _Found a faded altar of an unknown god.G-DhqE 3G-DhYI G-DhQ G-Dh(W G-DhW G-Dh^ ,G-Dh_ G-DhA` G-Dha G-Dh@j G-Dh&m ,G-Dhn G-DhIr G-Dhu ,G-Dhyw G-Dhy G-Dhc| ,G-Dh~ G-Dh G-Dh` G-Dh G-Dho G-DhW G-Dh ,G-Dh G-Dh G-Dh ,G-Dh G-Dh G-DhY ,G-Dh G-Dh G-Dh ,G-Dh G-Dhy G-DhР ,G-Dh G-Dh G-Dh ,G-Dh G-Dh G-Dho ,G-Dh G-Dh G-DhҰ ,G-Dh G-Dh G-DhT ,G-Dh G-Dh2 G-Dh2 ,G-Dh G-Dh G-Dh ,G-Dh G-Dh G-Dh ,G-DhH G-Dh G-Dh ,G-Dh G-Dh G-Dh ,G-Dh ,G-Dh G-DhE G-Dh G-Dh G-Dh G-Dh G-Dh G-Dh G-Dh ,G-Dh G-Dhq G-Dh ,G-Dhh G-Dhd G-Dh ,G-Dh G-Dh G-Dh ,G-Dh G-Dh G-Dh ,G-Dh? G-Dh G-Dh ,G-Dh G-Dhj G-Dh1 ,G-Dhv G-Dh# G-Dh G-Dh G-DhX G-Dh G-Dhi G-Dh" G-Dh G-Dh? G-Dh7 G-Dh^ ,G-Dh.  _You reach down and open the door.G-Dhl/ G-Dh/ G-Dhu0 G-Dh2 @  There is an open door here.G-Dhm4 G-Dh4  _G-Dhu5 G-Dh6 G-Dh,<  ######## #....... G-Dh< [#.######## #.#  ..###### #.# #######.#....# #.#  .......@#'##.####.### 66.9 (41G-Dh= s ....<###...#.#......#  ... #...#.#.##...#  . #...#.#.######### #........#....... ..##........#....##) ........######P.)##)  #.#+# ...###..#..#_#PP..#.  #..... ..##...#..#.#.~....G-Dh7C A7.9 (42G-DhG G-DhJ ; _Found an escape hatch in the ceiling.H-DhƔ  # #.########## #.#.........###### #.#S.########.#....# #.#...#'##.####.###...<###...#.#......#...... #...#.#.##...#........##...#.#.##.......##........#....###..##........#.... S   ball python (constriction, asleep)###. #........######P.) #.#+# #...###..#..#_#PP. #..... ..##...#..#.#.~.72.9 (5.0)_3.9 (6-Dh:`0m _A ball python comes into view.H-Dhp  #.#  H-DhY. #.#  S.########.#....# #.#  .......@...# .......<###...# ......... #...# .........# ##.......# ....###..# ###. #...) #.#+# #..._  H-Dhk   #.#  . #.#  S.########.#....# #.#  .......@...# .......<###...# ......... #...# .........# ##.......# ....###..# ###. #...H-Dh ) #.#+# #...  H-Dh  _A ball python is nearby!H-Dhu e  You shoot a sling bullet. The sling bullet hits the ball python!H-Dh{ .((((((H-Dh. 9......._H-Dh' 6===5.1 (1.2H-Dh, 8_H-DhS/ O _You kill the ball python!H-Dh H-Dh H-DhC H-DhT H _No target in view!I-Dh3I-DhI-DhAI-DhI-Dh*$ _I-Dh<~  There is an escape hatch in the ceiling here.I-Dh5 _I-Dh I-Dhb ,I-DhjI-DhI-Dh;,I-Dh I-DhI-Dh",I-DhI-DhI-Dh,I-DhuI-Dh!I-Dh#I-Dh#I-Dhk$I-Dh%I-Dhh'I-Dh(I-Dh(I-Dhi+I-Dh-,I-Dh.I-DhS0I-Dh$3I-Dh3,I-Dhf5I-Dh6,I-Dh7I-Dh 9I-Dh&;,I-Dh;I-Dhb?I-Dh;A,I-DhIBI-DhbDI-DhF,I-DhtGI-DhEII-DhK,I-DhKI-DhMI-DhO,I-DhOI-DhPI-DhGRI-DhRI-DhSI-Dh(TI-DhyUI-Dh-V,I-DhXI-DhY,I-DhZI-Dh[I-Dh...... #.#.##................ ........###..........####.#.###.# #.............# #.#+#.# #........... #.....###............ #..........#........#####....######+......................>#######.........---#########... #............... #......#.<............ #......#....... #...r   quokka (wandering)....++# #............... r... #....#.#.#.#.... #...........#...97.1 (22.0)----Dhh40m8.1 (23 _A quokka comes into view.I-Dh͋ I-Dh O  .... ......... . I-Dh :........####.#  ...........# #.#+#.#  ........... #..... .......... #..... #........#####.... +................> #......@.# #......### .......  ....... < #...... I-Dh  .......  ....++#  r... I-DhzI L  .... ......... . ........####.#  ...........# #.#+#.#  ........... #..... .......... #..... #........#####.... +................> #......@.# #......### .......  ....... < #......  .......  ....++#  r...  _A quokka is nearby!J-Dhp(((((((J-Dhw<J-Dh=J-DhPM....rr..===9.3 (1.2)J-DhOJ-DhTs _You shoot a sling bullet. The sling bullet misses the quokka.J-Dh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.J-DhwKr.J-DhY5--------J-DhNo20000Will/2 Jinx Fly J-DhJ-Dhi _The quokka twitches its whiskers.J-DhU (((((((You shoot a sling bullet.J-Dh ;*J-Dhv   The sling bullet barely misses the quokka.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the quokka trip over its own feet.J-Dh ..r.. (very drained)..J-Dh [ 6 =1.6 (1.3J-Dh J-Dh> Z _The quokka is almost dead.J-Dh_ `  You shoot a sling bullet. The sling bullet hits the quokka.J-Dh ((.J-Dhd7...K-Dh/62.9K-Dh۷K-DhJ _You kill the quokka!K-DhK-DhK-DhWK-DhH _No target in view!K-Dh}3K-DhK-DhtK-Dh _-------Fly K-Dhl K-Dh3{ _The sprites lose interest in your situation.K-DhK-DhK-DhK-DhK-DhK-Dh,K-Dh.K-DhK-Dh[K-Dh/K-DhS K-Dh !b6===5K-Dh!K-Dho#,K-Dh$K-DhO&O4K-Dh'K-DhV),K-Dh*K-Dh&,;===K-Dh"-K-Dh.K-Dh0BK-Dh?3BK-Dh5F 3 K-Dh6K-Dh9s _You feel your existence waver again.K-Dh:K-Dh;K-Dh(=,K-Dh]>K-Dh E7====K-DhE,K-Dh,GK-DhHK-Dh_J,K-Dh3KK-Dh NK-DhFO,K-DhPK-DhQK-Dh6SR====K-DhTK-DhUK-DhVK-DhkWK-DhWK-DhZK-Dh[,K-Dh%]K-Dh-^K-Dh-`^Fly K-Dh`K-Dhbn _You feel your willpower return.K-Dhd3K-DhdK-DhfK-Dhg,K-DhhK-DhiK-Dhj,K-DhkK-DhlK-DhmK-DhnK-Dh oK-DhqK-Dhr,K-Dh|sK-DhwuK-DhvK-Dhݎ,K-DhK-Dh,K-DhK-Dh K-DhŖ,K-DhcK-DhK-DhK-DhK-DhEK-DhK-Dh|K-DhK-DhK-DhK-DhK-Dh}K-Dh5K-Dh K-Dh,K-DhK-Dh K-Dh,K-DhK-DhzK-Dh,K-DhK-Dh#K-DhRK-Dh ,K-DhK-Dh׸K-Dh,K-Dh>K-Dh,K-DhDK-DhK-Dh,K-DhK-DhK-DhK-Dh|K-Dh&K-DhK-Dh,K-DhK-DhK-DhK-DhwK-DhK-DhK-DhK-DhK-Dh K-DhK-DhK-DhK-DhK-DhK-DhK-DhK-Dh!K-DhK-DhyK-Dh,K-DhKK-DhK-Dh<K-DhK-DhK-Dh,K-DhK-DhK-Dhu,K-DhXK-DhK-Dh ######## #..... #.##### K-Dhp#.# ##################.# ###.#.........###................#................#---54.9 (52.0)...#.....######......K-DhJ #.....###########. ..............####.#.#...##................<. #...........####.#.# #........#.#.# #..............#.#......#K-Dh]---5.9 (53K-DhK-Dh9 _Found a stone staircase leading up.K-DhJ3K-Dh'MK-DhQK-Dh)]XK-Dh_,K-DhaK-DhgK-Dhi,K-DhjK-DhlK-DhPq#.## #.# ##################.# #........#.........###................... #................... #...#.....######..#...#.....###########...######............K-Dhq#...<.. #...........####...#.#. #...............#b #..............#...# #. #$.............. b   bat (asleep).. .. ..###........###.. .. .. +........... K-Dhs7#........###K-DhuG8.9 (3.0)K-DhvK-Dhv|_b.bK-Dh}*9.9 (4K-DhK-DhV _A bat comes into view.K-Dh  #.#  ############  #........#.. #........... #........... #...#.....# ...#...#.....## .......@....... ...#..b##...... #...<.. #...... ...#.#. #...... .....#. #...... ...# #. #$..... ... .. . .. .. .. K-Dh  #.#  ############  #........#.. #........... #........... #...#.....#K-Dh=  ...#...#.....## .......@....... ...#..b##...... #...<.. #...... ...#.#. #...... .....#. #...... K-Dhz...# #. #$..... ... .. . .. .. .. K-Dh- _A bat is nearby!L-Dh'^  You beckon some vexing sprites to accompany your attacks.L-Dh(L-Dh.0.bL-Dh05-------==60.9 (1Will/2 Jinx Fly L-Dh4L-Dh6w _You feel your willpower being sapped. The bat closely misses you.L-DhE ((You shoot a sling bullet.L-Dh ,L-DhCp b..  The sling bullet hits the bat but does no damage.L-Dh'4=2.1 (1.2L-DhL-Dh _The bat closely misses you. The bat barely misses you.L-DhD (((((((You shoot a sling bullet.L-Dh@  The sling bullet closely misses the bat.L-DhL-DhW.b.....L-Dh,3.4 (1.3L-DhL-Dh: _The bat hits you but does no damage.L-DhB (((((((You shoot a sling bullet.L-DhL ;*L-Dh=   The sling bullet completely misses the bat.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the bat trip over its own claws.L-Dh[ k  The bat is severely wounded.L-DhG L-Dh4 .b....  bat (very drained)..L-Dh# N 6 4.7L-Dh L-Dhg : _The bat hits you but does no damage.L-DhH n #.#  ############  #........#.. L-Dhx #........... #........... #...#.....# ...#...#.....## .......@....... ...#...##...... #...b.. #...... ...#.#. #...... .....#. #......L-DhR m ...# #. #$..... ... .. . .. .. .. L-Dh, #.#  ############  #........#.. #........... #........... #...#.....# ...#...#.....## .......@....... ...#...##...... #...b.. #...... ...#.#. #...... .....#. #...... ...# #. #$..... ... .. . .. .. .. L-DhL-DhZ _A bat is nearby!M-DhK?M ((M-Dhm@gYou shoot a sling bullet.  The sling bullet hits the bat but does no damage.M-DhM-Dh9M-Dh b..<The bat is severely wounded.-------5.9 (1.2M-DhM-DhQ _The bat closely misses you.M-Dh]  You shoot a sling bullet. The sling bullet hits the bat.M-Dh"[.M-Dh&.M-Dh,7.2 (1.3M-DhM-DhjG _You kill the bat!M-Dh_uM-DhV6===Fly M-Dh7{ _The sprites lose interest in your situation.M-Dh95M-DhM-Dh,M-Dh;M-DhM-Dhn94M-Dh,M-DhM-Dhk;===M-DhM-DhG,M-DhM-DhF 3 M-DhM-Dh8s _You feel your existence waver again.M-DhM-DhtM-Dh ,M-Dh M-Dh ,M-Dh M-Dhd7====M-DhM-DhM-DhH,M-DhM-DhM-DhR,M-DhM-DhdM-Dh!,M-Dh"M-Dh$M-Dh'M-Dha(<====M-Dh)M-Dh+M-Dh4XM-Dh8#....................#.#...#.....######..........#...#.....####......................####....#...##.#...<.. #.....M-Dh,:####.#...#.#. #..............#.#.....#. #..............#....# #. #@....---...>......########...#....... +.........)#.###........####.... #......######g.......#........##g   goblin (asleep)#... ..#........##..... .......#.#......##........##.....M-DhUs 84.2 (17.0)  A goblin comes into view. It is wielding a +0 dagger.---5.2 (18 _Found a stone staircase leading down. _You see here 10 gold pieces.M-Dh7`  You shoot a sling bullet. The sling bullet hits the goblin!M-Dh;(((((()M-Dh;D......M-DhB7===6.5 (1.3)M-DhIM-DhJ _You kill the goblin!M-DhR 3M-DhU M-Dh] N  You now have 101 gold pieces (gained 10).M-Dh"_ HFly M-Dhg  _You feel your willpower return.M-Dh\n 3M-Dhp M-Dhyu M-DhXz ,M-Dh} M-DhX ...#...#.....##########....................#### ...#...##.............. #...<.. #.####. ...#.#. ## .....#. #..............#. ...###.##.......... ...>......###........###M-DhY G ...#....@...+....--- ......)#.###........ ...........#......######).......#........##....#......#........##.......#.#......##...##............##...# .. .......++### ..... #M-Dh  ....................#### ...#...##..... #...<.. #.#### ...#.#. #....# .....#. #.......# ...###.##..... ...>......###### ...#........+.... .......@#.######......##).......#........##.....#......#........##M-Dh .........#.#......####............##h   jackal (asleep) ..⌠.......++###.... .h........ #... ..... #...M-Dh t9.5 (3.0---90.5 (4M-Dh M-Dh/ _A jackal comes into view. _You see here a +0 hand axe of electrocution.M-Dh  (((((h(You shoot a sling bullet. The sling bullet hits the jackal.M-Dh3\M-Dh&]M-Dheq....h..M-Dhf6===1.7 (1.2M-Dh{lM-DhVp4 _The jackal is lightly wounded.N-Dh' N-Dh)!N-Dh*#(N-Dh*(N-Dh+(N-Dh36L((((You shoot a sling bullet.N-Dh!:..h....2.9 _The sling bullet barely misses the jackal.N-Dh (((((((You shoot a sling bullet.N-DhZN-Dhf.h.....4.1N-DhqlN-Dhna _The sling bullet closely misses the jackal.N-Dh3w^  You beckon some vexing sprites to accompany your attacks.N-DhJ@h.N-Dh2-5--------50Will/2 Jinx Fly N-DhN-DhߓQ _You feel your willpower being sapped. The jackal bites you.N-Dh (((((((You shoot a sling bullet.N-Dhy ;*N-Dh= h.... (very drained).. N-Dh  You shoot a sling bullet.  The sling bullet closely misses the jackal.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the jackal trip over its own paws.  The jackal is severely wounded.  The jackal bites you but does no damage.N-Dh 0--- 6 =6.3 (1.2N-Dh> A _The jackal bites you.N-Dh (((((((You shoot a sling bullet.N-DhI ;*N-Dh  The sling bullet closely misses the jackal.A giggling sprite leaps out and smacks the jackal with its own front paw.N-Dh!...... . N-DhHJ87.6 (1.3N-Dh3KJ _You kill the jackal!O-Dh4 _No target in view!O-Dh - _-------Fly O-Dh _The sprites lose interest in your situation.1=-O-Dh,O-Dh,O-DhpO-Dhj,O-Dh8O-DhO-Dh2==6===O-DhO-Dh,O-DhO-Dhl,O-Dh1O-Dh,O-DhO-DhO-Dh,3=====O-Dh{O-Dh;N _HP restored.O-DhkO-Dh,O-DhHO-DhO5O-DhO-Dh[O=O-DhO-Dh,,O-Dh O-Dh 7====4O-Dh6 O-DhO-DhE,O-DhO-Dh|O-Dh #...#.....######.... ...#...#.....########## .................... ...#...##...... #...<...#...##....#.#.##..........#.##.........###.##.....>..@...###.---b...#........+..........#.......)#.###........##....#......#####..).#........###...#......#........##b   bat (asleep).......#.#......##....##............##.......# ..⌠.......++###..O-Dh)x115.6 (18.0)---6.6 (19O-Dh,O-DhW/V _A bat comes into view.O-Dhu ...#...# ........ ...#...# #...<... #.##..... ......#.##..... ....###.##..... ....>..@...# b...#........+ #.......)#.### ............. #..).......#... #...#......#... ...........#.#. ......##....  O-Dh.% I ...#...# ........ ...#...# #...<... #.##..... ......#.##..... ....###.##..... ....>..@...# b...#........+ #.......)#.### ............. #..).......#... #...#......#... ...........#.#. ......##....   _A bat is nearby!O-Dh ]  You shoot a sling bullet. The sling bullet hits the bat.O-Dh (((†(((O-Dhk O>.....O-Dh 9===7.8 (1.2) _You kill the bat!O-Dhx 3O-Dhe O-Dh H _No target in view!P-Dh_P-Dh #...#.....###### ...#...#..... ......... ...#...## #...<...#......#.#.##...._......#.##....###.##P....>.@....###.0.0.†...#........+#.......)#.###. .....#...... #..).#..## #...#......#........##.#.#......##.##.....## .....# ..⌠.++###  Found a snail-covered altar of Cheibriados.P-Dha==== 3 ---8.8 (1 _You feel your existence waver again.P-Dh~3P-DhcP-Dhz #...#.....###### ...#...#...... .......... ...#...##gP.#...<...#......#.#.##._......#.##....###.##.P....>@.....###.---.†...#.+#.......)#.###.......#......###..).#..## #...#......#.## g   goblin (asleep) ..#.#......## .##.....## .....# ..⌠.++###P-DhP09.8 (1P-DhAP-Dh8~ _A goblin comes into view. It is wielding a +0 dagger of venom.P-DhP-DhP-DhZ _Your line of fire to the goblin is blocked by a fungus.P-Dh 3P-Dh P-Dh m _Your line of fire to the goblin is blocked by a fungus.P-DhIP-Dh1m _Your line of fire to the goblin is blocked by a fungus.Q-Dh} .  ..  gP.#...< .... ._......#.# ......###.##... .P....>@.....# ..†...#........ ###.......)#.## ............ ###..).......# #...#......# ............# .......##....  Q-Dh]S .  ..  Q-DhgP.#...< .... ._......#.# ......###.##... .P....>@.....# ..†...#........ ###.......)#.## Q-Dha............ ###..).......# #...#......# ............# Q-Dh'.......##....  Q-Dh3Q-DhQ-Dh] _A goblin is nearby!Q-DhHQ-DhQ-Dh^Q-Dhm _Your line of fire to the goblin is blocked by a fungus.Q-Dh #...#.....######.. ....#...#............#......#...##.gP.#...<...#....#.#.##._......#.##Q-Dh9.###.##.P....@......###.†...#.+.###.......)#.### ..............#...... ###..).......#. #...#......#. ............#.#......Q-Dh .......##..... .....# ..⌠.++Q-DhQ-Dhp-20 _Q-Dh2Q-Dhc _There is a stone staircase leading down here.Q-DhBE #...#.....######.#....#...#...............#......#...##.gP.#...<...#.#.#.##._......#.##.###.##.P...@>......####...†...#.+Q-DhGr#.###.......)#.### ..............#...... ###..).......#. #...#......#. ............#.#...... .......##.... .....# ..⌠.++Q-DhPQ-DhY^.ggQ-DhZ/===1Q-Dh`Q-DhEc( _The goblin shouts!Q-DhN (((((((You shoot a sling bullet.Q-Dhp  The sling bullet closely misses the goblin.Q-DhN<....g..Q-Dhm3.1 (1.3Fly Q-DhQ-Dh_ _You feel your willpower return.Q-DhX (( You shoot a sling bullet. The sling bullet hits the goblin.Q-Dh3  J.._.g.J   endoplasm (wandering)g   goblinThe goblin is moderately wounded.4.4Q-Dh? Q-DhC ] _An endoplasm comes into view.Q-Dh`  You shoot a sling bullet. The sling bullet hits the goblin.Q-Dh()(JQ-Dh;,R-Dhy0..J.R-Dh)0205.7R-Dh3R-Dh7J _You kill the goblin!R-Dhւ ...#....#...#. ............. .#......#... ...P.#...<. ........#. ..J_..... .....)..###.##. ...P...@>...... #...†...#...... #.###.......)#. ............ ###..)....... #...#...... ............ .......##..  R-DhI ...#....#...#. ............. .#......#... ...P.#...<. ........#. R-DhU..J_..... .....)..###.##. ...P...@>...... #...†...#...... #.###.......)#. ............ ###..)....... R-DhI#...#...... ............ .......##..  R-DhjR-Dh9R-DhJ#R-Dh3)a _An endoplasm is nearby!R-DhSc  You shoot a sling bullet. The sling bullet hits the endoplasm!R-DhY.((((R-Dh|._.).R-Dh,6.9 (1.2R-DhER-Dh: M _You kill the endoplasm!R-Dh3R-Dh^ _No target in view!R-Dh 3R-Dh R-DhZ R-DhH R-Dhm $ _R-Dh R-Dhx  #............... ....#...#.....#....#...#.....#####........#......#...###...P.#...<...##........#.#.##_......#.##...)@.###.##...---....P....>R-Dh! ###.#...†...#........+#.###)#.###.. .......#. ###..).# #...#......#. ............#.#..##....R-Dh  # ....#....#...#.........#....#...#.................#......#...## #...P.#...<...#+#.#.#.##._......#.##.@..###.##.P....>......###.#...†...#.+ #.###.......)#.### .. ..............#. ###..).......#R-DhD . #...#......# ....#.# .##R-Dh ,70R-Dh F---8.9 (2R-Dh R-Dh x _You see here a +0 dagger of venom.S-Dh3S-DhְS-DhS-DhyS-Dh,$ _S-Dh,S-Dh,S-DhS-DhS-Dh[  ......#....#...#.....#   ......................   ...#......#...##.....   #...P.#...<...#  ###+#........#.#.##  S-Dhh........_......#.##  #.)..###.##  #.......P....>......###   ...#.@.†...#..+   #.###.)#.###   ... .......#  ...###..).......#  .... #...#......#  ..... ............#.#. J   endoplasm (asleep)  ...... .......##.  ......J .....# ..⌠.....   .... S-Dh'30S-DhC*1.9 (3S-DhS-Dh] _An endoplasm comes into view.S-Dh_ ............ ...#......#. #...P.#...< ###+#........#. ........_...... #.........)..## #.......P....>. ...#.@.†...# #.###.......) ... ....... #....###..).. ......  .......  .......  ......J   .... S-Dh0  ............ ...#......#. #...P.#...< ###+#........#. ........_...... #.........)..## #.......P....>. ...#.@.†...# #.###.......)S-Dh* ... ....... #....###..).. ......  .......  .......  ......J  .... S-Dh$S-Dha%S-Dht+S-Dh.a _An endoplasm is nearby!S-Dh@2 c  You shoot a sling bullet. The sling bullet hits the endoplasm!S-Dh7 (((((( .S-DhH M S-DhF S-DhJ I.......S-Dhf >2===3.1 (1.2S-Dh S-Dh M _You kill the endoplasm!S-Dh S-Dh6 S-Dh S-Dhy H _No target in view!T-DhVT-Dhi  ......#....#...#.....   ......  ...#......#...##   #...P.#...<...#  .###+#.#.#.##  T-Dh` ._......#.##   #.)..###.##   #.P....>......###   ...#@..†...#.+  T-Dh6  #.###.)#.###   ..........#   #....###..).......#   ....... #...#......#   ........T-Dh8.#.#   .........##   ........# ..⌠   .... T-DhT-Dh ---T-Dh=4T-Dh0 T-Dh_T-DhT-DhT-Dhv\e---T-Dhtb T-DhdT-Dhk:_No target in view!T-Dh _No target in view!T-Dh _T-Dh T-Dh $ _T-Dh ,T-Dhw ,T-Dh T-Dho T-Dh T-Dhe T-Dhĵ T-Dh T-Dh% ,T-Dh T-Dh T-Dhg ,T-Dh T-Dh T-Dh T-Dhi T-Dh! T-DhD T-Dh T-Dh T-Dho T-Dh\ T-Dhm ,T-Dh T-Dh9 T-Dh5 ,T-Dh T-Dh T-Dh ,T-Dh T-Dh T-Dh T-Dh T-Dh T-Dh T-Dh T-Dh& T-Dh T-Dh^ T-Dh ,T-DhW T-Dh T-DhF T-Dh T-Dh ,T-Dh_ ,T-Dh T-Dh T-Dhc T-Dh T-Dh T-Dh T-Dh T-Dht ,T-Dh T-Dh T-Dh T-Dh. T-Dh# T-Dhz T-Dh  T-Dh T-Dh T-Dh T-Dh' T-Dh T-DhV T-DhL ,T-Dh T-Dh F _You reach down and open the door.T-Dh 3T-Dh T-DhV @  There is an open door here.T-Dh T-Dh  _T-Dh0 T-Dh:! T-Dh# ,T-Dht$ T-DhL( T-Dh%* ,T-Dh+ T-Dh/ T-Dh1 ,T-Dh`3 T-Dh5 T-Dh7 ,T-Dhx9 T-Dh; T-Dh= T-Dh> T-DhY? T-DhA T-DhPD T-DhE T-DhF T-DhI T-DhJ T-DhNK T-DhL T-DhN T-DhP ,T-DhQ T-DhS T-DhT T-DhU ,T-DhW T-Dh-Y T-DhY ,T-Dh[ T-Dh\ ,T-DhBb M _You now have 108 gold pieces (gained 7).T-Dhc 3T-Dhd T-Dhg T-Dhi T-Dhcj T-Dh(k T-Dhm T-Dho ,T-Dhq T-Dhs T-Dhv T-Dhjw T-Dh,x T-Dhz T-Dh3} ,T-Dh~ T-Dh΁ T-Dh ,T-Dh| T-Dh T-Dh ,T-Dhz T-Dh T-Dh ,T-Dh1 T-Dh T-Dhԗ ,T-Dhq T-Dhϛ T-Dh ,T-Dhӟ T-DhQ T-Dh^ ,T-DhU T-Dh T-Dh ,T-Dh^ T-Dh0 T-Dh۸  #.##....#......#...##....... #.###.#...P.#...<...#...# #.###'#........#.#.##........ #........._......#.##........ ###.........)..###.##........ T-Dh}  #.......P....>......###....  ##...#...†...#........+....  #...#.###.......)#.###........  ##...........@.......###  ####....###..).......#........  #........##...#......#.# T-Dh  #....................#.#......##  #...............##......##  #..............##..⌠.......++### h   jackal (asleep)  #########...... .......... # . .h⌠..... # T-DhJ A.. T-Dh 080.1 (46.0)T-Dh +1.1 (47T-Dh T-Dhl Y _A jackal comes into view.T-Dhf ...#...P.#...<...'#........#.#.##... #........._......#.##............)..###.##...  #.......P....>......##  ##...#...†...#........  #...#.###.......)#.##  ##...........@.......  ####....###..).......#.  #........##...#......#  .............#  ........##.....  T-Dh~ .......##..⌠...  #...... ..........  ....... .h⌠.....  ..U-Dhl...#...P.#...<...'#........#.#.##............_......#.##............)..###.##... U-DhO #.......P....>......##  ##...#...†...#........  #...#.###.......)#.##  ##...........@.......  ####....###..).......#.  #........##...#......#  .............#  ........##.....  .......##..⌠...  #...... ..........  ....... .h⌠.....  ..U-Dhn 3U-DhrU-Dh] _A jackal is nearby!U-DhXr  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.U-Dhy6  The jackal barks!U-DhZhJ   endoplasm (wandering)h   jackalJU-Dh)5-------==2.1 (1.0)Will/2 Jinx Fly U-DheU-Dh] _An endoplasm comes into view.U-Dh  You shoot a sling bullet.  The endoplasm quivers.The sling bullet hits the jackal.U-Dh((((⌠JU-DhuU-DhvU-Dh_ ....Jh   jackal (wandering)h.  You kill the jackal!U-Dh <3=3.3 (1.2U-Dh U-Dh, Y _A jackal comes into view.U-Dh`  ((((( hYou shoot a sling bullet.  The jackal barks!  The sling bullet hits the endoplasm.U-Dh ;*U-Dh*   The endoplasm is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the endoplasm with its own pseudopod.U-Dh U-DhK U-Dh ....hh   jackal..U-Dh U 6 44.5U-Dh U-Dh~ j ((((((U-DhX u( _You kill the endoplasm!You shoot a sling bullet.U-Dh};*V-Dh  The sling bullet barely misses the jackal.A giggling sprite leaps out and smacks the jackal with its own front paw.V-DhV-Dh...h.. (very drained)..V-DhC75.7V-DhV-Dh_ _The jackal is severely wounded.V-Dh `  You shoot a sling bullet. The sling bullet hits the jackal.V-Dh((†V-Dh-..V-DhX4T-------57.0 (1.3V-DhR<V-Dh?J _You kill the jackal!V-DhV-DhV-Dh_V-DhH _No target in view!V-Dh9-3V-Dh1V-Dh8V-Dh?: _V-Dh+C^Fly V-DhGV-DhN{ _The sprites lose interest in your situation.V-DhOV-Dh5W,V-Dh[XM6===V-Dht[V-Dh@a,V-DhddV-DhNg,V-Dh jV-DhKmV-DhmV-DhoV-DhrV-Dh}s;===V-DhbuV-Dhx,V-Dha{V-Dh,V-Dh~V-DhjBV-DhV-Dh}V-Dh V-DhYV-Dh0V-Dh/V-DhϛV-DhN7====V-Dh#V-DhѥV-Dh֨,V-DhJV-DhBV-Dh*V-DhV-DhV-DhV-DhtV-Dh:V-DhV-Dhp====6V-DhV-DhV-DhV-DhV-DhV-Dh2V-Dh1O5V-DhV-DhV-Dh,V-Dh{V-DhRV-Dh} ........_.##..........)..###.##.........P....>......###.## ##...#...†...#........+.  #...#.###.......)#.###.##V-Dh##...................#......#### ###....###..).......#........## ........##...#......#........## ................@†..#.#......##..---208.0 (21.0) ...............##......##.. ..............##..⌠.......++###.. ########......# .......... #.. ..# ...⌠..... #.. ........# <...... .. ........# ...⌠... . ........# ....... .........#.V-Dh]V-Dh=G---9.0 (22V-Dh V-Dh  9 _Found a stone staircase leading up.V-DhM V-Dh V-Dh V-Dhk V-Dh V-Dh VFly V-Dhk n _You feel your willpower return.V-Dh 3V-Dhj V-Dh V-Dh ,V-Dh V-Dh V-Dh V-Dhq 94V-Dh V-Dh V-Dh V-DhF V-Dh V-Dh P  There is a stone staircase leading up here.V-DhI V-Dh  _V-Dh! V-Dhx V-Dh %##...#......### ........†..#.#......## .......##............##... .............##..⌠.......++### #######......#........... #... ........#.....⌠..... #... V-Dh2 ........#..<....... ..## ........#.....⌠.... . # ........#..@.......  ........##..⌠ . ........###$....... . .. . .........  .... g   hobgoblin (wandering) ####...... .....g V-Dh V-Dh6 215.0 (6.0)V-Dh .  A hobgoblin comes into view. It is wielding a +0 falchion.V-Dh *6.0 (7V-Dh# V-Dh( 6 _The hobgoblin moves out of view.W-Dh? _No target in view!W-Dh_W-DhW-Dh 3  _You feel your existence waver again.W-Dh,W-Dh5W-DhM _You now have 111 gold pieces (gained 3).W-Dhgr.....##..⌠.......++###. #######........... #.  #.....⌠..... #.  #..<.. ..###  ........#.....⌠..... . #.#........... .##..⌠..........###........ #..W-Dh ...# #......  #..... ######   ...####J   endoplasm (asleep) ....J#...W-Dh+9.0 (3W-Dhgg   hobgoblin (wandering)W-Dh+20.0 (4W-Dh8W-Dh] _An endoplasm comes into view.W-Dh #...........  #.....⌠.....  #..<........  #.....⌠..... .  #...........  #..⌠.......  ........###.........  #....@.......  #............ ..  #............  ######......g  .......  W-Dho ...####  ....  J#... W-Dh. #...........  #.....⌠.....  #..<........  #.....⌠..... .  #...........  #..⌠....... W-Dh֣  ........###.........  #....@.......  #............ ..  #............  ######......g  ....... ...####  ....  J#... W-Dh 3W-Dhv z _There are monsters nearby!W-Dh#  You shoot a sling bullet.  The hobgoblin shouts!  The sling bullet hits the endoplasm!W-Dh.(((((g   hobgoblin(....W-Dh9 ........g..(launcher)..  You kill the endoplasm!The hobgoblin unwields a +0 falchion. The hobgoblin wields a +0 sling.W-Dh6W(((((((X-DhW@......===1.2 (1.2X-DhwHX-DhI _The hobgoblin shoots a sling bullet. The sling bullet closely misses you.X-Dh (((((((You shoot a sling bullet.X-Dh,v3 ...X-Dhwg...gThe sling bullet barely misses the hobgoblin.X-Dh)V((((((X-Dh? ......28----2.5 (1.3X-Dh X-Dh=U _The hobgoblin shoots a sling bullet. The sling bullet hits you.X-Dh$^  You beckon some vexing sprites to accompany your attacks.X-Dh~ (((((((You feel your willpower being sapped. The hobgoblin shoots a sling bullet.X-DhM@......X-Dh5--------30Will/2 Jinx Fly X-DhӳX-DhZ _The sling bullet closely misses you.X-Dhm (((((((You shoot a sling bullet.X-Dh kX-DhlX-Dh({ ......K....g.K   kobold (wandering)The sling bullet barely misses the hobgoblin.A kobold comes into view. It is wielding a +0 short sword.X-DhV(((((((X-Dh .@......K....KX-Dh o9=---=4.8 (1.3X-DhX-Dh _The hobgoblin shoots a sling bullet. The sling bullet closely misses you.X-DhX ((((((X-DhM 7(You shoot a sling bullet.X-Dhk ;*X-DhMa   A kobold comes into view. It is wielding a +0 short sword. _The hobgoblin shoots a sling bullet. The sling bullet closely misses you.You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and insults the hobgoblin's ancestors.X-Dhqk  K......g. , very drained)The hobgoblin is almost dead.X-Dhq V(((((((X-Dh~ L.@.....X-Dhr N 6 6.1X-Dh X-Dh%  _The hobgoblin shoots a sling bullet. The sling bullet closely misses you.X-DhA c  You shoot a sling bullet. The sling bullet hits the hobgoblin!X-DhO ((((()K   koboldX-Dh| X-DhY PK......X-Dh 77.4 _You kill the hobgoblin!Y-DhJ"  You shoot a sling bullet. The sling bullet hits the kobold!(((()Y-Dh)....Y-Dhp30=-------8.7Y-DhY-DhJ _You kill the kobold!Y-Dh~ _No target in view!Y-Dh.z3Y-Dh{Y-Dh5Y-DhTP _Y-DhHFly Y-DhY-Dh&{ _The sprites lose interest in your situation.Y-DhJY-DhFY-DhԖY-Dh {1=6===Y-Dh)Y-Dh,Y-DhfY-Dh,Y-Dh_Y-Dhת,Y-DhY-Dh92Y-DhTk=====5Y-DhY-Dh2,Y-DhY-Dh,Y-DhY-DhY-DhY-DhXY-Dh~3==Y-DhY-Dh,Y-DhY-Dhd7====Y-Dh8Y-DhY-Dh,Y-DhY-DhY-DhO=Y-DhTY-DhY-Dh_Y-DhY-DhY-DhFY-DhR====Y-DhZY-Dh@Y-Dh ,Y-DhY-Dh'Y-Dh,Y-DhY-DhtY-Dh O4Y-DhvY-DhY-Dh^Fly Y-Dh9Y-DhN n _You feel your willpower return.Y-Dh 3Y-DhlY-DhjY-DhXY-Dh,Y-Dh{Y-DhY-Dh7!,Y-Dh"Y-Dh)XY-DhU/ ##..⌠........ ....... .....###..........# ....#.#.#.##.........)...# ...####...##.............# .. ....#.............# ....#######.....).. ..########........ #...........########  #Y-Dh/O..............@...#  ---.........#  .........# .........#........# .........#............#..........................Y-Dh0K............................Y-Dh+5w55.7 (27.0)---6.7 (28Y-Dh8Y-Dh:d _l - a scroll labelled WIZIXO AQAIWOTY-Dh% 3Y-Dh Y-Dh Y-Dhn ###...# ....#.#.#.##  #.........)...# ...####...##.............# .. ....#.#.......# ....#.######.....).. ......########........ #...........########.. #.Y-Dhn E..........# .  ..#.....@..#   ..#.#  .#.#  .#..  .#.  .....g   hobgoblin (asleep).. .gY-Dh; Y-Dh V0.0)7.7 (1Y-DhG! Y-Dh" \ _A hobgoblin comes into view.Z-Dh׭  )...#   ..    )..  .  ...######## ..  ..........# .  #.....@..#  #........#  #........#  #..........  #...........  ...............  Z-DhŮw...............  ............g.. Z-DhD   )...#   ..    )..  .  ...######## ..  ..........# .  Z-DhF[#.....@..#  #........#  #........#  #..........  #...........  ...............  ............... ............g.. Z-DhhNZ-DhOZ-DhZv _A hobgoblin is nearby!Z-Dhg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.Z-DhKmhgg.Z-Dhm5-------==8Will/2 Jinx Fly Z-Dh0rZ-Dh2t+ _The hobgoblin shouts!Z-Dh/b (((((Z-Dh1>((You shoot a sling bullet.Z-DhԲZ-Dh0r  The sling bullet barely misses the hobgoblin.Z-Dh....g.K.K   kobold (wandering).Z-Dhɽ4=9.9 (1.2Z-DhZ-Dh>z _A kobold comes into view. It is wielding a +0 short sword.Z-Dhz (((( KZ-DhO|You shoot a sling bullet.  The kobold shouts!  The sling bullet hits the hobgoblin.Z-Dh  ;*Z-Dh  The hobgoblin is almost dead.A giggling sprite leaps out and insults the hobgoblin's ancestors.Z-Dh .....K...K   koboldZ-DhjL6961.1Z-Dh)rZ-DhyW ((((Z-Dh[z((( _You kill the hobgoblin!You shoot a sling bullet.Z-Dh/;*[-Dh  The sling bullet closely misses the kobold.A giggling sprite leaps out and doodles on the kobold's face.[-Dhk....)...[-Dh!C72.3[-DhZ[-Dh} _You kill the kobold![-DhW [-Dh4 H _No target in view![-Dh[-DhE[-Dh[-DhH _No target in view![-Dh83[-Dh[-Dh_[-DhZ------- _[-Dh^Fly [-Dh[-Dh _The sprites lose interest in your situation.[-Dh[-Dh,[-Dh][-Dhc6===[-Dh[-Dh,[-Dh[-Dh,[-Dh\[-Dh,[-Dh[-DhQ===[-Dh[-DhK[-Dh[-Dh[-Dh[-DhW96[-DhA[-Dh[-Dh,[-Dh[-Dh3 [-Dh [-Dh O5[-Dhq[-Dh[-Dh!j7====4[-Dh[-Dhu[-Dh(,[-Dh[-Dhr[-DhF 3 [-Dh[-Dhi"s _You feel your existence waver again.[-Dh$3[-DhJ&[-Dh([-Dh*R====[-DhN,[-Dh0[-Dh2,[-Dh6[-Dh8[-Dh:,[-Dhq<[-Dh>[-Dh@,[-DhB[-Dh2E[-DhG^Fly [-DhI[-DhLn _You feel your willpower return.[-DhVN3[-Dh'P[-DhR[-DhU,[-DhV[-DhX[-Dh_ <......... ..####.#.#.##>..... ....⌠.)...##........#...... .... .......#.#>#.##..... ..⌠. #.............#..... #..........##......#.#.#.####.## .......)...##.....####...####.# ...##............#.....#. ...# #..../......#.....#. [-Dht`?###.....).. #..@..............#.---87.3 (25.0) ###. #...........#.....#. ......########.......... ##...##. ....#.... ###.... ....#........#.... #####. ....#........#.#...#.  ....#........#.#...#.[-Dha.  ....#.........#...#.  ....#..........)....... #...#. [-Dh1g]---8.3 (26[-Dh|l[-Dhn' _Found a hand axe.[-Dh{ 3[-Dh [-Dh [-Dh ,[-DhQ n[-Dhe  .⌠.....# #...........#.............####.#.#.##>.⌠.)...##........#...........#.#>#.##.. ⌠ #.............#.........##......#.#.#.####.##..)...##.....####...####.##..##............#.....#.. .........# #....#.....#.. #.....).. #........#.. #........ #...#.....#..########...##...##.......#...####.....#..#...# #####..#..#...#...#..#..#..#...#..#... #...#..[-Dh 290.0)[-Dh~ *1.3 (3[-Dh [-Dh6 . _m - a wand of roots (12)\-Dh 3\-Dh< \-Dh \-Dh* B\-Dh0 \-Dh2 ,\-Dh*4 \-Dh6 \-Dh8 ,\-Dhp: \-Dh< \-Dh? ,\-DhpA \-DhC \-DhF ,\-DhG \-DhmN \-DhP ,\-DhR \-Dh5Y @  You see here a +0 hand axe.\-Dhl[ \-Dh \  _\-Dh^ \-Dh_ \-Dhca ,\-Dh[b \-DhBi \-Dh7k ,\-Dhl \-Dhp \-Dhpr ,\-Dhu \-DhL \-Dhd \-Dh B\-Dh \-DhI C  You see here a +0 short sword.\-Dhz \-Dh  _\-Dhf \-Dh \-Dh ,\-Dhͨ \-Dh\ \-Dh ,\-Dh \-Dhp \-DhW ,\-Dh \-Dh \-Dh ,\-Dh \-Dh \-Dh ,\-Dh \-DhC \-Dh ,\-Dh \-Dhj \-Dh ,\-Dh~ \-Dh \-Dh ,\-Dh \-Dh \-Dh8 E  #...............##.....#  #........##..⌠.......++##  #########......#.....#..# .#.....⌠.....##. ........#..<........... ........#.....⌠.......) \-Dh b........#............... ..##..⌠........## .......@###..........## ......##.........)...## ..... #.......## ..r. #.......###\-Dh  ... ######.....)..# # .. ########........# # r   quokka (asleep) . ...........######## ..................# .#........#\-Dh_ 1314.3 (23.0)\-DhY +5.3 (24\-Dh \-Dh Y _A quokka comes into view.\-Dh  .......#  ##......# ........#. ........#..<.. ........#..) ........#.... ........#. .......@#. ......##.........) ..... #....... ..r. #....... ... ######.....)..#  .. .  \-Dh5. ]-Dhs"  .......#  ##......# ........#. ........#..<.. ........#..) ........#.... ........#. .......@#. ......##.........) ..... #....... ..r. #....... ... ######.....)..#  .. .  . ]-Dhs _A quokka is nearby!]-Dh.^  You beckon some vexing sprites to accompany your attacks.]-Dh:r.r]-Dh=5-------==6.3 (1.0)Will/2 Jinx Fly ]-DhrI]-DhN; _You feel your willpower being sapped.]-DhwK (]-DhyZ((You shoot a sling bullet. The sling bullet hits the quokka.]-Dh4;*]-Dh  The quokka is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the quokka with its own front foot.]-Dh]-Dhr.... (very drained)]-Dh[ 6 =7.5 (1.2]-Dh]-Dha_ _The quokka is severely wounded.]-Dh2 (((((((You shoot a sling bullet.]-Dh]-Dht]-DhDA......r]-Dh]-Dh/]-Dh%8.8 (1.3]-Dh]-Dh  ]-Dhm ]-Dh, =_The sling bullet closely misses the quokka.]-Dh ]-Dh!  (((((((You shoot a sling bullet.]-Dh :*]-Dh  The sling bullet barely misses the quokka.A giggling sprite leaps out and makes the quokka trip over its own feet.]-Dh ......†]-Dh 13120.1]-DhѶ ` _You kill the quokka!]-Dha[ ]-Dh] ]-Dh\^ ]-Dhi -------Fly ]-Dhm { _The sprites lose interest in your situation.]-Dh@o ]-Dhp ]-Dht ,]-Dh{ ]-DhJ ]-Dho ]-Dh 6]-Dh- \===5]-DhV ]-Dhe ]-Dh, 4]-Dh ]-Dh` ]-Dhv ]-Dhx ]-Dh ]-Dhڕ ]-Dh ]-Dh ]-Dh ]-DhC ]-Dh J===]-Dh b 3  ]-DhE _You feel your existence waver again.]-Dh ]-Dh ]-DhO ]-Dh ]-Dh ]-Dh ]-Dhs ]-DhY ]-Dh$ ]-Dh ]-Dh ]-Dh 7]-Dh ====]-Dh[ ]-Dh ]-Dh ]-Dh ]-Dh ]-Dh ]-Dh  ]-Dh  ]-Dh =You see here a quokka corpse.]-Dht ]-Dh  ]-DhH _]-Dh ]-Dh ]-Dh ]-Dh ]-Dh ]-Dh ]-Dh ]-Dh ]-Dh8 ====]-Dh ]-Dh= ]-Dh/ ]-Dhi ]-Dh!  ]-Dh ]-Dh !...#.....⌠.....]-Dhe  ]-DhE .]-Dh) 4....#..<........]-Dh  ]-Dh ..]-Dhl #....#.....⌠.....]-Dh  6....#..........]-Dh o]-Dh ....##..⌠........†.###..........##.)....##......@..##.....---..#########.....)...#########......]-Dh5 ....#...........#b.......#................######.........#..... o   orc (asleep).. ..#..... b   bat (asleep).. #..... .........#.....]-Dh  ]-Dh ]-Dh| 39.1 (19.]-Dh` 0)  ]-Dh 4A bat and an orc come into view.]-Dh ]-Dh# ]-Dhd$ ---]-Dh9% &40.1 (20]-Dh3 @Fly ]-DhB u _You feel your willpower return.^-Dh ((((((oYou shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!^-Dh.o......b.b===1.4 (1.3) _The orc is lightly wounded.^-Dh}r ............#..< ............# ............# ^-Dh>.o..........# ..........†. ..........#) ..........# .......@..# ........###) ^-Dh....b...# ........# ........# ...###### ...  .. ^-Dh\ ............#..< ............# ............#^-Dhd .o..........# ..........†. ..........#) ..........# .......@..#^-Dh  ........###) ....b...# ........# ........# ^-Dh7!d...###### ...  .. ^-Dh*^-Dh%+^-DhT3^-Dh8d _There are monsters nearby!^-Dh (((((((You shoot a sling bullet.^-Dh]^-Dh`|T  The sling bullet closely misses the bat...ob......2.6 (1.2^-Dhg _The bat closely misses you.^-Dh&@ ^  You beckon some vexing sprites to accompany your attacks.^-DhND ^-Dh,E ^-DhzN a.ob.^-DhO 5--------30Will/2 Jinx Fly ^-DhW ^-Dh\[ w _You feel your willpower being sapped. The bat closely misses you.^-Dh P(((((((^-Dhz ^-Dh~   You shoot a sling bullet. The sling bullet misses the bat.^-Dh ^-Dh o.......o..b^-Dhi 4=4.8 (1.2^-Dh ^-Dh Q _The bat closely misses you.^-Dh \(((((((^-Dhp ^-Dh_  You shoot a sling bullet. The sling bullet barely misses the orc.^-Dh ^-Dh w......ob.^-Dh Z2-6.1 (1.3^-DhM ^-Dhy b _The bat barely misses you. The bat hits you._-Dh]  You shoot a sling bullet. The sling bullet hits the orc!_-Dh)b   bat_-Dhg  You kill the orc!_-Dh-z37.4 _The bat closely misses you._-Dh`(((((((_-Dh  You shoot a sling bullet. The sling bullet misses the bat._-DhP_-DhG _-Dh5A......_-Dh b_-Dhr3=-------8.6 (1.2_-Dh$g _The bat closely misses you._-Dhf ((((((_-Dh>7(You shoot a sling bullet._-Dh3:*_-Dh2  The sling bullet closely misses the bat.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the bat with its own wing._-DhE......._-Dhx;S 6 9.9 (1.3_-Dh@_-DhUG _You kill the bat!_-Dh 3_-Dh _-Dh H _No target in view!_-Dhe _-Dh _-Dh' _-Dh+ H _No target in view!_-Dhub _-Dhjc _-Dhpd _-Dhf _-Dhg $ __-Dhm Fly _-Dh.p { _The sprites lose interest in your situation._-Dhp i=6===_-Dhtr _-DhAu ,_-Dh$w _-Dhxy ,_-Dhz _-Dh} ,_-Dh _-DhG _-Dh C===5_-Dhà _-Dh _-Dhφ _-Dh _-Dh _-Dh 94_-Dh _-DhI  3  _You feel your existence waver again.7====.#..<..#.#.....⌠#.#.....#.##..⌠†.###...##..))...##......###########.....)---.###......#...........###.#....#...########... .#g   goblin (asleep) .#....g .#.... .#....62.9 (13.0)---3.9 (14 _A goblin comes into view. It is wielding a +0 dagger.`-DhO_ < #............# #............# #............# ...........†. ...........#) .......)...# ...........# .......@.#) .........# .........# .........# #...###### #...  ...  g. `-Dh  < #............# #............# #............# ...........†. ...........#) .......)...# ...........# .......@.#) .........# .........# .........# #...###### #...  ...  g. `-DhP`-Dh6`-Dh`-Dh] _A goblin is nearby!`-Dhd^  You beckon some vexing sprites to accompany your attacks.`-DhRf5-------==4.0)Jinx Fly `-Dhno`-Dh"s; _You feel your willpower being sapped.`-DhQc ((((`-Dh^S(g  (You shoot a sling bullet. The sling bullet hits the goblin.`-Dh`-Dh>....`-Dh5@.g.`-Dh\-=6.1 (1.2`-Dh`-DhH _The goblin is heavily wounded.`-Dh,`-Dhdp (((((((You shoot a sling bullet.`-Dhs ;*`-Dh  The sling bullet barely misses the goblin.You feel bolstered by spreading misfortune.A giggling sprite leaps out and insults the goblin's ancestors.`-Dh .....) . `-Dh U 6 47.3`-Dh `-DhM J _You kill the goblin!`-Dh& `-Dh `-Dh `-Dh H _No target in view!a-DhԮ  .#..<   #.#.....⌠   #a-Dhq.#  #.##..⌠  .†.###  .##.)  .)...##  ....##  .##.....  .##  .#. a-Dhl .#  #...######.#   #... .#  #.). .#  a-Dh?#... .#   .#a-DhAa-Dh<---80 _a-Dha-DhLa-Dh3a-Dha-Dhڵ-------Fly  a-Dh=_The sprites lose interest in your situation.a-Dha-Dh,a-Dh{a-Dha-Dha-Dhca-Dhy,a-DhVa-Dhc6===a-Dh#a-Dh,a-Dha-Dh,a-Dha-Dh,a-Dh a-Dh5Y===5a-Dhwa-Dh>a-Dha-Dha-Dha-Dha-Dhra-Dh0a-Dh94a-Dha-Dh)F 3 a-Dhma-Dhs _You feel your existence waver again.a-Dha-DhVa-Dha-DhN7====a-Dhla-Dha-Dh`,a-Dha-Dh.a-Dha-Dh,a-Dhka-Dh a-Dh!a-Dh$a-Dh8~====a-Dhm=a-DhX@a-Dh~Aa-DhCa-DhGa-DhIa-DhJa-DhMa-DhOa-DhRa-DhSa-DhVa-DhZa-Dh]a-Dh(_a-Dh`@Fly a-Dh0ba-Dhe a-Dhfa-Dhg4_You feel your willpower return.a-Dh]ha-Dha-Dh a-Dha-Dhݔa-Dha-DhWa-Dha-Dh>a-DhXa-Dh,a-Dhda-Dha-Dh@,a-Dha-Dh[a-Dh,a-Dha-Dha-Dh*,a-Dha-Dha-Dha-DhLa-Dha-Dha-DhWa-Dh a-Dha-DhBa-Dhna-Dhya-Dha-Dhva-Dh%a-Dhca-Dha-Dh^a-Dh a-Dha-DhK,a-Dhya-Dh5a-DhS,a-Dh{a-Dh6a-Dh a-Dha-Dha-Dh_a-Dh&,a-Dh_a-Dh a-Dh a-Dh a-Dh7Xa-Dha-Dh4a-Dhwa-Dh)a-Dh)a-Dha-Dha-Dh]a-Dh^a-Dha-Dh ,a-Dhv!a-Dhw&a-Dh9(a-Dh(a-Dh*a-Dh ,a-Dh.,a-Dh1a-Dh4a-Dh7,a-Dh8a-Dh:a-Dhx<a-Dh7=a-DhN>a-DhYAa-DhC,a-Dh Ea-Dh Ga-Dh6Ia-DhIa-DhJa-DhNa-DhPa-DhQa-DhMRa-DhLTa-DhUa-DhVa-DhuWa-DhG]Xa-Dhl^a-Dh_a-Dhm`a-Dhaa-Dhda-Dhee,a-Dhfa-DhCpa-DhvXa-DhOwa-Dhwa-Dhxa-Dh{a-Dh|,a-Dh}a-Dha-Dh?,a-DhFa-Dh'a-Dhw,a-Dh7a-Dha-DhF,a-Dha-Dha-Dh ,a-Dha-Dhla-Dhʕ,a-Dha-Dh a-Dh`,a-Dha-DhOa-Dh*a-Dh۞a-Dha-Dha-Dha-Dh\,a-DhSa-Dha-Dha-Dhla-Dhxa-Dha-Dhj,a-DhZa-Dhna-DhNa-Dha-Dha-DhGa-Dha-Dha-DhԲa-Dh(a-Dhشa-Dha-DhǶa-Dha-Dha-Dha-Dha-Dh7,a-DhFa-Dha-DhQa-Dha-Dha-Dha-Dha-Dha-DhCa-Dh\a-Dh,a-Dh|a-DhVa-Dh,a-Dhna-Dha-Dh,a-Dha-Dh~a-Dh,a-Dh7a-DhM a-Dh7 ,a-Dh a-Dha-Dh',a-DhWa-Dha-Dh,a-Dha-Dhw#a-Dh$,a-Dh^%a-DhM+a-Dh,,a-Dh}-a-Dh2a-Dh>4,a-Dh4a-Dh:a-Dh <,a-Dh<a-DhAa-DhB,a-DhCa-DhHa-DhIa-DhbJa-DhKa-DhOa-DhNPa-DhP,a-DhUa-DhQV,a-DhWa-Dh[a-DhE\,a-Dh\a-Dhaa-Dha,a-Dhba-Dhfa-Dhga-Dh9h,a-Dhla-Dh\ma-Dhn,a-Dh]ra-Dhbs,a-DhJta-Dhxa-Dhy,a-Dhd|a-Dh~a-Dh,a-Dhʀa-Dh6a-DhΆ,a-Dh7a-Dha-DhO,a-Dha-Dha-Dhk,a-Dh#a-Dha-Dh,a-Dha-Dhڡa-Dha-Dhra-Dh٦a-Dha-Dh˱Ba-Dha-Dh,a-Dh4a-Dhܺa-DhԼ,a-Dhta-Dhna-Dh^,a-Dha-Dhsa-Dh,a-DhMa-Dhd  You see here a jackal skeleton.a-Dha-Dh _a-Dhca-Dha-Dh?,a-Dh4a-Dha-Dha-DhVa-Dha-Dh:a-Dh,a-Dh:a-Dha-Dh,a-Dha-Dha-Dh a-Dha-Dha-DhIa-Dh6,a-Dha-Dh.a-DhO,a-Dha-DhG a-Dh a-Dh a-Dh a-Dha-DhG,a-Dha-Dh{a-Dh,a-Dhk a-Dh(Xa-Dh*a-Dhl/Xa-Dh 1a-Dh1a-Dh`2a-Dh@5a-Dh6a-Dh7a-DhU8a-Dh=;a-Dh;=,a-Dh>a-Dh/Aa-DhCa-DhDa-DhEa-DhqHa-DhJ,a-DhLa-DhOa-DhP,a-DhRa-DhTa-DhV,a-Dh9Xa-DhTZa-Dh[a-Dh],a-DhH_a-Dh5aa-Dhaa-Dhca-Dhda-Dhfa-Dhfa-Dh`ga-Dhia-Dhja-Dhyka-Dhjma-Dhina-Dhpa-Dhqa-Dhra-Dhua-Dhx,a-Dhza-Dh7}a-Dh,a-Dha-Dha-Dhz,a-DhOa-Dhު  #..........#....   ###...######.........#   ##...#...##.#   #.)......##.........#  a-DhG  #........##...#   #...........#   #............  #.............  #...@.#............---50638.0)  #.....#..............  #.....#.....########.   #.....####### ##   #..... a-Dho #.....#  #.....#  #######  a-Dh?a-Dh]a-DhIJE _Done exploring.a-Dh a-Dhݑ a-Dh a-Dh b................a-Dh{ .........0.0)..a-Dh 3a-Dhh E _Done exploring.a-Dh Ia-Dhh Qa-Dh E _Done exploring.b-Dh #..........#.......... dertzug the Vexing ###...######.........# Poltergeist ##...#...##.........# Health: 33/33 ======================== #.)......##.........# Magic: 5/7=================------- #........##.........# AC: 3Str: 4 #...................# EV: 12Int: 15 #.................... SH: 0Dex: 19 #.................... XL:  5 Next: 34% Place: Dungeon:3 b-Dh̠#...@.#.............. Noise: ---------  Time: 2506.3 (0.0) #.....#.............. a) +1 sling #.....#.....########. Cast: Jinxbite #.....####### ## Fly  #.....# #.....#  #.....#  #######b-Dh    _Done exploring. _Done exploring. _Done exploring.  Casting: Jinxbite (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatec-Dhc-DhMW #..........#.......... dertzug the Vexing  ###...######.........# Poltergeist  c-Dh1##...#...##.........# Health: 33/33 ========================  #.)......##.........# Magic: 7/7========================  #........##.........# AC: 3Str: 4  #...................# EV: 12Int: 15  c-DhR#.................... SH: 0Dex: 19  #.................... XL:  5 Next: 34% Place: Dungeon:3  #...@.#.............. Noise: ---------  Time: 2506.3 (0.0)  #.....#.............. a) +1 sling  #.....#.....########. Cast: Jinxbite  #.....######### Fly  #.....#  #.....#  #.....#  #######  _Done exploring. _Done exploring. _Done exploring.  Casting: Jinxbite (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatec-Dhy [37mc-Dh}  Casting: Jinxbite (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Okay, then.c-Dhc-Dhi. _c-Dh [[?25h[?0c  Search for what [Enter for "."]? d-Dh[?25l[?1c21 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a +0 dagger (3 further duplicates)b - [D:3] a +0 flail  c - [D:3] a +0 short sword (1 further duplicate)  d - [D:3] a stone staircase leading up  e - [D:3] a +0 falchion  f - [D:3] a +0 sling  g - [D:3] a +0 hand axe (2 further duplicates)  h - [D:3] a +0 hand axe of electrocutioni - [D:3] a stone staircase leading down  j - [D:3] a +0 dagger of venomk - [D:3] a snail-covered altar of Cheibriados  l - [D:3] a stone staircase leading down  m - [D:3] a stone staircase leading up  n - [D:3] a stone staircase leading up  o - [D:3] an escape hatch in the floor  p - [D:3] an escape hatch in the ceiling  q - [D:3] a stone staircase leading down  r - [D:3] a faded altar of an unknown god  s - [D:3] a stone  t - [D:3] a +0 club  u - [D:3] a +0 whipd-Dh  a - [D:3] a +0 dagger (3 further duplicates)  g - [D:3] a +0 hand axe (2 further duplicates)e-Dhre-Dhvze-DhقZ #..........#.......... dertzug the Vexing  ###...######.........# Poltergeist  ##...#...##.........# Health: 33/33 ========================  e-Dh#.)......##.........# Magic: 7/7========================  #........##.........# AC: 3Str: 4  #...................# EV: 12Int: 15  #.................... SH: 0Dex: 19  #.................... XL:  5 Next: 34% Place: Dungeon:3  #...@.#.............. Noise: ---------  Time: 2506.3 (0.0)  #.....#.............. a) +1 sling  #.....#.....########. Cast: Jinxbite  #.....######### Fly  #.....#  #-Dhm.....#  #.....#  #######  _Done exploring.  Casting: Jinxbite (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.Search for what [Enter for "."]? .e-Dh'e-Dhe-DhЙe-DhΝ. _e-Dhl K #..........#.......... dertzug the Vexing  ###...######.........# Poltergeist  ##...#...##.........# Health: 33/33 ========================  #.)......##.........# Magic: 7/7========================  #........##.........# AC: 3Str: 4  e-Dh #...................# EV: 12Int: 15  #.................... SH: 0Dex: 19  #.................... XL:  5 Next: 34% Place: Dungeon:3  #...@.#.............. Noise: ---------  Time: 2506.3 (0.0)  #.....#.............. a) +1 sling  #.....#.....########. Cast: Jinxbite  #.....######### Fly  #.....#  #.....# e-Dh \ #.....#  #######  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then. _Search for what [Enter for "."]? .  Press: ? - help, v - describe, . - travelThe floor.f-Dhk #..........#.......... dertzug the Vexing  ###...######.........# Poltergeist  ##...#...##.........# Health: 33/33 ========================  #.)......##.........# Magic: 7/7========================  #........##.........# AC: 3Str: 4  #...................# EV: 12Int: 15  #.................... SH: 0Dex: 19  #.................... XL:  5 Next: 34% Place: Dungeon:3  #...@.#.............. Noise: ---------  Time: 2506.3 (0.0)  #-Dh#'m.....#.............. a) +1 sling  #.....#.....########. Cast: Jinxbite  #.....######### Fly  #.....#  #.....#  #.....#  #######  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then. _Search for what [Enter for "."]? .  Press: ? - help, v - describe, . - travelThe floor. _f-DhT f-Dh[ Level 3 of the Dungeon <<<<>>>>__(Press ? for help) #............##.............###...........#.....#...##'###########  #..........#########.....)..# #.................#..........#  #..........#########........# #...........#.....#....÷.....#  #..........#...........########...........##...##..........#  #..........#..................#...........####.............#  ###...######.........#........#...........#######..........#  ##...#...##.........#........#.............#...#..........#  f-Dh^ #.)......##.........#........#.............#...#..........#  #........##.........#......................#...#......)...#  #...................#..........)...........#...#..........#  #......................................#...#..............#  #..................................#...#...#.......########  #...@.#............................#...#...#.......#  #.....#............................#...#...#.......#  #.....#.....########...######......#####...###.....#  #.....############ #......# #...# #.....#  #.....##......# ##### #.....#  #.....##...#####.....#  #.....##...##.....#  #############.....#  #.....#  #.....#  #######g-Dhg-Dh #..........#.......... dertzug the Vexing  ###...######.........# Poltergeist  ##...#...##.........# Health: 33/33 ========================  #.)......##.........# Magic: 7/7========================  #........##.........# AC: 3Str: 4  #...................# EV: 12Int: 15  #.................... SH: 0g-Dh?Dex: 19  #.................... XL:  5 Next: 34% Place: Dungeon:3  #...@.#.............. Noise: ---------  Time: 2506.3 (0.0)  #.....#.............. a) +1 sling  #.....#.....########. Cast: Jinxbite  #.....######### Fly  #.....#  #.....#  #.....#  #######  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then. _Search for what [Enter for "."]? .  Press: ? - help, v - describe, . - travel _The floor.g-DhYg-Dh&g-Dhg-Dh g-Dhl Where to? (Tab - D:3, ? - help)  D - Dungeon h-Dhh-DhY #..........#.......... dertzug the Vexing  ###...######.........# Poltergeist  ##...#...##.........# Health: 33/33 ========================  #.)......##.........# Magic: 7/7========================  #........##.........# AC: 3Str: 4  #...................# EV: 12h-Dh`Int: 15  #.................... SH: 0Dex: 19  #.................... XL:  5 Next: 34% Place: Dungeon:3  #...@.#.............. Noise: ---------  Time: 2506.3 (0.0)  #.....#.............. a) +1 sling  #.....#.....########. Cast: Jinxbite  #.....######### Fly  #.....#  #.....#  #.....#  #######  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then. _Search for what [Enter for "."]? .  Press: ? - help, v - describe, . - travel _The floor.h-Dh2[1;38Hh-Dh(h-Dh*h-DhU+$ _h-Dh/h-DhH2h-Dh4,h-Dh5h-Dh:h-DhY<,h-Dh=h-DhMBh-DhC,h-DhDh-DhHh-DhpJ,h-DhKh-DhPh-DhRh-Dh۠  You see here a quokka skeleton. _h-Dhrh-DhȤh-Dh6,h-Dhph-Dhh-Dhլ,h-Dhh-DhJh-Dh,h-Dhqh-Dhh-Dhշ,h-DhSh-Dhh-Dh,h-Dh]h-Dhh-Dh,h-Dhh-DhXh-Dh6h-Dh,h-Dhh-Dhh-Dh,h-Dhh-Dhh-Dhu,h-Dhjh-Dhh-Dh,h-Dhh-Dhuh-Dh,h-Dhkh-Dhh-DhO,h-Dhh-DhY  There is a stone staircase leading down here.h-Dhh-DhBh-Dh$ _h-Dh0 h-Dh74h-Dhh-Dhuh-Dhh-Dh6h-DhR  .....  h-Dh#....  ...$  #######...  ##..#  ....#  ....#  .......@..# 38.1 (31.8) ...)......#  ....#  ....   .... .....# #..### ..# #... h-Dhm_You fly downwards.  Found a short sword and 7 gold pieces.h-Dh_h-Dhx h-Dh[_There is a stone staircase leading up here.i-Dh{dertzug the Vexing.....Poltergeist#....Health: 33/33 ========================...$Magic: 7/7========================#######...AC: 3Str: 4##........#EV: 12Int: 15..........#SH: 0Dex: 19..........#XL:  5 Next: 34% Place: Dungeon:4.......@..#Noise: ---------  Time: 2538.1 (0.0)...)......#a) +1 sling.........##Cast: Jinxbite.........#Fly .........#.....#...##..###...#..# #...# _There is a stone staircase leading down here. _You fly downwards.  Found a short sword and 7 gold pieces. _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - traveli-Dh"AA stone staircase leading up.n-Dh  Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through traps p : fire at Previous target (also n-Dh\1[0;10;1mf) _ : cycle through altars : : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action.( : cycle to previous suitable action ) : cycle to next suitable action.o-Dhe dertzug the Vexing.....Poltergeist#....Health: 33/33 ========================...$Magic: 7/7========================#######...AC: 3Str: 4##........#EV: 12Int: 15..........#SH: 0Dex: 19..........#XL:  5 Next: 34% Place: Dungeon:4.......@..#Noise: ---------  Time: 2538.1 (0.0)...)......#a) +1 sling.........##Cast: Jinxbite.........#Fly .........#.....#...##..###...#..# #...# _There is a stone staircase leading down here. _You fly downwards.  Found a short sword and 7 gold pieces. _There is a stone staircase leading up here.  Press: ? o-Dh - help, v - describe, . - travelA stone staircase leading up.dertzug the Vexing.....Poltergeist#....Health: 33/33 ========================...$Magic: 7/7========================#######...AC: 3Str: 4##........#EV: 12Int: 15..........#SH: 0Dex: 19..........#XL:  5 Next: 34% Place: Dungeon:4.......@..#Noise: ---------  Time: 2538.1 (0.0)...)......#a) +1 sling.........##Cast: Jinxbite.........#Fly .........#.....#...##..###...#..# #...#Press: ? - help, v - describe, . - travelA stone staircase leading up.r-Dhudertzug the Vexing.....Poltergeist#....Health: 33/33 ========================...$Magic: 7/7========================#######...AC: 3Str: 4##........#EV: 12Int: 15..........#SH: 0Dex: 19..........#XL:  5 Next: 34% Place: Dungeon:4.......@..#Noise: ---------  Time: 2538.1 (0.0)...)......#r-Dha) +1 sling.........##Cast: Jinxbite.........#Fly .........#.....#...##..###...#..# #...#Press: ? - help, v - describe, . - travelA stone staircase leading up.r-DhD _r-Dh r-Dh r-Dhr-Dh> _Unknown command.s-Dhi _Unknown command.s-DhIL.....#.... ...$ #######... ##........#..<)......# ##..##..# # .....s-Dh19.1 (1 _s-Dhg s-Dh s-Dh #.... ...$ #######... ##........#..<)........@.## ###s-Dh^".....s-DhJs-DhC&40s-Dhs-Dhs-DhN/  ...$ #######... ##........#..<)..........## ##..##s-Dh2 .#......s-Dh8 s-Dh: %1s-DhKA s-DhC t-Dh_t-Dhٲt-Dh3Bt-Dh׻t-Dh"t-Dht-Dh,t-Dht-Dh t-Dht-Dht-Dht-DhZt-Dht-Dh6t-DhFt-Dht-Dh t-DhBt-Dh_V ...w..... #........ #........ #........ ##........ #...$.....#######.........### ...# t-Dh..........# .......<..# ...)......#.........## w   ribbon worm (asleep).........#.........#.....#...#t-Dh+6.1 (5t-Dhk.wwt-Dh*7.1 (6t-Dht-DhrV _A ribbon worm comes into view.t-Dh4 .........  #.w......  #........  #........  ##........  #...$.....  #######.........  ##.......@# ..........# ..........# .......<..# ...)......# t-Dht4|.........## .........# .........# t-Dh .........  #.w......  #........  #........  ##........  #...$.....  #######.........  ##.......@# ..........# ..........# .......<..# ...)......# .........## ......... ......... t-Dht-Dh Z _A ribbon worm is nearby!t-Dh (((((You shoot a sling bullet. The sling bullet hits the ribbon worm.t-Dh; t-DhmE o.w....t-Dh{F 6===8.3 (1.2t-DhNN t-DhR 9 _The ribbon worm is lightly wounded.t-DhL^  You beckon some vexing sprites to accompany your attacks.t-Dh[5--------90Will/2 Jinx Fly t-Dht-Dh; _You feel your willpower being sapped.u-DhE (((( You shoot a sling bullet. The sling bullet hits the ribbon worm.u-Dh u-DhL u-Dh9.u-Dh.u-Dh.u-Dh .u-Dh(catching breath)  u-Dh`7The ribbon worm is heavily wounded.u-Dh u-Dh u-Dh"`u-Dh`u-DhU`u-Dh3`u-Dh<The ribbon worm expels a string of sticky webbing.u-Dhu-Dhau-Dhb.u-Dhc.u-Dhd.u-Dhne .u-Dh*hu-Dh i=u-Dhi50.6 (1.3u-Dhsu-Dhy u-Dhzu-Dh{:_The stream of webbing hits you but does no damage.u-Dhx} u-Dhn u-DhD"(u-Dh(u-DhI(u-Dh (u-Dh/ u-DhVYou shoot a sling bullet. The sling bullet hits the ribbon worm.u-Dhu-Dh&u-Dh'.u-Dh'1w.u-Dh(.u-Dh).u-Dh"-5.1.8 (1.2u-Dhh2u-Dh6 u-Dh6u-DhB7@_The ribbon worm is severely wounded.u-Dh7u-Dh} (((((((You shoot a sling bullet.u-Dh :*u-Dh  The sling bullet barely misses the ribbon worm.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the ribbon worm trip over its own tail.u-Dhu-DhF S....w.. , very dr…)S   adder (wandering)  The ribbon worm is almost dead.u-Dh;N 6 3.0u-Dhu-DhY _An adder comes into view.u-Dh|i (((((((You shoot a sling bullet.u-Dhh ,u-DhS u-Dh u-Dh ..u-Dh .u-Dh Su-Dh .u-Dhy .u-DhW wu-Dh) .u-Dh  u-Dh "very drainedu-Dh )u-Dh\ Su-Dh !u-Dhp u-DhV [-------4.3 (1.3u-Dh  u-Dhf u-Dh A_The sling bullet barely misses the ribbon worm.u-Dh0 u-DhC ( You shoot a sling bullet. The sling bullet hits the ribbon worm.u-DhG u-Dh *u-Dh u-Dh  The ribbon worm is almost dead.A giggling sprite leaps out and smacks the ribbon worm with its own tail..u-Dh S..S   adderu-Dh!/65.6u-Dhg&u-Dh-)O _You kill the ribbon worm!v-Dh} (((((((You shoot a sling bullet.v-Dh:*v-Dh u(  The sling bullet closely misses the adder.A giggling sprite leaps out and smacks the adder with its own tail.  The adder is moderately wounded.v-DhvN.....Sv-Dh$x[. (very drained)v-Dh zv-Dhu76.8 (1.2Fly v-Dh v-Dhv-DhˏE_The jinxing sprites lose interest in you.v-Dhϑv-Dh ( You shoot a sling bullet. The sling bullet hits the adder.v-Dh(3.S6===8.0 _The adder is severely wounded.v-DhOQ (((((((You shoot a sling bullet.v-Dh ......SThe sling bullet closely misses the adder.v-Dhv-DhD'9.2v-DhMv-Dhz _The adder bites you but does no damage. The adder barely misses you.v-Dh`R  You shoot a sling bullet. The sling bullet hits the adder!.v-Dh 8.v-Dh j===4460.5 (1.3v-Dh?  v-Dh v-Dh %_You kill the adder!v-Dh0 v-Dh v-Dh( v-Dh) v-Dh\ v-DhX  v-Dh v-DhJ# :_No target in view!v-Dh M>. #... #...$ #######.@.......##.#.......# ........# ...........<..# ....# ##.........---10v-Dh0 v-Dh ; _Found a stone staircase leading down.w-Dhu3 Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire19% 3  b - Cause FearHexes24% 4  c - Dimensional Bullseye Hexes/Translocation 58% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitw-Dh w-Dh3 dertzug the Vexing.......>.Poltergeist.........Health: 33/33 ========================#........Magic: 6/7====================----#........AC:  7  Str: 4#........EV: 12Int: 15##........SH: 0Dex: 19#...$.....XL:  5 Next: 44% Place: Dungeon:4#######.@.......Noise: ---------  Time: 2561.5 (0.0)##........#......a) +1 sling..........# .....Cast: Jinxbite..........# ....Will/2 Fly .......<..# ...w-Dh z...)......# ##.........##.........#.........#The sling bullet closely misses the adder. _The adder bites you but does no damage. The adder barely misses you.You shoot a sling bullet. The sling bullet hits the adder! _You kill the adder! _No target in view! _Found a stone staircase leading down.w-DhO P  Okay, then.w-Dh w-Dh w-Dh . _x-Dh0 _7==== _Magic restored.x-Dh`x-Dhcx-DhM _You now have 118 gold pieces (gained 7).x-Dhkx-DhD====6x-Dhx-DhXx-Dh&Fly  _You feel your willpower return.54 3  _You feel your existence waver again. ...........## ...... .....>......# ...... ............## ...... .........-Dh?}m....###.... ............###..# ................# ...........###..# ...........# ##.## ..........## #.@# 87.5 (26.0) #........## ##..# #.......## ....# ##.....## .>....# ##.....# ........# ###.#### ..........# # ### ............# ##............ 8.5 (27 _Found a stone staircase leading down.x-Dh4x-DhӜx-Dhux-Dhx-Dh'x-Dhx-Dh,x-DhKx-Dhx-Dh#,x-Dhx-Dh,x-Dh½,x-Dh+x-Dhtx-Dh,x-Dh#x-Dhbx-Dh,x-Dh;x-Dhx-Dhx-Dhqx-Dhx-Dh x-Dh,x-Dhx-Dhx-DhU .###..# # ##.## ## #..## ## ####..## ## ##......## ## #...>....# ..# #........ ### #......... #.......... ##........x-Dh #.............. ##....... ##........#..#..OO   ogre (asleep) ######..#..#.... #....##x-Dh+297.5 (9.0)x-DhO.Ox-Dh.8.5 (10.0)x-Dh=x-Dhx _An ogre comes into view. It is wielding a +0 giant club.y-Dh$  You beckon some vexing sprites to accompany your attacks.O.5-------==9.0)Will/2 Jinx Fly  _You feel your willpower being sapped.y-Dh* (((( You shoot a sling bullet. The sling bullet hits the ogre!y-Dh ...O.=600.8 (1.3 _The ogre is moderately wounded.y-Dh* (((You shoot a sling bullet. The sling bullet hits the ogre.y-Dh;*y-Dh'  The ogre is heavily wounded.You feel bolstered by spreading misfortune.y-DhQA giggling sprite leaps out and doodles on the ogre's face.y-Dh y-DhV.O.. (very drained)y-DhdN 6 2.1y-DhTy-DhV] _The ogre is severely wounded.y-Dhq ( You shoot a sling bullet. The sling bullet hits the ogre.y-Dh;*y-Dh  The ogre is almost dead.A giggling sprite leaps out and smacks the ogre with its own hand.y-DhX.)y-DhCy-Dh ...........#dertzug the Vexing ......###..#Poltergeist ......# ##.##Health: 34/34 ======================== .....## #..##Magic: 5/8===============--------- ....## ####..##y-DhMkAC:  6  Str: 4 ...## ##......##EV: 12Int: 15 ..## #...>....##SH: 0Dex: 19 ..# #.........##XL:  5 Next: 120% Place: Dungeon:4 ### #..........@#Noise: ===------  Time: 2603.4 (1.3)#............#a) +1 sling##...........)#Cast: Jinxbite#..............Will/2 Jinx Fly ##...............##........#..#...######..#..#....#....##....  y-Dh,!A giggling sprite leaps out and doodles on the ogre's face. _The ogre is severely wounded.You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is almost dead.A giggling sprite leaps out and smacks the ogre with its own hand. _You kill the ogre!  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is almost dead.  A giggling sprite leaps out and smacks the ogre with its own hand. _You kill the ogre!Your Spellcasting skill increases to level 2!You have reached level 6!y-Dh/  --more--z-Dhtw9/399----60% z-Dh\}z-Dh4 _z-Dh  _z-Dh Fly  _The sprites lose interest in your situation.z-Dhz--z-Dh8e6===z-Dhz-Dh,z-Dhz-Dh,z-Dhz-Dh,z-Dh z-Dhz-Dh=4===z-Dh/z-Dhz-Dh1z-Dhz-Dh z-Dhcz-DhJz-Dhz-Dhz-Dhz-Dhz-Dh95z-Dhz-Dh) z-Dh~ N7==z-Dh z-DhP z-Dh z-Dh z-Dhiz-Dh94z-Dhz-Dhz-DhJz-Dh/z-Dhz-DhF== 3 z-Dhz-Dh s _You feel your existence waver again.z-Dh|z-Dhzz-Dh3 z-Dh z-Dh!z-Dh#z-Dh$z-Dh$z-Dh&z-Dh9'z-Dh"(z-Dh*z-Dh*x8===Fly z-Dh ,z-Dh.n _You feel your willpower return.z-Dh /z-Dh}0z-Dh%2z-Dhz2z-Dh3z-Dh5z-Dh6z-Dh8z-Dh:z-DhA;;===z-Dh<z-DhY>,z-DhH?z-DhA,z-DhBz-Dh0Dz-DhDz-DheEz-Dh&G,z-DhKHz-Dh!Jz-DhtJM9===z-DhKz-Dh....## ....  #.........## #...K #...........## #..... #............## #...... ##...........)###.......  #.......@.......---  ##............z-Dh##........#..#........######..#..#... #....##......... #...# .......K   kobold (missile, asleep)..# ......#.# ##.....z-Dhw42.4 (39.0)---3.4 (40z-Dhz-Dhs _A kobold comes into view. It is wielding a +0 club.z-Dhz-Dh^ Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire17% 3b - Cause FearHexes21% 4  c - Dimensional BullseyeHexes/Translocation54% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit{-Dhz## #..##dertzug the Vexing # ####..##.#Poltergeist##......##...Health: 39/39 ========================#...>....##....Magic: 9/9========================#.........###...KAC: 3Str: 4 #...........## #.....EV: 12Int: 15 #............## #......SH: 0Dex: 19 ##...........)###.......XL:  6 Next: 10% Place: Dungeon:4  #..............@.......Noise: ---------  Time: 2643.4 (0.0)  ##.....................a) +1 sling##........#..#[{-Dh T37m........Cast: Jinxbite######..#..#.........Fly #....##.........#...# ..........K   kobold (missile, asleep)#..# ..........#.# ##......... _The sprites lose interest in your situation. _You feel your existence waver again. _You feel your willpower return.Things that are here: _a +0 giant club; an ogre corpse _A kobold comes into view. It is wielding a +0 club.  Okay, then.{-Dh. _{-Dh `  You shoot a sling bullet. The sling bullet hits the kobold.{-Dhd {-Dh. s)(((((({-DhZ 9......{-DhO 6===4.6 (1.2{-Dhd {-Dhi J _You kill the kobold!{-Dh* _No target in view!|-Dh _No target in view!|-Dhsb Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire17% 3b - Cause FearHexes21% 4  c - Dimensional BullseyeHexes/Translocation54% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit|-Dhz## #..##dertzug the Vexing # ####..##.#Poltergeist##......##...Health: 39/39 ========================#...>....##....Magic: 9/9========================#.........###...)AC: 3Str: 4 #...........## #.....EV: 12Int: 15 #............## #......SH: 0Dex: 19 ##...........)###.......XL:  6 Next: 10% Place: Dungeon:4  #..............@.......Noise: ===------  Time: 2644.6 (0.0)  ##.....................a) +1 sling##........#..[3|-Dhe3m#........Cast: Jinxbite######..#..#.........Fly #....##.........#...# ..........#..# ..........#.# ##......... _A kobold comes into view. It is wielding a +0 club. _Okay, then.You shoot a sling bullet. The sling bullet hits the kobold. _You kill the kobold! _No target in view! _No target in view!|-Dh|-DhMemorise Inner Flame, consuming 3 spell levels and leaving 1? Y - Yes  N - No}-DhK}-Dh{i## #..##dertzug the Vexing # ####..##.#Poltergeist##......##...Health: 39/39 ========================#...>....##....Magic: 9/9========================#.........###...)AC: 3Str: 4 #...........## #.....EV: 12Int: 15 #............## #......SH: 0Dex: 19 ##...........)###.......XL:  6 Next: 10% Place: Dungeon:4  #..............@.......Noise: ===------  Time: 2644.6 (0.0)  ##.....................a) +1 sling}-Dh%k##........#..#........Cast: Jinxbite######..#..#.........Fly #....##.........#...# ..........#..# ..........#.# ##......... _A kobold comes into view. It is wielding a +0 club. _Okay, then.You shoot a sling bullet. The sling bullet hits the kobold. _You kill the kobold! _No target in view! _No target in view!---5.6 (1}-Dh5 _This spell is quite dangerous to cast!---6.6 (27.6 (38.6 (4 _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.}-Dhl }-DhP }-Dh }-Dh }-Dh }-Dh $ _}-Dh( ,}-Dh$* }-Dh* }-Dh, }-Dh2 }-Dh+7 ,}-Dh9 }-Dh? }-Dh{C ,}-DhF }-Dh^I }-Dh)K ,}-DhL }-DhzN }-DhMP ,}-DhQ }-DhU }-DhDW ,}-DhXX }-DhlZ }-DhP\ ,}-Dh] }-DhK_ }-Dh....## ###......## .# #.........## ##...).... ## #...........## ##.........}-DhO A7.6 (19}-Dh }-DhL 9 _Found a stone staircase leading up.~-Dh~-Dh%3~-Dh8~-Dh{~-DhE~-Dh,~-Dh .S  .  #<# #.## #..# ... #........###......@........###..##......#####.....# ###.....### .....###..# ###.....##Fly .....# ##.## ##.....###..S   adder (wandering)#..#...#.~-Dh18.0)~-Dhj.SS~-Dh$*9.6 (2~-Dh~-DhaY _An adder comes into view.~-DhxK ...............  ~-Dhz4.........S......  #<...............  #................  #................  #...............  #.............. #......@....... ..##......#####  ###.....###  ###.....##  ##.## ##.....###  #..## ###.....###   ##......##   ##..  #...>  ~-Dh d ...............  .........S......  #<...............  #................  #................  #...............  #.............. #......@....... ..##......##### ~-Dh  ###.....###  ###.....##  ##.## ##.....# #..## ###.....###   ##...  ##.. #...> ~-Dh ~-Dh ~-Dh3% ~-Dh) ] _An adder is nearby!~-DhW ^  You beckon some vexing sprites to accompany your attacks.~-Dh ~-Dh\ W.S~-Dh 7------==70.6 (1Will/2 Jinx Fly ~-Dh ~-Dh ; _You feel your willpower being sapped.~-Dhg `(((((((~-DhU> ~-DhF n....S..~-DhG 4=1.8 (1.2~-DhQ ~-Dh.^  ~-Dh_ ~-Dh` N_You shoot a sling bullet. The sling bullet misses the adder.~-Dha ~-Dhv (((((((You shoot a sling bullet.~-Dh......S3.0~-Dh~-Dh` _The sling bullet closely misses the adder.-Dhl (((((((You shoot a sling bullet.-DhJ ......-DhmSThe sling bullet barely misses the adder.-Dh^,4.3 (1.3-Dh-DhYz _The adder bites you but does no damage. The adder barely misses you.-Dh~`  You shoot a sling bullet. The sling bullet hits the adder!-Dhm  The adder is severely wounded.-DhwK------5.5 (1.2-Dh-Dh-  _The adder barely misses you.You shoot a sling bullet. The sling bullet hits the adder.-DhAh  The adder is almost dead.-DhZ8-6.8 (1.3-Dhr-Dhh _The adder bites you. The adder closely misses you.-Dhi `(((((((-Dhl 3*-Dh   You shoot a sling bullet. The sling bullet misses the adder.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the adder with its own tail.-Dh> u.......-Dht- 7 48.0 (1.2-Dh-DhnI _You kill the adder!-Dh63-Dh -Dhs8===-DhIHFly -Dh-Dh  _The sprites lose interest in your situation.9=-Dh -DhN _HP restored.-Dh-Dh-DhQ;===-Dh -DhI,-Dh-DhJ!-Dh!9=-Dh#-Dh2&-Dh'96-Dh}(-Dh)O5-Dh$+-Dh,c9===-Dh:--Dh0-DhK2,-Dh.3-Dh4-Dh6,-Dh 8-DhU9-Dh:O4-Dh;-Dh!=-Dh>-DhL?N=== 3 -Dh @-DhAs _You feel your existence waver again.-DhFC3-Dh-D-Dh^E-DhF,-DhG-Dh K-DhP #J #...... #.....  .........# #<......  ..........# #...........## #......>......# #.............## #........---.......###................###..##......#####...........#####.....###......###..# ###.-DhR....##.......# ##.## ##.....### J   jelly (asleep).......## #..## ###.....## #........## ####..## ##...... #.......## ##......## ##.....-DhU094.0 (16.0)-DhYVG---5.0 (17-DhRY-DhR[X _A jelly comes into view.-Dh% #.........J  #..........  #..........   #<........   #.........  #......... > #........  #@....... #........ ..##..... ..#####.....### #..# ###.  ##.##   #..##  ####..##   -Dh D #.........J  #..........  #..........   #<........   #.........  #......... > #........ -Dh  #@....... #........ ..##..... ..#####.....### #..# ###. ##.##   #..##  ####..##   -Dh -Dh -DhM -Dh \ _A jelly is nearby!-Dh# ^  You beckon some vexing sprites to accompany your attacks.-Dh$ 7------==6.0)Jinx Fly -Dh\( -Dh7* ; _You feel your willpower being sapped.-Dh 1 ((((((JYou shoot a sling bullet. The sling bullet hits the jelly.  The jelly quivers.-Dh|-Dh~~*-Dh$-DhS(E  The jelly is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the jelly with its own pseudopod...J.... (very drained) 7 =7.2 (1.2 -Dh.)-Dh)9_The jelly is heavily wounded.-Dh6*-DhR (((( You shoot a sling bullet. The sling bullet hits the jelly!-DhF:*-Dh9  The jelly is almost dead.A giggling sprite leaps out and makes the jelly trip over its own pseudopods.-Dh?9....-Dh߰L.-DhO------288.4-Dh-DhI _You kill the jelly!-DhE-DhE-DhDH-DhrJH _No target in view!-Dh-Dh _-Dh^Fly -Dh _The sprites lose interest in your situation.-Dh-Dh-Dh8===6-DhO5-Dh-Dh-Dho-Dh}-Dh-Dh94-Dh-Dh-Dh6;===-DhA-DhQ-Dh,-Dh-DhG-Dh-Dh~-Dh-Dh&-DhH-Dh-Dh-Dh -Dh M9===-DhV -Dh-Dh`-Dh0 3 -Dhn-Dhs _You feel your existence waver again.-Dhu-Dh -Dh-Dh-Dh,-Dh-DhW-Dh'Q===-Dh -Dh"P  There is a stone staircase leading up here.-Dh$-Dh% _-Dh%-Dh'-Dh()-Dh)-Dh1*-Dh+-DhN4-Dh<5-Dh5-Dh>6-Dh7-DhH9-Dh9HFly -DhR:-Dh<n _You feel your willpower return.-DhH=-Dh=-DhJ@N _You now have 129 gold pieces (gained 11).-DhA-Dh&B-DhB-Dh=D-DhVE-DhE-Dh&F-DhG-DhH-DhGI-DhI-DhK-DhML-DhL-Dh8M-DhN-DhO-DhRP-DhP-DhOR-DhS-Dh@T-DhT-DhV-DhfW-DhW-Dh`X-DhZ-Dh\,-Dh]-Dh^^-Dh_,-DhQ`-Dhbb-Dhkc-Dhc-Dh3d-Dhe-Dh'g-Dhg-Dhi,-DhOk-Dhk-Dhel-Dhm-Dhn-Dhro-Dho-Dh4q-Dhr-Dhs,-Dh3u-Dhv-Dh w-Dhw-Dhy-Dhq~..J.. #........-Dh< ... .. #? #.##  #.@# ----DhF ##.#  #.##  ##.#  #.# -Dh#.##J   endoplasm (asleep) ##.# #########.###### ###..............#-Dh1739.4 (41.0)-Dhc^---40.4 (42-Dh] _An endoplasm comes into view.-Dht  ..J.. #.... .... ... .. #? #.## #.@# ##.# #.## ##.# #.# #.##  ##.#  .  ###......... -Dhp ..J.. #.... .... ... .. #? #.## #.@# ##.# #.## ##.# #.# #.##  ##.# . ###......... _An endoplasm is nearby!-Dh^jy  You beckon some vexing sprites to accompany your attacks.7------==1.4 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped.-Dh (((((((You shoot a sling bullet.-Dh5^:*-DhG0  You shoot a sling bullet.  The sling bullet completely misses the endoplasm.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the endoplasm trip over its own  pseudopods.  The endoplasm is moderately wounded..J....?.J  very drained) 7 =2.6 (1.2 _The endoplasm jiggles.-Dh{c  You shoot a sling bullet. The sling bullet hits the endoplasm!-Dh{.(((((-Dhql....?.-Dh'/93.8-Dh*-Dh,M _You kill the endoplasm!-Dh $------Fly  _The sprites lose interest in your situation.-Dh q8===65===4-Dh' t 3  _You feel your existence waver again.9===-DhI5 -DhM8 B-Dh> -Dh> E....###.-Dh? .......-Dh? .#-Dh,@ -#....#-Dh@ 1###....###-Dh9A 0........#-DhA -#....#-Dh>B ) #-DhB !----DhGC 4 #.##-DhC .-DhUD ).#-DhD .-DhH ###. #. #.## ##.#-DhAI 60.8 (17.-DhI 0)-DhJ -DhK ===-DhL ----DhL $1.8 (18-Dh8O -DhQ  -DhR -DhR >_n - a scroll labelled IWUIJ YCHUNO-Dh%S -DhyFly  _You feel your willpower return.-Dh-Dhl-DhRR-Dh,-DhX-DhJ-Dh-Dh{-Dh,-DhX-Dh-Dh-DhR,-Dh^-Dh5-Dh,-Dh-Dh-Dh3,-Dh-Dh -Dh !,-Dh0"-Dh#-Dh#,-Dh$-Dhw%-Dh&,-Dh&-Dh'-Dh\(,-Dh;)-Dh*-Dh*,-Dh1-Dh1-DhH2,-DhpV-DhX`-Dha-Dha,-Dh d-Dh#j ################ ##............... ##......#########. #..###########...##........##........# ####....S##. ####.S   adder (asleep)# -Dhny 818.8 (57  An adder comes into view.-Dho-DhxS..S9.8 (58-Dhgz/ _The adder hisses angrily.-Dh  ###### ##............... ##....... #..######  #@##  #...# #......  ..##......  ..# ####..S..  ##. ####.  #-Dh  ###### ##............... ##....... #..######  #@##  -Dhn#...# #......  ..##......  ..# ####..S.. ##. ####.  # -Dh-DhM-Dh`-DhU] _An adder is nearby!-Dh ^  You beckon some vexing sprites to accompany your attacks.-Dh AS.-Dh 7------==20.8 (1.0)Will/2 Jinx Fly -Dh -Dh ; _You feel your willpower being sapped.-DhP7 ((( You shoot a sling bullet. The sling bullet hits the adder.-Dh ;*-Dh  The adder is heavily wounded.You feel bolstered by spreading misfortune.-Dh0VA giggling sprite leaps out and ties the adder's tail in a knot.-Dho-DhA.S.. (very drained)-Dhݧ[ 7 =2.0 (1.2-DhZ-Dh^ _The adder is severely wounded.-Dh aT((((-Dh:*-Dh  You shoot a sling bullet. The sling bullet misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.-DhvS... -Dh'3.2-Dh -DhbY _The adder is almost dead.-Dh_  You shoot a sling bullet. The sling bullet hits the adder.-DhcD.-Dh?'.-Dhpik------334.4 -DhsC_You kill the adder!-DhsFly  _The sprites lose interest in your situation.-Dh y8===6-Dhy-Dh{95-Dh2|o===4-Dhr 3 -Dh _You feel your existence waver again.9===-DhXX-DhO-DhB-Dh-DhQ===-Dh-DhwB-Dhٗ,-DhܘB-Dh-Dh,-Dhz,-DhtFly -Dhn _You feel your willpower return.-Dhi-Dh-DhO,-DhB-Dh,-DhV-Dh-Dhb-Dhx-Dhp-Dh,-Dh-Dh,-Dh-Dh-Dh-Dhe,-Dh-Dh-Dh,-Dh>-Dhg,-Dhغ-Dh-Dh1B-Dh -DhB-Dh1-DhB-Dh-Dh-DhZ,-Dhi-DhV-Dh,-Dh-Dh,-Dh-DhB-Dh,-Dh?-DhDB-Dh,-Dh-DhI-Dh-Dh,-DhB-Dh-Dh-DhB-Dh-Dh-DhsB-Dh-Dh,-Dh-Dh-Dhj-Dh,-Dh-Dhm,-DhS-DhZ-Dh -Dh-Dh-Dh-Dh2,-Dh-Dhr-Dh-DhN-DhB-Dh$-Dh ##...## #####...####..######.###.## .## # ##..##  #. ---#..## -Dh#######... ###.......... #.............. ##......#...... #...... J   endoplasm (asleep)#......#......#J.....#...............# ##<....-Dh} 075.4 (51.0)-Dh G---6.4 (52-Dh -Dh ] _An endoplasm comes into view.-DhC ! ##...##  ##...##  #..###  ##.##  ##.##  ##.##  ##..#  ##..##  #.@## #..##  #...  .....  .......  #......  #......  #J.....   ##<-Dhg2 ##...##  ##...##  #..###  ##.##  ##.##  ##.##  ##..#  ##..##  #.@##-Dh #..##  #...  .....  .......  #......  #......  #J.....   ##<-Dh-Dh-Dh-Dha _An endoplasm is nearby!-Dh^  You beckon some vexing sprites to accompany your attacks.-DhX7------==7.4 (1.0)Will/2 Jinx Fly -Dh;-DhP; _You feel your willpower being sapped.-Dhc  You shoot a sling bullet. The sling bullet hits the endoplasm!-Dh(((((( . -Dhv%V.......-DhG<4=8.6 (1.2-DhH-DhJM _You kill the endoplasm!-Dh-Dh-Dh-Dhy  -DhB_No target in view!-Dhx 3-Dh -Dh -Dh $ _-Dhf WFly  _The sprites lose interest in your situation.-------Dh ,-Dh -DhB ,-Dh -Dh B-Dh­ -DhS M8===-Dh -Dh -Dh8 -Dh -Dh B-Dha ===9======-Dhc B-Dh' -DhW ^Fly -DhE -DhS n _You feel your willpower return.-Dhj -Dh0 -DhE -Dh `-Dh   There is a stone staircase leading down here.-Dh -Dh  _-Dh -Dh -Dh( -Dh -Dh -Dh -Dh -Dh^ -Dh -Dh= -Dhy ,-DhW -Dh -Dh ,-Dh -Dh -Dh ,-Dh -Dh -Dhf -Dh -Dhy -DhH -Dh -DhJ! -Dh! -Dhu# -Dh% ,-Dh% -Dhg' -Dht( -Dh( -Dhk) -Dhw* -Dh+ -Dh, -Dh, -Dhg- -Dhu. -Dh. -Dhz/ -Dhi0 -Dh/2 ,-Dh3 -DhV4 -Dh4 -DhA5 -Dh7 N _You now have 146 gold pieces (gained 17).-Dh+8 -Dh8 -Dh9 -Dh4: -Dh: -Dh; ,-Dh= -Dh> -Dh> ,-DhKg x-Dhl -Dhp n-Dhq ,-Dhs ,-Dhhv B-Dhw -Dhx -Dhy ,-Dh{ -Dh@| -Dh| -Dh} -Dh~ -Dhf ,-Dh -Dh -Dh{ -Dh <-Dh8 &-Dh   #...## ##...  ##..## ##....  #..## #.....  #.## #...#  #.# #####  #.##   ##.##   #..#### ...#---  #.....#   #....##   #...##   ...##  ##.## S   ball python (constriction, asleep)  #.#  #S-Dh  961.6 (83.0)---2.6 (84-Dhy t _A ball python comes into view.-DhN  #...## ##... ##..## ##.... #..## #..... #.##  #.# #####  #.## ##.## #..####  #.@...#  #.....#  #....##  #...##  ...## ##.## #.# #S-Dh)' #...## ##... ##..## ##....-Dh* #..## #..... #.##  #.# #####  #.## ##.## #..####  #.@...#  #.....#  #....## -Dh|-Y #...##  ...## ##.## #. #-Dh2-Dhe3-Dh;-DhAb _A ball python is nearby!-Dh^  You beckon some vexing sprites to accompany your attacks.-Dh7------==3.6 (1.0)Will/2 Jinx Fly -Dh:-Dh; _You feel your willpower being sapped.-Dh1e  You shoot a sling bullet. The sling bullet hits the ball python!-Dh(((((##(.-Dh[R.......-DhR4=4.8 (1.2-DhɄ-Dh[O _You kill the ball python!-Dh3-Dh-DhH _No target in view!-Dh 3-Dh -Dh -DhM $ _-Dh Fly  _The sprites lose interest in your situation.-Dh <-------Dh -Dhs ,-Dh -Dhr ,-Dh -Dh ,-Dh -Dh -DhR F8===-Dh -Dh -Dhj -Dh -Dh -Dh -DhP -DhX -Dh -Dh -Dh -Dh ;===-Dhu B-Dh -Dh ,-Dhc -DhM ,-Dh -Dh ,-Dh -Dh -Dhx M9===-DhV -Dh[ -Dhb -Dh -DhV -Dh8 -Dh< -Dh -Dh. -Dh -Dh -Dhx -Dh -Dh -Dh -DhN ;===-Dh -Dh -Dhs -Dh -Dhh -Dh -Dh ^Fly -Dh9 -Dh, n _You feel your willpower return.-Dh 3-Dh -Dh -Dh -DhG -Dh -DhO -Dh"" ,-Dh# -Dh$ -Dhn& -Dh& -Dh' -Dh~) -Dh.+ -Dh+ -Dhs, -Dh. -Dh5 ....## #...## #...## ##.##  #.##  #..# # #..# ##.....#.....K....---#..........-Dh,6 :##..|.....#.....#.?......##........#K   kobold brigand (missile, asleep)#.......###......##-Dh< 091.8 (27.0)-Dh,G ]---2.8 (28-Dh~K  A kobold brigand comes into view. It is wielding a +0 dagger and quivering _curare-tipped darts.-Dh= #....##  ##...##  #...## ##.## #.## #..# #  #..# ##...  #..#.....K  #.@.......  #..........  ##..|.....#  #........#  .?......##  #........#  #.......##  #......## -Dhq; #....##  ##...##  #...## ##.## #.## #..# #  #..# ##...  #..#.....K  #.@.......  #..........  ##..|.....#  #........#  .?......## #........#  #.......## #......##-Dht3-Dh-Dhe _A kobold brigand is nearby!-Dh ((((((K)You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand shouts!-Dh..K....===4.0 (1.2) _The kobold brigand is lightly wounded.-Dh   You beckon some vexing sprites to accompany your attacks.K.7-------50Will/2 Jinx Fly  _You feel your willpower being sapped.-DhK (((( You shoot a sling bullet.  The sling bullet hits the kobold brigand.-DhY* -Dh0 .K...  The kobold brigand is moderately wounded.-Dh4 (((The kobold brigand throws a curare-tipped dart.-Dh^ ...=6.2 (1.2 _The curare-tipped dart hits you. You resist.-Dhj (((((((You shoot a sling bullet.-Dh:*-Dh...K..., very drained) _The curare-tipped dart hits you. You resist.  You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and doodles on the kobold brigand's face.  The kobold brigand is moderately wounded. (((The kobold brigand throws a curare-tipped dart.-Dh-/...-Dh).N 7 7.4-Dh48-Dh<l _The curare-tipped dart hits you. You resist.-DhR (((((((You shoot a sling bullet.-Dh:*-Dh,  The sling bullet barely misses the kobold brigand.A giggling sprite leaps out and makes the kobold brigand trip over its own  feet........K 8.6 _The kobold brigand is severely wounded.-Dh' -Dh(((You shoot a sling bullet.  The sling bullet hits the kobold brigand.-Dh>U:*-Dh?:M..K The sling bullet hits the kobold brigand.  The kobold brigand is severely wounded.  almost dead.  The jinxing sprites lose interest in you. ((The kobold brigand throws a curare-tipped dart.-Dh0..------9.8Fly  _The curare-tipped dart hits you. You resist.-Dh (((((((You shoot a sling bullet.-Dh߂ ..K....  The sling bullet misses the kobold brigand.-Dh{ ((The kobold brigand throws a curare-tipped dart.-Dh '..-DhB *3001.0-Dh. -Dh l _The curare-tipped dart hits you. You resist.-Dh? o  You shoot a sling bullet.  The sling bullet hits the kobold brigand!-Dh -Dh 9(()-Dh !-DhI '..-Dh 662.3 (1.3 _You kill the kobold brigand!Your Fighting skill increases to level 2!Your Ranged Weapons skill increases to level 4!-DhK -Dh f _Your Hexes skill increases to level 6!-DhL3-Dh -Dh H _No target in view!-Dh@8=== _===6-Dh,-Dh-Dh ,-Dh -Dh{,-DhS-Dh-Dh%i9===5-Dh-Dh-DhY$~ ##...##  #...##  ##.##  #.##  #..# ##. #..####.... #..#......# ##....)....# #...@...---10.0) ##..|.....## #........#  #.?##  #...# #.#-Dh!%# # #...∩# -Dh+]---3.3 (11-Dh.-Dh02 _Found Haogi's Book Boutique.-Dh3-Dh-Dh". ...## #.##  #.#.# ###.###...#......###....)...........#### #... #.?#. #.....##0.0)4.3 (1-Dh_)z _You see here a staff of conjuration.-Dh u-Dh] : _-Dh -Dh * #-Dh - #...-Dhw Y ##.## -Dh? ` #.## #-Dh  #..# ###.#-Dh Q #..####-Dh  #..#......# -Dhn ` ##....)....##-Dh, C #..-Dh/ ..-Dh a ##..|.....###-Dh B #..-Dhe  -Dh ? #.?-Dh4 #-Dh @ #.-Dh +#-Dhi , #.-Dh < #......#-DhH Y #...∩-Dh 3#-Dh  #.....##-Dhu -Dhd -Dh - #.-Dh9 .-Dh + #-Dh  .-Dhs - #..-Dh .-Dh> D ##.## -Dh  -Dh .-Dhk n #.## # -Dh .-Dh@  #..# ###.# -Dh .-Dh F #..####-Dh .-Dh  #..#......# -Dh o# ### . #.............. ##..|.....#### #..  #.?# #.# #. #......# #...∩#-Dhr 5-Dh  -Dh ===-Dh7 4-Dh #6.3 (2-Dh! -Dh)  -Dh"*  -Dh* Things that are here: -Dh, d_a +0 dagger; a curare-tipped dart; a kobold corpse-Dh- -DhB _-Dhˣ -Dh![ You see here a staff of conjuration.Fly  _You feel your willpower return.-DhL 3  -Dh7-Dh;  #.##-Dh## -Dh  #..# ###.# -Dh<  #..####....# -Dh  #..#......#-Dh -Dh  ##....)....## -Dh  #............. -Dh{  ##..|.....#### -Dh  ##........#-Dh^ -Dh7  #-Dh.3..##-Dh -DhN  #.-Dha#-Dh$   #.......  #......##-Dh*  #...∩..#  #.##  #....##  ######  _You feel your existence waver again.-Dh%20.3 (4-Dhz-Dh#1.3 (5-Dh_-Dh} -Dh-Dhq@_o - a scroll labelled FOLY QEUTWUHEU-Dh-Dh -Dh -Dh -Dh -Dh: -Dh -Dh ,-Dh  ,-Dh -DhS -Dh ,-Dh -DhF! -DhF# ,-Dh# -Dhi) -Dh. Welcome to Haogi's Book Boutique! What would you like to do?  a -  598 gold Nayg's Tractate on the Underground Queen Beeb -  572 gold the Precepts of the Tundra  c -  208 gold a book of Cantrips  d -  546 gold a book of Cryoformation  e -  312 gold a book of Dreams  f -  208 gold a book of Minor Magic  g -  338 gold a book of Storms  h -  520 gold a book of Transmutation  -Dha/ i -  520 gold a book of the Senses You have 146 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list-DhJbuy|examineexamine item[Enter] describe-DhN Nayg's Tractate on the Underground Queen Bee. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType-DhgLevelKnown  a - Poisonous VapoursAlchemy/Air1 no  b - Alistair's Walking AlembicAlchemy/Forgecraft5no  c - Borgnjor's Vile ClutchNecromancy/Earth5no  d - Lehudib's Crystal SpearConjuration/Earth8no-Dh"Welcome to Haogi's Book Boutique! What would you like to do?  a -  598 gold Nayg's Tractate on the Underground Queen Bee  b -  572 gold the Precepts of the Tundra  c -  208 gold a book of Cantrips  d -  546 gold a book of Cryoformation  -Dhv2e -  312 gold a book of Dreams  f -  208 gold a book of Minor Magic  g -  338 gold a book of Storms  h -  520 gold a book of Transmutation  i -  520 gold a book of the Senses You have 146 gold pieces. [Esc] exit[!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping list-Dh  The Precepts of the Tundra. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Metabolic EnglaciationHexes/Ice5no  b - Splinterfrost ShellIce/Forgecraft7no  c - RimeblightIce/Necromancy7no-DheWelcome to Haogi's Book Boutique! What would you like to do?a -  598 gold Nayg's Tractate on the Underground Queen Bee  b -  572 gold the Precepts of the Tundrac -  208 gold a book of Cantrips  d -  546 gold a book of Cryoformation  e -  312 gold a book of Dreams  f -  208 gold a book of Minor Magic  g -  338 gold a book of Storms  h -  520 gold a book of Transmutation  i -  520 gold a book of the Senses You have 146 gold pieces. [Esc] exit[!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping list-Dh A book of Cantrips. A book containing a small selection of very basic magic spells, intended for beginners who wish to learn the rudiments of one of the featured magical schools. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Poisonous VapoursAlchemy/Air1 no  b - Kinetic GrapnelForgecraft1 no  c - Summon Small Mammal Summoning1 no  d - ApportationTranslocation1 no-Dh OWelcome to Haogi's Book Boutique! What would you like to do?a -  598 gold Nayg's Tractate on the Underground Queen Bee  b -  572 gold the Precepts of the Tundra  c -  208 gold a book of Cantrips  d -  546 gold a book of Cryoformation  e -  312 gold a book of Dreams  f -  208 gold a book of Minor Magic  g -  338 gold a book of Storms  h -  520 gold a book of Transmutation  i -  520 gold a book of the Senses -Dh! You have 146 gold pieces. [Esc] exit[!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping list-Dhx -DhzCA book of Cryoformation. An illustrated guide to shaping ice into both practical and artistic forms. An entire chapter is devoted to tables of mineral impurities and their effect on colour and melting point. Stash search prefixes: {in_shop} {book} -Dhp{Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Hoarfrost CannonadeIce/Forgecraft5no  -Dh|b - Sculpt SimulacrumIce/Alchemy6no  c - Splinterfrost ShellIce/Forgecraft7no-DhWelcome to Haogi's Book Boutique! What would you like to do?a -  598 gold Nayg's Tractate on the Underground Queen Bee  b -  572 gold the Precepts of the Tundra  c -  208 gold a book of Cantrips  d -  546 gold a book of Cryoformatione -  312 gold a book of Dreams  f -  208 gold a book of Minor Magic  g -  338 gold a book of Storms  h -  520 gold a book of Transmutation  i -  520 gold a book of the Senses You have 146 gold pieces. [Esc] exit[!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping list-Dh)8I A book of Dreams. The somniloquent utterings of a famed mystic, using uniquely bizarre imagery andcryptic digressions to describe spells drawn from the mystic's visions. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Ensorcelled HibernationHexes/Ice2no  b - Fugue of the FallenNecromancy3no  c - AnguishHexes/Necromancy4no-DhT) Welcome to Haogi's Book Boutique! What would you like to do?a -  598 gold Nayg's Tractate on the Underground Queen Bee  b -  572 gold the Precepts of the Tundra  c -  208 gold a book of Cantrips  d -  546 gold a book of Cryoformation  e -  312 gold a book of Dreams  f -  208 gold a book of Minor Magic  g -  338 gold a book of Storms  h -  520 gold a book of Transmutation  i -  520 gold a book of the Senses You have 146 gold pieces. [Esc] exit[!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping list-Dh A book of Minor Magic. A spellbook containing a variety of simple but useful magical incantations. Manyprominent spellcasters used this book to begin their arcane studies. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Magic DartConjuration1 no -Dhy b - BlinkTranslocation2no  c - Call ImpSummoning2no-Dh6 Welcome to Haogi's Book Boutique! What would you like to do?a -  598 gold Nayg's Tractate on the Underground Queen Bee  b -  572 gold the Precepts of the Tundra  c -  208 gold a book of Cantrips  d -  546 gold a book of Cryoformation  e -  312 gold a book of Dreams  f -  208 gold a book of Minor Magic  g -  338 gold a book of Storms  h -  520 gold a book of Transmutation  -DhA i -  520 gold a book of the Senses You have 146 gold pieces. [Esc] exit[!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping list-Dh6 A book of Storms. A book written by the magician Lan Shi, who was preoccupied with the study and control of natural phenomena. Most of Shi's works have been lost, but those still remaining are treasured by wizards lucky (or unscrupulous) enough to get their hands on a copy. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Static DischargeConjuration/Air2-Dhwno  b - AirstrikeAir4no  c - Forge Lightning SpireAir/Forgecraft4no-Dh GWelcome to Haogi's Book Boutique! What would you like to do?a -  598 gold Nayg's Tractate on the Underground Queen Bee  b -  572 gold the Precepts of the Tundra  c -  208 gold a book of Cantrips  d -  546 gold a book of Cryoformation  e -  312 gold a book of Dreams  f -  208 gold a book of Minor Magic  g -  338 gold a book of Storms  h -  520 gold a book of Transmutation  i -  520 gold a book of the Senses -Dh7 You have 146 gold pieces. [Esc] exit[!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping list-Dh: - A book of Transmutation. A meticulous compendium of research notes, filled with formulae for decomposing and reconstituting all manner of substances. The author appears to have had a strange obsession with becoming a spider, but even if their ultimate aim eluded them, many of the spells detailed therein are nonetheless quite practical. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevel-Dh; Known  a - PetrifyAlchemy/Earth4no  b - IrradiateConjuration/Alchemy5no  c - Fulsome FusilladeConjuration/Alchemy8no-Dhs.bWelcome to Haogi's Book Boutique! What would you like to do?a -  598 gold Nayg's Tractate on the Underground Queen Bee  b -  572 gold the Precepts of the Tundra  c -  208 gold a book of Cantrips  d -  546 gold a book of Cryoformation  e -  312 gold a book of Dreams  f -  208 gold a book of Minor Magic  g -  338 gold a book of Storms  h -  520 gold a book of Transmutation  i -  520 gold a book of the Senses -Dh.You have 146 gold pieces. [Esc] exit[!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping list-Dhd A book of the Senses. A scholarly work, describing the senses used by living creatures to perceive the-Dhworld around them. A handful of spells are included to demonstrate the principles being described. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsType-DhLevelKnown  a - Dazzling FlashHexes/Fire3no  b - Mephitic CloudConjuration/Alchemy/Air 3-Dhpno  c - SilenceHexes/Air5no  d - Curse of AgonyNecromancy5no-Dh#0 Welcome to Haogi's Book Boutique! What would you like to do?a -  598 gold Nayg's Tractate on the Underground Queen Bee  b -  572 gold the Precepts of the Tundra -Dh0 c -  208 gold a book of Cantrips  d -  546 gold a book of Cryoformation  e -  312 gold a book of Dreams  -DhA2 f -  208 gold a book of Minor Magic  g -  338 gold a book of Storms  h -  520 gold a book of Transmutation  i -  520 gold a book of the Senses You have 146 gold pieces. [Esc] exit[!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping list-Dh-DhF-DhP  ##....)....##dertzug the Vexing  #.............Poltergeist  ##..|.....####Health: 39/39 ========================-Dh/@  ##........#Magic: 9/9========================  #........##AC: 3Str: 4  #........#EV: 12Int: 15  #.......##SH: 0-DhgDex: 19  #......##XL:  6 Next: 66% Place: Dungeon:4  #...@..#Noise: ---------  Time: 3025.3 (4.0)  #.....##a) +1 sling  #....##Cast: Jinxbite -Dhد ######Fly       _a +0 dagger; a curare-tipped dart; a kobold corpseYou see here a staff of conjuration. _You feel your willpower return. _You feel your existence waver again. _o - a scroll labelled FOLY QEUTWUHEUThere is an entrance to Haogi's Book Boutique here.-Dh-Dh-D _-Dh_-Dhf _-DhB-Dh-Dh%,-Dh-Dh-DhԴ,-Dh-Dht-Dh,-Dh-Dh-DhQ,-Dh-Dh-Dh,-DhP-Dh-DhT,-Dh?-Dh-Dh-Dh-Dh-DhA-Dhm-Dh-Dhc-Dh-Dh-Dh-Dh-Dh-Dh-Dh-Dhu-Dh-Dh-Dh -Dhu-Dh!-Dh,-Dh>-Dh-Dh,-Dh~-Dh-Dh,-Dh-Dh-Dh  #..####....# .....#...#  #..#......# #..###...# ##....)....###########..# #...# #................# ..... -Dh##..|.....#####......... #..... ##........# ##.......... #...... #........## #........... #........# #........... #.......##.....41.3 (16.0) #......##...... #...∩..# ......< #.....## #........... #....## #........... ###### ####.......# ######### -Dh:-Dh+2.3 (17-Dh-Dh]9 _Found a stone staircase leading up.-Dh 3-Dh -Dh -Dh X-Dh0 -Dh -Dh -Dh -Dh ,-Dh -Dh -DhH -Dh -DhB -Dh -DhA ,-Dh -Dh0 -Dh ,-Dh -Dh -Dh B-Dh -DhC ,-Dh -Dh_ -Dh -Dh -Dhw -Dh B-Dh -Dh -DhT ,-Dh -Dh -Dh ,-DhD -Dh -Dhs ,-Dh -Dh -Dh ,-DhH -Dh! -Dh ,-Dh -Dh -Dh ,-DhR -DhN! -Dh" ,-Dh( n-Dh* -Dh+ -DhW, -Dh - -Dhd/ -Dh5   ## #...............# ##.# ###.............# ...# #####.....#...# -Dh7 ..# ##..###...# ..###########..## #...# .......## ..... .#####.........###..... .# ##...........##...... ## #............@#  #......... #............#.  #............#  #..........<..#  #.............##.....o   orc (asleep)#.............# #.##o####.......### ###########-Dh< 61.3 (19  An orc comes into view. It is wielding a +0 dagger.-DhA goo.-DhEC 4==2.3 (20-DhI -DhOP % _The orc shouts!-Dh+ ## .  .  .  ##.. ####..## #...# .....## ..... ......#  -DhU-~.......##  .......@# # #.................... # #............#.......  .......#.......  .....<..#......  ........##...o.  ........# #.##.  .....### ## -Dh-/ -Dh ## .  .  .  ##.. ####..## #...# .....## ..... ......#  .......##-Dh  .......@# #....................  #............#.......  .......#.......  .....<..#......  ........##...o.  ........# #.##.  .....### ## -Dh-DhE-Dh-Dh[ _An orc is nearby!-Dh%\(((((((-DhI-Dh,l.....o..-Dh38=3.4 (1.1)-Dh-Dhw _You shoot a sling bullet. The sling bullet barely misses the orc.-Dhp]  You shoot a sling bullet. The sling bullet hits the orc!-Dhur(((()..-Dh]9....-Dh.474.6 (1.2-Dh}-DhG _You kill the orc!-Dh -Dh -Dh -Dhx H _No target in view!-Dh 3-Dh/ B-Dh P _-Dh8  #.# ###.....# ..# #####.....#...# # ##..###...# ###########..## #...###...........## ......# #####..###....... -Dh # ##...........##....... # #...............  #.............@.......---  #......#  #.....-Dhc .#.#.<..##.....##..)-Dh #......# #.##.55   shadow imp (wandering)####.......### ## # ######### -Dhi ,50-Dh:5.-DhF---6.6 (2-Dh-Dh ] _A shadow imp comes into view.-DhI   ...#  #...# ###..## #...### ....## ......# .....###....... # ......##....... # .......#.......  .......@.......  ......#........  ......#........  ....<..#.......  .......##..)...  .......# #.##5.  ....### ## #  -Dh   ...#  #...# ###..## #...### ....## ......# .....###.......  ......##.......  .......#.......  .......@.......  -Dh......#........  ......#........  ....<..#.......  .......##..)...  .......# #.##5.  ....### ## #  -DhҶ-Dh-Dh-Dha _A shadow imp is nearby!-Dh~L(((((5   _A shadow imp comes into view. _A shadow imp is nearby!  You shoot a sling bullet.  The shadow imp shouts, "Back with thee, thou unhinged ill-breeding slime -DhfM7 mould!"  The sling bullet hits the shadow imp.-Dh+t  The shadow imp is moderately wounded.-Dh`....5.-Dh6===7.8 (1.2-Dh-Dhd _The shadow imp spits at you.-Dh ((((You shoot a sling bullet.  The sling bullet hits the shadow imp but does no damage.-DhR -DhL$ \....5.-Dh$ '9.0-Dh=* -Dh, e _The shadow imp is moderately wounded.-DhQ$ -Dh$X You beckon some vexing sprites to accompany your attacks.-DhB) 5-Dh)))-Dh7*7-------700Will/2 Jinx Fly -DhW.-Dh/; _You feel your willpower being sapped.-Dh70 ((You shoot a sling bullet. The sling bullet hits the shadow imp.-Dh#;*-Dh  _You feel your willpower being sapped.  You shoot a sling bullet. The sling bullet hits the shadow imp.  heavi  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the shadow imp trip over its own feet.  The shadow imp is almost dead.-Dh -DhJ 5.. (very drained)-Dh [ 7 =1.2 (1.2-Dh^ -Dh͟ ` _The shadow imp sputters.-Dh{i ~  You shoot a sling bullet.  The sling bullet hits the shadow imp but does no damage.-Dh ;*-Dh   The shadow imp is almost dead.A giggling sprite leaps out and insults the shadow imp's ancestors..------712.4 _You kill the shadow imp!-Dh%  _No target in view!-Dh _Fly  _The sprites lose interest in your situation.68-Dh-===5-Dh.-Dh1-Dh 4-Dh6,-Dh9-Dh:-Dh;===-DhV<-Dh>-Dh@-DhA-DhC-DhE-DhE-DhHG-DhPI-Dh J-DhJ4-DhK-DhL-DhN-DhlO-DhP-DhR-DhS-Dh7T9-DhT===-Dh-U-DhV-DhY-Dh[-Dh\-Dh$^-Dha-Dhd-Dhd-DhRe) 3 -Dhf-Dhj -Dhk-Dhl9_You feel your existence waver again.-Dhl-Dhn-Dhyo-Dho-Dhq-Dhu-Dhw-DhZx-Dhx===-DhTy-Dhz-Dh|-Dh-Dh-Dh]-DhT-Dh-Dhׅ-Dh`-Dh-Dhj-Dh/-Dh-Dh-Dh -Dhڕ-Dh[-Dh-DhF-Dh-Dh@Fly -Dh3-Dh( -Dhɣ-DhQ4_You feel your willpower return.-DhϤ-Dh&-Dh-Dhs-Dh-Dh*-Dh-DhH-Dhб-Dh&-DhS-Dh-Dh-Dh-Dh-Dh-Dh-DhA-Dh -Dh-Dh-Dh-Dh-Dh-Dhn-Dh-Dhh-Dh-DhH-Dh-DhJ-Dh-Dh[-Dh-Dhb-Dh-DhN-Dhz-Dh-Dh-Dh-Dh-Dh-DhO-Dh-Dh-Dh,-Dh-Dh-Dh-Dh-Dh-Dh-Dh(-Dh-Dh-DhN-Dh-Dhc-Dh]-Dh-Dh-Dh`-Dh-Dh% -Dh-Dh-Dh)-Dh\!-Dh#-Dhe$-Dh%-Dh (-Dh*-Dh+-DhX--Dh/-Dh_3-Dh4-Dhv7-Dh;-Dh\?-Dh@-Dh`C-DhG-DhJ-Dh:L-DhN-DhY-Dh[-Dhq\-Dh]-Dh`-Dhb-Dhxc-Dhd-Dhg-Dhi-Dhj-Dhl-Dhn-Dhks-Dh-t-Dhu-Dhx-Dh.{-Dh{-Dh-Dh -Dh  -DhYThings that are here:  -Dh<a +0 dagger; a curare-tipped dart; a kobold corpse-DhT-Dh-Dh -Dh_-Dh.-Dh-Dh3-Dh-Dh-Dh-Dhȥ-Dh4-Dh--DhL-Dh-Dh-Dhg-Dh4-Dh-Dh%-Dh{-DhG-Dh--Dh-Dh-Dh$-Dh-Dh-Dh -Dh-Dh~-Dh-Dh{-Dh9,-DhK-Dh-Dh|-Dh-Dh-Dh-DhT-Dh-Dh=-DhzX-DhB-DhQ-Dh,-Dh -Dhp-Dhx-Dhg-Dh-Dh}-Dh-Dh+-Dh,-Dh -Dh -Dh -Dh~ -DhC -Dh. -Dh -Dh-Dh-Dh-Dhh-Dh-DhZ-Dhg0R-Dh8n-Dh:,-Dh.<-Dh.?,-Dh@-DhB-DhRC-DhD-DhG-DhJB-DhK-Dh[TB-DhT-DhU,-DhkV-DhW-DhCX-DhX,-DhgZ-Dh[-Dh[-Dh \-Dh\-Dh]-Dh<^-Dh^-Dhd_-DhL`-Dh`-Dh@a-Dhb-Dhc-Dh4d-Dhd-Dhe-Dhf-Dh=g-Dhg-Dhi-Dhj-Dhj-Dh#k-Dhl-Dh5m-Dhm-DhFn-Dho-Dh,p-Dhp-Dhq-Dh4r-Dh"s-Dhs-Dht-Dhu-Dh| ###  #.#  ##.#### ## # #..) ####.+.  -Dh"N#........#..#  ##.##....#@# ---168.4 (96.0) #..#########  ##.## #..## ###.#####...####. ##....###... #......# #..... #..#...###.... -DhG9----Dh$9.4 (97-Dh-DhE _Found a hammer. Found a runed translucent door.-Dh"3-Dh-DhH-Dh"B-Dh%-Dh)-Dh)+,-Dhf,-Dh/7 _Crazy Yiuf shouts!-Dh62-Dh943-Dh5-DhC-DhD-DhE-Dh\F-Dh G-DhO-Dh9Q,-DhQ-DhV-DhW,-DhX-Dhu]-DhA^,-Dh^-Dhc-Dhd-Dhe,-Dhi-Dhj,-Dh/k-Dh|p-Dhq-Dhq-Dhr-DhMv-Dhaw,-Dhw-Dhd|-Dhk},-Dh}-Dh-Dh~,-Dh-Dh-DhL,-Dh׉-DhW-DhG,-DhÏ-Dh2-Dh,-Dh-Dhə-Dh,-Dh̜-Dh-Dh,-Dh-Dh-Dh,-Dh,-Dh%-Dh-,-Dh֬-Dh-Dh,-DhD-Dh-Dh¶,-Dhl-Dh-Dh,-DhS-Dh-Dh-DhV,-Dhi-Dh"-Dh-Dh -Dh-Dhi,-Dh-Dh-Dh7,-Dh-Dh-Dh,-Dh:-Dh-Dhm,-Dh-Dh-Dh,-DhN-Dhm-Dh~,-Dh2-Dh)-Dh,-Dh-Dh-Dh4-Dh-Dh-Dh#-Dh-Dh.-Dh-Dh-Dhq-Dh-Dh2-Dh-Dh,-Dh-Dh-Dh ,-Dhx-DhO-Dh -Dhu-Dh-Dh-DhS-Dh-Dh$-Dh-Dh3-Dh-Dh-Dh -Dh-Dhg-Dh-Dh-Dh-DhB-Dh-Dh-Dh-Dh -Dh-Dh-Dh-Dh!-Dh-Dh -Dh -Dhw -Dh -Dh -Dh-Dh7-Dh-Dh0-Dh~-Dh-Dhr-Dh-Dh.-Dh-Dh-Dh-Dh-DhL-DhV-Dh-Dh-DhQ-Dh-DhA -Dh!-Dh"-Dh"-Dh#-Dh%-Dh%-Dh&-Dht(-Dh)-DhQ*-DhH+-Dh,-Dh0.-Dh.-Dh"/-Dh1-Dh7 #########...# ...## ###..)# #..###..### ....####.+...# #...## ##.## .....#..##..⌠# #....# ##.## ....#.### ### #....# ##.## ####### #....# ##..# #$...# ##..##-Dh8= #######....###..## g...$..@..###..## .........###...### .......#.#.......#### ########............##  ##............## #.............# g   hobgoblin (asleep) ##### #.............## ########...### ##.............# .............######.............#-Dh=.223.4 (54-Dh>+4.4 (55-DhA-DhC\ _A hobgoblin comes into view.-DhN ###  ###..)# #..## .+...# #...## ##.## .....#.. #....# ##.## .### ### #....# ##.##  #....# ##..#  #$...#   #######....#  g...$..@..#  .........##  .......#.#  ########..  ##..  #...  ##### #.... ##.... ......-DhWjP ###  ###..)# #..## .+...# #...## ##.## .....#.. #....# ##.## .### ### #....# ##.##  #....# ##..#  #$...#   #######....#  g...$..@..#  .........##  .......#.#  ########..  -Dhskl##.. #...  ##### #.... ##.... ......-Dhir-Dhs-Dhex-Dh{` _A hobgoblin is nearby!-DhBP   You miscast Jinxbite.  You are very lightly contaminated with residual magic.7------5.4 (1.0)Contam -DhfF _Nothing appears to happen.-Dh ((((((g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!-DhT-Dhv.g..$..-Dh6===6.6 (1.2-DhE"-DhA%b _The hobgoblin is severely wounded.-DhJ (((((((You shoot a sling bullet.-DhFO-DhWv..g.$..-DhZ'7.8-Dh_-Dhbd _The sling bullet closely misses the hobgoblin.-Dhta c  You shoot a sling bullet. The sling bullet hits the hobgoblin!-Dhg †((((-Dh S.$..-Dh) ,8.9 (1.1-Dh c _You kill the hobgoblin!-Dhk# I-Dh,$ -Dh$ <-------Dh) X-Dh- >-Dh/ -Dh/2 Z _Your magical contamination has completely faded away.-Dh2 M8===-Dh!4 -Dht6 ,-Dh8 -Dhs: ,-Dh< -Dh'> ,-Dhg? -DhA Q===-DhB -DhnD ,-DhG -DhH ,-DhI -DhK ,-DhM -DhN ,-DhO -DhQ c9===-DhR -DhT -DhV -Dh~V -Dh+W -DhX -Dh Z -DhZ -Dh[ -Dhy] -Dh] -Dh^ -Dh` N _You now have 164 gold pieces (gained 18).-Dhb Q===-Dhc -Dh]e -DhEg ,-Dh:h -Dhj -Dhk -DhRl -Dhl -DhGn -Dho -Dh.p -Dhp -Dh2s ,-Dh9t -Dhv N _You now have 177 gold pieces (gained 13).-Dhex 3-Dhny -Dhā -Dh ,-Dhq -Dh -Dh@ -Dh -Dh -Dh_ -Dh ,-Dh -Dh -Dh ,-Dh -Dh7 -Dh ,-Dh -DhH -Dh ,-DhJ -Dh0 -Dh ,-Dh -Dh -DhE ,-Dh -Dh -Dh ,-Dh -Dh -Dhb ,-Dh -DhA -Dh ,-Dh -Dh -DhI ,-Dho -Dh -Dh ,-Dh -Dh -Dh ,-Dh -Dh -Dh ,-Dh -Dh -Dh6 ,-Dh -Dh2 -Dh ,-Dh -Dh -Dh ,-Dh -Dh^ -Dh^ -Dh -DhS -Dh -Dh -DhU -Dh -Dh& -DhS -Dh -Dh3 -Dh_ -Dh -Dh -Dh -Dh~ -Dh -Dh -Dhz -Dhc -Dhr -Dh -DhS -Dh{ -Dh -DhQ -Dh -DhH -Dh -Dh+ -Dhf -Dh -Dh -Dh. -Dh -Dh -Dh  -Dh -Dh -Dh$ -DhH -Dh -Dh: -DhT! -Dh" -Dh" -Dhm# -Dh' -Dh/( ,-Dh( -Dh* -Dh+ ,-Dh, -DhW. -Dh/ ,-Dh)0 -DhI2 -Dh3 -Dh3 -Dh4 -Dh 7 -Dhv8 ,-Dh9 -Dh=; -Dh = ,-Dh= -Dh? -Dh@ -DhkA -DhB -DhC -Dh?F ,-Dh]G -DhH -Dh%J ,-Dh!K -Dh?N -DhO ,-DhQ ,-DhR ,-DhdS -DhT -DhU ,-DhaV -Dh*W -DhEX ,-Dh -Dh -Dh -DhG -Dh -Dha -Dh -Dh -Dh -Dh) -Dh -Dh ,-Dh -Dh -Dh ,-Dh -Dh, -Dh ,-Dhw -Dh -Dhg ,-Dhx -Dhe -Dh-Dh[-Dh-DhE-Dh,-Dh#-Dh# -Dh ,-Dh -Dh -Dh-Dh-Dh-DhQ-Dh-Dh@-Dh-Dhj-Dh-Dh-Dhu,-Dh-Dhi-Dh-Dh-Dh(&~ ..# #................. ## #.................. # ##<................ ...# #................. ## #................. ....# ##................ ....## #..............K. .....###................ ....###..##.....@##### --- ........####### ...###..# ###.....## ...# ##.## ##.....### ..## #..## ###.....### .## ####..###......## K   kobold (asleep) -Dh'I## ##......## ##......### #...>....## ###......###  ##.. ##...)....###-DhF+ 337.9 (109.0)  A kobold comes into view. It is wielding a +0 club.-Dh+-Dh4 BK.B   giant cockroach (wandering)K   koboldThe kobold shouts!==-8.9 (110-Dh,8-DhL>b _A giant cockroach comes into view.-Dh% -Dh1 -Dh܀$(-Dhv (((-DhB-Dh-DhW/You shoot a sling bullet.-DhwB.....K=40.1 (1.2)-Dh -Dh-Dhb<_The sling bullet hits the kobold but does no damage.-Dh-%   #..................  ##<..............B.  #.................  #.................  ##................  #................ ..........K.... #.....@##### ........#####.....### ..# ###.....##  ##.## ##.....###  #..## ###.....###  ####..## ##......##  ##......## ##......### # #...> ###......###  ##.. ##...)..-Dh   #..................  ##<..............B.  #.................  #.................  ##................  #................ ..........K.... #.....@##### ........#####.....### ..# ###.....##  ##.## ##.....###  #..## ###..... ####..## ##......##  ##......## ##......###  #...> ###.....  ##.. ##...)..-Dh-Dh-Dhd _There are monsters nearby!-Dh   You beckon some vexing sprites to accompany your attacks..BK.7-------10Will/2 Jinx Fly  _You feel your willpower being sapped.-Dh (((((((You shoot a sling bullet.-Dh ]....B.....K.=2.3 (1.2 _The sling bullet closely misses the kobold.-Dh0  You shoot a sling bullet.  The sling bullet closely misses the kobold.The sling bullet hits the giant cockroach.-Dhh< †((K   kobold-DhY :*-Dhǣ -Dhr  -DhP.You kill the giant cockroach!-Dh8FYou feel bolstered by spreading misfortune.-DhүSA giggling sprite leaps out and doodles on the kobold's face.-Dh-Dh<.-Dh͸ )-Dhc-Dh-Dh-Dh -Dh޻-Dh=:U 7 23.5-Dh ` _You kill the kobold!-Dh3-Dh-DhH _No target in view!-Dh%3-Dh*-Dh'.H _No target in view!-Dh4## #. # #. .## #...# ##<# #.## #...# ##.....†## #.................... ...###..##......########....#####.....### ###..# ###.....##  ##.## ##.....### #..## ###.....#####..## ##......####......## ##......###...>....## ###......###---40 _ _You see here a +0 club.-Dh>c------Fly  _The sprites lose interest in your situation.8===-Dhc ===69===-Dhe-Dhf-Dhh-Dhj-Dh3m-Dhm-Dho-Dhs -Dh>t -DhtFYou see here a giant cockroach corpse.-Dh!w-Dh(x -Dhx_-DhLz-Dh|-Dh~-Dh-DhK===-Dhɀ-Dh‚-Dh-DhP-Dh-Dh5-Dh"-Dh-Dh-Dh0-Dh-Dh~-Dhѕ-Dh-Dhј-DhV4-Dhә-Dhk-Dhd-DhN-Dh -Dh-Dh-Dh9-Dh-Dh* 3 -Dh@Fly -Dh7-Dh -Dh/-Dh_You feel your willpower return. You feel your existence waver again.-Dh5-Dhү-Dh-DhQ-Dhf-Dh-Dh-Dh7-Dh:-Dhڹ-DhZ-Dh-Dh -Dh-Dh%-Dh-Dh-Dh-Dh-Dh-Dh-Dh?-Dh-Dhx-Dhr-DhK-Dh-Dh,-Dh-Dh-Dh7-Dh,-DhL-Dh-Dhq-Dhk-Dh2-Dh-Dh-Dh-DhO-Dh-Dh-Dh-Dh-Dh-DhT-DhS-Dh-Dh-Dh-Dh-Dh.-Dh-Dhw-Dh-Dh-Dh-Dh-Dh-Dh-Dh-Dh -Dh -Dh -Dha -Dh -Dh' -Dh -DhE -Dh -Dh -Dh -Dhk -Dh -Dh! -Dh -Dh@ -Dh -Dh -Dh -Dh& -Dh -Dh -Dh# -Dh% -Dh& -Dh' -Dh* -Dh, -Dh- -DhZ/ -Dh1 -Dh4 -Dh4 -DhN6 -Dh9 -Dh8; -Dh; -Dh= -DhU@ -Dh.B -DhB -DhD -DhF -DhH -Dh6I -DhlJ -DhL -DhO -DhO -DhP -DhR -DhT -Dh/U -DhGV -DhnX -DhZ -DhZ -Dh[ -Dhj^ -Dh ` -Dh` -Dha -Dhc -Dh%e -Dhe -Dhf -Dhh -Dhj -Dhj -Dhk -Dhum -Dhn -Dh~o -Dh`p -Dhq -Dh!s -Dhs -Dht -Dh"v -Dhw -Dhz -Dh2| -Dh} -Dh -Dh ,-DhN -DhÄ -Dh -Dhۆ -Dh4 -Dh -Dhϋ -Dh֌ -Dh8 -DhƔ -Dh{ -Dht -Dh -Dh -Dh6 -Dh9 -Dh -Dh -Dh= -DhA -Dh١ -Dhb -Dh -Dh -Dh -Dh -Dh -Dhũ -Dhޫ -Dh_ -Dh -Dh -Dh -Dh -Dh̲ -Dhͳ -Dh3 -Dh -DhW -DhT -Dh̹ -Dh -Dh0 -Dh# -Dh -Dh -Dh -Dh -Dh" -Dh} -Dh+ -Dh -Dh -Dh -Dh -Dh -DhS -Dh -Dhd -DhL -Dh -Dh; -Dh -Dh -Dh' -Dh -Dh@ -Dh" -Dh -DhJ -Dh -Dh -DhA -Dh -DhF -Dh% -Dh -Dh, -Dh -Dh -Dh: -Dh -Dh1 -DhO -Dh -Dh -Dh -Dh -Dh -Dh[ -Dh -Dh -DhA -Dh -Dh@ -Dh -Dh^ -Dh -Dh -Dh -Dh -DhZ -Dh -Dh -DhM -Dh -Dh; -Dh -Dhb -Dh -DhX -Dh) -Dh -Dh -Dh -Dh} -Dh -Dh -Dh -Dh -Dh -Dh< -Dh -Dh -Dh7! -Dh~" -Dh.# -Dh $ -Dh, -DhM. -Dh. -Dh/ -Dh3 -Dh3 -Dh}4 -Dh5 -Dh]8 -Dh: B-Dh? B-DhA -Dh$C -Dh{D -DhE -DhE -DhH -DhI -DhoJ -DhK -DhM -DhP B-DhQ -DhLS -DhS -DhT -DhV -Dh6Y B-Dh\ ,-Dh\] -Dh ^ -Dh` -Dhoa -Dhb -Dhb -Dhd -Dhe -Dhf -Dhv 4-Dhw ,-Dh B-Dh -Dh -Dh -DhG -Dh ,-Dh -DhJ -Dh ,-Dhb -Dh ,-Dh' -Dh -Dh -Dh+ ,-Dh -DhD -Dh ,-Dh -Dh ,-Dhs -Dh -Dh ,-Dhy -Dhƺ -Dhܻ ,-Dhw -Dh -Dh -Dh5 ,-Dh9 -Dh/ -Dh ,-Dh -Dh -Dh ,-Dh( -DhP -Dh -DhC -Dh -Dh -DhZ -Dh -Dh{ -Dh -Dh( -Dh -Dh -Dh& -Dh -Dh -Dh -Dh -Dhy -Dh -Dh -DhW -Dh -DhQ -Dh -Dhc -Dh -Dh] -Dh -Dhv -Dh -Dh -Dh( -Dh ,-Dh -Dh -Dh -Dh -Dh| -Dh -DhT -Dh -DhF -Dh, -Dh -Dh -Dh -Dh -Dh -Dhm -Dh -Dh -Dh -DhP -Dh -Dhk -Dh[ -Dh -DhK -Dh  -Dh$ -Dh -Dh -Dh -Dh -Dhs -Dh -Dh -Dh -Dh4 -Dh -Dhi -Dhh -Dh -Dh -Dh -Dh -Dh -Dh -DhM -Dh\ ,-DhX  ######## ##....... . ##......## >. #..###### #.. ##.## #.. ##...#### #..## ###.......### #...####..##.......## #...@....######......---49248.0) #..#####.## #####.. #.. #..#### #. ##.# # [14;9-Dhg )H ### #.# ### ##.#### ### #.## #.....##)# #..##39 _Found a stone staircase leading down.-DhB -Dh' n-Dh ,-Dh -Dh -Dh ,-Dh? -Dh -Dhg ,-Dh -Dhp -Dh -Dh -DhK -Dh+ -Dh ,-Dh -Dh, -Dh$ -Dh -Dh -Dh -Dh -DhO -Dh -Dh -Dh ,-Dh1 -Dh  -Dh -Dh -Dh -Dh -Dh1 ,-Dh -Dh R  There is a stone staircase leading down here.-DhG 5 _-Dh -Dh -Dh -DhY -Dh -Dhb -DhC -Dh -Dh7 -Dh -Dh -Dh= -Dh -Dh> -Dh> -Dh -Dh -Dh8 -Dh, -Dh -Dh -Dh -Dh -DhQ -Dh -Dh -Dh -Dh -Dht -Dh* -Dh -Dh -Dh -Dh!< X-Dh? -Dh]A ,-DhC -DhU X-DhZ -DhE[ ,-Dh\ -Dhf -Dhi B-Dh1t -Dhv B-Dh ,-Dhڃ -Dh -Dhv -Dhܖ B-Dh -Dhy ,-Dh -Dh( -DhV ,-Dh -Dhͮ -Dh ,-Dhg -Dh -Dh ,-Dh޸ -Dh߽ -Dh B-DhD -Dhv B-Dh -DhW B-Dhb -Dh B-Dh -Dh B-Dhp -Dh B-Dhg X-Dh5 X-Dh2 ,-Dho ,-Dh X-Dh -Dh ,-Dh-DhB-Dh$-Dh -Dh B-Dhw-Dh-DhJ-Dh-DhX-DhB-Dh*-DhB!B-DhS"-Dh%,-Dh3&-DhZ'-Dh)-Dh*,-DhA+-Dh3n-Dh5B-Dh=-Dh?,-DhBB-Dh]C-DhE-DhG,-DhG-Dh#J-DhOK,-DhK-DhZ-Dh\-Dh],-Dh^-DhKa-Dhb,-Dhe,-Dhlg,-Dh:h-Dh@j-Dhk,-Dhl-Dho-Dh|p-Dhq-Dhq-Dht-Dhu,-Dhl|n-Dh~-Dh,-Dhx-Dhz-Dh-Dh -Dh-DhT-DhB-DhƇ-DhJ-Dh-Dh͊-DhP-DhӋ-Dh-Dh-Dh%-Dh-Dh-Dh-Dh-Dh"-Dh~-Dh-Dh&-Dh-Dh -Dh/-Dh-Dh8-Dh-Dhr,-Dh-Dhx-Dh-Dh-Dhn-Dh-Dh-Dh--Dh-Dh-Dh-Dh,-Dh{-DhC-Dh-Dh(-Dha-Dh-DhV-DhȮ-Dh߯-Dh˰-Dh?-Dh-Dh-Dh-Dh-Dhw-DhU-DhK-Dh-Dh2-Dh-Dhݸ-Dhc-DhĹ-Dh-Dh-DhX-Dh-Dh-Dhr-Dh-Dh[-Dh7-Dh+-Dh-Dh -Dh-Dh-Dhc-Dh-Dh-Dh-Dh/-Dh-Dh-Dh-Dh-Dh-Dh-Dh-Dh_-Dh-Dh-Dh-DhT-Dh-Dh-Dh-Dh--Dh-Dhx-Dhk-Dh-DhU-Dh(-Dh#-Dh-Dh -Dh-Dh-Dhs-Dh-Dh-Dh-Dh"-Dh-Dh.-Dh&-Dh-Dh-Dh-Dh-Dh-Dh-Dh7-DhC-Dh-Dh-Dh-Dh-DhD-Dh-Dhl-Dh`-Dh -Dh-Dh-Dh|-Dh-Dhd-Dh -Dh-Dhq-Dh-Dh-Dhu-Dh-Dh`-Dh-Dh-Dhc-Dh-Dh-Dh(-Dh-Dh-Dh-Dh-Dh,-Dh6-Dh:-Dh-Dh$-Dh-DhF-Dh-Dh-Dh-DhU##..#####.## #####.....#..## #..# ####..#..# ##.# ##### ### ###  #.#  ### ##.#### ### #.## #.....## ###..)# #..## ##......####@+...# #...## 605.5 (112#........#..##.j⌠# #....# -DhJ##.##....#.### ### #....# #..######### #....# ####.##  #....# ##.#..# ###########....###.. j   Crazy Yiuf (wandering) ###.## #.....†.......###..# #...# ##...........###...# ....## ##........#.#......-Dh}-Dhb-DhO-DhR-Dh-Dh-Dh-DhO-Dh..-Dh ...-Dh'.-Dh ..-DhG 0-Dh  .0)-Dhv ;.......#..-Dh .-Dh .-Dh5 .-Dh  .-DhR .-Dh  .-Dhm.-Dh .-Dh.-Dh .-Dh.-Dh1 .-Dh .-DhN-Dh#-Dh-Dh#-Dh% -Dhv&-Dh&O_Could not explore, unopened runed door.-Dhb_Q ##..#####.## #####..... dertzug the Vexing #..## #..# ####.. Poltergeist #..# ##.# ### Health: 39/39 ======================== #### ###  Magic: 7/9==================------ ### AC: 3Str: 4 #.####  EV: 12Int: 15 ##.#### ### #.##  SH: 0Dex: 19 -Dhb#.....## ###..)# #..##  XL:  6 Next: 72% Place: Dungeon:4  ##......####@+...# #...##  Noise: ---------  Time: 3605.5 (0.0)  #........#..##.j⌠# #....#  a) +1 sling  ##.##....#.### ### #....# # Cast: Jinxbite  #..######### #....# ## Fly  ##.###....# ##.  #..# ###########....###.. j   Crazy Yiuf (wandering) ###.## #.....†.......###..# #...# ##...........###...# ....## ##........#.#...... _Found a stone staircase leading down. _There is a stone staircase leading down here. _Could not explore, unopened runed door.  Casting: Jinxbite (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate-Dh##..#####.## #####..... dertzug the Vexing#..## #..#####.. Poltergeist#..# ##.#### Health: 39/39 ========================#### ###Magic: 9/9========================###AC: 3Str: 4#.####EV: 12Int: 15##.####### #.##SH: 0Dex: 19#.....## ###..)# #..##XL:  6 Next: 72% Place: Dungeon:4##......####@+...# #...##Noise: ---------  Time: 3605.5 (0.0)#........#..##.j⌠# #....#a) +1 sling##.##....#.### ### #....# # Cast: Jinxbite#..######-DhD[40m####....# ## Fly ##.###....# ##.#..############....###.. j   Crazy Yiuf (wandering) ###.###.....†.......###..# #...###...........###...# ....####........#.#...... _Found a stone staircase leading down. _There is a stone staircase leading down here. _Could not explore, unopened runed door.  Casting: Jinxbite (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThere is a stone staircase leading down here. _Could not explore, unopened runed door.  Casting: Jinxbite (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  There is nobody nearby that the sprites are interested in. -Dh_-Dh-Dh  _Unknown command.-Dh [[?25h[?0c  Search for what [Enter for "."]? -Dh [?25l[?1c-Dh+-Dhk123 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] -Dh3 a - [D:4] a hammerb - [D:4] a stone staircase leading down  c - [D:4] a stone staircase leading down  d - [D:4] a stone staircase leading up  e - [D:4] a short sword  f - [D:4] a stone staircase leading down  g - [D:4] a stone staircase leading up  h - [D:4] a +0 dagger (1 further duplicate)  i - [D:4] a curare-tipped dart  j - [D:4] a staff of conjurationk - [D:4] a +0 club (1 further duplicate)  l - [D:4] Haogi's Book Boutique  m - [D:4] Nayg's Tractate on the Underground Queen Bee (598 gold)  n - [D:4] a book of Cantrips (208 gold)  o - [D:4] a book of Cryoformation (546 gold)  -Dh5*p - [D:4] a book of Dreams (312 gold)  q - [D:4] a book of Minor Magic (208 gold)  r - [D:4] a book of Storms (338 gold)  s - [D:4] a book of Transmutation (520 gold)  t - [D:4] a book of the Senses (520 gold)  u - [D:4] a stone staircase leading up  v - [D:4] the Precepts of the Tundra (572 gold) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]-Dh p  b - [D:4] a stone staircase leading down  cdup  ehort sword  ftone staircase leading down  gup  h+0 dagger (1 further duplicate)  i - [D:4] a curare-tipped dart  j - [D:4] a staff of conjuration  k - [D:4] a +0 club (1 further duplicate)  lHaogi's Book Boutique  mNayg's Tractate on the Underground Queen Bee (598 gold)  na book of Cantrips (20  oryoformation (546 gold)  p-Dh VDreams (312  qMinor Magic (208 gold)  rStorms (33  sTransmutation (520 gold)  tthe Senses  ustone staircase leading up  vthe Precepts of the Tundra (572 gold)  w4 stonesbot-Dh ]-Dhe-Dhtp##..#####.## #####..... dertzug the Vexing#..## #..#####.. Poltergeist#..# ##.#### Health: 39/39 ========================#### ###Magic: 9/9========================###AC: 3Str: 4#.####EV: 12Int: 15##.####### #.##-DhtSH: 0Dex: 19#.....## ###..)# #..##XL:  6 Next: 72% Place: Dungeon:4##......####@+...# #...##Noise: ---------  Time: 3605.5 (0.0)#........#..##.j⌠# #....#a) +1 sling##.##....#.### ### #....# # Cast: Jinxbite#..##########....# ## Fly ##.###....# ##.#..############....###.. j   Crazy Yiuf (wandering) ###.###.....†.......###..# #...###...........###...# ....####........#.#......Casting: Jinxbite (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _There is nobody nearby that the sprites are inter-Dh[usested in. _Unknown command.Search for what [Enter for "."]? .-Dh|-Dh}-Dhx-Dh%. _-Dh-DhDWhere to? (Tab - D:4, ? - help)  D - Dungeon -Dhd -Dh_ 9##..#####.## #####..... dertzug the Vexing#..## #..#####.. Poltergeist#..# ##.#### Health: 39/39 ========================#### ###Magic: 9/9========================###AC: 3Str: 4#.####EV: 12Int: 15##.####### #.##SH: 0Dex: 19-Dh #.....## ###..)# #..##XL:  6 Next: 72% Place: Dungeon:4##......####@+...# #...##Noise: ---------  Time: 3605.5 (0.0)#........#..##.j⌠# #....#a) +1 sling##.##....#.### ### #....# # Cast: Jinxbite#..##########....# ## Fly ##.###....# ##.#..############....###.. j   Crazy Yiuf (wandering) ###.###.....†.......###..# #...###...........###...# ....####........#.#......Casting: Jinxbite (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _There is nobody nearby that the sprites are interested in. _Unknown command. _Search for what [Enter for "."]-Dh 6? .-Dh -Dh -Dh -Dhh $ _-Dhǣ -Dh= -Dh ,-Dh) -Dh -Dh ,-Dh -Dh7 -DhO ,-Dh -Dhٽ -Dh] -Dh -DhY -DhO -DhY ,-Dh -DhJ -Dh/ ,-Dh -Dh -Dh ,-DhQ -Dh -Dh -Dh4 -Dh -Dh -Dh ,-Dh -Dh -Dh B-Dh -Dh ,-Dh -Dh -Dh ,-Dh -Dh -Dhj -Dh ,-Dh -Dh ,-Dh} -Dh -Dhk -Dh -DhN -Dh -Dh ,-Dh -DhH -DhU ,-Dh -Dh -Dhx ,-Dh -Dh{ -Dh ,-Dh -Dh% -Dh3' ,-Dh' -Dh+ -Dh, ,-Dhf- -Dh1 -Dh2 ,-Dh3 -Dh7 -DhY8 ,-Dh8 -Dh< -Dh~= ,-Dh> -DhA -Dh\B ,-DhB -DhF -Dh\G -DhH ,-DhXK -DhUL ,-DhL -DhO -DhP ,-DheQ -DhT -DhU ,-DhqV -DhAY -DhNZ ,-DhZ -Dh] -Dh^ ,-Dh"_ -Dha -Dhb ,-Dh8c -Dhe -Dhf ,-Dhfg -Dhi -Dhj ,-Dh;k -DhNm -Dh[o B-Dhjr -Dhct ,-Dhu -Dh/x -Dhy ,-Dhz -Dh} -DhE -Dh n-Dh -Dh   There is a stone staircase leading down here.-Dhq -Dh -Dh $ _-Dh -Dhg5-DhZh-Dhh-Dh j,-DhMt|  ##  ... ....  .....  ~~....###  ~~.....@# 58.3 (52.8) ~~..#..........  . #########..  _You fly downwards.-Dhu-Dhx-Dh|a _There is a stone staircase leading up here.-Dh 3-DhԒ -Dh -Dh˕ -DhQ $ _-Dh4 n-Dh| ####................~~....### ###~~.....<####$....~~..#....@........ #########...JJ   jelly (asleep)-Dh^ 260.3 (2.0)-Dh *1.3 (3-Dh -Dh X _A jelly comes into view.-Dh^  You beckon some vexing sprites to accompany your attacks.-Dh7------==2.3 (1Will/2 Jinx Fly -Dh-Dh!; _You feel your willpower being sapped.-Dh ((((((J  You shoot a sling bullet. The sling bullet hits the jelly.-DhF*;*-Dh  The jelly is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the jelly trip over its own pseudopods.-DhZ.....J.(very drained)-Dh8[ 7 =3.5 (1.2-Dh -Dh] _The jelly is heavily wounded.-Dh ((((( You shoot a sling bullet. The sling bullet hits the jelly.-Dh;*-Dh6a  The jelly is severely wounded.A giggling sprite leaps out and makes the jelly trip over its own pseudopods.-Dh3f ......l...l   iguana (wandering)You kill the jelly!-Dh{O------864.7-Dhh-DhTZ _An iguana comes into view.-DhGj  (((((((You shoot a sling bullet.-Dh< *lThe sling bullet closely misses the iguana.-Dh  The iguana hisses angrily.  A giggling sprite leaps out and makes the iguana trip over its own talons.  The iguana is lightly wounded.-Dh .....l.(very drained)85.9Fly  _The jinxing sprites lose interest in you.-Dh ((((( You shoot a sling bullet. The sling bullet hits the iguana!....l.7.1 _The iguana is heavily wounded.-Dh ((((You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.-Dhѹ..l..8.3 _The iguana is heavily wounded.-Dh (( You shoot a sling bullet. The sling bullet hits the iguana.-Dh/i  The iguana is almost dead.-Dh7}.l.-Dh7'9.5-Dh=-Dh@4 _The iguana seems less drained.-DhB`  You shoot a sling bullet. The sling bullet hits the iguana!-Dh`(† -Dh)&.-DhX8===9970.7 _You kill the iguana!-Dh  _No target in view!-Dh  _7===654 3  _You feel your existence waver again.-Dh 9=== _Magic restored.-Dh) I-DhW -Dh$ 2 -Dh ] You see here an iguana corpse.-Dh #### ..... ..... ...... ~~....### ######~~.....<####$......#~~..#......†@..---. ###...#.....#.....#......O...O   ogre (asleep).#..####-Dha 081.7 (11.0)-Dh G---2.7 (12-Dh -Dh x _An ogre comes into view. It is wielding a +0 giant club.-Dh  ####  .....  .....     #########  ~~.....<####$......#  ~~..#......†@.......  . #########.......  #.....#  .....#  .....  .O...  .#..  #### -Dh_  ####  .....  .....     #########  ~~.....<####$......#  ~~..#......†@.......  . #########.......  #.....#  .....#  ..... .O...  .#.. ####  _An ogre is nearby!-Dhnh  You beckon some vexing sprites to accompany your attacks.7------==3.0)Jinx Fly  _You feel your willpower being sapped.-Dh ((((OYou shoot a sling bullet. The sling bullet hits the ogre.  The ogre shouts!-Dh~I  The ogre is lightly wounded.-Dh.-Dh.-Dh.-Dh1.O.-Dh4=4.9 (1.2-Dhe-DhW -Dhg-DhL_You hear a shout!-Dh>  -Dhq !-Dh "(-Dhz (-Dhp (-Dh  -Dh OYou shoot a sling bullet. The sling bullet hits the ogre!-Dh -Dh -Dh .-Dh .-Dh O-Dh&! .-Dh## -Dh6$ 6.1-Dh, -Dh2  -Dh3 -Dh4 8_The ogre is heavily wounded.-Dh5 -Dh~ ((((((You shoot a sling bullet.-DhO.....7.3 _The sling bullet barely misses the ogre.-Dh>  You shoot a sling bullet. The sling bullet hits the ogre!-Dh";*-DhO (very drained)The sling bullet barely misses the ogre.  The ogre is severely wounded.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and doodles on the ogre's face.  The ogre is almost dead.-Dhm------ 7 8.5-Dh-DhJ _The ogre misses you.-Dh64 ((((((You shoot a sling bullet.-Dh;*-Dh  The sling bullet closely misses the ogre.A giggling sprite leaps out and insults the ogre's ancestors.-Dh!^).......-DhQ-Dhddertzug the VexingPoltergeist####Health: 39/39 ========================.....Magic: 7/10================--------.....AC:  7  Str: 4......EV: 12-DhB6Int: 15~~....### #########SH: 0Dex: 19~~.....<####$......#XL:  6 Next: 139% Place: Dungeon:5~~..#......†@.......Noise: ===------  Time: 3689.7 (1.2). #########)......a) +1 sling#.....#Cast: Jinxbite.....#Will/2 Jinx Fly ...........#..####A giggling sprite leaps out and doodles on the ogre's face.  The ogre is almost dead. _The ogre misses you.You shoot a sling bullet.  The sling bullet closely misses the ogre.A giggling sprite leaps out and insults the ogre's ancestors.-DhV _You kill the ogre!You have reached level 7!-Dh/  --more---Dh & u45/451---720% -Dh H J _-Dh)-Dh *-Dh*-Dh-: _-Dh0-Dh58==Fly -Dh7{ _The sprites lose interest in your situation.-Dht8-Dh89-Dh;-DhN<-Dh<-Dh@,-Dh@-DhD-Dh5E:==-DhaK{6-DhTM,-DhN-Dh3Q,-DhMR-DhTb9==-DhU-Dhl`-DhaO5-Dhb-Dhfe-Dhf:==-Dhf-Dhj,-Dhk-Dho,-Dhp-DhDs-Dhs-Dht-Dhv-DhwP10/11==-Dhx-Dh{O4-Dh|-Dh,-Dh&-Dh^Fly -Dh-Dh] _You feel your willpower return.== 3 -Dh0-Dh.s _You feel your existence waver again.-Dh-Dh-Dhm,-Dhc-Dh,-Dh4-Dh-Dh-Dh-DhȞ-DhM1===-Dh-Dh-Dh1,-DhI-Dh,-Dhq-DhN _You now have 199 gold pieces (gained 22).-Dh˯3-Dh-Dh-Dh-Dh;===-Dhe-Dh  Things that are here:  a +0 giant club; an ogre corpse-Dhc-Dh _-Dh-Dhz-Dh,-Dh-Dh-Dh,-Dhq-Dh-Dh ,-DhR,-Dh,-Dh-Dh-Dh,-Dh-Dh-DhH,-Dh -Dh-Dh?-Dhg~~.....<####.......##.~~..#......†........... #########)......# ##.....## #.....## ##......## #........# ##....#.... #.@.######.--- #..## #..# #..# ...#s...# s   scorpion (wandering)..#...##.##727.7 (38.0)---8.7 (39-DhM[ _A scorpion comes into view.-DhH -Dh  Spells (Memorise)TypeFailure Level  a - Cause FearHexes16% 4 -Dh7  b - Dimensional Bullseye Hexes/Translocation 50% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit-DhX-DhM-DhX ~~.....<####.......##.dertzug the Vexing~~..#......†..........Poltergeist. #########)......#-Dh9-Health: 45/45 ========================##.....##Magic: 11/11 ========================#.....##AC: 3Str: 4##......##EV: 12-Dh[Int: 15#........#SH: 0Dex: 19##....#....XL:  7 Next: 20% Place: Dungeon:5#.@.######.Noise: ---------  Time: 3728.7 (0.0)#..##a) +1 sling#..#Cast: Jinxbite#..#Fly ...#s...#s   scorpion (wandering)..#...##.## _You feel your willpower return. -DhM_You feel your existence waver again. _You now have 199 gold pieces (gained 22).  Things that are here: _a +0 giant club; an ogre corpse _A scorpion comes into view.-Dh-Dh?P  Okay, then.-DhC-Dh-Dh . _-Dh#t^  You beckon some vexing sprites to accompany your attacks.-Dhzs.s-DhD{9/11 -----==9.7 (1Will/2 Jinx Fly -Dh-Dh; _You feel your willpower being sapped.-Dh X ((( You shoot a sling bullet. The sling bullet hits the scorpion.-Dh-Dh..s.=30.9 (1.2-Dh6-Dhc _The scorpion is moderately wounded.-DhF_ ((You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.-Dh s..2.1-Dh y _The scorpion is moderately wounded.-DhSSThe scorpion is moderately wounded.  The sling bullet hits the scorpion but does no damage. _The scorpion is moderately wounded.You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.-Dh;*-DhE  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the scorpion trip over its own legs.  The scorpion is heavily wounded.An orc comes into view. It is wielding a +0 short sword.so(very drained)o   orc 7 3.3 _The scorpion closely misses you.-Dhj|  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.-Dh ;*-Dho  The scorpion is heavily wounded.A giggling sprite leaps out and smacks the scorpion with its own pincer.  The scorpion is heavily wounded.-Dh1 so.  The scorpion closely misses you.-DhE-----4.5-DhW _The scorpion stings you but does no damage.-Dh  You shoot a sling bullet. The sling bullet hits the scorpion.-DhKp  The scorpion is severely wounded.-DhCo.-DhW'5.7-Dh-DhƸ( You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is severely wounded. _ You shoot a sling bullet.  The sling bullet barely misses the scorpion.  The sling bullet hits the orc!-DhG;*-DhX$  The orc is almost dead.A giggling sprite leaps out and makes the orc trip over its own feet.-Dh6 s)  You kill the orc!The jinxing sprites lose interest in you.-DhaS4-10/11==86.9Fly -DhtW-DhZg _The scorpion misses you. The scorpion stings you.-Dh}  -Dh~ !-Dh- #(-Dh (-Dh (-Dhъ E(((You shoot a sling bullet.-Dh  s)....  The sling bullet barely misses the scorpion.8.1-Dh -DhQ A _The scorpion stings you but does no damage.-Dhf  You shoot a sling bullet. The sling bullet hits the scorpion.-Dh% The scorpion is almost dead.-Dh& '9.3-Dh_. -DhQ1 ` _The scorpion seems less drained. The scorpion barely misses you.-Dh1 -Dh=b  You shoot a sling bullet. The sling bullet hits the scorpion.-DhD.-Dh:'.-Dhf5===3440.4 (1.1-DhNsb _You kill the scorpion!-Dh #......†.... #########)#  ##.....## #.....####......##........##....#.......######## )# ...o   orc (wandering).#.o #-Dh,-Dhyv o.  An orc comes into view. It is wielding a +0 flail.An orc comes into view. It is wielding a +0 great sword.---10 _The orc moves out of view.-Dh33b   . )......#  ##.....##  #.....##  ##......##  #........#  ##....#....  #...#  #.@## #.)# #..# -DhO4...# ....# ...#.. o.##.## #.. #-Dh    . )......#  ##.....##  #.....##  ##......##  #........#  ##....#....  #...#  -DhX#.@## #.)# #..# ...# ....# ...#.. o.##.## #.. # -Dh.O----Dh-Dh[ _An orc is nearby!-Dh  (((((o  You shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc.-DhH -Dh2K -DhS ....oo 2 orcs (1 wandering).o-DhU 6===2.5 (1.1-Dh[ -Dhf_ ^ _The orc is moderately wounded.-DhM(((((o( _The orc is moderately wounded.  You shoot a sling bullet.  The sling bullet closely misses the orc.The orc shouts!-Dhr.....   orco..3.7 (1.2 _The sling bullet hits the orc but does no damage.-Dh ((((( You shoot a sling bullet. The sling bullet hits the orc.-DhXb  The orc is almost dead....o.o 2 orcs.o=1===4.9 _An orc comes into view. It is wielding a +0 club.-DhY   You shoot a sling bullet. The sling bullet hits the orc.