ODhޢ Player: dertzug Game: DCSS 0.33 Server: clan Filename: 2025-06-07.14:39:19.ttyrec Time: (1749307159) Sat Jun 7 16:39:19 2025 ODh* [?1051l[?1052l[?1060l[?1061hODhx+V)0[?7h[?25l[?1cODhNODhTODhjWelcome, dertzug. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Formless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Poltergeist HexslingerODhW Welcome, dertzug the Poltergeist. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslinger  v - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Poltergeist HexslingerODhODhbIODh+ODh,dertzug the VexingPoltergeistHealth: 12/12 ========================Magic: 2/2========================AC: 2Str: 4EV: 11ODh? Int: 15SH: 0Dex: 16XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slingFire: a) +1 slingODhN3Fly ODh#####+#####........##........##.@......##.$......##........#ODh##########ODhODh>Welcome, dertzug the Poltergeist Hexslinger.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.ODheODh? Press ? for a list of commands and other information.  Found 11 gold pieces.ODhU ODh [ _Found a staircase leading out of the dungeon.ODh)   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.8   1%  -1   f + Spellcasting 1.0   3%  -1           b + Unarmed Combat   0.0    -3   g + Hexes4.4  63%  +4      h + Fire Magic0.8   1%  -1  c + Ranged Weapons 1.5  16%  -2            ODh+   d + Dodging2.1  16%  +1       e + Stealth   0.0    +5                                          ODhH/                                     The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsODhd51 h + Fire Magic   0.8   32 e * Stealth   0.0  20%ODhG63 h + Fire Magic 0.8   1%66ODh3 e - Stealth   0.0   ODhK dertzug the VexingPoltergeistHealth: 12/12 ========================Magic: 2/2========================AC: 2Str: 4#####+####EV: 11Int: 15#........#SH: 0Dex: 16#........#XL:  1 Next:  0% Place: Dungeon:1#.@......#Noise: ---------  Time: 0.0 (0.0)#.$......#a) +1 sling#........#Fire: a) +1 sling##########Fly Welcome, dertzug the Poltergeist Hexslinger.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.Press ? for a list of commands and other information.  Found 11 gold pieces. _Found a staircase leading out of the dungeon.ODhkQ ODh5S ODhS ODh`\ ODh_a ODh[ODh\ODhqODht> _Unknown command.ODh3ODhODhODhODh$ _ODh#XODhi%A _You now have 11 gold pieces.ODhY(3ODh)ODh,ODh.ODhg/ODh\0ODhO2ODh3,ODh4ODh6ODh7ODh7ODh8ODh:F _You reach down and open the door.ODh<3ODh=ODh@@@  There is an open door here.ODh!BODhB _ODhCODhHBODheIODhcJODhL,ODhLODhoNODh PODhP=Water ODhQODhtRODhSODhOT(ODhUODh,VODhTWODhWODh&XODhgYODh^..##.# .# #.(.####.######...##########@# 13.0 (13.0)#..........# #.ß..≈≈≈≈..# #..........# ######.##########'####ODhm_#........##........##.<......#ODhbODhBc+4.0 (14ODhGfODhQh% _Found 5 stones.ODh 3ODh ODh ODhE ODh< ODh ODh ,ODh ODhV ODh ,ODh ODh6 ODh ,ODhy ODh ODh ,ODhF ODh ODh .. ####.# #.# ##... ..#..#.# #.#.  ...#..  #.#.#  #.. r.# #.###. #. #.(.####.######ODh  #...........###########.#.####.#r   quokka (asleep)#..........#.##.ß..≈≈≈≈..#.##..........#.#ODh 220.0 (6.0)ODh *1.0 (7ODh@ ODh Y _A quokka comes into view.ODhODh\ODhs _A quokka is nearby!ODhg ((r    You shoot a sling bullet. The sling bullet hits the quokka.ODhODhMr...ODh(6===2.3 (1.3ODh!ODh&!^ _The quokka is heavily wounded.ODh ODhZ You shoot a sling bullet. The sling bullet hits the quokka!ODhH`.(ODh!'..ODh./23.6ODh2ODhc5J _You kill the quokka!ODhe  _No target in view!ODh/q  _ODhw f.### #..ODh, ... #.###.## ..#  ...# #.# ## #...#.. .#.S#.#?#.# .##...#...###.##.# #@#.#.#--- #...#...#.# .#.#.#.#.# ...#...#  ...#.#.### ##.##...# S   ball python (constriction, asleep) ..#.# #.###.##.# #.(.####.######ODh= -9.6 (6.0ODh݃ G---30.6 (7ODhV ODh֎ ^ _A ball python comes into view. ODhFk .### #.. .... #.# ##.## ..# ...# #.# ##  #...#.. .#  .S#.#?#.# .#  #...#...###.#  #.# #@#.#.#  #...#...#.#  .#.#.#.#.#  ...#...#  ...#.#.###  ##.##...#  ..#.#  #.###.##.#  #.(  ODhh? .### #.. .... #.# ##.## ..# ...# #.# ##  #...#.. .#  .S#.#?#.# .#  #...#...###.#  #.# #@#.#.#  #...#...#.#  .#.#.#.#.#  ...#...#  ...#.#.### ##.##...#  ..# #.###.## #.([39;49 ODh@mm _A ball python is nearby! ODh3 ODh ODh:R _No reachable target in view! ODh 3 ODh  ODh# R _No reachable target in view!!ODh`. .. .##.###.##.........#.####.##...# ...#.#.#####!ODh #...#... .#..S#.#?#.# .##...#.@.###.#..l#.#.#.#.#.##...#...#.#...#.#.#.#.####.##...#...#.......#.#.####.###.##...#l   frilled lizard (asleep).........#.# #.###.##.#1.6 (1 _A frilled lizard comes into view.!ODh# ## ... .. .###.###.##..........#.#.###.##...# ....#.#.##### #...#... .#..S#.#@#.# .# #...#...###.##..l#.#.#.#.#.###. #...#...#.# ...#.#.#.#.# ###.##...#...#l   frilled lizard ( .......#.#.### #.###.##...#.........#.#2 [3!ODhy4m_You see here a scroll labelled ONUONYURRU.!ODh. #.# ###  ... ... .######.###.##...........#.##.###.##...# .......#.#.##### #.@.#... .#..S#.#?#.# .# #...#...###.# #..l#.#.#.#.#.###.##...#...#.#......#.#.#.#.##.###.##...#...#.........#.#.### #.###.##...#[3!ODh/X9;49m.lSS   ball python (constriction, wandering)l   frilled lizard==3!ODh[!ODh8 _The frilled lizard hisses angrily.!ODh (S)  You shoot a sling bullet.!ODhr !ODhE !ODh lS.  The sling bullet hits the frilled lizard but does no damage.!ODh 4=5.0 (1.4!ODhϧ !ODh \ _The frilled lizard closely misses you.!ODh o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.!ODhǼ F†!ODhB !ODhN S.  You kill the frilled lizard!!ODhn} /36.4!ODh‚ !ODh X _The ball python barely misses you."ODh  You shoot a sling bullet. The sling bullet hits the ball python."ODh  The ball python is heavily wounded.The ball python closely misses you."ODh '7.8"ODh "ODhC _The ball python bites you but does no damage."ODh] .. #.# ### ... ... .###  ###.###.##...  .........#.#  #.###.##...#  .......#.#  #.@.#... .#  ...#S#?#.# .#  #...#...###.#  #...#.#.#.#.#.#  ##.##...#...#.#  ......#.#.#.#.#  #.###.##...#...#  "ODh>^T.........#.#.###   "ODh  .. #.# ### ... ... .###  ###.###.##...  .........#.#  #.###.##...#  .......#.#  #.@.#... .#  ...#S#?#.# .#  #...#...###.#  "ODh }#...#.#.#.#.#.#  ##.##...#... ......#.#.#.#.#  #.###.##...#... .........#.#.## "ODhB 3"ODhT "ODh _A ball python is nearby!You shoot a sling bullet. The sling bullet hits the ball python!"ODh! F†"ODh "ODh+ 449.1 (1.3"ODh "ODh O _You kill the ball python!"ODh| "ODh } "ODh "ODh H _No target in view!"ODh,"ODh-"ODhs."ODhN1"ODh3"ODh4$ _"ODh:"ODh?..#.# ###... ... .######.###.##... .........#.# #.###.##...# .......#.#.#####"ODhUB #...#... .# ...#†#@#.# .# ---#...#...###.# #...#.#.#.#.#.# ##.##...#...#.# ......#.#.#.#.##.###.##...#...#.........#.#.### #.###.##...#.........#.#"ODhOH-400"ODh0IF---1.1 (2"ODhO"ODhLS` _d - a scroll labelled ONUONYURRU#ODh<3#ODh>#ODhC#ODhN#ODhP#ODh5S#ODhS#ODhwT#ODhV#ODhY#ODhY#ODhHZ#ODhF^#ODh`#ODha#ODhab#ODhd#ODhg#ODhbh#ODhi#ODhk#ODh/n#ODhn#ODhLo#ODh~q#ODh8t#ODht#ODhQu#ODh/w#ODh{x#ODhx#ODh7y#ODhz#ODh{#ODh1|#ODh|#ODh}#ODh~#ODhn#ODh#ODh#ODhG#ODhUB#ODhX#ODh#ODhW#ODh>#ODhn#ODhֈ#ODhY#ODh#ODh̋#ODh5#ODh#ODh#ODh#ODh#ODh#ODh#ODh#ODh5#ODh#ODh#ODh3 ##  ...  .... #.S..#### ....g....# #..###@## #.......# ......###..# #.###.###.## ..........######.###.##...######g   goblin (asleep).........#.#......##ODhĚS   ball python (constriction, asleep)#.###.##...######.#.......#.#.######ODh,058.1 (17.0)#ODhĠ+9.1 (18#ODh#ODhɦj _A goblin and a ball python come into view.#ODh! ## ... .... .#.S..#### ....g....# #..###@## #.......# ......###..# #.###.###.## ...###  ##..  .#.  .#  .##### #ODh2 ## ... .... .#.S..#### ....g....# #..###@## #.......# ......###..# #.###.###.## ... ##..  .#.  .# .#ODhRd _There are monsters nearby!#ODh `  You shoot a sling bullet. The sling bullet hits the goblin.#ODh} )(((S   ball python (constriction, asleep)#ODht Y  You kill the goblin!#ODhjv #ODh{~ .S..S)#ODh C5===60.4 (1.3)#ODhT #ODh 5 _The ball python hisses angrily.#ODhS (( You shoot a sling bullet. The sling bullet hits the ball python.#ODh#ODhD.S.#ODh'1.7#ODh#ODhf _The ball python is moderately wounded.$ODht (((((((You shoot a sling bullet.$ODhb$ODh  ......SThe sling bullet barely misses the ball python.$ODh> V1--3.0$ODh>$ODh@0 _The ball python bites you.$ODhe  You shoot a sling bullet. The sling bullet hits the ball python!$ODhbC.$ODhaS&.$ODh^2==64.3$ODh$ODhoO _You kill the ball python!$ODh## .....  .#....####....)..@.#.##..###.## #.......# ......###..##.###.###.## ..........### ###.###.##...###### .........#.#......# #.###.##...######.#$ODh$ODh5---50$ODh$ODh $ODh[$ODh\9---$ODha$ODheH _No target in view!$ODh 3$ODh $ODhw $ODh@ g##.#####.....>.#....####.).@..#0.##..###.## #.......# ......###..# #.###.###.##....### ###.###.##...######$ODh?  .#.#......#  #.###.##...######.#$ODh1 $ODh *6.3 (1$ODh $ODh ; _Found a stone staircase leading down.$ODh4_%ODhq(==  Things that are here:  a +0 club; a goblin corpse _..#^##.#########.......#..........####>.#....####........)....# ....##..###.## ## #@......#.......###..#.###.###.###.## ............### #.###.###.##...#######K ..#.#......#K   kobold (missile, asleep). #.###.##...######.# .#.#.####[39;49%ODham #.##...#.... 70.3 (4KK)  A kobold comes into view. It is wielding a +0 short sword.(((((((.@.....=1.3 (5 _The kobold throws a stone. The stone closely misses you. .. #^ ##.######  ###.......#  ..........#  ###>.#....####  ..)....#  ....##..###.##  ## #@......#  .........###..#  .###.###.###.##  ........  #.###.###.  #K ..  . ..  .#.#####   %ODh .. #^ ##.######  ###.......#  ..........#  ###>.#....####  ..)....#  %ODh....##..###.##  ## #@......#  .........###..#  .###.###.###.##  ........  #.###.###. #K ..  . .. .#. %ODh 3%ODhH)%ODh9.] _A kobold is nearby!%ODh%ODhV%ODh %ODhI F _Unknown command.%ODh .. #^ ##.######  ###.......#  ..........#  ###>.#....####  ..)....# %ODh! ....##..###.##  ## #@......#  .........###..#  .###.###.###.##  ........  #.###.###.  #K ..  . ..  .#.#####   &ODhWM .. #^ ##.######  ###.......#  ..........#  ###>.#....####  ..)....#  ....##..###.##  ## #@......#  .........###..#  .###.###.###.##  ........  #.###.###. #K ..  . .. .#. &ODh6\3&ODhc&ODhl] _A kobold is nearby!&ODhc((((((&ODhw&ODh*g....K.&ODh5==2.6 (1.3&ODh0&ODhs _You shoot a sling bullet. The sling bullet misses the kobold.&ODh (((((You shoot a sling bullet.&ODhw...K.&ODh'3.9&ODht&ODh"d _The sling bullet completely misses the kobold.&ODhS`  You shoot a sling bullet. The sling bullet hits the kobold.&ODhr((()&ODh1s 1...&ODh E75.2&ODh J _You kill the kobold!&ODh  _No target in view!&ODhu&ODhf _&ODh&ODh,&ODh&ODh&ODh2&ODh!&ODhu, ##.#########.......# ..........# ###>.#....#### ........)....# ....##..###.## ##.######.......##..........###..#.###@###.###.##--- #....)..........###J.##.###.###.##...##### #...........#.#...... ... #.###.##...######. #.#l .#.#.####J   endoplasm (asleep)..# #.##...#....l   frilled lizard (asleep)># ...#†#.#.###.# #...#...###.#&ODh,&ODh3 8.2 (3.0  An endoplasm and a frilled lizard come into view.&ODh4F---9.2 (4&ODhg9&ODh<; _Found a stone staircase leading down.'ODhs       ###>####  )....#  .###.##  ##.######.......#  #..........###..#  ##.###@#  #....)..........###  .J.##.###.###.# #........ ... #.###.# #.#l .......#.  ...# #.##...  ># ...#†#.   'ODhf       ###>####  )....#  .###.##  ##.######.......#  #..........###..#  ##.###@#  #....)..........###  .J.##.###.###.# #........ ... #.###.# #.#l .......#.  ...# #.##...  ># ...#†#.  _There are monsters nearby!'ODh+  You shoot a sling bullet.  The sling bullet hits the frilled lizard.((((†'ODh{wP)...'ODhǧ?8===80.5 (1.3'ODh'ODh 'ODh'ODh_._You kill the frilled lizard!'ODh'ODh^j 1 (((((J    You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.'ODh ...).J1.9 (1.4'ODh  'ODh 'ODh 9_The endoplasm is almost dead.'ODh 'ODh) ((((You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.'ODh 'ODhQ 'ODh S.J.).'ODhϻ ,3.2 (1.3'ODh 'ODh6 ] _The endoplasm is almost dead.(ODh+-c  You shoot a sling bullet. The sling bullet hits the endoplasm.(ODh3b.(((ODh}I..)(ODhR(ODh##.######dertzug the Vexing###.......#Poltergeist..........#Health: 12/12 ========================###>.#....####Magic: 2/2========================........)....#AC: 2Str: 4....##..###.##EV: 11Int: 15##.######.......#SH: 0(ODh6@Dex: 16#..........###..#XL:  1 Next: 100% Place: Dungeon:1##.###@###.###.##Noise: ===------  Time: 84.6 (1.4)#....)..........###a) +1 sling...##.###.###.##...##### Fire: a) +1 sling#...........#.#...... Fly ... #.###.##...######.#.#† .......#.#.#####...# #.##...#.....#>#...#†#.#.###.##...#...###.#The endoplasm quivers. _The endoplasm is almost dead.(ODh:You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage. _The endoplasm is almost dead.You shoot a sling bullet. The sling bullet hits the endoplasm.(ODh7 _You kill the endoplasm!You have reached level 2!(ODh/  --more--(ODh, 8/183/32 0%  _)ODhu)ODh2: _)ODh*  Things that are here:  a +0 short sword; a stone; a kobold corpse)ODh`)ODh _)ODh)ODh)ODh~,)ODh)ODh )ODh ,)ODh3)ODh)ODhL,)ODh5)ODh)ODh-,)ODh_)ODhi)ODh$ ##.######.......# # #..........###..# #.##.###.###.###.### #.#....)..........###.# #...##.###.###.##...)ODh|$..... #.#...........#.#.b.... #...##.###.##...##......#.#†#.......#.#.## #..@#...##.##...#...--- #>#.#.#.#...#†#.#.##)ODh$ #.#...#...#...#... # #.#.#.#...#.#.#.# ..#...##.##...#.. #.#.#.......#.#.#. b   bat (asleep) )ODh%:#.. ##.###.##...#. #.# .........#.#. #.###.##...)ODhe+.90.6 (6.0)ODh+F---1.6 (7)ODh/)ODh1V _A bat comes into view.)ODhU   # #.......  #.##.###.  # #.#....) #.# #...##. ..... #.#.. b.... #... ......#.#† #..@# #>#.#† #.#.. # #.#. ..#.. #.#.#. #.. ##. #.# ...)ODhc   # #.......  #.##.###.  # #.#....) #.# #...##. ..... #.#.. b.... #... )ODh{e[......#.#† #..@# #>#.#† #.#.. # #.#. ..#.. #.#.#. #.. ##. #.# ...)ODh3l)ODhl)ODh*s)ODh(wZ _A bat is nearby!)ODh ((((((b  You shoot a sling bullet. The sling bullet hits the bat.)ODh. ,)ODh֗ )ODhU )ODh j  The bat is heavily wounded.)ODh ....bK..K   kobold (missile, wandering))ODh 6===2.9 (1.3)ODh> )ODht u _A kobold comes into view. It is wielding a +0 dagger.)ODh.E ((K)You shoot a sling bullet. The sling bullet misses the kobold.The kobold shouts!  The sling bullet hits the bat but does no damage.)ODhZj  The bat is heavily wounded.)ODh7)ODh6  You hear a shout!)ODh׻)ODhH)ODh3d..#bK)ODhF====4.2)ODh)ODhj: _The bat hits you but does no damage.*ODh *ODh *ODh8You shoot a sling bullet. The sling bullet hits the bat.*ODh*ODhH.*ODhfK   kobold (missile)*ODh`!*ODh *ODh *ODh=!*ODhOBg...#.*ODh^Xg   hobgoblin*ODhhK   kobold (missile)*ODh"You kill the bat!*ODh0A hobgoblin comes into view.*ODh*ODh*ODh74*ODh===-*ODh 5.5*ODh*ODh  *ODh*ODho/_The kobold hits you but does no damage.*ODhs *ODht *ODh%;You shoot a sling bullet. The sling bullet hits the kobold.*ODh=*ODh)*ODhï!*ODh.g8-6.8 _You kill the kobold!*ODh (((((((You shoot a sling bullet.*ODhQ0.....g)8.2 (1.4 _The sling bullet closely misses the hobgoblin.*ODh ( You shoot a sling bullet. The sling bullet hits the hobgoblin.*ODh2 .g9.5 (1.3*ODh6  *ODh7 *ODhx8 9_The hobgoblin is almost dead.*ODh49 *ODh< *ODh > *ODhW?%((*ODhM@/You shoot a sling bullet.*ODhG *ODh *ODh.g*ODh8The sling bullet closely misses the hobgoblin.*ODh*ODh*ODh100.*ODh8 (1.3)*ODhU*ODh *ODh*ODh3_The hobgoblin closely misses you.*ODh+ODh>  You shoot a sling bullet. The sling bullet hits the hobgoblin.)+ODhh+ODh? 162.1 _You kill the hobgoblin!+ODh[ +ODhK+ODhE_Your Fighting skill increases to level 1!+ODh+ODhq+ODht+ODhFu+ODh'}+ODh +ODhʁ+ODh:_No target in view!+ODhA  Spells (Memorise)TypeFailure Level  a - JinxbiteHexes4% 2  b - Sigil of BindingHexes10% 3  c - Inner FlameHexes/Fire22% 3  d - Cause FearHexes32% 4  e - Dimensional Bullseye Hexes/Translocation 65% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit,ODh##.######.......# dertzug the Vexing# #..........###..# Poltergeist#.##.###.###.###.## Health: 18/18 ========================# #.#....)..........## Magic: 3/3========================#.# #...##.###.###.##... AC: 2Str: 4..... #.#...........#.#. EV: 11Int: 15..... #...##.###.##...## SH: 0Dex: 16......#.#†#.......#.#.## XL:  2 Next: 16% Place: Dungeon:1#.)@#...##.##...#... Noise: ===------ [39;49,ODhom Time: 102.1 (0.0)#>#.#.#.#...#†#.#.## a) +1 sling#.#...#...#...#...## Fire: a) +1 sling# #.#.#.#...#.#.#.#. Fly ..#...##.##...#...#.#.#.......#.#.#. #.. ##.###.##...#. #.# .........#.#. #.###.##... The sling bullet closely misses the hobgoblin. _The hobgoblin closely misses you.You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin! _Your Fighting skill increases to level 1! _No target in view!,ODhU$,ODhMemorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes  N - No,ODh##.######.......# dertzug the Vexing# #..........###..# Poltergeist#.##.###.###.###.## Health: 18/18 ========================# #.#....)..........## Magic: 3/3========================#.# #...##.###.###.##... AC: 2Str: 4..... #.#...........#.#. EV: 11Int: 15..... #...##.###.##...## SH: 0Dex: 16......#.#†#.......#.#.## XL:  2 Next: 16% Place: Dungeon:1#.)@#...##.##...#... Noise: ===------ [3,ODh7m Time: 102.1 (0.0)#>#.#.#.#...#†#.#.## a) +1 sling#.#...#...#...#...## Fire: a) +1 sling# #.#.#.#...#.#.#.#. Fly ..#...##.##...#...#.#.#.......#.#.#. #.. ##.###.##...#. #.# .........#.#. #.###.##... The sling bullet closely misses the hobgoblin. _The hobgoblin closely misses you.You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin! _Your Fighting skill increases to level 1! _No target in view!---3.1 (1 ,ODh_,ODh\---4.1 (2,ODh#,ODh&:5.1 (3 _You start memorising the spell. You continue memorising. x2,ODh;,ODhs> ,ODh ?,ODh?U_You finish memorising. Spell assigned to 'a'.,ODhs Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 sling (quivered) Spells ([,] to cycle)  b - Cast: Jinxbite [*/%] inventory [&] all spells[!] focus mode: off|on,ODh##.######.......# dertzug the Vexing# #..........###..# Poltergeist#.##.###.###.###.## Health: 18/18 ========================# #.#....)..........## Magic: 3/3========================#.# #...##.###.###.##... AC: 2Str: 4..... #.#...........#.#. EV: 11Int: 15..... #...##.###.##...## SH: 0Dex: 16......#.#†#.......#.#.## XL:  2 Next: 16% Place: Dungeon:1#.)@#...##.##...#... Noise: ---------  Time,ODh٠: 105.1 (0.0)#>#.#.#.#...#†#.#.## a) +1 sling#.#...#...#...#...## Cast: Jinxbite# #.#.#.#...#.#.#.#. Fly ..#...##.##...#...#.#.#.......#.#.#. #.. ##.###.##...#. #.# .........#.#. #.###.##... You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin! _Your Fighting skill increases to level 1! _No target in view! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.-ODhe ##.######.# #.#..........###..# #.##.###.###.###.## # #.#....)...#.###...##.###.###.##...#.#....#.#..#...##.###.##....#.#†#.#.#. #.@.#...##.##...# #>#.#.#.#...#†#.#. #.#...#...#...#... #.#.#.#.#...#.#.#.##...#...##.##...####.#.[-ODh1i_0;10;1m#.......#.#.# #.. ##.###.##...# #.# .........#.# #.###.##  A malevolent force fills the Dungeon...  --more--.ODh  You are sucked into a shaft and drop 1 floor!  --more--.ODh " .#  .## .  #..#.  # .... #.#$ #..# ###... .ODh ..#.# 2..$....@...# ........#.## ..#####.. #  #....ODh% G #..## #..##..###.# .ODh# .ODh{ *9 (0.8.ODh:| .ODh t _The shaft crumbles and collapses. _Found 24 gold pieces./ODhf _/ODh/ODh/ODht/ODh},/ODh/ODh/ODhP ..# ..##### ....# .... ... .## ./ODh # ..##?# #..#. +. #.... .... ##.#$.# #..# ##...@.###...#8.9 (3.0 #..........#.# #....$........#+...........#.##/ODh#.....#####...#.#.... #...#[..... #..##...... #..##..#..#/ODh/ODh*9.9 (4/ODhu/ODhC _Found a robe.0ODh0 _You now have 28 gold pieces (gained 17).0ODh?5 0ODh..##  .... #### ....# ##.... ... .## .0ODhU#.)..##?# #..#.+. #.@..# ....11.9 (2##.#..####..# ##.....###...# 0ODh #...#.# $........#+...........#.###.....#####...#.#.... #...#[..... #..#0ODh$0ODhu*2.9 (30ODh0ODh$ _Found a spear.0ODh*0ODh+0ODh.0ODh30ODh80ODh90ODhD,0ODh4G0ODhH0ODhJ0ODh N0ODhR0ODhR0ODhNU0ODhr_7...#0ODh `.## #..###  .....# #######....# 0ODh`!##........#.## . #.)..##@# #..#. +. #....# .... ##.#..####..# 0ODhJa2##.....###...# #..........#.##....$........#0ODha+...........#.###.....#####...#.#.... #...0ODhlb"#0ODhf&50ODhf*6.9 (40ODhj0ODhLl` _e - a scroll labelled DISUP FEEH0ODh(4 30ODhF6 0ODh9 0ODhwE X0ODhF ,0ODhI 0ODh[M 0ODhgQ ,0ODhS 0ODh W 0ODhma x#..### .....########....###........#.## .#.)..##.# #..#.+.<#....# .... ##.#..####..# ##.....###...# #...@......#.#9.9 (30ODhc  #....$........# +...........#.## #.....#####...# #.#.... #...# .[..... #..## ....... ..# .##.... #..# ##.#0ODhf 0ODhRg +20.9 (40ODhk 0ODhl 9 _Found a stone staircase leading up.1ODhZq1ODh_2 1ODh1ODh[(_You now have 35 gold pieces (gained 7).1ODh=1ODh1ODh1ODh1ODh/1ODhn1ODhX1ODh1ODh1ODhv1ODh1ODhl1ODh1ODha1ODhY1ODh$1ODh<1ODh1ODh1ODhJ1ODh1ODh1ODh 1ODh1ODh}1ODh 1ODhM 1ODh7You see here a +0 robe.1ODh1ODh  1ODh _1ODh 1ODh.1ODhl1ODh1ODh1ODh1ODhC1ODh1ODh1ODh" 1ODhN# 1ODh# ##.#..####.1ODh&;##.....###.. ##..........# ##............ +...........#.# ##.....#####...##. ##.#....# #...#+#...#+#.[..#..#.......@........# #..#####.##...###..# ....######### ##.# #...##  ...## ###. #  You see here a ring of poison resistance.1ODh,1ODho-###1ODh/,##.##1ODh0,#...#1ODh1".⌠.1ODh1 ...1ODhH23#.