((()   orc-DhD ,-Dh ...ooo 2 orcs.-Dh< -DhxG C56.0 (1.1-Dhh % -Dh5i q_You kill the orc!You shoot a sling bullet. The sling bullet hits the orc.-Dhn 3((-Dh5o (()   orc-Dh -Dh -Dhe . .-Dh V..oo.-Dhe o 2 orcs (1 wandering)You kill the orc!-Dh" '7.1-Dh* -Dh2 q _An orc comes into view. It is wielding a +0 club.-Dh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.-Dh -Dh o-Dh? )-Dhӗ )-Dhn Q   orc-Dh -Dh -Dh 9/11 -DhD ------Dh 8-Dhz 0-Dh 6Jinx Fly -Dh -Dh -Dh  -Dh -Dh _The orc shouts!-Dh^(((((-Dha+.o.o..o 2 orcs9.3 (1.2 _You shoot a sling bullet. The sling bullet barely misses the orc.-Dh]  You shoot a sling bullet. The sling bullet hits the orc.-Dh' m  The orc is moderately wounded.-Dhko.50.5-DhX-Dh}P _The orc barely misses you.-Dh (((((You shoot a sling bullet.-Dh.;*-Dh  The sling bullet closely misses the orc.A giggling sprite leaps out and doodles on the orc's face.  The orc is severely wounded.-Dh oo.....(1 very drained)91.7-Dh _ _The orc misses you.-Dh4  You shoot a sling bullet. The sling bullet hits the orc.$   orc-Dh- V  You kill the orc!-DhO z0--------62.8 (1.1-Dh8 -Dh 6 _The orc hits you with a +0 club.-Dh z (You shoot a sling bullet.-Dhp ;*-Dho ] o  orc (very drained)The sling bullet closely misses the orc.A giggling sprite leaps out and doodles on the orc's face.  The orc is heavily wounded.-Dhp I104.0 (1.2-Dhv -Dh?y P _The orc barely misses you.-DhG]  You shoot a sling bullet. The sling bullet hits the orc.-DhD$-Dh<-DhEe1---10/11==5.1 (1.1-DhƊ] _You kill the orc!-Dh-Dh-Dhų-DhB-Dh^Fly -Dh-DhM{ _The sprites lose interest in your situation.-DhK-Dh,-Dh h2=== 9-Dh3=-Dh!c1===-Dh-Dh ,-Dh3 -Dh a4=-Dh-Dh,-Dh1-DhY===8-Dh-DhX,-Dh-Dhe ~5==-Dh"-Dh$1 _HP restored.-Dh&3-Dh<(-Dh,  You now have 211 gold pieces (gained 12).7-Dh/-Dh2[ _Items here: )) ††.-Dh53-Dh+7-Dh$<  You now have 227 gold pieces (gained 16).  Things that are here:=6-Dh>-DhDc _a +0 club; a +0 leather armour-DhH-DhSHHFly -DhQJ-DhwL$ -DhLJ_You feel your willpower return.-DhZ  #.....## ##......## #........###....#.......######..##  #))# #..# .#---75.1 (20.0)>....)...#....)..#..#.##..##.##..#.. # #..## ##.# # -DhC^-Dh^G---6.1 (21-Dh*h-Dh0l; _Found a stone staircase leading down.-Dh"5 -Dh  -DhThings that are here:  -Dh?a +0 great sword; an orc corpse-Dh -Dh3 #........#-Dh T ##....#....-Dh~T #...######.-Dhr #..## -Dh #))#  ##..#########...###.>....)...##......@..#..#8.0)#...##..##.##.... #..) ## #..# ##..# ##.# ..## # !.##..#-Dhy6#..#-Dh-DhR-Dh-Dhm#9.1 (3-Dh-Dh -Dh< -Dh_Found a hand axe.  -DhThings that are here: -DhQ_a +0 flail; a +0 leather armour-Dh-Dha I-Dh@h -Dhh -Dhm : _-Dh0p -Dhs ,-Dhv -Dhx -Dh~ ,-Dh -Dh -Dh O4-Dh -Dh -Dh ,-Dh -Dh R##..# ########...# ##.>....)...## #......)..#..##...##..##.##..... #..).## #..# ##..## ##.# #..## # #@.#  -Dh #..#  #..#  ##.!  ##.. ### -Dh ,84.1 (5-Dhm *5.1 (6-Dh$ -Dhg T _p - a silvery potion-Dh3-Dh=-Dhi-Dh#\ 3 -DhBs _You feel your existence waver again.-Dh|3-Dh-Dh-Dh ,-Dh -Dh#-Dh,-Dh-Dh,-Dh-Dhr _d - 2 fizzy grey potions (gained 1)-Dh33-Dh-Dh!-Dh#,-Dh$-Dh%-DhB',-Dh[(-Dh)-Dh+,-Dh,-Dh).-DhY0,-Dh1-Dh3-Dh:6,-Dh7-Dhj9-Dh;,-Dh!=-Dh$?-DhvA,-DhC-DhE-DhH,-DhI-DhK-DhN,-DhP-DhS-DhU,-DhZW-Dh@Y-Dh[,-DhB]-Dh`-Dhae,-Dhf-Dh>h-Dhj,-Dhk-Dh)m-Dho,-Dhp-Dhs-Dh v,-Dhv-Dh x-Dhy,-Dhz-Dh<}-DhS,-Dh-Dh-Dhك,-DhD-Dh-Dh   #))#  ##..#   ########...#   ##.>....)...##   # #......)..#..#   #S ##...##..##.##..  -Dhn#.. ##..####..).## #.  #..##..## ##..## #  #...@.## #..##  ###..## #..#  #### #..#   #..##   ##..###   ##...#S   adder (asleep)  #####   -Dh+| 809.1 (24.0)  An adder comes into view.-Dh-Dhіi.SS-Dh=4=10.1 (25-Dh˚-Dhʜ/ _The adder hisses angrily.-Dh  #))#  ##..#  #####  ##.>....)...##  # #......)  #. ##...##. #.S ##..####..).##  #..##..## ##..##  #...@.## #..##  ###..## #..#  #### #..#  #..##  ##..###  ##...#  ##### -Dh+ (-Dh5, {#))# ##..# ##### ##.>....)...##  # #......)  #. ##...##. #.S ##..####..).## -Dh, % #..##..## ##..##  #...@.## #..##  ###..## #..#  #### #..# #..## ##..-Dh. m##...# -Dh0 -DhM1 -Dh4 -Dh7 ] _An adder is nearby!-Dh ^  You beckon some vexing sprites to accompany your attacks.-DhQ !.S9/11 -----=1.1 (1.0)Will/2 Jinx Fly -Dh5 -Dh ; _You feel your willpower being sapped.-DhO E((((-Dh 7*-Dh\s  You shoot a sling bullet. The sling bullet misses the adder.-Dh]You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the adder trip over its own tail.-Dhi...S (very drained)-Dh]k[ 7 =2.2 (1.1-Dh)t-Dhz` _The adder is moderately wounded.-Dh48(((-DhƗ ..SYou shoot a sling bullet. The sling bullet misses the adder.3.4 (1.2 _The adder barely misses you. The adder closely misses you.-Dh  You shoot a sling bullet. The sling bullet hits the adder!†-Dh`_-Dh-Dh8-Dh  4.6-Dh. -Dh-Dh%_You kill the adder!-Dh2-DhC" _No target in view!-Dhhw  #))#   ##..#   ########...#   ##.>....)...##  -Dhi ## #......)..#..#   #.. ##...##..##.##   #..# ##..####..).## #   #..##..## ##..##   #..@..## #..##   ###..## #..#   #### #..#   #..##  -Dhl ##..###   ##...#   #####   -Dhs-Dh uZ--------50 _-Dhz-Dhs _You see here an adder corpse.-DhI 3-DhBJ -DhN tFly -DhU _The sprites lose interest in your situation.-DhmX 10/11==6-DhZ ,-Dh[ -Dh^ ,-Dh~_ -Dhb ,-Dhc -Dhg -Dhh B==5-Dh_i -Dh8l -Dh m ,-Dhp ,-Dh7q -Dht B-Dhv -Dh|w i1===4-Dhw -Dhz -Dh| B-Dh} -Dh~ -Dh& -Dh -Dh: -DhW b 3  _You feel your existence waver again.===-Dh8 *  ##. ..j. #.. #... #.. #... #))  ..# ##..  ..# ########..  #.# ##.>....)...  ##.# #......)..#.  #.@# ##...##..##.#---  #..####..####..).## ##..##..## ##..## #..†..## #..## ###..## #..# #### #..# j   gnoll (wandering) .. ##..### ##...#-Dh 0305.0)-Dh} +1.6 (16-Dh -Dh~ r _A gnoll comes into view. It is wielding a +0 whip.-Dhg3 ..j.  #...  #... #)) ..#  ..#  #.# ##.>....) ##.# ) #.@#  #..#) ##..   #..†..## #..##  ###..## #..#  #### #..#  #..##  -Dh  ..j.  #...  #... #)) ..#  ..#  #.# ##.>....) ##.# )-Dh5 #.@#  #..#) ##..  -DhZ #..†..## #..##  ###..##  #### #..# -Dh -Dhf-DhT-Dh \ _A gnoll is nearby!-Dh4  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.-Dhj.jj-Dhn9/11 -----==2.0)Jinx Fly -DhQ-DhM' _The gnoll shouts!-Dhb (((((((You shoot a sling bullet.-Dh'-DhYt..j....-Dh.4=3.7 (1.1-Dhk-Dh_ _The sling bullet barely misses the gnoll.-Dh (((( You shoot a sling bullet. The sling bullet hits the gnoll.-Dh:*-DhY  The gnoll is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the gnoll's face.-Dhc.j... (very drained)-DhdN 7 4.8-Dhk-Dhwo^ _The gnoll is severely wounded.-DhO (((You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.-Dh :*-Dh  The gnoll is severely wounded.A giggling sprite leaps out and doodles on the gnoll's face.-Dh .j.. -Dh ,6.0 (1.2-Dh -Dh Y _The gnoll is almost dead.-Dh̦ _  You shoot a sling bullet. The sling bullet hits the gnoll!-Dh )((-DhwF  -DhIG -DhG j-DhH .-Dh-I .-DhI `j   gnoll (wandering)-DhsJ -DhK  -DhK 1 -Dh\L ##...#-DhL You kill the gnoll!-DhM -Dho -Dhp ------Dh;q 41-Dhq 7.2-Dhx -Dhu  -Dh) -Dh̀ N_A gnoll comes into view. It is wielding a +0 whip.-Dhb -Dh (((((j    You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll.-Dh`:  The gnoll is heavily wounded..j.)..8.4 -Dha$_You hear a shout! x2-Dh t  You beckon more vexing sprites to accompany your attacks.-Dh z j.j-Dh Yj 2 gnolls (1 missile)  You feel your willpower being sapped.-Dh :7-----Dh ,-90-Dh. -Dh? r _A gnoll comes into view. It is wielding a +0 whip.-DhL Z ((((-DhM C(((You shoot a sling bullet.-Dh :*-Dhk &  -Dh The sling bullet closely misses the gnoll.A giggling sprite leaps out and bonks the gnoll with its +0 whip.-Dh -Dh A...j-Dhq ..j.., 1 very drained)-Dh V8==--8-Dh[ .=40.5 (1.1-Dh5 -Dh% ^ _The gnoll is severely wounded.-Dh5{ Q ((-Dh+| iYou shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.-Dh :*-Dh  The gnoll is severely wounded.A giggling sprite leaps out and makes the gnoll trip over its own feet.-Dh -Dh5 jj)..jwand, 1 missile-Dh >)  You kill the gnoll!-Dh/31.6-Dh<(-Dh0 -DhK9 A gnoll comes into view. It is wielding a +0 flail and carrying a wand of _flame.-Dh q  (((((You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll.-Dh j.)..  The gnoll is lightly wounded.((((-Dh.j.)..jj 2 gnolls (1 wand, 1 missile)2.8 (1.2 _The gnoll throws a stone. The stone hits you but does no damage.-Dh$ ((((You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.-Dh˰..jj)..jj 2 gnolls (1 wand, 1 missile)3.9 (1.1 _The gnoll is lightly wounded.-DhY (((((You shoot a sling bullet.-Dh6-Dh7-Dh@u...jj..-DhAI==5.1 (1.2-Dh....)..##@# #......)..#.).# ##...##..##...####..####..).####..##..## ##..##  #..†..## #..##.##-Dhާ -Dh c18---80-Dh -Dhǿ  Things that are here: _a +0 whip; 4 stones; a gnoll corpse-Dh 9----DhF -Dh H _No target in view!-Dh 3-Dh0-Dh-Dhx$ _-DhX-DhO7-Dh-Dh-Dhk%N32=-Dh'-Dhr),-Dh+-Dh.1===6-Dh0-Dh2,-DhP4-Dh63=Fly -DhU8-Dh ;n _You feel your willpower return.-Dh;95-Dh==-Dhp?Q===-Dh^A-DhC}4=4-DhE-DhIF 3 -Dh4K-DhM _You feel your existence waver again.-DhO-DhQ,-DhR-Dh&U-DhUU5=-DhV-DhX,-DhY-Dh6\,-Dh^-Dh`,-Dhla-DhQca6=-Dhd-Dhwf,-Dhg-Dhi,-DhLk-Dh~mk7=-Dh!o-Dh q,-Dhr-Dh~vB-Dh֎X8=9=-Dhc,-Dh40=-Dhӟ-Dhnk1=-Dh-Dh[,-Dh-Dh-Dhr-Dh/-Dh ,-Dh-Dh٬-DhiK2=-DhD-Dh@,-Dhf-Dh&-Dh-Dhq-Dh-Dh-Dha-Dh-DhU3=-Dh-Dhż-DhA-Dh -Dh-Dh<-Dhr-Dh2-DhK4=-Dh -Dh-Dhe-Dh\-Dh-Dht-Dhp-Dh-Dh -Dh-Dh-Dhh5==-Dh-Dh-Dh#,-Dhh-Dh{  ...###  ....   #... #  #... #)  #..##.  .)# ###### -Dh #.# ##.>....) #)# #......)..#  #@.# ##...##..#  #..####..####..)  ##..##..## ##.  #..†..##   ###..## #..  #### #..#  #..##  ##..## -Dhc ##...q - a wand of flame (8)-Dh1911.8 (53.0)-Dh+2.8 (54-Dh-Dh. _You see here a +0 flail.-DhK[  Things that are here:  a +0 whip; 4 stones; a gnoll corpse= _-Dh'i2 -Dhi -Dhj6Items here: )) ††.-Dhn-DhXo -Dhp_-Dhr-DhYw-DhXz-Dh{-DhD}-Dhv-Dh-DhX-Dh-Dh-Dh-Dh-Dh޽-Dh-DhI-Dhk-Dh -Dh-Dh4-DhR-Dh-Dh-Dh-Dh-Dh-Dh-Dhv-Dh-DhG -Dhp-Dhe"-Dh#B-Dh%-Dh'-Dh--Dh0X-Dh2-Dh5,-Dh9X-Dh>,-Dh{@B-DhC-DhFB-DhVI-DhL,-DhZ_-DhaB-DhI _You kill the adder!-Dh1-Dh1-Dh8-Dh;H _No target in view!-DhF-DhG-DhO-DhySH _No target in view!-Dhd 3-Dhf -Dhi -Dhs _Fly -Dhw { _The sprites lose interest in your situation.-Dhx ;------Dh#z -Dh(} ,-Dh -Dh ,-Dh -Dh -DhD P10/11==-DhW -DhD -Dha 96-Dh -Dh ,-Dh -Dh O5-Dh -Dh P==-Dhk -Dh ,-DhҖ -Dh> -Dh -DhG -Dh -Dh -Dh) -Dhq -Dh M1===-Dh -Dh- -Dh6 ,-Dh -Dh -Dh O4-Dh -Dh( -Dh F 3 -Dh -DhE s _You feel your existence waver again.-Dh Q===-DhS -Dhɯ -Dh -Dh* -Dh -Dh -Dh -Dh* -Dh -Dh -Dh kFly  _You feel your willpower return. _You now have 235 gold pieces (gained 8).-Dh -Dh ,-Dh -Dh- -Dh -DhH -Dhf -Dh -Dh -Dh -Dh -Dh -Dh -Dh5 -Dh  ##.....###..# ##†..#.......# ##########...####.....#### .....##.....## ##........ .........#### ###......... ......#### #.....###### .....## #...### ...## #..## -Dh ......## #.@# --- .......# #..# ...#....# ##.. .######.. ...r # #.###  ###r   quokka (asleep) ##-Dh 24033.0 (38.0)-Dh G---4.0 (39-Dh -Dh Y _A quokka comes into view.-Dh^  You beckon some vexing sprites to accompany your attacks.-Dhb9/11 -----==5.0 (1-Dhk.0)Will/2 Jinx Fly -Dh-Dh!; _You feel your willpower being sapped.-DhV ((rYou shoot a sling bullet.-Dh4;*-Dh,  The sling bullet hits the quokka but does no damage.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the quokka with its own front foot.-Dhs-Dhĵr.. (very drained)-Dh[ 7 =6.2 (1.2-Dh-Dh^ _The quokka is heavily wounded.-Dhy ((((You shoot a sling bullet.-Dh'@;*-Dh'  The sling bullet barely misses the quokka.A giggling sprite leaps out and makes the quokka trip over its own feet.-Dh7e†...-DhS'7.4-Dh X-Dh[J _You kill the quokka!-Dhi -Dhj -Dh\n -Dhp H _No target in view!-Dh 3-Dh -Dhf -DhM5  _-----Fly  _The sprites lose interest in your situation.10/11==-Dh6 -Dh7 -Dhb8 B==6-Dh9 -Dh: -Dh; -Dh< -Dh > -Dh> -DhI? -Dh@ -DhA 95-Dh0B -DhC -DhjD -DhE -DhF -Dh}G M1===-Dh,H -DhJ -DhKL -DhL -DhM -DhP b  You see here a quokka corpse.-DhR -DhR  _-DhS -DhT -DhYV -Dh W 94-DhW -DhvY -Dht[ -Dh>\ ;===-Dh\ -Dh^ -Dh_ -Dh` -DhLa -Dhb -Dhd -Dhme 0 3 -Dh f -Dhh s _You feel your existence waver again.-Dhj -Dh}k -Dh)l -Dhpm -Dhn -Dh/q B-Dhr -Dh3s -Dhs -Dhpu -Dhw -Dh0x HFly -Dhx -Dh{ n _You feel your willpower return.-DhM} -Dh} -Dh~ -Dh -Dh -Dh -Dh} -DhՆ -Dh% -Dhˆ -Dh -Dh -Dh -Dh -Dh- -Dhp -Dh -Dh -Dh -Dh -Dh ] ..#.......# .####.....####  ##........ # ###.........  #.....###### -Dh  #  #  #..#  #####  #.†#### ##@..#---66.4 (29.0)  ##....#######..#./.#  #........##..### #.>..  ##.######...## ...  ### ##### . -Dh -Dh -Dhӟ G---7.4 (30-Dh -Dh ; _Found a stone staircase leading down.-DhB3-Dh-Dhܥ-DhI -Dh0#.-Dh# -Dh4####.....#### -Dh ##.-Dh6  ###.  #.....######  #...###  #..##  #..# #####  #.†#### ##.@.#  ##....#######..#./.#  #........##..#####.>.  ##.######...## .### ##### ..r..r   quokka (asleep).-DhO0.0)8.4 (1-DhX-Dh(Y _A quokka comes into view.-DhQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 slingb - Zap: wand of roots (12)  c - Zap: wand of flame (8) Spells ([,] to cycle)  d - Cast: Jinxbite  e - Cast: Sigil of Binding (4%)  f - Cast: Inner Flame (13%) [*/%] inventory [&] all spells[!] focus mode: off|on-Dh -Dh  .#.......#dertzug the Vexing ####.....####Poltergeist # ##........Health: 45/45 ========================###.........Magic: 11/11 ========================#.....######AC: 3Str: 4  #...###EV: 12-Dh3 Int: 15  #..##SH: 0Dex: 19  #..######XL:  7 Next: 50% Place: Dungeon:5  #.†#### ##.@.#Noise: ---------  Time: 4068.4 (0.0)  ##....#######..#./.#a) +1 sling#........##..#####.>...Cast: Jinxbite  ##.######...## ....Fly ### #####..r..r   quokka (asleep). _The sprites lose interest in your situation. _You see here a quokka corpse. _You feel your existence waver again. _You feel your willpower return. _Found a stone staircase leading down. _A quokka comes into view.-DhY -Dh ! -Dh-Dh Spells (Memorise)TypeFailure Level  a - Cause FearHexes13% 4 -Dh b - Dimensional Bullseye Hexes/Translocation 45% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit-Dh-Dh-Dhc.#.......#dertzug the Vexing ####.....####Poltergeist # ##........Health: 45/45 ========================-Dh###.........Magic: 11/11 ========================#.....######AC: 3Str: 4  #...###-DhEV: 12Int: 15  #..##SH: 0-Dh}XDex: 19  #..######-DhXL:  7 Next: 50% Place: Dungeon:5  #.†#### ##.@.#Noise: ---------  Time: 4068.4 (0.0)  -Dh##....#######..#./.#a) +1 sling#........##..#####.>...Cast: Jinxbite  ##.######...## ....Fly ### #####..r..r   quokka (asleep). _The sprites lose interest in your situation. _You see here a quokka corpse. -Dho_You feel your existence waver again. _You feel your willpower return. _Found a stone staircase leading down. -DhD_A quokka comes into view.-DhP  Okay, then.-Dh0-Dh -Dh@ . _-Dh)^  You beckon some vexing sprites to accompany your attacks.-Dh*=9/11 ------Dhv*==9.4 (1Will/2 Jinx Fly -Dh2Q _You feel your willpower being sapped.-DhR ((((((r  -Dh[SeYou shoot a sling bullet. The sling bullet hits the quokka.-Dhm;*-Dh  The quokka is severely wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the quokka trip over its own feet../.>..†-Dhr 7 =70.5 (1.1-DhSJ _You kill the quokka!-Dh-Dh/-Dh-DhH _No target in view!-Dh 3-Dh -Dh H _No target in view!-Dh _Fly -Dh¸ _The sprites lose interest in your situation.------Dh,-Dhm-Dh10/11==6==-Dh=-Dhc,-Dhh-Dh,-Dh-Dhc-Dh-Dh*-Dhi-Dhi1===5-Dh-Dh-Dh-Dh94-Dh-Dh-Dh-Dh}0 3 -Dhx-Dhs _You feel your existence waver again.-DhZ-Dh -Dh$ -Dh-_q - a wand of flame (34) (gained 26 charges)-DhQ===-Dh-Dh-Dh-Dh -Dh-Dh-Dhp,-Dh-Dh R  There is a stone staircase leading down here.-Dh-Dh _-Dh-Dh-Dh,-Dh<-Dh -Dh -DhD -Dh -Dh -Dh!-Dh-Dh-Dh-Dh .####  ......  ......  ######  #####  #...##  ##### .....## # ##...### ##.....h# -Dh#######..#...### --- ...###.>....#  ###...## ##.....#   ##### #...†.#   #.....#  #.....#   h   hound (asleep)#.....#  #...### ##### -Dht 94.5 (24.0)  A hound comes into view.You feel your willpower return.-Dh-Dh$y @.@   Eustachio (wandering)The hound barks!  Eustachio the Magnificent comes into view. He is wielding a +2 rapier of holywrath.-Dh7%==-5.5 (25Fly -Dh(-Dh,2 _The hound moves out of view.-Dh/ #####  #...##  ##### .....## # ##...### ##....@.# ...###@.# #.>....#  ##.....#  ##### #...†.#  #.....#  #.....#  #.....#  #...###  #####-Dh7 ####  #...##  ##### .....##  ##...### ##....@.# ...###@.# #.>....#  ##.....#  ##### #...†.#  #.....#  #.....#  #.....#  #...###  #####-Dh -Dh -Dh t _Eustachio is nearby!-Dh" -Dh +Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 sling-Dhߙ mb - Zap: wand of roots (12)  c - Zap: wand of flame (34) Spells ([,] to cycle)  d - Cast: Jinxbite  e - Cast: Sigil of Binding (4%)  f - Cast: Inner Flame (13%) [*/%] inventory [&] all spells[!] focus mode: off|on-DhM..####  dertzug the Vexing ......  Poltergeist ......  Health: 45/45 ======================== ######  Magic: 11/11 ======================== #####  AC: 3Str: 4#...##  EV: 12Int: 15##### .....##  SH: 0Dex: 19 # ##...### ##....@.#  XL:  7 Next: 50% Place: Dungeon:5 #######..#...###@.#  Noise: ==-------  Time: 4095.5 (0.0) ...##..#####.>....#  a) +1 sling ###...## ##.....#-Dh[11;32H  Cast: Jinxbite##### #...†.#  Fly #.....# #.....#  @   Eustachio (wandering)#.....# #...### ##### You feel your willpower return.The hound barks!  Eustachio the Magnificent comes into view. He is wielding a +2 rapier of holywrath. _The hound moves out of view. _Eustachio is nearby!-DhhEvoke which item? Wands  m - a wand of roots (12)q - a wand of flame (34) [!] read|quaff|evoke[?] describe selected-Dh..####  dertzug the Vexing ......  Poltergeist ......  Health: 45/45 ======================== ######  Magic: 11/11 ======================== #####  AC: 3Str: 4#...##  EV: 12Int: 15##### .....##  SH: 0Dex: 19 # ##...### ##....@.#  XL:  7 Next: 50% Place: Dungeon:5 #######..#...###@.#  Noise: ==-------  Time: 4095.5 (0.0) ...##..#####.>....#  a) +1 sling ###...## ##.....[4-Dh0m#  Cast: Jinxbite##### #...†.#  Fly #.....# #.....#  @   Eustachio (wandering)#.....# #...### ##### You feel your willpower return.The hound barks!  Eustachio the Magnificent comes into view. He is wielding a +2 rapier of holywrath. _The hound moves out of view. _Eustachio is nearby!-Dh?..#### dertzug the Vexing ...... Poltergeist ...... Health: 45/45 ======================== ###### Magic: 11/11 ======================== #####  AC: 3-DhϔStr: 4 #...##  EV: 12Int: 15 ##### ...**##  SH: 0Dex: 19 # ##...### ##.***@*#  XL:  7 Next: 50% Place: Dungeon:5 #######..#...###@*# Noise: ==-------  Time: 4095.5 (0.0) ...##..#####.>....# a) +1 sling ###...## ##.....# Cast: Jinxbite  ##### #...†.# Fly  #.....# -Dh#.....# @   Eustachio (wandering) #.....# #...### ##### _The hound moves out of view. _Eustachio is nearby!Aiming: Fastroot-DhPress: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +2 rapier of holy wrath and wearing a +0 leather  armour (wandering, hasn't noticed you)-Dhl..####  dertzug the Vexing ......  Poltergeist ......-DhImV  Health: 45/45 ======================== ######  Magic: 11/11 ======================== #####  AC: 3Str: 4#...##  EV: 12-DhmHInt: 15##### ...####  SH: 0Dex: 19 # ##...### ##...#*##  XL:  7 Next: 50% Place: Dungeon:5 -DhTnP#######..#...###@.#  Noise: ==-------  Time: 4095.5 (0.0) ...##..#####.>....#  a) +1 sling ###...## ##.....#-Dhn  Cast: Jinxbite##### #...†.#  Fly #.....# #.....#-DhcoU  @   Eustachio (wandering)#.....# #...### ##### -Dho_The hound moves out of view. _Eustachio is nearby!Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +2 rapier of holy wrath and wearing a +0 leather  armour (wandering, hasn't noticed you)-DhMD@rooted)  Aiming: Fastroot -Dh%GR Press: ? - help, Shift-Dir - straight line: Eustachio, wielding a +2 rapier of holy wrath and wearing a +0 leather  armour (wandering, hasn't noticed you)  The roots erupt in riotous growth!  You feel bolstered by spreading misfortune.-Dh -Dh+  Roots grab Eustachio.The grasping roots constrict Eustachio.-Dh6 ..h.@.-Dh}8 h   houndYou hear a shout! x2 7 ======-DhU< #6.5 (1-DhV? -DhC A _Eustachio struggles to escape constriction.-Dh ((You shoot a sling bullet. The sling bullet hits the hound.-Dh  The hound is lightly wounded.  The grasping roots constrict Eustachio.-Dh1b...@rhr   quokka (summoned)b   bat (summoned)===---7.6 (1.1 _Eustachio gestures wildly while chanting.-Dhj ..... . ######  ####  #...## ##### ....b## ##...### ##....@r# .#######..#...###.h#  ....##..#####.>.@..# ####...## ##.....#  ##### #...†.#  #.....#  #.....#  #.....#   h   hound #...###   b   bat (summoned) #####     -Dh}" l-Dhb+ .b@..h@   Eustachioh   houndb   bat (summoned)------80-Dh/ -Dh2 = _The roots lose their grip on something.-DhU!. . .###### # #### # #...##  ##### .....## # ##...### ##..b@.r# .#..#...###..# .##..#####.>@.h.# #...## ##.....#  ##### #...†.#  #.....#  #.....# #.....#  #...###  ##### -Dh[n-Dh}^-Dhcg@.hb-DhdA---9-DhAl-Dh>x'#...###### .### #### ## #...## # ##### .....##-Dhzq# ##...### ##..@..r#.#..#...###..#.##..#####.@.hb.##...## ##.....# # ##### #...†.# #.....#  #.....# #.....# #...### #####-Dh^}-Dhq~,-Dh-Dh+  The hound bites you but does no damage.  Eustachio growls, "To hell with you, honourless miscreant!"Eustachio gestures wildly while chanting.-Dh`§h..b-Dhñ/=100-DhR-Dh _The quokka disappears in a puff of smoke! _There is a stone staircase leading down here.-Dh@ ^  You beckon some vexing sprites to accompany your attacks.-DhB -Dh8D o  You feel your willpower being sapped. The bat hits you but does no damage.-DhE -DhvF -DhS  The hound bites you but does no damage.  Pikel, Merchant of Souls comes into view. He is wielding a +1 whip of freezing.-Dhb \Kb.-Dh d gbK   Pikelh   houndbb 2 bats (summoned)Eustachio mumbles some strange words.-Dhn 9/11 -----=1Will/2 Jinx Fly -Dh,s -DhKz K _The hound misses you.-DhW| ((((You shoot a sling bullet.-Dh-Dh؀-Dh -Dhi The sling bullet closely misses the hound.-DhZ-DhE-Dh2-Dh-Dh-DhƓY@...h...bb.h   houndbb 2 bats (summoned) -DhA4=2.7 (1.1-Dh-DhҠe _The bat hits you but does no damage. The hound completely misses you.-Dhe-Dhr  You shoot a sling bullet. The sling bullet hits the hound.-Dhѧl  The hound is heavily wounded.-Dh  The bat hits you but does no damage. The bat misses you. The hound bites you.  Eustachio gestures wildly while chanting.§r@.br   quokkabb 2 bats (summoned)2--3.9 (1.2-Dh-DhO _Eustachio blinks! The hound bites you but does no damage.-Dh -Dht -Dh; -Dh -Dh B-Dh -Dh -Dhw -Dh -Dhn K55.bb@.K   Pikel-Dhx 5   lemure (wandering)h   hound(…)-Dh n1-----40-Dh -Dhz   #.# #.# # #.# .#  #.##.   #...   #..   #.### 6  #@h.#   #.### -Dh!   #  #  .# # h   hound # .  _The bat barely misses you. The hound barely misses you. The bat hits you.-Dh" L---------Dh& -Dhry 4-5.7 (1.8-Dhs| -Dh { _You fly downwards. _There is a stone staircase leading up here.-Dh>#  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped. The hound bites you.7----6==60-DhTIS _The hound bites you but does no damage.-DhE_  You shoot a sling bullet. The sling bullet hits the hound.-DhL:*-Dh&6 h (very drained)The hound is heavily wounded.A giggling sprite leaps out and smacks the hound with its own front paw.  The hound is severely wounded.7=7.8 (1.1 _The hound barely misses you. The hound bites you but does no damage.-Dhĥz ((You shoot a sling bullet.-DhX(:*-Dh  The sling bullet closely misses the hound.A giggling sprite leaps out and smacks the hound with its own front paw...-Dh 8==--89.0 (1.2 _You kill the hound!-Dh-Dho _Your Ranged Weapons skill increases to level 5!-Dht 3-Dhv -Dhx H _No target in view!-Dhڡ 3-DhS -Dh H _No target in view!-Dh-  #.#  #.# #  #.# .#  #.##.  #... -Dh/ #..  #.###  #<@.#  #.###  #.# -Dhk1 #.#  #.# #.# #.# #.# -DhN:-Dh<=---100 _-DhGB-DhE-Dh+   #.#  #.# #  #.# .#  #.##.  #...-Dh  #..  #.###  #@..#  #.###  #.#  #.#  #.#-Dh9  #.#  #.#  #.# -DhL-Dhٞh2=---1-Dh`@Fly -Dh-Dh~e _The sprites lose interest in your situation. _There is a stone staircase leading up here.-Dh&3-Dh'-Dh}+-DhG,$ _-Dh3|==-Dh;5,-Dh5-Dh8-Dhf9N3=-Dh:-Dh=-Dhd>O6-DhE9==5-DhE}4=4-DhFF-DhH-DhI0 3 -DhI-DhL _You feel your existence waver again.-DhN-DhPP==-DhP-DhS-DhS~5==-DhZd _HP restored.-Dh[,-DhI\-Dh_,-Dh:`-Dhb=10/11==-DhHc-Dhe,-Dhf-Dhh,-Dhh-Dh&k,-Dhk-DhmP==-Dhn-DhOp,-Dhp-Dhr,-Dhr-Dh2u,-Dhu-Dhxn  You feel your willpower return.-DhLyx1===Fly -Dhy-Dh9{4 _Magic restored.-Dh }3-Dh}-Dh~-Dh,-Dh&-Dh-Dh,-Dh-Dh-Dh`Q===-Dh-Dhc-Dh,-Dh-Dh-Dh,-Dhi-Dh-Dh,-Dhd-Dh-Dh,-Dh-DhA-Dh" #.##.# #.##.#  #.##.#  #.##.####### . #.##.......+ [. #.........##... #...........# #.####....#.# #<..#..42.0 (31.0)-Dh> #.###..... #.# ####..# #.# .... #.# ##### #.# #.# #.#-Dh-Dhm+3.0 (32-Dh*-DhH _Found a ring mail.-DhY  #.##.#  #.##.#  #.##.#  #.##.# .  #.##.+ [.  #.........##...  #...........#  #.####....#.#-Dh4  #<..#.@...#  #.###.....#  #.# ####..#  #.# ....  #.# #####   #.#   #.#   #.# -DhF4.0 (1.0)-Dh-Dh-Dh-DhA-Dh-Dh1M #..# #.##.####### #.##.+ [#.........##...#...........#-Dh.Y.####@...#.#<..##...####..#  #.# ....#-Dh-Dh%5-Dh-Dh-Dh(   ###  #. #..  #.##.#  #.##.#  #.##.# -Dh   #.##.####### .  #.##.......+ [.  ###...  #....@......#  #.####....#.#  #<..#.....#  #.###.....#  #.# ####..#-Dh, Q  #.# ....  #.# #####   #.#   #.#-Dh_ -Dh% %6-Dh -Dh -Dh(6  ###  #. #..  #.##.#  #.##.#  #.##.#  #.##.# .  #.##.+ [.  #.##...  #.#  #.####....#.#  #<..#.....#  #.###.....#  #.# ####..#  #.# ....  #.# #####   #.#   #.#-Dh-Dh1%7-DhN-Dh-Dh]  ###  #. #..  #.##.#  #.##.#  #.##.#  #.##.# .  #.##.+ [.  #.##...  #.#  #.####....#.#  #<..#.....#  #.###.....#  #.# ####..#  #.# ....  #.# #####   #.#   #.#-Dhd-DhZe%8-Dh k-Dhm-DhA  ###  #. #..  #.##.#  #.##.#  #.##.#  #.##.# .  #.##.+ [.  #.##...-Dh  #.#  #.####....#.#  #<..#.....#  #.###.....#  #.# ####..#  #.# ....  #-Dh .# #####  #.#   #.#-Dh-Dh{%9-DhE-Dh5 #. #..  #.##.#  #.##.#  #.##.#  #.##.####### .  #.##.......+ [.  #..##...  #...# -DhI  #@####....#.#  #<..#.....#   #.###.....#  #.# ####..#  #.# ....  #.# #####  #.#  #.#   #.#-Dh-Dh&50-Dh-Dhl-DhA U ##.##.####### .#.......+ [........##...........# ####....#..#.....# .## ####Fly -Dh g#.#-Dh -Dh %1-Dhc -Dh a _There is a stone staircase leading up here.-Dh3-Dh}-Dh$-Dh.B2 _-Dh #........ ......... ...###### .###  #### ##  #...## # ##### ...5.## #### ##...### ##.....r# ...#######..#...###..# 5 ......##..#####.@@..K# ######...## ##.....# # #####..†.#  #.....#  #.....# #.....#@   Eustachio #...###K   Pikel #####5   [0;10;1-DhGmlemure (wandering)  You fly upwards.  Level annotation: Eustachio, Pikel  The lemure shouts!  A lemure comes into view.  Eustachio completely misses you.-Dhn K 555K..555 3 lemures (1 wandering)A lemure comes into view. x2-Dh15==3.5 (2.5-Dh-5-Dh8 _Eustachio barely misses you. The lemure moves out of view. _There is a stone staircase leading down here.-DhO3-DhW-DhZ,-DhS\-Dhg .5.5 2Eustachio hits you with a +2 rapier of holy wrath.-Dhmf39-----4.5 (1.0-Dhp-Dh/9  #.##.# #.##.# -Dh9#.##.# #.##.####### . -Dh;#.##.......+ [.  #.........##...  #...........#  #@####....#.#6  #@..#.....#  #.###.....#  # ####..# # .... # ##### #  -Dh<w# . -DhY<U_You convulse.-Dh{=B------DhUE-DhoT40=--Dh6.0 (2.5-Dh-Dh{ _You fly downwards. _There is a stone staircase leading up here.-Dhd)####### .#.......+ [........##.....# @####....#<..#.....# ### #### ....#####-Dh,z-Dh{4=7.0 (1.0-Dh-Dh7e _Eustachio mumbles some strange words.-Dh#:-Dh;Evoke which item? Wands  m - a wand of roots (11)q - a wand of flame (34) [!] read|quaff|evoke[?] describe selected-Dh$-Dhҫ-Dh` #.##.#dertzug the Vexing #.##.#Poltergeist #.##.####### .Health: 40/45 =====================--- #.##.......+ [.-DhhMagic: 11/11 ======================== #.........##...AC: 3Str: 4 #...........#EV: 12Int: 15 #@####....#.#SH: 0Dex: 19 #<..#.....#XL:  7 Next: 58% Place: Dungeon:6 #@###.....#Noise: =--------  Time: 4157.0 (0.0) #.# ####..#a) +1 sling #.# ....Cast: Jinxbite #.# #####Fly  #.# #.#-Dh@   Eustachio #.# #.# _There is a stone staircase leading down here.  Eustachio hits you with a +2 rapier of holy wrath. _You convulse. _You fly downwards. _There is a stone staircase leading up here. _Eustachio mumbles some strange words.-Dh #.##.#  dertzug the Vexing #.##.#  Poltergeist #.##.####### .  Health: 40/45 =====================--- #.##.......+ [.  Magic: 11/11 ======================== #.........##...  AC: 3Str: 4 #**.........#  EV: 12Int: 15 #@####....#.#  SH: 0Dex: 19 #**.#.....#  XL:  7 Next: 58% Place: Dungeon:6 #@###.....#  Noise: =--------  Time: 4157.0 (0.0) -Dh#.# ####..#  a) +1 sling #.# ....  Cast: Jinxbite #.# #####  Fly  #.# #.# @   Eustachio #.# #.# _There is a stone staircase leading up here. _Eustachio mumbles some strange words.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +2 rapier of holy wrath and wearing a +0 leather  armour-DhnpB #.##.#dertzug the Vexing #.##.#Poltergeist #.##.####### .Health: 40/45 =====================--- #.##.......+ [.Magic: 11/11 ======================== #.........##...AC: 3Str: 4 ###.........#EV: 12Int: 15 -Dht~#*####....#.#SH: 0Dex: 19 ###.#.....#XL:  7 Next: 58% Place: Dungeon:6 #@###.....#Noise: =--------  Time: 4157.0 (0.0) #.# ####..#a) +1 sling #.# ....Cast: Jinxbite #.# #####Fly  #.# #.#@   Eustachio #.# #.# _There is a stone staircase leading up here. _Eustachio mumbles some strange words.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +2 rapier of holy wrath and wearing a +0 leather  armour-DhJ(rooted)  Aiming: Fastroot  Press: ? - help, Shift-Dir - straight line: Eustachio, wielding a +2 rapier of holy wrath and wearing a +0 leather  armour  The roots erupt in riotous growth!  You feel bolstered by spreading misfortune.-Dh-DhU%  Roots grab Eustachio. .5@<.5   shadow imp (summoned)  The grasping roots constrict Eustachio. 7 =======8.0 (1 _Eustachio struggles to escape constriction.-DhmI-DhLF _Unknown command.-Dhv (You shoot a sling bullet.  -Dhmw 3The sling bullet hits Eustachio but does no damage.-Dh q  Eustachio is lightly wounded.  The grasping roots constrict Eustachio!-DhR  The shadow imp shouts, "Away with thee, thou horrid toot-wallowing scut!"-Dh/ 85..@ 1===----9.2 (1.2 _Eustachio escapes!-Dh4  #.##.#  dertzug the Vexing #.##.#  Poltergeist #.##.####### .  Health: 41/45 =====================--- #.##.......+ [.  Magic: 9/11===================----- #.........##...  AC:  7  Str: 4 #5..........#  EV: 12Int: 15 #.####....#.#  SH: 0Dex: 19 #@..#.....#  XL:  7 Next: 58% Place: Dungeon:6 #@###.....#  Noise: ===------  Time: 4159.2 (0.0) #.# ####..#  a) +1 sling -Dh6 #.# ....  Cast: Jinxbite #.# #####  Fly  #.# #.# @   Eustachio #.# 5   shadow imp (summoned) #.#The grasping roots constrict Eustachio!  The shadow imp shouts, "Away with thee, thou horrid toot-wallowing scut!" _Eustachio escapes!  Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate-DhƐ-Dhfr #.##.#dertzug the Vexing #.##.#Poltergeist #.##.####### .Health: 41/45 =====================--- #.##.......+ [.Magic: 11/11 ======================== #.........##...AC:  7  Str: 4 #5..........#EV: 12Int: 15 #.####....#.#SH: 0Dex: 19 #@..#.....#XL:  7 Next: 58% Place: Dungeon:6 #@###.....#-Dh Noise: ===------  Time: 4159.2 (0.0) #.# ####..#a) +1 sling #.# ....Cast: Jinxbite #.# #####Fly  #.# #.#@   Eustachio #.#5   shadow imp (summoned) #.#The grasping roots constrict Eustachio!  The shadow imp shouts, "Away with thee, thou horrid toot-wallowing scut!" _Eustachio escapes!  Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate-Dh`The shadow imp shouts, "Away with thee, thou horrid toot-wallowing scut!" _Eustachio escapes!  Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Okay, then.-Dh-Dh:-Dh. _-DhGW -DhY Evoke which item? Wands  m - a wand of roots (10)-DhpZ q - a wand of flame (34) [!] read|quaff|evoke[?] describe selected-Dh@ -DhI -DhcR  #.##.#dertzug the Vexing #.##.#Poltergeist #.##.####### .-Dh U Health: 41/45 =====================--- #.##.......+ [.Magic: 11/11 ======================== #.........##...AC:  7  Str: 4 #5..........#EV: 12Int: 15 #.####....#.#SH: 0-DhW Dex: 19 #@..#.....#XL:  7 Next: 58% Place: Dungeon:6 #@###.....#Noise: ===------  Time: 4159.2 (0.0) #.# ####..#a) +1 sling #.# ....Cast: Jinxbite #.# #####-Dh*Z Fly  #.# #.#@   Eustachio #.#5   shadow imp (summoned) #.#The shadow imp shouts, "Away with thee, thou horrid toot-wallowing scut!" _Eustachio escapes!  -Dh/[ Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.-Dhyt  #.##.#  dertzug the Vexing #.##.#  Poltergeist #.##.####### .  Health: 41/45 =====================--- #.##.......+ [.  Magic: 11/11 ======================== -Dhw #.........##...  AC:  7  Str: 4 #5..........#  EV: 12Int: 15 #*####....#.#  SH: 0Dex: 19 #@*.#.....#  XL:  7 Next: 58% Place: Dungeon:6 #@###.....#  Noise: ===------  Time: 4159.2 (0.0) #.# ####..#  a) +1 sling #.# ....  Cast: Jinxbite #.# #####  Fly  #.# #.# @   Eustachio #.# 5 [-Dhix 30m  shadow imp (summoned) #.#Dir - look around, f - activate _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +2 rapier of holy wrath and wearing a +0 leather  armour (moderately wounded)-Dh/  #.##.#dertzug the Vexing #.##.#Poltergeist-Dh   #.##.####### .Health: 41/45 =====================--- -Dh #.##.......+ [.Magic: 11/11 ======================== -Dh "#.........##...AC:  7  Str: 4 #5..........#-Dh  }EV: 12Int: 15 ######....#.#SH: 0Dex: 19 #*#.#.....#XL:  7 Next: 58% Place: Dungeon:6 #####.....#Noise: ===------  Time: 4159.2 (0.0) #.# ####..#a) +1 sling #.# ....Cast: Jinxbite #.# #####-Dh Fly  #.# -Dh #.#@   Eustachio #.#-Dhw 5   shadow imp (summoned) #.#-Dh9 Dir - look around, f - activate _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight line-Dh Aim: Eustachio, wielding a +2 rapier of holy wrath and wearing a +0 leather  armour (moderately wounded)-Dh (rooted) _Okay, then.  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +2 rapier of holy wrath and wearing a +0 leather  armour (moderately wounded)  The roots erupt in riotous growth!-Dh-Dhid  Roots grab Eustachio.-Dh.5@.@-Dhg8=======60.2 (1-Dhˬ-DhNd _The grasping roots constrict Eustachio. Eustachio hits you but does no damage.-DhQ:-Dh;-DhgD-DhIF _Unknown command.-Dh #.##.#  dertzug the Vexing #.##.#  Poltergeist #.##.####### .  Health: 41/45 =====================--- #.##.......+ [.  Magic: 9/11===================----- #.........##...  AC:  8  Str: 4 #...........#  EV: 12Int: 15 #5####....#.#  SH: 0Dex: 19 #@..#.....#  XL:  7 Next: 58% Place: Dungeon:6 #@###.....#  Noise: =======--  Time: 4160.2 (0.0) #.# ####..#  a) +1 sling #.# ....  Cast: Jinxbite #.# #####  Fly  #.# #.# @   Eu-Dh-stachio (rooted) #.# 5   shadow imp (summoned) #.#Roots grab Eustachio. _The grasping roots constrict Eustachio. Eustachio hits you but does no damage. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate-Dh #.##.#  dertzug the Vexing #.##.#  Poltergeist -DhS#.##.####### .  Health: 41/45 =====================--- #.##.......+ [.  Magic: 9/11===================----- #.........##...  AC:  8  Str: 4 #...........#  EV: 12Int: 15 #5####....#.#  SH: 0Dex: 19 -Dhg#@..#.....#  XL:  7 Next: 58% Place: Dungeon:6 #@###.....#  Noise: =======--  Time: 4160.2 (0.0) #.# ####..#  a) +1 sling #.# ....  Cast: Jinxbite #.# #####  Fly  #.# #.# @   Eustachio (rooted) #.# 5   shadow imp (summoned) #.#-Dh _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.-DhZ)   #.##.#  #.# .  #.## [.  #..  #..  #.### -Dhb*# #@5.#  #@#  #.#   #.# ....  #.# #####  #.# #.# #.#-Dh*_ #.#-Dh+==-----1.2 (1Will/2 Jinx Fly -Dh7-Dh:kM Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. _The grasping roots constrict Eustachio. Eustachio hits you but does no damage.-Dh-Dh0;------Dh-Dh\F _Unknown command.-Dhf ((((((-Dh7(You shoot a sling bullet.-Dh& ......@The sling bullet barely misses Eustachio.  The grasping roots constrict Eustachio. The shadow imp hits you.-Dh{4=2.4 (1.2-Dh-Dh6V _Eustachio completely misses you.-Dhy  You shoot a sling bullet.  The sling bullet hits Eustachio but does no damage.-Dhz:*-Dh[ Eustachio is heavily wounded.A giggling sprite leaps out and smacks Eustachio with his own hand.  Eustachio is severely wounded.  The grasping roots constrict Eustachio. The shadow imp closely misses you.Eustachio calls on the powers of shadow!Eustachio gestures wildly while chanting.-Dhbe @§ very drained)-Dh)f H93.5 (1.1-Dhl -Dho P _Eustachio blinks free of the roots. Eustachio blinks free!-Dh# .##.####### @##.......+ [.##.............####....#.#5.###...####..# .... ######.#-Dh-Dh.@0--40-DhZ  _The shadow imp hits you. _There is a stone staircase leading up here.-Dh -Dh Evoke which item? Wands  m - a wand of roots (9)-Dh q - a wand of flame (34) [!] read|quaff|evoke[?] describe selected-Dhr -Dh|  #.##.#dertzug the Vexing #.##.#Poltergeist #.##.#Health: 40/45 =====================--- -Dh! #.##.####### .Magic: 9/11===================----- #.##.......+ [.AC:  9  Str: 4 #@........##...EV: 12Int: 15 #...........#SH: 0Dex: 19 #.####....#.#XL:  7 Next: 58% Place: Dungeon:6 #@5.#.....#Noise: =--------  Time: 4164.5 (0.0) #.###.....#a) +1 sling #.# ####..#Cast: Jinxbite #.# ....Will/2 Jinx Fly  #.# ##### [40-Dh tm#.#@   Eustachio (very drained) #.#5   shadow imp (summoned) #.# #.#The grasping roots constrict Eustachio. The shadow imp closely misses you.Eustachio calls on the powers of shadow!Eustachio gestures wildly while chanting. _Eustachio blinks free of the roots. Eustachio blinks free! _The shadow imp hits you. _There is a stone staircase leading up here.-Dh  #.##.#  dertzug the Vexing #.##.#  Poltergeist -Dh #.##.#  Health: 40/45 =====================--- #.##.####### .  Magic: 9/11===================----- #*##.......+ [.  AC:  9  Str: 4 #@*.......##...  EV: 12Int: 15 -DhR #**.........#  SH: 0Dex: 19 #*####....#.#  XL:  7 Next: 58% Place: Dungeon:6 #@5.#.....#  Noise: =--------  Time: 4164.5 (0.0) #.###.....#  a) +1 sling #.# ####..#  Cast: Jinxbite #.# ....  Will/2 Jinx Fly  #.# #####  #.# @   Eustachio (very drained) #.# 5   shadow imp (summoned) #.# #.# _There is a stone staircase leading up here.  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +2 rapier of holy wrath -Dh and wearing a +0 leather  armour (severely wounded, heavily drained, chance to call a sprite on attack:  63%)-DhAK #.##.#-DhRdertzug the Vexing #.##.#Poltergeist #.##.#Health: 40/45 =====================----Dh #.##.####### .Magic: 9/11===================----- -Dh####.......+ [.AC:  9  Str: 4 -Dh7#*#.......##...EV: 12Int: 15 ###.........#SH: 0Dex: 19 #.####....#.#XL:  7 Next: 58% Place: Dungeon:6 #@5.#.....#Noise: =--------  Time: 4164.5 (0.0) #.###.....#a) +1 sling #.# ####..#Cast: Jinxbite #.# ....Will/2 Jinx Fly  -Dh#.# ##### #.#@   Eustachio (very drained)-Dh #.#5   shadow imp (summoned) -Dh#.# #.# _There is a stone staircase leading up here.  Aiming: Fastroot-Dh-Press: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +2 rapier of holy wrath and wearing a +0 leather  armour (severely wounded, heavily drained, chance to call a sprite on attack:  63%)-Dh[rooted, very drained)  Aiming: Fastroot  -Dh!Press: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +2 rapier of holy wrath and wearing a +0 leather  armour (severely wounded, heavily drained, chance to call a sprite on attack:  -Dh063%)  The roots erupt in riotous growth!-DhF-DhV .@... Roots grab Eustachio.The grasping roots constrict Eustachio.  Eustachio struggles to escape constriction.-DhrM10=======5.5 (1 _The shadow imp hits you but does no damage. _Unknown command.-Dhf #.##.#  dertzug the Vexing #.##.#  Poltergeist #.##.#  Health: 40/45 =====================--- #.##.####### .  Magic: 7/11===============--------- #.##.......+ [.  AC: 10  Str: 4 #@........##...  EV: 12Int: 15 #...........#  SH: 0Dex: 19 #.####....#.#  XL:  7 Next: 58% Place: Dungeon:6 #@5.#.....#  Noise: =======--  Time: 4165.5 (0.0) #.###.....#  a) +1 sling #.# ####..#  Cast: Jinxbite #.# ....  Will/2 Jinx Fly -DhB #.# #####  #.# @   Eustachio (rooted, very drained) #.# 5   shadow imp (summoned) #.# #.#Eustachio struggles to escape constriction. _The shadow imp hits you but does no damage. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate-Dh# #.##.#  dertzug the Vexing #.##.#  Poltergeist -Dh'#.##.#  Health: 40/45 =====================--- #.##.####### .  Magic: 7/11===============--------- #.##.......+ [.  AC: 10  Str: 4 #@........##...  EV: 12Int: 15 #...........#  SH: 0Dex: 19 #.####....#.#  XL:  7 Next: 58% Place: Dungeon:6 #@5.#.....#  Noise: =======--  Time: 4165.5 (0.0) #.###.....#  a) +1 sling #.# ####..#  Cast: Jinxbite -Dh*g#.# ....  Will/2 Jinx Fly  #.# #####  #.# @   Eustachio (rooted, very drained) #.# 5   shadow imp (summoned) #.# #.#Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The grasping roots constrict Eustachio. Eustachio seems less drained.-DhS5X   #.##.#  #.##.#  #.##.# .  #.##. [. -Dh5R #...  #@.  #.###  #@5.# -Dh6= #.###  #.#   #.# .... -Dh7 #.#  #.# #.# #.#-Dh9v 1==-----6.5 (1-Dh?-DhC)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You beckon more vexing sprites to accompany your attacks.feel your willpower being sapped.  The grasping roots constrict Eustachio. Eustachio seems less drained. _Eustachio escapes! The shadow imp closely misses you.-Dhq (((((((You shoot a sling bullet.-Dh:*-Dh  The sling bullet barely misses Eustachio.  A giggling sprite leaps out and insults Eustachio's ancestors.  You kill Eustachio!-DhO-Dh.....)..-Dh$ 193=----7.7 (1.2 _The shadow imp disappears in a puff of smoke!-Dh'-Dhs)m _Your Spellcasting skill increases to level 3!-Dhr M #..#.# #.####### ##.......+ [.........##...).........####....#.#<..##...####..#  #.# ....#.#-Dh-( -Dh) m8==---80 _-Dh\0 -Dh3 -DhM ###.#.# #.####### ##-Dhд.+ [.##.............####....#.#<..###... #.# ####..##.#-Dh+-Dh*2=---9Fly -Dh'-Dh _The sprites lose interest in your situation.Things that are here: _a +2 rapier of holy wrath; a +0 leather armour-Dhy  #.##..##.####### .#.......+ [..##..)..# ####....#<..#.....# .### #####.# #.#70 _-DhZ  ##.####### .#.......+ [........##..)..........# .####....#-Dh*[ ..#.....# .## #### ....#.# -Dhb\ %#.#-Dhc -Dhd %1-Dhh -Dhq a _There is a stone staircase leading up here.-DhfI-Dhjm== _-Dh&wg3=9==-Dh4===05== 9 _HP restored.8-Dh,-Dh͗-Dh!-Dho97-Dh-Dhn-Dh =10/11==6-Dh-Dh;-Dh-Dh-Dht-Dhԫ-Dh-DhŰ-Dh*-DhӲ-Dh-Dh#:==-DhO-Dh,-Dhʿ-Dh0-Dh}-Dh2-Dh3,-Dh-Dhn  You feel your willpower return.-Dhx1===Fly -Dh-Dhe4 _Magic restored.-Dh7_-DhX-Dh,-Dh-Dhr-Dh===5-DhA-Dh94-Dh"-Dh-DhF 3 -Dh0-DhUs _You feel your existence waver again.-Dh"3-Dh-Dh-Dh ,-Dh -Dh -Dh ,-Dhq -DhW-DhB-DhS-DhB-Dh]-Dh,-Dhb-Dh#-Dh,-Dh-Dh-DhB-Dh -DhN",-Dh"-Dh#-Dhj%,-Dh%-Dh&-Dh.),-Dh)-Dh*-Dh,,-Dh--Dhl.-Dh0,-Dh31-Dh+2-Dh*4,-Dhy4-Dh5-DhN7-Dh7-Dh7-Dh8-Dh:,-Dh;-Dh%?-DhnZ-Dhq-DhtB-Dh;~n-Dh~,-Dh)-Dh-Dh܃,-Dh-Dh-Dhz,-Dh -Dhi-Dh,-Dh-Dh[,-Dh-Dh~ _k - 3 scrolls labelled VUPHIY RUBESH (gained 1)-Dh3-Dhb-Dh-Dh,-Dhy-Dh^-DhE,-Dh-Dh-Dh6-Dh-Dh-Dh-Dh,-Dh~-DhΣ-Dh,-Dh-Dh/-DhI,-Dh-Dhު-DhǬ-Dh1-Dh~-Dh-Dh,-Dh-Dhg-Dh{,-Dhܳ-Dh-Dh-Dh-DhG-Dh-Dh-Dh -Dhi-DhM-Dh%,-Dh-Dh-Dh,-Dh-Dh*-DhE,-Dh-Dh-Dh,-Dh,-Dh-DhA,-Dh-Dh0-Dh,-Dh-Dh9-Dh0,-Dh?-Dh-Dhn,-DhC-Dh-Dh,-Dh-Dhg-Dh=,-Dh-Dh-Dh+,-Dh&-DhZ-Dh,-Dhm-Dh-Dh,-Dh-Dh-Dh,-Dh-Dh>-Dh,-DhK-Dh-Dh,,-Dh(-Dh-Dh,-Dh-Dh-Dh,-Dh -Dh,-Dhj:#.#########.##.#.........##.#.##########.#.##.. #.#.##.# #.#.##.# #.#.##.# #.#.##.####### .#.#@##.......+ [.#.#.........##...#.#)......h...#-Dh#.#.####....#.####.#<..#.....##...#.###.....#h   hound (wandering)###.#.# ####..##.#.....#.#.#####-Dh 1262.7 (91.0)-Dh[$:h.-Dh$+3.7 (92-Dh(-Dh*X _A hound comes into view.-Dh  You beckon some vexing sprites to accompany your attacks.h.h9/11 -----==4.7 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped.-Dh$w} ((((You shoot a sling bullet.-Dh6;*-Dh R  The sling bullet hits the hound but does no damage.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the hound trip over its own paws...h..(very drained) 7 =5.8 (1.1 _The hound is lightly wounded.-Dh=R (( You shoot a sling bullet. The sling bullet hits the hound.-Dh1 ;*-DhU >  The hound is moderately wounded.A giggling sprite leaps out and smacks the hound with its own front paw.h..7.0 (1.2-Dhs _The hound is heavily wounded.-Dh  You shoot a sling bullet. The sling bullet hits the hound.-DhX;*-DhBp hThe hound is severely wounded.A giggling sprite leaps out and smacks the hound with its own front paw.  The hound is severely wounded.8.1 (1.1 _The hound bites you but does no damage.-Dhb ((You shoot a sling bullet.-Dh h.  The sling bullet closely misses the hound.-----9.2-Dh-DhV _The hound closely misses you. x2-Dh_  You shoot a sling bullet. The sling bullet hits the hound!-DhH†-Dh:-Dh@9 -DhrB #.#########.#dertzug the Vexing  #.#.........#Poltergeist  #.#.#########Health: 45/45 ========================  #.#.##..Magic: 9/11===================-----  #.#.##.#AC:  7  Str: 4-DhDE  #.#.##.#EV: 12Int: 15  #.#.##.#SH: 0Dex: 19  #.#.##.####### .XL:  7 Next: 100% Place: Dungeon:6  #.#@##.......+ [.Noise: ===------  Time: 4270.3 (1.1)  #.#.†.......##...a) +1 sling  #.#)..........#Cast: Jinxbite  #.#.####....#.#Will/2 Jinx Fly   ###.#<..#.....# -DhEk #...#.###.....#  ###.#.# ####..#  #.#.# ....  #.#.# #####The hound is severely wounded. _The hound bites you but does no damage.  You shoot a sling bullet.  The sling bullet closely misses the hound. _The hound closely misses you. x2  You shoot a sling bullet. The sling bullet hits the hound!-DhG _You kill the hound!You have reached level 8!-DhR/  --more---Dh 51/512-8 0%  _-Dhj  Spells (Memorise)TypeFailure Level  a - Cause FearHexes12% 4b - Dimensional BullseyeHexes/Translocation43% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit-Dhݫ  #.#########.#dertzug the Vexing  #.#.........#Poltergeist  #.#.#########Health: 51/51 ========================  #.#.##..Magic: 9/12==================------  #.#.##.#AC:  7  Str: 4  #.#.##.#EV: 12Int: 15  #.#.##.#SH: 0Dex: 19  #.#.##.####### .XL:  8 Next:  0% Place: Dungeon:6  #.#@##.......+ [.Noise: ===-Dh[40m------  Time: 4270.3 (0.0)  #.#.†.......##...a) +1 sling  #.#)..........#Cast: Jinxbite  #.#.####....#.#Will/2 Jinx Fly   ###.#<..#.....#  #...#.###.....#  ###.#.# ####..#  #.#.# ....  #.#.# #####You shoot a sling bullet.  The sling bullet closely misses the hound. _The hound closely misses you. x2  You shoot a sling bullet. The sling bullet hits the hound! _You kill the hound! _You have reached level 8!Memorise Cause Fear, consuming 4 spell levels and leaving 1? Y - Yes  N - No-Dh  #.#########.#dertzug the Vexing  #.#.........#Poltergeist  #.#.#########Health: 51/51 ========================  #.#.##..Magic: 9/12==================------  #.#.##.#AC:  7  Str: 4  #.#.##.#EV: 12Int: 15  #.#.##.#-DhcSH: 0Dex: 19  #.#.##.####### .XL:  8 Next:  0% Place: Dungeon:6  #.#@##.......+ [.Noise: ===------  Time: 4270.3 (0.0)  #.#.†.......##...a) +1 sling  #.#)..........#Cast: Jinxbite  #.#.####....#.#Will/2 Jinx Fly   ###.#<..#.....#  #...#.###.....#  ###.#.# ####..#  #.#.# ....  #.#.# #####T-Dh*Bhe sling bullet closely misses the hound. _The hound closely misses you. x2  You shoot a sling bullet. The sling bullet hits the hound! _You kill the hound! _You have reached level 8!This spell is quite dangerous to cast!---1.3 (1Fly   You shoot a sling bullet. The sling bullet hits the hound! _You kill the hound! _You have reached level 8!  This spell is quite dangerous to cast! _The jinxing sprites lose interest in you.You start memorising the spell. You continue memorising.10/12==-Dh6-Dh[---2.3 (2 -Dh0-DhA_The sprites lose interest in your situation.-Dh -Dh-DhW5-Dh#3.3 (3-Dh-Dh"-Dh-Dhn4-Dh#4.3 (4-DhF-Dh -Dh-DhL#5.3 (5-Dh-Dh -Dh-DhD_You continue memorising. x3-Dhj-Dh-Dh-Dhr -Dh-Dh^U_You finish memorising. Spell assigned to 'd'.-DhFLevel 6 of the Dungeon<(Press ? for help)  ###############  #.............#  ###.#########.#  #.#########.#  #.#.........#  #.#.#########  #.#.##..   #.#.##.#   #.#.##.#  #.#.##.#   #.#.##.####### .   #.#@##.......+ [.   #.#.†.......##...   #.#)..........#   #.#.####....#.#  ###.#<..#.....#   #...#.###.....#  ###[-DhSn44m.#.# ####..#   #.#.#  ....   #.#.#  #####  #.#.#  ###.#.#  #...#.#-Dho;@<-Dhi -Dhd   #.#########.#dertzug the Vexing  #.#.........#Poltergeist  #.#.#########Health: 51/51 ========================  #.#.##..-Dh 'Magic: 10/12 ====================----  #.#.##.#AC:  4  Str: 4  #.#.##.#EV: 12Int: 15  #.#.##.#SH: 0Dex: 19  #.#.##.####### .XL:  8 Next:  0% Place: Dungeon:6-Dh   #.#@##.......+ [.Noise: ---------  Time: 4275.3 (0.0)  #.#.†.......##...a) +1 sling  #.#)..........#Cast: Jinxbite  #.#.####....#.#Will/2 Fly   ###.#<..#.....#  #...#.###.....#  ###.#.# ####..#  #.#.# ....  #.#.# #####This spell is quite dangerous to cast! _The jinxing sprites lose interest in you.You start memorising the spell. You continue memorising. _The sprites lose interest in your situation. _You continue memorising.[-Dh !m x3 _You finish memorising. Spell assigned to 'd'. _-DhW ,-Dh -Dh  Things that are here:  a +2 rapier of holy wrath; a +0 leather armour-Dh F 3 -Dh -Dh s _You feel your existence waver again.-Dh b1==-Dh -Dh _.#.##.# .#.##.# .#.##.# .#.##.####### ..#.##.......+ [..#.†.......##....#)..........#.#.####....#.# ###.#@..#.....# 9.3 (4#...#.###.....# ###.#.# ####..# .#.# ....  #.#.# ##### #.#..#.##...#.##.##.# _There is a stone staircase leading up here.-DhI-Dh-DhdH80.3 (1 _-Dh  #........ ......... ...###### .####### ###...## # ##### .....## #### ##...### ##.....r# -DhP...#######..#...###5.# 5 ......##..#####.@K...# ######...## ##.5...# # ##### #...†.#  #.....#  #.....# #.....#-DhK   Pikel #...###55 2 lemures (1 wandering) #####  You fly upwards.-Dhʔ ==Level annotation: Pikel-Dh7  The lemure shouts!-Dh-Dhܚ-Dh:555555 4 lemures (1 wandering)-Dh{48--====1.8 (2.5-Dh-Dh _Pikel barely misses you. The lemure hits you. _There is a stone staircase leading down here.-Dh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-DhU -DhW  Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes3%3  c - Inner FlameHexes/Fire12%3  d - Cause FearHexes-DhUX 12%4 Select a spell to cast[!]/[I] toggle spell headers-Dh!U-Dh^-Dh٘#........dertzug the Vexing .........Poltergeist ...######Health: 48/51 ======================-- .#######Magic: 11/12 ======================-- ###...##AC: 3Str: 4 ###### .....##EV: 12Int: 15 #### ##...### ##.5...r#SH: 0Dex: 19 ...#######..#...###5.#XL:  8 Next:  0% Place: Dungeon:5 ......##..#####.@K5..#Noise: ====-----  Time: 4281.8 (0.0) ######...## ##.5...#a) +1 sling # ##### #...†.#Cast: Jinxb-Dh}ite#.....#Will/2 Fly #.....##.....#K   Pikel#...###5555 4 lemures (1 wandering)#####Level annotation: PikelThe lemure shouts! _Pikel barely misses you. The lemure hits you. _There is a stone staircase leading down here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#........dertzug the Vexing .........Poltergeist ...######Health: 48/51 ======================-- .#######Magic: 11/12 ======================-- ###...##AC: 3Str: 4 ###### .....##EV: 12Int: 15 #### ##...### ##.5...r#-DhSH: 0Dex: 19 ...#######..#...###5.#XL:  8 Next:  0% Place: Dungeon:5 ......##..#####.@K5..#Noise: ====-----  Time: 4281.8 (0.0) ######...## ##.5...#a) +1 sling # ##### #...†.#Cast: Jinxbite#.....#Will/2 Fly #.....##.....#K   Pikel#...###5555 4 lemures (1 wandering)#####Level annotation: PikelThe lemure shouts! _Pikel barely misses you. The lemure hits you. _There is a stone staircase leading down here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * t-Dh.o list all spells.  Okay, then. _-Dh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-Dh -Dhk The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - No-Dh-Dh+#........dertzug the Vexing .........Poltergeist ...######Health: 48/51 ======================-- .#######Magic: 7/12==============---------- ###...##AC: 3Str: 4 ###### .....##EV: 12Int: 15 #### ##...### ##.5...r#SH: 0Dex: 19 ...#######..#...###5.#-Dh, XL:  8 Next:  0% Place: Dungeon:5 ......##..#####.@K5..#Noise: ====-----  Time: 4281.8 (0.0) ######...## ##.5...#a) +1 sling # ##### #...†.#Cast: Jinxbite-Dh-#.....#Will/2 Fly #.....##.....#K   Pikel#...###5555 4 lemures (1 wandering)#####Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - look around, f - activate-Dh a#........dertzug the Vexing .........Poltergeist ...######Health: 48/51 ======================-- .#######-DhE Magic: 7/12==============---------- ###...##AC: 3Str: 4 ###### .....##EV: 12Int: 15 #### ##...### ##.5...r#SH: 0Dex: 19 ...#######..#...###5.#XL:  8 Next:  0% Place: Dungeon:5 ......##..#####.@K5..#Noise: ====-----  Time: 4281.8 (0.0) ######...## ##.5...#-Dh a) +1 sling # ##### #...†.#Cast: Jinxbite#.....#Will/2 Fly #.....##.....#K   Pikel#...###5555 4 lemures (1 wandering)#####Press: ? - help, Dir - look around, f - activatePikel resists with some effort.  You feel bolstered by spreading misfortune.The lemure looks frightened!  The lemure shouts!  The lemure resists with some effort. x2; The lemure looks frightened!-DhZ ,-Dh .5.5.552 fleeing)-Dh 6- 8 ===-2.8 (1-Dh -Dh/ :  Pikel resists with some effort.  You feel bolstered by spreading misfortune.The lemure looks frightened!shouts!resists with some effort. x2; The lemure looks frightened! _Pikel hits you with a +1 whip of freezing.-Dh! -Dh" 7--Dh7 -DhB  -DhC -DhD "_Unknown command.-DhE -DhO  Casting: Cause Fear (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-DhkThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - No-DhM#........dertzug the Vexing .........Poltergeist ...######Health: 46/51 =====================--- .#######Magic: 3/12======------------------ ###...##AC:  8  Str: 4 ###### .....##EV: 12Int: 15 #### ##...### ##..5..r#SH: 0Dex: 19 ...#######..#...###..#XL:  8 Next:  0% Place: Dungeon:5 ......##..#####.@K55.#Noise: ===------  Time: 4282.8 (0.0) ######...## ##.....#a) +1 sling # ##### #..5†.#Cast: Jinxbit-Dh&Se#.....#Will/2 Fly #.....##.....#K   Pikel#...###5555 4 lemures (2 fleeing)##### _Pikel hits you with a +1 whip of freezing. _Unknown command.Casting: Cause Fear (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - look around, f - activate-Dh~D@K  Casting: Cause Fear (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Press: ? - help, Dir - look around, f - activate  Look: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (chance to  affect: 62%)-DhVz J @K-Dh2 #........dertzug the Vexing .........Poltergeist ...######Health: 46/51 =====================--- .#######Magic: 3/12======------------------ ###...##AC:  8  Str: 4 ###### .....##EV: 12Int: 15 #### ##...### ##..5..r#SH: 0Dex: 19 ...#######..#...###..#XL:  8 Next:  0% Place: Dungeon:5 ......##..#####.@K55.#Noise: ===------  Time: 4282.8 (0.0) ######...## ##.....#a) +1 sling # ##### #..5†.#-Dh: Cast: Jinxbite#.....#Will/2 Fly #.....##.....#K   Pikel#...###5555 4 lemures (2 fleeing)#####Casting: Cause Fear (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - look around, f - activatePikel easily resists.  The lemure resists with almost no effort.-Dhߓ ,-Dhל -Dh4 ).5-DhI +..5-Dh 5-Dh& .-Dh 5-Dh2 5-Dh٤ 3-Dhv -Dh -DhG 7-Dh =-Dh 9-Dh< #3.8 (1-Dh٭ -Dhn  -Dh -Dh G_The lemure looks frightened! Pikel hits you but does no damage.-Dh= _Unknown command.-Dh O  Casting: Cause Fear (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-Dh  _You don't have enough magic to cast this spell.-Dh-DhO-Dh-DhJ-Dh -Dh-DhԹ.5..5555 3 lemures (2-Dh#.--4-Dh-Dh   #.#.##.#  #.#.##.#  #.#.##.#  #.#.##.####### .  #.#.##.......+ [.  #.#.†.......##...  #.#[..........#  #.#.####....#.#6  ###.#@5.#.....#  #...#K###.....#  ###.#.# ####..#  #.#.# ....  #.#.# #####  #.#.#   ###.#.#  -Dhw  lemure  #...#.#  ##.##.# _Pikel hits you but does no damage. The lemure closely misses you.=---Dh$4-6.3 (2.5-Dh-Dhs( _You fly downwards. -DhS_There is a stone staircase leading up here.-DhL;.#.# #.####### ##.......+ [.†.......##...[......... #.#@####....#.###.#<5....#K###...######..# ....##### -Dh*3##...-DhO-Dh:K.-Dhk4===7.3 (1.0-Dh-DhS _The lemure barely misses you.-Dhߵ#######.#.# #.####### ##.+ [.†##............ #.#.####....#.#-DhmK##.#K5.#...#.###...######..#.... ##### ##-Dh-Dh<5.-Dh{58-8-Dh5-Dh  Things that are here: _a +0 leather armour; a +2 rapier of holy wrath-Dh' <........#######.-Dh # #.####### ##.+ [†##...[......... #.#5####....#.#-Dh_ ?##.#K..#.......#.###...######..# .... ##### -Dh -Dh -Dh _5K<-Dh- F-9 _-Dh -DhK -Dh!z ########........#######. #.####### ##.......+ [.†##...5......... #.#K####....#.###.#<..#.......#.###...######..# -Dh| [....#####-Dh~ -Dh n  You feel your willpower return.-Dh [5K.-Dh o=90Fly -Dh -Dh~ c _The lemure attacks as it pursues you! The lemure hits you but does no damage.-Dh>##########........#######. ####### .##.......+ [5†.......##...K.........-Dh?T #.#.####....#.###.#<.....#.###...######..#....-DhD-DhE-DhNNK5-Dh&P9===8-1-DhbZ-Dh2,............-Dh3a###.###########........#######. ####### .##.+ [K†.##...5......... #.#.####....#.###.#<..-DhT4u...#.###...######..#-Dh=-Dh>R5[-Dh`?!--Dh?2-DhC-Dh|F-Dh -Dh>5†-Dh%3-Dh{-Dh`-Dhy#############............###.###########........#######. .##.####### 5##.+ [K†##...[......... #.#.####....#.###.#<.....#.###...-Dhk5K.74-Dh-Dh&#############............###.###########........#######..##.# -Dh5##.####### K##.+ [.†##...[......... #.#.####....#.###.#<..-Dh-Dh*-Dh%U5K.-Dh 50=5==65-Dh-Dh-DhR#############............###.###########........#######..5##.# K##.####### ##.+ [-DhS.†##...[......... #.#.####....#.#-DhU-Dh9Y-DhbU5K.-Dh`d%6-DhPl-Dh@p-Dh|#############............###.############........#######..5K##.######## -Dh##.+ [.†##...[.........-Dh|-Dhb-DhMU5K.-Dhǟ%7-DhW-DhM-Dh    ###############  #.............#  ###.#########.#  #.#########.#  #.#.@.......#  #.#.######### #.#.##.. -Dh #.#5##.#  #.#K##.# #.#.##.#  #.#.##.####### .  #.#.##+ [. #.#.†##...-Dh-Dh-Dh-Dh.U5K.-Dho1=58-Dh-Dh-Dh     #  #.#  ###.#.#  #.#.#  #.#.#  #.#5#-DhM (  #.#.##..  #.#K##.#  #.#.##.# #.#.##.# 5   lemure #.#.##.# . #.#. -Dh7%-Dh-:5.-Dh+/J===9-DhQ5-Dh9z _The lemure attacks as it pursues you! The lemure closely misses you.-DhZ     #  #.#  ###.#.#  #.#-Dhz.#  #.#.5.#  #.#.#  #.#.##..  #.#K##.#  #.#.##.# -Dhܭ-Dhh-Dhj-.5KK   Pikel5   lemure-Dh'300-Dh _The lemure attacks as it pursues you! The lemure misses you.-DhP_     #  #.#  ###.#.#  #.#.#  #.#..5.@....#  #.#K#  #.#.##..  #.#K##.#  #.#.##.#  #.#.##.# . -Dh]T;K.-Dh U--1-DhX-DhZ-Dh% ,     #  #.#  ###.#.#  #.#.#  #.#.K5..@...#  #.#.#-Dh 3  #.#.##..  #.#K##.#  #.#.##.#  #.#.##.# . -DhE -Dh -Dh" -Dh h.K.5-Dhg v=6==-2-Dh -Dhx p _Pikel says, "You'll make a fine lemure."-Dhi      #  #.#  ###.#.#  #.#.#  #.#..K.5.@..#  #.#.#  #.#.##.. -Dhj #.#K##.#  #.#.##.#  #.#.##.# . -Dhn -DhLo -DhUx h.K.5-Dhy z45---4=3-Dh^ -Dh P _The lemure attacks as it pursues you! The lemure hits you.-Dh -Dh) 8Evoke which item? Wands  m - a wand of roots (8)q - a wand of flame (34) [!] read|quaff|evoke-Dh ][?] describe selected-Dh -Dh -Dh  dertzug the Vexing  -Dh GPoltergeist  Health: 45/51 =====================---  Magic: 6/12============------------ -Dh   ###############AC:  4  Str: 4   #.............#EV: 12Int: 15   ###.#########.#-Dhj ;SH: 0Dex: 19   #.#########.#XL:  8 Next:  0% Place: Dungeon:6 -Dh 8  #.#...K.5@..#Noise: =--------  Time: 4303.3 (0.0)   #.#.#########a) +1 sling   #.#.##..-Dh\ uCast: Jinxbite   #.#K##.#Fly   #.#.##.#   #.#.##.#K   Pikel -Dh o  #.#.##.####### .5   lemure   #.#.##.......+ [. -Dh. _  #.#.†.......##...You feel your willpower return. _The lemure attacks as it pursues you! The lemure hits you but does no damage. _The lemure attacks as it pursues you! The lemure closely misses you. -Dh _The lemure attacks as it pursues you! The lemure misses you. _Pikel says, "You'll make a fine lemure." _The lemure attacks as it pursues you! The lemure hits you.-Dh m  Okay, then.-Dh -Dh . _-Dhp  -Dh1 Z You shoot a sling bullet. The sling bullet hits the lemure.-DhEA-DhKm .KThe lemure is lightly wounded.-DhMd2--==4.4 (1.1-DhNS-Dh4W* _The lemure hits you.-Dh  You shoot a sling bullet. The sling bullet hits the lemure.-Dh-DhH-DhrM5K-Dh_`3=-5.5-Dh -DhPa _The lemure is moderately wounded.-DhK Evoke which item? Wands  m - a wand of roots (8)q - a wand of flame (34) [!] read|quaff|evoke[?] describe selected-Dh dertzug the Vexing  Poltergeist  Health: 43/51 ====================----  Magic: 6/12============------------   ###############AC:  4  Str: 4   #.............#EV: 12Int: 15   ###.#########.#SH: 0Dex: 19   #.#########.#XL:  8 Next:  0% Place: Dungeon:6   #.#....5K@..#Noise: ===------  Time: 4305.5 (0.0)   #.#.#########a) +1 sling   #.#.##..Cast: Jinxbite   #.#K##.#Fly   #.#.##.#   #.#.##.#K-Dhs   Pikel   #.#.##.####### .5   lemure   #.#.##.......+ [.   #.#.†.......##... _Okay, then.You shoot a sling bullet. The sling bullet hits the lemure.  The lemure is lightly wounded. _The lemure hits you.  You shoot a sling bullet. The sling bullet hits the lemure. _The lemure is moderately wounded.-DhZ  dertzug the Vexing  Poltergeist  Health: 43/51 ====================----  Magic: 6/12============------------ ###############  AC:  4  Str: 4 #.............#  EV: 12Int: 15 ###.#########.#  SH: 0Dex: 19 #.#########.#  XL:  8 Next:  0% Place: Dungeon:6-Dh #.#....5K@..#  Noise: ===------  Time: 4305.5 (0.0) #.#.#########  a) +1 sling-Dh  #.#.##.. Cast: Jinxbite #.#K##.# Fly  #.#.##.#-Dh$ #.#.##.# K   Pikel #.#.##.####### .  5   lemure #.#.##.......+ [.  -Dhz#.#.†.......##... _The lemure hits you.  You shoot a sling bullet. The sling bullet hits the lemure. _The lemure is moderately wounded.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding)-DhK dertzug the Vexing  Poltergeist  Health: 43/51 ====================----  Magic: 6/12============------------   ###############AC:  4  Str: 4   #.............#EV: 12Int: 15   ###.#########.#SH: 0Dex: 19   #.#########.#XL:  8 Next:  0% Place: Dungeon:6   #.#....#*#..#Noise: ===------  Time: 4305.5 (0.0)   #.#.#########a) +1 sling   #.#.##..Cast: Jinxbite   #.#K##.#Fly   #.#.##.#   #.#.##.#K -DhN  Pikel   #.#.##.####### .5   lemure   #.#.##.......+ [.   #.#.†.......##... _The lemure hits you.  You shoot a sling bullet. The sling bullet hits the lemure. _The lemure is moderately wounded.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding)-Dh*(rooted)  You shoot a sling bullet. The sling bullet hits the lemure. _The lemure is moderately wounded.  Aiming: Fastroot  Press: ? - help, Shift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding)  The roots erupt in riotous growth!-DhB(rooted)-DhD -Dh  5K@ Roots grab Pikel. Roots grab the lemure.The grasping roots constrict Pikel!-Dh f8=======6.5 (1-Dh+ -Dh > _The grasping roots constrict the lemure.-Dh\ I-Dh F _Unknown command..DhC   dertzug the Vexing  Poltergeist  Health: 43/51 ====================----  Magic: 4/12========---------------- ###############  AC:  8  Str: 4 #.............#  EV: 12Int: 15 ###.#########.#  SH: 0Dex: 19 #.#########.#  XL:  8 Next:  0% Place: Dungeon:6.Dh d #.#....5K@..#  Noise: =======--  Time: 4306.5 (0.0) #.#.#########  a) +1 sling #.#.##.. Cast: Jinxbite #.#K##.# Fly  #.#.##.# #.#.##.# K   Pikel (rooted) #.#.##.####### .  5   lemure (rooted) #.#.##.......+ [.  #.#.†.......##... The grasping roots constrict Pikel! _The grasping roots constrict the lemure. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  .Dh Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate.DhI  dertzug the Vexing  Poltergeist  Health: 43/51 ====================----  Magic: 4/12========----------------   ###############AC:  8  Str: 4   #.............#EV: 12Int: 15   ###.#########.#SH: 0Dex: 19   #.#########.#XL:  8 Next:  0% Place: Dungeon:6   #.#....5K@..#Noise: =======--  Time: 4306.5 (0.0)   #.#.#########a) +1 sling   #.#.##..Cast: Jinxbite   #.#K##.#Fly   #.#.##.#   #.#.##.#K [30.Dhfd m  Pikel (rooted)   #.#.##.####### .5   lemure (rooted)   #.#.##.......+ [.   #.#.†.......##...Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The grasping roots constrict Pikel.  The grasping roots constrict the lemure.==-----7.5 (1Will/2 Jinx Fly   Dir - look around, f - activate  You beckon some vexing sprites to accompany your attacks.feel your willpower being sapped.  The grasping roots constrict Pikel.the lemure. _Pikel barely misses you..Dh----- _Unknown command..Dhu  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage..Dhv\ :*.Dhw= Ked, drained) Pikel is moderately wounded.A giggling sprite leaps out and smacks Pikel with his own hand.  Pikel is moderately wounded.  Pikel hits you with a +1 whip of freezing..Dh@ 38---9=8.6 (1.1.DhF .DhJ ( _Pikel freezes you..Dh%[  You shoot a sling bullet. The sling bullet hits Pikel..Dh=:*.DhSMheavi  A giggling sprite leaps out and bonks Pikel with his +1 whip of freezing.  Pikel is severely wounded.!  You kill the lemure!.Dh1_ .K  very drained)  That felt strangely unrewarding.  Pikel hits you with a +1 whip of freezing..Dh`l33-----9.7.Dhi> _Pikel freezes you..Dhvn[  You shoot a sling bullet. The sling bullet hits Pikel..DhtC).DhI.Dh/+ --5/13=5410.8 _You kill Pikel!Your Dodging skill increases to level 3!.Dh50.Dh2f _Your Hexes skill increases to level 7!.DhP       #  #.#  ###.#.#  #.#.#  #.#.....@...#  #.#.#  #.#.##..  #.#K##.#   #.#.##.# .Dh   #.#.##.#   #.#.##.# .   #.#.##.+ [.   #.#.†.##....Dh[ .Dh <---10 _.Dh .Dhq  Things that are here: _a +1 whip of freezing; a +0 robe.Dh3.Dhk4=Fly .DhU? _The sprites lose interest in your situation.=.Dh;.Dhаa5=.DhC.Dhj6==.Dh.Dh9,.DhԻ.Dhe6.Dh,.Dh.Dh9P==.Dh].Dh.Dh{.Dh.Dhwd37=.Dh.DhB.Dh>.DhM7=.DhC.Dh_.Dhi8=8.Dh.Dh2B.Dh`B.DhW=7.Dh .Dh .Dh K9=.Dh .Dh.Dh.Dh.DheB.Dh40=8==Fly .DhZ.Dh _You feel your willpower return..Dh.Dh!,.DhH".Dh$,.Dh%.Dh'~1===.Dh).Dh,,.DhL-.Dh/,.Dh1.Dh$3.Dh3N9==.Dh.5.Dh7k2=.Dh 9.DhP;,.Dhr<.Dh>O6.Dh4@.DhB.DhDCa3===.DhTD.DhG,.DhH.DhJ,.DhL.Dh%O,.DhyP.DhS4=10/13==5.Dh\l5===4.Dhs.DhΖh6= 3 .Dhv.Dh _You feel your existence waver again.1==.Dhƞ,.Dhs.DhLa7=.Dh.Dh,.DhҦ.Dh P==.Dh[.DhL,.Dh.Dhk8=.Dh.Dhijb2==.Dh;.Dhl,.Dhm.Dh,.Dh.Dhqa9=.Dh.Dh.Dh:==.Dh.Dh,.Dh.Dhl50=.Dh,.Dh,.Dh.Dhd5@3== _Magic restored.1= _HP restored.===  You see here a hound corpse..Dh85 _.DhD9.Dh0;.Dh>.Dh?.Dh?.DhA.Dh.E.DhE.DhF.DhH.DhK.Dh[L.DhM.Dh)P.DhS,.DhT.DhV.DhZ,.Dh[.Dh].Dhd[ #.#.##.# #.#.##.####### . #.#.##.......+ [. #.#.†.......##... #.#[.......... #.#.####....# ###.#<..#.....#  #...#.###.....#  ###.#.# ####@.# ---91.8 (80.0) #.#.# #........Dhe #.#.# #>####### #.#.# #  ###.#.# #...#.# ##.##.# #.##.# #.##.#.DhrA2.8 (81.Dhx.DhN{; _Found a stone staircase leading down..Dh.DhWhere to? (Tab - D:6 @ (x,y), ? - help)  D - Dungeon .Dh.Dh  #.#.##.#dertzug the Vexing   #.#.##.####### .Poltergeist   #.#.##.......+ [.Health: 51/51 ========================   #.#.†.......##...Magic: 13/13 ======================== .Dh u  #.#[..........#AC: 3Str: 4   #.#.####....#.#EV: 12Int: 15   ###.#<..#.....#SH: 0Dex: 19   #...#.###.....#XL:  8 Next: 54% Place: Dungeon:6   ###.#.# ####@.#Noise: ---------  Time: 4392.8 (0.0)   #.#.# #.......#a) +1 sling   #.#.# #>#######Cast: Jinxbite   #.#.# #Fly   ###.#.#   #...#.#   ##.##.# .DhH  #.##.#   #.##.# _You feel your willpower return. _You feel your existence waver again. _Magic restored. _HP restored. _You see here a hound corpse. _Found a stone staircase leading down..Dh.Dh.DhX.Dh ,.Dh .DhZ.Dh,.Dh.Dhz.Dh%.DhQ',.Dh`(.Dh).Dh,,.Dh.-.Dh..Dh1.Dh1.DhJ2.Dh3.Dh%6,.Dh*7.Dh8W  There is a stone staircase leading up here..Dh9.Dh<.Dh<$ _.Dh>=.Dhc5.Dh7.Dh(,.Dh.Dh@ u #........ ......... ...###### .####### ###...## # ##### .....## #### ##...### ##.....r# .DhK ...#######..#...###..# ......##..#####.@....#404.3 (11.5) ######...## ##.....# # ##### #...÷.# #.....# #.....# #.....# #...### ##### _You fly upwards..Dh .Dh.Dhc _There is a stone staircase leading down here..Dhc .DhL .Dh5 .Dhf .Dh .Dh $ _.Dh n.Dh .Dhk ,.Dh .DhL .Dh ,.Dh .Dht ,.Dh= .DhL .Dhx .DhI .Dh .Dh4 .Dh^w  #####  ##...## ##### #.....## #...### ##......#  ..#...###..##...#  #####.>....###..##  # ##.....# ##..#   #...÷.# #..##   #.....# #.@.#  18.3 (14.0 #.....# #.....#   #.....# #.....#  #...### ...##.#  ##### ?..## .#  #...# [33.Dhw m#   #..#   <..     .DhZ .Dh $9.3 (15.Dh .Dh  .Dh[ .Dh +_Found a stone staircase leading up..Dh' ##...### ##......# #..#...###..##...# .#####.>....###..## # ##.....# ##..# # #...÷.# #..## #  #.....# #...#.#  #.....# #.....#  #.....# ##.....#  #...####.# 21.3 (2.0) ##### #?..## .#  #...# #  #..##  <..  . .>.[40.Dh>m#  2.3 (3.Dh=&; _Found a stone staircase leading down..Dh.Dh.Dh.Dhd.DhaX.Dh.Dh.Dh .Dh ,.Dh .Dh  _l - 2 scrolls labelled WIZIXO AQAIWOT (gained 1).Dh 3.Dh5 .Dhy .Dhi .Dhi .Dh .Dh! .Dh " ,.Dh)  There is a stone staircase leading up here. _.Dh=+ .DhG, .Dh, .DhK- .DhY/ .Dh0 .DhP1 .Dh1 .Dh3 .DhV5 .Dh5 .DhV6 .DhF: R  There is a stone staircase leading down here..Dh[A a _.DhC  #...#####...##.#  ##### #...## .#  # #...# #  .. ##..##  .< #<..#  #. ##...#  #.. ##...##  .DhPF #..##.>.##  #..@...# 34.3 (12.0) ##....##  ###### .DhrG A5.3 (13.DhI .DhK 9 _Found a stone staircase leading up..Dh ## ##### #...÷.# #..##.#  #.....# #...#.#  #.....# #.....#  #.....# ##.....#  #...#####...##.# .. ####### #...## .# ...###.## #...# # #.......# ##..## #...<@## #<..# #...##..# ##...# ## #..Dh.####...## ##..##.>.## ##......###....########  41.3 (6.0)  A malevolent force fills the Dungeon...  --more--.Dh& Y  You are sucked into a shaft and drop 1 floor!.Dh* /  --more--.Dhd#...# +...# #...# ######...#####  #.............  #.............  #....♣ 6#..^..@....♣ ......♣♣ .........♣ ........♣♣♣♣ ...####.♣.. #... ##♣.Dhsh.Dh"B2.0 (6.7.Dh7 _The shaft crumbles and collapses..Dhe 3.Dhf .Dhh .Dh]s X.DhQ{ X.Dĥ B.Dh .Dh ,.DhF .Dh .Dh< ,.Dh .Dh .Dhɚ ,.Dh ,.DhR ,.Dh .Dh .Dhr ,.Dh .Dh4 .Dhn UWater .Dh .Dh` .Dhг ,.Dh .Dh .Dh ,.Dhۻ .Dh .Dh; >.Dh .Dh .Dh ######...######.##.............#.####.............#...##..........♣~..♣#..^.......♣♣~P♣ #.........♣♣♣~P♣ #.........♣♣♣~♣♣ .Dh3 V........♣♣♣♣♣P.♣♣ ...####.♣ ♣@~~♣ 54.0 (12.0).. #..~.~~~~~~~.~.. ##♣♣~~♣$.~P♣PPP ♣♣♣♣P~P♣♣ ♣♣ ♣.~♣♣ ♣P~~ ♣♣~♣(♣.Dh .Dh +5.0 (13.Dh .Dh % _Found 6 stones..DhԳWhere to? (Tab - D:5, ? - help)  D - Dungeon .Dh0 .Dh  ######...######.#dertzug the Vexing#.............#.###Poltergeist#.............#...#Health: 51/51 ========================#..........♣~..♣Magic: 13/13 ========================.Dh> D#..^.......♣♣~P♣AC: 3Str: 4#.........♣♣♣~P♣EV: 12Int: 15#.........♣♣♣~♣♣SH: 0Dex: 19........♣♣♣♣♣P.♣♣XL:  8 Next: 54% Place: Dungeon:6...####.♣ ♣@~~♣Noise: ---------  Time: 4455.0 (0.0).. #..~.~~~~~~~.~.a) +1 sling. ##♣♣~~♣$.~P♣PPPCast: Jinxbite♣♣♣♣P~P♣♣ ♣♣Fly ♣.~♣♣♣P~~♣♣~♣.Dh s(♣ _There is a stone staircase leading down here. _Found a stone staircase leading up.  A malevolent force fills the Dungeon...You are sucked into a shaft and drop 1 floor! _The shaft crumbles and collapses. _Found 6 stones..Dh .Dh .........♣~...~~~..Dh .Dh .DhA [ _Sorry, I don't know how to get there. .Dh\GWater _ .DhgY .Dh8 _You now have 244 gold pieces (gained 9).Water  .Dh .Dh* .Dh .DhK .Dhȋ .Dh , .Dh@ .Dh+ .Dh, .DhY .Dhܖ .Dhm> .Dh .Dh;  You see here 6 stones. .Dhy .Dh _ .Dh .Dhp .Dh , .Dh@ .Dh .Dh=, .Dht, .Dh, .Dh .Dh .Dh .Dh .Dh% .Dh .Dh., .Dh, .Dh{ .Dh , .Dh .Dh .DhD, .Dh} .Dh .Dh!, .DhY .Dh\ .Dh5, .Dh .Dh? .Dh, .Dh .Dh- .Dhb, .Dh .Dh. .Dh=, .Dh .Dhk .Dh, .DhP .Dh. .Dh, .Dh .DhR .Dh .Dh .Dh .Dh  .Dh , .Dh .Dh9 .Dh, .Dh .Dh .Dh, .Dh .Dh X .Dh" .Dh3', .Dh( .DhI .DhK, .DhL .DhN .DhR, .DhS .Dh^U .Dh)[X .Dh\, .Dh ^ .Dh<_ .Dha, .Dhc .Dhd .DhFg, .Dh]h .Dhi .Dh*l, .Dh1m .Dhxn .Dhju .Dhv .Dhx, .Dhy .Dh z .Dh|B .Dh{~ .Dh, .Dh .Dh6  .DhP#..........#  ..........#  ........< ....... .....  .Dh ...  #'#  #@# 96.0 (41.0) .DhӉ5 ###+# #.#  #...# #.# #...# #.# +...# #.##...# #.#  ######...######.#  #.............#.####.............#...### _You reach down and open the door. .Dhd  .DhK_Found a stone staircase leading up. .Dh 3 .Dh  .Dh  .Dht  _  There is an open door here. .Dh U ##.###..##...##.........<#+#$.........#..........#.......@..# ..Y####'### .Dh< ##+.#...# #.##...# #.#Y   ice beast (asleep)..#.# .Dh` [7.0 (1.0)8.0 (2 .Dh  .DhP ] _An ice beast comes into view. .DhAX  You beckon some vexing sprites to accompany your attacks.1----==9.0 (1Will/2 Jinx Fly  ((((Y   _You feel your willpower being sapped.  You shoot a sling bullet. The sling bullet hits the ice beast. .Dhb;* .Dh6  The ice beast is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the ice beast trip over its own feet.Y....(very drained) 7 =500.1 (1.1 .DhC:a _The ice beast is heavily wounded. .Dh (((You shoot a sling bullet. The sling bullet hits the ice beast. .DhQ=:* .Dh_  The ice beast is heavily wounded.A giggling sprite leaps out and smacks the ice beast with its own front foot. .Dh .Dh|..Y.  .Dh'1.2 .DhC# .Dh'b _The ice beast is severely wounded. .Dh  ( You shoot a sling bullet. The sling bullet hits the ice beast. .Dh4:* .DhE  The ice beast is almost dead.A giggling sprite leaps out and makes the ice beast trip over its own feet.  The ice beast is almost dead..Y2.3Fly  _The jinxing sprites lose interest in you. .Dhm  You shoot a sling bullet. The sling bullet hits the ice beast.. .Dh &. .Dh } 4------653.5 (1.2 _You kill the ice beast!Your Ranged Weapons skill increases to level 6! _Your Spellcasting skill increases to level 4! .Dhv  _No target in view! .Dh0] #.# #. #.# #.### #.# #.# #..<# +#$.#.# ..........# ...####'### #.# ###+# #.##...# #.##...# #.#+...# #.#  #...# #.#---4 .Dh\60 _ .Dh: .Dh< .Dhˬ....<..##  #.# #. #.# #.### #. .Dh3# #.# #..<# +#$.#.###..........# ...####'### ###+#...# #.##...# #.#+ .Dhp4< .Dh^2==---5 .Dh .Dh9 _Found a stone staircase leading up. .Dh........# .....<..##  #.# #. #.# #.### #.#  .DhV#.# #..<# +#$.# .###..........# ...####'### ###+ # .Dh  .Dh %6 .Dh  .Dh .Dh ........# .....<..##  #.# #. #.# #.### #.# #.# #..<# +#$.# .###..........#...####'### #. .Dhl####+# #.#  .Dh .Dh jj   gnoll (missile, wandering) .Dho %7 .Dh .Dh|  A gnoll comes into view. It is wielding a +0 flail and quivering 2 throwing _nets. .DhT ......j..#<..## #.......#.#..+#$....### ####'###...# #.# .Dh .Dh).jj   gnoll (missile, wandering) .DhX%8 .Dh .Dh5a _There is a stone staircase leading up here. .Dh jj)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The gnoll shouts! .Dh [((((((( .Dhǚ ......@0---==9Jinx Fly  _The gnoll throws a throwing net. The throwing net misses you..DhQI ((((((You shoot a sling bullet..Dh.Dh.j.....=10.6 (1.1.Dh.DhI _The sling bullet hits the gnoll but does no damage..Dhdy (((((You shoot a sling bullet. The sling bullet hits the gnoll..Dh:*.Dh$ .Dh  .Dhl$The gnoll is lightly wounded.  .DhBA giggling sprite leaps out and bonks the gnoll with its +0 flail..Dh(.Dh7 j..j....j 2 gnolls (1 missile, 1 wandering, 1 v…)The gnoll is heavily wounded.81.7.Dh.Dhr _A gnoll comes into view. It is wielding a +0 whip..Dhe ((((jvery drained)You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll..Dho:*.Dh  The gnoll is almost dead.A giggling sprite leaps out and bonks the gnoll with its +0 flail..Dh ..Dhj.Dh").Dh..Dh..Dhi..Dh ..Dh^j   gnoll.DhW!u1=--62.8.DhJ+I _You kill the gnoll!.Dh (((((((You shoot a sling bullet..Dhlr :*.DhI   The sling bullet barely misses the gnoll.A giggling sprite leaps out and smacks the gnoll with its own hand.  The gnoll is moderately wounded..DhJ .DheS " j.j....j   gnoll sergeant (polearm, wandering).DhS j   gnoll (very drained)  The jinxing sprites lose interest in you..DhT 93.9Fly .Dh[ .Dh3c | _A gnoll sergeant comes into view. It is wielding a +0 spear..Dh;  ((((j) You shoot a sling bullet. The sling bullet hits the gnoll!.Dh .Dh, .Dh .j.j...5.0.Dh .DhE Y _The gnoll is almost dead..Dh (((((((You shoot a sling bullet..Dh  The sling bullet barely misses the gnoll..j...j.j..j 2 gnolls (1 wandering, 1 very drained)6.1.Dh.Dhr _A gnoll comes into view. It is wielding a +0 whip..DhJ  You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll..Dh[L).DhL!(.DhUR(   gnoll.Dhn  You kill the gnoll!.Dh.Dhl.Dhy.jj...DhK=87.2.Dh= _You hear a shout!.Dhq ((You shoot a sling bullet..Dh?)j.j.8.3 _The sling bullet hits the gnoll sergeant but does no damage..Dh9I y (You shoot a sling bullet..Dh a  The sling bullet hits the gnoll sergeant but does no damage..Dh \.j..Dhl '9.4.DhC .DhA E _The gnoll sergeant hits you but does no damage..Dh6 (You shoot a sling bullet.  The sling bullet hits the gnoll sergeant..Dh K  The gnoll sergeant is lightly wounded..Dh \.j..Dh s2==820.5.Dh \ _The gnoll sergeant closely misses you..Dh .Dh3  You miscast Jinxbite.  You are very lightly contaminated with residual magic.  Nothing appears to happen..j48--0-----10Contam  _The gnoll sergeant hits you from afar with a +0 spear..DhC  You shoot a sling bullet. The sling bullet hits the gnoll..DhI  The gnoll is heavily wounded.7==2.6 (1.1.Dh.P.DhR _The gnoll sergeant misses you. The gnoll misses you..Dh$ ( You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll sergeant..Dh%x  The gnoll sergeant is moderately wounded..Dh"-.j7--.Dhv- 3.7.DhB2.Dh4L _The gnoll sergeant hits you from afar with a +0 spear..Dh (((((((You shoot a sling bullet..Dh7 ......jThe sling bullet closely misses the gnoll.The gnoll hits you with a +0 whip..Dh8c35------4.8.Dh.B.DhFL _The gnoll sergeant hits you from afar with a +0 spear!.Dhػ y  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage..DhCP l  The gnoll is heavily wounded..DhR 3----------65.9.Dh] .DhZj w _The gnoll sergeant misses you. The gnoll hits you with a +0 whip..Dh  (((((((You shoot a sling bullet..Dhx ......jThe sling bullet closely misses the gnoll..Dh{ 4=1=57.0.Dh .Dh _The gnoll closely misses you. The gnoll sergeant barely misses you..Dh  You shoot a sling bullet. The sling bullet hits the gnoll..Dh4@  The gnoll is severely wounded.The gnoll hits you with a +0 whip. The gnoll sergeant barely misses you..Dh_1--48.1 _Your magical contamination has completely faded away..Dhcx_  You shoot a sling bullet. The sling bullet hits the gnoll..Dh|1).Dh    ........# .....<..## #......)# #. #.......# .Dhd x#.##.....).# #.........j# #..........# #........)@# +#$.........# ..........### ..........#.Dh  ...####'### #.#  ###+# #.#  #...# #.#  #...# #.#You kill the gnoll!.Dh You feel your existence waver again.The gnoll sergeant hits you from afar with a +0 spear..DhC  ........# .....<..## #......)# #. #.......# #.##.....).# #.........j# #..........# #........)@# +#$.........# ..........### ..........# ...####'# #.#  ###+# #  #...#   #...# .Dh[  The gnoll sergeant hits you from afar with a +0 spear!.Dht 14/52---------- 3 99.2 _* * * LOW HITPOINT WARNING * * *.DhM.Dhi _Your Fighting skill increases to level 3!.Dh .Dhe.Dh.Dh\.Dh^ _You are too injured to fight recklessly!.Dh _You are too injured to fight recklessly!.DhFI.Dh  ........# .....<..## #......)#.Dh: #. #.......# #.##.....).# #.........j# .Dh#..........# #........)@# +#$.........# .Dh..........### ..........# ...####'### #.# .DhPv ###+# #.#  #...# #.#  #...# #.#.Dh܍  ........# .....<..## #......)# #. #.......# #.##.....).# #.........j# #..........# #........)@# +#$.........# ..........### ..........# ...####'# #.#  ###+# #  #...#   #...#   The gnoll sergeant hits you from afar with a +0 spear.2-----------300.Dhi  ##.....###......###............##........###......##....# ##....#.... ##............## #...######. #...###......## #..## #..## #...#### #))# #.## #..## ##..# #.# #.)# ########...#5 .## ##.# ##.@....)...## ## ##)# #......[..#..# #).# ##...##..##.##... #..####..####..).## #..# ##..##..## ##..## ##.##..÷..## #..### ###..## #.DhCjj..# #### #..# #..## _* * * LOW HITPOINT WARNING * * *-=--.Dhmr.Dh-1.7 (2.5 _You fly upwards. _There is a stone staircase leading down here..Dh3.Dh\.Dh.Dh _3=.Dh`.Dh.DhL2==.Dh.DhM.Dh .DhJ .Dh .Dh t4=Fly .Dh) .Dh n _You feel your willpower return..Dh .Dh .Dh .Dh :==.Dh  .Dh .Dh' .Dh! .Dh*% M5.Dh& .Dh,( .Dh( L3==.Dh* .Dh, .Dh, .Dh. .Dh0 .Dh;1 I6=.Dh5 .Dh6 .Dh*7 .Dh^8 .Dh: P==.Dh)< .Dhf> .Dh> .Dh@ .DhE 7=.DhF .DhG L4==.DhJ .Dh=L  .DhL ._Magic restored..DhL .DhO .DhQ _8=.DhS .DhKV ,.DhvW .DhY P==.Dh[ .Dh_ ,.Dh7a .Dhc .Dh(d S9=.Dh2f .DhYh ,.DhZo X.DhSp .Dhp .Dher .Dhv 820.Dhv (=.Dhx .DhDz ,.DhM| .Dh~ ,.Dha .DhW S1=.Dh .DhA .Dh8 ,.Dh .Dh ,.DhV .Dh .Dh .Dhk .Dh͑ :22.Dh 0=.DhΓ .Dhϕ ,.Dh .Dh ,.Dh .Dh a3=.Dhܠ .Dh ,.Dh .DhI .Dh .Dh .DhƳ ,.Dh .DhǾ .Dha =4=.Dh- .Dh< .Dh .Dh .Dh .Dh .Dh^ .Dh .Dh .Dh K5=.Dh .Dh .Dh[ .Dh .Dh' .Dh .Dhk .Dh .Dh! .Dh .Dh1 .Dh0 6=.Dh9 B.DhJ .Dh1K .DhkM .DhQ .Dh4R K7=.DhPU .DhzY .DhY .Dh\ .Dh&_ .Dh_ .Dha .Dhd .DhUe 98.Dhh .Dhmx n.Dhx .Dhz .Dhj{ .Dh| .Dh .Dh S9=.Dhd .Dh .Dh- .Dhb .Dh .Dh .Dh .Dh .Dh< L30=.Dh .DhW .Dhϑ .Dhi .Dh> .Dh˜ ,.Dh .Dh .Dh .Dh͞ .DhS S1=.Dh .Dh .Dh .DhϦ .Dh= .Dh .Dh^ .Dh .Dh; K2=.Dh .Dh .Dh .Dh' .Dh .Dhr .Dh .Dh .Dh .Dh .Dh .DhS S3=.Dh .Dh{ .Dh .Dh .Dh .Dh, .Dh .Dh .Dhu .Dh .Dh .Dh9 K4=.Dh .Dh ,.Dh .Dh ,.Dh .Dh i5=.Dh .Dh ,.Dh$ .Dh ,.Dh .DhL ,.Dh .Dh K6=.DhZ .Dh .Dh/ ,.Dh .Dh ,.Dh .Dh N37=.Dh; .Dh .Dh ,.DhF .Dh ,.Dh1 .Dh ,.Dh .Dh ;8.Dh 2=.Dh .Dhz ,.Dh .DhW .Dh .Dh  .Dh K9=.Dh .Dho .Dhn ,.Dh .Dh" ,.Dh .Dh$ ,.Dh& .DhF( :40.Dh( 2=.Dh3* .DhK T12=.DhO B.DhU B.Dh/W 93.DhW 2=.Dh,Y .Dhc[ ,.Dh-] .Dhnb B.Dhd 94.Dhd (=.Dhf .Dhh .Dhi .Dh_j .DhMl .Dhl .Dhm .Dho .Dhp .Dhq .Dhs .Dh/t U5=.Dhrw .DhRy ,.Dhz .Dh| ,.DhI~ .Dh a6=.Dh8 .Dh҃ .Dh$ .Dh` .Dh ,.Dh .Dh ,.Dh .Dhs 97.Dhǎ 2=.Dh 8=9=.Dhڵ ,.Dhd .DhA X.Dh^ b50=.Dhj .Dhu ,.Dh .Dh .Dh .Dh .Dh .Dh^ U1=.Dh .Dh~ .Dh .Dh& .Dh .Dho .Dh .Dh ,.DhT .Dh a2=.Dha .Dh 1 _HP restored..Dh 3.Dh .Dh .Dh ,.Dh .Dh .DhK ,.DhP .Dh .Dh .Dh 2=.Dh .Dh .Dh ,.Dh .DhU" @  You see here a +0 hand axe..Dhx% .Dh%  _.Dh>( .Dh5 n.Dh8 B.DhO< .Dh> ,.DhB ,.DhD ,.DhUF .DhI .DhQL ,.Dh6S ,.DhxT ,.DhqV .Dh^W .DhX ,.DhY .Dhd B.Dhe .Dh%h .Dh'k ,.Dhl .DhDp .Dh.r ,.Dht .Dhu .Dhlx ,.Dhdy .Dhl| .Dhr~ ,.Dh- .DhR .Dh   Items here: )) ÷÷. _.Dh; .DhQ ,.Dh .Dh۱ .Dh X.Dh8 ,.Dh: .Dh .Dh2 ,.Dh .Dhx .Dhg .Dh .Dh .Dh ~.Dh3 B.Dh .Dh ,.Dh .Dh .DhS ,.Dha .DhT .Dh .Dh .Dh .Dhc .Dh .Dh .Dhp .Dh .Dhc ,.Dh .Dhn .Dh ,.Dh .Dh  .Dh! B.Dh .Dh' o  You see here an adder skeleton. _.Dh) B.Dho* .Dht+ ,.Dh1 .Dh2 .Dh3 .Dh3 .Dha4 .Dh25 .Dh6 .Dh6 .Dh6 .Dh_7 .Dh8 .Dh8 ,.Dh9 .Dh: .Dh); .Dh; .Dh;< .Dh= .Dhz= .Dh= .Dh> .Dh? .Dh? .Dhf@ .Dh^A .DhOB .DhB .Dh%C .Dh2D .DhE ,.Dh*F .DhfG .DhxH .DhH .DhDI .DhJ .DhK .Dh$L .DhL .DhM .DhN .Dh O .DhO .DhP .DhQ .DhQ .DhhR .DhRS .DhT .Dh U .DhvU .DhV .DhW .DhX .DhX .Dh4Z .DhZ .DhX[ .Dh[ .Dh\ .Dh] .Dhq^ .Dh^ .Dh_ .Dh` .Dha .Dha .DhUb .DhAc .Dhc .Dh=d .Dhe .Dhf ,.Dhf .Dhh .Dhh .DhIi .Dhi .Dhj .Dhk .Dhk .DhKl .DhTm .Dh6n .Dhn .Dhn .Dho .Dhp .Dh.q .Dhq .Dhr .Dhss .Dht .Dht .Dhu .Dhv ,.Dh^w .DhLx .Dh%y .Dh|y .Dhy .Dhz .Dh{ .DhS| ,.Dh} .Dhy~ .Dh~ .DhF .Dh* .Dh .Dhg .Dhʁ .Dh .Dh .Dh .Dh .Dh .Dh          ####   ##..##   #.@..#  -757.7 (226.0) .Dh J#..#).#  #### ##.## #.#  ###..#### ##..# .#  ........#####..##  ...............#    ###....#########   ###### #####   ##...##  .Dh E .Dh A87.Dh .Dh # _Found a mace..DhX.Dh.Dh.DhM _You can't go down here!.Dh< 3.Dh_ .DhC F _Unknown command..Dh1 .Dh .Dh].Dh _.Dh<  You see here a +0 mace..Dhn!.Dh" _.Dh".Dh$.Dh-*.Dh,.Dh/,.Dha1.Dh@.DhA,.DhEB.DhD.DhE,.DhUF.DhaH.DhI,.DhJ.Dh\L.Dh|M,.Dh"N.DhP.DhQ,.Dh{R.DhT.DhU.DhV\.Dh ].Dh_.Dh`,.Dha.Dhac.Dhd,.Dhe.Dh3g.Dhi,.Dhj.Dhl.Dhn.Dhn.Dh,o.Dh`q.Dhr,.Dhs.Dhu.Dhzv,.Dhw.Dhx.Dhy.Dh{,.Dh2|.Dh~},.Dh%~.Dh.Dh.Dhj.Dh.Dhe.Dh.Dh.Dh.Dh.Dh.Dh.Dh".Dh.Dh.Dh&.Dh.Dhn.Dhq.Dh.Dh|.Dh+.Dh8.Dh.DhE.Dh.Dh.Dh.Dh.Dh.Dhך.Dh\.Dhޛ.Dh.Dh.Dha.Dh֟.DhX.DhY.DhТ.DhG.Dh̤.Dhҥ.DhI.Dh.Dh?.Dh7.Dh.Dh$.Dh.Dhn,.Dh.Dh.Dhz.Dh.Dhm.DhŲ.Dh.Dh/.Dh.Dh.Dh۶.DhT.Dh̷.Dh.Dh.Dhk.Dh.Dh d  You see here a quokka skeleton..Dh.Dhc _.Dhܿ.Dhr.Dh.Dh,.DhW.Dh.Dhl,.Dh@.Dh.DhP,.Dh.Dh.Dh\,.Dh.Dh,.DhP.Dh.Dh}.Dh,.Dh.Dh[,.Dh.Dhp.Dh.Dh,.Dh.Dh.Dh( ,.Dh .Dh ,.Dh .Dh.Dhj,.Dh.Dh%.DhB.Dh9  There is a stone staircase leading down here. _.Dh~  There is a stone staircase leading up here. _.Dh̃b[m  There is a stone staircase leading up here. _.Dh.Dh.Dh.Dh.Dh.Dh.Dh,.Dh.Dh .# #######..## ###### .###...###.## #.########.......# ####.......#...<.## #.######...##..# ##.# ##..##..##..# #...##..# #.## ##..###.. #@# #...###. #.# ##... ## #.. ....  ..#. ....  .##.# .. . h   hound (asleep) .. .. #.. h. 887.7 (1298.7 (130.Dhrn _A hound comes into view..Dhn ..## #...  #######..  #.......#...<.##  #.#.##..#  ##.# . #..# . #.## . #@#  #.# ##...  #.. ....  ..#. ....  .##.#  .. .  .. ..  .Dha#.. h. .Dh ..## #...  #######..  #.......#...<.##  #.#.##..#  ##.# . #..# .DhP^. #.## . #@#  #.# ##...  #.. ....  ..#. ....  .##.# .. . .Dhb .. .. #.. h. .DhԢ.DhV.Dh.Dhu\ _A hound is nearby!.DhK  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped..DhL .Dh|T Zhh⌠.DhU 2----==9.0)Will/2 Jinx Fly .Dh\ .DhQ_ & _The hound barks!.Dh (((((((You shoot a sling bullet..DhX .Dh3Y .Dh^ y..h...⌠.Dh_ 5=90.8 (1.1.Dh6d .Dhg _ _The sling bullet barely misses the hound..DhR (( You shoot a sling bullet. The sling bullet hits the hound!.Dh ;*.Dhwf  The hound is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the hound trip over its own paws..h. (very drained) 7 1.9 _The hound is severely wounded..Dh> ((You shoot a sling bullet..Dh;*.Dh  The sling bullet completely misses the hound.A giggling sprite leaps out and smacks the hound with its own front paw....Dh----723.0 _You kill the hound!.Dh _No target in view!.DhW3.DhTZ.Dh$[.Dh \$ _.DhbFly .Dh/d{ _The sprites lose interest in your situation..Dhl*.............#...<3==..##........---s   scorpion (wandering)s.Dhn-5.0 (2.0.Dh~tAs⌠.DhwF---6.0 (3.Dhz.Dh|[ _A scorpion comes into view..Dh     ###  #..<.##  #.#  ##.#  #..#  #.##  #@#  #.# ##...  #.. ....  ..#. ....  .##.#  .. .  .. s.  #.. ⌠. .DhF9    ###  #..<.##  #.#  ##.#  #..#  #.##  #@#  #.# ##...  #.. ....  ..#. ....  .##.# .DhM.. . .Dh p .. s. #.. ⌠. .Dh}.DhX.Dh.Dhp .DhI.Dh;_A scorpion is nearby!.Dh.Dh;A  You beckon some vexing sprites to accompany your attacks..1----==7.0 (1Jinx Fly .DhQ _You feel your willpower being sapped..Dh _No target in view!.Dh3.Dhh.DhΐH _No target in view!.Dhc _No target in view!.Dh : # #...###.## #.#######....... ##.......#...<.## .Dh #.######...##..##.# ###..# #...##..##..###.. #...####... ##.Dh? .....# .... ..#.##.##.##.# ..Dh  ;#.. ..$.DhM .Dh' ss   scorpion.Dh( .--8.Dh2 A _Found 10 gold pieces..Dh*e ((You shoot a sling bullet..Dhg ;*.Dhծ  The sling bullet hits the scorpion but does no damage.  A giggling sprite leaps out and makes the scorpion trip over its own legs..Dh .s. (very drained).Dh? R8===9.1 (1.1.Dhq .Dh c _The scorpion is moderately wounded..DhF (You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage..Dh$;*.Dhm  The scorpion is moderately wounded.A giggling sprite leaps out and makes the scorpion trip over its own legs. s.  The scorpion is heavily wounded..Dhi)900.2.Dh# _The scorpion stings you but does no damage.  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.9/14 --------10 _The scorpion stings you but does no damage..Dhg- ((You shoot a sling bullet..Dh;*.Dhf s. The sling bullet completely misses the scorpion.A giggling sprite leaps out and makes the scorpion trip over its own legs.  The scorpion is severely wounded..Dhj10/14==-=2.3 (1.1.Dh.DhV _The scorpion closely misses you..Dh ((You shoot a sling bullet..Dhw;*.Dh O@s. The scorpion is severely wounded. _The scorpion closely misses you.almost dead..Dh&P'3.4.DhvT.DhWU _The scorpion barely misses you..Dh*,.Dh*.Dh,.Dhi,L2==.Dh+-.Dh@..Dh..Dh/.DhL0.Dh0.Dh%1.Dh3.Dha3) 3 .Dh3.Dh5$ .Dh86O_You feel your existence waver again..Dh6:==.Dh+7.Dhh8.Dh8.DhH9.Dh:.Dh:.Dh`;.Dh<.Dh<63==.Dh%=.Dh=.Dh>.Dh?.Dh?.Dh@.DhA.DhA.DhB.Dh?C.DhzD.DhF.DhVF%==.DhF6Fly .DhG.DhH$ .DhIJ_You feel your willpower return..DhGI.DhI.DhK.DhcK.DhK.Dh%M.DhlM64==.DhM.DhfO.DhO.DhQ.Dh3R.DhR.DhT.Dh=Y #######.......# # #.......#...<.# #.######...##..# .DhY##.# ##..##..####..# #.#.## ##..###...#.# .#.###### ##... ###.DhY^#.@....# .... ---32.5 (28.0)#.....#.##.# .... .DhZm#.##.##.# #.. .. .... ..#/#.. ..⌠#.#.. ....$.DhoZ# ... >......Dh].DhC^@---3.5 (29.Dh..... #.#......... #.#..⌠...⌠.. #.......... #.#...$.... #.# ##.DhL 240.5 (7.0).DhmL *1.5 (8.DhLO .Dh(X 1 _s - a wand of paralysis (9).Dh|" .Dh$ Where to? (Tab - D:5, ? - help)  D - Dungeon  T - Temple .DhQ.Dh##.## ##..# dertzug the Vexing ##.##... Poltergeist ##.###### ##.. Health: 52/52 ========================#####......# .. Magic: 14/14 ========================#.....#.##.# .. AC: 3Str: 4#.##.##.##.EV: 12Int: 15#.#.........SH: 0Dex: 19#...........XL:  8 Next: 80% Place: Dungeon:5#@#..⌠...⌠..Noise: ---------  Time: 4941.5 (0.0)#.#........$a) +1 sling#......>.Dh:.....Cast: Jinxbite#.#.........Fly #.#..⌠...⌠..#..........#.#...$....#.# ##. _You kill the scorpion! _The sprites lose interest in your situation. _You feel your existence waver again. _You feel your willpower return. _Found a staircase to the Ecumenical Temple. _s - a wand of paralysis (9).Dh.Dh.Dh.Dh.Dh,.Dh.Dhx.Dh,.Dh.Dh.DhQ,.Dh.Dh .Dh ,.Dh).Dh_  There is a staircase to the Ecumenical Temple here..DhU.Dh.Dhc$ _.Dh.Dh= Temple  You fly downwards. Welcome to the Ecumenical Temple! #.........._..._..._..........# ........_..............._..... ............................... ....._....................._... ............................... ..............⌠...⌠.............. ..._................._... ......................... ............⌠...@...⌠............9.2 (7.7 ................................. ..._........................._... ..............⌠...⌠.............. ................................. ....._....................._.....  .................................  ........_..............._........  ##...........Dh[31m_..._..._..........##  _Found a staircase back to the Dungeon._____.DhQd _There is a staircase back to the Dungeon here..Dhm [[?25h[?0c  Search for what [Enter for "."]? .Dhׯ [?25l[?1c.Dh.Dh$.Dhu]16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a staircase back to the Dungeon Results elsewhere ([,] to cycle)  b - [Temple] a blossoming altar of Fedhasc - [Temple] a broken altar of Ashenzari  d - [Temple] a hazy altar of Hepliaklqana  e - [Temple] a hide-covered altar of Uskayaw  f - [Temple] a shadowy altar of Dithmenos  g - [Temple] a stormy altar of Qazlal  h - [Temple] an iron altar of Okawaru  .DhIi - [Temple] an opulent altar of Gozag  j - [Temple] a bloodstained altar of Trog  k - [Temple] a burning altar of Makhleb  l - [Temple] a shimmering blue altar of Sif Muna  m - [Temple] an ancient bone altar of Kikubaaqudgha  n - [Temple] a basalt altar of Yredelemnul  o - [Temple] a radiant altar of Vehumet  p - [Temple] a sacrificial altar of Ru.DhiThe Ecumenical Temple <__________________(Press ? for help) ####...................####  ###.........................###  ###.........._..._..._..........###  ##........_..............._........##  ##...................................##  ##......._....................._.......##  #.......................................#  ##.................⌠...⌠.................##  #......._........................._.......#  #.........................................#  #................⌠...@...⌠................#  #.........................................#  #......._........................._.......#  ##.................⌠...⌠.................##  #.......................................#  [1.DhC7;21H##......._....................._.......##  ##...................................##  ##........_..............._........##  ###.........._..._..._..........###  ###.........................###  ####...................####  #####...........#####  #############..Dh.Dh.DhD dertzug the VexingPoltergeistHealth: 52/52 ========================Magic: 14/14 ========================AC: 3Str: 4EV: 12Int: 15SH: 0Dex: 19XL:  8 Next: 80% Place: TempleTime:.Dh Fly _s - a wand of paralysis (9) _There is a staircase to the Ecumenical Temple here.  You fly downwards. Welcome to the Ecumenical Temple! _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.  Search for what [Enter for "."]? ..Dh 3.Dh.Dh.Dh There is a staircase to the Ecumenical Temple here.  You fly downwards. Welcome to the Ecumenical Temple! _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.  Search for what [Enter for "."]? . _Found four altars..Dh<$3.Dh:&.DhK'.Dh),.Dh7*.Dhg,.Dh.,.Dh/.Dh9 _Found a burning altar of Makhleb..Dh<.Dh=.Dh5?.Dh CI _Found a basalt altar of Yredelemnul..DhE3.DhG.DhwJ.Dh\M,.DhN.DhtW .............................# ....⌠...<...⌠................# .............................# ....................._.......# ......⌠...⌠.................## ............................# ..................._.......## ..........................## _...............@........##Noise: --------- 4957.2 (8.0) ...._..._..._..........###.Dh>X{a) +1 sling .....................###Cast: Jinxbite ..................#### ###...........##################.DhX.Dh^7_.Dha^ _There is an opulent altar of Gozag here..Dh  You hover solemnly before the altar of Gozag.  --more--.Dh .DhQ Gozag Ym Sagoz the Greedy Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold. Favour - Gozag is neutral towards you. Granted powers:(Cost)Gozag turns your defeated foes' bodies to gold. Your enemies may become distracted by gold. You can petition Gozag for potion effects.(400 Gold)You can fund merchants seeking to open stores in the dungeon. (800 Gold).Dh  You can bribe branches to halt enemies' attacks and recruit allies. (3000 Gold)[!]: Overview|Powers|Wrath [J/Enter]: join religion (94 gold; you have 244).DhW .............................#dertzug the Vexing ....⌠...<...⌠................#Poltergeist .............................#Health: 52/52 ======================== ....................._.......#Magic: 14/14 ======================== ......⌠...⌠.................##AC: 3Str: 4 ............................#EV: 12Int: 15 ..................._.......##SH: 0Dex: 19 ..........................##XL:  8 Next: 80% Place: Temple _...............@........##Noise: ---------  Time: 4957.2 (0.0) ...._..._..._.Dh^ b[m..........###a) +1 sling .....................###Cast: Jinxbite ..................####Fly ###...........##################Search for what [Enter for "."]? . _Found four altars. _Found a burning altar of Makhleb. _Found a basalt altar of Yredelemnul. _There is an opulent altar of Gozag here.  You hover solemnly before the altar of Gozag.  Gozag welcomes you!.Dh$ .Dh$^#.#..⌠...⌠..# .DhH% .Dh%#.#........$#.# .DhZ& .Dh&,#.......Dhe'+# .Dh' 68.7 (10..Dhy( 5).Dh( .Dh{),#.#..Dh*,#.# .Dh* .Dh+z#.#..⌠...⌠..# .Dh, #.....# #.#...$.....### #.##.##.##.### ...... .#### ###### _You fly upwards. Welcome back to the Dungeon!.Dhw-.DhC2.Dh5 .Dh5.Dh96[_There is a staircase to the Ecumenical Temple here..Dh I.Dh .Dh V#.# #...###.... #.###### ##... ##########......# .... #.....#.##.# ....#.##.##.##.## #)#.##...#.............##.#..⌠...⌠..# #.#$#.# 0.0)#......>......# .Dh #.#.........#.##.#..⌠...⌠..# #.............##.#...$.....####.##.##.##.### ...... .#### ######.Dh  .Dhf *9.7 (1.Dhjf .Dh1h % _Found a rapier..DhB_.Dhޓ6 _You now have 160 gold pieces (gained 10). _l - 3 scrolls labelled WIZIXO AQAIWOT (gained 1)6.Dh_ _You now have 166 gold pieces (gained 6)..DhI.DhC.Dh.Dh.Dh=.Dh.Dh.Dhx.Dh.Dh',.Dh.Dh.Dh.Dh.Dh.Dh.Dh.Dh.Dhg.Dh.Dh.Dh.Dh.Dh.Dh.Dh.DhX.Dh<X.Dh|-87.DhjA _You now have 187 gold pieces (gained 21)..DhOR.Dh4^.Dh^,.DhK_.Dh4a.Dhb,.Dhuc.Dh1g.DhJi,.Dhi.Dhk.DhnB.Dh,q.Dh's,.Dh#t.Dhu.DhEx,.DhBy.Dh={.Dh|.Dh}.Dh~.Dh.DhZ,.Dhȇ.Dh.Dh,.Dh.Dh.Dhݒ,.Dh.DhZ.DhdB.Dh.DhFB.Dh.Dh`B.Dh.Dhˢ,.Dh,.Dh@B.Dh,.Dh,.Dhl.DhX,.Dhô.Dh&.DhX.Dhg.DhB.Dhb,.Dh.Dh.Dh:.Dh9.Dhn B.Dh7 .Dh .Dhq .DhE.Dh>.Dh.Dh.Dh{.Dh:/B............#.## #..⌠...⌠..#.###  #.#.........#.#  #......>......#  #.#.........#.# #.#..⌠...⌠..#.# #.............# #.#.........### #.##@##.##.##5036.7 (67.0) #....# ############ .Dh18.Dh3.DhR6E _Done exploring..Dh3.Dh.Dh`............Dhݚ....#...⌠..#...............0.0) .Dhx _Done exploring..Dh 3.Dhf .Dh Q.Dh E _Done exploring..Dh[[?25h[?0c  Search for what [Enter for "."]? .DhӜ [?25l[?1c.Dh8.Dh216 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a staircase to the Ecumenical Templeb - [D:5] a rapier  c - [D:5] a stone staircase leading up  d - [D:5] a stone staircase leading down  e - [D:5] a stone staircase leading up  f - [D:5] a +0 hand axe  g - [D:5] a +0 flail (1 further duplicate)  h - [D:5] a +0 great sword  .Dh9i - [D:5] a +0 club (1 further duplicate)  j - [D:5] a +0 short sword  k - [D:5] a stone staircase leading down  l - [D:5] a stone staircase leading down  m - [D:5] 4 stones  n - [D:5] a +0 whip (2 further duplicates)  o - [D:5] a stone staircase leading up  p - [D:5] a +0 mace .Dh+#.............#.##dertzug the Vexing#.#..⌠...⌠..#.###Poltergeist of Gozag  Gold: 187#.#.........#.#Health: 52/52 ========================#......>......#Magic: 14/14 ========================#.#.........#.#AC: 3Str: 4#.#..⌠...⌠..#.#EV: 12Int: 15#.............#SH: 0Dex: 19#.#.........###XL:  8 Next: 80% Place: Dungeon:5#.##@##.##.##Noise: ---------  Time: 5036.7 (0.0)#..........#a) +1 sling############Cast: JinxbiteFly _You now have 166 gold pieces (gained 6). _You now have 187 gold pieces (gained 21 .Dh=/d). _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? . _ .DhL4  .Dh-6 Where to? (Tab - D:5, ? - help)  D - Dungeon  T - Temple .DhP .Dh,j5#.............#.##dertzug the Vexing#.#..⌠...⌠..#.###Poltergeist of Gozag  Gold: 187#.#.........#.#Health: 52/52 ========================#......>......#Magic: 14/14 ========================#.#.........#.#AC: 3Str: 4#.#..⌠...⌠..#.#EV: 12 .Dh:lInt: 15#.............#SH: 0Dex: 19#.#.........###XL:  8 Next: 80% Place: Dungeon:5#.##@##.##.##Noise: ---------  Time: 5036.7 (0.0)#..........#a) +1 sling############Cast: JinxbiteFly _You now have 166 gold pieces (gained 6). _You now have 187 gold pieces (gained 21). _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . .Dho3 .DhGx .Dhz .Dh{$ _ .Dh.B .Dh .Dhׅ .Dh1 .DhЌ, .Dh .Dhߐ .DhĒ, .Dh .Dh .Dh, .Dh .Dh% .Dhp .Dht .Dh  .Dh .Dh, .Dh .Dhȥ .DhZ, .Dh{ .Dhs .Dh .Dh, .Dhy .Dh/ .Dh, .Dh6 .DhY .DhZ, .DhS .Dh>  You see here a +0 rapier. .Dh .Dh! _ .Dh  .Dh .DhOB .Dha .Dh, .Dh .DhzB .Dh .Dhn .Dh, .Dh .Dh .Dh, .Dh .Dh9 .Dh, .Dh  ### ##### #...÷.# #..##.# #.....# #...#.######## #.....# #.....###.....## #.....# ##.....##.##....## #...#####...##.########..## ####### #...###.##...###.## #...# #.########.......# ##..## #.##.......#...@.## #<..# #.##.######...##..# ##...# #####.# ##..##..####...###..# #...##..##.>.###.## ##..###......##.##...###[0;10 .Dh";1mr...##r   quokka (wandering)#.###### ##...########## ####......# #....#.......###### .....#.##.# ##..................520.0)r.r7.7 (21 _A quokka comes into view. _There is a stone staircase leading up here.!.Dhti ##### #...÷.#          ..##  #..## #######  #...###.## #...#  #.......#   #...@.## #<..#  #...##..#   ##.# ##..##..#  #..# #...##..##.>.##  #.## ##..###.r....#  #.# #...###....##   ##...##########  #. ##.!.Dh ##### #...÷.#          ..##  #..## #######  #...###.## #...#  #.......# !.Dh  #...@.## #<..#  #...##..#   ##.# ##..##..#  #..# #...##..##.>.##  #.## ##..###.r.  #.# #...###....##   ##...###### #. ##.!.Dhj !.Dh%!.Dh\!.DhS] _A quokka is nearby!!.Dhf t  You beckon some vexing sprites to accompany your attacks.!.Dhx r.2----==8.7 (1.0)Will/2 Jinx Fly !.Dh Q _You feel your willpower being sapped.!.DhN z (You shoot a sling bullet.!.Dh1, !.Dh4 Ir.!.Dh4 4=9.8 (1.1!.Dh< !.Dh@ J _The sling bullet hits the quokka but does no damage.!.Dh>  You shoot a sling bullet.".DhF"".Dh13*".Dhr (very drained) _The sling bullet hits the quokka but does no damage.shoot a sling bullet.  The sling bullet hits the quokka but does no damage.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the quokka with its own front foot.  The quokka is severely wounded. 7 60.9 _The quokka bites you but does no damage.".Dhm  You shoot a sling bullet. The sling bullet hits the quokka!$".Dh.".Dh:e187 ----2.0".Dh_G` _You kill the quokka!".DhS _No target in view!".Dhs_".DhM$ _".Dh"Fly  _The sprites lose interest in your situation.".Dh%b3==".Dh(B".Dh*,".Dh8e187==".Dh;".DhJ4==6 _Magic restored.".DhRR92".DhƑ ".Dhޒ ".Dhe ".DhW#.....# #...#.# ".Dh#######".DhM#.....# #.....# ".Dh##.....".Dh;M#.....# ##.....# ".Dh–#.##".DhU-#...#####...##.# ".Dh#######..## ####### #...###.# ".Dh ".Dh#...###.## #...# #.# ".Dh+#######.......# ##..## #.# ".Dh#.......#...<.## #<..# #.# ".Dh#.######...##@.# ##...# ### ".Dh6 ---".Dh? 74.0 (12.".DhŞ 0)".DhT##.# ##..##..####...## ".Dh#..# #...##..##.>.## ".Dh#.## ##..###......# ".Dh;#.# ..###.###### ##...########## ###......# #....#.......####### ....#.##.# ##............ ##.##.##.####)....####.....###### _You now have 192 gold pieces (gained 5).---".Dh ".Dh".Dh7_Done exploring.".Dh#L <0.0) ".DhU [ _Done exploring.#.Dh>Where to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple #.Dh#.....# #...#.# dertzug the Vexing########.....# #.....# Poltergeist of Gozag  Gold: 192##.....## #.....# ##.....# Health: 52/52 ========================#.##....## #...#####...##.# Magic: 14/14 ========================#######..## ####### #...###.# AC:  6  Str: 4#...###.## #...# #.# EV: 12Int: 15#######.......# ##..## #.# SH: 0Dex: 19#.Dh`#.......#...<.## #<..# #.# XL:  8 Next: 80% Place: Dungeon:5#.######...##@.# ##...# ### Noise: ---------  Time: 5074.0 (0.0)##.# ##..##..####...##a) +1 sling#..# #...##..##.>.###.Dh8Cast: Jinxbite#.## ##..###......#Will/2 Fly #.##...###....###.DhV#.###### ##...########## ###......# #....#.......#######  ....#.##.# ##...................  ##.##.##.####)....####.....######  _No target in view! _The sprites lose interest in your situation. _Magic restored. _You now have 192 gold pieces (gained 5). _Done exploring. _Done exploring.#.Dh#.Dh#.Dhh$ _#.DhBX#.Dh#.Dhe#.Dh#.DhϷ95#.Dh#.Dh;#.Dh#.Dhz94#.DhI#.DhJ#.DhF 3 #.Dhw#.Dh$ #.DhIO_You feel your existence waver again.#.Dh5#.Dh#.Dh#.Dh[%  #.Dh4There is a stone staircase leading down here.#.Dh#.Dh#.Dh$ _#.Dh#.Dh{;6#.Dh(. #.Dh # #.#+#########.♣  #.Dh.....  #.........#  #......@..##  #.##.....j(# #.Dh~! #. #.......#  #.##.....).#  #..........# #..........# j   gnoll sergeant (polearm)#.Dh #........)<# +#$.........# ..........####.Dh0You fly downwards.#.DhJ,81.0 (7#.Dh i41------==2.5 (8.5#.Dhq #.Dh0 _The gnoll sergeant hits you from afar with a +0 spear! _There is a stone staircase leading up here.#.Dh # #.#+#########.♣  #............  #.........#  #......@..##  #.DhB#.##.....j(#  #. #.......#  #.##.....).#  #..........#  #..........#  #........)<#  +#$.........#   $.DhL # #.#+#########.♣  #............  #.........#  #......@..##  #.##.....j(#  #. #.......#  #.##.....).#  #..........# #..........#  #........)<# +#$.........# $.Dh]3$.Dh&$.Dh^(e _A gnoll sergeant is nearby!$.Dht  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.37-------2----3.5 (1.0Jinx Fly $.Dh$.Dh  $.Dh)!F_The gnoll sergeant hits you from afar with a +0 spear.$.DhC z (You shoot a sling bullet.$.DhӢ ;*$.Dh{ .j, very drained)  The sling bullet hits the gnoll sergeant but does no damage.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and bonks the gnoll sergeant with its +0 spear.  The gnoll sergeant is lightly wounded.  You hear a shout!  The gnoll sergeant hits you from afar with a +0 spear.$.Dh5 33--- 7 =4.6 (1.1$.Dh; $.Dh" ' _You hear a shout!$.Dh` ( You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.$.Dh ;*$.Dhe /.jYou shoot a sling bullet.  The sling bullet hits the gnoll sergeant.  The gnoll sergeant is moderately wounded.  A giggling sprite leaps out and bonks the gnoll sergeant with its +0 spear.  The gnoll sergeant is heavily wounded.You hear a shout! You hear a bark!0----5.7$.Dhm $.Dhhq L _The gnoll sergeant hits you from afar with a +0 spear.%.Dh/ (You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.%.Dh;*%.Dh$You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.  The gnoll sergeant is heavily wounded.  A giggling sprite leaps out and bonks the gnoll sergeant with its +0 spear.  The gnoll sergeant is almost dead.You hear a shout! j.j j   gnoll (missile)  The gnoll sergeant hits you but does no damage.1=-6.8%.Dh7  A gnoll comes into view. It is wielding a +0 flail and quivering poisoned _darts.%.Dh-a %.Dha  %.Dhgb You shoot a sling bullet.  %.Dhi1The sling bullet hits the gnoll sergeant.%.Dhj8($%.Dhjhj   gnoll (missile)%.Dhk %.Dhq .  You kill the gnoll sergeant!(((((((%.Dh;b....@..%.Dh 192 =----77.9%.Dh) %.Dh (((( _The gnoll throws a poisoned dart. The poisoned dart misses you.You shoot a sling bullet.%.DhZ :*%.DhdR   The sling bullet completely misses the gnoll.A giggling sprite leaps out and smacks the gnoll with its own hand.  The gnoll is moderately wounded.%.DhS %.Dh[U x  The jinxing sprites lose interest in you.%.DhW  A gnoll comes into view. It is wielding a +0 flail and carrying a wand ofmindburst.%.Dh=X %.Dh_ 15jj..jj 2 gnolls (1 wand, 1 missile, 1 very d…)5   ufetubus%.Dh~` 89.0Fly %.Dhe %.Dh/q (((A gnoll comes into view. It is wielding a +0 flail and carrying a wand ofmindburst. _An ufetubus comes into view.  You shoot a sling bullet.  The sling bullet barely misses the gnoll.  The sling bullet hits the gnoll but does no damage.%.Dh %.Dhk %.Dh %.Dh .j5..   gnoll (wand)%.Dh q23==90.1%.Dhb v _The gnoll is moderately wounded.&.Dhs (( You shoot a sling bullet. The sling bullet hits the gnoll.&.Dh&.DhY..j&.Dh]'1.2&.Dh&.Dh v _The gnoll is moderately wounded.&.Dh &.Dh&.DhF _Unknown command.&.DhL ((((You shoot a sling bullet.  The sling bullet barely misses the gnoll.&.Dh&.Dh&.Dh&.Dh&.Dhn5j...jj 2 gnolls (1 wand, 1 missile)&.Dh'2.3&.Dhq&.Dhc _The sling bullet closely misses the ufetubus.&.Dhz ((You shoot a sling bullet.&.Dh&.Dh^&.Dh&.Dh( .Jjj.5J   jelly&.DhL*jj 2 gnolls (1 wand, 1 missile)5   ufetubus  The sling bullet barely misses the gnoll.A jelly comes into view.The gnoll hits you with a +0 flail. The ufetubus slips past you!&.Dh*C13.4&.Dh4&.Dh6B _The ufetubus hits you but does no damage. x2'.Dhl3'.DhK'.Dh   The ufetubus barely misses you.  The ufetubus hits you but does no damage.'.Dh>.jJ2==--40'.Dh'.Dh ...## #.....# ##.....#  ....## #...#####...##.#  ###..## ####### #...###.#  #...###.## #...# #.#  ####.......# ##..## #.#  .....#...<.## #<..# #.#  #####...##..# ##...# ###  ##..##..####...## '.Dh_5#...##..##.@.##  ##..###...j5.#  #...###....##  #### ##...########## ...# #....#.......######### ##.# ##....................#  j   gnoll (wand) ##.####)....####.....########  5   ufetubus ....#....#### #######  ......#.##  _The gnoll closely misses you.'.Dh8--'.Dh'.DhF'.Dh>H-'.DhOR%5.9 (2.5'.DhW '.DhX '.DhKY_You fly upwards. '.DhZU_There is a stone staircase leading down here.'.Dhؖa  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The ufetubus closely misses you.The ufetubus misses you. The gnoll misses you. The ufetubus barely misses you.'.Dh12--7==6.9 (1.0Jinx Fly '.Dh$'.Dht, _The ufetubus hits you.(.Dhp_  You shoot a sling bullet. The sling bullet hits the gnoll.(.Dh;*(.Dh:{j d, very drained)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is heavily wounded.  A giggling sprite leaps out and makes the gnoll trip over its own feet.  The gnoll is almost dead.  The ufetubus barely misses you.The ufetubus hits you but does no damage.28=7(.Dh(.DhS _The gnoll closely misses you.(.DhL ((You shoot a sling bullet.(.Dh} j.  The sling bullet closely misses the gnoll.The ufetubus barely misses you. The ufetubus closely misses you.The gnoll hits you with a +0 flail. The ufetubus barely misses you.(.Dh19227--9.0 (1.1(.DhR(.Dhv? _The ufetubus hits you but does no damage.(.Dh_  You shoot a sling bullet. The sling bullet hits the gnoll.(.Dh§h  The gnoll is almost dead.(.Dh8*(.Dhyk     #...##.#   #...###.#   #...# #.#  ##..## #.# <.## #<..# #.#  ##...# ###  (.DhA ##...##  #.*.##  #...j5.#  #...###....##  #########   #)  The ufetubus misses you. The ufetubus barely misses you. The gnoll zaps a wand.(.Dh(y     #...##.#   #...###.#   #...# #.#  ##..## #.# <.## #<..# #.#  ##...# ###  ##...##  #.*.##  #...j5.#  #...###....##  #########   )    Your mind is blasted!(.Dh: "@10----------====100.1 _* * * LOW HITPOINT WARNING * * *(.Dh(Q  _You are too injured to fight recklessly!(.Dh 3(.DhD (.Dh: ^ _You are too injured to fight recklessly!).Dh).Dh`Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 slingb - Zap: wand of roots (7)  c - Zap: wand of flame (34)  d - Zap: wand of paralysis (9) Spells ([,] to cycle)  e - Cast: Jinxbite  f - Cast: Sigil of Binding  g - Cast: Inner Flame (9%)  h - Cast: Cause Fear (7%) Abilities ([,] to cycle)  i - Abil: Potion Petition  j - Abil: Call Merchant  k - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on*.Dh...## #.....# ##.....#   dertzug the Vexing ....## #...#####...##.#   Poltergeist of Gozag  Gold: 192 ###..## ####### #...###.#   Health: 10/52 ====--------------------#...###.## #...# #.#   Magic: 12/14 ====================---- ####.......# ##..## #.#   AC:  8  Str: 4 .....#...<.## #<..# #.#   EV: 12Int: 15 #####...##..# ##...# ###   *.Dh[40mSH: 0Dex: 19##..##..####...##  XL:  8 Next: 87% Place: Dungeon:5#...##..##.@.##  Noise: ====-----  Time: 5100.1 (0.0)##..###...j5.#  a) +1 sling#...###....##  Zap: wand of roots (7) #### ##...##########  Will/2 Jinx Fly ...# #....#.......######### ##.# ##....................#  j   gnoll (wand, very drained) ##.####)....####.....########  5   ufetubus ....#....#### ####### ......#.## The gnoll is almost dead.The ufetubus misses you. The ufetubus barely misses you. The gnoll zaps a wand.*.DhYour mind is blasted! _* * * LOW HITPOINT WARNING * * * _You are too injured to fight recklessly! _You are too injured to fight recklessly!*.Dhj*.Dh +.Dh ...## #.....# ##.....#  dertzug the Vexing ....## #...#####...##.#  Poltergeist of Gozag  Gold: 192 ###..## ####### #...###.#  Health: 10/52 ====--------------------  #...###.## #...# #.#  Magic: 12/14 ====================---- ####.......# ##..## #.#  AC:  8  Str: 4 .....#...<.## #<..# #.#  EV: 12Int: 15 +.Dh'#####...##..# ##...# ###  SH: 0Dex: 19  ##..##..####...##  XL:  8 Next: 87% Place: Dungeon:5 #...##..##*@.##  Noise: ====-----  Time: 5100.1 (0.0) ##..###..*j5.# a) +1 sling +.Dh#...###.***## Zap: wand of roots (7) #### ##...##########  Will/2 Jinx Fly ...# #....#.......######### ##.# ##....................#  j   gnoll (wand, very drained) ##.####)....####.....########  5   ufetubus ....#....#### ####### ......#.## _You are too injured to fight recklessly!  Aiming: FastrootPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail and carrying a wand of mindburst (almostdead, heavily drained, chance to call a sprite on attack: 70%)+.DhT!...## #.....# ##.....#   dertzug the Vexing ....## #...#####...##.#   Poltergeist of Gozag  Gold: 192 ###..## ####### #...###.#   Health: 10/52 ====--------------------#...###.## #...# #.#   Magic: 12/14 ====================---- +.Dh#####.......# ##..## #.#   AC:  8  Str: 4 .....#...<.## #<..# #.#   EV: 12Int: 15 #####...##..# ##...# ###   SH: 0Dex: 19##..##..####...##  XL:  8 Next: 87% Place: Dungeon:5#...##..####.##  Noise: ====-----  Time: 5100.1 (0.0)##..###..#*#.#  a) +1 sling#...###.#####  Zap: wand of roots (7) #### ##...##########  Will/2 Jinx Fly [3+.Dh7'4m...# #....#.......######### ##.# ##....................#  j   gnoll (wand, very drained) ##.####)....####.....########  5   ufetubus ....#....#### ####### ......#.## _You are too injured to fight recklessly!  Aiming: FastrootPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail and carrying a wand of mindburst (almostdead, heavily drained, chance to call a sprite on attack: 70%)+.DhY*d, rooted, very drained)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line+.DhDAim: a gnoll, wielding a +0 flail and carrying a wand of mindburst (almostdead, heavily drained, chance to call a sprite on attack: 70%)  The roots erupt in riotous growth!  Roots grab the gnoll.+.Dh .(rooted)+.Dh~( +.Dh  Roots grab the ufetubus.The grasping roots constrict the gnoll.+.Dh B   +.Dh   #...##.#   #...###.#   #...# #.#  ##..## #.# <.## #<..# #.#  ##...# ###  ##...##  ###.##  #..#**.#  #...###.#####  #########   5   ufetubus (rooted))+.Dh   You kill the gnoll!The grasping roots constrict the ufetubus.+.Dh 2    #...##.#   #...###.#   #...# #.#  ##..## #.# <.## #<..# #.#  ##...# ###  +.Dh m##...##  ###.##  #..#**.#  #...###.#####  #########   )  +.Dh      #...##.#   #...###.#   #...# #.#  ##..## #.# <.## #<..# #.#  ##...# ###  ##...##  +.DhM ###.##  #..#**.#  #...###.#####  #########   #)  The ufetubus hits you.  * * * LOW HITPOINT WARNING * * *The ufetubus hits you but does no damage.+.Dh"t    #...##.#   #...###.#   #...# #.#  ##..## #.# <.## #<..# #.#  ##...# ###  ##...##  ###.##  #..#**.#  #...###.#####  #########   )  +.Dhd{ .@.$5...  The ufetubus closely misses you. The ufetubus hits you.+.Dh;192 6/52 --108=======1.1 (16+.Dh>+.DhV _* * * LOW HITPOINT WARNING * * *+.Dhd3+.Dh+.DhF _Unknown command.,.Dh3,.Dh$\ _Unknown command.,.Dh  You shoot a sling bullet. The sling bullet hits the ufetubus.,.Dh" ;*,.Dh_  The ufetubus is almost dead.A giggling sprite leaps out and makes the ufetubus trip over its own talons.,.Dh p$,.Dh~19===----2.2 (1.1,.DhM!,.Dh3$L _You kill the ufetubus!-.Dh[$-.Dh0%:-----.Dh(-.Dho*F _Unknown command.-.DhX _7=-3==Fly  _The sprites lose interest in your situation.8===0-.Dh/4 h4== -.Dh8 _Magic restored.9= 9-.DhB =810/52===-.DhbD -.Dh=E -.DhE #192-.Dh6F 7-.DhF -.DhG -.DhFI -.DhI -.Dh K -.DhL -.DhjM -.Dh{N -.DhP -.DhP -.Dh5Q 1-.DhQ =-.Dh#R -.Dh2S -.DhT -.DhU -.DhV -.Dh+X -.DhX -.DhY -.Dhn[ -.Dh/\ -.Dh\ 2-.Dh] =-.DhU^ 6-.Dh^ -.Dh_ -.Dhea -.Dhb -.Dhc -.Dhf -.Dhg -.Dh3h 5-.Dhh 6Fly -.Dhi -.Dhk  -.Dhil -.Dhl 4_You feel your willpower return.-.Dhqm -.Dhn -.Dhn -.Dho -.Dh)q -.Dhq -.Dh\r 3-.Dhr =-.DhMs -.Dh[t -.Dhu -.Dhv -.Dhw 4-.Dhw -.Dhx -.Dh z -.Dhz -.Dh{ -.DhL~ -.Dh  -.Dh 4-.Dh =-.Dh ) 3 -.Dh -.Dh  -.Dh -.Dh 9_You feel your existence waver again.-.Dh -.Dh -.Dh6 -.Dh ,-.Dh] -.Dhh -.Dh1 -.Dhی -.Dh -.Dhj -.Dh -.Dh 5-.Dh -.Dh -.Dh -.DhJ -.DhU -.Dhؖ -.Dh -.Dh -.Dh -.Dh -.Dhi -.Dh -.Dh -.Dh! 6-.Dh =-.Dh -.Dh -.Dh -.DhF -.DhO -.DhХ -.Dh{ -.Dh -.Dh -.Dh˩ -.DhF 7-.Dh =-.Dh -.Dh -.Dhs -.Dh -.Dh) -.Dh -.DhV -.Dh` -.Dh -.Dh -.Dh -.Dh -.Dhи -.DhJ 8-.Dhù =-.Dh8 -.Dh -.Dh -.Dh -.Dhž -.DhF -.Dh -.Dh -.Dh| -.Dh2 -.Dh 9-.Dh) =-.Dh -.Dh -.Dh+ -.Dh -.Dh -.Dh -.Dh^ -.Dhu -.Dh -.Dh -.Dh -.Dh_ -.Dh -.Dh 20-.Dh =-.Dh -.Dh -.Dh= -.Dh -.Dh -.Dh -.Dh -.Dhd -.Dh -.Dh -.Dh6 1-.Dh =-.Dh3 -.DhK -.Dh -.Dh -.Dh{ -.Dh -.Dh -.Dh -.Dhn -.Dh% -.DhE -.Dh -.Dh -.DhG 22-.Dh =-.DhO -.Dhz -.Dh -.Dh -.Dh2 -.Dh -.Dh -.Dh -.Dh -.Dh -.Dh -.Dh -.Dh -.DhQ 3-.Dh =-.DhQ -.Dhy -.Dh -.Dh -.Dh -.Dh -.Dhk -.Dh -.Dh  -.Dh -.Dh 4-.Dh? =-.Dh -.Dh -.Dh~ -.Dh1 -.DhL -.Dh -.Dh -.Dh! -.DhO# -.Dh$ -.Dh% -.Dh& -.Dhr' -.Dh( 5-.Dh) =-.Dh) -.Dh* -.Dh%, -.Dh, -.Dh- -.Dhd/ -.Dh0 -.Dh1 -.Dh2 -.Dh[3 -.Dh3 6-.Dh\4 =-.Dh4 -.Dh5 -.Dh7 -.DhW9 -.Dh9 -.Dh4< -.Dh]B -.DhB -.DhAE ,-.DhF -.DhH -.DhH K7=-.DhNI -.DhK ,-.DhTL -.DhN ,-.Dh?O -.Dh2Q -.DhQ 98-.Dh*R -.DhS -.DhT -.DhT -.DhU -.DhjV -.DhW -.DhnX -.DhX -.DhzY -.DhZ -.Dh[[ S9=-.Dh[ -.DhH] -.Dh] -.DhT^ -.Dh_ -.Dh(` -.Dh` -.Dh.c B-.DhOd -.Dhd L30=-.Dh{e -.Dhi B-.Dhi ,-.DhHj -.Dhk -.Dh.l S1=-.Dhl -.Dhm -.Dhn -.Dh6u -.Dhv a2=-.Dhw -.Dhy B-.Dh{ ,-.Dh| -.Dh -.Dh S3=-.Dh݀ -.Dh ,-.Dh -.Dh ,-.Dhg -.Dhފ ,-.DhI -.Dh 94-.Dh (=-.Dh -.Dh -.Dhe -.Dhȓ -.Dh -.DhH -.Dh -.Dhɘ -.Dhi S5=-.Dh -.Dh -.Dh -.Dhj -.Dh# -.Dh -.Dhy 6=-.DhΨ ,-.Dh -.Dh -.Dh -.Dh -.Dh d37=-.Dh -.Dh5 ,-.Dh -.Dhް -.DhU -.Dhϱ -.Dha m8=-.Dh -.DhL -.Dhֵ -.Dh -.Dhŷ ,-.Dh? -.Dh߹ ,-.DhX -.Dhw -.Dh K9=-.Dh˼ -.Dh -.Dha -.Dh# -.Dh ,-.Dh -.Dh -.Dh V40=-.DhC -.DhK -.Dh -.Dh8 -.DhY -.Dh -.Dhg -.Dh ,-.DhU -.Dh -.Dh %1-.Dhv -.Dh ,-.Dh -.Dh -.Dh -.Dh -.Dh -.DhF K2=-.Dh -.DhH B-.Dh ,-.Dh -.Dh ,-.Dh" -.Dh k3=-.Dh -.Dh ,-.Dhm -.Dh ,-.Dht -.Dh -.Dh2 -.Dh -.Dh -.Dh K4=-.Dhn -.Dh6 -.Dh -.Dh~ -.Dh5 -.Dh -.Dh -.Dh k5=-.DhU -.Dhw -.Dh -.Dh -.Dhv -.Dh -.Dh -.Dh ,-.Dh` -.Dh -.DhN K6=-.Dh -.Dhi ,-.Dh( -.DhL ,-.Dh -.Dht k7=-.Dh -.Dh ,-.Dh -.Dh; -.Dh -.Dh2 -.DhW -.Dh -.Dh -.Dh^ -.Dh K8=-.Dh -.Dh ,-.Dh -.Dh -.Dh( -.Dh ,-.Dh k9=-.Dh ,-.Dh -.DhF ,-.Dh -.Dh ,-.Dh -.Dh[ b50=-.Dh  -.DhC -.Dh -.Dh{ -.Dh ,-.DhM9 11=-.Dh: -.Dh: -.Dh,@ w2=-.Dh@A 1 _HP restored.-.DhB 3-.DhC -.DhE =200-.DhZF -.DhJ M _You now have 200 gold pieces (gained 8).-.DhK 3-.DhL -.DhU o #....## #...#####...##.# ####..## ####### #...###.# 7  #...###.## #...# #.# #####.......# ##..## #.# ......#...<.## #<..# #.# ######...##..# ##...# ###  ##..##..### -.DhW +# #...##..##.> # ##..###...@..# --- #...###....## ##### ##...########## ....# #....#.......######### .##.# ##.............# .##.####)....####.....######## .....#....#### ####### ...#.##  ⌠..#.#  You now have 207 gold pieces (gained 7).  t - a wand of mindburst (16)-.DhZ 2268.2 (166.0)-.Dhf[ c=---97-.Dh^ -.Dh8` . _You see here a +0 flail...Dh7...## #.....# ##.....#  ....## #...#####...##.#  ###..## ####### #...###.#   #...###.## #...# #.#  ####.......# ##..## #.#  .....#...<.## #<..# #.#  #####...##..# ..Dh  ###   ##..##..####..  #...##..##.@.## ##..###...)..#   #...###....## ..Dh]  #### ##...##########  ...# #....########## ##.# ##....................# ##.####)....####.....######## #....#### ####### ....#. ..Dh[ G70.0)..Dh..Dhc _There is a stone staircase leading down here...Dh|3..Dh..Dh..DhB1 _..DhP| # #.#+#########.♣  #.......j....  #.........#  6 #......@..## ..DhP #.##....J$(#  #. #.......#  #.##.....).#  #..........# #..........#J   jelly #........)<#j   gnoll (missile) ..Dh Q+#$.........# ..........###..DhPR..DhY..Dh] (((((((You fly downwards. The gnoll throws a poisoned dart...DhK r.@.......DhW4=2.7 (2.5..Dhql _The poisoned dart closely misses you. The jelly misses you. _There is a stone staircase leading up here./.DhO 3/.Dhk ,/.DhDw V.j/.Dhz 40-------1 3.7 (1.0-3 slingCorr (-4) Fly /.Dh /.Dha  ...## #.....# ##.....#  ....## #...#####...##.#  ###..## ####### #...###.#  /.Dhb #...###.## #...# #.#  ####.......# ##..## #.#  .....#...<.## #<..# #.#  #####...##..# ##...# ###  ##..##..####...## 5#...##..##.@.## /.Dhc r ##..###...J..#  #...###....##  #### ##...########## /.Dhc d...# #....#.......######### ##.# ##....................# ##.####)....####.....########  ....#....#### ####### ......#.## /.Dh!d  _The jelly hits you. You are splashed with acid! The acid corrodes you!/.Dhd <------/.Dhi /.Dh 4-5.2 (2.5/.Dh /.Dh { _You fly upwards. _There is a stone staircase leading down here.0.DhXG#####*##0.Dh]0.DhT0.DhM ...@.J..  The roots erupt in riotous growth! The jelly is unaffected. The jelly hits you.33---5=======6.2 (1.0758 _You are splashed with acid. The acid corrodes you!You shoot a sling bullet. The sling bullet hits the jelly.0.Dh<8  The jelly is lightly wounded.22--------===----7 _The jelly hits you. You are splashed with acid!0.Dhˈ---- _You are too injured to fight recklessly!0.Dhk  _You are too injured to fight recklessly!1.DhŲ 1.Dhp nQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 slingb - Zap: wand of roots (5) (quivered)  c - Zap: wand of flame (34)  d - Zap: wand of paralysis (9)  e - Zap: wand of mindburst (16) Spells ([,] to cycle)  f - Cast: Jinxbite  g - Cast: Sigil of Binding  h - Cast: Inner Flame (9%)  i - Cast: Cause Fear (7%) Abilities ([,] to cycle) 1.Dh  j - Abil: Potion Petition  k - Abil: Call Merchant  l - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on3.Dh3.Dhw...## #.....# ##.....#   dertzug the Vexing ....## #...#####...##.#   Poltergeist of Gozag  Gold: 207 ###..## ####### #...###.#   Health: 22/52 ==========--------------3.Dhb#...###.## #...# #.#   Magic: 14/14 ======================== ####.......# ##..## #.#   AC: -5  Str: 4 .....#...<.## #<..# #.#   EV: 12Int: 15 #####...##..# ##...# ###   SH: 0Dex: 19##..##..####...##  XL:  8 Next: 89% Place: Dungeon:5#...##..##.@.##  Noise: ===------  Time: 5277.2 (0.0)##..###...J..#  a) -7 sling#...###....##3.Dhi  Zap: wand of paralysis (9) #### ##...##########  Corr (-8) Fly ...# #....#.......######### ##.# ##....................#  J   jelly ##.####)....####.....######## ....#....#### ####### ......#.## _You are splashed with acid. The acid corrodes you!You shoot a sling bullet. The sling bullet hits the jelly.  The jelly is lightly wounded. _The jelly hits you. You are splashed with acid! _You are too injured to fight recklessly! _You are too injured to fight recklessly!3.Dh3.Dh(4.DhK"4...## #.....# ##.....#  dertzug the Vexing ....## #...#####...##.#  Poltergeist of Gozag  Gold: 207 ###..## ####### #...###.#  Health: 22/52 ==========--------------  #...###.## #...# #.#  Magic: 14/14 ======================== 4.Dh&####.......# ##..## #.#  AC: -5  Str: 4 .....#...<.## #<..# #.#  EV: 12Int: 15 #####...##..# ##...# ###  SH: 0Dex: 19  ##..##..####...##  XL:  8 Next: 89% Place: Dungeon:5 #...##..##.@.##  Noise: ===------  Time: 5277.2 (0.0) ##..###...J..# a) -7 sling #...###....## Zap: wand of paralysis (9) #### ##...##########  Corr (-8) Fly ...# #....#.......######### ##.# ##....................#  J   jelly ##.####)....####.....######## ....#4.Dh&Q....#### ####### ......#.## _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (lightly wounded, chance to affect: 60%)5.Dh...## #.....# ##.....#   dertzug the Vexing ....## #...#####...##.#   Poltergeist of Gozag  Gold: 207 ###..## ####### #...###.#   Health: 22/52 ==========--------------#...###.## #...# #.#   Magic: 14/14 ======================== ####.......# ##..## #.#   AC: -5  Str: 4 .....#...<.## #<..# #.#   EV: 12Int: 15 #####...##..# ##...# ###   SH:5.Dhw[m 0Dex: 19##..##..####...##  XL:  8 Next: 89% Place: Dungeon:5#...##..##.@.##  Noise: ===------  Time: 5277.2 (0.0)##..###...*..#  a) -7 sling#...###....##  Zap: wand of paralysis (9) #### ##...##########  Corr (-8) Fly ...# #....#.......######### ##.# ##....................#  J   jelly ##.####)....####.....######## ....#....#### ####### ......#.## _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cyc5.DhPtleShift-Dir - straight lineAim: a jelly (lightly wounded, chance to affect: 60%)5.DhH~kJ(paralysed)  Aiming: Paralyse  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (lightly wounded, chance to affect: 60%)  The jelly suddenly stops moving!  You feel bolstered by spreading misfortune.5.DhJ18.2 (18 _5.Dh$"5.Dh`  _Unknown command.6.Dh  You shoot a sling bullet. The sling bullet hits the jelly.6.Dh,8t39.3 (1.16.Dh9` _The jelly is moderately wounded.6.Dh# _  You shoot a sling bullet. The sling bullet hits the jelly.6.Dh4 6.DhΟ (80.46.Dh 6.Dh0 ] _The jelly is heavily wounded.6.Dh y  You shoot a sling bullet.  The sling bullet hits the jelly but does no damage.6.Dh%~ =1.56.Dh; 6.Dh ] _The jelly is heavily wounded.7.Dh+heavi  The sling bullet hits the jelly but does no damage. _The jelly is heavily wounded.You shoot a sling bullet.  The sling bullet hits the jelly but does no damage.7.Dh1`2.6  You shoot a sling bullet.  The sling bullet hits the jelly but does no damage. _The jelly is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the jelly but does no damage. _The jelly is heavily wounded.7.Dh The sling bullet hits the jelly but does no damage. _The jelly is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the jelly but does no damage. _The jelly is heavily wounded.  You shoot a sling bullet. The sling bullet hits the jelly.7.Dhjs4=3.77.Dh~q7.Dh@u^ _The jelly is severely wounded.7.Dhy  You shoot a sling bullet.  The sling bullet hits the jelly but does no damage.7.Dh{4.8 _The jelly is severely wounded.8.Dh>4Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 slingb - Zap: wand of roots (5)  c - Zap: wand of flame (34)  d - Zap: wand of paralysis (8) (quivered)  e - Zap: wand of mindburst (16) Spells ([,] to cycle)  f - Cast: Jinxbite  g - Cast: Sigil of Binding  h - Cast: Inner Flame (9%)  i - Cast: Cause Fear (7%) Abilities ([,] to cycle)  j - Abil: Potion Petition  k - Abil: Call Merchant  l - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on9.Dh-9.Dh7...## #.....# ##.....#   dertzug the Vexing ....## #...#####...##.#   Poltergeist of Gozag  Gold: 207 ###..## ####### #...###.#   Health: 24/52 ===========-------------#...###.## #...# #.#   Magic: 14/14 ======================== 9.Dh9####.......# ##..## #.#   AC: -1  Str: 4 .....#...<.## #<..# #.#   EV: 12Int: 15 #####...##..# ##...# ###   SH: 0Dex: 19##..##..####...##  XL:  8 Next: 89% Place: Dungeon:5#...##..##.@.##  Noise: ===------  Time: 5284.8 (0.0)##..###...J..#  a) -7 sling#...###....##  Cast: Jinxbite #### ##...##########  Corr (-8) Fly [0;19.Dh:0m...# #....#.......######### ##.# ##....................#  J   jelly (paralysed) ##.####)....####.....######## ....#....#### ####### ......#.## _The jelly is heavily wounded.You shoot a sling bullet. The sling bullet hits the jelly. _The jelly is severely wounded.You shoot a sling bullet.  The sling bullet hits the jelly but does no damage. _The jelly is severely wounded.9.Dhy>9.Dh@9.Dhml ...## #.....# ##.....#  dertzug the Vexing ....## #...#####...##.#  Poltergeist of Gozag  Gold: 207 ###..## ####### #...###.#  Health: 24/52 ===========-------------  #...###.## #...# #.#  Magic: 12/14 ====================---- ####.......# ##..## #.#  AC: -1  Str: 4 .....#...<.## #<..# #.#  EV: 12Int: 15 #####...##..# ##...# ###  SH: 0Dex: 19  ##..##..####...##  XL:  8 Next: 89% Place: Dungeon:5 9.Dhn #...##..##.@.##  Noise: ===------  Time: 5284.8 (0.0) ##..###...J..# a) -7 sling #...###....## Cast: Jinxbite #### ##...##########  Corr (-8) Fly ...# #....#.......######### ##.# ##....................#  J   jelly (paralysed) ##.####)....####.....######## ....#....#### ####### ......#.##You shoot a sling bullet.  The sling bullet hits the jelly but does no damage. _The jelly is severely wounded.Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate9.Dh ...## #.....# ##.....#   dertzug the Vexing 9.Dh6 ....## #...#####...##.#   Poltergeist of Gozag  Gold: 207 ###..## ####### #...###.#   Health: 24/52 ===========-------------#...###.## #...# #.#   Magic: 12/14 ====================---- ####.......# ##..## #.#   AC: -1  Str: 4 .....#...<.## #<..# #.#   EV: 12Int: 15 #####...##..# ##...# ###   SH: 0Dex: 19##..##..####...##  XL:  8 Next: [9.Dh Mm89% Place: Dungeon:5#...##..##.@.##  Noise: ===------  Time: 5284.8 (0.0)##..###...J..#  a) -7 sling#...###....##  Cast: Jinxbite #### ##...##########  Corr (-8) Fly ...# #....#.......######### ##.# ##....................#  J   jelly (paralysed) ##.####)....####.....######## ....#....#### #######9.Dh  ......#.## _The jelly is severely wounded.Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.-5.8 (1Will/2 Corr (-8) Jinx Fly _9.DhN 9.Dh 9.Dh,9.Dh-7-9.Dh29.Dh3<F _Unknown command.:.Dhy  You shoot a sling bullet.  The sling bullet hits the jelly but does no damage.:.Dh;*:.DhYs&  :.Dh/tThe jelly is severely wounded.A giggling sprite leaps out and smacks the jelly with its own pseudopod.:.Dhyf$:.DhߝU207 5 0:.Dh693=6.9 (1.1:.Dh1:.DhnI _You kill the jelly!:.Dhw#....## #...#####...##.# ####..## ####### #...###.#  #...###.## #...# #.# #####.......# ##..## #.# ......#...<.## #<..# #.# ######...##..# ##...# ###  ##..##..### # #...##..##.> # ##..###...@..#  #...###....## ##### ##...########## ....# #....#.......######### .##.# ##.............# .##.####)....####.....######## .....#....#### ####### ...#.##  ⌠..#.#:.Dhj{[m ---70  You now have 212 gold pieces (gained 5).  You see here a +0 flail.12---8.9 (2Fly  _The sprites lose interest in your situation.:.Dh% 3:.Dh' :.Dh0 6=:.Dh0 :.Dh2 L3==:.Dh2 :.Dh5 ,:.Dh:7 :.Dh9 a7=:.Dh; :.Dh= ,:.Dh? :.DhUA :.DhRB :==:.DhPC :.DhE :.DhE :.DhzF :.Dh9H :.DhI 98:.DhI :.Dh L :.DhL _4==-1:.DhM :.DhfP 4 _Magic restored.:.DhcQ 72:.DhR :.DhS :.DhT e9=3:.DhT :.DhU :.DhV :.DhW :.Dh Y :.DhY ]212==:.DhZ :.Dh[\ ,:.Dh_ 30= 5  Fly :.Dh_ :.Dhfb j _You are no longer corroded.:.Dhb :.Dhc :.Dhd :.Dhge :.Dhe :.Dh,g :.Dhg S1=:.Dhi :.Dhj e4:.Dhl :.Dh}l :.DhPn B:.Dh)o :.DhFq :.Dhq ^2= 3 :.Dhsr :.Dht s _You feel your existence waver again.:.Dh2u HFly :.Dhu :.Dhw n _You feel your willpower return.:.Dhx :.Dhz 3=:.DhV{ :.Dhr| :.Dh| :.Dh_} :.Dh~ ,:.Dh :.Dh :.Dhq 4=:.Dhȅ :.Dh6 :.DhF B:.Dh :.Dh :.Dh :.Dhu :.Dh :.DhM S5=:.Dh^ :.Dhy n:.Dh :.DhC :.Dh͖ K6=:.Dh[ :.Dh :.Dh :.Dh :.Dh :.Dh4 :.Dh :.Dhܜ :.Dh_ :.Dhޝ :.Dh d37=:.Dh :.Dh :.Dhd :.Dh :.Dh :.Dh :.Dh :.Dh4 :.Dh W8=:.DhM :.Dh :.Dh" :.Dh :.DhȪ :.DhG :.Dhɫ :.Dh :.Dhq :.Dh :.Dh :.Dh K9=:.Dh :.Dhӱ :.DhV :.Dhղ :.Dh :.Dh{ :.Dh :.Dh( :.Dhȶ V40=:.Dh ,:.DhD :.Dh :.Dh :.Dh :.Dh :.Dh8 :.Dh :.Dhq :.Dh :.Dh %1:.Dh :.Dh B:.Dhq ,:.Dh :.Dh :.Dh :.Dh :.DhO :.Dh K2=:.Dh :.Dh< ,:.Dh :.Dh ,:.DhJ :.Dh :.Dh( U3=:.Dh :.Dh ,:.Dhu :.Dh :.Dh :.Dh :.Dh :.Dhw :.Dh :.Dh 4=5=6=7=:.Dh B:.Dh ,:.Dh 8=:.Dhm :.Dh :.Dhr :.Dh :.Dh+ :.Dh :.Dh :.Dh U9=:.Dh= :.Dhs :.Dh :.Dhu :.Dh :.Dh! :.Dh :.Dh :.Dht L50=:.Dh :.Dhy ,:.DhV :.Dh ,:.Dh} :.Dh ,:.Dh :.Dh :.Dh} U1=:.Dh :.Dh ,:.Dh :.Dh :.DhC :.Dh :.Dh6! :.Dh! K2=:.Dh^" :.Dh4 382.9 (94.0)+1 sling _HP restored.:.Dh45 :.Dh7 :.Dhz9 E _Done exploring.;.DhT...## #.....# ##.....#  ....## #...#####...##.#  ###..## ####### #...###.#   #...###.## #...# #.#  ####.......# ##..## #.#  .....#...<.## #<..# #.#  #####...##..#  ###   ##..##..####..  #...##..##.@.## ##..###...)..#   #...###....##  #### ##...##########  ...# #....########## ##.# ##....................# ##.####)....####.....######## #....#### ####### ....#. [37;.DhWSm3.9 (1.0) _;.Dh|;.Dh ;.Dh;.Dh#U_There is a stone staircase leading down here.;.DhI;.DhB4 _;.Dh ;.Dh9+ # #.#+#########.♣ ;.Dh+| #............  #.......j.#  6 #......@..##  #.##.....$(#  #. #.......# ;.DhA, #.##.....).#  #..........# #..........#j   gnoll (missile) ;.Dh,#........)<# +#$.........# ..........###;.Dhy/9=;.Dh>8t  You fly downwards. The gnoll barely misses you.;.Dhݯb0-=6.4 (2.5;.DhZ;.Dhx _The gnoll hits you with a +0 flail. _There is a stone staircase leading up here.<.Dh-^  You beckon some vexing sprites to accompany your attacks.<.Dhrf2----=7.4 (1.0<.Dh]Will/2 Jinx Fly <.Dh;<.Dh/y _You feel your willpower being sapped. The gnoll closely misses you.<.Dh ((You shoot a sling bullet.<.Dh":*<.Dh0.j , very drained) _You feel your willpower being sa<.DhJpped. The gnoll closely misses you.  You shoot a sling bullet.  The sling bullet closely misses the gnoll.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and insults the gnoll's ancestors.  The gnoll is moderately wounded. 7 =8.5 (1.1 _The gnoll hits you but does no damage.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.<.Dh  The gnoll is moderately wounded.9<.Dhi0 _The gnoll misses you.<.Dhy  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.<.Dhx :*<.Dh vj _The gnoll misses you.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is moderately wounded.A giggling sprite leaps out and bonks the gnoll with its +0 flail.  The gnoll is heavily wounded.1-90 _The gnoll closely misses you.<.Dh ((You shoot a sling bullet.<.Dhg .jThe sling bullet barely misses the gnoll.<.Dhh I----1.6 (1.1<.Dhn <.Dhq S _The gnoll closely misses you.=.Dh ((You shoot a sling bullet.=.Dh2;:*=.Dh%  The sling bullet closely misses the gnoll.A giggling sprite leaps out and smacks the gnoll with its own hand..$=.Dh{3!=.DhX212 342.7 _You kill the gnoll!=.Dh3=.Dh=.Dh H _No target in view!=.DhQ##.#+#########.♣#......♣#.# #......<..## #.##.....$(# #. #.......# #.##.....).#=.DhU[#.##..##..)<#+#$.#=.Dh 2=3==---30 _=.Dh5=.Dhf  You now have 218 gold pieces (gained 6).  Things that are here:  a +0 flail; 2 poisoned darts=.Dh08---4.7 (2Fly =.Dhz+ _The sprites lose interest in your situation.=.Dh0=.Dh\4H _No target in view!=.Dh~ 3=.Dhk =.Dh =.DhF $ _=.Dh! =.Dh" O6=.Dhu& =.Dh* b====.DhT- =.Dh 0 =.Dh7 z55   ufetubus (wandering)=.Dh8 +7.7 (3=.Dh> W.5=.Dh%? *8.7 (4=.Dh\D =.DhvF \ _An ufetubus comes into view.=.DhnY # =.Dh#.#+#########.♣  #...........5.♣  #.......@.# #......<..##  #.##.....$(#  #. #.......#  #.##.....).#  #..........#  #..........#  #........)<#  +#$ >.Dh->.Dh/>.Dhq0>.DhI1>.Dh 2>.Dh2 >.Dh4 # #.#+#########.♣  #...........5.♣  #.......@.#>.Dh6 #......<..##  #.##.....$(#  #. #.......#  #.##.....).# >.DhC#..........#  #..........# #........)<# +#$>.DhU3>.DhW >.DhX>.DhY<_An ufetubus is nearby!>.DhY>.Dh$ >.DhX&  >.Dh'@You beckon some vexing sprites to accompany your attacks.  >.Dh(%You feel your willpower being sapped.>.Dh46>.Dh,745.>.Dh85>.Dh8!>.Dh:>.Dh;1>.Dh<---->.Dho=5>.DhL> ===>.Dh)?9.7 (1>.Dh @6Jinx Fly >.Dh@>.Dh K>.DhO >.Dh~P>.Dh[Q_The ufetubus shouts!>.DhE(((>.Dh29*>.Dh )  You shoot a sling bullet. The sling bullet misses the ufetubus.A giggling sprite leaps out and smacks the ufetubus with its own wing.>.DhC*>.Dh^6..5 (very drained)>.Dh7{2==--7400.8 (1.1>.DhA>.DhEc _The ufetubus is moderately wounded.>.Dh,  You shoot a sling bullet. The sling bullet hits the ufetubus.>.DhJ:*>.Dh  The ufetubus is severely wounded.A giggling sprite leaps out and makes the ufetubus trip over its own talons.>.DhE$>.Dh /51.9>.Dh>.DhL _You kill the ufetubus!>.Dh  _No target in view!>.DhT >.DhU >.DhNu ^ _No target in view!>.Dhe3>.Dh>.Dh(>.DhG218 _>.Dh(^Fly >.Dh>.Dh$ >.DhW_The sprites lose interest in your situation.>.Dh:==>.Dho>.Dhv>.Dhbf---f   sleepcap (wandering)>.Dh-4.9 (3.0>.DhfF---5.9 (4>.Dh>.Dh[ _A sleepcap comes into view.?.Dh~1?.Dhb # #.#+#########f♣  ?.Dho#.............♣  #.......@$# #......<..##  #.##.....$(# ?.Dht #. #.......#  #.##.....).#  #..........#  ?.Dh/#..........#  #........)<#  +#$ ?.Dhf5?.Dhg # #.#+#########f♣ ?.Dh%i #.............♣  #.......@$# ?.DhEj#......<..##  #.##.....$(#  #. #.......#  ?.Dhrk*#.##.....).# #..........#  #..........#?.Dhl #........)<# +#$?.Dh!|?.Dhp}?.Dh|?.Dh_ _A sleepcap is nearby!?.Dh^^  You beckon some vexing sprites to accompany your attacks.?.Dhja.ff?.Dhk0---==6.9 (1Jinx Fly ?.Dhy?.Dh׉ ?.DhG5_You feel your willpower being sapped.?.Dh (((You shoot a sling bullet. The sling bullet hits the sleepcap.?.Dh  :*?.Dh  The sleepcap is lightly damaged.  A giggling sprite leaps out and makes the sleepcap trip over its own stem.?.Dh ?.DhO f..$ (very drained)?.Dh 1=--8=8.0 (1.1?.Dh ?.Dhk c _The sleepcap is moderately damaged.?.Dh (You shoot a sling bullet. The sling bullet hits the sleepcap!?.Dh6 :*?.Dh%   The sleepcap is heavily damaged.A giggling sprite leaps out and smacks the sleepcap with its own body...f 90 _The sleepcap is severely damaged.?.DhE  You shoot a sling bullet. The sling bullet hits the sleepcap.?.Dhu,:*?.Dhk# fThe sleepcap is almost destroyed.A giggling sprite leaps out and smacks the sleepcap with its own body.  The sleepcap is almost destroyed.?.Dh-10.1 (1.1?.Dh8?.DhM _The sleepcap releases spores at you but does no damage.@.Dhb  You shoot a sling bullet. The sling bullet hits the sleepcap.@.Dht :*@.Dh"  The sleepcap is almost destroyed.A giggling sprite leaps out and smacks the sleepcap with its own body.@.Dh $  You destroy the sleepcap!@.DhG 218 3/53=81.2Fly  _The jinxing sprites lose interest in you.@.Dh+ _Your Evocations skill increases to level 1!@.Dh\)@.Dh*@.Dh@3@.Dh6H _No target in view!@.Dh7k##.#+#########.♣ #.....♣#.)$#....♣#......<..##.....@.Dhl#.##.....$(# ..♣♣#. #.......# ♣##.##.....).##.##..##..)<#@.Dhus@.Dht<---20 _@.Dh|@.Dh~@.Dh.@.Dh/9---@.Dh{9@.Dh=H _No target in view!@.Dh _No target in view!@.Dh i _2==@.Dh7 7@.Dh @.Dhî @.Dh @.Dh @.Dh˳ @.DhX ==@.Dh @.Dh @.Dh @.Dhh @.Dh. @.DhJ @.Dh @.Dh @.DhD @.Dh @.Dh 3@.Dh7 ==@.Dh 6@.DhG @.DhB @.Dh @.Dh @.Dhj @.Dh @.Dh @.Dh9 5@.Dh @.Dh @.Dh @.Dh @.Dh @.Dh @.Dh @.Dh? ==@.Dh @.Dh @.Dh @.Dh @.Dhp #218@.Dh 4@.Dh @.Dhm @.DhA @.Dh @.Dh @.Dh @.Dh @.Dh 4@.Dh ==@.Dh @.Dh@ @.Dh  @.Dh @.Dh _Magic restored.@.DhM @.Dh @.Dh ) 3 @.Dh @.Dhv  @.Dh @.Dh 9_You feel your existence waver again.@.Dh) @.Dh @.Dh 34@.Dh @.DhE  @.Dh @.Dhj *_You now have 234 gold pieces (gained 16).@.DhA! @.Dh&" @.Dh" @.Dh$ @.Dh' @.Dhe* @.Dh7+ @.Dh+ ==@.DhI, @.Dh. @.Dh5  @.Dh6  @.Dh|7 /You now have 240 gold pieces (gained 6).  @.Dh 8 Things that are here:  @.Dh8 ;a +0 scale mail; a +0 spear@.Dhy9 @.Dh: 40@.Dh: @Fly @.Dh= @.DhF  @.Dh H @.DhH 4_You feel your willpower return.@.DhL @.DhP @.Dh` 3@.DhWg  u - a throwing netThings that are here:@.Dhh @.Dhq a _a +0 flail; a gnoll skeleton@.Dhu 3@.Dhx @.Dh{ @.Dhg ,@.Dh‚ @.Dhc @.Dh ,@.DhL @.Dh @.Dh֔ ,@.Dh @.Dh @.Dh B@.Dh m  u - 2 throwing nets (gained 1)@.Dh @.Dhc @.Dh P _There is a stone staircase leading up here.@.DhV 3@.Dh @.DhA @.Dh ,@.DhS @.Dh3 @.Dh ,@.Dh @.Dh @.DhC ,@.Dh @.Dht @.Dh ,@.Dh @.Dh @.Dh ,@.Dh @.Dh @.Dh ,@.Dh @.Dh @.Dh ,@.DhR @.Dh @.Dh1 ,@.Dh @.DhE <53@.Dh @.Dh N _You now have 253 gold pieces (gained 13).@.Dh I@.Dh @.Dh @.Dh @.Dh @.DhY @.Dhs ,@.Dh @.Dh F _You reach down and open the door.@.DhE 3@.Dh @.Dh @  There is an open door here.@.Dh @.Dhb  _@.Dh @.DhV @.Dh ,@.Dh1 @.Dh @.Dh @.Dh @.Dh @.Dh @.DhR @.Dh @.DhK @.Dh) @.Dh? @.Dh @.DhH @.Dh @.Dh ,@.Dh @.Dh @.Dhu @.DhB @.DhV @.Dhe! @.Dh# @.Dh% @.DhW& @.Dh( @.Dh, @.Dh- @.Dh/ @.Dh|7 @.Dh]@ B@.DhC @.DhF @.Dh|I ,@.DhK @.DhN @.DhU B@.DhUW @.Dh7X @.Dh`Y @.Dh[ @.Dh] @.Dh_ @.Dh` @.Dhb @.DhRd @.Dh1e @.Dhzf @.DhHh @.Dhk @.Dhxl @.Dhbn @.Dhw ,@.Dh}{ ,@.Dh} @.Dh @.Dhm ,@.Dh( @.Dh @.Dh @.Dhފ ,@.Dh' @.Dh ,@.Dh @.Dh @.Dhs ,@.Dh @.Dh? @.Dh @.Dh B@.Dh* B@.Dh @.Dhü @.Dh  _You reach down and open the door.  There is an open door here. _@.DhH B@.Dh F _You reach down and open the door.@.Dh 3@.Dh @.Dh^ @.Dhs @.Dh @.Dh @.Dh @.Dh @.DhA @.Dhp @.Dh @.DhN @.Dh @.DhM @.Dh @.Dh @.Dh @.Dh @.Dh @.Dh@ @.Dh @.Dhv @.Dh @.Dh ,@.Dh @.Dh @.Dho &64@.Dh  @.Dh ireach down and open the door. _There is an open door here. _@.Dh You reach down and open the door. _There is an open door here. _You reach down and open the door.now have 264 gold pieces (gained 11).@.Dha @.Dh @.DhU @.Dh @.Dh! ,@.Dh" @.Dh# @.Dh$ @.Dh% @.Dh"& @.Dh'' @.Dhg( @.Dh( @.DhY) @.DhJ* @.Dh, B@.Dh7- @.Dh. @.Dh. @.Dhx/ @.DhA0 @.Dh1 @.Dh2 @.Dh2 @.Dh3 @.Dh5 @.Dh6 @.Dh6 @.Dh7 @.Dh8 @.Dh9 ,@.Dhg: @.Dh< B@.DhM= @.DhR> @.Dh> @.Dh? @.Dh_@ @.DhA @.DhrB @.DhB @.DhC @.DhE @.DhF @.DhF @.Dh8I ,@.Dh(P B@.DhQ ..# ##### #..@......>@.DhT .510.2 (98.0)# #.########/# #.# # #.# ### #.# .#.####.# .#.#####.......# .#.......####### # .#.......# #.#+######### @.DhX @.Dh|X $1.2 (99@.Dh<[ @.Dh_ J _Found a stone staircase leading down.@.Dh>` 8732.2 (100.0)@.Dhc @.Dhe > _You now have 273 gold pieces (gained 9).@.Dh×_@.Dh@.Dh@.Dhƣ@.Dh,@.Dh{@.Dh_@.Dh@.Dh@.DhP@.Dhk  There is a stone staircase leading down here. _ _q - a wand of flame (65) (gained 31 charges)@.Dh@.DhS@.Dh~@.Dh`@.Dh@.Dh@.Dh7@.Dh@.DhY@.DhS@.Dh@.Dh@.Dhe@.Dh@.Dh5@.Dh@.Dh@.Dh@.Dh@.Dh@.DhM@.Dh@.Dh @.Dh @.Dh!@.Dh @.Dh @.Dh;!"_You reach down and open the door.@.Dh$A.DhA.DhA.Dhp A.DhL A.Dh A.DhXThere is an open door here.A.DhA.Dh A.DhB_A.DhA.Dh A.Dh#A.Dh$A.Dh\&A.Dh(A.Dh+A.Dhw,A.Dh-A.Dh/A.Dhi2A.DhV3A.Dh4A.Dh^7A.Dh9A.Dh:A.Dh<A.Dh!>A.Dh{@A.DhiAA.DhBA.DhEA.DhMLA.DhL A.DhMB..# ############A.Dh'NV#.# #.........>#A.DhNL#.# #.########.#A.DhOO.#.# #.#A.DhO6.# A.DhP#.# #.# #..@#.# A.Dh(Q#.# #.# #h#.#.# A.DhQ#.#####.# # #.#.# A.DhYRb###.......# #.#.# A.DhR$....####### A.DhS? #.#.# .A.DhTl...# #.#'#########.♣A.Dh Uzh   hound (asleep)A.DhU...# #.............♣A.DhXV...# #.......).#....♣A.DhV~...# #.#......<..##.....A.Dh \A.Dh\35.2 (23A.Dh4].0)A.Dh7^A.Dh^$6.2 (24A.DhlbA.DhX _A hound comes into view.A.Dh: A.Dh ..#   #.# #.........>#  #.# .#  #.# #.# #####.#  #.# #.# #..@#.#  #.# #.# #h#.#.#   # #.#.#  #.#.#  #.#.#  #.#'  #..  #.......)  < A.Dhlp  ..#   #.# #.........>#  #.# .# A.Dhn #.# #.# #####.#  #.# #.# #..@#.#  #.# #.# #h#.#.#   # #.#.#  #.#.#  #.#. #.#'  #.. #.......) <A.DhsA.DhtA.DhAzA.Dh@}\ _A hound is nearby!A.Dh,  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.A.Dh<5 h.hA.Dh6 2----====7.2 (1.0)Will/2 Jinx Fly A.Dhb< A.Dh? & _The hound barks!A.Dh  You shoot a sling bullet. The sling bullet hits the hound!A.DhXw :*A.DhRh (very drained)The hound barks!  You shoot a sling bullet. The sling bullet hits the hound!  The hound is heavily wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the hound trip over its own paws.  The hound is severely wounded.A.DhT 7 ===-8.3 (1.1A.DhZA.Dh^~ _The hound bites you but does no damage. The hound completely misses you.B.DhRy  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.B.Dh=m  The hound is severely wounded.B.DhHA-9.4B.DhmB.Dh _The hound barely misses you. The hound misses you.B.Dhz ((You shoot a sling bullet.B.Dh*:*B.Dh  The sling bullet closely misses the hound.A giggling sprite leaps out and makes the hound trip over its own paws.B.Dh\.$B.DhB.Dhc#]dertzug the JinxPoltergeist of Gozag  Gold: 273 Health: 53/53 ========================Magic: 12/14 ====================----..# ############AC:  7  Str: 4#.# #.........>#EV: 13Int: 15#.# #.########.#SH: 0Dex: 19#.# #.# #####.#B.Dh%XL:  8 Next: 102% Place: Dungeon:6#.# #.# #.$@#.#Noise: ===------  Time: 5540.5 (1.1)#.# #.# #.#.#.#a) +1 sling#.#####.# # #.#.#Cast: Jinxbite ###.......# #.#.#Will/2 Jinx Fly ....####### #.#.# ....##.#'#########.♣ ....##.............♣ ....##.......).#....♣ ....##.#......<..##.....The hound is severely wounded. _The hound barely misses you. The hound misses you.You shoot a sling bullet.  B.DhS&The sling bullet closely misses the hound.A giggling sprite leaps out and makes the hound trip over its own paws. _You kill the hound!B.Dh'w  You shoot a sling bullet.  The sling bullet closely misses the hound.  A giggling sprite leaps out and makes the hound trip over its own paws. _You kill the hound!Your Hexes skill increases to level 8!You have reached level 9!B.Dh1/  --more--B.Dh  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? C.Dh7/575-219 1%  _You feel agile. x2C.Dh C.Dh/  Spells (Memorise)TypeFailure Level  a - Dimensional Bullseye Hexes/Translocation 34% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitD.Dh%dertzug the JinxPoltergeist of Gozag  Gold: 273 Health: 57/57 ========================Magic: 12/15 ===================-----..# ############AC:  7  Str: 4#.# #.........>#EV: 13Int: 15#.# #.########.#SH: 0Dex: 21#.# #.# #####.#XL:  9 Next:  1% Place: Dungeon:6#.# #.# #.$@#.#Noise: ===------  Time: 5540.5 (0.0)#.# #.# #.#.#.#a) +1 sling#.#####.# # #.#.#Cast: Jinxbite ###.......D.Dh(# #.#.#Will/2 Jinx Fly ....####### #.#.# ....##.#'#########.♣ ....##.............♣ ....##.......).#....♣ ....##.#......<..##..... _You kill the hound!Your Hexes skill increases to level 8!You have reached level 9!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2Memorise Dimensional Bullseye, consuming 4 spell levels and leaving 0? Y - Yes  N - NoD.Dh$Y D.DhLi ]dertzug the JinxPoltergeist of Gozag  Gold: 273 Health: 57/57 ========================Magic: 12/15 ===================-----..# ############AC:  7  Str: 4#.# #.........>#EV: 13Int: 15#.# #.########.#SH: 0Dex: 21#.# #.# #####.#D.Dhj IXL:  9 Next:  1% Place: Dungeon:6#.# #.# #.$@#.#Noise: ===------  Time: 5540.5 (0.0)#.# #.# #.#.#.#a) +1 sling#.#####.# # #.#.#Cast: Jinxbite ###.......# #.#.#Will/2 Jinx Fly ....####### #.#.# ....##.#'#########.♣ ....##.............♣ ....##.......).#....♣ ....##.#......<..##..... _You kill the hound!Your Hexes skill increases to level 8!You have reached level 9!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2D.Dhl 4---1.5 (1D.Dhn D.Dhs _This spell is quite dangerous to cast!You start memorising the spell. You continue memorising.D.DhGt ---2.5 (2Fly D.Dhy D.Dhu| { _The sprites lose interest in your situation.D.Dh4} X3=3.5 (3D.Dh D.Dhރ D.Dhb *4.5 (4D.Dh^ D.Dh D.Dh F65.5 (5D.Dh] D.DhӐ h _You continue memorising. x3D.Dhi D.Dhz D.Dh c _You finish memorising. Spell assigned to 'e'.E.DhY3E.Dh ZE.Dh\E.Dh\$ _E.Dhb=E.Dh%i27354==E.Dhn4E.Dh1== 3  _You feel your existence waver again.5==E.Dh80 _You now have 280 gold pieces (gained 7).==E.DhE.DhkE.DhE.DhtE.DhME.Dh`^Fly E.DhE.Dhhn _You feel your willpower return.E.Dh.3E.Dh+E.Dh3E.Dh,E.DhE.Dh*E.Dhg,E.Dh8E.DhQE.Dh$,E.Dh0E.Dh,E.DhXE.DhE.DhIE.Dh,E.DhE.DhE.Dh,E.DhE.Dh9E.Dh,E.Dh!E.DhjE.Dh`,E.DhE.DhE.DhE.DhE.Dh>E.Dh(E.Dh,E.DhE.DhE.DhLE.DhE.DhTE.Dh8E.Dhs,E.Dh E.Dh E.Dh',E.DhE.Dh&E.Dh*),E.Dh+E.Dh,E.Dh.,E.Dh"0E.Dh]1E.Dh 3,E.Dh3E.DhF5E.Dh6E.Dh7E.Dh8E.Dhf9E.Dh:E.Dh[;E.Dh;E.DhH2 ##....♣♣ #E.DhEI2#.... ##... # ..♣ #########.♣ ♣♣♣ ..........♣# #♣.♣# # ....).#....♣♣♣...♣♣♣...♣ E.DhL[...<..##........@....... .....[)##..♣♣♣...♣♣♣...♣ .......##.♣# #♣.♣# # .....).##.♣ ♣.♣ ...##.♣ ♣.♣...##.. ....)<#... ......#... .####.###....E.DhQ084.5 (39.0)E.DhKR+5.5 (40E.DhUE.DhXU _v - a sapphire potionE.Dh:3E.Dh:E.Dh!>E.Dh@,E.DhA,E.DhIE.Dh)KE.DhTS h♣#  ....♣♣ ..♣  #.... ..  #... ..  ..♣ .♣ #####.♣ ♣♣♣ .♣ ..♣# #♣.♣# #♣.♣# ).#....♣♣♣...♣♣♣@..♣♣♣..##....................[)##..♣♣♣...♣♣♣...♣♣♣..##.♣# #♣.♣# #♣.♣#).##.♣ ♣.♣ .♣##.♣ ♣.♣ .♣h   hound (wandering)##.. ... ..)<#... ... ..#... .#### .##E.DhhU19.0)E.DhZ{ .  A hound comes into view.E.DhZ+90.5 (5E.Dh_E.Dh`2 _The hound moves out of view.E.Dh_- IE.Dh. E.DhB3 #♣.♣# ....♣♣ h..♣ #.... ... #... ... ..♣ ♣.♣ E.Dh3 7.♣ ♣♣♣ ♣.♣ ♣# #♣.♣# #♣.♣# .#....♣♣♣...♣♣♣.@.♣♣♣.. ##......# [)##..♣♣♣...♣♣♣...♣♣♣.##.♣# #♣.♣# #♣.♣# # ).##.♣ ♣.♣ ♣E.Dhm4 .♣##.♣ ♣.♣ ♣.♣ h   hound (wandering)##.. ... ... )<#... ... ... E.Dh6 &0E.DhG7 E.DhT< L.hE.Dh= *1.5 (1E.DhB E.DhC E.Dhed #♣.♣#   ...♣  #.... ...  #... h..  ..♣ ♣.♣ ♣♣♣ ♣.♣ #♣.♣# #♣.♣#♣.@.♣♣♣.. ..............# [)...♣♣♣...♣♣♣...  #♣.♣# #♣.♣# # ).##.♣ ♣.♣ ♣.♣ ♣.♣ ♣.♣ ... ... )<#... ... ... .#### .##F.DhjB #♣.♣#   ...♣  #.... ...  #... h..  ..♣ ♣.♣ ♣♣♣ ♣.♣ #♣.♣# #♣.♣#♣.@.♣♣♣.. ..............# [)...♣♣♣...♣♣♣...  #♣.♣# #♣.♣# # ).##.♣ ♣.♣ ♣.♣ ♣.♣ ♣.♣ ... ... )<#... ... ... .#### F.Dh F.Dh F.Dh?F.Dh\ _A hound is nearby!F.Dhڵ  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.F.Dhi.hhF.Dhba3----===2F.Dh0]Will/2 Jinx Fly F.Dhf< _The hound barks!F.Dh (( You shoot a sling bullet. The sling bullet hits the hound!F.Dhk:*F.Dh<  The hound is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the hound trip over its own paws...h(very drained) 7 3.6 (1.1F.Dh@F.DhB^ _The hound is severely wounded.F.Dh&  You shoot a sling bullet. The sling bullet hits the hound.F.Dhśh  The hound is almost dead.F.Dhۜ'4.7F.Dh-F.Dh F.DhE_The hound misses you.F.DhU y  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.F.Dh :*F.Dh  The hound is almost dead.A giggling sprite leaps out and makes the hound trip over its own paws.F.Dh E$F.Dh 280 8/58----25.8F.Dh F.Dh I _You kill the hound!F.Dh F.Dhm F.Dh. ^ _No target in view!F.DhfM ♣.♣  #♣.♣#....♣♣F.Dh$h♣...♣.#......  ..♣ ♣.♣ ####.♣ ♣♣♣ ♣.♣ ....♣# #♣.♣# #♣@♣# ....♣♣♣...♣♣♣...♣♣♣.. .##....................# [)##..♣♣♣...♣♣♣...♣♣♣... ..##.♣# #♣.♣# #♣.♣# #...F.DhplF.Dh7m<---60 _F.DhhsF.DhwM  You now have 285 gold pieces (gained 5).F.DhIy5---7.8 (2Fly F.Dh}F.Dh.l _The sprites lose interest in your situation.G.DhG.DhM G.DhU G.Dh4==G.Dhb,G.DhmG.DhG.Dh G.Dh!G.Dh %P==G.Dh&G.Dh'O6G.Dh(G.Dh]*,G.Dh+G.Dh,-b5==G.Dh-G.Dhg0G.Dh2G.Dh2,G.Dh4G.Dh85G.Dh5\2855G.Dho6G.Dh7G.Dhw8G.Dh 9G.Dh9G.Dh;G.Dh;G.DhT<:==G.Dh<G.Dh=G.Dh>G.Dh{?O4G.DhG.Dh,G.DhG.DhG.Dh,G.DhG.DhUG.Dh#,G.Dh$G.DhG.Dh,G.DhG.DhG.Dhl,G.DhCG.DhG.Dh=G.DhG.Dh_G.DhG.DhG.Dh!G.Dh-G.DhG.Dh1G.DhG.DhMG.DhG.DhG.DhkG.DhFG.DhG.Dh],G.DhG.DhTG.Dh ,G.Dh G.Dh8 G.Dh,G.DhG.DhLG.Dh,G.DhG.DhG.DhG.DhaG.DhG.Dh!!G.Dh #,G.Dh$G.DhJ'G.Dh),G.Dh,,G.DhB.G.DhA0,G.Dh1G.Dh3G.Dh5G.Dh:6G.DhU7G.Dh:G.Dh=,G.Dh>G.Dh@G.DhB,G.DhGDG.DhGG.DhH,G.DhJG.DhLG.DhSXG.DhT,G.DhNVG.Dh]XG.DhWZG.DhZG.Dhl\G.Dhi^G.Dhea,G.DhcG.DheG.DhgG.Dh&nG.DhoG.DhqG.Dht,G.DhuG.Dh2yG.DhBG.DhG.Dh,G.DhϗG.DhG.Dh,G.DhG.DhG.Dh,G.Dh,G.DhG.Dh,G.DhG.DhG.Dh,G.DhG.DhG.DhG.DhG.DhG.Dh8 .......).#....♣♣♣...♣♣♣...♣♣♣.... ......<..##....................#. .##.....[)##..♣♣♣...♣♣♣...♣♣♣.... .##.......##.♣# #♣.♣# #♣.♣# # G.Dh7.##.....).##.♣ ♣.♣ ♣.♣ ..........##.♣# #♣.♣# ♣.♣ ..........##..♣♣♣...♣♣♣... ........)<#....................#.....@#######.## ........###......+ G.DhP.......# #......# .####'### #......# # #.# #......# ## #.# #......#  #.# #......#  #.# #......#  #.#G.Dhn685.8 (88.0)'......######G.DhaG.Dh& h   black bearhAs you open the door, it creaks loudly! You hear an angry growl.G.Dh L======6.8 (89G.DhG.Dh] _A black bear comes into view.G.Dh=n).#...<..##...[)##...♣# #♣.♣# #♣.♣# # G.Dhs).##.♣ ♣.♣ ♣.♣ #.♣# #♣.♣# ♣.♣ ##..♣♣♣...♣♣♣... )<#............... #.....@# #......'......  #......#######  #......# #.# #......# #.# #......#  #.# #......# G.DhF #.# #....h.#  #.#G.DhM).#...<..##...[)##...♣# #♣.♣# #♣.♣# # ).##.♣ ♣.♣ ♣.♣ #.♣# #♣.♣# ♣.♣ ##..♣♣♣...♣♣♣... )<#............... #.....@# #......'......  #......#######  #......# #.# #......# #.# #......#  #.# #......#  #.# #....h.#  .DhӶ1;38H _A black bear is nearby!G.Dhi   You beckon some vexing sprites to accompany your attacks.h.3----==----7.8 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped.G.DhI (((((You shoot a sling bullet.G.Dh;*H.Dh4j  The sling bullet hits the black bear but does no damage.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the black bear trip over its own paws.....h(drained). 7 =---8.9 (1.1 _The black bear is lightly wounded.H.Dh(a ((((H.Dh nYou shoot a sling bullet.  The sling bullet hits the black bear but does no damage.H.DhPH.Dhxc...h.H.Dhv+90H.DhH.Dhg8 _The black bear is lightly wounded.H.Dh/ ((( You shoot a sling bullet. The sling bullet hits the black bear.H.Dh;*H.Dh  The black bear is moderately wounded.A giggling sprite leaps out and makes the black bear trip over its own paws.H.DhTH.Dh.h..very drained)H.Dh-91.0 (1.1H.Dh%H.Dhb _The black bear is heavily wounded.H.Dh{8 ( You shoot a sling bullet. The sling bullet hits the black bear!H.Dh!;*H.Dh.hh  berserk, very drained)The black bear is heavily wounded.!  The black bear is severely wounded.  The black bear is almost dead.  The jinxing sprites lose interest in you.----2.1Fly  _The black bear goes berserk!H.Dh d  You shoot a sling bullet. The sling bullet hits the black bear.H.Dh1$ _($H.Dh '.H.Dh 285 83.2 _You kill the black bear!H.Dhu H.Dh H.Dh H.Dh H _No target in view!I.Dh3I.DhI.DhI.Dh.S4== _I.DhXI.Dh I.Dh I.Dh I.DhO6I.DhI.Dh(I.Dh:==I.DhI.DhpI.Dh#95I.Dh[I.Dh,I.DhI.Dh&!I.Dh!L5==I.Dh"I.Dh%I.Dh'I.Dh(94I.Dh)I.Dh,I.Dh-,I.Dh/I.Dh1I.Dh2*290I.Dhy3I.Dh9M _You now have 290 gold pieces (gained 5).I.Dh#;P==I.Dh9<I.Dh=@  There is an open door here.I.Dh+?I.Dh?5 _I.Dh$AI.DhAI.DheB,I.DhCI.DhDI.DhJE0 3 I.DhEI.DhFs _You feel your existence waver again.I.DhGI.DhI3I.DhII.DhJI.DhwK,I.DheLI.DhOMI.DhN,I.DhmuFly  _You feel your willpower return.I.Dh~  ♣♣♣ ♣.♣ ♣.#.#   #♣.♣# #♣.♣# #♣...#  ♣♣...♣♣♣...♣♣♣....#  .........#.#  ♣♣...♣♣♣...♣♣♣....#   #♣.♣# #♣.♣# ♣.#.#   ♣.♣ ♣.♣ ♣.#.#   #♣.♣# #♣.♣# #♣.#.#  ♣♣...♣♣♣...♣♣♣..@.#  ---........#.#  ..#######.###..##I.Dh_s[37m.#  ..'...........## .# ..############# .# ..#l#  l   iguana (asleep) ..### ..# ..#   723.2 (30.0)  An iguana comes into view.l.l---4.2 (31 _The iguana hisses angrily.I.Dh^ ♣♣♣ ♣.♣ ♣.#.#  #♣.♣# #♣.♣# #♣...# ♣....# ..#.# ....#  #♣.♣# #♣.♣# ♣.#.#  ♣.♣ ♣.♣ ♣.#.#  #♣.♣# #♣.♣# #♣.#.# ...♣♣♣..@.# ........#.# ...###..##.# ..'...........## .# ..##### l# .# ## I.Dh}D ♣♣♣ ♣.♣ ♣.#.#  #♣.♣# #♣.♣# #♣...# ♣....# ..#.# I.Dh....#  #♣.♣# #♣.♣# ♣.#.#  ♣.♣ ♣.♣ ♣.#.#  #♣.♣# #♣.♣# #♣.#.# ...♣♣♣..@.# ........#.# ..###..##.# .'...........## .# .##### l# .# ## I.DhI.DhI.DhI.Dh^ _An iguana is nearby!I.Dh|   You beckon some vexing sprites to accompany your attacks.l.3----==5.2 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped.I.Dh| ((You shoot a sling bullet.I.DhH. ;*I.Dh   The sling bullet hits the iguana but does no damage.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the iguana with its own front talon.I.Dh .l. (very drained)I.Dh( T 7 =6I.Dh/ I.Dh& a _The iguana is moderately wounded.I.Dh ((You shoot a sling bullet.J.Dh;*J.Dh  The sling bullet barely misses the iguana.A giggling sprite leaps out and smacks the iguana with its own front talon.l.7.3 (1.1 _The iguana is heavily wounded.J.DhĹz (You shoot a sling bullet.J.DhB?;*J.Dhr^ l The sling bullet completely misses the iguana.A giggling sprite leaps out and makes the iguana trip over its own talons.  The iguana is almost dead.8.4J.Dh(8j _The iguana closely misses you.J.Dhz  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.J.Dh i  The iguana is almost dead.J.Dh D----9.5J.DhJ.DhS _The iguana barely misses you.J.Dh^ ♣♣♣ ♣.♣ ♣.#.#  #♣.♣# #♣.♣# #♣...# ♣....# ..#.# ....#  #♣.♣# #♣.♣# ♣.#.#  ♣.♣ ♣.♣ ♣.#.#  #♣.♣# #♣.♣# #♣.#.# ...♣♣♣..@.# ........#l# ...###..##.# ..'...........## .# ..##### .# .# ## J.DhB: ♣♣♣ ♣.♣ ♣.#.#  #♣.♣# #♣.♣# #♣...# ♣....# ..#.# ....#  #♣.♣# #♣.♣# ♣.#.#  ♣.♣ ♣.♣ ♣.#.# J.DhD #♣.♣# #♣.♣# #♣.#.# ...♣♣♣..@.# ........#l# ..###..##.# .'...........## .# .##### .# .# ## J.DhJJ.Dha{ _An iguana is nearby!J.DhgJ.Dh$ `  You shoot a sling bullet. The sling bullet hits the iguana.J.Dh p$J.Dhm4 J.Dhl 290 1030.6 _You kill the iguana!J.Dh# 3J.Dh-5 J.Dh 8  J.Dh=9 B_No target in view!K.DhpG#♣.♣# #♣.♣# #♣...#  ♣...♣♣♣...♣♣♣....# K.DhH ...............#.#  ♣...♣♣♣...♣♣♣....#  #♣.♣# #♣.♣# ♣.#.#  K.DhsJ♣.♣ ♣.♣ ♣.#.#  #♣.♣# #♣.♣# #♣.#.#  ♣...♣♣♣...♣♣♣....#  K.DhK8...............#@#  .#######.###..##.#  .'...........###.#  .K.DhIMB############# #.#  .# ..#  .# ###  .K.DhN#   .#  .#  K.DhWK.Dh4X\4==---1K.DhZI0Fly K.Dh \K.Dhi _The jinxing sprites lose interest in you.You now have 298 gold pieces (gained 8).86---2.6 (2K.Dh _The sprites lose interest in your situation.K.Dh3K.Dh K.Dh=K.DhjB==5K.DhrK.Dh,K.DhK.DhK.Dh94K.DhK.Dh2b5==K.DhK.DhK.DhK.Dh,K.DhK.DhF 3 K.DhEK.Dhj _You feel your existence waver again.==298 .♣# #♣.♣# #♣.♣# ♣.#.# #.♣ ♣.♣ ♣.♣ ♣.#.# #.♣# #♣.♣# #♣.♣# #♣.#.# #..♣♣♣...♣♣♣...♣♣♣....# ....................#.# ......#######.###..##.# ......'...........###.# ......###############.# # [......@.....# 46.6 (14.0).....# ############## .....#  .Dh2H.....#  .....#.....# ####### 7.6 (15 _Found a scale mail.K.Dh63K.Dh-K.Dh>K.Dh,K.DhnK.DhK.DhK.DhmHFly K.DhK.Dhn _You feel your willpower return.K.Dh3K.DhK.Dh K.Dh%BK.DhXK.DhXK.Dh  You see here a +0 scale mail. _K.Dh K.Dh( {  You see here a +0 scale mail. _K.DhJ bK.DhK K.DhN K.DhLQ ,K.Dh` nK.DhUa ,K.Dha K.DhZe K.Dh f K.Dhf ,K.Dhj K.Dhk ,K.Dhl K.Dho K.Dhp ,K.Dhq K.Dht K.Dhu ,K.Dhhv K.Dhy K.Dhz ,K.DhE{ K.Dh~ K.Dh ,K.Dhv K.Dhy K.DhI K.Dh ,K.Dh K.Dhֈ ,K.Dh K.Dh K.Dh K.DhE ,K.DhR K.Dh K.Dhޚ K.Dh ,K.Dh4 K.Dh| K.Dh7 ,K.Dh K.DhѦ K.Dh ,K.Dhe K.Dh K.Dh ,K.DhL K.Dh? K.Dh. ,K.Dhз K.Dhq K.DhM ,K.Dh K.Dh K.Dh ,K.Dh K.Dh K.Dh ,K.Dhl K.Dh nK.Dh K.Dh K.Dh+ K.Dh/ K.Dh K.Dh# XK.Dh$ K.Dh$ K.Dh~% K.Dh& K.Dh( K.Dh&* ,K.Dh* K.Dh- F _You reach down and open the door.K.Dhy. 3K.Dh/ K.Dh01 @  There is an open door here.K.Dh2 K.Dh2  _K.Dh@3 K.Dhr4 K.Dhq5 K.Dh6 K.Dh6 K.Dh8 K.Dha9 ,K.Dh9 K.Dh; K.Dhq< K.Dh$= K.Dh= K.Dh> K.Dh? K.Dh@ K.DhA K.DhFB K.Dh D K.DhD K.DhBE K.DhfF K.DhG K.DhsH K.DhI K.DhJ K.DhAK K.DhK K.DhuL K.DhM K.DhN K.DhNO K.DhO K.DhP K.DhR K.DhR K.Dh5S K.Dh6T K.DhlU K.Dh V K.DhV K.Dh'X K.DhhY K.DhZ K.DhZ K.Dh[ K.Dh\ K.Dh] K.Dh'^ K.Dh_ K.Dha ,K.Dh|b K.Dhd K.Dhe ,K.Dhf K.Dhh K.Dhmn K.Dho K.Dh p K.Dhp ,K.Dhs K.Dh t ,K.Dhu K.Dhv K.Dhx BK.Dhy F _You reach down and open the door.K.Dh{ K.Dh| 3K.Dh-~ @  There is an open door here.K.Dh]  _K.Dh BK.Dh K.Dh) K.DhH K.Dh ,K.Dh K.Dh) K.Dhp K.Dh K.Dh K.Dh K.Dh K.Dh K.Dh" K.Dh K.Dh/ K.Dh K.Dh K.Dhʢ K.DhJ K.Dh K.Dh K.Dh K.Dh K.Dh, K.Dhé K.Dh  #.........# ######'#### ############.#  .............#  #.......######  #.#####.###  #...##  ..##.#.#..#  ....#  #.#...####.#  #... .# ...## #... #.. #.800.0)81K.Dh reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _w - a +5 ring of evasionK.Dh K.DhG 3K.DhV K.Dh >#.........# ♣######'#### ♣############.# ♣.............# #K.Dh> #.......###### #.#####.### #...## ..##.#.#..# ..@.# #.#...####.# #... .# ...# .# #... o##.. o#K.Dh Io   orc warrior (asleep)#. ##o   orc (asleep)K.Dh ,0.0)K.Dh .  An orc warrior and an orc come into view.K.Dh *9.6 (1K.Dh K.Dh 0 _The orc moves out of view.L.Dh     #######  .......  ..  .### #...## ..##.#.#..# .........@.# #.#...####.# #... .# ...# .# L.Dh2#... o# #.. .# #. ##L.Dh;W     L.DhrK#######  .......  ..  .### #...## L.Dhˍ..##.#.#..# .........@.# #.#...####.# #... .# ...# .# #... o# L.Dh#.. .# #. ## L.DhsL.DhhL.DhL.Dh c _An orc warrior is nearby!L.Dhk^  You beckon some vexing sprites to accompany your attacks.L.Dh5oo   orcL.Dh3----==50Will/2 Jinx Fly L.DhuL.Dh; _You feel your willpower being sapped.L.Dh (((oYou shoot a sling bullet. The sling bullet hits the orc warrior.L.Dhu;*L.DhW...o (launcher, very drained)The orc warrior is lightly wounded. L.Dh|YN You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the orc warrior with its own hand.  The orc warrior is moderately wounded.  You hear a shout!  The orc warrior unwields a +0 long sword.L.Dhnu (((The orc warrior wields a +0 orcbow. The orc warrior shoots an arrow.L.DhL? B  The arrow hits you. .o..o   orc priest  An orc priest comes into view. It is wielding a +0 dagger.7- 7 ====1.7 (1.1 _You hear a shout!L.Dh ( You shoot a sling bullet. The sling bullet hits the orc priest.L.Dh ;*L.Dh(  The orc priest is moderately wounded.A giggling sprite leaps out and smacks the orc priest with its own hand.L.Dh? L.Dh L.Dh +o.o.o(very drained)o   orc8===-2.8 _The orc priest is heavily wounded.L.Dhzf z (You shoot a sling bullet.L.Dh L.Dh *L.Dh L.Dh) Y  The sling bullet closely misses the orc priest.A giggling sprite leaps out and bonks the orc priest with its +0 dagger.  The orc priest is severely wounded.  The orc priest hits you but does no damage.oo.oo o   orc wizardo   orc8=-3.9L.DhL.DhRz _An orc wizard comes into view. It is wielding a +0 dagger.M.Dh:3e  You shoot a sling bullet. The sling bullet hits the orc priest.$o   orc wizardo   orc M.Dh  You kill the orc priest!oo.) (The orc warrior seems less drained. The orc warrior shoots an arrow.M.DhD$o. M.Dh? \298 45------M.Dh- =----15.0M.DhM.Dh=) _The arrow hits you!M.Dh# (You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.M.DhΛ  The orc warrior is moderately wounded.M.Dh$ooo, unaware)o   orcM.Dh'6.1M.DhͦM.DhQ _The orc warrior is distracted by your dazzling golden aura.M.Dh| ######'#### ♣############.# ♣~.............# ######### #.#####.###  #.....##.#.#..# ...........# #.#...####@#  #... #o# ...# oo# #... ##.# #.. ..##. ###  o   orc wizardo   orcM.Dhk M.Dht 6=-----4==---70Fly M.Dh M.Dh _The jinxing sprites lose interest in you.Things that are here: _4 gold pieces; a +0 daggerN.Dh՚  You beckon some vexing sprites to accompany your attacks.oooo)2---==-8Jinx Fly N.Dh<; _You feel your willpower being sapped.N.Dh  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is no longer distracted by gold.N.Dhl ;*N.Dh6   The sling bullet hits the orc warrior but does no damage.  The orc warrior is no longer distracted by gold.  The orc warrior is moderately wounded.A giggling sprite leaps out and bonks the orc warrior with its +0 orcbow.  The orc warrior is heavily wounded.unwields a +0 orcbow. The orc warrior wields a +0 long sword.N.DhF< o.very drained) N.Dh< P9=9.2 (1.1N.DhSB N.DhD B _The orc warrior hits you but does no damage.N.DhJ   You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.N.Dh;  The orc warrior is heavily wounded.60.3N.Dhl( r _The orc warrior completely misses you.O.Dh^  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.O.DhZ  The orc warrior is heavily wounded.The orc warrior hits you with a +0 long sword.=1.4 _The orc warrior closely misses you.O.Dho  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.O.Dhk;*O.Dh  The orc warrior is heavily wounded.A giggling sprite leaps out and doodles on the orc warrior's face.O.Dh$ oo o   orcThe orc warrior is severely wounded.O.DhC---2.5O.DhO.DhQ _The orc warrior misses you.O.Dh  You beckon more vexing sprites to accompany your attacks. .  You feel your willpower being sapped.39---0----30 _The orc warrior hits you with a +0 long sword!O.Dh& e  You shoot a sling bullet. The sling bullet hits the orc warrior.O.Dh;# ;*O.Dh  The orc warrior is severely wounded.A giggling sprite leaps out and smacks the orc warrior with its own hand.O.Dh ooo   orcThe orc warrior is severely wounded.O.Dh 40---1=--=4.6 (1.1O.Dh O.Dh X _The orc warrior barely misses you.O.Dh   You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.O.Dhx;*P.DhM5  The orc warrior is severely wounded.A giggling sprite leaps out and smacks the orc warrior with its own hand. o.  The orc warrior is almost dead.5.7 _The orc warrior closely misses you.P.Dh]e  You shoot a sling bullet. The sling bullet hits the orc warrior.P.DhP.Dh1 oo   orcThe orc warrior is almost dead.P.Dh42986.8P.Dh)P.Dh\ _The orc warrior completely misses you.P.Dh4&  P.Dh8YYou shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.P.Dh/;*P.Dh   The orc warrior is almost dead.A giggling sprite leaps out and bonks the orc warrior with its +0 long sword.P.DhP.Dh  o.#.###P.DhF298 1=8770P.DhmMP.Dh  _You kill the orc warrior!You shoot a sling bullet. The sling bullet hits the orc.P.Dh;*P.Dh  The orc is moderately wounded.A giggling sprite leaps out and makes the orc trip over its own feet.P.DhP.DhIo. P.Dh5A98P.DhP.DhG _You kill the orc!P.Dh>  You shoot a sling bullet.P.Dh;*P.Dho)o (very drained)!  The sling bullet hits the orc wizard but does no damage.doodles on the orc wizard's face.  The orc wizard is moderately wounded.The jinxing sprites lose interest in you.39109.9 (1.1Fly P.DhtP.Dh (((( _The orc wizard hits you with a +0 dagger.  You shoot a sling bullet.P.Dh  o...  The sling bullet completely misses the orc wizard.402==71.0 _The orc wizard hits you but does no damage. x2P.Dh  You shoot a sling bullet. The sling bullet hits the orc wizard!P.DhK   The orc wizard is almost dead.2.1 _The orc wizard barely misses you.P.Dhv ((((You shoot a sling bullet.P.DhI o...  The sling bullet barely misses the orc wizard.The orc wizard seems less drained.P.DhU ^38-3.2P.Dha P.Dh  ? _The orc wizard hits you with a +0 dagger.Q.Dhd  You shoot a sling bullet. The sling bullet hits the orc wizard.Q.DhD$Q.DhAQ.Dhl!-Q.Dh[(94.3Q.DhQ.Dh0N _You kill the orc wizard!Q.Dhme ######.# ~............###.......##### #####.###   #...##..##.#.#...........#.#...####$ #... Q.Dh...# #..#... ## .Q.Dh9===---50Q.DhN  You now have 311 gold pieces (gained 13).Q.Dhd311---6.3 (2Q.DhQ.DhJ _Items here: )))) [[.Q.Dh Q.Dh Wield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +1 sling (weapon) Floor Items ([,] to select) Hand Weaponsa +0 long sworda +0 daggera +0 orcbowa +0 dagger[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip S.DhkS.Dhm############.#♣~ dertzug the Jinx.............### Poltergeist of Gozag  Gold: 311 #.......####### Health: 39/58 ================--------S.Dh#.#####.###Magic: 12/15 ===================-----#...##AC: 10  Str: 4..##.#.#..#EV: 13Int: 15...........#SH: 0Dex: 21#.#...####$#XL:  9 Next: 19% Place: Dungeon:6#... #@#Noise: ---------  Time: 5876.3 (0.0)...# #..#a) +1 sling#... ##.#Cast: Jinxbite#....#Will/2 Fly #.###The orc wizard seems less drained. _The orc wizard hits you with a +0 dagger.  You shoot a sling bullet. The sling bullet hits the orc wizard. _You kill the orc wizard!You now have 311 gold pieces (gained 13). _Items here: )))) [[.  You unwield your +1 sling.7.3 (1x) +0 orcbowFire: x) +0 orcbow.Dh7mS.Dh{D _x - a +0 orcbow (weapon)T.DhOT.DhQuiver which action? ([-] to clear) Items ([,] to cycle) T.Dh a - Fire: x) +0 orcbow (quivered)b - Throw: 2 throwing nets  c - Zap: wand of roots (5)  d - Zap: wand of flame (65)  e - Zap: wand of paralysis (8)  f - Zap: wand of mindburst (16) Spells ([,] to cycle)  g - Cast: Jinxbite  h - Cast: Sigil of Binding  i - Cast: Inner Flame (8%)  j - Cast: Cause Fear (5%) T.DhNAbilities ([,] to cycle)  k - Abil: Potion Petition  l - Abil: Call Merchant  m - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onU.DhiU.DhX############.#♣~ dertzug the Jinx.............### Poltergeist of Gozag  Gold: 311 #.......####### Health: 39/58 ================--------#.#####.###Magic: 12/15 ===================-----#...##AC: 10  Str: 4..##.#.#..#EV: 13Int: 15...........#SH: 0Dex: 21#.#...####$#XL:  9 Next: 19% Place: Dungeon:6#... #@#U.DhNoise: ---------  Time: 5877.3 (0.0)...# #..#x) +0 orcbow#... ##.#Cast: Jinxbite#....#Will/2 Fly #.###You shoot a sling bullet. The sling bullet hits the orc wizard. _You kill the orc wizard!You now have 311 gold pieces (gained 13). _Items here: )))) [[.  You unwield your +1 sling. _x - a +0 orcbow (weapon)U.DhjU.DhnU.Dh U.Dh Drop what?24/52 slots (_ for help) Hand Weapons (select all with ))  x - a +0 orcbow (weapon)  a - a +1 sling Missiles (select all with ()  u - 2 throwing nets Armour (select all with [)  c - a +1 cloak (haunted)  h - a +0 helmet (haunted) Jewellery (select all with "=)e - a +6 ring of intelligence  w - a +5 ring of evasion Wands (select all with /)m - a wand of roots (5)  q - a wand of flame (65)  s - a wand of paralysis (8)  t - a wand of mindburst (16) Scrolls (select all with ?)b - a scroll of poison  f - a scroll labelled ZYUPSO CASTUR  g - a scroll labelled ZUROBUWKAERU  j - a scroll labelled PAESI BIRUDATUMI [Up|Down] select [PgDn|>] page down [PgUp|<] page upU.Dh% [Esc] exit Letters toggle [.|Space] toggle selected[top]V.Dh (1 turn)  x - a +0 orcbow (weapon)  a + a +1 sling[Enter] accept (1 chosen)V.Dh V.Dh6 I############.#♣~ dertzug the Jinx.............### Poltergeist of Gozag  Gold: 311 #.......####### Health: 39/58 ================--------#.#####.###Magic: 12/15 ===================-----#...##V.Dh AC: 10  Str: 4..##.#.#..#EV: 13Int: 15...........#SH: 0Dex: 21#.#...####$#XL:  9 Next: 19% Place: Dungeon:6#... #@#Noise: ---------  Time: 5877.3 (0.0)...# #..#x) +0 orcbow#... ##.#Cast: Jinxbite#....#Will/2 Fly #.###You shoot a sling bullet. The sling bullet hits the orc wizard. _You kill the orc wizard!You now have 311 gold pieces (gained 13). _Items here: )))) [[.  You unwield your +1 sling. _x - a +0 orcbow (weapon)V.Dh s403=8.3 (1V.Dh: @ _You drop a +1 sling.W.Dh3W.DhZW.Dh| 9W.Dh\3118W.DhW.DhlW.Dh91W.DhW.DhO=W.DhW.Dhp,W.DhW.DhW.DhW.DhW.Dh42=4==W.DhW.DhW.DhC97W.Dh!W.Dh,W.DhW.DhW.Dh~i3=6W.DhUW.DhX==5W.DhW.Dh,W.DhW.Dhp4Fly W.DhkW.Dhn _You feel your willpower return.W.DhK4=W.DhW.Dhub5==W.DhW.Dh,W.DhW.Dh&k5=W.DhY==6= 3  _You feel your existence waver again.7=89=50=1=2W.Dh=34=5=6=7=8= _HP restored.  You now have 315 gold pieces (gained 4).5 .Dhm_You see here a +0 dagger.  Items here: )))) [[.= _W.DhnW.Dh,W.DhW.Dh?W.DhJW.DhW.DhFW.DhW.Dh,W.DhqW.DhW.Dhs,W.DhW.DhڜW.DhM,W.DhOW.Dh #.........#  ######'####  ######.#  .............#......###### ####.#####.### ..... ..#...## ####..##.#.#..# .......@......# f###.#...####)# #...#....#.#)# #...#.#.#..# #.....####.##..........#f   sleepcap (dormant)#..#....#####W.Dhj..##.#.##. ...#.#956.3 (78.0)W.Dhf.f7.3 (79W.DhW.Dh\[ _A sleepcap comes into view.W.DhW.DhPut on which piece of jewellery? Jewellery (go to first with "=)  e - a +6 ring of intelligencew - a +5 ring of evasion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip X.DhV #.........#dertzug the Jinx######'####Poltergeist of Gozag  Gold: 315############.#Health: 58/58 ========================.............#Magic: 15/15 ========================#.......######AC: 3Str: 4####.#####.###EV: 13Int: 15..... ..#...##SH: 0Dex: 21####..##.#.#..#XL:  9 Next: 19% Place: Dungeon:6.f.....@......#Noise: ---------  Time: 5957.3 (0.0).###.#...####)#x) +0 orcbow#...#....#.#)#Cast: Jinxbite#...#.#.#..#.DhcY mFly #.....####.##..........#f   sleepcap#..#....#####..##.#.##. ...#.# _You feel your existence waver again. _HP restored.  You now have 315 gold pieces (gained 4). _You see here a +0 dagger. _Items here: )))) [[. _A sleepcap comes into view.  Okay, then. X.DhQZ _X.DhZ Y.DhO\ ((((( You shoot an arrow. The arrow hits the sleepcap!Y.Dh.f....===8.5 (1.2 _The sleepcap is moderately damaged.Z.Dh^  You beckon some vexing sprites to accompany your attacks.Z.DhzG.fZ.DhV3-----Z.Dh'l90Will/2 Jinx Fly Z.DhZ.Dh ; _You feel your willpower being sapped.Z.DhϬ (((You shoot an arrow. The arrow hits the sleepcap.Z.Dhb%:*Z.Dh  The sleepcap is heavily damaged.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the sleepcap trip over its own stem.Z.Dh .f.. (very drained)Z.Dh\ 7 =60.7 (1.2Z.DhZ.Dh9a _The sleepcap is severely damaged.Z.DhA (( You shoot an arrow. The arrow hits the sleepcap.Z.DhM:*Z.Dh  The sleepcap is almost destroyed.A giggling sprite leaps out and makes the sleepcap trip over its own stem.Z.Dhz H.f.Z.Dh,!'1.9Z.Dh+w _The sleepcap is almost destroyed.Z.Dh U  You shoot an arrow. The arrow hits the sleepcap!Z.Dhg X$(Z.Dh[ &.Z.Dh Q315 213.1Z.Dh& Z.Dh O _You destroy the sleepcap!Z.Dh# Z.Dh Z.Dh Z.DhR H _No target in view![.Dh [.Dh Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: x) +0 orcbowb - Throw: 2 throwing nets  c - Zap: wand of roots (5)  d - Zap: wand of flame (65)  e - Zap: wand of paralysis (8)  f - Zap: wand of mindburst (16) [.Dh Spells ([,] to cycle)  g - Cast: Jinxbite  h - Cast: Sigil of Binding  i - Cast: Inner Flame (8%)  j - Cast: Cause Fear (5%) Abilities ([,] to cycle) [.Dh> H k - Abil: Potion Petition  l - Abil: Call Merchant  m - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[.Dh z[!] focus mode: off|on\.Dh5\.Dh K#.........#dertzug the Jinx######'####Poltergeist of Gozag  Gold: 315 ############.#Health: 58/58 ========================.............#Magic: 13/15 ====================----#.......######AC:  7  Str: 4####.#####.###EV: 13Int: 15..... ..#...##SH: 0Dex: 21####..##.#.#..#XL:  9 Next: 21% Place: Dungeon:6.....$.@......#Noise: ===------  Time: 5963.1 (0.0).###.#...####)#x) +0 orcbow#...#....#.#)#Cast: Jinxbite\.Dh%Nn#...#.#.#..#Will/2 Jinx Fly #.....####.##..........##..#....#####..##.#.##. ...#.#The sleepcap is almost destroyed.A giggling sprite leaps out and makes the sleepcap trip over its own stem. _The sleepcap is almost destroyed.You shoot an arrow. The arrow hits the sleepcap! _You destroy the sleepcap! _No target in view!\.DhpS\.DhT\.Dh5y \.Dh| ePut on which piece of jewellery? \.Dh2~ Jewellery (go to first with "=)  e - a +6 ring of intelligencew - a +5 ring of evasion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ].Dh].Dhq].Dh)#.........#dertzug the Jinx######'####Poltergeist of Gozag  Gold: 315 ############.#Health: 58/58 ========================.............#Magic: 13/15 ====================----#.......######AC:  7  Str: 4####.#####.###EV: 13Int: 15..... ..#...##SH: 0].Dh,Dex: 21####..##.#.#..#XL:  9 Next: 21% Place: Dungeon:6.....$.@......#Noise: ===------  Time: 5963.1 (0.0).###.#...####)#x) +0 orcbow#...#....#.#)#Cast: Jinxbite#...#.#.#..#Will/2 Jinx Fly #.....####.##..........##..#....#####..##.#.##. ...#.#The sleepcap is almost destroyed.A giggling sprite leaps out and makes the sleepcap trip over its own stem. _The sleepcap is almost destroyed.You shoot an arrow. The arrow hits the sleepcap! _You destroy the sleepcap! _No target in view!].DhE3U  You feel clever.].Dh4=21---6 (0.5].Dh8].Dh;: _e - a +6 ring of intelligence (worn)].DhPut on which piece of jewellery? Jewellery (go to first with "=)  e - a +6 ring of intelligence (worn)w - a +5 ring of evasion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ^.Dh^.Dhi #.........#dertzug the Jinx######'####Poltergeist of Gozag  Gold: 315 ############.#Health: 58/58 ========================.............#Magic: 13/15 ====================----#.......######AC:  7  Str: 4####.#####.###EV: 13Int: 21..... ..#...##SH: 0Dex: 21####..##.#.#..#XL:  9 Next: 21% Place: Dungeon:6.....$.@......#Noise: ---------  Time: 5963.6 (0.0).###.#...####)#x) +0 orcbow#...#....#.#)#Cast: Jinxbite#...#.#^.Dh`.#..#Will/2 Jinx Fly #.....####.##..........##..#....#####..##.#.##. ...#.# _The sleepcap is almost destroyed.You shoot an arrow. The arrow hits the sleepcap! _You destroy the sleepcap! _No target in view!  You feel clever. _e - a +6 ring of intelligence (worn)84.1 (0.5 _w - a +5 ring of evasion (worn)^.Dh^.Dh^.DhD^.Dh[^.DhZw4==Fly ^.Dh _The sprites lose interest in your situation.^.Dh^.Dh ,^.Dh ^.Dh^.Dhi*315^.Dh^.DhP^.DhB==6^.Dh^.DhO5^.Dh^.DhL,^.Dh^.Dh!~5==4^.Dh#^.Dh%^.Dho(F 3 ^.Dh)^.Dh>,s _You feel your existence waver again.^.Dh .3^.Dh/^.Dhz1^.Dh1&20^.Dho2^.Dh#7M _You now have 320 gold pieces (gained 5).^.Dh8P==^.Dhz9^.Dh:^.Dh<^.Dh<^.Dh=^.Dh=^.Dh>^.Dhh?^.Dh?^.Dh@^.DhA^.DhB^.DhB^.DhE^.Dh:G^.DhM,^.DhcO^.DhO^.DhkP,^.DhQ^.DhNR,^.DhR^.Dh T^.DhT^.DhU,^.DhW^.DhW^.DhX,^.DhY^.DhY^.DhRZ^.DhZ^.Dh)]^.Dh]^.DhJ^,^.Dh_^.Dh`^Fly ^.DhZa^.Dhbn _You feel your willpower return.^.Dhc^.Dh%d^.Dhd^.Dh5e^.Dh[f^.Dhf,^.Dhh^.Dhh^.Dh%i,^.Dhj^.Dhj^.Dhlk,^.DhLl^.Dhq"  #....  #.... #.... #.... #.... #####  ##################  #....>............  #@# #.......###91.1 (27.0) ^.DhrY #.# ####.#####.###  #.# ........#...#  #.#.####..##.#.#..  #.#...............  #.#..###.#...####)   #.# #...#....#.#)   #.####.#...#.#.#..   #......#.....####. ^.DhBv^.Dhv+2.1 (28^.Dhny^.Dh{; _Found a stone staircase leading down.^.DhS 3^.Dhc ^.Dh ^.DhE) X^.Dh* ^.DhE+ ,^.Dh- ^.Dh/ ,^.Dh/ ^.Dhu1 ^.Dh2 ,^.Dh3 ^.DhR5 ^.Dh6 ^.DhA7 ,^.Dh; R  There is a stone staircase leading down here.^.Dh< ^.DhQ=  _^.Dh= ^.Dh? ^.Dh!A ,^.DhA ^.DhC ^.DhE ,^.DhhF ^.DhH ^.DhI ^.DhwJ ^.DhK ^.DhL ^.DhN ^.DhN ^.DhCO ^.DhS ^.DhU ,^.DhV ^.DhX ^.DhOY ^.DhY ^.Dh>Z ^.Dhd[ ^.Dh[ ^.Dhl\ ^.Dh\ ^.Dh] ^.Dh^ ,^.Dh _ ^.DhKb ^.DhCc ,^.Dhc ^.Dh e ^.Dhf ,^.Dh:g ^.Dhdh ^.Dhi ^.Dhi ^.Dh j ^.Dh`k ^.Dh&l ^.Dhl ^.Dhm ^.Dhrn ^.Dhao ^.Dho ^.DhMp ^.Dhq ^.Dhr ^.Dhs ^.Dhs ^.Dh} ^.Dh, ,^.Dh ^.Dh ^.Dh ^.Dh ^.Dh ^.Dh &^.DhT B^.Dh= X^.Dh ^.Dh ,^.Dh~ ^.Dh X^.Dh ^.Dh ,^.Dh ^.Dh ^.Dh ,^.Dh' ^.Dh @  There is an open door here.^.DhU ^.Dh  _^.Dhi ^.Dhn ^.Dh ,^.Dh ^.Dh ^.Dh ,^.Dh{ ^.DhS ^.Dhm ,^.Dh ^.Dh ^.Dh ,^.Dh3 ^.Dh ^.Dh ,^.Dh ^.Dh ^.Dh ,^.Dh ^.Dh ^.Dhl ,^.DhP ^.Dh ^.DhZ ,^.Dh7 ^.Dh ^.Dh& ,^.Dh1 ^.Dh[ ^.Dh ,^.DhY ^.Dh ^.Dhb ,^.Dh ^.Dh ^.Dh8 ,^.Dh@ ^.Dh ^.Dhw ,^.Dh| ^.Dh ^.Dh ,^.DhI ^.Dh ^.Dh ,^.Dh ^.Dh{ ^.DhI! ,^.Dh " ^.Dhd$ ^.Dh_% ,^.Dh& ^.Dh( ^.Dh( ^.Dht) ^.Dh) ^.Dh, @  There is an open door here.^.Dh- ^.Dhh.  _^.Dh. ^.Dh0 ^.Dh1 ^.Dh3 ,^.Dh4 ^.Dh5 ^.DhC6 ^.Dh6 ^.Dh8 ^.DhP9 ^.Dh9 ^.DhI: ^.Dh; ^.DhYM ^.DhN ^.DhWT n^.Dh U ^.DhY ,^.DhZ ^.Dhb[ ^.Dh\ ^.Dh] ^.Dh^ ^.DhT_ ^.Dh_ ^.Dha ^.Dhb ^.Dhic ^.Dhc ^.Dhf @  There is an open door here.^.Dh@h ^.Dhh  _^.Dh_i ^.Dh[k ^.Dhkl ^.Dhl ^.Dhkm ^.Dho F _You reach down and open the door.^.DhBq 3^.DhXr ^.Dhu @  There is an open door here.^.DhKw ^.Dhw  _^.Dhx ^.Dh:z ^.Dh{ ,^.Dh| ^.Dho~ ^.Dh ^.Dh ^.DhI ^.Dh ^.Dh ,^.Dh ^.Dh ^.Dh ,^.Dh ^.Dhی ^.Dh ,^.Dhi ^.Dh ^.Dh ^.Dh ^.Dhɔ ^.Dhe ^.Dh ^.DhZ ^.Dh( ^.Dh ^.Dh ^.Dh ^.Dhܝ ^.Dh ^.Dh ^.Dh ^.Dhߢ ^.Dh! ^.DhE ^.Dh ^.Dh; ^.Dhk ^.Dh ^.Dh ^.Dh ^.Dh R  There is a stone staircase leading down here.^.Dh ^.DhQ  _^.Dh̯ ^.DhR ^.Dha ,^.Dh ^.Dh ^.Dh ,^.Dhh ^.Dh2 ^.Dhw ,^.Dh@ ^.Dh R  There is a stone staircase leading down here.^.Dh 5 _^.Dh ^.DhT ^.Dh ^.Dh ^.Dh ^.Dh ^.Dh ,^.Dh ^.Dh ^.Dh ,^.Dh ^.Dh ^.Dh9 ^.Dh ^.Dh ^.Dh< ^.Dh ,^.Dh ^.Dh ^.Dh4 ,^.Dhq ^.Dh& ^.Dh ,^.Dh ^.Dh' ^.Dh ,^.Dh ^.Dh ^.Dh ,^.Dh_ ^.Dh- ^.Dhi ^.Dh ^.Dh ^.Dh~ ^.Dh ^.Dh> ^.Dh3 ^.Dh ^.Dh ,^.Dh ^.Dh! ^.Dh ,^.Dh ^.Dh ^.Dhw ,^.Dh ^.Dh6 ^.Dh=! ,^.Dh# ^.Dh$ ^.Dh.) ^.Dh) ^.Dh+ ^.Dh- ^.Dh/ ,^.DhJ1 ^.DhS3 ^.Dh9 X^.Dh: ^.Dh`; ^.Dha< ^.Dh> ^.Dh@ ,^.DhB ^.DhE ^.DhFG ,^.DhH ^.DhJ ^.DhK ,^.DhzL ^.Dh4N ^.DhoO ^.DhO ^.DhcP ^.DhcS ^.DhT ,^.DhU ^.Dh@W ^.DhX ,^.DhSY ^.Dh;[ ^.Dh7\ ^.Dh\ ^.Dh4] ^.Dh^ ^.Dh_ ^.Dhu` ^.Dh` ^.Dh>b ^.Dh}c ^.Dhc ^.Dhd ^.Dhf ^.Dhfl h #########  .........  #######........  .....F........# ###### #.# #..... #.# #.# #.# ^.Dhro #.# #.# #.#  #.# #.# #.# #  ###############.# #.# #.# #  #.............#.# #.#####.# # F   bullfrog (asleep)  ###.#########.#.#####.......# #  #.#########.#.......####### #  #.#.....)...#.......# #^.Dhr 36107.1 (115.0)^.DhVs +86^.Dhwv ^.Dhex [ _A bullfrog comes into view.^.Dh #########  .........  #######........  .....F........#  #@# #.#  #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.#   #.#  #..  )...#. _.Dhc #########  .........  #######........  .....F........#  #@# #.#  #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.#   #.#  #..  )...#.  _A bullfrog is nearby!_.DhI  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. .FFThe bullfrog croaks.3----====9.0)Will/2 Jinx Fly  _The bullfrog hits you but does no damage._.Dh@ _.DhA!_.Dh _.DhFYou shoot an arrow. The arrow hits the bullfrog!_.DhÞ _.Dhɟ _.Dhj5The bullfrog is severely wounded._.Dh7_.Dh_.DhO47_.Dh-----_.Dh5===-_.DhN<10.3 (1.2_.Dh _.Dh_.Dh$!_The bullfrog hits you. x2_.Dhz \  You shoot an arrow. The arrow hits the bullfrog!_.Dh\ h$_.Dh2 _.DhMR 320 6-----4-1.5_.DhX _.DhZ L _You kill the bullfrog!_.DhtW _.DhuX _.Dh_ _.Dhc H _No target in view!`.DhQf ######### ..########.. .......@.......# #####.#######.#####.# #.... #.# #.# #.## #.#[39;49m #.# #.#  #.# #.# #.#  ###############.# #.# #.#  #.............#.# #.#####.####.#.#.#####.......# #.#########.#.#######8--------20 _  You now have 328 gold pieces (gained 8).8---3.5 (2Fly  _The sprites lose interest in your situation.`.Dhb4==`.Dhog`.Dhg9=`.Dhoo50===3285=`.Dhp`.Dhep`.Dhp`.Dh`ra1=`.DhXs`.DhLt,`.Dht`.DhAvO=`.Dhv`.DhGx`.DhxN2=`.DhTy`.Dhuz`.Dhz`.Dh0{`.DhP|`.Dh|L6==`.DhK}`.DhQ~`.Dh~`.Dh`.Dh`.Dh{%3`.Dh3`.Dh,`.Dh`.Dh,`.Dh^:==`.Dh`.Dh`.Dhv4=Fly `.Dh`.Dh$ `.DhyQ_You feel your willpower return.`.Dh։`.Dh4`.Dh#`.Dh`.Dh`.Dh`.DhIU5=`.Dh`.Dh`.DhZ`.Dh`.Dh`.Dhs`.Dhё`.DhҒ`.Dh1`.Dh`.Dh`.Dh K6=`.Dh`.Dh`.Dh `.Dhg`.Dhu`.Dh&,`.Dh3`.DhU7=`.Dh,`.Dh3`.Dh`.Dh`.Dh`.DhX`.Dh`.Dh`.DhA`.Dh `.Dhš`.Dh%K8=`.Dh`.Dh `.Dh+`.Dh`.Dh`.Dh`.Dh`.Dh\`.Dh`.Dh `.Dh`.Dh_`.Dh`.Dh`.Dh`.Dh9=`.Dhs`.Dhm`.Dh|`.Dhݰ`.Dh=`.Dh`.Dh`.Dh@`.Dh`.Dhq`.DhB`.Dh`.Dh`.DhͶ`.Dh`.Dh`.DhW`.Dh `.Dhٹ`.Dh:`.Dh`.Dh`.Dh\`.Dh`.Dh`.Dh `.Dh`.Dh,`.Dh`.Dh`.Dh `.Dhj`.DhT`.Dh7`.Dh`.Dh`.Dh`.Dh`.Dh`.Dhe`.Dh`.Dh`.Dh2,`.Dh`.Dh`.Dh8`.Dh#`.Dh`.Dh`.Dhg`.Dh`.Dh`.DhX`.DhB`.Dh`.Dh&`.Dh`.Dhn`.Dhh`.Dh{`.Dh`.Dhj`.Dh`.Dh`.Dh`.Dh`.Dh0`.Dh`.Dh`.Dh`.Dh`.Dh`.Dh1`.Dh`.Dh`.DhN`.Dh`.Dh6`.Dh`.Dh`.DhH`.Dh`.Dhj`.Dh4`.Dh`.Dh`.Dh`.Dh`.Dh!`.Dh`.DhL`.Dh%`.Dh`.Dh `.Dh`.Dh`.Dh*`.Dh`.Dh`.Dh`.Dh`.Dhy`.DhL`.DhY`.Dh`.Dh}`.Dh `.Dh ,`.Dh `.Dh `.Dh]### #.#################### #..............h #.#########... #.#...............############# ###.#.#######.#####.# #........ #...#.# #.# #.# #.####### #.###.# #.# #.# #.# #### #.....# #.# #.# #.# #... h   hound (asleep) #############.# #.# #.# #.#. ............#.# #.#####.# #.#. #.#########.#.#####.......# #.#.`.Dh081.5 (68.0)`.Dh+2.5 (69`.Dhn`.Dh&X _A hound comes into view.`.Dhϐ  ###  ###############  #....................h  #.#...@.......  #.#...............####.#.#######.#####.# #...#.# #.# #.# #.###.# #.# #.# #.# ....# #.# #.# #.#  #.# #.#    `.Dh%   ###  ###############  #....................h  #.#...@.......  #.#...............####.#.#######.#####.# `.Dh&' ...#.# #.# #.# .###.# #.# #.# #.# ....# #.# #.# #.#  #.# #.#    `.Dh<- `.Dh. `.Dh4 `.Dh8 \ _A hound is nearby!`.Dh9  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.`.Dh yh.h`.Dh 4---==3.5 (1.0)Will/2 Jinx Fly `.Dh `.Dh & _The hound barks!`.DhY  You shoot an arrow. The arrow hits the hound!(($(((`.Dh؝1.....`.Dhg]328 6=4.7 (1.2`.Dh>`.Dh!I _You kill the hound!a.Dh/(a.Dh)a.Dh-a.Dh0H _No target in view!a.Dha.Dha.Dhda.Dh| a.Dh:_No target in view!a.Dh3a.Dha.Dha.Dh: _a.Dh^Fly a.Dha.DhA { _The sprites lose interest in your situation.a.Dh, 9---a.DhFa.Dha.DhK5=a.Dhua.Dh|,a.Dhba.Dh,a.Dha.Dh,a.Dha.Dha.Dh9=a.DhHa.Dh a.Dhg!a.Dh!a.Dh'#a.Dh#a.DhK$a.Dh{%a.Dh$&L6==a.Dh&a.Dhd(a.Dh)a.Dh.**328a.Dh*a.Dhx,a.Dh-a.Dh>.a.Dh.a.Dhw0a.Dh1a.Dh1a.Dhw2a.Dhr3a.Dhd4a.Dh4:==a.Dh5a.Dh6a.Dh8,a.Dh8a.Dh9a.Dh:a.Dh:a.DhY;a.Dh%=a.Dh=&36a.Dh=a.Dh?M _You now have 336 gold pieces (gained 8).a.DhA3a.DhC,a.DhC,a.Dh.Da.DhDa.DhEa.DhDFa.DhFa.Dh8Ga.DhGa.DhH,a.DhiIa.Dh"Ja.DhJ,a.Dh] ### ################.# ................@# ##---207.7 (23.0) ##...............# #. .........################ # ##.#####.# #.........># #.  #.# #.# #.########.########. a.Dh^ #.# #.# #.# #####.#......#  #.# #.# #.# #...#.#.### ##.# #.# #.# #.#.#.#.#..... .#.# #.#####.# #.#.#.#.#...---a.Dhaa.DhlcE _Done exploring.a.Dhǩ 3a.Dh a.Dh[ ..........0.0). _Done exploring.b.Dh6 _Done exploring.b.Dhԑ[[?25h[?0c  Search for what [Enter for "."]? b.DhX [?25l[?1c17 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:6] a stone staircase leading downb - [D:6] 2 poisoned darts  c - [D:6] a +0 flail (1 further duplicate)  d - [D:6] a stone staircase leading up  e - [D:6] a +0 spear  f - [D:6] a +0 whip (1 further duplicate)  g - [D:6] a +1 whip of freezingh - [D:6] a stone staircase leading up  i - [D:6] a +2 rapier of holy wrathj - [D:6] a stone staircase leading up  k - [D:6] a stone staircase leading down  l - [D:6] a shaft  m - [D:6] 6 stones  n - [D:6] a stone staircase leading down  o - [D:6] a +0 dagger (2 further duplicates)  p - [D:6] a +0 long sword  q - [D:6] a +1 slingc.Dh  a - [D:6] a stone staircase leading down  c - [D:6] a +0 flail (1 further duplicate)d.Dh!d.Dh$d.DhZ(  dertzug the Jinx  Poltergeist of Gozag  Gold: 336  Health: 58/58 ========================  Magic: 16/16 ========================AC: 3Str: 4EV: 18Int: 21###SH: 0Dex: 21 ################.#XL:  9 Next: 26% Place: Dungeon:6 ................@#d.Dh)8## Noise: ---------  Time: 6207.7 (0.0) ##...............##. x) +0 orcbow .........#################. Cast: Jinxbite ##.#####.# #.........>##. Will/2 Fly #.# #.# #.########.########.#.# #.# #.# #####.#......#. #.# #.# #.# #...#.#.####.#.  ##.# #.# #.# #.#.#.#.#......  .#.# #.#####.# #.#.#.#.#....#.  _The sprites lose interest in your situation. _You now have 336 gold pieces (gained 8). _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .d.Dh,3d.Dh?/d.Dhj1. _d.Dhd.DhWhere to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple d.Dh9   dertzug the Jinx  Poltergeist of Gozag  Gold: 336  Health: 58/58 ========================  Magic: 16/16 ========================AC: 3Str: 4EV: 18Int: 21###SH: 0Dex: 21 ################.#XL:  9 Next: 26% Place: Dungeon:6 ................@### Noise: ---------  Time: 6207.7 (0.0) ##...............##. x) +0 orcbow .........#################. Cast: Jinxbite ##.#####.# #.........>##. Will/2 Fly #.# #.# #.########.########.#.# #.#.Dho> m #.# #####.#......#. #.# #.# #.# #...#.#.####.#.  ##.# #.# #.# #.#.#.#.#......  .#.# #.#####.# #.#.#.#.#....#.  _The sprites lose interest in your situation. _You now have 336 gold pieces (gained 8). _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _d.DhbK WFly  _You feel your willpower return.d.DhQ d.DhU d.Dh?W ,d.Dh/X d.Dh\ d.Dh"^ ,d.Dh^ d.Dh` d.Dhb Bd.Dh/d d.Dhd d.Dh$e d.Dhe d.DhCg d.Dhg d.Dh\h d.Dhh d.Dhjj d.Dhj d.Dh^k d.Dhk d.Dhm d.Dhn d.Dh o d.Dh{o d.Dhp d.Dhq d.Dhr d.Dhr d.Dhs d.Dht d.Dh=u d.Dhu d.Dhv d.Dhw d.Dh+x d.Dhx d.Dhy d.Dhez d.Dhz d.DhI{ d.DhC| d.Dh} d.Dh} d.Dh~ d.Dh~ d.Dh d.Dh d.Dh d.Dh8 d.Dh d.Dhn d.Dh d.Dh} d.Dh= d.Dh d.Dh d.Dh d.Dhf d.Dh d.DhH d.DhLJ d.Dh d.Dh d.Dhh d.Dh d.Dh d.Dh" d.Dh d.Dhތ d.Dh d.Dh d.Dh d.Dh? d.Dh d.Dh d.Dh d.Dh d.Dhl d.Dhے d.DhN d.Dh d.Dh˔ d.DhM d.Dh d.Dh] d.Dh' d.Dh d.Dh d.Dh d.Dh d.Dh d.Dhd d.Dh d.DhX ,d.DhԜ d.Dh d.Dh d.Dh d.Dhk d.Dh" d.Dh d.Dhs d.Dh d.Dh% Y  There is a stone staircase leading down here.d.Dh d.Dhw d.Dh $ _d.Dhs d.Dh d.Dhp $Jinxbited.Dh2 d.Dh  d.Dh  d.Dh4 You fly downwards.  d.Dh =You hear the hiss of flowing sand.d.Dh$ d.Dh,   d.Dh- --more--d.Dh- e.Dh% #..#.......ß~  ...........  ......... #.......#......###......##.## e.DhB)..#...)........7 .......@..#  #.###.#...#  # ##.##   ..   .#. ###. ## e.Dh*e.Dh0e.DhX42.5 (34.8)Jinxbitee.DhKY  You fly downwards.  You hear the hiss of flowing sand.  There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried!  Found a quarterstaff. _There is a stone staircase leading up here.f.DhDRead which item? Scrolls  b - a scroll of poison  f - a scroll labelled ZYUPSO CASTUR  g - a scroll labelled ZUROBUWKAERU  j - a scroll labelled PAESI BIRUDATUMI  k - 3 scrolls labelled VUPHIY RUBESH  l - 3 scrolls labelled WIZIXO AQAIWOT  n - a scroll labelled IWUIJ YCHUNO  o - a scroll labelled FOLY QEUTWUHEU [!] read|quaff|evoke[?] describe selectedg.Dhddertzug the Jinx#..#.......ß~Poltergeist of Gozag  Gold: 336...........Health: 58/58 ========================.........Magic: 16/16 ========================#.......AC: 3Str: 4#......#EV: 18Int: 21##......##.##SH: 0Dex: 21..#...)........XL:  9 Next: 26% Place: Dungeon:7.......@..#Noise: ---------  Time: 6242.5 (0.0)#.###.#...#x) +0 orcbow# ##.##Cast: Jinxbite..Fly .#.###.##You fly downwards.  You hear the hiss of flowing sand.g.Dh.[[40mThere is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried!  Found a quarterstaff. _There is a stone staircase leading up here.  Okay, then.g.Dh. _g.DhL3g.DhMg.Dh۩L _Autopickup is now off.h.DhIh.Dh3h.Dh#..#.......ß~..... . ## ..h.Dh#......# ..##......##.##..#...)........ .......<..# h.DhFL#.###.#.@.#  # ##.##  ... ...#...##.c.# ##c   centaur (asleep)....h.Dh7....$h.Dh) cclauncher)A centaur comes into view.Found 14 gold pieces. The centaur wields a +0 shortbow.h.Dh.Z((((h.Dh>....h.Dh+e49----==3.5 (1h.DhPh.DhDF _The centaur shoots an arrow. The arrow hits you!i.Dh!^  You beckon some vexing sprites to accompany your attacks.i.Dh% (((((((You feel your willpower being sapped. The centaur shoots an arrow.i.Dh%..@....4---4Will/2 Jinx Fly i.Dh i.DhS _The arrow closely misses you.i.Dh'm(((((((i.Dhb:*i.Dh|,  You shoot an arrow. The arrow barely misses the centaur.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the centaur trip over its own hooves.i.Dh^.......i.DhW[ 7 =5.6 (1.1i.Dhi.DhL _The centaur is moderately wounded.i.Dhi.Dhi.Dhi.Dhͨi.Dh:H _No target in view!i.Dh,Ci.Dh7Ei.DhKi.DhPH _No target in view!i.Dh3i.Dhi.Dhi.Dh!i.Dh$ _i.Dh,j.Dh LW<---60cc   centaur (launcher, very drained)---j.DhN^ _A centaur is nearby!j.DhE m(((((((j.Dh}  You shoot an arrow. The arrow barely misses the centaur.j.Dh7.c...)..j.Dh ((((The centaur seems less drained. The centaur shoots an arrow.j.DhS;..@.50----===7.7 (1.1j.DhFj.DhIR _The arrow barely misses you.j.Dh ( You shoot an arrow. The arrow hits the centaur.j.Dh;( ;*j.Dhh m .c, very drained)j.Dh The centaur is moderately wounded.A giggling sprite leaps out and makes the centaur trip over its own hooves.  The centaur is heavily wounded.j.DhR C(j.Dh] r .  The centaur shoots an arrow. The arrow hits you but does no damage.j.Dh' C(j.Dh7 .48----88.8 _The centaur shoots an arrow. The arrow hits you.j.Dhx (You shoot an arrow. The arrow hits the centaur.j.Dh Wc.j.Dh U5=9.9j.Dh j.Dh_ _The centaur is heavily wounded.k.Dh~  You shoot an arrow. The arrow hits the centaur.k.DhN;*k.Dh*  The centaur is severely wounded.A giggling sprite leaps out and bonks the centaur with its +0 shortbow.k.Dh'0D$k.DhQV336 9=k.Dh+R/3151.1 (1.2k.DhVk.DhZK _You kill the centaur!k.Dhc3k.Dh#k.DhS'H _No target in view!k.Dh ^ ....  . ## ..# .. ##.##..#...)..............<..# k.Dh,`K#.###.#. # ##@## #......F[.....#...ß.ß.....###...........# ###.~.>.... .F   sky beast (asleep).....$......k.Dhm  A sky beast comes into view.Found a leather armour. Found a stone staircase leading down.k.Dh vv---20Fly k.Dh _The jinxing sprites lose interest in you.Things that are here: _16 gold pieces; a +0 shortbowm.Dh2 FFunaware)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.3---==-3Jinx Fly m.DhO _The sky beast is distracted by your dazzling golden aura.m.Dhb' ((((F  You shoot an arrow. The arrow hits the sky beast!  The sky beast is no longer distracted by gold.m.Dh H...F.50==4.3 (1.2 _The sky beast is moderately wounded.m.Dh (((You shoot an arrow.  The arrow hits the sky beast but does no damage.m.DhH ;*m.Dh  The sky beast is moderately wounded.A giggling sprite leaps out and smacks the sky beast with its own tail.m.Dh m.DhI .F..(very drained)m.Dh C95.5m.Dh]# m.Dh& a _The sky beast is heavily wounded.m.DhB (You shoot an arrow. The arrow hits the sky beast.m.Dh;*n.DhPQ  The sky beast is heavily wounded.A giggling sprite leaps out and smacks the sky beast with its own tail.n.DhZXF. 4n.DhX4==-6.7n.Dh`n.Dhdb _The sky beast is severely wounded.n.Dh_V  You shoot an arrow. The arrow hits the sky beast!n.DhbcF$n.Dhn.Dh 1===77.9 _You kill the sky beast!n.Dhmn.Dhi _Your Fighting skill increases to level 4!n.Dhin.Dhkn.Dhdn.Dh1H _No target in view!n.Dh3n.Dhn.Dhh n.DhH $ _n.DhW tFly n.Dh n.Dhs { _The sprites lose interest in your situation.n.Dh b3362=n.Dh n.Dh! n.DhP" n.Dh% n.Dh. ,n.Dh30 n.Dh6 95n.Dh6 (=n.Dh1: n.DhB }3n.DhD n.DhF ,n.DhwH n.DhJ n.DheK e4==n.DhL n.DhO ,n.Dh-R n.Dh} x6==n.Dh W _Magic restored.5n.DhG D=8n.Dh n.Dh ,n.Dh5 n.DhC ,n.Dh n.DhČ n.DhL :==n.Dhݎ n.Dh a6=n.Dh n.Dhc n.Dh 97n.Dh n.Dh4 n.Dh n.Dhߙ n.Dh k7=n.DhU n.Dh ,n.Dh n.Dh6 O6n.Dh/ n.Dh' ^Fly n.Dhѫ n.Dh n _You feel your willpower return.n.Dh g8=5n.Dh n.Dh 1 _HP restored.n.Dh n.Dh n.Dh/ n.Dh A  You see here 18 gold pieces.n.Dh4 \. ##....... ......#......# ...![.##......##.##.....#...).........#.......<..#....# #.###.#...#....# # ##$##...###.#..$@...[...---82.9 (25.0).......#...ß.ß.ß......###.....~~n.Dh ......# ###.~~≈.>.... ........$ ....... ....n.Dh n.Dht G---3.9 (26n.Dh^ n.Dh \ _Found 2 fuming puce potions.o.DhgIo.Dh!mBo.DhOrBo.Dhr9=o.DhTto.Dhvo.Dh##......##.##... ..#...).........# # .......<..#....# .#~#.###.#...#....# ##.~~# ##$##...###..≈~~ #..$....[....~≈~.......#...ß.ß.ß≈≈≈.......###.....~~~≈........# ####@~~≈.....>.... ##............$ ............. .......... .... .....o .DhӔ30m  orc (wandering) ...... .o.....o.Dh q8.9 (5.0)9.9 (6o.Dh q _An orc comes into view. It is wielding a +0 whip.o.Dh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.o.DhOoo.4---o.Dh==90.9 (1Will/2 Jinx Fly o.Dho.Dha% _The orc shouts!p.Dh>P  You shoot an arrow. The arrow hits the orc!p.Dh|`((((($p.Dh{ .....  You kill the orc!p.Dh]336 4=2.1 (1.2p.DhVp.Dh`{ _You hear the slow hiss of an avalanche of sand very nearby.p.Dh7p.Dh8p.Dhq@p.Dh~DH _No target in view!q.Dh4 #......# ...![.q.Dh5+ ##......##.##...  ..#...).........# #q.Dh09 .......<..#....# .#~#.###.#...#....# ##.~~# ##$##...###..≈~~ #..$....[....~≈~ .......#...ß.ß.ß≈≈≈. ......###..@..~~~≈.. ......# ####.~~≈.... .>....##. .....$ q.Dh9.... .......... .......q.Dh: ....... .$............q.DhKq.DhM<---30 _q.DhWq.DhYq.DhU #....... ...... #......#....![. ##......##.##...  ..#...).........# # .......<..#....# .#~#.###.#...#....# ##.~~# ##$##...###..≈~~ #..$....[....~≈~ .......#..@ß.ß.ß≈≈≈. ......###.....~~~≈.. ......# ####.~~≈.... .>....##. .....$ ..... ...... .... .... .DhB0m.$.....---4Fly  q.DhRf_The sprites lose interest in your situation.q.DhbM.. # ........... .#....![. ##......##.##... #...).........# # .......<# .##.###.#...#....# ##.# ##$##...###..≈~ #..$..@.[....~≈~....#...ß.ß.ß≈≈≈ ......###.....~~~≈.....# ####.~~≈.>....##...........---5q.Dh3 /M.. ........... ###............... #......#....![.. ##......##.##... #...).........# # .......< .##.###.#...#....# ##.# ##$##.@.###..≈~ #..$....[....~≈~...#...ß.ß.ß≈≈≈ ......###.....~~~≈......# ####.~~≈.........q.Dh N 3 6q.Dhf z _You feel your existence waver again.q.Dhm b#..#ß~........... ............ ####.................q.Dh ......#....![ ##......##.##... ..#...).....# .......<..#....# .#~ #.###.#...#..@.# ##.~~ # ##$##...###..≈~~  #..$....[....~≈~ .#...ß.ß.ß≈≈≈. .###.....~~~≈........# ####.~~≈.....>.... ##............$q.Dh% R......q.Dh' q.Dh( S5=7q.DhV1 q.Dh 4 r.Dh`#..#.......ß~........... ............ ####........................#....![... ##......##.##... ..#...).....# .......<..#...@# .#~ #.###.#...#....# ##.~~ # ##$##...###..≈~~  #..$....[....~≈~ .#...ß.ß.ß≈≈.##.....~~~≈........# ####.~~≈.....>.... ##............$8r.Dhdr.Dh= ..#≈≈~ .#..#.......ß~~............. .............####..................?......#....![...... ##......##.##........  ..#...).....#  .......<..#....## .#~  #.###.#...#....# ##.~~ # ##$##...###..≈~~  #..$....[....~≈~.#...ß.ß.ß≈≈.##.....~~~≈........# ####.~~≈.....>.... ##9 _Found a scroll labelled LASMEN LICIEC.r.Dh..#ß. . ..#≈≈~ ....##..#.......ß~~ .............. .............###......#..................?......#....![ ##......##.##.@....... ..#...).......#... .......<..#....## .#~ #.###.#...#....# ##.~~ # ##$##...###..≈~~~ #..$....[....~≈~...#...ß.ß.ß≈≈≈. .##.....~~~≈..  ......# ####.~~≈....r.Dhr.Dh'300r.Dh!r.DhPr.Dh RM .. .#.#ß. ..... ..#≈≈~ ....##..#ß~~ ..... ....###..................? #....!  ##......##.##......#...).........##..#... .......<..#....## ..#~ . #.###.#...#....# ##.~~###..≈~~ß..##..=1 _You see here a +1 helmet.s.Dh5[s.Dh\23362s.Dhfs.DhnE _a - a +1 helmets.Dh7W3s.DhZs.DhWz6== #.#.### .. W..#..#ß. ~...... ..#≈≈~ .....## #..#.ß~~ .  .... ......###......#.............@....?......#....!.  ##......##.##.......#...).........##..#... ......<..#....## ..#~... .###.#...#....# ##.~~ ..W   phantom (dormant)# ##$##...###..≈~~~  #..$....[.....Dh}jm~≈~..  ....ß.ß.ß≈≈...4.1 (2.WW5.1 (3s.Dhtp _A phantom comes into view.s.Dh7^  You beckon some vexing sprites to accompany your attacks.t.DhC~t.Dh4---==6.1 (1Jinx Fly t.DhQ _You feel your willpower being sapped.t.Dh:t.Dh;t.DhIt.Dh5OH _No target in view!t.Dh5t.Dhl6t.Dh!@t.DhCH _No target in view!t.Dh #.#.###.. ...#.....#ß. ~....#≈≈~ .....## #..#.......ß~..  .......t.DhT} ...####..........?#....!.  ##.##.. .#...).........##..#.....<..#....## ..#~.t.Dh)A.@   Joseph (wandering)...@...  ......###.....~~~≈..t.Dh  Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff.t.Dh_ h W@launcher)W   phantom@Joseph shouts!  Joseph unwields a +0 quarterstaff. Joseph wields a +0 sling.t.Dh& j((((((t.Dhå N......t.Dhc b42-------=7t.Dh t.Dh N _Joseph shoots a sling bullet. The sling bullet hits you!t.Dhr (((You shoot an arrow. The arrow hits the phantom.t.Dh)B t.DhQT k ....  The phantom is lightly damaged.t.DhX q(((((((t.Dh g@......t.Dh ,8.3 (1.2t.Dh t.DhU x _Joseph shoots a sling bullet. The sling bullet closely misses you.t.Dhݏ ((((((You shoot an arrow. The arrow hits Joseph.t.Dhzt.Dh+% W......t.Dh%W   phantomJoseph is lightly wounded.t.DhS/K(((((t.Dh5(t.DhyN......t.Dhh20----------------9.4 (1.1t.Dht.DhO _Joseph shoots a sling bullet. The sling bullet hits you!!u.Dhu.Dh%u.Dhku.Dhn^ _You are too injured to fight recklessly!v.Dh9  _You are too injured to fight recklessly!v.Dh> Iv.Dh0 .. ...#... ..#ß. ~~~...... ..#≈≈~ ~.....## ..#.......ß~~ $........ ...... .....###W#.........?#......#....!. ##......##.##.. #...).........##..#....<..#....###..#~. ###.#...#....# ##.~~ ..  # ##$##...###..≈~ #..$....[....~≈~.. W   phantom .......#..@ß.ß.ß≈≈≈.. ......###.....~~~≈.... .....# ####.~~≈.... v.Dh%D_You are too injured to fight recklessly!.W------100 _Found 13 gold pieces.w.Dh w.Dh Read which item? Scrolls  b - a scroll of poison  f - a scroll labelled ZYUPSO CASTUR  g - a scroll labelled ZUROBUWKAERU  j - a scroll labelled PAESI BIRUDATUMI  k - 3 scrolls labelled VUPHIY RUBESH  l - 3 scrolls labelled WIZIXO AQAIWOT  n - a scroll labelled IWUIJ YCHUNO w.Dh  o - a scroll labelled FOLY QEUTWUHEU [!] read|quaff|evoke[?] describe selectedx.Dh x.Dh/.. ...#...dertzug the Jinx..#ß. ~~~......Poltergeist of Gozag  Gold: 336..#≈≈~ ~.....##.x.Dh{Health: 20/58 ========---------------- ..#.......ß~~ $........Magic: 14/16 =====================--- ............. .........AC: 3Str: 4  ............###........EV: 18Int: 21  #..............W...?...SH: 0Dex: 21  #......#....!..........XL:  9 Next: 37% Place: Dungeon:7 ##......##.##...@.......Noise: ---------  Time: 6310.4 (0.0) #...).........##..#.....x) +0 orcbow x.Dh .....<..#....###..#~....Cast: Jinxbite ###.#...#....# ##.~~ ...Will/2 Jinx Fly # ##$##...###..≈~~~ .#..$....[....~≈~..W   phantom .......#..@ß.ß.ß≈≈≈... ......###.....~~~≈..... .....# ####.~~≈....Joseph is lightly wounded. _Joseph shoots a sling bullet. The sling bullet hits you!! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _Found 13 gold pieces.x.Dh3x.Dh޻You can't see any enemies this would affect, really read the scroll of poison? Y - Yes  N - Nox.Dh' )You can't see any enemies this would affect, really read the scroll of poison? Y - Yes  N - No Uppercase [Y]es or [N]o only, please.y.Dhڣ y.Dh[ .. ...#...dertzug the Jinx..#ß. ~~~......Poltergeist of Gozag  Gold: 336..#≈≈~ ~.....##.y.Dhf Health: 20/58 ========---------------- ..#.......ß~~ $........Magic: 14/16 =====================--- ............. .........AC: 3Str: 4  ............###........EV: 18Int: 21  #..............W...?...SH: 0Dex: 21  #......#....!..........XL:  9 Next: 37% Place: Dungeon:7 ##......##.##...@.......Noise: ---------  Time: 6310.4 (0.0) #...).........##..#.....x) +0 orcbow .....<..#....###..#~....Cast: Jinxbite ###.#...#....# ##.~~ .Dh̻ 34m...Will/2 Jinx Fly # ##$##...###..≈~~~ .#..$....[....~≈~..W   phantom .......#..@ß.ß.ß≈≈≈... ......###.....~~~≈..... .....# ####.~~≈.... _Joseph shoots a sling bullet. The sling bullet hits you!! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _Found 13 gold pieces.  The air fills with toxic fumes!y.Dhu o§§§§§§§§§§§§§§##§y.Dh _§ß~~ §§§§§§§§§§§§. §§§§§§§§§§§§§###§§§§§§§§§§§§§§§.§§§§§§§y.Dh §§§§§§§W§§§§§§§§§§@§§§§§§§§§§§§##§§#§§§§§§§§.###§§#~.§§§§§§~ ..§§§§§§§§§§§§§§§§§§§5=1.4 (1y.Dhy y.Dh* ^ _You are too injured to fight recklessly! y.Dh _Found 13 gold pieces.  The air fills with toxic fumes! _As you read the scroll of poison, it crumbles to dust.z.DhZ?..#ß. §§§§§§§§. ..#≈≈~ ~##§# .#......§ß~~ §§§#......§§§. §#§§§§###. #§§§§§§§.. #......#§W§. #......##.##§§§.§# ...)....§§§§§##§@#§§§§§ ....<..#§§§.###§§#~.§§§ z.Dh@##.#...#§...# ##§§~ ..§  # ##$##...###..§§§~ .  #..$....[....§. ......#..@ß.ß.ß≈§§§§§ ###.....~~~§# ####.~~≈.......# ##.......z.DhCz.DhR~~~..........§W.....##§@#.............z.DhS?12z.Dh\az.Dhcz.DhL .. ...#... ..#ß.ß.~~~........  ..#≈≈~≈~§§§§§§##§# #ß~~ ~§# z.DhX§§. §§## .§§§###§§.# ..§§§§§§.. ......#.§§§§§§§§§§§§§§.)...##.##§§§.W@§§§§§#).........##§§#.....# ...<..#....###§§#~....# #.#...#....# ##§§~~..... # ##$##...###..§§§~..##.  #..$....[....§§§§..#..@ß.ß.ß≈§§§§§.###.....~~~§§§§§§# ####.~~≈.......#z.Dhq....~~≈≈.z.Dh-=3z.Dh.z.Dhgf _Found a mace. The phantom completely misses you.z.DhI .. ...#... ..#ß.ß.~~~........ ..#≈≈~≈~§§§§§§##§# .ß~~≈~§# §. #§## §§###§.#.§§§§§.§.#..§.).##.##§§§.W§@§§§§# ).z.Dhr ##§§#.....# <..#....###§§#~....# .#...#....# ##§~~~.....#  ##$##...###..§~§~..##.##..$....[....§≈§§..# .#..@ß.ß.ß###.....~~~§.§§§§. z.Dhe ,z.Dhf c....§Wz.Dh 1@..≈@   Joseph (launcher)W   phantomz.Dhp --4z.Dh% {.Dh!{.Dhi"m.. ...#... ..#ß.ß.~~~........ ..#≈≈~≈~§§§§§§##§# ß~~≈~§#  #§## .§###§{.Dh#.#.§§§§.§.#...§.).{.Dh#}##.##§§§.§W§@§§§# ).@##§§#.....# <..#....###§.#~....# #...#....# ##.~~~.....# #..$....[....§≈§§..# .{.Dh% #..@ß.ß.ß≈§≈§§§.# .###.....~~ {.Dh5,{.Dh6+☼☼§☼§☼.☼..☼@☼.§§W@§☼.##§☼.☼☼==5{.Dh={.Dhqnt _The phantom attacks as it pursues you! The phantom misses you.{.Dhr x.. ...#... ..#ß.ß.~~~........ ..#≈≈~≈~§§§§§§##§# ß~~≈~§☼§# . #§§§§☼§☼§☼## .###§§§§§§☼§.#.§§§.§.#....§☼§.).{.Dhe ##.##§@☼.§§W§@☼§# .##§☼#.....# <..#....###..#~....# ...#....# ##.~~~.....# $##...###.. ..$....[....§≈☼§..# ... #..@ß.ß.ß≈§≈§§§.# ..###.....~~~§.§§☼§. .. {.DhD {.Dh1 {.Dh x☼☼.!§§§§§☼{.Dh# .☼@.§§§W, poisoned)☼{.Dh Y2=-6{.Dh {.Dh K _Joseph is engulfed in poison gas. Joseph is poisoned.{.Dh .. ...#...  ..#ß.ß.~~~........  {.Dh R..#≈≈~≈~§§§§§§##§# .ß~~≈~§§☼§§§§☼§# . #§§§§☼§☼☼☼## .###§§§§§§☼§.#...#§§.§.....##....!§§§§§☼§§☼§.).##.##.☼@.§§§W§@§# ##§☼#.....# ..#....###..#~....# #....# ##.~~~.....# {.DhR e$##...###..≈~§~..##.#$....[....§≈☼§..# ... #..@ß.ß.ß≈☼≈§§§.# ... ###.....~~~§.§§☼§. ... {.Dh( %  {.Dh fThe phantom attacks as it pursues you! The phantom closely misses you.{.Dh# /○☼§§○§○☼○○.§.§§§☼.☼○.○@§§§☼W○○ very poisoned)☼.§☼○=7{.Dh( {.Dh|+ / _Joseph looks even sicker.|.DhƜ.. ...#... ..#ß.ß.~~~........ .. ..#≈≈~≈~§§§§§§##§# ..ß~~≈~§§☼§§§§○§# ..|.Dh #§☼§§○§○☼○###.###§§§§§§○§.#...# §.§§§☼§§§.....#.#....!.☼§§§☼§§○§.).|.Dh0##.##..○@§§§☼W○@# ##§○#.....# #....###..#~....# #....# ##.~~~.....# ##...###..≈~§~..##.|.Dh# $....[....§≈○§..# ... #..@ß.ß.ß≈☼≈§§§.# ... .....~~~☼.§☼○§. ... |.Dh|.Dh|.DhT~§§§☼$§○§☼☼.☼☼§○§○○☼§☼|.DhrQ..§§☼.§§§○..@§§☼☼W○≈§☼|.Dh66==|.Dhί&-8|.DhJ|.Dh}.Dh2 ((((( You shoot an arrow. The arrow barely misses the phantom. The arrow hits Joseph!}.Dhy8* }.DhjR Joseph looks even sicker.  You shoot an arrow. The arrow barely misses the phantom. The arrow hits Joseph! Joseph is moderately wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and insults the phantom's ancestors.  The phantom is moderately damaged.}.Dhnc  ○☼°§○○☼°☼○○☼°§°°°○☼○§§§°☼☼○○☼§§°§§°§@§○○W°°°≈§○ (drained)}.Dh{d ○.§○°Joseph is engulfed in poison gas. Joseph looks even sicker.}.Dhe 3= 7 ===9.5 (1.1}.Dh`q }.Dhu T _The phantom barely misses you.~.Dh _The phantom hits you but does no damage..Dh< T  You shoot an arrow. The arrow hits the phantom!.DhB E$.DhZ  You destroy the phantom!Joseph is engulfed in poison gas. Joseph looks as sick as possible!.Dh ○☼○.°##☼....°.°.?○○○°☼☼$☼..Dh H 336 .DhB 614.3 _You kill Joseph!Your Ranged Weapons skill increases to level 7!.Dh .Dh m _Your Spellcasting skill increases to level 5!.Dhg3.Dh4.DhF _Unknown command..Dh .. ...#...  ..#ß.ß.~~~........ ..  ..#≈≈~≈~~○☼○.°##☼# ....ß~~≈~$☼.○..°.°# ..... #...°.§...###.....###.°.○☼☼.☼.#...#.°°.?○○○.....#. ..#....!..°☼☼.☼○.§.)..... ..##.##....○§☼.$@.#.##○.#.....#.#....###..#~....#.#....# ##.Dhzt[37m.~~~.....# $##...###..≈~○~..##.# .$....[....☼≈~§..# ... .#..@ß.ß.ß≈≈≈☼.§.# ...#.....~~~≈.○..§. ...  ####.~~≈.#°..○.°.......☼°○○.○.°.?°○☼.○°.☼°☼○°°○≈~☼☼°..☼---50 _ .DhK_You see here 8 gold pieces..DhC9  .. ...#... ..#ß.ß.~~~........ .. ..#≈≈~≈~~○☼°..##☼# ....ß~~≈~$○.°.....# ..... #.....☼...###.....###.°.°○○.○.#...#.°.?°○○.....#..#....!..°○☼.○°.☼.)......##.##....°☼○.@$.#.##°.#.....# <..#....###..#~....#.#....# ##.~~~.....# #$##...###..≈~°[.Dh: 36m~..##.#.$....[....○≈~☼..# ....#..@ß.ß.ß≈≈≈☼.☼.# ... .###.....~~~≈.°..☼. ... # ####.~~≈.#°○°..##○.Dh> ...?°°°.○○○5=---.DhLF ;6 _.DhAK  .DhK .DhL [_Items here: $ )) [..Dh7l.DhnwPick up what? 23/52 slots (_ for help) .DhoiHand Weapons (select all with ))a - a +0 quarterstaff  b - a +0 sling Armour (select all with [)  c - a +0 leather armour Gold (select all with $)d - 7 gold pieces [Up|Down] select[Esc] exit .DhpLetters toggle [.|Space] toggle selected[top].DhM.Dh/X.Dhhbo .. ...#...dertzug the Jinx..#ß.ß.~~~........ ..Poltergeist of Gozag  Gold: 336 ..#≈≈~≈~~°○°..##○# ...Health: 25/58 ==========-------------- .....ß~~≈~$○.°.....# ....Magic: 16/16 ======================== ........ #.....☼...###....AC:  7  Str: 4 .Dhc........###...°○○.○.#...#EV: 18Int: 21 ...............?°°°.....#.SH: 0Dex: 21 ...#....!...○○.○°.☼.).....XL:  9 Next: 61% Place: Dungeon:7 ...##.##....°☼○.@$.#Noise: ---------  Time: 6326.3 (0.0) .........##°.#.....#x) +0 orcbow <..#....###..#~....#Cast: Jinxbite ...#....# ##.~~~.....#Will/2 Fly #$##...###..≈~°~..##.# ..$....[....○≈~.Dhe☼..# ... ..#..@ß.ß.ß≈≈≈○.☼.# ... .###.....~~~≈.°..☼. ... # ####.~~≈.......#Your Ranged Weapons skill increases to level 7! _Your Spellcasting skill increases to level 5! _Unknown command. _You see here 8 gold pieces. _Items here: $ )) [.  Okay, then..Dhj.Dh`k.Dhq.Dhs. _.Dh3.DhY.Dhx.Dh$ _.Dh7'.Dh|(,.Dh~+.Dh&1O6.Dh4.Dh9O6.Dh'=.DhA,.DhD.DhH,.DhyK.Dh`O3367=Fly .Dhy.Dhn.DhSX.Dhѥ.Dh5.Dh.Dh9.Dh,.DhdX.DhF.Dh/.Dh> ..#....!...........).......###.##........$$.###.....#### ........##..#.....###........# ..#....###..#~....#.##........ ..#....# ##.~~~.....##......## $##...###..≈~~~..##.#........# .$....[....~≈~...##.......#.## .#..@ß.ß.ß≈≈≈....#......##### ###.....~~~≈....@.#.Dh55.0)  ####.~~≈.......##.....# ##...........##...:.# ..........####....#.Dh  ........... #....# ........#.. ..... ........#.> .... .Dhm.$........## ........DhAA6.3 (12.Dh.Dh; _Found a stone staircase leading down..Dhr 3.Dhr .Dhz .Dh{ ,.Dh ,.Dhڃ ,.Dh .Dh/ .Dh ###..#~....#.##............# ##.~~~.....##...... $##...###..≈~~~..##.#.. .$....[....~≈~...##.......#.## .#..@ß.ß.ß≈≈≈....#......##### .Dh ###.....~~~≈............#  ####.~~≈.......##.....#  ##...........##...:.# .Dh= i .........@####....#8.3 (2.0) .....##....# #..........#.>..#.....$........##..#....## ..# ..... . .. .### .. ..< .Dh .Dhj *9.3 (3.DhF .Dhd 9 _Found a stone staircase leading up..Dh*+3.Dh3-.Dh1.DhN:X.DhC.DhE.Dh#H,.DhI.DhN.DhsQ,.DhnS.DhVU.Dh(W,.Dh\n.Dh`.Dhb,.Dh[c.DheP  There is a stone staircase leading up here..Dhf.DhPg _.Dhg.Dh2i.Dh_j,.Dhj.Dhm.Dhn,.Dh9o.Dhp.Dhq.DhCr.Dhr.Dhs.Dht,.DhYu.Dhx.Dh}M....####....#......##....### ....#...........### ...#.>..#......#.### # .....##..#..... ...##.# .....##...#..## ......# .............### ....... ###........<...##......?  ...##.....##..#@.#.# 72.3 (.Dh_13.0)  .. #...#...#......#  . .........##....## ##..#.....####### ########## .DhQ.Dh+3.3 (14.Dhy.Dhf _Found a scroll labelled ZYUPSO CASTUR..DhUX 3.DhZ .Dh5b .Dhk X.Dhm .Dhkn .Dho .Dhx .Dhb{ ,.Dh)} .Dh .Dhw ,.DhF .Dh .Dh ,.Dh .Dh .Dh ,.Dhؖ .Dh .Dh .DhO .Dh .DhE .Dhѣ .Dh3 B.Dh .Dh .Dh; .DhQ .Dh .Dh .Dh0 .Dh .Dh ,.Dh .Dh .Dh5 ,.Dh .Dh .Dh ,.Dh .DhS .Dh .Dhn .DhY .Dh .Dh ,.Dh .Dh .DhY ,.Dh .Dh .Dh .Dhz .Dh* .Dh .Dh( .Dh ,.Dh| .Dh .Dh9 .Dh .Dh .Dh .Dhu .Dh .Dh .DhK ,.Dh| .Dh P  There is a stone staircase leading up here..Dh 3.Dh. .Dh" _You hear the slow hiss of an avalanche of sand nearby..Dh" 3.Dh4# .Dh$ .Dh;& .Dh& .Dhl' .DhZ) .Dh* .Dh+ .Dh+ .DhH- .Dh. ,.Dh0 .DhH2 .Dh4 ,.Dhx5 .Dh6 .Dhc8 ,.Dh9 .Dh > .DhU  ........#...........### ........#.>..#......#.## .$........##..#......... .........##...#..####... ...............####... . .####........<...##... ...##...##.....##..#..#. ........#...#...#......# #...@........##....## #..##..#.....####### #. ########## #.  .o..o   orc (asleep). 501.3 (28  An orc comes.DhU into view. It is wielding a +0 whip. .  The orc shouts! You hear a shout! x2===2.3 (29.Dh#V .DhR_ 0 _The orc moves out of view..DhvF3.Dh.H.DhO.DhW[ .#.### ........#.>..#......#. .$........##..#...... .........##...#..####... ...............####.[.####........<...##.##...##.....##..#..#.#...#...#...... #..@.........##.... #..##..#.....#.Dh{\ #.# ########## #.. ..o ..##o   orc..##.Dh_,0.0).Dh;a.Dhy4 oo.o 2 orcsFound a robe.---3.3 (1.Dh{x _An orc comes into view. It is wielding a +0 short sword..DhO   You beckon some vexing sprites to accompany your attacks.o.4---==-4Will/2 Jinx Fly .Dh Q _You feel your willpower being sapped..DhH (You shoot an arrow. The arrow hits the orc..Dh ;*.Dh  The orc is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and bonks the orc with its +0 whip..Dh.Dhi.DhBo$.   orc.Dh336 --- 7 =5.5 (1.2.Dhr.Dh1 _You kill the orc!.Dh[.Dh  You shoot an arrow. The arrow hits the orc!$.Dh oo   orcYou kill the orc!.DhoI426.6 (1.1.DhQ.DhZq _An orc comes into view. It is wielding a +0 club..Dhoh((((((.Dhe9*.Dho $o...o   orc (unaware, very drained).  You shoot an arrow. The arrow barely misses the orc.A giggling sprite leaps out and bonks the orc with its +0 club.  The orc is severely wounded..DhcqH87.8 (1.2.DhWz.Dh~I _The orc is distracted by your dazzling golden aura..Dhyh((((((.Dh *oYou shoot an arrow. The arrow barely misses the orc..Dh|.Dh&{  The orc shouts!  A giggling sprite leaps out and bonks the orc with its +0 club..Dhd$$...##..DhF====9.0.Dhb .Dh  .Dh 9_You kill the orc!.Dh3.Dh;.Dh5=.DhHFly .Dh;.Dh{ _The sprites lose interest in your situation..Dh*336.DhQ.Dh,.Dh=.Dh.DhA=7.Dh9.Dh,.Dh.DhS.Dh8 h6==6.Dhn .Dh .Dh B.Dh .Dh* B.Dh a  Things that are here:  7 gold pieces; a +0 short sword.DhD .Dh  _.Dh ,.Dh .Dh :==.Dh .Dho$  Items here: $ )) [.5 _.Dh' ,.Dh:( .Dh1 .DhT .DhV tFly .Dh\ n _You feel your willpower return..Dh] 3.Dh^ .Dh` .DhHb .Dhb .Dhc .Dhd .Dhf .Dhg 94.Dhg .Dhk .Dhn ,.DhIo .Dhq .Dhr ,.Dhs .Dh\u .Dh`w F 3 .Dhux .Dhc~ s _You feel your existence waver again..Dh  .>.. ..$.F.# ##...##...# ##.............# ##...[.####.....# ##......##...####...###............#..#........#....Dh #.....@.......^#.$##----#...#..#.....###$## #..#..#.###...## ######..#......# #....##....# ##....#...##F   bullfrog (asleep) ###.....## #.......#.....##.Dh T36.0 (27.0)----.Dh $7.0 (28.Dh .Dh [ _A bullfrog comes into view..Dh  ((((((F  You shoot an arrow. The arrow hits the bullfrog.  The bullfrog croaks..Dh: .Dh; .DhmE t..F......DhF :===8.1 (1.1).DhAP .Dh:S c _The bullfrog is moderately wounded..Dhwa (((( You shoot an arrow. The arrow hits the bullfrog!.Dh.Dh.DhFZ..F...Dh,9.3 (1.2.Dh.Dh[a _The bullfrog is severely wounded..Dh F(((((((.DhZ .Dh .Dh, .Dh `......F.DhƆ (40.5.Dh .Dh p _You shoot an arrow. The arrow closely misses the bullfrog..Dh- A((((((.Dh (.Dh : .....Dh7 ..FYou shoot an arrow. The arrow closely misses the bullfrog..Dh [4--1.6 (1.1.Dh .Dh( , _The bullfrog hits you..Dhy F(((((((.Dh .DhP ......FYou shoot an arrow. The arrow barely misses the bullfrog..DhMi47-----2.8 (1.2.DhH.Dh0p _The bullfrog hits you! The bullfrog completely misses you..Dhp.Dhr!(.Dh7(.Dh(.Dh*((((.Dhi .Dhwj!.Dhk..Dhk..DhHl..Dh9m..Dhn..Dhn..Dh1pFYou shoot an arrow. The arrow closely misses the bullfrog.The bullfrog hits you..Dhq6.Dh9xJ---4.0.Dho} .Dh~.Dh~1_The bullfrog hits you but does no damage..DhU  You shoot an arrow. The arrow hits the bullfrog!.DhYE$.Dh9.DhE(336 .DhAF-65.1 (1.1.DhJ.DhML _You kill the bullfrog!.Dh.Dh7.Dh.Dh1H _No target in view!.Dh... .#.# .#.... ..$... ##.# ##....... ##...[.####.......# ##......##...###.##...###............#..#........#......#[#.............^#.$##.. #...#..#.....###$##########..#..#.###...########..#.. #....#....#...#####.....## #........Dh .Dh4\ Found a leather armour. .Dh#oo   orc (wandering)You hear the hiss of an avalanche of sand.---60.Dhi.Dh/ _An orc comes into view. It is wielding a +0 vampiric dagger. _You see here 5 gold pieces..DhT(((((((.Dh,  You shoot an arrow. The arrow barely misses the orc..o.....o.Dh>7===7.2 (1.1.Dh.Dh6 _The orc shouts! You hear a bark!.Dh8,... ..... .## .#... ..$... ##o ##....... ##...[.####.........## ####...# #.##..@###......#.Dh9.......$#........#...##[#.............^#.$##. #...#..#.....###$#########..#..#.###...########..#.. #....#....#...#####.....##.Dh<.Dh?.Dh!Q.ooo 2 orcs---80.DhjYu _An orc comes into view. It is wielding a +0 hand axe..Dh  .....$ ... .#..... .# .... ..$#... ###...o ##.......#o ##...[.####........@## ####....##.##...###. #.......$#..#...##[#.............^#.$# #...#..#.....###$########..#..#.###...########..#.. #........#...#.Dh ..o..o.Dh A---9.Dh .Dh .Dh[ (You shoot an arrow. The arrow hits the orc!.Dh .Dh .DhP .o...o.Dh{ ?8===50.3 (1.1.Dh .DhE W _The orc is almost dead..Dh7^  You beckon some vexing sprites to accompany your attacks..Dh:J  You feel your willpower being sapped..Dh=g  A hound comes into view..DhiG h.oh   houndoo 2 orcs.DhH4----10Will/2 Jinx Fly .DhO.Dh[ ((((((( _The orc misses you..Dh,*.Dh    You shoot an arrow. The arrow closely misses the orc.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the orc trip over its own feet..Dh.Dh.Dh.h......o$   orc.Dhw--- 7 =2.4 (1.1.Dh.Dh1G _You kill the orc!.Dh@>(((((((.DhF0*.Dh&  You shoot an arrow. The arrow closely misses the orc.A giggling sprite leaps out and smacks the orc with its own hand..Dh,( ..h......oo   orc (unaware, very drained)The orc is almost dead..Dh-C83.5.Dh2.Dh5I _The orc is distracted by your dazzling golden aura..Dh0m  You shoot an arrow.  The orc shouts!  The arrow hits the orc!.Dh=C$.Dht  You kill the orc!..h.Dhx9=====4.6 _You hear a shout!.Dh@ >(((((((.Dh63 ,*.Dh: ......h (very drained)  You shoot an arrow. The arrow closely misses the hound..Dh4 A giggling sprite leaps out and smacks the hound with its own front paw.  The hound is moderately wounded..Dh 8-9===-5.7.Dh# .Dh( * _The hound bites you..Dho >(((((((.Dh#? ,*.Dh   You shoot an arrow. The arrow barely misses the hound.A giggling sprite leaps out and smacks the hound with its own front paw.  The hound is heavily wounded..Dhjj o.....h.Dhjo   orc wizard  The hound bites you but does no damage.  An orc wizard comes into view. It is wielding a +0 dagger..Dh!b5=-6.9 (1.2.Dh*+.Dh3K _The hound misses you..Dh! (((((((You shoot an arrow. The arrow closely misses the hound..Dh O.DhO*.Dh$P.Dhb  *(very drained)  The arrow closely misses the orc wizard.A giggling sprite leaps out and makes the orc wizard trip over its own feet..Dh1The arrow closely misses the orc wizard.A giggling sprite leaps out and makes the orc wizard trip over its own feet. .Dh!2 The orc wizard is lightly wounded.  A giggling sprite leaps out and makes the hound trip over its own paws.  The hound is almost dead.  The jinxing sprites lose interest in you..Dhr@{.o....h .DhCA.DhA9=108.1Fly .DhY _The hound closely misses you. The hound bites you but does no damage..Dh .Dh .Dh[-You shoot an arrow. The arrow hits the hound!.Dh+.Dh߼$.DhHo   orc .Dh8wizard (very drained).Dh .DhB.Dh?N.DhQO*.o.DhHP.Dhx .Dhy .Dh>z=.Dh{=.Dh{8.Dh|9.2 (1.1 .Dhb}%_You kill the hound!.Dh}.Dhf.Dh) .Dh.DhB_Your Hexes skill increases to level 9!.Dh).DhN (((( You shoot an arrow. The arrow hits the orc wizard..Dh[  The orc wizard is heavily wounded.o.o..$o   orc (wandering)60.4 (1.2 .Dh5].Dh2ie_An orc comes into view. It is wielding a +0 dagger..Dh,  ((( oYou shoot an arrow.  The orc shouts!  The arrow hits the orc wizard..Dha< ..o..o$501.5 (1.1 _The orc wizard is severely wounded..Dh; ^  You shoot an arrow. The arrow hits the orc wizard!.Dh/< 8$(.Dh&= \o   orc.Dh> !.Dh 2 .Dh_ .Dh' .oo....$$oo 2 orcs (1 wandering)You kill the orc wizard!.Dh.Dhz 9.Dh~! 2.6.Dho,.Dh8 .Dh9.Dhu:P_An orc comes into view. It is wielding a +0 war axe..Dh);.Dhm  You shoot an arrow.  The orc shouts!  The arrow hits the orc!.Dhj$(((o   orc.DhK.DhV....o.DhV6==3.7.Dh+.DhhG _You kill the orc!.Dh{>(((((((.Dh4.Dh98l..o..$$.Dh8Z1=4.9 (1.2.DhBB.DhFj _You shoot an arrow. The arrow barely misses the orc..Dh:((((((((.Dh.DhF.DhPl"...o.$$6.0 (1.1 _You shoot an arrow. The arrow barely misses the orc..Dhd >(((((((.Dh .Dh4  S..o.$$S   water moccasin (wandering)o   orc (unaware)You shoot an arrow. The arrow closely misses the orc.A water moccasin comes into view..DhD D 97.1.Dh .Dh4 I _The orc is distracted by your dazzling golden aura..DhP (((So  A water moccasin comes into view.The orc is distracted by your dazzling golden aura.    The water moccasin hisses angrily. The orc shouts!  The arrow hits the orc.  no longer distracted by gold..Dh2 .Dh{ .Dh .S..o$$S(unaware)The orc is lightly wounded..Dh w2===8.3 (1.2.Dh .Dh T _The water moccasin is distracted by your dazzling golden aura..Dh$  .>....## .....$ ......... ##..... #...# ....... ..$ #... ## #..$. ##....... #.....@## ##...[.####.S..o$$.## ####..##.##...###. #.......$#..#...#[#.............^#.$# #...#..#.....###$#####..#..#.#########..#.. #....Dh oo(unaware)---90 _The orc is distracted by your dazzling golden aura..Dh.DhM).Dh%(.DhYS.Dh#.Dh2o  .Dh8 .Dh[_The water moccasin is distracted by your dazzling golden aura. .DhM ;_The orc is distracted by your dazzling golden aura.  .DhI3You shoot an arrow..Dh  The orc is heavily wounded.  The water moccasin is no longer distracted by gold.S...o$o(unaware).DhL====70.5 (1.2.Dh.DhI _The orc is distracted by your dazzling golden aura..Dh'K(((.Dh^y  You shoot an arrow. The arrow barely misses the orc..Dh+.So$.o.Dh+.Dh,A33631.6 (1.1.Dh7.Dh;% _The orc shouts!.Dh5P  You shoot an arrow. The arrow hits the orc!.Dha$(.Dh[ S$S(unaware)You kill the orc!.Dh/336 8===-2.7.Dh5.DhI9T _The water moccasin is distracted by your dazzling golden aura..Dh SSYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.4-----30Jinx Fly  _The water moccasin hisses angrily..Dh#- w (((((You shoot an arrow..Dh :*.Dh  The arrow closely misses the water moccasin.A giggling sprite leaps out and smacks the water moccasin with its own tail.  The water moccasin is no longer distracted by gold..Dh(  .Dh .Dh ....S.Dh8  .Dh )(very drained).Dh )The water moccasin is moderately wounded..Dh .Dh .Dh 4.Dh? =.Dh 9.Dh =.Dh? 4.8 (1.1.Dh .Dh  .Dh0 .Dhɩ 8_The water moccasin bites you but does no damage..Dhq  You shoot an arrow. The arrow hits the water moccasin!.Dho :*.DhK L S .DhL The water moccasin is severely wounded.A giggling sprite leaps out and ties the water moccasin's tail in a knot.  The water moccasin is almost dead..DhN '5.9.DhX .Dh^ \ _The water moccasin closely misses you..Dh0.Dh!(((((.Dh.Dh@,*.Dh ....SYou shoot an arrow. The arrow misses the water moccasin.A giggling sprite leaps out and smacks the water moccasin with its own tail.  The water moccasin is almost dead.2-7.1 (1.2.Dhg _The water moccasin barely misses you. The water moccasin bites you..DhQ<(((((.Dh B ....SYou shoot an arrow. The arrow misses the water moccasin..DhCb3----8.2 (1.1.DhH.DhcKF _The water moccasin bites you but does no damage..Dh  You shoot an arrow. The arrow hits the water moccasin.$.Dh[.Dh769.3 _You kill the water moccasin!.Dhq  ......# ####.~~≈# .>....##.Dh7r h .....$  .........  ##..... #...## ........ ..$ #... ## #..$. ##....... #....$.## ##...[.###.Dhr !.....$$$.## ####...##.##...###..# #.......$#..#..##[#.............^#.$# #...#..#.....###$#####..#..#.###.Dhs (######..#...Dhx .Dh y d5=---800.Dhu k _Found a clear potion..Dh ......###.....~~~≈. ......## ####.~~≈.Dh# .>.....### ###.....$...#  ............#  ##........... #...###...... ................ ..$.Dhx #... ## #..$. ##...... #....$.## ##...[.## !.....$$$.## ####...##.##...###...###.......$#..#.# ##[#.............^#.###...#..#.....###$#####..#..#.###.Dhf.Dh:4=---1Fly .Dh%.Dh -l _The sprites lose interest in your situation..Dh\...@ß.ß.ß≈≈ ......###.....~~~≈... ......## ####.~~≈...# .>.....### ##....#.....$...# .............## . ##.........#...###..Dh........@....... ..$..#....#####+###..$..## .... #....$.## [.#!.....$$$.## ##....##.##...###...###.......$#..#.# ##[#.............^#.###...#..#.....###$#.DhX2.Dh.#..@ß.ß.ß≈≈≈.........###.....~~~≈.... #......## ####.~~≈..Dhm...# .>.....### ##....#.....$...# .............### .##......# ...#...###.....$...#....#####+#####.#..$..## ##.#....$.## ##...[.#!.....$$$.## ##......##.....##.##...###..Dh(..###.......$#.#.# ##[#.^#.$####...#..#.....###$#.Dhd .Dh %3.Dh&.Dhh.Dh .#..@ß.ß.ß≈≈≈..###.....~~~≈.... #......## ####.~~≈..DhR ...##.>.....### ##....#.....$...# .......### .##.....#. ...#...###.....$...#....#####+#####.#..$..## ##.#....$.## ##...[.####.!.....$$$.## ##......##.....##.##...###...###.$#.#.# ##[#.^#.$####...#..#.....###$#=4.Dhg .Dh .Dh x.#..@ß.ß.ß≈≈≈...###.....~~~≈..Dh ... #......## ####.~~≈....##.>.....### ##....#.....$...# .....### ..Dh /##....#.#.#..#...###..#.$...#....#####+#####.#..$..## ##.#....$.## ##...[.####.!.....$$$.## ##......##...#....##.##...###.#..###.$#.#.# ##[#.^#.$##.###...#..#.....###$#.Dh .Dh ]5=5.Dh .Dh2 .Dh.#..@ß.ß.ß≈≈≈...###.....~~~≈.... #......## ####.~~≈....##.>.....### ##....#.....$...# ...Dh### .##...#.#.#...#...###.#..$...#....#####+#####..Dhj##..$..## ##.#....$.## ##...[.####.!.....$$$.## ##......##...#....##.##...###..Dh7#...###.$#.#.# ##[#.^#.$##..Dh=E###...#..#.....###$#.DhP.DhWa3366==6.Dh.Dh.Dh'.....##M####M   mummy (dormant).Dhj MM  As you open the door, it creaks loudly!.Dh{F======7.Dh&.Dhc _A mummy comes into view. _Found a sand-covered staircase..Dhz........###.....~~~≈..... ### ####.~~≈.......#...##.>## ##.........$...# .#.........### #.##.#.#..#..#...###....DhA|#.>..........$.##....#####@#####...## #..$..##.....##....#....$.##...##...[.####!.....$$$.##M##......##...##....##.##...###......#....###.......$#..#......# ##[#.......^#.$##..# ###...#..#.....###$###### #####..#..#.###...##.Dh~.DhJM∩.Dh{6=------8 _.DhS.DhơQ _There is an open door here..Dh ^  You beckon some vexing sprites to accompany your attacks..Dh .M..Dhޟ 4---==----9Jinx Fly .Dh .Dh3 ; _You feel your willpower being sapped..Dh |  You shoot an arrow. The arrow hits the mummy!.Dh[.Dhf\Q8=90.4 (1.1.Dh8k.Dhao` _The mummy is moderately damaged..Dh?l  You shoot an arrow.  The arrow hits the mummy but does no damage..Dhk;*.Dh(FH M (very drained)  The mummy is moderately damaged.A giggling sprite leaps out and doodles on the mummy's face.  The mummy is severely damaged..DhQGC91.5.DhPh _The mummy barely misses you..Dh- R  You shoot an arrow. The arrow hits the mummy!.DhF$.Dh.Dh,336 7=72.6.Dh,.DhL _You destroy the mummy!.Dh>`g ... #.Dha## ####.~~≈.......###.>.....### ##.... ...#.....$...# # ............### #.Dh7eg.##............#.##..#...###............>..................$..# ..#....#####'#####..# #..$..##..@..##.....$.##...##...[.####!.....$$$.##∩##......##...##....##.##...###......#.######..#......#.Dhf.Dhچ}------30.DhQ _You see here 7 gold pieces..Dh9---.Dh.Dh3.DhH _No target in view!.Dh?  ##.>.....### ##.... ...#.....$...# # ............### #.##............#..Dh #..#...###..........>..................$..#.Dh>  ..#....#####'#####..# #..$..##..$..##....Dh ..$.##.@.##...[.####.Dh" {!.....$$$.##∩##......##...##....##.##...###......#.###.......$#.#.....#....##....#.Dh$ |4Fly .Dh+ .DhuC l _The sprites lose interest in your situation..Dh   ...#.....$...# # ............### #.##.....#.#..#...###...........Dh3 _>.......$..# ..#....#####'#####..# #..$..##..$..##.....$.##...##...[.####!.....$$$.##@##......##...##....##.##...###......#.###.......$#.#.....Will/2 Fly ##....#...##.Dh .Dh 8=5=5.Dh .Dh ] _There is a sand-covered staircase here..Dh-3.Dhc.Dh/;6.Dh,.Dh"  ##############.  ............... an Ossuary ......∩@.......  ###############  _You hear the hiss of an avalanche of sand.The world spins around you as you enter the gateway.==.Dhq,7.3 (1.7.Dh.Dh _You enter an ossuary!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here..DhV1 .Dh4 .Dh6 .Dhm: K _Autopickup is now on..Dh.Wear which item? Armour (go to first with [)  c - a +1 cloak (haunted)  h - a +0 helmet (haunted)  a - a +1 helmet[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip .Dh5 .Dh; .Dh%B dertzug the JinxPoltergeist of Gozag  Gold: 336 Health: 58/58 ========================Magic: 15/16 ======================--.DhC _AC:  9  Str: 4EV: 18Int: 21##############.SH: 0Dex: 21...............XL:  9 Next: 77% Place: an Ossuary......∩@.......Noise: ---------  Time: 6597.3 (0.0)###############x) +0 orcbowCast: JinxbiteWill/2 Fly _You hear the hiss of an avalanche of sand.The world spins around you as you enter the gateway. _You enter an ossuary!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here. .Dh^D 6_Autopickup is now on..DhH .DhI  _.DhL .Dh Y V8.3 (1.Dh[ .Dh=\ *9.3 (2.Dh_ .Dhd .Dhse ,600.3 (3.Dhh .Dhm .Dhn *1.3 (4.Dhq .Dh,u _You start haunting your armour. You continue haunting your +1 helmet. x5.Dhu u6==82.3 (5.Dhw .Dhy p 10 _Magic restored..Dh}y .Dh{ .Dhn} Y _You finish haunting your +1 helmet..Dh336 _#Z#..#####...# ....# ......∩∩...# #### Z   hound zombie (dormant).Dh4V5.3 (3.ZZ==6.3 (4 _A hound zombie comes into view..Dhr  You beckon some vexing sprites to accompany your attacks..Z4--- 9==7.3 (1Jinx Fly  _You feel your willpower being sapped..DhXo ( You shoot an arrow. The arrow hits the hound zombie!.Dh :*.Dh ;  The hound zombie is heavily damaged.A giggling sprite leaps out and makes the hound zombie trip over its own feet...Z(very drained).DhA Q10=8.5 (1.2.Dh' z _The hound zombie is heavily damaged..Dh  You shoot an arrow. The arrow hits the hound zombie!.Dh7/   The hound zombie is almost destroyed.The hound zombie seems less drained.9.6 (1.1.Dh3 .Dhq6 D _The hound zombie bites you but does no damage..DhaY  You shoot an arrow. The arrow hits the hound zombie!.DheC$ .DhI.Dhe336 ---10.7.Dh0.DhS _You destroy the hound zombie!.Dh.Dh.Dh^ _No target in view!.DhR _5=Fly  _The sprites lose interest in your situation.= 9.DhS,.DhT.Dh;V.DhVL6==.DhpW.Dh*Y.Dh_d.#Z#..# ..# ...# #...# .# ......∩∩....@....# ---# Z   kobold zombie (dormant).Dhe-9.7 (9.0.DheK---20.7 (10.0).Dhi.Dh3m _A kobold zombie comes into view. _You see here 3 gold pieces..Dh  You shoot an arrow. The arrow hits the kobold zombie!$((((( .DhZ]......DhyA:===1.8 (1.1).DhhE.DhHT _You destroy the kobold zombie!.DhN .Dh² .DhT .Dh8 H _No target in view!.Dh<.Dh6Ddertzug the Jinx.#Poltergeist of Gozag  Gold: 336 $#Health: 58/58 ========================..#Magic: 16/16 ========================.DhE..#AC:  9  Str: 4...#EV: 18.DhqInt: 21##############...#SH: 0Dex: 21.................#XL:  9 Next: 77% Place: an Ossuary......∩∩....@....#Noise: ===------  Time: 6621.8 (0.0)##################x) +0 orcbowCast: JinxbiteWill/2 Fly _The sprites lose interest in your situation. _A kobold zombie comes into view. _You see here 3 gold pieces.  You shoot an arrow. The arrow hits the kobold zombie! _You destroy the kobold zombie! _No target in view!.Dhlp _There is nobody nearby that the sprites are interested in..DhV.9 _You now have 339 gold pieces (gained 3)...Z# ZZ.# ..$# ...# ...#  ...# ##############...# .......@...# ---......∩∩.........# ##################Z   jackal zombie (dormant)Z   hound zombie (dormant)Z   kobold zombie (wandering)2.8 (1..ZZZ 339---3.8 (2 _A hound zombie, a jackal zombie and a kobold zombie come into view..Dh` H (.Dh` (((.DhHa KYou shoot an arrow. The arrow hits the jackal zombie..Dh$ U...ZZ..===5.0 (1.2 _The jackal zombie is lightly damaged..DhI  .Dh c You shoot an arrow. The arrow hits the jackal zombie!.Dh % .DhI $.Dh (.DhP (.Dhx .Dh .Z...Dh U339 86.1 (1.1.DhӦ .Dh T _You destroy the jackal zombie!.Dh^  You beckon some vexing sprites to accompany your attacks..Dho.ZZ.DhU4----.Dh1[70Jinx Fly .Dh.Dh; _You feel your willpower being sapped..Dh ((((((You shoot an arrow..Dh#;:*.Dh  The arrow barely misses the kobold zombie.A giggling sprite leaps out and makes the kobold zombie trip over its own feet..DhT..$Z..Z. (very drained) 9=8.3 (1.2.Dhc .Dh$e _The kobold zombie is heavily damaged..Dh" (You shoot an arrow.  The arrow hits the kobold zombie but does no damage..Dh+:*.Dhm   The kobold zombie is heavily damaged.A giggling sprite leaps out and smacks the kobold zombie with its own hand..ZZ 9.5 _The kobold zombie is almost destroyed..Dh% (((You shoot an arrow..Dh:*.DhI  The arrow completely misses the kobold zombie.A giggling sprite leaps out and smacks the kobold zombie with its own hand....Z .DhHF -30.6 (1.1.DhAN .DhT T _You destroy the kobold zombie!.DhΊ  You shoot an arrow. The arrow hits the hound zombie!.Dh :*.DhF c Z(very drained)  The hound zombie is moderately damaged.A giggling sprite leaps out and makes the hound zombie trip over its own feet.  The hound zombie is moderately damaged..Dh `---101.7.Dh .Dhc D _The hound zombie bites you but does no damage..Dh^  You shoot an arrow. The arrow hits the hound zombie!.Dh_:*.Dh8=  The hound zombie is almost destroyed.A giggling sprite leaps out and makes the hound zombie trip over its own feet..Dh $  You destroy the hound zombie!.Dh 5=82.8Fly .Dh_.Dhi _The jinxing sprites lose interest in you..Dh`3.Dhp^ _No target in view!.Dh֙#...# #...# #...# #..$# #...# #$..#  #...# ##############@..# ...........# ......∩∩.........# ##################.Dh.Dhأ<---30 _.Dh.Dh4---4.8 (2.Dh? _You now have 349 gold pieces (gained 10)..Dh=z.Dhz.Dh}.Dh#H _No target in view!.Dh.Dh.Dh.Dh.Dhz _349.DhPt=.Dh.Dhܨ6==.Dh,.Dh`n.Dh<56.Dhŵ3 9.Dh&.DhM _You now have 356 gold pieces (gained 7)..Dh.DhB:==.Dh.DhM.Dh,.DhY.Dh<65.Dh/ _You now have 365 gold pieces (gained 9)..Dh.Dh.Dh,.Dh.Dh.Dh.Z.Z.# ....# #...# #...# #...# #...# #...#  #..@#  .Dh#...#  #...#  #...# #...##...#Z   adder zombie (dormant)#...#Z   gnoll zombie (dormant) ##############...# .................#.Dh=46.8 (12.0).ZZ87.8 (13.Dhn.Dhr _A gnoll zombie and an adder zombie come into view..Dh . ...Z.# Z...# #...# #...# #...# #...# #...# #..@# #...# .DhZ #...# #...# #...# #...# #...##...#.Dh .Dhs  ...Z.# Z...# #...# #...# #...# .Dh #...# #...# #..@# #...# #...# #...# #...# #...# #...##...#.Dh 3.Dhn .Dh d _There are monsters nearby!.Dh  You beckon some vexing sprites to accompany your attacks..Z4---==8.0)Jinx Fly  _You feel your willpower being sapped..Dhp ((((You shoot an arrow. The arrow hits the gnoll zombie..DhBT:*.Dh,  The gnoll zombie is lightly damaged.  A giggling sprite leaps out and makes the gnoll zombie trip over its own feet..Dh3F.ZZ....Z (very drained)9=9.9 (1.1.Dhh6.DhC9g _The gnoll zombie is moderately damaged..Dh ((((You shoot an arrow. The arrow hits the gnoll zombie..Dh{V:*.Dho8  The gnoll zombie is heavily damaged.A giggling sprite leaps out and smacks the gnoll zombie with its own hand....ZZ... 51.0.DhZ:e _The gnoll zombie is severely damaged..Dhr  You shoot an arrow. The arrow hits the gnoll zombie!$(((.Dh.Dh..Z...DhH365 2.1.Dh).DhS _You destroy the gnoll zombie!.DhG (( You shoot an arrow. The arrow hits the adder zombie!.DhG :*.Dh  The adder zombie is almost destroyed.A giggling sprite leaps out and smacks the adder zombie with its own tail..Dh c$...Dht ---103.2 _You destroy the adder zombie!.Dh I.Dhc H _No target in view!.Dh4#.Dh#.Dh/^ _No target in view!.DhC2.Dh2.Dh3.Dh:7.Dhs?5= _Fly .DhC{ _The sprites lose interest in your situation..DhC.Dh)E.DhH,.DhJ.Dh"PO=.Dh_S.Dh|,6==M.Z.Z....$.$---..#...#.Z   hound zombie (dormant).Z   gnoll zombie (dormant).#...#61.2 (8.0 ...ZZ   gnoll zombie  A hound zombie and a gnoll zombie come into view.365---2.2 (9.Dh09 _The hound zombie moves out of view..DhS  ......# ..Z..# ....# #...#.DhT r #.$.# #..$# #...# #..@# .DhT #...# #...# #...# #...# #...# #...# #...#.DhS  ......# ..Z..# ....# #...# #.$.# #..$# #...# #..@# #...# #...# #...# #...# #...# #...# #...#.Dhi  _A gnoll zombie is nearby!.Dh& ^  You beckon some vexing sprites to accompany your attacks..Dh MZ#...#Z   hound zombie.Dh; 4---==3.2 (1Jinx Fly .Dh .Dh ; _You feel your willpower being sapped..Dh' ((((You shoot an arrow. The arrow hits the hound zombie..Dh?A:*.Dh+  The hound zombie is lightly damaged.  A giggling sprite leaps out and smacks the hound zombie with its own front  foot..Dh.Dh...ZZ... (very drained).DhP1=4.3 (1.1.Dh.Dhg _The hound zombie is moderately damaged..Dh (((You shoot an arrow. The arrow hits the hound zombie!.DhL:*.Dh+  The hound zombie is heavily damaged.A giggling sprite leaps out and smacks the hound zombie with its own front  foot..Dh,.Dhw-.DhW4...Z..Z.Dh4U. .Dh5'5.4.Dh;.Dh;?e _The hound zombie is severely damaged..Dhi ( You shoot an arrow. The arrow hits the hound zombie..DhI:*.Dh+  The hound zombie is almost destroyed.A giggling sprite leaps out and makes the hound zombie trip over its own feet..Z$Z6.5 _The hound zombie is almost destroyed..Dh  You shoot an arrow. The arrow hits the hound zombie.$  gnoll zombie.DhYp.Z.Dh^~d365 ---7.6.DhY.Dh[S _You destroy the hound zombie!.Dh/ K (.Dhk d You shoot an arrow. The arrow hits the gnoll zombie..Dhɒ .Dh R$Z.Dh U5=8.7.DhX .Dh g _The gnoll zombie is moderately damaged..Dh } Y  You shoot an arrow. The arrow hits the gnoll zombie..Dh :*.DhB e Z (very drained)The gnoll zombie is heavily damaged.A giggling sprite leaps out and makes the gnoll zombie trip over its own feet.  The gnoll zombie is severely damaged..Dh H29.9 (1.2.Dh .Dh Z _The gnoll zombie closely misses you..Dh(6Y  You shoot an arrow. The arrow hits the gnoll zombie!.Dh:E$.Dh^.Dh-71.0 (1.1.Dh.DhS _You destroy the gnoll zombie!.Dhϖ.Dh.Dh^ _No target in view!.Dh}<......$...DhD.Dh7F<---20 _.DhL.Dh3T  You now have 379 gold pieces (gained 14).  The jinxing sprites lose interest in you..DhU79=---3.0 (2Fly .DhY.Dh]l _The sprites lose interest in your situation..Dh3.Dhd.Dh 6==.Dh.DhŠ.DhF########.....Z.....$...DhǪZ   orc zombie (dormant).Dhڵ~Z5Z.Dh{*6.0 (3.Dh.Dhs _An orc zombie comes into view. _You see here 5 gold pieces..Dh  ######### ........# ........# Z.....# .....# #...# .Dh #.$.# #..@# #...# #...# #...# .Dhj W#...# #...# #...# #...#.Dh , #...#.Dh  ######### ........# ........# Z.....# .....# .Dhd #...# #.$.# #..@# #...# #...# #...# #...# #...# #...# #...# #...#.Dh 3.Dh x _An orc zombie is nearby!.Dh̹  You beckon some vexing sprites to accompany your attacks..Z4---1==7.0 (1Jinx Fly .Dh; _You feel your willpower being sapped..DhEW  You shoot an arrow. The arrow hits the orc zombie!.Dhb$(((.DhV..$.Dh04=8.1 (1.1.Dh34.Dh6Q _You destroy the orc zombie!.Dhf.Dh~g.DhUm.Dh?qH _No target in view!.Dh.DhF.Dh.DhH _No target in view!.Dh3 g _Fly  _The sprites lose interest in your situation.---05= 98=.Dh- {7.DhT x6==.Dh \3846.Dh .Dh M _You now have 384 gold pieces (gained 5)..Dh F 5 .Dh .Dh s _You feel your existence waver again..Dh %8.Dh .Dh M _You now have 388 gold pieces (gained 4)..Dh. P==.Dh .Dh .Dh ,.Dh .Dh .Dh ,.Dh .Dh .Dh .DhM .Dh .Dhg <95.DhV .Dh M _You now have 395 gold pieces (gained 7)..Dh& 3.Dh .Dhj .Dh ,.DhY .Dh~ .Dh" ################...............#...............#Z..ß..ß........#.......@.......#---####^^######...#.Dhz #. #...## #...# #...# #...#Z   gnoll zombie (dormant) .Dh #...# #...# #...#.Dh3 x700.1 (22.0)---1.1 (23.Dh! .Dh"$ _ _A gnoll zombie comes into view..Dh  ################  ...............#  ...............#  Z..ß..ß........#  .......@.......#  ####^^######...#  #. #...#  # #...#  #...#  #...#  #...#  #...#  #...# .Dh+Y ################  ...............#  ...............#  Z..ß..ß........#  .......@.......#  ####^^######...#  #. #...#  # #...#  #...# #...#  #...# #...# #...#.Dhx03.Dh6.Dh_;c _A gnoll zombie is nearby!.Dhރe  You beckon some vexing sprites to accompany your attacks.4---==2.1 (1.0)Jinx Fly  _You feel your willpower being sapped..Dh w ((((((ZYou shoot an arrow. The arrow hits the gnoll zombie..Dh:*.Dh  The gnoll zombie is lightly damaged.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the gnoll zombie with its own hand..Dh...Z..... (very drained).Dh[ 9 =3.3 (1.2.Dh.Dh?d _The gnoll zombie is heavily damaged..DhY  You shoot an arrow. The arrow hits the gnoll zombie!.Dh^\$(((((.Dh[`.Dhl Z.....Z   kobold zombie (wandering)You destroy the gnoll zombie!.Dh|U395 94.4 (1.1.Dhq.Dh` _A kobold zombie comes into view..Dh ((((((Z  You shoot an arrow. The arrow hits the kobold zombie!.DhD :*.Dh80  The kobold zombie is almost destroyed.A giggling sprite leaps out and smacks the kobold zombie with its own hand..Dh7 a$.......Dh[ D105.5.Dh_ .DhCa T _You destroy the kobold zombie!.Dh .Dh .Dh .Dh H _No target in view!.Dh4.Dh5.Dh^ _No target in view!.Dh5.Dh.Dhf.Dh.Dh--- _5=Fly .Dh{ _The sprites lose interest in your situation..Dh.Dh@.Dh,.Dh.Dhr,.Dh,.Dh[.DhB= 9.Dh.Dhh.Dh 98.Dh5.Dh.DhX97.Dhx.Dh;.DhL6==.Dh.Dh .Dh,.Dh.Dh.Dh##..#..#Z.$..ß..ß..#..$.......#---##^^######...# #.^# #...# #.^# #...##.^# #...#.... #...#Z   gnoll zombie (dormant)##... #...##... #...#  #...#.Dhp/10.0).DhG---6.5 (11.Dh.Dhl_ _A gnoll zombie comes into view..Dhk N#.#Z.#.Dh I.Z.$..ß..ß.#.$..@...#.######^^######...# #.^# #...# #.^# #...#  #.^# #...# .... #...#adder ##... #...#Z   gnoll zombie (dormant) #.... #...#  #...#.Dh .Dh 07.5 (1.0).DhL .Dh| ` _An adder zombie comes into view..Dh #.#.Z.#Z.Z.$..ß..ß.#.$.#.######^^######...# #.^# #...# #.^# #...# .Dh u#.^# #...# .... #...# ##.... #...# #.... #...#Z   kobold zombie (dormant)  #...#.Dh# .Dh .ZZZZ.Dh J==68.Dh .DhQ ` _A kobold zombie comes into view..Dhw  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped..Dhx.Dh|}q...ZZZ.Dh4--- 5 ==9Jinx Fly .Dh ((( _You feel your existence waver again.You shoot an arrow. The arrow hits the adder zombie..Dh:*.DhS  The adder zombie is lightly damaged.  You feel bolstered by spreading misfortune..DhPvA giggling sprite leaps out and smacks the adder zombie with its own tail..Dh.Dh..$.ZZZ$. (very drained).Dh>>Z.Dh395 9 =20.6 (1.1.Dh .Dhd _The adder zombie is heavily damaged..Dhg ((You shoot an arrow. The arrow hits the adder zombie..Dh;:*.Dh]m  The adder zombie is heavily damaged.A giggling sprite leaps out and makes the adder zombie trip over its own tail..DhUn.Dho.Dhv.ZZZ. .Dh7w'1.7.Dh={.Dh|e _The adder zombie is severely damaged..Dhh (You shoot an arrow.  The arrow hits the adder zombie but does no damage..Dh$6:*.Dh  The adder zombie is severely damaged.A giggling sprite leaps out and makes the adder zombie trip over its own tail..Dh,.Dh .ZZZ The adder zombie is almost destroyed..Dh'2.8.DhM.DhR _The adder zombie misses you..Dh+^  ( You shoot an arrow.  The arrow barely misses the adder zombie.The arrow hits the gnoll zombie!.Dh :*.Dh X  The gnoll zombie is almost destroyed.A giggling sprite leaps out and makes the gnoll zombie trip over its own feet.*  kobold zombie.Dh   You destroy the gnoll zombie!A giggling sprite leaps out and smacks the adder zombie with its own tail.  You destroy the adder zombie!.Z$  kobold zombie.DhX 395 ---103.9Fly .DhP  .Dh .Dh E_The jinxing sprites lose interest in you..Dh& KYou shoot an arrow. The arrow hits the kobold zombie!.Dh .Dh 0$(.DhY !.Dh :$.Dh 5=5.0 _You destroy the kobold zombie!.Dhe _No target in view!.Dhw#.#.#.$..ß..ß.#..#.######^^######...# #.^# #...# #.^# #...# #.^# #...# .... #...# ##.... #...# #.... #...#  #...#---60 _  You now have enough gold to petition Gozag for potion effects.401---7.0 (2.DhiT _You now have 401 gold pieces (gained 6)..Dh[.Dh.Dh.Dh߷H _No target in view!.Dh##.##.##.....$..ß..ß.##.......##...######^^######...## #.^# #...# #.^# #...#  #.^# #...#  .... #...#  ##.... #...#  #.... #...#  #...#8.0 (1 _19=9.0 (2.Dh? _You now have 419 gold pieces (gained 18)..Dh" # #.# #.# #.....$..ß..ß.# #.# #...######^^######...# #. #.^# #...# #.^# #...#  #.^# #...#  .... #...#  ##.... #...#  #.... #...#  #...#30.0 (1.Dh3  # #.# #.# #.....$..ß..ß.# #.# #...######^^######...# #.. #.^# #...##. #.^# #...## #.^# #...# .... #...#  ##.... #...#  #.... #...#  #...# 1.Dh: .Dh#M .Dh   #. #. #.....$..ß..ß. #. #...######^^######... #... #.^# #... #... #.^# #... #... #.^# #...#... .... #... Z   kobold zombie (dormant)#... ##.... #...#Z.. #.... #... #...6== 92 _A kobold zombie comes into view.[4.Dh& 0m.Dhc#################### #................... # #.....$..ß..ß #........... #..@######^^###### #...# #.^# # #...# #.^# # #...# #.^# # #...# .... # #...# ##.... #gnoll #Z..# #.... #Z   kobold zombie (dormant) #..Z# # #[40.Dhm3 _A gnoll zombie comes into view..Dh####################.......................$..ß..ß........######^^###### #.^# ....##....Z ..Z# Z...DhgZ   elf zombie (dormant).Dh~.Dh*Z.Z.Dhx24194.Dh.DhT^ _An elf zombie comes into view..DhZ  You shoot an arrow. The arrow hits the kobold zombie!.Dh ((($Z   elf zombie (dormant).Dh.Dhȓ...ZZ..Dh419 8===5.2 (1.2 _You destroy the kobold zombie!.Dh  (((((Z  You shoot an arrow. The arrow hits the gnoll zombie..Dh0 G....Z.Z...==76.3 (1.1.Dh } _The gnoll zombie is moderately damaged..Dh ((((You shoot an arrow. The arrow hits the gnoll zombie..Dh,.Dhʝ!...Z.Z...67.5 (1.2.Dhg _The gnoll zombie is moderately damaged..Dh (((You shoot an arrow. The arrow hits the gnoll zombie..DhF?.DhI..Z..$8.6 (1.1.Dh\.Dh\_  You shoot an arrow. The arrow hits the gnoll zombie. _The gnoll zombie is moderately damaged.  You shoot an arrow. The arrow hits the gnoll zombie. _The gnoll zombie is moderately damaged.  You shoot an arrow. The arrow hits the gnoll zombie. _The gnoll zombie is heavily damaged..Dh  ((You shoot an arrow. The arrow hits the elf zombie..Dhg  The elf zombie is lightly damaged..Z..Z. 5 9.8 (1.2 _You feel your existence waver again..Dh#^  You beckon some vexing sprites to accompany your attacks..Dh##Z.4----400Jinx Fly .Dh< ; _You feel your willpower being sapped..DhL ( You shoot an arrow. The arrow hits the gnoll zombie..Dh ;*.DhV   The gnoll zombie is severely damaged.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the gnoll zombie with its own hand..Dh ZZ.. (very drained).Dh\ [ 9 =2.0 (1.2.Dh .Dh e _The gnoll zombie is almost destroyed..Dh% | ((You shoot an arrow..Dh ;*.Dhz  The arrow barely misses the gnoll zombie.A giggling sprite leaps out and smacks the gnoll zombie with its own hand..Dh $.  