#1ODh2'1ODh[333.9 (11ODh3 3.0)1ODh@1ODhAL======4.9 (141ODhG1ODhhJ 1ODhK7_As you open the door, it creaks loudly!1ODh8c31ODhd1ODhh1ODhnB1ODho1ODhq,1ODh&s1ODhqv1ODhx,1ODhz1ODhw1ODh,1ODh1ODhr1ODh!,1ODhԌ1ODhw1ODh,1ODhړ1ODh1ODhݘ,1ODh1ODh1ODh,1ODh,1ODhs,1ODh1ODhU1ODhS,1ODh1ODh1ODh,1ODh,1ODh>X1ODh+1ODhv1ODh41ODh41ODh) _You reach down and open the door.1ODh(  There is an open door here. _1ODh1ODh/,1ODhO1ODh1ODh1ODh1ODh1ODhB  There is a dry fountain here.1ODh5 _1ODh*1ODhV,1ODhd 1ODho L _You now have 41 gold pieces (gained 6).1ODh)31ODh1ODhv1ODh8,1ODh1ODh1ODhA,1ODh1ODh^F _You reach down and open the door.1ODh 31ODh!1ODh$F _You reach down and open the door.1ODhD&31ODh'1ODh+@  There is an open door here.1ODh-1ODh8. _1ODh/1ODh 31ODh4,1ODh_61ODh71ODhp9,1ODh(:1ODh;1ODh|<1ODh =1ODhn=1ODh?1ODh5A1ODhA1ODhJB1ODhP  . #### # .#.## .## #######..## ...###..... #.....#.....#.)..##.#  +..ß.@'.....+.<#....# ------75.9 (41 #.....#...(.##.#..######...###...##.....###.##.##.##.##.##..........##...#'#...###...........+..⌠..'..⌠..+...........# ##...###...##.....#####.. ##.##.##.##.#....# #.. ###'#...#'#.[.....# #..  _You reach down and open the door. _Found 5 silver ja1ODhQvelins.1ODh! 1ODhˋ 1ODh 1ODh] 1ODh 1ODh : _1ODhP @  There is an open door here.1ODh" 1ODh  _1ODh4 1ODh 1ODh 1ODh: 1ODhL 1ODh\ 1ODhF 1ODhʰ 1ODh 1ODhM 1ODh 1ODh 1ODh 1ODh8 1ODh 1ODhR 1ODh 1ODh 1ODhp 1ODh 1ODhp 1ODh @  There is an open door here.1ODh 1ODh  _1ODh 1ODhz 1ODh9 1ODh 1ODh 1ODh 1ODh 1ODh 1ODh 1ODh 1ODh 1ODh^ 1ODh 1ODh 1ODh 1ODhr 1ODh 1ODhh 1ODh 1ODh, 1ODh 1ODh0 F _You reach down and open the door.1ODh/ 31ODh 1ODh @  There is an open door here.1ODh 1ODh  _1ODhw 1ODh 1ODh' ,1ODh 1ODh 1ODhO 1ODh 1ODh1 1ODh 1ODhe 1ODh ,1ODh$ 1ODhs ,1ODh 1ODh 1ODh w ### ### ###  ##.## ##.## ##.## ##...###...###...#...####.....#.....#........l..'@....'..ß..'.....------.####.#.....#.....#...(. # ##...###...###...# ##.##.##.##.##.## ###...#'#...### 1ODh +..⌠..'..⌠..+.. l   frilled lizard (asleep) ##...###...##.. ##.##.##.##.#. ###'#...#'#.[1ODh V 94.9 (19  You reach down and open the door.1ODh +5.9 (201ODh, 1ODh a _A frilled lizard comes into view.2ODh6= ### ### ###  ##.## ##.##  ##...##. ...####.....#.....#.. ...l..'@....'..ß..'. .####.#.....#..( # ##...## ##.##2ODh1X ###  [2ODh ### ### ###  ##.## ##.##  ##...##. ...####.....#.....#.. ...l..'@....'..ß..'. .####.#.....#..( # ##...## ##.## ###  [ _A frilled lizard is nearby!2ODhf^  You beckon some vexing sprites to accompany your attacks.2ODh1----------------==6.9 (1.0)JinxbiteWill/2 Jinx Fly 2ODh!2ODh\%; _You feel your willpower being sapped.2ODh^o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.2ODh.(((2ODhS...'20=8.3 (1.4 _You kill the frilled lizard!2ODh. 32ODhG2 2ODh4 H _No target in view!2ODh< _Fly  _The sprites lose interest in your situation.----------------2ODh#,2ODh2ODhm!2ODh"2ODh#2ODhJ+2ODh42========2ODh62ODhW72ODhS82ODhd:2ODh.;2ODh4<2ODh>>2ODh?2ODh @3ODhW3ODh#========3ODhd3ODhr3ODha3ODh 3ODhW3ODhH3ODh 3ODh 3ODh{ 3ODh: 3ODh73ODh3ODh3ODh3ODh3ODhC3ODh?3ODh93ODh3ODh3ODh'3ODh23ODhM3ODh3ODh 3ODh!33ODh!========3ODh7"3ODhR#3ODhB& 3ODh&3ODht'_Magic restored.3ODh)3ODhg*3ODh+3ODh;,3ODh!/ 3ODh/ 3ODhX0There is an open door here.3ODh23ODh33ODhE4@Fly 3ODh53ODh,8 3ODh83ODhg94_You feel your willpower return.3ODh93ODh;3ODh<3ODh=3ODh=3ODhb?3ODhA3ODhA3ODhLB#========3ODhB3ODhC3ODhE3ODh:G3ODhG3ODhH3ODhIL3ODhM3ODhN3ODhO3ODh,Q3ODh V3ODhV..3ODh+WU### ### ##3ODhW...3ODh>XV##.## ##.## ##.3ODhX?.... ##...###...###..3ODhPY.....####.....#.....#...3ODhhZ4........'.....'..ß..'...3ODhZ2..####.#.....#.....#...3ODh[]. #.##...###...###..3ODh!\x_...####.##.##.##.##.##3ODh\M.@..###...#'#...##3ODh6] ---3ODh] 227.3 (29.3ODhM^ 0)3ODh^m.#..####..+..⌠..'..⌠..+3ODh|_S... #####...###...#3ODh`)Jinxbite3ODh`.3ODhk ##.##.##.##. ###'#...#'#.[####........=...#....####.##...##.#### #....####.#######...##---8.3 (30 _Found a white marble altar of Elyvilon.3ODh3ODh/ .. ### ###  ... ##.## ##.## ## .... ##...###...####......####.....#.....#..........'.....'..ß..'.....####.#.....#.....#.... #.##...###...###.._...####.##.##.##.##.#..###...#'#...9.3 (1.0)3ODh#...#..####..+..⌠..'..⌠.# ....# #####...###... #..## ##.##.##.##. ###'#...#'#.. ####3ODh...=. > #....####.##..  #.#### #....#  #.#######...## 3ODh3ODh+30.3 (23ODhD3ODh; _Found a stone staircase leading down.3ODhƨ33ODh3ODhH _No target in view!3ODh 3ODh\ 3ODh1 3ODh 3ODh 3ODh $ _3ODh X3ODh 3ODh 3ODh ,3ODh 3ODhf 3ODh ,3ODh 3ODh 3ODhk ,3ODh( 3ODh 3ODh  ##..... ##...###.. ##......####.....#... #..........'.....'..ß #.....####.#.....#.. #.....## #.##...###. #.._...####.##.##.#3ODhC  #............###...#' ##...#..####..+..⌠..' ##.@..## #####...## #..### ##.## #..# ###'# .....##...... .>.... #....####. ....... #.#### #. g   hobgoblin (asleep) !....... #.#######..........g #......... #..######.3ODh: y 5.3 (5  A hobgoblin comes into view.3ODh *6.3 (63ODh 3ODh$ \ _Found 2 smoky black potions.3ODh{   ##..... #...... #.....# #.....##  #.._...####. #.......... ##...#..# ##.@..##  #..###  #..#  .....  .>....  .......   !.......  .........g 4ODh   ##..... #...... #.....# #.....##  #.._...####. #.......... ##...#..# ##.@..##  #..###  #..#  .....  .>....  .......   !.......  .........g  _A hobgoblin is nearby!4ODhMS  You beckon some vexing sprites to accompany your attacks.1----------------==7.3 (1JinxbiteWill/2 Jinx Fly 4ODhQ4ODh)U; _You feel your willpower being sapped.4ODh4 (((((g(You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.4ODhM4ODhWn.....g.4ODhW4=8.6 (1.34ODh_4ODhac+ _The hobgoblin shouts!4ODh@ (((((((You shoot a sling bullet.4ODh ;*4ODh   The sling bullet closely misses the hobgoblin.You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the hobgoblin's face...... . .  5 99.9 _You kill the hobgoblin!4ODh 34ODhR 4ODh H _No target in view!4ODh _No target in view!5ODh _5ODhp ----------------Fly 5ODh{ _The sprites lose interest in your situation.5ODh5ODh5ODh,5ODhA5ODh,5ODhn5ODh3,5ODh~45ODhC7,5ODh85ODh;,5ODh=5ODhBj2========5ODhLD5ODhGG,5ODhH5ODhK,5ODh8M5ODhPO45ODhsQ5ODhS@========5ODhT5ODh3U5ODh~W,5ODhBY5ODhz[O35ODh]5ODh\_,5ODh`5ODhcF 2 5ODh`e5ODhHhs _You feel your existence waver again.5ODhh5ODhj5ODhYl,5ODhm5ODho,5ODhrq5ODhs5ODh^tM3========5ODhu5ODhqx5ODhz,5ODhL|5ODhH5ODh-,5ODhq5ODh95ODh,5ODh5ODh5ODhxw========Fly 5ODh،5ODhn _You feel your willpower return.5ODh5ODh95ODh5ODh5ODh`5ODhڕ5ODh5ODh{5ODhř5ODh-5ODh՚5ODh   #............###   ##...#..####..+   ##....## #####   #..### #  5ODh( ####..#### ##   ##........## ##   ##..>.......# #....   #............##.###  5ODh~ #.@..........##.#---  ..........##...  #..........###..##Jinxbite   ##...##...## #..#   ##### #### #..#  ####    5ODhԤ067.9 (28.0)5ODhDG---8.9 (295ODh5ODhY _f - 2 smoky black potions5ODh35ODh5ODhT5ODh5ODh5ODhG5ODh;,5ODh5ODh5ODh,5ODh5ODh5ODh>5ODh5ODhw5ODh5ODh5ODh5ODh<5ODh5ODh,5ODh5ODhP 5ODhF ,5ODhd5ODh5ODh,5ODh5ODhQ5ODh,5ODh5ODh5ODhG,5ODh5ODh 5ODh 5ODh!5ODh!5ODh=#5ODh$5ODh%5ODh%5ODhb'5ODh(5ODh;)5ODh)5ODh2+5ODh,5ODh-5ODh-5ODh.5ODh]05ODh05ODhH15ODh25ODh345ODh45ODhj65ODh65ODh85ODh85ODh85ODhU:5ODh;5ODh3<5ODh<5ODh=5ODh{?5ODh@5ODhi@5ODhA5ODhB5ODhkC5ODhC5ODhF5ODhG,5ODhH5ODhJ5ODhdK,5ODhK5ODhOM5ODhCN5ODhN5ODhO5ODh;P5ODhQ,5ODh 6ODhH S#####.######...#####.'†.⌠.@'....S---#.....##...##.....###.##.####.....# ###...###......####.....6ODhwJ #..........'.....'..ß..'.....+ S   ball python (constriction, asleep)#.....####.#....(#.....## #.##...##.._...####.##.6ODhWS V 303.5 (6  You reach down and open the door.6ODh(T F---4.5 (76ODhX 6ODh[ ^ _A ball python comes into view.7ODh ### ##.## ##  ####...###...##  #####.'†.⌠.@'....S+ 7ODh #.....##...###...### ###  ##.##.## ##.## ##.##   ##    (    #.._7ODhĐM 7ODhj### ##.## ##  ####...###...##  #####.'†.⌠.@'....S+  7ODh#.....##...###...### ###  ##.##.## ##.## ##.##   ## 7ODh   (    #.._7ODh7ODht7ODh7ODhZ7ODhZb _A ball python is nearby!7ODh# (((((S  )You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.7ODh%7ODh7ODh=K'..S..7ODhϧ6===5.8 (1.37ODh87ODhmd _The ball python is severely wounded.7ODhje  You shoot a sling bullet. The sling bullet hits the ball python!7ODhnY(((.7ODh>o!7ODh)'...7ODh417.1 _You kill the ball python!7ODh   There is an open door here.7ODhٷ  _7ODhi 7ODh ,7ODhW 7ODh 7ODhq 7ODh7 7ODh 7ODhW 7ODht 7ODh5 7ODh 7ODh 7ODh( 7ODh 7ODh 7ODhn F _You reach down and open the door.7ODh 7ODhI 7ODh+ 7ODh @  There is an open door here.7ODh 7ODh/  _7ODhs 7ODh 7ODh ,7ODh0 7ODhT 7ODh 7ODh8 7ODhS 7ODh 7ODh- ,7ODh 7ODh 7ODh 7ODh 7ODh 7ODh 7ODh 7ODhT 7ODh 7ODhF F _You reach down and open the door.7ODhs 37ODh& 7ODh\ @  There is an open door here.7ODh 7ODhr  _7ODh? 7ODh" 7ODh/ ,7ODh 7ODh 7ODh 7ODh. 7ODh5 7ODh 7ODh 7ODh 7ODh 7ODhh 7ODhw 7ODh! 7ODh" 7ODh$ 7ODh& 7ODh' 7ODh( 7ODh4, There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here7ODh, ,. _You reach down and open the door.7ODh. 7ODhO/ 7ODh}0 7ODhO4 You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here7ODh5 Q. _You reach down and open the door.  There is an open door here.7ODh7 7ODh8  _7ODh9 7ODh; 7ODh> ,7ODh? 7ODh^B 7ODhD ,7ODhE 7ODhH 7ODh&J ,7ODhK 7ODhSN 7ODhKP ,7ODh^R 7ODhT 7ODhU ,7ODhW 7ODh9Y 7ODh1[ ,7ODh4\ 7ODh] 7ODh_ ,7ODh a 7ODhc 7ODhe ,7ODhf 7ODhh 7ODhSj 7ODhj 7ODhk 7ODh m 7ODhn 7ODh~o 7ODhp 7ODhq 7ODhs 7ODh{t 7ODh%u 7ODhw 7ODhy 7ODhMz 7ODhz 7ODh| 7ODh~ 7ODhf 7ODh@ 7ODh 7ODh 7ODh 7ODhW 7ODh 7ODh ,7ODh 7ODh$ 7ODhJ ,7ODh= 7ODh 7ODh 7ODh 7ODhd 7ODh 7ODh ,7ODhŚ 7ODht 7ODhA 7ODhƟ 7ODhw 7ODh 7ODh 7ODh= 7ODhx 7ODh 7ODh ,7ODh 7ODhܫ 7ODhB ,7ODh 7ODh 7ODh ..............#### ..........## .......  ###.... ....... 7ODhg ##.########.#.###.....$. #..#.....##.#.##........ +....###.##.#...@.......--- #...............#....w.. ##.........###..######## .##.......## #...# ..##.#....## #...### ⌠..'.####..###.....#w   ribbon worm (asleep) 7ODh[ ,..#### .....#.....# .#######....##....## ##........#.##....#7ODhο 052.1 (45.0)7ODh G---3.1 (467ODh: 7ODh<  _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _A ribbon worm comes into view.8ODh0 .......  .......  #### .......  ...## .......  ## #.... ....... ##.....$. #.##........ .##.#...@....... 8ODhp/.........#....w.. .....###..######## .. #...# ..##. #...### ..'.#.....#  .....#.....# #....## 8ODh*~ .......  .......  #### .......  ...## .......  ## #.... ....... ##.....$. #.##........ .##.#...@....... .........#....w.. .....###..######## .. #...# ..##. #.....'.#.....#  .....#..#.. _A ribbon worm is nearby!8ODh ((((w    You shoot a sling bullet. The sling bullet hits the ribbon worm.8ODh ....w (catching breath)  The ribbon worm is moderately wounded. ````The ribbon worm expels a string of sticky webbing.8ODh'....===4.4 (1.3) _The stream of webbing hits you but does no damage.8ODh] (((( You shoot a sling bullet. The sling bullet hits the ribbon worm.8ODhF&...w...5.8 (1.4 _The ribbon worm is moderately wounded.8ODh   You beckon some vexing sprites to accompany your attacks.w. 1-----------------60JinxbiteWill/2 Jinx Fly  _You feel your willpower being sapped.8ODh>  (((((((You shoot a sling bullet.8ODhp :*8ODhA  The sling bullet barely misses the ribbon worm.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the ribbon worm with its own tail..w..... (very drained) 5 =8.1 (1.38ODh{O| _The ribbon worm is moderately wounded.9ODh (((((((You shoot a sling bullet.9ODh;R9ODhY@w......9ODhHZ'9.49ODh/_9ODhtbe _The sling bullet barely misses the ribbon worm.9ODhZ (((((((You shoot a sling bullet.9ODh:*9ODh6P w......  The sling bullet barely misses the ribbon worm.A giggling sprite leaps out and ties the ribbon worm's tail in a knot.  The ribbon worm is severely wounded.9ODh"(60.79ODh9ODh&Q _The ribbon worm misses you.9ODh2 (((((((You shoot a sling bullet.9ODhշ:*9ODh9ODhfMw...... _The ribbon worm misses you.makes the ribbon worm trip over its own tail.  The jinxing sprites lose interest in you.----------------2.0Fly 9ODhc9ODhYX _The ribbon worm barely misses you.9ODhU 9ODhv 9ODh>*(((((((9ODh/You shoot a sling bullet.9ODhW w......catching breath, very dr…)9ODh:The sling bullet barely misses the ribbon worm.  The ribbon worm expels a string of sticky webbing.9ODho# very drained)3.3 _The stream of webbing hits you but does no damage.9ODh  (((((((You shoot a sling bullet.9ODh  9ODhZ w...... catching breath, very dr…)The sling bullet barely misses the ribbon worm. 9ODh2 { The ribbon worm expels a string of sticky webbing.9ODhڴ 4.6 _The stream of webbing hits you but does no damage.9ODhh  9ODh !9ODh  9ODh VYou shoot a sling bullet. The sling bullet hits the ribbon worm.9ODhڕ  9ODhj  The ribbon worm is severely wounded.The ribbon worm barely misses you. 9ODhE  9ODh FThe ribbon worm expels a string of sticky webbing.9ODh 9ODh:& 9ODh( 9ODh9) 49ODh * 5.99ODhA3 9ODh9  9ODh; 9ODh< :_The stream of webbing hits you but does no damage.:ODh  You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.:ODhE#s  The ribbon worm is severely wounded.:ODh%W6---7.2:ODhl-:ODhB20 _The ribbon worm bites you.:ODh`  You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.:ODh  The ribbon worm is severely wounded.:ODhix7=--2========:ODhN88.6 (1.4Jinxbite:ODh':ODhC _The ribbon worm bites you but does no damage.:ODhՇ' :ODhh You shoot a sling bullet. The sling bullet hits the ribbon worm!:ODh1   :ODhIThe ribbon worm is almost dead.:ODh,9.9 (1.3:ODhX#:ODh(| _The ribbon worm seems less drained. The ribbon worm barely misses you.:ODhUJe  You shoot a sling bullet. The sling bullet hits the ribbon worm.:ODhMG†:ODhG:ODhK[ =========:ODhbj5871.2 _You kill the ribbon worm!:ODh:ODhBf _Your Hexes skill increases to level 5!:ODh `#.#.:ODh _#### #....## #. ## #.... ...#.#.###.....$. :ODh 9..#.....##.#.##. ....###.##.#....@. .........#.>:ODhv J.........###..## ##.......## #...# .##.#....## #...### ..'.####..###...:ODh_ ..##### .....#.....# #....##....## :ODh :ODh C3---:ODh 20:ODhU :ODh# ; _Found a stone staircase leading down. :ODh% j_You see here a ribbon worm corpse.:ODh# e---:ODhl& H _No target in view!:ODh8. 3:ODhh0 :ODh= 8== _HP restored.:ODhz? :ODhC F 2 :ODh[F :ODhJ s _You feel your existence waver again.:ODhK :ODhM :ODhQ P==:ODhR :ODhV ,:ODhW :ODhZ ,:ODh[ :ODh] ,:ODh^ :ODha` j3========:ODh(a :ODhc :ODhUe ,:ODhe :ODhh :ODhi ,:ODhj :ODhl :ODhn ^Fly :ODho :ODhr n _You feel your willpower return.:ODht V========:ODhu :ODhv :ODh?x ,:ODh:z :ODh_{ :ODh{ :ODh^| :ODhD M _You now have 55 gold pieces (gained 14).:ODh 3:ODh :ODh :ODhȅ ,:ODhi :ODh6 :ODhd ,:ODh9 :ODhԌ :ODhk ,:ODh :ODhː :ODh\ ,:ODh :ODh :ODh :ODh :ODh :ODh :ODhՙ :ODhC :ODhƚ :ODh :ODhҜ :ODhd :ODh՝ :ODh :ODhȟ :ODhX :ODhˠ :ODh :ODh :ODh :ODh :ODhǤ :ODh" :ODh :ODh% :ODhƧ :ODh^ :ODh :ODhb :ODh :ODh :ODh ,:ODh® :ODh :ODh ,:ODh :ODhȶ +#<  #. ######## #. #....... #. #....... +..######## #....... #..@.....####.......401.2 (29.0) ## #######............. ##.########.#.###....... #..#.....##.#.##........ :ODh` +....###.##.#....†...... #...............#.......  ### ###....###..########  ##.## ##.##.......## #...# ##...###...##.#....## #...###:ODh2 A2.2 (30:ODh :ODh 9 _Found a stone staircase leading up.;ODh[3;ODhI\;ODh<^;ODh`;ODhe;ODhWl#.S.. #.... +.... #<...  #... ###### #.. #;ODhKo@ #.## # +.@######## # ##........####... ## #######.......... ##.########.#.### #..#.....##.#.## +....###.##.#....†S   adder (asleep) #.......#..... # ### ###...###..###### ##.## ##.##.......## #...;ODhu| 4.2 (2.0)  An adder comes into view.;ODhv;ODh .gSSg   goblin (wandering)The adder hisses angrily.;ODh*5.2 (3;ODh/;ODhću _A goblin comes into view. It is wielding a +0 dagger.;ODh|  #..g. #.S.. +.... #<... #...  #..  #.##  +.@#  ##........ ## #######.. † # ###  ##.##  #...# ;ODhY #..g. #.S.. +.... #<... #...  #..  #.##  +.@#  ##........ ## #######.. † ###  ##.##   _There are monsters nearby!;ODh _(((((((;ODhw :....g..S...g===6.5 (1.3;ODh)  ;ODh ;ODh N_You shoot a sling bullet. The sling bullet misses the adder.;ODhn ;ODh ((( You shoot a sling bullet. The sling bullet hits the adder!;ODh' I.g..S.7.8 _The adder is heavily wounded.#<...ODhz ( You shoot a sling bullet. The sling bullet hits the goblin.>ODhB .  The goblin is moderately wounded.(((>ODhR.@.>ODh'3.0>ODh>ODhŽ| _The goblin shoots a sling bullet. The sling bullet closely misses you.>ODha (((((((You shoot a sling bullet.>ODh >ODh >ODh%.>ODhI.>ODhk.>ODh.>ODh.>ODh+g>ODha.  >ODh8The sling bullet completely misses the goblin.>ODh>ODh>ODhG(((>ODh .@.The goblin shoots a sling bullet. The sling bullet closely misses you.(((>ODh/ .@.4.3 _The goblin shoots a sling bullet. The sling bullet barely misses you.>ODh (((((((You shoot a sling bullet.>ODh  .....g.  The sling bullet barely misses the goblin. (The goblin shoots a sling bullet.>ODh*I .5.6 _The sling bullet hits you but does no damage.>ODh\ ( You shoot a sling bullet. The sling bullet hits the goblin.>ODh= >ODhB ,.g>ODh1J '6.9>ODhP >ODhT _ _The goblin is severely wounded.>ODhw ((((You shoot a sling bullet.>ODhk <..gThe sling bullet closely misses the goblin.The goblin unwields a +0 sling. The goblin wields a +0 dagger.8.2 _The goblin closely misses you.>ODh >ODh >ODh;You shoot a sling bullet. The sling bullet hits the goblin.>ODh>ODh)>ODh!?ODhV4?ODh^c89.5 _You kill the goblin!?ODhr`?ODhEa?ODhd?ODh"gH _No target in view!?ODhޘ .....# #....# #....# +.....<...# .# #####.. # #@## # +..######## # ##........####?ODh ## #######..... ##.########.#.### #..#.....##.#.##.....  +....###.##.#....†  ......#....  ### #..###..##### ?ODhҡ?ODhb=---200 _?ODh?ODhǯ  Things that are here: _a +0 dagger; a +0 sling; a goblin corpse?ODh?ODh?ODh>?ODhD4 _?ODh=n@ODh@ODh,@ODh3 ,@ODhJ ,@ODhq@ODhO@ODh,@ODh>@ODh @ODhy,@ODh@ODhF@ODh,@ODh@ODh @ODh%X. ##. +..###### #......# #.....#  #....########## #....#.@..?...< ---9.5 (9@ODhQ&&+......######## #<...#####...# ##########..# #...##)## #..######## #....#####...@ODh&z ## #######.............@ODhZ+E30.5 (10.0)@ODhq.@ODh09 _Found a stone staircase leading up.@ODhݐ3@ODh}@ODhĖ@ODhX@ODh(X@ODhfB@ODhG. ##. +..###### #......# #.....# #....###..#....#....@...<...+......###..#<...### ##...# ###@ODh ##..# #........###)## #........#+..######## #........###........####........### #######...#@ODh13.5 (3.0)@ODh*4.5 (4@ODh@ODh~d _g - a scroll labelled BIANUG AFFASUN@ODh3@ODh9@ODh@ODhڭ5. ##. +..###### #......# #.....# #....#.#....#.....@..<.+......#..S#<...### ##...# # ##)## #.@ODhخ# S   adder (asleep) @ODh05.5 (1 _An adder comes into view.AODhMn ((((((S  You shoot a sling bullet. The sling bullet hits the adder!  The adder hisses angrily.AODh!,AODhIm  The adder is severely wounded.AODhn4r..<.S..r   quokka (wandering)AODhm6===6.8 (1.3AODhAODhY _A quokka comes into view.AODh\ (((((((You shoot a sling bullet.AODhAODhAODhAODh ...<Sr...AODhUXrAODh,8.0 (1.2AODhAODh_ _The sling bullet barely misses the adder.AODhe (((You shoot a sling bullet.  The sling bullet hits the adder but does no damage.AODhAODhAODhsAODhf.SCODh@CODhC,CODh^ECODhGCODhM#...........#  ########.#.####.# # .........#.# #.# .# ß..≈≈≈≈..#.# #.####.## .........#.# #.#...... ####.#####.# #........  ####'#####.####...# CODh O ........##..>.....#  ........##.#####@.#  .<......##.# #..#  ........##.# #..# ........##.# #..# ##########.# #...  ### ##.##  g   goblin (asleep).# .g  CODh3T.55.7 (9.0CODhT.6.7 (10.0)CODhWCODh[s _A goblin comes into view. It is wielding a +0 club.CODh x #.# #  #.# .#  #.####.## CODh|  #.#......  #........ #.####...# #..>.....# #@.# .< #..#  #..#  #..#  #...  ### ##.##  .#  .g  CODh%? #.# #  #.# .#  #.####.##  #.#......  #........ #.####...# #..>.....# #@.# < #..#  #..# CODhC #..#  #...  ### ##.##  .#  .g CODhlQ3CODhTCODhX] _A goblin is nearby!DODhSADODh`G  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.2  12%  -1   f + Spellcasting 1.0   8%  -1  DODhJ4         b + Unarmed Combat   0.0    -3   g + Hexes5.0   7%  +4       h + Fire Magic   0.8    -1  c + Ranged Weapons 2.3  69%  -2              d + Dodging2.4   4%  +1       e - Stealth   0.0    +5  DODhO                                                                            The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [DODhPZ?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsDODhDODh%DODh. #...........#  dertzug the Vexing ########.#.####.# #  Poltergeist .........#.# #.# .#  Health: 23/23 ======================== ß..≈≈≈≈..#.# #.####.##  Magic: 4/4======================== DODh1.........#.# #.#......  AC: 2Str: 4 ####.#####.# #........  EV: 12Int: 15 ####'#####.####...#  SH: 0Dex: 18 ........##..>.....#  XL:  3 Next: 37% Place: Dungeon:1 ........##.#####@.#  Noise: ---------  Time: 456.7 (0.0) .<......##.# #..#  a) +1 sling ........##.# #..#  Cast: Jinxbite ........##.# #..#  Fly ##########.# #... ### ##.DODh2[33m##  g   goblin (asleep).# .g  _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _A goblin comes into view. It is wielding a +0 club. _A goblin is nearby!DODhC8DODh 9DODh0>DODh@DODh * (((((g(You shoot a sling bullet.  The sling bullet hits the goblin but does no damage.DODh" ....g..===8.0 (1.3 _The goblin shouts!EODh- EODhZ You shoot a sling bullet. The sling bullet hits the goblin.EODh(((()EODhI;....EODh;e/99.3EODhxEODh~ EODhD_You kill the goblin!EODhN3EODhREODhMUH _No target in view!EODhQEODhjEODhEODhpEODhEODhEODh EODh4_EODhEODhSEODh9EODhEODhnEODh_ ,EODh EODh EODh  ......#.#  .###.##.# .#  .(.####.###### .#   #...........# .#  EODh #####.#.####.# .#  ......#.# #.# .#  ≈≈≈≈..#.# #.####.#### #.# #.#.......# #.#####.# #....@....# --- EODh #'#####.####...##.#..# ##..>.....# .# # ##.#####..#  .....##.# #..# S#EODh v .....##.# #..# ..  S   ball python (constriction, asleep) .....##.# #..# #  #######.# #...  ### ##)## EODh^ .63.3 (4.0EODh F---4.3 (5EODh. EODh- ^ _A ball python comes into view.EODh(  .# .( .#   .#  .#  #.# .#  #.####.####  #.#.......#  #....@....# #...##.#..# >.....# .# # ####..# .#  #..# S#  #..# ..  #..# ##  #...  ### ##)## EODh3  .# ( .#   .#  .