elf zombie  You destroy the gnoll zombie!.DhH---3.1 (1.1.DhZ.Dh=X _The elf zombie closely misses you..DhT  You shoot an arrow. The arrow hits the elf zombie!.Dh,;*.Dh Z(drained)  The elf zombie is moderately damaged.A giggling sprite leaps out and smacks the elf zombie with its own hand.  .DhsThe elf zombie is moderately damaged.10.Dh 4.2.DhW _The elf zombie hits you but does no damage..Dhi(((((((.Dh@ Z......You shoot an arrow. The arrow barely misses the elf zombie..DhqAU6-5.3.DhNE.DhH. _The elf zombie hits you..Dh[J (.DhhT((((((You shoot an arrow..DhJP;*.Dh,  Z....very drained)..The arrow closely misses the elf zombie..Dh|-A giggling sprite leaps out and smacks the elf zombie with its own hand.  The elf zombie is moderately damaged..Dh.U5=6.4.Dh2.Dh8 _The elf zombie hits you but does no damage.  You shoot an arrow. The arrow hits the elf zombie!.Dhi;*.DhF MZ _The elf zombie hits you but does no damage.The arrow hits the elf zombie!  The elf zombie is heavily damaged.heavi  The jinxing sprites lose interest in you..Dh 7-7.5Fly .Dh .Dh X _The elf zombie closely misses you..Dh%  .Dh { You shoot an arrow. The arrow hits the elf zombie..Dhq  .Dh l The elf zombie is severely damaged..Dhl '8.6.DhE .DhX  _The elf zombie closely misses you.You shoot an arrow. The arrow hits the elf zombie!.Dh7   The elf zombie is almost destroyed. 99.7 _The elf zombie misses you..Dhe (((((((You shoot an arrow..Dh Z......The arrow closely misses the elf zombie..Dh 4198==50.8.Dhj .Dh P _The elf zombie misses you..Dh< W  You shoot an arrow. The arrow hits the elf zombie..Dh .DhR C81.9.Dh .Dh c _The elf zombie is almost destroyed..DhXA .Dh^B .DhB2You shoot an arrow. The arrow hits the elf zombie!.DhG.DhAJ$.DhJ.DhwK.Dh L.DhL .Dh(M.Dh.Dh419 =6==813.0 _You destroy the elf zombie!.Dh1 ####################......................$..ß..ß........######^^###### #.^# $......$##....Z   orc zombie (dormant)#..Z##...Dh7.DhTZ---40 .Dh@g_An orc zombie comes into view. _You see here 5 gold pieces..Dhj####################.....................$..ß..ß.......######^^###### #.^# $$.....$##......Dh4 .Z   jackal zombie (dormant)#..Z#Z   orc zombie (dormant)#Z..##..#...DhT .Dh2.DhZ.Dhr Z.Dh.Dh1Z...DhQZ.Dh.Dh$..Dh&.Dh.Dhz7.Dh---.Dh*5.Dh6 .Dh 8.Dhk9<_A jackal zombie comes into view..Dh :.Dhp....................$..ß..ß.......######^^###### #.^# $$......$##.....  ZZ...#############ZZ....6.Dh=W  You shoot an arrow. The arrow hits the orc zombie!.Dhòf(($.Dh0.Dhl1.Dh7.Z...Dh[[==6===7.1 (1.1.Dh;c.DhgQ _You destroy the orc zombie!.DhJ #.... #.....$ .Dh^#.... #...######^^ #...# #.^#  #.$$# #.^# .DhT #...# #.^#  #..@# ....  .Dhh#$..#   #.Z.# #....  #..$# .DhA #...#  #...#  .DhX#...#  #...# .Dh&  #.... #.....$ .Dho!H#.... #...######^^ #...# #.^#  #.$$# #.^#  #...# #.^#  #..@# ....  .Dh!#$..#   #.Z.# #.... .Dh4" #..$#  #...#  .Dh~"#...#  #...# .Dh"e #...# .Dh).Dh).Dhs2.Dh(6d _A jackal zombie is nearby!.Dh ' .Dhɐ ( You shoot an arrow. The arrow hits the jackal zombie!.DhA- 3.Z.8.2 _The jackal zombie is severely damaged..Dh  You shoot an arrow. The arrow hits the jackal zombie!$.Dh^ c  You destroy the jackal zombie!.Dh({  5 9.3 _You feel your existence waver again..Dh( $..ß..ß.......######^^###### #.^# $$......$##.......# $# .############...............Dhd.Dh6---600.Dh.Dh.Dh c24---1.3 (2.Dh.Dh> _You now have 424 gold pieces (gained 5)..Dh& $..ß..ß.......######^^###### #.^# $$......$##..... $# .#..........∩∩........ 2.3 (1.Dhh .......######^^###### #.^# $$......$##.....  .#....################ 34284.3 (2.Dhו.Dh> _You now have 428 gold pieces (gained 4)..Dh`*  ######^^###### #.^# $$......$##.....  #####.Dh/ @5.3 (1.DhR1 .Dhc3 .Dh   #.^# $$......$##.....  Will/2 Fly .Dh` .Dh %6.Dh` .Dh .DhW $$......$##.....  ############Will/2 Fly #.DhD.Dh%7.DhN.Dh.Dh  ......$##......Dh"  ############...................∩∩#.Dh8Fly .Dh_ _You feel your willpower return..Dh....$##.....  ############...................∩∩################### 9.DhY31 _You now have 431 gold pieces (gained 3).7 _You now have 437 gold pieces (gained 6).42 _You now have 442 gold pieces (gained 5).8 .Dh i[1K###################### #....................# #....................# #.....@..ß..ß........# 89.3 (20.0)#....# #...######^^######...# #...# #.^# #...# #...# #.^# #...##...# #.^# #...##...# .... #...##...# ##.... #...##...# #.... #...# _You now have 448 gold pieces (gained 6). _Partly explored, can't reach some places..Dh3.Dh~.Dh.0.0)........Dh&...Dh3.Dh_ _Partly explored, can't reach some places..Dhz #######################....................# #.# #.ß..ß# #.....# #...######^^######...# .Dh #...# #.^# #...# #...# #.^# #...# #.#...# ....#...# ##....#...# #...# .Dha .Dh 290.3 (1 _.Dh. .Dh .Dh,V# #.# #.# #.ß..ß.# #.# #...######^^######...# #...# #.^# #...# .Dh<#...# #.^# #...# .Dh4.Dh%1.Dh.Dh.Dh## #.# #.# #.ß..ß.# #.# #...######^^######...# #...# #.^# #...# #...# #.^# #...# #...# #.^##...# ....#...# ##....#...# #.... 2.Dh .Dhw Really fly onto that alarm trap? Y - Yes  N - No.Dh' .Dh\6 pdertzug the JinxPoltergeist of Gozag  Gold: 448Health: 58/58 ========================######################.Dh6 oMagic: 16/16 ========================#....................#AC: 5Str: 4#....................#.Dh;7 gEV: 18Int: 21#........ß..ß........#SH: 0Dex: 21.Dh7 #....................#XL:  9 Next: 81% Place: an Ossuary#...######@^######...#Noise: ---------  Time: 6792.3 (0.0).DhY: x#...# #.^# #...#x) +0 orcbow#...# #.^# #...#Cast: Jinxbite#...# #.^# #...#Fly #...# .... #...##...# ##.... #...##...# #.... #...##...# #..... #...##...##...# _You now have 431 gold pieces (gained 3). _You now have 437 gold pieces (gained 6). _You now have 442 gold pieces (gained 5). _You now have 448 gold pieces (gained 6). _Partly explored, can't reach some places. _Partly explored, can't reach some places..Dhn> n *You set off the alarm!.Dhr @The alarm trap emits a blaring wail!.Dh)==========3.3 (1Mark Fly .Dhd.Dha _A sentinel's mark forms upon you..DhR.Dh>.Dhw.DhP.Dhv ###################### #.# #.....# #ß..ß.# #........@...........#.DhBw #...######.^######...# #...# #.^# #...# #...# #.^# #...# #...# #.^# #...# #...# ..DhwI #...# #...# ##.... #...# #...# # #...#.Dhhz #...# #..... #...#.DhO.Dh\--------- 4.Dh.DhO.Dh . # #.# #.# #.ß..ß.#.Dh( m #.# #...######.^######...# #...# #.^# #...# #...# #.^# #...# #...# #.^.Dh # #...# #...# .... #...# #...# ##.... #...# #...# #....Dh . #...#  #...# #..... #...#.Dh z---------5.Dhy  # #.# #.# #.ß..ß.# #.# #...######.^######...# #...# #.^# #...#.Dhwy  #...# #.^# #...#  #...# #.^# #...#  #...# .... #...# .Dhy  #...# ##.... #...#  #...# #.... #...#  #...# #..... #...#.Dh_ .Dh %6.Dhx .Dhhq # #.# #.# #.ß..ß.# #.# #...######.^######...#.Dh3 #...# #.^# #...# #...# #.^# #...#  #...# #.^# #...#  #...# .... #...#  #...# ##.... #...# .Dh8 #...# #.... #...#  #...# #..... #...#.Dhs.DhU%7.Dh.Dh.Dh # #.# #.# #.Dhc@.ß..ß.# #.# #...######.^######...# #...# #.^# #...#.Dh : #...# #.^# #...# #...# #.^# #...# #...# .... #...# .Dh #...# ##.... #...#  #...# #.... #...#  #...# #..... #...# .DhV.Dhh.Dh%8.Dh.Dh!.Dh q  #. #. #.ß..ß. #.Dh? g. #...######.^######... #...# #.^# #... #...# #.^# #....Dh  #...# #.^# #... #...# .... #... #...# ##.... #... #...# #.... #....DhD  #...# #..... #....Dh<.Dh%9.Dh.DhV.Dhf  # # #.ß..ß # #...######.^###### #...# #.^# # #...# #.^# # #...# #.^# # #...# .... # #...# ##.... # #...# #.... # #...# #..... #.Dhp.Dhm'800.Dh.Dh.Dh2~ ################### #.................. # #ß..ß #.... #.@.######.^###### #...# #.^# #.Dh F #...# #.^# # #...# #.^# # #...# .... # #...# ##.... # #...# #.... # #...# #..... # #...# #.Dh .Dh %1.Dhң .Dhx .Dhx  ###################...................ß..ß.......######.^###### #.^# ....#...##...##. 2.Dh ###################........................ß..ß........######.^###### #.^# ....##....#...##...##. .DhhX3.Dhv ###################.......................ß..ß........######.^###### #.^# ....##.... #...##...##. 4.Dh(.......................ß..ß........######.^###### #.^# ....##.... . ############5.Dhvm= ZZ   adder zombie #...##############. _You start waiting.67.3 (2.Dhw` _An adder zombie comes into view..DhM  #..... #.... #... #...#^ #...# #.^#  #...# #.^#  #...# #.^#  #.@.# ....  #...#   #...# #....  #...#   #...#  #...#  #...#  #...# .DhZ #..... #.... #... #...#^ #...# #.^#  #...# #.^#  #...# #.^#  #.@.# ....  #...#   #...# #....  #...#   #...#  #...#  #...#  #...#  _An adder zombie is nearby!.Dh (((( You shoot an arrow. The arrow hits the adder zombie!.Dh  The adder zombie is almost destroyed..DhH.DhT.Dh%.Z..Z   hound zombie.Dh'6===8.4 (1.1.DhK+.Dh/_ _A hound zombie comes into view..Dhu  .DhB  .Dh 4You shoot an arrow. The arrow hits the adder zombie!.DhD .Dh $((  hound zombie.DhT .DhU #..DhLV Z.Dh W #..DhW ..DhmX .Dh6 .Dh A448 9.5.Dh .Dh  .Dh6 .Dh /_You destroy the adder zombie!.Dhu .Dh| .Dhӯ #....ß..ß.Dh .....Dh fZ######.^######.Dh $# #.^# .Dho $..DhO .....Dh% ##.....Dh" 2 ..Dh  ############...............Dh .Dh .Dh #..Dh Z.DhM .DhV .Dh) ---.Dh 10.Dh 0.Dh .Dh) .DhU ((You shoot an arrow. The arrow hits the hound zombie..Dh@.Dh@|.Z..DhA6===1.6 (1.1.DhlE.DhH: _The hound zombie is lightly damaged..Dh@9ß..ß....######.^######$# #.^# .Z.....##.... . ############..............∩∩.Z---20.Dh ( You shoot an arrow. The arrow hits the hound zombie!.Dh1V .ZThe hound zombie is heavily damaged.===3.7 (1.1 _The hound zombie bites you but does no damage..Dh....######.^######$# #.^# .....Z.# ##......# . ############..............∩∩##################.Dh.Dh Z.Z  adder zombieZ   hound zombie.Dh15---40.Dh.Dhf` _An adder zombie comes into view..Dh  You shoot an arrow. The arrow hits the hound zombie..Dh>5t  The hound zombie is severely damaged..Dh=[.Z.Dh>C448===5.8 (1.1.DhD.Dh#IR _The hound zombie misses you..Dh!Y  You shoot an arrow. The arrow hits the hound zombie..Dh`t  The hound zombie is severely damaged..Dha  The hound zombie misses you..Dh.DhU ZZ.ZZ 2 adder zombies.DhZ   human zombie  An adder zombie comes into view. A human zombie comes into view..Dhŷ'6.9.DhR.DhY _The hound zombie barely misses you..Dhb  .Dh } You shoot an arrow. The arrow hits the hound zombie..Dh f  The hound zombie is almost destroyed..Dh$ HThe sentinel's mark upon you fades away..Dh .Dh= .Dh- h..ZZ.Z8.0Fly  _The hound zombie misses you..Dh `  You shoot an arrow. The arrow hits the hound zombie!.Dh+ $.Dh 7  human.Dh8 .Dh?..ZZ.Z.Dh7h448 29.1 _You destroy the hound zombie!.Dh^   You shoot an arrow. The arrow hits the adder zombie!$((   adder zombie.Dh.DhU.Dh.Z.$.Dh(20.2.Dho.DhS _You destroy the adder zombie!.Dht  You beckon some vexing sprites to accompany your attacks..DhEI.Z$Z4----10Will/2 Jinx Fly  _You feel your willpower being sapped..Dho (((You shoot an arrow.  The arrow closely misses the adder zombie.The arrow hits the human zombie!.Dh=:*.DhV * (drained)  The human zombie is lightly damaged.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the human zombie with its own hand..Dhޮ}  The human zombie is moderately damaged.A giggling sprite leaps out and smacks the adder zombie with its own tail..Z.Z (very drained)10 =2.3 (1.1 _The adder zombie is moderately damaged..Dh  You shoot an arrow. The arrow hits the adder zombie!.DhO:*.Dhud  The adder zombie is severely damaged.A giggling sprite leaps out and makes the adder zombie trip over its own tail.  The adder zombie is almost destroyed.$ZZZ  unaware, very drained)3.4 _The adder zombie is distracted by your dazzling golden aura..Dh0 Y  You shoot an arrow. The arrow hits the adder zombie..DhG $Z   human zombie (drained).Dhp b  You destroy the adder zombie!.Dh .Dh% / M.ZM   mummyZ   human zombie  The human zombie seems less drained..DhF '4.5.DhL .DhO X _A mummy comes into view..Dhv (((((((You shoot an arrow..Dh^ :*.Dhk ....$.Dh.Z(drained)  The arrow barely misses the human zombie.A giggling sprite leaps out and makes the human zombie trip over its own feet.  .DhQThe human zombie is moderately damaged..Dhd---15.7 (1.2.Dh&.Dh5] _The human zombie completely misses you..DhZ ((((.Dh=(((You shoot an arrow..Dh:*.Dh|  The arrow closely misses the human zombie.A giggling sprite leaps out and smacks the human zombie with its own hand.  The human zombie is moderately damaged..Dh߇N ..M..$.Zvery drained)  The jinxing sprites lose interest in you..Dh5=6.8 (1.1Fly .Dh:.DhC _The human zombie hits you but does no damage..DhY  You shoot an arrow. The arrow hits the human zombie!.Dh|.Dh]  The human zombie is heavily damaged.A human zombie comes into view..DhZ.MZ 2 human zombies (1 wandering, 1 very …).Dhl,8.0 (1.2.Dh=.DhY _The human zombie barely misses you..Dh5 Zvery drained)  You shoot an arrow. The arrow hits the human zombie..Dhn&.Dh- .ZThe human zombie is severely damaged..Dh.,9.1 (1.1.Dh3.Dhh5C _The human zombie hits you but does no damage..Dh,Y  You shoot an arrow. The arrow hits the human zombie!.Dh.Dht  The human zombie is almost destroyed..Dh.Dh5 Z$.ZMZ   gnoll zombie (wandering)ZZ 2 human zombies (1 very drained)  A gnoll zombie comes into view..Dh (30.2.Dh1'.Dhs+] _The human zombie completely misses you..Dhg N Z.Dh\h JYou shoot an arrow. The arrow hits the human zombie!.Dh .Dh .DhS .Z.M448=01.3.Dh .Dh e _The human zombie is almost destroyed..Dh ((You shoot an arrow.  The arrow barely misses the human zombie.The arrow hits the mummy..Dh? n  The mummy is lightly damaged.  The human zombie seems less drained..DhgA .DhJ .Z.Z.Z.DhK D 92.4.DhR .DhV C _The human zombie hits you but does no damage..DhdHY  You shoot an arrow. The arrow hits the human zombie..Dh Mq$   human zombie.Dh.Dh{.Dh .Dh.Z.$ZM.Dhb 448 6==43.5.Dh.DhS _You destroy the human zombie!.DhX0  You beckon some vexing sprites to accompany your attacks..Dh; M.Z..ZMM 2 mummies  You feel your willpower being sapped..Dhs=4----40Jinx Fly .DhA.DhCX _A mummy comes into view..Dh7yR  You shoot an arrow. The arrow hits the mummy!.Dh :*.Dh7  The mummy is almost destroyed.A giggling sprite leaps out and doodles on the mummy's face..Dh{.Z   mummy.DhFo105=5.6 (1.1.DhL _You destroy the mummy!.DhY  You shoot an arrow. The arrow hits the human zombie..Dh:*.DhY  The human zombie is lightly damaged.  A giggling sprite leaps out and smacks the human zombie with its own hand..Dh\.Dhkg .M$ZZ(drained)  The human zombie is lightly damaged..Dh"iC16.7.Dhq.Dh uZ _The human zombie closely misses you..Dh (You shoot an arrow.  The arrow barely misses the human zombie..Dh6 :*.DhM  The arrow hits the gnoll zombie but does no damage.  A giggling sprite leaps out and smacks the gnoll zombie with its own hand..DhO .DhX .M.ZZ (very drained).Dht[ C27.8.Dhb } _The gnoll zombie is moderately damaged..Dh  .Dh S You shoot an arrow. The arrow hits the gnoll zombie..Dhf :*.Dh[V + ZThe gnoll zombie is moderately damaged.A giggling sprite leaps out and makes the gnoll zombie trip over its own feet.  The gnoll zombie is heavily damaged.---8.9 _The human zombie barely misses you. The gnoll zombie closely misses you..Dhs (You shoot an arrow..Dh%2:*.Dhv  The arrow barely misses the gnoll zombie.The gnoll zombie is almost destroyed.  The jinxing sprites lose interest in you.  The human zombie seems less drained. The human zombie misses you..Dh.MZ .Dh75=40.0Fly .Dh.Dh Y _The gnoll zombie barely misses you..DhqY  You shoot an arrow. The arrow hits the gnoll zombie!.DhРp$  human zombie.Dh!b  You destroy the gnoll zombie!.Dh*H.M.DhG'1.1.DhM.DhkQC _The human zombie hits you but does no damage..Dhb  You shoot an arrow. The arrow hits the human zombie!.Dh1'v  The human zombie is moderately damaged..Dh}(,2.3 (1.2.Dh,.Dh.C _The human zombie hits you but does no damage..DhM (( You shoot an arrow.  The arrow barely misses the human zombie.The arrow hits the mummy!.Dh,.Dh+; .Dh< .Dh<$.Dh=M.Dh>Z.Dh,@4The mummy is moderately damaged..Dh2A.Dh3B.DhB%3.4 (1.1.DhQ.DhU .DhU.Dh@V9_The human zombie completely misses you..DhV.Dh( The mummy is moderately damaged. _The human zombie completely misses you.You shoot an arrow.  The arrow barely misses the human zombie.The arrow hits the mummy!.Dh%- m  The mummy is almost destroyed..Dh 7 [.ZM.Dh8 f448=4.5.Dh? .DhB Y _The human zombie barely misses you..Dh; Y  You shoot an arrow. The arrow hits the human zombie!.Dh  The human zombie is heavily damaged.5.7 (1.2.Dh .Dh _The human zombie misses you.You shoot an arrow.  The arrow hits the mummy but does no damage..DhX m  The mummy is almost destroyed..DhY 49----6==6.8 (1.1.Dha .Dhye ) _The mummy hits you!.DhR  You shoot an arrow. The arrow hits the mummy!.Dh$Z   human zombie.Dhf/[  You destroy the mummy!.Dh 448 50----==168.0 (1.2.Dh .Dh R _The human zombie misses you..Dh (((((((You shoot an arrow..DhV ....$..DhcZThe arrow barely misses the human zombie..Dh648-.Dh\%9.1 (1.1.Dh) .Dh0 _The human zombie hits you..Dh (((((((You shoot an arrow..Dh  ....$.ZThe arrow barely misses the human zombie.50.2.Dh.Dh C _The human zombie hits you but does no damage..Dh"  You shoot an arrow. The arrow hits the human zombie!.Dh"  The human zombie is severely damaged.9=1.3 _The human zombie hits you but does no damage..Dh Z  You shoot an arrow. The arrow hits the human zombie!!.Dh" o$.Dh .DhS K=82.4.Dh .Dhe S _You destroy the human zombie!.Dh@ ;Mß..ß...............######.^#####$.#.^#$.# .... ...# #$@$ #.....#...##.#.....Dh .Dh Q0---30.Dh .Dh .Dh. _ ZZ   gnoll zombie (wandering) #.........∩∩.......  You now have 484 gold pieces (gained 36)..Dh6 z8450---4.4 (2.Dh .Dh _ _A gnoll zombie comes into view..Dh0h ((((((.Dh11(You shoot an arrow..Dh.Dh.Z$..$.Z.Dh.Dh)6===5.5 (1.1.DhE.Dh_ _The arrow barely misses the gnoll zombie..Dh....Zß..ß...............Z######.^#####$.#.^#$.# .... .@.# #$.$ #..... Z   kobold zombie (wandering)##############...Dh.Z---60.Dh.Dh` _A kobold zombie comes into view..Dh!  #.... #..Z. #..Z#^ #..$# #.^#  #...# #.^#  #...# #.^#  #.$.# ....  #.@.#   #$.$# #....  #...#   #...#  #...#  #...#  #...#  #...#.Dh$ #.... #..Z. #..Z#^ .Dhw#..$# #.^#  #...# #.^#  #...# #.^#  #.$.# .... .Dh #.@.#   #$.$# #....  .Dh7 #...#   #...#  #...#  .Dh#...#  #...#  #...#.Dh.Dh]9---.Dh.Dh"d _There are monsters nearby!.Dh (((( Z.DhY^You shoot an arrow. The arrow hits the gnoll zombie..Dh\.Dh.Dh.Z.Z..$.Dhd1====7.6 (1.1.Dh&.Dh*g _The gnoll zombie is moderately damaged..Dh- (((You shoot an arrow. The arrow hits the gnoll zombie..Dhv ,.Dh .Z$Z..$8.7.Dh .Dh߂ g _The gnoll zombie is moderately damaged..Dh Y  You shoot an arrow. The arrow hits the gnoll zombie!.Dh $((  kobold zombie.Dh B.Dh@F.Z.$.Dhf'9.8.Dhk.DhoS _You destroy the gnoll zombie!.Dh^  You beckon some vexing sprites to accompany your attacks..DhlR$Z.Dh2=4----600Jinx Fly .Dhѝ.DhQ; _You feel your willpower being sapped..DhzZ  You shoot an arrow. The arrow hits the kobold zombie!.Dh$(.Dh}6:$.DhV4=2.0 (1.2.Dh"\.Dh_T _You destroy the kobold zombie!.Dh3.Dh.DhH _No target in view!.Dh.Dh.Dh.DhH _No target in view!.Dh,.Dh.Dh# 9 _Fly .Dh _The sprites lose interest in your situation.3---8.Dh.DhX4845=.Dh .Dh,.Dh.Dhs.DhK4=.Dh.Dh5 O7.DhV .Dh O=.Dh .DhW ,.Dh} .Dh k5=.Dh .Dh .Dh3 h6==6.Dh .DhG 4 _Magic restored..Dh 0 5 .Dh .Dh[ s _You feel your existence waver again..Dh K6=.Dh" .DhP ,.Dhm .Dh7" P==.Dhl# .Dh% k7=.Dh' .Dh) ,.Dh * .Dh, ,.Dh- .Dh@0 ,.DhL1 .Dh{3 .Dh\9 V Z8=---Z   centaur zombie (wandering) #..................HP restored..Dh> w81.0 (19.0)---2.0 (20.DhB .DhhD a _A centaur zombie comes into view..DhB #... #.... #...#^ #..$# #.^#  #.$.# #.^#  #.$.# #.^#  #.$.# ....  #.@.#   #$.$# #....  #...#   #...#  #...#  #...#  #...#  #...#.DhNG  #... #.... #...#^ #..$# #.^#  #.$.# #.^#  #.$.# #.^#  #.$.# ....  #.@.#   #$.$# #....  #...#   #...#  #...#  .DhH#...#  #...#  #...#.Dh)P3.DhBV.Dh/Ye _A centaur zombie is nearby!.Dh (((((((You shoot an arrow..Dhl.Dh.Z..$.$$Z.Dh:===3.1 (1.1).Dh.Dha _The arrow barely misses the centaur zombie..Dh.DhAg _The hound zombie is moderately damaged..Dhy (((((((You shoot an arrow..Dh :*.Dh  .Dh   .Dh:The arrow barely misses the hound zombie..DhdA giggling sprite leaps out and makes the hound zombie trip over its own feet..DhS" .Dh$Z......The hound zombie is heavily damaged..Dh)>30.1.DhS, .Dh-.Dh-9_The hound zombie completely misses you..Dh<..Dh .DhN .Dh4You shoot an arrow. The arrow hits the hound zombie!.Dh.Dh$.Dh.Dh.Dh .Dh .Dh'.DhÌ .Dh- .DhŮ !531 .Dh 90.Dh 1.2.Dhc .Dh  .Dh] .Dh /_You destroy the hound zombie!.Dhn .Dh>  _No target in view!.Dh*.Dh+.Dh,.Dh-.Dh2--- _6=Fly .Dh5{ _The sprites lose interest in your situation..Dh5.Dh6.Dht8.Dh8.DhZ9.Dh:.DhK;.Dh;.Dh8=.Dh=A=8.DhX>.Dh@.Dhl@.Dh@.DhB.DhB.DhkC.Dh F~7==7.DhF.DhMH.DhI.Dh6J96.DhJ.DhNM  You now have 538 gold pieces (gained 7)..DhoOL8 5 .DhP.DhRs _You feel your existence waver again..DhS.DhdT.DhU.Dh V.DhW.DhX:==.DhY.DhZ.Dh[,.Dh[\.Dh].Dh8_.Dh_*538.DhT`.Dhb.DheX.DhNv#######################....................##....................# #........ß..ß........# #....................# #...######.^######...# #...# #@^# #...# ---47.2 (16.0)#...# #.^# #...# #...# #.^# #...# #...# .... #...# #...# ##.... #...##...# #..... #...##...# #...... #...##...# #.∩.....#...#.Dh8[40m#...# #...#---8.2 (17 _Found a gate leading back out of this place..Dh:@3.Dh5B.DhE.DhQX.DhQ,.DhS.DhU.Dh Y,.DhZ.Dh^.Dha,.Dhnc.Dhe.Dhh,.Dh9j.Dh l.Dhn^Fly .Dho.Dhrqn _You feel your willpower return..Dh s3.Dhs.Dht.Dhv,.Dhv.Dhx.Dhnz,.Dh{.Dh+}.Dh~,.Dh|.Dh,.Dh#...# #.^# #...##...# #.^# .#...##...#.####.^####.#...# #...#......#...# #...#.####.#...# #...# #.......#...# .Dh#...# #.......#...# #...######.∩.....#...# #...#.......@'####...# #...#.####...#ZZZ#...# #...# #...# ZZ#...# #...##############...# #....................##.........∩∩.........# ZZZZZ 5 zombies (wandering)###################### .DhU 50  You reach down and open the door..Dhf.DhZZZ.ZZZ3 wandering).Dhn+9.2 (11.Dh.DhY _5 zombies come into view..Dh x  You miscast Jinxbite.  You are very lightly contaminated with residual magic..Dh  Nothing appears to happen.  A jackal zombie comes into view..Dh .Dhl .Dh tZZZZZZZZZ1.DhT 5---=60.2 (1.0)Contam .Dh p _The gnoll zombie closely misses you..Dh ZYou shoot an arrow. The arrow hits the gnoll zombie!.Dh&.Dh).Dhh5.Dh78Z..Dh7.Dh9.Dh:==.Dh;1.3 (1.1.DhG.DhNd _The gnoll zombie is heavily damaged..Dh\s  You shoot an arrow.  The arrow hits the gnoll zombie but does no damage..DhHs  The gnoll zombie is heavily damaged..Dh,2.5 (1.2.Dh.DhY _The gnoll zombie barely misses you..DhmY  You shoot an arrow. The arrow hits the gnoll zombie!.Dh$   adder zombieZ   jackal zombieZ   kobold zombieZ   human zombie.Dh a.DhM538 3.6 (1.1.Dh.DhS _You destroy the gnoll zombie!.Dhh ( You shoot an arrow. The arrow hits the kobold zombie..Dh`,.DhO.Dh\ZZZ..DhC---4.7.Dh2 .Dhe f _The kobold zombie is severely damaged..DhU Z  You shoot an arrow. The arrow hits the kobold zombie!.DhO n$  human zombie .Dhk ,.Dh [ZZ..Dh4 U6=5.8.Dh< .Dh+@ T _You destroy the kobold zombie!.DhW 9  .DhW JYou shoot an arrow. The arrow hits the human zombie!.DhU .Dh Z.The human zombie is moderately damaged.The human zombie closely misses you..Dh# 26.9.Dh .Dh K _Your magical contamination has completely faded away..DhԒs (You shoot an arrow..Dh ZThe arrow barely misses the human zombie..Dh'8.0.Dhk.DhtR _The human zombie misses you..Dh{hs (You shoot an arrow..Dhp8Z.Dha'9.1.Dh.Dh` _The arrow closely misses the human zombie..DhTY  You shoot an arrow. The arrow hits the human zombie..Dh8s  The human zombie is heavily damaged..DhD=70.2.Dh.DhY _The human zombie barely misses you..Dhbs (You shoot an arrow..Dh ZThe arrow closely misses the human zombie..DhZ7-1.4 (1.2.Dh1.Dhh0 _The human zombie hits you..Dh|s (You shoot an arrow..Dh# ZThe arrow barely misses the human zombie..Dha h5387==2.5 (1.1.Dh: .Dh$ ( _The human zombie misses you.You shoot an arrow..DhT ZThe arrow barely misses the human zombie..Dh. a3---3.6.Dhm F _The human zombie hits you..Dh] s (You shoot an arrow..Dh ZThe arrow closely misses the human zombie..DhK V4--4.7.DhW .Dh Z _The human zombie closely misses you..Dh9T Y  You shoot an arrow. The arrow hits the human zombie..Dh  The human zombie is heavily damaged.5.8.Dh R _The human zombie misses you..Dh   You shoot an arrow. The arrow hits the human zombie..Dht  The human zombie is severely damaged..Dh D==6.9.Dhͷ.DhGD _The human zombie closely misses you..Dh.Dh S  You shoot an arrow. The arrow hits the human zombie!.Dht  The human zombie is almost destroyed..DhzU5=8.0.Dhz.Dh8Y _The human zombie barely misses you..Dh@%  You shoot an arrow. The arrow hits the human zombie!$ .Dh1ZZ..DhH 538 =29.2 (1.2 _You destroy the human zombie! _Your Dodging skill increases to level 4!.Dh[s (You shoot an arrow..Dh.Dhn  The arrow barely misses the adder zombie..Dhi'8Z.Dh([4-80.3 (1.1.Dh/.Dh1y _The adder zombie completely misses you. The adder zombie bites you..Dh as (You shoot an arrow..Dh|  ZZZZ   hound zombie  The arrow barely misses the adder zombie.5=1.4 _The adder zombie closely misses you..Dhc9  .DhdJYou shoot an arrow. The arrow hits the adder zombie!.Dh.DhPt  The adder zombie is severely damaged..Dh.DhC'2.5.Dh.Dh*D _The adder zombie bites you but does no damage..Dh4 Y  You shoot an arrow. The arrow hits the adder zombie!.Dhw8 $  jackal zombiehound zombie .Dhv .Dh3 .Dh ZZ.You destroy the adder zombie!.Dh U3-3.6.Dh% .Dh 2 _The jackal zombie bites you..Dh& Z  You shoot an arrow. The arrow hits the jackal zombie..Dhi J  The jackal zombie is lightly damaged..Dhj '4.7.DhTq .Dhu [ _The jackal zombie closely misses you..Dh  You shoot an arrow. The arrow hits the jackal zombie..DhD t  The jackal zombie is heavily damaged..DhE U4-5.8.DhKJ .DhyM E _The jackal zombie bites you but does no damage..Dh  You shoot an arrow. The arrow hits the jackal zombie..Dh  The jackal zombie is almost destroyed.6.9.Dhla _The jackal zombie completely misses you. x2.Dh(  You shoot an arrow. The arrow hits the jackal zombie.$  hound zombie.Dh{.DhɄ Z.You destroy the jackal zombie!.Dh/28.0.Dh.Dh-1 _The hound zombie bites you..DhYY  You shoot an arrow. The arrow hits the hound zombie..Dh>I  The hound zombie is lightly damaged..Dh9/39.1.Dh.DhY _The hound zombie barely misses you..DhGY  You shoot an arrow. The arrow hits the hound zombie..Dh-q  The hound zombie is lightly damaged.90.2.DhK.Dh _The hound zombie misses you. The hound zombie barely misses you..DhF}  You shoot an arrow. The arrow hits the hound zombie!.Dh  The hound zombie is almost destroyed.1.3.Dh.Dh Z _The hound zombie closely misses you..Dh' Y  You shoot an arrow. The arrow hits the hound zombie..Dh  The hound zombie is almost destroyed.The hound zombie bites you but does no damage..Dh /42.4.Dh˺ .Dh ( _The hound zombie completely misses you.You shoot an arrow..DhN ZThe arrow completely misses the hound zombie.5383.5.DhT .DhX R _The hound zombie misses you..DhW Y  You shoot an arrow. The arrow hits the hound zombie!.Dhأ E$.Dhk* .Dh9W f538 34.6.Dh c i _You destroy the hound zombie!.Dhc .Dh$i .Dh7m H _No target in view!.Dh 3.Dh.Dh.Dh2R5= _.Dh$.Dh.Dh ,.Dha.Dh2k6=.Dh.Dh,.Dh.Dh,.Dh.Dh.Dh X5387=.Dh^.Dh,.Dh.Dh0,.DhA.Dhxk8=.DhC.Dh,.Dh.Dh.Dh.Dh0.Dh.Dh.Dh.Dh.DhK9=.Dh=.Dh.Dh.Dh.Dh.Dh_N  You now have 572 gold pieces (gained 34)..Dh&72.Dh|.Dh@ _There is an open door here..Dhm3.Dh3.Dh.DhO=.Dh.Dh.Dh ,.Dh.Dhb.Dh,.Dh.Dh.DhI,.Dh7.Dh.Dh.Dh.Dh.Dh.Dh,.Dh .Dh .Dh,.Dh.Dh.Dhm,.Dhv.Dh2,.Dh.Dh~ _f - 3 scrolls labelled ZYUPSO CASTUR (gained 2).Dh;3.Dh| .DhA'###################### #....................# #....................# #........ß..ß........# #....................# #...######.^######...# #...# #.^#!@..#...# ---#...# #.^#!!#.#...# .Dh(#...#.####.^####.#...# #...#............#...# #...#.####.#...##...# #.......#...##...# #.......#...##...######.∩.....#...##...#........'####...#.Dh,27022.6 (28.0).Dhd,G---3.6 (29.DhA1.Dh43W _b - a fizzy inky potion.Dhp .Dh pdertzug the JinxPoltergeist of Gozag  Gold: 572######################Health: 59/59 ========================#....................#.Dh| KMagic: 17/17 ========================#....................#AC: 5Str: 4#........ß..ß........#EV: 18Int: 21#....................#SH: 0Dex: 21#...######.^######...#.DhC XL:  9 Next: 93% Place: an Ossuary#...# #.^#!@..#...#Noise: ---------  Time: 7023.6 (0.0)#...# #.^#!!#.#...#x) +0 orcbow#...#.####.^####.#...#Cast: Jinxbite#...#............#...#Fly .Dh !#...#.####.......#...##...# #.......#...##...# #.......#...##...######.∩.....#...##...#........'####...# _You destroy the hound zombie! _No target in view!  You now have 572 gold pieces (gained 34). _There is an open door here. .Dh _f - 3 scrolls labelled ZYUPSO CASTUR (gained 2) _b - a fizzy inky potion.Dh 3.Dh= .Dh! p _There is nobody nearby that the sprites are interested in..DhA 3.DhyB.Dh*$ _.Dh ######################....................ß..ß....######.^###### #.^#!...#.#.####.^####.#...........#.Fly ....'#...#.####...#...#...#.Dh]!+4.6 (1.Dh!*5.6 (2.Dh%.Dhi'R _z - 2 cyan potions.DhX3.DhZ.Dhp^.Dhh.Dhmm _i - 3 clear potions (gained 2).Dh]o3.Dhp.Dhz ###################### #.# #.....# #ß..ß.# #....................# #...######.^######...#.Dh#| #...# #.^#@...#...# #...# #.^#..#.#...# #...#.####.^####.#...# #...#.....#...# #...#.####.#...#  #...# #.#...# #...# #.......#...# #...######.∩.....#...# #...#........'####...#.Dh+8.6 (3.Dh6*9.6 (4.Dh.DhS _A - 2 black potions.Dhz 3.Dh{ .Dh~ .Dh .Dh .Dh ,.Dh .DhN .Dhp ,.Dh# .Dh .Dh .Dhy .Dh .Dh .Dh .Dhv .Dh .Dhf .Dh ,.Dh .Dhk .Dh ,.Dh: .DhI .Dh ,.Dh .Dh .Dhf .Dh̦ .Dhg .Dh .Dh .Dh" .Dh .Dh: .Dh` .Dhܮ .DhV .Dh .Dh .Dh2 .Dh .Dh .DhD .Dh .Dh .Dh .Dhݷ .Dh? .Dh .Dh .Dh .DhJ .Dh .Dh .Dho .Dhѽ .Dh/ .Dh .Dhܿ .Dh> .Dh .Dh .Dh .Dh& .Dh .Dh .Dhn .Dh .Dh1 .Dh .Dh .Dh# .Dh .Dh> .Dh .Dhy .Dh .Dh .Dh .Dh .DhQ .Dh- .Dh .Dh_ .Dh .Dh .Dhc .Dh .Dh2 .Dh .Dh .Dh .DhZ .Dh7 .Dh .Dht .Dh .Dh .Dh| .Dh .Dh? .Dh .Dh .DhQ .Dh .Dh .Dh .Dh .Dhz .Dh .Dh .Dh8 .Dh .Dh` .Dh} .Dh .Dh8 .Dhv .Dh .Dh .DhI .Dh .Dh .Dh .Dh^ .Dh .Dh .Dh .DhB .DhP .Dh9 .Dh .Dh .Dh .Dh= .Dh .Dh .Dh .Dh .Dh ,.Dhp .Dh3 .Dh .Dh .Dh7 .Dh .Dh .Dh .Dh .Dh ,.Dh .Dh .Dh ,.DhJ .Dh .Dh .Dh! .Dh .Dh .Dh| .Dh .Dh  #...#.####.^####.#...##...#............#...# #...#.####.......#...# #...#.#..#.......#...# .Dh #...#....#.......#...# #...######.∩.....#...# #...#........'####...# #...#.####...#...#...# #...#...@#...#...#...#73.6 (44.0) #...##############...# #....................# #∩∩.........# ###################### .Dh\ b_k - 4 scrolls labelled VUPHIY RUBESH (gained 1).Dh .Dh .DhT E _Done exploring..Dh .Dĥ .Dh .Dh ..............####..#..#.....#..........0.0) .Dhv x _Done exploring..DhFF.DhZG.DhH.DhW.Dh_3.DhcE _Done exploring..Dh [[?25h[?0c  Search for what [Enter for "."]? .Dho [?25l[?1c.Dh.Dh!1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Ossuary] an alarm trap (3 further duplicates).Dh* .Dh0 .Dh^6 @#...#.####.^####.#...#dertzug the Jinx#...#............#...#Poltergeist of Gozag  Gold: 572.Dh1: #...#.####.......#...#Health: 59/59 ========================#...#.#..#.......#...#Magic: 17/17 ========================#...#....#.......#...#AC: 5Str: 4#...######.∩.....#...#EV: 18Int: 21#...#........'####...#SH: 0Dex: 21#...#.####...#...#...#XL:  9 Next: 93% Place: an Ossuary#...#...@#...#...#...#Noise: ---------  Time: 7073.6 (0.0)#...##############...#x) +0 orcbow#....................#Cast: Jinxbite#.........∩∩.........#Fly .Dh8< ###################### _A - 2 black potions _k - 4 scrolls labelled VUPHIY RUBESH (gained 1) _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? ..DhwA 3.Dh`E .DhG . _.Dh.DhAn ossuary∩∩∩(Press ? for help)#######################....................##....................##........ß..ß........##....................##...######.^######...##...#....#.^#....#...##...#.#..#.^#..#.#...##...#.####.^####.#...##...#............#...##...#.####.......#...##...#.#..#.......#...##...#....#.......#...##...######.∩.....#...##...#........'####...##...#.####...#...#...##...#...@#...#...#...##...##############...##....................##.........∩∩.........#######################.Dh=`∩@.DhI .DhS H#...#.####.^####.#...#dertzug the Jinx#...#............#...#Poltergeist of Gozag  Gold: 572#...#.####.......#...#Health: 59/59 ========================#...#.#..#.......#...#Magic: 17/17 ========================#...#....#.......#...#AC: 5Str: 4#...######.∩.....#...#EV: 18.DhU Int: 21#...#........'####...#SH: 0Dex: 21#...#.####...#...#...#XL:  9 Next: 93% Place: an Ossuary#...#...@#...#...#...#Noise: ---------  Time: 7073.6 (0.0)#...##############...#x) +0 orcbow#....................#Cast: Jinxbite#.........∩∩.........#Fly ###################### _A - 2 black potions _k - 4 scrolls labelled VUPHIY RUBESH (gained 1) _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? ..DhV .DhX .Dh Z .Dhxb _.Dh>c .Dh1e .Dh1f .Dhf .Dhhg .Dhh .Dhi .Dhj .Dh4k .Dhl .Dhm .Dh\n .Dhn .Dho .Dhp .Dhzq .Dhq .Dhr .Dh,t .Dht .Dhu .Dhov .Dhw .Dhx .Dhx .DhT~ #...######.^######...# #...#....#.^#....#...# #...#.#..#.^#..#.#...# #...#.####.^####.#...# #...#............#...# #...#.####.......#...# .Dh }#...#.#..#.......#...# #...#....#.......#...# #...######.@.....#...# 82.6 (9#...#........'####...# #...#.####...#...#...# #...#....#...#...#...# #...##############...##....................##.........∩∩.........#######################.Dhӂ .Dha j _There is a gate leading back out of this place here..Dh6S .DhS .Dh/X .Dh\ .Dhb G3.6 (1 _.DhgY...#.....$...# ..........#............### #...........#............#.#........#....#...###..................#.>....................$........#..#....#####'#####.........## #..$..##..$..##.............Dhx( #....$.##...##...[.####....Dungeon:7!.....$$$.##@##......##...##.....##.##...###............#....###.......$#........#.......# ##[#.............^#.$##..# ###...#..#.....###$###### #####..#..#.###...## ######..#......# #....##....###....#...##.Dh.Dh .Dhsj,4.3 (1.7.Dh~p.Dhcs} _Welcome back to the Dungeon! _There is a collapsed entrance here..DhO3.Dh.Dh.Dhj.Dh$ _.Dhu,.Dh,.Dh.Dh ;9.Dh .Dh M _You now have 579 gold pieces (gained 7)..Dh3.Dh.Dh@  There is an open door here..Dh5 _.DhI.Dh3.Dh,.Dh~.Dhq.Dh!.DhV".Dh#.Dh&.Dh(,.DhN*.Dh4,.Dh.,.Dh;4R93.Dh4.Dhf7N _You now have 593 gold pieces (gained 14)..Dh793.Dh:.Dh<.Dh>,.DhD@.DhB.DhD,.Dh8F.DhH.DhJ,.DhnL.DhP.DhR,.DhT.DhV=611.DhjX.Dh[N _You now have 611 gold pieces (gained 18)..Dh]3.Dh^.DhbN  You now have 627 gold pieces (gained 16)..Dhxj&27.Dh l.Dhp@ _You see here a +0 shortbow..Dhr3.Dht.Dhw.Dh*z,.Dh|.Dh~.Dhڀ,.Dh.Dh;.Dh[,.DhL.Dh.Dh,.Dh5.Dh.Dh,.Dh|.Dh.DhA,.Dh.Dh.Dh.Dh.Dh.Dh #.#.###  .. .... #...#.....  ...#ß.ß.~~~........ ..! ...#≈≈~≈~~.....##.# ....#..#.......ß~~≈~$........# #................ #.........###...............###.........#...##..................?........#.Dh#......#....@...........)...##......##.##........$$.###...#...)..##..#.....###.......<..#....###..#~....#.##.. .#.###.#...#....# ##.~~~.....##.. .... # ##)##...###..≈~~~..##.#...  ....####.......[....~≈~...##.....  ..........#...ß.ß.ß≈≈≈....#......  .........###.....~~~≈............ .Dh.1110.3 (26.0).Dh+1.3 (27.DhL.DhY _B - 2 fuming puce potions.DhK 3.Dh .Dh .Dh؜ X.Dh ,.DhΡ .DhS .DhW ,.Dh .Dhh .Dh .Dh .Dh .Dh .Dhg ,.Dh .Dh, R40.Dhn N _You now have 640 gold pieces (gained 13)..Dh .Dh8 .Dh .Dh .Dh ,.Dh .Dh; .DhF ,.Dh' .DhQ .Dh ,.Dh n.Dh ..... ...... .. ..ß.ß# ##.#.###.... ........##...#............. ...#ß.ß.~~~...........!...## ...#≈≈~≈~~.....##.# .......## ......ß~~≈~.........# #.......# .........##.........###.......# .........###..#...#...## ................#....# ....#................).......# ....##.##........$$.###.....#### )..##..#.....###........# <..#....###..#~[40.Dh \m....#.##........ #...#....# ##.~~~.....##......## ##)##...###..≈~~~..##.#........# #[....~≈~...##.......#.###...ß.ß.ß≈≈≈....#......#####22.3 (113.3 (12 _y - a scroll labelled LASMEN LICIEC.DhD3.DhE.Dhg.Dh%B.DhG(.Dh+,.Dh..Dha8j  You now have 647 gold pieces (gained 7).  Things that are here:.Dh9%7.Dh2<.Dh8w _a +0 leather armour; a +0 quarterstaff; a +0 sling.Dh3.Dh(.Dh <55.Dh6 .DhM _You now have 655 gold pieces (gained 8)..Dh3.Dh=.DhQB.DhSF.Dh?G.DhI.DhL.DhO.DhP.Dh.Dh>.Dh@,.DhL= .y.Dh0Mz.y.y..DhMy 3 killer bees (1 very drained)A killer bee comes into view. x2.DhNN 9 5.5.DhX.Dhy\7 _The killer bee moves out of view..DhE\(((((.Dh9*.Dh׮ .DhѰ  .DhLYou shoot an arrow. The arrow barely misses the killer bee..DhPaA giggling sprite leaps out and smacks the killer bee with its own antenna..DhU.Dhm.Dh.Dh .Dhk .Dh"You kill the killer bee!.Dh.Dh .Dh.Dhy.Dh..Dh ..Dhz..Dh..Dh`y.Dh..Dh>y.Dh3wandering, 1 very d…).Dh.Dhp655 ---1056.6 _A killer bee comes into view..DhUB\(((((.Dhy  You shoot an arrow. The arrow misses the killer bee..Dh.Dh.Dhm.Dh .Dh+d  The killer bee buzzes angrily. You hear an angry buzzing noise..Dh\e yy.....Dhy$yyy 4 killer bees (1 very drained)A killer bee comes into view..Dh'7.7.DhE.Dhw[ _The killer bee completely misses you..DhH\(((((.Dhg7*.DhG;  You shoot an arrow. The arrow misses the killer bee.A giggling sprite leaps out and makes the killer bee trip over its own legs..Dh ...y.$yyThe killer bee is moderately wounded..Dhk6=8.8.Dh .Dh[.DhL_The killer bee barely misses you. x2.Dh$ :((.Dh 0*.Dhx M_The killer bee barely misses you. x2  You shoot an arrow. The arrow misses the killer bee.A giggling sprite leaps out and makes the killer bee trip over its own legs.  The killer bee is severely wounded..Dh{ x  The jinxing sprites lose interest in you..Dh| .Dhd} .Dh~ .Dh' .Dh .Dh .Dh .Dh .Dh .Dhl .yy.yy.y 5 killer bees (1 wandering, 1 very…).DhQ n40.0 (1.2Fly .Dh .Dh F _The killer bee stings you but does no damage. x2.Dh '((((yvery drained)  The jinxing sprites lose interest in you. _The killer bee stings you but does no damage. x2  You shoot an arrow. The arrow misses the killer bee.  The arrow closely misses the killer bee.The killer bee buzzes angrily.  The arrow hits the killer bee..Dh$i ,.Dh"j .Dhk .Dhk .Dhxl .Dhpn G  The killer bee is lightly wounded..Dh'o .Dh1z ...yy$yyyunaware, 1 very d…).Dhz ,1.1 (1.1.Dhx .Dh P _The killer bee is distracted by your dazzling golden aura..Dh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..Dh  Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  c - Inner FlameHexes/Fire4%3  d - Cause FearHexes2%4  e - Dimensional BullseyeHexes/Translocation16%4 Select a spell to cast[!]/[I] toggle spell headers.Dh, ... ......dertzug the Jinx ... ...... .. .....#Poltergeist of Gozag  Gold: 655 ß.ß# ##.#.###.........##Health: 59/59 ======================== ....##...#.............#Magic: 16/17 ======================-- ß.ß.~~~...........!...##AC: 10  Str: 4 ≈≈~≈~~.....##.# ...y...##EV: 18Int: 21 ß~~≈~.........# #y$.....#SH: 0Dex: 21 ...##.........###yy.....#XL:  9 Next: 95% Place: Dungeon:7 ...###.........#@y.#...##Noise: ===------  Time: 7141.1 (0.0) ..........Dh- ..........#....#x) +0 orcbow ...............).......#Cast: Jinxbite .##........[..###.....####Will/2 Fly ....##..#.....###........# ...###..#~....#.##........yyyyy 5 killer bees (1 unaware, 1 very d…)...# ##.~~~.....##......## ..###..≈~~~..##.#........# ..[....~≈~...##.......#.##The killer bee buzzes angrily.  The arrow hits the killer bee.  The killer bee is lightly wounded. _The killer bee is distracted by your dazzling golden aura.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..Dh@< ... ......dertzug the Jinx ... ...... .. .....#Poltergeist of Gozag  Gold: 655 ß.ß# ##.#.###.........##Health: 59/59 ======================== ....##...#.............#Magic: 16/17 ======================-- ß.ß.~~~...........!...##AC: 10  Str: 4 .Dh< ≈≈~≈~~.....##.# ...y...##EV: 18Int: 21 ß~~≈~.........# #y$.....#SH: 0Dex: 21 ...##.........###yy.....#XL:  9 Next: 95% Place: Dungeon:7 ...###.........#@y.#...##Noise: ===------  Time: 7141.1 (0.0) .Dh= 0...................#....#x) +0 orcbow ...............).......#Cast: Jinxbite .##........[..###.....####.Dhe@ Will/2 Fly ....##..#.....###........# ...###..#~....#.##........yyyyy 5 killer bees (1 unaware, 1 very d…)...# ##.~~~.....##......## ..###..≈~~~..##.#........# ..[....~≈~...##.......#.##The killer bee buzzes angrily.  The arrow hits the killer bee.  The killer bee is lightly wounded. _The killer bee is distracted by your dazzling golden aura.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..DhI P  Okay, then..DhJ .DhQ .DhS . _.Dh   Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..Dh{,... ......dertzug the Jinx ... ...... .. .....#Poltergeist of Gozag  Gold: 655 ß.ß# ##.#.###.........##Health: 59/59 ======================== ....##...#.............#Magic: 12/17 ================-------- ß.ß.~~~...........!...##AC: 10  Str: 4 ≈≈~≈~~.....##.# ...y...##EV: 18Int: 21 ß~~≈~.........# #y$.....#SH: 0Dex: 21 ...##.........###yy.....#XL:  9 Next: 95% Place: Dungeon:7 ...###.........#@y.#...##Noise: ===------  Time: 7141.1 (0.0) ..........Dh0W..........#....#x) +0 orcbow ...............).......#Cast: Jinxbite .##........[..###.....####Will/2 Fly ....##..#.....###........# ...###..#~....#.##........yyyyy 5 killer bees (1 unaware, 1 very d…)...# ##.~~~.....##......## ..###..≈~~~..##.#........# ..[....~≈~...##.......#.##Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate.Dh... ......dertzug the Jinx ... ...... .. .....#Poltergeist of Gozag  Gold: 655 ß.ß# ##.#.###.........##Health: 59/59 ======================== ....##...#.............#Magic: 12/17 ================-------- ß.ß.~~~...........!...##AC: 10  Str: 4 ≈≈~≈~~.....##.# ...y...##EV: 18Int: 21 ß~~≈~.........# #y$.....#SH: 0Dex: 21 ...##.........###yy.....#XL:  9 Next: 95% Place: Dungeon:7 ...###.........#@y.#...##Noise: ===------  Time: 7141.1 (0.0) ..........Dh]..........#....#x) +0 orcbow ...............).......#Cast: Jinxbite .##........[..###.....####Will/2 Fly ....##..#.....###........# ...###..#~....#.##........yyyyy 5 killer bees (1 unaware, 1 very d…)...# ##.~~~.....##......## ..###..≈~~~..##.#........# ..[....~≈~...##.......#.##Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateThe killer bee looks frightened!  The killer bee resists with some effort..Dh.Dh.DhZ.Dh.Dhyy...yyyy4 fleeing.DhF42.1 (1.Dh9.Dhonfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate  The killer bee looks frightened!resists with some effort. _looks frightened! x3.Dhډ.DhŊ.Dh.DhF _Unknown command..Dh/ t  You beckon some vexing sprites to accompany your attacks..Dh2  You feel your willpower being sapped. The killer bee closely misses you.The killer bee is distracted by your dazzling golden aura..Dh43 .Dhj@ my..y..DhA 0---3Jinx Fly .DhM .DhQ X _The killer bee closely misses you..Dh%2 (((((You shoot an arrow. The arrow barely misses the killer bee..Dh8 *The arrow closely misses the killer bee..Dh shoot an arrow. The arrow barely misses the killer bee.The arrow closely misses the killer bee.buzzes angrily.  A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is no longer distracted by gold.  Your attack snaps the killer bee out of its fear..Dh5 q  The killer bee is heavily wounded..Dhڑ .DhJ .DhD .Dhp S...y$....yyy 4 killer bees (2 fleeing, 1 very dr5=4.3 (1.2.Dh .Dh _The killer bee barely misses you. The killer bee closely misses you..Dh=  y1You shoot an arrow. The arrow hits the killer bee.  The killer bee is no longer distracted by gold.  Your attack snaps the killer bee out of its fear..Dh:*.DhR shoot an arrow. The arrow hits the killer bee.  The killer bee is no longer distracted by gold.  Your attack snaps the killer bee out of its fear.  The killer bee is moderately wounded.  A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is heavily wounded..DhFV.Dh\  The killer bee closely misses you. x2; The killer bee misses you.Cornered, the killer bee turns to fight!.Dh^  The killer bee stings you. The killer bee completely misses you..Dhh...y.yyy2 very drained).Dhi7-1=-65.5.Dhr.DhjvX _The killer bee closely misses you..Dh\(((((.Dhs.Dhiz  You shoot an arrow. The arrow barely misses the killer bee.  The killer bee stings you but does no damage. x2.Dh...$....y.y 36.6 (1.1.DhN.Dh _The killer bee barely misses you. The killer bee closely misses you..DhW  You shoot an arrow. The arrow hits the killer bee..DhPe:*.Dh=  The killer bee is heavily wounded.A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is almost dead..DhB  The killer bee seems less drained. The killer bee misses you.The killer bee barely misses you..Dh$Uc yyy 4 killer bees (1 very drained)The killer bee stings you but does no damage.  The killer bee completely misses you. The killer bee closely misses you..DhVU8-7.7.DhH_.DhaP _The killer bee misses you..Dh% (((((You shoot an arrow..DhuU .Dh-V .DhX m  The arrow closely misses the killer bee..Dh`Y .Dh*c ...$yThe killer bee completely misses you. The killer bee closely misses you..Dhc '8.8.Dh0i .Dhk P _The killer bee misses you..Dh f(((((((.Dhk 8*.Dh The arrow misses the killer bee.A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is severely wounded. .Dh( T The jinxing sprites lose interest in you..Dh .Dh# 7.yy.Dh s....2...Dhh L=79.9.Dh @Fly .Dh .Dh _The killer bee completely misses you. The killer bee barely misses you. x3.DhSh  You shoot an arrow. The arrow hits the killer bee.$ 3 killer bees (1.Dh*, _The killer bee completely misses you. The killer bee barely misses you. x3  You shoot an arrow. The arrow hits the killer bee.  You kill the killer bee!  .DhSThe killer bee closely misses you. The killer bee misses you.  The killer bee is distracted by your dazzling golden aura.  The killer bee closely misses you. The killer bee completely misses you. x2.Dh=^9=851.0.Dh.DhW _The killer bee barely misses you..DhD((.Dhv  y.  You shoot an arrow. The arrow misses the killer bee.The killer bee barely misses you.The killer bee stings you but does no damage. x2.DhewW2=2.1.Dh(}.DhX _The killer bee closely misses you..Dh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..DhS... ......dertzug the Jinx ... ...... .. .....#Poltergeist of Gozag  Gold: 655 ß.ß# ##.#.###.........##Health: 59/59 ======================== ....##...#.............#Magic: 8/17===========------------- ß.ß.~~~...........!...##AC: 17  Str: 4 ≈≈~≈~~.....##.# .......##EV: 18Int: 21 ß~~≈~.........# #.$.....#SH: 0Dex: 21 ...##.........###y......#XL:  9 Next: 98% Place: Dungeon:7 .Dhn...###.........#@y.#...##Noise: ===------  Time: 7152.1 (0.0) ................y$.#....#x) +0 orcbow ...............).......#Cast: Jinxbite .##........[..###.....####Will/2 Fly ....##..#.....###........# ...###..#~....#.##........yyy 3 killer bees (1 very drained) ...# ##.~~~.....##......## ..###..≈~~~..##.#........# ..[....~≈~...##.......#.##The killer bee stings you but does no damage. x2 _The killer bee closely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; [0;10.Dh;1m2% risk of failure)  Press: ? - help, Dir - look around, f - activate.Dh ... ......dertzug the Jinx ... ...... .. .....#Poltergeist of Gozag  Gold: 655 ß.ß# ##.#.###.........##.Dh Health: 59/59 ======================== ....##...#.............#Magic: 8/17===========------------- ß.ß.~~~...........!...##AC: 17  Str: 4 ≈≈~≈~~.....##.# .......##EV: 18Int: 21 ß~~≈~.........# #.$.....#SH: 0Dex: 21 ...##.........###y......#XL:  9 Next: 98% Place: Dungeon:7 ...###.........#@y.#...##Noise: ===------  Time: 7152.1 (0.0) ................y$.#....#x) +0 orcbow ...............).......#Cast: Jinxbite .##........[..###.....####[12;3.Dh ?8HWill/2 Fly ....##..#.....###........# ...###..#~....#.##........yyy 3 killer bees (1 very drained) ...# ##.~~~.....##......## ..###..≈~~~..##.#........# ..[....~≈~...##.......#.## _The killer bee closely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateThe killer bee looks frightened! The killer bee easily resists..Dh .Dh y.yyyy2 fleeing, 1 very dra…).Dh2 i65583.1 (1.DhW .DhF P  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate  The killer bee looks frightened! The killer bee easily resists. _.Dh OThe killer bee completely misses you. x2.Dh .Dhx .Dh .Dh F _Unknown command..Dh ^  You beckon some vexing sprites to accompany your attacks..Dh`   You feel your willpower being sapped. The killer bee seems less drained.  The killer bee misses you.y.)6----4Jinx Fly .Dh7 Y _The killer bee stings you but does no damage..Dh  y1You shoot an arrow. The arrow hits the killer bee.  The killer bee is no longer distracted by gold.  Your attack snaps the killer bee out of its fear..Dh;*.Dh  The killer bee is almost dead.A giggling sprite leaps out and smacks the killer bee with its own antenna..Dh%  The killer bee is almost dead.The killer bee barely misses you. The killer bee closely misses you..Dh..yy, 1 very dra…).Dh4=5.2 (1.1.Dh.Dhl _The killer bee completely misses you. The killer bee closely misses you..DhKD((.DhZ4*.DhH  You shoot an arrow. The arrow misses the killer bee.A giggling sprite leaps out and smacks the killer bee with its own antenna..DhK y$. 2 killer beesYou kill the killer bee!The killer bee completely misses you.The killer bee stings you but does no damage..Dh.Dh... ......dertzug the Jinx ... ...... .. .....#Poltergeist of Gozag  Gold: 655 ß.ß# ##.#.###.........##Health: 59/59 ======================== ....##...#.............#Magic: 6/17.Dh========---------------- ß.ß.~~~...........!...##AC: 18  Str: 4 ≈≈~≈~~.....##.# .......##EV: 18Int: 21 ß~~≈~.........# #.$....y#SH: 0Dex: 21 ...##.........###y......#XL:  9 Next: 101% Place: Dungeon:7 ...###.........#@..#...##Noise: ===------  Time: 7156.3 (1.1) ................$$.#....#x) +0 orcbow ...............).......#Cast: Jinxbite .##........[..###.....####Will/2 Jinx Fly ....##..#.....###........# ...###..#~...[4.Dh0m.#.##........yy 2 killer bees ...# ##.~~~.....##......## ..###..≈~~~..##.#........# ..[....~≈~...##.......#.## _The killer bee completely misses you. The killer bee closely misses you.You shoot an arrow. The arrow misses the killer bee.A giggling sprite leaps out and smacks the killer bee with its own antenna.  You kill the killer bee!The killer bee completely misses you.The killer bee stings you but does no damage..Dh _Cornered, the killer bee turns to fight!  You have reached level 10!.Dh/  --more--.Dht J65/658210 0% .Dh 52 killer bees.Dh% P _You feel clever..DhQn\(((((.Dh$Q  You shoot an arrow. The arrow barely misses the killer bee.y...$.....yy(1 wandering)7.4 _The killer bee completely misses you. The killer bee misses you..DhQ (((((You shoot an arrow..Dh_  The arrow closely misses the killer bee.The killer bee buzzes angrily.  The killer bee seems to regain its courage.  The killer bee barely misses you..Dhb,.Dhi ..y..$y.yyy 3 killer bees  The killer bee stings you but does no damage..DhV0--8.5.Dh.Dhl0 _The killer bee stings you..Dhg\(((((.Dh) 7*.DhQ^  You shoot an arrow. The arrow barely misses the killer bee.A giggling sprite leaps out and makes the killer bee trip over its own legs..Dhc   The killer bee is moderately wounded..Dhl ....yy..y(1 very drained)  The killer bee misses you..Dhn y7=99.6.Dh=x .Dhz C _The killer bee stings you but does no damage..Dhw (((((You shoot an arrow.  The arrow closely misses the killer bee..Dh :*.Dh+   The arrow misses the killer bee.A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is almost dead..Dh .Dhf ...$yy2  .Dh The killer bee misses you. x2; The killer bee closely misses you..Dh_ W1--60.7.Dh* .Dh W _The killer bee barely misses you..Dh? (((((You shoot an arrow..Dhoq:*.DhT< _The killer bee barely misses you.You shoot an arrow.  The arrow closely misses the killer bee.A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is severely wounded.The jinxing sprites lose interest in you. ...$y.yThe killer bee closely misses you. The killer bee misses you. x26551.8Fly .Dhb _The killer bee completely misses you. The killer bee closely misses you..Dhf(((((((.Dhڎ_ y......  You shoot an arrow. The arrow misses the killer bee.The killer bee barely misses you. The killer bee misses you.The killer bee stings you but does no damage..Dh'2.9.Dh.Dh2 _The killer bee closely misses you. x2; The killer bee misses you..Dh (((((((You shoot an arrow..Dh.Dhy......  The arrow closely misses the killer bee.  The killer bee barely misses you. x2; The killer bee stings you.closely misses you. The killer bee completely misses you.  The killer bee stings you but does no damage..Dhe^0=4.0.Dh.DhoP _The killer bee misses you..Dhf(((((((.DhP  y....1..  You shoot an arrow. The arrow misses the killer bee.The killer bee seems less drained. The killer bee stings you.  The killer bee stings you but does no damage.54---8=5.1.Dhܐ .Dh _The killer bee completely misses you. The killer bee misses you. x3.Dhd^ W  You shoot an arrow. The arrow hits the killer bee..Dh' S   The killer bee is moderately wounded.The killer bee seems less drained. The killer bee barely misses you.The killer bee misses you. The killer bee closely misses you. x2.Dh '6.2.Dh .Dh _The killer bee completely misses you. The killer bee barely misses you..Dh f(((((((.Dh y......  misses you. The killer bee closely misses you. x2 _The killer bee completely misses you. The killer bee barely misses you.You shoot an arrow. The arrow misses the killer bee. The killer bee misses you.x2barely misses you.  The killer bee stings you but does no damage. x2.Dh5 a5=--7.3.Dh .Dh! P _The killer bee misses you..Dh.Dh"(.Dh8(.Dh(.Dhl(.Dh (.Dh(.Dh8(.Dh.DhjQ .DhIR".DhRy.DhTS..DhS..DhT..Dhs_..Dhz`..Dhn.  You shoot an arrow. The arrow misses the killer bee.The killer bee stings you but does no damage. x28.4 _The killer bee closely misses you. x3; The killer bee barely misses you..DhΫ (((((((You shoot an arrow..DhDy......  You shoot an arrow.  The arrow closely misses the killer bee.The killer bee barely misses you.  2completely misses you.The killer bee misses you. The killer bee stings you.4-=89.5 .DhiP_The killer bee completely misses you. The killer bee barely misses you..Dh (((((((You shoot an arrow..Dh Uj y......  The arrow closely misses the killer bee.The killer bee stings you. x2; The killer bee misses you.The killer bee barely misses you. The killer bee closely misses you.1--770.6 _The killer bee misses you..Dh\(((((.Dhe  ...$yYou shoot an arrow. The arrow misses the killer bee. The killer bee misses you.The killer bee barely misses you. The killer bee closely misses you.The killer bee stings you but does no damage.9==61.7 _The killer bee completely misses you. The killer bee barely misses you..Dh q  You shoot an arrow.  The arrow hits the killer bee but does no damage..Dh   The killer bee is heavily wounded.The killer bee closely misses you. x2; The killer bee misses you.The killer bee barely misses you. The killer bee completely misses you.2.8 _The killer bee closely misses you..DhW  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The killer bee stings you.  The killer bee completely misses you. x2; The killer bee stings you.47--7----30Jinx Fly .Dh8.Dh _The killer bee closely misses you. The killer bee completely misses you..Dh  You shoot an arrow. The arrow hits the killer bee!$ 2.Dh4  You kill the killer bee!The killer bee closely misses you. x2; The killer bee completely misses you..DhK.DhK!655 .Dh4L-.DhSq---52=4.9 (1.1.Dh[X _The killer bee closely misses you..Dh8gf(((((((.Dh8*.DhU .Dh& y....(1 very drained).. _losely misses you.  You shoot an arrow. The arrow barely misses the killer bee.  A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is almost dead.misses you. x2; The killer bee clos  The killer bee stings you but does no damage.66.0.Dh i _The killer bee misses you. x2.DhI W  You shoot an arrow. The arrow hits the killer bee..DhR s$   killer bee.Dh ]  You kill the killer bee!.Dh 7837.1.Dhd .Dh3 F _The killer bee stings you but does no damage. x2.Dh  You shoot an arrow. The arrow hits the killer bee..Dh:*.Dh/g yy  (unaware, very drained)  The killer bee is severely wounded.A giggling sprite leaps out and makes the killer bee trip over its own legs.  The killer bee is almost dead.8=78.2 _The killer bee is distracted by your dazzling golden aura..Dht ((You shoot an arrow..DhԀ *y  The arrow closely misses the killer bee..Dhe  The killer bee buzzes angrily.  A giggling sprite leaps out and makes the killer bee trip over its own legs..DhtoF$..Dh8=94====9.3.Dhi.Dhd _You kill the killer bee!.DhE.Dh_.DhH _No target in view!.Dh.Dh.Dhb%.Dh)H _No target in view!.Dh  _9=Fly  _The sprites lose interest in your situation..Dh޿ .Dh ,.Dh .Dh% 50=9==.Dh .Dh/ .DhC ,.Dh .DhP ,.Dh> .Dhk ;1.DhT .Dhz :==.Dh .Dh .Dh .Dh^ *655.Dh .Dh .Dh f10/18=6.Dh .Dh .Dh{ `2=5.Dh .Dh 94.Dh[ .Dh .Dh 93.Dh^ .Dh .Dh .Dhj `3==.Dh2 .Dh[ 92.Dh .Dh .Dh ;1.Dh, (=.Dh .Dh ;4.DhX .Dh ,.Dh .Dh ,.Dhy .Dh O=.Dh .Dh. .Dh 5=1Fly .Dh .Dh~ n _You feel your willpower return..Dh N2==.Dh  .Dh  ,.Dh .Dh! .DhU" `6=0.Dh# .Dh& ,.Dh1 |==.Dh3 a7=.Dh-6 .DhK9 P 9.Dh; .Dh= .Dh> M3=.DhP 8=.DhX =98.DhZ .Dh] a4=.Dh` .Dhc ,.Dhe .Dhh b60=.Dhj .Dhm O7.Dho .Dhq O=.Dhs .Dhhv ,.Dhx .Dh({ 1=5==.Dh} .DhR ,.Dh .Dh ,.Dh .Dh ;2.Dh .Dh P==.Dh .Dh͑ ,.Dh .Dh& 93.Dh V=6=.DhT .Dh ,.Dh$ .DhU 96.Dh .DhK .Dhz ,.Dh .Dh* .Dh `4==.DhM .Dh ,.DhP .Dh ,.Dhn .Dh 1  HP restored..DhO 5=7= 5 .Dhf .Dh0 _You feel your existence waver again..Dh4 .Dhi ,.Dh .DhQ ,.Dh .Dh0 .Dh K==.DhW .Dh$ ,.Dh 8==.Dh& 4 _Magic restored..Dh .DhR .Dh .Dh .DhX &60.Dh .DhS M _You now have 660 gold pieces (gained 5)..Dh5 .Dh .Dh .Dh .DhE X6==.Dh .Dh} M _You now have 666 gold pieces (gained 6)..Dh .Dh .Dh .Dh .Dhr &73.Dh; .Dh M _You now have 673 gold pieces (gained 7)..Dh .Dh .Dh .Dh .Dh ,.Dh .Dh ,.Dh .DhL l _z - 3 cyan potions (gained 1).Dh 3.Dh .Dh .Dh" ,.Dh# .Dhv+ n.DhM/ B.Dh71 .Dh3 ,.DhN5 .Dh8 ;8.Dh9 .Dh"= N _You now have 683 gold pieces (gained 10)..Dh> 3.Dh@ .DhC .DhC %8.DhE .Dh;X 0 _You now have 688 gold pieces (gained 5)..Dh] ,.Dh^ ,.Dhe ,.Dhf .Dh~f .Dhg .Dh`j .Dh0l ,.Dhm .Dho .Dhq ,.Dhs .Dhu .Dhav .Dhv .Dhw .Dhy .Dh{ ,.Dh} .Dh~ .Dh ,.Dh .Dh .Dhs .Dhׅ .DhɆ .Dhi ,.Dh .Dh l _z - 4 cyan potions (gained 1).Dh p ###(.######. #....#...#.. #....#....# .Dh G #........#  ###........#  .##.#........###  .DhX A...............#.. ........@....$##.....#----269.3 (90.0) .Dh ..............#......#  #... ....................#  ..... #...........ß......#  ..... ##......#......# .Dh  ..ß.ß# ##.#.###.##.....##...#.............#.#ß.ß.~~~.............##.Dh S.#≈≈~≈~~.....##.##.......##.Dhٛ .Dh; I----70.3 (91.Dh .Dh % _Found 2 stones..Dh.DhPX.Dh>.Dh\.Dh-.DhX.Dh.Dh'707 _You now have 707 gold pieces (gained 19)..Dh{.Dh7.Dh.DhA.Dh.Dh=,.Dhc.Dh(.Dh,.Dh.Dh.Dh,.Dh?.DhB.Dh.Dh.Dh.DhY.Dh.Dh ,.Dh.Dh.Dh\.Dh~,.Dhn.Dh.Dh,.Dh%.Dh:X.Dh1 .Dh .Dh= .Dh .Dhl.Dh.Dh,.Dh).DhS.DhX.Dh.Dh>.Dh.Dhw.Dh.Dha.Dh.Dh,!,.Dh!.Dh'.Dh(,.DhD .Dh,.Dh .Dh.Dh .Dh.Dh.Dh.Dh.Dh.Dh.Dh .Dh .Dh#.Dh%.Dh%.Dh&.Dh}).DhW+.Dh+.Dh,.Dh/.Dh0.Dhc1.DhO2.Dh25.Dh:7.Dh7.Dh8.Dh:.Dh<.Dh=.Dh>.Dh@.DhA.DhQB.DhJC.DhE.DhG.DhG.DhH.DhaK.DhN.Dh;O.DhP.DhQ.DhES.DhS.DhT.DhVV.DhW.Dh:X.DhX.DhZ.Dh\.Dh\.Dh2].Dh: .##..#.....###........## ###..#~....#.##........# # ##.~~~.....##......### ##..≈~~~..##.#........# ....~≈~...##.......#.## ß.ß≈≈≈....#......##### .~~~≈............# ~~≈.......##.....## ...........##...@.# ..........####....# ............##....### ........#...........### ........#.>..#......#.###### .$........##..#.........##..##...#..####......##..............####.......# .[.####........<...##......?Yo.Dh.u pick up the Grimoire of the Mutable Flock and begin reading...319.3 (4920.3 (50  You add the spells Petrify, Fulsome Fusillade and Summon Horrible Things to _your library..Dh.Dh.DhH.Dh.Dh.Dh.Dh"B.Dh ,.Dh .DhK.Dhl.Dhy.Dh.Dh$.DhN.Dh.Dh.Dhb.DhE .Dh .DhR#.Dh%.Dh).Dh*.DhW-.Dh/.Dh7.Dh>n.DhE.DhK,.DhTn.DhRd.DhAK _f - 4 scrolls labelled ZYUPSO CASTUR (gained 1).Dh.DhT.Dh .DhA.Dhz,.Dh3.Dh1.Dha.Dhٿ.Dh.Dh.DhB.Dh.Dh.Dh1,.Dh.Dh@.Dh,.DhY.DhP  There is a stone staircase leading up here..Dh)5 _.Dh,.Dh,.DhM.Dh.v.DhT,.Dh.Dho.Dh M  You now have 714 gold pieces (gained 7)..Dh &14.Dh .Dh'C _You see here a +0 short sword..Dhc3.DhV.Dhk  You now have 724 gold pieces (gained 10).  Things that are here:.Dh-%2.Dh.Dh!n _a +0 club; a +0 leather armour; a +0 whip.Dh#3.Dh%.DhR(.Dh*,.Dha,.DhY/.Dh1.DhH2.Dh4.DhQ6.Dh8,.Dh:.Dh"=.DhQ@.Dh@.DhB.Dh]L\  You see here a +0 robe..DhGO .DhO_.DhIS.DhkV.DhZ,.Dh_  You now have 727 gold pieces (gained 3).  Things that are here:7.Dh _a +0 leather armour; a +0 whip.Dh`.Dh.Dhq.DhX.Dh.Dh.,.Dhi.Dh.Dh,.Dhv.Dhr.DhV,.DhY.Dhл.Dhg,.Dh.Dh.Dh32.DhM _You now have 732 gold pieces (gained 5)..DhS3.Dh.Dh.Dh#,.Dh-.Dh{; ...#.........# #........ ............#####........ ##............#.#.........Dh ..#...###.................. ....................[...... ..#....#####'#####........ .DhC#..$..##.....##......... #....$.##...##...[.####. !.....$$$@##.##......##....Dh ....##.##...###............ ..###........#........#.... # ##[#.............^#.)##.Dh:O ###...#..#.....###)### #####..#..#.###...##  ######..#......#  #....##.....Dh  ##....#...# .Dho ...#.# # ....##### ##...#.# ..#...###.Dhk ..[ ..#....#####'#####.. #..$..##.....##....DhT.#....$.##...##...[.#### !.....$$@.##.##......## ....##.##...###........ ..###........#..#...Dh= # ##[#.............^#.) ###...#..#.....###) #####..#..#.###... ######..#...... #....## ##....#....Dh-78.3 (58.DhK+9.3 (59.Dh.Dhk  You now have 751 gold pieces (gained 19).  Things that are here:.DhE55180.3 (60.Dh).DhY _a +0 hand axe; a +0 vampiric dagger.Dh8q 3.DhKt .Dhz .Dhx ,.Dh .Dh j  You now have 754 gold pieces (gained 3).  Things that are here:.Dh %4.Dh3 .Dh{ B _a +0 robe; a +0 dagger9 _You now have 759 gold pieces (gained 5)..Dh   You now have 764 gold pieces (gained 5).  Things that are here:64 _a +0 ring mail; a +0 war axe.Dh .Dh8 B.Dh5 .Dh M  You now have 769 gold pieces (gained 5)..Dh( %9.Dh~ .Dh. > _You see here a +0 dagger..Dh 3.Dh@ .DhM .Dh  ...#.........# # . ............#####. .. ##............#.# .....#...###.. ..<....................[ #....#....#####'#####. #..)..##.....## ##..#......##...##...[ #.!..@..[[).##.##...90.3 (1.Dh  #.....##.##...###... ##..###........#....... ## ##[#............. ###...#..#..... #####..#..#.# ######..# #. #.DhF A1.3 (11.Dh .Dhu 9 _Found a stone staircase leading up..Dh@.Dhm.Dh.Dh.Dh-B.Dh.DhI,.Dh.Dh.Dh,.Dh.Dh.Dh4.Dh.Dhm _i - 4 clear potions (gained 1).Dh3.Dh.Dh.Dh,.Dh7.DhZ.DhP,.Dh.DhaB.Dh?.Dh.Dh,.Dh.Dhu.Dh5,.Dh.DhS P  There is a stone staircase leading up here..DhU# _.Dh9`.Dh}.Dh'~ _f - 5 scrolls labelled ZYUPSO CASTUR (gained 1).Dh 3.Dh$ .Dhm.DhV,.Dh.DhI.Dh,.Dh.Dhu" ......Dh"!##...... ###.................  ##...................  #............# .Dhm#m #..........##  #......#.............#  ##.....####........ .Dh# #####.# ##.......###.  #.@.#.#.........#414.3 (23  #............< .DhL$ #......#....#....#  ##....##....#...## ##...####..###..#. .Dh&....# #####..... ..... #.....# ...>. ##..### #### #.Dhw(.Dh(+5.3 (24.DhW+.Dh%-; _Found a stone staircase leading down..Dh3.Dh.Dh.DhY!.DhQ%.Dh',.DhE(.Dh*.Dh,,.Dh-.DhX0.Dhf2,.DhO3.Dh6.Dh8,.Dh9.Dh;.Dh!>,.Dh?.Dh B.DhC,.DhE.DhNR  There is a stone staircase leading down here..DhVO5 _.DhO.DhQ.DhR,.DhS.DhT.DhoU.DhU.DhV.DhW.DhX.DhY.DhY.DhZ.Dh[.Dh|\.Dh].Dh].Dh _.Dh_.Dh`.Dha.Dh"b.Dhb.Dh3c.Dh,d.Dh7e.Dhe.DhIf.Dh:g.DhOh.Dhh.Dh_i.Dhrj.Dhk.DhCl.Dhl.Dhm.Dhn.Dhpo.Dho.Dhp.Dhr.Dhzr.Dhs.Dh u.Dhu.DhJv.Dhv.Dhw.Dhy.Dh|y.Dhz.Dh}|.Dh{},.Dh~.DhB.DhR.Dh.Dh.Dhj.Dh.Dh.Dh4.Dh.Dh!.Dh.Dh*.Dh.DhD.Dh .DhǍ.DhC.Dh.Dhz.Dhu.Dh.Dhj.Dh.Dh.Dh.Dh.Dh.Dh.Dhb.Dhؗ.Dh.Dh.DhC.Dhۚ.Dh.DhƜ.DhA.Dhȝ.Dh.Dh9 .  .F #..#. ... .... ######## .... ....Dh #...##.## .... # #.......#..#... #. #.....#@....... # .Dh`z###...#...##... ..# ##..##....# ..... ######..##....### .#.# ##..#....#..##...#...... .Dhɥ #...........##..........### F   sky beast (asleep) ###........................ .Dh=##.......................... #.....................#......Dh -48.3 (33.Dh+9.3 (34.Dh.Dh\ _A sky beast comes into view..Dh7  .  .F  ...  ######## ....  #...##.## ....  #.......#..#...  #.....#@.......  ###...#...##...  ##..##....#  ..##....###  ##..#....#..##... #  #.....##.... ###........ ##.......... #....Dh" x .  .F  ...  ######## ....  #...##.## ....  #.......#..#...  #.....#@.......  ###...#...##...  ##..##....#  ..##....###  ##..#....#..##...  #.....##.... ###........ ##.......... #... _A sky beast is nearby!.Dhw   You beckon some vexing sprites to accompany your attacks..FF6---==50.3 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped..Dh: (((((You shoot an arrow..Dh .F....=1.4 (1.1 _The arrow hits the sky beast but does no damage..Dh](((((((.DhP:...F...2.5 _You shoot an arrow. The arrow barely misses the sky beast..Dhn](((((((.Dhw.....F.3.6 _You shoot an arrow. The arrow misses the sky beast..DhW(((((((.Dhg 9*.DhU W  You shoot an arrow. The arrow barely misses the sky beast.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the sky beast trip over its own tail.......F(very drained)--- 9 4.7 _The sky beast is lightly wounded..Dhb p  You shoot an arrow.  The arrow hits the sky beast but does no damage..Dh/l :*.DhW { F The sky beast is lightly wounded.  A giggling sprite leaps out and smacks the sky beast with its own tail.  The sky beast is moderately wounded.7=5.8.DhX .Dh\ - _The sky beast hits you..DhBC(((((((.Dh90*.DhT F......  You shoot an arrow. The arrow closely misses the sky beast.A giggling sprite leaps out and makes the sky beast trip over its own tail.  The sky beast is heavily wounded..Dh`U4-6.9.Dh.DhT _The sky beast hits you. The air twists around and strikes you..DhDp  You shoot an arrow.  The arrow hits the sky beast but does no damage..DhN:*.Dh(jF   The arrow hits the sky beast but does no damage.  A giggling sprite leaps out and makes the sky beast trip over its own tail.  The sky beast is severely wounded.The jinxing sprites lose interest in you..DhS)5=8.0Fly .Dh/.DhA _The sky beast hits you.  You shoot an arrow.  The arrow hits the sky beast but does no damage..Dhq  The sky beast is severely wounded..DhU3-9.1.DhE.DhsT _The sky beast hits you. The air twists around and strikes you..DhBC(((((((.Dh* .Dh  .Dh.F......  .DhEYou shoot an arrow. The arrow closely misses the sky beast..Dh.Dh.Dh2.Dh--.Dh=.Dh8.Dh$!60.2.Dh".Dh& .Dh"(.Dh(F_The sky beast hits you. The air twists around and strikes you..DhC(((((((.Dhh F......  You shoot an arrow. The arrow barely misses the sky beast..Dh%lU3=1.3.Dh*q.DhuW _The sky beast closely misses you..DhVC(((((((.Dh) F......  You shoot an arrow. The arrow barely misses the sky beast..Dh, r8==72.4.Dh/ .Dh2 O _The sky beast misses you..Dhl  You shoot an arrow. The arrow hits the sky beast..Dh-  The sky beast is almost dead.3.5.DhN/.Dhy2 _The sky beast completely misses you. The sky beast misses you..Dh  You shoot an arrow. The arrow hits the sky beast!!$.Dh=-.DhP{ 769 4===74.6 _You kill the sky beast! _Your Ranged Weapons skill increases to level 8!.Dh1\.Dhkdertzug the JinxPoltergeist of Gozag  Gold: 769 .Health: 64/65 =======================-.. #..#. Magic: 18/18 ========================... .... AC:  7  Str: 4######## ....... EV: 19Int: 22.Dhl8#...##.## ....#.. SH: 0Dex: 21#.......#..#...#.. XL: 10 Next:  7% Place: Dungeon:7#.....#@$...... ##.. Noise: ===------  Time: 7464.6 (0.0)###...#...##... ..#... x) +0 orcbow.DhXpk##..##....# ...... Cast: Jinxbite######..##....### .#.###. Will/2 Fly ##..#....#..##...#...... ##...........##..........### ###........................ ##.......................... #.....................#..... You shoot an arrow. The arrow hits the sky beast.  The sky beast is almost dead. _The sky beast completely misses you. The sky beast misses you.You shoot an arrow. The arrow hits the sky beast!! _You kill the sky beast! _Your Ranged Weapons skill increases to level 8!.Dhbv.Dhv.Dh{.Dh~p _There is nobody nearby that the sprites are interested in..Dh@.DhYA.DhF.DhMJH _No target in view!.Dh3.Dh.Dh.Dh$ _.Dh5=6.Dhj.Dh2.DhF 5 .Dh.Dhs _You feel your existence waver again..Dh:87.Dh.DhN _You now have 787 gold pieces (gained 18)..Dh3.Dh,.DhO=.Dh.Dh.Dh.DhC.Dh.Dh.Dh=.Dh#787.Dh.Dh.Dh,.Dh.Dh}.Dh,.Dh.Dh.Dh22z.###...## .....## .....#  .Dh$... ##........ #...... ##@.....##..#.....Dh --- #...............######## ##........# ..#...##.###.........# #......#.......#..#...##..# #......Dhw.##.....#........# ####......# z   wight (dormant)###...#...##........#...) ##..##....###..........<..#######..##....###...#.###.#...#.Dh8 075.6 (11.0).Dh `.zz.Dh G---6.6 (12.Dh .Dh x _A wight comes into view. It is wielding a +0 long sword..Dh H  ..##  z..##  ....##  .....#.  .......  ##.......  #........  ##@.....# #.........   ##........#  .........#  ..#...##..#  ........# ##  ...##....) ##..##....###..<  .Dh ..##  z..##  ....##  .....#.  .......  ##.......  #........  ##@.....# #.........   ##........#  .........#  ..#...##..#  ........# ##  ...##....) ##..##....###..<   _A wight is nearby!.Dh #  You beckon some vexing sprites to accompany your attacks..6---==7.0)Jinx Fly  _You feel your willpower being sapped..Dh.Dh.Dh.DhH _No target in view!.Dhڕ.Dh.Dh.DhH _No target in view!.DhO ..###.##..##.#....##.###..#...#......######## ##..# .Dh...##.###..#....#..#...###..##....###...  ##..#....#..##...#...... # ##)## .Dh.Dh6zz   wight.Dh5--8 _.Dhr.Dh.Dh~  .##..##z....#.........##.###..#.........######## ## .Dh ...##.###.#....#..#...####........# ####z   wight...##...#....  #...........##..........####.....Dh! J.z.Dh$" @--9.Dh^& .Dh' .Dh  .##.#.z.......##..###..#.........######## ## ...##.###.#....#..#...####........# #####...#...##........#...).......#.#z   wight.......#.........  ###...........................#..Dh J.z.Dh &80.Dh .Dhg  You beckon more vexing sprites to accompany your attacks..z4------==1 _You feel your willpower being sapped..Dh (((You shoot an arrow..Dh.Dh X.z...Dhd5==-=2.7 (1.1.Dh.DhB _The arrow hits the wight but does no damage..DhN((((.Dh{4*.Dh6b  You shoot an arrow. The arrow barely misses the wight.You feel bolstered by spreading misfortune.A giggling sprite leaps out and bonks the wight with its +0 long sword...z. (very drained) 9 3.8.Dhe.Dhh` _The wight is moderately damaged..Dh@N((((.Dh4*.Dh  You shoot an arrow. The arrow closely misses the wight.A giggling sprite leaps out and makes the wight trip over its own feet..DhtX...z.Dh '4.9.Dh.Dh] _The wight is heavily damaged..Dh * .#....##.###..#.........######## ##.z# ...##.###...#....#..#@..##..##.Dh+ #........# #######........#...).... ##..##....###..........<..#######..##....###...#.###.#.##..#....#..##...#...... # ##)#...........##..........####....##..................# ##..###.Dh. .Dh?9 F.z.Dh: 4--50.Dhn@ .DhB w _The wight attacks as it pursues you! The wight barely misses you..Dh* R  You shoot an arrow. The arrow hits the wight!.Dhk e$.Dhg .Dh 787 ====9==7.0 (1.1 _You destroy the wight!.Dh .DhP .Dh .Dh H _No target in view!.DhH/.Dh/.Dh7.Dh:H _No target in view!.Dh+3.Dh>.Dh: _.Dh6=Fly .DhE.Dh .Dh#.DhA_The sprites lose interest in your situation..Dh.Dh.Dh.Dh:.Dh.Dh.Dh.Dh.Dhu.Dhp.DhS.Dh.Dh|=.Dh.Dh.Dh.Dh.Dh8.Dhw.Dh.Dh.Dh8.Dh7.Dh=.Dhp.Dh.Dh.Dh.Dh .Dh.Dh#.Dh3.Dh.DhE.Dh7.Dh .Dh*.Dhw.DhL.Dh=.Dh.Dh5.Dh.Dh.Dh.Dh!.Dh$".Dh"8.Dh#==.Dh#.Dh$.Dh&.Dh!(.Dh(.DhV)#787.Dh)6.Dh*.Dh?+.Dh/ .DhO0  .Dh0/You now have 792 gold pieces (gained 5).  .Dh1Things that are here:.Dh\2.Dh292.Dh4.Dh8 .Dhv9.Dh9%_a +0 long sword; a +0 robe.DhA:.Dh<.Dh<.Dh=.Dh~>.Dh@.DhB.DhVC.DhC==.Dh!D.DhyE.DhyG.Dhv.DhG.Dh) 5 .DhP.Dh& .Dh“.Dh:9_You feel your existence waver again..Dh.DhĖ.Dhs.Dh.DhΙ.Dh^.DhA.Dh̦.Dh.Dh.Dh.DhP.Dh5@Fly .Dh.Dh* .Dh.DhZ4_You feel your willpower return..Dh.Dh.Dh,.Dh.Dh.Dhd.Dh.Dhq.Dh0.Dh.DhB.Dh.Dh.Dhd.Dh.Dh5.Dh.Dh.Dh.Dh.Dh.Dhb.Dhi.Dh.DhU .Dh.DhD.Dh.Dh.DhN.Dh!.DhF".Dh%.Dh).Dh/.Dhx0.Dh3.Dh[7.Dh;.Dh;.Dh>.DhC.DhD.Dh&E9.Dh*H.DhM .Dh/Q.DhQ)_You now have 799 gold pieces (gained 7)..DhT.DhzU.DhU.DhxX.Dh\.Dh`.Dha.Dhc.DhMe.DhIg.Dhoh.Dhj.Dh0n.Dh'q.Dh+r.Dhjs.Dhw.Dhx.Dhy.Dh} .Dh.DhY_g - 2 scrolls labelled ZUROBUWKAERU (gained 1).Dh$.DhG.Dh).Dh..Dh.DhU,.Dhf.Dhܲ.Dh/,.DhB,.Dh,.Dh.Dhּ.Dh,.Dh.Dhx.Dh.Dh.Dhd.Dh.Dh,.Dh.Dh .Dh.Dh.Dh.Dhl.DhZ.Dh.Dh.Dh.Dh.Dh.DhY.DhB.Dhl.Dh.Dh/.Dh.Dh,.Dh.Dh^.Dh.Dh.Dhm.Dhc.Dh$.Dhr.Dh.Dh.Dh.Dh .Dh.Dh.Dh.Dh.Dh.Dh.Dh.DhU.Dh.Dh.Dhf.Dh.Dh].Dh.Dh#,.Dh.Dh.DhV.Dh.DhI.Dhr.Dh,.Dhh.Dhw.Dh,.Dh].Dh{.Dh,.Dh# .DhU .Dh ,.Dh .Dh.Dh,.Dh=.Dh.DhN,.Dh.Dh.Dh,.Dhm.Dh.Dh{,.DhB .Dh!.Dh #.Dhq#.Dh%$.Dh%.Dh3'.Dh'.DhA(.DhQ0.Dh2,.Dh3.DhQ5.Dh[8iWater .Dh$;.Dh=>.Dh>.DhA.Dh=D,.Dh F.DhI.Dh L.DhbL.DhLN.Dhm[.Dhsen.Dhif.Dhg.Dhhj.Dhm,.Dhp.Dhr.Dht,.Dhv.Dhx.Dhz,.DhS|.Dhl~.Dhn,.Dh.Dh@.Dh,.Dhj.Dh .Dh9B.Dhf  You see here a +0 leather armour..Dh.Dh _.Dhb.DhB.Dh1.Dh .DhB.DhWater .Dh.Dh@+.Dh+.Dh-,.Dh/.Dh3  Things that are here:  a +0 club; a +0 leather armour; a +0 whip.Dh55 _.Dh7.Dh_9.Dh;,.Dhe<.Dh>.DhA?,.Dh@.DhE.Dh6G,.DhH.DhlJ.DhK,.DhSM.DhO.Dh9 #..###......##..#....... Cast: Jinxbite#..)................ Will/2 Fly .Dh: a######## ##........##.........#..). # .. .Dh3> 7#...##.....Dh> &M.Dh? #......Dh{? ...Dh? #....##.DhG@ ##.Dh@  .DhA #...#.........DhA C ########..#..##...DhA P###....##.........#.#.Dh]B D.......###....##.##.DhB F#......##...Dh1C :#.......#.DhC  .DhD N.## #.DhD ,.....##......##..##..).......................#..##.DhI .Dh`J %50.6 (3.DhUK .DhK #803.Dh%L 1.6 (4.DhP .DhX  .Dh(Y  .DhY /You now have 808 gold pieces (gained 5).  .DhY Things that are here:.DhZ .DhK[ 8.Dh[ 2.6 (5.Dh_ .Dh$b  .Dhc e_a +3 flail; a +0 robe.Dhq6Fly  .Dh_You feel your willpower return..DhJ.DhB.Dh.Dhc.Dh7.DhL.Dh.Dh.Dhc.Dh.Dhp.Dh) 5 .Dh.Dh .Dh.Dhx9_You feel your existence waver again..Dh.Dh@.Dh.DhS.Dh.Dh.Dh.DhZ.Dh.Dh.Dh.Dh.Dh.Dh.DhJ.Dh.Dh.Dhw.Dh.DhG.Dh.Dh1.Dh#.Dh.Dh;.Dh' .Dh .Dh_ .Dh .Dha.Dh.DhK.Dhz.Dh3.Dh.DhW.Dhx.Dh%.Dh.Dh;.Dh[.Dh6..Dh1.Dh1.Dh2.Dh-7.Dh9.Dh9.Dh ;.Dh~@.DhB.DhLC.DhD.DhG.DhGI.DhI.DhJ.DhM.DhO.DhbP.Dh`Q.DhTT.DhU.DhiV.DhvW.DheZ.Dh[.Dh{\.Dh].Dh`.Dhb.Dhb.Dhc.Dhf.Dhh.Dhh.Dhi.Dhnl.Dh0n.Dh6q.DhLr.Dht.Dhv.DhTw.Dh^x.Dhz.DhA|.Dh|.Dh~.Dha.Dhہ.Dhq.Dh.Dh.Dh,.Dhć.DhЈ.Dh֊.Dh6.Dh.Dh.Dh.Dh^.Dh.Dh.Dh+.Dh.Dh.Dhژ.Dh .Dhg.Dh.Dh^.Dh.DhB.Dhݣ.Dh.Dh).Dhڨ.Dhs.Dh.Dh.DhҮ.Dhl.Dhư.Dh( .Dh##.#..#....##.Dh61 ## .Dh.....#.....##.Dh=### ###.... .Dht...#........# ###(.###### .Dh##...........# #....#...#......# .Dh............# #....#....#..... .DhOd......##...## #........##.... .DhX#.....##....#####........## .........##..##.#........### ......##.#......#....#90.6 (38.0) .................##..... .##...#....#.....#...... ....#.#....#..............# .Dh6.##.##.....##.....Dh.ß.Dhx## .Dh...........##.Dhg#....Dh+## .Dhk........ß.ß####.#.###.........## .Dh.....Dhn}.##...#........Dh .Dh,.......#ß.ß.~~~...............##.Dh^!.Dhz.Dh.Dh.DhZE _Done exploring..DhbG.DhH.DhU.Dh1t......0.0) ...........DhvE _Done exploring..Dh~ 3.Dh .Dh Q.Dh E _Done exploring..Dh?[[?25h[?0c  Search for what [Enter for "."]? .Dh [?25l[?1c.Dhl% .Dh' 423 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:7] 2 stonesb - [D:7] a +0 mace  c - [D:7] a +0 quarterstaff  d - [D:7] a +0 sling  e - [D:7] a quarterstaff  f - [D:7] a stone staircase leading up  g - [D:7] a +0 shortbow  h - [D:7] a stone staircase leading down  i - [D:7] a +0 flail  j - [D:7] a +3 flail.Dh( k - [D:7] a +0 long sword  l - [D:7] a stone staircase leading down  m - [D:7] a +0 whip (1 further duplicate)  n - [D:7] a stone staircase leading up  o - [D:7] a +0 dagger (1 further duplicate)  p - [D:7] a stone staircase leading up  q - [D:7] a +0 hand axe  r - [D:7] a +0 vampiric daggers - [D:7] a +0 war axe  t - [D:7] a stone staircase leading down  u - [D:7] a +0 short sword  v - [D:7] a teleport trap [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top].DhB .DhWC0 b - [D:7] a +0 mace  .DhCc.DhDJquarterstaff  dsling  equarterstaff  f.DhEstone staircase leading up  g+0 shortbow  hstone staircase leading down  i - [D:7] a +0 flail  j - [D:7] a +3 flail .DhG k - [D:7] a +0 long sword  lstone staircase leading down  m+0 whip (1 further duplicate)  nstone staircase leading up  .DhHo+0 dagger (1 further duplicate)  pstone staircase leading up  q+0 hand axe  r - [D:7] a +0 vampiric dagger .Dh!J s - [D:7] a +0 war axe  tstone staircase leading down  u+0 short sword  vteleport trap  w+0 clubbot.Dh .Dh. .Dh ^#.#..#....####... dertzug the Jinx .....#.....## #### ###.... Poltergeist of Gozag  Gold: 808 ...#........# ###(.######...... Health: 65/65 ======================== #...........# #....#...#......# Magic: 18/18 ======================== ............# #....#....#...... AC: 5Str: 4 ......##...## #........##...... EV: 19Int: 22 #.....##....#####........##...... SH: 0Dex: 21 .DhJ .........##..##.#........###..... XL: 10 Next: 12% Place: Dungeon:7 ......##.#......@..........#....# Noise: ---------  Time: 7690.6 (0.0) ..........................##..... x) +0 orcbow .##...#....#..............#...... Cast: Jinxbite ....#.#....#....................# Fly .##.##.....##...........ß......## ...........###......#.........## ........ß.ß####.#.###.........## ............##...#.............# .......#ß.ß.~~~...............## _You feel your willpower return. _You feel your existence waver again. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? ..Dh .Dh .Dh .Dh? . _.DhU.DhWhere to? (Tab - Ossuary @ (x,y), ? - help)  D - Dungeon  T - Temple .Dh .DhJ>#.#..#....####... dertzug the Jinx .....#.....## #### ###.... Poltergeist of Gozag  Gold: 808 .Dhs@...#........# ###(.######...... Health: 65/65 ======================== #...........# #....#...#......# Magic: 18/18 ======================== ............# #....#....#...... AC: 5Str: 4 ......##...## #........##...... EV: 19Int: 22 #.....##....#####........##...... SH: 0Dex: 21 .........##..##.#........###..... XL: 10 Next: 12% Place: Dungeon:7 ......##.#......@..........#....# Noise: ---------  Time: 7690.6 (0.0) ..........................##..... x) +0 orcbow .##...#....#.....Dh@..........#...... Cast: Jinxbite ....#.#....#....................# Fly .##.##.....##...........ß......## ...........###......#.........## ........ß.ß####.#.###.........## ............##...#.............# .......#ß.ß.~~~...............## _You feel your willpower return. _You feel your existence waver again. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? ..DhA.DhS.Dh]V.DhM]: _.Dh_.Dh_a,.Dhb.Dh@g.Dhh,.Dhj.Dhn.DhXp,.Dhq.Dhu.Dhv,.Dhw.Dh9|.Dh9},.Dh}.Dhс.Dh,.Dh.Dh.Dhʈ,.Dhʉ.Dh.Dh,.Dh.Dh.Dh,.Dh'.Dhv.Dh ,.Dh*.Dha.Dh,.Dhҡ.Dh#.Dhצ,.Dh?.Dh.DhB,.Dhx.Dh.Dhd,.Dh.Dh.Dh$,.Dh.Dhg.Dh,.Dh.Dh2.Dhv.Dh.Dh.Dh.DhI,.Dh.Dh.Dhi,.Dh.Dh.Dh,.Dh.Dhn.Dh,.Dhp.Dhe.Dhl,.Dh.Dh.Dh,.DhE.Dh.Dh,.Dh>.DhU.Dh,.Dhs.Dh.Dh,.Dh.Dh.Dh ,.Dhr .Dhg Y  There is a stone staircase leading down here..Dh.Dh.DhX$ _.Dh.DhO8.Dh.DhV.Dh.Dh\.Dh֩% .DhIE_You fly downwards.  There is a stone staircase leading up here..Dh .Dh ;     ..#   #..##  .DhȈ  ##....##   #......##   #.   ##.f   #..#   ## 720.4 (29.8)  ##   ##.#   #.....##   ##...##.Dh   #.###f   Maurice (wand, asleep) .Dh:  ..#  #.. .Dht .Dh& .Dh \ _Maurice is nearby!.Dh .Dh Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: x) +0 orcbowb - Throw: 2 throwing nets  c - Zap: wand of roots (5)  d - Zap: wand of flame (65)  e - Zap: wand of paralysis (8)  f - Zap: wand of mindburst (16) .Dh Spells ([,] to cycle)  g - Cast: Jinxbite  h - Cast: Sigil of Binding  i - Cast: Inner Flame (3%)  j - Cast: Cause Fear (1%)  k - Cast: Dimensional Bullseye (14%) Abilities ([,] to cycle)  .Dh* Gl - Abil: Potion Petition  m - Abil: Call Merchant  n - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities.Dh z[!] focus mode: off|on.Dh .Dh 6 dertzug the Jinx ..#Poltergeist of Gozag  Gold: 808 #..##Health: 65/65 ========================  ##....##.Dhi bMagic: 18/18 ========================  #......##AC: 5Str: 4  #........EV: 19Int: 22  ##.f......SH: 0Dex: 21  #........#XL: 10 Next: 12% Place: Dungeon:8  #.@......#Noise: ---------  Time: 7720.4 (0.0)  #........#x) +0 orcbow  #......#.#Zap: wand of paralysis (8)  #.....##Fly .Dh o  ##...##  #.###f   Maurice (wand, asleep)  ..#  #.. _Done exploring. _Search for what [Enter for "."]? . .Dh _There is a stone staircase leading down here. _You fly downwards.  There is a stone staircase leading up here. _Maurice is nearby!.DhH .Dh .DhN .Dhn%  dertzug the Jinx ..#  Poltergeist of Gozag  Gold: 808 #..##  Health: 65/65 ======================== ##....##  Magic: 18/18 ======================== #......##  AC: 5Str: 4 #........  EV: 19Int: 22 ##.f......  SH: 0Dex: 21 #..*.....#  XL: 10 Next: 12% Place: Dungeon:8 #.@......#  Noise: ---------  Time: 7720.4 (0.0) #........# .Dh(  x) +0 orcbow #......#.#  Zap: wand of paralysis (8) #.....##  Fly  ##...##  #.###  f   Maurice (wand, asleep) ..# #.. _Maurice is nearby!Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maurice, wielding a +0 dagger, wearing a +0 cloak and carrying a wand of  roots (asleep, chance to affect: 33%).Dh%  dertzug the Jinx ..#Poltergeist of Gozag  Gold: 808 #..##Health: 65/65 ========================  ##....##Magic: 18/18 ========================  #......##AC: 5Str: 4  #........EV: 19Int: 22  ##.*......SH: 0Dex: 21  #........#XL: 10 Next: 12% Place: Dungeon:8  #.@......#Noise: ---------  Time: 7720.4 (0.0)  #........#x) +0 orcbow  #......#.#Zap: wand of paralys.Dh is (8)  #.....##Fly   ##...##  #.###f   Maurice (wand, asleep)  ..#  #.. _Maurice is nearby!Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maurice, wielding a +0 dagger, wearing a +0 cloak and carrying a wand of  roots (asleep, chance to affect: 33%).Dh߄Dparalysed).Dh~)8f  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maurice, wielding a +0 dagger, wearing a +0 cloak and carrying a wand of  roots (asleep, chance to affect: 33%)  You feel bolstered by spreading misfortune.  Nothing appears to happen..Dh 9 ===1.4 (17 _.Dh _Unknown command..Dh.DhQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: x) +0 orcbowb - Throw: 2 throwing nets  c - Zap: wand of roots (5)  d - Zap: wand of flame (65)  e - Zap: wand of paralysis (7) (quivered)  f - Zap: wand of mindburst (16) Spells ([,] to cycle)  g - Cast: Jinxbite  h - Cast: Sigil of Binding .DhA i - Cast: Inner Flame (3%)  j - Cast: Cause Fear (1%)  k - Cast: Dimensional Bullseye (14%) Abilities ([,] to cycle)  l - Abil: Potion Petition  m - Abil: Call Merchant  n - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on.Dhl.Dh*xp dertzug the Jinx ..#Poltergeist of Gozag  Gold: 808 #..##Health: 65/65 ========================  ##....##Magic: 18/18 ========================  #......##AC:  9  Str: 4  #........EV: 19Int: 22  ##.f......SH: 0Dex: 21  #........#.DhyXL: 10 Next: 12% Place: Dungeon:8  #.@......#Noise: ===------  Time: 7721.4 (0.0)  #........#x) +0 orcbow  #......#.#Cast: Jinxbite  #.....##Fly   ##...##  #.###f   Maurice (wand, paralysed)  ..#  #..Shift-Dir - straight lineAim: Maurice, wielding a +0 dagger, wearing a +0 cloak and carrying a wand of  roots (asleep, chance to affect: 33%)  You feel bolstered by spreading misfortune. _Nothing appears to happen. _Unknown command..Dh|.Dh~.Dh.Dh0 w  dertzug the Jinx ..#  Poltergeist of Gozag  Gold: 808 #..##  Health: 65/65 ======================== ##....##  Magic: 16/18 =====================--- #......##  AC:  9  Str: 4 #........  EV: 19Int: 22 ##.f......  SH: 0Dex: 21 #........#  XL: 10 Next: 12% Place: Dungeon:8 .Dh̙ #.@......#  Noise: ===------  Time: 7721.4 (0.0) #........#  x) +0 orcbow #......#.#  Cast: Jinxbite #.....##  Fly  ##...##  #.###  f   Maurice (wand, paralysed) ..# #..You feel bolstered by spreading misfortune. _Nothing appears to happen. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate.DhH dertzug the Jinx ..#Poltergeist of Gozag  Gold: 808 #..##Health: 65/65 ========================  ##....##Magic: 16/18 =====================---  #......##AC:  9  Str: 4  #........EV: 19Int: 22  ##.f......SH: 0Dex: 21  #........#XL: 10 Next: 12% Place: Dungeon:8  #.@......#Noise: ===------  Time: 7721.4 (0.0)  #........#x) +0 orcbow  #......#[3.Dh67m.#Cast: Jinxbite  #.....##Fly   ##...##  #.###f   Maurice (wand, paralysed)  ..#  #.. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped..Dh-2.4 (1Will/2 Jinx Fly _.DhG.Dh.Dhr ( You shoot an arrow. The arrow hits Maurice!.DhY?...DhZ4=3.5 (1.1.Dh.^.Dhb^ _Maurice is moderately wounded..Dh; (You shoot an arrow. The arrow hits Maurice!.DhP]:*.Dh~1  f. , very drained)Maurice is heavily wounded.A giggling sprite leaps out and bonks Maurice with his +0 dagger..Dh2D104.6.Dh9.Dh>\ _Maurice is severely wounded..Dhl (You shoot an arrow. The arrow hits Maurice..DhS :*.Dh f. Maurice is severely wounded.A giggling sprite leaps out and insults Maurice's ancestors..Dh'5.7.Dh\.DhW _Maurice is almost dead..Dh)P  You shoot an arrow. The arrow hits Maurice!.Dhe$(.DhU&..Dh808 236.8 _You kill Maurice!.Dhi   #..  ..#  ##  ##....##  #......## #... ##.$ #.#  #.<#  #..#  #..# #..# # ##... #.### ..# #...Dho .Dhp c7=---70.Dhv .DhYz .Dh (M #..#.. ..#  ##..## #....## ....## #.........##.#.#<.  #......#.#...Dh ---8Fly .Dh7 .Dh 8! _You kill Maurice! _The sprites lose interest in your situation.  You now have 828 gold pieces (gained 20).  m - a wand of roots (12) (gained 7 charges)  Things that are here:.Dhe F29.8 (2.Dh .Dhͩ - _a +0 dagger; a +0 cloak.DhE.DhZGQWear which item? Inventory Items Armour (go to first with [)  a - a +1 helmet (haunted)  c - a +1 cloak (haunted)  h - a +0 helmet (haunted) Floor Items ([,] to select) Armoura +0 cloak[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip .Dh  dertzug the Jinx #..Poltergeist of Gozag  Gold: 828  #..Health: 65/65 ======================== ..#Magic: 17/18 ======================--.Dhj   ##..##AC: 10  Str: 4  ##....##EV: 19Int: 22  #......##.SH: 0Dex: 21  #.........XL: 10 Next: 23% Place: Dungeon:8  ##.@......#Noise: ---------  Time: 7729.8 (0.0)  #........##x) +0 orcbow  #.<......#Cast: Jinxbite  #........#Will/2 Fly   #......#.#  #.....## #  ##...##  #[3.Dhv 7m.###  ..# _You kill Maurice! _The sprites lose interest in your situation.You now have 828 gold pieces (gained 20).  m - a wand of roots (12) (gained 7 charges)  Things that are here: _a +0 dagger; a +0 cloak.Dh .Dhs .DhC .DhP .Dh) A30.8 (1.Dh .Dh} #1.8 (2.Dh .Dh .Dha *2.8 (3.Dh .Dh _You start haunting your armour. You continue haunting your +0 cloak. x4.Dhk Y8==3.8 (4.DhL .Dh 4 _Magic restored..DhR G 94.8 (5.Dh .Dh 10 _You continue haunting your +0 cloak..Dh3 .DhM X _You finish haunting your +0 cloak..Dh 9 _==.Dh8288.Dh.Dh2{7.Dh,.Dh.Dh5.DhϷF 6 .Dhm.DhAs _You feel your existence waver again..Dh<3.Dh.Dh=.DhF  You reach down and open the door..DhrHFly .DhO.DhU      .DhH   #  #. #^#  #. ####$..# .Dh" #.###.@'._.+ 44.8 (10.0) ##..#..##...#  #.....## #^#  ####..## # .Dh  ##....## #......##.. #.........# ##.)......## #........## .Dhh_You feel your willpower return..DhV _Found a shimmering altar of Xom..Dh0@3.DhB.DhHG.DhU     ## # 5# #  #. ^#^#  #. ####$..# .Dh_Y #.###..@._.+  ##..#..##...#  #.....## ^#^#  ####..## 5# #  ##....#### #......##.. 55 2 crimson imps (missiles, asleep) #... ##.) .Dhm 0.0)  2 crimson imps come into view.The crimson imp shouts! You hear a shout! The crimson imp shouts!  You hear a shout!.Dhn.Dhpl  The crimson imp blinks!  The crimson imp enters a dispersal trap!.DhSq.Dhu      ##  # 5# #  #. ^#5#  #. ####$..#  #.###@5'5_.+  ##..#..##.§.#  #.....## ^#^#.DhOv  ####..## §# #  ##....####  #......##..555 3 crimson imps (2 missiles, 2 wander…)  #.........#  ##.).Dhv......##   #..##.Dhz  The crimson imp blinks! You blink.  A crimson imp comes into view..Dhi^§5_5#5).Dh====5.8 (1_.Dh1P _The crimson imp blinks! The crimson imp moves out of view..DhO ? ##  # 5# #  #. ^#^#  #. ####$..#  #.###@5§5_.+  ##..#.5##.§.# .Dh; #.....## ^#^#  ####..## §# #  ##....####  #....  #....  ##.).. .Dh 4  .DhK ##  # 5# #  #. ^#^#  #. ####$..#  #.###@5§5_.+  ##..#.5##.§.#  #.....## ^#^#  ####..## §# #  ##....Dh'L #....  #.... ##.).. .DhQZ_.Dh`_ _There are monsters nearby!.Dh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..Dh$ dertzug the Jinx Poltergeist of Gozag  Gold: 828 Health: 65/65 ======================== .DhpMagic: 14/18 ==================------ ##AC: 6Str: 4  #5# #EV: 19Int: 22  #.^#^#SH: 0Dex: 21  #. ####$..#XL: 10 Next: 23% Place: Dungeon:8  #.###@5§5_.+Noise: ====-----  Time: 7745.8 (0.0)  ##..#.5##.§.#x) +0 orcbow  #.....## ^#^#Cast: Jinxbite  ####..## §# #Fly   ##....#### .Dha #......##..555 3 crimson imps (2 missiles)  #.........#  ##.)......##  #........## _The crimson imp blinks! The crimson imp moves out of view. _There are monsters nearby!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate.Dh=  dertzug the Jinx Poltergeist of Gozag  Gold: 828 Health: 65/65 ======================== .Dh?> OMagic: 14/18 ==================------ ##AC: 6Str: 4  #5# #.Dh> EV: 19Int: 22  #.^#^#SH: 0Dex: 21  #. ####$..#.Dh A XL: 10 Next: 23% Place: Dungeon:8  #.###@5§5_.+Noise: ====-----  Time: 7745.8 (0.0)  ##..#.5##.§.#x) +0 orcbow  #.....## ^#^#Cast: Jinxbite  ####..## §# #Fly   ##....####  #......##..555 3 crimson imps (2 missiles)  #.........#  ##.)......## .DhB  #........##Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe crimson imp resists with some effort.  You feel bolstered by spreading misfortune..DhK M#..#§§5_.+.§.#55 2 crimson imps (missiles, 1 fleeing)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  .Dh5'._.....55 2 crimson imps (missiles, 1 very drai…)...DhU@A-6.2.DhlD7_.DhFe _The crimson imp grins evilly..Dhib (((You shoot an arrow. The arrow hits the crimson imp!.Dhc*'._.Dh\  The crimson imp is severely wounded.A giggling sprite leaps out and smacks the crimson imp with its own claw. $'._.$.   crimson imp (missile)  You kill the crimson imp!_(((((((.DhQj..@.....DhGr57.3_ _The crimson imp throws a stone. The stone closely misses you..Dh  You shoot an arrow. The arrow hits the crimson imp!_(((($#.Dh7B_.....Dhs4=68.4_ _You kill the crimson imp!.Dh __ _No target in view!.Dh B_.Dh 9_.Dh  H _No target in view!.Dh  _Fly .Dh _The sprites lose interest in your situation..Dh.Dh\828=.Dhb.Dh.Dh0,.Dh.Dh.DhE5==.Dhl.Dh,.Dh.Dh,.Dha.Dh,.Dh.Dh:==.Dh2.Dhr.Dh.Dh.21.Dh.Dh.Dhg6=0.DhF.Dh: 9.Dh).Dh.Dh],.Dhs.Dhv,.DhQ.Dh .DhP 9=.Dh .Dh+,.DhF.DhP^Fly .Dh .Dhn _You feel your willpower return..Dh K7=.Dh.DhY"O8.Dh#.Dh '97.Dhp'.Dh(.Dh,F 6 .Dh-.Dhg1s _You feel your existence waver again..Dh19=.Dh4.Dh6,.Dh$8.Dh;.Dh;E8==.DhV=.Dh?.Dh3C,.DhD.DhG.DhFJ,.DhK.DhKSM  You now have 833 gold pieces (gained 5)..DhS&33.DhW.DhlZ; _You see here 7 stones..Dh^.Dh^:==.Dhp`.DhJb.Dhe,.Dhfg.DhlM  You now have 839 gold pieces (gained 6)..Dhnl%9.Dhn.Dhqq; _You see here 8 stones..Dht3.Dhuv.Dhy@  There is an open door here..Dhl}.Dh ~ _.Dh55 _You now have 855 gold pieces (gained 16).  There is a shimmering altar of Xom here. _.DhB.Dh.Dh@  There is an open door here..Dh:.Dh Ie     .DhI #####  # #.#.#  #. #^#^#  #. ####...### .DhJo #.###.('._.@!# ---96.4 (38.0) ##..#..##...#..5.....DhaK #....(###^#^##.##... ####..###.#.# ## . ##....###### #......##.. .Dh!LB5   crimson imp #.........# ##.)......## #........##.DhOO9---.DhX7_.Dh]b _A crimson imp is nearby!.Dh #####  # #.#.#  #. #^#^#  #. ####...###  #.###.('._.@!#  ##..#..##...#..5....  #....(###^#^##.##...  ####..###.#.# ## .  ##....######      ##.)  .Dhi ##### # #.#.# #. #^#^# #. ####...### #.###.('._.@!# ##..#..##...#..5....  #....(###^#^##.##...  ####..###.#.# ## .  ##....#####   ##.) _ _A crimson imp is nearby!.Dh,   You beckon some vexing sprites to accompany your attacks._5.6---==7.4 (1.0)Will/2 Jinx Fly _ _You feel your willpower being sapped..Dh< _( You shoot an arrow. The arrow hits the crimson imp!.Dh`n  The crimson imp is almost dead..Dhi  You hear two shouts!  A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a+0 giant club..Dhsj.Dhx_..OO   two-headed ogre.DhSzK====8.5 (1.1.Dh.Dh- _The crimson imp blinks!.Dh$ (You shoot an arrow. The arrow hits the two-headed ogre..Dh@.Dh B.DhN_O....5.5   crimson imp.Dh\P\===-9.6.Dhg[7_.DhZ`= _The two-headed ogre is lightly wounded..Dh _You shoot an arrow. The arrow hits the two-headed ogre..Dh(;  The two-headed ogre is lightly wounded.  The two-headed ogre barely misses you. The two-headed ogre closely misses you..DhF2..DhjGC-800.7.DhP7_.Dh*U _The crimson imp shouts, "Bolt, thou bootless boil-brained erk!".DhW{ _You shoot an arrow. The arrow hits the two-headed ogre!.DhU_*.DhAThe crimson imp shouts, "Bolt, thou bootless boil-brained erk!"!  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the two-headed ogre trip over its own  feet..Dh%_O..5 (drained)5   crimson imp.Dhj---10 1.8.Dh&7_.Dhj _The two-headed ogre is moderately wounded..Dh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..DhD dertzug the Jinx  Poltergeist of Gozag  Gold: 855  Health: 65/65 ========================  Magic: 12/18 ================--------  #####AC: 10  Str: 4   ##.#.#EV: 19Int: 22   #. #^#^#SH: 0Dex: 21   #. ####...###XL: 10 Next: 26% Place: Dungeon:8   #.###.('._.@!#Noise: ===------  Time: 7801.8 (0.0) .DhG  ##..#..##...#O..5...x) +0 orcbow   #....(###^#^##.##...Cast: Jinxbite   ####..###.#.# ## .Will/2 Jinx Fly   ##....######   #......##..O   two-headed ogre (drained)   #.........#5   crimson imp   ##.)......##   #........##feet. _The two-headed ogre is moderately wounded.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate[9.Dh]H;17H.Dh_.@OConfirm with . or Enter, or press ? or * to list all spells.  Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (moderately wounded, lightly drained, chance to call a sprite on attack: 61%,  chance to affect: 71%).Dhao ~ _.@O.Dh. dertzug the Jinx  Poltergeist of Gozag  Gold: 855  Health: 65/65 ========================  Magic: 12/18 ================--------  #####AC: 10  Str: 4   ##.#.#EV: 19Int: 22   #. #^#^#SH: 0.DhSDex: 21   #. ####...###XL: 10 Next: 26% Place: Dungeon:8   #.###.('._.@!#Noise: ===------  Time: 7801.8 (0.0)   ##..#..##...#O..5...x) +0 orcbow   #....(###^#^##.##...Cast: Jinxbite   ####..###.#.# ## .Will/2 Jinx Fly   ##....######   #......##..O   two-headed ogre (drained)   #.........#5   crimson imp   ##.)......##  .Dhτ #........##Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe crimson imp looks frightened!  The two-headed ogre resists with some effort..Dhf_. 3=12.8 (1.DhΗ7_.Dhq _The two-headed ogre closely misses you. x2; The crimson imp blinks!.Dh˕._.Dh.Dhn7_.DhqF _Unknown command..Dh H  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..Dhl dertzug the Jinx  Poltergeist of Gozag  Gold: 855  Health: 65/65 ========================  Magic: 9/18============------------  #####AC: 11  Str: 4   ##.#.#EV: 19Int: 22   #. #^#^#SH: 0Dex: 21   #. ####...###.DhXL: 10 Next: 26% Place: Dungeon:8   #.###.('._.@!#Noise: ===------  Time: 7802.8 (0.0)   ##..#..##...#O......x) +0 orcbow   #....(###^#^##.##...Cast: Jinxbite   ####..###.#.# ## .Will/2 Jinx Fly   ##....######   #......##..O   two-headed ogre (drained)   #.........#   ##.)......##   #........## _The two-headed ogre closely misses you. x2; The crimson imp blinks! _Unknown command..Dh8RCasting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate.Dh"]$.Dh_ .Dh_.dertzug the Jinx .Dh2` .Dh`nPoltergeist of Gozag  Gold: 855 .Dh9a .DhacHealth: 65/65 ======================== .DhIb .DhbEMagic: 9/18.DhncC============------------ .Dhe .DhTf #####.DhfAC: 11  Str: 4 .DhOi5  #.DhG#.#.#EV: 19Int: 22   #. #^#^#SH: 0Dex: 21   #. ####...###XL: 10 Next: 26% Place: Dungeon:8   #.###.('._.@!#Noise: ===------  Time: 7802.8 (0.0)   ##..#..##...#O......x) +0 orcbow   #....(###^#^##.##...Cast: Jinxbite   ####..###.#.# ## .Will/2 Jinx Fly   ##....######   #......##..O   two-headed ogre (dr.Dhbained)   #.........#   ##.)......##   #........## _The two-headed ogre closely misses you. x2; The crimson imp blinks! _Unknown command.Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate.Dh_.OOfleeing, drained).Dh5F23.8 (1.Dh.Dhn_.Dh.Dhݕ .Dh.Dh";_Unknown command.  .DhMConfirm with . or Enter, or press ? or * to list all spells..DhPCasting: Cause Fear (dangerous; 1% risk of failure)  .Dh@Press: ? - help, Dir - look around, f - activate .DhlC_The two-headed ogre looks frightened!.Dh3.Dh!E,_.DhE.DhfN.DhY0_.DhjF _Unknown command..Dh5      #####  # #.#.#  #. #^#^#  #. ####...###  #.###.('._@'!#  ##..#..##...#.   #....(###^#^##O##...   ####..###.#.# ## .   ##....######  #......##..   #.#   ##.)......##   #.##.Dh6_O.).Dh8/---4.Dh7>.DhA= _The two-headed ogre seems less drained..Dh4N         #####  # #.#.#.Dh5  #. #^#^#   #. ####.@.###  #.###.('._.'!#   ##..#..##...#..O....  #....(###^#^##.##...  ####..###.#.# ## .  ##....######  ###..  #...#  ##.)......##.Dh 9.Dh@k_.O.Dh BA---5.DhKH8_.Dh K.DhR     #####  # #.#.#  #. #^#^#  #. ####...###  #.###.('@_.'!#.Dh  ##..#..##...#...O...  #....(###^#^##.##...  ####..###.#.# ## .  ##....######  #......##..  #.........#  ##.)##  #...Dh.DhI_..Dh%6.Dh7_.Dh̝.Dh0_.Dh.Dh7_.Dh{.Dhֺ       #####  # #.#.#  #. #^#^#  #. ####...###  #.###.(@._.'!#  ##..#..##...#..Dht 3  #....(###^#^##.##...  ####..###.#.# ## .  ##....######  #......##..  #.#   ##.)......##   #.##.Dh X_7.Dh 9_.DhI Q _There is an open door here..Dh       #####  # #.#.#  #. #^#^#  #. ####...###  #.###.@'._.'!#  ##..#..##...#.  #....(###^#^##.##....Dh~ {  ####..###.#.# ## .  ##....######  #......##..  #...#  ##.)......##   #.##.Dh 4_.Dhg 10/18=8Fly .Dh` 7_.Dh _The sprites lose interest in your situation. _You see here 8 stones..Dh      #####  # #.#.#  #. #^#^#  #. ####...###  #.###@('._.'!#  ##..#..##...#.  #....(###^#^##.##...  ####..###.#.# ## .  ##....######  #......##..  #.........#  ##.)......##   #.##_19 __.Dh!_.Dh.Dh9_.Dh6.Dh.Dh.Dho.DhT.Dh[.Dh9=.DhM.Dh,.DhŹ.Dh=.DhM1=.Dh_.Dh,.Dhy.Dh{,.Dh.Dh5e0.Dhz.Dh29=.Dh.Dh,.Dh.Dh.Dh,.Dh.DhE_OO   two-headed ogre.Dh  #####  # #.#.#  #. #^#^#  #. ####...###  #.###@('._.'!# 20.8 (11.0) ##..#..##...#  #....(###^#^#  ####.. ## .  ##...  #.... .Dh #....  ##.)..   _You start resting..Dhk #####  # #.#.#  #. #^#^#  #. ####...###  #.###@('._.'!# .Dh ##..#..##...#  #....(###^#^#  ####.. ## .  ##... #....  #.... ##.).. .Dh.Dh.Dhy6_ .Dhе.DhX_A two-headed ogre is nearby!.DhA   You beckon some vexing sprites to accompany your attacks._.O.0- 9==1.8 (1.0)Jinx Fly _ .DhK 5_You feel your willpower being sapped..Dh? ((((( You shoot an arrow. The arrow hits the two-headed ogre!.Dh('._O' =2.9 (1.1.Dh9_.Dhj _The two-headed ogre is moderately wounded..Dh (((( You shoot an arrow. The arrow hits the two-headed ogre..Dho:*.Dh?  The two-headed ogre is moderately wounded.A giggling sprite leaps out and bonks the two-headed ogre with its +0 giant  spiked club..DhsM('.O.(drained).Dh|PD104.0.DhXX.Dh\j _The two-headed ogre is moderately wounded..Dh (((You shoot an arrow. The arrow hits the two-headed ogre!.Dho:*.DhJ  The two-headed ogre is heavily wounded.A giggling sprite leaps out and doodles on the two-headed ogre's face..DhP('O_ 5.1.DhbW7_.DhYh _The two-headed ogre is severely wounded..Dh ((You shoot an arrow.  The arrow hits the two-headed ogre but does no damage..Dhl E*_.Dh9  The two-headed ogre is severely wounded.A giggling sprite leaps out and smacks the two-headed ogre with its own hand..Dh-E (O._very drained).DhF A-6.2.DhM A_.DhQ h _The two-headed ogre is severely wounded..DhZ (O._You shoot an arrow.  The arrow hits the two-headed ogre but does no damage..Dh7X f*._.Dh%  The two-headed ogre is severely wounded.A giggling sprite leaps out and smacks the two-headed ogre with its own hand..Dh+pO'._ .Dh1,W1=7.3.Dh0A_.Dh2c _The two-headed ogre is almost dead..Dh\  You shoot an arrow. The arrow hits the two-headed ogre..Dh (g*'._.DhDO'._The arrow hits the two-headed ogre.  The two-headed ogre is almost dead.  A giggling sprite leaps out and makes the two-headed ogre trip over its own  feet.  .DhTVThe jinxing sprites lose interest in you..Dh h8.4Fly .Dh_ _The two-headed ogre closely misses you. x2.DhÛ\  You shoot an arrow. The arrow hits the two-headed ogre..Dhwf$'._.Dh.:_.DhCX 855 = 9449.5 _You kill the two-headed ogre!.Dho7_.Dhesh _Your Dodging skill increases to level 5!.DhT 3.Dh, .Dh .Dh $ _.Dh B.Dh* .Dh* ,.Dh .Dh .Dh N2==.DhJ .DhŸ ,.Dhۡ .Dhh .Dh 98.Dhϩ .Dh ,.Dh .Dh .Dh .DhF :==.Dh1 .Dh3 .Dh K .DhxU _.'5---37.5 (8.05   crimson imp.DhkV 9---.Dh^ 9_.Dhc b _A crimson imp is nearby!.Dh #####  # #.#.#  #. #^#^#  #. ####...###  #.###@$'._.'5#  ##..#..##...#..Dh  #....(###^#^#  ####.. ## .  ##...  #....  #....  ##.)..   .Dh #####  # #.#.#  #. #^#^#  #. ####...###  #.###@$'._.'5#  ##..#..##...#..Dh}  #....(###^#^#  ####.. ## .  ##... #....  #.... ##.).. .Dh.Dht.Dh7_.Dhb _A crimson imp is nearby!.Dh/^  You beckon some vexing sprites to accompany your attacks..Dh@2o_.5!.Dh30---==8.5 (1Jinx Fly .DhAQ _You feel your willpower being sapped..Dhlw (((((You shoot an arrow..Dh4:*.Dh&  The arrow hits the crimson imp but does no damage.  A giggling sprite leaps out and makes the crimson imp trip over its own feet.$'._5'(very drained)10=9.6 (1.1_ _The crimson imp is lightly wounded..Dhy (((((((You shoot an arrow..Dh:*.Dh  The arrow barely misses the crimson imp.A giggling sprite leaps out and bonks the crimson imp with its +2 dagger of  chaos.$'.5.'! 1=--40.7.Dh3  .Dhk .Dh ?_The crimson imp is heavily wounded..Dh.Dh y (((((((You shoot an arrow..DhK :*.Dhf< K  The arrow closely misses the crimson imp.A giggling sprite leaps out and doodles on the crimson imp's face.$'._.'!.DhLG x 51.8 _You kill the crimson imp!.DhM .DhQ g _Your Hexes skill increases to level 10!.DhO- 3_.Dh:. .Dh8 7_.DhC; H _No target in view!.Dh.DhN.Dh7_.DhH _No target in view!.Dht.Dhu.Dh-x.Dh~.Dh$ _.Dh.Dh.DhoHFly .Dh.Dhl{ _The sprites lose interest in your situation..DhJ9=.Dh[.Dh.Dh*855.Dh.Dh.DhG2==.Dhe.Dh|,.DhO.Dhb,.DhͶ.DhY,.DhҺ.Dha.Dhʽ3==.Dh.Dh?P 9.Dh.Dhc3=.Dh.Dh,.DhW.Dh,.Dhw.Dh,.Dhi.Dh9=.Dhp.Dh.DhA.Dh98.Dh$.Dh.DhNg4=7.Dh.Dh.Dho0 6 .Dh.Dh _You feel your existence waver again..Dh.Dhd9=.Dh.Dh .Dh,.DhX.Dh95.Dhf)==.Dh`.Dh^Fly .Dh .Dh n _You feel your willpower return..Dhj.Dh.Dh,.Dh(.Dh.Dh83==.Dhy.Dh,.Dhn.Dh ,.Dh!.Dh%96.Dh'>=.Dh),.Dh +.Dh.,.Dh/.Dh2,.Dh_4.Dh*7O=.Dh8.Dh;,.Dh<.Dhm?97.Dh?(=.DhA.DhC,.DhE.DhzG,.DhH.Dh{K,.Dh9M.DhO9=.DhHP.DhQ.DhT,.DhU.DhlYL8==.DhY.Dh=[.DhL^4 _Magic restored..Dh`3.Dheb.Dhgk  You now have 874 gold pieces (gained 19).  Things that are here:.Dhg&74.Dhi.Dhn _a +0 giant spiked club; a +0 giant club; 8 stones.Dhaq3.Dhr.Dhlu@  There is an open door here..Dh`x.DhxA== _.Dh[z.Dh-#     #####  # #.#.# .DhG #. #^#^#  #. ####...###  #.###.)'@_.'!# --- ##..#..##...#....... .Dh #....(###^#^##.##...  ####..###.#.# ## .  ##....###### #.... #.... ##.)...Dhk, .DhD|     ##### .Dh # #.#.#  #. #^#^#  #. ####...###  #.###.)'.@.'!#  ##..#..##...#. .Dh #....(###^#^##.##...  ####..###.#.# ## .  ##....##### .Dh087.8 (46.0).DhbG---8.8 (47.DhY.Dh#  You now have 881 gold pieces (gained 7).  There is a shimmering altar of Xom, spattered with blood here..Dh74819.8 (48.DhL.Dh_X _You see here a +2 dagger of chaos..Dh3.Dh.Dh.DhX.Dh,.Dh{.DhV  There is an open door, spattered with blood here..Dh.DhF _.Dh}.Dh],.Dh.Dh\s _r - 3 smoky clear potions (gained 2).Dh3.Dh.Dh.Dh ,.DhN .Dh .Dh ,.Dh .Dh .Dh ,.Dh .Dh .Dh ,.Dh .Dhx .Dh ,.Dh& .Dh .Dh ,.Dh' .Dh" .Dh' ] #. #.# #.###### ##.#....##.Dh(  ##........## ###..........#  #######!.....$......  #.#.##......@.......900.8 (11 .DhP*  #^#^###.............  ####...###............< ##.)'._.'.##............ #..##...#..............# .(###^#^##.##..........# ..###.#.#.####........## ...####### ########## ....##...Dh=. 8_.Dh. +1.8 (12.Dh2 .Dh4 9 _Found a stone staircase leading up..Dh 3.Dhc .Dh .Dhg B.Dh .Dh &95.Dhʣ .Dh N _You now have 895 gold pieces (gained 14)..Dh 3.Dh7 .Dhg .Dh ,.Dh% .Dh0 .DhF ,.Dh3 .Dh .Dh ,.Dh .Dh .Dh ,.Dh} .Dh* .Dh .Dhw n.Dh .Dhd.DhN_b - 2 fizzy inky potions (gained 1).Dh .Dhp .Dh .DhO.Dh.DhM.Dhj.Dh.Dh,X.Dh4,.Dho?X.DhA,.Dh+C.Dh$F.DhF.DhcH.DhJ.DhuO.Dh4P.DhQ.DhX.DhA[.Dh\.Dh|].Dh`.Dhb.Dh[c.Dhd.Dhg.Dhrj.Dh/k.Dhl.Dhp .Dh-q .Dhq1There is an open door, spattered with blood here..Dht.Dhu .Dhv_.Dhw.DhNz.Dh&}.Dhs~.DhS.Dh .Dh*  .DhEThere is a shimmering altar of Xom, spattered with blood here.  .DhRBYou see here a +2 dagger of chaos..Dh.DhU5 _.Dh.DhB.Dh%  .DhThere is an open door here..Dhq.Dh" _.Dh.Dh_&  .DhThings that are here:  a +0 giant spiked club; a +0 giant club; 8 stones.Dh.Dh@ _.Dh.Dho.Dhg,.Dhg.Dh6;  You see here 7 stones..Dh@.Dh _.Dh.Dh.Dh,.Dh .Dh.Dh,.Dh.Dhr.DhX.DhB.Dh|M  You now have 903 gold pieces (gained 8)..Dh~'903.Dhl.Dh ; _You see here 5 stones..Dh3.Dh9.Dh .Dh#,.Dh%.DhD(.Dhg+,.DhM/.Dh{1.Dh]7B.Dh;.Dh>,.Dh@.DhJ.Dh,.Dh.Dh.Dhz%.Dh&.Dh).Dh-,.Dh0.Dh4.Dhd9,.Dh<.Dh>.DhB,.DhE.DhH.DhJ,.Dh:L.Dh^P.DhR.DhHS.DhT.DhW.DheZ,.DhC\.Dh^.Dha,.DhQhB.DhmB.Dhx.Dh  There is a stone staircase leading up here..Dh` _.DhՋ.Dh.Dh,.DhS.Dh.Dh#,.Dhu.Dh.Dhn,.Dh.DhS.Dh,.Dhf.Dh.Dh,.Dhݧ.Dh".Dhѫ,.Dh.Dh.Dh   #........##  #.<.....(#  #........#  #......#.#.Dh|  #.....##.#  ##...###.#   ##.### #.#   #..### ... .Dh  ##.@.# ...   #.....#   ##...##  .DhX} ...##   ....  .o.... o   orc (asleep)  .Dhĵ#  .......#.Dh- 62.8 (61  An orc comes into view. It is wielding a +0 hand axe..Dh*o.o.Dhr5===3.8 (62.DhB; _The orc shouts!.Dh #........##  #.<.....(#  #..  #..  #..  ##.  ##.### #.#  #..### ...  ##.@.# ...  #.....#  ##...##  ...##  .Dho... ......  ......#  .......# .Dhz #........##  #.<.....(#  #..  #..  #..  ##.  ##.### #.# .Dh<| #..### ...  ##.@.# ...  #.....#  ##...##  ...##  o... ......  ...... .......#.Dh1.Dh.Dhx.Dh[ _An orc is nearby!.Dh^  You beckon some vexing sprites to accompany your attacks..Dh o.6----4.8 (1.0)Will/2 Jinx Fly .Dh.DhJ; _You feel your willpower being sapped..Dh i(((((((.Dh 5*.DhY   You shoot an arrow. The arrow barely misses the orc.You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the orc's face..o...  orc (very drained)..10 =5 _The orc is almost dead..DhPA P  You shoot an arrow. The arrow hits the orc..Dh2N g($.Dh '..Dh. b903 ---6.Dh .Dh G _You kill the orc!.Dh.Dhw.Dh.Dh|H _No target in view!.Dhw3.Dhx.Dh~.Dh$ _.Dh<.Dh.DhډHFly .Dh.Dh{ _The sprites lose interest in your situation..DhēK7=.Dh .Dh6,.DhŚ.Dh,.Dh9.DhP 9.Dh.Dh.Dhz9=.Dh.Dh.Dh=*903.Dh.Dhm,.Dh϶.Dh'b8==.Dh.Dhx.Dhf.Dh.Dhb.Dh|.Dh$O8.Dhp.Dh>M  You now have 909 gold pieces (gained 6)..DhW97.Dhx.Dh@ _You see here a +0 hand axe..DhP==.Dh.Dh.DhJ,.Dh.Dh.Dh,.Dh.Dh.DhjF 6 .Dh.Dhs _You feel your existence waver again..Dh\3.Dh.Dh.Dh#,.DhO.Dh@  You see here a +0 hand axe..Dh.Dh _.DhQ.Dhp.Dh ^Fly .Dh4.Dh1n _You feel your willpower return..Dha3.Dh.DhV .Dhs ,.Dh.Dhl.Dh,.Dh.Dh(.Dh;,.Dh.Dhi.Dhu,.Dh .Dhw".Dh$,.Dh&.Dh'.Dh),.Dh*.Dh,.Dh.,.Dh/.Dh1.DhT3,.Dh&4.Dhs6.DhU7,.Dh7.DhI:.Dh<,.Dh<.Dh>.DhP@,.Dh@.DhD.DhjG,.DhH.DhJ.DhaTX.DhU,.DhV.DhX.Dh[[,.Dh_].Dh _.Dh b,.Dh@c.Dhd.Dhg,.Dhh.Dhuj.Dh1n,.DhIo.Dhp.Dht,.Dh;u.Dhv.Dh+z,.Dh{.Dhd ....# ..#.# .##.# ###.# ###.## ##...#### #.......################ ..####.............!.... .## ##.........@.......--- ## ##....###...###### .## ##.........# ..# #...........# ..# #............# ..# #.............# .Dh-.## #.............# .# ....... .# #..............Dhy28008.8 (42.0).DhG---9.8 (43.Dh5.Dh{Y _D - a viscous cyan potion.Dh, 3.Dh&- .Dh. .DhE5 X.Dh6 ,.Dh7 .Dh8 .Dh: ,.Dh}; .Dh> ,.Dhd? .DhA s _r - 4 smoky clear potions (gained 1).DhC 3.Dh+D .DhE .DhH ,.DhrI .DhJ .Dh~M ,.Dh)N .DhO .DhQ ,.Dh~R .DhT .Dhm` X.Dha ,.Dhb .Dhpd .DhNj e...################### .####..................... ## ##.................... # ##....###...#######.# ##.........## .# #...........# .# #............# .# #.....# ## #...........@.# .Dhk  ..............# # #.............# # ........#   # k   wyvern (asleep) ## .....k .Dhp -19.8 (10.Dh_q ,20.8 (11.DhAt .Dhv Y _A wyvern comes into view..DhMl .......  ##............ # ##....###...#  ##.........## #...........# #............# #.............# #...........@.# # ..............# # ........## # .Dhd........# ........# ........# .......## .....k..Dh.Dhg .......  ##............  ##....###...#  ##.........## #...........# #............# #.............# #...........@.# ..............# ........## ........# ........# ........# .......## .....k. .Dh*.Dh.Dhu.Dh.Dh .DhZ.Dh.9_A wyvern is nearby!.Dh.Dh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped..Dh.Dhe?  The wyvern hisses angrily..Dhkko   orc (polearm, wandering)o...Dhqj6---==1.8 (1.0).Dh]Will/2 Jinx Fly .Dh.Dh&t _An orc comes into view. It is wielding a +0 trident..Dhv ((((o.Dh\)You shoot an arrow.  The orc shouts!.Dh+`R  The arrow hits the wyvern but does no damage..Dhd.Dhg.Dhv ...k.o.Dhwo 2 orcs (1 polearm)oYou hear a shout!.Dh0y4=2.9 (1.1.Dh~.Dh$s _An orc comes into view. It is wielding a +4 dagger..Dh ((( You shoot an arrow. The arrow hits the wyvern!.Dh|];*.Dh-,  The wyvern is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the wyvern with its own front foot..Dh/ .Dh]0 .Dh3 .Dh; .k..o (very drained)..Dh= N10 4.0.DhiD .Dh.H _ _The wyvern is severely wounded..Dh8 ( You shoot an arrow. The arrow hits the wyvern..Dh ;*.DhM  The wyvern is almost dead.A giggling sprite leaps out and makes the wyvern trip over its own feet..Dh>R k.  The wyvern is almost dead..Dh?S '5.1.Dh[ .Dh}_ S _The wyvern barely misses you..Dhh S  You shoot an arrow. The arrow hits the wyvern..Dhm $oo 2 orcs (1 polearm).Dh\ .Dh` Co..Dhi"q909 ---5060.Dh++.Dh0J _You kill the wyvern!.Dh   You shoot an arrow. The arrow hits the orc!(((($   orc (.DhǍ....o..Dh\7=7.2 (1.1 _You kill the orc!.Dhm(((((((.Dh09*.Dhd  You shoot an arrow. The arrow closely misses the orc.A giggling sprite leaps out and makes the orc trip over its own feet....$....#...DhO =18.3 _You kill the orc!.Dh _No target in view!.Dh  _No target in view!.Dh .Dh .Dh .Dh' .Dh` : _.Dh tFly .Dhk { _The sprites lose interest in your situation..Dh .Dh? B.Dh* .Dh ~8==0.Dh .Dh .Dh- ! 928 _You now have 929 gold pieces (gained 20)..Dh3 .Dh4 .Dh4 #929.Dh5 7.Dh86 .Dh7 .DhA .DhG .DhH .DhvI ==.Dh*J ) 6 .DhL .DhP  .DhP .DhQ 9_You feel your existence waver again..DhLR .Dh1Z .DhZ f## ##.........## .Dh[ ~..# #...........# .Dh\ ...# #............# .DhC] ...# #.............# .Dh] 9..## #..Dh^ K....#.Dhx_ 7.# ..Dh:` K....#.Dh` .#.Dha U...##.Dheb # .Dh c .# .Dhc 0.. .Dhe .#.Dhe ---.Dhf  .Dhf <.....$....#.Dh6g  .Dhg .DhCh .##.Dhh  .DhPi .Dhi ...Dhbj .......Dhj .......##.Dhyk ro   orc (wandering).Dhk .Dhl ,..##.Dhm Eo......##.Dhm .Dh=p .Dhp '37.3 (9.0.DhJv .Dhv 4.o.Dh[w .DhNx .Dhx ---.DhZy 8.3 (1.Dhy 0.0).Dh} .DhɈ  .Dh` .Dh N_An orc comes into view. It is wielding a +0 flail..Dh 1Things that are here: .Dh ^_5 gold pieces; a +0 trident; a +0 chain mail.Dh /Dh   #...........#  #............#  #.............#  #.............#  ..............#  #.............##  ..............#  .......@..#  .....$....#  .........##  .......... ...........  ..........##  .........##  ..o.....##/Dh|   #...........#  #............#  #.............#  #.............#  ..............#  #.............##  ..............#  .......@..#  .....$....#  .........##  .......... ........... ..........##  .........## ..o.....## /Dh/Dhs/Dh/Dh[ _An orc is nearby!/Dh P^  You beckon some vexing sprites to accompany your attacks./DhVyoo./DhuW6---==9.0)Jinx Fly /Dh[/Dh^; _You feel your willpower being sapped./DhP  You shoot an arrow. The arrow hits the orc!/DhT((((($/Dh0F...../DhV929 =40.4 (1.1/Dhħ/DhJG _You kill the orc!/Dh: /DhW; /Dh> /Dh1A H _No target in view!/Dh /DhG /Dh /Dh H _No target in view!/Dh|I3/DhJ/DhM/DhtN$ _/DhU/Dh|Fly  _The sprites lose interest in your situation.---7==/Dh@B/Dh/Dh/Dh8/DhB==/Dh=/Dh /Dh You now have 934 gold pieces (gained 5).  Things that are here:34/Dhs /Dh¶/Dh(_a +0 trident; a +0 chain mail/Dh/Dh/Dh/Dh#934/Dh/Dh/Dh6..# /Dh..#/Dh .#/Dh.(.#/Dh.#/DhC(.#/Dh5# #/Dh\(.#/Dh,.# /Dhw...#/Dh6.# #/Dh4..##/Dh # /Dh...#/Dh6-.. /Dh5.)..#/DhN /Dh/DhcA$@...#/Dh#!---/Dh.....##/Dh"..../Dh..##/Dh ##/Dh;$/Dh./Dh|/Dh%M/Dh8.# #/Dh8.#/Dh-.# #/Dh[(.#/Dh6.# #/Dh(.#/Dh7.## #/Dh(.#/Dh1,.# /Dh.#/DhW6.# #/Dh3.##/Dh".## /DhT.#/Dh./DhL.)..#/Dh)_(......@....#/Dh(.##/DhK ../Dh.##/Dhq6............##/Dh $/Dh./Dh/Dh52.4 (12./Dh 0)/Dh/Dhf---/Dh::3.4 (13/Dh /Dh) /Dh _Found 5 boomerangs.  /Dh (You now have 937 gold pieces (gained 3)./Dh /Dh 7/DhQ ==/Dh $4.4 (14/Dh/Dh /Dh@/DhA_You see here a +4 dagger./DhnLI/Dh^O/DhYB/Dht[/Dh`,/Dhc/DhUg/DhVo,/Dh s/Dhv/Dhnz,/Dh|/Dh5/Dhl,/Dh/DhM  You now have 945 gold pieces (gained 8)./Dh&45/DhJ/Dh= _You see here a +0 flail./Dh3/Dhٗ/Dh /DhQ,/Dh/Dh/Dhߤ,/Dh/Dhש/Dhʭ,/Dh/Dh/Dh,/Dh:/Dh̾/Dh/Dh@@Fly /Dh/Dh _You feel your willpower return./Dh./Dh/DhL/DhX/Dh,/Dh/Dh{/Dh,/Dh-/Dh/Dh0 ,/Dhs /Dh /Dhl,/Dh/DhM/Dh,/Dh/Dh/Dh,/Dh#/Dh /Dh6&    .#.....###..   ..........   #.........##   #........##   #)......## /Dh%(J  #.....##   #...##   #....##..#   #.######.##80.4 (26   #...##### #..#  #..## ####..##  %. #......#   #....#.#   ########    /Dh-/Dh-+1.4 (27/Dh018%/DhR3[ _Found a faintly humming maw talisman./Dhd/DhD/DhG/Dh/DhG ,/Dha,/Dh_4/Dh7/DhG/DhI/DhK/DhM/DhY/DhZ/Dh[/Dh],/Dh^/Dh`/Dh*d,/Dh`e/DhLp  You see here the maw talisman of Past Mistakes {+Blink Will+ Int+4 Dex-3}./Dh3t/Dht _/Dhcu/Dh#w/Dhy,/Dhz/Dh|/Dh,/Dh'/Dhс/Dh,/Dhυ/Dh/Dhs,/Dh̋/Dh/Dh,/Dh/DhF/DhE,/Dh/DhA/Dhǜ,/Dh,/Dh,/Dh%/Dhԥ/Dh&,/Dht/Dh/DhԮ,/Dh/Dh(/Dh,/Dh/Dhz/Dh/,/DhH/Dh0/DhF,/DhM/Dh/DhZ,/Dh`/Dh/Dh/,/Dha/Dh/DhV,/Dh/Dhs/Dh4,/Dhu/Dhh/Dh,/Dh/Dh:/DhK/Dh/DhO/Dh/Dh,/Dh/Dh2/Dh[,/Dh/Dh /Dh ,/Dh /Dhy /Dh X/DhI# ,/Dh{% /Dh( /Dh)- ,/Dh/ /Dh2 /Dh6 ,/Dh8 /Dh: /Dh{? ,/DhA /Dh8D /DhG ,/DhI /DhrL /DhQ ,/Dh?S /DhU /DhY ,/Dh[ /Dh}] /Dha /Dha /Dh2c /Dho /Dh[w /Dh ,/Dh /Dho  /Dh] C.# #......./Dh (# /Dh O## ##...../Dh' ..# # #..............# /Dh # ##.............## # #..............# # #...........)..# . ###..(......)....# ##... .#..............###....j ................@....... /Dh +#.................##.... #................## . #........)......## #..............## #.............## j   gnoll (polearm, missile, wandering) #..........##..# #.......######.## #...##### #..# /Dh !/Dh 123.4 (42  /Dh hA gnoll comes into view. It is wielding a +0 halberd and quivering 2 throwing/Dh: nets./Dh /Dh, /Dhb  /Dh /Dh ./Dh j/Dh j/Dh: |j   gnoll sergeant (polearm, wandering)/Dh zj   gnoll (polearm, missile)/Dh 'The gnoll shouts!/Dh /Dh> ==/DhŽ 4.4 (43/Dhs /Dh  /Dh /Dh2 Z_A gnoll sergeant comes into view. It is wielding a +0 trident./Dh /Dhu|  .........# # .........# # ##.............## # #..............# # #...........)..# . ..(......)....# ##... .#........###..... .........@.....j. #..........##...j #.........## . #.)......## #.......## #......## #...##..# #.......######.## #.. #..#/Dh  .........# .........# ##.............## #..............# #...........)..# . ..(......)....# ##... .#........###..... .........@.....j. ..........##...j .........## . .)......##.......#......##...##..#.......######..  _There are monsters nearby![39/DhQ;49m/Dh= jj)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The gnoll sergeant shouts!(((((((/DhfY(@.....j.6---5.4 (1.0)Will/2 Jinx Fly /Dh{~ _The gnoll throws a throwing net. The throwing net completely misses you./Dhpa ((((( You shoot an arrow. The arrow hits the gnoll sergeant!/Dh ;*/Dh G _The gnoll throws a throwing net. The throwing net completely misses you.shoot an arrow. The arrow hits the gnoll sergeant!  The gnoll sergeant is moderately wounded.You feel bolstered by spreading misfortune. /Dh  A giggling sprite leaps out and doodles on the gnoll sergeant's face.  The gnoll sergeant is severely wounded./Dh] b  You hear a shout!/Dh4 # ....j..jjj , very drained)jj 3 gnolls (1 polearm, 2 missiles)/Dh< A gnoll comes into view. It is wielding a +0 flail.10 =6/DhZ /Dh r _A gnoll comes into view. It is wielding a +0 club./Dh (((( You shoot an arrow. The arrow hits the gnoll sergeant./Dh)> ;*/Dh@  The gnoll sergeant is almost dead.A giggling sprite leaps out and bonks the gnoll sergeant with its +0 trident. ....$jjj 3 gnolls (1 polearm, 2 missiles)  You kill the gnoll sergeant!(((((((/Dh/Dhԟ ((@....jj./Dhjjj 3 gnolls (1 polearm, 1 missile)  The gnoll throws a throwing net. The throwing net completely misses you./DhG(((((((/Dh:/Dh=./DhX?)@.../Dh@.$/Dh-B/DhN)k945 27.5 (1.1/Dh46 /DhP7!/Dh8'((((( /Dh8__The gnoll throws a stone. The stone closely misses you./Dh\9^You shoot an arrow. The arrow closely misses the gnoll./Dh9/The arrow hits the gnoll!/Dh:*/Dh  The gnoll is severely wounded.A giggling sprite leaps out and insults the gnoll's ancestors./Dh:B* 2/Dh  You kill the gnoll!A giggling sprite leaps out and bonks the gnoll with its +0 halberd./Dh  ...j.$, 1 ver…)/DhGThe gnoll is heavily wounded./DhA(((((/Dh....$3-28.6/Dh/Dh _The gnoll throws a stone. The stone hits you.  You shoot an arrow. The arrow hits the gnoll!/Dh((($   gnoll (missile)/Dh1/Dh<Z....j./Dh]G---90/Dhwg/DhjI _You kill the gnoll!/Dh(  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./DhEe s.# #.............#dertzug the Jinx ## ##.............#Poltergeist of Gozag  Gold: 945 # #..............#Health: 63/65 =======================- # ##.............##Magic: 12/18 ================-------- # #..............#AC: 12  Str: 4 # #...........)..# .EV: 19Int: 22 /Dhf ^###..(......)....# ##...SH: 0Dex: 21 .#..............###.....XL: 10 Next: 52% Place: Dungeon:8 ..............((@...$.$.Noise: ===------  Time: 8129.6 (0.0) #.................##.j..x) +0 orcbow /Dhg #................## .Cast: Jinxbite #........)......##Will/2 Jinx Fly #..............## #.............##j   gnoll (missile) #..........##..# #.......######.## #...##### #..#You shoot an arrow. The arrow hits the gnoll! /Dhh _You kill the gnoll!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate/Dh,.# #.............#dertzug the Jinx ## ##.............#Poltergeist of Gozag  Gold: 945 # #..............#Health: 63/65 =======================- # ##.............##Magic: 12/18 ================-------- # #..............#AC: 12  Str: 4 # #...........)..# .EV: 19Int: 22 ###..(......)....# ##...SH: 0Dex: 21 .#..............###.....XL: 10 Next: 52% Place: Dungeon:8 ..............[/Dh-45m((@...$.$.Noise: ===------  Time: 8129.6 (0.0) #.................##.j..x) +0 orcbow #................## .Cast: Jinxbite #........)......##Will/2 Jinx Fly #..............## #.............##j   gnoll (missile, fleeing) #..........##..# #.......######.## #...##### #..# _You kill the gnoll!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe gnoll looks frightened!43=[4/Dh/0m330.6 (1  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The gnoll looks frightened! _is distracted by your dazzling golden aura./Dh _Unknown command./Dhp.  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.$1----1/Dh}/DhR@ _The gnoll is no longer distracted by gold./DhbM-/DhXj/DhmH _No target in view!/Dh /Dh /DhZ /Dha H _No target in view!/Dh  _/Dh tFly /Dh /Dh { _The sprites lose interest in your situation./Dh] K5=/Dh /Dh j _HP restored.---/Dh /Dh /Dh N2==/Dhi /Dhi @945/Dh /DhW /Dh 9=/Dh0 /Dh /DhY ...........(.... .#.. .....((--.j....j   gnoll (wandering)....... #../Dhq +8.6 (7/Dh  E--9.6 (8/Dh /Dh, r _A gnoll comes into view. It is wielding a +0 whip./Dh\H(((((((/Dh|  You shoot an arrow. The arrow closely misses the gnoll./Dh9....$j.j/Dhz\==2===40.7 (1.1/Dh/Dh' _The gnoll shouts!/Dh ((((( You shoot an arrow. The arrow hits the gnoll!/Dh%/Dh93....j.11.8/DhE:/Dh ?^ _The gnoll is severely wounded./DhH(((((((/DhS. /Dh6 h...j$../Dhc7 s3=02.9/Dh> /DhA p _You shoot an arrow. The arrow completely misses the gnoll./Dhu *  .........# # .........# # ........## # ........# # .....)..# . (......)....# ##... .......###..... .....((@...$.$. .........##j$.. ........## . )......##......##.....##..##..######.## #..#/Dh   .........# .........# ........## ........# .....)..# . (......)....# ##... .......###..... .....((@...$.$. .........##j$.. ........## . )......##......#.....##..##.##### /Dh  /Dh /Dhw 8_A gnoll is nearby!/DhH CYou shoot an arrow. The arrow hits the gnoll./Dh /Dh $(((/DhC $/Dh !