#  #.# .#  #.####.####  #.#.......#  #....@....# #...##.#..# >.....# .# # ####..# .#  #..# S#  #..# ..  #..# ##  #...  ### ##)##  _A ball python is nearby!FODh  .# .( .#   .#  .#  #.# .#  #.####.####  #.#.......#  #....@....# #...##.#..# >.....# .# # ####..# .#  #..# S#  #..# ..  #..# ##  #...  ### ##)## FODhJ .# ( .#   .#  .#  #.# .#  #.####.####  #.#.......#  #....@....# #...##.#..# >.....# .# # ####..# .#  #..# S#  #..# ..  #..# ##  #...  ### ##)##  FODhՖ7(((S  ) _A ball python is nearby!You shoot a sling bullet. The sling bullet hits the ball python.  FODh@The ball python hisses angrily.FODhFODhyFODh%FODh'.FODhJ(SFODh).FODh* .FODh-FODh / ===FODh@7%5.6 (1.3FODh> FODh$@FODhA@_The ball python is severely wounded.FODhBFODh FODh FODh@You shoot a sling bullet. The sling bullet hits the ball python.FODhFFODh#(FODh†FODhjFODhFODhΧFODhy FODhlFODh_>FODhz@.FODh}cFODhKd41FODhZk 6.9FODh=v FODhwFODhFA_You kill the ball python!FODh _No target in view!FODhr$  _FODh , FODh- FODh. FODh 1 FODh3 FODhQ4 FODh5 FODh7 FODh9 FODhY: FODh; FODh= FODhl? FODh.@ FODhA FODhC FODhE FODhGF FODhxG FODhI FODhJ FODhK FODhL FODh&O FODhOQ FODhR FODh@S FODh U FODhV FODhW FODhX FODhZ FODh\ FODh`] FODh^ FODh` FODhb FODhnc FODhd FODhtf FODhCh FODh i FODhxj FODh>l FODhn FODhn FODhp FODh/r FODht FODht FODhv FODhx FODhz FODh{ FODh| FODhl~ FODh FODh FODhł FODh FODhS FODh FODh^ FODhQ FODh@ FODh FODh[ FODh% FODh FODh FODh: FODh FODh FODh FODh՚ FODhܜ FODh FODh FODh FODhB FODh FODh FODh FODhB FODh FODh FODh FODh6 FODh FODhP FODhG FODh FODh FODhm FODhW FODhƷ FODh FODhU FODhE FODh FODh FODhտ FODh FODhc FODh FODh FODh FODh~ FODhC FODh  FODh [.######.## ######.#FODh  FODh O.........###########.#FODhH  FODh ;.######..............#FODhm  FODh 5#.##############FODh  FODh$ (#.#FODh " FODhP  FODh (#.#FODhs " FODh  FODh >#.# FODh( FODh  FODhj F#########.# FODh FODh  FODh$ \l......@..# FODh FODh@ ---FODh  FODhc 2########### FODh FODh FODh1  FODh FODhU  FODh kl   frilled lizard (asleep) FODh FODh FODh FODh3 FODh 503.9 (37.FODhY 0)FODhq FODh ---FODh $4.9 (38FODh| FODhV  FODh FODh =_A frilled lizard comes into view.FODh GODh!  . ... .............. #. #.#  #.#  #.#  #########.#  l......@..#  ########### GODhH_  . GODh... .............. #. #.#  #.#  #.#  #########.#  l......@..#  ###########   GODh3GODhGODhe _A frilled lizard is nearby!GODhdL  . ... .............. #. #.#  #.#  #.#  #########.#  l......@..#  ########### GODhX  . ... .............. #.GODhd #.#  #.#  #.#  #########.#  l......@..# GODhF} ###########   GODh  GODhGODhGODhGODhe _A frilled lizard is nearby!GODh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.GODhe.llGODhH2------------GODh==5.9 (1.0)Will/2 Jinx Fly GODh#GODh8 _The frilled lizard hisses angrily.GODh  (((((((You shoot a sling bullet.GODhK:*GODh8 r _The frilled lizard hisses angrily.  You shoot a sling bullet.  The sling bullet misses the frilled lizard.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the frilled lizard with its own front  talonGODh9 .GODhh? 4....... GODh] b 5 3=7.2 (1.3GODh` GODhe R _You kill the frilled lizard!GODh GODh GODh GODhG H _No target in view!GODhO _Fly  _The sprites lose interest in your situation.------------3======4GODh3GODhM======GODhGODh? 2 GODh s _You feel your existence waver again.GODh GODhM GODh ,GODh GODht,GODhWGODhkGODh GODhGODhGODh-GODhGODhGODhP4======GODh3GODh4 _Magic restored.GODh/GODhGODhgGODhoGODhC ^Fly GODh GODh"n _You feel your willpower return.GODh!$3GODh$GODh &GODhx'GODh'7======GODh(GODhP)GODh,+,GODh+GODh-GODhj/GODh/GODh0GODh1GODh3GODh 4GODh4GODh6GODh08GODh8GODhw9GODh;GODhA+ .######.##  .........### ## .######.......l #.HODh=##. #.###..# #.###.... #.#.....###########.#:.........#---HODh".....###############...###.###l   frilled lizard (asleep)HODh>035.2 (28.0)HODhG---6.2 (29HODh HODh5a _A frilled lizard comes into view.HODh0   ##  .l  ##. #.#  ##..# #.#  ##.... #.#  ##.....###########.#  ...:...@...........#  ##.....#############  ##...# ##.# ##HODh#   ##  .l  ##. #.#  ##..# #.#  ##.... #.#  ##.....###########.#  ...:...@...........#  ##.....#############  ##...# ##.# ##  HODh%HODhD'W_A frilled lizard is nearby!HODh ((((lYou shoot a sling bullet.  The sling bullet hits the frilled lizard but does no damage.HODhZo.l...===7.5 (1.3) _The frilled lizard hisses angrily.HODhL'  You shoot a sling bullet.  The sling bullet hits the frilled lizard!.((( HODhD 7....HODh! /58.8HODh HODh R _You kill the frilled lizard!HODhG HODh HODh HODh H _No target in view!IODh_3 _IODhBIODh3H IODh  IODh .######.#IODhD ......... #### .###### ..# #.IODhJ ##.# #.# ##..##### #.# ##........ #.#.#####.....####.#............#---####.....IODhg#G#### ##...## ##.## ###You pick up a book of Conjurations and begin reading...IODh=t42.8 (4.0---3.8 (5IODhH{ _You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library.IODhcIIODheIODhHI #.# .######.## .........##### .######.....# #.## #.# #####J #.#  .... #.# .#####..@..###########.# .......................# ######.....###############..##.###J   endoplasm (asleep)04.8 (1 _An endoplasm comes into view.IODh  #.#  ####  ..#  ##.# #.#  ##..#####J #.#  ##......... #.#  .#####..@..#  ................  ######.....#####  ##...##  ##.## ###IODh* i #.#  ####  ..#  ##.# #.#  ##..#####J #.#  ##......... #.#  .#####..@..#  ................  ######.....#####  ##...##  ##.## ###  _An endoplasm is nearby!IODh : ((((((J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.IODh-IODh2:....J..IODh36===6.1 (1.3IODh8IODh;d _The endoplasm is moderately wounded.JODhE^ (((((((JODh-/You shoot a sling bullet.JODh JODhV%:...J...JODhw&'7.4JODh,JODh0g _The sling bullet completely misses the endoplasm.JODhЉc  You shoot a sling bullet. The sling bullet hits the endoplasm.JODhV((.((JODh1.....JODh65508.6 (1.2JODh<;JODh=M _You kill the endoplasm!JODhЊJODhnJODhJODhƕ,JODh)JODhJODh,JODhJODhJODhJODhBJODh _You now have 59 gold pieces (gained 4).JODhJODhJODhJODhJODhSJODhSJODh,JODhJODhJODh>JODhZJODhJODhJODhJODhJODh JODhJODhRJODhJODhYJODhXJODhJODh3JODhJODhJODhJODh.JODhJODhJODhJODh^JODhJODhJODhJODhJODhJODh\JODhHJODhJODh4JODhJODhJODhOJODhJODhJODhJODhw JODh JODh JODh JODhJODhjJODh/JODhJODheJODhJODhKJODh>JODhJODhJODhJODhJODhJODhJODh{JODhwJODh JODh"JODhG#JODh$JODhm&JODh(JODh(JODh+JODh,JODh3JODh4JODh5JODhG7JODh<BJODh>JODh!BJODh FJODhXGJODhO#.<......##.#####........##.#..##.##.##.# ######.#  ##.#  #.##.##.######.############.######.##.........@................---77.6 (29.0)#####.############.######.. #........# #.#########.##.# ##..#####.# #.###.........# #.# .#####.....###########.# .......................# ######.....############# JODhQ9---JODhRJODhWj _Key pressed, stopping explore.JODhXJODh [JODh\H _No target in view!JODh 3JODh JODh JODhT JODh, $ _JODh JODhן JODh ,JODh JODh 4JODh JODh nJODhP JODhj JODh JODhx JODh' JODh BJODh BJODh JODh JODh JODh JODh JODh JODhz JODh JODh JODh5 JODh JODhZ JODh+ JODhn JODh JODh^ JODh: JODh: JODh JODhh JODh> JODhL JODh JODh@ JODh JODh JODhc JODh JODht JODh JODh JODh JODh{ JODh JODh JODh{ JODh* JODhI JODh JODh: JODhi JODhg JODh JODhX JODh( JODh JODh JODhy JODh+ JODh5 JODh JODh' JODh JODh& JODh JODh JODh JODh JODhv JODh JODh JODh ,JODh JODhy JODh JODh6 JODh JODh JODh! JODhS" JODh" JODh# JODh$ JODhC) JODh) JODh* JODh#, ,JODh, JODhe. JODhB3  #.#  .. #####.## .. #...... JODh3 #. #####.## #~#...~ #~###...###~  .~~~.~~######  #...@............####JODhM4 v #~#.####..... #K ##### ..  .####JODh6 K   kobold (asleep) JODh9 .622.6 (45JODh: +3.6 (46JODh= JODh@ s _A kobold comes into view. It is wielding a +0 whip.KODh #.#  ..  ..  #.  #~  ~ #~  ...###~ .~~~.~~########  #...@............ #~#.############..... #K  .. .## ##KODh| #.#  ..  ..  #.  #~  ~ #~  ...###~ .~~~.~~########  #...@............ #~#.############..... #K  .. .## ##  _A kobold is nearby!KODh"  You shoot a sling bullet. The sling bullet hits the kobold.()KODh!KODh%.KODh]2===4.9 (1.3) _You kill the kobold!KODh _No target in view!KODh  #.# ... #####. ... # #.# #####.# #~# #_~. #~# Z...###~#.~~~.~~# #..@............. #~#.#....~~ #)# .~~ ..#... .##### ##Z   spectral kobold (dormant) 0.0  A spectral kobold comes into view._.ZZ---5.9 (1_ KODhO 6_Found a faded altar of an unknown god.KODh K ...  ...  #.#  # #~#  _~. #~#  ....###~# .Z~~~.~~#######  #..@....... #~#.####### ~~ #)#  .~~ ..# ... .### ## ##LODh ...  ...  #.#  # #~#  _~. #~#  ....###~# .Z~~~.~~#######  #..@....... #~#.####### ~~ #)#  .~~ ..# ... .### ## ## ---_ _A spectral kobold is nearby!LODh ...  ...  #.#  # #~#  _~. #~#  ....###~# .Z~~~.~~#######  #..@....... #~#.####### ~~ #)#  .~~ ..# ... .### ## ##LODh<3LODhĪ ...  ...  #.#  # #~#  _~. #~#  LODh....###~# .Z~~~.~~#######  #..@....... #~#.####### ~~ #)#  .~~ ..# ... .### ## ## LODh%_LODhLODh7_LODh _((((( _A spectral kobold is nearby!You shoot a sling bullet.  The sling bullet hits the spectral kobold.LODh9PLODhWZ.~~~..LODhY6===7.2 (1.3LODh^`7_LODhgeg _The spectral kobold is heavily damaged.LODh?LODhLODhLODh`H _No target in view!MODh#.# ... #####.#... #.#.# #####.## #~# #._~. #~# #....###~# ..~~~.~~# #...@.##~#.#MODhq.~~ #)# #.~~ ..# ... .##### ##..MODhMODhh<---80 _MODheMODh!MODh#.# ... #####.#... #.#.# #####.## #~# #._~. #~# #....###~# ..~~~.~~# ##.#MODha#~#.#.~~ #)# #.~~ ..# #... .##### ##MODhMODh:_ZZ   spectral koboldMODhA---9MODh8=_MODhu#.# ... #####.#... #.#.# #####.## #~# #._~. #~# #....###~# #..~~Z.~~# ##.#####.#~#.#.MODhh~~ #)# #..~~ ..# #... .### ### ## MODhEMODhY_~ZMODh&30MODh6_MODhMODh MODh D#.#dertzug the Vexing...#####.#### Poltergeist...#......... Health: 23/23 ========================#.######.#### Magic: 4/4========================# #~##..... AC: 2Str: 4_~. #~####### EV: 12Int: 15....###~## SH: 0Dex: 18MODh1 ..~~~.~~############## ## XL:  3 Next: 52% Place: Dungeon:1#Z....@..........#####. Noise: ---------  Time: 630.2 (0.0)#~#.############....... a) +1 sling~~ #)########. Cast: Jinxbite.~~ ..### Fly ... .###### ##Z   spectral kobold _A spectral kobold is nearby! _A spectral kobold is nearby!You shoot a sling bullet.  The sling bullet hits the spectral kobold. _The spectral kobold is heavily damaged. _No target in view!_MODh]  _There is nobody nearby that the sprites are interested in.MODh p  You shoot a sling bullet.  The sling bullet hits the spectral kobold.MODh c.((((MODh,w 1_.....MODh >4===1.5 (1.3MODh^ 6_MODh; V _You destroy the spectral kobold!NODh8A_NODh?6_NODhBH _No target in view!NODhLw _No target in view!NODh _NODh}NODh,NODh$,NODhNODh|  Things that are here:  a +0 whip; a kobold corpseNODhNODh _NODhNODhNODhp,NODh# NODh NODh$,NODhNODhxNODh,NODhNODhNODh,NODhFNODhu1KWater NODhv4kWater NODh7,NODh9NODh9(NODh;,NODhANODhBNODh$DNODhYF,NODhGNODhIS  There is a faded altar of an unknown god here.NODhJNODhKFWater _NODhLNODhKMNODhN,NODh.ONODh>QNODhRNODhRNODhESNODh;UNODh@VNODhVNODhdWNODh8XNODhKYNODhY(NODhqZNODh[NODh\NODhz]?Water NODh]NODh^NODh_NODh`,NODhaNODhbNODhBc>NODh eNODh`fNODh g,NODhhNODhiNODhFj,NODhRkNODhUlNODhmUWater NODh*nNODhKoNODho,NODh|qNODhrNODhKs,NODhnuNODhv>NODhvNODh5wNODhQxNODhx,NODhzNODh{NODh|,NODh}NODhNODhIUWater NODhNODĥNODhrNODhMNODhWNODhNODh!(NODhNODhNODh7NODh?Water NODhHNODhNODhBNODh܍NODhNODh[NODh0NODh,NODhDNODhONODh,NODhNODh,NODh!NODhNODhNODh,NODhNODhNODh,NODhNODhNODhi,NODhRNODhnNODh,NODhMNODhGNODh,NODhܹNODhѺNODhz,NODhWNODhNODhQ,NODhNODh#.#  #.#  #.# # # # #.## .# .#  #..# .# .. # ##.##.#.## #########.#....b#NODh####.........#.....# ####~~..~~..~~# #...---#.~###~....####.## ######.~ß.#~#####.ß#~# ##.#~.~~~_~..~~#~# #~###..~....###~##.~~~~~~..~~~.~~############## b   bat (asleep)###~#...~~..#................##.##~~.~.##~#.############..##.##+++#~~~#)####NODh:085.5 (54.0)NODhG---6.5 (55NODhNODhV _A bat comes into view.NODh h #.# #.# #.# # #  #.## .# .#  #..# .# ..  ##.##.#.##  #########.#....b#  .......#.....#  ~..~~..@...#  ~....####.## NODh #.~ß.#~###  #.#~.~~~_~..~~#~#  #~###..~....###~#  #.~~~~~~..  ###~..#...... #..##~#. ##.~~~#)# NODh& H #.# #.# #.# # #  NODh=* @#.## .# .#  #..# .# ..  ##.##.#.##  #########.#....b#  .......#.....#  ~..~~..@...#  ~....####.##  #.~ß.#~##NODhG/ #  #.#~.~~~_~..~~#~#  #~###..~....  #.~~~~~~..  ###~..#...... #..##~#. ##.~~~#)# NODh ; NODh= _NODh> NODhHA NODhB NODhUP NODhQ _NODhS NODhX  NODhZ NODhZ[ 6_A bat is nearby!NODh(\ NODh* \ #.# #.# #.# # #  #.## .# .#  #..# .# ..  ##.##.#.##  #########.#....b#  .......#.....#  ~..~~..@...#  ~....####.##  #.~ß.#~###  #.#~.~~~_~..~~#~#  #~###..~....###~#  #.~~~~~~..  ###~..#...... #..##~#. ##.~~~#)# NODh9 #.# #.# #.# # #  #.## .# .#  #..# .# ..  ##.##.#.##  #########.#....b#  .......#.....#  ~..~~..@...#  ~....####.##  #.~ß.#~###  #.#~.~~~_~..~~#~#  #~###..~....  #.~~~~~~..  ###~..#...... #..##~#. ##.~~~#OODhAL)# _ _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat.OODhh(.(((OODhUX.....OODh6===7.8 (1.3)_ _You kill the bat!OODh _No target in view!OODh  _#.# #.##.# #.# #.# #.#  #.# #.# # #### #.# #.# ÷# #..# #.###.###.# ##.#  #..##.#... #.#  ##.##.#.## #.# ########.#..@..#  #.# ---90.8 (3.0 ####.........#.....# #####. #~~..~~..~~......###....... #.~###~....####OODh.## #####.# #.~ß.#~#####.ß#~# #... #.#~.~~~_~..~~#~# #~###..~....###~# #.~~~~~~..~~~.~~### ###~#...~~..#................#---1.8 (4_ OODh)G_Found a human skeleton.OODh/ IOODh OODh XOODh g#.# #.# #.# #.# #.#  #.# #.#  #.# #.# ## #### #.# #.# ÷# OODh #..# #.###.####.#  #..##.#.@..#.# 2.8 (1 ##.##.#.##.÷..# #.#  #########.#.....# ....÷ #.# #.........#.....# ##÷#####.## ~..~~..~~......### #...... ~###~....####.## #####. ~ß.#~#####.ß#~# #..... #~.~~~_~..~~#~# ######..~....###~#OODh[ 8_OODh *3.8 (2OODh_ OODhf 2 _Found three human skeletons.OODhOODh;OODh:OODh[H _No target in view!PODhmPODh9PODhPODhPODhPODh+| _PODh,PODh/PODh3PODh4PODh(6PODho<c  You see here a human skeleton.PODhZ?PODh[@ _PODhBPODhDPODhG,PODh IPODhPKPODhzNPODhZOPODhPPODhNQPODhSPODhS,PODh9UPODhVPODhW,PODhYPODhS[PODh\,PODh2^PODhc##### .# #### .# #.# PODhd#... .# #.# #... .# #.# ##.<. .# #.# ### ÷##### #... PODhft.# #.# #÷# #.#..# #... .###.###.## ##.##.# #### ..##.#....#####.@##.# ##702.8 (9 #.##.#.##.÷..#..###.# #. #.#.....##....÷## #.# #. ..#.....#####÷#####.############. ......### ###......... ####.## #####.############. #.ß#~# #........# # .~~#~# ########.# #. .###~# ##..#####.PODhjD3.8 (10.0)PODhdnPODhpM _Found a human skeleton.PODhPODh3PODhPODh M.... # #####PODh†# . ÷# <#÷#### #.# #÷# #.#.... .###.###.## ####0.0) ....#####..##.#.##.÷..#..## #.#.....##....÷## #.##. Fly #PODhq+PODhPODh*4.8 (1PODhKPODh _Found a human skeleton and a human corpse.PODh PODh PODh PODhu PODh ~Mß.... #PODh   ###### #††# . .÷# <## #÷#### #.# #÷# #@#....0###.###.## #### ....#####..# #.##.#.##.÷..#..###.##. Fly .#PODh E PODh PODh *5.8 (1PODh6 PODh K _Found a human corpse.PODh 3PODh ^ _No target in view!PODh PODhq3PODhWPODhJPODh$ _PODhy  You see here a human skeleton.PODh" ### # #.ß #.. ###  #.#  ##  #.# #.# ## # PODh$1 #.# #.# ###††##  #  #.# #.# #..$.@##  #  #.# #.# ###..l.#÷##### #.  #.# #.# #÷#..$.##.#..#.  #.###.###.##.####.##.##  #..##.#....#####..##.#  ##.##.#.##.÷..#..###.#l   frilled lizard (asleep) ###.#.....##....÷## #.# ....#.....#####÷#####.# ~~......### ###........PODh1y 6  A frilled lizard comes into view.PODh1*7.8 (2PODh`6QODh QODh _Found 7 gold pieces. _You see here a human skeleton.QODh3O  You shoot a sling bullet.  The sling bullet hits the frilled lizard.†(QODh3'.QODh$8===9.1 (1.3 _You kill the frilled lizard!QODhcA QODh*\_You now have 61 gold pieces (gained 2).QODh+QODh/QODh7  You see here a frilled lizard corpse.QODhe: QODh;4_QODhTCBQODhpK QODhBN\_You now have 68 gold pieces (gained 7).QODhHP3QODh XQODh]H QODhb^ QODh_>You see here a human skeleton.QODh`QODh b QODhb_QODhcQODhYf QODhg QODhiUYou see here a human skeleton. QODh~j_QODhkQODhKmQODhnQODhoQODhpQODherQODhsQODhtQODhuQODh*wQODhxQODhqyQODhrzQODh|QODh}QODhQODhQODh`QODh.QODh3QODh<QODhQODhƏQODh֐QODhQODhQODh@QODhQODh!QODh QODh QODh<>You see here a human skeleton.QODhQODh  QODh_QODhQODhQODh8QODh QODh#QODhQODhNQODh!QODh\QODh۫QODhQODhyQODhٯQODhQODhQODhpQODhQODhkQODhQODhqQODhQODhvQODhQODhQODhQODhQODhhQODhVQODhQODhQODhSQODhFQODhxQODhQODh~QODhmQODhQODhoQODhHQODh:QODhQODh\QODhQODh@QODh^QODhQODhtQODhJQODhWQODhQODhQODhQODhQODhwQODhQODhQODhQODhiQODhQODhQODhQODhQODhQODhQODh#QODhQODhQODhQODhQODhQODhQODhxQODhQODhEQODhQODhQODh QODhv QODh QODh QODhsQODhQODheQODh3QODh9QODhQODheQODh4QODh:QODhQODhQODhrQODhkQODh QODh!QODhW"QODhN#QODh$QODhn&QODhg'QODh`(QODh)QODht+QODh,QODh-QODh/QODh0QODhp1QODhe2QODh4QODh5QODhh6QODhX7QODh8QODhu:QODhE;QODh<QODhQ>QODh?QODh@QODhAQODhBQODh~DQODhMEQODhaFQODhHQODhIQODhnJQODhLQODhNQODhOQODhPQODhQQODh=SQODhTQODhUQODhVQODh~XQODh)ZQODho[QODh\QODh^QODh_QODh`QODhaQODhcQODhYeQODh2fQODhAgQODhiQODhjQODhkQODhlQODhUnQODhpQODhrQODhsQODhuQODh|wQODhuxQODhP{QODhG}QODh2QODhQODhBQODhۅQODh QODhQODh"QODhKQODh~QODhYQODhQODhQODhEQODhQODhQODhEQODhyQODhRQODhQODhbQODh3QODhQODh QODhpQODh(_You now have 75 gold pieces (gained 7).QODhQODhQODhrQODhQODhQODhQODhڹQODh#QODhQODhQODhQODh]QODhQODhQODhQODhHQODhQODhQODhQODhQODhzQODh QODh).#QODhQ.QODh+. .#QODh* ..QODh5##. .# .# ##.##QODh#.l#.# #.###.#....QODh QODh0#!##.##... #.##.QODh QODhuq#######......#.# #.#...QODh QODhg...B.........#.###...#QODhZ QODhY####@...........#.#.QODh!---QODho QODhg#...............#...#QODh QODhb#.##............#.#†#QODh QODh#.#####.###.###.).#..QODhJ QODhi#.####.QODh F.##.###>#.#.#QODh QODh{######.....###.....#.#...# B   giant cockroach (asleep)QODh" QODh#.......###.#.##.#.#.#.#.# l   frilled lizard (asleep)QODh| QODh.#.#####.# #.# .# #...#..QODh QODh##.## #.# .# ###.#.#QODhQODh78.1 (69.QODh 0)QODhQODh---QODh%$9.1 (70QODhQODh QODhQODhhR_A frilled lizard and a giant cockroach come into view.QODhQODh3 QODh QODhX'(((QODhBQODhQODhn/You shoot a sling bullet.QODh QODhp QODhd=The sling bullet hits the giant cockroach but does no damage.QODhQODh2QODhQODh.l..B.l===80.4 (1.3)QODhQODh QODhݷQODhø*_The frilled lizard hisses angrily.QODhSq  .#  . .#  ##. .# .#  #..#.# #. #l##.##...  #######......#.#  .....B.......#. ####@....... #........... #.##........† #.#####.###.###.) .#.##.###> ....###.. ..##. .# #.# .#  ##.## #.# .# QODh-  .#  . .#  ##. .# .#  #..#.# #. #l##.##...  #######......#.#  .....B.......#. ####@....... #........... #.##........† #.#####.###.###.) .#.##.###> ....###.. ..##. .# #.# .#  ##.## #.# .#  _There are monsters nearby!QODh'z ((You shoot a sling bullet.QODhR!l.B1.6 (1.2 _The sling bullet barely misses the giant cockroach.RODh[ .#  . .#  ##. .# .#  #..#.# #. #!##.##...  #######l.....#.#  ......B......#. ####@....... #........... #.##........† #.#####.###.###.) .#.##.###> ....###.. ..##. .# #.# .#  ##.## #.# .# RODh` .#  . .#  ##. .# .#  #..#.# #. #!##.##...  #######l.....#.#  ......B......#. ####@....... #........... #.##........† #.#####.###.###.) .#.##.###> ....###.. ..##. .# #.# .#  ##.## #.# .#  RODh_There are monsters nearby!You shoot a sling bullet.  The sling bullet hits the giant cockroach.RODhRODh .RODh!gl   frilled lizardRODh"!RODhBRODh RODhJ RODh.RODh.lRODh?'You kill the giant cockroach!RODhRODhH RODh@ 2RODh --RODh 62RODh~2.9 (1.3RODhDRODh RODhRODht%_The frilled lizard bites you.RODh; RODhp=  RODh> You shoot a sling bullet.  RODh@)The sling bullet hits the frilled lizard.RODh|ERODh"F†RODhFRODheGRODhHRODhH RODh.#..#.# ..##.. ........ K   kobold (missile, asleep)#.#.# .## . ....##.##.#.# .# ##.######. #..#.# #.###.#.........RODh7801.2 (1RODh 2.0)RODhRODht$2.2 (13RODhRODh RODhRODhEZ_A kobold comes into view. It is wielding a +2 whip of flaming.RODhSODh; #  ##########... ..  #....@.....# #^  #.####...###  #.# .....#  #.# ...#..K  #.# #.....# ###> #.# ..##..  #.#.# .## .  ##.#.# .#  #..#.# SODh #  ##########... ..  #....@.....# #^  #.####...###  #.# .....#  #.# ...#..K  #.# #.....# ###> #.# ..##..  #.#.# .## .  ##.#.# .#  #..#.#  _A kobold is nearby!SODh  You shoot a sling bullet. The sling bullet hits the kobold.(((((()SODhc:......SODh~6===3.5 (1.3) _You kill the kobold!SODhy2  _No target in view!SODh] _##### ###########..... ..#..........# #^ #.####...### ##.#######.# #...@.# ###.......#---#.# #...#..)...........# #.# ##.....#####>.#....###.# S...##...........)#.#.###.## ........##..#####.#.# #.# .##.######S   ball python (constriction, asleep)#..#.# #.###.#..SODh....##.##.##... #.##.###.###.### #######..........) 6.5 (3.0  A ball python comes into view..SS)=--7.5 (4 _The ball python hisses angrily.TODh;  ##### #  ######### ..  #..........# #^  #.####...###   #.# #...@.#   #.# #...#..)....  #.# ##.....#####> #.# .S..##...) #.#.###.## ....  #.# .##.#  #.###.#.... ... #.##.## )TODh@TODh ##### #  ######### ..  #..........# #^  #.####...###   #.# #...@.#   #.# #...#..)....  #.# ##.....#####> #.# .S..##...) #.#.###.## ....  #.# .##.#  #.###.#.... ... #.##.## )TODhy5 _A ball python is nearby!TODh e  You shoot a sling bullet. The sling bullet hits the ball python.TODhЧ ((†TODh4 /..TODhX =8==8.8 (1.3TODh_ TODhb O _You kill the ball python!TODh/ TODh(1 TODhQ8 TODhn< H _No target in view!TODhTODh TODhKTODhTODhTODh5$ _TODhK(XUODhN##### ###########..... ..#..........# #^ #.####...### ##.#######.# #..###.......# #.# #...#.@)...........# ---#.# ##.....#####>.#....#####.#...†..##...........)....#.#.###.###........##..###.###.#.# #.# #.##.######.......#..#.# #.###.#..........####.##.##... #.##.###.###.###. #####......#.# #.#....).......... .....†.....#.###...##.###.###.####### # ##########..... .. #.UODhrV...# #^ #.####...### ##.###### #.# #.....######.# #.# #...#..@.# #.# ##.....#####>.#....#### #.#...†..##...)....# #.#.###.