/Dhm(.../Dh]945  9330/Dh/DhʓI _You kill the gnoll!/Dh'/Dh/Dh8^ _No target in view!/Dh _No target in view!/DhwT _8/DhZO=/Dh_B/Dh`/Dhc,/Dh-h/Dhl94/Dhl(=/Dhn/Dh(r/Dhr97/Dht/Dhx,/Dhhz/Dh,/Dh`/DhO=/Dh/Dho@945/Dh}/DhS95/Dhя)==/Dh/DhU,/Dh/DhEF 6 /Dh]/Dh{ _You feel your existence waver again./Dh9@Fly /Dh/Dhu _You feel your willpower return./Dh3==/Dh/Dh/Dh֮,/Dh8/Dh/Dhpg ---607.0)jj   gnoll (missile)---/Dh{\ _A gnoll is nearby!/Dh *  .........# # .........# # ........## # ........# # .....)..# . (......)....# ##... .......###..... .....((@...$.$. .........##$$.. ........## j )......##......##.....##..##..######.## #..#/Dhb   .........# .........# ........## ........# .....)..# . (......)....# ##... .......###..... .....((@...$.$. .........##$$.. ........## j )......##......#.....##..##.#####  _A gnoll is nearby!/Dh9 (((((( You shoot an arrow. The arrow hits the gnoll!/Dh /Dh ...$$j.6====2.0 (1.1)/Dh /Dh& ^ _The gnoll is severely wounded./Dh&R  You shoot an arrow. The arrow hits the gnoll!/DhE,i((((($/DhO...$$/DhZL945 30/Dh%/DhEI _You kill the gnoll!/DhLNjj   gnoll (polearm, wandering)0---4.0 (1/Dhes _A gnoll comes into view. It is wielding a +0 spear./Dh  .........# # .........# # ........## # ........# # .....)..# . (......)....# ##... .......###..... .....((@...$.$. .........##$$$. ........## j )......##......##.....##..##..######.## #..#/Dh   .........# .........# ........## ........# .....)..# . (......)....# ##... .......###..... .....((@...$.$. .........##$$$. ........## j )......##......#.....##..##.#####/Dhu 4 /Dh O---/Dh& /Dh:) \ _A gnoll is nearby!/Dhm ((((((j  )  You shoot an arrow.  The gnoll shouts!  The arrow hits the gnoll!/Dh /Dh ...$$$.===5.1 (1.1/Dh- /Dh  /Dh /Dh :_The gnoll is severely wounded./Dh /Dh';  _No target in view!/Dh &3/Dh//Dhh3H _No target in view!/Dh{3/Dh/DhԂ/Dh/Dh@= _/Dh,/Dh$/Dh2---60jj   gnoll (polearm)/Dh649---/Dh5?/DhSB\ _A gnoll is nearby!/DhH(((((((/Dh/Dh[...j$$.===7/Dh/Dhm _You shoot an arrow. The arrow closely misses the gnoll./Dhs R  You shoot an arrow. The arrow hits the gnoll!/DhL{ g((($/Dh (.../Dh0 Z7=8.2 (1.1/Dh: /Dh#> I _You kill the gnoll!/Dh /Dh /Dh /DhƬ H _No target in view!/DhI 3/Dh /Dh& /Dh2 $ _/Dh B/Dhb ,/Dh( /Dh /Dh O=/Dh /Dh 9458==/Dh< /Dh /Dh ,/DhR /Dh ,/Dh/Dh1m _u - 3 throwing nets (gained 1)/Dh3/Dhw/Dhr P==/Dh/DhGBm _u - 4 throwing nets (gained 1)/DhD/Dh:E/DhF/DhH/DhJ,/DhL/DhN/DhQ,/DhQR/DhtT/Dh/V/DhV/DhW/DhY/Dh\,/Dh]/Dhj`/Dhb,/DhUd/DhKn  You now have 967 gold pieces (gained 22).67/Dh r _You see here a +0 halberd./DhP/Dhqk  You now have 978 gold pieces (gained 11).  Things that are here:/DhŠ&78/Dh&/Dhf: _a +0 spear; a +0 whip/Dhi3/Dh/Dhj  You now have 981 gold pieces (gained 3).  Things that are here:/Dh<81/Dh  _a +0 trident; a +0 ring mail/Dhj  You now have 987 gold pieces (gained 6).  Things that are here:/Dh5%7/Dh/Dh_9 _a +0 flail; 2 stones/Dh3/Dh/DhPM  You now have 992 gold pieces (gained 5)./Dh&92/Dh/Dh< _You see here a +0 club./Dh/Dh,/Dh/Dh{~  Things that are here:  a +0 trident; a +0 ring mail/Dhr/Dh _/Dh/Dh/DhM,/Dh[/Dh/Dh:,/DhE/Dh/Dhe,/Dha/DhV;9/Dhf/Dh M _You now have 999 gold pieces (gained 7)./DhK 3/Dh#/Dht/Dh,/Dh|/Dh/Dh,/Dh*/Dh /Dh ,/Dh!/Dh&/Dh),/Dh*/Dhc-/Dh/,/Dh1/Dh3/Dh,6,/Dh7/Dh:/Dho=,/Dh?/DhA /Dh, /Dh /Dh /Dh, /Dhm  /DhP  /Dh  /Dh  /Dh /Dh /Dha /Dh^ /Dh /DhH /Dh, /Dh6  /Dh" /Dh#, /Dhl$ /Dh' /Dh), /Dh) /Dh* /Dh+, /Dhk, /DhO/ /Dh10, /Dh0 /Dh1 /Dh3, /Dh3 /Dh6 /DhM8, /Dh8 /Dh9 /Dh1; /Dh;, /Dh= /DhF> /Dh?, /Dh@ /DhA /DhEB, /DhmC /DhzD /DhsE, /DhF /DhG /DhH, /Dh J /DhK /DhLL /DhL /DhN /DhU _..≈≈..  ......  ^.?..  #..# .## ♣...#  #..# ... ...#  /DhV> #..# .... ..# ##..## ... #.# #....## #.####@# ---224.2 (56.0) ......### #...#..# .## #...## .).......#####.## ))......#..#...# ..##...# .......#####.. .......# ###.. ......## #...# /Dh[B_ /DhC\G---5.2 (57 /Dh ` /DhgdC _Found an ornate altar of the Wu Jian Council. /Dh-c3 /Dh5d /DhLg /DhnX /DhVp, /Dh9s /Dhu /Dhax, /Dhmz /Dh&} /Dht, /Dh /Dh6 /Dh, /Dh6 /Dhދ, /DhL /Dh~ _k - 5 scrolls labelled VUPHIY RUBESH (gained 1) /Dh,3 /Dhd /Dh  /Dhޗ, /Dhǘ /Dh /Dhܛ /Dh{ /Dh /DhԞ /Dh3 /Dh /Dh /Dh  /Dh /Dh4 /Dhҥ /Dh_, /Dh /Dhs _r - 5 smoky clear potions (gained 1) /Dh~3 /DhY /Dh- /Dh, /Dh /DhӴ /Dh, /Dh /DhA /Dh, /Dh /Dh% /Dh, /Dh /Dhw /Dh[, /Dh5 /Dh. /Dh{, /DhO /Dh /Dh? /Dh /Dh /Dh /Dh . .. .h. ## ######..## ##.##....h##.# /Dh&#########............# ...........#....@##....#.....#.....##....#########.#..≈≈.........# ..## #..≈≈.....≈≈..# ...# #......_..≈≈..## #.............#hh 2 howler monkeys (asleep)# #...##...^....## #..##..##..♣♣...### #..##......♣♣...# /DhB 45.2 (20  2 howler monkeys come into view. /Dh /Dhh..h§_hh====6.2 (21 /Dh:_ /Dh1 _The howler monkey howls! x2 /Dh;  .  ..  h..  ## ######..##  ##.##.....##.# #.......h....# #....@# #.....# #..≈≈...  #..≈§....  #......_..≈≈..#  #.............#  #...##...^....#  #..##..##..♣♣...##  ..♣♣...#  /Dh\  .  ..  h..  ## ######..##  ##.##.....##.# #.......h....# #....@#  /Dh :#.....# #..≈≈...  #..≈§....  #......_.. #.............#  #...##...^.. #..##..##..♣♣... ..♣♣.. /Dh V_ /Dh  /Dhy d _There are monsters nearby! /Dh,k ^  You beckon some vexing sprites to accompany your attacks. /Dhr  You feel your willpower being sapped.  The howler monkey hoots and howls with incredible vigour! /Dh .hh._(1 catching breath) /Dhǀ 1--6---========7.2 (1.0)Will/2 Jinx Fly  /Dh :_ /Dh& 1 _The howler monkey hits you. /Dh܉ ((_You shoot an arrow. /Dh; /DhB ..hh§§§.._.....The arrow barely misses the howler monkey. /Dh58---===-----8 /Dh> /Dh1 _The howler monkey hits you. /Dh ((_You shoot an arrow. /Dhdo /Dht..hh§≈_. /Dhu.... _The howler monkey hits you.  You shoot an arrow.  The arrow barely misses the howler monkey.  /Dhu_The howler monkey hits you.  You shoot an arrow.  The arrow barely misses the howler monkey. /DhvJ-----9.3 (1.1 /DhzB_ /Dh}W  You shoot an arrow.  The arrow barely misses the howler monkey. _The howler monkey hits you.  You shoot an arrow.  The arrow barely misses the howler monkey. _The howler monkey closely misses you. /Dhzz ((You shoot an arrow. /Dh /Dh h.h.§.§§§§#..§§.#......_#.#The arrow closely misses the howler monkey.500_ /DhZ _The howler monkey barely misses you. /Dh6 _You shoot an arrow. The arrow hits the howler monkey! /Dh:* /DhY  The howler monkey is almost dead.You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the howler monkey's face. /Dh .h$§§.._.   howler monkey..##You kill the howler monkey!The howler monkey hoots and howls with incredible vigour! /Dh999 9----10 4=========1 /Dh:_ /DhQC _You hear a loud, deep croak! You hear a howl! /Dh  You shoot an arrow. The arrow hits the howler monkey. /Dh R*_ /Dh   /Dh ! /Dh h /Dh )§≈ /Dh e..§§.._ /Dh r#§.§.§ (very drained).#The howler monkey is moderately wounded.A giggling sprite leaps out and doodles on the howler monkey's face.  The howler monkey is severely wounded.1===------2.4 (1.1_  /Dh7  /Dho L_The howler monkey barely misses you. /Dh Z  You shoot an arrow. The arrow hits the howler monkey. /DhNJ*_ /Dh  The howler monkey is severely wounded.A giggling sprite leaps out and doodles on the howler monkey's face. /Dh$....≈≈#..≈≈#......... /DhzS#..# /Dh'7=5------3.5 /Dh-:_ /Dh1Q _You kill the howler monkey! /Dh"A_ /Dh /Dh:_ /DhtH _No target in view! /Dh33 /Dhh5 /DhT7 /Dh#8S60= _ /Dh >Fly  /DhB?{ _The sprites lose interest in your situation. /Dh? /Dh@ /Dh$B /DhBe1== /DhC /DhME /Dh,KF---.....F   bullfrog (wandering)...^....♣♣....♣♣.. /Dh@N-7.5 (4.0 /DhQ .  A bullfrog comes into view.---8.5 (5 /DhT:_ /DhV5 _The bullfrog moves out of view. /Dhy .8==02 /Dh | 9 /Dhm 999h_h   howler monkey (wandering) /Dh ,61.5 (3 /DhD *2.5 (4 /Dhv  /Dh ` _A howler monkey comes into view. /DhT ^ .  ..  /DhA ..h  ## ######..##  ##.##.....##.# #.....$$.....# #....@# #.....#  /Dh #..≈≈...  #..≈≈....  #......_..≈≈..#  #.............#  /Dh } #...##...^....#  #..##..##..♣♣...##    /DhN .  ..  ..h  ## ######..##  ##.##.....##.# #.....$$.....# #....@# #.....# #..≈≈...  #..≈≈.... /Dh?*  #......_.. #.............#  #...##...^.. #..##..##..♣♣...  /Dh9_ /Dh /Dh_:_ /Dhd _A howler monkey is nearby! /Dhv'  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. /Dh&8 h.§§_hcatching breath)  The howler monkey howls!6---8========3.5 (1Jinx Fly _ _The howler monkey hoots and howls with incredible vigour! /Dh# (((((((You shoot an arrow. /Dh; /DhD.h....$._ /DhWF3====-----4.6 (1.1 /Dh3N:_ /DhRa _The arrow closely misses the howler monkey. /Dh5 (((( You shoot an arrow. The arrow hits the howler monkey! /Dh2:* /Dh  The howler monkey is moderately wounded.A giggling sprite leaps out and doodles on the howler monkey's face. /Dh....$_ /Dh\f10-----50 /Dh` :_ /Dhf _The howler monkey is severely wounded. /DhT9_ /Dh /Dh:_ /Dh$H _No target in view! /Dh V_ /Dh  /Dh H _No target in view! /Dh ## ....## ######..##  ##.##.....##.# ##########.....$@.....# .#.....##....# ........#.....##....## #######.#..§≈.........# ## #..§≈.....≈≈..## #......_..≈≈..## #.............## #...##...^....## #..##..##..♣♣...# /Dhe h≈h   howler monkey (catching breath, very …) /Dht 6---6 _ /Dh B_ /Dh Q _You see here 3 gold pieces. /Dh| #  .#  ...  ....  ## ######h.##  ##.##.....##.# #.....$@.....# .#.....##....# #.....##....## #..§≈.........#  #..≈≈.....≈≈..#  #......_..≈≈..#  #......#  /Dh}V #...##...^....#    /Dh6 #  .#  ...  ....  /Dh## ######h.##  ##.##.....##.# #.....$@.....# .#.....##....# #.....##....## #..§≈.........#  #..≈≈.....≈≈..# #......_..≈≈..#  #......# #...##...^  /Dh=_ /Dh 9--- /Dh%:_ /Dh)d _A howler monkey is nearby! /DhZ  You shoot an arrow. The arrow hits the howler monkey! /Dhp$((_ /Dh..§§#.§≈§_ /Dh8999 4=---7===7.7 (1.1 /Dh /DhgQ _You kill the howler monkey! /Dh, _No target in view! /Dh  /Dh?  /Dh  /Dh֞  /Dhޟ R7= _ /Dhĥ , /Dh  /Dh  /DhL HFly  /DhG  /Dh2 { _The sprites lose interest in your situation. /DhT:  /Dh@ F§---9.7 (2.0§.. /DhB #..§.F   bullfrog (wandering)--- /DhF  /DhI _ _A bullfrog is nearby! /DhB= ^ #  .#  /Dh> ...  .F..  ## ######$.##  ##.##.....##.# #..§..$@.....# .#.§...##....# #.....##....## #..§≈.........#  #..≈≈.....≈≈..#  #......_..≈≈..#  #......#  #...##...^....#   /Dh? &  /Dh  #  .#  ...  .F..  ## ######$.##  ##.##.....##.# #..§..$@.....#  /DhD.#.§...##....# #.....##....## #..§≈.........#  #..≈≈.....≈≈..# #......_..≈≈..#  #......# #...##...^  /Dh6 /Dh# /Dh /Dh$_ _A bullfrog is nearby!/DhĿ  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped./DhMV.F..§§§#.§≈§#.§§§#......_F#.#/Dh5=5--===70.7 (1Jinx Fly /Dh/Dh* _The bullfrog croaks./Dh (((_You shoot an arrow./DhmP:*/Dh   The arrow hits the bullfrog but does no damage.  A giggling sprite leaps out and smacks the bullfrog with its own front foot./Dh!/Dh*$..F§.§§§_(very drained)/Dh,A11/Dh53/Dh76 _The bullfrog is lightly wounded./Dh  (((((((_You shoot an arrow./Dh{/Dh...$...F..#..§§§#.§≈≈#...§#.#...2.8 (1.1_ _The arrow completely misses the bullfrog./DhR(((((_/DhEG  F......§§§≈≈..§§§.....§#...  You shoot an arrow. The arrow barely misses the bullfrog./DhI '3.9/DhP /DhT _The bullfrog misses you. The bullfrog closely misses you./Dh  #  .#  ...  ....  ## ######$.##  ##.##.....##.# #.....$@F....# .#.....##....# #..§..##....## #§§≈≈.........#  #..§§.....≈≈..# /Dh #.§...._..≈≈..#  #...§..#  #...##...^....#   /Dhh  #  .#  ...  ....  /Dhrl ## ######$.##  ##.##.....##.# #.....$@F....# .#.....##....# #..§..##....## #§§≈≈.........#  #..§§.....≈≈..# #.§...._..≈≈..#  #...§..#/Dhm #...##...^ /Dh״ k__ _ _A bullfrog is nearby!You shoot an arrow. The arrow hits the bullfrog!/DhcD:*/Dhm F§.§..≈≈ .  The bullfrog is severely wounded.A giggling sprite leaps out and smacks the bullfrog with its own front foot.  The bullfrog is almost dead./Dhr=6=-5.0/DhB_/Dh (((((_ _The bullfrog misses you./DhlCE*_/Dh  F..........._.#You shoot an arrow. The arrow closely misses the bullfrog.A giggling sprite leaps out and makes the bullfrog trip over its own feet.  The bullfrog is almost dead./Dh +60/Dh'/Dh2 (((((_ _The bullfrog completely misses you. x2/DhE*_/Dh  You shoot an arrow. The arrow barely misses the bullfrog.A giggling sprite leaps out and makes the bullfrog trip over its own feet./Dh( $....  You kill the bullfrog!/Dh= 9-97Fly  _The jinxing sprites lose interest in you./Dh:_/Dhm _Your Spellcasting skill increases to level 6!/Dh]/DhmeU_/Dhpf_/Dh`g/Dh?l /DhRm/DhPn:_No target in view!/Dh8/Dh</Dh/Dhc"/Dh]* _0/Dh2 97=/Dh3/Dh7,/Dh 9/Dh;/Dhl<*999/Dh >/Dhk@/DhA/Dh%B/Dhk`I=8=87=9==/Dh<1002 _You now have 1002 gold pieces (gained 3).### <..#....... ## ######$.## ##.##.....##.# .....$.@....# ---947.0)#.....##....# #.....##....## #.#..≈≈.........# ## #..≈§.....≈≈..## #......_..≈≈..## #.............## #...##...^....# ---5.0 (18 /Dh[14;16H_ _Found a stone staircase leading up.86.0 (19_ _You now have 1008 gold pieces (gained 6)./Dh_ _No target in view!/Dh> 3/Dh /Dh /Dh /Dh A== _/Dh ,/Dh  6 Fly /Dh~ /Dh _You feel your willpower return. You feel your existence waver again./Dh &13/Dh /Dh N _You now have 1013 gold pieces (gained 5)./Dh  3/DhP /Dh /Dh ,/Dh{ /Dh /Dh'" ,/Dhg# /Dh% /Dh' ,/Dh( /Dh+ /Dhw, &21/Dh+- /Dh0 N _You now have 1021 gold pieces (gained 8)./DhL3 3/Dh3 /Dhj5 /Dh6 ,/Dh[7 /Dh8 /Dh9 /Dh|: /Dh; /Dh3= /Dh4> /Dh> /DhZ? /Dh@ /Dh_F 2 ....# ...## ....>......# #. #### ...........##.............#.................#............. ...........#  ..........#  #....@######308.0 (12 ##......<..#### #............. #.####......... /Dh-G /##.######..####. ##.##.....##.# ########.......#........#.....##....#........#..§..##./DhJ /DhK +9.0 (13/DhM /DhO ; _Found a stone staircase leading down./Dh.F%/Dh&W,/Dh Y/Dh@\,/Dh]/DhC`/Dh'c,/Dh j,/DhnB/DhWX/Dhǯ; .>. ###..?......... .............. ...........# ...........>......###......#...........##.......#...........#.@..# 16.0 (7.0)..............### .............## ...........### ..........###.....###### ##......<..#### #............. #.####.........7.0 (8/DhfQ _Found a stone staircase leading down./DhlI/Dh/DhފX/DhCX/DhД/Dh/Dh/Dhʚ/Dh##........#(........ .ß. ..# .. ..#. ..>....## ....#####..?.........  .........@.....#20.0 (3 ...##........##.. ...>......###......## ....##.......# ....#....##### .............### ............## ..........### .........##/Dh/Dhf*1.0 (4/DhM/Dh2 _Found 2 datura-tipped darts./DhB I/Dh /Dh ## ##.###(.. #.ß..# #[............#. #..>....##  ....#####..?....#../Dh 0.........##......#>###......## ###.......##....########.#/Dh @2.0 (1/Dh /Dh7 M _Found a leather armour./Dh/DhX/Dh _l - 5 scrolls labelled WIZIXO AQAIWOT (gained 2)/DhG,/Dh/DhQ,/Dh5/Dh/Dh=,/Dh#/Dh/Dh,/Dhi/Dh/Dh"/Dh,/Dhr/DhL/Dh/Dh/Dh!/Dh,/Dh3/Dh /Dh ,/DhX /Dha/Dh,/Dh/Dh/DhX,/Dh/Dh/Dh,/Dh,/Dh/Dh   ......  ...... ..# # ......##  ##......## ##....F  ##........### #....  #(..........## #..#  /Dh8##.ß....###@.#  #[.....#..###   #..>....##........#  ###.......#..####.....#  ........## ####... ..#..# #.  F   bullfrog (asleep)##..##  ###..#  # #.. /Dh%} 375.0)  A bullfrog comes into view./Dh&/Dh)+v.FF/Dh+5===8.0 (16/Dh//Dh"1* _The bullfrog croaks./Dh"yz ......  ......  ..# #......   .......   ##.....  #...F #( #..# #@.# #[#..###  #..>.......# /DhCz.....#..####.....# ........## ####... ..#..# #. ..## #..#/DhV ......  ......  ..# #......   .......   ##.....  #...F ( #..# #@.# [/Dhd#..###  #..>.......# .....#..####.....# ........## ####... ..#..# #. ..## #..#/Dh3/Dh /Dh"_ _A bullfrog is nearby!/Dhh ^  You beckon some vexing sprites to accompany your attacks./DhK 9F./Dh 7----9.0)Will/2 Jinx Fly /Dh /Dhz ; _You feel your willpower being sapped./Dh ( You shoot an arrow. The arrow hits the bullfrog!/Dh7 :*/Dh   The bullfrog is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the bullfrog trip over its own feet./Dh) .F (very drained)The bullfrog is severely wounded./Dh U10 =40/Dht /Dh ( U _The bullfrog barely misses you./Dh?j(((((((/Dh'7*/Dhy ......FYou shoot an arrow. The arrow barely misses the bullfrog.A giggling sprite leaps out and smacks the bullfrog with its own front foot.  The bullfrog is severely wounded./DhS4-1/Dh{/DhD, _The bullfrog hits you./Dh  You shoot an arrow. The arrow hits the bullfrog.$/Dhj/Dh}1021 ----612 _You kill the bullfrog!/Dhs # .  .  ..# ## ......## #........ /Dh## ##........ #.### #......... (..## #.@#  .ß###..#  [............#..###  #..>....##........#  ##.......#..####.....#  ....## ####...  .#..# #. ..# ###..#  /DhԼ/Dh/---3/Dh/DhN  You now have 1029 gold pieces (gained 8)./Dh95=---4.0 (2Fly /Dh/Dhl _The sprites lose interest in your situation./DhW3/Dh3Y/Dhe8=/Dhg/DhiO=/Dhk/Dhm/DhnB= 9/Dh1p/Dh r/Dhs,/Dhvb9==/Dh9x/Dh{/Dht~,/Dh-/Dh/Dhу,/Dh/Dh/DhIO8/Dh/Dh/DhD/Dh:==/Dh/Dh/Dh/Dh+1029/Dh/Dhv/Dh/DhX/Dh/Dh/Dhԙ/Dh|/Dh(/Dh)/DhK/Dh97/Dh/Dh/Dh,F 6 /Dhܢ/Dh*s _You feel your existence waver again./DhI/Dhw/DhQ/Dh/Dh/Dh/Dh/Dh/DhM/Dh/Dh/Dh\/Dh/Dh/Dh^Fly /Dh/Dhn _You feel your willpower return./Dh/DhS/Dh/Dh/Dh/DhD/Dh޿/Dh/Dh/Dh5/Dh/Dh/Dh/Dh/Dh@/Dh@/Dhz/Dh/Dh/Dh/Dh/Dh[/Dh/Dh/Dh/Dh/DhO/Dh/Dh/DhI,/Dh[/DhK/Dh,/Dh/Dh/DhX,/Dh/Dh,/Dh#/Dh/Dh,/Dh/Dh/Dh,/Dh/Dhf/Dhp/Dh/Dh/Dh/DhZ,/Dh/Dhb/Dh/Dh=/Dh/Dhc/DhW,/Dh/Dh/Dhu/Dh/Dh/Dh/DhT,/DhA/Dh/Dhf/Dh*,/Dh% /Dh /Dh /Dhq ,/Dh /Dh /Dh" X/Dh\' n/DhN 6/DhO /DhS n/DhU /Dh:X B/DhcY /Dhh /Dhzn /DhBo /Dho ,/Dhqq /Dhwr /Dh5s /Dhs /Dht /Dhu /Dhv /DhSw /DhNx /Dhzy /Dh$z /Dhz /Dh{ /Dhe} ,/Dh ~ /Dhp /Dh /Dh= /Dhˁ /Dh /Dh /Dh /DhF /DhQ /Dh /Dh2 /DhԈ /Dh /DhO /Dh ,/Dh /Dh̔ ,/Dh: /Dh. /Dh ,/Dh /Dh /Dh ,/Dh /DhO /Dh ,/Dh /Dh­ /Dh ,/Dh /Dhh B/Dh /Dh /Dh /Dh /Dh /Dh| ,/DhY /Dh /Dh ,/Dhb /Dh /Dh /Dh1 /Dh /Dh /Dh ##  #.  #.   #.#   #..   #.##   ###..##   ###...@.## #441.0 (97.0) /Dh ..........## # [...#......### # ###..........## ## #...........## #. #.#####......## ##. #. ##........### #.. /Dh R# #(..........## #.. #.ß..........###../Dh A2.0 (98/Dhd /Dh K _Found a plate armour./Dh 3/Dh+ /Dh{ /Dh /Dh /DhW X/Dh /Dh) /Dh /Dh( /Dh /Dhc /Dh˝ ,/Dh /Dh /Dh2 /Dh ,/Dh /Dh /Dh /DhH 8 #########......#####.........### ##...........####.##............#.##.#.....@$...... ##.#.#............. #..#............... #.###.##....F ##./Dh ###..##... #....###.....###........ ##.... F   marrowcuda (dormant)..........#### #......[...#......#####.... #.....####..........## ##...../Dh 19.0 (7.0)/Dh +50.0 (8/Dhj /Dh4 ] _A marrowcuda comes into view./DhǢ ########  ##......###  ##.........#  ## ##...........  #.##............  #.#.....@$......  #.#.............  #...............  ##.##..........F  ###..##..........  ..###........  ###......  .[##....   /Dh~; ########  ##......###  ##.........#  ## ##...........  #.##............  /Dho?:#.#.....@$......  #.#.............  #...............  ##.##..........F  ###..##..........  ..###........  ###......  .[##....   /DhfH/DhI/DhR/DhXa _A marrowcuda is nearby!/Dh^  You beckon some vexing sprites to accompany your attacks./Dh7---==1.0 (1Will/2 Jinx Fly /Dh/Dh; _You feel your willpower being sapped./DhY& /Dh[((((((F  You shoot an arrow. The arrow hits the marrowcuda./Dh/Dh1*/Dh$/Dhu~  The marrowcuda is lightly damaged.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the marrowcuda trip over its own tail.$....F. (very drained)10 =2 _The marrowcuda is moderately damaged./Dhr ((((( You shoot an arrow. The arrow hits the marrowcuda!/Dh ....F..3/Dh y _The marrowcuda is almost destroyed./DhZ W ((((/Dh HYou shoot an arrow. The arrow hits the marrowcuda./Dhy;*/Dh4  The marrowcuda is almost destroyed.A giggling sprite leaps out and smacks the marrowcuda with its own tail./Dh9~$...$/Dh /Dh!/Dh#Cq1029 ---24.1 (1.1/DhcMg _You destroy the marrowcuda!/Dh6A3/DhE/DhHH _No target in view!/Dh9a _No target in view!/DhZ|m _8=Fly  _The sprites lose interest in your situation./Dh+=1029/Dh/Dh/DhƎ9/Dh==/DhF/Dh/Dh"/DhL/Dh`/Dhd/Dh/Dh!/Dh48/Dh 9/Dhh/Dh`/Dh /Dht/Dh+_You now have 1048 gold pieces (gained 19)./DhU/Dh)/Dhʭ/Dhf/Dh/Dh0/Dh/Dh==/Dh/Dh{8/Dh/Dh/DhSO7/Dh/DhN  You now have 1053 gold pieces (gained 5)./Dh953 6 /DhW/Dh* _You feel your existence waver again./Dh,/Dh$ _i - 5 clear potions (gained 1)/DhV,/Dh/Dh/Dh,/Dh /Dh /Dh_ /Dh< HFly /Dh8/Dhn _You feel your willpower return./Dh3/Dh /Dh/Dhl/Dh9,/Dh</Dht/DhP,/DhY/Dh/Dhw/Dh /Dh /Dh"B/Dhe$/Dh%/DhL',/Dh'/Dht)/Dh:+,/Dh+/Dh-/Dh.,/Dhg//Dh0/Dh!2,/Dh94,/Dh5/Dh6/Dh7/Dh9/Dh:/Dh;/Dh</Dh>/Dh?,/Dh@/DhD/Dh F,/Dh.G/DhrH/Dh[J,/DhK/DhL/DhN/DhN/DhO/DhQQ/DhR,/DhT/DhV/DhX/DhX/DhY/Dh[/Dhf #####........... #.##............#.#............. #.#............. #................ ##.##........... ... ###..##.......... z....###.....###........ #....@......####......--- ....[...######.... #######..........######. #...........##  #.#####......## ##.. ##........### z   wight (polearm, dormant) #. #.. #(..........## .. #.ß #.ß..........# /Dh8g.. ..# #[......./Dh m094.1 (40.0)/DhmG---5.1 (41/Dhq/Dh7xs _A wight comes into view. It is wielding a +0 spear./Dh.  ........ #....... #............... . ##.## ... ###..## z....###.....## #....@......# ....[...#...... #######........ #...........##  #.#####.. ##.. ##...  #.. #( #.ß  ..# #[/Dh6  ........ #....... #............... . ##.## ... ###..## z....###.....## #....@......# /Dh8 C....[...#...... #######........ #...........##  #.#####..#.. ##...  #.. #( #.ß  ..# #[/DhiA 3/DhK /DhP \ _A wight is nearby!/DhIv  You beckon some vexing sprites to accompany your attacks.7---==6.1 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped./Dh ((((((z)  You shoot an arrow./Dh;/Dhɔu.z.....=/Dh|7.2 (1.1/DhA/DhëB _The arrow hits the wight but does no damage./DhDD(((((((/Dh/DhH..z..../Dh'8.3/Dha/DhJl _You shoot an arrow. The arrow barely misses the wight./Dh H(((((((/Dh- 9*/Dh   You shoot an arrow. The arrow closely misses the wight.You feel bolstered by spreading misfortune.A giggling sprite leaps out and bonks the wight with its +0 spear./Dhh .....z... , very drained)/Dh R10 90/Dh /Dh ` _The wight is moderately damaged./Dh& (((You shoot an arrow. The arrow hits the wight./DhV :*/Dh,  The wight is moderately damaged.A giggling sprite leaps out and makes the wight trip over its own feet./Dh./Dh8r..z. /Dhi:J---500.4 (1.1/DhE/DhJ^ _The wight is severely damaged./Dh  /Dh /Dho-You shoot an arrow. The arrow hits the wight!/DhY/Dh 8$(/Dh!/Dh"/Dhn#/DhP$ /Dh%%/Dh&./Dhi1053 8=41.5 _You destroy the wight!/Dh5/Dh6/Dh</Dh}?H _No target in view!/Dh _No target in view!/DhK3/Dh0M/Dh`P/DhQ$ _/Dh?ZFly /Dh^{ _The sprites lose interest in your situation./Dh_/DhEa/DhMd/DhMe9=/Dhf/Dhj/DhVk3 9/Dhl/Dh p/DhpL9==/Dhr/Dhv/DhZ~b ##### #.##. #.#.............. #.#......... #..............z... ##.##/Dh~3.. ###..##≈.....###.....### #..$.####---.[...#......######..........###### #...........## # #.#####......## #/Dh8# #.. ##........### z   wight (dormant) .#. #.. #(.#. #.ß.#.ß.. ..# #[/DhK-7.5 (6.0/DhD_.zz/Dh_b8---8.5 (7/Dh/Dh<y _A wight comes into view. It is wielding a +1 great sword./Dh6u  You beckon some vexing sprites to accompany your attacks..z7---7==9.5 (1Jinx Fly /Dh>9/Dh;; _You feel your willpower being sapped./Dhh" (((( You shoot an arrow. The arrow hits the wight!/Dh-:*/Dhik  The wight is heavily damaged.A giggling sprite leaps out and makes the wight trip over its own feet./Dhz.z..$ (very drained)/Dh{R10=10.6 (1.1/Dh%/Dh^ _The wight is severely damaged./DhK  You shoot an arrow. The arrow hits the wight!$(((/Dh L..$/Dhn---510 _You destroy the wight!/Dh _No target in view!/Dh-3/DhR/DhH _No target in view!/Dh 3/Dh /Dh /Dh : _/Dh ^Fly /Dh /Dh { _The sprites lose interest in your situation./Dh +1053/Dh: /Dhq /Dh7 K8=/Dh4 /Dh /Dh : 9/DhU /Dh_ ,/Dh /Dh ,/Dh /Dh O=/Dh /Dh ,/Dh /Dh b9==/Dh /Dh /Dh O8/Dh /Dh k  You now have 1060 gold pieces (gained 7).  Things that are here:/DhO X607/Dh /Dh% Z _a +0 spear; a +0 robe/Dh- o #####...........#.##..........#.#z..........#.#z..........#...... ##.##~....... ###..##≈≈..$..###.....### #.@)........####---#......[...#......#####..##.... ## #...........## .##/Dh.  #.###......## ..## #.. ##..# zz 2 wights (dormant)..#. #.. #(... #.ß.#.ß.. ..# #[/Dh[2 0232.0)/Dh8 f.zz1 dormant)/Dh8 G---4.6 (13/Dh=> /Dh>D X _2 wights come into view./Dh&^  You beckon some vexing sprites to accompany your attacks./Dh(/DhQ6t~.zzz/Dh77---==5.0)Jinx Fly /DhJQ _You feel your willpower being sapped./Dhz ((((You shoot an arrow./Dh:*/Dhp  The arrow hits the wight but does no damage.  A giggling sprite leaps out and insults the wight's ancestors./Dhq/Dh}..zz.$.(1 very drained)/Dh~Q10=6.7 (1.1/Dh/Dh` _The wight is moderately damaged./DhG (/DhιL((You shoot an arrow. The arrow hits the wight./Dh,=/Dh>/DhJ\...zz$./Dh(L'7.8/Dhdrs _The wight is heavily damaged./DhwL(((((((/Dhv 8*/Dh  You shoot an arrow. The arrow closely misses the wight.A giggling sprite leaps out and smacks the wight with its own hand./DhM /Dh b....z$./Dh '8.9/Dh /Dh ^ _The wight is severely damaged./DhK ((You shoot an arrow. The arrow hits the wight./Dh9 :*/DhP  The wight is moderately damaged.A giggling sprite leaps out and insults the wight's ancestors./Dhd] |z.z$./DhM^ c---190/Dh-i /Dhl ] _The wight is heavily damaged./Dho ((You shoot an arrow. The arrow hits the wight./Dh8.z.z.8=31.0 (1.1/DhjPt _The wight is almost destroyed./DhSE  You shoot an arrow. The arrow hits the wight.$(   wight/Dh:/Dhp_$.z/Dh\1060 =720/Dh/Dh4 L _You destroy the wight!/Dhy|  You shoot an arrow. The arrow hits the wight./Dhd:*/Dh  The wight is almost destroyed.A giggling sprite leaps out and doodles on the wight's face./Dhe$/Dh| 6/66693 _You destroy the wight!/DhK/Dh0i _Your Fighting skill increases to level 5!/Dh/Dh0/Dhs/DheH _No target in view!/Dh^ /Dh^ /DhN /Dh H _No target in view!/Dh4M #####.#.##.#.#.#.#.~.#.###.##.~...$...####..##≈..$..###.....### #@.).#### #......[...#......#####.#.# #..## ..## #.#####.......##/Dh5 #.. ##..#. #.. #(. #.ß.#.ß. ..# #[/Dh:/Dhn;p---4Fly /Dh?/DhGh _No target in view! _No target in view! _The jinxing sprites lose interest in you.  You now have 1067 gold pieces (gained 7).  Things that are here:  a +0 morningstar; a +0 robe/Dh=Hb7---5.0 (2/DhyL/DhNl _The sprites lose interest in your situation./Dh{/Dh|/Dh/DhvB/Dh/DhbL9==/Dh/Dh/Dh,/Dh6/DhnM #########.#~.#.............###.##...~...$...####..##..≈≈≈≈..$@.###.....###..#######).)........####../Dh #......[...### ...########.# ####...........### /Dh ##.######.#.##.#.##.#.#.~.#.###.##~..~...$...####..##≈..@..###.....###/Dh< #).).#### #......[...#...... ...########.# #...## #.#####.......## #.. ##.#. #.. #(. #.ß.#.ß/Dh]q8.0 (309.0 (4/Dh/Dhk  You now have 1074 gold pieces (gained 7).  Things that are here:/Dh2H7440.0 (5/Dh/Dhq _a +1 great sword; a +0 robe/DhI/Dh&./Dh.M ### #########.#..#~.#................###.##.~..~...@...####..##..≈≈≈≈≈..)..###.....###..########).)........####. #......[...#......##...########..........##0/DhP== 91.0 (1/Dh/Dh%k  You now have 1079 gold pieces (gained 5).  Things that are here:/Dh%F92.0 (2/Dh0/Dh2o _a +3 battleaxe; a +0 robe/Dh 10798/Dh B/DhQ /Dh ,/Dh /Dh /Dh O7/Dhy /DhJ /Dhw /Dhs /Dha /Dh /Dh /Dh /Dh /Dh_ /Dh /Dh /Dh6 /DhU B/Dh /Dh) /Dh /Dh fFly Water /Dh n _You feel your willpower return./Dh ##...........#  #............#### #.............#.# #.............#.# ##............#.#/DhS .... ##..~..........#F.... #.............###)..#~~..~...)...#### #≈@≈≈≈≈≈..)..####.. ###########).)..#.# #......[...#.#.# ...########..../Dhm #.#######....  ##.#....## #.### F   sky beast (asleep)  ##........## #.. # ###..........#. #.. # #.............. #.ß.#/Dh3 ~ 53.0 (11.0)  A sky beast comes into view./DhF s.FF/Dh Y4.0 (12Water /Dh  /Dh ` _Found a scorched rapier./Dh   #....... . #....... .. #....... ... ##....... .... ##..~..... ..... #......... .F.)..#~~..~...) #..)  #.. ###########).)  #.# [  #.#      #..  #..  /Dh3a   #....... . #....... .. #....... ... ##....... .... ##..~..... ..... #......... .F.)..#~~..~...) #..) /Dh #.. ###########).)  #.# [  #.#      #..  #..  /Dh/Dh/Dhw/Dh ` _A sky beast is nearby!/Dh^  You beckon some vexing sprites to accompany your attacks./Dh7&.[40mF7---==5.0)Will/2 Jinx Fly Water /Dh3Q _You feel your willpower being sapped./Dh (((( You shoot an arrow. The arrow hits the sky beast!/Dhf/Dho.)..≈/Dh)q-=6/Dh|y/Dh"}a _The sky beast is heavily wounded./DhN3/Dh?T/DhVH _No target in view!/Dh 3/Dh /DhY H _No target in view!/Dh  ##.##.## #......# #...#....# #..#.... ##............#...###..~..........#..#./Dh @......###.)..#~~..~...)...#### #≈..)..### #.. #).) #.# #......[...# #.# ...# #.###### # ##.#....##/Dh ` #. ##.## #..  ###.#. #.. #. #.ß./Dh /DhR FF   sky beast/Dh 6---7 _/Dhz /Dh/Dhr; ( You shoot an arrow. The arrow hits the sky beast!/Dhƻq  The sky beast is severely wounded./Dh3G.F/DhuI 6 ===8.1 (1.1/Dhe/Dhd _You feel your existence waver again./DhV  You shoot an arrow. The arrow hits the sky beast!/Dho$/Dh/Dhm1079 ---719.2/Dh˽/DhM _You kill the sky beast!/Dh/Dh%/Dh/DhH _No target in view!/Dh 3/Dhb /Dh /Dh* R8= _/Dh k/Dh { _The sprites lose interest in your situation./Dh /Dh: /Dh[ B/Dh O=/Dh:1 H9==1079/Dh5 R95/Dh9 O _You now have 1095 gold pieces (gained 16)./Dh ; 3/Dhw= /Dh>E  ##.##  ##.....###.## #.....#.# #......## #.......# ##.....###..~.........#...................)@.#~~..~...)...##--- .#.....##≈≈≈≈≈≈≈..)..### #..#####. ###########).). #.# ## #......[ #.# ...######## #.###### #. ##.#....## #. ##.## #.  ####. #/DhL  ##. ## ##.#.## #..## #.## #.# ##.###..~#.#.#......@..#~~..~...)....#.....##≈≈≈≈≈≈≈..).. #..#####..####).) #.# ##.. #......[ #.###. ...# #.###### .. # ##.#....## .# # ##.## # # ###.#. #/DhQ 60.0)==---70.2 (11/DhV /Dh` _You see here the +5 rapier "Osocuddom" {flame, rElec rPois rC- Dex-2}./Dh3/Dh{"/Dh|+/Dh./Dh/$ _/Dh8X/Dh;,/Dh>,/DhFly  _You feel your willpower return./Dh  There is a stone staircase leading up here. _ _q - a wand of flame (84) (gained 19 charges)/Dho _m - a wand of roots (21) (gained 9 charges)/Dhn/DhI/Dh1 B/Dh",/Dh#/Dh$/Dh!&/Dh',/Dh(/Dh1/Dh3,/Dh4/Dh6/Dh8,/Dh9/Dhx;/Dh=/Dh>,/Dhn@/Dh)B/DhC/DhC/DhE/DhF,/DhG/DhI/DhJ,/DhK/Dh]M/DhN/DhP/DhP/DhQ/DhR/DhS,/DhYX/DhZ/Dh#\/Dh\/Dh]/DhG_/Dh`/Dh[a/Dhb/Dhc/Dhhd/Dh5e/Dhe/DhWl/Dhm,/Dhn/Dh_p/Dhq,/Dhq/Dhs/Dhs,/Dhnt/Dh(u/Dh|v,/Dh!w/Dhw/DhyB/Dhz/Dh{/Dh|,/DhK/Dh,/Dhʁ/Dh/Dh\,/Dh/Dh /Dhے,/Dh/Dhږ/Dh˘,/Dh/Dhʜ/Dhr,/Dh)/Dhx/Dhy,/DhZ/Dh/Dh,/Dh/Dh/Dh,/Dh/DhA/Dh/Dhb/Dh/Dh:/Dh</Dh,/Dh /Dh/Dh%,/Dh(/Dhq/Dh,/Dh/#..###..........# ##..#####.....##.#  ##....## ###.####.# ##......### #...#..# ..........#####...## .).).......#####.## #)))......#..#...# ..........##...### .........#####..@#647.2 (77 .........# ###..# ........## >#...# ........# .. ##.... #......## ... #.:.. ##....## .... ##..  ###.## #.... .### /DhM ..... 8.2 (78 _Found a stone staircase leading down./Dh6I/Dh1/Dh/Dhn/Dh~,/Dh,/Dh/Dhs/DhOB/Dhq/Dhh,/Dh/Dh/Dh,/Dhۼ/DhG/Dh,/Dh/Dhe/Dhb,/Dh/Dh .....#####...## ......## /Dh.....#..#...# ##. .....##...### ##...#####...## #........# ###..### #...... ...## #>#...##......./Dh# #...##..........## #.... ##.@.......## #..... ###....... ## #..... #...... # #...... #..... ##..... #.. ###### ##  You pick up a book of Displacement and begin reading.../Dh3256.2 (8.0)/Dh *7.2 (9/Dh/DhL  You add the spells Lesser Beckoning, Teleport Other and Maxwell's Portable _Piledriver to your library./Dh' I/Dh: /Dh /Dh /Dh n/Dh n/Dh ,/Dh~ /Dh /Dh4 ,/Dh /Dhe /Dh ,/Dh /Dh- /Dh /Dh /Dh /Dh /Dh` /Dh6 /Dh  /Dhs /Dh$ /Dh /Dh /Dh /Dhv! /Dh" /Dh# /Dh?$ /Dho% /Dh$& /Dh& /Dh( /Dhk) /Dh!* /Dh* /Dh+ /Dh, /Dh- /Dhl. /Dh /Dh? ,/Dh? /Dh@ /DhyA ,/DhEC /Dh D /DhD ,/DhE /DhF /Dh7G ,/DhH /Dh I /DhI ,/DhJ /DhK /DhL ,/DhM /DhN /Dh8O ,/DhP /Dh1Q /DhQ ,/DhS /DhY ... ####. .........## ##.# .........## # .........# # ........# ## .......# .# ......### ≈≈..# #....[ ≈≈..# ##@# 83.2 (26.0)...# #..# ....# #.## ...## ##.# /DhZ ...# #.## ...# ##.# ##.##..# ##.##.## #..###.#/Dh] A4.2 (27/Dha /Dhc M _Found a leather armour./Dh}/Dh/Dh?/DhX/Dh/Dh,/Dh/Dh/Dh7/Dh/Dh/Dh/Dhy,/Dh/Dh(/Dh7,/Dhh/Dh8/Dh/Dh'/Dh/Dh/Dh~/Dh#/Dh/Dh/DhB/Dh/DhB/Dh  You see here a +0 leather armour. _/Dh2/Dh X/Dh%/Dh&,/Dh'/Dh+/Dh,/Dh-/Dh./Dh1/Dh[3,/Dh4/Dh7/Dh8,/Dh}9/Dh</Dh{?/DhR/DhS/DhoZX/DhY^f  You see here a +0 leather armour./Dh`/Dh` _/DhSa/Dhc/DhSe,/DhUf/Dhh/Dh]j,/DhIl/Dhpo/Dh\q,/Dhr/DhFv/Dh]x,/Dhy/Dh|/Dh&,/DhJ/DhS/Dh܄,/Dh/Dh/Dh,/Dh/Dh/DhC,/Dh@/Dh+/Dh,/Dh˖/Dh/Dh/Dhݚ,/Dh/Dh-/Dh,/Dh/Dhw,/Dh/DhS/DhI/Dh,/DhP/Dh,/Dh/Dh/Dh/Dh:,/Dh/Dhů/Dhj/Dh /Dh#/DhE/Dh/Dh/Dh/Dh/DhW/Dh/Dh/Dh/DhԺ,/DhƼ/Dh/Dh/Dh)/Dhҿ/Dh/Dh,/Dh/Dh/Dhu,/Dh/Dh/Dh_,/Dhy/Dhf/Dh ,/Dhb/Dh1/Dh,/Dh/Dh'/Dh,/Dh/Dh/DhG,/DhV/DhF/Dh,/DhI/Dh./Dh,/Dh/Dh,/DhX/Dh/Dh:/Dh,/Dh/DhSB/DhB/Dh/Dh /DhB,/Dh/Dh/Dh,/Dh{/Dh/Dh~,/Dh-/Dh$/Dh%/Dh&,/Dh,/Dh-,/Dh./Dh3/Dht4,/Dh5/Dh|:/Dh;B/DhA/Dh4B,/DhB/DhJX/DhN/DhO,/Dh1P/DhT/DhU,/DhV/Dh@[/Dh\,/Dha]/Dh8b/Dhc,/Dh"e/Dh7j/Dhk,/Dhl/Dhp/Dhq,/Dhr/Dh~v/Dhw,/Dhx/Dhr|/Dh},/Dht~/Dh/Dhi,/Dh/Dh/Dh ,/DhJ/Dh/Dh,/Dh/Dhܖ/Dh$,/Dhә/Dh;/Dh$,/Dh/Dh2/Dh?,/Dh/Dh/Dhu,/Dh/DhԱ/Dhc,/Dh /Dh/Dh,/Dh/Dh"/Dh,/Dh(/Dh/DhV,/Dh/Dh/DhK,/Dh/Dh/Dh,/Dh/DhF/Dh,/DhN/Dh/Dhs,/Dh/Dh`/Dh`,/Dh /DhH/Dh!/Dh/Dhl/DhS/Dh7/Dh/Dh/Dh/Dht/Dh//Dh/Dh/Dh/Dh,/Dhv/Dh/DhB/Dh/DhX/Dh/Dh:/Dh/Dh/Dh/Dh/Dh@/Dh/Dh$/Dh/Dho/Dh/Dh3/Dh/Dh}/Dh/Dh/Dh/Dhh/Dh/Dh,/Dhr /DhH /Dh /Dhw,/DhU,/Dh,/Dh/Dh/Dhm/Dh/DhB/Dh/Dh/Dh>/Dh/Dh1/Dh/Dhr!,/Dh="/Dh %/Dh&/Dhp'/DhI-n/Dh./Dh 0/Dh0/DhZ1/Dha3/Dh4/Dhs5/Dh6/Dh8/DhL:,/Dh:;/Dhv ### ##.. ##... ####.... ######.### #..... #/Dhx..## #..... #.........## #..... #.@........# ##....803.2 (119.0) ##.........###..~.. ##.........#...... ##......)..#~~..~. #..#.....##≈≈≈≈≈≈≈ #..#####..########  #.## ##...####..  #.# ###......#  #.###### #..##### /Dhy/Dh~/DhE _Done exploring./Dh 3/Dhe /DhZ 0.0)......../DhL[ /Dh` /DhOc E _Done exploring./DhN/Dh$RX Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 14% 2b - Maxwell's Portable Piledriver Translocation26% 3  c - Teleport OtherTranslocation26% 3  d - PetrifyAlchemy/Earth65% 4  e - Fulsome Fusillade/Dh]U&Conjuration/Alchemy 100% 8  f - Summon Horrible Things Summoning100% 8 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit/Dhb /Dh /Dh   dertzug the Jinx### Poltergeist of Gozag  Gold: 1095##.. Health: 66/66 ========================##... Magic: 19/19 ========================### ##.... AC: 6Str: 4######.### #..... EV: 19Int: 22#........## #..... SH: 0Dex: 21/Dh_ e#.........## #..... XL: 10 Next: 71% Place: Dungeon:8#.@........# ##.... Noise: ---------  Time: 8803.2 (0.0)##.........###..~.. x) +0 orcbow##.........#...... Cast: Jinxbite##......)..#~~..~. Fly #..#.....##≈≈≈≈≈≈≈#..#####..######## #.## ##...####.. #.# ###......# #.###### #..#####  _Piledriver to your library. _Found a leather armour. _You see here a +0 leather armour. _You see here a +0 leather armour. _Done exploring. _Done exploring./Dh P  Okay, then./DhY /Dh /DhU . _ /Dh[[?25h[?0c  Search for what [Enter for "."]?  /Dh [?25l[?1c /Dh0( /Dh27 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:8] the +5 rapier "Osocuddom" {flame, rElec rPois rC- Dex-2}b - [D:8] a dispersal trap (2 further duplicates)  c - [D:8] a stone staircase leading up  d - [D:8] 8 stones (14 further duplicates in 3 piles)  e - [D:8] a +2 dagger of chaosf - [D:8] a shimmering altar of Xom  g - [D:8] a teleport trap (1 further duplicate)  h - [D:8] a +1 great sword  i - [D:8] a +3 battleaxej - [D:8] a stone staircase leading down  k - [D:8] a +0 morningstar  l - [D:8] a +0 spear (1 further duplicate)  m - [D:8] a +0 dagger  n - [D:8] a stone staircase leading up  o - [D:8] a stone staircase leading up  p - [D:8] 2 datura-tipped darts  q - [D:8] a stone staircase leading down  r - [D:8] a +0 hand axe  s - [D:8] an ornate altar of the Wu Jian Council  t - [D:8] a +0 trident (1 further duplicate)  u - [D:8] 5 boomerangs  v - [D:8] a +4 dagger [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!/Dh016  f - [D:8] a shimmering altar of Xom  gteleport trap (1 further duplicate)  h - [D:8] a +1 great sword  i - [D:8] a +3 battleaxe  j - [D:8] a stone staircase leading down  k!/Dh5+0 morningstar  l+0 spear  m - [D:8] a +0 dagger  n - [D:8] a stone staircase leading up  oup  p2 datura-tipped darts  qstone staircase leading down  rhand axe  sn ornate altar of the Wu Jian Council  t+0 trident (1 further duplicate)  u5 boomerangs  v - [D:8] a +4 dagger  wclub  x +0 halberd  yflail  za +0 whip  A - [D:8] a stone staircase leading downbot"/Dh"/Dh"/Dh  dertzug the Jinx### Poltergeist of Gozag  Gold: 1095##.. Health: 66/66 ========================##... Magic: 19/19 ========================### ##.... AC: 6Str: 4######.### #..... EV: 19Int: 22#........## #..... SH: 0Dex: 21"/Dhj#.........## #..... XL: 10 Next: 71% Place: Dungeon:8#.@........# ##.... Noise: ---------  Time: 8803.2 (0.0)##.........###..~.. x) +0 orcbow##.........#...... Cast: Jinxbite##......)..#~~..~. Fly #..#.....##≈≈≈≈≈≈≈#..#####..######## #.## ##...####.. #.# ###......# #.###### #..#####  _You see here a +0 leather armour. _You see here a +0 leather armour. _Done exploring. _Done exploring. _Okay, then.Search for what [Enter for "."]? ."/Dh/"/Dhx"/Dh"/Dh. _"/Dhj"/Dho Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 14% 2b - Maxwell's Portable Piledriver Translocation26% 3  c - Teleport OtherTranslocation26% 3  d - Petrify"/DhqAlchemy/Earth65% 4  e - Fulsome FusilladeConjuration/Alchemy 100% 8  f - Summon Horrible Things Summoning100% 8 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit#/Dh#/Dh#/Dh  dertzug the Jinx### Poltergeist of Gozag  Gold: 1095##.. Health: 66/66 ========================##... Magic: 19/19 ========================### ##.... AC: 6Str: 4######.### #..... EV: 19Int: 22#/Dh #........## #..... SH: 0Dex: 21#.........## #..... XL: 10 Next: 71% Place: Dungeon:8#.@........# ##.... Noise: ---------  Time: 8803.2 (0.0)##.........###..~.. x) +0 orcbow##.........#...... Cast: Jinxbite##......)..#~~..~. Fly #..#.....##≈≈≈≈≈≈≈#..#####..######## #.## ##...####.. #.# ###......# #.###### #..#####  _You see here a +0 leather armour. _You see here a +0 leather armour. _Done exploring. _Done exploring. _Okay#/DhZ, then. _Search for what [Enter for "."]? .#/DhP  Okay, then.#/Dhf#/Dh#/Dh. _#/Dh #/Dh Where to? (Tab - D:8, ? - help)  D - Dungeon  T - Temple $/Dh߳  dertzug the Jinx### Poltergeist of Gozag  Gold: 1095##.. Health: 66/66 ========================##... Magic: 19/19 ========================### ##.... AC: 6Str: 4######.### #..... EV: 19Int: 22#........## #..... SH: 0Dex: 21#.........## #..... XL: 10 Next: 71% Place: Dungeon:8#.@........# ##.... Noise: ---------  Time: 8803.2 (0.0)##.........###..~.. x) +0 orcbow##.........#...... Cast: Jinxbite##$/Dh4`......)..#~~..~. Fly #..#.....##≈≈≈≈≈≈≈#..#####..######## #.## ##...####.. #.# ###......# #.###### #..#####  _You see here a +0 leather armour. _Done exploring. _Done exploring. _Okay, then. _Search for what [Enter for "."]? . _Okay, then.$/Dh| _$/Dh3B$/DhB$/Dh$/Dh$/Dh,$/Dh$/Dh,$/Dh,$/Dh$/DhK$/Dh ,$/Dh$/DhN$/DhlB$/Dhfn$/Dh,$/Dh$$/DhS$/Dh$/Dh$/DhV$/Dh$/DhJ,$/Dh $/Dh$/Dh* ,$/Dh_ $/Dh $/Dh,$/Dh$/Dh$/Dh,$/Dh$/Dh$/Dh%,$/Dh$/Dh$/Dh,$/Dh$/Dh4 $/Dh",$/Dh#$/Dh%$/Dh%$/Dh&$/Dhz'$/Dh),$/Dh*$/Dhv+$/Dh-$/Dh\.$/DhJ/$/Dh80$/Dh1$/Dh3,$/Dh4$/Dh6$/Dh8,$/Dh9$/Dh;$/Dh=,$/Dh>$/Dh@$/DhHB,$/Dh8C$/DhD$/DhF,$/DhG$/DhcI$/DhKK,$/DhM$/DhQ  There is a stone staircase leading down here.$/DhPX: _$/Dh9$/Dh$/Dh$/Dh$/Dh$/Dh" ..........# .......$..# .>........# ..........#  ..........#  ..........#  ..........#  $......@..#  30.9 (27.7)###########           $/Dh      _You fly downwards.  Found 22 gold pieces. Found a stone staircase leading down.$/Dh $/Dh3a _There is a stone staircase leading up here.$/Dhd $/Dh 3$/Dh $/Dh2 $/Dh _$/Dh $/Dh B$/DhX $/Dh ,$/Dh $/Dh S102$/Dh N _You now have 1102 gold pieces (gained 7).$/DhQ 3$/Dh $/Dh $/Dh $/Dh> $/Dh $/Dh0 $/Dh ,$/DhB $/DhE $/Dh ,$/Dh $/DhU $/Dh" ,$/Dh $/DhV $/Dh{ ,$/Dh+ $/Dh $/Dh_ $/Dh ,$/Dh <17$/Dh $/Dh O _You now have 1117 gold pieces (gained 15).$/DhT $/Dh 3$/Dh] $/Dh7 $/Dh ,$/Dha $/Dh $/Dhq ,$/Dh $/Dh ,$/DhL $/Dh, F _You reach down and open the door.$/Dh] $/Dh 3$/Dh $/Dh" ,$/DhQ# $/Dh$ @  There is an open door here.$/Dh0' $/DhW( 5 _$/DhT) $/Dh* $/Dht+ ,$/DhF, $/Dh- $/Dht. ,$/Dh/ $/Dh]1 ,$/Dh"2 $/Dhs3 $/Dh4 $/Dh5 ,$/DhI7 F _You reach down and open the door.$/Dhd9 $/Dh&: 3$/Dh; $/Dhs= $/Dh#> $/Dh!@ $/DhB V  There is an open door here.$/DhC  _$/DhD $/DhE $/Dh1I ,$/Dh#J $/DhK $/Dh"N $/DhN $/DhO $/DhQ $/DhS $/DhS $/DhT $/Dh2[  #######+## ######+#####.### #..........#'.###..........#.#..##.>........#..##..'..........#..#####..........+# #..................# #..........###+###### #.......<..########### $/Dh\ x You pick up a book of Unlife and begin reading...$/DhL_ /62.9 (32.0$/Dh +3.9 (33$/Dhó $/Dhf p  You add the spells Soul Splinter, Martyr's Knell and Death Channel to your _library.$/Dh"$/Dh $$/DhO%$/Dh($/Dh$6X$/Dh8,$/Dh9:$/DhU=$/DhA,$/DhB$/DhF$/DhJ$/DhK$/Dh@L$/DhQF _You reach down and open the door.$/DhW$/DhX$/DhXZ$/Dh]$/Dh,a,$/Dhb$/DhCe@  There is an open door here.$/Dhgg$/Dh\h _$/Dhhi$/Dhl$/Dhm,$/Dh|p~ _y - 2 scrolls labelled LASMEN LICIEC (gained 1)$/Dhhr$/DhNs3$/DhCu$/Dhv$/Dhw,$/Dhy$/Dh{$/Dh|,$/Dhn$/DhB$/Dh$/Dh$/Dh,$/DhX$/Dh[$/Dh8,$/Dh$/Dh2+#........#..##.>........##........##..'..........##........#####..........# +........# #..# $/Dh #........# #...# ###'###### #.......<..# ..##### ############ ###.....# #####@# #'# F......#.....#......#F   bullfrog (asleep).................$/Dh 78.9 (15  You reach down and open the door.  A bullfrog comes into view.$/Dh֤ F.FThe bullfrog croaks.$/Dhz0---====9.9 (16$/Dhݨ$/Dh, _The bullfrog hits you.%/Dh >      ..#   #........# %/Dhk  ###' <..#  #...#####   ###.....# #####@# #F# ... ....# .....# ......# ........ .........%/Dhc{ >      ..#   #........#   ###' <..#  %/Dhq}O#...#####   ###.....# #####@# #F# ... ....# .....# ......# ........ ......... %/Dh%/Dh%/Dh%/Dh0_ _A bullfrog is nearby!%/Dh/^  You beckon some vexing sprites to accompany your attacks.%/DhK17---==--80.0)Will/2 Jinx Fly %/Dh4%/Dh6{ _You feel your willpower being sapped. The bullfrog barely misses you.%/DhZ   You shoot an arrow. The arrow hits the bullfrog.%/Dh7 ;*%/Dh F(very drained) _You feel your willpower being sapped. The bullfrog barely misses you.  You shoot an arrow. The arrow hits the bullfrog. %/Dh 4 The bullfrog is moderately wounded.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the bullfrog with its own front foot.  The bullfrog is heavily wounded.%/Dh 1=--10 =-2.0 (1.1%/Dh %/DhZ y _The bullfrog closely misses you. The bullfrog misses you.%/Dhs %/Dh i(((((((%/Dh 4*%/Dhk u F......  You shoot an arrow. The arrow barely misses the bullfrog.A giggling sprite leaps out and makes the bullfrog trip over its own feet.  The bullfrog is heavily wounded.%/Dh U0-3.1%/Dh# %/Dh e _The bullfrog hits you. The bullfrog misses you.%/DhlkU  You shoot an arrow. The arrow hits the bullfrog!%/DhpF$%/Dh%/Dh#v1117 ----340%/Dhi(%/Dh- %/Dh.0_You kill the bullfrog!%/Dh!:&/DhM _No target in view!&/Dhc3&/Dh&/DhX&/Dh$ _&/Dh,&/Dh1=8=Fly &/Dh&/DhL { _The sprites lose interest in your situation.&/Dh) &/Dh &/Dh%&/Dh&/Dh&/Dh&/Dhh2= 9&/Dh&/Dh &/Dh9=&/Dh&/Dh&/Dh98&/Dh&/Dh"&/Dhr#%3&/DhF$&/Dh(&/Dh)L9==&/Dh]*&/Dh|.4 _Magic restored.&/Dh/&/Dh0&/Dh3711174=7&/Dh8c== 6 &/Dh9&/Dh;s _You feel your existence waver again.&/Dh<3&/Dh>k5=&/Dhr?&/DhA,&/DhzB&/DhSD,&/DhD&/DhFa6=&/DhG&/DhUI1 _HP restored.&/DhJ&/DhGK&/DhK&/Dh~NN  You now have 1122 gold pieces (gained 5).&/Dh?O<22&/DhRV _There is an open door, spattered with blood here.&/Dh\,####..+ # ###'#####< #...##### ########### ###.....# #####.########'##.......@.#---904.1 (20.0).........#.........#........................&/Dh9]k)[?.#&/Dhbr  Found an orcbow and a glowing leather armour.&/Dhb---5.1 (21Fly &/Dhf&/Dhh_ _You feel your willpower return.&/DhI 3&/DhM &/DhvS &/Dhb +.# #.# #.# #.# ###'###### #.<..#  #...##### ############ ###.....# #####.# #######'#&/Dhe S.........# .# 0.0).# .# . ....)[?.#$###%&/Dho \=6.1 (1&/Dhp &/Dhs O _Found a serpent talisman.(/Dh(/DhWield which item (- for none)?- - Unarmed Hand Weapons (go to first with )) (/Dh x - a +0 orcbow (weapon)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip (/Dhٙ (/Dhc (/Dh +........# #..........#dertzug the Jinx#........# #..........#Poltergeist of Gozag  Gold: 1122###'###### #.......<..#Health: 66/66 ========================#...##### ############Magic: 19/19 ========================###.....#AC: 6Str: 4#####.#EV: 19Int: 22#######'##SH: 0Dex: 21.........#XL: 10 Next: 73% Place: Dungeon:9........@#Noise: ---------  Time: 8906.1 (0.0).........#x) +0 orcbow.........#Cast: Jinxbite..........Fly .......................[4(/Dhq 0m......)[?.#.....$###%. _HP restored.  You now have 1122 gold pieces (gained 5). _There is an open door, spattered with blood here.  Found an orcbow and a glowing leather armour. _You feel your willpower return. _Found a serpent talisman. %Okay, then.(/DhN (/Dh D _)/Dh ###'#####< #...##### #############.....# ############'##...............)[?.#.I   obsidian statue (unaware) .....$###%..####.."#I#:..# _Found a serpent talisman. _Okay, then.  An obsidian statue comes into view.  Found Tuluskycvo's Notes on Fire and a large ruby amulet.  The obsidian statue slips into the dungeon's darkness for a moment.  Marking area around an obsidian statue as unsafe for travelling.)/Dh/  --more--)/Dh I...................................................)[?.#.I.....$###%...."#I#:.. 7.1 (1 _%*/Dh:+.........###'###### #.......<.....##### ###############.... #####.# #######'#........#  ............)[?.#.....$###%..####.."#I#:..#*/Dhız8%*/Dh+]Q*/Dh,uX*/Dhg*/Dh:,*/Dht*/Dh*/Dh,*/Dhp*/DhB*/Dh,*/Dh9 _You now have 1129 gold pieces (gained 7).*/DhMn*/Dh|  _You reach down and open the door.  There is an open door here. _*/Dh _You reach down and open the door.*/Dhj@  There is an open door here.*/Dh~*/Dh5 _*/Dh*/Dh,*/Dh*/Dh*/Dh*/Dh,*/Dh*/Dh*/Dhh,*/Dh*/Dhm*/Dh,*/Dh4F _You reach down and open the door.*/Dh*/DhS3*/Dhreach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.*/Dh*/Dh _*/Dhd*/Dhd*/Dh_*/Dh-,*/DhW*/Dh*/Dh`,*/DhB*/Dhz*/Dh[,*/Dh*/DhO*/Dh),*/Dh*/Dh */Dh. */Dh9o #######+## #>.....)# #.## #.......+ #........'. .......# #........#. ......# #........## ..... #........## ... +........# #'# #........# #@## ###'######40.1 (32.0) #..# #...##### ##.# ###.....# */Dhv#.######.# #.# ##########'# #######'## #...........  #........# #...........  +........# #...........  #........###........... There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.*/Dh$ _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _Found a trident. Found an escape hatch in the floor.*/Dhg/*/Dh0*/Dhm1*/Dh3*/Dh 7*/Dh8$ _*/DhBV  There is an open door here.+/Dh+/Dh1 _+/DhC+/Dh +/Dh#+/Dh[+/Dh2+/Dh+/Dht+/Dhy+/Dh+/Dh)##+#######.......# #######+## #>.....)# #..### #.......+ #..+/Dh+'+.......# #..#..#.......# #..##..#.......# #..#####......@# +........# #####'### #........# #.## ###'###### #..# #...##### ##.# ###.....# #.# #####.# #.# ##########'#########'## #...........##..# #...........#+/Dh014.1 (4.0)+/Dh1*5.1 (5+/Dh55+/Dhe8Z _E - a bubbling puce potion+/Dhn3+/Dho+/DhKr+/DhxX+/Dhz,+/Dh.|+/Dh~+/Dh,+/Dh+/Dh+/Dh+/Dh+/DhJ+/Dh+/Dh+/DhA+/Dh+/DhF _You reach down and open the door.+/Dh+/Dh+/Dh+/Dh@  There is an open door here.+/Dh+/Dh _+/DhL+/DhK+/Dh,+/Dh+/Dh+/Dh,+/DhI+/Dh+/Dhݫ,+/DhD+/DhF _You reach down and open the door.+/DhX3+/Dh+/DhV@  There is an open door here.+/Dh+/Dh2 _+/Dh߹+/Dhp+/Dh,+/Dh+/Dh+/Dh,+/Dh+/DhZ+/Dh,+/Dhk+/Dh+/Dh(,+/Dh+/DhH+/Dh,+/Dh"+/Dha+/Dh,+/Dh+/Dh+/DhB+/DhF _You reach down and open the door.+/Dh <..  .. .. #. #. #.## +###### #..# ......# #######@## ######+####64.1 (19.0) .....)####........### #.... ......'.##........'.###.......... ......#.##........#..##.>........ +/Dh......#.##........##..'.......... ......#..#........#####..........  ......##.'........# #..........  ###'######........# #.. #.## ###'###### #<.. +/Dh+/DhF+5.1 (20+/Dh+/Dh} _There is an open door here. _Found an escape hatch in the ceiling. _There is an open door here.+/Dh< 3+/Dh= +/DhVA +/DhD +/DhE $ _+/DhM n+/DhN +/Dh]Q ,+/DhR +/DhNU +/DhX ,+/DhY +/Dh\ +/Dh^ ,+/Dh_ +/Dhe +/Dhk ,+/Dhl +/Dho +/Dhr ,+/Dhs +/Dhv +/Dht  .Y.....### ......###.... ...P.#...... .....##.... ....##....###...# #.........# #......@# +/Dh@ #..<....# #.......# #.......# #####.### #.#Y   elephant (trample, asleep) #.##### #..# .....# #######'## ######+#####+/Dh 272.1 (7.0)+/Dhӌ *3.1 (8+/Dh +/Dhh \ _An elephant comes into view.-/Dh>^  You beckon some vexing sprites to accompany your attacks.-/DhGv.YY)-/DhH7---==4.1 (1Will/2 Jinx Fly -/DhO-/DhNS; _You feel your willpower being sapped.-/Dho] (((((You shoot an arrow. The arrow hits the elephant!-/Dh :*-/Dh )You feel your willpower being sapped  You shoot an arrow. The arrow hits the elephant!  The elephant is lightly wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and make-/Dh }s the elephant trip over its own feet.  The elephant is moderately wounded.-/Dh O  You hear an angry hiss. You hear a bellow!-/DhU Mc....-/Dh~ ..c   centaur-/Dh T10 =5-/Dhl -/Dho Z _A centaur comes into view.-/Dh (((((( You shoot an arrow. The arrow hits the centaur!-/Dh)b ......(launcher)The centaur is heavily wounded.-/Dhg (((((((The centaur wields a +0 shortbow. The centaur shoots an arrow.-/Dh  -/Dh{ The arrow closely misses you.hl.....@-/DhJl   basilisk (wandering)h   black bear (wandering)c   centaur (launcher)6.2 (1.1-/Dh -/Dh  _A black bear comes into view. A basilisk comes into view.-/Dh:./Dh ((((((lhYou shoot an arrow. The arrow barely misses the basilisk.The black bear growls angrily.  The arrow hits the black bear../Dhh7:*./Dh\ * (drained)The black bear is lightly wounded.  A giggling sprite leaps out and smacks the black bear with its own front paw../Dh  The black bear is moderately wounded.A giggling sprite leaps out and makes the basilisk trip over its own talons...chY....Y   elephant (trample, drained)270 _The basilisk is lightly wounded../Dhb .......#### ch....##.... Y..P ...... .....# #....  #....### #.........# ##  #..<..@.# #.......# #.......# #####.### #.# #.##h   black bear (drained) +###### #..# ......# #######'## ######+####)####........### #...........hll   basiliskh   black bear (drained)---./Dhp /---8./Dh.  . ####. c.....##.... Yh.P.# ...... l....# #.... ....# #....###...# #.# #.# #..<.@..# #.# #.# #####.### #.# #.## #+###### #..#.# #######'## ######+###  >.....)####.### # .hYY   elephant (trample)h   [0;1./Dh 0;1mblack bear (drained)8=---9//DhuX4 . ####.Y c.....# ###....# Y..P.# ......# lh...# #....# Y...# #....###...# #.#//DhY' #.# #..<@...# #.# #.# #####.### #.# #.##Y   yak (wandering)#+###### #..# #.# #######'## ######+ #>.....)####//Dh\C.### #//DhY]//Dh^//Dhj_//Dh+`//Dh`//Dh.....)####.### # h.  The black bear seems less drained.[9//Dhl7;17H*//DhGi  The basilisk gazes at you.//Dh5//Dh.Y@1 _You are unaffected. _There is an escape hatch in the ceiling here.0/DhR  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0/Dh#.......dertzug the Jinx####.. c.....#Poltergeist of Gozag  Gold: 1129###....# Y..P.#Health: 66/66 ========================......# .....#Magic: 14/19 =================-------#....# .h..#AC: 12  Str: 4#....###l..#EV: 19Int: 22#.......Y.#SH: 0Dex: 21#.......#XL: 10 Next: 73% Place: Dungeon:9#..@....#Noise: ---------  Time: 8981.2 (0.0)#.......#x) +0 orcbow#.......#Cast: Jinxbite#####.###0/Dh'Will/2 Jinx Fly #.##.##Y   elephant (trample)##+#######..#l   basilisk#.......# #######'## ######+# h   black bear#>.....)####........### #....... _You are unaffected. _There is an escape hatch in the ceiling here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate0/Dh[^.......dertzug the Jinx####.. c.....#Poltergeist of Gozag  Gold: 1129###....# Y..P.#Health: 66/66 ========================......# .....#Magic: 14/19 =================-------#....# .h..#AC: 12  Str: 4#....###l..#EV: 19Int: 22#.......Y.#SH: 0Dex: 21#.......#XL: 10 Next: 73% Place: Dungeon:9#..@....#Noise: ---------  Time: 8981.2 (0.0)#.......#x) +0 orcbow#.......#Cast: Jinxbite#####.[400/Dh2gm###Will/2 Jinx Fly #.##.##Y   elephant (trample)##+#######..#l   basilisk#.......# #######'## ######+# h   black bear#>.....)####........### #....... _There is an escape hatch in the ceiling here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe black bear looks frightened! The basilisk looks frightened!lh.Y.Y, fleeing)l(fleeing)h(fleeing)5===2.2 (1  Casting0/DhiK: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The black bear looks frightened! The basilisk looks frightened! _The elephant1/Dh'1/Dh )1/Dh,1/Dh^/F _Unknown command.1/Dh   You beckon more vexing sprites to accompany your attacks.1/Dhl.Yc.c   centaur (launcher)1/DhH (((((((You feel your willpower being sapped. The centaur shoots an arrow.1/Dhb.....@.1/DhY^2---31/Dh 1/Dh$K _The arrow misses you.1/Dh ((((You shoot an arrow. The arrow hits the centaur.1/Dh :*1/Dh  c.... , very drained)The centaur is heavily wounded.A giggling sprite leaps out and smacks the centaur with its own hand.  The centaur is severely wounded.(((((((1/Dh] .......@.c   centaur (launcher, very drained)6=4.3 (1.1 _The centaur shoots an arrow. The arrow closely misses you.1/Dh~ \(((((((1/Dh 9*1/Dh  .c..... You shoot an arrow. The arrow barely misses the centaur.A giggling sprite leaps out and doodles on the centaur's face.  The centaur is almost dead.((((1/Dhhc  1/Dh>n |....  The centaur shoots an arrow. The arrow hits you but does no damage.1/Dho %((1/Dh~q ((1/Dhz )(((1/Dh 1/Dh..1/Dh ..1/Dh.@1/Dh.1/Dh= 1/Dh 31/Dh] =-1/Dh51/Dh01/Dhq1/Dh" 1/Dh2$ 1/Dh8%$(1/Dh3& ((1/Dh0' ((1/Dh6((( 1/Dh;)Z_The centaur shoots an arrow. The arrow misses you.1/Dh/*1/Dh1/Dh*1/Dh2/DhJxp  You shoot an arrow. The arrow barely misses the centaur.A giggling sprite leaps out and bonks the centaur with its +0 shortbow..$.....2/Dh1129 =66.4 (1.1 _You kill the centaur!2/Dh2/Dh2/DhV2/DhtH _No target in view!2/Dh32/Dh"2/DhY%H _No target in view!2/DhO 32/Dhd 2/Dh B2/Dha (---2/Dhb f 70 _You start resting.2/Dh ---8.4 (2Fly 2/DhF 2/Dh l _The sprites lose interest in your situation.3/Dh33/Dh3/DhS53/Dh3/Dh 3/Dhi4=43/Dh3/Dh,3/Dh3/Dh3/Dh+11293/Dhl3/Dh0,3/Dh<3/Dh5W=33/Dh3/Dh%B3/Dh*5=23/Dh,3/Dh3/DhW{13/Dhll   basilisk3/DhT    ####..   ###....#   ......# .....#  #....# ..l.#  #....###$..#  #.........#  #.......#  #..@....# 99.4 (11.0) #.......#  #.......#  #####.###  #.#  #.##   #..#   '##  #>.....)3/Dh$P _You start resting.3/Dhtv   ####..   ###....#   ......# .....#  #....# ..l.#  #....###$..#  #.........#  #.......#  3/Dhϗ*#..@....#  #.......#  #.......#  #####.###  #.# #.##   #..   '##  #>.....) 3/Dh3/Dh3/Dh__ _A basilisk is nearby!3/DhZ ^  You beckon some vexing sprites to accompany your attacks.3/Dhf 9l.3/Dhh 3--==9000.4 (1.0)Jinx Fly 3/Dh(p 3/Dh&t ; _You feel your willpower being sapped.3/Dh \(((((((3/Dh1 9*3/Dh  You shoot an arrow. The arrow closely misses the basilisk.A giggling sprite leaps out and smacks the basilisk with its own front talon.3/Dh; s..$....3/Dhy 13/Dh I2=13/Dh 3/Dh 6 _The basilisk is lightly wounded.3/Dh3/Dhj3/Dhѱ3/DhYH _No target in view!4/DhF4/Dh4/Dh4/DhH _No target in view!4/Dh34/Dh4/Dh !4/Dh,B4/Dh!3l---l   basilisk (drained)4/DhB=    ####..   ###....#   ......# .....#  4/Dh@*#....# ....#  #....###l..#  #.........#  #.......#  #..@....# 2 #.......#  #.......#  #####.###  #.#  #.##   #..#   '##  #>.....) _You start resting.4/Dh"   ####..   ###....#   ......# .....#  #....# ....#  4/Dht#....###l..#  #.........#  #.......#  #..@....#  #.......#  #.......#  #####.###  #.# #.##   #..   '##  #>.....) 4/Dh9---4/Dh4/Dh_ _A basilisk is nearby!4/Dh- d  You beckon more vexing sprites to accompany your attacks.$l1-----==3 _You feel your willpower being sapped.4/Dh\(((((((5/Dh29*5/DhW k .$..l5/Dh` r.. very drained)You shoot an arrow. The arrow closely misses the basilisk.A giggling sprite leaps out and makes the basilisk trip over its own talons.  The basilisk is moderately wounded.5/Dh:*5/Dhi  The basilisk gazes at you.5/Dhq8@5/Dh.sf2==-=4.5 (1.15/Dh8z5/Dh|) _You are unaffected.5/Dh< (((You shoot an arrow. The arrow hits the basilisk!5/DhC:*5/Dh$[ .l.. The basilisk is heavily wounded.A giggling sprite leaps out and makes the basilisk trip over its own talons.  The basilisk is severely wounded.5/Dh{*i  The basilisk gazes at you.5/Dh?5/Dh+505/Dh5/Dh( _You easily resist.5/Dh=(((((5/Dh((5/Dhe9*5/Dh3  You shoot an arrow. The arrow closely misses the basilisk.A giggling sprite leaps out and smacks the basilisk with its own front talon.5/Dh"9.$.l...5/Dh9,6.6 (1.15/Dha?5/DhBa _The basilisk is severely wounded.5/Dh{=(((((5/Dh((5/Dhp 5/Dhq 5/Dh+z h.$....l5/Dh,{ h   black bear (wandering)1705/Dh] 5/Dh p _You shoot an arrow. The arrow closely misses the basilisk.5/Dh \(((((((5/DhS   You shoot an arrow. The arrow closely misses the basilisk.5/DhT 5/DhU 5/DhW] .h.$.....lh5/Dh^ I==8.7 (1.15/Dhd 5/Dhg 4 _The black bear growls angrily.6/Dh  You shoot an arrow. The arrow hits the basilisk.6/Dh0:*6/Dh  The basilisk is almost dead.A giggling sprite leaps out and makes the basilisk trip over its own talons.6/Dh6/Dh6/Dh7"Y.h$Y   yak (wandering) 6/Dh41129 3=809.86/DhY>6/Dh?L _You kill the basilisk!6/Dh[ (((YYou shoot an arrow.  The yak bellows!  The arrow hits the black bear but does no damage.6/Dh}:*6/DhS  The black bear is lightly wounded.  A giggling sprite leaps out and smacks the black bear with its own front paw.  The black bear is heavily wounded.6/DhW,6/Dh3_.Y.h.. (drained)6/Dh`210.9Fly 6/Dhg6/Dhki _The jinxing sprites lose interest in you.6/DhvN (( You shoot an arrow. The arrow hits the black bear!6/Dh,6/Dh.Y.h..2.06/Dh6/Dh^ _The black bear is almost dead.6/Dhz (((You shoot an arrow. The arrow barely misses the black bear.6/Dh O  The arrow hits the yak but does no damage.6/DhV 6/Dh .Y.h6/Dhħ '3.16/Dh 6/Dh 8 _The black bear seems less drained.6/DhbW  You shoot an arrow. The arrow hits the black bear.6/DhdiE$6/Dh6/DhoL.Y6/DhK=34.26/Dh{6/DhN _You kill the black bear!7/DhD (You shoot an arrow. The arrow hits the yak.7/Dhm7/DhuL.Y7/Dhbw+507/Dh~7/Dh܂1 _The yak is lightly wounded.7/DhsP  You shoot an arrow. The arrow hits the yak.7/Dh̝@  The yak is lightly wounded.7/DhH\4=6.3 (1.17/Dh7/DheP _The yak barely misses you.7/Dh j  You shoot an arrow.  The arrow hits the yak but does no damage.7/Dhd @  The yak is lightly wounded.7/DhÕ g112917.47/Dhp 7/Dhǟ T _The yak completely misses you.7/Dhc j  You shoot an arrow.  The arrow hits the yak but does no damage.7/DhYB @  The yak is lightly wounded.7/Dh}C +807/Dh?G 7/DhaN  _The yak closely misses you.You shoot an arrow. The arrow hits the yak!7/Dh m  The yak is moderately wounded.7/Dh ,9.5 (1.17/Dhm j _The yak completely misses you.7/Dh Z((((((7/DhS .....YYou shoot an arrow. The arrow barely misses the yak.7/DhZUH=2007/Dh_\7/Dh`; _The yak gores you but does no damage.8/Dh9j  You shoot an arrow.  The arrow hits the yak but does no damage.8/Dhm  The yak is moderately wounded.8/Dh,X54-----18/Dhx8/Dh( _The yak gores you!8/Dh{0P  You shoot an arrow. The arrow hits the yak!8/Dh  The yak is heavily wounded.5=02.6 (1.18/Dhh8/DhsQ _The yak closely misses you.8/Dh8((((8/DhX"((8/Dh .....YYou shoot an arrow. The arrow barely misses the yak.8/DhD 93.78/Dh,g _The yak closely misses you.8/DhkZ((((((8/DhH .....YYou shoot an arrow. The arrow completely misses the yak.8/Dh@J c5=----4.88/DhM 8/DhP T _The yak completely misses you.8/DhV j  You shoot an arrow.  The arrow hits the yak but does no damage.8/DhU  8/DhW  8/Dh Y /The yak is heavily wounded.8/DhY 8/Dh[ 8/Dh^ $508/Dhjg 8/Dh1m  8/Dhn 8/Dho 0_The yak completely misses you.8/Dh q 8/Dh z  You shoot an arrow. The arrow hits the yak!8/Dh   The yak is severely wounded.48---=6  _The yak gores you!  You shoot an arrow. The arrow hits the yak.8/Dh 8/Dh 8/DhHThe yak is almost dead.8/Dhd9---78/Dh 8/Dh8/Dh-_The yak gores you but does no damage.9/Dh4P  You shoot an arrow. The arrow hits the yak.9/Dhcf  The yak is almost dead.9/Dhdv86==889/Dhl9/Dhp( _The yak gores you.9/Dhڂ@  You shoot an arrow.  9/Dh*The arrow hits the yak but does no damage.9/Dh%  9/DheThe yak is almost dead.419/Dh-:---99/Dh&9/Dh#+ 9/DhQ2"_The yak gores you!9/DhfP  You shoot an arrow. The arrow hits the yak!9/Dhio$9/Dh V  You kill the yak!9/Dh 7 1129 2=--730Fly  _You feel your willpower return.9/Dh 9/DhH o _Your Ranged Weapons skill increases to level 9!9/Dh M .. ....... ####.. c.....####Y..P......#.# ....#.###$..#.......#.<$.......#####.###.'---1 _9/Dh$ 9/Dh% l53==---2.8 (29/Dh) 9/Dh, @ _You now have 1153 gold pieces (gained 24).9/Dhr39/Dhes9/Dh3=7=9/Dh)4=9/Dh9/Dh9=9/Dh9/DhP,9/Dh9/DhIK5=9/Dh9/Dh9/Dha8=9/DhX9/Dh,9/Dh9/Dha679/Dh9/Dh,W _You start resting.9/Dhӳ0 6 9/Dh9/Dh<O=9/Dh*9/Dh!9/Dh\115347=9/Dh%9/Dh{ _You feel your existence waver again.9/Dh46.8 (14.0)9==7.8 (159/Dh9/Dh&% _Magic restored.:/DhP8=:/Dhn==:/Dh:/Dh9:/Dh,:/Dh:/Dh:/DhmL50=:/Dh^:/Dhy,:/Dh:/Dh ,:/Dh& :/Dh:/DhU1=:/Dh:/Dh,:/Dh|:/Dh,:/Dh:/Dh :/Dhk %2:/Dh!:/Dh#,:/Dh%:/Dhy(:/Dh)):/Dh1*:/Dh-:/Dh-:/Dh1/:/DhA2a3=:/Dh3:/Dh<6,:/Dh8:/Dh:,:/Dh<:/Dh?:/DhD@U4=:/DhA:/DhzD,:/DhMF:/DhH:/DhJ,:/DhK:/DhLK5=:/DhDM:/DhN,:/DhQ:/DhQ:/DhR:/DhU6=:/DhV:/Dh^X:/Dh Y:/DhY:/Dh\,:/Dh\:/Dh^;7:/Dh_:/Dh1a,:/Dhb:/Dhd,:/Dh[e:/Dh$h,:/Dhh:/Dhk:/Dh\lZ8=:/Dhn,:/Dho:/Dhq,:/Dh>s:/Dhgt:/Dhvk9=:/Dhw,:/Dh5y:/Dhz,:/Dh{:/Dh}:/Dh~60:/Dh3:/Dh@,:/Dh:/Dh,:/Dhp:/Dh-:/Dh|a1=:/Dhi,:/Dhԋ:/Dh@:/Dh:/Dh8:/Dh,:/Dh:/Dhk2=:/Dh%:/DhŘB:/Dh1,:/Dhݚ:/Dh;3:/Dhߝ:/Dh:/DhS:/Dh:/Dh,:/Dhߣ:/Dh:/DhnK4=:/Dh:/Dh,:/Dh5:/Dh:/Dhb:/Dh:/Dhk5=:/Dh _You start resting.106.8 (596=7.8 (60 _HP restored.:/Dh} P .. .......####.. c.....####....# Y..P.#  ..:/DhC .... #...# .###$..# ......# .....# $..Fly .'  #>.....)####........### #....... :/Dh :/Dh 08.8 (1.0):/Dh= :/Dh8 c _There is an escape hatch in the ceiling here.:/Dh :/Dhb :/Dh$ :/Dh :/Dh :/Dh : _:/DhQ :/Dh %9:/Dh) :/Dh N _You now have 1159 gold pieces (gained 6).:/Dhq :/Dh 9=:/Dh[ :/Dh* :/Dh ,:/Dh :/Dh:/Dh= .>.....  ... ...Y... ####.. ......# ###....# ...P.# ......# .....# #....# ....# #....###$..# #......@..# #.......### #..<....# #.......# #.......######.### Y   elephant (trample, wandering) #.# #.## ###### #..#:/Dh R 12.8 (4  Found a staircase to the Lair.:/Dh{.YY)==3.8 (5:/Dhv:/Dh, _The elephant trumpets!........ .......####.. ...Y..####....# ...P ......# .....# #....#  #....###$ #....... #.....@.### #..<....#  #.......# #.# #####.### #.#  #.## +###### #..# ......# #######'## ######+####.....)####........### #..........Y.....)####........### #........ #.......'.##.'.###.....)####........### #.......  #.......'.##........'.###  +.#.##.#..##.>The elephant is heavily wounded.=/Dh3 .Y54--------2.0 (1.1=/Dhy =/DhA J _The elephant tramples you! You are shoved backwards!=/Dh   You shoot an arrow. The arrow hits the elephant!=/Dh6  The elephant is severely wounded.The elephant tramples you! You hold your ground!=/Dh\8 37-----------8=30=/Dhi> =/Dh`A Y _The elephant completely misses you.=/DhNo  You shoot an arrow.  The arrow hits the elephant but does no damage.>/Dhs  The elephant is severely wounded.29---------4 _The elephant tramples you! You hold your ground! The elephant misses you.>/Dh _You are too injured to fight recklessly!>/DhQ>/DhOR>/Dh Y>/Dh\^ _You are too injured to fight recklessly!>/Dh>/Dh>/Dh>/Dh^ _You are too injured to fight recklessly!>/DhL&  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?/Dh###....# ...P.#dertzug the Jinx......# .....#Poltergeist of Gozag  Gold: 1159#....# ....#Health: 29/66 ==========--------------#....###$..#Magic: 14/19 =================-------#.........#AC: 6Str: 4#.......###EV: 19Int: 22#..<....#SH: 0Dex: 21#...Y...#XL: 10 Next: 87% Place: Dungeon:9#..@....#?/DhEENoise: ===------  Time: 9124.0 (0.0)#####.###x) +0 orcbow#.#Cast: Jinxbite#.##Will/2 Jinx Fly ##+#######..##.......# #######'## ######+# Y   elephant (trample)#>.....)####........### #.......#.......'.##........'.###.......+.......#.##........#..##.>..... _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate?/Dh_x###....# ...P.#dertzug the Jinx......# .....#Poltergeist of Gozag  Gold: 1159#....# ....#Health: 29/66 ==========--------------#....###$..#Magic: 14/19 =================-------#.........#AC: 6Str: 4#.......###EV: 19Int: 22#..<....#SH: 0Dex: 21#...Y...#XL: 10 Next: 87% Place: Dungeon:9#..@....#Noise: ===------  Time: 9124.0 (0.0)#####.###x) +0 orcbow#.#Cast: ?/DhJinxbite#.##Will/2 Jinx Fly ##+#######..##.......# #######'## ######+# Y   elephant (trample)#>.....)####........### #.......#.......'.##........'.###.......+.......#.##........#..##.>..... _You are too injured to fight recklessly!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateYou feel bolstered by spreading misfortune.Y.Y, fleeing)?/DhQ10 5.0 (1?/DhP  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  You feel bolstered by spreading misfortune. _The elephant looks frightened!?/Dhn?/Dh?/Dh?/DhΞF _Unknown command.?/Dh A ####.. ......####..P.......#.# ....#.###$..#.......#.....###<.Y.......#####.###.#  #.##+###### #..# .......# #######'## ######+#>.....)#####  #''.###..Y.---6 _@/Dh .. ####.. ......####.P......#.# ....#.###$..#.......#...Y.###........#####.###.# #.##+###### #..#.......# #######'## ######+#>.....)##### Y.---7 _There is an escape hatch in the ceiling here.Y.308 _@/Dh. ###################.....# ...................#...§.##....# ...................#....§##....## ....###...#######.#..≈≈.........# #.........## #.#..≈≈.§...≈≈..# ...........# #.#......_..≈≈..# ...........# #.#...§.........# ...........# ##.#...##...^....#8 ...........# #@.##..##..♣♣...## ...........# #..##......♣♣...# ..........## #..###..........# ..........# ##..#####.....##.# .......)..# ##....## ###.####.# .....)....####......### #...#..# .........###..........#####...## ......).).......#####.## ...........##)))......#..#...#@/Dh19_@/DhX5=7 (1.7@/DhF@/Dh \ _A mysterious force pulls you upwards. The hatch slams shut behind you.A/Dh3A/DhA/Dh"1=Fly A/Dhg$ _The sprites lose interest in your situation.A/Dh%A/Dh'O=A/Dh_)A/DhH+t2= 9A/DhY-A/Dh!/,A/Dh(0A/Dh2b6==A/Dh4A/Dh6,A/DhK8A/Dh93=8A/Dhc;A/Dh<,A/Dh=A/Dhe?P==A/Dh@A/Dh6B94A/DhB(=A/DhCA/DhFa7=A/DhUGA/DhIBA/DhKO5A/DhLA/Dh*O^Fly A/Dh^PA/DheR _You feel your willpower return.=A/DhSA/DhUi6=A/DhWA/DhXA/Dh;i}8=7A/Dht7=A/Dh  6  _You feel your existence waver again.=89== _Magic restored.A/Dh9===40=A/DhfA/DhέXA/DhQA/Dh#A/Dh9A/Dh91A/Dh,A/DhA/Dh A/DhA/DhL2=A/Dh,A/Dh,A/DhXA/DhA/Dh,K3=A/DhiA/Dh,A/DhrA/Dh{,A/DhA/DhFi4=A/DhA/Dh,A/DhA/Dh,A/Dh]A/Dha5=A/DhA/Dh(,A/DhA/Dh,A/DhA/Dh,A/DhA/Dh e6A/Dh A/DhB A/Dh A/DhA/DhA/DhA/Dh{A/DhN47=A/DhA/DhGA/DhA/DhzA/Dh A/DhrA/Dh?A/DhA/DhPW8=A/Dh6A/DhA/Dh-A/DhA/DhZA/DhA/Dh A/Dhn"A/Dh"%9A/Dh#A/Dh$A/Dhg%A/Dh&A/Dhc(A/Dh(A/Dh)A/Dh+A/Dh4,L50=A/Dh5-A/Dh.A/DhL/A/Dh0A/Dh^7A/Dh8A/Dh8U1=A/Dhm9A/Dh;A/Dhm;A/Dh}=A/Dh>A/Dhu>A/Dh?A/Dh@A/Dh]A%2A/DhABA/DhD,A/DhDA/DhH,A/DhIA/DhP3=A/Dh~QA/DhQA/DhRA/DhwTk4=A/Dh#VA/Dh>>__(Press ? for help)  ##...###.###.####...................##   ##.#####.####.######..####.............##   #..####...######.##.....##.# ######.........##   ##...#.......###################............##..........#   #.....####.....................#...§.##....##..........# #####   ###)..## ##....................#....§##....## ##.........# ##...###   ##....## ##....###...#######.#..≈≈.........####.......####......##   ##......## ##.........## #.#..≈≈.§...≈≈..####....[...........#   #........# ##...........# #.#......_..≈≈..###.########......##   #........# ##............# #.#...§.........##..##......#   #........# #.............# ##.#...##...^/Dh@34m....##.###.....##   #.......## ##.............# #@.##..##..♣♣...####.##....##   ##......# #..............# #..##......♣♣...##.###...##   #......# ##.............## #..###..........###.######   ##....## #..............# ##..#####.....##.##..#   #.....# #...........)..# ##....## ###.####.##.##   ##..#.###..(......)....####......### #...#..###.#   #..#..#..............###..........#####...###..#   #####....................).).......#####.###.#######  ##.................##)))......#..#...####.......#  #................##..........##...### ###.........#  #........)......###.........#####...## ##...........#  #..............####.........# ###..#####...........##A/Dhm  #.....####.....................#...§.# #...# ######)..## ##....................#....§##....## ##..# ##...#####....## ##....###...#######.#..≈≈.........# ###.####......####......## ##.........## #.#..≈≈.§...≈≈..# ###....[...........##... ##A/DhPp # #.#......_..≈≈..# ##.########......###........# #.#...§......... #..# #......#........# #.............# .##...^ #.## .##....# #@.##..##..♣♣...#.# #....#### #...#..##......♣♣...# #.## ...## ## ##..## #..###..# ##.# #### ##....## #..# ##..#####.....##.# #..# # #..)..# ##....## ###.####.# #.## ##..#.###..()....####......### #...###.# #..#..#..###..........#####...##..# #####...A/Dhp ...).).......#####.## #.####### ##......##)))......#..#...# ###.......#A/Dhbq  #..........##...### ###.........#A/DhIr  #.)#####...## ##...........# #####.........# ###..#####........... ## #.........## ##>#...##.....##..# # ##...##.......########.## #### ##....###..A/Dhr ##...##### #..# ##....## #.....#B/Dh+B/DhqG=###################............# dertzug the Jinx ...................#...§.##....# Poltergeist of Gozag  Gold: 1159 ...................#....§##....## Health: 66/66 ======================== B/DhH....###...#######.#..≈≈.........# Magic: 19/19 ======================== #.........## #.#..≈≈.§...≈≈..# AC: 6Str: 4 ...........# #.#......_..≈≈..# EV: 19Int: 22 ...........# #.#...§.........# SH: 0Dex: 21 ...........# ##.#...##...^....# XL: 10 Next: 87% Place: Dungeon:8 ...........# #@.##..##..♣♣...## Noise: ---------  Time: 9243.7 (0.0) ...........# #..##......♣♣...# x) +0 orcbow ..........## #..###..........# Cast: Jinxbite ..........# ##B/Dh^I [m..#####.....##.# Fly .......)..# ##....## ###.####.# .....)....####......### #...#..# .........###..........#####...## .............).).......#####.## ...........##)))......#..#...# _The sprites lose interest in your situation. _You feel your willpower return. _You feel your existence waver again. _Magic restored. _HP restored. _Done exploring.B/DhVJB/DhSB/DhVB/DhV$ _B/Dh[,B/Dhm^,B/Dh_B/DheBB/Dh]hB/DhkB/Dhn,B/DhpB/DhsB/Dh`u,B/DhOwB/DhyB/Dht|,B/DhB/DhB/Dh؃,B/DhTB/Dh)B/Dhш,B/DhƉB/DhEB/DhJB/DhŒB/Dh;B/DhB/DhB/DhB/Dh B/DhB/DhB/DhhB/DhߒB/DhB/DhĔB/Dh=B/DhB/DhB/DhB/DhB/DhxB/DhIB/DhB/Dh!B/DhB/DhB/DhwB/DhB/DhgB/Dh}c  ##....## ###.####.# #.## ###......### #...#..# ## #..#####...## #..# ).).......#####.## #.## ##)[(......#..#...# ###.... ##...### ###...... ######...## ##. #B/Dh# ###..#####.........## ##@#...##..........58.7 (15.0) ## ##........ #### ##....  ##....## #...........  ###.## ##......## ##.........  ### #... ##........ ##......## ##.....## ######## ####### B/Dh$B/DhB/Dhc _There is a stone staircase leading down here.B/DhB/DhϘB/DhB/Dhoc9.0) _B/Dh   ###########  #.........#  #.........# 9 #.....@...#  #.........#  #.........'.#  +..B/Dh .#.#  #...# # #.########'### .#  You fly downwards.B/Dhj B/Dh" B/Dhs -60.4 (1.7B/DhN B/Dh _Level annotation: exclusion: obsidian statue _There is a stone staircase leading up here.C/Dhlu _C/Dh  There is an open door here.C/Dh? _C/DhðC/DhC/Dh C/DhBC/DhC/Dh{,C/DhC/Dh˸C/DhOC/DhC/DhC/Dhi#.........##.........# ......##.....<...# ......##.........###.......#.........'.#......#+.........#.#.....##.........#.#.....##.........#.#.....########'###.@.....#8.4 (8.0#.# ###.........# #+###.[### .>..... ... ....... ####.. ......# ###....# ...P.#......# .....##....# ....#C/DhC/Dh*9.4 (9C/DhC/Dh _Found a scale mail. _There is an open door here.C/DhM 3C/DhDP C/DhT C/DhW C/DhX $ _C/Dh` ,C/Dh?d ,C/Dhf C/Dh}l C/DhEo ,C/Dhp C/Dh,s C/Dhz  _You reach down and open the door.C/Dh} 3C/Dh~ C/DhԂ @  There is an open door here.C/Dh C/Dh  _C/Dh1 C/Dh C/Dh ,C/Dh3 C/Dh C/Dhh ,C/Dh C/Dha C/Dh̝  .........#.#.....# #... .........#.#.....##..... .........#.#.....#....P. ######'###.'.....#.P..P #.# ###...... ..# ##'###.[.....## #..#.....>..... ##............. ####....#C/Dh M##....#.....P.##.Y.....# ......#..##....# ....# #....###Y..##.........## Y   elephant (trample, wandering)#.......####..<....##.......#77.4 (8C/Dh y.Y8.4 (9C/Dh C/Dh D/Dhk  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.D/Dhu Y.Y)D/Dhv 7---==9.4 (1Will/2 Jinx Fly D/Dh D/DhA , _The elephant trumpets!D/Dh( ((((You shoot an arrow.  The arrow hits the elephant but does no damage.D/Dh;*E/DhG  The elephant is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the elephant trip over its own feet.E/DhSO....Y , drained)10 =80E/DhUE/DhWc _The elephant is moderately wounded.E/DhP (((You shoot an arrow. The arrow hits the elephant!E/DhYE/DhmR...YE/Dh,1.5 (1.1E/Dh(E/Dhc _The elephant is moderately wounded.E/Dh ((You shoot an arrow. The arrow hits the elephant.E/Dh<;*E/Dhr  The elephant is moderately wounded.A giggling sprite leaps out and makes the elephant trip over its own feet.Y.. very drained)20E/DhCv _The elephant is heavily wounded.E/Dh (You shoot an arrow.  The arrow hits the elephant but does no damage.E/DhE/DhH.YE/DhRA---3E/DhE/Dh` _The elephant is heavily wounded.E/DhG U  You shoot an arrow. The arrow hits the elephant.E/Dh  The elephant is heavily wounded.The elephant completely misses you.E/Dhh S8=4E/Dhc E/Dh F _The elephant trunk-slaps you but does no damage.E/Dhr   You shoot an arrow. The arrow hits the elephant!E/DhX  The elephant is severely wounded.The elephant tramples you but does no damage.E/Dhg%5E/Dh E/DhV _The elephant closely misses you.F/Dho  You shoot an arrow.  The arrow hits the elephant but does no damage.F/Dh;*F/DhY  The arrow hits the elephant but does no damage.  The elephant is severely wounded.  A giggling sprite leaps out and makes the elephant trip over its own feet.  The elephant is severely wounded.The elephant misses you.F/Dhl%6F/DhF/DhۙF _The elephant trunk-slaps you but does no damage.F/Dhg  You shoot an arrow. The arrow hits the elephant!F/Dh]p;*F/Dh]R<Y _The elephant trunk-slaps you but does no damage.  You shoot an arrow. The arrow hits the elephant!almost dead.almost dead.  The jinxing sprites lose interest in you. 97Fly F/DhX F/DhU_The elephant misses you. The elephant completely misses you.F/Dh3P(((F/DhA Y..  You shoot an arrow. The arrow barely misses the elephant.The elephant tramples you but does no damage.=88.6 (1.1 _The elephant barely misses you.F/DhC o  You shoot an arrow.  The arrow hits the elephant but does no damage.F/Dh 3  The elephant is almost dead.The elephant tramples you but does no damage.9.7 _The elephant closely misses you.F/Dh  You shoot an arrow. The arrow hits the elephant!$F/DhNk F/Dh 1159 9==9890.8F/Dh{ F/Dh{ L _You kill the elephant!G/DhP3G/DhuG/DhzH _No target in view!G/DhE3G/Dh9G/Dhf _G/DhG/Dh:78G/DhOG/DhO _You now have 1178 gold pieces (gained 19).G/Dhs3G/DhG/Dh G/Dh8P==G/DhG/DhG/Dh ,G/DhG/DhG/DhO7G/Dh?!G/Dh$#G/DhX%,G/Dh&G/Dh(G/Dh,F 6 G/Dh.G/Dh2 _You feel your existence waver again.You now have 1190 gold pieces (gained 12).G/Dh.3:90G/Dh4G/Dhz9@ _You see here a +0 shortbow.G/Dh <3G/Dh=G/Dh?G/DhCA1190G/DhDG/DhoGG/DhI,G/DheKG/DhsMG/DhO,G/DhPQG/DhcSG/DhU,G/DhWG/Dh[G/Dh]^Fly G/Dh_G/DhDbn _You feel your willpower return.G/DhPi###.....###...# #.....##.....## .#.....#....P..# .'.....#.P..P..## ##..............#  ##'###.[.......## #..#.....>.....##### ##............@....# ---####..........#....# G/Dhi###....#.....P.##....# .......#.......# ....# .##....##.....## ....##....###)..## ....# j   gnoll (missile, asleep)#.........## j...##.......### ....##..<....#G/DhpT305.8 (15.0)---G/Dhq$6.8 (16G/DhvG/Dh|  A gnoll comes into view. It is wielding a +0 flail and quivering a throwing _net.G/Dh #...#.....##...P..#P..P..##.......#  [.......##  ..>.....#####  .......@....#  ####..........#....# ..#.....P.##....# ......# ....# .....## ....#  #)..## ....#  G/Dh ...## j...#  .### ....#  #..<....#G/Dh #...#.....##...P..#P..P..##.......#  [.......##  ..>.....#####  .......@....# G/Dh x ####..........#....# ..#.....P.##....# ......# ....# .....## ....#  #)..## ....#  ...## j...#  .### ....#  #..<G/Dh} G/Dhn G/Dh˧ G/Dh \ _A gnoll is nearby!H/DhJ  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.H/DhH/Dhz j   gnoll sergeant (polearm)..jThe gnoll shouts! You hear a shout!  A gnoll sergeant comes into view. It is wielding a +0 trident.H/Dhm7---==7.0)Will/2 Jinx Fly H/Dh(H/Dhv0* _You hear a shout! x2H/Dhi ((((((You shoot an arrow.H/Dh8*H/Dh   The arrow hits the gnoll sergeant but does no damage.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the gnoll sergeant with its own hand.H/DhH/Dh$O...j.., very drained)jj   gnoll (missile).H/Dh[10 =8.9 (1.1H/DheH/Dh^< _The gnoll sergeant is lightly wounded.H/DhLm (((((((You shoot an arrow. The arrow completely misses the gnoll.H/Dh);*H/Dh * The arrow barely misses the gnoll sergeant.A giggling sprite leaps out and smacks the gnoll sergeant with its own hand.H/DhG ...j.j , very drained).  The gnoll sergeant is moderately wounded.A giggling sprite leaps out and bonks the gnoll with its +0 flail.  The gnoll is moderately wounded.H/DhDR(((((H/Dh@5H/Dh> @...jj.j   gnoll (very drained)H/Dh?D110.0H/DhGH/DhJ~ _The gnoll throws a throwing net. The throwing net completely misses you.H/DhR  You shoot an arrow. The arrow hits the gnoll!H/Dhnu((($H/Dh*j H/Dhn X  You kill the gnoll!H/Dhy ...j.j   gnolljH/Dh+ L1190 10H/Dhr H/Dh~ r _A gnoll comes into view. It is wielding a +0 club.H/Dh (((You shoot an arrow.  The arrow hits the gnoll sergeant but does no damage.H/Dhz ;*H/DhP   You shoot an arrow.  The arrow hits the gnoll sergeant but does no damage.  The gnoll sergeant is moderately wounded.  A giggling sprite leaps out and makes the gnoll sergeant trip over its own  feet.  The gnoll sergeant is heavily wounded.H/Dh=U Z  The gnoll is distracted by your dazzling golden aura.H/Dha ..j..j 2 gnolls (1 unaware)jjH/Dhb A---2H/Dhl H/Dhez r _A gnoll comes into view. It is wielding a +0 whip.H/Dh\ ((j  You shoot an arrow. The arrow hits the gnoll sergeant.I/Dh*/;*I/DhWYou shoot an arrow. The arrow hits the gnoll sergeant.  The gnoll sergeant is heavily wounded.The gnoll sergeant is almost dead.  The jinxing sprites lose interest in you.I/DhI/Dhc I/Dh.j. jj..I/Dhm3.1 (1.1Fly I/Dh I/Dh$@ _The gnoll is no longer distracted by gold.I/Dh,y (You shoot an arrow. The arrow hits the gnoll sergeant.I/Dh ,I/Dh .j..   gnoll  The gnoll sergeant is almost dead.I/DhY8=40I/Dh!I/Dh!&T _The gnoll sergeant misses you.I/Dh[  You shoot an arrow. The arrow hits the gnoll sergeant!I/Dh ($j   gnollI/DhI/DhYI/DhWk.jj 2 gnollsI/Dh:I/Dh.#......#dertzug the Jinx .#.....###...#Poltergeist of Gozag  Gold: 1190 .#.....##.....##Health: 66/66 ======================== .#.....#....P..#Magic: 18/19 ======================-- .'.....#.P..P..##AC: 10  Str: 4 ##..............#I/Dh5EV: 19Int: 22  ##'###.[.......##SH: 0Dex: 21#..#.....>....(#####XL: 10 Next: 100% Place: Dungeon:9##............@....#Noise: ===------  Time: 9315.2 (1.1)####..........#....#x) +0 orcbow ###....#.....P.##$...#Cast: Jinxbite .......#.......# ....#Will/2 Fly .##....##.....## j...##....###)..## j...#I/DhKjj 2 gnolls#.........## ....##.......### ....##..<....#The jinxing sprites lose interest in you. _The gnoll is no longer distracted by gold.  You shoot an arrow. The arrow hits the gnoll sergeant.  The gnoll sergeant is almost dead. _The gnoll sergeant misses you.You shoot an arrow. The arrow hits the gnoll sergeant!I/DhB _You kill the gnoll sergeant!You have reached level 11!I/Dh*/  --more--J/Dh]h71/7120-1 0% J/DhB2 gnollsJ/Dhh4 _J/Dh'3J/Dh(J/Dh0R  You shoot an arrow. The arrow hits the gnoll!J/Dh4((($   gnollJ/Dh1J/Dh.$.j.J/DhD 96.3J/DhJJ/Dh@I _You kill the gnoll!J/Dhj k(((((((J/Dh) J/Dh# .$j$.J/Dh^ ..J/Dh +70J/Dh J/Dh? l _You shoot an arrow. The arrow barely misses the gnoll.J/Dh j(((((((J/Dh J/DhP .j.....88.4 (1.1J/Dh J/Dha m _You shoot an arrow. The arrow closely misses the gnoll.K/Dh ( You shoot an arrow. The arrow hits the gnoll.K/Dh9K/Dh#Tj$K/Dh۸Y9=90K/DhK/Dh] _The gnoll is heavily wounded.K/Dh##...#.....##...P..#P..P..##.......#  [.......##  ..>....(#####  .......@....#  ####..........#j...# ..#.....P.##$...# ......# ....# .....## $...#  #)..## ....#  K/Dhw$p...## ....#  .### ....#  #..<....#K/Dh##...#.....##...P..#P..P..##.......#  [.......##  ..>....(#####  .......@....# K/Dh ####..........#j...# ..#.....P.##$...# ......# ....# .....## $...#  #)..## ....#  ...## ....#  .### ....#  #..<K/DhbK/DhPK/Dh`K/Dh\ _A gnoll is nearby!K/DhBl  You shoot an arrow.  The arrow hits the gnoll but does no damage.K/Dh  The gnoll is heavily wounded.720.5 (1.1K/Dh/K/DhR _The gnoll barely misses you.K/Dh  You shoot an arrow. The arrow hits the gnoll!$K/DhJ K/Dhu A10K/Dhy  K/Dh΂ C_You kill the gnoll!K/Dhf  _No target in view!K/Dh} 6  _You feel your existence waver again.=K/Dh20==K/Dh K/DhtK/Dh_Magic restored.K/Dh&K/DhK/Dhߥ,K/DhyK/Dh/K/DhBK/Dh  K/DhK/Dh*__u - 5 throwing nets (gained 1)K/DhK/DhVK/DhK/DhSK/DhK/DhnK/Dh==K/DhXK/DhK/Dh= K/Dh K/Dh>)You now have 1196 gold pieces (gained 6).K/Dh K/Dh6K/DhK/DhK/Dh  K/Dh` K/Dh _You see here a +0 whip.K/DhqK/DhK/DhIK/DhK/Dh  K/Dh  K/Dhn0You now have 1201 gold pieces (gained 5).  K/DhThings that are here:K/DhK/Dh$$1201K/DhK/Dh1# K/Dh#K/Dh1$(_a +0 trident; a +0 scale mailK/Dh$K/Dh<'K/Dh'K/DhZ(K/Dh*K/Dh,K/Dh/K/Dh.0K/Dh0@Fly K/DhA2K/DhW7 K/Dh7K/Dh]8;_You feel your willpower return.K/Dh8GYou now have 1213 gold pieces (gained 12).  K/Dhi9Things that are here:K/DhJ:K/Dh:13K/Dhz<L/Dh L/Dh"L/Dh_a +0 club; a +0 flailL/DhL/DhWL/DhL/Dh_L/DhM L/Dh~ L/Dh) L/Dh L/DhL/DhL/DhL/Dh#L/DhL/DhL/Dh^L/DhL/DhL/Dh L/Dh!L/Dh"L/Dh$L/Dh&)L/Dh)L/Dh+L/Dh,L/Dh.L/DhF/L/Dh2L/Dhc3L/Dh5L/Dh6L/Dhm:L/Dh<L/Dh>L/Dh?L/Dh@L/Dh6LL/DhM,L/Dh NL/DhQL/DhaR,L/DhISL/DhVL/DhX,L/DhdZL/Dh]L/Dh_,L/DhaL/DhkXL/Dh8L/Dh&  Things that are here:  a +0 club; a +0 flail _L/Dh%  Things that are here: _a +0 club; a +0 flail  a +0 trident; a +0 scale mail _L/DhR<  You see here a +0 whip.L/Dhb5 _L/DhL/Dh;L/Dh,L/DhLL/Dh)L/DhA,L/DhXL/Dh0L/Dh,L/Dh\L/DhZL/Dh,L/Dh'L/DhL/Dh ,L/DhL/DhL/Dh,L/Dh<L/Dh=L/Dh,L/DhvL/DhL/Dhn,L/DhL/DhL/Dh/,L/Dh5L/DhL/Dha,L/DheL/DhL/Dh$L/DhL/Dh>L/DhL/DhL/DhL/DhRL/DhL/Dh,L/DhL/DhL/Dho,L/DhL/DhpL/Dh ,L/Dh; L/DhC L/Dhu,L/DhL/Dh:L/Dh,L/DhL/DhL/Dh,L/Dh;L/Dh!  There is an open door here. _L/Dhu",L/Dh"L/Dh$L/Dh@%L/Dh%L/Dh%L/Dh6'L/Dhm(L/Dh(L/Dh@)L/Dh+@  There is an open door here.L/Dho-L/Dh- _L/Dh}.L/Dh0L/Dh1,L/Dh#2L/Dh3L/Dh4,L/Dh5L/Dh7L/Dh=8,L/Dh8L/Dh;@  There is an open door here.L/Dh=5 _L/Dh=L/Dh>L/Dh(@,L/Dh@L/DhBL/DhC,L/DhYDL/DhEL/DhlF,L/DhFL/Dh9IL/DhjQ #.....<...# #......## #.........###........ #.........'.#......## +.........#.#.....### #.........#.#.....##. #.........#.#.....#.. #######'###.'.....#.P #####.# ###........ #.@...# ##'###.[.---87.5 (66.0) L/DhQ,#.##### #..#.... #.. ##...... #.# ####.... .. ###....#.. ... #.......#..  ... ...##....##.L/DhTL  .).. . #....###  #....... L/DhmY]---8.5 (67L/DhcL/DhEf$ _Found a spear.L/DhIL/Dh`L/DhXnL/DhBL/Dh+L/DhL/DhL/DhL/Dh L/DhL/DhNL/DhzL/DhL/DhbL/Dh L/DhL/DhL/DhL/Dh[L/Dh|L/DhL/DhL/DhL/Dh,L/DhL/DhL/Dh,L/Dh0L/DhL/DhvL/DhL/DhhL/DhL/Dh ,L/DhoL/DhL/Dh,L/DhHL/DhL/Dh,L/DheL/DhL/DhL/DhjL/DhL/DhiL/Dh,L/DhL/DhL/DhrL/DhL/Dh L/DhI L/Dhq ,L/Dh\L/Dh L/DhL/DhXL/DhL/DhL/Dh],L/Dh"L/Dh~L/Dh L/DhL/Dh L/Dh#L/Dh%,L/Dh'L/Dh!)L/Dh*,L/Dh[,L/DhZ.L/DhB0,L/Dh"1L/Dh2L/Dh4L/Dh5L/Dh6L/Dh8L/Dh2;,L/Dh =L/DhAL/DhU #.....# ##' ##.##### #. .# #..#  ..####.####  ..#......# ## #........# ###.. ##.......###...##.+#.)......#...#####.@.........### ##...#......### ##..###......# #....# #......# #y..## #......# ### #####.##/DhZ39;49m ## y   killer bee (asleep) #..# #.####+######420.5 (321.5 (33L/DhM[] _A killer bee comes into view.L/Dhyi #.....#  ##.#####  .# #..#  L/Dh\..####.####  ..#......#  #........#  ##.......###... +#.)......#... L/DhB#.@.........###  #...#......###  #..###......#  ....# #......#  y..## #......# L/Dh ## #####.##  #..#  #.##   L/Dhs ? #.....#  ##.#####  .# #..#  ..####.####  ..#......#  #........#  ##.......###... +#.)......#... #.@.........###  L/Dh7u #...#......###  #..###......#  ....# #......#  y..## #......#  ## #####.##  #..# #.## L/DhP IL/Dh a _A killer bee is nearby!L/Dhc ^  You beckon some vexing sprites to accompany your attacks.L/Dh! k18---==2.5 (1.0)L/Dh ]Will/2 Jinx Fly L/Dh> L/Dh ; _You feel your willpower being sapped.L/Dh ((((((y  You shoot an arrow. The arrow hits the killer bee.  The killer bee buzzes angrily.M/Dh>.;*M/Dh?G  The killer bee is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is heavily wounded. ....y.. (very drained)  A killer bee comes into view.10 =3.6 (1.1M/Dh`M _The killer bee moves out of view.M/Dh9^((((((M/Dh&:*M/Dh]  You shoot an arrow. The arrow barely misses the killer bee.A giggling sprite leaps out and smacks the killer bee with its own antenna.M/Dh3y..... 4.7M/DhM/DhR^ _The killer bee is almost dead.M/Dh<  You shoot an arrow. The arrow hits the killer bee.$(M/Dh4'.M/DhO]o1213 2/72 15.8M/Dh[`N _You kill the killer bee!M/Dh:M/DhM/DheM/Dh׳H _No target in view!M/Dh M/Dh M/Dh| M/Dh H _No target in view!M/Dh --- _9=Fly  _The sprites lose interest in your situation.M/Dh| M/Dh .........###....#...M/Dh !.........---7.8 (2.0.............y...y   killer bee (wandering)M/Dh 9---M/Dh M/Dh} a _A killer bee is nearby!N/Dhyn N/Dh@o!N/Dho&((N/DhLp (N/Dhp ((N/DhYq(N/Dh5y)You shoot an arrow.N/DhU$...y.yN/DhE===8.9 (1.1N/Dh N/DhcN/Dh$:_The arrow closely misses the killer bee.N/Dh/N/DhS^((((((N/Dh(y.....30.0 _You shoot an arrow. The arrow misses the killer bee.N/Dh K(((N/Dh   You shoot an arrow. The arrow barely misses the killer bee. y$..yy 2 killer bees (1 wandering)  The killer bee stings you. The killer bee closely misses you.67--1.1 _A killer bee comes into view.N/Dh b   ##.#####  .# #..# N/Dh x ..####.####  ..#......#  #........#  ##....... +#.)......N/Dh`  #y@.........###  #$..#......###  #..###......#  N/Dh ..y.# #......#  ...## #......#  ## #####.##  #..#  N/Dh D#.##   N/Dh#u   ##.#####  .# #..#  ..####.####  ..#......#  #........#  ##....... +#.)...... #y@.........###  #$..#......###  #..###......#  ..y.# #......#  ...## #......#  ## #####.##  #..# #.## N/DhyN/DhyN/DhU}N/Dhd _There are monsters nearby!O/Dh` y  You shoot an arrow.  The killer bee buzzes angrily.  The arrow hits the killer bee.O/Dh  The killer bee is lightly wounded.y.= 920O/DhO/Dh>Z _The killer bee barely misses you. x2O/Dh3s (You shoot an arrow.O/Dhlm  The arrow closely misses the killer bee.O/Dhvgy$yO/Dh8y0----20==3.2 (1.1O/Dh6~O/Dhv _The killer bee closely misses you. The killer bee stings you. x2O/Dh€4(O/Dh 3 yYou shoot an arrow. The arrow misses the killer bee. The killer bee misses you.The killer bee stings you.  The killer bee stings you but does no damage.O/Dhk56----84.3O/DhO/Dh`P _The killer bee misses you.O/Dh&"  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The killer bee misses you.The killer bee stings you. The killer bee misses you.O/Dh'12133---18----50Jinx Fly O/DhV,O/Dh[W _The killer bee barely misses you.O/Dh]Ns (You shoot an arrow.O/Dh :*O/Dh  y(1 very drained)  The arrow closely misses the killer bee.A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is heavily wounded.4=10=6.4 (1.1 _The killer bee misses you. x3; The killer bee closely misses you.O/Dh 4(O/Dhk: ,*O/Dh9 hy  The killer bee is heavily wounded. _The killer bee misses you. x3; The killer bee closely misses you.You shoot an arrow. The arrow misses the killer bee.The killer bee is severely wounded.  completely misses you. The killer bee barely misses you.7.5 O/Dhf; O/Dh< M_The killer bee closely misses you. x2O/Dh  You shoot an arrow. The arrow hits the killer bee!$   killer beeO/Dh&  O/DhYou kill the killer bee!The killer bee closely misses you. The killer bee misses you.O/Dh&1213 =---8.6O/DhX _The killer bee closely misses you.P/DhCF (((You shoot an arrow.P/Dh;*P/Dhv y..(very drained)  P/Dh The arrow closely misses the killer bee.A giggling sprite leaps out and makes the killer bee trip over its own legs.  The killer bee is lightly wounded.P/Dhf3-19P/Dhi0P/Dh P/DhP/DhG_The killer bee stings you. The killer bee misses you.P/DhP/Dhf  You shoot an arrow. The arrow hits the killer bee!P/Dh;*P/DhQ8 y The killer bee is heavily wounded.A giggling sprite leaps out and makes the killer bee trip over its own legs.  The killer bee is almost dead.9=40 _The killer bee closely misses you. The killer bee misses you.P/Dhrq  You shoot an arrow.  The arrow hits the killer bee but does no damage.P/Dh*  The killer bee is almost dead.The killer bee completely misses you.1 _The killer bee stings you but does no damage.P/Dh P(((P/Dh 4*P/Dh y..  ompletely _The killer bee stings you but does no damage.  You shoot an arrow. The arrow misses the killer bee.P/Dhn A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is almost dead.  The jinxing sprites lose interest in you.P/Dh& 54=P/Dh _2Fly P/DhI P/Dh _The killer bee completely misses you. The killer bee barely misses you.P/Dh P(((P/DhV  y..  You shoot an arrow. The arrow barely misses the killer bee.3.7 (1.1 _The killer bee completely misses you. The killer bee misses you.P/Dhns    ##.#####  .# #..#  ..####.####  ..#......#  #........#  ##....... +#.)...... #$@.........###  #$y.#......###  #..###......#  ....# #......#  ...## #......#  ## #####.##  #..#  P/Dhu D#.##   P/DhG*z   ##.#####  .# #..#  ..####.####  ..#......#  #........#  ##....... +#.)...... #$@.........###  #$y.#......###  #..###......#  ....# #......#  ...## #......#  ## #####.##  #..# #.##  _A killer bee is nearby!Q/Dh(   ##.#####  .# #..#  ..####.####  ..#......#  #........#  ##....... +#.)...... #$@.........###  #$y.#......###  #..###......#  ....# #......#  ...## #......#  ## #####.##  #..#  #.##   Q/Dh   ##.#####  .# #..#  ..####.####  ..#......#  #........#  ##....... +#.)...... #$@.........###  #$y.#......###  #..###......#  ....# #......#  ...## #......#  ## #####.##  #..# #.##  Q/Dhݥ_A killer bee is nearby!You shoot an arrow. The arrow hits the killer bee.Q/DhdQ/Dh$Q/Dh,!Q/Dh4Q/DhXQ/Dh"Z=Q/DhF[=Q/Dh\\2Q/Dhx]4Q/Dh^0Q/DhziQ/Dhn Q/DhoQ/Dhp*_You kill the killer bee!Q/DhtQ/DhOa _No target in view!Q/Dh3 Q/Dh' Q/Dhk Q/Dh^ H _No target in view!Q/Dhw S5 _20==121306 9Q/Dh`} ==8Q/Dh ,Q/Dh Q/DhX Q/Dhڃ K7=Q/DhG Q/Dh9 ,Q/Dh Q/Dh ,Q/Dh Q/Dh, Q/Dh g8=7Q/Dh Q/Dh ,Q/Dh Q/Dhi ,Q/Dhę Q/Dhr ;9Q/Dh Q/Dh ,Q/Dhɟ Q/Dh$ Q/Dh ) 6 Q/Dh Q/Dh s _You feel your existence waver again.Q/Dh L60=Q/DhS Q/Dh ^Fly Q/Dh Q/Dh n _You feel your willpower return.Q/Dh~ Q/Dh Q/DhY 91Q/Dh 2=Q/DhӲ Q/Dh ,Q/Dh Q/Dhķ ,Q/Dh Q/Dh" Q/Dh %2Q/Dh Q/Dh ,Q/Dh߿ Q/Dh Q/Dh Q/Dh Q/Dh a3=Q/Dhd Q/Dh ,Q/Dh[ Q/DhQ ,Q/Dh Q/Dh@ ,Q/Dh5 Q/Dh< Q/Dh N4=Q/Dh Q/Dh Q/Dh+ Q/Dh Q/Dh Q/Dh- Q/Dh Q/Dh Q/Dh %5Q/Dh Q/Dh Q/Dh Q/Dh Q/Dh Q/Dh Q/Dh Q/Dh K6=Q/Dh Q/Dh Q/Dh ,Q/Dh Q/Dh ,Q/Dh Q/Dh U7=Q/Dh5 Q/Dh Q/Dh0 ,Q/Dh Q/Dh` ,Q/Dh Q/Dhh ;8Q/Dh Q/Dh ,Q/Dh Q/DhE Q/Dh Q/Dh Q/Dh3 Q/Dh K9=Q/Dh Q/Dh ,Q/Dh Q/Dhu ,Q/Dh{ Q/DhI Q/Dh V70=Q/Dh Q/Dh_ Q/Dh Q/Dh Q/Dh0 ,Q/Dhq Q/Dh4 ;1Q/Dh Q/Dh ,Q/Dh Q/Dh ,Q/Dh Q/Dh ,Q/Dh " Q/Dh$ K2=Q/Dh4% Q/DhC& Q/Dh?( 1 _HP restored.Q/Dh) 3Q/Dh8+ Q/Dhh- Q/Dh- 8Q/Dh. Q/Dh0 N _You now have 1218 gold pieces (gained 5).Q/Dh2 3Q/Dh4 Q/Dh 6 Q/Dh6 Q24=Q/Dhs7 Q/Dh9 N _You now have 1224 gold pieces (gained 6).Q/DhL; 3Q/Dhp< Q/Dh> <31Q/Dh? Q/DhB N _You now have 1231 gold pieces (gained 7).Q/DhD 3Q/DhE Q/Dh G Q/DhmH ,Q/Dh(I Q/DhK Q/DhM ,Q/Dh@N Q/DhO Q/DhQ ,Q/DhR Q/DhT Q/DhPV ,Q/DhW Q/DhY Q/Dhl[ ,Q/Dh\ Q/Dh] Q/DhQ_ ,Q/Dh` Q/Dhb Q/Dh7g M .# #..#  ..####.#### ## ..#......# #. #........# #.# ##.......###..## +#.)......#Q/Dhg F#...## ##..........+....###...#......###..@..#..###......# ---512.7 (68.0)#.......## #......# Q/Dhi  #.....### #......#  ##.#### #####.##  #. #..# .. #.##... ##+#### #$.< #......  #>..... Q/Dh.l Q/Dhl G---3.7 (69Q/Dhjo Q/Dhfq 9 _Found a stone staircase leading up.Q/Dh 3Q/DhQ/Dh-JQ/Dhc548Q/Dh; _You now have 1248 gold pieces (gained 17).Q/Dhf<Q/Dh[>,Q/Dh?Q/DhAR/Dh,R/DhR/DhR/DhR/DhNR/DhGR/Dh R/Dh+ ,R/Dh R/DhzR/Dh.,R/DhR/Dhp,R/DhR/Dh1r _d - 3 fizzy grey potions (gained 1)R/Dh3R/DhR/DhGR/Dh,R/DhQR/Dh R/Dh!R/Dh8"R/Dh"R/Dh~$R/Dh)+....###...#......### #.#.....#..###......# #.#.......## #......# #.#.....### #......# #.##.#### #####.## R/DhB,###..##### #..# #........# #.## #........#######+###### #..<.......@.##.......# ###31.7 (18#........###.##>.....)####..#........# >##.......'.##..#........# ..+.......#.##..#........# ###.......#.##..#..........# #.......#..#..###........# #.......##.'..#####.#### #####'#######.##.## ###R/Dh.R/Dh.+2.7 (19R/Dh1R/Dh3; _Found a stone staircase leading down.R/DhZR/Dh3R/DhR/Dh'BR/Dh)R/Dh,,R/Dh-R/Dh?0R/Dh2,R/Dh3R/Dh6R/Dh9,R/Dh:R/Dhm=R/Dh?,R/Dh]AR/DhCR/DhKG,R/Dh&HR/DhIR/DhJ,R/DhvKR/DhzMR/DhN,R/DhOR/DhPR/Dh2RR/DhRR/Dh$SR/DhlTR/DhUR/DhKVR/DhVR/Dh*XR/DhUYR/DhYR/DhDZR/Dhb[R/Dh\R/Dh]R/Dhz]R/Dhf^R/Dh_R/Dh`R/Dh`R/DhaR/DhbR/DhDcR/DhcR/DhdR/Dhf,R/Dhi,R/Dh jR/DhjR/DhjR/Dh{lF _You reach down and open the door.R/DhmR/Dh[nR/Dh7pR/Dh| R/DhH R/DhцThere is an open door here.R/DhŊR/Dh' R/DhҌ_R/Dh_R/DhR/DhR/DhR/DhgR/DhBR/DhR/DhR/DhR/DhR/DhIR/Dh!R/DhkR/DhR/DhR/DhǯR/Dh3R/DhԽR/DhR/DhR/DhnR/DhR/DhR/DhR/DhR/DhR/DhR/DhOR/DhR/DhQR/DhR/Dh66R/DhR/Dh6 R/DhR/DhQ+_You now have 1266 gold pieces (gained 18).R/DhR/DhR/Dh%R/Dh9R/DhXR/DhR/DhR/DhR/Dh R/DhyR/Dh"_You reach down and open the door.R/DhR/DhR/Dh'R/Dh5R/Dh R/Dh+ R/DhThere is an open door here.R/DhbR/DhS R/Dh_R/DhOR/DhR/DhrR/Dh2R/Dh!R/DhR/DhR/DhR/DhR/Dh@R/DhR/DhxR/DhR/DhR/Dh R/DhR/DhR/DhR/Dha R/Dh R/Dh R/DhC R/Dh R/DhgR/Dh:R/Dh R/Dhn  #..........'..#........# R/Dhn  #..........##..........# R/DhZ  #..........####........# R/Dhz  #..........# #####.#### R/Dh  ####'####### #.# R/Dh1G  #.R/Dh/ #.# R/Dh  #. #..   #.#### ##.   #...@# .#   ####+#        R/DhzR/Dh&68.7 (36R/Dh'R/Dh ...R/Dh ....+R/Dh.....#R/Dh/......#R/Dh 0.......#R/Dh 1........#R/Dh!R/Dh$R/Dh%R/Dh &!======R/Dh&$9.7 (37R/Dh1)R/Dh+ R/Dh8,R/Dh,/_As you open the door, it creaks loudly!R/Dh; 3R/Dh R/Dhn R/Dh4 .##.........####............# #####.######'####### #.#  #.# #..#.#####.... .#####R/Dh޶  0.0)#........##...)....+#........##...#..R/Dh R#.#R/Dh x------70.7 (1R/Dh` g _Found a flail. _There is an open door here.S/DhS/DhS/DhS/DhS/DhaS/Dh_$ _S/Dh7,S/Dh_,S/DhS/DhfS/Dhv,S/DhS/DhxF _You reach down and open the door.S/Dh{3S/DhS/Dh@  There is an open door here.S/Dh S/Dh _S/DhPS/DhS/Dh),S/DhS/DhS/Dhz,S/Dh'S/DhuS/DhjS/Dh,S/DhS/Dh3BS/DhBS/DhS/DhS/DhnS/Dh,S/DhF _You reach down and open the door.S/Dh #.# #.#  #.# #..  #.#### ##.  #....# .#  #######'## #+# ####  #........###### .... #... S/Dh #...)....'....## ...>. +...  #........####..#...... #...  #........# ##@'...... #...------81.7 (11.0)  #........# ###...... #...  #........# ...... #...  #........# ..... ####  #........# .....  ######### #### S/Dh@S/Dh+2.7 (12S/DhQ _Found a stone staircase leading down.S/Dh S/Dh S/Dh_ S/Dh S/Dhp   There is an open door here.S/Dhw a _S/Dhh ,S/Dh= S/Dh S/Dh ,S/Dh S/Dh S/Dh} ,S/Dh4 S/DhW S/Dha ,S/Dh^ S/Dhq S/Dh ,S/Dhu S/Dh S/Dh ,S/Dh S/DhP <88S/Dh S/DhN O _You now have 1288 gold pieces (gained 22).S/Dh 3S/Dh S/Dh S/Dh ,S/Dh S/Dh S/Dh S/DhC BS/Dh( S/Dh S/Dh S/Dhg S/Dht S/Dh S/Dhj S/Dh F _You reach down and open the door.S/Dhz 3S/Dh S/Dh S/Dh ,S/Dhs S/Dh6 S/Dh S/Dhy S/Dh S/Dh" F _You reach down and open the door.S/Dh9$ 3S/Dh$ S/Dh+ @  There is an open door here.S/Dh, S/Dh,  _S/Dhq- S/DhW/ S/Dh0 ,S/Dh1 S/Dhz3 S/Dh4 ,S/DhD5 S/Dh!7 S/Dh8 S/DhA9 ,S/Dh: S/DhR< ,S/Dh= S/DhJ? @  There is an open door here.S/Dh@ 5 _S/DhQA S/DhB S/DhC ,S/Dh3D S/DhE S/DhvF S/DhF ,S/DhOI S/DhJ ,S/DhZK S/DhM S/DhN ,S/DhKO S/Dh)Q S/DhR ,S/DhS S/DhV @  There is an open door here.S/DhJX 5 _S/DhY S/Dh-[ S/Dh\ ,S/Dh}] S/Dha S/Dhc ,S/Dhd S/Dhf S/Dh'h ,S/DhRi S/DhYk S/Dhl S/Dh s S/Dhs S/Dh8v S/Dhx ,S/Dhy S/Dh{ qreach down and open the door. _There is an open door here.  S/Dh} S/Dh}  _S/Dh~ S/Dh S/Dh) ,S/Dhځ S/Dh S/Dh ,S/Dh S/Dhr S/Dh܉ ,S/Dh S/DhɌ S/Dh\ ,S/Dh3 S/Dhv S/Dh+ ,S/Dh` S/Dh JThere is an open door here.  S/Dh S/Dh<  _S/Dh˙ S/Dh› S/Dh{ ,S/Dh4 S/Dh S/Dh S/Dh( S/Dh S/DhQ S/Dh= ,S/Dh S/Dh S/Dh- S/Dh S/DhB S/DhǬ S/Dh7 S/Dh S/DhH S/Dh S/Dh( S/Dh S/Dh: S/Dh S/Dh4 ,S/Dh S/Dh S/Dhֺ ,S/Dh S/Dhg cThere is an open door here. _You reach down and open the door.S/Dh 3S/Dhn S/Dh @  There is an open door here.S/Dh S/Dh  _S/Dh/ S/DhW S/Dht S/Dhw ,S/Dh S/Dh ,S/Dhw S/Dh S/Dh ,S/Dh S/DhU You reach down and open the door. _There is an open door here. _You reach down and open the door.S/Dh    #.##   #.....y..# #..##   #........# #...##   #........ +....##   #....... #.....   #...... #...   .... #.....#   #'### ##.#### S/Dh* 3  #@..# ###..###   .# #....   #######'#### #....   #..........# #..<....   #..........# #.......   #..........# #....... y   killer bee (asleep)  #..........####.......  #..........'..#.......  #..........##.........S/Dh 637.7 (55 _You reach down and open the door. _There is an open door here. _You reach down and open the door.  A killer bee comes into view.S/Dh S/Dh S/Dh y.yyy 2 killer bees (1 wandering)  The killer bee buzzes angrily. You hear an angry buzzing noise.S/Dh 4==8.7 (56S/Dh S/DhI ] _A killer bee comes into view.S/Dh` #.##  #....y...# #..##  #........#   #....y...  #.......  #......  ....  #'###  #@..#  ###.#  '####  ....# #..< ....#  S/Dhw]....#  . . .T/DhI1>#.##  #....y...# #..##  #........#   #....y...  #.......  #......  ....  #'###  #@..#  ###.#  '####  ....# #..< T/Dh2....#  ....#  . . .T/Dhq63T/Dh;T/Dh>d _There are monsters nearby!T/Dh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.T/DhZ,T/DhC  The killer bee buzzes angrily.T/DhoT/Dh[yyyy 3 killer beesT/Dh(18---9.7 (1.0)Will/2 Jinx Fly T/DhvT/Dh] _A killer bee comes into view.T/Dh& T/Dhk"(T/Dh2(T/DhHYou shoot an arrow. The arrow hits the killer bee.T/DhE!:*T/Dh  The killer bee is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the killer bee with its own antenna.T/DhT/Dh T/DhT/DhQt  The killer bee is moderately wounded.T/DhT/DhOT/DhT/Dh .yy.y.yy 4 killer bees (1 very drained)T/Dh \10 =40.8 (1.1T/DhT/Dh] _A killer bee comes into view.T/Dh-^ ((You shoot an arrow.  The arrow closely misses the killer bee.The arrow hits the killer bee!T/DhJ:*T/Dhݻ  The killer bee is severely wounded.A giggling sprite leaps out and makes the killer bee trip over its own legs.T/Dhξ q  The killer bee is heavily wounded.T/Dhǿ T/Dhm T/Dh T/Dh T/Dh T/Dhc ..yyy10T/DhZ T/Dh P _The killer bee misses you.T/Dh  You shoot an arrow.  The arrow closely misses the killer bee.The arrow hits the killer bee!T/Dh l$( 3 killer beesT/Dh- :*T/DhQ  You kill the killer bee!A giggling sprite leaps out and makes the killer bee trip over its own legs.T/DhiS T/DhU T/DhCV T/Dhd X y..T/Dhe yyyy 4 killer bees (1 wandering, 1 very …)The killer bee is almost dead.A killer bee comes into view.T/Dhh T/Dh 1288 ---132 _The killer bee completely misses you.T/Dh-W  You shoot an arrow. The arrow hits the killer bee!T/Dh:2T$ 3 killer beesT/DhT/Dh,T/DhT/DhD .yy.yYou kill the killer bee!T/Dh[9=43T/DhT/DhW _The killer bee barely misses you.U/Dh[  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U/Dhl #.##dertzug the Jinx  #........# #..##Poltergeist of Gozag  Gold: 1288  #........# #...## Health: 72/72 ========================  #..y..... +....## Magic: 15/20 ==================------  #.......#.....# AC: 11  Str: 4  #......#...... EV: 19Int: 22  ..y.#.....# SH: 0Dex: 21  #y#####.#### XL: 11 Next:  4% Place: Dungeon:9  U/Dho#@..# ###..### Noise: ===------  Time: 9643.8 (0.0)  ###.# #....... x) +0 orcbow  #######'#### #....... Cast: Jinxbite  #..........# #..<.... Will/2 Jinx Fly  #..........# #.......  #..........# #....... yyy 3 killer bees  #..........####.......  #..........'..#.......  #..........##.........You kill the killer bee! _The killer bee barely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateU/Dh* t #.##dertzug the Jinx  #........# #..##Poltergeist of Gozag  Gold: 1288  #........# #...## Health: 72/72 ========================  #..y..... +....## Magic: 15/20 ==================------ U/Dh+ F #.......#.....# AC: 11  Str: 4  #......#...... EV: 19Int: 22  ..y.#.....# SH: 0U/Dh, -Dex: 21  #y#####.#### XL: 11 Next:  4% Place: Dungeon:9  #@..# ###..### Noise: ===------  Time: 9643.8 (0.0)  U/Dh:- ###.# #....... x) +0 orcbow  #######'#### #....... Cast: Jinxbite  #..........# #..<.... Will/2 Jinx Fly  #..........# #.......  U/Dh0 #..........# #....... yyy 3 killer bees  #..........####.......  #..........'..#.......  #..........##......... _The killer bee barely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe killer bee resists with some effort.U/Dhn2 ,U/Dh< y.y$$yyyU/Dh`= )(2 fleeing)U/Dh> F34.8 (1U/DhE U/DhI   Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The killer bee resists with some effort. _looks frightened! x2; The killer bee misses you.U/DhA U/DhM U/Dh U/Dh. F _Unknown command.U/Dhq^  You beckon more vexing sprites to accompany your attacks.U/Dh,rU/DhrU/Dh} .y. 2 killer bees (1  You feel your willpower being sapped. The killer bee stings you!U/Dh65---3----5U/Dh6U/Dh]C _The killer bee stings you but does no damage.V/Dh|W  You shoot an arrow. The arrow hits the killer bee!V/Dhs:*V/Dh  The killer bee is heavily wounded.A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is heavily wounded.V/DhfV/Dh.y   killer bee (very drained4=6.9 (1.1V/DhV/Dh _The killer bee completely misses you. The killer bee closely misses you.V/Dh _q  You shoot an arrow.  The arrow hits the killer bee but does no damage.V/Dh/:*V/Dh9 y The killer bee is heavily wounded.A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is almost dead.V/Dh+70V/Dh V/Dh _The killer bee barely misses you. The killer bee closely misses you.V/DhD:((V/Dh' y.You shoot an arrow. The arrow barely misses the killer bee.V/Dht12886=--9.0 (1.1V/DhwV/Dh _The killer bee closely misses you. The killer bee barely misses you.V/Dh W  You shoot an arrow. The arrow hits the killer bee!V/Dh e$V/Dh V/Dhż 1288 =4=--50.1V/Dh V/Dh N _You kill the killer bee!V/Dhڭ M ## ## # #...## #.# +....##........+##........#V/Dh 7.#...$....# #.....### ##.#.$.##..### ###.# ######'###.  #..........# #..<....... ........#.V/Dh V/Dhе 5---10V/Dh! V/Dh< q  You now have 1295 gold pieces (gained 7).  There is an open door here.V/Dh 957---2.1 (2Fly V/Dh V/DhN l _The sprites lose interest in your situation.V/Dh-V/Dh1V/DhV/Dh_H _No target in view!W/Dh;M# ## ## #...## # +....#+#..#...@....# #.....####'##### ##.#.$.#W/Dh<##..### ###.#  #######'#### #.........#W/Dh?AW/Dh&Hyy   killer beeW/DhI13.1 (1 _W/DhjRW/DhUQ _You see here 3 gold pieces.W/Dh`(((((((W/Dh"[W/Dh]W/Dhs..y....=3===4W/Dhwj _You shoot an arrow. The arrow misses the killer bee.W/Dhh ##  #........# #.  #........# #.##  #...y....# #..##  #........#   #........#  #........+  #........#  #...@....#  ####'#####  #.$.#  ###.#  '####  ...# #..< W/Dh]I...#  ..# W/DhE##  #........# #.  #........# #.##  #...y....# #..##  #........#   #........#  #........+  #........#  #...@....#  ####'#####  #.$.#  ###.#  '####  ...# #..< ...#  ..#  W/DhӴ _A killer bee is nearby!W/Dh (((( You shoot an arrow. The arrow hits the killer bee!  Your attack snaps the killer bee out of its fear.W/Dh>@ W/Dh@ W/DhA W/DhB W/Dh2G y..y..y 2 killer bees (1 wandering)W/DhJH -85W/DhL W/DhN ^ _The killer bee is almost dead.W/Dhy{ ((y  You shoot an arrow.  The arrow hits the killer bee but does no damage.W/Dh ,W/Dh W/Dh  W/Dh_ ~.y..yW/Dh ]5==6.2 (1.1W/Dh  W/Dh  ^ _The killer bee is almost dead.W/Dh  You shoot an arrow. The arrow hits the killer bee!$   killer beeW/Dhf,W/DhiL.yW/Dh6P==570W/DhpW/DhʔN _You kill the killer bee!X/DhW  You shoot an arrow. The arrow hits the killer bee!X/Dh$(X/Dh :$X/DhM-68X/DhTX/DhXN _You kill the killer bee!X/Dh+ ##dertzug the Jinx  #........# #.Poltergeist of Gozag  Gold: 1295  #........# #.##Health: 68/72 ======================--  #........# #..##Magic: 15/20 ==================------  #........# #...## AC: 13  Str: 4  #........# +....## EV: 19Int: 22  #...$....+ #.....# SH: 0Dex: 21  #...$....# #...... XL: 11 Next:  6% Place: Dungeon:9  #...@....# #.....#/Dhn9;49m Noise: ===------  Time: 9658.2 (0.0)  ####'##### ##.#### x) +0 orcbow  #.$.# ###..### Cast: Jinxbite  ###.# #....... Will/2 Fly  #######'#### #.......  #..........# #..<....   #..........# #.......   #..........# #.......   #..........####....... The arrow hits the killer bee but does no damage. _The killer bee is almost dead.You shoot an arrow. The arrow hits the killer bee! _You kill the killer bee!You shoot an arrow. The arrow hits the killer bee! _You kill the killer bee!X/DhEp _There is nobody nearby that the sprites are interested in.X/DhjX/Dh8X/DhX/DhH _No target in view!X/Dh$ _No target in view!X/Dh5 3X/Dh~8 X/Dh; X/Dh2= R9= _X/DhEF XX/DhJI O2X/DhK X/DhN X/Dh|P 129570=6=X/Dh0R X/DhU ,X/Dh`W X/DhY ,X/Dhq 1=7=2=1=X/Dh `=8=Fly  _You feel your willpower return.=9=X/Dh O0X/Dh P 9X/Dh =8X/Dh X/Dh 20==8X/Dh> X/Dhߣ N _You now have 1298 gold pieces (gained 3).X/Dh X/Dh 97X/Dh X/Dh =305X/DhӪ X/Dh N _You now have 1305 gold pieces (gained 7).X/Dh P==X/Dh X/Dh <13X/Dh X/Dh N _You now have 1313 gold pieces (gained 8).X/Dh` 3X/Dh= X/Dh X/Dh ,X/Dhm X/Dh X/Dh( X/Dh X/Dh; X/Dh @  There is an open door here.X/Dh X/Dhr  _X/Dh X/DhK <21X/Dh X/Dh N _You now have 1321 gold pieces (gained 8).X/Dh@ 3X/Dh X/Dh^ @  There is an open door here.X/Dh) X/Dh  _X/Dh X/Dh[ X/Dh X/Dh F 6 X/Dh s _You feel your existence waver again.X/Dh 3X/Dh X/Dh X/Dh6 X/Dhy ,X/Dh X/Dh BX/Dh F _You reach down and open the door.X/Dh X/Dh 3X/Dh @  There is an open door here.X/Dh X/Dh 5 _X/Dh X/Dh ,X/Dh X/Dh X/Dh< ,X/Dh X/Dh X/Dh ,X/Dh X/DhS X/Dh"  ##. .# #..  #........# ..####.#  #........# ## ..#....  #........# #. ...  #........# #.## ##.....  #........# #.S## +#.)....  #........######...## ##.  #........#...@'....###...#....---  #........'.####.....#..###....  #........### #.......## #....  #........# #.....### #  ####'##### ##.#### ##### #...#/Dh l49m ###..##### #. S   water moccasin (wandering) ###.# #........# #.  #######'#### #........#######+  #..........# #..<.........##..X/Dhw 706.2 (48.0)  You reach down and open the door.  A water moccasin comes into view.X/Dh' X/Dh. v.SSX/Dh U==-7.2 (49X/Dh N _The water moccasin hisses angrily.X/Dh* .#     ##   #.   #.##   #..## +#.)  ######...##  X/DhE8#...@S....#  #........'.####.....#  #........### #.......##  #........# #.....###  ####'##### ##.####  #...#   ###.#      #..<Y/Dh,D .#     ##   #.   #.##  Y/Dh #..## +#.)  ######...##  #...@S....#  #........'.####.....#  #........### #.......##  #........# #.....###  ####'##### ##.####  #...#   ###.#      #..<Y/DhY/DhkY/Dhd Y/Dhe _A water moccasin is nearby!Y/DhKg^  You beckon some vexing sprites to accompany your attacks.Y/Dhqh18---8.2 (1.0)Will/2 Jinx Fly Y/Dhu _You feel your willpower being sapped. The water moccasin barely misses you.Y/DhEw (((((You shoot an arrow.Y/DhH:*Y/DhC&S....(very drained)You shoot an arrow.  The arrow barely misses the water moccasin.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and ties the water moccasin's tail in a knot. Y/Dhu'a The water moccasin is lightly wounded.  The water moccasin bites you but does no damage.Y/Dh([10 =9.3 (1.1Y/Dh/Y/DhY3T _The water moccasin misses you.Y/Dh@  You shoot an arrow. The arrow hits the water moccasin!Y/DhX:*Y/Dh D S The water moccasin is heavily wounded.A giggling sprite leaps out and ties the water moccasin's tail in a knot.  The water moccasin is severely wounded.Y/Dh. ,100Y/Dh Y/Dh _ _The water moccasin completely misses you.Y/DhMP w (((((You shoot an arrow.Y/Dh :*Y/Dhe S.... _The water moccasin completely misses you.  You shoot an arrow.  The arrow barely misses the water moccasin.  A giggling sprite leaps out and makes the water moccasin trip over its own  tail.  The water moccasin is almost dead.Y/Dhv %1Y/Dh6 Y/Dhʿ _ _The water moccasin completely misses you.Y/Dh \  You shoot an arrow. The arrow hits the water moccasin!!Y/Dh o$Y/Dh+Y/Dh/ 1321 ---72 _You kill the water moccasin!Y/Dh7Y/Dh;g _Your Hexes skill increases to level 11!Y/Dh{V##.### .# #..##.# .. ..####.##.# ##...#.#.# #..#.#.# #.## ##.#.# #..## +#.).#.Y/DhW######...## ##.#.#....@....###...#.#........'.####.....#..###.#........### #.......## #.#........# #.....### #.####'##### ##.#### #####.#...# ###..##### #.###.# #........# #.##'#### #........#+##.# #..<.##.Y/Dh\Y/Dh]d9=---3 _Y/Dh;bY/Dh2hq  You now have 1330 gold pieces (gained 9).  There is an open door here.Y/Dh i30---4.3 (2Fly Y/DhlY/Dhol _The sprites lose interest in your situation.Z/Dh`Z/DhAZ/DhZ/Dh*H _No target in view!Z/Dh43Z/DhZ/DhqZ/Dh $ _Z/DhP 9Z/Dh/=20==Z/Dh0Z/DhP1Z/Dh1^1330==Z/Dhy2Z/Dh4Z/Dh+6,Z/Dh6Z/Dh'8Z/Dh9,Z/Dh(:Z/Dhx<Z/Dh >O8Z/Dh>Z/DhnAZ/DhBZ/DhCZ/DhDZ/DhJZ/DhLZ/DhM97Z/DhMZ/DhTr 6 Z/DhWs _You feel your existence waver again.Z/Dh_#.............).+ #......... .....# +......... .....# #.... ....# #.. .?..# #######'## +## #...# #####.#  .. #.#.# #.....# Z/Dh`7 #. ##@..# ##.##### 29.3 (15.0) #.##..#..# #..# ......# #....## ..####.#### Z/DhobA......# ##..## ..#......# ......# #..## #........# ## ......# #.## ##.......###. ......# #..## +#.)......#... ......######...## ##...........## ......#....'....###...#......###Z/DheB30.3 (16Z/DhiZ/Dhk% _Found a rapier.Z/DhIq 3Z/Dht Z/Dh@~ Z/Dh ,Z/DhY ,Z/Dh< ,Z/Dhw Z/Dhƚ Z/Dh Z/DhE @Fly Z/Dh Z/Dhܱ _You feel your willpower return.Z/Dh\ _j - 2 scrolls labelled PAESI BIRUDATUMI (gained 1)Z/Dh 3Z/Dh} Z/Dh Z/DhC ,Z/Dh Z/Dh1 Z/Dh! ,Z/Dh Z/Dh Z/Dh ,Z/Dh Z/Dh Z/Dh ,Z/Dhg Z/Dh  ########### ......#########..........# #...................# #...................# #.....<..........#.................).+ #......... Z/Dh \..........# +......... ..........# #......... ..........# #......... ..........# #######'## #+#####...# #####.# .. #.#.# ## #. ##...# ##.##You pick up Citwe's Lessons on Cleavage and Hyperthermia and begin reading...Z/Dh 19.3 (9.0)Z/Dh /40.3 (10.0)Z/Dh Z/Dh w  You add the spells Ignite Poison, Detonation Catalyst and Hellfire Mortar to _your library.Z/DhZ/DhZ/DhfZ/Dh Z/Dh'BZ/Dh#>  You see here a +0 rapier.Z/Dh&Z/Dh' _Z/Dh)Z/Dh2###########..........# ###########..# #.........# ..# #..# ..# #.....<...# ..........# #.........##..)@+ #..'...# +..#...# #..#...# #..#..Z/DhS3.# #######'####+#####...# .# .. #.#.# #.....##. ##...# ##.######.##..#..# #..#Z/Dh 7####'...#2.3 (2.0)##.+Z/Dh:Z/Dhc;K======3.3 (3Z/Dh>Z/Dh@= _As you open the door, it creaks loudly![/Dhn[/Dh^o[/Dho[/DhXv[/DhC}[/Dh}l  There is an open door here.[/Dh2K _[/DhR[/Dh!,[/Dhυ[/Dh[/Dh[/Dho[/Dh[/DhM[/Dhؒ,[/Dh[/Dh[/DhM,[/Dh'[/DhA[/Dh[/Dh;[/DhԜ[/Dhҟ@  There is an open door here.[/Dh[/Dh _[/Dh[/Dh[/DhH,[/Dh[/Dhs[/Dhƫ[/DhZ[/Dh[/Dh[/Dhڰ[/Dh][/Dh[/Dh[/Dh5[/Dhɵ[/Dhr[/Dh[/Dh,[/Dh[/Dh[/Dh[/Dh,[/Dh][/Dh[/DhQ,[/Dh<[/Dh[/Dh[/DhL[/Dh[/Dh[/DhI,[/Dh[/Dh[/Dh,[/Dh[/Dh[/Dh,[/Dh+[/Dh[/Dh,[/Dh[/Dh# ..........# ###.........#.#...........# #.........#.#...........# #######'###.'.#+#####...# .# ###. #.#.# # ###. ##...## ##.##### ##.##..#..## #..# # ..# #....###..####.#### ..# ##..## ##@.#......# ####------63.3 (2[/Dh7j0.0) ..# #..## #'#........# ###.. ..# #.## _.###.......###...## ..# #..###.#+#.)......#...#### ..######...#####...........### # ..#....'....###...#......###   ..'.####.....#..###......# #  ..### #.......## #......# #  ..# #.....### #....#  _You reach down and open the door.[/Dh:_ _Found a sparkling altar of Nemelex Xobeh.[/Dh#[/Dhm%[/Dhl&[/Dh+[/Dh-[/Dh.$ _[/Dh7  There is an open door here. _[/Dh{8[/Dh@[/DhBC,[/Dh,H[/DhU [/DhsV [/Dh WThere is an open door here.[/DhY[/DhZ [/Dh^[_[/Dh\[/Dhg,[/Dh_lB[/Dhn[/Dho[/Dh~q[/Dht[/Dhw[/Dhx[/Dhz[/DhI}[/Dh[/Dh[/Dhe[/Dh[/Dh6[/Dh?[/Dh[/Dh[/Dh[/Dh[/DhW[/DhĒ[/Dh[/Dh[/Dhٕ[/DhW[/Dh[/Dh[/Dhl[/Dh[/DhY[/Dh [/Dh[/DhK[/Dh[/Dh[/Dh[/Dh[/Dh@[/Dh[/Dh7* _You reach down and open the door.  There is an open door here. _[/Dh 0 Y _You reach down and open the door.There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here. _[/Dh/: 4[/Dh1< [/Dh= ,[/Dh> [/Dh@ [/DhA [/DhSB ,[/DhD You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.[/DhUF 3[/DhF [/DhG [/DhI [/DhI [/Dh"J [/Dh?N You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.[/DhO 5 _[/DhP [/DhV` [/Dha ,[/Dh]b [/Dh)h [/Dh-i ,[/Dhi [/Dhp [/DhBq ,[/Dhq [/Dh' There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  [/Dh K _[/DhХ X[/Dh [/Dh [/Dh6 ,[/Dh [/Dh ,[/Dh [/Dh [/DhQ [/Dh [/DhA [/Dh You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  [/Dhq [/Dh  _[/Dh~ [/Dh [/Dh ,[/Dh\ [/Dh [/Dh ,[/Dh [/Dh3 [/DhJ ,[/Dh [/Dh [/Dh$ ,[/Dh [/Dh [/Dh ,[/Dh [/Dh) [/Dhv ,[/DhK [/Dh [/Dh ,[/Dh [/Dh$ [/Dh ,[/Dh [/Dh [/Dh ,[/Dh [/Dh [/Dh ,[/Dhk [/Dh [/Dh ,[/Dh [/Dh [/Dh ,[/Dh9 [/Dh [/Dhk ,[/Dh [/Dh+ There is an open door here. _You reach down and open the door. _There is an open door here.   stone staircase leading down here.[/Dh? [/Dh  _[/Dh| [/Dh [/Dh [/DhN [/Dh [/Dh\ F _You reach down and open the door.[/Dh 3[/Dh [/Dh @  There is an open door here.[/Dh% [/Dh  _[/Dh2 [/Dho [/Dh ,[/Dh [/Dh [/Dh ,[/Dhy [/Dh [/Dh! [/Dhp" [/Dh" [/Dh% [/DhA& [/Dh& [/Dh^' [/Dh* @  There is an open door here.[/DhW, [/Dh,  _[/Dh`- [/Dh/ [/Dh/ [/DhJ0 ,[/Dh1 [/Dh2 [/Dh53 ,[/Dh4 [/Dhz5 [/Dh%6 ,[/Dh7 [/Dh8 [/Dhx9 [/Dh9 [/Dh: [/Dh; [/Dh< [/Dh= [/Dh? @  There is an open door here.[/Dh? [/Dhs@  _[/DhA [/Dh!B [/DhC [/DhC [/Dh]/Dh1_26 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:9] 13 gold pieces  b - [D:9] a large ruby amulet  c - [D:9] a scroll labelled VUPHIY RUBESH  d - [D:9] a glowing scarfe - [D:9] an orcbow  f - [D:9] a scroll labelled IWUIJ YCHUNOg - [D:9] Tuluskycvo's Notes on Fire  h - [D:9] a stone staircase leading down  ]/Dhi - [D:9] a stone staircase leading down  j - [D:9] a trident  k - [D:9] an escape hatch in the floor  l - [D:9] a stone staircase leading up  m - [D:9] a stone staircase leading down  n - [D:9] a stone staircase leading up  o - [D:9] an escape hatch in the ceiling  p - [D:9] a +0 shortbow  q - [D:9] a spear  r - [D:9] a +0 club  s - [D:9] a +0 flail  t - [D:9] a sparkling altar of Nemelex Xobeh  u - [D:9] a +0 trident  v - [D:9] a +0 whip [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]^/DhW  e - [D:9] an orcbowfscroll labelled IWUIJ YCHUNO  g - [D:9] Tuluskycvo's Notes on Fire  h - [D:9] a stone staircase leading down  i stone staircase leading down  j - [D:9] a trident  kan escape hatch in the floor ^/Dhļ l - [D:9] a stone staircase leading up  mnstone staircase leading up  oceiling  p+0 shortbow  qpear  r+0 club  s^/Dh +0 flail  tsparkling altar of Nemelex Xobeh  u+0 trident  vwhip  wstaircase to the Lair  xflail  y^/DhҾsrapier  zstone staircase leading upbot^/Dh ^/Dh0 ^/Dh :##.# ###.....#dertzug the Jinx#.######.#Poltergeist of Gozag  Gold: 1330#.# ##########'##Health: 72/72 ========================#######'## #...........#Magic: 20/20 ======================== ###........# #...........#AC: 6Str: 4 ..+........# #...........#EV: 19^/Dh` Int: 22 ###........###...........#SH: 0Dex: 21#........'.#............#XL: 11 Next:  7% Place: Dungeon:9#........#.'..@..........#Noise: ---------  Time: 9855.3 (0.0)#........###...............x) +0 orcbow########## #.........)[?.#.#Cast: Jinxbite#........$###%..#Fly #######.."#I#:..##.?##.[#. _There is an open door here. _There is an open door here. _There is an open door here. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places.  Search for what [Enter for "."]? .^/Dh ;%^/Dh ^/Dhz# 8%^/DhG& . _^/Dh=^/Dhx@Where to? (Tab - D:8 @ (x,y), ? - help)  D - Dungeon  T - Temple L - Lair_/Dh5i_/Dh##.# ###.....#dertzug the Jinx#.######.#Poltergeist of Gozag  Gold: 1330#.# ##########'##Health: 72/72 ========================#######'## #...........#Magic: 20/20 ======================== ###........# #...........#AC: 6Str: 4 ..+........# #...........#EV: 19Int: 22 ###........###...........#SH: 0Dex: 21#........'.#............#XL: 11 Next:  7% Place: Dungeon:9#........#.'..@..........#Noise: ---------  Time: 9855.3 (0.0)#........###...............x) +0 orcbow########## #_/Dh[40m.........)[?.#.#Cast: Jinxbite#........$###%..#Fly #######.."#I#:..##.?##.[#. _There is an open door here. _There is an open door here. _There is an open door here. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places. _Search for what [Enter for "."]? ._/Dh_/Dh_/Dh_/DhZ$ __/Dh,_/Dh,_/Dh'_/Dh_/Dh,_/Dh_/Dh@  There is an open door here._/Dh_/Dh __/Dh_/DhQ_/Dh,_/Dh9_/Dh5@  There is an open door here._/Dh_/Dh5 __/Dhn_/DhB_/Dh_/DhI_/Dh_/Dhi_/Dh@  There is an open door here._/DhW_/Dh __/Dhg_/DhyB_/Dh _/Dh_/Dh!_/Dh,_/Dhq_/Dh_/Dh,_/Dh_/Dh_/Dh_/DhN_/Dh_/Dh_/Dh_/Dh4_/Dh@  There is an open door here._/DhK_/Dh __/Dhr_/Dh@_/Dh,_/Dh_/Dh_/Dh_/Dhd_/Dh_/Dh_/Dh_/Dh_/Dh(_/Dh_/Dh,_/Dh?_/Dh@  There is an open door here._/Dh_/Dh __/DhM_/Dh_/Dh&_/Dh,_/DhtThere is an open door here.   stone staircase leading down here._/Dh+_/Dh_/Dh_$ __/Dh_/DhDh10_/DhF_/DhN _You fly downwards.  Found a sling, a halberd, 6 stones and a fizzy inky potion.  There is a stone staircase leading up here._/Dh_/Dh .........# ..  .........###O  ......!.....  .(.....)...  ..........  #........###.#  #............#  #......@.# 79.1 (23.8) #............#  #.####.......#  .)........ ..####...#..# ##O   two-headed ogre (asleep)...#.#.#_/Dh4_/Dh_/Dh"f _A two-headed ogre is nearby!`/Dh?^  You beckon some vexing sprites to accompany your attacks.`/Dh18---==80.1 (1.0)Will/2 Jinx Fly `/Dh`/Dh; _You feel your willpower being sapped.`/Dh83 (((((O  You shoot an arrow. The arrow hits the two-headed ogre!  The two-headed ogre shouts in stereo!`/Dh`/DhS......`/Dh4=1.2 (1.1`/Dhe`/DhYj _The two-headed ogre is moderately wounded.`/Dh4`/Dhp`/Dhq`/Dh H _No target in view!`/Dhx`/Dh3z`/Dh|`/DhH _No target in view!`/Dh .# ...###...!.....O.#.(.....)...... #.###.# #.# #<.# #.# #.####.# .). ##..####... #..# ##O   two-headed ogre `/Dh  ...#  .#.#`/Dh :O.`/Dh| <---20 _`/Dh `/Dh_ a/Dh%& a/DhF#(a/DhVc(((You shoot an arrow. The arrow hits the two-headed ogre!a/Dhy-.O...===3 _The two-headed ogre is moderately wounded.a/DhZ((( _The two-headed ogre is moderately wounded. _No target in view! a/Dh[_ You shoot an arrow. The arrow hits the two-headed ogre! _The two-headed ogre is moderately wounded.  You shoot an arrow. The arrow hits the two-headed ogre!a/Dhf.O..---4a/Dha/Dh _No target in view! _ You shoot an arrow. The arrow hits the two-headed ogre! _The two-headed ogre is moderately wounded. a/Dh You shoot an arrow. The arrow hits the two-headed ogre! _The two-headed ogre is heavily wounded.a/Dh ((You shoot an arrow. The arrow hits the two-headed ogre.a/Dh6:*a/DhP cThe two-headed ogre is heavily wounded..  heavi  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the two-headed ogre trip over its own  feet.a/Dhy.O. (drained)a/Dh\9=10 a/Dh5a/Dh#a/Dh'h _The two-headed ogre is severely wounded.a/Dh (((((((You shoot an arrow.a/Dh? :*a/DhL   The arrow barely misses the two-headed ogre.A giggling sprite leaps out and smacks the two-headed ogre with its own hand.......O6.3 (1.1 _The two-headed ogre is severely wounded.a/Dh \  You shoot an arrow. The arrow hits the two-headed ogre.a/Dh :*a/Dh8{ a/Dh Overy drained)The arrow hits the two-headed ogre.  The two-headed ogre is severely wounded.insults the two-headed ogre's ancestors.  The two-headed ogre completely misses you.70 _The two-headed ogre closely misses you.a/DhY a/DhZ!a/DhS\ a/Dh]MYou shoot an arrow. The arrow hits the two-headed ogre!a/Dho:*b/Dh   The two-headed ogre is almost dead.A giggling sprite leaps out and insults the two-headed ogre's ancestors.$1330 1-168 _You kill the two-headed ogre!b/Dhc;b/Dh?<b/Dh@b/DhCH _No target in view!b/Dh" .# ..#...###..#.......!........#.(.....)......... b/Dh#..###.# #......##......<.#...# #............# #.####.......# # .)........##..####...#..#b/Dhz .