###........##..###.###.#.# #.# #.##.######.##..#.# #.###.#....###..##.##.##... #.##.###.###.###.#......#.# #.#....).#†.....#.###...##.###.###.##.10.8 (2.0---1.8 (3  Things that are here: _a +2 whip of flaming; 5 stonesUODh,IUODh^UODhٷUODh$ _UODhUODhl,UODh[UODhUODhUODh2UODh]UODhUODh,UODh,UODhK,UODhUODhUODhkUODhUODhBUODh,UODhUODhUODhD,UODh2UODhUODhC,UODhUODhB  Things that are here:  a +2 whip of flaming; 5 stonesUODhUODh  _UODh/ UODh UODh/ UODh UODhUODhUODh+,UODh+UODhUODhUODhUODhgUODhUODhUODh}UODhUODh#UODhOUODhUODhUODhUODhUODhp UODh !UODh$UODh\&,UODhV'UODh)UODh*,UODh+UODh-UODh /UODh/UODhh0UODhL2UODh3UODhX4UODh5UODh{6UODh8UODh8UODho9UODh:UODh<UODh=UODh5>UODhRCg  You see here a ball python corpse.UODhDUODhE _UODh!FUODhGUODhFI,UODhJUODhKUODhM,UODhNUODhPUODhRUODh;SUODhSUODhYUODhZ,UODh[UODh]UODhl_,UODh)`UODhbUODh&d,UODhf,UODhh,UODhiUODhzkUODhZm,UODh'nUODhoUODhr,UODh/sUODhtUODh)v,UODhvUODhxUODh z,UODhzUODh |UODh~,UODhUODh˂UODh,UODhUODhUODhq,UODhMUODhVUODhUODhUODh3UODhUODhUODhUODhUODhUODhUODhUODhXUODh"#...............#...##.###.##.#.##............#.#†#.......#.#.#####.###.###.(.#...##.##...#.####.#.##.###>#.#.#.#...#†#. ####.....###.....#.#...#...#...#. ......###.#.##.#.#.#.#.#.#...#.#. #####.# #.# #.#.#...#...##.##...##.## #.# #.#.###.#.#.......#.#...### # #.. ##.###.##. UODh###.###.# #...#.###.# ............ #.##.....#.# #.###.# ###.###.#......... ..........##.###.##..# #.###.### #. #..# #.( #.# ##. #..# #..  #.###..... #..# ######## #####........ #......UODhs054.8 (43.0)UODh+5.8 (44UODhQUODhb _i - a scroll labelled JOTUNU IRUTAUODhϘUODhUODh}UODhUODhUODhUODhXUODh)UODhUODhUODh UODh©UODhUODh6UODhۭUODh}UODh\UODh)UODhDzUODhfUODhUODhUODhUODhzUODh~UODhUODhUODh#UODhUODhUODh4##.## #.# #.#.###.#.#.......#.##...### ###.....#.. ##.###.##. ##.###.##.#...#.###.# .........# ... #.##.....#.## #.###.##.###.#.........# .......  #...##.###.##..# #.##  ##.### #. #..# #.(.##.# ##. #..# #..###..... #.@# ###########........r....# # .....###.#######?#.ß..≈≈≈≈. UODhe.##### #.# #.. .# #.# ##### ## ..# #####'### r   quokka (asleep) # #### ### #........ # ###††## ........ #....÷## <UODh$62.8 (7UODh8.0)3.8 (8UODhUODhY _A quokka comes into view.UODh % ##.## #.#   ###.....#.. .#.###.#  .#.## ...#  #..#   #. #..# #.(  #.# ##. #..#   #.@# ...r....# #######?#  #.#  #.#  ..# # #### ### # ###††## # #....÷## #.<UODh ##.## #.#   ###.....#.. .#.###.#  .#.## ...#  #..#   #. #..# #.(  #.# ##. #..#   #.@# ...r....# #######?#  #.#  #.#  ..#  #### ###  ###††##  #....÷## #.< _A quokka is nearby!VODhb  You shoot a sling bullet. The sling bullet hits the quokka!(†((VODh#0...VODh72===5.1 (1.3 _You kill the quokka!VODh(X* VODh\[##.## #.# #.#.###.#.#.......#.# dertzug the Vexing#...### ###.....#.. ##.###.##.. Poltergeist ##.###.##.#...#.###.# .........# Health: 23/23 ======================== ... #.##.....#.###.###.## Magic: 4/4======================== ##.###.#.........#........ AC: 2VODhnStr: 4#...##.###.##..##.###. EV: 12Int: 15##.### #. #..##.(.## SH: 0Dex: 18#.# ##. #..##... XL:  3 Next: 72% Place: Dungeon:1#.###..... #.@# ########## Noise: ===------  Time: 865.1 (0.0) ####........†....# #......... a) +1 sling .....###.#######?# #.ß..≈≈≈≈. Cast: Jinxbite .######.# #......... Fly .##.# ######.### ##..######'### ODhw40m # #### ####........  # ###††###........  # #....÷###.<......  _You see here a ball python corpse. _i - a scroll labelled JOTUNU IRUTA _A quokka comes into view. _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka! _You kill the quokka!VODh.p _There is nobody nearby that the sprites are interested in.VODh;  _No target in view!VODh O _ VODh* _g - 2 scrolls labelled BIANUG AFFASUN (gained 1) VODh+ Y##.###.#.........# ........VODh, g.###.##..# #.### VODh4-  ##.### #. #..# #.(.# VODh-  #.# ###. #..VODh.  #... VODhg/ c #.####.########## VODh0 ####........†..#........ .....###.########.ß..≈≈≈≈. .##### ##...... .# #.--- ...K.! #####'### # ###VODh|8 # #....... # ###††## # # #....÷## #.<...... # ###..†.#÷##### ........ K   kobold (asleep)#÷#....##.#..# ##.##.####.##.#########....#####..##.# ####### VODh-9 VODh9 9.1 (4  VODh? A kobold comes into view. It is wielding a +0 dagger.---70.1 (5VODh&D  VODhD VODhE M_Found a smoky black potion.WODh   #..#   #. #..# #.(  #.# ###. #..#  ..# †....# #.#  #.#  #@#  ...K.!..# # ############ # ###††## # #....÷## #.< # ###..†.#÷##### # #÷   WODha  #..#   #. #..# #.(  #.# ###. #..#  ..# †....# #.#  #.#  #@#  ...K.!..#  ############  ###††##  #....÷## #.< ###..†.#÷#####  #÷    _A kobold is nearby!WODh  You beckon some vexing sprites to accompany your attacks.2------------==1.1 (1Will/2 Jinx Fly  _You feel your willpower being sapped.WODh (((K  You shoot a sling bullet. The sling bullet hits the kobold.WODh+;*WODh  The kobold is heavily wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the kobold trip over its own feet.WODh).!.WODh"b 5 5=2.4 (1.3WODh- WODh/D_You kill the kobold!WODh WODh WODh} WODhZ H _No target in view!WODh C WODhD WODhTM WODhP H _No target in view!WODhWODhWODh=WODh!WODh"$ _WODh,tFly WODh1-WODh1{ _The sprites lose interest in your situation.WODhe2B------------WODh4WODh6,WODh8WODh;WODh<WODhk=WODh A,WODhCWODhE,WODhpFWODhgHWODhH24WODhIWODh|Kh3======WODh{LWODhNWODhNWODhWOWODhPWODhQWODhRWODhhT,WODh|UWODhIWWODhWF======3WODhXWODhF[WODh;]? 2 WODh`` _You feel your existence waver again.WODhdXWODhinWODh'p4======WODh8xWODh5====== _f - 3 smoky black potions (gained 1)WODhFly  _You feel your willpower return.  Things that are here:  a +0 dagger; a kobold corpseWODh' _WODh WODhWODh,WODh",WODh,WODhWODhjWODhkWODhWODhWODhRWODh,WODhWODh̭WODhM,WODhWODhgWODh޴,WODhWODhWODhθ,WODhWODhwWODhWODhWODhWODhWODhWODh,WODh WODhWODh,WODhWODhWODh,WODhxWODhWODh,WODhWODhWODhZ,WODhTWODhnWODh,WODh,WODhWODhWODhF,WODh WODh WODhb ,WODh: WODhWODhWODh4WODh WODhpWODh,WODhWODhXWODh,WODhWWODhI# #.# ##...###.## #.####.###.###.##. #..........# #.##... ######.###.###.#. #....# ##...##. #.#### ##.###.# # WODh%$ #.# #.###  #.###. #@########........--- #.#........###. #.#..#.##### #.#  #.##...# #.### #.###.## #.... #.# #.# ###### WODhp&#.# #.# ###††##  #.# #.# #....÷ #.# #.# ###..†.#÷XODh927.4 (55.0)---8.4 (56 _j - a clear potionXODh3XODhXODh XODhBXODhnXODh,XODhXODhXODh,XODhXODhXODhXODh[XODh XODhbXODhXODhXODh$XODhBXODhBXODh,XODhhXODhXODhXODhNXODhXODh_XODh7,XODhXODhXODhbXODh,XODhXODhXODh~,XODh\XODhPXODh,XODhXODhXODh,XODh{XODhXODhJ,XODhlXODhXODhG,XODh) XODh2 XODh ,XODh% BXODh XODhgXODh?XODh,XODh%XODh #.# ##.# #..#. #.##.#############......r..........† #######..# #........# #.##.....# #.#####..# #.####.#XODhN<.# ######.....r   rat (asleep).# #.......###.#.# #.#####.# #..# #.# ##.## #.XODhDY49.4 (2150.4 (22XODhoXODh!V _A rat comes into view.XODhaL ######### #..r..........†XODhM #@#  #.#  #.#  #.#  #.#  XODhOm#.#  #.#  #.#   #.# #.# ##.## XODh ######### #..r..........† #@#  #.#  XODh'H#.#  #.#  #.#  #.#  #.#  #.#   #.# #.# ##.## XODhVXODhXODh*XODhdZ _A rat is nearby!XODh/Q ]  You shoot a sling bullet. The sling bullet hits the rat.XODhW W(.XODhGY !XODh '..XODh B7===1.7 (1.3)XODhO XODh& G _You kill the rat!XODhXODhXODhXXODh/H _No target in view!YODh _YODhdBYODhWYODhYODh,YODhBYODhYODh,YODhYODhYODh,YODh<YODhM<YODh#.# #...#..)..#.#####.....####.#...†..##...#.#.###.###...YODhx##.#.# #.# #.##..#.###.###.#. #.##.##...##.#################.###.##...........@.†....l#.#---#.############............#.##.##...............##.##.##............#.#YODh#.##.#####.###.###.(#.##.####.#.##.###>#.# l   frilled lizard (wandering)#.# ######.....###.....#.#..#.# #.......###.#.##.#.#.#.##.# #.#####.#.#.#...#YODh1062.7 (11.0)YODh2G---3.7 (12YODh7YODh9 YODh:[_A frilled lizard comes into view.YODh #.# ) †  #.#  #.##.##  ##############......  #...........@.†....  #.############......  #.# #.........  #.# ....  #.# .##(  #.# .##.###>  #.# .  #.#  #.#  #.# YODhq #.# ) †  #.#  #.##.##  ##############......  #...........@.†....  #.############......  #.# #.........  #.# ....  #.# .##(  #.# .##.###>  #.# .  #.#  #.#  #.# YODh v YODhfwYODhxA_A frilled lizard is nearby!YODh{yYODh"' (  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.l.l2------------==4.0)Will/2 Jinx Fly  _The frilled lizard hisses angrily.YODh?  (((((((You shoot a sling bullet.YODhb[ :*YODhD YODhF >The frilled lizard hisses angrily. YODh;H $ You shoot a sling bullet.  YODhI UThe sling bullet misses the frilled lizard.  YODhkK EYou feel bolstered by spreading misfortune. YODh>L j A giggling sprite leaps out and smacks the frilled lizard with its own front  YODhL talonYODhM .YODhT YODhU i.†...†.YODhU YODhV YODhhW YODh/X YODhX YODh| YODh} & 5 YODh~ 9YODh =YODhɀ 6.0 (1.3YODh YODhs  YODh} YODhs ._You kill the frilled lizard!YODh[ YODh|gYODhiYODh>kYODhsYODhw YODhxYODhy:_No target in view!ZODh&3ZODhZODh ZODhZODh:_No target in view!ZODhTS _Fly  _The sprites lose interest in your situation.------------433====== 2  _You feel your existence waver again.======ZODh`BZODhaZODhaB4======ZODhZPFly  _You feel your willpower return.ZODh======ZODhkZODh,ZODhZODhBZODhZODhZODhZODhG,ZODhdZODhfZODh,ZODh6ZODhYZODhZODhZODhZODh!ZODh^,ZODhZODh  Things that are here:  2 stones; a +0 dagger; a hobgoblin skeletonZODhZODh\ _ZODhAZODhZODh,ZODh5ZODhZODh,ZODhZODhZODhZODhZZODhZODh ZODh ZODh ZODh[ ZODh5ZODh,ZODhZODhZODhy,ZODhSZODhUZODhz$ ###.###.###.(.#...##.##...#.....# ##.#.##.###>#.#.#.#...#÷#.#.###. ..###.....#.#...#...#...#...###.# ##.#.##.#.#.#.#.#.#...#.#.#.#.#.###.###.#.#...#...##.##...#...#.# # #.# #.#.###.#.#.......#.#.#.#.# ###.###.....#...##.###.##...#...# .##.#...#.###.#.....#.#.### .##.....#.##..##@###.###.##...# ---1014.0 (48.0) .#.........##.[...#.# ##.###.##..###.###.###.###.##.# ZODhC%##.# #.##..# ## ## #.(.####.###.###.##..# #......... ##.....##..# ##########.#.### ......†....# #...... ##.#######.# #.ß..≈≈≈≈..#.#  #.# #.# #..........#.#ZODh,]---5.0 (49ZODh^2ZODh4, _Found a pair of boots.ZODhZODh ,ZODhZODhp"ZODh$,ZODh&ZODhE)ZODh+,ZODh-ZODh/ZODh1ZODh2ZODhr3ZODh5ZODh7ZODh8ZODh!:ZODhAE  You see here a +0 pair of boots.ZODh^CZODh"D _ZODhDZODhFZODhH,ZODhIZODhlKZODhM,ZODhNZODhNPZODhQZODhXRZODhRZODhUZODhVZODh\ZODh ^ZODh5`ZODh1b,ZODhcZODh/fZODh!h,ZODh5jZODh$lZODhmZODhnZODhkoZODh zZODh{,ZODhD}ZODhvZODh,ZODhXZODh3ZODh,ZODh ZODhPZODh΍,ZODhZODhאZODhZODhZODhhZODhÔZODhZODhӖZODhZODhZODhZODh,ZODhZODhZODh,ZODhZODh ZODh,ZODhZODhZODh8,ZODhkZODhpZODh,ZODhZODh ZODhê,ZODh7ZODhiZODhZODhZODhͯZODh&ZODh˱ZODhpZODhoZODhZODh%ZODhȵZODh{ZODhRZODh,ZODh,ZODhm,ZODhDZODhZODh,ZODhZODhdZODh ,ZODhZODhZODhx,ZODhZODhZODhZODh3ZODhZODhZODhZODh+ZODh7ZODhSZODhZODhZODhZODhr .....###..# .###.###.## ........### .###.##...###### ........#.#......# .###.##...######.# ......#.#.######.# ##.##...#.....##.# #...#÷#.#.###.##@# ZODh52.0 (37.#...#...###.##.# #...#.#.#.#.#.##.# #...#...#.##.# ......#.#.#.#.##?# .###.##...#...##$#  ..#.#.####.#  .##...# #[.   ..........#.#  ZODhA3.0 (38ZODh"ZODhdM _Found a leather armour.ZODhf* IZODh, ZODh4 XZODh>5 ,ZODh6 ZODhK9 ZODh#; ZODh; ZODh< ZODh:? ZODhH BZODhxM ...#.#......#...######.##.#.######.#...#.....##. #...#÷#.#.###.##.#...#...###. #...#.#.#.#.#....# ......#.#.#. .###.##...#...##$ ZODhTP ........#.#.###.##...# #[.....#.# ###.##.# #.# ## #.(.####.###### #.#  ###...........# #.# #########.#.####.# #.#ZODhT 17.0 (4.0)ZODhU *8.0 (5ZODhZ ZODh] _ _k - a scroll labelled EPPIENELE[ODhV3[ODh[ODh )X[ODhz1 _You now have 86 gold pieces (gained 11).[ODh2[ODh3[ODh6[ODhA9,[ODh:[ODhcQ ##.##...#.....## #...#÷#.#.###.#...#...###. #...#.#.#.#.# ##.##...#...#.##.....#.#.#. .###.##...#.. ........#.#.####.###### ##.###.##...# #@.....#62.0 (4.........#.# ######.####.###.##.# #.# #.(.####.###### #.#  ###...........# #.# #########.#.####.# [ODh^d=..........#.# #. .ß..≈≈≈≈..#.# #.####.#### ..........#.# #.#.......#You see here a +0 leather armour.[ODhg[ODh9iE _Done exploring.[ODhp[ODh2r[ODhs[ODh&:...0[ODhW[ODh[ _Done exploring.[ODh [ODh 3[ODh Q[ODh E _Done exploring.\ODheX[?25h[?0c  Search for what [? for help]? \ODhA [?25l[?1c\ODh \ODhq $\ODhߙ 13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] 5 stones (8 further duplicates in 3 piles)b - [D:1] a stone staircase leading down  c - [D:1] a staircase leading out of the dungeon  d - [D:1] a +0 club (1 further duplicate)  e - [D:1] a +0 short sword  f - [D:1] a stone staircase leading down  g - [D:1] a +0 pair of boots  h - [D:1] a +0 dagger (1 further duplicate)  i - [D:1] a +2 whip of flamingj - [D:1] a dispersal trap  k - [D:1] a stone staircase leading down  l - [D:1] a +0 whip  m - [D:1] a faded altar of an unknown god]ODh5Level 1 of the Dungeon<>>>_(Press ? for help) #.# #...............#...##.###.##...######.# #.# #.##............#.#÷#.......#.#.######.# #.# #.#####.###.###.(.#...##.##...#.....##.# #.# #.####.#.##.###>#.#.#.#...#÷#.#.###.##.# #.# ######.....###.....#.#...#...#...#...###.##.# #.# #.......###.#.##.#.#.#.#.#.#...#.#.#.#.#.##.# #.# #.#####.# ##.###.#.#...#...##.##...#...#.##.#]ODh9 #.# #.# ##.## #.# #.#.###.#.#.......#.#.#.#.##.# #.# #.# ##...###.###.....#...##.###.##...#...##.# #.####.###.###.##.#...#.###.#...........#.#.####.###### #..........# #.##.....#.##..##.###.###.##...# #@.....# ######.###.###.#.........##.[.............#.# ######.# #....# ##...##.###.##..###.###.###.###.##.##.##.#### ##.###.# #.##..# ### ### #.(.####.###### #.##.##.# #.###.##..####...........# #.##.##.###.....##..# ##########.#.####.# #.##.########........†....# #..........#.# #.# #.##.#........###.#######.# #.ß..≈≈≈≈..#.# #.####.#####.#..#.##### #.# #.# #..........#.# []ODhX<40m#.#.......##.##...# #.#######.# ######.#####.# #.........##.###.## #....)....######'#####.####...##.#..##.# #.# #############........##..>.....##†#..##.# #.# ###††###........##.#####..##.#..#^ODhHJ ^ODhIN%dertzug the VexingPoltergeistHealth: 23/23 ========================Magic: 4/4========================AC: 2Str: 4EV: 12Int: 15SH: 0Dex: 18XL:  3 Next: 79% Place: Dungeon:1Time:Fly ^ODhOo_You now have 86 gold pieces (gained 11).  You see here a +0 leather armour. _Done exploring. _Done exploring. _Done exploring.  Search for what [? for help]? .^ODhQ3^ODhS^ODha^ODhd: _^ODhmn^ODhp^ODhr,^ODhs^ODhv^ODhdw,^ODhx^ODhH{^ODhU|,^ODha}^ODhI^ODh,^ODhO^ODh7^ODh,^ODhe^ODhω^ODh,^ODhN^ODhɍ^ODh,^ODhO^ODh2^ODh,^ODh^ODh^ODhW,^ODh ^ODh ^ODh֘,^ODh^ODhU^ODh^ODhJ,^ODhw^ODhi,^ODh^ODh^ODh B^ODh٭^ODh^ODhɯ^ODhl^ODhʱ^ODh^ODh^ODh,^ODh^ODh,^ODhe^ODh^ODh,^ODh:^ODhd  Things that are here:  a ball python skeleton; a frilled lizard skeleton^ODh5 _^ODh^ODhK,^ODh^ODhE^ODh ^ODh^ODh^ODh^ODh^ODhP^ODh1^ODhO^ODh X^ODho,^ODhE^ODh^ODh^ODh^ODh^ODh^ODhE^ODh^ODh^ODh^ODh<^ODh^ODh^ODh ####.#.##.###>#.#.#.#...#÷#.#.### ....###.....#.#...#...#...#...### .###.#.##.#.#.#.#.#.#...#.#.#.#.# .# ##.###.#.#...#...##.##...#...# .## #.# #.#.###.#.#.......#.#.#.# ..###.###.....#...##.###.##...#.. ##.##.#...#.###.#...........#.#.##.##.....#.##..##.###.###.##...# ##.#.........##.@.............#.# Noise: --------- 1092.0 (30.0) ..##.###.##..###.###.###.###.##.# a) +1 sling ^ODh.###.# #.##..# ### ### #.(.####.# Cast: Jinxbite .# #.###.##..####....... .###.....##..# ##########.#.# ........†....# #..........#.#  .###.#######.# #.ß..≈≈≈≈..#.#  ## #.# #.# #..........#.# #.#######.# ######.#####.# ^ODh^ODhV _You see here a +0 pair of boots.^ODhWear which item? Inventory Items Armour (go to first with [)  c - a +1 cloak (haunted) Floor Items ([,] to select) Armoura +0 pair of boots[?] describe selected [!] equip|wield|wear[tab] equip|unequip ^ODh ^ODhq####.#.##.###>#.#.#.#...#÷#.#.### dertzug the Vexing ....###.....#.#...#...#...#...### Poltergeist ^ODh(.###.#.##.#.#.#.#.#.#...#.#.#.#.# Health: 23/23 ======================== .# ##.###.#.#...#...##.##...#...# Magic: 4/4======================== .## #.# #.#.###.#.#.......#.#.#.# AC: 2Str: 4 ..###.###.....#...##.###.##...#.. EV: 12Int: 15 ##.##.#...#.###.#...........#.#.# SH: 0Dex: 18  ^ODhU#.##.....#.##..##.###.###.##...# XL:  3 Next: 79% Place: Dungeon:1 ##.#.........##.@.............#.# Noise: ---------  Time: 1092.0 (0.0) ..##.###.##..###.###.###.###.##.# a) +1 sling .###.# #.##..# ### ### #.(.####.# Cast: Jinxbite .# #.###.##..####....... Fly .###.....##..# ##########.#.# ........†....# #..........#.#  .###.#######.# #.ß..≈≈≈≈..#.#  ## #.# #.# #..........#.# #.#######.# ######.#####.#  _Done exploring. _Done exploring. _Search for what [? for help]? .  Things that are here: _[^ODh40ma ball python skeleton; a frilled lizard skeleton _You see here a +0 pair of boots.^ODh^ODh= _^ODh^ODh d  You start haunting your armour.^ODh( *3.0 (1^ODh^ODh@4.0 (2^ODh^ODh_^ODh5*5.0 (3^ODh(A6.0 (47.0 (5 3 _You continue haunting your +0 pair of boots. x5 _You finish haunting your +0 pair of boots._ODh_ODhWhere to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon _ODhd+_ODh G####.#.##.###>#.#.#.#...#÷#.#.### dertzug the Vexing ....###.....#.#...#...#...#...### Poltergeist .###.#.##.#.#.#.#.#.#...#.#.#.#.# Health: 23/23 ======================== .# ##.###.#.#...#...##.##...#...# Magic: 4/4======================== .## #.# #.#.###.#.#.......#.#.#.# AC: 3Str: 4 ..###.###.....#...##.###.##...#.. EV: 12Int: 15 ##.##.#...#.###.#...........#.#.# SH: 0Dex: 18  #.##.....#.##..##.###.###.##...# XL:  3 Next: 79% Place: Dungeon:1 ##.#.........##_ODhXI.@.............#.# Noise: ---------  Time: 1097.0 (0.0) ..##.###.##..###.###.###.###.##.# a) +1 sling .###.# #.##..# ### ### #.(.####.# Cast: Jinxbite .# #.###.##..####....... Fly .###.....##..# ##########.#.# ........†....# #..........#.#  .###.#######.# #.ß..≈≈≈≈..#.#  ## #.# #.# #..........#.# #.#######.# ######.#####.# Things that are here: _a ball python skeleton; a frilled lizard skeleton _You see here a +0 pair of boots.  You start haunting your armour. _You continue haunting your +0 pair of boots. x5 _You finish haunting your +0 pair of boots._ODhT_ODhV_ODh X$ __ODh_n_ODh`_ODhc,_ODhYd_ODhvf_ODh h_ODhh_ODhi_ODhLk_ODhVm,_ODh|n_ODhXp_ODhq_ODhr_ODhs_ODheu_ODh z,_ODhx{_ODh\}_ODhC,_ODh_ODh _ODhNS There is a stone staircase leading down here._ODh_ODhV_ODh#$ __ODh_ODhF 2_ODh(H _ODh#J ,_ODhJ _ODhW   . ##. +..######  #......#  #.....# . #....########## #....#........<... +......#########.. _ODh[ #@...### 107.5 (10.5) ##...# # ##..# #. ##)## # +..# #. ##........####. ## #######....... ##.########.#.###. #..#.....##.#.##.. _You fly downwards._ODh_ _ODhb a _There is a stone staircase leading up here._ODh9_ODh03_ODh$_ODh1_ODh_ODh _You reach down and open the door._ODh_ODh `ODh(  There is an open door here. _ _You now have 97 gold pieces (gained 11). _You now have 109 gold pieces (gained 12). _You reach down and open the door.  There is an open door here. _`ODh-3`ODh;`ODh >`ODh$?`ODhw@`ODh]B`ODhD`ODhE`ODhF`ODhiI`ODhjK`ODhN`ODh=P`ODhR `ODhS@_You reach down and open the door.`ODhU`ODhW`ODhpX`ODh[ `ODh\: There is an open door here.`ODh6_`ODh~` _`ODho`ODh| _You reach down and open the door.reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here. _ ### #+# # ##.## ##.## ## ##...###...### ###.....#.....####.'.....'..ß..'..#.@.#.....#.....#.........####...###...###.B.....# ##.## ##.## ##...... ### ### #####.##`ODhB   giant cockroach (asleep) 34.5 (27.0`ODh+5.5 (28`ODh `ODh" _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _A giant cockroach comes into view.`ODhi ### #+#  ##.## ##.##  `ODh.##...# ###..... ###.'.....'..ß..'.. #.@.#.....#..... .......####...###.. B.....# ##.## ##.##  ...... ### ###  ####. ##`ODh3`ODh5 ### #+#  ##.## ##.##  ##...# ###..... `ODh2###.'.....'..ß..'.. #.@.#.....#..... .......####...###.. B.....# ##.## ##.##  ...... ### ###  ####. ## `ODh3`ODh`ODhuf _A giant cockroach is nearby!`ODh ^  You beckon some vexing sprites to accompany your attacks.`ODhh 2------------==6.5 (1.0)Will/2 Jinx Fly `ODh~ `ODh ; _You feel your willpower being sapped.`ODh[ p  You shoot a sling bullet.  The sling bullet hits the giant cockroach.`ODhu` ((((†((`ODhU ;......`ODhC =81=7.7 (1.2`ODh! `ODh  S _You kill the giant cockroach!`ODhXcI`ODheH _No target in view!aODh3aODhaODhGaODh $ _aODh+$Fly aODh% _The sprites lose interest in your situation.------------aODh%aODhY',aODh(aODh)aODh{*,aODh,,aODh-aODh.aODhx/,aODh1,aODhT2aODhO4aODh!5h3======aODh~6aODhS7,aODh8aODh9,aODh:aODh;,aODhM=aODh1>T======aODh@BaODhAaODhB,aODh^DaODh2E,aODhFaODhG,aODhIaODhI,aODh5KaODhL,aODhMaODhnNP4======aODhOaODhP4 _Magic restored.aODh6S3aODh1faODhhaODhlaODhmaODhhn@Fly aODh paODhgx aODh_You feel your willpower return.aODh/aODhM======aODh+aODhraODhaODh aODh4aODhaaODhaODhjaODhd aODh[aODhx"_You reach down and open the door.aODhaODhaODhaODhvaODhaODhaODh aODhaODhM aODhK aODh'There is an open door here.aODhuaODh߬ aODh_aODh9aODhaODhaODh`aODhaODhyaODhaaODhKaODhmaODhi aODhb  aODh4There is a fountain of clear blue water here.  aODh=You take a small sip from the fountain. Refreshing.aODhwaODhaODh aODh_aODhaODhaODhaODhaODhaODhaODhaODh##.## ##.## ##.##.##...###...###...#####.....#.....#.....####.'.....'..ß..'.....'#######...#.....#.....#.....#.......####...###...###...###†.....###.##.## ##.## ##.## #......##...###.J.### ### #####..'..⌠.@'...K.+ ---##.##[..## #..##.## ## ##.####  .. ###.+ J   endoplasm (asleep)## K   kobold (asleep)### ### ### ####.## ##.## ##.## ##.aODh 70.7 (33.0)  You reach down and open the door.  A kobold and an endoplasm come into view.aODhaODh KJ.Jwandering)KaODh0 5===1.7 (34aODhaODh} _The kobold shouts! _Found a robe.aODh8 ##.## ##.##   ..  ..###  #†.....###.##.## ##.## ##.##  #......##...###.K.### ###  #####..'..⌠.@'..J..+  ##.##...###[..##  #..##.## ##  ##.####aODh: .. ##. # ### ### ###  ##.## ##.## ##.## aODh ##.## ##.##   aODhx..  ..###  #†.....###.##.## ##.## ##.##  #......##...###.K.### ###  #####..'..⌠.@'..J..+  ##.##...###[..## aODh| #..##.## ##  ##.#### .. ##. # ### ### ###  ##.## ##.## ##.## aODh3aODhFaODhd _There are monsters nearby!aODhg g ##.## ##.##   ..  aODhkj ..###  #†.....###.##.## ##.## ##.##  #......##...###.K.### ###  #####..'..⌠.@'..J..+  ##.##...###[..##  #..##.## ##  ##.####aODh\l w .. ##. # ### ### ###  ##.## ##.## ##.## aODhn aODh ##.## ##.##   ..  ..### aODhc #†.....###.##.## ##.## ##.##  #......##...###.K.### ###  #####..'..⌠.@'..J..+  ##.##...###[..##  #..##.## ##  ##.#### ..aODhKc ##. # ### ### ###  ##.## ##.## ##.## aODh aODhaODh(aODhd _There are monsters nearby!aODh (((((You shoot a sling bullet.bODhp  The sling bullet closely misses the kobold.bODhbODhbODhbODh...'JK.JbODh03.0 (1.3)bODh*bODh-^ _The endoplasm quivers.bODhuc  You shoot a sling bullet. The sling bullet hits the endoplasm.bODhgz(.K   koboldbODhbODh`H'K.bODh:E34.3bODhTWM _You kill the endoplasm!bODh@((((((bODhEbODhL6K.....bODhM'5.6bODhQSbODhVs _You shoot a sling bullet. The sling bullet misses the kobold.bODh~ ((((((You shoot a sling bullet.bODhK K.....  The sling bullet barely misses the kobold.bODh!'6.9bODhZbODhZL _The kobold misses you.bODh!&  ##.## ##.##   ..  ..###  #†.....###.##.## ##.## ##.##  #......##...###...### ###  #####..'..⌠.@K.....+  bODh' ##.##...###[..##  #..##.## ##  ##.#### .. ##. # ### ### ###  ##.## ##.## ##.## bODh8  ##.## ##.##   ..  ..###  #†.....###.##.## ##.## ##.##  #......##...###...### ###  #####..'..⌠.@K.....+  ##.##...###[..##  #..##.## ##  bODhp ##.#### .. ##. # ### ### ###  ##.## ##.## ##.## bODh bODh bODh bODh| (((((( _A kobold is nearby!You shoot a sling bullet.bODho K.....  The sling bullet barely misses the kobold.bODh q '8.2bODh  You shoot a sling bullet.cODh(Y  The sling bullet hits the kobold but does no damage.cODh,3.3 (1.2cODh cODh}L _The kobold misses you.cODhk# g ##.## ##.##   ..  cODh(% ..###  #†.....###.##.## ##.## ##.##  #......##...###...### ###  #####..'..⌠.@K.....+  ##.##...###[..##  #..##.## ##  ##.#### cODh( .. ##. # ### ### ###  ##.## ##.## ##.## cODh  ##.## ##.##   .. cODh*  ..###  #†.....###.##.## ##.## ##.##  #......##...###...### ###  #####..'..⌠.@K.....+  ##.##...###[..##  cODh w#..##.## ##  ##.#### .. ##. # ### ### ###  ##.## ##.## ##.## cODh' cODh cODh cODh (((((( _A kobold is nearby!You shoot a sling bullet.cODhAn K.....  The sling bullet closely misses the kobold.cODhYo,4.6 (1.3cODhtcODhvS _The kobold barely misses you.cODhu>  You shoot a sling bullet.dODh$5 dODh6 dODh?84The sling bullet hits the kobold but does no damage.dODh:dODh<8dODhl="=------dODh> 5.9dODhZS _The kobold hits you but does no damage.dODh3O ((((((dODhk5/You shoot a sling bullet.dODhT K.....  dODhNThe sling bullet closely misses the kobold.The kobold hits you with a +0 short sword.dODhcY15---7.2dODhdODh!T _The kobold closely misses you.dODh@((((((dODhcS K.....  dODhdYou shoot a sling bullet. The sling bullet misses the kobold.8.5dODhldODhoS _The kobold barely misses you.dODh`  You shoot a sling bullet. The sling bullet hits the kobold!dODh4)dODh/1dODhgpdODhYq6=--59.8dODh%` _You kill the kobold!dODh##.## ##.## ##.##.##...###...###...##.###.....#.....#.....#.###.'.....'..ß..'.....'.#...#.....#.....#.....#<#.......####...###...###...##†.....###.##.##.##.## ##.## ##......##...###...### ### #####..'..⌠..@.....+ ##.##...###[..## #..##.## .## ###.#### ##.. #.##. +.# #.### ### ### ###.## ##.## ##.## ##.#dODh$ L---900dODh  dODhY  dODh!There is an open door here. dODhF_You see here a +0 short sword.dODh O---dODh dODh H _No target in view!dODhJ N _17==dODh! =8=dODh dODh dODh dODh dODh dODhr dODhV dODh dODh dODh dODhJ 9dODh /==dODh dODh dODh dODh dODh dODh dODh dODhX dODh dODht dODh dODhe dODhZ dODh =dODh BdODh dODh 20dODhI =dODh3 dODh dODh1 dODh$ dODh dODh dODh dODhY dODh dODh dODhf" dODh) dODhf+ dODhU, 1dODh- /==dODh- dODhb/ dODh1 dODh2 dODh74 dODh6 dODh7 dODh9 dODh< dODh< dODh> dODh@ dODhA dODhB 2dODhEC /==dODhC dODhE dODhG dODhH dODhJ dODhL dODhM dODhuO dODhQ dODhR dODhtT dODhV dODhW dODhX =dODh/Y dODh[ dODh] dODh^ dODhW_ 3dODh ` ==dODh` dODhPb dODhe  dODhf dODh0g _HP restored.dODhj dODhk dODhk dODhlm dODho dODhq dODhr dODhyt dODhrw dODhy dODhz dODhn| dODhK dODh dODhۂ dODh ==dODhf dODh dODhq dODhNJ dODh dODhY dODh dODh[ dODhX dODh dODh  dODhK dODh "_You reach down and open the door.dODhs dODhY dODh dODh dODh  dODh  dODh There is an open door here.dODh dODh*  dODhݧ _dODh dODh dODh dODh dODh dODh| dODh dODht dODh׿ dODhK dODh dODh dODh dODhI dODhk dODhu dODh dODh) dODh$ dODhP dODh dODht  dODhl dODh "_You reach down and open the door.dODh dODh dODh{ dODh" dODh~  dODhj  dODh6 There is an open door here.dODh dODh  dODh _dODh_ dODh dODh dODh dODh dODh dODh dODhm dODh dODh dODh dODhdODh7dODhvdODh^dODhDdODh dODh dODhdODhdODhdODh dODhdODh}"_You reach down and open the door.dODhdODhdODhbdODhdODhdODh_!You reach ddODhown and open the door. _dODhThere is an open door heredODh . _dODh< You reach down and open thdODh e door. _dODh!There is an open door heredODhS" . _dODh"You reach down and open thdODh# e door. dODh_$ There is an open door heredODh&%.dODh4'dODhR( dODh)_dODh|*dODh. dODh/5 Things that are here: dODh905 a +0 dagger; a +0 sling; a goblin skeletondODh0dODh2dODh4 dODh4_dODhR6dODh~8dODh:dODh;dODh=dODh`?dODhAdODhBdODhDdODhG dODhG dODh|H+There is a stone staircase leading up here.dODhJdODhK dODhhL_dODhMdODhIPdODhxRdODh^SdODhTdODhWdODhXYdODh>ZdODh[dODh]dODh`dODh`dODhnbdODhfODh ? _fODh?fODhAfODhLBfODhB,fODhDfODhE,fODhvFfODhHF _You reach down and open the door.fODhI3fODhnJfODhL@  There is an open door here.fODhMfODhN _fODhOfODheQfODhR,fODhSfODhUfODh4W,fODhXfODhMZfODh[fODhZ\fODh ]fODh_@  There is an open door here.fODhafODhQb _fODhcfODhdfODhf,fODhhfODh+kfODhnBfODhofODhq,fODhrfODhvBfODhwfODhzfODhzfODh{fODh}fODh5@  There is an open door here.fODhћq _fODhafODhͭXfODh1fODhݴBfODhк #######...#.....#.....#...#.......####...###...###..#†.....###.##.##.##.##.##.#......##...###...###...#######..'..⌠..).....'.....'##.##...###[..###...## #..##.## ##.## ##.## ##.#### ### ### #..@# ---315.4 (45.0) ###.'.)ß..+  fODh###.....#  ###...### ###  ##.##.##.## ##.## ####...###...###...##  #####.'†.⌠..'.....'.....'  #.....##...###...###...##  #.....###.##.##.##.##.##.  _You reach down and open the door.fODh _You reach down and open the door. _There is an open door here. _You reach down and open the door. _Found a club.fODh3 3fODh fODh^ fODh fODh $ _fODh ,fODh" ,fODh fODh: @  There is an open door here.fODh5 fODhP  _fODha fODhp fODh ,fODh fODh" fODh ,fODh fODh fODh( fODh fODh fODh fODh fODh> fODh fODh{! fODh# ,fODh% fODhK, 6  #.......####...###...###...####†.....###.##.##.##.##.##.##.###......##...###...###...###...#######..'..⌠..).....'.....'..⌠..'##.##...###[..###...###...###..##.##.##.##.##.## ##.## ##.####...###.(.### ###.##...#.....#.....# #..####.'.)ß.@'..♣+...---23.4 (8.0)fODh. ###.....#.....# #...###...###...### ###..##.##.##.##.##.## ##.##.####...###...###...###...#######.'†.⌠..'.....'.....'..⌠..'#.....##...###...###...###...###.....###.##.##.##.##.##.##.###.....# ###...###...###...###. _You reach down and open the door. _Found 5 stones.fODhdv3fODhyfODhfODhfODhD: _fODh_@  There is an open door here.fODhfODh _fODhafODhGfODhי,fODhfODhAfODh,fODhfODhfODh9,fODh8fODhfODh*,fODh fODh fODhfODhafODhCfODhF _You reach down and open the door.fODh3fODhffODh@  There is an open door here.fODha _fODh ,fODh$fODhfODh,fODh5fODhnfODh1,fODhfODhfODhb,fODhdfODhwfODhfODhfODhfODhF _You reach down and open the door.fODh}3fODhQfODhj@  There is an open door here.fODh fODh _fODh fODhfODhBfODh5fODh,fODhfODhfODhb,fODhfODhb fODhh ,fODh^nfODhfODh,fODhfODhfODhj,fODh3fODhIfODh,fODhfODh,$fODh(%,fODh%fODh'fODh(,fODhv)fODh+fODh+,fODhw,fODh-fODh/fODh/,fODh2fODh3,fODh4fODh(6fODh7,fODhg8fODh"?fODh?fODh}AgODh& ...##.#....## #...### .⌠..'.####..###.....# ...#### #.....#.....# #.#######....##....## ###........#.##....# .#.)..##.###..#....# .+.<#....##........# gODh.##.#..####..##....# ##.....###...###@..#  55.4 (32.0) #..........#.# #...# .............# ##..# ..........#.## ..# ....#####...# #.# ....# #...# .. ....# #..## ... gODh....# #..# [... ....# #..#gODh A6.4 (33gODhgODhT _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _Found a cloak.gODhmIgODhSgODhsX #........#.##....# )..##.###..#....# <#....##........# ..####..##....# .....###...###...# ........#.# #...# ..........# ##..# .......#.## #...# ..#####...# #..#@# ..# #...# #.##..b.## #..###.. #.....## #..# #.# .[.....## #..# .. .......# ### ##.##.# #.......#b   bat (asleep) ##.....## #..ODh+Yb0;1m>..# gODh&\y 9.4 (3.0)  A bat comes into view.gODha b.bFound a stone staircase leading down. The bat closely misses you.gODhc3=60.4 (4gODhhP _The bat hits you but does no damage.gODh (((((You shoot a sling bullet.gODh1 m  The sling bullet closely misses the bat.gODh0 gODhA..b...gODh 5==1.7 (1.3gODhRgODh5"P _The bat barely misses you.hODhFP(((((hODhz,hODh b....  You shoot a sling bullet. The sling bullet barely misses the bat.hODhg,2.9 (1.2hODhwhODh Q _The bat closely misses you.hODhGn]  You shoot a sling bullet. The sling bullet hits the bat.hODhsD.hODhP'.hODhl/94.1hODhhODhU _You kill the bat!hODh H _No target in view!hODh  .)..##.###.. .<#....##.... #.#..####..## .....###...###hODh ....#.# #...# ##.#.## #..#####...# #..#.#### ##@...####.. #.....# #.# .[.....#.. #.........hODh hODh hODhN ---hODh 5hODh! 0 hODh _hODh4 hODh hODhK ~ <#....##.... #.#..####..## .....###...###hODhL ....#.# #..# ###.## #.#####...# #..#.#### ##....#####.. #@....# #.##.[.....#.. #..Fly .......#hODhjX hODhZ A---6hODhb hODhe hODh #.#..####..## .....###...###....#.# #...# ###.## #.#####...# #..#.#### ##....#####..##.....## #.##.@.....#.. #.. ### ##.##.#Fly #.......#hODhhODh7hODhЮhODh hODhhODh@_You see here a +0 cloak.iODhl6Wear which item? Inventory Items Armour (go to first with [)  c - a +1 cloak (haunted)  l - a +0 pair of boots (haunted) Floor Items ([,] to select) Armoura +0 cloak[?] describe selected [!] equip|wield|wear[tab] equip|unequip iODh #.#..####..##....#dertzug the Vexing .....###...###...#Poltergeist .........#.# #...#Health: 23/23 ======================== ...........# ##..#Magic: 4/4======================== ........#.## #...#AC: 3Str: 4 ..#####...# #..#.####EV: 12Int: 15 ..# #...# #.##....##SH: 0Dex: 18 ..# #..###..##.....##XL:  3 Next: 89% Place: Dungeon:2 ..# #..# #.##.@.....#Noise: ---------  Time: 1367.1 (0.0) ..# #..# .. #.......#a) +1 sling ### ##.##.#ODh$ 49m #.......#Cast: Jinxbite##.....##Fly #..>..#.......#.......#.......#You shoot a sling bullet. The sling bullet barely misses the bat. _The bat closely misses you.You shoot a sling bullet. The sling bullet hits the bat. _You kill the bat! _No target in view! _You see here a +0 cloak. _iODh iODhw iODh #8.1 (1iODh iODh iODhd iODh #9.1 (2iODh iODh! iODh iODhk $70.1 (3iODh4 iODh iODh iODh #1.1 (4iODh iODhz iODhG iODh #2.1 (5iODh} iODh(!  iODh! iODhD" 4 iODh" _You start haunting your armour. You continue haunting your +0 cloak. x5iODh{# iODh# iODh& iODh(  iODhk) iODh) J_You finish haunting your +0 cloak.iODh _iODh>XiODh@BjODhjODhujODh jODhjODhjODhrjODhjODhjODhjODhjODhjODhjODhjODh jODh!jODh"jODh#jODh$jODh%jODh&jODh(jODhy)jODh*jODh+jODh2jODh3jODh4jODh/5jODh6jODh8jODh19jODh:jODh;jODhO=jODh=jODh>jODhX@jODhAjODhJBjODh:CjODhDjODhEjODhFjODhYGjODh9IjODhJjODhKjODhKjODhQMjODhyNjODhOjODhOjODhQjODhHRjODhRjODhSjODhUjODhVjODhhWjODh@XjODhYjODhZjODh[jODhg\jODh]jODh^jODh_jODh}`jODhnjODhjODhԙjODhjjODh-jODhjODhjODh;jODhjODh,jODhjODhBjODhjODh+jODhjODhjODhejODhjODhLjODhjODh XjODhGjODhjODhjODhjODhjODh)jODhjODhVjODhjODh#BjODh&jODhI(jODh(jODho)jODh?jODhCjODh E,jODh,FjODhIjODh=K,jODhLjODh:PjODhQ,jODh-SjODhVjODh9X,jODhYjODhZ_jODh'a,jODhbjODh8fjODhh,jODhijODhljODhn,jODh\pjODhsjODh u,jODh\vjODh&yjODhz,jODh{jODh~jODhe,jODhŁjODhIjODh͆,jODhjODhjODh8,jODhjODh4jODh,jODhjODhjODhחjODhޝjODh%jODhաjODh/,jODh1jODhdjODh,jODhjODhjODh`,jODh jODhjODh,jODh3jODhjODh,jODh]jODhjODh,jODhFjODhjODhc,jODhjODhnjODhBjODhjODhn,jODhjODhjODhH,jODhjODh`jODh,jODh&jODhjODh,jODhjODh5jODh,jODhjODh@  Things that are here:  a +0 dagger; a +0 sling; a goblin skeletonjODhjODh _jODhjODhjODh,jODh"jODhjODh ,jODh*jODhjODh,jODhjODh jODh jODh jODhs jODh jODh jODhXjODhjODhbjODh,jODhTjODhjODh,jODhjODhjODh,jODhjODh!jODh"jODh#jODh#jODh_%jODh&,jODh#'jODhn(jODhf)jODh)jODh'*jODh+jODh+jODhX,jODh,jODh5/P  There is a stone staircase leading up here.jODh0jODh61 _jODh1jODh3jODh5,jODh5jODh8jODh}:,jODhX;jODhO=jODh>,jODhd?jODhO ####.# ###########.# #.........#.###########.........#.#........<....#jODh P461.1 (89.0)...#########..# ...### ########### ...########### #..##........# ##)###........# jODhP.'..######## #........# ###........####........# #########..............#jODhYSjODhSjODh|UE _Done exploring.jODhIjODh........<...0.0)...........jODhjODh0[ _Done exploring.jODh^3jODhjODh  _Done exploring.jODh [[?25h[?0c  Search for what [Enter for "."]? kODhM[?25l[?1c13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading upb - [D:2] a stone staircase leading down  c - [D:2] a +0 dagger  d - [D:2] a +0 sling  e - [D:2] a stone staircase leading up  f - [D:2] a spear  g - [D:2] a stone staircase leading up  h - [D:2] 5 silver javelins  i - [D:2] 5 stones  j - [D:2] a +0 short sword  k - [D:2] a club  l - [D:2] a stone staircase leading down  m - [D:2] a stone staircase leading downkODh+kODhkODhRdertzug the VexingPoltergeistHealth: 23/23 ========================Magic: 4/4======================== ####AC: 4Str: 4 ...############EV: 12Int: 15 ...##.........#SH: 0Dex: 18 ...###########.........#XL:  3 Next: 89% Place: Dungeon:2 ...#........<...@......#Noise: ---------  Time: 1461.1 (0.0) .....#########.........#a) +1 sling ...##############Cast: Jinxbite ...###########Fly #..##........# ##)###........# .'..######## #........# ###........####........# #########..............# _a +0 dagger; a +0 sling; a goblin skeleton _There is a stone staircase leading up here. _Done exploring. _Done exploring. _Done exploring.  Search forkODh what [Enter for "."]? . _lODhslODhwWhere to? (Tab - D:2, ? - help)  D - Dungeon lODh2lODhp dertzug the VexingPoltergeistHealth: 23/23 ========================Magic: 4/4======================== ####AC: 4Str: 4 ...############EV: 12Int: 15 ...##.........#SH: 0lODh1Dex: 18 ...###########.........#XL:  3 Next: 89% Place: Dungeon:2 ...#........<...@......#Noise: ---------  Time: 1461.1 (0.0) .....#########.........#a) +1 sling ...##############Cast: Jinxbite ...###########Fly #..##........# ##)###........# .'..######## #........# ###........####........# #########..............# _a +0 dagger; a +0 sling; a goblin skeleton _There is a stone staircase leading up here. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .lODh3lODh lODh<&f _lODh&,lODh'lODhW*lODhh+,lODh+lODh.lODhI/,lODh/lODh3P  There is a stone staircase leading up here.lODh4lODh4 _lODhQ5lODh7lODhr8,lODh8lODh <lODhC=,lODh=lODhh@lODhA,lODhBlODhDlODhE,lODhFlODhHlODhJ,lODhKlODh!MlODh:N,lODhNlODhQlODh S,lODhTlODh VlODhlW,lODhyXlODh9[lODh],lODhE_lODh`lODhXb,lODhnclODhRelODhf,lODhglODhyilODhjlODh#klODhklODhp  Things that are here:  a +0 dagger; a +0 sling; a goblin skeletonlODh}qlODhq _lODhrlODhjtlODhu,lODhvlODhbxlODhIylODh0{,lODh{lODh|lODhC}lODh}lODhlODhԀlODh=lODhālODh lODh;lODhlODh0lODhlODhlODh(lODhlODhlODhlODhJlODhlODhlODh,lODhlODhNlODh-lODhlODhlODhJlODhCBlODhclODhelODhlODhJlODhlODh(lODhlODhlODhlODhΞlODh6lODhlODhlODh-lODhlODhlODhPlODhVlODhlODh%lODhylODhylODhlODhElODhvlODhrlODhګlODh:lODhlODhlODhlODhllODhzlODhelODhȱlODhFlODhY  There is a stone staircase leading down here.lODhJlODh4lODh$ _lODh:lODhC3lODhlODhlODhlODhqlODhw/  .  ...  ####...#   ## 99.9 (38.8)  ##.#..... lODhy .#   ..   ###     _You fly downwards.lODhlODhHlODha _There is a stone staircase leading up here.mODh _mODh nmODh ##### #...# #.#.# #.#.# #########.#.##..... mODh#...........515.9 (16.0 #.......... mODhZ#..........#>.. ... #..........#.### . ####...#.....#mODh #<.....####### ##.#........ mODh#.##.###### #....#mODh[mODh+6.9 (17mODhmODh; _Found a stone staircase leading down.mODhmODh,mODhmODhmODh#mODhzmODh)mODhmODhR,mODhbmODh !mODh!,mODh$#mODh%mODh',mODh(mODh*mODhn,mODh,mODh-mODh/mODh1,mODh[3mODh9 ######### #........ #........ #....... #..... #... ##### # #...# #....mODh9 #.#.###...... #.#.##......... #########.#.##.......... #.........#............. #..........#.#.......... #..........#>......###.. #..........#.#####..# .#You pick up a book of Cantrips and begin reading...mODh(=224.9 (8.0)mODh=*5.9 (9mODhG@mODhB  You add the spells Poisonous Vapours, Kinetic Grapnel, Summon Small Mammal and _Apportation to your library.mODhmODhmODhUmODh1mODh.XmODhmODhDmODhmODhmODh nmODhc 4mODh mODh$ XmODh* mODh*+ mODh, mODhg. ,mODhW/ mODh0 mODh2 mODhw2 mODh2 mODh6 mODhq7 ,mODhh8 mODh: mODh; ,mODh}< mODh> mODh? ,mODh@ mODh!B mODhsD ,mODhfE mODhF mODhqH ,mODh-I mODhJ mODhL ,mODhnM mODhN mODhBP mODhP mODhNR mODh2U @  There is an open door here.mODhV mODhV  _mODh_W mODhX mODh=Z ,mODhZ mODh[ mODh ] mODhv] mODh] mODhY` @  There is an open door here.mODha mODhb  _mODhb mODhd mODhh 8.# ##### ###'# #+#...# #..# ..# ######...####..# .. ............'..'###g## ............#..#.'...+ ............#..#@# ............+##'.# ............#..#.# mODhi ............#..#.+ ............'..+## ...#..# g   hobgoblin (wandering) ....#..# ....###+ ....mODhk 048.9 (23.0)mODhn  '  A hobgoblin comes into view.mODho +9.9 (24mODhr mODht 6 _The hobgoblin moves out of view.mODh 3mODh mODh mODh3 BM . #### ###'# #+ #...# #..# ..# ######...####..# ........'..'###'##mODhs ...'...+0.0)......#..#.#...#......+##'.# _.# ............#..#.# .# ............#..#.+ '..'#'....mODh mODh A50.9 (1mODh 7 _Found a radiant altar of Vehumet.nODh3nODh^nODhhnODh w .#  ##### ###'###+###+ #...# #..#.g.....# #######...####..#...........'..@###'##....#..#.'...+....#..#.#...#.+##'.# _.#.#..#.# .#.#..#.+ '.g   hobgoblin (wandering)..'..+## #'...#..#.#..#nODhT&0nODh":  The hobgoblin shouts!nODhiX.gS_S   adder (wandering)g   hobgoblinnODh$====1.9 (1_nODh& _An adder comes into view. _There is an open door here.nODhu .# ##### ###'###+###+  #...# #..#.......# .####..#g...... ....'..@###'## ....#..#.'...+ ....#..#.#S..# +##'.# _.# .# .# .+ '. ## #' nODh1  .# ##### ###'###+###+  #...# #..#.......# .####..#g...... ....'..@###'## nODh5 ....#..#.'...+ ....#..#.#S..# +##'.# _.# .# .#.+ '. ## #' nODh: :_nODh; nODhB :_nODh>G d _There are monsters nearby!nODh ^  You beckon some vexing sprites to accompany your attacks.nODh S._S2------------==--2Will/2 Jinx Fly nODht | _You feel your willpower being sapped. The hobgoblin barely misses you.nODh> ((You shoot a sling bullet.nODh*:*nODhY  The sling bullet closely misses the hobgoblin.You feel bolstered by spreading misfortune.A giggling sprite leaps out and doodles on the hobgoblin's face.nODh .gS' (very drained)The hobgoblin is heavily wounded.nODh| 7 =-4.2 (1.3nODh:_nODh  _The hobgoblin closely misses you. The adder bites you but does no damage.oODhm ((_You shoot a sling bullet.oODh9 .gThe sling bullet barely misses the hobgoblin.oODh;'5.5oODh(BoODh[F _The adder misses you. The hobgoblin closely misses you.oODhFtc  You shoot a sling bullet. The sling bullet hits the hobgoblin.oODhuw`._oODh ._You kill the hobgoblin!oODh65936.7 (1.2oODh9<:_oODh? _The adder closely misses you. The adder barely misses you.oODh_  You shoot a sling bullet. The sling bullet hits the adder.oODhn& _The adder is lightly wounded.2--------------7.9oODh*:_oODh*-R _The adder bites you but does no damage. The adder bites you.oODh|g z (You shoot a sling bullet.oODh ;*oODh \S (very drained) _The adder bites you but does no damage. The adder bites you.  You shoot a sling bullet.  The sling bullet closely misses the adder.  A giggling sprite leaps out and ties the adder's tail in a knot.  The adder is heavily wounded.  The jinxing sprites lose interest in you.3==89.2 (1.3Fly _ _The adder closely misses you.oODhb _  You shoot a sling bullet. The sling bullet hits the adder.oODh" F†oODhĩ oODh oODhA dertzug the VexingPoltergeistHealth: 23/23 ========================Magic: 2/4============------------.#AC:  8  Str: 4##### ###'###+###+EV: 12Int: 15#...# #..#.......#SH: 0Dex: 18 oODh o#######...####..#.......XL:  3 Next: 118% Place: Dungeon:3 .............'..@###'##Noise: ===------  Time: 1560.5 (1.3) .............#..#†'...+a) +1 sling .............#..#.#...#Cast: Jinxbite .............+##'.# _.#Will/2 Fly .............#..#.# .# .............#..#.+ '. .............'..+## #' .............#..# .............#..#The sling bullet closely misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.  