##...# ..#.#b/DhYb/Dhp---9Fly b/Dhb/DhYou kill the two-headed ogre! _No target in view! _The jinxing sprites lose interest in you.You now have 1349 gold pieces (gained 19). b/Dh Things that are here:  a +0 giant club; a +0 giant spiked clubb/DhAS4920=b/Dh.---90.3 (2b/Dhb/Dhl _The sprites lose interest in your situation.b/Dh.b/Dhb/Dhb/DhuBb/Dh,b/Dhb/Dh,b/Dhb/DhTO=b/Dhb/DhEP 9b/Dhb/Dhb/Dhh1==8b/Dh  _Magic restored.<..##  .. .. .# ..# ....###..# .......!........ #.(.....).....#....... ####.#6.3 (6 #......).....# #<.#...# #.....# #.####.## .)........##..####... #..# .## ...# .7.3 (7b/Dh}b/Dhv9 _Found a stone staircase leading up.b/Dh 3b/Dh b/Dh b/Dhd Bb/Dh b/Dhj ,b/Dh b/Dh b/Dht P==b/Dh6 b/Dh% b/Dh ]13497b/Dh- b/Dh< r _b - 3 fizzy inky potions (gained 1)b/Dh Io......  !..# <..#### ............. ..# ..#...#................#.(.....)............##........###.b/DhO ......).....# o   orc warrior (asleep)#......<.#...##............##.####.......#b/Dhi 901.3 (4  An orc warrior comes into view. It is wielding a +0 hand axe.b/DhX i.oob/Dh = 6 2.3 (5b/Dh b/Dh d _You feel your existence waver again.c/DhH ..........##  ..o........  ..........#  .......!..#  .......<..####  ............. ..  ..........# ..#  .......@..###..#  ................  #.(.....).....#  ...............  ##........###.#  #......).....#  #......<.#...#  #............#   c/Dhc/Dh c/Dh c/Dh>..........## c/Dh c/Dho..o........  ..........#  .......!..#  .......<..####  ............. ..  ..........# ..#  .......@..###..# c/Dh ................  #.(.....).....#  ...............  ##........###.# #......).....# c/Dh} #......<.#. #...........  _An orc warrior is nearby!c/Dh  You beckon some vexing sprites to accompany your attacks..o19---==3.3 (1Jinx Fly  c/Dh5_You feel your willpower being sapped.c/Dh c/Dh| c/Dhw<((((((c/Dh1(You shoot an arrow.c/DhHc/Dh:J*c/DhrKc/Dh<1   The arrow closely misses the orc warrior.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the orc warrior trip over its own feet.c/DhFA c/DhD .c/Dh0E .c/DhG .c/DhHH 0o.c/DhkI .c/DhJ .c/DhQM P.(very drained)c/DhT c10 =4c/DhRX  c/Dh Y c/DhY B_The orc warrior is moderately wounded.c/DhMZ c/Dhĺ ((( You shoot an arrow. The arrow hits the orc warrior.c/DhT .o..5 _The orc warrior is moderately wounded.c/Dhx (( You shoot an arrow. The arrow hits the orc warrior!c/Dh:*c/Dh   The orc warrior is severely wounded.A giggling sprite leaps out and bonks the orc warrior with its +0 hand axe..o. 6.4 (1.1 _The orc warrior is almost dead.d/Dh (You shoot an arrow.  The arrow hits the orc warrior but does no damage.d/Dhk:*d/Dhh  The orc warrior is almost dead.A giggling sprite leaps out and smacks the orc warrior with its own hand.d/DhoH$.d/Dh }b1349 ---8d/Dh}70d/Dhd/Dh&O _You kill the orc warrior!d/Dhd/Dhd/Dhzd/DhWH _No target in view!d/Dh _No target in view!d/Dh; d/Dh < d/Dh?? d/DhPD d/Dh*K i20= _d/DhsN d/DhEO HFly d/Dh"R d/DhW  d/DhX _The sprites lose interest in your situation. 9d/Dh[ d/Dh"g d/Dhh d/Dh|k d/Dh)p d/Dhp 9=d/Dhs d/Dh:x d/Dhx d/Dh\{ d/Dh0 d/Dh h1==8d/Dh d/Dh0 d/Dh o..##......#....!..# ...<..#### $.......#...# ..#---....###..#.................##.(.....).....#................###........###.#o   orc (asleep) #......).....# #d/Dh <.#..# #.....#d/Dh ,14.4 (7d/Dh F---5.4 (8d/DhK d/Dh q _An orc comes into view. It is wielding a +0 club.d/Dh + .o..........  ...........##  ............  ...........#  ........!..#  ........<..####  ......$.......#..  .......@...# ..#  ...........###..#  .................  ##.(.....).....#  ................  ###........###.# d/Dh{ x #......).....#  #......<.#...#   e/Dh<q .o..........  ...........##  ............  ...........#  ........!..#  ........<..####  ......$.......#..  .......@...# ..#  ...........###..#  e/Dh=.................  ##.(.....).....#  ............... ###........###.#  #......).. #......<.#. e/DhCe/DhCe/DhIe/DhL[ _An orc is nearby!e/Dh e/Dh You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.e/Dh\  The orc shouts! You hear a shout!e/Dh} .oooooo 3 orcs (1 missile, 1 wandering)An orc comes into view. It is wielding a +0 war axe.e/Dh=19---==6.4 (1Jinx Fly e/Dhe/Dhx _An orc comes into view. It is wielding a +0 morningstar.e/Dhzn  You shoot an arrow.  The orc shouts!  The arrow hits the orc!!e/Dh$((((( 2 orcs (1 missile)e/Dh e/Dh7 .o....$You kill the orc! ((((((The orc throws a boomerang.e/Dhra.....$e/Dh-=7e/Dhe/Dh9@ _The boomerang hits you but does no damage.e/Dh%  e/Dh+You shoot an arrow. The arrow hits the orc!e/Dho$(((((   orc (e/Dh>e/Dh#%  e/Dh1You kill the orc!e/Dhno.o....e/DhЧ ..$o   orc wizard (wandering)o   orc (missile)e/DhH78.5 (1.1e/Dh]e/Dhz _An orc wizard comes into view. It is wielding a +0 dagger.e/Dh(  e/Dh !e/Dh !(e/Dh (e/Dh[ ((e/Dh (o You shoot an arrow.  The orc wizard shouts!  The arrow hits the orc.e/Dh :*e/Dhx )  The orc is heavily wounded.A giggling sprite leaps out and doodles on the orc's face.  You kill the orc!.o$....$1090 _You hear a bellow!e/Dh (((((You shoot an arrow.e/Dh1 :*e/Dh  The arrow hits the orc wizard but does no damage.  A giggling sprite leaps out and insults the orc wizard's ancestors.e/Dh-`.o...e/Dh6H$ (very drained)e/DhJe---120.6 (1.1e/Dh,e/DhO2b _The orc wizard is heavily wounded.f/Dh<\(((((((f/Dh¿9*f/Dhq  You shoot an arrow. The arrow barely misses the orc wizard.A giggling sprite leaps out and smacks the orc wizard with its own hand....o..$ f/DhhZ20=10f/Dhf/Dhc _The orc wizard is severely wounded.f/Dh ((( You shoot an arrow. The arrow hits the orc wizard.f/DhO:*f/Dh4 f/Dh6  f/Dh79The orc wizard is almost dead.f/Dh$9WA giggling sprite leaps out and doodles on the orc wizard's face.f/DhwIf/DhJ$f/DhJ.f/Dh\K.f/DhK$f/DhL!f/Dhtf/DhY20h/Dh=---Y   yak (wandering)h/Dh,31.8 (3h/DhF---2.8 (4h/Dhh/DhV _A yak comes into view.h/Dh/+ A Y...........  ..$$.......##  .$..........  ...$.......#  ....$...!..#  ........<..####  ......$.......#..  .......@...# ..#  ...........###..#  .................  ##.(.....).....#  ................  ###........###.#  #......).....#  h/Dh, P#......<.#...#   h/DhA  Y...........  ..$$.......##  .$..........  ...$.......#  ....$...!..#  ........<..####  ......$.......#..  .......@...# ..#  ...........###..#  .................  ##.(.....).....#  ............... ###........###.#  #......).. #......<.#. h/Dh Ih/Dh Z _A yak is nearby!h/Dh0M  ((((((Y  You shoot an arrow.  The yak bellows!  The arrow hits the yak!h/Dh   The yak is moderately wounded.h/Dhb .YY.$$.$Y 2 yaks (1 wandering)h/Dh t13491===3.8 (1h/Dh h/Dh< V _A yak comes into view.h/Dhs (((((YYou shoot an arrow. The arrow hits the yak.h/DhMh/DhNh/DhgRm  The yak is moderately wounded.h/DhTh/Dhgh/DhhYh/Dhi'.Yh/DhjYh/Dhk$h/Dh1n$.$YY 4 yaks (2 wandering)h/Dhs%4h/Dh~h/Dh h/Dhh/DhsK_A yak comes into view. x2i/Dhϓ\(((((((i/Dh{!  You shoot an arrow. The arrow barely misses the yak. x2..Y.YY$.$YYi/Dh$A=5i/Dh$,i/DhD0) _The yak bellows! x2i/Dh)^  You beckon some vexing sprites to accompany your attacks.i/Dh~i/Dhi/Dhi/Dh&w.$Y$YYi/Dh+18--0-6Jinx Fly i/Dhi/Dhi/DhB; _You feel your willpower being sapped.i/DhYY ((((i/DhE[You shoot an arrow. The arrow closely misses the yak. The arrow hits the yak.i/DhTi/Dhi/Dhi/Dhi/Dhs..Y$YY$i/DhQ 9=7.9 (1.1i/Dhi/Dhf 1 _The yak is lightly wounded.i/Dh (((You shoot an arrow. The arrow barely misses the yak.The arrow hits the yak but does no damage.i/Dh):*i/Dh *(1 drained)The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.i/DhB  The yak is moderately wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.i/DhG ,i/Dh i/Dh $.Y.YY2i/Dh w9=-1180i/Dh i/Dh ^ _The yak is moderately wounded.i/DhY P  You shoot an arrow. The arrow hits the yak!i/Dh :*i/Dh  The yak is severely wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.i/Dh ,i/Dh( $.Y$YY1, 1 very drained)i/Dhi %9i/Dh i/Dhq W _The yak is almost dead.j/Dh j/Dh  j/DhqCasting: Jinxbite (safe; 1% risk of failure)  j/DhFConfirm with . or Enter, or press ? or * to list all spells.j/Dhj/Dhf+j/Dh0dertzug the Jinxj/Dh?;............j/DhqPoltergeist of Gozag  Gold: 1349j/Dh>..$$.......##j/Dh[Health: 72/72 ========================j/Dh_I.$..........j/DhMagic: 15/21 =================-------j/DhS...$.......#j/DhCAC: 11  Str: 4j/Dhq....$...!..#j/Dh #EV: 19j/Dh.Int: 22j/Dh1`.....YY.<..####j/DhFSH: 0Dex: 21......$Y......#..j/Dh_XL: 11 Next: 20% Place: Dungeon:10......Y@...# ..#Noise: ===------  Time: 9939.9 (0.0)...........###..#x) +0 orcbow.................Cast: Jinxbite##.(.....).....#Will/2 Jinx Fly j/Dhj................###........###.#YYYY 4 yaks (1 drained, 1 very drained)#......).....##......<.#...##............#A giggling sprite leaps out and smacks the yak with its own front hoof. _The yak is almost dead.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j/Dhf)Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatej/Dhz+j/Dh0dertzug the Jinxj/Dh;............j/Dh-ePoltergeist of Gozag  Gold: 1349..$$.......##Health: 72/72 ========================.$..........Magic: 15/21 =================-------...$.......#AC: 11  Str: 4....$...!..#EV: 19Int: 22.....YY.<..####SH: 0Dex: 21......$Y......#..j/Dh3XL: 11 Next: 20% Place: Dungeon:10j/Dh?l......Y@...# ..#j/DhDNoise: ===------  Time: 9939.9 (0.0)j/Dh<-...........###..#j/Dhm7x) +0 orcbowj/Dh~Y.................j/Dhz6Cast: Jinxbitej/Dh{##.(.....).....#j/Dh|HWill/2 Jinx Fly j/Dhv8................j/Dhsb###........###.#j/DhvgYYYY 4 yaks (1 drained, 1 very drained)j/Dhyh#......).....#j/Dh{#......<.#...#j/Dhx#............#j/Dh{cA giggling sprite leaps out and smacks the yak with its own front hoof. j/Dh3_The yak is almost dead.j/DhCasting: Jinxbite (safe; 1% risk of failure)  j/DhMConfirm with . or Enter, or press ? or * to list all spells.j/DhCasting: Cause Fear (dangerous; 1% risk of failure)  j/DhfPress: ? - help, Dir - look around, f - activatej/Dhj/Dhj/Dh1YYj/Dh2..Yj/Dhx.j/Dh*Y.j/DhYYYYj/Dhm;fleeing, 1 drained, 1 very …)j/Dh*j/Dhuj/Dh5j/Dh$40.9 (1j/DhAj/Dhb j/Dhj/DhM_The yak is almost dead.j/DhJinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The yak looks frightened! x4j/Dhza3j/Dhij/DhknF _Unknown command.j/Dhq^  You beckon more vexing sprites to accompany your attacks.j/Dhj/Dh,j/DhYY$..Y.Y.very drained)j/Dh_3----1j/Dhj/Dh\W _You feel your willpower being sapped. The yak seems less drained.j/Dh(  You shoot an arrow. The arrow hits the yak!$(( 3 yaks (fleeing)j/Dh Y.Y$...Y...j/Dh 1349 ---3=2j/Dh  j/Dh j/Dh #_You kill the yak!j/Dh j/Dh  (((Y2 fleeing)You shoot an arrow. The arrow hits the yak!  Your attack snaps the yak out of its fear.j/Dh :*j/DhW  The yak is moderately wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.j/Dhy`Y$$Y......Y.., 1 drained)j/DhaH64.0 (1.1j/Dh2jj/Dhm[ _The yak is heavily wounded.k/Dh ((You shoot an arrow. The arrow hits the yak!k/DhCH:*k/Dh  The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves.k/Dh k/Dh&Y..Y.$$....Y. very drained)k/Dh84==k/Dh0$50k/Dhk/Dh"W _The yak is almost dead.k/Dh]P  You shoot an arrow. The arrow hits the yak!k/Dh}$(YY 2 yaks (fleeing)k/DhL,k/DhQSN.....k/Dhr-56k/DhF|k/DhG _You kill the yak!k/Dhk/Dhk/Dh^ _No target in view!k/Dh  _No target in view!k/DhV | _Fly  _The sprites lose interest in your situation.1349==54k/Dh 5=3k/Dh e2k/Dh k/Dh k/Dh k/Dh k/Dhi k/Dh =k/Dh k/Dh! k/Dh7 k/Dh k/Dh 6k/Dh =k/Dh k/Dh k/Dh  k/Dh k/Dh k/DhT k/Dh( k/Dh k/Dh k/Dh~ k/Dh 1k/Dh k/Dh+ k/Dh k/Dho k/Dh  =k/Dh k/Dh# k/Dh( k/Dh( k/Dh:+ k/Dh. k/Dh/ k/DhI0 7k/Dh0 =k/Dhu1 k/Dh3 k/Dh57 k/Dh6: k/Dh4; k/Dh; 0k/Dh< k/Dh'? k/Dh@ k/DhE k/Dh k/Dhj Yk/Dh ---k/Dh 63k/Dhs 7.0)k/Dh* fY   yakk/Dh k/Dh k/Dh ---k/Dhs k/Dh k/Dhl  k/Dh+ k/Dh 6_A yak is nearby!k/Dh k/Dh։ k/DhӋ!k/Dh!(k/Dh(k/Dh((((k/DhZYou shoot an arrow.  The arrow hits the yak but does no damage.k/Dh!.$Y..$.$===4.1 (1.1)k/Dh)G _The yak is lightly wounded.l/DhO((l/DhP(l/DhP(l/DhQ(l/DhR(l/DhUS(l/Dh&T(l/DhTl/Dhl/Dh.l/Dh.l/Dh.l/DhdYl/DhC$l/DhC.$l/Dh 9l/Dh65.2l/Dh l/Dh l/DhF_You shoot an arrow. The arrow barely misses the yak.l/Dhl/DhM ((( You shoot an arrow. The arrow hits the yak!l/DhH$Y.$=860l/Dh'] l/Dh_B_The yak is moderately wounded.l/Dhml/Dh  ((You shoot an arrow. The arrow hits the yak.l/Dh`l/Dh$Y$7l/Dh= l/Dhl/Dh7_The yak is heavily wounded.l/DhUl/Dh i  You beckon some vexing sprites to accompany your attacks..Y6-7-8Jinx Fly l/Dh l/Dh  l/Dh -_You feel your willpower being sapped.l/Dh] z  You shoot an arrow. The arrow hits the yak!l/Dhg@   The yak is almost dead.57-----=9.3 (1.1 _The yak gores you!l/DhP  You shoot an arrow. The arrow hits the yak.l/Dh*:*m/Dh  The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves.m/Dhm/Dh<$m/Dh91349 ------107700 _You kill the yak!m/DhO m/DhB_No target in view!m/Dh.#.#.......$$###$...........$.......#$...!..# ..$<..#### .....#..$......##...####..#..................##.(.....).....# ........####........###.# #......).....# #<#...#8---1 _m/Dh m/Dh  m/DhH1You now have 1373 gold pieces (gained 24).  m/DhThings that are here:  m/Dh(a +0 hand axe; a +0 chain mailm/Dhm/Dh>m/Dhܧ73m/Dhy---m/Dh$2.3 (2m/DhB@Fly m/Dhm/Dh m/Dhm/Dh-H_The sprites lose interest in your situation.m/Dh´m/Dh:m/Dh<m/DhIm/DhM m/DhkNB_No target in view!m/Dh@####.#.....#.#.......$$###$...........$.......#$...!..# $<..#### ...).......#..$......##...####..##..................#.##.(.....).....#. ........####........###.# #......).....#m/Dhm/DhG3.3 (1 _m/Dhm/Dh 3m/Dh m/Dh" g97=m/Dh Xm/Dh_ m/Dh m/Dh3 m/Dh$ m/Dh$ E60=m/Dh]( m/Dh0 n= 9m/Dh4 ,m/Dh9 m/Dh]A m/DhAB 1=8=8m/DhF m/DhL m/Dh@M +1373m/DhP m/DhOY ,m/Dh^ m/Dhf ;2m/Dhi m/Dhl O=m/Dhn m/Dhq ,m/DhLt m/Dh 3=9=7 6  _You feel your existence waver again.4==20=m/Dhҧ Fly  _You feel your willpower return.5m/Dh =6=m/DhK x1==m/Dh 7=m/Dh m/Dh m/Dh m/Dh m/Dh^ P==m/Dhd m/Dh m/DhH %8m/Dh# m/Dhv m/Dh m/DhP m/Dh m/DhM m/Dh m/Dh m/Dh K9=m/Dh m/Dh Bm/Dh ,m/Dh4m/Dhl70=m/Dhm/Dh ,m/Dh.m/Dh,m/Dhm/Dh;1m/DhZm/Dhs,m/Dhm/Dh",m/Dhu%m/Dh),m/Dhp+m/Dh+/a2=m/Dh*2m/Dh.61 _HP restored.m/Dh:3m/Dh=m/DhuA;8m/DhCm/DhFO _You now have 1383 gold pieces (gained 10).m/DhMc##.#... . #. .#..##.....####.#.......#.#>.....#.$$.......###$.................# 10017.3 (44.0)....!..# .....$<..###).......#...$m/DhN##...#.............###..##.#......#.#.##.(.....).....#............m/DhUm/Dhi[+8.3 (45m/Dh`m/Dh5i _Found a stone staircase leading down.  You now have 1391 gold pieces (gained 8).  Things that are here:m/Dhif91=9.3 (46m/Dhom/DhqL _a +0 dagger; a +0 roben/Dh<In/Dhվn/Dh,n/Dhnn/Dhk  You now have 1399 gold pieces (gained 8).  Things that are here:n/Dh^%9n/DhMn/Dh>a _a +0 war axe; a +0 ring mailn/Dhn/Dh,n/DhN  You now have 1406 gold pieces (gained 7).n/DhK'406n/DhVn/Dh< _You see here a +0 club.n/Dhc3n/Dhn/Dh   You now have 1412 gold pieces (gained 6).  Things that are here:12n/Dhw _a +0 morningstar; a boomerang; a +0 leather armourn/Dh3n/Dhn/Dhn/Dh ,n/Dh#n/Dh&n/Dhl*,n/Dh -n/Dh0n/Dh4,n/Dh7n/Dh<n/DhK@n/DhSAn/DhCn/DhHn/DhH&24n/Dh&Kn/DhjRO _You now have 1424 gold pieces (gained 12).n/DhV3n/DhQYn/Dh\n/Dh_,n/Dhcn/Dh>fn/Dhi,n/Dh`ln/Dh&r<39n/DhZun/Dh@yO _You now have 1439 gold pieces (gained 15).n/Dh|3n/Dhn/Dh,n/Dh@n/Dh%r _d - 4 fizzy grey potions (gained 1)n/DhJ3n/Dhn/Dhn/Dh4,n/Dhޜn/Dhn/Dh,n/Dhn/Dhn/Dh,n/Dhbn/Dhhn/Dh%,n/Dhn/Dhn/DhIq....... .....#!..... ..... #......... .... #####.. <.... ... ###.#.... #.... .. n/DhҺ......#.# #.#..#.# ..#.....####.#....# ...............#@# 43.3 (24 .>........# .......)).######## ......)..n/DhTq......... ........).......######## ..............# .............<..#### ...........).......#.. n/Dh]U................##...#n/Dhyn/Dh+4.3 (25n/Dhn/Dh9 _Found a stone staircase leading up.n/Dhw n/Dhx n/Dh6| n/Dh/ n/Dh .[..................# ..!...........# #...............#  #####.. .<..........###.#.... #.............#.# #.#..#.##.....####.#.@..#0.0).#.##>.........# ..)).......########)..................).....########........#.....<..####...).......#..n/Dh] @5.3 (1n/Dh n/Dhص C _Found a robe.n/Dhan/Dh$n/DhYn/Dhn/DhbX[>.......n/Dh W[.........# ...!....# #.........#  #####....<..........  .###.#.... #..........  .......#.# #.#@.#.#n/Dh0  ...#.....####.#....#  ..........#.##  ..>...............# n/Dhwe ..)).......########  ).................  .).......########  .........#  ...<..####n/Dh2n/Dh*6.3 (1n/Dh(n/Dh+n _Found a ring mail. Found a stone staircase leading down.o/Dh~_o/DhBo/Dho/Dh,o/Dho/Dho/DhB,o/Dho/DhѨo/Dh,o/Dho/Dh,o/Dho/Dhim _A - 3 black potions (gained 1)o/Dh ##...>.#.....###.#?.. #.... #.. #..[>... #....[..... ##......@..........#51.3 (5 ...................#o/Dh ####...............# #####....<.......... .###.#....###.......... .......#.# #.#..#.### ...#.....####.#....#  o/Dh........#.## ..>.......#o/Dh@2.3 (6o/Dh`o/Dh; _Found a stone staircase leading down.o/DhZ 3o/Dh_ o/Dhh o/Dhs Bo/Dht o/Dhy ,o/Dh} o/Dhd o/Dh ,o/DhW o/Dh o/Dh2 ,o/Dh o/Dh o/Dh ,o/Dh` o/Dhn  ##### ########...## ##...>.#.....## ##....## #.....# #...## #.................# o/DhJ e#..[>.............# #...........[..##...........#....................#####..............#####....<o/Dh +7.3 (5o/Dh5 *8.3 (6o/DhI o/Dh f _F - a scroll labelled JASENW SIOKKURGHo/Dho/Dh\o/Dho/Dho/DhBo/Dho/Dh ,o/Dho/Dho/Dho/Dho/Dho/DhW o/DhV ,o/Dh)o/Dho/Dhwo/Dho/DhMo/Dho/Dh$h#############...## ##...>.#.....## #.............## ...............# ...............### .................# o/Dh&..[>...### .....[# .......#..# ........##...y ##...............# .#### ##....<..........# # ....###..........# y   vampire mosquito (dormant) .#.# #.#..#.##### ...####.#....# ..........#.##o/Dh* 63.3 (5  A vampire mosquito comes into view.o/Dh,o/Dh3y.(yo/Dh4*4.3 (6o/Dh<o/Dh~?2 _Found 3 atropa-tipped darts.p/Dhw #####  ...##>.#.....##.....##......#......###........#[>.............### ..[....@..# ........#..# ........##.y.( ........# .#### <..........# # ........# #.#..#.#####....#p/Dh|?m #####  ...##>.#.....##.....##......#......###........#[>.............### ..[....@..# p/DhB........#..# ........##.y.( ........# .#### <..........# ........# #.#..#.#####....#p/DhLp/DhMp/DhXp/Dh]g _A vampire mosquito is nearby!p/DhJ^  You beckon some vexing sprites to accompany your attacks.p/Dh'-y.p/Dh 19---==5.3 (1Will/2 Jinx Fly p/Dhp/Dh; _You feel your willpower being sapped.p/Dh K(((((p/Dh֍ p/DhB p/Dh \y....=6p/DhS p/Dh6 p _You shoot an arrow. The arrow misses the vampire mosquito.p/Dhg ]  You shoot an arrow. The arrow hits the vampire mosquito.p/DhT M  The vampire mosquito is lightly damaged.p/Dh U66--7p/Dh p/Dh v _The vampire mosquito bites you. The vampire mosquito misses you.q/DhUt ((You shoot an arrow.q/Dh a:*q/Dh@Gy. (very drained)  The arrow barely misses the vampire mosquito.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs.  The vampire mosquito is moderately damaged.  The vampire mosquito completely misses you.7--10 8 _The vampire mosquito misses you.q/Dh̰t ((You shoot an arrow.q/Dh2:*q/Dhy. _The vampire mosquito misses you.You shoot an arrow.  The arrow closely misses the vampire mosquito.heaviq/DhlA---9q/Dh.q/Dh?+Y _The vampire mosquito misses you. x2q/Dhb  You shoot an arrow. The arrow hits the vampire mosquito!q/Dh>:*q/Dh9  The vampire mosquito is almost destroyed.A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs.$q/Dha1439 20=970q/DhEcW _You destroy the vampire mosquito!q/Dh]##### #...## ...>.#.....## .## ...# ..### q/Dhn...# [>.### [.....@.# #..# ##...( .# .#### ....<.# ####.# q/Dh:#.# #.#..#.#########.#....# q/Dhq/Dhu78---1q/Dh+q/DhwN  You now have 1446 gold pieces (gained 7).q/Dh246---2.3 (2Fly q/Dhq/Dhl _The sprites lose interest in your situation.q/Dhv@ q/DhA q/DhK q/Dh:P H _No target in view!q/Dh q/Dh q/DhV q/Dh H _No target in view!r/Dh  _9==1== 970=14461==r/Dh]#2=r/Dh- #######... ...>.#.....# ....... ###.# [>###..[.............#r/Dh/......##...(.yy......# .###### ....<..........# .# ..###..........# .## #.#..#.##### ..yy 2 vampire mosquitoes (dormant) .####.#....# .#......#.## ...#r/DhO:F83.3 (11.0)r/Dh<ny..y1 dormant)r/Dh->G84.3 (12r/DhDr/DhUd _2 vampire mosquitoes come into view.s/Dhw..>.#..... s/Dh0###.# >.....### ..[............#..#########@..y..y.##.#######<##.# ###.##.# # #.#..#.######.. s/Dhf####.#....# #.# ......#.## #...# ### )########s/Dh&  The vampire mosquito buzzes angrily. You hear an angry buzzing noise.s/Dh'Iy.(y.yyy 3 vampire mosquitoes==5.0)s/DhNs/Dh@Qc _A vampire mosquito comes into view.s/Dh ((You shoot an arrow. The arrow misses the vampire mosquito.The arrow hits the vampire mosquito.s/DhLs/Dhs/DhɄ  The vampire mosquito is moderately damaged.s/DhɅs/Dh.y(y..y=6.4 (1.1s/Dh!s/Dh] _The vampire mosquito barely misses you.s/Dh 8  You shoot an arrow.s/Dh|( s/Dh) s/Dh-  The arrow hits the vampire mosquito but does no damage.  The vampire mosquito misses you.s/Dh6 yy(.  The vampire mosquito bites you but does no damage.s/DhO7 Y=770s/Dhr; s/Dh= ^ _The vampire mosquito closely misses you.t/Dh,#######>.##.# ### .......# [>.......#[.......## .#@.#######.##.yy(......##y####### ....<t/Dh ..##.# ..###..........##.# .# #.#..#.######..####.#....# #.##.## #.. ...# ###t/Dh.t/Dhv/t/Dh#0t/Dh1s  You feel your existence waver again.t/Dh>V yy..  The vampire mosquito bites you.t/Dh1@q67-- 6 --8t/DhJt/DhNH _The vampire mosquito bites you but does no damage.u/Dh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u/DhM1#######...##dertzug the Jinx ...>.#.....##Poltergeist of Gozag  Gold: 1446 ............##u/Dh2Health: 67/72 ======================-- .............#Magic: 17/21 ===================----- .............###AC: 6Str: 4 ...............#EV: 19Int: 22 [>.............###SH: 0u/Dh5Dex: 21 .........[.......##XL: 11 Next: 29% Place: Dungeon:10 ...............#@y#######Noise: =--------  Time: 10088.4 (0.0) ...............##y..(....x) +0 orcbow ...............##y#######Cast: Jinxbite ....<..........##.#Will/2 Fly ..###..........##.# .# #.#..#.######..yyy 3 vampire mosquitoes .####.#....# #.# ........#.## #.. ..........# ###The vampire mosquito bites you. _The vampire mosquito bites you but does no damage.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate/Dh67Hu/Dh u/Dh;# $u/Dh$ #######...##u/Dh& .dertzug the Jinx u/Dh& t...>.#.....##u/Dh' oPoltergeist of Gozag  Gold: 1446 u/Dh( ?............##u/DhY) uHealth: 67/72 ======================-- u/Dh* 5.............#u/Dh* uMagic: 21/21 ======================== u/Dh+ A.............###u/Dh, XAC: 6Str: 4 u/Dh. ...............#EV: 19Int: 22 [>.............###SH: 0Dex: 21 .........[.......##XL: 11 Next: 29% Place: Dungeon:10 ...............#@y#######Noise: =--------  Time: 10088.4 (0.0) ...............##y..(....u/Dh5 x) +0 orcbow ...............##y#######Cast: Jinxbite ....<..........##.#Will/2 Fly ..###..........##.# .# #.#..#.######..yyy 3 vampire mosquitoes .####.#....# #.# ........#.## #.. ..........# ### _The vampire mosquito bites you but does no damage.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateOkay, then.u/Dh6 u/Dh7 u/Dhl= u/Dh@  u/DhMA _u/DhB v/Dh>8v/Dh;Read which item? Scrolls  f - 5 scrolls labelled ZYUPSO CASTUR  g - 2 scrolls labelled ZUROBUWKAERU  j - 2 scrolls labelled PAESI BIRUDATUMI  k - 5 scrolls labelled VUPHIY RUBESH  l - 5 scrolls labelled WIZIXO AQAIWOT  n - a scroll labelled IWUIJ YCHUNO  o - a scroll labelled FOLY QEUTWUHEU  y - 2 scrolls labelled LASMEN LICIEC v/Dh<  F - a scroll labelled JASENW SIOKKURGH [!] read|quaff|evoke[?] describe selectedw/Dhzw/Dh.w/Dh;#######...##dertzug the Jinx ...>.#.....##Poltergeist of Gozag  Gold: 1446 ............##Health: 67/72 ======================-- .............#w/DhhMagic: 21/21 ======================== .............###AC: 6Str: 4 ...............#EV: 19Int: 22 [>.............###SH: 0Dex: 21 w/Dh&.........[.......##XL: 11 Next: 29% Place: Dungeon:10 ...............#@y#######Noise: =--------  Time: 10088.4 (0.0) ...............##y..(....x) +0 orcbow ...............##y#######Cast: Jinxbite ....<..........##.#Will/2 Fly ..###..........##.# .# #.#..#.######..yyy 3 vampire mosquitoes .####.#....# #.# ........#.## #.. ..........# ### _The vampire mosquito bites you but does no damage.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w/DhHCasting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _Okay, then.w/DhnP  Okay, then.w/Dhcw/Dhw/Dh. _w/Dh w/DhՊ Drink which item? Potions  b - 3 fizzy inky potions  d - 4 fizzy grey potions  i - 5 clear potions  p - a silvery potion  r - 5 smoky clear potions  v - a sapphire potion  z - 4 cyan potions  A - 3 black potions  B - 2 fuming puce potions  D - a viscous cyan potion  E - a bubbling puce potion w/Dh [!] read|quaff|evoke[?] describe selectedx/Dh x/Dhe#######...##dertzug the Jinx ...>.#.....##x/DhPoltergeist of Gozag  Gold: 1446 ............##Health: 67/72 ======================-- .............#Magic: 21/21 ======================== .............###AC: 6Str: 4 ...............#EV: 19Int: 22 [>.............###SH: 0Dex: 21 .........[.......##XL: 11 Next: 29% Place: Dungeon:10 ...............#@y#######Noise: =--------  Time: 10088.4 (0.0) ...............##y..(....x) +0 orcbow ...............##y#######Cast: Jinxbite ....<..........##.#Will/2 Fly ..###..........##.# .# #.#..#.######/DhӬ0m..yyy 3 vampire mosquitoes .####.#....# #.# ........#.## #.. ..........# ###Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _Okay, then. _Okay, then.x/Dhȷm  Okay, then.x/Dhx/Dh. _x/DhT  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.x/Dh  The vampire mosquito completely misses you.The vampire mosquito barely misses you.x/Dh_W  The vampire mosquito bites you but does no damage.x/Dh 19---=9.4 (1Jinx Fly x/Dh"^ _The vampire mosquito closely misses you.y/DhFw  You shoot an arrow.  The arrow hits the vampire mosquito but does no damage.y/DhqM  The vampire mosquito is lightly damaged.y/Dh  The vampire mosquito completely misses you.The vampire mosquito bites you but does no damage.y/Dhy/Dh8=90 _The vampire mosquito closely misses you. x2y/DhJs (You shoot an arrow.y/Dh:*y/DhYou shoot an arrow.  The arrow closely misses the vampire mosquito.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.  The vampire mosquito is moderately damaged.y/Dh1  The vampire mosquito misses you. The vampire mosquito barely misses you.y/Dh6hy(1 very drained)y/DhL10 1y/DhZy/DhY _The vampire mosquito misses you. x2y/DhLys (You shoot an arrow.y/Dhs  The arrow closely misses the vampire mosquito.y/Dh's  The vampire mosquito completely misses you. x2y/Dhv y  The vampire mosquito closely misses you.y/Dhm%2y/Dh`y/DhH _The vampire mosquito bites you but does no damage.y/DhL ]  You shoot an arrow. The arrow hits the vampire mosquito.y/Dh F  The vampire mosquito is heavily damaged.The vampire mosquito seems less drained.  The vampire mosquito completely misses you.The vampire mosquito barely misses you.y/Dhո The vampire mosquito completely misses you.y/Dh f9=---3y/Dh y/Dh V _The vampire mosquito misses you.y/Dh s (You shoot an arrow.y/Dh֧ :*y/Dh>  _The vampire mosquito misses you.  You shoot an arrow.arrow closely misses the vampire mosquito.A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.  The vampire mosquito is almost destroyed.y(1 very drained)4--20=14y/DhG z _The vampire mosquito bites you. x2; The vampire mosquito misses you.y/Dhpy/Dh%(y/Dh[z/Dhp0*z/DhK'  You shoot an arrow. The arrow misses the vampire mosquito.A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs.  You destroy the vampire mosquito!yy.y 2 vampire mosquitoes (1 unaware)z/Dhh1446 --=315z/Dh~l _The vampire mosquito is distracted by your dazzling golden aura.z/Dhs (You shoot an arrow.z/Dh5x*yz/Dhyy(1 very drained)  The arrow barely misses the vampire mosquito.  A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.  The vampire mosquito is moderately damaged.  The jinxing sprites lose interest in you.526Fly z/Dh !z/Dh&$a _The vampire mosquito completely misses you.z/Dhs (You shoot an arrow.z/Dh:y _The vampire mosquito completely misses you.  You shoot an arrow.  The arrow closely misses the vampire mosquito.The vampire mosquito is no longer distracted by gold.  misses you. x2  The vampire mosquito bites you but does no damage. x27.5 (1.1 _The vampire mosquito closely misses you.z/Dhs (You shoot an arrow.z/Dh e y  The arrow barely misses the vampire mosquito.z/Dh A80z/Dh( z/Dh+ a _The vampire mosquito closely misses you. x3z/Dh3 s (You shoot an arrow.z/Dh Dyz/Dh GYou shoot an arrow.  The arrow barely misses the vampire mosquito.The vampire mosquito seems less drained.vampire mosquito barely misses you.    The vampire mosquito bites you but does no damage.z/Dh S6=9z/Dh; z/Dh ^ _The vampire mosquito closely misses you.z/Dh5 w  You shoot an arrow.  The arrow hits the vampire mosquito but does no damage.z/Dhb FYou shoot an arrow.  The arrow hits the vampire mosquito but does no damage.  The vampire mosquito is moderately damaged.The vampire mosquito completely misses you.  z/Dhc V1==100z/Dhg z/Dh j a _The vampire mosquito completely misses you.z/Dh ]  You shoot an arrow. The arrow hits the vampire mosquito!z/Dh#s _The vampire mosquito completely misses you.You shoot an arrow. The arrow hits the vampire mosquito!  The vampire mosquito is severely damaged. barely misses you.  los  The vampire mosquito bites you but does no damage.z/Dh$t%1z/Dhyz/Dh |^ _The vampire mosquito closely misses you.z/Dhs (You shoot an arrow.z/Dhr  y  The arrow closely misses the vampire mosquito.The vampire mosquito bites you but does no damage.  The vampire mosquito bites you. x2z/Dh!60--z/Dh#2z/Dh}+z/Dh/^ _The vampire mosquito closely misses you.{/Dh<s (You shoot an arrow.{/Dh;y _The vampire mosquito closely misses you.You shoot an arrow.  The arrow completely misses the vampire mosquito.  The vampire mosquito closely misses you.    The vampire mosquito closely misses you.58---13{/DhGK _The vampire mosquito bites you.{/Dh s (You shoot an arrow.{/DhŞ y  The arrow closely misses the vampire mosquito.The vampire mosquito closely misses you. x2{/DhB==4{/DhZ{/DhNd _The vampire mosquito completely misses you. x2{/Dhl]  You shoot an arrow. The arrow hits the vampire mosquito!{/Dh1$   vampire mosquito{/Dh yy(unaware)You destroy the vampire mosquito!{/DhLw9-035{/Dh{/DhV _The vampire mosquito is distracted by your dazzling golden aura.{/Dh`{/DhV)...## >.#.....## .## .# ### .# >.### [.## #.@####### ##y..(.... ##.# <.##.# ###.##.# # #.#..#.######.. ####.#....# #.##.## #.. {/DhC yyThe vampire mosquito is no longer distracted by gold.  The vampire mosquito bites you!144651-- 9-6 _The vampire mosquito closely misses you. _You see here 8 gold pieces.{/Dhgi((((((({/Dhu y......  You shoot an arrow. The arrow misses the vampire mosquito.The vampire mosquito bites you but does no damage.{/Dh-=7{/Dh{/DhQ ] _The vampire mosquito barely misses you.{/Dhm i((((((({/Dh y......  You shoot an arrow. The arrow misses the vampire mosquito.The vampire mosquito bites you but does no damage.{/Dh` q52--88{/Dh, {/Dh @  You shoot an arrow. The arrow misses the vampire mosquito.The vampire mosquito bites you but does no damage. _The vampire mosquito barely misses you.  You shoot an arrow. The arrow misses the vampire mosquito.{/Dh The vampire mosquito bites you but does no damage. _The vampire mosquito barely misses you.{/Dh>The vampire mosquito bites you but does no damage. _The vampire mosquito barely misses you.  You shoot an arrow. The arrow misses the vampire mosquito.The vampire mosquito bites you but does no damage. _The vampire mosquito barely misses you.  You shoot an arrow.{/DhE$ {/Dh&  {/Dh'>The arrow hits the vampire mosquito but does no damage.  {/Dh3The vampire mosquito closely misses you.48-9{/DhD: {/Dh;{/Dh;'_The vampire mosquito bites you.|/Dh |/Dh4L.>.#..|/Dh ...|/Dh |/Dhc###|/Dh'.# |/Dh### |/Dh.|/DhW8[.......|/Dhg.....#.$########|/Dh##y@.(.....|/DhF##.########|/Dh<|/Dh][##.# |/Dh###.|/DhK##.# |/Dhoe #.#..#.######..|/Dh)w##.#....# #.# |/Dh{......#.## #..|/Dh^.# ###|/Dh=#####|/Dh####|/Dh& |/Dh& |/Dh'2The vampire mosquito closely misses you.|/DhP(|/Dhp)|/Dh!*--|/Dh* 10|/Dh.|/Dh1 |/Dh2|/Dh/39_The vampire mosquito barely misses you.|/Dh3|/Dha4(|/Dh y  You shoot an arrow. The arrow misses the vampire mosquito.The vampire mosquito misses you.9-==1 _The vampire mosquito completely misses you.|/Dh8  You shoot an arrow.|/DhƙG  The arrow hits the vampire mosquito but does no damage.  The vampire mosquito completely misses you.2 _The vampire mosquito barely misses you.|/Dh=  You shoot an arrow. The arrow hits the vampire mosquito!|/DhW o  The vampire mosquito is moderately damaged.73 _The vampire mosquito barely misses you. The vampire mosquito misses you.|/Dhϩ >.#.....## ## .# ### .# ### [.......## #.$###y.@(.##.#<.##.# .##.#  #.#..#.######...#....# #.# #.## #..# ### .y50---4}/Dhd  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  You feel your existence waver again.}/Dh19--- 6 ==-}/Dhk5Jinx Fly }/Dh)}/Dha _The vampire mosquito closely misses you. x2}/Dh+ 6((}/DhH .y  You shoot an arrow. The arrow misses the vampire mosquito.The vampire mosquito completely misses you.}/DhDK -=6}/DhAP }/DhR V _The vampire mosquito misses you.}/Dh  You shoot an arrow. The arrow hits the vampire mosquito!}/Dh:*~/DhȥKy (very drained)The vampire mosquito is severely damaged.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs.  The vampire mosquito is almost destroyed.The vampire mosquito bites you but does no damage.10 7~/Dho~/DhV _The vampire mosquito misses you.~/Dh#]  You shoot an arrow. The arrow hits the vampire mosquito!~/Dh*E$~/Dh~/Dh:1446 1~/DhT=---58~/Dh@m _You destroy the vampire mosquito!~/Dhk.>.#.....##.##..#.###..#.###.[.......##.#.$#.##.@.(.......##.# ..<~/Dhm.##.##.##.# #.#..#.######..#.#....# #.#.#.## #...# ### .#~/Dh!~---9  You now have 1449 gold pieces (gained 3).~/DhL920=---20.5 (2Fly ~/Dhb~/Dhl _The sprites lose interest in your situation.~/Dhc3~/Dh~/Dh_52=~/Dh ~/Dh ,~/Dhx ~/Dh' ~/Dh' `3= 9~/Dh ~/DhA L1==~/DhV ~/DhK ~/Dh ~/Dh 98~/Dh  ~/Dhk ~/Dh K4=~/Dhv ~/DhT! ,~/Dh" ~/Dh{% ~/Dh6& :==~/Dh& ~/Dh) ~/DhQ* U5=~/Dh+ ~/Dh=/ ,~/Dh0 ~/DhG2 ,~/DhA3 ~/Dh5 I14496~/Dh6 ~/Dh8 ,~/Dh9 ~/Dh8; ~/Dh; ~/Dh< ~/Dh> }7=7~/Dh? ~/DhA ,~/DhB ~/DhD F 6 ~/DhF ~/DhH s _You feel your existence waver again.~/DhDJ 8=Fly ~/DhL n _You feel your willpower return.~/DhM ~/DhcN ~/DhX 9~/DhX ,~/DhY ~/Dh[ ,~/Dhi^ ~/Dh"` :60~/Dh` (=~/Dha ~/Dh:c ,~/Dhpd ~/Dhf ,~/Dhg ~/Dhi 91~/DhPj 2=~/Dhk ~/Dhl ~/Dhm ~/Dhln ~/Dhp ,~/Dhp ~/Dhr ;2~/Dhs ~/Dhyu ,~/Dhv ~/DhSx ,~/Dhdy ~/Dh8{ K3=~/Dh{ ~/Dh| ~/Dh~ ,~/Dh ~/Dh ,~/Dh ~/DhA 94~/Dh 2=~/Dh ~/DhA ,~/DhD ~/Dh/ ,~/DhE ~/Dhۍ ;5~/Dh1 ~/Dh ,~/Dh ~/Dh ,~/Dh ~/Dh a6=~/Dh ~/Dhp ,~/Dh( ~/Dh ,~/Dh ~/Dh ,~/Dh ~/Dh k7=~/Dh ~/Dh ,~/DhX ~/Dhb ,~/Dh= ~/DhR ;8~/Dh~ ~/Dh ~/DhM ~/Dh ~/Dhα ,~/Dhܲ ~/Dhq a9=~/Dh ~/Dh{ ,~/Dh ~/DhH ,~/Dhm ~/DhH l70=~/Dh{ ~/Dh9 ,~/DhT ~/Dh ,~/Dh ~/Dh ;1~/Dh ~/Dh ,~/Dh ~/Dh ~/Dh_ ~/Dh ~/Dh a2=~/Dh ~/Dh ~/Dh ,~/Dh= ~/Dh\ <57~/Dh ~/Dh N _You now have 1457 gold pieces (gained 8).~/Dh_ 3~/Dh ~/Dh ~/Dh O=~/Dh ~/Dh= ~/Dh ,~/Dh ~/Dh ~/Dh B ...........###....# >.....###[.......##.....#..#########.....##...(.............##.#########<.##.# ###~/Dh .##@# # #.#..#.######......# ####.#....# #.#.>.o+ .......#.## #......# .........# ### ..ß# ).......######## ####o   orc wizard (asleep).......... )#######.#~/Dh} 88.5 (68.0)  An orc wizard comes into view. It is wielding a +0 dagger.~/Dh` A9.5 (69~/Dh~ ~/DhQ < _Found a staircase to the Orcish Mines.~/Dhq  >##[.##..# #...( #.# <#.##@# # #......#  #.#.>.o+  #......#  ### ..ß# ) ####  )/Dhn >##[.##..# #...(/Dh!1 #.# <#.##@# #......#  #.#.>.o+  #......#  ### ..ß# ) ####  )/DhU _An orc wizard is nearby!/DhWx  You beckon some vexing sprites to accompany your attacks.19---==90.5 (1.0)Will/2 Jinx Fly  _You feel your willpower being sapped./Dh ((((o  You shoot an arrow.  The arrow hits the orc wizard but does no damage./Dh;*/DhpB  The orc wizard shouts!  You feel bolstered by spreading misfortune.A giggling sprite leaps out and insults the orc wizard's ancestors....o.. (very drained)10 =1 _The orc wizard is moderately wounded./Dh:sK(((((/Dh ..o..2 _You shoot an arrow. The arrow misses the orc wizard./DhKT ((You shoot an arrow. The arrow hits the orc wizard./Dh] ;*/Dh; r ..o The orc wizard is heavily wounded.A giggling sprite leaps out and bonks the orc wizard with its +0 dagger.  The orc wizard is almost dead.*/Dh$   The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!/Dh_ {3 _Deactivating autopickup; reactivate with Ctrl-A. _No target in view!/Dhp _No target in view!/DhM _There is a strange disturbance nearby!/Dh .# ### .[......#..###########...(...... ##.######### <##.###### ###.##.#...ß#  #.#..#.######.@.{..###.#....# #.#.>..+ ......#.## #......# .# ###...ß# ######## ##### ........######## .#<..####{.------4 _/DhH>((((/DhY {...  You shoot an arrow.  The sprites lose interest in your situation.20====5Fly  _Something hits you but does no damage./Dh>((((/Dh@ {...  You shoot an arrow.  You hear some strange, mumbled words./Dh /Dh!"%6/Dh'/Dh)n _Something tries to affect you, but you resist./Dh8  You shoot an arrow./Dh8 $/Dh BReactivating autopickup./Dh/DhF1457 7/Dh/Dh6 _You feel a bit more experienced./Dh # ### [.## #..# ##...(...... ##.# <.##.###### .##.#...ß#  #.#..#.######..@...# .#....# #.#.>..+ #.## #......# # ###...ß# # ###### # /Dh /Dhj /---8/Dh /Dh{ k  You now have 1463 gold pieces (gained 6).  Things that are here:/Dh_ k63=---9.5 (2/Dh /Dh L _a +0 dagger; a +0 robe/Dhz1== 9  There is a staircase to the Orcish Mines here. _8### [## ...#..###########...(...... ##.######### ##.###### .##.#...ß# ..#.######..)...# #....# #.#.>.@+ ..#.## #......# # ###...ß# ######## ###### .....######### <..###...#../Dhҭ####ooo.#..o..#'.._.o#204.5 (5..o..#o...#####oo 2 orc warriors (polearms, asleep)oo 2 orc priests (asleep)oo 2 orc wizards (asleep)o   orc (missile, asleep)/Dh- _There is a staircase to the Orcish Mines here.  As you open the door, it creaks loudly!  An orc, 2 orc warriors, 2 orc priests and 2 orc wizards come into view.An orc wizard is wielding a +2 dagger of venom. An orc warrior is wielding a +2 halberd of venom.  The orc shouts! The orc wizard shouts! The orc priest shouts! x2/Dh o.ooo_.ooo/DhK"oo1 wandering)oooo1 wandering)o)You hear a shout!/Dh/Dh/DhP/Dh/Dh/Dh/Dh |  The orc priest looks encouraged for a moment./Dh{6 .o.oo.o/Dh7^o_..o.ooo  An orc warrior comes into view. It is wielding a +0 glaive.The orc warrior moves out of view./Dh8^========5.5 (6/DhrH7_/DhoQx _The orc wizard shouts! _Found a roughly hewn altar of Beogh./Dh&  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./Dhls.........###dertzug the Jinx ...[.......##Poltergeist of Gozag  Gold: 1463 .........#..#########Health: 72/72 ======================== .........##...(......Magic: 17/21 ===================----- .........##.#########AC:  8  Str: 4 .........##.###### ####EV: 19Int: 22 .........##.#...ß# .o..#SH: 0Dex: 21 #..#.######..)...#oo.o.#XL: 11 Next: 35% Place: Dungeon:10 #....# #.#.>.@'.o_..#Noise: ======---  Time: 10205.5 (0.0) ..#.## #......#o.o[/Dhvm..#x) +0 orcbow ....# ###...ß# ....#Cast: Jinxbite ...######## ###### ####Will/2 Fly ........... ...########oo 2 orc warriors (polearms, 1 wandering) ...#oo 2 orc priests <..####oo 2 orc wizards ......#..o   orc (missile) _The orc wizard shouts! _Found a roughly hewn altar of Beogh.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate/DhV $/Dh?:.........###dertzug the Jinx ...[.......##Poltergeist of Gozag  Gold: 1463 .........#..#########Health: 72/72 ======================== .........##...(......Magic: 17/21 ===================----- .........##.#########AC:  8  Str: 4 .........##.###### ####EV: 19Int: 22 .........##.#...ß# .o..#SH: 0Dex: 21 #..#.######..)...#oo.o.#XL: 11 Next: 35% Place: Dungeon:10 #....# #.#.>.@'.o_..#Noise: ======---  Time: 10205.5 (0.0) ..#.## #......#o.o..#[1/Dh=0;38Hx) +0 orcbow ....# ###...ß# ....#Cast: Jinxbite ...######## ###### ####Will/2 Fly ........... ...########oo 2 orc warriors (polearms, 1 wandering) ...#oo 2 orc priests <..####oo 2 orc wizards ......#..o   orc (missile)Press: ? - help, Dir - look around, f - activateThe orc warrior resists with some effort.  The orc looks frightened! The orc wizard looks frightened!  The orc priest looks frightened! The orc warrior looks frightened!  The orc warrior shouts!  The orc priest looks frightened!o.oo_.ofleeing)oo(fleeing)o(1 fleeing)o, fleeing)The orc warrior resists with some effort.looks frightened! The orc wizard looks frightened!priest looks frightened! The orc warrior looks frightened!warrior shouts!priest looks frightened!wizard resists with almost no effort.*_/Dh"    orc wizard  The orc wizard casts a spell.The orc wizard flickers and vanishes!/Dh  Deactivating autopickup; reactivate with Ctrl-A.{oo.oo..o.oo 3 orc warriors (polearms, 1 fleeing)60----14===---6.5 (1/Dh /DhϿ/Dh<_The orc warrior hits you from afar with a +0 glaive!/Dh?/Dh /Dh---/Dhp/Dh/Dh /Dh/Dh"_Unknown command./Dh6/Dh <.###.[.##.#..#.##...(.......##.#.##.###### ####.##.#...ß# .{..# .#..#.######..)...#ooo.o# .#....# #.#.>@.o..o..#.#.## #......#.....#.# ###...ß# ..o.#.# ###### ####..#.# .<..####.#..  The orc wizard attacks as it pursues you!/Dh /Dh F.oo/Dh "...../Dh fooo._o/Dh *.o/Dhr /Dh &--/Dh 7/Dh /Dh {/Dh /Dh  /DhQ /Dh J_The orc wizard closely misses you./DhN .###.[.##.#..#.##...(.......##./Dh # <.##.###### #### #.##.#...ß# ..oo# #.#..#.######..)...#...{.# #.#....# #.#.@.ooo._o.#.#.## #......#.....#.# ###...ß# ...o#.# ###### ####..# 2 orc warriors (polearms).#   orc priest.<..#### ).#../Dh} ,/Dh /Dhݴ /Dh /Dh {.ooo._.owizard/Dh} 1-------8/Dh 7_/Dh[ _The orc howls in fear. _There is a staircase to the Orcish Mines here./DhD1H  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./DhVB ...........###dertzug the Jinx .....[.......##Poltergeist of Gozag  Gold: 1463 ...........#..#########Health: 61/72 ====================---- ...........##...(......Magic: 13/21 ==============---------- ...........##.#########AC: 14  Str: 4 <..........##.###### ####EV: 19Int: 22 #..........##.#...ß# ..{o#SH: 0Dex: 21 #.#..#.######..)...#.....#XL: 11 Next: 35% Place: Dungeon:10 /DhC#.#....# #.#.@.ooo._..#Noise: ---------  Time: 10208.5 (0.0) ....#.## #......#.....#x) +0 orcbow ......# ###...ß# ...o#Cast: Jinxbite .....######## ###### ####Will/2 Fly ............. .....########oo 2 orc warriors (polearms) .....#o   orc wizard ..<..#### ).......#.. _The orc howls in fear. _There is a staircase to the Orcish Mines here.  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate/DhDH...........###dertzug the Jinx .....[.......##Poltergeist of Gozag  Gold: 1463 ...........#..#########Health: 61/72 ====================---- ...........##...(......Magic: 13/21 ==============---------- ...........##.#########AC: 14  Str: 4 <..........##.###### ####EV: 19Int: 22 #..........##.#...ß# ..{o#SH: 0Dex: 21 #.#..#.######..)...#.....#XL: 11 Next: 35% Place: Dungeon:10 #.#....# #.#.@.ooo._..#Noise: ---------  Time: 10208.5 (0.0) ....#.## #......#.....#[/Dh.I840mx) +0 orcbow ......# ###...ß# ...o#Cast: Jinxbite .....######## ###### ####Will/2 Fly ............. .....########oo 2 orc warriors (polearms) .....#o   orc wizard ..<..#### ).......#.. _There is a staircase to the Orcish Mines here.  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe orc warrior looks frightened! x2/DhZPo.o'.oo#...o.ooo 3 orc warriors (polearms, 1 wanderin…)opriesto   orc wizard/DhQP6===9.5 (1/DhY/Dh[  Casting: Cause Fear (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The orc warrior looks frightened! x2 _izard resists with some effort./DhOG.###.[.##.#..#.##...(.......##.# .<.##.###### #### ##/DhWQ.##.#...ß# ..o.#  #.#..#.######..)...#.....# ##.#....# #.#@>.o'.o_..#.#.## #.....o#...o.#.# ###...ß# ....#.# ###### ####..# 2 orc warriors (polearms, fleeing).#owizard.<..#### .).#../DhdS,/DhyT/DhU/DhB\&o.o..o.#..o.opriesto   orc wizard/Dh\0---10/Dhf/Dhki/Dh.# .##[.......## .#..#########.##...(...... ...##.######### ..<.##.###### #### ###..........##.#...ß# ..o.# /Dh4 #.#..#.######.@)...#.....# ###.#....# #.#.>o.o..o..##.## #......#..o..#..# ###...ß# ....######### ###### ####.........   orc warrior (polearm.########owizard....#...<..####/Dh/Dh/Dh /Dh1/o..'oo_opriesto   orc wizard/Dh0f24==---1/Dh=/Dh @/Dh###.# >.#[.......## .#..#########.##...(........##.######### ...</Dh$.##.###### #### .###..........##@#...ß# ..o.# # #.#..#.######..)o..#.....# ####.#....# #.#.>..'oo_..##.## #......#..o..#..# ###...ß# ....# )######## ###### ####.........owizard ).########....#/DhӼ/Dh!/DhA.o._o   orc priest/DhQ%2/Dh/Dh;/DhI M ## . >......### [.......## ..#########..(......./Dh ### ..<##### ### .###..........##.#...ß# ..o # #.#..#.######..)...#... ####.#....#.>..'o._ .......#.## #......#..o..#ß##/DhP /Dhk oo   orc wizard14633/Dh /Dh* /Dh/o#..# .## ...# >......### [.......## ..#########..(.......### ..<##### ### .###..........##.#...ß# ..o # #.#..#.######.o)...#... ####.#....#.>..'o._#.## #......#..o ..# ###...ß# .... )######## ###### #### .........o.3=4Fly /Dh(38_/Dh 5_ _You feel your willpower return./Dh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped./Dh! *_The orc wizard casts a spell at you./DhfP._/Dhh2---==5Will/2 Jinx Fly /Dhq/DhuD _The puff of flame hits you but does no damage./DhW  You shoot an arrow. The arrow hits the orc wizard!/Dhe($_/Dh$'./DhIV1463 6=6/DhO8_/Dh2SN _You kill the orc wizard!/Dh/Dh/Dh/Dh!H _No target in view!/Dh W_/Dh 8_/Dh H _No target in view!/Dh+3/Dh-/Dh5{3=--/Dh9[---_/Dh<` 7 _You start resting./Dhcooo   orc priest/Dh 4=---8.5 (2Fly /Dh/Dh.l _The sprites lose interest in your situation./Dh[t  You beckon some vexing sprites to accompany your attacks./Dh ooo   orc warrior (polearm)o   orc priest/Dh1--5==9.5 (1Jinx Fly /Dh 8_/Dh; _You feel your willpower being sapped./Dh0 ( You shoot an arrow. The arrow hits the orc priest!/DhN*_/Dh  The orc priest is heavily wounded.A giggling sprite leaps out and smacks the orc priest with its own hand./Dh/DhDoo. (very drained)/Dh^J6=20/Dhf8_/DhI^ _The orc priest is almost dead./Dh  /Dh  Q You shoot an arrow. The arrow hits the orc priest!/Dh\ #$/Dh !/Dh ' /Dh \_You kill the orc priest!/Dh{ V3--1/Dh /Dh T _The orc warrior hits you from afar with a +2 halberd of venom./Dh (_You shoot an arrow.  The arrow hits the orc warrior but does no damage./Dh y $Your attack snaps the orc warrior out of its fear./Dhz U57--2/Dh /Dh T _The orc warrior hits you from afar with a +2 halberd of venom./Dh(` (_You shoot an arrow. The arrow hits the orc warrior./Dhr $The orc warrior is lightly wounded./Dh_U2=3/Dh/Dh/B _The orc warrior hits you but does no damage./Dh ((((_(You shoot an arrow./DhAS;*/DhE,$o.._. , very drained) _The orc warrior hits you but does no damage.  You shoot an arrow.  The arrow closely misses the orc warrior.  A giggling sprite leaps out and bonks the orc warrior with its +2 halberd of  venom.  The orc warrior is moderately wounded.8--74 _The orc warrior completely misses you./Dh (_ You shoot an arrow. The arrow hits the orc warrior!/Dh] $The orc warrior is severely wounded./Dh<^%5/Dhf/DhUjX _The orc warrior barely misses you./Dh` X  You shoot an arrow. The arrow hits the orc warrior!/Dh6h ($_/Dh\ 9$/Dhg I=76/Dh 8_/Dh O _You kill the orc warrior!/Dh( 3/Dhz3 /Dh6 H _No target in view!/Dh2W_/Dh "8_/Dh$H _No target in view!/Dh:/Dh/DhN/DhA/Dh?,9 _/Dh/Dhf^Fly /DhN/Dh $ /Dh _The sprites lose interest in your situation.3=/Dh /DhO/Dht/DhS146360=/DhR/Dhd/DhL96/Dh/Dh/Dh/Dh}/Dh!/Dh"g1==/Dhl$/Dh['/DhD(95/Dh)/Dh2-/Dh.j4==4/Dh0/Dh'4;2/Dh6/Dh9/Dhz<,/DhI>/Dh{E---37.5 (11.0)o_o   orc warrior (polearm)/DhJ _The orc warrior hits you from afar with a +0 glaive./Dh } ((((_/Dh (You shoot an arrow.  The arrow closely misses the orc warrior./Dh2 s$oo../Dh I=56/Dhݽ /Dh _The arrow barely misses the orc. The orc warrior closely misses you./Dh  ((((_(You shoot an arrow.  The arrow barely misses the orc warrior./DhF s$oo../Dh{ %7/Dhy /Dh} _The arrow closely misses the orc. The orc warrior closely misses you./DhU ( You shoot an arrow. The arrow hits the orc warrior!/Dh<. $_The orc warrior is heavily wounded.5---6=8/Dh :_/Dhd"J _The orc warrior hits you from afar with a +0 glaive./Dh2 (((((You shoot an arrow.  The arrow closely misses the orc warrior./Dhs$oo../Dh314639/Dh8_/Dh _The arrow barely misses the orc. The orc warrior barely misses you./Dh ...........## dertzug the Jinx ............# Poltergeist of Gozag  Gold: 1463 ............### Health: 45/72 ===============--------- /Dh6x..............# Magic: 14/21 ================-------- >.............### AC: 15  Str: 4 ........[.......## EV: 20Int: 22 ..............#..#########  SH: 0Dex: 21 ..............##...(......  XL: 11 Next: 39% Place: Dungeon:10 /Dh..............##@#########  Noise: ===------  Time: 10259.6 (0.0) ...<..........##$###### ####  x) +0 orcbow .###..........##o#...ß# ..o.#  Cast: Jinxbite # #.#..#.######o.)...#.....#  Will/2 Fly ####.#....# #.#.>..'o._..# /Dh̗#.......#.## #......#..o..#  o   orc warrior (polearm) .........# ###...ß# ....#  o   orc (missile) ).......######## ###### #### ................You shoot an arrow.  The arrow closely misses the orc warrior. /Dh_The arrow barely misses the orc. The orc warrior barely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/DhT...........##dertzug the Jinx ............#/DhV;Poltergeist of Gozag  Gold: 1463 ............###Health: 45/72 ===============--------- ..............#Magic: 14/21 ================-------- >.............###AC: 15  Str: 4 ........[.......##/DhQX_EV: 20Int: 22 ..............#..#########SH: 0Dex: 21 ..............##...(......XL: 11 Next: 39% Place: Dungeon:10 ..............##@#########/DhYNoise: ===------  Time: 10259.6 (0.0) ...<..........##$###### ####x) +0 orcbow .###..........##o#...ß# ..o.#Cast: Jinxbite # #.#..#.######o.)...#.....#/DhN[Will/2 Fly ####.#....# #.#.>..'o._..# .......#.## #......#..o..#o   orc warrior (polearm) .........# ###...ß# ....#o   orc (missile) /Dh^_).......######## ###### #### ................ _The arrow barely misses the orc. The orc warrior barely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.4-60.6 (1Jinx Fly /Dhj8_/Dhn  Casting: Jinxbite (safe; 1% risk of failure)  /DhpPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You beckon some vexing sprites to accompany your attacks.feel your willpower being sapped. _The orc warrior completely misses you./Dha:_/Dhc7-/Dh>n/Dh:s0 _Unknown command./Dht/Dh (_ You shoot an arrow. The arrow hits the orc warrior./Dh\ N*_/Dh8p I $o , very drained)The orc warrior is severely wounded.A giggling sprite leaps out and smacks the orc warrior with its own hand.  The orc warrior is almost dead.65=1 _The orc warrior closely misses you./DhS X  You shoot an arrow. The arrow hits the orc warrior!/Dhd ($_o   orc (missile)/Dh /DhE $o._/Dh 1463 412 _You kill the orc warrior!/Dh  /Dh-" p _Your Ranged Weapons skill increases to level 10!/Dhm =((((/Dh (/Dh 5*/Dh#S  You shoot an arrow. The arrow barely misses the orc.A giggling sprite leaps out and smacks the orc with its own hand.o$.._. , very drained)63 _The orc is severely wounded./DhdY(((((/Dho$...75=4_ _You shoot an arrow. The arrow closely misses the orc. The orc misses you./Dh` /DhaJ You shoot an arrow. The arrow hits the orc./Dhd#$/Dhe4_/Dh/Dh$%5/Dh +/Dh ,_/Dh,/Dh0 /Dh1/Dh2#_You kill the orc!/Dh<5/Dh,G/DhH/DhI/DhK/DhO/DhU/DhW/Dh[/Dh\/Dh\8/Dh]=/Dhe^@Fly /Dh`/Dhd /Dhe/DhGfA_The sprites lose interest in your situation./Dhg/Dhh/Dhh=/Dhi/Dhjk/Dh*n/DhGo/Dhq/DhCt/Dh\u/Dh4v6/Dhv=/Dhw5/Dhxx/Dhhz/Dh}/Dh /Dh$1463/Dh9/Dhe=/Dh$/Dh /Dh;/Dh5/Dh/Dh3/Dh/Dh/Dh/Dh/Dh50/Dh@=/Dh4/Dh/Dh/Dh/Dhu/Dhi/Dhn/Dhy/DhB7/Dh=/Dhç3/Dhy/Dhj/Dhv/Dh/Dhٯ1/Dh=/Dh[2/DhC/Dh,/Dh/Dh޷/Dhɹ/Dh/Dhؾ91/Dh#/Dh*/Dh/Dh352/Dh(=/Dh=/Dh/Dh/Dh/Dh/Dhq0/Dh2/Dhf/DhE/Dhw/DhJ8/Dh=/Dh 9/Dh/Dh/Dh/Dh2/Dh3/Dh/Dh/Dh/Dh/Dh /Dh /Dh` 8/Dh /Dh%/Dh;/Dhk/Dh/4/Dh=/Dh=/Dh{7/Dh2/Dh4/Dh/Dh/Dh9/Dh =/DhF!* 6 /Dh"@Fly /Dh$/Dh' /Dhr(/Dh?)_You feel your willpower return. You feel your existence waver again./Dh)/Dh+/DhW,/DhO./Dh]1/Dhe2/Dh(35/Dh3=/Dh4/Dh6/Dh9/DhB;/Dhv?/DhF/DhUG/Dh2H=/DhH/Dh"P/DhdS/Dh{T/Dh8U6/DhW/DhY/Dhv[/Dh9\20/Dh\=/Dh]/Dh_/Dhb/Dhc/Dhe/DhSh/Dhji/Dhk/Dhn/Dho/Dhqp7/Dh6q=/Dhq/Dhs/Dhv/Dhx/Dhqy=/DhVz/Dh_|/Dhk/Dh/Dh/Dh98/Dh3w=1==/DhQ _Magic restored./Dh/Dh)/Dh /DhT/Dh$/Dh%9/Dh/DhP==/Dh/Dh٬,/Dhl/Dhf/Dh%L60=/Dh /Dh,/DhM/Dh,/Dh/Dh/DhN1=/Dh/Dh,/Dh,/Dh,/Dhy/Dh;2/Dh/Dhq,/Dh/Dh,/Dht/Dh/DhxK3=/Dh;/Dhk,/Dh/Dh,/Dh/Dh/DhU4=/Dh/Dh/Dh/Dh /Dh> ,/DhN/DhQ,/Dh/Dh/DhQ%5/Dh/Dh;,/Dh!/Dh&,/DhI(/Dh+/Dhv,K6=/Dh8./Dh@1,/Dhf3/Dh7,/Dh9/Dh>=/Dh=U7=/DhA/DhoE,/DhG/DhK,/Dh*N/DhR/DhR%8/DhT/DhJX,/DheZ/Dhf,/Dhh/Dh l/DhlD9=/Dh|n/Dhq,/Dh t/Dhw,/Dhy/Dh|/Dh}O70=/Dh(/Dh„,/Dh/Dh,/Dh/Dh}/DhU1/Dh*/Dh3,/DhA/DhE/Dh2/Dhٟ/Dh٢/DhK2=/Dh/Dh1 _HP restored./Dh/Dh/Dhd/Dh  Items here: $ ( ))) [[[./Dh/Dh _/DhP/Dh  Items here: $ )))) [[[[./Dh_/Dh//Dh _/Dh/Dh/Dh_ /DhYi }..#...###[.......##.#..######### .##...(...........##.#########</DhLj x##$###### #### #####$#...ß# ..o.#  #.#..#.######.@)...#.....#---345.6 (80.0) ###.#....# #.#.>..'.._..# .....#.## #......#.oo..# ........# ###...ß# ....# .......######## ###### ####/Dh-k 3........o   orc priest (wandering)######## .#<..####/Dhk 9---/Dhr :_/Dh#v b _An orc priest is nearby!/Dh ##[.##.. #...( #. <#$###### #### #$#...ß# ..o.#  #.@)...#  #.#.>..'.._..#  #......#.oo..#  ###...ß# ....#  ###### #### /DhҨ J</Dh5<##[.##.. #...( #. <#$###### #### /Dhs?\#$#...ß# ..o.#  #.@)...#  #.#.>..'.._..#  #......#.oo..#  ###...ß# ....#  ###### </DhCC:_/DhC/DhI8_/Dh*Kb _An orc priest is nearby!/DhO (((((.._(o    You shoot an arrow.  The orc priest shouts!  The arrow hits the orc priest!/Dh )...'.._.oThe orc priest is almost dead./Dh/Dh2/Dh4V====6.6 (1.0)/Dh<:_/Dh?b _The orc priest miscasts a cantrip./DhDM(((((((/Dh/Dho)...'o../Dh|%7/DhV8_/Dhq _You shoot an arrow. The arrow barely misses the orc priest./DhAW  You shoot an arrow. The arrow hits the orc priest!/DhGi((((($/Dh)...'$._/Dh[F1463 8/Dh/DhkN _You kill the orc priest!/Dh 8_/Dh /Dh% :_/Dh' H _No target in view!/Dh8 3/Dh /DhB /Dh /Dh : _/DhWX/Dh' i  There is a staircase to the Orcish Mines here./Dh  _/Dh /Dh/Dh%,/Dh5/Dh/Dh,/Dh /Dh%#@  There is an open door here./DhO%/Dh& _/Dh&/Dh(/Dh +,/Dhx,/Dh./Dh1,/Dh(3/Dh4/Dh6,/Dh7/Dh:x  Things that are here:  a +0 dagger; a +0 robe/Dh</Dhq= _/Dh0>/Dh!@/DhVB,/DhC/Dh H  Items here: $ )))) [[[[./DhRJ/DhK _/DhK/DhP  Items here: $ ( ))) [[[./DhS/DhS21463 _/Dh8U/DhV/DhX,/DhY/Dh[/Dhj],/Dh^/Dh`/Dh\b/Dhc/Dhc/DhrfH  You see here 3 atropa-tipped darts./Dh$i5 _/Dhj/Dhl/Dhn/Dhyo/Dhtq/Dht/DhEv,/Dhw/Dh}  #.....## ## .# ####### ..[## ...#..############ ..........##...(@.......# ---679.0) ..........##.##########.# /DhI....##$############ ..##$#...ß#.....# #..#.######..)...#.....##....# #.#.>..'$._..##.## #......#.....#...# ###...ß#.....######### ############---/Dhi:_/Dh+j _Key pressed, stopping explore./Dh/Dh#/DhH _No target in view!/Dh1/Dh/DhK/Dh/Dh/Dh3$ _/Dh/DhH  You see here 3 atropa-tipped darts./DhD/Dh _/Dhu/Dh/Dh,/Dh/DhG/Dh$,/Dh/Dh/Dh,/Dh/Dh/DhL,/Dh/Dh/Dh,/Dh/DhR/Dh,/Dh/Dh /Dh ,/DhY /Dh /Dhs,/Dh/Dh/Dh,/Dh/Dhg/Dh/Dh/Dhm/Dh/Dh!,/Dh#/Dh%/Dh(,/Dh)/Dh,/Dh/,/Dh1/Dh%4/Dh6,/DhM9/Dh</Dh3@,/DhcB/DhEP  There is a stone staircase leading up here./DhrH/DhI _/DhJ/DhN/DhQ,/DhS/DhV/DhgX,/Dh-Z/Dh]/Dh0`,/Dha/Dhgc/Dhie,/Dh3f/Dhh/Dhj,/Dhl/Dhcm/Dhn/Dhvo/Dh,p/Dhq/Dhr/Dhos/Dh t/Dhv/Dhx,/Dh=y/Dhz/Dhl|,/Dh }/Dh5/Dh,/Dhb/DhO/Dht+ ########... ##...>.#.... ##........... #............ #............ #............ . #..[>........ ?.#...........[ .......@..##............95.6 (28 .....####............... ... ######.......... . #####....<..... /Dh.###.#....###..... .......#.## #.#..#  ###.#...  ................#.  ..>............... /DhA6.6 (29/Dh/Dhvi _Found a scroll labelled PAESI BIRUDATUMI./Dhȼ3/Dh/Dh /Dh' # ##...>.# ## # ## #.. #..[>.?...##...##.####...... ######/DhIY... #####....<....Y.. .###.#....###.. .#.## #.#.. YY 2 yaks (asleep). ...#.....####.#.. .# ..>/Dht 0.0)  2 yaks come into view./Dh|,/Dh.Y.YYYYY 3 yaks (2 wandering)/Dh3==7.6 (1/Dh /Dh& _The yak bellows!/Dh&+ ##...> #  ... #..[> .?...####### .......@...# ......####..... ..... ###### .Y.. < .Y.  Y.   .  ..>/DhF~ ##...> #  ... #..[> .?...####### .......@...# ......####..... ..... ###### .Y.. < .Y.  Y.   .  ..>/Dhǧ _There are monsters nearby!/Dh+^  You beckon some vexing sprites to accompany your attacks./Dh/Dh}  You feel your willpower being sapped.Y.YYY.YYY 4 yaks (1 wandering)19---8Will/2 Jinx Fly  _A yak comes into view./DhP ((((YYou shoot an arrow.  The yak bellows!  The arrow hits the yak!/Dh];*/Dh6The yak bellows!  The arrow hits the yak!  The yak is moderately wounded.You feel bolstered by spreading misfortune./Dh9A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is moderately wounded./Dh,>7  You hear a bellow!/Dh@/Dh-B/DhO.Y...YY...YY/DhQ]Y 5 yaks (1 drained)/DhRT10 =9/Dh}\/Dh`V _A yak comes into view./DhaR(((((((/Dh+:*/Dhr  You shoot an arrow. The arrow barely misses the yak.A giggling sprite leaps out and smacks the yak with its own front hoof./Dhy,/Dh,/Dh#....Y..Y.Y...Y 4 yaks (1 very drained)/Dh'400/Dhn/Dh[ _The yak is heavily wounded./Dh ((You shoot an arrow. The arrow hits the yak./Dh9 ,/Dh;; /Dh[< /Dh@J Y.Y.Y.... 31/DhIP /DhU [ _The yak is heavily wounded./Dhl >(((((((/Dh, 0*/Dh  You shoot an arrow. The arrow barely misses the yak.A giggling sprite leaps out and smacks the yak with its own front hoof./Dh /Dh k  The yak is severely wounded./Dhk .....YY.Y.WW   shadowghast (wandering)/Dh\ A---2/Dh /Dh* ^ _A shadowghast comes into view./Dh(0 WYou shoot an arrow. The arrow hits the yak./Dh:*/DhnlMA shadowghast comes into view.The arrow hits the yak.  The yak is lightly wounded.  The yak is lightly wounded.  The jinxing sprites lose interest in you./DhYYY.Y.WY 4 yaks (1 drained, 1 very drained)/Dh720=13Fly /Dh=/DhƧQ _The yak closely misses you./Dh^#.##...>.#.##.#.#.# #.... #..[>..?...##.[....YYY.@..##......Y####...... ######..... #####....<.... .###.#....###..W .#.## #.#..#. ...#.....####.#....#...>./DhB/Dh!>.YYY/Dh.--4/Dh/Dhs _The yak attacks as it pursues you! The yak barely misses you./Dh! (You shoot an arrow. The arrow completely misses the yak./DhqC,/Dh E/DhPYYY 5 yaks (1 drained, 1 very drained)/Dh#R.==5/Dh[/Dh`@ _The arrow hits the yak but does no damage./DhdP  You shoot an arrow. The arrow hits the yak./Dh0/Dh,/Dhr. 4/Dh,%6/DhW/Dh~1 _The yak is lightly wounded./Dhg P  You shoot an arrow. The arrow hits the yak!/Dh$ m  The yak is moderately wounded./Dh {YY 5 yaks (/DhA A=7/Dh /Dh m _The yak seems less drained. The yak closely misses you./Dh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./Dh########... dertzug the Jinx##...>.#.... Poltergeist of Gozag  Gold: 1463##........... Health: 72/72 ========================#............ Magic: 16/21 ==================------#............ AC: 11  Str: 4##............ EV: 20Int: 22...#..[>........ SH: 0Dex: 21.?...########...........[ XL: 11 Next: 41% Place: Dungeon:10.....YYY@..##............ Noise: ===------  Time: 10407.6 (0.0)....YY####............... x) +0 orcbow/Dh..... ######.......... Cast: Jinxbite....#####....<..... Will/2 Fly ... .###.#....###......W .......#.## #.#..# YYYYY 5 yaks (1 very drained)....#.....####.#...................#...>...............The yak is moderately wounded. _The yak seems less drained. The yak closely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate/Dh########... dertzug the Jinx##...>.#.... Poltergeist of Gozag  Gold: 1463##........... Health: 72/72 ========================/DhO#............ Magic: 16/21 ==================------#............ AC: 11  Str: 4##............ EV: 20Int: 22...#..[>........ SH: 0Dex: 21.?...########...........[ XL: 11 Next: 41% Place: Dungeon:10.....YYY@..##............ Noise: ===------  Time: 10407.6 (0.0)....YY####............... x) +0 orcbow..... ######.......... Cast: Jinxbite....#####....<..... Will/2 Fly ... .###.#....###......W .......#.##[39;/Dh49m #.#..# YYYYY 5 yaks (1 very drained)....#.....####.#...................#...>...............The yak is moderately wounded. _The yak seems less drained. The yak closely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate/DhY.YYY..YYYY 4 yaks (fleeing, 1 very drained)/DhF68.6 (1/Dhr/Dh- _The yak seems less drained. The yak closely misses you.Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate /Dh:_The yak looks frightened! x5/Dh2 _Unknown command./Dh  You beckon some vexing sprites to accompany your attacks./DhpY.YY...WYYY 5 yaks (fleeing, 1 very drained)W   shadowghast/Dh5--9Jinx Fly /Dh_/Dh; _You feel your willpower being sapped./Dh (Y4 fleeing, 1 very drained)/Dh5rYou shoot an arrow. The arrow hits the yak!  Your attack snaps the yak out of its fear./Dhcg :*/Dh?  The yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof./DhA ,/DhB ,/DhAD /Dh2P Y.Y.WY.Y.. 4 yaks (3 fleeing, 1 drained, 1 ver…)/DhQ J7=10/DhZ /Dh] \ _The yak is severely wounded./Dh P  You shoot an arrow. The arrow hits the yak./Dhza :*/Dh9  The yak is severely wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  /Dh,; AThe yak is almost dead./DhJ< ,/DhI Y.Y..WY. 3 yaks (2 fleeing, 1 very drained)1/DhR /DhqW e _The yak seems less drained. The yak misses you./Dh$j  You shoot an arrow.  The arrow hits the yak but does no damage./Dhp:*/DhR  The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves./DhU/DhW,/Dhb.Y....WY   yak (fleeing)/DhX1463 =-42 _You kill the yak!/DhH  You shoot an arrow. The arrow hits the shadowghast!/Dh:*/Dh  The shadowghast is moderately damaged.A giggling sprite leaps out and insults the shadowghast's ancestors./DhP Y.....W(drained)The shadowghast is heavily damaged./Dh A83/Dh/DhX0 _The shadowghast claws you./Dh1 ((((((YYou shoot an arrow.  The arrow closely misses the shadowghast.The arrow hits the yak but does no damage./Dh..:*/Dh  Your attack snaps the yak out of its fear.  A giggling sprite leaps out and makes the shadowghast trip over its own feet.  The shadowghast is almost destroyed./Dh^  .Y....W very drained)The jinxing sprites lose interest in you./Dhe <4/DhL @Fly /Dhn _The shadowghast barely misses you./DhX  You shoot an arrow. The arrow hits the shadowghast!/DhE$/Dh;a YY(unaware)You destroy the shadowghast!/Dh[6=65/Dh/DhsI _The yak is distracted by your dazzling golden aura./Dhd (((((Y  You destroy the shadowghast! _The yak is distracted by your dazzling golden aura.  You shoot an arrow.  The yak bellows!  The arrow hits the yak!  no longer distracted by gold./Dh= /Dh7G {.Y...$/DhH %6/DhDP /DhT ^ _The yak is moderately wounded./Dh  # ##...>.# ## #/Dh  # # # ... #..[> .?...##. ...Y...@...## ......#### ..... ###### .... #####....< ..Y .###.#....### .. .#.## #.#.. YY 2 yaks . ...#.....####.# .# ..>/Dhʵ /Dh /Dh S.YY./Dh /---7/Dh /Dh (( _You see here 20 gold pieces.  You shoot an arrow. The arrow hits the yak!/Dh&W,/Dh+_i.Y.Y./Dhc=1463===8/Dhi/Dhl[ _The yak is heavily wounded./Dh< (You shoot an arrow. The arrow hits the yak!/Dh /Dh/Dh.YY.=9/Dh'/Dhv W _The yak is almost dead./Dh>(((((((/Dh4z  You shoot an arrow. The arrow closely misses the yak./Dh5/Dh9?.....YY.YY 3 yaks/DhA&20/DhOj _The yak completely misses you./Dh@ (You shoot an arrow. The arrow closely misses the yak. The arrow hits the yak!/Dh+ m  The yak is moderately wounded./Dh4 IYY./Dhb6 o7=71/Dh= /Dh~A ; _The yak gores you but does no damage./Dh= ^  You beckon some vexing sprites to accompany your attacks./DhXE @Y./DhF 5---2Jinx Fly /DhL /DhO o _You feel your willpower being sapped. The yak misses you./Dh~ j  You shoot an arrow.  The arrow hits the yak but does no damage./DhT :*/Dh  The yak is almost dead.A giggling sprite leaps out and smacks the yak with its own front hoof./Dh /Dh3 /Dh .Y..Y 2 yaks/Dhn/ 1463 =--88=3/Dh4 /Dh6 G _You kill the yak!/DhP  You shoot an arrow. The arrow hits the yak!/DhSA:*/Dhz /Dh  /DhPThe yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof./Dh .Y.Y(1 drained)The yak is severely wounded./Dh W94/Dh/DhQ _The yak closely misses you./Dhv-j  You shoot an arrow.  The arrow hits the yak but does no damage./Dh:*/Dh_  The yak is severely wounded.A giggling sprite leaps out and smacks the yak with its own front hoof. .YY very drained)The yak is severely wounded.5 _The yak barely misses you./DhV>(((((((/Dh;O0*/Dh$-+ *1 drained, 1 very drained)You shoot an arrow. The arrow closely misses the yak. x2  A giggling sprite leaps out and makes the yak trip over its own hooves./Dh  The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves......YY206 _The yak is almost dead./DhP  You shoot an arrow. The arrow hits the yak./DhZ:*/DhEG MYYou shoot an arrow. The arrow hits the yak.  The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is moderately wounded.6=7Fly  _The jinxing sprites lose interest in you./Dh P  You shoot an arrow. The arrow hits the yak./Dhb  The yak is moderately wounded.8/Dh.h /DhJk I _The yak misses you./Dh1| P  You shoot an arrow. The arrow hits the yak!/Dhm#  The yak is almost dead.9 _The yak completely misses you./DhnAP  You shoot an arrow. The arrow hits the yak!/Dh4H$   yak/Dh/Dh;C.Y/Dh =5030 _You kill the yak!/Dh/Dh m _Your Spellcasting skill increases to level 7!/Dh0 /Dh=>d You shoot an arrow.  The arrow hits the yak but does no damage./Dh=  The yak is almost dead.1 _The yak closely misses you./DhX%  /DhZ+You shoot an arrow. The arrow hits the yak!/Dh]]o$/Dho/Dh "32 _You kill the yak!/DhJ. # ##...>.# ## # #.### #.. #..[>.?...##.....@$...##...####..... ######..# #####....<... .###.#....###.... .#.## #.#.... ...#.....####.#..... . ..>14637=---3 _You see here 45 gold pieces./Dh--- _No target in view!/Dh19 _/DhE/Dh/Dh/DhM/Dh /Dhi 9=/Dh2 /Dh /Dh `8=8/DhO /Dh ,/Dh /Dhh ,/Dha /Dh ,/Dh /Dh+ /Dh< 9=/Dh /Dh ,/Dh" /Dh>% /DhQ& K9=/Dh' /Dh~* O7/Dh, /Dh0 ,/Dh1 /Dh3 ,/Dh5 /Dh7 O=/Dh9 /Dh(< ^Fly /Dh= /Dh@ n _You feel your willpower return./DhA h20=6/DhpC /DhrE ,/Dh!G /DhGI ,/DhK /DhaM ,/DhCO /DhQ /DhsR 9=/DhS /DhV ,/DhW /DhOZ L1==/Dh1[ /Dh]\ /Dhd /Dhr u # ##...>.# ## ## ##.#### ##.....# #..[>#..?...###......@$$...###.......#####.......# ######Y......## #####....</Dhs . .###.#....###. .#.## #.# Y   yak (wandering).. ...#.....####.#[......  ..>/Dhu 056.6 (23.0)/Dh~ vY./Dh G57.6 (24/DhA /Dhއ H _Found a ring mail./Dh  ##...> #  #.####  #.....# #..[> #..?...####### #......@$$...# #.......####... #Y......#  .......## < .......  .......   .......  /Dh 4[......  ..>/DhTA ##...> #  #.####  /DhlC#.....# #..[> #..?...####### #......@$$...# #.......####... #Y......#  .......## </DhG .......  .......   .......  [......  ..>/DhN/DhP/Dh2X/Dhh\Z _A yak is nearby!/Dh\^  You beckon some vexing sprites to accompany your attacks./Dh5 H.Y/DhW 19---4==8.6 (1.0)/Dh8 ]Will/2 Jinx Fly /Dh /Dh0; _You feel your willpower being sapped./Dh P  You shoot an arrow. The arrow hits the yak!/Dh$((($(/DhK..../Dh(r1463 ---5=9/Dh/DhG _You kill the yak!/Dh/Dh/Dh/DhH _No target in view!/Dhn /DhP /Dh /Dh H _No target in view!/Dh۔ 3/Dh /Dh# /Dh $ _/Dh tFly /Dhx /DhM { _The sprites lose interest in your situation./Dhۮ /Dh /Dh /Dhc a20=3/Dh /Dh{ ,/Dh) /Dh ,/Dh /DhW ,/Dh| /Dh O=/Dh /Dh /DhU 92/Dh /Dh: /Dh L1==/Dhx /Dhf /Dh /Dh /Dh /Dhg /Dh /Dh ]14631/Dh /DhJ /Dh ,/Dh /DhT /Dh P==/Dh /Dh /Dh /Dh /Dh /Dh /Dh5 /Dh /Dh /Dh /Dhq ,/DhI /Dh /Dh ,/Dh /Dh /Dh /DhT /Dh /Dh /Dh /Dh /DhY /Dh /Dh ,/Dh, /Dh /Dh$ W ##### # #.@.# ##---80.6 (21.0)/Dh  #.....#.# ## #.....#.# # ##...##.# # ##.# #.#####  #∩ #.....## #.. # #..?...########.. #.......$$...###.......####/Dh 0---1.6 (22 _Found Osuwua's Neck Hole./Dh/Dh/DhP,/Dh /Dh/Dh/Dh\Fly  /Dh/Dh[4_You feel your willpower return./Dh,/Dh/Dh 9/Dha,/Dh)/Dh/Dh/DhN/Dhg/DhJ/Dh/Dhk8/Dh)/Dh/Dh /Dh&7/Dhd$/DhZWelcome to Osuwua's Neck Hole! What would you like to do? /Dh x a -  480 gold an amulet of magic regeneration (unknown)/Dh?"cb -  480 gold an amulet of regeneration (unknown)  /Dh#ac -  480 gold an amulet of the acrobat (unknown) /Dh%z d -  521 gold the +1 cloak "Sudy" {rElec rC- Will+ Int+5}/Dhq&?e -  72 gold a +0 cloak /Dhu/ f -  192 gold a scarf of repulsion  g -  192 gold a scarf of shadows You have 1463 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping list/Dhd $  After the purchase, you will have 942 gold pieces.[Enter] buy shopping list/Dh!Qf $ 750/Dh Qf - 942/Dhwc dertzug the Jinx  Poltergeist of Gozag  Gold: 1463  #####Health: 72/72 ========================  #####...#Magic: 21/21 ========================  #.....#.#AC:  7  Str: 4  #.....#.#EV: 20Int: 22  ##...##.#SH: 0Dex: 21  ##.###.#####XL: 11 Next: 55% Place: Dungeon:10  #@# #.....##Noise: ---------  Time: 10487.6 (6.0)  #.# #..?...####### x) +0 orcbow  ... #.......$$...# Cast: Jinxbite [1/Dhg2d .....#.......####.. Fly  #.....#.$.....# ###  #.##.........## ##   #. ............###.   ## ................   ..............#.  _No target in view! _No target in view! _The sprites lose interest in your situation. _Found Osuwua's Neck Hole. _You feel your willpower return.There is an entrance to Osuwua's Neck Hole here. _No target in view! _The sprites lose interest in your situation.Found Osuwua's Neck Hole. _You feel your willpower return.  There is an entrance to Osuwua's Neck Hole here. _You can access your shopping list by pressing '$'./DhI_/DhF 6 /Dha _You feel your existence waver again./Dh3/DhY/Dhc/DhS,/Dh޶/Dh/Dhw,/Dh/Dh /Dh[,/Dh/Dh/Dh/Dh/Dh/Dh/Dh,/Dh/Dh/Dh,/Dh/Dh/Dh*,/Dhn/Dh/Dh ##...##.## ##.###.###### #∩# #.....### ##.###..?...######## ##...##.......$$...## /Dhgp#.....#.......####... #.....#.$.....# #### #.##.........## ### #...@...........###.#96.6 (9 ####................. #..............#.. /Dh#..[............ #........ ..>... #........ ...... #####.... ..... ...)  ...../Dh97.6 (1/DhK 0.0)/Dh/Dh# _Found a mace./Dhگ /Dh ∩# #.....###..##.###..?...########..##...##.......$$...##..#.....#.......####.....#.....#.$.....# #####.##.........## ######...............###.#..####.......... #....8.0) #..[#.. ..>...#.......... #####.......) ...).. .. ...... .......! ....9.6 (2/Dh{ /DhC  /Dh /Dh I_Found a silvery potion./Dh[/DhX/Dh+/DhB/Dh/Dh,/Dh?/Dh/Dh,/Dh/Dh/Dh,/Dh/DhЯ/DhQ,/DhH/DhC/Dh,/Dh/Dh/Dhf,/Dh/Dh/Dha#.............>...........#...................))....#####..............)....../Dh#...)............).#.......................#.....!........<.#....).#........#....##@.##.........#....##..##.#..##.###...##.#.##.(.....)#. #...# .....#. ..... #.####.###...# #) c   centaur (asleep)/Dh6<#.... #<#..c.# ##.####../Dh1509.6 (10.0)/Dh`,10.6 (11/Dha/DhZ _A centaur comes into view./Dhv #.....> #...................)) #####..............) /DhX#...)............) #.............. #.....!........< #...................) #.............. #@.# #..# ...#/Dh(.....) #. #...#  #. .....  ###...# ) #.... < #..c.# /Dh/DhOXu #.....> #...................)) #####..............) #...)............) #.............. /DhZ#.....!........< #...................) #.............. #@.# #..# ...#(.....) #. #...#  #. .....  ###...# ) #.... < #..c.# /DhTi/Dhj/Dhx/Dh{^ _A centaur is nearby!/Dh ^  You beckon some vexing sprites to accompany your attacks./Dh 19---==1.6 (1.0)Will/2 Jinx Fly /Dh' /Dh+ ; _You feel your willpower being sapped./Dh= (((((c  (You shoot an arrow. The arrow hits the centaur!  The centaur shouts!/Dh^ .....(launcher).cThe centaur is severely wounded. (((((((The centaur wields a +0 shortbow. The centaur shoots an arrow./Dh@......=2 _The arrow misses you./DhT  You shoot an arrow. The arrow hits the centaur!/Dh.(((((( $ /DhbH....../Dh[q1463 ---63.5 (0.9/Dh@h/DhlK _You kill the centaur!/Dh3c/Dhxd3/DhgfH _No target in view!/Dhr 3/Dh /Dh /Dh $ _/Dh tFly /Dh_ /Dh { _The sprites lose interest in your situation./Dh b20=/Dh6 ,/Dh /Dh /Dh /Dh< /Dh ,/Dhs /Dh O=/Dhz /Dh ,/Dh /DhR b1==/Dh /Dh" /Dh/ ,/Dh /Dh /Dh ,/Dh /Dh /DhF /Dh /Dh /DhT /Dh P==/DhW /Dh /Dh ,/Dh /Dh| /Dh A1463/Dh /Dh# /Dh ,/DhY /Dh /Dh6 /Dh /Dh /Dh /Dh^ /Dh$ /Dh /Dh# /DhL& ,/Dh0 /DhD X/DhfH /DhI ,/DhK /Dh'M /DhvN ,/DhEO /DhP /DhQ /DhR /DhYS /Dh_W /DhX ,/DhZ /Dh^ /DhBa ^Fly /Dhb /Dhg n _You feel your willpower return./Dhi 3/DhKk /Dh%m /Dhn ,/Dho /DhIt /Dhu ,/Dhw /Dhx /Dhz ,/Dh{ /Dh} /Dh~ /Dh /DhC /Dh /Dh /DhB /Dh /Dh /Dh3 ,/Dh /Dh /Dhb /Dh /Dh /Dh /Dh  ..$.#.## #....# .#.....# #.####.......# .......###.....)........ .###....#...###..####... . #.#.....####..# .## #..............# .  #.............#.# ...............#.# ...##..........#@#---/Dh i46.5 (33.0) .## #..........#...$.... #..........#####.... ############ .. /Dh} /Dh- G---7.5 (34/Dh /Dh + _Found 10 gold pieces./Dh٤/Dh`/Dh5/Dh/Dh/Dhi/Dh/Dh(/Dhs/Dhҽ/Dh/Dh/Dh/Dh/Dh/Dh~/Dh/Dh/Dh/Dhs/Dh^ /Dh; /DhYou see here 10 gold pieces./Dh/Dh /Dh_/DhW/Dh/Dh/Dh/Dh'/Dh/Dh/Dh/Dh/Dh/Dh/Dh/Dh/Dh/Dhz/Dhr/Dh/Dh/Dh/Dh/Dh/Dh/Dh /Dh /Dh9 /Dh /Dh/Dh</Dh/Dh/Dh;!/Dhd"/Dh($/Dh)/Dhb,/Dh-/Dh//Dh 3/Dh96/Dh(9/Dh3:/Dh</Dhe@/DhA/DhC/Dh4J/DhqM/DhzO/DhDQ/DhS/DhV/DhW/DhPY/Dhr[/Dh]/DhK_/Dh`/Dhe/Dhg/Dhzh/Dhi/Dhk/Dhm/Dhn/Dhp/Dhq/Dhs/Dht/Dh v/DhHy/Dh/DhāC..###..# /Dh=......... ..../DhZP).....# ...o/Dh$=........ ...../DhP...###.# ....o /DhÅm..).....# .....[ /Dhz..<.#...# #....../DhZU# ######....... /Dh'i#.......####....@......./DhY).................. /DhN#..####............. /Dhz#..# #.####.......... /Dh^...# #..# #............ /Dh).#.# ##.# ########...../Dh]o   orc wizard (asleep) /DhP.#.# #.#/Dhǎ-#..../Dhmo   orc (asleep) /Dhb<.#.#####.###/Dh+#### /DhF.#...$.....#/Dh/Dh /Dh!/Dh69.5 (22  /DhCAn orc and an orc wizard come into view./Dh~JThe orc wizard is wielding a +0 dagger and wearing a +2 robe of willpower./Dh?/Dhr/Dh9%70.5 (23/Dh/Dh{ /Dh/Dh;_Found a chain mail./Dhf .... ) ...o  .....  ....o ) .....[ < #......  ######....... #....@....... ............... ................  #.####............  #..# #............  ##.# ########.....  #.# #.... .#####.### #### ...$.....#/DhA .... ) ...o  .....  ....o ) .....[ < #......  ######....... #....@....... ............... ................  #.####............  #..# #............ ##.# ########.....  #.# #.... .#####.### ####...$... _There are monsters nearby!/Dh` ^  You beckon some vexing sprites to accompany your attacks./Dhc 19---==1.5 (1.0)Will/2 Jinx Fly /Dh6 /Dh- ; _You feel your willpower being sapped./Dh% a (((((/Dh W(o  You shoot an arrow./DhcQ :*/Dhr+  The arrow hits the orc wizard but does no damage.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and insults the orc wizard's ancestors./Dh/ q  The orc wizard is heavily wounded./Dh= .o...W.W   shadowghast/Dh? o   orc wizard (very drained)o   orc (asleep)/Dh@ M10 =2/DhK /DhRP ^ _A shadowghast comes into view./DhF ( You shoot an arrow. The arrow hits the shadowghast!/DhMs  The shadowghast is severely damaged./Dh[/Dh/Dh%o..o.Wo/Dh'%3/Dh1/Dh!6% _The orc shouts!/Dhy ((((You shoot an arrow.  The arrow completely misses the shadowghast.The arrow hits the orc wizard but does no damage./DhKt  The orc wizard is moderately wounded./Dh!k  The shadowghast completely misses you./Dhb.o..o.......oWo 2 orcs (1 wandering)4/Dhq/Dhq _An orc comes into view. It is wielding a +0 club./DhU((( oThe shadowghast completely misses you. _An orc comes into view. It is wielding a +0 club.barorc shouts!  The arrow hits the orc wizard./Dh:*/Dh޺  The orc wizard is severely wounded.A giggling sprite leaps out and insults the shadowghast's ancestors.  The shadowghast is almost destroyed./Dhμ/Dhj/Dh;....o..o....W..o (drained)/Dhi]---15/Dh/Dh| _The orc wizard seems less drained. The shadowghast closely misses you./Dh6J (((((((You shoot an arrow.  The arrow closely misses the shadowghast./Dh:*/DhM   The arrow barely misses the orc wizard.A giggling sprite leaps out and makes the shadowghast trip over its own feet.  The shadowghast is almost destroyed. /Dh /Dh ./Dh ./Dh ./DhT ./Dh o......oWvery drained)The shadowghast closely misses you./Dhj /DhK */Dh /Dh  /Dhн !/Dh Ioo 2 orcs/DhT   /Dh >The orc wizard mumbles some strange words./Dh /DhK /DhK[ /Dh] {/Dh^ ./Dh` o/Dhwb /Dh9e /Dhf 20/Dhh =/Dh;j 6/Dht /Dhw  /Dhw /Dhx -_The orc wizard flickers and vanishes!/Dh]b  /Dhc  /Dhd 3You shoot an arrow. The arrow hits the shadowghast!/Dhj /Dhk $/Dhl ?oo 2 orcs/Dhm !/DhE /DhG /Dh /Dh /Dh ./Dh[ 3o./Dh 4o./Dh; /Dh= !1463 /Dh'> =/Dh2? 8/Dh7@ 7/DhH /DhL  /DhN /Dh O ._You destroy the shadowghast!/Dh'P /DhZ  You shoot an arrow. The arrow hits the orc!($   orc/Dh o..  You kill the orc!  You hear some strange, mumbled words./Dhr\/Dh&{/Dh|8/Dh?/Dh /Dh/DhJ_Something tries to affect you, but you resist./Dhʚ/Dh Q  You shoot an arrow. The arrow hits the orc!!/Dh#%h$((/Dh$.9 _You kill the orc!/Dh&/Dh'/DhK-/DhD1H _No target in view!/DhcA /DhsB /Dh2F /DhlH H _No target in view!/Dh ##...# ###..# ##.......#.).....# #..... .....###.# .......).....# .....[<.#...# ##.$ .# ######@........####......$ )............ ..####......# #.####..# #..# #........ #.# ##.# ########.. #.# #.# #..... #.#####.### ####/Dhw) oo   orc warrior (polearm, wandering)/Dh+ 0---80/Dh6 /DhB _An orc warrior comes into view. It is wielding a +0 glaive. _You see here 6 gold pieces./DhQj(((((((/DhD /DhF!/Dh|H./Dh+J./DhK./DhM./Dh@O./DhP./DhR ./DhoTunaware/DhV )/DhV0You shoot an arrow.  /DhX~The orc warrior shouts! You hear a shout!1======/Dh]41/Dh` /DhBK_The orc warrior is distracted by your dazzling golden aura./DhX ]  You shoot an arrow.  The orc warrior shouts! /DhZ /Dh"] s$o)Reactivating autopickup./Dh:  /DhN  /Dh You feel a bit more experienced./Dh /Dh o/Dh+ ./Dh(" /Dh8# 9/Dh6$ ===-/Dh2% 2/Dh:- /DhO1  /Dhc2 /Dhb3 8_The orc warrior is no longer distracted by gold./Dh C..#.. ##...#  .###..# #....... ## ).....# ... ##.... .... ......###.# #..##....... ).....# #........[ <.#...# ##@$.....# ######$.....o ......####......$......... .####......# #.####. .# #..# #........ .# ##.# ########.. .# #.# #.....o.----3  Things that are here: _8 gold pieces; a +0 dagger; a +2 robe of willpower/Dh~ (((You shoot an arrow. The arrow hits the orc warrior./Dh9;*/Dhg  The orc warrior is lightly wounded.  A giggling sprite leaps out and smacks the orc warrior with its own hand.  The orc warrior is heavily wounded./Dh$.o. , very drained)/Dh2===4Fly /Dhb/Dhi _The jinxing sprites lose interest in you./Dh oounaware, very d…)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped./DhZ19----5Jinx Fly /Dh/DhQ _The orc warrior is distracted by your dazzling golden aura./Dh 2((o  very drained)You feel your willpower being sapped. _The orc warrior is distracted by your dazzling golden aura.  You shoot an arrow.  /Dh rThe orc warrior shouts!  The arrow hits the orc warrior!  no longer distracted by gold./DhN ;*/Dh  The orc warrior is almost dead.A giggling sprite leaps out and smacks the orc warrior with its own hand./Dh' j$.$/DhP ---60====6/DhU /DhmX O _You kill the orc warrior!/Dhf /Dhh /Dhp /Dh0v H _No target in view!/Dh,(/Dh?*/Dhc1/Dh6H _No target in view!/Dh3/Dh?/Dh/Dh$$ _/Dh',/DhTHFly /Dh/Dh{ _The sprites lose interest in your situation./Dhu/Dh[/Dh/DhKZ146320=/Dh/Dh'O1/DhC/Dh/Dh90/Dh/Dha/Dhx: 9/Dh/Dhm=8/Dh,/Dh /Dhq~1==7/Dh /Dhk  You now have 1471 gold pieces (gained 8).  Things that are here:/Dh&71/Dh/Dhh _a +0 dagger; a +2 robe of willpower/DhRF 6 /Dh/Dh+# _You feel your existence waver again.You now have 1477 gold pieces (gained 6)./Dh$%7/Dh%/Dh)< _You see here a +0 club./Dh&,P==/Dh./Dhb0/Dh2,/DhF5/Dh%;k  You now have 1485 gold pieces (gained 8).  Things that are here:/Dh;&85/Dh>/Dh[Z _a +0 glaive; a +0 chain mail/Dhf`  You now have 1492 gold pieces (gained 7).92/Dhc@ _You see here a +0 hand axe./DhniI/Dh1k/Dhl%8/Dhv/DhG~ /Dh[/Dh1*_You now have 1498 gold pieces (gained 6)./Dh/Dh#9 /Dh  /DhThings that are here:  /Dh-a +0 dagger; a +2 robe of willpower/Dh/Dhҡ/Dhv /Dhb_/Dha/Dhr/Dh /Dh}/DhG/Dho/Dh/Dh/Dh@Fly /Dh/Dh /Dh/Dh4_You feel your willpower return./Dh/Dh/Dh/Dh/Dh/Dh\/Dh_/Dh|/DhF /Dh1x_y - 3 scrolls labelled LASMEN LICIEC (gained 1)/Dh3/Dh/Dh/Dh,/Dh/Dh0/Dh^,/Dh/Dh/Dh. /Dh/Dh/Dh/Dh,/DhG/Dh/Dh,/Dh/Dh"/Dh&,/Dh_'/Dhk)/DhG+,/Dh,/Dh./Dh@0/Dh01/Dh32/Dh9/Dh;,/DhR=/Dh>/Dh?,/Dh|@/DhQA/DhLB,/Dh+C/DhD/DhD,/DhE/DhHX/DhJS/Dh'b/Dhu/Dhz/Dh~,/Dh,/Dhn/Dh/DhB/Dh/Dh<50/Dh[O _You now have 1508 gold pieces (gained 10)./Dh3/Dh/DhB/Dh/Dh,/Dh/Dh7 ,/Dh /Dh4X/Dh,/Dh#/Dh/Dh,/Dh`/DhU/Dh,/Dh/Dh/Dh ,/Dhk!/Dh#/Dh$/Dh%/Dhn&/DhK)/Dh*,/DhP,/Dh5./Dh0,/Dh1/Dh3/Dh4/Dh7,/DhT8/Dh9/DhL:/Dh;/Dh%</Dh=/Dhf>/Dh:?/Dha@/DhA/DhB/DhjC/DhD/Dh=F/DhRG/Dh%H/Dh[I/DhK/DhK/DhL/DhM/DhO/DhO/DhP/DhSu  You now have 1527 gold pieces (gained 19).27/DhWU/DhX@ _You see here a +0 shortbow./DhZ3/Dh[/Dh]/DhQ_,/Dh5`/Dh,b/Dh1c/Dhc/Dhd/Dhf/Dhg/Dhzh/DhLi/DhVj/Dhl/Dhm/DhTn/Dh|o/Dhp/Dhq/DhWr/Dh1s/Dht/DhWu/Dhv/Dhw/Dhx&32/DhXy/Dh{N _You now have 1532 gold pieces (gained 5)./Dh|/Dh}/Dhk~/Dh/Dh$,/Dh/Dh/Dh,/Dh/Dh/Dh/Dh/Dh/Dh/Dh6/Dh!,/Dh/DhHB/DhX/Dh/Dhc/Dh˥/Dh|/Dh/Dh,/Dhr/Dh/DhP,/Dh/Dh_/Dhl/Dh>/Dh/DhL/DhZ/Dh+/Dh/Dh,/Dh:/Dh /Dh/Dh/Dh/Dhm/Dh//Dh/Dh/Dh/Dh/Dh/Dh /Dh/Dh/Dh/Dhc/Dh6/Dh/DhB/Dh/Dh/Dh/Dh/Dh,/Dha/Dh/DhD _p - 2 silvery potions (gained 1)/Dh  You see here a +0 mace. _/DhE/Dh,/Dh#!/Dhk$/Dh&/Dh9/Dh>B/DhKB/DhE,/DhLX/DhTN/Dh.Q/DhU,/Dh;X/DhUZ/Dh\,/DhF^/Dha/Dhb&53/DhRc/DhhO _You now have 1553 gold pieces (gained 21)./Dhj3/Dhl/Dhn/Dhq,/Dhr/Dht/Dhu/Dhv/Dh{w/Dhsy/DhEz/Dh*{/Dh; _j - 3 scrolls labelled PAESI BIRUDATUMI (gained 1)/Dh3/Dh/Dh/Dh~,/Dhx/Dhh/Dh/DhP/Dh/Dh=/Dhe/Dh3,/Dhf/Dh}/DhT,/Dh/Dhؕ&98/Dh/DhmO _You now have 1598 gold pieces (gained 45)./Dhl3/Dh//DhF<61/Dh/DhO _You now have 1618 gold pieces (gained 20)./DhI/DhZ/Dhٮ/Dh/DhP/DhZ/Dh,/DhO/Dh+/Dh,/DhU/Dh׼/Dh,/Dhh/Dh/DhK,/Dh#/Dh/Dh,/Dh/Dh/DhB/Dhr/Dh3,/DhH/Dh/Dh8,/Dhe/DhD/Dh,/DhG/Dh/Dh2,/Dh/DhXX/DhY/Dhd,/Dh/Dh/Dh,/Dh/Dhh/Dh%,/Dh/Dh/Dh,/Dh& /Dhg\  You see here a +0 robe./DhI/Dh _/Dh/DhD/Dh,/Dh/Dh(/Dh#",/Dh$/Dh|&/Dha(,/Dh */Dhy,/Dhe.,/Dh//Dh1/Dh3/DhI4/Dh5/Dh6/Dh8/Dhm9/DhR:/Dh</Dhr>,/Dh?/DhA/Dh..')._..##.## #......#.....## ###...ß#.....# ....######## ############ ............ ##.#...######## ##..#...# ##..##<..##########..##----/Dh8_/DhT _Key pressed, stopping explore./Dh I/Dh{/DhB /Dh $ _/Dhy/DhO/Dh3,/Dh/Dhx  Things that are here:  a +0 dagger; a +0 robe/Dh /Dh _/Dh/Dh"/Dh$,/Dh&/Dh-  Items here: )))) [[[[./Dh//Dhb0 _/Dhv1/Dh9  Items here: ( ))) [[[./Dh&</Dh< _/DhO>/Dh2A/Dh-C,/Dh)E/DhH/DhJ,/DhOM/DhO/DhQ,/DhS/Dh#W/Dh$Y,/DhZ/Dhy]/Dh_,/Dh8a/Dhmd/Dh~f,/DhNh/Dhej/DhGl,/Dhm/Dh#p/Dhq/Dhr/Dhs/Dhv/Dhx,/Dhz/Dh|/Dh~,/Dh/Dh/Dh/Dh,/DhV/Dhч/Dh/Dh\/Dh@/Dh/Dh܍/Dh/Dh/DhU/Dh4/Dh_/Dhr/Dh,/Dh1/Dh/Dhz,/DhK/DhD/DhT/Dh /Dh/Dh/Dhܨ,/Dhϩ/Dh/Dh,/Dh/Dh/Dh&/Dh/Dh/DhD/Dh/Dhf/Dh//Dh/DhV,/Dh/Dhӽ/Dhȿ/Dh/Dh/Dh;/Dh,/Dh/Dh/DhY,/Dh/Dhb/Dhc/Dh-/Dh /Dh/Dh,/Dh/Dhb/Dh/Dh</Dh/Dh/DhT,/Dhi/Dh/Dhq,/Dh'/Dh/Dh,/Dh/Dh /Dh ,/Dh /Dh /Dh ,/Dh /Dh /Dh} /Dh /DhP /Dh /Dh ,/Dh" /Dh$ /Dhz& ,/Dh' /Dh^* /Dh+ ,/Dh, /Dh70 /Dh1 ,/Dh3 /Dh%5 /Dh6 ,/Dh7 /Dh9 /Dh; /Dh; /Dh< /Dh? /Dh@ /DhA /DhgB /DhC /DhD /DhE ,/DhG /Dh7I /DhJ /DhJ /DhL /DhO /DhP /Dh^Q /DhS /DhhU ,/DhV /DhY /Dh"\ ,/Dh}^ /Dh` /Dhb ,/Dh?d /Dhf /Dhh /Dhi /Dhj /Dho /Dhq ,/Dhws /Dhu /Dhw ,/Dhy /Dh| /Dh~ ,/Dhg /Dh /Dh ,/Dh /Dh /Dh! ,/Dh /Dht /DhÑ /Dh /Dh/ /Dhյ i ################### ........###. #######.##..#  ###..## ########..## ####### ### #.....# ...####### #.....# #..### ###.....# ....#### ##..@....# 838.5 (60.0)/Dh[ .##....#####........# ..................# #.######..##.........# # ##........[...## ####)).......## ....).....#####......)........#....................#/Dh /Dh E _Done exploring./Dh /DhI /Dh, /DhW ........ ......0.0)........../DhX /Dha /Dhd E _Done exploring./Dhc/Dhe/Dhj/Dhz/Dh/Dh/DhE _Done exploring./Dh ^[[?25h[?0c  Search for what [Enter for "."]? /Dh [?25l[?1c/Dhh /Dh 32 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:10] a +0 club (2 further duplicates)b - [D:10] a +0 dagger (3 further duplicates)  c - [D:10] a +0 glaive (2 further duplicates)  d - [D:10] a +0 hand axe (1 further duplicate)  e - [D:10] a roughly hewn altar of Beogh  f - [D:10] a staircase to the Orcish Mines  g - [D:10] a +2 halberd of venomh - [D:10] 2 boomerangs (1 further duplicate)  i - [D:10] a +0 mace (1 further duplicate)  j - [D:10] a +0 whip  k - [D:10] a +2 dagger of venom/Dh l - [D:10] 3 atropa-tipped darts  m - [D:10] a halberd  n - [D:10] a stone staircase leading up  o - [D:10] a sling  p - [D:10] a stone staircase leading up  q - [D:10] a stone staircase leading up  r - [D:10] a stone staircase leading down  s - [D:10] 6 stones  t - [D:10] a +0 war axe  u - [D:10] a stone staircase leading down  v - [D:10] a +0 morningstar [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]/Dh  k - [D:10] a +2 dagger of venom  l3 atropa-tipped darts  mhalberd  n/Dh| Pstone staircase leading up  osling  p - [D:10] a stone staircase leading up  q - [D:10] a stone staircase leading up  ra stone staircase leading down  s6 stones  tar axe  u - [D:10] a stone staircase leading down  v/Dh 7a +0 morningstar  wstone staircase leading down  x+0 shortbow  yOsuwua's Neck Hole  z+0 cloak (72 gold)  A - [D:10] a scarf of repulsion (192 gold)  B - [D:10] a scarf of shadows (192 gold)  C/DhM 5an amulet of magic regeneration (unknown) (480 gold)  Dn amulet of regeneration (unknown) (480 gold)  En amulet of the acrobat (unknown) (480 gold)  F - [D:10] the +1 cloak "Sudy" {rElec rC- Will+ Int+5} (521 gold)bot/Dh1<  p - [D:10] a stone staircase leading up  r - [D:10] a stone staircase leading down/Dh /Dhk /Dh ###################dertzug the Jinx ........###.#Poltergeist of Gozag  Gold: 1660 #######.##..#Health: 72/72 ========================###..##Magic: 21/21 ======================== ########..## #######AC: 6/Dht Str: 4 .#.......## #.....#EV: 20Int: 22 ...####### #.....#SH: 0Dex: 21 #..######.....#XL: 11 Next: 60% Place: Dungeon:10 .....#### ##..@....#Noise: ---------  Time: 10838.5 (0.0) ..##....#####........#x) +0 orcbow .....................#Cast: Jinxbite #.######..##.........#Fly ..# ##........[...# ..# ####)).......# ..# ######....).....# ..####......)........# .....................# _Items here: )))) [[[[. _Items here: ( ))) [[[[39/Dh׹ ;49m. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? /Dh /Dh /Dh /DhX . _/Dh /DhT Where to? (Tab - D:10, ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines /Dh/Dh0###################dertzug the Jinx ........###.#Poltergeist of Gozag  Gold: 1660 #######.##..#Health: 72/72 ========================###..##Magic: 21/21 ======================== ########..## #######AC: 6Str: 4 /Dh1.#.......## #.....#EV: 20Int: 22 ...####### #.....#SH: 0Dex: 21 #..######.....#XL: 11 Next: 60% Place: Dungeon:10 .....#### ##..@....#/Dh4+Noise: ---------  Time: 10838.5 (0.0) ..##....#####........#x) +0 orcbow .....................#Cast: Jinxbite #.######..##.........#Fly ..# ##........[...# ..# ####)).......# ..# ######....).....# ..####......)........# .....................# _Items here: )))) [[[[. _Items here: ( ))) [[[. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? /Dh6/DhA/DhbKP _/DhvW/Dho,/Dhr/Dh}/Dh,/DhK/Dh4/Dh,/Dhm/DhΤ/Dhc,/Dh/Dhu/Dh4,/Dh۱/Dh|/Dh,/Dh,/Dhl/Dh,/Dh@/Dh./Dh ,/Dh/Dh/Dhk,/Dh/Dh8/Dh,/Dh/Dh/DhS,/Dho/Dh./Dh,/Dh/Dh /Dh ,/Dho/Dh/Dh,/Dh/Dh/Dh!,/Dhr/Dh#/Dh%,/Dh'/Dh*/DhH-,/DhK//Dh3/Dhz6,/Dh 9/DhW</Dh>,/Dh@/Dh D/Dh}F,/DhI/Dh\M/DhO,/DhQ/DhT/DhW,/DhY/Dh[/Dh],/Dh`/Dhb/Dh[e,/Dhg/Dh"j/Dhrl,/Dhdn/Dh+q/Dhs,/Dh[v/Dhgy/DhM|,/Dh~/DhY  There is a stone staircase leading down here./Dh7/Dh/Dh$ _/Dh7/DhIJ;1/DhB/Dh  ######+## .....^..# ........#  ......".#  ........+  ........#  ......<@# 73.2 (34.7) #########  /Dhf_You fly downwards.  Found a large ruby amulet. Found an escape hatch in the ceiling./Dhm/Dhoa _There is a stone staircase leading up here./Dhӄ/Dh>Put on which piece of jewellery? Jewellery (go to first with "=)  e - a +6 ring of intelligence (worn)  w - a +5 ring of evasion (worn)/Dh_c[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip /DhY6/Dh5;/DhW@dertzug the JinxPoltergeist of Gozag  Gold: 1660######+##/Dh/P[Health: 72/72 ========================/Dh[S.....^..#Magic: 21/21 ========================........#AC: 6Str: 4......".#EV: 20Int: 22........+SH: 0Dex: 21........#XL: 11 Next: 60% Place: Dungeon:11......<@#Noise: ---------  Time: 10873.2 (0.0)#########x) +0 orcbowCast: JinxbiteFly _Done exploring. _Search for what [Enter for "."]? _There is a stone staircase leading down here. /DhZ_You fly downwards.  Found a large ruby amulet. Found an escape hatch in the ceiling. _There is a stone staircase leading up here. /Dh[ /Dh]Okay, then./Dh^/Dh`/Dh#a/Dhf/Dhj /Dhk_/Dhl/Dh/Dhʧ/Dhݩ/Dhu/Dh/Dh@$ _/Dh,/Dh,/Dh/Dh_/Dh+,/Dh;/DhW          #######+##  #.....^..#  #.#  #......@.#  ........+  /Dha&#........#  #......<<#  ##########     /Dh+6.2 (3/DhIy7.2 (4 _G - an amulet of magic regeneration/DhF Put on which piece of jewellery? Jewellery (go to first with "=)  e - a +6 ring of intelligence (worn)  w - a +5 ring of evasion (worn)G - an amulet of magic regeneration[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip /Dh /Dh /Dh  dertzug the Jinx  Poltergeist of Gozag  Gold: 1660  Health: 72/72 ========================  Magic: 21/21 ========================  AC: 6Str: 4  #######+##EV: 20Int: 22  #.....^..#SH: 0Dex: 21  #........#XL: 11 Next: 60% Place: Dungeon:11  #......@.#Noise: ---------  Time: 10877.2 (0.0)  #........+x) +0 orcbow  #........#Cast: Jinxbite  #......<<#Fly  ##########     _There is a stone staircase leading down here. _You fly downwards.  Found a large ruby /Dh amulet. Found an escape hatch in the ceiling. _There is a stone staircase leading up here. _Okay, then. _G - an amulet of magic regeneration/Dh /Dh /Dh /Dh> d  You start haunting your amulet./Dhg *8.2 (1/Dh /Dht V9.2 (2/Dh A80.2 (3/DhL /Dhx /Dh *1.2 (4/DhC /Dh< @2.2 (5/Dh /Dh _You continue haunting your amulet of magic regeneration. x5  You finish haunting your amulet of magic regeneration.  G - an amulet of magic regeneration (worn)/Dh 3/Dh j _The amulet throbs as it attunes itself to your body./Dh"[3/Dh\/Dh]/Dh `/Dh`$ _/Dhe,/Dh>gB/DhhF _You reach down and open the door./Dh.k3/Dhl/Dhm@  There is an open door here./Dhp/Dhyq _/Dh9r/DhVs/Dhu,/Dhw/Dhw/Dhy/Dhuz,/Dhw|/DhRE'.##..##)# #T#  #.# /Dh.######'#^#.######....'.......  #........######..  #......<<#T   troll (asleep)/Dhه 8.2 (6  You reach down and open the door.  A troll comes into view./Dh;t.TT/DhqI====9.2 (7/DhA/Dhn^ _The troll shouts! _Found a dagger./Dh=q ' .## ..# #)#/Dhŝ! #.# #T# #######'## #.....^@.# #........# #........#  #........'  #........##  #......<<#/DhF ##########/Dh]9'.##..##)##.##T# #######'## #.....^@.# #........#/Dh7; #........#  #........'  #........## #......<<# ##########/DhJA/DhmB/DhH/DhL\ _A troll is nearby!/Dh^  You beckon some vexing sprites to accompany your attacks./DhL.T/Dh19---==--90.2 (1Will/2 Jinx Fly /Dh/Dh; _You feel your willpower being sapped./Dh$T(((((/DhHa 3*/DhD R.)../Dh^E T(drained) _You feel your willpower being sapped.  You shoot an arrow. The arrow closely misses the troll.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the troll with its own claw.  The troll is lightly wounded.  The troll bites you! The troll claws you but does no damage./DhF U63---20/DhH =--10 =-1/DhN /DhS V _The troll completely misses you./Dh$ |  You shoot an arrow. The arrow hits the troll!/Dh$ :*/Dhd <Tvery drained) _The troll completely misses you.  You shoot an arrow. The arrow hits the troll!  The troll is heavily wounded.A giggling sprite leaps out and smacks the troll with its own claw.  The troll is heavily wounded.  The troll misses you. The troll barely misses you./Dhwf %2/Dhk /DhGo S _The troll closely misses you./Dhc*R  You shoot an arrow. The arrow hits the troll!/Dh\,E$/Dh݉/Dh)1660 4---1===43 _You kill the troll!/Dh/Dh2 /Dh1/DhI; /Dhr>/Dh @:_No target in view!/Dh"M..' #..) #.# #######@##^...# .######  #........'......./Dh6---4 _/Dh/Dh  /Dh ; You now have 1680 gold pieces (gained 20).  There is an open door, spattered with blood here.8---5.2 (2Fly /Dh( /Dh6^_The sprites lose interest in your situation./Dh _No target in view!/Dh<5 _==6= 9/Dhз,/Dh/Dhg7=8/Dh/Dh1/Dh5/Dh8/Dh,/Dh>/DhB;8/Dh/Dht,/Dh/Dh,/Dh/Dha9=/Dh%/Dh@A1680/Dh/Dhp,/Dh/DhO7/Dh/Dh:70/DhG2=/Dh/Dh,/Dh/Dht^Fly /Dh~/DhQn _You feel your willpower return./Dh %1/Dh/DhMF 6 /Dhw/Dh(s _You feel your existence waver again./Dh /Dh /Dh 92/Dh (=/Dh/Dh1 _HP restored./Dh93/Dh/Dh/Dh,/Dh/Dh/Dh,/Dh/Dh#>  You see here a +0 dagger./Dh'/Dh'@= _/Dh(/Dh*/Dh-,/Dh}./Dh0/Dh3,/DhN5/Dhr7/Dh9,/Dh%;/Dh@>@  There is an open door here./DhJA/Dh!B _/DhB/Dh`F/DhI,/DhJ/Dh*M/DhO,/DhQ/Dh3S/Dh"V,/Dh>W/Dh\       /Dh]= ##   .#   .# ######'####  #.........#   #.@.......#..   #.........'.#   #.........##   #####'##### /Dh^   #.##  #..  ##)# #.#  #.#You pick up a book of Movement and begin reading.../Dhc1929.2 (34.0)/Dhxd,30.2 (35/Dhg/Dh/i~  You add the spells Volatile Blastmotes, Vhi's Electric Charge and Gell's _Gavotte to your library./Dh /Dh& ^ /DhB* P There is an open door here./Dh!,  /Dha/ J_/Dh32 /Dhw3 /Dh4 /Dh6 /Dhm: /Dh P B/DhT X/DhW /DhY /DhrZ /Dh\ /Dh^ /Dh_ /Dha /Dhb /Dhd /Dhe /Dh g /Dhi /Dhl /Dhm /Dhn /Dhq  /Dhms /Dh[t "_You reach down and open the door./Dhw /Dh#x /Dhx /Dhgz /Dh| /Dh /Dh  /Dh߃  /DhÄ <########+###/Dh  /Dhx 2#.........../DhN  /Dh* 2#.........../Dh  #........... #.........>. #...........  #.. /Dh +  #@## 44.2 (14  #..#   ##.#   #.###  #...# ###.# ######'#### #.........# #.........#../Dhؐ /Dh $5.2 (15/Dhܔ /Dh  /Dh /Dh ,_Found a stone staircase leading down. /Dh C_There is an open door here./Dhn_/Dh^p: _/Dhy,/DhLB/Dh\/Dhv/Dh(,/Dh/Dh/Dh,/Dhr/Dhy/Dh/Dh/Dh/Dh$ /Dh"_You reach down and open the door./Dh/Dh/Dhh/Dhd%  /DhKThere is an open door here./DhWK _/Dh/Dhѩ,/Dh/Dh/Dh4,/Dh/DhF _You reach down and open the door./DhƳ/Dh/Dh;/Dh?%  /DhThere is an open door here./Dh /Dhع _/Dh/Dh/Dh/DhF/Dh/Dh/Dh5,/Dh/Dh/DhK/Dh /Dh/Dh/Dh /Dh/Dh/Dh/DhE/Dh/Dh/Dh/Dh/Dhl/Dh-/Dh/Dh<99/Dh\There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here/Dh5. _You now have 1699 gold pieces (gained 19)./Dh3/Dh/Dh/Dh,/Dhc/Dh/Dh,/Dhw/Dh/Dh/Dh,/DhOF _You reach down and open the door./DhI/DhB,/Dh@  There is an open door here./DhV/Dh5 _/Dh/Dh,/Dh/Dh?/Dh,/Dh/Dhj/Dh,/Dh /Dh /Dh /Dh,/Dh/Dh/Dh/Dh/DhY /Dh@_You reach down and open the door./Dh`/DhK/DhM/Dh@  There is an open door here./Dh!/Dh" _/Dh#/Dhi%/Dh)(,/Dh&)/Dh*/Dhc-,/DhA./Dh//DhX1,/DhC4,/Dh5,/Dh6/Dh8F _You reach down and open the door./Dh3;3/Dh;/Dh>reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open th/Dh>,e door.  There is an open door here./Dh?/Dh@ _/DhYA/DhB/DhC,/DhD/DhlE/DhG/DhG,/DhI/Dh,K/DhK,/DhP ##  ############ ... /DhIQ ...........#  ...........####  ...........##@'......87.2 (42  ...........'..#.....<  ...........#### .....  #######'#### .... #...# ### #.### #./DhR#  ######'######  #...........# _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open th/DhRe door./DhoT _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. /DhFUK_Found a stone staircase leading up./Dhr/Dh33/Dhy/Dh#####....# ..../Dhs# ...####..##.@....'..#.....<.....####..#'#### ...#...# ######C#.### /DhC   cyclops (missile, asleep)#.#  ######'  #....../DhG,0.0)/Dhy*8.2 (1/Dh _A cyclops comes into view. _There is an open door here./DhU  #######  .......   .......   .......  ###.......  #.@.......  /DhV ....'..#.....<.  ....####.......  '#### .......  #...# ######C  #.### #.#    /Dh  #######  .......   .......   .......  ###.......  #.@.......  ....'..#.....<.  /Dh ....####.......  '#### .......  #...# ###### #.### #.#    /Dhy /Dh /Dh /DhS ^ _A cyclops is nearby!/Dh^  You beckon some vexing sprites to accompany your attacks./Dh019---==9Will/2 Jinx Fly /Dh/Dh; _You feel your willpower being sapped./Dh ) ((((((C  )You shoot an arrow. The arrow hits the cyclops!/Dh˭;*/Dh~= ....../DhEmC, drained)The cyclops is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the cyclops's face.20=--10 =90/Dhݠ/Dhb _The cyclops is moderately wounded./DhJ ((/DhU((((You shoot an arrow. The arrow hits the cyclops./Dh]N/DhSx.....C./DhTq1===1/DhW/DhaZ_ _The cyclops is heavily wounded./Dh) ((((( You shoot an arrow. The arrow hits the cyclops./Dh /Dhj ....C.. /Dhu %2/Dhy /Dh ` _The cyclops is severely wounded./DhO R(((((((/Dh :*/Dh{ ....C..  very drained)You shoot an arrow. The arrow barely misses the cyclops./Dh_A giggling sprite leaps out and smacks the cyclops with its own hand.  The cyclops is severely wounded./Dh4(((((/DhNF@..../Dh%3/Dh[/Dh| _The cyclops throws a large rock. The large rock completely misses you./DhCD ((((You shoot an arrow.  The arrow hits the cyclops but does no damage./Dhj3..../Dh%4/Dh[/Dh` _The cyclops is severely wounded./Dhd ((((You shoot an arrow.  The arrow hits the cyclops but does no damage./Dh-;*/Dh  The cyclops is severely wounded.A giggling sprite leaps out and makes the cyclops trip over its own feet./Dh...C.. /DhB==5/Dh/Dh [ _The cyclops is almost dead./Dh] (((You shoot an arrow.  The arrow hits the cyclops but does no damage./Dh z ...  The cyclops is almost dead./Dh /(((((/Dhs A.@.../Dht %6/DhVz /Dh} | _The cyclops throws a large rock. The large rock completely misses you./Dh s #######  .......  /Dh c .......   .......  ###.......  #.@.......  ....'..#...C.<.  ....####.......  '#### .......  #...# ######.  #.###/Dh2 R #.#    /Dh0 #######  .......   .......   .......  ###.......  #.@.......  ....'..#...C.<.  ....####.......  '#### .......  #...# ######. #.### #.#    /Dh6/Dh7/DhQt _A cyclops is nearby!/Dh (((You shoot an arrow. The arrow hits the cyclops./Dh2R;*/Dh1  The cyclops is almost dead.A giggling sprite leaps out and doodles on the cyclops's face./Dh,7 ...$  You kill the cyclops!/Dh Y  1699 707Fly  _The jinxing sprites lose interest in you./Dhn]/Dh_i _Your Fighting skill increases to level 6!/Dh/DhG/Dh3/DhH _No target in view!/Dh`( 9 _/Dh38/Dh8X/DhDB/DhLK  You now have 1713 gold pieces (gained 14).1713/DhQL` _You see here 4 large rocks./DhRe7/Dh'U/DhX,/DhY/Dh\/DhA_/Dh:`0 6 /Dha/Dhc$ /Dh~dO_You feel your existence waver again./Dhfp/Dh{s,/Dht/Dh_w _l - 6 scrolls labelled WIZIXO AQAIWOT (gained 1)/Dh{y3/Dh{/Dh|/Dh~/Dh/DhG/Dh/Dh,/Dh~/Dh,/Dhɇ/Dh/Dh@/Dhw/Dhy/Dh4/Dh/DhU/Dh/Dh/Dhb/Dh8$ /Dh"_You reach down and open the door./Dh_/DhHFly /Dhԙ/Dhӛn _You feel your willpower return./Dho3/Dh/Dh}@  There is an open door here./Dh/Dhq _/Dh1/Dhw/Dh,/Dh/DhW@  There is an open door here./DhQ/Dh( _/Dh/Dh+/Dh,/Dh./Dh/Dh',/Dh/Dh/Dh,/Dh/Dh/Dh,/Dh[/Dh/Dh,/Dh_/Dh/Dh,/Dh/Dh/Dh<,/Dh/Dh .....####........'^####### #'#### #........### ..# #######..## ##########..#### #/DhTO.....^......# ###### ............+ .....# ..?.........# .....# ............# .....# .......@....# --- .....+ ............# .....# ...........$# .....# #####+####### ##'### ##.# /Dhi#..# #'##### /Dh21026.2 (29.0)/DhG---7.2 (30/Dhe/DhoZ _H - a bubbling pink potion/Dh I/Dh B/Dh ,/Dh ,/Dhr /Dh: /Dh ,/Dh /Dh /Dh ,/Dh /Dh /Dh <31/Dh O _You now have 1731 gold pieces (gained 18)./Dh 3/Dh /Dh /Dhe ,/Dh /DhV /Dh ,/Dh /Dh# /Dh& ,/Dh' /Dh* /Dh, ,/Dhn. /Dh0 /Dh3 ,/Dh5 /Dhb7 /Dh9 /Dh: /DhB ,/DhC ,/DhD /DhF /Dh(I ,/DhJ /DhM ,/DhN /Dh^Q } _g - 3 scrolls labelled ZUROBUWKAERU (gained 1)/DhT 3/DhT /Dh.V /DhW ,/DhX /Dh~Z /Dhz\ ,/DhK] /Dh#` F _You reach down and open the door./Dhb 3/Dhc /Dhf @  There is an open door here./Dhh 5 _/Dhi /Dhn   ...........'..#...(.<..#......  ...........####........'^#####  #######'#### #........### #...# #######..##/Dho  #.### ########..#### #.# #.....^......#  ######'###### #............+  #...........####............#  #...........#.@'............#  #...........#.##............#  #...........+. #............#  #...........## #............#  #/Dhp O...........# ######+#######  #########'### ##.# #..#  ########'#####/Dhu ,47.2 (2/Dhu +8.2 (21/Dh4x /Dhz ` _I - a scroll labelled NURA LAKHU/DhI)/Dh +3/Dh-/Dh1,/Dhy:,/Dh2<,/Dhn/Dh@  There is an open door here./Dh /Dh 5 _/Dh /Dh@/Dh0,/Dh/DhJ,/Dh</Dh/Dh,/Dh/Dh/Dh(",/Dh#/Dh$/Dh(,/Dh(/Dh*/Dhv,,/Dh6-/Dh1 #...# #######..## #.### ########..#### #.# #.....^......# /Dh5#'###### #............+ .......####............# .......#..'............# .......#.##............# .......+.##............# .......####.....@......# 58.2 (10 .......# ######'####### ####'### #.# #.# #<. # ### ###'##### ........# ........# ........# _You reach down and open the door. _Found a stone staircase leading up./Dh</Dh4/Dh/DhA/Dhɢ: _/DhV  There is an open door here./Dh/DhP5 _/Dhu/Dhn/Dh,/Dh  There is a stone staircase leading up here. _/Dh/Dh2,/Dh /Dh /DhS/Dhg,/Dh`/Dh,/Dhp/Dh/Dh ....####............ ....#..'............# ....#.##............# ....+.##............# /Dh!####............# # ######'####### #'### #.### #.# #<..## # ###.@# '##### ##'# .....# ... ......... /DhZ.........+ ..>..+ .......#o   orc (asleep)# ..o.....## .........# ######/Dh[ 65.2 (7.0)  You reach down and open the door./Dh*6.2 (8/Dh/Dhs _An orc comes into view. It is wielding a +0 dagger./Dh}    . /Dh ######'  #.### #<..## ###.@# ##'# ... ..... ......+ >..+ .......#  ..o.....#  .........# /DhY     .  ######' /Dh\  #.### #<..## ###.@# ##'# ... ..... ......+>..+ .......#  ..o.....# .........#/Dh< /Dh /Dhߝ /Dh [ _An orc is nearby!/DhӲ q  You beckon some vexing sprites to accompany your attacks.19---==7.2 (1Will/2 Jinx Fly  _You feel your willpower being sapped./DhP  You shoot an arrow. The arrow hits the orc!/Dh B((((/Dh P($/Dh(~ '....  You kill the orc!/Dh'1731 20=--=8/Dh/Dh* _You hear a shout! x2/Dh3/Dh /Dh H _No target in view!/Dhv..'##....+.##. ######'###### #'### #.### .# #<..## .###.. '##### ## .....# ....o.....#....o.....#.o........+>..+ ....#...# ....$o   orc warrior (polearm, wandering).....o   orc priest (wandering) ###### #######+##o   orc (missile, wandering)   An orc warrior, an orc priest and an orc come into view./DhlB.oo..o.))====9/Dh _The orc warrior shouts! _There is an open door here./Dh .. . .  ######'  #.### #<..## ###..# ##@# .....o....#  ..o..o....#  ..........+ >..+ ..........#  ....$.....#  ..........#  #######+### /Dh| J .. . .  ######'  #.### #<..## ###..# ##@#/Dh~  .....o....#  ..o..o....#  ..........+ >..+ ..........# ....$.....#  ..........#  #######+### /DhÇ /Dh /Dh /Dh d _There are monsters nearby!/Dh ^  You beckon more vexing sprites to accompany your attacks./Dhi  .o.oo(unaware)  You feel your willpower being sapped. The orc warrior completely misses you./Dh 19-==--70/Dh /Dh P _The orc priest is distracted by your dazzling golden aura./Dh>Q ( o  You shoot an arrow. The arrow hits the orc warrior./Dh;*/Dh& _The orc priest is distracted by your dazzling golden aura.  You shoot an arrow. The arrow hits the orc warrior.  The orc warrior is moderately wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and doodles on the orc warrior's face.  The orc warrior is heavily wounded./Dhloo...o, very drained)/Dhiu10 =-1/Dh/DhxY _The orc warrior closely misses you./Dh (You shoot an arrow.  The arrow hits the orc warrior but does no damage./Dh6v;*/Dh7\& o. The orc warrior is heavily wounded.A giggling sprite leaps out and bonks the orc warrior with its +0 glaive.  The orc warrior is severely wounded.20=2 _The orc warrior completely misses you./DhǐX  You shoot an arrow. The arrow hits the orc warrior!/Dh2$(o   orc priesto   orc (missile)/Dhi.o./Dh=y1===13/DhNB/DhIO _You kill the orc warrior!/Dh ( You shoot an arrow. The arrow hits the orc priest!  The orc priest is no longer distracted by gold./Dh4;*/Dh  The orc priest is heavily wounded.A giggling sprite leaps out and makes the orc priest trip over its own feet./Dh/Dh^$o.o (very drained)/Dhe173114/Dh/Dhgc _The orc priest is severely wounded./Dh.h((((((/Dh4*/Dhϔ  You shoot an arrow. The arrow barely misses the orc priest.A giggling sprite leaps out and bonks the orc priest with its +0 flail./Dht/DhI/Dh$o.....o   orc (missile)./DhF1731 5/Dhb/DhlN _You kill the orc priest!/Dh{P  You shoot an arrow. The arrow hits the orc!/DhOD$/Dh*[/Dh,6.1 (0.9/Dh/DhG _You kill the orc!/Dh9/Dh/Dh+/DhH _No target in view!/Dh 3/Dh /Dh H _No target in view!/Dh] /Dhd 3/Dhh /DhN /Dh< A== _/Dh /Dh V  You now have 1737 gold pieces (gained 6).  /Dh Things that are here:  a +0 club; a boomerang7Fly /Dh] /Dh { _The sprites lose interest in your situation./Dh 3/Dh /Dh:$ k  You now have 1741 gold pieces (gained 4).  Things that are here:/Dhm% :41/Dh=& /Dh) d _a +0 flail; a +0 leather armour/DhE, 3/Dh- /DhG3 k  You now have 1744 gold pieces (gained 3).  Things that are here:/Dh4 A40/Dh!5 /Dhg9 c _a +0 glaive; a +0 plate armour/Dh< /Dh= /Dh]> /Dh@ /Dh8C /DhC +1744/DhD /DhG /DhI ,/DhL /DhN /DhQ /DhR 3 9/DhS /DhY k  You now have 1752 gold pieces (gained 8).  Things that are here:/DhZ X528/Dh\ /Dhn e _a +0 dagger; a +0 leather armour/Dh+r 3/Dhs /Dhv /Dhd| O7/Dh} /Dh /Dh ,/Dh& /Dh /Dh$ /Dh /Dhˋ /Dh F _You reach down and open the door./Dh F 6 /DhԔ /DhO _You feel your existence waver again.There is an open door here./Dh /DhT  _/Dh3 /Dh 1 #'##### ########'##..# #.....)))..#..# +..........#..# #..........+>..+ #..........# ......# #....).....# ......# #..........# ####### ########'### #..@.#--- /Dh #$#### ## # ## '##### ....#.. ....'.#/Dh 093.1 (17.0)/Dhw G---4.1 (18/Dh /Dh , _J - a wand of acid (7)/DhfO/DhkQ/Dh[S/Dh*W/DhcX/Dhf,/Dhh/Dhk/Dh5o,/Dh{p/DhvN  You now have 1757 gold pieces (gained 5)./Dhwf7Fly /Dh@y/Dh:n _You feel your willpower return./Dhoe........# #.....)))..#..# +..........#..# #..........+>..+ #..........#.....# #....).....#..# #..........# ######### ########'### .# #....# .# #@#### .###/DhZ #'# ...# ... ##.#....Y ##'####....... ......# .....Y.Y.O   two-headed ogre (wandering)..#.. ..........OYYYY 4 yaks (wandering)..'.# .......Y.......###/Dhs 8.1 (4.0)  You reach down and open the door.  A two-headed ogre and 4 yaks come into view./Dhk,/Dh?/Dh/Dh .Y.Y...YYYY 4 yaks (2 wandering)Y.Y....  The two-headed ogre shouts in stereo! The yak bellows!/Dhߟ3==9.1 (5/DhE/Dh < _The two-headed ogre moves out of view./Dh  /Dh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped./Dh ,/Dh lY...YY..OO   two-headed ogre...YYY 3 yaks/Dh 19---=100.1 (1Will/2 Jinx Fly /Dhw /Dh ) _The yak bellows! x2/DhZ ((You shoot an arrow. The arrow hits the yak./Dh ;*/Dh   The yak is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the yak trip over its own hooves./Dhm ,/Dh 'Y..YY.....YYY 3 yaks (1 drained)/Dho }20=--10 1/Dh /Dh ^ _The yak is moderately wounded./Dh@ (You shoot an arrow. The arrow hits the yak./DhF ,/Dh,/Dh|/Dh-fY.YYY...OO   two-headed ogreYYYY 4 yaks (1 drained)/Dh%2/Dh9*/Dh/^ _The yak is moderately wounded./Dh /Dh /Dh+You shoot an arrow. The arrow hits the yak!/Dhx/DhKz*/Dh?|/DhAfB  The yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is severely wounded./DhOYY...YYYY 4 yaks (1 very drained)1===3 /Dh;5_The yak gores you but does no damage./DhP  You shoot an arrow. The arrow hits the yak!/Dhx$ 3 yaks/Dh\S/Dh=U,/Dh`KYYY../DhW1757 ==44/DhM/Dh~G _You kill the yak!/Dh`  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./Dh ........# #.....)))..#dertzug the Jinx ........# +..........#Poltergeist of Gozag  Gold: 1757 /Dh) [........# #..........+Health: 72/72 ======================== .....>..+ #..........#Magic: 17/21 ===================----- ........# #....).....#AC: 10  Str: 4 ........# #..........#EV: 20Int: 22 ######### ########'###SH: 0Dex: 21 .##....#XL: 11 Next: 74% Place: Dungeon:11 .##@####/DhB Noise: ===------  Time: 11104.1 (0.0) .####Y#x) +0 orcbow ...#YY.Cast: Jinxbite ##.#.....Will/2 Jinx Fly ##'####....... ......# .........YYY 3 yaks ......#.. ........... /Dh ......'.# ............. ......###You shoot an arrow. The arrow hits the yak! _You kill the yak!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate/Dhn"........# #.....)))..#dertzug the Jinx ........# +..........#Poltergeist of Gozag  Gold: 1757 ........# #..........+Health: 72/72 ======================== .....>..+ #..........#Magic: 17/21 ===================----- ........# #....).....#AC: 10  Str: 4 /Dhor........# #..........#EV: 20Int: 22 ######### ########'###SH: 0Dex: 21 .##....#XL: 11 Next: 74% Place: Dungeon:11 .##@####Noise: ===------  Time: 11104.1 (0.0) .####Y#x) +0 orcbow ...#YY.Cast: Jinxbite ##.#.....Will/2 Jinx Fly ##'####....... ......# .........YYY 3 yaks ......#.. ........... ......'.# ............. ......###You shoot an arrow. The arrow hits the yak! _You kill the yak!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1%[40/Dhsm risk of failure)  Press: ? - help, Dir - look around, f - activate/DhG{F.YOYO   two-headed ogreYYY 3 yaks (2 fleeing)/DhX|\25.1 (1/DhN/Dh> _You kill the yak!Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells./DhOCasting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The yak looks frightened! x2; The yak resists with some effort./Dh3/Dh/DhF _Unknown command./Dh^  You beckon more vexing sprites to accompany your attacks./DhO.Y/Dhg[6--6/Dh /Dhz _You feel your willpower being sapped. The yak completely misses you./Dh P  You shoot an arrow. The arrow hits the yak!/Dh;*/Dhb  The yak is moderately wounded.A giggling sprite leaps out and smacks the yak with its own front hoof./DhYd/Dhfj  The yak is heavily wounded./Dh|rYO.Y.Y, 1 drained)/Dhgtw7=3=7/Dh/DhQ _The yak closely misses you./Dhe g (((((/Dh  ((You shoot an arrow. The arrow barely misses the yak.The arrow completely misses the two-headed ogre./Dhv ;*/DhWb  The arrow closely misses the yak.A giggling sprite leaps out and smacks the yak with its own front hoof.  Your attack snaps the yak out of its fear./DhUd /Dhnq & YYO......Y....Y12.  The yak is lightly wounded./Dhms A48/Dh} /Dh P _The yak barely misses you./Dh j  You shoot an arrow.  The arrow hits the yak but does no damage./Dh< ;*/Dh*  The yak is heavily wounded.A giggling sprite leaps out and makes the yak trip over its own hooves./Dh Y.1, 1 very…)Y8==9/Dh# /Dh& [ _The yak is heavily wounded./DhP  You shoot an arrow. The arrow hits the yak./Dhh;*/Dhd  The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves./DhY 2 yaks (very drained)./Dh&10/DhZ/Dh^ _The yak is moderately wounded./DhIPP  You shoot an arrow. The arrow hits the yak!/DhR;*/Dh YThe yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is heavily wounded./Dh2p9==1/Dh/DhT _The yak completely misses you./DhL (/DhڬYou shoot an arrow. The arrow completely misses the yak.The arrow hits the two-headed ogre./Dh5;*/Dh *(drained)The two-headed ogre is lightly wounded.  A giggling sprite leaps out and smacks the two-headed ogre with its own hand./Dh~  The two-headed ogre is lightly wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is severely wounded./Dhg/DhTYO/DhK52Fly /Dh/Dh.i _The jinxing sprites lose interest in you./DhP  You shoot an arrow. The arrow hits the yak!/Dhi /Dh q20==3/Dh% /Dh) \ _The yak is severely wounded./Dhz P  You shoot an arrow. The arrow hits the yak!/Dh1u f  The yak is almost dead./Dh9 Y 3 yaks (1 very drained)Y/Dh 1-1===4/Dh /DhŽ D _The yak seems less drained. The yak gores you./Dh j  You shoot an arrow.  The arrow hits the yak but does no damage./Dhqf  The yak is almost dead./DhZAY./Dhga17572=5/Dh¤/Dhy _The yak seems to regain its courage. The yak completely misses you./Dh,P  You shoot an arrow. The arrow hits the yak./Dh]f  The yak is almost dead./DhaY./Dh%6/Dhx/DhҜq _The two-headed ogre seems less drained. The yak misses you./Dh> ( You shoot an arrow. The arrow barely misses the yak.The arrow hits the two-headed ogre!!/DhF/Dh Y#Y.  The two-headed ogre is heavily wounded.7.0 (0.9/Dh/Dh T _The yak completely misses you./DhyP  You shoot an arrow. The arrow hits the yak!/Dh(t$ 2/Dh ,/Dh( Y..   yak (/DhM r1757 ===69/Dh?U /DhW G _You kill the yak!/DhW ( You shoot an arrow. The arrow barely misses the yak.The arrow hits the two-headed ogre!/Dh[ YThe two-headed ogre is severely wounded./Dh@] '8.8/Dhh /Dh-n I _The yak misses you./Dh P  You shoot an arrow. The arrow hits the yak!/DhY F$/Dh}/DhV/DhĈOY.Y   yak/Dhd489.8 (1.0/Dhٵ/Dh]G _You kill the yak!/Dhv  You shoot an arrow.  The arrow hits the two-headed ogre but does no damage./Dh-4 YY(unaware)The two-headed ogre is severely wounded.The yak is distracted by your dazzling golden aura.  The two-headed ogre barely misses you./Dh.U69-20/Dh2/Dh4H _The two-headed ogre hits you with a +0 giant club./Dh  YYou shoot an arrow.  /DhR:The yak bellows!  The arrow hits the two-headed ogre!/Dh YThe two-headed ogre is almost dead.4====1/Dh֙/DhX _The two-headed ogre misses you. x2/Dh\  You shoot an arrow. The arrow hits the two-headed ogre!/Dh]$Y   yak/Dh8 /Dh\  -2--87===-2 _You kill the two-headed ogre!/Dhd /Dhf g _Your Hexes skill increases to level 12!/Dh; S+........#+>..+#...#).....#......# ######### ########'## .# #....# .####### ..#...(.Y......># ###...).......)..'#### #.............. ......# '.....##..#...#'.##.../Dh Y#####P #'#####/Dh  /Dh  /Dhs ?Found 2 datura-tipped darts, a long sword and a war axe./Dh h70----3/Dh /Dh  /Dh B_Found a stone staircase leading down. /Dh 9 There is an open door, spattered with blood here.  /Dh Things that are here: /Dh _65 gold pieces; a +0 giant club; a +0 giant club /Dh I You shoot an arrow. The arrow hits the yak!  /Dh 'The yak is no longer distracted by gold/Dh(" ./Dhܭ  YY(unaware)The yak is moderately wounded.2=====4.7 (0.9/DhF  /Dhʴ /Dh ;_The yak is distracted by your dazzling golden aura./DhOh((((((/Dh_9 Y/Dh....Y.  You shoot an arrow. The arrow barely misses the yak./DhvK====5.7 (1.0/DhL/Dhj& _The yak bellows!/Dhh((((((/DhKNY.../Dh)Mj..===-6/DhyV/DhYj _You shoot an arrow. The arrow barely misses the yak./Dh  You shoot an arrow. The arrow hits the yak!  The yak is no longer distracted by gold./DhVj  The yak is heavily wounded./DhYY1-7.6 (0.9/Dhb/DheQ _The yak closely misses you./Dh3P  You shoot an arrow. The arrow hits the yak./Dh]  The yak is heavily wounded.==38.5/Dh d /Dh#g Q _The yak closely misses you./Dh z  You shoot an arrow. The arrow hits the yak!/Dhs YY(unaware)The yak is severely wounded./Dh ,9.5 (1.0/Dh /Dhb I _The yak is distracted by your dazzling golden aura./Dhf'`Y  The yak is severely wounded. _The yak is distracted by your dazzling golden aura.  You shoot an arrow.  The yak bellows!  The arrow hits the yak!  no longer distracted by gold./Dh>z YThe yak is almost dead./Dh s2=====30/Dh}/DhQ _The yak closely misses you./Dheee  You beckon some vexing sprites to accompany your attacks./Dhwr17570---==--1Jinx Fly /Dhx /Dhz/Dh;|K_You feel your willpower being sapped. The yak misses you./Dh}/DhA /Dh /DhX+You shoot an arrow. The arrow hits the yak!/Dh%F$/Dh/Dh1757 =1=--90=-2/Dh/Dh /Dh+_You kill the yak!/Dh/DhH _No target in view!/Dh2 _  The sprites lose interest in your situation.2===1Fly  /Dh ~_No target in view!  The sprites lose interest in your situation. _Magic restored.  You now have 1822 gold pieces (gained 65).  There is an open door, spattered with blood here.  Things that are here:822/Dh /Dh/DhK_a +0 giant club; a +0 giant club/Dh /Dh/Dh$/Dh/Dh/Dh/Dh182231==0/DhN _You now have 1831 gold pieces (gained 9)./Dh]3/DhW/Dh/Dh,/Dh/Dh /Dh/Dh/Dh/Dh|/Dh,/Dh /Dh  /Dh& ,/Dh /Dh1 /Dh0 ,/Dh/ /Dh /Dh ,/Dh /Dh /Dhe ,/DhC /Dh3 /Dh" ,/Dhp$ /Dh' /DhU) ,/DhS+ /Dh- F _You reach down and open the door./Dho0 P 9/DhS2 /Dh6 @  There is an open door here./Dh7 /Dh8 @8 _/Dh9 /Dh: /Dh; /Dh< H7/Dh? /Dh3A F 6 /DhA /DhC s _You feel your existence waver again./DhE 3/DhfF /DhH /DhH /DhI ,/Dh7M /DhO ,/DhQ ,/DhR /DhS ,/Dh"U /DhcV ,/Dh*W /DhX /DhY ^Fly /DhZ /Dh\ n _You feel your willpower return./DhX^ /Dh$_ 3/DhM` /Dhca /Dh)b ,/Dhc /Dhmd /Dh:e ,/Dhf /Dh i /Dhi ,/Dh>k /Dhl /Dhm ,/Dho /Dhp /Dhq /DhZr /Dh3s /Dht /Dhiu /Dh.v /Dhv /Dh2x /Dhx /Dhy /Dhz /Dh} /Dh} /Dh~ /Dh /Dh /DhU /Dh" /DhU /Dh /Dh /Dh /Dh /DhZ ,/Dh /DhД /DhU SWater /Dhe /Dh /Dh͟ ,/Dh /DhУ /Dh ,/Dh /Dhd /Dhì ,/Dh /DhP /Dh >/Dhv /Dh /Dh ,/Dhu /Dh' /Dh /Dh /Dh /Dh !##### ## )####### #. ......>####.## )..##P.P# ##### /Dh A........##≈.≈####....# .....###≈≈.≈≈##.♣.♣.#.....#P≈≈≈.≈≈≈P.....#...............@.ß..#--- ......#P≈≈≈.≈≈≈P.....# '######≈≈.≈≈##.♣.♣.# ..# ##≈.≈####....# #.## #P.P# ##### /DhO #.# ##.## #.#### ##..######....# #.......... .....# #........../DhR 077.5 (45.0)/Dh G---8.5 (46/Dhk /Dhm 4 _K - a ring of resist corrosion/Dh /Dh ,/Dhv /Dh ,/DhK n/Dh yWater /Dh ,/Dh. /Dh`! /Dhl" /Dh@$ /Dh@/ /DhP1 /Dhu3 ,/DhE5 /Dh6 /Dh8 /Dh(9 ,/Dh0@ n/Dh?A B/DhB /DhC /DhD ,/Dh7G /DhH /DhH ,/DhK X/DhIL /DhM ,/DhkN /Dh4O /DhDP ,/Dh Q /DhQ /DhS ,/DhS /DhT /DhV ,/DhV /DhX /DhX ,/DhY /DhcZ /Dh3[ /Dh[ ,/Dh\ /Dh] /Dhk^ ,/Dh1_ /Dh_ /Dh` ,/Dha /Dhmb /Dh4c ,/Dh;d /Dhe ,/Dhf /Dhh /Dhi /Dh|j ,/Dhl F _You reach down and open the door./Dhm /Dhn /Dhto /Dh9p /Dh%q /Dhq ,/Dhu %  /Dhu There is an open door here./Dhv /Dh]w 5 _/Dhz /Dh{ ,/DhN| /Dh} /Dh~ /Dh ,/Dhi /Dh2 /Dh ,/Dhu F _You reach down and open the door./Dh4 3/Dh /Dh @  There is an open door here./Dh /Dh  _/DhԘ /Dh /DhP ,/Dh /DhŮ /Dh ,/DhL /Dhζ /Dh6 ,/Dhú /Dh @  There is an open door here./DhS /Dhm  _/Dh /Dh /Dh ,/Dh /Dh /DhI /Dhb ,/Dhm /Dh /Dh ,/Dh /Dh /Dh ,/Dhz You reach down and open the door. _There is an open door here. _You reach down and open the door. _/DhB FThere is an open door here. _You reach down and open the door./Dh 3/Dh /Dho There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here./Dh6 /Dh  _/Dh /Dh /DhO /Dh ,/Dh /Dh ,/Dh /Dh _You reach down and open the door. _There is an open door here/Dh y. _You reach down and open the door. _There is an open door here. _You reach down and open the door./Dh /Dh 3/Dh /Dh /Dh~ ,/Dh \There is an open door here. _You reach down and open th/Dh\ ye door. _There is an open door here. _You reach down and open the door.  There is an open door here./Dh< /Dh  _/Dh /DhF /Dh /Dh ,/Dh /Dh /Dh ,/Dh* /Dh~ B/Dh EYou reach down and open the door. _/Dh There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door./Dh /Dh /Dhx /Dh_You reach down and open the door. _There is an open door here/Dh. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here./Dh/Dh _/Dh/Dh3/Dh /Dh/Dh/Dh,/Dh/Dh/Dh,/Dh/DhV/Dh/Dh/Dh;BThere is an open door here. _/DhYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  /Dh/Dh _/Dhe/Dh6/Dh B/Dh!/Dh"/Dho#,/Dh$EYou reach down and open the door. _/Dh%There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door./Dh&/Dh'/Dh(/DhL+There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here./Dh,/Dhw- _/Dh./Dhw//Dh0/Dh1,/Dh3/Dh4,/DhW5/Dh&6/Dh6/Dh7,/Dh8/Dh9,/Dh:/DhA/Dh1B/DhB,/DhC/DhD/DhE,/Dh G/Dh H/DhH,/DhhND #  .......>..# .# .........# .######### ........+#.......+ ....... /DhO'^####### ..... ### ... ## ##'# #### ######.@# 255.5 (77 .....### #......## .....+.###.###### .....#..##'###### .....##.#.......# .....##.#.......+ .....##.'.......#/DhP....####.......# ###### ###'##### _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door./DhWR _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _Found a stone staircase leading down./Dh# _  There is an open door here./Dh,/Dh5 _/Dh֭/Dh,/Dh</Dh%/Dha,/Dh/Dh/DhĽ,/Dhھ/Dh/DhB/DhF _You reach down and open the door./Dh/Dh43/Dh\@  There is an open door here./Dh/Dh'5 _/Dh/Dh  ######  #..........#  #.......>..#  #..........### ####..........'.#.+..........63.5 (8.0) ####..........##........  #..........####.....[  ##### ######  ###### ## #......#####.########'######.#.......#/Dh9/Dh4*4.5 (9/Dh/DhC _Found a robe./Dh%/Dh0################### .......#..........# ...>...#.>..# .......#...### ....... ###..........'.##....... ..+..........#..#....... ###..##.@.......5.5 (1  #...####.....[#######'#### #############..# # #......###.######'#.......# .#.+6.5 (2 _Found an escape hatch in the floor./DhC 3/DhE /DhJH /Dhi /Dhp X/Dhq ,/Dhx X/Dhy /Dh| ,/Dh} /Dhn s _r - 6 smoky clear potions (gained 1)/Dh 3/Dh /Dh /Dh ,/Dh /Dht /Dh΍ /Dh /Dh /Dh- /DhI /DhT ,/Dh /Dhg /DhW ,/Dh֘ /DhJ  ...>..# #..........# ......####..........# ......'.##..........# ......#..#..........# ......