The adder is heavily wounded.The jinxing sprites lose interest in you. _The adder closely misses you.You shoot a sling bullet. The sling bullet hits the adder.oODh _You kill the adder!You have reached level 4!oODhҼ /  --more--pODh2pODhf !8/28pODh- 5pODh5 ---pODh>40% pODhg pODhpODh_pODhipODh  _3=====76=====5 4  _You feel your existence waver again.pODhp 4=====pODh^ ,pODh. ,pODh pODh pODh t=====Fly pODh X _You feel your willpower return.pODh9 pODh pODhs pODh pODh pODh pODh ,pODh pODh pODh pODh pODhk pODh^ pODh pODhD! pODhS# pODh $ pODh% pODh/' pODh' pODh( 5pODh) =====pODh) pODh* pODh,5  pODh: _Magic restored.pODhe< pODh= pODh> pODh? pODhsB  pODhC  pODhC There is an open door here.pODhD pODhE pODhpF ===== pODhF _pODhG pODhQI pODhJ pODhK pODhL pODhM pODh2O pODhO pODhP pODhR pODhS pODhT pODhU pODhV pODhNX pODhY pODhY pODh:[ pODh\ pODh=] pODh^ pODh_ pODha pODhab pODh8c pODhd pODhe pODhf pODhrg pODhh pODh+j pODhj pODhk pODhm pODh`n pODho pODhp pODhMq pODhr pODhKs pODht pODhu pODh w pODhw pODhx pODhz pODh{ pODh:| pODh } pODh~ pODh pODh pODh pODh{  pODh pODh "_You reach down and open the door.pODh( pODhچ pODhU pODhC pODh̊  pODh`  pODh݋ There is an open door here.pODh pODh{  pODh _pODh pODh pODh3 pODh pODhƔ pODh pODh pODh5 ,pODh  pODh pODh "_You reach down and open the door.pODh pODhm pODh pODhܠ pODhE pODh pODh pODh pODh  pODh  pODh> There is an open door here.pODhɪ pODh  pODh3 _pODh pODh pODh pODhI pODh6 pODh pODh pODhR pODh6 pODhȸ pODh] pODh pODh pODhͽ pODhG pODh( pODh, pODh: pODh pODh pODhY pODhJ pODhM pODh pODh{ pODh  ###  ##.######## pODh _######## #...@.......---619.5 (59.0) #......# ##.########) ..####.# ###.#...... #..# #.# #.......... pODh ##+###'### #.##########..###........#..#...#.#.... ##'###'..'.###.# .. '...+.#..### #pODh pODh0 H---20.5 (60pODh pODh _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _pODh =There is an open door here. _Found a flail.qODh   You see here a +0 flail. _qODhqODhqODh/qODh,qODhn qODh qODh,qODhqODhqODh3,qODhqODhZqODh,qODhqODh #qODhL',qODh(qODh',qODh/,qODhh1qODh$5qODh9,qODh;qODh1=qODh@qODhAqODhBqODh FqODhIqODhNJqODhKqODhyNqODhQ,qODhcSqODh{UqODhCXqODhwYqODhV[qODh_qODheqODhfqODh ...... #.# .#.... #.# .# .. ###.#  # #...# #.###### #......# #.####.# ### #.#   #@#   #.#   #..   ####                ODh11;76H50.5 (31.5 (31 _n - a coppery potionqODh%qODhc3qODhqODhqODh,qODhqODhd qODh qODh~ ,qODh qODhqODh,qODhqODhcqODh=qODhqODhqODhqODh,qODh{qODh<qODhqODhqODhqODhdqODh ,qODhM!qODhP"qODh",qODh$qODh%qODh%,qODh 'qODh(qODh(,qODh*qODh+qODh+qODh|,qODh"-qODhc.qODh /,qODh,0qODh[2BqODh3qODh8 #.#.... #.# ##.# .. ###.#  # #...#  #.######  #......#  #.####.# .########.# ..>.....#.# .###### 66.5 (15.#......# .####.### .####.# qODho9#......# ########    qODh<qODhU=+7.5 (16qODh?qODhA; _Found a stone staircase leading down.rODhҨrODh Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes9% 3b - Inner FlameHexes/Fire22% 3  c - ApportationTranslocation24%1  rODhd - Kinetic GrapnelForgecraft24%1  e - Magic DartConjuration24%1  f - Poisonous VapoursAlchemy/Air24%rODhe1  g - Summon Small MammalSummoning24%1  h - Searing RayConjuration36% 2  i - Cause FearHexes28% 4  j - Dimensional Bullseye Hexes/Translocation 63% 4 rODhO k - Fulminant PrismConjuration/Alchemy 94% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitrODhrODh;rODh*.#.#....#.#  dertzug the Vexing ##.# .. ###.#  Poltergeist##...#  Health: 28/28 ========================#.######  Magic: 5/5========================#......#  AC: 4Str: 4rODh,#.####.#  EV: 12Int: 15.########.#  SH: 0Dex: 18..>.....#.#  XL:  4 Next: 10% Place: Dungeon:3#@#.######   Noise: ---------  Time: 1667.5 (0.0)#.#......#   a) +1 sling#.####.###   Cast: Jinxbite#.####.#   Fly #......#  ########        rODh,  _You reach down and open the door. _There is an open door here. _Found a flail. _You see here a +0 flail. _n - a coppery potion _Found a stone staircase leading down.rODhqrODhsMemorise Sigil of Binding, consuming 3 spell levels and leaving 0? Y - Yes  N - NorODh rODh .#.#....#.#  dertzug the Vexing ##.# .. ###.#  Poltergeist##...#  Health: 28/28 ========================#.######  Magic: 5/5========================#......#  AC: 4Str: 4#.####.#  EV: 12rODh cInt: 15.########.#  SH: 0Dex: 18..>.....#.#  XL:  4 Next: 10% Place: Dungeon:3#@#.######   Noise: ---------  Time: 1667.5 (0.0)#.#......#   a) +1 sling#.####.###   Cast: Jinxbite#.####.#   Fly #......#  ########        rODhh V  _You reach down and open the door. _There is an open door here. _Found a flail. _You see here a +0 flail. _n - a coppery potion _Found a stone staircase leading down.8.5 (1rODhg rODh: u _This spell is quite dangerous to cast!rODh @9.5 (2rODh A70.5 (3rODhd rODhI @1.5 (4rODh rODh, _You start memorising the spell. You continue memorising. x3rODh rODh rODh c _You finish memorising. Spell assigned to 'b'.sODhK3sODhsODhDsODhusODh  _sODh,sODhsODhsODh̸,sODhusODhPsODhݼsODh|sODhsODh`sODhV .###........ #.# ..#...#.#.... #.# ..'.###.# .. ###.# ..### # #...# ..# #.###### ##'sODh #......# # # #.####.# #.#.########.# .......@.....#.# o...#.#.####.#.###### # # #.# #.#......# .# #.####.### # #.####.# .# #......#   o   orc priest (asleep)#.# ########  #.#    sODh 6.5 (5  An orc priest comes into view. It is wielding a +0 dagger.sODhM  The orc priest shouts! You hear a shout!sODho.ooo   orc (wandering)sODhw3==7.5 (6sODhsODh _An orc comes into view. It is wielding a +0 short sword. _There is a stone staircase leading down here.sODh= #.#  #.#  .. ###.#  # #...#    # #   ..#.#.########.#  o......@.....#.#  .o..#.#.####.#  # # #.#  sODh> #.#   #.#   #.#   #.#   #.#sODhh #.#  #.#  .. ###.#  # #...#    # #   ..#.#.########.#  o......@.....#.#  .o..#.#.####.#  # # #.#   #.#   #.#   #.#   #.#   #.#sODhd _There are monsters nearby!sODh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.sODh 4  The orc shouts!sODhD sODh.oo.ooo 2 orcs (1 wandering)sODh3----------8.5 (1Will/2 Jinx Fly sODh sODhu _An orc comes into view. It is wielding a +0 hand axe.sODh (((((((You shoot a sling bullet.  The sling bullet barely misses the orc priest.tODh=NW *otODhROg  The sling bullet barely misses the orc.tODhwT  The orc shouts!  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the orc with its own hand.tODhuWf  The orc is almost dead.tODhXtODhe o.o.....oo.o 3 orcs (1 missile, 1 very drained)  An orc comes into view. It is wielding a +0 flail.tODh 7 _The orc's wounds heal themselves!vODh"vODhvODhV vODhL$vODh$vODh&vODhz'vODhD1t.oooo.1vODh6J--50vODhDN  #.   ..   #.   #.##   #...   #.(#   #..#  4 #.@#   #o........  #####.####  #  o   orc (very drained) _The orc seems less drained. The orc hits you but does no damage.vODh_Q=--vODhvODh4-6.6 (1.8vODhuvODh _You fly downwards.  Found 8 stones. _There is a stone staircase leading up here.wODh  You shoot a sling bullet. The sling bullet hits the orc.wODh0   The orc is almost dead.The orc seems less drained. The orc hits you but does no damage.===7.8 (1.2wODh4wODh6Q _The orc closely misses you.wODhg2<(wODhf wODh!wODh/owODhHaYou shoot a sling bullet. The sling bullet barely misses the orc.wODhNwODhywODh1wODhh|=4=====9.0wODh wODhwODh%_The orc misses you.wODhwODh[w  You shoot a sling bullet. The sling bullet hits the orc.) wODhPwODh&390.3 (1.3 _You kill the orc!wODh}}2====== 9wODh(8wODhwODh7wODhPwODhwODhwODhJwODh՚3wODhZ=wODhܛwODhwODhwODh١wODh`wODhwODhwODh5wODh=====wODhwODhwODhG wODhwODhd_Magic restored.wODh wODhwODhwODh״wODhwODh-4wODh϶/==wODh}wODhڸwODhwODhPwODhwODh̿wODhwODh2 =====wODhwODhwODhkwODhwODh)6wODhwODhwODhwODhbwODh5wODh[0==wODh@Fly wODhwODh wODh wODh4_You feel your willpower return.wODhwODhwODhwODh{wODh3wODhwODh1wODhwODhUwODh5wODh,wODhwODhCwODh6wODh;/==wODhwODhwODhwODhawODhwODhwODh:wODh) 4 wODh&wODhD wODhwODh9_You feel your existence waver again.wODhJwODhwODhhwODhwODhBwODhwODhw7wODh/==wODhdwODhwODhQ wODh  wODh\ wODh wODhv wODh wODh wODh wODh wODh( wODh wODh_ 8wODh /==wODhM wODh wODh  wODh wODh _HP restored.wODh wODh> wODh wODh wODh wODh! wODh=" wODh# wODh& wODh\) wODh* wODhZ+ wODhR- wODh0 wODh0 wODhT1 =wODh1 wODh3 wODh 5 wODh7 wODh8 wODh3; wODh= wODh? wODh@ wODhA wODhC wODhF wODh6G wODhH wODhJ wODhM wODh5N wODhO wODhDQ wODh*T wODhT wODh)V wODhW wODh Z wODhZ wODh\ wODh] wODh` wODhWa wODhb wODhd wODh yODh? yODh@+The orc is almost dead.yODhAyODh-DyODh-E!40.9yODh4PyODh^X yODhYyODhY-_The orc closely misses you.yODh,ZyODhsd  You shoot a sling bullet. The sling bullet hits the orc.)yODh-yODh 42.1 (1.2 _You kill the orc!yODh# _No target in view!yODhWt '### #. ..# .. #.# #. #.# ####.## ###.## ...#... .... ..#.(##.###.###)..##..##......@).#.<######.#####.##)........# #####.##### #.##..# ---30 _ yODh N_You see here a +0 short sword.yODh8 _  Things that are here:  a +0 hand axe; an orc corpse _yODh8?  You see here a +0 war axe.yODh^K _yODhryODhyODhTyODhyODhyODhTyODh yODhY1 ###  yODhU#. ..#  yODh\].. #.#  yODhg#. #.# #########yODhe#.## ###.#####...  yODh}#... .................  yODhi#.(##.###.###).@######.yODh ---yODh#8.1 (5  yODhr#..##......))..........  yODh#.<######.#####.######.  yODhv#)........# #.#yODha#####.##### #.# yODh8######.## ... yODhX........# #.. yODhz######..# .<. yODhyODh}#9.1 (6yODhvyODh1 yODhyODh8+_Found a stone staircase leading up.zODhzODhzODhκzODhzODh$zODhmzODhzODhzODhzODh{zODhSzODh zODhHzODhzODhzODhRzODh;zODh7zODhUzODh.zODh'zODh zODh/zODhzODh1zODhzODh5zODhzODhbzODhzODhGzODhzODhzODhzODhLzODhzODhzODh% zODh )###.#####........zODh5 ................. zODh L#.###.###)..######.## zODhpk#......))........... zODhW#####.#####.######.# zODh......# #.# ####.#### zODhg#.#########.###.zODh'. zODh.#.## #.....#.....## zODh...# #.##.....@...# zODhH#..# # #.<........# zODh]#..# #............... zODh~#..# #...........####. zODhCp#..# #...####.zODh...#zODhN..# #... ####.# zODh#..# #... #.# #zODhZF... .... zODh .. zODhZ zODhzODhG60.1 (1zODh#71.0)1.1 (12zODh~"zODhN% zODh%zODhb&B_o - a scroll labelled BORETE XIXKAEDGHzODh&zODh .......... .###.###)..######.## ......))........... ###.#####.######.# .....# #.# ####.#### .#########.###........ .## #.....#.....## ..# #.##.........# # # #.<.....@..# ..# #......... ..# #.#### ..# #..J####....# ..# #... ####.# ..# #... #.#J   endoplasm (wandering) ... .... ..ODhm #.0.0)2.1 (1zODha] _An endoplasm comes into view.zODhX F ).## ))...# #.# ####.#### #.###........  #.....#.....##  #.##.........#  # #.<.....@..#  #.................  #...........####..  #..J####....# #... ####.# #... #.#  .... ..  #. zODh ).## ))...# #.# ####.#### #.###........  #.....#.....##  #.##.........#  # #.<.....@..#  #.................  #...........####..  #..J####....# #... ####.# #... #.#  .... . #.  _An endoplasm is nearby!{ODhB ((((((J  You shoot a sling bullet.  The endoplasm quivers.The sling bullet hits the endoplasm.{ODhx...J...===3.4 (1.3{ODh za _The endoplasm is heavily wounded.{ODhor ((((( {ODhTYou shoot a sling bullet. The sling bullet hits the endoplasm.{ODh:J......4.7 _The endoplasm is almost dead.{ODht (((((((You shoot a sling bullet.{ODhڂ{ODh=J.......{ODhp,5.9 (1.2{ODh{ODhc _The sling bullet barely misses the endoplasm.{ODh  ).## ))...# #.# ####.#### #.###........ {ODh\ # #.....#.....##  #.##.........#  # #.<..J..@..#  #.................  #...........####..  #...####....# #... ####.#{ODh #... #.#  .... ..  #. {ODh#J  ).## ))...# #.# ####.#### #.###........  #.....#.....##  #.##.........# {ODhM b # #.<..J..@..#  #.................  #...........####..  #...####....# #... ####.# #... #.#  .... . #. {ODhS {ODhT {ODh[ {ODhp_ a _An endoplasm is nearby!{ODh9c  You shoot a sling bullet. The sling bullet hits the endoplasm.{ODhHAa.((|ODh6(...|ODhCE467.2 (1.3|ODhXJ|ODhLM _You kill the endoplasm!|ODh) _No target in view!|ODhX _ |ODh###)..######.## ))........... ..# .♣ #####.######.# ..##. #.# ####.####..#. #####.###...........  #.....#.....## ..#  #.##.........# ..  # #.<........###..##...  #..............@......S---  #.....####  #...####....# #.##.##  #... ####.# ...  #... .#.# ##.  .... . .. $#S   ball python (constriction, asleep) .. #. .#.|ODhL71.2 (4.0---2.2 (5|ODhש |ODhd|ODh:_A ball python comes into view.|ODh^|ODh%~) .)) ..# .♣  ..##. # #.# ..#. ...  ....## ..#  .....# ..#  # #.<........###..##...  .......@......S  ....####.......  ....# #.##.##  #...  ...  #... .#.# ##.  .... . .. $#  .. #. .  #.|ODht) ))) ..# .♣  ..##.  #.# ..#. ...  ....## ..#  .....# ..#  # #.<........###..##...  .......@......S  ....####.......  ....# #.##.##  #...  ...  #... .#.# ##.  .... . .. $#  .. #. . #. |ODh/  |ODhr0 |ODh1 >_A ball python is nearby!|ODh2 |ODhR  You shoot a sling bullet. The sling bullet hits the ball python!((((((.|ODh9 ,.......|ODhwj 7===3.5 (1.3 _You kill the ball python!|ODht |ODh _No target in view!}ODh _}ODh=B}ODh}ODhm}ODhxP.######.# #..##.  #.# ####.####..#. ♣..###........... ... }ODhq.....#.....## #..# ...g .##.........# #..# #...#<........###..##...# ......................## ...........####...... }ODhJ...####....# ##@##.####--- ... ####.# #.....# ... .#.# ####..... ... . .. $#.# }ODh`).. #. .. #. .g   hobgoblin (wandering) }ODh-5.5 (2.0}ODh%F---6.5 (3}ODh?r _A hobgoblin comes into view.}ODh @   #.# #..#. ♣. .... ...  #..# ...g  #..# #...#  #.<###..##...# .........## #.........  ##@#   #.....#  .#.# ####.....  . .. $#.#  .. #. ..  #. .#  . }ODhc    #.# #..#. ♣. .... ...  #..# ...g  #..# #...#  #.<###..##...# .........## #.........  ##@#   #.....#  .#.# ####.....  . .. $#.#  .. #. .. #. .#  .  _A hobgoblin is nearby!}ODh  ((((((gYou shoot a sling bullet.  The hobgoblin shouts!}ODhK \  The sling bullet hits the hobgoblin but does no damage.}ODhr }ODh [g........}ODh 6===7.7 (1.2}ODhƯ }ODh ' _You hear a shout!}ODh$ (((((((You shoot a sling bullet.}ODhH}ODhFm}ODhn.}ODhqS..g...}ODhq 8.9}ODhw}ODhz }ODhs{}ODh|@_The sling bullet closely misses the hobgoblin.}ODh|~ODh1 ((( You shoot a sling bullet. The sling bullet hits the hobgoblin.~ODhF~ODh/~ODh ~ODhd l.g..l   iguana (wandering)g   hobgoblinThe hobgoblin is moderately wounded.~ODh -80.2 (1.3~ODh<$~ODhP&Z _An iguana comes into view.~ODhaA  You shoot a sling bullet.  The iguana hisses angrily.  The sling bullet hits the hobgoblin.~ODhkG†((l~ODh H!~ODh6~ODh\.l..~ODh_0301.5~ODhY~ODhM _You kill the hobgoblin!~ODhb (((((~ODh8((You shoot a sling bullet.~ODh~ODh]p  The sling bullet closely misses the iguana.~ODh ~ODh ~ODhАtg..l..~ODh..g   hobgoblin~ODh˒'2.8~ODhI~ODh\ _A hobgoblin comes into view.~ODhb ^  You beckon some vexing sprites to accompany your attacks.~ODh ~ODhv e.g.l~ODh] ~ODh ^3-----------~ODh l30Will/2 Jinx Fly ~ODh  ~ODh" ; _You feel your willpower being sapped.~ODh z ((You shoot a sling bullet.~ODh#:*ODh  The sling bullet hits the iguana but does no damage.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the iguana trip over its own talons.ODhӹODhB.g..l (very drained) 7 =5.1 (1.3ODhODh@a _The iguana is moderately wounded.ODh ( You shoot a sling bullet. The sling bullet hits the iguana.ODh":*ODh  The iguana is severely wounded.A giggling sprite leaps out and smacks the iguana with its own front talon.ODhODhtj.gl.ODh,6.3 (1.2ODh ODh_ _The iguana is severely wounded.ODhܞ`  You shoot a sling bullet. The sling bullet hits the iguana.ODh{†g   hobgoblinODh$ODh &ODhK7B†gODh > ----------747.6 (1.3 _You kill the iguana!ODhCODhEo _Your Ranged Weapons skill increases to level 3!ODhc  You shoot a sling bullet. The sling bullet hits the hobgoblin!ODh E†ODh8ODhp478.8 (1.2ODhx ODh8ODh)_You kill the hobgoblin!ODhODh1 IODh5  ODh6 B_No target in view!ODh ........... ...# .♣ ##.######.# #..##. .♣  #.# ####.####..#. ♣.♣ ##.##...... ...#.....## #..# ..... ##..# #..# #. #.<..###..##†..# ............###.......####..@.......####....# ##.##.####. ####.# #.....#  .#.# ####..... .. .. $#.#.. #...##..#.---90 _ODh  Things that are here: _a hobgoblin corpse; an iguana corpseODhً6Fly  _The sprites lose interest in your situation.54===== 4  ODh_You feel your existence waver again.ODhODhODhODhПODh:ODhODh{ =====ODhODhODhODh@ODheODhODhODhݭODhFODhODhODhODhsODhhODhy---ODhth   hound (wandering)ODhODhODh}801ODh 2.0)ODhYODhrah.2.8 (13ODhODh  ODhODh74_A hound comes into view.ODhODhYm ...# .♣  #..##. .♣  #.# ##..#. ♣h♣ .... ....  #..# .....  #..# #...# <..###..##†..# ............### #..@.......  ##.##.####.   #.....#  .#.# ####.....  . .. $#.#  .. #. ..#  #. .#  . ODh; ...# .♣  #..##. .♣  #.# ##..#. ♣h♣ .... ....  #..# .....  #..# #...# <..###..##†..# ............### #..@.......  ##.##.####.   #.....#  .#.# ####.....  . .. $#.# .. #. ..#  #.  .  _Dh8240mA hound is nearby!ODhx ((((((You shoot a sling bullet.ODhp  ODh ~ The sling bullet barely misses the hound.ODhp ODhn .ODhQ .ODh@ hODh& .ODh †ODhe .ODh >hODh? :===4.0 (1.2)ODh ODhN!  ODhs# ODh$ _The hound barks!ODh (((You shoot a sling bullet. The sling bullet hits the hound.ODhhN 8..h.5=====5.3 (1.3 _The hound is lightly wounded.ODh\J (You shoot a sling bullet. The sling bullet hits the hound.ODh†h6.5 (1.2 _The hound is lightly wounded.ODhd  You shoot a sling bullet. The sling bullet hits the hound!ODhB  The hound is heavily wounded.7-7.7 _The hound completely misses you. The hound bites you.ODhr?  You shoot a sling bullet. The sling bullet hits the hound.ODh/_  The hound is severely wounded.ODhYou feel your willpower return.6--9.0 (1.3ODh@Fly ODhSODh=g _The hound bites you. The hound barely misses you.ODhc((((((ODhS|- .ODh}...†hYou shoot a sling bullet. The sling bullet misses the hound.ODhl~ODh#5ODhwc--=====10.2 (1.2ODhpODh%k _The hound bites you. The hound completely misses you.ODh' ODhb You shoot a sling bullet. The sling bullet hits the hound.ODh?  ODhz@  ODhA -The hound is almost dead.ODhC ODhE 94--ODhM %1.5 (1.3ODhN ODhS  ODhT ODhPU Z_The hound closely misses you. The hound bites you.ODhx ((((((You shoot a sling bullet.ODh ; ...ODh .†hThe sling bullet barely misses the hound.ODh ,2.7 (1.2ODh ODh2 { _The hound bites you but does no damage. The hound closely misses you.ODh}f  You shoot a sling bullet. The sling bullet hits the hound.ODh1@†ODh........... ...# .♣dertzug the Vexing ##.######.# #..##. .♣Poltergeist#.# ####.####..#. ♣.♣Health: 25/28 =====================--- ODh##.###........... ....Magic: 5/5======================== ....#.....## #..# .....AC: 4Str: 4 ##.........# #..# #...#EV: 12Int: 15 #.<........###..##†..#SH: 0Dex: 18 .................†...###XL:  4 Next: 127% Place: Dungeon:4 ..........####..@.......Noise: ===------  Time: 1814.0 (1.3) ..####....# ##.##.####.ODhFa) +1 sling .. ####.# #.....#Cast: Jinxbite ..ODh9 .#.# ####.....Fly ... ..$#.#.. #...##..#ODh .The hound is almost dead. _The hound closely misses you. The hound bites you.  You shoot a sling bullet.  The sling bullet barely misses the hound. _The hound bites you but does no damage. The hound closely misses you.You shoot a sling bullet. The sling bullet hits the hound. ODh ODhD %_You kill the hound!ODhGYou have reached level 5!  ODh--more--ODhODh9/33=6/6654%  _You feel clever.ODh  _30ODh6 ,ODh$ 1=ODh ODhɕ ODh~ ODh ODh ODh͚ ODh ODh ODh͞ ODhR 2ODhן /==ODhR ODh{ ODhã ODhx ODh ODh ODh_ ODh ODh ODhZ ODh ODhޯ ODh ODh% 3ODh /==ODhB ODhi ODh ODh ODhD h ...# .♣ ODhٽ ~.######.# #..##. .♣ ODhr #.# ####.####..#. ♣♣.♣♣ODh .###.ODh D.... ..ODh! {#.....## #..# ..... ODh .ODh9 # #..# #...# ODh &.<.ODh u###..##†..# ODh= [†...###.ODh f####..†@.ODhU ---ODh ####....# ##.##.####.ODh ####.# #.....# ODh } .#.# ####..... ODh y . .. .$#ODh, B.#ODh y.. #. ....# ODh }s   scorpion (asleep)ODh 3#. ODh P..#.#ODh1 "..#sODh ;.ODh 28.0 (14.ODh 0)ODh ODhq sODh ODh sODh .ODh9 ODh ---ODhK $9.0 (15ODh ODh  ODhF ODh 7_A scorpion comes into view.ODhI ODhD ...# .♣  .♣  ##..#. ♣♣.♣♣ .... ......  #..# .....  #..# #...# .<.###..##†..# .......†...###. #..†@.......  ##.##.####.. .  #.....# . .#.# ####..... . . .. .$#.#  .. #. ....#  #. ..#s#  ..#.. ODh ...# .♣  .♣  ##..#. ♣♣.♣♣ .... ......  #..# .....  #..# #...# <.###..##†..# .......†...###. #..†@.......  ##.##.####..   #.....#  .#.# ####.....  . .. .$#.# .. #. ....#  #. ..#s# ..#.. ODh ODhyODh\;_A scorpion is nearby!ODhODhI ODh-K!ODhXL#(ODh{M(ODhN(ODhO(ODhP (ODhODh%.ODh .ODh.ODhsODh.ODh .ODhODh ===ODh 30.2 (1.2ODh4!)ODh ODhODhz?_The scorpion is moderately wounded.ODhSODhu (((You shoot a sling bullet. The sling bullet hits the scorpion.ODh ..s$1.5 (1.3ODhN  ODh ODh <_The scorpion is heavily wounded.ODh ODh}  You beckon some vexing sprites to accompany your attacks.s.=4---------20Will/2 Jinx Fly  _You feel your willpower being sapped.ODh (((((You shoot a sling bullet.ODh]ODhkb s..$.  The sling bullet barely misses the scorpion.1--=3.7 (1.2ODh4q. _The scorpion stings you.ODh ((((You shoot a sling bullet.ODh5N s...  The sling bullet completely misses the scorpion.4.9 _The scorpion closely misses you.ODh  You shoot a sling bullet. The sling bullet hits the scorpion!ODhH;*ODh: ODh; The scorpion is almost dead.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the scorpion with its own pincer.ODhQH†ODhh@2=-ODhci7----------- 7 686.1ODhmODhnpL _You kill the scorpion!ODhn# ODh$ ODhC, ODh{0 H _No target in view!ODh t######.# #..##. .♣ ODh q.# ####.####..#. .♣♣.♣♣ .###........... ...... ..#.....## #..# ..... . #..###...# ODh <###..##†..# ......†...###..####..†........ ####....# ##.##@####..  ####.# #.....#  .#.# ####..... . .. #.$#.#  .. #. #....##. #..#.# #..#.....# #ODh ODhG ----7ODh] 0 _ODh ODhڲ u _You see here a scorpion corpse.ODhώ3ODhODhqODhV K---K   kobold (wandering)The sprites lose interest in your situation.ODhҭ08.1 (1Fly ODhƮODhֵz _A kobold comes into view. It is wielding a +0 short sword.ODhd  .♣  ##..#. .♣♣.♣♣ .... ......  #..# .....  #.K###...# <###..##†..# ......†...###.. #..†.........  ##.##@####..   #.....# .#.# ####.....  . .. #.$#.#  .. #. #....#  #. #..#.#  #..#..  ...# # ODh  .♣  ##..#. .♣♣.♣♣ .... ......  #..# .....  #.K###...# <###..##†..# ......†...###.. #..†......... ODhu ##.##@####..   #.....# .#.# ####.....  . .. #.$#.#  .. #. #....# #. #..#.#  #..#. ...# # ODh] _A kobold is nearby!ODh ((((((You shoot a sling bullet.ODhp  The sling bullet closely misses the kobold.ODhۢ...K..KODh3=====9.4 (1.3ODhODhխ( _The kobold shouts!ODha `  You shoot a sling bullet. The sling bullet hits the kobold.ODhe i)((ODhI K..ODh) I---40.6 (1.2ODhd ODh J _You kill the kobold!ODhJ ODh% ODh ODh5 H _No target in view!ODh3ODhi!ODh%ODh&W5==== _ODh/,ODh496ODh6ODh:O=ODh?ODh,ODhODhjR====ODhODhz,ODh ODh O5ODh0ODh,ODh<ODhF 4 ODhODhs _You feel your existence waver again.ODhODhODhc6===ODh ODh"ODhX*g---g   hobgoblin (wandering)ODhD/051.6 (11.0)ODh/G---2.6 (12ODh3ODh)6\ _A hobgoblin comes into view.ODh  ODh .♣  ##..#. .♣♣.♣♣  ......  #..# .....  #..###...# <###.)##†..# ......†...###.. #..†.........  ##.##@####..   #.....# .#.# ####.....  . .. #.$#.#  .. #. #....#  ODh[#. #..#.#  #..#..  ...# # ODhODh ODh8 .♣ ODhD ODho##..#. .♣♣.♣♣ ODh9 ...... ODh~ #..# ..... ODh؟ #..###...# ODh<ODh ###.)##†..# ODh*k......†...###.. ODhi#..†......... ODhɥf ##.##@####.. ODhݦ ODhV #.....#ODh1 ODh.#.# ####..... ODh ODh. .. #.$#.# ODh ODh9.. #. #....#ODh #. #..#.#  #..#. ...# #  _A hobgoblin is nearby!ODh ((((((You shoot a sling bullet.ODhos  The sling bullet closely misses the hobgoblin.ODh|.g.)..g===3.8 (1.2)ODh+ _The hobgoblin shouts!ODh ((((You shoot a sling bullet. The sling bullet hits the hobgoblin.ODhc .g)..5.0 _The hobgoblin is lightly wounded.ODhz ((((((You shoot a sling bullet.ODh2 ODhh ...g..ODh@ E===6.2ODh ODh d _The sling bullet closely misses the hobgoblin.ODh  .♣  ##..#. .♣♣.♣♣ .... ......  #..# ..... ODhd #..###...# <###.g##†..# ......†...###.. #..†.........  ##.##@####..   #.....# .#.# ####.....  ODh. .. #.$#.#  .. #. #....#  #. #..#.#  #..#..  ...# # ODh  .♣  ##..#. .♣♣.♣♣ .... ......  #..# .....  #..###...# <###.g##†..# ......†...###.. #..†.........  ##.##@####..   #.....# .#.# ####.....  . .. #.$#.#  .. #. #....# #. #..#.#  #..#. ...# # DhJ39;49m (((( _A hobgoblin is nearby!You shoot a sling bullet.ODhOODhc.)g.7.5 (1.3ODhi ODh>jODh!k?_The sling bullet barely misses the hobgoblin.ODhlODhޜ ODhޝ ODh%(ODhL ODhTYou shoot a sling bullet. The sling bullet hits the hobgoblin.ODh%( ODh) ODh&+6The hobgoblin is severely wounded.ODh7,ODh.; ODhe< ODh=.ODh>gODh @3You feel your willpower return.ODhAODhyCODhD&8.7 (1.2ODhE@Fly ODhLODhUP ODhQODhQ3_The hobgoblin closely misses you.ODhRODh ODh ODh0>You shoot a sling bullet. The sling bullet hits the hobgoblin!ODhȊODh{†ODh!ODhODhFODhG70ODhH 9.9ODhQODhU ODhVODhW)_You kill the hobgoblin!ODh:ZODh {7======== ODh8 W_You now have 128 gold pieces (gained 19).ODh^X  ..####..††.......... ..# ##.##†####..... ##.# #.....####...  .#.# ####........# #  . .. #..#.###.##.# .. #. #....# g.. #. #..#.###.#  #..#.....#  ....# --- ###.## #.#  #. ...  ## ##..#  #..# #..# g   hobgoblin (asleep)DhX X6H#..#ODh_Y 70.9 (11.ODhY 0)ODhZ ODhZ[ ---ODh[ $1.9 (12ODh_ ODhb  ODhb ODh`c 8_A hobgoblin comes into view.ODhc ODh G††  ##.##†  #.....  .#.# ####.. #  . .. #..#.###.##.#  #. #....# g..  #..#.###.#  #..#.....#  #@###   #.# #. ... ## ##..# #..# #..# #..# #..#ODh††  ##.##†  #.....  .#.# ####.. #  . .. #..#.###.##.#  #. #....# g..  #..#.###.#  #..#.....#  #@###   #.# #. ... ## ##..# #..# #..# #..# #..#  _A hobgoblin is nearby!ODhb  ((g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!ODh5.g.====3.1 (1.2)ODh ODhODh1>_The hobgoblin is severely wounded.ODhODhD5 (You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.ODhp7.g===-4.3 _The hobgoblin is severely wounded.ODha  You shoot a sling bullet. The sling bullet hits the hobgoblin..ODhGODh.ODhODhr1ODh:-ODh 65.5ODh ODhODh|)_You kill the hobgoblin!ODhCODh ODhӭ ODhq ODh? ODh5 ODh ODh ODh| ODht ODh ODhɺ ODh ODh ODh ODhD ODh `..... ...... ODh ## #..# ............) ODh. y..# #..###...##....... ODh ..###.)##†..# #......# ODhc ........†...###......##ODh \####..††............. ODh .# ##.##†####...... ODhD .# #.....####...# ODh #.# ####.......@# #ODh^ ---ODh 84.5 (9.0  ODhw ..ODh q..#.###.##.#ODh #. #....# #....#ODh- <#..#.###.####ODh #..#.....ODhE +#ODh (....###.##ODh\ !#ODh I###.####.##ODh~ G#.......#ODh ######..#ODh ODh ODh ODhX ---ODh 5.5 (1ODhg 0.0)ODh ODh  ODh ODh _Found a spear.ODhODh̿ODhAODhODhXODhn,ODh"ODhZODhp,ODhODhLODhC,ODhqODhODht,ODhODhODh=..# .♣ . (.# #..##. ♣.♣.. #.# #..#. .♣♣.♣♣. #..  .......###.#### ODh#..# ......). #..###...##........ #.)##†..# #......# ....†...#####.#.90.5 (5.0) ODh+#..††................... ##.##†####..............  #.....####...#.####.#..  ####........##.# ##..#.###.##.#ODh#....# #....#..#.###.####..#.....#ODhODhP#1.5 (6ODhODhw % _Found 7 stones.ODhCgODhHXODhkK,ODhMODhRODhW,ODhXODh~ZODh \,ODhI]ODh^ODh-`,ODh2aODh#f;  You see here 7 stones.ODhhODhWi _ODhjODhlODhn,ODhGoODhpODhvA.### ... ..♣ ...### ♣... ♣....# ODh`y♣♣...♣♣.##. ..._ ...##.## ♣♣... ♣.##.# . ...# .♣.....♣..(.# # #..##. ♣.♣..@##.########901.5 (10.0)###..#. .♣♣.♣♣..##......... ....... .......###.#######. ## #..# ............)..### .# #..###...##............# .###.)##†..# #......###.#.# .......†...###......###.#. ####..††................... # ##.##†####..............ODh}ODh~+2.5 (11ODhÃODhg9 _Found a shadowy altar of Dithmenos.ODh*{%ODhhODhynODhODh?ODhODhODhxODh6ODhܯODhtODhODhGODh|ODhODhԻODhODhcODh>ODhODhODhODhODhODhlODhODh'ODhODhkODhODhODhODhODhODh ODhODhODhODhODhODhODh&ODhdODhODhqODhODhODhODhODhHODhs ODh ODh+There is a shadowy altar of Dithmenos here.ODhODh ODh_ODh[ODhODh5ODhODhODhODhODh ODh ODh}ODhODhODhODh!ODh$ODhW%ODh&ODh*ODh-ODh-ODh#/ODhZ1ODh3ODhw4ODh5ODh8ODh:ODh:ODh5<ODh=>ODhA@ODh@ODh^BODhDODhFODhtGODhIODhKODhMODhNODhPODhSODhVODhVODh%XODh8ZODh?\ODh]ODhg^ODh1`ODh1bODh cODhOdODh gODhiODhiODhkODhmODhaoODh!pODhrODhtODhvODhwODhYyODh{ODh}ODh^~ODhTODhODhODhoODhkODhODhLODhODhODhODh,ODh<ODhODhODhĢODhODh!ODh5ODhODhIODhMODhkODh ODhODhODh,ODh #.<######.#####.######.####..###)........# #.# ####.####..#.#####.#########.###............ #######.## #.....#.....####..## .........# #.##.........# #..## #######..# #.#.<........###.)## #..# #..................† #..# #DhL 37m...........####..†† #..# #..@####....# ##.## #..# #...# ####.# #... #..# #.... .#.# #### #... ....... . ..# # ##....... .. #.# # ........$ #. # K   kobold (asleep) ........### # .K.......# .. ### 52.5 (50  A kobold comes into view. It is wielding a +0 short sword.Found 6 gold pieces.KK.==3.5 (51 _The kobold shouts! You hear a shout!ODh ODh  #.<ODh .####. ODh #)ODh  #.# ####.####. ODh ODh b####.###...... #.....#.... #.##.........#  #.#.<......)ODh  #..# #..........† #..# #..........†† #..# #..@#  #..# #...# ODh.  #..# #.... .#.#  #... ....... . ..#  ##....... .. #.#  ........$ #.  .K......###  .........# ODh)+ !ODh  #.<.####.  #) #.# ####.####.  ####.###...... #.....#.... #.##.........#  #.#.<......) #..# #..........† #..# #..........†† #..# #..@#  #..# #...#   #..# #.... .#.#  #... ....... . ..#  ##....... .. #.#  ........$ ODh ([34m#.  .K......###  .........# ODh<  ODh~ ODh 9_A kobold is nearby!ODh ODh (((((((You shoot a sling bullet.ODhb...K...=4.7 (1.2)ODh)h ODhuiODhj<_The sling bullet barely misses the kobold.ODhkODh' (((((((You shoot a sling bullet.ODhD..K....5.9ODh ODhZODh<_The sling bullet barely misses the kobold.ODhODhh  You shoot a sling bullet. The sling bullet hits the kobold!ODh#(ODh(ODhg^)ODh1a V ..O   ogreO ###You kill the kobold!ODh~ 27.2 (1.3 _An ogre comes into view. It is wielding a +0 giant club.ODhw ((((((You shoot a sling bullet. The sling bullet hits the ogre.ODhM ODh8O .ODhP .ODh`S y)..O.ODh_ ;8.4 (1.2ODhBe  ODhf ODhUg $_The ogre is lightly wounded.ODhc #.<.####.  #) #.# ####.####.  ####.###...... #.....#.... #.##.........#  #.#.<......) #..# #..........† #..# #..........†† #..# #..@#  #..# #...#   #..# #.... .#.#  #... ..).... . ..#  ##....... .. #.#  ........$ #.  .O......###  .........# ODhji #.<.####.  #) #.# ####.####.  ####.###...... #.....#.... #.##.........#  #.#.<......) #..# #..........† #..# #..........†† #..# #..@#  #..# #...#   #..# #.... .#.#  #... ..).... . ..#  ODhj##....... .. #.#  ........$ #.  .O......###  .........# ODhr3ODhxODhz\ _An ogre is nearby!ODhR  You beckon some vexing sprites to accompany your attacks.O.5--------90Will/2 Jinx Fly  ODh5_You feel your willpower being sapped.ODh4 ODhS!ODhU$(ODhQ(ODhG(ODh: (ODh ODhOYou shoot a sling bullet. The sling bullet hits the ogre.ODhr,ODhb{ODh%|.ODh|.ODh}O)ODh~.ODhA .ODhODh>=ODh60.6 (1.2ODhODh) ODhODh܍8_The ogre is heavily wounded.ODhODhF (( You shoot a sling bullet. The sling bullet hits the ogre!ODhZU ODh\ W.O.ODhE] '1.8ODhb ODh)f ] _The ogre is severely wounded.ODhd  ODhSe !ODh}f $(ODhg (ODhh (ODhi /You shoot a sling bullet.ODhp3 ;*ODh-V  The sling bullet completely misses the ogre.You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the ogre with its own hand.O.. (very drained) 7 3.0 _The ogre is almost dead.ODhx  You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.ODha;*ODh= OThe ogre is almost dead.A giggling sprite leaps out and smacks the ogre with its own hand.  The ogre is almost dead.ODh~K25-------------4.2ODh)P ODhPODhQ/_The ogre hits you with a +0 giant club!ODh,  You shoot a sling bullet. The sling bullet hits the ogre.)ODh6 #.<######.#####.######.####..## dertzug the Vexing#)........# #.# ####.####..#. Poltergeist#####.#########.###............ Health: 26/34 ==================------ #######.## #.....#.....####..## Magic: 5/7=================------- .........# #.##.........# #..## AC:  7  Str: 4 #######..# #.#.<........###.)## EV: 12Int: 16#..# #..................† SH:ODh48[37m 0Dex: 18#..# #...........####..†† XL:  5 Next: 148% Place: Dungeon:4ODh<,#..# #..@####....# ##.## Noise: ===------  Time: 1965.4 (1.2)#..# #.).# ####.# #... a) +1 sling#..# #.... .#.# #### Cast: Jinxbite#... ..).... . ..# # Will/2 Jinx Fly ##....... .. #.# #........$ #.# ........#### .........#.. ### The ogre is almost dead.A giggling sprite leaps out and smacks the ogre with its own hand.  The ogre is almost dead. ODh>_The ogre hits you with a +0 giant club!  You shoot a sling bullet. The sling bullet hits the ogre. _You kill the ogre! ODhyE_The ogre hits you with a +0 giant club!  You shoot a sling bullet. The sling bullet hits the ogre. _You kill the ogre!Your Ranged Weapons skill increases to level 4!You have reached level 6!  ODhF--more--ODhYGODhD 30/398--625% ODh( 4 _ODhn=M.##......))................<######.#####.######.####..##)........# #.# ####.####..#.  #######.###............ #######.## #.....#.....### .......#.... #.. #######.<..###.)##..........†........####..††..####....# ##.##).# ####.# #...# #.... .#.# ####... ..).... . ..# ##. .##.........#---60 _ODh6 M(##.###.###)..######.#####.##......))...............<######.#####.#######)........# #.# ####.####..#  #######.###............ #######.## #.....#.....### ........##. #.. #######.<###.)##.......†........####..††..####....# ##.##).# ####.# #...#..# #.... .#.# ####.........#---7Fly  _The sprites lose interest in your situation.ODhd[ #... .......................##.#.(##.###.###)..######.#####.##.#..##......))................##.#.<######.#####.######.####..##)........# #.# ####.####..#  #####.#########.###............. ######.## #.....#.....####..# ........# #.##..# #..# ######..# #.####.)##†#..# #.......†.#..# #...........####..††.#..# #...####....# ##.##†#..# #.).# ####.# #....#..# #.... .#.# ####.#... .Dhu_ Y9;49m.).... . ..# #.##....... .. #.# #.$ #.#.1=6===8ODhe w _There is a stone staircase leading up here.ODhn _2====ODh~O6ODh,ODhODh ODh ODhODhODh ODhODh3ODh2=ODh5ODhTODh5ODhODhODhk7ODh===ODh) 4 ODhODhV ODhODh:9_You feel your existence waver again.ODh3ODhPODhODhoODhGODhODh#4ODh,=ODhODh ODh<ODhODhF===ODhODhODh}ODhODh!ODhz'ODh^(ODhk+ODh:a5=ODh>ODhB^Fly ODhCODhFn _You feel your willpower return.ODhKGM8===ODhIODhL,ODhMODhP96ODhiQE==ODhRODhyUODh?^l   iguana (wandering)lODhd088.4 (20.0)ODhfe+9.4 (21ODhmODh:oZ _An iguana comes into view.ODhY  (((((l(You shoot a sling bullet.  The iguana hisses angrily.ODhA ...)l).======90.6 (1.2)ODhH ODhK  ODhK ODhHL <_The sling bullet hits the iguana but does no damage.ODhI ODh ODhQ9You beckon some vexing sprites to accompany your attacks.ODh{ODhlODh.ODhyODh7ODh=ODh6ODhE------ODhm-ODh1ODh 0ODhGWill/2 Jinx Fly ODhRODhöODhĹ ODh{ODh!-_You feel your willpower being sapped.ODh+ (((You shoot a sling bullet. The sling bullet hits the iguana.ODhx..l)=2.8 (1.2ODh͍4 _The iguana is lightly wounded.ODhC ((You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.ODhbODh+*ODhOODh{ ODhe  ODh%The iguana is lightly wounded.  ODh(FYou feel bolstered by spreading misfortune.ODhȠaA giggling sprite leaps out and smacks the iguana with its own front talon.ODhJODh-.ODhȭlODh`.ODh ODh*(very drained)ODhODh۱ODhx' 8 ODh 4.0ODhODh ODhHODh:_The iguana is heavily wounded.ODhODhl (You shoot a sling bullet. The sling bullet hits the iguana.ODh;*ODhv  The iguana is heavily wounded.A giggling sprite leaps out and makes the iguana trip over its own talons.ODhRx.l. ODhY65.2ODh ODh{ODh6;_The iguana is severely wounded.ODhODh  You shoot a sling bullet. The sling bullet hits the iguana.ODh  The iguana is almost dead.8=------6.4ODh"  ODh7# ODh, 0_The iguana bites you but does no damage.ODh O  ODhP  ODhR ;You shoot a sling bullet. The sling bullet hits the iguana.ODh\ ODh4^ .ODhg_ ODh` ODhKa ODha ODhib ODhc  ODh| !ODh .  ODhr You kill the iguana!ODhZ ODh  ODha ODh( =ODh 37ODh! 7.6ODh" ?Fly  ODhT# E_The jinxing sprites lose interest in you.ODh$ ODh+0 ODh3  ODh4 ODh5 E_Your Fighting skill increases to level 2!ODhV6 ODhV _9=7===ODhODhODhODh~ODh^ODh=ODh===ODhs,ODh4ODh ODh 7ODh#!ODh;#ODh%ODh&ODhV)ODh<,ODh-ODh/ODh1ODh2ODh4ODh7ODh=9ODh98ODhc:===ODh:ODh`=ODhAODhDODhbEODhHODhJODhLODhMODh0OODhTQODhSODhTODhAU6ODhUODhvWODhYODh~\ODhQ]ODh]===ODhl^ODh`ODhcODhfODhtgODh h5ODhh6Fly ODhkODhbo ODhpODhp4_You feel your willpower return.ODhIqODhtODhtODhuODhwODhzODhD}ODh~ODhODhODhmODh<ODhODh͊ODh<ODhODhODh ODhU ODh(You now have 134 gold pieces (gained 6).ODhODhܖ) 4 ODhODh8 ODhODhz9_You feel your existence waver again.ODh ODh͠ODhODh)ODhODhODhODhODhìODh(ODh ODh` #..# #...ODhM0####..††ODh #..# #...####....# ##.##†ODh #..# #.).## ####.# #...ODh\ #..#####....#####.#.# ##ODh #.......)............# #ODh ODhZI.###........#..##.# # ...........##. #. ..........### #. ........@.# ...--- ..........# ### .###.:#.##.. # #..## .⌠.. ## ODh w#. ...h..ODh ODhH ODh9###... h   jackal (asleep)ODh ODh.⌠.ODh ODh .. ODhV ODhO ODh ODh 2020.6 (23.ODh! 0)  ODh-A jackal comes into view.ODhRODhbODh ODh ODh"The jackal barks! You hear a bark!ODh%ODhFODh;h.hODh+..hODh)Fhhh 3 jackals (1 ODhwandering)ODhcODhnODh ===ODh1.6 (24ODhODh ODhODh,N_A jackal comes into view. x2ODhY?ODh@ ODh B#..# #...ODh?C ††ODhmD ODhE#..# #...ODhF ##.##†ODhG ODh'I#..# #.).## ####.# ODhJ ODhK#..#####....#####.#.# ODhL ODh1N #.......)............# ODhO ODhP.###........#ODhR ODh.S ODh_T...........##. ODhU ODhV..........### ODhW ODhbY1........@.# ODhZ ODh[..........# ODh\ ODh#^.###.:#.##.. ODhe_ ODh`D#..## .h.h ODh` ODh_a2#. .....h ODhb ODhb###... ODhSc ODhc.⌠. ODhd ODhNe.. ODhe ODhfODhLODh ODhF#..# #...ODhM ††ODh ODh}\#..# #...ODhD ##.##†ODh ODh5 d#..# #.).## ####.#  #..#####....#####.#.#  #.......)............#  .###........#  ...........##.  ..........### ODh\=  ........@.#  ..........#  .###.:#.##..  #..## .h.h  #. ..... ###...  .⌠. ..  _There are monsters nearby!ODh (((((((You shoot a sling bullet.ODhv  The sling bullet closely misses the jackal.ODhj .ODh] hh⌠...h...h⌠.ODht 2.8 (1.2ODh )ODhX ODh  ODh| ODh _The jackal barks!ODh+ (((((((You shoot a sling bullet.ODh`_ODhhODh.ODh(h.ODh⌠ODhf(h.ODh.ODhЖ⌠ODh .ODhODhE%3.9 (1.1ODh"ODh ODhGODhۨ@_The sling bullet completely misses the jackal.ODhhODhpy (You shoot a sling bullet.ODh,ODh  The sling bullet barely misses the jackal.ODh0Ihh.ODh,5.1 (1.2ODhi _The jackal barely misses you.ODh<^  You beckon some vexing sprites to accompany your attacks.ODhL h.  You feel your willpower being sapped. The jackal barely misses you. x3ODhN6-------60Will/2 Jinx Fly ODhYODh\W _The jackal completely misses you.ODh`  You shoot a sling bullet. The sling bullet hits the jackal.ODhg  The jackal is heavily wounded.The jackal misses you.The jackal bites you but does no damage.ODhS#8ODh ?-=7.3 (1.2ODhODhi _The jackal bites you. The jackal barely misses you.ODhz  You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.ODh6^ You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.  The jackal is heavily wounded.   but does no damage.  The jackal bites you. x2jackal bites you5---8.5 _The jackal closely misses you.ODh <(ODh^ hYou shoot a sling bullet. The sling bullet misses the jackal.The jackal bites you but does no damage. x2ODh_ '9.7ODh7g ODhFi _The jackal closely misses you. The jackal barely misses you. x3ODhl`  You shoot a sling bullet. The sling bullet hits the jackal.ODh ;*ODh  The jackal is severely wounded.You feel bolstered by spreading misfortune.ODh_A giggling sprite leaps out and smacks the jackal with its own front paw.ODhW  † 2You kill the jackal!ODhA6=------- 8 830.9ODhLODhP _The jackal barely misses you. The jackal closely misses you.ODh+`  You shoot a sling bullet. The sling bullet hits the jackal.ODh:*ODhh(1 very drained) _The jackal barely misses you. The jackal closely misses you.You shoot a sling bullet. The sling bullet hits the jackal.  ODhrThe jackal is moderately wounded.  A giggling sprite leaps out and makes the jackal trip over its own paws.  The jackal is almost dead.  The jackal barely misses you. x2; The jackal closely misses you.ODh~q5-92.1ODhODh+ _The jackal bites you.ODhay (You shoot a sling bullet.ODhy:*ODh(n  The sling bullet closely misses the jackal.A giggling sprite leaps out and makes the jackal trip over its own paws.ODh ODhІ!ODh~†ODhRS   jackalODh%You kill the jackal!ODhDThe jinxing sprites lose interest in you.ODh7+The jackal bites you.ODh.ODh4ODh--ODh5&3.2 (1.1ODh֤@Fly ODhLODh  ODh8_The jackal bites you but does no damage.ODh`  You shoot a sling bullet. The sling bullet hits the jackal!ODhD.ODh : '.ODh] 5=7===94.4 (1.2ODh h ODh k J _You kill the jackal!ODh= P#..# #...####....# ##.##†##..# #.).## ####.# #.....ODh p#..#####....#####.#.# #####.......)............# #. .###........#..##.# #...........##. #...### #....†# ODhـ ...........†@# ###.#.###.:#.##....... #. #..## .⌠..>(.####. .......ODh   ###...# .⌠.#.###ODh 4  Found 5 stones.ODhr 5---50ODhڑ ODhŒ A _Found a staircase to the Ecumenical Temple.ODhH ODhI 9---ODhS ODhWV H _No target in view!ODhL3ODhOODhTODhU$ _ODh_BODhaODhfODh5h6=====ODhjODhoODhpODhODhODh2ODhN7=ODhVODh[98ODh*===ODhODhQ,ODheODhODh28ODhODhŝK8=ODhY27ODhODhODh.4===ODhODh,ODhШODh]ODhh9==ODhѴODhڸODh$,ODh0ODh=b  You see here a jackal corpse.ODhx^Fly ODhODh(n _You feel your willpower return.ODh #..# #...####....# ##. #..# #.).## ####.# # #..#####....#####.#.# ### #.......)............#  ..###........#..##.#  ....##.  ...###  >.........†#  .@.†.# #516.0) ..###.:#.##.......  #..### .⌠..>(.  #.. .......#.. ###...##.. .⌠.#... ..##.. ##2.4 (17 _Found a stone staircase leading down.ODhOv Where to? (Tab - D:3, ? - help)  D - Dungeon  T - Temple ODhf #..# #...####....# ##.# dertzug the Vexing#..# #.).## ####.# #.. Poltergeist#..#####....#####.#.# ### Health: 39/39 ========================#.......)............#Magic: 8/8========================..###........#..##.#AC:  7  Str: 4.............##.EV: 12Int: 16...........###SH: 0Dex: 18>.........†#. XL:  6 Next: 39% Place: Dungeon:4.......@.†.### Noise: ---------  Time: 2052.4 (0.0)..###.:#.##ODh=m G[m.......a) +1 sling#..### .⌠..>(.Cast: Jinxbite#.. .......Fly #.. ###...##...⌠.#.....##..##Found 5 stones. _Found a staircase to the Ecumenical Temple. _No target in view!  You see here a jackal corpse. _You feel your willpower return. _Found a stone staircase leading down.ODh| BODh> ODh ODh 6ODh@ ODhj ODhG  ODh  ODhӉ =You see here a jackal corpse.ODh ODh  ODh _ODh ODhҔ ODh ODhҘ ODh ODh' ODh ODh  ODh ODhե  ODh  ODh There is a dry fountain here.ODh ODh  ODh` _ODh| ODh ODh ODhӲ ODhu ODh ODhո ODh¹ ODho 5ODh ODhz ODh  ODhS  ODh :There is a staircase to the Ecumenical Temple here.ODh ODh ODh  ODha _ODh ODhv ODh ODhTemple  ODh+4You fly downwards. Welcome to the Ecumenical Temple!ODhODhODhzODhODhODh ODhODh#.._..# ###+### #.....# ODhV#.....###.....###..._.# ODhB##...+#.........#+...## ODhi>#####...........##### ODhS:#.....###.....# ODh ?#######....#####....#######ODhߵW##...##....#+...+#....##...##ODho#.....#...##.....##...#.....# ODhͷ#.._..+...##..@..##...+.._..# ODh62.2 (9.8ODhbb#.....#...##.....##...#.....#ODhXX##...##....#+...+#....##...##ODhF7#######....#####....#######ODh" #.....###..ODh$...#ODhԽ%#####...........####ODh##...+#.........#+...ODh ##ODhJ#.....###.....###....ODh1 .#ODh_#.._..# ###+### #.._..# ODh5E_Found a staircase back to the Dungeon.ODhdODhODhODh7_ODhODh) ODhODhV_There is a staircase back to the Dungeon here.ODhq[[?25h[?0c  Search for what [Enter for "."]? ODh [?25l[?1cODhS ODh 9 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a staircase back to the Dungeon Results elsewhere ([,] to cycle)  b - [Temple] a broken altar of Ashenzaric - [Temple] a burning altar of Makhleb  d - [Temple] an iron altar of Okawaru  e - [Temple] a blossoming altar of Fedhas  f - [Temple] an opulent altar of Gozag  g - [Temple] a sacrificial altar of Ru  h - [Temple] a shimmering blue altar of Sif Muna  i - [Temple] a sparkling altar of Nemelex XobehODh}@ The Ecumenical Temple <_________(Press ? for help) #####  ##...##  #.....#  ##### #.._..# #####  ##...## #.....# ##...##  #.....# ##...## #._...#  ODhB #.._..# ###+### #.....#  #.....###.....###..._.#  ##...+#.........#+...##  #####...........#####  #.....###.....#  #######....#####....#######  ##...##....#+...+#....##...##  #.....#...##.....##...#.....#  #.._..+...##..@..##...+.._..