##............# ......####.....[....# '#### #########.## #..# #...# ..## #@### 80.5 (14.0) /DhV b### #.# ### ... ..# ..... ..+ ......# ..# .......#.# ........# ### #(.......# /Dh A1.5 (15/Dh /Dhr - _Found 4 poisoned darts./Dhy]3/Dh_/Dhd/DhUf/Dhg/Dhmn/DhPp/Dhr,/Dhs/Dhx/Dhz,/Dh5|/Dh_~/Dh:,/DhJ/Dh/DhB/Dh5/Dhш/DhƉ/Dh/Dhr/Dh,/Dh/DhL/DhÐ/Dh/Dh~/Dh/Dh@/Dh1,/Dh'/DhI/Dhf,/Dhʛ/DhJ/Dhe,/DhΟ/DhU/Dhs,/Dh/Dh/Dhæ,/Dh/Dh/DhЪ,/Dh /DhB/Dh3,/Dh /Dh...# #........#+ #........## ...# ##........# #'##### #(.......# #..# #######.##.# #......# ##'##########....# ......#/Dh.' ......#....#+...y....+ #.........# #......y   vampire mosquito (dormant)....# #.......'##### #######+# #....###/Dh/V 97.5 (16  You reach down and open the door./Dh /Dhly..y/Dh+8.5 (17/Dh/Dhc _A vampire mosquito comes into view./DhC ..#  ..#  ..#  ..#  #(.......#  #######.##  #......#  #.######  #@#/Dh  #y# ... +.... #.....  #......  #.......  #######+# /Dhe ..#  ..#  ..#  ..#  #(.......#  #######.##  #......#  #.######  #@# #y# ... +.... #..... #......  #....... #######+#/Dh} _A vampire mosquito is nearby!/Dh=  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The vampire mosquito barely misses you./Dh&@ 1--==9.0)Will/2 Jinx Fly /DhF /DhJ V _The vampire mosquito misses you./Dh_ ((((((You shoot an arrow./Dh ;*/DhT e  You shoot an arrow.  The arrow closely misses the vampire mosquito.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs.  The vampire mosquito is lightly damaged./Dh 4 y.y...y 2 vampire mosquitoes (1 wandering, 1 …).  The vampire mosquito misses you./Dhp ]10 =300.4 (0.9/Dh /Dhy c _A vampire mosquito comes into view./Dhs yvery drained)You shoot an arrow.  The vampire mosquito buzzes angrily.  The arrow hits the vampire mosquito but does no damage./Dh;*/Dhfarrow hits the vampire mosquito but does no damage.  The vampire mosquito is lightly damaged.  A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.  The vampire mosquito is moderately damaged.You hear an angry buzzing noise./Dh~ yy.  The vampire mosquito barely misses you./Dh<u2======1.3/Dh/Dh$^ _The vampire mosquito closely misses you./Dh]  You shoot an arrow. The arrow hits the vampire mosquito!/Dh/L;*/Dh/  The vampire mosquito is severely damaged.A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs./Dh1/Dh 3f  You destroy the vampire mosquito!/Dhc; y.yywandering)The vampire mosquito bites you but does no damage./Dha1831 ==2===-2.2/Dhf/Dh/ic _A vampire mosquito comes into view./DhUC yYou shoot an arrow.  The vampire mosquito buzzes angrily.  The arrow hits the vampire mosquito./Dh;*/DhĠmThe vampire mosquito buzzes angrily.arrow hits the vampire mosquito.  The vampire mosquito is lightly damaged.  A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.  The vampire mosquito is moderately damaged./DhLoyy(1 very drained)/Dh]1====3.2 (1.0/Dhɱ/DhZ] _The vampire mosquito barely misses you./Dh`((((((/Dhr: 4*/Dh The vampire mosquito is moderately damaged. _The vampire mosquito barely misses you.  You shoot an arrow. The arrow misses the vampire mosquito.  A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.  The vampire mosquito is lightly damaged./Dh# N yy..../Dh& .  The jinxing sprites lose interest in you./Dh' 2===-4Fly /Dh0 /Dh(6 a _The vampire mosquito completely misses you./Dh' ]  You shoot an arrow. The arrow hits the vampire mosquito./DhKG yy1 unaware, very…)The vampire mosquito is moderately damaged.The vampire mosquito bites you but does no damage./DhBI ?-5/DhO /DhT V _The vampire mosquito is distracted by your dazzling golden aura./Dhtyvery drained)The vampire mosquito bites you but does no damage. _The vampire mosquito is distracted by your dazzling golden aura./Dhv  The vampire mosquito buzzes angrily.arrow hits the vampire mosquito!  no longer distracted by gold./Dhe$ y  The vampire mosquito is heavily damaged.The vampire mosquito closely misses you.====6.1 (0.9/DhV _The vampire mosquito misses you./Dh]  You shoot an arrow. The arrow hits the vampire mosquito./DhVI  The vampire mosquito is severely damaged.1 very drained)===-7.0/Dh[ /Dh ]/Dh^0_The vampire mosquito seems less drained./Dhtxw  You shoot an arrow.  The arrow hits the vampire mosquito but does no damage./DhS The vampire mosquito is moderately damaged.The vampire mosquito seems less drained.  The vampire mosquito misses you./Dh F-8.0 (1.0/Dh/DhnH _The vampire mosquito bites you but does no damage./Dhl%n ((((((/Dh&pYou shoot an arrow. The arrow misses the vampire mosquito./DhD yy../Dhl..  The arrow closely misses the vampire mosquito.The vampire mosquito bites you but does no damage.9/Dh'/Dh+] _The vampire mosquito barely misses you./DhL) w  You shoot an arrow.  The arrow hits the vampire mosquito but does no damage./DhǷ M  The vampire mosquito is lightly damaged./Dh߹ 4183110/Dhm /Dh a _The vampire mosquito completely misses you./Dh ((((((You shoot an arrow./Dh#[ yy....  The arrow closely misses the vampire mosquito. x2  The vampire mosquito bites you but does no damage./Dh~\ *9 (0.9/Dh_ /Dha a _The vampire mosquito completely misses you./Dh_ ]  You shoot an arrow. The arrow hits the vampire mosquito./Dh z  The vampire mosquito is moderately damaged./Dh y64---11.9 (1.0/Dh /DhU v _The vampire mosquito misses you. The vampire mosquito bites you!/DhE (You shoot an arrow.  The arrow barely misses the vampire mosquito.The arrow hits the vampire mosquito./Dh y  The vampire mosquito is almost destroyed./Dh ,2.8 (0.9/Dh /Dh K _The vampire mosquito bites you but does no damage. x2/DhK  You shoot an arrow. The arrow misses the vampire mosquito.The arrow hits the vampire mosquito!/Dh ($   vampire mosquito/DhFp y  You destroy the vampire mosquito!/DhB1831 58-----043.7/DhG/DhL5 _The vampire mosquito bites you./Dhd ((((((You shoot an arrow./Dh y$....  The arrow barely misses the vampire mosquito.-- 94.7 (1.0 _The vampire mosquito bites you. The vampire mosquito barely misses you./Dh`((((((/Dh] y$....  You shoot an arrow. The arrow misses the vampire mosquito./DhfH85.6 (0.9/DhJm/Dhp _The vampire mosquito barely misses you. The vampire mosquito misses you./Dh1]  You shoot an arrow. The arrow hits the vampire mosquito./Dhw  The vampire mosquito is heavily damaged./Dh'6.5/Dh/DhAY _The vampire mosquito misses you. x2/Dh3`((((((/Dh  y$....  You shoot an arrow. The arrow misses the vampire mosquito.The vampire mosquito closely misses you./Dh>w3--77.5 (1.0/Dh|/Dh:5 _The vampire mosquito bites you./DhO]  You shoot an arrow. The arrow hits the vampire mosquito!/Dh/SF$/Dh /DhO--68.4 (0.9/Dh   /Dh Q_You destroy the vampire mosquito!/Dh  _No target in view!/DhI _/Dh|Ka4=/DhM/DhO,/DhP/DhS^Fly /DhU/DhXn _You feel your willpower return./DhYU5=/DhZ/Dh[/Dh\+1831/Dh]/Dh^/Dh_/Dh`/Dhb;6/Dh1g/DhF 6 /Dh/Dh0 _You feel your existence waver again./Dh/Dha7=/Dhۜ/Dh,/Dh/DhY,/Dh</Dhk8=/Dh/Dh_/Dh>/Dh/Dh/Dh٪/DhT/Dh/Dhb%9/DhE/Dh6/Dh1,/Dhճ/Dhδ,/DhG/Dh8L60=/Dh/Dh/Dh,/Dhj/Dhj,/Dh ,/Dh/Dh]/DhPU1=/DhE/Dh:,/DhH/Dh,/Dh/Dhi;2/DhL/Dh,/Dh/Dho,/Dhn/DhUa3=/Dh>/Dh7,/Dh/Dh/DhX/Dh4=/Dh/Dh/Dh/Dh/DhA/Dh/Dh/Dh:/Dh%5/Dh/DhY/Dh=/Dh/DhE/Dh$/Dh~/DhX/DhGK6=/DhO/Dh/Dh/Dh/Dh/Dh/Dh/DhS/Dh:U7=/Dh/Dh/Dh/Dh/Dh/Dh/Dh/Dh/Dh%8/Dh/Dh%/Dh/Dh/Dh /Dh /Dh\ /Dh\ /Dh) /Dh /Dh/DhK9=/Dh/Dh/Dh/Dh/Dh/Dhu/Dh@/Dh:70/DhR2=/Dh/Dh/Dh/Dh~/Dhw/Dh]/Dh+ /Dh+!/Dh!%1/Dh"/Dh $,/Dh$/Dht&/DhA'/Dh (/Dh(/Dh)K2=/Dh*/Dh+/Dhh-,/Dh7./Dh31O  You now have 1842 gold pieces (gained 11)./Dh2&42/Dh2/Dh4@ _There is an open door here./Dh63/Dh7/Dh9/Dh:P7=/Dhn;/DhO=N _You now have 1847 gold pieces (gained 5)./Dh>/Dhe?/Dh@/Dh8B/DhD,/Dh9S/Dhi _You reach down and open the door.  There is an open door here./Dhma _/DhoB/Dhq/Dhs,/Dh u/Dhv,/Dh y,/DhzB/Dh|/Dh,/Dh,/Dh}/DhB/Dh/Dhč/Dh/Dh/Dhߐ/Dh,/Dh/Dh֔/Dh,/Dh/Dh/DhS/Dhf,/Dh/Dh/Dhɟ/Dh/DhI@  There is an open door here./Dh/Dh5 _/Dh#/Dh/Dh,/Dh˩/Dh/Dh+,/Dhr/Dhr/Dhf,/Dh>/DhS/DhB,/Dh/Dh*/Dh,/Dh/Dh/Dhܷ,/Dh/Dh/Dhں,/Dh F _You reach down and open the door./Dh /Dh3/Dh@  There is an open door here./Dh/Dh5 _/Dh/Dh/Dh,/Dhq/Dhb,/DhC/Dh(/Dh,/Dh/Dh/DhlB/Dh/Dh/Dh!,/Dhreach down and open the door. _There is an open door here. _You reach down and open the door. _/DhFThere is an open door here. _You reach down and open the door./Dh/Dhs/DhN/Dhc/Dh/Dh./Dhk/Dh\There is an open door here. _You reach down and open th/Dhye door. _There is an open door here. _You reach down and open the door.  There is an open door here./Dh/Dhv _/DhR/DhC/Dh/Dh;/Dh/Dh/Dh,/Dh/Dh/Dh,/Dh#/DhX/Dh6/Dh!/Dh/Dh/Dh)<64/DhVYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _/Dh?*You now have 1864 gold pieces (gained 17)./Dh3/Dh /Dh- /Dh ,/Dh/Dh ## #.# ##...# ####.# ####.## #....# ## #..# #####'####### # ###### #...........# ####....# #...........# ≈##.♣.♣.# #...........# ≈≈P.....# #...........#ß..# +...@.......#--- /Dh≈≈P.....# #...........# ≈##.♣.♣.# ##+########## ####....# # ###### ###### ...... ......  You pick up a book of Debilitation and begin reading...  You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your  library./Dh.y421.4 (103.0)---24/Dh~2/Dh4, _You see here 4 stones./Dh¼/Dh /DhF _You reach down and open the door./Dh3/Dh/Dh/Dh&,/Dh/Dh@  There is an open door here./DhP/Dh7 _/Dh/DhF/Dh/Dh,/Dh/Dhmy P.P# ###### #...........# ≈.≈####....# #...........# ≈.≈≈##.♣.♣.# #...........# ≈.≈≈≈P.....# #...........# ........ß..# +...(.......# ≈.≈≈≈P.....# #...........#.≈≈##.♣.♣.# ##'##########.≈####....# #..# P.P# ###### #@## #.## #'# /Dh..###### ... ......... #.... ......... #..... ......... +......o   orc priest (polearm, asleep) ......... #....o..o   orc wizard (asleep)... #..o..o.ooo 2 orcs (asleep).../Dh 8.4 (6.0)  You reach down and open the door.  An orc wizard, 2 orcs and an orc priest come into view./Dh/Dh//Dh/Dh1 o)o.oowandering).o....o   orcThe orc shouts! x2; You hear a shout! The orc priest shouts!/Dh/3==9.4 (7/Dh\/Dh0 _The orc moves out of view./DhJ 7    #...........#  #......  #.....  +...(  #...  ##'#  #..#  #@## #'# ... #.... #.....  +......  #..o.o..  #...o.... /DhL /Dh     #...........#  #......  #.....  +...(  #...  ##'#  #..#  #@## #'# ... #.... #..... +......  #..o.o..  #...o.... /Dh# 3/DhA /Dhp d _There are monsters nearby!/Dhq<  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped./Dh>,/DhB;  The orc wizard shouts!/DhT YYYY 2 yaks (wandering)oopriest (polearm)oo   orc wizardo   orcA yak comes into view. x2/DhS[/Dh/Dh` oo 2 orcsThe orc priest looks braver for a moment./Dh0---30.4 (1Will/2 Jinx Fly /DhZ/Dh:u _An orc comes into view. It is wielding a +0 falchion./DhPM (((YYYou shoot an arrow.  The yak bellows!/DhCO  The arrow hits the yak but does no damage./DhjB/Dh,/Dh'..Y.oo   yako..o....o 3 orcs/Dh]1=--=1/Dh7/Dh@( _You hear a bellow!/Dh /Dh!/Dh"(/Dh(/Dh(/DhAYou shoot an arrow. The arrow hits the yak./Dh_ /Dha!/Dh-c'/Dhd./Dhxf.  /DhhThe yak is lightly wounded./DhIr /Dhs /Dh|u*/Dhv*/Dh~x*/Dhy*/Dh{*/Dh}*/Dh~*/DhBThe orc wizard gestures at you while chanting./Dh/Dhp/Dh /Dh/Dh/Dh/Dh/Dh%/DhT'./Dh)@/Dh*'/DhK,./Dh..Y/Dh<0).o/Dh1V.o.Y/Dh3IY 2 yaks (1 wandering)/Dh'5"..../Dh6;   orc/Dh\8/Dh:/Dh<2/DhC/DhEH /DhOI /Dh@J._The puff of flame misses you. /Dh4K2_A yak comes into view./Dh3L/Dh (((((((You shoot an arrow. The arrow barely misses the yak./Dh *YThe arrow closely misses the orc priest./Dh7i  The yak bellows!  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the orc priest trip over its own feet.'Yoo.o..Y.... , very drained).2===10 3/Dho /Dhp/DhqrA_The orc priest is moderately wounded./Dhs/Dh#h (You shoot an arrow. The arrow hits the yak!/Dh ;*/Dh =  The yak is heavily wounded.A giggling sprite leaps out and makes the yak trip over its own hooves./Dh4 Yoo.o....o/DhA    yak (drained)ooo 3 orcs14/Dh /Dh [ _The yak is heavily wounded./Dh j  You shoot an arrow.  The arrow hits the yak but does no damage./DhI   The yak is heavily wounded./DhK ,/DhV oYo....oY 2 yaks (1 drained).o   orc wizardooo 3 orcs/DhW %5/Dha _ _The yak misses you./DhP  You shoot an arrow. The arrow hits the yak./Dh;*/Dh| /Dh<~0Y very drained)The yak is severely wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is almost dead./DhJ;*/DhX ooo 3 orcs  The orc wizard casts a spell.The orc wizard flickers and vanishes!/Dh  Deactivating autopickup; reactivate with Ctrl-A./Dh,/Dh/Dh~{oY.Y 3 yaks (1 very drained)o   orc priest (polearm)o   orc/Dh%6/Dh/Dh( _The yak misses you.You shoot an arrow. The arrow hits the yak!!/Dh.x$ 2 yaks/DhԲ/Dh$,/Dh-/DhWrY{oo./Dh^1864 ==87.3 (0.9/Dh/Dh /DhA_You kill the yak!/Dhyq  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./Dh P.P# ###### [40m#...........#dertzug the Jinx ≈.≈####....# #...........#Poltergeist of Gozag  Gold: 1864 ≈.≈≈##.♣.♣.# #...........#Health: 72/72 ======================== /Dh' ≈.≈≈≈P.....# #...........#Magic: 18/22 ===================----- ........ß..# +...(.......#AC: 11  Str: 4 ≈.≈≈≈P.....# #...........#EV: 20Int: 22 ≈.≈≈##.♣.♣.# ##'##########SH: 0Dex: 21 ≈.≈####....# #..#XL: 11 Next: 98% Place: Dungeon:11 P.P# ###### #@##Noise: ===------  Time: 11437.3 (0.0) #.###Y#x) +0 orcbow ..######.{oCast: Jinxbite ......... #.o..Will/2 Jinx Fly ......... #....Y ......... +......YY/DhH G 2 yaks ......... #.......o   orc priest (polearm) ......... #........o   orc .........You shoot an arrow. The arrow hits the yak!! _You kill the yak!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate/Dh' P.P# ###### #...........#dertzug the Jinx ≈.≈####....# #...........#Poltergeist of Gozag  Gold: 1864 ≈.≈≈##.♣.♣.# #...........#Health: 72/72 ======================== ≈.≈≈≈P.....# #...........#Magic: 18/22 ===================----- ........ß..# +...(.......#AC: 11  Str: 4 /Dh+ ≈.≈≈≈P.....# #...........#EV: 20Int: 22 ≈.≈≈##.♣.♣.# ##'##########SH: 0Dex: 21 ≈.≈####....# #..#XL: 11 Next: 98% Place: Dungeon:11 P.P# ###### #@##Noise: ===------  Time: 11437.3 (0.0) #.###Y#x) +0 orcbow ..######.{oCast: Jinxbite ......... #.o..Will/2 Jinx Fly ......... #....Y ......... +......YY 2 yaks ......... #.......o   orc priest (polearm) ......... #........o   orc .........Casting: Jinxbite[/Dh- I0;10m (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe orc looks frightened!  The orc priest resists with some effort./Dh[B L$Y.o...YYY(fleeing)o(fleeing)onfirm with . or Enter, or press ? or * to list all spells./DhD asting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The orc looks frightened!priest resists with some effort.yak looks frightened! x2/DhF /Dh /Dh F48.3 (1/Dh /Dh m _The orc priest looks encouraged for a moment./Dh /Dh /DhP /Dh/ F _Unknown command./DhT  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped./Dhsb..Y.o.o....Yoo 2 orcs (1 fleeing)1-7--9/Dhu` _The orc priest hits you from afar with a +0 trident./DhgY (((((((You shoot an arrow.  The arrow closely misses the orc priest./DhE;*/DhE *, 1 very drained)The arrow completely misses the orc.A giggling sprite leaps out and smacks the orc with its own hand./Dh  The orc is almost dead.A giggling sprite leaps out and doodles on the orc priest's face./DhMB/Dh  The orc priest is severely wounded.The orc priest calls down the wrath of Beogh upon you./Dh$oo..oY......o..... , very drained)...Yoo 3 orcs (1 fleeing, 1 very drained)/Dh60----8=6=40/Dh2/Dh' _Beogh smites you!/Dhp (You shoot an arrow.  The arrow hits the orc but does no damage./Dha/Dh:B/Dh|f  The orc is almost dead./Dhi/Dh  o..Y   yak.o....../Dh %1/Dh4/DhK[ _The orc priest completely misses you./Dh  You shoot an arrow. The arrow barely misses the orc. The arrow hits the orc!/Dh($o 2/DhHb;*/Dh  You kill the orc!A giggling sprite leaps out and smacks the orc with its own hand./Dh  V  You kill the orc!/Dh_ $ .  The orc priest hits you but does no damage./Dh}8 p9==2/Dh6? 8{/DhB I _The yak is distracted by your dazzling golden aura./DhS  You shoot an arrow.  You hear a shout! The yak bellows!  The arrow hits the orc priest!/Dh f($/Dh  You kill the orc priest!$.Y/Dh2 1---3 _The yak is no longer distracted by gold./Dh  (((((YYou shoot an arrow. The arrow hits the yak.  Your attack snaps the yak out of its fear./DhL6;*/Dh*  The yak is lightly wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof./Dh$$..Y(drained)./Dh<20==74.2 (0.9/Dh"/Dh&1 _The yak is lightly wounded./DhsY(((((/Dh5*/Dh`  You shoot an arrow. The arrow closely misses the yak.A giggling sprite leaps out and makes the yak trip over its own hooves.$$.Y. very drained)/Dh,5.2 (1.0/Dh/Dh[ _The yak is heavily wounded./DhKY(((((/Dh\ *You shoot an arrow. The arrow barely misses the yak./Dhr$$.Y.Yunaware, very drained) /Dh_The yak is heavily wounded.  You shoot an arrow. The arrow barely misses the yak.hear a shout!  The jinxing sprites lose interest in you.21==6Fly /Dh| /DhI _The yak is distracted by your dazzling golden aura./DhB/DhX#(/Dh'(/Dh (/DhC:Y  /Dh/Dh The jinxing sprites lose interest in you. _The yak is distracted by your dazzling golden aura.  You shoot an arrow.  The yak bellows!  The arrow hits the yak!  no longer distracted by gold./Dho$$.Y.2===7 _The yak is almost dead./Dhb  You shoot an arrow. The arrow hits the yak!(($/DhE $$Y   yakY/DhP P.P# ###### #...........#dertzug the Jinx ≈.≈####....# #...........#Poltergeist of Gozag  Gold: 1864 ≈.≈≈##.♣.♣.# #...........#Health: 62/72 ====================---- ≈.≈≈≈P.....# #...........#Magic: 22/22 ======================== ........ß..# +...(.......#AC: 17  Str: 4 ≈.≈≈≈P.....# #...........#EV: 20Int: 22 ≈.≈≈##.♣.♣.# ##'##########SH: 0Dex: 21 ≈.≈####....# #..#XL: 11 Next: 100% Place: Dungeon:11 P.P# ###### #@##Noise: ===------  Time:/DhS c[37m 11448.2 (1.0) #.###$#x) +0 orcbow ..######.$$Cast: Jinxbite ......... #.$..Will/2 Fly ......... #..... ......... +.{....Y   yak ......... #....... ......... #.......Y .........You shoot an arrow.  The yak bellows!  The arrow hits the yak!  The yak is no longer distracted by gold. _The yak is almost dead.You shoot an arrow. The arrow hits the yak! _You kill the yak!You have reached level 12!/Dhm\ /  --more--/DhłD8/793/232 0% /Dhr/Dh4 _/Dh ((((( /Dh| (You shoot an arrow. The arrow hits the yak!  Your attack snaps the yak out of its fear./Dh /Dh &$$/DhV Z...../Dh@ -99/Dh /Dh~ ^ _The yak is moderately wounded./Dh /DhE /Dhe/DhH _No target in view!/Dh3/Dh//DhgH _No target in view!/Dh R((((/Dh]Y \$$$./Dh] 8  You shoot an arrow./Dh5 /DhA o   orco/Dh. 4186450/Dh /Dh@ n _Something tries to affect you, but you resist./DhV R((((/DhO /Dh /Dh $$$...o./Dh3 %1/Dh^ /Dh ) _You shoot an arrow./Dh/Dh #(/Dh (/Dh (/Dh3((((/DhD?$$$..o....70=2 /Dh[#_You shoot an arrow./Dhi(((((((/Dh$$$....63.1 (0.9/Dh /DhE/Dh_You shoot an arrow./Dh{i(((((((/Dh?d$$$....** _Something tries to affect you, but you resist. _You shoot an arrow.   A puff of flame appears from out of thin air!/Dh;/Dhɘj$${o./Dhq67-4.1 (1.0/Dh /Dhĭ/Dhɯ#_The puff of flame hits you./Dh\*  You shoot an arrow. The arrow hits the orc!((($/Dh /Dh /Dh $$Y$Y   yak/Dh 1864 8-5.0 (0.9 _You kill the orc!/Dh i(((((((/Dhé $$$$...  You shoot an arrow./Dh J  You hear some strange, mumbled words./Dh4 /Dh7 IY$/Dhm8 ,6.0 (1.0/Dh= /Dho@ n _Something tries to affect you, but you resist./Dhi2P  You shoot an arrow. The arrow hits the yak./Dhƞ  The yak is heavily wounded.57---57/Dhp> _The yak gores you!/Dh~i(((((((/Dh  Y$$$...  You shoot an arrow. The arrow completely misses the yak./Dh U8---8/Dhv/DhQ _The yak closely misses you./Dhz  You shoot an arrow. The arrow hits the yak!/Dh  The yak is severely wounded.55-49/Dh}/Dh( _The yak gores you./Dh j  You shoot an arrow.  The arrow hits the yak but does no damage./DhI k  The yak is severely wounded./Dh2 &60/DhԊ /Dh׍ Q _The yak closely misses you./DhP  You shoot an arrow. The arrow hits the yak./Dhܕ oo   orc wizard  The yak is severely wounded.Reactivating autopickup./Dh;w6=31/DhL/Dhfn _An orc wizard appears from thin air! The yak misses you./Dhak  You shoot an arrow. The arrow barely misses the yak.The arrow hits the orc wizard!/Dhqmg($/Dh9 Y/Dh8You kill the orc wizard!/Dh%2/DhD5_ _The yak misses you./Dh`   You beckon some vexing sprites to accompany your attacks.1----3Jinx Fly /Dh]v w _You feel your willpower being sapped. The yak gores you but does no damage./Dh z  You shoot an arrow. The arrow hits the yak./Dh{\ ;*/Dh2[ 6 Y(drained)The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is almost dead.57=2=--4=9 (0.9 _The yak gores you but does no damage./Dhɿ P  You shoot an arrow. The arrow hits the yak!/Dh D$/Dhj/Dh)rP=24.9 (1.0/Dhu/Dh!G _You kill the yak!/Dh _No target in view!/Dh/Dh/Dh/DhPH _No target in view!/DhF≈.≈####....≈##.♣.♣../Dh≈P...... ........ß+...(. ≈.≈≈≈P...#....##.♣.♣.# ##'#############.....# P.P# ###### #.## #.##  ..#######.$$............. #.$........$.......+.........#....... #########/Dh2 /Dhe3==---5 _/Dh/Dhl$ _No target in view! _No target in view!now have 1907 gold pieces (gained 43).  There is an open door here.  Things that are here:  a +0 falchion; a +0 leather armour/Dh%9078---6.9 (2Fly /Dhl)/Dh@+l _The sprites lose interest in your situation./Dh≈##.♣.♣≈P..... ........ß+...( ≈.≈≈≈P...#....##.♣.♣.# ##'#############.....# P.P# ###### #.## ##)####### ..#######.@$.............$..$+..#.. ################## /Dhd19077.9 (1/Dh+  /Dh  /Dhj )You now have 1915 gold pieces (gained 8)./Dh 3158.9 (2/Dh /Dh  /DhD /Dh :_Items here: )) [[./Dh Q9==/Dh 60=/Dh /Dh /Dh d1=/Dh /Dh /Dh; /Dh, /DhP /Dh /Dh /Dh /Dh 2/Dh /Dh /Dh /Dh+ /Dh| /Dh /Dh /Dh /Dh /Dh 3/Dh =/Dh /Dh /Dhh/Dh/Dh3/Dht/Dh/Dh /Dh6 /Dh/Dh/Dh/Dh4/Dh=/Dh/Dh/Dh/Dh/Dh!/Dh%/Dh&/Dh)/Dh-/Dh//Dh05/Dh@4/Dh7/DhD,/DhI/Dh{L,/DhP/Dh;Q/Dh/R6/DhS=/DhT@Fly /Dh1V/DhiY /Dh\_You feel your willpower return./Dh_/Dh`/Dh c/Dhe/Dhg/Dh h7/Dhh=/Dhi2/Dhj/Dhm/Dh'p/DhIq/Dh|s/DhDv/Dhnw/DhZx1/Dh>y/Dhq{/Dh~/Dh/Dh8/Dhˁ0/Dh/Dh/Dhy/Dh/Dh'/Dh/Dh/Dh/Dh/Dh'/Dh9/DhK/Dh/Dhڞ/Dh/Dh/Dh/Dh 9/Dh/Dh^/DhK/Dh/Dh-/Dh/DhŴ/Dh70/Dh=/Dh/Dh/Dh+/DhO/Dh/Dh/Dh/Dh8/Dh/Dh/Dh/Dh/Dh1/Dh=/Dh/Dh/Dh/Dh/Dh/Dh/Dh)/Dh7/Dh/Dh,/Dh/Dh%/Dh2/DhV/Dhb/Dh/Dh/Dh/Dh/Dh/Dh,/Dha/DhR3/Dhd=/Dhk) 6 /Dh/Dhp /Dhq/Dha9_You feel your existence waver again./DhF/Dhd/DhJ/Dh/Dh /Dh/Dh/Dh/DhU4=/Dh/Dh ,/Dh"/Dh4%,/Dh&/Dh[);5/Dhq+/Dh^0,/Dh[2/Dh:5,/Dh#7/Dhq:/Dh;K6=/Dh</Dh?,/DhA/Dh,/Dh/Dh%k7=/Dhb /Dh] ,/Dh/Dh(,/DhY/Dh;8/Dh>/Dh9,/Dh/Dhj ,/DhV"/Dh$a9=/Dh&/Dh)*/DhC,,/Dh-/Dh1N  You now have 1923 gold pieces (gained 8)./Dh2&23/DhW5/Dh 9? _You see here a +0 trident./Dh;3/DhF=/Dh?/Dh@X39=/DhA/DhDO _You now have 1939 gold pieces (gained 16)./DhG3/Dh I/DhLN  You now have 1944 gold pieces (gained 5)./DhM&44/DhrN/DhR= _You see here a +0 flail./DhU3/DhV/DhY/Dh\,/Dh^/Dh`F _You reach down and open the door./Dh*fI/Dh&u  There is an open door here. _/DhQ/DhB/Dh/Dh /Dh,/Dh/Dh/Dh,/Dh /Dh/Dh /Dh/Dh/Dhs@  There is an open door here./Dh5 _/DhĪ/Dhm/Dh|,/Dhڱ/Dh/Dh,/Dh/Dh:/Dhû/Dh/Dh:/Dh*/Dh/Dh /Dh/Dh/Dh ......ß..# +...(# ≈≈P.....# #...........# ≈≈##.♣.♣.# ##'########## ####....# #..# P# ###### #.## ## ##)########## ########## #.))........# .........# #...........#.......####.).@.##..'.....#.H.##....#####...........## #..# /Dh########## #############H   manticore (wandering) /DhB1553.9 (85.0)/Dh}H.H/Dh+4.9 (86/Dh/Dh \ _A manticore comes into view./Dh[ +...(    #  #..#  #.## ##)##########  #.))........#  #...........# #.).@.......# #H.'...........# ...##...........# #...........#  #...........#  ############# /Dh +...(    #  #..#  #.## ##)##########  #.))........#  #...........# /Dh#.).@.......# #H.'...........# ...##...........# #...........#  #........... ############# /Dh. /Dh /Dh/Dh` _A manticore is nearby!/Dh i  You beckon some vexing sprites to accompany your attacks..H1---==5.9 (1.0)Will/2 Jinx Fly /Dh< /Dh ; _You feel your willpower being sapped./DhL R(((((((/Dh :*/Dh   You shoot an arrow. The arrow barely misses the manticore.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the manticore with its own front paw./Dh )..H...(drained)/Dh 2=--11 =6/Dh /Dh  7 _The manticore is lightly wounded./Dh ((( You shoot an arrow. The arrow hits the manticore!/Dh1 ;*/Dh  The manticore is moderately wounded.A giggling sprite leaps out and makes the manticore trip over its own paws./DhH).'.very drained)/Dhx3===7.8 (0.9/Dh/Dh!d _The manticore is moderately wounded./Dhr ((You shoot an arrow.  The arrow hits the manticore but does no damage./Dh:*/Dh2H).  You shoot an arrow.  The arrow hits the manticore but does no damage.  The manticore is moderately wounded.A giggling sprite leaps out and smacks the manticore with its own front paw.  The manticore is heavily wounded./Dhz `````  The manticore flicks its tail./Dh\).@../DhK'8.7/Dh0/DhV _The volley of spikes misses you./Dhf8(((/Dh3*/DhZ H).  You shoot an arrow. The arrow closely misses the manticore.A giggling sprite leaps out and makes the manticore trip over its own paws.  The manticore is heavily wounded./Dh&z `````  The manticore flicks its tail./Dhb\).@../Dhd'9.6/Dhcm/DhqV _The volley of spikes misses you./DhU (( You shoot an arrow. The arrow hits the manticore!/DhP:*/Dhռ H). _The volley of spikes misses you.You shoot an arrow. The arrow hits the manticore!  The manticore is severely wounded.  The manticore is almost dead.  The jinxing sprites lose interest in you./Dhlw ``  The manticore flicks its tail./DhN ).1---60.6 (1.0Fly /Dh W /DhY 7 _The volley of spikes skewers you!/Dh ((You shoot an arrow.  The arrow hits the manticore but does no damage./Dhe? /DhF D.H./DhH B==1/DhN /DhNQ ] _The manticore is almost dead./DhӋ (You shoot an arrow. The arrow hits the manticore./Dh" u .  The manticore is almost dead./Dh, v `  The manticore flicks its tail./DhM i.67----/Dh 2/Dh /Dh 7 _The volley of spikes skewers you./Dh  +...(    #  #..#  #.## ##)##########  #.))........#  #...........# #.H.@.......# #..'...........# ...##...........# #...........#  #...........#  ############# /DhW 3/Dh] +...(    #  #..#  #.## ##)##########  #.))........#  #...........# #.H.@.......# #..'...........# ...##...........# #...........#  #........... ############# /Dh/Dh _A manticore is nearby!You shoot an arrow. The arrow hits the manticore!/Dh`$(/DhQ&./Dhm^1944 -0/DhAo-63.5 (0.9/Dhpy/Dh-{M _You kill the manticore!/DhI/DhVK/DhQ/DhSH _No target in view!/DhW/DhY/Dh b/DheH _No target in view!/Dh /Dh Spells (Memorise)TypeFailure Level  a - SlowHexes1% 1b - Confusing TouchHexes1%3  c - Soul SplinterNecromancy8%1  d - Lesser BeckoningTranslocation12%2  e - Volatile BlastmotesFire/Translocation/Dh>21% 3  f - Maxwell's Portable Piledriver Translocation24% 3  g - Teleport OtherTranslocation24% 3  h - Ignite PoisonFire/Alchemy54% 4  i - Cigotuvi's PutrefactionNecromancy/Air61% 4  j - Martyr's KnellNecromancy/Summoning61% 4  k - PetrifyAlchemy/Earth61% 4  l - Vhi's Electric ChargeTranslocation/Air61% 4  m - Detonation CatalystFire/Alchemy88% 5  n - Death ChannelNecromancy100% 6  o - Gell's GavotteTranslocation100% 6  p - Hellfire MortarFire/Earth/Forgecraft 100% 7  q - Fulsome FusilladeConjuration/Alchemy100% 8  r - Summon Horrible ThingsSummoning100% 8 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit/Dhp/Dh۹/Dh......ß..# +...(.......#dertzug the Jinx ≈≈≈P.....# #...........#Poltergeist of Gozag  Gold: 1944 ≈≈##.♣.♣.# ##'##########/DhhHealth: 67/79 ====================---- ≈####....# #..#Magic: 23/23 ======================== P# ###### #.##AC: 10  Str: 4 ####)##########EV: 20Int: 22 ########## #.))........#SH: 0Dex: 21 .........# #...........#XL: 12 Next:  6% Place: Dungeon:11 .........####.$.@.......#Noise: ===------  Time: 11563.5 (0.0) .........#..'...........#x) +0 orcbow ...........##...........#Cast: Jinxbite .........####...........#Will/2 Fly ../Dh.......# #...........# ########## ############# _The volley of spikes skewers you. _A manticore is nearby!You shoot an arrow. The arrow hits the manticore! _You kill the manticore! _No target in view! _No target in view!/Dh /DhMemorise Slow, consuming 1 spell level and leaving 9? Y - Yes /Dh'' N - No/DhX/Dh=......ß..# +...(.......#dertzug the Jinx ≈≈≈P.....# #...........#Poltergeist of Gozag  Gold: 1944 ≈≈##.♣.♣.# ##'##########Health: 67/79 ====================---- ≈####....# #..#Magic: 23/23 ======================== P# ###### #.##/DhyAC: 10  Str: 4 ####)##########EV: 20Int: 22 ########## #.))........#SH: 0Dex: 21 .........# #...........#XL: 12 Next:  6% Place: Dungeon:11 .........####.$.@.......#Noise: ===------  Time: 11563.5 (0.0) .........#..'...........#x) +0 orcbow ...........##...........#Cast: Jinxbite .........####...........#Will/2 Fly .........# #...........# ########## ############# _The volley of spikes skewers you. _A manticore is nearby!You shoot an arrow. The arrow hits the manticore! _You kill the manticore! _No tar/Dhget in view! _No target in view!8 9---4.5 (1 _/Dh/Dh\---5.5 (2/Dh/Dh~ _You start memorising the spell. You continue memorising./Dh/Dh/Dhc _You finish memorising. Spell assigned to 'f'./Dh+/Dh Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes1% 3b - Soul SplinterNecromancy8%1  c - Lesser BeckoningTranslocation12%2  d - Volatile BlastmotesFire/Translocation21% 3  e - Maxwell's Portable Piledriver Translocation/Dhn24% 3  f - Teleport OtherTranslocation24% 3  g - Ignite PoisonFire/Alchemy54% 4  h - Cigotuvi's PutrefactionNecromancy/Air61% 4  i - Martyr's KnellNecromancy/Summoning61% 4  j - PetrifyAlchemy/Earth61% 4  k - Vhi's Electric ChargeTranslocation/Air61% 4  l - Detonation CatalystFire/Alchemy88% 5  m - Death ChannelNecromancy100% 6  n - Gell's GavotteTranslocation100% 6  o - Hellfire MortarFire/Earth/Forgecraft 100% 7  p - Fulsome FusilladeConjuration/Alchemy100% 8  q - Summon Horrible ThingsSummoning100% 8 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit/Dh.[?25h[?0c[?25l[?1c/Dh1?Search for what? (regex)/Dhj &h/Dhl &e/DhFt &x/Dhh{ xSpells (Memorise)TypeFailure Level Matches: hex[Esc] clear/DhT b - Soul SplinterNecromancy8%1  c - Lesser BeckoningTranslocation12%2  d - Volatile BlastmotesFire/Translocation21% 3  /DhV Fe - Maxwell's Portable Piledriver Translocation24% 3  f - Teleport OtherTranslocation24% 3  g - Ignite PoisonFire/Alchemy54% 4  h - Cigotuvi's PutrefactionNecromancy/Air61% 4  i - Martyr's KnellNecromancy/Summoning61% 4  j - PetrifyAlchemy/Earth/DhZ I61% 4  k - Vhi's Electric ChargeTranslocation/Air61% 4  l - Detonation CatalystFire/Alchemy88% 5  m - Death ChannelNecromancy100% 6  n - Gell's GavotteTranslocation100% 6  o - Hellfire MortarFire/Earth/Forgecraft 100% 7  p - Fulsome FusilladeConjuration/Alchemy100% 8  q - Summon Horrible ThingsSummoning100% 8 [Esc] exit/Dh /Dha......ß..# +...(.......#dertzug the Jinx ≈≈≈P.....# #...........#Poltergeist of Gozag  Gold: 1944 ≈≈##.♣.♣.# ##'##########Health: 68/79 ====================---- ≈####....# #..#Magic: 23/23 ======================== P# ###### #.##/DhBAC:  9  Str: 4 ####)##########EV: 20Int: 22 ########## #.))........#SH: 0Dex: 21 .........# #...........#XL: 12 Next:  6% Place: Dungeon:11 .........####.$.@.......#Noise: ---------  Time: 11565.5 (0.0) .........#..'...........#x) +0 orcbow ...........##...........#Cast: Jinxbite .........####...........#Will/2 Fly .........# #...........# ########## #############You shoot an arrow. The arrow hits the manticore! _You kill the manticore! _No target in view! _No target in view! _You start memorising the spell. You continue memorising. /DhI_You finish memorising. Spell assigned to 'f'./DhP  Okay, then./Dhx/Dh/Dh). _/Dh/Dh/Dh1/Dh/DhQ@8 _/DhQ9/DhU/Dh.,/Dh/Dh/DhP97/Dh4/Dh/Dh:L70=/Dhs /Dh F 6 /Dh /Dhs _You feel your existence waver again./Dh++1944/Dh/Dh4k1=/Dh/Dh",/Dhd%/Dh(,/Dh+/Dh~./Dh}/%2/Dh0/Dh3,/Dh6/Dh9,/Dh;/Dh>a3=/Dh@/DhE^Fly /Dh,G/DhI _You feel your willpower return./DhK/DhuMk4=/DhN/DhP,/DhR/DhT,/DheU/Dh@W/DhZX%5/DhY/DhU[,/Dh\/Dh^,/Dhs`/Dh[b/DhIcK6=/Dhe/Dh7=8/Dh /Dh,/Dhˍ9=/Dh,/Dh9/Dhz/Dh,/DhP/Dh)N  You now have 1952 gold pieces (gained 8)./Dh"&52/Dh/Dh)= _You see here a +0 flail./DhO=/Dh/Dh/Dh,/Dh/DhW  Items here: )) [[./Dh5 _/Dh"/Dh  There is an open door here.  Things that are here:  a +0 falchion; a +0 leather armour/DhE/Dh5 _/Dhx/DhT,/Dh/Dh/Dh,/Dh/Dhh@  There is an open door here./Dh/Dh _/Dh /Dh/Dh,/Dh/DhF _You reach down and open the door./Dh/Dh/Dh/Dh/Dhd,/Dh/DhM/Dh,/Dh/Dh/Dh,/DhR/Dh/Dh,/Dh/Dh2/Dh'/Dh /Dh /Dh@  There is an open door here./Dh/Dh _/Dh/Dh"/Dh,/Dh/Dh/Dh,/Dh/Dh/Dhj,/DhP/Dhn/Dhh ,/DhT!/Dh#@  There is an open door here./Dhx%/Dhz& _/Dh),/DhC3/Dh:n/Dh;,/Dh</Dh?@  There is an open door here./DhUA/Dh}B5 _/DhyD/Dh4F,/DhRG/Dh|H/DhI,/Dh:K/DhO/DhP,/Dh1R/DhS/DhT,/DhU/DhV/DhW/DhX,/Dh[Z/Dh[,/Dh\/DhA^/Dh_,/Dha/Dhb/Dhd,/Dhe/Dhf/Dhh,/Dhi/Dhk/Dhtl,/Dhm/Dhn/Dh'p/DhNq,/Dhr/Dh_t,/Dhu/Dhv/Dhtx,/Dh]y/DhO|/Dh},/Dhn~/Dh/Dh/Dh0,/Dh/Dh,/Dh/DhF/Dh0/Dhm,/Dh/Dh/Dh܌,/Dhݍ/Dh,/Dh}/Dhy/Dhe,/Dh/Dh/Dh,/Dh/Dh֤There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door./Dh3/Dht/DhfYou reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here./DhV/Dh5 _/Dh!/Dh0,/Dh/Dhn/Dh]/Dh,/Dh/Dhq/Dh,/Dh/Dh/Dhս,/DhThere is an open door here. _You reach down and open the door. _There is an open door here.  /Dh/Dh55 _/Dh/Dh,/Dhu/Dh/Dh/Dh,/Dh@  There is an open door here./DhK5 _/Dhr/Dh/DhVB/Dh/Dh/Dh,/DhT,/Dh,/DhW/Dh/Dh/Dh  There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.There is an open door here. _You reach down and open the door.  There is an open door here./Dh5 _/Dh{ ,/Dh/Dh/Dh/Dh0/Dh/Dh*%n/DhN'/DhL(/Dh>)/Dh+/DhA./Dh$//Dh0/Dh1/Dh3/Dh4/Dh5/DhK7/Dh+9/Dh :/Dh;/Dh</Dhk@/DhPA/DhFB/DhD/DhE/DhF/DhG/DhyIYou reach down and open the door. _There is an open door here. _You reach down and open the door./Dh*K/DhL3/DhVYou reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here./DhiX/Dh_Y _/DhVZ/Dh\/Dh^/Dh_/Dh`/Dhc/Dhe/Dhf/Dhg/DhjYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door./DhBl/Dh?m/Dh/DhR/DhW,/Dh/Dh/Dh,/Dh[There is an open door here. _You reach down and open the door. _There is an open door here.  /Dh/Dh5 _/Dh/Dh,/Dhв/Dh/Dh,/DhԵ/Dh/Dh߷/DhŸ,/Dh@  There is an open door here./Dh6/Dh _/Dh/Dh/Dh,/Dh/DhJThere is an open door here.  /Dh/Dh5 _/Dh/Dh,/Dh/Dh/Dh,/Dh/Dha/DhK,/Dh5/Dh%  /Dhx5 _/Dhd/Dh/Dh,/Dh/Dh/Dh,/Dh/Dhg/DhU,/DhB/Dh/Dh,/Dh/Dh/Dh ,/Dh /Dh8/DhF/Dh/Dh/Dh%  /Dh/Dh _/Dh/Dh/Dh ,/Dh!/Dh<%/Dh_&,/Dh'/Dh,%  /Dh ./DhK/5 _/Dh,3/Dh4,/Dh5/Dh9/Dh:/Dh;,/Dh`?/Dh@,/DhA/DhD/DhF,/DhMG/DhJ/Dh K,/DhL/DhN/DhP,/DhuR/DhT%  /Dh&U5 _/DhKV/DhX/DhY,/DhZ/Dh\/Dh"^,/Dh_/DhVa/Dhb,/Dhc/DhGf/DhgB/Dhfj/Dhk,/Dhl/Dh p%  /Dh`q/Dhr _/Dhs/Dh!v/Dhbw/Dhx,/DhZ{/Dh|/Dh},/Dh`/Dh/Dh,/Dh\/DhՆ/Dh,/Dh:%  /DhR/Dh _/Dh/DhB/Dh+/Dhd/Dhȕ,/Dh/Dh9  You see here a +0 dagger./Dh5 _/Dhޠ/Dh/Dhգ/Dh#,/Dh#/DhR/Dh,/DhV  There is an open door, spattered with blood here./Dh/Dh! _/Dh/Dh /Dh,/Dh/Dh/Dhy,/Dhn/Dh/Dh/Dh/DhоV  There is an open door here./Dh/Dh _/Dh/Dh!/DhB/Dh/Dh/Dh,/DhM/Dh/Dh,/Dh=/Dh;/Dh%,/Dhk/Dh,/Dh/Dh' #..# #.##P ##)# #.# ## #.# ########.#### ##. #.# #...........# #..  #######'## #...........# #..  #.....^..# #...........####..  #........# #......#..  #.######...##.... /Dh* #.'........####..751.5 (186.0)  #.######.....# ###  #<<# #############  ########## /Dh/DhE _Done exploring./DhK3/Dh/Dh.)..'...'.....0.0) /Dh[ _Done exploring./Dhb 3/Dh /Dh Q/Dhb E _Done exploring./Dh[[?25h[?0c  Search for what [Enter for "."]? /Dh [?25l[?1c/Dh/Dh]22 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:11] a stone staircase leading upb - [D:11] a +0 dagger (2 further duplicates)  c - [D:11] an escape hatch in the ceiling  d - [D:11] a dispersal trap (1 further duplicate)  e - [D:11] a long sword  f - [D:11] a war axe  g - [D:11] 2 datura-tipped darts  h - [D:11] a stone staircase leading down  i - [D:11] a stone staircase leading down  j - [D:11] a +0 club (1 further duplicate)  k - [D:11] a +0 flail (1 further duplicate)  l - [D:11] a +0 glaive  m - [D:11] a boomerang  n - [D:11] a stone staircase leading up  o - [D:11] a +0 falchion  p - [D:11] 4 poisoned darts  q - [D:11] a +0 trident  r - [D:11] 4 stones  s - [D:11] an alarm trap  t - [D:11] a stone staircase leading up  u - [D:11] a stone staircase leading down  v - [D:11] an escape hatch in the floor/Dh  a - [D:11] a stone staircase leading up  h - [D:11] a stone staircase leading down/Dh7//Dh7/Dh?x#..##.## #P dertzug the Jinx##)##.### Poltergeist of Gozag  Gold: 1952#.# ########.#### ##. Health: 79/79 ========================/DhC#.# #...........# #.. Magic: 23/23 ========================#######'## #...........# #.. AC: 6Str: 4  #.....^..# #...........####.. EV: 20Int: 22  #........# #..............#.. SH: 0Dex: 21  #........######...........##.... XL: 12 Next:  6% Place: Dungeon:11  #........'.....@..........####.. Noise: ---------  Time: 11751.5 (0.0)  #........######...........# ### x) +0 orcbow#......<<# #############Cast: Jinxbite  ##########Fly _There is an open door, spattered with blood/DhgG here. _There is an open door here. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? ./DhpI/DhMK/Dh3P/DhS. _/DhAG /DhI Where to? (Tab - D:11, ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines /Dh/Dh#..##.## #P dertzug the Jinx##)##.### Poltergeist of Gozag  Gold: 1952#.# ########.#### ##. Health: 79/79 ========================#.# #...........# #.. Magic: 23/23 ========================#######'## #...........# #.. AC: 6Str: 4  #.....^..# #...........####.. EV: 20Int: 22  #........# #..............#.. SH: 0Dex: 21  #........######...........##.... XL: 12 Next:  6% Place: Dungeon:11  #........'.....@..........####.. Noise: [/DhL#40m---------  Time: 11751.5 (0.0)  #........######...........# ### x) +0 orcbow#......<<# #############Cast: Jinxbite  ##########Fly _There is an open door, spattered with blood here. _There is an open door here. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _/Dh$,/Dh)n/Dh+/Dh0X/DhA/Dh{D/Dh,I,/DhP/DhV@  There is an open door here./DhZ/Dh[ _/Dh^/Dhc/Dhh,/Dhyk/Dhkp/DhGs,/Dhzu/Dhx/Dh /DhH,/Dh/Dhz/Dh,/Dh/DhΗY  There is a stone staircase leading down here./Dh}/Dh/Dh$ _/Dh/Dh{k ;2/Dhm B/Dhz}   ## #. #. #.#######  #.#  #^@.>...# 71.2 (19.7) #..#+####  ####  _You fly downwards.  Found a stone staircase leading down./Dh a _There is a stone staircase leading up here./Dh9/Dh;3/Dh=/Dh>P _/DhF  There is a stone staircase leading up here. _/DhH,/DhIJ,/DhKF _You reach down and open the door./Dh-NI/DhO@  There is an open door here./Dh>Q/DhR5 _/DhS/Dh%U,/DhYn/DhvZ/Dh+\B/Dh^/Dh_,/Dha,/DhcB/Dhd/Dhif/Dhg,/DhvjX/Dh*l/Dhm,/Dhq,/DhOtX/Dh6v,/Dh /Dh,/Dhт/Dh/DhC,/Dh/Dh/DhB/Dh/Dh,/Dh/Dh X/Dh/Dh,/Dh^/Dh/Dh,/DhB/Dh,/Dh/DhB/Dh/Dh######.###...#.#.###...#### ....#.####......^...####....#.....W.#...............#^<.>.........#..#......#..#'#...!...@#.....# ####....#...........##..#....#.###....# ###+#..####... #....# #....###... #....# #.##.##.#. #....####....# W   wraith (dormant)#... #............#.... +#......#..##.##........../Dhr[34m#.......98.2 (27.0/Dh +9.2 (28/Dh /DhCY _A wraith comes into view./DhX^  You beckon some vexing sprites to accompany your attacks./Dhbi.WW/Dhg1---==800.2 (1.0)Will/2 Jinx Fly /Dh*l/Dhp; _You feel your willpower being sapped./DhǽD(((((((/DhcC9*/Dh#Y .W.....(drained)You shoot an arrow. The arrow completely misses the wraith.You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the wraith's face./Dh 2=--11 =1.1 (0.9/Dh(/Dh+,4 _The wraith is lightly damaged./Dh% (((((You shoot an arrow.  The arrow hits the wraith but does no damage./DhA:*/Dh  The wraith is lightly damaged.  A giggling sprite leaps out and insults the wraith's ancestors./Dh.W.... very drained)/DhV,2.1 (1.0/Dh+/Dha _The wraith is moderately damaged./DhH(((((((/Dh`9*/Dhz  You shoot an arrow. The arrow closely misses the wraith.A giggling sprite leaps out and doodles on the wraith's face./Dhf8.....W.../Dhx3===3.0 (0.9/Dh/Dh^ _The wraith is heavily damaged./Dh (((You shoot an arrow.  The arrow hits the wraith but does no damage./DhP& !W..4.0 (1.0 _The wraith is heavily damaged./Dh y(( _The wraith is heavily damaged.  You shoot an arrow.  The arrow hits the wraith but does no damage. _The wraith is heavily damaged.You shoot an arrow.  The arrow hits the wraith but does no damage./Dh":*/DhK  The arrow hits the wraith but does no damage. _The wraith is heavily damaged.You shoot an arrow.  The arrow hits the wraith but does no damage.  The wraith is heavily damaged.A giggling sprite leaps out and makes the wraith trip over its own feet./DhVQ.W. /Dhc%5/Dhq/Dh_ _The wraith is severely damaged./Dh (You shoot an arrow. The arrow hits the wraith./Dhq:*/Dh3E /DhF The wraith is severely damaged.A giggling sprite leaps out and smacks the wraith with its own hand.  The wraith is almost destroyed./Dh;N/DhO.W 6Fly /DhU/DhZi _The jinxing sprites lose interest in you./Dh<>(((((((/DhL$ ...!..W  You shoot an arrow. The arrow barely misses the wraith./Dh7'G==9 (0.9/Dh-/Dhz0W _The wraith completely misses you./Dh:>(((((((/Dh9L...!..W/Dh='7.8/Dh/Dh _You shoot an arrow. The arrow closely misses the wraith. The wraith misses you./DhC S  You shoot an arrow. The arrow hits the wraith./Dh]f  The wraith is almost destroyed.8.7 _The wraith misses you./Dh>(((((((/Dh ...!..W  You shoot an arrow. The arrow closely misses the wraith./Dh''9.6/DhΪ/DhMT _The wraith closely misses you./Dhc/Dhf#(((((((/Dh;z/Dh/DhG...!..W/Dh/Dh!10.5/Dh /Dh2 /Dh:/Dh7_You shoot an arrow. The arrow barely misses the wraith. The wraith misses you./Dh/Dh'/Dh$1#(((((((/Dhj3/DhZ ...!..W  You shoot an arrow. The arrow closely misses the wraith./DhH01.5 (1.0/Dh/Dh*W _The wraith completely misses you./Dh8S  You shoot an arrow. The arrow hits the wraith!/Dh=N$/Dh?!/Dh/DhU1952 72.4 (0.9/Dh*/DhM _You destroy the wraith!/DhIc ### ###.## ##### ...#.#/Dh\eN#.###...#### ....#.......^...####....#.#........#^<.>.#..#......#..#'.!..@.#.....# ####.#...........# # #....#.###....# ###+# ####...# #....# #.... #...# #....# #.##.#/Dhg #.#.# #....####....# #...# #............# ....#+#......#..##. ..#/Dhzn/DhuS 9---3.4 (1.0/Dh{/Dhc/Dh҅c61---4.4 (2/Dhˊ/DhӍ? _You now have 1961 gold pieces (gained 9)./Dh.  _No target in view!/Dh 3/Dh /Dh7 /Dh /Dh] @8 _/Dh n/Dhy /Dh O7/Dh /Dh* u  H - 2 bubbling pink potions (gained 1)/DhS F 6 /Dh6 s _You feel your existence waver again./Dh} 3/Dh /Dh /Dh ,/Dh /Dh /DhX /Dh ,/Dh/Dh,/Dh/Dh/Dh} 1961/Dh,/Dh/Dhl^Fly /Dhn _You feel your willpower return./Dh3/Dh/Dh/Dh*,/Dh/DhH/Dh/DhI!/Dh,"/Dh#/Dh$/Dhr%/DhS&/Dh'/Dhj)/DhM*/Dh0+/DhK,/Dh./Dh//Dh0/Dhl1/Dh2/Dh3/Dh~4/Dh`5/Dh6/Dhs7,/Dh9/Dhd:/DhF;/Dh)</Dh =/DhC>/DhI?,/DhA/DhlB/DhQC/Dh3D/DhE/DhF,/DhH$ /DhwIZ_k - 6 scrolls labelled VUPHIY RUBESH (gained 1)/DhZJ3/Dh:K/DhL/Dh?M/Dh N,/Dh+O/DhP/DhQ,/Dh7S/DhFT/Dh'U,/DhV/DhW/DhX,/DhY/DhZ/Dh[,/Dh__ #+###  /DhX`D+...#  #@#.#  ####...#  ####......# +##....#..#.# .......#..#.####.##..#........#.....#........##.....#.######.##.#...#.# /Dhc##.#.#.'439.0)/DhQg/Dh?hL======4.4 (30/DhRj/Dhl= _As you open the door, it creaks loudly!/DhN9  There is an open door here./Dh^ _/Dht/DhB/Dh ###+######.@.....+------ #.#+###.# #.'...# #.#.#.# ####...# ####......# +##....#..#.# .......#..#.### #.##..#...........9.4 (5.0)------50.4 (6/DhN- _L - a ring of willpower/Dh _You reach down and open the door... .....#... #....#...##....#.........##.e........ ...#.......##...#...............###@##### #.......+ #.#+###.##.'...# #.#.#.# ####...# e   deep elf pyromancer (wandering) ####......#/Dhy+##....#..#.# .......#..#.###/Dh2.4 (2.e3.4 (3/Dh /Dh: /Dh]_A deep elf pyromancer comes into view. It is wielding a +0 rapier. /DhK_There is an open door here./DhU b .. .....# ... #....# ...##....# .........##  .......... ..  .#e......##...#  ...............  ###@#####  #.......+  #.#+###.#  #.'...#  #         /DheG .. .....# ... #....# ...##....# .........##  .......... ..  .#e......##...#  ...............  ###@#####  #.......+  #.#+###.#  #.'...#  #      _A deep elf pyromancer is nearby!/Dh^  You beckon some vexing sprites to accompany your attacks./Dh o.ee/Dh1---==4.4 (1Will/2 Jinx Fly /Dh/Dh; _You feel your willpower being sapped./Dhqk ((( /Dh#tQYou shoot an arrow. The arrow hits the deep elf pyromancer!/DhD:*/Dh9You feel your willpower being sapped.  You shoot an arrow. The arrow hits the deep elf pyromancer!  The deep elf pyromancer is moderately wounded.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the deep elf pyromancer trip over its ownfeet./Dh.e..(drained)2=--11 =5/Dh/Dh k _The deep elf pyromancer is heavily wounded./Dh (((((((You shoot an arrow./DhB):*/DhV  The arrow barely misses the deep elf pyromancer.A giggling sprite leaps out and doodles on the deep elf pyromancer's face./Dh .....e.very drained)/Dh[ ,6.3 (0.9/Dh$ /Dhy k _The deep elf pyromancer is heavily wounded./Dh< (((((((You shoot an arrow./Dh :*/Dhb]  The arrow completely misses the deep elf pyromancer.A giggling sprite leaps out and smacks the deep elf pyromancer with its own  hand./Dhf w......e/Dhh s3===7.2/Dho /Dhs k _The deep elf pyromancer is heavily wounded./Dh (((((((You shoot an arrow./Dhl3:*/Dhi ......e The arrow closely misses the deep elf pyromancer.A giggling sprite leaps out and doodles on the deep elf pyromancer's face.  The deep elf pyromancer is severely wounded./Dh,8.2 (1.0/Dh~ /Dh J _The deep elf pyromancer hits you but does no damage./Dh (((((((You shoot an arrow./DhK:*/Dh/Dhu4....../Dh!Ae bonks the deep elf pyromancer with its +0  rapier.  The deep elf pyromancer is almost dead.  The jinxing sprites lose interest in you./Dh(u9Fly /Dh2Y _The deep elf pyromancer misses you./DhH`  You shoot an arrow. The arrow hits the deep elf pyromancer!/DhC$/DhG /Dhr 1961 80/80==/Dhs p1260 _You kill the deep elf pyromancer!/Dhw /Dhz p _Your Ranged Weapons skill increases to level 11!/Dh` ..#### .....#. #....###....#### ............ ..#.......##...#.......@........###+####'#####. #.......+ #.#+###.# #.'...# #.#.#.# ####...# ####......# +##....#..#.#---1 _  You now have 1966 gold pieces (gained 5).  Things that are here:6---2.2 (2/Dh /Dhl/Dht(_a +0 rapier; a +0 robe/Dh;/Dh|3/Dh~/Dh/DhX/Dh/,/Dhz/Dh/DhܑO0/Dh?/DhÕ/DhP 9/Dhp/Dh/Dh/Dh/Dhٟ/Dh/Dh/Dhڥ/Dh/Dh}/Dh]/Dh+1966/Dh/DhǰB/Dh/Dh/Dh,/Dh/Dhɶ/DhO8/Dh/Dh~/Dh,/Dh/Dh/Dh,/Dh/Dh/Dh,/Dh/Dh/DhO7/Dh/Dh/Dh/DhF 6 /Dhes _You feel your existence waver again./Dh/Dhn3/Dh~/Dh,/Dh/Dh4/Dh/Dh,/Dh/Dh^Fly /Dh/Dhn _You feel your willpower return./Dh/Dh3/Dh/Dh/Dh,/Dh/Dh,/Dh/Dh/Dh,/Dh/Dh/DhB/Dh[/Dhg/Dh,/Dh /Dh0,/Dh(/Dh!/Dh?B/DhJ/DhG/Dh],/DhZ/DhB/Dh/Dh/Dh,/Dh /DhB/Dh/Dh/Dh,/Dh/Dh,/Dh,/Dh/Dh,/Dh/Dh /Dh ,/Dh /Dh ,/Dh/Dh/DhB/Dh/Dh/Dh,/Dh3X/Dh,/Dh;/Dh9,/Dh2/Dh?,/Dh=/Dhg/Dh,/Dh/Dh!F _You reach down and open the door./DhV"/Dhi#3/Dh%@  There is an open door here./Dh*+ ##################### .................... .....####..##..#..# .....# #......#..# .....####.####..@.# #.........# ##'#...# ######....#.....#...# /Dh1,#.##.#..##.#...# #....#. #.#....## ### ###.#..#yy 2 vampire mosquitoes (dormant) ....# yy..# /Dh1 905.2 (43.0)  2 vampire mosquitoes come into view./Dh2/Dh3/Dh87nyyy.y/DhB84==6.2 (44/Dh</Dh>= _The vampire mosquito buzzes angrily. x2/DhL########### ................ .####..##..#..#..# #......#..# ...#..@.# #. ##'#...# ...#...#  ..##.#...#  #....#. #.#....#  # ### ###.#..#  /Dh7Ny...#  .y..# /Dh} ########### ................ .####..##..#..#..# #......#..# ...#..@.#./Dh c ##'#...# ...#...#  ..##.#...#  #....#. #.#....# # ### ###.#..#  y...# .y..# /Dh /Dh /Dh /Dh2 d _There are monsters nearby!/Dh;^  You beckon some vexing sprites to accompany your attacks./DhIB/DhK?yy../Dh2--7.2 (1.0)Will/2 Jinx Fly /Dh /Dh ; _You feel your willpower being sapped./DhĊQ ((/Dh1(You shoot an arrow./DhI/Dh',/Dh/Dh,.y/DhJ..y..=8/Dh"/Dh1& /Dh(?_The arrow hits the vampire mosquito but does no damage./Dh@ i(((((((/Dhʄ 9*/Dh`   You shoot an arrow. _The arrow hits the vampire mosquito but does no damage.shoot an arrow. The arrow misses the vampire mosquito.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs.yy.....(1 very drained)..3==11 9.1 (0.9/Dhd T _The vampire mosquito is lightly damaged./Dh% ###################### .......................####..##..#..# #.....# #......#..#...####.####....# ##.........# ##@#yy.#  ######....#.....#...# #.##.#..##.#...# #....#. #.#....# # ### ###.#..# ....# ....# yy..yy 2 vampire mosquitoes (1 very drained)---10.1 (1.0 _There is an open door here./Dh5 /Dh6####################### ......................####..##..#..##.....# #......#..# .......####.####.yy.# ###.........#..##'#...#  ######....#...@.#...# #.##.#..##.#...# #....#. #.#....# # ### ###.#..# ....# ....# ###/Dh#8/Dhh /Dh+j The vampire mosquito attacks as it pursues you!  The vampire mosquito misses you./Dhn/Dho..y   vampire mosquito (=--1/Dhs/Dhv /DhwP_The vampire mosquito closely misses you./DhR#####......####..##..#..#.#.....# #......#..#.####.####....##.#..##y#...# ######....#..@..#...# #.##.#..##.#...# #....#.. #.#....# # ###.. ###.#..###+ ....# ....# ## .# .#/Dh{yy 2 vampire mosquitoes (1 very drained)/Dh%2/Dh/Dh^ _The vampire mosquito closely misses you./Dhb  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped./Dh 'yThe vampire mosquito seems less drained.  The vampire mosquito completely misses you./Dh=76--1---=3/Dh/DhX5 _The vampire mosquito bites you./Dh ]  You shoot an arrow. The arrow hits the vampire mosquito./Dh :*/Dh y(1 very drained)shoot an arrow. The arrow hits the vampire mosquito.  The vampire mosquito is moderately damaged.A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs.  The vampire mosquito is heavily damaged.The vampire mosquito completely misses you./Dh y2=--2=4/DhC /Dh ] _The vampire mosquito barely misses you./Dh (You shoot an arrow. The arrow misses the vampire mosquito.The arrow hits the vampire mosquito./Dh :*/Dhwa *The vampire mosquito is moderately damaged.A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs./DhI yy  legs.heavi  The vampire mosquito is severely damaged.The vampire mosquito bites you.5--35.0 (0.9 _The vampire mosquito bites you but does no damage./Dh /Dh5#W You shoot an arrow. The arrow hits the vampire mosquito!/Dh)/Dh+$/Dh(.]   vampire mosquito/DhH0 /Dhg2/Dh y.  You destroy the vampire mosquito!/Dh1966 63===39 _The vampire mosquito bites you but does no damage./DhK@t ((You shoot an arrow./DhN:*/Dh֮y. _ but does no damage.  You shoot an arrow.  The arrow completely misses the vampire mosquito.  A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.  The vampire mosquito is heavily damaged.6.9 (1.0 /DhuE(( /Dht_The vampire mosquito misses you. x2  You shoot an arrow./Dh}</DhKS3*/Dh;y. _The vampire mosquito misses you. x2  You shoot an arrow.bar  The vampire mosquito is severely damaged.7 _The vampire mosquito completely misses you. /DhQn((You shoot an arrow./Dh/Dh3*/Dh/Dh y./Dh( /Dhc3You shoot an arrow.  /DhXThe arrow closely misses the vampire mosquito.  /Dh޼SA giggling sprite leaps out and makes the vampire mosquito trip over its own  /Dh legs. /Dh The vampire mosquito is almost destroyed.  The jinxing sprites lose interest in you./Dhi7=8.8 (0.9Fly /Dh /DhE/DhS=_The vampire mosquito bites you but does no damage. x2/Dh /Dh /Dh%8You shoot an arrow. The arrow hits the vampire mosquito!/Dh9E$/Dh/Dh ===59.8 (1.0 _You destroy the vampire mosquito!/DhU  _No target in view!/Dh - B _8/DhGE 9/DhN 80= _HP restored./Dh~u 792 _You now have 1979 gold pieces (gained 13).=119790/Dh  _You reach down and open the door.  There is an open door here.#..#.....# #......#..# .........####.####....#.........#..##'#...#  ######....#.....#...# #.##.#..##.#...# #....#..##.#....# # ###..####.#..# ###'#.......# #..@..# ....#---367.0) ### #..#..# ..# #.. ..# ..# #.. .... ..#.. ...## ..#####.. ...# ........ ... .#.#/Dh 5[16;2H.##...# ... .).#.......---7.8 (18 _Found a battleaxe./Dh# 9/Dh /DhPFly  _You feel your willpower return./DhO8/Dh/Dh/Dh,/Dh!/Dh#/Dh%/Dh&/DhX)/Dh+/Dh,/Dh./DhL1/Dh/4/Dhn5/Dho67/Dhh7/Dh9/Dh0</Dh>/Dh?/DhA/DhD/DhG/DhI/Dh$J) 6 /DhM/DhQ /Dh!R/Dh)S9_You feel your existence waver again./Dh$T/DhV/DhX/DhY/Dh[/Dh]/Dhc/Dhd/Dhk,/Dhw /Dh #....#..##.#....#  # ###.#..#  ###'#.......#  #.....#.....# #..#..#..#..# #..#..# #...........### #......####...# #......# #@#.# 49.8 (12 .....#.# #.  ......).# #?  ...###...# .. .#.... #. ...... #. ......#/Dh /Dhen#. ..##+#[ /Dh!/Dh-/Dh+/Dh%50.8 (13/Dh/Dhg /Dh`C_Found a scale mail./Dh  _g - 4 scrolls labelled ZUROBUWKAERU (gained 1)/Dh$ n/Dh% /DhW' ,/Dh) /DhQ+ /Dh, ,/Dh- /Dh. /Dh5 /Dh 8 /Dh: ,/Dh; /Dh?= /Dh[> /Dh? ,/Dh[A /DhhB /DhiC /DhlD /DhF /DhH ,/DhI /DhK /DhL /DhM /DhN /DhT  #...........### #......####...# ...# #......# #.#.# .#.# .....#.# #...# ... .....).# ##...###.. .###...# #........# #.#....#.#  #.#......#  #......@.# 64.8 (14/DhMV 1 #....##'#[..# #.##.#..+ ..# #.##.#>.# .##....#..# ..#....#..# #.#####..#.... _You reach down and open the door./DhW [ _Found a stone staircase leading down./Dh /Dh3/DhY/DhC: _/Dhn/Dhb  You see here a +0 scale mail./Dhy/Dh _/DhP/DhA/Dh,/DhT/Dh˽/Dh#/Dh,/Dh/Dh/Dh/Dhr/Dh]/Dhn/DhY/DhG/Dh/Dh,/Dh/Dhb/Dh/Dh/Dht/Dh/Dh?/Dh+/Dh/DhH/Dh/Dh/Dh;/Dh-/Dh/Dhm/DhW/Dh$ /Dh"_You reach down and open the door./Dh3/Dh/Dh@  There is an open door here./Dh{/Dh5 _/Dh/Dh/Dh,/Dh/Dh/Dh/Dh,/Dh/Dh/Dh/Dh/Dh/Dh,/Dh/Dh/Dh/Dh,/Dh\/Dh/Dh,/Dhh /Dh ,/Dh /Dh~B/Dh/Dh/Dh>/Dh/Dh,/Dh /Dh'!/Dh*",/Dh4#/Dh5$/Dh%/Dh&,/DhU(/Dh)/Dh5+,/DhB,/Dhl-/Dhq.,/Dhq//Dh0/Dh1,/DhL3/Dhi4/Dh5,/Dh8F _You reach down and open the door./Dh? /Dhp3/Dh$'@  There is an open door here./Dh)5 _/Dh*/DhV,/Dh-/Dh5/,/DhO1/Dh~9  ....'.....#  ...........##.#.....#  #######.##.##.#.....#  ########.##.##.#.###.#  ............####.....#/Dh*;  ............#........# .#######.####........# #######.####.....# ...........'..@..# 99.8 (35##.........####.....# ####.........# .....# ..#..........# .##..# ..#..........# .# .# ###########..# .< #    ...... #..+ ..   ..##.. #..# ..   ......  /DhH2000.8 (36 _Found a stone staircase leading up./Dh'/Dh,,/Dh.,/Dhx0/Dh2/Dh4/DhS6,/Dh8/Dhw:/Dh<,/Dh{A/DhC,/Dh0F,/Dh=H/DhJ,/DhM/DhYN,/DhwO/DhP/Dh!RB/DhAS/DhT,/DhU/DhW/DhiX,/DhZ,/Dh@\/DhU^/Dhr_/Dhp`/Dhna/Dhyb,/Dhc/Dh.e/Dhwf,/Dhg/Dh_i,/Dhjj/Dh?l/Dh8v/Dhmw,/Dhsx/Dhy/DhX{/Dh|,/Dh~/Dh/Dh,/Dh/Dh/Dh,/Dh݆/Dḣ<95/DhY$ /Dhŋ+_You now have 1995 gold pieces (gained 16)./Dh/Dh,/Dh/Dh+ ...... #..+........ ..##.. #..#.....##. ...... #.#...##. #####. .##+#.#..... /Dh .......... #..........# [.#...#....#.# # .............# .. .......@.....#23.8 (23 .. ........#..# ... .......... ### #############/DhA4.8 (24/Dh/Dh^, _Found a pair of boots./Dhψ /Dh ,/Dh /Dh ,/Dh* ,/Dhk B/Dh /Dhj ,/Dh\ /Dh /DhѰ /Dh ,/Dh˴ /Dh ,/Dh /Dhͽ /Dh B/Dh /Dh/ ,/Dh /Dh /Dh ,/Dh /Dh /Dh ,/DhI /Dh /Dhw /Dh F _You reach down and open the door./Dh 3/Dh /DhL /Dh /Dh7 /Dh, /Dh /Dh' ,/Dhx /Dh E  You see here a +0 pair of boots./Dh  /Dh _/Dh /Dh /Dh ,/Dh /Dh6 /Dh ,/Dh /Dh /Dh ,/Dh /Dh  E  You see here a +0 pair of boots./Dh  /Dh _/Dh~ /Dh /Dh ,/Dh /Dh! /Dh" /Dh# /Dh$ /Dh& @  There is an open door here./Dh`) /DhU* 5 _/Dh+ /DhN- /Dh<. /Dh)/ /Dh93  # #######.####.....##.# # ...........'.....##.# # ##.........####.....# ###.........# #.....# /Dh74 Y......#..........#+##.##..# <.>...#..........#....##..# .#'############..#.#..<...# #............#..+........#  #....##......#.@#.....##.# +#........##..#..#.#...##.# #######.....##'#.#......# .#.................# ..# #......#..........# ..# #....[.#...#....#.# #.#######.................# ..........................# /Dh"7 F......#..............#..#.#/Dh9 ...##.....##.#..<.'....../Dh": 47.8 (23/Dh= /Dh> L======8.8 (24/DhA /DhC = _As you open the door, it creaks loudly!/Dh6[[?25h[?0c  Search for what [Enter for "."]? /Dh&T [?25l[?1c/DhV /DhX 10 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:12] a +0 pair of bootsb - [D:12] a stone staircase leading up  c - [D:12] a stone staircase leading down  d - [D:12] a stone staircase leading up  /DhY e - [D:12] an alarm trap  f - [D:12] a stone staircase leading down  g - [D:12] a battleaxe  h - [D:12] a teleport trap  i - [D:12] a +0 rapier  j - [D:12] a dispersal trap/DhcGLevel 12 of the Dungeon<<>>(Press ? for help) #.....#.#+####....  ########.##.##.#.###.# /Dh#.....#........ ..   ............####.....# #........#..#...   ............#........# #.............#   .#######.####........# #.......##########  #######.####.....##.# #####...#   ###.#  ...........'.....##.# #.#.+ #####  ...#.#  ##.........####.....# #.#.###...####  ....#.########.........# #.....#  #........^...####....#.......#..........#+##.##..#  #+#....#...............#^<.>...#..........#....##..# ..............#..#......#..#'############..#.#..<...##.#..#.........#.....# ####............#..'........# ........#...........#  #....##......#.@#.....##.##...####....#.###....# ###+#........##..#..#.#...##.##.#.  ####...# #....# #....#######.....##'#.#......##^  #...# #....# #.##.# /DhB [40m#.................# #.#.# #....####....# #......#..........# #...# #............# #....[.#...#....#.# ....#+#......#..##.#######.................# ..........#.............................# ..#.................#..............#..#.# ........................................# #########################################/Dhdertzug the JinxPoltergeist of Gozag  Gold: 1995Health: 80/80 ========================Magic: 23/23 ========================AC: 6Str: 4EV: 20Int: 22SH: 0Dex: 21XL: 12 Next: 15% Place: Dungeon:12Time:Fly _You reach down and open the door. _You see here a +0 pair of boots. _You see here a +0 pair of boots. _There is an open door here. _As you open the door, it creaks loudly!  Search for what [Enter for "."]? . _ /Dh P There is an open door here./Dhw _/Dh,/Dhg/Dh,/Dh /Dh.#^<.>...#..........#....##..# /Dh`.#..#'############..#.#..<...#/Dhm####............#..'........#/Dh #....##......#..#.....##.# /Dh###+#........##..#..#.#...##.# /DhV#....#######.....##'#.#......# #.##.# #.................# #....# #......#..........# .....# #....@.#...#....#.#Noise: --------- 12053.8 (5.0) ..##.#######.................#x) +0 orcbow .............................#Cast: Jinxbite .........#..............#..#.# .............................# ##############################/Dhh------/Dh5 /Dh/DhH_You see here a +0 pair of boots./Dh.|Wear which item? Inventory Items Armour (go to first with [)  a - a +1 helmet (haunted)  c - a +1 cloak (haunted)  h - a +0 helmet (haunted)  C - a +0 cloak (haunted) Floor Items ([,] to select) Armoura +0 pair of boots[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip /DhLF/DhO/Dhm[N.#^<.>...#..........#....##..#dertzug the Jinx .#..#'############..#.#..<...#/DhO^Poltergeist of Gozag  Gold: 1995  ####............#..'........#Health: 80/80 ========================#....##......#..#.....##.#Magic: 23/23 ======================== ###+#........##..#..#.#...##.#AC: 6Str: 4 #....#######.....##'#.#......#EV: 20Int: 22 #.##.# #.................#/Dh`SH: 0Dex: 21 #....# #......#..........#XL: 12 Next: 15% Place: Dungeon:12 .....# #....@.#...#....#.#Noise: ---------  Time: 12053.8 (0.0) ..##.#######.................#x) +0 orcbow .............................#Cast: Jinxbite /DhhfD.........#..............#..#.#Fly .............................# ############################## _You see here a +0 pair of boots. _There is an open door here. _As you open the door, it creaks loudly! _Search for what [Enter for "."]? . _There is an open door here. _You see here a +0 pair of boots./Dh _  You start haunting your armour.4.8 (15.8 (26.8 (37.8 (4/Dh8.8 (5 7 _You continue haunting your +0 pair of boots. x5/Dhb/Dh` _You finish haunting your +0 pair of boots./Dh&'/Dh*3/Dh`0/Dh2/DhI5$ _/Dh[@n/DhB/DhD,/DhG/Dh'K@  There is an open door here./Dh]M/DhRK _/Dh@T,/DhV/Dh/X/DhY/DhZ,/Dh^@  There is an open door here./Dh`/Dha5 _/Dhc/DhgeB/DhDg/DhhB/Dh`mF _You reach down and open the door./Dhn3/DhXp/Dhq/DhQx  There is an open door here./Dhwy5 _/Dhz/Dh}{/Dh|,/Dh}/Dh6/DhJ,/DhG/Dh/Dhʃ,/Dh/DhG/DhC/Dh:,/Dh/Dh/Dh,/Dh/Dh/Dh؎,/Dh/Dh/Dh,/Dh/Dh6/DhE,/Dh</DhI/DhA,/Dh8/Dh7/Dh.,/Dh/Dh/Dhz,/Dhp/Dhk,/Dhc/Dh #................' #...........##.# ..#######.##.##.# ... #########.##.##.#  .. #............#### .#......... #.#######.####... #####+#.#######.####.../Dh@ ###.##..@............'... ...#.########.........#### ### ....#.########.........#..#####....#.......#..........#'##.#^<.>...#..........#... #..#......#..#'############..#.#.  #.....# ####............#..'...  ......##....##......#..#...  ##....# ###+#........##..#..#.#. /Dh2#.#.#... ###..........#.#.......'82.8 (24.0)/Dhԭ/DhL======3.8 (25/Dh/Dh= _As you open the door, it creaks loudly!/Dh# 3/Dhq% /Dhy' /Dh1   There is an open door here./Dh3 5 _/Dhu5 /DhG7 /Dh_9 ,/Dh2; /Dh= /Dh> /Dh@ ,/DhD /DhG ,/DhJ /DhRO /DhX t ...# #.##.#>.#.# ...# l. . #....#.. .#.# .? ##. #....#..#.. ./Dh#Z G#.### #....# ######..## ....... ##..#.# .... ....#.. ...#.# . ###.##.#.+ ........... #...#### #######.## ###.... #..@...#########.##------ .... .. #....#.#............ .#... #.#....#.............# #......#.#######.# #### ######'#.#######.### ###.##............... l   basilisk (asleep)### ...#.########........./Dh^ #### ....#.########......... ..^...####....#........../Dh,c 18.8 (5.0)/Dhd I------9.8 (6/Dhi /Dhk [ _A basilisk comes into view./Dh3"> l. .  .? ##.  #....#  ##..#.#  ...#.#  #.#.+  ... #...####  #..@...# .. #....#.#/DhK #.#.... #......# ######'# .. ## ^/Dhr/Dh"u"/Dhv#>/Dh~ l. .  .? ##.  #....#  ##..#.#  ...#.#  #.#.+  ... #...####  #..@...# .. #....#.# #.#.... #......# ######'# .. ## ^/Dh(3/DhH /Dh/DhC;_A basilisk is nearby!/Dh[/Dh6  You beckon some vexing sprites to accompany your attacks.1---==90.8 (1Will/2 Jinx Fly /Dh; _You feel your willpower being sapped./Dhx + ((((((l  You shoot an arrow. The arrow hits the basilisk!  The basilisk hisses angrily./Dh:*/DhS_ /Dh'c  /Dh^nThe basilisk is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the basilisk with its own front talon./Dhp./Dh"s./Dhdu./Dh8zc..../Dhă2=--12 =1.7 (0.9/Dh։ /Dh/Dh<_The basilisk is heavily wounded./Dh/Dhn _No target in view!/Dh,  _No target in view!/Dhk#...# #.##.#>.#..# ... . #....#..#. ..#.# .?###. #....#..# ..#.### #....# ######... ##..#.# .#.. ...#.# #.# #.#.+  ... #...#### #.###.... #.@....##.##. .. #....#.#.#... #.#....#.# #......#.#.# ######'#.#. ###.##....# ...#.######## #...#### ....#.#./Dh^...####....#.#3===---2.7 (1.0 _/Dh--- _No target in view!/Dh[3/Dht/DhLH _No target in view!/DhL C#...# #.##.#>.#.# ... . #....#..# #..#.# .?###. #....#..# #..#.### #....# ######... ##..#.# .#.. ...#.# #.# #.#.+  ... #...#### #. +####.... #@.....##.. .. #....#.# #..#... #.#....#.# #......#.#.#/Dh&R  ######'#.#. ###.##....  ##### ...#.######## ##...#### ....#.#.^...####....#.#/DhX /Dh'[ f3Fly /Dh` /Dh^d l _The sprites lose interest in your situation./Dh'/Dh)/Dh,/Dh/H _No target in view!/Dh~/Dhi3/Dh/Dh/Dh: _/Dh ,/Dh[/Dha3M.#.#..+ ###+# ##.#> .......  l?###. #.... #..#.### #....# ######..#.##..#.# ......#.. ...#.# #####.# #.+ ........./Dhc ... #### 4 +####........#########.# ...... .....# #..#...#....#.......... .....##......#.#######.##l   basilisk (drained).#/Dhii/Dhy_ _A basilisk is nearby!/Dh You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The basilisk seems less drained./Dh[8*/Dhi  The basilisk gazes at you./DhH 8@/Dh-K 1---==5Jinx Fly /DhR /DhU ) _You are unaffected./Dh ((((You shoot an arrow.  The arrow hits the basilisk but does no damage./Dh :*/Dh  The basilisk is heavily wounded.A giggling sprite leaps out and smacks the basilisk with its own front talon./Dh \.l.../Dh  (drained)2=--3=6/Dh /Dh a _The basilisk is severely wounded./Dh \  You shoot an arrow. The arrow hits the basilisk!/Dh j$(((/DhC !/Dh ...1995 =67.6 (0.9 _You kill the basilisk!/Dha _No target in view!/Dh$1 _No target in view!/Dh-3== _Magic restored.Fly  _The sprites lose interest in your situation./DhJ==20012 /Dhoe_You now have 2001 gold pieces (gained 6)./Dh[,/Dhi/Dh/Dh2/Dh6 /DhQ/Dhp_k - 7 scrolls labelled VUPHIY RUBESH (gained 1)/Dh/DhB/Dh/Dh/Dh/Dh[ /Dhu/Dh8_You reach down and open the door./Dh*3/Dh /Dh /DhThere is an open door here./Dh/Dh\ /DhwJ_/Dh/Dh/Dh/Dh/Dh2/Dh /Dh/Dh)/Dh^/Dh/Dh[/Dh/Dh8/Dh+/DhB/Dh<"/Dh%/Dhy&/Dh(/DhW,/Dh./Dha0/Dh2/Dh:5/Dh7/DhO9/Dh;:2001/Dh(>/Dh@/DhB,/DhoE/DhH/DhI/DhL,/Dh?O/DhP/DhJR/DhU /Dh3V /DhrX1There is an open door here./DhZV1 _/Dh]/Dh"`/Dh|ee0/DhSh/Dhj,/Dho/Dh}^Fly /Dh _You feel your willpower return./DhD ........)..............###...# ####+####'#####....#####.#  #.......+..#.#.....#  #.#+###.#....#####.#  #.'...# #....#####.#  #.#.#.# #....#.....# # ####...# #....##'##.# # #  ####......# #........#.#.#.# #+##....#..#.# +@##.....###...# ---  .......#..#.###.....##....# ##..#...............##..#.# .....#........#..........#.# .######.#..##[39;4/Dhq9m.####.#.+ . .#...#.# .......# #...#### .....#.#+####.......# #### .....#........#... #....#.# ........#..#... #.#....#/Dh#/Dh?#.#.'125.6 (28.0)##/Dh/Dh/Dhٮ 9/Dh======/Dh$6.6 (29/Dh/Dh /Dh/Dh(/_As you open the door, it creaks loudly!/Dhu   There is an open door here./DhH ( _8 7  /Dh /Dh e_You feel your existence waver again./Dh 3/Dh' /Dh5 /Dh ,/Dh, /Dh B/Dh /Dh /Dh /Dh /Dhª /DhѬ /Dh /Dh /Dhʱ /Dh /DhH /Dhض /Dhܸ /Dhغ /Dh /Dh /Dh /Dh /DhU /Dh /DhS /Dh\ /Dh /Dh( /Dhn /Dh /Dh /Dh /Dh /Dh /Dh /Dhk ,/DhJ@ _You reach down and open the door.  There is an open door here. _ _You reach down and open the door./DhO/Dh!S/DhfT/Dh>V/Dh*Y/Dh[]/Dh^/Dh`/Dhb/Dh)e/Dhif/Dhh/Dhj/Dh;m/Dhn/Dhp/Dhs/Dhcu/Dhv/Dhcx/Dhz/Dh}/Dh~/DhQ/Dh/Dh/Dh%/Dhԇ/Dh$/Dhg/DhÍ/Dh/Dhϑ/Dh/Dh',/Dhd/Dhƚ/Dh /Dh/Dhl/Dh/DhT/Dh{ /Dhc_d - 5 fizzy grey potions (gained 1)/Dh/DhB/DhZB/Dh,/Dh@,/DhF/Dho/Dh,/Dh/Dh,/Dh/Dh/Dh/,/Dh7/Dh/Dh,/Dh/Dh/Dh/Dh,/Dh/Dh`,/Dhc/Dhd/Dhe/Dhf,/Dh/Dh,/Dh/Dh/Dh/Dh,/Dhb/Dh3/Dh/DhS /Dh] ,/Dhc /Dhk/Dhl,/Dhq/Dh{,/Dh~/Dh/DhB/Dh/Dhl1  #........#..#.   ..# #.............   ..# #.......#####   #.# #####...#....   #.# #.#.'.###   #...#.# #.#.###... /Dh  #...#.# # #........^   #...#.#J###+#....#....   #...#@'.+.............------   #...#.#J#.#..#........   #...#.# #........#...   #.....# #...####....#   #.....# #.#.# ####..   #.###.# #^#.+ #... JJ 2 slime creatures (asleep)   #.....# #.#.# #.#.   #.....# #...#####+#...  /DhV!w #.....###............./Dh# 86.6 (60  You reach down and open the door.  2 slime creatures come into view./DhE({.JJ1 asleep)/Dh)J------7.6 (61/Dhy1y _The slime creature quivers./Dh- . ..# . ..# . #.# . #.# #.#. #...#.# #.#. #...#.# # #..^ #...#.#.###+#. #...#@J.+.... /Dh/#...#.#J#.#. #...#.# #... #.....# #... #.....# #.#.#  #.###.# #^#.+  #.....# #.#.#  #.....# #.. #.....###..../Dhr. ..# . ..# . #.# . #.# #.#. #...#.# #.#. #...#.# # #..^ #...#.#.###+#. #...#@J.+.... #...#.#J#.#./Dh #...#.# #... #.....# #... #.....# #.#.#  #.###.# #^#.+  #.....# #.#.#  #.....# #.. #.....###..../Dh/Dh/Dhpd _There are monsters nearby!/Dh Z#........#..#.........# #.......##########...#.... .'.#### #.#.###... # #........^#.###+#....#.J.+......#J#.#..#..../Dh#.#.#........#.....# #...####....#....# #.#.# ######.# #^#.+..# #.#.# #.#.# #...#####+#/Dhkj ..#  ..#  ..#  #.#  #.#  #...#.#  #...#.# # ^ #...#@# #...#.J.+ #...#.#J# #...#.#.# #.....# #/Dh #.....# #.#.# J   large slime creature #.###.# #^#.+ J   slime creature #.....# #.#.#   /Dhw ..#  ..#  ..#  #.#  #.#  #...#.#  #...#.# # ^ #...#@#/Dhz #...#.J.+ #...#.#J# #...#.#.# #.....# # #.....# #.#.#  #.###.# #^#.+  #.....# #.#.#   /DhGKJ./Dh08.6 (1.0)/Dhe _Two slime creatures merge to form a large slime creature./Dh#'#######......#..#........# #.......##########...#.... '.#### #.#.###... # #........^#.###+#....#J.+.....#.#..#....#.#.#........#...#...####....#....# #.#.# ######.# #^#.+.#.# #.#/Dh`;9/Dh/DhB!/DhEj?#.... #'#######.......#..#........# #.......##########...#.... '.#### #.#.###... # #........^#.###+#....#/DhTmJ.+......#.#..#....#.#.#........#.....####....#....# #.#.# ######.# #^#.+./Dht<J'/DhEw&90/DhR|/Dh~/Dh .#####.#....#.. #'####..###........#..#.........# #.......##########...#.... '.#### #.#.###....# # #........^J#.###+#....#'.+.....#..#....#.#.#........#.....####....#....# #.#.# ###/Dh/Dh<J./Dh%1/Dh9/DhU/Dh ........# #..#### #....#.. #'#####..###......#..#..##.........#.....# #.......##########...#.... '.####.# #.#.###.../Dh` J# # #........^#.###+#....#'.+.....#..#....#.#.#........#.....####....#/Dh <J./Dh %2/Dhz /Dh /Dh"## ....... ..# #..#### #.... #'#######......#..#......#....@# #.......######...#.# #####...#....#.. #.'.#####...#J# #.#.###...# # #........^#.###+#....#'.+.....#..#....#.#.#........#...J.3/Dhb@   .......#..#  ## #.##..#  # ..# #.....#......  #. ..# #.....#.####  #. #.# #.#...#.#....  #.. #.# #.....#.#'###  #..##.# #.....#.....  #.....# ##..#  #...@.# #......  #.....# #.......####  #...#.# #####...#....  #...#J# #.#.'.###  #...#.# #.#.###..  #...#.#[39;49/Dh2E m # #....  #...#.#.###+#....#  #...#.'.+....  #...#.#.#.#..#.../Dh I @J./DhK %4/DhQ /DhKU /Dhr   +##....#.. #.. .......#  #=. ## #.##..#  #.. ..# #.....#.....  #.. ..# #.....#.####  #.. #.# #.#...#.#...  #.. #.# #.....#.#'##  #..##.# #.....#.....  #..@..# ##  #.....# #.....  #.....# #.......####  #...#J# #####...#...  #...#.# #.#.'.##  #...#.# #.#.###  #...#.# /DhA # #....  #...#.#.###+#....#  #...#.'.+..../DhZ @J./Dh %5/Dh" /Dh ^ _Found a knobbly sapphire ring./Dh  ####.  #....# +##....#  #.... .......#  #=...## #.##..#  #.....# #.....#....  #.....# #.....#.###  #..##.# #.#...#.#..  #..##.# #.....#.#'#  #.@##.# #.....#..  #.....# ##  #.....# #....  #...J.# #.......###  #...#.# #####...#..  #...#.# #.#.'.#  #...#.# #.#.###/Dh  #...#.# # #....  #...#.#.###+#....#J.6/Dh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./Dhl ####... dertzug the Jinx #....# +##....#. Poltergeist of Gozag  Gold: 2001 #.... .......#. Health: 80/80 ======================== #=...## #.##..#.... Magic: 19/23 ===================----- #.....# #.....#.... AC: 7Str: 4 /Dh#.....# #.....#.### EV: 20Int: 22 #..##.# #.#...#.#.. SH: 0Dex: 21 #..##.# #.....#.#'# XL: 12 Next: 16% Place: Dungeon:12 #.@##.# #.....#.... Noise: ---------  Time: 12196.6 (0.0) #.....# #........#. x) +0 orcbow #..J..# #.......... Cast: Jinxbite #.....# #.......### Fly  #...#.# #####...#.. #...#.# #.#.'.# J   [33/Dh0mlarge slime creature #...#.# #.#.### #...#.# # #...... #...#.#.###+#....#. _Two slime creatures merge to form a large slime creature. _Found a knobbly sapphire ring.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate/DhX.  ####... dertzug the Jinx #....# +##....#. Poltergeist of Gozag  Gold: 2001 #.... .......#. Health: 80/80 ======================== /Dh3 #=...## #.##..#.... Magic: 19/23 ===================----- #.....# #.....#.... AC: 7Str: 4 #.....# #.....#.### EV: 20Int: 22 #..##.# #.#...#.#.. SH: 0Dex: 21 #..##.# #.....#.#'# XL: 12 Next: 16% Place: Dungeon:12 #.@##.# #.....#.... Noise: ---------  Time: 12196.6 (0.0) #.....# #........#. x) +0 orcbow #..J..# #.......... Cast: Jinxbite #.....#[39;/Dh7 049m #.......### Fly  #...#.# #####...#.. #...#.# #.#.'.# J   large slime creature #...#.# #.#.### #...#.# # #...... #...#.#.###+#....#. _Two slime creatures merge to form a large slime creature. _Found a knobbly sapphire ring.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate/Dh9 AJ./Dh; 4===7.6 (1/DhB /DhE  _Found a knobbly sapphire ring.Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells./Dh L yCasting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The large slime creature resists with some effort./Dh. /Dh3 /Dh: /Dh@ F _Unknown command./DhK^  You beckon some vexing sprites to accompany your attacks./DhM48----------8-=====8Will/2 Jinx Fly /DhS/DhV_ _You feel your willpower being sapped. The large slime creature hits you!!/Dh?h  You shoot an arrow.  The arrow hits the large slime creature!/DhB;*/Dh.cJ(drained)  The arrow hits the large slime creature!  The large slime creature is lightly wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes ttrip over its  own pseudopods.large slime creature is lightly wounded.9=12 ===--9/Dh $ /Dhz&/Dh:2T_The large slime creature closely misses you./Dh3 (((((((You shoot an arrow./Dh;*/DhJ...... _The large slime creature closely misses you.You shoot an arrow.  The arrow barely misses the large slime creature.30-----------------200 _The large slime creature hits you!!/Dh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./Dhtj  ####... dertzug the Jinx #....# +##....#. Poltergeist of Gozag  Gold: 2001 #.... .......#. Health: 30/80 =========--------------- #=...## #.##..#.... Magic: 15/23 ===============--------- #.....# #.....#.... AC: 12  Str: 4 #.....# #.....#.### EV: 20Int: 22 #..##.# #.#...#.#.. SH: 0Dex: 21 #..##.# #.....#.#'# XL: 12 Next: 16% Place: Dungeon:12 #.@##.#[40/Dhn m #.....#.... Noise: ===------  Time: 12200.6 (0.0) #.J...# #........#. x) +0 orcbow #.....# #.......... Cast: Jinxbite #.....# #.......### Will/2 Jinx Fly  #...#.# #####...#.. #...#.# #.#.'.# J   large slime creature (drained) #...#.# #.#.### #...#.# # #...... #...#.#.###+#....#.The large slime creature is lightly wounded. _The large slime creature hits you!!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear [39/DhTr ;49m(mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate/Dh ? ####... dertzug the Jinx #....# +##....#. Poltergeist of Gozag  Gold: 2001 #.... .......#. Health: 30/80 =========--------------- #=...## #.##..#.... Magic: 15/23 ===============--------- #.....# #.....#.... AC: 12  Str: 4 #.....# #.....#.### EV: 20Int: 22 #..##.# #.#...#.#.. SH: 0Dex: 21 #..##.# #.....#.#'# XL: 12 Next: 16% Place: Dungeon:12 #.@##.#[40/DhZm #.....#.... Noise: ===------  Time: 12200.6 (0.0) #.J...# #........#. x) +0 orcbow #.....# #.......... Cast: Jinxbite #.....# #.......### Will/2 Jinx Fly  #...#.# #####...#.. #...#.# #.#.'.# J   large slime creature (drained) #...#.# #.#.### #...#.# # #...... #...#.#.###+#....#.The large slime creature is lightly wounded. _The large slime creature hits you!!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear[40/DhOcbm (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate.JJfleeing, drained)6=31.6 (1 _The large slime creature hits you!!Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The large slime creature looks frightened!/Dh3/Dh/DhF _Unknown command./DhĈ ###### ####..# +##....# .......#=...## #.##.......# #..###..#'###.##.......##J...#.....# #.......########...#...'.# #.#.### # #...../Dhؐ.J---2 _/Dhk/Dh[  #.  ###### ####..+##....# .......#=...## #.##..#......# #..###..#'####....#.......J...# #.......###.# #####...#..#'. #.#.###/Dh` /Dhn R.J/Dh  17==---3/Dh /Dh /DhR ' #.  ####/DhT ## ####..+##....# .......#=...## #.##......# #..###.# #.#..#'####...#........# #.......###J.#.# #####...#..'./DhV /Dh'] . /Dh^ %4/DhZe /Dh6g /DhZ  #.  #..  #.  #.. .# #.  #.# .# ###  #.##.# ####.  #....# +##....# /Dh] #....# .......#  #=...## #.##..#  #@....# #.....#...  #.....# #.....#.##  #..##.# #.#...#.#.  #..##.# #.....#.#'  #..##.# #.....#..  #.....# ##  #.....# #...  #.....# #.......##  #...#.# #####...#./Dhu8==5/Dhd/M.. . . #.  ##### ####..+##....# .......### #.##.....# #..##.# #.#. #..##.# #.....#.#'#..../Dh029==6Fly  _The sprites lose interest in your situation.7.6 (2/Dh0 _N - a +6 ring of dexterity/DhM#####+####. .. . .# #. . ##### ####..+## .......### #.##.....# #..# #..##.# #.#...#.#.. ##...20==8.6 (1/Dh/DhZ/M #............ ..#####+####. ... . .# #. .# ##### ####..+## .......### #.##.. #.....# #.....#.###.../Dh54j3329/DhB6/DhM#.###................#####+####... ..... . #. .# #####.# ####..+## .......### #.## #.....# #.....#...#..##.#/Dh1==110/DhM.##.# #....#/Dh###................#####+####........<..#...# #.  #####.# ####....# +##.# .......# #....## #.##..#...# #..##.#/Dh7</Dhp2==1/Dh/DhV9 _Found a stone staircase leading up./Dhx 3/Dhrz /Dh| i4=/Dhf q3===05=/Dh | 9/Dhnj ==68/Dh3 /Dh F 7 /DhK ; _You feel your existence waver again.7=/Dh ,/Dhř /Dh˛ ^Fly /Dh /Dh n _You feel your willpower return./Dh a8=/Dh ,/Dh /Dhդ ,/Dh /Dh O9/Dh2 /DhW ,/Dhm /Dh ,/Dh /Dh j40=/Dh" /Dhΰ ,/Dh /Dh ,/Dh /DhY a1=/Dhm /Dh ,/Dh /Dh B/Dh O2/Dh /Dhٽ ,/Dh /Dh ,/Dh /Dh O3/Dh /Dh< ,/DhQ /Dhx ,/Dh /Dh i4=/Dh /Dh ,/Dh /Dh B/Dh a5=/Dh /Dh B/Dh B/Dh@ /Dhr O6/Dh /Dh ,/Dh /Dh ,/Dha i7=/Dh /Dh /Dh ,/Dh: /DhX ,/Dh 98/Dh >=/Dh /Dh_ B/Dh /Dhq ,/DhG e9/DhO" /Dh' 50=/DhB+ ,/Dh. /Dh*3 ,/Dh9 1=/Dh?< /Dh@ /DhC B/DhG /DhL e2/Dh-N ,/DhO B/Dh"R O3/DhS /Dha_ q4=/Dha B/Dhr /Dhu /Dh a5=/Dhщ /Dh} e6/Dh /DhO ,/Dh_ /Dh ,/Dh5 /Dhמ d57=/Dh /Dhy ,/Dh /Dh ,/Dh[ W8=/Dh ,/Dh /Dh5 ,/Dh ,/DhZ Q9/Dh /Dh ,/Dhk /Dh| /Dh} ,/Dh /Dh b60=/Dhu ,/Dhz /Dh{ ,/Dh} /Dh /Dh k1=/Dh /Dh ,/Dh B/Dh !234=/Dh ,/DhE /Dh B/Dh k5=/Dh /Dh@ ,/DhW /Dhk /Dh ,/Dh ;6/Dh /Dh /Dh$ ,/Dh@ /Dh /Dh /Dho /Dh Z7=/Dh /Dh ,/DhG ,/Dhs /Dh /Dh U8=/Dhk /Dh ,/Dh /Dh /Dh ,/Dh_ /Dh %9/Dh! /Dh~# /Dh$ /Dh% /Dh' /Dh) ,/Dh+ /Dh, L70=/Dh. /DhR0 ,/Dh1 /Dhi3 /Dh4 ,/Dh7 /DhB9 U1=/Dh: /DhA 2/DhB ,/DhE B/DhF /Dh;H Q3/DhI /Dh K ,/DhKL ,/DhlM /DhN a4=/DhO /Dh Q ,/Dh0R /DhaS ,/DhT /DhV k5=/Dh7W /DhkX ,/DhY /DhZ ,/Dh[ /Dh+] ;6/Dh<^ /Dht_ ,/Dh` /Dha ,/Dhb /DhHd a7=/Dhe /Dhg ,/Dhh /DhNi B/Dhj /Dhk k8=/Dh m /DhBn ,/Dhwo /Dhp ,/Dhq ;9/Dhr /DhEt ,/Dhu /Dhv ,/Dhx /DhRy b80=/Dhrz /Dhހ /Dh /Dh ,/Dh] /Dh /DhƇ O=/Dh /Dh /DhD ,/Dhf /Dhl /Dhڏ /Dh ,/Dh5 /Dh /Dh ,/Dh, /Dhc ,/Dh /Dh /Dh ,/Dh* /Dh̞ X/Dh /Dhe ,/Dhע /Dhn /Dh B/DhU /Dh /Dhݩ ,/Dh /Dh= ,/Dhe /Dh X/DhF /Dh ,/Dh /Dh /Dh: /Dhx ,/Dh F _You reach down and open the door./Dh /Dh 3/Dh  There is an open door here. _/Dh /DhK ,/Dhs /Dh /Dh ,/Dhk ,/Dh X/Dhh B/Dh /Dhj ,/Dh /Dh2 F _You reach down and open the door./Dh /Dh 3/Dh7 @  There is an open door here./Dh /Dh 5 _/Dha /Dh /Dh ,/Dh /Dh /Dh8 ,/Dh /Dh <15/Dh O _You now have 2015 gold pieces (gained 14)./Dhd /Dh 3/DhR /Dh ,/Dh /Dh /Dh /Dh ,/Dh /Dh6 ,/DhL /Dha /Dh B/Dh /Dh ,/Dh/DhrF _You reach down and open the door./Dh3/Dh/Dh /Dh ,/Dh3 /Dh6/DhN,/Dhl/Dh@  There is an open door here./Dh%/DhR5 _/Dh/Dh,/Dh/Dh$/Dhf/Dh,/Dh,!/Dht"/Dh#,/Dh$/Dh&/DhG',/Dh](/Dh)/Dh*,/Dh+/Dh-/DhQ.,/Dh1B/Dh2/Dh4/Dh5,/Dh7/DhY9@  There is an open door here./Dh:/Dh;5 _/Dh=/Dh2?/Dh@,/Dh.B/DhQD,/DhtE/DhF/DhTH/DhI,/DhK/DhL/DhM,/DhO/DhbQ/DhR,/DhW  #.#.#...#.........#  #...'...#.........####  #...#...#............#  #...#...#......##....# /Dh&Y #.#.#...'......##....#  #...#####............####  #.....# #..................  #..##.# #....#.......##...#..#  #.....###.....@...)............  #........#####+####'#####....##  #.#......# #.......+..#.#.  #.....<..# #.#+###.#....#  #....##### #.'...#.#....##  #....# #.#.#.#.#....#  #.##.# ####...#.#...  #.##.#####......#.#.....  #....# +##....#..#.#.'.##...[39/Dh6Z;49m/Dh]40493.0)'+.##.##.##.##.####/Dh`/Dhd/DheL======54/Dhh/Dhuj= _As you open the door, it creaks loudly!/Dh9~3/Dh/Dh/Dh  There is an open door here./Dh3/Dh /Dh F _You reach down and open the door./Dh[3/Dh/Dh/Dh2/Dh/Dh,/Dho,/Dh/DhӰ/Dh۳/Dh˹/Dh/Dhڽ/Dh,/DhZ/Dh/DhF/Dh/Dh/Dhu/DhO,/Dh/Dha/Dh,/Dh/Dh/DhB/Dh,/Dh/Dh?/Dh/Dhw/DhVX/DhB/Dhl/Dh<,/Dhh/Dh/Dh",/DhK/Dh|/Dh/Dh3,/Dh/Dh,/Dh /Dh( /Dh /Dh ,/DhV/Dh/Dh,/Dh/Dhb/Dh,/Dh%/Dh/Dh,/Dhx/Dh /Dh:/DhY /Dh:#/Dh$/Dh&,/Dh;(/Dh),/Dh+/Dh-/Dh/,/Dh0/Dh2/Dh4/Dh5,/Dh 8F _You reach down and open the door./Dh";I/Dh>@  There is an open door here./Dhg\[ _/Dh^/DhL`B/Dh`a/Dhob,/Dhc/Dhd/Dhe,/Dhg/Dhh/Dh0i,/Dh=j/DhlF _You reach down and open the door./Dhm3/Dhn/Dhup/DhqB/Dh }  There is an open door here. _/DhW,/DhɌ/Dh,/DhNX/Dh/Dh,/Dh/Dh/Dh,/DhU/Dhc/Dh,/Dh/DhA/Dh,/Dh/DhΪ/Dhj,/Dh/DhO/Dh,/Dh/DhP/Dhҵ,/Dh/Dh~/Dh:,/DhN/Dh߼/Dhh,/Dh}/Dh;/Dh,/Dh#/Dh _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  /Dh'/Dh=5 _/Dh(/DhG,/Dh[/Dhb/Dh,/Dh/Dh/Dh,/Dh,/Dh,/Dh/Dh/Dh,/Dh/Dh?/Dh0,/DhJ/Dh^/Dhv,/Dh/Dh/DhB/Dh/Dh/Dh4,/DhT/Dht,/Dh/Dh/DhB/Dh\/Dhs,/Dh/DhThere is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door./Dh3/Dhy /Dh There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here./DhR /Dhh 5 _/Dhw /Dh ,/Dh /Dh /Dh B/Dh /Dh ,/Dh /DhI /Dh] B/Dhk /Dhz ,/Dh /Dh% You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  /Dh /Dh 5 _/Dh /Dh  ,/Dh /Dh2 /Dh^ ,/Dh /Dh /Dh' X ....#..# ###....#.. .. ..##'#...# #. .....#...# #. ..##.#...## ##. ..##.#....# # C.####### ..####.#..# #.#.#.....# #'#.......# #...#####.# ....#.....# #.@...#.## ------ /Dh_( ;.#..#..#..# #.....#..# .#..#..#..# #.###.'..# ..........### #.....#.## .....####...# #...##### .....#..#.#.# #.#.#C   cyclops (missile, asleep) ...#.#..#...# #...# ...).#.##...###...# ##...#.#........###/Dh+ 385.6 (80.0)/Dh// j.CC)/Dhf0 J------6.6 (81/Dh3 /DhX5 _There is an open door here. _You reach down and open the door. _There is an open door here. _A cyclops comes into view./Dh^  You beckon some vexing sprites to accompany your attacks./Dhӕ1---==7.6 (1.0)Will/2 Jinx Fly /Dh/DhƠ; _You feel your willpower being sapped./Dh4s (You shoot an arrow./Dh:*/Dh  The arrow hits the cyclops but does no damage.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the cyclops trip over its own feet..C, drained)2=--12 =8.5 (0.9/DhA/Dhږ5 _The cyclops is lightly wounded./Dhn  You shoot an arrow.  The arrow hits the cyclops but does no damage./Dh~:*/Dh\  C  very drained)The cyclops is lightly wounded.  A giggling sprite leaps out and smacks the cyclops with its own hand./DhS_ '9.4/Dh0e /Dhg b _The cyclops is moderately wounded./Dh T  You shoot an arrow. The arrow hits the cyclops!/Dh{ :*/Dhpk H .C The cyclops is heavily wounded.A giggling sprite leaps out and doodles on the cyclops's face.  The cyclops is severely wounded./Dhp y3===90.4 (1.0/Dh^t /Dh|w M _The cyclops misses you./Dh& ~  You shoot an arrow. The arrow hits the cyclops./DhG :*/Dhh CThe cyclops is almost dead.A giggling sprite leaps out and smacks the cyclops with its own hand.  The cyclops is almost dead.1.3 (0.9 _The cyclops hits you but does no damage./Dhn  You shoot an arrow.  The arrow hits the cyclops but does no damage./DhB:*/Dh CThe cyclops is almost dead.A giggling sprite leaps out and smacks the cyclops with its own hand.  The cyclops is almost dead./Dh7!m2.3 (1.0Fly /Dh%/DhH2 ( _The jinxing sprites lose interest in you.You shoot an arrow./Dh) CThe arrow completely misses the cyclops./Dh%3/Dh/DhU _The cyclops closely misses you./Dh [  You shoot an arrow. The arrow hits the cyclops!/Dh<$/Dh7o/Dh /Dhr /Dh!2015 /Dho ==/Dhۤ20/Dh4 /Dh˩'_You kill the cyclops!/Dhү,/Dh /Dh/DhD_Your Dodging skill increases to level 6!/Dh7/DhV ##..#..# .....#..# ....# ####....#.. .... #..##'#...# #... #.....#...# #.. #..##.#...## ##.. #..##.#....# # ..####### #..####.#..# #.#.#.....# ##'#.......# #..@#####. .....#.....# ###.....#.## ..#..#..#..# #.....#..##..#..#..# #.###.'..#......### #.....#.##.####...# #...#####...#..#.#.# #.#.# ....#.#..#...# #...# ....).#.##...###...#---5 _ /Dh`  You now have 2043 gold pieces (gained 28).43---6.3 (2/Dhf /Dhm Q _You see here 5 large rocks./Dhx 6Put on which piece of jewellery? Jewellery (go to first with "=)  e - a +6 ring of intelligence (worn)  w - a +5 ring of evasion (worn)  G - an amulet of magic regeneration (worn)K - a ring of resist corrosion  L - a ring of willpower  N - a +6 ring of dexterity[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 0Dh̖0Dhܝ0Dh.##..#..#dertzug the Jinx .....#..#....#Poltergeist of Gozag  Gold: 2043 ####....#.. ....Health: 80/80 ======================== #..##'#...# #...Magic: 23/23 ======================== #.....#...# #..0Dh}AC: 12  Str: 4 #..##.#...## ##..EV: 20Int: 22 #..##.#....# # ..#######SH: 0Dex: 21 #..####.#..# #.#.#.....#XL: 12 Next: 20% Place: Dungeon:12 ##'#.......# #..@#####.#Noise: ---------  Time: 12496.3 (0.0) .....#.....# ###.....#.##x) +0 orcbow ..#..#..#..# #.....#..#Cast: Jinxbite ..#..#..#..# #.###.'..#Will/2 Fly ...........### #.....#.## ......####...# #...##### ......#..#.#.# #.#.# ....#.#..#...# #0Dh[40m...# ....).#.##...###...# _The cyclops closely misses you.You shoot an arrow. The arrow hits the cyclops! _You kill the cyclops! _Your Dodging skill increases to level 6!You now have 2043 gold pieces (gained 28). _You see here 5 large rocks.0DhV{  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or e - a +6 ring of intelligence; > or w - a +5 ring of evasion0Dh݄  You remove your +6 ring of intelligence.  You feel stupid.0DhO1167.3 (10Dh0Dh; _K - a ring of resist corrosion (worn)0Dh 0Dh Put on which piece of jewellery? Jewellery (go to first with "=)  w - a +5 ring of evasion (worn)  G - an amulet of magic regeneration (worn)  K - a ring of resist corrosion (worn)e - a +6 ring of intelligence  L - a ring of willpower  0Dhg oN - a +6 ring of dexterity[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 0Dh 0Dhu 0Dh .##..#..#dertzug the Jinx .....#..#....#Poltergeist of Gozag  Gold: 2043 ####....#.. ....Health: 80/80 ======================== #..##'#...# #...Magic: 23/23 ======================== #.....#...# #..0DhW AC: 11  Str: 4 #..##.#...## ##..EV: 20Int: 16 #..##.#....# # ..#######SH: 0Dex: 21 #..####.#..# #.#.#.....#XL: 12 Next: 20% Place: Dungeon:12 ##'#.......# #..@#####.#Noise: ---------  Time: 12497.3 (0.0) .....#.....# ###.....#.##x) +0 orcbow ..#..#..#..# #.....#..#Cast: Jinxbite ..#..#..#..# #.###.'..#Will/2 Fly ...........### #.....#.## ......####...# #...##### ......#..#.#.# #.#.# ....#.#..#...# #0Dh N[40m...# ....).#.##...###...#To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or e - a +6 ring of intelligence; > or w - a +5 ring of evasion  You remove your +6 ring of intelligence.  You feel stupid. _K - a ring of resist corrosion (worn)0Dh YYou remove your +6 ring of intelligence.  You feel stupid. _K - a ring of resist corrosion (worn)  To do this, you must remove one of the following items:(? for menu, Esc to cancel)  < or w - a +5 ring of evasion; > or K - a ring of resist corrosion0Dh {H  You remove your +5 ring of evasion.0Dh|3158.3 (10Dh0Dh*4 _L - a ring of willpower (worn)0Dho30Dhhq0Dhs0DhSu0Dhv,0Dh{0Dh$~ ############...... .∩.. ..##..#..# ....# ......#..# ....#### .####....#.. ........ 0Dh.#..##'#...# #....... .#.....#...# #....### .#..##.#...## ###....... .#..##.#....# #.@.#######9 ##..####.#..# #.#.#..... ###'#.......# #..(##### #.....#.....# ###.....#.## #..#..#..#..# #.....#..# #..#..#..#..# #.###.'..# #...........### #.....#.## #......####...# #...##### #......#..#.#.# #.#.#0Dh9B500.3 (20Dh0Dh2 _Found Memel's Book Emporium.0Dh0DhS30Dh0DhF,0Dh,0Dhx ########## ######## ..... ...∩.. ##..#..# .(. #....# ...#..# ..#....###### ### ............##'#...# #......#...# #.@..#### 1.3 (1 ..##.#...## ###......... ..##.#....# #...#######. ..####.#..# #.#.#.....# '#.......# #..(#####.# ....#.....# ###.....#.## .#..#..#..# #.....#..# .#..#..#..# #.###.'..# ....### #.....#.##0Dh@2.3 (20Dh; _Found 8 stones.0Dh 30Dhh 0Dh 0Dh% {00Dh P 90Dh 0Dh 0Dh! Welcome to Memel's Book Emporium! What would you like to do?  a -  810 gold a Necronomiconb -  630 gold a book of Blasting  c -  330 gold a book of Burglary  d -  240 gold a book of Cantrips  e -  300 gold a book of Conjurations  f -  630 gold a book of Dangerous Friends  g -  330 gold a book of Party Tricks  h -  600 gold a book of the Senses You have 2043 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list0Dh=buy|examineexamine item[Enter] describe0Dhe  A Necronomicon. An extremely rare book, powerful and sinister. Many foolhardy magicians have tried to study this tome, only to find themselves entangled within necromantic forces they could not hope to control. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - HauntNecromancy/Summoning 7 no  b - Borgnjor's Revivification Necromancy8 no  c - Death's DoorNecromancy9 no0DhWelcome to Memel's Book Emporium! What would you like to do?  a -  810 gold a Necronomicon  b -  630 gold a book of Blasting  c -  330 gold a book of Burglary  d -  240 gold a book of Cantrips  e -  300 gold a book of Conjurations  f -  630 gold a book of Dangerous Friends  g -  330 gold a book of Party Tricks  h -  600 gold a book of the Senses You have 2043 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list0Dh  A book of Blasting. A book of spells used to set off powerful explosions. This edition's binder was careful to pad the cover, so that if its reader lacked sufficient caution, the book, at least, would survive. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  0Dha xa - Volatile Blastmotes Fire/Translocation 3 yes  b - Fulminant PrismConjuration/Alchemy 4 no  c - Iskenderun's Mystic Blast Conjuration/Translocation 4 no  d - Forge Monarch BombFire/Forgecraft 6 no 0DhWelcome to Memel's Book Emporium! What would you like to do?a -  810 gold a Necronomicon  b -  630 gold a book of Blasting  c -  330 gold a book of Burglary  d -  240 gold a book of Cantrips  e -  300 gold a book of Conjurations  f -  630 gold a book of Dangerous Friends  g -  330 gold a book of Party Tricks  h -  600 gold a book of the Senses You have 2043 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list 0Dh5  A book of Burglary. A book containing spells useful for theft, breaking and entering, and other miscellaneous larceny. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Ensorcelled Hibernation Hexes/Ice2 no  b - SwiftnessAir3 no  c - Passwall 0Dhk; 5Earth3 no 0DhX&Welcome to Memel's Book Emporium! What would you like to do?a -  810 gold a Necronomicon  b -  630 gold a book of Blasting  c -  330 gold a book of Burglaryd -  240 gold a book of Cantrips  0Dh(e -  300 gold a book of Conjurations  f -  630 gold a book of Dangerous Friends  g -  330 gold a book of Party Tricks  h -  600 gold a book of the Senses You have 2043 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list 0Dhz . A book of Cantrips. A book containing a small selection of very basic magic spells, intended for beginners who wish to learn the rudiments of one of the featured magical schools. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Poisonous VapoursAlchemy/Air1 no  b - Kinetic GrapnelForgecraft 0Dh| 1 no  c - Summon Small Mammal Summoning1 no  d - ApportationTranslocation1 no 0DhWelcome to Memel's Book Emporium! What would you like to do?a -  810 gold a Necronomicon  b -  630 gold a book of Blasting  c -  330 gold a book of Burglary  d -  240 gold a book of Cantripse -  300 gold a book of Conjurations  f -  630 gold a book of Dangerous Friends  g -  330 gold a book of Party Tricks  h -  600 gold a book of the Senses You have 2043 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list 0DhY U A book of Conjurations. A book containing an introduction to the destructive magical arts of Conjurations. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Magic DartConjuration1 no  b - Searing RayConjuration2 no  c - Fulminant PrismConjuration/Alchemy 4 no 0Dh1 Welcome to Memel's Book Emporium! What would you like to do?a -  810 gold a Necronomicon  b -  630 gold a book of Blasting  c -  330 gold a book of Burglary  d -  240 gold a book of Cantrips  e -  300 gold a book of Conjurations  f -  630 gold a book of Dangerous Friends  g -  330 gold a book of Party Tricks  0Dh5 h -  600 gold a book of the Senses You have 2043 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list 0Dhl _ A book of Dangerous Friends. A book describing the creation and use of magical entities best kept at arm's reach. Or, preferably, even farther. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsType 0Dh 0LevelKnown  a - Forge Blazeheart Golem Fire/Forgecraft 4 no  b - Orb of DestructionConjuration7 no  c - Spellspark Servitor Conjuration/Forgecraft 7 no 0Dh#Welcome to Memel's Book Emporium! What would you like to do?a -  810 gold a Necronomicon  b -  630 gold a book of Blasting  c -  330 gold a book of Burglary  d -  240 gold a book of Cantrips  e -  300 gold a book of Conjurations  f -  630 gold a book of Dangerous Friends  g -  330 gold a book of Party Tricks  0Dh*'h -  600 gold a book of the Senses You have 2043 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list0Dh?% A book of Party Tricks. A book containing a variety of fun spells guaranteed to liven up any wizarding party, as well as a number of toasts, jokes, and party games. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - ApportationTranslocation1 no  b - JinxbiteHexes0Dhg2 yes  c - Alistair's Intoxication Alchemy5 no0Dh OWelcome to Memel's Book Emporium! What would you like to do?a -  810 gold a Necronomicon  b -  630 gold a book of Blasting  c -  330 gold a book of Burglary  0Dh d -  240 gold a book of Cantrips  e -  300 gold a book of Conjurations  f -  630 gold a book of Dangerous Friends  g -  330 gold a book of Party Tricks  h -  600 gold a book of the Senses You have 2043 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list0DhE A book of the Senses. A scholarly work, describing the senses used by living creatures to perceive theworld around them. A handful of spells are included to demonstrate the principles being described. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Dazzling FlashHexes/Fire3 no  b - Mephitic CloudConjuration/Alchemy/Air 3 no  c - SilenceHexes/Air5 no  d - Curse of AgonyNecromancy5 no0Dh Welcome to Memel's Book Emporium! What would you like to do?a -  810 gold a Necronomicon  b -  630 gold a book of Blasting  c -  330 gold a book of Burglary  d -  240 gold a book of Cantrips  e -  300 gold a book of Conjurations  f -  630 gold a book of Dangerous Friends  g -  330 gold a book of Party Tricks  h -  600 gold a book of the Senses You have 2043 gold pieces. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list0Dh  dertzug the JinxPoltergeist of Gozag  Gold: 2043 Health: 80/80 ========================Magic: 23/23 ========================AC:  9  Str: 4EV: 15Int: 16SH: 0Dex: 21 ########################XL: 12 Next: 20% Place: Dungeon:12 ................@...!...Noise: ---------  Time: 12507.3 (5.0) ##..#..# .(..#....######x) +0 orcbow ....#..# ....#....######Cast: Jinxbite ###....#................Will/2 Fly ..##'#...#+####......... .....#...# #..[39;40Dh99m..##### ..##.#...## ###......... ..##.#....# #...#######. ..####.#..# #.#.#.....#< or w - a +5 ring of evasion; > or K - a ring of resist corrosion  You remove your +5 ring of evasion. _L - a ring of willpower (worn) _Found Memel's Book Emporium. _Found 8 stones.  There is an entrance to Memel's Book Emporium here.0DhND _0Dh 30Dh 0Dh 0Dh 0Dh $ _0DhW 20430Dhf 80Dh L 7  0Dh _You feel your existence waver again.r - 7 smoky clear potions (gained 1)Fly 0Dh  0Dh ~_You feel your willpower return.0Dh4 I0Dh 0Dh 0Dh B0Dh B0Dh B0Dh 0Dh; B0Dhj 0Dh ,0Dh 0Dh 0Dh B0Dh 0Dh ,0Dh" 0DhG 0Dh ,0Dh 0Dh 0Dh B0DhY 0Dh ,0Dh3 0DhW 0Dh ,0Dh 0Dh 0Dh B0Dh 0Dh  ...#....########.# .................# +####............# #....######..# # ###............# # #...#######....# # #.#.#.....#..#.# # #..(#####.#....#  0DhD # ###.....#.##..@#  # #.....#..#.#.#  # #.###.'..#.#.#   #.....#.##...#   #...#####. ..#  #.# #.#.# ..#.#   Q   tengu warrior (asleep) #...# Q..#  #...# ....#  ....### 0Dh" 027.3 (20.0)0Dht +8.3 (210Dh2# 0Dhg- _A tengu warrior comes into view. It is wielding a +2 great mace of draining.0Dhiq.# ...# ...#  #####..# # ......# # #....# # #..#.# # #..(#....# # #..@# # #.#.# # #.#.#  ..#   ..#  #.#.# ..#.#  #...# Q..# 0Dhs< ....# 0Dh0.# ...# ...#  #####..#  ......#  #....#  #..#.#  #..(#....#  #..@#  #.#.#  #.#.#  ..#   ..#  #.#.# ..#.#  #...# Q..#  ....#  _A tengu warrior is nearby!0Dh 0Dh{ Drink which item? Potions  b - 3 fizzy inky potions  d - 5 fizzy grey potions  i - 5 clear potions  p - 2 silvery potions  r - 7 smoky clear potions  v - a sapphire potion  z - 4 cyan potions  A - 3 black potions  B - 2 fuming puce potions  D - a viscous cyan potion  E - a bubbling puce potion 0Dhά H - 2 bubbling pink potions [!] read|quaff|evoke[?] describe selected0Dh4...#....########.#  dertzug the Jinx .................#  Poltergeist of Gozag  Gold: 2043 +####............#  Health: 80/80 ========================#....######..#  Magic: 23/23 ======================== # ###............#  AC: 7Str: 4 # #...#######....#  EV: 15Int: 16 # #.#.#.....#..#.#  SH: 0Dex: 21 # #..(#####.#....#  XL: 12 Next: 20% Place: Dungeon:12 # ###.....#.#0Dh`#..@#  Noise: ---------  Time: 12528.3 (0.0) # #.....#..#.#.#  x) +0 orcbow # #.###.'..#.#.#  Cast: Jinxbite ### #.....#.##...#  Fly ..# #...#####. ..# #.# #.#.# ..#.#  Q   tengu warrior (asleep) ..# #...# Q..# ..###...# ....# ......### _There is an entrance to Memel's Book Emporium here. _You feel your existence waver again.r - 7 smoky clear potions (gained 1) _You feel your willpower return. _A tengu warrior comes into view. It is wielding a +2 great mace of draining. _A tengu warrior is nearby0Dh,!  Okay, then.0Dhq. _0Dh0DhbQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: x) +0 orcbowb - Throw: 5 throwing nets  0Dhd wc - Zap: wand of roots (21)  d - Zap: wand of flame (84)  e - Zap: wand of paralysis (7)  f - Zap: wand of mindburst (16)  g - Zap: wand of acid (7) Spells ([,] to cycle)  h - Cast: Jinxbite  i - Cast: Sigil of Binding  j - Cast: Inner Flame (2%)  k - Cast: Cause Fear (1%)  l - Cast: Dimensional Bullseye (9%)m - Cast: Slow Abilities ([,] to cycle)  n - Abil: Potion Petition  o - Abil: Call Merchant  p - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on0Dh...#....########.#  dertzug the Jinx .................#  Poltergeist of Gozag  Gold: 2043 +####............#  Health: 80/80 ========================#....######..#  Magic: 23/23 ======================== # ###............#  AC: 7Str: 4 # #...#######....#  EV: 15Int: 16 # #.#.#.....#..#.#  SH: 0Dex: 21 # #..(#####.#....#  XL: 12 Next: 20% Place: Dungeon:12 # ###.....#.#[400Dhm#..@#  Noise: ---------  Time: 12528.3 (0.0) # #.....#..#.#.#  x) +0 orcbow # #.###.'..#.#.#  Cast: Jinxbite ### #.....#.##...#  Fly ..# #...#####. ..# #.# #.#.# ..#.#  Q   tengu warrior (asleep) ..# #...# Q..# ..###...# ....# ......### _You feel your existence waver again.r - 7 smoky clear potions (gained 1) _You feel your willpower return. _A tengu warrior comes into view. It is wielding a +2 great mace of draining. _A tengu warrior is nearby! _Okay, then.[30DhA7m0Dh (((((QYou shoot an arrow.0Dh 0Dh l....Q.0Dh 4===9.3 (10Dh*$ 0DhX' J _The arrow hits the tengu warrior but does no damage.0DhM(.#....########. ...... +####............ 0Dh #....######..##..............#######....#.#.....#..#...(#####.#.####......#..#. # #.###.'..#.#.#  Fly #Q. ....# 0Dh`0Dh0---300Dh0Dh_0Dh.M......∩......... (###....######## ...... +####..........  #....########............#######...#.#.....#..#..(#####.#.####......# # #.###.'..#.#.# . ....#QQ   tengu warrior---10Dh50Dh ################# ......∩......... (###....######## ...... +####..........  #....########..........#######...#.#.....#..#0Dh+..(#####.#..####......# # #.###.'..#.# ##..#.##.Q ..# #...#####. . #.# #.#.Q#0Dh0Dh6|Q.20Dh } ################# ......∩......... (####....######## ........ +####..........  #....######0Dh ##..........#######...#.#.....#..#..(#####.#.####......#..#.#. #.###.'..#.#Q ##..#.##. ..# #...#####. .0Dh$ uQ.30Dhڝ 0Dh 0Dh->  ################# ......∩......... (######....######## ............. +####..........  #....########..........#######...#.#.....#..#..(#####.#..####.......#..#.#Q #.###.'..#.# ##..#.##.0Dh=T |Q.40Dh Evoke which item? Wands  m - a wand of roots (21)q - a wand of flame (84)  s - a wand of paralysis (7)  t - a wand of mindburst (16)  J - a wand of acid (7) [!] read|quaff|evoke[?] describe selected0Dh 0Dh 0Dh   dertzug the Jinx  Poltergeist of Gozag  Gold: 2043 ##################  Health: 80/80 ======================== ......∩..........#  Magic: 23/23 ======================== (..#....########.#  AC: 7Str: 4 ...#....########.#0Dh2   EV: 15Int: 16 .................#  SH: 0Dex: 21 +####............#  XL: 12 Next: 20% Place: Dungeon:12#....######.@#  Noise: ---------  Time: 12534.3 (0.0) # ###............#  x) +0 orcbow # #...#######....#  Cast: Jinxbite # #.#.#.....#..#.#  Fly # #..(#####.#....# # ###.....#.##..Q#  Q   tengu warrior # #.....#..#.#.# [10DhZ i6d# #.###.'..#.#.# ### #.....#.##...# _You feel your willpower return. _A tengu warrior comes into view. It is wielding a +2 great mace of draining. _A tengu warrior is nearby! _Okay, then.You shoot an arrow. _The arrow hits the tengu warrior but does no damage.0Dh   dertzug the Jinx  Poltergeist of Gozag  Gold: 2043 ################## Health: 80/80 ======================== ......∩..........# Magic: 23/23 ======================== (..#....########.# AC: 7Str: 4 ...#....########.# EV: 15Int: 16 .................# SH: 0Dex: 21 +####............# XL: 12 Next: 20% Place: Dungeon:12 0Dh  #....######.@# Noise: ---------  Time: 12534.3 (0.0) # ###...........*# x) +0 orcbow # #...#######...*# Cast: Jinxbite # #.#.#.....#..#*# Fly # #..(#####.#...*# # ###.....#.##..Q# Q   tengu warrior # #.....#..#.#.# # #.###.'..#.#.# ### #.....#.##...#You shoot an arrow. _The arrow hits the tengu warrior but does no damage.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +2 great mace of draining and wearing a +0  ring mail (chance to affect: 33%)0Dh   dertzug the Jinx  Poltergeist of Gozag  Gold: 2043 ##################  Health: 80/80 ======================== ......∩..........#  Magic: 23/23 ======================== (..#....########.#  AC: 7Str: 4 ...#....########.#  EV: 15Int: 16 .................#  SH: 0Dex: 21 +####............#  XL: 12 Next: 20% Place: Dungeon:12#....######.@#  Noise: ---------  Time: 12534.3 (0.0) # ###............#0Dh   x) +0 orcbow # #...#######....#  Cast: Jinxbite # #.#.#.....#..#.#  Fly # #..(#####.#....# # ###.....#.##..*#  Q   tengu warrior # #.....#..#.#.# # #.###.'..#.#.# ### #.....#.##...# You shoot an arrow. _The arrow hits the tengu warrior but does no damage.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +2 great mace of draining and wearing a +0  ring mail (chance to affect: 33%)0Dh0DhJ?0Dh@Q.0Dh4===5.3 (10Dh 0Dh  _The arrow hits the tengu warrior but does no damage.  Aiming: Paralyse  Press: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +2 great mace of draining and wearing a +0  ring mail (chance to affect: 33%) _The tengu warrior easily resists.0DhD0Dh$Evoke which item? Wands  m - a wand of roots (21)q - a wand of flame (84)  s - a wand of paralysis (6)  t - a wand of mindburst (16)  J - a wand of acid (7) [!] read|quaff|evoke[?] describe selected0Dhw0Dh.}0DhׂM  dertzug the Jinx  Poltergeist of Gozag  Gold: 2043 ##################  Health: 80/80 ======================== ......∩..........#  Magic: 23/23 ======================== (..#....########.#  AC: 7Str: 4 ...#....########.#  EV: 15Int: 16 .................#  SH: 0Dex: 21 +####............#  XL: 12 Next: 20% Place: Dungeon:120Dh #....######.@#  Noise: ===------  Time: 12535.3 (0.0) # ###............#  x) +0 orcbow # #...#######....#  Cast: Jinxbite # #.#.#.....#..#.#  Fly # #..(#####.#...Q# # ###.....#.##...#  Q   tengu warrior # #.....#..#.#.# # #.###.'..#.#.# ### #.....#.##...# _The arrow hits the tengu warrior but does no damage.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +2 great mace of draining and wearing a +0  ring mail (chance to affect: 33%) _The t0Dhengu warrior easily resists.0Dhr  dertzug the Jinx  Poltergeist of Gozag  Gold: 2043 ################## Health: 80/80 ======================== ......∩..........# Magic: 23/23 ======================== (..#....########.# AC: 7Str: 4 ...#....########.# EV: 15Int: 16 .................# SH: 0Dex: 21 +####............#0Dh XL: 12 Next: 20% Place: Dungeon:12  #....######.@# Noise: ===------  Time: 12535.3 (0.0) # ###...........*# x) +0 orcbow # #...#######...*# Cast: Jinxbite # #.#.#.....#..#*# Fly # #..(#####.#...Q# # ###.....#.##...# Q   tengu warrior # #.....#..#.#.# # #.###.'..#.#.# ### #.....#.##...#ring mail (chance to affect: 33%) _The tengu warrior easily resists.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +2 great mace of draining and wearing a +0  ring mail (chance to affect: 33%)0DhS &  dertzug the Jinx  Poltergeist of Gozag  Gold: 2043 0DhOV ##################  Health: 80/80 ======================== ......∩..........#  Magic: 23/23 ======================== (..#....########.#  AC: 7Str: 4 ...#....########.#  EV: 15Int: 16 .................#  SH: 0Dex: 21 +####............#  XL: 12 Next: 20% Place: Dungeon:12#....######.@#  Noise: ===------  Time: 12535.3 (0.0) # ###............#  x) +0 orcbow # #...#######....#  Cast: Jinxbite # #.#.0Dh0Z 0#.....#..#.#  Fly # #..(#####.#...*# # ###.....#.##...#  Q   tengu warrior # #.....#..#.#.# # #.###.'..#.#.# ### #.....#.##...# ring mail (chance to affect: 33%) _The tengu warrior easily resists.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +2 great mace of draining and wearing a +0  ring mail (chance to affect: 33%)0Dh/ 0Dh 0DhƸ @Q.0DhW *6.3 (10Dh 0Dh { _The tengu warrior easily resists.  Aiming: Paralyse  Press: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +2 great mace of draining and wearing a +0  ring mail (chance to affect: 33%) _The tengu warrior easily resists.0DhhEvoke which item? Wands  m - a wand of roots (21)q - a wand of flame (84)  s - a wand of paralysis (5)  t - a wand of mindburst (16)  J - a wand of acid (7) [!] read|quaff|evoke[?] describe selected0DhF  dertzug the Jinx  Poltergeist of Gozag  Gold: 2043 ##################  Health: 80/80 ======================== ......∩..........#  Magic: 23/23 ======================== (..#....########.#  AC: 7Str: 4 ...#....########.#0DhK  EV: 15Int: 16 .................#  SH: 0Dex: 21 +####............#  XL: 12 Next: 20% Place: Dungeon:12#....######.@#  Noise: ===------  Time: 12536.3 (0.0) # ###............#  x) +0 orcbow # #...#######....#  Cast: Jinxbite # #.#.#.....#..#Q#  Fly # #..(#####.#....# # ###.....#.##...#  Q   tengu warrior # #.....#..#.#.# [10Dh 26d# #.###.'..#.#.# ### #.....#.##...# _The tengu warrior easily resists.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +2 great mace of draining and wearing a +0  ring mail (chance to affect: 33%) _The tengu warrior easily resists.0Dh6`  dertzug the Jinx  Poltergeist of Gozag  Gold: 2043 ##################0Dh8 Health: 80/80 ======================== ......∩..........# Magic: 23/23 ======================== (..#....########.# AC: 7Str: 4 ...#....########.# EV: 15Int: 16 .................# SH: 0Dex: 21 +####............# XL: 12 Next: 20% Place: Dungeon:12  #....######.@# Noise: ===------  Time: 12536.3 (0.0) # ###...........*# x) +0 orcbow # #...#######...*# Cast: Jinxbite # #.#.#.....#..#Q# Fly0Dh]: # #..(#####.#....# # ###.....#.##...# Q   tengu warrior # #.....#..#.#.# # #.###.'..#.#.# ### #.....#.##...#ring mail (chance to affect: 33%) _The tengu warrior easily resists.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +2 great mace of draining and wearing a +0  ring mail (chance to affect: 33%)0Dh[  dertzug the Jinx  Poltergeist of Gozag  Gold: 2043 ##################  Health: 80/80 ======================== 0Dh߼......∩..........#  Magic: 23/23 ======================== (..#....########.#  AC: 7Str: 4 ...#....########.#  EV: 15Int: 16 .................#  SH: 0Dex: 21 +####............#  XL: 12 Next: 20% Place: Dungeon:12#....######.@#  Noise: ===------  Time: 12536.3 (0.0) # ###............#  x) +0 orcbow # #...#######....#  Cast: Jinxbite # #.#.#.....#..#*#  Fly #0Dh`[39;49m #..(#####.#....# # ###.....#.##...#  Q   tengu warrior # #.....#..#.#.# # #.###.'..#.#.# ### #.....#.##...# ring mail (chance to affect: 33%) _The tengu warrior easily resists.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +2 great mace of draining and wearing a +0  ring mail (chance to affect: 33%)0DhlQ(paralysed) _The tengu warrior easily resists.  Aiming: Paralyse  Press: ? - help, Shift-Dir - straight lineAim: a tengu warrior, wielding a +2 great mace of draining and wearing a +0  ring mail (chance to affect: 33%)  The tengu warrior suddenly stops moving!0Dh!9Q0Dh#Q12 7.3 (10Dh)0Dh', 0Dh.]_You feel bolstered by spreading misfortune.0Dh0Dh*0Dhe 0DhF _Unknown command.0Dh'{ ((You shoot an arrow.0DhF..8 _The arrow hits the tengu warrior but does no damage."0Dh,^  You beckon some vexing sprites to accompany your attacks."0Dhx1----9Will/2 Jinx Fly "0Dh("0Dh; _You feel your willpower being sapped."0Dh ((You shoot an arrow. The arrow hits the tengu warrior!"0Dh4F ;*"0Dh  ..Q ed, drained)The tengu warrior is lightly wounded.  A giggling sprite leaps out and makes the tengu warrior trip over its own feet."0Dho z2=--3=40"0Dh{( ~ _The tengu warrior is moderately wounded."0Dh ((You shoot an arrow.  The arrow hits the tengu warrior but does no damage."0Dh{ ;*"0Dh-j ..QThe tengu warrior is moderately wounded.A giggling sprite leaps out and doodles on the tengu warrior's face."0Dhl x3===1.2 (0.9"0Dhq "0Dhu h _The tengu warrior is moderately wounded."0Dh35 ((You shoot an arrow.  The arrow hits the tengu warrior but does no damage.#0Dh+;*#0DhNI  ..Qvery drained)The tengu warrior is moderately wounded.A giggling sprite leaps out and smacks the tengu warrior with its own hand.#0DhGK'2.1#0DhN#0DhPe _The tengu warrior is heavily wounded.#0Dh ((You shoot an arrow.  The arrow hits the tengu warrior but does no damage.#0Dh;*#0Dhy ..QThe tengu warrior is heavily wounded.#0DhA giggling sprite leaps out and doodles on the tengu warrior's face.3.1 (1.0#0Dh#0Dhe _The tengu warrior is heavily wounded.#0DhgV ((You shoot an arrow.  The arrow hits the tengu warrior but does no damage.#0Dh;*#0DhU..QYou shoot an arrow.  The arrow hits the tengu warrior but does no damage.  The tengu warrior is heavily wounded.  A giggling sprite leaps out and bonks the tengu warrior with its +2 great mace  of draining.  The tengu warrior is heavily wounded.4.0 (0.9Fly  _The jinxing sprites lose interest in you.#0Dh (( You shoot an arrow. The arrow hits the tengu warrior!#0DhU ..QQThe tengu warrior is severely wounded.#0Dh8 B==9#0Dh9 #0Dh! ? _The tengu warrior is no longer paralysed.#0DhiL i(((((((#0Dh .Q.....5.9 (1.0#0Dh m _You shoot an arrow. The arrow misses the tengu warrior.$0DhLi((((((($0Dh]DQ......6.8 (0.9 _You shoot an arrow. The arrow misses the tengu warrior.$0Dhi((((((($0Dh Q......  You shoot an arrow. The arrow misses the tengu warrior.The tengu warrior misses you.The tengu warrior pecks you but does no damage.27.8 (1.0$0Dh$0Dh+Z _The tengu warrior barely misses you.$0DhD:&  $0Dh<NYou shoot an arrow.  The arrow hits the tengu warrior but does no damage.$0Dhn Q.  The tengu warrior is severely wounded.The tengu warrior slips past you!  The tengu warrior hits you with a +2 great mace of draining!72---8.7 (0.9$0Dh _The tengu warrior pecks you. The tengu warrior barely misses you.$0Dh t  You shoot an arrow.  The arrow hits the tengu warrior but does no damage.$0Dhl   The tengu warrior is severely wounded.The tengu warrior misses you.The tengu warrior pecks you but does no damage.19.6 _The tengu warrior closely misses you.$0DhV (((((You shoot an arrow.$0Dh ....QThe arrow barely misses the tengu warrior.The tengu warrior barely misses you.The tengu warrior pecks you but does no damage.$0DhE (50.5$0Dh $0Dh Z _The tengu warrior barely misses you.%0Dh  You shoot an arrow. The arrow hits the tengu warrior!%0Dhj  The tengu warrior is almost dead.The tengu warrior closely misses you.The tengu warrior pecks you but does no damage.%0DhmC---1.4%0Dhr%0Dh:u2 _The tengu warrior claws you.%0DhZ  You shoot an arrow. The arrow hits the tengu warrior!%0Dhe$%0DhZ%0DhBP2043 62.3%0Dh%0DhQ _You kill the tengu warrior!%0Dht& _No target in view!%0Dh(  _No target in view!%0DhS| M ################# ......∩......... (%0Dh #######....######## ...... +####..........  #....########..........#######.... # #.#.#.....#..#.# .#.#%0Dh= %0Dh =---3.3 (1.0 _%0Dh %0DhD  You now have 2046 gold pieces (gained 3).  Things that are here:6---4.3 (2%0Dh׬ %0Dh _a +2 great mace of draining; a +0 ring mail&0Dh3&0Dh&0Dh30&0Dh&0Dh,&0Dh&0Dha4=&0Dh&0Dh&0Dh{,&0DhH &0Dh P 9&0Dh/k5=&0Dh1&0Dh3,&0Dh5&0Dh6,&0Dh7&0Dh9&0Dh:I20466&0Dh>:8&0Dh @LFly &0DhBn _You feel your willpower return.&0Dh6D3&0DhGa7=&0Dh/I&0Dh LF 7 &0DhM&0DhP _You feel your existence waver again.&0DhnR&0DhU98&0DhV2=&0Dh X&0DhY&0Dh[,&0Dh^,&0Dh_&0Dha&0Dhb;9&0Dhd&0Dhe,&0DhTg&0Dhph,&0Dh j&0DhDkL80=&0Dhl&0Dh o&0Dhp&0Dhq,&0Dh's&0Dht&0Dhu&0Dhw&0Dh-x&0DhMy&0Dhkz,&0Dh|&0Dh~&0Dh9=&0DhЀ&0Dh&0DhF&0Dhb,&0Dhۅ&0Dhg&0Dh,&0Dh&0Dh;,&0Dhd&0Dh&0DhœX&0Dh' # #....######..# ## ###............# .# #...#######....# .# #.#.#.....#..#.#&0DhN # #..(#####.#....# .# ###.....#.##...# # #.....#..#.#.# # #.###.'..#.#.# .### #.....#.##.@.# 84.3 (30.0) ...# #...#####....# .#.# #.#.# #..#.# ...# #...# #....# ...###...# #....# .......### ..>..#&0Dh؛ ....#.# #..##.# ......# #..##.# .......#### #.....# &0Dh]&0Dh+5.3 (31&0Dh&0Dh#; _Found a stone staircase leading down.&0Dh~ &0Dhi 3&0Dh &0Dh< &0Dh ,&0Dh* X&0Dh &0DhF &0Dh ,&0Dh &0DhS &0Dh ,&0Dh &0Dht ,&0Dh+ &0Dh &0Dh9 &0Dh ,&0Dh &0Dh ,&0Dh) &0Dhv &0Dhk ,&0Dh ,&0Dh ,&0DhA &0Dh &0Dh! ,&0DhH" &0Dh$ &0Dh% ,&0Dhh' &0Dh) &0Dh#+ &0Dhj, ,&0Dh. &0Dh0 &0DhU1 ,&0Dh3 &0Dh4 &0Dh6 ,&0Dh8 &0Dh>: &0Dh; ,&0Dh]= &0Dh> &0Dh>@ ,&0Dh,&0Dhm?&0DhB&0DhBD,&0DhsE&0DhH&0DhI,&0Dh&K&0DhoN&0Dh"P,&0DhXQ&0DhcT&0DhU&0DhV,&0DhZ&0DhJ[,&0Dh{\&0Dh_&0Dh`,&0Dhb&0Dhd&0Dhf,&0DhPg&0Dhi&0Dhk&0DhNl,&0Dh8o&0Dhp&0Dhq,&0Dhkt&0Dhu&0Dhv,&0Dhy&0Dh>{&0Dh|,&0Dh&0Dh,&0DhՂ&0DhO&0Dh,&0Dh;&0Dh&0Dh$&0Dh,&0Dh!&0Dh,&0Dhϔ&0Dh&0Dh:,&0Dh&0Dh&0Dh[,&0Dhn&0DhB&0DhZ&0Dhmu  There is an open door here. _&0Dh&0Dh:&0DhB&0Dh&0Dhȹ,&0Dh`&0Dhj@  There is an open door here.&0Dh#5 _&0Dh&0Dh&0Dh+B&0Dh&0Dh,&0Dh&0Dh&0Dhg,&0Dh,&0Dh,&0Dh,&0Dh,&0Dh&0Dh&0Dh,&0Dh&0Dh&0DhB&0DhB&0Dhc,&0Dh,&0Dh _You reach down and open the door.&0Dh3&0Dh<&0DhW&0Dh|,&0Dh&0DhHYou reach down and open the door. _&0DhkThere is an open door here. _You reach down and open the door.  There is an open door here.&0Dh5 _&0Dh&0Dh&0DhbB&0Dh&0Dh ,&0Dh=&0Dh%&0DhL,&0Dhi&0Dh7&0DhV,&0Dhq &0DhS &0Dh &0Dh ,&0Dh:There is an open door here. _You reach down and open the door. _There is an open door here.  &0Dh]&0Dh5 _&0Dh&0Dh,&0Dh&0Dh&0Dh;&0Dh,&0Dh{&0Dh&0Dh,&0Dhb!&0Dh"&0Dh#,&0DhE%&0Dh&&0Dh',&0Dhj)&0Dh+&0Dh=,,&0DhN/,&0Dhm0,&0Dh^3&0Dh!5,&0DhB6&0Dh7&0Dhu9,&0Dh;&0Dh2<&0Dhw=&0Dh>,&0Dh?&0DhlA,'0DhK'0Dhh'0Dh'0Dh,'0Dh'0Dh'0Dh,'0Dh B'0DhF '0DhB'0Dh'0Dh/'0Dh'0Dh,'0DhYou reach down and open the door. _There is an open door here. _You reach down and open the door.'0DhJ'0Dh3'0DhsYou reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.'0Dh5 _'0Dh" ,'0Dh!,'0Dh<#,'0Dh7%B'0Dh='0Dh@B'0DhBB'0DhJD'0Dh9FB'0DhG'0DhNIB'0DhJ'0Dh5L,'0DhM'0DhOYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  '0DhP'0DhR5 _'0DhoS'0DhUB'0DhW'0Dh[There is an open door here. _You reach down and open the door. _There is an open door here.  You reach down and open the door.'0DhO]'0Dh _'0Dh`3'0DhCcr _The slime creature quivers.'0Dh+ #.....#.#........#..#..... #.....#.#.............###. #.....#.#.......####### #. #...#.#.#####...#....# ## #...#.#.....#.#.'.#####  ####..#.#.###...#### #...#.# ##..#........^...# #...#.#.###'#....#........ #...#.'.J@.............#..717.3 (132.0) #...#.#J#.#..#.........#.. #...#.#.#........#........ #.....# #...####....#.###. #.....# #.#.[4'0Dhd0,0m# ####...# #. #.###.# #^#.+ #...# #. JJ 2 slime creatures (1 wandering) #.....# #.#.# #.#.# #. #.....# #...#####+#...# #. #.....###.............#+#. _There are monsters nearby!(0Dh[#.....#.#........#..#.#.....#.#......###.#.....#.#.......# #.#...#.#.#####...#....# ##...#.#.....#.#.'.##### #...#.####..#.#.###...#### #...#.# ##..#........^...##...#.#.###'#....#.#...#.'.J.@...#..##...#.#J#.#..#.#.#...#.#.#........#.#.....# #...####....#.###.#.....# #.#.# ####...# #.#.###.# #^#.+ #...# #.#.....# #.#.# #.#.# #.#.....# #..[40(0Dh_m.#####+#...# #.#.....###.#+#.(0DhDb'J.   slime creature(0Dhd78.0) _(0DhPo(0Dh5(0Dh1!#.....#.#.(0Dh#..#......#(0Dh #.....#.#.###..##.....#.#.####### #.#...#.#.#####...#....# ##...#.#.....#.#.'.##### #...#.####..#.#.###...#### #...#.# ##..#........^...##...#.#.###'#....#.#...#.'.'J.(0Dh##..#.#...#.#.#.#..#.#.#...#.#.#........#.#.....# #...####....#.###.#.....# #.#.# ####...# #.#.###.# #^#.+ #...# #.#.....# #.#.# #.#.# #.#.....# #...#####+#...# #.#.....###.#+#.(0Dh3, (0Dh>.JThe slime creature attacks as it pursues you!=9(0Dh^A(0Dh?CE _The slime creature hits you but does no damage.(0Dh#.....#.#.#..#......#.#.....#.#......###..#.#.....#.#.......####### #.#...#.#.#####...#....# ##...#.#.....#.#.'.##### (0Dh`#...#.####..#.#.###...#### #...#.# ##..#..^...##...#.#.###'#....#.#...#.'.'.J.#..#.#...#.#.#.#..#.#.#...#.#.#........#.#.....# #...####....#.###.#.....# #.#.# ####...# #.#.###.# #^#.+ #...# #.#.....# #.#.# #.#.# #.#.....# #...#####+#...# #.#.....###.#+#.(0Dh/(0Dhv(0Dh.JJJ 2 slime creatures (1 wandering)(0Dh].-20(0Dh(0Dhe(0Dh{ {#.....#.#.#..#......#.##.....#.#.......###..#.##.....#.#.......####### #....##...#.#.#####...#....# ##...#.#.....#.#.'.##### #...#.####..#.#.###...#### .#...#.# ##..#.^...####.#...#.#.###'#....#.#...#.'.'..J.(0Dh~ #..#.#...#.#J#.#..#.#.....##...#.#.#........#.##.....# #...####....#.###....##.....# #.#.# ####...# #....##.###.# #^#.+ #...# #....##.....# #.#.# #.#.# #....##.....# #...#####+#...# #.#.....###.#+#.(0Dh (0Dh bJ...J.(0DhW ?-1(0Dh (0DhS (0DhA #.....#.#.#..#......#.# #.....#.#.............###..#.# #.....#.#.......####### #....# #...#.#.#####...#....# ###### #...#.#.....#.#.'.##### .#...#.####..#.#.###...#### .(0Dh8F #...#.# ##..#..^...####.#...#.#.###'#....#.#...#.'.J...J.#..#.#...#.#.#.#..#.#.....# #...#.#.#........#.# #.....# #...####....#.###....# #.....# #.#.# ####..#.###.# #^#.+ #...# #....# #.....# #.#.# #.#.# #....##.....# #...#####+#...# #.#.....###.#+#.(0DhL h  The slime creature attacks as it pursues you!(0DhR bJ'....J(0DhT b64-----===2(0DhY (0Dh#\ 2 _The slime creature hits you!(0Dh#.....#.#.#..#......#.#  #.....#.#.............###..#.#  #.....#.#.......####### #....#  #...#.#.#####...#....# ###### ##...#.#.....#.#.'.##### .(0Dh #...#.####..#.#.###...#### .#...#.# ##..#........^...####.#...#.#J###'#....#.  #...#.'.'....J.#..#.#...#.#.#.#..#.#.....#  #...#.#.#........#.#  #.....# #...####....#.###....#  #.....# #.#.# ####...#  #.###.# #^#.+ #...# #....#    slime creature#.....# #.#.# #.#.# #....##.....# #...#####+#...# #.#.....###.#+#......#(0Dh"(0Dh:.J(0Dh/---3(0Dh(0Dh)0DhE#.....#.#.#..#......#.# # #.....#.#.............###..#.# # #.....#.#.......####### #....# # #...#.#.#####...#....# ###### # #...#.#.....#.#.'.##### . #...#.####..#.#.###...#### . #...#.# ##..#........^...####. #...#.#J###'#....#. #...#.'.'.....J.)0Dh .#..#. #...#.#.#.#..#.#.....# #...#.#.#........#.# #.....# #...####....#.###....# # #.....# #.#.# ####...# #....# # #.###.# #^#.+ #...# #....# # #.....# #.#.# #.#.# #....# #.....# #...#####+#...# #. #.....###.#+#......#..J5--------4)0DhWeT.....#.#.#..#......#.# #. .....#.#.............###..#.# #. .....#.#.......# #....# # ...#.#.#####...#....# ###### # ...#.#.....#.#.'.##### ...# )0Dh?h...#.####..#.#.###...#### ....# ...#.# ##..#........^...####....# ...#.#J###'#....#.# ...#.'.'......J.#..#......# ...#.#.#.#..#.#.....# # ...#.#.#........#.# .....# #...####....#.###....# # .....# #.#.# ####...# #....# #. .###.# #^#.+ #...# #....# #. .....# #.#.# #.#.# #....####. .....# #...#####+#...# #. .....###.#+#......#.)0Dhm)0Dh)t:.J)0Dhv%5)0DhJ})0Dh)0Dh^  You beckon some vexing sprites to accompany your attacks.)0Dh1---==6Will/2 Jinx Fly )0Dh)0Dh+ _You feel your willpower being sapped. The slime creature closely misses you.)0Dh6[  You shoot an arrow. The arrow hits the slime creature.)0Dhr :*)0Dh= J(drained)  You shoot an arrow. The arrow hits the slime creature.is lightly wounded. )0Dh @  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.  The slime creature is lightly wounded.2-2=--12 =7.2 (0.9)0DhF )0DhHJ 2 _The slime creature hits you.)0Dh u  You shoot an arrow.  The arrow hits the slime creature but does no damage.)0Dh@ :*)0DhR JYou shoot an arrow.  The arrow hits the slime creature but does no damage.  The slime creature is lightly wounded.)0Dh# a57--8.1)0Dh* )0Dh- 2 _The slime creature hits you.)0Dhry (((((((You shoot an arrow.)0Dh[ :**0Dh......J very drained) _hits you.  You shoot an arrow.  The arrow completely misses the slime creature.*0DhlA giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.  The slime creature is moderately wounded.55--3===9.0*0Dhk*0Dh72 _The slime creature hits you.*0Dh"[  You shoot an arrow. The arrow hits the slime creature!*0DhXu  The slime creature is heavily wounded.*0Dh'-30.0 (1.0*0Dhܭ*0Dh[ _The slime creature barely misses you.*0Dh?[  You shoot an arrow. The arrow hits the slime creature!*0DhCu  The slime creature is heavily wounded.*0Dh([6-1*0DhU*0Dh *0Dh[7_The slime creature hits you but does no damage.*0Dh_P (((((((*0Dh[a)You shoot an arrow.*0Dh':**0Dh......J You shoot an arrow.  The arrow barely misses the slime creature.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.  The slime creature is severely wounded.  The jinxing sprites lose interest in you.*0Dhk9 (0.9Fly *0Dh/*0Dh\ _The slime creature closely misses you.*0Dh} \  You shoot an arrow. The arrow hits the slime creature!!*0Dh o$*0Dh *0Dh? 2046 ==82.8 _You kill the slime creature!*0Dh D K#.....#.#.#..#......#.# # #.....#.#.............###..#.# # #.....#.#.......# #....# #...#.#.#####...#....# ###### #...#.#.....#.#.'.#####*0DhAG u ... #...#.####..#.#.###...#### .... #...#.# ##..#........^...####.... #...#.#J###'#....#. #...#.'.'..#..#...... #...#.#.#.#..#.#.....# #...#.#.#........#.# #.....# #...####....#.###....# #.....# #.#.# ####...# #....# # #.###.# #^#.+ #...# #....# # #.....# #.#.# #.#.# #....#### #.....# #...#####+#...# # #.....###.#+#......#*0Dh)L }57=---3.8 (1.0*0Dh[ 51---4.8 (2 _You now have 2051 gold pieces (gained 5).*0Dh  _No target in view!+0Dh _8=910+0Dh'-60= 98+0DhH20511= 7  _You feel your existence waver again.2Fly  _You feel your willpower return.34=+0DhN5=+0DhQQ6+0Dh l7=8=+0Dhq}9+0Dh,+0Dh=70=+0Dh0]1=+0Dh2+0Dh X+0Dh;3+0Dh+0DhJ,+0Dhw+0DhˬB+0Dh+0Dhca4=+0Dhְ,+0Dh?+0Dh,+0DhĴ+0Dh"k5=+0Dh[+0DhB+0Dh +0Dh!g6+0DhZ+0DhؿB+0Dhx+0Dh,+0Dh7,+0Dhz+0Dha7=+0Dh+0Dh],+0Dh+0DhB+0Dh*+0Dhk8=+0Dh+0Dh,+0Dh,+0Dh+0DhHQ9+0Dh,+0DhE+0DhB+0Dh-+0Dhb80=+0Dhj+0DhB+0Dh+0DhO+0Dh,+0DhZ+0Dh,+0Dh~+0Dh+0DhO=+0Dh(+0Dh+0Dh B+0Dho+0Dh+0DhW+0Dh+0Dh*+0DhB+0DhDF _You reach down and open the door.+0Dh+0Dhk 3+0Dh2 B+0Dh+0DhE+0DhB+0Dhx+0Dh,+0Dh,+0Dhh+0Dh+0Dh,+0Dh+0Dhj+0Dh} #.....#.#.......###. #.....#.#.####### #. #...#.#.#####...#....# # #...#.#.....#.#.'.  #...#.####..#.#.###...#### +0Dh;#...#.####..#........^...# #...#.#.###'#....#.... #...#.'J'........# #...#.#.#@#..#.........#815.8 (81.0) #...#.#.#........#........ #.....# #...####....#.###. #.....# #.#.#..####...# #. #.###.# #^#.'.....#...# #. +0Dh)'#.....# #.#.#.....#.#.# #. J   slime creature (wandering) #.....# #...#####+#...# #. #.....###.............#+#. #.#......... .....+0Dh+0Dh[O _A slime creature is nearby!+0Dhe,0Dh|#.....#.#.#..#.....#.....#.#......###.#.....#.#.......####### #..#...#.#.#####...#....# ####...#.#.....#.#.'.##### #...#.####..#.#.###...#### #...#.####..#........^...###...#.#.###'#....#.#...#.'J'.@............#..##...#.#.#.#..#.........##...#.#.#........#........#.....# #...####....#.###.#.....# #.#.#..####...# #.#.###.# #^#.'.....#...# #.#.....# #.#.#.....#.#.# #.#.....# #...#####+#...#[39,0Dhm;49m #.#.....###....#+#,0Dh.JJ6.8 (1.0) _,0Dh#.....#.#.#..#......##.....#.#.###..##.....#.#.####### #.#...#.#.#####...#....# ##...#.#.....#.#.'.##### #...#.####..#.#.###...#### #...#.####..#........^...##...#.#.###'#....#.#...#.'.J.#..#.#...#.#.#.#..#.#.#...#.#.#........#.#.....# #...####....#.###.#.....# #.#.#..####...# #.#.###.# #^#.'.....#...# #.#.....# #.#.#.....#.#.# #.#.....# #...,0Dh#####+#...# #.#.....###.#+#.,0DhUc'J7,0Dh,0Dh+ y#.....#.#.#..#......#.#.....#.#......###..#.#.....#.#.......####### #.#...#.#.#####...#....# ##...#.#.....#.#.'.##### #...#.####..#.#.###...#### #...#.####..#..^...#,0Dh #...#.#.###'#....#.#...#.'.'J.#..#.#...#.#.#.#..#.#.#...#.#.#........#.#.....# #...####....#.###.#.....# #.#.#..####...# #.#.###.# #^#.'.....#...# #.#.....# #.#.#.....#.#.# #.#.....# #...#####+#...# #.#.....###.#+#.,0Dh ,0Dh >.J,0DhZ %8,0Dh ,0DhI5~#.....#.#.#..#......#.##.....#.#.......###..#.##.....#.#.......####### #....##...#.#.#####...#....# #,0Dh7z#...#.#.....#.#.'.##### #...#.####..#.#.###...#### .#...#.####..#.^...####.#...#.#.###'#....#.#...#.'.'.J.#..#.#...#.#.#.#..#.#.....##...#.#.#........#.##.....# #...####....#.###....##.....# #.#.#..####...# #....##.###.# #^#.'.....#...# #....##.....# #.#.#.....#.#.# #....##.....# #...#####+#...# #.#.....###.#+#.,0Dh":,0Dhe?>.J,0DhVA%9,0DhD,0Dh5H-0Dh[#.....#.#.#..#......#.# #.....#.#.............###..#.# #.....#.#.......####### #....# #...#.#.#####...#....# ###### #...#.#.....#.#.'.##### .#...#.####..#.#.###...#### .#...#.####..#..^...####.#...#.#.###'#....#.#...#.'.'..J.#..#.#...#.#.#.#..#.#.....# #...#.#.#........#.-0Dh;# #.....# #...####....#.###....# #.....# #.#.#..####..#.###.# #^#.'.....#...# #....# #.....# #.#.#.....#.#.# #....##.....# #...#####+#...# #.#.....###.#+#.-0Dhܽz.J20-0Dh-0Dh{"#.....#.#.#..#......#.#  #.....#.#.............###..#.#  #.....#.#.......####### #....#  #...#.#.#####...#....# ###### ##...#.#.....#.#.'.##### .#...#.####..#.#.###...#### .#...#.####..#........^...####.#...#.#.###'#....#.  #...#.'.'...J.#..#.#...#.#.#.#..#.#.....#  #...#.#.#........#.#  #.....# #...####....#.###....#  #.....# #.#.#..####...#[39;4-0Dh"(9m  #.###.# #^#.'.....#...# #....#  #.....# #.#.#.....#.#.# #....##.....# #...#####+#...# #.#.....###.#+#......#-0Dh+>.J-0Dh.%1-0Dh3-0Dh06-0Dhh6#.....#.#.#..#......#.# # #.....#.#.............###..#.# # #.....#.#.......####### #....# # #...#.#.#####...#....# ###### # #...#.#.....#.#.'.##### . #...#.####..#.#.###...#### . -0Dhk#...#.####..#........^...####. #...#.#.###'#....#. #...#.'.'....J.#..#. #...#.#.#.#..#.#.....# #...#.#.#........#.# #.....# #...####....#.###....# # #.....# #.#.#..####...# #....# # #.###.# #^#.'.....#...# #....# # #.....# #.#.#.....#.#.# #....# #.....# #...#####+#...# #. #.....###.#+#......#.-0DhJt>.J-0Dhv%2-0Dhg-0Dh^  You beckon some vexing sprites to accompany your attacks.-0Dh G.J-0Dh1---==3Will/2 Jinx Fly -0DhT-0DhN; _You feel your willpower being sapped.-0Dh y (((((((You shoot an arrow.-0Dh -0Dh% 3*-0Dh" ......J(drained)  You shoot an arrow.  The arrow barely misses the slime creature.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.  The slime creature is lightly wounded.2=--12 =4.7 (0.9 _The slime creature hits you but does no damage.-0Dh [  You shoot an arrow. The arrow hits the slime creature.-0DhF'  The slime creature is lightly wounded.5.6 _The slime creature barely misses you..0Dh   You shoot an arrow. The arrow hits the slime creature!.0Dhx  The slime creature is moderately wounded..0Dhʓs3===6.5.0Dh/.0DhKT _The slime creature misses you..0Dh  You shoot an arrow. The arrow hits the slime creature!!.0Dh  The slime creature is severely wounded.7.5 (1.0 _The slime creature hits you but does no damage..0Dhg[  You shoot an arrow. The arrow hits the slime creature!.0Dh::*.0Dh J The slime creature is severely wounded.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod..0DhB,8.4 (0.9.0Dh.0Dhb _The slime creature is almost dead..0Dh%[  You shoot an arrow. The arrow hits the slime creature!.0Dh)o$.0Dh.0Dh]Z2051 ==309.3.0Dhmh _You kill the slime creature!.0Dh= #.....#.#.#..#......#.#  #.....#.#.............###..#.#  #.....#.#.......####### #....#  #...#.#.#####...#....# ######  #...#.#.....#.#.'.#####  #...#.####..#.#.###...####  #...#.####..#........^...####  #...#.#.###'#....#  #...#.'.'.......#..#  #...#.#.#.#..#.0Dh @.#.....#  #...#.#.#........#.#  #.....# #...####....#.###....#  #.....# #.#.#..####...# #....#  #.###.# #^#.'.....#...# #....#  #.....# #.#.#.....#.#.# #....  #.....# #...#####+#...# #  #.....###.#+#......#.0DhDM---30.3 (1.0.0Dh^G.0DhLN  You now have 2054 gold pieces (gained 3)..0DhN4---1.3 (2Fly .0DhQ.0DhRl _The sprites lose interest in your situation.60Dh:I60Dh6A60DhB60DhJ160DhKB60DhM60DhN,60DhO60DhrQ60DhRe060Dh #.....#.#........#..#.. #.....#.#.......### #.....#.#.......####### # #...#.#.#####...#....#  #...#.#.....#.#.'.#####  #...#.####..#.#.### #...#.####..#........^... #...#.#.###'#..... 70Dh@#...#.'.@..............#------ #...#.#.#.#..#.# #...#.#.#........#....... #.....#J#...####....#.#.....#J#.#.#..####...#.##.###.#.#^#.'.....#...#.# JJ 2 slime creatures (asleep)#.....#.#.#.#.....#.#.#'##.....#.#...#####+#...#.##.....###.............#'#70DhWG.905.3 (6370DhIJ------6.3 (6470DhK70Dh%O _2 slime creatures come into view. _There is an open door here.80Dh|3 ((J1 asleep)You shoot an arrow. The arrow hits the slime creature!  The slime creature quivers.80Dh#,80DhE.JJ.J80Dh:===7.3 (1.0)80Dh80Dh!i _The slime creature is moderately wounded.80Dh#.....#.#.#..#.#.....#.#.###.#.....#.#.# #.#...#.#.#####...#....# ##...#.#.....#.#.'.##### #...#.####..#.#.###...##...#.####..#........^...##...#.#.###'#....#.#...#.'.'@.............#.#...#.#.#.#..#.#.#...#.#J#........#........#.....#J#...####....#.###.#.....#.#.#.#..####...#.#.#.###.#.#^#.'.....#...#.#.#.....#.#.#.#.....#.#.#'#. #.....#.#...#####+#...#.#. #.....###.#'#. J.J   slime creature---8hc"1;38H80Dh#.....#.#.#..#.#.....#.#.###.#.....#.#.# #.#...#.#.#####...#....# ##...#.#.....#.#.'.##### #...#.####..#.#.###...#### #...#.####..#........^...##...#.#.###'#....#.#...#.'.'.#..##...#.#J#.#..#.#.#...#.#.#........#.#.....#J#...####....#.###.#.....#.#.#.#..####...#.#.#.###.#.#^#.'.....#...#.#.#.....#.#.#.#.....#.#.#'#.#.....#.#...#####+#...#.#.#.....###.#'#.JJ 2 slime creatures80DhQ^---980Dh-E #.....#.#.#..#......##.....#.#.###..##.....#.#.####### #.#...#.#.#####...#....# ##...#.#.....#.#.'.##### #...#.####..#.#.###...#### #...#.####..#........^...##...#.#.###'#....#.#...#.'.J.#..#.#...#.#J#.#..#.#.#...#.#.#........#.#.....#J#...####....#.###.#.....#.#.#.#..####...#.#.#.###.#.#^#.'.....#...#.#.#.....#.#.#.#.....#.#.#'#.#.....#.#...#####+#...#.#.#.....###.#'#.80DhM wJ.1080DhQ 80DhM O#.....#.#.#..#......#.#.....#.#......###..#.#.....#.#.......####### #.#...#.#.#####...#....# ##...#.#.....#.#.'.##### ##...#.####..#.#.###...#### ##...#.####..#..80DhP ^...##...#.#.###'#....#.#...#.'.JJ.#..#.#...#.#.#.#..#.#.#...#.#.#........#.#.....#J#...####....#.###.#.....#.#.#.#..####...#.#.#.###.#.#^#.'.....#...#.#.#.....#.#.#.#.....#.#.#'#.#.....#.#...#####+#...#.#.#.....###.#'#.80Dh1S 80Dh_Y @'JJ80Dhf[ %180Dh` 80Dhb 90Dh#.....#.#.#..#......#.##.....#.#.......###..#.##.....#.#.......####### #....##...#.#.#####...#....# ##...#.#.....#.#.'.##### #.#...#.####..#.#.###...#### #.#...#.####..#.^...####.#...#.#.###'#....#.#...#.'.'JJ.#..#.#...#.#.#.#..#.#.....##...#.#.#........#.##.....#J#...####....#.###....##.....#.#.#.#..####...#.#....##.###.#.#^#.'.....#...#.#....##.....#.#.#.#.....#.#.#'#....##.....#.#...#####+#...#.#.#.....###.#'#.hw2m90Dhl@.JJ90Dh9%290Dh90DhU90Dhm#.....#.#.#..#......#.# #.....#.#.............###..#.# #.....#.#.......####### #....# #...#.#.#####...#....# ##...#.#.....#.#.'.##### #.#...#.####..#.#.###...#### #.#...#.####..#.90Dho.^...####.#...#.#.###'#....#.#...#.'.'.JJ.#..#.#...#.#.#.#..#.#.....##...#.#.#........#.#.#.....#J#...####....#.###....#.#.....#.#.#.#..####...#.#....#.#.###.#.#^#.'.....#...#.#....#.#.....#.#.#.#.....#.#.#'#....##.....#.#...#####+#...#.#.#.....###.#'#.90DhU90Dh@.JJ90DhN%390Dh190Dho90DhRf#.....#.#.#..#......#.#  #.....#.#.............###..#.#  #.....#.#.......####### #....#  #...#.#.#####...#....# ##...#.#.....#.#.'.##### #.#...#.####..#.#.###...#### #.90Dh#...#.####..#........^...####.#...#.#.###'#....#.  #...#.'.'..JJ.#..#.#...#.#.#.#..#.#.....##'#...#.#.#........#.#.#.....#J#...####....#.###....#.#.....#.#.#.#..####...#.#....#.#.###.#.#^#.'.....#...#.#....#.#.....#.#.#.#.....#.#.#'#....##.....#.#...#####+#...#.#.#.....###.#'#......#90DhR90DhL..JJ90Dh1 %490Dhf&90Dh(90Dh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.90Dh  #.....#.#........#..#......#.#dertzug the Jinx#.....#.#.............###..#.#Poltergeist of Gozag  Gold: 2054  #.....#.#.......####### #....#Health: 80/80 ========================#...#.#.#####...#....# ######## Magic: 19/23 ===================-----#...#.#.....#.#.'.##### #... AC: 7Str: 4  #...#.####..#.#.###...#### #... EV: 15Int: 16  90Dh #...#.####..#........^...####... SH: 0Dex: 21  #...#.#.###'#....#.............. XL: 12 Next: 30% Place: Dungeon:12  #...#.'.'....J.@.......#..#..... Noise: ---------  Time: 12914.3 (0.0)  #...#.#.#.#.J#.........#.....##' x) +0 orcbow#...#.#.#........#...........#.. Cast: Jinxbite  #.....#J#...####....#.###....#.. Fly #.....#.#.#.#..####...#.#....#..#.###.#.#^#.'.....#...#.#....#.. JJ 2 slime creatures#.....#.#.#.#.....#.#.#'#....####...90DhT ..#.#...#####+#...#.#.......#.....###.............#'#......#The slime creature quivers. _The slime creature is moderately wounded.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate90Dhw  #.....#.#........#..#......#.#dertzug the Jinx#.....#.#.............###..#.#Poltergeist of Gozag  Gold: 2054  #.....#.#.......####### #....#Health: 80/80 ========================#...#.#.#####...#....# ######## Magic: 19/23 ===================-----#...#.#.....#.#.'.##### #... AC: 7Str: 4  90Dh #...#.####..#.#.###...#### #... EV: 15Int: 16  #...#.####..#........^...####... SH: 0Dex: 21  #...#.#.###'#....#.............. XL: 12 Next: 30% Place: Dungeon:12  #...#.'.'....J.@.......#..#..... Noise: ---------  Time: 12914.3 (0.0)  #...#.#.#.#.J#.........#.....##' x) +0 orcbow#...#.#.#........#...........#.. Cast: Jinxbite  #.....#J#...####....#.###....#.. Fly #.....#.#.#.#..####.h N9;49m..#.#....#..#.###.#.#^#.'.....#...#.#....#.. JJ 2 slime creatures#.....#.#.#.#.....#.#.#'#....####.....#.#...#####+#...#.#.......#.....###.............#'#......# _The slime creature is moderately wounded.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe slime creature easily resists.90Dh cJ.J.90Dh 4===5.3 (190Dh 90Dh m  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The slime creature easily resists. _resists with some effort.90Dh 90Dh_ 90Dh 90Dh  90Dh @_Unknown command.:0Dh\ _  Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:0Dh6 f #.....#.#........#..#......#.#dertzug the Jinx#.....#.#.............###..#.#Poltergeist of Gozag  Gold: 2054  :0Dh7 #.....#.#.......####### #....#Health: 80/80 ========================#...#.#.#####...#....# ######## Magic: 15/23 ===============---------#...#.#.....#.#.'.##### #... AC: 7Str: 4  #...#.####..#.#.###...#### #... EV: 15Int: 16  #...#.####..#........^...####... SH: 0Dex: 21  #...#.#.###'#....#.............. XL: 12 Next: 30% Place: Dungeon:12  #...#.'.'...J.J@.......#..#..... Noise: ===------  Time: 12915.3 (0.0)  #...#.#.[3:0DhB 3m#.#..#.........#.....##' x) +0 orcbow#...#.#.#........#...........#.. Cast: Jinxbite  #.....#J#...####....#.###....#.. Fly #.....#.#.#.#..####...#.#....#..#.###.#.#^#.'.....#...#.#....#.. JJ 2 slime creatures#.....#.#.#.#.....#.#.#'#....####.....#.#...#####+#...#.#.......#.....###.............#'#......# _The slime creature resists with some effort. _Unknown command.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate:0Dh7>  #.....#.#........#..#......#.#dertzug the Jinx#.....#.#.............###..#.#Poltergeist of Gozag  Gold: 2054  #.....#.#.......####### #....#Health: 80/80 ========================#...#.#.#####...#....# ######## Magic: 15/23 ===============---------#...#.#.....#.#.'.##### #... AC: 7Str: 4  #...#.####..#.#.###...#### #... EV: 15Int: 16  #...#.####..#........^...####... SH: 0Dex: 21  #...#.#.###'#....#.............. XL: 12 Next: 30% Place: Dun:0DhR geon:12  #...#.'.'...J.J@.......#..#..... Noise: ===------  Time: 12915.3 (0.0)  #...#.#.#.#..#.........#.....##' x) +0 orcbow#...#.#.#........#...........#.. Cast: Jinxbite  #.....#J#...####....#.###....#.. Fly #.....#.#.#.#..####...#.#....#..#.###.#.#^#.'.....#...#.#....#.. JJ 2 slime creatures#.....#.#.#.#.....#.#.#'#....####.....#.#...#####+#...#.#.......#.....###.............#'#......#Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly :0Dh9X dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe slime creature resists with some effort.  You feel bolstered by spreading misfortune.J.J(1 fleeing)6=12 6.3 (1onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The slime creature resists with some effort.  You feel bolstered by spreading misfortune. _The slime creature looks frightened! The slime creature barely misses you.:0Dh?  _Unknown command.;0DhKCN#.....#.#.#..#......#.# # #.....#.#.............###..#.# # #.....#.#.......####### #....# # #...#.#.#####...#....# # #...#.#.....#.#.'.##### #. ;0Dh=J#...#.####..#.#.###...#### #. #...#.####..#........^...####. #...#.#.###'#....#. ;0Dhxn#...#.'.'..J..J.#..#. #...#.#.#.#..#.#.....##'# #...#.#.#........#.#..# #.....#J#...####....#.###....#..# #.....#.#.#.#..####...#.#....#..# #.###.#.#^#.'.....#...#.#....#..# #.....#.#.#.#.....#.#.#'#....# #.....#.#...#####+#...#.#. #.....###.#'#......#.;0Dhr8J....J;0Dhx7==---7 _;0Dhb;0Dh;0Dh.....#.#.#..#......#.# #. .....#.#.............###..#.# #. .....#.#.......# #....# # ...#.#.#####...#....# # ...#.#.....#.#.'.##### #....# ...#.####..#.#.###...#### #....# ...#.####..#........^...####....# ...#.#.###'#....#.# ...#.'.'.J....J.#..#......# ...#.#.#.#..#.#.....##'# ...#.#.#........#.#..# .....#J#...####....#.###....#..# .....#.#.#.#..####...#.#....#..#. .###.#.#^#.'.....#...#.#....#..#. .....#.#.#.#.....#.#.#'#....####. .....#.#...#####+#...#.#. .....###.#'#......#.h);0m......J   slime creature---8;0Dh  ;0Dh  You beckon some vexing sprites to accompany your attacks.71---6-==9Will/2 Jinx Fly  _You feel your willpower being sapped. The slime creature hits you!;0Dh  You shoot an arrow. The arrow hits the slime creature!;0Dha :*;0Dh: J(drained) _You feel your willpower being sapped. The slime creature hits you!  You shoot an arrow. The arrow hits the slime creature!  The slime creature is moderately wounded.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.  The slime creature is heavily wounded.3=20 _The slime creature hits you but does no damage.;0Dh[  You shoot an arrow. The arrow hits the slime creature.<0Dh7:*<0Dh{J _The slime creature hits you but does no damage.  You shoot an arrow. The arrow hits the slime creature.heavi2---7=1 _The slime creature barely misses you.<0Dhb  You shoot an arrow. The arrow hits the slime creature.<0Dhy:*<0Dh"'Jvery drained) _The slime creature barely misses you.You shoot an arrow. The arrow hits the slime creature.  The slime creature is severely wounded.The slime creature is severely wounded.2 _The slime creature closely misses you.<0Dhx[  You shoot an arrow. The arrow hits the slime creature.<0Dh:*<0DhJ _The slime creature closely misses you.You shoot an arrow. The arrow hits the slime creature.<0Dhpy8==3.2 (0.9<0Dh<0Dh\ _The slime creature closely misses you.<0Dh0[  You shoot an arrow. The arrow hits the slime creature!<0DhB5o$=0DhĖ=0Dh 2054 39==14.1 _You kill the slime creature!=0DhAI=0DhH _No target in view!=0Dhs-=0DhK0(---=0Dh8g 5.1 (1.0 _You start resting.=0Dh];20==---6.1 (2Fly =0DhOL _The sprites lose interest in your situation.=0Dh 3=0Dhi ,=0DhE ,=0Dh% 4=1==2=0Dh! JJ   slime creature=0Dh   .. ..  .. #.#.'.##### #.#.###...#### #........^...#'#....#............$@.....#8#..#.........#.......#.........####....#.####.#..####...#^....#.#=0Dh S...# _You start resting.=0Dh  .. ..  .. #.#.'.##### #.#.###...#### #........^...=0Dh/$#'#....#............$@.....##..#.........#.......#.........####....#.####.#..####...#^....#.#...#=0Dh=0Dhe _A slime creature is nearby!>0Dhmq^  You beckon some vexing sprites to accompany your attacks.>0Dh{G.J>0Dh~19--1==9.1 (1Jinx Fly >0Dh_>0DhZ; _You feel your willpower being sapped.>0DhG ((((( You shoot an arrow. The arrow hits the slime creature!>0Dh >0Dh u.J...$>0Dho ^20=-=30>0Dh >0Dh i _The slime creature is moderately wounded.>0Dh ((((You shoot an arrow. The arrow hits the slime creature.>0DhC :*>0Dh^x  The slime creature is moderately wounded.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.>0Dh .J..$(drained)>0Dh 5=1==21>0DhN >0Dh i _The slime creature is moderately wounded.>0Dh> ((( You shoot an arrow. The arrow hits the slime creature!!?0Dh_:*?0Dh7  The slime creature is severely wounded.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.?0Dh=s.J.$?0Dh(?%2?0DhD?0DhHg _The slime creature is severely wounded.?0DhT ((You shoot an arrow. The arrow hits the slime creature.?0Dh%l:*?0Dh?KJ.$ very drained) _The slime creature is severely wounded.You shoot an arrow. The arrow hits the slime creature.  A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.?0DhNw2==3.0 (0.9?0Dh\T?0DhWb _The slime creature is almost dead.?0Dhy (((((((You shoot an arrow.?0Dhj:*?0Dh>  The arrow barely misses the slime creature.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.?0DhG`.....J$?0Dh4J464.0 (1.0?0DhKO?0DhQb _The slime creature is almost dead.?0Dh [  You shoot an arrow. The arrow hits the slime creature!?0Dh $(?0Dhh :$?0Dh ~3===39 (0.9?0Dh  _You kill the slime creature!?0Dh* X?0Dhi   The jinxing sprites lose interest in you.20547=Fly  _The sprites lose interest in your situation.==?0Dh7 ?0Dh ?0Dh ?0DhN ?0Dh d8=?0Dh ?0Dh& ,?0DhA! ?0Dh# ,?0Dh& ?0Dh}) m91?0DhL, ?0Dh. ,?0Dh1 ?0Dhb5 ,?0Dh8 ?0Dh^C ~80=0?0DhdL  ?0DhN +_HP restored.?0DhU I?0Dh[ ?0DhHf <62?0Dh{ d _You now have 2062 gold pieces (gained 8).?0Dh  97=8?0Dhʳ   #.....#.#..#..#......#.#  #.....#.#.............###..#.#  #.....#.#.......####### #....#  #...#.#.#####...#....#  #...#.#.....#.#.'.##### #...  #...#.####..#.#.###...#### #...  #...#.####..#........^...####...  #...#.#.###'#....#.  #...#.'.'......@.......#..#.....---49.9 (15.0)  #..#..#..#.....##'  #...#.#.#........#..#..  #.....#J#...####....#.###....#..  #.....#.#.#.#?0Dh X..####...#.#....#.  #.###.#.#^#.'.....#...#.#....#.  #....#.....#.#.#'#....###  #.....#.#...#####+#...#.#  #.....###..#'#......# _You now have 2067 gold pieces (gained 5).---?0Dh E _Done exploring.@0Dh3@0Dhk@0Dhgf..0.0) @0DhBE _Done exploring.@0DhZ @0Dhߨ 3@0Dh @0Dh @0Dh [ _Done exploring.A0Dhr[[?25h[?0c  Search for what [Enter for "."]? A0Dhx [?25l[?1cA0Dh% A0Dh~q 22 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:12] a dispersal trapb - [D:12] a teleport trap  c - [D:12] an alarm trap  d - [D:12] a stone staircase leading up  e - [D:12] a stone staircase leading up  f - [D:12] a stone staircase leading down  g - [D:12] a +0 rapier  h - [D:12] a battleaxe  i - [D:12] a stone staircase leading down  j - [D:12] 8 stones  k - [D:12] Memel's Book Emporium  l - [D:12] a Necronomicon (810 gold)  m - [D:12] a book of Blasting (630 gold)  n - [D:12] a book of Burglary (330 gold)  o - [D:12] a book of Cantrips (240 gold)  p - [D:12] a book of Conjurations (300 gold)  q - [D:12] a book of Dangerous Friends (630 gold)  r - [D:12] a book of Party Tricks (330 gold)  s - [D:12] a book of the Senses (600 gold)  t - [D:12] a stone staircase leading up  u - [D:12] a stone staircase leading down  v - [D:12] a +2 great mace of drainingB0DhK{  a - [D:12] a dispersal trap  h - [D:12] a battleaxeC0Dh #.....#.#........#..#......#.#dertzug the Jinx#.....#.#.............###..#.#Poltergeist of Gozag  Gold: 2067  #.....#.#.......####### #....#Health: 80/80 ========================#...#.#.#####...#....# ######## Magic: 23/23 ========================#...#.#.....#.#.'.##### #... AC:  8  Str: 4  #...#.####..#.#.###...#### #... EV: 15Int: 16  #...#.####..#........^...####... SH: 0Dex: 21  #...#.#.###'#....#.............. XL: 12 Next: 0Dh69m33% Place: Dungeon:12  #...#.'.'......@.......#..#..... Noise: ---------  Time: 12949.9 (0.0)  #...#.#.#.#..#.........#.....##' x) +0 orcbow#...#.#.#........#...........#.. Cast: Jinxbite  #.....#J#...####....#.###....#.. Will/2 Fly #.....#.#.#.#..####...#.#....#..#.###.#.#^#.'.....#...#.#....#.. #.....#.#.#.#.....#.#.#'#....### #.....#.#...#####+#...#.#....... #.....###.............#'#......#  _You now have 2062 gold pieces (gained 8). _You now have 2067 gold pieces (gained 5). _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .0Dh\Em _C0DhC0DhʜWhere to? (Tab - D:12 @ (x,y), ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines C0DhW C0Dh  #.....#.#........#..#......#.#dertzug the Jinx#.....#.#.............###..#.#Poltergeist of Gozag  Gold: 2067  #.....#.#.......####### #....#Health: 80/80 ========================#...#.#.#####...#....# ######## Magic: 23/23 ========================#...#.#.....#.#.'.##### #... AC:  8  Str: 4  #...#.####..#.#.###...#### #... EV: 15Int: 16  #...#.####..#........^...####... SH: 0Dex: 21  #...#.#.###'#....#.............. XL: 12 Next: C0Dh8 33% Place: Dungeon:12  #...#.'.'......@.......#..#..... Noise: ---------  Time: 12949.9 (0.0)  #...#.#.#.#..#.........#.....##' x) +0 orcbow#...#.#.#........#...........#.. Cast: Jinxbite  #.....#J#...####....#.###....#.. Will/2 Fly #.....#.#.#.#..####...#.#....#..#.###.#.#^#.'.....#...#.#....#.. #.....#.#.#.#.....#.#.#'#....### #.....#.#...#####+#...#.#....... #.....###.............#'#......#  _You now have 2062 gold pieces (gained 8). _You now have 2067 gold pieces (gained 5). _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .C0Dh C0Dh  7  _You feel your existence waver again.C0Dh & C0Dh' C0Dh) C0DhT+ ,C0Dh, C0Dh- C0DhW/ ,C0Dh0 C0Dh22 C0Dh+4 ^Fly C0Dh5 C0Dh8 n _You feel your willpower return.C0Dh9 3C0Dh; C0DhU< C0Dh= ,C0Dh> C0Dh!@ C0DhtA ,C0DhB C0DhD C0DhuE ,C0DhF C0DhH C0DhJ BC0DhK C0DhM ,C0DhiW C0DhY C0Dh] C0DhD_ C0Dh` BC0Dhg C0Dhi C0Dh|l XC0Dhn BC0Dho ,C0DhQq ,C0Dhr BC0Dhv XC0Dhy V  There is an open door here.C0Dh{ K _C0DhD} Y  There is a stone staircase leading down here.C0Dh~ ,C0DhH : _C0Dh 3C0Dh _C0Dh_   # +#. ....###########  .........  ............... C0Dh  . 78.6 (28.7) .#########.....  ...  . _You fly downwards.C0Dh. C0Dh a _There is a stone staircase leading up here.D0DhD0Dh3D0Dh<D0DhD0Dh$ _D0DhnD0DhD0DhD0Dh,D0Dh`D0DhD0Dh,D0Dh[D0DhzD0Dh,D0DhD0DhD0Dhj,D0DhD0DhD0Dh ,D0Dh D0DhED0Dh,D0Dh&D0DhxD0Dh),D0DhD0Dh< D0Dh",D0Dh$D0Dh(D0Dh),D0Dh`,D0Dh/D0Dh=2,D0Dh@6D0Dh8<78D0DhP;O _You now have 2078 gold pieces (gained 11).D0DhW>D0Dh@3D0DhWCD0DhF,D0DhsHD0DhJD0Dh[Q#.....##.....##.....# D0DhoS############.....# .................#### ....................# ..<......# #####.........#####...........93.6 (15.0#..............#.....####.........)#.....# ############.....##.....########D0Dh UD0Dh\D0Dh+4.6 (16D0Dh_D0DhY% _Found a dagger.D0Dh< 3D0DhY D0Dh D0Dh` XD0Dh m#.....# #.....# #.....# .....# #### # <.....# D0Dh i...............#####.#..5.0)#..[#.....####..)..#.....# ## D0Dh D0Dh *6.6 (2D0Dh D0Dhs C _Found a robe.E0Dh3E0DhE0Dh#E0DhɳXE0Dhr,E0DhE0Dh<E0Dh,E0Dh.E0DhzE0Dh,E0Dh,E0Dh$E0Dh,E0DhE0DhE0DhE0Dh7XE0Dh E0DhE0DhE0DhE0Dh4,E0DhE0DhE0Dh#,E0DhX$E0Dh9&E0Dh(,E0Dh!,E0Dh|-E0Dh@/E0Dh0,E0Dh1E0Dh=5,E0Dh6E0Dh7E0Dh(;E0Dh<,E0Dhg@,E0DhAE0DhD~ _f - 6 scrolls labelled ZYUPSO CASTUR (gained 1)E0Dh"G3E0Dh(I,E0DhWKE0DhL,E0DhmNE0Dh5P,E0DhRE0DhSE0Dh7U,E0Dh'WE0Dh\  .....# ....# ....# ## ....# #..####...# #..>..#...# #....'...#  #@..#######30193.0) #.... #.........# #.........# ###.......# #.....##.......# #.....##.......##.....##.......# #####.....#E0Dh_#.......# _You reach down and open the door. _Found a stone staircase leading down.E0Dh"3E0Dh%E0Dh'E0Dh+E0Dh4P _E0Dh6BE0Dh<@  There is an open door here.E0DhAE0DhkC5 _E0DhEE0DhTH,E0DhIE0DhKE0DhO,E0DhPE0DhRE0DhU,E0DhtWE0DhYE0Dh[,E0DhI]E0DhT_E0Dh@aE0Dhb,E0DhdE0Dhg,E0DhXiE0DhjE0Dh mE0Dh8o,E0DhpE0DhrE0Dhs,E0DhwXE0Dh$yE0Dh7{E0Dh|,E0Dh ~E0DhE0DhX,E0DhE0DhE0Dha,E0DhE0DhE0Dh,E0DhXE0DhE0Dh,E0DhE0Dh# #( #.. #......#.... #......#..... #......#......#########......##.......@..............#E0Dhؗ36.6 (17...............#......................############...........# #.####......# #.#..####...#  #.#..>..#...#  #.##....'...#  #..#....#...## E0DhɜE0DhE+7.6 (18E0DhE0Dhp% _Found 4 stones.F0Dh}3F0Dh#F0DhF0DhF0Dhb,F0DhF0DhXF0DhݡXF0DhݤF0DhoXF0DhBF0DhӵnF0DhXF0DhBF0DhnF0DhD91F0Dh _You now have 2091 gold pieces (gained 13).F0Dh+nF0Dh8XF0Dh<..c.# ....# ...#. #..# .#  +..######.#  #.........#  #.........#  #####.@.# .# #########......#  #......# #......##......## c   centaur warrior (asleep)+.......##.....####.....#F0DhR556.6 (19F0DhF0Dhb _A centaur warrior comes into view.G0Dh \...... ...c.# ....#  ...#  #..# .# +..######.# #.#  #.# #####.........# ...............# #########......# #......##......# #......##+.......##.....###G0Dh G0Dh 07.0)G0DhS G0Dh H0DhCW...... ....c.# .....#  ....#  #..# .# +..######.# #.#  #.# ###### ...............# ##########......##......##......##+.......#8H0Dh ................c.# .....# ....# . #..# .# +..######.# #.# #.# #####.# .....#  #########......# #......#c   centaur warrior (asleep) #......# #......##  +.#.cc9I0Dh@....... ....... .......# ...c.# ....# . #..# .# +..######.# #.# #.# #####.# .....# #......### cc   centaur warrior60I0Dh$&b  ....... .......# ...c.# ....# .  #c.# .#  +..######.#  #...@.....#  #.........#  #####.........#  ...............#  #########......#  #......#  #......#  #......##   J0Dh#i  ....... .......# ...c.# ....# .  #c.# .#  +..######.#  #...@.....#  #.........#  #####.........#  ...............#  #########......# #......#  #......# #......#  _A centaur warrior is nearby!J0Dh3 ....... ....... .......# .....# ....# . #c.# .# +..######.# #.# #.# #####.# .....#  #########......# #......# #......# #......##  +.#J0Dh (launcher)The centaur warrior wields a +0 shortbow.J0DhB(J0Dhb&.J0Dh/eb6------===1J0Dh2hJ0Dh4kO _The centaur warrior shoots an arrow. The arrow hits you!!J0Dh.....#........#......# ....# . #c.# .# +.@######.# #.# #.# #####.# .........##########......# #......# #...... ### The centaur warrior unwields a +0 shortbow.  The centaur warrior hits you but does no damage.--2 _The centaur warrior kicks you but does no damage.K0Dh`  dertzug the Jinx ......... Poltergeist of Gozag  Gold: 2091 ......... Health: 60/80 ==================------ ........# Magic: 21/23 =====================--- ........# AC: 7Str: 4 ......# EV: 15Int: 16 ....# .  SH: 0Dex: 21 #c.# .#  XL: 12 Next: 33% Place: Dungeon:13 +.@######.#  Noise: =--------  Time: 13062.6 (0.0) #.........#  x) +0 orcbow #.........#  Cast: Jinxbite #####.........#  Fly  ...............#  #########......#  0Dhjemc   centaur warrior #......#  #......#  #......## The centaur warrior unwields a +0 shortbow.  The centaur warrior hits you but does no damage. _The centaur warrior kicks you but does no damage.  Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateK0Dhj dertzug the Jinx.........Poltergeist of Gozag  Gold: 2091.........Health: 60/80 ==================------........#Magic: 21/23 =====================---........#AC: 7Str: 4......#EV: 15Int: 16....#.SH: 0Dex: 21#c.# .#XL: 12 Next: 33% Place: Dungeon:13+.@######.#Noise: =--------  Time: 13062.6 (0.0)#.........#x) +0 orcbow#.........#Cast: Jinxbite#####.........#Fly ...............##########......#c   centaur warrior#......##......##......##Press: ? - help, QK0Dh C[36m - select action, ( or ) - cycleDir - look around, f - activateYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The centaur warrior closely misses you.The centaur warrior kicks you but does no damage.=3.6 (1Will/2 Jinx Fly K0Dh K0Dh   Dir - look around, f - activate  You beckon some vexing sprites to accompany your attacks.feel your willpower being sapped.  The centaur warrior closely misses you.The centaur warrior kicks you but does no damage. _The centaur warrior closely misses you. The centaur warrior kicks you.K0Dh[: K0Dhq< K0Dh.> K0Dh@ F _Unknown command.L0Dh` ((((((L0Dh1(You shoot an arrow.L0Dhs:*L0Dh9}......c(drained)shoot an arrow.arrow closely misses the centaur warrior.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the centaur warrior with its own hand. L0Dh- The centaur warrior is lightly wounded.  The centaur warrior hits you.59-2=12 =4.5 (0.9L0DhL0Dh&G _The centaur warrior kicks you but does no damage.L0DhX  You shoot an arrow. The arrow hits the centaur warrior!!L0Dh .The centaur warrior is moderately wounded.The centaur warrior hits you but does no damage.L0Dh'5.4L0DhL0DhmG _The centaur warrior kicks you but does no damage.L0Dh \  You shoot an arrow. The arrow hits the centaur warrior!L0Dh :*L0Dh,p c  The centaur warrior is heavily wounded.  A giggling sprite leaps out and makes the centaur warrior trip over its own  hooves.  The centaur warrior is severely wounded.  The centaur warrior misses you.  The centaur warrior kicks you but does no damage.L0Dhr s3===6.3L0Dh#u L0Dh~y _ _The centaur warrior barely misses you. x2L0Dh \  You shoot an arrow. The arrow hits the centaur warrior.L0Dhch  The centaur warrior is severely wounded.The centaur warrior completely misses you.L0Dhj V60=7.2L0Dho L0Dhr ] _The centaur warrior closely misses you.M0Dh (((((((You shoot an arrow.M0Dh%t:*M0DhoY......cvery drained)closely misses you.  The arrow barely misses the centaur warrior.A giggling sprite leaps out and smacks the centaur warrior with its own hand.  The centaur warrior is severely wounded.The centaur warrior hits you.56--8.1M0Dh{ M0DhA_The centaur warrior kicks you but does no damage.M0Dh-\  You shoot an arrow. The arrow hits the centaur warrior.M0Dh:*M0DhZbc The centaur warrior is severely wounded.doodles on the centaur warrior's face.almost dead.  The jinxing sprites lose interest in you.  The centaur warrior closely misses you. The centaur warrior barely misses you.The centaur warrior hits you but does no damage.9.0Fly M0Dh[i M0DhkM0DhH?_The centaur warrior kicks you but does no damage. M0DhOV You shoot an arrow. The arrow hits the centaur warrior!M0Dh_M0Dh$M0Dh!M0DhkM0Dh2091 57=-==970.0 (1.0M0Dh M0Dh-M0Dh E_You kill the centaur warrior!M0Dh ......#...#.<.......# .........# . #@.# .# +..######.# #.........# #...# #####.# .........##########.# #.# #......<---1 _Found a stone staircase leading up.  You now have 2106 gold pieces (gained 15).1061---2.0 (2M0Dhw  M0Dhn M0Dh #_You see here a +0 shortbow.N0Dhȉs8=0N0Dhݐ9 9N0Dhc,N0DhN0DhsN0DhH8N0Dh-N0Dh_60= 7 N0DhN0Dh}s _You feel your existence waver again.N0DhN0DhtN0Dh1=N0DhtW2106N0Dh'BN0DhQ2N0DhX^Fly N0DhN0Dh- _You feel your willpower return.N0DhN0DhN0DhK;3N0Dh,N0Dh6N0Dh,N0Dh N0DhlN0Dha4=N0Dh=5=6N0DhBN0Dh ,N0Dh#N0Dh&a7=N0Dh3N0DhR78=N0Dh9,N0Dh6<N0Dh>,N0Dh?N0DhNDN0DhF;9N0DhI,N0Dh,LN0DhON0DhHTN0DhVN0DhZN0Dh]b70=N0DhaN0Dhc,N0DhfN0Dh h,N0Dh@kN0DhlU1=N0DhnN0DhoN0Dh-q,N0DhtN0DhSv,N0Dh9yN0Dhz;2N0Dh},N0DhN0DhxN0Dh?,N0Dh1N0Dh;3N0Dh,N0DhSN0Dh N0Dh,N0Dh,N0DhmN0Dhca4=N0Dh™N0DhN0Dh~,N0DhN0Dh ,N0Dh5=N0Dh.N0Dh,N0DhqN0Dhf,N0DhN0DhT;6N0DhN0Dh<,N0DhvN0Dh&,N0DhN0Dhia7=N0Dh,N0DhN0Dh',N0Dh N0DhAN0DhU8=N0Dh\N0DhN0DhM,N0Dh,N0DhN0Dhg;9N0DhN0Dh,N0DhmN0Dhi,N0Dh]N0DhN0Dhb80=N0DhW1 _HP restored.N0DhON0Dh3N0Dh]N0Dh #######........#..#y.<.# N0Dh 1.......@..# ....#####).# .# +..######.# #.........# #.........# #####.#y   meliai (asleep) ..........##########......#  #......#N0Dh> 1141.0 (69.0)N0Dh +2.0 (70N0Dh) N0Dh w _A meliai comes into view. It is wielding a +0 hand axe.O0Dhauv .......#######  .............  ............  ...........  ..........#  ..........#  y.<.......#  .......@..# .  ...#####).# .#  +..#  #....  #.........#  #####.........#  .........#  ###......#   O0Dh .......#######  .............  ............  ...........  ..........#  ..........#  y.<.......#  .......@..# .  ...#####).# .#  +..#  #....  #..... #####.........#  ....... ###.... O0DhC3O0Dh(s _A meliai is nearby!P0DhbB  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped...yy2--==3.0 (1.0)Will/2 Jinx Fly  _The meliai buzzes angrily. You hear an angry buzzing noise.P0Dh ((((You shoot an arrow. The arrow hits the meliai.P0Dh2r:*P0DhE]  The meliai is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the meliai with its own antenna.  The meliai is lightly wounded.P0Dh=X P0Dh[ P0Dh^-..y..P0Dha$(drained)P0Dh~dAA meliai comes into view. It is wielding a +0 hand axe.P0Dhm=12 =9 (0.9P0Dhy P0DhzP0Dh{%_The meliai moves out of view.P0Dh;>(((((((P0Dh3*P0Dh7  You shoot an arrow. The arrow closely misses the meliai.A giggling sprite leaps out and smacks the meliai with its own antenna.......y very drained)3==4.8 _The meliai is moderately wounded.P0Dh }  You shoot an arrow. The arrow hits the meliai!P0Dh8O :*P0Dh86   The meliai is severely wounded.A giggling sprite leaps out and smacks the meliai with its own antenna.  The meliai is almost dead.A meliai comes into view. It is wielding a +0 war axe. yyy 2 meliai (1 wandering, 1 very drained)The meliai closely misses you. The meliai completely misses you.5.7 P0Dh\? }_The meliai closely misses you. The meliai misses you.P0Dh^ >(((((((P0Dhso*yP0Dhv8 P0Dh;  P0Dh>HYou shoot an arrow. The arrow barely misses the meliai.P0Dh@^A giggling sprite leaps out and makes the meliai trip over its own legs.Q0DhQ0DhQ0DhG Q0Dhl Q0DhWQ0Dh..Q0DhyQ0DhyQ0Dh@/......$Q0DhyQ0DhwanderingQ0Dh) )Q0DhoQ0DhGQ0DhI!2106 Q0Dh[K ==Q0DhM43Q0DhN6.7 (1.0Q0DhXQ0Dhw] Q0Dhw_Q0Dho<_You kill the meliai!R0Dh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.R0Dhdertzug the Jinx.......#######Poltergeist of Gozag  Gold: 2106 .............Health: 80/80 ========================............Magic: 19/23 ===================-----...........AC: 12  Str: 4...y......#EV: 15Int: 16.y........#SH: 0Dex: 21..<.......#XL: 12 Next: 43% Place: Dungeon:13......$@..#.Noise: ===------  Time: 13146.7 (0.0)...#####).# .#x) +0 orcbow+..######.#Cast: Jinxbite#.........#Will/2 Jinx Fly #.........######.........#yy 2R0Dh'I meliai (1 wandering)...............##########......##......#A giggling sprite leaps out and makes the meliai trip over its own legs. _You kill the meliai!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateR0Dhdertzug the Jinx.......#######Poltergeist of Gozag  Gold: 2106 .............Health: 80/80 ========================............Magic: 19/23 ===================-----...........AC: 12  Str: 4...y......#EV: 15Int: 16.y........#SH: 0Dex: 21..<.......#XL: 12 Next: 43% Place: Dungeon:13......$@..#.Noise: ===------  Time: 13146.7 (0.0)...#####).# .#x) +0 orcbow+..######.#Cast: Jinxbite#.........#Will/2 Jinx Fly #.........######.........#yy 2 meliai (1 wandering)R0Dh3,[K...............##########......##......#Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe meliai looks frightened!  The meliai buzzes angrily.y..   meliai (fleeing)47.7 (1onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The meliai looks frightened!buzzes angrily. _looks frightened!R0Dh 3R0Dh* R0Dh F _Unknown command.R0Dh ^  You beckon more vexing sprites to accompany your attacks.R0Dh) R0Dh 1.R0Dh [8--8R0Dh R0Dh ; _You feel your willpower being sapped.R0DhR0Dh 7-S0Dh ^ _No target in view!S0Dh _No target in view!S0Dhp.#..y.....#.#.<.#.@...# ..#####).# .#. +..######.# #.........# #.........# #####.........#y   meliai (fleeing) ..............# #########......#  #......#.--9 _ S0Dh\n You now have 2111 gold pieces (gained 5).  Things that are here:  a +0 hand axe; a +0 leather armour119=--50.7 (2Fly S0Dh`S0Dh| S0DhߗS0Dh^_The sprites lose interest in your situation.T0Dh1620==T0DhC1==T0Dh7IT0Dh%KT0DhN21112==T0DheVT0Dh XyT0DhY_y   meliaiT0DhZT0Dh&` T0Dh ........#######  ...............  ..............  .............  ...........#  ...........#  ...<.......#  .......@...# . 5.7 (5 y...#####).# .#  . +..#  #....  #.........#  .....#  ....#     _You start resting.T0Dha* ........#######  ...............  ..............  .............  ...........#  ...........#  ...<.......#  .......@...# .  y...#####).# .#  . +..#  #....  #..... .....#  .   _A meliai is nearby!T0DhQ!  You beckon some vexing sprites to accompany your attacks.y..yyy 2 meliai (1 wandering)0--==6.7 (1Jinx Fly  T0Dhq,5_You feel your willpower being sapped.T0DhU  ((((yYou shoot an arrow. The arrow hits the meliai!  Your attack snaps the meliai out of its fear.T0Dh ;*T0Dh   The meliai is heavily wounded.A giggling sprite leaps out and makes the meliai trip over its own legs.  The meliai is severely wounded...y.y....(1 drained)1=-5=7T0Dh\  T0Dh 7_The meliai seems to regain its courage.T0Dhh. (((((((You shoot an arrow. The arrow barely misses the meliai.T0Dh2 :*T0Dh *The arrow misses the meliai.A giggling sprite leaps out and makes the meliai trip over its own legs.T0Dh|f  The meliai is lightly wounded.  A giggling sprite leaps out and makes the meliai trip over its own legs.T0Dh]iT0DhN ...y.y.1 drained, 1 very drained)The meliai is almost dead.The meliai invokes the aid of its god against you.Something smites you!T0Dh:*U0Dh  The meliai calls upon its god to heal the meliai.U0Dh|y69----68.6 (0.9 ( _The meliai is healed somewhat.  You shoot an arrow. The arrow hits the meliai.U0Dh;:*U0Dh)  The meliai is severely wounded.A giggling sprite leaps out and smacks the meliai with its own antenna.U0DhhU0Dhi.y.yU0Dh,r2==9.5U0Dh8>U0Dh'BZ _The meliai is almost dead.U0DhW4  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U0Dh5dertzug the Jinx........#######Poltergeist of Gozag  Gold: 2111...............Health: 69/80 ====================----..............Magic: 18/23 ==================------.............AC: 16  Str: 4...........#EV: 15Int: 16...........#SH: 0Dex: 21...<.......#XL: 12 Next: 43% Place: Dungeon:13....y.y@...#.Noise: ===------  Time: 13159.5 (0.0)....#####).# .#x) +0 orcbow.+..######.#Cast: Jinxbite#.........#Will/2 Jinx Fly U0Dh#.........######.........#yy 2 meliai (1 drained, 1 very drained)...............##########......##......#A giggling sprite leaps out and smacks the meliai with its own antenna. _The meliai is almost dead.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateU0Dh= dertzug the Jinx........#######Poltergeist of Gozag  Gold: 2111...............Health: 69/80 ====================----..............Magic: 18/23 ==================------.............AC: 16  Str: 4...........#EV: 15Int: 16...........#SH: 0Dex: 21...<.......#XL: 12 Next: 43% Place: Dungeon:13....y.y@...#.U0Dh CNoise: ===------  Time: 13159.5 (0.0)....#####).# .#x) +0 orcbow.+..######.#Cast: Jinxbite#.........#Will/2 Jinx Fly #.........######.........#yy 2 meliai (1 drained, 1 very drained)...............##########......##......#A giggling sprite leaps out and smacks the meliai with its own antenna. _The meliai is almost dead.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateU0Dh U0Dh U0Dh zyyfleeing, 1 drained, 1 ver…)U0Dh 70=9=760.5 (1U0Dh@ U0Dh  _The meliai is almost dead.Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The meliai looks frightened! The meliai easily resists.U0Dh1m U0Dho U0Dh t U0Dh w F _Unknown command.U0Dh  U0Dh  U0Dh 9You beckon more vexing sprites to accompany your attacks.U0Dh ,U0Dh  U0Dh0 U0Dh yU0Dh*-y....U0Dhs _yyYou feel your willpower being sapped.U0Dh03*U0Dh  The meliai calls upon its god to heal the meliai.V0DhMy7--====1 _The meliai is healed somewhat.V0Dh=9m  You shoot an arrow.  The arrow hits the meliai but does no damage.V0Dh#:*V0DhɄ  The meliai is lightly wounded.  A giggling sprite leaps out and makes the meliai trip over its own legs.  The meliai is moderately wounded.V0Dhf yy..very drained)The meliai closely misses you. The meliai completely misses you.The meliai calls down the wrath of its god upon you.V0Dh55-----8=-===-2.4 (0.9V0DhV0DhU _Something smites you!V0Dh>(((((V0Dh4"((V0DhN3*V0Dh"$  You shoot an arrow. The arrow barely misses the meliai.A giggling sprite leaps out and smacks the meliai with its own antenna.V0Dh6? ....V0Dh9:..y.y   meliai (The meliai is heavily wounded.The meliai hits you but does no damage. The meliai completely misses you.The meliai barely misses you.-3.3V0DhmCV0Dh?H? _The meliai stings you but does no damage.V0Dhӎ`(((((((V0Dh53*V0DhHM......y _The meliai stings you but does no damage.  The meliai is severely wounded.  V0Dh6-----9==4.2V0DhV0Dh{ _The meliai hits you but does no damage. The meliai barely misses you.V0DhO  V0DhQ M You shoot an arrow. The arrow hits the meliai!V0DhsS C$V0Dh V0Dh 2111 4=65.1 _You kill the meliai!V0Dh  _Your Spellcasting skill increases to level 8!V0Dh  _No target in view!W0DhGN.# .. .. .. .# .# ...<...$...# .)@..# . ....#####).# .# . +..######.# #.........# #...#####.........#...............##########......# 20=---6.1 (1.0 _W0DhZ=........#######....... ... .. .# .# ...<...$...# .......)...# .....#####@.# .# . +..######.#  #.........# #.........# #####.........#........##########.# #......# 57=---7Fly  _The sprites lose interest in your situation. _You see here a +0 shortbow.W0Dh| W0Dhq r .......... .. ...# .....<...$.....)...#####).W0Dh2 .# +@.###### #............####.......#......##W0Dh W0Dh W0Dhg 1W0Dh /==W0Dh 8 W0Dh _W0Dhl W0Dh W0Dh   ... .......# ..<...$....).#####)..# +..###### #@.......####...........+.......#2==9W0Dhm  .....# .<...$....).#####)..# +..###### #........####......#########....#.....###8=70X0DhfX0Dhcw3==X0DhBX0DhX0Dhwn94==X0DhX0Dhg _Magic restored.X0DhX0Dh96X0Dh X0DhJX0DhO2211160X0Dh(=X0DhX0DhX0Dh69=X0DhnX0DhX0Dh&X0Dh9X0DhFX0Dh#1X0Dh2=X0Dh.X0DhIX0DhX0DhX0DhX0DhZ95X0Dh[X0DhX0DhC%2X0Dh24X0Dh X0Dh X0Dh693X0DhyX0DhbX0DhX0DhX0DhX0Dhn%3X0DhX0Dha,X0DhX0Dh",X0Dh$X0Dhc'X0Dh'`4=2X0Dh-)X0Dh-p1Fly X0Dh.X0Dh1n _You feel your willpower return.X0Dh=2X0Dh3X0Dh795X0Dh82=X0Dh8:X0Dh=O0X0Dh\?X0Dh BP 9X0DhCX0Dh Gm68X0DhHX0DhK,X0Dh7MX0DhEP,X0DhQX0DhT97X0DhT(=X0Dh$VX0DhZ,X0Dh[X0Dh^,X0Dh_X0Dh.bk8=X0DhcX0Dh,g,X0DhOjX0Dhm,X0DhnX0DhSrN9 7 X0DhsX0Dhv _You feel your existence waver again.X0DhxX0Dh4|,X0Dhs}X0Dhb70=X0DhX0DhX0Dh,X0DhtX0DhW,X0DhX0DhX0Dh%X0Dh]Afy208.1 (38.0)y   meliai (wandering) _A meliai is nearby!X0Dh. ^  You beckon some vexing sprites to accompany your attacks.X0Dh  .yyYou feel your willpower being sapped.  The meliai invokes the aid of its god against you.X0Dh 55-----3-==9.1 (1.0)Will/2 Jinx Fly X0Dh X0Dh U _Something smites you!X0Dhis  You shoot an arrow. The arrow hits the meliai!$(((((X0Dh ^..)..X0Dh[ 2111 ------50=10.0 (0.9X0Dhb X0Dhg J _You kill the meliai!X0Dh%X0Dh>&X0Dh=+X0Dh-H _No target in view!Y0DhSY0DhY0DhDY0Dh)H _No target in view!Y0DhH3Y0DhY0DhY0Dhbh4= _Y0DhY0DhJZ6Fly Y0DhY0Dh{ _The sprites lose interest in your situation.Y0DhY0DhSY0Dh ,Y0Dh Y0DhY0DhIj57==Y0DhY0Dh',Y0DhY0Dh,Y0Dh Y0Dh>"m8=Y0Dh#Y0Dh&,Y0Dh'Y0Dh*,Y0Dh6,Y0Dh.;9Y0DhZ0Y0Dh4,Y0DhJ5Y0Dh8,Y0DhS9Y0Dhu;,Y0Dh<Y0Dh?Y0Dhe@Z211160=Y0DhfBY0DhhE,Y0DhFY0DhI,Y0DhJY0DhMk1=Y0Dh4OY0DhR,Y0DhTY0DhV,Y0DhXY0DhZ;2Y0Dh6\Y0Dh_,Y0Dh+aY0Dhd,Y0DhweY0Dhhh;3Y0DhiY0Dh*m,Y0DhnY0DhXs^Fly Y0DhtY0Dhxn _You feel your willpower return.Y0DhyK4=Y0Dh>zY0Dh },Y0Dh|~Y0Dhh,Y0DhY0DhZ5=6Y0Dh,Y0DhٞY0DhY0DhD7=Y0DhY0DhY0DhjY0DhY0Dh8=Y0DhǽBY0DhξY0Dh3%9Y0DhSY0Dh_,Y0DhY0Dh,Y0DhXY0Dh'b70=Y0DhY0Dh,Y0DhdY0Dh,Y0DheY0Dhk1=Y0DhY0Dh,Y0DhY0Dhk,Y0DhY0Dh;2Y0DhY0Dhs,Y0Dh/Y0Dh,Y0Dh8Y0Dh;3Y0DhY0Dh,Y0DhY0Dh=BY0Dhya4=Y0DhY0Dh4 ,Y0Dh Y0Dh,Y0DhpY0Dhik5=Y0DhY0Dh7,Y0DhY0DhL,Y0DhY0Dh;6Y0DhT!Y0Dh0$,Y0Dh%Y0Dh&(,Y0Dh)Y0Dh-a7=Y0Dh/Y0Dh1,Y0DhG3Y0Dh!5,Y0Dh6Y0DhA8=Y0DhC,Y0DhoEY0Dh.I;9Y0DhJY0DhNY0Dh|NY0DhOY0DhS,Y0DhTY0Dh_Xb80=Y0DhYY0DhP]1 _HP restored.Y0Dh}`3Y0Dh$aY0DhcY0DhYeY0DheY0DhgY0DhiY0DhlY0Dh[lY0Dh^oY0Dhu@  You see here a +0 shortbow.Y0DhvV= _Y0DhxY0DhzY0DhW~,Y0DhtY0Dhk  You now have 2116 gold pieces (gained 5).  Things that are here:Y0Dh%6Y0Dh'Y0Dh\ _a +0 war axe; a +0 robeY0Dh .#####)  ........#  ........######## ................  ................  .............. ...........# ........@$.# ---91.0 (81.Y0Dhѓ0)...<...)...# .......)...# .....#####).# .#... +..######.#..#.........##.........#####......................Y0Dhs]---2.0 (82Y0DhŸY0Dh@I _Found a giant club.Y0Dh! Y0Dh!Y0Dhe&Y0Dhl,Y0Dh;BY0DhEl  You now have 2132 gold pieces (gained 16).  Things that are here:Y0DhF&32Y0DhJY0DhTg _a +0 hand axe; a +0 leather armourY0DhW3Y0DhYY0Dh"\Y0Dh<`,Y0DhbY0DhdY0Dhag,Y0Dh&iY0DhnY0Dhp,Y0DhrY0DhgvY0Dhx,Y0DhszY0Dh|Y0Dh,Y0Dh7Y0Dh(Y0Dh,Y0DhY0Dh+Y0Dh&BY0DhY0Dh",Y0Dh6Y0DhY0Dh,Y0DhY0Dh<55Y0DhY0DhO _You now have 2155 gold pieces (gained 23).Y0DhJ3Y0Dh:Y0DhZY0DhͫY0Dh$Y0DhY0DhY0Dh,Y0Dh<Y0DhY0DhϽY0Dh"Y0Dh1Y0DhY0Dh,Y0DhY0DhY0Dh,Y0DhY0DhY0Dht #.....# #.....# ################.....# ........?.### ........ ............ ..######........ ).# #........@......[311.0 (19 ..# #................ ..# #................ Y0Dh).# #.#####.......### ..######.# ####....# .........# ....# .........# ....# .........# ....# .........# ...#Y0Dh9Y0Dh+2.0 (20Y0DhRY0DhH _Found a ring mail.Z0Dhk3Z0DhoZ0DhEtZ0DhXZ0Dhu,Z0DhZ0DhZ0DhO,Z0DhؘZ0DhZ0Dh,Z0DhsZ0Dh,,Z0DhZ0Dhǧ _l - 7 scrolls labelled WIZIXO AQAIWOT (gained 1)Z0Dhp3Z0DhZ0DhkZ0Dh,Z0DhZ0DhZZ0Dh,Z0Dh!Z0DhZ0Dh,,Z0DhNZ0DhrZ0Dh,Z0DhZ0DhZ0Dh ,Z0DhUZ0Dh Z0Dh,Z0DhZ0DhZ0Dh,Z0Dh/Z0DhZ0Dh,Z0DhZ0DhsZ0Dh,Z0DhZ0DhZ0Dhu,Z0DhZ0DhZ0DhZ0DhI#### #.##### #..#  #.....# #..#  #.....# #..#  #.....# #..# #######.....# #..####...........####J ............................................ Z0Dh`..............[........................................J   slime creature (wandering) #####.......#########+## # ####....# # #....#Z0Dh:-28.0 (16Z0Dh+9.0 (17Z0DhZ0Dha _A slime creature comes into view.Z0Dh  ### #..#  #..#  #..# #.....# #..# #.....# #..#...# #..####.. ...####.......J .......@....... ............... ................ .......[......... ............... ............... ...#########+## #Z0Dh E ####....# # Z0DhH h ### #..#  #..#  #..# #.....# #..# #.....# #..#...# #..####.. ...####.......J .......@....... ............... ................ .......[......... .............................. ...#########+## ####....  _A slime creature is nearby![0Dhd|  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.J.J2--==30.0)Will/2 Jinx Fly [0Dh~c _The slime creature quivers.[0DhE: (((((You shoot an arrow. The arrow hits the slime creature![0DhJ ...J....JJ 2 slime creatures (1 wandering)The slime creature is lightly wounded.3=-=1 _A slime creature comes into view.[0Dhb. ((((JYou shoot an arrow.  The slime creature quivers.The arrow hits the slime creature.[0Dh,%:*[0DhThe slime creature quivers.arrow hits the slime creature.  The slime creature is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.  The slime creature is moderately wounded.J....J..JJJ 3 slime creatures (1 wandering, 1 dr…)12 2 _A slime creature comes into view.[0Dh 5 (((Jdrained)You shoot an arrow.  The slime creature quivers.The arrow hits the slime creature.[0Dh :*[0Dhb  [0Dh  The slime creature is moderately wounded.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.[0Dh [0Dh [0Dh_ m...J.JJ.[0Dh R4==[0Dhp #9 (0.9[0Dh [0DhD f _The slime creature is heavily wounded.[0Dh ((You shoot an arrow. The arrow hits the slime creature![0Dhmk :*[0Dh=  The slime creature is severely wounded.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.[0Dh/?[0Dh@[0DhK.J.J..J very drained)[0Dh(L'3.8[0DhT[0DhXg _The slime creature is severely wounded.\0DhDrop what?40/52 slots (_ for help) Hand Weapons (select all with ))  x - a +0 orcbow (weapon) Missiles (select all with ()  u - 5 throwing nets Armour (select all with [)  a - a +1 helmet (haunted)  c - a +1 cloak (haunted)  h - a +0 helmet (haunted)  C - a +0 cloak (haunted)  M - a +0 pair of boots (haunted) Jewellery (select all with "=)  G - an amulet of magic regeneration (worn)  K - a ring of resist corrosion (worn)  L - a ring of willpower (worn)e - a +6 ring of intelligence  w - a +5 ring of evasion  N - a +6 ring of dexterity Wands (select all with /)m - a wand of roots (21)  q - a wand of flame (84)  s - a wand of paralysis (4) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]\0Dh%(1+ turn)+[Enter] accept (1 chosen)]0DhZ*dertzug the Jinx####..#Poltergeist of Gozag  Gold: 2155#.##### #..#Health: 80/80 ========================#.....# #..#Magic: 24/24 ========================#.....# #..#AC: 12  Str: 4#.....# #..#EV: 15Int: 16 #######.....# #..####..SH: 0Dex: 21 ............####........XL: 12 Next: 50% Place: Dungeon:13 ................@.J.J...Noise: ===------  Time: 13333.8 (0.0) .....................J..x) +0 orcbow ........................Cast: Jinxbite ..............]0Dh8[.........Will/2 Jinx Fly ........................ ........................JJJ 3 slime creatures (1 very drained) #####.......#########+## # ####....# ##....#You shoot an arrow. The arrow hits the slime creature!  The slime creature is severely wounded.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod. _The slime creature is severely wounded.Okay, then.]0Dh;]0Dh? ]0Dh@_]0DhB]0Dh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]0Dhdertzug the Jinx####..#Poltergeist of Gozag  Gold: 2155#.##### #..#Health: 80/80 ========================#.....# #..#Magic: 20/24 ====================----#.....# #..#AC: 12  Str: 4#.....# #..#EV: 15Int: 16 #######.....# #..####..SH: 0Dex: 21 ............####........XL: 12 Next: 50% Place: Dungeon:13 ................@.J.J...Noise: ===------  Time: 13333.8 (0.0) .....................J..x) +0 orcbow ........................Cast: Jinxbite ..............[4]0DhN0m[.........Will/2 Jinx Fly ........................ ........................JJJ 3 slime creatures (1 very drained) #####.......#########+## # ####....# ##....# _The slime creature is severely wounded. _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate]0Dhdertzug the Jinx####..#Poltergeist of Gozag  Gold: 2155#.##### #..#Health: 80/80 ========================#.....# #..#Magic: 20/24 ====================----#.....# #..#AC: 12  Str: 4#.....# #..#EV: 15Int: 16 #######.....# #..####..SH: 0Dex: 21 ............####........XL: 12 Next: 50% Place: Dungeon:13 ................@.J.J...Noise: ===------  Time: 13333.8 (0.0) .....................J..x) +0 orcbow ........................Cast: Jinxbite ..............[[3]0Dh 9;49m.........Will/2 Jinx Fly ........................ ........................JJJ 3 slime creatures (1 very drained) #####.......#########+## # ####....# ##....# _The slime creature is severely wounded. _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate.J.J.JJJJfleeing, 1 very d…)1=54.8 (1]0Dhg _Okay, then.Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The slime creature looks frightened! x3]0Dh  _Unknown command.^0Dhe^  You beckon more vexing sprites to accompany your attacks.^0Dh ^0Dh^0Dhq J  You feel your willpower being sapped.^0Dh'J.J.J.JJ 4 slime creatures (1 wandering, 3 f^0DhZ(^0Dh(]19---5^0Dh\9w _A slime creature comes into view.^0Dhf(((JJJJ2 fleeing, 1 verYou feel your willpower being sapped. _A slime creature comes into view.  You shoot an arrow.  The slime creature quivers.  The arrow hits the slime creature!  Your attack snaps the slime creature out of its fear.^0Dhۇ:*^0Dhip ^0Dhs  ^0Dhs=The slime creature is almost dead.^0Dh4tcA giggling sprite leaps out and smacks the slime creature with its own  ^0Dht pseudopod.^0Dhv^0Dhw^0Dhx^0Dh{y^0Dh< ^0DhЁ ^0DhpJ^0DhW...$..J^0Dh.^0DhxJJJ 3 slime creatures (1 wandering, 1 fl^0Dh.You kill the slime creature!^0Dh^0Dhq^0Dh!2155 ^0Dh20^0Dh(=-^0Dh2^0Dh=^0Dh<6.7 (0.9^0Dh^0Dh ^0Dh^0DhW=_A slime creature comes into view.^0Dh^0Dhyu ^0Dh`v!^0Dhv%((^0Dh{w (((^0DhxJ^0Dhxfleeing^0Dhy )^0Dhy0You shoot an arrow.  ^0DhBz>The slime creature quivers.^0Dh{8The arrow hits the slime creature.^0Dh  The slime creature is lightly wounded...J....$J..JJJJwandering)^0Dhh=7.6^0Dhxa _A slime creature comes into view.^0Dh[((((JThe arrow hits the slime creature.  The slime creature is lightly wounded.!^0Dhg:*^0DhkM ...$JJ(1 drained)The slime creature is moderately wounded.^0Dh6O rA giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.^0DhQ 1==68.5^0DhL[ ^0Dhb i _The slime creature is moderately wounded.^0Dh ((((You shoot an arrow. The arrow hits the slime creature!^0Dh#; :*^0Dh-  The slime creature is heavily wounded.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.^0Dh ^0DhK ^0Dh ^0Dh J....J.J.^0Dh '9.4^0Dh ^0Dh f _The slime creature is heavily wounded.^0Dh (((You shoot an arrow.  The arrow hits the slime creature but does no damage.^0DhE,^0DhQu  The slime creature is heavily wounded.^0DhY...JJJ.2==40.3^0Dh^^0Dh^`c _The slime creature jiggles._0Dhi ((You shoot an arrow. The arrow hits the slime creature!_0DhN:*_0Dh'  The slime creature is almost dead.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods._0DhS(_0DhC)_0Dh*_0Dhq7.JJ$..JJJ 4 slime creatures (1 very drained)_0Dh8'1.2_0DhC_0Dh:Hb _The slime creature is almost dead._0Dh9  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._0DhBdertzug the Jinx####..#Poltergeist of Gozag  Gold: 2155 #.##### #..#Health: 80/80 ========================#.....# #..#Magic: 18/24 ==================------#.....# #..#AC: 16  Str: 4#.....# #..#EV: 15Int: 16 #######.....# #..####..SH: 0Dex: 21 ............####........XL: 12 Next: 52% Place: Dungeon:13 ................@.JJ$..JNoise: ===------  Time: 13341.2 (0.0) ....................J...x) +0 orcbow _0Dh e........................Cast: Jinxbite ..............[.........Will/2 Jinx Fly ........................ ........................JJJJ 4 slime creatures (1 very drained) #####.......#########+## # ####....# ##....#pseudopods. _The slime creature is almost dead.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate_0DhM# dertzug the Jinx####..#Poltergeist of Gozag  Gold: 2155 #.##### #..#Health: 80/80 ========================#.....# #..#Magic: 18/24 ==================------#.....# #..#_0Dh% AC: 16  Str: 4#.....# #..#EV: 15Int: 16 #######.....# #..####..SH: 0Dex: 21 ............####........XL: 12 Next: 52% Place: Dungeon:13 ................@.JJ$..JNoise: ===------  Time: 13341.2 (0.0) ....................J...x) +0 orcbow ........................Cast: Jinxbite ..............[.........Will/2 Jinx Fly ........................ ........................JJJJ 4 slime creatures (1 very drained) #####.......#########+## # ####....# ##....#Casting: Jinxbite (safe; 1% risk of failure)  [4_0Dh#& 0mConfirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe slime creature resists with some effort.  The slime creature easily resists. The slime creature looks frightened!_0Dh& _0Dh& _0DhY' _0Dh- J.$.J.J.Jfleeing, 1 ver…)_0Dht. t9=72.2 (1_0Dh3 _0Dh5 onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The slime creature resists with some effort.easily resists. The slime creature looks frightened! __0Dh _0Dh _0Dh _0Dhb F _Unknown command._0Dh\n ^  You beckon more vexing sprites to accompany your attacks._0Dho _0Dho _0Dhp _0Dhy .JJ..$J.J.7---3_0Dh Q _You feel your willpower being sapped.`0Dh ((((You shoot an arrow.  The arrow barely misses the slime creature.The arrow hits the slime creature!`0Dh8:*`0Dh  The slime creature is moderately wounded.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.`0Dh`0Dh`0Dh`0Dh0[ .JJ..J..JJ.JJ 5 slime creatures (1 fleeing, 1 dThe slime creature is moderately wounded.`0Dhs8=-8=4.1 (0.9`0Dhy`0Dh[ _The slime creature barely misses you.`0Dh[  You shoot an arrow. The arrow hits the slime creature!`0Dhx:*`0Dh _The slime creature barely misses you.  You shoot an arrow. The arrow hits the slime creature!  The slime creature is moderately wounded.`0DhA giggling sprite leaps out and smacks the slime creature with its own  pseudopod.  The slime creature is moderately wounded.`0Dh`0Dh`0DhJ.J.J$.J.2`0Dh9==95.1 (1.0`0Dh`0Dhw _The slime creature barely misses you. The slime creature closely misses you.`0Dh[  You shoot an arrow. The arrow hits the slime creature.`0Dh :*`0Dh _The slime creature barely misses you. The slime creature closely misses you.You shoot an arrow. The arrow hits the slime creature.  The slime creature is moderately wounded.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.  The slime creature is heavily wounded.`0Dh,`0Dh.JJ.$J. 4 slime creatures (2 drained)`0Dh*U74--6`0Dh`0Dh&x _The slime creature barely misses you. The slime creature hits you.`0Dh  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`0DhZ-,dertzug the Jinx####..#Poltergeist of Gozag  Gold: 2155 #.##### #..#Health: 74/80 ======================--#.....# #..#Magic: 15/24 ===============---------#.....# #..#AC: 19  Str: 4#.....# #..#EV: 15Int: 16 #######.....# #..####..SH: 0Dex: 21 ............####........XL: 12 Next: 52% Place: Dungeon:13 ................@JJ.$J..`0Dh.Noise: ===------  Time: 13346.1 (0.0) .................J......x) +0 orcbow ........................Cast: Jinxbite ..............[.........Will/2 Jinx Fly ........................ ........................JJJJ 4 slime creatures (2 drained) #####.......#########+## # ####....# ##....#The slime creature is heavily wounded. _The slime creature barely misses you. The slime creature hits you.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatea0Dh}dertzug the Jinx####..#Poltergeist of Gozag  Gold: 2155 #.##### #..#Health: 74/80 ======================--#.....# #..#Magic: 15/24 ===============---------#.....# #..#AC: 19  Str: 4#.....# #..#EV: 15Int: 16 #######.....# #..####..SH: 0Dex: 21 ............####........XL: 12 Next: 52% Place: Dungeon:13 ................@JJ.$J..Noise: ===------  Time: 13346.1 (0.0) .................J......x) +0 orcbow ........................Cast: Jinxbite .........0Dh.40m.....[.........Will/2 Jinx Fly ........................ ........................JJJJ 4 slime creatures (2 drained) #####.......#########+## # ####....# ##....#The slime creature is heavily wounded. _The slime creature barely misses you. The slime creature hits you.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate.JJ$.J.JJJJJfleeing, 1 drain…)6=227.1 (1 _The slime creature barely misses you. The slime creature hits you.Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Feara0Dh _ (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The slime creature looks frightened! x4; The slime creature seems less drained.a0Dh.a0Dha0Dha0DhF _Unknown command.a0DhL ### #..# #.##### #..# #.....# #..# #.....# #..# #.....# #..##.....# #..####.....####.......@..JJ$.J.....J.......[... .#####.#+## .# ####....# .# #....#.JJ...J 3 slime creatures (fleeing, 1 drained---8 _a0Dh  ### #..# #.##### #..# #.....# #..# #.....# #..# #.....# #..##.....# #..####...####..JJ.... #. #.[....J.... #.. #. #.#####.#+## #.# #....# ..# #....#.JJ.J215557==---9a0Dhf a0Dh a0Dh T ### #..#a0Dh$ T #.##### #..#a0Dh T #.....# #..#a0Dh% T #.....# #..#a0Dh U #.....# #..#a0Dh ;#.....# #..####...####..JJ... ##.  #.[.....J...  #...  #. 2  #.#####.#+## ##.# ##....# ...# #....#a0Dh" $.8==50a0Dh& a0DhE ### #..# #.##### #..# #.....# #..# #.....# #..# #.....# #..##.....# #..####...####..$J...#. #.[. #.... #.... #.#####.#+###.# ###....# ....# #....#1b0Dhkb0Dhpdertzug the Jinx###b0Dhq#..#Poltergeist of Gozag  Gold: 2155#.##### #..#Health: 75/80 ======================--#.....# #..#Magic: 18/24 ==================------#.....# #..#AC: 22  Str: 4#.....# #..#EV: 15Int: 16 ###########.....# #..####..SH: 0Dex: 21 ................####........XL: 12 Next: 52% Place: Dungeon:13 ................@.......$J..Noise: ---------  Time: 13351.1 (0.0) ............................x) +0 orcbow ###.........................Cast: Jinxbite#...............[.........Will/2 Jinx Fly 0Dht0;10m#.........................#.........................#.#####.......#########+## ###.# ####....# ....##....#Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The slime creature looks frightened! x4; The slime creature seems less drained._Unknown command.b0Dhzb0Dh{b0DhMb0DhЃp _There is nobody nearby that the sprites are interested in.b0DhA 3b0Dh b0Dhb0Dh7W  You start resting.b0Dh!JJ   slime creatureb0Dh{)69=2.1 (1Fly b0Dh*b0Dh.l _The sprites lose interest in your situation.b0Dh ^  You beckon some vexing sprites to accompany your attacks.b0Dhe 5J.7--==3Jinx Fly  _You feel your willpower being sapped.b0Dh? } (((((You shoot an arrow.b0Dh b0Dh Q....J.b0Dh3 \8=-=4b0Dh b0Dh K _The arrow hits the slime creature but does no damage.c0Dhi6 (((( You shoot an arrow. The arrow hits the slime creature!c0Dh;*c0Dh  The slime creature is moderately wounded.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.c0Dhc0Dh......JJ.J 2 slime creatures (1 drained)c0Dh7=9==5c0DhҬc0Dh˯i _The slime creature is moderately wounded.c0Dh_ (((((((You shoot an arrow.c0Dhc0Dh|c0Dh..J..J......c0DhΡ%6c0DhUc0Dhte _The arrow completely misses the slime creature.c0Dh~ ((You shoot an arrow. The arrow hits the slime creature.c0DhF;*c0DhO  The slime creature is heavily wounded.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.c0DhCc0Dh*r.J...J.c0Dh+x20==7.0 (0.9c0DhB4c0Dh8f _The slime creature is heavily wounded.c0Dhwe c0Dhl   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting6.7   9%  -1   g + Spellcasting 8.1  33%  -1           b + Unarmed Combat   0.0    -3   h + Hexes12.8  25%  +4  c0Dhr  c + Throwing   0.0    +2   i + Translocations   0.0     0       j + Fire Magic   0.8    -1  d + Ranged Weapons 11.4  26%  -2           k + Evocations   1.2    -1  e + Dodging6.3   7%  +1       f - Stealth   0.0    +5              c0Dhtt                                                          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!c0Dhw ] training|cost|targetse0Dhwe0Dh\e0Dhdertzug the Jinx####..#Poltergeist of Gozag  Gold: 2155#.##### #..#Health: 77/80 =======================-#.....# #..#Magic: 20/24 ====================----e0Dh #.....# #..#AC: 22  Str: 4#.....# #..#EV: 15Int: 16 ###########.....# #..####..e0DhvlSH: 0Dex: 21 ................####........XL: 12 Next: 52% Place: Dungeon:13 ................@.J.....$J..Noise: ===------  Time: 13357.0 (0.0) e0Dh.....................J......x) +0 orcbow ###.........................Cast: Jinxbite#...............[.........Will/2 Jinx Fly e0Dhb#.........................#.........................JJ 2 slime creatures (1 drained)#.#####.......#########+## ###.# ####....# ....##....# _The arrow completely misses the slime creature.You shoot an arrow. The arrow hits the slime creature.  The slime creature is heavily wounded.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod. _The slime creature is heavily wounded.e0Dhe0Dhxe0Dhe0Dh@e0Dhy ^  You beckon more vexing sprites to accompany your attacks.e0Dhz e0Dh aJ..J.e0Dhe i818---8.0 (1e0Dh e0Dhԇ ; _You feel your willpower being sapped.e0Dh \  You shoot an arrow. The arrow hits the slime creature!!e0Dh# v  The slime creature is severely wounded.e0Dh. >J.e0Dha/ \9=-=9e0DhF8 e0Dh; E _The slime creature hits you but does no damage.e0Dh[  You shoot an arrow. The arrow hits the slime creature!e0Dh6$   slime creaturef0DhK6f0Dh@9J.f0Dhi2155 360 _You kill the slime creature!f0Dh[  You shoot an arrow. The arrow hits the slime creature!f0DhX($f0Dh,f0Dh&$$....JJ   slime creaturef0DhEC920==59 (0.9f0DhHf0DhjKR _You kill the slime creature!f0Dh@ (((((( You shoot an arrow. The arrow hits the slime creature!!f0Dh:*f0Dh  The slime creature is severely wounded.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.f0Dhy$$...J.(drained)f0DhE'1.8f0Dhf0Dhe g _The slime creature is severely wounded.f0DhY ((((( You shoot an arrow. The arrow hits the slime creature!!f0Dh& :*f0DhO  The slime creature is almost dead.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.f0Dhh t$$...$f0DhI z1==72.7f0DhLM f0DhO R _You kill the slime creature!f0Dh f0Dh@ f0Dh f0Dh ,f0Dh f0Dh 80=2== _HP restored.f0Dhy f0Dhف J---3.7 (1.0JJJ 2 slime creaturesf0Dhn 9---f0Dh f0Dh d _There are monsters nearby!f0Dh ((((((You shoot an arrow. The arrow hits the slime creature!f0Dh;*g0Dhj  The slime creature is heavily wounded.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.$$...J...J.(1 drained)===4.6 (0.9 _The slime creature is heavily wounded.g0Dh̙ (((((You shoot an arrow. The arrow hits the slime creature!g0Dh;*g0Dho$$...Jpseudopods. _You shoot an arrow. The arrow hits the slime creature!  The slime creature is almost dead.  A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.g0Dhr3==5.5g0Dh[g0Dhb _The slime creature is almost dead.g0Dho (((((You shoot an arrow. The arrow hits the slime creature.g0DhL;*g0Dh9_The slime creature is almost dead.You shoot an arrow. The arrow hits the slime creature.  g0Dh9\A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.g0DhwI $$...J..$J   slime creature (unaware)You kill the slime creature!The jinxing sprites lose interest in you.g0Dh`=96.4Fly g0Dh9fg0DhhT _The slime creature is distracted by your dazzling golden aura.g0DhHQ (((((JYou shoot an arrow. The arrow hits the slime creature.  The slime creature is no longer distracted by gold.g0Dhg0Dh<s$$..J$g0Dh%q=4=7.3g0Dhg0Dh< _The slime creature is lightly wounded.g0Dh ((((You shoot an arrow. The arrow hits the slime creature!g0Dh' $$.J.8.3 (1.0 _The slime creature is lightly wounded.g0Dh ((( You shoot an arrow. The arrow hits the slime creature!g0Dh$$J.9 _The slime creature is heavily wounded.h0DhK ((h0DhLYou shoot an arrow. The arrow hits the slime creature.h0Dh%dh0DhnN$J.h0Dho-70.2 (0.9h0Dhuh0Dh̕f _The slime creature is heavily wounded.h0Dh/ ( You shoot an arrow. The arrow hits the slime creature!!h0Dh Uh0Dh_MJ$h0Dh`C=1.1h0Dhjh0DhMog _The slime creature is severely wounded.h0Dh/7  You shoot an arrow. The arrow hits the slime creature!h0Dhoq  The slime creature is almost dead.h0Dh/,2.1 (1.0h0Dh-h0Dh[ _The slime creature barely misses you.h0Dh [  You shoot an arrow. The arrow hits the slime creature!h0Dh E$h0DhC h0Dh` 5603.0 (0.9h0Dh h0Dh R _You kill the slime creature!h0Dh% h0Dh h0Dhm h0Dh h0Dh- e1h0Dh h0Dh :70h0Dh? h0Dh O _You now have 2170 gold pieces (gained 15).h0Dh 3h0Dh* h0Dh h0Dh$ 96h0Dh h0Dh N _You now have 2176 gold pieces (gained 6).h0DhJ A2176h0Dhb h0Dh h0Dh ,h0Dh h0Dh h0Dh ,h0Dh& h0Dh h0Dh[ ,h0Dh h0Dh h0Dh  X810h0Dh h0Dh N _You now have 2181 gold pieces (gained 5).h0Dhi# 3h0Dh{% h0DhF( ;7h0Dh) h0Dh, N _You now have 2187 gold pieces (gained 6).h0Dh/ ^Fly h0Dh"1 h0DhO3 n _You feel your willpower return.h0Dh5 P19h0Dh%7 h0Dh9 <93h0DhW; h0Dh> N _You now have 2193 gold pieces (gained 6).h0DhA O8h0DhC h0Dh!F h0DhL E #.##### #..# h0DhM '#.....# #..# ######### #.....# #..# #........ #.....# #..# #.......> #.....# #..####........ ......####.............. .....................$.. ............ .?....[ ---88.0 (15.0)[.. ... ......... ......#########+### ##....#   #....# .:..  #....# ..#'  ....#h0DhS h0DhS G---9.0 (16h0Dh^X h0DhjZ ; _Found a stone staircase leading down.i0Dh}63i0Dhd<i0DhBi0DhQ. .##### #..# .....# #..# # .....# #..# #. .....# #..# #.>. .....# #..####.####...............$..<.....@?....[.0i0Dh[R|.0)[.#+###.....# . #....# ..:. #....# ...#'# i0DheA90.0 (1i0Dh$ii0Dh}9 _Found a stone staircase leading up.j0Dh##### #..# # #..# ## #..# #.# #..# #.>.# #..####.####.$..<..@....[.[.#+###. ....# . ....# ..:. ....# ...#'#' ....#71j0Dhj0Dh*2.0 (2j0Dh%j0Dh)o _k - 8 scrolls labelled VUPHIY RUBESH (gained 1)j0Dhw #..# # #..# ## #..# #.# #..# #.>.# #..####.####.$..<.[.[.j0Dh: #j0Dhސp+###.# #.# #..:.# #...#'#'##j0Dh)j0Dh#3.0 (1j0Dhj0Dhj0Dh{E #..# # #..# ## #..# #.# #..# #.>...R# #..####.####.$..<.[.[.#+###.# #.R   efreet (asleep)# #..:.# #...#'#'##64j0DhI j0Dh2Jj0DhJ__An efreet comes into view. It is wielding a +4 scimitar of flaming.j0Dh^Kj0DhP #..# # #..# ## #..# #.# #..# #.>...R@# #..####.####.$..<.[.[.##+###.## #.#@   Frances (polearm, asleep)# #..:.R   efreet (asleep)# #...#'#'##.# j0DhYU%R@@)RFrances, Duchess of Pandemonium comes into view. She is wielding a +0 trident.Frances shouts!j0Dho]j0Dh^*j0Dh^j0Dhy@ , fast)Frances screams a word of power!j0Dh j0Dhk R☼@5==5j0Dh F _Frances seems to speed up.j0Dhk 7 #..# # #..# # # #..# #. # #..# #.j0Dhl >..R☼@. # #..####. ####.$..<.[.....#[.#j0Dh5m ~## # # #.# j0Dhm # #..:. # #...#'#'##. #j0Dh/q j0Dhr j0Dh} w○@.Rj0Dh .--6j0Dh j0DhҌ l0Dh! #..#  #..# #  #..# #.#  #..# #.>..○@..#  #..####.R....#.#$..<......# [.# # ## +  #.#  #..:..   l0DhC%^○☼.@RFrances is engulfed in blazing flames.  Frances says, "There is a strange beauty in the demonic, don't you think?" l0Dh*' l0Dh'`l0DhO-T``Frances mutters in a terrible tongue.l0Dhl0Dh*°○l0Dh?☼l0DhO.l0DhX.l0Dh[ .l0Dhvl0Dh~41l0Dh%------------l0Dh====l0Dh7l0Dhl0Dh l0Dh( l0Dh _The iron shot hits you!!! l0Dh0_You see here the +1 pair of boots of Hikecykk {+Inv MP+4 Int+3}.n0Dhyn0DhHRead which item? Scrolls  f - 6 scrolls labelled ZYUPSO CASTUR  g - 4 scrolls labelled ZUROBUWKAERU  j - 3 scrolls labelled PAESI BIRUDATUMI  k - 8 scrolls labelled VUPHIY RUBESH  l - 7 scrolls labelled WIZIXO AQAIWOT  n - a scroll labelled IWUIJ YCHUNO  o - a scroll labelled FOLY QEUTWUHEU  y - 3 scrolls labelled LASMEN LICIEC  F - a scroll labelled JASENW SIOKKURGH  I - a scroll labelled NURA LAKHU [!] read|quaff|evoke[?] describe selectedo0Dhq #..#dertzug the Jinx#..# ################Poltergeist of Gozag  Gold: 2193#..# #..............#Health: 41/80 ============------------#..# #.......>..°○..#Magic: 24/24 ========================#..####.........☼.@..#AC: 15  Str: 4 ###..............R.....#EV: 15Int: 16 ..............$..<......SH: 0Dex: 21 ........................XL: 12 Next: 60% Place: Dungeon:13 ................@.....#Noise: ====-----  Time: 13397.0 (0.0) .[.......o0Dha[37m.............#x) +0 orcbow ......................#Cast: Jinxbite .....................##Fly ########+###.........##.........#@   Frances (polearm, fast)#..:........R   efreet#...#'#'##.. _Frances seems to speed up.  Frances is engulfed in blazing flames.  Frances says, "There is a strange beauty in the demonic, don't you think?"Frances mutters in a terrible tongue. _The iron shot hits you!!! _You see here the +1 pair of boots of Hikecykk {+Inv MP+4 Int+3}.  As you read the scroll labelled WIZIXO AQAIWOT, it crumbles to dust.  It is a scroll of identify.  o0Dh--more--o0Dhp0Dhe (p0DhPg MIdentify which item? (\ to view known items) p0Dhnh iScrolls (select first with ?) p0Dh|i 4 f - 6 scrolls labelled ZYUPSO CASTUR p0Dhj = g - 4 scrolls labelled ZUROBUWKAERU p0Dhk - j - 3 scrolls labelled PAESI BIRUDATUMI p0Dh:m k - 8 scrolls labelled VUPHIY RUBESH  n - a scroll labelled IWUIJ YCHUNO  o - a scroll labelled FOLY QEUTWUHEU  y - 3 scrolls labelled LASMEN LICIEC p0Dhw u F - a scroll labelled JASENW SIOKKURGH  I - a scroll labelled NURA LAKHU Potions (select first with !)  b - 3 fizzy inky potions  d - 5 fizzy grey potions  i - 5 clear potions  p - 2 silvery potions  r - 7 smoky clear potions  v - a sapphire potion  z - 4 cyan potions  A - 3 black potions  B - 2 fuming puce potions  D - a viscous cyan potion  E - a bubbling puce potion[?] describe selectedq0Dh0 q0Dh=? #..#dertzug the Jinx#..# ################Poltergeist of Gozag  Gold: 2193q0DhX>#..# #..............#Health: 41/80 ============------------#..# #.......>..°○..#Magic: 24/24 ========================#..####.........☼.@..#q0DhP?AC: 15  Str: 4 ###..............R.....#EV: 15Int: 16 ..............$..<......SH: 0q0DhK@QDex: 21 ........................XL: 12 Next: 60% Place: Dungeon:13 ................@.....#Noise: ====-----  Time: 13397.0 (0.0) .[....................#q0DhA[x) +0 orcbow ......................#Cast: Jinxbite .....................##Fly ########+###.........#q0DhA#.........#@   Frances (polearm, fast)#..:........R   efreet#...#'#'##..  q0DhBFrances says, "There is a strange beauty in the demonic, don't you think?"Frances mutters in a terrible tongue. _The iron shot hits you!!! _You see here the +1 pair of boots of Hikecykk {+Inv MP+4 Int+3}.  As you read the scroll labelled WIZIXO AQAIWOT, it crumbles to dust.  It is a scroll of identify.q0DhWq0DhXq0Dhb.°○..○.@Rq0DhecI----8.0 (1q0Dhiq0Dh4k^ _k - 8 scrolls of teleportationr0Dh r0Dh 7Read which item? Scrolls  f - 6 scrolls labelled ZYUPSO CASTUR  g - 4 scrolls labelled ZUROBUWKAERU  j - 3 scrolls labelled PAESI BIRUDATUMI  k - 8 scrolls of teleportationl - 6 scrolls of identify  n - a scroll labelled IWUIJ YCHUNO  o - a scroll labelled FOLY QEUTWUHEU  y - 3 scrolls labelled LASMEN LICIEC  F - a scroll labelled JASENW SIOKKURGH  I - a scroll labelled NURA LAKHU [!] read|quaff|evoke[?] describe selecteds0Dh4 #..#dertzug the Jinx#..# ################Poltergeist of Gozag  Gold: 2193#..# #..............#Health: 41/80 ============------------#..# #.......>...°..#Magic: 24/24 ========================#..####.........○....#AC: 15  Str: 4 ###..............○.@...#EV: 15Int: 16 ..............$.R<......SH: 0Dex: 21 ........................XL: 12 Next: 60% Place: Dungeon:13 ................@.....#Noise: ---------  Time: 13398.0 (0.0) .[................s0Dh4q....#x) +0 orcbow ......................#Cast: Jinxbite .....................##Fly ########+###.........##.........#@   Frances (polearm, fast)#..:........R   efreet#...#'#'##..  Frances mutters in a terrible tongue. _The iron shot hits you!!! _You see here the +1 pair of boots of Hikecykk {+Inv MP+4 Int+3}.  As you read the scroll labelled WIZIXO AQAIWOT, it crumbles to dust.  It is a scroll of identify. _k - 8 scrolls of teleportation  As you read the scroll of teleportation, it crumbles to dust. s0Dh9.@You feel strangely unstable. s0Dh:s0Dh%; #..# s0Dh;: #..# ################ s0Dh_<: #..# #..............# s0DhJ>; #..# #.......>...°..# s0Dh? .........○....# ........○.....# .....$.R<@..... .......*....... .......@.....# .[.............# .............# ............## s0Dh@###.........#  #.........#  #..:........  #...#'#'##.. s0DhLPThe efreet gestures at you.s0DhU1 #..#  #..# ################  #..# #..............#  #..# #.......>...°..#  .........○....# ........○.....# .....$.R<@..... .......*....... .......@.....# [.............# .............# ............## ###.........# #.........#  #..:........  #...#'#'##..  *****The bolt of fire hits you!s0DhE  #..#  #..# ################  #..# #..............#  #..# #.......>...°..#  .........○....# ........○.....# .....$.R<@..... .......*....... .......*.....# .[.......*.....# .......*.....# .......*....## ###....*....#  #.........#  #..:........  #...#'#'##.. * * * LOW HITPOINT WARNING * * *s0Dhb #..#  #..# ################  #..# #..............#  #..# #.......>...°..#  .........○....# ........○.....# .....$.R<@..... .......*....... .......*.....# [.......*.....# .......*.....# .......*....## ###....*....# #.........#  #..:........  #...#'#'##..  .○°.@....  Frances hits you from afar with a +0 trident!!4/80 -----------====9.0 (1Tele Fly  _* * * LOW HITPOINT WARNING * * *t0Dh3t0Dhwt0Dh'F _Unknown command.t0Dh 3t0Dhq t0Dh F _Unknown command.u0DhDrink which item? Potions  b - 3 fizzy inky potions  d - 5 fizzy grey potions  i - 5 clear potions  p - 2 silvery potions  r - 7 smoky clear potions  v - a sapphire potion  z - 4 cyan potions  A - 3 black potions  B - 2 fuming puce potions  D - a viscous cyan potion  E - a bubbling puce potion  H - 2 bubbling pink potions [!] read|quaff|evoke[?] describe selectedu0Dhn u0Dh u0Dh  #..#dertzug the Jinx#..# ################Poltergeist of Gozag  Gold: 2193#..# #..............#Health: 4/80u0Dh =-----------------------#..# #.......>......#Magic: 24/24 ========================#..####.........○....#AC: 15  Str: 4 u0Dh[ ###..............°.....#EV: 15Int: 16 ..............$.R<@.....SH: 0u0Dh QDex: 21 ........................XL: 12 Next: 60% Place: Dungeon:13 ................@.....#u0Dh" Noise: ====-----  Time: 13399.0 (0.0) .[....................#x) +0 orcbow ......................#Cast: Jinxbite u0Dh Q.....................##Tele Fly ########+###.........##.........#@   Frances (polearm, fast)u0Dh #..:........R   efreet#...#'#'##..  The bolt of fire hits you!  * * * LOW HITPOINT WARNING * * *u0Dhj Frances hits you from afar with a +0 trident!! _* * * LOW HITPOINT WARNING * * * _Unknown command. _Unknown command.u0Dh P  Okay, then.u0Dh u0Dh, u0Dh . _v0Dh7,VRead which item? Scrolls  f - 6 scrolls labelled ZYUPSO CASTUR  g - 4 scrolls labelled ZUROBUWKAERU  j - 3 scrolls labelled PAESI BIRUDATUMI  k - 7 scrolls of teleportation (cancels current teleport)l - 6 scrolls of identify  n - a scroll labelled IWUIJ YCHUNO  o - a scroll labelled FOLY QEUTWUHEU  y - 3 scrolls labelled LASMEN LICIEC  F - a scroll labelled JASENW SIOKKURGH  I - a scroll labelled NURA LAKHU [!] read|quaff|evoke[?] describe selectedw0Dh#w0DhE #..#dertzug the Jinx#..# ################Poltergeist of Gozag  Gold: 2193#..# #..............#Health: 4/80=-----------------------#..# #.......>......#Magic: 24/24 ========================#..####.........○....#AC: 15  Str: 4 ###..............°.....#EV: 15Int: 16 ..............$.R<@.....SH: 0Dex: 21 ........................XL: 12 Next: 60% Place: Dungeon:13 ................@.....#Noise: ====-----  Time: 13399.0 (0.0) .[....................#x) +0 orcbow0DhuG30X ......................#Cast: Jinxbite .....................##Tele Fly ########+###.........##.........#@   Frances (polearm, fast)#..:........R   efreet#...#'#'##..  * * * LOW HITPOINT WARNING * * *Frances hits you from afar with a +0 trident!! _* * * LOW HITPOINT WARNING * * * _Unknown command. _Unknown command. _Okay, then.  Okay, then.w0DhQD _w0Dh Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: x) +0 orcbowb - Throw: 5 throwing nets  c - Zap: wand of roots (21)  d - Zap: wand of flame (84)  e - Zap: wand of paralysis (4)  f - Zap: wand of mindburst (16)  g - Zap: wand of acid (7) Spells ([,] to cycle)  h - Cast: Jinxbite  i - Cast: Sigil of Binding  j - Cast: Inner Flame  k - Cast: Cause Fear (1%)  l - Cast: Dimensional Bullseye (8%)m - Cast: Slow Abilities ([,] to cycle)  n - Abil: Potion Petition  o - Abil: Call Merchant  p - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ony0Dhy0Dh #..#dertzug the Jinx#..# ################y0DhMPoltergeist of Gozag  Gold: 2193#..# #..............#Health: 4/80=-----------------------#..# #.......>......#Magic: 24/24 ========================#..####.........○....#AC: 15  Str: 4 ###..............°.....#EV: 15Int: 16 ..............$.R<@.....SH: 0Dex: 21 ........................XL: 12 Next: 60% Place: Dungeon:13 ................@.....#y0DhSNoise: ====-----  Time: 13399.0 (0.0) .[....................#x) +0 orcbow ......................#Cast: Jinxbite .....................##Tele Fly ########+###.........##.........#@   Frances (polearm, fast)#..:........R   efreet#...#'#'##..  Frances hits you from afar with a +0 trident!! _* * * LOW HITPOINT WARNING * * * _Unknown command. _Unknown command. _Okay, then. _Okay, then.y0Dhxy0Dhy0Dhy _Unknown command. _Unknown command.Okay, then.Okay, then.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z0Dh #..#dertzug the Jinx#..# ################Poltergeist of Gozag  Gold: 2193#..# #..............#Health: 4/80=-----------------------#..# #.......>......#Magic: 20/24 ====================----#..####.........○....#AC: 15  Str: 4 ###..............°.....#EV: 15Int: 16 ..............$.R<@.....SH: 0Dex: 21 ........................XL: 12 Next: 60% Place: Dungeon:13 ................@.....#Noise: ====-----  Time: 13399.0 (0.0) .[....................#x) +0 orcbow .........z0DhG.............#Cast: Jinxbite .....................##Tele Fly ########+###.........##.........#@   Frances (polearm, fast)#..:........R   efreet#...#'#'##.. _Okay, then. _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatez0Dh] #..#dertzug the Jinx#..# ################Poltergeist of Gozag  Gold: 2193#..# #..............#Health: 4/80=-----------------------#..# #.......>......#z0Dh0Magic: 20/24 ====================----#..####.........○....#AC: 15  Str: 4 ###..............°.....#EV: 15Int: 16 ..............$.R<@.....SH: 0Dex: 21 ........................XL: 12 Next: 60% Place: Dungeon:13 ................@.....#z0DhNoise: ====-----  Time: 13399.0 (0.0) .[....................#x) +0 orcbow ......................#Cast: Jinxbite .....................##Tele Fly ########+###.........##.........#@   Frances (polearm, fast)#..:........R   efreet#...#'#'##.. _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateFrances resists with almost no effort. The efreet looks frightened!z0Dhx°R.°R(fleeing)z0DhA56===-400.0 (1z0Dhz0Dh  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  Frances resists with almost no effort. The efreet looks frightened! _Frances closely misses you.z0Dh}z0Dhd7-z0Dhz0DhF _Unknown command.{0Dh i# #..# ################ # #..# #..............# # #..# #>......# # #..####...°....# ####.....R......# ...$.°<@................[.....#[.#.{0Dhx.## #########+###. #.# # #..:........ # #...#'#'##.. # .... .... .. #{0Dh{0Dh..)...# #..................... ..)...# #..................... ####).# #.#####.......########  +..######.#...####....#  ....#......#....#  #.........#......#....# ####.........#....e^#....#....#......# ...# #######......#{0Dh#  #......##  #......#[  #......## +.......#+ #.....###.....### e   deep elf pyromancer (asleep) #.....# ......# #(....# ......#  #+#.....##......#{0Dh  Your surroundings suddenly seem different.  A deep elf pyromancer comes into view. It is wielding a +0 rapier.{0Dh1=---1Fly {0Dh{0Dh% _Found a helmet.|0Dhd .)...# # #####).# #.############  +..######.#...####....#  #.........#......#....# #.#......#....# #####.#....e^#....# .....#......# ...# ########......#......#  #......#.@....#|0Dh C #......#[.......# #......##.# +.......#.+ #.....###.....### #.....# ......#  #(....# ......##+#.....# ......#......# ........# #......#|0Dh ? eEeE   fire elemental (summoned)The deep elf pyromancer shouts!|0Dhd D====2|0Dh: 9E|0Dh^ f _The deep elf pyromancer casts a spell.}0DhG_  Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~0Dh[...)...# #.................... dertzug the Jinx #####).# #.#####.......####### Poltergeist of Gozag  Gold: 2193+..######.#...####....#Health: 5/80=-----------------------#.........#......#....#Magic: 17/24 =================-------#.........#......#....#AC: 16  Str: 4 #####.........#....e^#....#EV: 15Int: 16 ..............#..E...# ...#SH: 0Dex: 21 ########......#......#XL: 12 Next: 60% Place: Dungeon:13#......#.@....#Noise: ====-----  Time: 13402.0 (0.0)#......#[.......#x) +0 orcbow#......[37~0Dh`m##.......#Cast: Jinxbite+.......#.......+Fly #.....###.....####.....# ......#e   deep elf pyromancer#(....# ......#E   fire elemental (summoned)#+#.....# ......#......#........##......#The deep elf pyromancer shouts! _The deep elf pyromancer casts a spell.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate~0Dh]...)...# #.................... dertzug the Jinx #####).# #.#####.......####### Poltergeist of Gozag  Gold: 2193+..######.#...####....#Health: 5/80=-----------------------#.........#......#....#Magic: 17/24 =================-------#.........#......#....#AC: 16  Str: 4 #####.........#....e^#....#EV: 15Int: 16 ..............#..E...# ...#SH: 0Dex: 21 ########......#......#XL: 12 Next: 60% Place: Dungeon:13#......#.@....#Noise: ====-----  Time: 13402.0 (0.0)#......#[.......#x) +0 orcbow#~0Dhi......##.......#Cast: Jinxbite+.......#.......+Fly #.....###.....####.....# ......#e   deep elf pyromancer#(....# ......#E   fire elemental (summoned)#+#.....# ......#......#........##......#Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe deep elf pyromancer looks frightened!  The fire elemental is unaffected.  The deep elf pyromancer gestures wildly while chanting.§☼Eee(fleeing)E68=7===-3.0 (1Easting: Cause Fear (mildly dangerous; 1% risk of failure)  [~0DhMnC36mPress: ? - help, Dir - look around, f - activate  The deep elf pyromancer looks frightened!fire elemental is unaffected.  The deep elf pyromancer gestures wildly while chanting. _The deep elf pyromancer blinks!~0DhrDEE-EE _Unknown command.0Dhz50Dhr<Read which item? Scrolls  f - 6 scrolls labelled ZYUPSO CASTUR 0DhJ=_ g - 4 scrolls labelled ZUROBUWKAERU  j - 3 scrolls labelled PAESI BIRUDATUMI  k - 7 scrolls of teleportationl - 6 scrolls of identify  n - a scroll labelled IWUIJ YCHUNO  o - a scroll labelled FOLY QEUTWUHEU  y - 3 scrolls labelled LASMEN LICIEC 0Dh=1 F - a scroll labelled JASENW SIOKKURGH  I - a scroll labelled NURA LAKHU [!] read|quaff|evoke[?] describe selected0Dh{b0Dh&i0DhwC...)...# #.................... dertzug the Jinx #####).# #.#####.......####### Poltergeist of Gozag  Gold: 2193+..######.#...####....#Health: 6/80=-----------------------#.........#......#....#Magic: 18/24 ==================------0Dh{#.........#......#....#AC: 17  Str: 4 #####.........#....§^#....#EV: 15Int: 16 ..............#..☼...# ...#SH: 0Dex: 21 ########......#.E....#XL: 12 Next: 60% Place: Dungeon:13#......#.@...e#Noise: ===------  Time: 13403.0 (0.0)#......#[.......#x) +0 orcbow#......##.......#Cast: Jinxbite+.......#.......+Fly #.....###.....####.....# ......#e   deep elf pyromancer (fleeing)#(....# ......#E   fire elemental (summoned)#+#.....# ......#......#........##......#[0Dh|f40mPress: ? - help, Dir - look around, f - activateThe deep elf pyromancer looks frightened!  The fire elemental is unaffected.  The deep elf pyromancer gestures wildly while chanting. _The deep elf pyromancer blinks! _Unknown command.0Dh1I  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable. The fire elemental closely misses you.The deep elf pyromancer gestures wildly while chanting.0Dh○.eE0Dhܕ9=--4.0 (1Tele Fly 0DhǛ0Dh5 _The deep elf pyromancer blinks!0Dh1E0Dh8--0DhLEE0DhF _Unknown command.0Dh>A x#####)############  +..######.#...####....# #.........#...... ####§^ .....○...# ########0Dh?B -E....#  .....###[@......##+.+#.....##### .#(0DhC e#+#...#......#E....0DhG 0Dhq  The deep elf pyromancer shouts, "No! I'll never do that again!"The deep elf pyromancer gestures wildly while chanting.0Dhcy .○°E§Ee0Dh --50Dh BEE0Dh 5 _The deep elf pyromancer blinks!0Dhc +..######.#...####....# #.........#...... ####^ .....○...# ########°....#  E....###[.......##+.+#.....##### . (§#+#.....#.......#......#0DhQO   two-headed ogre (asleep)........ee   deep elf pyromancer (fleeing)#.O....E   fire elemental (summoned)#########0DhӜ0Dh"0Dh  A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a+0 dire flail.The deep elf pyromancer mumbles some strange words.0Dhw    #......#....#  #......#....# #.....^#....# #..○...# ...# #.°....#  #.○....### 0Dh  #[E......#  #@......#  #.......+  #.....###   ......#  #(....# ....§.#  .......#  O .O...§.#  #..e....#   The deep elf pyromancer blinks! The fire elemental hits you.0DhR   #......#....#  #......#....# #.....^#....# #..○...# ...# #.°....#  #.○....###  #[E......#  #@......#  #.......+  #.....###   ......#  #(....# ....§.# .......#  .O...§.#  #..e....# E  °.°EO...§.eThe fire elemental burns you!2-20===60DhTEE0DhV _* * * LOW HITPOINT WARNING * * *0Dh####).# #.#####.......########+..######.#...####....# #.#......#....#  #.#......#....# #####.....^#....# .............#..°...# ...# #######......#......# #......#.°....### #......#[E# #......##.# +.......#.......+ #.....###.....####.....# ......# #(....#.....§.# #+#.....#.......#......# E   fire elemental (summoned).#.O...§.#......#.#..e....#.#0Dh;*..0DhM.OE.0Dh1!%70Dh'0Dh-T _The fire elemental misses you.0Dhן ..)............... ####).# #.#####.......########+..######.#...###  . ####0Dhޢ ^#. ..........# ###### ..@...###[E###+.........+#####.....#  #(....#.......# E#+#.....#..O......§0Dh E  #..#  #..#  #..# #################..# #.......@.○○R..##..# #.......>......##..####.......# ###......@......# ..............$..<...... ..................@   Frances (polearm, wandering, fast) ................[.....##R   efreet (fleeing) .[....................# ........0Dh B0DhT [○°°R@.1==-8Fly 0Dh V _Your surroundings suddenly seem different.0Dh90Dh:#..#0Dh;-################0Dh<C.........○°°R.0Dhg?....###.@...... ###........ ...$..<......0DhD....[.....##[. .#0DhnJ0DhL0Dh[0Dhf\L°..○R0Dh\4..@0Dhv^0Dh_30Dh_.-20Dhfk==-90Dhj 0Dh-k0DhkU_There is a stone staircase leading down here.0Dh, +...°@.610 _0Dh 0Dh #0Dh9  0Dh .#0Dh" (.#0Dhͤ  0Dh{ 0...######.0Dh#  0Dhͦ ......... 0Dht  0Dh 0Dh .# 0Dh 4 .......@#  #+###...#  #...#  #...#  +.... #.... #.... 0DhM #0Dh  0Dh 0Dh9 0Dh =0Dh 0Dh 0Dh50Dh30Dhy=0Dhp#8 (1.80Dh"!0Dh% 0Dh% 0DhO&_You fly downwards. 0Dh&S_There is a stone staircase leading up here.0Dh[30Dh\0Dh^0Dh_$ _0Dhf4=4==50Dhf4 _Magic restored.0Dhg0Dh2h0Dhi,0Dhj0Dhl0DhCme5=40Dhm0Dhgo0Dh_p9=0Dh q0DhrO30Dh|s0DhuM60DhPv0Dhw0Dhx920DhOy0Dhz0Dh{0DhB|0Dh}0Dh{~I7=0Dh 0Dh(,0Dh0Dh҂0Dh?0Dh0Dhi8=0Dh՘100Dhe0Dhr0Dh*0Dh0Dh90DhQ0Dhޟ0DhF10/80=0Dhϧ0Dhܨ0Dh0DhZ0Dha0DhG0DhH0Dhذ 90Dh0DhU0Dh0Dh0Dhx1=0DhB0Dh,0Dh0DheF20Dh0Dh30Dh0Dh 0Dh0DhN0Dh80Dhf0Dh0Dh0Dh0Dhu40Dh=0Dh) 7 0Dh0Dh 0Dhv0Dh9_You feel your existence waver again.0Dh0Dh:0Dh0Dh0Dhd0Dh0Dh0Dh0Dh0Dh50Dh=0Dh],0Dh 0Dh0Dh0Dhr0Dh,0Dh+0Dh0Dh'60Dh(0Dh)X7=0Dh+0Dhj,0Dhi-0Dh/0Dh/0Dh00Dhx20Dh>30Dh380DhM4=0Dh40Dh50Dhy70Dh380Dh390Dh;0DhR<0DhQ=0Dh>0Dh?0DhF@90Dh@0DhA0DhsC0Dh/D0Dh.E0DhF0DhG0DhH0DhJ0Dh\K0DhK200DhiL=0DhL0DhM0DhO0DhNP0DhMQ0DhR0DhS0DhT0Dh`V0Dh(W0DhW10Dh7X=0DhX0DhY0Dh#\0Dh\0Dhx^0DhQ`0Dh a0Dh b0Dhc0Dhd0Dhe20DhgB0Dh\h0Dhzi0Dhk0Dh{l0Dhzm0Dh%o0Dho0Dhzp30Dh q0Dhs0Dhfu0Dh*v0Dh5w0Dhz0Dh~B0Dh0DhÁ40DhS=0Dh߂0Dh0Dh5=67=8=0Dh,0DhW0Dh',0Dh0DhTM90Dh0Dh,0Dh"0DhѺ0Dh0Dh0Dh80Dh0Dh300Dh=0Dh0Dh0Dh90Dh0Dh0Dh0Dh}0Dh 0Dh0Dh}0Dh10Dh=0Dh0Dh 0Dh0Dhs0Dhs0Dh0Dh0Dh0Dh0Dh0Dh20Dh0Dh0Dh;0Dh0Dh0Dh0Dhb0Dhb0Dh 0Dh0Dh^330Dh0Dh0Dh0Dh0Dh0DhG0Dh0Dh0Dh0Dh{0Dh40Dh=0Dh0Dh0Dh0Dhz0Dh0Dh0Dh)0Dh0Dh,0Dh0Dh0DhK5=0Dh0Dh70Dh0Dh0Dh ,0Dh 0Dh O60DhC 0DhR,0Dh0Dh,0Dh0Dhxi7=0DhL0Dh0Dh 0Dh~0Dh0Dh0Dhv0Dh0DhK8=0Dh0Dh0DhJ0Dh0Dh0DhQ0Dh0Dh 0Dh`!990Dh!0Dh*#0Dh#0Dh$0Dh%0Dh&0Dh{&0Dh'0Dh?(T40=0Dh(0Dh2*0Dh*0Dh)+0Dho,0Dh,0Dhh-0Dh.0Dh'/K1=0Dh/0Dh10Dh10Dh 20DhT30Dh30Dhk40Dh,6O20Dh70Dh8,0Dhb90Dh:,0DhA;0Dh=O30Dh=0Dh*?,0Dh?0DhKA0DhA0DhCB0DhC0Dh DS4=0DhD0Dh9F0DhF0Dh/G0DhmH0DhH0DhdI0DhJ0Dh)KK5=0DhK0DhM0DhM0DhN0DhWO0DhO0DhNP0DhQ0DhR960Dh{S0DhT0DhbU0DhU0Dh W,0DhW0Dh&Yi7=0DhY0DhO[,0Dh[0Dh]0Dh]0Dh]0Dh_0Dh_K8=0Dh`0DhWa0Dha0Dh;b0Dhc,0Dhd0Dhe0DhWf990Dhf0Dhg0Dhh0Dhi0Dhi0Dhyj0Dhj0Dhk0DhxlT50=0Dhl0Dhn0Dhn0Dho0Dho0Dhp0Dhq0Dh r0DhrK1=0Dh:s0Dht0Dh`u0Dhu0Dhv0Dh:w0Dhw0Dhx0Dh6y920Dhy0Dhz0DhB{0Dh{0Dh|0Dh8}0Dh}0Dh~0DhC930Dh0DhȀ0DhL0DhЁ0Dh݂0Dh0Dhj0Dhj0DhS4=0Dhx0Dh0Dh 0Dh0Dh}0Dh0Dh0Dhu0DhK5=0Dh0Dh0Dh0Dh0Dh0Dh0Dh0Dhw0Dh960Dh0Dh 0Dh0Dh)0Dh0Dh0Dh0Dh 0DhN57=0Dh0Dh'0Dh0Dh.0Dh0Dh0Dh8=0Dh"0DhV0Dh٠0Dhr0Dhr0Dh#0Dh0Dh0Dhh%90Dh0Dh0Dhu0Dh0Dh0Dhx0Dh0Dh0DhL60=0Dh30Dh,0Dhg0Dh,0Dh0DhU1=0Dh<0Dh0Dhȳ0Dh:0Dh0DhԵ0DhF0Dh0Dhܷ0DhN%20Dh0Dh0Dht0Dh0Dh 0Dh~0Dh0Dh0Dh%30Dh0Dh?0Dh0Dh=0Dh,0Dh0Dha4=0Dh0Dh),0Dh0Dh6,0Dh0Dh0DhU5=0Dh 0Dh80Dh0DhA0Dh.0Dh0DhN0DhK0Dh%60Dh}0Dh0DhG0Dh0Dh0Dh90Dh0Dh0DhAK7=0Dh0Dh0DhT0Dh0Dh0Dhw,0Dh1,0Dh0DhFk8=0Dh0Dh,0Dh@0Dh,0DhE0Dh+Q90Dh0Dh$0Dh0Dh0Dh0Dh0Dh_b70=0Dh0Dh*0Dh0Dh30Dh0Dh0Dh.0Dh1=0DhL ,0DhN 0Dhc ,0Dh) 0Dhy ;20Dh 0DhH 0Dh ,0Dh ,0Dh 0Dh ;30Dh 0Dh ,0Dhh 0Dh 0Dh} 0Dh& 0Dho 0Dh= K4=0Dh  0Dh 50Dh\ 2=0Dh 0Dhf ,0Dh} 0Dh*! ,0Dh0 0Dh1 ;60Dh2 0Dh4 B0Dh6 ,0Dh^8 0DhN9 0Dh: a7=0Dh^< 0Dh< 0Dh= 0Dh? ,0DhE 8=0Dh0F 0DhF 0Dh^H 0DhH 0DhI 0DhlK 0DhK %90DhL 0DhO 0DhP 0DhP 0DhLS 0DhS 0DhZT 0DhW 0DhcX L80=0Dh~Y 0Dh] 1 _HP restored.0Dh_ 30Dh` 0Dhdb 0Dhc ,0Dhd 0DhCf 0Dhh ,0DhOj 0Dhk 0Dhl 0Dhpm 9=0Dhn 0Dhp 0Dht X0Dhv ,0Dh]x 0Dh=y 0Dh8{ ,0Dh3| 0Dhy~ 0Dh '2010Dh 0Dh N _You now have 2201 gold pieces (gained 8).0Dh 0Dh 0Dh 0Dh 0Dh K#.##.#  #.#  #.#  #.# .# #.####+###..#...######.....@.....#....................#........#########...#.......<# ..##+###...# ...#...# ..#...# #+....#....0Dh ###+#####......#.>....#........'652.8 (242.0)0Dh& 0Dh L======330Dh 0Dhў _As you open the door, it creaks loudly! _Found a stone staircase leading down.0Dhk30Dhl0Dho0Dhu0Dhu$ _0Dh}V  There is an open door here.0Dha _0DhNs#.###+#### ....#.#......# J..J#.#.>....# ....#.#......# ...#.#......#..# .##.####'###..# ...######...........# ................@...# ------ ..#########...# .......<# ...# #+###...# .....  #...# ....#...# D..####D   eight-headed hydra (wandering)+.... ...+ JJ 2 slime creatures (wandering)#.... ...# 5.0)0Dh....J..JD.1 wandering)------6.8 (3 _2 slime creatures and an eight-headed hydra come into view.0Dh\ #.###+#### .... #.#......# .... #.#.>....# J..J #.#......# ... #.#......#..#  .# #.####'###..#  ...######...........#  .#  .#...#  .<# ...#  #+###...# ..... #...#0Dh^% D...... #...# ...####J   slime creature +.... ...+ #.... ...#  #....0Dh0DhbJ.7.8 (10Dh|0Dh 0Dh #.###+#### .... #.#......# .... #.#.>....# J.J. #.#......# ... #.#......#..# .# #.####'###..# ...######.# .# .#...# .<# ...# #+###...# ..... #...# D...... #...# ...####  +.... ...+  #.... ...#  #....80Dh8S #.###+#### .... #.#......# .... #.#.>....# J.J. #.#......# ... #.#......#..# .# #.####'###..# ...######.# .# .#...# .<# ...# #+###...# .....  #...# D......  #...# ...####  +.... ...+  #.... ...#  #....JDD   eight-headed hydraJ   slime creature (wandering)h\Hm90Dhz #.###+#### .... #.#......# .... #.#.>....# J.J. #.#......# ... #.#......#..# .# #.####'###J.# ...######.# .# .0Dh^#D..# .<# ...# #+###...# .....  #...# D...... #...# ...#### +.... ...+  #.... ...#  #....0Dh0Dh0Dh0Dh  JJD.JJ 2 slime creaturesThe slime creature quivers.0Dh&600Dhd0Dh5a _A slime creature comes into view.0Dh,)  #.###+#### .... #.#......# .... #.#.>....# J.J. #.#......# ... #.#......#..# .# #.####'###J.# ...######.J..# 0DhT+ >.D...# .#...# .......<# ...# #+###...# .....  #...# D...... #...# ...#### +.... ...+  #.... ...#  #....0Dh. 0DhF/ 0DhU0 0DhN8 g.JD.0Dh9 %10Dh9@ 0Dh?D 0Dh G #.###+#### .... #.#......# .... #.#.>....# J.J. #.#......# ... #.#......#..# .# #.####'###..# ...######.JJ..# .D....# .#...# .......<# ...# #+###...# .....  #...# D...... #...# ...#### +.... ...+  #.... ...#  #....0Dhݽ J..D.J20Dh 0DhD 0Dhm #.###+#### .... #.#......# .... #.#.>....# J.J. #.#......# ... #.#......#..# .# #.####'###..# ...######......J....# 0Dh:o].D.J...# .#...# .......<# ...# #+###...# ..... #...# D...... #...# ...#### +.... ...+  #.... ...#  #....0Dhq0Dhpr0DhzZD.J.0Dh=~%30DhÂ0Dh0Dh #.###+#### .... #.#......# .... #.#.>....# J.J. #.#......# ... #.#......#..# .# #.####'###..# ...######......J....# .D.J....# .#...# .<# ...# #+###...# ..... #...# D...... #...# ...#### +.... ...+ #.... ...#  #.....hmDJJ.40Dh ^ #.###+#### .... #.#......# .... #.#.>....# J.J. #.#......# ... #.#......#..# .# #.####'###..# ...######.# .DJJ.....# .#...# .<#0Dh  ...# #+###...# ..... #...# D...... #...# ...#### +.... ...+ #.... ...#  #....0Dh 0Dh 0DhC 0Dhe hJDJ..0Dh %50Dh 0Dh 0Dh6  #.###+####  #.#......#  #.#.>....# J.J. #.#......# ... #.#......#..#..# #.####'###..#.######....J......#.DJ.#.0Dh g#...#.<# ...##+###...# ..... #...# D #...# ... +.... ...+  #....0Dh ` ...#  #....0Dh 0Dh 0Dh 0Dh(& |J.DJ.0Dhh' %60Dh// 0Dh2 0DhYG #.###+####  #.#......#  #.#.>....# J.J #.#......# .... #.#......#..#..# #.####'###..#.######...J.#.DJ.#.#...#.<# ...#0Dhd.##+###...# ..... #...# D #...# ... +.... ...+ #..... ...#  #....0Dh0Dhǻ0Dh70Dhs|J.DJ.0Dh4%70Dh0Dhn0Dh   #.###+####   #.#......#   #.#.>....# J.  # #.#......#  #.. #.#......#..#  0Dh#...# #.####'###..#  #.....######..J.#  #.DJ.#  #.#...#  #.<# ...#  .##+###...#  . #...# D   #...# ...   +.... ...+   #..... ...#   #....0Dhw0DhD0Dh0Dh|J.DJ.0Dh%80Dh0Dh0Dh_  Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0Dh  dertzug the Jinx  #.###+#### . Poltergeist of Gozag  Gold: 2201  #.#......# . Health: 80/80 ========================  0Dh)M#.#.>....# J. Magic: 20/24 ====================----  ##.#......# .. AC: 7Str: 4  #..#.#......#..# EV: 15Int: 16  #...##.####'###..# SH: 0Dex: 21 0Dh   #.....######.J.........# XL: 12 Next: 60% Place: Dungeon:14  #......@...DJ..........# Noise: ---------  Time: 13668.8 (0.0)  #..........#########...# x) +0 orcbow  0Dh5 #.........<#...# Cast: Jinxbite  ..##+###...#.... Fly  .#...#D...  #...#...# D   eight-headed hydra  +.......+ JJ 2 slime creatures  #........#  #....The slime creature quivers. _A slime creature comes into view.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate0Dhg dertzug the Jinx  #.###+#### . Poltergeist of Gozag  Gold: 2201  #.#......# . Health: 80/80 ========================  #.#.>....# J. Magic: 20/24 ====================----  0Dho##.#......# .. AC: 7Str: 4  #..#.#......#..# EV: 15Int: 16  #...##.####'###..# SH: 0Dex: 21  #.....######.J.........# XL: 12 Next: 60% Place: Dungeon:14  #......@...DJ..........# Noise: ---------  Time: 13668.8 (0.0)  #..........#########...# x) +0 orcbow  #.........<#...# Cast: Jinxbite  ..##+###...#.... Fly  .#...#D...  #...#...# hҏmD   eight-headed hydra  +.......+ JJ 2 slime creatures  #........#  #....Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateYou feel bolstered by spreading misfortune.The slime creature looks frightened!  The slime creature resists with some effort.0Dh6DJJ..JD(fleeing)J 3 slime creatures (1 fleeing)0Dh[13 ===9.8 (10Dhʨ0Dh6asting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  You feel bolstered by spreading misfortune.  The slime creature looks frightened!resists with some effort. _The eight-headed hydra looks frightened!0DhPq 0Dht 0Dh: \ _Unknown command.0Dhza    #.###+####   #.#......#  # #.#.>....# J   #:0Dhe a #.#......#   #.. #.#......#..   #...## #.####'###..   #.....######DJ.   #.J..J.   #.#...   #.<# ...  .##+###...#  . #...# D  . #...# ...   +.... ... JJ 2  #..... ...   #....0Dhj ,0Dhk 0Dhl 0Dhm 0Dhu~ T.DJ.J..J1=---700Dh 5 _Found a book of the Wilderness.0Dha  #. #.###+#### #. #.#......#  #.. #.#.>....#   #:. #.#......#   #... #.#......#  #...### #.####'###  #.....######.D  #.J.J  #.#  #.<#  .##+###...#  . #...# D . #...# JJ 2 slime creatures . +.....   #.....   #....0Dh6J.0Dhҽz2==---10DhN0DhD0Dh%-{   #... #.###+####  #... #.#......#  #... #.#.>....#  #:.. #.#......#  #... #.#......#  #...### #.####'###  #.....######.D  #.JJ0Dh4.  #.#  #.<#   ....##+###...#   #.... #...# D  #... #...#   #.. +.....   #.. #.....0Dh0   #....0Dhf10Dh77JJ.0Dh7%20DhH0Dhю   #...# #.###+  #...+ #.#......  #...# #.#.>....  #:..# #.#......  #...# #.#......  #...### #.####'  #.....######.D  #.JJ  #.#  #.<#   ....##+###...#   #.... #...#  #.... #...#   #... +.....  #... #.....  hf49m #....0Dh7JJ.0Dhp3==30Dh̜0Dh0DhY   #...# #.###+  #...+ #.#  #...# #.#.>  #:..# #.#  #...# #.#  #...### #.####'  #.....######.D 0Dhw #.JJ  #.  #.<#  ....##+###...#  #.... #..#  #.... #...#  #.... +.....  #.... #.....   #....0DhN0Dh7JJ.0Dhn%40Dho0Dhz0Dh: ^  You beckon some vexing sprites to accompany your attacks.0Dh; 0DhD :JJ.0DhE 2-2==5Will/2 Jinx Fly 0DhM 0DhP ; _You feel your willpower being sapped.0Dh9 u (((You shoot an arrow.0Dh| :*0DhO  The arrow hits the slime creature but does no damage.  A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.0DhS I..JJ..DD   eight-headed hydraJJ 2 slime creatures (1 drained)0DhT Q3=30DhU -=6.7 (0.90DhG[ 0DhY^ < _The slime creature is lightly wounded.0Dh ((You shoot an arrow. The arrow hits the slime creature.0Dh`d:*0Dh  The slime creature is lightly wounded.  A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.0Dhx.JJ..D.7.7 (1.00DhW 0Dhi _The slime creature is moderately wounded.0Dh? (You shoot an arrow. The arrow hits the slime creature.0Dh:*0DhTpseudopods. _The slime creature is moderately wounded.You shoot an arrow. The arrow hits the slime creature.  The slime creature is moderately wounded.  A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.0DhL,0Dh֪JJ..D. very drained)0Dhrw4==8.6 (0.90Dh0Dh9i _The slime creature is moderately wounded.0Dh8  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0Dh  dertzug the Jinx #...##.###+## Poltergeist of Gozag  Gold: 2201 #...+#.#..... Health: 80/80 ======================== #...##.#.>... Magic: 20/24 ====================---- #:..##.#..... AC: 13  Str: 4 #...##.#..... EV: 15Int: 16 #...### #.####'# SH: 0Dex: 21 #.....######.D..... XL: 12 Next: 60% Place: Dungeon:14 #.@JJ..D........... Noise: ===------ h m Time: 13678.6 (0.0) #..........######## x) +0 orcbow #.........<#Cast: Jinxbite ....##+###...#Will/2 Jinx Fly   #.... #...#  #.... #...#D   eight-headed hydra  #.... +.....JJ 2 slime creatures (1 very drained)  #.... #..... #....pseudopods. _The slime creature is moderately wounded.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate0Dh  dertzug the Jinx #...##.###+## Poltergeist of Gozag  Gold: 2201 #...+#.#..... Health: 80/80 ======================== #...##.#.>... Magic: 20/24 ====================---- #:..##.#..... AC: 13  Str: 4 #...##.#..... EV: 15Int: 16 #...### #.####'# SH: 0Dex: 21 #.....######.D..... XL: 12 Next: 60% Place: Dungeon:14 #.@JJ..D........... Noise: ===------h 3m  Time: 13678.6 (0.0) #..........######## x) +0 orcbow #.........<#Cast: Jinxbite ....##+###...#Will/2 Jinx Fly   #.... #...#  #.... #...#D   eight-headed hydra  #.... +.....JJ 2 slime creatures (1 very drained)  #.... #..... #.... _The slime creature is moderately wounded.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe slime creature resists with some effort. x2 0Dh" n Confirm with . or Enter, or press ? or * to list all spells.Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The slime creature resists with some effort. x2  The eight-headed hydra looks frightened!  A slime creature comes into view.0Dh= 7J....DJD(fleeing)JJ 3 slime creatures (1 wandering, 1 ve…)0Dhٶ ?49.6 (10Dhպ 0Dh [ _The slime creature barely misses you.0Dh 0Dh< 0Dh  0Dh 0Dh@ "_Unknown command.0Dhy 0Dh  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The slime creature quivers..DJJvery drained)78-19--80 _The slime creature hits you. The slime creature closely misses you.0Dh.u  You shoot an arrow.  The arrow hits the slime creature but does no damage.0Dh  The slime creature is moderately wounded.  A slime creature comes into view.0Dh 0Dh 0Dh*J..0Dh .J0Dh4sJJJJ 4 slime creatures (1 wandering, 1 v…)0DhX   0Dhb/The slime creature barely misses you.0Dhc0Dh<0Dh=0Dh%1.5 (0.90Dh' 0DhJ0Dh7_The slime creature hits you but does no damage.0Dh   Jvery drained)You shoot an arrow.  The slime creature quivers.The arrow hits the slime creature!0Dhj:*0DhR=  The slime creature is heavily wounded.A giggling sprite leaps out and smacks the slime creature with its own  pseudopod.0DhD>0DhF J..J.J.  The slime creature is heavily wounded.0DhH9-20=2.40Dh^N0DhQ\ _The slime creature closely misses you.0Dhܡ[  You shoot an arrow. The arrow hits the slime creature.0Dh& :*0Dh  _The slime creature closely misses you.You shoot an arrow. The arrow hits the slime creature.  The slime creature is heavily wounded.A giggling sprite leaps out and makes the slime creature trip over its own  pseudopods.  The slime creature is severely wounded.0Dh 0Dh J.J.J.0Dh '3.30DhB 0Dh H _The slime creature hits you but does no damage. x20DhD [  You shoot an arrow. The arrow hits the slime creature!0Dh v  The slime creature is severely wounded.0Dh 0Dh J.J.  The slime creature barely misses you.0Dh w1==4.3 (1.00Dh 0Dh" E _The slime creature hits you but does no damage.0Dhy  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0Dh} dertzug the Jinx #...##.###+## Poltergeist of Gozag  Gold: 2201 #...+#.#..... Health: 79/80 =======================- #...#0Dh #.#.>... Magic: 17/24 =================------- #:..##.#..... AC: 14  Str: 4 #...##.#..... EV: 15Int: 16 #...### #.####'# SH: 0Dex: 21 #..J..######.D..... XL: 12 Next: 60% Place: Dungeon:14 #.@JJ.J............ Noise: ===------  Time: 13684.3 (0.0) #..........######## x) +0 orcbow #.........<#Cast: Jinxbite ....##+###...#Will/2 Jinx Fly h;6H  #.... #...#  #.... #...#JJJJ 4 slime creatures (1 very drained)  #.... +.....  #.... #..... #....The slime creature barely misses you. _The slime creature hits you but does no damage.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate0Dh } dertzug the Jinx #...##.###+## Poltergeist of Gozag  Gold: 2201 #...+#.#..... Health: 79/80 =======================- #...#0Dh#.#.>... Magic: 17/24 =================------- #:..##.#..... AC: 14  Str: 4 #...##.#..... EV: 15Int: 16 #...### #.####'# SH: 0Dex: 21 #..J..######.D..... XL: 12 Next: 60% Place: Dungeon:14 #.@JJ.J............ Noise: ===------  Time: 13684.3 (0.0) #..........######## x) +0 orcbow #.........<#Cast: Jinxbite ....##+###...#Will/2 Jinx Fly h{;6H  #.... #...#  #.... #...#JJJJ 4 slime creatures (1 very drained)  #.... +.....  #.... #..... #....Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe slime creature looks frightened! The slime creature easily resists.  The slime creature looks frightened!  The slime creature resists with some effort.0Dh,0Dh.JJ.JJJJJ2 fleeing, 1 ver…)0Dhz78=65.3 (10Dh0Dh0Dh9asting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The slime creature looks frightened! The slime creature easily resists.resists with some effort. _hits you.0Dhz _Unknown command.0DhRV. ###+##+..>: ......### #.####'#J..######.DJJ.............J.....######## #.........< ....##+###...JJ#.#...##+#.........J..JJJ--6 _The slime creature closely misses you.0Dhc I. ###+##+..>: ......### #.####'#JJ.######.D..............J.....######## #.....J...< ....##+###....#...#+J.D.JD   eight-headed hydraJJJJ 4 slime creatures (2 fleeing, 1 ver…)9==--70Dh^j  0Dhok 0Dhl 0_The slime creature misses you.0Dhl 0Dh .. ###+##+..>:.# .....### #.####'#J..######.D.D..............######## #.....JJ..<JJJJ 4 slime creatures (2 fleeing, 1 ver…) ....##+###....#...#J....J880Dh* E _The slime creature hits you but does no damage.0Dh'X.... ###+##+..>:..# .....JJ### #.####'#.######.D...D.............######## #......J..< ....##+###J.JJ.. 3 slime creatures (1 fleeing, 1 very.20==-90Dha/0DhUV....... ###+##+..>:..JJ# .....### #.####'#.######.D...D......... 2 slime creatures.....######## #.........< ....##+###J  The slime creature attacks as it pursues you!0DhǠ 0Dh""0DhJJ0Dhߤ..  0Dhx6The slime creature barely misses you.0DhCThe slime creature attacks as it pursues you!0Dh0Dh10DhJ/==0Dh=0Dhԯ 900Dh0Dh 0Dh0Dh>0_The slime creature misses you.0Dhм0Dh[_  Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0DhM dertzug the Jinx #........Poltergeist of Gozag  Gold: 2201 #.......Health: 78/80 =======================- #......Magic: 17/24 =================------- #.....AC: 16  Str: 4 #....EV: 15Int: 16 #...##.###+## SH: 0Dex: 21 #...+#.#..... XL: 12 Next: 60% Place: Dungeon:14 #.@.##.#.>... Noise: =--------  Time: 13690.3 (0.0) #:JJ##.#..... x) +0 orcbow #...#0Dh/S-[40m#.#..... Cast: Jinxbite #...### #.####'# Will/2 Jinx Fly  #.....######.D..... #........D......... JJ 2 slime creatures #..........######## #.........<# ....##+###J..#The slime creature attacks as it pursues you! _The slime creature misses you.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate0Dhnn dertzug the Jinx #........Poltergeist of Gozag  Gold: 2201 #.......Health: 78/80 =======================- #......Magic: 17/24 =================------- #.....AC: 16  Str: 4 #....EV: 15Int: 16 #...##.###+## SH: 0Dex: 21 #...+#.#..... XL: 12 Next: 60% Place: Dungeon:14 #.@.##.#.>... Noise: =--------  Time: 13690.3 (0.0) #:JJ##.#..... x) +0 orcbow #...0Dhdr##.#..... Cast: Jinxbite #...### #.####'# Will/2 Jinx Fly  #.....######.D..... #........D......... JJ 2 slime creatures #..........######## #.........<# ....##+###J..#The slime creature attacks as it pursues you! _The slime creature misses you.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate..JJDD   eight-headed hydraJJ 2 slime creatures (fleeing)0Dhy98==1.3 (10DhԀ _The slime creature misses you.  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The slime creature looks frightened! x20Dht _Unknown command.0DhX ............... ###+##+..>:..JJ# .....### #.####'#.######.DJJ 2 slime creatures (fleeing)D...D..............######## #.........<..JJ8=---2 _0Dh.f 0Dh ####............ ###+##+..>:..# .....JJ### #.####'#.######.DD...D..........########..D   eight-headed hydraJJDJJ 2 slime creatures (fleeing)---30DhrY##### ####...... ###### #.###+##+..>: .......### #.####'#JJD.######.DD...D.........0Dh5 ,0Dh 0Dh 0DhDJ   slime creature..J0Dh80=9==0Dh40Dh#0Dh}(0Dhr ##### ####...... ###### #.###+##0Dhu+..>:.# .....D### #.####'#J.######.D0Dhw0DhDJ   slime creatureJ.0Dhۂ%50Dh0Dh0Dh/ ##### ####...... ###### #.###+##+..0DhKF>:.D.# .....J### #.####'#0Dh DJ   slime creatureJ.0Dh q20==60DhN0Dh+0Dh T" ##### ####...... ###### #.###+##+...>:DJ.# .....0DhXDJ   slime creatureJ.0DhdYp1==70Dh]0Dh_0Dhh ) 0Dhhi r##### ####......###### #.###+##..+.....D>:J0Dh'j 0Dhj 0Dhn DJ   slime creatureJ.0Dho A=80Dhs 0Dhu 0Dh  ##### ####...... [15;17H..###### #.###+##D.+..J>0Dh ,0DhF iDJ   slime creatureJ.2==90DhJ9 ##### ####.........D.###### #.###+##J.+.0Dh DJ   slime creatureJ.0Dh7700Fly 0Dh0Dhi _The jinxing sprites lose interest in you.0Dh  You beckon some vexing sprites to accompany your attacks.DJ.0Dh1-==1Jinx Fly 0Dh.Q _You feel your willpower being sapped.0Dh ((((You shoot an arrow. The arrow hits the eight-headed hydra!0Dh22c...DJ.2==2 _The eight-headed hydra is lightly wounded.0Dh, (((You shoot an arrow.  The arrow hits the eight-headed hydra but does no damage.0Dh&..DJ.3 _The eight-headed hydra is lightly wounded.0Dh ((You shoot an arrow. The arrow hits the eight-headed hydra.0Dh: 0Dh 0Dh x.DJ.0Dh% n3==60Dh %4.2 (0.90Dh 0Dh[ @ _The eight-headed hydra is lightly wounded.0Dh ( You shoot an arrow. The arrow hits the eight-headed hydra!0Dh7@DJ.55.10Dh C0Dh0Em _The eight-headed hydra is moderately wounded.0DhB_  You shoot an arrow. The arrow hits the eight-headed hydra!0Dh  bites you but does no damage.  The eight-headed hydra completely misses you.  bites you.  The eight-headed hydra bites you but does no damage.  The eight-headed hydra misses you.  The eight-headed hydra barely misses you.J.65-----4==6.0 _The eight-headed hydra bites you!0Dh (((((((You shoot an arrow.0Dh~  ######  #.@..####.  #J(.......  #.(.......  #.(.......  #.(.......  #.(.......  #.(.......  #.(.######  #...+ You shoot an arrow.  0Dh CThe arrow completely misses the eight-headed hydra.  The eight-headed hydra bites you but does no damage.  The eight-headed hydra bites you! The eight-headed hydra bites you. x2  x2  The eight-headed hydra completely misses you.0DhG  ######  #.@..####.  #J(.......  #.(.......  #.(.......  #.(....... #.(.......  #.(.......  #.(.######  #...+  D......  The eight-headed hydra bites you.23------------------49 0Dh f_* * * LOW HITPOINT WARNING * * *0Dh 0Dh% 0Dh 0Dh<  0Dh 0Dh! m_You are too injured to fight recklessly!0Dh\% 0Dho*  0Dh+ 0Dh3 P_You are too injured to fight recklessly!0Dha=0DhrHDrop what?40/52 slots (_ for help) Hand Weapons (select all with ))  x - a +0 orcbow (weapon) Missiles (select all with ()  u - 5 throwing nets 0DhWIArmour (select all with [)  a - a +1 helmet (haunted)  c - a +1 cloak (haunted)  h - a +0 helmet (haunted)  C - a +0 cloak (haunted)  M - a +0 pair of boots (haunted) Jewellery (select all with "=)  G - an amulet of magic regeneration (worn)  K - a ring of resist corrosion (worn)  L - a ring of willpower (worn)e - a +6 ring of intelligence  w - a +5 ring of evasion  N - a +6 ring of dexterity Wands (select all with /)0Dh>Jm - a wand of roots (21)  q - a wand of flame (84)  s - a wand of paralysis (4) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]0Dh(1+ turn)+[Enter] accept (1 chosen)0Dh dertzug the Jinx Poltergeist of Gozag  Gold: 2201 Health: 23/80 ======------------------ Magic: 24/24 ======================== AC: 14  Str: 4 EV: 15Int: 16 SH: 0Dex: 21 ######XL: 12 Next: 60% Place: Dungeon:14 #.@..####.Noise: ===------  Time: 13706.9 (0.0) #JD.......x) +0 orcbow #.........Cast: Jinxbite #.........Will/2 Jinx Fly  #......... #.........D   eight-0DhMheaded hydra #.........J   slime creature #...###### #.###+## #...+#.#.....The eight-headed hydra completely misses you.The eight-headed hydra bites you. _* * * LOW HITPOINT WARNING * * * _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Okay, then. _0Dh0DhD0Dh+0Dh" The eight-headed hydra bites you. _* * * LOW HITPOINT WARNING * * * _You are too injured to fight recklessly! _Unknown command.0DhC  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0Dh = dertzug the Jinx Poltergeist of Gozag  Gold: 2201 Health: 23/80 ======------------------ Magic: 20/24 ====================---- AC: 14  Str: 4 EV: 15Int: 16 SH: 0Dex: 21 ######XL: 12 Next: 60% Place: Dungeon:14 #.@..####.Noise: ===------  Time: 13706.9 (0.0) #JD.......x) +0 orcbow #.........Cast: Jinxbite0Dh \ #.........Will/2 Jinx Fly  #......... #.........D   eight-headed hydra #.........J   slime creature #...###### #.###+## #...+#.#..... _Okay, then. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate0Dh;  dertzug the Jinx Poltergeist of Gozag  Gold: 2201 Health: 23/80 ======------------------ Magic: 20/24 ====================---- AC: 14  Str: 4 EV: 15Int: 16 SH: 0Dex: 21 ######XL: 12 Next: 60% Place: Dungeon:14 #.@..####.Noise: ===------  Time: 13706.9 (0.0) #JD.......x) +0 orcbow #.........Cast: Jinxbite #.........Will/2 Jinx Fly  #......... #.........D   eight-headed h0Dh݌ ydra #.........J   slime creature #...###### #.###+## #...+#.#..... _Okay, then. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  ######  #.@..####.  #.D.......  #J........  #.........  #.........  #.........  #.........  J(fleeing) #...######  #...+ _Unknown command.Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (0Dh [37mmildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe slime creature looks frightened! The eight-headed hydra easily resists.0DhhV [0DhUX  ######  #.@..####.  #.D.......  #J........  #.........  #......... #.........  #.........  #...######  #...+ 0Dhfc l 0Dhe  ######  #.@..####.  #.D.......  #J........  #.........  #.........  #.........  #.........  #...######  0Dhf #...+ The eight-headed hydra bites you!  * * * LOW HITPOINT WARNING * * *0DhD k ######  #.@..####.  #.D.......  #J........  #.........  #......... #.........  #.........  #...######  #...+ 0Dhq| .J* * * LOW HITPOINT WARNING * * *  The eight-headed hydra bites you.  * * * LOW HITPOINT WARNING * * *eight-headed hydra bites you!  You die...  Your body crumbles into a pile of gold.0Dh20/80 ------50DhG/  --more--0DhnO0DhVInventory: 40/52 slots Hand Weapons (go to first with ))  x - a +0 orcbow (weapon) Missiles (go to first with ()  u - 5 throwing nets Armour (go to first with [)  a - a +1 helmet (haunted)  c - a +1 cloak (haunted)  h - a +0 helmet (haunted)  C - a +0 cloak (haunted)  M - a +0 pair of boots (haunted) Jewellery (go to first with "=) 0DhW G - an amulet of magic regeneration (worn)  K - a ring of resist corrosion (worn)  L - a ring of willpower (worn)e - a +6 ring of intelligence  w - a +5 ring of evasion  N - a +6 ring of dexterity Wands (go to first with /)m - a wand of roots (21)  q - a wand of flame (84)  s - a wand of paralysis (4)  t - a wand of mindburst (16) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]0Dh 80Dh~ 0Dh _Goodbye, dertzug.18658 dertzug the Jinx (level 12, 0/80 HPs)Began as a Poltergeist Hexslinger on June 7, 2025.Was an Initiate of Gozag.Slain by an eight-headed hydra (7 damage)... on level 14 of the Dungeon.The game lasted 00:15:55 (13603 turns). Best Crawlers -0Dhx 1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57906703 RepoMan TrFi-27 escaped with the Orb4.57167857 EnegeticOc DjNe-27 escaped with the Orb5.56104178 RepoMan TrFi-27 escaped with the Orb6.45340331 EnegeticOc DjWn-27 escaped with the Orb7.40754416 RepoMan TeBe-27 escaped with the Orb8.36241780 RepoMan DrAr-27 escaped with the Orb9.36158184 RepoMan PoWr-27 escaped with the Orb  10.32963854 RepoMan FeSh-27 escaped with the Orb  11.32900669 TCCBaIE-27 escaped with the Orb  12.30032968 RepoMan ReAl-27 escaped with the Orb  13.29697527 sentinel GnRe-27 escaped with the Orb0Dh 0Dh 0Dh ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l