#  #.....#...##.....##...#.....#  ##...##....#+...+#....##...##  #######....#####....#######  #.....###.....#  #####...........#####  ##...+#.........#+...##  #.....###.....###.....#  #.._..# ###+### #.._..#ODh dertzug the VexingPoltergeistHealth: 39/39 ========================Magic: 8/8========================AC:  5  Str: 4EV: 12Int: 16SH: 0Dex: 18XL:  6 Next: 39% Place: TempleTime:Fly _There is a dry fountain here. _There is a staircase to the Ecumenical Temple here.  You fly downwards. Welcome to the Ecumenical Temple! _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.  Search for what [Enter for "."]? .ODh3 P _ODh ODh   You reach down and open the door. 4 ODh s _You feel your existence waver again.ODhe ODh ODh ODhn @  There is an open door here.ODhͦ ODhI  _ODh٧ ODh ODh֩ ODhe ODh ODh ODh٬ ODh| ODh ODhb ODhK ODh۰ ODhj ODh _You reach down and open the door.  Found an opulent altar of Gozag and a blossoming altar of Fedhas.ODh2 ODhӵ  _ODhc ODh+ @  There is an open door here.ODhu 5 _ODh ODhW ODh ODh ,ODhݽ ODh ODhK ,ODh #######...###.....# ## #.._..# ##### .## #.....# ##...## ..# ##...## #._...# ..# ###+### #.....# ..###.....###...@.#Noise: --------- 2073.2 (11.0) .+#.........#'...##a) +1 sling ODh ##...........#####Cast: Jinxbite #.....###.....# #....#####....####### ....#+...'#....##...## ...##.....##...#.....# ...##..<..##...+.._..# ...##.....##...#.....#ODhf ODh ^ _There is an opulent altar of Gozag here.ODh6Y  You hover solemnly before the altar of Gozag.ODhr/  --more--ODhJODh Gozag Ym Sagoz the Greedy Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold. Favour - Gozag is neutral towards you. Granted powers:(Cost)Gozag turns your defeated foes' bodies to gold. Your enemies may become distracted by gold. You can petition Gozag for potion effects.(400 Gold)You can fund merchants seeking to open stores in the dungeon. (800 Gold)You can bribe branches to halt enemies' attacks and recruit allies. (3000 Gold)ODh*[!]: Overview|Powers|Wrath [J/Enter]: join religion (50 gold; you have 134)ODhODhODhdertzug the Vexing#####Poltergeist##...##Health: 39/39 ========================#.....#Magic: 8/8======================== ## #.._..# #####AC: 4Str: 4 .## #.....# ##...##EV: 12Int: 16 ..# ##...## #._...#SH: 0Dex: 18 ..# ###+### #.....#ODh%JXL:  6 Next: 39% Place: Temple ..###.....###...@.#Noise: ---------  Time: 2073.2 (0.0) .+#.........#'...##a) +1 sling ##...........#####Cast: Jinxbite #.....###.....#Fly #....#####....####### ....#+...'#....##...## ...##.....##...#.....# ...##..<..##...+.._..# ...##.....##...#.....# _There is an open door here. _You reach down and open the door. _Found an opulent altar of Gozag and a blossoming altar of Fedhas. _There is an open door here. _There is an opulent altar of Gozag here.  You hover solemnly before the altar of Gozag.ODhi  Gozag welcomes you!ODh>/  --more--ODhr7_ODhXx of Gozag  Gold: 844.2 (1ODh\ODh^a _You pay a service fee of 50 gold.ODh ODh Where to? (Tab - Temple @ (x,y), ? - help) D - Dungeon  T - Temple ODh+ODhddertzug the Vexing#####Poltergeist of Gozag  Gold: 84##...##Health: 39/39 ========================#.....#Magic: 8/8======================== ## #.._..# #####AC: 4Str: 4 .## #.....# ##...##EV: 12Int: 16 ..# ##...## #._...#SH: 0Dex: 18 ..# ###+### #.....#XL:  6 Next: 39% Place: Temple ..###.....###...@.#Noise: ---------  Time: 2074.2 (0.0) .+#.........#'...##a) +1 sling ##...........#####Cast: Jinxbite #.....###.....#Dhhs0;10;1mFly #....#####....####### ....#+...'#....##...## ...##.....##...#.....# ...##..<..##...+.._..# ...##.....##...#.....# _Found an opulent altar of Gozag and a blossoming altar of Fedhas. _There is an open door here. _There is an opulent altar of Gozag here.  You hover solemnly before the altar of Gozag.  Gozag welcomes you! _You pay a service fee of 50 gold.  There is an open door here. _  There is an open door here. _ODh  There is a staircase back to the Dungeon here. _ODh/CDungeon:4ODh3,ODh4ODh1B ..#####....#####.#.# ####....... .......)............# #..#.###..###........#..##.# #....# #.............##.###..#.###  ...........###...##..#....  >.........†# #.⌠.# ....###.#  .........†.###...#### ###.####.#  ..###.:#.##.........# #....... #..####.⌠..@(.⌠.# ######..85.7 (11.5) #.. #.........#ODh5F^#.. #.. ####...#####.. #.. #.⌠.##.. ... #...# #.. #.. ##.## #.. ..# #.. .## _You fly upwards. Welcome back to the Dungeon!ODhMODhoSi _There is a staircase to the Ecumenical Temple here.ODh 3ODhODhODhODhP$ _ODh,ODh,ODhODhODh,ODhODhODh,ODhGODh;ODh,ODhkODh ODh ,ODh[ODhb  You see here a jackal corpse.ODhODh8 _ODhODhNODh,ODhODhODh ",ODh #ODhc*  #..# #.).### # #..#####....#####.#.#  #.......)............#  ...###........#..##.#  ..............##.##  ............###...#  .>.........†# #.⌠.#  ODh-F..........†.###...#### # ..###.@#.##.........#  #..####.⌠..>(.⌠.#  #..# #.........#  #..# ####...####  #..# #.⌠.# .... #...####.###....#.##You pick up a book of Necromancy and begin reading...ODhP294.7 (9.0)ODhe5.7 (10.0)  You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your _library.ODh QODh nODh ,ODh ODh ODh ,ODh ODhw ODh ,ODh ODh ODh]  ..###..#.##.........#  #..####.⌠..>(.⌠.#  ODh }#..# #.........## #..# ####...#####..###..##### #.⌠.............# ######..##### ##.# #..# ..#  #.@# .## ODh )102.7 (7.0)....... #.######>  #..  ### ODh ODhr *3.7 (8ODh ODh ; _Found a stone staircase leading down.ODhgODh ODh,ODh0ODh\ODh,ODh ODhODhƫODhODhODhODh,ODhsODhHODhODh ODhODhrODhODh'ODhODhhODhODh#ODhODhbODh̽,ODhcODhODhODhODhhODhODh,ODhbODhODhH,ODhODh%ODh{ODh@ODhODhODh>ODhODh9ODhODhODhODhODhODh)ODhODh%ODhODh`ODhODh\ODhODhODhODh,ODh}ODht,ODhODhODhODhODhJODhpODhODhlODhrODhODh>ODhODhODh.ODhODh+ODh:ODh,ODh<ODhODh+ ODhEnODhODhcODhODh|ODhODhODhH ODhA' ODh&(u..#.# ### ODh((..#.#ODh)##.. ODh*m..#.### #.# ODh+w......# #.# ODh,#.#.#.#######.# ODhp-}#.............## ODhM.l#####..........####### ODh8/#######..........#.# ODh0####..@......S ODh0#######ODh1 ODh2##ODhc3  ODh 9yS   adder (wandering)ODh9)34.7 (31.0)ODh:+5.7 (32ODh>ODh BY _An adder comes into view.ODhJ.#.# ### ..#.# #.. ..#.### #.# ......# #.#.#.#######.#ODhK ..........##......#######  #..........#.#  ####..@......S  #######....  ## ODhL3ODh.#.# ###.#.# #...#.### #.#.....# #.#ODh9.#.#######.#..........##......#######  ODh)#..........#.#  ####..@......S  #######....  ##   ODh# _An adder is nearby!ODh|  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.ODhIODhzS..SODh_6------==6.7 (1ODhk.0)Will/2 Jinx Fly ODhODh/ _The adder hisses angrily.ODh V  (((((((You shoot a sling bullet.ODh ODh0 V...S...ODht 4=7.9 (1.2ODh4 ODh\ _ _The sling bullet barely misses the adder.ODhk  (((((((You shoot a sling bullet.ODh# :*ODhx   The sling bullet closely misses the adder.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the adder trip over its own tail.ODh/{ ODhi l.S.....(very drained)ODh S 8 9.0 (1.1ODhY I _The adder is lightly wounded.ODhJ ( You shoot a sling bullet. The sling bullet hits the adder!ODh`:*ODhY  The adder is almost dead.A giggling sprite leaps out and ties the adder's tail in a knot.ODh}^Z.$ ODhup84 ==------4340.1ODhyODh{I _You kill the adder!ODh3ODh^ _No target in view!ODh+ODhT,ODh&1ODh4H _No target in view!ODhs$ ODh' 3ODh) ODh*4 _Fly ODh?5 ODh8 $ ODh9 t_The sprites lose interest in your situation.ODhH; ODh`> ODhn? ODhu@ ODhC ODh8D M7===ODhE ODhqH ODhwI ODh~J ODhM ODhpN ODhBO ODhQ ODhR ODhzS ODh,V ODh4W G84===ODhW ODhX ODh9[ ODha 97ODhb ODh_d ODh e ODhe ODh\g ODhh ODhh ODhhj ODhk ODhk ODh&n ODhn i8===6ODho ODh ODhD  ODhE<The sling bullet closely misses the goblin.ODhFFYou feel bolstered by spreading misfortune.ODhGHXA giggling sprite leaps out and bonks the goblin with its +0 club.ODhPU....$.. ODh5 g90  8 44.4 (1.2ODhG; ODhB> J _You kill the goblin!ODhl ODh? ODh ODh$ H _No target in view!ODh@ ODhB ODhiG ODh]K H _No target in view!ODh 3ODhODh̗ODh$ _ODh------Fly ODh{ _The sprites lose interest in your situation.ODhODhqODh,ODhODh,ODhODh-ODhF7===ODhODh),ODh*ODhODhs)90ODh3ODhODhODhxODhODh?;===ODhODhODhԼODhODh2ODh97ODhODhODhODhODhODh7ODhODhODhIM8===ODhrODhODhp### #.. .o #.# #. # #.# #. #.# .### ## ... ODh"#######.# # .#.#.#####........@...$.---#..#o   orc (asleep)ODhODh 79.4 (15.0)  An orc comes into view. It is wielding a +0 club.ODh'ODhI  The orc shouts! You hear a shout! x2ODh ooo   orc wizardo   orcAn orc wizard comes into view. It is wielding a +0 dagger.An orc comes into view. It is wielding a +1 falchion of venom.ODhl==-80.4 (16ODhODh0 _The orc moves out of view.ODhx3 ODhS###ODhV #.. oo # #.# #. # #.# #. .### ...#######.# # ......#.#.#####  ####........@...$...  #######..........  ########### ODhQd3ODhODh ODh.###ODh ODh#.. oo #.# #. #.# #. .### ...#######.# # ......#.#.##### ODhJ ####........@...$...  #######..........  ###########   ODhG ODhsODhODh#ODh. ODh/ODhi0@_There are monsters nearby!ODh)1ODh (((((( You shoot a sling bullet. The sling bullet hits the orc wizard.ODhd ..oo....6=1.5 (1.1) _The orc wizard is moderately wounded.ODh## # #.. ..o #o #######.# #.##### ... .........#######.# # #####..........#@#.#########......$#######..........###########oooooo 3 orcs (1 wandering)5---20ODh ODhODhM_An orc comes into view. It is wielding a +0 club.ODhfODhbN  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped..oo  2 orcs6------==-3Jinx Fly ODh ODhXODh_The orc shouts!ODh5t ODhu ODh.w"(ODhxx(ODhy(ODhW{/You shoot a sling bullet.ODhT:*ODh8< o.. (very drained)The sling bullet closely misses the orc wizard.A giggling sprite leaps out and smacks the orc wizard with its own hand.8=4.7 (1.2 _The orc wizard is moderately wounded.ODhL ((You shoot a sling bullet. The sling bullet hits the orc wizard.ODh ..  The orc wizard is heavily wounded.ODh:*ODh  The orc wizard points at you and mumbles some strange words.ODhN 8@ODhQ 5.9JinxbiteConf Will/2 Jinx Fly ODh7V ODhoY Q _You are confused.ODh6L 3ODh^S ODhV K _You are too confused!ODh$ 3ODh a _You are too confused!ODh _Unknown command.ODh3ODhƛODhK _You are too confused!ODhNODhODh!ODhK _You are too confused!ODh K ### #. #.. .. # #.# #o # #.# #o #o### ...#.# # #@#ODh  ####............$...  #######..........  ########### ODhv9' ### #. #.. .. #.# #o #.# #o #o### ...#.# # #@#  ####............$...  ODh:#######..........  ###########  ODh@3ODhHFODh#Id _There are monsters nearby!ODhg ### #. #.. .. # #.# #o # #.# #o #o### ...#.# # #@#  ####............$...  #######..........  ########### ODh~*ODh/n ### #. #.. .. #.# #o #.# #o #o### ...#.# # #@#  ####............$...  #######..........  ###########   _There are monsters nearby!ODhEE  **The orc wizard gestures at you while chanting.ODh3 +..ODh i28---------60ODh? ODh . _The magic dart hits you!ODhGNODh`OODhjh.ooODhk9----------------7ODhsODhetODhT.o.o.o-8 _The orc wizard seems less drained.ODh3ODhvODhY _You're too confused to cast spells.ODhODhODhAODhK _You are too confused!ODh] *You miss the orc wizard.ODhm  The orc wizard is heavily wounded.A giggling sprite leaps out and smacks the orc wizard with its own hand. .oo (very drained)The orc wizard is severely wounded.*ODh s  The orc wizard casts a spell at you.ODhaXODh o@o 3 orcsYou are more confused.ODh?R9==90.4 (1.5ODhODhW _The orc wizard barely misses you.ODh  You bump into the rock wall.  The jinxing sprites lose interest in you.ODhʁ:*ODh\  The orc wizard mumbles some strange words.ODhw];The orc wizard flickers and vanishes!ODh {7=======10Fly ODh _Deactivating autopickup; reactivate with Ctrl-A.ODhD r  You miss something.*ODha J  You hear some strange, mumbled words.ODh 4@30===--2.9 (1.5 _You are more confused.ODh> 8### #.#.. .. .##.# #. .# #.# #. .######.# #o###.# .......#oo...######{#.# ####..........#.#.#####.  ####.........@..$.... #######. ############.o----30ODhr.. .. .## # #####o### .......## o.... .#######o#.# ####..........#.#.#####.  ####.....$... #######. ############ODhODh.o *A magic dart appears from out of thin air!ODh9]T.o{.24----=-4 _The magic dart hits you.ODh5q.. 2 orcs5=---===-5 _You bump into the rock wall.ODh=a .#ooo 3 orcsYou bump into the rock wall.  You hear some strange, mumbled words.  A magic dart appears from out of thin air!ODh(.o{1---=6ODhY ODhODhw _The magic dart hits you.ODh/N ODhU .#..o{ooODh?V d0---8.4 (1.5ODh[ ODh^ _You miss something. Something hits you but does no damage. Something hits you.ODhsZ  You are too confused!ODh(tODhHzODhe|. _ODhVI#.. .. .# #.# #. .# #.# #. .# .# #.###.# ## ..... #######.#.# .ODhJ#.#.#####.#####.o{o.$.#######..o.##ODhPODh*SODh]K.oODh^17--890ODh# _The orc hits you with a +0 club. Something hits you but does no damage.ODh%Z#.. .. .# #.# #. .# #.# #. .# .# #.###.# ## ..... #######.#.# .ODh)^#.#.#####.#.  ####.{o.$.#######..oo.# # ODh_ODhb  The orc closely misses you. The orc attacks as it pursues you!ODhfla.{oODhms8===7200ODh\vODhzQ _The orc closely misses you.ODhS #.. .. .# #.# #. .# #.# #. .# .# #.###.# ## ..... #######.#.# #.#.#.#####.#.# ####.o.$......########..o{o.@....# # ODh ODh ODhN ODhp o.o.{.oODh A61ODh ODh l _The orc attacks as it pursues you! The orc misses you.ODh^  You closely miss the orc.ODh4f  You feel less confused.ODh)X.o.ODh+13----52.9 (1.5JinxbiteODh< _The orc hits you with a +0 club. The orc closely misses you.ODhZODh[#.. .. .# ODhz\ ODh]m#.# #. .# ODh?^ #.# #. .#  ODh_.# #.###.#  ## .....  #.#.# #  .#.#.#####.#.#  ODh`<.oo$......#  #.....o.@...#  #ODhaL      ODhBeB   ODh gODhhODhjODhpODh&q2..oODhqoODhqODh/sODhs4ODht--ODh|t-ODht3ODhXu0ODhzODh }ODhq  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ODh  Your spells (cast)TypeFailure Level  a + JinxbiteHexes3% 2 b - Sigil of BindingHexes7%3 Select a spell to cast[!]/[I] toggle spell headersODh= #.. .. .#  dertzug the Vexing#.# #. .#  Poltergeist of Gozag  Gold: 90  #.# #. .#  Health: 14/39 ========---------------- ##.# #.###.#  Magic: 8/8======================== ...## .....  AC:  5  Str: 4 ....#######.#.# #  EV: 12Int: 16 ..........#.#.#####.#.#  SH: 0Dex: 18 ###............o......#  XL:  6 Next: 44% Place: Dungeon:4#######.....oo@Dh49m...#  Noise: ---------  Time: 2203.9 (0.0)#############  a) +1 sling  Cast: Jinxbite  Will/2 Fly    ooo 3 orcs   _The orc attacks as it pursues you! The orc misses you.You closely miss the orc.You feel less confused. _The orc hits you with a +0 club. The orc closely misses you.Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. #.. .. .#  dertzug the Vexing#.# #. .#  Poltergeist of Gozag  Gold: 90  #.# #. .#  Health: 14/39 ========---------------- ##.# #.###.#  Magic: 8/8======================== Dhrd...## .....  AC:  5  Str: 4 ....#######.#.# #  EV: 12Int: 16 ..........#.#.#####.#.#  SH: 0Dex: 18 ###............o......#  XL:  6 Next: 44% Place: Dungeon:4#######.....oo@...#  Noise: ---------  Time: 2203.9 (0.0)#############  a) +1 sling  Cast: Jinxbite  Will/2 Fly    ooo 3 orcs   _The orc attacks as it pursues you! The orc misses you.You closely miss the orc.You feel less confused. _The orc hits you with ODh,a +0 club. The orc closely misses you.Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Okay, then. _ODhi  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ODh| W ^^You inscribe a pair of binding sigils. The orc barely misses you.35---------==4.9 (1 ODh/ 0_The orc hits you with a +0 club.ODhK### #.  #.. .. .#  #.# #. .#  #.# #. .#  #.# #.###.# ## .....  #######.#.# #  ...#.#.#####.#.#  ##.......^@....# #######.....oo..^.### #############         The orc moves over the binding sigil and is bound in place!  The orc attacks as it pursues you! The orc closely misses you.o..o(1 bound)8-5ODh= ODhODhP_The orc attacks as it pursues you! The orc closely misses you.ODhODh\u #.  .. .. .# .. .# #. .# .# .# #. .# .# .# #.###.# .# .## ..... ># #.#.# .#  #.#.#####.#.#  #.oo.@...#  #.o.^.###  #        o.--6{ ODh+ 3_Found an escape hatch in the floor.ODhz u #.  . .. .# #..  # #. .# #.#  # #. .# #.#  # #.###.# #.#  ## ..... #>#  .#.#.# #.# # #.#.#####.#.#  .ooo.@..#  .{.^.###  #        $o{oo4=7 ODh# W_The orc attacks as it pursues you! The orc hits you but does no damage.ODh #.   .. .# #..#.  #. .# #.#.#  #. .# #.#.#  #.###.# #.#.# # ..... #>#.# #.#.# #.#.#  #.#.#####.#.#  $o{o.@.#  .o.^.###  ##        o..o----------8ODh{ODhP`  #. # #  .. .# #..#.  #. .# #.#.#  #. .# #.#.#   #.###.# #.#.#   ODh:R..... #>#.#  ######.#.# #.#.#  #.#.#####.#@#  ..........$oo....#  ####........o^.### #############      ODhUODhZODhcl.o2ODhje[9-9ODhtmODhnq{ _The orc moves over the binding sigil and is bound in place!ODhk#. # #..#. #.###.# #. ..... #> ######.#.# #.#.#####.# ODhl..........$oo.... ####.........o.################ODh uODh`v5=10Fly ODh|ODh3_ _You feel your willpower return.ODh[9 M#. # #..#. ODh: #.###.# #. ..... #> ######.#.# #.#.#####.# ODh: (..........$oo....#  Fly .## ODh?; ODh< ODhB ODhC %1ODhI ODh=K ODh M#. # #..#. #.###.# #. ..... #> ######.#.# .....#.#.#####.#.#  Fly ODh= *ODh ODh **ODh<ODhCv@6===2JinxbiteConf Fly { _You are confused.ODhFODhL ODhL!ODh`MODhMODhNODhNO  ODhOH #. # # ODhP4 .. .# #..#. ODh,Q4 #. .# #.#.# ODhQ4 #. .# #.#.# ODh_R ODhR? #.#@# ODhS ODhNT2..... #>#*# ODhT- #.#*# ODhSU(#*# ODhU-$oo..{.# ODhMV&### ODhV ODhEW ODhW ODhGX ODhX9You bump into the rock wall.  ODh:Y-A puff of flame appears from out of thin air!ODh+ODh,ODh-ODh/ODh/  ODh0 #. # # ODh1 .. .# #..#. ODh2 #. .# #.#.# ODh3 #. .# #.#.# ODh4 ODh5U #.#@# ODh6 ODh7|..... #>#*# ODh8W #.#*# ODh?#*# $oo..{.# ###    ODhA ODhAThe puff of flame hits you!ODhODh".ODh0..ODh45/39 ODh>------==3ODhODh ODhODhj2_* * * LOW HITPOINT WARNING * * *ODh ODh9M# #. ###. .# #...#. #.###.# #. ..... #> ######.#.# .....#.#.#####.#.# oo   orc6--------4ODhQ   #. ###. #.# #.#.#..#.# #.###.# #. ..... #> ######.#.# #.#.#####.# ....$oo..o. ####.........o.################o.--5ODh #. ###.#.# #.#.. .# #..#.# ##.#.# ### ..... #> ######.#.# #. .....#.#.#####.#o.....$oo.... ####...o.##  ############# o.oo 2 orcs (1 swift)===6ODhnG  You bump into the rock wall. ODh@ D You hear some strange, mumbled words.ODhuODh ODhoODh١.ODhODh==ODha7ODhTODh) ODh ODh`_Something tries to affect you, but you resist.ODhU<##. ###.#.# #.#.. .# #..#.# ##.# ### ..... #> ######.#.# #.#o .....#.#.####.....$oo.... ####...o.##  ############# 7=-8 _Something hits you but does no damage.ODh4 #  #. ###. #.# #.#..#.# #.###.# #. ..... #>#. ######.#.# #.#.#####.#o ....$oo.... ####.........o.################oo.o 3 orcs (2 swift)--9JinxbiteFly { _You feel less confused.ODh+?  #. ###. #.# #.#.#.o#.# .#.###.# #.#{ ..... #>#o ######.#.# #.#.#.#.#####.#o ....$oo.... ####.........o.################o.  #  #. ##  #. #.# #.#  .. .# #.o#.#  #. .# #.#@#  #. .# #.#*#   #.#{#  ..... #>#o#  #.#o# #.# $oo....# ###   A magic dart appears from out of thin air!ODh\ #  #. ##  #. #.# #.#  .. .# #.o#.#  #. .# #.#@#  #. .# #.#*#   #.#{#  ..... #>#o#  #.#o# #.# $oo....# ###     The magic dart hits you.ODh9<o .  * * * LOW HITPOINT WARNING * * *ODhM=,1----ODh>C8=20ODhZODh]Q _The orc closely misses you.ODh ODh yDrink which item? Potions  f - 3 smoky black potions  h - a sapphire potion  j - a clear potion  n - a coppery potion [!] read|quaffODhA ][?] describe selectedODh̆ODh܋ODh  dertzug the Vexing  Poltergeist of Gozag  Gold: 90  Health: 1/39------------------------  Magic: 6/8==================------#  AC:  8  Str: 4#. ##  EV: 12Int: 16#.#.# #.#  SH: 0Dex: 18ODh9.. .# #.o#.#  XL:  6 Next: 44% Place: Dungeon:4#. .# #.#@#  Noise: =--------  Time: 2220.9 (0.0)#. .# #.#.#  a) +1 sling#.###.# #.#{#ODhđ  Cast: Jinxbite..... #>#o#  Fly ######.#.# #.#o# .....#.#.#####.#.#ODhT#  ooo 3 orcs (2 swift) ..........$oo....# ####.........o.### ############# _Something hits you but does no damage. _You feel less confused.A magic dart appears from out of thin air!  ODhΒThe magic dart hits you.  * * * LOW HITPOINT WARNING * * * _The orc closely misses you.ODhC  It was a potion of brilliance.ODhǧm. _The orc closely misses you.It was a potion of brilliance.  You feel clever all of a sudden.The orc hits you with a +0 club.  You die...  Your body crumbles into a pile of gold.ODhr -3/397===  --more--ODhODhInventory: 15/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  c - a +1 cloak (haunted)  l - a +0 pair of boots (haunted)  m - a +0 cloak (haunted) ODhI_Scrolls (go to first with ?)b - a scroll of poison  d - a scroll of fear {unknown}e - a scroll of enchant armour {unknown}  g - 3 scrolls of identify {unknown}  i - a scroll of summoning {unknown}  k - a scroll of revelation {unknown}  o - a scroll of brand weapon {unknown} Potions (go to first with !)f - 2 potions of brilliance  ODhh - a potion of might {unknown}  j - a potion of curing {unknown}n - a potion of enlightenment {unknown}ODh ODhF ODh ,ODhl ODh 1Goodbye, dertzug.315 dertzug the Vexing (level 6, -3/39 HPs)Began as a Poltergeist Hexslinger on June 7, 2025.Was an Initiate of Gozag.Slain by an orc... wielding a +0 club(4 damage)... on level 4 of the Dungeon.ODh1 _The game lasted 00:02:25 (2168 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57906703 RepoMan TrFi-27 escaped with the Orb4.57167857 EnegeticOc DjNe-27 escaped with the Orb5.56104178 RepoMan TrFi-27 escaped with the OrbODh Q6.45340331 EnegeticOc DjWn-27 escaped with the Orb7.40754416 RepoMan TeBe-27 escaped with the Orb8.36241780 RepoMan DrAr-27 escaped with the Orb9.36158184 RepoMan PoWr-27 escaped with the Orb  10.32963854 RepoMan FeSh-27 escaped with the Orb  11.32900669 TCCBaIE-27 escaped with the OrbODh)ODhD2ODh5? [?25h[?0c [?1051l[?1052l[?1060l[?1061l